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--
-- Database: `romhacking`
--

-- --------------------------------------------------------

--
-- Table structure for table `abandoned`
--

CREATE TABLE `abandoned` (
  `id` int(11) NOT NULL,
  `title` varchar(50) NOT NULL DEFAULT '',
  `author` varchar(50) NOT NULL DEFAULT '',
  `type` int(11) NOT NULL DEFAULT 0,
  `file` varchar(50) NOT NULL DEFAULT '',
  `description` mediumtext NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

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-- Dumping data for table `abandoned`
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INSERT INTO `abandoned` (`id`, `title`, `author`, `type`, `file`, `description`) VALUES
(1, 'DQ3 Remix Abandoned Tools and Work', 'byuu', 3, 'dq3r_toolsbyuu.zip', 'The archive contains:\r\n- 12×12 font decompressor\r\n- dialogue text decompressor\r\n- 99+% accurate, complete 12×12 kanji table\r\n- 12×12 font insertor + hack (inserted font is not compressed)\r\n- dialogue text insertor + hack (inserted text is not compressed)\r\n- notes on disassemblies, offsets and variables used by font and dialogue compression routines\r\n- partial (~10%) script translation that was done by myself, probably not very accurate. Translates most of the intro and first town or two.'),
(3, 'Albert Odyssey 2', 'Bongo’', 3, '[3]Albert2.zip', 'Abandoned Albert Odyssey 2 translation work from Bongo’ including notes, tools, and source code. No readme file with detailed information on contents.'),
(4, 'Aretha 2', 'Bongo’', 3, '[4]ArethaII.zip', 'Aretha 2 translation work from Bongo’ including notes, tools, script, and source code. No readme file with detailed information on contents.'),
(5, 'Benkei Gaiden: Suna no Shou', 'Bongo’', 3, '[5]Benkei.zip', 'Benkei Gaiden: Suna no Shou translation work from Bongo’ including notes, tools, script, and source code. No readme file with detailed information on contents.'),
(6, 'Double Moon Densetsu', 'Bongo’', 3, '[6]dm.zip', 'Double Moon Densetsu  translation work from Bongo’ including notes, tools, script, and source code. No readme file with detailed information on contents.'),
(7, 'Esparks', 'Bongo’', 3, '[7]espkproj.zip', 'Esparks translation work from Bongo’ including notes, tools, VWF hack, script, and source code. No readme file with detailed information on contents.'),
(8, 'Farland Story 2', 'Bongo’', 3, '[8]Farland2.zip', 'Farland Story 2 translation work from Bongo’ including notes, tools, script, and source code. No readme file with detailed information on contents.'),
(11, 'Light Fantasy 2', 'Bongo’', 3, '[11]LFantasy2.zip', 'Light Fantasy 2 translation work from Bongo’ including notes, tools, script, and source code. No readme file with detailed information on contents.'),
(12, 'Shinsenden', 'Bongo’', 3, '[12]shin.zip', 'Shinsenden translation work from Bongo’ including notes, tools, script, and source code. No readme file with detailed information on contents.'),
(13, 'Yamato Takeru', 'Bongo’', 3, '[13]Yamato.zip', 'Yamato Takeru translation work from Bongo’ including notes, tools, script, and source code. No readme file with detailed information on contents.'),
(17, 'Heroine Anthem II', 'D', 3, 'ha2toolkit.tar.gz', 'Tools to aid in the translation and hacking of Heroine Anthem II.\r\n\r\nYou will need to supply the contentments of the /script/ folder from a Heroine Anthem II install to get these tools working. Instructions are included to get the tools working on both Windows and Linux. The script files in the /txt/ folder are stored in Traditional Chinese Big5 encoding.'),
(18, 'G.O.D. Tools', 'byuu, satsu', 3, 'god_tools.zip', 'This was submitted by byuu on behalf of satsu. This archive contains script dumper, full script, and script inserter. Although, it needs a few tweaks to work well. See the readme file. If these details can be ironed out and new script dump made, satsu is willing to translate.'),
(19, 'Battle Golfer Yui', 'Guest', 3, '552650.rar', 'A starter pack by Guest. I believe it includes a script dumper and inserter, but I&#8217;m not sure.'),
(20, 'Kirby&#8217;s Star Stacker', 'Guest', 3, '569921.zip', 'Another starter pack by Guest. It looks like this one includes a script dumper and inserter and a tilemap  dumper and inserter plus a readme and other notes.'),
(21, 'Otogirisou', 'Guest', 3, '569928.zip', 'Another starter pack by Guest. It looks like this includes a script dumper and inserter and possibly more. Readme and other notes included.'),
(22, 'Metal Slader Glory - Director&#8217;s Cut', 'Guest', 3, '569914.zip', 'This is another starter pack by Guest. I believe it includes a script dumper and inserter plus a readme and various notes.'),
(23, 'Grandia - Parallel Trippers', 'Guest', 3, '570754.zip', 'This is a starter pack by guest for Grandia on the GBC. It includes a script dumper and inserter and possibly more. Readme and other notes included.'),
(24, 'Puyo Puyo', 'Guest', 3, '[24]Puyo Puyo.zip', 'Another starter pack that deals with script extraction and insertion. Source and tools included.'),
(25, 'Surging Aura', 'Guest', 3, '[25]Surging Aura.zip', 'Another starter pack for everyone&#039;s favorite game. It deals with script insertion and extraction. Source and tools included.'),
(27, 'Panorama Cotton', 'Guest', 3, '[27]Panorama Cotton.zip', 'Not sure what the starter pack actually does, but it is special one. It has a special journal for its various complexities which are probably a hacker&#039;s nightmare. Someone has also translated the story on GameFAQS.'),
(28, 'Magical Taluluto Adventure', 'Guest', 3, '[28]Magical Taluluto Adventure.zip', 'This another starter pack that takes care of script extraction and insertion. It also looks like there might be an additional ASM hack. Source and tools included.'),
(29, 'Lord Monarch', 'Guest', 3, '[29]Lord Monarch.zip', 'This is another starter pack that takes care of script extraction and insertion. Source and tools included.'),
(30, 'Dyna Brothers', 'Guest', 3, '[30]Dyna Brothers.zip', 'This is a starter pack that takes care of script extraction and insertion. Also included is a bitmap dumper and inserter. Source and tool included.'),
(31, 'Blue Almanac', 'Guest', 3, '[31]%5B31%5DBlue%20Almanac.zip', 'This is another starter pack that takes care of script extraction and insertion. This sort of thing would be meaningless unless anything relating to the script is compressed which is usually the case anyways. Source and tools are included.\r\n\r\nNote: There is a licensed commercial translation by Super Fighter Team available to purchase on their website. The game has been retitled &quot;Star Odyssey.&quot;  \r\nLinks:\r\nhttp://www.starodysseygame.com/index.html\r\nhttp://www.trifectapack.com'),
(32, 'Shadowrun Starter Pack', 'Guest', 3, '[32]shadow.rar', 'A starter pack for the Mega/Sega CD version of Shadowrun.\r\nIt contains a font and script de- and re-compressor, along with dissassemblies.'),
(33, 'Last Bible 2 Starter Pack', 'Guest', 3, '[33]bible2.rar', 'This package contains a text dumper and some some ASM notes and tools for Last Bible 2 for the GBC.'),
(34, 'Last Bible 3 Starter Pack', 'Guest', 3, '[34]bible3.rar', 'This is a starter pack by Guest, containing a text dumper and inserter for Last Bible 3 for SNES.'),
(35, 'Geograph Seal Starter Pack', 'Guest', 3, '[35]geoseal.rar', 'This is a starter pack, contain a text dumper and various notes on Geograph Seal for the X68000.'),
(36, 'Gran Historia Starter Pack', 'Guest', 3, '[36]gran.rar', 'This is a starter pack for Gran Historia for SNES.\r\nIt contains a script dumper and various notes.'),
(37, 'River City Ransom X68K Starter Pack', 'Guest', 3, '[37]rcr.rar', 'This is a starter pack for the X68000 version of River City Ransom.\r\nIt contains a text/graphics dumper/inserter and various notes.'),
(38, 'Castlevania Starter Pack', 'Guest', 3, '[38]castle.rar', 'This is a starter pack, containing a text and graphics dumper and inserter for Castlevania for X68000.'),
(41, 'Dragon Slayer starter pack', 'Guest', 3, '[41]dragon_slayer.rar', 'Text/font compression tools and notes for the Genesis/Mega Drive version of Dragon Slayer: Legend of Heroes.'),
(42, 'Dragon Slayer 2 starter pack', 'Guest', 3, '[42]dragon_slayer_2.rar', 'Text/font compression tools and notes for the Genesis/Mega Driver version of Dragon Slayer: Legend of Heroes 2.'),
(43, 'Zelda4DX editor', 'cooltoby', 4, '[43]ZeldaEditCSharp_Source.zip', 'The reason why I am actually posting is that I am looking for somebody who might be interested to continue this project. It&#039;s written in C# I think if somebody would write a save function, you could already use it for small hacks&#8230;'),
(44, 'Hikaru no Go', 'Ricardo Bittencourt', 3, '[44]hikaru.tools.2.zip', 'Script extractor/inserter written in Java for Hikaru no Go (GBA).'),
(45, 'Destiny of an Emperor III', 'D', 3, '[45]doae3tool.7z', 'This is a basic package of public tools from an abandoned Destiny of an Emperor III by D. The archive includes table files, pointer locations, script dumper, and script dump. See readme.txt for specific info.'),
(46, 'Akuma-kun - Makai no Wana', 'Dave Augusta', 2, '[46]AkumaHacked.zip', 'Me_Dave&#039;s Abandoned English Hack of Akuma-kun - Makai no Wana Japan for the Nes, this is not a translation at all it does however include 3 very nicely done Hack&#039;s. With Readme, Patches, Table files, a tool, hints, Password Cracking info, etc.'),
(47, 'Grandia: Parallel Trippers English Tables and Scri', 'Mr Fwibbles', 3, '[47]pt_tables_and_scripts.zip', 'To be used alongside the Starter Pack by Anonymous.\r\n\r\nHere&#039;s the full set of tables and translated scripts I worked with for the English translation patch for the game. With this, you can use my English translation as a basis for translating into other languages. Includes the completed English translation patch (to apply to one of your ROMs to use as a reference point) and a patch by Malias which fixes the compressed text that the starter pack didn&#039;t.'),
(48, 'Casper', 'tashi', 3, '[48]casperabandoned.zip', 'This is a mostly complete English translation of the SNES Casper originally released in Japan in 1997 based on the movie &quot;Casper&quot; released two years prior. The Casper game by Natsume released in America in 1996 has no connection to this game in any way.\r\n\r\nIn this game, the player controls Kat in an isometric world. Casper follows her around the haunted mansion helping her search for her father. Exploration and puzzle-solving abound. All the while, the evil Carrigan and her henchman, Dibs, have grown impatient and are hot on your trail. Can Kat and Casper overcome the odds and save Kat&#039;s daddy?!\r\n\r\nI am abandoning this project because the intro contains compressed text and a few cutscenes use a sprite-based font which I cannot hack. As is, all in-game dialogue is translated and inserted, so I consider the game very playable, even if incomplete.\r\n\r\nIn this archive you will find IPS and xdelta patches, the Japanese table, my English table, the Atlas script I inserted, and some other notes.'),
(50, 'Tokimeki Memorial (SNES) translation', 'necrosaro', 3, '[50]tokimani.zip', 'Some files from the J2E effort to translate the SNES version of the game, pickled in 2003. Includes scripts (SJIS and the partial translation from multiple contributors) and tables, as well as QBASIC utilities, some notes, and part of the project website.'),
(51, 'Akuma-kun Makai no Wana', 'Tomato', 3, '[51]akumakuntrans.zip', 'I translated the text for Akuma-kun way back in like 2001, but I guess the project fell apart at some point after I finished. Feel free to use these files however you want - it&#039;s been a loooong time though so it might be worth just retranslating from scratch.'),
(52, 'Tomato Adventure', 'Tomato', 3, '[52]Tomato-Adventure-v001.zip', 'This is all the source code, files, notes, and such that I used during my early attempt to translate Tomato Adventure. Many of the files aren&#039;t used for anything anymore, so be sure to read the instructions before messing around with stuff. Hopefully the notes and info in here will help someone build better tools and a final translation patch!'),
(53, 'Pokemon Nativity', 'Chippy2000', 2, '[53]Pokemon%20Nativity%20%28Side%20Project%29%20V%', 'This WAS a side project that was used alongside Pokemon Gold Beta/Alpha REVIVAL. It was a Christmas edition of Pokemon Gold and only got to Mr.Pokemon&#039;s House or, in this case, The Stable.\r\n\r\nHave fun altering or playing this hack.\r\n\r\nVersion - 1.0 FINAL\r\nStatus - Finished and Abandoned'),
(54, 'Mega Man 9 NES', 'Chpexo', 2, '[54]Mega%20Man%209%20Abandoned%20Project.zip', 'I tried porting Mega Man 9 to the NES for many years actually until the project came to a halt. This zip file contains two patches, one for Mega Man 3 and another for Mega Man 4, the latter is less complete. The zip also contains a bunch of ripped graphics and music covers.'),
(55, 'Cadence of Agony (Castlevania III Hack)', 'Optomon', 2, '[55]COA-CV3.7z', 'Here is a project which was canceled in December 29, 2009 which was a full hack of Castlevania III. With permission of Optomon the following patch is submitted with the inclusion of all his notes, documentation, and screenshots of handwritten information to help whomever decides to take the mantle of this project.'),
(56, 'Me_Daves MutiNesHacks Package', 'Dave Augusta', 2, '[56]Release4.zip', 'This is a pack of my Abandoned Nes works that I put together mostly Super Mario Hacks, but includes others Like 3 patches for a Zelda 1 Hack, a Final Fight 3 Hack, Mario&#039;s Crazy Castle, Super Sponge SMB1 &amp; Super Sponge 2 SMB2. Original Zip has 21 Patches, there is a Surprise.zip with 5 Patches, 3 new patches 2 for Osama Assassin and 1 for Bunny Quest in a separate zip. I cleaned up the Archive for this 3rd Release to make it more compact and added my New Abandon Pack.zip, added The Fourth and perhaps Final Release Dec 7th 2017.');

-- --------------------------------------------------------

--
-- Table structure for table `Category`
--

CREATE TABLE `Category` (
  `categorykey` int(11) NOT NULL,
  `catname` varchar(100) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `Category`
--

INSERT INTO `Category` (`categorykey`, `catname`) VALUES
(11, 'Assembly'),
(17, 'Audio Hacking'),
(3, 'Cheat Codes'),
(15, 'File Formats'),
(1, 'Game Specific'),
(4, 'Graphics Hacking'),
(12, 'Hardware Info.'),
(2, 'Miscellaneous'),
(5, 'Palette Hacking'),
(6, 'Pointer Hacking'),
(16, 'Program Specific'),
(7, 'Relative Searching'),
(14, 'Save State Hacking'),
(13, 'Source Code'),
(8, 'Table Files'),
(9, 'Text Hacking');

-- --------------------------------------------------------

--
-- Table structure for table `console`
--

CREATE TABLE `console` (
  `consolekey` varchar(16) NOT NULL DEFAULT '',
  `consoleid` int(11) NOT NULL,
  `description` varchar(64) NOT NULL DEFAULT '',
  `manufacturer` varchar(32) NOT NULL DEFAULT '',
  `abb` varchar(20) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `console`
--

INSERT INTO `console` (`consolekey`, `consoleid`, `description`, `manufacturer`, `abb`) VALUES
('nes', 1, 'Nintendo Entertainment System', 'Nintendo', 'NES'),
('pc88', 2, 'PC-8x01', 'NEC', 'PC88'),
('pc98', 3, 'PC-98', 'NEC', 'PC98'),
('tg16', 4, 'Turbografx-16', 'NEC', 'TG16'),
('tgcd', 5, 'Turbografx-CD', 'NEC', 'TGCD'),
('pcfx', 6, 'PC-FX', 'NEC', 'PCFX'),
('fds', 7, 'Family Computer Disk System', 'Nintendo', 'FDS'),
('gameboy', 8, 'Game Boy', 'Nintendo', 'GB'),
('snes', 9, 'Super Nintendo', 'Nintendo', 'SNES'),
('gba', 10, 'Game Boy Advance', 'Nintendo', 'GBA'),
('genesis', 11, 'Sega Genesis', 'Sega', 'GEN'),
('gamegear', 12, 'Sega Game Gear', 'Sega', 'GG'),
('saturn', 13, 'Sega Saturn', 'Sega', 'SAT'),
('dc', 14, 'Dreamcast', 'Sega', 'DC'),
('ngcd', 15, 'Neo-Geo CD', 'SNK', 'NGCD'),
('ngpc', 16, 'Neo-Geo Pocket Color', 'SNK', 'NGPC'),
('psx', 17, 'PlayStation', 'Sony', 'PSX'),
('ps2', 18, 'PlayStation 2', 'Sony', 'PS2'),
('msx', 19, 'MSX', 'Other', 'MSX'),
('pc', 20, 'PC', 'Other', 'PC'),
('ws', 21, 'Wonderswan', 'Other', 'WS'),
('sms', 22, 'Sega Master System', 'Sega', 'SMS'),
('ds', 23, 'Nintendo DS', 'Nintendo', 'NDS'),
('NA', 24, 'Not Applicable', '', 'N/A'),
('multiple', 25, 'Multi-Platform', '', 'Multiple'),
('arcade', 26, 'Arcade', 'Other', 'ARC'),
('n64', 27, 'Nintendo 64', 'Nintendo', 'N64'),
('jaguar', 28, 'Atari Jaguar', 'Atari', 'JAG'),
('segacd', 29, 'Sega CD', 'Sega', 'SegaCD'),
('x68k', 30, 'X68000', 'Sharp', 'X68K'),
('32x', 31, 'Sega 32X', 'Sega', '32X'),
('vb', 32, 'Virtual Boy', 'Nintendo', 'VB'),
('gc', 33, 'Nintendo GameCube', 'Nintendo', 'GC'),
('sg1k', 34, 'SG-1000/SC-3000', 'Sega', 'SG1K'),
('pc6x', 35, 'PC-6x01', 'NEC Corporation', 'PC6X'),
('wii', 36, 'Wii', 'Nintendo', 'WII'),
('2600', 37, 'Atari 2600', 'Atari', '2600'),
('xbox', 38, 'Xbox', 'Microsoft', 'XBOX'),
('pokemin', 41, 'Pokémon mini', 'Nintendo', 'PMINI'),
('5200', 42, 'Atari 5200', 'Atari', '5200'),
('7800', 43, 'Atari 7800', 'Atari', '7800'),
('psp', 44, 'PlayStation Portable', 'Sony', 'PSP'),
('sgfx', 45, 'PC Engine SuperGrafx', 'NEC', 'SGFX'),
('3do', 46, '3DO Interactive Multiplayer', 'Various', '3DO'),
('ps3', 47, 'PlayStation 3', 'Sony', 'PS3'),
('xbox360', 48, 'Xbox 360', 'Microsoft', 'XB360'),
('wiiu', 49, 'Wii U', 'Nintendo', 'WIIU'),
('cdi', 50, 'Philips CD-i', 'Philips', 'CDI'),
('3ds', 51, 'Nintendo 3DS', 'Nintendo', '3DS'),
('lynx', 52, 'Atari Lynx', 'Atari', 'LYNX'),
('cole', 53, 'ColecoVision', 'Coleco Industries, Inc.', 'COLE'),
('vita', 54, 'Playstation Vita', 'Sony', 'VITA'),
('zbo', 55, 'Zeebo', 'Zeebo Inc.', 'ZBO');

-- --------------------------------------------------------

--
-- Table structure for table `Documents`
--

CREATE TABLE `Documents` (
  `dockey` int(11) NOT NULL,
  `title` varchar(100) NOT NULL DEFAULT '',
  `categorykey` int(11) NOT NULL DEFAULT 0,
  `consolekey` int(11) NOT NULL DEFAULT 0,
  `gamekey` int(11) NOT NULL DEFAULT 0,
  `authorkey` int(11) NOT NULL DEFAULT 0,
  `description` mediumtext NOT NULL,
  `filename` varchar(100) NOT NULL DEFAULT '',
  `explevel` int(20) DEFAULT NULL,
  `version` varchar(10) DEFAULT NULL,
  `recm` varchar(25) NOT NULL DEFAULT '',
  `created` timestamp NOT NULL DEFAULT '2005-12-23 05:00:00',
  `lastmod` timestamp NOT NULL DEFAULT current_timestamp() ON UPDATE current_timestamp(),
  `reldate` int(11) NOT NULL,
  `nofile` tinyint(1) NOT NULL DEFAULT 0,
  `downloads` int(11) NOT NULL DEFAULT 0
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `Documents`
--

INSERT INTO `Documents` (`dockey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `created`, `lastmod`, `reldate`, `nofile`, `downloads`) VALUES
(9, 'Game Genie Doc', 3, 24, 704, 334, 'The contents of an email written by SnowBro detailing a method of making GameGenie codes permanant.', '[9]GameGenieDoc.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-15 04:46:23', 950331600, 0, 499),
(21, 'Console Graphics Document', 4, 25, 704, 341, 'Descriptions of graphics storage methods for the NES, SNES, NGPC, Virtual Boy, SMS, Game Gear, WSC, and Genesis.', '[21]consolegfx.txt', 2, '0.7', '', '2005-12-23 05:00:00', '2017-10-16 02:07:23', 963892800, 0, 780),
(22, 'Editing Fonts without the Aid of a Graphics Editor', 4, 25, 704, 112, 'A document explaining how to edit bitplane fonts with a hex editor.', '[22]font.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-06 07:40:06', 1254369600, 0, 589),
(23, 'Hacking Your Way to Superstardom with the NESticle Emulator', 4, 1, 704, 343, 'An old guide to graphics hacking using the Nesticle emulator.', '[23]NEShack.txt', 1, '1.2', '', '2005-12-23 05:00:00', '2017-11-06 07:40:26', 1210737600, 0, 443),
(24, 'How to Edit 16×16 tiles', 4, 9, 704, 336, 'Explains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12.', '[24]16tiles.txt', 1, '1.2', '', '2005-12-23 05:00:00', '2017-11-06 07:40:36', 1179720000, 0, 544),
(25, 'How to start hacking your own ROMs', 4, 1, 704, 344, 'A guide to changing graphics in games by using the Nesticle emulator.', '[25]hacking.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-16 02:08:08', 876801600, 0, 627),
(26, 'An Introduction to Understanding/Hacking 8 Bit Graphics', 4, 25, 704, 111, 'A guide to working with graphics using only a hex editor.', '[26]sprite.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-03 11:26:52', 1210737600, 0, 1605),
(27, 'Name Table &amp; Pattern Table Doc', 4, 1, 704, 348, 'A document detailing how to change NES pattern and name table docs using the Nesticle emulator and a hex editor.', '[27]name.doc', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-06 07:40:55', 1210737600, 0, 373),
(28, 'NES 16×16 Tile Format', 4, 1, 704, 335, 'A document detailing instructions for dealing with 16×16 NES tiles.', '[28]nestile.html', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-07 02:24:01', 1181707200, 0, 599),
(30, 'SNES and GB sprite storage formats', 4, 25, 704, 350, 'This document covers several different storage formats for GB and SNES graphics.', '[30]snesgfx.txt', 2, '0.0', '', '2005-12-23 05:00:00', '2017-10-16 13:37:40', 896328000, 0, 495),
(31, 'TIM Graphic Formats 1.0', 4, 17, 704, 341, 'This is an indispensable resource for anyone interested in learning to work with 2D PlayStation graphics.', '[31]timgfx.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-11-08 03:09:13', 1042952400, 0, 2017),
(32, 'Title Screen Hacking for the Gameboy with NO$GMB', 4, 8, 704, 351, 'A document detailing how to edit title screen graphics using the No$GMB emulator.', '[32]tshacking.txt', 1, '1.3', '', '2005-12-23 05:00:00', '2017-11-08 03:10:26', 946702800, 0, 683),
(33, 'Title Screen Hacking Made Easy', 4, 25, 704, 340, 'An interesting document detailing a method for finding and editing title screen map data.', '[33]titlehack.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-17 03:43:26', 1046408400, 0, 878),
(34, 'TMD Graphics Format', 4, 17, 704, 4155, 'A technical look at the Playstation&#039;s 3d graphics format.', '[34]Tmd.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-10-27 11:16:38', 1187409600, 0, 802),
(35, 'TMD Packet List Format', 4, 17, 704, 4155, 'A document detailing the Playstation&#039;s 3d graphics format.', '[35]Tmd-Packet_list_format.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-10-27 11:16:48', 1187755200, 0, 706),
(36, 'Camera Hacking Guide', 2, 17, 704, 352, 'A guide on hacking camera angles of 3d playstation games.', '[36]camera_hacking.txt', 2, '8.10.3 Fin', '', '2005-12-23 05:00:00', '2017-10-25 11:02:10', 1320552000, 0, 697),
(37, 'The Definitive Guide to ROM Hacking for Complete Beginners', 2, 25, 704, 340, 'A frequently asked questions list of sorts for the aspiring ROM Hacker.', '[37]rhnewbfaq.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-08 03:10:34', 1046408400, 0, 16523),
(38, 'Easy Way to Find Level Data in Some NES Games', 2, 1, 704, 353, 'A guide which details a method for detecting level data using the NES emulator Nesten.', '[38]ppu.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-08 14:03:01', 1210737600, 0, 570),
(39, 'Hacking NES Music', 2, 1, 704, 242, 'A document detailing a method for editing NES music using NSF files.', '[39]nesmusic.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-31 04:07:44', 993700800, 0, 4897),
(40, 'Hex Lesson', 2, 25, 704, 355, 'This document explains the basics of hex editing and it&#039;s many uses.', '[40]HexLesson.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-29 05:14:29', 1039410000, 0, 14430),
(41, 'The Newbie NES Palette Hacking Tutorial', 5, 1, 704, 356, 'A document detailing how to hack palettes using the NESticle emulator and a hex editor.', '[41]PaletteTut.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-08 14:03:22', 1040965200, 0, 368),
(42, 'The Palette Hacking Doc', 5, 1, 704, 137, 'Toma explains how hacking NES palettes using the NESticle emulator couldn&#039;t be any easier.', '[42]paletdat.htm', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-04 05:17:05', 1210737600, 0, 362),
(43, 'Palette Modifications of an NES file using a Hex Editor', 5, 1, 704, 343, 'A document detailing NES palette hacking.', '[43]paletteMod.txt', 1, '1.8', '', '2005-12-23 05:00:00', '2017-11-08 14:03:41', 1210737600, 0, 582),
(44, 'SNES Palette Format', 5, 9, 704, 357, 'A document on the SNES palette format, and converting colors between it and standard RGB24 format.', '[44]palette.zip', 3, '1.0', '', '2005-12-23 05:00:00', '2017-10-17 06:15:14', 893390400, 0, 867),
(45, 'AnusP&#039;s Advanced Hacking Tutorial', 6, 25, 704, 358, 'One of the first documents to give detailed information on NES and SNES pointers. Still a very valuable resource.', '[45]anusp.htm', 2, '1.2', '', '2005-12-23 05:00:00', '2017-11-05 01:48:03', 890802000, 0, 1111),
(46, 'The Gameboy ROM Hacking Doc', 6, 8, 704, 335, 'A few details on Gameboy pointers.', '[46]gbdoc.txt', 2, '1.00', '', '2005-12-23 05:00:00', '2017-11-09 12:44:15', 1245124800, 0, 907),
(47, 'The Mad Hacker&#039;s Guide to Pointers', 6, 1, 704, 86, 'A great document detailing how to look for and use NES pointers.', '[47]point11.doc', 2, '1.1', '', '2005-12-23 05:00:00', '2017-11-07 02:24:36', 883630800, 0, 2442),
(48, 'The Mad Hacker&#039;s Guide to Pointers (Appendix B)', 6, 1, 704, 353, 'An unofficial appendix to the famous pointer document containing some additional information not found in the main document.', '[48]appendixb.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-07 02:24:44', 1210737600, 0, 925),
(49, 'Using Pointers Effectively', 6, 25, 704, 335, 'A document which describes how to save space by optimizing pointers.', '[49]zhipoint.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-07 02:25:02', 1018324800, 0, 746),
(50, 'Xcalibur&#039;s Pointer Document', 6, 9, 704, 359, 'A nice condensed document aimed at those wishing to master the art of SNES pointers.', '[50]xcalpointers.txt', 2, '1.1', '', '2005-12-23 05:00:00', '2017-10-22 03:03:19', 946702800, 0, 697),
(51, 'Relative Searcher 2.4 Tutorial', 7, 25, 704, 71, 'A tutorial for Relative Searcher 2.4 by the author of the program. Good general information on relative searching in general as well.', '[51]rstutor.txt', 1, '2.4', '', '2005-12-23 05:00:00', '2017-11-09 08:49:04', 908251200, 0, 561),
(52, 'Constructing Tables for NES ROM Hacking', 8, 1, 704, 340, 'An easy to read, no nonsense guide to making tables for NES ROMs.', '[52]maketbls.txt', 1, '1.2', '', '2005-12-23 05:00:00', '2017-11-09 08:49:12', 923976000, 0, 896),
(53, 'Definitive Guide to ROM Hacking Tables, The', 8, 25, 704, 340, 'This is the end all and be all of ROM hacking table documentation.', '[53]tabdef.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-09 08:49:27', 999489600, 0, 12039),
(54, 'How To Make Table Files', 8, 25, 704, 360, 'Another guide to making table files.', '[54]htmtf.txt', 1, '0.10', '', '2005-12-23 05:00:00', '2017-11-09 08:49:46', 980571600, 0, 20073),
(55, 'Kiwibonga&#039;s Table-File Making Doc', 8, 25, 704, 183, 'A basic tutorial on table creation.', '[55]table.doc', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-09 08:49:54', 972882000, 0, 310),
(56, 'Tables for Dummies', 8, 25, 704, 324, 'A reasonably comprehensive and relatively easy to read table document.', '[56]teeburu.txt', 1, '2.5', '', '2005-12-23 05:00:00', '2017-11-01 04:43:27', 944024400, 0, 19832),
(57, 'BCEI Basic Text Replacement', 9, 25, 704, 361, 'An old document on an old method for text replacement.', '[57]BCEI-BTR.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-05 01:49:13', 1018324800, 0, 553),
(58, 'A Beginner&#039;s Guide to NES ROM Hacking', 9, 1, 704, 242, 'An easy to follow guide to NES text replacement.', '[58]romdoc.zip', 1, '2.1', '', '2005-12-23 05:00:00', '2017-10-31 04:07:34', 1023681600, 0, 6039),
(59, 'Changing a NES Game&#039;s Text', 9, 1, 704, 362, 'NES text editing with the aid of NESticle.', '[59]hextext.txt', 1, '2.0', '', '2005-12-23 05:00:00', '2017-11-09 12:46:15', 1320379200, 0, 978),
(60, 'NES ROM Hacking', 9, 1, 704, 363, 'An easy to follow guide to NES romhacking.', '[60]StartHak.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-21 02:14:44', 979794000, 0, 774),
(61, 'The Newbie NES Text Hacking', 9, 1, 704, 356, 'A very basic guide to text hacking.', '[61]Text_Hacking.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-12-02 03:47:06', 1041310800, 0, 677),
(62, 'The Novice Translation Document', 9, 8, 704, 364, 'A very sparse document roughly outlining the translation hacking process using the Pokémon Blue JAP ROM as an example. More useful as a supplemental document rather than a newcomer’s primary source of information.', '[62]tut.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-10 08:32:36', 946702800, 0, 844),
(63, 'The Playstation Translation Doc', 9, 17, 704, 339, 'A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.\r\n\r\nIncludes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tips and tricks for PSX-specific hacking.', '[63]thepsxdoc2.txt', 2, '2.0', '', '2005-12-23 05:00:00', '2017-10-20 00:00:36', 1133758800, 0, 3863),
(64, 'The ROM Hack Document', 9, 1, 704, 95, 'Horribly outdated but one of the first ROM hacking documents. This file still has a lot of good technical information that you won&#039;t find in other documents, so I recommend reading it anyway.', '[64]demi.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-11 06:02:41', 1286683200, 0, 796),
(65, 'The ROM Hacker&#039;s Bible', 9, 25, 704, 365, 'A very old document on text replacement.', '[65]rombible.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-31 04:08:11', 852094800, 0, 701),
(66, 'ROM Hacking/Translating for Anyone Volume 1', 9, 25, 704, 366, 'A brief overview to the major aspects of hacking ROMS.', '[66]ROM_Hacking_Translating_for_Anyone_Volume_1.doc', 1, '1.5', '', '2005-12-23 05:00:00', '2017-10-24 13:47:18', 1320552000, 0, 1390),
(67, 'ROM Hacking/Translating for Anyone Volume 2', 9, 25, 704, 366, 'A brief overview to the major aspects of hacking ROMS.', '[67]ROM_Hacking_Translating_for_Anyone_Volume_2.doc', 1, '1.5', '', '2005-12-23 05:00:00', '2017-10-24 13:47:30', 1294808400, 0, 862),
(68, 'Text Hacking / Translation Tutorial', 9, 25, 704, 71, 'A good, graphical tutorial for basic ROM hacking. Another excellent starting point for beginners.', '[68]tutorial.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-11 10:23:31', 928468800, 0, 4402),
(70, 'Zdawg&#039;s NES ROM Hacking Document', 9, 1, 704, 231, 'Covers several different aspects of ROM hacking.', '[70]zdawg.htm', 1, '0.65', '', '2005-12-23 05:00:00', '2017-10-21 13:23:04', 1210737600, 0, 564),
(72, 'Megaman 5 Palette Hacking Doc', 5, 1, 706, 368, 'A document detailing where you can find the palette for MegaMan in MegaMan 5.', '[72]MM5palette.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-31 04:08:25', 955944000, 0, 416),
(73, 'How to Change Wild Pokemon', 1, 8, 707, 369, 'A document on hacking pokemon which covers the games Pokemon Red, Blue, Yellow, Green, Silver, and Gold.', '[73]changewildpokemon.htm', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-11 10:23:40', 1210824000, 0, 606),
(74, 'Hacking Wild Pokemon Encounters', 1, 8, 708, 370, 'Information on changing wild pokemon encounters in Pokemon Crystal.', '[74]pchwpe.htm', 1, '0.4', '', '2005-12-23 05:00:00', '2017-10-24 07:06:40', 1320901200, 0, 1026),
(75, 'Giegue&#039;s Master Guide to Hacking Pokemon Games Red-Crystal', 1, 8, 707, 371, 'A guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal.', '[75]gmg2hpgr2c.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-20 06:01:56', 1009861200, 0, 4206),
(76, 'Super Mario Bros. Hacking Document', 1, 1, 709, 372, 'A detailed guide to hacking the level data of the original Super Mario Bros.', '[76]smb.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-12 02:55:05', 1041397200, 0, 2445),
(77, 'Castlevania II: Simon&#039;s Quest Hacking Guide', 1, 1, 710, 373, 'A guide to hacking Castlevania II.', '[77]castl2tutor.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-11 10:23:48', 921992400, 0, 1022),
(78, 'FF2 Charactery Bytes', 1, 1, 126, 374, 'A guide to the digital representation of the FF2 characters.', '[78]chbytes.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-11 10:23:55', 1210824000, 0, 381),
(79, 'Final Fantasy 2j Save State Hacking', 1, 1, 126, 375, 'Information on the venerable Final Fantasy II save state format.', '[79]ff2jhack.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-29 05:14:39', 915166800, 0, 307),
(80, 'Final Fantasy Bits and Bobbles', 5, 1, 561, 376, 'Information on palette locations in Final Fantasy.', '[80]ff1.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-12 02:55:24', 978670800, 0, 329),
(81, 'Final Fantasy Bytes', 1, 1, 561, 374, 'A compilation of data locations in Final Fantasy.', '[81]ffbytes.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-12 02:55:42', 970545600, 0, 723),
(82, 'Final Fantasy I for NES Hacking Text', 1, 1, 561, 377, 'Information on data locations in Final Fantasy.', '[82]ff1hack.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-27 11:17:59', 1210737600, 0, 668),
(83, 'Hacking Savestates for Final Fantasy', 1, 1, 561, 378, 'Savestate Hacking guide for Final Fantasy.', '[83]ffhack.zip', 1, '.02', '', '2005-12-23 05:00:00', '2017-11-12 04:35:30', 908596800, 0, 395),
(84, 'Final Fantasy IIj Save Editing', 1, 1, 126, 379, 'A guide to hacking Final Fantasy II save states.', '[84]FF2edit_V_0.5.txt', 1, '.5', '', '2005-12-23 05:00:00', '2017-11-12 04:36:00', 1136178000, 0, 415),
(85, 'Hacking Final Fantasy 3j NESticle Save States', 1, 1, 127, 242, 'A guide to hacking Final Fantasy 3j save states.', '[85]ff3jsta.zip', 1, '2.0', '', '2005-12-23 05:00:00', '2017-10-30 03:45:49', 1022385600, 0, 515),
(86, 'Leghack', 1, 1, 711, 380, 'A guide to hacking Legacy of the Wizard', '[86]leghack18.zip', 1, '1.8', '', '2005-12-23 05:00:00', '2017-11-12 04:36:24', 980917200, 0, 254),
(87, 'Hacking The Legend of Zelda NESticle Save States', 1, 1, 712, 242, 'A guide to hacking Zelda save states.', '[87]zeld.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-30 03:45:36', 978670800, 0, 531),
(88, 'Hacking RPG Inventories', 3, 24, 704, 381, 'This document explains how to hack save states.', '[88]savestates.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-26 14:04:37', 1210737600, 0, 257),
(89, 'NES Game Genie Code Format DOC', 3, 1, 704, 382, 'Another GameGenie code hacking doc type thing.', '[89]nesgg.txt', 1, '.71', '', '2005-12-23 05:00:00', '2017-11-12 14:14:16', 868507200, 0, 1281),
(90, 'Zelda Hacking Tutorial', 1, 1, 712, 373, 'A guide to hacking Zelda.', '[90]zeldatutor.zip', 1, '1.4', '', '2005-12-23 05:00:00', '2017-11-12 14:14:35', 921992400, 0, 1734),
(91, 'Zelda I Docs', 1, 1, 712, 383, 'A basic guide to Zelda map hacking.', '[91]zelda1docs.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-12 14:18:39', 952578000, 0, 985),
(92, 'Megaman I NES ROM Tech Doc', 1, 1, 774, 384, 'Very detailed information on data locations in MegaMan I in Spanish.', '[92]megm1rom.txt', 1, '.13', '', '2005-12-23 05:00:00', '2017-11-12 14:18:55', 1320901200, 0, 706),
(93, 'Super Mario Bros NES R.Eng Project', 1, 1, 709, 54, 'A notated disassembly of Super Mario Bros.', '[93]Smbre.zip', 3, '1.0', '', '2005-12-23 05:00:00', '2017-11-12 14:19:03', 963892800, 0, 1745),
(94, 'Super Mario Bros. 1 Music Data Documentation', 1, 1, 709, 177, 'Details on hacking the music in Super Mario Bros.', '[94]smbmusic.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-13 00:50:07', 1210737600, 0, 1160),
(95, 'The Assorted Mario Hacking Shop', 1, 1, 709, 376, 'Information on altering the physics and other fun Super Mario Bros. related data.', '[95]smb1.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-15 07:57:00', 978670800, 0, 1247),
(96, 'Chrono Trigger Music Library ROM Hacking', 1, 9, 546, 385, 'A document on how to find the font and text data in BS Chrono Trigger Music Library.', '[96]ctml.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-21 13:22:33', 1210737600, 0, 441),
(97, 'FF2 US Docs', 1, 9, 300, 386, 'A collection of documents covering all sorts of FF2 game data hacking.', '[97]ff2usdocs.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-26 14:04:20', 1021262400, 0, 950),
(98, 'Final Fantasy II/IVj State Hacking', 1, 9, 300, 71, 'A guide to hacking Final Fantasy IV IV save states.', '[98]ff4hack.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-13 01:01:03', 899870400, 0, 528),
(99, 'Final Fantasy VI', 1, 9, 302, 339, 'An incredibly thorough listing of data locations in Final Fantasy VI.', '[99]ff6hack.htm', 1, '.6', '', '2005-12-23 05:00:00', '2017-10-20 00:55:49', 661669200, 0, 889),
(100, 'Record of the Lodoss War R&#039;Engineer Notes', 1, 9, 337, 54, 'An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.', '[100]rolw.zip', 3, '1.2', '', '2005-12-23 05:00:00', '2017-11-13 01:03:41', 962337600, 0, 359),
(101, 'Seiken Densetsu 3 Saveram Hacking', 1, 9, 354, 71, 'An in depth look at hacking SD3 saves.', '[101]sd3.zip', 1, '0.90', '', '2005-12-23 05:00:00', '2017-11-15 07:59:29', 933566400, 0, 487),
(102, 'Lunar Magic Class 3 - Overworld Editing', 1, 9, 714, 387, 'A description on how to set up in game events such as path uncovering in Super Mario World using the Lunar Magic editor.', '[102]Lesson_3.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-15 14:05:02', 1039410000, 0, 774),
(103, 'The Way to Get GFX From Other Games Into Your SMW-Hack', 1, 9, 714, 388, 'A guide on inserting graphics from other games into Super Mario World using the Lunar Magic editor.', '[103]GFXtut.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-15 14:05:09', 1041570000, 0, 817),
(104, 'Tile Locations', 1, 9, 707, 350, 'This file gives hex locations for graphics in various games.', '[104]tilelocs.txt', 1, '2004-04-04', '', '2005-12-23 05:00:00', '2017-11-15 14:05:17', 1081054800, 0, 341),
(105, 'Zelda Decompression Code', 1, 9, 715, 350, 'A commented trace log of the Zelda graphics decompression routine.', '[105]zeldacmp.txt', 2, '1.0', '1', '2005-12-23 05:00:00', '2017-11-15 14:05:30', 982818000, 0, 973),
(106, 'Ms Pac-Man Hacking Document', 1, 1, 716, 2908, 'Details on level and palette hacking in Ms. Pac-Man. This version has been updated from DahrkDaiz&#039;s document with some extra details.', '[106]MsPacman_revision.txt', 2, '3.0', '', '2005-12-23 05:00:00', '2020-07-09 23:17:45', 1594267200, 0, 413),
(107, 'Ms. Pac-Man (NES) Maze Data Format', 1, 1, 717, 389, 'Map data &amp; compression info in Ms. Pac-Man.', '[107]pacmazes.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-15 14:06:06', 933912000, 0, 422),
(108, 'ASM Tutorial', 11, 9, 704, 357, 'A tutorial written for novices. Includes the basics of assembly language using the 65816 as an example.', '[108]asmtutor.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-14 02:49:40', 893390400, 0, 1891),
(109, 'ASM Hacking for Dummies', 11, 9, 704, 27, 'An introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.', '[109]asmhack09.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-20 00:56:25', 925012800, 0, 2723),
(110, '(6502) Assembly in One Step', 11, 1, 704, 390, 'A resource guide to 6502 assembly. A good reference tool.', '[110]6502asm.htm', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-03 02:09:07', 869630400, 0, 6953),
(111, 'Coding Dictionary/DTE compression routines in SNES roms', 11, 9, 704, 761, 'A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs.', '[111]compression.doc', 2, '1.0', '', '2005-12-23 05:00:00', '2013-04-17 00:01:13', 979880400, 0, 1058),
(112, '6502 ASM Codes', 11, 1, 704, 761, 'A nice reference list of opcodes and mnemonics for the 6502 processor.', '[112]asmcode.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-10 10:26:49', 934257600, 0, 2439),
(113, '6502 Instruction Summary', 11, 1, 704, 391, 'Complete and detailed list of opcodes and mnemonics for the 6502 processor.', '[113]6502jsm.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-15 04:45:35', 951886800, 0, 2144),
(114, 'Compression Tutorial', 11, 1, 704, 357, 'An introduction to several of the most common compression methods.', '[114]compress.zip', 1, '1.0', '1', '2005-12-23 05:00:00', '2017-11-16 00:32:08', 893390400, 0, 1228),
(115, 'Compression of SNES ROMs', 11, 9, 704, 392, 'A document detailing some LZx, sliding window type SNES compression examples.', '[115]compression.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-16 00:32:28', 922856400, 0, 1019),
(116, 'Decompression of SNES fonts', 11, 9, 704, 761, 'A document which discusses a way to find and decompress SNES fonts and graphics.', '[116]Decomp.doc', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-06 06:26:17', 1145505600, 0, 1830),
(117, '65816 Programming Primer', 11, 9, 704, 1458, 'An in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Commodore 64 &amp; 128, and the Super NES game console that are all based around the 65816 micro processor.', '[117]65816 Programming Primer.rar', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-03 07:07:51', 887086800, 0, 2864),
(118, 'How NES Graphics work', 12, 1, 704, 630, 'A narative on how the NES displays graphics.', '[118]nesgfx.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-22 03:03:10', 917413200, 0, 703),
(119, 'Nintendo Entertainment System Architecture', 12, 1, 704, 393, 'A rather in-depth (if out of date) document on the NES system architecture.', '[119]nes.zip', 1, '1.4', '', '2005-12-23 05:00:00', '2017-11-17 05:02:02', 842241600, 0, 459),
(120, 'NES Documentation', 12, 1, 704, 394, 'Comprehensive documentation covering details of several areas of the NES.', '[120]nestech.txt', 1, '2.0', '', '2005-12-23 05:00:00', '2017-10-19 05:01:25', 1186891200, 0, 791),
(121, 'SNES Doc', 12, 9, 704, 394, 'The greatest Super Nintendo documentation in its day, but newer docs have more information.', '[121]sndoc230.zip', 1, '2.30', '', '2005-12-23 05:00:00', '2017-10-17 06:14:23', 788590800, 0, 1072),
(122, 'Quick CDrom explanation', 12, 17, 704, 395, 'A very technical document on the PSX CD ROM drive.', '[122]cdinfo.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-11-17 05:02:32', 946702800, 0, 527),
(123, 'GPU information', 12, 17, 704, 395, 'A document on the Graphics Processing Unit of the PlayStation.', '[123]gpu.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-17 05:02:58', 935985600, 0, 603),
(124, 'GTE information', 12, 17, 704, 395, 'A document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.', '[124]gte.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-17 05:03:17', 949467600, 0, 399),
(125, 'SPU information', 12, 17, 704, 395, 'A document detailing the operation of the PlayStation&#039;s Sound Processing Unit.', '[125]spu.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-17 05:03:32', 928555200, 0, 525),
(126, 'System Operation', 12, 17, 704, 395, 'A document detailing the operation of the R3000 processor, the heart of the PlayStation.', '[126]system.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-17 05:05:43', 928382400, 0, 556),
(127, 'Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to Ask', 12, 17, 704, 396, 'A compilation of details on the hardware of the PlayStation.', '[127]playstation.txt', 2, '1.1', '', '2005-12-23 05:00:00', '2017-11-17 08:55:21', 1320552000, 0, 1432),
(128, 'Sega Master System Technical Information', 12, 22, 704, 397, 'A compilation of information on the Sega Master System.', '[128]smsinfo.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-03 02:06:17', 897451200, 0, 403),
(129, 'SH7604 Hardware User Manual', 12, 11, 704, 1413, 'Documentation on the processor inside the 32x addon for the Genesis.', '[129]hitachi.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-20 00:56:57', 871444800, 0, 417),
(130, 'First PS ASM Doc for Hacking', 11, 17, 850, 399, 'A step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledge you can apply to many other PSX games.', '[130]psasmdoc.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-12 13:32:10', 999230400, 0, 2439),
(132, 'TBL Lib', 13, 24, 704, 357, 'A C library for you to use when programming to add support for the venerable table file.', '[132]tbllib.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-18 01:45:27', 946702800, 0, 226),
(133, 'Reading Data Through a Table', 13, 24, 704, 231, 'A document with included sample code describing how to support table files in your programs.', '[133]Reading_Tables.html', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-21 13:22:53', 1210737600, 0, 217),
(134, 'Compression Library', 13, 24, 704, 357, 'This is a companion package to Jay&#039;s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.', '[134]clib12.zip', 2, '1.2', '', '2005-12-23 05:00:00', '2017-11-18 01:45:40', 915166800, 0, 547),
(135, 'Hacking Save States', 14, 25, 704, 381, 'A general introductory document on the subject of save state hacking.', '[135]savestatehacks.html', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-26 14:04:28', 883630800, 0, 365),
(136, 'Save State Hacking with Visual Basic', 14, 1, 704, 400, 'A nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.', '[136]sse_hacking.zip', 1, '2.1', '', '2005-12-23 05:00:00', '2017-10-27 11:17:40', 988516800, 0, 383),
(138, 'FEDA VWF Routine', 13, 9, 298, 667, 'Bongo wrote a Variable Width Font for a translation of FEDA and had the foresight to comment it rather well. If you&#039;ve ever wondered what a VWF looks like, wonder no more.', '[138]vwf.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-19 02:55:34', 1210737600, 0, 483),
(140, 'NINJA 1.0 File Format', 15, 24, 704, 27, 'The NINJA 1.0 patch format, designed as a replacement to IPS.', '[140]ninjaspec.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-18 13:18:14', 1077598800, 0, 189),
(141, 'Super Famicom Sound Manual', 12, 9, 704, 350, 'A manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.', '[141]sfsound.txt', 2, '2001-10-15', '', '2005-12-23 05:00:00', '2017-11-19 02:56:20', 1003118400, 0, 340),
(142, 'Dual-Tile Encoding: NES/Famicom Implementation', 11, 1, 704, 523, 'A document describing one method of implementing Dual-Tile Encoding in an NES game.', '[142]dte_document.txt', 1, '1.00', '', '2005-12-23 05:00:00', '2017-11-19 02:56:28', 1164949200, 0, 974),
(144, 'NES Rom Expansion 102', 11, 1, 704, 400, 'TFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug.', '[144]nes_rom_exp102.zip', 3, '1.0', '', '2005-12-23 05:00:00', '2017-10-27 11:17:16', 1098244800, 0, 508),
(145, 'NES Palette hacking: The Fast way', 11, 1, 704, 400, 'A simple guide to finding NES palettes using a 6502 debugging capable emulator.', '[145]nes_pal_fast.tar.gz', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-27 11:17:03', 1134277200, 0, 958),
(146, 'RLEDecmp', 13, 24, 704, 400, 'A simple RLE codec written in C.', '[146]rledecmp.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-27 05:06:40', 1059883200, 0, 291),
(147, '4BPP Demo', 13, 9, 704, 400, 'A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.', '[147]4bpp_gfx.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2016-02-07 04:19:09', 1077253200, 0, 1184),
(148, '20 Levels of NSF ripping', 11, 1, 704, 353, 'A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.', '[148]nsf_ripping_guide.tar.gz', 3, '0.8', '', '2005-12-23 05:00:00', '2017-11-03 07:07:33', 1134190800, 0, 1525),
(149, 'Dragon Warrior Bytes', 1, 1, 719, 242, 'Here is a very complete listing of all the offsets to data in Dragon Warrior.  There are notations and sections for everything you may want to modify ranging from music and graphics to shop and monster data!', '[149]dwbytes.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-30 03:45:21', 1320728400, 0, 4395),
(150, 'Castlevania Music Format', 1, 1, 739, 242, 'All the information you need to know to hack Castlevania melodies! (Previous NES sound information helpful)', '[150]cvmusic10.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-30 03:45:06', 1320901200, 0, 1230),
(151, 'Music Bytes 0.7 (Unofficial update by Sliver X)', 1, 1, 561, 242, 'An in depth information filled guide to the Final Fantasy Music music format.', '[151]mubytes.txt', 2, '0.7', '', '2005-12-23 05:00:00', '2017-10-30 03:44:07', 1319947200, 0, 462),
(152, 'Chrono Trigger Compression', 1, 9, 268, 520, 'A document pertaining to compression in the Chrono Trigger rom.', '[152]ctcompression.zip', 3, '20031216', '', '2005-12-23 05:00:00', '2017-11-20 11:34:17', 1071550800, 0, 1068),
(153, 'Chrono Trigger Database', 1, 9, 268, 520, 'A document pertaining to Chrono Trigger offsets.', '[153]Chrono Trigger Database.7z', 1, '2011.03.03', '', '2005-12-23 05:00:00', '2012-07-31 10:56:13', 1299128400, 0, 1268),
(154, 'Final Fantasy VI Offsets Guide', 1, 9, 302, 520, 'A document pertaining to offsets in the Final Fantasy VI rom.', '[154]FF6Offsets.zip', 1, '20030812', '', '2005-12-23 05:00:00', '2017-11-20 11:34:48', 1060660800, 0, 956),
(155, 'Gameboy ASM Hacking Guide', 11, 8, 781, 524, 'A set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II.', '[155]gb_asmhk.zip', 3, '1.0', '', '2005-12-23 05:00:00', '2017-11-20 11:35:08', 1134536400, 0, 895),
(156, 'Metroid Password Format Guide', 1, 1, 805, 530, 'A in-depth look at the inner workings of the password system of Metroid.', '[156]password.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-21 08:27:31', 1104555600, 0, 447),
(157, 'Disch Explains Mapper Changing', 11, 1, 774, 403, 'Disch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3.', '[157]disch_explains_mapper_changes.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-11-21 08:27:45', 1210737600, 0, 747),
(158, 'Disch Explains FF1 Rom Expansion', 11, 1, 561, 403, 'Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post.', '[158]disch_explains_ff1_rom_expansion.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-11-21 08:27:59', 1135054800, 0, 831),
(159, 'Disch Explains Stack Basics', 11, 1, 704, 403, 'Disch explains the basics of the stack to Spliff in an IRC conversation.', '[159]disch_explains_stack_basics.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-11-21 08:28:26', 1210737600, 0, 447),
(160, 'Disch Explains PPU Writing', 11, 1, 704, 403, 'Disch explains the basics of writing background tiles to the PPU in an IRC conversation.', '[160]disch_explains_ppu_writing.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-11-21 08:28:50', 1134795600, 0, 575),
(161, 'FCEUd, Tutorial #1 (Hacking Character Stats)', 11, 1, 805, 441, 'Parasyte gently introduces the FCEUd interface and ASM hacking techniques. Romhackers will learn to modify the jump height of Samus in the original Metroid. (Applies equally to FCEUXD SP debugging)', '[161]fceud_tutor1.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-21 08:30:00', 1041397200, 0, 813),
(162, 'FCEUd, Tutorial #2 (Password Generators)', 11, 1, 704, 441, 'Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Romhackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging)', '[162]fceud_tutor2.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-11-21 08:30:58', 1051675200, 0, 465),
(163, 'FCEUd, Tutorial #3 (Compression in ROMs)', 11, 1, 743, 441, 'Parasyte explains how to use FCEUd to locate and reverse engineer graphics compression in NES roms. Hackers will see a real world example on The Goonies II. (Applies equally to FCEUXD SP debugging)', '[163]fceud_tutor3.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-11-22 00:45:27', 1051675200, 0, 639),
(164, 'How to find &amp; edit enemy health with FCEUXD', 11, 1, 782, 525, 'bbitmaster explains how to locate and edit enemy health in almost any game with FCEUXD. Hackers will apply this knowledge on Ninja Gaiden 1. (Applies equally to FCEUXD SP debugging)', '[164]EnemyHealth.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-22 00:45:56', 1210737600, 0, 537),
(165, 'SNES Chip Labels', 12, 9, 707, 350, 'A document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other information.', '[165]SNES_chip_labels.txt', 3, '2004-04-04', '', '2005-12-23 05:00:00', '2017-11-22 00:44:17', 1081054800, 0, 470),
(166, 'FX Graphics', 4, 9, 707, 350, 'A little bit of information outlining the FX chip&#039;s graphics formats for StarFox and Yoshi&#039;s Island.', '[166]fxgrphcs.txt', 2, '2003-04-04', '', '2005-12-23 05:00:00', '2017-11-22 00:44:27', 1049432400, 0, 349),
(167, 'Pseudo 16x16 Tiles', 4, 9, 707, 350, 'Detailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super Metroid and other SNES games. This has to do with level layout.', '[167]tile2x2.txt', 3, '2004-04-04', '', '2005-12-23 05:00:00', '2017-11-22 00:45:03', 1081054800, 0, 520),
(168, 'SNES Layering Explained', 12, 9, 704, 350, 'This is some advanced information on layering and color math in SNES background modes 0 and 1.\r\n\r\nAn [url=http://oregonstate.edu/~robinsfr/pics/sneslayr.gif] Image[/url] to go along with document  can be found on author’s homepage.', '[168]snlayers.txt', 3, '2004-04-04', '', '2005-12-23 05:00:00', '2017-10-17 06:15:06', 1081054800, 0, 417),
(170, 'ZSNES Savestate Format', 14, 9, 704, 533, 'Straight from the creator himself, this is the ZSNES save state format documentation.  This is a must have for serious save state hackers!', '[170]zst_frmt.txt', 1, '1.0', '1', '2005-12-23 05:00:00', '2017-11-03 07:07:26', 1319515200, 0, 646),
(171, 'ZSNES Savestate SPC Format', 14, 9, 704, 492, 'This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information for anybody trying to learn some SPC700 hacking skills.\r\n\r\nThe companion general ZSNES savestate format document can also be found right here at ROMhacking.net.', '[171]zst_spc.txt', 2, '1.0', '1', '2005-12-23 05:00:00', '2017-10-21 02:14:23', 1135141200, 0, 391),
(172, 'SNES Register Map', 12, 9, 704, 1413, 'A short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie&#039;s Register doc is also recommended.', '[172]snesmap.txt', 2, '1.0', '1', '2005-12-23 05:00:00', '2020-07-17 15:21:03', 1179288000, 0, 644),
(173, 'SNES Memory Mapping', 12, 9, 704, 534, 'Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.', '[173]SNESMem.txt', 2, '3.5', '', '2005-12-23 05:00:00', '2012-07-30 19:51:19', 890629200, 0, 1773),
(174, 'BRR Sound Encoding Scheme', 12, 9, 704, 535, 'Explains the BRR encoding scheme used by the SPC700 in detail. Note: The filter formulas are not bit perfect if you are coding an emulator.', '[174]brr.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-05 11:00:02', 1179720000, 0, 441),
(175, 'SNES Kart', 12, 9, 704, 536, 'In depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.', '[175]sneskart.txt', 2, '1.6', '', '2005-12-23 05:00:00', '2017-10-17 06:14:29', 852094800, 0, 362),
(176, 'SNES Initialization Source Code', 13, 9, 704, 254, 'Here is some examples code to initialize the SNES from scratch and write some text to the screen.', '[176]sneslib.zip', 2, '1.0', '1', '2005-12-23 05:00:00', '2020-07-17 15:21:09', 1308456000, 0, 799),
(177, 'SPC-700 Source', 13, 9, 704, 537, 'A commented disassembly of a sound routine.', '[177]sid-src.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-17 12:43:04', 782366400, 0, 523),
(178, 'EUC-JP Table', 8, 24, 704, 76, 'EUC-JP table.\r\nContains additional mappings: [list][li]NEC special characters[/li][li]NEC selected IBM extended characters[/li][/list]\r\nCompatible with CP51932 and eucJP-ms.\r\nTable is encoded in UTF-8.', '[178]euc.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-22 07:58:21', 1252641600, 0, 628),
(179, 'Shift-JIS Table', 8, 24, 704, 76, 'The popular Shift-JIS encoding scheme in table format.\r\nThe table is itself encoded in Shift-JIS.', '[179]sjis.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-22 07:58:41', 985496400, 0, 4662),
(180, 'NES Rom Expansion 101', 11, 1, 704, 400, 'A nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers.', '[180]NESromexp.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-27 05:06:30', 1181707200, 0, 868),
(181, 'Dream Maze: Kigurumi no Daibouken (SFC) Font', 4, 9, 667, 76, 'A detailed look at where to find and how to edit the 12x16 font in Dream Maze: Kigurumi no Daibouken.', '[181]dm12font.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-23 00:20:59', 1320206400, 0, 344),
(182, 'Ys III DTE', 11, 1, 214, 76, 'Using Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game.', '[182]dtehelp.zip', 1, '1.1', '', '2005-12-23 05:00:00', '2017-11-23 00:21:27', 1273982400, 0, 609),
(183, 'The Basics of Bases', 2, 25, 704, 112, 'The basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking.', '[183]basicsofbases.txt', 1, '1.5', '', '2005-12-23 05:00:00', '2017-11-23 00:21:44', 1133758800, 0, 31766),
(184, 'Metroid Zero Mission ROM Hacking Data', 1, 10, 788, 544, 'This is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room&#039;s level data plus related offsets regarding several other aspects of the game.', '[184]MZMhacking.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-23 00:22:32', 1210737600, 0, 1245),
(186, 'Sonic 2 Level Select Documentation', 1, 11, 790, 546, 'This is probably the most complete Sonic 2 level documentation on the net! If you&#039;re interested in hacking Sonic 2 and it&#039;s levels, you best read this!', '[186]Level Select Full Documentation.doc', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-23 00:24:33', 1210737600, 0, 606),
(187, 'Oracle of Seasons ROM Hacking', 1, 8, 791, 544, 'A document on hacking Dungeon data Overworld data, Sprite and object data, Dungeon map data, Warp data, and other such things.', '[187]Oracle of Seasons hacking guide.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-23 00:24:47', 1210737600, 0, 841),
(188, 'Guardian Legend ROM Hacking Document', 1, 1, 792, 544, 'This is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game.  In addition, information can be found on what area plays what music, and what each corridor&#039;s item is.', '[188]guardian_legend_hacking_document.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-23 00:24:19', 1210737600, 0, 437),
(189, 'Equinox Hacking Document', 4, 9, 793, 544, 'This is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.', '[189]equinox.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-23 08:22:38', 1210737600, 0, 418),
(190, 'Addendum to ZSNES Savestate Format', 14, 9, 704, 538, 'This addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight.', '[190]zstfrmt_add.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-03 07:08:01', 1136523600, 0, 834),
(191, 'Anomie&#039;s S-DSP Doc', 12, 9, 704, 548, 'Extremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers.', '[191]apudsp_jwdonal.txt', 3, '1212', '', '2005-12-23 05:00:00', '2015-10-08 11:37:16', 1443412800, 0, 1996),
(192, 'Anomie’s C4 Chip Doc', 12, 9, 704, 548, 'In depth information on the SNES C4 cartridge add-on chip and it’s registers.', '[192]c4.txt', 3, '2007-07-12', '', '2005-12-23 05:00:00', '2017-10-17 12:42:24', 1184212800, 0, 714),
(193, 'Anomie&#039;s SNES Memory Mapping Doc', 12, 9, 704, 548, 'This is a document intended to describe the SNES memory map. It will NOT include information on the MAD-1 or any other address decoder.', '[193]memmap.txt', 2, '2008-12-21', '', '2005-12-23 05:00:00', '2017-10-17 12:42:32', 1229835600, 0, 3068),
(194, 'Anomie’s SNES OpenBus and Wrapping Doc', 12, 9, 704, 548, 'Explains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only.', '[194]ob-wrap.txt', 3, '2007-04-21', '', '2005-12-23 05:00:00', '2017-10-17 06:14:15', 1177128000, 0, 806),
(195, 'Anomie’s SNES Port Doc', 12, 9, 704, 548, 'This is a document intended to describe the various hardware ports on the SNES. It will not describe how these ports are used by what may be plugged into them.', '[195]ports.txt', 2, '2007-04-27', '', '2005-12-23 05:00:00', '2017-10-17 12:42:38', 1177646400, 0, 1375),
(196, 'Anomie’s Register Doc', 12, 9, 704, 548, 'A nice in depth look at all the SNES hardware registers. This is must have reference material for anybody doing any assembly hacking or homebrew coding for the SNES. This document is the most recent and up to date we have on the SNES registers (as of July 2007).', '[196]regs.txt', 2, '2007-07-12', '', '2005-12-23 05:00:00', '2017-10-17 06:14:06', 1184212800, 0, 3455),
(197, 'Anomie&#039;s SPC700 Doc', 12, 9, 704, 548, 'In depth information on the SPC700 including a diassembly of the Boot ROM.', '[197]spc700.txt', 2, '2009-07-19', '', '2005-12-23 05:00:00', '2017-10-17 12:42:45', 1247976000, 0, 2162),
(198, 'Anomie&#039;s SPC700 Cycle Doc', 12, 9, 704, 548, 'Cycle information for the SPC700.  Probably not too useful for ROMhacking, but is for emulator authors.', '[198]spc700cyc.txt', 3, '2007-04-21', '', '2005-12-23 05:00:00', '2017-10-17 12:42:51', 1177128000, 0, 803),
(199, 'Anomie&#039;s SNES Timing Doc', 12, 9, 704, 548, 'This is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES.', '[199]timing.txt', 3, '2008-12-21', '', '2005-12-23 05:00:00', '2017-10-17 12:42:58', 1229835600, 0, 1024),
(200, 'Bionic Commando ROM Hacking', 1, 1, 797, 552, 'Comprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document.', '[200]BC-ROMHacking.html', 1, '2005/09/12', '', '2005-12-23 05:00:00', '2017-10-27 05:06:00', 1134104400, 0, 551),
(201, 'Bionic Commando Offset Document', 1, 1, 797, 494, 'Bionic Commando offset hacking notes from Matrixz.', '[201]BC-ROMHacking2.txt', 1, '4', '', '2005-12-23 05:00:00', '2017-11-23 08:24:21', 1137128400, 0, 321),
(202, 'Hacking Sprites', 1, 1, 797, 552, 'This guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well.', '[202]Hack-Sprites.txt', 1, '04/08/03', '', '2005-12-23 05:00:00', '2017-10-27 05:05:49', 1049774400, 0, 367),
(203, 'Hacking Music', 1, 1, 797, 552, 'This guide will show you how to hack the music that is played in each room of Bionic Commando.', '[203]Hack-Music.txt', 2, '09/19/03', '', '2005-12-23 05:00:00', '2017-10-27 05:05:41', 1063944000, 0, 468),
(204, 'Hacking Sound', 1, 1, 797, 552, 'Covers sound effects editing for Bionic Commando.', '[204]Hack-SoundFX.txt', 2, '09/19/03', '', '2005-12-23 05:00:00', '2017-10-27 05:05:35', 1063944000, 0, 299),
(205, 'Mega Man X3 Decompression Routine', 1, 9, 784, 570, 'A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.', '[205]MMX3decompression.txt', 3, '31.1.06', '', '2005-12-23 05:00:00', '2017-11-23 13:27:32', 1454216400, 0, 903),
(207, 'Grog’s Guide to DMA and HDMA on the SNES', 11, 9, 704, 597, 'This guide explains DMA on the SNES and gives an example of how to use it. A few details are incorrect.\r\n\r\n[list]\r\n[li]ROM-RAM example uses the wrong DMA mode.[/li]\r\n[li]Incorrect phrase: “you can actually use one HDMA transfer over multiple frames”[/li]\r\n[li]$43×7 for HDMA is not described[/li]\r\n[/list]', '[207]GrogHDMA.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-20 06:35:16', 978325200, 0, 538),
(208, 'WindThunder Script Format', 15, 20, 707, 27, 'This is a script file format, and while it contains dialogue, &#039;script&#039; in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder&#039;s in-house event editor.', '[208]wtscript.htm', 2, '2006/2/7', '', '2005-12-23 05:00:00', '2017-10-18 13:18:21', 1139288400, 0, 210),
(209, 'WindThunder Package File Format', 15, 20, 707, 27, 'WindThunder Package Files are used for graphics storage in Heroine Anthem I&amp;II, and possibly in a few other titles from WindThunder. Their proper extension is &#039;.bin.&#039;', '[209]wtpack.htm', 2, '2006/2/7', '', '2005-12-23 05:00:00', '2017-10-18 13:18:29', 1139288400, 0, 212),
(210, 'WindThunder ANI_FILE V1.0 Format', 15, 20, 707, 27, 'All animations in WindThunder&#039;s Heroine Anthem I&amp;II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001.\r\n\r\nThe ANI_FILE format is a running format designed to be streamed and played in real time. It&#039;s a little reminiscent of the ANI-JPEG format that never really caught on.', '[210]wtani.htm', 2, '2006/2/7', '', '2005-12-23 05:00:00', '2017-10-18 13:18:36', 1139288400, 0, 216),
(211, 'WindThunder AMP_File V1.0 Format', 15, 20, 707, 27, 'AMP files are WindThunder&#039;s transparent PCX format used in Heroine Anthem I&amp;II. Their extension is usually .AMP, .000 or .001.', '[211]wtamp.htm', 2, '2006/2/7', '', '2005-12-23 05:00:00', '2017-10-18 13:18:42', 1139288400, 0, 182),
(212, 'SoftAction Resource Files', 15, 20, 707, 27, 'These files are used in some games by Korean publisher SoftAction SDT. More specifically, they are used in SoftAction&#039;s Langrisser I&amp;II remakes, where the author encountered them. Their extension is .RES.', '[212]softactionres.htm', 2, '2006/2/7', '', '2005-12-23 05:00:00', '2017-10-18 13:18:49', 1139288400, 0, 187),
(213, 'QDA Package Format', 15, 20, 707, 27, 'The QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon.', '[213]qda.htm', 2, '2006/2/7', '', '2005-12-23 05:00:00', '2017-10-18 13:18:56', 1139288400, 0, 195),
(214, 'NEC Interchannel Package Format', 15, 25, 707, 27, 'NEC Interchannel&#039;s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast.', '[214]neicpak.htm', 2, '2006/2/7', '', '2005-12-23 05:00:00', '2017-10-18 13:19:02', 1139288400, 0, 247),
(215, 'Microsoft Fastfile Package Format', 15, 20, 704, 27, 'FFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system.', '[215]fastfile.htm', 2, '2006/2/7', '', '2005-12-23 05:00:00', '2017-10-18 13:19:10', 1139288400, 0, 205);
INSERT INTO `Documents` (`dockey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `created`, `lastmod`, `reldate`, `nofile`, `downloads`) VALUES
(216, 'Broadcast Satellaview-X Internal ROM Info', 12, 9, 704, 27, 'The Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of information.', '[216]bsx-info.htm', 2, '2006/2/7', '', '2005-12-23 05:00:00', '2017-10-17 03:44:03', 1139288400, 0, 370),
(217, 'GBATEK', 12, 10, 704, 608, 'An exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here. \r\n\r\nIt’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those systems.', '[217]gbatek.htm', 3, '2.5', '', '2005-12-23 05:00:00', '2017-11-24 00:42:15', 1196830800, 0, 1562),
(218, 'Super Metroid SRAM Document', 1, 9, 729, 530, 'This document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom.', '[218]supmetroidsram-doc.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-24 00:42:27', 1104555600, 0, 714),
(219, 'Ultima: Quest of the Avatar', 1, 1, 751, 530, 'This document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of the Avatar for the Nintendo Entertainment System.', '[219]sram-hacking.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-24 00:42:37', 1104555600, 0, 337),
(220, 'Homebrew Handbook for SNES', 11, 9, 704, 597, 'This guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.', '[220]HomebrewHandbookSNES.rar', 3, '1.0', '', '2005-12-23 05:00:00', '2017-10-20 06:35:28', 1141016400, 0, 718),
(221, 'SPC File Format', 15, 9, 704, 538, 'The SPC SNES/SFC Music File Format.', '[221]SPCFormat_031.txt', 1, '.31', '', '2005-12-23 05:00:00', '2017-11-03 07:08:15', 1141016400, 0, 725),
(222, 'Faxanadu Level Data', 1, 1, 842, 627, 'A document detailing the structure and location of the level data in Faxanadu.', '[222]Faxanadu.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-25 11:02:01', 1108270800, 0, 452),
(224, 'Ice Climbers', 1, 1, 844, 629, 'These are some hacking notes for the &#039;Ice Climbers&#039; NES game.', '[224]IceClimbers.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-24 08:31:08', 1142139600, 0, 299),
(225, 'SNES/SFC Manual (PDF Version)', 12, 9, 704, 1413, 'This is an SFC version of the SNES Dev Manual we also have on the site, covering the PPU and CPU. This is a good technical supplement to the actual SNES Dev Manual we also have on the site. It also contains a nice 2-page register summary sheet.', '[225]SFC_Manual.zip', 2, 'PDF', '', '2005-12-23 05:00:00', '2017-11-24 08:31:32', 765090000, 0, 1509),
(226, 'SNES Developer Manual', 12, 9, 704, 1413, 'This is heck of an SNES technical reference document. With over 800+ pages of information covering most aspects of the SNES including CPU, APU, DSP,SA-1, SFX, Super Scope, SNES mouse, multi-tap, and more, this document is a treasure!', '[226]SNESDevManual.rar', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-24 08:34:08', 1118721600, 0, 11050),
(227, 'Genesis Technical Overview', 12, 11, 704, 1413, 'The official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information.', '[227]sega2fhtml.rar', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-24 08:34:27', 974178000, 0, 1742),
(228, 'GBA Programming Manual', 12, 10, 704, 1413, 'This is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this document.', '[228]GBA Programming Manual v1.1.pdf', 2, '1.1', '', '2005-12-23 05:00:00', '2017-11-24 08:34:36', 986184000, 0, 3634),
(229, 'Digisalt&#039;s SNES Palette Tutorial', 5, 9, 707, 633, 'This tutorial teaches you how to use Digisalt&#039;s [url=http://www.romhacking.net/utilities/300/]SNES PaletteTools[/url] to find and replace palettes.', '[229]palettetut.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2022-01-13 07:46:38', 1142744400, 0, 792),
(230, 'Sega Genesis Hardware Notes', 12, 11, 704, 635, 'Everything contained within has been tested on actual hardware, so you know it&#039;s right.', '[230]gen-hw.txt', 2, '0.8', '', '2005-12-23 05:00:00', '2017-11-25 01:19:10', 983509200, 0, 602),
(231, 'Sega Genesis VDP Documentation', 12, 11, 704, 635, 'Various quirks and notes on the Genesis Video Display Processor.', '[231]genvdp.txt', 2, '1.5f', '', '2005-12-23 05:00:00', '2017-11-25 01:19:19', 965880000, 0, 758),
(232, 'SNES Kart (HTML)', 12, 9, 704, 536, 'In depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.', '[232]sneskart.html', 2, '1.6', '', '2005-12-23 05:00:00', '2017-10-17 06:14:37', 820472400, 0, 352),
(233, 'Yet Another Sega Genesis VDP Document', 12, 11, 704, 640, 'Aimed at beginners, this covers the Genesis&#039; VDP.', '[233]yavdp.html', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-25 01:19:50', 1210737600, 0, 747),
(234, 'Genesis Chat Logs', 12, 11, 704, 641, 'A collection of logs in which Fonzie explains various aspects of the Genesis.', '[234]dev_related_chats.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-25 01:20:15', 1102136400, 0, 389),
(235, 'Sega Genesis Programming Introduction', 11, 11, 704, 641, 'An introduction to programming the Genesis. English and French versions included.', '[235]sega_md_prog_intro.zip', 2, '1.1', '', '2005-12-23 05:00:00', '2017-11-25 01:20:26', 1086926400, 0, 1033),
(236, 'The Art of ROMhacking', 2, 1, 704, 627, 'A beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple compression.', '[236]AoRH.html', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-24 07:05:47', 1041397200, 0, 12137),
(240, 'Super Mario RPG Bytes', 1, 9, 804, 645, 'A document containing various bits of data on Super Mario RPG.', '[240]Mario Bytes.txt', 1, '1.0', '', '2006-04-02 15:16:09', '2017-10-24 03:43:49', 1143954000, 0, 404),
(241, 'Sega 32X SDK', 2, 31, 704, 1413, 'The official Software Development Kit for the Sega 32X.', '[241]32xSDK.zip', 3, '1.0', '', '2006-04-06 18:15:15', '2017-11-26 02:51:11', 871358400, 0, 771),
(243, 'Super Metroid Compression', 1, 9, 729, 661, 'This is a short little table of notes about the decompression routine in Super Metroid.', '[243]smwcompress.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-10-24 13:45:01', 1320901200, 0, 974),
(244, 'SMB3 Level Data', 1, 9, 854, 662, 'This document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars.', '[244]smasb3.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-26 02:51:45', 1145073600, 0, 840),
(245, 'Variable Width Font', 13, 9, 704, 148, 'An example of how I would do a variable width font routine for a SNES game.', '[245]vwf.rar', 2, '2.0', '', '2006-04-20 12:14:36', '2017-10-28 12:37:29', 1145505600, 0, 986),
(246, 'Recompression', 13, 9, 685, 761, 'A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that some people find it hard recompiling after they may have decompressed game.', '[246]recompress.txt', 2, '1', '', '2006-04-20 12:27:10', '2017-11-06 06:26:07', 1145505600, 0, 495),
(247, 'DTE Routine', 13, 1, 408, 335, 'This is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probably not fully optimized, and with minor tweaks it should work in just about any 6502 or 65816 game. The principle should even work on other systems, as well.', '[247]mt1dte.txt', 2, '3.0', '', '2006-04-20 22:29:03', '2017-11-26 02:51:56', 1145505600, 0, 567),
(248, 'Deinterleave MD ROM', 13, 11, 704, 27, 'PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.', '[248]mega_read.txt', 2, '2.0', '', '2006-04-20 21:38:10', '2017-10-17 03:44:10', 1145505600, 0, 313),
(250, 'Reverse Pointer Scan', 13, 24, 704, 27, 'PHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%.', '[250]ptr_scan.txt', 2, '2.0', '', '2006-04-22 08:40:51', '2017-11-26 02:52:17', 1145678400, 0, 227),
(251, 'IPS Patcher', 13, 24, 704, 27, 'A simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS&#039;s &quot;cut&quot; command and RLE.', '[251]patch_ips.txt', 2, '2.0', '', '2006-04-22 23:37:35', '2017-10-19 05:01:58', 1151899200, 0, 667),
(252, 'SPC700 Mini Tutorial', 12, 9, 704, 673, 'This is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents.', '[252]spc.htm', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-26 02:52:27', 1320033600, 0, 572),
(253, 'Golden Sun Text Compression Workaround', 11, 10, 859, 542, 'This document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques.', '[253]golden_sun_text.txt', 2, '2.0', '', '2006-04-27 08:52:16', '2017-11-26 02:52:36', 1146110400, 0, 721),
(254, 'EDICT Format Onomatopoeia List', 2, 24, 704, 289, 'This is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating and ill-documented aspect of the Japanese language. It was compiled in EDICT format to make it easy to use with programs like JWPCE, JquickTrans or other translation aids that utilize the EDICT format. This document may contain errors and is not necessarily exhaustive. Future revisions are likely, if anyone has additions they would like to suggest please contact filler.', '[254]onomatopoeia.txt', 1, '1.0', '', '2006-04-30 08:03:15', '2017-11-27 00:27:25', 1146369600, 0, 317),
(255, 'Cinepak for Sega - Breakdown', 15, 29, 704, 677, 'A breakdown of the Cinepak video codec used for several Sega CD games.', '[255]Cinepak for Sega - Breakdown 2006.04.27.txt', 1, '2.0', '', '2006-05-01 19:42:31', '2017-10-28 12:37:54', 1146110400, 0, 399),
(256, 'Description of the Sega FILM/CPK File Format', 15, 25, 704, 678, 'A description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles.', '[256]film-format.txt', 1, '2.0', '', '2006-05-01 19:51:19', '2017-10-15 04:45:56', 1047531600, 0, 378),
(257, 'S-DD1 Algorithm Documentation', 13, 9, 704, 679, 'Documentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.', '[257]SDD1set.zip', 3, '1.0', '', '2006-05-03 03:00:16', '2017-10-10 10:27:23', 1097380800, 0, 550),
(261, 'Stunt Race FX Hacking Notes', 1, 9, 868, 494, 'This document contains various hacking information, including ROM data offsets, track data, and RAM locations.', '[261]srfx.txt', 1, '2.0', '', '2006-05-10 12:56:40', '2017-11-06 06:26:26', 1147233600, 0, 476),
(262, 'N64 Survival Guide', 12, 27, 704, 695, 'Very brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples.', '[262]N64 Survival Guide.zip', 1, '1.0', '', '2006-05-12 16:27:50', '2017-10-15 04:46:05', 1147406400, 0, 1269),
(263, 'Notes - Dragon Warrior III', 12, 1, 121, 695, 'MMC1 PRG bankswap example. Intended for understanding mapper expansion.', '[263]Notes - Dragon Warrior III.zip', 2, '1.0', '', '2006-05-13 18:30:16', '2017-10-15 04:46:13', 1147492800, 0, 532),
(264, 'Compression - Phantasy Star Gaiden', 13, 12, 58, 695, 'A bitmap ASM trace with sample source code.', '[264]Compression - Phantasy Star Gaiden.zip', 2, '2', '', '2006-05-13 18:37:16', '2017-10-11 05:44:49', 1147492800, 0, 307),
(265, 'Compression - Cyber Knight 2', 13, 9, 703, 695, 'Dynamic LZ parameter selection. With example code.', '[265]Compression - Cyber Knight II.zip', 2, '2.0', '', '2006-05-14 02:52:11', '2017-10-11 05:44:57', 1147492800, 0, 369),
(266, 'Compression - Phantasy Star', 13, 22, 871, 695, 'RLE bitplane grouping. Font replacement trace.', '[266]Compression - Phantasy Star.zip', 2, '2.0', '', '2006-05-14 02:50:33', '2017-10-11 23:36:08', 1147492800, 0, 473),
(267, 'Compression - Shining Force', 13, 11, 872, 695, 'Multiple Huffman. 68k code more intriguing. No example source.', '[267]Compression - Shining Force.zip', 2, '2.0', '', '2006-05-14 02:51:17', '2017-10-11 23:37:50', 1147492800, 0, 693),
(268, 'Compression - Shining Force Gaiden', 13, 12, 60, 695, 'Multiple Huffman text compaction. Bitmap interleaving. All three gaidens.', '[268]Compression - SFG ~ Final Conflict.zip', 2, '2.0', '', '2006-05-14 02:49:35', '2017-10-16 02:06:52', 1147492800, 0, 436),
(269, 'Compression - Sylvan Tale', 13, 12, 61, 695, 'Simple LZ. ASM trace with method comparisons.', '[269]Compression - Sylvan Tale.zip', 2, '2', '', '2006-05-14 02:48:30', '2017-10-11 23:38:10', 1147492800, 0, 316),
(270, 'Compression - River City Ransom Zero', 13, 1, 690, 695, 'Tilemap compression. ASM trace.', '[270]Compression - River City Ransom Zero.zip', 2, '2.0', '', '2006-05-14 02:47:46', '2017-10-11 23:38:29', 1147492800, 0, 487),
(271, 'Compression - DTE Packer', 11, 24, 704, 695, 'Possible method to improve DTE performance.', '[271]DTE_packer.txt', 2, '2.0', '', '2006-05-17 02:53:24', '2017-11-06 07:39:35', 1147752000, 0, 391),
(272, 'Text Demo - Source Code', 11, 9, 704, 700, 'Just the sources to a simple &quot;Text to Screen&quot; demo. It should be helpful for beginner \r\nSNES programmers.', '[272]code.html', 1, '1.0', '', '2006-05-17 18:05:47', '2017-10-29 02:04:53', 1147838400, 0, 658),
(273, 'Megaman 3 - 5 Level Formats', 1, 1, 707, 494, 'A document explaining how level data is laid out in Megaman 3, 4 and 5. It also explains how the various data works. Kind of outdated.', '[273]mmlevfrm.txt', 1, '1.0', '', '2006-05-23 09:22:15', '2017-10-16 02:07:00', 1009861200, 0, 449),
(274, 'Capcom &quot;6C80&quot; Sound Engine/Music Format Documentation', 2, 1, 707, 494, 'Explains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored.\r\n\r\nUpdated document covers sound effects, instruments, and some info on the Super NES variant of the music format.', '[274]capmusfrm.txt', 1, '4.0', '', '2006-05-23 12:05:04', '2013-04-29 19:30:11', 1366603200, 0, 1301),
(275, 'The 68000&#039;s Instruction Set', 11, 11, 704, 254, 'A nice reference for the 68000&#039;s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).', '[275]68000 opcodes.pdf', 2, '1.0', '', '2005-12-23 05:00:00', '2018-09-13 11:54:16', 846997200, 0, 889),
(276, 'SNESGT savestate format', 15, 9, 704, 704, 'This file describes the format of the blocks in a SNESGT savestate file.', '[276]SNESGT_savestate_format.txt', 1, '3.0', '', '2006-05-26 07:01:33', '2017-11-06 07:39:55', 1148616000, 0, 236),
(277, 'Collection of Sega Genesis Manuals', 12, 11, 704, 1413, 'If you thought the official manual we had before was something, you ain&#039;t seen nothing yet! This is THE source for the Genesis. If you&#039;re serious about Genesis programming, download this.', '[277]Sega_Genesis_Manual.zip', 3, '1.0', '', '2005-12-23 05:00:00', '2017-10-16 02:07:30', 954306000, 0, 2583),
(278, 'Collection of Sega CD Manuals', 12, 29, 704, 1413, 'Whoa, just when you thought you&#039;d never see anything about developing for the Sega CD, along comes this jewel. Official goodness here folks. Pretty much everything you want to know about the Genesis&#039;s sidecar can be found in this.', '[278]Sega_CD_Manual.zip', 3, '1.0', '', '2005-12-23 05:00:00', '2017-10-16 02:07:38', 954306000, 0, 1081),
(279, 'Collection of Sega 32X Manuals', 12, 31, 704, 1413, 'We&#039;ve got the official SDK and we&#039;ve got the official manual for this little beast. Seriously, if you&#039;re even remotely interested in programming this puppy, you owe it to yourself (and possibly your unborn children) to download this and read it.', '[279]Sega_32X_Manual.zip', 3, '1.0', '', '2005-12-23 05:00:00', '2017-10-16 02:07:50', 954306000, 0, 1238),
(280, 'Qwertie’s SNES Documentation Plus DMA Revision 6', 12, 9, 704, 708, 'Contains essential information for experienced hackers. Covers topics such as joypads, DMA &amp; HDMA transfer, sprites, and registers. Note though, there are inaccuracies.\r\n\r\n[list]\r\n[li]Has “big-endian” and “little-endian” mixed up[/li]\r\n[li]OAM high-table bits are wrong[/li]\r\n[li]No information on the name selection bits.[/li]\r\n[li]$2115 bit 7 for writing words is backwards[/li]\r\n[li]BG priority map is only correct for Modes 0 and 1[/li]\r\n[li]Missing $213f effect on $213c/d[/li]\r\n[li]Multitap info for $4218-f is wrong[/li]\r\n[li]Incorrect info: “if a DMA transfer is initiated while a HDMA channel is enabled, nothing will happen.”[/li]\r\n[li]$43×0 bit 7 is not DMA only[/li]\r\n[li]... and probably more[/li]\r\n[/list]', '[280]qsnesdoc.html', 3, '2.1', '', '2005-12-23 05:00:00', '2017-10-16 02:07:58', 883630800, 0, 686),
(281, 'FAQ for the LZSS Compression', 9, 24, 704, 709, 'A detailed tutorial that&#039;s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)', '[281]FAQ_Lzss_Trans_by_DaMarsMan_v2.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-16 13:36:39', 1149566400, 0, 1211),
(282, 'Adding an SNES Intro (with a few clicks)', 11, 9, 704, 712, 'This document explains a quick way to go about the process of adding an intro to a game.', '[282]IntroHTML.zip', 2, '1.0', '', '2006-06-16 06:34:58', '2017-05-14 15:24:05', 1150430400, 0, 3061),
(283, 'Links Awakening DX ASM', 1, 8, 884, 544, 'A list of offsets to code that affect various things in the game.', '[283]Legend of Zelda Links Awakening data.txt', 1, '2.0', '', '2006-06-25 06:59:42', '2017-11-07 02:23:53', 1151208000, 0, 1198),
(284, 'Links Awakening DX Hacking Document', 1, 8, 884, 544, 'A document on dungeon data, room pointer data, treasure chest locations, stair locations etc.', '[284]lahack.txt', 1, '2.0', '', '2006-06-25 07:02:36', '2017-10-16 13:37:11', 1009861200, 0, 1202),
(285, 'Nintendo Gameboy Cribsheet', 12, 8, 704, 715, 'A reference containing all pertinent information for programming the Gameboy Color. Includes hardware notes, register lists, Z80&#039;s instruction set and more. This is not intended for beginners to learn from.', '[285]GBCribSheet000129.zip', 2, '1.1', '', '2005-12-23 05:00:00', '2013-04-14 04:16:28', 1046235600, 0, 724),
(286, 'Gameboy Advance Cribsheet', 12, 10, 704, 715, 'A reference guide for programming the GBA on the assembly level. Includes hardware registers, ARM &amp; Thumb op-codes, memory organisation (including VRAM), DMA timings, and other useful information.', '[286]gbacrib.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2013-04-14 04:17:05', 1004590800, 0, 1032),
(288, 'NINJA 2.0 File Format', 15, 24, 704, 27, 'The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0.', '[288]filespec20.txt', 1, '2.0', '', '2005-12-23 05:00:00', '2017-10-17 03:43:19', 1151553600, 0, 1256),
(289, 'Deinterleave N64 ROM', 13, 27, 704, 27, 'PHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the deinterleaved binary as a string variable.', '[289]n64_read.txt', 1, '2', '', '2006-07-03 17:01:58', '2017-10-11 23:38:36', 1151899200, 0, 380),
(290, 'SNES Read', 13, 9, 704, 27, 'PHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.', '[290]snes_read.txt', 2, '2.0', '', '2006-07-03 17:05:18', '2017-10-19 05:02:03', 1151899200, 0, 326),
(291, 'BMP/BPP Convert', 13, 25, 704, 27, 'These functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or split planes after these functions.', '[291]bmpbpp.txt', 1, '3.0', '', '2006-07-03 17:34:41', '2017-10-17 03:43:33', 1151899200, 0, 392),
(292, 'Lo/HiROM Convert', 13, 9, 704, 27, 'PHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.', '[292]snesaddrcvrt.txt', 1, '2.0', '', '2006-07-03 17:05:56', '2017-10-17 03:43:42', 1151899200, 0, 1086),
(293, 'PPF Patcher', 13, 17, 704, 27, 'A simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.', '[293]patch_pff.txt', 1, '2.0', '', '2006-07-03 17:04:26', '2017-10-17 03:43:50', 1151899200, 0, 512),
(295, 'Apply FireFlower', 13, 25, 704, 27, 'PHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a patch.', '[295]patch_fflower.txt', 1, '2.0', '', '2006-07-03 17:02:55', '2017-10-17 03:43:57', 1151899200, 0, 272),
(296, 'S-NES Emulator SE Sound Code', 13, 9, 704, 54, 'This text file is a full reverse engineering of the sound code in Nintendo&#039;s &#039;Super Nintendo SE&#039; development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes of the sound via the Sound Hardware.', '[296]Iceu10-700.txt', 2, '1.0', '', '2006-07-14 21:52:05', '2017-11-08 14:03:13', 1099630800, 0, 378),
(297, 'Sega Master System Development Manual', 12, 22, 704, 1413, 'Ever wanted to program that 8-bit system, which, despite looking and sounding better than the NES, got the boot back in the late 80&#039;s? Well, this is the document for you! Everything needed to program this little beast is included and it&#039;s straight from the source!', '[297]sms-officialdocs-pdf.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-19 11:22:57', 1136869200, 0, 1172),
(298, 'Game Gear Development Manual', 12, 12, 704, 1413, 'This is official, so you know you&#039;re getting accurate information! If you&#039;re serious about developing for the GG, give this a try.', '[298]gg-officialdocs-png.zip', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-19 11:23:03', 1145332800, 0, 690),
(299, 'Turbografx-16 CD Syscard BIOS Functions - Bank 0', 13, 5, 704, 744, 'The first bank of BIOS functions from  the Turbografx-16 CD&#039;s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.', '[299]bank_0.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-21 13:22:45', 1320901200, 0, 490),
(300, 'Secret of Evermore SRAM Guide', 1, 9, 802, 530, 'This is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.', '[300]sram-doc.txt', 1, '2.0', '', '2006-09-10 06:36:14', '2017-11-08 14:03:49', 1136091600, 0, 432),
(301, 'PC-Engine Video Display Controller Documentation', 12, 4, 704, 751, 'A relatively detailed reference of all of the PC Engine&#039;s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC&#039;s registers in depth.', '[301]vdcdox.txt', 2, '0.3', '', '2005-12-23 05:00:00', '2017-11-08 14:03:55', 886309200, 0, 470),
(302, 'TurboGrafx-16 Hardware Notes', 12, 4, 704, 635, 'A fairly comprehensive overview of the PC Engine&#039;s hardware and quirks. Everything contained within has been tested, but, by the author&#039;s own admission, may not be 100% accurate.', '[302]pcetech.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-07 02:24:09', 1014872400, 0, 661),
(303, 'NEC SuperGrafx Hardware Notes', 12, 45, 704, 635, 'Covers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.', '[303]sgxtech.txt', 1, '1.0', '', '2005-12-23 05:00:00', '2017-10-10 10:26:41', 1082174400, 0, 391),
(304, 'PC Engine Programmable Sound Generator', 12, 4, 704, 752, 'As the title suggests, this covers the PC Engine&#039;s programmable sound generator. All(?) of the PSG&#039;s registers are covered.', '[304]psg.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-07 02:24:52', 1199422800, 0, 345),
(305, 'CD-ROM BIOS Functions (8)', 12, 5, 704, 1459, 'This covers the paramaters and return values of 8 of the PC Engine CD&#039;s BIOS functions:\r\n[list]\r\n[li]CD_BOOT[/li]\r\n[li]CD_FADE[/li]\r\n[li]AD_RESET[/li]\r\n[li]AD_READ[/li]\r\n[li]AD_WRITE[/li]\r\n[li]AD_PLAY[/li]\r\n[li]AD_STOP[/li]\r\n[li]AD_STAT[/li]\r\n[/list]', '[305]cdbios.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-09 08:48:54', 860990400, 0, 334),
(306, 'Turbografx-16 CD BIOS Math Functions', 12, 5, 704, 193, 'This covers the BIOS functions that are used for mathematical operations.', '[306]biosmath.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-20 11:15:05', 839476800, 0, 1029),
(307, 'Turbografx CD Boot Sector', 12, 5, 704, 477, 'This covers the $20 byte &quot;header&quot; of the boot sector of a Turbografx CD-ROM.', '[307]cdrom.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2015-12-07 11:05:54', 879483600, 0, 356),
(308, 'Turbografx CD Intro', 12, 5, 704, 193, 'Using Dungeon Explorer 2 as an example, David explains the Turbografx CD boot sector.', '[308]cdintro.txt', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-09 08:49:20', 831441600, 0, 1157),
(309, 'Everything You Always Wanted To Know About GAMEBOY', 12, 8, 704, 754, 'Despite its age, this seems to be a pretty comprehensive document detailing the inner works of the old green-screen Gameboy.', '[309]gbspec.txt', 2, '1.00', '', '2005-12-23 05:00:00', '2017-11-09 08:49:36', 890110800, 0, 1103),
(310, 'GBC Hardware', 12, 8, 704, 1545, 'This is pretty decent reference document for the Gameboy&#039;s hardware. However, the GBC specific hardware registers aren&#039;t covered.', '[310]gbchardware.html', 2, '1.0', '', '2005-12-23 05:00:00', '2017-11-03 02:06:25', 1322370000, 0, 663),
(311, 'Romancing Saga 2 VWF', 13, 9, 340, 667, 'Example of VWF on SNES.', '[311]RS2_VWF.txt', 3, '1.0', '', '2005-12-23 05:00:00', '2017-11-09 08:50:02', 1320728400, 0, 521),
(312, 'Dragonball Z 3: Killer Androids ASM Source Code', 13, 1, 117, 523, 'The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.', '[312]dbz3_source.zip', 2, '2.0', '', '2006-10-08 22:09:27', '2017-11-09 12:44:24', 1160280000, 0, 440),
(313, 'Dragonball Z: Assault of the Saiyans Source Code', 13, 1, 119, 523, 'The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented.', '[313]dbz1_source.zip', 2, '1.0', '', '2006-10-13 16:48:36', '2017-11-03 02:08:58', 1160712000, 0, 496),
(314, 'Orochimaru&#039;s Perfect Guide to Hyrule Magic', 1, 9, 715, 764, 'A very in depth guide to Sephiroth3&#039;s Zelda 3 editor, Hyrule Magic.  A bit dated at this point, but still extremely valuable for anyone wanting to learn how to get full use out of Hyrule Magic.  It also includes a lot of extra tutorials and info any upcoming ROM hacker needs to know.', '[314]PGTZ3E13.pdf', 1, '2.0', '', '2006-10-17 02:57:28', '2017-11-09 12:45:19', 1104555600, 0, 9254),
(315, 'V Gundam Source Code', 13, 9, 696, 523, 'The commented source code for the VWF in Twilight Translations&#039; patch for V Gundam. Also included is C source code for a decompressor and recompressor.', '[315]vgundam_src.zip', 1, '1.0', '', '2006-10-25 12:59:46', '2017-11-03 02:08:43', 1161748800, 0, 333),
(316, 'PSX VBlank', 13, 17, 704, 395, 'This demonstrates a simple VBlank IRQ for the Playstation.', '[316]vblank.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-10 08:21:05', 938491200, 0, 337),
(317, 'Print GPU', 13, 17, 704, 395, 'This routine shows how to print text to the screen, by using the GPU.', '[317]printgpu.zip', 1, '1.0', '', '2005-12-23 05:00:00', '2017-11-10 08:21:51', 927000000, 0, 456),
(318, '65xx Processor Data', 11, 25, 704, 769, 'This document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816.', '[318]65xx-Processor-Data.zip', 1, '2.0', '', '2006-10-29 04:06:23', '2017-10-12 13:32:53', 1162008000, 0, 2656),
(319, 'Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code', 13, 1, 118, 523, 'The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.', '[319]dbzg_src.zip', 2, '1.0', '', '2006-10-31 02:10:06', '2017-11-03 02:08:30', 1162184400, 0, 414),
(320, 'DSP-1 Emulation Code', 13, 9, 704, 679, 'DSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1&#039; SR and DR. The emulation is thought to be bit-perfect (after extensive testing). Based on the Snes9x Source Code by Overload.', '[320]dsp1emul.zip', 1, '3.0', '', '2006-10-30 21:13:41', '2023-06-13 12:13:44', 1152763200, 0, 545),
(321, 'NES APU Sound Hardware Reference', 12, 1, 704, 770, 'This is a useful programmer reference of the Nintendo Entertainment System&#039;s sound hardware.', '[321]apu_ref.txt', 3, '1.0', '', '2006-11-01 19:49:17', '2017-11-05 10:59:11', 1088568000, 0, 458),
(322, 'Pokémon Gold/Silver Scripting Compendium', 1, 8, 707, 771, 'A compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver.\r\nGives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc.', '[322]ScriptingDoc_E.ZIP', 2, '1.0', '', '2006-11-04 13:35:05', '2013-01-26 00:32:08', 1153454400, 0, 2178),
(323, 'FF1 Facelift Bytes', 1, 1, 561, 774, 'A collection of bytes that weren&#039;t covered in Dienyddiwr Da&#039;s FFBytes for FF1.', '[323]ffbytes.zip', 2, '1.0', '', '2006-11-14 10:15:13', '2017-11-11 10:23:18', 1066968000, 0, 409),
(324, 'Graphics Hacking', 4, 24, 704, 523, 'A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.', '[324]graphics.zip', 1, '1.0', '', '2006-12-02 03:38:05', '2017-11-03 02:08:19', 1135400400, 0, 437),
(325, 'Text Routines: Locating them with FCEUXD', 11, 1, 704, 523, 'This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.', '[325]text.zip', 1, '1.0', '', '2006-12-02 03:39:02', '2017-10-12 13:33:00', 1159156800, 0, 530),
(326, 'Saturn Dev Kit Manual', 11, 13, 704, 2402, 'This is a page-for-page copy of the manual included in the Saturn Development Kit by PSYQ.', '[326]SATMAN.pdf.bz2', 2, '1.0', '', '2005-12-23 05:00:00', '2017-10-14 02:47:50', 820472400, 0, 684),
(327, 'Super Mario RPG ROM Offsets', 1, 9, 804, 801, 'Extensive list of offsets for various data, ranging from sound to decompression routines.', '[327]doc_offsets.txt', 2, '1.0', '', '2006-12-28 01:39:37', '2017-11-01 04:44:33', 1167195600, 0, 497),
(328, 'Super Mario RPG RAM addresses', 1, 9, 804, 801, 'List of RAM addresses used by SMRPG and their function; very detailed.', '[328]doc_ram-addr.txt', 2, '1.0', '', '2006-12-28 01:43:01', '2017-11-01 04:44:41', 1167195600, 0, 550),
(329, 'Super Mario RPG Byte References', 1, 9, 804, 801, 'Long list of categorized bytes used to reference enemies, sound effects, graphics, etc.', '[329]smrpgbytes.txt', 1, '1.0', '', '2006-12-29 00:50:08', '2017-11-12 02:54:39', 1167368400, 0, 422),
(330, 'TableLib', 13, 24, 704, 341, 'C++ library for table reading, dumping, and insertion.  Functional samples with source included.', '[330]TableLibv1.0.zip', 1, '1.0', '', '2006-12-30 01:24:23', '2017-11-12 02:54:49', 1167454800, 0, 353),
(331, 'GBA Palette Changing FAQ', 5, 10, 707, 802, 'A beginners faq to show how to edit palettes in GBA games.', '[331]gbapal.zip', 1, '1.0', '', '2006-12-30 02:26:19', '2017-11-12 02:54:58', 1133931600, 0, 1005),
(332, 'SM64 Hacking Doc', 2, 27, 847, 637, 'An extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.', '[332]Mario_64_Hacking_Doc.txt', 1, '2.0', '', '2007-01-12 07:32:11', '2017-10-24 03:42:43', 1168578000, 0, 988),
(333, 'SM64 Hacking Tutorial', 1, 27, 847, 810, 'Tells you how to easily change physics and music of SM64 via a hex editor', '[333]smb64Tutorial.txt', 1, '1.0', '', '2007-01-12 07:36:38', '2017-11-03 11:25:58', 1168578000, 0, 996),
(334, 'Frank15’s Super Mario Land Notes', 1, 8, 829, 592, 'Frank15’s notes on how to hack Super Mario Land including level and enemy information.', '[334]sml.txt', 1, '1.0', '', '2007-01-15 17:52:30', '2017-11-11 10:24:02', 1180324800, 0, 1187),
(335, 'Sonic Advance Hacking Notes', 2, 10, 981, 812, 'Various documents useful in the hacking of Sonic Advance.', '[335]sadvhack.rar', 1, '1.0', '', '2007-01-16 16:59:37', '2017-10-25 11:03:52', 1153713600, 0, 600),
(336, 'Altering Objects in SM64', 1, 27, 847, 810, 'This document will explain how to move or change objects in Super Mario 64 Levels with a hex editor.', '[336]Moving and changing objects.txt', 1, '1.0', '', '2007-01-19 20:28:02', '2017-11-03 11:25:47', 1169182800, 0, 1338),
(337, 'KaioShin’s Dragon Quest Monsters VWF', 13, 10, 984, 814, 'Heavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA hackers learning to code a VWF.', '[337]Dragon_Quest_Monsters_VWF.txt', 2, 'Beta 1', '', '2007-01-22 17:40:14', '2017-11-12 04:34:33', 1167627600, 0, 1133),
(338, 'Dragon Warrior SRAM Guide', 1, 1, 719, 530, 'A guide to the data stored in SRAM for Dragon Warrior (NES).', '[338]sram-doc.txt', 1, '1.0', '', '2007-02-03 03:00:30', '2017-11-12 04:34:54', 1167627600, 0, 631),
(339, 'The Huge Super Mario Bros. 3 Data for Super NES', 1, 9, 854, 662, 'The BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES.', '[339]smasb3.htm', 1, '3.0', '', '2007-03-06 19:16:37', '2017-11-12 04:35:40', 1104555600, 0, 1219),
(340, 'TileLayer Pro palette file format', 4, 24, 704, 538, 'Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.', '[340]TileLayer_Pro_palette_file_format_v1.0.txt', 2, '1.0', '', '2007-03-09 00:17:53', '2017-11-03 07:08:26', 1170997200, 0, 474),
(341, 'Kefka&#039;s Kirby&#039;s Adventure Notes', 1, 1, 994, 834, 'This is Kefka&#039;s notes for Kirby&#039;s Adventure, and other hackers that contributed to these notes as well.', '[341]kefka_ka_notes.txt', 1, '1.0', '', '2007-03-19 21:51:46', '2017-11-12 04:36:12', 1174276800, 0, 784),
(342, 'Windwaker&#039;s Kirby&#039;s Adventure Notes', 1, 1, 994, 835, 'This is Windwaker&#039;s notes for Kirby&#039;s Adventure.', '[342]windwaker_ka_notes.txt', 1, '1.0', '', '2007-03-19 21:53:49', '2017-10-22 03:03:33', 1174276800, 0, 661),
(343, 'The Minus World Explained', 1, 1, 709, 836, 'A technical explanation for why the Minus World exists.', '[343]smbminusworld.txt', 2, '1.0', '', '2007-03-20 00:44:05', '2017-11-12 14:13:58', 1174276800, 0, 1807),
(344, 'SMBDis', 13, 1, 709, 836, 'A comprehensive disassembly of the program ROM of Super Mario Bros.', '[344][542]smbdis.zip', 2, '2.1', '', '2007-03-20 00:38:34', '2015-01-28 01:05:55', 1422248400, 0, 7670),
(345, 'SMB Memory Map', 11, 1, 709, 836, 'This is a document of the Super Mario Bros. memory map.', '[345]smbmem.txt', 2, '2.0', '', '2007-03-20 00:48:07', '2017-11-12 14:14:27', 1174276800, 0, 2387),
(346, 'SH-4 Hardware Specifications', 12, 14, 704, 1413, 'SH-4 programming manual. You&#039;ll need it to work with the Dreamcast processor.', '[346]h14tp003d2.pdf', 2, '1.0', '', '2007-04-11 15:56:00', '2017-10-20 00:54:01', 920523600, 0, 524),
(349, 'Mega Man Title Screen Chart', 4, 1, 774, 569, 'Here&#039;s something that&#039;ll help people who wants to hack the Mega Man title screen.', '[349]mm1_tsc.zip', 1, '1.0', '', '2007-05-19 18:20:29', '2017-10-20 06:09:12', 1179547200, 0, 802),
(350, 'FF2 Monster Bytes', 1, 1, 126, 528, 'This document explains in detail the format of monster stats, and delves into the AI a little bit. It hasn’t been updated in quite some time though.', '[350]monbytes.txt', 1, '1.0', '', '2007-06-10 18:27:05', '2017-11-13 00:59:14', 1181448000, 0, 340),
(351, 'FF2 Shop Bytes', 1, 1, 126, 528, 'The shops of FF2 at first looked to be insanely coded. Turns out it’s a bunch of table look-ups, which appears to be this game’s motto. The format the shops use is explained in vast detail.', '[351]shopbytes.txt', 1, 'v1.0', '', '2007-06-10 18:33:30', '2017-11-15 07:58:44', 1181448000, 0, 332),
(352, 'Super Mario RPG Hacking Docs', 1, 9, 804, 801, 'A large group of documents and resources for hacking SM:RPG. Has offsets, routines, commented disassembly, tutorials, and more.\r\nArchived from http://giangurgolo.home.att.net/smrpg/', '[352]SM_RPG.zip', 2, '1.0', '', '2007-06-17 00:00:51', '2017-11-13 01:00:34', 1181966400, 0, 964),
(353, 'NES Memory Mapping', 12, 1, 704, 403, 'Explains PRG/CHR swapping in NES games, what mappers are and what they do, how to convert between CPU Addresses and ROM offsets, and lays out basic blueprints of the most common NES mappers.', '[353]nesmemorymapping.txt', 2, '1.0', '', '2007-06-26 04:32:40', '2017-10-19 05:01:19', 1182830400, 0, 762),
(355, 'PC Engine hardware info', 12, 4, 704, 1413, 'These 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and the Video Display Controller (VDC).', '[355]PCE_docs.rar', 2, '1.0', '', '2007-07-01 22:17:53', '2017-10-24 13:46:14', 1128139200, 0, 543),
(356, 'PC Engine Assembly docs', 11, 4, 704, 669, 'This bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware.', '[356]PC_Engine_docs.zip', 2, '3.21', '', '2007-07-06 23:29:34', '2017-10-14 02:48:16', 1113019200, 0, 547),
(357, 'Bonk&#039;s Adventure Tile and Tilemap Format', 4, 4, 1053, 669, 'This document covers the tile compression format, tilemap format, metatile format. This document does not cover the sprite compression format.', '[357]bonk_gfx_info.txt', 2, '1.0', '', '2007-07-07 20:11:54', '2017-10-25 11:03:25', 1183780800, 0, 682),
(358, 'Downtown Nekketsu Monogatari Compression', 4, 5, 1054, 669, 'Downtown Nekketsu Monogatari’s LZ77 compression scheme explained. (Also shows were the font for the in-game text is located.)', '[358]downtown_nekketsu_research.txt', 2, '1.0', '', '2007-07-07 20:15:08', '2017-10-25 11:02:17', 1183780800, 0, 372),
(359, 'Blargg’s S-DSP Timer Glitch Explanation', 12, 9, 704, 770, 'An email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is written just when the internal counter is ticked.', '[359]blargg-TnTARGET-glitch-email.txt', 3, '2007-03-31', '', '2007-07-13 00:18:45', '2017-11-05 10:59:02', 1175313600, 0, 405),
(360, 'Mac Hack', 2, 24, 704, 880, 'How to get started if you want to hack using a Mac.', '[360]machack.txt', 1, '1.0', '', '2007-07-21 08:38:39', '2017-11-15 14:05:24', 1184990400, 0, 213),
(361, 'Locating graphics with VBA-SDL-H', 4, 10, 1064, 542, 'An example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA ROM. Target is the title screen logo for The Legend of Zelda, The Minish Cap.', '[361]gba_vram_breakpoints.txt', 2, '1.0', '', '2007-07-23 10:56:13', '2017-11-15 14:05:40', 1140757200, 0, 4939),
(362, 'NES Mapper List', 12, 1, 704, 403, 'Details for several mappers, arranged by mapper number.  Register descriptions, behavior explanations, example games, etc.  Everything you’ve ever wanted to know about mappers!', '[362]mapper_docs.zip', 3, '0.7', '', '2007-07-29 20:04:04', '2015-04-25 00:34:15', 1427169600, 0, 5567),
(363, 'Megaman 4 Comprehensive Document', 1, 1, 1074, 494, 'A Document on the inner workings of Mega Man 4. It describes memory locations and use, ROM banks, ROM locations of ASM and its use, and locations for different kinds of data.', '[363]MEGAMAN 4 COMPREHENSIVE DOCUMENT.TXT', 2, '1.6', '', '2007-08-18 22:50:05', '2016-06-07 01:13:12', 1465185600, 0, 1482),
(364, 'NTSC 2C02 Technical Reference', 12, 1, 704, 891, 'Low level details of the NES PPU, including timing info. A must-have for emu devers.\r\n\r\nNote: The blurb about MMC3 IRQ operation is incorrect.', '[364]2C02 technical reference.TXT', 3, '5th Releas', '', '2007-08-20 13:54:07', '2017-11-15 14:06:19', 1082692800, 0, 366),
(365, 'Zelda 3 Documentation', 1, 9, 715, 905, 'Contains extensive information on VRAM, SRAM, RAM, and ROM maps. The most comprehensive package of information available for the SNES version of the game.', '[365]ZeldaDocs_11_30_2011.7z', 2, '6.0', '', '2007-09-15 10:18:57', '2017-11-16 00:31:04', 1322629200, 0, 2569),
(366, 'WS Tech 2.3', 12, 21, 704, 907, 'The Wonderswan/Color technical notes from the Cygne website.', '[366]wstech23.txt', 3, '2.3', '', '2007-09-27 01:43:24', '2017-11-16 00:31:10', 1190779200, 0, 470),
(367, 'Metroid Source Code', 13, 1, 805, 334, 'Disassembled and commented Metroid source code. It can even be reassembled with X816.', '[367]m1source.txt', 2, '1.0', '', '2007-10-01 13:05:45', '2017-10-30 03:43:56', 504939600, 0, 1594),
(368, 'Castlevania Enemy Data', 1, 1, 739, 909, 'This is a text document that is intended to shed some light on how to modify the properties of enemies in the NES game Castlevania.', '[368]CvEnemies.txt', 2, '0.9', '', '2007-10-03 03:24:08', '2017-11-16 00:31:27', 1191297600, 0, 971),
(369, 'SMB Utility FAQ', 1, 1, 709, 768, 'It’s a FAQ for SMB Utility for newbie’s who don’t know how to use the editor.', '[369]SMBUtilityFAQ.txt', 1, '1.0', '', '2007-10-11 19:11:17', '2017-11-16 00:31:51', 1192075200, 0, 1222),
(370, 'Fire ‘N Ice Data', 1, 1, 1108, 631, 'NES Fire&#039;N Ice (aka Solomon&#039;s Key 2) level format and other data.', '[370]FireNIce.txt', 2, '1.1', '', '2007-11-24 17:10:37', '2017-11-16 00:32:18', 1196053200, 0, 313),
(371, 'How to Use SMBED', 1, 1, 709, 927, 'A guide written by frantik on how to use the Japanese tool SMBED for Super Mario Bros.', '[371]How.to.use.SMBED.zip', 1, '2.0', '', '2007-11-13 20:30:11', '2017-11-16 00:32:39', 1200027600, 0, 934),
(372, 'Playstation Pointers', 6, 17, 1119, 575, 'A general guide for PlayStation game translation with a focus on finding pointers. Uses SD Gundam G Century as a base.', '[372]Playstation.txt', 2, 'A', '', '2007-12-15 21:04:33', '2017-11-06 06:24:39', 1197694800, 0, 2185),
(373, 'Der Langrisser Data Structures', 1, 9, 276, 27, 'A document detailing much of the data in Der Langrisser including items, units, and classes.', '[373]dldata.txt', 2, '122107', '', '2007-12-21 12:19:53', '2017-10-19 05:02:08', 1198213200, 0, 484),
(378, 'G.I. Joe Passwords', 1, 1, 1129, 403, 'Format for G.I. Joe passwords outlined.  Commented disassembly included!', '[378]gijoepassword.txt', 1, '1.0', '', '2008-01-22 21:02:19', '2017-11-17 05:02:43', 1200978000, 0, 371),
(379, 'Lode Runner Level Format', 1, 1, 1016, 403, 'Compression and storage format of Lode Runner levels outlined in detail.', '[379]lodelevel.txt', 2, '1.1', '', '2008-01-30 19:47:18', '2017-10-19 05:01:34', 1201755600, 0, 418),
(380, 'Blaster Master Level Format', 1, 1, 977, 807, 'Documentation of the level data structure for Blaster Master.', '[380]blastermaster.txt', 1, '1.0', '', '2008-02-04 23:10:16', '2017-11-05 10:59:20', 1078635600, 0, 736),
(381, 'DMA Transfers, Compression, and You', 11, 9, 704, 335, 'An explanation on how to bypass compression routines to insert and use uncompressed data in your project.', '[381]dmalog.zip', 2, '1.0', '', '2008-02-05 23:19:27', '2017-11-17 05:04:53', 1028606400, 0, 740),
(382, 'NES Rom Expansion', 11, 1, 704, 76, 'A document describing how one would go about expanding NES ROMs.', '[382]NESromexp.txt', 3, '1.0', '', '2008-02-05 23:35:04', '2017-11-17 08:54:32', 1202187600, 0, 775),
(383, 'SNES9x savestate file format', 15, 9, 704, 538, 'A document detailing the basics of the snes9x savestate format.', '[383]index.htm', 2, '0.1', '', '2008-02-05 22:57:43', '2017-11-03 07:08:07', 1191902400, 0, 788),
(384, 'DTE - You can do it, we can help', 11, 1, 704, 76, 'A document detailing how you can implement DTE compression in your NES hacks, saving space and resulting in a potentially more professional reading hack.', '[384]dtehelp.zip', 2, '2.0', '', '2008-02-06 14:42:39', '2017-11-18 01:34:45', 1212638400, 0, 978),
(385, 'Zelda Overworld Color Hacking', 5, 1, 712, 950, 'Entry-level guide to altering the overworld palettes of The Legend of Zelda. (MSWord document with embedded PNG&#039;s.)', '[385]ZeldaOverworldColorHacking.zip', 1, '1.0', '', '2008-02-10 19:09:36', '2017-11-18 01:40:41', 1157601600, 0, 712),
(386, 'River City Ransom Password Algorithm', 1, 1, 806, 674, 'This text provides a description of the password algorithm for the NES version of River City Ransom. The information provided should allow the reader to generate passwords for a desired set of character data, or to determine the character data associated with a particular password and\r\ncheck its validity. The information presented was reverse-engineered from the game, and has been tested to work with all the passwords the author has tried it with.', '[386]rcr_password_algorithm.txt', 2, '0.0', '', '2008-02-10 06:27:45', '2017-11-06 06:25:01', 1100494800, 0, 501),
(387, 'NES Dictionary Code w/DTE support', 13, 1, 704, 76, 'This is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.', '[387]dictionary_dte.txt', 3, '1.0', '', '2008-02-21 22:33:35', '2017-11-18 01:40:50', 1203570000, 0, 484),
(388, 'Gimmick! Rom Hacking Document', 1, 1, 1144, 977, 'A ROM hacking document for assistance in hacking specific areas of Gimmick! for the Nintendo Entertainment System. These areas include level data, attribute tables, block properties, level properties, some sprite (aka object) data, bank selection for the objects, sound test data (press select then start on the title screen), block arrangement on the title screen, and block arrangements and sprite editing of the story sections of the game.  Feel free to add on to this as long as you give credit for the original work. If you have any questions, e-mail me at Commando125@gmail.com', '[388]Gimmick! Rom Hacking Document.txt', 2, '1.0', '', '2008-03-05 07:13:31', '2017-11-18 01:47:27', 1204693200, 0, 467),
(389, 'FF1 Magic Notes', 1, 1, 561, 761, 'While helping a fellow hacker with other stuff in the game, I came across this data that I didn&#039;t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy!', '[389]FF1Notes.txt', 1, '.90', '', '2008-03-31 18:09:02', '2017-11-06 06:25:48', 1207022400, 0, 501),
(390, 'Comprehensive Guide to SMB1 Music Hacking', 1, 1, 709, 950, 'At long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed!', '[390]SMB1MusicHacking.txt', 2, '1.0', '', '2008-04-01 04:40:55', '2017-10-19 05:01:39', 1207022400, 0, 2292),
(391, 'Nuts &amp; Milk Data', 1, 1, 943, 988, 'Here is a list of all the data for Nuts &amp; Milk. From level data to sound data, he was working on a hack that was title “Donkey Kong 2″ to show off the ASM, sound and level changes, it&#039;s at the following link…\r\n\r\n[url]http://acmlm.kafuka.org/board/thread.php?id=3470[/url]\r\n\r\nHe is hoping someone can make good use of this data, if anyone is interested into making a level editor.', '[391]nuts_and_milk_data.txt', 1, '1.0', '', '2008-04-14 15:44:04', '2017-11-18 01:48:15', 1208145600, 0, 383),
(392, 'UPS File Format Specification', 15, 24, 704, 16, 'The UPS Patching file format specification.', '[392]ups-spec.pdf', 1, '1.0', '', '2008-04-18 19:31:54', '2017-11-18 01:48:25', 1208491200, 0, 1134),
(393, 'Super Mario Brothers 1 Level Map Bytes', 1, 1, 709, 868, 'Super Mario Brothers 1 Level Map Bytes is intended to be used to remap the levels of Smb1 in any hex editor preferably hex workshop or a equivalent hex editor.', '[393]lvlhexdata1.txt', 3, '1.0', '', '2008-04-19 00:58:40', '2017-11-01 04:43:35', 1208577600, 0, 1614),
(394, 'VWF Routine for Dragon Slayer Jr. - Romancia on the NES', 13, 1, 1151, 998, 'You asked for it!\r\n\r\nHere is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.\r\n\r\nIt also includes 2 png files: one of Romancia&#039;s VW font and one that shows how the VWF routine works.\r\n\r\nFeel free to use this in your own translations without asking, just give DvD credit in your ReadMe!', '[394]VWF_Routine_for_Dragon_Slayer_Jr_-_Romancia_on_the_NES.zip', 3, '1.0', '', '2008-04-28 03:10:03', '2017-10-19 05:01:49', 1209268800, 0, 398),
(395, 'Binary Land Data', 1, 1, 1155, 569, 'This is the data necessary to edit the palettes in the game. Using the notes will make it a breeze since the data is stored in two different places in the ROM.', '[395]binary_land_data.txt', 1, '1.0', '', '2008-05-05 05:25:39', '2017-11-05 01:49:30', 1209960000, 0, 439),
(396, 'Gameboy Programming Manual', 12, 8, 704, 1004, 'This neatly presented PDF manual is a comprehensive compilation of several other Gameboy (color) information docs. \r\n\r\nOptimized to be printed out, beware though, it&#039;s 139 (Din A5) pages.\r\n\r\nOriginal sources from: Pan of Anthrox, GABY, Marat Fayzullin, Pascal Felber, Paul Robson, Martin Korth, kOOPa, Bowser', '[396]GB.rar', 2, '1.01', '', '2008-05-13 17:30:02', '2017-11-19 02:56:09', 1210651200, 0, 1487);
INSERT INTO `Documents` (`dockey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `created`, `lastmod`, `reldate`, `nofile`, `downloads`) VALUES
(398, 'SPC7110F0a Chip Information', 12, 9, 704, 760, 'This document contains information about the SPC7110 chip, which is used for the SNES games; [i]Far East Of Eden Zero[/i] (FEoEZ),\r\n[i]Super Power League 4[/i] (SPL4) and\r\n[i]Momotarou Densetsu Happy[/i] (MDH). It contains pinouts, memory map, and some interface information. Probably best suited for an advanced hacker.', '[398]SPC7110F0a.txt', 3, '1.0', '', '2008-05-30 12:41:21', '2017-11-19 02:56:49', 1212120000, 0, 275),
(399, 'An Introductory Guide to Hacking Nintendo World Cup', 1, 1, 1180, 1025, 'This PDF document presents offsets and descriptions for much of the data needed to hack Nintendo World Cup, including team statistics, graphics, palettes, and passwords. It also contains information about RAM addresses that may be useful to hackers, such as addresses that store the status of player input and graphical updates.', '[399]AIGtHNWC.7z', 1, '1.00', '', '2008-06-17 21:48:18', '2017-11-03 11:27:01', 1213675200, 0, 957),
(400, 'SPC7110 Info', 12, 9, 704, 1042, 'This document contains reverse engineered information on the SPC7110 regarding registers, memory map, real time clock commands, and more. It was originally created by Dark Force of DeJap and then updated more recently by The Dumper.', '[400]SPC7110 Info.txt', 3, '1.0', '', '2008-07-25 13:37:02', '2017-11-19 02:56:58', 1216958400, 0, 413),
(401, 'FF1 Disassembly', 13, 1, 561, 403, 'Reassemblable disassembly of Final Fantasy for NES.  Includes everything required to reassemble.\r\n\r\nFully commented with all variables and routines labelled.\r\n\r\nData formats outlined, bugs highlighted, etc.\r\n\r\nEverything you could ever want to know about Final Fantasy for the NES, in an easy to modify format that makes asm hacks simple!', '[401][895]FinalFantasyDisassembly_v1_0.zip', 3, '1.0', '', '2008-08-10 20:29:08', '2015-06-09 21:09:54', 1433476800, 0, 3510),
(402, 'SMB3 Level and Pointer Data', 1, 1, 750, 1051, 'This document is for the NES version of SMB3. It basically explains how to change the data of the level pointers so that you can make Mario go to any level you want from any level you want. This document provides you visually easy-to-understand data. This includes the Hex values for the numbers 0 to 255; the data for every map and level in the game (including the original number of 3-byte objects, 4-byte objects, and enemies in each level - this includes the Lost Levels as well); and step-by-step instructions on how to convert between Decimal (Base 10) and Hex (Base 16), as well as what you need to know and do to be able to change a pointer in a level.\r\n\r\nThis document was created in the hopes that people who are just beginning to ROM hack will easily understand what they need to do when it comes to SMB3 hacking. It can also hopefully provide those who have hacked SMB3 before a useful resource in the situation that they need a reminder with certain information on a specific level.\r\n\r\nUPDATE: August 27, 2008 - I only just realized that there is a minor error in the World 2 data table. Instead of “P 2 End 2″, it should read “P 1 End 2″. I won&#039;t bother changing this since it was just the name that was wrong and if you really want to, you can fix the number yourself to prevent confusion.', '[402]SMB3Data.zip', 1, '1.0', '', '2008-08-27 12:52:09', '2017-11-19 02:57:16', 1219809600, 0, 1509),
(403, 'Battle City Title Screen Hacking', 1, 1, 777, 569, 'Here&#039;s something that&#039;ll help people who wants to hack the title screen in Battle City, enjoy. ;)', '[403]battlecitytitle.zip', 1, '1.0', '', '2008-08-29 01:08:33', '2017-10-20 06:35:01', 1219896000, 0, 1317),
(404, 'Super Mario 64 Notes', 1, 27, 847, 1060, 'This is a collection of Cellar Dweller&#039;s SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats.', '[404]sm64notes_20080529.tar.gz', 3, '1.0', '', '2008-09-03 15:55:35', '2017-11-19 02:57:25', 1211515200, 0, 1404),
(405, 'FEDS (U) Hacking Documentation', 1, 23, 1200, 1061, 'This includes documentation on the files of FEDS as well as a Character, Class, and Item Editor that will edit one of the files found in the decompiled ROM. It also includes random notes on the data in the game amongst many other things that help in hacking the game.\r\n\r\nLater on I will update this with info on text hacking\r\nwhich can be found in the ‘m’ folder of the decompiled ROM. The basic idea is to decompress the files in there using an LZ77 decompression program, edit the file, recompress, and re-insert.\r\n\r\nIf you are looking for more stuff on hacking the Fire Emblem series, visit http://www.feshrine.net and http://forums.feshrine.net', '[405]Shadow Dragon (U) Editor & Doc.zip', 1, '1.2', '', '2008-09-03 13:32:10', '2017-11-19 02:57:43', 1240113600, 0, 645),
(406, 'Kid Chameleon Hacking Info', 1, 11, 1206, 1065, 'These are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create [url=http://www.romhacking.net/utils/557/]K-E[/url]. However, I was careful to note additional findings along the way. There&#039;s a lot of information here that could be useful to anyone willing to modify it or write software for it.', '[406]Kid Chameleon hacking.txt', 2, '09/25/2008', '', '2008-09-26 01:07:22', '2017-10-31 04:08:44', 1222315200, 0, 400),
(407, 'Pokémon GSC Supplment', 1, 8, 707, 1075, 'This guide is meant to supplement Giegue&#039;s guide to hacking the Gold, Silver, and Crystal versions of Pokémon. It contains data on how to edit the starter Pokémon, how to change the attacks of enemy Pokémon and more information on trainers and text editing.', '[407]PokemonGSC.txt', 1, '1.1', '', '2008-10-13 16:36:22', '2017-11-20 11:34:08', 1199163600, 0, 436),
(408, 'MegaMan 2 (NES) Password Crack', 3, 1, 795, 1076, 'A useful little document that will explain you to crack &amp; create MegaMan 2 Passwords on your own, It&#039;s fun and easy it has a pattern which I known after playing and loving this classic NES gem.', '[408]mm2_pass_crack.txt', 1, '1.0', '', '2008-10-16 05:45:16', '2017-11-20 11:34:28', 1224129600, 0, 492),
(409, 'Mega Man IV Password Crack', 3, 26, 1074, 1076, 'Details on the password system for Mega Man IV (NES). No energy tanks are included like Part II &amp; III.', '[409]mm4_pass_crack.txt', 1, '1.0', '', '2008-10-20 10:08:09', '2017-11-20 11:34:38', 1224475200, 0, 340),
(410, 'Miniguide on Virtual File Systems', 15, 17, 704, 341, 'A mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS: what they look like and how to extract the files within.', '[410]Miniguide on Virtual File Systems.txt', 2, '1.0', '', '2008-10-22 00:03:47', '2017-11-20 11:34:58', 1165899600, 0, 884),
(411, 'Mega Man Title Screen Sound Code', 1, 1, 774, 662, 'Teaches you how to restore the Rockman title screen sound that was cut from the US and European versions of Mega Man.', '[411]MMTitleNoise.txt', 2, '1.0', '', '2008-10-22 19:01:40', '2017-11-20 11:35:20', 1285560000, 0, 540),
(412, 'Silva Saga 2 VWF', 13, 9, 1217, 761, 'I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the 16×16 or 32×16 tile buffer that is transferred to VRAM via DMA. In fact, with a few tweaks and / or a tile clearing routine this will work with a DMA routine.', '[412]SS2_Vwf.txt', 2, '1.0', '', '2008-10-25 12:54:36', '2017-11-06 06:25:40', 1224907200, 0, 360),
(413, 'Gameboy Pointer Hacking', 6, 8, 704, 699, 'A nice and detailed document on Gameboy pointers.', '[413]gbpointers.txt', 1, '1.0', '', '2008-11-27 01:44:25', '2017-08-11 02:15:51', 1227675600, 0, 1246),
(414, 'Captain Tsubasa 2 Hacking Guide', 1, 1, 92, 954, 'Useful info to hack the game, lots of RAM and ROM addresses to customize the ROM as you like.', '[414]CaptainTsubasaVol.II-SuperStrikerROM.txt', 2, '1.0', '', '2008-11-30 04:39:33', '2017-10-24 03:43:40', 1227934800, 0, 4523),
(415, 'NES Sound demo', 11, 1, 704, 400, 'NES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included.', '[415]jaco.zip', 2, '1.0', '', '2008-12-01 10:30:49', '2017-10-27 05:06:20', 1228107600, 0, 420),
(416, 'Super Castlevania IV: Graphics decompression', 4, 9, 1235, 400, 'Unfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec&#039;s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will aid anybody interested in hacking this game.', '[416]scv4_stuff.zip', 2, '0.1a', '', '2008-12-01 10:46:02', '2017-10-27 05:06:11', 1228107600, 0, 724),
(417, 'Startropics Level Format Notes', 1, 1, 1246, 544, 'This is a text file archiving some level format notes posted by Jiggleysaint and ETG in a thread on RHDN&#039;s Message Board on October 8,2007.', '[417]startropics-notes.txt', 1, '1.0', '', '2009-01-02 05:54:26', '2017-11-21 08:30:18', 1191816000, 0, 376),
(418, 'FF4 Advance Data Structures', 1, 10, 817, 1102, 'Structure data for items, level up data, and spell learning data.\r\n\r\nThis info is based on the US version of the game. You can do a similar search with these known values on the other versions of the game as it should be relatively close by.', '[418]ff4a-structs.txt', 1, '1.0', '', '2009-01-02 07:43:42', '2017-11-22 00:45:15', 1245470400, 0, 586),
(419, 'How to make raster effects with the NES ?', 12, 1, 704, 1067, 'This document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo.\r\n\r\nAlso, it includes some practical tips to produce timed code and adjust timing.', '[419]nes_raster.txt', 2, '2.0', '', '2009-01-20 23:30:52', '2015-05-21 21:59:49', 1432180800, 0, 774),
(421, 'Lost Woods &amp; Lost Hills Hacking', 1, 1, 712, 950, 'Comprehensive guide to altering the special sequences of the Lost Woods and Lost Hills in The Legend of Zelda.', '[421]Lost Woods and Hills Hacking.txt', 1, '1.0', '', '2009-01-28 00:51:31', '2017-10-19 05:01:44', 1245211200, 0, 587),
(422, 'SMB3 Object Data &amp; Enemy Data Orders', 1, 1, 750, 1051, 'This document is for Super Mario Bros. 3 for the NES.\r\n\r\nThere is nothing really &quot;new&quot; in this document. I made it to organize the enemy data and object data as it appears in the SMB3 ROM. This is useful if you intend to expand the enemy data and/or the object data of one level and overwrite the data of at least one other level in the process. If you do not know which level(s) you are overwriting, it can make editing the levels more difficult later on because you will lose track of what free room you have.\r\n\r\nI also wanted to see the proper order of the  enemy data and object data for myself because as I was working on an SMB3 hack, I ran into a few level issues and one of my ideas was to check to see if the problems  were being caused by preceding and/or succeeding levels. Since I took the time to type this up for that purpose, I thought that maybe someone else might find it useful as well.', '[422]SMB3DataOrder.zip', 1, '1.0', '', '2009-02-25 22:38:38', '2017-11-22 00:46:21', 1235538000, 0, 966),
(423, 'Programming the 65816', 11, 9, 704, 1124, 'Official programming guide to the 65816 microprocessor.  Also includes documentation on the 6502, 65C02 and 65802 microprocessors.  469 pages covering basic assembly language concepts, microprocessor architecture, instruction sets, simple and complex addressing modes, moving data, flow control, arithmetic, logic and bit operations, structured programming, interrupts, debugging and sample code.', '[423]Programmanual.pdf', 2, '1.0', '', '2009-03-04 19:40:04', '2017-10-24 03:43:24', 704433600, 0, 1931),
(424, 'JIS X 0201 Table', 8, 24, 704, 771, 'A complete JIS X 0201 table file encoded in UTF-8.', '[424]jis_x_0201.zip', 1, '1.1', '', '2009-06-16 16:15:45', '2017-10-28 12:38:02', 1244260800, 0, 340),
(425, 'JIS X 0211 Table', 8, 24, 704, 771, 'A complete JIS X 0211 table file encoded in UTF-8.\r\n\r\nPlease note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.', '[425]jis_x_0211.zip', 1, '1.0', '', '2009-06-16 16:15:48', '2017-10-29 02:04:25', 1244260800, 0, 247),
(426, 'JIS X 0213 Table', 8, 24, 704, 771, 'A complete JIS X 0213 table file encoded in UTF-8.\r\n\r\nNote that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.', '[426]jis_x_0213.zip', 1, '1.0', '', '2009-06-16 16:15:50', '2017-10-29 02:04:32', 1244347200, 0, 337),
(427, 'ISO/IEC 646 Table', 8, 24, 704, 1134, 'A table for the ISO/IEC 646 encoding, an older version of ASCII.', '[427]iso_646.rar', 1, '1.0', '', '2009-06-19 22:27:43', '2017-11-22 00:46:41', 1245470400, 0, 325),
(428, 'SNES translucency FAQ', 12, 9, 704, 1067, 'This document talks about how translucency works on the SNES, and shows a few examples how to use the hardware to your advantage.', '[428]trans.txt', 2, '2.0', '', '2009-06-20 14:09:14', '2015-05-21 22:01:18', 1432180800, 0, 644),
(429, 'Translhextion Source Code', 13, 24, 704, 407, 'A full-featured hex/text editor. Unfortunately, Januschan had to stop developing the program, but he left behind its source code.', '[429]translhextion16csrc.zip', 1, '1.6c', '', '2009-06-20 10:33:47', '2017-11-22 07:56:52', 1000526400, 0, 869),
(430, 'Addrem', 13, 9, 704, 848, 'A portable C library for adding and removing SNES headers.', '[430]addrem.zip', 1, '1.0.0', '', '2009-06-20 10:36:39', '2017-11-03 07:08:34', 1243569600, 0, 803),
(431, 'Tile Molester v0.16 Source Code', 13, 24, 704, 334, 'Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compiled with version 1.50 of Sun&#039;s JDK.\r\n\r\nThe full source code is available under the GNU Public License.\r\n\r\n---\r\n\r\nTile Molester is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.\r\n\r\nTile Molester is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.', '[431]tilemolester-0.16.src.tar.gz', 3, '0.16', '', '2009-07-08 21:32:15', '2017-10-29 05:14:46', 1105419600, 0, 786),
(432, 'Romancing Saga Quick Notes', 1, 9, 339, 54, 'This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.', '[432]rs1re.pdf', 3, '1.0', '', '2009-07-13 01:56:16', '2017-11-22 07:57:09', 1082692800, 0, 300),
(433, 'Romancing Saga VWF Source Code', 1, 9, 339, 54, 'This is F.H.&#039;s VWF source code that he made available to the public years and years ago. It&#039;s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared.', '[433]rs1vwf.txt', 3, '1.0', '', '2009-07-13 01:59:19', '2017-11-22 07:57:23', 1104210000, 0, 321),
(434, 'Virtual Boy Programmers Manual', 12, 32, 704, 1151, 'David Tucker&#039;s excellent work summarizes all known technical details of the Virtual Boy hardware.', '[434]vbprog.pdf', 3, '0.521', '', '2009-07-19 17:51:23', '2017-11-22 07:58:31', 1104555600, 0, 307),
(435, 'Final Fantasy Advance and Chrono Trigger DS Font Specifications', 15, 25, 707, 296, 'Explains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game.\r\n\r\nNow contains information about editing the fonts with the [url=http://www.romhacking.net/utils/624/]Square Enix Remakes Font Editor[/url].', '[435]ffafontspecs12.txt', 2, '1.2', '', '2009-07-21 12:41:55', '2017-11-22 07:58:51', 1248408000, 0, 468),
(436, 'ISO/IEC 6937 Table', 8, 24, 704, 1134, 'A table file for the ISO/IEC 6937 encoding, an extension of ASCII containing additional characters. It is encoded in UTF-8.', '[436]iso_6937.zip', 1, '1.0', '', '2009-07-29 10:28:51', '2017-11-23 00:20:49', 1250136000, 0, 349),
(437, 'Temporal Flux Manual', 16, 9, 268, 1159, 'Html guide to Temporal Flux. Explains each basic function of the editor and how to use it.\r\n\r\n[url=http://www.romhacking.net/utils/262/]Temporal Flux database entry[/url]', '[437]tfmanual.zip', 1, '1.0', '', '2009-07-25 19:49:33', '2017-11-23 00:21:18', 1101272400, 0, 932),
(438, 'Tilemaps - Identifying, Modifying and Applications', 4, 1, 704, 1171, 'This document mainly covers techniques to identify and then modify tile maps. NES games are used as example to the techniques, but the content of this doc can be expanded to virtually any console. Finally, you can find some applications for the tile map modification.', '[438]10f99eb290.pdf', 1, '1.0', '', '2009-08-10 15:56:38', '2017-06-28 13:34:49', 1249617600, 0, 769),
(440, 'How to Make NES Game Genie Codes With a Debugger', 3, 1, 704, 1173, 'Explains how to use the debugger in FCEUXD to make NES Game Genie codes.  No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage.', '[440]DebuggerGGcodes.txt', 1, '0.7a', '', '2009-08-23 19:09:21', '2017-10-24 03:44:22', 1066363200, 0, 751),
(441, 'How to Make Genesis Game Genie Codes With Gens Tracer', 3, 11, 704, 1173, 'Explains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.', '[441]GensTracerGuide.txt', 2, '0.4', '', '2009-08-23 22:08:34', '2017-10-24 07:06:02', 1181016000, 0, 641),
(442, 'Shift-JIS Table', 8, 24, 704, 771, 'Shift-JIS table.\r\nContains additional mappings: [list][li]NEC special chatacters (NEC特殊文字)[/li][li]NEC selected IBM extended characters (NEC選定IBM拡張文字)[/li][li]IBM extended characters (IBM拡張文字)[/li][/list]\r\nCompatible with CP932.\r\nTable is encoded in UTF-8.', '[442]sjis.zip', 1, '1.0', '', '2009-09-14 16:47:02', '2017-10-29 02:04:39', 1252900800, 0, 1491),
(443, 'Road Rash 2 ROM Hacking Guide', 1, 11, 1346, 1173, 'Lots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, straightening out the tracks, slowing down the game, etc.', '[443]RoadRash2RomGuide.txt', 1, '0.7', '', '2009-10-03 22:25:15', '2017-10-24 07:06:13', 1172638800, 0, 526),
(444, 'Chrono Trigger Data Offsets', 1, 9, 268, 1198, 'A companion to Geiger&#039;s NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guide the budding Chrono modder to specific sprite sheets, tilesets, and other data in an unheadered ROM. Graphics must be decompressed in Temporal Flux for viewing with the exception of the Player Character sprites.\r\n\r\nVersion 1.00 contains offsets for the following information:\r\n\r\n*Sprite sheet graphics, palettes, and tile assembly.\r\n\r\n*Field background tile set graphics and palettes.\r\n\r\n*Enemy AI\r\n\r\n*Sequence data and BRR sound samples\r\n\r\nFuture releases will include offsets for all character &amp; enemy techs and overworld graphics.', '[444]Chrono Trigger Data Offsets Spreadsheets.zip', 1, '1.0', '', '2009-10-07 04:07:31', '2017-11-23 08:22:29', 1254888000, 0, 976),
(445, 'Pokemon Red Tileset Configuration', 2, 8, 876, 976, 'A short document I wrote on how the Pokemon Red tilesets work. It also works for Pokemon Blue, but I&#039;m pretty sure the addresses are different.', '[445]Pokemon Red Tilesets.txt', 1, '1.0', '', '2009-10-09 04:34:16', '2017-11-23 08:22:45', 1255060800, 0, 1057),
(446, 'Chrono Lover&#039;s Guide to Modding, Vol I: Background Insertion', 1, 9, 268, 1204, 'Guide for Chrono Trigger modding that covers basic principles of graphic arrangement in the ROM as well as palettes and layering. Basic knowledge and skills for building environments in Temporal Flux are introduced.\r\n\r\nIllustrated exercises require the &quot;Chrono Trigger Background Graphics Info&quot; spreadsheet.', '[446]CLGRH Volume I Background Insertion.zip', 1, '1.0', '', '2009-10-15 21:18:09', '2017-10-24 03:42:34', 1255579200, 0, 793),
(447, 'D88 File Structure', 15, 25, 704, 1134, 'Describes the the structure of the D88, a disk format commonly used in computers such as the PC88 and the X1. The original text was in Japanese.', '[447]D88STRUC.txt', 2, '1.0', '', '2009-11-03 11:48:02', '2017-11-23 08:22:59', 1257483600, 0, 513),
(448, 'Mario&#039;s Picross Level Data', 1, 8, 1353, 848, 'Information on the Mario&#039;s Picross level format.', '[448]picrossleveldata.txt', 1, '1.0', '', '2009-11-25 15:15:10', '2017-11-23 08:23:21', 1259125200, 0, 519),
(449, 'Neo*Geo MVS Hardware Notes', 12, 26, 704, 635, 'A description of most of the registers of the Neo Geo MVS along with detailed timing information and a few programming precautions.  Most of the information is also applicable to the home console and CD platforms.  Quality resource for hackers and homebrewers.', '[449]mvstech.txt', 3, '1.0', '', '2009-12-21 04:02:04', '2017-11-23 08:23:38', 1177214400, 0, 362),
(450, 'Creating PC patchers with NSIS', 13, 20, 704, 1227, 'Unlike ROMs, PC games might not all use the same formats and file types. As such, there is no single jack-of-all-trades method of patching games. ROMs are a different story; they are made of just a single file, and formats such as IPS and NINJA are available to make things super-easy. The changes made when hacking or translating a PC game, however, usually apply to multiple files.\r\n\r\nIn this document, you will learn how to create patches for individual files, then write a simple script to compile them into a single easy-to-use program.', '[450]CreatingPCpatcherswithNSIS.html', 1, '1.0', '', '2010-01-03 05:20:03', '2017-10-29 02:04:46', 1262494800, 0, 311),
(451, 'Introduction to Reverse Engineering WIN32 Applications', 11, 20, 704, 1245, 'This paper will introduced the reader to many concepts and tools essential to understanding and controlling native WIN32 applications through the eyes of Windows Debugger (WinDBG). Throughout, WinMine will be utilized as a vehicle to deliver and demonstrate the functionality provided by WinDBG and how this functionality can be harnessed to aid the reader in reverse engineering native WIN32 applications. Topics covered include an introductory look at IA-32 assembly, register significance, memory protection, stack usage, various WinDBG commands, call stacks, endianness, and portions of the Windows API. Knowledge gleaned will be used to develop an application designed to reveal and/or remove bombs from the WinMine playing grid.', '[451]win32 reversing.pdf', 1, '1.0', '', '2010-02-01 11:39:55', '2017-10-24 07:06:29', 1191211200, 0, 494),
(454, 'Various Saturn Hacking Docs', 2, 13, 704, 1249, 'Here are the [i]fabled[/i] Saturn Hacking docs that were never quite complete enough for Cyber Warrior X to release before.', '[454]Cyber Warrior X docs.rar', 1, '1.0', '', '2010-02-03 16:16:09', '2017-11-23 08:23:51', 1040792400, 0, 663),
(455, 'PlayStation Video Format (STR)', 15, 17, 704, 1250, 'Sony PlayStation videos, usually with the extension STR, MOV, or BIN, contain compressed video data similar to an MPEG1 movie. They also contain interleaved audio using a unique form of Adaptive Differential Pulse Code Modulation (ADPCM) compression.\r\n\r\nThis document attempts to explain the decoding process of a single video frame (audio is not covered in this document).', '[455]PlayStation1_STR_format1-10.txt', 2, '1.1', '', '2010-02-03 15:47:40', '2016-08-20 08:32:22', 1362114000, 0, 1201),
(456, 'How to encode quality Playstation videos', 2, 17, 704, 1250, 'Recently I&#039;ve run across a couple of groups trying to replace the video of a Playstation game.\r\nAs we have to do the same thing with S.E. Lain, I thought I would share some insight on how it\r\nmight be done with the highest quality output.', '[456]enc_psx.txt', 3, '1.0', '', '2010-02-03 16:00:37', '2017-11-23 08:24:01', 1220241600, 0, 483),
(457, 'Displaying a 2BPP Tile', 4, 8, 707, 976, 'A brief document explaining how 2BPP graphics (Gameboy, other systems) are displayed. It&#039;s really simple, but there seems to not be an easy-to-find document out there.', '[457]Reading 8x8 2bpp tile.txt', 1, '1.0', '', '2010-02-18 07:04:05', '2017-11-23 13:25:12', 1266469200, 0, 1575),
(458, 'Stat Growth', 13, 9, 302, 528, 'FF6 left out natural stat growth in favor of the esper bonus system. This source code gives natural stat growth to all characters, including those evil temporary ones that nobody ever cares about.', '[458]Tweak - Stat growth.7z', 2, 'v1.0b', '', '2010-03-25 00:28:30', '2017-11-23 13:25:32', 1269748800, 0, 588),
(459, 'Metroid Source Code Expanded', 1, 1, 805, 1258, 'This compressed file contains 9 text files that make up the entire source code for the original Metroid game for the NES. These files are an expansion of SnoBro&#039;s Source code he posted a few years ago.  The code has been changed to be assembled with Ophis instead of x816 because of memory issues.  Labels corresponding to address values have been added to every line to make the code easier to follow for beginners interested in understanding the inner workings of a Nintendo game.  The labels also make the code easier to debug if it is  modified.  At this time, the source code is still a work in progress but it is much farther along than the original document.  The title page is completely documented. The intro routine, end routine, password scheme and sound engine are described in detail. About a third of the game engine is detailed and about half of each game area page.', '[459]MetroidSource.rar', 1, '1.0', '', '2010-03-27 17:14:46', '2017-11-23 13:25:49', 1269835200, 0, 12470),
(460, 'Megaman Xtreme Graphics Decompressing', 1, 8, 880, 976, 'A document contain the ASM with comments on how graphics decompression works in Megaman Xtreme.', '[460]megaman xtreme graphics.txt', 3, '1.0', '', '2010-04-01 05:02:42', '2017-11-23 13:26:55', 1285560000, 0, 382),
(461, 'Pharaoh Man AI', 1, 1, 1074, 1261, 'This document explains, line-by-line, a disassembly of Pharaoh Man&#039;s AI in Mega Man 4. It also has a list of RAM locations used by the routine.', '[461]PharaohMan(1).doc', 2, '1.0', '', '2010-04-13 02:43:14', '2017-11-23 13:27:42', 1285560000, 0, 443),
(462, 'GBA &quot;Sappy&quot; sound engine information', 2, 10, 707, 1067, 'This documentation contains info about the &quot;sappy&quot; sound engine that the vast majority of commercial GBA games uses.', '[462]sappy.txt', 2, '1.4', '', '2010-05-24 18:05:02', '2016-03-26 00:41:40', 1458878400, 0, 4607),
(463, 'Power-Up Card Data Doc', 1, 10, 1399, 1264, 'Power-Up Card Data Description, all about Items, Lives, and Switch Data.', '[463]PowerUpCardDoc.txt', 1, '1.0', '', '2010-06-24 08:32:43', '2017-11-23 13:28:06', 1277352000, 0, 829),
(464, 'The Definitive Guide to Exploring File Formats', 15, 24, 704, 1281, 'Computer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big archive file.\r\n\r\nThere are many reasons for storing all your data files in one big archive, some reasons include reducing the number of files on a CD, hiding the data files to stop people hacking the game, and so that all data files can be accessed using a single data stream.\r\n\r\nThis brings us to the focus of the tutorial – how to explore the archives and grab the files from within them. This tutorial will attempt to make it easy for anyone to explore a new format, with the aim of promoting game modifications and enhancements by the community.\r\n\r\nFrom there, we will explain the fundamentals of cracking a file format, including the tools you use, and the patterns to look out for.', '[464]DGTEFF.pdf', 1, '1.0', '', '2010-07-03 02:52:47', '2017-11-24 00:40:52', 1099285200, 0, 617),
(465, 'Thunder Force 3 Hacking Guide', 1, 11, 1061, 1282, 'A very big hacking document about Thunder Force 3, the best shmup of the Genesis.\r\n\r\nDocumentation includes data locations, subroutine locations, compression formats explanation, decompression tool + commented sources, objects&#039; asm code explanation, demos of hacking possibilities, and more.\r\n\r\noostyx (at) gmail (dot) com', '[465]tf3_tonnerre2.rar', 2, 'December 2', '', '2010-07-04 15:45:26', '2017-10-15 04:45:46', 1291266000, 0, 620),
(466, 'Chrono Trigger - Hacking Default Player Names', 1, 9, 268, 1295, 'This is a quick tutorial that shows how to change the default player names. It&#039;s in HTML format with images.', '[466]Chrono Trigger - Hacking Default Player Names.zip', 1, '1.0', '', '2010-07-23 05:20:02', '2017-11-24 00:41:02', 1279857600, 0, 669),
(467, 'SDAT File Format', 15, 23, 707, 1298, 'A description of some of the details in the Nitro composer format, the format used for sound and music in a lot of DS games.', '[467]sdat.html', 2, '4.0', '', '2010-08-23 17:01:26', '2017-11-24 00:41:14', 1182571200, 0, 484),
(468, 'Gamecube DSP', 11, 33, 704, 1299, 'A description of the byte code that the GameCube DSP processor uses.', '[468]GDSP-0.0.4-20050512.zip', 3, '0.0.4', '', '2010-08-23 17:13:25', '2017-11-24 00:41:51', 1115870400, 0, 734),
(469, 'Nintendo DS File Formats', 15, 23, 704, 1300, 'A quick summary of some of the file formats used by DS games.', '[469]nds_formats.htm', 2, '1.0', '', '2010-08-25 11:20:29', '2017-11-24 00:42:04', 1282708800, 0, 2667),
(470, 'Atari 2600 Memory Map', 11, 37, 704, 1324, 'A memory map of the Atari 2600. As you may notice, the memory of the Atari 2600 is very limited.', '[470]2600_mem_map.txt', 2, '1.0', '', '2010-09-08 04:10:23', '2017-11-05 01:48:13', 1283918400, 0, 781),
(471, 'Atari 2600 TIA Map', 12, 37, 704, 1324, 'This chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which are used as A/D converters and for the trigger buttons on the joysticks.  The chip also controls the RDY line of the CPU to initiate horizontal syncronization control.  The chip is NOT a DMA chip.\r\n\r\nWith the description out of the way, this document is a map of this device in the Atari 2600.', '[471]2600_tia_map.txt', 2, '1.0', '', '2010-09-08 04:31:03', '2017-11-05 01:48:48', 1283918400, 0, 398),
(472, 'Atari 2600 TIA Hardware Notes', 12, 37, 704, 1325, 'There are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It&#039;s a long but worthwhile read.', '[472]tia_hw_notes.txt', 3, '1.0', '', '2010-09-08 08:38:16', '2017-11-05 01:48:41', 1046926800, 0, 481),
(473, 'Combat Disassembly', 13, 37, 1435, 1328, 'Disassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h.', '[473]dicombat.zip', 3, '1.0', '', '2010-09-07 02:58:02', '2017-11-01 04:43:51', 1283572800, 0, 371),
(474, 'Atari 2600 Music And Sound Programming Guide', 2, 37, 704, 1318, 'It is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I&#039;ve discovered some tricks to produce some pretty good music.  This document covers most of what I know.', '[474]2600_music_guide.txt', 3, '1.0', '', '2010-09-08 03:41:08', '2017-11-05 01:48:23', 1045630800, 0, 498),
(475, 'Desert Falcon Source', 13, 37, 1438, 1329, 'Original source code to the Atari 2600 game Desert Falcon.', '[475]DesertFalcon.zip', 3, '1.0', '', '2010-09-07 02:35:52', '2017-11-24 08:29:53', 501570000, 0, 319),
(476, 'Red Vs. Blue Disassembly', 13, 37, 1439, 1330, 'Disassembly for the game Red Vs. Blue. Compiled with DASM and vcs.h.', '[476]redvsblue.zip', 3, '1.0', '', '2010-09-08 00:31:11', '2017-11-04 02:53:35', 1283572800, 0, 245),
(477, 'Space War Disassembly', 13, 37, 1440, 1331, 'Disassembly of the game Space War. Compiles with DASM and vcs.h.', '[477]SpaceWar.zip', 3, '1.0', '', '2010-09-08 00:52:27', '2017-11-24 08:30:49', 1283572800, 0, 283),
(478, 'Atari 2600 RIOT Map', 12, 37, 704, 1324, 'This is a memory map of the RIOT chip/device that reads all the console switches excluding power, including joysticks and controllers. It also contains the only RAM in the system and a general purpose timer.', '[478]2600_riot_map.txt', 2, '1.0', '', '2010-09-08 04:22:38', '2017-11-05 01:48:34', 1283918400, 0, 355),
(479, 'Atari 2600 VCS Precise Sound Values and Distortion Breakdown', 2, 37, 704, 1332, 'This document is a description and chart of the various values for notes and distortion of the Atari 2600 sound.', '[479]2600soundchart.txt', 2, '1.0', '', '2010-09-08 03:57:52', '2017-10-20 06:09:40', 859957200, 0, 300),
(480, 'E.T. the Extra-Terrestrial Disassembly', 13, 37, 1441, 1330, 'Disassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile.', '[480]et.zip', 3, '1.0', '', '2010-09-07 03:11:51', '2017-11-04 02:53:16', 1153195200, 0, 418),
(481, 'Freeway Disassembly', 13, 37, 1436, 1331, 'Reverse engineered by Bill Heineman. Made compatible with DASM by Manual Polik.', '[481]freeway.zip', 3, '1.0', '', '2010-09-07 03:19:28', '2017-11-24 08:33:55', 1283572800, 0, 296),
(482, 'Pole Position Source', 13, 37, 1443, 1413, 'Appears to be the original source code for the game Pole Position.', '[482]PolePosition.zip', 3, '1.0', '', '2010-09-08 00:27:50', '2017-11-24 08:34:18', 501224400, 0, 480),
(483, 'Stella Programmer&#039;s Guide', 11, 37, 704, 1333, 'This document appears to be official as it was written in 1979 by Steve Wright. This is a programmer&#039;s guide but is also a very tough read for those not familiar with assembly programming and hardware.', '[483]stella.7z', 3, '1.0', '', '2010-09-08 03:33:23', '2017-10-28 12:37:38', 313045200, 0, 408),
(484, 'Changing Atari VCS Graphics The Easy Way', 4, 37, 704, 1334, 'This is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relevant to hacking the graphics. It&#039;s also much easier since graphics are more easily edited by binary bits.', '[484]vcs_graphics.7z', 1, '1.0', '', '2010-09-08 21:37:12', '2017-11-25 01:17:30', 1283918400, 0, 368),
(485, 'Air Sea Battle', 13, 37, 1444, 1330, 'Possibly compiled using vcs.h in DASM.', '[485]air_sea_battle.zip', 3, '1.0', '', '2010-09-07 00:52:41', '2017-11-04 02:52:19', 1283572800, 0, 616),
(486, 'Indy 500 Disassembly', 13, 37, 1434, 1332, 'Disassembly for the game Indy 500. Use DASM and vcs.h to compile.', '[486]indy_500_pass_01.zip', 3, '1.0', '', '2010-09-07 03:26:59', '2017-10-20 06:09:48', 1252036800, 0, 280),
(487, 'Crack&#039;ed', 13, 37, 1445, 1413, 'Appears to be the original source code to the Atari 2600 game Crack&#039;ed.', '[487]cracked.zip', 3, '1.0', '', '2010-09-07 02:14:28', '2017-11-25 01:19:29', 599634000, 0, 335),
(488, 'Star Wars: The Arcade Game Disassembly', 13, 37, 1446, 1309, 'Disassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.', '[488]StarWarsTAG.zip', 3, '1.0', '', '2010-09-08 01:09:24', '2017-10-01 01:16:14', 1283572800, 0, 385),
(489, 'Programming the Atari 2600', 11, 37, 704, 1335, 'This document is for beginners to learn how to develop games for the Atari 2600. It&#039;s a long read but covers a lot of concepts and doesn&#039;t assume that you know everything about programming on this console.', '[489]Programming the Atari 2600.rar', 2, '1.0', '', '2010-09-08 03:24:18', '2017-11-25 01:20:05', 1136350800, 0, 463),
(490, 'Atari 2600 VCS Sound Frequency and Waveform Guide', 2, 37, 704, 1326, 'This is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.\r\n\r\n* You can view the document [url=http://home.arcor.de/estolberg/texts/freqform.txt]here[/url].', '[490]freqform.txt', 2, '1.01', '', '2010-09-08 04:50:50', '2013-04-14 07:15:49', 959227200, 0, 433),
(491, 'Cart Information', 12, 37, 704, 1336, 'This is a document about cart sizes and bank switching which could be very important to know when hacking some of the larger Atari 2600 games.', '[491]bankswitching.zip', 2, '6.0', '', '2010-09-08 04:43:50', '2017-11-05 11:00:32', 861336000, 0, 308),
(492, 'TIA Color Charts', 2, 37, 704, 1332, 'A TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.', '[492]tiacolor.zip', 1, '1.0', '', '2010-09-08 06:11:57', '2017-10-20 06:10:00', 1283918400, 0, 227),
(493, 'Guide to Cycle Counting on the Atari 2600', 11, 37, 704, 1337, 'You need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.', '[493]cyclecounting.txt', 3, '0.5a', '', '2010-09-08 04:56:41', '2017-11-25 01:20:44', 837576000, 0, 293),
(494, 'How to Disassemble 8K Games with DiStella', 11, 37, 704, 1322, 'This document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.', '[494]distella8k.txt', 2, '1.0', '', '2010-09-08 05:08:31', '2017-10-26 14:04:11', 1013576400, 0, 286),
(495, 'Yars&#039; Revenge Disassembly', 13, 37, 1447, 1330, 'Disassembly for the game Yars&#039; Revenge. Compile with DASM and vcs.h version 105 or greater.', '[495]Yars_Revenge.zip', 3, '1.0', '', '2010-09-08 01:36:05', '2017-11-04 02:54:01', 1283572800, 0, 705),
(496, 'Adventure Disassembly', 13, 37, 1437, 1338, 'Unknown which disassembler was used and which assembler to compile.', '[496]adventure.zip', 3, '1.0', '', '2010-09-07 00:42:06', '2017-11-03 07:08:47', 1283572800, 0, 960),
(497, 'Donkey Kong Disassembly', 13, 37, 1448, 1330, 'Disassembly of the Atari 2600 game Donkey Kong. Compiles with DASM and vcs.h.', '[497]donkeykong.zip', 3, '1.0', '', '2010-09-07 03:02:35', '2017-11-04 02:53:06', 1283572800, 0, 460),
(498, 'Dark Chambers Source', 13, 37, 1449, 1339, 'Appears to be the original source code for Dark Chambers on the Atari 2600. Unknown what this code compiles with.', '[498]DarkChambers.zip', 3, '1.0', '', '2010-09-07 02:31:41', '2017-11-26 02:51:21', 501483600, 0, 325),
(499, 'Crystal Castles Source', 13, 37, 1450, 1413, 'Appears to be the original source code to the Atari 2600 game Crystal Castles.', '[499]crystal.zip', 3, '1.0', '', '2010-09-07 02:24:22', '2017-11-26 02:51:31', 458971200, 0, 385),
(500, 'Night Driver', 13, 37, 1451, 1330, 'Disassembly of the game Night Driver. Compiled with DASM, vcs.h version 105 and greater, and macro.h.', '[500]NightDriver.zip', 3, '1.0', '', '2010-09-08 00:09:22', '2017-11-04 02:53:25', 1283572800, 0, 306),
(501, 'Asteroids Disassembly', 13, 37, 1452, 1322, 'Compile with DASM using vcs.h.', '[501]Asteroids.zip', 3, '0.5', '', '2010-09-07 00:57:40', '2017-10-26 14:04:04', 1283572800, 0, 524),
(502, 'Moonsweeper Source', 13, 37, 1453, 1340, 'Appears to be the original source code for the game Moonsweeper.', '[502]Moonsweeper.zip', 3, '1.0', '', '2010-09-08 00:04:05', '2017-11-03 02:06:08', 1283572800, 0, 208),
(503, 'Montezuma&#039;s Revenge Disassembly', 13, 37, 1454, 1341, 'A disassembly for the game Montezuma&#039;s Revenge. Compiled with DASM and vcs.h.', '[503]Montezuma.zip', 3, '1.0', '', '2010-09-07 23:57:37', '2017-11-26 02:52:05', 1283572800, 0, 422),
(504, 'Cosmic Ark Disassembly', 13, 37, 1455, 1322, 'Compile with DASM and vcs.h.', '[504]CosmicArk.zip', 3, '0.9', '', '2010-09-07 01:32:59', '2017-10-25 11:04:01', 1283572800, 0, 306),
(505, 'Riddle of the Sphinx Disassembly', 13, 37, 1456, 1342, 'Disassembly for the game Riddle of the Sphinx/Dank Tower. This disassembly is for the PAL version of the game. Compiles with DASM and vcs.h.', '[505]riddleofthesphinx-pal.zip', 3, '1.0', '', '2010-09-08 00:35:16', '2017-10-29 05:14:11', 1283572800, 0, 242),
(506, 'Surround Disassembly', 13, 37, 1457, 1330, 'Disassembly for the game Surround. Was originally disassembled and commented by Thomas Jentzsch. Dennis Debro then updated the file in 2004. Compiled with DASM and version 105 or greater vcs.h.', '[506]surround.zip', 3, '1.0', '', '2010-09-08 01:16:38', '2017-11-04 02:53:46', 1283572800, 0, 224),
(507, 'Dragonfire Source', 13, 37, 1458, 1340, 'Appears to be the original source for the Atari 2600 game, Dragonfire.', '[507]dragonfire.zip', 3, '1.0', '', '2010-09-07 03:07:09', '2017-11-01 04:44:21', 1283572800, 0, 236),
(508, 'Berzerk Disassembly', 13, 37, 1459, 1330, 'Compile with DASM using vcs.h version 105 or greater.', '[508]berzerk.zip', 3, '1.0', '', '2010-09-07 01:01:12', '2017-11-04 02:52:56', 1283572800, 0, 460),
(509, 'Outlaw Disassembly', 13, 37, 1460, 1331, 'Disassembly for the Atari 2600 game, Outlaw. Compiles with DASM.', '[509]outlaw.zip', 3, '1.0', '', '2010-09-08 00:17:34', '2017-11-27 00:27:11', 1283572800, 0, 207),
(510, 'Solaris Source', 13, 37, 1461, 1343, 'Appears to be the original source code of the game Solaris.', '[510]solsrc.zip', 3, '1.0', '', '2010-09-08 00:43:13', '2017-11-27 00:27:35', 910587600, 0, 273),
(511, 'Venture Disassembly', 13, 37, 1462, 1331, 'A disassembly for the game Venture. Disassembled by Manuel Polik and Robert Mundschau. Compiles with DASM and vcs.h.', '[511]venture.zip', 3, '1.0', '', '2010-09-08 01:21:45', '2017-11-27 00:27:47', 1283572800, 0, 181),
(512, 'Kaboom! Disassembly', 13, 37, 1463, 1330, 'This is a disassembly of the Atari 2600 game Kaboom!. Compiled with DASM and vcs.h.', '[512]kaboom.zip', 3, '1.0', '', '2010-09-07 23:52:42', '2017-10-10 10:27:14', 1283572800, 0, 349),
(513, 'Jawbreaker Disassembly', 13, 37, 1464, 1330, 'Compile this game with DASM and vcs.h version 105 or higher.', '[513]jaw_breaker.zip', 3, '1.0', '', '2010-09-07 03:40:56', '2017-10-10 10:27:32', 1094270400, 0, 249),
(514, 'Joust Source Code Documented', 13, 37, 1465, 1413, 'Appears to be the original source code to the Atari 2600 game Joust.', '[514]JOUST.zip', 3, '1.0', '', '2010-09-07 23:48:40', '2017-10-10 10:27:02', 598251600, 0, 463),
(515, 'Superman Disassembly', 13, 37, 1466, 1330, 'Disassembly for the game Superman. Compiled with DASM and vcs.h.', '[515]Superman.zip', 3, '1.0', '', '2010-09-08 01:12:42', '2017-10-11 05:43:55', 1283572800, 0, 293),
(516, 'Space Jockey Disassembly', 13, 37, 1467, 1330, 'Disassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.', '[516]space_jockey.zip', 3, '1.0', '', '2010-09-08 00:47:12', '2017-10-11 05:44:23', 1283572800, 0, 262),
(517, 'Starmaster Disassembly', 13, 37, 1468, 1322, 'Disassembly of the game Starmaster. Use DASM and vcs.h to compile.', '[517]Starmaster.zip', 3, '0.9', '', '2010-09-08 00:56:10', '2017-10-11 23:35:59', 1283572800, 0, 244),
(518, 'River Raid Disassembly', 13, 37, 1469, 1322, 'This is a disassembly of River Raid. Use DASM and vcs.h to compile.', '[518]RiverRaid.zip', 3, '1.0', '', '2010-09-08 00:37:53', '2017-10-11 05:44:40', 1283572800, 0, 556),
(519, 'N64 Documentation Kit', 11, 27, 704, 1413, 'This documentation kit has an introductory section and a N64 functions reference manual. This kit is more geared towards experienced C programmers.', '[519]N64 Official Documentation.7z', 3, '1.0', '', '2010-09-08 19:13:10', '2017-10-12 13:31:51', 1283918400, 0, 1412),
(520, 'MOS MCS 6500 Microcomputer Family Programming Manual', 11, 25, 704, 1413, 'The MOS MCS 6500 Microcomputer Family Programming Manual is part of the KIM-1 hardware development kit. This document applies to all the 65xx CPUs with slight variations, such as the 6502 in the NES, 6510 in the C-64, 6507 in the Atari 2600, the list goes on.', '[520]KIM-1 Programming Manual.7z', 2, '1.0', '', '2010-09-08 16:23:12', '2017-10-14 02:48:07', 189320400, 0, 530),
(521, 'Pitfall! Disassembly', 13, 37, 1442, 1322, 'Disassembly of the game Pitfall!. Use DASM and vcs.h to compile.', '[521]pitfall.zip', 3, '1.0', '', '2010-09-08 00:21:59', '2017-10-11 05:45:19', 1283572800, 0, 621),
(522, 'Pokemon Red/Blue Pokedex Data Structure', 2, 8, 1338, 1349, 'A simple doc on how info displayed in a pokedex page are stored.', '[522]RB Pokedex data structure.txt', 1, '1.0', '', '2010-09-15 11:38:57', '2017-11-01 04:43:18', 1284523200, 0, 1222),
(523, 'Mega Man Disassembly', 1, 1, 774, 1354, 'A disassembly of Mega Man. Banks 5,6, and 7 are included. This includes the main logic but no sound, music or graphics.', '[523]maincode.txt', 3, '1.0', '', '2010-09-19 15:12:13', '2017-10-15 04:46:31', 1284868800, 0, 1038),
(524, 'Mega Man Sound Disassembly', 1, 1, 774, 1354, 'Reassembleable commented music/sound disassembly of Mega Man 1. Everything lies in bank 4. \r\n\r\nThis file can be assembled into IPS or O65 using [url=http://bisqwit.iki.fi/source/nescom.html]Nescom[/url] and then reinserted into the ROM with a tool of choice.\r\n\r\nNote: Mega Man 2 has almost the same code.', '[524]mmmusic2.txt', 3, '1.0', '', '2010-09-19 15:20:21', '2017-11-06 07:39:22', 1285560000, 0, 662),
(525, 'Mega Man II Sound Disassembly', 1, 1, 795, 1354, 'Reassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C).\r\n\r\nThis file can be assembled into IPS or O65 using [url=http://bisqwit.iki.fi/source/nescom.html]Nescom[/url] and then reinserted into the ROM with a tool of choice.\r\n\r\nNote: It&#039;s almost identical to that of Mega Man 1. There are 12 bytes of optimizations.', '[525]mm2music.txt', 3, '1.0', '', '2010-09-19 15:25:01', '2017-10-15 04:46:41', 1285560000, 0, 904),
(526, 'Megaman - The Wily Wars hacking notes', 1, 11, 1266, 494, 'Contains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.', '[526]mmww.zip', 1, '1.0', '', '2010-10-08 04:55:27', '2017-04-02 12:26:13', 1277265600, 0, 666),
(528, 'Castlevania: Symphony of the Night - Zone File Technical Documentation', 15, 17, 1070, 1392, 'This document is meant to be a centralized place containing all known information about the SotN map files&#039; format.\r\n\r\nEverything from graphics to tiles and entity placement is covered here.', '[528]Zone files layout.txt', 3, '1.0', '', '2010-12-26 20:28:54', '2017-10-15 04:47:01', 1293339600, 0, 2512),
(529, 'James Pond 3 Hacking Notes', 1, 11, 1500, 1065, 'These are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There&#039;s even a few tidbits about the Amiga version.', '[529]James Pond 3 hacking notes.txt', 1, '1.0', '', '2011-01-07 08:19:07', '2017-10-16 02:07:07', 1276833600, 0, 303),
(530, 'DOOM 32X Hacking Notes', 1, 31, 1368, 1065, 'These are notes I collected during the period of time I was hacking DOOM. They&#039;re sort of sloppy because I&#039;m a sloppy note taker. That said, I think most seasoned hackers will be able to understand most everything written.', '[530]doom32x_notes.txt', 3, '1.0', '', '2011-01-07 06:11:32', '2017-10-16 02:07:16', 1294376400, 0, 487),
(531, 'GB Hardware Information', 12, 8, 704, 393, 'This is a comprehensive document on the hardware details for the Gameboy. The following information is mostly based on a document by Pan of Anthrox, Jeff Frohwein&#039;s, Pascal Felber&#039;s, and my own findings.', '[531]Software.html', 2, '1.0', '', '2011-01-08 04:07:11', '2017-11-06 07:39:45', 1294376400, 0, 827),
(533, 'Sonic Advance 3 Attack Notes', 2, 10, 1502, 1398, 'A simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.', '[533]Sonic advance three value hacking guide.doc', 1, '1.0', '', '2011-01-19 13:17:32', '2017-10-21 02:14:52', 1295413200, 0, 480),
(534, 'Converting SNES pointers to 24-bit', 11, 9, 704, 76, 'This is a document to explain how to convert SNES 2-byte pointer tables (&quot;absolute addressing&quot;) to 3-byte pointer tables (&quot;long addressing&quot;).', '[534]snes-long-pointers.txt', 2, '1.0', '', '2011-01-24 18:44:37', '2017-11-06 07:40:16', 1295845200, 0, 779),
(535, 'Otaku No PC Engine Cribsheet', 11, 4, 704, 669, 'Page 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)', '[535]Otaku_no_PCE.rar', 3, '1.0.3', '', '2011-02-04 05:45:31', '2017-10-12 13:32:02', 1296709200, 0, 595),
(537, 'Buu&#039;s Fury Hacking', 1, 10, 1510, 1402, 'Contains a couple of useful hacking documents for Dragon Ball Z - Buu&#039;s Fury GBA game.', '[537]Hacking.zip', 1, '1.0', '', '2011-02-05 19:54:59', '2017-10-16 13:36:49', 1296882000, 0, 8539),
(538, 'Lufia &amp; The Fortress of Doom SRAM Guide', 1, 9, 861, 1409, 'This is a guide to the SRAM locations for Lufia &amp; The Fortress of Doom, as well as some extra information on how to decipher what Item and Magic Spell a certain hex value means -- as well as a brief explanation on binary and hexadecimal numbers.', '[538]lufiaSRAMdata.txt', 2, '1.0', '', '2011-02-20 04:00:04', '2017-10-16 13:37:01', 1293858000, 0, 380);
INSERT INTO `Documents` (`dockey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `created`, `lastmod`, `reldate`, `nofile`, `downloads`) VALUES
(539, 'FF6 Event Dump', 11, 9, 302, 908, 'The event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster&#039;s FF3Edit utility and is a must have for people trying to go beyond using utilities and into code hacking.\r\n\r\nMore descriptive parts of this code can be found at [url=http://www.angelfire.com/al2/imzogelmo/patches.html]Izmogelmo&#039;s site[/url].', '[539]eventdump.rar', 2, '1.0', '', '2011-03-05 15:32:25', '2017-10-12 13:32:18', 1298782800, 0, 940),
(540, 'Donkey Kong Disassembly', 11, 1, 1083, 1426, 'Partial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5.', '[540]DK Disassembly v05.rar', 3, '0.5', '', '2011-04-03 00:28:43', '2017-10-14 02:47:59', 1332734400, 0, 1529),
(541, 'PAC File format', 15, 23, 704, 1428, 'PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files!', '[541]pac format.txt', 2, '1.0', '', '2011-04-05 15:30:59', '2017-10-16 13:37:22', 1301976000, 0, 532),
(542, 'GBATEK', 12, 23, 704, 608, 'The definitive guide to all things about the both GBA and DS hardware and then some.', '[542]gbatek.htm', 3, '1.0', '', '2011-04-08 16:59:22', '2017-10-16 13:37:49', 1167627600, 0, 1091),
(543, 'NitroFS in a nutshell', 15, 23, 704, 1428, 'A short guide in my own words about the format of the filesystem that all DS games have available.', '[543]Nitro FS in a nutshell cleaded version.txt', 2, '1.1', '', '2011-04-08 16:54:44', '2017-10-16 13:37:30', 1302235200, 0, 849),
(544, 'Game Boy Programming Manual v1.0', 12, 8, 704, 1413, 'Official Game Boy/Game Boy Color hardware information source, compiled in 1999. Includes 298 pages.', '[544]GameBoyProgrammingManual.pdf', 3, '1.0', '', '2011-04-25 21:47:12', '2017-10-16 13:38:02', 942123600, 0, 7106),
(545, 'Crystalis Monster Data', 1, 1, 740, 1448, 'Some information about the game&#039;s monster data.', '[545]Crystalis Monster Data 1.0.zip', 1, '1.0', '', '2011-05-19 13:35:55', '2017-10-24 03:44:09', 1305777600, 0, 436),
(546, 'Crystalis Shop Prices Data', 1, 1, 740, 1448, 'Some information about the game&#039;s shop prices', '[546]Crystalis Shop Prices 1.0.txt', 1, '1.0', '', '2011-05-19 13:37:45', '2017-10-24 03:43:59', 1305777600, 0, 339),
(547, 'Archive formats in Gyakuten Kenji 2', 15, 23, 1535, 1428, 'This text describes the two custom archive file formats that are used by the game &quot;Gyakuten Kenji 2&quot; by Capcom.', '[547]Archive_formats_in_Gyakuten_Kenji_2.txt', 2, '1.0', '', '2011-06-07 18:26:42', '2017-11-04 02:54:20', 1307419200, 0, 752),
(548, 'Kaeru no Tame ni Kane wa Naru Technical Notes', 1, 8, 1551, 1461, 'This document contains the technical notes used to create a translation patch for Kaeru no Tame ni Kane wa Naru.  It describes only those offsets pertaining to the game&#039;s dialog, but could be used as a starting point for fully documenting the game.', '[548]Kaeru no Tame ni Kane wa Naru Technical Notes.rtf', 3, '1.0', '', '2011-06-27 04:11:04', '2017-11-01 04:43:44', 1309147200, 0, 527),
(549, 'Memory Address List', 1, 8, 1421, 1462, 'An extensive list of memory addresses in the Gameboy game Legend of Zelda: Oracle of Ages.', '[549]Memory Addresses.txt', 1, '1.0', '', '2011-07-05 20:50:06', '2017-11-08 14:02:53', 1309838400, 0, 717),
(552, 'Color Dreams Lockout Chip Stunner', 13, 1, 704, 1513, 'This is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games.\r\n\r\nThis circuit sends a positive or negative charge into the lockout chip, which stuns and disables it from reseting the NES console.\r\n\r\nThis code would be useful to those with Color Dreams source code packages and those trying to hack their games, because some portion of the code is designed to defeat the lockout chip.', '[552]CDLockoutStunner.zip', 3, '1.0', '', '2011-08-27 18:09:10', '2017-10-20 11:14:54', 922942800, 0, 607),
(553, 'Crystal Mines Source Code', 13, 1, 1586, 1512, 'Crystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer author is Ken Beckett.\r\n\r\nThere is a license in this game that states that anyone may have the source code for personal use and may use the code as they see fit. However, the name of the game, levels, graphics and sound is not open source. For more details, read the license.', '[553]CrystalMines.zip', 3, '1.0', '', '2011-08-27 18:17:28', '2017-11-08 14:03:33', 633675600, 0, 756),
(554, 'Freefall Source Code', 13, 1, 1587, 1510, 'Freefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color Dream source code packages.', '[554]Freefall.zip', 3, '1.0', '', '2011-08-27 18:42:06', '2017-11-01 04:44:13', 1045544400, 0, 517),
(557, 'Hero Quest Source Code', 13, 1, 1590, 1511, 'This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.\r\n\r\nThis source code won&#039;t be easily assembled and requires a very old development kit called PDS. Other options include manually converting the code to another public domain 6502 assembler or writing a custom assembler for the code.', '[557]HeroQuestNESSourceCode.zip', 3, '1.0', '', '2011-08-27 19:06:25', '2017-11-09 07:12:45', 688104000, 0, 621),
(558, 'John Smith (James Bond Jr. Prototype) Source Code', 13, 1, 1591, 1511, 'John Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr.\r\n\r\nThis is the entire source code package donated by Chris Shrigley, founder of Eurocom.\r\n\r\nThis source code package requires the old PDS development hardware and software. Other options include manually converting to public domain assemblers or writing a custom assembler for the game.', '[558]JohnSmithNESSourceCode.zip', 3, '1.0', '', '2011-08-27 19:17:06', '2017-11-07 02:24:26', 714888000, 0, 606),
(559, 'Magician Source Code', 13, 1, 1592, 1511, 'Magician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley.\r\n\r\nThis package requires the PDS software and hardware development kit to assemble. Other options include manually converting the code to public domain assemblers or writing a custom assembler for this game.', '[559]MAGICIANSourceCode.zip', 1, '1.0', '', '2011-08-27 19:25:47', '2017-11-07 02:24:17', 633934800, 0, 521),
(560, 'OneBus Clone Unit Source Code', 13, 1, 704, 1413, 'OneBus or VT02/03 is a clone unit designed to play Famicom and NES games. There is a great deal of information within this package, including applications, datasheets, memory maps and register documentation about this clone unit. Extremely useful if you are hacking any games that are meant to be played on the OneBus unit. Most of the games are fully compatible with the standard NES/Famicom with the exception of the games that use 4BPP graphics and the dual APU.\r\n\r\nIt is also possible to program a game for this particular clone unit with the information therein.', '[560]OneBus.rar', 3, '1.0', '', '2011-08-27 19:36:18', '2017-10-19 11:24:20', 1300766400, 0, 1869),
(561, 'Secret Scout in the Temple of Demise Source Code', 13, 1, 1593, 1510, 'Secret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated by him to public domain.\r\n\r\nMost of the tools that you need should be in the package should you wish to assemble.', '[561]SecretScoutSourceCode.zip', 3, '1.0', '', '2011-08-27 19:44:20', '2017-11-01 04:44:02', 1055044800, 0, 398),
(563, 'Color Dreams NES Programming Manual', 11, 1, 704, 1513, 'This is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed their games.', '[563]CDNESPM.zip', 2, '1.0', '', '2011-08-28 04:01:59', '2017-10-20 11:14:48', 634280400, 0, 1269),
(564, 'Electronix Corp NES Schematic', 12, 1, 704, 1413, 'This is a schematic of the Nintendo Entertainment System, of the chips and circuit board inside as well as the controllers. This is not an official Nintendo schematic document. It was drawn by Electronix Corp.', '[564]ELCNESS.zip', 3, '1.0', '', '2011-08-28 04:08:29', '2017-10-19 11:25:16', 1310443200, 0, 1403),
(565, 'PDS 6502 Programming Manual', 11, 25, 704, 1413, 'PDS or Programmer Development Systems is the name of a hardware and software development kit by a company of the same name. Both the software and the hardware including a PC, PCB and custom software work together as one and won&#039;t function without the other. Although, source code still exists that was programmed to be assembled with the PDS. It supports many different base CPUs, such as 6502, Zilog Z-80, etc. Although, this particular document pertains to the 6502 CPU programming.\r\n\r\nThis document contains enough information to understand many stray pieces of source code and to possibly convert these pieces of source code to another public domain assembler or to design a custom assembler yourself based on PDS.', '[565]PDS6502AM.zip', 2, '1.0', '', '2011-08-28 04:17:22', '2017-10-12 13:32:35', 1297486800, 0, 538),
(566, 'Alien 3 Music Source Code', 11, 1, 1171, 1508, 'This is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain assembler. The changes required would be minimal since the code doesn&#039;t rely too much on proprietary syntax and macros.', '[566]Alien3musiccode.zip', 3, '1.0', '', '2011-08-28 04:40:22', '2017-10-12 13:32:46', 1281240000, 0, 1070),
(567, 'Beauty and the Beast Music Source Code', 13, 1, 1594, 1508, 'This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The original assembler was lost long ago.', '[567]BBPALmusiccode.zip', 3, '1.0', '', '2011-08-28 04:50:45', '2017-11-05 01:49:22', 1275192000, 0, 438),
(568, 'Robocop 3 Music Source Code', 13, 1, 1595, 1508, 'Jeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn&#039;t require too much modification to convert to another assembler as the original assembler was lost.', '[568]ROBOCOP3MusicCode.zip', 3, '1.0', '', '2011-08-28 05:19:55', '2017-11-09 12:44:36', 728715600, 0, 394),
(569, 'Overlord Music Source Code', 13, 1, 1173, 1508, 'This music code for the game Overlord was donated by Jeroen Tel, the musician and audio programmer for the game. This code has some proprietary macros but shouldn&#039;t be too difficult to convert to modern public domain assemblers. The assembler was lost long ago. This code is for the PAL version.', '[569]OVERLORDMusicCode.zip', 3, '1.0', '', '2011-08-28 05:09:26', '2017-11-09 12:45:03', 728715600, 0, 351),
(570, 'Bram Stoker&#039;s Dracula Music Source Code', 13, 1, 1596, 1508, 'Jereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was lost long ago.', '[570]BSDraculaMusicCode.zip', 3, '1.0', '', '2011-08-28 05:01:58', '2017-11-05 10:59:28', 1283572800, 0, 409),
(571, 'Technocop Music Source Code', 13, 1, 1597, 1508, 'Technocop is a unreleased game. This code was donated by Jeroen Tel, the musician and audio programmer for the game. The code requires minimal changes to be converted to a modern public domain 6502 assembler. As the original assembler was lost long ago.', '[571]TechnocopMusicSourceCode.zip', 3, '1.0', '', '2011-08-28 05:34:01', '2017-11-09 12:46:25', 728715600, 0, 310),
(572, 'Everynes - Nocash NES specs', 12, 1, 704, 608, 'This is a very detailed NES/Famicom/FDS hardware specification document by the author of No$NES emulator. Anything from general operation to the many mapper controller specification, this document about has it all.', '[572]everynes.txt', 2, '1.0', '', '2011-08-30 19:57:16', '2017-11-10 08:21:18', 1072933200, 0, 615),
(573, 'NES Music Ripping Guide', 2, 1, 704, 21, 'This is a document that shows some of the very basics of NSF ripping from NES/Famicom ROMs. It has an older version of the NSF spec and source code to make a NES ROM out of a NSF so that it can be played on a real NES or a emulator. It also shows how to move DPCM sample data.', '[573]nsfr.txt', 2, '1.0', '', '2011-08-30 23:23:39', '2017-11-10 08:32:14', 959659200, 0, 2942),
(574, 'NES Music Format Specification', 15, 1, 704, 1336, 'This is the official NSF file specification for audio extraction out of a NES/Famicom/Famicom Disk System game.', '[574]nsfspec.txt', 2, '1.61', '', '2011-08-30 23:38:10', '2017-11-11 06:02:21', 962078400, 0, 503),
(575, 'Final Fantasy 1 Music Driver Disassembly', 13, 1, 561, 353, 'This is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6.', '[575]FF1MusicDriver.zip', 3, '1.0', '', '2011-08-31 00:05:06', '2017-11-11 06:02:31', 1282104000, 0, 665),
(576, 'Famicom Disk System Technical Reference', 12, 7, 704, 891, 'This is a Famicom Disk System technical reference document and there is also a BIOS disassembly included.', '[576]FDStechnicalreference.txt', 3, '1.0', '', '2011-09-01 04:38:47', '2017-11-11 06:02:57', 1082692800, 0, 586),
(577, 'FDS Sound', 12, 7, 704, 403, 'This document is a reference to Famicom Disk System expansion audio.', '[577]FDS_sound.txt', 2, '1.0', '', '2011-09-01 04:43:18', '2017-11-11 06:03:06', 1089777600, 0, 287),
(578, 'FDS Loader Documentation', 12, 7, 704, 891, 'This package has detailed information on how to create your own FDS loader modifications to your FDS and has the software included. The disk loading functions are emulated through the software.\r\n\r\n\r\nThis archive is extremely useful to make your own loader to test FDS game hacks and upload demos.', '[578]fdsloadr.zip', 3, '1.0', '', '2011-09-01 04:53:09', '2017-11-11 06:03:12', 1037854800, 0, 586),
(579, 'Jack Nicklaus Golf Music Source Code', 13, 1, 1599, 1509, 'This is the music source code donated by music composer and programmer, Barry Leitch. This source code package was written for the assembler development kit, PDS. The assembler is part of the development kit that only works with the software and hardware. Both have been lost long ago. Therefore, a conversion or custom assembler must be designed.', '[579]JackNicklausGolf.zip', 3, '1.0', '', '2011-09-01 18:57:11', '2017-11-03 11:26:17', 1281153600, 0, 303),
(580, 'Nijuu Music Source Code', 13, 1, 704, 1504, 'Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career.', '[580]nijuu01b.zip', 3, '0.01b', '', '2011-09-01 19:05:35', '2017-11-12 02:54:30', 1258520400, 0, 344),
(582, 'Super Cars Music Source Code', 13, 1, 1600, 1509, 'This music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to be written.', '[582]SuperCars.zip', 3, '1.0', '', '2011-09-02 16:50:07', '2017-11-03 11:26:25', 1281153600, 0, 270),
(584, 'Wheel of Fortune Starring Vanna White Music Source Code', 13, 1, 1602, 1509, 'This music source code was donated by Barry Leitch, who is the audio composer and programmer for the game. This source code package is assembled by the PDS development kit and requires a conversion to public domain assemblers or a custom written assembler to handle the code.', '[584]WheelofFortuneFeaturingVannaWhite.zip', 3, '1.0', '', '2011-09-02 17:04:30', '2017-11-03 11:26:45', 1281153600, 0, 283),
(585, 'Air Fortress Embedded Source Code', 13, 1, 1603, 3433, 'Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file.', '[585]air_fortress_NES_unassembled_source.zip', 2, 'LC 3.0', '', '2011-09-02 17:20:02', '2015-10-23 09:34:32', 1236056400, 0, 935),
(586, 'Faxanadu Disassembly', 13, 1, 842, 526, 'This is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.', '[586]faxdump.rar', 3, '1.0', '', '2011-09-02 17:36:18', '2017-10-29 05:14:21', 1119844800, 0, 616),
(587, 'Space Funky B.O.B. Source Code', 13, 9, 1604, 1413, 'This is the source code to the SNES game Space Funky B.O.B. There are a limited amount of tools in this package. There is one called ICE that could be a assembler as well as having a few debugging options. This ICE hardware that goes with this application uses a W65C816.\r\n\r\nIt&#039;s possible that this source code needs a conversion to modern public domain tools.', '[587]Space Funky BOB_Source_Code.7z', 3, '1.0', '', '2011-09-03 16:01:26', '2017-10-19 11:30:48', 1220328000, 0, 991),
(588, 'American Gladiators Music Source Code', 13, 9, 1605, 1509, 'This source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern public domain tools.', '[588]American Gladiators.zip', 3, '1.0', '', '2011-09-03 16:12:54', '2017-11-03 11:26:07', 1281153600, 0, 649),
(589, 'Top Gear Music Source Code', 13, 9, 1606, 1509, 'This music source code was donated by Barry Leitch who was the music composer and audio programmer for the game. This package of source code is assembled by SNES Sound Development Software. Some of the files are missing including the main assembler application. Thus, a conversion to public domain assemblers may be required.', '[589]Top Racer(Top Gear).zip', 3, '1.0', '', '2011-09-03 16:22:49', '2017-11-03 11:26:36', 1281153600, 0, 682),
(590, 'Pocahontas Music Source Code', 13, 9, 1607, 1508, 'This source code was donated by Jeroen Tel, the composer and audio programmer for the game. Unfortunately, most of the tools are missing in this package. Some tools may need to be written to use the code.', '[590]Pocahontas.rar', 3, '1.0', '', '2011-09-03 16:47:34', '2017-11-11 10:24:09', 822718800, 0, 380),
(591, 'NBA Hangtime Music Source Code', 13, 9, 1608, 1508, 'This source code was donated by Jeroen Tel, audio programmer and composer for the game.\r\n\r\nThis source code includes tools that are used by Chip Level Designs Music Cart. It&#039;s a SNES music cart that plugs into a SNES and has a parallel port and a cable goes to a development PC. The software does not properly function without the music cart.', '[591]snes_NBA_Hangtime.rar', 3, '1.0', '', '2011-09-03 17:10:45', '2017-11-12 02:55:15', 830836800, 0, 504),
(592, 'Winter Gold Music Source Code', 13, 9, 1609, 1508, 'This source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble.', '[592]Winter_Gold_workfiles.rar', 3, '1.0', '', '2011-09-03 17:17:36', '2017-11-12 02:55:33', 817102800, 0, 424),
(593, 'Cliffhanger', 13, 11, 1610, 1511, 'This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.', '[593]CliffhangerSegaGenesis.zip', 3, '1.0', '', '2011-09-05 20:46:04', '2017-11-12 04:34:47', 751521600, 0, 683),
(594, 'Mr. Nutz 2 Source Code', 13, 11, 1611, 1413, 'This is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.', '[594]MD_Mr_Nutz_2__source_code_.zip', 3, '1.0', '', '2011-09-05 20:58:27', '2017-11-12 04:35:18', 769060800, 0, 1171),
(595, 'EX-Mutants Source Code', 13, 11, 1612, 1511, 'This is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.', '[595]XMutantsSegaGenesis.zip', 3, '1.0', '', '2011-09-05 21:03:53', '2017-11-12 04:35:51', 735278400, 0, 462),
(599, 'The A-Team Music Source Code', 13, 22, 1629, 1508, 'This is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game.', '[599]A-Team.zip', 3, '1.0', '', '2011-09-06 08:51:06', '2017-11-12 14:14:07', 721285200, 0, 271),
(600, 'Bram Stoker&#039;s Dracula Music Source Code', 13, 22, 1615, 1508, 'This source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago.', '[600]Bram Stokers Dracula.zip', 3, '1.0', '', '2011-09-06 08:55:45', '2017-11-05 10:59:38', 721285200, 0, 342),
(601, 'California Games 2 Music Source Code', 13, 22, 1616, 1508, 'This source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.', '[601]California Games 2.zip', 3, '1.0', '', '2011-09-06 09:00:05', '2017-11-05 11:00:13', 721976400, 0, 310),
(602, 'Lethal Weapon 3 Music Source Code', 13, 22, 1617, 1508, 'This is the source code to the unreleased game, Lethal Weapon 3. Jereon Tel, the audio composer and programmer for the game donated this code. The assembler and tools were lost long ago. Which was a PDS development system.', '[602]Lethal Weapon 3.zip', 3, '1.0', '', '2011-09-06 09:12:02', '2017-11-12 14:18:31', 721285200, 0, 266),
(603, 'The Flash Music Source Code', 13, 22, 1618, 1508, 'This music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system.', '[603]The Flash.zip', 3, '1.0', '', '2011-09-06 09:15:58', '2017-11-12 14:18:47', 724741200, 0, 264),
(604, 'Barbie Super Model Source Code', 13, 12, 1619, 1413, 'This is the source code to the unreleased game, Barbie Super Model. There are some tools to assist you in assembling the game.', '[604]BarbieSuperModel.zip', 3, '1.0', '', '2011-09-06 09:28:02', '2017-11-05 01:48:58', 774244800, 0, 528),
(605, 'Columns', 13, 12, 1620, 1413, 'This is the source code to the game, Columns. There are no tools to assemble this game or work on the other files.', '[605]Columns-GG-source.zip', 3, '1.0', '', '2011-09-06 09:32:56', '2017-10-20 00:55:40', 662274000, 0, 561),
(606, 'Bram Stoker&#039;s Dracula Music Source Code', 13, 8, 1621, 1508, 'This is the source code to Bram Stoker&#039;s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago.', '[606]Bram Stoker\'s Dracula_gameboy.zip', 3, '1.0', '', '2011-09-06 18:19:08', '2017-11-05 10:59:48', 1289624400, 0, 480),
(607, 'Crimson Music Source Code', 13, 8, 1622, 1508, 'This source code is for the unreleased game, Crimson. The code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.', '[607]Crimson.zip', 3, '1.0', '', '2011-09-06 18:23:14', '2017-11-13 00:59:42', 1289624400, 0, 370),
(608, 'Hard Truck Music Source Code', 13, 8, 1623, 1508, 'This is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.', '[608]Hardtruck.zip', 3, '1.0', '', '2011-09-06 18:27:35', '2017-11-13 01:00:49', 1289624400, 0, 305),
(609, 'Jet Force Gemini Music Source Code', 13, 8, 1624, 1508, 'This is the music source code to the canceled game, Jet Force Gemini. The composer and audio programmer, Jeroen Tel donated the code. The assembler was lost long ago.', '[609]Jet Force Gemini.zip', 3, '1.0', '', '2011-09-06 18:32:56', '2017-11-13 01:00:57', 1289624400, 0, 397),
(610, 'Katharsis', 13, 8, 1625, 1508, 'This is the unreleased music source code to the game, Katharsis. This code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.', '[610]Katharsis.zip', 3, '1.0', '', '2011-09-06 18:51:52', '2017-11-13 01:03:20', 1289624400, 0, 323),
(611, 'Rhino Rumble Music Source Code', 13, 8, 1626, 1508, 'This is the music source code to the game, Rhino Rumble. The source code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.', '[611]Rhino Rumble.zip', 3, '1.0', '', '2011-09-06 18:56:43', '2017-11-13 01:03:34', 1289624400, 0, 285),
(612, 'Warlocked Music Source Code', 13, 8, 1627, 1508, 'This is the music source code to the game Warlocked. This code was donated by the composer and audio programmer of the game, Jeroen Tel. The assembler was lost long ago.', '[612]Warlocked.zip', 3, '1.0', '', '2011-09-06 19:01:19', '2017-11-15 07:58:56', 1289624400, 0, 357),
(613, 'Super Mario Bros. 2 FDS Disassembly', 13, 7, 963, 522, 'This is a disassembly of the FDS game, Super Mario Bros. 2. There are a lot of custom tools to help finish the project. There are no original files from the game. You must supply those in order for a assembled game to function.', '[613]smb2_fds_disassembly.zip', 3, '1.0', '', '2011-09-06 19:21:23', '2017-11-15 07:59:39', 1190347200, 0, 1571),
(614, 'Programming the Z80', 11, 25, 704, 1514, 'Programming the Z80 is a very complete book for learning the basics of how to program systems that use the microprocessor Zilog 80. This book covers the basics, starting from various number systems, including hexadecimal and binary. Also covering flow charting, Z80 instruction set and more.', '[614]programming_the_z80_3rd_edition_600dpi.rar', 2, '3.0', '', '2011-09-09 15:58:20', '2017-10-14 02:49:06', 347173200, 0, 832),
(615, 'Programming the 6502', 11, 25, 704, 1514, 'This is a 408 page book that teaches you how to program on systems that use a 6502 microprocessor. Many basic concepts will be explained, starting with number systems, computer math and then on to flow charting. Many technical aspects will be explained, such as operation codes, addressing modes, flags and much more.', '[615]Programming_the_6502.7z', 2, '4.0', '', '2011-09-09 16:10:24', '2017-10-14 02:49:20', 410245200, 0, 2729),
(616, 'Programming the 65816', 11, 25, 704, 1515, 'This is a book that teaches you how to assembly program on the 65816 microprocessor. It teaches you many things, starting from number systems, boolean math. Including the technical details about the 65816 microprocessor.', '[616]Programming_the_65816.7z', 2, '1.0', '', '2011-09-09 16:42:55', '2017-10-14 02:49:29', 504939600, 0, 782),
(617, 'Galaxian (NES) Disassembly', 13, 1, 1630, 1516, 'Galaxian&#039;s FamiCom port has the unique property of being the smallest NES/FC game of all, at 16KiB. (The original arcade version was 12KiB). When frantik released his disasm6, the smallest game of all felt like an obvious test.\r\n\r\nHundreds of hours later...\r\n\r\nAlmost all numeric constants in the source code have been replaced with symbols that explain what they meant. Assembles cleanly with XA65 v2.3.5 (what&#039;s in debian and ubuntu), but you&#039;d still need to add the chr and header.', '[617]galaxian-disassembly.zip', 3, '1.0', '', '2011-09-14 04:36:59', '2017-11-15 14:05:51', 1315886400, 0, 1796),
(618, 'BIOS OS and Asteroids Source Code', 13, 43, 704, 1413, 'This is the source code to the Atari 7800 BIOS and code for the game Asteroids as one package. This archive does not have any tools or assemblers.', '[618]BASE78.zip', 3, '1.0', '', '2011-09-26 13:51:47', '2017-10-20 00:56:11', 602139600, 0, 518),
(619, 'Centipede Source Code', 13, 43, 1634, 1413, 'This is the source code to the Atari 7800 game, Centipede. No tools or assemblers come with this archive.', '[619]CENTIPED.zip', 3, '1.0', '', '2011-09-26 22:56:11', '2017-10-20 00:56:19', 598942800, 0, 911),
(620, 'Commando Source Code', 13, 43, 1635, 1413, 'This is the source code to the Atari 7800 game, Commando. This archive comes with some Atari ST development tools. Source: www.atarimuseum.com', '[620]COMMANDO.zip', 3, '1.0', '', '2011-09-26 23:05:26', '2017-10-20 00:56:37', 1244433600, 0, 564),
(621, 'Crossbow', 13, 43, 1636, 1413, 'This is the source code to the Atari 7800 game, Crossbow. This archive does not have an assembler or any tools.', '[621]CROSSBOW.zip', 3, '1.0', '', '2011-09-27 05:01:28', '2017-10-20 00:56:50', 588139200, 0, 360),
(622, 'Romance of Forgotten Kingdom Staff Roll Image File Format', 15, 20, 1640, 771, 'A brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom.\r\n\r\nIncludes a 010 Editor binary template to parse image files.', '[622]RomanceFogottenKingdom.zip', 2, '1.0', '', '2011-10-09 15:33:50', '2017-10-27 11:18:11', 1318132800, 0, 265),
(623, 'Gameboy Z80 Instruction Set', 11, 8, 704, 1544, 'This is a list of the Gameboy Z80 instruction set.', '[623]Instr.txt', 2, '1.0', '', '2011-11-25 02:42:37', '2017-11-16 00:31:17', 890974800, 0, 1518),
(624, 'Super Gameboy Tech Doc', 11, 8, 704, 754, 'This is a document dealing with various technical details concerning the SGB.', '[624]Sgb.txt', 3, '1.0', '', '2011-11-25 02:43:34', '2017-11-16 00:31:39', 887518800, 0, 780),
(625, 'Lz_comp2', 13, 25, 704, 1563, 'A very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZHUF, and LZSS).\r\n\r\nApparently the code in these utilities was used quite widely in Japan. If you come across what appears to be some kind of LZ/LZSS/etc. compressed data from old early 1990s Japanese-developed games, there&#039;s a good chance the code in one of the utilities is exactly what you need, with only minimal changes to the source code required.', '[625]lz_comp2.zip', 3, '2.0', '', '2011-12-29 03:38:45', '2017-10-20 06:35:44', 608184000, 0, 889),
(626, 'Super Adventure Island', 1, 9, 1669, 1412, 'Some basic information about the level format and graphics compression scheme in Super Adventure Island.', '[626]sainotes.txt', 2, '1.0', '', '2012-01-01 16:27:45', '2017-11-03 02:06:34', 1325394000, 0, 698),
(627, 'Final Fantasy V Save Format', 1, 9, 301, 298, 'Notes on Final Fantasy V&#039;s save data. Maps out save slots, character slots, and details checksums.', '[627]FFV_SRAM.txt', 2, '1.0', '', '2012-01-19 09:49:09', '2017-11-17 05:00:57', 1326949200, 0, 1542),
(628, 'CowBite Virtual Hardware Specifications', 12, 10, 704, 1751, 'An in dept documentation of the GBA hardware.', '[628]CowBiteSpec.htm', 3, '3.5', '', '2012-06-25 20:05:27', '2012-06-25 20:05:28', 981608400, 0, 971),
(629, 'Zelda 3 Sprite Sheet', 1, 9, 715, 1842, 'This is an excel sprite sheet that I made while working on the Zelda 3 hack: Quest for Calatia along with Zack (Gamemakr24). The goal was to take all of the sprites in the game and to test them in three specific areas to document their functionality. The three ares where light world, dark world and the interiors. \r\n\r\nUsing Hyrule Magic, I placed each sprite in each area, ran the game and then documented my findings.  \r\n\r\nOf course there were some sprites where I didn&#039;t really understand how to place them into the game to get them to work correctly so some of the information that I got may not necessarily be correct. \r\n\r\nThis document can be used as a reference to see whether a sprite will normally function in a particular area and for anyone who may want a quick description of what the various sprites do.\r\n\r\nFor example: If you want to know what the sprite OF does. Look up OF and read the description. The description read; &quot;This sprite drops floor tiles down 1 by 1 in a rectangle shape vertically upwards.&quot;\r\n\r\nI hope that this will prove to be a good resource to anything interested in Zelda 3 hacking. \r\n\r\nBest wishes on your hack.', '[629]Zelda_3_Sprite_Sheet.zip', 1, '1.0', '', '2012-08-18 08:35:29', '2017-11-17 05:01:24', 1345176000, 0, 1699),
(630, 'Super Mario Bros. Music Hacking Guide (New Version)', 1, 1, 709, 1502, 'This is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy&#039;s guide, with many new stuff added, including &#039;envelope editing&#039; which is important.', '[630]SMB1 Music w7n v13.zip', 2, '1.3', '', '2012-09-26 16:46:23', '2012-09-26 16:46:24', 1348545600, 0, 5408),
(631, 'Rob Northern Compression Format', 15, 25, 704, 803, 'Description of the Rob Northern Compression format.  \r\n\r\nIncludes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files.  \r\n\r\nEncryption and locking are discussed, and sample source is provided in python for combined decompression and decryption.', '[631]RNC header, revised.txt', 2, '1.0', '', '2012-11-28 21:20:28', '2017-06-17 01:38:35', 1354078800, 0, 618),
(632, 'Lufia II Documents', 1, 9, 941, 845, 'This is a zipped file with many text documents with many data on Lufia II, such as monsters, items, capsule monsters and subroutines. There are documents on the game&#039;s offsets and general info such as how is critical damage calculated.', '[632]Lufia II Data.zip', 2, '1.0', '', '2012-12-05 17:11:28', '2017-11-03 02:07:50', 1177646400, 0, 1690),
(633, 'Source Code &quot;MultiMenu&quot;', 13, 9, 704, 1381, 'Source code menu for the cartridge with 16 games Lorom.\r\nAsm for xkas.\r\n\r\n[url=Screenshot]http://gegmopo3.magicteam.net/File/MultiMenu000.png[/url]', '[633]src_menu.rar', 3, '1.0', '', '2012-12-07 15:30:26', '2012-12-07 15:30:27', 1354856400, 0, 753),
(634, 'Mega Man 4 Sound Engine Disassembly', 11, 1, 1074, 494, 'This is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assembled using ASM6.', '[634]CAPCOM1990.txt', 3, '1.0', '', '2013-01-15 01:14:51', '2013-01-15 01:14:53', 1358139600, 0, 1218),
(635, 'Super Mario Brothers High Level Disassembly', 13, 1, 709, 2056, 'This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it&#039;s usefulness, and to share an interesting, and hopefully easier to read version of smb source code. \r\nMost of doppelganger&#039;s comments remain from the original file. I have added some new ones, and revised some to fit with the changes to the code structure, and removed some that I felt redundant.\r\n\r\nRequires cc65/ca65 (included). and chr rom data (not included).', '[635]smbdisHL.zip', 2, '1.1', '', '2013-02-03 22:16:05', '2013-02-04 15:24:09', 1359694800, 0, 5371),
(636, 'NEC V60 CPU Manual', 12, 25, 704, 1413, 'The NEC V60 (μPD70616) was a CISC processor manufactured by NEC introduced in the late 1980s. It had a 32-bit internal bus and a 16-bit external bus with a 24-bit address bus. A relatively obscure design, it was a radical departure from NEC&#039;s previous V-series CPUs (such as the NEC V20), most of which were based on the Intel x86 model. According to NEC&#039;s documentation, the change was made due to the increasing demand and diversity of programs, calling for a processor with both power (the 32-bit internal bus) and flexibility (having large numbers of general-purpose registers—a common feature of RISC architectures and a benefit to the emerging high-level languages).[1] Despite its obscurity, it was the first 32-bit general-purpose microprocessor to be mass-produced in Japan, and information about the processor has slowly been accumulated through a combination of reference materials and reverse engineering.\r\n\r\nSega chose this processor for most of its arcade games in the 1990s (the Sega System 32 and Sega Model 1 architectures both used this as their main CPU). The V60 was also used as the main CPU in the SSV arcade architecture—so named because it was developed together by Seta, Sammy, and Visco. Sega originally considered using the V60 as the basis for its Sega Saturn console (presumably using Model 1 as a template) but instead chose the dual-SH-2 design for the eventual production model.', '[636]NEC_V60pgmRef.pdf', 3, 'V60', '', '2013-04-12 14:30:38', '2013-05-06 13:06:55', 531205200, 0, 387),
(637, 'SNES Cart Hacking Info', 12, 9, 704, 2368, 'This is an extremely detailed technical document of SNES cartridge pinouts.', '[637]snes_cart1.txt', 3, '1.0', '', '2013-04-16 19:16:13', '2017-10-31 04:07:56', 978325200, 0, 493),
(638, 'SNES CPU', 12, 9, 704, 2369, 'This is an extremely detailed technical document of the SNES 65c816 processor. It is a customized 16 bit processor made for the SNES. It operates in both 16- (Native) and 8-bit (Emulation) modes. The 8-bit emulation mode is 100% compatible with the 6502 processor in the NES system.', '[638]snescpu.zip', 3, '1.0', '', '2013-04-16 19:17:18', '2013-04-16 19:17:19', 889592400, 0, 617),
(639, 'SNES FastROM Information', 12, 9, 704, 472, 'This document provides information on the SNES&#039;s FastROM mode, which allows a speed increase of around 33%.', '[639]fastrom.txt', 3, '1.0', '', '2013-04-16 19:18:05', '2013-04-16 19:18:06', 761374800, 0, 436),
(640, 'SNES Graphics', 12, 9, 704, 2370, 'These documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors for Mode-7 color add/subtract procedures) and a resolution of around 256x256. This is just a summary.', '[640]snesgfx.zip', 3, '1.0', '', '2013-04-16 19:19:25', '2013-04-16 19:19:26', 875937600, 0, 646),
(641, 'SNES Multiplication/Division Registers', 12, 9, 704, 2371, 'This is an in-depth documentation on the SNES&#039;s special multiplication/division registers.', '[641]mult.txt', 3, '1.0', '', '2013-04-16 19:19:39', '2013-04-16 19:19:40', 756882000, 0, 432),
(642, 'SNES Sound Processors Info', 12, 9, 704, 2372, 'The SNES sound system was custom made by Sony specifically for the SNES. It&#039;s labeled as an SPC-700. It is superior to most sound chips of its time (1991), for it has its own memory and instruction set, which takes the load off the main CPU. If you&#039;re interested in writing a SPC player, this is for you.', '[642]snesspc.zip', 3, '1.0', '', '2013-04-16 19:23:13', '2013-04-16 19:23:14', 886654800, 0, 410),
(643, 'Genesis ROM Format', 2, 11, 704, 2390, 'Info on the Genesis ROM format.', '[643]Genesis_ROM_Format.txt', 2, '1.1', '', '2013-04-18 15:07:39', '2013-04-18 15:07:40', 926913600, 0, 819),
(644, 'NESDEV Tutorial', 11, 1, 704, 2391, 'This is a 6502 NES programming tutorial that explains many things such as opcodes, addressing modes, NES memory structure, making your first demo. This tutorial also gives examples explaining all of the above and more.', '[644]nesdev.zip', 3, '1.0', '', '2013-04-18 18:53:47', '2013-04-18 18:53:49', 996465600, 0, 843),
(645, 'Official Documentation on the SH-2', 12, 31, 704, 1413, 'Hitachi&#039;s docs on the 32x&#039;s two main processors.', '[645]Sega 32x - hitachi documents.zip', 3, '1.0', '', '2013-04-18 19:00:17', '2013-04-18 19:00:18', 871876800, 0, 319),
(646, 'Sega Genesis Technical Notes', 12, 11, 704, 2393, 'An informative collection of notes on the Genesis. This document is intended to be used as a reference alongside sega2.doc or any other complete Sega Genesis technical documentation, it is not intended as a standalone resource for learning about the Sega Genesis game console.', '[646]gennotes.txt', 3, '1.0', '', '2013-04-20 10:39:55', '2013-04-20 10:39:56', 949899600, 0, 488),
(647, '6502 Palette Changing Tutorial', 4, 1, 704, 2394, 'This is a straightforward tutorial on how to change the palette on screen using 6502 assembly.', '[647]6502palette.txt', 3, '1.0', '', '2013-04-20 10:41:47', '2017-10-22 03:03:26', 1366430400, 0, 1268),
(648, 'N64 CPU Documentation', 12, 27, 704, 1413, 'This is an extremely detailed .PDF file of the 4300 MIPS processor that the Nintendo64 runs on. I cannot tell you what&#039;s on the file, except that it contains a LOT of information on the CPU and how it works.', '[648]n64cpu.pdf', 3, '0.3', '', '2013-04-20 10:45:39', '2017-11-18 01:48:38', 859870800, 0, 841),
(649, 'N64 Opcodes List', 11, 27, 704, 2395, 'This is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing.', '[649]N64ops03.txt', 3, '0.3', '', '2013-04-20 10:47:50', '2017-11-18 01:48:50', 887864400, 0, 749),
(650, 'BLITTER', 12, 28, 704, 2396, 'How the 2D engine is handled on the Jaguar.', '[650]JaguarBlitter.txt', 3, '1.26', '', '2013-04-20 10:48:26', '2013-04-20 10:48:27', 906868800, 0, 237),
(651, 'Cartridge Interface', 12, 28, 704, 2396, 'Detailed instructions on how the Jaguar handles cartridge data.', '[651]JaguarCartridge.txt', 3, '1.11', '', '2013-04-20 10:48:55', '2017-11-06 06:25:28', 859698000, 0, 274),
(652, '68000 Instruction Set', 11, 30, 704, 3720, 'This is a documentation of the 68k instruction set. Might be a good document to check out if you want to know all the op-codes.', '[652]68000insset.txt', 3, '1.0', '', '2013-04-20 11:06:06', '2015-10-23 08:47:02', 846043200, 0, 981),
(653, 'smb2jdis', 13, 7, 963, 836, 'A comprehensive disassembly of the program files of Super Mario Bros. 2 from Japan.', '[653]smb2jdis.zip', 2, '1.0', '', '2013-04-20 20:33:41', '2013-04-20 20:33:43', 1366430400, 0, 1516),
(654, 'Jaguar Docs by Nat! and KKP', 12, 28, 704, 2396, 'All of Nat! and KKP&#039;s documents in HTML format and zipped!', '[654]JaguarDoc.zip', 3, '1.0', '', '2013-04-21 01:23:29', '2013-04-21 01:23:30', 859698000, 0, 239),
(655, 'Castlevania 2 Sprite Data', 1, 1, 710, 909, 'Documentation on composition, behavior, and collision properties of sprite elements in Castlevania 2. Revised some typos in the document.', '[655]Castlevania_2_Sprite_Data typos revised.txt', 2, '1.1', '', '2013-04-30 19:25:59', '2020-03-28 01:31:34', 1367294400, 0, 796),
(656, 'Restrict Espers by Character', 13, 9, 302, 2499, 'This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper.\r\n\r\nIt is best used in conjuction with a rather thorough overhauling of esper spell lists and level bonuses.\r\n\r\nVersion 2.0 update - dramatically reduced the space needed by moving from jump tables to bitmasks.', '[656]restrict_espers_v2.rar', 2, '2.3', '', '2013-05-31 15:33:23', '2020-04-20 13:22:23', 1587355200, 0, 617),
(657, 'SONY Pocketstation Technical Documents', 12, 17, 704, 1413, 'Here are some hardware documents for the SONY pocket-station on the FAT format for the memory storage and the PDA hardware specs.', '[657]SONY PocketStation Documentation.rar', 3, '1.0', '', '2013-06-23 08:30:09', '2013-06-23 08:30:10', 1320120000, 0, 620),
(658, 'Nintendo SHVC Scope BIOS', 11, 9, 707, 1412, 'This is a commented disassembly of the Nintendo &quot;SHVC Scope BIOS 1.00&quot; used in SNES games which support the Super Scope. It assembles with xkas v14 and can be used to easily add scope support to homebrew SNES software.', '[658]scope_bios_1.00.txt', 2, '1.0', '', '2013-06-27 03:00:59', '2013-06-27 03:01:00', 1359608400, 0, 370),
(659, 'Zelda 2 ROM Expansion', 1, 1, 753, 950, 'In a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES.', '[659]zelda2romexpansion.txt', 2, '1.0', '', '2013-07-21 00:53:54', '2013-07-21 12:59:57', 1374292800, 0, 1097),
(660, 'Megaman 2 Sound Engine Document', 11, 1, 795, 694, 'Here is a document for Mega Man II which lists the addresses in the ROM where all the sound effects can be located and how the sound engine works within the ROM.', '[660]Mega Man 2 Sound Engine Document by Infidelity.txt', 2, '1.0', '', '2013-07-21 11:12:37', '2013-07-21 11:12:38', 1220846400, 0, 1080),
(661, '65816 ASM Tutorial', 11, 24, 704, 1126, 'Well, you&#039;re here to learn ASM, right? You can&#039;t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that.\r\n\r\nNow, you&#039;ve heard about ASM and HDMA and DMA and all that stuff that hackers like BMF toss around, right? Well, Now you want to start to learn ASM, don&#039;tcha?', '[661]65816 ASM Tutorial.txt', 3, '1.0', '', '2013-07-21 12:58:05', '2013-07-21 12:58:11', 1171947600, 0, 2609),
(662, 'Seiken Densetsu 3 offsets and data formats', 2, 9, 354, 801, 'Contains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.', '[662]sd3_docs.zip', 2, '1.0', '', '2013-08-17 18:52:10', '2013-08-17 18:52:11', 1376712000, 0, 836),
(663, 'FF1 Disassembly with Bugfix &amp; Enhancement Patches', 13, 1, 561, 548, 'Anomie&#039;s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by [url=http://www.romhacking.net/documents/401/]Disch&#039;s version[/url], this one does include Anomie&#039;s many useful bugfixes and enhancements of the game in .ips form.', '[663]ff.zip', 3, '1.0', '', '2013-09-06 02:30:18', '2015-11-05 02:12:02', 1228626000, 0, 1156),
(664, 'FF6 SNES $C3 Bank rellocatable source code', 11, 9, 302, 2035, 'This document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences.\r\n\r\nWhen I started to hack the menus, I realized all text was mixed up with the asm code, which made really difficult too expand text length. So I decided to dump the full $C3 bank asm code to detect data blocks, text blocks and routines and re-arrange all of them to make the code cleaner and more flexible. I added more than 4000 labels for routines and loops, removed tons of useless or redundant code and optimized multiplications to make them x5 times faster.\r\n\r\nThe result is the RAR you can get here, where you&#039;ll find:\r\n\r\n * defs.asm - a definition file, like a .h file, with lots of labels I use in my full project source code.\r\n\r\n * Bank_$C3.asm - a own-made ASM file with the whole $C3 bank dumped, tagged and 100% compliant with x816 compiler. Each routine has been isolated, all branches properly labelled and all data tables have been re-arranged. Besides, all menu text has been moved to the end of the bank, removed unused text and lot more of ROM space to add your own code. And lastly, almost all bugfixes related to $C3 bank have been inserted. \r\n\r\nThe bad part is that all routine comments are in Spanish.', '[664]FF6_Bank_$C3.rar', 2, '1.0', '', '2013-10-25 12:54:43', '2013-11-28 05:35:17', 1382673600, 0, 526),
(665, 'Sunsoft NES audio engines analysis', 2, 1, 707, 494, 'This is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn&#039;t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of the games there is info about datas in RAM. (Including current address of BGM datas, which might help for those wanting to hack music).\r\n\r\nThere are comments based on comparisons between the different games, and theories about how much the sound programmers re-used or changed code between games.', '[665]SunsoftRHDN.txt', 2, '1.0', '', '2013-10-28 23:54:30', '2013-10-28 23:54:31', 1382932800, 0, 438),
(666, 'PsyQ SNES Development Manual', 11, 9, 704, 2402, 'This is a scanned version of the custom Software Development Kit Psygnosis created to code SNES games with a kind of high level assembly toolchain (supporting C-like control statements like if then else, etc).\r\n\r\nCommercial games like the platformer Toy Story were realized using this toolchain.', '[666]psyq_snes_doc.pdf', 3, '1.0', '', '2013-11-29 17:17:26', '2017-10-12 13:31:41', 757400400, 0, 3034);
INSERT INTO `Documents` (`dockey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `created`, `lastmod`, `reldate`, `nofile`, `downloads`) VALUES
(667, 'The P&#039;radikus Conflict', 13, 1, 2023, 2878, 'This is the source code to the unlicensed NES game &quot;The P&#039;radikus Conflict&quot; by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.\r\n\r\nThe source was acquired through an eBay auction in October 2013.', '[667]pradikus_source.zip', 2, '2.0', '', '2013-12-21 02:15:04', '2017-11-21 08:27:00', 643176000, 0, 450),
(668, 'Chippy2000&#039;s Guide to Hacking Pokemon Gold!', 2, 8, 1530, 2882, 'This Guide shows you the most basic of ROM hacking for Generation 2 Pokemon games. Even the most newest of hackers can become PRO hackers by reading this guide. It introduces all the basic tools to the reader.', '[668]Chippy2000\'s Guide to ROM Hacking!.zip', 1, '1.0FINAL', '', '2013-12-24 21:39:36', '2013-12-24 21:39:37', 1387861200, 0, 1285),
(669, 'Sonic Rush BAC Format', 15, 23, 2045, 2927, 'An &#039;incomplete and not 100% accurate&#039; document describing the BAC format used in Sonic Rush&#039;s levels (and its sequels using the same engine).', '[669]Sonic_rush_bac.txt', 1, '1.0', '', '2014-01-18 12:10:00', '2014-01-18 12:10:01', 1153281600, 0, 478),
(671, 'FF1 Disassembly Companion', 1, 1, 561, 2946, 'A comprehensive document to go along with FF1 Disassembly.\r\n\r\nThis gives you an index to find just about everything.', '[671]FF1 Disassembly Companion.zip', 1, '1.0', '', '2014-02-04 11:56:05', '2014-02-05 01:03:54', 1391490000, 0, 1186),
(672, 'Random Number Generator for SNES', 11, 9, 707, 1209, 'This is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor. \r\n\r\nCreates a table of random numbers at $1100 ram or edit to a chosen location.\r\n\r\n[list]\r\n[li]130 random bytes\r\n[/li]\r\n[li]\r\n20 operations\r\n[/li]\r\n[li]\r\n12-14 ops looped per entry\r\n[/li]\r\n[/list]\r\n\r\nUncomment and edit as necessary.', '[672]RNGSNES.zip', 2, '1.0', '', '2014-03-02 21:13:40', '2014-03-02 21:13:40', 1393736400, 0, 674),
(673, 'Super Mario RPG Text Dump (Raw)', 1, 9, 804, 3078, 'This is a document laying out the entirety of the text in the North American edition of [i]Super Mario RPG: Legend of the Seven Stars[/i]. This version contains control codes, however a cleaned-up version without codes is also available on this website.\r\n\r\nBest if viewed with Notepad++, which is free to download online.', '[673]Text Dump - SMRPG (Raw).txt', 1, '1.04', '', '2014-05-07 22:11:15', '2015-01-20 01:08:56', 1421643600, 0, 473),
(674, 'Paper Mario Text Dump (Raw)', 1, 27, 2104, 3078, 'This is a document laying out the entirety of the text in the North American edition of [i]Paper Mario[/i] (N64). This version contains control codes, however a cleaned-up version without codes is also available on this website.\r\n\r\nBest if viewed with Notepad++, which is free to download online.', '[674]Text Dump - PM 64 (Raw).txt', 1, '1.12', '', '2014-05-07 22:11:19', '2015-01-20 01:09:09', 1421643600, 0, 612),
(675, 'Paper Mario: The Thousand-Year Door Text Dump (Raw)', 1, 33, 2105, 3078, 'This is a document laying out the entirety of the text in the North American edition of [i]Paper Mario: The Thousand-Year Door[/i]. This version contains control codes, however a cleaned-up version without codes is also available on this website.\r\n\r\nBest if viewed with Notepad++, which is free to download online.', '[675]Text Dump - PM TTYD (Raw).txt', 1, '1.02', '', '2014-05-07 22:11:23', '2015-01-21 02:32:05', 1421643600, 0, 1071),
(676, 'Super Paper Mario Text Dump (Raw)', 1, 36, 2106, 3078, 'This is a document laying out the entirety of the text in the North American edition of [i]Super Paper Mario[/i]. This version contains control codes, however a cleaned-up version without codes is also available on this website.\r\n\r\nBest if viewed with Notepad++, which is free to download online.', '[676]Text Dump - SPM (Raw).txt', 1, '1.02', '', '2014-05-07 22:11:27', '2015-01-21 02:32:12', 1421643600, 0, 547),
(677, 'Super Mario RPG Text Dump (Clean)', 1, 9, 804, 3078, 'This is a document laying out the entirety of the text in the North American edition of [i]Super Mario RPG: Legend of the Seven Stars[/i]. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.\r\n\r\nBest if viewed with Notepad++, which is free to download online.', '[677]Text Dump - SMRPG (Clean).txt', 1, '1.02', '', '2014-05-13 04:10:01', '2015-01-20 01:08:49', 1421643600, 0, 758),
(678, 'Paper Mario Text Dump (Clean)', 1, 27, 2104, 3078, 'This is a document laying out the entirety of the text in the North American edition of [i]Paper Mario[/i] (N64). This is a cleaned-up version, removing control codes and other bits of data for easier perusal.\r\n\r\nBest if viewed with Notepad++, which is free to download online.', '[678]Text Dump - PM 64 (Clean).txt', 1, '1.04', '', '2014-05-25 00:08:47', '2015-01-20 01:09:16', 1421643600, 0, 960),
(679, 'Automatic Line-Wrap Example ASM', 13, 1, 704, 1632, 'This is some source code to a automatic word-wrap hack from KingMike&#039;s Translations Shell Monsters Story translation.\r\nIt was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in the original code to make good use of available window space with all possible situations.\r\n\r\nIt can be useful if a game buffers a full text window to RAM before it outputs to the screen, as this routine shifts around the text in the time between.\r\n\r\nIt was found in 2014 on a floppy disk from 2003, then rewritten to use as example code.\r\nIt is uncertain if this code is the final tested code, as KingMike tended to plan his NES ASM hacks in text documents but insert in hex, and may not have updated all changes to his code.\r\nStill this should be good at least for concept-understanding purposes.', '[679][16]wordwrapcommented.txt', 3, '1.0', '', '2014-06-06 21:37:11', '2014-06-06 21:37:11', 1402027200, 0, 459),
(680, 'Paper Mario: The Thousand-Year Door Text Dump (Clean)', 1, 33, 2105, 3078, 'This is a document laying out the entirety of the text in the North American edition of [i]Paper Mario: The Thousand-Year Door[/i]. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.\r\n\r\nBest if viewed with Notepad++, which is free to download online.', '[680]Text Dump - PM TTYD (Clean).txt', 1, '1.02', '', '2014-06-27 02:05:01', '2015-01-20 01:09:36', 1421643600, 0, 1324),
(681, 'Final Fantasy 1 GFF Hacking Documents', 1, 1, 561, 2946, 'This is an extensive breakdown of the code for GFF.\r\n\r\nWhy did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles.\r\n\r\nNow, the most novice of hackers can do advanced work on this awesome game.\r\n\r\nThis will be a work in progress, so keep an eye out for occasional updates.\r\n\r\nHackster can be only be used with certain parts of GFF.\r\nConsult each specific document for details.', '[681]Final Folder.zip', 1, '.80', '', '2014-06-30 22:37:53', '2014-07-02 00:34:06', 1404014400, 0, 1158),
(682, 'Super Paper Mario Text Dump (Clean)', 1, 36, 2106, 3078, 'This is a document laying out the entirety of the text in the North American edition of [i]Super Paper Mario[/i]. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.\r\n\r\nBest if viewed with Notepad++, which is free to download online.', '[682]Text Dump - SPM (Clean).txt', 1, '1.01', '', '2014-07-21 16:02:24', '2015-01-20 01:09:36', 1421643600, 0, 1039),
(685, 'Phantasy Star II Disassembly', 13, 11, 66, 3272, 'This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS.\r\n\r\nThe ASM code produces a byte-perfect copy of the original US/UE ROM.\r\n\r\nThe code can be changed freely without worrying about shifting data since every pointer has been labelled so that the assembler can calculate addresses and offsets by itself. Comments were included as well to explain what certain parts of code do.\r\n\r\nBoth the m68k and z80 assembly instructions can be used for the same assembler.', '[685]PSII_Disasm.zip', 3, '1.0', '', '2015-01-06 00:09:31', '2019-08-24 17:14:27', 1566532800, 0, 1063),
(686, 'Resident Evil 5', 9, 20, 2226, 3315, 'Resident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was first released for the PS3 and Xbox 360 in 2009 by Capcom, and for the PC after that. \r\n\r\nThe game itself supports multi language, such as Japanese, English, French, Russian,… to name a few. But if your language isn’t included in the list, and you want to do translation for more people playing in this language and don’t know how to do, where to start, then this is the manual for you.', '[686]Translation manual.rar', 2, '1.0', '', '2015-01-17 02:39:00', '2015-01-17 02:39:07', 1418619600, 0, 759),
(687, 'Paper Mario: Sticker Star Text Dump (Raw)', 1, 24, 2230, 3078, 'This is a document laying out the entirety of the text in the North American edition of [i]Paper Mario: Sticker Star[/i]. This version contains control codes, however a cleaned-up version without codes is also available on this website.\r\n\r\nBest if viewed with Notepad++, which is free to download online.', '[687]Text Dump - PM SS (Raw).txt', 2, '1.0', '', '2015-01-20 01:10:30', '2015-01-21 02:32:18', 1421643600, 0, 304),
(688, 'Paper Mario: Sticker Star Text Dump (Clean)', 1, 24, 2230, 3078, 'This is a document laying out the entirety of the text in the North American edition of [i]Paper Mario: Sticker Star[/i]. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.\r\n\r\nBest if viewed with Notepad++, which is free to download online.', '[688]Text Dump - PM SS (Clean).txt', 1, '1.0', '', '2015-01-20 01:11:17', '2015-01-20 01:11:23', 1421643600, 0, 735),
(689, 'Tiertex Design Studios GBC Music Hacking', 17, 8, 704, 3453, 'A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color. (Stuart Little: The Journey Home, Toy Story Racer, Bob the Builder, F1 Championship Season 2000 &amp; etc.)', '[689]tiertex_gbc_music_documentation.rtf', 2, '1.0', '', '2015-02-02 21:42:16', '2015-02-02 21:42:24', 1421384400, 0, 497),
(690, 'Phantasy Star III Disassembly', 13, 11, 67, 3272, 'This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis.\r\n\r\nMany pointers and offsets were labelled in order to edit the ASM code without breaking any functionality.\r\n\r\nThe sound driver written in Z80 assembly language can also be modified without any problems.', '[690]PSIII_Disasm.zip', 3, '1.0', '', '2015-03-07 22:16:05', '2019-08-24 17:15:28', 1566532800, 0, 712),
(691, 'Zelda3 Compendium', 1, 9, 715, 1141, 'Although not yet completely finished, this surely is the Bible of the A link to the Past editing. It contains tons of useful and valuable information, written by practically everyone, who ever edited this game.', '[691]Zelda3 Compendium v1.8.4.pdf', 2, '1.8.4', '', '2015-04-01 21:59:08', '2015-04-01 21:59:12', 1398312000, 0, 3010),
(692, 'Zelda II Music Document', 1, 1, 753, 909, 'This document describes the music data for ZELDA II, with details on how to read and modify it.', '[692]Zelda II Music Document.txt', 3, '0.5', '', '2015-05-30 16:39:42', '2015-05-30 16:39:43', 1432526400, 0, 650),
(693, 'Infidelity&#039;s Dissection of DuckTales ROM', 1, 1, 900, 694, 'Hacking notes, addresses, and data formats from DuckTales for the NES.', '[693]Infidelitys Dissection of Duck Tales ROM.zip', 3, '1.0', '', '2015-05-30 16:44:45', '2015-06-05 11:49:24', 1258174800, 0, 660),
(694, 'How to Hack Experience Levels', 2, 25, 707, 2733, 'Step-by-step guide to hacking experience levels in games that have them.', '[694]HowToHackExperience.txt', 1, '1.0', '', '2015-06-07 11:28:04', '2015-06-07 11:28:05', 1433390400, 0, 490),
(695, 'Capcom MMC3 Sound Engine Information', 17, 1, 704, 1489, 'Here is some information regarding MMC3 Sound channels', '[695]MM3Music.rar', 3, '1.0', '', '2015-06-07 11:34:23', '2015-06-07 11:34:24', 1432699200, 0, 602),
(697, 'Phantasy Star IV Disassembly', 13, 11, 1062, 3272, 'This is a disassembly of Phantasy Star IV: The End of the Millennium. It can be re-assembled using the Macro Assembler AS which is already included in the package.\r\n\r\nPointers and Offsets are calculated by the assembler allowing you to expand or reduce the source code.\r\n\r\nBoth Motorola 68000 and Z80 assembly languages are supported.', '[697]PSIV_Disasm.zip', 3, '1.0', '', '2015-07-26 14:28:19', '2019-08-24 17:17:14', 1566532800, 0, 1328),
(698, 'Balloon Fight Level Hacking', 1, 1, 1853, 1051, 'This collection of documents is intended to cover a range of ROM hacking related topics and aspects specifically for the NES game, Balloon Fight.\r\n\r\nInformation documented includes the level header format, platform detection, graphics, enemy data, clouds, palettes, how the levels are built, RAM and ROM addresses, and much more.\r\n\r\nA step-by-step tutorial of how to expand the PRG-ROM is included, as well as additional documents to visually simplify the application and modification of name tables and attribute tables, along with a convenient number conversions document for reference of decimal, hexadecimal, and binary formats.\r\n\r\nFor any questions and/or information that can be contributed to this documentation, please check out the [url=http://www.romhacking.net/forum/index.php/topic,20232.0.html]topic[/url] on the Romhacking.net message board. Contributions will be properly credited in the document. Thank you.', '[698][1190]Balloon Fight Data v1-1 QC.rar', 2, '1.1', '', '2015-08-08 01:08:06', '2015-08-11 20:54:56', 1438747200, 0, 540),
(699, 'Bomberman Level Hacking', 1, 1, 1290, 2440, 'A small document with some hex values of the game levels:\r\n-enemies values\r\n-power ups values\r\n-enemy points (for score)', '[699][1427]enemies values.txt', 1, '1.0', '', '2015-10-04 17:56:08', '2015-10-04 17:56:08', 1443412800, 0, 585),
(700, 'CNROM CHR to MMC3 CHR', 11, 1, 704, 694, 'Here is a document which explains how you may be able to change a ROM with a CNROM mapper to one with a MMC3.', '[700]CNROM CHR to MMC3 CHR.txt', 3, '1.0', '', '2015-12-19 13:46:50', '2015-12-19 13:46:51', 1385442000, 0, 254),
(701, 'Custom CHR + Bankswap Routines For MMC1 to MMC3 Conversions', 11, 1, 704, 694, 'Here is a document which explains Custom CHR &amp; Bankswap Routines For MMC1 to MMC3 mapper conversions.', '[701]Custom CHR + Bankswap Routines For MMC1 to MMC3.txt', 3, '1.0', '', '2015-12-19 13:47:14', '2015-12-19 13:47:15', 1374897600, 0, 361),
(705, 'Bomberman II Level Hacking', 1, 1, 1411, 2440, 'A small document with some hex values of the game levels:\r\n\r\n-Enemies Values\r\n-Enemies data\r\n-Stage Passwords for testing\r\n-Arena Width Values', '[705]b2h.rar', 1, '1.0', '', '2016-01-07 03:14:53', '2016-01-07 03:14:53', 1450242000, 0, 177),
(706, 'Kinnikuman characters hex values', 1, 1, 1264, 2440, 'A document with all the fighter values.\r\n\r\nPunch, kick damage, speed and much more.', '[706]Values.txt', 1, '1.0', '', '2016-01-07 03:15:15', '2016-01-09 11:15:59', 1447131600, 0, 81),
(707, 'Musashi no Ken sword man&#039;s values', 1, 1, 2264, 2440, 'Document for all 10 characters Values in 2 players Versus mode. Speed, power, sword art etc...', '[707]Characters values.txt', 1, '1.0', '', '2016-01-07 03:15:51', '2016-01-07 03:15:51', 1427342400, 0, 46),
(708, 'Mighty final fight enemy values', 1, 1, 1821, 2440, 'Here are some hex values to change, you can change the enemies type even add bosses in the stage (except Belger)', '[708]Enemies.txt', 1, '1.0', '', '2016-01-07 03:16:10', '2016-01-07 03:16:10', 1427169600, 0, 167),
(709, 'Hiryuu no ken 3 allies &amp; opponents hex values', 1, 1, 498, 2440, 'It contains all the values for your characters and enemies from 1 on 1 fights.\r\n\r\nfighting style &amp; special move\r\ndamage\r\nlife bar\r\netc', '[709]a lil\' bit of help.rar', 1, '1.0', '', '2016-01-07 03:16:33', '2016-01-07 03:16:33', 1444708800, 0, 138),
(710, 'Moon Crystal hex values', 1, 1, 167, 2440, 'Documents contains\r\n\r\n-boss Hp\r\n-all Object values (bats, flames, platforms, switches, birds)\r\n-all Enemies values (Knive man, Bow man,spiders, etc)\r\n-all Chests values\r\n-and more other surprises', '[710]Hex values Complete.txt', 1, '1.0', '', '2016-01-07 03:16:52', '2016-01-07 03:16:52', 1448514000, 0, 99),
(711, 'Sonic 2 SMS Disassembly', 11, 22, 1766, 3876, 'Sonic 2 SMS Disassembly', '[711]s2smsdisasm-master.zip', 2, '1.0', '', '2016-01-26 01:05:30', '2016-05-15 11:59:49', 1386910800, 0, 220),
(712, 'Sonic Adventure DC Disassembly', 11, 14, 2438, 3876, 'Sonic Adventure DC Disassembly', '[712]master.zip', 2, '1.0', '', '2016-01-26 22:47:48', '2016-01-26 22:47:52', 1385874000, 0, 644),
(713, 'Contra - Hacking Guide', 1, 1, 137, 742, 'This is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra.\r\n\r\nThe document covers these aspects of the game:\r\n\r\n- Level headers\r\n- Graphics\r\n- Level data\r\n- Blocks tile mappings\r\n- Blocks palette mappings\r\n- Enemy data\r\n- Sprite data\r\n- Compression algorithms\r\n\r\nThe ZIP file also contains a companion document named &quot;Enemy Attributes&quot;, which contains all the details about how to modify enemy attributes and how they affect their appearance and behavior.', '[713]contrahackingguide.zip', 1, '1.0', '', '2016-01-31 03:59:51', '2016-01-31 03:59:51', 1454043600, 0, 1194),
(714, 'FF3 $7E5000 source code', 13, 9, 302, 912, 'Fully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI).\r\n\r\nThis code covers RAM addresses $7E5000 - $7E7C62, which are decompressed from $C2686C - $C28A60, while the cinematics are active; the covered RAM addresses are otherwise utilized while the cinematics are not active.\r\n\r\nThe original decompressed code is identical in both the 1.0 and 1.1 ROM versions but differs slightly from the Japanese release.', '[714]Final_Fantasy_VI_7E5000_from_C2686C.zip', 3, '1.0', '', '2016-02-14 02:16:41', '2016-02-14 02:16:41', 1455339600, 0, 411),
(715, 'Super Metroid Mod Manual', 1, 9, 729, 2119, 'A massive reference/walkthrough for ROM hacking Super Metroid that is written for absolute beginners. Lots of helpful pictures.', '[715]SMMM_3.0.80.zip', 1, '1.0', '', '2016-02-20 11:59:25', '2016-03-17 01:01:37', 1455339600, 0, 1411),
(716, 'FF3us Ending Names Mapping', 1, 9, 302, 3360, 'This is a document about the mapping of the characters names in the ending event of FF6. Letter charts are included and the general structure of the data is detailed.', '[716]ff3us_ending_names.zip', 1, '1.4', '', '2016-02-20 12:01:24', '2018-01-02 04:04:46', 1483246800, 0, 149),
(717, 'FF3us Animation Scripts', 1, 9, 302, 3898, 'This is a dump of the animation scripts code made with an utility coded by [i]Everything[/i]. Not all commands have a description but most have one and it&#039;s enough to be able to understand and modify the animations.', '[717]battle_anim_script.txt', 2, '1.0', '', '2016-02-20 12:01:40', '2016-02-20 12:01:42', 1442548800, 0, 201),
(718, 'Mega Man III Hacking Documents', 1, 1, 746, 1876, 'This is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja killer.', '[718]MM3docs-kuja_killer.rar', 2, '1.0', '', '2016-03-04 13:41:06', '2016-03-04 13:41:06', 1457067600, 0, 959),
(719, 'Golden Axe Disassembly', 13, 11, 1058, 3272, 'This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler AS', '[719]Golden_Axe_Disasm.zip', 3, '1.0', '', '2016-03-09 12:28:04', '2016-03-09 12:28:06', 1457499600, 0, 730),
(720, 'Art Alive! Disassembly', 13, 11, 2467, 3272, 'This is a disassembly of Art Alive! for Sega Genesis. It can be assembled using the Macroassembler AS.', '[720]Art_Alive_Disasm.zip', 3, '1.0', '', '2016-03-09 12:30:58', '2016-03-09 12:31:00', 1457499600, 0, 228),
(721, 'Gunstar Heroes Disassembly', 13, 11, 2468, 3272, 'This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K.', '[721]Gunstar_Heroes_Disasm.zip', 3, '1.0', '', '2016-03-09 12:32:18', '2016-03-09 12:32:19', 1457499600, 0, 567),
(722, 'Road Rash II Disassembly', 13, 11, 1346, 3272, 'Disassembly of Road Rash II for Sega Genesis', '[722]Road_Rash_II_Disasm.zip', 3, '1.0', '', '2016-03-10 11:17:55', '2016-03-10 11:17:57', 1457499600, 0, 363),
(723, 'Phantasy Star Disassembly', 13, 22, 871, 3272, 'Disassembly of Phantasy Star for Sega Master System.', '[723]PS_Disasm.zip', 3, '1.0', '', '2016-03-13 04:34:12', '2019-08-24 17:08:17', 1566532800, 0, 753),
(724, 'Rock Man 2 Weapon Get Text Document', 9, 1, 795, 3925, 'This is a hacking document for Rock Man 2&#039;s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.', '[724]ROCKMAN2WEAPONGETSCREENTEXTFAQ.txt', 2, '1.1', '', '2016-03-17 01:17:14', '2016-03-17 01:17:16', 1458100800, 0, 367),
(725, 'DuckTales2 full disassembly + .idb base', 13, 1, 2012, 2797, 'named 95% functions and variables + some comments.\r\n\r\nseparate code file(.asm) + resources files.\r\n\r\n100% code/data/pointers disassembled (means you can edit/insert code in any way).\r\n\r\n.IDB base (if you have IDA PRO).\r\n\r\n\r\nnote: you need original rom to extract resources (see readme).', '[725]DT2_DISASM.7z', 3, '1.0', '', '2016-04-19 11:50:03', '2016-04-19 11:50:03', 1442721600, 0, 549),
(726, 'Beginner&#039;s Hexadecimal and Binary Guide', 2, 24, 704, 3965, 'A guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners.', '[726]Hexadecimal and Binary guide by mevoid.rar', 1, '1.0', '', '2016-04-22 10:40:41', '2016-04-24 22:39:52', 1461211200, 0, 653),
(727, 'Columns Disassembly', 13, 11, 2480, 3272, 'Disassembly of Columns for Sega Genesis', '[727]Columns_Disasm.zip', 3, '1.1', '', '2016-04-24 22:45:09', '2016-05-05 11:57:11', 1461470400, 0, 327),
(728, 'Tetris Disassembly', 13, 11, 2489, 3272, 'Disassembly of Tetris for Sega Genesis', '[728]Tetris_Disasm.zip', 3, '1.0', '', '2016-05-13 12:16:40', '2016-05-13 12:16:41', 1463112000, 0, 334),
(729, 'Sonic 1 Disassembly', 11, 11, 863, 3876, 'The very latest Sonic 1 Disassembly.\r\n\r\nSee: http://info.sonicretro.org/Disassemblies\r\n\r\nDISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these repositories. You assume any and all responsibility for using this content responsibly. Sonic Retro claims no responsibiliy or warranty.', '[729]s1disasm-master.zip', 2, '1.0', '', '2016-05-14 01:18:12', '2016-05-14 01:18:12', 1463112000, 0, 860),
(730, 'Sonic 3D Blast Disassembly', 11, 11, 947, 3876, 'Sonic 3D Blast Disassembly\r\n\r\nDISCLAIMER:\r\nAny and all content presented in this repository is presented for informational and educational purposes only.\r\nCommercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these repositories.\r\nYou assume any and all responsibility for using this content responsibly. Sonic Retro claims no responsibiliy or warranty.', '[730]s3ddisasm-master.zip', 2, '1.0', '', '2016-05-16 10:47:51', '2016-05-16 10:47:51', 1385874000, 0, 414),
(731, 'Sonic Spinball Disassembly', 11, 11, 2492, 3876, 'Sonic Spinball Disassembly\r\n\r\nDISCLAIMER:\r\nAny and all content presented in this repository is presented for informational and educational purposes only.\r\nCommercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these repositories.\r\nYou assume any and all responsibility for using this content responsibly. Sonic Retro claims no responsibility or warranty.', '[731]master.zip', 2, '1.0', '', '2016-05-16 10:50:19', '2016-05-16 10:50:21', 1386306000, 0, 388),
(732, 'Knuckles&#039; Chaotix Disassembly &amp; Toolkit', 11, 31, 950, 3876, 'This is a Knuckles&#039; Chaotix disassembly and toolset.\r\n\r\nDISCLAIMER:\r\nAny and all content presented in this repository is presented for informational and educational purposes only.\r\nCommercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these repositories.\r\nYou assume any and all responsibility for using this content responsibly. Sonic Retro claims no responsibility or warranty.', '[732]master.zip', 2, '1.0', '', '2016-05-16 10:50:52', '2016-05-16 10:50:56', 1386306000, 0, 629),
(733, 'Ristar Disassembly', 11, 11, 948, 3876, 'Ristar Disassembly\r\n\r\nDISCLAIMER:\r\nAny and all content presented in this repository is presented for informational and educational purposes only.\r\nCommercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these repositories.\r\nYou assume any and all responsibility for using this content responsibly. Sonic Retro claims no responsibility or warranty.', '[733]master.zip', 2, '1.0', '', '2016-05-16 10:51:27', '2016-05-16 10:51:31', 1386306000, 0, 405),
(736, 'Bank C3 Compendium', 11, 9, 302, 996, 'A set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event program.\r\n\r\nThe archive includes:\r\n\r\n[list][li]An optimized disassembly of bank C3 that saves more than 14,200 bytes while retaining the simplicity and flexibility of the original code.[/li][/list]\r\n\r\n[list][li]An optimized disassembly of bank C3 that seeks to maximize free space without regard for practicality. As it stands, the bank is reduced by 26,054 bytes, and is consequently 42.3% smaller.[/li][/list]\r\n\r\n[list][li]An alternative version of the heavily optimized disassembly that sacrifices an insignificant amount of space in favor of definitions for global text arrays.[/li][/list]\r\n\r\n[list][li]A reassemblable, unmodified disassembly of bank C3. Recommended for projects of limited scope or for testing purposes. Useful for reverting modifications, for locating data, or for determining loop points or entry points.[/li][/list]\r\n\r\n[list][li]A basic disassembly of bank C3. The main purpose of this document is to provide the address of every instruction in an unmodified game.[/li][/list]\r\n\r\n[list][li]A basic disassembly of bank D4, which acts as an extension of bank C3. A reassemblable, unmodified version is also available.[/li][/list]\r\n\r\n[list][li]A basic disassembly of bank C2, a hodgepodge in terms of content, purged of code and data irrelevant to bank C3.[/li][/list]\r\n\r\n[list][li]A complete memory map, one for the menus and one for the ending, that details the structure of both RAM and VRAM.[/li][/list]\r\n\r\n[list][li]Scripts, tools, character tables, and define-type directives for compilation purposes.[/li][/list]\r\n\r\n[list][li]A folder that contains two copies of bank C3, one for each console, that have been specially formatted for side-by-side comparison. Also included is a list of noteworthy version differences.[/li][/list]\r\n\r\n[list][li]Release notes that include additional information such as abbreviations and compilation instructions. A list of bug findings as well as content that has been cut may be added in the future.[/li][/list]\r\n\r\nGiven the abundance of memory available, the implementation of labels for RAM addresses was dismissed as impractical. In the same vein, the size of every instruction is not explicitly specified at this time.', '[736]ff6_bank_c3.zip', 2, '1.0', '', '2016-07-12 23:50:15', '2016-10-14 09:30:05', 1468209600, 0, 468),
(737, 'Contra hex values', 1, 1, 137, 2440, 'Contra text that contains many stuff, like enemies hp values, weapons bullets, your lives etc', '[737]Hex Values.txt', 1, '1.0', '', '2016-07-31 04:56:15', '2016-07-31 04:56:15', 1469073600, 0, 901),
(738, 'Superman enemies hp hex values', 1, 1, 1920, 2440, 'This text is with all hp values of superman enemies.', '[738]Enemy Hp Values.txt', 1, '1.0', '', '2016-07-31 04:58:47', '2016-07-31 04:58:47', 1469073600, 0, 82),
(739, 'Robocop 3 hex enemies values', 4, 1, 1595, 2440, 'Hex text with all enemies values in Robocop 3 in all stages.', '[739]Robocop 3 hex enemies values.txt', 1, '1.0', '', '2016-07-31 04:58:56', '2016-07-31 04:58:56', 1469073600, 0, 134),
(740, 'Demystifying Cinepak For Sega', 15, 29, 704, 4100, 'Provides DEMYST.PDF that gives a thorough break of the Cinepak for Sega CD format.  Also included is the reverse engineered source code to the Sega CD codec code that runs on the Genesis (MAINPLAY) and Sega CD (SUBPLAY).', '[740]CINEPAKSRC.ZIP', 2, '1.0', '', '2016-09-01 00:05:42', '2016-09-01 00:05:45', 1327813200, 0, 385),
(741, 'Ms. Pac-Man Disassembly', 13, 11, 2550, 3272, 'Disassembly of Ms. Pac-Man for Sega Genesis', '[741]Ms_Pacman_Disasm.zip', 3, '1.0', '', '2016-09-15 21:55:53', '2016-09-15 21:55:55', 1473912000, 0, 337),
(742, 'The Theory of Relative Searching', 7, 25, 704, 340, 'Einstein’s Theory of Relativity is considered to be one of the utmost works of modern genius. Relative searching,\r\nwhile not quite as awe inspiring, seems to be almost as difficult to grasp for the fledgling ROM hacker. With this\r\narticle, I intend to expound upon the theory of relative searching and explain the basis of how it works.\r\n\r\nThis document is not intended to explain the technical details of relative searching. Each hex editor (as well as the\r\nrelative search utilities that preceded the feature’s common implementation in editors) works differently, so you will\r\nneed to refer to your application’s documentation for instructions. What I will explain is the underlying technique\r\nthat a relative search utility uses, that is, what the tool does, not how to make it do so.', '[742]The Theory of Relative Searching.zip', 1, '1.01', '', '2016-09-29 00:39:35', '2016-09-29 00:39:35', 1250913600, 0, 549),
(743, 'Corrupt Corrupting', 2, 25, 704, 645, 'This document is designed to help people with the grand art of rom corrupting. For those of you who don&#039;t know (you know who you are!), rom corrupting is a long, (occasionally)boring process of finding data in a Rom. If you don&#039;t know what a rom is, I pity you. But anyway, the process of corrupting is where you take a rom, open it in a rom corrupter program and change some bytes to random crap, open the corrupt rom in an emulator and see if any changes take place. It&#039;s hard to understand. Hence the reason for this document, right?', '[743]Corrupt Corrupting.txt', 1, '1.0', '', '2016-09-30 12:04:58', '2017-10-24 03:43:14', 1009861200, 0, 356),
(744, 'FF3us Battle Event Scripts', 1, 9, 302, 3360, 'This is a dump of the Battle Event Scripts. The 20 commands have a proper description with parameters if applicable. Dialogues called in scripts are also written. This document does not cover the detail of each character or monster movement / animation. Animations will be covered in another document to come because they have their own scripting language different from the general battle event one. \r\n\r\n[i]Thanks to Everything for some commands descriptions and thanks to the people who disassembled bank $C1. Without this help the document would not be as much complete as it is.[/i]', '[744]BattleEventScripts.zip', 1, '1.1', '', '2016-10-17 11:07:42', '2016-11-29 10:47:53', 1476590400, 0, 215),
(746, 'BPS File Format Specification', 15, 24, 704, 16, 'The BPS patch file format specification.', '[746]bps_spec.zip', 1, '1.0', '', '2016-11-17 00:32:53', '2016-11-17 00:32:53', 1346040000, 0, 1936),
(747, 'Enemy and Equipment Stat Editing Guide', 1, 10, 830, 3667, 'This guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy!', '[747]Enemy and Equipment Stat Editing Guide.doc', 2, '1.0', '', '2017-01-22 18:22:39', '2017-01-23 00:30:57', 1485061200, 0, 901),
(748, 'Castlevania: Aria of Sorrow Item Location Editing Guide', 1, 10, 830, 3667, 'This Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets and bytes for individual items. Enjoy!', '[748]Castlevania Aria of Sorrow Item Location Editing Guide.doc', 2, '1.0', '', '2017-01-22 18:23:57', '2017-01-22 18:23:57', 1485061200, 0, 843),
(749, 'Bubble Bobble Arcade Editing', 1, 26, 1545, 4308, 'In 2015, the author of this document asked on the public forums how to insert Drunks in Karl Stenerud&#039;s Patch-A-Bobble, an editor for Bubble Bobble on the Arcade. The answer is, you can&#039;t, but you can with a hex editor, and through comparing files to each other, QuietWhisper figured out how.\r\n\r\nThis guide will teach you how to insert Drunks in Bubble Bobble while hacking, and will provide a table of the hexadecimal offsets for each level up to Level 99.', '[749]bubble bobble arcade editing - how to insert drunks.txt', 1, '1.1', '', '2017-02-13 01:11:01', '2017-02-13 09:40:53', 1486530000, 0, 180),
(750, 'Final Fantasy I: Dawn of Souls General Notes', 1, 10, 820, 3546, 'A collection of notes about various aspects of the GBA port of Final Fantasy 1 and 2, covering ASM routines, data tables, text and others. It is a work in progress, with much to be done in terms of documenting map data and the spell animation scripting in particular, but what is present is already pretty extensive.\r\n\r\nMain areas of interest include:\r\n-Monster stats, AI assignments and AI definitions\r\n-Spell and Weapon animation data/scripting (incomplete)\r\n-General graphics information\r\n-Map feature data: NPCs, spiked tiles, doors, chests (incomplete)\r\n-Map exits data\r\n-Map tile data\r\n-Map event data\r\n-Tileset data\r\n-Weapon/Armor/Item/Spell data\r\n-Monster formation data for dungeons and the overworld, sea and rivers\r\n-Some text and overworld data for FF2\r\n-Nightmare modules relating to most of the above\r\n-Many ASM routines: Battle calculations, menus, map loading, levelup, encounter determination, Soul of Chaos dungeon generation, etc.', '[750]_FFDosDoc.zip', 2, '1.5', '', '2017-02-19 04:31:54', '2019-07-29 19:21:34', 1501300800, 0, 695),
(751, 'Mega Man V Hex Edit Doc', 1, 1, 706, 4322, 'This file regroups hex editing notes I took during the making of [url=http://www.romhacking.net/hacks/3343/]my MM5 hack called Second Strike[/url].\r\n\r\nIf you&#039;re interested in hacking MM5, the first thing you should do before reading this file, \r\nis to [url=http://datacrystal.romhacking.net/wiki/Mega_Man_5]check the information available on MM5 at Data Crystal[/url]. \r\nThen, you should [url=http://www.himaq5.xyz/rock5easily/5/index.html]check rock5easily&#039;s documentation[/url] (his website is in Japanese but [url=http://translate.google.com/]Google Translate[/url] helps).\r\n\r\nThis current documentation only aims at being a small addition to rock5easily&#039;s documentation. \r\nHis doc is the real deal and I don&#039;t know if I would have done anything without it.\r\n\r\nI&#039;m only a noob and some of the info here might be incorrect, so I apologize. This was my first steps \r\ninto hex editing, but maybe this can help someone else who&#039;s just starting as well.', '[751]MM5hexeditdoc.txt', 1, '1.2', '', '2017-03-01 11:12:22', '2017-07-12 02:27:45', 1488862800, 0, 418),
(752, 'Changing arrow cursor in dialog choices', 4, 9, 302, 1067, 'This doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.', '[752]handcursor_hack.txt', 1, '2.0', '', '2017-03-24 00:09:10', '2017-03-24 00:09:11', 1489896000, 0, 147),
(753, 'Graphics Hacks For the Tapper Arcade Game And Others', 4, 26, 707, 4354, 'This slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85).  The examples shown in the presentation highlight nuances of the Tapper ROMs.  \r\n\r\nYou will learn what tools are necessary to not just edit the ROMs, but also produce clean graphics that match the game&#039;s palette.  In addition to editing the graphics ROMs, a technique is also described that will help you avoid ROM errors resulting from incorrect checksums when you edit the tile map.\r\n\r\nThis guide is generic enough to help you understand graphics hacking in general for tile-based systems, but should be directly applicable to the following MCR-3 games:  \r\n\r\nDemolition Derby \r\n\r\nDiscs Of Tron \r\n\r\nRoot Beer Tapper \r\n\r\nSarge Cocktail \r\n\r\nTapper \r\n\r\nTimber \r\n\r\nStay tuned for the associated utility to be posted here once I clean it up a bit and make it more user-friendly.  \r\n\r\nIn case you can&#039;t view PPTX files or want to see it on the go, this document can also be viewed online at: http://www.slideshare.net/StephenWylie3/process-of-arcade-rom-hacking', '[753]ROM_Hacking_Tapper.zip', 2, '1.0', '', '2017-04-02 05:25:14', '2017-04-02 05:25:16', 1480827600, 0, 162),
(754, 'The MetalHead Translation FAQ', 2, 1, 704, 821, 'MetalHead&#039;s attempt at a translation how-to. \r\n\r\nhttp://metalproject.net/general/rom-hacking-old-doc/', '[754]mhtfaq08.pdf', 1, '0.8', '', '2017-04-08 04:52:59', '2017-04-08 04:52:59', 953528400, 0, 129),
(755, 'Super Mario Bros. Assembly MMC1 Conversion', 11, 1, 709, 3484, 'Nobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one.\r\n\r\nI added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily reproduced, plenty powerful enough to do anything you want).\r\n\r\nUsing the new routines are explained in the readme file. I tried to keep it very simple, didn&#039;t get complex the way some other games do it.\r\n\r\nI&#039;ve included a build script with the zip, which will likely need adapted to your own files, but should be easily understandable.', '[755]smbdis mmc1.zip', 2, '1.0', '', '2017-04-08 04:54:49', '2017-04-08 04:54:49', 1491278400, 0, 1149),
(756, 'Zelda II Dialog Conditions', 11, 1, 753, 3989, 'This document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc.\r\n\r\nThe original disassembly was provided by Trax.', '[756]dialog scripts.doc', 2, '1.0', '', '2017-05-03 08:27:46', '2017-05-03 08:27:46', 1493784000, 0, 419),
(757, 'Boss Weapon Damage Disassembly', 11, 9, 931, 4292, 'A disassembly of the damage that weapons do to each boss. Created and used in the &quot;Capsule Remix&quot; hack. DarkSamus993 can be listed as contributor.', '[757]Damage Chart Dissassembly.txt', 2, '1.0', '', '2017-05-20 05:49:48', '2017-05-20 05:49:48', 1495080000, 0, 533),
(758, 'Ogre Battle Compressed Graphics Locations', 4, 9, 1244, 1209, 'Document which contains the locations for compressed graphics in the game Ogre Battle for the SNES.', '[758]CompressedData.txt', 2, '1.0', '', '2017-06-08 11:17:31', '2017-06-15 23:10:25', 1302753600, 0, 217),
(759, 'Ogre Battle ROM Data', 1, 9, 1244, 4473, 'Ogre Battle ROM data in spreadsheet format.', '[759]Code Reference Table.rar', 2, '1.0', '', '2017-06-08 11:21:18', '2017-06-15 23:10:32', 1302753600, 0, 326),
(760, 'Ogre Battle Rom Map', 1, 9, 1244, 1209, 'This document contains important addresses for hacking Ogre Battle - MotBQ for the SNES version.', '[760]rom-map.txt', 2, '1.0', '', '2017-06-08 11:22:08', '2017-06-08 11:22:08', 1302753600, 0, 323),
(761, 'F-Zero Climax Data', 1, 10, 979, 1012, 'Here is a document which shows locations of certain data in F-Zero climax.', '[761]F-Zero Climax Data.rar', 2, '1.0', '', '2017-06-28 10:29:26', '2017-06-28 10:29:26', 1252382400, 0, 213),
(762, 'Mega Man 6 Enemy IDs', 2, 1, 747, 627, 'Mega Man 6 Enemy IDs document on every single ID from 00 to FF.', '[762]Mega Man 6 Enemy IDs.txt', 1, '1.0', '', '2017-08-01 00:25:33', '2017-08-01 00:25:34', 1053489600, 0, 202),
(763, 'Layer 3 Information and Usage for GoldenEgg', 2, 9, 800, 4559, 'This is a document where you can find the settings and strings for Layer 3 usage on Golden Egg (which is by far, the best Yoshi&#039;s Island editor, considered as the current standard) I decided to make this since Layer 3 on Yoshi&#039;s Island is awesome and useful, but it&#039;s very difficult to set correctly if you don&#039;t know so much about it, and it&#039;s by far the most difficult thing to set correctly on Golden Egg.\r\n\r\nv1.1\r\n-Fixed some wrong values\r\n-Fixed some values that were still on decimal instead of hex\r\n-Added some missing Sprite values\r\n-Added some information of Unused and Duplicate Palettes\r\n\r\nv1.2\r\n-Backgrounds and Sprites are now separated of each other\r\n-Re-organized the Sprite section to be clearer\r\n\r\nv1.3\r\n-Fixed information of unused layer 3 backgrounds E and F\r\n-Fixed minor grammar and some cells&#039; size', '[763]Layer 3 GoldenEgg v1-3.zip', 2, '1.3', '', '2017-08-27 20:17:47', '2018-03-02 11:24:19', 1518930000, 0, 116),
(764, 'QuackShot Disassembly', 13, 11, 1202, 3272, 'Disassembly of QuackShot for Sega Genesis.', '[764]Quackshot_Disasm.zip', 3, '1.0', '', '2017-08-30 12:29:20', '2017-08-30 12:29:21', 1504065600, 0, 415),
(765, 'Shift-JIS &amp; UTF-8 Table', 8, 24, 704, 131, 'Here is a table for displaying Shift-JIS &amp; UTF-8 characters which are found in many Japanese PC games.', '[765]Shift-JIS - Regular + UNI.rar', 1, '1.0', '', '2017-10-31 04:06:34', '2017-10-31 04:06:34', 1469592000, 0, 541),
(766, 'Shift-JIS w/ redone English Lettering', 8, 24, 704, 131, 'Here is a table for representing Shift-JIS English characters in regular format as &quot;ABC&quot; instead of the Shift-JIS &quot;ＡＢＣ&quot; format. It still retains the Shift-JIS format but this makes it easier for entering English lettering in programs with such hex editors as Windhex and those that support tables.', '[766]Shift-JIS - LARGE ONLY.rar', 1, '1.0', '', '2017-10-31 04:07:03', '2017-10-31 04:07:03', 1469592000, 0, 251),
(767, 'Golden Axe 2 Palette Addresses HivePal format', 5, 11, 1090, 4633, 'Requires [url=http://www.romhacking.net/utilities/1182/]HivePal[/url] utility to use.\r\n\r\nThis contains the locations of Golden Axe II palette&#039;s and a description providing where each is used.\r\n\r\nIt is in the HivePal format, install instructions included in the ReadMe file.\r\n\r\nNo hacking experience required.\r\n\r\nAllows you to edit the colors of almost everything:\r\n[list][li]Title screen and Golden Axe II logo animation[/li]\r\n[li]All Magic spells[/li]\r\n[li]Enemy armor and skin color[/li]\r\n[li]Background and scenery[/li]\r\n[li]Game Over logo and others[/li]\r\n[li]Loading screen colors[/li][/list]', '[767]ga2_palettes.zip', 1, '1.0', '', '2017-11-04 02:56:43', '2017-11-04 02:56:43', 1509681600, 0, 132),
(768, 'Drakengard 2 EU undub', 17, 18, 2929, 4648, 'Drakengard 2 EU undub and included a rebuild guide by Corimo.', '[768]Drakengard 2 EU PAL Voice Undub.txt', 1, '1.0', '', '2017-11-23 00:20:02', '2017-11-23 00:20:02', 1511240400, 0, 257),
(769, 'StarOcean japanese full ROM layout', 1, 9, 359, 2035, 'This file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them into the ROM.\r\n\r\nI created this file to index all of these blocks in case it would be useful to anybody decided to mess with the ROM.', '[769]SO_jap_ROM_layout.txt', 2, '1.1', '', '2017-12-10 01:18:29', '2018-01-06 11:16:42', 1515301200, 0, 517),
(770, 'Shift-JIS Encoded + Half', 8, 25, 704, 793, 'A basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range.\r\n\r\nIf you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, if you need to re-insert any Japanese back into a game with a tool like ARMIPS, you will probably need a Shift-JIS encoded table file like this one.', '[770]Shift-JIS+Half.rar', 1, '1', '', '2018-01-17 00:28:10', '2018-01-17 00:28:10', 1516078800, 0, 239),
(771, 'Fire Emblem: Ultimate Tutorial', 1, 10, 1196, 1061, 'This tutorial by Blazer was once the-all-end-all tutorial on hacking GBA Fire Emblem. However, it has not been updated since 2013 and was originally created in 2010. Newer methods for hacking have risen and obsoleted this tutorial. However, it is still important reading for those set in their ways, by choice or force.\r\n\r\nFor those familiar with FE hacking, this tutorial advocates usage of the programs Nightmare and FEditor, which were the most advanced in those days. Due to the non-existence of Buildfiles or FEBuilder, they are needless to say, not covered.\r\n\r\nThe Ultimate Tutorial could originally be found on Blazer&#039;s website, FEShrine. However, the website is currently down and took the Ultimate Tutorial with it. This upload is for preservation&#039;s sake. The [url=https://serenesforest.net/forums/index.php?/topic/22051-the-ultimate-tutorial-v2/]Serenes Forest topic[/url] still exists, though the download links are not currently functional.', '[771]ultimatetutorial.htm', 1, '2.0', '', '2018-02-04 05:16:55', '2018-02-04 05:16:55', 1278561600, 0, 880),
(772, 'Ice Climber - Level Data Map', 1, 1, 844, 3904, 'This document covers Ice Climber&#039;s level data and should contain all the information you need to make custom stages including bonus stages.', '[772]Ice Climber - Level Data Map.txt', 2, '1.0', '', '2018-02-09 00:41:34', '2018-02-09 00:41:34', 1518066000, 0, 170),
(773, 'Streets of Rage 2: Character Physics', 1, 11, 1925, 3444, 'A guide of how to change the characters physics in Streets of Rage 2.', '[773]Streets of Rage 2 Character Physics.txt', 2, '1.0', '', '2018-02-11 12:13:55', '2018-02-11 12:13:55', 1518238800, 0, 847),
(774, 'SD Hero Soukessen Document', 1, 1, 2273, 2440, 'SD Hero Soukessen document with many hacking values, such as level structure data, enemies position type &amp; more, Robot Heroes attack &amp; Jump, Stages music etc.', '[774]sd hero values.rar', 1, '1.0', '', '2018-02-14 11:00:02', '2018-02-18 05:30:06', 1518498000, 0, 59),
(775, 'Streets of Rage 2: Level Music offsets', 1, 11, 1925, 3444, 'Documentation about the music offset and values.', '[775]Level Music offsets.txt', 1, '1.0', '', '2018-02-16 16:06:13', '2020-08-19 21:19:14', 1518757200, 0, 463),
(776, 'Streets of Rage 3 Music Offsets &amp; Audio Info', 1, 11, 1276, 4834, 'Info about music offsets, values and sound samples.', '[776]SOR3 Level Offsets & Audio Info.txt', 1, '0.1', '', '2018-03-23 11:07:34', '2018-03-23 11:07:34', 1521691200, 0, 379),
(777, 'Streets of Rage 2: Modifying Sound Values', 17, 11, 1925, 3444, 'Documentation about the sound offset and values of Streets of Rage 2 and Streets of Rage 2 Syndicate Wars.', '[777]Modifying Sound Values.txt', 1, '1.0', '', '2018-04-01 04:27:49', '2018-04-01 04:27:49', 1522468800, 0, 487),
(778, 'Zelda II - Jumping Routine', 11, 1, 753, 3989, 'This document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.', '[778]jumping routine.rtf', 2, '1.0', '', '2018-05-01 03:16:32', '2018-05-01 03:16:32', 1524974400, 0, 424),
(779, 'Double Dragon III Enemies Values', 1, 1, 1018, 2440, 'This document contains the types and hp hex addresses of enemy from the game.', '[779]Enemies Values.txt', 1, '1.0', '', '2018-06-13 04:56:25', '2018-06-13 04:56:25', 1528689600, 0, 326),
(780, 'Mega Man X6 Tweaks Workbook', 1, 17, 2053, 4337, 'An XLSX workbook with all the documentation and custom code written for the &quot;[url=http://www.romhacking.net/utilities/1414/]Mega Man X6 Tweaks[/url]&quot; project. More information in the included readme file and in the links below:\r\n\r\n* [url=http://www.romhacking.net/forum/index.php?topic=26507.0]RHDN Forum Project Thread[/url]\r\n* [url=http://www.romhacking.net/hacks/4035/]Mega Man X6 Tweaks[/url] (Stand-alone patch)\r\n* [url=http://www.romhacking.net/utilities/1414/]Mega Man X6 Tweaks Patcher[/url]', '[780]Mega Man X6 Tweaks Workbook (v2.0).7z', 2, '2.0', '', '2018-06-14 13:20:46', '2019-11-02 20:35:15', 1572580800, 0, 4253),
(781, 'The Legend of Zelda (NES) Music Hacking Document', 17, 1, 712, 4957, 'A music hacking document for The Legend of Zelda on the NES by ActionGamer.', '[781]zelda 1 Music Hacking Doc.txt', 1, '1.0', '', '2018-06-19 11:17:33', '2018-07-31 06:32:08', 1529294400, 0, 633);
INSERT INTO `Documents` (`dockey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `created`, `lastmod`, `reldate`, `nofile`, `downloads`) VALUES
(782, 'Super Mario RPG - Bank $C2 Disassembly', 11, 9, 804, 4969, 'Updated April 7th, 2021\r\n\r\nThis is an unfinished disassembly of Super Mario RPG&#039;s bank $C2, or the &quot;battle bank.&quot; Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of where the battle stuff happens (like the battle script command&#039;s functions) and all the battle data transferred between monsters and Mario&#039;s party.\r\n\r\nThis document is an expansion of Giangurgolo&#039;s $C2 bank disassembly (he&#039;s the author of the SMRPG editor LazyShell). In the expanded document, it lays out all the pointers for the animation script commands and battle script commands, what happens when an ally&#039;s turn starts, what happens when a monster or ally hits each other, among other things.\r\n\r\nThere should be enough here for anyone that is willing to make their own custom status ailments/buffs, new stats, change existing script command function, and even more.', '[782]asm_bank-c2.txt', 2, '1.0', '', '2018-06-19 11:25:59', '2021-04-07 15:20:09', 1617768000, 0, 369),
(783, 'Solstice room data documentation', 1, 1, 3173, 2876, 'Room data documentation, pretty much everything you need to know to edit rooms. Version 2.0 adds more information.\r\n\r\nContains following:\r\n-Room data/format documentation\r\n-Complete list of sprite types/values\r\n-Complete list of blocks and special blocks/values\r\n-Complete list of wall/floor types/values\r\n-Complete list of room locations\r\n-Text table file\r\n-Some other misc. data and values\r\nNew in 2.0:\r\n-Teleportes/Credits/Detonators/Keys are now documented and listed\r\n-ALL rooms are listed\r\n-PDF version of the main document\r\n-Rewrote potential randomizer information text file', '[783]Solstice documentation.zip', 2, '2.0', '', '2018-07-11 01:08:48', '2019-06-16 11:51:49', 1560657600, 0, 129),
(784, 'Hacking Custom Intros Into SNES ROMs', 4, 9, 704, 1805, 'This tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS. \r\n\r\nThe tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find.\r\n\r\nSpecial Thanks to MrRichard999 for asking me to take a look at an old tutorial by DaMarsMan to see if I could make any sense of it. This tutorial is a complete re-write of his original tutorial. Even the example code has been revised, improved, and has added comments for clarity.\r\n\r\nThere is a link to a YouTube video included in the tutorial files.', '[784]intro_tutorial_rhdn.zip', 2, '1.0', '', '2018-07-14 11:39:07', '2018-07-14 11:39:07', 1531195200, 0, 517),
(785, 'Mega Man/Rockman 2 Music/SFX Data Guide', 17, 1, 795, 4248, 'The document refers specifically to the structure of Mega Man/Rockman 2&#039;s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity&#039;s [url=https://www.romhacking.net/documents/660/]Megaman 2 Sound Engine Document[/url] on this site. Rather, this document is for when you&#039;re converting a track by hand into hex while replacing a song directly, or for those who just want to peruse the existing music data.\r\n\r\nHimajin Jinchiku very kindly wrote and translated the document for me, NARFNra. I originally posted this document on acmlm&#039;s board in a thread on the day I&#039;ve listed as the release date, but while I was recently hacking the game I realized that the only sound engine documents on Romhacking.net are rather old and not very effective at explaining what the opcodes do in any real accuracy. I have taken the liberty of fixing up the English and adding some examples to better explain points that might not be immediately clear. I hope that this document helps people interested in making Mega Man 2 hacks!', '[785]MegaMan2MusicDataDefinition.txt', 2, '1.1', '', '2018-07-23 05:12:18', '2018-07-23 05:12:18', 1470542400, 0, 683),
(786, 'Ninja Gaiden 3 hacking values', 1, 1, 1314, 2440, 'This archive includes 1 document with the enemy and item location values to allow you to change them in every stage, 1 image with the enemy types, and another text file with diverse hex values, like weapon nimpo consumption, level and enemy palette,level music, platforms and others.\r\nThis is the right values if you are planning to hack the game levels.', '[786]NG3h.zip', 1, '1.0', '', '2018-07-28 09:02:09', '2018-07-28 09:02:09', 1532577600, 0, 235),
(787, 'SMB3 Enemy Document (Organized)', 1, 1, 750, 4986, 'If you&#039;ve ever been frustrated trying to find the right cheep-cheep, koopa, or other enemy in the [url=http://www.romhacking.net/utilities/298/]SMB3 Workshop[/url] bank, then this document will help you.\r\n\r\nNeatly arranged by their groups, this enemy document maps out the major enemy groups, as well as platforms, bosses, items, and other special things contained in the enemy category of sprites. THIS DOCUMENT NOW includes every single object that is an enemy sprite, from 0 to 255 in the bank.\r\n\r\nKeep it handy, and make it better and faster this time around!\r\n\r\nCONTENTS:\r\n\r\n1) Common Enemies\r\n\r\n2) Bosses, Fire Enemies, and Castle Stuff\r\n\r\n3) Bullets, Bills &amp; Bombs\r\n\r\n4) ALL the Platforms\r\n\r\n5) Bonus Items &amp; Powerups\r\n\r\n6) Other Interesting Sprites\r\n\r\n7) Objects of Level-Meta\r\n\r\n8) Treasure Chest\r\n\r\n9) &#039;Nothing&#039; and &#039;Weird&#039;\r\n\r\n10) &#039;Crashes Game&#039;\r\n\r\n\r\nEdit:\r\n- Added Autoscroll which had been overlooked. \r\n- Added reference to my [url=http://www.romhacking.net/documents/788/]&quot;Beyond Pipes&quot; document[/url] for object #37\r\n- This document does not attempt to address enemy compatibility; that&#039;s just outside of the scope of what I am attempting in this document.\r\n- Added all of the enemies and items in the sprite bank now. \r\n- Added HEX and DEC values.\r\n- Added Hyperlinked Table of Contents\r\n- Added Graphics for faster visual cue to find section.\r\n- Added all the places where &#039;nothing&#039;, &#039;weird&#039;, and &#039;crashes game&#039; occurs.', '[787]Enemy Object Document by BlueFinch.pdf', 1, '2.0', '', '2018-07-29 09:08:41', '2020-01-12 15:22:37', 1532750400, 0, 492),
(788, 'SMB3 — Beyond Pipes', 1, 1, 750, 4986, 'Super Mario Bros 3 hackers now have a stable and relatively easy method of creating alternate paths and secret exits to different paths in their overworld maps, with the help of this document.\r\n\r\nUsing unused pipe-sets in the game, the maker will simply place a certain enemy object to a certain set of coordinates at the beginning of a level to make the player return to the overworld map to the maker&#039;s desired location upon completing the level. \r\n\r\nSee Document for all relevant details on fulfilling this method.', '[788]Beyond Pipes Tutorial.txt', 2, '1.0', '', '2018-08-01 06:07:51', '2018-08-02 13:02:54', 1533009600, 0, 650),
(789, 'Super Bomberman 4 hacking infos', 1, 9, 1356, 1219, 'I did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some infos about the pointer system and where to find them in the Rom.', '[789]bomberman.pdf', 3, '1.0', '', '2018-08-30 11:19:35', '2018-08-30 11:19:35', 1535428800, 0, 301),
(790, 'Hacking NBA Jam TE: A Beginner&#039;s Guide', 1, 9, 1913, 5043, 'Eskayelle, while developing his [I][url=http://www.romhacking.net/hacks/4097/]NBA Jam TE - Double Z Mod[/url][/i] romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Edition[/I] for the SNES.  With this, he has released everything he&#039;s learned to date to the masses, so that more folks can enjoy the game, create more hacks, and reveal more discoveries.\r\n\r\nArmed with this document, you can modify...\r\n[list]\r\n[li]Portraits[/li]\r\n[li]Stats[/li]\r\n[li]Logos[/li]\r\n[li]Uniform colors[/li]\r\n[li]Court colors[/li]\r\n[li]Head graphics[/li]\r\n[li]Court-side banners[/li]\r\n[li]Secret character codes[/li]\r\n[li]Campaign mode team order[/li]\r\n[li]Campaign mode secret players[/li]\r\n[li]Certain sound clips![/li]\r\n[li]And more...[/li]\r\n[/list]\r\n\r\nWith enough horsepower, a team of hackers (or one lone ranger) could create annual roster updates for the game!\r\n\r\nIf you find the document helpful, and it leads you to coming up with a great [I]NBA Jam[/I] hack, please be sure to credit some of the great folks who&#039;ve provided so much of the information within this document.  And... be sure to share that hack!\r\n\r\nPlease also feel free to PM eskayelle with regard to any errors you may find in the document, so that he may aggregate them, correct in bulk, and re-upload the document from time to time.\r\n\r\nThanks for reading!\r\n\r\nBOOMSHAKALAKA!\r\n\r\n----\r\n\r\n5/26/2020 UPDATE: The .zip file provided [b][url=https://files.catbox.moe/fuj0ar.zip]here[/url][/b] is a supplement to the [I]Hacking NBA Jam TE: A Beginner&#039;s Guide[/I] and specifically contains certain files required to complete Mattrizzle&#039;s tutorial regarding making player portraits.  Those files were originally developed by Mattrizzle and are as follows:\r\n[list][li]nbajam.adf[/li]\r\n[li]1BPP_A.PAL[/li]\r\n[li]1BPP_B.PAL[/li][/list]\r\n\r\nThese files are provided here in case their original location (as provided within the tutorial) is no longer operational or available.\r\n\r\nAll credit to Mattrizzle for that original portrait tutorial and these supplemental docs.', '[790]Hacking NBA Jam TE - A Beginner\'s Guide (v2.1).zip', 1, '2.1', '', '2018-10-18 16:07:39', '2020-05-27 22:57:52', 1567656000, 0, 964),
(791, 'SOR2 - Custom character portraits', 4, 11, 1925, 4918, 'This is a guide on how to add custom portraits to Streets of Rage 2.\r\nBefore you start, you need these tools:\r\n\r\n  1. [url=http://www.romhacking.net/utilities/970/]Pancake 2[/url]\r\n\r\n  2. [url=http://info.sonicretro.org/SonMapEd]SonMapEd[/url]\r\n\r\n  3. A hex editor\r\n\r\n  4. An image editor\r\n\r\n  5. [url=https://www.romhacking.net/utilities/342/]Sega Genesis ROM checksum fixer[/url]\r\n\r\nAnd you should understand hexadecimal maths and know image editing skills. This document does not teach you how to use the above tools.', '[791]SOR2Portraits.txt', 2, '1.0', '', '2018-11-23 12:34:17', '2018-11-23 12:34:17', 1542862800, 0, 648),
(792, 'Rygar Data', 1, 1, 748, 909, 'Information on Doors, Text, and Sprites for the NES game Rygar.', '[792]rygar_data.txt', 2, '1.0', '', '2018-11-30 00:38:20', '2018-11-30 00:38:21', 1543467600, 0, 189),
(793, 'Gradius 3 disassembly of bank $00 and $02', 11, 9, 3487, 5228, 'Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly.', '[793]gradius 3 disassembly.zip', 2, '1.0', '', '2019-01-13 07:01:41', '2019-01-26 09:18:42', 1547269200, 0, 235),
(794, 'Front Mission 1 MOD', 2, 9, 306, 5306, 'Front Mission 1 SNES MOD.\r\n\r\nfile type : FM1MOD.rar  : the file contains front mission OLD MOD.txt, FM1 \r\n           MOD_23Jun2018.txt and front mission table_23Jun2018\r\n\r\nHEX code to modify wanzers, weapons, pilots skills or EXP. There are many things that undone. Hopefully my file is probably a good starting point.', '[794]FM1MOD.rar', 1, '1.0', '', '2019-02-17 07:36:28', '2019-02-17 07:36:28', 1529726400, 0, 439),
(795, 'Rock Man 2 Weapon Data', 2, 1, 795, 3925, 'This is a hacking document for some various data regarding Rock Man 2&#039;s weapons. This is for the Japanese version of Mega Man II, so far.\r\n\r\nIt includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour palettes and weapon energy consumption (including Items 1, 2 and 3).\r\n\r\n(Author&#039;s note: I don&#039;t know why I didn&#039;t release this document any time sooner. Anyway, hopefully the info in this can be helpful for those struggling where to find this stuff.)\r\n\r\nSeptember 26th, 2022 Update (Version 1.9):\r\nMore info has been added! Found weapon damage for Time Stopper, Wily Machine 2 blocking damage from certain weapons, and additional commentary regarding the game&#039;s code. If you still have older versions of this document, make sure to download the latest version.', '[795]ROCKMAN2WEAPONDATAFAQ_VERSION1.9.txt', 2, '1.9', '', '2019-02-18 12:02:40', '2022-09-27 00:55:41', 1478145600, 0, 392),
(796, 'Rockman 2 Energy Speed Data', 1, 1, 795, 4370, 'Rockman 2 Energy Speed Data by Yave Yu.\r\nThis document will help you to change energy charging speed.', '[796]Rockman 2 Energy Speed Data.txt', 2, '1.0', '', '2019-02-27 11:34:26', '2019-02-27 11:34:26', 1551070800, 0, 240),
(797, 'SMB3 - Custom Boss Battle Levels', 1, 1, 750, 4986, 'Create custom boss battle levels in SMB3.\r\n\r\nHow? Using unused stock levels, we will modify a few things, then the level will be treated as a Hammer Bro level. That means that once the enemies are dead, the treasure chest appears.\r\n\r\nWhy do something like this? Because stock hammer bros, for some reason, are the first thing to break in a hack, and this redeems the function of their purpose, but in the superior form of a level (stock levels have more bytes to work with, and allow more enemies. more enemies, more difficult).\r\n\r\nWhy else?\r\n[list]\r\n[li]Because it is a cool way to add some character to your game.[/li]\r\n\r\n[li]Because It&#039;s a good way to slip a bonus item to your players at the end of the level, instead of doing it some other way.[/li]\r\n\r\n[li]Because you can use this boss battle level as a great Next Area for your level, to finish out your level with a boss fight.[/li]\r\n\r\nThis might not be not clear enough.\r\n\r\nDownload the document to get a better grasp.\r\n\r\nIt is a worthy addition to your next SMB3 hack.', '[797]Custom Boss Battle.txt', 2, '1.4', '', '2019-02-27 11:39:08', '2019-02-28 07:31:58', 1551070800, 0, 945),
(798, 'Zelda II - Music Info &amp; Expansion', 17, 1, 753, 734, 'This is intended to be used alongside optomon&#039;s [url=http://www.romhacking.net/documents/692/]music document[/url].\r\n\r\nIt will cover many things regarding the music of Zelda II, and it will show you how to expand the data to allow more songs.  In this document, the author explains how to port the battle theme from the FDS version of Zelda II.\r\n\r\nThe document was written to be as simple as possible, to help those who are less experienced in romhacking.', '[798]Zelda II Music Expansion.txt', 2, '1.3', '', '2019-03-10 11:31:26', '2019-03-14 01:47:48', 1552276800, 0, 301),
(799, 'Baseball Simulator  1.000 Player &amp; Team Editing Sheet', 1, 1, 1729, 1801, 'The Baseball Simulator Hacking Sheet is a .xlsx file detailing ROM locations for player and team statistics, as well as the normal ranges for each individual hitting and pitching stat. ROM locations for both vanilla Baseball Simulator 1.000 and the updated Baseball Simulator 2013+ are included. The sheet also includes ROM locations and values for hacking each team&#039;s logo and uniform colors.', '[799]BSIM_HACKING_BIBLE.zip', 1, '1.0', '', '2019-03-12 12:48:14', '2019-03-12 12:48:14', 1398225600, 0, 158),
(800, 'Final Fantasy 1: Dawn of Souls event code', 1, 10, 820, 5363, 'This is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls.\r\n\r\nAll events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings.\r\n\r\nDialog text has been inserted in the output to allow one to follow the event more easily.\r\n\r\nBased on the [url=https://www.romhacking.net/documents/750/]Final Fantasy I: Dawn of Souls General Notes[/url] by Kea', '[800]ff1dos-every-event.txt', 3, '1.0', '', '2019-04-23 12:46:37', '2019-04-23 12:46:39', 1555819200, 0, 288),
(801, 'Castlevania II: Simon&#039;s Quest Disassembly', 11, 1, 710, 1354, 'This is a disassembly of Castlevania II Simons&#039;s Quest.\r\nIt can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.', '[801]cv2u.txt', 3, '1.0', '', '2019-05-02 23:54:12', '2019-05-02 23:54:12', 1366084800, 0, 785),
(802, 'SMB Title Screen Editor - English Manual', 4, 1, 709, 5168, 'If you install SMB Title Screen Editor by βetaWorld you&#039;ll most likely get some gibberish letters. This manual explain what every button does.\r\n\r\nThere is also an English version of this utility by Eden GT: \r\n\r\nSMB Title Screen Editor (english): https://www.romhacking.net/utilities/1513/', '[802]smb title screen editor manual.pdf', 1, '1.0', '', '2019-07-11 23:56:53', '2022-02-09 16:25:51', 1562817600, 0, 1005),
(804, 'Final Fantasy Adventure and Seiken Densetsu ROM hacking notes', 1, 8, 1177, 157, 'ROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn&#039;t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text tables, and more.\r\n\r\nThis also includes C# code that I wrote to extract this data for my translation comparison project. This info could be used as a basis for hacks, re-translations, further documentation, uncovering unused content, etc. None of these notes are very organized, but hopefully they&#039;ll help someone somewhere someday.\r\n\r\nNote that the bottom of &quot;sd1 asm dump.txt&quot; is where I jotted down most of my discovery notes.', '[804]Final Fantasy Adventure and Seiken Densetsu ROM hacking notes 1.0.zip', 2, '1.0', '', '2019-07-21 12:42:55', '2019-07-21 12:42:55', 1563595200, 0, 369),
(805, 'SOR2 - Air Combo Guide', 11, 11, 1925, 4918, 'This is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/\r\n\r\nThis guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKII or the Syndicate Wars. However, you are encouraged to reverse engineer this guide to adapt it to BKII and SW.\r\n\r\nYou will need a hex editor and the Sega Genesis ROM checksum fixer. After you follow the steps in the guide, you should fix the checksum of the ROM.\r\n\r\nSpecial thanks to Ivex, who shared his knowledge with the author.', '[805]air combo guide (English).txt', 2, '1.3', '', '2019-08-07 00:47:23', '2019-12-27 22:28:07', 1577422800, 0, 491),
(806, 'Zelda II - altering Link&#039;s palettes after spell usage', 5, 1, 753, 4371, 'A short guide that will help users to alter the palettes used for Link after casting a spell or picking up an item.', '[806]Zelda 2 spell palette documentation.rtf', 1, '1.0', '', '2019-08-30 12:29:49', '2019-08-30 12:29:50', 1567137600, 0, 232),
(807, 'Streets of Rage 2 - Revising the Title Screen', 11, 11, 1925, 5043, 'Got an awesome Streets of Rage 2 hack, and want to customize the title screen?  Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well?  This document will provide some information and offsets regarding both SoR2 title screens.\r\n\r\nBig thanks to MarkeyJester, RadioShadow, and Reaper Man for the guidance that led to the creation of this document, as well as NeoGeoThai for pointing out the Bare Knuckle II title screen dilemma.', '[807]3rccwl.zip', 2, '1.0', '', '2019-09-15 12:36:18', '2019-09-15 12:36:19', 1568433600, 0, 689),
(808, 'Jackal ROM dissection', 11, 1, 2627, 5697, 'I estimate about 60% of the ROMs data has been identified and labelled in this excel file.  ALL of the level data, enemy locations.  Most of the graphics.  NONE of the music/sound.\r\n\r\nIt also includes (in a pale red color) anything that I changed in the Jackal 2 ROM hack (original ROM data is still there).\r\n\r\nA lot of the logic is labelled as well (e.g. enemy timers, spawns, etc.).\r\n\r\nA lot of tables are also labelled.  For instance, bullet vectors, enemy point values, enemy health, etc.\r\n\r\nMost of the RAM is labelled as well.', '[808]Jackal Memory usage.zip', 3, '2.6', '', '2020-01-13 04:22:10', '2020-01-13 04:22:10', 1578805200, 0, 273),
(809, 'Trog!t Disassembly  (Partial, NES/FC)', 13, 1, 4198, 5842, 'This program listing was automatically generated\r\nusing Bisqwit&#039;s &quot;clever-disasm&quot; tool from\r\n[url]https://bisqwit.iki.fi/source/nescom.html[/url]\r\n\r\nInputs used were a trog.ini file available at\r\n[url]https://github.com/micahcowan/trog-patch[/url]\r\nand the Trog! NES rom file (not provided)\r\n\r\nWhile this file presents a (partially) annotated disassembly of the\r\nTrog! NES program code, it is intended for reading/reference purposes\r\nonly - it cannot be used as input to any particular assembler\r\n(including, at least at this time, nescom, the assembler that\r\nclever-disasm ships with). However, it provides sufficient information\r\nto understand the inner workings and mechanics of the game,\r\nand to modify and extend it (and indeed, I have used it successfully to\r\nthat end).', '[809]trog.txt', 3, '0.5', '', '2020-04-01 12:19:04', '2020-04-01 12:19:07', 1585108800, 0, 60),
(810, 'Supervision 52-in-1 menu ROM disassembly', 11, 1, 4217, 5896, 'Supervision 52-in-1 Menu ROM disassembly + Analysis of games\r\n\r\nOnly link to github availabile: https://github.com/chimaera66/Supervision-52-in-1-Menu-Disassemble\r\n\r\nIncluded in this repository are a commented disassembly of the Supervision 52-in-1 menu ROM that will compile to a 1:1 copy of the menu ROM in ca65.\r\nMost parts are commented, but some are not. Mostly because of my lack of understanding NES ASM.\r\n\r\nI have also included a commentary/notes file called Supervision 52-in-1.txt where I list differences between between the multicart games and their originals. In this file, I have also added sections that describe how the menu boots its games, how to replace games and other misc information/data.\r\nI have tried to include sources to other peoples work whenever I have used them.\r\n\r\nThere is also a directory with .ips patches for the original games (MD5 can be found in Supervision 52-in-1.txt) if you for any reason would like to patch them to be like the 52-in-1 variants instead. I have also included a patch that will turn all games on the cart to their originals, restoring copyright information and such.\r\n\r\nAt last, in the pcb directory, I have included traced images of nesrocks scans of the 72-pin, 1024kb version of the 110-in-1 cart, that shares the mapper of the 52-in-1. There are some untraced pins though that I cannot follow completly.\r\n\r\nThis is a passionproject I have worked with on and off for the last two years, and I think I have come to a point where all information is mostly complete and it is ready to be shared.', '[810]Supervision 52-in-1.txt', 2, '1.0', '', '2020-04-17 14:44:44', '2020-04-17 14:44:45', 1587009600, 0, 168),
(812, 'FF4 Advance - Command Pointers', 6, 10, 817, 4292, 'This file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters&#039; abilities, or expand their list. For example, with this information, you could give Yang&#039;s &quot;Kick&quot; to Kain, or Rosa&#039;s &quot;Pray&quot; to Edward.', '[812]GBA Command Data.txt', 2, '1.0', '', '2020-05-25 22:16:01', '2020-05-25 22:16:01', 1590292800, 0, 112),
(813, 'Zanac Map Graphics Guide', 4, 1, 1894, 6077, 'Describes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in Zanac, these blur the line between &quot;graphics format&quot; and &quot;scripting language&quot;.', '[813]Zanac_Graphics.txt', 2, '1.0', '', '2020-05-25 22:20:25', '2020-05-25 22:20:26', 1590206400, 0, 141),
(814, 'FF4 Advance - Spell List Data', 6, 10, 817, 4292, 'This document lists the offsets for spell lists for each character, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you wanted to have Cecil learn Life at Level 30, you could use the information in this document to expand his spell list.', '[814]GBA Spell Data.txt', 2, '1.0', '', '2020-05-27 23:00:37', '2020-05-27 23:00:37', 1590465600, 0, 144),
(815, 'FF4CC (PSP) - Spell List Data', 6, 44, 2269, 4292, 'This document lists the offsets for spell lists for each character in both Final Fantasy IV and Final Fantasy IV ~Interlude, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you wanted to have Cecil learn Life at Level 30, you could use the information in this document to expand his spell list.', '[815]PSP Spell Data.txt', 2, '1.0', '', '2020-06-07 21:38:27', '2020-06-07 21:38:27', 1591502400, 0, 208),
(816, 'SMB Utility - Unofficial Help and Reference Document', 16, 1, 709, 6091, 'This is an unofficial help guide and reference document for M.K.S.&#039;s excellent SMB Utility. This guide&#039;s purpose is to fill in some gaps in the official How To document. \r\n\r\nIt also aims to be a reference guide in listing all of the Edit Header options (including scenery options), a Vertical Height Table (including which objects / enemies are permitted at different heights), a Room Table (providing Room #&#039;s with their equivalent level #&#039;s as displayed in game), a Edit Text Table (including character lengths), and more. \r\n\r\nMost of this information can be obtained through trial and error while using SMB Utility, but most people would probably appreciate some of this information being listed in document-form and saving them some time. \r\n\r\nThis document is written in an informal tone, and it may still contain a few inaccuracies as to how SMB Utility operates. It is this author&#039;s hope that this document will lower the barrier for one of the most used level design utilities. (Note: This document contains some special characters encoded in UTF-8 unicode).', '[816]SMBUtility Unofficial Help and Reference.txt', 1, '1.0', '', '2020-06-20 13:01:39', '2020-06-20 13:01:39', 1592366400, 0, 523),
(817, 'Kickle Cubicle ROM / Level Editing Guide', 1, 1, 780, 1051, 'Notes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.', '[817]CurlyNotes_AKA_almostEverything.txt', 2, '1.0', '', '2020-06-20 13:02:53', '2020-06-20 13:02:53', 1592452800, 0, 154),
(818, 'Text editing in Hebereke&#039;s Popoon', 9, 9, 4318, 5552, 'This is a document on text editing in Hebereke&#039;s Popoon (in British English), it would be useful for translating the game.', '[818]Text editing in Hebereke\'s Poopon.pdf', 1, '1.0', '', '2020-08-04 14:59:56', '2020-08-04 14:59:56', 1596254400, 0, 139),
(819, 'Super Mario Bros. Two Player Hack Editing', 1, 1, 709, 6192, 'This is a moderately detailed description of some of the tricks hackers might need to know when making hacks of Corpse Grinder&#039;s [url=http://www.romhacking.net/hacks/4180/]Super Mario Bros. Two Player Hack[/url]. \r\n\r\nIt contains a short explanation of Luigi&#039;s color pallette, some of the enemy color pallettes, and a detailed description of how to edit the Title Screen (including locations of each row and column in the Title Screen box).\r\n\r\nHope this helps any hacker out there who&#039;s daunted by the prospect of making their own Co-Op hack and getting everything right!', '[819]Super Mario Bros. Two Player Hack Editing.txt', 1, '1.0', '', '2020-08-30 07:06:49', '2020-08-30 07:06:49', 1598760000, 0, 1879),
(820, 'Eternal Champions Hacking Notes', 1, 11, 4275, 5637, 'This document details a good chunk of findings for the US version of Eternal Champions.\r\n\r\nAnything from adjusting difficulty, damage, Inner strength, overkills and Hitstun are at your command with this document.\r\n\r\nBoth Hex Offset and Game Genie equivalents can be located in this document for quick use with Game Genie Guy.', '[820]Eternal Champions Hacking Notes.txt', 1, '1.0', '', '2020-09-27 15:27:24', '2020-09-27 15:27:24', 1600920000, 0, 207),
(821, '1943 NES Hacking Notes', 1, 1, 1515, 6192, 'This is a large compilation of all of the knowledge I gained from my work and hacking on the NES port of 1943: The Battle of Midway. It contains full descriptions of color palettes, cutscene/image info, and previously undocumented information on text editing for this game. \r\n\r\nI hope this helps any hacker out there daunted by the prospect of making changes to this rarely hacked game!\r\n\r\nNOTE: This document is marked as intermediate based on the Text Editing section of the process. \r\n\r\nPS - Some text editing information gained from http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php/1943:_The_Battle_of_Midway, however there are new descriptions of editing some text that has never been publicly shared before.', '[821]1943 NES Editing.txt', 2, '1.0', '', '2020-10-13 03:32:06', '2020-10-13 03:32:07', 1602475200, 0, 319),
(822, 'Ms. Pac-Man (Tengen) NES Editing', 1, 1, 717, 6192, 'This is a large compilation of all of the knowledge I gained from my work and hacking on the Tengen NES port of Ms. Pac-Man. It contains previously undocumented full descriptions of color palettes, text editing, and title screen editing for this game.\r\n\r\nI hope this helps any hacker out there daunted by the prospect of making changes to this never before hacked game!\r\n\r\nNOTE: This document is marked as intermediate based on the Color Palette Editing section of the process.', '[822]Ms Pac-Man (Tengen) NES Editing.txt', 2, '1.0', '', '2020-10-23 08:45:04', '2020-10-23 08:45:04', 1603080000, 0, 180),
(823, 'How to edit Donkey Kong titlescreen', 1, 1, 1083, 5169, 'Tutorial about how to edit the titlescreen of  Donkey Kong for NES. Available in English and Spanish.', '[823]How to edit Donkey Kong titlescreen.rar', 1, '1.0', '', '2020-11-10 13:39:15', '2020-11-11 13:44:52', 1604984400, 0, 256),
(824, 'Donkey Kong NES Editing', 1, 1, 1083, 6192, 'This is a compilation of all of the knowledge I gained from my work and hacking on the  NES port of Donkey Kong. It contains previously undocumented full descriptions of color palettes and text editing for this game.\r\n\r\nI hope this helps any hacker out there daunted by the prospect of making changes to this never before hacked game!\r\n\r\nNOTE: You can find information about editing the Title Screen for the NES port of Donkey Kong [url=http://www.romhacking.net/documents/823/]here[/url].', '[824]Donkey Kong NES Editing.txt', 1, '1.0', '', '2020-11-13 15:52:03', '2020-11-13 15:52:03', 1605070800, 0, 341),
(825, 'Stat editing for enemies, accessories, weapons and materials', 1, 10, 4398, 6414, 'This tutorial expects you to know how decimal to hexadecimal conversion works and vice versa.\r\n\r\nFor Swordcraft Story 2 stats editing, you will require:\r\n-a ROM of Summon Night: Swordcraft Story 2\r\n-a Hex Editor (for the example, HxD is used)\r\n-preferably, some documentation on the game&#039;s bestiary, weapons and materials for easier work (or a complete save file with this info)', '[825]Swordcraft Story 2 - Stat hacking tutorial.doc', 2, '1.0', '', '2020-12-07 15:54:41', '2020-12-07 15:54:41', 1607230800, 0, 99),
(826, 'Hacking NBA Jam TE: An Intermediate Guide', 11, 9, 1913, 5043, 'Gotten through the flood of data provided in [url=http://www.romhacking.net/documents/790/][i]Hacking NBA Jam TE: A Beginner’s Guide[/i][/url]?  Thirsty for more?\r\nBased on his [url=http://www.romhacking.net/hacks/5585/][i]NBA Jam 2K21 TE[/i][/url] hack, eskayelle has assembled another batch of SNES goodies, this time digging further into sound clips, music, save states and more.\r\n\r\nReady to make your own SNES [i]NBA Jam TE[/i] hack?  Download this doc today!\r\n\r\n(With massive amounts of credit to Mattrizzle for the concepts herein.)', '[826]Hacking NBA Jam TE - An Intermediate Guide.zip', 2, '1.0', '', '2020-12-11 22:33:42', '2020-12-11 22:33:42', 1607662800, 0, 245),
(827, 'Changing team flags in ISS Deluxe', 4, 9, 2527, 6488, 'This document teaches you how to edit the flags in International Superstar Soccer Deluxe. Intermediate hacking knowledge is required.', '[827]issdflags.zip', 2, '1.0', '', '2021-01-11 22:09:02', '2021-01-11 22:09:02', 1610341200, 0, 418),
(828, 'Medabots/Medarot 2 Core: Streamed music locations', 17, 10, 4437, 6493, 'This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.', '[828]Medabots - Streamed audio locations.txt', 2, '1.0', '', '2021-01-12 23:58:30', '2023-09-27 00:48:10', 1610409600, 0, 69),
(829, 'Medabots AX/Medarot G: Streamed music locations', 17, 10, 4440, 6493, 'This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.', '[829]Medabots AX - Streamed audio locations.txt', 2, '1.0', '', '2021-01-13 01:58:26', '2023-09-27 00:48:02', 1610409600, 0, 48),
(830, 'Phantasy Star (Classic Series) Hacking  Guide', 2, 11, 1062, 5109, 'Want to make some your own changes to the classic Phantasy Star games? Think the PS hacks out there all suck?\r\n\r\nThanks to dedicated fans, each PS game has been disassembled, meaning that no programming skills are needed to make your perfect version! As long as you can spell and count, you too can be a PS hacker.\r\n\r\nYou can: \r\n\r\n--Edit the script (anything from cleaning up a few lines to inserting your own fanfic plot into the game. Think Rolf/Eusis should get with one of the party members at the end of PSII? Make it happen!)\r\n\r\n--Change monster/weapon properties (buff otherwise worthless weapons; change the contents of treasure chests; control what monmsters appear where)\r\n\r\n--Change characters&#039; skill tree and stats per level\r\n\r\n--Insert your non-English script into the game to make PS available to a new audience (Brazilian Portuguese, for instance).\r\n\r\nThis is a layman&#039;s guide to get started with PS hacking, written by a PSIV hacker with no prior experience or programming skills. This guide will teach you what controls what in the files, what programs you need, etc.\r\n\r\nIt&#039;s pretty easy, once you know what you&#039;re doing! If you have further questions, email the author or try the PS Cave Discord (invite in the doc). Now go save Algol, as you envision it!', '[830]Phantasy Star (Classic Series) Hacking  Guide.docx.rtf', 1, '1.0', '', '2021-01-16 19:03:28', '2021-01-16 19:03:28', 1610773200, 0, 325),
(831, 'RAMsetta Stone Secret of Evermore', 1, 9, 802, 5044, 'This is a new style of document to show the conversion of SRAM locations into WRAM locations. In other words, saveram and savestate locations. It is quicker and easier to search a savestate&#039;s data, than to trek back to find a save point to make a saveram file.\r\n\r\nFor instance, you could make one savestate before a boss fight, and then a second savestate immediately after. If you compare these specific regions of the savestate, you&#039;ll find only a few bytes have changed. These bytes would indicate the boss is defeated. Then you could edit the sram file, and battle the boss again. \r\n\r\nYou can also use a debugging emulator like bsnes-plus and set a breakpoint for when these WRAM regions are modified. Helping to map out the entire saveram format.', '[831]RAMsetta Stone SoE.html', 1, '1.0', '', '2021-02-09 03:58:21', '2021-02-09 03:58:21', 1612760400, 0, 86),
(832, 'The Legend of Zelda Disassembly', 11, 1, 712, 6600, 'Fully commented and labeled disassembly that can be assembled with ca65.', '[832]zelda1-disassembly-1.3.0.zip', 3, '1.3.0', '', '2021-02-09 03:59:02', '2021-02-20 12:23:47', 1613710800, 0, 927),
(833, 'Neutopia Resources', 1, 4, 4302, 6188, 'The docx file is for making sense of the data extracted by konkers: https://github.com/konkers/neutopia-docs/tree/main/areas It includes an explanation of the warp table for changing entrances and exits and images to quickly identify and edit enemies, traps, and doors in crypts. \r\n\r\nThe pptx file is images of every crypt room with their IDs and a grid overlaid to quickly determine positions for placing enemies and traps. \r\n\r\nThe xlsx file is a list of useful hacks, for example skipping the intro, speeding up text speed, and changing tiles and triggers. It also includes hacks for music and sound, enemy attack and HP, and starting items.\r\n\r\nThe tbl file can be used to search for and edit text.', '[833]Neutopia Data.zip', 2, '1.0', '', '2021-02-11 05:38:25', '2021-02-11 05:38:26', 1613019600, 0, 32),
(834, 'TMNT2 - Ram Map', 1, 1, 2063, 4322, 'RAM map for TMNT2 (NES).\r\n\r\nOnly what I got with my limited understanding.', '[834]TMNT2rammap.txt', 1, '1.0', '', '2021-02-12 04:25:33', '2021-02-12 04:25:34', 1613019600, 0, 206),
(835, 'Neutopia II (JP) Resources', 1, 4, 4473, 6188, 'Neutopia II Maps.pptx shows room IDs for the overworld and crypt maps. Crypts 1-5 are on map 02, crypts 6-8 plus Salamander and Zorbon are on map 03. Screenshots for each crypt rooms tile layout can be found in crypt rooms.zip \r\n\r\nNeutopia II Enemy IDs.docx includes screenshots of all enemies and bosses matched with their hex IDs and notes where to look for enemy, object, and warp tables. \r\n\r\nNeutopia II Warp Finder.docx explains the warp table values and includes a partial list of connections between map 00 (the overworld) and map 01 (NPC rooms). \r\n\r\nNeutopia II chest tables.xlsx identifies some of the chests.', '[835]Neutopia II resources.zip', 2, '1.0', '', '2021-03-03 17:00:38', '2021-03-03 17:00:38', 1614661200, 0, 36),
(836, 'Prizmatic&#039;s Strike Double D Back Sports SLAP BOXING', 1, 20, 704, 6653, 'Game Rules and Instructions', '[836]Prizmatic SDDBS Official Controls and Instructions.txt', 1, '1.0', '', '2021-03-08 06:09:10', '2021-03-08 06:09:10', 1614747600, 0, 16),
(837, 'Adventure Island NES Hacking Notes', 1, 1, 2286, 6192, 'This is a large compilation of all of the knowledge I gained from my work and hacking on the game Adventure Island for NES. It contains full descriptions of color palettes, text editing, and previously undocumented information on title screen editing for this game.\r\n\r\nI hope this helps any hacker out there daunted by the prospect of making changes to this rarely hacked game!\r\n\r\nNOTE: This document is marked as intermediate based on the Title Screen Editing section of the process.', '[837]Adventure Island NES Editing.txt', 2, '1.0', '', '2021-03-12 17:15:58', '2021-03-12 17:15:58', 1615438800, 0, 308),
(838, 'Lunar Address C# Library', 13, 9, 704, 4122, 'This includes non-UI assets from the incomplete Lunar Address C# port. Think of it as a code library you can use in your programs, as long as you abide by the GPL3 license.\r\n\r\nOriginally, when FCandChill was reverse engineering [url=https://www.romhacking.net/utilities/26/]Lunar Address[/url], he was remaking everything from code to UI. Per [url=https://www.romhacking.net/community/341/]Klarth[/url]&#039;s suggestion, FCandChill made it multi-platform. You can check out Lunar Address JS here:\r\n\r\n[url=https://www.romhacking.net/utilities/1591/]https://www.romhacking.net/utilities/1591/[/url]\r\n\r\nFCandChill also figured it was pointless to remake Lunar Address&#039;s UI one to one because it was a bit more effort than it was worth and also people would complain if it wasn&#039;t 100% like it.\r\n\r\nFor up-to-date source code, visit the Bitbucket repository below: \r\n\r\n[url=https://bitbucket.org/FCandChill/lunar-address-csharp/src]https://bitbucket.org/FCandChill/lunar-address-csharp/src[/url]', '[838]7034093c7445.zip', 1, '7034093', '', '2021-04-04 16:35:10', '2021-04-04 16:35:11', 1617249600, 0, 26),
(841, 'Super Mario Bros. Converted PAL Disassembly', 13, 1, 709, 3722, 'The original Super Mario Bros. PAL disassembly works only with CC65, which was made by MrWint.\r\nThis current disassembly is a converted version of that, which was made by SpiderDave to work with ASM6 and modified by Szemigi in case of the coin sound&#039;s tone.\r\n\r\n* MrWint&#039;s PAL disassembly can be found here: https://github.com/MrWint/smb-dis/commit/1f5331163c952d6bdb02553aa516f12f552a68b3', '[841]smbdispal_asm6.zip', 2, '1.0', '', '2021-04-11 22:24:01', '2021-04-11 22:24:01', 1618113600, 0, 705),
(843, 'Castlevania: Bloodlines Cutscene Text Editing Guide', 9, 11, 2158, 6693, 'A document to assist with any future Castlevania: Bloodlines translations or other text hacks. This is a guide to easily hack the intro sequence as well as both Eric and John&#039;s endings.', '[843]Castlevania Bloodlines cutscene text editing guide.txt', 1, '1.0', '', '2021-04-19 18:24:49', '2021-04-19 18:24:49', 1587096000, 0, 173),
(845, 'Understanding The Legend of Zelda Screens, Columns, and Blocks', 1, 1, 712, 5861, 'This document explains how screen, column, and block data is stored in The Legend of Zelda. When working with Zelda screen data it&#039;s also recommended to check out [url=/utilities/1556/]Legend of Zelda Map Generator[/url].\r\n\r\nSuggestions and corrections can be sent to  [url=http://www.romhacking.net/forum/index.php?action=pm;sa=send;u=81057] gzip[/url].\r\n\r\nThanks to Trax for his disassemblies and explanations in the forums.', '[845]Understanding Zelda 1 Screens, Columns, and Blocks.txt', 2, '2.0', '', '2021-04-28 04:17:00', '2022-06-27 01:22:03', 1656216000, 0, 265),
(846, 'The Legend of Zelda Debug File', 1, 1, 712, 5861, 'This is a Mesen debug file that provides a ton of function and data labels that are useful for hacking and debugging The Legend of Zelda. It was originally generated from [url=/documents/832/]Aldo Nunez&#039;s Disassembly[/url]. Addresses were then corrected and the labels were supplemented with info from Trax&#039;s disassemblies.\r\n\r\nTo use it the file should be unzipped and put in the Mesen/Debugger folder. The file should be named the same as your Zelda game file. Open the game in Mesen and open the Debugger. Enjoy stepping through well labeled code.\r\n\r\nSuggestions and corrections can be sent to  [url=http://www.romhacking.net/forum/index.php?action=pm;sa=send;u=81057] gzip[/url].\r\n\r\nThanks to Trax and Aldo Nunez for their disassemblies.', '[846]Legend of Zelda, The (U) (PRG0) [!].Workspace.zip', 2, '1.1', '', '2021-04-28 04:17:13', '2022-07-21 19:35:54', 1658376000, 0, 234),
(847, 'Inserting Custom Sounds into PSX NBA Jam T.E.', 17, 17, 4452, 5043, 'This [url=http://www.romhacking.net/community/5043/]Double Z[/url] tutorial provides step-by-step instructions on how to insert custom sound clips (such as for names) into NBA Jam T.E. for PSX. Thanks to resurrecta for solving the dilemma of overwriting a properly ripped original sample with the desired new one!\r\n\r\nNote that this tutorial may be used to insert custom sounds into the PLAYER.NAM (player names) file and likely the PRES.SND (primarily team names) file.', '[847](DBLZ) Ripping and Inserting NBA Jam TE PSX Sounds.zip', 1, '1.0', '', '2021-05-02 05:19:03', '2021-05-02 05:19:03', 1619841600, 0, 103),
(848, 'Hacking NBA Jam T.E. for PSX: A Beginner&#039;s Guide', 1, 17, 4452, 5043, 'Looking to insert yourself or your favorite player into [i]NBA Jam T.E.[/i] for PlayStation?  Look no further!  Thanks to heavy research by [url=http://www.romhacking.net/community/873/]Mattrizzle[/url], plus contributions by [url=http://www.romhacking.net/community/5043/]Double Z[/url] and resurrecta, you can!\r\n\r\nArmed with this document, you can modify…\r\n[list]\r\n[li]Portraits[/li]\r\n[li]Stats[/li]\r\n[li]Logos[/li]\r\n[li]Uniform colors[/li]\r\n[li]Head graphics[/li]\r\n[li]Secret character codes[/li]\r\n[li]Campaign mode team order[/li]\r\n[li]Certain sound clips[/li]\r\n[li]And more!!![/li]\r\n[/list]\r\n\r\nReady to create your favorite characters in all their 32-bit glory?  Start your journey here!', '[848]Hacking NBA Jam T.E. for PSX v1.2.xlsx.zip', 1, '1.2', '', '2021-05-30 13:52:12', '2021-07-10 02:45:33', 1625803200, 0, 214),
(849, 'Hacking Japanese NBA Jam T.E. for PSX: A Beginner&#039;s Guide', 1, 17, 4452, 5043, 'A compendium to [url=http://www.romhacking.net/community/5043/]Double Z[/url]&#039;s other PSX [i]NBA Jam T.E.[/i] doc, this one focuses specifically on the Japanese rom.\r\n\r\nArmed with this document and the [url=http://www.romhacking.net/documents/848/]US version[/url], you can modify the Japanese rom for…\r\n[list]\r\n[li]Portraits[/li]\r\n[li]Stats[/li]\r\n[li]Head graphics[/li]\r\n[li]Secret character codes[/li]\r\n[li]Campaign mode team order[/li]\r\n[li]Certain sound clips[/li]\r\n[/list]\r\n\r\nReady to create your favorite characters in all their 32-bit glory?  Start your journey here!', '[849]Hacking Japanese NBA Jam T.E. for PSX v1.1.xlsx.zip', 1, '1.1', '', '2021-06-06 02:01:34', '2021-07-10 02:45:41', 1625803200, 0, 84),
(850, 'Ghost Trick ROM Visual Assets Information', 1, 23, 2439, 6844, 'A document with general information on how to access/understand visual data in the Ghost Trick ROM, specifically talk sprites and backgrounds. Does not include an exhaustive directory but rather serves as a basis for further testing and discoveries down the line. Does include specific examples for reference and general memory addresses where certain pointers can be found, as well as the algorithm used to piece together the background tiles (which are out of order in the ROM).', '[850]ghosttrickvisuals.txt', 1, '1.0', '', '2021-07-05 09:54:20', '2021-07-05 09:54:21', 1625371200, 0, 106),
(851, 'Ghost Trick Master Sprite Directory', 1, 23, 2439, 6844, 'A comprehensive directory of master pointers to all of the talk sprites (full-size and mini) in Ghost Trick: Phantom Detective. These pointers are found in cpac_3d.bin and replacing or modifying them impacts every occurrence of the sprite in the game. Includes the memory address of the first sprite in each category but for the remainder only includes the hex codes, as tools such as CrystalTile2 can find/replace by hex code making the additional information redundant.', '[851]ghosttricksprites.txt', 1, '1.0', '', '2021-07-06 07:29:10', '2021-07-06 07:29:11', 1625457600, 0, 127),
(854, 'Legend of Zelda Screen Code Reference', 1, 1, 712, 5861, 'This is a set of reference images which label each overworld and dungeon screen in Zelda with it&#039;s corresponding hex code. This is often useful when hacking (or cheating).\r\n\r\nGenerally you would edit the screen location at $EB in RAM to a screen adjacent to the screen you want to be on, and then walk in the corresponding direction into the screen you want.', '[854]zelda-screen-codes.zip', 1, '1.1', '', '2021-07-19 06:10:22', '2021-12-15 04:03:51', 1639285200, 0, 205),
(855, 'Crayon Shin-Chan: Taiketsu! Quantum Panic!! - Compression', 1, 12, 3453, 2751, 'Some notes on the compression by Psyklax.\r\n\r\nThe &quot;Compression by RadioTails&quot; Excel file converts 1bpp and 4bpp to the compression format (although only 1bpp works at the moment).', '[855]crayonshinchangg.7z', 2, '1.0', '', '2021-07-26 22:00:01', '2021-07-26 22:00:01', 1627272000, 0, 30),
(856, 'SMA2 HACKING NOTES', 1, 10, 1226, 6946, 'SMA2 recompilation hacking notes released by Oquendo\r\n\r\n1.2\r\nGAMESHARKS AND GFX SPRITES ID&#039;S\r\n\r\n1.1\r\nSMA2 SPRITES ID&#039;S\r\n\r\n1.0\r\nFIRST PUBLIC REALESE', '[856]SMA2 HACKING.txt', 2, '1.2', '', '2021-08-24 18:30:35', '2021-12-11 07:17:41', 1639112400, 0, 355),
(857, 'Breath of Fire III Text Hacking Guide', 9, 17, 2052, 6967, 'This document explains text hacking for the Playstation 1 release of Breath of Fire III.\r\nThis guide covers the following versions of the game:\r\n\r\n[list]\r\n[li] SLPS-00990 (Japanese NTSC)[/li] \r\n[li] SLUS-00422 (English NTSC)[/li] \r\n[li] SLES-01304 (English PAL)[/li] \r\n[/list]', '[857]bof3text.txt', 2, '1.6', '', '2021-09-05 12:12:02', '2023-03-26 11:49:25', 1679803200, 0, 549),
(858, 'DW2 - Disassembly +', 13, 1, 1178, 912, 'Complete disassembly by abw.\r\n\r\nHacking notes from Joe73ffdq.\r\n\r\nRelevant links that cover the history of DW2 hacking.\r\n\r\nImprovement patches with source code.', '[858]DW2 - Disassembly.zip', 1, '1.0', '', '2021-09-22 07:27:23', '2021-09-25 19:35:31', 1632283200, 0, 335),
(859, 'Breath of Fire IV Text Hacking Guide', 9, 17, 1407, 6967, 'This document explains text hacking for the Playstation 1 release of Breath of Fire IV. This guide covers the following versions of the game:\r\n\r\n[list]\r\n    [li]SLPS-02728 (Japanese NTSC)[/li]\r\n    [li]SLUS-01324 (English NTSC)[/li]\r\n[/list]', '[859]bof4text.txt', 2, '1.9', '', '2021-10-15 14:26:47', '2023-03-26 11:51:23', 1678424400, 0, 400),
(860, 'FFCC Hacking notes', 1, 33, 2529, 7057, 'This is the author&#039;s first upload to the site: their hacking notes from Final Fantasy Crystal Chronicles (USA). Most of it should be pretty easy to understand, though a few things might be considered Intermediate (like Spell GFX and text). The author&#039;s notes mostly focus on items, spells, and focus attacks, with a few odd notes on other things relating to them. They hope this helps make your hack a reality!', '[860]FFCC Notes.7z', 1, '1.01', '', '2021-10-26 18:39:40', '2021-11-22 03:26:32', 1637211600, 0, 134);
INSERT INTO `Documents` (`dockey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `created`, `lastmod`, `reldate`, `nofile`, `downloads`) VALUES
(861, 'Nerdy Nights NES Tutorials Collection', 11, 1, 704, 7087, 'A collection of beginner level NES assembly tutorials archived from the now defunct NintendoAge forums.\r\n\r\nIf anybody wants these taken down let me know, I just thought I&#039;d finally archive them here.', '[861]Nerdy_Nights_NES.zip', 1, '1.0', '', '2021-11-08 09:17:37', '2021-11-08 09:17:37', 1196744400, 0, 412),
(862, 'Mega Man 7 password system documentation', 1, 9, 849, 7205, 'This describes in detail how the password system in Mega Man 7 works.', '[862]Mega Man 7 password information.txt', 2, '1.0', '', '2021-12-16 15:51:18', '2021-12-16 15:51:18', 1639458000, 0, 226),
(863, 'MasterPalette.mtl (RGB - Int)', 1, 9, 1247, 7213, 'I converted the Star Fox MasterPalette.mtl from RGB colours to Int colours. I thought maybe it will be useful to someone when designing content for Star Fox (e.g. models) or when using software that requires integers as input.\r\n\r\nMaybe there is someone designing other games or art (sprite/textures) and wants to use the Star Fox palette as their choice of colours to work with.', '[863]MasterPalette_hex.txt', 1, '1.0', '', '2021-12-21 06:21:22', '2021-12-22 14:53:51', 1640062800, 0, 50),
(864, 'Bill &amp; Ted NES map hacking guide', 1, 1, 4727, 6593, 'This document contains information on the map data format of Bill &amp; Ted for the NES. Also contains links to a helpful Mesen Lua script and a PNG map extractor, as well as a partial RAM map.', '[864]billted.zip', 2, '0.8', '', '2022-01-22 15:14:33', '2022-01-22 15:14:33', 1642827600, 0, 68),
(865, 'Tales of the Abyss: All BGM Contents (List + Info)', 17, 18, 1189, 6844, 'A comprehensive list of all audio content in TO7BGM.CVM in Tales of the Abyss PS2. Contains information on the format of audio (most BGM is saved as .ADX compressed audio, but overworld BGM is .PSF2 sequenced audio).\r\n\r\nAlso contains instructions on how to view and export audio assets including instructions on reconstructing the PSF2 audio from parts. \r\n\r\nSpecific to Tales of the Abyss, but may be a useful reference for those looking to hack BGM in any other PS2 games using similar formats (.CVM containers with .ADX audio and/or .PSF2 (.SQ/.HD/.BD).', '[865]BGM_ContentsList.txt', 2, '1.0', '', '2022-01-25 04:42:39', '2022-01-25 04:42:40', 1643000400, 0, 76),
(866, 'FFII DoS Character Bytes', 1, 10, 820, 7298, 'UPDATE: Corrected a mistake (Head and Arms equipment slot bytes were backwards), and added the proficiency rank level up threshold table to the end of &quot;FFII Advance Character Bytes v1.1.txt&quot; as a supplementary material! It seemed germane enough to character stats to include here, but too small to really warrant being its own separate document.\r\n\r\nDocumentation of the structure of character base stat blocks in the Final Fantasy II side of Final Fantasy I &amp; II: Dawn of Souls. All research was done using a US ROM, so some additional deduction may be required to apply this information to other-region ROMs.\r\n\r\nThe intent is that this all is fairly comprehensive in terms of covering everything a person would need to modify party members&#039; initial stats to their liking, since the locations and formats of every known part of a character&#039;s stats have been identified.\r\n\r\nThis is probably the default assumption for stuff submitted under &quot;documentation&quot;, but this is essentially a guide to using a hex editor to modify the relevant data. It&#039;s not a specialized utility or a guide to the use thereof.', '[866]FFII DoS Character Bytes v1.1.zip', 2, '1.1', '', '2022-02-01 09:44:25', '2023-02-07 06:10:51', 1644210000, 0, 123),
(867, 'Gemfire notes', 1, 9, 4388, 3325, 'This zipped OpenOffice .ods contains the data I (DragonAtma) know about modding Koei&#039;s Gemfire (English SNES version). Most data was found by me, but not all of it.', '[867]Gemfire data Atma.zip', 1, '1.0', '', '2022-02-20 13:37:51', '2023-10-05 23:06:16', 1645228800, 0, 75),
(868, '68000 Disassembler Notes', 11, 11, 704, 4377, 'Notes on picking a good 68k disassembler for Sega Genesis roms. The Sega Genesis uses a Motorola 68000 processor for main functions and a Z80 processor for audio.', '[868]68k disassembly.txt', 1, '1.0', '', '2022-02-27 10:01:42', '2022-02-27 10:01:42', 1645419600, 0, 323),
(871, 'ROMHacking 101 - Script Dump', 9, 8, 704, 7232, 'This document attempts to be a guide for completely beginners to create their first script dump. Explaining basic technical knowledge and any how-to during the process, in the most easy way possible.\r\n\r\nIt makes use of the following tools, which means it also give a brief idea of how to work with them: Windhex, Notepad++, BGB emulator, Cartographer, and a Hex Calculator.', '[871]RomHacking101_ScriptDump.pdf', 1, '1.01', '', '2022-04-11 18:51:44', '2022-04-24 02:30:56', 1649649600, 0, 1524),
(872, 'RomHacking 102 - Font &amp; Sprites', 4, 8, 704, 7232, 'This document attempts to be a guide for completely beginners to start their path in the romhacking and edition of fonts and sprites (in addition, it explains a basic palette search and edition). \r\n\r\nThe paper tries to explain the basic technical knowledge and any how-to during the process, in the most easy way possible.\r\n\r\nIt makes use of the following tools, which means it also gives a brief idea of how to work with them: Windhex, Tile Molester , BGB emulator.', '[872]RomHacking102_Font&Sprites.pdf', 1, '1,0', '', '2022-04-17 22:32:25', '2022-04-17 22:32:25', 1650081600, 0, 916),
(873, 'RomHacking 103 - ScriptInsertion', 9, 8, 704, 7232, 'After doing a script dump and editing the font, any translation project needs to insert the translated text. \r\n\r\nThis document is a standalone guide to insert the text using Atlas, Notepad++, Windhex, and any hex calculator.\r\n\r\nHowever, this paper is also the 3rd and closing part of the romhacking 101, 102, and 103 beginners guide to help people introduce themselves to rom translations. You may read those too, if something is unclear.', '[873]RomHacking103_ScriptInsertion.pdf', 1, '1.0', '', '2022-04-19 05:01:50', '2022-04-19 05:01:50', 1650254400, 0, 613),
(874, 'Entities.ebp Documentation', 1, 23, 4695, 6578, 'This documentation explains everything that has been discovered about the file Entities.ebp, which contains the legendary &quot;statistics table&quot; allowing for editing of most of the values for units (and other, well, entities) in LEGO Battles.', '[874]Entities.ebp Dcoumentation.txt', 2, '1.4.2', '', '2022-04-24 04:42:56', '2023-07-29 06:38:55', 1690516800, 0, 75),
(875, 'Capcom Sound Engine 1 Format', 17, 1, 704, 5323, 'This specification fully documents the Capcom Sound Engine 1, Capcom&#039;s first in-house NES sound engine, used by their earliest NES games Commando and Trojan, before being shortly superseded by the far more well-known Capcom 2 engine used in games such as Mega Man 2. This specification describes the music and sound effect format used by the engine in sufficient detail to create new music or sound effects and insert them into the games, or to extract and convert music/sound effects from the games.', '[875]Capcom Sound Engine 1 Format.zip', 2, '1.0', '', '2022-05-05 10:55:18', '2022-05-05 10:55:18', 1651464000, 0, 82),
(876, 'PCSX with Debugger', 13, 17, 704, 531, 'A debugger written on top of the PCSX source code. Allows read/write breakpoint setting for registers and memory as well as display/browsing of registers, instructions, and memory.\r\n\r\n-Look the change log in project: DocsDebuggerUpdates.txt\r\n\r\n ----\r\n-[url=https://www.romhacking.net/utilities/267/]Release build[/url].', '[876]PcsxWithDebuggerSrc-1.6 ver7.rar', 3, '1.6ver7', '', '2022-05-05 22:48:58', '2022-10-24 02:50:46', 1666497600, 0, 116),
(877, 'ROM Hacking 202 - Reverse engineering with the debugger', 1, 8, 4815, 7459, 'This is a continuation of Bunkai&#039;s intro ROM hacking series using Kikansha Thomas - Friends of Sodor. In this tutorial we explore using BGB&#039;s debugger and VRAM tools to find the graphics decompression algorithm and reverse engineer it.\r\n\r\nThis tutorial assumes no prior ROM hacking experience, but you will benefit from reading Bunkai&#039;s tutorials and abridgewater&#039;s differential analysis of this algorithm first. Having some knowledge of programming, particularly concepts like variables, loops, and pointers, will make a world of difference in understanding this tutorial as well as being able to reverse engineer at all.\r\n\r\nYou can find Bunkai&#039;s tutorial series at:\r\n\r\n* RomHacking 101 - https://www.romhacking.net/documents/871/\r\n* RomHacking 102 - https://www.romhacking.net/documents/872/\r\n* RomHacking 103 - https://www.romhacking.net/documents/873/', '[877]RomHacking202_Debugging.pdf', 1, '1.0', '', '2022-05-08 00:25:53', '2022-05-08 00:25:53', 1651809600, 0, 197),
(878, 'ROM Hacking 201 - A non-ASM approach to compressed data', 2, 8, 4815, 7469, 'This can be considered a follow-on from Bunkai’s introductory ROM hacking series using Kikansha Thomas - Sodor-tou no Nakamatachi.  In this tutorial we find some compressed and decompressed graphics data for the title screen and reverse engineer the compression scheme.\r\n\r\nThis tutorial assumes no prior ROM hacking experience, but you will benefit from reading Bunkai’s tutorials first.\r\n\r\nYou can find Bunkai’s tutorial series at:\r\n\r\n[list]\r\n [li]RomHacking 101 - https://www.romhacking.net/documents/871/[/li]\r\n [li]RomHacking 102 - https://www.romhacking.net/documents/872/[/li]\r\n [li]RomHacking 103 - https://www.romhacking.net/documents/873/[/li]\r\n[/list]\r\n\r\nYou can find YasaSheep&#039;s follow-up to this document at:\r\n\r\n[list]\r\n [li]RomHacking 202 - https://www.romhacking.net/documents/877/[/li]\r\n[/list]', '[878]kikansha-thomas-2022-05-08.txt', 1, '1.0', '', '2022-05-10 19:20:14', '2022-05-10 19:20:15', 1651982400, 0, 151),
(879, 'Final Fantasy II (NES) Music Format', 17, 1, 126, 5323, 'This specification fully documents the music format used by Final Fantasy II (NES) in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats.', '[879]Final Fantasy II (NES) Music Format.txt', 2, '1.0', '', '2022-06-03 06:13:42', '2022-06-03 06:13:42', 1654056000, 0, 68),
(880, 'Final Fantasy III (NES) Sound Format', 17, 1, 127, 5323, 'This specification describes the music and sound effect format used by Final Fantasy III (NES) in sufficient detail to create new music or sound effects and insert them into the games, or to extract and convert music/sound effects from the games to other formats.', '[880]Final Fantasy III (NES) Sound Format.txt', 2, '1.0', '', '2022-06-03 06:14:01', '2022-06-03 06:14:01', 1654056000, 0, 122),
(881, 'Super Mario Bros. 3 Music Format', 17, 1, 750, 5323, 'This specification fully documents the music format used by Super Mario Bros. 3 in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats.\r\n\r\nv1.1:\r\n- As it turns out, the way SMB3 mixes 0-based and 1-based indexing is so confusing I got confused writing the spec. This revision fixes that error and attempts to clarify the subject so as to prevent any further mishaps.\r\n- Add table of noise preset characteristics\r\n- Unhid the unused track that was previously hidden because it&#039;s junk\r\n- Various other small changes meant to increase clarity', '[881]Super Mario Bros 3 Music Format.txt', 2, '1.1', '', '2022-06-03 07:08:36', '2023-01-22 05:36:11', 1674190800, 0, 414),
(882, 'Metroid (NES) Music Format', 17, 1, 805, 5323, 'This specification fully documents the music format used by Metroid (NES) in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats.', '[882]Metroid Music Format.txt', 2, '1.0', '', '2022-06-08 10:54:25', '2022-06-08 10:54:25', 1654574400, 0, 106),
(883, 'Mother Music Format', 17, 1, 918, 5323, 'This specification fully documents the music format used by Mother (the Japanese version for Famicom) in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats.', '[883]Mother Music Format.txt', 2, '1.0', '', '2022-06-09 05:06:31', '2022-06-09 05:06:31', 1654660800, 0, 115),
(884, 'Tetris (NES) Music Format Addendum', 17, 1, 940, 5323, 'Tetris (NES) uses the same music engine and format as [url=https://www.romhacking.net/documents/883/]Mother[/url], which is already documented. This addendum to that specification provides the equivalent addresses and tables necessary to apply the format to Tetris to create new music and insert it into the game, or to extract and convert music from the game to other formats.\r\n\r\nThis work is based on Tetris (USA), file CRC32 6D72C53A, ROM CRC32 1394F57E. The addresses and tables are probably applicable to any romhack based on Tetris USA, though it is unknown whether they are applicable to non-US versions.', '[884]Tetris (NES) Music Format Addendum.txt', 2, '1.0', '', '2022-06-09 09:58:16', '2022-06-09 09:58:16', 1654660800, 0, 148),
(885, 'Kid Icarus Music Format Addendum', 17, 1, 745, 5323, 'Kid Icarus uses the same music engine and format as Metroid, which is already documented. This addendum to that specification provides the equivalent addresses and tables necessary to apply the format to Kid Icarus to create new music and insert it into the game, or to extract and convert music from the game to other formats.\r\n\r\nThis work is based on Kid Icarus (USA, Europe), file CRC32 B30E036, ROM CRC32 D9F0749F. The addresses and tables are probably applicable to any romhack based on Kid Icarus (USA, Europe), but are not applicable to the Japanese Famicom Disk System version.', '[885]Kid Icarus Music Format Addendum.txt', 2, '1.0', '', '2022-06-11 01:36:09', '2022-06-11 01:36:09', 1654747200, 0, 33),
(886, 'Contra all text routines', 9, 1, 137, 3315, 'All text routines in Contra (Kontora) Japanese version for the Famicom. Used this in my Vietnamese translation with full accents support.', '[886]Translation source code.rar', 2, '1.0', '', '2022-07-04 05:43:40', '2022-07-04 05:43:41', 1655697600, 0, 150),
(887, 'Animations Info/Instructions to Modify', 1, 23, 2439, 6844, 'Document detailing all of the information I have on how animations are coded in Ghost Trick, and some instructions on how to find, replace, or modify animations by editing the hex code. Includes an example.', '[887]animationsdoc.txt', 2, '1.0', '', '2022-08-06 06:54:07', '2022-08-06 06:54:08', 1659499200, 0, 45),
(888, 'Kyatto Ninden Teyandee all text routines', 11, 1, 183, 3315, 'All text routines used in the game. The source includes some hacked routines used in my Vietnamese translation.', '[888]Source.rar', 3, '1.0', '', '2022-08-07 19:31:05', '2022-08-07 19:31:06', 1659153600, 0, 40),
(889, 'Marble Madness High Scored Data', 1, 1, 2167, 868, 'This is a document for changing the High Score &quot;High Rollers&quot; Data of the NES Marble Madness\r\n\r\nThe details are a bit limited in the Known codes department but it explains and show cases how you can easily use the Control Codes &quot;Hex&quot; to changes the High Score Data for the Game.\r\n\r\nThis does include the score 666,666 code, the highest possible score 999,999 code,\r\nthose from the original game, as well as some others that I tried while updating my Hack of Marble Madness.\r\n\r\nThat should give you a good idea and starting place of how to hack the High Score Data of the game using a hex editor you do not need a table file. Best of luck.', '[889]HighScoredData.txt', 1, '1.0', '', '2022-09-17 05:36:50', '2022-09-17 05:36:50', 1663214400, 0, 9),
(890, 'Advance Wars Dual Strike - Disassembly (USA)', 11, 23, 4768, 5686, 'A work-in-progress disassembly of Advance Wars: Dual Strike.\r\n\r\nKeep in mind this isn&#039;t going to be a full disassembly, but more of a partial disassembly so you can edit:\r\n- CO Abilities\r\n- CO Graphics\r\n- Unit Data\r\n- Edit Maps\r\n- Change Text\r\n- Edit Graphics\r\n- Edit Battle Maps\r\n- Use Japan Buttons', '[890]AWDS (US) Disassembly.7z', 2, '0.3', '', '2022-10-08 22:32:45', '2023-05-25 02:51:29', 1657512000, 0, 252),
(891, 'Lufia 4 rom structure', 1, 10, 1047, 633, 'These files contain an indepth look into the internal structure of Lufia 4 for the GBA.\r\nHaving finished the german translation for Lufia 1, I intended to translate this too but never got around finishing this. So here is all the info gathered abour the last entry of the series. Maybe someone can use this to create his own translation of the game.\r\n\r\nAlso check out the tools developed for Lufia4 which might come in handy for your work :)', '[891]lufia4docs.zip', 1, '1.0', '', '2022-10-11 16:28:08', '2022-10-11 16:28:08', 1665460800, 0, 47),
(892, 'Castle of Illusion - Disassembly (Translation)', 11, 11, 2042, 5686, 'This is a partial disassembly of Castle of Illusion (Japan Version) to make translating the game to another language a lot easier.\r\n\r\nAll the Japanese text has been replaced with English text, along with improving the English text to make it sound more natural.\r\n\r\nIt has currently been setup to support letters that are used in Spanish, which include: Á É Í Ó Ú Ñ Ü ¿ ¡', '[892]Castle of Illusion - Disassembly (Translation).7z', 2, '1.5', '', '2022-11-01 13:45:14', '2023-04-27 01:13:16', 1677042000, 0, 99),
(893, 'Sega CD ROM Hacking Guide', 3, 29, 704, 1173, 'This is a guide that shows you how to hack/patch different things into your Sega CD ROMs using a hex editor.  There are several games included.\r\n\r\nThe guide gives you a string of numbers to enter into your favorite hex editor and when the hex editor finds a match, the guide shows you which numbers to change.\r\n\r\nYou can hack things like how much HP and MP you start with, what weapons, armor, magic, or items you start with, what&#039;s for sale in shops, enable level select or debug menus in the games, enable hidden items or characters in the games, etc.\r\n\r\nMost of these are for the USA versions, but will often work on other regions as well.\r\n\r\nGames included:\r\n\r\n-Battlecorps (U)\r\n\r\n-Dungeon Explorer\r\n\r\n-Ecco the Dolphin\r\n\r\n-Flashback (U)\r\n\r\n-Lunar: Eternal Blue\r\n\r\n-Lunar: The Silver Star\r\n\r\n-RDF: Global Conflict (U)\r\n\r\n-Road Rash (U)\r\n\r\n-Samurai Shodown\r\n\r\n-Supreme Warrior (Sega CD 32x)\r\n\r\n-Tomcat Alley', '[893]SegaCDhacks.txt', 1, '1.3', '', '2022-11-22 18:37:47', '2022-11-22 18:37:47', 1669006800, 0, 60),
(894, 'SNES Sprite Graphic Tutorial. For Donkey Kong Country', 4, 9, 1686, 7775, 'This is a tutorial on how to edit Sprite Graphics in Donkey Kong Country. Starting from the ground up. A quick overview on SNES Graphics Format along with an in depth Tutorial with lots of images to help guide you through the DKC/SNES Graphic Format.\r\n\r\nNo previous knowledge required. For beginners.', '[894]Sprite_Graphics_November_24th_After_Image_Refresh.pdf', 1, '1.0', '', '2022-11-28 19:15:14', '2022-11-28 19:15:14', 1669525200, 0, 161),
(895, 'Shin Megami Tensei II Text Dump (EN)', 1, 9, 533, 7759, 'Three text files containing the text of the EN fan-translated version of Shin Megami Tensei II. Separated into three files (dialogue, data, and battle messages) due to each using a different character table. Text with no corresponding pointer tables (status ailments, shop headers, moon phases, and alignments) are not included. Files have comments noting the PC address of each string and their respective pointer, as well as Atlas write commands if you desire to reinsert edited text.\r\n\r\nFiles are best viewed in Notepad++, which can be downloaded for free online.\r\n\r\nSome text codes ($FD, $FE, and $FF57) are still unknown and one of the casino dialogue strings causes an error when Cartographer attempts to extract it, so the text is not quite complete.', '[895]smt2_textdump.rar', 1, '1.01', '', '2022-12-01 02:43:24', '2022-12-04 03:38:48', 1669870800, 0, 54),
(896, 'Shin Megami Tensei II Character Tables (EN)', 1, 9, 533, 7759, 'Character tables for the English fan-translated version of Shin Megami Tensei II. The game uses three tables: One for dialogue, one for menu/system text, and one for battle messages. Character codes are mostly the same, but command codes differ.', '[896]smt2_tables.rar', 1, '1.0', '', '2022-12-04 03:38:21', '2022-12-04 03:38:21', 1669870800, 0, 55),
(897, 'Rockman 5: Hacking notes', 11, 1, 706, 3899, 'There are 9 notepad files to edit.\r\n\r\nBegin to game, boss, checkpoints and boss points, minor sprites, misc, special blocks, special sprites and animations, weapons, wily 3 capsules. This works with Rockman 5 (Jap) not Megaman V (USA), any parts of the documents could have compatibility issues if you work with the wrong base game.', '[897]Rockman 5 hacking notes.zip', 1, '1.0', '', '2022-12-13 04:26:24', '2022-12-15 01:31:02', 1670821200, 0, 138),
(898, 'Shin Megami Tensei: if... Character Tables (EN)', 1, 9, 426, 7759, 'Character tables for the English fan-translated version of Shin Megami Tensei: if... There are two character tables, one for regular dialogue and one for battle messages. Character codes are the same between the two tables, but command codes differ.', '[898]smtIF_tables.rar', 1, '1.0', '', '2022-12-18 08:31:05', '2022-12-18 08:31:05', 1671253200, 0, 46),
(899, 'Shin Megami Tensei: if... Text Dump (EN)', 1, 9, 426, 7759, 'English text dump for Shin Megami Tensei: if... Separated into two text files, one for dialogue and one for data such as item and skill names.\r\n\r\nSome battle message text codes appear to be missing, but the text should otherwise be coherent.', '[899]smtIF_textdump.rar', 1, '0.9', '', '2022-12-18 08:35:34', '2022-12-18 08:35:34', 1671253200, 0, 53),
(900, 'Shin Megami Tensei: if... ROM map', 1, 9, 426, 7759, 'Text file listing the location of several databases (demons, equipment, text, and some miscellany) in the ROM and the purpose of many RAM values in Shin Megami Tensei: if... It is by no means comprehensive, but should cover the most important values.\r\n\r\nCovers most but not all RAM values stored to save files.', '[900]smtif-map.rar', 2, '0.9', '', '2022-12-20 05:00:22', '2022-12-20 05:00:22', 1671339600, 0, 91),
(901, 'Apply PPF', 13, 17, 704, 719, 'The program install the PPF patches. During the installation, progress is displayed.\r\n\r\nThe ApplyPPF works faster than his analogues, best suited for installing large patches.\r\n ----\r\n-Source code for Windows and Linux.', '[901]Apply PPF source.zip', 1, '3.1', '', '2022-12-27 13:27:06', '2022-12-27 13:27:06', 1672117200, 0, 56),
(902, 'Solomon&#039;s Key ROM map (all versions)', 1, 1, 1780, 7841, 'A fairly complete ROM map document for the US, EU and JP-versions of the game.', '[902]solomon\'s_key_rom_map.html', 3, '1.0', '', '2023-01-25 07:32:51', '2023-01-25 07:32:51', 1674277200, 0, 45),
(903, 'Puyo Puyo Fever GBA Table &amp; Notes', 9, 10, 5031, 6186, 'A set of notes, as well as a table file for Puyo Puyo Fever GBA, along with a proof of concept patch showcasing how a text hack could work in this game. The notes are quite messy, and the table is missing many kana, but contains most relevant characters for a Latin script retranslation, as well as many unused ones within the game&#039;s code, and the most important control codes for the manzai cutscenes.', '[903]Puyo Puyo Fever GBA Table & Notes.zip', 1, '1.0', '', '2023-02-20 02:10:26', '2023-10-05 22:50:57', 1676764800, 0, 35),
(904, 'Arrow Flash Table and Translation Notes', 9, 11, 3605, 7016, 'A table file as well as some notes on the PT-BR translation of Arrow Flash made by Valug.', '[904]Notes on translating Arrow Flash.rar', 2, '1.0', '', '2023-02-20 02:12:03', '2023-02-20 02:12:03', 1676696400, 0, 22),
(905, 'ROMhacking - PSP basics', 2, 44, 5064, 7232, 'This guide contains explanations to reverse engineering a PSP game to create a translation patch, using as example the “digivice ver. portable psp” ISO. (it has plenty of images to make the understanding easier)\r\n\r\nWarning: Some files and/or methods of this project might be only as a proof of concept, hence they lead nowhere further on. If you don’t know why something is there, it’s probably that.\r\n\r\nConsiderations\r\n- This is a PDF version of: https://github.com/Bunkai9448/digipet_PSP. To help clarity and visibility.\r\n- This guide is, also, basically a cleaned-up version of: [url]https://www.romhacking.net/forum/index.php?topic=35699.msg437896#msg437896[/url] \r\n- You must provide your own game files. Please do not ask here for them.\r\n\r\nINDEX\r\n- Extra Tools required\r\n- First Steps\r\n- Working with the CPK file\r\n- Text File\r\n- More unpackaging inside the CPK\r\n- Images and GIM files\r\n- Remaining text in the Eboot\r\n- The Font\r\n- Repackaging the CPK\r\n- System Messages\r\n- Last Steps\r\n- Extra: Making the patch\r\n- Extra 2: Making a cheatcode\r\n- List of References\r\n- Author\r\n- Special thanks\r\n- License\r\n\r\nTo give a brief idea, here&#039;s Extra Tools required list\r\n- https://www.ppsspp.org/index.html (PPSSPP emulator &amp; debugger).\r\n- https://www.romhacking.net/utilities/1218/ (UMDgen).\r\n- https://www.romhacking.net/utilities/818/ (Crystal Tile 2).\r\n- CriPackTools &amp; Cripack maker / crifilesystem (some versions don’t work and not all can be shared).\r\n- https://github.com/Kingcom/armips (armips program).\r\n- http://aluigi.altervista.org/quickbms.htm (quickBMS program).\r\n- GimConv (you have to find this tool on your own).\r\n- https://www.romhacking.net/utilities/1225/ (DecEboot to decrypt EBOOT.BIN).\r\n- http://aluigi.org/bms/parse_exe.bms (to unpack the decrypted EBOOT.BIN and work with the text part better).\r\n- https://www.romhacking.net/utilities/598/ (xdelta and xdeltaUI to create the patch easily).', '[905]ROMhacking-PSP_basics.pdf', 1, '0.9', '', '2023-03-27 12:06:08', '2023-03-27 12:06:08', 1679889600, 0, 530),
(906, 'Breath of Fire IV Technical Guide to Enemies', 1, 17, 1407, 6967, 'This guide gives a technical overview of enemies in Breath of Fire IV. It is intended for the North American release of the game. The guide includes a database of enemies in the game.', '[906]docs.zip', 2, '1.1', '', '2023-04-01 05:08:06', '2023-10-15 03:23:15', 1680220800, 0, 116),
(907, 'Contra US Annotated Disassembly', 13, 1, 137, 8065, 'This zip contains an annotated disassembly of the Contra (US) NES ROM and the build script(s) to reassemble into a byte-for-byte match of the game. The zip also contains supplemental documentation, diagrams, scripts, and tools to further understand the game.  Additionally, this zip can build Probotector, the European variant.  A source ROM is needed to build.\r\n\r\nA special thanks goes to Trax. This project would not have gotten started without the amazing initial disassembly by him for his [url=https://www.romhacking.net/hacks/2701/]Revenge of the Red Falcon[/url] project.\r\n\r\nIt is a zip of the v1.2 files from https://github.com/vermiceli/nes-contra-us/ taken on 2024-04-03.', '[907]nes-contra-us.zip', 2, '1.2', '', '2023-04-28 01:58:45', '2024-04-04 01:33:50', 1712102400, 0, 143),
(908, 'Mega Man X Disassembly', 1, 9, 931, 5248, 'This was a file originally posted by GoldS in 2008 for help with hacking Mega Man X. The addresses assume that the copy of the ROM has a header. If it doesn&#039;t, subtract 200 from the address.', '[908]Mega Man X Disassembly.txt', 2, '1.0', '', '2023-05-21 11:07:06', '2023-05-21 11:07:07', 1229749200, 0, 183),
(909, 'Mega Man X Password Specification', 1, 9, 931, 6077, 'This document describes the Mega Man X password format. It gives a procedure for making a valid password for any level of game progress, and also points the advanced reader to the points in the ROM where the relevant data tables are held.', '[909]mmx_password.txt', 1, '1.0', '', '2023-06-06 04:05:19', '2023-06-06 04:05:19', 1685937600, 0, 173),
(910, 'GBA breakpoints and graphics data', 4, 10, 1064, 7232, 'Using breakpoints to find graphics data, using no$gba.\r\n(With screenshots of almost every step).\r\n\r\nTo follow this tutorial, you will need the following:\r\n\r\nno$gba: https://problemkaputt.de/gba.htm\r\n\r\nyy-chr : https://www.romhacking.net/utilities/119/\r\n\r\nTarget ROM [The Legend of Zelda, The Minish Cap]. Checksum, crc32: ABCEBBB1', '[910]GBA breakpoints and graphics data.pdf', 1, '1', '', '2023-06-22 11:44:16', '2023-06-22 11:44:16', 1687406400, 0, 215),
(911, 'Final Fantasy IV: The After Years WiiWare Data', 2, 36, 5118, 7090, '.xlsx with data extracted from the RAM.\r\n\r\nIt includes:\r\n* Enemy data (all enemies, their level, HP, Attack... )\r\n* Magic data (white magic, black magic, ninja magic, summons, monster spells...)\r\n* Command data (charge time, target, moon effect...), some columns are labeled and some are not.\r\n\r\nI extracted and labeled this data myself, if you want to use it feel free to do so and let me know if it was helpful in some way if you wish so!\r\n\r\nIf you want to know, for example, that you are looking at Cure data, go to &quot;Magic String&quot; sheet and look for It&#039;s name, Cure is in the row 16, now go to &quot;Magic&quot; sheet and scroll down to row 16, that is Cure&#039;s data.\r\n\r\nIf there are corrections or you know what is a column for please let me know so I can update the spreadsheet, thank you!', '[911]Final Fantasy IV The After Years WiiWare Data.zip', 2, '1.1', '', '2023-06-25 20:39:24', '2023-09-10 21:47:35', 1694304000, 0, 70),
(912, 'Memory Map', 1, 18, 5123, 7759, 'Partial memory map of [i]Shin Megami Tensei: Digital Devil Saga 2[/i]. Provides locations of text data, skill data, mantra data, enemy data, and some miscellaneous items.\r\n\r\nBundled with a Cheat Engine cheat table to facilitate debugging.', '[912]DDS2_memory map.rar', 1, '0.91', '', '2023-07-06 03:31:07', '2023-07-07 23:41:14', 1688529600, 0, 64),
(913, 'Donkey Kong Country Sprite Headers', 4, 9, 1686, 7775, 'This document explains in detail the Sprite Header format used in many RARE Games.\r\nThe examples used here are for Donkey Kong Country for the SNES.\r\nPrevious knowledge is not required but does help.\r\n\r\nSee my tutorial on DKC Sprite Graphics for a guide to bitplanes and sprite graphics if you are a beginner to hacking.\r\n\r\nThis is not so much a tutorial as it is a document with info I gathered... and it uses examples with lots of images with comments and info.\r\n\r\nIf there are mistakes I welcome feedback and suggestions,\r\n\r\nThanks for your interest!', '[913]DKC_Sprite_Headers_Version_1_July_20th.pdf', 2, '1.0', '', '2023-07-21 05:03:23', '2023-07-21 05:03:23', 1689825600, 0, 144),
(914, 'Memory Map', 1, 23, 5158, 7759, 'Partial memory map for the NDS version of [i]Shin Megami Tensei: Devil Survivor[/i]. Includes information on the location of general text strings, character data, skill data, auction data, and useful RAM values.\r\n\r\nA Desmume-compatible Cheat Engine table is included.', '[914]DeSu_map.rar', 1, '1.2', '', '2023-08-21 17:24:13', '2023-12-20 15:00:59', 1703030400, 0, 58),
(916, 'Save File Format', 1, 17, 5188, 6859, 'A guide on how the data is stored in a Ridge Racer savefile.', '[916]Ridge Racer Save File Format.txt', 1, '1.0', '', '2023-10-08 07:33:06', '2023-10-08 03:33:06', 1696636800, 0, 38),
(917, 'Resident Evil Code Veronica Translating Guide', 9, 18, 4975, 8112, 'The author translated Code Veronica to Polish language.\r\n\r\n[url=https://drive.google.com/file/d/1mIQ4uyKc27FA30Llab0XvM7YScRwSMK3/view]They made this document for anyone who wants to translate Code Veronica. Now it&#039;s not that hard.[/url]\r\n\r\nThis helps you to translate PS2 version.\r\n\r\nPlease, first read the Introduction, after that &quot;Tools&quot; and then &quot;About files in CV&quot;.\r\n\r\nThen you can read 1,2,3, etc...\r\n\r\nLink is above to google drive. Because the amount of text in this document is larger than 30 MB.\r\n\r\nContact the author if you have questions or problems!\r\nThey will be happy if they can help someone with Code Veronica!\r\n\r\nRegards!', '', 1, '1.0', '', '2023-11-17 16:26:18', '2023-11-17 11:26:18', 1700092800, 1, 1),
(918, 'Devil Survivor: Text Dump', 1, 23, 5158, 7759, 'Partial text dump of [i]Shin Megami Tensei: Devil Survivor[/i]. Most text (UI, menu messages, and names of characters/skills/etc.) is from the arm9, but text from overlays and demon fusion/birth messages from the Data folder are also included.\r\n\r\nCartographer command files and a character table are included if you wish to perform your own text dumps. Note that character names, skill names, skill descriptions, and email text are located via offset values from a base pointer.', '[918]DeSu_Textdump.rar', 1, '1.2', '', '2023-12-08 19:15:02', '2023-12-30 04:31:28', 1703808000, 0, 33),
(919, 'PS2 Translation Tutorial', 2, 18, 704, 8424, 'This is a tutorial I made on PS2 translation hacking. Since I noticed there weren&#039;t any tutorials on hacking and translating PS2 games I decided to make a document.\r\n\r\nThis document goes over things such as extracting files from a PS2 game, finding text, finding graphics, basic MIPS assembly and will even teach you how to find a text routine in a PS2 game.', '[919]PS2_translation_tutorial.txt', 2, '1.0', '', '2023-12-14 16:24:41', '2023-12-14 11:24:41', 1702512000, 0, 934),
(920, 'SMB CHR-ROM Map', 1, 1, 709, 8281, 'CHR-ROM Map of Super Mario Bros. (World) for the NES.', '[920]SMB CHR-ROM MAP.zip', 1, '1.0', '', '2024-01-15 13:22:18', '2024-01-15 08:22:21', 1705190400, 0, 328),
(921, 'Casino Games Password generation disassembly', 1, 22, 1777, 1991, 'This document explain how passwords (or accounts) are generated in Casino Games.', '[921]disassembly.txt', 3, '1.0', '', '2024-04-03 14:15:31', '2024-04-03 10:15:33', 1712016000, 0, 4),
(922, 'Castlevania III US music data', 17, 1, 822, 8575, 'Every thing you need to know to hack CV3 tracks!', '[922]CV3 Music data.txt', 2, '0.4', '', '2024-04-08 15:05:32', '2024-05-25 12:45:45', 1712966400, 0, 48),
(923, 'Compression VS Non Compression – Cheatsheet', 2, 25, 704, 7232, 'A noob guide to see what is or can be compression and,\r\nby consequence, what will be simply a different but plain format.\r\n\r\nHopefully this helps to avoid the common misconception of  &quot;(not found &#039;or&#039; visually odd) = compressed&quot;', '[923]Compression VS Non Compression - cheatsheet.pdf', 1, '1.0', '', '2024-05-23 05:22:30', '2024-05-23 01:22:32', 1716336000, 0, 59),
(924, 'Somari the Adventurer - Memory Map', 1, 1, 2311, 8642, 'A list of RAM and ROM mappings for Somari the Adventurer. Note that these include the game&#039;s header.', '[924]somari_doc.txt', 2, '1.0', '', '2024-05-30 17:06:37', '2024-05-30 13:06:39', 1640736000, 0, 18),
(925, 'Shin Megami Tensei II ROM map', 1, 9, 533, 7759, 'Text file listing the location of several databases (demons, events, text, and some miscellany) in the ROM and the purpose of many RAM values in Shin Megami Tensei II. It is by no means comprehensive, but should cover the most important values.\r\n\r\nAlso includes a .diz map for use with DiztinGUIsh. The file will produce an error when opened due to demanding an absolute filepath to the ROM, but it will work if bound to an SMT2 ROM.', '[925]smt2_map.rar', 1, '0.9', '', '2024-06-28 05:52:55', '2024-06-28 01:52:58', 1719100800, 0, 15),
(926, 'ROMhacking Int. 104 Compression Scheme RE', 11, 8, 704, 7232, 'This document attempts to be a learning reference to &#039;attack&#039; compression in a game, from start to\r\nfinish, with all the (minimum required) theory followed by practical examples. All of the steps and explanations are applied to an actual project with actual screenshots of the project.\r\n\r\nReferences will be given when required, you can use them to dive deeper. But rest assured, you\r\nwill only need the tools used in each step to follow along. You can just read this paper without any\r\nextra material if your only goal is to learn about the process.\r\n\r\nYou must know that each section of this document can be read standalone. If you want to read\r\nonly one section, don’t be afraid to do so, however, you will benefit from reading all.\r\n\r\n* Note: The actual extraction/reinsertion from/to the ROM won&#039;t be detailed here. If you need a hint\r\nfor that, just mind the offset to extract or reinsert bytes and copy them in or out.\r\n\r\nThe end goal is to understand and be able to use and export the knowledge to do this process, not\r\nto parrot. Remember: Curiosity leads to knowledge, be curious', '[926]ROMhacking Int. 104 Compression Scheme RE.pdf', 2, '1.0', '', '2024-08-01 22:04:55', '2024-08-01 18:04:58', 1722470400, 0, 2);

-- --------------------------------------------------------

--
-- Table structure for table `fonts`
--

CREATE TABLE `fonts` (
  `fontkey` int(11) NOT NULL,
  `title` varchar(100) NOT NULL,
  `source` varchar(50) NOT NULL,
  `language` int(11) NOT NULL,
  `width` smallint(6) NOT NULL,
  `height` smallint(6) NOT NULL,
  `filename` varchar(100) NOT NULL,
  `description` mediumtext NOT NULL,
  `screenshot` varchar(50) NOT NULL,
  `lastmod` timestamp NOT NULL DEFAULT current_timestamp() ON UPDATE current_timestamp(),
  `downloads` int(11) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `fonts`
--

INSERT INTO `fonts` (`fontkey`, `title`, `source`, `language`, `width`, `height`, `filename`, `description`, `screenshot`, `lastmod`, `downloads`) VALUES
(2, 'Final Fantasy Advance Fixed Width Menu Font', 'Final Fantasy Advance/DS Series', 12, 8, 8, '[2]ffadvance.zip', 'A fixed width menu font, created by [url=http://www.romhacking.net/community/296/]Dragonsbrethren[/url], which was based on the fonts used in many of the recent portable Final Fantasy games. Shading and shadowing were added to the formerly variable width characters to pad them out and make them look better in games which do not support variable width fonts. This features a full English alphabet and most punctuation, making it ideal for English translations.\r\n\r\nPlease note that the single and double opening quotation marks are represented by an accent mark (`) and caret (^) in the table file. This was done for easier text entry with a US keyboard.', '2screenshot1.png', '2009-06-19 15:12:30', 258),
(3, 'Final Fantasy Classic Menu Font', 'Various Squaresoft RPGs', 12, 8, 8, '[3]ffclassic.zip', 'If you&#039;ve played a Squaresoft RPG on the Super NES or Game Boy, chances are you&#039;ve seen a variation of this font. It&#039;s a simple, easy-to-read menu font, which has well proportioned letters. This copy has been slightly enhanced by [url=http://www.romhacking.net/community/296/]Dragonsbrethren[/url]; the best looking letters from each variation were used, and a drop shadow has been added. It features a full English alphabet and most punctuation marks, making it a great choice for translators or ROM hackers who want a simple font.\r\n\r\nPlease note that the single and double opening quotation marks are represented by an accent mark (`) and cartet (^) in the table file. This was done for easier text entry with a US keyboard.', '3screenshot1.png', '2009-06-19 15:27:19', 562),
(4, 'Q-Watch', 'Dragonsbrethren', 12, 8, 8, '[4]qwatch.zip', 'A custom font inspired by the watch menu font from GoldenEye 007, hence the name. It has a full English alphabet, but lowercase letters are actually just smaller capital letters. This means it should not be used in places where the distinction between the two is important, such as a password screen. It also lacks a lot of punctuation marks, as the project it was being designed for did not need them.\r\n\r\nThere are several characters included in the font which are not in the table file. These are intended to be used as a border for windows, and can be seen in the preview image.', '4screenshot1.png', '2009-06-19 15:27:56', 87),
(5, 'Dawn of Souls Dialogue Font', 'Final Fantasy I &amp; II: Dawn of Souls', 12, 0, 16, '[5]dos-dialogue.zip', 'This is a rip of the dialogue font from Final Fantasy I &amp; II: Dawn of Souls. The font originated in Sword of Mana on the Game Boy Advance, and variations of it were also used in Final Fantasy IV Advance, Final Fantasy V Advance, and Final Fantasy VI Advance on the Game Boy Advance, and Final Fantasy III and Final Fantasy IV on the Nintendo DS. This font was not actually ripped from the game, but instead from screenshots--it is still an accurate rip, but cannot be reinserted into the game in its current form. It contains a full English alphabet and most commonly used punctuation marks, making it an ideal choice for English translators.', '5screenshot1.png', '2009-06-19 15:28:54', 255),
(6, 'Dawn of Souls Menu Font', 'Final Fantasy I &amp; II: Dawn of Souls', 12, 0, 8, '[6]dos-menu.zip', 'This is a rip of the menu font from Final Fantasy I &amp; II: Dawn of Souls. Variations of this font were used in Final Fantasy IV Advance on the Game Boy Advance, and Final Fantasy III and Final Fantasy IV on the Nintendo DS. This font was not actually ripped from the game, but instead from screenshots--it is still an accurate rip, but cannot be reinserted into the game in its current form. It contains a full English alphabet and most commonly used punctuation marks, making it an ideal choice for English translators.', '6screenshot1.png', '2009-06-19 15:29:45', 188),
(7, 'Dracula&#039;s Curse VWF', 'Dragonsbrethren', 12, 0, 11, '[7]dracula.zip', 'A custom font [url=http://www.romhacking.net/community/296/]Dragonsbrethren[/url] created for Pandora&#039;s Box, which was inspired by the font used in Castlevania III: Dracula&#039;s Curse. It is a very stylized font, and features a full English alphabet and most commonly used punctuation marks.\r\n\r\nPlease note that the single and double opening quotation marks are represented by an accent mark (`) and caret (^) in the table file. This was done for easier text entry with a US keyboard.', '7screenshot1.png', '2009-06-19 15:30:19', 115),
(8, 'Elite VWF', 'Dragonsbrethren', 12, 0, 11, '[8]elite.zip', 'A custom font [url=http://www.romhacking.net/community/296/]Dragonsbrethren[/url] created for Pandora&#039;s Box, which was inspired by the font used in Elite on the NES. It is a clichéd boxy futuristic font, which uses Japanese quotation marks for stylistic purposes. The font features a full English alphabet and most commonly used punctuation marks.\r\n\r\nPlease note that the single and double opening quotation marks are represented by an accent mark (`) and caret (^) in the table file. This was done for easier text entry with a US keyboard.', '8screenshot1.png', '2009-06-19 15:31:03', 75),
(9, 'Romance of the Three Kingdoms VWF', 'Dragonsbrethren', 12, 0, 11, '[9]romance.zip', 'A custom font [url=http://www.romhacking.net/community/296/]Dragonsbrethren[/url] created for Pandora&#039;s Box, which was inspired by the fonts used in Romance of the Three Kingdoms III on the Super NES. It is a stylish font, which features a full English alphabet and most commonly used punctuation marks.\r\n\r\nPlease note that the single and double opening quotation marks are represented by an accent mark (`) and caret (^) in the table file. This was done for easier text entry with a US keyboard.', '9screenshot1.png', '2009-06-19 15:33:26', 98),
(10, 'Dragon Warrior VWF', 'Dragonsbrethren', 12, 0, 11, '[10]dw1vwf.zip', 'A font [url=http://www.romhacking.net/community/296/]Dragonsbrethren[/url] created for Pandora&#039;s Box, which was based on the fonts used in the NES Dragon Warrior games. This font features a full English alphabet and most commonly used punctuation marks.\r\n\r\nPlease note that the single and double opening quotation marks are represented by an accent mark (`) and caret (^) in the table file. This was done for easier text entry with a US keyboard.', '10screenshot1.png', '2009-06-19 15:34:00', 185),
(11, 'FF3usHT VWF', 'JCE3000GT', 12, 0, 11, '[11]ff3usht.zip', 'The VWF [url=http://www.romhacking.net/community/69/]JCE3000GT[/url] created for [url=http://www.romhacking.net/hacks/77/]FF3usHT[/url]. It is a clean, thin, easy to read font. A full English alphabet and most common punctuation marks are included, along with a few elemental icons from the original game.\r\n\r\nPlease note that the opening quotation mark is represented by a caret (^) in the table file. This was done for easier entry with a US keyboard.', '11screenshot1.png', '2009-06-19 15:34:34', 122),
(12, 'kbfont', 'Dragon Warrior', 12, 8, 8, '[12]kbfont.zip', 'A heavily-modified Dragon Warrior font.\r\n\r\nIncludes both left and right quotes, and tiles for ii, ll, li, and il.', '12screenshot1.png', '2009-06-19 15:35:07', 119),
(13, 'Earthbound Dialogue Font', 'Earthbound', 12, 0, 16, '[13]EarthboundDialogue.rar', 'Earthbound&#039;s dialogue font.', '13screenshot1.png', '2009-06-19 17:04:56', 452),
(14, 'Earthbound Mr. Saturn Font', 'Earthbound', 12, 0, 16, '[14]EarthboundSaturn.rar', 'Earthbound&#039;s infamous Mr. Saturn font.', '14screenshot1.png', '2009-06-19 17:05:28', 189),
(15, 'Dragon Quest Monsters: Caravan Heart VWF', 'KaioShin', 12, 0, 16, '[15]8x16CH.rar', 'The custom font I created for DQM Caravan Heart. It&#039;s based on some windows font, but I can&#039;t remember which. Punctuation and special characters aren&#039;t included but should be easy to add.', '15screenshot1.png', '2009-06-19 17:05:50', 136),
(16, 'Earthbound Intro Font', 'Earthbound', 12, 0, 16, '[16]EarthboundIntro.rar', 'Earthbound&#039;s intro font. It&#039;s subtly different from the dialogue font, more curves and with serifs.', '16screenshot1.png', '2009-06-19 17:06:16', 183),
(17, 'Chicago', 'Final Fantasy VI', 12, 0, 11, '[17]chicago.zip', 'This is the VWF that Squaresoft used in several of their SNES RPGs. It&#039;s based on a Mac OS Font called Chicago, hence its name here. The font is popular among fan translators, and has been used in numerous projects. This particular variation was ripped from the US version of Final Fantasy VI, and lacks any shadowing since the game added a drop shadow to it automatically.\r\n\r\nPlease note that the included table includes all of the control codes, icons, and DTE entries used by the original game. Additionally, the opening quotation mark is represented by a caret (^) and the ellipsis by an underscore (_) for easier entry with a US keyboard.', '17screenshot1.png', '2009-07-03 22:48:23', 328),
(18, 'Chicago Menu', 'Final Fantasy VI', 12, 8, 8, '[18]ff3usmenu.zip', 'This is a fixed width menu font inspired by [url=http://www.romhacking.net/fonts/17/]Chicago[/url] that Squaresoft used in Final Fantasy VI. It features larger lowercase letters than most fonts, and compliments the game&#039;s VWF well.\r\n\r\nPlease note that the included table includes all of the control codes and icons used by the original game. Additionally, character $FE (a space) is represented by an underscore (_) to distinguish it from character $FF (a string terminator, also displayed as a space in-game).', '18screenshot1.png', '2009-07-03 22:50:07', 181),
(19, 'Tau&#039;s Custom Font', 'Tauwasser', 12, 0, 8, '[19]taufont8x8.7z', 'A custom font I expanded for various hacks.\r\n\r\nI should support most characters European languages need.\r\n\r\nFull character set: [list][li]ABCDEFGHIJKLMNOPQRSTUVWXYZ[/li][li]abcdefghijklmnopqrstuvwxyz[/li][li]ÄÏÜËÖïäüëö[/li][li]àìùèò[/li][li]áíúéó[/li][li]âîûêô[/li][li]ßç[/li][/list]', '19screenshot1.GIF', '2009-07-05 13:38:29', 120),
(20, 'Tenchi Muyo VWF', 'Tenchi Muyo! RPG', 12, 0, 8, '[20]TenchiMuyo_Font.zip', 'This is a dump of the font in the translated Tenchi Muyo RPG for the SNES.  It&#039;s a bold 8-point proportional font with shadows and shading that utilizes a 16×16 tilespace.  It&#039;s very easy on the eyes.\r\nI think it was drawn by LNF Translations back in the day.\r\n\r\nThis font is in standard 2bpp format.', '20screenshot1.gif', '2009-07-19 20:42:07', 99),
(21, 'Shinsenden ENG font', 'aishsha', 12, 8, 8, '[21]ShinsendenNewTitle.rar', 'This font was initially created by ded302 and slightly edited by me. We&#039;ve used this 8x8 font in Shinsenden so far. The table is a bit different from the one found in the game.', '21screenshot1.png', '2009-08-22 13:56:05', 72),
(22, 'FDC Japanese Font', 'Famicom Detective Club - The Missing Heir', 3, 8, 8, '[22]FDC_Font.rar', 'This is the font for Famicom Detective Club (FDS). The table file included in the package is in S-JIS format.', '22screenshot1.png', '2009-09-04 07:52:37', 168),
(23, 'Melissa 8', 'Gemini', 12, 0, 8, '[23]melissa8.rar', 'Custom font created from scratch for no specific game, and later used by Kingcom in his translation of Oriental Blue for the Gameboy Advance. The font is somewhat inspired by Times New Roman, and it includes some sort of antialiasing effect with a nice 3D shadow.\r\n\r\nThis is the 8x8 version of the set. It includes the Italian accented vowels and most of the basic punctuation symbols.', '23screenshot1.png', '2009-11-02 17:13:51', 127),
(24, 'Melissa 16', 'Gemini', 12, 0, 16, '[24]melissa16.rar', 'Custom font created from scratch for no specific game, and later used by Kingcom in his translation of Oriental Blue for the Gameboy Advance. The font is somewhat inspired by Times New Roman, and it includes some sort of antialiasing effect with a nice 3D shadow.\r\n\r\nThis is the 8x16 version of the set. It includes the Italian accented vowels, most of the basic punctuation symbols, and Greek lowercases.', '24screenshot1.png', '2009-11-02 17:12:47', 149),
(25, 'RoboTron', 'KaBooM!', 12, 8, 8, '[25][390][KaBooM! & KaBooM! Games] RoboTron (Font).zip', 'This is a fixed width computerized-looking block-style font with 8x8 characters which I created to use in my own NES game hacks/refurbishments. Please feel free to use this in your own projects. The font consists of numbers, capital letters, small letters, and several punctuation marks and symbols including a three-dot ellipses and the &quot;(c)&quot; copyright symbol. This font is carefully designed to be readable and 100% compatible with NES games running on Loopy’s and Flubba’s Game Boy Advance emulator “PocketNES” as well as to look nice on the hardware/software it is originally intended for.', '25screenshot1.png', '2014-12-17 12:20:35', 80),
(26, 'ShadowKnows', 'KaBooM!', 12, 8, 8, '[26][389][KaBooM! & KaBooM! Games] ShadowKnows (Font).zip', 'This is a fancy, three-dimensional looking fixed width font with 8x8 characters which I created to use in my own NES game hacks/refurbishments. Please feel free to use this in your own projects, and also feel free to modify and recolor the font as needed for your particular project. The characters in this font have a nice-looking drop shadow, and the font consists of numbers, capital letters, small letters, and several punctuation marks and symbols including a three-dot ellipses and the &quot;(c)&quot; copyright symbol. This font is carefully designed to be readable and 100% compatible with NES games running on Loopy&#039;s and Flubba&#039;s Game Boy Advance emulator &quot;PocketNES&quot; as well as to look nice on the hardware/software it is originally intended for.', '26screenshot1.png', '2014-12-17 12:31:39', 62),
(27, 'Alpha', 'Unknown', 12, 8, 8, '[27]alpha.zip', 'This is a nice little outlined font I used in some of my NES demos.\r\nIt consists only in capital letters, numbers and some symbols (no lowercase).\r\n\r\nI don&#039;t even remember if I made it myself from scratch, or modified it from another source.', '27screenshot1.png', '2015-10-18 16:27:24', 162),
(28, 'Bregalad&#039;s', 'Hand-made', 12, 8, 8, '[28]Bregalad\'s.zip', 'This is a nice font I made myself for a NES game.\r\nIt has this nice &quot;cylindrical&quot; effect.\r\n\r\nIt consists of only capital letters and symbols (no lowercase).', '28screenshot1.png', '2012-05-01 20:59:39', 74),
(29, 'Segments', 'Star Ocean', 12, 8, 8, '[29]segments.zip', 'This font simulates oldschool alphanumeric displays based on fluorescent tubes.\r\n\r\nIt&#039;s dumped form Star Ocean&#039;s music player.', '29screenshot1.PNG', '2012-05-01 20:59:50', 81),
(30, 'Blood of Bahamut', 'Gemini', 12, 0, 16, '[30]bob16.rar', 'A custom 16x16 font created in an attempt to mimicry the style of the 8x8 set used the english translation of Bahamut Lagoon. Includes all the basic ASCII values, so no char maps should be really necessary.', '30screenshot1.png', '2013-09-03 00:43:35', 289),
(31, 'Calderon Handwriting', 'James Calderon', 12, 8, 8, '[31]CalderonHandwriting.zip', 'I have pixelated my very own handwriting! It includes upper &amp; lowercase letters &amp; numbers. Various symbols &amp; punctuation are also well-represented here.', '31screenshot1.png', '2012-05-29 07:17:07', 133),
(32, 'Calderon Handwriting Condensed', 'James Calderon', 12, 0, 8, '[32]CalderonHandwritingCondensed.zip', 'This is a condensed, variable-width version of my sans serif font. The entire set of characters are all included.', '32screenshot1.png', '2012-05-31 10:03:31', 127),
(33, 'Digital 7-segments', 'Digital displays', 12, 8, 16, '[33]7-seg.zip', 'This font simulates the digital displays made of 7 segments.\r\n\r\nBecause those displays were originally made only to display numbers, some letters are ugly and/or ambiguous.\r\n\r\nAmbiguities :\r\n\r\n- &#039;0&#039;, &#039;O&#039;, &#039;Q&#039; and &#039;D&#039; are identical\r\n\r\n- &#039;8&#039; and &#039;B&#039; are identical\r\n\r\n- &#039;M&#039; and &#039;N&#039; are identical\r\n\r\n- &#039;U&#039;, &#039;V&#039; and &#039;W&#039; are identical\r\n\r\n- &#039;H&#039; and &#039;X&#039; are identical\r\n\r\n- &#039;5&#039; and &#039;Z&#039; are identical\r\n\r\n- &#039;T&#039; and &#039;l&#039; are identical\r\n\r\n- &#039;K&#039;, &#039;X&#039; and &#039;Z&#039; letters are hard to read\r\n\r\n- &#039;f&#039;, &#039;k&#039;, &#039;p&#039;, &#039;s&#039;, &#039;x&#039;, &#039;y&#039; and &#039;z&#039; are identical in upper and lower cases.\r\n\r\n\r\nFor better readability, I recommend to restrict usage of lower case letter only when the upper case is ambiguous. That is use lower cases b, d, q and t, and use everything else upper case.', '33screenshot1.png', '2012-06-02 12:22:35', 72),
(34, 'Digital 9-segments', 'Digital displays', 12, 8, 16, '[34]9-seg.zip', 'This font simulates digital displays made of 9 segments.\r\n\r\nMost upper-case and lower-case letters are easily readable.\r\n\r\nAmbiguities :\r\n\r\n- &#039;B&#039; and &#039;8&#039; are identical\r\n\r\n- &#039;D&#039; and &#039;O&#039; are identical\r\n\r\n- &#039;f&#039;, &#039;k&#039;, &#039;p&#039;, &#039;s&#039; and &#039;x&#039; are identical to their upper-case counterparts', '34screenshot1.png', '2012-06-02 12:30:02', 58),
(35, 'Digital 14-segments', 'Digital displays', 12, 8, 16, '[35]14-seg.zip', 'This font simulates digital displays made of 14 segments.\r\n\r\nAmbiguities :\r\n\r\n- &#039;F&#039; and &#039;P&#039; have no distinction between upper and lower cases\r\n\r\n- &#039;s&#039;, &#039;v&#039; and &#039;z&#039; can be a little hard to read, use the upper case if this is necessary', '35screenshot1.png', '2012-06-02 12:30:38', 71),
(36, 'Digital 16-segments', 'Digital dispalys', 12, 8, 16, '[36]16-seg.zip', 'This font simulates digital displays made of 16 segments.\r\n\r\nAmbiguities :\r\n\r\n- &#039;P&#039; has no distinction between upper and lower cases\r\n\r\n- &#039;s&#039;, &#039;v&#039; and &#039;z&#039; can be a little hard to read, use the upper case if this is necessary', '36screenshot1.png', '2012-06-02 12:32:00', 73),
(37, 'Calderon Handwriting Elegante', 'James Calderon', 12, 0, 8, '[37]CalderonHandwritingElegante.zip', 'Finally, the stylized version of my handwriting font (I write like this sometimes)!\r\n\r\nTwo bitmaps are included here: one optimized for a fixed 8-pixel width (characters are centered) &amp; another prepared for variable width (characters are aligned to the left).', '37screenshot1.png', '2012-06-05 08:44:41', 95),
(38, 'Calderon Majuscule Roman', 'James Calderon', 12, 8, 8, '[38]CalderonMajusculeRoman.zip', 'As a caps-only seriffed font, this is perfect for newspaper-type body or anything meant to look typewritten.', '38screenshot1.png', '2012-08-10 05:57:10', 84),
(39, 'Romancia Narrow', 'DvD (For translation of Famicom Romancia)', 12, 0, 7, '[39]Romancia_Narrow.zip', 'This variable-width font was created for Romancia because it was impossible to\r\nsimply expand the text box.  The original game does not write tiles to the text\r\nbox.  Instead the same 30 tiles are permanently used to form the contents of the\r\ntext box.  The tiles&#039; pattern tables are in VRAM, and the pattern tables are\r\nwritten to with the shapes of the letters from PROM, based on the text that needs\r\nto be displayed.\r\n\r\nWell, there was no way that English text was going fit in a 30 character box\r\nand there were no more tiles to use to expand the size of the box.  Also, due\r\nto the way the game works, with the text writing and erasing automatically\r\njust by the player moving, there was no clean way to make multiple pages of\r\ntext; no way of reading a button press to indicate done reading the first page.\r\nThe only thing that was going to work was to display multiple characters per tile.\r\nMy goal was to make the narrowest font possible.\r\n\r\nSo, this was my first task.  If I couldn&#039;t get it to work, there was no reason\r\nto continue working on the game, and we would abandon the project.  It was a\r\nfun challenge.  I knew people implemented VWFs on Genesis and SNES games, but\r\nI didn&#039;t look at any of those routines.  I just thought about what needed to be\r\ndone and wrote the code out.  I kept editing it until it fit in the location\r\nwhere original text code existed.\r\n\r\nWell, after I tested the code that I wrote and ironed out all the bugs to get\r\nit to write and erase text correctly, it looked like it wasn&#039;t going to work.\r\nThere was a timing issue.  While it was writing the text, the screen would\r\nscroll randomly.  This was due to the code for displaying one tile taking too\r\nlong for the NMI.  I had done everything I could think of to make the\r\nroutine as efficient as possible, but it still had a problem.  I looked\r\neverywhere in the code to see what I could disable, but nothing worked.\r\n\r\nAfter days, I stumbled upon a solution.  I simply made the maximum height of the\r\ncharacters 7 pixels instead of 8.  Most characters aren&#039;t 8 pixels high anyway,\r\nsince you normally need a blank row of pixels to separate lines of characters.\r\nThat was it.  It now looks like the font you see today with no timing issues.\r\nA 7-pixel font also had another advantage.  The VWF information could be stored\r\non 1st with the 7 pixel bytes following it and now it was easy to view the font\r\nand its VFW info together.', '39screenshot1.png', '2012-10-21 09:57:46', 73),
(40, 'PMS Fonts', 'Pocket Monsters Stadium', 3, 32, 32, '[40]PMSfonts.zip', 'This collection of fonts was extracted from Pocket Monsters Stadium, a Japanese-only release.  \r\n\r\nThe package contains 10x10, 12x12, 16x16, 20x20, 24x24, and 32x32 size fixed-width fonts.  The provided table can be applied to any of them.  \r\n\r\nThe order is identical to the way each font was stored in ROM, though the font itself was mapped to the EUC-JP standard.', '40screenshot1.png', '2013-02-03 03:13:10', 130),
(42, 'Wild Waters Fonts', 'Wild Waters', 12, 0, 10, '[42]WildWatersFonts.zip', 'This series of fonts was extracted from the unreleased N64 title Wild Waters.  These are general purpose fonts for text display on menus and text popups during the game.  \r\n\r\nThe primary fonts are 10 pixels high, wiht the smaller fonts being 9 pixels high.  All are VWF.\r\n\r\nNot provided are the numeral-only sets used for score displays and debug purposes.', '42screenshot1.png', '2013-02-03 22:16:27', 48),
(43, 'PMS-ascii', 'Pocket Monsters Stadium', 12, 6, 8, '[43]PMS-ascii 6x8.zip', 'This is an internal ASCII font extracted from Pocket Monsters Stadium.  Each tile is 6x8, and it natively is fixed width but can be converted to variable readily.  First ASCII value is 0x20 (space), and being standard shouldn&#039;t require a table.\r\n\r\nTypically it would only be seen within the internal debugger during serious faults or triggered console via devtools, used exclusively for a sort of false console window.  False console overlay windows are almost always fixed width and set against black and this is no exception; unlike a normal debugger that runs in a thread beside normal game threads, these are incredibly simple stderr-style output windows.', '43screenshot1.png', '2013-02-04 14:47:04', 106),
(44, 'M-Tee&#039;s Combaby Pocket', 'M_Tee', 12, 4, 4, '[44]ComBabyPocket.zip', 'Sometimes the need for a very small font arises, whether it be for background graphics, captions, or menus. For those reasons, I have designed this small pixel font. \r\n\r\nThe ascent of each character is 4px with a descent of -1px and a mean line at 3px. However, the maximum space occupied by any character is 4x4 pixels with descending characters set one pixel lower for a consistent baseline. The suggested kerning is one or less pixels depending on the adjacent characters.\r\n\r\nObviously, this font would not function on a one-character-per-tile basis as a normal font would, but instead is intended for copying and pasting individual characters together. Therefore, the included table file is for reference purposes only.\r\n\r\nCharacters include:\r\n0-9\r\nA-Z upper and lower\r\n, &#039; . ! ?  ( ) / &amp; “ ” • : ; … - % $ ¥ ₩ £ ©\r\n\r\nAside from the above, a right-pointing cursor,\r\northogonal directional arrows, and combined tiles for &quot;il&quot; &quot;li&quot; and &quot;ll&quot; are included.', '44screenshot1.png', '2013-02-25 15:23:10', 72),
(45, 'M-Tee&#039;s Retro Vice Squad', 'M_Tee', 12, 8, 8, '[45]RetroViceSquad.zip', 'An original 8×8 stencil font family containing six typefaces: Original, Original Chrome, Nude, Nude Chrome, Drop, and Drop Chrome-- Retro Vice Squad should suit the needs of any game that Dad would have considered worthy of occupying the television after any of his primetime, mid-80s action series.\r\n\r\nCharacters include:\r\n0-9\r\nA-Z upper and lower\r\n, &#039; . ! ?  ( ) / &amp; “ ” • : ; … - % $ ¥ ₩ £ ©\r\n\r\nAside from the above, a right-pointing cursor,\r\northogonal directional arrows, characters for both B and A button, a symbol for the common fictional currency of &quot;credits,&quot; and combined tiles for &quot;il,&quot; &quot;li,&quot; and &quot;ll&quot; are included.', '45screenshot1.gif', '2013-03-17 23:13:45', 64),
(46, 'M-Tee&#039;s Armchair Mercenary', 'M_Tee', 12, 8, 8, '[46]ArmChairMercenary.zip', 'Armchair Mercenary is a fat 8×8 semi-stencil font. With clear readability, and a militant aesthetic, its statements are presented with authority.\r\n\r\nCharacters include:\r\n0-9\r\nA-Z upper and lower\r\n, &#039; . ! ?  ( ) / &amp; “ ” • : ; … - % $ ¥ ₩ £ ©\r\n\r\nAside from the above, a right-pointing cursor,\r\northogonal directional arrows, characters for both B and A buttons, and combined tiles for &quot;il,&quot; &quot;li,&quot; and &quot;ll&quot; are included.', '46screenshot1.png', '2013-03-18 07:37:53', 66),
(47, 'M-Tee&#039;s 8-Bit Bootstrap', 'M_Tee', 12, 8, 8, '[47]8BitBootStrap.zip', 'An original 8x8 pixel font, 8-Bit Bootstrap simulates the wood-type typography of early American West handbills, wanted posters, and the like. \r\n\r\nCharacters include:\r\n0-9\r\nA-Z upper and small caps\r\n, &#039; . ! ?  ( ) / &amp; “ ” • : ; … - % $ ¥ ₩ £ ©\r\n\r\nAside from the above, a right-pointing cursor,\r\northogonal directional arrows, characters for both B and A button, and the tiles necessary for a period-accurate, ornate page divider are included.', '47screenshot1.png', '2013-03-17 23:15:24', 69),
(48, '8 Eyes NES Font', '8 Eyes for NES by Taxan', 12, 8, 8, '[48]8 Eyes.rar', 'Here is the font extracted from the game, 8 Eyes for NES from Taxan. Upper &amp; lower case letters, numbers, &amp; basic symbols are included.', '48screenshot1.png', '2017-11-27 00:29:56', 273),
(49, 'Bard&#039;s Tale Style', 'Bard&#039;s Tale', 12, 8, 8, '[49]Bards Tale.rar', 'Here is font extracted from the game Bard&#039;s Tale. It contains uppercase lettering and numbers.', '49screenshot1.png', '2017-11-27 00:30:26', 147),
(50, 'New Computer Terminal Style Font - Alien 3', 'Alien 3 (SNES)', 12, 8, 8, '[50]Aliens 3.rar', 'Here is font extracted from Alien 3 for SNES. It contains uppercase lettering and numbers in a newer computer terminal style font.', '50screenshot1.png', '2017-11-29 00:30:27', 56),
(51, 'AD&amp;D - Dragon Strike', 'AD&amp;D - Dragon Strike', 12, 8, 8, '[51]AD&D - Dragon Strike.rar', 'Here is font extracted from AD&amp;D - Dragon Strike. It contains uppercase lettering &amp; numbers.', '51screenshot1.png', '2017-11-27 00:30:11', 107),
(52, 'Action 52 NES Font', 'Action 52 (NES)', 12, 8, 8, '[52]Action52.rar', 'Here is font extracted from Action 52. It contains uppercase lettering &amp; numbers.', '52screenshot1.png', '2016-10-24 02:10:09', 330),
(53, 'WW II Style Stencil Font', '1943 by Capcom', 12, 8, 8, '[53]1943 Stencil Font.rar', 'Here is the font extracted from 1943 from Capcom. It contains upper-case lettering &amp; numbers.', '53screenshot1.png', '2013-06-11 17:05:24', 69),
(54, 'Slim Style', 'Die Hard', 12, 8, 8, '[54]Die Hard.rar', 'Here is a slim style font extracted from Die Hard. It contains upper &amp; lower case lettering as well as numbers.', '54screenshot1.png', '2013-06-11 17:50:48', 64),
(55, 'Gothic Font - Demon&#039;s Crest', 'Demon&#039;s Crest (SNES)', 12, 8, 8, '[55]Demons Crest (Small Font).rar', 'Here is a Gothic themed font extracted from Demon&#039;s Crest. It contains uppercase lettering &amp; numbers.', '55screenshot1.png', '2017-12-08 01:01:43', 193),
(56, 'Medieval Style Font', 'Defender Of The Crown (NES)', 12, 8, 8, '[56]Defender of the Crown.rar', 'Here is a medieval themed font extracted from Defender Of The Crown. It contains uppercase lettering &amp; numbers. Unfortunately the letter &quot;Z&quot; is not included with this font set...', '56screenshot1.png', '2017-12-08 01:01:36', 67),
(57, 'Dash Galaxy Font', 'Dash Galaxy in the Alien Asylum (NES)', 12, 8, 8, '[57]Dash Galaxy Font.rar', 'Here is a thick style font pulled from Dash Galaxy in the Alien Asylum. It contains uppercase lettering &amp; numbers.', '57screenshot1.png', '2017-11-29 00:30:43', 55),
(58, 'Code Name - Viper', 'Code Name - Viper (NES) by Capcom', 12, 8, 8, '[58]Code Named Viper.rar', 'Here is the font extracted from Code Name - Viper. It contains upper &amp; lower case letters as well as numbers &amp; symbols.', '58screenshot1.png', '2017-11-28 04:41:31', 91),
(59, 'Squared Font - Battleship', 'Battleship', 12, 8, 8, '[59]Battleship.rar', 'Here is a square edged font pulled from the game Battleship. It contains uppercase lettering &amp; numbers.', '59screenshot1.png', '2013-06-11 21:41:15', 43),
(60, 'Extra Wide &amp; Thick Font', 'Blaster Master', 12, 8, 8, '[60]Blaster Master.rar', 'Here is a font extracted from Blaster Master which consists of uppercase lettering &amp; numbers. It is a very wide and thick font.', '60screenshot1.png', '2017-11-29 08:15:09', 66),
(61, 'Gothic Castlevania Font', 'Castlevania III (NES)', 12, 8, 8, '[61]Castlevania 3.rar', 'Here is a Gothic themed font from Castlevania III. It contains uppercase &amp; lowercase lettering with some symbols.', '61screenshot1.png', '2017-12-02 04:26:28', 218),
(62, 'Dungeon Magic Font (Italic)', 'Dungeon Magic (NES)', 12, 8, 8, '[62]Dungeon Magic.rar', 'This Italic style font was extracted from Dungeon Magic for NES. It includes uppercase lettering &amp; numbers.', '62screenshot1.png', '2017-12-08 01:02:09', 63),
(63, 'Dungeon Master Font', 'Dungeon Master - SNES', 12, 8, 8, '[63]Dungeon Master SNES.rar', 'Here is a font extracted from Dungeon Master for SNES. It includes upper &amp; lower case font as well as numbers.', '63screenshot1.png', '2013-06-11 21:41:57', 83),
(64, 'Fantasy Zone Font', 'Fantasy Zone - NES', 12, 8, 8, '[64]Fantasy Zone.rar', 'Here is a font extracted from Fantasy Zone for NES. It includes uppercase lettering &amp; numbers.', '64screenshot1.png', '2013-06-11 21:42:05', 85),
(65, 'Faxanadu Font', 'Faxanadu (NES)', 12, 8, 8, '[65]Faxanadu.rar', 'Here is a font extracted from Faxanadu. It includes uppercase lettering &amp; numbers.', '65screenshot1.png', '2017-12-08 01:02:23', 84),
(66, 'Cryptic Font', 'Festers Quest', 12, 8, 8, '[66]Festers Quest.rar', 'Here is a font extracted from Fester&#039;s Quest. It contains uppercase lettering &amp; numbers. It is meant to used in games that would utilize all the colors of the palette available to give the font a &quot;cryptic&quot; look to it.', '66screenshot1.png', '2013-06-11 21:42:33', 62),
(67, 'Thick Font - Fire N Ice', 'Fire N Ice', 12, 8, 8, '[67]Fire n Ice.rar', 'Here is a font extracted from Fire N Ice. It contains upper &amp; lower case lettering as well as numbers.', '67screenshot1.png', '2013-06-11 21:42:45', 63),
(68, 'Flashback Modern Font w/ Shading', 'Flashback - SNES', 12, 8, 8, '[68]flashback.rar', 'Here is a font extracted from the game Flashback for SNES. It is a font which uses shading and includes uppercase,lowercase, and numbers.', '68screenshot1.png', '2013-06-11 21:42:58', 71),
(69, 'Gargoyles Quest II Font', 'Gargoyles Quest II - NES', 12, 8, 8, '[69]Gargoyles Quest II.rar', 'Here is a font extracted from the game Gargoyles Quest II for NES. It includes uppercase,lowercase, and numbers.', '69screenshot1.png', '2013-06-11 21:43:09', 96),
(70, 'Dotted Font', 'Ghostbusters II - NES', 12, 8, 8, '[70]ghostbusters2.rar', 'Here is a font extracted from Ghostbusters II. It has a dotted light bulb design and contains uppercase lettering as well as numbers.', '70screenshot1.png', '2013-06-11 22:21:24', 81),
(71, 'Ghost &amp; Goblins Font', 'Ghost &amp; Goblins', 12, 8, 8, '[71]ghosts n goblins.rar', 'Here is a font extracted from Ghosts &amp; Goblins for NES. It includes uppercase lettering &amp; numbers.', '71screenshot1.png', '2013-06-11 22:21:32', 114),
(72, 'Impossible Mission II Font', 'Impossible Mission II', 12, 8, 8, '[72]impossible mission II.rar', 'Here is a font extracted from Impossible Mission II. It contains uppercase lettering &amp; numbers.', '72screenshot1.png', '2013-06-11 22:21:40', 53),
(73, 'Journey To Silius', 'Journey To Silius - NES', 12, 8, 8, '[73]journey to silius.rar', 'Here is a wide letter font extracted from Journey To Silius. It contains uppercase lettering &amp; numbers.', '73screenshot1.png', '2013-06-11 22:21:51', 78),
(74, 'Medieval Font - Joust', 'Joust - NES', 12, 8, 8, '[74]Joust.rar', 'Here is a medieval style lettering from the game Joust. It contains uppercase lettering &amp; numbers.', '74screenshot1.png', '2017-12-16 04:46:48', 80),
(75, 'Lufia II Font', 'Lufia II - SNES', 12, 8, 8, '[75]lufia II.rar', 'Here is a font that is extracted from the game Lufia II for SNES. It included upper &amp; lower case lettering as well as numbers. Also included is a larger size font which is available in the table.', '75screenshot1.png', '2013-06-11 22:22:22', 160),
(76, 'Magician Font', 'Magician - NES', 12, 8, 8, '[76]Magician.rar', 'Here is a font extracted from the game Magician for NES. It contains upper case lettering as well as numbers.', '76screenshot1.png', '2017-12-19 14:27:39', 76),
(77, 'Military Stencil Font', 'Metal Gear - NES', 12, 8, 8, '[77]metal gear.rar', 'Here is a military stencil style font extracted from the game Metal gear for NES. It includes uppercase lettering and numbers.', '77screenshot1.png', '2013-06-11 22:22:42', 79),
(78, 'Metal Storm - Robo Font', 'Metal Storm - NES', 12, 8, 8, '[78]Metal Storm.rar', 'Here is a future style font extracted from the game Metal Storm for the NES. It includes uppercase lettering as well as numbers.', '78screenshot1.png', '2017-12-19 14:27:47', 67),
(79, 'Might &amp; Magic Font', 'Might &amp; Magic - NES', 12, 8, 8, '[79]Might and Magic.rar', 'Here is a font extracted from Might &amp; Magic for NES. It contains upper &amp; lower case font as well as numbers.', '79screenshot1.png', '2013-06-11 22:23:07', 78),
(80, 'Ys V Shaded Font', 'Ys V - Expert', 12, 8, 8, '[80]ys5.rar', 'Here is a shaded font extracted from Ys V. It contains uppercase lettering &amp; numbers.', '80screenshot1.png', '2013-06-12 00:08:34', 73),
(81, 'Xenophobe', 'Xenophobe - NES', 12, 8, 8, '[81]xenophobe.rar', 'Here is a futuristic robotic style font extracted from the game Xenophobe. It contains uppercase lettering &amp; numbers.', '81screenshot1.png', '2013-06-12 00:08:54', 103),
(82, 'Wizardry &amp; Wizardry Gaiden IV Font', 'Wizardry - The Mad Overlord', 12, 8, 8, '[82]wizardry and wizardry gaiden IV font.rar', 'Here is a font extracted from Wizardry - The Mad Overlord for NES &amp; also the font from Wizardry Gaiden IV for the Snes. It contains upper &amp; lowercase lettering as well as numbers.', '82screenshot1.png', '2015-02-21 02:28:57', 131),
(83, 'Nightshade Font', 'Nightshade - NES', 12, 8, 8, '[83]Nightshade.rar', 'Here is a font extracted from the game Nightshade for NES. Uppercase lettering &amp; numbers are present in this font.', '83screenshot1.png', '2013-06-12 00:10:37', 73),
(84, 'Paperboy Font', 'Paperboy - NES', 12, 8, 8, '[84]Paperboy.rar', 'Here is a font extracted from the game Paperboy for the NES. It contains uppercase lettering &amp; numbers.', '84screenshot1.png', '2017-12-16 04:46:37', 109),
(85, 'Future Robotic Font', 'Shadow Brain', 12, 8, 8, '[85]Shadow Brain - Digital font.rar', 'Here is a future style robotic font from the game Shadow Brain for the NES. It contains uppercase lettering &amp; numbers.', '85screenshot1.png', '2013-06-12 00:11:20', 86),
(86, 'Skyblazer Font', 'Skyblazer - SNES', 12, 8, 8, '[86]skyblazer.rar', 'Here is a font extracted from the game Skyblazer for the SNES. It contains upper &amp; lower case lettering as well as numbers.', '86screenshot1.png', '2013-06-12 00:11:39', 70),
(87, 'Line Font', 'Bible Adventures - NES', 12, 8, 8, '[87]Bible Adventures.rar', 'Here is a line drawn font extracted from the game Bible Adventures for NES. It contains uppercase lettering &amp; numbers.', '87screenshot1.png', '2017-11-30 07:08:16', 60),
(88, 'Terminator 2 - Judgement Day', 'Terminator 2 - Judgement Day (NES)', 12, 8, 8, '[88]Terminator 2 - Judgement Day.rar', 'Here is a font extracted from the game Terminator 2 Judgement Day. It contains uppercase lettering, numbers, and symbols.', '88screenshot1.png', '2017-12-02 04:27:40', 101),
(89, 'Thick Style Font', 'Felix The Cat - NES', 12, 8, 8, '[89]Thick Font.rar', 'Here is a thick letter font extracted from the game Felix The Cat for NES. It contains uppercase lettering &amp; numbers.', '89screenshot1.png', '2013-06-12 00:12:45', 69),
(90, 'Thick &amp; Thin - Natsume', 'Zombie Nation - NES', 12, 8, 8, '[90]Zombie Nation - Natsume.rar', 'Here is a font extracted from Zombie Nation for the NES. It contains a thick version of lettering which contains only uppercase lettering and a thin style of lettering which contains upper &amp; lower case letters. Numbers are also contained in this font package also.', '90screenshot1.png', '2013-06-12 10:44:57', 90),
(91, 'Streets Of Rage Font', 'Streets Of Rage', 12, 8, 8, '[91]sor2_text1.rar', 'Here is the font extracted from Streets Of Rage for Genesis.\r\nIt contains uppercase lettering &amp; numbers.', '91screenshot1.png', '2013-06-13 17:22:16', 1228),
(92, 'Cursive Style Font', 'HandyMan II - Wrecking Crew Hack', 12, 8, 8, '[92]HandyMan 2 Font.rar', 'Here is a cursive style font extracted from the HandyMan II hack of Wrecking Crew for NES.', '92screenshot1.png', '2013-06-14 22:01:37', 57),
(93, 'Demon&#039;s Crest (Large Font)', 'Demon&#039;s Crest - SNES', 12, 8, 16, '[93]Demons Crest (Large).rar', 'Here is the large font extracted from Demon&#039;s Crest for SNES. It includes uppercase lettering &amp; numbers.', '93screenshot1.png', '2017-12-08 01:01:48', 117),
(94, '7th Saga Font', '7th Saga - SNES', 12, 8, 16, '[94]7th Saga.rar', 'Here is all the larger font extracted from 7th Saga. It included upper &amp; lower case lettering as well as numbers.', '94screenshot1.png', '2017-11-27 00:29:47', 334),
(95, 'DarkLaw Font', 'Darklaw - SNES', 12, 16, 16, '[95]darklaw_font.rar', 'Here is a font extracted from DarkLaw for SNES. It contains upper and lower case letters as well as numbers.', '95screenshot1.png', '2013-06-15 15:15:58', 96),
(96, 'KingMike&#039;s Deep Dungeon Font', 'Deep Dungeon 3 - KingMike&#039;s English Translati', 12, 8, 8, '[96]KingMikes Deep Dungeon 3 Font.rar', 'Here is a font extracted from the English translation of Deep Dungeon III done by KingMike. It contains upper and lower case lettering as well as numbers.', '96screenshot1.png', '2017-11-30 01:38:49', 49),
(97, 'U.N. Squadron', 'U.N. Squadron - SNES', 12, 16, 16, '[97]Un Squadron.rar', 'Here is a font extracted from UN Squadron for SNES. It contains upper case letters &amp; numbers.', '97screenshot1.png', '2013-06-15 21:51:44', 98),
(98, 'Bloody Font', 'Kasady', 12, 8, 8, '[98]Blood Font.rar', 'Here is a bloody themed font which contains numbers and upper case letters.', '98screenshot1.png', '2017-11-30 07:08:25', 106),
(99, 'Bubble Font', 'Spoony Bard', 12, 8, 8, '[99]bubbles font.rar', 'Here is a bubble style font which contains numbers, lower, and upper case lettering.', '99screenshot1.png', '2013-07-07 19:31:44', 132),
(100, 'Chic Font', 'Spoony Bard', 12, 8, 16, '[100]Chic.rar', 'Here is a font which contains Numbers,Upper-case, and lower case lettering.', '100screenshot1.png', '2013-07-07 19:31:56', 76),
(101, 'Chunx0rz', 'Spoony Bard', 12, 8, 8, '[101]Chunx0rz.rar', 'Here is a font which contains numbers, upper case, and lower case lettering.', '101screenshot1.png', '2013-07-07 19:32:14', 66),
(102, 'Cursive Capitals', 'Spoony Bard', 12, 8, 16, '[102]CursiveCapitals.rar', 'Here is a font which has numbers, upper case, &amp; lower case lettering.', '102screenshot1.png', '2013-07-07 19:35:21', 62),
(103, 'Fatch', 'Spoony Bard', 12, 8, 16, '[103]Fatch.rar', 'Here is a font which contains numbers, upper case, and lower case lettering.', '103screenshot1.png', '2013-07-07 19:35:33', 60),
(104, 'Full Moon', 'Spoony Bard', 12, 8, 16, '[104]FullMoon.rar', 'Here is a font which contains numbers, uppercase, and lowercase lettering.', '104screenshot1.png', '2013-07-07 19:35:45', 73),
(105, 'Spoony Bard&#039;s Thin Type', 'Spoony Bard', 12, 8, 8, '[105]Happy Froggies.rar', 'Here is a font which contains numbers, upper case, and lower case lettering.', '105screenshot1.png', '2013-07-07 19:35:56', 59),
(106, 'Russian Font', 'Guyver (X.B.M.)', 2, 8, 8, '[106]Russian Custom.rar', 'Here is a Russian font created by Guyver (X.B.M.)', '106screenshot1.png', '2013-07-07 19:36:08', 122),
(107, 'Rygar Neo', 'Rygar + Lowecase made by Spoony Bard', 12, 8, 8, '[107]Rygar.rar', 'Here is a font which was extracted from Rygar for NES. It contains numbers, upper case, and lower case lettering.', '107screenshot1.png', '2013-07-08 02:04:53', 60),
(108, 'Semi-Thin', 'Spoony Bard', 12, 8, 16, '[108]SemiThin.rar', 'Here is a font which contains numbers, upper case, and lower case lettering.', '108screenshot1.png', '2013-07-08 02:05:50', 73),
(109, 'Bold', 'Spoony Bard', 12, 8, 16, '[109]Bold.rar', 'Here is a font which contains numbers, uppercase, and lowercase lettering.', '109screenshot1.png', '2013-07-08 02:06:00', 95),
(110, 'Times New Greco', 'Spoony Bard', 12, 8, 8, '[110]TimesNewGreco.rar', 'Here is font which contains numbers, uppercase, and lower case lettering.', '110screenshot1.png', '2013-07-08 02:06:14', 59),
(111, 'Arabic Font', 'Mahmood S. Lattouf &amp; Hisoka', 15, 8, 8, '[111]Arabic Font.rar', 'Here is an 8 x 8 font for usage in Arabic related translation which consists of a thick version and thin version of the Arabic lettering.', '111screenshot1.png', '2013-07-19 10:43:58', 178),
(112, 'Bold kana', 'Battletoads + Self made', 3, 8, 8, '[112]bold_kana.7z', 'This font has full latin, numbers, hiragana and katakana symbols. The katakanas were drawn by me, and the others are from Battletoads (J).\r\n\r\nThis font has the particularity of being probably the only font able to display bold hiragana on 8x8 characters.', '112screenshot1.png', '2013-07-26 21:41:39', 152),
(113, 'Not much left', '(Wizardry: The Knight of Diamonds + Megami Tensei ', 3, 8, 8, '[113]not_much_left.7z', 'This font contains full latin, numbers, hiragana and katakana character set, all 80 of the first grade kanjis, plus quite a few lot of punctuation and various symbols.\r\n\r\nIt&#039;s called &quot;not much left&quot; because it uses up 255 of the 256 available tiles.', '113screenshot1.png', '2013-07-26 21:42:20', 132),
(114, 'Legacy Of The Wizard', 'Legacy Of The Wizard (NES)', 12, 8, 8, '[114]Legacy of the Wizard.rar', 'Here is a font extracted from Legacy Of The Wizard which contains lower case &amp; upper case lettering, numbers, and symbols.', '114screenshot1.png', '2017-12-19 14:27:13', 73),
(115, 'Bold Kana 2', 'Self-made', 3, 8, 7, '[115]bold_kana2.7z', 'This font is the another font which can represent hiragana and katakana while being a &quot;bold&quot; font.\r\n\r\nThis time the characters are only 7 pixels tall, so it&#039;s possible to print text on 2 tile rows directly one on the top of another while the text is still readable.', '115screenshot1.png', '2013-09-02 17:09:16', 97),
(116, 'Arabic Font Pack (Small)', 'Arabic MSX Bios + Self-made', 15, 8, 8, '[116]UltimateAr8x8font.zip', 'A multi-language 8x8 font pack, that should prove useful to anyone attempting an Arabic fan-translation or hack (or with some modifications, even Persian and Urdu, since they share the same alphabet mostly).\r\n\r\nNormally, each Arabic letter has four forms, but here for space reasons (plus there&#039;s not really a big difference with this low level of detail) it has only two forms: &quot;initial/medial&quot; and &quot;final/isolated&quot;. There are exceptions with letters with a single form, or letters having all their four forms included (&quot;ain&quot; and &quot;ghain&quot; here mostly, though with the right font, using the initial and isolated form to get two forms can be sometimes tolerated, but generally it&#039;s ugly). \r\n\r\nSome DTE were included since they&#039;re NEEDED and heavily used (&quot;a+l&quot;, &quot;l+l+h&quot;).Also the diacritics were included here, but not the type requiring dakuten, but rather as a separate normal character being a combo of &quot;elongation character+diacritic&quot;/&quot;space+diacritic&quot;.\r\n\r\nArab folks use two numeral systems depending on the region (though everyone know both of them): the &quot;Arabic&quot; numbers known and used worldwide -approriately named since Arabs concieved them-, and the Eastern &quot;Hindi&quot; numbers originating from India (Persian uses a variant of these). For convenience, both sets were provided whenever available.\r\n\r\nThis pack has:\r\n[list]\r\n[li]Lower-case and upper-case thin Latin letters plus partial extended Latin set, Bold Upper-case Latin letters plus numbers, Latin punctuation marks. \r\n\r\n[b]Source:[/b] MS-X Arabic model bios. Bold font partial dump originating from Super Mario Bros 3 (NES, duh.).[/li]\r\n[li]Bold Arabic font with partial extended Arabic set (Farsi and Urdu) and diacritics and Arabic punctuation marks but lacking some characters (due to the font being too big, some &quot;hamza&quot; combinations are only possible by exploiting the dakuten), Both Arabic number sets in thin. \r\n\r\n[b]Source:[/b] MS-X edutainment games by the Saudi &quot;Al-Warka&quot;. Diactrics self-made.[/li]\r\n[li]Thin hiragana and katakana set, with Japanese punctuation and special symbols. Included here just because we can.\r\n\r\n[b]Source:[/b] Panic Restaurant (Famicom).[/li]\r\n[li]Thin &quot;angled&quot; Arabic font with diacritics, &quot;hamza&quot; variants and Arabic punctuation. Two variants: 8x8 and 6x8. \r\n\r\n[b]Source:[/b] MS-X Arabic model bios. (A 90° rotated variant, and a 8x12 variant exist, but they&#039;re not included here.)[/li]\r\n[li]Thin &quot;rounded&quot; Arabic font, just the bare essentials plus most &quot;hamza&quot; variants. Some DTE (only &quot;a+l&quot; is really essential), Arabic punctuation, various symbols and bold &quot;Hindi&quot; numbers.\r\n\r\n[b]Source:[/b] Unreleased Pokémon Yellow Arabic fan-translation.[/li]\r\n[li]Bordered thin Arabic font. It works just as fine if you color the border the same color as the background and in both cases letters still look connected. \r\n\r\nTo bypass the limitation of the font of some games without having to extend it, the most essential forms were put as the first 26 characters, and the &quot;final&quot; forms of some letters can be re-created as a combination of two parts: &quot;medial&quot; form + &quot;tail&quot;. There are two tails. \r\n\r\nThe rest of the font (to add if there&#039;s enough place left) includes the rest of the basic graphs, and proper &quot;final&quot; forms&quot;. Also a partial Arabic punctuation and number set.\r\n\r\n[b]Source:[/b] Gimmick and Panic Restaurant Arabic fan-translations.[/li]\r\n[/list]', '116screenshot1.png', '2013-09-04 16:17:07', 162),
(117, 'Gradius III Font', 'Gradius III (SNES)', 12, 8, 8, '[117]Gradius Font.rar', 'Here is the font extracted from Gradius III. It contains uppercase lettering &amp; numbers.', '117screenshot1.png', '2017-12-02 04:27:30', 186),
(118, 'Legend of Oasis', 'Legend of Oasis', 12, 8, 16, '[118]Legend of Oasis.rar', 'Here is a font extracted from Legend of Oasis which contains upper and lower case lettering with numbers that are 8 X 16.', '118screenshot1.png', '2013-09-16 02:41:16', 75);
INSERT INTO `fonts` (`fontkey`, `title`, `source`, `language`, `width`, `height`, `filename`, `description`, `screenshot`, `lastmod`, `downloads`) VALUES
(119, 'Arabic Font Pack (Medium)', 'Self-Made', 15, 8, 16, '[119]UltimateArFont8x16.zip', 'Arabic font set, which may prove useful for fan-translations for Arabic language and possibly, with some modifications, other languages using the same alphabet.\r\n\r\nThe screenshot has a message that uses all Arabic letters and most of their unique forms (&quot;The one with the long shadow ate a iota from the blue diarrhea medicine, then screamed and his face went pale.. Not because he was weak, but because the taste was horrendously awful.&quot;)\r\n\r\nFrom left to right:\r\n\r\n• Thin RPG Font #1, 8x16. Originally 8x12 without the &quot;hamza&quot; variants, but the height had to te increased to include these.\r\nIncluded are two different sets for the letter &quot;alef&quot;, one using only one character (for both initial/medial states) on the far left extremity (which may look ugly with fixed-width fonts), and another giving it two different, optimised forms.\r\n\r\nDoesn&#039;t include the following: elongation mark, optimal ending form &quot;k&quot;, optimal medial form &quot;h&quot;, optimal final form &quot;f&quot;, &quot;Hindi&quot; or &quot;Arabic&quot; numbers, ellipsis and dotted coma. Does includes &quot;a+l&quot;.\r\nNeeds from 67 to 72 characters. \r\n\r\nSource: Moon Crystal, Harvest Moon FoMT.\r\n\r\n• Bordered version of aforementioned Thin RPG Font #1, 8x16.\r\nLetters still look connected.\r\n\r\n• Bold variant of aforementioned Thin RPG font #2, with a drop shadow oriented to the left (as opposed to right) to match the Arabic writing orientation.\r\n8x16, originally 8x12 without the &quot;hamza&quot; variants. Has both &quot;alef&quot; types.\r\nNeeds from 67 to 72 characters. \r\n\r\nSource: Monster World IV, Terranigma (unreleased).\r\n\r\n• Bold variant again #2, 8x12.\r\nMore optimized than the latter for these dimensions.\r\n\r\nSource: Secret of Mana (unreleased).\r\n\r\n• Thin condensed font #3 (8x16, Variable Width)\r\nHas fewer forms (incomplete &quot;ain&quot;, &quot;ghain&quot;, &quot;y&quot;, almost no hamza forms which is problematic), but fits within the limit of 52 letters.\r\nAdds an elongation mark, &quot;a+l&quot; combination, and most importantly uses a &quot;tail&quot; to compose the final forms of letters &quot;sin&quot;, &quot;shin&quot;, &quot;sad&quot;, &quot;dhad&quot;.\r\n\r\nSource: Pokémon Ruby.\r\n\r\n• Bold condensed font #4 (8x16)\r\nSame as the former, except bold.\r\n\r\nSource: Captain Tsubasa 5 (unreleased).\r\n\r\n• Bold 2bpp font #5 (14x16, Variable Width)\r\nWider VWF with 4 colors. Wouldn&#039;t look good if used as a fixed width font unless optimized duplicates of the given forms are created.\r\n\r\nGives 2 forms to &quot;alef&quot;, &quot;l+a&quot;, &quot;f&quot;, &quot;k&quot;, &quot;y&quot; and has most hamza variants, so that the font looks good, but still lacks a now needed optimal medial form for &quot;j&#039;, &quot;ha&quot;, &quot;kha&quot;.\r\n\r\nSource: Zelda Phantom Hourglass (unreleased).\r\n\r\n• [b]Fonts made by:[/b]  Montassar (#1, #1 Bordered, #2, #5), ExtraOrdinary (#3), Hisoka (#4).', '119screenshot1.png', '2013-10-02 19:59:38', 196),
(120, 'M-Tee&#039;s Elnark Short', 'M_Tee', 12, 8, 8, '[120]ElnarkShort.zip', 'Adapted from Towa Chiki&#039;s Erunaaku no Zaihou, this font has been reduced from a standard height of 7 pixels to 6 to enable readability when used on consecutive rows of text. New lowercase characters and punctuation marks have been added as well.\r\n\r\nThin punctuation such as periods, commas, and colons are left-set within the tiles to reduce the need for spaces afterwards.\r\n\r\nCharacters include: 0-9, A-Z upper and lower, ‘ . ! ? ( ) / &amp; “ ” • : ; … - % $ # ^ ©\r\n\r\nAside from the above, a right-pointing cursor, orthogonal directional arrows,  and combined tiles for &quot;i&#039;&quot; “il,” “li,” and “ll” (also serves as Il due to identical lowercase l and uppercase I characters) are included.', '120screenshot1.png', '2013-12-30 16:52:32', 82),
(121, 'M-Tee&#039;s Digital Chisel', 'M-Tee', 12, 8, 8, '[121]digitalchisel.zip', 'An original, stylized 8×8 font containing two typefaces: Original and Embossed. Suggested for use in games of ancient and pre-history settings that are not text-heavy.\r\n\r\nCharacters include: 0-9 A-Z upper and lower , ‘ . ! ? ( ) / &amp; “ ” • : ; … - % $ # ^ ©\r\n\r\nAside from the above, a right-pointing cursor, orthogonal directional arrows, characters for both B and A button, and combined tiles for “il,” “li,” and “ll” are included.', '121screenshot1.png', '2014-01-11 11:25:30', 65),
(122, 'Retro Block Font', 'Excitebike Hack - Risker', 12, 8, 8, '[122]Retro Block Font.rar', 'Here is a retro block style font which has all uppercase lettering.', '122screenshot1.png', '2014-02-09 09:53:00', 71),
(123, 'Persian M.M.G Font', 'Mohammad Mahdi Gaeini (From Iran)', 21, 16, 9, '[123]Persian Font.rar', 'This Is The Best Persian Font For NES.\r\nEnjoy!\r\nCreated By Mohammad Mahdi Gaeini (M.M.G) From Iran.', '123screenshot1.jpg', '2014-02-21 13:56:39', 65),
(124, 'Chicago (dropshadow)', 'Squaresoft', 12, 0, 12, '[124]Chicago Dropshadow.zip', 'The classic font Chicago used in several Squaresoft games and very popular among fan translators, this one has the dropshadow included.', '124screenshot1.png', '2014-03-22 22:48:38', 203),
(125, 'Chrono Trigger', 'Jackster', 12, 0, 12, '[125]Chrono Trigger.zip', 'Beautiful font extracted from one of the greatest RPGs there are: Chrono Trigger.\r\n\r\nThis font is very similar to Chicago font.', '125screenshot1.png', '2014-03-22 22:49:46', 442),
(126, 'Final Fantasy 7', 'Final Fantasy 7 US version', 12, 0, 12, '[126]Final Fantasy 7.zip', 'Probably the greatest RPG in the history, despite its bad translation. This font is very similar to &quot;Verdana&quot;.', '126screenshot1.jpg', '2014-03-22 22:50:39', 419),
(127, 'Parasite Eve (English version)', 'Parasite Eve US edition', 12, 0, 12, '[127]Parasite Eve (English version).zip', 'The original font used in the US version of Parasite Eve. Looks like an old typewritter font.', '127screenshot1.jpg', '2014-03-22 22:51:04', 195),
(128, 'Parasite Eve (Japanese version)', 'Parasite Eve Japan edition', 3, 0, 12, '[128]Parasite Eve (Japanese version).zip', 'Japanese character set used in the Japanese release. It contains English characters as well.', '128screenshot1.jpg', '2014-03-22 22:51:15', 116),
(129, 'FinS 8x16 fonts', 'various', 12, 8, 16, '[129]8x16fonts.7z', 'This is a pack of 10 8x16 fonts obtained from various sources and edited by me. They are single color fonts occasionally using an extra bit for depth. I mostly try to left justify my fonts and center them vertically but you may find more work needs to be done to some.', '129screenshot1.png', '2014-03-23 03:24:36', 136),
(130, 'FinS 8x8 fonts', 'various', 12, 8, 8, '[130]8x8fonts.7z', 'This is my pack of 7 8x8 fonts which I have accumulated from various sources and edited myself. I try to left justify my fonts and center them vertically but you my find alterations are necessary. They are mostly single color.', '130screenshot1.png', '2014-03-23 14:44:23', 130),
(131, 'Half Eighties', 'Multiple Sega games', 12, 8, 8, '[131]HalfEighties-20191203.02.zip', 'A font with more custom characters to support some multiple languages, and bold weight, originally ripped from (famous) Sega titles including Action Fighter (SMS port), Outrun, Space Harrier, Wonder Boy in Monster Land (SMS port), and a few more around mid to late 1980s.\r\n\r\nThe current version is 20191203.02.', '131screenshot1.gif', '2019-12-05 11:17:28', 244),
(132, '8-bit Operator+ 8', 'GrandChaos9000', 12, 8, 8, '[132]8bitoperatorplus8-font.zip', '8-bit Operator+ 8 is a pixel monospaced font with regular and bold weight.', '132screenshot1.png', '2014-04-24 23:24:26', 374),
(133, 'Deuce&#039;s Font', 'Deuce', 12, 8, 8, '[133]Deuces 8x8 Font.rar', 'Here is a font which contains Uppercase and Lowercase characters with numbers and symbols.', '133screenshot1.png', '2014-05-05 00:45:57', 89),
(134, 'Military Stencil Font - 1943', '1943 (NES) by Capcom', 12, 8, 8, '[134]1943 Stencil Font.rar', 'Here is a military style stencil font extracted from 1943 for NES. It contains uppercase lettering and numbers.', '134screenshot1.png', '2017-11-28 04:41:52', 53),
(135, 'Korean Yamche Font', 'Unknown', 5, 7, 7, '[135]yamche.7z', 'This is a custom 7x7 Korean font set, created by unnamed user and used in numerous fan translations.', '135screenshot1.png', '2014-06-11 14:50:47', 159),
(136, 'Korean Zizonche', 'FFIV Korean Translation', 5, 8, 8, '[136]zizon.7z', 'This is 8x8 size Korean font created by Team Redwing while working on FFIV translation project.', '136screenshot1.png', '2014-07-12 16:51:20', 104),
(137, 'Korean Chin9', 'Unknown', 5, 8, 16, '[137]chin9.7z', 'Typewriter-style 4bpp Korean font. Contains both version with or without shadow.', '137screenshot1.png', '2014-07-12 16:51:39', 87),
(138, 'Modern DOS 8', 'BIOS/OEM DOS', 12, 8, 8, '[138][108]Modern DOS 8.zip', 'Modern DOS is the default BIOS/OEM DOS monospaced font from the mid-90s to present for many different old to new computer and laptop models.\r\n\r\nThis font graphics was released to the public domain.', '138screenshot1.png', '2014-08-27 21:50:24', 208),
(139, 'Modern DOS', 'BIOS/OEM DOS', 12, 8, 16, '[139]Modern+DOS.zip', 'Modern DOS is the default BIOS/OEM DOS monospaced font from the mid-90s to present for many different old to new computer and laptop models.\r\n\r\nThis font graphics was released to the public domain.', '139screenshot1.png', '2014-08-29 02:24:58', 291),
(140, 'Prince of Persia', 'Prince of Persia', 12, 8, 8, '[140]princeofpersiafont.rar', 'Here is the font from Prince of Persia extracted from the NES version. It contains uppercase lettering and numbers.', '140screenshot1.png', '2014-09-02 23:01:27', 66),
(141, 'Mega Man X Font', 'Mega Man X', 12, 8, 8, '[141]Mega Man X.rar', 'Here is the font extracted from Mega Man X. It consists of Uppercase &amp; Lowercase lettering as well as numbers and symbols.', '141screenshot1.png', '2015-01-24 01:22:10', 1100),
(142, 'Base Seven', 'Damian Yerrick', 12, 0, 8, '[142][705]Base_Seven.zip', 'This sans-serif proportional font is used in the menu of the collaborative NES multicart [i]STREEMERZ: Action 53 Function 16 Volume One[/i] and in the NES homebrew game [i]RHDE: Furniture Fight[/i]. The package also contains a command-line tool written in Python to translate the font bitmap into an assembly language source code file suitable for use in a game.\r\n\r\n[b]Specifications[/b]\r\n\r\n[list]\r\n[li]Inventory: Basic Latin (ASCII), plus house, copyright symbol, heart, up arrow, down arrow, left arrow, and right arrow. No accented characters.[/li]\r\n[li]Dimensions: 7 pixel glyph height plus 1 pixel of leading. Glyphs 2 to 8 pixels wide including intercharacter space columns.[/li]\r\n[li]Uppercase: 6-pixel cap height. Most glyphs are 5 pixels wide plus 1 space column.[/li]\r\n[li]Lowercase: 5 pixels x-height, 1 pixel descender, 1 pixel ascender. Most glyphs are 4 pixels wide plus 1 space column.[/li]\r\n[li]Digits: 6 pixels tall, 4 pixels wide + 1 space column.[/li]\r\n[li]License: Creative Commons Zero (font); GNU All-Permissive License (tool)[/li]\r\n[/list]', '142screenshot1.png', '2015-03-25 21:41:04', 188),
(143, 'Digital 8x8 Font', 'JJ - Tobidase Daisakusen Part 2  (NES)', 12, 8, 8, '[143]Digital Font - JJ - Tobidase Daisakusen Part 2.rar', 'Here is a digital font which is extracted from JJ - Tobidase Daisakusen Part 2 (3-D Worldrunner Part 2). It contains numbers, symbols, and uppercase lettering.', '143screenshot1.png', '2017-12-08 01:01:56', 112),
(144, 'Legendary Wings Font', 'Legendary Wings (NES)', 12, 8, 8, '[144]Legendary Wings.rar', 'Here is a font extracted from Legendary Kings for the NES. It contains numbers and uppercase lettering.', '144screenshot1.png', '2017-12-19 14:27:24', 66),
(145, 'Legend of Mana', 'CUE', 12, 0, 12, '[145]Legend_of_Mana.zip', 'English font of &quot;Legend of Mana&quot; (PSX).', '145screenshot1.png', '2016-03-12 22:17:34', 381),
(146, 'Do-sv-da-li U-ni-ne-tsv', 'Sui generis', 26, 8, 8, '[146]dosvdali-uninetsv.zip', 'Guess what! This isn&#039;t an Esperanto font! But &quot;Cherokee&quot; isn&#039;t a language option yet, and the form won&#039;t let me leave the &quot;language&quot; option blank. Sincere apologies if you&#039;ve come here looking for Esperanto. \r\n\r\nThis is an 8-bit font for the Cherokee syllabary. Many glyphs in Sequoyah&#039;s syllabary have small convolutions, as in the characters Ꮿ, Ꮙ, and Ꮸ. I hope I&#039;ve done a respectable job of shrinking them down to 8x8 tiles.', '146screenshot1.png', '2016-09-19 10:17:56', 57),
(147, 'Thai Font', 'Joke (Final Fantasy IV Translation)', 17, 8, 8, '[147]Thai Font.rar', 'Here is a basic Thai font that was used in a Final Fantasy IV translation done by Joke.', '147screenshot1.gif', '2017-11-12 02:58:02', 40),
(148, '3D Worldrunner - Stencil Font', '3D Worldrunner - NES', 12, 8, 8, '[148]3d Worldrunner.rar', 'Included with this font set are uppercase letters and numbers.', '148screenshot1.png', '2017-11-27 00:30:38', 199),
(149, 'Code Name - Viper (Bold Font)', 'Code Name - Viper (NES) by Capcom', 12, 8, 8, '[149]Code Named Viper - Bold.rar', 'Here is the bold font extracted from Code Name - Viper. It contains upper &amp; lower case letters as well as numbers &amp; symbols. All numbers and upper case letters are bolded but the lower case ones are not.', '149screenshot1.png', '2017-11-30 01:35:56', 46),
(150, 'Eye of the Beholder 3', 'Eye of the Beholder 3 (SNES)', 12, 8, 8, '[150]AD&D - Eye of the Beholder 3.rar', 'Here is the font extracted from Eye of the Beholder 3. Included is upper and lower case lettering, numbers, and symbols.', '150screenshot1.png', '2017-11-30 01:36:45', 71),
(151, 'Addams Family - Pugsley&#039;s Scavenger Hunt', 'Addams Family - Pugsleys Scavenger Hunt (NES)', 12, 8, 8, '[151]Addams Family - Pugsleys Scavenger Hunt.rar', 'Here is the font extracted from Addams Family - Pugsley&#039;s Scavenger Hunt for the NES. Included are upper case letters, numbers, and symbols.', '151screenshot1.png', '2017-11-30 01:36:56', 82),
(152, 'Adventures of Lolo 3', 'Adventures of Lolo 3 (NES)', 12, 8, 8, '[152]Adventures of Lolo 3.rar', 'Here is the font extracted from Adventures of Lolo 3 for the NES. The font includes upper and lower case lettering, numbers, and symbols.', '152screenshot1.png', '2017-11-30 01:37:10', 122),
(153, 'Lame Font', 'Jackass', 12, 8, 8, '[153]Lame Font.rar', 'Here is a hand-drawn font which includes upper-case letters and numbers.', '153screenshot1.png', '2017-11-30 01:37:23', 29),
(154, 'Aerobiz', 'Aerobiz (SNES)', 12, 8, 8, '[154]Aerobiz.rar', 'Here is a font extracted from Aerobiz for the SNES. This contains upper and lowercase lettering, numbers, and symbols.', '154screenshot1.png', '2017-11-30 01:37:35', 89),
(155, 'Arkanoid - Doh it Again', 'Arkanoid - Doh it Again (NES)', 12, 8, 8, '[155]Arkanoid - Doh it Again.rar', 'Here is the font extracted from Arkanoid - Doh it Again for the NES. Included is upper and lower case letters, numbers, and symbols.', '155screenshot1.png', '2017-11-30 01:37:56', 76),
(156, 'Al Unser Junior Turbo Racing', 'Al Unser Junior Turbo Racing', 12, 8, 8, '[156]Al Unser Jr Turbo Racing.rar', 'Here is a font extracted from Al Under Junior Turbo Racing which has a robotic retro type style. Included is upper-case lettering and numbers.', '156screenshot1.png', '2017-11-30 01:38:27', 52),
(157, 'Actraiser 2 (Large Font)', 'Actraiser 2 (SNES)', 12, 16, 16, '[157]Actraiser2.rar', 'Here is the large font extracted from Actraiser 2 for the SNES. This includes upper &amp; lower case letters and numbers. For some reason the letter &quot;x&quot; and &quot;X&quot; was not included in this set.', '157screenshot1.png', '2017-11-30 07:14:07', 95),
(158, 'Aerobiz - Large Letters', 'Aerobiz (SNES)', 12, 16, 16, '[158]Aerobiz - Large.rar', 'Here is the large font extracted from Aerobiz for the SNES. Only upper-case letters are in this set.', '158screenshot1.png', '2017-11-30 07:14:25', 64),
(159, 'Aussie Rules Footie', 'Aussie Rules Footie (NES)', 12, 8, 8, '[159]Aussie Rules Footy.rar', 'Here is the font extracted from Aussie Rules Footie for the NES. Upper-case letters and numbers are included in this set.', '159screenshot1.png', '2017-11-30 07:14:38', 50),
(160, 'Barbie', 'Barbie (NES)', 12, 8, 8, '[160]Barbie.rar', 'Here is the font extracted from Barbie for the NES. Included in this font is upper-case letters, numbers, and symbols.', '160screenshot1.png', '2017-11-30 07:14:48', 109),
(161, 'Blackjack', 'Blackjack (NES)', 12, 8, 8, '[161]Blackjack.rar', 'Here is the font extracted from Blackjack for the NES. Included is upper-case lettering and numbers.', '161screenshot1.png', '2017-11-30 07:14:57', 45),
(162, 'Blade Buster', 'Blade Buster (NES)', 12, 8, 16, '[162]Blade Buster.rar', 'Here is the large font extracted from Blade Buster for the NES. Included are upper-case letters, numbers, and symbols.', '162screenshot1.png', '2017-11-30 07:15:10', 72),
(163, 'Blues Brothers', 'Blues Brothers (NES)', 12, 8, 8, '[163]Blues Brothers.rar', 'Here is the font extracted from Blues Brothers for the NES It contains upper-case lettering, numbers, and symbols.', '163screenshot1.png', '2017-12-02 10:14:43', 47),
(164, 'Bucky O&#039; Hare', 'Bucky O&#039; Hare (NES)', 12, 8, 8, '[164]Bucky O Hare.rar', 'Here is a font extracted from Bucky O&#039; Hare for the NES. This includes upper-case letters, numbers, and symbols.', '164screenshot1.png', '2017-12-02 10:14:52', 89),
(165, 'Castle of Deceit', 'Castle of Deceit (NES)', 12, 8, 8, '[165]Castle of Deceit.rar', 'Here is a font extracted from Castle of Deceit for the NES. Included are upper-case letters, numbers, and a few symbols.', '165screenshot1.png', '2017-12-02 10:15:04', 46),
(166, 'Castlevania 2', 'Castlevania 2 (NES)', 12, 8, 8, '[166]Castlevania 2.rar', 'Here is a font extracted from Castlevania 2 for the NES. It contains upper-case letters, numbers, and some symbols.', '166screenshot1.png', '2017-12-02 10:15:15', 164),
(167, 'Greek Font Basic', 'GreekROMS', 10, 8, 8, '[167]Greek.rar', 'Here is a basic Greek font created by GreekROMS, translators of Zelda 1 &amp; 2 for the NES.', '167screenshot1.png', '2017-12-02 10:15:24', 38),
(168, 'Swedish Font Basic', 'tEvEy', 13, 8, 8, '[168]Swedish.rar', 'Here is a basic Swedish font created by tEvEy.', '168screenshot1.png', '2017-12-02 10:15:36', 38),
(169, 'Ys III', 'Ys III (SNES)', 12, 8, 16, '[169]Ys III Font.rar', 'Here is a large font extracted from Ys III for the SNES. This font includes upper &amp; lower-case letters, numbers, and symbols.', '169screenshot1.png', '2017-12-02 10:15:48', 94),
(170, 'Breath of Fire 2 Font (Large)', 'Breath of Fire 2 (SNES)', 12, 8, 16, '[170]Breath of Fire 2.rar', 'Large font extracted from Breath of Fire 2. This font contains Upper &amp; Lower case letters.', '170screenshot1.png', '2017-12-08 01:00:28', 63),
(171, 'Breath of Fire 2 Font (Small)', 'Breath of Fire 2 (SNES)', 12, 8, 8, '[171]Breath of Fire 2 - Small.rar', 'Small font extracted from Breath of Fire 2 for the SNES. It contains upper &amp; lower case font, numbers, and symbols.', '171screenshot1.png', '2017-12-08 01:00:46', 82),
(172, 'Breath of Fire Font', 'Breath of Fire (SNES)', 12, 8, 16, '[172]Breath of Fire.rar', 'A font extracted from Breath of Fire for the SNES. It contains upper &amp; lower case letters and symbols.', '172screenshot1.png', '2017-12-08 01:01:02', 114),
(173, 'Cool World Font (Bold)', 'Cool World (NES)', 12, 8, 8, '[173]Cool World.rar', 'A bold-type font extracted from the game Cool World for the NES. It contains upper-case letters, numbers, and symbols.', '173screenshot1.png', '2017-12-08 01:01:13', 41),
(174, 'Bastard!! Capital Italic Font', 'Bastard!!: Dark God of Destruction (SNES)', 12, 16, 16, '[174]Bastard 16x16 Italic Font.rar', 'Here is a Capital Italic font extracted from Bastard!!: Dark God of Destruction for the SNES. Included are just uppercase letters, numbers, and some symbols.', '174screenshot1.png', '2017-12-16 04:59:38', 53),
(175, 'Bastard!! Capital Medieval Font', 'Bastard!!: Dark God of Destruction (SNES)', 12, 16, 16, '[175]Bastard 16x16 Medieval Font.rar', 'Here is a Capital Medieval font extracted from Bastard!!: Dark God of Destruction for the SNES. Included are just uppercase letters, numbers, and some symbols.', '175screenshot1.png', '2017-12-16 04:59:47', 57),
(176, 'Bastard!! Lowercase Medieval Font', 'Bastard!!: Dark God of Destruction (SNES)', 12, 8, 16, '[176]Bastard 8x16 Medieval Font.rar', 'Here is a Lowercase Medieval font extracted from Bastard!!: Dark God of Destruction for the SNES. Included are just lowercase letters, numbers, and some symbols. Letters &quot;m&quot; and &quot;w&quot; are missing from this set.', '176screenshot1.png', '2017-12-16 05:00:03', 40),
(177, 'Bastard!! Lowercase Italic Font', 'Bastard!!: Dark God of Destruction (SNES)', 12, 8, 16, '[177]Bastard 8x16 Italic Font.rar', 'Here is a Lowercase Italic font extracted from Bastard!!: Dark God of Destruction for the SNES. Included are just lowercase letters, numbers, and some symbols. Letters &quot;m&quot; and &quot;w&quot; are missing from this set.', '177screenshot1.png', '2017-12-16 05:00:19', 44),
(178, 'Metal Force - Large Font', 'Metal Force (NES)', 12, 16, 16, '[178]Metal Force - Large Font.rar', 'Here is the large size font extracted from Metal Force for the NES. Included are uppercase letters and numbers.', '178screenshot1.png', '2017-12-16 05:00:28', 45),
(179, 'Metal Force - Thin Stencil Font', 'Metal Force (NES)', 12, 8, 8, '[179]Metal Force - Small Font.rar', 'Here is a small size stencil type font extracted from Metal Force for the NES. Included are uppercase letters, symbols, and numbers.', '179screenshot1.png', '2017-12-16 05:00:36', 34),
(180, 'Enix Quintet SNES Font', 'Robotrek - Illusion of Gaia - Soul Blazer (SNES)', 12, 8, 16, '[180]Robotrek.rar', 'Here is a font extracted from Robotrek for the SNES which was also used in Illusion of Gaia as well as Soulblazer. Included are upper &amp; lower case letters, numbers, and symbols. Letters which may apply to other languages are included in this font as well.', '180screenshot1.png', '2017-12-16 05:00:47', 145),
(181, 'King&#039;s Quest V SCI Font', 'Big Hairy Marty', 12, 8, 8, '[181]Kings Quest V SCI Font by Big Hairy Marty.rar', 'Here is a font that was redrawn by Big Hairy Marty to make it look like the PC version of King&#039;s Quest V font for use in the NES version. Included are numbers, upper, and lower case letters.', '181screenshot1.png', '2017-12-21 14:12:01', 60),
(182, 'Gemfire Font', 'Gemfire (NES)', 12, 8, 16, '[182]gemfire - large.rar', 'Here is a font extracted from Gemfire for the NES. It contains upper &amp; lower case letters, numbers, and symbols.', '182screenshot1.png', '2017-12-21 14:12:09', 81),
(183, 'GOAL! Font', 'GOAL! (NES)', 12, 16, 16, '[183]Goal.rar', 'Here is a large font extracted from the game GOAL! for the NES. Included are uppercase letters.', '183screenshot1.png', '2017-12-21 14:12:19', 66),
(184, 'IBM Prototype Font (8x8)', 'from IBM PC machines', 12, 8, 8, '[184]IBMFont1b.zip', 'Here&#039;s the [b]great[/b] font that I made since 2003.  It was never seen on other classic PC machines until now..  The archive contains the character(CHR) file and the ASCII-format BMP character set.\r\n\r\nLanguages supported for this font are:\r\n[list]\r\n  [li]English[/li]\r\n  [li]German[/li]\r\n  [li]Spanish[/li]\r\n  [li]Italian[/li]\r\n  [li]Dutch[/li]\r\n  [li]Portuguese[/li]\r\n  [li]Other European languages[/li]\r\n[/list]', '184screenshot1.png', '2020-11-06 15:13:41', 237),
(185, 'SteelyFont', 'Self-made', 12, 8, 8, '[185]steelyfont.zip', 'The Steely font is a 8x8 pixel font primarily designed for use in devices\r\nor software with low screen resolution, i.e. NES games.\r\nThe Steely Font Set Demo program is a tool for testing NES fonts&#039; appearance.\r\n\r\nThe package contains:\r\n- 4 font files in 1 bit BMP format\r\n- 4 font files in NES CHR format\r\n- font demonstration program in iNES format and sources', '185screenshot1.jpg', '2019-08-25 21:48:52', 96),
(186, 'Digital Clock', 'Crying Onion', 12, 8, 8, '[186]Digital Clock.rar', 'As the name suggests, this source mimics the aesthetics of a digital clock. Source originally created for an ongoing project.', '186screenshot1.png', '2019-10-20 00:17:54', 78),
(187, 'Ninja Masters 8x8', 'Ninja Masters', 12, 8, 8, '[187]Ninja Masters 8x8.zip', 'This is the 8x8 font from the arcade game, Ninja Masters. It is a Japanese-style lower and uppercase font set.', '187screenshot1.jpg', '2021-05-10 14:35:12', 38),
(188, 'Ninja Masters 8x16', 'Ninja Masters', 12, 8, 16, '[188]Ninja Masters 8 x16.zip', 'A Japanese-style 8x16 font with upper and lower-case letters. Plus various special characters. From the arcade game Ninja Masters.', '188screenshot1.jpg', '2021-05-12 01:19:16', 78);

-- --------------------------------------------------------

--
-- Table structure for table `gamedata`
--

CREATE TABLE `gamedata` (
  `gamekey` int(11) NOT NULL,
  `gametitle` char(128) NOT NULL DEFAULT '',
  `japtitle` char(128) DEFAULT NULL,
  `description` mediumtext NOT NULL,
  `publisher` char(64) DEFAULT 'Unknown',
  `gamerel` char(32) DEFAULT '????',
  `Day` int(11) NOT NULL DEFAULT 0,
  `Month` int(11) NOT NULL DEFAULT 0,
  `Year` int(11) NOT NULL DEFAULT 0,
  `genreid` int(11) NOT NULL DEFAULT 0,
  `platformid` int(11) NOT NULL DEFAULT 0,
  `titlescreen` char(64) DEFAULT NULL,
  `titleext` char(4) DEFAULT NULL,
  `titlewidth` int(11) DEFAULT NULL,
  `titleheight` int(11) DEFAULT NULL,
  `lastmod` timestamp NOT NULL DEFAULT current_timestamp() ON UPDATE current_timestamp(),
  `transexist` tinyint(1) NOT NULL DEFAULT 0,
  `reflectexist` char(1) NOT NULL DEFAULT 'N',
  `docexist` tinyint(1) NOT NULL DEFAULT 0,
  `utilexist` tinyint(1) NOT NULL DEFAULT 0,
  `hackexist` tinyint(1) NOT NULL DEFAULT 0
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `gamedata`
--

INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(1, 'Namida no Soukoban Special', 'Boxxle: Warehouse Evening of Tears', 'Namida no Soukoban Special (roughly translated as &quot;Tears of Sokoban&quot;) is ASCII&#039;s take on the popular Japanese warehouse puzzle. The player navigates several warehouse floors, pushing crates along a square grid with the goal of aligning the crates on specific floor tiles. The player can only push crates, not drag them, and must be careful not to box themselves or the crates into a deadlocked position.', 'ASCII', '30 July 1986', 30, 7, 1986, 12, 7, '1titlescreen.png', 'png', 256, 224, '2023-03-02 22:13:30', 1, 'N', 0, 0, 0),
(2, 'Dirty Pair: Project Eden', '', 'Dirty Pair: Project Eden is an action game for the Family Computer Disk System based on the anime film of the same name.', 'Bandai', '28 March 1987', 28, 3, 1987, 1, 7, '2titlescreen.png', 'png', 256, 224, '2024-02-28 00:18:25', 1, 'N', 0, 0, 0),
(3, 'Yume Koujou: Doki Doki Panic', 'Dream World: Doki Doki Panic!', 'Yume Koujou: Doki Doki Panic is an action platformer game for the Family Computer Disk System.\r\n\r\nThis is the game that &quot;Super Mario Bros. 2&quot; was based on. When Nintendo released &quot;Super Mario Brothers 2&quot; in Japan (&quot;The Lost Levels&quot; in the West), its popularity was eclipsed by this game, which came out at about the same time. So Nintendo in all their wisdom decided to hack some Mario characters into it and release it as &quot;Super Mario Bros. 2&quot; in North America and Europe. There are a few more differences than the character changes. Gameplay wise, this is almost exactly the same as &quot;Super Mario Bros. 2&quot;, so if you&#039;re a fan of that game, or of the Mario series in general, you should give this one a whirl.', 'Fuji TV', '10 July 1987', 10, 7, 1987, 11, 7, '3titlescreen.png', 'png', 256, 224, '2022-06-14 23:19:24', 1, 'Y', 0, 0, 0),
(4, 'Eggerland', '', '', 'HAL Laboratory', '29 January 1987', 29, 1, 1987, 12, 7, '4titlescreen.png', 'png', 256, 224, '2023-11-22 04:02:56', 1, 'N', 0, 0, 0),
(5, 'Electrician', '', 'Electrician is an action game for the Family Computer Disk System.', 'Kemco', '26 December 1986', 26, 12, 1986, 1, 7, '5titlescreen.png', 'png', 256, 224, '2023-11-29 13:02:45', 1, 'N', 0, 0, 0),
(6, 'Metroid', '', 'Metroid is an action adventure game for the Family Computer Disk System.', 'Nintendo', '06 August 1986', 6, 8, 1986, 24, 7, '6titlescreen.png', 'png', 256, 224, '2017-08-29 10:02:07', 1, 'N', 0, 0, 0),
(7, 'Bishoujo Sexy Derby', 'Pretty Girl&#039;s Sexy Derby', '', 'Super Pig', '1988', 0, 0, 1988, 13, 7, '7titlescreen.png', 'png', 256, 224, '2023-12-08 15:02:50', 1, 'Y', 0, 0, 0),
(8, 'Seiken Psycho Caliber: Maju no Mori Densetsu', 'Seiken Psycho Calibur', '', 'Imagineer', '19 May 1987', 19, 5, 1987, 24, 7, '8titlescreen.png', 'png', 256, 224, '2023-11-22 00:54:08', 1, 'Y', 0, 0, 1),
(9, 'Arle no Bouken: Mahou no Jewel', 'Arle&#039;s Adventure: Magical Jewels', 'Arle&#039;s Adventure: Magical Jewels (Japanese: Arle no Bouken: Mahou no Jewel) is a adventure roleplay game for Game Boy Color. This game was developed by Compile and character designed by Sega Enterprises, Ltd. in 2000.\r\n\r\nThis game is about Arle Nadja&#039;s adventure with quest for magical jewels.', 'Compile', '31 March 2000', 31, 3, 2000, 14, 8, '9titlescreen.png', 'png', 160, 144, '2018-06-10 02:49:28', 1, 'N', 0, 0, 0),
(11, 'Taiyou no Tenshi Mallow: Ohanabatake wa Dai-Panic!', 'Sunshine Angel Marlowe: Panic in Bloomland!', 'Taiyou no Tenshi Mallow: Ohanabatake wa Dai-Panic! is a puzzle game for the Game Boy.', 'Technos', '27 May 1994', 27, 5, 1994, 12, 8, '11titlescreen.png', 'png', 160, 144, '2024-02-28 00:18:44', 1, 'N', 0, 0, 0),
(12, 'Kettou Beast Wars: Beast Senshi Saikyou Ketteisen', '', 'Kettou Beast Wars: Beast Senshi Saikyou Ketteisen is an action fighting game for the Game Boy Color.', 'Takara', '19 March 1999', 19, 3, 1999, 8, 8, '12titlescreen.png', 'png', 160, 144, '2024-01-13 18:08:05', 1, 'N', 0, 0, 0),
(13, 'Bomberman GB 3', '', '', 'Hudson Soft', '20 December 1996', 20, 12, 1996, 1, 8, '13titlescreen.png', 'png', 160, 144, '2023-11-30 19:29:07', 1, 'N', 0, 0, 0),
(14, 'Daisenryaku', '', 'Daisenryaku is a strategy game for the Game Boy.', 'SystemSoft', '12 June 1991', 12, 6, 1991, 18, 8, '14titlescreen.png', 'png', 160, 144, '2024-03-06 15:05:24', 1, 'Y', 0, 0, 0),
(15, 'Quake II', '', 'Quake II is an action shooter game for the Sony Playstation.', 'Activision', '30 September 1999', 30, 9, 1999, 16, 17, '15titlescreen.png', 'png', 160, 144, '2016-10-18 10:55:41', 0, 'N', 0, 0, 1),
(16, 'Meitantei Conan: Karakuri Jiin Satsujin Jiken', 'Detective Conan: The Mechanical Temple Murder Case', 'Meitantei Conan: Karakuri Jiin Satsujin Jiken is an adventure game for the Game Boy Color.', 'Banpresto', '25 February 2000', 25, 2, 2000, 2, 8, '16titlescreen.png', 'png', 160, 144, '2024-03-07 15:19:06', 1, 'N', 0, 0, 0),
(18, 'Alien Resurrection', '', 'Alien Resurrection is an action shooter game for the Sony Playstation.', 'Fox Interactive', '10 October 2000', 10, 10, 2000, 16, 17, '18titlescreen.png', 'png', 160, 144, '2016-10-18 10:51:15', 0, 'N', 0, 0, 1),
(19, 'Game Boy Wars 2', '', 'Game Boy Wars 2 is a strategy game for the Game Boy Color.', 'Hudson Soft', '20 November 1998', 20, 11, 1998, 18, 8, '19titlescreen.png', 'png', 160, 144, '2024-03-07 03:04:47', 1, 'N', 0, 0, 0),
(20, 'Game Boy Wars Turbo', '', 'Game Boy Wars Turbo is military-themed turn-based strategy game, released for the Game Boy. It is an enhanced version of the original Game Boy Wars (the second game in Nintendo&#039;s Wars series), featuring better AI, 50 new maps and Super Game Boy support.\r\n\r\nGameplay consists in the player and an opponent (the CPU or another player) taking turns in moving their armies on grid-based maps. Each of the units can be given an order, such as attacking enemy units, assisting friendly units, or conquering. Units can be deployed from near the player&#039;s capital using funds obtained from any of the player&#039;s properties. Land units can be sent out from cities or factories, air units from airports, and vessels from harbors.', 'Hudson Soft', '27 June 1997', 27, 6, 1997, 18, 8, '20titlescreen.png', 'png', 160, 144, '2024-03-26 05:14:57', 1, 'N', 0, 0, 1),
(21, 'Gamera: Daikaijuu Kuuchuu Kessen', 'Gamera: The Guardian of the Universe', 'Gamera: Daikaijuu Kuuchuu Kessen is an action fighting game for the Game Boy.', 'Angel Studios', '03 March 1995', 3, 3, 1995, 8, 8, '21titlescreen.png', 'png', 160, 144, '2023-12-09 03:28:18', 1, 'N', 0, 0, 0),
(22, 'Hello Kitty Magical Museum', '', 'Hello Kitty Magical Museum is a puzzle game for the Game Boy Color.', 'Imagineer', '28 April 1999', 28, 4, 1999, 12, 8, '22titlescreen.png', 'png', 160, 144, '2024-03-07 22:19:28', 1, 'N', 0, 0, 0),
(23, 'The King of Fighters: Heat of Battle', 'Nettou The King of Fighters &#039;96', '', 'Takara', '08 August 1997', 8, 8, 1997, 8, 8, '23titlescreen.png', 'png', 160, 144, '2024-03-07 22:22:38', 1, 'N', 0, 0, 0),
(24, 'Megami Tensei Gaiden: Last Bible II', 'Megaten Gaiden: Last Bible II', 'This turn-based RPG is the chronological sequel to Megami Tensei Gaiden: Last Bible, and it takes place thousands of years after the original. In Last Bible II, the player controls a team of both humans and beasts. The beasts can be persuaded into joining your team, and then combined together into even stronger allies.\r\n\r\nLast Bible II was originally released on the Game Boy, and was later ported over to the Game Boy Color.', 'Atlus', '19 November 1993', 19, 11, 1993, 14, 8, '24titlescreen.png', 'png', 160, 144, '2023-12-12 13:15:25', 1, 'N', 0, 0, 1),
(25, 'Little Magic', '', 'Little Magic is a puzzle game for the Game Boy Color.\r\n\r\nYou&#039;re a witch trying to get her diploma in magic in this game, and you have to help her pass &quot;tests&quot; which consist of maze puzzles requiring you to get a heart into its container. To help you do this, the little witch can kick the heart icon and some other things, and blow bubbles that can knock the heart around, etc. The gameplay is similar to The Adventures of Lolo on the NES, except that the difficulty level on this thing is higher.\r\n\r\nPROTIP: Watch the demo (wait for it at the title screen) before playing the game to learn some tricks.', 'Altron', '26 November 1999', 26, 11, 1999, 12, 8, '25titlescreen.png', 'png', 160, 144, '2018-05-08 12:25:09', 1, 'N', 0, 0, 0),
(26, 'Operation: Secret Storm', '', 'Unlicensed NES game published by Color Dreams to capitalize on the patriotic boom during the Gulf War. According to the Internet, the game was in the news of the time, and development was rushed to take advantage of it.\r\n\r\nThe plot is simple: Playing as a CIA agent conveniently named George B. we&#039;ll cross Iraq fighting soldiers, Bedouins, naked swordsmen, executioners, flame-throwing camels and demons from hell until our final duel with Saddam Hussein.', 'Color Dreams', '1992', 0, 0, 1992, 1, 1, '26titlescreen.gif', 'png', 160, 144, '2020-02-03 20:24:59', 1, 'N', 0, 0, 1),
(27, 'Magic Knight Rayearth', 'Mahou Kishi Rayearth', 'One day, Hikaru, Umi, and Fuu – the three Magic Knights summoned from Tokyo to save the magical world of Cephiro – come across a mysterious painting during their travels. Startlingly, they find that none of them see the same image in it, but no sooner do they realize this than they are sucked inside, each landing in the scene they saw. Separated, the three must now search for a way to reunite. What is the secret of the strange painting and its inhabitants?\r\n\r\nMagic Knight Rayearth for the Game Boy is a 1995 role-playing game based on CLAMP&#039;s hit franchise of the same name, developed by Pandora Box and published by Tomy. Short and to the point (though with many hidden extras for the inquisitive player), its RPG elements are heavily simplified with an eye toward accessibility to the series&#039; target audience, leaving most of the focus on the story. One of no less than seven Rayearth games released in a one-year span, its developer would go on to make both a sequel on the Game Boy and a more ambitious and well-known Rayearth adaptation for the Super Famicom.', 'Tomy', '02 June 1995', 2, 6, 1995, 14, 8, '27titlescreen.png', 'png', 160, 144, '2024-07-02 09:52:50', 1, 'N', 0, 0, 0),
(28, 'Magical Chase GB', '', 'Magical Chase GB is an action shooter game for the Game Boy Color.', 'Micro Cabin', '04 August 2000', 4, 8, 2000, 16, 8, '28titlescreen.png', 'png', 160, 144, '2024-03-07 22:59:05', 1, 'Y', 0, 0, 0),
(29, 'Momotaro Dengeki', 'Momotaro Thunderbolt', '', 'Hudson', '08 August 1993', 8, 8, 1993, 1, 8, '29titlescreen.png', 'png', 160, 144, '2023-10-12 06:54:52', 1, 'N', 0, 0, 0),
(30, 'Nectaris GB', '', 'Nectaris GB is a strategy game for the Game Boy. It has been ported to a number of consoles and computer platforms and actually has quite a following.', 'Hudson Soft', '27 February 1998', 27, 2, 1998, 18, 8, '30titlescreen.png', 'png', 160, 144, '2024-03-09 01:12:47', 1, 'N', 0, 0, 0),
(31, 'Nobunaga no Yabou: Game Boy Ban 2', 'Nobunaga&#039;s Ambition: Game Boy Version 2', 'Nobunaga no Yabou: Game Boy Ban 2 is a strategy game for the Game Boy.', 'Koei', '02 April 1999', 2, 4, 1999, 18, 8, '31titlescreen.png', 'png', 160, 144, '2018-10-15 04:36:51', 1, 'N', 0, 0, 0),
(32, 'Oni IV: Kishin no Ketsuzoku', '', 'Oni IV: Kishin no Ketsuzoku is a role playing game for the Game Boy.', 'Banpresto', '11 March 1994', 11, 3, 1994, 14, 8, '32titlescreen.png', 'png', 160, 144, '2024-03-09 01:13:49', 1, 'N', 0, 0, 0),
(33, 'Othello Millennium', '', 'Othello Millennium is a boardgame game for the Game Boy Color.', 'Tsukada Original', '08 October 1999', 8, 10, 1999, 4, 8, '33titlescreen.png', 'png', 160, 144, '2024-05-04 13:00:10', 1, 'N', 0, 0, 0),
(34, 'Ottifanten - Kommando Stoertebeker', '', 'This is a mediocre platform game, you know the kind, where it constantly scrolls to the right, whether you want it to or not, and one hit from ANY object instantly kills you. Great stuff. Anyways, this is notable for its being developed and released completely in Germany, and the nice kiddies at the Matrix Arcade Division were kind enough to provide us with a translation of this riveting tale of an elephant in search of his \"honk\".', 'Jowood', 'August 2001', 0, 8, 2001, 1, 8, 'otti.png', 'png', 160, 144, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(35, 'Picross 2', '', 'Picross 2 is a puzzle game for the Game Boy.', 'Nintendo', '19 October 1996', 19, 10, 1996, 12, 8, '35titlescreen.png', 'png', 160, 144, '2021-10-07 03:11:56', 1, 'N', 0, 0, 0),
(37, 'Double Dragon II', 'Nekketsu Kouha Kunio-Kun: Bangai Rantou Hen; Nekketsu High: Hot Blooded! Kunio Kun&#039;s Final Battle', 'Double Dragon II is an action beat &#039;em up game for the Game Boy.', 'Technos', '07 December 1990', 7, 12, 1990, 5, 8, '37titlescreen.gif', 'png', 160, 144, '2018-11-10 11:15:55', 1, 'N', 0, 0, 0),
(38, 'RPG Tsukuru GB', 'RPG Maker GB', 'RPG Tsukuru GB is a role playing game for the Game Boy Color.', 'ASCII', '17 March 2000', 17, 3, 2000, 14, 8, '38titlescreen.png', NULL, NULL, NULL, '2023-04-30 23:15:31', 1, 'N', 0, 1, 1),
(39, 'Bishoujo Senshi Sailor Moon', '', 'Bishoujo Senshi Sailor Moon is an action game for the Game Boy. The game is based on a Japanese animation with the same title.', 'Angel Studios', '18 December 1992', 18, 12, 1992, 1, 8, '39titlescreen.png', 'png', 160, 144, '2016-10-11 07:23:51', 1, 'N', 0, 0, 0),
(40, 'Kamen no Ninja: Akakage', 'The Masked Ninja: Akakage', 'Kamen no Ninja: Akakage is an action platformer game for the Nintendo Entertainment System. The game is based on a live action television show in Japan. It also has an animated film adaptation.\r\n\r\nThe game features standard platforming where the player need to collect pieces of a map to find the last stage.', 'Toei Animation', '20 May 1988', 20, 5, 1988, 11, 1, '40titlescreen.png', 'png', 160, 144, '2017-07-12 08:02:58', 1, 'N', 0, 0, 0),
(41, 'Sanrio Carnival', '', 'Sanrio Carnival is a puzzle game for the Game Boy.', 'Character Soft', '11 May 1991', 11, 5, 1991, 12, 8, '41titlescreen.png', 'png', 160, 144, '2017-06-23 08:19:03', 1, 'N', 0, 0, 0),
(42, 'Sanrio Time Net: Mirai Hen', '', 'Sanrio Time Net: Mirai Hen is an action game for the Game Boy.', 'Sanrio', '27 November 1998', 27, 11, 1998, 1, 8, '42titlescreen.png', 'png', 160, 144, '2016-10-11 07:25:41', 1, 'N', 0, 0, 0),
(43, 'Soul Getter: Houkago Bouken RPG', '', 'Soul Getter: Houkago Bouken RPG is a role playing game for the Game Boy Color.', 'Micro Cabin', '04 August 2000', 4, 8, 2000, 14, 8, '43titlescreen.png', 'png', 160, 144, '2019-11-19 12:23:48', 1, 'N', 0, 0, 0),
(44, 'Super Chinese Fighter EX', '', 'Super Chinese Fighter EX is an action game for the Game Boy.', 'Culture Brain', '24 December 1999', 24, 12, 1999, 1, 8, '44titlescreen.gif', 'gif', NULL, NULL, '2016-10-11 08:15:22', 1, 'N', 0, 0, 0),
(45, 'Super Robot Taisen', 'Super Robot Wars', 'The game that started it all! Super Robot Wars is a mecha crossover\r\nstrategy/RPG. You get units from various Mazinger, Getter Robo, and\r\nGundam TV shows all joining together to battle the evil Girgilgun,\r\na world-destroying monster. There\'s really not much more to it than\r\nthat, although interestingly SRW1 is one of the few SRW titles to\r\nsupport multiplayer.', 'Banpresto', '20 April 1991', 20, 4, 1991, 14, 8, '45titlescreen.png', 'png', 160, 144, '2013-03-03 16:24:27', 1, 'N', 0, 0, 0),
(46, 'Perman: Enban wo Torikaese!!', 'Perman: Return the Space Saucer!', 'Perman: Enban wo Torikaese!! is an action platformer for the Nintendo Entertainment System. The game is based on a Japanese comics and has an animated television show.\r\n\r\nBirdman&#039;s space saucer was stolen by Dr. Mad and its up to Perman to recover it and save the day.\r\n\r\nThe game features standard platforming and has two playable characters, Perman and Booby the monkey. There is also the boss battle that resembles a boardgame.', 'Irem', '14 December 1990', 14, 12, 1990, 11, 1, '46titlescreen.png', 'png', NULL, NULL, '2017-01-04 05:12:26', 1, 'N', 0, 0, 0),
(47, 'Urusei Yatsura: Miss Tomobiki o Chigase!', '', 'Urusei Yatsura: Miss Tomobiki o Chigase! is a role playing game for the Game Boy. The game is based on an anime &quot;Urusei Yatsura&quot;.', 'Yanoman', '03 July 1992', 3, 7, 1992, 14, 8, '47titlescreen.png', 'png', 160, 144, '2017-06-23 08:42:07', 1, 'N', 0, 0, 0),
(48, 'Wizardry Empire: Fukkatsu no Tsue', 'Wizardry Empire: The Staff of Resurrection', 'Wizardry Empire: Fukkatsu no Tsue is a role playing game for the Game Boy Color.', 'Starfish', '22 December 2000', 22, 12, 2000, 14, 8, '48titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:48:01', 1, 'N', 0, 0, 1),
(49, 'Wizardry Gaiden: Joou no Junan', 'Wizardry Gaiden: Suffering of the Queen', '', 'ASCII', '01 October 1991', 1, 10, 1991, 14, 8, '49titlescreen.png', 'png', 160, 144, '2023-12-20 21:57:11', 1, 'N', 0, 0, 0),
(50, 'Wizardry II: Diamond no Kishi', 'Wizardry II: Knight of Diamonds', 'Wizardry II: Diamond no Kishi is a role playing game for the Game Boy Color.', 'ASCII', '23 February 2001', 23, 2, 2001, 14, 8, '50titlescreen.png', 'png', 160, 144, '2023-12-21 18:06:57', 1, 'N', 0, 0, 0),
(51, 'Wizardry III: Llygamyn no Isan', 'Wizardry III: Legacy of Llylgamyn', 'Wizardry III: Llygamyn no Isan is a role playing game for the Game Boy Color.', 'ASCII', '23 February 2001', 23, 2, 2001, 14, 8, '51titlescreen.png', 'png', 160, 144, '2023-12-21 13:58:28', 1, 'N', 0, 0, 0),
(52, 'Wizardry: Proving Grounds of the Mad Overlord', '', 'Wizardry: Proving Grounds of the Mad Overlord is a role playing game for the Game Boy Color.', 'ASCII', '23 February 2001', 23, 2, 2001, 14, 8, '52titlescreen.png', 'png', 160, 144, '2017-06-23 08:48:20', 1, 'N', 0, 0, 0),
(53, 'Yu-Gi-Oh! Monster Capsule GB', '', 'Yu-Gi-Oh! Monster Capsule GB is a strategy RPG and is based off of one of the many games featured in the Yu-Gi-Oh! manga/anime series.\r\n\r\nThe Monster Capsules (MCs) are based off of the monsters from the cards for the Duel Monsters series.  The most famous ones were made as MCs and used in this game.\r\n\r\nThe game picks up shortly after one of the chapters/episodes of the first series where Seto Kaiba is defeated at a rigged tournament called DEATH-T and his mind is shattered as the consequence of his actions.  Kaiba has some how awakened and lures Yugi Mutou, along with his friends and family, to &quot;Duel Tower&quot;.  There he captures their souls into clay dolls and forces Yugi to play in his tournament to save them.\r\n\r\nThe user is given items called Star Chips which are used as currency to purchase new MCs, as well as using them as ante to battle against the other tournament participants.\r\n\r\nMany of the series notable characters appear in the game as participants in the tournament.  No real reason is given as to why they are there.  They just are.  This sometimes is odd considering some characters personalities in the series portrays them as anti-social and paranoid.\r\n\r\nBattling takes place on a 6x6 grid where each user takes turns moving one MC one space a turn and then is able to attack.  Each MC has a different attack pattern that is used during battles.  One MC might be able to attack three spaces in a straight line, while others have a W shaped pattern.  Due to this, not having a good &#039;formation&#039; set at the begining of a battle can draw out a battle for quite a few extra turns.', 'Konami', '13 April 2000', 13, 4, 2000, 14, 8, '53titlescreen.png', 'png', 160, 144, '2013-02-15 23:07:24', 1, 'N', 0, 0, 0),
(55, 'Lunar: Sanposuru Gakuen', 'Lunar: Walking School', '', 'Game Arts', '12 January 1996', 12, 1, 1996, 14, 12, '55titlescreen.png', 'png', 160, 144, '2023-12-09 06:08:12', 1, 'N', 0, 0, 0),
(56, 'Ninku', '', 'A riveting tale of a boy and his penguin, it starts out kind of RPG-ish, but has an all-out fighting game for its battle engine. Pretty crazy little game.', 'Sega', '21 July 1995', 21, 7, 1995, 8, 12, 'ninku.png', 'png', 160, 144, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(57, 'Phantasy Star Adventure', '', '', 'Sega', '13 March 1992', 13, 3, 1992, 2, 12, '57titlescreen.png', 'png', 160, 144, '2023-11-26 18:53:14', 1, 'Y', 0, 0, 0),
(58, 'Phantasy Star Gaiden', '', 'This isa fun little role-playing game. It is a side-story (hence the word \'Gaiden\') based on the very popular Phantasy Star series (The ass-kicken-est RPG series ever, I might add =]). If Phantasy Star is as Nostalgic for you as it is for me, I suggest you grab the game right now. It plays so remarkably similar to the actual PS games it is uncanny.', 'Sega', '16 October 1992', 16, 10, 1992, 14, 12, 'psg.png', 'png', 160, 144, '2010-02-20 21:01:25', 1, 'N', 1, 0, 0),
(59, 'SD Gundam: Winner\'s History', '', 'SD Gundam Winning History is a ... different game. It\'s like a strategy game in that you have various units you move around to attack your foes. However, when you actually engage your foes, the game switches to a side-view action style game, where you fly around the battlefield and attempt to shoot your opponent into smithereens. Which would seem to kind of eliminate the whole strategy part.', 'Bandai', '24 March 1995', 24, 3, 1995, 18, 12, 'sdwinner.png', 'png', 160, 144, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(60, 'Shining Force Gaiden: Final Conflict', '', 'Shining Force Gaiden: The Final Conflict is the third in the Game Gear\'s Shining Force Gaiden series, and (I assume) the stunning conclusion to the trilogy.  The second game came out in English as Shining Force: The Sword of Hajya, and the first two actually had English releases as a Sega CD remake called Shining Force CD.  Until 2005, however, this final chapter was Japanese-only.\r\n\r\nSo how is it?  Well, like the previous Game Gear titles, it\'s a series of fantasy strategy battles set to a plot in the Shining Force universe.  Unlike the Genesis titles, there are no town-exploration scenes, so you spend most of your time just fighting battles or watching cutscenes.  If you haven\'t played the first two, be warned that you may feel like you\'re being thrown into the middle of a story without any idea who anyone is, or at least I did.  This seems to be more the fault of the game than the translation, though.\r\n\r\nThe gameplay itself seems like the usual solid Shining Force tactical fantasy combat, with your archers and centaurs and robots and mages.  So don\'t delay, finish the saga now!', 'Sega', '30 June 1995', 30, 6, 1995, 19, 12, '60titlescreen.png', 'png', 160, 144, '2013-03-01 14:29:17', 1, 'N', 1, 0, 0),
(61, 'Sylvan Tale', '', '', 'Sega', '27 January 1995', 27, 1, 1995, 14, 12, '61titlescreen.png', 'png', 160, 144, '2023-11-08 20:49:48', 1, 'N', 1, 0, 0),
(62, 'Yuu Yuu Hakusho II: Gekitou! Nanakyou no Tatakai', 'Yuu Yuu Hakusho II: Battle of the 7 Fighters', 'This game is kinda strange. It\'s like a One-on-One fighter... However, it doesn\'t take place in real time. You basically enter your commands (which are pretty either punches or special moves), then the game decides what the opponent is going to do, and decides the outcome. Unfortunately, it\'s a very easy game, so don\'t expect to be captivated for too long.', 'Sega', '30 September 1994', 30, 9, 1994, 8, 12, '62titlescreen.png', 'png', 160, 144, '2014-01-25 06:43:27', 1, 'N', 0, 0, 0),
(63, 'Dragon Ball Z: Buyuu Retsuden', 'Dragon Ball Z: L&#039;Appel Du Destin', 'Dragon Ball Z: Buyuu Retsuden is an action fighting game for the Sega Genesis. Based on a manga/anime of Dragon Ball Z.\r\n\r\nThere&#039;s a story mode in which you use any of the game&#039;s eleven fighters, and depending on who you choose, the battle order will be different and you will not face two characters. When the two fighters start getting far from each other, the screen splits, but you can track just how close you are to the other fighter by using the map below your energy / ki meters [all these three have been present in the Super Famicom DBZ games as well].', 'Bandai', '01 April 1994', 1, 4, 1994, 8, 11, '63titlescreen.png', 'png', 320, 224, '2020-07-11 14:40:15', 1, 'N', 0, 0, 1),
(64, 'Langrisser II', '', 'Langrisser II is a turn based strategy RPG released for the Sega Genesis.', 'NCS', '26 August 1994', 26, 8, 1994, 19, 11, '64titlescreen.png', 'png', 320, 224, '2023-12-08 15:21:33', 1, 'N', 0, 0, 0),
(65, 'Panzer Commander', 'Kishi Densetsu', 'Panzer Commander is a strategy game for the Sega Genesis.', 'Kodansha', '30 July 1993', 30, 7, 1993, 18, 11, '65titlescreen.png', 'png', 320, 224, '2017-11-24 01:11:53', 1, 'N', 0, 0, 0),
(66, 'Phantasy Star II', 'Phantasy Star II: Kaerazaru Toki no Owari ni', 'Phantasy Star II is a Japanese role playing game for the Sega Genesis and the second installment in the Phantasy Star series.\r\n\r\nThe game received wide critical acclaim for its design, music, graphics and story, and is seen as a landmark title in the genre. It was the largest console game of the time, using an unprecedented 6 mega-bit cartridge.\r\n\r\nIts more elaborate plot is set in the Algol solar system from the first game, a millennium later. This time it follows the journey of a young agent of the Motavian government who is assigned a mission to investigate the reason behind the creation of the so called &quot;Biomonsters&quot;, man-made creatures that have been wreaking havoc on the planet. Accompanied by the mysterious human-Biomonster hybrid Nei and later joined by many other companions, he&#039;ll uncover a shady conspiracy that threatens the very foundation of the Algol system.\r\n\r\nThe game is noted for having an unexpectedly dark and deep story for its time that doesn&#039;t pull its punches. It&#039;s especially remarkable for featuring what was possibly the first death of a major main character in the genre, preceding Final Fantasy VII by nearly eight years.\r\n\r\nUnlike in the original game, the dungeons in Phantasy Star II are presented in third person. They have been noted for their complexity, being made up of made up of elaborate layouts spanning various floors. Like its predecessor, it uses a turn-based battle system. An innovation is an optional auto-fighting feature that allows party members to take action without having to be issued commands.', 'Sega', '21 March 1989', 21, 3, 1989, 14, 11, '66titlescreen.png', 'png', 320, 224, '2021-08-23 15:04:19', 1, 'N', 1, 0, 1),
(67, 'Phantasy Star III: Generations of Doom', 'Phantasy Star III: Toki no Keishousha', 'Phantasy Star III is the third entry of its classic RPG series. However, because of its medieval setting and its removal from the Algol solar system, there are many fans who consider it a black sheep.\r\n\r\nThis game suffers from rushed development, but it still has its merits. It has a generational system that was unique for its time and features several self-contained worlds that each have a different theme.', 'Sega', '20 April 1990', 20, 4, 1990, 14, 11, '67titlescreen.jpg', 'png', 320, 224, '2018-04-20 14:43:33', 1, 'N', 1, 1, 1),
(68, 'Rent a Hero', '', 'Rent A Hero is an action RPG released for the Sega Mega Drive (known as the Genesis in America) On September 20, 1991. Emphasizing on over-the-top humor, it was released exclusively in the Japanese market.\r\n\r\nThe gameplay of Rent A Hero can be described as an Overhead RPG, combined with 2D-based fighting segments, rather than turn-based combat that was common in RPG&#039;s at the time.\r\n\r\nYou control Taro Yamada, an average teenager who receives a battery-powered suit on complete accident when he orders pizza at his family&#039;s house-warming party in the fictional town of Corja. Discovering the powers the suit gives him, combined with a monthly rent to keep the suit, Taro decides to become Rent A Hero, a hero who will save the day...provided that he is paid.', 'Sega', '20 September 1991', 20, 9, 1991, 14, 11, '68titlescreen.png', 'png', 320, 224, '2016-08-20 03:42:27', 1, 'N', 0, 0, 0),
(69, 'Sorcerian', '', 'Sorcerian is a role playing game for the Sega Genesis.', 'Sega', '24 February 1990', 24, 2, 1990, 14, 11, '69titlescreen.png', 'png', 320, 224, '2017-11-24 02:01:52', 1, 'N', 0, 0, 0),
(71, 'Monster World IV', '', 'Monster World IV is an action platformer for the Sega Genesis.', 'Sega', '01 April 1994', 1, 4, 1994, 11, 11, '71titlescreen.png', 'png', 320, 224, '2022-03-31 10:46:04', 1, 'N', 0, 1, 1),
(72, 'Tomb Raider: The Last Revelation', 'Tomb Raider IV: The Last Revelation', 'Tomb Raider: The Last Revelation is an action adventure game for the Playstation.', 'Eidos Interactive', '22 November 1999', 22, 11, 1999, 24, 17, '72titlescreen.png', 'png', 256, 200, '2016-10-13 01:14:57', 0, 'N', 0, 0, 1),
(73, 'King Kong 2: Yomigaeru Densetsu (MSX2)', '', 'King Kong 2 is an action RPG released for the MSX.', 'Konami', '1987', 0, 0, 1987, 23, 19, '73titlescreen.png', 'png', 273, 228, '2023-12-08 14:45:44', 1, 'N', 0, 0, 0),
(74, 'Metal Gear 2: Solid Snake', '', 'Metal Gear 2: Solid Snake is an action adventure game for the MSX2.\r\n\r\nDr. Kio Marv creates OILIX, a new microorganism that can refine crude petroleum into a much more purified form, thus effectively ending the world&#039;s energy crisis. On the way to the U.S. for a conference though, Marv and all his data on OILIX were taken to Zanzibar Land, a military state in central Asia. Solid Snake is called back out of retirement to rescue Marv and retrieve all the stolen data. Dropped off right outside the main complex, and armed with nothing more than a pack of smokes, Snake has to infiltrate Zanzibar Land and, you know, kill a bunch of mercenaries and stuff.', 'Konami', '20 July 1990', 20, 7, 1990, 24, 19, '74titlescreen.gif', 'gif', 256, 212, '2023-10-05 22:50:14', 1, 'N', 0, 0, 1),
(75, 'Ginga no Sannin', '', 'Ginga no Sannin is a role playing game for the Nintendo Entertainment System.', 'Nintendo', '15 December 1987', 15, 12, 1987, 14, 1, '75titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:15:55', 0, 'N', 0, 0, 0),
(76, 'SNK vs. Capcom: Card Fighters 2 Expand Edition', '', 'SNK vs. Capcom: Card Fighters 2 is a card game released for the NGPC.', 'SNK', '13 September 2001', 13, 9, 2001, 6, 16, '76titlescreen.png', 'png', 160, 152, '2023-12-08 15:17:21', 1, 'N', 0, 0, 0),
(78, 'Rockman Battle &amp; Fighters', 'Megaman Battle &amp; Fighters', 'This is a conversion of the two Rock Man (Mega Man) arcade games: Rock Man the Power Battle, and Rock Man the Power Fighters which explains the &quot;Battle and Fighters&quot; in the title there. These were both &quot;boss rush&quot; games which pit the player against robot masters from the first seven classic games without any platforming or levels to break up the pace. It was one of the few Mega Man games to be released exclusively in Japan. It has new features over the arcade games, with the most notable being a database with 36 robot master entries in addition to the 7 main characters. However, there is no longer any multiplayer beyond the database transfer.', 'Capcom', '06 July 2000', 6, 7, 2000, 1, 16, '78titlescreen.png', 'png', 160, 152, '2022-06-06 04:17:20', 1, 'N', 0, 0, 0),
(79, 'Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness', 'The 100 World Story: The Tales on a Watery Wilderness', 'Have you ever been lying awake at night, thinking \"wow, wouldn\'t it be cool if there was a board game RPG?\" Well, the Ask Corporation has answered our prayers, dear boy! And as simple as a \"board game RPG\" might sound, 100 World Story truly defies explanation. Well, sort of. You roll dice and traverse the land, entering towns, passing through forests and killing small woodland animals, finding treasure, spending treasure, losing treasure, and enduring fetch quest after fetch quest to become strong enough to accomplish the scenario\'s main goal. There are two ways to win: Accomplish the main goal (there\'s three scenarios: slay the dragon, find the legendary treasure, and rescue the princess), or have the most points (gold, equipment, etc) after all the rounds are over. Random people will give you experience, you always tend to find items lying around on the road.. It\'s always completely random and fun. Battles are pretty typical RPG stuff, you pick the option to fight, magic, etc. and the combat only lasts a turn before it\'s the next person\'s turn to play. It\'s great fun, so play the damn game.', 'ASK', '09 August 1991', 9, 8, 1991, 4, 1, '79titlescreen.png', 'png', 256, 232, '2013-02-13 17:55:19', 1, 'N', 0, 0, 0),
(80, 'Takahashi Meijin no Bouken Jima IV', 'Adventure Island 4; Hudson’s Adventure Island IV', 'Takahashi Meijin no Bouken Jima IV is an action platformer game for the Nintendo Entertainment System. The game was not released in the West where it could have received an official title as Adventure Island IV.\r\n\r\nOn his 4th adventure, Master Higgins lives peacefully on an island with his girlfriend Tina and his dinosaur friends. Suddenly, a mysterious evil face appeared and kidnapped the dinosaurs. Master Higgins is set to rescue them and defeat the island bosses.\r\n\r\nThe gameplay is quite different from previous games where the player just clears a stage from point A to point B. The game is more of an action adventure game, the player collect hearts to increase max HP, play mini-games to get new items, and defeat bosses to gain new tools and dinosaur allies. And the game uses a password system.\r\n\r\nInterestingly, this was also the last ever game officially produced for the platform.', 'Hudson', '24 June 1994', 24, 6, 1994, 11, 1, '80titlescreen.png', 'png', 256, 232, '2023-10-17 10:02:43', 1, 'N', 0, 0, 1),
(81, 'Musashi no Bouken', 'Adventures of Musashi; The Adventures of Musashi Jr.', 'Musashi no Bouken is a role playing game for the Nintendo Entertainment System. The game plays like Dragon Warrior, like any other similar games in that era. The main character was based on a famous legendary Japanese hero.', 'Sigma', '22 December 1990', 22, 12, 1990, 14, 1, '81titlescreen.png', 'png', 256, 232, '2016-10-12 00:32:49', 1, 'Y', 0, 0, 0),
(82, 'Valkyrie no Bouken: Toki no Kagi Densetsu', 'Valkyrie&#039;s Adventure: Legend of the Time Key', '', 'Namco', '01 August 1986', 1, 8, 1986, 23, 1, '82titlescreen.png', 'png', 256, 232, '2022-09-11 10:55:30', 1, 'Y', 0, 0, 1),
(83, 'Aigiina no Yogen: Balubalouk no Densetsu Yori', 'Aighina&#039;s Prophecy: From The Legend of Balubalouk', 'Aigiina no Yogen: Balubalouk no Densetsu Yori is an platforming game for the Nintendo Entertainment System.', 'Vic Tokai', '21 November 1986', 21, 11, 1986, 11, 1, '83titlescreen.png', 'png', 256, 232, '2017-06-28 10:52:37', 1, 'N', 0, 0, 0),
(84, 'Akira', '', 'Akira is an adventure game for the Nintendo Entertainment System. The game is based on an animated movie with the same title.', 'Taito', '24 December 1988', 24, 12, 1988, 2, 1, '84titlescreen.png', 'png', 256, 232, '2023-11-16 00:45:48', 1, 'N', 0, 0, 0),
(86, 'Kouryuu Densetsu Villgust Gaiden', 'Armed Dragon Fantasy Villgust', 'Kouryuu Densetsu Villgust Gaiden is an action role playing game for the Nintendo Entertainment System. It is a side story of the Super Nintendo game Kouryuu Densetsu Villgust: Kieta Shoujo.', 'Angel Studios', '30 July 1993', 30, 7, 1993, 23, 1, '86titlescreen.png', 'png', 256, 232, '2023-10-27 06:04:37', 1, 'N', 0, 0, 0),
(87, 'Artelius', '', 'You may think this is an RPG when you first start this up, but don\'t be fooled! You can just choose your stats at the beginning and gain levels, but all this is is just a crappy shooter. It\'s like Battlezone, but in three dimensions (but not, um, Battlezone 3D). The fun thing is, you just spend your time chasing this floating thing and aiming at it, while continually pounding the A button. In theory you can shoot down their projectiles, but they hit you pretty instantaneously, so unless you\'re clairvoyant and know exactly where this magical projectile will appear, you have no choice but to be hit by it. Fortunately, most people who will play this game will not have to pay for it. Such are the wonders of emulation.', 'Nihon Bussan', '13 November 1987', 13, 11, 1987, 16, 1, '87titlescreen.png', 'png', 256, 232, '2011-01-04 11:32:22', 1, 'N', 0, 0, 0),
(88, 'Asmik-kun Land', 'Adventures in Asmik Land', 'Um, this is a platform game. Your cute dinosaur character walks around and farts on his enemies (which, by the way, has a very limited range) and that\'s basically it. Maybe something super cool happens later, but I wouldn\'t count on it.', 'Asmik Ace Entertainment, Inc.', '20 December 1991', 20, 12, 1991, 11, 1, '88titlescreen.png', 'png', 256, 232, '2013-02-13 17:56:34', 1, 'N', 0, 0, 0),
(89, 'Astro Fang: Super Machine', '', 'This game is something of a mix between Rad Racer and Battle Cars on the SNES. You drive around in this silver car that can change shape and become thinner, (A pretty useless feature, as you can\'t shoot in this mode) shooting missiles at cars that get in the way, all while trying to not run out of fuel. The problem is, the tracks are REALLY long, you only have a finite amount of missiles (You can buy some though by trading points at stores that pop up now and then, and other items of interest), and if you run out while fighting one of the bosses, you\'re screwed into having to start the entire track over. Which is really bad considering that means you have to listen to the music again. Seriously, the music in this game is easily some of the worst I\'ve heard on the NES. It sounds like a couple of retarded circus monkeys on crack got a hold of a cheap ass Casio keyboard and had an hour long jam session. But wait, there\'s hope! If you read the readme (and you always read them, don\'t you?), you\'ll find out that if you hit select while playing the game, you can turn it off! Despite all the flaws and horrendously cheap scenarios in the game (Dont\' even get me started on the cheap ass spaceship(?) fight that happens after you kill a boss.), I really like this game, enough to where I didn\'t stop playing until I beat it. Give this game a try if you can\'t get enough Rad Racer/Chase HQ type of games, and don\'t mind constantly saving and reloading save states.', 'A-Wave', '26 October 1990', 26, 10, 1990, 13, 1, '89titlescreen.png', 'png', 256, 232, '2011-01-04 11:18:09', 1, 'N', 0, 0, 0),
(90, 'Bloody Warriors: Shan-Go no Gyakushuu', 'Bloody Warriors: Shan-Go Strikes Back', 'Bloody Warriors: Shan-Go no Gyakushuu is a role playing game for the Nintendo Entertainment System.', 'Toei Animation', '19 October 1990', 19, 10, 1990, 14, 1, '90titlescreen.gif', 'png', 256, 232, '2023-05-20 11:00:37', 1, 'N', 0, 0, 0),
(91, 'Tecmo Cup Soccer Game', 'Captain Tsubasa;Tecmo Cup Football Game', 'Tecmo Cup Soccer Game is a soccer game for the Nintendo Entertainment System. In Japan, the game was originally released under the title Captain Tsubasa and is based on a Japanese anime with the same title.', 'Tecmo', '28 April 1988', 28, 4, 1988, 17, 1, '91titlescreen.png', 'png', 256, 232, '2024-03-25 01:24:34', 1, 'N', 0, 0, 0),
(92, 'Captain Tsubasa Vol. II: Super Striker', '', 'Captain Tsubasa Vol. II: Super Striker is a sports game for the Nintendo Entertainment System. The game is based on a Japanese anime, Captain Tsubasa.', 'Tecmo', '20 July 1990', 20, 7, 1990, 17, 1, '92titlescreen.png', 'png', 256, 232, '2023-12-06 13:55:36', 1, 'N', 1, 0, 1),
(93, 'Chaos World', '', 'Chaos World is a role playing game for the Nintendo Entertainment System.', 'Natsume', '25 October 1991', 25, 10, 1991, 14, 1, '93titlescreen.png', 'png', 256, 232, '2018-10-06 13:37:58', 1, 'N', 0, 0, 0),
(94, 'Chester Field: Ankoku Shin e no Chousen', '', 'Chester Field: Ankoku Shin e no Chousen is an action adventure game for the Nintendo Entertainment System. The game is a side-scrolling adventure in the vein of Zelda 2, Faxanadu, or Battle of Olympus.', 'Vic Tokai', '30 July 1987', 30, 7, 1987, 24, 1, '94titlescreen.png', 'png', 256, 224, '2020-02-27 07:18:36', 1, 'Y', 0, 0, 0),
(95, 'Choujin Sentai Jetman', 'Bird Squadron Jetman', 'Choujin Sentai Jetman is an action platformer game for the Nintendo Entertainment System. The game is based on the titular television show in Japan.', 'Angel Studios', '21 December 1991', 21, 12, 1991, 11, 1, '95titlescreen.png', 'png', 256, 232, '2022-11-05 05:41:37', 1, 'N', 0, 0, 1),
(96, 'Radia Senki: Reimei Hen', 'Chronicle of the Radia War', 'Radia Senki: Reimei Hen is an action role playing game for the Nintendo Entertainment System.', 'Tecmo', '15 November 1991', 15, 11, 1991, 23, 1, '96titlescreen.png', 'png', 256, 232, '2017-12-12 05:17:55', 1, 'Y', 0, 1, 0),
(97, 'Chuka Taisen', 'Cloud Master', 'Chuka Taisen is a horizontal shoot &#039;em up that was originally released for arcades in 1988. A North American version was released for the Sega Master System with the localized title Cloud Master. The game&#039;s story is inspired by the classic Chinese novel Journey to the West.', 'Taito', '22 September 1989', 22, 9, 1989, 16, 1, '97titlescreen.png', 'png', 256, 232, '2019-07-28 13:12:17', 1, 'Y', 0, 0, 0),
(98, 'Cocoron', '', 'This game got its fame mostly through its place at Ballzysoft (ages and ages ago.. for the uninformed, this was Ballz\'s ancient rom site (partially), long since abandoned). Since Ballz couldn\'t understand it, he was very scared by it. I played the untranslated rom quite a while ago, and I really can\'t blame him. Now that Akujin translated it, I\'ve found that it\'s actually a pretty neat game. Turns out it\'s not just some freaky elephant\'s acid trip, but a Dream World of sorts. The real charm in the game comes from the customization of your heroes. You get up to four or five at the end, I think, but you typically just use one of them the whole time. Despite it looking all cutesy and stuff, don\'t be fooled.. This game can be harder than hell sometimes. Give it a try though, you\'ll probably be surprised at how neat this is.', 'Takeru', '03 May 1991', 3, 5, 1991, 11, 1, '98titlescreen.png', 'png', 256, 232, '2019-03-01 12:01:59', 1, 'N', 0, 0, 1),
(99, 'Columbus: Ougon no Yoake', 'Columbus: Golden Dawn', 'Columbus: Ougon no Yoake is a role playing game released only in Japan for the Nintendo Famicom System.', 'Tomy', '20 November 1992', 20, 11, 1992, 14, 1, '99titlescreen.png', 'png', 256, 232, '2023-11-20 09:52:04', 1, 'N', 0, 0, 0),
(100, 'Cosmic Wars', '', '', 'Konami', '04 August 1989', 4, 8, 1989, 18, 1, '100titlescreen.png', 'png', 256, 232, '2024-05-07 13:57:45', 1, 'N', 0, 0, 0),
(101, 'Star Voyager', 'Cosmo Genesis', 'This is one of those weird vector games. Does that mean anything to you? If not, then the best way to explain it is that everything but the sprites are geometric entities, such as points, lines, arcs, circles, etc. Kinda like the old-school Star Wars arcade game from the eighties. Anyway, you&#039;re this pilot, and there&#039;s these aliens, and you have to stop them from blowing up space stations and planets and stuff. Oh, and make sure they don&#039;t blow you up, either. Anyway, you move around essentially by warping from point to point, because there&#039;s a lot of nothing between yourself, the enemies, and the planets/space stations. \r\n\r\nUnfortunately, I found the game to be kinda boring ... kinda like a very primitive X-Wing vs. TIE-Fighter. But then again, I didn&#039;t really like X-Wing vs. TIE that much, so you might like it--who knows?\r\n\r\nOh, and if you&#039;re playing the game and thinking &quot;man, this is just like Star Voyager,&quot; well, it was released here as Star Voyager. So that would explain things.', 'ASCII', '23 December 1986', 23, 12, 1986, 16, 1, '101titlescreen.png', 'png', 256, 232, '2022-01-10 04:28:22', 1, 'Y', 0, 0, 0),
(102, 'Cosmo Police Galivan', '', 'Cosmo Police Galivan is simply the epitome of \"badass\". In Jair\'s own words, \"This game is a nifty platform RPG that\'s sort of like a cross between Metroid and Strider, but cooler.\" In my own words, \"Konami completely ripped off this game when they were making the gameplay engine for Castlevania: Symphony of the Night.\" Anyway, if those descriptions don\'t help you, the gist of the game is that you run around in a side-scrolling environemnt, kicking the crap out of bad guys with sword, and finding items so that you may advance farther -- items that make you jump higher, better weapons, etc. All while you level up in a standard RPG expereince system. It\'s a really fun game, and you\'re really missing out if you don\'t find the ROM and try it out.', 'Nihon Bussan', '03 June 1988', 3, 6, 1988, 1, 1, '102titlescreen.png', 'png', 256, 232, '2013-02-15 14:17:43', 1, 'Y', 0, 0, 0),
(103, 'Daisenryaku', 'Great Strategy', 'Dai Senryaku is one of those strategic warfare games. It plays alot like Nectaris or Gameboy Wars for Gameboy, so if you played one of those, you know exactly what this one is like. \r\n\r\nAnyway, the game is played in a semi-hex grid map, where you move various troops you place along the map, trying to take resources and destroy all of your enemy\'s units. Of course, placing units costs money, so you have to take over cities or whatnot (I guess they pay you a tribute or someting). If you like strategic warfare, this game is right up your alley!', 'Bothtec', '11 October 1988', 11, 10, 1988, 18, 1, '103titlescreen.png', 'png', 256, 232, '2013-02-14 13:58:07', 1, 'Y', 0, 0, 0),
(105, 'Daiva Story 6: Imperial of Nirsartia', '', 'This is a fairly intriguing war sim/strategy RPG from T&E Soft. Heck the fact that I don\'t dislike it speaks volumes, given my patience with war games.', 'Toshiba EMI', '05 December 1986', 5, 12, 1986, 18, 1, '105titlescreen.png', 'png', 256, 232, '2014-07-24 17:47:17', 1, 'N', 0, 0, 0),
(106, 'Dai Kaijuu Deburas', 'Giant Monster Flaburas', '', 'Data East', '21 December 1990', 21, 12, 1990, 18, 1, '106titlescreen.png', 'png', 256, 232, '2023-11-23 02:49:43', 1, 'N', 0, 0, 0),
(107, 'Deep Dungeon III: Yuushi heno Tabi', 'Deep Dungeon III: The Journey to Become a Hero', 'Deep Dungeon III: Yuushi heno Tabi is a role playing game for the Nintendo Entertainment System.', 'Square', '13 May 1988', 13, 5, 1988, 14, 1, '107titlescreen.png', 'png', 256, 224, '2018-01-13 06:23:51', 1, 'N', 0, 0, 0),
(108, 'Deep Dungeon IV: Kuro no Youjutsushi', 'Deep Dungeon IV: The Black Sorcerer', 'Deep Dungeon IV: Kuro no Youjutsushi is a first-person dungeon role playing game for the Nintendo Entertainment System.', 'Asmik', '06 April 1990', 6, 4, 1990, 14, 1, '108titlescreen.png', 'png', 256, 224, '2023-09-01 07:02:20', 1, 'N', 0, 0, 0),
(109, 'Tenchi o Kurau II: Shokatsu Koumei Den', 'Destiny of an Emperor 2: The Story of Zhuge Liang', 'Tenchi o Kurau II: Shokatsu Koumei Den is the continuation of the ancient Chinese legend called the &quot;Romance of the Three Kingdoms,&quot; which is a long and powerful epic that tells the story of The Three Kingdoms War, a drawn-out and bloody civil war that took place in China 2,000 or so years ago. It involves a gigantic cast of characters, an innovative battle system that plays like a hybrid of a strategy game and a traditional RPG.', 'Capcom', '05 April 1991', 5, 4, 1991, 14, 1, '109titlescreen.png', 'png', 256, 224, '2017-01-27 05:20:39', 1, 'N', 0, 0, 0),
(110, 'Dezaemon', '', 'This is a pretty interesting game. You can use it to pretty much create your own scrolling shooter game. It\'s pretty simple: you go in and create a title screen, soome enemy and player sprites using a fairly simple editor, then design your map and place the enemies. It was probably one of the first \"Make your own ... \"-type-game. You should also note that it comes with a pre-made game, however it is [i]insanely[/i] difficult!', 'Athena', '13 September 1991', 13, 9, 1991, 9, 1, '110titlescreen.png', 'png', 256, 224, '2015-11-20 00:52:03', 1, 'Y', 0, 0, 1),
(111, 'The Trolls in Crazyland', 'Doki! Doki! Yuuenchi: Crazy Land Daisakusen;Exciting! Amusement Park', 'This game is also known as Doki! Doki! Amusement park in English-speaking circles. What\'s the plot? Don\'t know. The introduction is like watching a silent movie, except there are no titles. However, what the game involves is side-scrolling platform fun as you run around an amusement park, beating clowns and circus midgets and shit up with various sporting goods. Strangely, the more damage you take, the more powerful you become. Makes perfect sense, doesn\'t it?', 'Vap', '09 August 1991', 9, 8, 1991, 11, 1, '111titlescreen.png', 'png', 256, 232, '2016-03-15 03:33:55', 1, 'N', 0, 0, 0),
(112, 'Doraemon', '', 'Doraemon is an Action Shooter Game in Japan that was released in 1986.\r\nIt was based on a Comic or Cartoon series which is really famous.\r\nThe game has 3 Levels, City Attack, Devilland, and even Underwater. but they are hard, REALLY HARD.\r\nThere are hidden doors and manholes. You have to speak to the Microphone (which the NES doesn&#039;t have it.). You have to use the Gadgets to protect yourself, pass through walls, and ... heck, it&#039;s really hard.\r\nMany People outside of Japan think this game is really bad and it was a big failure... But in real, it was a big success!\r\n\r\nThe story is Simple. Four kids, Nobita, Shizuka, Suneo and Gian (English : Noby, Sue, Sneech and Big G) are kidnapped and each one was taken to three different Time Zones. Doraemon must save the lost kids. and... that&#039;s it.\r\nThere are certain Items which power up your weapons, lives, and other unique stuffs.\r\nYou must Walk, Fly, Swim and Find the lost kids.\r\nIt&#039;s simple by saying but hard if you play the game. You have to use your brain.\r\n\r\nHave fun with the game! Bye! Dokodemo Doa-! ( ´ ▽ ` )ﾉ', 'Hudson', '12 December 1986', 12, 12, 1986, 16, 1, '112titlescreen.png', 'png', 256, 224, '2019-10-23 04:16:39', 1, 'N', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(113, 'Doraemon: Giga Zombie no Gyakushuu', 'Doraemon: The Revenge of Giga Zombie', 'Doraemon: Giga Zombie no Gyakushuu is a role playing game for the Nintendo Entertainment System. The game is based on a popular Japanese cartoon, Doraemon.', 'Epoch', '14 September 1990', 14, 9, 1990, 14, 1, '113titlescreen.png', 'png', 256, 224, '2024-05-06 00:19:09', 1, 'Y', 0, 0, 1),
(114, 'Double Moon Densetsu', 'The Legend of Double Moon', 'Now I\'ve seen my share of so-called Dragon Warrior clones, but this is just an outright Dragon Warrior ripoff. The entire game looks like DW, plays like DW, FEELS like DW. Not that that\'s a bad thing. It\'s pretty too! You know, for a DW game.', 'NCS', '30 October 1992', 30, 10, 1992, 14, 1, '114titlescreen.png', 'png', 256, 224, '2015-05-04 01:31:50', 1, 'N', 0, 0, 0),
(116, 'Dragon Ball Z II: Gekishin Freeza!!', 'Dragon Ball Z II: The Fury of Lord Freeza', 'Dragon Ball Z II: Gekishin Freeza!! is a role playing game for the Nintendo Entertainment System. The game is based on a Japanese cartoon, Dragon Ball Z.', 'Bandai', '10 August 1991', 10, 8, 1991, 14, 1, '116titlescreen.png', 'png', 256, 232, '2017-01-27 05:10:23', 1, 'N', 0, 0, 0),
(117, 'Dragon Ball Z III: Ressen Jinzou Ningen', 'Dragon Ball Z III: Killer Androids', 'Dragon Ball Z III: Ressen Jinzou Ningen follows the storyline of Dragon Ball Z, from after the defeat of Freeza through the entire Androids saga. \r\n\r\nDBZ 2 was not that much of an improvement in gameplay, and was really only there to continue telling the story of Dragon Ball Z, which is really all that most kids probably cared about. It added an Auto-Battle mode, and a card-based encounter rate system.\r\n\r\nThe best addition of the game is the sped-up battle sequences. The first two games, every single attack consisted of: face each other, circle around each other twice, rush in and attack, rush out, rush in and attack, rush out, rush in for a finishing blow. Every [i]attack[/i] by every combatant played out like this. Now things are incredibly streamlined, where they just hit each other, and dancing around is reserved solely for important story line battles. Even the battle text is removed, leaving you with only the fast-paced battle to watch. And you can actually see the enemies&#039; HP now! \r\n\r\nCards no longer give you a boost in attack power when you match the symbols to the characters. Instead, you use [i]those[/i] cards for your special attacks now. You&#039;ve got your standard power attack, as well as some stronger attacks that use up Ki. And the symbols that match your characters actually [i]flash,[/i] meaning no more memorizing complicated kanji for every single member of your party! Instead of defense values in the lower-right of your card, you now have little symbols that do special things in (or out of) battle. Like, when you use a Heart card, you can refill your energy, or when you use a Card-looking card, you can change the values of one or more cards. It&#039;s actually explained in the Help menu in-game, which is amazing and very welcome.\r\n\r\nThis means that you can actually [i]heal[/i] yourself, without hovering around a heal station or using up your items that you may not ever get back! Or, in DBZ2, using that useless Bulma card every single round! It&#039;s pretty handy. You can move any number of spaces, like if you play a 5 card, you can move only two spaces if you want to.', 'Bandai', '07 August 1992', 7, 8, 1992, 14, 1, '117titlescreen.png', 'png', 256, 232, '2017-01-27 05:14:16', 1, 'N', 1, 0, 0),
(118, 'Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku', 'Dragon Ball Z Gaiden: Plan to Eliminate the Saiyans', 'Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku is a role playing game for the Nintendo Entertainment System. The game is based on a Japanese cartoon, Dragon Ball Z.', 'Bandai', '06 August 1993', 6, 8, 1993, 14, 1, '118titlescreen.png', 'png', 256, 232, '2017-01-27 05:08:25', 1, 'N', 1, 0, 0),
(119, 'Dragon Ball Z: Kyoushuu! Saiya Jin', 'Dragon Ball Z: Assault of the Saiyans', '', 'Bandai', '27 October 1990', 27, 10, 1990, 14, 1, '119titlescreen.png', 'png', 256, 232, '2024-04-21 01:54:36', 1, 'N', 1, 0, 1),
(120, 'Dragon Power', 'Dragon Ball: Shenron no Nazo; Dragon Ball: Le Secret Du Dragon', 'This game was released in North America as Dragon Power, and a whole hell of a lot of stuff was changed. Like, instead of running around beating up stuff as Goku, you run around beating up stuff as this weird little monkey thing. And of course, a weird little monkey thing was considered MUCH more acceptable for North American audiences. Anyway yeah, that&#039;s pretty much the game. You run around beating up stuff. As Goku. And there&#039;s lots of cutscenes interspersed throughout the game which gives it an illusion of plot. Despite it being Dragon Ball, it&#039;s a pretty fun little game, if you like those sort of odd Famicom games.', 'Bandai', '27 November 1986', 27, 11, 1986, 2, 1, '120titlescreen.png', 'png', 256, 232, '2021-08-22 20:31:17', 1, 'N', 0, 0, 1),
(121, 'Dragon Warrior III', 'Dragon Quest III: Soshite Densetsu e...', 'Dragon Warrior III is the third game in the long running Dragon Quest series (Formerly known as &quot;Dragon Warrior&quot; in North America, before Dragon Quest VIII released in 2004). III is one considered to be one of the best in the original NES series (At least in Japan lol, IV is considered to be the best instead in NA), especially because for greatly expanding upon Dragon Warrior I and II. \r\n\r\nDragon Warrior III adds a class system, in which each character has a certain class. While the hero always keeps the Hero class, the other characters can choose among the following: Soldier/Warrior, Fighter, Pilgrim/Cleric, Wizard/Mage, Merchant/Dealer, Goof-off/Jester, and Thief. The choice of class greatly affects the character&#039;s stats and spells he or she can learn.\r\n \r\nFurthermore, upon reaching level 20, a character may change classes at Alltrades Abbey. Another innovation is an arena where the player can place bets on the outcome of monster battles. Dragon Quest III features a much larger world than its predecessors, as well as a much larger array of items, equipment, magic, and enemies. It was intended to have even more features, including a small medal system, but these additional features were cut from the original release to save space.\r\n\r\nEven thought III sets in the same &quot;Erdrick Trilogy&quot; with I and II, there is no signs of the legendary hero Erdrick at all! Odd... Or maybe Erdrick is hidden in the game? But in III, it seems you are the descendant of the legendary hero named Ortega. In fact, you&#039;re his very own son/daughter! (Yes, you can choose gender in this game) Instead of Alefgard and Torland, now you&#039;re adventuring in a new world that has been taken by the Archfiend Baramos! Defeat the evil forces and solve the mystery of Erdrick&#039;s dissappearence in one of the BEST RPG on the Nintendo Entertainment System!!', 'Enix', '10 February 1988', 10, 2, 1988, 14, 1, '121titlescreen.png', 'png', 256, 224, '2021-10-22 15:52:37', 1, 'N', 1, 1, 1),
(122, 'Egypt', '', 'Egypt is a fun and simple puzzle game, released by Human Entertainment.\r\n\r\nYou play the role of a young, unnamed adventurer (looking similar to Indiana Jones) who&#039;s exploring an unknown shrine.  He wanders too far deep inside until he finds a shining gem, from which a voice spoke. A goddess was trapped inside the shrine by a wicked man, and her power is almost gone. She creates a gem as her avatar which has the power to unlock the myriad seals in the shrine, but she cannot move it herself. She asks the adventurer to move the gem on her behalf and free her from the cursed shrine (as well as freeing himself).\r\n\r\nThe gem is used to move tiles in an eight by eight grid and must match special tiles together to remove them from the grid.  If two or three special tiles match, they disappear. When all special tiles are removed, the seal is removed, and the gem moves on to another room in a temple, each room increasing in difficulty as the game progresses.', 'Human', '31 May 1991', 31, 5, 1991, 12, 1, '122titlescreen.png', 'png', 256, 224, '2023-07-17 21:15:16', 1, 'N', 0, 0, 0),
(124, 'Famicom Wars', 'NES Wars', 'Famicom Wars is the first game in Nintendo&#039;s long-running Wars series with notable games being Super Famicom Wars and Advance Wars.\r\n\r\nIt is a single or two-player strategy game where you can choose to be the Red Star Army or the Blue Moon Army and play against the computer or another human. There are a total of 17 unique maps, 15 of which can be accessed by either army. Each army gets a unique final map after all the previous maps are completed.', 'Nintendo', '12 August 1988', 12, 8, 1988, 18, 1, '124titlescreen.png', 'png', 256, 232, '2023-02-19 03:18:10', 1, 'N', 0, 0, 0),
(125, 'Final Fantasy I+II', '', 'Final Fantasy I+II is a role playing game for the Nintendo Entertainment System.', 'Square', '27 February 1994', 27, 2, 1994, 14, 1, '125titlescreen.png', 'png', 256, 232, '2017-12-12 03:07:48', 1, 'N', 0, 0, 1),
(126, 'Final Fantasy II', '', 'Final Fantasy II is a role playing game for the Nintendo Entertainment System.', 'Square', '17 December 1988', 17, 12, 1988, 14, 1, '126titlescreen.png', 'png', 256, 232, '2017-12-12 03:07:59', 1, 'Y', 1, 1, 1),
(127, 'Final Fantasy III', '', 'Final Fantasy III is a role playing game for the Nintendo Entertainment System.', 'Square', '27 April 1990', 27, 4, 1990, 14, 1, '127titlescreen.png', 'png', 256, 232, '2017-12-12 03:08:38', 1, 'N', 1, 1, 1),
(128, 'Fire Emblem: Shadow Dragon and the Blade of Light', 'Fire Emblem: Dark Dragon and the Sword of Light;Fire Emblem: Ankoku Ryu to Hikari no Tsurugi', 'A turn-based strategy RPG, the first Fire Emblem game is widely considered to be a codifier of the genre. It features numerous characters that grow stronger as they defeat their enemies and overcome many difficult challenges along the way.\r\n\r\nThe game stars Prince Marth of Altea as he ventures across the continent, in some cases for liberation and in others for miscellaneous deeds, and as he quests to reclaim the titular Blade of Light (Falchion); the weapon of his ancestor Anri forged from the fang of a divine dragon, and stolen from his country by a traitorous former ally (the country of Gra). Eventually, Marth fulfills his destiny to utilize it to slay the titular Shadow Dragon (Medeus), a powerful Earth Dragon and the emperor of Dolhr.', 'Nintendo', '20 April 1990', 20, 4, 1990, 19, 1, '128titlescreen.png', 'png', 256, 232, '2022-05-16 00:46:14', 1, 'N', 0, 0, 1),
(129, 'Fire Emblem Gaiden', '', 'This is the first sequel to the classic Fire Emblem series, and follows the old Nintendo tradition of having the sequels do something entirely different. It adds a world map, removes weapon endurance, and adds towns similar to an old Final Fantasy game. While the original game never left Japan, a 3DS remake (called [i]Fire Emblem Echoes: Shadows of Valentia[/i]) indeed crossed the Pacific.', 'Nintendo', '14 March 1992', 14, 3, 1992, 19, 1, '129titlescreen.png', 'png', 256, 232, '2017-06-20 00:33:38', 1, 'N', 0, 0, 0),
(130, 'Taiyou no Yuusha: Fighbird', 'Brave Fighter  of the Sun: Fighbird;Hero of the Sun: Fire Bird', 'Taiyou no Yuusha: Fighbird is a vertical shooting game for the Nintendo Entertainment System. The game is based on a Japanese cartoon with the same title.\r\n\r\nPlay as either Kenta or Katori, but there&#039;s no significant difference between the two whatsoever. First, the player controls the Baron Team and choose 1 of 5 robot machines. The stage after that comes the titular character, Fighbird, who the player controls to battle the stage boss.', 'Irem', '11 January 1992', 11, 1, 1992, 16, 1, '130titlescreen.png', 'png', 256, 232, '2017-04-21 08:00:18', 1, 'Y', 0, 0, 0),
(131, 'Hokuto no Ken 2: Seikimatsu Kyuuseishu Densetsu', '', 'Hokuto no Ken 2: Seikimatsu Kyuuseishu Densetsu is a beat &#039;em up game for the Nintendo Entertainment System. The game is based on a TV anime with the same title.', 'Toei Animation', '17 April 1987', 17, 4, 1987, 5, 1, '131titlescreen.png', 'png', 256, 232, '2024-04-06 01:07:42', 1, 'N', 0, 0, 0),
(132, 'Fuzzical Fighter', '', 'The WakdHacks homepage describes Fuzzical Fighter as an RPG/Action game mix. That\'s completely wrong, but it shouldn\'t hinder your enjoyment of the game. You can think of it as a side-scrolling shooter with RPG elements. As you fly around shooting stuff, you get money, which can be used between stages. You can buy new weapons or shields or engines, or you can heal yourself, or even warp to another stage if you so choose. The formula works wonderfully in this case, and while it\'s not a completely new concept nowadays (Tyrian\'s one of my favorite PC games (too bad it won\'t work on my computer anymore)), I\'m sure that it seemed quite cool at the time, and it\'s still great fun to play.', 'Sigma', '17 May 1991', 17, 5, 1991, 16, 1, '132titlescreen.png', 'png', 256, 232, '2015-07-13 21:44:56', 1, 'N', 0, 0, 1),
(133, 'Ganbare Goemon! Karakuri Douchuu', 'Go for it! Goemon', 'Ganbare Goemon! Karakuri Douchuu is an action game for the Nintendo Entertainment System.', 'Konami', '30 July 1986', 30, 7, 1986, 1, 1, '133titlescreen.png', 'png', 256, 232, '2024-03-27 10:25:29', 1, 'Y', 0, 0, 0),
(134, 'Getsu Fuuma Den', 'The Legend of Getsu Fūma; The Legend of Fuma', 'Getsu Fuuma Den is an action platformer game for the Nintendo Entertainment System.', 'Konami', '07 July 1987', 7, 7, 1987, 11, 1, '134titlescreen.png', 'png', 256, 232, '2022-03-15 06:27:21', 1, 'N', 0, 0, 1),
(135, 'Toujin Makyou Den: Heracles no Eikou', 'Labors of the Divine Hero: The Glory of Heracles', 'The first entry in Data East&#039;s role-playing game series commonly known as Glory of Heracles in the west. While most RPGs at the time opted for a medieval sword and sorcery setting as had been popularized by Dragon Quest, this series instead themes itself around Greek mythology, with Heracles being a prominent figure in most entries as the series&#039; name implies.', 'Data East', '12 June 1987', 12, 6, 1987, 14, 1, '135titlescreen.png', 'png', 256, 232, '2023-12-18 13:02:12', 1, 'N', 0, 0, 0),
(136, 'Heracles no Eikou II: Titan no Metsubo', 'The Glory of Heracles II: Titans&#039; Downfall', 'Damn Nintendo of America and their damned anti-RPG ways. If not for the Big N, maybe this gem of series (which consist of two Nes, two Snes, and one Gameboy game, possibly more on the next-gen systems) may have seen the light of day in North America. \r\n\r\nAnyway, The Glory of Heracles 2 is truly a feather in Data East\'s cap (Which is certainly a plus given that they are the company that produces the abomination known as Bad Dudes). What Heracles 2 does is basically take the game engine behind Dragon Warrior 2, improve the graphics, add a dash of Greek Mythology and mix it all up. Sure, maybe the geography isn\'t quite right (Athens and Minoa, on the same landmass? Where\'s Crete?), and maybe some of the mythology is a bit off... but hey, it\'s a game. It doesn\'t have to be real. If I wanted it to be that real I\'d read an atlas and check out the Mythology section of the library. What it is, is FUN--and that\'s what counts.', 'Data East', '23 December 1989', 23, 12, 1989, 14, 1, '136titlescreen.png', 'png', 256, 232, '2013-12-09 07:59:12', 1, 'Y', 0, 0, 0),
(137, 'Contra', 'Probotector; Gryzor', 'Contra is an action shooting and platforming game for the Nintendo Entertainment System.', 'Konami', '09 February 1988', 9, 2, 1988, 16, 1, '137titlescreen.png', 'png', 256, 232, '2021-09-08 16:40:57', 1, 'N', 1, 1, 1),
(138, 'Hanjuku Hero', 'Hanjuku Eiyuu', 'Whee, a Square game! It simply MUST be translated! Anyway I think this is a strategy RPG in the same vein as Ogre Battle, but I got bored and quit. So who knows. With any luck, when this game gets finished, someone else will do the review so I don\'t have to find out. La.', 'Square', '02 December 1988', 2, 12, 1988, 18, 1, '138titlescreen.png', 'png', 256, 232, '2013-03-15 12:53:30', 0, 'N', 0, 0, 0),
(139, 'Hello Kitty World', '', 'Hello Kitty World is a Famicom remake of the Game Boy platform game Balloon Kid, which is the sequel to Balloon Fight. Unlike the original Game Boy game, which had an original main character, this features the popular Sanrio mascot, Hello Kitty.', 'Character Soft', '27 March 1992', 27, 3, 1992, 11, 1, '139titlescreen.png', 'png', 256, 232, '2019-01-19 05:20:49', 1, 'Y', 0, 0, 1),
(140, 'Hello Kitty no Hanabatake', 'Hello Kitty&#039;s Flower Shop', 'People say that this is a lot like Mappy, but I\'ve never played Mappy. But Mappy can\'t be as elite as Hello Kitty. Well anyway, your job is to water all the pots in the level until a happy lil fruit sprouts. Then you go to the next level. I know, it sounds terribly complicated. But the charm of all Sanrio games lies in their complexity. All kidding aside, not only can you water plants (press Down) but you can smack all the enemies that try to stop you (press B). They\'re only stunned though, which makes things tricky! In any case, the game kicks ass. Whether the Sanrio part adds to it or causes it, it kicks ass. It\'s a nice simple game to play when you\'re bored, and you end up playing for hours. So Play It.', 'Character Soft', '11 December 1992', 11, 12, 1992, 10, 1, '140titlescreen.png', 'png', 256, 232, '2014-01-25 06:46:57', 1, 'Y', 0, 0, 0),
(141, 'Hottaman no Chitei Tanken', 'Hotman;Hotterman&#039;s Underground Exploration', '', 'Use', '06 December 1986', 6, 12, 1986, 1, 1, '141titlescreen.png', 'png', 256, 232, '2022-01-01 13:07:42', 1, 'Y', 0, 0, 0),
(142, 'Jajamaru Gekimaden: Maboroshi no Kinmajou', 'Ninja Jajamaru: Legend of a Demon&#039;s Attack - Castle of Dreams', 'I guess in a sense, this game is like Zelda, but with ninjas instead and a yoyo for a weapon instead of a sword. So some hellish monk decides to resurrect some great, big and evil demon and you&#039;re charged with the task of defeating them/it. Overall I&#039;d say the game is pretty good with good music and a good story. I suppose the dungeon design was pretty uninspired as they kind of seemed the same, but it&#039;s not a big deal.', 'Jaleco', '29 May 1990', 29, 5, 1990, 23, 1, '142titlescreen.png', 'png', 256, 232, '2016-03-26 13:02:15', 1, 'N', 0, 0, 0),
(143, 'Joy Mech Fight', '', 'Joy Mech Fight is an action fighting game for the Nintendo Entertainment System.', 'Nintendo', '21 May 1993', 21, 5, 1993, 8, 1, '143titlescreen.png', 'png', 256, 232, '2023-10-02 11:03:43', 1, 'N', 0, 0, 1),
(144, 'Just Breed', '', 'Just Breed is a strategy turn based game for the NES.', 'Enix', '15 December 1992', 15, 12, 1992, 19, 1, '144titlescreen.jpg', 'jpg', 256, 224, '2023-12-08 14:17:09', 1, 'N', 0, 0, 0),
(145, 'Juvei Quest', 'Jubei Quest', 'This looks like another Dragon Quest clone to me, only set in some kind of ancient Eastern period. I\'d see what the battles looked like, but I can\'t even get out of the stupid first town! So that\'s all.', 'Namco', '04 January 1991', 4, 1, 1991, 14, 1, '145titlescreen.png', 'png', 256, 232, '2013-04-14 05:35:23', 1, 'N', 0, 0, 0),
(146, 'Kero Kero Keroppi no Daibouken', 'Kero Kero Keroppi&#039;s Big Adventure', 'Another Sanrio game. And believe it or not, it kicks ass! In this one, Keroppi\'s girlfriend Keroleen has been kidnapped (why?), and Keroppi goes off to save her. Sound familiar? Well, first you have to solve a bunch of puzzles before you can get there. Still sound familiar? Well it\'s not, dammit. You\'re not restricted to one type of puzzle either.. You have the odd lilypad jump-around-and-make-the-platforms-change-position game, and the platform game where they change color, and the underground staircase thing, and the extremely easy game where you just walk to the exit. It manages to stay interesting for quite a while, and is very fun to play. So, um, try it out.', 'Character Soft', '29 March 1991', 29, 3, 1991, 12, 1, '146titlescreen.png', 'png', 256, 232, '2014-01-25 06:42:26', 1, 'N', 0, 0, 0),
(147, 'Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi!', 'Kero Kero Keroppi&#039;s Great Big Adventure 2: Trouble in Donut Pond', 'This is a platform game where the players assumes the role of the mighty Kero Kero Keroppi. One day, all the people of Donut Pond were playing the [i]game[/i], when from the monsters inside the [i]game[/i] took over Donut Pond. Keroppi sets out to save the day. \r\n\r\nThe game is your standard-issue NES platformer. You jump around from platform to platform, and kill various enemies by jumping on them. You can also kill them by shooting at them with musical notes (and, if you get enough power ups, with Keroppi&#039;s very mighty name). The interesting thing with this game is that instead of confronting you with a boss that acts just like all the other enemies in the games (except the bosses take three jumps to kill instead of one), you are confronted with a boss that challenges you to one of a variety of mini-games. \r\n\r\nThis game is similar in style to the Wagyan Land games. The gameplay is similar, except instead of Keroppi, you control a Gon/Godzilla looking character.', 'Character Soft', '19 February 1993', 19, 2, 1993, 11, 1, '147titlescreen.png', 'png', 256, 232, '2020-10-13 14:08:34', 1, 'Y', 0, 0, 1),
(148, 'Keroppi to Keroriinu no Splash Bomb!', 'Keroppi &amp; Keroleen&#039;s Splash Bomb!', 'This game kicks some major league ass. It\'s like Bomberman almost, but with water balloons instead of bombs and Keroppi intead of Bomberman ^^. Oh yeah, and it isn\'t quite linear, either. You can like go to different rooms and stuff if you want to. So that\'s cool.', 'Character Soft', '01 December 1993', 1, 12, 1993, 1, 1, '148titlescreen.png', 'png', 256, 232, '2014-01-25 06:48:15', 1, 'Y', 0, 0, 0),
(149, 'Akumajou Special: Boku Dracula-kun', 'Castlevania Special: Kid Dracula; 	I&#039;m Kid Dracula!!', 'Akumajou Special: Boku Dracula-kun is an action platformer game for the Nintendo Entertainment System.', 'Konami', '19 October 1990', 19, 10, 1990, 1, 1, '149titlescreen.png', 'png', 256, 232, '2024-04-30 00:58:45', 1, 'Y', 0, 0, 1),
(150, 'Kaiketsu Yanchamaru 2: Karakuri Land', 'Radical Ninja Yanchamaru 2: Karakuri Land;Kid Niki 2: Karakuri Land', 'Kaiketsu Yanchamaru 2: Karakuri Land is an action platformer game for the Nintendo Entertainment System. This is the sequel of the game known in the west as Kid Niki: Radical Ninja.', 'Irem', '30 August 1991', 30, 8, 1991, 11, 1, '150titlescreen.png', 'png', 256, 232, '2020-05-30 19:05:03', 1, 'N', 0, 0, 0),
(152, 'Saint Seiya: Ougon Densetsu', 'Les Chevaliers du Zodiaque: La Legende d&#039;Or;The Knights of the Zodiac: The Legend of the Gold;Knights of the Zodiac: Legend', 'Umm, this is an RPG, I guess? It\'s hard to tell, really. The game here is the French version of the Japanese Saint Seiya game. It\'s also very confusing, since it seems to follow the anime\'s plotline exactly, which means anyone who doesn\'t already KNOW the plotline is totally lost. It\'s got crappy platform elements, where you punch people, and then it\'s got the menu-based combat, where you charge up various stats, or something, based on how much cosmos you have, which I have no idea how to replenish. So yeah this game is weird.', 'Bandai', '10 August 1987', 10, 8, 1987, 14, 1, '152titlescreen.png', 'png', 256, 232, '2014-01-22 22:31:18', 1, 'N', 0, 0, 0),
(153, 'Konami Wai Wai World', 'Wai Wai World', 'Konami Wai Wai World is an action game for the Nintendo Entertainment System. The game is a mashup of Konami game franchises and characters. \r\n\r\nThe main characters, Konami Man and Konami Lady, are original for the game, but make special appearances in other Konami games. The playable characters included are Goemon from the Goemon series, Simon from the Castlevania series, Moai from the Gradius series (not to be confused with Moai-kun, as that game was released 2 years after this one), Fuuma from Getsu Fuuma Den, Mikey from The Goonies, and Kong from King Kong 2. \r\n\r\nIts gameplay is more akin to Castlevania in terms of platforming. It also has a vertical shooting stage featuring TwinBee and Gradius.', 'Konami', '14 January 1988', 14, 1, 1988, 11, 1, '153titlescreen.png', 'png', 256, 232, '2023-05-13 09:54:12', 1, 'N', 0, 0, 1),
(155, 'Kunio Kun no Nekketsu Soccer League', 'Kunio-Kun&#039;s Nekketsu Soccer League', 'Like almost everything Technos has ever made, Kunio Kun Soccer is a tribute to violence. It&#039;s a sequel to World Cup Soccer, which is the American bastardization of another Kunio game.\r\n\r\nAlong with all the normal violence you&#039;d come to expect from a Kunio sports game (namely, the ability to beat up other players to gain possession of the ball), this game offers some other interesting features. You have some weather effects, which make things more difficult by adding stuff like wind gusts and lightning strikes (which fry anyone who happens to be standing in a puddle). ALl the weather effects seem to tax the NES, however -- thanks to good old slowdown. You also get to strategize, and tell the other players what to do, though most often they&#039;ll ignore you and run in circles and pass the ball to [i]absolutely no one[/i].\r\n\r\nAlso this game supports up to 4 players which in the 4 player-mode, 2 players compete against another 2 ones. In each side there are one forward and one Goalkeeper. The rest of the players are controlled by CPU.\r\n\r\nIt&#039;s an alright game, but there&#039;s probably much more soccer fun to be had elsewhere.', 'Technos', '23 April 1993', 23, 4, 1993, 17, 1, '155titlescreen.png', 'png', 256, 224, '2015-07-24 00:46:32', 1, 'N', 0, 0, 1),
(156, 'Lagrange Point', '', 'Konami has penchant for making great RPGs, and this one is no exception. It&#039;s a frickin huge, fun game. It&#039;s set in the future ... fruity-looking mechas abound, seedy merchants, high technology - if you&#039;ve played this type of RPG, you know what I&#039;m talking about. Anyway, this game also features some of the best damn music in an NES game, thanks to the VRC7 chip.', 'Konami', '26 April 1991', 26, 4, 1991, 14, 1, '156titlescreen.png', 'png', 256, 232, '2024-04-24 10:22:21', 1, 'N', 0, 0, 1),
(157, 'Kawa no Nushi Tsuri', 'Legend of the River King', 'This is a ... different game. You play as a young man whose sister is really ill. You gotta catch this big-arse fish called the River King to cure her. So, you do the only logical thing: travel from fishing hole to fishing hole trying to get the River King. Unfortunately, this River King is pretty popular, because all sorts of animals attack you while you travel. So, watch out! Yeah!', 'Pack-In-Video', '10 August 1990', 10, 8, 1990, 14, 1, '157titlescreen.png', 'png', 256, 232, '2013-02-14 14:04:37', 1, 'N', 0, 0, 0),
(158, 'Little Magic', '', 'If you\'ve ever played the (wonderful) Venus Wars, this is like a medieval Venus Wars. Or something. It\'s all set up like a strategy RPG, but the battles are done in a one-on-one side-view fighting game kind of thing. Unfortunately it gets old pretty quick (at least for me), and you\'ll end up being very grateful for the CPU control option.\r\n\r\nAnd just for the record, I got to the second battle before I lost.', 'Data East', '14 September 1990', 14, 9, 1990, 19, 1, '158titlescreen.png', 'png', 256, 232, '2011-01-09 04:46:00', 1, 'N', 0, 0, 0),
(159, 'Lupin Sansei: Pandora no Isan', 'Lupin the 3rd: Pandora&#039;s Legacy', 'Lupin Sansei: Pandora no Isan is an action platformer game for the Nintendo Entertainment System.\r\n\r\nThe story is a continuation of Castle of Cagliostro: Clarisse is kidnapped, and everyone races to the rescue. You can choose which of three characters you want to control: Lupin shoots short distances, Jigen shoots long distances, and Goemon uses his close-range sword.', 'Namco', '06 November 1987', 6, 11, 1987, 11, 1, '159titlescreen.png', 'png', 256, 232, '2022-01-23 07:19:32', 1, 'N', 0, 0, 1),
(160, 'Majou Densetsu II: Daimashikyou Galious', 'Knightmare II: The Maze of Galious', 'Majou Densetsu II: Daimashikyou Galious is an action role playing game for the Nintendo Entertainment System.', 'Konami', '11 August 1987', 11, 8, 1987, 23, 1, '160titlescreen.png', 'png', 256, 232, '2024-06-22 05:08:26', 1, 'N', 0, 0, 1),
(161, 'Meitantei Holmes: M-Kara no Chousenjou', '', 'Well, it\'s one of them adventure games, mostly text-based.. The only other example I can think of is Phantasy Star Adventure, and that\'s a pretty bad example. Maybe Snatcher, without the neat shooting stuff. Anyway, since it\'s heavily text-based, playing in Japanese is very very difficult. Only my mastery of katakana kept me playing for the three minutes that I looked at this. I know, I\'m amazing, right?', 'Towachiki', '01 May 1989', 1, 5, 1989, 2, 1, '161titlescreen.png', 'png', 256, 232, '2013-03-23 14:33:06', 0, 'N', 0, 0, 0),
(163, 'Mini Putt', '', 'Mini Putt is a miniature golf game for the Nintendo Entertainment System.', 'A-Wave', '15 February 1991', 15, 2, 1991, 17, 1, '163titlescreen.png', 'png', 256, 232, '2018-10-01 11:20:39', 1, 'N', 0, 0, 1),
(164, 'Mirai Senshi: Lios', 'Future Soldier: Lios', 'Mirai Senshi Lios is a nifty Strategy RPG for Nes, which plays incredibly similar to Front Mission. You have command of a bunch of armored mech units, and you go out and kick your enemy\'s butt in with them. Basically, you have a drop ship and a commander, and so does the enemy. You either have to annihilate the enemy, or kill both the drop ship [i]and[/i] the commander. Of course, the enemy has it lot easier when trying to kill you. See, if your comander [i]OR[/i] your dropship goes bewm, you can forget about winning. Not a chance for you. You\'re just another victim of Twistied Video Game Logic. \r\n\r\nAlso, there is a plot going on underneath all the strategy stuff, which is somewhat rare in this genre (not counting Shining Force and Dark Wizard, of course). Most strategy games have no justification behind them. Take any of the Gameboy Wars games. You\'re just mindlessly pummeling the oppostion for... what?! What did they do to you? Why are you fighting a war? (Why do I try to think about stuff like this :P). That lack of reasoning kinda turns people off from the genre, but fortunately, this game brings a pleasant break from the strategy norm. The game is definitely worth your time, you should check it out!', 'Pack-In-Video', '01 December 1989', 1, 12, 1989, 19, 1, '164titlescreen.png', 'png', 256, 232, '2013-04-04 16:23:37', 1, 'Y', 0, 0, 0),
(165, 'Mitsume ga Tooru', 'The Three-Eyed One', 'Mitsume ga Tooru is an action platformer game for the Nintendo Entertainment System. Based on an anime/manga with the same title.', 'Tomy', '17 July 1992', 17, 7, 1992, 11, 1, '165titlescreen.png', 'png', 256, 232, '2022-02-23 20:44:30', 1, 'Y', 0, 0, 1),
(166, 'Moai Kun', 'Mr. Moai', 'This is a very strange game. It\'s a platform puzzler, and it reminds me somewhat of Lolo for some reason. Anyway, you\'re this dinosaur-looking thing and you have to collect these things and go through a door. I realise this descrtiption is vague, but it\'s a [i]puzzle[/i] game for crying out loud.\r\n\r\nAnyway, as easy as collecting things and going through doors may sound, it ain\'t! There\'s all sorts of critters out to get you, and rocks to push around and bricks to head-butt. It\'s good \'ol fun puzzle-solving. Check it out.', 'Konami', '09 March 1990', 9, 3, 1990, 12, 1, '166titlescreen.png', 'png', 256, 232, '2014-01-08 03:59:23', 1, 'Y', 0, 1, 1),
(167, 'Moon Crystal', '', 'Moon Crystal is an action platformer game for the Nintendo Entertainment System.', 'Hector', '28 August 1992', 28, 8, 1992, 11, 1, '167titlescreen.png', 'png', 256, 232, '2018-03-11 05:51:55', 1, 'Y', 1, 0, 1),
(168, 'Motocross Champion', '', 'If Excitebike had a sequel, this would be it. It even looks the same, aside from the 3-dimensional aspect of it. Yeah, you don\'t just move continually to the right; you actually go around a track. Kinda like RC Pro-Am, except Motocross Champion has bikes and actually is a good game. Up and down control the, er, position of the wheels. Like you know, wheelies and stuff. And left and right steer. Be sure to remember this, because if you don\'t you\'ll be running into every wall you see. Actually, you\'ll be running into every wall you see anyways. But that\'s not to say that it\'s a bad game. It\'s fun, and everyone should play it, so there.', 'Konami', '27 January 1989', 27, 1, 1989, 13, 1, '168titlescreen.png', 'png', 256, 232, '2011-01-09 04:34:00', 1, 'Y', 0, 0, 0),
(170, 'Fushigi no Umi no Nadia', 'Nadia: Secret of the Blue Water', 'Well, if you\'re into RPGs with a lot of plot, you might want to stay away from this game. There\'s a menu at the beginning, and you can choose from 50 scenarios. When you choose, you go right into battle. It\'s that simple. No messy plot to clutter things up or anything like that. It\'s too bad, a plot would really be handy, because maybe it would actually explain things a little. The game\'s kind of easy at first, but that\'s because you can just use the LONG skill and hit the Emperor twice and then kill him. Then you win. Pretty simple eh? Well I don\'t much like strategy RPGs anyway, so I admit I didn\'t give this game very much of a chance. Sorry.', 'Toho', '15 March 1991', 15, 3, 1991, 18, 1, '170titlescreen.png', 'png', 256, 232, '2013-12-10 06:40:10', 1, 'N', 0, 0, 0),
(171, 'Panic Restaurant', 'Wanpaku Kokkun no Gourmet World;Chef Cookie in Gourmet World', '', 'Taito', '24 April 1992', 24, 4, 1992, 11, 1, '171titlescreen.png', 'png', 256, 232, '2023-09-18 11:31:29', 1, 'Y', 0, 0, 1),
(172, 'Nekketsu! Street Basket: Ganbare Dunk Heroes', 'Nekketsu! Street Basket: Go for it, Dunk Heroes!', 'Yep, it\'s a badass Technos basketball game. Being technos, it should be a given that the game concentrates more on beating the snot out of your opponents than actually playing basketball. Also being a Technos game, it should be a given that it\'s quite fun. Anyway, the \"courts\" (and I do use the term loosely) are riddled with obstacles, weapons and multi-level baskets, and are in such locales as Navy Ship Yards, downtown San Francisco, and many other zany places like that. You know, normal, Technos-style fun-fun ^_^', 'Technos', '22 December 1993', 22, 12, 1993, 17, 1, '172titlescreen.png', 'png', 256, 232, '2015-07-29 14:25:32', 1, 'N', 0, 1, 1),
(173, 'Ninja-Kun: Ashura no Shou', 'Ninja Boy 2', 'Ninja-Kun: Ashura no Shou is an action platformer game for the Nintendo Entertainment System.', 'UPL', '27 May 1988', 27, 5, 1988, 11, 1, '173titlescreen.png', 'png', 256, 232, '2018-08-16 12:14:53', 1, 'Y', 0, 0, 0),
(174, 'Ninjara Hoi!', 'Ninja Rahoi!', 'Ninjara Hoi! is a Role-Playing game, developed and published by ASCII Entertainment, which was released in Japan in 1990.', 'ASCII', '08 August 1990', 8, 8, 1990, 14, 1, '174titlescreen.png', 'png', 256, 232, '2022-05-31 01:50:08', 1, 'N', 0, 0, 0),
(175, 'Otaku no Seiza: Adventure in the Otaku Galaxy', 'The Constellation Nerdulus - An Adventure in the Otaku Galaxy', 'Otaku no Seiza is a turn-based RPG for the Famicom.', 'M&amp;M', '31 July 1991', 31, 7, 1991, 14, 1, '175titlescreen.png', 'png', 256, 232, '2019-09-04 14:04:55', 1, 'N', 0, 0, 0),
(176, 'Yume Penguin Monogatari', 'Dream Penguin Adventure', 'Awesome awesome game. Brilliant [i]brilliant[/i] game. You thought Konami was weird when you saw Solid Snake skateboarding? This is weirder. It would be a typical old platformer, except for the fact that you\'re a penguin. And, your goal is to lose weight to get back in good with your chicky penguin. And all the bad guys? They throw FOOD at you! So you have to avoid the food cause that makes you get fat and die. Haha, it\'s cool even talking about it.', 'Konami', '25 January 1991', 25, 1, 1991, 11, 1, '176titlescreen.png', 'png', 256, 232, '2015-06-25 11:45:38', 1, 'N', 0, 0, 0),
(177, 'Penguin-kun Wars', '', 'You&#039;re this penguin, and you compete in various competitions, like a Air Hockey, Dodgeball, Whack-A-Mole, and others.', 'ASCII', '25 December 1985', 25, 12, 1985, 1, 1, '177titlescreen.png', 'png', 256, 232, '2023-09-01 07:02:10', 1, 'N', 0, 0, 0),
(178, 'Tashiro Masashi no Princess ga Ippai', 'Princesstual Orgy;Masashi Tashiro Has So Many Princesses', 'Tashiro Masashi no Princess ga Ippai is a action platformer game for the Nintendo Entertainment System. The game features the titular character, Tashiro Masashi, a former Japanese comedian.', 'Epic/Sony Records', '27 October 1989', 27, 10, 1989, 11, 1, '178titlescreen.png', 'png', 256, 232, '2023-09-19 20:30:29', 1, 'Y', 0, 0, 0),
(179, 'Puyo Puyo', '', 'This is a nifty little game here. It\'s like Tetris or Columns, except a hundred times better :). Basically, Puyo fall from the top of the screen, and you have to match at least four of the same color to clear them. You can play it infinitely until you die ala Tetris and Columns, or you can play with certain goals, like trying to clear so many Puyo all at once, or to chain two clears together, etc. It\'s wicked fun, so try it out!', 'Tokuma Shoten', '23 July 1993', 23, 7, 1993, 12, 1, '179titlescreen.png', 'png', 256, 232, '2016-10-04 12:32:48', 1, 'Y', 0, 0, 1),
(180, 'Niji no Silkroad', 'Rainbow Silkroad', '', 'Victor', '22 February 1991', 22, 2, 1991, 14, 1, '180titlescreen.png', 'png', 256, 232, '2023-11-17 14:08:44', 1, 'Y', 0, 0, 0),
(181, 'Nekketsu Kakutou Densetsu', 'Crash ‘n’ the Boys: Fighting Challenge', '', 'Technos', '23 December 1992', 23, 12, 1992, 5, 1, '181titlescreen.png', 'png', 256, 232, '2020-06-20 13:06:02', 1, 'N', 0, 0, 1),
(183, 'Kyattou Ninden Teyandee', 'Samurai Pizza Cats', 'People who watch the show should love this game. For everyone else, though, it\'s just a platform game. It ain\'t bad, but nothing to drool about. You have five different cats, and can switch them out at any time, and I can only assume that they do different things. One of them breaks rocks, that\'s all I can figure out. It\'s all very nice and colorful and the control is pretty good, so have fun with it. Oh, and there\'s a hell of a lot of storyline in this game for a boring ol\' platformer.', 'Tecmo', '19 July 1991', 19, 7, 1991, 11, 1, '183titlescreen.png', 'png', 256, 232, '2022-08-07 19:31:06', 1, 'N', 1, 0, 1),
(184, 'Sanrio Carnival 2', '', 'Sanrio Carnival is just a hodge-podge of various puzzle games, such as \"falling candy of doom,\" and \"rearrange the picture\" (better known to some as \"Columns,\" and \"Major Annoyance\"). But, it throws in all those loveable Sanrio characters, which makes up for it being a mediocre game. Playing against the computer is entirely boring. However, finding another human player may inject some added fun. But then again, finding another person to play Nitendo is a game unto itself :-P', 'Character Soft', '14 January 1993', 14, 1, 1993, 12, 1, '184titlescreen.png', 'png', 256, 232, '2010-02-20 21:01:25', 1, 'Y', 0, 0, 0),
(185, 'Sanrio Cup: Pon Pon Volley', '', 'This is a great game. As the name implies, it\'s a volley ball game with Sanrio characters. Which instantly makes it fun. You basically hit the volley ball back and forth until someone misses it or hits it out of bounds. Simple? Yes! But still very fun. You also may have heard a rumor that that Kunio Volley Ball game kicks this game\'s ass in. Well, that rumor is just wrong. Sorry Kunio. Well-played, but you just FELL SHORT. This is the real thing folks. Because it\'s Sanrio. PLay it! It is commanded of you!', 'Character Soft', '17 July 1992', 17, 7, 1992, 17, 1, '185titlescreen.png', 'png', 256, 232, '2010-09-21 05:00:48', 1, 'Y', 0, 0, 0),
(186, 'SD Gundam Gaiden: Knight Gundam Monogatari', 'SD Gundam Story: Knight Gundam Legend', '', 'Bandai', '11 August 1990', 11, 8, 1990, 14, 1, '186titlescreen.png', 'png', 256, 232, '2020-04-10 14:18:03', 1, 'N', 0, 0, 0),
(187, 'Splatterhouse: Wanpaku Graffiti', 'Splatterhouse: Super Deformed', 'Yes, the bastard child of the Splatterhouse series. This is another one of those games that really doesn\'t take itself too seriously. Of course, that much is obvious from looking at the cute super-deformed protagonist. Even with an axe and a hockey mask, he still manages to be cute. And the whole game is just as silly. Well, not incredibly silly, but it\'s silly at various points. Anyway, you\'re a dead guy who\'s rescuing his girlfriend, and in doing so walks perpetually to the right, and cuts up all kinds of possessed objects and demons on the way to the pathetically easy showdown with the big pumpkin thing and the really cool ending. There\'s even a \"Winners Don\'t Use Drugs\" screen in the credits. How damned cool is that?', 'Namco', '31 July 1989', 31, 7, 1989, 1, 1, '187titlescreen.png', 'png', 256, 232, '2013-03-23 14:44:02', 1, 'Y', 0, 0, 1),
(188, 'Shikinjou', '', '', 'Toei Animation', '26 April 1991', 26, 4, 1991, 12, 1, '188titlescreen.png', 'png', 256, 232, '2023-01-17 07:35:28', 1, 'Y', 0, 0, 0),
(189, 'Shufflepuck Cafe', '', 'I used to get a kick outta playing shufflepuck on the Macs at my High School, it was about the only \"game\" they had, so I grew quite addicted to it =]. Hence I love this game, seedy Sci-Fi plot and all. \r\n\r\nIf you\'re not aware what shuffle puck is, it\'s a lot like air hockey: there\'s a flat playing surface with a \"puck.\" The two players sit at opposite ends of the table, and use a paddle to hit the puck back and forth across the table until it slips by one of the players, which scores them a point. This game is very good at re-creating that. In fact, too good . . . I can\'t beat a single person at it to be honest =P. It\'s almost like the computer is reading my moves!! If you happen to be addicted to shufflepuck against your will (like I was), you\'ll enjoy this game. If you like games that are virtually impossible to beat, you\'ll love it. Other wise . . . well . . . some things are better left unsaid.', 'Pony Canyon', '21 October 1990', 21, 10, 1990, 1, 1, '189titlescreen.png', 'png', 256, 232, '2011-01-09 14:36:32', 1, 'N', 0, 0, 0),
(190, 'Dusty Diamond&#039;s All-Star Softball', 'Softball Tengoku;Softball Heaven', 'Dusty Diamond&#039;s All-Star Softball is a baseball game for the Nintendo Entertainment System.\r\n\r\nIn Japan, it is known as Softball Tengoku. The game plays just like every other NES baseball game. Except this one is actually fun because you get to play as all sorts of strange animals, mythical figures, and whatnot. You can even be Mike Tyson! Also, there are a bunch of different fields to play on, each with it&#039;s own house rules.', 'Tonkin House', '27 October 1989', 27, 10, 1989, 17, 1, '190titlescreen.gif', 'png', 256, 232, '2017-01-06 00:18:22', 1, 'Y', 0, 0, 0),
(191, 'Square no Tom Sawyer', 'Square&#039;s Tom Sawyer', 'This is an RPG that follows the life of one Tom Sawyer. It&#039;s different from other RPGs in that it has a side-view perspective, rather than seeing the world from top-down like most other RPGs of the time. Enjoy re-living the world of the famous Mark Twain novel, and delight in seeing all your favorite characters.', 'Square', '30 November 1989', 30, 11, 1989, 14, 1, '191titlescreen.png', 'png', 256, 232, '2017-01-29 11:27:31', 1, 'N', 0, 0, 0),
(192, 'STED: Iseki Wakusei no Yabou', 'STED: Starfield of Memorable Relics', '', 'K Amusement Leasing', '27 July 1990', 27, 7, 1990, 14, 1, '192titlescreen.png', 'png', 256, 232, '2023-02-07 01:13:04', 1, 'N', 0, 0, 1),
(193, 'Sugoro Quest: Dice no Senshitachi', 'Sugoro Quest: The Quest of Dice Heroes', 'Sugoro Quest is a genre-bender of a game. It&#039;s an RPG, but yet it has many board game elements. It may sound like a strange combination, but it works surprisingly well. It almost comes off as a tabletop RPG simulation.\r\n\r\n\r\n\r\nThe back-story is fairly simple. The Kingdom of Siland is plagued with various problems, all of which involve monsters living in caves wreaking havoc on the countryside. Of course, what kind of game would it be if there weren&#039;t fearless heroes to step in and fix things? That&#039;s where the four Dice Heroes step in. The four Dice Heroes will, of course, be under your control.\r\n\r\n\r\n\r\nThe four Dice Heroes are your basic stock-issue fantasy characters. There&#039;s the fighter, he&#039;s got a moderately high amount of strength, and a decent balance of everything. There&#039;s the dwarf, who&#039;s got plenty of strength and endurance, but he&#039;s dumb as a brick. There&#039;s the elf, who&#039;s really good at magic but has no HP and very little strength. Then there&#039;s the half-elf, who&#039;s fair and balanced. You must pick one of these characters before each level, and you&#039;re stuck with them until you finish.\r\n\r\n\r\n\r\nNow, all of this may sound cliche, and you&#039;d be correct. But all the cliches in the story are offset but the offbeat game play. Each area is made up of a path that is predetermined for the most part. Every time you move, you roll a die and move that many spaces. Some squares trigger events, which range from encounters with townsfolk, to warp tiles, to healing spring, and more. Some squares have multiple exits, and the one you end up using depends on which character you are, or how you answer a certain question. Any square without an event leads to a battle.\r\n\r\n\r\n\r\nBattle is a bit different compared to most NES role-playing games. You face monsters one-on-one, and each side rolls a die. The side that rolls the higher number gets a number of attack equal to the difference between the die rolls. So if you roll a four and the monster rolls a two, you get two attacks. The loser gets to sit there and take it. In the even of the tie, you keep the tying roll and roll again. The winner of that roll gets to attack, and the defender loses their defenses. Using magic operates on the same principal.\r\n\r\n\r\n\r\nBasically, each level continues like this until you either die, or you reach the cave where the boss resides. Then you can go back to the castle, buy some gear, and get your next assignment, until you finish the game.\r\n\r\n\r\n\r\nIf you&#039;re looking for an NES role-playing game that&#039;s a welcome departure from Dragon Warrior and Final Fantasy clones, this game is right up your alley.', 'Technos Japan', '28 June 1991', 28, 6, 1991, 4, 1, '193titlescreen.png', 'png', 256, 232, '2017-06-27 13:24:38', 1, 'N', 0, 0, 0),
(194, 'Tsuppari Oozumou', 'Sumo Wrestling', 'Sumo wrestling! Everybody loves it. This game (the video game, at least) involves you mashing buttons in an attempt to throw the other guy out of the ring. What do the buttons do? I do not know. Play the game anyway.', 'Tecmo', '18 September 1987', 18, 9, 1987, 17, 1, '194titlescreen.png', 'png', 256, 232, '2013-02-15 14:12:18', 1, 'N', 0, 0, 0),
(196, 'Dai-2-Ji Super Robot Taisen', 'Super Robot Wars 2', 'This is a pretty nifty strategy RPG, which plays somewhat similar to Shinnig Force, though I guess you should say Shining Force plays like this because this game came out first. But yeah, you fight in big robots and stuff. Nothing you haven\'t heard before.', 'Banpresto', '19 December 1991', 19, 12, 1991, 19, 1, '196titlescreen.png', 'png', 256, 232, '2021-12-30 20:11:58', 1, 'N', 0, 0, 1),
(197, 'Sweet Home', '', 'This is a really nifty RPG by Capcom that is precursor to Resident Evil. What makes it interesting is that the game places a greater emphasis on puzzle-solving than fighting, which makes for an interesting change of pace. Actually, you are far more likely to die in the game itself than in a battle. Wandering around is what you\'d expect in any Nes RPG: over-head, tile-based movement. You use a variety of items to solve puzzle in this environment, while randomly encountering enemies. The graphics are really nice, too. The overhead graphics almost remind of Quest of the Avatar for some reason, and the battle graphics and portraits look really nice for the Nes. It\'s a great game.', 'Capcom', '15 December 1989', 15, 12, 1989, 14, 1, '197titlescreen.png', 'png', 256, 232, '2011-01-09 14:36:12', 1, 'Y', 0, 0, 0),
(198, 'Minna no Taabou no Nakayoshi Daisakusen', 'Tabo&#039;s Tactics', 'It\'s Sanrio! And you get two games in one cartridge! Such a deal. Er, you\'re Tabo, and you run around avoiding ghosts and stuff. Tabo\'s cool because his mouth is perpetually open. Hell yeah! And on occasion he even opens his eyes! How awesome is that? In the Card game, he just runs around flipping cards that match, like Memory or Concentration or something. The Cube game is just weird, because you\'re sort of shifting rows of blocks to line up blocks of the same type. Trust me, it makes a lot more sense when you play it. So play it!', 'Character Soft', '22 November 1991', 22, 11, 1991, 12, 1, '198titlescreen.png', 'png', 256, 224, '2023-01-11 08:37:45', 1, 'Y', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(199, 'Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantou', 'Crash &#039;n&#039; the Boys: Ice Challenge; Go Go! Nekketu Hockey Club: Multi-Sport Battle', 'This is a game in the glorious Technos series of games, in which people beat the hell out of each other while doing various things. Think Nintendo World Cup on ice, I guess. Except with a lot more beatings, and variety and stuff. You&#039;re the hockey team at school, and you&#039;re playing all the other sports teams at school. It sounds odd, but who cares - when you beat a team you get the option of using their uniforms, which also includes the ability to use their special attacks. It&#039;s a hell of a lot of fun, believe you me. As you can well imagine, beating your opponent unconscious is one of life&#039;s little pleasures, and this game manages to faithfully reproduce that same experience. And the first game is soooo much fun, because you can easily kick the AI&#039;s ass. Who says only challenging games are fun?\r\n\r\nOh, and this is the game that was almost going to be released in the States as &quot;Crash n the Boys - Ice Challenge&quot;. In case you were dying to know.', 'Technos Japan', '07 February 1992', 7, 2, 1992, 17, 1, '199titlescreen.png', 'png', 256, 232, '2017-01-09 09:54:14', 1, 'Y', 0, 1, 1),
(200, 'Downtown Special: Kunio-kun no Jidaigeki Dayo Zen&#039;in Shuugou!', '', 'Downtown Special: Kunio-kun no Jidaigeki Dayo Zen’in Shuugou! is an action beat ‘em up game for the Nintendo Entertainment System.', 'Technos Japan', '26 July 1991', 26, 7, 1991, 5, 1, '200titlescreen.png', 'png', 256, 232, '2023-11-28 05:50:20', 1, 'N', 0, 0, 0),
(201, 'Tetra Star: The Fighter', '', '', 'Taito', '24 May 1991', 24, 5, 1991, 16, 1, '201titlescreen.png', 'png', 256, 232, '2020-04-06 19:45:42', 1, 'Y', 0, 0, 0),
(202, 'Time Zone', '', 'Time Zone is one of those seemingly hallucinogenically inspired japanese platform games that never saw the light of day in western markets. You take on the role of some little kid who\'s girlfriend is kidnapped by the evil Professor Time (Oooooh!), for reasons not quite mentioned. Is he a perverted kidnapper? A lonely old man looking for a surrogate granddaughter? Perhaps the world will never know, but his ass needs kicked regardless. Unfortunatly, Dr. Time has a habit of dropping large rocks on your head and jumping into different time periods, which of course you end up going to as well. To help you defeat the legions of walking traffic signs, dinosaurs, and depictions of native americans that would make even Archie Bunker say \"Damn!\", you\'re armed with your lucky red hat. Yes, a hat, but not your every day, run of the mill hat, by god! This one has the magical ability to come back to you like a boomerang, with physics that remind me heavily of the Windmill Shuriken from Ninja Gaiden. Also dispersed throughout the game are little trivia levels, which from what I see amount to counting crap that flies by on the screen. But wait, there\'s more! If you collect enough little bells and make the smiley alarm clock on the status screen hit midnight, you\'ll turn into an invincible skateboarder, which I guess is because skate boarding is \"totally radical, dude!\", or something. Overall, this is a pretty fun little platformer, with pretty solid controls, decent music, and whacky ass enemies to kill.', 'Sigma', '25 October 1991', 25, 10, 1991, 11, 1, '202titlescreen.png', 'png', 256, 232, '2011-01-09 14:40:26', 1, 'Y', 0, 0, 0),
(203, 'Shatterhand', 'Tokkyuu Shirei: Solbrain;Directive: Solbrain;Super Rescue: Solbrain', 'Tokkyuu Shirei Solbrain (特救指令ソルブレイン Tokkyū Shirei Soruburein?, lit. Special Rescue Command Solbrain) is a video game based on the series of the same name which was released in Japan in 1991 for the Famicom, published by Angel and developed by Natsume. It was later modified into Shatterhand, which was published by Jaleco for the Nintendo Entertainment System in North America and Europe shortly after the Japanese release. The differences are mainly cosmetic (changing graphics and plot) but there were also several substantial changes, such as which boss appeared in which area. In addition, the theme-park stage from the Famicom version was replaced with a nuclear-submarine stage in the NES version.', 'Angel Studios', '26 October 1991', 26, 10, 1991, 11, 1, '203titlescreen.png', 'png', 256, 232, '2021-02-28 15:41:45', 1, 'Y', 0, 0, 1),
(204, 'Transformer: Convoy no Nazo', 'Transformers: The Mystery of Optimus Prime', 'Transformer: Convoy no Nazo is an action platformer game for the Nintendo Entertainment System. It is based on an animated television series, The Transformers.', 'Takara', '05 December 1986', 5, 12, 1986, 11, 1, '204titlescreen.png', 'png', 256, 232, '2024-06-11 00:16:01', 1, 'N', 0, 0, 1),
(205, 'TwinBee 3: Poko Poko Dai Maou', 'TwinBee 3: The Aimless Demon King', 'TwinBee 3: Poko Poko Dai Maou is a shoot &#039;em up game for the Nintendo Entertainment System.', 'Konami', '29 September 1989', 29, 9, 1989, 16, 1, '205titlescreen.png', 'png', 256, 232, '2018-07-13 02:52:03', 1, 'N', 0, 0, 0),
(206, 'Ushio to Tora: Shin&#039;en no Daiyou', 'Ushio &amp; Tora: Great Demon of the Abyss', 'Ushio to Tora: Shin&#039;en no Daiyou is an role playing game for the Nintendo Entertainment System. It is based on a manga Ushio to Tora.', 'Yutaka', '09 July 1993', 9, 7, 1993, 14, 1, '206titlescreen.png', 'png', 256, 232, '2022-03-29 19:28:35', 1, 'N', 0, 0, 0),
(207, 'Venus Senki', 'Venus Wars', '', 'Varie', '14 October 1989', 14, 10, 1989, 18, 1, '207titlescreen.png', 'png', 256, 232, '2024-07-31 03:14:43', 1, 'Y', 0, 0, 0),
(208, 'Wagyan Land', '', 'If you\'ve played Kero Kero Keroppi\'s Great Big Adventure 2, you know exactly what to expect. You shoot things at enemies, and you play some kind of funky game with the boss, instead of actually fighting him. The word chain game is freaking DIFFICULT. Anyway, the most major change (not really a \"change,\" since Wagyan Land came first) is that you can\'t jump on your enemies to kill them. You can\'t even kill them at all, unless you get four powerups and become invincible. Once you shoot an enemy, it\'s just FROZEN for a little while, and you can jump on it and stuff. It\'s pretty wicked. And of course, one hit kills you, just like in all great games. Too bad the collision detection totally bites. Oh yeah, and the graphics are awesome! They\'re just so simplified and elite and stuff. So yeah! Play the game.', 'Namco', '09 February 1989', 9, 2, 1989, 11, 1, '208titlescreen.png', 'png', 256, 232, '2013-02-14 14:20:02', 1, 'N', 0, 0, 0),
(209, 'Wai Wai World 2: SOS!! Paseri Jou', 'Wai Wai World 2: SOS!! Parsley Castle; Wai Wai World 2: S.O.S. from Parsley Castle', 'Wai Wai World 2: SOS!! Paseri Jou is an action platformer game for the Nintendo Entertainment System.', 'Konami', '05 January 1991', 5, 1, 1991, 11, 1, '209titlescreen.png', 'png', 256, 232, '2019-01-13 06:55:19', 1, 'Y', 0, 0, 0),
(211, 'Cowboy Kid', 'Western Kids', 'This is one of those kinda-side scrolling, kinda-overhead, kinda remniscient of Goemon, Pocky and Rocky, or any of those types of games. It was also professionally translated as Cowboy Kids, if you remember Cowboy Kids. It\'s surprisingly fun, if you can find the rom. I mean, the CART! Because you want to play the CART, hahaha.', 'Romstar', '13 September 1991', 13, 9, 1991, 1, 1, '211titlescreen.png', 'png', 256, 232, '2016-10-18 02:25:16', 1, 'N', 0, 0, 0),
(212, 'Ys', '', 'Ys is an action role playing game for the Nintendo Entertainment System.', 'Victor Musical Industries', '26 August 1988', 26, 8, 1988, 23, 1, '212titlescreen.png', 'png', 256, 232, '2021-10-06 00:56:04', 1, 'N', 0, 0, 1),
(213, 'Ys II: Ancient Ys Vanished - The Final Chapter', '', 'Ys II: Ancient Ys Vanished - The Final Chapter is an action role playing game for the Nintendo Entertainment System.', 'Victor Musical Industries', '25 May 1990', 25, 5, 1990, 23, 1, '213titlescreen.png', 'png', 256, 232, '2018-10-09 03:10:32', 1, 'N', 0, 0, 0),
(214, 'Ys III: Wanderers from Ys', '', 'Ys III: Wanderers from Ys is an action role playing game for the Nintendo Entertainment System.', 'Victor Musical Industries', '27 September 1991', 27, 9, 1991, 23, 1, '214titlescreen.png', 'png', 256, 232, '2018-10-09 03:11:35', 1, 'N', 1, 0, 0),
(228, 'Shooter Tsukuru 95', 'Shooter Maker 95', 'Shooter Tsukuru 95 is a game creation game for the PC.', 'ASCII', '28 March 1997', 28, 3, 1997, 9, 20, '228titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:16:56', 1, 'N', 0, 0, 0),
(230, 'Skuld no Bug Taiji Game', 'Skuld&#039;s Bug Bashing Game', 'This is one of those mindless games that you play when you\'re really supposed to be doing something else. Kinda like Minesweeper or Solitaire. Except, this game has some nice anime graphics, and it\'s actually kinda fun. The game features Skuld from [i]Aa! Megami-sama!![/i], which is likely among a vast plethora of anime that I don\'t know thing one about. Anyway, you move her about with your keyboard or mouse and smack bugs with a mallet. It doesn\'t get any more mindless than that. And anything mindless is OK by me.', 'Freeware', '2000', 0, 0, 2000, 1, 20, '230titlescreen.png', 'png', 320, 200, '2013-03-06 16:16:12', 1, 'N', 0, 0, 0),
(239, 'Cotton: Fantastic Night Dreams', 'Cotton Original', 'Cotton: Fantastic Night Dreams is a action shooting game released for the PlayStation.', 'Success', '28 April 1999', 28, 4, 1999, 16, 17, '239titlescreen.png', 'png', 320, 224, '2023-12-08 15:18:33', 1, 'N', 0, 0, 0),
(240, 'Finger Flashing', '', '', 'Affect', '15 July 1999', 15, 7, 1999, 12, 17, '240titlescreen.png', 'png', 320, 224, '2023-12-08 15:16:45', 1, 'N', 0, 0, 0),
(241, 'Devil World', '', 'Devil World is an action game for the Nintendo Entertainment System.', 'Nintendo', '05 October 1984', 5, 10, 1984, 1, 1, '241titlescreen.png', NULL, NULL, NULL, '2019-03-19 03:23:26', 1, 'N', 0, 0, 1),
(243, 'Momotarou Densetsu Gaiden', '', 'Momotarou Densetsu Gaiden is a role playing game for the Nintendo Entertainment System.', 'Hudson', '17 December 1993', 17, 12, 1993, 14, 1, '243titlescreen.png', '', NULL, NULL, '2017-10-19 08:23:35', 0, 'N', 0, 0, 0),
(245, 'Tales of Phantasia', '', 'Most people walked away from the SNES Tales of Phantasia thinking it a great, but somewhat flawed, game. This Playstation ground-up remake has improved graphics and music, as well as an updated Tales of Destiny battle engine. And it has anime at the beginning which is very pretty!', 'Namco', '23 December 1998', 23, 12, 1998, 14, 17, '245titlescreen.png', 'png', 320, 232, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(247, 'City Adventure Touch: Mystery of Triangle', '', 'City Adventure Touch: Mystery of Triangle is an action game for the Nintendo Entertainment System.', 'Toho', '14 March 1987', 14, 3, 1987, 1, 1, '247titlescreen.png', NULL, NULL, NULL, '2018-02-13 11:39:59', 1, 'N', 0, 0, 0),
(248, 'Ninpen Manmaru', '', 'Ninpen Manmaru is a 3D platform game for the Sega Saturn. It was made by Enix and Tam Tam.\r\nIt is based on the manga made by Mikio Igarashi (Gangan Comics) . There is also some animation.', 'Enix', '18 December 1997', 18, 12, 1997, 11, 13, '248titlescreen.png', NULL, NULL, NULL, '2017-01-09 09:38:46', 1, 'N', 0, 0, 0),
(249, 'Metal Slader Glory', '', 'Metal Slader Glory is an adventure game for the Nintendo Entertainment System.', 'HAL Laboratory', '30 August 1991', 30, 8, 1991, 2, 1, '249titlescreen.png', 'jpg', NULL, NULL, '2018-08-17 07:24:23', 1, 'N', 0, 0, 0),
(250, 'Akazukin Chacha', 'Red Riding Hood Chacha', 'Akazukin Chacha is an RPG based on the anime of the same name. The battles are few and seem to be directly related to story events, so in that case it almost plays more like an interactive story than what most people would think of as an RPG. You play as ChaCha, Shiine-chan and Riiya.', 'Tomy', '09 August 1996', 9, 8, 1996, 14, 9, '250titlescreen.png', 'png', 256, 224, '2023-10-23 03:09:57', 0, 'N', 0, 0, 0),
(251, 'Rival Turf!', 'Rushing Beat', 'Rival Turf! is an action beat &#039;em up game for the Super Nintendo.', 'Jaleco', '27 March 1992', 27, 3, 1992, 5, 9, '251titlescreen.png', 'png', 256, 224, '2016-10-03 01:13:16', 1, 'N', 0, 0, 0),
(252, 'Alcahest', '', 'Alcahest! This game is... different. It\'s sort of an action/rpg, it\'s sort of an arcade game. You play as this guy Alen who runs around slashing things with his sword and collecting other swords and stuff. You can collect power-ups that expire after a fairly short amount of time, and you can do a charge attack, all in standard arcade fashion. What makes Alcahest different from most arcade games is that it\'s not nearly as maddeningly difficult as, say, Mars Matrix. You also get continues. Yeah, that\'s right, you have -limited bloody continues- to beat the game with. But that\'s okay, you can earn more, and the fewer you have the easier it is to gain more. You don\'t really get experience or anything, your \"EXP\" is really just credits towards your next continue, and you lose all your \"EXP\" if you game-over.\r\n\r\nThe storyline is... fairly cliche. It\'s not necessarily -bad- per se, but it\'s very much standard fare. Demon-thing made of hate, hero-guy collects elemental weapons and companions and kicks ass, lots of manipulation of greedy bastards by the hate-demon-thing. No earth-shattering plot twists or anything, which the game sorta needs, but eh, whatever. It\'s an action game. The characters are sufficiently cool, but by the time you get to the final level you\'ll be using the guy with the homing shots exclusively for everything but boss battles, and the healer chick for boss battles. Everyone else is just sorta chump change in comparison, even for the cool dragon chick :(\r\n\r\nNeat trick, by the way - when you beat the game (it\'s not that long; five hours most I\'d say) let it sit on the \"END\" screen for a while. Alen will show up and start showing off some of his more puny moves, and the game will cycle through every single music track for your listening or SPC-ripping enjoyment. Joy!\r\n\r\nSo yeah. I had fun with it, but I\'m not sure if I\'d want to play it again. It was cool while it lasted, but my attack-charging thumb is goddamn sore after that final boss*%(!', 'Square', '17 December 1993', 17, 12, 1993, 2, 9, 'alcahest.png', 'png', 256, 224, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(253, 'Angelique', '', 'Basically, you\'re in line to be Queen of the Universe, but you first have to prove yourself by being all nice and cuddly with the Guardian Sages, who all happen to be very eligible bachelors. Despite the game being intended specifically for girls, it would be a pretty neat game if the language barrier weren\'t so amazingly high. How the hell do you save your game?', 'Koei', '23 September 1994', 23, 9, 1994, 7, 9, '253titlescreen.png', 'png', 256, 224, '2010-02-20 21:02:57', 1, 'N', 0, 1, 0),
(254, 'Bahamut Lagoon', '', 'This is kind of a strategy RPG. You have your groups of fighters, represented by the lead character on the map, and when you attack, the game shifts into your typical RPG mode, where you can give Attack, Magic, Defend commands and such. Each group also has its own dragon, which it can control with three basic commands. The dragons will pretty much do their own thing, until you tell them to fall back, or stay close, or whatever. Sometimes when your group&#039;s in battle, the dragon will attack first, giving you a nice little advantage over the enemy. Did that make sense?\r\n\r\nAlso, the game uses terrain in a very unique way in combat. Terrain isn&#039;t just for attack modifiers or obstacles anymore: worried about the enemy crossing the bridge and taking your castle? Just use your magic and destroy the bridge. Then you just have to watch out for any ice magic they may use to freeze the river and make it passable. Of course, you can always use your fire magic and melt the ice. See a cluster of enemies in the forest? Burn the forest down with your magic! Sure, it&#039;s not environmentally sound, but you can do whatever you want.\r\n\r\nIn between battles is your typical RPG-style walking around. Talk to your gigantic cast of characters, check out the shops, sit through the story, stuff like that. The story doesn&#039;t seem that amazing at first, but maybe later on it&#039;ll get more interesting.', 'Square', '09 February 1996', 9, 2, 1996, 19, 9, '254titlescreen.png', 'png', 256, 224, '2017-01-30 01:43:42', 1, 'N', 0, 0, 0),
(256, 'Gourmet Sentai: Bara Yarou', 'Gourmet Squad;Gourmet Warriors', 'Gourmet Sentai: Bara Yarou is an action beat &#039;em up game for the Super Nintendo, originally released by Virgin Interactive in 1995. The game got an official English release by Piko Interactive in 2019.', 'Virgin Interactive', '29 September 1995', 29, 9, 1995, 5, 9, '256titlescreen.png', 'png', 256, 224, '2024-01-03 12:55:18', 1, 'N', 0, 0, 0),
(257, 'Bastard!!: Ankoku no Hakaishin', 'Bastard!!: Dark God of Destruction', 'Bastard!!: Ankoku no Hakaishin is an action fighting game for the Super Nintendo. Based on a manga/anime with the same title.', 'Cobra Team', '28 January 1994', 28, 1, 1994, 8, 9, '257titlescreen.png', 'png', 256, 224, '2018-01-13 09:11:09', 1, 'Y', 0, 0, 0),
(258, 'Bishoujo Senshi Sailor Moon Super S: Fuwa Fuwa Panic', 'Sailor Moon Super S: Floating Panic', 'Bishoujo Senshi Sailor Moon Super S: Fuwa Fuwa Panic is a puzzle game for the Super Nintendo.', 'Bandai', '08 December 1995', 8, 12, 1995, 12, 9, '258titlescreen.png', 'png', 256, 224, '2016-08-15 06:08:39', 1, 'N', 0, 0, 0),
(260, 'BS Dragon Quest', '', 'BS Dragon Quest is an role playing game for the Japan exclusive Super Nintendo Satellaview extension.', 'Enix', '1998', 0, 0, 1998, 14, 9, '260titlescreen.png', 'png', 256, 239, '2020-03-05 02:24:16', 1, 'N', 0, 0, 0),
(261, 'Sutte Hakkun BS Version 2', '', 'This is a nifty puzzle game where you suck blocks into yourself and then blow them out somewhere else so you can walk on them and stuff. Really cool game. You can also suck various inks into yourself, and then inject them into blocks, which give the blocks various properties, like floating around and stuff. Give it a try, dammit!', 'Nintendo', 'October 1998', 0, 10, 1998, 12, 9, '261titlescreen.png', 'png', 256, 224, '2013-07-22 12:47:57', 1, 'N', 0, 0, 0),
(262, 'BS Zelda no Densetsu', 'BS The Legend of Zelda', 'BS Zelda is one of those games that would&#039;ve never been played outside of Japan if not for emulation. \r\n\r\nThe game was released for the Broadcast Satellaview, a now defunct Japanese add-on for the Super Famicom that could download games from a satellite via a modem. \r\nBS Zelda was released in a way that certain sections of the game could be downloaded once a week, with a time limit on how long you could play each episode. \r\n\r\nA few years ago, a ROM of the game was released on the internet, and a number of people translated it and did various hacks to it, such as removing the time limit, etc. The game itself plays very similarly to the original Legend of Zelda, but anyone who&#039;s played the first Zelda will notice a number of differences. The dungeons are altered, the overworld is different, and instead of Link, you play as a little kid in a baseball cap, which I understand was the Satellaview mascot. \r\n\r\nIf you like the Zelda series in general, you should find this game fun to play.', 'Nintendo', '09 August 1995', 9, 8, 1995, 2, 9, '262titlescreen.png', 'png', 256, 224, '2021-03-22 04:17:32', 0, 'N', 0, 0, 1),
(263, 'Nekketsu Tairiku Burning Heroes', 'Burning Heroes', 'Alls I know, without some major Japanese knowledge, is that Burning Heroes is an RPG. With a lot of kanji. There\'s a total of eight playable characters, each with their own scenario, SaGa Frontier-style!', 'Enix', '17 March 1995', 17, 3, 1995, 14, 9, '263titlescreen.png', 'png', 256, 224, '2014-03-03 02:45:04', 1, 'N', 0, 0, 0),
(264, 'Burning Pro Wrestling', 'Gekitou Burning Pro Wrestling', 'Burning Pro Wrestling is a professional wrestling game for the Super Nintendo.', 'Bullet Proof Software', '06 October 1995', 6, 10, 1995, 17, 9, '264titlescreen.png', 'png', 256, 224, '2017-12-12 05:18:03', 1, 'N', 0, 0, 0),
(265, 'Batman Returns', '', 'Batman Returns is an action beat &#039;em up game for the Nintendo Entertainment System. The game is based on a movie with the same title.', 'Konami', 'January 1993', 0, 1, 1993, 5, 1, '265titlescreen.png', 'png', 256, 224, '2021-02-14 05:41:04', 1, 'N', 0, 0, 1),
(267, 'Choumahou Tairiku Wozz', 'The Magical Land of Wozz', 'It\'s humorous, it\'s got vehicles, robots, an invention system, branching story lines depending on the character, and more. 8 playable characters including 4 on screen at once. It was ahead of it\'s time in the game play department.\r\n\r\nIt will make you laugh, it\'s got depth to it\'s game play, and it\'s downright FUN! Any 16-bit era fans owe it to themselves to give this game a go.', 'Bullet Proof Software', '04 August 1995', 4, 8, 1995, 14, 9, '267titlescreen.png', 'png', 256, 224, '2014-03-02 20:47:08', 1, 'N', 0, 0, 0),
(268, 'Chrono Trigger', '', 'Chrono Trigger is a SNES RPG similar to the Final Fantasy series. The story takes place in many different time periods ranging from the pre-historic days to the end of time. It has a &quot;New Game +&quot; mode and 13 different endings (determined by when you choose to battle the final boss) so the replay value on this one is through the roof.', 'Square', '11 March 1995', 11, 3, 1995, 14, 9, '268titlescreen.png', 'png', 256, 224, '2016-05-16 00:17:03', 1, 'N', 1, 1, 1),
(269, 'Clock Tower', '', 'Clock Tower is a Super Famicom, Point ’n Click Horror adventure game (this means pointer controls, investigating your environment and puzzle solving). \r\nYou play as Jennifer Simpson, an orphan who has been adopted by the owner of a secluded mansion, along with three other girls. Upon your arrival to the mansion, all other girls suddenly disappear and you&#039;re left there alone in the mansion&#039;s foyer. It’s up to Jennifer to find out what’s going on and avoid being killed by the slasher Scissorman. Though be warned, your health is determined by Jennifer’s stamina. The more you run, the faster your stamina depletes and the harder it becomes to escape Scissorman. Therefore, rest often and don’t run anymore then you need to.\r\n\r\nThe above is coupled with 9 different endings, determined by who you save and what you discover.', 'Human', '14 September 1995', 14, 9, 1995, 2, 9, '269titlescreen.png', 'png', 256, 224, '2020-09-15 12:52:14', 1, 'Y', 0, 0, 1),
(270, 'Cu-On-Pa SFC', '', 'Cu-on-pa is a puzzle game for the Super Nintendo. You control a cube which has various colors on all its faces. On the ground are colored blocks which you must destroy. To destroy them, you simply roll on them so that the like-colored face of the cube is face-up while you&#039;re on the block.', 'T&amp;E Soft', '20 December 1996', 20, 12, 1996, 12, 9, '270titlescreen.png', 'png', 256, 224, '2020-02-27 07:18:19', 1, 'N', 0, 0, 0),
(271, 'Cyber Knight', '', 'Cyber Knight is a role playing game for the Super Nintendo. The battles are waged in a strategy-like map on a 6x6 grid. Your fighters have missile and melee attacks, and essentially you move your men about and attack in a manner that doesn&#039;t wind up with your mechas getting obliterated.', 'Tonkin House', '30 October 1992', 30, 10, 1992, 14, 9, '271titlescreen.png', 'png', 256, 224, '2020-02-27 07:18:27', 1, 'N', 0, 0, 0),
(273, 'Dark Half', '', 'This looks like a pretty cool game. And it\'s developed by Westone, the Wonderboy guys. Quite a turnaround! Anyways it\'s an RPG played out from an isometric perspective. Battles are a little tactical, kind of like, oh, I don\'t know, like Rhapsody if you\'ve played that, where you move by squares and end turns and stuff. \r\n\r\nThe antagonist of the game seems to be SATAN. Which is pretty cool I guess. Those Westone guys sure don\'t mess around. And the main character has a brother named Jose. Jose likes to run away from every battle. Jose is fairly useless. Damn that Jose.', 'Enix', '31 May 1996', 31, 5, 1996, 14, 9, 'darkhalf.png', 'png', 256, 224, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(274, 'Dark Law: Meaning of Death', '', 'Dark Law is the sequel to Dark Lord, the third part in a trilogy of tangentially-related games (think Soul Blazer/Illusion of Gaia/Terranigma.) Whereas the second game in the series, Wizap!, kind of stinks, Dark Law is fully of all kinds of awesome. Combat plays similarly to Treasure Hunter G, if you´ve played that, except it´s not grid based - you have a power bar that decreases as you move, and the more it has left in it the more attacks you can make in a single turn. It´s also got multiple endings!\r\n\r\nDark Law is essentially the Japanese interpretation of the pencil-and-paper RPG into a videogame format. The focus is rather heavy on exploration and light on combat, with copious amounts of storytelling thrown in for good measure. It, like Dark Lord before it, is told through a series of short stories (\"Scenarios\") which tie together by the final conclusion. It\'s a pretty cool game, on the whole.', 'ASCII', '28 March 1997', 28, 3, 1997, 14, 9, 'darklaw.png', 'png', 256, 224, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(275, 'Laplace no Ma', 'Laplace&#039;s Demon', 'Laplace&#039;s Demon is a horror RPG with a Lovecraftian bent. Set in the fictional town of Newcam, Massachusetts in 1924, the player and several paranormal investigators look into some disturbing rumors surrounding a mansion on the outskirts of town.', 'Vic Tokai', '14 July 1995', 14, 7, 1995, 14, 9, '275titlescreen.png', 'png', 256, 224, '2018-09-08 05:32:42', 1, 'N', 0, 0, 0),
(276, 'Der Langrisser', '', 'Der Langrisser is the SNES version of Langrisser 2 for Sega Genesis. The player at the start gets to choose a set of answers per questions. Up to 18 questions are total but depending on your answers different questions will be asked. These questions decide what class your character will be at the start of the game, items, and stats. However, these may affect later choices by the character in the game.\r\n\r\nAt the start, the player goes through 7 battles. Then, choices are made of what path the player wishes to follow. The Light Path, that is very straight through minus a choice of characters and the Imperial path. The Imperial path also can split into 2 further paths, the Dark path or the Independent Path. So, people can see, there is extremely strong replay value within the game. Yet, there are choices characters can make as well.\r\n\r\nCharacters have different paths that can take after hitting level 10. They are able to split down different paths to become more like fighters, horsemen, priests, casters, and other medieval classes an individual can think about within the game. The further the players level and change class, the stronger spells, stats, and troops they can use. Allowing for players to make characters to how they wish their characters to be.', 'NCS', '30 June 1995', 30, 6, 1995, 19, 9, '276titlescreen.png', 'png', 256, 224, '2017-05-17 05:17:45', 1, 'N', 1, 0, 0),
(277, 'Kaite Tsukutte Asoberu Dezaemon', 'Dezaemon', 'This is a really nifty &quot;game.&quot; It allows you to create your own shooter game using a menu-driven interface (and a Snes Mouse, if you have one). It is incredibly flexible, and the games you can make are solid--I&#039;d say that they closely resemble Blazing Lazers for TG16 or even Space Megaforce. You have to use Snes9x for this one, currently, as it has some features not supported yet in ZSNES. If you have the urge to create a shooter game, why not give Dezaemon a whirl?', 'Athena', '20 September 1994', 20, 9, 1994, 9, 9, '277titlescreen.png', 'png', 256, 224, '2016-07-08 04:58:50', 1, 'Y', 0, 0, 0),
(278, 'DoReMi Fantasy: Milon no DokiDoki Daibouken', 'Do-Re-Mi Fantasy: Milon&#039;s Quest', 'DoReMi Fantasy: Milon no DokiDoki Daibouken is an action platformer game for the Super Nintendo.\r\n\r\nOne day in Piccolo village, fairy Alis brings the terrible news to villagers that music has disappeared from the forest! Then suddenly, the demon Amon appears, kidnaps Alis and vanishes with her!!\r\n\r\nAnd so Milon, with his bubble shooter gun as his only weapon, embarks on a journey to rescue his kidnapped friend. Along the way, he&#039;ll need to retrieve the five stolen musical instruments by defeating Amon&#039;s strongest minions. Only Milon can save Alis and bring music back to Piccolo forest!', 'Hudson', '22 March 1996', 22, 3, 1996, 11, 9, '278titlescreen.png', 'png', 256, 224, '2018-11-10 07:23:48', 1, 'N', 0, 0, 0),
(280, 'Doraemon 4: Nobita to Tsuki no Oukoku', 'Doraemon 4: In the Moon Kingdom', 'Doraemon 4: Nobita to Tsuki no Oukoku is an action platformer game for the Super Nintendo. The game is based on a popular Japanese cartoon, Doraemon.', 'Epoch', '15 December 1995', 15, 12, 1995, 11, 9, '280titlescreen.png', 'png', 256, 224, '2024-07-11 14:17:31', 1, 'N', 0, 0, 0),
(281, 'Dossun! Ganseki Battle', 'Dossun! Stone Battle', 'This is one of those block-a-riffic puzzle games, where giant blocks fall from the sky, and you have to prevent them from stacking up too high, while dueling an opponent. Why? Because stacking them too high causes the sky to fall, or something catastrophic like that--leaving you vulnerable to your opponent&#039;s attack. So what do you do? You match up three or more like-colored blocks. This causes them to disappear in a magical flash. But not only that, but depending on which blocks you vanquish, it unleashes an attack on your opponent. You win when you kill your opponent, or when your opponent&#039;s blocks stack up too high. Yeah. I know. It&#039;s Columns with a twist. \r\n\r\nAnyway, I suck at these block-a-riffic puzzle games, so I lost alot. But you know what? It&#039;s still helluva fun. Check it out.', 'I&#039;Max', '16 December 1994', 16, 12, 1994, 12, 9, '281titlescreen.png', 'png', 256, 224, '2023-09-22 11:55:21', 1, 'Y', 0, 0, 0),
(282, 'Dragon Ball Z: Super Gokūden - Totsugeki-Hen', '', 'Dragon Ball Z: Super Gokūden - Totsugeki-Hen is a role playing game for the Super Nintendo.\r\n\r\nThis is basically the story behind the Dragon Ball saga. Actually, it&#039;s the complete DB saga except for the last part, which is covered in the next Gokuden game (which also covers the DBZ saga).', 'Bandai', '24 March 1995', 24, 3, 1995, 14, 9, '282titlescreen.png', 'png', 256, 224, '2020-07-29 12:53:16', 1, 'N', 0, 1, 0),
(283, 'Dragon Ball Z: Super Gokūden - Kakusei Hen', '', 'Dragon Ball Z: Super Gokūden - Kakusei Hen is a role playing game for the Super Nintendo.\r\n\r\nThis game picks up right where Dragon Ball Z Gokuden left off, starting with Goku before the 23th tournament and going to the end of the Freeza Saga. As far as gameplay, it&#039;s pretty much the same thing: watch people talk and occasionally make choices to influence to conversation, and every so often fight some guys, but not often.', 'Bandai', '22 September 1995', 22, 9, 1995, 14, 9, '283titlescreen.png', 'png', 256, 239, '2017-08-04 12:18:09', 1, 'N', 0, 0, 0),
(284, 'Dragon Ball Z: Hyper Dimension', '', 'Yup, yet another DBZ fighting game on the Super NES; this makes it the fourth. So what makes this particular flavor different? Mostly, just slightly prettier graphics thanks to the SA-1 chip. DBZ fans will most likely enjoy the game; while others will simply see a sluggish fighter with pretty graphics. Shrug.', 'Bandai', '29 March 1996', 29, 3, 1996, 8, 9, 'dbzhd.png', 'png', 256, 224, '2018-10-20 04:49:09', 1, 'N', 0, 0, 0),
(286, 'Dragon Ball Z: Super Saiya Densetsu', 'Dragon Ball Z: Legend of the Super Saiyan', 'This game is pretty much the same as all the DBZ games on the NES, in that you fly around and use cards to fight. One noticeable difference is the fact that you no longer use cards to move (thank GOD). I\'m pretty sure that the events in this game are the same as those in the first two NES games (hell, maybe even all three), so why bother playing those when you can play this? Laaaaa!', 'Bandai', '25 January 1992', 25, 1, 1992, 14, 9, '286titlescreen.png', 'png', 256, 239, '2023-07-25 03:31:43', 1, 'N', 0, 1, 1),
(288, 'Dragon Ball Z: Super Butouden', 'Dragon Ball Z: Super Warrior&#039;s Fighting Story', 'Dragon Ball Z: Super Butouden is a 2D fighting game for the Super Nintendo. Based on the Dragon Ball Z manga/anime.', 'Bandai', '20 March 1993', 20, 3, 1993, 8, 9, '288titlescreen.png', 'png', 256, 224, '2019-01-30 00:29:21', 1, 'N', 0, 0, 1),
(289, 'Dragon Ball Z: Super Butouden 2', 'Dragon Ball Z: La Legende Saien', 'Dragon Ball Z: Super Butouden 2 is a action fighting game for the Super Nintendo.', 'Bandai', '17 December 1993', 17, 12, 1993, 8, 9, '289titlescreen.png', 'png', 256, 224, '2023-10-25 00:53:49', 1, 'N', 0, 0, 1),
(290, 'Dragon Ball Z: Super Butouden 3', 'Dragon Ball Z - Ultime Menace', '', 'Bandai', '29 September 1994', 29, 9, 1994, 8, 9, '290titlescreen.png', 'png', 256, 224, '2023-10-13 00:46:55', 1, 'Y', 0, 0, 1),
(291, 'Dragon Quest I+II', 'Dragon Warrior I+II', 'Dragon Quest I+II is a role playing game for the Super Nintendo.', 'Enix', '18 December 1993', 18, 12, 1993, 14, 9, '291titlescreen.png', 'png', 256, 224, '2018-06-25 12:09:57', 1, 'N', 0, 0, 1),
(292, 'Dragon Quest III: Soshite Densetsu e...', '', 'Dragon Quest III received a Super Famicom remake in 1996, 8 years after it&#039;s original Famicom release.\r\nThis remake brings the game&#039;s presentation in league with Dragon Quest VI and stands as the most loved and cherished version of Dragon Quest III to date.', 'Enix', '06 December 1996', 6, 12, 1996, 14, 9, '292titlescreen.png', 'png', 256, 224, '2021-08-27 19:27:53', 1, 'N', 0, 1, 1),
(293, 'Dragon Quest V: Tenkuu no Hanayome', '', 'Dragon Quest V is a turn-based RPG for the Super Nintendo.\r\n\r\nWhile DQV&#039;s graphics and battle system aren&#039;t much different from its predecessor, it&#039;s highly praised for its story.\r\n\r\nPlayers take the role of the young son of Papas, a famed swordsman. The first half of the game follows the Protagonist&#039;s misadventures as he follows Papas from place to place. At the story&#039;s midpoint, the Protagonist&#039;s world is turned upside-down, and a time skip ensues. With adulthood comes adult responsibilities, and dilemmas the likes of which had scarcely been seen in RPGs prior.\r\n\r\nThe most fascinating new gameplay element is the ability to capture monsters and fight alongside your team, resulting in more characters to recruit, and more potential battle strategies.', 'Enix', '27 September 1992', 27, 9, 1992, 14, 9, '293titlescreen.gif', 'png', 256, 224, '2024-02-27 16:24:13', 1, 'Y', 0, 0, 1),
(294, 'Dragon Quest VI: Maboroshi no Daichi', '', 'With Dragon Quest VI, Enix took most of what was good about Dragon Quest V, and expanded upon it even more. With the exception of the multi-generation aspect, everything great about Dragon Quest V has returned here intact, and in some cases, improved.\r\n\r\nThe game brings several firsts. For one, the game features a total of four different worlds to explore. Also, it&#039;s the first game in the series to feature monster animation, and better than average graphics.\r\n\r\nThe game begins in a rather strange fashion, with you and your fellow party members being massacred by Mudo. As you can probably guess, this is not a good thing. But just when you think the game&#039;s over before it even begins, you wake up! The whole ordeal was just a dream. But still, it leaves you with many questions. Who were those other people who were fighting with you? And more importantly... who was that big tough-guy who kicked the crap out of your dreaming arse?! So you set out on a quest to find answers to those questions, and many more. Overall, it&#039;s an interesting and engrossing storyline.\r\n\r\nThe menus are as simple and easy to use as ever - no real changes from the previous games here. Anyone with even the slightest experience with previous games in the series will have no trouble getting used to the controls. A welcome addition to the game is the return of the class system, last seen in Dragon Quest III. However, unlike Dragon Quest III, you can now freely switch your characters between classes, and work them up to new advanced-level jobs. Each class has special abilities and spells, to make each one useful in a different way.\r\n\r\nThe first Dragon Quest that put effort into trying to impress visually. Not only are the overall graphics of a much higher quality than DQV&#039;s, but the game takes a chapter out of Sega&#039;s Phantasy Star series by implementing monster animations! Something almost every Dragon Quest game since, original or remix, has had. Overall, this is a pretty game.\r\n\r\nAnd as usual, composer Koichi Sugiyama never fails to impress. In fact, this may be one of his best works ever. A great emotional, and moodsetting soundtrack. You gotta hear the Orchestrated Soundtrack CD as well. Not a bad song in this game!', 'Enix', '09 December 1995', 9, 12, 1995, 14, 9, '294titlescreen.png', 'png', 256, 224, '2017-09-10 11:19:03', 1, 'N', 0, 0, 0),
(295, 'Dual Orb 2', '', '', 'I&#039;Max', '29 December 1994', 29, 12, 1994, 14, 9, '295titlescreen.png', 'png', 256, 224, '2024-04-21 01:53:50', 1, 'N', 0, 0, 0),
(296, 'Energy Breaker', '', 'Energy Breaker is a role playing game for the Super Famicom.', 'Taito', '26 July 1996', 26, 7, 1996, 14, 9, '296titlescreen.png', 'png', 256, 224, '2023-12-08 14:16:06', 1, 'N', 0, 0, 0),
(297, 'Famicom Detective Club Part II', 'Famicom Tantei Club Part II', 'This is a remake of one of Nintendo\'s most famous Famicom Disk System titles. Famicom Detective Club II tells the story of a nameless fellow (you), who is taken under the wing of Shunsuke Utsugi, a private detective, after he is found on the street escaping from the police. Your character is assigned a case by Utsugi - to locate the person that murdered a schoolgirl near a waterway.\r\n\r\nAnd that\'s all I can say without spoiling the game!\r\n\r\nYou play this just like those classic Sierra text adventures: you go around places and ask people questions, check evidence, and dig up clues from within the crime scenes. It may seem tiring at first, but as the game goes on, the story keeps getting better and better.\r\n\r\nIf you\'re a fan of detective stories in general, you\'ll love this game.', 'Nintendo', '01 April 1998', 1, 4, 1998, 2, 9, '297titlescreen.png', 'png', 256, 239, '2010-09-30 20:24:30', 1, 'Y', 0, 0, 0),
(298, 'FEDA: The Emblem of Justice', '', 'FEDA, I believe, is one of those games that could have done well if it had been published in the USA. It is a strategy RPG with a lot of depth, and is probably most similar to the [i]Shining Force[/i] series published by Sega. The game has some kickin\' graphics, but the music is kinda ho-hum, but I\'m playing it on an emulator so it probably sounds totally cool on a real SNES. Anyway, give the game a try, I\'m sure you\'ll totally love it. Unless you\'re Spinner 8. Then you\'ll try it and totally die a lot.', 'Yanoman', '28 October 1994', 28, 10, 1994, 19, 9, '298titlescreen.png', 'png', 256, 224, '2010-10-30 08:03:38', 1, 'N', 1, 0, 0),
(300, 'Final Fantasy II', 'Final Fantasy IV Easytype', 'Final Fantasy II is a role paying game for the Super Nintendo. It is based on a re-mastered version of the Japanese version of Final Fantasy IV called Final Fantasy IV Easy Type.', 'SquareSoft', '29 October 1991', 29, 10, 1991, 14, 9, '300titlescreen.png', 'png', 256, 224, '2018-01-17 00:38:50', 1, 'N', 1, 1, 1),
(301, 'Final Fantasy V', '', 'Final Fantasy V is a role playing game for the Super Nintendo.\r\n\r\nThe game was released in the States as part of the Final Fantasy Anthology, complete with Ted Woolsey&#039;s script that was done before the SNES Square translation was scrapped. \r\n\r\nThe game is pretty straightforward Final Fantasy, except for the Job System that the characters use. You have a large selection of jobs, and there&#039;s no penalty in switching from one job to another (unlike FFIII). Battles earn you points that go towards leveling up these jobs, which give you extra abilities.', 'Square', '06 December 1992', 6, 12, 1992, 14, 9, '301titlescreen.png', 'png', 256, 224, '2018-01-13 05:39:16', 1, 'N', 1, 1, 1),
(302, 'Final Fantasy III', 'Final Fantasy VI', 'Final Fantasy III is a role playing game for the Super Nintendo. This is also known as Final Fantasy VI in Japan.', 'Square', '02 April 1994', 2, 4, 1994, 14, 9, '302titlescreen.png', 'png', 256, 224, '2017-12-12 03:08:47', 1, 'N', 1, 1, 1),
(303, 'Fire Emblem: Monshou no Nazo', 'Fire Emblem: Mystery of the Emblem', 'The third game in the Fire Emblem series, it is divided into two sections known as &quot;books&quot;:\r\n\r\nBook 1, which is a cut down port of the first Fire Emblem game. Although the plot of the game is basically the same, several chapters and characters were removed due to space limitations.\r\n\r\nBook 2 is the sequel to Book 1 and by extension the first Fire Emblem. It follows Marth as he deals with some of the ramifications of Book 1, and battles new threats as they come up across the land.\r\n\r\nThe game is known for including features such as dismount, where units on horses had to get off of them for indoor chapters, and being the first Fire Emblem game to show movement ranges when a unit is selected.', 'Nintendo', '21 January 1994', 21, 1, 1994, 19, 9, '303titlescreen.png', 'png', 256, 224, '2020-05-24 16:46:38', 1, 'N', 0, 0, 1),
(304, 'Fire Emblem: Seisen no Keifu', 'Fire Emblem: Genealogy of the Holy War', 'Fire Emblem: Seisen no Keifu, popularly known as &quot;Fire Emblem: Genealogy of the Holy War&quot;, is a turn based strategy game for the Super Nintendo.\r\n\r\nThe fourth game in the Fire Emblem series, developed by Intelligent Systems (who worked on the first four installments of the Metroid series and would later go on to create Paper Mario). It introduced the concept of marriage and children to the series gameplay, which would later return in Fire Emblem Awakening and Fates. In addition to the love system, the game also introduces staples of the series such as the weapon triangle and skill system, granting units extra abilities on the field and in combat. However, the game also has some unique features of its own, such as each unit having their own gold supply and the uniquely large maps: instead of seizing a single castle or throne per chapter like in the previous games, the player instead must seize several castles, with the road to each castle somewhat equating a chapter in most other Fire Emblem games.\r\n\r\nThe plotline takes place in the continent of Jugdral and focuses on Sigurd, who becomes embroiled in a sinister conspiracy. Sigurd must endeavor to foil this sinister plot and protect his allies, and perhaps more importantly his own family, as he faces betrayal, deception, love, and loss. What will the ultimate fate of Sigurd be...?', 'Nintendo', '14 May 1996', 14, 5, 1996, 19, 9, '304titlescreen.png', 'png', 256, 224, '2018-02-07 11:48:07', 1, 'N', 0, 0, 1),
(306, 'Front Mission', 'Front Mission First', 'People in the scene go wild over many of the things in Japan. J-Pop. Giant Mechas. Strategy RPGs. Well, Front Mission takes two of those three things (guess which ones), and swirls them together. The combination of giant robots with huge-ass guns fighting in a turn-based strategy environment should satisfy the inner fan-boy in all of us. The graphics are beautiful, and the gameplay is excellent SRPG fare. So maybe you&#039;ll like it more than Spinner 8 did. Probably.', 'Square', '24 February 1995', 24, 2, 1995, 19, 9, '306titlescreen.png', 'png', 256, 224, '2019-08-05 12:59:56', 1, 'N', 1, 0, 0),
(307, 'Go Go Ackman', '', 'Madness, that is how this game is easily explained. It is a neat platform game where you play Ackman, who harvests souls for Satan. Ackman is able to run around from left to right and obtain different power-ups as he collects souls. How he collects the souls is his little red demon buddy named Bodom. Yet as the main characters of the game, they need to have enemies.\r\n\r\nThroughout the game, Ackman must face hordes of angels that are trying to stop him from obtaining souls for Satan. He is challenged and faced by Tenshi, who is his rival counterpart angel. Tenshi helps add a little flavor into the game.\r\n\r\nYet, the humor of the game is amazing. It is filled with extremely funny bits and pieces that will help the player follow the storyline of the game. What really sticks out is the facal expressions of the different characters of the game. Because, they really help set the mood of the game with a nice comical background.\r\n\r\nHowever, the music in the game is ok for it&#8217;s generation. It&#8217;s pretty much stereotypical music that sometimes feels out of place in the enviroment of the levels. What really drives my button is the sound in the game.\r\n\r\nThe sound is annoying. It nearly drives me insane from the start. When Ackman jumps, it makes this sound that really is more confusing than what it should be.', 'Banpresto', '23 December 1994', 23, 12, 1994, 11, 9, '307titlescreen.png', 'png', 256, 224, '2014-03-01 23:08:23', 1, 'N', 0, 0, 0),
(309, 'Kuusou Kagaku Sekai Gulliver Boy', 'Gulliver Boy', '', 'Bandai', '28 June 1996', 28, 6, 1996, 23, 9, '309titlescreen.png', 'png', 256, 224, '2023-10-19 10:01:34', 1, 'N', 0, 0, 0),
(310, 'Hanjuku Hero: Aa, Sekaiyo Hanjukunare...!', '', 'This is the second title in Square&#039;s Hanjuku Hero series, which has yet to see any releases outside Japan. It&#039;s a light-hearted, pun-filled strategy RPG with an egg motif. The graphics look similar to Final Fantasy IV and other early SNES titles by Square, and the game includes a few Final Fantasy references.\r\n\r\nYou move units that are led by Shogun around a map in real time, attempting to capture fortresses, but clashes between units are turn-based—much like Ogre Battle. You can use an egg to summon an Egg Monster or play a Trump Card to turn a fight in your favor. There are also random events which can help or hurt the player.', 'Square', '19 December 1992', 19, 12, 1992, 18, 9, '310titlescreen.png', 'png', 256, 224, '2019-01-26 09:02:49', 1, 'N', 0, 0, 0),
(312, 'Smart Ball', 'Jerry Boy', 'Smart Ball is an action platformer game for the Super Nintendo. In Japan, the game was originally released under the title Jerry Boy.', 'Sony Imagesoft', '13 September 1991', 13, 9, 1991, 11, 9, '312titlescreen.png', 'png', 256, 224, '2024-06-25 03:36:39', 1, 'N', 0, 0, 0),
(313, 'Jutei Senki', '', 'Jutei Senki is a very simplistic strategy RPG, that doesn\'t bother with any kind of between-battle kind of story at all, short of the battle\'s title. Kind of refreshing, but the intro is just so cool! It really makes you wonder what the hell is going on, other than people just, you know, fighting each other. There\'s no real rules as far as unit type goes either; apart from their stats (strength, defense, range, anti-air capability, etc.), a Toy is a Bobby is a Jaggy is a Rider, pretty much. So if you\'re looking for some kind of amazing Tactics Ogre this-beats-that-but-not-this game, this is not the one to look forward to.\r\n\r\nAs soon as you click on a unit, its range lights up in a circle around it. You can move around anywhere in that circle, terrain and other units permitting. Which is cool. Once you attack an enemy, there\'s a wicked little battle animation that shows your unit attacking. Honestly, this is the highlight of the game. Those just plain rock. The hizzouse. As far as the rest of the graphics go, though... eh. They\'re just a bunch of tiny little icons, so what do you expect.', 'Enix', '27 August 1993', 27, 8, 1993, 19, 9, '313titlescreen.png', 'png', 256, 224, '2014-03-01 23:07:52', 1, 'N', 0, 0, 0),
(314, 'Kidou Butouden G Gundam', 'Mobile Fighter G Gundam', 'Well, this is a fighting game. It&#039;s based on an anime. Not being the anime fanboy I once was, I am no longer blinded when playing a crappy video game just because it has an anime license.\r\n\r\nThis game is pretty horrible. It&#039;s SLOW. Aren&#039;t fighting games supposed to be full of high-speed action? Shouldn&#039;t Chun Li be flying around the screen faster than your eye can register? She should. But no, in Mobile Gundam yadayada, we are stuck with mechas that move like Betty White with a case of rickets.\r\n\r\nThere&#039;s hardly any variety in special moves; just the usual assortment of Street Fighter rip-offs, just much less cool-looking than their Capcom-inspired counterparts. Oh! And in story mode there&#039;s only like five playable characters.\r\n\r\nAnyway, on a scale from [i]Ranma 1/2: Hard Battle[/i] to [i]Street Fighter II Turbo[/i], I give this game a solid rank of [i]Tough E Nuff[/i].', 'Bandai', '27 December 1994', 27, 12, 1994, 8, 9, '314titlescreen.png', 'png', 256, 224, '2014-03-01 23:08:38', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(315, 'Kunio-kun no Dodge Ball: Zenin Shuugou!', 'Kunio&#039;s Dodge Ball', 'Dodgeball, the epitome of classroom sports, is magnificently portrayed in this wonderful game.\r\n\r\nOr not.\r\n\r\nKunio Kun\'s Dodgeball is a sequel to the original NES and Arcade versions of Super Dodge Ball, and a prequel to Super Dodge Ball on the SNK Neo-Geo arcade system; and while those three versions were straight-to-the-point dodgeball games, this version is a bit more simulator-ish. Here, you have to either create a team using Kunio and his classmates [Riki and Todd Thornley from Crash N\' The Boys, to name a few], before taking on the world. The good news: The graphics are really good. The bad news: The controls are absolutely horrid.\r\n\r\nThe game is very straightforward, but at the same time it is impossible to play without a menu translation. I spent a long time trying to figure out how to get to a match without being able to, and quit in frustration (one of the patches hosted here fixed that though). You have to build your team before taking on the world, and depending on your performance you can buy upgrades and special moves for your team. The game saves everything to a battery backup so you don\'t have to write 64-character passwords. And that is it for the simulation part of the game.\r\n\r\nOnce you get to the court, the game goes downhill fast. The game skips frames a lot, it\'s hard for you to get your character to run, the special moves are a pain to pull off, and you can\'t change the character you use quickly enough. And to top things off, you have to press Y+B at the same time to jump. What the hell? The system had six buttons! A and X aren\'t even used at all, why didn\'t they map jump and special moves to them?\r\n\r\nWhile the graphics are good, sometimes the stages get in the way. For example, the Japan stage doesn\'t have a solid floor, but a semi-transparent net. It makes it hard to see your characters at times. Other stages, like the US, don\'t suffer from this problem. The music and sound effects serve their purpose. They\'re good but won\'t win any awards.\r\n\r\nYou\'ll take a lot of time to get used to the control... if you aren\'t disgusted with the game already. Technos has done much better in the past. Good thing they didn\'t make many sports games...', 'Technos Japan', '06 August 1993', 6, 8, 1993, 17, 9, '315titlescreen.png', 'png', 256, 224, '2015-07-26 14:28:47', 1, 'N', 0, 0, 0),
(316, 'Lennus II: Fuuin no Shito', 'Lennus II: The Apostles of the Seals', 'Lennus II: Fuuin no Shito is a role playing game for the Super Nintendo.', 'Asmik', '25 July 1996', 25, 7, 1996, 14, 9, '316titlescreen.png', 'png', 256, 224, '2023-06-20 03:44:56', 1, 'N', 0, 0, 0),
(317, 'Little Magic', '', 'This is a block-pushing puzzle game modeled after the king of all block-pushing puzzlers, [i]The Adventures of Lolo[/i]. The premise is simple. You are the young magician (witch?) May, who must prove to her headmaster that she is strong enough to graduate from the Magic Academy. Her father must have forgot to make a donation to the school or something, so now she has to actually earn that C. How does she need to prove her magical ability? Pushing blocks around, that how, dammit. To advance, you gotta push the \"Magic Block\" onto a specially-marked tile which unlocks the stairway to [s]heaven[/s] the next level. Sound easy? God damn, no. There\'s spikes that destroy the Magic Block, there\'s snakes that try to eat your eyes, and then there\'s the game mechanics, which it doesn\'t do very much in the way of explaining what they are and how they work. That must have been in the instruction manual... err... which we all have, because we only emulate games that we own, right? Right?!', 'Altron', '24 December 1993', 24, 12, 1993, 12, 9, 'lilmagic.png', 'png', 256, 224, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(318, 'Little Master: Nijiiro no Maseki', 'Little Master: Jewels of the Rainbow', 'Little Master: Nijiiro no Maseki is a strategy turn based game for the Super Nintendo.', 'Tokuma Shoten', '30 June 1995', 30, 6, 1995, 19, 9, '318titlescreen.png', 'png', 256, 239, '2018-06-20 08:36:25', 1, 'N', 0, 1, 0),
(319, 'Live a Live', '', 'Live A Live is an odd sort of game. At base, it&#039;s an RPG. What makes it different is it&#039;s separated into chapters. One has the player controlling a cowboy, another a ninja, a third a martial arts master and his disciples and so forth. All the chapters are quite different. The ninja chapter, for instance, involves being a stealthy snake and assassinating rival figures without killing anyone else, or being a killing machine and cutting a swath through all the guards. The wrestler&#039;s chapter plays almost like a fighting game, as he faces off against his opponents one-on-one until he is the champ. All the characters join up at the end for the final chapter.', 'Square', '02 September 1994', 2, 9, 1994, 14, 9, '319titlescreen.png', 'png', 256, 224, '2023-04-01 02:35:31', 1, 'N', 0, 0, 0),
(321, 'Contra III: The Alien Wars', 'Contra Spirits;Super Probotector: Alien Rebels', 'Contra III: The Alien Wars is an action game for the Super Nintendo.', 'Konami', '28 February 1992', 28, 2, 1992, 11, 9, '321titlescreen.png', 'png', 256, 224, '2020-06-04 22:30:29', 1, 'N', 0, 0, 1),
(322, 'Madou Monogatari: Hanamaru Daiyouchi Enji', 'Madou Monogatari: Big Kindergarten Kids', 'Madou Monogatari: Hanamaru Daiyouchi Enji is a role playing game for the Super Nintendo.', 'Tokuma Shoten', '12 January 1996', 12, 1, 1996, 14, 9, '322titlescreen.png', 'png', 256, 224, '2020-03-10 23:19:36', 1, 'N', 0, 0, 0),
(323, 'Magic Knight Rayearth', 'Mahou Kishi Rayearth', 'Magic Knight Rayearth is a role-playing game for the Super Nintendo Entertainment System. It is based off of the anime/manga franchise of the same name.', 'Tomy', '29 September 1995', 29, 9, 1995, 14, 9, '323titlescreen.png', 'gif', 256, 223, '2024-07-02 09:53:04', 1, 'Y', 0, 0, 0),
(324, 'Magna Braban: Henreki no Yuusha', 'Magna Braban: The Wandering Hero', 'Magna Braban: Henreki no Yusha (&quot;Magna Braban: The Wandering Hero&quot;) is a fantasy JRPG for the Super Famicom. It was never released outside of Japan.\r\n\r\nThe player controls a simple-minded shepherd boy who dreams of becoming a knight after being saved by a mysterious armored hero one day. He is defeated in his first combat tournament, but befriends other runner-ups in the arena&#039;s infirmary. Eventually, he and his friends are thrust into a world-spanning adventure.\r\n\r\nThe game uses an innovative combat system in which the player takes on more of a tactical role. The player assigns moves to the characters under their command based on the probability that they will use those moves, and then combat ensues automatically.', 'ASK', '18 November 1994', 18, 11, 1994, 14, 9, '324titlescreen.png', 'png', 256, 224, '2019-01-09 12:34:49', 1, 'N', 0, 0, 0),
(325, 'Majin Tensei', 'Resurrection of the Demon God', 'Majin Tensei is a strategy RPG for the Super Famicom.', 'Atlus', '28 January 1994', 28, 1, 1994, 19, 9, '325titlescreen.png', 'png', 256, 224, '2022-03-03 02:19:15', 1, 'N', 0, 0, 0),
(327, 'Miracle Girls', '', 'Miracle Girls is based on a manga by Nami Akimoto. It was later adapted into a TV anime series.  The manga is about twin sisters Tomomi and Mikage Matsunaga, and their love lives in high school. Tomomi is tomboyish and athletic, while Mikage is feminine and intellectual. These twins have ESP powers but they try to hide this from their friends. Only Mr. Kageura knows their secret!\r\n\r\nIn the game, the sisters and their friends are suddenly teleported to a strange and magical world. You must help them find their missing friends and defeat Majo-Majo&#039;s villains by throwing candy as your only weapon, and eventually find the way back home. (It&#039;s a platform game with two cute [i]twins[/i]! How can you not love it?)', 'Takara', '22 October 1993', 22, 10, 1993, 11, 9, '327titlescreen.png', 'png', 256, 224, '2019-02-12 12:12:17', 1, 'N', 0, 0, 0),
(328, 'Monstania', '', 'Monstania is one of those kick-ass games that never got translated. I seriously don\'t see what the powers that be had against this game, except maybe it\'s short length. The graphics are impressive, the sound is great (with music by Lunar and Grandia god Noriyuki Iwadare), the story is pretty entertaining, and the gameplay is certainly there. \r\n\r\nAnyway, the game revolves around young Fron, who with the help of his sweetheart, Tia, is in search of the whereabouts of the thought-to-be-extinct fairies. You pretty much sit back and enjoy the story as it unfolds, until you encounter the enemy, where you fight them in a semi-realtime strategy environment (i.e., the monsters only attack while you move). In many ways, the battle system is somewhat similar to Azure Dream\'s battle system for PSX.', 'Pack-In Video', '27 September 1996', 27, 9, 1996, 1, 9, 'monstania.png', 'png', 256, 224, '2010-02-20 21:01:25', 1, 'Y', 0, 0, 0),
(329, 'Mystic Ark', '', 'Mystic Ark is a fairly unusual RPG from Enix and the people who brought us The 7th Saga (&quot;Elnard&quot; as it was known in Japan). The gameplay liberally mixes elements of old-school adventure and puzzle games into the RPG formula, and the story tosses out the concept of an overarching plot in favor of seven separate vignettes.', 'Enix', '14 July 1995', 14, 7, 1995, 14, 9, '329titlescreen.png', 'png', 256, 224, '2020-08-31 07:25:08', 1, 'N', 0, 0, 1),
(330, 'Neugier: Umi to Kaze no Kodou', 'Neugier: The Journey Home', 'Neugier is a wonderful little (if very short) game. It&#039;s one of those overhead action-RPG&#039;s (with a heavy emphasis on action) similar to Zelda (actually, I think it&#039;s closer to Lagoon, just a heck of a lot better, but then again Clu-Clu Land is a better game than Lagoon...). The graphics aren&#039;t exactly anything to write home about, but that&#039;s okay because the fact that it is a completely fun game makes up for the graphics.\r\n\r\nThe game follows the story of Duke, the banished son of the Count of Neugier who is returning home to investigate the sudden appearance of pirates around his homeland. It&#039;s a pretty good game, it should be worth your time.', 'Telenet', '26 March 1993', 26, 3, 1993, 23, 9, '330titlescreen.png', 'png', 256, 224, '2023-02-08 05:35:45', 1, 'N', 0, 0, 0),
(331, 'Panic in Nakayoshi World', 'Panic in the World of Close Friends', 'This game is very similar to Battle City on the NES, but with some new mechanics and stage elements. You can play as your favorite protagonist from the top 4 shoujo manga published in Nakayoshi magazine in the early 90s...yeah. You play as Sailor Moon and blast waves of enemies before they can reach the manga character you&#039;re protecting. The game also includes 2-player co-op and versus modes.\r\n\r\nIf you enjoyed Battle City, definitely check this one out. There&#039;s a [url=https://gamefaqs.gamespot.com/snes/571174-panic-in-nakayoshi-world/faqs]guide on GameFAQs[/url] that explains all the items and special attacks, and a [url=https://en.wikipedia.org/wiki/Panic_in_Nakayoshi_World]Wikipedia article[/url] that explains who the other 3 playable characters are.', 'Bandai', '18 November 1994', 18, 11, 1994, 1, 9, '331titlescreen.png', 'png', 256, 224, '2020-09-06 16:47:43', 1, 'N', 0, 1, 0),
(332, 'Nangoku Shounen Papuwa-kun', 'Papuwa', 'Nangoku Shounen Papuwa-kun is an action game for the Super Nintendo. The game is based on a Japanese comics and cartoon with the same title.', 'Enix', '25 March 1994', 25, 3, 1994, 1, 9, '332titlescreen.png', 'png', 256, 224, '2017-02-03 09:53:59', 1, 'N', 0, 0, 0),
(333, 'Bishoujo Senshi Sailor Moon: Another Story', 'Pretty Soldier Sailor Moon: Another Story', 'Bishoujo Senshi Sailor Moon: Another Story is a role playing game for the Super Nintendo. It is based on the popular anime and manga series of the same name.', 'Bandai', '22 September 1995', 22, 9, 1995, 14, 9, '333titlescreen.png', 'png', 256, 224, '2022-06-11 01:37:57', 1, 'N', 0, 1, 1),
(334, 'Ghostbusters II', '', 'Ghostbusters II is an action game for the Nintendo Entertainment System. The game is based on a movie with the same title.', 'Activision', 'April 1990', 0, 4, 1990, 1, 1, '334titlescreen.png', 'png', 256, 224, '2017-06-28 10:46:10', 1, 'N', 0, 0, 0),
(335, 'Radical Dreamers: Nusumenai Houseki', 'Radical Dreamers: Le Trésor Interdit', '[i]Radical Dreamers[/i] is a visual novel set in the Chrono Trigger universe. It is a pseudo-sequel to Chrono Trigger itself, and is commonly referred to as the game that inspired [i]Chrono Cross[/i]. This is true to a very great extent, but if you&#039;re expecting [i]Chrono Cross[/i] on the SNES or anything even vaguely similar to it, then you&#039;re going to be sorely disappointed.\r\n\r\n[i]RD[/i] plays very much like a Choose Your Own Adventure novel. Text is displayed for a while, and eventually you will be prompted to make a choice based on the text. You navigate the mansion that way, you fight battles that way, and in fact, you do [i]everything[/i] that way.\r\n\r\nAt the core of any novel - whether it&#039;s pushed as a paperback or hardcover book, a PDF file on some website, or a game like this one - is its story and its writing.', 'Squaresoft', '1996', 0, 0, 1996, 21, 9, '335titlescreen.png', 'png', 256, 224, '2018-09-26 01:05:18', 1, 'Y', 0, 0, 0),
(336, 'Ranma 1/2: Akanekodan Teki Hihou', 'Ranma 1/2: Treasure of the Red Cat Gang', 'A role-playing game based on Rumiko Takahashi&#039;s famous manga and anime series Ranma 1/2. Despite the series having found great popularity in the west, this game remained exclusive to Japan, likely due to RPGs still being a rather niche genre outside of the country in 1993.', 'Toho', '22 October 1993', 22, 10, 1993, 14, 9, '336titlescreen.png', 'png', 256, 224, '2023-12-18 13:01:44', 1, 'Y', 0, 0, 0),
(337, 'Lodoss Tou Senki', 'Record of Lodoss War', 'Yep, the loverly Record of Lodoss War series. Everyone who watches this always gets pissed off, it seems. They&#039;re like, &quot;this is totally just some AD&amp;D ripoff!&quot; Well, [i]yeah![/i] That&#039;s what makes it neat. Or maybe you guys just don&#039;t get it.\r\n\r\nThis [i]seems[/i] to be a prequel to the OVAs, which means that people who&#039;ve never heard of Lodoss before should be able to get into this pretty easily. Apparently it chronicles the journeyings of Karla, which proves to be greatly interesting for the fans and etc. As RPGs go it&#039;s pretty standard (of course), with a tactical combat engine similar to Rhapsody or Tenchi Muyo.', 'ESP', '22 December 1995', 22, 12, 1995, 14, 9, '337titlescreen.png', 'png', 256, 224, '2020-02-10 22:16:54', 1, 'N', 1, 0, 0),
(338, 'Rockman &amp; Forte', 'Mega Man &amp; Bass', 'After defeating the evil Dr. Wily numerous times, the robotic hero Mega Man is called into action once again when a powerful being known as King defeats Protoman and threatens humanity. Knowing the threat, Mega Man’s rival, Bass, decides to take care of everything with his own hands.\r\n\r\nThe game is of the action-platform genre where the player advances by defeating bosses and acquiring their characteristic weapons. MEGAMAN &amp; BASS lets the player choose between the titular characters, each playing different from the other.', 'Capcom', '24 April 1998', 24, 4, 1998, 11, 9, '338titlescreen.png', 'png', 256, 224, '2019-04-25 15:27:03', 1, 'N', 0, 1, 1),
(339, 'Romancing SaGa', '', 'Romancing SaGa is an early-era SNES RPG released by Square in 1992 and designed by Akitoshi Kawazu, the creator of the SaGa series that originated on the Nintendo Gameboy.\r\n\r\nTaking place in the fantasy world of Mardius, the world is revealed to be one where ancient gods warred against each other in the past, with the ultimate god of evil, Saruin, sealed away by the power of ten gemstones. In modern times, each country is now dealing with its own troubles and wars. But the time of Saruin&#039;s return draws near and threatens the existence of all human life.\r\n\r\nThe player can choose to start the game by selecting one of eight main characters, who each have their own personal storyline that is explored in the game, as well as their own ending. The world is constantly in motion as the player progresses through battles and events, with new locations to find and old locations undergoing changes.\r\n\r\nCombat is turn-based with a slight emphasis on party formation. As each character battles, they can learn new weapon techniques and grow in different statistics.\r\n\r\nRomancing SaGa was also remade for the Playstation 2 in 2005 as &quot;Romancing SaGa: Minstrel Song&quot;. Many of the unfinished or dropped content from this SNES version was included or expanded upon in the remake.', 'Squaresoft', '28 January 1992', 28, 1, 1992, 14, 9, '339titlescreen.png', 'png', 256, 224, '2017-11-07 05:08:41', 1, 'N', 1, 0, 0),
(340, 'Romancing SaGa 2', '', '', 'Square', '10 December 1993', 10, 12, 1993, 14, 9, '340titlescreen.png', 'png', 256, 224, '2023-11-01 05:08:11', 1, 'N', 1, 0, 0),
(342, 'Romancing SaGa 3', '', 'Romancing SaGa 3 is a role playing game for the Super Nintendo.', 'SquareSoft', '11 November 1995', 11, 11, 1995, 14, 9, '342titlescreen.png', 'png', 256, 224, '2020-09-07 20:50:10', 1, 'N', 0, 0, 1),
(343, 'RPG Tsukuru 2', '', '', 'ASCII', '31 January 1996', 31, 1, 1996, 9, 9, '343titlescreen.png', 'png', 256, 224, '2024-07-05 00:21:45', 1, 'N', 0, 0, 0),
(345, 'RPG Tsukuru: Super Dante', '', '', 'ASCII', '31 March 1995', 31, 3, 1995, 9, 9, '345titlescreen.png', 'png', 256, 224, '2024-07-05 00:23:05', 1, 'N', 0, 0, 0),
(348, 'Rudra no Hihou', 'Treasure of the Rudras', 'Rudra no Hihou is a role playing game for the Super Nintendo.', 'Squaresoft', '05 April 1996', 5, 4, 1996, 14, 9, '348titlescreen.png', 'png', 256, 224, '2018-04-20 12:26:29', 1, 'N', 0, 0, 1),
(349, 'Bishoujo Senshi Sailor Moon R', 'Pretty Soldier Sailor Moon R', 'This game is your typical Beat\'em Up fare, except you get to kick ass with the Sailor Moon girl of your choice. \r\n\r\nLike most Beat\'em Ups, you have your basic attack, hold, and unblockable move that hurts you if it connects. You also have a limited amount of super moves that will instantly kill any non-boss enemy on the screen. \r\n\r\nGraphically, the game is pretty decent, as is the sound, but the animation doesn\'t really seem all that fluid, which makes a lot of attacks look jerky. \r\n\r\nAs for the difficulty, it\'s laughable at first, but by the time you get to the Crystal Tokyo stage the game becomes merciless. Unless you pull out some sweet Sailor Kung Fu, soon your last continue will be gone and the Black Moon UFO will triumph. \r\nTuxedo Mask would be ashamed!\r\n', 'Bandai', '29 December 1993', 29, 12, 1993, 5, 9, '349titlescreen.png', 'png', 256, 223, '2024-03-19 03:54:47', 1, 'N', 0, 0, 1),
(351, 'Sanrio World Smash Ball!', '', 'Sanrio World Smash Ball! is a competitive multiplayer sport game similar to table tennis that uses four playable characters from Sanrio&#039;s wide catalog of cute mascots. The most famous Sanrio character, Hello Kitty, acts as referee for each contest. Each arena is subtly different, with multiple configurations of breakable blocks, impassable squares, walls and other obstacles that the two players can use to their advantage to win the match.', 'Character Soft', '16 July 1993', 16, 7, 1993, 17, 9, '351titlescreen.png', 'png', 256, 224, '2017-11-03 02:01:38', 1, 'N', 0, 0, 1),
(352, 'SD Gundam G Next', '', 'SD Gundam G Next is a strategy game for the Super Nintendo. Based on the Gundam toyline franchise made by Bandai.', 'Bandai', '22 December 1995', 22, 12, 1995, 18, 9, '352titlescreen.png', 'png', 256, 224, '2018-01-12 01:32:13', 1, 'N', 0, 1, 1),
(353, 'Super Gachapon World: SD Gundam X', '', 'Super Gachapon World: SD Gundam X is a strategy game for the Super Nintendo.', 'Bandai', '18 September 1992', 18, 9, 1992, 18, 9, '353titlescreen.png', 'png', 256, 224, '2018-06-12 05:47:38', 1, 'N', 0, 0, 0),
(354, 'Seiken Densetsu 3', 'Secret of Mana 2', '', 'Square', '30 September 1995', 30, 9, 1995, 23, 9, '354titlescreen.png', 'png', 256, 224, '2024-05-21 09:51:27', 1, 'Y', 1, 1, 1),
(356, 'Slayers', '', 'Slayers is a role playing game for the Super Nintendo. Based on an anime/manga with the same title.', 'Banpresto', '24 June 1994', 24, 6, 1994, 14, 9, '356titlescreen.png', 'png', 256, 224, '2018-05-08 13:16:23', 1, 'N', 0, 0, 0),
(358, 'Tennis', '', 'Tennis is a sports game for the Nintendo Entertainment System.', 'Nintendo', '14 January 1984', 14, 1, 1984, 17, 1, '358titlescreen.png', 'png', 256, 224, '2017-05-05 02:35:14', 1, 'N', 0, 0, 0),
(359, 'Star Ocean', '', 'Star Ocean is a role playing game for the Super Nintendo. This is the original version of the PSP game Star Ocean: First Depature.', 'Enix', '19 July 1996', 19, 7, 1996, 14, 9, '359titlescreen.png', 'png', 256, 224, '2018-08-06 12:51:29', 1, 'N', 1, 0, 1),
(362, 'Chou Genjin 2', 'Super Bonk 2', 'Bonk originally appeared on the PC-Engine and was actually sort of the console&#039;s mascot character for a while. But then the console died, and poor Bonk had to look for other employment opportunities. So he got to star in two SNES Bonk games, the first of which was brought over to the US.\r\n\r\nIn this game, you guide Bonk through various levels, collecting items and beating bosses by using your head, and I don&#039;t mean thinking. You use a headbutt to beat up your enemies, or you jump and dive at them using your head.\r\n\r\nAdditionally, you can also grab meat, which makes Bonk change into other... personalities. I&#039;ve got Pissed-Off Bonk and Feminine Bonk so far. And I wish I was joking in regards to that second one. The game&#039;s fairly simple, and easy to play. Just don&#039;t let it go to your head. Oh, I&#039;m here all week folks, thank you!', 'Hudson Soft', '28 July 1995', 28, 7, 1995, 11, 9, '362titlescreen.png', 'png', 256, 224, '2014-01-25 08:14:04', 1, 'N', 0, 0, 0),
(363, 'Super Fire Pro Wrestling X Premium', '', 'Super Fire Pro Wrestling X Premium is a professional wrestling game for the Super Nintendo.', 'Human', '29 March 1996', 29, 3, 1996, 17, 9, '363titlescreen.png', 'png', 256, 224, '2018-05-27 11:11:37', 1, 'N', 0, 1, 1),
(364, 'Shodai Nekketsu Kouha Kunio-kun', '', 'Some people call this game River City Ransom 2. It\'s by the same people, and it\'s the same type of game. So I can see why. The only problem is that what I\'ve played of it is helluva less fun than the original River City Ransom. The premise is the same as every other brawling game out there. You walk around the streets, subways, buildings and what have you and beat up everyone that isn\'t you. Simple, yet effective. \r\n\r\nThe graphics in this are obviously better than the original RCR, being for the SNES and all... but they took out the shopping part of the game. [s]Stealing[/s] Collecting money and buying stuff was one of the cool things with RCR... It\'s just not the same without shops. However, the game is still packed with all the corny dialog you can shake a stick at. If that\'s your thing, this game is sure to amuse you for at least a few hours.', 'Technos', '07 August 1992', 7, 8, 1992, 5, 9, '364titlescreen.png', 'png', 256, 224, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(365, 'Super Puzzle Puyo 2', 'Super Nazo Puyo Tsuu - Ruruu no Tetsuwan Hanjouki', 'This game rocks! It\'s an RPG/Columns-type-game hybrid. I know it\'s a tough sell, but hear me out! You wander around in an RPG-type environment--you know the type: overhaed-view, tile-based, blah, blah, blah. But when you encounter enemies, instead of being thrust into your standard menu-driven combat system, you have to play this Columns/Tetris falling blocks game and win. It\'s fun--really! And it has Puyo Puyo characters. Which means find this ROM and play it now or I\'ll track you down and break you in half! ^_^.', 'Compile', '28 June 1996', 28, 6, 1996, 12, 9, '365titlescreen.png', 'png', 256, 224, '2010-10-02 13:24:38', 0, 'N', 0, 0, 0),
(366, 'Super Puyo Puyo 2', '', 'Puyo Puyo is a very popular block-a-riffic puzzler made for a variety of platforms. What\'s block-a-riffic? Well, it\'s one of those games where blocks rain down from the heavens and you have to match a bunch of the same color and make them disappear. In fact, the original Puyo Puyo was ported as Kirby\'s Avalanche and Dr. Robotnik\'s Mean Bean Machine, respectively for Nintendo and Sega consoles. This version has a lot of nifty extras, like a story mode and whatnot. Isn\'t Arle the cutest?! I mean, damn! CUTE.', 'Compile', '08 December 1995', 8, 12, 1995, 12, 9, 'superpuyopuyo2.png', 'png', 256, 224, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(367, 'Dai-3-Ji Super Robot Taisen', 'Super Robot Wars 3', 'Super Robot Wars 3 presents the series in a moment of awkward lanky teenaged growth. Quality-of-life mechanics that are standard in later entries, such as upgrade carryover and per-battle counterattack options, are not yet present, and the difficulty is far higher than is reasonable in a lot of moments. It nonetheless presents an important milestone within the series` growth, being the first game to have branching scenarios, unit upgrades, and pilot reassignment. It also marks the first real instance where licensed series fiction (mostly UC Gundam stuff) is integrated well into the overall plot instead of just being one-off stages here and there, and the final boss is one of the series` most memorable (if only for being absurdly overpowered.)', 'Banpresto', '23 July 1993', 23, 7, 1993, 18, 9, '367titlescreen.png', 'png', 256, 224, '2022-03-13 05:19:53', 1, 'N', 0, 0, 1),
(368, 'Dai-4-Ji Super Robot Taisen', 'Super Robot Wars 4', 'Super Robot Wars is the fourth main entry in the very long-running Super Robot Wars games! The Super Robot Series is, simply put, a super-crossover series of various mecha anime and mecha-adjacent anime. \r\n\r\nSuper Robot Wars 4 is one of the old classics, and a big step up from its predecessor, Super Robot Wars 3. While Super Robot Wars 3 had all the basics down, SRW4 was very much refined and improved.\r\n\r\nIt&#039;s biggest innovation was the concept of Banpresto Originals as the protagonists of the game, giving a focal point for the plot, and allowing Banpresto to flex a little extra creative muscle.', 'Banpresto', '17 March 1995', 17, 3, 1995, 19, 9, '368titlescreen.png', 'png', 256, 224, '2019-11-09 23:53:41', 1, 'N', 0, 0, 1),
(369, 'Super Robot Taisen Gaiden: Masoukishin - The Lord of Elemental', 'Super Robot Wars Gaiden: The Elemental Lords - Masoukishin', 'Super Robot Wars Gaiden follows the original story of Masaki Andoh, herald of the Elemental Lord Cybuster, both before and after events of the original Super Robot Wars canon (SRW 2, 3, EX, 4.) It is the first Super Robot War to only contain original characters and plots, the first (and one of the few) to have its robots represented in a realistic, non-SD style, the first to be isometric. It and its followups are the only SRWs to feature directional and height modifiers to damage and accuracy calculations. Due to its nature as an original story, and due to it taking place at the very beginning of Masaki&#039;s timeline, it serves as an excellent entry point into the Super Robot Wars series.', 'Banpresto', '22 March 1996', 22, 3, 1996, 19, 9, '369titlescreen.png', 'png', 256, 224, '2018-05-31 07:56:44', 1, 'N', 0, 0, 0),
(370, 'Tactics Ogre: Let Us Cling Together', '', 'Ahh, Tactics Ogre.  If you like strategy RPG&#039;s at all and you have not played this game you owe it to yourself to try it.  \r\n\r\nTactics Ogre features a vast storyline with different paths depending on crucial moral decisions you are forced to make throughout the game.  I believe there are eight different endings depending on which path you choose to take.  The storyline is very interesting and the fact that the game changes depending on which decisions you make provides replay value.  The basic storyline starts off with the main character and his two friends fighting for a liberation army against an evil empire.  It picks up fast from there.\r\n\r\nThe battles are the typical grid format turn based strategy RPG style.  Ten total allies can be controlled during combat.  The games features a class system.  If you have played any of the Ogre Battle games you will know which types of classes are included.  You can train mages, knights, ninjas, archers, dragon trainers, and so many more.  On top of all the human classes, you can recruit any beast in the game to add to your squad.  Some of the beasts are dragons, griffons, undead monsters, fairies, and many more.  There is a lot of customization in this game. \r\n\r\nThe game will probably take you 30-50 hours to complete depending on your skill and how much you enjoy grinding, side quests, and etc.  I highly recommend this game if you enjoy strategy RPG’s at all.  I would imagine anybody that does enjoy strategy RPG’s has already played this game as it is known as being one of the very best.', 'Quest', '06 October 1995', 6, 10, 1995, 19, 9, '370titlescreen.png', 'png', NULL, NULL, '2013-08-13 14:26:32', 1, 'N', 0, 0, 0),
(371, 'Tales of Phantasia', '', 'Tales of Phantasia is a role playing game for the Super Nintendo that combines random encounters with real time battles using something called the Linear Motion Battle System (LMBS). Battles are fought on a 2D screen that scrolls both left and right, similar to that of most fighting games such as Street Fighter. This game features an open world that allows the player to complete various main and side quests in the order of their choosing for the most part.\r\n\r\nThe playable characters of this story are Cless Alvein, Chester Barklight, Mint Adenade, Klarth F. Lester and Arche Klein, who must confront the mysterious and dreadful sorcerer named Dhaos, who&#039;s motives are kept secret until the very end of the game to the player. This game also has a time travel theme to it, similar a bit to that of Chrono Trigger. The characters are great, the story is excellent, the graphics are superb, the controls and gameplay are both good and the music is fantastic, making for an overall very enjoyable and memorable game.', 'Namco', '15 December 1995', 15, 12, 1995, 23, 9, '371titlescreen.png', 'jpg', NULL, NULL, '2021-02-09 04:01:31', 1, 'N', 0, 0, 0),
(373, 'Torneko no Daibouken: Fushigi no Dungeon', 'Taloon&#039;s Great Adventure', 'This is the first in the long, varied series of Chunsoft\'s Mysterious Dungeon (or if you\'re a prude, Fushigi no Dungeon) series. All of the games in the series have one thing in common: lots and lots of [i]dungeon crawling.[/i] I\'ve never actually [i]played[/i] Rogue, keep in mind, but it\'s hard to imagine this being anything different. You run around in a series of randomly generated dungeons, consisting of lots of rooms connected by small corridors. Randomly generated dungeons at their [i]finest,[/i] here! And you fight monsters, and collect all manner of randomly generated treasure, and do it lots and lots of times.\r\n\r\nThis game involves Taloon (or Torneko, if you played its Playstation sequel, Torneko: The Last Hope (or the nonexistent English-language Dragon Warrior IV for Playstation)) leaving his home of Endor in search of fantastic treasures and whatnot. He eventually reaches the Mysterious Dungeon, and decides to poke around for a bit. And there you have it.', 'Chunsoft', '19 September 1993', 19, 9, 1993, 2, 9, '373titlescreen.png', 'png', 256, 224, '2015-06-29 03:16:53', 1, 'N', 0, 0, 0),
(374, 'Tenchi Muyo!: Game Hen', 'Tenchi Muyo!: The Game', 'Tenchi Muyo!: Game Hen is a strategy game for the Super Nintendo.', 'Banpresto', '27 October 1995', 27, 10, 1995, 18, 9, '374titlescreen.png', 'png', NULL, NULL, '2022-10-23 07:46:05', 1, 'N', 0, 0, 1),
(375, 'Hourai Gakuen no Bouken!: Tenkousei Scramble', 'The Adventures of Hourai High: Transfer Student Drama Bomb', 'This is an RPG. Apparently it\'s one of those fabled wacky, or, dare I say it, [i]quirky[/i] RPGs. I don\'t know much about it, except you attend this school, and you can join clubs, and gain abilities from those clubs, [i]FFV-style[/i]. So cool. Yeah.', 'J-Wing', '19 April 1996', 19, 4, 1996, 14, 9, '375titlescreen.png', 'png', 256, 224, '2016-04-17 05:59:50', 1, 'N', 0, 0, 1),
(376, 'Fushigi no Dungeon 2: Fuurai no Shiren', 'Mysterious Dungeon 2: Shiren the Wanderer', 'Shiren is the simple story of a man following his friend\'s dying wish to\r\nfind the Land of the Sun at the top of Table Mountain in feudal Japan. It\'s\r\na rougelike - that is, the dungeon is randomly generated every time you visit\r\nit, and you start at level 1 with little or no equipment every time you play.\r\nThe game has a few subplots you can advance by continually playing through,\r\nwhich is nice, and all of them will have some bonus to you as a player at\r\ntheir successful conclusion, be it a helper to follow you around or a new item\r\nbecoming available in the dungeon.\r\n\r\nOnce you complete the main (Impasse Valley) dungeon, as well as a few of the\r\nsubplots, you\'ll unlock a food-themed dungeon and a trap-themed dungeon for\r\nextra gameplay. Once these are completed and all of Fei\'s puzzles are finished,\r\nyou\'ll unlock the ultimate challenge, a 100-floor dungeon (which, I might add,\r\nnone of my testers were able to complete.)\r\n\r\nGood luck, and remember, just because the random number generator hates you,\r\nit doesn\'t mean that the game\'s completely impossible!', 'Chunsoft', '01 December 1995', 1, 12, 1995, 14, 9, '376titlescreen.png', 'png', 256, 224, '2014-03-01 23:09:12', 1, 'N', 0, 0, 0),
(377, 'Hameln no Violin Hiki', 'The Violinist of Hameln', 'This is a platformer where the main character attacks with music coming out of a violin and your side-kick is a girl who you can throw at stuff, stand on and turn into animals that will allow you to traverse the many obstacles in each level.', 'Enix', '29 September 1995', 29, 9, 1995, 2, 9, '377titlescreen.png', NULL, NULL, NULL, '2023-03-28 07:09:02', 1, 'N', 0, 0, 0),
(378, 'Tokimeki Memorial: Densetsu no Ki no Shita de', '', 'This is my favorite game ever. Seriously. My love for this game amuses my roommates to no end. This was actually first released on the PC-Engine CD system, and was then ported to Playstation, and then the Super Famicom, and then Gameboy Color. Course, it\'s kinda hard to translate CD games, and the GBC ports weren\'t all [i]that[/i] great, so it\'s this version that gets the most translation attention. Which is kind of a shame. I want [i]voices[/i] dammit!\r\n\r\nAnyways, this is arguably the first dating simulator, or at least the first of its kind. Most dating sims before Tokimeki Memorial ended when you got into the girl\'s pants. No point in playing after that, right? Tokimeki Memorial doesn\'t involve nudity or anything dirty like that (aside from \"omg you can almost see her outline in the shower but not really\"). No, this game focuses on [i]love[/i]. The goal is to get one of twelve girls to fall hopelessly in love with you by the time high school ends. You can\'t just say the right things either, oh no! You have to work on your [i]statistics.[/i] If you want to impress the stuck-up snob girlie, you have to raise your Appearance to crazy high levels. If you want to go after the annoying art lover who uses all these stupid English phrases, yet people still [i]like[/i] her for some bizarre reason, you\'ll have to... oh wait, she\'s essentially [i]mandatory[/i]. So have fun with that.', 'Konami', '09 February 1996', 9, 2, 1996, 7, 9, '378titlescreen.png', 'png', 256, 224, '2020-09-12 17:06:38', 1, 'N', 0, 0, 0),
(380, 'Parasol Henbee', '', 'Parasol Henbee is an action platformer game for the Nintendo Entertainment System. The game is based on a Japanese cartoon with the same title.\r\n\r\nThe Red-Oni &quot;Aliens&quot; invades Fairtale Land and its up to Henbee to save the day.', 'Epoch', '15 February 1991', 15, 2, 1991, 11, 1, '380titlescreen.png', 'png', 256, 223, '2017-01-04 05:12:17', 1, 'N', 0, 0, 0),
(381, 'Treasure Hunter G', '', 'Treasure Hunter G is a turn based strategy game for the Super Nintendo.', 'Square', '24 May 1996', 24, 5, 1996, 19, 9, '381titlescreen.png', 'png', 256, 223, '2020-10-15 09:55:32', 1, 'N', 0, 0, 0),
(382, 'Umihara Kawase', '', '', 'TNN', '23 December 1994', 23, 12, 1994, 11, 9, '382titlescreen.png', 'png', 256, 224, '2021-11-22 14:08:49', 1, 'Y', 0, 0, 1),
(383, 'Kouryuu Densetsu Villgust: Kieta Shoujo', 'Villgust', 'Kouryuu Densetsu Villgust: Kieta Shoujo is a role playing game for the Super Nintendo.', 'Bandai', '23 May 1992', 23, 5, 1992, 14, 9, '383titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:33:41', 1, 'Y', 0, 0, 0),
(384, 'Wedding Peach', '', 'Wedding Peach is a dating sim for the Super Nintendo. The game is based on a manga and anime with the same title.', 'KSS', '29 September 1995', 29, 9, 1995, 7, 9, '384titlescreen.png', 'gif', NULL, NULL, '2017-11-16 00:56:52', 1, 'N', 0, 0, 0),
(385, 'Wizardry I-II-III: Story of Llylgamyn', 'Wizardry 1-2-3: Story of Llylgamyn', 'Wizardry I-II-III: Story of Llylgamyn is the most advanced version of the first Wizardry trilogy still 100% faithful to the original (except for the updated graphics and sound).\r\n\r\nOriginally released in 1981 for the Apple II, the first Wizardry was one of the earliest commercial role-playing games. It established the &quot;dungeon crawl&quot; sub-genre as separated from &quot;rogue-like&quot; and &quot;open world&quot; role-playing games. \r\n\r\nWizardry II and III would be called &quot;expansion packs&quot; using modern language. \r\n\r\n* Combat: first-person view, turn-based\r\n* Exploration: first person view, dungeon crawl', 'Media Factory', '01 June 1999', 1, 6, 1999, 14, 9, '385titlescreen.png', 'png', NULL, NULL, '2022-04-22 23:27:00', 1, 'N', 0, 0, 1),
(386, 'Wonder Project J: Kikai no Shonen Pino', 'Wonder Project J: Mechanical Boy Pino', 'Wonder Project J: Kikai no Shonen Pino is a role playing game for the Super Nintendo.', 'Enix', '09 December 1994', 9, 12, 1994, 14, 9, '386titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:41:40', 1, 'N', 0, 0, 0),
(387, 'Ys IV: Mask of the Sun', '', 'Ys IV: Mask of the Sun is an action role playing game for the Super Nintendo.', 'Nihon Falcom', '19 November 1993', 19, 11, 1993, 23, 9, '387titlescreen.png', 'png', NULL, NULL, '2017-10-30 08:40:51', 1, 'N', 0, 0, 0),
(388, 'Ys V Expert', '', 'Ys V Expert is an action role playing game for the Super Nintendo.', 'Nihon Falcom', '22 March 1996', 22, 3, 1996, 23, 9, '388titlescreen.png', 'png', NULL, NULL, '2017-11-16 00:59:07', 1, 'N', 0, 0, 0),
(389, 'Ys V: Ushinawareta Suna no Miyako Kefin', 'Ys V: Kefin, Lost Kingdom of Sand', 'Ys V: Ushinawareta Suna no Miyako Kefin is an action rpg title for the Super Famicom. It was never published outside of Japan.', 'Falcom', '29 December 1995', 29, 12, 1995, 23, 9, '389titlescreen.png', 'png', NULL, NULL, '2023-11-30 03:24:20', 1, 'N', 0, 0, 0),
(390, 'Princess Crown', '', 'Princess Crown is an action role playing game for the Sega Saturn.', 'Atlus', '11 December 1997', 11, 12, 1997, 23, 13, '390titlescreen.png', 'png', NULL, NULL, '2017-11-13 01:39:12', 0, 'N', 0, 0, 0),
(391, 'BurgerTime', '', 'NES/Famicom port of the arcade hit, Burgertime.  This is a classic arcade game where the player controls Peter Pepper, a chef, being chased by evil food.  Peter Pepper&#039;s goal is to walk over large portions of food in order to build giant hamburgers.  Each burger is composed of two buns, meat, and vegetables.  When all four hamburgers are completely built and stacked on the plates at the bottom of the screen, the next level begins.  Peter Pepper can escape the evil food by sprinkling pepper at them.  Another way to rid the evil food is by crushing them with the giant portions as they fall to the next platform.', 'Data East', '27 November 1985', 27, 11, 1985, 1, 1, '391titlescreen.png', 'png', NULL, NULL, '2019-03-14 11:44:02', 1, 'N', 0, 0, 1),
(393, 'Blue Blink', 'Aoi Blink', 'This is an excellent little platform game. Well, it\'s pretty decent anyways. It\'s the same old story you\'ve heard before: boy finds magical blue donkey-horse, boy\'s father goes missing, boy joins up with two convicted felons, a princess, and a bus driver to find boy\'s father. Yaaaawn.\r\n\r\nSo you run around with a couple of your new-found friends and shoot things and jump on other things. Each has their own abilities, so you can switch between them all by pushing Select. The princess can jump really high, for instance, but she can\'t shoot. Whenever you fall into a pit, or lose all your life, Blink the magical flying blue donkey-horse comes along and saves you. Weird? Absolutely. But then, what did you expect from a TurboGrafx game?', 'Hudson', '27 April 1990', 27, 4, 1990, 11, 4, '393titlescreen.png', 'png', 328, 216, '2009-12-27 09:11:12', 1, 'Y', 0, 0, 0),
(394, 'Toshi Tenso Keikaku: Eternal City', '', 'Despite the cutesy picture, this is a pretty crazy game. I mean, you\'re a [i]robot[/i]! And you run around, and shoot things, and generally fall down pits because you can\'t jump across them. From what I\'ve played the game has a definite Metroid feel, cause you\'re running around lost and get powerups at various points. It\'s pretty fun.', 'Naxat Soft', '12 April 1991', 12, 4, 1991, 11, 4, '394titlescreen.png', 'png', 256, 224, '2014-01-15 04:43:48', 0, 'N', 0, 0, 0),
(395, 'Gekibo: Gekisha Boy', 'Photograph Boy', 'This game is definitely one of those japanese TG16 games that were deemed \"too weird\" for the american gaming audience. You control this deformed little guy who\'s about to drop out of photography school due to his parents\' deaths, but is offered a test to graduate by the dean. You walk around taking pictures to gain points and more film. The stranger and more screwed up the image you take is, the more points you get. Some of the things you\'ll see are pretty sadistic and evil, but that\'s what makes this game so damn fun to play.', 'Irem', '02 October 1992', 2, 10, 1992, 10, 4, '395titlescreen.png', 'png', 256, 224, '2014-01-15 04:43:13', 1, 'Y', 0, 0, 0),
(397, 'SonSon II', '', 'SonSon II is an action platformer for the Turbografx-16.', 'NEC', '27 January 1989', 27, 1, 1989, 11, 4, '397titlescreen.png', 'png', 256, 224, '2017-12-12 05:18:17', 1, 'N', 0, 0, 0),
(398, 'Bikkuriman World', 'Wonderboy in Monster Land', 'Bikkuriman World is an action platformer for the Turbografx-16.', 'Hudson', '30 October 1987', 30, 10, 1987, 11, 4, '398titlescreen.png', 'png', NULL, NULL, '2017-11-14 02:51:14', 1, 'N', 0, 0, 0),
(399, 'Space Fantasy Zone', '', 'Hey, it\'s Space Harrier with Fantasy Zone characters! That\'s about it. There\'s some shops in between levels, but other than that you could pretty much hack in some sprites from Space Harrier and you\'d have this game. I never really liked Space Harrier though, except when you played it in Shenmue. That was just too cool!\r\n\r\nOh! This is an unreleased game, which is freely available for distribution. Check out Hu-Go\'s page, I think it\'s on there somewhere.', 'Sega', '1991', 0, 0, 1991, 16, 5, '399titlescreen.png', 'png', 256, 239, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(400, 'Super Daisenryaku', 'Super Great Strategy', '', 'Microcabin', '27 April 1990', 27, 4, 1990, 18, 5, '400titlescreen.png', 'png', 256, 224, '2023-12-01 05:27:15', 1, 'Y', 0, 0, 0),
(401, 'Ys IV: The Dawn of Ys', '', 'Ys IV: The Dawn of Ys is an action role playing game for the Turbografx-CD.\r\n\r\nContrary to &quot;Ys IV: Mask of the Sun&quot; on the Super Famicom, &quot;The Dawn of Ys&quot; is Hudson Soft&#039;s PC Engine CD-ROM² interpretation of a fourth Ys game. \r\nDespite sharing basic story elements with  Tonkin House&#039;s &quot;Mask of the Sun&quot;, &quot;Ys IV: The Dawn of Ys&quot; is an entirely different game and is more similar with &quot;Ys Book I &amp; II&quot; for the TurboGrafx-CD, in terms of gameplay and style.', 'Hudson', '22 December 1993', 22, 12, 1993, 23, 5, '401titlescreen.png', 'png', 256, 224, '2018-08-30 00:57:24', 1, 'N', 0, 0, 0),
(406, 'Snowboard Champion', '', 'Snowboard Champion is a simple, yet fun snowboarding game for the Game Boy Color with nicely graphics and several characters to choose from, each with their own abilities.', 'Bottom Up', '31 March 2000', 31, 3, 2000, 17, 8, '406titlescreen.png', 'png', 322, 290, '2024-01-04 23:21:35', 1, 'N', 0, 0, 0),
(407, 'Xak III: The Eternal Recurrence', '', 'Xak III is a fine Action RPG for its time and is probably one of the more better RPGs ever released for the PC-Engine/DUO. It&#039;s quite similar in style to Ancient Ys I&amp;II, so Ys fans will find it very enjoyable.\r\n\r\nThe story begins with Ratok, a descendant of the Duel bloodline, receiving a distress message from Farland Castle... For the longest time, the world has been split into three, Fairy, Demon, and Human, mainly for the purpose of having the demons sealed away... Yet somehow, the demons have found a way to enter the Human World to launch an invasion, beginning with Farland Kingdom. One kingdom after another falls to their terrible reign of terror. Ratok is informed of the situation by a dying man&#039;s last breath, and thus begins his journey to stop the demons from their dreams of conquest...', 'NEC', '30 September 1994', 30, 9, 1994, 23, 5, '407titlescreen.gif', 'gif', 256, 224, '2018-03-28 11:39:29', 1, 'N', 0, 0, 0),
(408, 'Digital Devil Monogatari: Megami Tensei', 'Digital Devil Story: Megami Tensei', 'Digital Devil Story: Megami Tensei is the first entry in the Megaten series of games, developed by Namco. It actually takes place after the events of the original Megami Tensei novel.\r\n\r\nIt is a first-person dungeon crawler in which you can talk to your opponents and convince some of them to join. There is a fusion system that allows the team&#039;s demons to become more powerful, and a lunar phase system that affects demon behavior (and other things, as well).\r\n\r\nSince the game doesn&#039;t have a battery back up, passwords must be entered to resume the game after powering it off.', 'Namco', '11 September 1987', 11, 9, 1987, 14, 1, '408titlescreen.png', 'png', 256, 224, '2018-01-27 02:41:29', 1, 'N', 1, 0, 0),
(412, 'Son Son', '', 'Son Son is a platforming game for the Nintendo Entertainment System.', 'Capcom', '08 February 1986', 8, 2, 1986, 11, 1, '412titlescreen.png', 'png', 320, 224, '2018-09-02 05:34:10', 1, 'N', 0, 0, 1),
(413, 'Doraemon Kart', '', 'Doraemon Kart is a racing game for the Game Boy. The game is based on a Japanese cartoon with the same title.', 'Epoch Co.', '20 March 1998', 20, 3, 1998, 13, 8, '413titlescreen.png', 'gif', 256, 224, '2024-05-09 21:33:57', 1, 'N', 0, 0, 0),
(414, 'Magical Drop', '', 'Magical Drop is a puzzle game for the Super Nintendo. This is the classic color-matching puzzle game, much like Puyo Puyo or Bust-A-Move, except this game is kind-of backwards. The blocks are already there, you have to rearrange them so that there&#039;s at least three of the same color vertically adjacent to each other. Doing that makes them disappear, and makes your opponent&#039;s stack increase in size. And of course when he matches up blocks, YOUR stack grows.', 'Data East', '20 October 1995', 20, 10, 1995, 12, 9, '414titlescreen.png', 'png', 256, 224, '2020-02-27 07:18:41', 1, 'N', 0, 0, 0),
(415, 'Front Mission: Gun Hazard', '', 'Front Mission: Gun Hazard is a sidescrolling action game.  And [i]as[/i] a sidescrolling action game, it has nothing to do gameplay-wise (or story-wise, debatably) with the other Front Mission games. This is why I actually [i]enjoy[/i] Gun Hazard.\r\n\r\nApparently the same team who did Cybernator/Assault Suits Valken did this game, and it\'s pretty apparent from playing them both. You walk around in your Wanzer and shoot things. And you sometimes punch things. At the start your duty is to protect the President from a coup at the hands of a powerful general, but I\'m sure that All Is Not What It Seems, as is usually the case.\r\n\r\nJust to remind you that yes, you\'re playing Front Mission, you\'re given a wide assortment of equipment you can use to equip your mech however you see fit. It isn\'t the exhausting overwhelming [i]chore[/i] like in the other FM games, though. It seems pretty standard to me. Hey, do you want your normal gun or this shotgun? Stuff like that.\r\n\r\nThe soundtrack, provided by a variety of Square talent (but mostly the heroes Nobuo Uematsu and Yasunori Mitsuda) is fucking [i]excellent.[/i] Sometimes I wonder why Uematsu gets all this overwhelming adulation just for composing music for a particularly popular RPG series, but God damn his music rocks. Better recognize!', 'Square', '23 February 1996', 23, 2, 1996, 1, 9, '415titlescreen.png', 'png', 256, 224, '2011-01-02 14:00:57', 1, 'N', 0, 0, 0),
(416, 'Another Bible', '', 'Another Bible is a turn based strategy game for the Game Boy. The premise is that you&#039;re an orphaned boy adventuring through the world of Granas, which was once ravaged by a war between the beasts and the humans of that world long ago. The game picks up when a voice starts trying to stir up dissent among the beasts of Granas, threatening to bring war once again.', 'Atlus', '03 March 1995', 3, 3, 1995, 19, 8, '416titlescreen.png', 'png', 256, 224, '2020-02-27 07:18:50', 1, 'N', 0, 0, 0),
(417, 'Lode Runner: Lost Labyrinth', 'Lode Runner: Ushina Wareta Meikyuu', '', 'Pack-In-Video', '27 July 1990', 27, 7, 1990, 1, 4, '417titlescreen.png', 'png', 256, 224, '2024-03-04 15:12:13', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(418, 'Shanghai', '', 'Shanghai is yet another game that exists on every console and computer ever invented. It\'s a puzzle game, where you match up tiles. The tricky thing is, the tiles can only be on the left or right edge of the row that it\'s on. Otherwise, you can\'t move it. Make sense? Probably not. (wraith) says that trying to explain the concept of Shanghai makes a person\'s head explode, so I thought what the hell. I\'m feeling particularly depressed today anyways.\r\n\r\nI used to have a freeware Shanghai program on my old 486, and I played it constantly, so I am definitely down with the Shanghai. Of course, it was probably called TileMatch or some other such silly freeware-type name. That version was more fun than this (official) incarnation in two ways: you could use a mouse, and this version has the most godawful music I have ever heard in a game, [i]ever[/i]. It, like, tries to be eastern mysterious music or something, and ends up making you cry tears of pure agony. Fortunately Magic Engine has a sound on/off switch.', 'Hudson', '30 October 1987', 30, 10, 1987, 12, 4, 'shanghai.png', 'png', 336, 224, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(419, 'Mighty Morphin Power Rangers', '', 'Mighty Morphin Power Rangers is an action game for the Sega Game Gear. The game is based on a tv show for kids.', 'Sega', '1994', 0, 0, 1994, 1, 12, '419titlescreen.png', 'png', 256, 224, '2016-10-24 01:51:05', 1, 'N', 0, 0, 0),
(420, 'Uchuujin Tanaka Tarou de RPG Tsukuru GB2', 'RPG Maker GB2', 'Yup, another in the extremely long-running series of game creation, uh, games. This is different from most because it lacks the ability the edit sprites and such. Don\'t blame the developers though; blame the Gameboy hardware itself. Boo! Umm, yeah.', 'Enterbrain', '20 July 2001', 20, 7, 2001, 9, 8, '420titlescreen.gif', 'gif', 160, 144, '2013-03-03 15:53:03', 1, 'N', 0, 0, 0),
(424, 'Summon Night Craft Sword Monogatari: Hajimari no Ishi', 'Summon Night: Swordcraft Story 3 - Beginnings Stone', 'Summon Night Craft Sword Monogatari: Hajimari no Ishi is an Action RPG for the Game Boy Advance.', 'Banpresto', '08 December 2005', 8, 12, 2005, 23, 10, '424titlescreen.jpg', 'png', 240, 160, '2023-12-09 06:08:57', 1, 'N', 0, 0, 0),
(425, 'Wily &amp; Light no RockBoard: That&#039;s Paradise', 'Wily &amp; Light&#039;s RockBoard: That&#039;s Paradise!!', 'This is a board game that stars five Mega Man characters: Dr. Light, Dr. Wily, Dr. Cossack, Roll, and Kalinka, Dr. Cossack\'s daughter. From what I understand, up to four players can choose one of those characters and play a board game, which seems similar in setup to Monopoly. It also appears to have some mini-games, but I couldn\'t find any.\r\n\r\nThe object of the game (and again, I\'m guessing) is to go around the board enough times and collect a certain amount of cash, so you can win the game. Along the way you\'ll get items, and get your character replaced by one of the Mega Man boss characters. Seems fun, but having everything in Japanese kinda spoils it.', 'Capcom', '15 January 1993', 15, 1, 1993, 4, 1, '425titlescreen.png', 'png', 256, 224, '2015-06-25 11:47:24', 1, 'N', 0, 0, 0),
(426, 'Shin Megami Tensei if...', '', 'Shin Megami Tensei if... is a role playing game for the Super Nintendo.', 'Atlus', '28 October 1994', 28, 10, 1994, 14, 9, '426titlescreen.png', 'png', 240, 160, '2022-12-18 08:31:05', 1, 'N', 1, 0, 1),
(427, 'Zombie Hunter', '', 'Zombie Hunter, which was once slated to be released in the US as Zombie Master, is a scrolling hack and slash adventure. It\'s like Zelda II in a way, except Link has a shield that he can actually [i]use[/i], instead of just adding to his total defense rating like in Zombie Hunter. Having a functional shield would\'ve made this game a LOT more tolerable, I imagine. Anyways you walk to the right and slash at various foes that appear. Eventually you get enough experience to level up, and you also get gold sometimes, and items even less of the time. Like, you can get Food that (thank [i]God[/i]) restores your HP, or maybe you\'ll get more powerful weapons or equipment, or maybe the key that unlocks the last door that lets you finish the level. The enemies don\'t seem to do any damage by themselves (you can jump on them for much amusement), but they can all fire projectiles that hurt quite a bit. Why your shield is, again, useless for deflecting projectiles, is just a bit annoying.', 'Hi-Score Media Work', '03 July 1987', 3, 7, 1987, 23, 1, '427titlescreen.gif', 'gif', 256, 224, '2013-02-15 23:06:34', 1, 'N', 0, 0, 1),
(429, 'Imadoki no Vampire: Bloody Bride', '', 'In Bloody Bride, players take the role of a vampire who seeks the blood of a girl with a particular aura. However, the blood must be given willingly, so he must date and woo her in order to succeed. There are also walkabout and battle segments.', 'Atlus', '27 December 1996', 27, 12, 1996, 7, 17, '429titlescreen.png', 'png', 320, 224, '2022-07-14 07:48:12', 1, 'N', 0, 0, 0),
(432, 'Dragon Ball 3: Gokuu Den', 'Dragon Ball 3: Gokuuden', 'Dragon Ball 3: Gokuu Den is a boardgame game for the Nintendo Entertainment System. The game is based on a Japanese anime, Dragon Ball.', 'Bandai', '27 October 1989', 27, 10, 1989, 4, 1, '432titlescreen.png', 'png', 256, 224, '2024-03-08 15:49:02', 1, 'N', 0, 0, 0),
(435, 'Arabian Nights: Sabaku no Seirei Ou', 'Arabian Nights: Desert Spirit King', 'Arabian Nights: Sabaku no Seirei Ou is a role playing game for the Super Nintendo.', 'Takara', '14 June 1996', 14, 6, 1996, 14, 9, '435titlescreen.png', 'png', 256, 224, '2018-01-13 06:10:42', 1, 'N', 0, 0, 1),
(436, 'Mickey to Donald: Magical Adventure 3', 'Mickey &amp; Donald: Magical Quest 3', 'Magical Quest 3 starring Mickey and Donald is the third series in the Disney-inspired platformers made by Capcom in the 1990&#039;s. The game plays just like [i]The Magical Quest[/i] and [i]The Great Circus Mystery[/i]: Go through levels and gain new costumes that empower you with new skills.\r\n\r\nThe evil King Pete is up to his old tricks again. When the guardian fairy of Storybook Land fell asleep, King Pete and his minions took it over and are now plotting to take over the real world as well. Not only that, Pete has kidnapped Donald&#039;s nephews Huey, Dewey and Louie to use as his slaves.\r\n\r\nNow that Mickey and Donald have found out about King Pete&#039;s terrible plans, will they be able to save Donald&#039;s nephews and restore peace to Storybook Land before it&#039;s too late?', 'Capcom', '08 December 1995', 8, 12, 1995, 11, 9, '436titlescreen.png', 'png', 256, 224, '2020-06-22 13:46:27', 1, 'N', 0, 0, 1),
(437, 'Earth Defense Force', 'Super E.D.F.: Earth Defense Force', 'Earth Defense Force is an action shooter game for the Super Nintendo. The game was released in the US, Europe and Japan.', 'Jaleco', '25 October 1991', 25, 10, 1991, 16, 9, '437titlescreen.png', 'png', 256, 224, '2016-06-03 01:26:57', 0, 'N', 0, 0, 1),
(439, 'Yu-Gi-Oh! Duel Monsters 4: Kaiba Deck', '', 'Duel Monsters 4 is another in a long line of videogames based around a manga based around some craaaaaaaaaaaazy collectible card game. I don\'t think I\'ve totally grasped how the game works yet, however, so I can\'t offer you a *real* opinion Yu-Gi-Oh 4. I can, however, offer you my opinion on Spiderman: it should have been better. WHERE THE &@^% WAS GWEN STACEY?!', 'Konami', '07 December 2000', 7, 12, 2000, 6, 8, '439titlescreen.png', 'png', 160, 144, '2013-02-13 16:52:33', 1, 'N', 0, 0, 0),
(440, 'Men at Work! 2', '', 'Men at Work! 2 is a role playing game for the PC. The game may contain NSFW content.', 'Studio e.Go!', '17 November 2000', 17, 11, 2000, 14, 20, '440titlescreen.gif', 'gif', 320, 240, '2018-04-21 11:18:26', 1, 'N', 0, 0, 0),
(441, 'Fire Emblem: Thracia 776', '', 'Fire Emblem: Thracia 776 is a turn based strategy game for the Super Nintendo.', 'Nintendo', '01 September 1999', 1, 9, 1999, 19, 9, '441titlescreen.png', 'png', 256, 224, '2018-10-21 09:35:26', 1, 'N', 0, 0, 1),
(442, 'Zoids: Shirogane no Juukishin Liger Zero', '', 'This is a game that is certain to be in the Top 10 Longest Intros Ever. You\'re, um, a guy, and you walk around and fight these mechs? Kinda weird. Not the kind of typical random encounters you\'re used to fighting. The whole \"collection\" aspect of the game is emphasized it seems, as there\'s a Zoid Database where you can see what Zoids you\'ve Seen and which you Have. Kinda scary.', 'Tomy', '15 June 2001', 15, 6, 2001, 14, 8, '442titlescreen.gif', 'gif', 160, 144, '2013-05-30 10:59:24', 1, 'N', 0, 0, 0),
(443, 'Accele Brid', '', 'Accele Brid is an action shoot &#039;em up game for the Super Nintendo. You play as the pilot of the Silver Mare, a giant robot armor that can be armed with any two of six weapons which he must use to save his kidnapped beloved.', 'Tomy', '26 November 1993', 26, 11, 1993, 16, 9, '443titlescreen.gif', 'gif', 256, 224, '2020-02-29 18:32:23', 1, 'N', 0, 0, 0),
(444, 'Shin Megami Tensei', '', 'Shin Megami Tensei is a role playing game for the Super Famicom.', 'Atlus', '30 October 1992', 30, 10, 1992, 14, 9, '444titlescreen.png', 'png', 256, 224, '2023-11-30 03:25:15', 1, 'N', 0, 0, 1),
(445, 'Advanced Daisenryaku: Deutsch Dengeki Sakusen', 'Advanced Daisenryaku', '', 'Sega', '17 June 1991', 17, 6, 1991, 18, 11, '445titlescreen.png', 'png', 320, 224, '2024-06-07 03:05:18', 1, 'N', 0, 0, 0),
(446, 'Battle Soccer: Field no Hasha', 'Battle Soccer', 'Battle Soccer: Field no Hasha is basically a soccer game. You have teams from various Japanese live-action and anime tv show franchises, namely: Ultraman, Gundam, Kamen Rider, AND Godzilla.', 'Banpresto', '11 December 1992', 11, 12, 1992, 17, 9, '446titlescreen.png', 'png', 256, 224, '2023-10-27 06:05:42', 1, 'N', 0, 0, 0),
(447, 'Shin Kidou Senki Gundam W: Endless Duel', 'Mobile Suit Gundam Wing: Endless Duel', 'Shin Kidou Senki Gundam W: Endless Duel is an action fighting game for the Super Nintendo.', 'Bandai', '29 March 1996', 29, 3, 1996, 8, 9, '447titlescreen.png', 'png', 256, 224, '2021-04-19 18:23:12', 1, 'Y', 0, 0, 1),
(449, 'Pokémon Trading Card Game 2', 'Pocket Monsters Trading Card GB 2 - Team Great Rocket Visit!', 'Pokémon Card GB2: Here Comes Team GR!, abbreviated Pokémon Card GB2, is the Japan-only sequel to Pokémon Trading Card Game. The game story revolves around a new villainous team, Team Great Rocket, and contains nearly all of the cards from Base Set, Jungle, Fossil, and Team Rocket.\r\n\r\nThe game adds many new features not present in the original, such as new cards, the ability to play as a female character, a much larger in-game world, and a more developed story.', 'Nintendo', '28 March 2001', 28, 3, 2001, 6, 8, '449titlescreen.png', 'gif', 160, 144, '2021-10-07 17:57:34', 1, 'N', 0, 0, 0),
(450, 'Shinsenden', 'Shinsenden: The Legend of Immortals', 'Yep, Dragon Quest clone. This has a lot more promise than others that I\'ve seen, only because the intro\'s pretty cool, and I\'m a sucker for stuff with an Eastern influence. Yeah, so go Shinsenden! Whee!', 'Irem', '15 December 1989', 15, 12, 1989, 14, 1, '450titlescreen.png', 'png', 256, 232, '2014-01-23 23:49:17', 1, 'N', 0, 0, 0),
(451, 'The Krion Conquest', 'Magical Doropie', 'The first thing you will say (besides \"hey, that Doropie chick is a hottie\") is \"God damn, this game is a lot like Megaman\". Well, that\'s because it is. A lot. Especially in the \"run and jump and shoot at things\" department. There are some notable differences of course, the biggest being the fact that Megaman was [i]never[/i] this difficult. In the Megaman games you could, say, regain your health sometimes. And if you died, you wouldn\'t start over at the beginning of the level, [i]every damn freakin\' time[/i]. And you have different weapons at the outset of the game, though all you\'ll use are the bouncy ball and Rush. Err not Rush, I mean the broom. Haha, how silly of me.\r\n\r\nAnyway, this game is too hard to be fun. Fortunately, emulators typically come equipped with savestates.\r\n\r\nOh! This game was released as The Krion Conquest here in the States, but it had a lot of stuff cut.', 'Vic Tokai', '14 December 1990', 14, 12, 1990, 11, 1, '451titlescreen.jpg', 'png', 256, 232, '2014-10-16 04:28:57', 1, 'Y', 0, 0, 1),
(452, 'Choujin Heiki Zeroigar', 'God-Fighter Zeroigar', 'Choujin Heiki Zeroigar is an action shooter for the PC-FX.', 'NEC', '08 August 1997', 8, 8, 1997, 16, 6, '452titlescreen.png', NULL, NULL, NULL, '2017-11-16 08:54:54', 1, 'N', 0, 0, 0),
(454, 'Love Hina Advance', '', 'Love Hina Advance is a dating sim for the GBA. Based on the Love Hina series.', 'Marvelous', '07 September 2001', 7, 9, 2001, 7, 10, '454titlescreen.png', 'png', 240, 160, '2023-12-08 15:02:36', 1, 'N', 0, 0, 0),
(455, 'Ys I + II Complete Edition', '', 'This is a really pretty-looking remake of the first two Ys games, which were released aeons ago on a variety of platforms. Actually they were released as Ys Eternal (and Ys II Eternal) back in 1998 separately, and then Falcom went and made a super-special edition of them and put them in one package, which is the version you see here. The screenshot there is just for Ys I, which is as close to a title screen as you kids are going to get.\r\n\r\nSaying this is an \"improvement\" of the games\' many previous incarnations is like calling Dragon Quest IV for Playstation an \"improvement\". Kids, this is seriously high-quality stuff, and the game expands upon the magical and wondrous land of Esteria in astounding detail. It\'s a real shame this was never brought to the States, and even more of a shame that it costs about $98 to purchase.', 'Falcom', '2001', 0, 0, 2001, 23, 20, '455titlescreen.png', 'png', 320, 240, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(457, 'Metal Max', '', 'Metal Max is a 1991 RPG for the Nintendo Famicom, and the first game in the critically acclaimed (and criminally underutilized) Metal Max series. It follows a boy&#039;s quest to become a Monster Hunter in a post-apocalyptic world, which mostly means acquiring lots of tanks and blowing up wanted people. Featuring groundbreaking open-world gameplay and masterfully realized vehicle mechanics, it&#039;s one of the most innovative and easily one of the best RPGs on the console.', 'Data East', '24 May 1991', 24, 5, 1991, 14, 1, '457titlescreen.png', 'png', 256, 232, '2024-01-01 03:13:22', 1, 'N', 0, 0, 0),
(458, 'Star Ocean: Blue Sphere', '', 'Star Ocean: Blue Sphere is a role playing game for the Game Boy Color.', 'Enix', '28 June 2001', 28, 6, 2001, 14, 8, '458titlescreen.png', NULL, NULL, NULL, '2023-11-20 00:28:50', 1, 'N', 0, 0, 0),
(459, 'Uchuusen Cosmo Carrier', '', 'This is definitely a different take on the old shooter genre. The entire game is menu-based. You warp around from planet to planet, looking for aliens hell-bent on destroying the solar system. You put a cursor over said enemies, choose whether you want to talk, shoot missiles, or fire lasers at them. It\'s pretty simple except for the fact that everything still shoots at you while you\'re wandering around the menus and waiting for text to display. Sadly, I must say that this isn\'t exactly the most fun game ever.', 'Jaleco', '06 November 1987', 6, 11, 1987, 16, 1, '459titlescreen.png', 'png', 256, 224, '2013-03-09 15:53:51', 1, 'N', 0, 0, 0),
(460, 'Moero Yakyuuken', '', 'Well, for a pirate game, it\'s not all that bad... Aw hell who am I kidding, the game\'s really bad. It\'s a strip janken game. Janken\'s just a fancy Japanese word for rock-paper-scissors I think, but janken\'s easier to type. The whole \"strip\" part of the game is, for every match you lose, you take off an article of clothing. Woo! For every match you win, Emi (the girl you play against) takes off an article of clothing. WOO! For every match you tie, Emi puts back on an article of clothing. WHAT?! Yeah, it\'s a pirate game, no one said it had to be fair.\r\n\r\nWhat\'s even more unfair is, once you get Emi down to like, four articles of clothing, you have to win three times against various barnyard animals. Win three times against a barnyard animal, win against Emi, she loses another article of clothing. Win three MORE times against another barnyard animal, win against Emi, she loses another article of clothing. So yeah, the match is pretty easily stacked in her favor, wouldn\'t you say? Too bad you don\'t have any mammals lying around to protect YOU in your strip janken game. Maybe Emi has magical telekinetic animal-summoning powers, but still, it doesn\'t mean that these guys can interrupt my game. I want to see boobies God damn it!\r\n\r\nSo yeah, just use up and down to cycle through the different hands, and hit A to choose what you want. Yeah, really complicated. Just go play the game now.', 'Super Pig', '01 October 1987', 1, 10, 1987, 8, 7, '460titlescreen.png', 'png', 256, 232, '2011-01-17 00:06:38', 1, 'Y', 0, 0, 0),
(462, 'Super Robot Taisen R', '', 'Super Robot Taisen R is a strategy turn based game released for the GBA.', 'Banpresto', '02 August 2002', 2, 8, 2002, 19, 10, '462titlescreen.png', 'png', 240, 160, '2023-12-08 14:56:30', 1, 'N', 0, 0, 1),
(463, 'Motteke Tamago', '', 'This was released as a pack-in game with the \"Super PC Engine Fan Deluxe\" magazine, and is consequently rare beyond rare now. However if you ARE lucky enough to get a hold of a (cough) [i]genuine[/i] copy, you\'re in for one HELL of a party game. It\'s no Bomberman 95 for sure, but it ranks pretty high up there I think. Anyway you\'re a duck. You compete with other ducks to get eggs. These eventually hatch into little ducks (or chickens? I dunno) and they walk into your base, and thus earning you points. There are lots of powerups so you can kick ass, and many ways to be completely vicious to the other players. Like, you can get into a fight with another teammate. Whoever loses, loses all the eggs and powerups they\'ve collected so far. You can also place little roadblocks in the path, so other people\'s duckys change direction and walk into your base, thus earning YOU points. It\'s a crazy crazy game, and it\'s four-player-capable. Very highly recommended, this game is.', 'Naxat', '1997', 0, 0, 1997, 10, 5, 'motteke.png', 'png', 256, 224, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(464, 'Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai', 'Nekketu Cross-Country', 'Technos? Hell yeah, people. Yet another in the huuuuuuuuge series of Technos Nekketsu games, this one involves you racing against three other people. There\'s weapons strewn all about the course, so fair play is definitely not encouraged here. I think there\'s some other events, but damned if I know what they are. And how come I\'m always slower than the other guys? Am I unable to dash here or what?', 'Technos Japan', '12 October 1990', 12, 10, 1990, 17, 1, '464titlescreen.png', 'png', 256, 232, '2015-07-25 08:14:26', 1, 'N', 0, 0, 0),
(465, 'Shin Nekketsu Kouha: Kunio-tachi no Banka', '', 'Well, what can I say about this game? Well, for starters, it\'s the sequel to classic(!?) NES game, [i]Renegade[/i]. Now, before you start running, let me say that it\'s waaaaaaaaaay cooler. For starters, the plot line is a lot more involved, there\'s no doors that take you back to the beginning of the game, and there\'s profanities all over the place. Yeah, I thought that would get your attention.\r\n\r\nThe game is kind of like West Side Story (or Deuce\'s Wild for the uncultured) meets [i]Double Dragon[/i].You play through the game as the \"protectors\" of two Japanese High Schools -- Riki and Kunio (and eventually two other folks), and they\'ve been thrown in jail for something they haven\'t done. Naturally, you have to break out of your cell, and you of course do this by beating the piss out of everyone that isn\'t you. You spend the rest of the game beating the answers to why you\'ve been framed out of all the hoodlums you encounter. Add a motorcycle chase towards the end into the equation, and that\'s the gist of the game.\r\n\r\nThe game play is straight-forward (it has nothing that hasn\'t been done before in the first [i]Double Dragon[/i] game), but it\'s still fun nonetheless.', 'Technos', '29 April 1994', 29, 4, 1994, 5, 9, '465titlescreen.png', 'png', 256, 224, '2015-07-25 08:09:48', 1, 'N', 0, 0, 0),
(466, 'God Medicine: Fantasy Sekai no Tanjou', 'God Medicine: Fukkokuban', 'God Medicine is a very cliché RPG, to the say the least. However, it gets away with being cliché because the game kind of pokes fun at the repetitiveness of the genre during the 8- and 16-bit eras.\r\n\r\nThe story of the game is basically the cookie-cutter plot of the Brave Youngters vs. The Ultimate Evil (which, honestly, can be applied to almost any RPG the way Propp&#039;s plot outlines can be applied to any Folk Tale). But there is a twist. The children are actually transported [i]inside[/i] a video game where they do their battles, and that&#039;s what sets God Medicine apart, and where it draws some of it&#039;s humor from. For example, one of the player characters proclaims to a skeptical king, &quot;You must have a fetch quest or two we can complete!&quot;\r\n\r\nWhile the plot may have it&#039;s humorous moments that are cookie-cutter in a tongue-in-cheek manner, the gameplay is also very cliché. Unfortunately, the gameplay and plot are two different things, and while the plot in this case can take liberties with being another repetitive RPG, the gameplay suffers. This is mainly due to the fact you&#039;ve probably played this game before if you&#039;ve ever played any Gameboy RPG.\r\n\r\nOverall, you may get bored of this game a little bit if you can&#039;t get past the gameplay. But if you do, you will be rewarded with a refreshing plot line.\r\n\r\nThe game was reprinted 5 years later with the title God Medicine: Fukkokuban (God Medicine: Reprint).', 'Konami', '20 July 1993', 20, 7, 1993, 14, 8, '466titlescreen.png', 'png', 256, 224, '2016-11-16 02:01:24', 1, 'N', 0, 0, 0),
(467, 'Kanon', '', 'Well, this is a \"visual novel\" published by key games in Japan in 1999, and republished several times on various platforms (officially and unofficially), including the Dreamcast (which contains voice acting and such).\r\n\r\nAs the genre implies, this is a novel. Think of a dating sim, but without any actual gameplay. The most interactivity you can have in the game is, say choosing whether you should apologize to a girl or not. Yep, but no one plays this for the amazing gameplay, it\'s played for the story. And the cute chickys. And Kanon has both in spades. Yeeeah.', 'Key Games', '04 June 1999', 4, 6, 1999, 21, 20, 'kanon.gif', 'gif', 320, 240, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(468, 'Ys: Ancient Ys Vanished Omen (MSX2)', '', 'Ys: Ancient Ys Vanished Omen is an action role playing game for the MSX2.', 'Falcom', '10 December 1987', 10, 12, 1987, 23, 19, '468titlescreen.png', 'png', 256, 214, '2017-12-12 05:17:33', 1, 'N', 0, 0, 0),
(469, 'Black Matrix Zero', '', '', 'NEC', '30 August 2002', 30, 8, 2002, 19, 10, '469titlescreen.png', 'png', 240, 160, '2023-11-26 23:02:37', 1, 'N', 0, 0, 0),
(470, 'Tobal 2', '', 'There are two things you need to know about Tobal 2:\r\n\r\n1. You [i]need[/i] to play this game in analog mode.\r\n\r\n2. The Quest Mode totally rocks your face.\r\n\r\nWhy Square never gave us this game but chose to release Chocobo\'s Dungeon 2 or Driving Emotion Type-S instead I\'ll never know. I think this was before Square Electronic Arts came about, so maybe they didn\'t have quite enough clout yet to make a game profitable, unless it came with a Final Fantasy demo. In any case, it\'s a 3D fighting game, and the game is super great. Even I like it. Not much fun with a D-Pad, so try and avoid it. Kay?', 'Square', '25 April 1997', 25, 4, 1997, 8, 17, '470titlescreen.png', 'png', 320, 224, '2013-04-30 19:23:30', 1, 'N', 0, 0, 0),
(471, 'Xak: The Art of Visual Stage (MSX2)', '', 'Xak is an Action RPG released for for the MSX.', 'Micro Cabin', '1989', 0, 0, 1989, 23, 19, '471titlescreen.png', 'png', 256, 214, '2023-12-08 14:37:57', 1, 'N', 0, 0, 0),
(472, 'SD Snatcher', 'Super Deformed Snatcher', 'SD Snatcher is a role playing game for the MSX2.', 'Konami', '27 April 1990', 27, 4, 1990, 14, 19, '472titlescreen.png', 'png', 256, 214, '2020-09-19 05:34:07', 1, 'N', 0, 0, 0),
(473, 'Ys II: Ancient Ys Vanished - The Final Chapter (MSX2)', '', 'Ys II: Ancient Ys Vanished - The Final Chapter is an action role playing game for the MSX2.', 'Falcom', '1988', 0, 0, 1988, 23, 19, '473titlescreen.png', 'png', 256, 214, '2017-12-12 05:17:38', 1, 'N', 0, 0, 0),
(474, 'Wardner', 'Wardner no Mori Special', 'Wardner is an action platformer for the Sega Genesis.', 'Mentrix Software', '25 April 1991', 25, 4, 1991, 11, 11, '474titlescreen.gif', 'png', 320, 200, '2018-05-12 11:00:48', 1, 'N', 0, 0, 1),
(475, 'Tekkaman Blade', 'Uchuu no Kishi Tekkaman Blade', 'Weird, weird game. I can only assume it\'s based on an anime of some sort, like most games like this. You\'re this robot, and you walk around and swing a sword at stuff. You can hold Up and push B to get a grappling hook thing that you can use to latch onto higher platforms. You can also hold Down and push A to jump really high, but seeing as how you can\'t move while you\'re doing that, the high jump\'s not very useful, other than being able to reach higher platforms in conjunction with your grappling hook. You can also use it to jump on to those kind of platforms that you can jump on to from underneath. You know? Yeah, those.\r\n\r\nThere\'s not much Japanese in the game to begin with, so even from playing it in its original pristine form, you\'re bound to enjoy it. The grappling control scheme starts out kind of weird, but after a while you kind of get \"attached\" to it. Hahaha. Haha. Ahem.', 'Yutaka', '18 December 1992', 18, 12, 1992, 11, 8, 'tekkaman.gif', 'gif', 160, 144, '2007-06-29 14:23:18', 1, 'N', 0, 0, 0),
(477, 'Deep Dungeon: Madou Senki', 'Deep Dungeon: The Heretic War', '', 'Hummingbird Soft', '19 December 1986', 19, 12, 1986, 14, 7, '477titlescreen.png', 'gif', 256, 224, '2023-11-22 04:02:45', 1, 'N', 0, 0, 1),
(478, 'Heracles no Eikou: Ugokidashita Kamigami - The Snap-Story', 'The Glory of Heracles: The Olympus Offensive - The Snap-Story;The Glory of Heracles: Snap Story', 'Heracles no Eikou: Ugokidashita Kamigami - The Snap-Story is a role playing game for the Game Boy.', 'Data East', '27 December 1992', 27, 12, 1992, 14, 8, '478titlescreen.png', 'png', 160, 144, '2017-12-30 08:00:55', 1, 'N', 0, 0, 0),
(479, 'Ninja Jajamaru: Ginga Daisakusen', 'Squashed', 'Ninja Jajamaru: Ginga Daisakusen is an action platformer game for the Nintendo Entertainment System. The Western release of this game, renamed as &quot;Squashed&quot;, was cancelled. The gameplay in terms of platforming is inspired by Super Mario Bros. 3.\r\n\r\nEventually the game saw an official Western release as part of Ninja Jajamaru: Retro Collection in 2023, and is now entitled as &quot;Ninja JaJaMaru: Operation Milky Way&quot;.', 'Jaleco', '29 March 1991', 29, 3, 1991, 11, 1, '479titlescreen.png', 'png', 256, 224, '2023-12-27 06:03:07', 1, 'N', 0, 0, 1),
(480, 'Sylviana: Ai Ippai no Boukensha', 'Sylviana', 'Silviana is an Ys clone for the FDS. You play as this girl named Silviana who\'s looking for medicine for her sick mom. The graphics are pretty, the story is decent if fairly plain, and the game is hard as all hell. Allow me to explain...\r\n\r\nFirst of all, you don\'t gain levels, you have to find powerups. That\'s not so bad, to be honest, but it really could work better. In fact, it would work better if combat were more true to the standard Ys gameplay - there SEEMS to be no avoiding taking damage when you slam through an enemy in an attempt to destroy \'em. I\'ve managed it once or twice, to be honest, but it seems to be exceedingly random. This means that, at the beginning of the game, you can take out 30 enemies or so before Silviana is toast. When you get into the cave, the damage the enemies do approximately triples and you\'re extremely lucky if you survive past the third or fourth screen.\r\n\r\nI\'m afraid I didn\'t play too far in it, so I\'m probably not the best person to review it, but the rather steep difficulty curve turned me off early. Who knows though, you might be better at it, or maybe it\'s just NNNesterJ running kinda choppy for me. It\'s worth a shot anyway, just to see if you like it or what.', 'Pack-In-Video', '10 August 1988', 10, 8, 1988, 23, 7, '480titlescreen.png', 'png', 256, 224, '2013-03-15 01:25:11', 1, 'N', 0, 0, 0),
(481, 'Tales of the World: Narikiri Dungeon 2', '', 'Tales of the World: Narikiri Dungeon 2 is an action RPG released for the GBA', 'Namco', '25 October 2002', 25, 10, 2002, 23, 10, '481titlescreen.png', 'png', 240, 160, '2023-12-08 14:54:47', 1, 'N', 0, 0, 0),
(483, 'Kaijuu Monogatari', 'Shell Monsters Story', 'Yet another Dragon Warrior/Quest clone. In this, you take the role of a generic hero... who wears a shell on his back; I assume it\'s a turtle shell. And you have to look for three other beings (monsters) that also have shells on their backs so you can all save the world.\r\n\r\nSo yes, it is a generic RPG storyline. The game [i]is[/i] a generic RPG. The battles are quite tough, though. The first few fights will be frustrating at the very least, because even the weakest enemies need at least three turns -each- to be killed, and you start the game alone. The music\'s decent, and the graphics are kinda simple when you\'re in the overworld, but the monsters look allright, and they change a bit when they\'re almost defeated.', 'Namco', '18 November 1988', 18, 11, 1988, 14, 1, '483titlescreen.png', 'png', 256, 232, '2013-03-15 12:52:09', 1, 'N', 0, 0, 0),
(484, 'Summer Carnival &#039;92 RECCA', 'Raging Fire - Recca', 'Damn.  I mean..Day-amn!  This is a shooter.  I mean...an NES shooter...Faster than any other NES game out there.  This game makes the concept of Blast Processing about as slow as Stewart Smiley.  And it&#039;s [b]TOUGH[/b].  Like, so tough it walks up to R-Type on a beach and kicks sand into its face.  And huge bosses.  Gotta love huge bosses.  Treasure made their living on huge bosses, and this game has huge bosses.  It&#039;s not by Treasure, but [b]HUGE BOSSES!![/b]  Roight.', 'Naxat Soft', '17 July 1992', 17, 7, 1992, 16, 1, '484titlescreen.png', 'png', 256, 232, '2019-09-16 20:50:44', 1, 'N', 0, 0, 1),
(485, 'Ganpuru: Gunman&#039;s Proof', 'Gunman&#039;s Proof', 'Ganpuru: Gunman&#039;s Proof is an action role playing game for the Super Nintendo.\r\n\r\nImagine Link to the Past, with all the puzzles taken out, and instead you&#039;re given a bow with infinite arrows. Oh, and all the enemies shoot at you. Now you have Gunman&#039;s Proof. You&#039;re a boy in the Old West who willingly becomes possessed by an alien sheriff with the intention of capturing the evil Demi, another alien who probably did some unspeakable atrocities. You live in the only town, in the center of the island, and go through a bunch of sequential dungeons before going through the last dungeon and taking Demi down. There&#039;s some nice additions to the gameplay, like being able to duck under the bullets that are being shot at you and shooting diagonally.', 'ASCII', '31 January 1997', 31, 1, 1997, 23, 9, '485titlescreen.png', 'png', 256, 224, '2018-08-07 01:22:39', 1, 'N', 0, 0, 0),
(487, 'Nazo no Murasame-jou', 'The Mysterious Murasame Castle', 'Nazo no Murasame-jou is an action game for the Family Computer Disk System.\r\n\r\nThe Mysterious Murasame Castle was one of the first games made for Nintendo&#039;s Famicom Disk System add-on. It would have been released at the product&#039;s launch, alongside The Legend of Zelda, but development issues forced the game to be delayed to seven weeks later. Murasame Castle was never officially released outside of Japan until it was released on the Nintendo 3DS Virtual Console in Europe, Australia, and North America in 2014.', 'Nintendo', '14 April 1986', 14, 4, 1986, 1, 7, '487titlescreen.png', 'png', 256, 232, '2019-07-15 13:12:06', 1, 'Y', 0, 0, 0),
(488, 'Super Famicom Wars', '', 'Super Famicom Wars is a turn-based military strategy game developed by Intelligent Systems, published by Nintendo and first released on May 1 1998. It can be regarded as the direct successor to the original Famicom Wars, vastly improving on the original game while retaining its core ideas. The game was made available first via the Nintendo Power re-writable cartridge system, and then in stand-alone cartridge form, making it one of the hardest Super Famicom titles to obtain today.\r\n\r\nDuring the months prior to its Nintendo Power release several teaser/demo versions of Super Famicom Wars were released on the Satellaview broadcast service, each featuring one map from the full game. Super Famicom Wars have later been re-released on Wii and Wii U as part of the Virtual Console library, again exclusively in Japan.\r\n\r\nWhile most fans will agree that the series made huge improvements with each consecutive game at least up until the first Advance Wars title, Super Famicom Wars does offer a few unique features and enough original flavor to make it stand out as a great game in its own right.', 'Nintendo', '01 May 1998', 1, 5, 1998, 19, 9, '488titlescreen.png', NULL, NULL, NULL, '2023-12-04 20:19:30', 1, 'N', 0, 0, 0),
(490, 'Hikari no Senshi Photon: The Ultimate Game on Planet Earth', 'Soldier of Light Photon: The Ultimate Game on Planet Earth', 'Photon is an interesting idea for a game. The developers played Space Invaders one day, and they thought that it was fun that you could shoot upwards only. So naturally, they got together and coded an NES game just like Space Invaders! Except, they took out the bases. And the UFOs. And the aliens come at you one at a time, and they don&#039;t move in predictable patterns. And they made it so you could move along more than one axis. And they added a first-person dungeon to it, and even stole the graphics for it right out of the Ultima games. And they added pits. And they made it insanely easy to get lost unless you make a map with your trusty graph paper.\r\n\r\nSo, I guess you end up with a game that isn&#039;t really like Space Invaders at all. Unless you count the upward shooting. That&#039;s still pretty fun.', 'Takara', '28 August 1987', 28, 8, 1987, 16, 1, '490titlescreen.png', 'png', 256, 224, '2019-06-10 20:42:45', 1, 'N', 0, 0, 0),
(491, 'Wagyan Land 2', '', '', 'Namco', '14 December 1990', 14, 12, 1990, 11, 1, '491titlescreen.png', 'png', 256, 232, '2023-03-28 06:59:33', 1, 'N', 0, 0, 0),
(492, 'Maou no Akuji', 'Akuji the Demon', 'This is a [i]fantastic[/i] freeware game, which you can download at [url=http://hp.vector.co.jp/authors/VA025956/]Buster\'s site[/url]. The story is basically that long ago, a great demon threatened to devour all the world. A Hero rose up to fight the demon, and sealed it in a huge labyrinth, and sealed away its power in seven crystal orbs. Now that demon was arisen and seeks revenge.\r\n\r\n...Naturally, you play the demon. You go through the labyrinth and collect all the orbs for a final showdown with the mystical hero, who is still alive for some reason. With every orb you find, you regain one of your lost abilities, which enables you to reach previously unreachable areas. Sound familiar? Well it\'s not, god damn it.\r\n\r\nI wish there was more to say about it, but that\'s pretty much the game you\'ve got here. It\'s crazy easy to pick up and play, since the game provides some great in-game help along the way. Just push Up to flip switches, kay? The level design is just brilliant, there\'s a lot of replay value (based on your final rank, anyways), the music is catchy, and the graphics are very clean and nice. God damn, people. Just go play this game.', 'Buster', '25 December 2001', 25, 12, 2001, 11, 20, '492titlescreen.png', 'png', 320, 240, '2013-06-11 21:39:44', 1, 'N', 0, 0, 0),
(493, 'Mighty Morphin Power Rangers: The Movie', '', 'Mighty Morphin Power Rangers: The Movie is an action beat &#039;em up game for the Sega Game Gear. The game is based on a movie with the same title.', 'Sega', '1995', 0, 0, 1995, 5, 12, '493titlescreen.png', 'png', 240, 160, '2016-10-24 01:59:00', 1, 'N', 0, 0, 0),
(494, 'Bio Senshi Dan: Increaser to no Tatakai', 'Bashi Bazook: Morphoid Masher', '', 'Jaleco', '22 September 1987', 22, 9, 1987, 24, 1, '494titlescreen.png', 'png', 256, 224, '2023-10-27 06:05:25', 1, 'N', 0, 0, 0),
(495, 'Genesis: Beyond the Revelation', '', 'Genesis is a rather primitive role-playing game brought to us by Square, whom I&#039;m sure you all know and quite possibly love. However, if anything lends proof that Square is indeed fallible, it may in fact be this game. At the very least, this game&#039;s existence lends credence to the rumor that Final Fantasy was thusly named due to the fact that the company was about to go under at the time of its release. But, I digress.\r\n\r\nThe game play in Genesis is not unlike various Rogue-variants such as Moria, Angband, or NetHack. Possibly even the original Ultima, but the farthest my Ultima knowledge goes back is Ultima: Exodus for NES, so I can&#039;t really comment on that. \r\n\r\nRegardless, the major differences between this game and the Rogue-style games are that we have actual graphics rather than ASCII art, a post-apocalyptic sci-fi setting rather than traditional fantasy, and this game is a lot less fun. Besides that, they have a lot in common: you will get slaughtered rather quickly, and the object of the game as far as I can tell is to get as far away from where you start as possible. Maybe there&#039;s a deeper motive behind the game, but the text in the (long and un-skip-able) intro is not translated as of this writing. There are towns and buildings and such, but you&#039;ll be slaughtered by tanks and Mohicans long before you reach any of those.\r\n\r\nOf course, I never had much patience for Rogue-style games, I&#039;ll admit. I think it&#039;s because I was too busy playing fun games like Pitfall!, and River Raid when Rogue-style games were at the height of their popularity. So your mileage may vary. Maybe you can wax nostalgic over this.', 'Square', '1987', 0, 0, 1987, 14, 2, 'genesis.png', 'png', 640, 400, '2010-09-17 12:53:00', 1, 'N', 0, 0, 0),
(496, 'Dance Dance Revolution Club Version Dreamcast Edition', '', 'This is one of the two Dance Dance Revolution games released for the dear departed Dreamcast. If you don&#039;t know how to play, you have to press arrows as they come up on-screen. Hitting the arrows exactly when you&#039;re supposed to gets you points, and doing it a lot leads to combos, and stuff. Naturally this doesn&#039;t sound like much fun with a controller, but you&#039;re supposed to play with a special mat, and you hit the arrows with your feet. It&#039;s like you&#039;re REALLY DANCING!@%\r\n\r\nThe Club Version here is different from all the others in that, uhh, it has a bunch of, um, Clubby songs in it. I guess people really dig Clubby songs if you&#039;re going to have a whole game full of the things. Cough.', 'Konami', '27 April 2000', 27, 4, 2000, 10, 14, '496titlescreen.png', NULL, NULL, NULL, '2016-05-14 04:46:52', 1, 'N', 0, 0, 0),
(497, 'Farland Story', '', 'This is part one of a series of strategy RPGs that is really, really big, spanning just about every single console and computer system imaginable. And, of course, [i]you[/i] have never seen or heard of it. It\'s just not fair, you know? Well Farland Story here can with much certainly be called the Easiest Strategy RPG Ever. The enemy AI doesn\'t seem like it\'s all there, you\'re always more powerful than your enemies (and you usually outnumber them) and Alicia, your healer, can heal any party member once per turn, without any loss of MP or other somesuch.\r\n\r\nYet, I still managed to get slaughtered in the third mission. Those Casters are freaking [i]bastards[/i].\r\n\r\nAnyways, it\'s a really fun game to play, whether you like these sort of games or not.. It\'s not some kind of hardcore Tactics Ogre kind of game, it\'s just nice and fun. And isn\'t that what it\'s all about, kids?', 'TGL', '15 October 1993', 15, 10, 1993, 19, 3, 'farland1.png', 'png', 320, 200, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(498, 'Hiryuu no Ken III: 5 Nin no Ryuu Senshi', '', 'Weird weird fighter/brawler game. Normally you just walk to the right and kick people, but in the boss fights it\'s a little more strategic. There\'s a little target that pops up.. if it appears on you, you have to block an attack. If it appears on your opponent, that\'s your chance to strike. Crazy, but I guess people like games like these maybe.', 'Culture Brain', '06 July 1990', 6, 7, 1990, 5, 1, '498titlescreen.png', 'png', 256, 224, '2016-01-07 03:16:33', 0, 'N', 1, 0, 1),
(499, 'Majuu Ou', 'King of Demons', 'Majuu Ou (AKA King of Demons) is an action/platform game for the Super Nintendo.\r\n\r\nYou take the role of a man named Abel, who&#039;s wife and daughter were kidnapped by your supposed best friend, Bayer. Typically, victims of kidnapping face a grim fate, but even more so in this case. It seems a demon needed some resurrecting (And not just any demon, mind you. The [i]KING[/i] of demons!), and your family was just what was needed to accomplish this. Abel doesn&#039;t like this very much, so he takes his lucky handgun on a quest of love and vengeance.\r\n\r\nThe gameplay is a mix of Super Ghouls &#039;N Ghosts and Castlevania. Abel can double jump, slide, stomp, and shoot a semiautomatic pistol (Which can also be charged). You can also get a familiar ala Symphony of the Night that will attack your enemies and resurrect you if you die, which just happens to be your dead wife&#039;s soul in the form of a mutated looking fairy. Also, after each boss fight, you can pick up a crystal that will transform you into one of three forms: A red creature that has really fast attacks, a green demon that has more power and less speed, and a blue dragon that&#039;s really big and slow but very powerful.', 'KSS', '25 August 1995', 25, 8, 1995, 11, 9, '499titlescreen.png', 'png', 256, 223, '2020-12-19 03:36:18', 1, 'N', 0, 0, 0),
(500, 'Sanrio Carnival', '', 'Sanrio Carnival is a puzzle game for the Nintendo Entertainment System. The game was released in Japan only.', 'Character Soft', '22 November 1990', 22, 11, 1990, 12, 1, '500titlescreen.png', 'png', 320, 224, '2016-06-04 12:18:35', 1, 'N', 0, 0, 0),
(501, 'Kaiketsu Yanchamaru 3: Taiketsu! Zouringen', 'Kid Niki 3', 'Hey, this game ain\'t so bad! In terms of the series, it beats the hell out of part 2, but it can\'t quite live up to the standard set by the arcadey genius of the original Kid Niki (FU! FU! [i]FUUUUUU![/i]). Few games ever actually HAVE lived up to this standard, however, so you can\'t really hold Kid Niki 3 accountable for such a failure. I guess.\r\n\r\nEven if you\'ve never played a Kid Niki game before, though, you should still check this one out; at first, it appears to be your average multiscrolling collect-the-keys-and-hit-stuff platformer, but there\'s a surprising (for an NES game) amount of gameplay variety to be found here. Aside from running around, jumping, and bonking stuff with your bonking stick, you can also slide, charge up for a spin attack, and hang off of walls and ledges, among other such feats. The control\'s a little floaty, and the game itself seems to suffer from...like, some weird constant jerky glitchiness (Kid Niki 3 appears to be programmed by the same people who did all those terrible early NES arcade ports like Ghosts\'n Goblins and Athena, if that\'s any indication), but other than that, it\'s a colorful, happy little gem of a game. You play now!', 'Irem', '30 March 1993', 30, 3, 1993, 11, 1, '501titlescreen.png', 'png', 256, 224, '2014-01-25 06:48:45', 1, 'N', 0, 0, 1),
(502, 'Wit&#039;s', '', 'Did you ever watch Tron? Thought the Light Cycle scene was really cool? Well, this game is very similar to that, only with a few tweaks and one of the most abysmally bad storylines I\'ve ever seen.\r\n\r\nThe gameplay itself isn\'t bad; it\'s actually pretty fun. Like in Tron, the goal is to get your opponent to cross either the line you leave behind when you move, or to cross over their own line. However, unlike those lame Light Cycles, you can actually jump over a line or two in this game, a maneuver that will save your ass quite frequently. The difficulty isn\'t too bad, since most of your opponents will fall for the same trick over and over again, but environmental effects like the ice level can throw you off badly, since you\'ll slide 3 or 4 lines over whenever you pull a corner. \r\n\r\nNow, let me state that this game has one of the most retarded storylines I\'ve ever seen in a game; a storyline so bad it makes the one from Blaster Master seem believable and brilliant. Any explanation I\'ll give won\'t come close to explaining it, so here it is:\r\n\r\n\"Joe was a teacher..\"\r\n\r\n\"He saved a student.\"\r\n\r\n\"A car hit him!\"\r\n\r\n\"Dr. Wit asked him to join his Joke Army and take over the world. Joe refused and became Naked Man!\"\r\n\r\n\"Now save the world!!\"\r\n\r\nOh god, where to begin.. First of all, seeing the pictures during this intro will help, I guess.. But I have to wonder; since when does getting mangled by a car suddenly make you a candidate for some evil genius\'s army? I guess that\'s why it\'s called the Joke Army; I know I\'d think it was a joke if some guy in a full body cast came wheeling at me in a gurney groaning that he was here to kick my ass and take over the world. \r\n\r\nBut, Joe refuses, and becomes.. Naked Man? Way to go there, Dr. Wit; give the person who refuses to work for you [i]Super Powers[/i]. Maybe he isn\'t so much a genius as he is evil. At least Naked Man\'s powers seem to suck really badly compared to most super heroes.\r\n\r\nOh, and most of the Joke Army lives up to its name, with one opponent who\'s apparently a relative of the Invisible Dick Licking Clown from Citizen X.\r\n\r\nBut, if you basically ignore the story Wit\'s is a pretty fun, albeit short game to kill some time with.', 'Athena', '13 July 1990', 13, 7, 1990, 10, 1, '502titlescreen.png', 'png', 256, 224, '2016-10-04 12:43:34', 1, 'N', 0, 0, 1),
(503, 'Penta Dragon', '', 'A fantastic tale of bestiality and messianistic prophecy, Penta Dragon thrusts you into the role of Sarah, a girl who\'s mother was a dragon and father a human. \r\n\r\nAccording to an ancient legend, a Snake Child will arise to defend the peace of the \"Wizard Kingdom\", and it just so happens that young Sara is called the Snake Child by everyone. Sara was given one of her mother\'s eyes when she was born, and for unknown reasons needs the other eye when she reaches adulthood. With this goal in mind, she ventures forth to find her mother and fulfill the prophecy..\r\n\r\nAt its core, Penta Dragon is a shooter, but some elements of games like Zelda are thrown in to spice things up a bit. Self scrolling is ditched in favor of eight directional movement, so you can back track through the levels in case you missed something. (This isn\'t the case in the secret levels, where you turn into a spaceship (??) and can only go up or down.)\r\n\r\nThe powerup system is different from most shooters as well: There\'s the usual shot variations (Forward, Spread, and a Back Shot), and mega bombs that kill everything on screen, but you can also amass inventory items such as health potions, shields, and a couple of things I have no clue as to what they do. \r\n\r\nThe game isn\'t very long per se, but you can get lost very easily in a couple of the levels. The element of exploration is fun, but when you\'ve wandered around for 20 minutes with no clue where to go it can get aggravating, especially since you get attacked by mini-bosses at seemingly random intervals.\r\n\r\nGraphically, the game looks a lot like the SaGa games (Which I like), but the animation seems a little choppy which detracts from the action a bit. The music and sound effects are okay, but nothing to write home about.\r\n\r\nOverall, this is a pretty fun game, so if you like shooters and/or Zelda, you should get some enjoyment from it.\r\n\r\n\r\n\r\n', 'Yanoman/Japan Art Media', '31 July 1992', 31, 7, 1992, 1, 8, '503Penta Dragon.png', 'png', 160, 144, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(504, 'Ultraman Ball', '', 'You\'re Ultraman. Well not really, but bear with me for a sec. Now [i]as[/i] Ultraman, you have the ability to turn into an indestructible ball, uh, thing, and bounce around and stuff. This is essentially what Ultraman Ball is all about. Sadly, this is not some crazy kind of mascot volleyball game, sorry kids. Go play Sanrio Cup instead.\r\n\r\nYep, being an indestructible bouncy ball is pretty damn nice. But being a regular Ultraman is pretty cool too. I mean, how else are you going to climb ladders? And you can use your hands to slowly slide down ledges, which you can use to your advantage to jump higher, Mega Man X-style. The key to Ultraman Ball, you see, is in your use of [i]both[/i] forms. Why you\'re indestructible when you\'re all curled up in a ball and not when you\'re walking around like a normal human being, I don\'t know. You\'d have to ask Ultraman.', 'Bec', '22 December 1994', 22, 12, 1994, 11, 8, '504titlescreen.png', 'gif', 256, 224, '2011-03-25 21:59:46', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(505, 'Farland Story Denki: Arc Ou no Ensei', 'Farland Story 2', 'Part Two in the acclaimed Farland Story series. Apparently there&#039;s a series called Farland Saga, so maybe those are related. I don&#039;t know. Anyways Farland Story 2 is a nice-looking, ridiculously easy strategy RPG. If you&#039;ve played the first one, you pretty much know what to expect, though the sequel throws in a few tweaks. Like, if you die your level doesn&#039;t go down. But, it takes two turns to revive you if you die. Which is pretty fair I think.\r\n\r\nIf you can believe it, Farland Story 2 is even [i]easier[/i] than its predecessor, except for the final boss which is supposed to be a real bastard. If you&#039;re bound and determined to enjoy strategy RPGs whether you like it or not (like me), then Farland Story is a good place to start. Then try Vanguard Bandits, it&#039;s pretty cool too.', 'TGL', '10 February 1994', 10, 2, 1994, 19, 3, '505titlescreen.png', 'png', 320, 200, '2018-03-08 05:03:33', 1, 'N', 0, 0, 0),
(506, 'Suishou no Dragon', 'Crystal Dragon', 'Oh great, it\'s one of [i]these[/i] things. You know, one of those text adventure games that nobody likes. I\'m not trying to trivialize the genre or anything, but...well, the ability to really enjoy this type of game has more to do with a quality that one possesses - a virtue, if you will - that I unfortunately lack. Patience, I think it\'s called.\r\n\r\nIf you, on the other hand, are a patient person who is also a fan of text adventure games...you\'re probably going to still be disappointed by Crystal Dragon. If you\'re wondering what it\'s like, think Snatcher, only without all the good stuff. That\'s pretty much it. The graphics are often laughably bad, the controls are unnecessarily obtuse (hold B and push left and right to flip through menu options? what the hell ever, man), and there\'s NO MUSIC. None whatsoever! Well, except for the blippy title screen piece, but that\'s it. Sound effects are pretty damned sparse, as well. In fact, the whole experience is about as basic and primitive as it can possibly be for a game of this type, which [i]almost[/i] gives it sort of an endearing quality, but not quite.\r\n\r\nBut hey, it\'s a Square game, so.', 'Squaresoft', '15 December 1986', 15, 12, 1986, 2, 7, '506titlescreen.png', 'png', 256, 232, '2013-03-08 09:24:42', 1, 'N', 0, 0, 0),
(507, 'Esper Dream', '', 'This game is actually pretty cool, although given it\'s an extremely old FDS game so, as is typical for games of that time, you\'re not told much about what you\'re supposed to do. Your character is just a normal guy who likes books, and one day he\'s sucked into the book he\'s reading. See, the village he\'s reading about got attacked by five big evil monsters and the mayor\'s daughter got kidnapped, so now it\'s up to him to find eight-someodd weird items, kill the monsters, and rescue the daughter from the footprints that are walking all over the place.\r\n\r\nSpeaking of, the footprints are the game\'s wandering monsters. Touch them and you\'re warped to a boxed-in battle scene where you run around and blast the bejesus out of whatever enemies happen to materialize. If you don\'t think you can win, you can try to guess which of the walls the exit will appear in and try to shoot it down. Combat\'s pretty fun overall, although in the beginning at least there isn\'t much for monster variety and they don\'t do much other than float/crawl/fly in your general direction.\r\n\r\nI never really did figure out quite what you\'re supposed to be doing (other than the above stated, anyway.) I managed to go through a few mini-dungeons, found a ring, a letter, and a weird blue box thing that didn\'t show up in my inventory. I gained a few levels and made it to the second (?) town. The game\'s honestly pretty fun, but it really basically just drops you into the world and says \"GO DO STUFF\" and while I\'m normally fine with that, I just don\'t seem to have the patience I used to :/ Once you figure it out (and get around the insanely high-priced equipment) I imagine it gets quite a bit better.', 'Konami', '20 February 1987', 20, 2, 1987, 23, 7, '507titlescreen.png', 'png', 256, 256, '2013-03-09 14:26:02', 1, 'N', 0, 0, 0),
(508, 'Lutter', '', '', 'Athena', '24 November 1989', 24, 11, 1989, 14, 7, '508titlescreen.png', 'png', 256, 240, '2023-11-22 07:39:33', 1, 'N', 0, 0, 0),
(509, 'Spartan X 2', 'Kung-Fu 2', 'This is the sequel to Kung-Fu, the oldskool game for the arcade, not the NES. Except now, you&#039;re not a guy that has to save his girlfriend... In this game, you&#039;re a police officer that goes and fights crime using kung-fu!\r\n\r\nWhich makes no sense if you take into account part one&#039;s story.\r\n\r\nVisually, the game&#039;s pretty good. There are little cutscenes between levels where you get messages via a communications unit, either from your friends or someone else *cough*. You fight on top of a subway, on a flying airplane, a mansion, a ship... oh, and you also fight a gorilla. Not since Bad Street Brawler had a game dared to put you against one. And this time it doesn&#039;t suck!\r\n\r\nExcept of course that damn Circus level boss. Oh sure, you can drain my entire life in three seconds, and my punches don&#039;t hit you? Bastard.', 'Irem', '27 September 1991', 27, 9, 1991, 1, 1, '509titlescreen.png', 'png', 256, 232, '2018-01-29 01:39:33', 1, 'N', 0, 1, 0),
(510, 'Magical Pop\'n', '', 'I think this game takes away Umihara Kawase\'s title as Cutest Game Ever. Although Rhapsody also comes close. Even after watching the opening story, the plot isn\'t really clear as to why this adorable little princess has to go and take down all these demons or what have you. But, you don\'t play these kind of games for their story.\r\n\r\nYou\'re a princess. Who looks a lot like Little Red Riding Hood except you\'re, uh, Blue. And you\'re [i]adorable[/i]. Anyways, your goal is to jump around and swing your sword at enemies, until there\'s no more enemies to swing your sword at. Basically. You also get powerups, that you can use with the A button, and you have your super badass attack, that you use with Select. But basically it\'s just your usual charming platformer that\'s really fun to play. Tada!', 'Pack-In-Video', '10 March 1995', 10, 3, 1995, 11, 9, 'magcpopn.png', 'png', 256, 224, '2023-03-16 04:53:17', 1, 'Y', 0, 0, 1),
(511, 'Snatcher', 'Cyber Punk Adventure Snatcher', 'Snatcher is an adventure game released for the MSX.', 'Konami', '13 December 1988', 13, 12, 1988, 2, 19, '511titlescreen.png', 'png', 256, 214, '2023-12-08 14:34:13', 1, 'N', 0, 0, 0),
(512, 'Spelunker II: Yuushahe no Chousen', 'Spelunker II: A Hero&#039;s Challenge', 'Spelunker II: Yuushahe no Chousen is a side-scrolling action-adventure game for the Nintendo Famicom System.', 'Irem', '18 September 1987', 18, 9, 1987, 23, 1, '512titlescreen.png', 'png', 256, 240, '2023-10-05 05:06:34', 1, 'N', 0, 0, 0),
(513, 'Labyrinth: Maou no Meikyuu', '', '', 'Tokuma Shoten', '07 January 1987', 7, 1, 1987, 24, 1, '513titlescreen.png', 'png', 256, 240, '2023-09-25 05:25:24', 1, 'N', 0, 0, 0),
(514, 'Shin Megami Tensei Devil Children: Kuro no Sho', '', 'The Devil Children series was Atlus&#039; answer to Pokemon. There are three Gameboy Color versions: Black, Red, and White. In each of these games, you play as a different Devil Child (half human, half demon). \r\n\r\nIt&#039;s not quite like Pokemon as it has a somewhat stronger storyline (though that&#039;s not saying much). Much like some other Shin Megami Tensei games, you recruit demons by talking to them in battle.', 'Atlus', '17 November 2000', 17, 11, 2000, 14, 8, '514titlescreen.gif', 'gif', 160, 144, '2015-10-22 06:25:48', 1, 'N', 0, 0, 0),
(515, 'Farland Story: Tenshi no Namida', 'Farland Story 3', 'The third in the extensive series of Farland Story games. It has forty stages in all, making it larger than the previous two games combined. Terrain also plays a part in the game, making a difference whether you&#039;re attacked in a forest or on a road. Also, an experience scaling system is in use here, which means you won&#039;t get as much experience from killing a level 1 monster as you would from killing the same monster at level 6. Make sense? Of course it does.\r\n\r\nIn Farland Story 3, you again take control of Arc and his lovable group of friends (including the adorable and badass Arina), and stop a Dark God from arising and taking over all the world, yet again. Honestly, when will these Dark Gods learn?\r\n\r\nAll those folks like me who suck at strategy RPGs take heart; the game is just as easy as its predecessors. Masters of strategic combat will no doubt look elsewhere.', 'TGL', '15 July 1994', 15, 7, 1994, 19, 3, '515titlescreen.gif', 'gif', 320, 200, '2018-03-08 05:02:10', 1, 'N', 0, 0, 0),
(516, 'Ultima: Runes of Virtue', 'Ultima: Ushinawareta Runes', 'Ultima: Runes of Virtue is an action role playing game for the Game Boy.', 'FCI', '14 December 1991', 14, 12, 1991, 23, 8, '516titlescreen.png', 'png', 256, 224, '2017-07-03 02:14:38', 0, 'N', 0, 0, 1),
(517, 'Xak II', '', 'Xak 2 is an action RPG in the Xak series released for the PC-98.', 'Microcabin', '1990', 0, 0, 1990, 23, 3, '517titlescreen.png', 'png', 320, 200, '2023-12-08 14:25:00', 1, 'N', 0, 0, 0),
(518, 'Perman Part 2: Himitsu Kessha Madoodan wo Taose!', 'Perman 2: Down with the Secret Madou Society!', 'Paaman (or quite possibly Parman) is a comic in Japan which is done by the same guy who did Doraemon. Like that wasn\'t already obvious just by looking at \'em. All of the four characters that you have the choice of controlling have the amazing ability to fly in an amazingly awkward fashion. I don\'t think there\'s any difference in who you want to pick though. What\'s awkward about flying is, if you\'re flying Up and want to go Left, you don\'t just automatically go Left when you hit the control pad... you go diagonally, [i]then[/i] you go left. And you don\'t sit still if you let go of the control pad, you have to hit A to stop. And then you have to hit A again to fall to the ground and walk around like normal. Which is all very weird. But you can jump REALLY high, so that\'s cool.\r\n\r\nThere\'s a side view, where you can fly, like what I was just talking about, and there\'s a top view, where you walk around inside of buildings and stuff. You can\'t fly though, but you can jump, which is pretty useless. What\'s cool about this game is the sheer amount of fun crazy bonus rooms you can go into. I\'ve found the \"fly-around-and-break-crates-for-a-while\" fun bonus room, and the \"jump-around-on-these-tiles-but-they-break-after-you-jump-off-so-you-can-only-jump-on-each-tile-once\" fun bonus room. And sometimes at the end of these rooms you can earn neat stuff, like new weapons or weapon upgrades. Sure beats your crappy punch.', 'Irem', '20 December 1991', 20, 12, 1991, 1, 1, '518titlescreen.png', 'png', 256, 240, '2016-02-26 11:30:42', 1, 'N', 0, 0, 0),
(519, 'Solomon no Kagi: Another Ver.', 'Solomon&#039;s Key: Another Version', 'Solomon no Kagi Another Ver. is a puzzle game for the PC. It is a freeware game that is based off Solomon&#039;s Key for the NES.', 'Adas', '11 November 2000', 11, 11, 2000, 12, 20, '519titlescreen.png', 'png', 320, 240, '2024-03-01 03:34:49', 1, 'N', 0, 0, 0),
(521, 'Kururin Paradise', '', 'This is the sequel to Kuru Kuru Kururin, the fun little Japanese launch game that Europeans got to play and enjoy, but not Americans. Thanks, Nintendo! From what I can see, this is just more of the same stuff; you have a spinning stick that you have to maneuver through a maze. Hit one of the sides, and lose a heart. Lose all your hearts, and die. Apparently there are also some little minigames in Kururin Paradise too, maybe.', 'Nintendo', '06 December 2002', 6, 12, 2002, 10, 10, 'kururin.png', 'png', 240, 160, '2010-09-17 12:53:00', 1, 'N', 0, 0, 0),
(523, 'Bio Miracle Baby Upa!!', 'Bio Miracle Bokutte Upa', '', 'Konami', '01 March 1993', 1, 3, 1993, 11, 1, '523titlescreen.png', 'png', 256, 240, '2019-12-29 00:19:08', 1, 'N', 0, 0, 1),
(525, 'War in Middle Earth', '', 'War in Middle Earth is a strategy game for the MSX.', 'Maelstrom Games', '1988', 0, 0, 1988, 18, 19, '525titlescreen.gif', 'gif', 256, 192, '2017-09-25 04:39:09', 1, 'N', 0, 0, 0),
(526, 'Hammerin’ Harry 2: Dan the Red Strikes Back', 'Daiku no Gen-San 2: Akage no Dan no Gyakushuu', 'This is the sequel to Hammerin&#039; Harry. Anyways Daiku no Gen San 2 is just more of the same, really: walk to the right, smack things with your hammer. Yup!', 'Irem', '22 October 1993', 22, 10, 1993, 11, 1, '526titlescreen.png', 'png', 256, 240, '2024-06-05 03:20:59', 0, 'N', 0, 0, 0),
(527, 'Farland Story: Hakugin no Tsubasa', 'Farland Story 4', 'Farland Story: Hakugin no Tsubasa is a turn based strategy game for the PC-98.', 'TGL', '11 November 1994', 11, 11, 1994, 19, 3, '527titlescreen.png', 'png', 320, 200, '2017-12-12 02:00:47', 1, 'N', 0, 0, 0),
(528, 'Digimon Adventure 02: Tag Tamers', '', 'Digimon Adventure 02: Tag Tamers is a Digimon themed JRPG released in 2000. It is the second in the WonderSwan series, the sequel to Digimon Adventure: Anode/Cathode Tamer and continues the story of Ryo Akiyama, this time bringing in Ken from Digimon 02.  A rather important bit of character backstory, that managed to avoid an English release in any form whatsoever.', 'Bandai', '03 August 2000', 3, 8, 2000, 14, 21, '528titlescreen.png', 'png', 224, 144, '2020-08-23 19:23:52', 1, 'N', 0, 0, 0),
(529, 'Advanced Dungeons &amp; Dragons: Dragons of Flame', '', '', 'Pony Canyon', '21 February 1992', 21, 2, 1992, 1, 1, '529titlescreen.png', 'png', 256, 240, '2023-10-27 02:59:23', 1, 'N', 0, 0, 0),
(530, 'Napoleon', 'Napoleon - L&#039;Aigle de Guerre', 'Okay, release this game only in Japan, and [i]France[/i]. Thanks, Nintendo! Napoleon is a strategy game that is [i]very[/i] loosely based on historical fact, that basically involves you, playing Napoleon, running around really fast on your horse, giving your troops orders. Go up next to a unit, and you can tell it to move, or join a formation, or attack a unit, or capture a base, or whatever. So basically, Napoleon is a cursor with hit points. Which is pretty cool, really.', 'Nintendo', '21 November 2001', 21, 11, 2001, 18, 10, '530titlescreen.png', 'png', 240, 160, '2019-01-11 13:14:59', 1, 'N', 0, 0, 0),
(531, 'Banana Prince', 'Bananan Ouji no Daibouken', 'Banana Prince is an action platformer game for the Nintendo Entertainment System.\r\n\r\nYou&#039;re a Banana Prince, and you walk around and attack things with your incredibly small axe. You can also push Down+B and make a vine appear, that you can climb, in order to jump higher. When you jump off the vine, you can also hit enemies.\r\n\r\nYou can use the incredible multitude of rings you collect to purchase new weapons, or you can go to the bizarre minigame island where you answer questions.', 'Takara', '20 December 1991', 20, 12, 1991, 11, 1, '531titlescreen.png', 'png', 256, 240, '2018-01-10 13:21:59', 1, 'N', 0, 1, 1),
(532, 'Mr. Driller Ace', 'Mr. Driller Ace - Strange Pacteria', 'Mr. Driller Ace is a puzzle game released for the GBA.', 'Namco', '23 August 2002', 23, 8, 2002, 12, 10, '532titlescreen.png', 'png', 240, 160, '2023-12-08 15:21:03', 1, 'N', 0, 0, 1),
(533, 'Shin Megami Tensei II', '', '', 'Atlus', '18 March 1994', 18, 3, 1994, 14, 9, '533titlescreen.png', 'png', 256, 224, '2023-11-23 23:33:49', 1, 'N', 1, 0, 0),
(534, 'Ace wo Nerae!', 'Aim for the Ace!', '&quot;Aim for the Ace!&quot; is based on the classic 1970&#039;s manga by Sumika Yamamoto.\r\n\r\nI&#039;m Hiromi Oka, a first year student at the prestigious Nishi High School. \r\nWell, there&#039;s an amazing person in our tennis club called Reika Ryuzaki, \r\nnicknamed &quot;Madam Butterfly&quot;, who&#039;s a top class tennis player. Of course, there \r\nare also some amazing players in the boy&#039;s tennis club like Tohdoh and Ozaki.  \r\n\r\nI joined the club because I idolized Madam Butterfly, but the coach is such a\r\nslave driver. He makes us train really hard every day. It&#039;s so awful. In the \r\nmidst of all this, the match against Minami High has begun...', 'Nippon Telenet', '22 December 1993', 22, 12, 1993, 17, 9, '534titlescreen.png', 'png', 256, 224, '2018-10-25 11:30:23', 1, 'N', 0, 0, 0),
(535, 'Emerald Dragon', '', 'Emerald Dragon is an RPG about a dragon who has raised a human child in the dragon world. After the child is grown and leaves for the human world all hell breaks loose and you too must follow. Your character IS a dragon but mostly stays in human form because the human world is not suitable for his kind.\r\n\r\nThe battles are random encounters but unlike many similar SNES games they have a top-down perspective and each character has so much &quot;energy&quot; that they can use per turn. This energy can be used for moving toward enemies, attacking, etc. It&#039;s also one of the few SNES games to feature a good number of real voice samples for when the characters get hurt, cast spells, etc.', 'Media Works', '28 July 1995', 28, 7, 1995, 14, 9, '535titlescreen.png', 'png', 256, 224, '2016-05-16 00:18:15', 1, 'N', 0, 0, 0),
(536, 'Knight Move', '', 'This game is... interesting. It\'s by Alexei Pazhitnov, the author of what is quite possibly world\'s most famous game ever, Tetris. That said, this is nothing like Tetris, and unfortunately it\'s not nearly as good or as addicting.\r\n\r\nThe basic premise is simple. You\'re a Knight (you know, the Chess kind) and you move around a board trying to collect hearts. Of course, you can only move in the standard Knight\'s L-shaped pattern, which makes things difficult. Each time you land on a square, it\'ll turn blue. If it\'s already blue, it\'ll turn a darker shade of blue. If it\'s already that darker shade of blue, it\'ll disappear, and if you land on it again, you\'ll fall through and the game ends. Completing a round (either by collecting a single heart in A type or by collecting all of the hearts in B type) will cause all holes to be replaced by white tiles again.\r\n\r\nThe main difference between A type and B type is that the heart in B type has a counter on it. It\'ll move after you make six jumps. This makes it a little more difficult, plus you have to collect multiple hearts to clear a round in B type. Yikes.\r\n\r\nThe premise is simple enough, but unfortunately it doesn\'t really work well, in my opinion. It\'s alright in the beginning, but the game speeds up as you go - which it should, it needs to get harder - but the fact is that it ends up so fast by round 4 or 6 or so that you don\'t know where the hell the cursor is. Your little knight guy will be hopping merrily around, and you\'ll be pulling your hair out because you\'re trying to figure out where the hell the cursor\'s going to end up if you press left or right on the control pad. It almost seems to jump around at times, and that, in this game where the control scheme is literally just about the most important thing in the game, is what breaks it for me, I\'m sorry to say.', 'Nintendo', '05 June 1990', 5, 6, 1990, 12, 7, '536Knight Move.png', 'png', 256, 256, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(539, 'G.I. Joe: The Atlantis Factor', '', 'G.I. Joe: The Atlantis Factor is an action platformer for the Nintendo Entertainment System.', 'Capcom', 'March 1992', 0, 3, 1992, 11, 1, '539titlescreen.png', 'gif', 320, 240, '2016-10-06 00:28:10', 1, 'N', 0, 0, 0),
(542, 'Super Robot Taisen A Portable', 'Super Robot Wars A Portable', 'Super Robot Taisen A Portable is a turn-based strategy game (released only in Japan) boasting well-known anime mecha series:\r\n- Getter Robo, G&#039;s Benkei, Shin Getter Robo\r\n- Gundams-a-plenty! MS Gundam, Char&#039;s Counter attack, The 08th MS Team, 0083: Stardust Memory, Zeta Gundam, Gundam ZZ, Gundam Wing: Endless Waltz, Mobile Fighter G Gundam\r\n- Metal Armor Dragonar\r\n- Martian Successor Nadesico\r\n- Mazinger Z, Great Mazinger, UFO Robo Grendizer\r\n- Combattler V, Voltes V, Tosho Daimos\r\n- Daitarn 3, Zambot 3\r\n- and some of the Banpresto Original characters from Original Generation (no Excellen, though, but enough beauties, don&#039;t worry  ;D).\r\n\r\nThe story is independent from other entries, so the game can be played regardless of whether you have played Original Generation for instance. You will however play as either Axel or Lamia, whose stories are more fleshed out here than in the GBA entries. As is the tradition in Super Robot Wars, the story branches on some occasions to invite you to multiple playthroughs.\r\n\r\nThe game features a special &quot;evasion erosion&quot; mechanism, and enemies with a lot of evasion. This has made fans consider this game as one of the harder entries in the Super Robot Wars series.\r\n\r\nOther game features include (skippable) battle animations with voices, in-battle and in-dialog save options, multiple spirits casting in a single action, multiple pilots for some of the bigger mechs.\r\n\r\nThis is actually a PlayStation Portable remake of the Game Boy Advance game with the same title (without &quot;Portable&quot;). Some of the features mentioned above were not present on its GBA counterpart, and the graphics are obviously higher res&#039; and re-done.', 'Bandai Namco', '19 June 2008', 19, 6, 2008, 19, 44, '542titlescreen.jpg', NULL, NULL, NULL, '2018-06-19 12:06:22', 1, 'N', 0, 0, 0),
(543, 'Samurai Sword', '', '', 'Capcom', '15 November 1988', 15, 11, 1988, 2, 7, '543titlescreen.png', 'png', 256, 256, '2023-11-22 07:39:40', 1, 'N', 0, 0, 0),
(544, 'Attack Animal Gakuen', 'Attack Animal Academy', 'This game\'s a Space Harrier clone. It\'s not a -bad- Space Harrier clone, but it\'s not a particularly good one either. The music is kinda catchy, the graphics are decent - especially the fact that your little heroine character will change outfits if the level you\'re playing warrants it, which is quite a nice touch - but the fact of the matter is that she moves just a liiiiiittle too slowly, you can only fire two or three shots at a time, and the screen is usually filled with so much stuff that it\'s almost impossible to survive. I beat the game by savestating through it, but that gigantic panda-thing with the huge eyes and submachinegun still gives me nightmares... okay, maybe not, but still! I\'m going to say, \"Try it, you might like it! And if you don\'t, it builds character.\" and leave this review at that.', 'Pony Canyon', '26 December 1987', 26, 12, 1987, 16, 1, '544titlescreen.png', 'png', 256, 256, '2013-03-10 14:08:14', 1, 'N', 0, 0, 0),
(545, 'Daikaijuu Monogatari', 'Super Shell Monsters Story', 'Daikaijuu Monogatari is a role playing game for the Super Nintendo.', 'Hudson', '22 December 1994', 22, 12, 1994, 14, 9, '545titlescreen.png', 'png', 256, 224, '2018-04-03 01:12:16', 1, 'N', 0, 0, 0),
(546, 'Chrono Trigger: Music Library', '', 'This is basically a sound test menu where you can listen to the music from the Super Nintendo RPG, Chrono Trigger.', 'Square', '1995', 0, 0, 1995, 10, 9, '546titlescreen.png', 'png', 256, 224, '2023-12-05 00:41:26', 1, 'N', 1, 0, 0),
(547, 'Tales of Phantasia', '', 'The perennial translation favorite. The game that\'s on its second [i]remake[/i] and isn\'t being considered at all for a stateside release. Please Namco, we want more Dead to Rights and Airblade! Don\'t give us this wonderful great wonderful game! And [i]definitely[/i] don\'t give us any more Klonoa games! Thanks Namco.\r\n\r\nAnyways you\'re a young boy named Cless Alvein, and you go back in time and stuff. There you save the world, and uhh, walk around and fight in Linear Motion Battles. And is it just me, or are the battles in the GBA version slow as all hell? I\'m thinking it\'s the emulator, but it\'s at full speed. Maybe this port just sucks.', 'Namco', '01 August 2003', 1, 8, 2003, 14, 10, 'top.png', 'png', 240, 160, '2016-10-30 15:39:16', 0, 'N', 0, 0, 1),
(548, 'Wind -a breath of heart-', '', 'Wind ~a breath of heart~ is a very impressive looking visual novel done by minori, released in April 2002 and then sold in a deluxe edition in December 27, 2002. The story revolves around Makoto and Hinata, his sister. Both of them moved away from their hometown when they were children, but returned when they were older. As the story starts, Makoto remembers a promise he made to a childhood friend, Narukaze Minamo. As Makoto says goodbye to her, she makes a promise along with him: that they were to be married when they met again, regardless of how much time passed. Once you get off the train, you begin living out the events of Makoto\'s day to day activities, culminating in... Well, I\'m not gonna spoil it for you.\r\n\r\nThe graphics in this game are what you\'d expect from a visual novel - character drawings that change depending on the situation or mood that they\'re in. Think of it as a Snatcher-like game. Except the goal is to find your true love. What stands out, at least to me, was the music, and the variety of themes that it has. The game also has vocal acting for every character other than your own, which can get rather annoying at times but helps with the mood.', 'minori', '19 April 2002', 19, 4, 2002, 21, 20, 'windtitle.png', 'png', 300, 225, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(550, 'Langrisser I: The Art of the Swords War', '', 'The original Langrisser for the Genesis was released in the U.S. as Warsong. The game proved to be so popular (in Japan) that it made way for tons of sequels (in Japan.. and mostly for Saturn), and the original Langrisser was eventually remade for the Playstation, which was in turn ported to the Saturn. SoftAction took this Saturn edition, ported it to Windows, and released it in Korea. And this is what this is. By the way, it is absolutely [i]staggering[/i] how many games will simply refuse to run in Windows 2000. Just an annoying observation.', 'SoftAction', '1998', 0, 0, 1998, 19, 20, '550titlescreen.png', NULL, NULL, NULL, '2015-01-30 10:33:09', 1, 'N', 0, 0, 0),
(551, 'Aleste (MSX2)', '', 'Yep, here it is, Compile\'s classic shooter. Hold the Spacebar, and shoot at multiple vertical-scrolling enemies. This version is really different from the one most people are used to (on the Master System), but the main gameplay is the same. Oh, and there is some [i]serious[/i] slowdown going on here.', 'Compile', '1988', 0, 0, 1988, 16, 19, '551titlescreen.png', 'png', 256, 214, '2010-06-02 16:51:34', 1, 'N', 0, 0, 0),
(552, 'CodeName: Tenka', 'Lifeforce Tenka', 'CodeName: Tenka is an action shooter game for the Sony Playstation.', 'Psygnosis', '31 May 1997', 31, 5, 1997, 16, 17, '552titlescreen.png', 'png', 160, 144, '2016-10-18 10:59:58', 0, 'N', 0, 0, 1),
(553, 'Maison Ikkoku', '', 'Looks like this is one of those graphical text adventure thingys, just like the NES version was. Might even be the same game. Anyways, Maison Ikkoku is (I\'m pretty sure?) the first manga done by giant fire-breathing manga goddess Rumiko Takahashi, or at least one of the first. It\'s pretty boring by most standards, involving some loser in a boarding house, and his infatuation with his landlord (kanrinin), an infatuation which doesn\'t fully materialize for a good ninety-six episodes. The rest of the tenants are crazy characters who use his room for nightly drinking and partying sessions. It\'s really great.', 'Micro Cabin', '04 August 1989', 4, 8, 1989, 2, 4, 'maison.png', 'png', 256, 224, '2010-09-17 12:53:00', 1, 'N', 0, 0, 0),
(554, 'Ys III: Wanderers from Ys (MSX2)', '', 'Ys III is an action RPG released for the MSX.', 'Falcom', '1989', 0, 0, 1989, 23, 19, '554titlescreen.png', 'png', 273, 228, '2023-12-08 14:45:24', 1, 'N', 0, 0, 0),
(555, 'Soccer', '', 'Soccer is a sports game for the Nintendo Entertainment System.', 'Nintendo', '09 April 1985', 9, 4, 1985, 17, 1, '555titlescreen.png', NULL, NULL, NULL, '2019-03-19 03:26:25', 1, 'N', 0, 0, 1),
(556, 'Fire ProWrestling Z', '', 'Wheehee, another Fire Pro game! There sure are a lot of these. This one is reported to be the last of them. It\'s got all the great fun wrestling that people like out of the Fire Pro series, along with a pretty nifty Create-A-Wrestler mode.', 'Spike', '05 June 2003', 5, 6, 2003, 8, 18, '556titlescreen.jpg', NULL, NULL, NULL, '2013-03-01 17:41:19', 1, 'N', 0, 0, 0),
(557, 'Panel no Ninja: Kesamaru', 'Panel Ninja: Kesamaru', 'Panel no Ninja: Kesamaru is a puzzle game for the Nintendo Gameboy. \r\n\r\nThe princess is abducted by the demon clan and its up to Kesamaru, the panel flipping ninja, to save her.', 'Epoch', '02 May 1992', 2, 5, 1992, 12, 8, '557titlescreen.jpg', 'jpg', NULL, NULL, '2017-01-04 05:12:07', 1, 'N', 0, 0, 0),
(559, 'Time Slip', '', 'Time Slip is an action platformer game for the Super Nintendo.', 'Vic Tokai', 'November 1993', 0, 11, 1993, 11, 9, '559titlescreen.png', 'png', 160, 144, '2017-11-06 03:54:37', 1, 'N', 0, 0, 0),
(560, 'Digimon Adventure 02: D1 Tamers', '', 'Digimon! In COLOUR! Yup.', 'Bandai', '09 December 2000', 9, 12, 2000, 14, 21, '560titlescreen.png', 'png', 224, 144, '2013-02-22 14:50:35', 1, 'N', 0, 0, 0),
(561, 'Final Fantasy', '', 'Final Fantasy is a role playing game for the Nintendo Entertainment System.', 'SquareSoft', '18 December 1987', 18, 12, 1987, 14, 1, '561titlescreen.png', '', 224, 144, '2017-12-12 02:51:36', 1, 'N', 1, 1, 1),
(562, 'Final Fantasy II', '', 'Final Fantasy II is a role playing game for the WonderSwan Color.', 'Square', '02 May 2001', 2, 5, 2001, 14, 21, '562titlescreen.png', 'png', 224, 144, '2017-12-12 03:08:15', 1, 'N', 0, 0, 0),
(563, 'Vigilante', '', 'Vigilante is a beat &#039;em up game for the Sega Master System.', 'Sega', '1988', 0, 0, 1988, 5, 22, '563titlescreen.png', 'png', 224, 144, '2024-04-28 19:42:56', 1, 'N', 0, 0, 1),
(564, 'Makai Toushi SaGa', '', 'This is a remake of Square&#039;s first game in the long-spanning SaGa series. The three that were released in Japan were released in the States under the name Final Fantasy Legend. So, this is a remake of Final Fantasy Legend 1.', 'Square', '20 March 2002', 20, 3, 2002, 14, 21, '564titlescreen.png', 'png', 224, 144, '2019-01-09 12:33:57', 1, 'N', 0, 0, 0),
(565, 'DiGi Charat: Digi Communication', '', 'DiGi Charat: Digi Communication is a simulation game for the GBA.', 'Broccoli', '25 October 2002', 25, 10, 2002, 22, 10, '565titlescreen.png', 'png', 240, 160, '2023-12-08 15:03:05', 1, 'N', 0, 0, 0),
(566, 'Championship Rally', 'Exciting Rally: World Rally Championship', 'Championship Rally is a racing game for the Nintendo Entertainment System.', 'HAL Laboratory', '1991', 0, 0, 1991, 13, 1, '566titlescreen.png', 'png', 256, 240, '2023-11-11 11:23:37', 1, 'N', 0, 0, 0),
(567, 'Terminator 2: Judgment Day', '', 'Terminator 2: Judgment Day is an action game for the Nintendo Entertainment System.', 'LJN', 'February 1992', 0, 2, 1992, 1, 1, '567titlescreen.png', 'png', 224, 144, '2016-10-22 11:17:54', 1, 'N', 0, 0, 0),
(568, 'Airwolf', '', 'Please, for the love of God, don\'t confuse this game with the American release of Airwolf, the horrible Acclaim \"game\" that involves you spinning your first-person-view cockpit around in circles and being attacked by spheres of varying color. [i]Totally[/i] different game here.\r\n\r\nThis one is, pretty much, a sidescrolling shooter. Whee. Airwolf is different from other shooters in that, uhh... well, your weapons really suck. And at your basic power level, you can only have one on-screen at a time! Too much crazy NES fun! Then at the end of a level you fight some kind of first-person boss fight, or something.', 'Kyugo Boueki', '24 December 1988', 24, 12, 1988, 16, 1, '568titlescreen.png', 'png', 256, 232, '2011-01-09 21:03:43', 1, 'N', 0, 0, 0),
(569, 'Zettai Muteki Raijin-Oh', 'Absolute Invincible Raijin-Oh', 'First, The Evil Jark Empire attacked from the Fifth Dimension, then their huge secret weapon \"Arkdarma\" began to attack humans... The world is in a sad state of affairs indeed. Lucky Reijin-Oh is here to save the day!\r\n\r\nThis game is a one on one mecha fighter, much like Ultraman, etc. You control a giant robot straight out of a japanese B movie and engage 8 equally giant creatures of darkness in mortal combat. You have an attack and jump button, but if you only rely on the standard punch you start with you\'re asking to be mauled. You can punch your opponent all day and you\'ll never get it below 3 or 4 life bars. The secret lies with the Select button, which will bring you to a menu with three options: Weapon, Body, and Combine. \r\n\r\nWeapon, obviously, lets you select your item of death dealing justice. Ken-Oh, the default mecha, has his damn useless punch and the K Blade, a sword that is much more effective in combat. Body allows you to switch to the other two mecha, Hou-Oh, a lion, and Juu-Oh, a bird. Both of these mecha also have equally useless physical attacks, but come equipped with a couple of missiles, which usually take one whole block of life from your enemy. \r\n\r\nEven with these weapons, you\'ll never get your enemy\'s life bar to zero.. For that, you must pull a Voltron-esque mecha-merge and bring out the mighty powers of Reijin-Oh! This, surprise, is accomplished with the Combine option. Even with this knowledge, though, the game is damn hard.\r\n\r\nSee, the title Absolute Invincible Raijin-Oh is deceptive to say the least. Raijin-Oh and crew are about as vunerable as you can get. It\'ll take 3 or 4 hits just to take one bar from your enemy\'s life bar, but if you get hit, your life starts dropping like flies. I made a deal with the God of Save States to make it through this one myself, though feel more than free to avoid cheating if you\'re a particularly masochistic person.\r\n\r\n  ', 'Tomy', '28 December 1991', 28, 12, 1991, 8, 8, '569titlescreen.png', 'png', 144, 160, '2009-07-23 16:25:29', 1, 'N', 0, 0, 1),
(570, 'Farland Story: Daichi no Kizuna', 'Farland Story 5', 'Farland Story: Daichi no Kizuna is a turn based strategy game for the PC-98.', 'TGL', '17 March 1995', 17, 3, 1995, 19, 3, '570titlescreen.png', 'png', 320, 200, '2017-12-12 02:00:57', 1, 'N', 0, 0, 0),
(571, 'JJ: Tobidase Daisakusen Part II', 'JJ: Jump Out! The Epic War - Part II', 'This is the sequel to 3-D Worldrunner. Don\'t break out those glasses just yet, kids: this game requires special glasses in order to see the rad 3D effect.\r\n\r\nAs far as how it plays compared to the original, it\'s... well, it\'s pretty much the same game. Your speed is fixed (meaning, constant) here, so your only choices are basically to move left and right. And jump, goddammit, [i]jump[/i]. You won\'t be able to avoid those damned spinning orbs of death on the ground by just running past them. Maybe at first, sure. But not forever!', 'Square', '07 December 1987', 7, 12, 1987, 1, 1, '571titlescreen.png', 'png', 256, 232, '2023-06-15 02:25:27', 1, 'N', 0, 0, 1),
(572, 'Farland Story: Kamigami no Isen', 'Farland Story 6', 'Farland Story: Kagami no Isen was the second of three in the series to be released in the year 1995. You&#039;re a thief with a heart of gold, and you&#039;re helping out a couple of priestess sisters with averting disaster at the hands of a power-hungry madman.', 'TGL', '21 July 1995', 21, 7, 1995, 19, 3, '572titlescreen.png', 'png', 320, 200, '2017-01-29 11:34:05', 1, 'N', 0, 0, 0),
(573, 'The Punisher', '', 'The Punisher is a shooting game for the Nintendo Entertainment System. The game is based on the titular comic book character.', 'LJN', 'November 1990', 0, 11, 1990, 16, 1, '573titlescreen.png', 'png', 256, 224, '2022-01-27 21:46:47', 1, 'N', 0, 0, 1),
(574, 'Mr. Driller', '', '', 'Namco', '15 April 2001', 15, 4, 2001, 12, 21, '574titlescreen.png', 'png', 224, 144, '2023-12-08 15:21:14', 1, 'N', 0, 0, 0),
(575, 'Metal Max 2', '', 'I\'ve never played the series, but Musashi describes the Metal Max games as futuristic RPGs that involve this guy in the desert, as he attempts to amass a fleet of trucks and vehicles or something. Also, he says that Metal Max 2\'s graphics aren\'t much better than the NES original. Which is pretty fair.', 'Data East', '05 April 1993', 5, 4, 1993, 14, 9, 'metalmax2.png', 'png', 256, 224, '2010-09-17 12:53:00', 0, 'N', 0, 0, 0),
(576, 'Melty Blood', '', 'Melty Blood is one of those doujin fighting games that [url=http://www.insertcredit.com]Insert Credit[/url] likes to go on and on about. Apparently it\'s pretty good. The screenshots seem to depict a definite Guilty Gear kind of look.\r\n\r\nActually, I don\'t really know what a \"doujin\" game is. Is that even the right word? In any case the game\'s pretty fun, even if it does run at a sexilicious 17 fps on my system. Ooh, [i]baby.[/i]', 'Watanabe Seisakujo', '23 December 2002', 23, 12, 2002, 8, 20, '576titlescreen.jpg', 'jpg', NULL, NULL, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(577, 'Kidou Keisatsu Patlabor: Dai 2 Shoutai Shutsudou Seyo!', 'Mobile Police Patlabor', 'Patlabor\'s an anime. As you can imagine, it involves giant robots fighting things, or something. I don\'t know, I only saw one episode, and apparently it had nothing to do with the series because it was pretty funny, but it didn\'t make any sense. And that\'s my Patlabor story.\r\n\r\nThis game is pretty standard FDS fare, you walk to the right and hit things with your sword, uhh, I mean your [i]police baton[/i] or something. Or if you don\'t like your baton, you can always just shoot them. Haha, kinda funny if you think about it!\r\n\r\nAlso there\'s a whole bunch of powerups that I don\'t know what the hell they do.', 'Bandai', '24 January 1989', 24, 1, 1989, 11, 7, '577titlescreen.png', 'png', 256, 232, '2013-03-24 13:40:55', 1, 'N', 0, 0, 0),
(578, 'Santa Claus no Takarabako', 'Santa Claus’ Toybox', 'Santa Claus no Takarabako: Possibly the strangest release from Data East [i]evar[/i]. It\'s actually two things in one; a computerized christmas card, and that great staple of every traditional christmas, gambling games. \r\n\r\nThe card section allows you to choose from three different backgrounds, three songs, and you can type in your own scrolling message, and even redraw the walking Santa to whatever you want. Basically, this offers you 10 to 20 minutes of semi-enjoyable time killing.\r\n\r\nSadly, this is the pinnacle of fun for the game. The gambling, or \"Party Games\" as they\'re called, require basically no skill whatsoever to play. You hit A, and the cards fall as they may. You have a Slot Machine, Roulette Wheel, some strange Bingo game, and a dice game I can\'t comprehend. \r\n\r\nAll of these games are [i]hard[/i] as hell, too; I think ol\' Santa\'s got his casino rigged. After 10 minutes of getting the worst luck ever, I finally just quit. Santa\'s pretty greedy when it\'s money on the line, I guess.', 'Data East', '04 December 1987', 4, 12, 1987, 10, 7, '578titlescreen.png', 'gif', 256, 240, '2013-03-09 15:54:33', 1, 'N', 0, 0, 0),
(579, 'Daiku no Gen-san: Kachikachi no Tonkachi ga Kachi', 'Gen the Carpenter', '', 'Irem', '28 April 2000', 28, 4, 2000, 12, 8, '579titlescreen.gif', 'gif', 160, 144, '2023-12-08 15:09:54', 1, 'N', 0, 0, 0),
(580, 'Super Bikkuriman: Densetsu no Sekiban', 'Super Bikkuriman: The Legendary Tablet', 'Super Bikkuriman: Densetsu no Sekiban is an action game for the Game Boy.', 'Yutaka', '11 December 1992', 11, 12, 1992, 1, 8, '580titlescreen.gif', 'gif', 160, 144, '2024-06-18 11:35:40', 1, 'N', 0, 0, 0),
(581, 'Parodius', 'Parodius: Tako wa Chikyuu o Sukuu', 'If there\'s anything the MSX is known for, it\'s badass Konami games. They pretty much single-handedly kept the MSX afloat, or at least it would seem from all the awesome Konami games on there. It\'s like Activision with the Atari 2600, yo. Okay, enough making stuff up.\r\n\r\nWho doesn\'t love Parodius? Conceived of as a parody of Gradius (get it), Parodius probably has just as many sequels as Gradius does, including a really weird one on SNES. If you\'ve played the NES or SNES versions, which I assume most people who are reading this are more familiar with, you pretty much know what to do here.', 'Konami', '1988', 0, 0, 1988, 16, 19, '581titlescreen.png', 'png', 256, 214, '2013-06-18 07:11:42', 1, 'N', 0, 0, 0),
(582, 'Dragon Buster II: Yami no Fuuin', 'Dragon Buster II: Seal of Darkness', '', 'Namco', '27 April 1989', 27, 4, 1989, 23, 1, '582titlescreen.png', 'png', 256, 232, '2023-01-17 07:31:32', 1, 'N', 0, 0, 0),
(583, 'Nekketsu Oyako', '', 'Nekketsu Oyako is a beat em up released for the Playstation.', 'TechnoSoft', '03 December 1994', 3, 12, 1994, 5, 17, '583titlescreen.png', 'png', 320, 240, '2023-12-08 15:05:21', 1, 'N', 0, 0, 0),
(584, 'Cyborg 009', '', 'Cyborg 009 is an action platformer game for the Super Nintendo. The game is based on the titular  manga/anime series.', 'Bec', '25 February 1994', 25, 2, 1994, 11, 9, '584titlescreen.png', 'png', 256, 224, '2020-02-28 04:28:12', 1, 'N', 0, 0, 0),
(585, 'Crayon Shin-Chan: Ora to Poi Poi', '', 'Crayon Shin-Chan: Ora to Poi Poi is a puzzle game for the Nintendo Entertainment System. The game is based on a Japanese cartoon, Crayon Shin-Chan.', 'Bandai', '27 August 1993', 27, 8, 1993, 12, 1, '585titlescreen.png', 'png', 256, 232, '2024-03-25 01:25:10', 1, 'N', 0, 0, 0),
(586, 'Eien no Filena', 'Eternal Filena', 'This is a very Final Fantasy V type of game. The artistic style is almost exactly the same, and it even has its own crappy version of an Active Time Battle system. That being said, it\'s based on an anime or something, and it involves a girl who pretends to be a guy, I\'m not sure why though. Okay.', 'Tokuma Shoten', '25 February 1995', 25, 2, 1995, 14, 9, '586titlescreen.png', 'png', 256, 224, '2015-06-25 11:45:13', 1, 'N', 0, 0, 0),
(587, 'The Battle of Vietnam 2001', 'Metal Slug 2001', '', 'BBD', '2001', 0, 0, 2001, 11, 8, '587titlescreen.png', 'png', 160, 144, '2023-06-26 03:13:35', 1, 'N', 0, 0, 0),
(588, 'Portopia Renzoku Satsujin Jiken', 'The Portopia Serial Murder Case', 'The second NES game released by Enix, the first being the forgettable Door Door. I don\'t know much about this game, but it\'s by Yuji Horii, so you know it rocks. At first it looks like a standard text adventure, but I hear later on it becomes a weird Wizardry-style dungeon crawler thing.\r\n\r\n[url=http://www.geocities.com/dvdtranslations/]DvD[/url] adds:\r\n\r\nThis is the first adventure game released on the Famicom.  Yuji Horii ported this, his successful NEC PC-8801 game, to the Famicom to determine whether the Famicom action game crowd would take to an adventure game.  The game did quite well.  Because of this, Horii was able to release the game he really wanted to make for the Famicom, the first Japanese console RPG: Dragon Quest.', 'Enix', '29 November 1985', 29, 11, 1985, 2, 1, '588titlescreen.png', 'png', 256, 232, '2013-03-08 09:21:24', 1, 'N', 0, 0, 0),
(589, 'Super Bomberman 5', '', 'Super Bomberman 5 is an action/puzzle game for the Super Nintendo Entertainment System. The game mechanics are relatively the same as previous installments. This is the final Bomberman game released for the SNES.', 'Hudson', '28 February 1997', 28, 2, 1997, 1, 9, '589titlescreen.png', NULL, NULL, NULL, '2021-10-08 21:58:32', 1, 'N', 0, 0, 1),
(590, 'Vs. Excitebike', '', 'Vs. Excitebike is a racing game for the Family Computer Disk System.', 'Nintendo', '09 December 1988', 9, 12, 1988, 13, 7, '590titlescreen.png', 'png', 256, 224, '2016-10-08 05:13:47', 0, 'N', 0, 0, 1),
(591, 'Battle Golfer Yui', '', 'So you\'re a girl named Yui, and you\'re a golfer. You fight enemies in ... a golf course?! The game is kinda fun, the golfing part is pretty good if you\'ve played some of the Super Nintendo EA golf games... it also seems to have RPG areas, but I never got that far. At least you can play the golf parts right away.', 'Sega', '15 February 1991', 15, 2, 1991, 17, 11, '591Battle Golfer Yui.png', 'png', 320, 224, '2017-12-29 01:52:42', 1, 'N', 0, 0, 0),
(592, 'Dyna Brothers', '', 'Cutesy sim game. You play the role of [s]GOD[/s] aliens and you have to take care of dinosaurs in an island, making it rain, breed them, and other similar tasks. This game is very similar to Bullfrog\'s Populous, and it seems fun, but not knowing what every menu does was frustrating.', 'CSK / CRI', '24 July 1992', 24, 7, 1992, 18, 11, '592Dyna Brothers.png', 'png', 320, 224, '2022-03-17 04:30:34', 1, 'N', 0, 0, 0),
(593, 'Dyna Brothers 2', '', 'Sequel to the original Dyna Brothers, this game has an intro! And it seems to play the same as part one, which was similar to Populous. Which means that you have to breed dinosaurs and take care of them. Not in the Tamagotchi way, thankfully. Can you imagine cleaning up after them? Eeeegh.', 'CRI / CSK Research Institute', '03 December 1993', 3, 12, 1993, 18, 11, '593Dyna Brothers 2.png', 'png', 320, 224, '2010-02-20 21:01:25', 0, 'N', 0, 0, 0),
(594, 'Bomberman 64 - Arcade Edition (Japan)', '', 'Bomberman 64 (Japan) is an action game for the Nintendo 64. Unlike the other Bomberman 64, this one is similar to the earlier games in the series.', 'Hudson', '20 December 2001', 20, 12, 2001, 12, 27, '594titlescreen.png', 'gif', 160, 144, '2017-09-06 01:15:34', 1, 'N', 0, 0, 0),
(595, 'Armadillo', '', 'Armadillo is an action platformer game for the Nintendo Entertainment System.', 'IGS', '09 August 1991', 9, 8, 1991, 11, 1, '595titlescreen.png', 'png', 248, 232, '2018-04-06 13:33:29', 1, 'N', 0, 0, 0),
(596, 'Cybernator', 'Assault Suits Valken', 'Cybernator is an action-platformer/run and gun style game very similar to Front Mission: Gun Hazard where you run/fly around in a mech suit but without any of the RPG elements of said game.', 'Konami', '18 December 1992', 18, 12, 1992, 16, 9, '596titlescreen.png', 'png', 256, 224, '2024-07-11 09:42:40', 1, 'N', 0, 0, 1),
(597, 'Super Robot Taisen Alpha', 'Super Robot Wars Alpha', 'Super Robot Taisen Alpha is an strategy game for the PlayStation. The game comprises of various characters and robots from different mecha anime franchises.\r\n\r\nMecha Anime series included:\r\n-Mobile Suit Gundam\r\n-Mobile Suit Gundam 0080: War in the Pocket\r\n-Mobile Suit Zeta Gundam\r\n-Mobile Suit Gundam ZZ\r\n-Mobile Suit Gundam: Char&#039;s Counterattack\r\n-Mobile Suit Gundam F90\r\n-Mobile Suit Gundam F91\r\n-Mobile Suit Victory Gundam\r\n-Mobile Suit Gundam Wing\r\n-Gundam Wing: Endless Waltz\r\n-Aura Battler Dunbine\r\n-Invincible Steel Man Daitarn 3\r\n-Mazinger Z (Movie Series)\r\n-Great Mazinger\r\n-Mazinkaiser\r\n-Getter Robo\r\n-Getter Robo G\r\n-Choudenji Robo Combattler V\r\n-Choudenji Machine Voltes V\r\n-Super Beast Machine God Dancouga\r\n-Brave Raideen\r\n-Gunbuster\r\n-Neon Genesis Evangelion\r\n-The End of Evangelion\r\n-The Super Dimension Fortress Macross\r\n-Macross: Do You Remember Love?\r\n-Macross Plus\r\n-Giant Robo (OVA)\r\n-GinRei Robo\r\n-Sunrise Eiyuutan\r\n-Super War Machine SRX\r\n-Banpresto Originals', 'Banpresto', '25 May 2000', 25, 5, 2000, 18, 17, '597titlescreen.png', NULL, NULL, NULL, '2020-11-08 04:46:37', 1, 'N', 0, 1, 0),
(598, 'Farland Symphony', '', 'Farland Symphony is a role playing game for the PC.', 'TGL', '15 February 2002', 15, 2, 2002, 14, 20, '598titlescreen.jpg', 'jpg', NULL, NULL, '2018-03-08 05:13:36', 1, 'N', 0, 0, 0),
(599, 'Silk Road 2', '', 'Silk Road 2 is a shareware RPG released by SPRITE back in 1998. The game plays like Zelda, except you can use three weapons at the same time, and you save by collecting Goddess Coins.\r\n\r\nThe game\'s actually quite fun, once you get to play it for more than five minutes. You move with the arrow keys [not the number keys], attack with Z/X/C, and access the menu with V. You start off with a straw, which shoots out bubbles and hurts the enemy.\r\n\r\nNo, I\'m not joking.\r\n\r\nThe story starts out with a magician summoning a giant chicken from the sky. She destroys the chicken, but a catgirl is left behind! So she does the natural thing to do: She takes her to a spring and they both partake in nekkid swimming! After some very revealing scenes which I wanted to post but couldn\'t due to Parodius regulations [even if they are 4 pixel nipples], you start to play.\r\n\r\nWell, give it a shot. It\'s fun, you know. The game isn\'t quite easily findable, though.\r\n\r\nAnd a few notes on the game: Sometimes, I\'m guessing that it depends on your video card, the intro and credits screen will have garbage on them, bits of images from sequences that are going to be shown or have already been shown. I don\'t know how to fix this. Also, do NOT GO TO FULLSCREEN MODE. I had to reinstall the game so it would let me go to windowed mode. :\\', 'SPRITE', '1998', 0, 0, 1998, 2, 20, '599titlescreen.png', 'png', 320, 240, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(602, 'Kart Fighter', '', 'Okay, here&#039;s a weird one. Kart Fighter is an unlicensed &quot;pirate original&quot; fighting game for the Famicom which features characters from Super Mario Kart beating the holy hell out of each other, Street Fighter style. Sound like Super Smash Bros? It shouldn&#039;t. This game predates Nintendo&#039;s own take on the genre by several years, and in fact could be cited as a source of inspiration for the creation of Smash Bros. Well, okay, maybe not. But still.\r\n\r\nAnyway, Kart Fighter is...well, it&#039;s actually [i]really good[/i], surprisingly. Some would go as far to say that it&#039;s the best one-on-one fighting game on the NES, though its only serious competition is Joy Mech Fight, TMNT Tournament Fighters, and all that unplayable pirated crap like those &quot;ports&quot; of The King of Fighters, Mortal Kombat, and the dreaded Cony versions of Street Fighter.\r\n\r\nAmong its bootlegged peers, though, Kart Fighter reigns supreme. The game positively reeks of effort - all character sprites are original and unique to this game, and are large, colorful, and well-animated. The gameplay isn&#039;t perfect, but it&#039;s at least [i]existent[/i], which is more than you can say for any other pirated fighting game ever made for the NES. It&#039;s actually playable, for chrissake. PLAYABLE! Heavens!\r\n\r\nIt&#039;s not an excellent game by any means, but its mere concept and the decent amount of quirk contained within (dig the game&#039;s inexplicably capable and [i]hot[/i] interpretation of Princess Peach) make Kart Fighter very much worth playing. If only for a few minutes.\r\n\r\nAnd yes, the game has a two-player mode. Press left or right on controller 2 at the character select screen to enable it. Have a fun!', 'Ge De Industry Co.', '1994', 0, 0, 1994, 8, 1, '602titlescreen.png', 'png', 256, 232, '2017-03-22 02:38:30', 1, 'N', 0, 0, 1),
(603, 'Popeye no Eigo Asobi', 'Popeye&#039;s Lingo Game', 'Learn basic katakana with Popeye and friends! Whee yeah hurrays! Popeye\'s Lingo Game takes the ever-popular \"what the hell is this katakana word supposed to actually MEAN\" game and, well... turns it into a real live game.\r\n\r\nIf you\'re one of those (many, many, [i]many[/i]) people that don\'t know what katakana is, don\'t worry about it. That\'s why the world has [i]ROM translations[/i].\r\n\r\nSo anyways, in Word Puzzle A, you choose a category, and you\'re given a word in katakana, which you must decipher into its English equivalent. In its original form, this could be a nice little katakana primer for you budding first-year Japanese students. The problem is, it\'s not [i]intended[/i] for the English-speaking populace. So, sometimes you get the actual [i]Japanese word[/i] in katakana, which has no relation at all to the word in English. At that point, you\'re pretty much on your own.\r\n\r\nWord Puzzle B does away with the Japanese entirely and just gives you some blanks. At this point the game just becomes Hangman with a Popeye theme. Yawn. Word Catcher seems to be some two-player thing that I have no idea how to play.', 'Nintendo', '22 November 1983', 22, 11, 1983, 10, 1, '603titlescreen.png', 'png', 256, 232, '2013-03-08 09:21:08', 1, 'N', 0, 0, 0),
(604, 'Keitai Denjuu Telefang 2: Power Version', 'Telefang 2: Power Version', 'Telefang!\r\n\r\n[quote]Visit the electric monster world with the futuristic portable telephone D shot, and meet all of the electric monsters who live there. Become victorious in Telefang battles and raise stronger electric monsters, and collect new friends’ phone numbers. Discover the mysteries and solve the puzzles of the electric monster world in this RPG.[/quote]\r\n\r\nIt&#039;s like Pokémon only there&#039;s no catching with Pokéballs involved, instead when you battle an enemy (and got lucky) the enemy monster may give you his Phone Number! that&#039;s right, it will be stored in a cool cell-phone looking device called the “D-Shot” or “D-Shoot” also, besides of being a cool device it also can be turned into some sort of Pokédex and stuff so it&#039;s an all in 1 device! you don&#039;t even have to spend your cash buying ball containers for 200 P… so yeah… Telefang is really a cool game!', 'Smilesoft', '26 April 2002', 26, 4, 2002, 14, 10, '604titlescreen.png', 'png', 240, 160, '2024-05-22 15:58:19', 1, 'N', 0, 0, 0),
(605, 'BS Zelda no Densetsu: Inishie no Sekiban', 'BS The Legend of Zelda: Ancient Stone Tablets', 'The Ancient Stone Tablets is a BS-X game based on A Link to the Past. The story takes place after the events of ALttP and you play as either the male or female BS-X mascots. You have a set amount of time to play each episode of the game and there are numerous little events that take place at certain times. These could range from the opportunity to engage in certain story events, weather patterns, temporary bonuses or power-up, etc. There are also a handful of very fun mini-games that were not featured in the original ALttP.\r\n\r\nSome of the early dungeon designs are a little bland but otherwise this is sure to be a treat for any ALttP fan as it is built from the same engine and plays like an extension of that game.', 'Nintendo', 'April 1997', 0, 4, 1997, 2, 9, '605titlescreen.png', 'png', 256, 224, '2024-07-06 11:34:35', 1, 'N', 0, 1, 1),
(606, 'Majipuri: Wonder Cradle', '', 'Majipuri: Wonder Cradle is a visual novel game for the PC. It is a of a dating sim/eroge.', 'Purple Software', '28 May 2004', 28, 5, 2004, 21, 20, '606titlescreen.png', 'png', 320, 240, '2016-03-31 23:14:00', 1, 'N', 0, 0, 0),
(607, 'Vixen 357', '', 'A war with the aliens was ended with victory of the Earth, thanks to secretly developed battle robots named SERDs. Years passed and wounds from this war were healed. Humans once again divided into multiple nations. And, as always, started to make a more powerful weapons. A new and much more powerful battle mech prototypes named VECTOR were developed and subsequently build. And while Takuya and his team were testing them, some unknown enemy VECTORs attacked their base.\r\n\r\nVixen 357 is a turn-based strategy RPG game developed by the same team responsible for the Langrisser games. Those who remember and like Langrisser games will feel right at home with this one, but it also has its own distinctive features, so it’s not just &quot;Langrisser IN SPACE!!&quot;. All characters can use different mechs and weapons, and there are special attacks. Many situations require to use some tactical thinking, so you cannot just rush headlong into things for the most part.', 'NCS', '23 October 1992', 23, 10, 1992, 18, 11, '607titlescreen.png', NULL, NULL, NULL, '2019-02-18 12:27:27', 1, 'N', 0, 0, 1),
(608, 'Sonic Eraser', '', '', 'Sega', '1991', 0, 0, 1991, 12, 11, '608titlescreen.png', 'png', 320, 224, '2023-11-13 01:36:39', 1, 'N', 0, 1, 0),
(609, 'Final Fantasy IV', '', 'Final Fantasy IV is a role playing game for the WonderSwan Color.', 'Square', '29 March 2002', 29, 3, 2002, 14, 21, '609titlescreen.png', 'png', 224, 144, '2017-12-12 03:41:07', 1, 'N', 0, 0, 0),
(611, 'Touhou Youyoumu', 'Perfect Cherry Blossom', 'The game seems to be a vertical shooter, similar to the latest Cave offerings. The screenshots at the site show 80-90% of the playable area covered in bullets, so this is one of those insane games that only hardcore shooter players will touch.', 'Team Shanghai Alice', '15 August 2003', 15, 8, 2003, 16, 20, '611titlescreen.jpg', 'jpg', 480, 360, '2017-04-02 05:30:32', 1, 'N', 0, 0, 0),
(612, 'Psychic Force 2012', '', 'Psychic Force 2012 seems to be a PC adaptation of an fighting game released by Taito in the late 1990s. Again, as we do not have access to the game itself, we cannot review it.', 'Taito', '2001', 0, 0, 2001, 8, 20, '612titlescreen.png', NULL, NULL, NULL, '2010-09-16 00:40:58', 1, 'N', 0, 0, 0),
(613, 'Dash De Leilei', '', 'Dash De Leilei is one of those doujinshi, or fan-made, games that are so popular in Japan. This time, the main character is Lei Lei (or Hsien-Ko as she is known outside of Japan) from the Darkstalkers (or Vampire) series. She runs forever to the right of the screen, evading characters, including other characters from Darkstalkers, like Felicia, Anakaris or Huitzil (Phobos in Japan). You can use various weapons, and also have a time limit - once it runs out, the game ends. Fortunately you can also hit some enemies to freeze the time momentarily.\r\n\r\nYou can find the game&#039;s home page and a two-level demo at [url=http://egs-soft.info/product/dash_de_leilei/leilei.html]EGS&#039; homepage[/url].', 'EasyGameStation', '2004', 0, 0, 2004, 16, 20, '613titlescreen.png', NULL, NULL, NULL, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(614, 'Final Fight', '', 'Final Fight is a action-beat-em-up game for the Super Nintendo. The game is a port of the original arcade version.', 'Capcom', '21 December 1990', 21, 12, 1990, 5, 9, '614titlescreen.png', 'jpg', NULL, NULL, '2017-11-05 01:17:10', 1, 'N', 0, 0, 1),
(615, 'Azu Beach', '', 'This is a doujinshi (or fan-made) volleyball game that features the girls from Azumanga Daioh in swimsuits. Naturally, that perv professor is in the background. Aheh. Unlike other volleyball games, you get graded by four characters depending on how well you did in the game. The first one to reach 100 points wins the match. The demo I played only allowed you to play as Chiyo-chan and Osaka. The game is fun, but only having two buttons (one to do actions, one to change characters) can get confusing. Especially when it&#039;s time to defend and -both characters- slide to get the ball. Fun game, just needs more work.\r\n\r\nYou can get the demo at [url=http://egs-soft.info/product/azu_beach/azubeach.html]http://egs-soft.info/product/azu_beach/azubeach.html[/url]. Download the file named &quot;trytry3.lzh&quot;.', 'EGS', '10 December 2005', 10, 12, 2005, 17, 20, '615titlescreen.png', 'jpg', NULL, NULL, '2010-12-28 00:59:49', 1, 'N', 0, 0, 0),
(616, 'Magical Vacation', '', 'Magical Vacation is Brownie Brown&#039;s first RPG, and a prequel of sorts to the NDS game Magical Starsign.  Brownie Brown would later go on to do Sword of Mana and Mother 3 on the GBA.\r\n\r\nThis one didn&#039;t come overseas, but the influence this had on their later titles visually is quite telling, Sword of Mana in particular.  This is a completely different game otherwise however, so give it a shot!', 'Nintendo', '07 December 2001', 7, 12, 2001, 14, 10, '616titlescreen.jpg', 'png', NULL, NULL, '2016-06-12 06:58:50', 1, 'N', 0, 0, 0),
(617, 'Linda³  Again', 'Linda Cube Again', 'Linda Cube Again is a role-playing game for the Playstation. It is a PC Engine CD and Sega Saturn port/remake.', 'SCEI', '25 September 1997', 25, 9, 1997, 14, 17, '617titlescreen.png', 'png', NULL, NULL, '2024-02-04 19:59:41', 1, 'N', 0, 0, 0),
(618, 'Gaia no Monshou', 'The Crest of Gaia', '', 'NCS', '23 September 1988', 23, 9, 1988, 18, 4, '618titlescreen.png', 'png', 256, 224, '2023-10-05 22:51:24', 1, 'N', 0, 0, 0),
(619, 'Bomberman Quest', '', 'Bomberman Quest is an action role playing game for the Game Boy Color.', 'Hudson', '24 December 1998', 24, 12, 1998, 23, 8, '619titlescreen.png', 'png', 256, 224, '2023-10-05 22:58:37', 1, 'N', 0, 0, 1),
(620, 'Marvelous: Mouhitotsu no Takarajima', 'Marvelous: Another Treasure Island', '', 'Nintendo', '26 October 1996', 26, 10, 1996, 14, 9, '620titlescreen.png', 'png', 256, 224, '2023-11-01 12:06:46', 1, 'N', 0, 0, 0),
(621, 'The Immortal', '', 'The Immortal is an action adventure game for the Nintendo Entertainment System.', 'Electronic Arts', 'November 1990', 0, 11, 1990, 24, 1, '621titlescreen.png', 'png', 256, 224, '2019-05-31 22:47:57', 1, 'N', 0, 0, 1),
(622, 'ToeJam &amp; Earl', '', 'ToeJam &amp; Earl is an action game for the Sega Genesis. The game features 2P co-op mode.', 'Sega', 'September 1991', 0, 9, 1991, 1, 11, '622titlescreen.gif', NULL, NULL, NULL, '2019-06-24 00:59:22', 1, 'N', 0, 0, 0),
(623, 'Block Kuzushi GB', 'Block Destruction GB', 'It\'s...a Breakout clone!  Yaaaaaaay.  It seems like a fairly good one, though.  There\'s the expected Arkanoid business where powerups fall from special blocks and certain blocks take several hits, and you get a lot of other innovations like blocks that fade in and out of existence, blocks that regenerate after a few seconds, exploding blocks, blocks that shoot back at you, boss fights, and so on.  Multiball is [i]insane.[/i]  The music is pretty wretched and repetitious, but what can you do.\r\n\r\nThe game also, for once in the genre, attaches a goofy little plot, just in case you needed a justification to smash stuff with haphazardly flying projectiles.  You are Jon Takahashi, a bounty hunter who \"travels all over the universe collecting prize money with his machine, the Reflector.\"  One day a floating robot head named Kuwar enlists him to find the rest of his robot body, which was snatched by evil-doers who get off on dismantling robots, I guess.  Which really isn\'t that appalling, but maybe they\'re into genocide too, I dunno.  Anyway, Jon\'s getting \"10,000,000 paohs\" out of it, so he\'s probably not too concerned.\r\n\r\n[b]Emulator note:[/b] NO$GMB and Visual Boy Advance both have certain graphical issues with this game.  KiGB seems to work perfectly.', 'Planning Office Wada', '29 December 1995', 29, 12, 1995, 1, 8, '623titlescreen.png', 'png', 256, 224, '2009-10-10 17:07:56', 1, 'N', 0, 0, 0),
(624, 'Fire Pro Wrestling 2', 'Final Fire ProWrestling: Yume no Dantai Unei!', 'If, while playing this game, it all looks familiar to you, it\'s because it was released stateside as Fire ProWrestling 2. Except, whoever released it over here took out the story mode. Why? So now you\'ve got exactly the same game as the first one, with a few new moves and even fewer new players. Wowee.\r\n\r\nSo yeah, this game has a story mode, where you have control over your own wrestling federation. Sounds pretty awesome.', 'Spike', '19 July 2002', 19, 7, 2002, 17, 10, '624titlescreen.png', 'png', 240, 160, '2015-05-05 03:38:15', 1, 'N', 0, 0, 1),
(626, 'Liberation Army', '', 'This is -one- weird game.\r\n\r\nYou play a pilot in a space war. And you blast stuff! But that\'s not all, you also have to buy new units, upgrades to your weapons and armor, and you can choose between one of four pilots between levels. Oh yes, you have to use some strategy in this, because you can\'t just run in there and blast everything. You retain full control of your pilot, and you can order your comrades to attack, defend, or run away. When you win, you gain money to do all the upgrading I mentioned. There\'s a ton of levels in this game, but I\'m not sure of how many because I quit after ten levels.\r\n\r\nThe game\'s fun, but it gets boring after a while. Also, the game seems to have speed issues and graphical breakups depending on your configuration, so keep tinkering around the options until everything works.', 'Kou', '17 May 2004', 17, 5, 2004, 18, 20, '626titlescreen.png', 'png', 646, 512, '2012-06-25 08:03:00', 1, 'N', 0, 0, 0),
(627, 'Heracles no Eikou IV: Kamigami Kara no Okurimono', 'Glory of Heracles IV: Gift from the Gods', 'Glory of Heracles IV is an interesting blend of Greek mythology, Pandora&#039;s Box, and the quest for eternal life. Although Heracles is in the title and the game, he is not the principle character. The game is actually the story about some other characters, with Heracles as a secondary intertwined quest. The game resembles Dragon Quest on the surface, but goes much deeper in gameplay and story. There is also a seed planting system, blacksmith system, diary, myth guide, and bestiary. \r\n    \r\nThe most notable gameplay feature is the body system. You can acquire and inhabit 100 different bodies throughout the game. This allows the player to choose an avatar for an otherwise mute hero. Each body has its own backstory, set of levels, strengths and weaknesses, and unique skills for battle. In some instances you may even act out new scenes by becoming a resident of town and experiencing their circumstances from their perspective. Think of the bodies as playable NPCs.\r\n    \r\nThe main plot follows the player, his friend Plato, and Epipha from the mythical city of Atlantis. Their fine professor has been researching possibilities of ever lasting life. Soon after the game begins, an event \r\nhappens that transcends life as they know it. You will encounter life, death, Pandora&#039;s Box, Heracles, and even the gods themselves! You must unravel the mystery of what happened. You must help Heracles in his quest too. You will travel by boat, saba, submarine, and even on the legendary Pegasus! You will journey to the underworld, under the sea, \r\nand even to the heavens above! It is a good tale to be had for the 16-bit era! The Glory of Heracles awaits you!', 'Data East', '21 October 1994', 21, 10, 1994, 14, 9, '627titlescreen.png', 'gif', 256, 223, '2017-04-23 05:30:28', 1, 'N', 0, 0, 1),
(628, 'Tenshi no Uta: Shiroki Tsubasa no Inori', 'Song of the Angel', 'Song of the Angel was a game released in 1994 by Telnet Japan and had \r\nmany of the developers who would eventually form the famous &#039;Wolf Team&#039; \r\nthat brought us Tales of Phantasia and Star Ocean! Many musical tracks \r\nwere also done by the same composer too. Play the game, and the music and \r\natmosphere will be very familiar to fans of the aforementioned games. \r\nEven though the game is rather obscure, its developers certainly are \r\nnot! \r\n	\r\nThe gameplay is the typical 1994 RPG battle engine, with a few \r\nadditions. The most notable addition is the Parley system. This system \r\nallows you to parley with monsters using several languages in order to \r\nbefriend or negotiate outcomes. Options include gaining gold, purchasing \r\nspecial items, gaining experience, raising friendship points, and more! \r\nThere are day/night cycles that effect dialog as well as changing wares \r\nin certain shops. You will walk, teleport, sail on a boat, and fly on an \r\nancient ark by the time your adventure concludes. \r\n\r\nTenshi No Uta is a love story at its core. A young man named Rayard \r\nmeets a traveling circus performer and songstress named Callana. They \r\nfall in love early, but part ways due to Callana&#039;s traveling \r\nlifestyle. After many days of misery, Rayard pulls himself together and \r\nsets out to tell Callana how he really feels. Thus, the real journey \r\nbegins! This game has angels, demons, and even Satan himself! The story \r\nand writing are the stand-outs of this game. If you appreciate substance \r\nover style, you&#039;ll enjoy this game for its charming core!', 'Telenet Japan', '29 July 1994', 29, 7, 1994, 14, 9, '628titlescreen.png', 'gif', 256, 223, '2018-10-14 15:58:15', 1, 'N', 0, 0, 0),
(629, 'Marble Cooking', '', 'Marble Cooking is an incredibly easy puzzle game in which you create a portal with your magic wand staff thing. Then you walk to another spot, leaving a trail of carrots as you walk. Then you summon your little bunny rabbit friend to appear from the portal and eat all the carrots, crushing all enemies in his path. That\'s it.\r\n\r\nI mean sure, the enemies can eat you, and they can eat the portal itself. But the carrots are [i]inedible[/i] to enemies. They\'re special Magic Bunny Carrots. Anyways after every three levels you see a hentai picture of a different girl, with her genitalia blocked out, doing something awful. There\'s typically this brown liquid gushing out of there, and I really don\'t want to even guess at its purpose.', 'Negative', '1994', 0, 0, 1994, 12, 3, 'marble.png', 'png', 384, 240, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(630, 'Sore Ike! Anpanman - Minna de Hiking Game!', '', 'This game has you playing as children&#039;s TV mascot Anpanman (or his friends Currypanman and Shokupanman) as you try to beat Baikinman to the end of the board you&#039;re playing. There are eight boards in all, and three players can go at it. It&#039;s no Mario Party, and there are only -three- minigames, but it&#039;s fun at least, and not too complicated.', 'Angel Studios', '20 March 1992', 20, 3, 1992, 4, 1, '630titlescreen.png', 'png', 256, 224, '2020-08-03 01:48:34', 1, 'N', 0, 0, 0),
(633, 'Snoopy no Hajimete no Otsukai', 'Snoopy&#039;s Errand Adventures', 'Snoopy no Hajimete no Otsukai is a puzzle game for the Nintendo Gameboy. The game was released in Japan only.\r\n\r\nThe game features characters from the comic strip Peanuts, with Snoopy the beagle as the playable character.', 'Kemco', '21 December 1996', 21, 12, 1996, 12, 8, '633titlescreen.png', 'jpg', 320, 240, '2016-05-13 12:24:16', 1, 'N', 0, 0, 0),
(634, 'Tsukihime', '', 'Since I\'m a lazy bum, I\'ll just copy and paste this explanation, from EvoSpace\'s Tsukihime website:\r\n\r\n[quote]Tsukihime is a Japanese doujin game created by the group Type-Moon. A doujin game, like Doujin magazine, is something created privately among the people with the same hobbies. Tsukihime was also going to be a typical Hgame where they can enjoy the female game characters. However Tsukihime\'s completeness was far greater than any other Doujin game ever created. The story, the characters, the graphics, and the music, everything was easily equal or greater than what real game companies can create. \r\n\r\nTsukihime takes place in a magical world setting with extreme depth and reality. All the characters are very original yet there\'s a interleaved background that links them all. It is like putting the pieces of puzzles together to create the picture of the world. \r\n\r\nThe story begins in a recollection of a boy called Shiki in his childhood years. There he gains a power out of this world. What is the meaning of this power, and what can he do with it? This is his story of finding the missing pieces of the puzzle.[/quote]\r\n\r\n(Text from http://www.geocities.com/max3075/top.htm )\r\n\r\nSo there, I\'m lazy and that explains it much better that I ever could.', 'Type-Moon', 'December 2000', 0, 12, 2000, 21, 20, '634titlescreen.png', 'png', 320, 240, '2013-03-03 16:23:36', 1, 'N', 0, 0, 0),
(635, 'Ys VI: The Ark of Napishtim', '', 'Ys VI: The Ark of Napishtim is an action-adventure role-playing game for PC.\r\n\r\nYs VI is the sixth entry in the Ys series which built off of the controversial gameplay of its predecessor, focusing on hack-and-slash gameplay with 2D sprites in 3D environments. The story follows Adol Christin, who finds himself washed up on a mysterious island once again, this time greeted by strange people with long ears and bushy tails. He soon discovers he&#039;s arrived in the Canaan Islands, and goes down the rabbit hole of an ancient, familiar race&#039;s mystical feats, as well as rejoining old friends and meeting new ones along the way.', 'Falcom', '27 September 2003', 27, 9, 2003, 23, 20, '635titlescreen.jpg', NULL, NULL, NULL, '2023-10-12 07:00:18', 1, 'N', 0, 0, 0),
(636, 'Star Fox 2', '', 'Star Fox 2 is an action shoot &#039;em up game for the Super Nintendo. The game&#039;s release on the Super Nintendo was cancelled in 1996, however in 2017 the game got an official release on the Super NES Classic Edition (SNES Mini).', 'Nintendo', '29 September 2017', 29, 9, 2017, 16, 9, '636titlescreen.png', 'gif', 256, 224, '2018-04-19 12:48:08', 1, 'N', 0, 1, 1),
(637, 'Kidou Senshi Gundam: Cross Dimension 0079', 'Mobile Suit Gundam: Cross Dimension 0079', 'This is a strategy game, and it\'s full of those standard-issue Bandai giant robots everyone seems to love. It\'s also in Japanese still, so I can\'t really offer much more of an opinion on it.', 'Bandai', '10 February 1995', 10, 2, 1995, 18, 9, '637titlescreen.png', 'gif', 256, 224, '2014-03-02 21:08:28', 1, 'N', 0, 0, 0),
(638, 'BS Super Mario USA', '', 'BS Super Mario USA is the game that we knew as Super Mario Bros. 2, released on the Japan-only BS Satellaview system. You know, the system that let you download and play games only on certain dates and times? Well, the game is just like Super Mario Bros. 2 on Super Mario All-Stars on the SNES, except there\'s no music (probably an emulation issue), and there are hidden statues in the game. There are four known dumps, and each dump goes through one world and a final boss. Oh yeah, there\'s a score, too! And it seems like characters speak to you, but you can\'t hear or read anything for some reason. And you can only use Mario.\r\n\r\nBut the games are just as fun as the original.', 'Nintendo / St.GIGA', '1997', 0, 0, 1997, 2, 9, '638titlescreen.png', 'png', 256, 223, '2015-11-12 01:25:10', 1, 'N', 0, 0, 1),
(639, 'Saint Seiya: Ougon Densetsu Kanketsu Hen', 'Saint Seiya: Knights of the Zodiac - The Golden Legend Final Chapter', 'This game is based upon the Twelve Gold Cloth saga in the Saint Seiya animated TV series that was produced in the 1980\'s. Currently the show is being broadcast in the USA, but very badly censored and edited. Green blood? Please. I saw this show when I was nine years old, nudity and blood and all, every saturday morning, and our parents didn\'t complain! Much. Ahem.\r\n\r\nAnyway, the game is fun, it plays like a sidescroller at times, but when it\'s time for a real fight, you have to input commands via menus, similarly to an RPG. But since I can\'t understand a thing, I always lose.', 'Bandai', '30 May 1988', 30, 5, 1988, 14, 1, '639titlescreen.png', 'png', 256, 224, '2014-01-22 22:30:06', 1, 'N', 0, 0, 0),
(641, 'Igo: Kyuu Roban Taikyoku', 'Go: 9 Row Grid Boardgame', 'Igo: Kyuu Roban Taikyoku is a boardgame for the Nintendo Entertainment System.', 'Bullet Proof', '11 August 1987', 11, 8, 1987, 4, 1, '641titlescreen.png', 'png', 224, 144, '2017-07-12 07:19:10', 1, 'N', 0, 0, 0),
(642, 'Heracles no Eikou III: Kamigami no Chinmoku', 'The Glory of Heracles III: Silence of the Gods', 'The story of Glory of Heracles 3 consists of the protagonist who wakes up in a village of pixies without even remembering his name. Throughout the game the protagonist (which is named by the player) is continually brought to a dream world while he sleeps. \r\n\r\nAlong the journey he finds others whom he saw in the dream and searches to reveal his true self and his past. Companions gather along the way and overcome many great tribulations together. Some of these include being swallowed by a giant sea monster, using the great Trojan horse, flying Daedalus&#039; kite, speaking with the divine Lord Zeus, and much much more.', 'Data East', '24 April 1992', 24, 4, 1992, 14, 9, '642titlescreen.png', 'png', 256, 223, '2013-12-09 07:59:27', 1, 'N', 0, 0, 0),
(643, 'Bakumatsu Korinden Oni', '', 'A Roleplaying game set in Feudal Japan, sequel to Kishin Korinden Oni. In this game, you fight against traditional Japanese demons and ghosts. So everything, including the text display boxes, looks very Japanese in style.', 'Banpresto', '02 February 1996', 2, 2, 1996, 14, 9, '643titlescreen.png', 'png', 256, 223, '2013-07-22 12:47:33', 0, 'N', 0, 0, 0),
(644, 'Warning Forever', '', 'This game rocks.\r\n\r\nThere\'s no story. There\'s no plot. All you do is shoot ships until your time runs out. But these are not just ordinary ships; the enemy keeps getting better, bigger, and more agressive as you clear stages, you have a time limit which will increase by twenty seconds if you beat the boss, but it will also decrease twenty seconds for every time you die. Hence the name Warning Forever.\r\n\r\nAnd that\'s it. You can also direct your shots towards any direction (with the proper control scheme)  so you can hit anything, even if they\'re attacking from behind. There are no powerups, no speedups, or anything else. And there\'s plenty of options to keep the game fresh after a while.', 'Hikoza', '04 May 2004', 4, 5, 2004, 16, 20, 'wftitle.png', 'png', 323, 256, '2010-09-17 12:53:00', 1, 'N', 0, 0, 0),
(645, 'Whomp &#039;Em', 'Saiyuuki World II: Tenjoukai no Majin; Saiyuki World II: Evil Spirit of Heaven', '', 'Jaleco', '07 December 1990', 7, 12, 1990, 11, 1, '645titlescreen.png', 'png', 256, 232, '2022-08-26 15:10:53', 1, 'N', 0, 0, 1),
(646, 'Parallel World', '', 'Parallel World is a surprisingly good, if not particularly original, puzzle game. When I first looked at gameplay screenshots, I admit that I didn\'t think much of it, but now that I\'ve actually tried it, I\'ve been pleasantly surprised.\r\n\r\nThe game stars two children who witness the sky break open and are drawn into the void and, thus, a parallel world. They see some sort of strange castle and feel compelled to explore it. Or something. That\'s what I got out of the game\'s introduction, anyway.\r\n\r\nSpeaking of, the intro is actually rather pretty. Colors are used well, the characters are animated competently, and the hole breaking open in the sky is a fairly neat effect. That said, the actual levels in the game, which are very much tile-based, feel much more cluttered than they actually are. This is probably in part due to the dancing thingies that border the level, and in part due to the checkerboard pattern of the floor. It creates a lot of visual noise which, personally, I could have done without.\r\n\r\nThe game itself is fairly standard puzzle fare. Your objective is twofold - first, you need to push the path-patterned pillars into enemies to crush them. One of them will be carrying a key that will unlock the door to the next area. Second, once the door is open, you need to manipulate the pillars with paths drawn on them to let you reach the exit. You do this by pushing them around and rotating them to create a single steady line from an immovable white pillar to the exit door. It gets difficult pretty quickly.', 'Varie Corporation', '10 August 1990', 10, 8, 1990, 12, 1, '646titlescreen.png', 'png', 256, 232, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(647, 'Nyorols', '', '', 'MIA', '1983', 0, 0, 1983, 1, 19, '647titlescreen.png', 'png', 320, 240, '2023-06-13 11:52:49', 1, 'N', 0, 0, 0),
(648, 'Dragon Quest V: Tenkuu no Hanayome', 'Dragon Quest V: The Heavenly Bride; Dragon Quest V: Hand of the Heavenly Bride', 'This is a PlayStation 2 remake of the Super Famicom classic, Dragon Quest V. Sporting fully 3D graphics, increased party member limit in battle (from 3 to 4), rebalanced gameplay and a fully orchestrated soundtrack. \r\n\r\nAll and all, this is a stellar remake to Yuji Horii’s favorite entry in the Dragon Quest series.', 'Square Enix', '25 March 2004', 25, 3, 2004, 14, 18, '648titlescreen.jpg', NULL, NULL, NULL, '2016-12-02 02:40:55', 1, 'N', 0, 0, 0),
(649, 'Metal Gear (MSX2)', '', 'The granddaddy of all stealth action games. Metal Gear (this version anyway) is what Hideo Kojima had in mind with the series. The graphics are great in comparison to the NES version, and this has more bosses, a bit more dialogue, and is generally more fun to play.', 'Konami', '07 July 1987', 7, 7, 1987, 1, 19, '649titlescreen.png', 'png', 320, 240, '2023-10-05 22:49:35', 1, 'N', 0, 0, 1),
(650, 'Uchuu no Kishi: Tekkaman Blade', 'Space Knight: Tekkaman Blade', 'Uchuu no Kishi: Tekkaman Blade is an action shooter game for the Super Nintendo. The game is based on the titular anime series.', 'Bec', '30 July 1993', 30, 7, 1993, 16, 9, '650titlescreen.png', 'png', 256, 224, '2023-10-07 03:49:37', 1, 'N', 0, 0, 0),
(651, 'Bikkuriman World: Gekitou Sei Senshi', '', 'Bikkuriman World: Gekitou Sei Senshi is a role playing game for the Nintendo Entertainment System.', 'Hudson', '27 July 1990', 27, 7, 1990, 14, 1, '651titlescreen.png', 'png', 256, 232, '2017-07-12 07:30:13', 1, 'N', 0, 0, 0),
(652, 'Hydlide', '', 'My initial preconceptions about Hydlide was that the game stank. Upon trying this, they were reaffirmed.\r\n\r\nThen I read the docs.\r\n\r\nI proceeded to have a decently fun amount of time with a fairly aimless Ys-like game, once I figured out I had to change my character to \"Attack\" mode for him to actually, you know, hurt the enemies. Then I hit level 3, and half the enemies stopped giving me experience, while the other half continued to kill me in one hit. And I stopped, nearly frustrated back to my initially reserved opinion.\r\n\r\nSo! In Hydlide, you\'re this guy Jim, and you run around killing things, looking for three fairies, three jewels, and a big bad demon guy to kill. Hey, it\'s not particularly deep, but it\'s an old game, so it\'s excused. The total lack of any aim is a real problem, though; I constantly found myself going one screen too far in what was apparently the wrong direction, and getting reamed by monsters. Your mileage may vary.', 'T&E Soft', '1999', 0, 0, 1999, 2, 20, 'hydlide.png', 'png', 323, 213, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(653, 'Castlevania: Rondo of Blood', 'Akumajou Dracula X: Chi no Rondo', 'Castlevania: Rondo of Blood is an action adventure game for the Turbografx-CD.', 'Konami', '29 October 1993', 29, 10, 1993, 24, 5, '653titlescreen.png', 'png', NULL, NULL, '2017-12-12 02:49:59', 1, 'N', 0, 0, 0),
(654, 'Haru no Ashioto Demo', 'Footsteps of Spring Demo', '', 'Minori', '2004', 0, 0, 2004, 21, 20, '654titlescreen.png', 'png', 403, 316, '2023-12-08 15:24:02', 1, 'N', 0, 0, 0),
(655, 'Ball Bullet Gun', '', 'This game is a strange hybrid of Shining Force and Contra. That&#039;s the best way to describe it. It&#039;s a military strategy game in which your team of up to eight members has to complete a set of objectives in order to clear rounds. The game is fairly simple when it comes to gameplay, but you can customize your characters&#039; name and weaponry. Sometimes, the difference between a long range rifle and a Luger can make or break a game.\r\n\r\n\r\nThe game doesn&#039;t seem very complicated at the start, but as the missions get progressively harder, you have to plan out moves ahead of schedule, making sure that your enemies don&#039;t sneak up on you or remain hidden. -[b]PROTIP[/b]- A hint: Use the Search command to look ahead! That&#039;s a very valuable weapon, so use it often.', 'I&#039;MAX', '01 December 1995', 1, 12, 1995, 18, 9, '655titlescreen.png', 'png', 256, 223, '2021-05-25 12:24:47', 1, 'N', 0, 0, 0),
(656, 'Fate/Stay Night Demo', '', 'Fate/Stay Night is a visual novel. By that, it\'s not so much as a game you play as a game you read, pressing a single button every now and again to advance the text and watching pretty pictures go by in the background.\r\n\r\nThat said, this has easily been one of the more interesting games I\'ve read. Rather than being a simple corny love story, as titles in the visual novel genre tend to be, Fate/Stay Night is the story of a war between seven Magi (singular \"magus\") and their summoned Servants for the right to an artifact that can grant wishes. A little cliche, to be sure, but once the action picks up it grabs you and [i]runs.[/i] It\'s one of the more engaging, twisting plots I\'ve seen and the game is much more enjoyable for it.\r\n\r\nThat said, I still can\'t see myself sitting at a computer for hours reading a game, although if it were published in true book form I\'d easily plop down $26 for a hardcover edition.', 'Typemoon', '2004', 0, 0, 2004, 21, 20, 'fsn.png', 'png', 405, 328, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(657, 'Romance of the Three Kingdoms X', 'San Goku Shi X', 'It\'s Romance of the Three Kingdoms 10, but with extra stuff that was originally included in the PS2 port of the original. Just how many games can you have that are based on the same damn story?!', 'KOEI', '02 July 2004', 2, 7, 2004, 18, 20, '657titlescreen.jpg', '', 0, 0, '2012-10-21 15:42:48', 1, 'N', 0, 0, 0),
(658, 'Kouryuu no Mimi', 'Koryu No Mimi', 'Natsume Kiroemon, the 45th leader of the Natsume family, is due to inherit the Koryu no Mimi, also known as the Golden Dragon Ring, which gives its bearer easy access to wealth and women. As a result of his father&#039;s death, he left the Italian monastery where he&#039;d been training and rightfully took the name &quot;Natsume Kiroemon&quot; as well as the power of the Golden Dragon Ring.  Upon his return to Japan, Kiroemon fell fatally in love with Kanako, one of the members of the rival Mina clan. However, the evil hand of the Mina clan attacked Kiroemon and then abducted Kanako. Now Kiroemon has unsealed the power of the Golden Dragon Ring, making his own power surge, and he&#039;s striking back at the Mina clan. Both Kiroemon and Kanako&#039;s fate are in your hands!\r\n\r\n\r\nKoryu no Mimi is a side-scrolling beat-em-up somewhat in the same vein as Final Fight.  As Final Fight clones go, though, it seems pretty good.  For one thing, the storyline is a lot more involved, with lots of different allies and villains running around.  There are a lot of moves and combos you can pull off, and you also get plenty of weapons to wield, scenery to throw around, and so on.  And if you can fill up your power meter, you briefly harness the power of the Golden Dragon Ring to become faster and much more powerful.  Neat!', 'Vap', '22 December 1995', 22, 12, 1995, 5, 9, '658titlescreen.png', 'png', 256, 224, '2019-02-11 06:38:15', 1, 'N', 0, 0, 0),
(659, 'Super Gussun Oyoyo 2', '', 'It\'s Tetris plus Lemmings except they\'re freaky little guys and they\'re all over and they freak out all the time and run off cliffs and it\'s OMG hard!', 'Banpresto', '24 May 1996', 24, 5, 1996, 12, 9, 'oyoyo2.png', 'png', 256, 224, '2010-09-17 12:53:00', 1, 'N', 0, 0, 0),
(661, 'Fire Emblem: Fuuin no Tsurugi', 'Fire Emblem: The Binding Blade', 'Fire Emblem: Fuuin no Tsurugi is a strategy turn based game for the GBA.', 'Nintendo', '29 March 2002', 29, 3, 2002, 19, 10, '661titlescreen.png', 'png', 240, 160, '2023-12-08 14:58:42', 1, 'N', 0, 0, 1),
(663, 'Illusion City (MSX TurboR)', 'Illusion City: Gen&#039;ei Toshi', 'This is a cyberpunk RPG set in Hong Kong after the year 2000. As far as I can understand, Hong Kong suffered a disastrous biological accident, leaving the city in ruins and creating many mutants that now attack any humans they find.\r\n\r\nThe game plays a bit like Phantasy Star IV; you walk around in the city, and I managed to get into a fight with some unknown soldiers who were trying to abduct a girl that was with my character. As usual, the language barrier got in the way. If you have a decent MSX emulator [or a real system], you\'ll be able to listen to some great tunes, which reminded me of many other Cyberpunk games like Shadowrun on the Genesis.', 'Micro Cabin', '1991', 0, 0, 1991, 14, 19, '663titlescreen.gif', 'png', 273, 228, '2013-06-20 15:45:34', 1, 'N', 0, 0, 0),
(664, 'Pocket Billiard: Funk the 9 Ball', '', 'At first I thought this game would be yet another boring Side Pocket ripoff.\r\n\r\nAnd it is, but it\'s different enough that you don\'t get bored with it.\r\n\r\nSo basically you play against other people in this game, right? But to make things fun, you can put monsters inside the billiard balls so they have some sort of effect if you hit them. The problem, of course, comes when your opponent hits the balls you wanted to use and well, uses them to his or her advantage.\r\n\r\nBut how do you win these monsters? By winning battles. It seems there are only twenty, but that\'s not the only thing you can win. You can also win different music tracks (which ain\'t that useful since you don\'t hear music during play, only while you\'re walking around the room), comics, shirts, and fake noses (the hell?).\r\n\r\nThis game isn\'t for everybody, but you\'ll warm up to it eventually.', 'TAM', '19 February 2000', 19, 2, 2000, 17, 8, '664titlescreen.png', 'png', 160, 144, '2013-07-30 06:50:17', 1, 'N', 0, 0, 0),
(665, 'Sukeban Deka III', 'Delinquent Girl Detective III', 'Sukeban Deka III is an action role playing game for the Nintendo Entertainment System. The game is based on a Japanese comics  which was adapted in televison dramas, live action movies and animation.', 'Toei Animation', '22 January 1988', 22, 1, 1988, 23, 1, '665titlescreen.png', 'png', 240, 160, '2016-10-20 11:53:21', 1, 'N', 0, 0, 0),
(666, 'Super Robot Taisen Alpha Gaiden', 'Super Robot Wars Alpha Gaiden', 'Super Robot Taisen Alpha Gaiden is a turn based strategy game for the PlayStation. The game is a collaboration of mecha anime series, including:\r\n\r\n-Yuusha Raideen\r\n-Sentou Mecha Xabungul\r\n-Choujuu Kishin Dancouga\r\n-Ginga Senpuu Braiger\r\n-Getter Robo G\r\n-Shin Getter Robo\r\n-Mobile Suit Gundam 0083: Stardust Memory\r\n-Mobile Suit Zeta Gundam\r\n-Mobile Suit Gundam ZZ\r\n-Mobile Suit Gundam: Char&#039;s Counterattack\r\n-Mobile Suit Victory Gundam\r\n-Gundam Wing: Endless Waltz\r\n-After War Gundam X\r\n-Turn A Gundam\r\n-Muteki Koujin Daitarn 3\r\n-Macross: Do You Remember Love?\r\n-Macross Plus\r\n-Mazinger Z\r\n-Great Mazinger\r\n-Mazinkaiser\r\n-Choudenji Robo Combattler V\r\n-Choudenji Machine Voltes V', 'Banpresto', '29 March 2001', 29, 3, 2001, 19, 17, '666titlescreen.png', 'jpg', 320, 240, '2021-03-05 02:39:41', 1, 'N', 0, 0, 0),
(667, 'Dream Maze: Kigurumi Daibouken', 'Dream Maze: The Kigurumi Adventure', 'This is one of the weirdest Super Famicom games I\'ve ever had the chance of playing. And it\'s also pretty damn fun. There\'s not much of a story to start with, but it\'s enough to get you started.\r\n\r\nYou play a generic hero (who\'s a kid) destined to dream the same thing over and over until you rescue the world of Enderia, which is governed by the evil demon Akumu. But the hero isn\'t alone. Along the way, he\'ll find companions which will hopefully help him out.\r\n\r\nThe game is different from most console RPGs in two ways: First, you can find different \"kigurumis\", or costumes, when you beat your enemies - and when you wear it, your abilities will change for the better or worse. This is rather interesting because of the amount of enemies that there are in the game; you begin with a sparrow costume (which the hero does not like), but eventually you find other costumes which you can change in special dressing rooms spread across the mazes. Oh yeah, there\'s also tailor shops where you can modify, store or take out your suits, since you can only carry six at a time. And each suit may have a special ability as well.\r\n\r\nThe other curious thing is the battle system. You basically have a typical turn-by-turn mode, but you attack using punches or kicks along a grid that surrounds your enemies. You can choose exactly where to hit them; this may prove to be useful to find weak spots. Also, certain enemies are weak to punches or kicks. The game will tell you if you did something right, which helps.\r\n\r\nThe music is... well... it\'s [i]catchy[/i]. There\'s some areas in the game that sound totally trippy, like something out of a Mexican late-1960\'s movie. Ever seen any of those badly dubbed [i]lucha libre[/i] movies on MST3K or public access channels? Well, something like that. But even trippier.', 'HECT / Axes Art Amuse', '15 April 1994', 15, 4, 1994, 14, 9, '667titlescreen.png', 'png', 256, 223, '2013-07-24 05:04:29', 1, 'N', 1, 0, 0),
(668, 'Planetarian: Chiisana Hoshi no Yume', 'Planetarian: The Reverie of a Little Planet', 'Planetarian is a so called \"Kinetic Novel\". It\'s an experimental series of visual novels published by Key which\r\ncontain no form of interaction at all. As such this is in fact not a game. It\'s a written story supported\r\nby illustrations and sound.\r\n\r\nThe story takes place in a distant future, after mankind almost destroyed itself in a gigantic war. The remaining\r\nsurvivors are living in camps and struggling to survive. The dangerous ruins of dead cities are the hunting grounds for\r\nthe so called \'junkers\', people who scour the ruins to find valuable remains of the old civilization. One of these\r\njunkers eventually ends up in an abandoned planetarium. To his surprise he finds a still functional robot of old\r\ntimes there. The robot looks like a beautiful young girl and introduces herself as Reverie Planetarian. She\r\nwas abandoned at the planetarium when the war broke out, and did not know about the events of the world outside her little realm. Once a year when her batteries are recharged she operates for one week, standing in the\r\nendless acid rain outside the planetarium, trying to attract customers. Is it fate that the junker entered\r\nthe place exactly at the time of her activation?\r\n\r\nThe story is much more captivating than it may seem at first glance. As much as the junker, the reader can\'t really\r\nescape Reverie\'s charming invitations. She is so obsessed by the will to present the stars that one quickly\r\nwants to see them too, so Reverie is finally happy. The story does not end with the presentation but instead takes\r\na dramatic turn which leads to a very moving ending.\r\n\r\nThe artwork of this game is beautiful. Reverie looks as innocent and charming as she is described in the novel.\r\nThe backgrounds look quite sterile and dead which depicts the solitude of the fallen world quite well. The music\r\nis very good and creates the perfect atmosphere for the plot.\r\n\r\nIf you like reading and sad stories this \"game\" is highly recommended.\r\n\r\nNote: Refer to insani\'s homepage for information on how to buy the game.', 'Key', '29 November 2004', 29, 11, 2004, 21, 20, '668titlescreen.png', 'png', 400, 275, '2013-03-02 16:43:40', 1, 'N', 0, 0, 0),
(669, 'Tales of the World: Narikiri Dungeon 3', '', 'Tales of the World: Narikiri Dungeon 3 is an action RPG for the GBA.', 'Namco', '06 January 2005', 6, 1, 2005, 23, 10, '669titlescreen.png', 'png', 240, 160, '2023-12-08 14:54:59', 1, 'N', 0, 0, 1),
(670, 'Cave Story', 'Doukutsu Monogatari', 'This is one of the best freeware games I\'ve played. The sentiment is echoed all over the world, as well. Think of the game as Metroid, except you\'re not a chick wearing armor but a guy wearing normal clothes. Confused yet?\r\n\r\nYou play the part of a nameless person who is off in a quest to help out a race of creatures named Mimigas, which are being kidnapped by an evil doctor who... well... you\'ll see.\r\n\r\nUnlike many other adventure games, Cave Story is heavily story driven. And the game is long. Very, very long. And full of secrets! You\'ll have a great time trying to find everything. And trying to unlock the three endings.', 'Pixel', 'December 2004', 0, 12, 2004, 2, 20, 'cavestory.png', 'png', 324, 267, '2007-07-28 04:57:39', 1, 'N', 0, 1, 0),
(671, 'Antarctic Adventure', 'Kekkyoku Nankyoku Daibouken', 'In Antarctic Adventure, you play the role of a penguin that goes around the South Pole on a race, visiting different stations for no reason at all. On the way you&#039;ll have to brave holes and seals while trying to catch fish and flags for extra points. Grab a flashing flag and you&#039;ll get a special boost which allows you to float for a few seconds once while jumping.', 'Konami', '22 April 1985', 22, 4, 1985, 13, 1, '671titlescreen.png', 'png', 256, 224, '2023-10-26 16:05:56', 1, 'N', 0, 0, 1),
(672, 'Star Platinum', '', 'Star Platinum is a card game for the PC. The game is NSFW.', 'Altair', '1998', 0, 0, 1998, 6, 20, '672titlescreen.PNG', '', 0, 0, '2017-12-12 02:00:34', 1, 'N', 0, 0, 0),
(673, 'Castle Fantasia 2: Seima Taisen Renewal', 'Castle Fantasia 2: The Sacred War - Renewal', 'Castle Fantasia 2 is a strategy RPG. I think. It also has titties. I\'m totally serious you guys. This is the Renewal, which is the remake of the original Castle Fantasia 2. Makes sense, right.', 'Studio e.Go!', '22 December 2000', 22, 12, 2000, 19, 20, '673titlescreen.jpg', '', 0, 0, '2013-07-24 10:57:16', 1, 'N', 0, 0, 0),
(674, 'Mother 1+2', '', 'Mother 1+2 is a compilation of two role playing games for the Game Boy Advance.\r\n\r\nThis is the first two Mother games. Mother 2 was released here as Earthbound on SNES. The first game is available in English as an NES prototype.', 'Nintendo', '20 June 2003', 20, 6, 2003, 14, 10, '674titlescreen.png', 'png', 240, 160, '2018-01-09 13:31:01', 1, 'N', 0, 0, 1),
(675, 'Taiyou no Yuusha: Fighbird GB', 'Brave Fighter of the Sun: Fighbird GB', 'Taiyou no Yuusha: Fighbird GB is a vertical shooting game for the Nintendo Entertainment System. The game is based on a Japanese cartoon with the same title (minus the GB).\r\n\r\nPlay as either Kenta or Katori, but there’s no significant difference between the two whatsoever. The player controls Fighbird, the space police and is in charge of defeating the evil space villains.', 'Irem', '20 December 1991', 20, 12, 1991, 16, 8, '675titlescreen.png', 'png', 320, 240, '2017-04-21 07:58:04', 1, 'N', 0, 0, 0),
(676, 'Snoopy&#039;s Silly Sports Spectacular!', 'Donald Duck', 'Snoopy&#039;s Silly Sports Spectacular! is a sports game for the Nintendo Entertainment System. This game was released first in Japan as &quot;Donald Duck&quot;.', 'Kemco', '22 September 1988', 22, 9, 1988, 17, 1, '676titlescreen.png', 'png', 320, 240, '2018-10-21 10:05:42', 1, 'N', 0, 0, 1),
(677, 'Rastan Saga II', '', 'Rastan Saga II is a beat &#039;em up game for the Sega Genesis.', 'Taito', '10 August 1990', 10, 8, 1990, 5, 11, '677titlescreen.gif', 'png', 256, 223, '2017-05-05 02:57:53', 1, 'N', 0, 0, 0),
(679, 'Star Wars (Namco)', '', 'Star Wars (Namco) is an action platformer game for the Nintendo Entertainment System. This version of the game was released only in Japan in 1987.', 'Namco', '04 December 1987', 4, 12, 1987, 11, 1, '679titlescreen.png', 'png', 256, 224, '2018-11-05 05:38:11', 1, 'N', 0, 0, 0),
(680, 'Breath of Fire II', 'Breath of Fire II: Shimei no Ko', 'Breath of Fire II is the second entry in Capcom&#039;s Breath of Fire series of role-playing games.', 'Capcom', '02 December 1994', 2, 12, 1994, 14, 9, '680titlescreen.png', 'gif', 0, 0, '2022-06-06 04:17:40', 1, 'N', 0, 1, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(681, 'Hoshi wo Sagashite...', 'Searching the Stars: The Story of Mio', '', 'Sega', '02 April 1988', 2, 4, 1988, 2, 22, '681titlescreen.png', 'png', 256, 192, '2023-12-24 16:31:57', 1, 'N', 0, 0, 0),
(682, 'T2: The Arcade Game', '', 'T2: The Arcade Game is an action shooter game for the Sega Genesis.', 'Acclaim', '05 June 1991', 5, 6, 1991, 16, 11, '682titlescreen.gif', '', 0, 0, '2019-06-14 02:21:55', 1, 'N', 0, 0, 1),
(683, 'Spanky&#039;s Quest', 'Lucky Monkey', 'Spanky’s Quest is an action platformer game for the Game Boy.', 'Natsume', '01 July 1992', 1, 7, 1992, 11, 8, '683titlescreen.png', 'png', 256, 224, '2023-12-15 04:05:05', 0, 'N', 0, 0, 1),
(684, 'High School! Kimengumi', '', 'This is a game that you can complete in ten minutes if you know what you\'re doing, and can spend a lifetime on if you don\'t. Take heart in the fact that there\'s a guide on GameFAQs.\r\nBasically, the point of the game is to disable members of the Kimengumi using items and tie them up with rope. Get all five, and you can complete the game. If you feel up to it, you can try and pick bonus items to improve your score, too. However, you will have to avoid the random students roaming the classrooms, because touching them kills you instantly.\r\nApparently it\'s based on an anime and manga series, so I\'m sure that if you\'ve read or watched it you\'ll have a whale of a time with this awful game.', 'Sega', '15 December 1986', 15, 12, 1986, 2, 22, '684titlescreen.png', 'png', 256, 192, '2013-03-01 14:36:02', 1, 'N', 0, 0, 0),
(685, 'Light Fantasy 2', '', 'Light Fantasy 2 is the imaginatively-titled sequel to Light Fantasy, and appears to follow on from the story of the first. It really lays it on with the cute, with big, cute colourful graphics and a font with big loopy letters and smiley faces. That\'s not to mention the fact that you start the game out as a cute little baby.\r\nIt\'s a mostly straight-forward RPG, although battles are in a sort of pseudo-strategy style like in Emerald Dragon. It\'ll be interesting to see how the story turns out.', 'Tonkinhouse', '27 October 1995', 27, 10, 1995, 14, 9, '685titlescreen.png', 'png', 256, 224, '2010-02-20 21:01:25', 0, 'N', 1, 0, 0),
(686, 'Twin Cobra', 'Kyuukyoku Tiger;Desert Attack Helicopter', 'Twin Cobra is a shooting game for the Sega Genesis.', 'Sega', '22 February 1991', 22, 2, 1991, 16, 11, '686titlescreen.png', '', 0, 0, '2017-06-28 10:22:15', 1, 'N', 0, 0, 1),
(687, 'Juuouki', 'Altered Beast', 'This is an NES port of Altered Beast created by Asmik. This version of Altered Beast carries additional levels, bosses and transformations.\r\n\r\nFor those unfamiliar with Altered Beast, the gist of the game is that you are a warrior who comes back from the dead to punch and kick monsters through various levels because a god told you to. However, this is where THE GIMMICK comes in -- as you collect power-ups, your warrior will gradually lose his clothes and grow larger man-boobs! Collect enough, and you can turn into a were-animal that gains new moves. Some of the moves in this version differ from other versions. For example, the Bear&#039;s petrification bubble was replaced with a much more practical and powerful projectile.', 'Asmik', '20 July 1990', 20, 7, 1990, 5, 1, '687titlescreen.gif', 'gif', 256, 224, '2017-08-28 03:28:50', 1, 'N', 0, 0, 0),
(688, 'Kalin no Tsurugi', 'The Sword of Kalin', 'Sword of Kalin (or Kalin no Tsurugi if you&#039;re Japanese, or Karin no Ken if you are GameFAQs) was Square&#039;s first foray into the world of RPGs on the NES. For a game released in 1987, it isn&#039;t too bad. It has elements of many &quot;staple&quot; RPGs in its gameplay (read: derivative), but that doesn&#039;t make it boring, even by today&#039;s standards.\r\n\r\nThe game plays kind of like a cross between Ultima, Ys, and Dragon Warrior. Enemy encounters and exploration occur much as they do in Ultima: you explore the world one screen at a time, and running into an enemy takes you to a battlefield. On the battle field, you run into things kamikaze style, as in Ys. The menu interface is very much like Dragon Warrior.\r\n\r\nIt makes for an interesting blend and will certainly give you something to do when you&#039;re feeling bored and very &quot;1987&quot; on a given evening, and don&#039;t feel like beating Dragon Warrior for the 27th time.', 'Square', '02 October 1987', 2, 10, 1987, 23, 7, '688titlescreen.png', 'png', 256, 224, '2021-12-27 15:22:34', 1, 'N', 0, 0, 0),
(689, 'Chiisana Obake: Atchi, Kotchi, Sotchi', 'Little Ghosts', 'This is a fun little puzzle game. Basically, you are a ghost, and you run around with a rope. Basically, you have to use the rope to encircle blocks that have apples or power ups in the middle. The power ups do many things, the most useful of which is to make the ghost\'s rope longer so you can encircle more blocks at one time. Couldn\'t tell you what guy said, \"Hm... ropes... ghosts... apples... Let\'s make a game!\" What I can tell you is that guy, whoever and wherever he is, is a genious, because it\'s fun.', 'VAP', '04 December 1992', 4, 12, 1992, 12, 1, '689titlescreen.png', 'png', 256, 224, '2014-05-19 21:36:02', 1, 'N', 0, 0, 0),
(690, 'Renegade', 'Nekketsu Kouha Kunio-kun; River City Ransom Zero', 'Renegade is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Technos', '17 April 1987', 17, 4, 1987, 5, 1, '690titlescreen.png', 'png', 256, 224, '2018-04-08 03:03:53', 1, 'N', 1, 0, 1),
(693, 'Kanshakudama Nage Kantarou no Toukaido Gojuusan Tsugi', 'Kantaro the Pyro&#039;s Journey Across the Toukaido', 'Kanshakudama Nage Kantarou no Toukaido Gojusan Tsugi (try saying THAT three times fast) is the story of Kantaro, a guy with a ton of bombs, who\'s taking a trip across the Toukaido, the road between Edo and Kyoto. He wants to see his love, Momoko, but is she waiting for her?\r\n\r\nFor some reason, he finds himself assaulted by ninjas, swordsmen with baskets on their heads, and guys with guns (yeah, what the hell?) so he has to use his very own bombs to defeat them. Some are easy, but others require certain tactics which are difficult to perform, especially because of the way that Kantaro attacks. (It\'s not fun.)\r\n\r\nThis is a very fun platformer despite all its shortcomings (which aren\'t really shortcomings but more of the result of the genre still being perfected), and it can entertain you a lot if you can get past the troublesome control.', 'Sunsoft', '03 July 1986', 3, 7, 1986, 11, 1, '693titlescreen.png', 'png', 256, 224, '2013-03-06 14:26:35', 1, 'N', 0, 0, 0),
(694, 'Grand Master', '', '', 'Varie', '26 February 1991', 26, 2, 1991, 23, 1, '694titlescreen.png', 'png', 256, 224, '2023-08-14 07:23:13', 1, 'N', 0, 0, 0),
(695, 'The Amazing Spider-Man: Lethal Foes', '', '', 'Epoch', '17 March 1995', 17, 3, 1995, 11, 9, '695titlescreen.png', 'png', 256, 224, '2023-11-23 23:33:59', 1, 'N', 0, 0, 0),
(696, 'Kidou Senshi V Gundam', 'Mobile Suit V Gundam', 'Kidou Senshi V Gundam is an action game for the Super Nintendo. The game is based on a Japanese cartoon with the same title.', 'Bandai', '11 March 1994', 11, 3, 1994, 1, 9, '696titlescreen.png', 'png', 256, 224, '2017-01-27 05:17:51', 1, 'N', 1, 0, 0),
(697, 'The Legend of Dragoon', '', 'The Legend of Dragoon is a role playing game for the PlayStation.', 'SCEA', '02 December 1999', 2, 12, 1999, 14, 17, '697titlescreen.png', 'png', 256, 224, '2024-05-12 13:40:35', 1, 'N', 0, 1, 1),
(698, 'Bonanza Bros.', 'Bonanza Brothers', 'Bonanza Brothers is an action game for the Sega Master System.', 'Sega', '1990', 0, 0, 1990, 1, 22, '698titlescreen.png', '', 0, 0, '2016-10-26 02:54:10', 1, 'N', 0, 0, 0),
(699, 'Head Buster', '', '', 'NCS', '15 March 1991', 15, 3, 1991, 18, 12, '699titlescreen.jpg', 'png', 160, 144, '2023-11-28 00:08:07', 1, 'N', 0, 0, 0),
(700, 'Hirake! Ponkikki', '', '', 'Takara', '17 April 1992', 17, 4, 1992, 4, 1, '700titlescreen.gif', 'gif', 256, 240, '2021-08-18 20:23:27', 1, 'N', 0, 0, 0),
(701, 'Royal Stone', 'Royal Stone: Hirakareshi Toki no Tobira', 'Released late into the life of the Game Gear, this has got to be one of the prettiest titles for the console I\'ve played. The graphics and sound are up to par with many SNES and Mega Drive titles, which impressed me right off the bat. Under the hood, it\'s a mostly normal strategy RPG with a few tweaks, like a regular RPG-influenced battle system and elemental attributes that affect your strength. First impressions of the story give the impression that this could be an interesting, if not to mention fun, title.\r\n\r\nThis is the sequel to Crystal Warriors, which saw a US release.', 'Sega', '24 February 1995', 24, 2, 1995, 19, 12, '701titlescreen.png', 'png', 160, 144, '2013-12-12 08:12:03', 1, 'N', 0, 0, 0),
(702, 'Hiouden: Mamonotachi to no Chikai', 'Hiouden: Legend of the Scarlet King - The Demonic Oath', 'Hiouden is a quirky title from many of the developers who went on to make games like Tenshi no Uta, Tales of Phantasia, the Star Ocean series and Valkyrie Profile. You play a crown prince who has fled from his castle under attack, and begin to employ monsters to help you.\r\n\r\nIt\'s a point and click strategy RPG, and for an SNES game is very PC-like. (You can even make windows so you can follow the action easier when you split your party up.) The PC-like implementation does suffer a bit from the SNES\' small display, but the graphics don\'t look too rough and the intro is quite pretty. If you\'re a Motoi Sakuraba fan, you\'ll love the sound; if not, you might find it a bit dull.\r\n\r\nIf you can handle the quirkiness, you\'ve got a neat SRPG on your hands.', 'Wolf Team', '11 February 1994', 11, 2, 1994, 19, 9, '702titlescreen.png', 'png', 256, 224, '2016-02-08 02:21:45', 1, 'N', 0, 0, 0),
(703, 'Cyber Knight II: Chikyuu Teikoku no Yabou', '', 'Cyber Knight II a strategy RPG for the Super Famicom, and a direct continuation of the story of Cyber Knight. The crew of the spaceship Swordfish finally arrives back on Earth after being lost in space. However, the crew is immediately imprisoned and the Swordfish, along with advanced technology from the middle of the universe, is taken into custody. The Government of Earth tries to use the technology to conquer the surrounding galaxies.\r\n\r\nYour party fights inside modules comparable to various mecha anime, such as Gundam. Battles take place on a 6x5 square grid. Prior to each round you outfit your modules and issue commands. The round is then fought automatically. You must know your enemy&#039;s weakness in order to determine the correct weapon types. You must also determine the correct movement to avoid close-ranged combat, or to intercept enemies with it. When your foe is only one space beneath one of your modules, it can no longer attack in ranged combat; the same goes for you. If one of your modules has been ordered to attack in close range and the enemy moves away, said module will lose that turn. Though it seems complicated, battles are swift. You can also use the auto-battle option.\r\n\r\nItems are not found in a typical fashion. Instead, after battles you obtain parts from your enemy&#039;s remains. They are then researched in your ship&#039;s lab to unlock new weapon types, or upgrade existing ones. Due to this unique item collection method, there is no need to search dungeons for secrets, and instead go straight to a dungeon&#039;s boss.', 'Tonkin House', '26 August 1994', 26, 8, 1994, 14, 9, '703titlescreen.png', 'png', 0, 0, '2020-03-03 17:27:42', 1, 'N', 1, 0, 0),
(704, 'N/A', 'Not Applicable', 'This is a database placeholder for entries to use when the game field may not be applicable such as a palette editing utility or debugger.', 'None', '1 January 1970', 1, 1, 1970, 20, 24, '', '', NULL, NULL, '2024-07-25 01:34:12', 0, 'N', 1, 1, 1),
(706, 'Mega Man 5', 'Rockman 5: Blues no Wana!?', 'Mega Man 5 is a platforming game for the Nintendo Entertainment System.\r\n\r\nDr. Light is kidnapped by Proto Man and its up to Mega Man to save him. But first, Mega Man must defeat Proto Man&#039;s army of Robot Master before reaching his stronghold.\r\n\r\nUnlike Mega Man 4, Mega Man 5 has the enhanced, wider Charged Shot. But the gameplay mechanics are the retained. Aside from having by his side his companion support robo dog Rush, a new robo bird named Beat joins him, created by Dr. Cossack.', 'Capcom', '04 December 1992', 4, 12, 1992, 11, 1, '706titlescreen.png', '', NULL, NULL, '2017-06-25 03:19:59', 1, 'N', 1, 1, 1),
(707, 'Multiple Games', 'Option for entries that apply to Multiple Games', 'This is a database placeholder for entries to use when they apply to multiple games, such as an editor that works on several Pokémon games.', 'None', '01 January 1970', 1, 1, 1970, 20, 24, '', NULL, NULL, NULL, '2024-02-07 06:40:51', 0, 'N', 1, 1, 1),
(708, 'Pokémon: Crystal Version', 'Pocket Monsters: Crystal Version', 'Pokemon Crystal is the updated &quot;third&quot; version of Pokemon Gold and Silver.  This revision introduces a few hallmarks that continued onwards through the series: Pokemon sprite animations, the Battle Tower, a female protagonist choice, and even legendary-focused storylines through a little side story surrounding Suicune.  Colors and the like were also updated for a bit more quality, as Crystal was also on a GBC only cartridge.\r\n\r\nThis is pretty much Gold or Silver but even better, you can&#039;t really go wrong with it.', 'Nintendo', '14 December 2000', 14, 12, 2000, 14, 8, '708titlescreen.png', '', NULL, NULL, '2023-03-06 13:01:15', 1, 'N', 1, 1, 1),
(709, 'Super Mario Bros.', '', 'Super Mario Bros. is a platforming game for the Nintendo Entertainment System released in 1985. When Bowser invades the Mushroom Kingdom, it&#039;s up to Mario to stop him and save the Princess.', 'Nintendo', '13 September 1985', 13, 9, 1985, 11, 1, '709titlescreen.png', '', NULL, NULL, '2023-12-22 05:18:04', 1, 'N', 1, 1, 1),
(710, 'Castlevania II: Simon’s Quest', 'Dracula II: Noroi no Fuuin', 'Castlevania II: Simon’s Quest is an action platformer game for the Nintendo Entertainment System.', 'Konami', 'December 1988', 0, 12, 1988, 11, 1, '710titlescreen.png', '', NULL, NULL, '2024-04-30 14:14:38', 1, 'N', 1, 1, 1),
(711, 'Legacy of the Wizard', 'Dragon Slayer IV: Drasle Family', 'A long time ago, a dragon terrorized the land. A wizard sealed it away to restore peace. The dragon has broken the seal, and has resumed its reign of terror. Only the descendants can fight it. They must find a magical sword to finally put an end to the nightmare.', 'Broderbund', '17 July 1987', 17, 7, 1987, 23, 1, '711titlescreen.png', '', NULL, NULL, '2021-11-01 19:44:31', 1, 'N', 1, 1, 1),
(712, 'The Legend of Zelda', 'Zelda no Densetsu 1: The Hyrule Fantasy', 'The Legend of Zelda is an action adventure game for the Nintendo Entertainment System.', 'Nintendo', '22 August 1987', 22, 8, 1987, 24, 1, '712titlescreen.png', '', NULL, NULL, '2018-04-04 01:19:30', 1, 'N', 1, 1, 1),
(714, 'Super Mario World', 'Super Mario Bros. 4: Super Mario World', 'Super Mario World is a side-scrolling platform game developed and published by Nintendo for the Super Nintendo in 1990. When Mario goes on vacation, Princess Peach gets kidnapped and Mario must go through Dinosaur Land in order to rescue her from the evil Bowser.', 'Nintendo', '21 November 1990', 21, 11, 1990, 11, 9, '714titlescreen.png', '', NULL, NULL, '2023-12-29 18:31:08', 1, 'N', 1, 1, 1),
(715, 'The Legend of Zelda: A Link to the Past', 'Zelda no Densetsu: Kamigami no Triforce', 'The Legend of Zelda: A Link to the Past is an action adventure game for the Super Nintendo.', 'Nintendo', '21 November 1991', 21, 11, 1991, 24, 9, '715titlescreen.png', '', NULL, NULL, '2019-04-28 11:58:10', 1, 'N', 1, 1, 1),
(716, 'Ms. Pac-Man (Namco)', '', 'Ms. Pac-Man is an action arcade game for the Nintendo Entertainment System.', 'Namco', 'November 1993', 0, 11, 1993, 1, 1, '716titlescreen.png', '', NULL, NULL, '2024-04-08 11:06:11', 1, 'N', 1, 1, 1),
(717, 'Ms. Pac-Man (Tengen)', '', 'Ms. Pac-Man is an action arcade game for the Nintendo Entertainment System. This is the version released by Tengen in 1990, which is closer to the original arcade version.', 'Tengen', '1990', 0, 0, 1990, 1, 1, '717titlescreen.png', '', NULL, NULL, '2024-04-07 12:06:11', 1, 'N', 1, 0, 1),
(718, 'Pokémon: Yellow Version - Special Pikachu Edition', 'Pocket Monsters Pikachu', 'Pokemon Yellow is the fourth version of Pokemon. Yellow is meant to be closer to the Pokemon anime.  You can only pick a Pikachu as a starter that follows you around (your rival gets an Eevee that evolves based on your performance against him), Gym Leaders are closer to their TV counterparts, and you even get to battle James and Jessie a few times!  The game also takes advantage of the Game Boy Color, but only marginally more than the previous games&#039; Super Game Boy palettes.  There&#039;s also a new Excitebike-like minigame that requires Pikachu to know Surf, and therefore tied in with events and the Stadium games (this was later enabled for all Pikachus in the Virtual Console edition).\r\n\r\nYellow is a neat curiosity but not everything was changed for the better: while copying the anime sounds like a good idea, it doesn&#039;t always translate to the game very well.  That said it&#039;s still Pokemon, and one heck of a nostalgia trip besides.', 'Nintendo', '12 September 1998', 12, 9, 1998, 14, 8, '718titlescreen.png', '', NULL, NULL, '2017-12-29 00:23:41', 1, 'N', 0, 1, 1),
(719, 'Dragon Warrior', 'Dragon Quest', 'The first in the long running series of games, beginning with the Nintendo Entertainment System and spanning the SNES, the Gameboy, and even the Playstation, as well as having mini-spinoffs which are a lot like Pokémon.\r\n\r\nThis, the original Dragon Warrior, starts you off in the throne room of the King of Tantegel Castle.  He names you the descendant of the legendary Erdrick, who once possessed the Ball of Light.  It has been stolen, the Dragonlord&#039;s minions roam the lands, and the Princess is kidnapped.  You, the descendant of the legendary hero, must confront evil and save the continent.\r\n\r\nThis game features a single-character interface with single-monster battles.  Do not think this means it will be easy…you can easily go in over your head.  You must make sure to buy equipment, as for some odd reason, trained descendants of heroes do not have any starting equipment.\r\n\r\nThis game was once released by Nintendo along with subscriptions of Nintendo Power magazine, so it is not extremely rare.  However, it is a good place to start learning of the series, as it began everything. Also, the rest of them are considered hard to find.  If you get one, consider yourself lucky!', 'Enix', '27 May 1986', 27, 5, 1986, 14, 1, '719titlescreen.png', '', NULL, NULL, '2021-01-26 03:43:28', 1, 'N', 1, 1, 1),
(722, 'RBI Baseball', 'Pro Yakyuu Family Stadium', 'RBI Baseball is a sports game for the Nintendo Entertainment System.', 'Namco', '10 December 1986', 10, 12, 1986, 17, 1, '722titlescreen.png', '', NULL, NULL, '2017-10-19 08:40:25', 0, 'N', 0, 1, 1),
(724, 'Tecmo Bowl', '', 'Tecmo Bowl is a sports game for the Nintendo Entertainment System.', 'Tecmo', 'February 1989', 0, 2, 1989, 17, 1, '724titlescreen.png', '', NULL, NULL, '2017-10-19 08:41:03', 0, 'N', 0, 1, 1),
(725, 'Tecmo Super Bowl', '', 'Tecmo Super Bowl is a football game for the Nintendo Entertainment System.', 'Tecmo', '13 December 1991', 13, 12, 1991, 17, 1, '725titlescreen.png', '', NULL, NULL, '2018-01-25 06:58:52', 0, 'N', 0, 1, 1),
(726, 'Chrono Cross', '', '', 'Square', '18 November 1999', 18, 11, 1999, 14, 17, '726titlescreen.png', '', NULL, NULL, '2023-11-16 00:45:20', 1, 'N', 0, 1, 1),
(727, 'EarthBound', 'Mother 2', 'EarthBound is a role playing game for the Super Nintendo.', 'Nintendo', '27 August 1994', 27, 8, 1994, 14, 9, '727titlescreen.png', 'jpg', NULL, NULL, '2018-01-09 13:30:42', 1, 'N', 0, 1, 1),
(728, 'Harvest Moon', 'Bokujou Monogatari', 'Your character inherits a ranch from his grandfather. He has three years to make it a successful venture. This is the game that started the franchise.', 'Natsume', '09 August 1996', 9, 8, 1996, 22, 9, '728titlescreen.png', '', NULL, NULL, '2022-01-26 12:53:55', 1, 'N', 0, 1, 1),
(729, 'Super Metroid', '', 'Super Metroid is an action adventure game for the Super Nintendo.', 'Nintendo', '19 March 1994', 19, 3, 1994, 24, 9, '729titlescreen.png', '', NULL, NULL, '2021-01-26 00:01:34', 1, 'N', 1, 1, 1),
(730, 'Tecmo Super Bowl III', '', 'Tecmo Super Bowl III is an American football game for the Super Nintendo.', 'Tecmo', 'October 1995', 0, 10, 1995, 17, 9, '730titlescreen.png', '', NULL, NULL, '2017-11-15 08:52:09', 0, 'N', 0, 1, 0),
(731, 'Tempest', '', 'Tempest is an action shooter game for the Arcade.', 'Atari', '1981', 0, 0, 1981, 16, 26, '731titlescreen.png', '', NULL, NULL, '2016-09-09 01:06:22', 0, 'N', 0, 1, 0),
(732, 'Metroid II: Return of Samus', '', 'Following Samus&#039;s mission to destroy the Metroids and put a halt to the Space Pirates&#039; operations on Planet Zebes, it&#039;s discovered that some Metroids may yet live, on their homeworld SR388.\r\n\r\nFearing the threat these Metroids could pose to the galaxy, the Galactic Federation dispatches Samus to the planet to put a stop to the threat... by exterminating every last Metroid at the source!', 'Nintendo', 'November 1991', 0, 11, 1991, 24, 8, '732titlescreen.png', '', NULL, NULL, '2022-05-18 09:34:54', 1, 'N', 0, 1, 1),
(733, 'Snoopy&#039;s Magic Show', '', 'Snoopy&#039;s Magic Show is a puzzle game for the Game Boy.', 'Kemco', '28 April 1990', 28, 4, 1990, 12, 8, '733titlescreen.png', '', NULL, NULL, '2022-03-10 16:19:29', 1, 'N', 0, 1, 1),
(734, 'Super Mario Bros. Deluxe', 'Super Mario Bros. DX', 'Super Mario Bros. Deluxe is a port of Super Mario Bros. to the Game Boy Color with some additional bonus features.', 'Nintendo', '30 April 1999', 30, 4, 1999, 11, 8, '734titlescreen.png', '', NULL, NULL, '2018-03-04 05:09:23', 0, 'N', 0, 1, 1),
(735, 'Adventures of Lolo', '', '', 'HAL Laboratory', 'April 1989', 0, 4, 1989, 12, 1, '735titlescreen.png', '', NULL, NULL, '2023-06-13 01:48:47', 1, 'N', 0, 1, 1),
(736, 'Arkanoid', '', 'Escaped from a doomed mothership, you control the Vault, a spaceship that serves... as a paddle to send the ball to break bricks!\r\n\r\nArkanoid is considered as an evolution of Breakout. The concept is similar: make sure the ball never goes past the bottom of the screen, by making it bounce back on the &quot;ship&quot; that you control.\r\n\r\nArkanoid adds bonuses falling from some bricks when they are cleared, such as sticky ball with which you can move around and press a key to release the ball, instead of it bouncing instantly away, as well as everybody&#039;s favorite - the laser cannon, letting you shoot away the bricks directly (while not forgetting the ball, shall we?)\r\n\r\nWith 36 levels in stores and no continues, this is a classic game that most players with a controller in that era of time remember.', 'Taito', '26 December 1986', 26, 12, 1986, 1, 1, '736titlescreen.gif', '', NULL, NULL, '2016-06-04 11:46:29', 1, 'N', 0, 1, 1),
(737, 'Boulder Dash', '', 'As a miner, your goal in life is to collect enough diamonds to unlock the exit to the next level, all the while happily digging through levels with some impassable walls and... boulders of course! Lots of them.\r\nBoulders obey the laws of gravity, and as such will happily fall onto your head lest you be vigilant not to trigger their fall, or fast enough to dodge them.\r\nLater on, monsters also roam the underground corridors and give you a chance to further refine your skills at last-second boulder dodging - you let the monsters get the hit on the head!\r\n\r\nThis particular installment of the game boasts 24x4 levels of digging fun.', 'Data East', '23 March 1990', 23, 3, 1990, 1, 1, '737titlescreen.gif', '', NULL, NULL, '2016-06-04 11:50:38', 1, 'N', 0, 1, 1),
(738, 'Bubble Bobble', '', 'Soap bubbles float gently and beautifully in the air, until the wind brushes them into popping. Such is probably what inspired the creators of this charming game.\r\n\r\nBub and Bob are two dinosaur friends, happily bobbling around, until their girlfriends get kidnapped by the cave monsters! Knightly white-dinosaur-in-armor souls on fire, they rush into the caves to the rescue!\r\n\r\nWhile this game may be best described as a platformer, it boasts a few tricks more than its counterparts.\r\n\r\nBob and Bub can spit bubbles from their mouth, and pop them with the scales on their backs. While this seems simple, it has been put to good for both moving around and disposing of the cave monsters.\r\nCave monsters can be imprisoned into the bubbles when they are on their direct path when spitted. But this pit only lasts for a little while, during which the monster&#039;s anger builds up, until it is freed and acts twice as fast!\r\nPopping the bubble in which a monster is imprisoned turns the monster into an inert, edible fruit (or sweets - or even a bonus!)\r\nBubbles can also be jumped on to reach higher heights, while their path is influenced by the natural air currents on the caves (which varies from level to level).\r\n\r\nBack in these old&#039;n dark ages of gaming, Bubble Bobble was also one of the very few coop multiplayer games. Chances are, if you were a kid at the time it came out, you have fond memories of playing this with a friend, effectively spouting bubbles to help him go further, or popping his monsters just before he does, or racing to eat the resulting fruits and bonuses first! Har har har!', 'Taito', '30 October 1987', 30, 10, 1987, 11, 1, '738titlescreen.png', '', NULL, NULL, '2018-05-25 12:37:50', 1, 'N', 0, 1, 1),
(739, 'Castlevania', 'Akumajou Dracula', 'Castlevania is an action platformer for the Nintendo Entertainment System. Known in Japan as Akumajou Dracula (&quot;Demon Castle Dracula&quot;), this game is about a clan of vampire hunters known as the Belmonts hunting down and killing Dracula himself. \r\n\r\nYou play as Simon Belmont, and fight your way through Dracula&#039;s castle (known in English as &quot;Castlevania&quot;, a portmanteau of Castle and Transylvania, har har). You have many weapons at your disposal. Your main weapon, the Vampire Killer whip has somehow been passed down through the Belmont clan for generations. You can get power ups for that (essentially changing it from a leather whip, to a short chain, and longer chain whip). You also have many sub-weapons, which require hearts to use. These include a knife, throwing axe, holy water, cross boomerang and stopwatch (which freezes all enemies on screen). You can only throw one of these in a certain period of time, unless you get the &quot;II&quot; and &quot;III&quot; powerups.', 'Konami', 'May 1987', 0, 5, 1987, 11, 1, '739titlescreen.png', '', NULL, NULL, '2019-01-25 07:28:04', 1, 'N', 1, 1, 1),
(740, 'Crystalis', 'God Slayer: Haruka Tenkuu no Sonata; God Slayer: Sonata of the Distant Heavens', 'Crystalis is an action role playing game for the Nintendo Entertainment System.', 'SNK', '13 April 1990', 13, 4, 1990, 23, 1, '740titlescreen.png', '', NULL, NULL, '2018-09-09 07:48:03', 1, 'N', 1, 1, 1),
(742, 'Ghosts &amp; Goblins', 'Makai-Mura', 'Ghosts &amp; Goblins is an action game for the Arcade.', 'Capcom', '19 September 1985', 19, 9, 1985, 1, 26, '742titlescreen.png', '', NULL, NULL, '2016-09-09 01:05:54', 0, 'N', 0, 1, 0),
(743, 'The Goonies II', 'The Goonies II: Fratelli Saigo no Chousen', 'The Goonies II is an adventure game for the Nintendo Entertainment System.', 'Konami', '18 March 1987', 18, 3, 1987, 2, 1, '743titlescreen.png', '', NULL, NULL, '2018-01-08 02:16:23', 1, 'N', 1, 1, 1),
(744, 'Gun.Smoke', '', 'Gun.Smoke is an action shooter game for the Nintendo Entertainment System, which had nothing to do with the classic tv show.  In this game, the player controls a bounty hunter whose mission is to free Hicksville from the Wingate gang.  Pressing B will make the cowboy shoot to the left of the screen, pressing A will make the cowboy shoot to the right, and push both buttons will make the cowboy shoot straight ahead.  In order to make the boss to appear, the player must purchase a wanted poster from one of the villagers.  New weapons and a horse are also purchasable from the villagers.  After defeating a boss, their wanted poster gets plugged with tons of holes.', 'Capcom', 'February 1988', 0, 2, 1988, 16, 1, '744titlescreen.png', '', NULL, NULL, '2017-01-26 07:56:07', 1, 'N', 0, 1, 1),
(745, 'Kid Icarus', 'Hikari Shinwa: Palutena no Kagami', 'Kid Icarus. This was one of my favorite games as a kid simply because of the music. The game provides a great challenge and large variety of enemies. The graphics are colorful but most of the levels have a boring black background which really serves as a downer to the game&#039;s mostly upbeat music.\r\n\r\nAt first it&#039;s easy to compare this game to Metroid because of the level layout but that is truly where the similarities end. For one thing, the game is fairly linear and you can&#039;t go back to different areas in a level like you could in Metroid, that is until you make it to a fortress in the fourth part of the three stages in the game. Then you&#039;ll have to search room by room through a maze for the boss of the stage.\r\n\r\nThe goal of the game is to save the Goddess Palutena and Angel Land from Medusa. Your character&#039;s name is Pit and for a guy with wings he sure sucks at flying. You can&#039;t fly unless you buy a feather or equip the three magic treasures at the fourth and final stage of the game.\r\n\r\nTry this game out if you like a challenge.', 'Nintendo', '15 February 1987', 15, 2, 1987, 11, 1, '745titlescreen.png', '', NULL, NULL, '2022-06-11 01:36:09', 1, 'N', 1, 1, 1),
(746, 'Mega Man 3', 'Rockman 3: Dr. Wily no Saigo!?', 'Mega Man 3 is a platforming game for the Nintendo Entertainment System.\r\n\r\nRetaining the gameplay from previous Mega Man games, Mega Man 3 has newer gimmicks, like additional 4 Doc Robot stages after defeating 8 Robot Masters, E-cans that replenishes health to 100%, and a new companion support robo dog named Rush.\r\n\r\nBelieving Dr. Wily giving up on his desires for world domination, Dr. Light teamed up with him and constructed a giant peacekeeping robot named Gamma. But in order for Gamma to be operational, they need rare elements found in neighboring planets. Then one day, Dr. Wily&#039;s Robot Masters seized control of the planets, declaring once again his conquest or world domination.\r\n\r\nMega Man is tasked to stop the Robot Masters, however, a mysterious red robot known as Break Man tries to hinder him.', 'Capcom', '28 September 1990', 28, 9, 1990, 11, 1, '746titlescreen.png', '', NULL, NULL, '2017-06-25 03:05:35', 1, 'N', 1, 1, 1),
(747, 'Mega Man 6', 'Rockman 6: Shijou Saidai no Tatakai!!; Rockman 6: The Greatest Battle in History!!', 'Mega Man 6 is a platforming game for the Nintendo Entertainment System.\r\n\r\nA robot battle tournament was held by the mysterious billionaire Mr. X. Eight Robot Masters from around the globe was invited to participate. But during the event, they went berserk and commandeered by Mr. X declaring his intent to rule over the world. With plot seems familiar, Mega Man decided to stop Mr. X like what he did with Dr. Wily, who mysteriously went missing.\r\n\r\nA new support feature for Mega Man is added, namely Rush the robo dog fuses with Mega Man to form Power Mega Man, a wall-busting armor, and Jet Mega Man, a short flight ability armor.', 'Capcom', '05 November 1993', 5, 11, 1993, 11, 1, '747titlescreen.png', '', NULL, NULL, '2019-05-19 16:42:19', 1, 'N', 1, 1, 1),
(748, 'Rygar', 'Argos no Senshi: Hachamecha Daishingeki', 'Rygar is an action platformer for the Nintendo Entertainment System.', 'Tecmo', '17 April 1987', 17, 4, 1987, 11, 1, '748titlescreen.png', '', NULL, NULL, '2018-11-30 00:38:21', 1, 'N', 1, 1, 1),
(749, 'Super Mario Bros. 2', 'Super Mario USA', 'Super Mario Bros. 2 is an action platformer game for the Nintendo Entertainment System. The game was based on a Family Computer Disk System game called &quot;Yume Koujou: Doki Doki Panic&quot;.', 'Nintendo', '09 October 1988', 9, 10, 1988, 11, 1, '749titlescreen.png', '', NULL, NULL, '2018-06-20 08:09:13', 1, 'N', 0, 1, 1),
(750, 'Super Mario Bros. 3', '', 'Super Mario Bros. 3 is an action platformer game for the Nintendo Entertainment System.', 'Nintendo', '23 October 1988', 23, 10, 1988, 11, 1, '750titlescreen.png', '', NULL, NULL, '2018-10-11 00:27:43', 1, 'N', 1, 1, 1),
(751, 'Ultima: Quest of the Avatar', 'Ultima: Seisha e no Michi', 'Ultima: Quest of the Avatar is a role playing game for the Nintendo Entertainment System.', 'Pony Canyon', '20 September 1989', 20, 9, 1989, 14, 1, '751titlescreen.png', '', NULL, NULL, '2017-10-19 08:24:12', 0, 'N', 1, 1, 0),
(752, 'Wrecking Crew', '', 'Wrecking Crew is an action platformer game for the Nintendo Entertainment System.', 'Nintendo', '18 June 1985', 18, 6, 1985, 11, 1, '752titlescreen.png', '', NULL, NULL, '2017-10-18 05:02:48', 1, 'N', 0, 1, 1),
(753, 'Zelda II: The Adventure of Link', '', 'Zelda II: The Adventure of Link is an action role playing game for the Nintendo Entertainment System.', 'Nintendo', '26 September 1988', 26, 9, 1988, 23, 1, '753titlescreen.png', '', NULL, NULL, '2018-03-23 12:06:34', 1, 'N', 1, 1, 1),
(754, 'Bust-A-Move', 'Puzzle Bobble', 'Bust-A-Move is a puzzle game for the Super Nintendo.', 'Taito', '13 January 1995', 13, 1, 1995, 12, 9, '754titlescreen.png', '', NULL, NULL, '2017-11-07 08:17:38', 0, 'N', 0, 1, 1),
(755, 'Super Mario Kart', '', 'The first Mario Kart game ever. There are four cups to race each with 5 tracks a-piece. Excellent multiplayer game. Co-op or versus.', 'Nintendo', '27 August 1992', 27, 8, 1992, 13, 9, '755titlescreen.png', '', NULL, NULL, '2020-10-03 15:50:04', 1, 'N', 0, 1, 1),
(761, 'King Colossus', 'Tougi-Ou: King Colossus', 'King Colossus is a role playing game for the Sega Genesis.', 'Sega', '26 June 1992', 26, 6, 1992, 14, 11, '761titlescreen.jpg', 'jpg', NULL, NULL, '2017-11-23 13:49:43', 1, 'N', 0, 0, 0),
(774, 'Mega Man', 'Rockman', 'The Mega Man series is iconic for its amazing stages of perilous platforming, shooting enemies with your arm cannon, stealing weapons from the robot masters, and using them as another&#039;s weakness!\r\n\r\nThe unique trait about the Mega Man series was that you could pick which stage started with, and do the robot master stages in any order!  Each robot master has a stage you have to complete, and at the end, you fight the robot master.  Some are super easy to beat, and others are downright impossible!  (That&#039;s why you use their weakness).\r\n\r\nAfter you defeat all the robot masters, it&#039;s on to the Wily stages!  The main enemy of the game is Dr. Albert Wily.', 'Capcom', '17 December 1987', 17, 12, 1987, 11, 1, '774titlescreen.png', '', NULL, NULL, '2018-06-20 06:30:44', 1, 'N', 1, 1, 1),
(777, 'Battle City', '', 'Battle City is a shooting game for the Nintendo Entertainment System.', 'Namco', '09 September 1985', 9, 9, 1985, 1, 1, '777titlescreen.png', '', NULL, NULL, '2017-05-08 01:24:23', 1, 'N', 1, 1, 1),
(778, 'Rush&#039;n Attack', 'Green Beret', 'Up for a little guerilla warfare? You asked for it. You&#039;re behind enemy lines, armed with only a knife and a mission: to free dozens of POWs hidden in an isolated, well-armored camp. If you&#039;re good, you&#039;ll pick off the heavily-armed enemy guerillas, one by one, and grab their bazookas and hand grenades. If you&#039;re great, you&#039;ll turn their weapons against them, to blow away a pack of attack dogs, a fleet of choppers, and a whole battalion of guards. But make one mistake, and it&#039;s all over. For you, our POWs... the future of the Free World!', 'Konami', '10 April 1987', 10, 4, 1987, 11, 1, '778titlescreen.png', '', NULL, NULL, '2023-03-05 04:27:05', 1, 'N', 0, 1, 1),
(780, 'Kickle Cubicle', 'Meikyuu Shima', 'Kickle Cubicle is a puzzle game for the Nintendo Entertainment System.', 'Irem', '29 June 1990', 29, 6, 1990, 12, 1, '780titlescreen.png', '', NULL, NULL, '2020-06-20 13:02:53', 1, 'N', 1, 1, 0),
(781, 'R-Type II', '', 'This is the second game in a series of (mainly) side-scrolling shooters that were very hype when they came out. You are the pilot of a ship which is more or less Earth&#039;s last hope in the fight against the Bydos alien invaders.\r\nQuite a few bonuses are possible, but R-Type in general is particularly known for giving you a secondary attachment that fires in a special direction (depending on the bonus you get) and that you can attach either front or back, depending on your strategy for the part of the level you are going through.\r\nThis game has 6 levels, and of course you can expect 1 boss per level, following the now classic formula.', 'Irem', '11 December 1992', 11, 12, 1992, 16, 8, '781titlescreen.png', '', NULL, NULL, '2018-11-25 08:45:02', 1, 'N', 1, 1, 0),
(782, 'Ninja Gaiden', 'Ninja Ryuukenden; Shadow Warriors', 'Ninja Gaiden is an action platformer game for the Nintendo Entertainment System.', 'Tecmo', '09 December 1988', 9, 12, 1988, 11, 1, '782titlescreen.png', '', NULL, NULL, '2017-11-11 06:16:48', 1, 'N', 1, 1, 1),
(783, 'Sin and Punishment', 'Tsumi to Batsu: Hoshi no Keishousha', 'Sin and Punishment is an action shoot &#039;em up game for the Nintendo 64.', 'Nintendo', '21 November 2000', 21, 11, 2000, 16, 27, '783titlescreen.jpg', 'jpg', NULL, NULL, '2022-06-15 07:31:44', 1, 'N', 0, 0, 1),
(784, 'Mega Man X3', 'Rockman X3', 'Mega Man X3 is an action platformer game for the Super Nintendo. In Japan, the game was originally released under the title Rockman X3.', 'Capcom', '01 December 1995', 1, 12, 1995, 11, 9, '784titlescreen.png', '', NULL, NULL, '2016-05-13 02:52:47', 1, 'N', 1, 1, 1),
(785, 'Who Wants to Be a Millionaire?', '', 'Who Wants to Be a Millionaire? is a trivia game for the Game Boy Advance. The game is based on a television game show with the same title.', 'Eidos Interactive', '18 October 2002', 18, 10, 2002, 10, 10, '785titlescreen.png', '', NULL, NULL, '2016-10-10 02:40:04', 0, 'N', 0, 1, 0),
(788, 'Metroid: Zero Mission', '', 'Metroid: Zero Mission is an action platformer game for the Game Boy Advance.', 'Nintendo', '09 February 2004', 9, 2, 2004, 11, 10, '788titlescreen.png', 'png', NULL, NULL, '2016-10-10 02:14:08', 1, 'N', 1, 1, 1),
(789, 'Adventures of Lolo 3', 'Adventures of Lolo II', '', 'HAL Laboratory', '26 December 1990', 26, 12, 1990, 12, 1, '789titlescreen.png', '', NULL, NULL, '2023-06-13 01:50:41', 1, 'N', 0, 1, 1),
(790, 'Sonic the Hedgehog 2', '', 'Sonic the Hedgehog 2 is a platforming action video game. Developed by Sonic Team and Sega Technical Institute in 1992, it introduces new mechanics to the series, and the lovable young fox known as Miles &quot;Tails&quot; Prower. The massively successful sequel to the original Sonic the Hedgehog, Sonic 2 stands as the second best-selling Sonic game in history, and is considered by many fans as the best Sonic game.\r\n\r\nA 2-D side-scrolling platformer, you control Sonic, a blue-colored hedgehog that runs pretty darn fast across the stages (zones as they are called in the game). Alternatively, the player can also play as Tails, who either functions identical to Sonic. Scattered throughout the zones are golden rings that Sonic can collect, which allows him to not only take damage, but allow access to special stages. The special stage, which is now a pseudo-3D tube, involves collecting a certain amount of rings and avoiding bombs.\r\n\r\nReturning from his previous defeat, Dr. Ivo Robotnik plans world domination once again by kidnapping and converting animals into robots, and collecting the seven Chaos Emeralds. Unlike his previous frenzy with Sonic, Robotnik has built the Death Egg, a giant battle station orbiting the Earth, and intends to conquer with it. Sonic (now followed by Miles &quot;Tails&quot; Prower) set off to collect the Chaos Emeralds and defeat Robonik once and for all.', 'Sega', '21 November 1992', 21, 11, 1992, 11, 11, '790titlescreen.png', '', NULL, NULL, '2016-09-19 00:14:17', 0, 'N', 1, 1, 1),
(791, 'The Legend of Zelda: Oracle of Seasons', 'Zelda no Densetsu: Fushigi no Ki no Mi - Daichi no Shou', 'Like [i]Majora&#039;s Mask[/i] before it, this game takes from a predecessor and introduces players to new world. In this case, the base was [i]Link&#039;s Awakening[/i], although there are various changes to the engine. This game is the counterpart to [i]Oracle of Ages[/i] and both are required to play through the final segment of the story. They can be played in any order.\r\n\r\nIf you&#039;ve played [i]Link&#039;s Awakening[/i], then you know how this game works, although not all is as it seems. You can&#039;t combine items (so no bomb arrows) and characters now seem to have an extra z coordinate (so you can&#039;t defeat enemies that are hovering around you without jumping). You can&#039;t attack while keeping your shield up. It mostly recycles the items from [i]Link&#039;s Awakening[/i], although it still introduces a lot of new ones, like the Cape.\r\n\r\nA lot of the sound effects and soundtrack are recycled from previous Zelda games. It was quite impressive for me to hear some pieces from [i]Ocarina of Time[/i] in here!\r\n\r\nThere&#039;s not much to say about the graphics. It&#039;s all basically lifted straight from [i]Link&#039;s Awakening[/i]. There&#039;s a lot of new sprite work, though and it makes the game feel nicer and more vivid than [i]Link&#039;s Awakening[/i]. In this Oracles, each screen of the overworld has a different tile set to reflect the season, which is a very neat touch, even if it is the point of the game.\r\n\r\nThe story is pretty simple in this game. You still have have to rescue some girl from certain doom, but you still get to meet several different supporting characters. Still, it follows the trend put forth from LttP and focuses more on story, so it&#039;s more linear. By this point, you might even already expect it.\r\n\r\nI recommend this game to fans of [i]Link&#039;s Awakening[/i] and adventure games in general. It&#039;s very good and it captures a lot of the feeling of adventure that Zelda is famous for.', 'Nintendo', '27 February 2001', 27, 2, 2001, 24, 8, '791titlescreen.png', '', NULL, NULL, '2017-07-21 22:05:33', 1, 'N', 1, 0, 1),
(792, 'The Guardian Legend', 'Gaurdic Gaiden', 'the Guardian Legend is an action shooter game for the Nintendo Entertainment System.', 'Irem', '05 February 1988', 5, 2, 1988, 16, 1, '792titlescreen.png', '', NULL, NULL, '2016-09-05 04:46:59', 1, 'N', 1, 1, 1),
(793, 'Equinox', 'Solstice II', 'The wizard Shadax is missing. He&#039;s the only one who can defeat the evil Sonia, who destroyed your village, Galedonia. All of the villagers have been turned into zombies and demons. You are the only one that can find Shadax and save the village. Travel through eight dangerous dungeons to find Shadax.', 'Sony', '12 November 1993', 12, 11, 1993, 14, 9, '793titlescreen.png', '', NULL, NULL, '2016-11-01 03:28:26', 0, 'N', 1, 0, 0),
(794, 'Cross Hermit ~Welcome to the Farthest~', '', 'Cross Hermit ~Welcome to the Farthest~ is a turn based strategy game for the PC.', 'Enterbrain', '23 October 2002', 23, 10, 2002, 19, 20, '794titlescreen.jpg', NULL, NULL, NULL, '2017-11-03 02:47:57', 1, 'N', 0, 0, 0),
(795, 'Mega Man 2', 'Rockman 2: Dr. Wily no Nazo', 'Mega Man 2 is a platforming game for the Nintendo Entertainment System.\r\n\r\nFollowing the gameplay of the first Mega Man game, Mega Man 2 has new features, like Robot Master stages increased from 6 to 8, E-cans that replenishes health to 100%, and support items/platforms 1, 2, and 3.\r\n\r\nAfter his defeat, Dr. Wily created his own Robot Masters and continued his desires for world domination. Mega Man is the only one who can stop the evil scientist once again. But before he could reach him, he needs to defeat Dr. Wily&#039;s Robot Masters and obtain new powers from them.', 'Capcom', '24 December 1988', 24, 12, 1988, 11, 1, '795titlescreen.png', '', NULL, NULL, '2017-06-25 02:52:58', 1, 'N', 1, 1, 1),
(796, 'Astyanax', 'The Lord of King', 'Astyanax is an action platformer game for the Nintendo Entertainment System.', 'Jaleco', '21 December 1989', 21, 12, 1989, 11, 1, '796titlescreen.png', '', NULL, NULL, '2016-07-16 13:48:12', 1, 'N', 0, 1, 1),
(797, 'Bionic Commando', 'Hitler no Fukkatsu: Top Secret', '', 'Capcom', '20 July 1988', 20, 7, 1988, 11, 1, '797titlescreen.png', '', NULL, NULL, '2023-11-26 18:53:04', 1, 'N', 1, 1, 1),
(799, 'Secret of Mana', 'Seiken Densetsu 2', 'A long time ago, there was chaos in the world. The Mana Tree restored peace to the land. An ancient sword is stuck in the ground, maintaining the balance between good and evil. A young man is tricked into pulling the sword out of the ground, plunging the world into chaos. He must travel the world and fight to restore peace to the land.\r\n\r\nSecret of Mana is an action RPG that supports up to three players with the use of a multitap accessory. It is the sequel to Final Fantasy Adventure and was proceeded by Seiken Densetsu 3.', 'Square', '06 August 1993', 6, 8, 1993, 23, 9, '799titlescreen.png', '', 0, 0, '2019-03-18 08:18:43', 1, 'N', 0, 1, 1),
(800, 'Super Mario World 2: Yoshi’s Island', 'Super Mario: Yoshi Island', 'A stork delivering Baby Mario drops him on Yoshi&#039;s Island. The yoshis decide to bring him home to his parents. However, Baby Bowser and Kamek have other plans. Help the yoshis carry Mario safely through the treacherous land to get him home.', 'Nintendo', '05 August 1995', 5, 8, 1995, 11, 9, '800titlescreen.png', '', NULL, NULL, '2019-01-26 09:08:23', 1, 'N', 1, 1, 1),
(802, 'Secret of Evermore', '', 'A boy and his dog stumble into Dr.Sidney Ruffleberg&#039;s lab. They end up activating a mysterious machine. It transports them to the prehistoric era. In order to return to their own time, he must travel through different time periods and discover clues to the secret of Evermore. A fun game with B movie references and fourth wall breaking.', 'Squaresoft', '18 September 1995', 18, 9, 1995, 14, 9, '802titlescreen.png', NULL, NULL, NULL, '2023-03-07 03:45:23', 1, 'N', 1, 1, 1),
(804, 'Super Mario RPG: Legend of the Seven Stars', 'Super Mario RPG', 'Super Mario RPG: Legend of the Seven Stars is a Japanese-style role-playing game for the Super Nintendo. \r\n\r\nThe goal of the game is to confront Smithy and repair the Star Road, which has been broken, and thus unable to grant wishes to people. Teaming up with Mallow, Geno, Bowser, and Peach, the heroes go on the long adventure to collect the 7 star pieces, and repair the Star Road.', 'Nintendo', '09 March 1996', 9, 3, 1996, 14, 9, '804titlescreen.png', '', NULL, NULL, '2023-09-25 11:44:10', 1, 'N', 1, 1, 1),
(805, 'Metroid', '', 'It&#039;s you against the evil Mother Brain in the thrilling battle of Metroid! You&#039;re inside the fortress planet Zebes. The planet of endless secret passageways where the Metroid are multiplying. Left alone the Metroid are harmless. But in the wrong hands they could destroy the galaxy. It&#039;s up to you to prevent the Mother Brain that controls Zebes from using the Metroid for evil purposes. But that won&#039;t be easy. You&#039;ll have to use your spacesuit to absorb valuable energy for your search to gain the use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia. If you survive, it will be you and your acquired powers against the Mother Brain.', 'Nintendo', '15 August 1987', 15, 8, 1987, 24, 1, '805titlescreen.png', NULL, NULL, NULL, '2017-08-30 07:45:32', 1, 'N', 1, 1, 1),
(806, 'River City Ransom', 'Downtown Nekketsu Monogatari;Street Gangs', 'River City Ransom is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Technos', '25 April 1989', 25, 4, 1989, 5, 1, '806titlescreen.png', NULL, NULL, NULL, '2019-11-04 16:45:03', 1, 'N', 1, 1, 1),
(807, 'Little Nemo: The Dream Master', 'Pajama Hero Nemo', 'When Nemo went to sleep one night,he got an invitation to play with a princess. The King is kidnapped and Nemo volunteers to save him. Different animals offer their help in his quest to restore Slumberland. Anything can happen in this world and it does.', 'Capcom', 'September 1990', 0, 9, 1990, 11, 1, '807titlescreen.png', NULL, NULL, NULL, '2016-10-20 23:18:24', 1, 'N', 0, 0, 1),
(808, 'Mega Man Legends', 'Rockman DASH', 'Mega Man Legends is an action role playing game for the Sony Playstation. In Japan, the game was originally released under the title Rockman DASH.', 'Capcom', '18 December 1997', 18, 12, 1997, 23, 17, '808titlescreen.png', NULL, NULL, NULL, '2022-02-27 12:03:11', 1, 'N', 0, 1, 1),
(810, 'Ikari Warriors', '', 'Ikari Warriors is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Nintendo', '26 November 1986', 26, 11, 1986, 16, 1, '810titlescreen.png', NULL, NULL, NULL, '2019-02-12 12:51:50', 1, 'N', 0, 0, 1),
(812, 'Zombies Ate My Neighbors', 'Zombies', 'Zombies Ate My Neighbors is an action game for the Super Nintendo.', 'Konami', '24 September 1993', 24, 9, 1993, 1, 9, '812titlescreen.png', NULL, NULL, NULL, '2017-11-15 11:04:22', 0, 'N', 0, 1, 1),
(814, 'Super Dodge Ball', 'Nekketsu Koukou Dodge Ball Bu', 'A dodgeball game for NES/Famicom, loosely based on the 1987 arcade game.', 'Technos', '26 July 1988', 26, 7, 1988, 17, 1, '814titlescreen.png', 'png', NULL, NULL, '2016-05-19 02:20:31', 1, 'N', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(816, 'Shadowgate', '', 'Shadowgate was another one of the Macventure games ported to the NES.  It takes a more medieval style in a castle, as opposed to Uninvited, which was a haunted house exploration.\r\n\r\nLike the other Macventures, you can examine and interact with the environment, pick up items, use them, and only in Shadowgate and Uninvited (not Deja Vu), you can learn and use spells, among other things.\r\n\r\nThe objective is to defeat the evil wizard, and you have to traverse the Shadowgate, picking up useful items, avoiding traps, (dying a million times), using keys to unlock doors, dealing with dangerous monsters, all of which are some of the many kinds of puzzles in this game, along with the other Macventure games, depending on the style of which.\r\n\r\nSolving the puzzles is a lot of fun, and like I said with Uninvited, this is a great game, and though it&#039;s very different from what you probably typically play, I would highly recommend giving this a try!', 'Kemco', '31 March 1989', 31, 3, 1989, 2, 1, '816titlescreen.png', NULL, NULL, NULL, '2016-11-25 11:00:08', 1, 'N', 0, 0, 1),
(817, 'Final Fantasy IV Advance', '', '', 'Nintendo', '12 December 2005', 12, 12, 2005, 14, 10, '817titlescreen.png', '', NULL, NULL, '2023-11-21 15:36:37', 0, 'N', 1, 1, 1),
(818, 'Final Fantasy V Advance', '', 'Final Fantasy V Advance is a role playing game for the Game Boy Advance.\r\n\r\nThe game is a port of the Final Fantasy series&#039; fifth entry, which was originally released in 1992. It offers an improved translation over the PS1 version, as well as a more modern UI and additional late/post-game content.\r\n\r\nThe game&#039;s story is fairly simpler than the prior game, but keeps a strong soundtrack, features many more event scenes with distinct character arcs, and a much greater number spells and abilities. Its main draw lies in its excellent Job System, which inspired many future iterations and features over 20 classes whose abilities can be mixed and matched as desired. This allows for many different styles of play and unprecedented levels of tactical depth.', 'Nintendo', '12 October 2006', 12, 10, 2006, 14, 10, '818titlescreen.png', '', NULL, NULL, '2024-07-08 03:39:14', 1, 'N', 0, 1, 1),
(819, 'Final Fantasy VI Advance', '', '', 'Nintendo', '30 November 2006', 30, 11, 2006, 14, 10, '819titlescreen.png', '', NULL, NULL, '2023-09-18 11:31:46', 1, 'N', 0, 1, 1),
(820, 'Final Fantasy I &amp; II: Dawn of Souls', 'Final Fantasy I &amp; II Advance', 'Final Fantasy I &amp; II: Dawn of Souls is a role playing game for the Game Boy Advance.', 'Nintendo', '29 November 2004', 29, 11, 2004, 14, 10, '820titlescreen.png', '', NULL, NULL, '2017-12-12 03:07:38', 1, 'N', 1, 1, 1),
(821, 'The Terminator', '', 'The Terminator is an platforming game for the Nintendo Entertainment System. The game is based on a movie with the same title.', 'Mindscape', 'December 1992', 0, 12, 1992, 11, 1, '821titlescreen.png', 'jpg', NULL, NULL, '2023-05-10 09:32:47', 1, 'N', 0, 0, 1),
(822, 'Castlevania III: Dracula’s Curse', 'Akumajou Densetsu; Legend of Demon Castle', 'Castlevania III: Dracula’s Curse an action platforming game for the Nintendo Entertainment System. This game is known in Japan as Akumajou Densetsu.\r\n\r\nA new feature added for this game, there are three bosses that the player can recruit: Grant DeNasty (a pirate who can climb walls and is an expert dagger user), Sypha Belnades (a magic user, with various types of magic sub-weapons and a staff) and Alucard (Dracula’s son, who uses Fireballs and can change into a bat). Do note that you can only have ONE of these people on your team, and if you want a different one you have to exchange him/her for your current party member.\r\n\r\nAnother new feature is the “Choose Your Path” feature. After each stage, most of the time you are given a choice between two new stages to go to next.', 'Konami', '22 December 1989', 22, 12, 1989, 11, 1, '822titlescreen.png', '', NULL, NULL, '2024-04-08 11:05:34', 1, 'N', 1, 1, 1),
(823, 'Gekitotsu Pennant Race 2 (MSX2)', 'Pennant Race 2', 'Gekitotsu Pennant Race 2 is a baseball game for the MSX2.', 'Konami', '1989', 0, 0, 1989, 17, 19, '823titlescreen.png', 'png', NULL, NULL, '2017-09-25 01:51:29', 1, 'N', 0, 0, 0),
(824, 'Daisenryaku II: Campaign Version (MSX2)', '', 'Another part of the Daisenryaku series, of which several titles already have translations available. Two titles were even released in America. \r\n\r\nThe basic game play remains the same, it\'s a military strategy game somewhat comparable to Advance wars, but much more serious of course. This title uses modern weaponry and fictitious battles as opposed to the WWII scenario of some other titles.', 'Micro Cabin', '1992', 0, 0, 1992, 19, 19, '824titlescreen.png', 'png', NULL, NULL, '2013-06-18 07:06:03', 1, 'N', 0, 0, 0),
(825, 'Fray in Magical Adventure (MSX2)', '', 'This game is also available on the PC Engine CD and PC98. I assume these versions are at least technically superior as the scrolling is quite jerky on the MSX. \r\n\r\nYou play a blue haired girl who studied magic to help a guy and get together with him, at least that\'s what I make out of the intro and the dialogue in the first town. The game itself maybe comparable to YS, except you don\'t run into enemies, you shoot at them with magic out of your wand.', 'Micro Cabin', '1990', 0, 0, 1990, 1, 19, '825titlescreen.gif', 'png', NULL, NULL, '2013-06-18 07:11:09', 1, 'N', 0, 0, 0),
(826, 'Xak II: Rising of the Redmoon (MSX2)', '', 'This is a traditional Action-RPG, very similar in nature  to another translated MSX game, Fray.', 'Micro Cabin', '02 November 1990', 2, 11, 1990, 23, 19, '826titlescreen.gif', 'png', NULL, NULL, '2013-05-30 11:00:01', 1, 'N', 0, 0, 0),
(827, 'Rune Master III (MSX2)', 'Rune Master III: Sangoku Eiketsuden', 'A boardgame from Compile, featuring characters from another game series of theirs, called \'Randar\'.', 'Compile', '1991', 0, 0, 1991, 4, 19, '827titlescreen.jpg', 'png', NULL, NULL, '2013-06-20 15:44:19', 1, 'N', 0, 0, 0),
(829, 'Super Mario Land', '', 'Princess Daisy of Sarasaland has been kidnapped by Tatanga. Mario must traverse the four worlds to save Princess Daisy and Sarasaland.', 'Nintendo', '21 April 1989', 21, 4, 1989, 11, 8, '829titlescreen.png', NULL, NULL, NULL, '2017-10-27 02:10:01', 1, 'N', 1, 1, 1),
(830, 'Castlevania: Aria of Sorrow', 'Castlevania: Akatsuki no Minuet', 'Castlevania: Aria of Sorrow is an action role playing game for the Game Boy Advance.\r\n\r\nAria of Sorrow brings us back to the Action-RPG stylings that started in SOTN. You play as Soma Cruz, someone who is lead to Dracula’s Castle and finds out that he has the ability to control the powers of demons. \r\n\r\nNot only do you have an equipment system allowing you to get new weapons, armor and such, but you also have the Soul System. This system allows you to gain the powers from all the various demons you will fight in Dracula’s Castle. There are four types of souls you can get: Bullet Type (those that give you a sub-weapon like ability, costing small amount of MP), Guardian Type (those that call upon the demon itself to give you an ability, costing lots of MP), Support Type (those that just add to your stats or give you an ability, but do not cost MP and are always active) and Ability Types (those that add special abilities, like Double Jumping).', 'Konami', '06 May 2003', 6, 5, 2003, 23, 10, '830titlescreen.png', '', NULL, NULL, '2018-08-27 05:52:40', 1, 'N', 1, 0, 1),
(836, 'DynamiTracer', '', 'DynamiTracer is an adventure game for the Super Nintendo (Satellaview).', 'SquareSoft', '1996', 0, 0, 1996, 2, 9, '836titlescreen.png', '', NULL, NULL, '2023-09-19 09:34:50', 1, 'N', 0, 0, 1),
(838, 'Legend of the Swordsman &amp; Fairy', 'Xin Xian Jian Qi Xia Zhuan', 'Legend of the Swordsman & Fairy is a classic RPG with an emphasis on an extensive love story. This version is a remake of the 1995 released DOS original. The graphics and the whole soundtrack have been extensively overhauled. It\'s China\'s most famous RPG--famous enough to have been translated and released in Japan as Senken Kikyouden on the Sega Saturn. There even is a live-action TV-Series airing in China about this story!\r\n\r\nThe story is about a young man called Li Xiaoyao who lives peacefully in his aunt\'s inn. One day his aunt falls ill and he travels to an island to get a medicine from some fairies. On the island he finds a beautiful girl bathing in a spring. He steals her clothes and forces her to give him the medicine. She gives it to him freely when she learns that it is for his ill aunt. They quickly become friends. When Li tries to leave the island, the girl\'s grandmother stops him and and gives him two choices: He can either leave without his eyes, ears, hands or tongue, or stay forever and marry the girl... \r\n\r\nIn terms of gameplay this one is absolutely standard RPG trade. You walk around towns, ask people for information and fight random encounters in a turn based battle system. Be sure to investigate all places in the towns as you\'ll find a lot of items. ', 'SoftStar', '2001', 0, 0, 2001, 14, 20, 'title5xb.jpg', 'jpg', NULL, NULL, '2007-06-29 14:23:18', 1, 'N', 0, 0, 0),
(839, 'Dark Lord', '', 'Dark Lord appears to be an RPG on the face, but its battles harken to strategy/rpgs some -- they\'re actually quite similar to those found in games such as Cyber Knight, Light Fantasy, and Treasure Hunter G.', 'Data East', '08 February 1991', 8, 2, 1991, 14, 1, '839titlescreen.png', 'png', NULL, NULL, '2013-02-15 23:34:18', 1, 'N', 0, 0, 0),
(840, 'Atlantis no Nazo', 'The Mystery of Atlantis', 'In this game, you control an pyrotechnic explorer trying to unlock the mysteries of Atlantis, or at least, what seems like Atlantis. The controls are okay by early Famicom game fair but the weapon you use, a stick of dynamite you throw, takes a while to detonate and is hard to kill enemies with it since the enemies move pretty fast. The game is split up into &quot;zones&quot; and there are 100 in total. You die in one hit and the game gets pretty hard. The music, however, is simply catchy.', 'SunSoft', '17 April 1986', 17, 4, 1986, 11, 1, '840titlescreen.png', '', NULL, NULL, '2017-07-06 00:51:31', 1, 'N', 0, 0, 1),
(842, 'Faxanadu', '', 'Someone or something has poisoned the water supply in Eolis. Our hero must find the water source and solve this mystery before it&#039;s too late.', 'Hudson', '16 November 1987', 16, 11, 1987, 23, 1, '842titlescreen.png', '', NULL, NULL, '2018-05-01 03:50:06', 1, 'N', 1, 1, 1),
(844, 'Ice Climber', '', 'Ice Climber is an action platformer game for the Nintendo Entertainment System.\r\n\r\nHelp the Ice Climbers climb the mountain by breaking through the ice and ascending to the top. Avoid condors, polar bears, and other dangers to be king of the mountain.', 'Nintendo', '30 January 1985', 30, 1, 1985, 11, 1, '844titlescreen.png', '', NULL, NULL, '2021-04-15 16:55:31', 1, 'N', 1, 1, 1),
(845, 'Die Bahnwelt', '', 'Die Bahnwelt is an action game for the X68000.', 'Glodia', '30 October 1992', 30, 10, 1992, 1, 30, '845titlescreen.png', NULL, NULL, NULL, '2017-02-09 03:18:26', 1, 'N', 0, 0, 0),
(846, 'Dungeon Kid', '', 'Dungeon Kid is a role playing game for the Nintendo Entertainment System.', 'Quest', '31 August 1990', 31, 8, 1990, 14, 1, '846titlescreen.png', '', NULL, NULL, '2017-10-19 08:15:50', 0, 'N', 0, 1, 0),
(847, 'Super Mario 64', '', 'Super Mario 64 is an action/platform game for the Nintendo 64 released in 1996. Mario&#039;s first game on the N64 and his first 3D game, it is praised for its transition from 2D to 3D and is considered one of the best 3D platformers ever made. \r\nWhen Bowser steals all the power stars and Princess Peach, Mario must go though the castle and collect the missing stars and save the princess.', 'Nintendo', '23 June 1996', 23, 6, 1996, 11, 27, '847titlescreen.png', '', NULL, NULL, '2023-12-31 16:12:17', 1, 'N', 1, 1, 1),
(848, 'DigimonRPG', '', 'DigimonRPG is a role playing game for the PC.', 'DIGITALIC/Nate', '2000', 0, 0, 2000, 14, 20, '848titlescreen.png', 'png', NULL, NULL, '2017-11-03 02:48:43', 1, 'N', 0, 0, 0),
(849, 'Mega Man 7', 'Rockman 7: Shukumei no Taiketsu!', 'Mega Man 7 is an action platform game for the Super Nintendo.', 'Capcom', '24 March 1995', 24, 3, 1995, 11, 9, '849titlescreen.png', NULL, NULL, NULL, '2023-11-02 13:52:37', 1, 'N', 1, 1, 1),
(850, 'Legend of Mana', 'Seiken Densetsu: Legend of Mana', 'Legend of Mana is usually known as a love-or-hate title among the other Mana games, mostly for it&#039;s beat-em-up style battle system as opposed to the overworld style in previous games.  However even if this idea turns you off it&#039;s still worth a look.\r\n\r\nLegend of Mana is generally extremely open in that you can do anything in any order, and do any sort of varied quests you wish in most cases.  However, completing this game 100% requires a lot of meticulous planning and order.  You can also raise pets, manage a robot buddy, and forge equipment (which is an unexpectedly involved process).\r\n\r\nThe game takes place in a world that expands to include areas from mountain paths to toy graveyards as you obtain artifacts, and placement of these artifacts is one of the factors that adds into you 100% completing this game.  The backgrounds and graphics in general are nothing short of beautiful, bringing the hand-drawn style in full force that we&#039;ve come to know and love from Square during this period.\r\n\r\nBattling is, as said before, akin to a beat-em-up where everything takes place on a 2D horizontal plane with 8 direction movement.  You can fight by using magic and a variety of weapons with different abilities and speeds (Note that your initial equipment doesn&#039;t end up being too important of a choice and you can change anytime with very little detriment.  Many do this for stat building reasons or pure preference) each with their own abilities, though a few are shared between them.  Learning these abilities normally comes from using what abilities you have enough times until they&#039;re mastered, and combinations of mastered abilities will unlock others.  You start with simple things like jumping and spinning to learning things like counterattacking, spear jumping, hammer spinning, dash attacks, all the hallmarks one would expect from their weapons.\r\n\r\nLoM is a neat title, many will say it&#039;s the last &quot;good&quot; one in the series.  It&#039;s also quite an interesting hidden gem of the PS1 library in some respects, as it&#039;s openness and replayability are qualities that only a few other games of it&#039;s type share.', 'Square', '15 July 1999', 15, 7, 1999, 14, 17, '850titlescreen.png', '', NULL, NULL, '2016-06-03 00:41:27', 1, 'N', 1, 1, 1),
(851, 'Shining Force III: Scenario 1', 'Shining Force III: God Warrior of the Kingdom', 'Shining Force III: Scenario 1 is a turn based strategy game for the Sega Saturn.', 'Sega', '11 December 1997', 11, 12, 1997, 19, 13, '851titlescreen.jpg', '', NULL, NULL, '2017-11-24 01:55:11', 1, 'N', 0, 1, 0),
(853, 'Ganbare Goemon 2: Kiteretsu Shougun Magginesu', 'Go for it! Goemon 2: The Strange General McGuinness', 'Ganbare Goemon 2: Kiteretsu Shougun Magginesu is an action platformer game for the Super Nintendo.', 'Konami', '22 December 1993', 22, 12, 1993, 11, 9, '853titlescreen.png', 'jpg', NULL, NULL, '2020-01-25 15:50:46', 1, 'N', 0, 0, 0),
(854, 'Super Mario All-Stars', 'Super Mario Collection', 'Super Mario All-Stars is an updated SNES collection of the four Super Mario Bros. games.', 'Nintendo', '14 July 1993', 14, 7, 1993, 11, 9, '854titlescreen.png', '', NULL, NULL, '2019-09-11 12:15:35', 1, 'N', 1, 1, 1),
(857, 'Gate of Thunder', '', 'Gate of Thunder is an action shooter game for the Turbografx-CD.', 'Hudson Soft', '21 February 1992', 21, 2, 1992, 16, 5, '857titlescreen.PNG', NULL, NULL, NULL, '2017-11-23 03:41:17', 0, 'N', 0, 0, 1),
(858, 'Wizardry: Bane of the Cosmic Forge', 'Wizardry VI: Kindan no Mafude', 'Wizardry: Bane of the Cosmic Forge is a role playing game for the Super Nintendo.', 'ASCII', '29 September 1995', 29, 9, 1995, 14, 9, '858titlescreen.png', 'png', NULL, NULL, '2019-10-08 14:28:38', 1, 'N', 0, 0, 1),
(859, 'Golden Sun', 'Ougon no Taiyou: Hirakareshi Fuuin', 'Golden Sun is a JRPG that is absolutely astounding. It uses GBA graphics that were thought to be impossible at that time. The soundtrack is simply sublime and only a few aspects of the game are letdowns.\r\n\r\nThe story of Golden Sun is really nice but it has several holes in them. Holes that are filled with its sequels, thus adding value to playing through the games. \r\n\r\nThe battle system is your typical one with magic replaced by psyenergy. What is different is the inclusion of the Djinni system, something that&#039;s ingenious and what makes the game unique. The game is criticised for not having a &quot;smart&quot; battle system; meaning the game doesn&#039;t automatically set your characters to attack another opponent if the previously selected opponent, and instead sets them to defend, thus wasting a turn. While this is a flaw, its plus sides outweigh the downsides.\r\n\r\nThe adventure itself feels incomplete, but its sequel followup makes it entirely better.\r\n\r\nA must play on the GBA, especially if you&#039;re an RPG fan.', 'Nintendo', '01 August 2001', 1, 8, 2001, 14, 10, '859titlescreen.png', '', NULL, NULL, '2013-07-24 10:58:14', 1, 'N', 1, 0, 1),
(860, 'Game Boy Wars 3', '', 'Game Boy Wars 3 is a strategy game for the Game Boy Color.', 'Hudson', '30 August 2001', 30, 8, 2001, 18, 8, '860titlescreen.PNG', '', NULL, NULL, '2017-06-23 07:43:04', 1, 'N', 0, 0, 1),
(861, 'Lufia &amp; the Fortress of Doom', 'Estopolis Denki', 'Our story begins amidst a swirl of chaos&#8230;  an island floating in the sky above the world, a mad blend of power and dirt circling the skies above&#8230;and a story&#8230;\r\n\r\nA story of pain, fear, and death.  A group of powers, known as the Sinistrals, are plotting to completely do what they will with the world.  The peoples panicked and at their wits&#8217; end, have sent their last hope:  A group of four, led by a red-haired hero Maxim&#8230;.his wife, spellmistress Selan&#8230;A trusty fighter, Guy&#8230;.and an elvish archer//caster, Arty.  Some talking amongst characters, and away we&#8217;re led, to a beautiful looking area.  Seriously, the background looks like a background, not a pasted thing of somewhat-dabbled colours.  Have fun seeing your reflection upon the ground, I did.\r\n\r\nEventually you find and defeat the four Sinistrals one by one.  Afterwards a clash of energies erupts between your group and they, and you defeat them with the power of your emotions and hope.  But, alas, the sky-island is falling to pieces with the force of the destruction rained upin the Sinistrals&#8230;and Maxim opts to stay behind with his ailing wife, Selan.  Guy and Arty warp away to spread the good news to the world.  Warp ahead 100 years&#8230;\r\n\r\nThe peaceful kingdom of Alekia.  Home of Maxim&#8217;s descendant, whom you name.  Training is lax in these times of peace, but something strange blooms over the horizon&#8230;', 'Taito', '25 June 1993', 25, 6, 1993, 14, 9, '861titlescreen.png', 'png', NULL, NULL, '2013-04-14 08:06:57', 1, 'N', 1, 1, 1),
(862, 'Eggerland: Meikyuu no Fukkatsu', 'Eggerland: Revival of the Labyrinth', '40 rooms from this game were reused in the American Adventures of Lolo 1 and 2. However, the maze was replaced with a linear series of levels, and the four gods and the final battle sequence were removed. These features have never appeared in a Lolo/Eggerland game outside of Japan.', 'HAL Laboratory', '09 August 1988', 9, 8, 1988, 12, 1, '862titlescreen.png', 'png', NULL, NULL, '2024-02-09 09:09:41', 1, 'N', 0, 0, 1),
(863, 'Sonic the Hedgehog', '', 'Sonic the Hedgehog is a platforming action video game. Developed by Sonic Team in 1991, the blue blur himself would become one of gaming&#039;s universal icons, and became the first series to stand as a serious rival to Nintendo&#039;s Mario series, flaming the legendary console wars.\r\n\r\nA classic 2-D side-scrolling platformer, you control Sonic, a blue-colored hedgehog that runs pretty darn fast across the stages (zones as they are called in the game). Scattered throughout the zones are golden rings that Sonic can collect, which allows him to not only take damage, but allow access to special stages. If completed, the special stage will grant Sonic one of six Chaos Emeralds.\r\n\r\nDr. Ivo Robotnik, an evil genius, realizes the power of the Chaos Emeralds, and wants them for himself. As such, Robotnik traps the innocent woodland creatures of South Island. In response, Sonic attempts to free the creatures and collect the emeralds for himself in order to stop Robotnik&#039;s plans.', 'Sega', '23 June 1991', 23, 6, 1991, 11, 11, '863titlescreen.png', '', NULL, NULL, '2017-06-06 12:03:16', 1, 'N', 1, 1, 1),
(864, 'Karnov', '', 'KARNOV, the fire-breathing Russian, is seeking the lost treasure of Babylon. He runs, swims, jumps, climbs and flies through nine levels of game play. Countless bizarre enemies of various sizes and strengths are out to prevent KARNOV from finding the treasure!', 'Data East', '18 December 1987', 18, 12, 1987, 11, 1, '864titlescreen.png', 'png', NULL, NULL, '2016-11-04 03:01:58', 1, 'N', 0, 1, 1),
(865, 'Shining Force III: Premium Disc', '', 'Shining Force 3: Premium Disc was a special disc given away by Camelot Software to anyone who sent in the spine cards from all three scenarios of Shining Force III.\r\n\r\nThis promotional disc as well as Shining Force III Volume II+III were Japanese only releases.\r\n\r\nAccording to Shining Force Central; The disc includes extra battles (against the main bosses of most of the games in the series - in 3D!), a save game creator for Scenario 3, a sound test, movies, interviews & adverts, artwork & 3D models.', 'Sega', '03 December 1998', 3, 12, 1998, 19, 13, '865titlescreen.jpg', 'jpg', NULL, NULL, '2013-02-27 13:56:53', 1, 'N', 0, 0, 0),
(868, 'Stunt Race FX', 'Wildtrax', 'Stunt Race FX is a racing game for the Super Nintendo.', 'Nintendo', '04 June 1994', 4, 6, 1994, 13, 9, '868titlescreen.png', NULL, NULL, NULL, '2023-03-15 11:54:07', 0, 'N', 1, 0, 1),
(869, 'Final Fantasy VII', '', 'Final Fantasy VII is a role playing game for the PlayStation.', 'Square', '31 January 1997', 31, 1, 1997, 14, 17, '869titlescreen.png', NULL, NULL, NULL, '2019-04-22 11:47:15', 1, 'N', 0, 1, 1),
(871, 'Phantasy Star', '', 'Phantasy Star is a role playing game for the Sega Master System, and the first in the Phantasy Star series. It&#039;s also one of the earliest JRPGs, and considered a pioneer in the genre. It was critically acclaimed for its scope, lush graphics, animations, 3D dungeons (a first for JRPGs), and for its blend of science fiction and fantasy elements.', 'Sega', '20 December 1987', 20, 12, 1987, 14, 22, '871titlescreen.png', 'PNG', NULL, NULL, '2019-01-04 12:04:01', 1, 'N', 1, 0, 1),
(872, 'Shining Force', 'Shining Force: Kamigami no Isan', 'Shining Force is a turn based strategy game for the Sega Genesis.', 'Sega', '20 March 1992', 20, 3, 1992, 19, 11, '872titlescreen.jpg', 'jpg', NULL, NULL, '2017-11-24 01:54:56', 1, 'N', 1, 0, 1),
(873, 'Batman: The Video Game', 'Batman', 'Batman is an action platformer game for the Nintendo Entertainment System. Based on the titular movie.', 'SunSoft', '22 December 1989', 22, 12, 1989, 16, 1, '873titlescreen.png', NULL, NULL, NULL, '2019-02-21 13:21:51', 1, 'N', 0, 1, 1),
(874, 'Kingdom Hearts: Chain of Memories', '', 'Kingdom Hearts: Chain of Memories is a role playing game for the Game Boy Advance.', 'Square Enix', '11 November 2004', 11, 11, 2004, 23, 10, '874titlescreen.png', NULL, NULL, NULL, '2022-08-10 12:10:51', 1, 'N', 0, 0, 1),
(876, 'Pokémon: Red Version', 'Pocket Monsters Aka;Pocket Monsters: Red Version', 'Pokémon: Red Version is a role playing game for the Game Boy.\r\n\r\nIn this game, you are tasked to become the strongest Pokémon trainer while trying to collect all of the different Pokémon in your region.', 'Nintendo', '27 February 1996', 27, 2, 1996, 14, 8, '876titlescreen.png', NULL, NULL, NULL, '2018-06-20 06:48:47', 1, 'N', 1, 0, 1),
(877, 'Pescatore', '', 'Pescatore is a puzzle game for the Nintendo Entertainment System.', 'Sunsoft', '1 Jan 1970', 1, 1, 1970, 12, 1, '877titlescreen.png', 'png', NULL, NULL, '2017-04-18 01:14:45', 1, 'N', 0, 0, 1),
(878, 'Double Dragon', '', 'Double Dragon is a beat &#039;em up game for the Nintendo Entertainment System.', 'Tradewest', '08 April 1988', 8, 4, 1988, 5, 1, '878titlescreen.png', NULL, NULL, NULL, '2018-05-09 05:32:18', 1, 'N', 0, 0, 1),
(879, 'Mega Man Zero', 'Rockman Zero', 'Mega Man Zero is an action platformer game for the Nintendo Gameboy Advance. In Japan, the game was originally released under the title Rockman Zero.', 'Capcom', '26 April 2002', 26, 4, 2002, 11, 10, '879titlescreen.png', '', NULL, NULL, '2017-10-27 11:10:36', 1, 'N', 0, 0, 1),
(880, 'Mega Man Xtreme', 'Rockman X: Cyber Mission', 'Mega Man Xtreme is an action platformer game for the Game Boy Color. In Japan, the game was originally released under the title Rockman X: Cyber Mission.', 'Capcom', '20 October 2000', 20, 10, 2000, 11, 8, '880titlescreen.png', NULL, NULL, NULL, '2023-09-25 16:11:58', 1, 'N', 1, 0, 1),
(881, 'Metal Slug 4', '', 'Metal Slug 4 is an action shooter game for the Arcade.', 'Mega Enterprise', '27 March 2002', 27, 3, 2002, 16, 26, '881titlescreen.png', NULL, NULL, NULL, '2016-09-09 01:06:01', 1, 'N', 0, 0, 0),
(882, 'Super Street Fighter II Turbo Revival', 'Super Street Fighter II X Revival', 'Super Street Fighter II Turbo Revival is an action fighting game for the Game Boy Advance.', 'Capcom', '13 July 2001', 13, 7, 2001, 8, 10, '882titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:21:44', 1, 'N', 0, 0, 1),
(884, 'The Legend of Zelda: Link&#039;s Awakening DX', 'Zelda no Densetsu: Yume o Miru Shima DX', 'This is a Game Boy Color porting of The Legend of Zelda: Link&#039;s Awakening for the Game Boy, with full color and some additional content not present in the original game.', 'Nintendo', '12 December 1998', 12, 12, 1998, 24, 8, '884titlescreen.png', NULL, NULL, NULL, '2023-12-22 13:45:52', 1, 'N', 1, 1, 1),
(885, 'Rakuen no Guardian', 'Guardian of Paradise', 'Rakuen no Guardian is an action role playing game for the PC.', 'Buster', '09 September 2005', 9, 9, 2005, 23, 20, '885titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:03:29', 1, 'N', 0, 0, 0),
(887, 'Fengshen Yingjie Chuan', '', 'Fengshen Yingjie Chuan is a role playing game for the Sega Genesis.', 'Chuanpu Technologies', '1996', 0, 0, 1996, 14, 11, '887titlescreen.PNG', NULL, NULL, NULL, '2017-11-23 08:26:19', 1, 'N', 0, 0, 0),
(888, 'Tun Shi Tiandi III', 'Destiny of an Emperor III', 'Tun Shi Tiandi III is a role playing game for the Sega Genesis.', 'SKOB', '1997', 0, 0, 1997, 14, 11, '888titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:54:30', 1, 'N', 0, 0, 0),
(889, 'Magna Carta', '', 'Magna Carta is a role playing game for the PC.', 'Softmax', '2001', 0, 0, 2001, 14, 20, '889titlescreen.jpg', '', NULL, NULL, '2017-11-14 01:51:52', 1, 'N', 0, 0, 0),
(890, 'NBA Live ‘96', '', 'NBA Live ‘96 is a basketball game for the Sega Genesis.', 'Electronic Arts', '30 November 1995', 30, 11, 1995, 17, 11, '890titlescreen.png', NULL, NULL, NULL, '2019-03-07 13:49:43', 0, 'N', 0, 1, 1),
(891, 'Super Mario Land 2: 6 Golden Coins', 'Super Mario Land 2: 6-tsu no Kinka', 'Super Mario Land 2: 6 Golden Coins is an action game for the Game Boy.', 'Nintendo', '21 October 1992', 21, 10, 1992, 11, 8, '891titlescreen.png', NULL, NULL, NULL, '2022-03-25 12:36:08', 1, 'N', 0, 1, 1),
(894, 'Dai Meiro: Meikyuu no Tatsujin', 'The Great Maze: Master of the Maze', 'Dai Meiro: Meikyuu no Tatsujin is an adventure game for the Nintendo Entertainment System.', 'Epoch', '30 November 1990', 30, 11, 1990, 2, 1, '894titlescreen.png', 'png', NULL, NULL, '2017-01-28 05:39:29', 1, 'N', 0, 0, 0),
(895, 'Final Fantasy', '', 'Final Fantasy is a role playing game for the WonderSwan Color.', 'SquareSoft', '09 December 2000', 9, 12, 2000, 14, 21, '895titlescreen.png', 'png', NULL, NULL, '2017-12-12 02:48:40', 1, 'N', 0, 0, 0),
(896, 'Shadow of the Ninja', 'Yami no Shigotonin Kage; Blue Shadow', 'Side scroll platformer for NES, featuring ninjas like Ninja Gaiden series.', 'Natsume', '10 August 1990', 10, 8, 1990, 11, 1, '896titlescreen.png', NULL, NULL, NULL, '2017-03-03 03:23:31', 1, 'N', 0, 0, 1),
(897, 'Terranigma', 'Tenchi Souzou', 'A long time ago, light and dark clashed, destroying the very planet itself. Our story begins with a boy named Ark from the village of Crysta, who discovers a mysterious box. When he touches it, everyone is frozen. What begins as a mission to save his friends and neighbors soon evolves into a journey to restore a ravaged world...', 'Enix', '20 October 1995', 20, 10, 1995, 23, 9, '897titlescreen.png', NULL, NULL, NULL, '2022-09-21 06:38:09', 1, 'N', 0, 1, 1),
(898, 'Bucky O&#039;Hare', '', 'Bucky O&#039;Hare is a renegade pilot that gets captured by the Toad Empire. He blasts his way through the Aniverse to escape the evil toads.', 'Konami', '31 January 1992', 31, 1, 1992, 11, 1, '898titlescreen.png', NULL, NULL, NULL, '2019-11-25 22:00:19', 1, 'N', 0, 0, 1),
(899, 'Chip &#039;n Dale: Rescue Rangers 2', 'Chip to Dale no Daisakusen 2', 'Chip &#039;n Dale: Rescue Rangers 2 is an action platformer game for the Nintendo Entertainment System. The game is based on a cartoon Chip &#039;n Dale: Rescue Rangers.', 'Capcom', '10 December 1993', 10, 12, 1993, 11, 1, '899titlescreen.png', NULL, NULL, NULL, '2017-10-11 06:11:00', 1, 'N', 0, 0, 1),
(900, 'DuckTales', 'Wanpaku Duck Yume Bouken', 'Duck Tales was an old Disney show, starring Scrooge McDuck.  In the game, he does exactly what he does in the show; collect treasure from different places in the world to become even more rich than he already is.\r\n\r\nThe gameplay is quite a bit of fun, bouncing on a pogo stick, the part that everyone loves about the game, but I feel like it can be a little annoying at times, because you can&#039;t jump at the edge of a platform.  I also find myself getting hit for uncontrollable reasons because of hazard/enemy placement.\r\n\r\nDespite this, the game is actually really easy.  There isn&#039;t much to say for challenge.  The soundtrack is really good, and of course, there&#039;s that iconic Moon Level Song.\r\n\r\nOverall, good game, check it out.', 'Capcom', 'September 1989', 0, 9, 1989, 11, 1, '900titlescreen.png', NULL, NULL, NULL, '2019-03-02 01:21:04', 1, 'N', 1, 0, 1),
(902, 'Zombie Nation', 'Abarenbou Tengu', 'Zombie Nation is an action shooter game for the Nintendo Entertainment System.', 'Meldac', '14 December 1990', 14, 12, 1990, 16, 1, '902titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:48:56', 1, 'N', 0, 0, 0),
(903, 'Skyblazer', 'Karuraou', 'Skyblazer is an action platformer game for the Super Nintendo.', 'Sony', 'January 1994', 0, 1, 1994, 11, 9, '903titlescreen.png', NULL, NULL, NULL, '2023-03-14 23:30:27', 1, 'N', 0, 0, 1),
(904, 'Conquest of the Crystal Palace', 'Matendo Douji;Tendou: Heavenly Child', 'Conquest of the Crystal Palace is an action game for the Nintendo Entertainment System.', 'Asmik Corporation of America', '24 August 1990', 24, 8, 1990, 1, 1, '904titlescreen.png', NULL, NULL, NULL, '2023-07-17 05:43:59', 1, 'N', 0, 0, 1),
(905, 'Yoshi', 'Yoshi no Tamago;Mario &amp; Yoshi', 'Yoshi is a puzzle game for the Nintendo Entertainment System.', 'Nintendo', '14 December 1991', 14, 12, 1991, 12, 1, '905titlescreen.png', NULL, NULL, NULL, '2017-04-18 01:27:47', 1, 'N', 0, 0, 1),
(906, 'Alien 3', 'Alien³', 'Don&#039;t be fooled into thinking that this is &quot;just another crappy movie game&quot;. Alien 3 for the SNES is awesome. There are only about 6 stages but each stage is huge and the objective is not as simple as &quot;go from point A to point B and then fight a boss&quot;. There are computer terminals in each level which feature a series of tasks that must be accomplished in order to advance to the next stage. They range from eradicating alien eggs, rescuing prisoners, repairing failing cooling systems, etc. You must do this while fighting off hordes of vicious aliens.\r\n\r\nIgnore the LJN logo and give this one a try. In some ways this almost plays like a Metroid game.', 'LJN', 'May 1993', 0, 5, 1993, 11, 9, '906titlescreen.png', '', NULL, NULL, '2019-05-13 15:40:34', 1, 'N', 0, 0, 1),
(907, 'Theme Park', '', 'Theme Park is a amusement park management simulation game for the Super Nintendo.', 'Ocean', '15 December 1995', 15, 12, 1995, 22, 9, '907titlescreen.png', NULL, NULL, NULL, '2017-11-15 08:52:51', 1, 'N', 0, 0, 0),
(908, 'Exile', 'Exile: Toki no Hazama e', 'Exile is a role playing game for the Sega Genesis.', 'Renovation / Telenet', '05 December 1991', 5, 12, 1991, 14, 11, '908titlescreen.gif', NULL, NULL, NULL, '2021-02-22 18:30:59', 1, 'N', 0, 0, 1),
(909, 'Disney&#039;s Chip &#039;n Dale: Rescue Rangers', 'Chip to Dale no Daisakusen', 'Disney’s Chip ‘n Dale: Rescue Rangers is an action platformer game for the Nintendo Entertainment System. The game is based on a cartoon with the same title.\r\n\r\nGadget Hackwrench has been kidnapped by the evil Fat Cat and it&#039;s up to the Rescue Rangers to stop him and rescue their friend.', 'Capcom', '08 June 1990', 8, 6, 1990, 11, 1, '909titlescreen.png', NULL, NULL, NULL, '2024-05-01 02:08:57', 1, 'N', 0, 0, 1),
(910, 'Ice Hockey', '', 'Ice Hockey is a classic arcade rendition of the sport.  Players form their own four-player teams by selecting from three different player classes.  The big fat player is able to make powerful shots, but is slow and weak at the face-off, while the skinny player is poor at making shots, but is quick and skilled at the face-off.  The third player is an average-built character with evened out skills.  This game is a blast in 2-player mode!', 'Nintendo', 'March 1988', 0, 3, 1988, 17, 1, '910titlescreen.png', '', NULL, NULL, '2017-01-30 02:08:21', 1, 'N', 0, 0, 1),
(911, 'Metal Warriors', '', 'Metal Warriors is the spiritual sequel of Cybernator, developed by the Zombies Ate My Neighbors-Team of Lucas Arts and published by Konami. It fell into obscurity after the originally planned publisher Nintendo put it down. It only got released in the US in very limited quantities.\r\n\r\nAnyway, this game is one of the finest in its genre. Well... in my opinion Cybernator is still the better game, but there is a lot of quality in Metal Warriors. Surprisingly good cutscenes for a 16-bit console, very well-designed levels, which often require a tactical twist of the player to make it to the end and the possibility to change mechs during missions make this game worth your time.\r\n\r\nThe missions dont seem very balanced, some of them are crazy hard and the next one might be inappropriately easy. But there is indeed also a lot of good variety in the missions. Also there is a 2 player battle mode which is good for some short fun, but lacking variety to make it fun for more than 15 minutes or so.\r\n\r\nIt&#039;s not a perfect game but its a very good one. If you didn&#039;t know about Metal Warriors yet, you better check it out pronto!', 'Konami', '1995', 0, 0, 1995, 1, 9, '911titlescreen.png', NULL, NULL, NULL, '2022-04-29 16:17:14', 1, 'N', 0, 0, 1),
(912, 'Pokémon: Silver Version', 'Pocket Monsters Gin;Pocket Monsters: Silver Version', 'Pokémon: Silver Version is a role playing game for the Game Boy Color.', 'Nintendo', '21 November 1999', 21, 11, 1999, 14, 8, '912titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:06:14', 1, 'N', 0, 0, 1),
(913, 'Pokémon Pinball', '', 'Pokemon+Pinball, how could you possibly go wrong with that?  This is one of the very few games to use a rumble pack on the game boy, and it used it pretty well.  It&#039;s a pretty fun time sink, but unfortunately there are only two somewhat small tables.  Otherwise this plays somewhat like a scaled down Devil&#039;s Crush with no tiered layout.  There are minigame tables, high scores, you even get to catch Pokemon on the tables and keep track of what you&#039;ve nabbed before in a Poked.\r\n\r\nThere&#039;s a sequel to this on the GBA appropriately named Ruby and Sapphire, but the series stopped there.  Kinda unfortunate, as one of these with a table for each island in Sun/Moon would be pretty neat to see.', 'Nintendo', '14 April 1999', 14, 4, 1999, 10, 8, '913titlescreen.png', NULL, NULL, NULL, '2017-06-01 00:35:56', 1, 'N', 0, 0, 0),
(914, 'Rolan&#039;s Curse', 'Velious: Roland no Majuu', 'Rolan&#039;s Curse is action adventure game for the Game Boy.', 'Sammy', '26 October 1990', 26, 10, 1990, 24, 8, '914titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:10:57', 1, 'N', 0, 0, 0),
(915, 'Rolan&#039;s Curse II', 'Velious II: Fukushuu no Jashin', 'Rolan&#039;s Curse II is an action adventure game for the Game Boy.', 'Sammy', '21 February 1992', 21, 2, 1992, 2, 8, '915titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:11:04', 1, 'N', 0, 0, 0),
(916, 'The Revenge of Shinobi', 'The Super Shinobi', 'The Revenge of Shinobi is an action platforming game for the Sega Genesis.', 'Sega', '02 December 1989', 2, 12, 1989, 11, 11, '916titlescreen.png', NULL, NULL, NULL, '2017-09-24 11:18:40', 1, 'N', 0, 0, 1),
(917, 'Shadow Dancer', 'Shadow Dancer: The Secret of Shinobi', 'Shadow Dancer is an action game for the Sega Genesis.', 'Sega', '1990', 0, 0, 1990, 1, 11, '917titlescreen.png', NULL, NULL, NULL, '2022-08-16 01:24:46', 1, 'N', 0, 0, 1),
(918, 'EarthBound Beginnings', 'Mother', 'EarthBound Beginnings (Mother in Japanese) is a role playing game for the Nintendo Entertainment System.', 'Nintendo', '27 July 1989', 27, 7, 1989, 14, 1, '918titlescreen.png', NULL, NULL, NULL, '2023-10-25 09:47:59', 1, 'N', 1, 1, 1),
(919, 'Shining Force II', 'Shining Force II: Inishie no Fuuin', 'Shining Force II is a turn based strategy game for the Sega Genesis.', 'Sega', '01 October 1993', 1, 10, 1993, 19, 11, '919titlescreen.jpg', 'jpg', NULL, NULL, '2017-11-24 01:55:04', 1, 'N', 0, 1, 1),
(920, 'Mega Man IV', 'Rockman World 4', 'Mega Man IV is an action platformer game for the Game Boy. In Japan, the game was originally released under the title Rockman World 4.', 'Capcom', '29 October 1993', 29, 10, 1993, 11, 8, '920titlescreen.png', NULL, NULL, NULL, '2023-11-05 03:13:17', 1, 'N', 0, 0, 1),
(921, 'Mega Man: Dr. Wily&#039;s Revenge', 'Rockman World', 'Mega Man: Dr. Wily&#039;s Revenge is an action platformer game for the Game Boy. In Japan, the game was originally released under the title Rockman World.', 'Capcom', '26 July 1991', 26, 7, 1991, 11, 8, '921titlescreen.png', NULL, NULL, NULL, '2023-10-07 16:53:02', 1, 'N', 0, 1, 1),
(922, 'Mega Man II', 'Rockman World 2', 'Mega Man II is an action platformer game for the Game Boy. In Japan, it was originally released under the title Rockman World 2.', 'Capcom', '20 December 1991', 20, 12, 1991, 11, 8, '922titlescreen.png', NULL, NULL, NULL, '2023-10-07 16:53:16', 1, 'N', 0, 0, 1),
(923, 'Mega Man III', 'Rockman World 3', 'Mega Man III is an action platformer game for the Nintendo Game Boy. In Japan, the game was originally released under the title Rockman World 3.', 'Capcom', '11 December 1992', 11, 12, 1992, 11, 8, '923titlescreen.png', NULL, NULL, NULL, '2023-10-10 15:46:19', 1, 'N', 0, 0, 1),
(924, 'Hammerin’ Harry', 'Daiku no Gen-san', 'Hammerin&#039; Harry is mad because evil Rusty Nail Company is trying to take over his town. Harry gets his trusty hammer and sets out to teach them a lesson.', 'Irem', '15 November 1991', 15, 11, 1991, 11, 1, '924titlescreen.png', NULL, NULL, NULL, '2016-10-20 23:17:37', 1, 'N', 0, 0, 0),
(925, 'Dick Tracy', '', 'Dick Tracy is an action beat &#039;em up game for the Sega Genesis.', 'Sega', '1990', 0, 0, 1990, 5, 11, '925titlescreen.png', NULL, NULL, NULL, '2021-06-07 18:51:03', 1, 'N', 0, 0, 1),
(926, 'Mega Man V', 'Rockman World 5', 'Mega Man V is an action platformer game for the Game Boy. In Japan, the game was originally released under the title Rockman World 5.', 'Capcom', '22 July 1994', 22, 7, 1994, 11, 8, '926titlescreen.png', NULL, NULL, NULL, '2023-10-08 13:44:21', 1, 'N', 0, 0, 1),
(927, 'ESWAT: City Under Siege', 'Cyber Police ESWAT', 'ESWAT: City Under Siege is an action platformer game for the Sega Genesis.', 'Sega', '14 July 1990', 14, 7, 1990, 11, 11, '927titlescreen.png', NULL, NULL, NULL, '2017-10-19 14:21:18', 1, 'N', 0, 0, 0),
(928, 'Final Fantasy: Mystic Quest', 'Final Fantasy USA: Mystic Quest; Mystic Quest Legend', '', 'SquareSoft', '05 October 1992', 5, 10, 1992, 14, 9, '928titlescreen.png', NULL, NULL, NULL, '2022-03-02 15:50:14', 1, 'N', 0, 1, 1),
(929, 'Saint Paradise: Saikyou no Senshitachi', 'SD Saint Seiya Paradise', 'Saint Paradise: Saikyou no Senshitachi is a role playing game for the Game Boy.', 'Bandai', '13 November 1992', 13, 11, 1992, 14, 8, '929titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:18:56', 1, 'N', 0, 0, 0),
(930, 'Mortal Kombat', '', 'This game is great despite having flaws. With the blood code the original arcade fatalities are replicated in some form. The gameplay is good with a six button controller. Although most of the music is new it is great. The title screen theme from the arcade game is present and the composition really pumps you up for the game. The graphics are servable though not as true to the arcade as the SNES version. All the moves and secrets from the arcade seem to be here. Overall a good port of the arcade game.', 'Acclaim', '13 September 1993', 13, 9, 1993, 8, 11, '930titlescreen.png', NULL, NULL, NULL, '2013-12-07 23:57:30', 1, 'N', 0, 0, 1),
(931, 'Mega Man X', 'Rockman X', 'Mega Man X is the first game of the second Mega Man series which debuted on the Super Nintendo.\r\n\r\nIt is very similar to the original series, but with the addition of improved 16-bit era graphics, a more rock and roll inspired soundtrack, and new game play elements. The plot revolves around X, an advanced android with the ability to make his own decisions and Dr. Light&#039;s final creation.\r\n\r\nFollowing a similar format to the original series, after an intro stage, you are able to select the order in which you play the first 8 stages before moving on to challenge the final levels. Gameplay features the same platforming style of play with dashing and wall jumping added to the original&#039;s running, jumping, and shooting goodness. X is even more capable at copying the weapons of fallen bosses with the addition of new armor parts that can be collected.', 'Capcom', '17 December 1993', 17, 12, 1993, 11, 9, '931titlescreen.png', NULL, NULL, NULL, '2023-11-01 23:33:10', 1, 'N', 1, 1, 1),
(932, 'Robocco Wars', '', 'This game&#039;s pretty neat and from what I hear pretty obscure too. So for those that don&#039;t know, this is a combination of a platformer and SHMUP. I don&#039;t think I&#039;ve played such a combination before. Now let&#039;s see, the game is pretty straightforward except for the final stage, which is basically a maze of sorts that&#039;s easy to get lost in. I also found some stage names that I didn&#039;t find in-game. Could be either hidden or unused. Anyway, I thought it was an enjoyable game.', 'IGS', '02 August 1991', 2, 8, 1991, 11, 1, '932titlescreen.png', NULL, NULL, NULL, '2013-08-14 07:21:57', 1, 'N', 0, 0, 0),
(934, 'Advance Wars 2: Black Hole Rising', 'Game Boy Wars Advance 2', 'Advance Wars 2: Black Hole Rising is a turn-based strategy game developed by Intelligent Systems. It is the second entry of a series of games (Advance Wars having come first, Black Hole Rising second, Dual Strike third, with Days of Ruin being the latest entry so far.)\r\n\r\nGameplay is almost identical to Advance Wars, with a few welcome additions - the main one being a &quot;Super CO Power&quot; on top of the normal CO power. You&#039;ll find familiar units and hear favorite songs again! The cheesy storytelling is back, too.\r\n\r\nWhile the Allied Nations were still recovering from the war of the previous game, the Black Hole Army had already built back up and launches a large-scale invasion on all four Macro Land nations: Orange Star, Blue Moon, Yellow Comet, and Green Earth. Commanded by Sturm, their armies are sure of their victory! Will you be able to show them wrong?\r\n\r\nYou play as the Commanding Officer of the army of one of the four Nations. Each turn, you move your units once each and attack. You can also build extra units (one per turn per building) at the harbors, factories and so on, depending on the cash you managed to net from cities you occupy.', 'Nintendo', '23 June 2003', 23, 6, 2003, 19, 10, '934titlescreen.png', NULL, NULL, NULL, '2016-05-17 00:58:04', 0, 'N', 0, 1, 1),
(935, 'Hikaru no Go', '', 'Hikaru no Go is a board game for the Game Boy Advance, based on a manga series.', 'Konami', '25 October 2001', 25, 10, 2001, 4, 10, '935titlescreen.png', '', NULL, NULL, '2022-06-13 07:28:47', 1, 'N', 0, 0, 0),
(936, 'Pokémon: Ruby Version', 'Pocket Monsters: Ruby', 'Pokémon: Ruby Version is a role playing game for the Game Boy Advance.', 'Nintendo', '21 November 2002', 21, 11, 2002, 14, 10, '936titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:08:09', 1, 'N', 0, 0, 1),
(937, 'Boxxle', 'Soukoban', '', 'FCI', '01 September 1989', 1, 9, 1989, 12, 8, '937titlescreen.png', NULL, NULL, NULL, '2019-12-11 18:05:54', 1, 'N', 0, 0, 0),
(938, 'Duck Hunt', '', 'Duck Hunt is an action shooter game for the Nintendo Entertainment System.', 'Nintendo', '21 April 1984', 21, 4, 1984, 16, 1, '938titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:28:30', 1, 'N', 1, 0, 1),
(939, 'Prince of Persia', '', 'This SNES port of the original PoP is improved from the Genesis and NES ports, with additional seven levels. However, it still has the same story as the original. Very interesting for a port of a classic game.', 'Konami', '03 July 1992', 3, 7, 1992, 11, 9, '939titlescreen.png', '', NULL, NULL, '2014-01-14 00:07:10', 1, 'N', 0, 1, 1),
(940, 'Tetris', '', 'Nintendo&#039;s version of Tetris for the NES/Famicom. Unlike the Tengen version, this game only supports one player (by default).', 'Nintendo', 'November 1989', 0, 11, 1989, 12, 1, '940titlescreen.png', NULL, NULL, NULL, '2022-06-09 09:58:16', 1, 'N', 1, 0, 1),
(941, 'Lufia II: Rise of the Sinistrals', 'Estpolis Denki II', 'Lufia II: Rise of the Sinistrals is a role playing game for the Super Nintendo.', 'Taito', '24 February 1995', 24, 2, 1995, 14, 9, '941titlescreen.png', '', NULL, NULL, '2018-09-09 09:40:10', 1, 'N', 1, 1, 1),
(942, 'Jesus: Kyoufu no Bio Monster', 'Jesus: Tale of the Dreadful Bio-Monster', 'Jesus: Kyoufu no Bio Monster is an adventure game for the Nintendo Entertainment System.', 'King Records', '17 March 1989', 17, 3, 1989, 2, 1, '942titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:00:06', 1, 'N', 0, 0, 0),
(943, 'Nuts &amp; Milk', '', 'Nuts &amp; Milk is an action game for the Nintendo Entertainment System.', 'Hudson', '21 July 1984', 21, 7, 1984, 1, 1, '943titlescreen.png', NULL, NULL, NULL, '2017-08-22 02:52:36', 1, 'N', 1, 1, 1),
(944, 'Pulseman', '', 'Pulseman is an action platformer game for the Sega Genesis.', 'Sega', '22 July 1994', 22, 7, 1994, 11, 11, '944titlescreen.png', 'png', NULL, NULL, '2024-07-15 00:22:20', 1, 'N', 0, 0, 1),
(945, 'Tiny Toon Adventures', '', 'Tiny Toon Adventures is an action platformer game for the Nintendo Entertainment System. The game is based on the Warner Bros. cartoon, Tiny Toons.', 'Konami', '20 December 1991', 20, 12, 1991, 11, 1, '945titlescreen.png', NULL, NULL, NULL, '2023-12-17 14:34:53', 1, 'N', 0, 0, 1),
(946, 'Esper Dream 2: Aratanaru Tatakai', 'Esper Dream 2: A New Battle', 'Esper Dream 2: Aratanaru Tatakai (Esper Dream 2: A New Battle) is a sequel to Esper Dream for the Famicom Disk System. Mamoru is a young bookworm who finds out that sinister beings are threatening the world of books. He sets out to restore the books&#039; worlds.', 'Konami', '26 June 1992', 26, 6, 1992, 23, 1, '946titlescreen.png', 'png', NULL, NULL, '2024-05-01 20:18:18', 1, 'N', 0, 0, 0),
(947, 'Sonic 3D Blast', 'Sonic 3D Blast: Flickies’ Island', 'Sonic 3D Blast is an action platformer game for the Sega Genesis. This is the last game ever released for the console.', 'Sega', 'November 1996', 0, 11, 1996, 11, 11, '947titlescreen.png', NULL, NULL, NULL, '2024-04-25 00:35:09', 1, 'N', 1, 0, 1),
(948, 'Ristar', 'Ristar: The Shooting Star', 'Ristar is an action platformer for the Sega Genesis.', 'Sega', '16 February 1995', 16, 2, 1995, 11, 11, '948titlescreen.png', NULL, NULL, NULL, '2022-12-29 01:50:11', 1, 'N', 1, 1, 1),
(949, 'Mouryou Senki Madara', 'Madara', 'Mouryou Senki Madara is a role playing game for the Nintendo Entertainment System.', 'Konami', '30 March 1990', 30, 3, 1990, 14, 1, '949titlescreen.png', 'png', NULL, NULL, '2017-10-19 08:23:41', 1, 'N', 0, 0, 0),
(950, 'Knuckles&#039; Chaotix', 'Chaotix', 'Knuckles&#039; Chaotix is an action platformer game for the Sega 32X.', 'Sega', '20 April 1995', 20, 4, 1995, 11, 31, '950titlescreen.png', '', 0, 0, '2018-06-10 05:02:40', 1, 'N', 1, 1, 1),
(951, 'The Bugs Bunny Crazy Castle', '', 'The Bugs Bunny Crazy Castle is an action platformer game for the Nintendo Entertainment System.', 'Kemco', 'August 1989', 0, 8, 1989, 11, 1, '951titlescreen.png', NULL, NULL, NULL, '2019-04-17 15:05:37', 1, 'N', 0, 1, 1),
(952, 'Legend of Wukong', 'Wukong Waizhuan', 'Legend of Wukong is a role playing game for the Sega Genesis.', 'Super Fighter Team', '1996', 0, 0, 1996, 14, 11, '952titlescreen.jpg', NULL, NULL, NULL, '2017-11-23 13:49:56', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(953, 'Xenogears', '', 'Xenogears is a role playing game for the PlayStation.', 'Square', '11 February 1998', 11, 2, 1998, 14, 17, '953titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 03:18:10', 1, 'N', 0, 1, 1),
(954, 'Parasite Eve', '', 'Parasite Eve is a action role playing game for the PlayStation.', 'SquareSoft', '29 March 1998', 29, 3, 1998, 23, 17, '954titlescreen.png', NULL, NULL, NULL, '2017-11-16 01:26:09', 1, 'N', 0, 1, 1),
(955, 'The Legend of Zelda: Ocarina of Time', 'Zelda no Densetsu: Toki no Ocarina', 'If [i]A Link to the Past[/i] was a refinement of the first Zelda, then [i]Ocarina of Time[/i] was refinement of LttP. It was also the game that transitioned the franchise into the realm of 3D polygons and the one game everyone seems to remember when &quot;Zelda&quot; is uttered. It&#039;s beautiful and worthy of being called a masterpiece, although this is also where story takes precedence over adventuring and so linearity begins to become more prominent.\r\n\r\nThe game controls very well. I don&#039;t know what game actually came up with the &quot;Z-Targeting&quot; technique, but this is the one that popularized, and for good reason. The camera is rarely ever an issue and Link moves and acts as you&#039;d expect him to. There are some limitations: you can&#039;t move around while aiming, although if you use Z-Targeting, you can still strafe around. You can&#039;t control Epona while also using your bow, so you might often find yourself being galloped towards a wall, while the Poe you&#039;re hunting taunts you and your dumb beast (but then again, I can&#039;t imagine anyone controlling a horse and aiming an arrow at the same time).\r\n\r\nThe sound in this game is superb. Many creatures in the world make different sounds. NPCs make funny little grunts or moans. Weapons sound realistic enough. And the soundtrack! The title promises that a musical instrument would be important to the game, and it makes good on that promise. Not only are the music pieces great and moody, but there&#039;s even an item in-game that let&#039;s you play music. People have actually used it to play different songs, such as the Kakariko Theme. I wouldn&#039;t be surprised if someone played the Imperial March with it.\r\n\r\nThe graphics were, for its time, amazing. I remember as a kid, back in 1998, getting out of Kokiri Forest and having my eyes just pop out at how expansive Hyrule Field is. It was amazing. Nowadays, the graphics for this game are less impressive and the world actually feels very dead at times. There are barely any enemies in Hyrule Field and when there are, it&#039;s at only the beginning of the game. It felt like there could have been more here.\r\n\r\nWhile LttP had an expansive story, this game made it more prominent. Minor plot twists abound although the story can still be summarized as &quot;Save the princess, save the world.&quot; There is a much larger supporting cast than in LttP and they all receive a lot more characterization than in LttP.\r\n\r\nI recommend this game to anyone that likes adventure games. It&#039;s very fun to play and nice to look at. Play it with sound turned up high and you&#039;ll have a treat for your ears as well.', 'Nintendo', '21 November 1998', 21, 11, 1998, 24, 27, '955titlescreen.png', NULL, NULL, NULL, '2013-02-27 13:52:02', 1, 'N', 0, 1, 1),
(956, 'Mike Tyson&#039;s Punch-Out!!', 'Punch-Out!!', '', 'Nintendo', 'October 1987', 0, 10, 1987, 17, 1, '956titlescreen.png', NULL, NULL, NULL, '2024-02-25 17:48:50', 1, 'N', 0, 0, 1),
(957, 'Mega Man X2', 'Rockman X2', 'Mega Man X2 is an action platformer game for the Super Nintendo. In Japan, the game was originally released under the title Rockman X2.', 'Capcom', '16 December 1994', 16, 12, 1994, 11, 9, '957titlescreen.png', NULL, NULL, NULL, '2017-06-15 23:07:56', 1, 'N', 0, 1, 1),
(958, 'Michael Jackson&#039;s Moonwalker', 'Moonwalker', 'Michael Jackson&#039;s Moonwalker is an action platformer for the Sega Genesis.', 'Sega', '24 August 1990', 24, 8, 1990, 11, 11, '958titlescreen.png', NULL, NULL, NULL, '2020-09-24 01:51:13', 1, 'N', 0, 0, 1),
(959, 'Sonic the Hedgehog', '', 'The first Sonic game. Sonic must free animals from their robot prisons and collect the chaos emeralds to defeat Dr. Robotnik.', 'Sega', '25 October 1991', 25, 10, 1991, 11, 22, '959titlescreen.png', '', NULL, NULL, '2016-11-02 22:15:34', 1, 'N', 0, 0, 1),
(961, 'Jelly Boy 2', '', 'Jelly Boy 2 is the unreleased sequel to the platformer game Jerry Boy (known as Smart Ball in the US).\r\n\r\nMarine and his friends went out for a day of fun at the Jelly Land Amusement Park. It was a fun day, at least until a mysterious jester showed up. The jester changed Marine and his friends into blobs. Now Marine must find his way through the Jelly Land Amusement Park to find his friends, so they can battle the jester and break his curse.\r\n\r\nAlong the way, you&#039;ll travel through eight worlds. The player has some choice in the order to play the levels through. As you play, you&#039;ll rescue Marine&#039;s friends. Each of them has a special ability, which will enable you to find your way through various puzzles, in order to find all the secrets. Most of the levels are pretty easy, while the bosses do offer a decent challenge.', 'Epic/Sony Records', '01 January 1970', 1, 1, 1970, 11, 9, '961titlescreen.png', NULL, NULL, NULL, '2024-04-19 01:49:42', 1, 'N', 0, 0, 0),
(962, 'ActRaiser', '', 'Developers trying to make their games fresh and new by slapping something “innovative” onto a successful formula is nothing new. It’s also nothing exclusive to video games. It is, however, a rare thing in any medium to discover that such an act was done right. \r\n\r\nActraiser is one of those rare games.\r\nThe game starts with an interesting concept. You are a god. Literally. You even have your very own little cherub buddy to help you out. The world is very much your oyster. Then you’re thrown into a side scrolling action game. okay, that’s kind of cool. hacking and slashing is fun, and the backgrounds, enemies, and bosses are pretty slick-looking. And then the gameplay completely changes into a relatively simple simulation-type game, with you in total control.\r\n\r\nActraiser takes these two very different game types and seamlessly melds them into a work of pure gaming bliss. The world is divided up into different regions. The first time you go to a region, you enter a side-scrolling platformer stage. If you make it through and defeat the boss, you gain access to the overhead sim part of the region. During this portion of the game you guide villagers in the construction of the town. You have to destroy terrain that inhibits expansion, and appease your worshipers. And you have to guide your cherub buddy in keeping the monsters at bay until the villagers can seal the portals they’re coming out of. keep the villagers happy and they give you gifts, which range from power-ups to items to use in other villages. Once you’ve sealed all the monster portals the final dungeon for the region is revealed-another side scroller. Beat that stage and you’ve cleared the region.\r\n\r\nYou can play the regions in any order, but you’ll likely have to keep revisiting previous regions as you progress to use some item that you just received to solve a lingering problem in another village. It’s this kind of interaction that really brings the game together-it really feels like you’re getting to know the people who are worshiping you.\r\n\r\nThe other point to the simulation part is to level up the avatar you go spelunking through dungeons with. As the total population of the world increases, so too do your levels. Increased levels in turn give you more spell charges and higher maximum health, which make the side scrolling stages easier.\r\n\r\nActraiser is a brilliant combination of two different, yet popular genres. Each portion of the game feels natural, and blatantly effects the other-everything you do matters. Nothing feels gimmicky or tacked-on. It’s sad that it saw just one sequel, and that nobody has seen fit to try and create something like it since.', 'Enix', '16 December 1990', 16, 12, 1990, 24, 9, '962titlescreen.png', 'png', NULL, NULL, '2017-03-08 10:24:57', 1, 'N', 0, 0, 1),
(963, 'Super Mario Bros. 2', 'Super Mario Bros.: The Lost Levels', 'Super Mario Bros.: The Lost Levels is a side-scrolling platform game developed and published by Nintendo. It was released in 1986 in Japan for the Famicom Disk System as Super Mario Bros. 2.', 'Nintendo', '03 June 1986', 3, 6, 1986, 11, 7, '963titlescreen.png', NULL, NULL, NULL, '2018-10-08 02:43:43', 1, 'N', 1, 1, 1),
(964, 'Final Fantasy Legend II', 'SaGa 2: Hihou Densetsu', '&quot;....MAGI....\r\n\r\nThe symbol of great power. The legacy of the ancient gods who made this world.\r\n\r\nMany fought for the mighty power. Some won and some failed.\r\n\r\nNow.... another legend of bravery is about to begin....&quot;\r\n\r\nThe second installment in the SaGa franchise expands upon the gameplay concepts introduced in the first, introducing a fourth playable class and featuring even more worlds and character abilities.\r\n\r\nThe legendary Magi, relics containing great power, lie scattered across the worlds. Setting out in search of their errant father, a young adventurer and their friends soon find themselves racing nefarious forces to acquire the Magi, lest their powers be turned to wicked ends...', 'Square', '14 December 1990', 14, 12, 1990, 14, 8, '964titlescreen.png', NULL, NULL, NULL, '2022-05-19 13:47:03', 1, 'N', 0, 1, 1),
(966, 'Final Fantasy III', '', 'Final Fantasy III is a role playing game for the Nintendo DS.', 'Square Enix', '24 August 2006', 24, 8, 2006, 14, 23, '966titlescreen.png', '', NULL, NULL, '2017-12-12 03:09:17', 0, 'N', 0, 1, 0),
(967, 'Castlevania: Dracula X', 'Akumajou Dracula XX; Castlevania: Vampire&#039;s Kiss', 'Castlevania: Dracula X is an action platformer for the Super Nintendo. It is loosely based on Castlevania: Rondo of Blood for the PC Engine.', 'Konami', '21 July 1995', 21, 7, 1995, 11, 9, '967titlescreen.png', '', NULL, NULL, '2023-03-08 13:47:24', 1, 'N', 0, 0, 1),
(968, 'Final Fantasy Legend', 'Makai Toshi SaGa', '&quot;It has been said that the tower in the center of the world is connected to Paradise. Dreaming of a life in Paradise, many have challenged the secret of the tower, but no one knows what became of them. Now there is another who will brave the adventure...&quot;\r\n\r\nThe first installment in the SaGa franchise brought the turn-based JRPG genre to the original Game Boy system with a unique character progression system, where the class you choose for each party member determines the mechanics of their growth rather than their innate abilities.\r\n\r\nBuild a party of up to four humans, mutants, and monsters, and ascend the tower, taking on new challenges in each world along the way. Can you reach Paradise?', 'Squaresoft', '15 December 1989', 15, 12, 1989, 14, 8, '968titlescreen.png', NULL, NULL, NULL, '2022-05-19 13:46:21', 1, 'N', 0, 1, 1),
(969, 'Sonic 3 &amp; Knuckles', '', 'Sonic 3 &amp; Knuckles is an action platformer game for the Sega Genesis.\r\n\r\nThis version is largely the same as the original Sonic the Hedgehog 3, but adds Knuckles the Echidna as a playable character, and features the levels from Sonic &amp; Knuckles alongside the ones from the original game.', 'Sega', '18 October 1994', 18, 10, 1994, 11, 11, '969titlescreen.png', NULL, NULL, NULL, '2024-02-28 00:17:54', 0, 'N', 0, 0, 1),
(970, 'Rockman EXE 4.5: Real Operation', 'Mega Man Battle Network 4.5: Real Operation', 'Rockman EXE 4.5: Real Operation is an action role playing game for the Game Boy Advance. The game was released in Japan only.', 'Capcom', '06 April 2004', 6, 4, 2004, 23, 10, '970titlescreen.png', 'png', NULL, NULL, '2023-12-01 05:24:38', 1, 'N', 0, 0, 1),
(971, 'Castlevania: The Adventure', 'Dracula Densetsu', 'Castlevania: The Adventure is an action platformer for the Game Boy.', 'Konami', '27 October 1989', 27, 10, 1989, 11, 8, '971titlescreen.png', '', NULL, NULL, '2017-12-12 02:51:28', 1, 'N', 0, 0, 1),
(972, 'King&#039;s Field', '', 'King’s Field is a 3D, first person RPG similar to the Elder Scrolls series, but unlike the massive overwhelming worlds of an Elder Scrolls game, King’s Field focuses on exploring and mastering a few areas. The whole King’s Field series is one of those game franchises that people seem to either love or hate. Critics cite reasons such as slow character movement, hard game play- rife with ways to die, and minimal NPC interaction. Strangely, these are some of the very things that appeal to King’s Field fans. Items and NPCs are few and far between, but every one of them is hard earned and of great value to your character. Most people who have become fans, played through their initial frustration and learned to savor the quest to thrive in a decidedly hostile world, cut off from all support, where you must utilize everything available to you, just to survive.\r\n\r\nThis first King’s Field was unquestionably a groundbreaker for the Playstation system and even for gaming in general - using such innovations as quick travel teleportation points, easy left-right strafing, and a leveling system where the skills used the most are those that become the most powerful.', 'From Software', '16 December 1994', 16, 12, 1994, 14, 17, '972titlescreen.png', 'png', NULL, NULL, '2014-06-07 00:46:22', 1, 'N', 0, 1, 0),
(973, 'Sylvania Families: Otogi no Kuni no Pendant', 'Sylvanian Families: The Fairyland Pendant', 'Sylvania Families: Otogi no Kuni no Pendant is a role playing game for the Game Boy Color.', 'Epoch', '15 October 1999', 15, 10, 1999, 14, 8, '973titlescreen.PNG', 'PNG', NULL, NULL, '2017-06-23 08:28:36', 1, 'N', 0, 0, 0),
(974, 'GoldenEye 007', '', 'GoldenEye 007 is an action shooter game for the Nintendo 64.', 'Nintendo', '23 August 1997', 23, 8, 1997, 16, 27, '974titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:55:27', 1, 'N', 0, 1, 1),
(975, 'Perfect Dark', '', 'Perfect Dark is an action shooter game for the Nintendo 64.\r\n\r\nYou play as Joanna Dark, one of the new agents at Carrington Institute. Joanna is assigned to uncover what&#039;s happening at Datadyne Corporation. This assignment takes her to unusual places: Area 51 to free an alien named Elvis, a planet full of hostile aliens, and Air Force One. Help her unravel the mystery.', 'Rare', '22 May 2000', 22, 5, 2000, 16, 27, '975titlescreen.png', NULL, NULL, NULL, '2024-06-18 11:37:48', 0, 'N', 0, 1, 1),
(976, 'Super Double Dragon', 'Return of Double Dragon: &quot;Sleeping Dragon&quot; Has Awoke', 'This is just like the NES Double Dragon games but on the SNES. The Japanese version has a few more features, better controls and the later portion of the game is longer.', 'Technos', '16 October 1992', 16, 10, 1992, 1, 9, '976titlescreen.png', NULL, NULL, NULL, '2021-03-01 11:35:45', 0, 'N', 0, 0, 1),
(977, 'Blaster Master', 'Chou-Wakusei Senki MetaFight', 'Blaster Master (known as Chou Wakusei Senki Metafight in Japan) is a action-adventure game for the Nintendo Entertainment System.', 'SunSoft', '17 June 1988', 17, 6, 1988, 24, 1, '977titlescreen.png', NULL, NULL, NULL, '2018-11-18 03:19:21', 1, 'N', 1, 1, 1),
(978, 'Adventures of Lolo 2', 'Adventures of Lolo', '', 'HAL Laboratory', '06 January 1990', 6, 1, 1990, 12, 1, '978titlescreen.png', NULL, NULL, NULL, '2023-06-13 01:50:34', 1, 'N', 0, 1, 1),
(979, 'F-Zero Climax', '', 'F-Zero Climax, released in 2004 on the GBA, is a Japanese exclusive and was the last F-Zero game until 2023&#039;s F-Zero 99. The game features improved graphics over previous GBA entries, introduces new vehicles and characters, includes a full storyline, and more. \r\n\r\nThe most unique feature F-Zero Climax boasts is a robust track editor. You can create tracks from various pieces, share them via password or link cable, and play them both solo and in multiplayer. \r\n\r\nF-Zero Climax contains a large amount of unlockables and secrets, including both gameplay modes and story content. There are Grand Prix, Time Trial, Zero Test, Survival Mode and more, all available to test the player&#039;s piloting skill. Story content includes full synopses of story chapters, character profiles, and vehicle profiles.\r\n\r\nF-Zero Climax&#039;s story follows Rick Wheeler and the Galaxy Mobile Platoon&#039;s racing escapades. Rick Wheeler is awoken from &quot;cold sleep&quot;, only to find his arch-nemesis Zoda still alive and well 100 years later. Will the Galaxy Mobile Platoon take down Zoda and his Dark Million organization?', 'Nintendo', '21 October 2004', 21, 10, 2004, 13, 10, '979titlescreen.png', NULL, NULL, NULL, '2023-12-20 21:57:36', 1, 'N', 1, 1, 1),
(980, 'Tales of Destiny II', 'Tales of Eternia', 'Tales of Destiny II is an action role playing game for the PlayStation. This is known as Tales of Eternia in Japan, thus is not the direct sequel of Tales of Destiny.', 'Namco', '30 November 2000', 30, 11, 2000, 23, 17, '980titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:15:54', 1, 'N', 0, 0, 0),
(981, 'Sonic Advance', '', 'For the GBA, Sega decided to take things a lot closer to the Genesis games while adding in the atmosphere of Sonic X while it was airing.  The result isn&#039;t quite up to speed (pun intended) with the originals but they&#039;re still fun.', 'Sega', '20 December 2001', 20, 12, 2001, 1, 10, '981titlescreen.png', NULL, NULL, NULL, '2022-04-26 11:17:58', 1, 'N', 1, 1, 1),
(982, 'Dicing Knight.', 'Dicing Knight Period', 'Dicing Knight is a role playing game for the Wonderswan Color.', 'Qute', '31 May 2004', 31, 5, 2004, 14, 21, '982titlescreen.png', 'png', NULL, NULL, '2022-05-31 23:04:57', 1, 'N', 0, 0, 1),
(983, 'Wonder Project J2: Koruro no Mori no Josette', 'Wonder Project J2: Josette of the Corlo Forest', 'This is a wonderful translation for a wonderful game. If I recall correctly the first J was more of a action game, but the sequel is more of an adventure game with some aspects carried over from the first in parts. Pretty much the game consists of you directly controlling Josette and interacting with the people on the island. The unique part about the game is that Josette is not human, but a robot and you have to teach her how to become human. There&#039;s a percentage you can follow that will show you she&#039;s doing. You get something special if you get 100% Having played the game through from start to finish, I can say without a doubt that the story in this game is top-notch. I recommed it for those who want an excellent gaming experience.', 'Enix', '22 November 1996', 22, 11, 1996, 22, 27, '983titlescreen.jpg', NULL, NULL, NULL, '2013-02-27 13:52:48', 1, 'N', 0, 0, 0),
(984, 'Dragon Quest Monsters: Caravan Heart', '', 'Dragon Quest Monsters: Caravan Heart is the third installment in the well known Dragon Quest Monsters series. It&#8217;s the only game in the Monsters series that didn&#8217;t get an official English localization.\r\n\r\nThis was the very last game published by Enix before they merged with Square. Follow Prince Kiefer (one of the heroes of Dragon Quest VII) on his quest to help a friend find a cure for his parent&#8217;s illness. You&#8217;ll travel in a growing Caravan, full of trained guard monsters and a whole bunch of human party members.\r\n\r\nFeatures:\r\n[list]\r\n[li]Great graphics[/li]\r\n[li]Classic Dragon Quest Soundtrack[/li]\r\n[li]200 Monsters[/li]\r\n[li]Monster Reformations using the hearts of befriended monsters[/li]\r\n[li]Fight both with Monsters and Human party members[/li]\r\n[li]22 Classes for the human party members[/li]\r\n[li]Lot&#8217;s of depth and strategic possibilities[/li]\r\n[li]Light-hearted main quest[/li]\r\n[li]A LOT of optional bonus content after finishing the main story[/li]\r\n[/list]', 'Enix', '29 March 2003', 29, 3, 2003, 14, 10, '984titlescreen.png', NULL, NULL, NULL, '2010-02-20 21:01:25', 1, 'N', 1, 0, 0),
(985, 'Battle Mania Daiginjou', 'Trouble Shooter Vintage', 'Battle Mania Daiginjou is the sequel to the game we got stateside known as Trouble Shooter, and, like all good things in the video game world, it was left in Japan. Looks fun though.', 'Vic Tokai', '24 December 1993', 24, 12, 1993, 16, 11, '985titlescreen.png', 'png', NULL, NULL, '2019-04-14 15:32:59', 1, 'N', 0, 0, 1),
(986, 'Gorby no Pipeline Daisakusen', 'Gorby’s Pipeline: Great Military Operation', 'Mikhail Gorbachev, born March 2, 1931, was the last leader of the Soviet Union, serving from 1985 until its collapse in 1991.  This game makes a joke that his master plan is actually to take over Japan and that he is going to do this by running a big oil pipeline from his oil fields in Russia to Japan.\r\n\r\nThe goal of the game is to complete a certain number of pipes from the blue liquid on the right side of the screen to the empty pipes on left.  Some stages have less empty pipes and some have less water pipes from the right.  Each level contains 9 stages.  Each stage goes faster than the previous stage until you finish the level.  In level 1 you have to make 2 pipes.  In level 2, you have to make 3 pipes.\r\n\r\nTwo Russian children are the people who are building the pipeline.  To make the pipes, you use tiles made out of groups of 2 pipe segments that the boy drops from the top.  The segments contain straight pipe segments and 90 degree angle pipe segments', 'Tokuma Shoten', '12 April 1991', 12, 4, 1991, 12, 1, '986titlescreen.png', 'png', NULL, NULL, '2021-12-18 11:39:58', 1, 'N', 0, 0, 1),
(987, 'Zippy Race', '', 'Zippy Race is a racing game for the SG-1000/SC-3000.', 'Sega', '1983', 0, 0, 1983, 13, 34, '987titlescreen.png', '', 0, 0, '2019-10-09 17:01:08', 1, 'N', 0, 0, 1),
(988, 'La-Mulana', '', 'La-Mulana is an action adventure game for the PC.', 'GR3 Project', '27 June 2005', 27, 6, 2005, 24, 20, '988titlescreen.png', NULL, NULL, NULL, '2017-11-14 01:33:44', 1, 'N', 0, 0, 0),
(989, 'Resident Evil: Director&#039;s Cut', 'Biohazard: Director&#039;s Cut', 'Resident Evil: Director&#039;s Cut is an action adventure game for the PlayStation.', 'Capcom', '25 September 1997', 25, 9, 1997, 24, 17, '989titlescreen.png', '', NULL, NULL, '2019-10-03 06:59:17', 1, 'N', 0, 0, 1),
(990, 'Phoenix Wright: Ace Attorney', 'Gyakuten Saiban: Yomigaeru Gyakuten', 'This game... words can&#039;t even do a justice to the amazing franchise that all started with this game...\r\n\r\nYou&#039;d think that a game about court and defending clients would be the dumbest concept for a &quot;video game&quot;, it&#039;s soooooo great!\r\n\r\nYou take the role of a newbie lawyer, who goes by the name of Phoenix Wright, your job is to defend each client in each case, and prove them innocent.  You go up against a prosecutor, and he will do whatever he can to prove your client guilty.\r\n\r\nSo, what exactly is it that makes this game so amazing?  Well, I think it&#039;s just the playfulness, the exaggerated animation, the writing style, the awesome &quot;Objection!&quot;, &quot;Hold it!&quot;, and &quot;Take that!&quot; bubbles, the humour, and the fact that basically everyone hates you.\r\n\r\nWithout these factors, the series just wouldn&#039;t be Phoenix Wright!  The unrealistic atmosphere is what makes this game so enjoyable!  \r\n\r\nAnd the best part about ROM hacking this is that, I would imagine you have complete control over pretty much the whole game!  You could basically write your own cases.  I think this would be a very fun game to hack, but the hard part would be doing it well!\r\n\r\nWhat makes this game so fantastic is just the fact that it&#039;s anything but predicable.  Things just don&#039;t seem to make much sense in the case, especially in the later games, until you&#039;ve actually figured out, or have at least gotten a bigger handle on what happened.  I assure you, you will not be disappointed when playing this amazing game!  Give it a try, and have a blast!', 'Capcom', '15 September 2005', 15, 9, 2005, 10, 23, '990titlescreen.png', NULL, NULL, NULL, '2024-02-03 12:22:51', 1, 'N', 0, 1, 1),
(991, 'Landstalker: The Treasures of King Nole', 'Landstalker: Koutei no Zaihou', 'Landstalker: The Treasures of King Nole is a role playing game for the Sega Genesis.', 'Sega', '30 October 1992', 30, 10, 1992, 14, 11, '991titlescreen.png', NULL, NULL, NULL, '2020-10-29 14:27:36', 1, 'N', 0, 1, 1),
(992, 'Castlevania Legends', 'Akumajou Dracula: Shikkoku Taru Zensoukyoku', 'Castlevania Legends is an action platformer for the Game Boy.', 'Konami', '27 November 1997', 27, 11, 1997, 11, 8, '992titlescreen.png', '', NULL, NULL, '2017-12-12 02:24:53', 1, 'N', 0, 0, 1),
(993, 'Castlevania II: Belmont’s Revenge', 'Dracula Densetsu II', 'Castlevania II: Belmont’s Revenge is an action platformer for the Game Boy.', 'Konami', '07 December 1991', 7, 12, 1991, 11, 8, '993titlescreen.png', '', NULL, NULL, '2023-04-09 02:01:22', 1, 'N', 0, 1, 1),
(994, 'Kirby&#039;s Adventure', 'Hoshi no Kirby: Yume no Izumi no Monogatari', 'In Kirby&#039;s second game, the Dream Spring has dried up, causing nightmares for the Dream Land inhabitants. Kirby sets out to rid Dream Land of bad dreams. This game is the first one that introduced his ability to absorb enemies&#039; abilities.', 'Nintendo', '23 March 1993', 23, 3, 1993, 11, 1, '994titlescreen.png', NULL, NULL, NULL, '2018-08-29 05:16:14', 1, 'N', 1, 1, 1),
(995, 'Chibi Maruko-Chan: Harikiri 365-Nichi no Maki', '', 'Chibi Maruko-Chan: Harikiri 365-Nichi no Maki is a boardgame for the Super Nintendo. Based on a manga and anime, Chibi Maruko-chan.', 'Epoch', '13 December 1991', 13, 12, 1991, 4, 9, '995titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:12:34', 1, 'N', 0, 0, 0),
(996, 'Kabuki Quantum Fighter', 'Jigoku Gokuraku Maru;The Circle of Heaven &amp; Hell', 'Kabuki Quantum Fighter is an action platformer game for the Nintendo Entertainment System.', 'Pack-in-Video', '21 December 1990', 21, 12, 1990, 11, 1, '996titlescreen.png', NULL, NULL, NULL, '2017-10-11 06:09:27', 1, 'N', 0, 0, 0),
(997, 'North and South', 'North &amp; South - Wakuwaku Nanboku Sensou', 'North and South is a strategy game for the Nintendo Entertainment System.', 'Kemco', '21 September 1990', 21, 9, 1990, 18, 1, '997titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:44:53', 1, 'N', 0, 0, 0),
(998, 'Metal Gear', '', 'This is a great stealth and camouflage game, made by Konami.\r\n\r\nSoldiers of Outer Heaven have blackmailed Dr. Pettrovich to create Metal Gear, a walking tank (Robotic tyrannosaurus), that has a full nuclear capability and can traverse any terrain. Gray Fox, a FOXHOUND agent was sent to search for information and stop the construction of the  Metal Gear, but was captured. Solid Snake, a new FOXHOUND agent is sent to the Outer Heaven to destroy Metal Gear. He must find out what happened to Gray Fox, and find Dr. Pettrovich, the Metal Gear creator. He is only guy that knows how destroy it.\r\n\r\nOuter Heaven is formed by five buildings guarded by various soldiers, vigilance cameras, infrared lasers, six mercenaries (Guard cells), two active tanks, two human robots, and the mysterious boss.\r\n\r\nSolid Snake can steal weapons and enemy equipment, speak with the base with a transceiver and speak with hostages who know about Metal Gear, Outer Heaven and about Dr. Pettrovich.\r\n\r\nAlthough, when entering a room with gas, it is impossible to come out without lose something of life, because Solid Snake must remove the gas mask to open the exit door with a card. The Metal Gear does not appear in the game, because the game could not bear the sprite, being replaced by a supercomputer that controls the Metal Gear movements. It is a maze with the way to where Dr. Pettrovich is locked, but NOBODY tells you the way. But the game is very great with their continuations, facts, and history.\r\n\r\nHideo Kojima (Original Metal Gear creator) has complained about this version, due to absence of Metal Gear, but the sequel (Snake&#039;s Revenge) is much better.', 'Konami', '22 December 1987', 22, 12, 1987, 1, 1, '998titlescreen.png', NULL, NULL, NULL, '2023-10-05 22:49:28', 1, 'N', 0, 1, 1),
(999, 'Vagrant Story', '', 'Vagrant Story is a role playing game for the PlayStation.', 'Square', '10 February 2000', 10, 2, 2000, 14, 17, '999titlescreen.png', NULL, NULL, NULL, '2022-06-30 03:59:25', 1, 'N', 0, 1, 1),
(1000, 'Ninja Gaiden II: The Dark Sword of Chaos', 'Ninja Ryuukenden II: Ankoku no Jashinken; Shadow Warriors II: The Dark Sword of Chaos', 'Ninja Gaiden II: The Dark Sword of Chaos is an action platformer game for the Nintendo Entertainment System.', 'Tecmo', '06 April 1990', 6, 4, 1990, 11, 1, '1000titlescreen.png', NULL, NULL, NULL, '2020-08-27 16:17:09', 1, 'N', 0, 0, 1),
(1001, 'Gadget Trial', '', '(Excerpted from the manual)\r\n\r\n\"Several decades have passed since the last world war. In the Far East, the Eastern Treaty Union - an allied body comprising of the islands in the region - are busy at work on Project \'Next-E\', a plan for developing the next generation of mainstay multi-functional weapons of annihilation, or AEWs (Advanced Extripate Weapons) in the form of an accelerated biological computer known as the \'E-Series\'. Artificially created human-weapon hybrids, they represent the smallest army in history.\r\n\r\nOf the E-series, there exist two lines adjusted according to different philosophies: Type White and Type Black. The time now comes for their practical trials, with their ultimate adoption by the military at stake.\" \r\n\r\n\r\nGadget Trial is a Strategy Game in the vein of Advance Wars,  except with the added benefit(?) of all the weapons of mass destruction drawn as ultra-cute  \"moe-style\" girls.   High resolution graphics with full voice acting, and the intermission scenes with hilarious interaction between the various units and their leader.  Units gain points from their performance during battles,  and can spend these points to unlock custom units.', 'Kogado Studio', '23 June 2006', 23, 6, 2006, 18, 20, '1001titlescreen.jpg', NULL, NULL, NULL, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(1002, 'Ultimate Mortal Kombat 3', '', 'Competent port overall. Nearly all the characters from the arcade game are present in addition to Rain and Noob Saibot being playable along with the bosses. There are other additions including Nightwolf&#039;s red shadow shoulder move and brutalities. The Genesis version features a exclusive port of the pong minigame which is called MK4. A negative omission from this port is that Animalities and Mercy finishing moves. Also some stages and voice clips are missing. There are more stages in this port than the SNES port though. The graphics are good and look quite close to the SNES version despite lacking in colors. The music is OK for the Genesis. Some finishing moves are also altered. Overall a good port despite some things being removed probably due to the cartridge size.\r\n\r\nThere exists a hack called Ultimate Mortal Kombat Trilogy which actually restores some features in addition to adding new things so play that for a more complete port.', 'Williams', '1996', 0, 0, 1996, 8, 11, '1002titlescreen.png', NULL, NULL, NULL, '2010-02-20 21:01:25', 0, 'N', 0, 0, 1),
(1004, 'Stormlord', '', 'Stormlord is an action platformer for the Sega Genesis.', 'Razorsoft', '1990', 0, 0, 1990, 11, 11, '1004titlescreen.png', NULL, NULL, NULL, '2020-01-22 21:54:44', 1, 'N', 0, 0, 1),
(1006, 'Chalvo 55 - Super Puzzle Action', '', 'Chalvo 55 is an action/puzzle game for the Game Boy.\r\nYou play as a robot named Chalvo, who can transform himself into a bouncing ball.\r\n\r\nChalvo will need to bounce his way through several stages. In each stage he will need to find five crystals to open the door to the boss room. Armed only with his bouncing and block-pushing skills, Chalvo must also maneuver around enemies and spikes, as well as other obstacles that will kill him instantly. There will also be doors that can only opened by collecting \"GO\" blocks.\r\n\r\nThis game was developed by Japan System Supply as the successor to the canceled Virtual Boy game, Bound High.\r\nBound High was said to be one of the games that might\'ve at least delayed the Virtual Boy\'s death had Nintendo not canceled it. But as Nintendo has the only known copy, we\'ll never know.', 'Japan System Supply', '21 February 1997', 21, 2, 1997, 1, 8, 'chalvo_jpn_title.JPG', 'JPG', NULL, NULL, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(1007, 'American Dream', '', 'American Dream is a slot machine game for the Nintendo Entertainment System.', 'Coconuts Japan', '23 September 1989', 23, 9, 1989, 10, 1, '1007titlescreen.jpg', 'jpg', NULL, NULL, '2023-10-15 14:18:34', 1, 'N', 0, 0, 1),
(1008, 'F-Zero X', '', '', 'Nintendo', '14 July 1998', 14, 7, 1998, 13, 27, '1008titlescreen.png', NULL, NULL, NULL, '2023-11-13 18:59:27', 1, 'N', 0, 1, 1),
(1009, 'Twinkle Tale', '', 'I played this game several years ago.  It was developed by Wonder Amusement Studio and it appears to be the only game they ever made.  You&#8217;re a magic wielding witch named Saria and blast hundreds of enemies in your quest to set things right. \r\n\r\nWhat&#8217;s really unique about this SHMUP is the way in which you move.  You&#8217;re usually on ground so rules are greatly changed for how you deal with enemies.  It becomes more of an arena shooter than just shooting from the back while the screen slides ever vertically forward.\r\n\r\nThis is my favorite shooter for the MegaDrive.  Hope you give it a shot.', 'Toyo Recording Group', '24 July 1992', 24, 7, 1992, 16, 11, '1.gif', 'gif', NULL, NULL, '2016-05-25 10:41:42', 1, 'N', 0, 0, 1),
(1010, 'The Tower of Druaga', 'Druaga no Tou', 'A remake of Namco&#039;s Arcade game, this doesn&#039;t really make the game any easier (unless you play one of the easier difficulties).  But what it does do is give things a little more depth.\r\n\r\nGil now has his own stats which are upgraded by finding equipment, and after a floor is passed.  Treasure chests are now also unlocked differently: before you enter a floor, you are given a hint of something you&#039;re supposed to do.  Solve the riddle and you&#039;ll find the chest on the floor.  There are also four difficulty modes.  Other than that, for the most part this works like a graphically enhanced version of the original.', 'Namco', '25 June 1992', 25, 6, 1992, 2, 4, '1010titlescreen.png', 'png', NULL, NULL, '2016-05-29 02:46:25', 1, 'N', 0, 0, 0),
(1012, 'Super Soccer', 'Super Formation Soccer', 'Super Soccer is a football game for the Super Nintendo.', 'Human / Nintendo', '13 December 1991', 13, 12, 1991, 17, 9, '1012titlescreen.png', NULL, NULL, NULL, '2019-10-13 11:54:23', 1, 'N', 0, 0, 1),
(1013, 'Snoopy Concert', '', 'Snoopy Concert is an action game for the Super Nintendo.\r\n\r\nThe game is a less of a self-contained game and more a collection of four smaller ones; including a point-and-click segment featuring Schroeder. The player controls Woodstock and direct Snoopy as he performs all sorts of errands for different Peanuts characters. The player does a separate game for each character; some of them require him to do a little detective work, or to direct Snoopy to\r\n win a race, or to get a character to some place. The ultimate goal in the game is to get everyone in shape for Snoopy&#039;s concert. Games can either be played using stereo or monaural sound.\r\n\r\nThe music was composed by Hirokazu Tanaka and Minako Hamano, in addition to arrangements of the familiar works of Vince Guaraldi.', 'Mitsui Fudosan', '19 May 1995', 19, 5, 1995, 1, 9, '1013titlescreen.png', NULL, NULL, NULL, '2017-11-05 01:08:18', 1, 'N', 0, 0, 0),
(1014, 'Red Dog: Superior Firepower', '', 'Red Dog: Superior Firepower is an action game for the Dreamcast.', 'Crave', '31 October 2000', 31, 10, 2000, 1, 14, '1014titlescreen.jpg', '', NULL, NULL, '2016-10-11 08:16:08', 1, 'N', 0, 0, 0),
(1015, 'Shinobi III: Return of the Ninja Master', 'The Super Shinobi II', 'Shinobi III: Return of the Ninja Master is an action platforming game for the Sega Genesis.', 'Sega', '23 July 1993', 23, 7, 1993, 11, 11, '1015titlescreen.png', '', NULL, NULL, '2017-07-12 03:40:20', 1, 'N', 0, 0, 1),
(1016, 'Lode Runner', '', 'Lode Runner is a puzzle game for the Nintendo Entertainment System.', 'Hudson', '31 July 1984', 31, 7, 1984, 12, 1, '1016titlescreen.png', NULL, NULL, NULL, '2019-03-19 03:23:58', 1, 'N', 1, 1, 1),
(1017, 'Holy Diver', '', 'Holy Diver is a platforming action video game with some rad references to rock musicians. Developed by Irem in 1989, it was exclusive to the Japanese market, and never released outside of said-country.\r\n\r\nGameplay can be described as a combination of elements from Metroid and Castlevania (not to be confused with Metroidvania) with the protagonist being able to shoot balls of energy forward or above from his hand, and collecting powerups throughout the stages and beating bosses (similar to Metroid). The overall design and artstyle of the game can be compared to Castlevania.\r\n\r\nYou play as Randy, an infant son of the weakened 16th Crimson Emperor Ronnie 4th, who is on a quest to obliterate the evil Black Slayer, and restore power to the lineage of King Crimson.', 'Irem', '28 April 1989', 28, 4, 1989, 1, 1, '1017titlescreen.png', 'png', NULL, NULL, '2018-04-02 07:33:59', 1, 'N', 0, 0, 1),
(1018, 'Double Dragon III: The Sacred Stones', 'Double Dragon III: The Rosetta Stone', 'Double Dragon III: The Sacred Stones is an action beat ‘em up game for the Nintendo Entertainment System.', 'Acclaim', '22 February 1991', 22, 2, 1991, 5, 1, '1018titlescreen.png', NULL, NULL, NULL, '2023-11-28 05:50:29', 1, 'N', 1, 0, 1),
(1019, 'Kakuge-Yaro: Fighting Game Creator', '', 'Kakuge-Yaro: Fighting Game Creator is an action fighting game for the PlayStation.', 'Increment-P', '17 February 2000', 17, 2, 2000, 8, 17, '1019titlescreen.jpg', NULL, NULL, NULL, '2017-11-16 01:12:42', 1, 'N', 0, 0, 0),
(1020, 'Dynamite Headdy', '', '', 'Sega', '04 August 1994', 4, 8, 1994, 11, 11, '1020titlescreen.png', 'png', NULL, NULL, '2023-11-29 02:21:18', 1, 'N', 0, 0, 0),
(1021, 'Fate/Stay Night', '', 'Fate/Stay Night is a visual novel for the PC.', 'Typemoon', '30 January 2004', 30, 1, 2004, 21, 20, '1021titlescreen.jpg', '', 0, 0, '2017-11-14 01:22:30', 1, 'N', 0, 0, 0),
(1022, 'Jabberwock no Hanayome', 'Engage to Jabberwock', 'Jabberwock no Hanayome is an action shooter for the PC.', 'Platine Dispositif', '2004', 0, 0, 2004, 16, 20, '1022titlescreen.png', '', NULL, NULL, '2017-11-14 01:21:45', 1, 'N', 0, 0, 0),
(1023, 'Starleaf YO', '', 'Starleaf YO is an action shooter for the PC.', 'Platine Dispositif', '2006', 0, 0, 2006, 16, 20, '1023titlescreen.png', '', NULL, NULL, '2017-11-14 02:17:03', 1, 'N', 0, 0, 0),
(1024, 'Touhou Reiiden', 'The Highly Responsive to Prayers', 'It&#039;s the first game of the Touhou series, which became rather (in)famous because of the insane difficulty. Fortunately, the game isn&#039;t like that. The game is basically an Arkanoid clone, where you control some kind of Yin-Yang ball. But there are some nice additions to the original Arkanoid gameplay, which makes the game, at least, more exciting. The music is also good, since it fits the game.', 'Amusement Makers', 'November 1996', 0, 11, 1996, 16, 3, '1024titlescreen.png', NULL, NULL, NULL, '2017-04-02 05:28:26', 1, 'N', 0, 0, 0),
(1025, 'Maid-san wo Migi ni', 'Maid Samba; Zangyura', 'This game is Maid Samba most commonly referred to as Zangyura.  It&#8217;s in the vein of &#8220;traditional doujin SHMUP author takes a stab at making a platformer.&#8221;  A passive effort will reveal it to be a poor Castlevania knock off.  Further investigation reveals its true nature; a joke.  \r\n\r\nEtude&#8217;s jokes are mainly you laughing with the creator.  Nocturne is more of him laughing at you.  Knightmare&#8230; is an earthquake of infinite lives and infinite deaths.  The screen-shaking and the constant dying is enough to overwhelm you, even with the insane amount of checkpoints everywhere.  \r\n\r\nAll in all, it&#8217;s a game for those appreciative of quirky yet forgiving level design and a yellow-haired lemming.', 'Platine Dispositif', '2004', 0, 0, 2004, 11, 20, '1025titlescreen.png', '', NULL, NULL, '2016-01-13 11:06:39', 1, 'N', 0, 0, 0),
(1026, 'Gundemonium', '', 'Gundemonium is an action shooter for the PC.', 'Platine Dispositif', '2003', 0, 0, 2003, 16, 20, '1026titlescreen.png', '', NULL, NULL, '2017-11-14 01:22:44', 1, 'N', 0, 0, 0),
(1027, 'Ifrit', '', 'Ifrit is an action shooter for the PC.', 'ZAC SOFT', '09 April 2003', 9, 4, 2003, 16, 20, '1027titlescreen.png', '', NULL, NULL, '2017-11-14 01:33:31', 1, 'N', 0, 0, 0),
(1028, 'Suzuri', '', 'Suzuri is a paint brush game for the PC.', 'ABA Games', '1998', 0, 0, 1998, 10, 20, '1028titlescreen.PNG', NULL, NULL, NULL, '2017-11-14 02:21:30', 1, 'N', 0, 0, 0),
(1029, 'The Little Mermaid', 'Little Mermaid: Ningyo Hime', 'The Little Mermaid is an action shooter game for the Nintendo Entertainment System. The game is based on an animated film with the same title.', 'Capcom', '19 July 1991', 19, 7, 1991, 16, 1, '1029titlescreen.png', 'png', NULL, NULL, '2016-09-28 00:34:50', 1, 'N', 0, 0, 0),
(1030, 'The world to reverse.', '', '&quot;The world to reverse.&quot; is a visual novel for the PC.', '17', '17 March 2006', 17, 3, 2006, 21, 20, '1030titlescreen.png', '', NULL, NULL, '2017-11-14 02:40:53', 1, 'N', 0, 0, 0),
(1031, 'Musya', 'Gousou Shinrai Densetsu Musya', 'Musya is an action adventure game for the Super Nintendo.', 'Datam Polystar / Seta', '21 April 1992', 21, 4, 1992, 24, 9, '1031titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:21:37', 1, 'N', 0, 0, 0),
(1035, 'Dai Makaimura', 'Great Demon World Village; Ghosts &#039;n Ghouls', 'Dai Makaimura is an action platformer for the PC Engine SuperGrafx.', 'NEC', '27 July 1990', 27, 7, 1990, 11, 45, '1035titlescreen.png', NULL, NULL, NULL, '2017-11-23 03:41:23', 0, 'N', 0, 0, 1),
(1037, 'Battle Ace', '', 'Battle Ace is a shooting game for the PC Engine SuperGrafx.', 'Hudson', '30 November 1989', 30, 11, 1989, 16, 45, '1037titlescreen.png', NULL, NULL, NULL, '2017-07-12 08:32:10', 0, 'N', 0, 0, 1),
(1038, 'Isolated Warrior', 'Max Warrior - Wakusei Kaigenrei', 'I can tell you for such an obscure NES game, I played this for hours. An action shooter that scrolls on its own, some will think they took the formula for the arcade classic Zaxxon for its angle and movement. However it doesn&#039;t take away from the fun. \r\n\r\nThis game isn&#039;t easy though, the enemies are tough and the gameplay can get intense. Enemies come at your with various patterns and the powerups range from good to bad. \r\n\r\nPersonally I can say the gameplay is very addictive. You&#039;ll find yourself initially saying its okay but the further you get the more you want to play. Definitely recommended.', 'Vap', '15 February 1991', 15, 2, 1991, 16, 1, '1038titlescreen.png', NULL, NULL, NULL, '2008-05-13 05:27:00', 1, 'N', 0, 0, 0),
(1039, 'RollerGames', '', 'RollerGames is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Konami (Ultra)', 'September 1990', 0, 9, 1990, 5, 1, '1039titlescreen.png', NULL, NULL, NULL, '2016-07-28 06:07:37', 1, 'N', 0, 0, 0),
(1040, 'Tetris Attack', 'Panel de Pon', 'Tetris Attack is a puzzle game for the Super Nintendo.', 'Nintendo', '27 October 1995', 27, 10, 1995, 12, 9, '1040titlescreen.png', 'png', NULL, NULL, '2019-10-12 23:23:55', 1, 'N', 0, 0, 1),
(1041, 'Valis: The Fantasm Soldier', 'Mugen Senshi Valis', 'Valis: The Fantasm Soldier is an action platformer game for the Nintendo Entertainment System.', 'Tokuma Shoten', '21 August 1987', 21, 8, 1987, 11, 1, '1041titlescreen.png', 'png', NULL, NULL, '2017-10-19 08:02:12', 1, 'N', 0, 0, 1),
(1042, 'Mappy', '', 'A Nintendo Entertainment System port of the arcade classic by Namco.', 'Namco', '14 November 1984', 14, 11, 1984, 11, 1, '1042titlescreen.png', NULL, NULL, NULL, '2023-12-17 06:18:29', 1, 'N', 0, 0, 1),
(1043, 'Breath of Fire', 'Breath of Fire: Ryuu no Senshi', 'Breath of Fire, first of that name, I hail thee.  Without this one, folks, a nicely done series would not exist, for this started it all.\r\n\r\nThe day begins with a bit of back story about the world you&#8217;re in, about two clashing families, or clans&#8230; the Light and Dark Dragon clans.  These are not actually DRAGONS, but people of the same clan.  But&#8230; the special thing is, every clan name gives you a rough idea of physical or spiritual appearance/ability.\r\n\r\nYou, the hero, leave your village after it is attacked by a group of Dark Dragon clan members.  Everyone in the village is turned to stone by a girl named Sara, in the hopes that no one else will be hurt in the fire spreading throughout the village.  After everyone turns back to normal, there is a small scene of talking, and off you go, half-cocked and with a cool dragon-clan symbol &#8216;pon your brow.\r\n\r\nNo further along than across a bridge do you find trouble brewing in the world, signs of the Dark Dragon clan searching for the Goddess Keys to awaken Tyr (Meant to be Myria, myriad of translation issues also make the BoF series famous.)\r\n\r\nThis game features an interesting cast of characters to utilize, and will keep you entertained for a nice while.  If you&#8217;ve not tried any of these, do start with the game that began it all.  If you&#8217;re an RPG fan, you won&#8217;t be dissappointed, I&#8217;m sure.', 'Capcom', '03 April 1993', 3, 4, 1993, 14, 9, '1043titlescreen.png', NULL, NULL, NULL, '2023-07-04 20:41:12', 1, 'N', 0, 1, 1),
(1044, 'Sword of Mana', 'Shin’yaku Seiken Densetsu', 'Sword of Mana is a role playing game for the Game Boy Advance.', 'Square Enix', '29 August 2003', 29, 8, 2003, 14, 10, '1044titlescreen.png', 'png', NULL, NULL, '2020-02-02 04:30:23', 1, 'N', 0, 0, 1),
(1045, 'Phantasy Star II: Kinds’s Adventure', 'Phantasy Star II Text Adventure: Kinds no Bouken', 'Phantasy Star II: Kinds’s Adventure is an adventure game for the Sega Genesis.', 'Sega', '1991', 0, 0, 1991, 2, 11, '1045titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:16:47', 1, 'N', 0, 0, 0),
(1046, 'The 7th Saga', 'Elnard', 'This game, known to those of us from the US as [i]The 7th Saga[/i], is at the same time both your typical RPG, and not. It is typical in the fact that you, of course, end up fighting over the fate of the world… It isn’t in the sense that the people you call companions one minute, can be battled and defeated the next.\r\n\r\nYou are one of a group of people trained by a wise and strong King, sent forth to find the Runes scattered across the world. Each one of these has a specific power, some of which can be used in battle. They also show up specifically in your mini-map when you’re near one.\r\n\r\nYou can play as a Human, Demon, Alien, Elf, or a strange Tetujin… a robotic like creature that looks like Robocop on steroids. Lots of fun little storyline ploppers to run across.\r\n\r\nIf you’re a fan of RPGs, you’ll more than likely love it, at the very least enjoy it and the crew of available characters for awhile. I sure did.', 'Enix', '23 April 1993', 23, 4, 1993, 14, 9, '1046titlescreen.png', '', NULL, NULL, '2024-06-30 01:31:40', 0, 'N', 0, 1, 1),
(1047, 'Lufia: The Ruins of Lore', 'Estpolis Gaiden: Chinmoku no Iseki', 'Lufia: The Ruins of Lore is a role playing game for the Game Boy Advance.', 'Taito', '08 March 2002', 8, 3, 2002, 14, 10, '1047titlescreen.png', NULL, NULL, NULL, '2022-10-11 16:28:08', 1, 'N', 1, 0, 0),
(1048, 'Gauntlet', '', 'Gauntlet is an action game for the Nintendo Entertainment System.', 'Tengen', '1987', 0, 0, 1987, 1, 1, '1048titlescreen.png', NULL, NULL, NULL, '2016-09-08 07:52:30', 0, 'N', 0, 0, 1),
(1049, 'Mega Man Battle Network', 'Battle Network Rockman EXE', 'Mega Man Battle Network is an action role playing game for the Nintendo Gameboy Advance. In Japan, the game was originally released under the title Battle Network Rockman EXE.', 'Capcom', '03 March 2001', 3, 3, 2001, 23, 10, '1049titlescreen.png', NULL, NULL, NULL, '2017-08-28 23:03:29', 1, 'N', 0, 0, 1),
(1050, 'World Soccer Winning Eleven', 'Pro Evolution Soccer', 'World Soccer Winning Eleven is a sports game for the Game Boy Advance.', 'Konami', '2002', 0, 0, 2002, 17, 10, '1050titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:39:47', 1, 'N', 0, 0, 0),
(1051, 'Donkey Kong Jr.', '', 'Donkey Kong Jr. is a port of the successful arcade game for the Nintendo Entertainment System.', 'Nintendo', '15 July 1983', 15, 7, 1983, 11, 1, '1051titlescreen.png', NULL, NULL, NULL, '2022-02-05 12:04:42', 1, 'N', 0, 0, 1),
(1052, 'Emerald Dragon', '', 'Emerald Dragon is a role playing game for the Turbografx-CD.', 'NEC Home Electronics', '28 January 1994', 28, 1, 1994, 14, 5, '1052titlescreen.png', '', 0, 0, '2020-02-27 18:08:41', 0, 'N', 0, 0, 0),
(1053, 'Bonk&#039;s Adventure', 'PC Genjin', 'Bonk is a caveman who uses his head to defeat foes (literally). The evil King Drool has kidnapped the moon princess, Bonk headbutts his way through Dinosaur Land to save her.', 'Hudson', '1990', 0, 0, 1990, 1, 4, '1053titlescreen.png', NULL, NULL, NULL, '2019-06-14 21:30:42', 1, 'N', 1, 0, 1),
(1054, 'Downtown Nekketsu Monogatari', '', 'Downtown Nekketsu Monogatari is an action beat &#039;em up for the Turbografx-CD.', 'Naxat Soft', '24 December 1993', 24, 12, 1993, 5, 5, '1054titlescreen.png', NULL, NULL, NULL, '2017-11-23 03:41:03', 0, 'N', 1, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(1056, 'F-Zero', '', 'If you were to describe [i]F-Zero[/i] as &quot;cars going around tracks for five laps,&quot; you&#039;d only be half-right… because that&#039;s only half of what makes [i]F-Zero[/i] what it is.\r\n\r\nImagine a typical car race track – something you&#039;d see in any grand prix or even stock car race.  Take that track and hang it high in the air over, say… a barren desert planet, a tropical paradise, or even populated cities like New York or Chicago.  Now, put the cars on the track… but replace the usual designs with extravagant, sleek, super-aerodynamic styles.  Also, get rid of those old gasoline engines and worn-out rubber wheels… and replace them with souped-up jet engines, powerful turbines, and anti-gravity devices for smooth, friction-less motion.  Finally, bring it all together and make those super-fast machines of the future fly along those suspended tracks at speeds like you&#039;ve never seen, dodging the other cars and environmental hazards like bombs and magnets threatening to pull the machine into the powered guard rails or even off the very tracks themselves!\r\n\r\n[b]That&#039;s[/b] [i]F-Zero[/i], baby.  And that&#039;s what you can expect from F-Zero Circuit racing.', 'Nintendo', '21 November 1990', 21, 11, 1990, 13, 9, '1056titlescreen.png', NULL, NULL, NULL, '2018-12-01 01:26:49', 0, 'N', 0, 1, 1),
(1057, 'Phantasy Star II: Shilka’s Adventure', 'Phantasy Star II Text Adventure: Shilka no Bouken', 'Phantasy Star II: Shilka’s Adventure is an adventure game for the Sega Genesis.', 'Sega', '1991', 0, 0, 1991, 2, 11, '1057titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:16:59', 1, 'N', 0, 0, 0),
(1058, 'Golden Axe', '', 'Golden Axe is an action beat &#039;em up game for the Sega Genesis.', 'Sega', '23 December 1989', 23, 12, 1989, 5, 11, '1058titlescreen.png', NULL, NULL, NULL, '2017-10-19 14:41:55', 1, 'N', 1, 0, 1),
(1059, 'Renegade', '', 'Renegade is a beat &#039;em up game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 5, 22, '1059titlescreen.PNG', NULL, NULL, NULL, '2017-10-03 12:56:37', 1, 'N', 0, 0, 0),
(1060, 'Thunder Force II', 'Thunder Force II MD', 'Thunder Force II is an action shooter for the Sega Genesis.', 'TechnoSoft', '15 June 1989', 15, 6, 1989, 16, 11, '1060titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:41:29', 1, 'N', 0, 0, 0),
(1061, 'Thunder Force III', '', 'Thunder Force III is an action shooter for the Sega Genesis.', 'TechnoSoft', '07 June 1990', 7, 6, 1990, 16, 11, '1061titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:41:36', 1, 'N', 1, 1, 0),
(1062, 'Phantasy Star IV: The End of the Millennium', 'Phantasy Star: Sennenki no Owari ni', 'The fourth and last game in the traditional series of Phantasy Star.  There was a bit of change to see in this one, but it&#039;s still a very good game.  This game, by the way, takes place 1,000 years after the time of Phantasy Star II. \r\n\r\nYou start out on the world of Motavia, controlling a woman named Alys Brangwin, and her just-promoted full-fledged partner, Chaz Ashley.  You are members of a guild, known as Hunters, hired to exterminate monsters and investigate odd goings-on.  It starts out with you heading to a town known for it&#039;s high learning, known as Piata.\r\n\r\nThere is a new system introduced in this game, where you can create pre-set battle commands for everyone in the group known as a Macro.  This is useful for not having to hit the same button for people every time in a fight, and for pre-setting combination attacks which can be done with two or more characters.  \r\n\r\nThere is a lot of humour in this installment, especially between Chaz and another character named Rune Walsh. There is also a command in the menu called Talk, which will sometimes give you a little insight on a character and will also remind you of what you&#039;re supposed to be doing right now in case you forget something.\r\n\r\nDon&#039;t pass this up if you get a chance to play it, it&#039;s the kind of game you can enjoy easily without having to play every other one first.  (I played this one first, and it prompted me to try the others)', 'Sega', '16 December 1993', 16, 12, 1993, 14, 11, '1062titlescreen.png', NULL, NULL, NULL, '2016-03-14 11:50:44', 1, 'N', 1, 1, 1),
(1063, 'Advanced Daisenryaku 2001 Complete Edition', '', 'Advanced Daisenryaku 2001 Complete Edition is a strategy game for the PC.', 'SEGA PC', '22 January 2004', 22, 1, 2004, 18, 20, '1063titlescreen.jpg', NULL, NULL, NULL, '2017-11-03 02:47:12', 1, 'N', 0, 0, 0),
(1064, 'The Legend of Zelda: The Minish Cap', 'Zelda no Densetsu: Fushigi no Boushi', 'This game feels a lot like a prettified [i]Oracles[/i] games. Reasonably enough, Capcom was behind this game, as it was behind the [i]Oracles[/i] games. It&#039;s a great game that also looks good. If you liked Skyward Sword, you might be interested to learn that it shares many similarities with this game, in part being a prequel to this game.\r\n\r\nThe controls are good. With the addition of the shoulder buttons, Link can now perform certain action with the R Button. Unique to this game, Link can now &quot;aim and strafe&quot; when using the bow or shield. Many familiar items return, although there are at least two new items in this game.\r\n\r\nWhile there are some new musical pieces, just about every song and sound effect was lifted from a previous game in the series. By this game, a lot of Zelda&#039;s identity had already been established, although it would have been nice to hear different sounds.\r\n\r\nThe graphics are very nice, although Link and some monsters are generally the same as they were in [i]Four Swords[/i]. Unlike in [i]Four Swords Adventures[/i], this game has new sprite work for its environments. There will be nothing here that will impress you, but it will still manage to make you feel good inside.\r\n\r\nThe story is very simple. Bad guy has kidnapped Zelda, you have to go kick his butt. It&#039;s plenty worn out by now, but this game doesn&#039;t really care too much. It still manages to be very fun to play. It&#039;s very linear, though, although there is at least the Kinstones to distract you from saving the world.\r\n\r\nI recommend this game to fans of the earlier Gameboy games and fans of LttP. It will also appeal to fans of adventure games. If you like collecting things and 100% completion missions, the game&#039;s Kinstones should satisfy that urge, although be warned that some are missable. All in all, it&#039;s a very good game.', 'Nintendo', '04 November 2004', 4, 11, 2004, 24, 10, '1064titlescreen.png', NULL, NULL, NULL, '2023-01-01 10:26:54', 1, 'N', 1, 1, 1),
(1065, 'Ouritsu Edoma Enjin', 'Royal Edoma Engine', 'The charming and simple ¾ view SHMUP from Platine Dispositif. Perfectly suitable for original recipe contenders and spice seeking psychotics. Blast enemies into sushi and if you gather enough, blast bullets into sushi as well. The platinum colored ones are best.\r\n\r\nA few hours to beat on original. A few days to beat on spicy. As usual, habanero is not to be taken seriously. We hope you enjoy cooking with isometric bullets if even it may be for a short time.', 'Platine Dispositif', '2005', 0, 0, 2005, 16, 20, '1065titlescreen.png', NULL, NULL, NULL, '2024-08-01 18:08:11', 1, 'N', 0, 0, 0),
(1066, 'Idol Hakkenden', 'Pop Star Debut', 'Idol Hakkenden is an adventure game for the Nintendo Entertainment System.', 'Towa Chiki', '14 September 1989', 14, 9, 1989, 2, 1, '1066titlescreen.png', NULL, NULL, NULL, '2019-09-05 12:28:31', 1, 'N', 0, 0, 0),
(1067, 'Advanced Military Commander V', 'Advanced Daisenryaku V', 'Advanced Military Commander V is a strategy game for the PC.', 'Sega', '29 June 2006', 29, 6, 2006, 18, 20, '1067titlescreen.jpg', NULL, NULL, NULL, '2017-11-03 02:47:50', 1, 'N', 0, 0, 0),
(1068, 'New Super Mario Bros.', '', 'New Super Mario Bros. is a 2D side-scrolling platforming game for the Nintendo DS. The game features many new ideas, new power-ups, and new moves for Mario and Luigi.', 'Nintendo', '15 May 2006', 15, 5, 2006, 11, 23, '1068titlescreen.png', NULL, NULL, NULL, '2024-01-04 23:24:15', 1, 'N', 0, 1, 1),
(1069, 'Tales of Destiny 2', '', 'Tales of Destiny 2 is an action role playing game for the PlayStation 2. This is a direct sequel of Tales of Destiny. Not to be confused with the US released title of Tales of Eternia.', 'Namco', '28 November 2002', 28, 11, 2002, 23, 18, '1069titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 03:52:25', 1, 'N', 0, 0, 0),
(1070, 'Castlevania: Symphony of the Night', 'Akumajou Dracula X: Gekka no Yasoukyoku', 'Castlevania: Symphony of the Night is an action role playing game for the PlayStation.\r\n\r\nThis game in the Castlevania series departs from the designs of the others, and takes the series into an RPG approach.\r\n\r\nKnown in Japan as Akumajou Dracula X: Gekka no Yasoukyoku (Demon Castle Dracula X: Nocturne in the Moonlight), this game takes place after the first Dracula X game (specifically, &quot;Dracula X: Rondo of Blood&quot;). You play as Alucard, a returning hero from the third installment of the series on the NES. Alucard is Dracula&#039;s son, who had gone into a deep sleep for many years until he was awakened by the return of Dracula&#039;s castle.\r\n\r\nAs Alucard, you have a large number of equipment to choose from (daggers, one-handed swords, two-handed swords, fist-type weapons, rods, as well as armor, shields, capes, helmets, accessories, and usable items).\r\n\r\nAlucard has many techniques at his disposal. First, he has a large set of spells (about 10 or so) that he can perform by using his MP (one of the three main statistics, in addition to HP and Hearts). He can transform into a Wolf, Bat, and Mist (each of which has a few abilities of their own). He also gets familiars of varying types (demons, faeries, and even a sentient sword) to help fight his enemies.\r\n\r\nThe game itself is huge. The amount of ground you have covered in the castle can be viewed on a Metroid-style map that takes up just about the entire screen when it&#039;s full. There is also a separate area after the castle which is just as big. There are plenty of secret areas for you to find as well.', 'Konami', '20 March 1997', 20, 3, 1997, 23, 17, '1070titlescreen.png', NULL, NULL, NULL, '2020-12-03 09:11:32', 1, 'N', 1, 1, 1),
(1071, 'Wario&#039;s Woods', 'Wario no Mori', 'Wario&#039;s Woods is a match-3 puzzle game. It was developed by Intelligent Systems and published by Nintendo, and was released in 1994. It is the last licensed game released for the NES in North America.', 'Nintendo', '19 February 1994', 19, 2, 1994, 12, 1, '1071titlescreen.png', NULL, NULL, NULL, '2017-04-28 00:27:51', 0, 'N', 0, 0, 1),
(1072, 'Pokémon: FireRed Version', 'Pocket Monsters: FireRed', 'After finishing Ruby and Sapphire, Game Freak realized that not every Pokemon could be captured in the game anymore since these were no longer compatible with the previous two generations.  And so from that came FireRed and LeafGreen, faithful and complete remakes of the original Red/Blue/Green versions.  Because these games were remade from scratch on the GBA games&#039; engine, nearly every single bug the original had was fixed up and the visuals get a very noticeable update.  There are also the added features of the past two generations of Pokemon which means hold items, running, new moves and movesets (in exchange for the existing TMs, tutors around the region teach you some moves from the originals), female protagonist choice, all that stuff.  The game was also noticeably changed to be easier in some ways (for example you can catch a Mankey before Brock and Charmander can learn Metal Claw, making him a breeze with any starter).  There is the addition of the Sevii Islands; a set of new areas for both towards the end and at postgame that enable Pokemon from the Johto region to be captured.  This is also the first game to include the VS Seeker, a key item that allows you to challenge almost every minor trainer in the game again.\r\n\r\nIt&#039;s not all shiny and cool however; though FR/LG are major improvements Game Freak had a weird notion of what in this game should be updated and what shouldn&#039;t.  A boatload of all-but-needless tutorial functions were put in these remakes, and there are some odd regressions from previous installments like the trainer not turning to face an opponent when challenged, newer evolutions being completely barred until postgame, censoring of Gamblers to Gamers, and no internal clock (meaning no berry growing, though you can find these as hidden items in darker patches of grass or trade them over from another game). \r\n\r\nHowever these flaws are all minor, FR/LG is a straight and complete upgrade from the originals in almost every way.', 'Nintendo', '29 January 2004', 29, 1, 2004, 14, 10, '1072titlescreen.png', NULL, NULL, NULL, '2018-06-14 12:30:16', 1, 'N', 0, 1, 1),
(1073, 'Gley Lancer', 'Advanced Busterhawk Gley Lancer', 'Gley Lancer is a shooter game released for the Sega Genesis.', 'NCS', '17 July 1992', 17, 7, 1992, 16, 11, '1073titlescreen.gif', NULL, NULL, NULL, '2023-12-09 03:27:24', 1, 'N', 0, 0, 0),
(1074, 'Mega Man 4', 'Rockman 4: Aratanaru Yabou!!', 'Mega Man 4 is a platforming game for the Nintendo Entertainment System.\r\n\r\nThe game starts with the backstory of the original game as well as this one, which is a nice touch since Mega Man 1 had no such opening story sequence. Just like before, our hero must defeat eight robots, along with the mad scientist who created them...only this time it&#039;s apparently a different mad scientist!\r\n\r\nAs always, when you beat a Robot Master, you gain its weapon. Each Master is weak against one of the others&#039; weapons. Additions from the previous entries are back, like energy tanks, Rush the robo-dog, and the ability to slide.\r\n\r\nA welcome new feature is the ability to charge your main weapon, which gives you a slight edge if you haven&#039;t yet obtained a particular boss&#039;s weakness. There are two new support items: the balloon and the wire. The balloon lets you create floating platforms to jump onto (just like Item 1 in Mega Man 2) and the wire latches onto the ceiling and pulls you upward. They seem a little unnecessary since Rush is still present, but they give you more options to tackle any situation.\r\n\r\nA password system is an added feature and lets you continue after defeating the 8 Robot Masters.', 'Capcom', '06 December 1991', 6, 12, 1991, 11, 1, '1074titlescreen.png', NULL, NULL, NULL, '2017-06-25 03:09:04', 1, 'N', 1, 1, 1),
(1075, 'Space Squash', '', 'Space Squash is a sports game for the Virtual Boy. The game was released in Japan only.', 'Coconuts Japan', '29 September 1995', 29, 9, 1995, 17, 32, '1075titlescreen.jpg', '', 0, 0, '2016-05-13 03:53:58', 1, 'N', 0, 0, 0),
(1076, 'Ryuuki Heidan: Danzarb', 'Dragon Squadron: Danzarb', 'Ryuuki Heidan: Danzarb is a role playing game for the Super Nintendo.', 'Yutaka', '23 April 1993', 23, 4, 1993, 14, 9, '1076titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:34:14', 1, 'N', 0, 0, 0),
(1077, 'World Soccer: Winning Eleven 6 - Final Evolution', '', 'World Soccer: Winning Eleven 6 - Final Evolution is a football game for the Nintendo GameCube.', 'Konami', '30 January 2003', 30, 1, 2003, 17, 33, '1077titlescreen.png', NULL, NULL, NULL, '2017-11-23 03:42:36', 1, 'N', 0, 0, 0),
(1078, 'Heisei Tensai Bakabon', 'The Genius Bakabon', 'Heisei Tensai Bakabon is an action game for the Nintendo Entertainment System.', 'Namco', '06 December 1991', 6, 12, 1991, 1, 1, '1078titlescreen.png', NULL, NULL, NULL, '2016-09-08 07:52:51', 1, 'N', 0, 0, 0),
(1079, 'World Soccer Winning Eleven 2002', '', 'World Soccer Winning Eleven 2002 is a football game for the PlayStation.', 'Konami', '25 April 2002', 25, 4, 2002, 17, 17, '1079titlescreen.png', NULL, NULL, NULL, '2017-11-24 03:18:03', 0, 'N', 0, 0, 1),
(1080, 'Zero Wing', '', 'A horizontal shoot-&#039;em-up with a famous badly-translated introduction sequence.', 'Sega', '31 May 1991', 31, 5, 1991, 16, 11, '1080titlescreen.png', NULL, NULL, NULL, '2017-06-19 07:39:58', 1, 'N', 0, 0, 1),
(1082, 'Sassou Shounen Eiyuuden: Coca-Cola Kid', 'Coca-Cola Kid', 'Sassou Shounen Eiyuuden: Coca-Cola Kid is an action platformer game for the Sega Game Gear.', 'Sega', '05 August 1994', 5, 8, 1994, 11, 12, '1082titlescreen.png', NULL, NULL, NULL, '2016-10-10 03:00:13', 1, 'N', 0, 0, 0),
(1083, 'Donkey Kong', '', 'Donkey Kong is a port of the 1981 arcade game of the same name, released as a launch title for the Nintendo Famicom.', 'Nintendo', '15 July 1983', 15, 7, 1983, 11, 1, '1083titlescreen.png', NULL, NULL, NULL, '2023-12-16 11:59:33', 1, 'N', 1, 0, 1),
(1086, 'Hoshi wo Miru Hito', 'Stargazers', 'Hoshi wo Miru Hito is a role playing game for the Nintendo Entertainment System.', 'Hot-B', '27 October 1987', 27, 10, 1987, 14, 1, '1086titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:16:00', 1, 'N', 0, 0, 1),
(1087, 'Adventure Island III', 'Takahashi Meijin no Bouken Jima III', 'Adventure Island III is an action platformer game for the Nintendo Entertainment System. In Japan, the game was originally released under the title Takahashi Meijin no Bouken Jima III.', 'Hudson', '31 July 1992', 31, 7, 1992, 11, 1, '1087titlescreen.png', NULL, NULL, NULL, '2017-03-10 01:27:22', 1, 'N', 0, 1, 1),
(1088, 'Tecmo World Cup Soccer', '', 'Tecmo World Cup Soccer is a sports game for the Nintendo Entertainment System.', 'Tecmo', '07 December 1990', 7, 12, 1990, 17, 1, '1088titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:41:11', 0, 'N', 0, 0, 1),
(1089, 'Grandia: Parallel Trippers', '', 'Grandia: Parallel Trippers is a role playing game for the Game Boy Color.', 'Hudson', '22 December 2000', 22, 12, 2000, 14, 8, '1089titlescreen.png', NULL, NULL, NULL, '2018-05-06 04:32:26', 1, 'N', 0, 0, 0),
(1090, 'Golden Axe II', '', 'Golden Axe II is an action beat &#039;em up game for the Sega Genesis.', 'Sega', '27 December 1991', 27, 12, 1991, 5, 11, '1090titlescreen.png', NULL, NULL, NULL, '2017-11-04 02:56:43', 1, 'N', 1, 0, 1),
(1091, 'Battle Squadron', '', 'Battle Squadron is an action shooter game for the Sega Genesis.', 'Electronic Arts', '1990', 0, 0, 1990, 16, 11, '1091titlescreen.PNG', NULL, NULL, NULL, '2017-11-16 02:44:18', 1, 'N', 0, 0, 0),
(1092, 'Ghouls ’n Ghosts', '', 'Ghouls ’n Ghosts is an action platformer game for the Sega Master System.', 'Sega', '1990', 0, 0, 1990, 11, 22, '1092titlescreen.PNG', NULL, NULL, NULL, '2017-10-03 12:56:05', 1, 'N', 0, 0, 0),
(1093, 'Mercs', 'Senjou No Ookami II', 'Mercs is an action shooter game for the Sega Genesis.', 'Sega', '27 September 1991', 27, 9, 1991, 16, 11, '1093titlescreen.png', NULL, NULL, NULL, '2017-10-19 14:22:09', 1, 'N', 0, 0, 0),
(1094, 'Golden Axe III', '', 'Golden Axe III is an action beat &#039;em up game for the Sega Genesis.', 'Sega', '25 June 1993', 25, 6, 1993, 5, 11, '1094titlescreen.png', NULL, NULL, NULL, '2020-06-10 21:32:35', 1, 'N', 0, 0, 1),
(1095, 'Ninja Gaiden Trilogy', 'Ninja Ryukenden Tomoe', 'Ninja Gaiden Trilogy is a compilation of the first three Ninja gaiden games for the NES ported to the Super Nintendo.', 'Tecmo', '10 August 1995', 10, 8, 1995, 11, 9, '1095titlescreen.png', NULL, NULL, NULL, '2017-11-11 06:16:58', 1, 'N', 0, 0, 0),
(1096, 'Metal Max Returns', '', 'Metal Max Returns is a remake of Metal Max for the NES. This game is set in a post-apocalyptic world where people live in villages and scrape out a living. The main character wants to be a hunter, hunters ride in tanks and track outlaws for reward money. His dad throws him out and disowns him. He sets out to make his dreams come true. A fun and quirky RPG that&#039;s not well known outside of Japan.', 'Data East', '29 September 1995', 29, 9, 1995, 14, 9, '1096titlescreen.png', NULL, NULL, NULL, '2022-04-05 10:12:49', 1, 'N', 0, 0, 0),
(1097, 'Dragon Warrior IV', 'Dragon Quest IV: Michibikareshi Monotachi', '', 'Enix', '11 February 1990', 11, 2, 1990, 14, 1, '1097titlescreen.png', NULL, NULL, NULL, '2023-11-18 03:57:23', 1, 'N', 0, 1, 1),
(1098, 'Downtown Special: Kunio-kun no Jidaigeki Dayo Zen&#039;in Shuugou!', '', 'Downtown Special: Kunio-kun no Jidaigeki Dayo Zen&#039;in Shuugou! is an action beat &#039;em up game for the Nintendo Game Boy.', 'Technos Japan', '22 December 1993', 22, 12, 1993, 5, 8, '1098titlescreen.png', NULL, NULL, NULL, '2016-07-28 06:13:37', 1, 'N', 0, 0, 0),
(1099, 'Phantasy Star II: Anne&#039;s Adventure', 'Phantasy Star II Text Adventure: Anne no Bouken', 'Phantasy Star II: Anne&#039;s Adventure is an adventure game for the Sega Genesis.', 'Sega', '1991', 0, 0, 1991, 2, 11, '1099titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:12:16', 1, 'N', 0, 0, 0),
(1100, 'Yuu Yuu Hakusho: Makyo Touitsusen', 'Yu Yu Hakusho: Sunset Fighters', 'Yuu Yuu Hakusho: Makyo Touitsusen is an action fighting game for the Sega Genesis.', 'Sega', '30 September 1994', 30, 9, 1994, 8, 11, '1100titlescreen.png', NULL, NULL, NULL, '2020-02-25 04:43:40', 1, 'N', 0, 0, 0),
(1101, 'Undead Line', '', 'Undead Line is an action shooter game for the Sega Genesis.', 'PalSoft', '20 December 1991', 20, 12, 1991, 16, 11, '1101titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:54:43', 1, 'N', 0, 0, 0),
(1102, 'Akazukin Cha Cha Cha', 'Red Riding Hood Cha Cha Cha', 'Akazukin Cha Cha Cha is an X68000 shooter developed by Sprite. It is based on characters from the manga and animated television series, Akazukin Cha Cha.', 'Sprite', '1995', 0, 0, 1995, 16, 30, '1102titlescreen.png', NULL, NULL, NULL, '2017-02-09 03:18:14', 1, 'N', 0, 0, 0),
(1103, 'Undeadline: Genjuuki', '', 'Undeadline: Genjuuki is an action shooter game for the X68000.', 'T&amp;E Soft', '27 September 1990', 27, 9, 1990, 16, 30, '1103titlescreen.png', '', 0, 0, '2017-11-24 02:54:51', 1, 'N', 0, 0, 0),
(1104, 'Zugya', '', 'ZugyA is an X68000 shooter developed by Sprite. It&#039;s based on a little-known game called Bosconian and it&#039;s a real blast to play. Take on the role of a mobile-suit pilot and destroy space fortresses in a free-scrolling environment. A few stages of ZugyA is very refreshing for shooter doldrums. Please note that beating the game is not intended to be the impetus for playing it.', 'Sprite', '1996', 0, 0, 1996, 16, 30, '1104titlescreen.png', '', 0, 0, '2017-11-03 06:28:41', 1, 'N', 0, 0, 0),
(1105, 'Colin McRae Rally 2.0', 'Colin McRae the Rally 2', 'Colin McRae Rally 2.0 is a car racing game for the PlayStation.', 'Codemasters', '09 June 2000', 9, 6, 2000, 13, 17, '1105titlescreen.png', NULL, NULL, NULL, '2017-11-16 00:55:43', 0, 'N', 0, 0, 1),
(1106, 'Castlevania: Harmony of Dissonance', 'Castlevania: Byakuya no Concerto', 'Castlevania: Harmony of Dissonance is an action role playing game for the Game Boy Advance.', 'Konami', '06 June 2002', 6, 6, 2002, 23, 10, '1106titlescreen.png', NULL, NULL, NULL, '2018-08-23 12:31:13', 1, 'N', 0, 0, 1),
(1108, 'Fire ‘N Ice', 'Solomon&#039;s Key 2; Solomon no Kagi 2: Coolmint Kyuushutsu Sakusen', 'Fire &#039;N Ice is a puzzle game for the Nintendo Entertainment System.', 'Tecmo', '24 January 1992', 24, 1, 1992, 12, 1, '1108titlescreen.png', NULL, NULL, NULL, '2021-05-10 15:14:20', 1, 'N', 1, 1, 1),
(1109, 'Final Fantasy Tactics A2: Grimoire of the Rift', 'Final Fantasy Tactics A2: Fuuketsu no Grimoire', 'Final Fantasy Tactics A2: Grimoire of the Rift is a turn based strategy game for the Nintendo DS.', 'Square Enix', '25 October 2007', 25, 10, 2007, 19, 23, '1109titlescreen.png', NULL, NULL, NULL, '2017-11-23 13:40:01', 0, 'N', 0, 1, 0),
(1110, 'Guru Logic Champ', '', 'Guru Logic Champ is a great and very addicting puzzle game. Gameplay consists of shooting blocks from a cannon that stick to walls and other blocks to make a picture. Another way of describing the game would be picross with a cannon. Along with great gameplay and a great selection of puzzles comes the full package with colorful and detailed graphics, great sound effects, and great music. Guru Logic Champs stands beside Tetris as one the great puzzle games of all time. This game is highly recommended.', 'Compile', '29 November 2001', 29, 11, 2001, 12, 10, '1110titlescreen.png', NULL, NULL, NULL, '2010-02-20 21:01:25', 0, 'N', 0, 1, 0),
(1116, 'Final Fantasy Legend III', 'SaGa 3: Jikuu no Hasha; SaGa 3: Champions of Time and Space', '', 'SquareSoft', '13 December 1991', 13, 12, 1991, 14, 8, '1116titlescreen.gif', NULL, NULL, NULL, '2023-11-08 20:53:27', 1, 'N', 0, 0, 1),
(1117, 'Super Fire Pro Wrestling: Queen&#039;s Special', '', 'Super Fire Pro Wrestling: Queen&#039;s Special is a wrestling game for the Super Nintendo.', 'Human Entertainment', '30 June 1995', 30, 6, 1995, 8, 9, '1117titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:51:54', 1, 'N', 0, 0, 0),
(1118, 'Bubblegum Crash!: Knight Sabers 2034', '', 'Bubblegum Crash!: Knight Sabers 2034 is an adventure game for the Turbografx-16.', 'Naxat Soft', '06 December 1991', 6, 12, 1991, 2, 4, '1118titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:51:23', 1, 'N', 0, 0, 0),
(1119, 'SD Gundam: G Century', '', 'SD Gundam: G Century is a strategy game for the PlayStation.', 'Bandai', '20 March 1997', 20, 3, 1997, 18, 17, '1119titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:53:57', 0, 'N', 1, 0, 0),
(1120, 'Touhou Eiyashou: Imperishable Night', '', 'Something or someone is behind the endless night. Fight bosses and discover the mystery behind the imperishable night.', 'Team Shanghai Alice', '15 August 2004', 15, 8, 2004, 16, 20, '1120titlescreen.jpg', NULL, NULL, NULL, '2016-11-03 01:42:32', 1, 'N', 0, 0, 0),
(1121, 'Legend of Cao Cao', 'Sangokushi Sousouden', 'Legend of Cao Cao is a turn based strategy game for the PC.', 'Koei', '11 December 1998', 11, 12, 1998, 19, 20, '1121titlescreen.jpg', NULL, NULL, NULL, '2017-11-03 02:48:18', 1, 'N', 0, 0, 0),
(1122, 'Destiny of an Emperor', 'Tenchi wo Kurau', 'Destiny of an Emperor is a role playing game for the Nintendo Entertainment System.', 'Capcom', '19 May 1989', 19, 5, 1989, 14, 1, '1122titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:15:36', 0, 'N', 0, 1, 1),
(1123, 'Kingdom Hearts II: Final Mix +', '', 'Kingdom Hearts II: Final Mix + is a role playing game for the PlayStation 2.', 'Square Enix', '29 March 2007', 29, 3, 2007, 23, 18, '1123titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 03:07:01', 1, 'N', 0, 1, 0),
(1124, 'Jikkyou Power Pro Wrestling &#039;96 - Max Voltage', '', 'Jikkyou Power Pro Wrestling &#039;96 - Max Voltage is a fighting game for the Super Nintendo. The game was released in Japan only.', 'Konami', '13 September 1996', 13, 9, 1996, 8, 9, '1124titlescreen.png', NULL, NULL, NULL, '2016-05-11 13:25:39', 1, 'N', 0, 0, 0),
(1125, 'Funaki Masakatsu Hybrid Wrestler: Tougi Denshou', '', 'Funaki Masakatsu Hybrid Wrestler: Tougi Denshou is a wrestling game for the Super Nintendo.', 'Technos Japan', '21 October 1994', 21, 10, 1994, 8, 9, '1125titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:51:32', 1, 'N', 0, 0, 0),
(1126, 'Double Dragon II: The Revenge', '', 'Double Dragon II The Revenge for the NES is more than a simple port of the arcade game, its almost like its own game and in a lot of ways its a LOT better. Sure it doesn&#039;t have the violent opener where Willy opens fire on Marian making the Lee Brothers take their Revenge, but it has smoother gameplay that doesn&#039;t feel clunky like the arcade games and the first Double Dragon on the NES felt. \r\n\r\nControl with this game has confused gamers for years. It followed the game Renegade&#039;s footsteps in that one button attacks right and the other attacks left. This means if you are facing right, the right attack button (A) will punch and left attack (B) will do a back side kick to the left. If you are facing left, B will punch and A will back side kick. Personally, I never had an issue with this. It made me think more into what I was doing instead of just mashing the same button over and over.\r\n\r\nInstead of 4 Missions that were very similar to the first Double Dragon, this game gives 8 missions and cutscenes in between making it a longer and much more enjoyable game. It also has a new last boss on the hardest difficulty adding challenge and fun. \r\n\r\nUnlike the first outing for the NES, Double Dragon II allows two ways to play two player mode. Game A will allow you to co-op with no worry of damaging you friend playing with you. However Game B is for players who liked knocking their sibling off a cliff with a Cyclone Spin Kick! And to add insult to injury, killing the other Player in Game B will add an extra life to you! \r\n\r\nThis game is highly recommended to anyone who enjoys simple and fun beat em ups. So, grab a friend and co-op on Game A and enjoy!', 'Acclaim', '22 December 1989', 22, 12, 1989, 1, 1, '1126titlescreen.png', '', 0, 0, '2013-01-28 21:43:12', 1, 'N', 0, 0, 1),
(1128, 'Rings of Power', '', 'Rings of Power is a role playing game for the Sega Genesis.', 'Electronic Arts', '1991', 0, 0, 1991, 14, 11, '1128titlescreen.PNG', NULL, NULL, NULL, '2017-11-24 01:34:26', 0, 'N', 0, 0, 1),
(1129, 'G.I. Joe', '', 'G.I. Joe is an action game for the Nintendo Entertainment System.', 'Taxan', 'January 1991', 0, 1, 1991, 1, 1, '1129titlescreen.png', NULL, NULL, NULL, '2016-09-21 03:46:10', 1, 'N', 1, 1, 0),
(1130, 'Final Fantasy Tactics', '', '', 'Squaresoft', '20 June 1997', 20, 6, 1997, 19, 17, '1130titlescreen.png', NULL, NULL, NULL, '2023-11-06 12:58:04', 1, 'N', 0, 1, 1),
(1131, 'Wonder Boy in Monster World', 'Wonder Boy V: Monster World III', 'Wonder Boy in Monster World is an action platformer for the Sega Genesis.', 'Westone', '25 October 1991', 25, 10, 1991, 11, 11, '1131titlescreen.png', NULL, NULL, NULL, '2020-04-30 15:12:15', 1, 'N', 0, 0, 1),
(1132, 'Utawarerumono', '', 'Utawarerumono is a turn based strategy game for the PC.', 'Leaf', '26 April 2002', 26, 4, 2002, 19, 20, '1132titlescreen.jpg', NULL, NULL, NULL, '2017-11-03 02:48:32', 1, 'N', 0, 0, 0),
(1135, 'Secret of the Stars', 'Aqutallion', 'Secret of the Stars is a role playing game for the Super Nintendo.', 'Tecmo', '05 November 1993', 5, 11, 1993, 14, 9, '1135titlescreen.png', NULL, NULL, NULL, '2017-08-10 13:41:54', 1, 'N', 0, 0, 1),
(1136, 'Persona 2: Innocent Sin', 'Persona 2: Tsumi', 'Innocent Sin is the first part of the Persona 2 duology, of which, is a sequel to the original Persona. Before the release of the PSP remake in 2011, Innocent Sin used to have the reputation as the only untranslated entry in the Persona series, despite Atlus USA bringing Eternal Punishment (the second part) to America in 2000.  \r\n\r\nCarried by 1999 Japanese role-playing mechanics, Innocent Sin revolves around a group of High School students that must stop the villain known as “Joker” that’s causing rumors to become reality and creating havoc.', 'Atlus', '24 June 1999', 24, 6, 1999, 14, 17, '1136titlescreen.png', NULL, NULL, NULL, '2019-02-04 12:31:35', 1, 'N', 0, 0, 1),
(1137, 'Puzzle Boy', '', 'Puzzle Boy is a block-pushing puzzle game. Your goal is to guide a potato through several floors filled with blocks, pits, and revolving doors to reach the exit. You can either challenge the 80-floor Puzzle Challenge, or play the Trial Mode, where you attempt to solve ten small, randomly-selected puzzles within five minutes. You can race the clock or another player in this mode.', 'Telenet Japan', '22 February 1991', 22, 2, 1991, 12, 4, '1137titlescreen.png', NULL, NULL, NULL, '2013-08-14 07:21:18', 1, 'N', 0, 0, 0),
(1140, 'Star Cruiser', '', 'Star Cruiser is an action role playing game for the Sega Genesis.', 'NCS', '21 December 1990', 21, 12, 1990, 23, 11, '1140titlescreen.png', NULL, NULL, NULL, '2016-11-09 01:39:53', 1, 'N', 0, 0, 0),
(1143, 'Super Mario Bros. Special', '', 'Super Mario Bros. Special is an action platformer game, which was developed by Hudson Soft and released in 1986 for the NEC PC-8801', 'Hudson Soft', '1986', 0, 0, 1986, 11, 2, '1143titlescreen.PNG', NULL, NULL, NULL, '2018-10-10 03:27:09', 0, 'N', 0, 0, 1),
(1144, 'Mr. Gimmick', 'Gimmick!', 'Mr. Gimmick is a platform game for the Nintendo Entertainment System. It was developed by Authentic Entertainment, and published by Sunsoft.', 'SunSoft', '31 January 1992', 31, 1, 1992, 11, 1, '1144titlescreen.png', NULL, NULL, NULL, '2019-02-27 11:39:39', 1, 'N', 1, 1, 1),
(1145, 'Dahna: Megami Tanjou', 'Dahna: Goddess&#039; Birth', 'Dahna: Megami Tanjou is an action platformer game for the Sega Genesis.', 'IGS', '20 December 1991', 20, 12, 1991, 11, 11, '1145titlescreen.png', NULL, NULL, NULL, '2019-12-21 22:45:50', 1, 'N', 0, 0, 1),
(1146, 'Rolling Thunder', '', 'Rolling Thunder is an action shooter game for the Nintendo Entertainment System.', 'Namco', '17 March 1989', 17, 3, 1989, 16, 1, '1146titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:34:41', 1, 'N', 0, 0, 1),
(1147, 'Rolling Thunder 2', '', 'Rolling Thunder 2 is an action vertical shooter game for the Sega Genesis.', 'Namco', '18 November 1991', 18, 11, 1991, 16, 11, '1147titlescreen.PNG', NULL, NULL, NULL, '2017-10-19 14:21:43', 1, 'N', 0, 0, 0),
(1148, 'Honoo no Toukyuuji: Dodge Danpei', '', 'Honoo no Toukyuuji: Dodge Danpei is a card game for the Nintendo Entertainment System. The game is based on the anime with the same title that revolves around the sport rugby.', 'Sunsoft', '28 March 1992', 28, 3, 1992, 6, 1, '1148titlescreen.png', NULL, NULL, NULL, '2024-05-12 02:46:23', 1, 'N', 0, 0, 0),
(1149, 'Gundemonium: Recollection', '', 'PlatineDispositif&#039;s summer Comiket 72 release.  This is a remake of Gundemonium that was made well enough to best its more famous sequel Gundeadligne.  These &#8220;Gunde&#8221; games are essentially horizontal-scrolling bullet hell shooters.  In all of the games, you play a dual gun wielding nun known as Eryth Millfall (a.k.a. Fortuner).  \r\n\r\nUnlike most SHUMPs, Recollection gives a sense of level progression beyond the mere five stages of its main game run.  Demonic challenges and the Matrix Orders add a nice feel of gradual linear accomplishment.  Unlike so many SHMUPs out there, this game has more than one obvious goal of reaching the end.  It&#039;s not just about beating the game, it&#039;s about nervously defeating the 10th embodiment of the final stage boss time and time again.  It&#039;s about using strategies beyond just staying in the back calmly dodging bullet patterns.  It&#039;s about learning to play in both 60 and 30 FPS.  Give it enough time and it will be quite apparent why this game bested the far more well-known Mountain of Faith released at the same summer Comiket.', 'Platine Dispositif', '2007', 0, 0, 2007, 16, 20, '1149titlescreen.png', NULL, NULL, NULL, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(1150, 'Sylvania Melody: Mori no Nakama to Odori Masho!', 'Sylvanian Melodies', 'Sylvania Melody: Mori no Nakama to Odori Masho! is a rhythm music game for the Game Boy Color.', 'Epoch', '17 March 2000', 17, 3, 2000, 10, 8, '1150titlescreen.png', NULL, NULL, NULL, '2023-06-13 01:48:41', 1, 'N', 0, 0, 0),
(1151, 'Romancia', 'Dragon Slayer Jr. - Romancia', 'Dragon Slayer Jr. - Romancia is somewhat a Wonder Boy/Monster World and Popful Mail clone, whereas Action RPG&#039;s mixed with side-scrolling fun, you go to various places, meet people, buy their stuff and hack-slash your way to victory! Another NES gem to check out!', 'Tokyo Shoseki', '30 October 1987', 30, 10, 1987, 23, 1, '1151titlescreen.png', NULL, NULL, NULL, '2011-01-09 20:48:39', 1, 'N', 1, 0, 0),
(1152, 'iS: Internal Section', '', 'iS: Internal Section is an action shooter game for the PlayStation.', 'SquareSoft', '28 January 1999', 28, 1, 1999, 16, 17, '1152titlescreen.png', NULL, NULL, NULL, '2017-11-16 01:13:08', 1, 'N', 0, 0, 0),
(1153, 'Golvellius', 'Maou Golvellius', 'Golvellius is an action role playing game for the MSX.', 'Compile', '1987', 0, 0, 1987, 23, 19, '1153titlescreen.png', '', 0, 0, '2017-09-25 03:33:33', 1, 'N', 0, 0, 0),
(1154, 'Dragon Scroll: Yomigaerishi Maryuu', 'Dragon Scroll: Resurrection of the Demon Dragon', 'Dragon Scroll: Yomigaerishi Maryuu is an action role playing game for the Nintendo Entertainment System.', 'Konami', '04 December 1987', 4, 12, 1987, 23, 1, '1154titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:28:47', 1, 'N', 0, 0, 0),
(1155, 'Binary Land', '', 'Binary Land is a puzzle game for the Nintendo Entertainment System. In it players take simultaneous control of a couple of penguins (which move like a mirror), Gurin and Malon, who must meet at the goal of each level.\r\n\r\nOn the way they will face hazards such as spider webs, the spiders itself (which players can defeat with the only weapon available in the game, a can of insecticide), an annoying bird that swaps the location of the characters and a flame.\r\n\r\nAs usual in early games for this system, the game features addictive gameplay and simple graphics, with single-screen scenarios that basically use the same assets with a color swap.\r\n\r\nAs is also usual, the game has no proper ending, restarting when the player reaches level 99.', 'Hudson', '19 December 1985', 19, 12, 1985, 1, 1, '1155titlescreen.png', NULL, NULL, NULL, '2021-09-15 01:25:14', 1, 'N', 1, 0, 1),
(1156, 'Honoo no Toukyuuji: Dodge Danpei 2', '', 'Honoo no Toukyuuji: Dodge Danpei 2 is a card game for the Nintendo Entertainment System. The game is based on the anime with the same title that revolves around the sport rugby.', 'SunSoft', '26 March 1993', 26, 3, 1993, 6, 1, '1156titlescreen.png', NULL, NULL, NULL, '2024-05-12 03:24:27', 1, 'N', 0, 0, 0),
(1158, 'Might and Magic III: Isles of Terra', '', 'Might and Magic III: Isles of Terra is a role playing game for the Super Nintendo.', 'FCI', 'January 1995', 0, 1, 1995, 14, 9, '1158titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:33:56', 0, 'N', 0, 0, 1),
(1159, 'Herzog Zwei', '', 'Herzog Zwei is a strategy game for the Sega Genesis.', 'TechnoSoft', '15 December 1989', 15, 12, 1989, 18, 11, '1159titlescreen.PNG', NULL, NULL, NULL, '2019-05-22 22:36:29', 1, 'N', 0, 1, 1),
(1160, 'Namco x Capcom', '', 'As the name implies, this game is a cross over taking characters from 42 video games published by either Namco or Capcom, and pitting them into a vast story, told in classic turn-based strategy game formula.\r\n\r\nTo add a bit of spice to the gameplay (and probably better show off the franchises involved), combats are actually played with an action game where combos have to be chained at best to keep the opponent flying as long as possible without touching the ground.\r\n\r\nThe story actually revolves around 2 original characters created just for this game.\r\n\r\nWith 50 levels to go through, the game can keep you busy for a little while.', 'Namco', '26 May 2005', 26, 5, 2005, 19, 18, '1160titlescreen.jpg', NULL, NULL, NULL, '2016-06-05 01:21:00', 1, 'N', 0, 0, 0),
(1161, 'Warsong', 'Langrisser', 'Warsong is a turn based strategy game for the Sega Genesis.', 'NCS', '26 April 1991', 26, 4, 1991, 19, 11, '1161titlescreen.png', NULL, NULL, NULL, '2017-11-24 03:03:29', 1, 'N', 0, 0, 1),
(1162, 'Super Robot Taisen MX', '', 'Super Robot Taisen MX is a turn-based strategy game for the Playstation 2. It features characters and robots from various anime and game franchises.', 'Banpresto', '27 May 2004', 27, 5, 2004, 19, 18, '1162titlescreen.jpg', NULL, NULL, NULL, '2016-03-31 05:14:42', 0, 'N', 0, 0, 0),
(1163, 'Ashita no Joe', 'Tomorrow&#039;s Joe', 'Ashita no Joe is a boxing game for the Super Nintendo. The game is based on a Japanese manga and anime with the same title.', 'K Amusement Leasing', '27 November 1992', 27, 11, 1992, 8, 9, '1163titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:51:25', 1, 'N', 0, 0, 0),
(1165, 'Mirai Shinwa Jarvas', 'Legend of the Future: Jarvas', 'Mirai Shinwa Jarvas is an action role playing game for the Nintendo Entertainment System.\r\n\r\nYou are from the future and your goal is to conquer the world. In order to do so, you need to gather allies and conquer castles.', 'Taito', '30 June 1987', 30, 6, 1987, 23, 1, '1165titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:55:42', 1, 'N', 0, 0, 0),
(1166, 'Naruto Shippuuden: Dairansen! Kage Bunshin Emaki', '', 'Naruto Shippuuden: Dairansen! Kage Bunshin Emaki is an action fighting game for the Nintendo DS.', 'Takara Tomy', '14 February 2008', 14, 2, 2008, 8, 23, '1166titlescreen.png', NULL, NULL, NULL, '2023-12-31 17:06:03', 0, 'N', 0, 1, 0),
(1168, 'Seirei Gari', 'Ghost Hunter', 'Seirei Gari is an adventure game for the Nintendo Entertainment System.', 'Hudson', '08 December 1989', 8, 12, 1989, 2, 1, '1168titlescreen.png', NULL, NULL, NULL, '2024-04-11 16:07:33', 1, 'N', 0, 0, 0),
(1169, 'Oishinbo: Kyukyoku no Menu 3bon Syoubu', 'The Gourmet', 'Oishinbo: Kyukyoku no Menu 3bon Syoubu is an adventure game for the Nintendo Entertainment System.', 'Bandai', '25 July 1989', 25, 7, 1989, 2, 1, '1169titlescreen.gif', NULL, NULL, NULL, '2017-10-19 08:49:15', 1, 'N', 0, 0, 0),
(1170, 'Dragon Warrior Monsters', 'Dragon Quest Monsters: Terry&#039;s Wonderland', 'For some reason, Enix thought it needed to create an answer to Nintendo&#039;s Pokemon, so despite already having a game with monster recruiting (Dragon Quest V), it decided to make a spin-off that expands on that aspect. This is that spin-off. If you think all spin-offs are bad and unworthy, this game will spin your world right round.\r\n\r\nIt&#039;s Dragon Quest but your party is formed by monsters. That&#039;s probably the easiest way to describe it. You can have your monsters fight by themselves, telling them use certain tactics a lot like the NES version Dragon Quest IV, or you can have them take orders from you. I think they don&#039;t always obey (when their loyalty is low) but I rarely had that problem. You can breed two monsters together to get a stronger monster with assets from both parents and for the most part, was more complicated than Pokemon Red/Green/Blue/Yellow, except for the evolution stuff. Monster recruitment is largely by chance, but you can skew things much more to your favor by giving the enemy monsters some meat. It doesn&#039;t always work, but it helps the randomness skew in favor of you. The monsters all learn new ability as they level up. You can only take three of them with you and have 20 max in your farm (not a big issue if you keep breeding them).\r\n\r\nThe sound in this game are your standard Dragon Quest stuff. Classic sound effects are here and the music is as good. Long time fans will recognize some melodies.\r\n\r\nThe graphics are pretty good for a Gameboy game, plenty detailed and colorful (if you&#039;re playing it on a GBC). The battle sprites are static, but that only means that battles are quick. It&#039;s all standard stuff here.\r\n\r\nThis game can get hard, though. Since there&#039;s an aspect of randomness in just about everything, this game could get very easy thanks to having a good balance of good male and female monsters in order to continue breeding stronger monsters, or an unbalanced scale (like in my latest playthrough), where all I have is a harem and one idiot male Draky (who I wouldn&#039;t have any of my monsters breed with). For the most part, though, even if you do get lucky and everything does go your way, you [i]will[/i] sweat a bit, trying to survive some battles. And tournament battles are intense because you&#039;re limited to just telling your monsters what tactics to use (you can&#039;t tell them what specific attack they should use). And you can use items in those battles either.\r\n\r\nI recommend this game for fans of monster training games and the older Dragon Quest games. The PS version is prettier but is still in Japanese. The 3DS version looks like it would be the definitive version, but I haven&#039;t been able to bet my hands on it.', 'Enix', '25 September 1998', 25, 9, 1998, 14, 8, '1170titlescreen.png', NULL, NULL, NULL, '2021-04-16 00:55:26', 0, 'N', 0, 1, 1),
(1171, 'Alien 3', 'Alien³', 'Alien 3 is an action game for the Nintendo Entertainment System.', 'LJN', 'March 1993', 0, 3, 1993, 1, 1, '1171titlescreen.png', NULL, NULL, NULL, '2016-07-16 13:47:48', 1, 'N', 1, 0, 1),
(1172, 'Zill O&#039;ll Infinite', '', 'Zill O&#039;ll Infinite is a role playing game for the PlayStation 2.', 'Koei', '23 June 2005', 23, 6, 2005, 14, 18, '1172titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 03:51:22', 1, 'N', 0, 0, 0),
(1173, 'Overlord', '', 'Overlord is a strategy game for the Nintendo Entertainment System.', 'Virgin Interactive', 'January 1993', 0, 1, 1993, 18, 1, '1173titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:44:59', 1, 'N', 1, 0, 0),
(1174, 'Silent Hill', '', 'Harry and his daughter are in a car accident. When he wakes up, his daughter is missing. He searches for her in a mysterious town called Silent Hill. Before he can find his daughter, he has to uncover the secrets of this strange town.', 'Konami', '31 January 1999', 31, 1, 1999, 24, 17, '1174titlescreen.jpg', NULL, NULL, NULL, '2019-08-10 02:13:18', 1, 'N', 0, 0, 0),
(1175, 'King Kong 2: Ikari no Megaton Punch', 'King Kong Lives: Megaton Punch of Rage', 'King Kong 2: Ikari no Megaton Punch is an action game for the Nintendo Entertainment System. The game is loosely based on a movie called King Kong.', 'Konami', '18 December 1986', 18, 12, 1986, 1, 1, '1175titlescreen.png', NULL, NULL, NULL, '2016-09-08 07:53:16', 1, 'N', 0, 0, 0),
(1176, 'Advanced Dungeons &amp; Dragons: Heroes of the Lance', 'Dragon Lance: Heroes of the Lance', 'Advanced Dungeons &amp; Dragons: Heroes of the Lance is an action role playing game for the Nintendo Entertainment System.', 'Pony Canyon', 'January 1991', 0, 1, 1991, 23, 1, '1176titlescreen.png', NULL, NULL, NULL, '2016-07-16 13:47:24', 1, 'N', 0, 0, 0),
(1177, 'Final Fantasy Adventure', 'Seiken Densetsu: Final Fantasy Gaiden;Mystic Quest', 'Final Fantasy Adventure is an action role playing game for the Game Boy.', 'Square', '28 June 1991', 28, 6, 1991, 23, 8, '1177titlescreen.png', NULL, NULL, NULL, '2021-11-22 15:54:27', 1, 'N', 1, 1, 1),
(1178, 'Dragon Warrior II', 'Dragon Quest II: Akuryou no Kamigami', 'Dragon Warrior 2 is a role playing game for the Nintendo Entertainment System.\r\n\r\nThis game takes place several generations after the original Dragon Warrior protagonist&#039;s quest.\r\n\r\nThis game saw the removal of several limitations. It was the first one in this series to allow multiple monsters (and multiple TYPES of monsters) on the battlefield at once. It also allows the use of three characters, as opposed to the original&#039;s single character.\r\n\r\nYou begin playing as the Prince of Midenhall, who must investigate an attack led upon Moonbrooke Castle and determine the fate of your kin, who are also of the royal line in that region. You are not restricted to the single continent of Dragon Warrior 1. You are allowed to travel back there later on (although most of the locations from the original game are gone, caves mostly gone, even towns, Tantegel and the Dragonlord&#039;s castles are just about all that is left) but the entire world is explorable now. \r\n\r\nThe other thing of note is that every one of your playable characters are distantly related. They all have roots leading back to your protagonist from the first game.', 'Enix', '26 January 1987', 26, 1, 1987, 14, 1, '1178titlescreen.png', NULL, NULL, NULL, '2021-09-22 07:27:25', 1, 'N', 1, 1, 1),
(1179, 'The Fantastic Adventures of Dizzy', '', 'The Fantastic Adventures of Dizzy is an action adventure game for the Nintendo Entertainment System.', 'Camerica', '1993', 0, 0, 1993, 24, 1, '1179titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:02:01', 0, 'N', 0, 1, 1),
(1180, 'Nintendo World Cup', 'Nekketsu Koukou Dodgeball Bu: Soccer Hen', 'Nintendo World Cup is a sports game for the Nintendo Entertainment System.', 'Technos', '18 May 1990', 18, 5, 1990, 17, 1, '1180titlescreen.png', NULL, NULL, NULL, '2016-11-09 01:54:45', 1, 'N', 1, 0, 1),
(1181, 'Mashou no Yakata Goblin', 'Mansion of Devilishness - Goblin', 'Mashou no Yakata Goblin is an action game for the MSX.', 'Pony Canyon', 'May 1987', 0, 5, 1987, 1, 19, '1181titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:25:35', 1, 'N', 0, 0, 0),
(1182, 'Front Mission 5: Scars of the War', 'Front Mission Fifth: Scars of the War', 'Front Mission 5: Scars of the War is a turn based strategy game for the PlayStation 2.', 'Square Enix', '29 December 2005', 29, 12, 2005, 19, 18, '1182titlescreen.jpg', NULL, NULL, NULL, '2019-08-05 13:00:04', 1, 'N', 0, 0, 0),
(1183, 'Tenchu: Stealth Assassins', 'Rittai Ninja Katsugeki Tenchu', 'Tenchu: Stealth Assassins is an action adventure game for the PlayStation.', 'Activision', '26 February 1998', 26, 2, 1998, 24, 17, '1183titlescreen.png', NULL, NULL, NULL, '2024-07-30 00:10:56', 1, 'N', 0, 0, 1),
(1184, 'Ruruli Ra Rura', '', 'Ruruli Ra Rura is an action platformer for the PC-FX.', 'NEC Home Electronics', '20 February 1998', 20, 2, 1998, 11, 6, '1184titlescreen.png', NULL, NULL, NULL, '2017-11-16 08:54:41', 1, 'N', 0, 0, 0),
(1185, 'Ninja Taro', 'Sengoku Ninja-Kun', 'Ninja Taro is an action role playing game for the Game Boy.', 'UPL', '08 March 1991', 8, 3, 1991, 23, 8, '1185titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:01:39', 1, 'N', 0, 0, 0),
(1186, 'Miraculum: The Last Revelation', '', 'Miraculum: The Last Revelation is a role playing game for the PC-FX.', 'NEC', 'March 1996', 0, 3, 1996, 14, 6, '1186titlescreen.png', NULL, NULL, NULL, '2017-07-12 08:32:17', 0, 'N', 0, 1, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(1187, 'Youkai Club', '', 'I didn&#039;t play very far because this is an extremely hard  action platform type game. This game is mostly similar to other Mario Bros run and jump variants we are familiar with. This game however, throws in a bit of a Castlevania type theme. You mostly travel upward and not side to side like most similar side scrolling games. This contributes to making the game more difficult than the others. It also has a added twist that you have to work your way around obstacles, lines of fire that come out the floor, and many other things. You collect keys, bombs, and other items of which I am not sure where you use them because I didn&#039;t make it that far. All in all it is a fun game, though a very challenging one. On a side note there is a game like this called Johny Quest available to playing T.V. subscribers through Dish Network.', 'Jaleco', '19 May 1987', 19, 5, 1987, 1, 1, '1187titlescreen.png', NULL, NULL, NULL, '2010-02-20 21:01:25', 1, 'N', 0, 0, 0),
(1188, 'Buzz &amp; Waldog', 'Koko Adventure', 'Koko Adventure is a South Korean unlicensed game. An American release titled Buzz and Waldog was planned but canceled for unknown reasons. It has a lot of assets stolen from other games which isn&#039;t too common for pirates.\r\n\r\nThe game itself is... underwhelming. For each level, you have to collect a certain amount of keys under a restrictive time limit. In defense, the game has solid graphics, music, and gameplay considering that it&#039;s a pirate.', 'Daou Infosys', 'May 1993', 0, 5, 1993, 11, 1, '1188titlescreen.png', NULL, NULL, NULL, '2022-05-17 19:42:09', 0, 'N', 0, 0, 1),
(1189, 'Tales of the Abyss', '', 'Tales of the Abyss is an action role playing game for the PlayStation 2.', 'Namco Bandai', '15 December 2005', 15, 12, 2005, 23, 18, '1189titlescreen.jpg', NULL, NULL, NULL, '2022-01-25 04:42:40', 1, 'N', 1, 0, 0),
(1190, 'Quattro Arcade', '', 'Quattro Arcade is a compilation of Camerica games for the Nintendo Entertainment System.', 'Camerica', '1992', 0, 0, 1992, 10, 1, '1190titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:40:46', 0, 'N', 0, 0, 1),
(1191, 'Elysion', '', 'Elysion is an action role playing game for the Nintendo Entertainment System.', 'Tokyo Shoseki', '28 April 1988', 28, 4, 1988, 23, 1, '1191titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:28:53', 1, 'N', 0, 0, 0),
(1192, 'Storehouse No.18', 'Warehouse No.18', 'Storehouse No.18 is a puzzle game for the Nintendo Entertainment System.', 'A.Chudov', '1997', 0, 0, 1997, 12, 1, '1192titlescreen.png', NULL, NULL, NULL, '2017-04-18 01:17:10', 1, 'N', 0, 0, 0),
(1193, 'Youkai Yashiki', 'Ghost Manor', 'Youkai Yashiki is an action platformer game for the Family Computer Disk System. \r\n\r\nThe game is a simple but fun little maze platformer for the FDS. You must find your way through several levels, searching for the flags so you can defeat various Japanese monsters. Only then will you be able to save your girlfriend. \r\n\r\nA port of an MSX game, this one has improved graphics and some new level design.', 'Irem', '23 October 1987', 23, 10, 1987, 11, 7, '1193titlescreen.png', NULL, NULL, NULL, '2017-11-02 11:45:28', 1, 'N', 0, 0, 0),
(1196, 'Fire Emblem', 'Fire Emblem: Rekka no Ken', 'The seventh installment of the Fire Emblem series (officially distinguished with the localized title of &quot;Fire Emblem: The Blazing Blade&quot; as of Fire Emblem Heroes), and the first to be released internationally. Released for the Game Boy Advance, the main portion of the game follows the adventures of Lyn, Hector, and Eliwood, as well as their many allies, as they combat the mysterious and sinister organization known as &quot;The Black Fang&quot;.\r\n\r\nAs the first international release, the game features a miniature storyline at the start of the game (able to be skipped on subsequent playthroughs) which (on Normal difficulty) provides players with in-depth tutorials on the conventions of Fire Emblem- Lyn&#039;s Tale, which follows the the first adventure of Lyn as she struggles to save the nation of Caelin from the diabolical machinations of her granduncle, Lundgren, who seeks to usurp the throne.\r\n\r\nThe game is also notable for informally introducing the concept of avatars to the series; the player plays a minor role in the story as a tactician for Lyn who first joins her in her quest during her Tale, and later returns in the main portion of the story- unlike later instances of this, however, the player themself is not a deployable unit, and functions as an NPC who assists Lyn, Hector, and Eliwood in the narrative. In addition, on subsequent playthroughs the player&#039;s character can be removed from the story altogether if the player chooses to skip Lyn&#039;s tale, which is not able to be done in games with a deployable avatar.\r\n\r\nThe Blazing Blade is to this day frequently recommended as the most ideal entry point into the Fire Emblem series due to it&#039;s comprehensive tutorial and introductory story designed to ease players into the franchise and it&#039;s many conventions, both mechanical and narrative.', 'Nintendo', '25 April 2003', 25, 4, 2003, 19, 10, '1196titlescreen.png', NULL, NULL, NULL, '2023-11-08 05:25:45', 1, 'N', 1, 0, 1),
(1197, 'Sky Destroyer', '', 'Sky Destroyer is an shooting game for the Nintendo Entertainment System.', 'Taito', '14 November 1985', 14, 11, 1985, 16, 1, '1197titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:57:19', 1, 'N', 0, 0, 0),
(1198, 'P.O.W.: Prisoners of War', 'Datsugoku: Prisoners of War', 'P.O.W.: Prisoners of War is an action beat &#039;em up game for the Nintendo Entertainment System.', 'SNK', '30 June 1989', 30, 6, 1989, 5, 1, '1198titlescreen.png', NULL, NULL, NULL, '2016-07-28 06:07:19', 1, 'N', 0, 0, 1),
(1199, 'Zillion', 'Akai Koudan Zillion', 'Zillion is an action game for the Sega Master System.', 'Sega', '24 May 1987', 24, 5, 1987, 1, 22, '1199titlescreen.png', NULL, NULL, NULL, '2017-10-03 12:58:47', 1, 'N', 0, 0, 1),
(1200, 'Fire Emblem: Shadow Dragon', 'Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken', 'Fire Emblem: Shadow Dragon is a turn based strategy game for the Nintendo DS.', 'Nintendo', '07 August 2008', 7, 8, 2008, 19, 23, '1200titlescreen.png', NULL, NULL, NULL, '2021-08-08 23:06:22', 1, 'N', 1, 0, 1),
(1201, 'Hajime no Ippo: The Fighting', 'The First Step: The Fighting', 'Hajime no Ippo: The Fighting is an action fighting game for the Game Boy Advance.', 'ESP Software', '12 December 2002', 12, 12, 2002, 8, 10, '1201titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:21:20', 1, 'N', 0, 0, 0),
(1202, 'QuackShot', '', 'QuackShot is an action platformer game for the Sega Genesis.', 'Sega', '19 December 1991', 19, 12, 1991, 11, 11, '1202titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:25:38', 1, 'N', 1, 0, 0),
(1203, 'TwinBee', '', 'TwinBee is an action shooter game for the Nintendo Entertainment System.', 'Konami', '04 January 1986', 4, 1, 1986, 16, 1, '1203titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:48:24', 1, 'N', 0, 0, 1),
(1204, 'Stinger', 'Moero TwinBee: Cinnamon Hakase o Sukue!;Burnin&#039; TwinBee: The Rescue of Dr. Cinnamon!', 'Stinger is an action shooter game for the Nintendo Entertainment System.', 'Konami', 'September 1987', 0, 9, 1987, 16, 1, '1204titlescreen.png', NULL, NULL, NULL, '2018-04-16 13:24:18', 1, 'N', 0, 0, 0),
(1205, 'Contra: Hard Corps', 'Probotector', 'Contra: Hard Corps is an action platformer game for the Sega Genesis.', 'Konami', '14 September 1994', 14, 9, 1994, 11, 11, '1205titlescreen.png', NULL, NULL, NULL, '2017-10-19 14:20:48', 1, 'N', 0, 0, 1),
(1206, 'Kid Chameleon', 'Chameleon Kid', 'Kid Chameleon is an action platformer for the Sega Genesis.', 'Sega', '28 May 1992', 28, 5, 1992, 11, 11, '1206titlescreen.png', NULL, NULL, NULL, '2018-07-21 11:33:28', 1, 'N', 1, 1, 1),
(1207, 'Bomb Jack', '', 'Bomb Jack is an action platformer for the SG-1000/SC-3000.', 'Sega', '1985', 0, 0, 1985, 11, 34, '1207titlescreen.png', NULL, NULL, NULL, '2018-05-20 08:41:30', 1, 'N', 0, 0, 1),
(1208, 'XZR II (MSX2)', 'Exile', 'XZR II is an action role playing game for the MSX2.', 'Telenet Japan', 'December 1988', 0, 12, 1988, 23, 19, '1208titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:39:36', 1, 'N', 0, 0, 0),
(1209, 'Ganbare Goemon 2', 'Go for it! Goemon 2', '', 'Konami', '04 January 1989', 4, 1, 1989, 1, 1, '1209titlescreen.png', NULL, NULL, NULL, '2022-04-14 14:56:00', 1, 'N', 0, 0, 0),
(1210, 'Mega Man X3', 'Rockman X3', 'Mega Man X3 is an action platformer game for the PlayStation.\r\n\r\nThis is a port of the original Super Nintendo version with FMV cutscenes and a reorchestrated soundtrack. This version was released only in Japan and Europe.', 'Capcom', '26 April 1996', 26, 4, 1996, 11, 17, '1210titlescreen.jpg', NULL, NULL, NULL, '2024-01-15 14:02:29', 1, 'N', 0, 0, 1),
(1211, 'Tiny Toon Adventures: Buster Busts Loose!', '', 'Tiny Toon Adventures: Buster Busts Loose! is an action platformer for the Super Nintendo.', 'Konami', '18 December 1992', 18, 12, 1992, 11, 9, '1211titlescreen.png', NULL, NULL, NULL, '2017-11-15 08:52:43', 0, 'N', 0, 0, 1),
(1212, 'Honey Peach', '', 'Honey Peach is a card game for the Nintendo Entertainment System.', 'Sachen', '1990', 0, 0, 1990, 6, 1, '1212titlescreen.jpg', NULL, NULL, NULL, '2017-10-19 08:15:16', 0, 'N', 0, 0, 1),
(1213, 'Shin Bokura no Taiyou: Gyakushuu no Sabata', '', 'This is the third installment in the Boktai series, never released outside of Japan. While it does share similarities with Konami&#039;s other franchises; like vampires from Castlevania and stealth based action from Metal Gear; it stands as its own original franchise.\r\n\r\nThe series revolves around sunlight, and the cartridge itself had a solar sensor. Now, for the game itself.\r\n\r\nBoktai 3 made the entire usage of the GBA&#039;s sound chip, sporting spectacular music composition and even voice acting at times. The game is non-linear and based on stealth. The isometric view really teases us on the absence of a Metal Gear title on GBA. \r\n\r\nThe game has stunning and bright visuals. It has dynamic environments, like crows flying off rooftops as you approach them. The story itself continues from the first two Boktai games and serves as the franchise&#039;s final outing on the Game Boy Advance.\r\n\r\nThe gameplay remains relatively unchanged from Boktai 2, save for the fact that they added motorcycle levels and general combat streamlining. \r\n\r\nAs with Boktai 2, Boktai 3 continues the franchise&#039;s running tradition of including connectivity with a game in the MegaMan Battle Network series. Boktai 3 can utilize the GBA Wireless Adapter to connect with Japanese copies of Mega Man Battle Network 6.\r\n\r\nOverall, the game is spectacular, and is a must-play title for GBA, and is strongly recommended for those looking for a solid action RPG from Kojima Productions.', 'Konami', '28 July 2005', 28, 7, 2005, 23, 10, '1213titlescreen.png', NULL, NULL, NULL, '2021-11-15 19:56:35', 1, 'N', 0, 0, 0),
(1214, 'Banana', '', 'A puzzle game where you play as a mole moving through dirt to find your wife, food, and the exit. The object to get to the exit without falling down.', 'Victor Musical Industries', '08 September 1986', 8, 9, 1986, 12, 1, '1214titlescreen.jpg', NULL, NULL, NULL, '2016-10-22 01:54:35', 1, 'N', 0, 0, 1),
(1215, 'Mother 3', '', 'Mother 3 is a role playing game for the Game Boy Advance.', 'Nintendo', '20 April 2006', 20, 4, 2006, 14, 10, '1215titlescreen.png', NULL, NULL, NULL, '2017-12-30 10:05:23', 1, 'N', 0, 1, 1),
(1216, 'Power Quest', '', 'Power Quest is an action fighting game for the Game Boy.', 'Sunsoft', 'December 1998', 0, 12, 1998, 8, 8, '1216titlescreen.png', NULL, NULL, NULL, '2016-10-11 08:29:00', 0, 'N', 0, 0, 1),
(1217, 'Silva Saga II: The Legend of Light and Darkness', '', 'Silva Saga II: The Legend of Light and Darkness is a role playing game for the Super Nintendo.', 'Seta co., Ltd.', '25 June 1993', 25, 6, 1993, 14, 9, '1217titlescreen.png', NULL, NULL, NULL, '2017-08-23 02:14:46', 1, 'N', 1, 0, 0),
(1218, '007: The World is Not Enough', '', '007: The World is Not Enough is an action shooter game for the Nintendo 64. The game was released in US and Europe.', 'Electronic Arts', '01 November 2000', 1, 11, 2000, 16, 27, '1218titlescreen.png', NULL, NULL, NULL, '2016-05-13 01:10:15', 1, 'N', 1, 1, 0),
(1219, 'Custom Robo', '', 'This game is fun. It&#039;s like a cross between a free-movement fighter and an RPG. The concept is similar to MegaMan.EXE, where you&#039;re a kid and you control this little robot thing around, except that all overworld movement is done by the kid, so there&#039;s none of this &quot;walk the internet&quot; nonsense.\r\n\r\nThe sounds are alright, they work. The graphics are standard N64 polygon stuff (in-battles) and pretty above-average-SNES sprite-work for maps.\r\n\r\nI can&#039;t comment on the story, but I can&#039;t imagine it being too complicated. I played this game when I didn&#039;t know the amount of Japanese that I do now, and even if I were to play this game today, I&#039;d still be able to tell you very little.\r\n\r\nBut it&#039;s fun. I recommend it if you want to waste an hour screwing around with little robot people. I feel it&#039;s better than the Gamecube one anyway.', 'Nintendo', '08 December 1999', 8, 12, 1999, 8, 27, '1219titlescreen.png', NULL, NULL, NULL, '2022-06-13 07:34:02', 1, 'N', 0, 1, 1),
(1220, 'Borfes to 5-jin no Akuma', 'Borfes and the Five Demons', 'Borfes to 5-jin no Akuma is an action role playing game for the MSX.', 'XTALSOFT', '1987', 0, 0, 1987, 23, 19, '1220titlescreen.png', NULL, NULL, NULL, '2017-09-25 01:50:14', 1, 'N', 0, 0, 0),
(1221, 'O.D.T.', 'O.D.T.: Escape… Or Die Trying', 'O.D.T. is an action game for the Nintendo 64.', 'Infogrames', '1999', 0, 0, 1999, 1, 27, '1221titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:56:16', 0, 'N', 0, 1, 0),
(1222, 'Mario Bros.', '', 'Mario Bros. is an action platformer game for the Nintendo Entertainment System.', 'Nintendo', '09 September 1983', 9, 9, 1983, 11, 1, '1222titlescreen.png', NULL, NULL, NULL, '2018-10-10 03:26:14', 1, 'N', 0, 0, 1),
(1223, 'Gal&#039;s Dungeon: Yakyuuken Part II', 'Yakyuuken II - Gal&#039;s Dungeon', 'Gal&#039;s Dungeon: Yakyuuken Part II is an adventure game for the Family Computer Disk System. The game was released in Japan only.', 'Super Pig', '1989', 0, 0, 1989, 2, 7, '1223titlescreen.png', NULL, NULL, NULL, '2016-05-23 08:54:17', 1, 'N', 0, 0, 0),
(1224, 'Phantasy Star II: Huey&#039;s Adventure', 'Phantasy Star II Text Adventure: Huey no Bouken', 'Phantasy Star II: Huey&#039;s Adventure is an adventure game for the Sega Genesis.', 'Sega', '1991', 0, 0, 1991, 2, 11, '1224titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:12:22', 1, 'N', 0, 0, 0),
(1225, '1942', '', '1942 is a vertical shooting game for the Nintendo Entertainment System.', 'Capcom', '11 December 1985', 11, 12, 1985, 16, 1, '1225titlescreen.png', NULL, NULL, NULL, '2018-04-20 12:47:47', 1, 'N', 0, 1, 1),
(1226, 'Super Mario World: Super Mario Advance 2', 'Super Mario Advance 2', 'Super Mario World: Super Mario Advance 2 is an action platformer game for the Game Boy Advance. It is the second title in the Super Mario Advance series and was released in Japan on December 14th 2001, in North America on February 11th 2002, and in Europe and Australia in April 2002.', 'Nintendo', '14 December 2001', 14, 12, 2001, 11, 10, '1226titlescreen.png', NULL, NULL, NULL, '2023-06-17 08:30:40', 0, 'N', 1, 1, 1),
(1227, 'Music Intro Pro 68K', 'Intro Pro 68K', 'This is a fun little quiz game where you a hear the first seconds of game tunes and guess which game it is.', 'Sprite', '1991', 0, 0, 1991, 10, 30, '1227titlescreen.png', NULL, NULL, NULL, '2017-02-09 03:19:01', 1, 'N', 0, 0, 0),
(1228, 'GeGeGe no Kitarou 2: Youkai Gundan no Chousen', 'Spooky Kitaro 2: Kitaro Versus Yokai Army', 'GeGeGe no Kitarou 2: Youkai Gundan no Chousen is a role-playing game for the NES. The game is based on a popular manga/anime in Japan. The previous installment of the game is a action-platformer also for the NES.', 'Bandai', '22 December 1987', 22, 12, 1987, 14, 1, '1228titlescreen.png', NULL, NULL, NULL, '2016-04-06 01:25:18', 1, 'N', 0, 0, 0),
(1229, 'Donkey Kong Land III', 'Donkey Kong GB: Dinky Kong &amp; Dixie Kong', 'Donkey Kong Land III is a platforming game for the Game Boy. It was later ported for the Game Boy Color as Donkey Kong GB: Dinky Kong &amp; Dixie Kong exclusively in Japan.', 'Nintendo', '30 October 1997', 30, 10, 1997, 11, 8, '1229titlescreen.png', NULL, NULL, NULL, '2024-01-11 03:20:15', 1, 'N', 0, 0, 1),
(1230, 'Super Robot Taisen EX', 'Super Robot Wars EX', 'After the end of the Third Super Robot War, three people find themselves in\r\nthe mysterious subterranian world of La Gias. Masaki Ando is returning to\r\nhis second home, Lune Zoldak has been pulled into La Gias against her will,\r\nand the disciples of the evil god Volkruss have brought Shu Shirakawa back\r\nfrom the dead. Super Robot Wars EX follows their three stories concurrently,\r\ndetailing the civil unrest in La Gias that occurs both between SRW3 and SRW4,\r\nand between the first and second half of SRW Gaiden: The Elemental Lords.\r\nEX lets the player experience each story serially, making choices at their\r\nintersections that will optionally affect playthroughs of the other chapters.\r\nAs an example, a decision made early in Masaki&#039;s scenario will determine\r\nwhich of two battleships will serve as his squad&#039;s carrier; if clear data\r\nis carried over into Lune&#039;s scenario, she will automatically get the\r\nbattleship he did not. Some scenarios, characters, and endings are only\r\naccessible using this system.\r\n\r\nAs an aside, if you played The Elemental Lords and were curious about the\r\nevents discussed in the Memorial Day chapter, during the time skip between\r\nparts 1 and 2, this is the La Gias segment of that recap.', 'Banpresto', '25 March 1994', 25, 3, 1994, 19, 9, '1230titlescreen.PNG', NULL, NULL, NULL, '2018-12-24 23:01:01', 1, 'N', 0, 0, 1),
(1231, 'Kujaku Ou', 'Peacock King', 'Kujaku Ou is an adventure game for the Nintendo Entertainment System.', 'Pony Canyon', '21 September 1988', 21, 9, 1988, 2, 1, '1231titlescreen.gif', NULL, NULL, NULL, '2017-10-19 08:01:37', 1, 'N', 0, 0, 0),
(1232, 'DOOM', '', 'This is a porting of DOOM (specifically the SNES version) to the Game Boy Advance.', 'Activision', '28 October 2001', 28, 10, 2001, 16, 10, '1232titlescreen.png', NULL, NULL, NULL, '2024-07-21 01:55:58', 1, 'N', 0, 0, 1),
(1233, 'Super Robot Taisen D', 'Super Robot Wars D', 'Super Robot Taisen D is a turn based strategy game for the Game Boy Advance.\r\n\r\nThis is the fourth entry in the GBA series of SRWs. This one has characters from these series:\r\n[list][li]The Big O[/li]\r\n[li]Mirai Robo Daltanious[/li]\r\n[li]Getter Robo Armageddon[/li]\r\n[li]Six God Combination Godmars[/li]\r\n[li]Macross 7[/li]\r\n[li]Megazone 23[/li]\r\n[li]Mobile Suit Zeta Gundam[/li]\r\n[li]Mobile Suit Gundam ZZ[/li]\r\n[li]Mobile Suit Gundam: Char&#039;s Counterattack[/li]\r\n[li]Mobile Suit Victory Gundam[/li]\r\n[li]Mobile Suit Gundam Wing[/li]\r\n[li]Mazinger Z[/li]\r\n[li]Great Mazinger[/li]\r\n[li]Grendizer[/li][/list]\r\n\r\nThe gameplay for this game is simple and is practically the same as in every Super Robot Wars. You and the computer alternate turns, moving your units around within a certain number of tiles, you attack units that are in range, you level up your characters, and upgrade your units.', 'Banpresto', '08 August 2003', 8, 8, 2003, 19, 10, '1233titlescreen.png', NULL, NULL, NULL, '2023-05-20 04:56:40', 1, 'N', 0, 0, 1),
(1234, 'Super Robot Taisen J', 'Super Robot Wars J', 'This game is a strategy game with giant robots, and a giant robots fan&#039;s wet dream. You take a load of mecha and characters from all sorts of mecha series, mish-mash their stories into one, and let them duke it out on the battlefield. You finish the chapter, earn some money, upgrade your mechs, rinse and repeat.\r\n\r\nSuper Robot Wars J is everything you could expect from a SRW game. Looooong, smooth attack animations, an assload of mecha and accompanying characters and a sinister plot of a sinister man to conquer or destroy the world. \r\n\r\nIt&#039;s a pretty hard game at times in your first playthrough, because you get a big pile of mechs from the get-go and only so much money to upgrade them. And all the while enemy units are getting more and more powerful. It gets easier over the playthroughs after that, because you keep all upgrades from precurring ones.', 'Banpresto', '15 September 2005', 15, 9, 2005, 19, 10, '1234titlescreen.png', NULL, NULL, NULL, '2023-05-02 15:51:36', 1, 'N', 0, 1, 1),
(1235, 'Super Castlevania IV', 'Akumajou Dracula', 'Super Castlevania IV is an action platformer for the Super Nintendo.', 'Konami', '31 October 1991', 31, 10, 1991, 11, 9, '1235titlescreen.png', NULL, NULL, NULL, '2017-12-12 02:50:39', 1, 'N', 1, 1, 1),
(1236, 'Castle Quest', '', 'Castle Quest is a boardgame for the Game Boy.', 'Hudson', '1993', 0, 0, 1993, 4, 8, '1236titlescreen.png', NULL, NULL, NULL, '2017-06-23 07:24:56', 1, 'N', 0, 0, 0),
(1237, 'Friday the 13th', '', 'This game is an adaption of the movie of the same name. You play as a counselor at Camp Crystal Lake. You have to save campers from Jason Voorhees. Explore cabins and caves to rescue the helpless campers,then fight Jason to save the camp.', 'LJN', 'February 1989', 0, 2, 1989, 24, 1, '1237titlescreen.png', NULL, NULL, NULL, '2016-10-20 23:17:24', 1, 'N', 0, 0, 1),
(1238, 'Jaws', '', 'Jaws is an action game for the Nintendo Entertainment System. The game is based on a movie with the same title.', 'LJN', '1987', 0, 0, 1987, 1, 1, '1238titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:30:44', 1, 'N', 0, 0, 0),
(1239, 'Disney Adventures in the Magic Kingdom', 'Adventures in the Magic Kingdom', 'You play as a child that visits Disney World. Answer trivia questions, race cars and explore a haunted house. Earn six silver keys to open the enchanted castle.', 'Capcom', 'June 1990', 0, 6, 1990, 2, 1, '1239titlescreen.png', NULL, NULL, NULL, '2016-10-29 11:45:33', 1, 'N', 0, 0, 1),
(1240, 'Akuma-kun: Makai no Wana', 'Devil Boy: Trap of Hell', 'Akuma-kun: Makai no Wana is a role playing game for the Nintendo Entertainment System.', 'Bandai', '24 February 1990', 24, 2, 1990, 14, 1, '1240titlescreen.png', NULL, NULL, NULL, '2017-12-12 01:41:48', 1, 'N', 0, 0, 0),
(1241, 'Crisis Force', '', 'Crisis Force is an action shooter game for the Nintendo Entertainment System.', 'Konami', '27 August 1991', 27, 8, 1991, 16, 1, '1241titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:28:12', 1, 'N', 0, 0, 0),
(1242, 'Cosmic Epsilon', '', 'Cosmic Epsilon is an action shooter game for the Nintendo Entertainment System.', 'Asmik', '24 November 1989', 24, 11, 1989, 16, 1, '1242titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:28:04', 1, 'N', 0, 0, 0),
(1243, 'Popeye: Ijiwaru Majo Sea Hag no Maki', 'Popeye: Tale of Teasing Sea Hag', 'Popeye: Ijiwaru Majo Sea Hag no Maki is an action platformer game for the Super Nintendo. The game is based on a cartoon series, Popeye the Sailor.', 'Technos Japan', '12 August 1994', 12, 8, 1994, 11, 9, '1243titlescreen.png', NULL, NULL, NULL, '2024-07-10 14:25:43', 1, 'N', 0, 0, 0),
(1244, 'Ogre Battle: The March of the Black Queen', 'Densetsu no Ogre Battle: The March of the Black Queen', 'Ogre Battle: The March of the Black Queen is a turn based strategy game for the Super Nintendo.', 'Enix', '12 March 1993', 12, 3, 1993, 19, 9, '1244titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:21:58', 1, 'N', 1, 1, 1),
(1245, 'Gall Force: Eternal Story', '', 'Gall Force: Eternal Story is an action shooter game for the Family Computer Disk System. The game is a FDS 2D shooter based on the Gall Force Anime. You the player control a space vessel called the Starleaf to rescue all of the Solnoid crew that have been captured by the Paranoids.', 'HAL Laboratory', '19 November 1986', 19, 11, 1986, 16, 7, '1245titlescreen.png', NULL, NULL, NULL, '2017-11-02 11:42:34', 1, 'N', 0, 0, 0),
(1246, 'StarTropics', '', 'StarTropics is an action-adventure game for the NES that plays something like a cross between The Legend of Zelda and Dragon Quest. Players control American teenager Mike Jones, whose uncle Dr. J has gone missing from his laboratory on C-Island. Mike sets out to find his uncle, taking his ship/submarine on a journey across a tropical island archipelago.\r\n\r\nDesigned especially for international NES players, StarTropics is notable for being one of the few first-party NES games to never be released in Japan. One of its more innovative features at the time was requiring players to interact with a physical note included in the game box to progress in the story.', 'Nintendo', 'December 1990', 0, 12, 1990, 24, 1, '1246titlescreen.png', NULL, NULL, NULL, '2023-12-08 23:52:04', 1, 'N', 1, 0, 1),
(1247, 'Star Fox', 'Starwing', 'The first in the Star Fox series. One of the games that really pushed the SNES hardware to the max. A 3D rail shooter where you pilot a spacecraft as Fox McCloud.', 'Nintendo', '21 February 1993', 21, 2, 1993, 16, 9, '1247titlescreen.png', NULL, NULL, NULL, '2021-12-21 06:21:22', 1, 'N', 1, 1, 1),
(1248, '8 Eyes', '', '8 Eyes is an action platformer for the Nintendo Entertainment System. Game play is strongly reminiscent of Konami&#039;s Castlevania, but features a post-apocalyptic story and the unique gimmick of a controllable falcon partner.\r\nIt was released exclusively in North America and Japan.', 'SETA Corporation', '27 September 1988', 27, 9, 1988, 11, 1, '1248titlescreen.png', NULL, NULL, NULL, '2022-05-02 11:13:44', 1, 'N', 0, 0, 1),
(1249, 'Crossroad Crisis', 'Chiki Chiki Chicken', 'Crossroad Crisis is a puzzle game for the PlayStation.', 'Success', '28 September 2000', 28, 9, 2000, 12, 17, '1249titlescreen.png', NULL, NULL, NULL, '2017-11-16 00:55:54', 1, 'N', 0, 0, 0),
(1250, 'The Legend of Oasis', 'Thor: Seireioukiden; The Story of Thor 2', 'The Legend of Oasis is an action role playing game for the Sega Saturn.', 'Sega', '26 April 1996', 26, 4, 1996, 23, 13, '1250titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:31:14', 1, 'N', 0, 0, 1),
(1251, 'Master of Darkness', '', 'Master of Darkness is an action platformer game for the Sega Master System.', 'Sega', '1992', 0, 0, 1992, 11, 22, '1251titlescreen.png', NULL, NULL, NULL, '2016-10-26 02:19:13', 1, 'N', 0, 0, 0),
(1259, 'Hokuto no Ken', 'Fist of the North Star', 'Hokuto no Ken is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Toei Animation', '10 August 1986', 10, 8, 1986, 5, 1, '1259titlescreen.jpg', NULL, NULL, NULL, '2018-09-21 12:49:38', 1, 'N', 0, 0, 0),
(1260, 'J-League: Winning Goal', '', 'I&#039;m not really a big fan of soccer games, but I played an earlier J League game and I liked this one much better. Mainly this game plays much faster. Anyway you&#039;ve got a bunch of different modes and League mode is the one to play. There&#039;s about 22 or so matches that you have to play through. It does kind of get old after a while, but I thought everything was solid.', 'Electronic Arts Victor', '27 May 1994', 27, 5, 1994, 17, 1, '1260titlescreen.png', NULL, NULL, NULL, '2016-10-27 10:00:15', 1, 'N', 0, 0, 1),
(1262, 'Mottomo Abunai Deka', 'The Most Dangerous Detectives', 'Mottomo Abunai Deka is an action game for the Nintendo Entertainment System. The game is based on a Japanese TV drama show.', 'Toei Animation', '06 February 1990', 6, 2, 1990, 1, 1, '1262titlescreen.png', NULL, NULL, NULL, '2021-04-16 14:28:17', 1, 'N', 0, 0, 1),
(1263, 'BS Zelda no Densetsu: Map 2', 'BS The Legend of Zelda: Map 2', 'This a remake of the original Legend of Zelda, with a rearranged overworld, and layout of dungeons. The BS system, or Bantai Satellaview, was an add-on for the SNES. It was only released in Japan. It was connected to a satellite so games could be downloaded. It was expensive, and because of that, it didn&#039;t catch on.', 'St.GIGA', '30 Dec 1995', 30, 12, 1995, 23, 9, '1263titlescreen.png', NULL, NULL, NULL, '2022-04-11 19:07:59', 1, 'N', 0, 0, 1),
(1264, 'M.U.S.C.L.E.', 'Kinnikuman: Muscle Tag Match', 'M.U.S.C.L.E. is an action fighting game for the Nintendo Entertainment System. The game is base on a popular anime in Japan , Kinnikuman.', 'Bandai', '08 November 1985', 8, 11, 1985, 8, 1, '1264titlescreen.jpg', NULL, NULL, NULL, '2016-07-28 07:57:42', 1, 'N', 1, 0, 1),
(1265, 'Mach Rider', '', 'Mach Rider is a racing game for the Nintendo Entertainment System.', 'Nintendo', '18 October 1985', 18, 10, 1985, 13, 1, '1265titlescreen.png', NULL, NULL, NULL, '2017-04-18 00:54:25', 1, 'N', 0, 0, 0),
(1266, 'Mega Man: The Wily Wars', 'Rockman: Mega World', 'Mega Man: The Wily Wars is an action platformer game for the Sega Genesis. The game is a collection of the first three Mega Man NES titles, with an addition of new content exclusive for the Sega Genesis. In Japan, the game was originally released under the title Rockman: Mega World.', 'Capcom', '21 October 1994', 21, 10, 1994, 11, 11, '1266titlescreen.png', NULL, NULL, NULL, '2018-05-12 10:57:16', 1, 'N', 1, 0, 1),
(1267, 'Ultra Baseball Jitsumeiban', '', 'Ultra Baseball Jitsumeiban is a baseball game for the Super Nintendo.', 'Culture Brain', '28 August 1992', 28, 8, 1992, 17, 9, '1267titlescreen.png', NULL, NULL, NULL, '2017-11-16 00:56:44', 1, 'N', 0, 0, 0),
(1268, 'Pia Carrot e Youkosou!!', 'Welcome to Pia Carrot!!', '', 'Cocktail Soft', '23 May 1997', 23, 5, 1997, 7, 6, '1268titlescreen.png', NULL, NULL, NULL, '2023-11-16 11:16:34', 1, 'N', 0, 0, 0),
(1269, 'Widget', '', 'Widget is an action platformer game for the Nintendo Entertainment System.', 'Atlus', 'November 1992', 0, 11, 1992, 11, 1, '1269titlescreen.png', NULL, NULL, NULL, '2017-10-18 05:02:12', 1, 'N', 0, 0, 0),
(1270, 'Splatterhouse', '', 'A home console port of the arcade game. Rick must don the evil mask and fight ghouls to save his girlfriend Jennifer.', 'Namco', '03 April 1990', 3, 4, 1990, 5, 4, '1270titlescreen.png', NULL, NULL, NULL, '2023-08-27 17:45:09', 1, 'N', 0, 0, 1),
(1271, 'Cadillac', '', 'Cadillac is a board game for the Nintendo Entertainment System.', 'Hect', '02 February 1990', 2, 2, 1990, 4, 1, '1271titlescreen.png', NULL, NULL, NULL, '2017-06-23 07:24:29', 1, 'N', 0, 0, 0),
(1272, 'Advance Wars: Days of Ruin', 'Advance Wars: Dark Conflict', 'The fourth Advance Wars title fails to deliver in many aspects. \r\nUnlike the previous three entries, this title takes a grim approach in both art and story. Although that may sound fantastic at first, the gravity of disappointment soon takes you by force when you decide to play it. \r\nThe dialogue is nothing short of mundane. Not to mention that the characters accentuate the blandness of the story with their uninteresting background/story. \r\nSeriously, if they&#039;re going to change the cartoony style of the prior games, they should incorporate the theme with every aspect of the game. That&#039;s not to say that this game is horrible. I actually like how the units are presented during battle scenes. It still feels cartoony but starkly in contrast with the apocalyptic setting. \r\nThe strongest part of the game is the music. They did a terrific job by assigning themes befitting each character&#039;s appearance and personality. Sadly, it doesn&#039;t make the characters any more interesting. \r\nThe gameplay is pretty much the same, but some fans won&#039;t like the way CO powers are presented/executed. I for one preferred the prior entries&#039; way of triggering CO powers. Battles can be quite fun and mercurial. You&#039;ll have to use your wits if you want to win your battles. Brains over brawns. There are some similarities to the Fire Emblem games if you were to compare the latter&#039;s triangle system to this game&#039;s weakness system. Anti air units will destroy your planes whereas bombers can annihilate land units. There is definitely fun to be had in terms of gameplay. If only the story and characters weren&#039;t so...trite, I could recommend this to anybody. \r\nAnyways, I&#039;d really only recommend this to lenient and hardcore Advance War fans. Avoid it by all means if you&#039;re looking for a captivating strategy game. Change isn&#039;t always good.', 'Nintendo', '21 January 2008', 21, 1, 2008, 18, 23, '1272titlescreen.png', NULL, NULL, NULL, '2012-11-15 21:02:21', 0, 'N', 0, 1, 1),
(1276, 'Streets of Rage 3', 'Bare Knuckle III', 'Streets of Rage 3 is an action beat ‘em up game for the Sega Genesis, and at one time was the final installment of the &quot;Street of Rage&quot; saga. The game offers substantial improvement over its predecessor, including a more complex storyline, multiple endings, faster and more agile gameplay, more variety of situations in each stage, hidden characters, and much more. Due to the dwindling popularity of the beat ‘em ups in, the series would not see another entry for quite some time.', 'Sega', '17 March 1994', 17, 3, 1994, 5, 11, '1276titlescreen.gif', NULL, NULL, NULL, '2021-02-20 19:45:29', 1, 'N', 1, 1, 1),
(1279, 'Jade Cocoon 2', 'Tamamayu Monogatari 2', 'Jade Cocoon 2 is a role playing game for the PlayStation 2.', 'Ubisoft', '30 August 2001', 30, 8, 2001, 14, 18, '1279titlescreen.jpg', NULL, NULL, NULL, '2022-11-26 23:09:57', 0, 'N', 0, 1, 1),
(1280, 'Puyo Puyo Sun', '', 'Puyo Puyo Sun is a puzzle game for the PC.', 'Compile', '1998', 0, 0, 1998, 12, 20, '1280titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:03:21', 1, 'N', 0, 0, 0),
(1281, 'Mortal Kombat 2', 'Mortal Kombat II: Kyuukyoku Shinken', 'Mortal Kombat 2 is an action fighting game for the Super Nintendo.', 'Acclaim', '09 September 1994', 9, 9, 1994, 8, 9, '1281titlescreen.png', NULL, NULL, NULL, '2018-09-15 07:31:06', 0, 'N', 0, 0, 1),
(1283, '40 Winks', '', '40 Winks is an adventure game for the Nintendo 64. The game was unreleased for that console.', 'GT Interactive', '1 Jan 1970', 1, 1, 1970, 2, 27, '1283titlescreen.png', NULL, NULL, NULL, '2016-05-13 01:11:39', 0, 'N', 0, 0, 1),
(1284, 'Willow', '', 'Willow is an action role playing game for the Nintendo Entertainment System.', 'Capcom', '18 July 1989', 18, 7, 1989, 23, 1, '1284titlescreen.png', NULL, NULL, NULL, '2020-03-14 16:25:41', 1, 'N', 0, 0, 1),
(1285, 'Saya no Uta', '', 'Saya no Uta is a visual novel for he PC.', 'Nitroplus', '26 December 2003', 26, 12, 2003, 21, 20, '1285titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 02:16:21', 1, 'N', 0, 0, 0),
(1286, 'James Bond Jr.', '', 'James Bond Jr. is an action platformer game for the Super Nintendo.', 'THQ', 'October 1992', 0, 10, 1992, 11, 9, '1286titlescreen.png', NULL, NULL, NULL, '2017-10-26 02:33:27', 1, 'N', 0, 0, 0),
(1287, 'Cross Fire', '', 'Cross Fire is an action platformer/shooter game for the Nintendo Entertainment System.', 'Kyugo Boueki', '11 November 1990', 11, 11, 1990, 16, 1, '1287titlescreen.png', NULL, NULL, NULL, '2024-03-07 22:15:01', 1, 'N', 0, 0, 1),
(1288, 'Devilman', '', 'Devilman is a action adventure game for the Nintendo Entertainment System. The game is based on a manga series with the same title.', 'Namco', '25 April 1989', 25, 4, 1989, 24, 1, '1288titlescreen.png', NULL, NULL, NULL, '2023-11-27 09:54:01', 1, 'N', 0, 0, 1),
(1289, 'Kujaku Ou II', 'Peacock King II', 'The exciting sequel to Peacock King! The original game is Kujyaku Ou II c. 1990 NES a graphic and text adventure RPG based on Makoto Ogino&#039;s popular manga series &quot;Peacock King&quot;. \r\n\r\nThe adventure continues as Peacock faces the incarnation of general Nobunaga Oda. Team up with Asura, a fiery spirit, Jukindo master Onimaru, and Zen master Kou Kaifou to fight Nobunaga&#039;s missionary minions with a vast array of Shingon spells! Travel to the mystic world of the Lotus Mandala and defeat Hindu demons, dark boddhisattvas, and the shadowiest villain yet, the Phoenix! Exciting story line where Peacock King discovers his dark origins and his evil twin sister Tomoko!', 'Pony Canyon / Shueisha', '21 August 1990', 21, 8, 1990, 2, 1, '1289titlescreen.png', NULL, NULL, NULL, '2017-08-23 03:58:57', 1, 'N', 0, 0, 0),
(1290, 'Bomberman', '', 'Bomberman for the NES is a remake/reboot of a Japanese home computer game of the same name, not the arcade game, as some seem to believe, which was made years later. It was extremely successful considering it was coded in a mere 72 hours.\r\n\r\nIn the game, you blow enemies and blocks out of your way with bombs until you find a door to the next level. Just make sure not to blow yourself up in the process! The game is quite a blast despite lacking the two-player mode from the arcade port.', 'Hudson', '19 December 1985', 19, 12, 1985, 1, 1, '1290titlescreen.png', NULL, NULL, NULL, '2023-09-03 06:09:28', 1, 'N', 1, 0, 1),
(1291, 'Urusei Yatsura: Lum no Wedding Bell', 'Urusei Yatsura: Lum&#039;s Wedding Bell', 'Not really familiar with the manga etc., but basically the game is split up into sections like infant, elementary school, high school etc. What you have to is climb your way to the top of the building and grab on to a flying jellyfish or something to progress to next stage where Lum becomes. You also have a time limit in the form of flames that continually rise below you. So you have to get to the top before the flames consume you. This game sucks and I believe it also has no end to it as you will have to start all over again once you clear all the stages.', 'Jaleco', '23 October 1986', 23, 10, 1986, 11, 1, '1291titlescreen.png', NULL, NULL, NULL, '2022-12-05 04:11:53', 1, 'N', 0, 0, 1),
(1292, 'Super Ultra Baseball 2', '', 'Super Ultra Baseball 2 is a baseball game for the Super Nintendo.', 'Culture Brain', '07 April 1994', 7, 4, 1994, 17, 9, '1292titlescreen.png', NULL, NULL, NULL, '2017-11-15 08:52:02', 1, 'N', 0, 0, 0),
(1293, 'Golden Sun: The Lost Age', 'Ougon no Taiyou: Ushinawareshi Toki', 'The Lost Age is a direct followup to the first Golden Sun and it succeeds its predecessor in more ways than one. \r\n\r\nWhile it doesn&#039;t show any graphical improvements or much on sound, it definitely makes up for it in sheer length and size of the game. The map itself is one of the biggest in the system. \r\n\r\nThis game expands on the story, the characters, the djinni system and usable psyenergy. It also features really hard puzzles and several sidequests. What makes this game amazing is that you can connect with the previous Golden Sun and trade all your progress on levels and items to the sequel. Pretty neat!\r\n\r\nIt is a huge letdown that the entire map is not traversable, and mainly that you can&#039;t travel to places you&#039;ve been in the past Golden Sun.\r\n\r\nIn the end, this is a must play if you&#039;ve finished the first Golden Sun and its always recommended to play the first before this one.', 'Nintendo', '28 June 2002', 28, 6, 2002, 14, 10, '1293titlescreen.png', NULL, NULL, NULL, '2016-01-20 02:28:18', 0, 'N', 0, 1, 1),
(1294, 'Wizardry: Proving Grounds of the Mad Overlord', '', 'Wizardry: Proving Grounds of the Mad Overlord is a role playing game for the Nintendo Entertainment System.', 'ASCII', '22 December 1987', 22, 12, 1987, 14, 1, '1294titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:24:27', 0, 'N', 0, 1, 1),
(1295, 'Silva Saga', '', '', 'Seta Corporation', '24 July 1992', 24, 7, 1992, 14, 1, '1295titlescreen.png', NULL, NULL, NULL, '2023-11-19 01:13:47', 1, 'N', 0, 0, 0),
(1296, 'Kyoryu Sentai ZyuRanger', '', 'Kyoryu Sentai ZyuRanger is an action platformer game for the Nintendo Entertainment System.', 'Angel Studios', '06 November 1992', 6, 11, 1992, 11, 1, '1296titlescreen.png', NULL, NULL, NULL, '2020-09-06 12:59:09', 1, 'N', 0, 0, 1),
(1297, 'Bunny Must Die', '', 'Bunny Must Die is an action platformer for the PC.', 'Platine Dispositif', '2006', 0, 0, 2006, 11, 20, '1297titlescreen.jpg', NULL, NULL, NULL, '2017-11-13 01:00:10', 1, 'N', 0, 0, 0),
(1298, 'The Magic Candle', '', 'The Magic Candle is an action role playing game for the Nintendo Entertainment System.', 'Sammy Studios', '06 March 1992', 6, 3, 1992, 14, 1, '1298titlescreen.png', NULL, NULL, NULL, '2022-03-31 21:31:45', 1, 'N', 0, 0, 0),
(1299, 'Panzer Dragoon Saga', 'Azel: Panzer Dragoon RPG', 'Panzer Dragoon Saga is a role playing game for the Sega Saturn.', 'Sega', '29 January 1998', 29, 1, 1998, 14, 13, '1299titlescreen.png', NULL, NULL, NULL, '2017-11-13 01:39:04', 1, 'N', 0, 0, 0),
(1300, 'S.C.A.T.: Special Cybernetic Attack Team', 'Action in New York;Final Mission', 'S.C.A.T.: Special Cybernetic Attack Team is an action shoot &#039;em up game for the Nintendo Entertainment System. The game looks like a cross between Contra and Gradius.', 'Natsume', '22 June 1990', 22, 6, 1990, 16, 1, '1300titlescreen.png', NULL, NULL, NULL, '2019-01-21 13:40:14', 1, 'N', 0, 0, 1),
(1301, 'Ogre Battle 64: Person of Lordly Caliber', '', 'Ogre Battle 64 is truly the best RPG to ever grace the N64 platform, in my opinion at least. It&#039;s a strategy-RPG, with gameplay that closely resembles Final Fantasy XII Revenant Wings on DS. \r\n\r\nThe isometric cutscene graphics alongside the 3D gameplay graphics work great. The characters have great development. This game has huge lore and even has a huge history to look at.\r\n\r\nAll the battles in the game feel like wars, with you capturing strongholds and liberating an area. You can customize your squadrons in a lot of ways, naming all the characters (except the main ones), equipping them, changing formation, etc.\r\n\r\nAs it is with every game in the series, your endings depend on crucial moral decisions. There&#039;s a lot of secrets with hidden areas, unlockables, side quests and recruitable characters which end up giving this game a huge replay value.\r\n\r\nThe music is beautifully composed, as it is with all the games in the series. \r\n\r\nOn the negative side, the gameplay may seem very slow at times and doesn&#039;t put you directly in action since the units attack on their own. You can give them orders on where to go, but they will fight using their preset formations. Another downside is the overarching difficulty, but any die-hard RPG fan would look aside to the absolutely marvelous story.\r\n\r\nSidequests surprisingly work in such a mix of genres, although it does get tedious traversing the same maps without any obstacles or few enemies.\r\n\r\nOn the N64, this is a must play and a marks a difference from all the platformers and action games.', 'Nintendo', '14 July 1999', 14, 7, 1999, 19, 27, '1301titlescreen.png', NULL, NULL, NULL, '2010-02-20 21:02:57', 0, 'N', 0, 0, 1),
(1302, 'Zero Tolerance', '', '', 'Accolade', '1994', 0, 0, 1994, 16, 11, '1302titlescreen.png', NULL, NULL, NULL, '2023-12-08 15:13:17', 1, 'N', 0, 1, 1),
(1303, 'TMNT', 'TMNT: Teenage Mutant Ninja Turtles', 'TMNT: Teenage Mutant Ninja Turtles is an action beat ‘em up game for the Game Boy Advance. The game is based on the movie with the same title.', 'Ubisoft', '20 March 2007', 20, 3, 2007, 5, 10, '1303titlescreen.png', NULL, NULL, NULL, '2017-10-19 07:42:34', 1, 'N', 0, 0, 0),
(1305, 'Shadowrun', '', 'Shadowrun is an action role-playing game for the Sega Genesis, released in 1994 in North America and Asia only. It was adapted from the cyberpunk role-playing game Shadowrun by FASA, and was developed by BlueSky Software. The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software.', 'Sega', '1994', 0, 0, 1994, 23, 11, '1305titlescreen.png', NULL, NULL, NULL, '2021-05-26 16:36:00', 0, 'N', 0, 1, 1),
(1307, 'Ready 2 Rumble Boxing', '', 'Ready 2 Rumble Boxing is an boxing game for the Nintendo 64.', 'Midway', '31 October 1999', 31, 10, 1999, 17, 27, '1307titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:56:08', 1, 'N', 0, 0, 0),
(1308, 'Ready 2 Rumble: Boxing', '', 'Ready 2 Rumble: Boxing is an action fighting game for the PlayStation.', 'Midway', '31 October 1999', 31, 10, 1999, 8, 17, '1308titlescreen.png', NULL, NULL, NULL, '2017-11-16 01:27:16', 1, 'N', 0, 0, 0),
(1309, 'Dragon Warrior III', 'Dragon Quest III: Soshite Densetsu e...', 'Dragon Warrior III is a role playing game for the Game Boy Color.', 'Enix', '08 December 2000', 8, 12, 2000, 14, 8, '1309titlescreen.png', NULL, NULL, NULL, '2018-08-07 01:50:24', 1, 'N', 0, 0, 1),
(1313, 'Flashback Legends', '', 'Flashback Legends is an action platformer game for the Game Boy Advance. The game was never released.', 'Delphine Software International', '01 January 1970', 1, 1, 1970, 11, 10, '1313titlescreen.png', NULL, NULL, NULL, '2024-03-07 13:53:28', 1, 'N', 0, 0, 0),
(1314, 'Ninja Gaiden III: The Ancient Ship of Doom', 'Ninja Ryuukenden III: Yomi no Hakobune', 'Ninja Gaiden III: The Ancient Ship of Doom is an action platformer game for the Nintendo Entertainment System.', 'Tecmo', '21 June 1991', 21, 6, 1991, 11, 1, '1314titlescreen.png', NULL, NULL, NULL, '2018-07-28 09:02:09', 1, 'N', 1, 0, 1),
(1315, 'The Bugs Bunny Crazy Castle II', 'Mickey Mouse II; Hugo', 'The Bugs Bunny Crazy Castle II is a platforming game for the Game Boy.', 'Kemco', '26 April 1991', 26, 4, 1991, 11, 8, '1315titlescreen.png', NULL, NULL, NULL, '2020-09-07 14:37:01', 1, 'N', 0, 1, 1),
(1321, 'Yugekitai Kakuto Hen: Saikyoushin Fukkatsu no Maki', '', 'Yugekitai Kakuto Hen: Saikyoushin Fukkatsu no Maki is an action fighting game for the PC-98.', 'TKO Soft', '10 March 1998', 10, 3, 1998, 8, 3, '1321titlescreen.png', NULL, NULL, NULL, '2017-11-23 04:04:46', 1, 'N', 0, 0, 0),
(1322, 'Ys: The Vanished Omens', 'Ys: Ancient Ys Vanished Omen', 'Ys: The Vanished Omens is an action role playing game for the Sega Master System.', 'Sega', '15 October 1988', 15, 10, 1988, 23, 22, '1322titlescreen.png', NULL, NULL, NULL, '2022-08-22 11:46:47', 0, 'N', 0, 0, 1),
(1323, 'Z.O.E.: Zone of the Enders', '', 'Zone of the Enders is an action robot simulation game for the PlayStation 2.', 'Konami', '01 March 2001', 1, 3, 2001, 1, 18, '1323titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 03:29:58', 1, 'N', 0, 0, 0),
(1324, 'Demon Sword', 'Fudou Myouou Den; The Acala Legend', 'Demon Sword is an action platformer game for the Nintendo Entertainment System.', 'Taito', '29 March 1988', 29, 3, 1988, 11, 1, '1324titlescreen.png', NULL, NULL, NULL, '2023-12-13 13:58:24', 1, 'N', 0, 0, 0),
(1325, 'Rad Racer II', '', 'Rad Racer II is a racing game for the Nintendo Entertainment System.', 'Square', 'June 1990', 0, 6, 1990, 13, 1, '1325titlescreen.png', NULL, NULL, NULL, '2019-07-26 13:16:53', 1, 'N', 0, 0, 1),
(1326, 'Ninja Kid', 'GeGeGe no Kitarou: Youkai Dai Makyou; Spooky Kitarō in the Yokai World', 'Ninja Kid is an action-platformer game for the NES. The original Japanese title of this game is GeGeGe no Kitarou: Youkai Dai Makyou, which is based on a popular manga/anime in Japan.', 'Bandai', '17 April 1986', 17, 4, 1986, 11, 1, '1326titlescreen.png', NULL, NULL, NULL, '2016-04-06 01:23:06', 1, 'N', 0, 0, 0),
(1327, 'Policenauts', '', 'This is the PlayStation revision of Hideo Kojima’s legendary Sci-Fi adventure game, Policenauts. This release introduces many subtle graphical and load time improvements from the initial console release on 3DO\r\n \r\nThe story of the game centers around former “Policenaut” (police astronaut) Jonathan Ingram, who is hired by his ex-wife to investigate a missing person’s case on the Beyond Cost space colony. The game plays similar to Hideo Kojima’s previous adventure game, Snatcher. This entails investigating the environment, navigating dialogue branches and shooting sequences.', 'Konami', '19 January 1996', 19, 1, 1996, 2, 17, '1327titlescreen.png', NULL, NULL, NULL, '2023-02-28 17:41:12', 1, 'N', 0, 1, 0),
(1328, 'Magic Jewelry II', '', 'Magic Jewelry II is a puzzle game for the Nintendo Entertainment System.', 'RCM', '1991', 0, 0, 1991, 12, 1, '1328titlescreen.png', NULL, NULL, NULL, '2016-10-03 14:00:59', 0, 'N', 0, 0, 1),
(1329, 'Yuu Yuu Hakusho: Bakutou Ankoku Bujutsu Kai', 'Yu Yu Hakusho: Dark Tournament Rumble', 'Yū Yū Hakusho: Bakutō Ankoku Bujutsue Kai (translated as &quot;Ghost Reports: Invitation to the Dark Tournament&quot;) is a fighting game for the Nintendo NES based on the popular anime/manga created by Yoshihiro Togashi. It&#039;s also one of six games (all based on popular licenses) released for DATACH, an accessory created by Bandai that uses collectible cards with barcodes to unlock characters and items.', 'Bandai', '22 October 1993', 22, 10, 1993, 8, 1, '1329titlescreen.png', NULL, NULL, NULL, '2020-02-14 00:23:10', 1, 'N', 0, 0, 1),
(1330, 'Okami', 'Ookami', 'Monsters have stolen all the color in the world. It&#039;s up the sun goddess, Amaterasu, to restore it. She takes the form of a wolf to do this. Help Amaterasu restore color to the world.', 'Capcom', '20 April 2006', 20, 4, 2006, 23, 18, '1330titlescreen.jpg', NULL, NULL, NULL, '2016-11-02 22:15:18', 1, 'N', 0, 0, 0),
(1334, 'Rosenkreuzstilette', 'Rosenkreuzstilette ~Blades of the Rose Cross~', 'Rosenkreuzstilette is an action platformer game for the PC.', '[erka:es]', '31 December 2007', 31, 12, 2007, 11, 20, '1334titlescreen.png', NULL, NULL, NULL, '2022-03-08 16:42:03', 0, 'N', 0, 0, 0),
(1336, 'Mortal Kombat 2', 'Mortal Kombat II: Kyuukyoku Shinken', 'Mortal Kombat 2 is an action fighting game for the Sega Genesis.', 'Acclaim', '09 September 1994', 9, 9, 1994, 8, 11, '1336titlescreen.png', NULL, NULL, NULL, '2018-09-15 07:31:14', 0, 'N', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(1337, 'Ace Combat 3: Electrosphere', '', 'Launched in Japan in 1999 as a “Three-Dimensional Dramatic Flight-Shooting Game,” ACE COMBAT 3 electrosphere is the third entry in Namco’s arcade flight shooter series for the PlayStation, spanning 2 discs with 52 action-packed missions, numerous real-time and animated cutscenes and 5 different endings.\r\n\r\nThe game is set in USEA (the United States of Euro-Asia) in the year 2040, a time where the government and the judiciary have been superseded by sheer economic power. There, the two largest multinational corporations in the world – General Resource LTD. and Neucom Inc. – are plunging into all-out war after years of strained relations.\r\n\r\nYou begin as a fighter pilot for UPEO (the Universal Peace Enforcement Organization), tasked with suppressing this conflict, but as the war develops, you discover things that will put your resolve and that of your wingmen to the test. Things complicate even further when a terrorist group with nefarious goals appears.\r\n\r\nWhile both Europe and North America got localized releases, they were single-disc versions without any characters, branching paths or world-building, plus minor gameplay changes, which resulted in a much lesser experience. Brand Director Kazutoki Kono cited team size and budget constraints as the reasons for this downgrade.', 'Namco', '27 May 1999', 27, 5, 1999, 1, 17, '1337titlescreen.png', NULL, NULL, NULL, '2023-12-08 14:25:55', 1, 'N', 0, 1, 1),
(1338, 'Pokémon: Blue Version', 'Pocket Monsters Ao; Pocket Monsters Blue', 'Pokémon: Blue Version is a role playing game for the Game Boy.\r\n\r\nIn this game, the player is tasked to become the strongest Pokémon trainer while trying to collect all of the different Pokémon.', 'Nintendo', '15 October 1996', 15, 10, 1996, 14, 8, '1338titlescreen.png', NULL, NULL, NULL, '2023-08-25 02:22:46', 1, 'N', 1, 1, 1),
(1339, 'The Legend of Zelda: Four Swords Adventures', 'Zelda no Densetsu: 4tsu no Tsurugi+', 'Although the GBA rerelease of [i]A Link to the Past[/i] contained the very first game where players could adventure together, this was the game that made the mini-game a full blown game. You had to work together while also competing against each other. It&#039;s very fun with even just one other friend although the game can also be enjoyed solo.\r\n\r\nThe game controls a lot like LttP, or how LttP would if it were made for the Gamecube. There&#039;s really not a lot to say here. It&#039;s responsive and easy to play.\r\n\r\nI don&#039;t think there&#039;s a single music piece in this game that wasn&#039;t lifted from a previous Zelda entry. It might have been laziness or it might have been that this game was meant to be a spin-off and not meant to be taken seriously.\r\n\r\nThe graphics are mix of LttP&#039;s and the first Four Swords. Some sprites were made exclusively for this game and some of the bosses feel huge and powerful. Unfortunately, you&#039;ll probably feel like you&#039;re playing LttP with a facelift.\r\n\r\nThe story is very simple and the game focuses more on gameplay, yet it still manages to be the most linear Zelda of them all... Except that each area has variable linearity. But yes, you&#039;re once again on a quest to rescue a young princess from the clutches of evil. By this point, whatever the &quot;Legend&quot; in [i]Legend of Zelda[/i] stood for, it probably means &quot;Any princess named Zelda will be kidnapped.&quot; If I were a king in the Zelda world, I&#039;d never name my princess &quot;Zelda.&quot;\r\n\r\nI recommend this game to anyone that likes adventure games and has friends that like adventure games. It&#039;s much better than Final Fantasy Crystal Chronicles will still giving you an opportunity to annoy your partner.', 'Nintendo', '18 March 2004', 18, 3, 2004, 23, 33, '1339titlescreen.png', NULL, NULL, NULL, '2013-05-04 13:40:14', 0, 'N', 0, 1, 0),
(1340, 'Battletoads &amp; Double Dragon: The Ultimate Team', 'Battletoads/Double Dragon: The Ultimate Team', 'Battletoads &amp; Double Dragon: The Ultimate Team is a beat &#039;em up game for the Sega Genesis.', 'Tradewest', '19 February 1993', 19, 2, 1993, 5, 11, '1340titlescreen.png', NULL, NULL, NULL, '2021-12-07 20:26:01', 1, 'N', 0, 0, 1),
(1341, 'Banjo-Kazooie', 'Banjo to Kazooie no Daibouken', 'Banjo-Kazooie is an action platformer game for the Nintendo 64.', 'Nintendo', '31 May 1998', 31, 5, 1998, 11, 27, '1341titlescreen.jpg', NULL, NULL, NULL, '2023-11-29 02:22:09', 1, 'N', 0, 1, 1),
(1342, 'Crescent Pale Mist', '', 'Crescent Pale Mist is an action platformer for the PC.', 'ClassiC Shikoukairu', '30 March 2006', 30, 3, 2006, 11, 20, '1342titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 01:21:17', 1, 'N', 0, 0, 0),
(1343, 'Final Fantasy X', '', 'Final Fantasy X is a role playing game for the PlayStation 2.\r\n\r\nIt was the first Final Fantasy entry with fully 3D environments instead of 2D or pre-rendered backgrounds and the first fully-voiced entry. Created as the next evolution of the franchise, FFX deviates from prior games in many ways.\r\n\r\nThe game&#039;s plot follows Tidus, a star player of the Zanarkand Abes blitzball team (basically underwater soccer), who is transported from his hometown of Zanarkand to Spira after a mysterious giant creature named Sin destroys it. Afterwards Tidus meets Summoner Yuna, who is tasked with destroying Sin by the Yevon Religion like her father did before her and bring in the &quot;Calm&quot;, a temporary period of peace without Sin before it regenerates. Tidus agrees to become one of his guardians upon learning that Sin&#039;s true identity is that of his missing father, Jecht. To accomplish this goal, they embark on a pilgrimage to bring an end to the spiral of death that Sin caused while growing closer, falling in love, and discovering that the Yevon Church is not as well intentioned as it appeared to be.\r\n\r\nInstead of featuring experience points and levels to make characters stronger, the game introduces a unique Sphere Grid system. By consuming Ability Points won in battle, characters can activate nodes within the grid which increase their stats and unlock abilities, giving the game a rather unique growth and customization system compared to most RPGs.\r\n\r\nOn the other hand, the game also doesn’t use the Active Time Battle (ATB) system used from FFIV all the way to FFIX for its gameplay, with the newly introduced unique Conditional Turn Based (CTB) system taking its place. The CTB is a strategic turn-based system where the turn order for the player and enemies is always displayed with some abilities having more cooldown time than others, additionally, characters can be swapped at any time mid-battle, placing a greater focus on strategy than prior games. Battles also feature trigger commands, special commands that appear on special battles and differ depending on which one.\r\n\r\nThe introduction of voice acting allowed greater expressive freedom in many ways during event scenes, both dramatic and lighthearted, including a commonly cited (and miscited) intentionally bad laugh scene. Due to being voiced for the first time, the game&#039;s English dub didn&#039;t feature lip sync at times due to each sentence varying in length, the Japanese voice over has no such issues, as the original version.\r\n\r\nThe plot is linked to the gameplay in some ways. Due to the game’s plot focusing on the party going on a pilgrimage, the game is significantly more linear than prior installments. However, open exploration has always been an illusion in Final Fantasy games where even if they gave players two or three different directions to go, most of those directions were blocked off or didn&#039;t provide them with much to do until more of the game is unlocked. Here while it&#039;s justified due to the aforementioned pilgrimage, it also branches out in the end like prior games, with many sidequests and superbosses being available in the endgame, each able to be played in any order, with the fully 3D environments also offering a greater level of exploration. Unlike Final Fantasy XIII (another much more linear game), it&#039;s also still possible to visit towns, talk to NPCs, enter shops, and dungeons that have various side paths.\r\n\r\nFinally, Summons (named Aeons here) take much greater importance than in other games due to their importance in the game&#039;s plot. They are no longer glorified magic spells, they are full-fledged playable characters with their own stats, abilities, and Overdrives (Limit Breaks) that Yuna can summon in battle and replace the party members until they are defeated or dismissed. Many can be recruited through the course of the game and via sidequests.', 'Square', '19 July 2001', 19, 7, 2001, 14, 18, '1343titlescreen.jpg', NULL, NULL, NULL, '2024-04-25 13:23:59', 0, 'N', 0, 1, 0),
(1345, 'Hydlide', '', 'Boralis has killed the king and the princess was turned to fairies. Jim the knight is her only hope,guide him through treacherous land to save her and avenge the king.', 'T&amp;E Soft', '1985', 0, 0, 1985, 23, 35, '1345titlescreen.gif', NULL, NULL, NULL, '2016-10-29 11:46:11', 1, 'N', 0, 0, 0),
(1346, 'Road Rash II', '', 'Road Rash II is a motorcycle racing game for the Sega Genesis.', 'Electronic Arts', 'January 1993', 0, 1, 1993, 13, 11, '1346titlescreen.png', NULL, NULL, NULL, '2020-08-24 16:18:15', 1, 'N', 1, 1, 1),
(1347, 'Disaster Report', 'Zettaizetsumei Toshi; SOS: The Final Escape', 'Disaster Report is an action adventure game for the PlayStation 2', 'Agetec', '25 April 2002', 25, 4, 2002, 24, 18, '1347titlescreen.png', NULL, NULL, NULL, '2017-11-14 03:52:12', 1, 'N', 0, 0, 0),
(1348, 'Network Boukenki Bug Site: Beta Version', 'Network Adventure Bug Site: Beta Version', 'Network Boukenki Bug Site: Beta Version is a role playing game for the Game Boy Color.', 'Smilesoft', '02 November 2001', 2, 11, 2001, 14, 8, '1348titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:01:32', 1, 'N', 0, 0, 0),
(1349, 'Holy Umbrella: Dondera no Mubou!!', 'Holy Umbrella: Dondera&#039;s Wild!!', 'A boy gets caught in a rainstorm, he finds an umbrella on the ground. It transports him to another place.This world is being taken over by an evil emperor, determined to open a gate to acquire an ancient power. The umbrella is special and is the key to opening the gate. An unusual and funny action RPG.', 'Naxat Soft', '29 September 1995', 29, 9, 1995, 23, 9, '1349titlescreen.png', NULL, NULL, NULL, '2016-10-19 00:36:46', 1, 'N', 0, 0, 0),
(1350, 'Brandish 2: The Planet Buster', '', 'Brandish 2: The Planet Buster is an action role playing game for the Super Nintendo.', 'Koei', '11 August 1995', 11, 8, 1995, 23, 9, '1350titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:40:14', 1, 'N', 0, 0, 0),
(1351, 'Brandish', '', 'Brandish is an action-RPG with a really strange and disorienting sense of movement and perspective. Your character always faces the same direction, it&#039;s the ROOM (!) that moves and rotates. To make things even more strange, you don&#039;t really even rotate, you shift abruptly in directions N-S-E-W.', 'Koei', '25 June 1994', 25, 6, 1994, 23, 9, '1351titlescreen.png', NULL, NULL, NULL, '2016-05-16 00:19:36', 1, 'N', 0, 0, 1),
(1352, 'Mugen Senshi Valis II', 'Valis: The Fantasm Soldier II', 'Mugen Senshi Valis II is an action game for the X68000.', 'Telenet', '23 November 1989', 23, 11, 1989, 11, 30, '1352titlescreen.png', NULL, NULL, NULL, '2017-02-09 03:18:47', 1, 'N', 0, 0, 0),
(1353, 'Mario&#039;s Picross', 'Mario no Picross', '', 'Nintendo', '14 March 1995', 14, 3, 1995, 12, 8, '1353titlescreen.png', NULL, NULL, NULL, '2024-06-04 15:51:47', 1, 'N', 1, 0, 1),
(1354, 'Ninja Jajamaru-kun', '', 'Ninja Jajamaru-kun is an action platformer game for the Nintendo Entertainment System.', 'Jaleco', '15 November 1985', 15, 11, 1985, 11, 1, '1354titlescreen.png', NULL, NULL, NULL, '2017-10-18 01:44:22', 1, 'N', 0, 0, 1),
(1355, 'Kaguya Hime Densetsu', 'Moon Princess', 'Kaguya Hime Densetsu is an adventure game for the Nintendo Entertainment System.', 'Victor Musical Industries', '16 December 1988', 16, 12, 1988, 2, 1, '1355titlescreen.PNG', NULL, NULL, NULL, '2018-10-17 23:05:54', 1, 'N', 0, 0, 0),
(1356, 'Super Bomberman 4', '', 'Super Bomberman 4 is an action puzzle game for the Super Nintendo.', 'Hudson Soft', '26 April 1996', 26, 4, 1996, 1, 9, '1356titlescreen.png', NULL, NULL, NULL, '2019-01-28 12:02:41', 1, 'N', 1, 0, 1),
(1357, 'Maharaja', '', 'Maharaja is an adventure game for the Nintendo Entertainment System.', 'Sunsoft', '29 September 1989', 29, 9, 1989, 2, 1, '1357titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:01:43', 1, 'N', 0, 0, 0),
(1358, 'Monkey Island 2: LeChuck&#039;s Revenge', '', 'Monkey Island 2: LeChuck&#039;s Revenge is an adventure game for the PC.', 'LucasArts', 'December 1991', 0, 12, 1991, 2, 20, '1358titlescreen.gif', NULL, NULL, NULL, '2017-11-14 01:52:05', 1, 'N', 0, 0, 0),
(1359, 'Ace of Spades', '', 'Ace of Spades is a very orthodox adult hentai gambling game where you play either Poker or Blackjack against various dealers and then the owner of the establishment herself (who cheats quite a bit). \r\nYou, the player, and the adversary, the dealer, each have a stand-in who strips as they are beaten in a game. When you beat the dealer&#039;s stand-in, you face the dealer. When you beat the dealers of each respective game, you face the owner (who uses two stand-ins). \r\nYou&#039;ll get CGs for eight women in all (four opponent stand-ins, two dealers, Rina who is your stand-in, and the owner named Serea). To progress and get different scenes, you must win three sets of ten games each (long, but not exceptionally long as Blackjack and Poker aren&#039;t very long games).', 'LOVE-GUN', '1996', 0, 0, 1996, 6, 20, '1359titlescreen.png', NULL, NULL, NULL, '2016-12-10 11:32:24', 1, 'N', 0, 0, 0),
(1360, 'Ganbare Goemon! Karakuri Douchuu (MSX2)', 'Persevere Goemon! A Tricky Journey', 'Ganbare Goemon! Karakuri Douchuu is an action game for the MSX2.', 'Konami', '1987', 0, 0, 1987, 1, 19, '1360titlescreen.png', NULL, NULL, NULL, '2017-09-25 01:51:36', 1, 'N', 0, 0, 0),
(1363, 'Captain Silver', '', 'Captain Silver is an action game for the Nintendo Entertainment System.', 'Tokuma Shoten', '16 December 1988', 16, 12, 1988, 1, 1, '1363titlescreen.png', NULL, NULL, NULL, '2016-09-08 07:43:26', 1, 'N', 0, 0, 0),
(1364, 'Woody Poco (MSX2)', '', 'Woody Poco is an action role playing game for the MSX2.', 'dB-SOFT', '1987', 0, 0, 1987, 23, 19, '1364titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:39:18', 1, 'N', 0, 0, 0),
(1365, 'Penguin-Kun Wars 2 (MSX2)', 'Penguin Wars 2', 'Penguin-Kun Wars 2 is an action game for the MSX2.', 'ASCII', '1988', 0, 0, 1988, 1, 19, '1365titlescreen.gif', NULL, NULL, NULL, '2017-09-25 04:29:05', 1, 'N', 0, 0, 0),
(1366, 'Silviana (MSX2)', '', 'Silviana is a role playing game for the MSX2.', 'Pack-In-Video', '1989', 0, 0, 1989, 14, 19, '1366titlescreen.gif', NULL, NULL, NULL, '2017-09-25 04:37:42', 1, 'N', 0, 0, 0),
(1367, 'Metal Storm', 'Juuryoku Soukou Metal Storm;Gravity Armor Metal Storm', 'Metal Storm is an action platformer game for the Nintendo Entertainment System.', 'Irem', 'February 1991', 0, 2, 1991, 11, 1, '1367titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:23:22', 1, 'N', 0, 0, 0),
(1368, 'DOOM', '', '32X port of the classic PC game DOOM.', 'Sega', '03 December 1994', 3, 12, 1994, 16, 31, '1368titlescreen.png', NULL, NULL, NULL, '2020-01-13 00:41:15', 1, 'N', 1, 1, 1),
(1369, 'Barver Battle Saga: Tai Kong Zhan Shi', 'Brave Battle Saga: Legend of the Magic Warrior', 'Barver Battle Saga: Tai Kong Zhan Shi is a role playing game for the Sega Genesis.', 'Chuanpu Technology', '1996', 0, 0, 1996, 14, 11, '1369titlescreen.jpg', NULL, NULL, NULL, '2017-11-16 02:44:11', 1, 'N', 0, 0, 0),
(1370, 'Rockman 2 de Ippatsu Neta', 'Rockman 2 Boss Battle Extravaganza Thing', 'Rockman 2 de Ippatsu Neta is an action platformer game for the PC. The game is a fan game based off Mega Man 2 for the NES.', 'Mr. X', '2008', 0, 0, 2008, 11, 20, '1370titlescreen.gif', NULL, NULL, NULL, '2023-12-09 00:26:19', 1, 'N', 0, 0, 0),
(1371, 'Jazz Jackrabbit', '', 'Jazz Jackrabbit is an action game for the Game Boy Advance.', 'Jaleco', '19 December 2002', 19, 12, 2002, 1, 10, '1371titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:30:26', 1, 'N', 0, 0, 0),
(1374, 'Arkanoid: Revenge of Doh', '', 'A new iteration of ball-breaks-bricks-or-falls-down, Arkanoid 2 brands you as the pilot of the Vault II, a paddle ship that bravely enters the enemy mothership through a breach in its hull made through a dramatic cinematic at the start of the game.\r\nHow could you resist the 64 new levels?\r\n\r\nActually, you get access to only 34 levels in one playthrough, as at the end of most of them, you&#039;ll get to choose your next level by existing either left or right of the screen.\r\n\r\nAlso new to the fray are bricks that regenerate some time after having been broken down.\r\n\r\nThis game was released on more than 10 platforms.', 'Taito', '1987', 0, 0, 1987, 1, 30, '1374titlescreen.png', NULL, NULL, NULL, '2016-06-04 11:47:54', 1, 'N', 0, 0, 0),
(1375, 'Jajamaru no Daibouken', 'Ninja Jajamaru&#039;s Big Adventure', 'Jajamaru no Daibouken is an action platformer game for the Nintendo Entertainment System.', 'Jaleco', '22 August 1986', 22, 8, 1986, 11, 1, '1375titlescreen.png', NULL, NULL, NULL, '2017-10-11 06:09:41', 1, 'N', 0, 0, 0),
(1376, 'Space Invaders', '', 'Space Invaders is an action shooter for the SG-1000/SC-3000.', 'Sega', '1985', 0, 0, 1985, 16, 34, '1376titlescreen.png', NULL, NULL, NULL, '2017-11-16 02:43:46', 1, 'N', 0, 0, 0),
(1378, 'Woody Poco', '', 'Woody Poco is an adventure game for the Nintendo Entertainment System.', 'dB-SOFT', '20 June 1987', 20, 6, 1987, 2, 1, '1378titlescreen.png', NULL, NULL, NULL, '2017-08-23 02:13:39', 1, 'N', 0, 0, 0),
(1379, 'Advance Wars', '', 'Advance Wars played a huge role in a lot of localisation processes. First off, the game itself is the first localisation of the Wars series. Advance Wars also helped localise Fire Emblem, where FE7 was its first international release. The game was such a hit that it is often stated in the Best Of lists for GBA or even all time. And rightfully so.\r\n\r\nThis game is a turn based strategy tactics game. If you&#039;ve played Fire Emblem, you know the deal. But this time, your units are more expendable and they don&#039;t have levels or carry forward to the next map. The character focus instead is on the COs, who control all the units. \r\n\r\nThe story of Advance Wars is surprisingly great, with a lot of backstory tossed in and branching paths. The graphics of Advance Wars is amazing, especially when the battle screens show up, with animated sprites and all that. The soundtrack isn&#039;t annoying or repetitive and is actually nice to hear. But what really makes this game great is its challenging gameplay.\r\n\r\nAdvance Wars is unlike any tactics game I&#039;ve played. Mainly due to the fact that it depends heavily on tactics. Isometric tactics games like Tactics Ogre and Final Fantasy have little tactics at play but make up for its fun gameplay. Fire Emblem does require strategy to play, but not like Advance Wars. There&#039;s so much you need to be aware of before playing this.\r\n\r\nAdvance Wars is a great title on the GBA and a must play if you&#039;re a tactics fan.', 'Nintendo', '09 September 2001', 9, 9, 2001, 19, 10, '1379titlescreen.png', '', 0, 0, '2022-07-25 01:53:39', 1, 'N', 0, 1, 1),
(1380, 'Ys: The Oath in Felghana', 'Ys: Felghana no Chikai', 'Ys: The Oath in Felghana is an action-adventure role-playing game for PC.', 'Falcom', '30 June 2005', 30, 6, 2005, 23, 20, '1380titlescreen.jpg', NULL, NULL, NULL, '2023-10-12 06:57:50', 1, 'N', 0, 0, 0),
(1381, 'Advanced Daisenryaku 2001', '', 'Advanced Daisenryaku 2001 is a strategy turn based game for the Dreamcast.', 'Sega', '26 April 2001', 26, 4, 2001, 19, 14, '1381titlescreen.jpg', NULL, NULL, NULL, '2016-12-29 03:27:23', 1, 'N', 0, 0, 0),
(1382, 'Otenba Becky no Daibouken', 'Tomboyish Becky&#039;s Large Adventure', 'Otenba Becky no Daibouken is an action platforming game for the MSX.', 'MIA', '1983', 0, 0, 1983, 11, 19, '1382titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:28:56', 1, 'N', 0, 0, 0),
(1383, 'Sqoon', '', 'Sqoon is an action shooter game for the Nintendo Entertainment System.', 'Irem', '26 June 1986', 26, 6, 1986, 16, 1, '1383titlescreen.png', NULL, NULL, NULL, '2023-05-30 02:07:58', 1, 'N', 0, 1, 1),
(1384, 'Hi no Tori Hououhen: Gaou no Bouken', 'Phoenix: Gao&#039;s Adventure', 'Hi no Tori Hououhen: Gaou no Bouken is an action platformer game for the Nintendo Entertainment System.', 'Konami', '04 January 1987', 4, 1, 1987, 11, 1, '1384titlescreen.png', NULL, NULL, NULL, '2017-10-11 06:10:00', 1, 'N', 0, 0, 0),
(1386, 'Sukeban Deka II: Shoujo Tekkamen Densetsu', '', 'Sukeban Deka II: Shoujo Tekkamen Densetsu is a beat &#039;em up game for the Sega Master System.', 'Sega', '19 April 1987', 19, 4, 1987, 5, 22, '1386titlescreen.png', NULL, NULL, NULL, '2017-10-03 12:57:04', 1, 'N', 0, 0, 0),
(1387, 'The Black Onyx', '', 'The Black Onyx is a role playing game for the SG-1000/SC-3000.', 'Sega', '1987', 0, 0, 1987, 14, 34, '1387titlescreen.png', NULL, NULL, NULL, '2017-11-16 02:43:53', 1, 'N', 0, 0, 0),
(1388, 'Zunou Senkan Galg', 'Galg', 'Zunou Senkan Galg is an action shooter game for the Nintendo Entertainment System.', 'DB Soft', '14 December 1985', 14, 12, 1985, 16, 1, '1388titlescreen.png', NULL, NULL, NULL, '2019-04-12 12:48:12', 1, 'N', 0, 0, 1),
(1389, 'Grandia', '', 'Grandia is a role playing game for the PlayStation.', 'ESP Software', '24 June 1999', 24, 6, 1999, 14, 17, '1389titlescreen.png', NULL, NULL, NULL, '2017-11-16 01:12:51', 1, 'N', 0, 0, 1),
(1391, 'The Mystic Dragoons', '', 'The Mystic Dragoons is a role playing game for the PlayStation.', 'Xing Entertainment', '17 June 1999', 17, 6, 1999, 14, 17, '1391titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 02:41:20', 1, 'N', 0, 0, 0),
(1392, 'Soul of the Samurai', 'Shinji Daigeki Action: Rasetsu no Ken; Ronin Blade', 'Soul of the Samurai is an action adventure game for the PlayStation.', 'Konami', '28 April 1999', 28, 4, 1999, 24, 17, '1392titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:01:57', 1, 'N', 0, 0, 0),
(1395, 'Super Jack', '', 'Super Jack is a card game for the PC-8x01.', 'G_Club Software', 'October 1988', 0, 10, 1988, 6, 2, '1395titlescreen.gif', NULL, NULL, NULL, '2017-11-23 04:03:25', 1, 'N', 0, 0, 0),
(1396, 'Castle Quest', '', 'Castle Quest is a strategy game for the Nintendo Entertainment System.', 'Hudson', '18 May 1990', 18, 5, 1990, 18, 1, '1396titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:44:42', 1, 'N', 0, 0, 0),
(1397, 'Bubble Bath Babes', 'Mermaids of Atlantis: The Riddle of the Magic Bubble;Soap Panic', 'Bubble Bath Babes is a puzzle game for the Nintendo Entertainment System.', 'Hacker International', '1991', 0, 0, 1991, 12, 1, '1397titlescreen.png', NULL, NULL, NULL, '2018-09-30 10:04:07', 1, 'N', 0, 0, 1),
(1398, 'Madou Monogatari I: Mitsu no Madouryoku', 'Madou Monogatari I: 3 Magic Spheres;Sorcery Saga I: 3 Magic Spheres', 'Madou Monogatari I: Mitsu no Madouryoku is a role playing game for the Sega Game Gear.', 'Sega', '23 January 1993', 23, 1, 1993, 14, 12, '1398titlescreen.png', NULL, NULL, NULL, '2020-12-15 14:40:11', 1, 'N', 0, 0, 0),
(1399, 'Super Mario Advance 4: Super Mario Bros. 3', '', 'Super Mario Advance 4: Super Mario Bros 3 is a platform video game for the Game Boy Advance. It based on the NES game Super Mario Bros. 3.', 'Nintendo', '17 October 2003', 17, 10, 2003, 11, 10, '1399titlescreen.png', NULL, NULL, NULL, '2018-10-11 00:23:32', 0, 'N', 1, 1, 1),
(1402, 'The Morning Adventure', '', 'The Morning Adventure is an action platformer game for the Game Boy Advance.', 'Bit Managers', '2003', 0, 0, 2003, 11, 10, '1402titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:16:02', 1, 'N', 0, 0, 0),
(1405, 'Mr. Do!', '', 'Mr. Do! is an action game for the Arcade.', 'Universal', '1982', 0, 0, 1982, 1, 26, '1405titlescreen.png', NULL, NULL, NULL, '2016-09-09 01:06:08', 0, 'N', 0, 0, 1),
(1406, 'The Black Onyx', '', 'The Black Onyx is a role playing game for the PC-8x01.', 'Bullet Proof Software', '1984', 0, 0, 1984, 14, 2, '1406titlescreen.png', NULL, NULL, NULL, '2017-11-23 04:03:36', 1, 'N', 0, 0, 0),
(1407, 'Breath of Fire IV', 'Breath of Fire IV: Utsurowazaru Mono', 'The last installment of the BoF series on PlayStation 1, and also the last of the series to follow its staple turn-based gameplay. (The game to follow this was on the PlayStation 2, and it was quite different.)\r\n\r\nBoF IV features combo abilities in battle, as well as the return of Masters from the previous title, and learning abilities from goons you encounter in battles.\r\n\r\nThe two primary protagonists once again reappear: Ryu is your blue-haired protagonist who seems to be linked to dragons, and Nina is a magic-using princess of a country named Wyndia. \r\n\r\nThere is, however, a twist shown shortly enough along: there is a third protagonist. Another person linked to dragons, a man who has awakened from a long sleep: Fou-Lu.', 'Capcom', '27 April 2000', 27, 4, 2000, 14, 17, '1407titlescreen.png', NULL, NULL, NULL, '2023-10-24 02:11:19', 1, 'N', 1, 1, 1),
(1408, 'Dr. Mario', '', 'Dr. Mario is a Tetris type puzzle game. Mario is dressed like a doctor and tosses colored pills on top of the heads of the viruses which are your enemies. The goal is to match the colors of the pills with the colors of the virus. When three pieces of the same colored pill touches an enemy virus he will be defeated. The number of viruses you have to defeat increases as you advance in levels. There are also three speed levels (low, medium, and high) which you can beat the game on. The speed at which Dr. Mario tosses pills is dictated by the level you choose. This is a simple yet addictive game, which can be enjoyed by gamers of all ages.', 'Nintendo', '27 July 1990', 27, 7, 1990, 12, 1, '1408titlescreen.png', NULL, NULL, NULL, '2017-04-30 05:17:21', 1, 'N', 0, 0, 1),
(1410, 'The Addams Family: Pugsley&#039;s Scavenger Hunt', '', 'The Addams Family: Pugsley&#039;s Scavenger Hunt is an action platformer game for the Nintendo Entertainment System. The game is based on an animated version of the tv show The Addams Family.', 'Ocean Software', 'July 1993', 0, 7, 1993, 11, 1, '1410titlescreen.png', NULL, NULL, NULL, '2020-12-01 20:53:24', 1, 'N', 0, 1, 0),
(1411, 'Bomberman II', 'Dynablaster', 'Bomberman II is an action game for the Nintendo Entertainment System.', 'Hudson', '28 June 1991', 28, 6, 1991, 1, 1, '1411titlescreen.png', NULL, NULL, NULL, '2023-09-07 02:46:58', 1, 'N', 1, 1, 1),
(1412, 'Toki', '', 'Toki has been turned into a monkey. His girlfriend Miho has been kidnapped and he must get her back.', 'Taito', '19 July 1991', 19, 7, 1991, 1, 1, '1412titlescreen.png', NULL, NULL, NULL, '2020-07-04 18:39:38', 1, 'N', 0, 0, 1),
(1413, 'Werewolf: The Last Warrior', 'Chou Jinrou Senki Warwolf;Warwolf Chronicles', 'Werewolf: The Last Warrior is an action platformer game for the Nintendo Entertainment System.', 'Data East', 'November 1990', 0, 11, 1990, 11, 1, '1413titlescreen.png', NULL, NULL, NULL, '2023-05-28 07:34:13', 1, 'N', 0, 0, 1),
(1414, 'Dragon Slayer Jr.: Romancia', '', 'Dragon Slayer Jr.: Romancia is an action role playing game for the MSX.', 'Falcom', '1986', 0, 0, 1986, 23, 19, '1414titlescreen.png', NULL, NULL, NULL, '2017-09-25 01:51:00', 1, 'N', 0, 0, 0),
(1415, 'Dragon Slayer IV: Drasle Family  (MSX2)', 'Dragon Slayer IV: Draslay Family', 'Dragon Slayer IV: Drasle Family is an action role playing game for the MSX2.', 'Falcom', '09 July 1987', 9, 7, 1987, 23, 19, '1415titlescreen.png', NULL, NULL, NULL, '2017-09-25 01:50:52', 1, 'N', 0, 0, 0),
(1416, 'Dragon Slayer Jr.: Romancia (MSX2)', '', 'Dragon Slayer Jr.: Romancia is an action role playing game for the MSX2.', 'Falcom', '1986', 0, 0, 1986, 23, 19, '1416titlescreen.png', NULL, NULL, NULL, '2017-09-25 01:51:09', 1, 'N', 0, 0, 0),
(1417, 'Ankoku Shinwa: Yamato Takeru Densetsu', 'Ankoku Shinwa: The Dark Myth', 'Ankoku Shinwa: Yamato Takeru Densetsu is an adventure game for the Nintendo Entertainment System.', 'Tokyo Shoseki', '24 March 1989', 24, 3, 1989, 2, 1, '1417titlescreen.png', NULL, NULL, NULL, '2016-07-16 13:48:05', 1, 'N', 0, 0, 0),
(1418, 'Dream Master', '', '', 'Namco', '22 September 1992', 22, 9, 1992, 14, 1, '1418titlescreen.gif', NULL, NULL, NULL, '2023-11-21 00:34:04', 1, 'N', 0, 0, 0),
(1419, 'Final Fantasy Tactics Advance', '', 'This game has a bad rep for not being the Playstation Final Fantasy Tactics and for having an admittingly bizarre law system. I like it though. I like it more than FFT. The law system didn&#039;t bother me too much and sometimes even helped make some battles a lot easier for me. It was all about planning around those laws, making sure that the next encounter, the law would be in your favor and against your opponent&#039;s. Abilities are learned via equipment, like Final Fantasy IX, and only certain classes could equip certain equipment.\r\n\r\nGraphics-wise, it&#039;s not bad at all. It&#039;s bright and cheery. It doesn&#039;t look like the Playstation FFT, but that&#039;s not a bad thing to me. That means everything isn&#039;t fighting to stay in place and it doesn&#039;t feel like the world is in perpetual night.\r\n\r\nThe sound for this game is alright. I can&#039;t remember any tunes, so I guess it isn&#039;t all that memorable, but it never made my ears bleed.\r\n\r\nThe story for this game starts off as your typical &#039;kid gets sucked into a world of fantasy and imagination&#039; kind of deal, which sounds like it&#039;s all candy and ponies from there on. But no. The more you keep going, the more the rose withers and you get to see the ugliness behind &#039;Ivalice.&#039;\r\n\r\nI recommend it to anyone with a lot of free time. It requires planning ahead, so that the laws don&#039;t end up hurting [i]you[/i]. It requires grinding, which is baffling for a strategy game, but whatever. I wouldn&#039;t recommend it to someone who&#039;s looking for a quick and simple RPG. It&#039;s not too complicated, but it&#039;s definitely slower than your typical RPG.', 'Square Enix', '14 February 2003', 14, 2, 2003, 19, 10, '1419titlescreen.png', NULL, NULL, NULL, '2013-07-24 10:57:46', 0, 'N', 0, 0, 1),
(1420, 'Yugekitai: Saikyoushin Fukkatsu no Maki', '', 'Yugekitai: Saikyoushin Fukkatsu no Maki is an adventure game for the PC-98.', 'TKO Soft', '1997', 0, 0, 1997, 2, 3, '1420titlescreen.png', NULL, NULL, NULL, '2017-11-23 04:03:09', 1, 'N', 0, 0, 0),
(1421, 'The Legend of Zelda: Oracle of Ages', 'Zelda no Densetsu: Fushigi no Ki no Mi - Jikuu no Shou', 'Like [i]Majora&#039;s Mask[/i] before it, this game takes from a predecessor and introduces players to new world. In this case, the base was [i]Link&#039;s Awakening[/i], although there are various changes to the engine. This game is the counterpart to [i]Oracle of Seasons[/i] and both are required to play through the final segment of the story. They can be played in any order.\r\n\r\nIf you&#039;ve played [i]Link&#039;s Awakening[/i], then you know how this game works, although not all is as it seems. You can&#039;t combine items (so no bomb arrows) and characters now seem to have an extra z coordinate (so you can&#039;t defeat enemies that are hovering around you without jumping). You can&#039;t attack while keeping your shield up. It mostly recycles the items from [i]Link&#039;s Awakening[/i], although it still introduces a lot of new ones, like the Magnet Gloves.\r\n\r\nA lot of the sound effects and soundtrack are recycled from previous Zelda games. It was quite impressive for me to hear some pieces from [i]Ocarina of Time[/i] in here!\r\n\r\nThere&#039;s not much to say about the graphics. It&#039;s all basically lifted straight from [i]Link&#039;s Awakening[/i]. There&#039;s a lot of new sprite work, though and it makes the game feel nicer and more vivid than [i]Link&#039;s Awakening[/i].\r\n\r\nThe story is pretty simple in this game. You still have have to rescue some girl from certain doom, but you still get to meet several different supporting characters. Still, it follows the trend put forth from LttP and focuses more on story, so it&#039;s more linear. By this point, you might even already expect it.\r\n\r\nI recommend this game to fans of [i]Link&#039;s Awakening[/i] and adventure games in general. It&#039;s very good and it captures a lot of the feeling of adventure that Zelda is famous for.', 'Nintendo', '27 February 2001', 27, 2, 2001, 24, 8, '1421titlescreen.jpg', NULL, NULL, NULL, '2016-07-14 00:07:21', 1, 'N', 1, 1, 1),
(1422, 'Surging Aura', '', 'Surging Aura is a role playing game for the Sega Genesis.\r\n\r\nMany years have passed since an evil mage named Rufeed set the world ablaze by trying to appropriate the power of the sacred writings. In the face of his tyranny, a crusade was organized, and after a titanic struggle which entered history as the Battle of Ashura, four legendary heroes succeeded in putting an end to his reign of terror. To mark this victory, the kingdom of Pasfalda was created, and the time spent in joy and peace ... \r\n\r\nToday is a great day for the kingdom Pasfalda organizes a ceremony to celebrate its 20th anniversary. Just awakened by his childhood friend Seira, the young prince Muu must dress quickly and join his parents in the throne room for the opening ceremony. But while everything well seems to be going on, the kingdom is suddenly taken by assault by demons. Overwhelmed by the number of enemies, the royal members take refuge in the sealed crypt sheltering the sacred writing of the darkness, while King Balam and Queen Silk decided to stay outside in order to protect the entrance. \r\n\r\nWhile the situation seems serious enough, Mill, the royal archmage suddenly begins to show signs of discomfort and, as enthusiastically as possible, gets ahold of the sacred writing before turning into ... Rufeed! It turns out that he had not died 20 years ago, but that he had taken possession of Mill the royal archmage while waiting for his time. Having thus recovered the sacred writing of darkness Rufeed kills everyone, and when all seems lost, a magical rabbit appears to give a second chance to Muu ...', 'Sega', '17 March 1995', 17, 3, 1995, 14, 11, '1422titlescreen.png', NULL, NULL, NULL, '2017-01-30 01:53:36', 1, 'N', 0, 0, 0),
(1423, 'Phantasy Star II: Amia&#039;s Adventure', 'Phantasy Star II Text Adventure: Amia no Bouken', 'Phantasy Star II: Amia&#039;s Adventure is an adventure game for the Sega Genesis.', 'Sega', '1991', 0, 0, 1991, 2, 11, '1423titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:12:07', 1, 'N', 0, 0, 0),
(1424, 'Phantasy Star II: Yushis&#039;s Adventure', 'Phantasy Star II Text Adventure: Yushis no Bouken', 'Phantasy Star II: Yushis&#039;s Adventure is an adventure game for the Sega Genesis.', 'Sega', '1991', 0, 0, 1991, 2, 11, '1424titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:17:06', 1, 'N', 0, 0, 0),
(1425, 'Phantasy Star II: Nei&#039;s Adventure', 'Phantasy Star II Text Adventure: Nei no Bouken', 'Phantasy Star II: Nei&#039;s Adventure is an adventure game for the Sega Genesis.', 'Sega', '1991', 0, 0, 1991, 2, 11, '1425titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:12:34', 1, 'N', 0, 0, 0),
(1426, 'Phantasy Star II: Rudger&#039;s Adventure', 'Phantasy Star II Text Adventure: Rudger no Bouken', 'Phantasy Star II: Rudger&#039;s Adventure is an adventure game for the Sega Genesis.', 'Sega', '1991', 0, 0, 1991, 2, 11, '1426titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:16:53', 1, 'N', 0, 0, 0),
(1427, 'Tengoku Yoitoko', 'Welcome to Heaven', 'Tengoku Yoitoko is an action game for the MSX.', 'Taito', '1987', 0, 0, 1987, 1, 19, '1427titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:38:23', 1, 'N', 0, 0, 0),
(1428, 'Monster Party', 'Parody World Monster Party', 'The story is about a boy named Mark (in Japanese as Hiroshi) who walked home after a game of baseball sees a bright star and as he continued to see it began to grow larger until the star fell, after that He showed that he was not a star but a creature. That creature is a garlo named Bert (in Japanese like Varyuu) that seeks help to save his world from a chaos that is provoked by evil monsters, he asks Mark to help him but Mark did not want until Bert tells him that anyone can Mark and that weapon (bat) could defeat them. Mark tells him that it is not a weapon but a bat. Then Mark accepts and Bert takes it flying, on the way Bert tells him that his world is dangerous if he fights only for what who tells him that they must work together, and so Bert and Mrak merged and Mark&#039;s adventure begins.', 'Bandai', 'June 1989', 0, 6, 1989, 11, 1, '1428titlescreen.png', NULL, NULL, NULL, '2019-04-27 10:44:13', 1, 'N', 0, 1, 1),
(1429, 'Super Morph', '', 'Super Morph is a puzzle game for the Super Nintendo.', 'Sony Imagesoft', '1993', 0, 0, 1993, 12, 9, '1429titlescreen.png', NULL, NULL, NULL, '2017-11-13 14:17:26', 1, 'N', 0, 0, 0),
(1431, 'Uninvited', 'Akuma no Shoutaijou', 'Uninvited was one of the 3 Macventure games for the Macintosh, ported to the NES.  It&#039;s a very different style from your typical video game which comes to mind; it&#039;s a point and click style adventure game, where you have a visual of your surroundings, and you have a number of different options at any given time.\r\n\r\nYou can examine your surroundings, pick up items, and use them for certain purposes.  It&#039;s never easy to know for sure which ones actually have a use and which ones are just there to confuse you.\r\n\r\nThe game takes place in sort of a haunted house setting, and you&#039;re constantly having to deal with the undead residence.  It&#039;s very atmospheric, and definitely gives quite a freaky vibe.\r\n\r\nThere are so many different ways to die, that it&#039;s almost comical.  (Including &quot;Use Axe on Self&quot;).  When you pick up items, you&#039;d think that you&#039;ll just know the right time to use it, but it&#039;s really not obvious, and sometimes it&#039;s just mind boggling what you have to use it for... sometimes you really just have to try everything to figure it out.\r\n\r\nIt&#039;s really satisfying when you figure out what the heck you&#039;re supposed to do.  Exploring the mansion is a lot of fun, and your drive to save your sister is always driving you to figuring it all out!  (I&#039;m completely BS-ing you, no one cares about the sister).\r\n\r\nYou should really give this game a try.  It&#039;s arguably an acquired taste, but you can really have a blast with this game, and it&#039;s also high potential for ROM hacking.  I&#039;m surprised more people haven&#039;t hacked this game.  Give it a shot!', 'Kemco', '29 September 1989', 29, 9, 1989, 2, 1, '1431titlescreen.png', NULL, NULL, NULL, '2016-05-28 12:10:17', 1, 'N', 0, 0, 1),
(1432, 'Golgo 13: Top Secret Episode', 'Golgo 13: Dai 1 Shou: Kamigami no Koukon; Golgo 13: Episode 1: Twilight of the Gods', 'Golgo 13: Top Secret Episode is an action game for the Nintendo Entertainment System. The game is based on a manga/anime, Golgo 13.', 'Vic Tokai', '26 March 1988', 26, 3, 1988, 1, 1, '1432titlescreen.gif', NULL, NULL, NULL, '2021-07-21 13:58:03', 1, 'N', 0, 0, 0),
(1433, 'Space Invaders', '', 'Space Invaders is an action shooter game for the Atari 2600.', 'Taito', '1980', 0, 0, 1980, 16, 37, '1433titlescreen.png', NULL, NULL, NULL, '2017-11-16 03:10:21', 0, 'N', 0, 1, 0),
(1434, 'Indy 500', '', 'Indy 500 is a car racing game for the Atari 2600.', 'Atari', '1977', 0, 0, 1977, 13, 37, '1434titlescreen.png', NULL, NULL, NULL, '2017-11-16 02:57:38', 0, 'N', 1, 1, 0),
(1435, 'Combat', '', 'This game features combat. Choose between a tank, biplane and jets. Battle it out to see who&#039;s the best.', 'Atari', '11 September 1977', 11, 9, 1977, 16, 37, '1435titlescreen.png', NULL, NULL, NULL, '2019-11-08 12:00:19', 0, 'N', 1, 1, 0),
(1436, 'Freeway', '', 'Freeway is an action game for the Atari 2600.', 'Activision', '1981', 0, 0, 1981, 1, 37, '1436titlescreen.png', NULL, NULL, NULL, '2017-11-16 02:57:32', 0, 'N', 1, 1, 0),
(1437, 'Adventure', '', 'Adventure is a game where you collect keys, storm castles, and slay dragons. Guide a block through various dangers, and return the chalice.', 'Atari', '1979', 0, 0, 1979, 2, 37, '1437titlescreen.png', NULL, NULL, NULL, '2017-11-18 01:34:35', 0, 'N', 1, 1, 0),
(1438, 'Desert Falcon', '', 'Desert Falcon is an action shooter game for the Atari 2600.', 'Atari', '1987', 0, 0, 1987, 16, 37, '1438titlescreen.png', NULL, NULL, NULL, '2017-11-16 02:57:19', 0, 'N', 1, 0, 0),
(1439, 'Red vs. Blue', '', 'Red vs. Blue is a football game for the Atari 2600. This is a prototype version of RealSports Football.', 'Atari', '1981', 0, 0, 1981, 17, 37, '1439titlescreen.png', NULL, NULL, NULL, '2017-11-16 03:09:51', 0, 'N', 1, 0, 0),
(1440, 'Space War', '', 'Space War is an action game for the Atari 2600.', 'Atari', '1978', 0, 0, 1978, 1, 37, '1440titlescreen.png', NULL, NULL, NULL, '2017-11-18 01:41:29', 0, 'N', 1, 0, 0),
(1441, 'E.T. the Extra-Terrestrial', '', 'This game was based on the popular movie. Help E.T. find parts of a phone so he can call home. Guide him to the landing site so they can pick him up. This game was made in 4 weeks to coincide with the movie&#039;s release. This game was buried by Atari in New Mexico because the game didn&#039;t sell. The video game market crashed not long after this game was released.', 'Atari', 'December 1982', 0, 12, 1982, 2, 37, '1441titlescreen.png', NULL, NULL, NULL, '2017-11-18 01:41:36', 0, 'N', 1, 0, 0),
(1442, 'Pitfall!', '', 'Guide Pitfall Harry through the  treacherous jungle to get the treasure.', 'Activision', '1982', 0, 0, 1982, 1, 37, '1442titlescreen.png', NULL, NULL, NULL, '2016-10-21 00:11:08', 0, 'N', 1, 0, 0),
(1443, 'Pole Position', '', 'Pole Position is a car racing game for the Atari 2600.', 'Atari', '1983', 0, 0, 1983, 13, 37, '1443titlescreen.gif', '', 0, 0, '2017-11-16 03:09:20', 0, 'N', 1, 0, 0),
(1444, 'Air Sea Battle', '', 'This game is a simple Air and sea battle game. Shoot submarines,turrets and helicopters to win.', 'Atari', 'October 1977', 0, 10, 1977, 16, 37, '1444titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:20:16', 0, 'N', 1, 0, 0),
(1445, 'Crack&#039;ed', '', 'Crack&#039;ed is an action game for the Atari 2600. The game was unreleased unlike its Atari 7800 version.', 'Robert Neve', '1987', 0, 0, 1987, 1, 37, '1445titlescreen.png', '', 0, 0, '2017-11-16 02:57:05', 0, 'N', 1, 0, 0),
(1446, 'Star Wars: The Arcade Game', '', 'Star Wars: The Arcade Game is an action shooter game for the Atari 2600.', 'Parker Brothers', '1983', 0, 0, 1983, 16, 37, '1446titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:02:05', 0, 'N', 1, 0, 0),
(1447, 'Yars&#039; Revenge', '', 'Yars&#039; Revenge is an action shooter game for the Atari 2600.', 'Atari', 'May 1982', 0, 5, 1982, 16, 37, '1447titlescreen.png', NULL, NULL, NULL, '2017-11-18 01:41:08', 0, 'N', 1, 0, 0),
(1448, 'Donkey Kong', '', 'Help Jumpman defeat Donkey Kong to save his girlfriend Pauline. This game was the debut of Donkey Kong and Mario (who was called Jumpman at the time).', 'Atari', '1982', 0, 0, 1982, 11, 37, '1448titlescreen.png', NULL, NULL, NULL, '2017-11-18 01:41:43', 0, 'N', 1, 0, 0),
(1449, 'Dark Chambers', '', 'Traverse a foreboding castle to find treasures beyond your wildest dreams. Fight skeletons,humanoids, and ghosts to get to the underground chambers. Conquer your fears to become the master of the castle.', 'Atari', '1988', 0, 0, 1988, 2, 37, '1449titlescreen.png', NULL, NULL, NULL, '2016-11-02 22:14:03', 0, 'N', 1, 0, 0),
(1450, 'Crystal Castles', '', 'Poor Bentley Bear has been trapped in the Crystal Castles by Berthilda the witch. To escape, he has to collect gems while avoiding evil creatures inside the castle.', 'Atari', '1984', 0, 0, 1984, 12, 37, '1450titlescreen.png', '', 0, 0, '2017-11-18 01:40:56', 0, 'N', 1, 0, 0),
(1451, 'Night Driver', '', 'Night Driver is a car racing game for the Atari 2600.', 'Atari', 'October 1976', 0, 10, 1976, 13, 37, '1451titlescreen.png', NULL, NULL, NULL, '2017-11-16 03:09:00', 0, 'N', 1, 0, 0),
(1452, 'Asteroids', '', 'The laws of inertia rule space. And Asteroids.\r\n\r\nShoot asteroids that gently float around your ship on a wrap-around screen, breaking them into smaller pieces, until nothing is left. Such is the governing principle of Asteroids.\r\n\r\nYou can move your ship around to, at the risk of not anticipating a collision with an asteroid debris!\r\n\r\nIn later versions and copycats of the game, you could warp your ship at the last second to avoid collision (with no guarantee that where you&#039;ll be warped to will be safer), smaller asteroid fragments accelerated, and other various improvements to the formula were introduced.\r\n\r\nThis, however, is the root, raw, original, untouched experience from which it all started.', 'Atari', '1981', 0, 0, 1981, 16, 37, '1452titlescreen.png', NULL, NULL, NULL, '2017-11-18 01:41:22', 0, 'N', 1, 0, 0),
(1453, 'Moonsweeper', '', 'Moonsweeper is an action shooter game for the Atari 2600.', 'Imagic', '1983', 0, 0, 1983, 16, 37, '1453titlescreen.png', NULL, NULL, NULL, '2017-11-16 03:08:50', 0, 'N', 1, 0, 0),
(1454, 'Montezuma&#039;s Revenge', '', 'Montezuma&#039;s Revenge is an action platformer for the Atari 2600.', 'Parker Brothers', '1984', 0, 0, 1984, 11, 37, '1454titlescreen.png', NULL, NULL, NULL, '2017-11-16 02:58:09', 0, 'N', 1, 0, 0),
(1455, 'Cosmic Ark', '', 'Cosmic Ark is an action shooter for the Atari 2600.', 'Imagic', '1982', 0, 0, 1982, 16, 37, '1455titlescreen.png', '', 0, 0, '2017-11-16 02:56:58', 0, 'N', 1, 0, 0),
(1456, 'Riddle of the Sphinx', '', 'Riddle of the Sphinx is an action game for the Atari 2600.', 'Imagic', '1982', 0, 0, 1982, 1, 37, '1456titlescreen.png', NULL, NULL, NULL, '2017-11-16 03:09:30', 0, 'N', 1, 0, 0),
(1457, 'Surround', '', 'Surround is an action game for the Atari 2600.', 'Atari', '1978', 0, 0, 1978, 1, 37, '1457titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:13:48', 0, 'N', 1, 0, 0),
(1458, 'Dragonfire', '', 'Dragonfire is an action game for the Atari 2600.', 'Imagic', '1982', 0, 0, 1982, 1, 37, '1458titlescreen.png', NULL, NULL, NULL, '2017-11-16 02:57:26', 0, 'N', 1, 0, 0),
(1459, 'Berzerk', '', 'Trapped on an alien planet made of mazes, you must avoid robot gangs. Defeat the evil Otto to get back to your own planet.', 'Stern Electronics', 'August 1982', 0, 8, 1982, 16, 37, '1459titlescreen.png', NULL, NULL, NULL, '2016-10-30 03:55:24', 0, 'N', 1, 0, 0),
(1460, 'Outlaw', '', 'Outlaw is an action game for the Atari 2600.', 'Atari', '1978', 0, 0, 1978, 1, 37, '1460titlescreen.png', NULL, NULL, NULL, '2017-11-16 03:09:14', 0, 'N', 1, 0, 0),
(1461, 'Solaris', '', 'Solaris is an action shooter game for the Atari 2600.', 'Atari', '1986', 0, 0, 1986, 16, 37, '1461titlescreen.gif', NULL, NULL, NULL, '2017-11-16 03:10:09', 0, 'N', 1, 0, 0),
(1462, 'Venture', '', 'Venture is an action game for the Atari 2600.', 'Coleco', '1982', 0, 0, 1982, 1, 37, '1462titlescreen.png', NULL, NULL, NULL, '2017-11-24 03:02:55', 0, 'N', 1, 0, 0),
(1463, 'Kaboom!', '', 'Kaboom! is an action game for the Atari 2600.', 'Activision', '1981', 0, 0, 1981, 1, 37, '1463titlescreen.png', NULL, NULL, NULL, '2017-11-16 02:58:02', 0, 'N', 1, 0, 0),
(1464, 'Jawbreaker', '', 'Jawbreaker is an action game for the Atari 2600.', 'Tigervision', '1982', 0, 0, 1982, 1, 37, '1464titlescreen.png', NULL, NULL, NULL, '2017-11-16 02:57:47', 0, 'N', 1, 0, 0),
(1465, 'Joust', '', 'Joust is an action game for the Atari 2600.', 'Atari', '1983', 0, 0, 1983, 1, 37, '1465titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:19:52', 0, 'N', 1, 0, 0),
(1466, 'Superman', '', 'Superman is an action game for the Atari 2600.', 'Atari', '1978', 0, 0, 1978, 1, 37, '1466titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:13:43', 0, 'N', 1, 0, 0),
(1467, 'Space Jockey', '', 'Space Jockey is an action shooter game for the Atari 2600.', 'US Games', '1982', 0, 0, 1982, 16, 37, '1467titlescreen.png', NULL, NULL, NULL, '2017-11-16 03:10:30', 0, 'N', 1, 0, 0),
(1468, 'Starmaster', '', 'Starmaster is an action shooter game for the Atari 2600.', 'Activision', '23 June 1982', 23, 6, 1982, 16, 37, '1468titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:02:13', 0, 'N', 1, 0, 0),
(1469, 'River Raid', '', 'River Raid is an action shooter game for the Atari 2600.', 'Activision', '1982', 0, 0, 1982, 16, 37, '1469titlescreen.png', NULL, NULL, NULL, '2017-11-16 03:09:59', 0, 'N', 1, 0, 0),
(1470, 'Insector X', '', 'Insector X is an shooting game for the Nintendo Entertainment System.', 'Taito', '20 September 1990', 20, 9, 1990, 16, 1, '1470titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:57:36', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(1471, 'B-Wings', '', 'B-Wings is an action shooter game for the Nintendo Entertainment System.  The main feature of this title is that there are several weapons that may selected at the beginning to connect to the aircraft.  Each weapon has its own unique properties.  \r\n\r\nThe Wide shoots a spreadshot of five projectiles.\r\n\r\nThe Cannon and Jump shoot a cluster of three projectiles forward.\r\n\r\nThe Fire blasts a pillar of flames.\r\n\r\nThe Dyna projects a winged symbol forward.\r\n\r\nThe Hammer surrounds the vehicle with a pair of orbiting orbs.\r\n\r\nThe Anti shoots a pair of projects both in front of the vehicle and behind it.\r\n\r\nThe Side projects hearts from the side of the vehicle.\r\n\r\nThe Van blasts a short range arc of projectiles directly infront of the vehicle.\r\n\r\nThe Multi shoots three different projectile arrangements.\r\n  The first shoots a pair of shots forward, the second shoots the pair of shots diagonally forward, and the third shoots the shoots from the side of the vehicle.', 'Data East', '03 June 1986', 3, 6, 1986, 16, 1, '1471titlescreen.png', NULL, NULL, NULL, '2017-01-26 02:57:41', 1, 'N', 0, 0, 1),
(1472, 'Bad Dudes', 'Dragon Ninja; Bad Dudes vs. Dragon Ninja', 'Bad Dudes is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Namco', '14 July 1989', 14, 7, 1989, 5, 1, '1472titlescreen.png', NULL, NULL, NULL, '2018-07-22 13:42:09', 1, 'N', 0, 0, 1),
(1473, 'Pyokotan no Dai Meiro', 'Pyokotan&#039;s Big Maze', 'Pyokotan no Dai Meiro is an action game for the Nintendo Entertainment System.', 'SunSoft', '19 March 1993', 19, 3, 1993, 1, 1, '1473titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:40:30', 1, 'N', 0, 0, 1),
(1474, 'Monty no Doki Doki Dai Dassou', 'Monty on the Run', '', 'Jaleco', '31 July 1987', 31, 7, 1987, 11, 7, '1474titlescreen.png', NULL, NULL, NULL, '2023-11-16 12:33:59', 1, 'N', 0, 0, 0),
(1475, 'Chack&#039;n Pop', '', 'Chack&#039;n Pop is an action game for the SG-1000/SC-3000.', 'Sega', '1985', 0, 0, 1985, 1, 34, '1475titlescreen.gif', NULL, NULL, NULL, '2017-11-16 02:43:28', 1, 'N', 0, 0, 0),
(1476, 'Deep Dungeon: Yuushi no Monshou', 'Deep Dungeon II: The Hero&#039;s Crest', 'Deep Dungeon: Yuushi no Monshou is a role playing game for the Family Computer Disk System. The game was released in Japan only.', 'Square', '30 May 1987', 30, 5, 1987, 14, 7, '1476titlescreen.gif', NULL, NULL, NULL, '2016-05-23 08:54:07', 1, 'N', 0, 0, 1),
(1477, 'The Adventures of Bayou Billy', 'Mad City', 'The Adventures of Bayou Billy is a action beat ‘em up game for the Nintendo Entertainment System.\r\n\r\nThe game was originally released in Japan as Mad City. When brought over to US and Europe, many atrocious changes were made to the gameplay, making the game very hard and borderline unbeatable.', 'Konami', '12 August 1988', 12, 8, 1988, 5, 1, '1477titlescreen.png', NULL, NULL, NULL, '2024-03-03 01:59:31', 1, 'N', 0, 0, 1),
(1478, 'Street Fighter: Anniversary Collection', '', 'Street Fighter: Anniversary Collection is an action fighting game for the Xbox.', 'Capcom', '28 October 2004', 28, 10, 2004, 8, 38, '1478titlescreen.jpg', NULL, NULL, NULL, '2016-10-10 02:50:10', 1, 'N', 0, 0, 0),
(1479, 'The Punisher', '', 'The Punisher is an action beat &#039;em up game for the Sega Genesis.', 'Capcom', '01 June 1994', 1, 6, 1994, 5, 11, '1479titlescreen.png', NULL, NULL, NULL, '2017-10-19 14:43:26', 1, 'N', 0, 0, 0),
(1480, 'Cutthroat Island', '', 'Cutthroat Island is a SNES game based on the movie. Morgan gets a treasure map from her dying father. She sets out to claim the treasure. Fight pirates to find the treasure on Cutthroat Island.', 'Acclaim', '22 February 1996', 22, 2, 1996, 1, 9, '1480titlescreen.png', NULL, NULL, NULL, '2016-10-19 00:24:27', 1, 'N', 0, 0, 0),
(1481, 'Knights of the Round', '', 'Knights of the Round is an action beat &#039;em up game for the Super Nintendo.', 'Capcom', '10 April 1994', 10, 4, 1994, 5, 9, '1481titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:21:21', 1, 'N', 0, 0, 0),
(1484, 'Maraya no Hihou (MSX2)', 'Malaya&#039;s Treasure', 'Maraya no Hihou is an action game for the MSX2.', 'Pony Canyon', '1988', 0, 0, 1988, 1, 19, '1484titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:25:28', 1, 'N', 0, 0, 0),
(1485, 'The Terminator', '', 'The Terminator is an action platformer game for the Sega Genesis.', 'Virgin Games', '1992', 0, 0, 1992, 11, 11, '1485titlescreen.png', NULL, NULL, NULL, '2020-11-05 00:54:49', 1, 'N', 0, 0, 1),
(1486, 'Tales of Destiny', '', 'Tales of Destiny is an action role playing game for the PlayStation.', 'Namco', '23 December 1997', 23, 12, 1997, 23, 17, '1486titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 02:15:48', 1, 'N', 0, 0, 0),
(1487, 'El Viento', '', 'Released in 1991, El Viento is the first and best-regarded game in a trilogy (sometimes called the &quot;Earnest Evans series&quot;), with sequels on the Genesis/Mega Drive and Mega CD. In this fast-moving action-platformer you play as Annet, a young woman who, with the aid of her trusty boomerang and magic powers, is attempting to save the world from the evil demon Hastur.\r\n\r\nLike many Wolf Team games, El Viento is ambitious and sometimes sloppy. Set in the 1920s, the storyline offers up a bizarre mashup of H.P. Lovecraft, gangster culture, and American landmarks. If you&#039;ve played other Wolf Team efforts on the Genesis, you&#039;ll recognize the game&#039;s visual style and sound design right away, with huge pixelated explosions that sound like whoopee cushions.\r\n\r\nThat said, El Viento is an uncommonly brisk and crisp game, with very smart level design and carefully tuned gameplay, and that makes it a pleasure to play. Only in the last stage, in which the player is pursued by incredibly irritating bats, does El Viento begin to deteriorate into more ordinary fare. Up to that point, it&#039;s probably one of the best and smoothest action-platformers on the Genesis. Highly recommended.', 'Wolf Team', '20 September 1991', 20, 9, 1991, 11, 11, '1487titlescreen.png', NULL, NULL, NULL, '2017-09-18 10:22:34', 1, 'N', 0, 0, 1),
(1489, 'Game no Kanzume Vol. 1 &amp; 2', 'Sega Games Can Vol. 1 &amp; 2', 'Game no Kanzume Vol. 1 &amp; 2 is an adventure game for the Sega CD.', 'Sega', '18 March 1994', 18, 3, 1994, 2, 29, '1489titlescreen.png', NULL, NULL, NULL, '2016-10-10 03:10:27', 1, 'N', 0, 0, 0),
(1490, 'Nushi Tsuri Adventure: Kite no Bouken', 'Fishing King Adventure: Kite&#039;s Adventure', 'Nushi Tsuri Adventure: Kite no Bouken is a role playing game for the Game Boy Color.', 'Victor Interactive', '04 August 2000', 4, 8, 2000, 14, 8, '1490titlescreen.png', NULL, NULL, NULL, '2018-10-17 23:09:00', 1, 'N', 0, 1, 0),
(1491, 'Dr. Jekyll and Mr. Hyde', 'Jekyll Hakase no Houma ga Toki', 'Dr. Jekyll and Mr. Hyde is an action platformer for the Nintendo Entertainment System.', 'Toho', '08 April 1988', 8, 4, 1988, 11, 1, '1491titlescreen.jpg', NULL, NULL, NULL, '2017-12-27 03:30:17', 1, 'N', 0, 0, 0),
(1493, 'Light Crusader', '', 'Light Crusader is an action role playing game for the Sega Genesis.', 'Sega', '25 May 1995', 25, 5, 1995, 23, 11, '1493titlescreen.png', NULL, NULL, NULL, '2024-03-15 12:57:25', 1, 'N', 0, 0, 1),
(1494, 'Teenage Mutant Ninja Turtles', 'Gekikame Ninja Den;Teenage Mutant Hero Turtles', '', 'Ultra', '12 May 1989', 12, 5, 1989, 11, 1, '1494titlescreen.png', NULL, NULL, NULL, '2024-02-22 02:14:57', 1, 'N', 0, 1, 1),
(1495, 'Lady Sword', '', 'Lady Sword is a role playing game for the Turbografx-16.', 'Hacker International', '1992', 0, 0, 1992, 14, 4, '1495titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:52:06', 1, 'N', 0, 0, 0),
(1496, 'Super Mario 64 DS', '', 'Super Mario 64 DS is an action platformer game for the Nintendo DS.\r\n\r\nIt is a remake of the original Super Mario 64 with added content, improved graphics, minigames, a multiplayer mode and the possibility to play as either Mario, Luigi, Yoshi and Wario.', 'Nintendo', '20 November 2004', 20, 11, 2004, 11, 23, '1496titlescreen.png', NULL, NULL, NULL, '2023-11-17 14:09:01', 0, 'N', 0, 1, 1),
(1497, 'Ancient Magic: Bazoo! Mahou Sekai', 'Ancient Magic: Bazoo! World of Magic', 'An average Rpg about a young man going to magic school to take after their wizard father.', 'Hot-B', '23 July 1993', 23, 7, 1993, 14, 9, '1497titlescreen.png', NULL, NULL, NULL, '2017-04-07 00:41:57', 1, 'N', 0, 0, 0),
(1498, 'The Ninja Warriors', 'The Ninja Warriors Again;Ninja Warriors: The New Generation', '', 'Taito', '28 January 1994', 28, 1, 1994, 5, 9, '1498titlescreen.png', NULL, NULL, NULL, '2023-03-21 06:27:56', 0, 'N', 0, 0, 1),
(1499, 'Pokémon Trading Card Game', 'Pokémon Card GB', 'Pokemon&#039;s trading card game was (unexpectedly to some) a huge hit, and what better way to capitalize on a video game based card game than a video game? One might suspect this is a stinker, but it&#039;s really quite faithful and well done. The plot is almost exactly like most other Pokemon games: you want to be the very best card game player of all, and want to obtain the legendary cards. To do this you need to obtain all the badg- er, medals and kick your rival&#039;s butt. Cards are received through trades and beating other card players to get booster packs, and they all act as you expect them to along with a few digital exclusives. Difficulty isn&#039;t the hardest, but some medal fights can cause trouble.\r\n\r\nUnfortunately the sequel did not make it outside of Japan, but the TCG itself is still going along with an online version or two.', 'Nintendo', '18 December 1998', 18, 12, 1998, 6, 8, '1499titlescreen.png', NULL, NULL, NULL, '2024-07-10 00:15:15', 1, 'N', 0, 0, 1),
(1500, 'James Pond 3: Operation Starfish', '', 'James Pond 3: Operation Starfish is an action platformer for the Sega Genesis.', 'Electronic Arts', '09 April 1993', 9, 4, 1993, 11, 11, '1500titlescreen.png', NULL, NULL, NULL, '2022-01-05 06:02:03', 1, 'N', 1, 1, 1),
(1501, 'Space Manbow', '', 'Space Manbow is an action shooting game for the MSX.', 'Konami', '1989', 0, 0, 1989, 16, 19, '1501titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:37:58', 0, 'N', 0, 0, 1),
(1502, 'Sonic Advance 3', '', 'Sonic Advance 3 took pages from Knuckles Chaotix of all things to make it unique.  You can pick two characters, and you can only control the first one while the second is basically regulated to Tails&#039; duty.  However, your second character also imparts some of their moves into your set.  For example teams with Cream have homing attacks.  Unfortunately there is rarely a special use for these outside of breaking walls, having Tails, or time bonuses.  There&#039;s no rubber band mechanic here, but you can call your partner to you to team up sort of like Donkey Kong 2... with a lot less use.  The speed was also toned down unless you&#039;re Sonic.  Kind of a &quot;love it hate it&quot; title.', 'THQ', '07 June 2004', 7, 6, 2004, 1, 10, '1502titlescreen.png', NULL, NULL, NULL, '2017-05-13 05:37:15', 0, 'N', 1, 0, 1),
(1503, 'Ishido', '', 'Ishido is a puzzle board game for the Family Computer Disk System. \r\n\r\nYou play with stones, each one of them having a color and a symbol (among 6). The aim of the game is to place your 72 stones (since they come in pair) on the board (8 x 12 squares) : each stone must be placed next to another one to match it, either by color or symbol.\r\n\r\nSimple to understand, addictive and challenging.', 'Hiro', '07 December 1990', 7, 12, 1990, 12, 7, '1503titlescreen.png', NULL, NULL, NULL, '2017-11-02 12:05:13', 1, 'N', 0, 0, 0),
(1504, 'Esper Boukentai', 'Esper Corps', 'Esper Boukentai is an action platformer game for the Nintendo Entertainment System.', 'Jaleco', '13 October 1987', 13, 10, 1987, 11, 1, '1504titlescreen.png', NULL, NULL, NULL, '2017-10-11 06:10:13', 1, 'N', 0, 0, 0),
(1505, 'Doubutsu no Mori', 'Animal Forest', 'Animal Forest is the literal translation of the Japanese name for Animal Crossing. While most western regions got Animal Crossing for the first time ever for Gamecube, Japan had Animal Crossing debut in the N64. It might not be such a bad thing that we had to wait, though, since there are very little differences between the two versions.\r\n\r\nThere&#039;s an internal clock (since the N64 didn&#039;t have a clock of its own). It&#039;s missing two villagers from the Gamecube version. It doesn&#039;t have the island minigame (because there&#039;s no e-Reader). It&#039;s missing certain NPCs like Kapp&#039;n and Tortimer. There are only 32 fish/bugs.\r\n\r\nIt makes sense that this version lacks certain features that the newer versions have. Even the Gamecube version was made near obsolete by the DS and Wii Animal Crossing games.', 'Nintendo', '14 April 2001', 14, 4, 2001, 22, 27, '1505titlescreen.jpg', NULL, NULL, NULL, '2022-09-15 03:18:09', 1, 'N', 0, 0, 1),
(1506, 'Totally Rad', 'Magic John', 'Totally Rad is an action platformer game for the Nintendo Entertainment System.', 'Jaleco', '29 September 1990', 29, 9, 1990, 11, 1, '1506titlescreen.png', NULL, NULL, NULL, '2024-02-07 06:53:54', 1, 'N', 0, 0, 1),
(1508, 'Seiko-Chan SOS', '', 'Seiko-chan was caught in the robot kingdom and it’s up to you to rescue her from being brainwashed. Destroy the robots on the screen within three minutes and she’ll remove a piece of clothing for you.', 'Cosmic Soft', '1983', 0, 0, 1983, 16, 2, '1508titlescreen.png', NULL, NULL, NULL, '2016-10-22 02:02:25', 1, 'N', 0, 0, 0),
(1509, 'Jet Force Gemini', 'Star Twins', 'A lot of kids grow up with Star Wars. Some with Star Trek. If you&#039;re from Japan, probably Gundam. I grew up with Star Wars and this thing. This game was awesome and to this day, it surprises me that there aren&#039;t any sequels for it.\r\n\r\nThis is basically a third person shooter. It&#039;s not actually that great as a &quot;shooter&quot; but rather, it&#039;s more of an action adventure game. You get a variety of guns, stuff that&#039;s standard fare now and and was probably standard fare before. I hadn&#039;t realized it before, but apparently, there&#039;s a collectathon aspect to it. I never noticed because I never finished the game. My young mind never cared, though, because I was busy splattering alien ants. Ah yes. I loved the rainbow blood cheat.\r\n\r\nThe graphics are very good, probably some of the best for the N64. The human character models are usually pretty stiff (except for the girl&#039;s... assets. Yeah, I noticed them), but the enemies are usually fluid. The environments are pretty nice although they do feel blocky sometimes and a lot of maps like their fog.\r\n\r\nThe sound for this game is pretty forgettable as it&#039;s very much in &quot;ambience&quot; territory. It works for what it&#039;s for.\r\n\r\nI wouldn&#039;t recommend this game to anyone who takes first person shooters or whatever too seriously. The game has a sense of humor. You don&#039;t take this game too seriously. It&#039;s not Goldeneye, but it [i]was[/i] made by the studio that developed Goldeneye, so that&#039;s something. It&#039;s an old game by today&#039;s standards and the graphics would probably make a modern audience barf in disgust. Or not.', 'Rare', '30 September 1999', 30, 9, 1999, 16, 27, '1509titlescreen.png', NULL, NULL, NULL, '2013-02-27 13:48:32', 0, 'N', 0, 0, 1),
(1510, 'Dragon Ball Z: Buu&#039;s Fury', '', 'Dragon Ball Z: Buu&#039;s Fury is an action role playing game for the Game Boy Advance.', 'Atari', '14 September 2004', 14, 9, 2004, 23, 10, '1510titlescreen.png', NULL, NULL, NULL, '2021-05-04 02:33:00', 1, 'N', 1, 0, 0),
(1511, 'Die Hard', '', 'John McClane is having a bad day. Terrorists have taken over the building and have hostages. John McClane needs to thwart the terrorists plans and rescue the hostages before it&#039;s too late.\r\n\r\nThis is an overhead run and gun type shooter a la Commando. You play footwear challenged cop John McClane as you run through various levels picking up guns and ammo and blasting through an army of fairly annoying thugs. This game is VERY loosely based on the Die Hard movie. As a matter of fact, the stages are often outdoors, and you traverse jungles and swamps that are more reminiscent of Metal Gear than anything else. In short, this is nothing like the horrid NES port, although that one does skew quite a bit closer as far as the story is concerned.\r\n\r\nAside from the different weapon pick ups, you can also grab a bulletproof vest to soak up a few more shots. This is in addition to a fairly generous life bar so one hit deaths are not a concern. It&#039;s quite fun if a bit repetitive, but well worth a playthrough.', 'Pack-in Video', '28 September 1990', 28, 9, 1990, 1, 4, '1511titlescreen.png', NULL, NULL, NULL, '2018-03-29 01:40:28', 1, 'N', 0, 0, 0),
(1512, 'Ninja Princess', '', 'Ninja Princess is an action shooter game for the SG-1000/SC-3000.', 'Sega', '1986', 0, 0, 1986, 16, 34, '1512titlescreen.png', '', 0, 0, '2017-11-16 02:43:33', 1, 'N', 0, 0, 0),
(1514, 'Pinball Quest', '', 'Pinball Quest is a pinball game for the Nintendo Entertainment System.', 'Jaleco', '15 December 1989', 15, 12, 1989, 10, 1, '1514titlescreen.png', NULL, NULL, NULL, '2020-02-16 18:15:12', 1, 'N', 0, 0, 1),
(1515, '1943: The Battle of Midway', '1943: The Battle of Valhalla', '1943: The Battle of Midway is an action shooter for the Nintendo Entertainment System. The game was released in US and Japan.', 'Capcom', 'October 1988', 0, 10, 1988, 16, 1, '1515titlescreen.png', NULL, NULL, NULL, '2023-04-10 03:24:43', 1, 'N', 1, 1, 1),
(1516, 'The House of The Dead III (The House of the Dead 2 &amp; 3 Return)', '', 'The House of The Dead III (The House of the Dead 2 &amp; 3 Return) is an action shooter game for the Xbox.', 'Sega', '24 October 2002', 24, 10, 2002, 16, 38, '1516titlescreen.jpg', NULL, NULL, NULL, '2016-10-10 02:50:17', 1, 'N', 0, 0, 0),
(1517, 'Deadly Towers', 'Mashou', 'History:\r\n     For its time, Deadly Towers was well received and was a best selling title in 1987 for America. It mixed action with RPGs which was fairly new concept at the time. It was praised for its power-up system and save feature. \r\n\r\nStory:\r\n     You assume control of Prince Myer who must collect and destroy seven bells as well as seven towers and ultimately defeat the the villain Rubas. The story in the intro is surprisingly well written if it weren&#039;t such a wall of text that scrolls too fast.\r\n\r\nGameplay:\r\n   Time was not nice to this title because it is now considered to be one of the worst titles for the NES; however, with good reason. The game is very difficult for beginners because of measly amount health to start you off and a tedious button-mashing battle system.\r\n     The battle system starts you off with a weak sword you can throw. You can only throw the sword once it disappears. This entails continuously mashing the attack button as close to the enemy as possible. Battling becomes a chore because of this. It&#039;s also very easy to get killed in a matter of mere seconds.\r\n     In order to actually get far in this game, the player must find a wide-variety of power-ups that are hidden in labyrinths that are overwhelming in size; the entrances are hidden too! Power-ups can make your character walk faster, attack stronger and more much more. Once these power-ups are obtained, you actually feel more powerful than the pathetic character at the start. A big issue in the game is the high difficulty curve the player starts off at. In order to get stronger, it takes a lot of trial and error to get the power ups without the use of a guide.\r\n\r\nGraphics:\r\n     The graphics in the game are detailed but monochrome. Some of the enemies really look stupid; some are just dumb blobs. The isometric quality of the graphics are really only redeemable part about them.\r\n\r\nMusic:\r\n     The music was worked on by Yoshinobu Kasukawa and Junichi Mizutari. The music for the intro, password screen and ending are the best music you&#039;ll hear for the entire game, and the music you&#039;ll hear the least unfortunately. Due to some lazy programming, whenever you exit a room, the music starts up again from the beginning. It appears that this was taken into consideration for the soundtrack because a lot of the tracks for this game are short loops. Some tracks are awful but there are some really great tunes too, while they last. The themes have a very old-timey nature to them which does fit well. But the themes are definitely not the best you&#039;ll find of the system by far.\r\n\r\nConclusion:\r\n     The Japanese title, Hell&#039;s Bell, got the game right. It&#039;s far from a masterpiece but isn&#039;t complete utter trash as many people make it out to be. It&#039;s a game worth a play if you like a challenge but you will definitely need the aid of a guide if you want to get far.', 'Irem', '15 December 1986', 15, 12, 1986, 23, 1, '1517titlescreen.png', NULL, NULL, NULL, '2020-04-18 22:48:54', 1, 'N', 0, 0, 1),
(1518, 'Pinball Fantasies', '', 'Pinball Fantasies is a pinball game for the Super Nintendo.', 'GameTek', 'February 1995', 0, 2, 1995, 1, 9, '1518titlescreen.png', NULL, NULL, NULL, '2017-11-13 14:17:19', 0, 'N', 0, 0, 1),
(1519, 'Tales of Innocence', '', 'Tales of Innocence is an action role playing game for the Nintendo DS.', 'Namco Bandai', '06 December 2007', 6, 12, 2007, 23, 23, '1519titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:30:23', 1, 'N', 0, 0, 0),
(1520, 'Pinball Dreams', 'Pinball Pinball', 'Pinball Dreams is a pinball game for the Super Nintendo.', 'GameTek', 'April 1994', 0, 4, 1994, 1, 9, '1520titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:25:26', 0, 'N', 0, 0, 1),
(1521, 'Romance of the Three Kingdoms XI', 'Sangokushi 11', 'Romance of the Three Kingdoms XI is a turn based strategy game for the PC.', 'Koei', '09 September 2008', 9, 9, 2008, 19, 20, '1521titlescreen.png', NULL, NULL, NULL, '2017-11-03 02:48:26', 0, 'N', 0, 1, 0),
(1522, 'Tekken Advance', '', 'Tekken Advance is a fighting game released for the Game Boy Advance. It is non-canonical to the Tekken storyline, but follows the events of Tekken 3. It was the first Tekken game to be released on a Nintendo platform.', 'Namco', '21 December 2001', 21, 12, 2001, 8, 10, '1522titlescreen.png', NULL, NULL, NULL, '2018-10-11 00:20:59', 1, 'N', 0, 0, 0),
(1523, 'The Adventures of Batman &amp; Robin', '', 'The Adventures of Batman &amp; Robin is an action game for the Sega Genesis. The game is based on an animated TV series with the same title.', 'Sega', '1995', 0, 0, 1995, 1, 11, '1523titlescreen.png', NULL, NULL, NULL, '2018-09-09 09:37:17', 1, 'N', 0, 0, 1),
(1525, 'Awesome Possum... Kicks Dr. Machino&#039;s Butt', '', 'Awesome Possum wants to clean up pollution and polluters. Help him defeat Dr.Machino, and clean up the mess him and his cohorts have made.', 'Tengen', '25 December 1993', 25, 12, 1993, 11, 11, '1525titlescreen.png', NULL, NULL, NULL, '2016-10-30 03:54:26', 0, 'N', 0, 0, 1),
(1526, 'Harry Potter 3', 'Harry Potter 3: Shen Qi Zhi Guang Lun', 'This is a Chinese bootleg game for the Game Boy Color. It follows the events of the first Harry Potter movie. Harry Potter flies on his broomstick and shoots enemies.', 'Vast Fame', '2002', 0, 0, 2002, 16, 8, '1526titlescreen.png', NULL, NULL, NULL, '2023-12-24 17:23:44', 1, 'N', 0, 0, 0),
(1527, 'Tokimeki Memorial: Girl&#039;s Side - 1st Love Plus', '', 'Tokimeki Memorial: Girl&#039;s Side - 1st Love Plus is a dating sim for the Nintendo DS.', 'Konami', '12 March 2009', 12, 3, 2009, 7, 23, '1527titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:53:45', 1, 'N', 0, 0, 0),
(1528, 'Puyo Puyo! 15th Anniversary', '', 'Puyo Puyo! 15th Anniversary is a puzzle game for the Nintendo DS.', 'Sega', '14 December 2006', 14, 12, 2006, 12, 23, '1528titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:25:01', 1, 'N', 0, 0, 0),
(1529, 'Puyo Puyo 7', 'Puyo Puyo Sebun', 'Puyo Puyo 7 is a puzzle game for the Nintendo DS.', 'Sega', '30 July 2009', 30, 7, 2009, 12, 23, '1529titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:18:27', 1, 'N', 0, 0, 0),
(1530, 'Pokémon: Gold Version', 'Pocket Monsters Kin;Pocket Monsters: Gold Version', 'Pokémon: Gold Version is a role playing game for the Game Boy Color.', 'Nintendo', '21 November 1999', 21, 11, 1999, 14, 8, '1530titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:06:06', 0, 'N', 1, 0, 1),
(1531, 'Tao', '', 'Recommended for Eastern Mythology Buffs and Bibliophiles.\r\n\r\nThis game is a rare gem, and is recommended for those who take the time to savor its strangeness. Don&#039;t expect to know everything at the onset, as the main protagonist is a spiritual wanderer. The first area is a Temple of the Shingon Sect. The monks speak in mystical abstractions, as well as the Christian monks in later towns. The quatrains of Nostradamus are also infused in the story. At the end is an oral eastern tradition that is not documented in English, which is the Tennen Kobutsu. If you like the writings of Umberto Eco, Cayce, or Blavatsky, you will enjoy this. :) The main character goes in an out of reality much like the Matrix, which adds to the dreamlike quality. Enjoy!', 'VAP', '01 December 1989', 1, 12, 1989, 14, 1, '1531titlescreen.png', NULL, NULL, NULL, '2013-04-04 16:23:46', 1, 'N', 0, 0, 0),
(1532, 'Dragon Ball: Dai Maou Fukkatsu', 'Dragon Ball: Revival of the Dark Lord', 'The game is more or less a follow-up to Dragon Ball AKA Dragon Power. As such it&#039;s not really a sequel. I find the game itself to be mediocre, but compared to the first one, it&#039;s so much better. The game itself reminds me of a combination of various genres that range from a board game, text adventure and card-battle RPG. I didn&#039;t find anything spectacular about it, but if you like Dragon Ball, there&#039;s no reason to see why you can&#039;t enjoy this game.', 'Bandai', '12 August 1988', 12, 8, 1988, 14, 1, '1532titlescreen.png', NULL, NULL, NULL, '2013-03-15 01:26:04', 1, 'N', 0, 0, 0),
(1533, 'Titanic', '', 'This is a Chinese bootleg game that follows the events of the movie.', 'Shenzhen Nanjing Technology', '2005', 0, 0, 2005, 11, 1, '1533titlescreen.png', NULL, NULL, NULL, '2016-11-03 22:21:02', 1, 'N', 0, 0, 0),
(1534, 'Dragon Quest &amp; Final Fantasy in Itadaki Street Special', 'Dragon Quest &amp; Final Fantasy in Fortune Street Special', 'Itadaki Street(or Fortune Street) is a Japanese version of monopoly. You go around the board and collect property and money to meet the winning objective. This series of games are popular in Japan. This game also features Final Fantasy and Dragon Quest characters to liven things up.', 'Square Enix', '22 December 2004', 22, 12, 2004, 4, 18, '1534titlescreen.jpg', NULL, NULL, NULL, '2017-09-28 07:42:51', 1, 'N', 0, 0, 0),
(1535, 'Gyakuten Kenji 2', 'Ace Attorney Investigations: Miles Edgeworth: Prosecutor&#039;s Path', 'Gyakuten Kenji 2 is a visual novel for the Nintendo DS.', 'Capcom', '03 February 2011', 3, 2, 2011, 21, 23, '1535titlescreen.png', NULL, NULL, NULL, '2017-11-23 13:49:23', 1, 'N', 1, 1, 0),
(1537, 'Space Megaforce', 'Super Aleste', 'Space Megaforce is an action shooter game for the Super Nintendo.', 'Toho', '28 April 1992', 28, 4, 1992, 16, 9, '1537titlescreen.png', NULL, NULL, NULL, '2017-11-13 03:02:36', 1, 'N', 0, 0, 1),
(1538, 'Grandia II', '', 'Grandia II is a role playing game for the PC.', 'Ubisoft', '10 March 2002', 10, 3, 2002, 14, 20, '1538titlescreen.jpg', NULL, NULL, NULL, '2017-11-03 02:49:03', 1, 'N', 0, 0, 0),
(1539, 'Skies of Arcadia Legends', 'Eternal Arcadia Legends', 'Skies of Arcadia Legends is a role playing game for the Nintendo GameCube.', 'Sega', '26 December 2002', 26, 12, 2002, 14, 33, '1539titlescreen.jpg', NULL, NULL, NULL, '2017-11-23 03:41:40', 0, 'N', 0, 1, 1),
(1540, 'SaGa 2: Hihou Densetsu - Goddess of Destiny', 'SaGa 2: Legend of the Relics  - Goddess of Destiny', 'SaGa 2: Hihou Densetsu - Goddess of Destiny is a role playing game for the Nintendo DS.', 'Square Enix', '17 September 2009', 17, 9, 2009, 14, 23, '1540titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 01:43:35', 1, 'N', 0, 0, 0),
(1541, 'Minelvaton Saga: Ragon no Fukkatsu', '', 'Minelvaton Saga: Ragon no Fukkatsu is a role playing game for the Nintendo Entertainment System.', 'Taito', '23 October 1987', 23, 10, 1987, 14, 1, '1541titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:16:12', 1, 'N', 0, 0, 0),
(1542, 'Metroid Fusion', '', 'Metroid Fusion is an action platformer game for the Game Boy Advance.', 'Nintendo', '17 November 2002', 17, 11, 2002, 11, 10, '1542titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:14:00', 1, 'N', 0, 0, 1),
(1543, 'Soma Bringer', '', 'Soma Bringer is an action role playing game for the Nintendo DS.', 'Nintendo', '28 February 2008', 28, 2, 2008, 23, 23, '1543titlescreen.jpg', NULL, NULL, NULL, '2018-05-03 13:00:20', 1, 'N', 0, 0, 0),
(1544, 'Ikari no Yousai 2', 'Fortress of Fury 2', 'Ikari no Yousai 2 is an action game for the Game Boy.', 'Jaleco', '21 February 1992', 21, 2, 1992, 1, 8, '1544titlescreen.jpg', NULL, NULL, NULL, '2016-10-11 07:24:13', 1, 'N', 0, 0, 0),
(1545, 'Bubble Bobble', '', 'Bubble Bobble is an action platformer for the Arcade.', 'Taito', 'August 1986', 0, 8, 1986, 11, 26, '1545titlescreen.png', NULL, NULL, NULL, '2017-02-13 01:11:01', 0, 'N', 1, 0, 1),
(1546, 'Donkey Kong Country 4', '', 'Don&#039;t be fooled; this is actually a fairly watered down port of Donkey Kong Country for the SNES. This pirate is solid for a pirate but there are only six levels which is disappointing considering the original was much longer.\r\n\r\nThe music decently ports many of the original SNES themes well. \r\n\r\nThe graphics are solid because it imports the original graphics by reducing the quality. Some sprites were shrunken down to prevent a lot of flickering.\r\n\r\nThe controls are like the original but a bit more restrictive and slippery. Pressing the D-pad makes your character go really far, therefore this is not a game for precision platforming.  \r\n\r\nYou can play the game for curiosity sake. It&#039;s a novelty to see s SNES game on the NES but over time, it just makes you wish you were playing the original.', 'Hummer Team', '1997', 0, 0, 1997, 11, 1, '1546titlescreen.png', NULL, NULL, NULL, '2016-06-10 01:07:18', 0, 'N', 0, 0, 1),
(1548, 'R.B.I Baseball &#039;94', '', 'R.B.I Baseball &#039;94 is a baseball game for the Sega Genesis.', 'Tengen', '1994', 0, 0, 1994, 17, 11, '1548titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:25:45', 0, 'N', 0, 0, 1),
(1549, 'Magic Knight Rayearth', 'Mahou Kishi Rayearth', 'Magic Knight Rayearth is a role playing game for the Sega Game Gear. Published by SEGA and released on December 16, 1994, Magic Knight Rayearth is a short RPG based on the manga/anime series of the same name. It follows an alternate story-line where Mokona runs off and the three girls have to find them.', 'Sega', '16 December 1994', 16, 12, 1994, 14, 12, '1549titlescreen.png', NULL, NULL, NULL, '2024-07-02 09:56:59', 1, 'N', 0, 0, 0),
(1550, 'Revelations: The Demon Slayer', 'Megami Tensei Gaiden: Last Bible', 'Revelations: The Demon Slayer is a role playing game for the Game Boy Color.', 'Atlus', '19 March 1999', 19, 3, 1999, 14, 8, '1550titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:10:43', 1, 'N', 0, 0, 1),
(1551, 'Kaeru no Tame ni Kane wa Naru', 'The Frog for Whom the Bell Tolls', 'You play as the Prince of Sable. Princess Tiramisu has been kidnapped, Prince of Sable and his friend Prince Richard go to save her. A witch turns them into frogs, which complicates things. This game has the same engine as Link&#039;s Awakening. A funny and unusual game.', 'Nintendo', '14 September 1992', 14, 9, 1992, 23, 8, '1551titlescreen.png', NULL, NULL, NULL, '2023-12-17 17:24:00', 1, 'N', 1, 1, 0),
(1554, 'Parodius Da! Shinwa kara Owarai e', 'Parodius: From Myth to Laughter', 'Parodius Da! Shinwa kara Owarai e is an action shooter game for the Nintendo Entertainment System.', 'Konami', '30 November 1990', 30, 11, 1990, 16, 1, '1554titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:34:21', 1, 'N', 0, 0, 0),
(1555, 'Dragon Force II: Kamisarishi Daichi ni', '', 'Dragon Force II: Kamisarishi Daichi ni is a turn based strategy game for the Sega Saturn.', 'Sega', '02 April 1998', 2, 4, 1998, 19, 13, '1555titlescreen.png', NULL, NULL, NULL, '2017-11-13 01:38:50', 1, 'N', 0, 0, 0),
(1556, 'Beyond Oasis', 'The Story of Thor: Hikari wo Tsugu Mono', 'Prince Ali, a warrior, must find the four wild spirits to stop Agito from resurrecting an evil sorcerer.', 'SEGA', '12 December 1994', 12, 12, 1994, 2, 11, '1556titlescreen.png', NULL, NULL, NULL, '2020-12-13 21:43:06', 1, 'N', 0, 0, 1),
(1559, 'Felix the Cat', '', 'Felix the Cat is an action/platforming game for the Nintendo Entertainment System. In this game, Felix sets out to defeat the evil mad professor and rescue his girlfriend Kitty.', 'Hudson', 'October 1992', 0, 10, 1992, 11, 1, '1559titlescreen.png', NULL, NULL, NULL, '2020-01-09 19:46:05', 1, 'N', 0, 0, 1),
(1560, 'TaleSpin', '', 'TaleSpin is an action shooter game for the Nintendo Entertainment System.', 'Capcom', 'December 1991', 0, 12, 1991, 16, 1, '1560titlescreen.png', NULL, NULL, NULL, '2017-03-22 00:36:26', 1, 'N', 0, 0, 1),
(1561, 'Time Crisis', '', 'Time Crisis is an action shooter game for the PlayStation.', 'Namco', '27 June 1997', 27, 6, 1997, 16, 17, '1561titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:41:57', 1, 'N', 0, 0, 0),
(1562, 'Pocket Monsters: Green Version', 'Pocket Monsters: Midori; Pokémon: Green Version', 'This was, along with Pocket Monsters Red, the first Pokémon games ever released. It is a little bit different, though. That is because it had some flaws that people complained about that were fixed in Pocket Monsters Blue, or the Pokémon Red and Blue which were released in North America.\r\n\r\nOne main flaw with Green and Red are that there were many glitches, often gamebreaking.\r\n\r\nThere are some other flaws that were fixed in the North American releases, such as:\r\n[list]\r\n[li]During Oak&#039;s lecture at the start of the game, the Nidorino&#039;s cry actually belongs to a Nidorina. [/li]\r\n[li]Missingno has an actual Pokedex entry, unlike in Blue where the entry is glitched up.[/li]\r\n[li]The Pokémon only found through in-game trade were found in the wild in the Blue version.[/li]\r\n[/list]', 'Nintendo', '27 February 1996', 27, 2, 1996, 14, 8, '1562titlescreen.png', NULL, NULL, NULL, '2021-10-05 21:55:20', 1, 'N', 0, 0, 0),
(1563, 'Fushigi no Umi no Nadia', 'Nadia: The Secret of Blue Water', 'Fushigi no Umi no Nadia is an adventure game for the Sega Genesis. The game is based on an tv anime with the same title.', 'Namco', '19 March 1991', 19, 3, 1991, 2, 11, '1563titlescreen.png', NULL, NULL, NULL, '2017-11-23 08:25:51', 1, 'N', 0, 0, 0),
(1564, 'Kidou Senshi Gundam F91: Formula Senki 0122', 'Mobile Suit Gundam F91: Formula Wars 0122', 'Kidou Senshi Gundam F91: Formula Senki 0122 is a strategy game for the Super Nintendo.', 'Bandai', '06 July 1991', 6, 7, 1991, 18, 9, '1564titlescreen.gif', NULL, NULL, NULL, '2017-01-27 05:03:29', 1, 'N', 0, 0, 0),
(1566, 'Cheetahmen II', 'Cheetah Men II', 'Cheetahmen II was a planned sequel to Cheetahmen from the infamous Action 52 game. In 1997, 1,500 copies were discovered in a warehouse and sold to the public for everyone to... enjoy.\r\n     Cheetahmen II manages to be an even worse game than its predecessor with even more glitches. The game isn&#039;t even beatable due to a programming oversight.\r\n     The music on the other hand, is surprisingly good. Two good tracks from Action 52 were reused for this game, both of which were composed by Ed Bogas.', 'Active Enterprises', '1993', 0, 0, 1993, 1, 1, '1566titlescreen.png', NULL, NULL, NULL, '2016-06-06 10:27:01', 1, 'N', 0, 0, 1),
(1568, 'Dreamworld Pogie', '', 'Dreamworld Pogie is an adventure game for the Nintendo Entertainment System.', 'Codemasters', '1 Jan 1970', 1, 1, 1970, 11, 1, '1568titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:01:30', 0, 'N', 0, 0, 1),
(1570, 'Jump Ultimate Stars', '', 'Jump Ultimate Stars is an action fighting game for the Nintendo DS.', 'Nintendo', '23 November 2006', 23, 11, 2006, 8, 23, '1570titlescreen.png', NULL, NULL, NULL, '2017-11-23 13:40:53', 1, 'N', 0, 0, 0),
(1571, 'Märchen Maze', 'Meruhen Meizu', 'Märchen Maze is a conversion of the action/platform arcade game relased by Namco in 1988.\r\n\r\nYour task is to guide Alice through the Wonderlands. Her only weapon is a straw she can use to throw bubbles at her enemies. Strangely enough, the bubbles will push them away, eventually sending them overboard. However, the opposite is also true. Enemies may shoot projectiles or run into her in order to send Alice towards the edge.\r\n\r\nDespite its cute look this game is hard.', 'Namco', '1990', 0, 0, 1990, 1, 4, '1571titlescreen.png', NULL, NULL, NULL, '2016-11-01 20:42:51', 1, 'N', 0, 0, 0),
(1577, 'The Legend of Zelda: Phantom Hourglass', 'Zelda no Densetsu: Mugen no Sunadokei', 'This is the sequel to Windwaker, as you could probably tell by the graphic style that heavy use of water. It&#039;s light hearted and fun and isn&#039;t really meant to impress you.\r\n\r\nThe game controls well. Nevermind what detractors may say, the stylus controls work well. I&#039;ve rarely blocked the screen with my hand and Link moves at a reasonable pace. The controls [i]can[/i] get a little unpredictable sometimes and you might end up making Link slash at the air instead of rolling around or turning. You also don&#039;t need to use the stylus to bring up the menu- the face buttons do that for you (although it&#039;s the D-pad for the right handed scheme, so I can only guess how awkward that can be).\r\n\r\nThis game sounds a lot like Windwaker although it lacks some of the charm of its soundtrack. It&#039;s not like that&#039;s a bad thing, it&#039;s just underwhelming.\r\n\r\nThe graphics for this game feel like a watered down Windwaker. They&#039;re not bad, but they&#039;re very... I don&#039;t know, like the artists just pasted sprites on to Link to form his mouth and eyes. It&#039;s really not that impressive when you start nitpicking at it, but when you stand back and look at the whole, it&#039;s still very nice to look at at. You might not be able to shake the feeling that you&#039;re playing a more primitive version of Windwaker, though.\r\n\r\nThe story for this game is simple: The girl gets kidnapped by the bad guy and you have to go and save her. It&#039;s standard Zelda stuff and it doesn&#039;t really matter. It does have a few plot twists and it goes beyond merely &quot;taking back the girl.&quot; It still ends very cheerful.\r\n\r\nI recommend this game to fans of Windwaker. There also some nods to [i]Link&#039;s Awakening[/i]. Adventure genre enthusiasts might enjoy this game a lot, too. Oddly enough, I&#039;ve met a lot of women who&#039;ve never played (but have watched) a Zelda game admit that they enjoy this one a lot. Despite that strange fact, the game still appeals to men.', 'Nintendo', '23 June 2007', 23, 6, 2007, 2, 23, '1577titlescreen.png', NULL, NULL, NULL, '2019-05-04 20:03:28', 1, 'N', 0, 0, 1),
(1578, 'Kid Klown in Night Mayor World', 'Mickey Mouse III: Yume Fuusen; Mickey Mouse III: Dream Balloon', 'Kid Klown in Night Mayor World is an action platformer for the Nintendo Entertainment System. In Japan, it is originally a Mickey Mouse game called Mickey Mouse III: Yume Fuusen.', 'Kemco', '30 July 1992', 30, 7, 1992, 11, 1, '1578titlescreen.png', NULL, NULL, NULL, '2016-09-11 11:08:36', 1, 'N', 0, 0, 0),
(1579, 'Mahou Poipoi Poitto!', 'Magic Poipoi Poitto!', 'Mahou Poipoi Poitto! is a pretty standard puzzle game for the Super Nintendo. Aggressively match tiles to fight monsters. But it&#039;s got cute graphics and nice music.', 'Takara', '05 August 1994', 5, 8, 1994, 12, 9, '1579titlescreen.png', NULL, NULL, NULL, '2017-11-07 04:59:17', 1, 'N', 0, 0, 0),
(1580, 'Beetlejuice', '', 'Beetlejuice is an action platformer game for the Nintendo Entertainment System. The game is based on a movie with the same title.', 'LJN', 'May 1991', 0, 5, 1991, 11, 1, '1580titlescreen.png', NULL, NULL, NULL, '2017-10-11 11:07:44', 1, 'N', 0, 0, 0),
(1581, 'Lufia: Curse of the Sinistrals', 'Estpolis: The Lands Cursed by the Gods', 'Lufia was an RPG back in the SNES and it sported amazing visuals and a great story too. The second game, Lufia II: The Fortress of Doom, was entirely rebooted, and reimagined if the game was an Action RPG rather than a traditional JRPG. The result?\r\n\r\nThe game is astounding. It is one of the DS games that really showcase what the system is able to do. It has beautiful 3D graphics and an all new soundtrack. The battle mechanics are great and are arguably better than the original. \r\n\r\nOn the downside, the camera angles are a bit dodgy and sometimes you can&#039;t see things you want to. Also, the game never had a sequel (which it needs) so you&#039;ll be left hanging.', 'Square Enix', '25 February 2010', 25, 2, 2010, 23, 23, '1581titlescreen.png', NULL, NULL, NULL, '2019-10-30 22:17:25', 1, 'N', 0, 0, 0),
(1582, 'Pirates! Gold', '', 'Pirates! Gold is an action adventure game for the Sega Genesis.', 'MicroProse', '1993', 0, 0, 1993, 24, 11, '1582titlescreen.png', NULL, NULL, NULL, '2017-10-19 14:27:37', 0, 'N', 0, 0, 1),
(1585, 'Jikuu Yuten: Debias', 'Debias: Legendary Space-Time Hero', 'Jikuu Yuten: Debias is an action role playing game for the Nintendo Entertainment System.', 'Namco', '27 November 1987', 27, 11, 1987, 23, 1, '1585titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:29:05', 1, 'N', 0, 0, 0),
(1586, 'Crystal Mines', '', 'Crystal Mines is a puzzle game for the Nintendo Entertainment System.', 'Color Dreams', '1989', 0, 0, 1989, 12, 1, '1586titlescreen.png', NULL, NULL, NULL, '2024-02-20 01:22:20', 1, 'N', 1, 0, 0),
(1587, 'Free Fall', '', 'Free Fall is a puzzle game for the Nintendo Entertainment System.', 'Color Dreams', '1 Jan 1970', 1, 1, 1970, 12, 1, '1587titlescreen.png', NULL, NULL, NULL, '2017-04-18 01:14:24', 0, 'N', 1, 0, 0),
(1588, 'Teenage Mutant Ninja Turtles', '', 'Teenage Mutant Ninja Turtles is an action beat &#039;em up game for the Game Boy Advance.', 'Konami', '31 October 2003', 31, 10, 2003, 5, 10, '1588titlescreen.png', NULL, NULL, NULL, '2021-01-26 00:03:45', 1, 'N', 0, 0, 0),
(1589, 'Splatterhouse 3', '', 'Splatterhouse 3 is an action beat &#039;em up game for the Sega Genesis.', 'Namco', '18 March 1993', 18, 3, 1993, 5, 11, '1589titlescreen.png', NULL, NULL, NULL, '2021-02-24 18:47:10', 1, 'N', 0, 0, 1),
(1590, 'Hero Quest', '', 'This game was cancelled. Young wizard apprentices are told a story of a student that turned evil. They must complete three tasks to be considered heroes. These tasks are dangerous, and some won&#039;t survive. Guide an apprentice through these tasks to become a hero.', 'Gremlin Graphics Software', '1991', 0, 0, 1991, 23, 1, '1590titlescreen.png', NULL, NULL, NULL, '2020-07-19 18:45:14', 0, 'N', 1, 0, 1),
(1591, 'James Bond Jr.', 'John Smith', 'James Bond Jr. is an action platformer game for the Nintendo Entertainment System.', 'THQ/Eurocom', '1992', 0, 0, 1992, 11, 1, '1591titlescreen.png', NULL, NULL, NULL, '2021-06-23 23:22:06', 0, 'N', 1, 0, 1),
(1592, 'Magician', '', 'Magician is an action role playing game for the Nintendo Entertainment System.', 'Taxan', 'March 1990', 0, 3, 1990, 23, 1, '1592titlescreen.png', NULL, NULL, NULL, '2019-12-11 13:46:21', 0, 'N', 1, 0, 0),
(1593, 'Secret Scout in the Temple of Demise', '', 'Secret Scout in the Temple of Demise is an action role playing game for the Nintendo Entertainment System.', 'Color Dreams', '1991', 0, 0, 1991, 23, 1, '1593titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:29:29', 0, 'N', 1, 0, 0),
(1594, 'Beauty and the Beast', '', 'Beauty and the Beast is an action/platform game for the Nintendo Entertainment System, based on the Disney movie of the same name. Play as the Beast to help him find a way to become human again.', 'Hudson', '1994', 0, 0, 1994, 11, 1, '1594titlescreen.png', NULL, NULL, NULL, '2020-01-02 18:46:30', 1, 'N', 1, 0, 0),
(1595, 'RoboCop 3', '', 'RoboCop 3 is a shooting game for the Nintendo Entertainment System. The game is based on a movie with the same title.', 'Ocean of America', '1992', 0, 0, 1992, 1, 1, '1595titlescreen.png', NULL, NULL, NULL, '2017-06-13 12:51:07', 1, 'N', 1, 0, 1),
(1596, 'Bram Stoker&#039;s Dracula', '', 'This game is based on the movie Bram Stoker&#039;s Dracula. Play as Johnathan Harker, he ventures into Dracula&#039;s castle to save his girlfriend, Mina.', 'Sony Imagesoft', 'September 1993', 0, 9, 1993, 11, 1, '1596titlescreen.png', NULL, NULL, NULL, '2016-12-27 01:21:34', 1, 'N', 1, 0, 0),
(1597, 'Technocop', '', 'Technocop is an action game for the Nintendo Entertainment System.', 'Tengen', '1992', 0, 0, 1992, 1, 1, '1597titlescreen.jpg', NULL, NULL, NULL, '2017-11-07 07:57:32', 0, 'N', 1, 0, 0),
(1598, 'Shin Seikoku: La Wares', '', 'Shin Seikoku: La Wares is a role playing game for the Super Nintendo.', 'Yutaka', '21 April 1995', 21, 4, 1995, 14, 9, '1598titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:34:29', 1, 'N', 0, 0, 1),
(1599, 'Jack Nicklaus&#039; Greatest 18 Holes of Major Championship Golf', '', 'Jack Nicklaus&#039; Greatest 18 Holes of Major Championship Golf is a sports game for the Nintendo Entertainment System.', 'Konami', 'March 1990', 0, 3, 1990, 17, 1, '1599titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:35:39', 0, 'N', 1, 0, 0),
(1600, 'Super Cars', '', 'Super Cars is a racing game for the Nintendo Entertainment System.', 'Electro Brain', '1991', 0, 0, 1991, 13, 1, '1600titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:40:56', 0, 'N', 1, 0, 0),
(1601, 'Super Shinobi', '', 'Super Shinobi is an action game for the Nintendo Entertainment System.', 'Sugar Softec', '25 December 1996', 25, 12, 1996, 1, 1, '1601titlescreen.png', NULL, NULL, NULL, '2024-05-04 12:06:00', 0, 'N', 0, 0, 0),
(1602, 'Wheel of Fortune: Featuring Vanna White', '', 'Wheel of Fortune: Featuring Vanna White is a trivia game for the Nintendo Entertainment System. The game is based on the tv game show, Wheel of Fortune.', 'GameTek', 'January 1992', 0, 1, 1992, 10, 1, '1602titlescreen.png', NULL, NULL, NULL, '2017-11-07 08:17:22', 0, 'N', 1, 0, 0),
(1603, 'Air Fortress', 'Kuuchuu Yousai', 'Space Fortress is a hybrid of a horizontal shooter and platformer. Each level contains a shooting and platforming section. You fly to a space fortress in the shooting section and destroy and escape the space fortress in the platforming section.\r\n\r\n      In the shooting section, you shoot up stuff while avoiding obstacles; your standard shooter. You collect power-ups that help you in the platforming section.\r\n\r\n      In the platforming section, you trigger a self-destruct sequence in a room of a fortress and escape before time runs out. You have a jet-pack that drains your health and enemies drain your health as well so you really have to play tactically. \r\n\r\n      Overall the game is a solid game. The game starts really easy but the fortresses for the platforming section have a major difficulty curve when they eventually become labyrinths. Interestingly, Hal of America cut some graphics from the Japanese version to change the cart size of 128 KB to a mere 32 KB for the American release.', 'HAL Laboratory', '17 August 1987', 17, 8, 1987, 16, 1, '1603titlescreen.png', NULL, NULL, NULL, '2024-07-31 00:30:02', 1, 'N', 1, 1, 1),
(1604, 'B.O.B.', 'Space Funky B.O.B.', 'B.O.B. the robot is in a hurry to get to his date. Unfortunately, he wrecks his car on a hostile planet. Guide him through the treacherous terrain to get home to his date.', 'Electronic Arts', 'June 1993', 0, 6, 1993, 1, 9, '1604titlescreen.png', NULL, NULL, NULL, '2016-10-13 00:26:15', 0, 'N', 1, 0, 0),
(1605, 'American Gladiators', '', 'American Gladiators is an action sports game for the Super Nintendo. The game is based on a tv show with the same title.', 'GameTek', 'April 1993', 0, 4, 1993, 17, 9, '1605titlescreen.png', NULL, NULL, NULL, '2017-11-07 08:17:27', 0, 'N', 1, 0, 0),
(1606, 'Top Gear', 'Top Racer', 'Top Gear is a racing game for the Super Nintendo.', 'Kemco', '27 March 1992', 27, 3, 1992, 13, 9, '1606titlescreen.png', NULL, NULL, NULL, '2021-10-22 19:26:55', 1, 'N', 1, 1, 1),
(1607, 'Pocahontas', '', 'Pocahontas is an unreleased game for the Super Nintendo.', 'Funcom', '1 Jan 1970', 1, 1, 1970, 11, 9, '1607titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:45:49', 0, 'N', 1, 0, 0),
(1608, 'NBA Hangtime', '', 'NBA Hangtime is a basketball game for the Super Nintendo.', 'Midway', 'November 1996', 0, 11, 1996, 17, 9, '1608titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:21:42', 0, 'N', 1, 0, 0),
(1609, 'Winter Gold', '', 'Winter Gold is a sports game for the Super Nintendo.', 'Nintendo', '28 November 1996', 28, 11, 1996, 17, 9, '1609titlescreen.png', NULL, NULL, NULL, '2017-11-16 00:56:59', 0, 'N', 1, 0, 0),
(1610, 'Cliffhanger', '', 'Cliffhanger is an action beat &#039;em up game for the Sega Genesis. The game is based on a movie with the same title.', 'Sony', '1993', 0, 0, 1993, 5, 11, '1610titlescreen.png', NULL, NULL, NULL, '2023-07-09 03:30:32', 0, 'N', 1, 0, 1),
(1611, 'Mr. Nutz 2', '', 'Mr. Nutz 2 is an action platformer for the Sega Genesis. The game was cancelled.', 'NEON Software GmbH', '1 Jan 1970', 1, 1, 1970, 11, 11, '1611titlescreen.png', NULL, NULL, NULL, '2017-11-24 00:43:23', 0, 'N', 1, 0, 0),
(1612, 'Ex-Mutants', '', 'EX-Mutants is an action platformer game for the Sega Genesis.', 'Sega', '1992', 0, 0, 1992, 11, 11, '1612titlescreen.png', NULL, NULL, NULL, '2023-07-09 03:29:26', 0, 'N', 1, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(1615, 'Bram Stoker&#039;s Dracula', '', 'This game is based on the movie. Johnathan Harker must brave Dracula&#039;s castle to save his girlfriend Mina.', 'Sony Imagesoft', '1993', 0, 0, 1993, 1, 22, '1615titlescreen.png', NULL, NULL, NULL, '2016-12-24 22:46:33', 1, 'N', 1, 0, 0),
(1616, 'California Games II', 'Jogos de Verao II', 'Play various sports to see who&#039;s the best. Skateboarding, skiing, body surfing, and hang gliding.', 'Sega', '1993', 0, 0, 1993, 17, 22, '1616titlescreen.png', NULL, NULL, NULL, '2020-04-23 03:06:14', 1, 'N', 1, 0, 0),
(1617, 'Lethal Weapon 3', '', 'Lethal Weapon 3 is an unreleased action game for the Sega Master System. It is based on a movie with the same title.', 'Probe Software', '1 Jan 1970', 1, 1, 1970, 1, 22, '1617titlescreen.png', NULL, NULL, NULL, '2017-10-03 12:56:13', 0, 'N', 1, 0, 0),
(1618, 'The Flash', '', 'The Flash is an action platformer game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 11, 22, '1618titlescreen.png', NULL, NULL, NULL, '2018-11-30 03:10:23', 1, 'N', 1, 0, 0),
(1619, 'Barbie Super Model', '', 'Barbie Super Model is an action game for the Sega Game Gear. The game was unreleased.', 'Hi Tech Expressions', '1 Jan 1970', 1, 1, 1970, 1, 12, '1619titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:59:15', 0, 'N', 1, 0, 0),
(1620, 'Columns', '', 'A Tetris-like match-3 puzzle.\r\nIn this game, vertical sets of 3 jewels fall down from the screen. While they fall, you can still the whole set left or right, and &quot;rotate&quot; the jewels within the set up or down (i.e. push the jewels down and the bottom-most one goes to the top, etc).\r\nLine 3 or more individual jewels of the same color, and they disappear, netting you points.\r\nGet enough points and you go to the next level, increasing the speed at which jewels fall down.\r\nOnce the next jewel set to appear at the top is blocked by others piled up to the top of the screen, you lose.\r\nSurvive through all of the levels, and (I guess) you win.', 'Sega', '06 October 1990', 6, 10, 1990, 12, 12, '1620titlescreen.png', NULL, NULL, NULL, '2019-02-15 01:47:32', 1, 'N', 1, 0, 0),
(1621, 'Bram Stoker&#039;s Dracula', '', 'Bram Stoker&#039;s Dracula is an action platformer game for the Game Boy.', 'Sony Imagesoft', 'September 1993', 0, 9, 1993, 11, 8, '1621titlescreen.png', NULL, NULL, NULL, '2018-10-25 12:12:45', 1, 'N', 1, 0, 0),
(1622, 'Crimson', '', 'Crimson is a role playing game for the MSX.', 'XTALSOFT', '1988', 0, 0, 1988, 14, 19, '1622titlescreen.gif', NULL, NULL, NULL, '2017-09-25 01:50:44', 0, 'N', 1, 0, 0),
(1623, 'Hard Truck', '', 'Hard Truck is a racing game for the Game Boy. The game was unreleased.', 'ValuSoft', '1 Jan 1970', 1, 1, 1970, 13, 8, '1623titlescreen.png', NULL, NULL, NULL, '2017-06-23 07:43:32', 0, 'N', 1, 0, 0),
(1624, 'Jet Force Gemini', '', 'Jet Force Gemini is an action game for the Game Boy.', 'Rare', '01 December 1999', 1, 12, 1999, 1, 8, '1624titlescreen.png', NULL, NULL, NULL, '2016-10-11 07:24:22', 0, 'N', 1, 0, 0),
(1625, 'Katharsis', '', 'Katharsis is an action game for the PC.', 'Metropolis Software', '1997', 0, 0, 1997, 1, 20, '1625titlescreen.png', NULL, NULL, NULL, '2017-11-14 01:33:37', 0, 'N', 1, 0, 0),
(1626, 'Rhino Rumble', '', 'Rhino Rumble is a platforming game for the Game Boy Color.', 'Telegames', '29 March 2002', 29, 3, 2002, 11, 8, '1626titlescreen.png', NULL, NULL, NULL, '2020-01-29 01:57:03', 1, 'N', 1, 0, 0),
(1627, 'Warlocked', '', 'Warlocked is a strategy game for the Game Boy Color.', 'Nintendo', '24 July 2000', 24, 7, 2000, 18, 8, '1627titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:45:50', 0, 'N', 1, 0, 0),
(1628, 'Arc Rise Fantasia', '', 'The world of Fullheim is in chaos, creatures and dragons wreck havoc on the land and sky. These creatures are causing pollution to spread all over. It&#039;s up to Bright, a soldier and Alse, a prince to restore harmony to Fullheim and discover who/what is behind the attacks.', 'Marvelous', '04 June 2009', 4, 6, 2009, 14, 36, '1628titlescreen.jpg', '', 0, 0, '2016-11-05 05:04:41', 0, 'N', 0, 1, 0),
(1629, 'The A-Team', '', 'The A-Team is an unreleased action game for the Sega Master System. The game is based on a television show with the same title.', 'Probe Software', '1 Jan 1970', 1, 1, 1970, 1, 22, '1629titlescreen.png', NULL, NULL, NULL, '2017-10-03 12:57:10', 0, 'N', 1, 0, 0),
(1630, 'Galaxian', '', 'NES/Famicom port of the arcade classic. Notable for being one of the smaller games on the system (only taking up 8K of PRG-ROM).', 'Namco', '07 September 1984', 7, 9, 1984, 16, 1, '1630titlescreen.png', NULL, NULL, NULL, '2016-05-16 00:24:32', 1, 'N', 1, 0, 1),
(1631, 'Baten Kaitos Origins', 'Baten Kaitos II: Hajimari no Tsubasa to Kamigami no Shishi', 'This game is a prequel to the first Baten Kaitos game. A young man named Sagi is hired to assassinate the Emperor. When he goes there, he finds out that it&#039;s a trap. He must flee with his two friends a robot, and a girl. Can they unravel the mystery and clear Sagi&#039;s name?', 'Nintendo', '23 February 2006', 23, 2, 2006, 14, 33, '1631titlescreen.png', NULL, NULL, NULL, '2020-04-07 02:02:48', 1, 'N', 0, 0, 1),
(1632, 'Dizzy the Adventurer', 'Dizzy: Prince of the Yolkfolk', 'Dizzy is an egg that&#039;s trapped by a troll in a dungeon. His girlfriend Daisy has been put in a deep sleep. Help him save her in this adventure.', 'Camerica', '1993', 0, 0, 1993, 2, 1, '1632titlescreen.gif', NULL, NULL, NULL, '2017-04-07 00:42:48', 0, 'N', 0, 0, 1),
(1633, 'Mario Party', '', 'The game that started the Mario Party franchise. Mario and his friends have an argument over who&#039;s the superstar of Marioland. They decide to have a friendly competition to see who&#039;s the best.', 'Nintendo', '18 December 1998', 18, 12, 1998, 4, 27, '1633titlescreen.png', NULL, NULL, NULL, '2020-09-09 12:35:48', 1, 'N', 0, 1, 1),
(1634, 'Centipede', '', 'Extra-classic game, Centipede pits you against a centipede going down from the top of the screen towards you. If it reaches you, you lose.\r\n\r\nFortunately you have a laser gun at hand and can fire at it. Every time a hit scores, the centipede splits there, with its burnt link turned into a mushroom, a static obstacle, effectively cutting the remaining path to go for the 2 new, shorter centipedes (or fiftypedes?).\r\n\r\nTo spice things up, mushrooms already exist at the start of the level, and new waves of enemies appear while previous mushrooms remain on the level. They are of course laid out in asymmetric locations, which makes it harder for the brain to calculate which centipede will reach down first.\r\n\r\nSpiders also come to try and eat you, spawning closer to the bottom of the screen.\r\n\r\nFolklore depicts you either as an elf or a garden gnome, guarding his own private garden property or his collection of insects. In all honesty, back in the days, you were plain guarding your bottom pixels!', 'Atari', '1987', 0, 0, 1987, 1, 43, '1634titlescreen.png', '', 0, 0, '2016-06-04 11:52:03', 0, 'N', 1, 0, 0),
(1635, 'Commando', '', 'Commando is an action shooter game for the Atari 7800.', 'Atari', '1990', 0, 0, 1990, 16, 43, '1635titlescreen.png', '', 0, 0, '2017-11-16 03:53:05', 0, 'N', 1, 0, 0),
(1636, 'Crossbow', '', 'Crossbow is an action shooter game for the Atari 7800.', 'Atari', '1988', 0, 0, 1988, 16, 43, '1636titlescreen.png', '', 0, 0, '2017-11-16 03:53:16', 0, 'N', 1, 0, 0),
(1637, 'Ys Origin', '', 'Ys Origin is a prequel to the Ys series, and takes place 700 years before the events of Ys I.', 'Nihon Falcom', '21 December 2006', 21, 12, 2006, 23, 20, '1637titlescreen.jpg', NULL, NULL, NULL, '2017-10-03 00:15:43', 1, 'N', 0, 0, 0),
(1638, 'Choro Q 3', '', 'Choro Q 3 is a car racing game for the PlayStation.', 'Takara', '19 February 1998', 19, 2, 1998, 13, 17, '1638titlescreen.png', NULL, NULL, NULL, '2017-11-16 00:55:27', 1, 'N', 0, 0, 0),
(1639, 'Lufia: The Legend Returns', 'Estpolis Denki: Yomigaeru Densetsu', 'Lufia: The Legend Returns is a role playing game for the Game Boy Color.', 'Taito', '07 September 2001', 7, 9, 2001, 14, 8, '1639titlescreen.png', NULL, NULL, NULL, '2017-06-23 07:52:48', 0, 'N', 0, 0, 1),
(1640, 'Mangguk Jeon&#039;gi: Ichyeojin Nara-ui Iyagi', 'Romance of the Forgotten Kingdom', 'Mangguk Jeon&#039;gi: Ichyeojin Nara-ui Iyagi is a role playing game for the PC.', 'Mirinae Software', '20 December 1995', 20, 12, 1995, 14, 20, '1640titlescreen.png', NULL, NULL, NULL, '2017-12-10 01:19:03', 1, 'N', 1, 0, 0),
(1643, 'Nanashi no Game', 'The Nameless Game', 'Nanashi no Game (the Nameless Game) is a horror game for the DS. It is arguably the best one since Dementia is more of a crappy Outlast clone (don&#039;t hurt me).\r\n\r\nThe game starts off with wanting you to put in headphones for a better experience, since the game has a 3D sound system (which really sets the atmosphere).\r\n\r\nThe setting is great, the concept even better and it also has a translated sequel!\r\n\r\nThe only downsides are the absolutely horrendous movement in the 3D first person map and the frequent rotation of the DS. \r\n\r\nIf you like scary games and retro games, this is a good pick for you. If you prefer more fast paced games, I suggest looking elsewhere.', 'Square Enix', '03 July 2008', 3, 7, 2008, 21, 23, '1643titlescreen.png', NULL, NULL, NULL, '2013-02-13 17:50:38', 1, 'N', 0, 0, 0),
(1644, 'Ayrton Senna&#039;s Super Monaco GP II', '', 'Ayrton Senna&#039;s Super Monaco GP II is an arcade-style Formula One racing video game developed and manufactured by Sega, and the follow-up to Super Monaco GP.\r\n\r\nAlong with boasting the most &quot;realistic physics&quot;, it was the best received console driving game at the time of release, the game was also endorsed by the then Formula One champion Ayrton Senna, who won the race more times than any other driver, with six victories, and five races consecutively between 1989 and 1993. \r\n\r\nThe game&#039;s development was also assisted by Senna, who supplied his own advice about the tracks featured in the game.', 'Sega', '16 July 1992', 16, 7, 1992, 13, 11, '1644titlescreen.png', NULL, NULL, NULL, '2024-02-23 00:45:52', 0, 'N', 0, 1, 1),
(1645, 'Captain Tsubasa III', 'Captain Tsubasa III: Koutei no Chousen', 'Captain Tsubasa III is a football game for the Super Nintendo. The game is based on a manga and anime, Captain Tsubasa.', 'Tecmo', '17 July 1992', 17, 7, 1992, 17, 9, '1645titlescreen.png', NULL, NULL, NULL, '2017-11-07 08:17:43', 1, 'N', 0, 0, 0),
(1646, 'Digimon World', '', '', 'Bandai', '28 January 1999', 28, 1, 1999, 23, 17, '1646titlescreen.jpg', NULL, NULL, NULL, '2023-08-20 07:21:28', 0, 'N', 0, 1, 1),
(1648, 'Xanadu Next', '', 'Xanadu Next is a 3D Action RPG by Falcom.\r\n\r\nYou play a wandering knight who follows his sister, on a quest to investigate a castle that appears and disappears again on a remote island. Of course everything comes differently as planned and you&#039;ll be dragged into a conflict that raged on for centuries.\r\n\r\nThe game plays like a cross between the Ys series (by the same developers) and Zelda. Fighting happens through very fast-paced action. The game world is very well designed and offers a ton of secrets to find and places to explore. It definitely feels more like an adventure than the Ys series, which focuses mostly on fighting.\r\n\r\nThe story is also not half-bad and the music is of typical Falcom quality - excellent.\r\n\r\nIf you are a Falcom fan or you just enjoy Action RPGs, do yourself a favor and try this game.', 'Falcom', '27 October 2005', 27, 10, 2005, 23, 20, '1648titlescreen.jpg', NULL, NULL, NULL, '2012-10-20 16:08:53', 1, 'N', 0, 0, 0),
(1649, 'Mega Man Zero 2', 'Rockman Zero 2', 'Mega Man Zero 2 is an action platformer for the Game Boy Advance.', 'Capcom', '02 May 2003', 2, 5, 2003, 11, 10, '1649titlescreen.png', NULL, NULL, NULL, '2017-11-14 11:14:35', 1, 'N', 0, 0, 1),
(1650, 'Lemmings &amp; Oh No! More Lemmings', '', 'Lemmings &amp; Oh No! More Lemmings is a puzzle game for the PlayStation.', 'Psygnosis', '1998', 0, 0, 1998, 12, 17, '1650titlescreen.jpg', NULL, NULL, NULL, '2017-11-16 01:13:21', 0, 'N', 0, 1, 0),
(1651, 'Toukon Club', 'Fighting Spirit: Toukon Club', 'Toukon Club is a wrestling game for the Nintendo Entertainment System.', 'Jaleco', '24 July 1992', 24, 7, 1992, 17, 1, '1651titlescreen.png', NULL, NULL, NULL, '2023-08-26 13:00:50', 1, 'N', 0, 0, 1),
(1652, 'The World Ends with You', 'Subarashiki Kono Sekai: It&#039;s a Wonderful World', '', 'Square Enix', '27 July 2007', 27, 7, 2007, 14, 23, '1652titlescreen.png', NULL, NULL, NULL, '2023-12-08 10:29:49', 1, 'N', 0, 1, 0),
(1654, 'Paladin&#039;s Quest', 'Lennus: Kodai Kikai no Kioku', 'Paladin&#039;s Quest is a role playing game for the Super Nintendo.', 'Asmik', '13 November 1992', 13, 11, 1992, 14, 9, '1654titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:34:03', 0, 'N', 0, 0, 1),
(1655, 'Arcana', 'Card Master: Rimusaria no Fuuin', 'Arcana is a role playing game for the Super Nintendo.', 'HAL Laboratory', '27 March 1992', 27, 3, 1992, 14, 9, '1655titlescreen.png', NULL, NULL, NULL, '2020-08-07 14:32:25', 1, 'N', 0, 1, 1),
(1656, 'Keitai Denjuu Telefang: Power Version', 'Mobile Phone Beast Telefang: Power Version', 'Keitai Denjuu Telefang: Power Version is an action role playing game for the Game Boy.', 'Natsume', '03 November 2000', 3, 11, 2000, 23, 8, '1656titlescreen.png', NULL, NULL, NULL, '2016-10-17 10:07:54', 1, 'N', 0, 1, 0),
(1658, 'Quarth', '', 'Quarth is a puzzle game for the Nintendo Entertainment System.', 'Konami', '13 April 1990', 13, 4, 1990, 12, 1, '1658titlescreen.png', NULL, NULL, NULL, '2018-08-06 02:33:17', 1, 'N', 0, 0, 1),
(1659, 'Puzzle Boys', '', 'Puzzle Boys is the second game in the Puzzle Boy series of 5 games.  The first game is the most well known, released as Kwirk on the GameBoy in North America.  This is Atlus&#039;s only FDS game, and a late one at that, as the FDS was pratically dead by the time the GameBoy came out.  This game improves on Kwirk by adding color, a really fun two player on the same screen mode with the ability to handicap the better player, and way more puzzles in Puzzle Challenge Mode, 80 vs. Kwirk&#039;s 30.', 'Atlus', '16 November 1990', 16, 11, 1990, 12, 7, '1659titlescreen.png', NULL, NULL, NULL, '2011-12-04 08:03:34', 1, 'N', 0, 0, 0),
(1660, 'Blades of Steel', 'Konamic Ice Hockey', 'Blades of Steel is a hockey game released by Konami and is one of the few NES titles to feature digitized voice samples. Although it can be a little difficult to make out what the voice says, it still gives the game class. Players can engage in either a single game (Exhibition) or play a tournament.  There are three skill levels available: junior, college, and pro. While there are eight different teams to choose from, their only differences are the city names and uniform colors.\r\n\r\nEach game begins with the players circling around their half of the icerink and the game begins with the face off and the action begins. The game is fast paced and simple to play. Each time the puck is passed the voice sample plays, &quot;get the pass!&quot; One of the most fun features is the game is when two players from opposite teams get into a scuffle a brief fight can start and the loser of the fight loses the puck. Shooting in this game requires some timing as there is a little red arrow going up and down at each goalpost. This arrow determines where a puck that has been shot will enter the goal. One of the most clever things in the game is sometimes in between periods the scoreboard displays scenes from other Konami games.', 'Konami', 'December 1988', 0, 12, 1988, 17, 1, '1660titlescreen.png', NULL, NULL, NULL, '2024-06-02 20:24:03', 1, 'N', 0, 0, 1),
(1661, 'Airball', '', 'Airball is a puzzle game for the Nintendo Entertainment System.', 'Tengen', '1991', 0, 0, 1991, 12, 1, '1661titlescreen.png', NULL, NULL, NULL, '2016-07-16 13:47:32', 0, 'N', 0, 0, 1),
(1662, 'Hatoful Boyfriend', 'Hurtful Kareshi ~Kibou no Gakuen to Shiroi Tsubasa~', 'Hatoful Boyfriend is a dating sim for the PC.', 'MIST[PSI]PRESS', '31 July 2011', 31, 7, 2011, 7, 20, '1662titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 01:24:10', 1, 'N', 0, 0, 0),
(1663, 'Excitebike', '', 'Early NES/Famicom motorbike racing game.  The player guides a biker through a four-lane obstacle course.  Scattered throughout the course are large hills, puddles, ramps, and grass patches.  On the screen below is a temperature gauge for the bike.  Using turbo causes the bike to begin to heat up.  If the bike overheats, the biker is forced to stop and wait for the bike to cool off before continuing the race.\r\n\r\nThere are three game modes.  Selection A is a solo race.  Selection B is a race against three computer bikers,  Design is the highlight of the game where players can create their own courses.  The Japanese version of the game allowed players to save their courses with the use of the extremely rare Famicom Data Recorder.', 'Nintendo', '30 November 1984', 30, 11, 1984, 13, 1, '1663titlescreen.png', NULL, NULL, NULL, '2017-01-26 03:02:54', 1, 'N', 0, 1, 1),
(1664, 'Time Hollow', 'Time Hollow: Ubawareta Kako o Motomete', 'Time Hollow is a visual novel for the Nintendo DS.', 'Konami', '19 March 2008', 19, 3, 2008, 21, 23, '1664titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 02:42:07', 1, 'N', 0, 0, 0),
(1666, 'Standard Daisenryaku: Shiwareta Shouri', 'Standard Daisenryaku: Lost Victory', 'Standard Daisenryaku: Shiwareta Shouri is a stategy game for the PlayStation 2.', 'Sega', '02 June 2005', 2, 6, 2005, 18, 18, '1666titlescreen.png', NULL, NULL, NULL, '2017-11-14 03:52:32', 1, 'N', 0, 0, 0),
(1667, 'Takeshi no Chousenjou', 'Takeshi&#039;s Challenge', 'Takeshi no Chousenjou is an adventure game for the Nintendo Entertainment System.', 'Taito', '10 December 1986', 10, 12, 1986, 2, 1, '1667titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:55:22', 1, 'N', 0, 0, 0),
(1669, 'Super Adventure Island', 'Takahashi Meijin no Daibouken Jima', 'Super Adventure Island is an action platformer game for the Super Nintendo. In Japan, the game was originally released under the title Takahashi Meijin no Bouken Jima.', 'Hudson', '11 January 1992', 11, 1, 1992, 11, 9, '1669titlescreen.gif', NULL, NULL, NULL, '2023-03-17 05:00:40', 0, 'N', 1, 0, 1),
(1670, 'The Addams Family', '', 'Gomez&#039;s family has been kidnapped. Search the house to save his family and recover the family treasure.', 'Ocean', 'January 1992', 0, 1, 1992, 11, 1, '1670titlescreen.png', NULL, NULL, NULL, '2020-05-05 15:05:12', 1, 'N', 0, 0, 1),
(1671, 'Nostalgia', 'Nostalgeo no Kaze', 'Nostalgia is a role playing game for the Nintendo DS.', 'Tecmo', '06 November 2008', 6, 11, 2008, 14, 23, '1671titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 01:11:20', 1, 'N', 0, 0, 0),
(1672, 'Super Back to the Future Part II', '', 'This Japan only release follows the events of Back to The Future. Help Marty fix the future and get back to 1985.', 'Toshiba EMI', '23 July 1993', 23, 7, 1993, 11, 9, '1672titlescreen.png', NULL, NULL, NULL, '2022-02-18 21:49:08', 1, 'N', 0, 0, 1),
(1673, 'Journey to Silius', 'Raf World', 'Journey to Silius is an action platformer game for the Nintendo Entertainment System.', 'SunSoft', '10 August 1990', 10, 8, 1990, 11, 1, '1673titlescreen.png', NULL, NULL, NULL, '2018-04-17 02:15:20', 1, 'N', 0, 0, 1),
(1674, 'Almana no Kiseki', 'The Miracle of Almana', 'Almana no Kiseki is an action game for the Family Computer Disk System. The game was released in Japan only.', 'Konami', '11 August 1987', 11, 8, 1987, 1, 7, '1674titlescreen.png', NULL, NULL, NULL, '2016-05-23 08:53:46', 1, 'N', 0, 0, 0),
(1675, 'Booby Boys', '', '', 'Nichibutsu', '25 June 1993', 25, 6, 1993, 12, 8, '1675titlescreen.png', NULL, NULL, NULL, '2024-06-05 03:22:35', 1, 'N', 0, 0, 0),
(1676, 'Hydra Castle Labyrinth', '', 'Hydra Castle Labyrinth is an action platformer for the PC.', 'Buster', '2011', 0, 0, 2011, 11, 20, '1676titlescreen.png', NULL, NULL, NULL, '2017-11-14 01:33:11', 1, 'N', 0, 0, 0),
(1677, 'Kid Icarus: Of Myths and Monsters', '', 'Mythical creatures have overrun Angel Land. Pit answers the call to save it. In order to defeat them, he must gather the three sacred treasures from Palutena. Journey from the underworld to the sky palace to defeat the dark force behind the invasion.', 'Nintendo', 'November 1991', 0, 11, 1991, 11, 8, '1677titlescreen.png', NULL, NULL, NULL, '2016-10-31 11:55:45', 1, 'N', 0, 0, 1),
(1678, 'Wolverine', '', 'Wolverine is an action platforming game for the Nintendo Entertainment System. The game is based on the titular comic book character.', 'LJN', 'October 1991', 0, 10, 1991, 11, 1, '1678titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:30:52', 1, 'N', 0, 0, 1),
(1679, 'DuckTales', 'Disney&#039;s DuckTales', 'Help Scrooge travel the world to find lost treasures.', 'Capcom', '1989', 0, 0, 1989, 11, 8, '1679titlescreen.png', NULL, NULL, NULL, '2022-04-24 18:55:15', 1, 'N', 0, 0, 1),
(1680, 'SaGa 3: Rulers of Time and Space - Shadow or Light', 'SaGa 3: Jikuu no Hasha - Shadow or Light; SaGa 3: Champions of Time and Space - Shadow or Light', 'SaGa 3: Rulers of Time and Space - Shadow or Light is a role playing game for the Nintendo DS.', 'Square Enix', '06 January 2011', 6, 1, 2011, 14, 23, '1680titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:43:46', 1, 'N', 0, 0, 0),
(1681, 'Resident Evil', 'Biohazard', 'An unreleased porting of the first Resident Evil game for the Game Boy Color.', 'Capcom', '01 January 1970', 1, 1, 1970, 2, 8, '1681titlescreen.png', NULL, NULL, NULL, '2023-12-30 04:31:53', 1, 'N', 0, 0, 1),
(1682, 'Cave Noire', '', 'This neat little take on roguelikes is focused on bite-sized romps through missions.  You can choose between four types: kill a certain amount of monsters, collect gold pickups, find mystical orbs, or rescue fairies that are prisoner.  You chose one, are given a round of items, and are pushed out into a random dungeon.  Each time you complete one, the level goes up and that task gets bigger/harder.\r\n\r\nOne important thing of note is that items are extremely important, and you need to decide very carefully when to use each one.  For example: because there&#039;s not much time in the dungeon for you to get strong enough, you want to save your flames for extremely powerful roadblocks as opposed to a wimpy spider.\r\n\r\nCave Noire&#039;s a really neat idea for &quot;on the go&quot; dungeon crawling, especially if you want to actually finish your run on your lunch break as opposed to quicksaving.', 'Konami', '19 April 1991', 19, 4, 1991, 14, 8, '1682titlescreen.jpg', NULL, NULL, NULL, '2016-05-28 01:42:32', 1, 'N', 0, 0, 0),
(1685, 'Crystal Beans from Dungeon Explorer', '', 'Crystal Beans is a Gauntlet-style hack-n-slash &quot;RPG&quot; with 8 different characters/classes to choose from and support for up to 3 players at once. The music is somewhat similar to Final Fantasy: Mystic Quest. Not much else to say about this one.', 'Hudson', '27 October 1995', 27, 10, 1995, 23, 9, '1685titlescreen.png', NULL, NULL, NULL, '2018-08-06 02:03:43', 1, 'N', 0, 1, 1),
(1686, 'Donkey Kong Country', 'Super Donkey Kong', 'I grew up with Donkey Kong Country. I&#039;ve only ever gotten to World 4. A friend beat the other worlds for me and that&#039;s the only reason I&#039;ve ever seen the boss battle.\r\n\r\nIt&#039;s basically what Super Mario Bros. would be if the character was Donkey Kong instead of Mario, and if the story actually made sense. ...Which it still doesn&#039;t, but it makes more sense than Super Mario Bros.\r\n\r\nSo, you got this crocodile guy who decides that it&#039;s a good idea to steal a gorilla&#039;s stock of bananas. So, Donkey Kong does what any sensible gorilla would do and goes after his precious bananas.\r\n\r\nOh, and his kid sidekick, Diddy Kong, goes with him.\r\n\r\nAt the time, its graphics were revolutionary. They&#039;re 3D models (so they&#039;re actually CG) and then made into sprites, because it&#039;s not like the SNES would have been able to handle those renders, even with StarFox 2&#039;s chip. Nowadays, they still sorta hold up, but the wow factor will be missing. In the ghost of the technology, all you&#039;ll see is a bunch of stiff sprite-work.\r\n\r\nThe music is good, though, and you&#039;ll probably be humming right along to some of the soundtrack.\r\n\r\nControls are a bit strange. I can&#039;t say they&#039;re unresponsive, and yet there&#039;s something about them that feels wrong to me. Even when I was a kid, I felt weird playing this game. Probably the rolling attack. At least for the most part, Donkey Kong will do whatever you tell him to do.\r\n\r\nI do recommend this game to platforming fans. I think it&#039;s the first, or at least one of the first, attempts at a Nintendo property that Rare made. It lacks the collectathon elements from their later games and focuses on action. It&#039;ll make you cry from the pain and you&#039;ll keep coming back for more. To this day, it makes me cry of pain. And I keep revisiting it when I forget what my childhood was like.', 'Nintendo', '21 November 1994', 21, 11, 1994, 11, 9, '1686titlescreen.png', NULL, NULL, NULL, '2022-11-28 19:15:14', 1, 'N', 1, 1, 1),
(1688, 'Ultima: Exodus', 'Ultima: Kyoufu no Exodus', 'Ultima: Exodus is a role playing game for the Nintendo Entertainment System.', 'Pony Canyon', '09 October 1987', 9, 10, 1987, 14, 1, '1688titlescreen.png', NULL, NULL, NULL, '2021-03-09 00:37:38', 0, 'N', 0, 1, 1),
(1689, 'Langrisser IV', '', '', 'Nihon Computer System', '28 January 1999', 28, 1, 1999, 19, 17, '1689titlescreen.png', NULL, NULL, NULL, '2023-11-28 00:07:47', 1, 'N', 0, 0, 0),
(1690, 'Breath of Fire II', 'Breath of Fire II: Shimei no Ko', 'The mid-90s were a golden era for console RPGs. Emerging giants Squaresoft and Enix released hit after hit, laying the groundwork for almost all JRPGs that followed. Capcom released the Breath of Fire series with some very heavy competition, yet the games manage to stand among the better RPGs of the Super Nintendo and PlayStation.\r\n\r\nAfter the reasonable success of the first title in the series, Capcom decided to expand upon the elements that made the first work. Like other JRPGs, Breath of Fire II is quite linear, however there are few restrictions on where the player can travel early in the game. This game introduced a hunting mini-game, as well as introducing a more complex fishing game, something that would become a series staple. Despite lacking much of the depth and complexity of the titles produced by Square and Enix, Breath of Fire II managed to be an impressive title that still deserves attention today.\r\n\r\nThe game opens with one of the best introductions I&#039;ve encountered in a game. The hero, Ryu, a young boy when the game begins, lives with his father, a priest, and sister in a small town in the woods. One day he falls asleep in the forest behind the village. When he awakens, he finds that the entire village has forgotten him and his family is nowhere to be found. After a few more scenes, the game goes to &#039;present day&#039;, where Ryu is grown up and living as a mercenary. At times, the plot feels almost simplistic, but there are complexities under the surface just waiting to be explored. Breath of Fire II handles it&#039;s characters quite well. They all have interesting stories and depth.\r\n\r\nIt&#039;s a fairly standard JRPG in terms of play. The battles are turn-based, with experience and money rewarded at the end of each battle. As with most RPGs of that era, enemies are encountered randomly while walking in most areas. One clever feature is a gauge in the menu that shows how high the encounter rate is in a given area. This is especially important in one dungeon where the player has to kill every monster. Most spells are learned when a character reaches a set level, although some must be taught through other means. A feature unique to this game is an alteration to the fusion system used in the first game. In Breath of Fire II, Ryu will encounter 6 shamans, each representing a different element. When &#039;fused&#039; in certain combinations with different characters, they transform the character into a stronger version of themselves that is often far more powerful.\r\n\r\nBreath of Fire II added several elements that would become standard in later games. The biggest of these is the player built town. Early in the game, Ryu finds ruins that another character is able to assist in repairing. Later, the party encounters carpenters who can be hired to construct buildings and people who are willing to move to your town. There are several options for town residents. Most will assist the player, either by selling equipment/items, teaching spells, increasing character stats, or several other effects. There are also some residents who steal from the player. The town becomes very important as the game progresses, especially later if the player makes a correct choice.\r\n\r\nAs with the first game in the series, Breath of Fire II features multiple endings. This time, there are three. The worst of these two comes from a dialogue choice. The better of the two endings are determined by the player&#039;s actions during a particular boss fight late in the game. The result of this fight has a huge impact on the story and gives access to an important late game feature.\r\n\r\nOverall, Breath of Fire II is a great game. The plot and characters are great, the music is good, and the world/level design is fantastic. While the game play is certainly lacking by today&#039;s standards, it is far from boring. If you haven&#039;t played Final Fantasy VI, Chrono Trigger, or Illusion of Gaia, yet, my advice would be to go immediately play them (they&#039;re still some of the finest RPGs ever made). If you&#039;ve played all of those, however, and you&#039;re looking to try something new, Breath of Fire II is definitely worth playing.', 'Capcom', '21 December 2001', 21, 12, 2001, 14, 10, '1690titlescreen.png', NULL, NULL, NULL, '2015-07-08 11:07:33', 0, 'N', 0, 0, 1),
(1691, 'Lei Dian Huang: Bi Ka Qiu Chuan Shuo', 'Pokémon: Yellow Version', 'Lei Dian Huang: Bi Ka Qiu Chuan Shuo is a Chinese bootleg of Pokémon Yellow ported to the Nintendo Entertainment System.', 'ShenZhen NanJing Technology', '29 January 2004', 29, 1, 2004, 14, 1, '1691titlescreen.png', NULL, NULL, NULL, '2021-10-21 19:24:43', 1, 'N', 0, 1, 1),
(1692, 'Flying Hero: Bugyuru no Daibouken', 'Flying Hero: Bugyuru&#039;s Adventure', 'Flying Hero: Bugyuru no Daibouken is an action shooter for the Super Nintendo.', 'Sofel', '18 December 1992', 18, 12, 1992, 16, 9, '1692titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:13:47', 1, 'N', 0, 0, 0),
(1693, 'Dragon Quest V: Hand of the Heavenly Bride', 'Dragon Quest V: Tenkuu no Hanayome', 'If there is any Dragon Quest game that has a beautiful story about growing up and living through the horrors of the world, it&#039;s this one. Out of all the games in the franchise, it has the most touching over-arching story.\r\n\r\nIt also had monster recruiting elements long before Pokemon (but not before Shin Megami Tensei).\r\n\r\nIf you&#039;re tied between playing this version, the PS2 version, or the original SNES version, ask yourself this: Do I want to play with ugly 3D models? If the answer is yes, go for the PS2 version. If the answer is no, then ask yourself: Do I want a fast battle system, a fourth slot in my party, and more features? Then go for the DS version. Otherwise, go for the original SNES version (that was the version [i]I[/i] first played, long before we had choices).\r\n\r\nSo, I already said the story is good, but I didn&#039;t say what it&#039;s about. The game starts you off in the early days of a man&#039;s life. You&#039;re that man. You&#039;re led around by your father. You have childish adventures during this time and you meet lifelong friends (one of which you can betray later, if you feel so inclined, but you&#039;ll feel like a jerk). Then, after a series of events, you&#039;ll end up growing up in a prison in the middle of nowhere and escaping in the most unlikely form of travel ever. After that, you go on more &quot;serious&quot; adventures, reunite with childhood friends, marry, and even have children. Throughout the whole thing, you&#039;ll be trying to avenge your parents and save the world in usual Dragon Quest style.\r\n\r\nDid I mention you can recruit monsters? For a good part of the post-child game, your party will consist of monsters you will recruit. Recruiting is done automatically and there&#039;s really very little you can do to influence it. I think it&#039;s easier in this version of the game, but I can&#039;t really tell for sure.\r\n\r\nThe graphics in this version of Dragon Quest V are nice. All the characters are sprites, all the environments are 3D, but they never clash as badly as they do in Dragon Quest IX. They&#039;re not as clear as the SNES graphics, but they do carry more personality, if that makes any sense. Just about everything is also fully, and beautifully, animated which is in stark contrast to the SNES version&#039;s still images.\r\n\r\nThe music is great, standard Dragon Quest stuff. You will hear classic sound effects. Everything good in this department.\r\n\r\nI recommend this game to anyone who has a soul. It deserves at least a single playthough, in any version. Even the fugly PS2 one.', 'Square Enix', '17 July 2008', 17, 7, 2008, 14, 23, '1693titlescreen.png', NULL, NULL, NULL, '2017-10-01 10:43:09', 0, 'N', 0, 0, 1),
(1694, 'SD Keiji Blader', 'SD Detective Blader', 'SD Keiji Blader is a role playing game for the Nintendo Entertainment System.', 'Taito', '19 July 1991', 19, 7, 1991, 14, 1, '1694titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:23:55', 1, 'N', 0, 0, 0),
(1695, 'Rock and Roll Racing', 'Rock &#039;n Roll Racing', 'Rock and Roll Racing is a racing game for the Game Boy Advance.', 'Blizzard Entertainment', '24 June 2003', 24, 6, 2003, 13, 10, '1695titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:31:34', 0, 'N', 0, 0, 1),
(1696, 'Metal Wolf Chaos', '', 'Metal Wolf Chaos is a simulation game for the Xbox.', 'From Software', '22 December 2004', 22, 12, 2004, 22, 38, '1696titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:49:56', 1, 'N', 0, 0, 0),
(1697, 'Rally de Europe', '', 'Rally de Europe is the second game in the series (the &quot;sequel&quot; to Rally de Africa) published by Prism Arts, which was released in Japan in 2000.\r\n\r\nThe player can unlock the Rally of Africa in this game.\r\n\r\nThere are 4 game modes:\r\n- Championship\r\n- Spot entry, you can drive in any of the five stages: Thessalia (easy), Toulouse (normal), Wales (hard), Liguria (Very hard), Karlstad (very hard). In any of the four classes K, A, S or F2.\r\n- 2 Player battle, drive against other human player.\r\n- Memory battle, drive against yourself using a recorded memory card save.', 'Prism Arts', '27 Apr 2000', 27, 4, 2000, 13, 17, '1697titlescreen.jpg', NULL, NULL, NULL, '2017-02-01 12:59:31', 1, 'N', 0, 0, 0),
(1699, 'Front Mission 2', 'Front Mission Second', 'Front Mission 2 is a turn based strategy game for the PlayStation.', 'SquareSoft', '25 September 1997', 25, 9, 1997, 19, 17, '1699titlescreen.jpg', NULL, NULL, NULL, '2019-08-05 12:59:50', 1, 'N', 0, 1, 0),
(1700, 'Shadowrun', '', 'Shadowrun in an action-RPG with point and click shooting, customizable stat increases/leveling and a dialogue system similar to Final Fantasy II on the NES where you learn words. You mostly use guns but you can also learn spells and hire party members. They and yourself (later in the game) can hack into computers to access information and steal money as well.\r\n\r\nYour character is murdered in the games intro and then re-animated by a mysterious fox spirit/lady. You start the game when your character wakes up on the slab in the morgue.', 'Data East', '01 May 1993', 1, 5, 1993, 23, 9, '1700titlescreen.png', NULL, NULL, NULL, '2022-04-24 22:50:04', 1, 'N', 0, 1, 1),
(1701, 'Lunar: Silver Star Story - Complete', 'Lunar: Silver Star Story', 'Lunar: Silver Star Story is a tale of a boy, who sets out on a journey to become not only a man, but the next in line of the most prestigious of titles: Dragonmaster to the Goddess Althena.  This is also a story of a budding love, and how the two synergistically intertwine, though it won&#039;t be apparent for quite a while.\r\n\r\nYou start the game as a lad named Alex, who is not very magically inclined but is good with a sword, along with his childhood friends Nall, which seems to be a talking cat and will actually aid you in battle should someone fall; Luna, a young woman whom was raised in Alex&#039;s home; and Ramus, the son of the village chief.  \r\n\r\nThis game has a lot of differences compared to its original Saturn release, including: a larger color palette, better sound quality, and graphics. It also has variations to the story, including additional characters not seen in the Saturn release, and a much longer period of time that Luna is an active party member, both expanding her story depth and making up for Alex&#039;s no longer learning traditional magic.\r\n\r\nThe music in the game is very nice.  It hardly ever sounds like its going to grate you, and fits the atmosphere throughout rather well.  The sound effects do not seem out of place, and the voice acting is no cornier than some full-blown anime out there.  (The game has animated cutscenes this time around as well)\r\n\r\nThere ARE times where it feels a little bit like a slog, as there are plenty of encounters in the game, but some CAN be avoided, as you have to make contact with monsters on the map in order to get into a fight, as opposed to random fights used in many other RPGs.\r\n\r\nIf you&#039;re looking for a good time and can look past a bit of silliness at times, give this a shot.', 'Working Designs', '28 May 1998', 28, 5, 1998, 14, 17, '1701titlescreen.png', NULL, NULL, NULL, '2023-06-07 04:47:50', 1, 'N', 0, 1, 1),
(1702, 'Moon: Remix RPG Adventure', 'Moon', 'Moon: Remix RPG Adventure is a role playing game for the PlayStation.', 'ASCII', '16 October 1997', 16, 10, 1997, 14, 17, '1702titlescreen.png', NULL, NULL, NULL, '2017-11-16 01:25:02', 0, 'N', 0, 1, 0),
(1703, 'Gensou Suikoden Card Stories', 'Suikoden Card Stories', 'Gensou Suikoden Card Stories is a card game for the Game Boy Advance.', 'Konami', '13 September 2001', 13, 9, 2001, 6, 10, '1703titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:30:34', 1, 'N', 0, 0, 0),
(1707, 'Final Fantasy Tactics: The War of the Lions', 'Final Fantasy Tactics: Shishi Sensou', '', 'Square Enix', '10 May 2007', 10, 5, 2007, 19, 44, '1707titlescreen.jpg', NULL, NULL, NULL, '2023-11-21 00:33:39', 1, 'N', 0, 1, 1),
(1708, 'Arc the Lad', '', 'Arc the Lad was one of the earlier PS1 RPG titles and got great sales in Japan. However, compared to newer RPGs, it really doesn&#039;t hold much ground. \r\n\r\nThe game looks and plays like an SNES RPG. The game didn&#039;t use much of the PS1&#039;s graphical capabilities. The music is subpar although sometimes its good. \r\n\r\nThe gameplay itself isn&#039;t great. It&#039;s like Shining Force but worse. And the difficulty curve starts off really smoothly and suddenly spikes near the end. Another complaint is that only the most used characters get exp gains. This becomes a pain to leveling up your weaker characters by making them kill already weak enemies. \r\n\r\nThis game is not even close to the best RPG on the system.', 'Sony', '30 June 1995', 30, 6, 1995, 19, 17, '1708titlescreen.jpg', NULL, NULL, NULL, '2024-05-03 10:39:29', 1, 'N', 0, 0, 1),
(1709, 'Galerians', '', 'Galerians is an action adventure game for the PlayStation.', 'Crave', '26 August 1999', 26, 8, 1999, 24, 17, '1709titlescreen.png', NULL, NULL, NULL, '2022-05-24 19:14:53', 1, 'N', 0, 1, 0),
(1710, 'Nakayoshi to Issho', 'Nakayoshi n&#039; Me', 'Nakayoshi to Issho is a role playing game for the Nintendo Entertainment System. The game features characters from Nakayoshi shoujo manga magazine.', 'Yutaka', '10 December 1993', 10, 12, 1993, 14, 1, '1710titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:23:47', 1, 'N', 0, 0, 0),
(1711, 'Vampire Hunter D', '', 'Vampire Hunter D is an action adventure game for the PlayStation.', 'Victor Interactive', '09 December 1999', 9, 12, 1999, 24, 17, '1711titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 03:02:15', 1, 'N', 0, 0, 0),
(1712, 'Shaq Fu', '', 'Shaq Fu is an action fighting game for the Super Nintendo.', 'Electronic Arts', '1994', 0, 0, 1994, 8, 9, '1712titlescreen.png', NULL, NULL, NULL, '2018-11-18 04:23:27', 1, 'N', 0, 0, 1),
(1713, 'Lunatic Fantasy', '', 'Lunatic Fantasy is a game for the Sharp X6800. It was never commercially released and is in fact a doujin game by Studio Light Cross. The game itself is a standard fantasy visual novel game in the traditional vein, but there are some RPG-esque battle segments that give the game a little diversity.', 'Studio Light Cross', '1992', 0, 0, 1992, 2, 30, '1713titlescreen.png', NULL, NULL, NULL, '2017-02-09 03:18:37', 1, 'N', 0, 0, 0),
(1714, 'AshGuine Story II: Kokuu no Gajou', 'AshGuine Story II: Citadel in the Void', 'AshGuine Story II: Kokuu no Gajou is an action role playing game for the MSX.', 'T&amp;E Soft', '1987', 0, 0, 1987, 23, 19, '1714titlescreen.png', NULL, NULL, NULL, '2017-09-25 01:50:04', 1, 'N', 0, 0, 0),
(1715, 'Front Line', '', '', 'Taito', '01 August 1985', 1, 8, 1985, 16, 1, '1715titlescreen.png', NULL, NULL, NULL, '2020-12-28 16:41:49', 1, 'N', 0, 0, 1),
(1718, 'Das Geheimnis der Happy Hippo-Insel', 'The Secrets of Happy Hippo Isle', 'Das Geheimnis der Happy Hippo-Insel is an action platformer game for the Game Boy Color. The game was released only in Germany.', 'JoWood Productions', '17 May 2001', 17, 5, 2001, 11, 8, '1718titlescreen.png', NULL, NULL, NULL, '2024-06-04 15:51:20', 1, 'N', 0, 0, 0),
(1719, 'Shenmue', 'Shenmue Chapter 1: Yokosuka', 'Shenmue is an action adventure game for the Dreamcast.', 'Sega', '29 December 1999', 29, 12, 1999, 24, 14, '1719titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:28:18', 1, 'N', 0, 1, 0),
(1720, 'Mega Man Battle Network 3: White', 'Battle Network Rockman EXE 3', 'Mega Man Battle Network 3: White is an action role playing game for the Nintendo Gameboy Advance. In Japan, the game was originally released under the title Battle Network Rockman EXE 3.', 'Capcom', '06 December 2002', 6, 12, 2002, 23, 10, '1720titlescreen.png', NULL, NULL, NULL, '2021-01-02 15:06:25', 1, 'N', 0, 0, 1),
(1721, 'Star Ocean: First Departure', '', 'Star Ocean: First Departure is a role playing game for the PlayStation Portable.', 'Square Enix', '27 December 2007', 27, 12, 2007, 14, 44, '1721titlescreen.jpg', NULL, NULL, NULL, '2016-12-29 03:35:19', 0, 'N', 0, 0, 1),
(1722, 'Thunder Force V: Perfect System', '', 'Thunder Force V: Perfect System is an action shooter for the PlayStation.', 'TechnoSoft', '21 May 1998', 21, 5, 1998, 16, 17, '1722titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 02:41:43', 0, 'N', 0, 1, 0),
(1723, 'Section-Z', '', 'Section-Z is an action shooter game for the Nintendo Entertainment System.', 'Capcom', '25 May 1987', 25, 5, 1987, 16, 1, '1723titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:34:59', 1, 'N', 0, 0, 0),
(1724, 'The King of Fighters Kyo', '', 'The King of Fighters Kyo is an action fighting game for the PlayStation.', 'SNK', '27 August 1998', 27, 8, 1998, 8, 17, '1724titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:31:08', 1, 'N', 0, 0, 0),
(1725, 'T.R.A.G. - Tactical Rescue Assault Group: Mission of Mercy', 'Hard Edge', 'T.R.A.G. - Tactical Rescue Assault Group: Mission of Mercy is an action adventure game for the PlayStation.', 'SunSoft', '03 December 1998', 3, 12, 1998, 24, 17, '1725titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 02:15:37', 1, 'N', 0, 0, 0),
(1726, 'Dragon Ball Z: Goku Gekitouden', '', '', 'Bandai', '25 August 1995', 25, 8, 1995, 14, 8, '1726titlescreen.png', NULL, NULL, NULL, '2023-12-09 03:27:49', 1, 'N', 0, 0, 0),
(1727, 'Sengoku Denshou', '', 'Sengoku Denshou is an action beat &#039;em up game for the Super Nintendo.', 'Data East', '19 September 1993', 19, 9, 1993, 5, 9, '1727titlescreen.png', NULL, NULL, NULL, '2017-11-13 03:02:22', 1, 'N', 0, 0, 0),
(1728, 'Baseball Stars', 'Baseball Star: Mezase Sankanou!!', 'Baseball Stars is a sports game for the Nintendo Entertainment System.', 'SNK', '19 May 1989', 19, 5, 1989, 17, 1, '1728titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:35:07', 0, 'N', 0, 0, 1),
(1729, 'Baseball Simulator 1.000', 'Choujin Ultra Baseball', 'Baseball Simulator 1.000 is one of the finest baseball titles available on the NES.  This game features several options.  The game allows players to either play a single game (Exhibition) or to play a full season or they can watch the computer play.  Another unique option this game provides is the ability to edit the names and stats of the players on any of the teams.  The game offers six different playing stadiums including a field in a dome, a typical grass field, and even a field located in outer space.', 'Culture Brain', '27 October 1989', 27, 10, 1989, 17, 1, '1729titlescreen.png', NULL, NULL, NULL, '2019-03-12 12:48:14', 0, 'N', 1, 0, 1),
(1730, 'Shenmue II', '', 'Shenmue II is an action adventure game for the Dreamcast.', 'Sega-AM2', '06 September 2001', 6, 9, 2001, 24, 14, '1730titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:28:25', 1, 'N', 0, 0, 0),
(1731, 'Super Mario Advance', '', 'Super Mario Advance is an action platformer game for the Game Boy Advance.', 'Nintendo', '21 March 2001', 21, 3, 2001, 11, 10, '1731titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:15:47', 0, 'N', 0, 0, 1),
(1732, 'Tear Ring Saga: Yutona Eiyuu Senki', 'Tear Ring Saga', 'Tear Ring Saga: Yutona Eiyuu Senki is a turn based strategy game for the PlayStation.\r\n\r\nThe sixth game in the Fire Emblem franchise, Tear Ring Saga, completely unrelated to Fire Emblem, is a strategy RPG created by Shouzou Kaga, the creator of Fire Emblem. It&#039;s Fire Emblem in all but name, even if its development cycle was quite troubled and caused a lot of lawsuits to take place. The game is similar to Fire Emblem Gaiden, bringing back the world map and the concept of two split parties. It&#039;s also one of the longest games in the &quot;franchise&quot;. This game spawned two sequels, both directed by Kaga: Berwick Saga, moving away from the Fire Emblem style, and Vestaria Saga, which returned back to it.', 'Enterbrain', '24 May 2001', 24, 5, 2001, 19, 17, '1732titlescreen.png', NULL, NULL, NULL, '2018-04-12 01:02:43', 1, 'N', 0, 0, 0),
(1733, 'MediEvil II', '', 'MediEvil II is an action platformer for the PlayStation.', 'Sony', '30 April 2000', 30, 4, 2000, 11, 17, '1733titlescreen.jpg', NULL, NULL, NULL, '2017-11-16 01:24:55', 1, 'N', 0, 0, 0),
(1734, 'Dai-2-Ji Super Robot Taisen Z: Hakai Hen', 'Super Robot Wars Z2: Destruction Chapter', 'Dai-2-Ji Super Robot Taisen Z: Hakai Hen is a strategy turn based game for the PlayStation Portable.', 'Bandai Namco', '14 April 2011', 14, 4, 2011, 19, 44, '1734titlescreen.jpg', NULL, NULL, NULL, '2016-12-29 03:46:22', 0, 'N', 0, 1, 0),
(1735, 'Perfect Weapon', 'Body Hazard', 'Perfect Weapon is an action beat &#039;em up game for the Sony Playstation.', 'ASC Games', 'November 1996', 0, 11, 1996, 5, 17, '1735titlescreen.png', NULL, NULL, NULL, '2016-10-09 02:55:42', 0, 'N', 0, 0, 1),
(1736, 'Radiant Historia', '', 'Radiant Historia is a game made primarily by the people who worked on several Megami Tensei games, as well as Etrian Odyssey, so you know it&#039;s going to be good, a fact that I can confirm.\r\n\r\nIt has everything you need for a good RPG - a likable main character, a party of characters you grow to care about, an anthro little kid, time travel, and, its main drawing point, an unusual but excellent battle system.\r\n\r\nThis battle system is called the &quot;Grid System&quot;, and it positions enemies on nine squares. Using attacks, skills, and items, you can attack enemies and deal damage not only by choosing single monsters, but also by knocking them into each other, which lets you chain attacks and deal even more damage than you can alone.\r\n\r\nThe game follows the adventures of Stocke, a military officer who is made to traverse two timelines and save the world from its destruction.', 'Atlus', '03 November 2010', 3, 11, 2010, 14, 23, '1736titlescreen.png', NULL, NULL, NULL, '2016-10-08 04:38:08', 1, 'N', 0, 1, 0),
(1737, 'Breath of Fire', 'Breath of Fire: Ryuu no Senshi', '', 'Capcom', '06 July 2001', 6, 7, 2001, 14, 10, '1737titlescreen.jpg', NULL, NULL, NULL, '2023-11-13 12:17:38', 1, 'N', 0, 1, 1),
(1738, 'Wario Land: Super Mario Land 3', 'Super Mario Land 3: Wario Land', 'After playing the bad guy in Super Mario Land 2, Wario gets to star in his own game. Wario wants his own castle, so he plans to steal treasure from some pirates. Wario can transform to different things to accomplish his goal.', 'Nintendo', '21 January 1994', 21, 1, 1994, 11, 8, '1738titlescreen.png', NULL, NULL, NULL, '2022-03-24 14:50:34', 0, 'N', 0, 1, 1),
(1740, 'Jr. Pac-Man', '', 'This is a homebrew port of the arcade game Jr. Pac-Man to the Atari 7800.', 'Bob DeCrescenzo', '01 April 2009', 1, 4, 2009, 1, 43, '1740titlescreen.png', NULL, NULL, NULL, '2024-05-03 00:45:48', 0, 'N', 0, 0, 1),
(1741, 'Rockman EXE WS', 'Mega Man Battle Network WS', 'Rockman EXE WS is an action platformer game for the Wonderswan. The game was released in Japan only.', 'Bandai', '08 February 2003', 8, 2, 2003, 11, 21, '1741titlescreen.png', NULL, NULL, NULL, '2016-05-13 03:06:33', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(1744, 'Phantasy Star Generation:1', 'Sega Ages 2500 Series Vol. 1: Phantasy Star Generation:1', 'Phantasy Star Generation:1 is a role playing game for the PlayStation 2.', 'Sega', '28 August 2003', 28, 8, 2003, 14, 18, '1744titlescreen.png', NULL, NULL, NULL, '2017-11-14 03:07:41', 1, 'N', 0, 0, 0),
(1745, 'SD Gundam: Dimension War', '', 'SD Gundam: Dimension War is an turn-based strategy game for the Virtual Boy. The game was released in Japan only.', 'Bandai', '22 December 1995', 22, 12, 1995, 19, 32, '1745titlescreen.png', NULL, NULL, NULL, '2016-05-13 03:51:02', 1, 'N', 0, 0, 0),
(1746, 'BodyConQuest I: Abakareshi Musume Tachi', 'BodyConQuest I: Girls Exposed', '[i]BodyConQuest I: Girls Exposed[/i] was [i]Hacker International&#039;s[/i] first and only RPG for the FDS.  It is a 2 disk, hentai, [i]Dragon Quest[/i] parody, action RPG.\r\n\r\nAlthough 2 disks, the game is rather short.  It&#039;s quite easy to figure out what to do and bosses are easy as long as your levels are high enough.  It has a battle system like games in the [i]Ys[/i] series.\r\n\r\nThe background and sprite graphics are either directly lifted from [i]Dragon Quest[/i], or range from fair to poorly done unique graphics.  The images of the girls are tame.  They are all just unclothed; no sex.\r\n\r\nThe music is also very reminiscent of [i]Dragon Quest[/i].', 'Hacker International', '1990', 0, 0, 1990, 23, 7, '1746titlescreen.png', NULL, NULL, NULL, '2023-08-31 09:47:09', 1, 'N', 0, 0, 0),
(1747, 'Wario Land 3', 'Wario Land 3: Fushigi na Orgel', 'Wario Land 3 is a platforming game for the Game Boy Color.', 'Nintendo', '21 March 2000', 21, 3, 2000, 11, 8, '1747titlescreen.png', NULL, NULL, NULL, '2023-03-08 16:09:07', 1, 'N', 0, 1, 1),
(1749, 'The Bugs Bunny Birthday Blowout', 'Happy Birthday Bugs; The Bugs Bunny Blowout', 'It&#039;s Bugs&#039; birthday, but his friends have turned against him. Help Bugs get to his birthday party, and try to knock some sense into his friends.', 'Kemco', 'September 1990', 0, 9, 1990, 11, 1, '1749titlescreen.png', NULL, NULL, NULL, '2018-11-21 07:00:50', 1, 'N', 0, 0, 0),
(1751, 'Rhythm Tengoku', 'Rhythm Heaven Silver', 'Well, Before get into the game. Let&#039;s take a look a bit of history first. This is the first game in the Rhythm Heaven series that never made outside of Japan for obvious reason; A Game Boy Advance game released in 2006! Despite this, It was sold very well in Japan and became a long-run series, Received 3 sequels which all of them DID get released outside of Japan. (it might be due to the fact that it was made by WarioWare developers and the series&#039; producer and main composer; Tsunku♂ is also a well-known music composer in Japan)\r\n\r\nAs the name suggested, It&#039;s a Rhythm-Based game. But not an usual Rhythm-Based game. For anyone who&#039;ve played any game in the series will know how this one is different from the other. If you don&#039;t, You&#039;re not going to press a button shown on screen to beat in this game. Instead you&#039;ll have to play various minigames using the Rhythm you hear to move on! I&#039;m saying this because a majority of times your screen will be corrupted so you can&#039;t see. And if you good enough, You don&#039;t even need to see the screen to play it. Just listening the Rhythm! \r\n\r\nSure, You can get Rhythm Heaven Megamix (Called Rhythm Tengoku: The Best+ in Japan) to play most (if not, all) of minigames appeared in this one. But it&#039;s probably worth to try this one. Because this is where the series started it all. On a side note, You might get a few WarioWare vibe in this game due to the fact that they reused GBA WarioWare game engine for this.', 'Nintendo', '03 August 2006', 3, 8, 2006, 12, 10, '1751titlescreen.png', NULL, NULL, NULL, '2016-07-05 22:07:38', 1, 'N', 0, 0, 0),
(1752, 'Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu', 'Fire Emblem: New Mystery of the Emblem - Heroes of Light and Shadow', 'The twelfth installment of the Fire Emblem franchise, New Mystery of the Emblem is a remake of Book 2 of the third game, Mystery of the Emblem. As it is a remake, it retains the same basic plot as the original game, except this version adds a few subplots and formally introduces the Avatar into the series. It&#039;s a solid entry in the series, even if higher difficulties are incredibly difficult. Unfortunately, the game was not released outside of Japan.', 'Nintendo', '15 July 2010', 15, 7, 2010, 19, 23, '1752titlescreen.png', NULL, NULL, NULL, '2019-01-19 05:27:45', 1, 'N', 0, 1, 0),
(1753, 'New Ghostbusters II', '', 'New Ghostbusters II is an action game for the Nintendo Entertainment System. The game is based on a movie with the same title.', 'HAL Laboratory', '26 December 1990', 26, 12, 1990, 1, 1, '1753titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:24:44', 1, 'N', 0, 0, 1),
(1754, 'Go! Go! Cosmo Cops!', 'Shutsugeki! Acroknights', 'Go! Go! Cosmo Cops! is an action platformer for the Nintendo DS.', 'Namco Bandai', '28 August 2009', 28, 8, 2009, 11, 23, '1754titlescreen.png', NULL, NULL, NULL, '2017-11-23 13:41:00', 0, 'N', 0, 0, 1),
(1755, 'Teenage Mutant Ninja Turtles IV: Turtles in Time', 'Teenage Mutant Ninja Turtles: Turtles in Time', 'Teenage Mutant Ninja Turtles IV: Turtles in Time is an action/beat &#039;em up game for the SNES. It is based on the animated series of the same name of the 1980s and 90s.', 'Konami', '24 July 1992', 24, 7, 1992, 5, 9, '1755titlescreen.png', NULL, NULL, NULL, '2019-06-20 18:00:50', 1, 'N', 0, 0, 1),
(1756, 'Don Doko Don 2', '', 'Don Doko Don 2 is an action platformer game for the Nintendo Entertainment System.', 'Taito', '31 January 1992', 31, 1, 1992, 11, 1, '1756titlescreen.png', NULL, NULL, NULL, '2021-07-15 05:12:09', 1, 'N', 0, 0, 1),
(1757, 'Super Star Force: Jikuureki no Himitsu', 'Super Star Force: Secrets of the Space-Time Almanac', 'Super Star Force: Jikuureki no Himitsu is an action shooter game for the Nintendo Entertainment System.', 'Tecmo', '11 November 1986', 11, 11, 1986, 16, 1, '1757titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:41:07', 1, 'N', 0, 0, 0),
(1759, 'Utsurun Desu.: Kawauso Hawaii e Iku', '', 'Utsurun Desu.: Kawauso Hawaii e Iku is an action platformer game for the Nintendo Entertainment System.', 'Takara', '06 March 1992', 6, 3, 1992, 11, 1, '1759titlescreen.png', NULL, NULL, NULL, '2017-10-18 05:01:24', 1, 'N', 0, 0, 0),
(1760, 'Kiki Kaikai: Dotou Hen', 'Mysterious Ghost World: The Turbulent Chapters', '', 'Taito', '28 August 1987', 28, 8, 1987, 16, 7, '1760titlescreen.png', NULL, NULL, NULL, '2024-02-02 12:08:06', 1, 'N', 0, 0, 0),
(1761, 'Fleet Commander', '', 'Fleet Commander is a strategy game for the Nintendo Entertainment System.', 'ASCII', '29 March 1988', 29, 3, 1988, 18, 1, '1761titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:44:47', 1, 'N', 0, 0, 0),
(1762, 'Zoids: Mokushiroku', 'Zoids: Apocalypse', 'Zoids: Mokushiroku is a strategy game for the Nintendo Entertainment System.', 'Tomy', '21 December 1990', 21, 12, 1990, 18, 1, '1762titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:45:04', 1, 'N', 0, 0, 0),
(1764, 'Vs. Super Mario Bros.', '', 'VS. Super Mario Bros. is a two-player VS. System version of Super Mario Bros. with some slight changes and a few new levels. It was released in 1986 for arcade machines.', 'Nintendo', '1986', 0, 0, 1986, 11, 1, '1764titlescreen.png', NULL, NULL, NULL, '2019-11-04 16:09:25', 1, 'N', 0, 0, 1),
(1765, 'Mortal Kombat 3', '', 'This game is great despite the short number of characters in comparison to later revisions such as Ultimate MK3 and MK Trilogy. It is great for a few reason. Noob was a cheaply palette swapped Kano because I guess, they didn&#039;t want to film someone in a Ninja costume. This makes him unique in this game. The game is also great because Sub-zero&#039;s Ice Clone move is overpowered in this version. It can be used anywhere and can be used to trap an opponent so he has no way to escape. In later revisions, he can only do it a certain distance away from the opponent. For these reasons, this version of Mortal Kombat rules.', 'Williams Entertainment Inc.', '15 June 1995', 15, 6, 1995, 8, 9, '1765titlescreen.png', NULL, NULL, NULL, '2013-01-18 18:24:54', 0, 'N', 0, 0, 1),
(1766, 'Sonic the Hedgehog 2', '', 'Sonic the Hedgehog 2 is an action platformer game for the Sega Master System.', 'Sega', '16 October 1992', 16, 10, 1992, 11, 22, '1766titlescreen.jpg', NULL, NULL, NULL, '2018-10-19 01:23:13', 1, 'N', 1, 0, 1),
(1767, 'Mega Man&#039;s Soccer', 'Rockman&#039;s Soccer', 'Mega Man&#039;s Soccer is an sports game for the Super Nintendo. In Japan, the game was originally released under the title Rockman&#039;s Soccer.', 'Capcom', '25 March 1994', 25, 3, 1994, 17, 9, '1767titlescreen.png', NULL, NULL, NULL, '2016-05-13 03:06:00', 0, 'N', 0, 0, 1),
(1768, 'Momotarou Densetsu', 'The Legend of Peach Boy', 'This game is based on a Japanese story. An old couple find a peach, and they take it home for dinner. To their surprise, when they cut it, a baby is inside. They name him Momotaru, and he becomes a strong young boy. Momotaru decides to fight demons on oni island. Momotaru with the help of his animal friends set out to slay the demons.', 'Hudson', '26 October 1987', 26, 10, 1987, 14, 1, '1768titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:30:33', 1, 'N', 0, 0, 0),
(1769, 'Genghis Khan II: Clan of the Gray Wolf', 'Super Aoki Ookami to Shiroki Meshika: Genchou Hishi', 'Genghis Khan II: Clan of the Gray Wolf is a strategy game for the Super Nintendo.', 'Koei', '25 March 1993', 25, 3, 1993, 18, 9, '1769titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:21:05', 0, 'N', 0, 0, 1),
(1770, 'Sonic the Hedgehog: Triple Trouble', 'Sonic &amp; Tails 2', 'Sonic the Hedgehog: Triple Trouble is an action platformer game for the Sega Game Gear.', 'Sega', '11 November 1994', 11, 11, 1994, 11, 12, '1770titlescreen.png', NULL, NULL, NULL, '2016-10-10 03:00:22', 0, 'N', 0, 0, 1),
(1771, 'Sonic the Hedgehog 3', '', 'Sonic the Hedgehog 3 is an action platformer for the Sega Genesis.', 'Sega', '02 February 1994', 2, 2, 1994, 11, 11, '1771titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:01:45', 0, 'N', 0, 0, 1),
(1772, 'Sonic &amp; Knuckles', '', 'Sonic &amp; Knuckles is an action platformer for the Sega Genesis.', 'Sega', '17 October 1994', 17, 10, 1994, 11, 11, '1772titlescreen.gif', NULL, NULL, NULL, '2017-11-24 02:01:25', 0, 'N', 0, 0, 1),
(1776, 'Sonic CD', 'Sonic the Hedgehog CD', 'Sonic CD is an action platformer game for the Sega CD.', 'Sega', '23 September 1993', 23, 9, 1993, 11, 29, '1776titlescreen.png', NULL, NULL, NULL, '2016-10-10 03:10:43', 0, 'N', 0, 0, 1),
(1777, 'Casino Games', '', 'A casino game with poker, black jack, baccarat, slots, and pinball.', 'Sega', '1989', 0, 0, 1989, 6, 22, '1777titlescreen.png', NULL, NULL, NULL, '2024-04-03 10:15:33', 1, 'N', 1, 0, 0),
(1778, 'Sonic Drift 2', 'Sonic Drift Racing', '', 'Sega', '17 March 1995', 17, 3, 1995, 13, 12, '1778titlescreen.png', NULL, NULL, NULL, '2023-09-22 01:41:50', 0, 'N', 0, 0, 1),
(1780, 'Solomon&#039;s Key', 'Solomon no Kagi', 'Do you want to play an insanely hard puzzle game? Then this game is for you. You play as the sorcerer Dana who must traverse 64 difficult puzzles. Levels are filled with many secret items, infinitely spawning enemies, and insanely hard puzzles... all in three lives! ...Well... with a cheat code, you can continue playing from the level you died on, and you&#039;ll die a lot. Past level 41 though, when the cheat is used, you are sent back to level 41... Despite this generous cheat from the developers, the game is near impossible to beat the first time around. There are a variety of puzzles that are very inventive and all of them use Dana&#039;s block creating ability well. Dana has the ability to create blocks underneath to the left or right of him. It&#039;s a neat mechanic. Despite the difficult gameplay, Solomon&#039;s Key is a well designed and fun game that is a must play for any hardcore NES enthusiast.', 'Tecmo', '30 July 1986', 30, 7, 1986, 12, 1, '1780titlescreen.png', NULL, NULL, NULL, '2023-01-25 07:32:51', 1, 'N', 1, 1, 1),
(1781, 'Choro Q 2', '', 'Choro Q 2 is a car racing game for the PlayStation.', 'Takara', '21 February 1997', 21, 2, 1997, 13, 17, '1781titlescreen.png', NULL, NULL, NULL, '2017-11-16 00:55:16', 1, 'N', 0, 0, 0),
(1782, 'Kirby&#039;s Block Ball', 'Kirby no Block Ball', 'Kirby&#039;s Block Ball is an action game for the Game Boy.', 'Nintendo', 'May 1996', 0, 5, 1996, 1, 8, '1782titlescreen.png', NULL, NULL, NULL, '2022-04-23 03:19:40', 0, 'N', 0, 1, 0),
(1783, 'Kirby&#039;s Dream Course', 'Kirby Bowl', 'Kirby’s Dream Course is a golf game for the Super Nintendo.', 'Nintendo', '21 September 1994', 21, 9, 1994, 17, 9, '1783titlescreen.png', NULL, NULL, NULL, '2024-05-25 01:33:21', 0, 'N', 0, 1, 1),
(1784, 'Makai Island', 'Higemaru Makaijima: Nanatsu no Shima Daibouken; Higemaru: Seven Islands Adventure', 'Makai Island is an action adventure game for the Nintendo Entertainment System.', 'Capcom', '14 April 1987', 14, 4, 1987, 24, 1, '1784titlescreen.gif', NULL, NULL, NULL, '2017-11-07 07:23:36', 1, 'N', 0, 0, 1),
(1785, 'Tiny Toon Adventures: Buster&#039;s Hidden Treasure', '', 'Tiny Toon Adventures: Buster&#039;s Hidden Treasure is an action platformer for the Sega Genesis.', 'Konami', '07 February 1993', 7, 2, 1993, 11, 11, '1785titlescreen.png', NULL, NULL, NULL, '2021-08-26 05:06:09', 1, 'N', 0, 1, 1),
(1786, 'BS-X: Sore wa Namae o Nusumareta Machi no Monogatari', 'BS-X: The Town Whose Name Was Stolen', 'The BS system was a add-on for the SNES that allowed users to connect with a satellite dish that broadcasted games for download. It didn&#039;t catch on because of the high price tag. This game was packaged with each system, it served as a interface for the BS system. You could create an avatar, explore the town, or download content. It wasn&#039;t a game, just a hub kind of like the Mii screen for the Wii.', 'Nintendo', '13 February 1995', 13, 2, 1995, 10, 9, '1786titlescreen.png', NULL, NULL, NULL, '2016-11-29 12:32:35', 1, 'N', 0, 0, 0),
(1787, 'Donkey Kong Country 2: Diddy&#039;s Kong Quest', 'Super Donkey Kong 2', 'After Donkey Kong Country for the SNES, Rare had nowhere to go but up.  The sequel not only has way more content than the previous one, but polishes up the gameplay so much more.  As Diddy and Dixie Kong, you set out to rescue big Donkey himself.  Both partners this time around are more differentiated from each other: Dixie Kong can glide with her hair for example.  There is also a special team move in which one Kong throws another for accessing some special areas.\r\n\r\nThis game was also the beginning roots of Rare&#039;s penchant for &quot;collect-a-thons.&quot;  Scattered throughout every level are more bonus levels and collectibles than the original, including DK coins for unlocking the true ending.  The map also has more special places at the cost of what you obtained in the levels; play a game show with Swanky Kong to earn prizes, cross bridges, and the save function has now been brought together with the hint section in Kong Kollege.\r\n\r\nThe only fault with the game is that the game doesn&#039;t save everything you have; when  you load the game all of your lives are back to the default for example.  This is easily managed however.\r\n\r\nDKC2 is known as one of the most favorite platformers of the area for good reason, and those who haven&#039;t should play this when given the opportunity.', 'Nintendo', '21 November 1995', 21, 11, 1995, 11, 9, '1787titlescreen.png', NULL, NULL, NULL, '2020-12-01 16:23:52', 1, 'N', 0, 1, 1),
(1788, 'Power Blade', 'Power Blazer', 'Power Blade is an action platformer for the Nintendo Entertainment System. The game is also known as Power Blazer in Japan, which the former made graphics overhaul and improved gameplay.', 'Taito', '20 April 1990', 20, 4, 1990, 11, 1, '1788titlescreen.png', NULL, NULL, NULL, '2017-10-19 07:38:53', 1, 'N', 0, 1, 1),
(1789, 'The Uncanny X-Men', 'Marvel&#039;s X-Men', 'The Uncanny X-Men is an action game for the Nintendo Entertainment System. The game is based on the comic book with the same title.', 'LJN', 'December 1989', 0, 12, 1989, 1, 1, '1789titlescreen.gif', NULL, NULL, NULL, '2019-10-21 22:55:17', 1, 'N', 0, 0, 1),
(1790, 'Super Bomberman 2', '', 'Super Bomberman 2 is an action puzzle game for the Super Nintendo.', 'Hudson Soft', '28 April 1994', 28, 4, 1994, 1, 9, '1790titlescreen.png', NULL, NULL, NULL, '2017-11-13 03:03:04', 0, 'N', 0, 0, 1),
(1791, 'Hal Wrestling', 'Pro Wrestling', 'A Game Boy pro wrestling game by Human Corporation (responsible for the various Fire Pro Wrestling games).', 'HAL America', '14 September 1990', 14, 9, 1990, 17, 8, '1791titlescreen.png', NULL, NULL, NULL, '2016-05-16 00:24:56', 0, 'N', 0, 0, 1),
(1792, 'M.C. Kids', 'McDonaldland', 'Hamburglar has stolen Ronald McDonald&#039;s magic bag. He enlists his friends Mick and Mack to retrieve it. Explore McDonald&#039;s land to get the magic bag back. Basically an advertisement for McDonald&#039;s, but a decent game.', 'Virgin Interactive', 'February 1992', 0, 2, 1992, 11, 1, '1792titlescreen.png', NULL, NULL, NULL, '2024-04-10 06:56:17', 1, 'N', 0, 0, 1),
(1793, 'Kikou Seiki Unitron', 'Biomotor Unitron 2', 'If you&#039;ve played the first, you could squeeze by with this game. However, you&#039;d miss a lot if stuff including using items. Everything is similar, except you get a more detailed story, character art, monsters and overall graphics. I&#039;d recommend this to anyone.', 'Yumekobo', '20 January 2000', 20, 1, 2000, 14, 16, '1793titlescreen.png', NULL, NULL, NULL, '2013-07-31 06:06:52', 1, 'N', 0, 0, 0),
(1794, 'Makaimura Gaiden: The Demon Darkness', 'Gargoyle&#039;s Quest II: The Demon Darkness', 'Makaimura Gaiden for the gameboy is a port of Gargoyles Quest 2 for the NES, or Famicom if you will. This game is very challenging and fun to play. Though it can get tedious because of enemy respawning. In all respects this game is the same as the NES version with the exception that it&#039;s in black and white and it has two new levels not seen in the NES.\r\n\r\nThe music is not too bad and the graphics are good. I recommend you give it a try.', 'Capcom', '16 April 1993', 16, 4, 1993, 23, 8, '1794titlescreen.png', NULL, NULL, NULL, '2014-01-15 06:54:17', 1, 'N', 0, 0, 0),
(1795, 'Generation Xth: Code Hazard', '', 'Generation Xth: Code Hazard is a role playing game for the PC.', 'Experience', '30 April 2008', 30, 4, 2008, 14, 20, '1795titlescreen.jpg', NULL, NULL, NULL, '2017-11-03 02:48:54', 1, 'N', 0, 0, 0),
(1800, 'Hydlide 3: Yami Kara no Houmonsha', 'Hydlide 3: The Space Memories', 'Fairyland has been plaqued by floods and famine. Cracks have appeared in the ground, an ancient evil has returned for revenge. A brave young man is chosen to restore the once beautiful land.', 'Namco', '17 February 1989', 17, 2, 1989, 23, 1, '1800titlescreen.png', NULL, NULL, NULL, '2016-10-22 22:32:56', 1, 'N', 0, 0, 0),
(1801, 'U-four-ia: The Saga', 'Hebereke', 'This game was originally planned for release in North America as Ufouria: The Saga, but was delayed until it was cancelled sometime around 1993. It was, however, released in PAL nations (Most of Europe and Australia). The English language version replaces the graphics of two of the playable characters (including main character Hebereke, once a mischievous white penguin to this snow-man named &quot;Bop Louie&quot;) as well as birds dropping poop with birds dropping 10-Ton Weights. Also, the story in the English language version lacked the humor, character personality, and story of the Japanese version.', 'Sunsoft', '20 September 1991', 20, 9, 1991, 11, 1, '1801titlescreen.jpg', NULL, NULL, NULL, '2020-10-08 03:42:46', 1, 'N', 0, 0, 1),
(1802, 'Densetsu no Ogre Battle Gaiden: Zenobia no Ouji', 'Ogre Battle: Legend of the Zenobia Prince', 'Densetsu no Ogre Battle Gaiden: Zenobia no Ouji is a turn based strategy game for the Neo-Geo Pocket Color.', 'SNK', '22 June 2000', 22, 6, 2000, 19, 16, '1802titlescreen.jpg', NULL, NULL, NULL, '2017-11-23 03:04:38', 1, 'N', 0, 0, 0),
(1803, 'Gumshoe', '', 'Gumshoe is an action shooter game for the Nintendo Entertainment System. The game is played with the NES Zapper.', 'Nintendo', '06 June 1986', 6, 6, 1986, 16, 1, '1803titlescreen.png', NULL, NULL, NULL, '2024-04-05 05:37:58', 1, 'N', 0, 0, 1),
(1804, 'Fire Dragon', '', 'Fire Dragon is a casual game for the Nintendo Entertainment System.', 'BIC', '1993', 0, 0, 1993, 10, 1, '1804titlescreen.png', NULL, NULL, NULL, '2023-08-03 07:34:36', 1, 'N', 0, 0, 1),
(1805, 'Suikoden', 'Genso Suikoden', 'Suikoden and it&#039;s sequels are just about the bona fide definition of cult classic.  The translation is a little rough around the edges, there are bugs, but man there&#039;s a great game in here that shouldn&#039;t be missed.\r\n\r\nYou are a son of a great general in history, just beginning your career in service to the empire.  While your father is fight in the north things go seriously wrong and corrupt in the current ruling power, you are exiled and the time comes to overthrow the Scarlet Moon Empire!  The whole series focuses on the tragedies of war and revolution, and comes out as usually a great story with good villains.\r\n\r\nThe Suikoden games are well known for having 108 recruitable characters of all kinds, and while not all of them are playable the majority are.  A good amount of them have secret ways of recruiting, and with some the challenge is in keeping them alive in the war!  Unlike other games with loads of characters such as say, Chrono Cross, your party can hold up to six characters so there&#039;s opportunity to use them.  There is also a bit more of an element of strategy, as both characters and enemies fight in rows which limit who can be hit and who can&#039;t. Spells are done by runes, which is a little similar to the Magicite system in that you learn what&#039;s on the rune gradually.\r\n\r\nSuikoden was an early title when talking about JRPGs on the PS1.  As such the visuals aren&#039;t as much to look at and can resemble an SNES game, though there are some things obviously only a hardware upgrade to the PS1 can do.  Everything still looks great however and probably would&#039;ve been top-notch on that system, every character at least stands out and everything is quite detailed considering.  The sounds can also be a little strange at times due to possibly lower budget audio, using oddities like an elephant&#039;s trumpet for a dragon&#039;s roar, but it&#039;s not anything that hugely detracts from the game.  What can detract however are bugs, such as being able to exploit Bribe and some Earth spells not doing anything.  That&#039;s about the worst of it however and just about everything else is pretty stable; it&#039;s usually it&#039;s sequel that&#039;s known to be buggy all over.\r\n\r\nAll in all, Suikoden is an SRPG that shouldn&#039;t be missed.  Fans of games such as FFVI would feel right at home here, and may even enjoy it more than such a large classic.', 'Konami', '15 December 1995', 15, 12, 1995, 14, 17, '1805titlescreen.png', NULL, NULL, NULL, '2019-03-12 13:05:52', 1, 'N', 0, 1, 1),
(1806, 'Snake Rattle &#039;n&#039; Roll', '', 'Snake Rattle &#039;n&#039; Roll is an action platformer game for the Nintendo Entertainment System.', 'Nintendo', 'July 1990', 0, 7, 1990, 11, 1, '1806titlescreen.png', NULL, NULL, NULL, '2019-08-19 14:54:10', 1, 'N', 0, 0, 1),
(1807, 'Kung Fu', 'Spartan X', 'Kung Fu is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Nintendo', '21 June 1985', 21, 6, 1985, 5, 1, '1807titlescreen.png', NULL, NULL, NULL, '2019-04-12 12:47:34', 1, 'N', 0, 0, 1),
(1808, 'Jeopardy! 25th Anniversary Edition', '', 'This is Jeopardy!, one of the most recognized game shows of all time.  Unlike other trivia games, Jeopardy provides its players with the answers to its questions and the players must respond with the question.  For example, the answer to one question is &quot;Africa&#039;s largest and the world&#039;s 4th largest island&quot; and its correct responce is &quot;What is Madagascar?&quot; \r\n\r\nThere are three rounds to a game.  Both the Jeopardy! and Double Jeopardy! rounds contain a board of six categories with five answers each.  Each answer in each category has an increasing range of dollar values.  The Double Jeopardy! round score values are doubled.  The final round is Final Jeopardy where there is one answer and each player must make a wager with their question.\r\n\r\nThis is one of the few NES titles to feature voice samples.', 'GameTek', 'June 1990', 0, 6, 1990, 12, 1, '1808titlescreen.png', NULL, NULL, NULL, '2023-11-09 13:33:16', 0, 'N', 0, 1, 1),
(1809, 'Strider', 'Strider Hiryu', 'Strider is an action platformer game for the Nintendo Entertainment System.', 'Capcom', 'July 1989', 0, 7, 1989, 11, 1, '1809titlescreen.jpg', NULL, NULL, NULL, '2019-01-13 07:55:48', 1, 'N', 0, 0, 1),
(1810, 'Brave Fencer Musashi', 'Brave Fencer Musashiden', 'Brave Fencer Musashi is called upon to defeat an ancient evil force. In order to do that, he has to find five mystical scrolls to defeat the thirst-quencher empire.', 'Square', '16 July 1998', 16, 7, 1998, 23, 17, '1810titlescreen.jpg', NULL, NULL, NULL, '2016-10-30 03:58:26', 0, 'N', 0, 1, 0),
(1811, 'Super Robot Taisen GC', 'Super Robot Wars GC', 'Super Robot Taisen GC is a turn-based strategy game released in Japan for the Nintendo GameCube, and later re-released for the Xbox 360 as Super Robot Taisen XO with some changes to content and presentation. The characters, units, and setting of this game were later adapted for use in the &quot;Original Generation&quot; subseries in Super Robot Wars OG: The Moon Dwellers.\r\n\r\nThis particular game is one which departs from the 2D animation that the series traditionally uses, instead having its battle scenes rendered in 3D. It also introduces mechanics which are not present in many other main entries such as the parts targeting system, as well as providing the player with the ability to capture enemy units to be used in battle.\r\n\r\nFor as much as it does different, it does retain the same base gameplay as others in the series, letting players experience a story with a cast from many popular mecha series:\r\n\r\n- Dancouga - Super Beast Machine God\r\n- Galaxy Cyclone Braiger, Galactic Gale Baxingar, and Galactic Whirlwind Sasuraigar\r\n- Invincible Robot Trider G7\r\n- Strongest Robo Daiohja\r\n- Heavy Metal L-Gaim\r\n- Metal Armor Dragonar\r\n- UC Gundam series, including MS Gundam, Zeta Gundam, Gundam ZZ, Char’s Counterattack, The 08th MS Team, and 0080: War in the Pocket\r\n- Blue Comet SPT Layzner\r\n- Matchless Raijin-Oh\r\n- Mazinkaiser\r\n- Shin Getter Robo vs. Neo Getter Robo\r\n- Future Robo Daltanius\r\n- The usual Banpresto original characters and robots!', 'Banpresto', '16 December 2004', 16, 12, 2004, 19, 33, '1811titlescreen.jpg', NULL, NULL, NULL, '2021-05-24 22:55:15', 1, 'N', 0, 1, 0),
(1812, 'Die Hard', '', 'Die Hard is based the movie. You play as John McClane, a New York cop trying to thwart terrorists that have taken over a building and have hostages.', 'Activision', '19 July 1991', 19, 7, 1991, 24, 1, '1812titlescreen.png', NULL, NULL, NULL, '2016-10-18 02:21:51', 1, 'N', 0, 0, 1),
(1813, 'Gensou Suiko Gaiden Vol. 1: Harmonia no Kenshi', 'Suiko Gaiden Vol. 1: Swordsman of Harmonia', 'Gensou Suiko Gaiden Vol. 1: Harmonia no Kenshi is a visual novel for the PlayStation.', 'Konami', '21 September 2000', 21, 9, 2000, 21, 17, '1813titlescreen.png', NULL, NULL, NULL, '2017-11-16 01:12:58', 1, 'N', 0, 0, 0),
(1814, 'Tiles of Fate', 'Idol Shisen Mahjong', 'Tiles of Fate is a puzzle game for the Nintendo Entertainment System.', 'American Video Entertainment', '1990', 0, 0, 1990, 12, 1, '1814titlescreen.png', NULL, NULL, NULL, '2020-01-29 01:57:30', 1, 'N', 0, 0, 1),
(1815, 'Urban Champion', '', 'Urban Champion. It&#039;s a story about two guys that don&#039;t like each other but like the same girl. This game skips all the drama and gets right to the good part. The fight, and fight they do, for three to five rounds until one of the guys get knocked into a manhole while the victor gets showered with confetti from the blue haired object of their affections.\r\n\r\nThe player controls the character with blue hair while the computer or second player takes control of the guy with green hair. The fight through a total of six city backdrops that are part of a city block. They beat the daylights while avoiding getting caught by the occasional cop car and getting a flower pot dropped on their heads by an angry shopkeeper.', 'Nintendo', '14 November 1984', 14, 11, 1984, 8, 1, '1815titlescreen.png', NULL, NULL, NULL, '2018-10-21 10:07:29', 1, 'N', 0, 0, 1),
(1816, 'Tales of the Tempest', '', 'Tales of the Tempest is an action role playing game for the Nintendo DS.', 'Namco Bandai', '26 October 2006', 26, 10, 2006, 23, 23, '1816titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:30:30', 1, 'N', 0, 0, 0),
(1817, 'Captain Tsubasa IV: Pro no Rival Tachi', '', 'Captain Tsubasa IV: Pro no Rival Tachi is a soccer game for the Super Nintendo. The game is based on a Japanese cartoon, Captain Tsubasa.', 'Tecmo', '03 April 1993', 3, 4, 1993, 17, 9, '1817titlescreen.png', NULL, NULL, NULL, '2024-03-24 12:26:53', 1, 'N', 0, 0, 0),
(1818, 'Ninja Gaiden', '', 'Ninja Gaiden for the Sega Master System is a very good good game and it is just as difficult as it&#039;s Nintendo counterpart. If only the cutscenes weren&#039;t stills and done the same way as they were on the NES then a lot more people would have heard about this version.\r\n\r\nIt features a completely different story then the NES version, but it&#039;s nowhere near as interesting. Here&#039;s the gist; Ryu has come back home after killing some bad guys and finds that his home is in ruins, and his clan has been killed off. They took a scroll of immense power called the Bushido, and Ryu goes off to get it back. He must fight off ninjas, a Sumo Wrestler, and Samurais. The story then takes a twist and now you must also save a pretty geisha girl, and Ryu finds out that someone named Dark Shogun is behind it all. \r\n\r\nBut don&#039;t let the generic storyline fool you, the game is worth playing. The soundtrack is OK, but the graphics surpass the NES version and features 8 stages with a variety of enemies. It features a wall jump and some different powers that aren&#039;t in the NES version. If you love the Ninja Gaiden series then you owe it to yourself to give this game a try. It is one of the best games that came out for the SMS.', 'Sega', '1992', 0, 0, 1992, 11, 22, '1818titlescreen.png', NULL, NULL, NULL, '2013-04-05 04:38:08', 1, 'N', 0, 0, 0),
(1819, 'Darkwing Duck', '', 'Darkwing Duck is an action game for the Nintendo Entertainment System. It is based on the 1990s animated series of the same name.', 'Capcom', 'June 1992', 0, 6, 1992, 1, 1, '1819titlescreen.png', NULL, NULL, NULL, '2018-12-08 00:43:18', 1, 'N', 0, 0, 1),
(1820, 'Joust', '', 'Joust is an action game for the Nintendo Entertainment System.  In Joust, the player controls a knight riding on an ostrich that is able to fly.  The main goal is to knock the other knights off of their ostriches and kick the eggs away before their ostriches grow back.', 'Williams', '30 October 1987', 30, 10, 1987, 1, 1, '1820titlescreen.png', NULL, NULL, NULL, '2020-01-03 16:09:54', 1, 'N', 0, 0, 1),
(1821, 'Mighty Final Fight', '', 'Mighty Final Fight is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Capcom', '11 June 1993', 11, 6, 1993, 5, 1, '1821titlescreen.png', NULL, NULL, NULL, '2016-10-07 00:21:38', 1, 'N', 1, 0, 1),
(1822, 'Mashin Eiyuuden Wataru Gaiden', 'Mashin Hero Wataru Gaiden', 'Mashin Eiyuuden Wataru Gaiden is an action role playing game for the Nintendo Entertainment System.', 'Hudson', '23 March 1990', 23, 3, 1990, 23, 1, '1822titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:29:23', 1, 'N', 0, 0, 0),
(1823, 'Hellsinker', '', 'Hellsinker is an action shooter for the PC.', 'Ruminant&#039;s Whimper', '20 August 2007', 20, 8, 2007, 16, 20, '1823titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 01:32:34', 1, 'N', 0, 0, 0),
(1824, 'Final Fantasy Origins', 'Final Fantasy I+II Premium Package', 'This PS1 compilation includes Final Fantasy 1 and 2.  Outside of Japan this was not only the first official appearance of FF2 at all, but also one of the favorite ports of FF1.  As opposed to the other compilations of previous titles, Origins is more of a full remake than a port with some added FMVs.\r\n\r\nBoth titles were given a full graphical enhancement, new audio, minor gameplay enhancements such as auto-targeting and an easy mode, a full script rewrite (in 2&#039;s case, a localization), and a few other goodies like FMVs and a gallery.\r\n\r\nThough not all bugs are fixed Origins doesn&#039;t stray as far from the originals as later editions (GBA titles and onward of FF1 for example would switch to an MP based magic system and leave the normal difficulty behind), making for fan favorites among many.', 'Square', '31 October 2002', 31, 10, 2002, 14, 17, '1824titlescreen.jpg', NULL, NULL, NULL, '2016-05-30 00:33:55', 1, 'N', 0, 1, 0),
(1825, 'JoJo no Kimyou na Bouken', 'JoJo&#039;s Bizarre Adventure', 'JoJo no Kimyou na Bouken is a role playing game for the Super Nintendo. The game is based on the Japanese manga, more popularly known as JoJo&#039;s Bizarre Adventure.', 'Cobra Team', '05 March 1993', 5, 3, 1993, 14, 9, '1825titlescreen.png', NULL, NULL, NULL, '2024-02-08 23:41:17', 1, 'N', 0, 0, 0),
(1826, 'Golden Axe Warrior', '', 'This is a Zelda clone if there ever was one. Right down to a desert style imitation of the lost woods. This is not a bad thing though. In fact, it is one of the best games in the Sega Master Library.\r\n\r\nIt features better graphics and a deeper(not by much), more wordier storyline. It has a wide variety of monsters to fight and items to get. Both of which 90% percent of the time have counterparts in Zelda. It has tons of secrets so the player should check everywhere using various items on just about every screen of the game. The only area this game lack in is sound and music. It doesn&#039;t have the charm that Zelda holds for many gamers.\r\n\r\nThe point of this game is to collect nine crystals which are located in nine labyrinths in order to access the tenth and final labyrinth and Death Adder.', 'Sega', '1991', 0, 0, 1991, 2, 22, '1826titlescreen.gif', NULL, NULL, NULL, '2021-06-22 18:49:18', 1, 'N', 0, 0, 1),
(1827, 'Brigandine: Grand Edition', '', 'Brigandine: Grand Edition is a strategy game for the PlayStation.', 'Hearty Robin', '18 May 2000', 18, 5, 2000, 18, 17, '1827titlescreen.jpg', NULL, NULL, NULL, '2017-11-16 00:55:01', 1, 'N', 0, 0, 0),
(1828, 'Fleet Commander 2', '', 'Fleet Commander 2 is a strategy game for the MSX.', 'ASCII', '1990', 0, 0, 1990, 18, 19, '1828titlescreen.png', NULL, NULL, NULL, '2017-09-25 01:51:48', 0, 'N', 0, 0, 1),
(1829, 'Gradius 2', 'Nemesis 2', 'Gradius 2 is an action shooting game for the MSX.', 'Konami', '22 August 1987', 22, 8, 1987, 16, 19, '1829titlescreen.png', NULL, NULL, NULL, '2017-09-25 03:33:45', 0, 'N', 0, 0, 1),
(1830, 'King&#039;s Valley II', '', 'King&#039;s Valley II is an action platforming game for the MSX.', 'Konami', '1988', 0, 0, 1988, 11, 19, '1830titlescreen.png', NULL, NULL, NULL, '2020-04-10 05:56:51', 1, 'N', 0, 0, 1),
(1831, 'Konami&#039;s Soccer', 'Konami&#039;s Football', 'Konami&#039;s Soccer (a.k.a. Konami&#039;s Football in Western Europe) is a soccer game for the MSX.', 'Konami', '1984', 0, 0, 1984, 17, 19, '1831titlescreen.png', NULL, NULL, NULL, '2019-04-15 13:48:21', 1, 'N', 0, 0, 1),
(1832, 'The Maze of Galious', 'Knightmare II: The Maze of Galious', 'The Maze of Galious is an action platforming game for the MSX.', 'Konami', '1987', 0, 0, 1987, 11, 19, '1832titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:38:36', 0, 'N', 0, 0, 1),
(1833, 'Vampire Killer', 'Akumajou Dracula', 'Vampire Killer is an action platforming game for the MSX. This is also an earlier version of the NES game titled Castlevania but with different game mechanics.', 'Konami', '30 October 1986', 30, 10, 1986, 11, 19, '1833titlescreen.png', NULL, NULL, NULL, '2023-09-27 02:06:47', 0, 'N', 0, 0, 1),
(1834, 'Salamander', '', 'Salamander is an action shooting game for the MSX.', 'Konami', '1987', 0, 0, 1987, 16, 19, '1834titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:29:36', 0, 'N', 0, 0, 1),
(1835, 'ActRaiser 2', 'ActRaiser 2: Chinmoku e no Seisen', 'ActRaiser 2 is a side-scrolling action-platformer with a story inspired by the bible and epic poems. Just like the first episode you play the role of God. While this sequel has tremendously improved the aesthetics, gameplay and challenge of the side-scrolling phases, it has completely dumped the city-building phases.', 'Enix', '29 October 1993', 29, 10, 1993, 11, 9, '1835titlescreen.jpg', NULL, NULL, NULL, '2022-12-29 03:45:04', 1, 'N', 0, 0, 1),
(1836, 'Shalom: Knightmare III', '', 'Knightmare III: Shalom is a role playing game for the MSX.', 'Konami', '1987', 0, 0, 1987, 14, 19, '1836titlescreen.gif', NULL, NULL, NULL, '2017-09-25 03:39:57', 1, 'N', 0, 0, 0),
(1837, 'Asterix', '', 'Asterix is an action platformer game for the Game Boy.', 'Infogrames', '1993', 0, 0, 1993, 11, 8, '1837titlescreen.jpg', NULL, NULL, NULL, '2016-10-11 08:29:26', 1, 'N', 0, 0, 0),
(1838, 'OutRun', '', '', 'Sega', '09 August 1991', 9, 8, 1991, 13, 12, '1838titlescreen.png', NULL, NULL, NULL, '2024-05-18 18:35:05', 1, 'N', 0, 0, 0),
(1839, 'Ninja Gaiden', '', 'Ninja Gaiden is an action platformer game for the Sega Game Gear.', 'Sega', '01 November 1991', 1, 11, 1991, 11, 12, '1839titlescreen.jpg', NULL, NULL, NULL, '2018-12-22 02:01:54', 1, 'N', 0, 0, 0),
(1840, 'Disney&#039;s Aladdin', '', 'Disney&#039;s Aladdin is an action platformer game for the Sega Game Gear.', 'Sega', '25 March 1994', 25, 3, 1994, 11, 12, '1840titlescreen.jpg', NULL, NULL, NULL, '2016-10-10 02:59:22', 1, 'N', 0, 0, 0),
(1841, 'The Chessmaster', '', 'The Chessmaster is a boardgame for the Game Boy.', 'Hi Tech Expressions', 'January 1991', 0, 1, 1991, 4, 8, '1841titlescreen.png', NULL, NULL, NULL, '2023-10-10 00:47:37', 1, 'N', 0, 0, 1),
(1842, 'Tennis', '', '', 'Nintendo', '29 May 1989', 29, 5, 1989, 17, 8, '1842titlescreen.png', NULL, NULL, NULL, '2023-12-02 14:13:16', 1, 'N', 0, 0, 0),
(1843, 'Captain Planet and the Planeteers', '', 'This game is based on the kids show about saving the planet. Help Captain Planet and the planeteers save the earth from evil polluters.', 'Mindscape', 'September 1991', 0, 9, 1991, 11, 1, '1843titlescreen.png', NULL, NULL, NULL, '2024-05-23 11:25:45', 1, 'N', 0, 0, 0),
(1844, 'Sensible Soccer: European Champions', '', 'Sensible Soccer: European Champions is a sports game for the Game Boy.', 'Sony', '1993', 0, 0, 1993, 17, 8, '1844titlescreen.jpg', NULL, NULL, NULL, '2017-06-23 08:19:11', 1, 'N', 0, 0, 0),
(1846, 'Real Bout Fatal Fury Special', 'Nettou Real Bout Garou Densetsu Special', 'Real Bout Fatal Fury Special is an action fighting game for the Game Boy.', 'Takara', '27 March 1998', 27, 3, 1998, 8, 8, '1846titlescreen.png', NULL, NULL, NULL, '2016-10-11 08:29:14', 1, 'N', 0, 0, 0),
(1847, 'Ninja Gaiden Shadow', 'Ninja Ryukenden GB; Shadow Warriors', 'Ninja Gaiden Shadow is a platforming game for the Game Boy. It began as a Shadow of the Ninja GB conversion of sorts before being transformed into a Ninja Gaiden prequel by Tecmo.', 'Tecmo', '13 December 1991', 13, 12, 1991, 11, 8, '1847titlescreen.png', NULL, NULL, NULL, '2024-06-30 18:45:08', 1, 'N', 0, 0, 1),
(1849, 'The Real Ghostbusters', 'Garfield Labyrinth; Mickey Mouse IV: Mahou no Labyrinth', 'The Real Ghostbusters is a platforming game for the Game Boy.', 'Activision', '1992', 0, 0, 1992, 11, 8, '1849titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:41:50', 1, 'N', 0, 0, 0),
(1850, 'Bomb Jack', '', 'Bomb Jack is an action platformer game for the Game Boy.', 'Infogrames', '1992', 0, 0, 1992, 11, 8, '1850titlescreen.png', NULL, NULL, NULL, '2022-04-26 11:10:50', 1, 'N', 0, 0, 1),
(1851, 'Battle Pingpong', '', 'Battle Pingpong is a pingpong game for the Game Boy.', 'Quest', '31 August 1990', 31, 8, 1990, 17, 8, '1851titlescreen.jpg', NULL, NULL, NULL, '2017-06-23 07:24:49', 1, 'N', 0, 0, 0),
(1852, 'Demon&#039;s Crest', 'Demon&#039;s Blazon: Makai-Mura Monshou Hen', 'Demon&#039;s Crest is an action-platformer in the Gargoyle&#039;s Quest/Ghost&#039;s n Goblins series. You must collect different crests, each giving you different abilities/forms. Stages can be revisited later so that you can use your new abilities to access areas that were previously  out of reach. The graphical atmosphere is dark and the music has a very somber quality to it.', 'Capcom', '21 October 1994', 21, 10, 1994, 11, 9, '1852titlescreen.png', NULL, NULL, NULL, '2021-01-01 16:01:02', 1, 'N', 0, 0, 1),
(1853, 'Balloon Fight', '', 'Balloon Fight is an action game for the Nintendo Entertainment System.  This is an arcade style game that features three game modes.\r\n\r\nGame A is the main game where the player controls a character with a pair of balloons attached to him.  The player is able to fly through the air by rapidly tapping A or holding down B.  Hitting the birds&#039; balloons is the objective of the player.  When a bird&#039;s balloon is popped, it floats to the ground where it will attempt to refill a new balloon.  At this time, the player must knock the bird into the water.  Once all of the birds have been defeated, the player moves on to the next level.  When a bird or other obstacle hits the player from above, one of the player&#039;s balloons pop.  If both of the player&#039;s balloons are popped, the player loses a life.\r\n\r\nGame B is a two-player version of Game A.\r\n\r\nGame C is called Balloon Trip.  In this game, the player flies through the sky avoiding enemies and obstacles.  Getting hit by anything will end the game.', 'Nintendo', '22 January 1985', 22, 1, 1985, 1, 1, '1853titlescreen.png', NULL, NULL, NULL, '2019-10-19 19:23:37', 1, 'N', 1, 0, 1),
(1854, 'Sesame Street: ABC', '', 'Sesame Street: ABC is an edutainment game for the Nintendo Entertainment System.', 'Hi Tech Expressions', 'September 1989', 0, 9, 1989, 10, 1, '1854titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:41:14', 1, 'N', 0, 0, 0),
(1855, 'Dig Dug', '', 'NES/Famicom port of the original arcade game. Dig Dug is a classic arcade by Namco. The player controls a little guy named Dig Dug whose mission is to eliminate all of the enemies in each stage. Each stage takes place underneath the dirt where the various enemies are hiding in little tunnels within the dirt. Scattered within the dirt are some boulders. Dig Dug can tunnel through the dirt creating his own paths and is armed with an inflation device that he can use to inflate the enemies until they explode. Another way to defeat an enemy is by walking underneath a rock and let it fall on the enemy.\r\n\r\nThere two kinds of enemies. Pookas are little yellow-goggled red things that walk along the tunnels. Fygars are little green dragons that have the ability to spit fire to attack. Both enemies can fly through the dirt to other tunnels. When there is only one enemy left in the stage, that enemy will attempt to escape to surface for its life. If it either escapes or Dig Dug kills it, the stage is complete.', 'Namco', '04 June 1985', 4, 6, 1985, 1, 1, '1855titlescreen.gif', NULL, NULL, NULL, '2023-09-23 10:56:05', 1, 'N', 0, 1, 1),
(1856, 'Legendary Wings', 'Ares no Tsubasa', 'Legendary Wings is an action shooter game for the Nintendo Entertainment System.', 'Capcom', 'July 1988', 0, 7, 1988, 16, 1, '1856titlescreen.png', NULL, NULL, NULL, '2024-07-07 17:03:25', 1, 'N', 0, 0, 1),
(1857, 'Zen: Intergallactic Ninja', '', 'Zen: Intergallactic Ninja is an action platformer game for the Nintendo Entertainment System.', 'Konami', '07 March 1993', 7, 3, 1993, 11, 1, '1857titlescreen.png', NULL, NULL, NULL, '2017-10-18 05:03:30', 1, 'N', 0, 0, 0),
(1858, 'Home Improvement', '', 'This is one of those cheap cash-in games that in no way resembles the show it is (to stretch the truth to the breaking point) based on. It&#039;s a platformer and it has dinosaurs. Because dinosaurs have more power.', 'Absolute Entertainment', 'November 1994', 0, 11, 1994, 11, 9, '1858titlescreen.png', NULL, NULL, NULL, '2016-09-14 02:48:57', 1, 'N', 0, 0, 1),
(1859, 'Kirby Super Star', 'Hoshi no Kirby Super Deluxe;Kirby&#039;s Fun Pak', '', 'Nintendo', '21 March 1996', 21, 3, 1996, 11, 9, '1859titlescreen.png', NULL, NULL, NULL, '2023-12-02 05:06:44', 1, 'N', 0, 0, 1),
(1860, 'The Bugs Bunny Crazy Castle', 'Mickey Mouse', 'The Bugs Bunny Crazy Castle is a platforming game for the Game Boy.', 'Kemco', '05 September 1989', 5, 9, 1989, 11, 8, '1860titlescreen.gif', NULL, NULL, NULL, '2017-06-23 08:32:36', 1, 'N', 0, 0, 0),
(1863, 'Legend', '', 'Legend is an action beat &#039;em up game for the Super Nintendo.', 'Sony Imagesoft', 'April 1994', 0, 4, 1994, 5, 9, '1863titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:21:27', 1, 'N', 0, 0, 0),
(1864, 'Lester the Unlikely', 'Odekake Lester: Lelele no Le', 'Lester ends up marooned on a tropical island,frightened, he reluctantly ventures out to explore the island. Guide Lester through the beach, a cave,lava and more.', 'Asmik', 'January 1994', 0, 1, 1994, 24, 9, '1864titlescreen.jpg', NULL, NULL, NULL, '2016-10-20 23:18:18', 1, 'N', 0, 0, 0),
(1865, 'Kirby&#039;s Avalanche', 'Kirby&#039;s Ghost Trap', '', 'Nintendo', '01 February 1995', 1, 2, 1995, 12, 9, '1865titlescreen.png', NULL, NULL, NULL, '2023-11-25 18:02:24', 1, 'N', 0, 0, 1),
(1866, 'Teenage Mutant Ninja Turtles: Tournament Fighters', 'Teenage Mutant Ninja Turtles: Mutant Warriors; Teenage Mutant Hero Turtles: Tournament Fighters', 'Teenage Mutant Ninja Turtles: Tournament Fighters is an action fighting game for the Super Nintendo.', 'Konami', '03 December 1993', 3, 12, 1993, 8, 9, '1866titlescreen.png', NULL, NULL, NULL, '2022-12-15 09:46:34', 1, 'N', 0, 0, 1),
(1867, 'Tiny Toon Adventures: Wacky Sports Challenge', 'Tiny Toon Adventures: Dotabata Daiundoukai; Tiny Toon Adventures: Wild &amp; Wacky Sports', 'Tiny Toon Adventures: Wacky Sports Challenge is a sports game for the Super Nintendo.', 'Konami', '30 September 1994', 30, 9, 1994, 17, 9, '1867titlescreen.jpg', NULL, NULL, NULL, '2017-11-15 08:52:36', 1, 'N', 0, 0, 0),
(1868, 'True Lies', '', 'True Lies is an action shooter game for the Super Nintendo. The game is based on a movie with the same title.', 'Acclaim', 'February 1995', 0, 2, 1995, 16, 9, '1868titlescreen.jpg', NULL, NULL, NULL, '2017-11-15 11:04:48', 1, 'N', 0, 0, 0),
(1869, 'Wolfenstein 3D', 'Wolfenstein 3D: The Claw of Eisenfaust', 'SNES/Super Famicom port of the PC game, with all references to Nazis and Nazi imagery removed.', 'Imagineer', '10 February 1994', 10, 2, 1994, 16, 9, '1869titlescreen.png', NULL, NULL, NULL, '2016-05-19 02:19:33', 1, 'N', 0, 0, 0),
(1870, 'Ys III: Wanderers from Ys', '', 'Ys III: Wanderers from Ys is an action role playing game for the Super Nintendo.', 'Tonkin House', '21 June 1991', 21, 6, 1991, 23, 9, '1870titlescreen.jpg', NULL, NULL, NULL, '2017-10-30 08:40:43', 1, 'N', 0, 0, 0),
(1871, 'Mega Man', '', 'Mega Man is an action platformer game for the Sega Game Gear. The game was only released in the US.', 'U.S. Gold', '1995', 0, 0, 1995, 11, 12, '1871titlescreen.png', NULL, NULL, NULL, '2018-12-18 02:20:22', 1, 'N', 0, 0, 1),
(1872, 'Alien Vs. Predator: The Last of His Clan', 'Alien Vs. Predator', 'Alien Vs. Predator: The Last of His Clan is an action game for the Game Boy.', 'Activision', '24 September 1993', 24, 9, 1993, 1, 8, '1872titlescreen.png', NULL, NULL, NULL, '2016-10-11 07:23:44', 1, 'N', 0, 0, 0),
(1873, 'Elevator Action', '', 'Elevator Action is a shooting game for the Game Boy.', 'Taito', '09 August 1991', 9, 8, 1991, 16, 8, '1873titlescreen.png', NULL, NULL, NULL, '2017-06-23 07:42:50', 1, 'N', 0, 0, 0),
(1874, '1942', '', '1942 is an action shooter game for the Game Boy Color. The game was released in the US and Europe.', 'Capcom', 'May 2000', 0, 5, 2000, 16, 8, '1874titlescreen.png', NULL, NULL, NULL, '2018-12-08 02:00:36', 1, 'N', 0, 0, 0),
(1876, 'Monopoly', 'Game Boy Monopoly', 'Monopoly is a boardgame video game for the Game Boy Color.', 'Majesco Games', '11 December 1998', 11, 12, 1998, 4, 8, '1876titlescreen.png', NULL, NULL, NULL, '2023-09-26 12:49:30', 1, 'N', 0, 0, 0),
(1877, 'Dr. Mario', '', 'This is the Game Boy version of the NES game. Help Dr. Mario defeat viruses by matching pills to the color of the virus.', 'Nintendo', '27 July 1990', 27, 7, 1990, 12, 8, '1877titlescreen.png', NULL, NULL, NULL, '2023-11-07 11:20:57', 1, 'N', 0, 0, 1),
(1878, 'Worms Armageddon', '', 'Worms Armageddon is a strategy game for the Game Boy Color.', 'Infogrames', '19 January 2000', 19, 1, 2000, 18, 8, '1878titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:50:10', 1, 'N', 0, 0, 0),
(1879, 'Disney&#039;s 102 Dalmatians: Puppies to the Rescue', '', 'Disney&#039;s 102 Dalmatians: Puppies to the Rescue is an action platformer game for the Game Boy.', 'Activision', '22 November 2000', 22, 11, 2000, 11, 8, '1879titlescreen.png', NULL, NULL, NULL, '2016-10-11 08:48:17', 1, 'N', 0, 0, 0),
(1880, 'Buffy the Vampire Slayer', '', 'Buffy the Vampire Slayer is an action beat &#039;em up game for the Nintendo Game Boy.', 'THQ', '30 September 2000', 30, 9, 2000, 5, 8, '1880titlescreen.png', NULL, NULL, NULL, '2016-07-28 06:13:19', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(1881, 'Crystalis', '', 'Crystalis is an action role playing game for the Game Boy.', 'Nintendo', '26 June 2000', 26, 6, 2000, 23, 8, '1881titlescreen.png', NULL, NULL, NULL, '2017-06-23 07:30:35', 1, 'N', 0, 0, 0),
(1882, 'Harvest Moon', '', 'Your character inherits Grandpa&#039;s farm. He wants you to make it a success. Grow crops, raise animals and get married in this cute game.', 'Natsume', '31 December 1998', 31, 12, 1998, 22, 8, '1882titlescreen.jpg', NULL, NULL, NULL, '2023-03-13 03:54:59', 1, 'N', 0, 0, 1),
(1883, 'International Superstar Soccer 99', 'World Soccer GB2', 'International Superstar Soccer 99 is a sports game for the Game Boy Color.', 'Konami', '15 May 1999', 15, 5, 1999, 17, 8, '1883titlescreen.png', NULL, NULL, NULL, '2017-06-23 07:52:26', 1, 'N', 0, 0, 0),
(1884, 'Mega Man Xtreme 2', 'Rockman X2: Soul Eraser', 'Mega Man Xtreme 2 is an action platformer game for the Game Boy Color. In Japan, the game was originally released under the title Rockman X2: Soul Eraser.', 'Capcom', '19 July 2001', 19, 7, 2001, 11, 8, '1884titlescreen.png', NULL, NULL, NULL, '2023-09-25 16:12:25', 1, 'N', 0, 0, 1),
(1885, 'Final Fantasy Anniversary Edition', 'Final Fantasy', 'For the most part, the PSP version of FF1 is the same as the GBA (including the revision of the magic system to a more modern MP-based one and the removal of Origins&#039; normal difficulty) but with a graphical facelift, a better soundtrack, the art gallery and FMVs featured in Final Fantasy Origins, and an additional new bonus dungeon.  Oddly enough, this and FF2 were sold separately.  Most players either chose this or the aforementioned Origins as their favorite.\r\n\r\nAnniversary Edition would later be the base of the mobile editions, though both iOS and Android would lose some of it&#039;s content (probably due to the fact that FF 1 and 2 were Square-Enix&#039;s first entries on the platform).  It was however, re-released in its entirety on PSN as well as the 3DS with enhanced 3D graphics.\r\n\r\nIf you don&#039;t  mind the tradeoff of an easier game for more postgame content, or if what you normally read about FF1 sounds daunting, this is most likely the version for you to start with.', 'Square Enix', '17 April 2007', 17, 4, 2007, 14, 44, '1885titlescreen.jpg', NULL, NULL, NULL, '2021-02-22 11:17:57', 1, 'N', 0, 0, 0),
(1886, 'Spider-Man 2: The Sinister Six', 'Spider-Man 2: Enter the Sinister Six', 'Spider-Man 2: The Sinister Six is an action beat &#039;em up game for the Nintendo Game Boy.', 'Activision', '30 May 2001', 30, 5, 2001, 5, 8, '1886titlescreen.png', NULL, NULL, NULL, '2016-07-28 06:13:48', 1, 'N', 0, 0, 0),
(1887, 'Abadox: The Deadly Inner War', 'Abadox', 'Abadox: The Deadly Inner War is an action shooter for the Nintendo Entertainment System.', 'Natsume', '15 December 1989', 15, 12, 1989, 16, 1, '1887titlescreen.png', NULL, NULL, NULL, '2019-11-11 23:46:00', 1, 'N', 0, 0, 1),
(1888, 'The Goonies', '', 'The Goonies is an action platformer game for the Nintendo Entertainment System. Based on the movie with the same title. Help Mikey save his friends and dodge the Fratelli brothers.', 'Konami', '21 February 1986', 21, 2, 1986, 11, 1, '1888titlescreen.png', NULL, NULL, NULL, '2018-01-08 02:07:47', 1, 'N', 0, 0, 0),
(1889, 'Rockin&#039; Kats', 'NY Nyankies', 'Rockin&#039; Kats is an action platformer game for the Nintendo Entertainment System.', 'Atlus', '05 April 1991', 5, 4, 1991, 11, 1, '1889titlescreen.png', NULL, NULL, NULL, '2018-03-26 01:13:30', 1, 'N', 0, 1, 1),
(1890, 'Solar Jetman: Hunt for the Golden Warpship', '', 'This is definitely a game that is underrated and has a lot to offer for a NES title. Pretty much the goal of the game is to collect parts to put together the legendary golden spaceship but while doing so, you are exploring cruel unforgiving worlds with different treasures, hidden secrets, hostile enemies, and some with deadly levels of gravity making it hard to maneuver around these environments. If you have never tried this game out, give it a play-through!', 'Tradewest', 'September 1990', 0, 9, 1990, 24, 1, '1890titlescreen.jpg', NULL, NULL, NULL, '2013-12-19 17:04:28', 1, 'N', 0, 1, 0),
(1891, 'Track &amp; Field II', 'Konamik Sports in Seoul', 'Track &amp; Field II is a sports game for the Nintendo Entertainment System.', 'Konami', '16 September 1988', 16, 9, 1988, 17, 1, '1891titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:41:45', 1, 'N', 0, 0, 0),
(1892, 'Volleyball', '', '', 'Nintendo', '21 July 1986', 21, 7, 1986, 17, 1, '1892titlescreen.png', NULL, NULL, NULL, '2024-07-07 13:18:43', 1, 'N', 0, 0, 1),
(1893, 'Yo! Noid', 'Kamen no Ninja Hanamaru;Masked Ninja Hanamaru', 'Yo! Noid is an action platformer game for the Nintendo Entertainment System.', 'Capcom', '16 March 1990', 16, 3, 1990, 11, 1, '1893titlescreen.jpg', NULL, NULL, NULL, '2017-10-18 05:03:07', 1, 'N', 0, 0, 0),
(1894, 'Zanac', '', 'Zanac is an action shooter game for the Nintendo Entertainment System.', 'Pony Canyon', '28 November 1986', 28, 11, 1986, 16, 1, '1894titlescreen.png', NULL, NULL, NULL, '2020-06-05 15:48:58', 1, 'N', 1, 1, 1),
(1895, 'Digimon World Re:Digitize', '', 'Digimon World Re:Digitize is a role playing game for the PlayStation Portable.', 'Namco Bandai', '19 July 2012', 19, 7, 2012, 14, 44, '1895titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:34:40', 1, 'N', 0, 0, 0),
(1896, 'Final Fantasy Type-0', 'Final Fantasy Reishiki', 'Final Fantasy Type-0 is a action role playing game for the PlayStation Portable.', 'Square Enix', '27 October 2011', 27, 10, 2011, 23, 44, '1896titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:43:03', 1, 'N', 0, 0, 0),
(1897, 'Swamp Thing', '', 'Swamp Thing is an action platformer game for the Nintendo Entertainment System. The game is based on a comic book series.', 'THQ', 'December 1992', 0, 12, 1992, 11, 1, '1897titlescreen.png', NULL, NULL, NULL, '2017-08-21 01:40:21', 1, 'N', 0, 0, 1),
(1898, 'Danball Senki Boost', '', 'Danball Senki Boost is a action role playing game for the Sony Playstation Portable. The game was release in Japan only.', 'Level 5', '23 November 2011', 23, 11, 2011, 23, 44, '1898titlescreen.jpg', NULL, NULL, NULL, '2016-05-13 01:32:34', 1, 'N', 0, 0, 0),
(1901, 'Battletoads in Battlemaniacs', '', 'Battletoads in Battlemaniacs is an action beat &#039;em up game for the Super Nintendo.', 'Tradewest', 'June 1993', 0, 6, 1993, 5, 9, '1901titlescreen.png', NULL, NULL, NULL, '2018-01-14 12:19:03', 1, 'N', 0, 0, 0),
(1902, 'Brain Lord', '', 'Long ago, men rode dragons. A young man, a descendant of Dragon Warriors is the last one. He travels the land, in a search for answers, and to find the ancient dragons of lore.', 'Enix', '28 January 1994', 28, 1, 1994, 23, 9, '1902titlescreen.jpg', NULL, NULL, NULL, '2016-10-30 03:56:11', 1, 'N', 0, 0, 0),
(1903, 'Pokémon Puzzle Challenge', 'Pokémon de Panepon', 'Pokémon Puzzle Challenge is a puzzle game for the Game Boy Color.', 'Nintendo', '21 September 2000', 21, 9, 2000, 12, 8, '1903titlescreen.png', NULL, NULL, NULL, '2021-11-18 14:54:52', 0, 'N', 0, 1, 1),
(1904, 'Arkanoid: Doh It Again', 'Arkanoid', 'Similar to Arkanoid, &quot;Doh it again&quot; offers another 99 levels &quot;paddle bounces ball back up to break bricks&quot; action.\r\n\r\nNew to the fray are monsters roaming your level to spice things up and bounce the ball back into an unexpected direction, or even take the ball away and warp it to another place.\r\n\r\nSeveral bosses are waiting for you.\r\nAnd a back story is fleshed out through animations and text. Well, at the start and at the end of the game, anyway.\r\nYou are dispatched on the Vault scout ship (a.k.a. the paddle) to investigate on a planet that could be the new home for the last remnants of humanity.\r\n\r\nSo come brick it, (scout of) commander Therle!', 'Taito', '15 January 1997', 15, 1, 1997, 1, 9, '1904titlescreen.jpg', NULL, NULL, NULL, '2020-12-05 01:30:40', 1, 'N', 0, 1, 1),
(1905, 'Tales of Eternia', '', 'Tales of Eternia is an action role playing game for the PlayStation Portable.', 'Namco', '03 March 2005', 3, 3, 2005, 23, 44, '1905titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:43:39', 1, 'N', 0, 0, 1),
(1906, 'Captain Tsubasa V: Hasha no Shougou Campione', '', 'Captain Tsubasa V: Hasha no Shougou Campione is a soccer game for the Super Nintendo. The game is based on a Japanese anime, Captain Tsubasa.', 'Tecmo', '09 December 1994', 9, 12, 1994, 17, 9, '1906titlescreen.png', NULL, NULL, NULL, '2024-03-26 12:51:44', 1, 'N', 0, 0, 0),
(1908, 'The Lawnmower Man', 'Virtual Wars', 'The Lawnmower Man is an action game for the Super Nintendo. The game is based on a movie with the same title.', 'THQ', 'November 1993', 0, 11, 1993, 1, 9, '1908titlescreen.jpg', NULL, NULL, NULL, '2017-11-15 08:52:59', 1, 'N', 0, 0, 0),
(1909, 'Touhou Bunkachou: Double Spoiler', 'Touhou 12.5: Double Spoiler', 'Touhou Bunkachou: Double Spoiler is an action shooter for the PC.', 'Team Shanghai Alice', '14 March 2010', 14, 3, 2010, 16, 20, '1909titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 02:41:16', 1, 'N', 0, 0, 0),
(1910, 'Adventure Island II', 'Takahashi Meijin no Bouken Jima II; The Adventure Island, Part Two', 'Adventure Island II is an action platformer game for the Nintendo Entertainment System. In Japan, the game was originally released under the title Takahashi Meijin no Bouken Jima II.', 'Hudson', 'February 1991', 0, 2, 1991, 11, 1, '1910titlescreen.png', NULL, NULL, NULL, '2018-06-28 08:23:38', 1, 'N', 0, 0, 1),
(1911, 'Ojou-sama no DokiDoki Daisakusen: Nowareta Ko no Kan', 'The Mistress’ Heart-Throbbing Adventure;Remidoki', 'Ojou-sama no DokiDoki Daisakusen: Nowareta Ko no Kan is an action platformer for the PC.', 'Blue-Mica', '14 August 2010', 14, 8, 2010, 11, 20, '1911titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:01:07', 1, 'N', 0, 0, 0),
(1912, 'Pokémon: Emerald Version', 'Pocket Monsters: Emerald', 'The game is an enhanced remake of Pokémon Ruby and Sapphire, adding to the third generation of Pokémon games.\r\n\r\nMuch like the games it was based on, the player controls a Pokémon trainer, whose general goal is to traverse around and conquer a series of eight Pokémon gyms to earn Gym Badges, then take on the Elite Four and finally defeat the Pokémon League Champion.', 'Nintendo', '16 September 2004', 16, 9, 2004, 14, 10, '1912titlescreen.png', NULL, NULL, NULL, '2024-04-30 11:53:34', 1, 'N', 0, 0, 1),
(1913, 'NBA Jam Tournament Edition', '', 'NBA Jam Tournament Edition is a basketball game for the Super Nintendo.', 'Acclaim', '1994', 0, 0, 1994, 17, 9, '1913titlescreen.jpg', NULL, NULL, NULL, '2020-12-08 03:12:25', 0, 'N', 1, 1, 1),
(1914, 'Zui Zhong Huan Xiang X1-X3', 'Final Fantasy IV Famicom Trilogy', 'Final Fantasy IV has received official releases on pretty much every platform you&#039;d want to play it on, but that didn&#039;t stop Chinese bootleggers from developing a demake of the game for the NES. The game is split across three cartridges: \r\n\r\n[li][i]Final Fantasy X1: Dark Chapter[/i][/li]\r\n[li][i]Final Fantasy X2: Light Chapter[/i][/li]\r\n[li][i]Final Fantasy X3: Final Chapter[/i][/li]\r\n\r\nThe game uses the same RPG engine used in other bootleg games developed by Jncota, so it&#039;s believed that they developed it, or are at least connected with it. Henggedianzi is believed to be the publisher.\r\n\r\nThough many elements of the SNES game are missing entirely, such as the airship and Black Chocobo, the game is a very respectable port, and well balanced. Most of the SNES game&#039;s story and bosses are in this game, so it has a lot of content.\r\n\r\nYou can&#039;t transfer your save files from one cartridge to the next, so each new cartridge starts your characters off at appropriate levels after summarizing the plot so far.\r\n\r\nThe title screens feature characters from [i]Final Fantasy VII[/i] and [i]VIII[/i].\r\n\r\nThis is actually one of two Chinese Famicom bootlegs of [i]Final Fantasy IV[/i], the other being by Shenzhen Nanjing, a company more famous for their Famicom demake of [i]Final Fantasy VII[/i]. Theirs, released on a single cartridge, is far shorter and generally regarded as lower quality.', 'Unlicensed', '1 Jan 1970', 1, 1, 1970, 14, 1, '1914titlescreen.png', NULL, NULL, NULL, '2016-11-12 00:13:26', 0, 'N', 0, 0, 1),
(1916, 'Duck Hunt (VS)', 'Vs. Duck Hunt', 'Enhanced arcade version of the home game. Includes a bonus mode where you&#039;re able to shoot the dog (though not recommended).', 'Nintendo', '1984', 0, 0, 1984, 17, 26, '1916titlescreen.png', NULL, NULL, NULL, '2016-05-16 00:22:36', 0, 'N', 0, 0, 1),
(1917, 'King&#039;s Field 3: Pilot Style', '', 'King&#039;s Field 3: Pilot Style is a role playing game for the PlayStation.', 'From Software', '22 August 1996', 22, 8, 1996, 14, 17, '1917titlescreen.png', NULL, NULL, NULL, '2017-11-16 01:13:39', 1, 'N', 0, 0, 0),
(1918, 'Battle Kid: Fortress of Peril', '', 'Battle Kid: Fortress of Peril is a homebrew NES game. Inspired by I Wanna Be The Guy,this game takes you back to when games were nintendo hard. Where one hit would be the end of the game. Timmy&#039;s goal is to stop a supermech from being built. Navigate through over 550 rooms in an ancient island fortress and gain new abilities to access new areas.', 'RetroZone', '22 February 2010', 22, 2, 2010, 11, 1, '1918titlescreen.jpg', NULL, NULL, NULL, '2016-10-14 00:29:52', 0, 'N', 0, 0, 1),
(1919, 'Keisan Game: Sansuu 4 Toshi', '', 'Keisan Game: Sansuu 4 Toshi is an edutainment game for the Nintendo Entertainment System.', 'Tokyo Shoseki', '30 October 1986', 30, 10, 1986, 10, 1, '1919titlescreen.jpg', NULL, NULL, NULL, '2017-11-03 07:09:16', 1, 'N', 0, 0, 0),
(1920, 'Superman', '', 'Superman is an action adventure game for the Nintendo Entertainment System. The game is based on the titular comic book character.', 'Kemco', '26 December 1987', 26, 12, 1987, 24, 1, '1920titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:57:26', 0, 'N', 1, 0, 1),
(1921, 'Vice: Project Doom', 'Gun-Dec', 'Vice: Project Doom is a platform game with driving and shooting gallery style stages as well.  There are cinematic cut-scenes between levels, with a secret agent storyline.  It plays much like Ninja Gaiden mixed with Batman: The Video Game.\r\n\r\nThe game has beautiful level designs with great use of color and contrast, and lots of scrolling tricks, including a parallax scrolling train level much like the one in Ninja Gaiden II.', 'Sammy', '26 April 1991', 26, 4, 1991, 1, 1, '1921titlescreen.png', NULL, NULL, NULL, '2017-04-08 05:26:48', 1, 'N', 0, 0, 1),
(1922, 'Keisan Game: Sansuu 1 Toshi', '', 'Keisan Game: Sansuu 1 Toshi is an edutainment game Nintendo Entertainment System.', 'Tokyo Shoseki', '25 April 1986', 25, 4, 1986, 10, 1, '1922titlescreen.jpg', NULL, NULL, NULL, '2017-11-03 07:08:53', 1, 'N', 0, 0, 1),
(1923, 'Biohazard', 'Resident Evil', 'This is a Chinese bootleg of the original [i]Biohazard[/i] game (known as Resident Evil). There are quite a few games ported to the NES; Final Fantasy 7, Chrono Trigger, etc. An elite police group called Stars is sent to investigate a mysterious mansion. Play as Jill Valentine or Chris Redfield to uncover the conspiracy.', 'Fuzhou Waixing Computer Science &amp; Technology', '10 May 2003', 10, 5, 2003, 14, 1, '1923titlescreen.png', NULL, NULL, NULL, '2018-01-07 08:03:29', 1, 'N', 0, 0, 1),
(1924, 'Keisan Game: Sansuu 2 Toshi', 'Calculation Game: Arithmetic for Second Graders', 'Keisan Game: Sansuu 2 Toshi is an edutainment game for the Nintendo Entertainment System.', 'Tokyo Shoseki', '25 April 1986', 25, 4, 1986, 10, 1, '1924titlescreen.png', NULL, NULL, NULL, '2017-11-03 07:08:59', 1, 'N', 0, 0, 0),
(1925, 'Streets of Rage 2', 'Bare Knuckle II; Streets of Rage II', 'With stunning visuals, solid gameplay, and a then-advanced soudntrack pushing the Genesis console to its full capabilities, Streets of Rage 2 is a must-play for anyone into the Beat &#039;Em Up genre. It is considered by many fans to be the greatest game in its respective series.\r\n\r\nBringing the roster of characters to 4 by introducing the strong-but-slow Max, and the fast-yet-weak kid Eddie/Sammy &quot;Skate&quot; Hunter (the younger brother of excluded original protagonist Adam Hunter) Streets of Rage 2 brings in plenty of strategy depending on which character(s) you select.\r\n\r\nOne year has passed since the events of Streets of Rage. Always ready to conquer the city once more, Mr. X kidnaps original protagonist Adam Hunter, and sets loose all of his punks on the streets, bringing the city once more into destructive turmoil. In response to Mr. X&#039;s return, the retired police officers Blaze Fielding and Axel Stone once more set forth into the streets of rage, this time with Adam&#039;s younger brother Skate, and Axel&#039;s wrestler friend Max, in hopes of permanently ending Mr. X&#039;s reign on the city and rescuing Adam.\r\n\r\nThe gameplay of Streets of Rage 2 is similar, yet more refined to the original game. The main protagonists walk to the right on a 2D-3D plane, stopping on occasion to beat through waves of punks and martial artists. In rare occurrences, certain everyday sights (trash cans, phone booths, tables, etc.) are on the playing field, and can be struck to obtain street weapons (knives, lead pipes, baseball bats, etc.) and healing items.', 'Sega', '20 December 1992', 20, 12, 1992, 5, 11, '1925titlescreen.gif', NULL, NULL, NULL, '2024-05-09 21:33:31', 1, 'N', 1, 1, 1),
(1926, 'Clu Clu Land: Welcome to New Clu Clu Land', 'Clu Clu Land D', 'Clu Clu Land: Welcome to New Clu Clu Land is a puzzle game for the Family Computer Disk System. The game was released in Japan only.', 'Nintendo', '28 April 1992', 28, 4, 1992, 12, 7, '1926titlescreen.png', NULL, NULL, NULL, '2024-04-11 13:56:10', 0, 'N', 0, 0, 1),
(1927, 'Streets of Rage', 'Bare Knuckle: Ikari no Tekken', 'Streets of Rage is the first in a trilogy of awesome Beat &#039;Em Ups for the Sega Genesis. Released in 1991, your goal, as overly trained ex-police officers, is to put an end to the local Syndicate&#039;s crime wave, all the while clearing the city of rowdy troublesome punks and delinquents with bare knuckles... and breakable glass bottles! \r\n\r\nThe gameplay can be easily described as being very similar to Final Fight; you have basic punches and kicks, and various weapons scattered throughout a stage can be picked up and utilized for extra reach and damage. Every playable character has a finite amount of specials where they can call in a police car to clear a screen of enemies with powerful explosives or deliver major damage to bosses.', 'Sega', '02 August 1991', 2, 8, 1991, 5, 11, '1927titlescreen.png', NULL, NULL, NULL, '2018-09-07 06:21:33', 1, 'N', 0, 0, 1),
(1929, 'Keisan Game: Sansuu 3 Toshi', 'Calculation Game: Arithmetic for Third Graders', 'Keisan Game: Sansuu 3 Toshi is an edutainment game for the Nintendo Entertainment System.', 'Tokyo Shoseki', '25 April 1986', 25, 4, 1986, 10, 1, '1929titlescreen.png', NULL, NULL, NULL, '2017-11-03 07:09:08', 1, 'N', 0, 0, 0),
(1930, 'Killer Instinct', 'KI', 'Killer Instinct is an action fighting game for the Super Nintendo.', 'Nintendo', '30 August 1995', 30, 8, 1995, 8, 9, '1930titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:51:41', 0, 'N', 0, 0, 1),
(1931, 'Palamedes II: Star Twinkles', '', 'Palamedes II: Star Twinkles is a puzzle game for the Nintendo Entertainment System.', 'Hot-B', '17 May 1991', 17, 5, 1991, 12, 1, '1931titlescreen.png', NULL, NULL, NULL, '2017-04-18 01:14:58', 1, 'N', 0, 0, 0),
(1932, 'Lost Word of Jenny: Ushinawareta Message', 'Lost Word of Jenny: The Lost Message', 'So, apparently this was a tie-in with Takara&#039;s Jenny toy line. The story is, Jenny&#039;s on her way to the theater to practice for an upcoming role. Her script gets stolen though and has to track the pages down in different stages which are entered through the hub world. Once you collect a key and memorize letters and numbers, you go to the theater and use them to unlock the combination lock. Jenny has 2 abilities: punching and kicking, and after picking up powerups, throwing stars and bug spray of some sort. At the end of each stage, you go into a dungeon and fight skeletal dragons to play slots with a hooded person named Whomanchun. It&#039;s a pretty bad game, though nowhere near kusoge territory. The difficulty of this game is pretty hard to be honest.', 'Takara', '25 March 1987', 25, 3, 1987, 11, 1, '1932titlescreen.png', NULL, NULL, NULL, '2018-09-19 02:51:32', 1, 'N', 0, 0, 0),
(1933, 'Keisan Game: Sansuu 5+6 Toshi', '', 'Keisan Game: Sansuu 5+6 Toshi is an edutainment game for the Nintendo Entertainment System.', 'Tokyo Shoseki', '30 October 1986', 30, 10, 1986, 10, 1, '1933titlescreen.png', NULL, NULL, NULL, '2017-11-03 07:09:22', 1, 'N', 0, 0, 0),
(1934, 'Resident Evil 2', 'BioHazard 2', 'The T-virus has turned the citizens of Raccoon City into zombies. Help Leon Kennedy and Claire Redfield through the hordes of zombies, and get to safety.', 'Capcom', '22 December 1999', 22, 12, 1999, 24, 14, '1934titlescreen.png', NULL, NULL, NULL, '2016-11-03 22:21:00', 1, 'N', 0, 0, 0),
(1935, 'Dragon Ball Z: Sagas', '', 'Dragon Ball Z: Sagas is an action beat &#039;em up game for the Xbox.', 'Atari', '22 March 2005', 22, 3, 2005, 5, 38, '1935titlescreen.jpg', NULL, NULL, NULL, '2016-10-10 02:49:43', 1, 'N', 0, 0, 0),
(1936, 'Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei', 'Danganronpa: Hope&#039;s Academy and Despair&#039;s Students', 'Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei is a visual novel game for the Sony Playstation Portable. The game was released in Japan only.', 'Spike', '25 November 2010', 25, 11, 2010, 21, 44, '1936titlescreen.jpg', NULL, NULL, NULL, '2016-05-13 01:32:22', 1, 'N', 0, 0, 0),
(1937, 'Donkey Kong Classics', '', 'Donkey Kong Classics is a compilation of 2 games: Donkey Kong and Donkey Kong Jr., for the Nintendo Entertainment System.', 'Nintendo', 'October 1988', 0, 10, 1988, 11, 1, '1937titlescreen.png', NULL, NULL, NULL, '2020-06-02 01:26:33', 1, 'N', 0, 0, 1),
(1938, 'Gradius', '', 'Gradius is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Konami', '25 April 1986', 25, 4, 1986, 16, 1, '1938titlescreen.png', NULL, NULL, NULL, '2018-05-12 03:07:04', 1, 'N', 0, 0, 1),
(1939, 'Shadow Brain', '', 'Shadow Brain is a role playing game for the Nintendo Entertainment System.', 'Pony Canyon', '21 March 1991', 21, 3, 1991, 14, 1, '1939titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:24:00', 1, 'N', 0, 0, 0),
(1940, 'Samurai Dou Portable', 'Way of the Samurai Portable', 'Samurai Dou Portable is an action game for the PlayStation Portable.', 'Spike', '18 September 2008', 18, 9, 2008, 1, 44, '1940titlescreen.jpg', NULL, NULL, NULL, '2023-10-30 17:19:11', 1, 'N', 0, 0, 0),
(1941, 'Fushigi no Dungeon: Fuurai no Shiren 3 Portable', 'Shiren the Wanderer 3', 'Fushigi no Dungeon: Fuurai no Shiren 3 Portable is a role playing game for the PlayStation Portable.', 'Spike', '28 January 2010', 28, 1, 2010, 14, 44, '1941titlescreen.jpg', NULL, NULL, NULL, '2016-12-29 03:34:48', 1, 'N', 0, 0, 0),
(1942, 'THE iDOLM@STER SP', 'The Idolm@ster SP: Missing Moon; The Idolm@ster SP: Perfect Sun; The Idolm@ster SP: Wandering Star', 'THE iDOLM@STER SP is a simulation game for the PlayStation Portable.', 'Namco Bandai', '19 February 2009', 19, 2, 2009, 22, 44, '1942titlescreen.jpg', NULL, NULL, NULL, '2016-12-29 03:54:30', 1, 'N', 0, 0, 0),
(1943, 'Digimon Adventure', '', 'Digimon Adventure is based on the anime. A group of kids get caught up in a freak snowstorm, and are transported to the Digital World. There they meet some strange monsters named Digimon and try to find their way back to the real world.', 'Namco Bandai', '17 January 2013', 17, 1, 2013, 14, 44, '1943titlescreen.jpg', NULL, NULL, NULL, '2017-04-25 01:47:58', 1, 'N', 0, 0, 0),
(1944, '.hack//LINK', '', '.hack//LINK is an action role-playing game for the Sony Playstation Portable. The game was released in Japan only.', 'Namco Bandai', '04 March 2010', 4, 3, 2010, 23, 44, '1944titlescreen.png', NULL, NULL, NULL, '2020-07-10 18:22:11', 1, 'N', 0, 0, 0),
(1945, 'Dig Dug II: Trouble in Paradise', 'Dig Dug II', 'Dig Dug II is an action game for the Nintendo Entertainment System.  This is the sequel to the original Dig Dug.  Unlike the original game, this one takes place on several islands.  The goal is the same however, to destroy all of the enemies in the current stage.  Scattered throughout the island are fault lines and holes.  Dig Dug can drill in holes to create a fault line along the ground.  Any ground fully surrounded by fault lines will cause it to fall into the sea and anything on that ground will drown.  Both Pookas and Fygars have returned and Dig Dug uses the same inflation method to dispose of them.', 'Namco', '18 April 1986', 18, 4, 1986, 1, 1, '1945titlescreen.png', NULL, NULL, NULL, '2021-04-13 15:40:28', 1, 'N', 0, 0, 1),
(1947, 'Spy vs. Spy', '', 'Spy vs. Spy is an action puzzle game for the Nintendo Entertainment System.', 'Kemco', '26 April 1986', 26, 4, 1986, 12, 1, '1947titlescreen.gif', NULL, NULL, NULL, '2019-04-04 12:00:06', 1, 'N', 0, 0, 0),
(1948, 'Space Invaders', '', 'Space Invaders is an action shooter game for the Nintendo Entertainment System.', 'Taito', '17 April 1985', 17, 4, 1985, 16, 1, '1948titlescreen.gif', NULL, NULL, NULL, '2019-05-04 20:03:56', 1, 'N', 0, 0, 1),
(1949, 'Seicross', '', 'Seicross is an action shooter game for the Nintendo Entertainment System.', 'Nihon Bussan', '19 May 1986', 19, 5, 1986, 16, 1, '1949titlescreen.png', NULL, NULL, NULL, '2019-04-04 11:56:18', 1, 'N', 0, 0, 1),
(1950, 'Syphon Filter', '', 'Syphon Filter is an action shooter game for the PlayStation.', '989 Studios', '17 February 1999', 17, 2, 1999, 16, 17, '1950titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 02:15:25', 0, 'N', 0, 1, 0),
(1951, 'Pac-Land', '', 'Pac-Land is an action platformer game for the Nintendo Entertainment System.', 'Namco', '21 November 1985', 21, 11, 1985, 11, 1, '1951titlescreen.png', NULL, NULL, NULL, '2020-02-01 11:16:58', 1, 'N', 0, 0, 1),
(1952, 'Overblood', '', 'Overblood is an action adventure game for the PlayStation.', 'Riverhillsoft', '02 August 1996', 2, 8, 1996, 24, 17, '1952titlescreen.png', NULL, NULL, NULL, '2018-01-04 01:15:29', 1, 'N', 0, 1, 0),
(1953, 'Hydlide', 'Hydlide Special', 'A dragon turned Princess Ann into three fairies. A young knight sets off to save the kingdom and the princess from Varalys.  It is up to Jim to find the three fairies and defeat Varalys to rescue Ann.  The gameplay of Hydide is repetitive, boring, and mindboggling.  This is because the main fighting mechanic is having Jim walk directly into the enemies in order to battle them.  Due to this mechanic, every battle can ultimately result in a quick death because there is little to no strategy when it comes to fighting.  The end result is many frustrating deaths to the same strong enemies over and over again.', 'FCI/Pony Canyon', '18 March 1986', 18, 3, 1986, 23, 1, '1953titlescreen.gif', NULL, NULL, NULL, '2023-11-28 05:50:04', 1, 'N', 0, 0, 1),
(1954, 'Super C', 'Super Contra;Probotector II: Return of the Evil Forces', 'Super C is an action shooting and platforming game for the Nintendo Entertainment System.', 'Konami', '02 February 1990', 2, 2, 1990, 16, 1, '1954titlescreen.png', NULL, NULL, NULL, '2024-04-16 04:15:42', 1, 'N', 0, 1, 1),
(1955, 'Street Fighter II', 'Street Fighter II: The World Warrior', 'When Street Fighter II hit arcades, many a quarter were pumped into those machines. It was fun and people lined up to play it. So it was only natural to see a port to the very capable SNES. Granted that by the time this came out, the Champion Edition version of the game was hitting arcades, but now people could play at home.\r\n\r\nI recall playing this for hours on the SNES only to take my newly learned skills back to the arcade where people played. It made the experience of Street Fighter that much more fun.\r\n\r\nThe home port did a great job bringing the graphics of the arcade and a very decent job bringing the sounds as well. Granted it wasn&#039;t &quot;PERFECT!&quot; but it showed that the SNES was capable of quality arcade ports. It may have been missing some things, like the intro and some of the sound effects, but it did add things like more images to the endings of the game and a secret code to bring a Champion Edition style. \r\n\r\nNowadays, Street Fighter II is eclipsed by Street Fighter II Turbo and Super Street Fighter II The New Challengers, but it holds its own as a complete and worth port of an arcade classic.', 'Capcom', '10 June 1992', 10, 6, 1992, 8, 9, '1955titlescreen.png', NULL, NULL, NULL, '2024-03-22 11:08:13', 1, 'N', 0, 0, 1),
(1956, 'Family Circuit', '', 'Family Circuit is a racing game for the Nintendo Entertainment System.', 'Namco', '06 January 1988', 6, 1, 1988, 13, 1, '1956titlescreen.png', NULL, NULL, NULL, '2016-10-09 04:06:29', 1, 'N', 0, 0, 0),
(1957, 'Snatcher', '', 'Snatcher is an action adventure game for the Sega CD.', 'Konami', '30 November 1994', 30, 11, 1994, 24, 29, '1957titlescreen.jpg', NULL, NULL, NULL, '2016-10-10 03:10:36', 1, 'N', 0, 0, 0),
(1959, 'James Pond 2: Codename: RoboCod', '', 'James Pond 2: Codename: RoboCod is an action platformer for the Sega Genesis.', 'Electronic Arts', '1991', 0, 0, 1991, 11, 11, '1959titlescreen.jpg', NULL, NULL, NULL, '2018-12-08 02:01:15', 1, 'N', 0, 0, 1),
(1962, 'Final Fight One', '', 'Final Fight One is a action beat &#039;em up game for the Game Boy Advance.', 'Capcom', '25 May 2001', 25, 5, 2001, 5, 10, '1962titlescreen.png', NULL, NULL, NULL, '2019-03-26 12:57:24', 1, 'N', 0, 0, 1),
(1963, 'Super Mario Bros.', '', 'Super Mario Bros. is an action platformer game for the Family Computer Disk System. The game was released in Japan only.', 'Nintendo', '21 February 1986', 21, 2, 1986, 11, 7, '1963titlescreen.png', NULL, NULL, NULL, '2024-07-28 03:16:19', 1, 'N', 0, 0, 1),
(1964, 'Double Dragon', '', 'First even beat&#039;m up game to introduce coop play, Double Dragon helped make the genre famous back in the days.\r\nBilly&#039;s girlfriend is kidnapped by the boss of a street gang, the Black Shadows. But they overlooked the fact that Billy is a martial arts expert! So Billy goes after them, helped by his brother Jimmy (if you play coop).\r\n\r\nOn the beating front, Double Dragon offers kicks, punches, elbow hits, knees sent where it hurts, opponents hurling, baseball bats, knives, barrels, and even a little whipping for good measure.\r\n\r\nOffering 4 levels and as many bosses, the game is fairly short and considered easy to play by fans.\r\n\r\nAt the time of issuance, the Genesis version didn&#039;t get a lot of good press due to its controls and collision detection shortcomings.\r\n\r\nThe Japanese version built up on the story to explain why Jimmy and Billy are called &quot;the Double Dragon&quot;. But that&#039;s for you to go and find out!', 'Ballistic', '1993', 0, 0, 1993, 5, 11, '1964titlescreen.jpg', NULL, NULL, NULL, '2018-08-18 07:35:35', 1, 'N', 0, 0, 1),
(1965, 'Dragon Ball Origins', 'Dragon Ball DS', 'This game follows the Dragonball anime plot. Help Goku and Bulma track down the seven dragonballs to make their wishes come true.', 'Atari', '18 September 2008', 18, 9, 2008, 24, 23, '1965titlescreen.png', NULL, NULL, NULL, '2016-10-22 01:56:37', 0, 'N', 0, 1, 0),
(1966, 'The Quest of Ki', 'Kai no Bouken', 'The Quest of Ki is a platforming game for the Nintendo Entertainment System. \r\n\r\nThe game is more of a puzzle game since the player needs to find out how to get out of a room faster before time runs out.\r\n\r\nThe game serves as a prequel to Tower of Druaga where it features the player as Ki, the damsel in distress from The Tower of Druaga.', 'Namco', '22 July 1988', 22, 7, 1988, 11, 1, '1966titlescreen.png', NULL, NULL, NULL, '2021-10-13 20:13:52', 1, 'N', 0, 1, 1),
(1967, 'Necromancer', 'Jaseiken Necromancer', 'Jaseiken Necromancer (or just Necromancer) is a role-playing game for TurboGrafx-16 (PC Engine in Japan). It&#039;s the first JRPG for 4th generation of consoles and it has pretty impressive graphics for the time of its release - idle animations of enemies, for example (They also were in Square&#039;s Cleopatra no Mahou before, but its more adventure than RPG). \r\n\r\nThe main feature of Necromancer is grim dark gore style, partly inspired by H. R. Giger. Gameplay is Dragon Quest based, more or less, with some extra features like separate equipping of spells. The game is pretty rough due to frequent random battles, grind and absence of transport or fast travel. Choose your buddies wisely! It&#039;s not the first JRPG by Hudson - they made Momotaro Densetsu for Famicom before - but looks like it was another team.', 'Hudson Soft', '22 Jan 1988', 22, 1, 1988, 14, 4, '1967titlescreen.png', NULL, NULL, NULL, '2018-12-18 02:17:58', 1, 'N', 0, 0, 0),
(1968, 'Pokémon: Platinum Version', 'Pocket Monsters Platina', '', 'Nintendo', '13 September 2008', 13, 9, 2008, 14, 23, '1968titlescreen.png', NULL, NULL, NULL, '2023-09-01 00:45:37', 1, 'N', 0, 1, 1),
(1969, 'Otomedius', '', 'Otomedius is an action game for the Arcade.', 'Konami', '15 October 2007', 15, 10, 2007, 16, 26, '1969titlescreen.png', NULL, NULL, NULL, '2016-09-09 01:06:15', 1, 'N', 0, 0, 0),
(1970, 'Gradius II', 'Gradius II: Gofer&#039;s Ambition', 'If you were a fan of Gradius or Life Force (Salamander), this game is a must play if you have not tried it already. You can also customize the load out of the Vic Viper so it gives options to what you want for weapons instead of the typical normal choices you had with Gradius. Gradius II also offers a great challenge also as it throws numerous enemies at you in each stage, much greater than its predecessor and also a much better graphical layout overall. If you like side-scrolling space shooters, definitely pick this one up to play!', 'Konami', '16 December 1988', 16, 12, 1988, 16, 1, '1970titlescreen.jpg', NULL, NULL, NULL, '2018-07-14 12:16:47', 1, 'N', 0, 0, 1),
(1971, 'Gensou Suiko Gaiden Vol. 2: Crystal Valley no Kettou', 'Suiko Gaiden Vol. 2: Duel at Crystal Valley', 'Gensou Suiko Gaiden Vol. 2: Crystal Valley no Kettou is a visual novel for the PlayStation.', 'Konami', '22 March 2001', 22, 3, 2001, 21, 17, '1971titlescreen.jpg', NULL, NULL, NULL, '2017-11-16 01:11:50', 1, 'N', 0, 0, 0),
(1972, 'Pokémon: Black Version 2', 'Pocket Monsters Black 2', 'Pokémon: Black Version 2 is a role playing game for the Nintendo DS.', 'Nintendo', '23 June 2012', 23, 6, 2012, 14, 23, '1972titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:17:27', 0, 'N', 0, 0, 1),
(1973, 'Pokémon: White Version 2', 'Pocket Monsters White 2', 'Pokémon: White Version 2 is a role playing game for the Nintendo DS.', 'Nintendo', '23 June 2012', 23, 6, 2012, 14, 23, '1973titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:17:51', 0, 'N', 0, 0, 1),
(1974, 'Shin Master of Monsters Final EX', '', 'Shin Master of Monsters Final EX is a turn based strategy game for the PlayStation 2.', 'SystemSoft', '19 August 2010', 19, 8, 2010, 19, 18, '1974titlescreen.png', NULL, NULL, NULL, '2017-11-14 03:08:10', 1, 'N', 0, 0, 0),
(1976, 'Oriental Blue: Ao no Tengai', '', 'Oriental Blue: Ao no Tengai is a role playing game for the Game Boy Advance.', 'Hudson', '24 October 2003', 24, 10, 2003, 14, 10, '1976titlescreen.png', NULL, NULL, NULL, '2023-09-22 12:47:30', 1, 'N', 0, 0, 0),
(1977, 'Pokémon: HeartGold Version', 'Pocket Monsters HeartGold', 'Pokémon: HeartGold Version is a role playing game for the Nintendo DS.', 'Nintendo', '12 September 2009', 12, 9, 2009, 14, 23, '1977titlescreen.png', NULL, NULL, NULL, '2022-05-01 11:20:30', 1, 'N', 0, 1, 1),
(1982, 'New Super Mario Bros. Wii', '', '&quot;Mario leaps into an all-new adventure!  \r\nScramble through courses with up to four players at the same time!  Run, stomp, and fly through eight worlds packed with enemies and surprises!  \r\n\r\nNew Power-ups!  \r\nPower up with new items like the Propeller Mushroom, Penguin Suit and more!  \r\n\r\n4-Player Action! \r\nTake on tough courses together with your friends or compete for the best score!&quot;\r\n\r\nReleased in late 2009, New Super Mario Bros. Wii was a great addition to Nintendo&#039;s Super Mario 2D platforming series.  It&#039;s not as challenging as the NES games, but it still has its hard moments, and it&#039;s certainly a LOT more challenging than the DS version!\r\n\r\nWhat makes this game so amazing is the fact that you can play with 4 people.  This way, you can work together in unprecedentedly large groups to complete levels together.  \r\n\r\nSimilar to Super Mario Bros. 3, this game features an inventory, a menu where stored items are available for use.  \r\n\r\nIf you&#039;re ever bored, and you have some friends over, just put this game into your system, and have some fun!', 'Nintendo', '11 November 2009', 11, 11, 2009, 11, 36, '1982titlescreen.jpg', NULL, NULL, NULL, '2019-02-02 06:17:56', 0, 'N', 0, 1, 1),
(1983, 'Rock n&#039; Roll Racing', '', 'Rock n&#039; Roll Racing is a car racing game for the Sega Genesis.', 'Interplay', '1994', 0, 0, 1994, 13, 11, '1983titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 01:43:19', 0, 'N', 0, 1, 1),
(1984, 'Street Fighter II&#039;: Special Champion Edition', 'Street Fighter II&#039; Plus: Champion Edition', 'Street Fighter II&#039;: Special Champion Edition is an action fighting game for the Sega Genesis.', 'Capcom', '27 September 1993', 27, 9, 1993, 8, 11, '1984titlescreen.gif', NULL, NULL, NULL, '2017-11-24 02:02:25', 1, 'N', 0, 0, 1),
(1985, 'Mario &amp; Wario', 'Mario to Wario', 'Mario &amp; Wario is a Japanese-only puzzle game for the Super Nintendo, developed by Game Freak (of Pokémon fame) and published by Nintendo.\r\n\r\nWario decides to play a trick on Mario by putting a bucket on his head. A kind fairy named Wanda guides Mario through the level, placing blocks for Mario to step on. This is also the second game to use the SNES Mouse Pad accessory.', 'Nintendo', '27 August 1993', 27, 8, 1993, 12, 9, '1985titlescreen.png', NULL, NULL, NULL, '2024-03-24 01:18:36', 0, 'N', 0, 0, 1),
(1986, 'WarioWare D.I.Y.', 'Made in Ore', 'WarioWare D.I.Y. is an compilation of mini games for the Nintendo DS.', 'Nintendo', '29 April 2009', 29, 4, 2009, 10, 23, '1986titlescreen.png', NULL, NULL, NULL, '2017-11-24 03:03:14', 0, 'N', 0, 1, 0),
(1987, 'Wild Arms', '', 'Wild Arms is a role playing game for the PlayStation.', 'Sony', '20 December 1996', 20, 12, 1996, 14, 17, '1987titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 03:03:37', 1, 'N', 0, 0, 0),
(1988, 'eXceed: Gun Bullet Children', '', 'eXceed: Gun Bullet Children is an action shooter for the PC.', 'Capcom', '2005', 0, 0, 2005, 16, 20, '1988titlescreen.png', NULL, NULL, NULL, '2017-11-14 01:21:58', 1, 'N', 0, 0, 0),
(1989, 'Shadow Tower: Abyss', '', 'The Japanese exclusive sequel to the dark PS1 action RPG, Shadow Tower.', 'From Software', '23 October 2003', 23, 10, 2003, 24, 18, '1989titlescreen.png', NULL, NULL, NULL, '2016-10-27 02:06:59', 1, 'N', 0, 0, 0),
(1990, 'Monster Hunter Portable 3rd', '', 'Monster Hunter Portable 3rd is an action role playing game for the PlayStation Portable.', 'Capcom', '01 December 2010', 1, 12, 2010, 23, 44, '1990titlescreen.jpg', NULL, NULL, NULL, '2016-12-29 03:43:32', 1, 'N', 0, 0, 0),
(1991, 'Zero: Tsukihami no Kamen', 'Fatal Frame IV; Fatal Frame 4: Mask of the Lunar Eclipse', 'Zero: Tsukihami no Kamen is a 2008 survival horror game for the Nintendo Wii, developed by Tecmo Koei, Grasshopper Manufacture and Nintendo SPD. It is the fourth installment in the Zero series (known as Fatal Frame/Project Zero in the US and Europe) and the only one never released outside of Japan.', 'Nintendo', '31 July 2008', 31, 7, 2008, 24, 36, '1991titlescreen.png', NULL, NULL, NULL, '2016-10-27 02:07:27', 1, 'N', 0, 0, 0),
(1992, 'Adventure Island', 'Takahashi Meijin no Bouken Jima II', 'Adventure Island is an action platformer game for the Nintendo Gameboy. In Japan, the game was originally released under the title Takahashi Meijin no Bouken Jima II.', 'Hudson', 'February 1992', 0, 2, 1992, 11, 8, '1992titlescreen.png', NULL, NULL, NULL, '2021-02-25 22:53:20', 1, 'N', 0, 0, 0),
(1993, 'Otometeki Koi Kakumei Love Revo!! DS', 'Girlish Love Revolution DS', 'Otometeki Koi Kakumei Love Revo!! DS is a dating sim for the Nintendo DS.', 'Gungho', '14 February 2008', 14, 2, 2008, 7, 23, '1993titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:11:29', 1, 'N', 0, 0, 0),
(1994, 'Tokimeki Memorial: Girl’s Side - 2nd Season', '', 'Tokimeki Memorial: Girl’s Side - 2nd Season is a dating sim for the Nintendo DS.', 'Konami', '14 February 2008', 14, 2, 2008, 7, 23, '1994titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:53:52', 1, 'N', 0, 0, 0),
(1995, 'Life Force', 'Salamander', 'Life Force is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Konami', '25 September 1987', 25, 9, 1987, 16, 1, '1995titlescreen.png', NULL, NULL, NULL, '2018-07-14 12:24:02', 1, 'N', 0, 0, 1),
(1996, 'Lunar Pool', 'Lunar Ball', 'Lunar Pool is a sports game for the Nintendo Entertainment System.', 'FCI', '05 December 1985', 5, 12, 1985, 17, 1, '1996titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:35:54', 1, 'N', 0, 1, 1),
(1997, 'Mappy Kids', '', 'Mappy Kids is an action platformer for the Nintendo Entertainment System.\r\n\r\nMappy made an arranged marriage for his son Happy. However, Happy must make a lot of fortune first before reaching his home so that he could marry his bride-to-be.\r\n\r\nThe game features standard platforming and has mini games in between stages. However, the game does not feature the original trampoline gameplay of the namesake title.', 'Namco', '22 December 1989', 22, 12, 1989, 11, 1, '1997titlescreen.png', NULL, NULL, NULL, '2017-01-04 05:11:52', 1, 'N', 0, 0, 0),
(1998, 'Battletoads', '', '', 'Tradewest', 'June 1991', 0, 6, 1991, 5, 1, '1998titlescreen.png', NULL, NULL, NULL, '2021-09-03 17:22:31', 0, 'N', 0, 0, 1),
(1999, 'Tomodachi Collection', '', 'Tomodachi Collection is a virtual life simulation game for the Nintendo DS.', 'Nintendo', '18 June 2009', 18, 6, 2009, 22, 23, '1999titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:54:06', 1, 'N', 0, 0, 0),
(2002, 'Final Fantasy VII', 'Zui Zhong Huan Xiang 7', 'This game is Final Fantasy for the NES. It&#039;s surprisingly good considering it&#039;s produced by a Chinese pirate company that&#039;s infamous for churning out bad games. The game mostly has content from disc one from the original game and discards the rest.', 'ShenZhen Nanjing Technology', '2005', 0, 0, 2005, 14, 1, '2002titlescreen.png', NULL, NULL, NULL, '2016-06-15 00:32:11', 1, 'N', 0, 0, 1),
(2003, 'Pop&#039;n TwinBee: Rainbow Bell Adventures', 'TwinBee: Rainbow Bell Adventure', 'Pop’n TwinBee: Rainbow Bell Adventures is an action platformer game for the Super Nintendo.', 'Konami', '07 January 1994', 7, 1, 1994, 11, 9, '2003titlescreen.png', NULL, NULL, NULL, '2024-07-08 02:07:20', 1, 'N', 0, 0, 1),
(2004, 'Karakuri Kengou Den Musashi Lord', 'The Samurai Lord Musashi', 'Karakuri Kengou Den Musashi Lord is an action game for the Game Boy.', 'Yutaka', '27 April 1991', 27, 4, 1991, 1, 8, '2004titlescreen.png', NULL, NULL, NULL, '2016-10-11 07:24:29', 1, 'N', 0, 0, 0),
(2005, 'Karakuri Kengou Den Musashi Lord: Karakuri Jin Hashiru!', 'The Samurai Lord Musashi: Gimmicks on the Run!!', 'Karakuri Kengou Den Musashi Lord: Karakuri Jin Hashiru! is an action role playing game for the Nintendo Entertainment System.', 'Yutaka', '05 October 1991', 5, 10, 1991, 23, 1, '2005titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:29:11', 1, 'N', 0, 0, 0),
(2006, 'Ougon Musou Kyoku', 'When The Seagulls Cry: Golden Reverie', 'Ougon Musou Kyoku is an action fighting game for the PC.', '07th Expansion', '31 December 2010', 31, 12, 2010, 8, 20, '2006titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 02:01:15', 1, 'N', 0, 0, 0),
(2007, 'Wizardry Gaiden IV: Throb of the Demon&#039;s Heart', 'Wizardry Gaiden IV: Taima no Kodou', 'Wizardry Gaiden IV: Throb of the Demon&#039;s Heart is a role playing game for the Super Nintendo.', 'ASCII', '20 September 1996', 20, 9, 1996, 14, 9, '2007titlescreen.png', NULL, NULL, NULL, '2018-04-20 12:24:49', 1, 'N', 0, 0, 0),
(2008, 'Elnark no Zaihou', 'Treasures of Elnark', 'Elnark no Zaihou is an action adventure game for the Nintendo Entertainment System.', 'Towa Chiki', '10 August 1987', 10, 8, 1987, 24, 1, '2008titlescreen.png', NULL, NULL, NULL, '2017-10-18 05:16:00', 1, 'N', 0, 0, 0),
(2009, 'Cool Cool Jam', '', 'Cool Cool Jam is a rhythm game for the Neo-Geo Pocket Color.', 'SNK', '10 August 2000', 10, 8, 2000, 10, 16, '2009titlescreen.png', NULL, NULL, NULL, '2017-11-23 03:04:48', 1, 'N', 0, 0, 0),
(2010, 'Nige-Ron-Pa', '', 'Nige-Ron-Pa is a role playing game for the Neo-Geo Pocket Color.', 'Dennou Club', '23 November 2000', 23, 11, 2000, 14, 16, '2010titlescreen.png', NULL, NULL, NULL, '2017-11-23 03:05:10', 1, 'N', 0, 0, 0),
(2011, 'Mizuki Shigeru no Youkai Shashinkan', 'Shigeru Mizuki&#039;s Ghost Photo Studio', 'Mizuki Shigeru no Youkai Shashinkan is a role playing game for the Neo-Geo Pocket Color.', 'SNK', '29 December 1999', 29, 12, 1999, 14, 16, '2011titlescreen.png', NULL, NULL, NULL, '2017-11-23 03:04:58', 1, 'N', 0, 0, 0),
(2012, 'DuckTales 2', 'Disney&#039;s DuckTales 2', 'Scrooge and his nephews discover a piece of a map, it leads to the location of the McDuck fortune. Flintheart Glomgold is also after the treasure. Travel the world to get all the pieces to claim the fortune.', 'Capcom', '23 April 1993', 23, 4, 1993, 11, 1, '2012titlescreen.png', NULL, NULL, NULL, '2018-10-03 11:57:01', 1, 'N', 1, 1, 1),
(2013, 'Luigi&#039;s Mansion', 'Luigi Mansion', 'Luigi&#039;s Mansion was the launch title for the Gamecube.  In the game, you take control of Luigi, and explore around the creepy mansion, which is full of evil ghosts!  Uniting tides with Professor E. Gadd, he tells you some information about the mansion, and gives you his invention; the Poltergust 3000!  This is used to suck up all the ghosts and is your only means of standing a chance against them!\r\n\r\nThe gameplay is a lot of fun, and sucking up the ghosts is really satisfying.  The mansion can be a little creepy at times... (I&#039;m an easily scared person, shut up!).  Some of the ghosts make really entertaining cries when you suck them up, and it&#039;s a chance to get a bit of a laugh through all the tension and unnerving factors of the game.\r\n\r\nIf you can manage to get a copy of this game, and still have a working Wii or Gamecube, I would suggest giving this game a try.', 'Nintendo', '14 September 2001', 14, 9, 2001, 24, 33, '2013titlescreen.png', NULL, NULL, NULL, '2016-08-19 02:57:01', 0, 'N', 0, 1, 1),
(2016, 'Taz-Mania', 'Taz-Mania: Bad to the Bone', 'Taz-Mania is an action platformer for the Sega Genesis. The game is based on a tv cartoon with the same title.', 'Sega', '24 December 1992', 24, 12, 1992, 11, 11, '2016titlescreen.png', NULL, NULL, NULL, '2023-09-21 07:50:20', 1, 'N', 0, 0, 1),
(2017, 'Dragon Quest &amp; Final Fantasy in Itadaki Street Portable', '', 'Dragon Quest &amp; Final Fantasy in Itadaki Street Portable is a board game for the PlayStation Portable.', 'Square Enix', '25 May 2006', 25, 5, 2006, 4, 44, '2017titlescreen.jpg', NULL, NULL, NULL, '2016-12-29 03:53:45', 1, 'N', 0, 0, 0),
(2018, 'High Seas Havoc', 'Captain Lang; Havoc', 'High Seas Havoc is an action platformer for the Sega Genesis.', 'Data East', '16 August 1993', 16, 8, 1993, 11, 11, '2018titlescreen.jpg', NULL, NULL, NULL, '2017-11-23 08:28:28', 0, 'N', 0, 0, 1),
(2019, 'The Second Samurai', '', 'The Second Samurai is an action platformer for the Sega Genesis.', 'Psygnosis', '1994', 0, 0, 1994, 11, 11, '2019titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 01:54:25', 1, 'N', 0, 0, 0),
(2020, 'Mario Kart: Super Circuit', 'Mario Kart Advance', 'Mario Kart: Super Circuit is a racing game for the Game Boy Advance.', 'Nintendo', '21 July 2001', 21, 7, 2001, 13, 10, '2020titlescreen.png', NULL, NULL, NULL, '2017-06-17 01:42:13', 1, 'N', 0, 0, 1),
(2021, 'Harvest Moon: Friends of Mineral Town', 'Bokujou Monogatari: Mineral Town no Nakama Tachi', 'Harvest Moon: Friends of Mineral Town is a simulation game is a card game for the Game Boy Advance.', 'Natsume', '18 April 2003', 18, 4, 2003, 22, 10, '2021titlescreen.png', NULL, NULL, NULL, '2020-11-06 15:38:40', 1, 'N', 0, 1, 0),
(2022, 'Donkey Kong 3', '', 'Donkey Kong 3 is the third video game in the original Donkey Kong series by Nintendo. It was released in America on the Nintendo Entertainment System in 1986.', 'Nintendo', 'June 1986', 0, 6, 1986, 16, 1, '2022titlescreen.png', NULL, NULL, NULL, '2018-10-10 03:26:34', 1, 'N', 0, 0, 1),
(2023, 'The P&#039;radikus Conflict', '', 'The P&#039;radikus Conflict is an action shooter game for the Nintendo Entertainment System.', 'Color Dreams', '1990', 0, 0, 1990, 16, 1, '2023titlescreen.jpg', NULL, NULL, NULL, '2020-05-06 10:55:55', 1, 'N', 1, 0, 0),
(2024, 'Tantei Jinguuji Saburo: Shiroi Kage no Shoujo', '', 'Tantei Jinguuji Saburo: Shiroi Kage no Shoujo is an adventure game for the Game Boy Advance.', 'Marvelous', '27 January 2005', 27, 1, 2005, 2, 10, '2024titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:39:39', 1, 'N', 0, 0, 0),
(2025, 'Famicom Mini: Dai-2-Ji Super Robot Taisen', 'Super Robot Wars 2', 'Famicom Mini: Dai-2-Ji Super Robot Taisen is a strategy Turn based game for the Game Boy Advance.', 'Banpresto', '16 December 2004', 16, 12, 2004, 19, 10, '2025titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:13:22', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(2026, 'Batsu &amp; Terry', '', 'Batsu &amp; Terry is an action platformer for the Nintendo Entertainment System. The game is based on a Japanese comic series which also has an animated film adaptation.\r\n\r\nIt is notable for having two different playable characters. Terry uses a baseball-throwing attack that can be aimed diagonally up or diagonally down (with the baseball ricocheting off of blocks). Once Terry takes too much damage, the player&#039;s character reverts to Batsu who uses a bat to attack.', 'USE', '22 July 1987', 22, 7, 1987, 11, 1, '2026titlescreen.png', NULL, NULL, NULL, '2020-12-14 02:15:23', 1, 'N', 0, 0, 0),
(2027, 'Peke to Poko no Daruman Busters', 'Peke &amp; Poko&#039;s Daruman Busters', 'Peke to Poko no Daruman Busters is a puzzle game for the Game Boy.', 'Banpresto', '03 August 1991', 3, 8, 1991, 12, 8, '2027titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:01:52', 1, 'N', 0, 0, 0),
(2028, 'Sansara Naga', '', 'Sansara Naga is a Famicom RPG with virtual pet elements and a Hindu-Buddhist mythology aesthetic.', 'Victor Music Entertainment', '23 March 1990', 23, 3, 1990, 14, 1, '2028titlescreen.png', NULL, NULL, NULL, '2017-09-30 02:46:46', 1, 'N', 0, 0, 0),
(2029, 'Marusa no Onna', 'A Taxing Woman', 'Marusa no Onna is an adventure game for the Nintendo Entertainment System.', 'Capcom', '19 September 1989', 19, 9, 1989, 2, 1, '2029titlescreen.png', NULL, NULL, NULL, '2021-10-23 14:55:35', 1, 'N', 0, 0, 1),
(2030, 'Shinobi', '', 'Shinobi is an action platformer game for the Nintendo Entertainment System.', 'Tengen', '1989', 0, 0, 1989, 11, 1, '2030titlescreen.jpg', NULL, NULL, NULL, '2019-04-27 13:11:27', 1, 'N', 0, 0, 1),
(2031, 'Road Rash', '', 'Road Rash is a motorcycle racing game for the Sega Genesis.', 'Electronic Arts', '1991', 0, 0, 1991, 13, 11, '2031titlescreen.gif', NULL, NULL, NULL, '2021-06-17 22:10:10', 1, 'N', 0, 1, 1),
(2032, 'Captain America and the Avengers', '', 'Captain America and the Avengers is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Data East', 'December 1991', 0, 12, 1991, 5, 1, '2032titlescreen.png', NULL, NULL, NULL, '2016-07-28 06:06:49', 1, 'N', 0, 0, 1),
(2033, 'Track and Field', 'Hyper Olympic: Gentai Ban!; Track &amp; Field in Barcelona', 'Track and Field is a sports game for the Nintendo Entertainment System.', 'Konami', '21 June 1985', 21, 6, 1985, 17, 1, '2033titlescreen.gif', NULL, NULL, NULL, '2017-10-19 08:41:51', 1, 'N', 0, 0, 1),
(2035, 'Battletoads', '', 'Battletoads is an action beat &#039;em up game for the Sega Genesis.', 'Tradewest', '1991', 0, 0, 1991, 5, 11, '2035titlescreen.jpg', NULL, NULL, NULL, '2018-04-27 13:56:46', 1, 'N', 0, 0, 0),
(2036, 'Micro Machines Turbo Tournament &#039;96', '', 'Micro Machines Turbo Tournament &#039;96 is a car racing game for the Sega Genesis.', 'Codemasters', 'October 1995', 0, 10, 1995, 13, 11, '2036titlescreen.jpg', NULL, NULL, NULL, '2017-11-23 13:50:14', 1, 'N', 0, 0, 0),
(2037, 'The Flintstones', '', 'The Flintstones is an action platformer for the Sega Genesis. The game is based on an animated television series with the same title.', 'Taito', '22 October 1993', 22, 10, 1993, 11, 11, '2037titlescreen.gif', NULL, NULL, NULL, '2021-09-22 00:44:04', 1, 'N', 0, 0, 0),
(2038, 'Football Kingdom: Trial Edition', '', 'Football Kingdom: Trial Edition is a football game for the PlayStation 2.', 'Namco', '27 May 2004', 27, 5, 2004, 17, 18, '2038titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 03:06:34', 1, 'N', 0, 0, 0),
(2039, 'Yggdra Union: We&#039;ll Never Fight Alone', '', 'Yggdra Union: We&#039;ll Never Fight Alone is a strategy Turn based game for the Game Boy Advance.', 'Atlus', '23 March 2006', 23, 3, 2006, 19, 10, '2039titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:13:38', 1, 'N', 0, 0, 0),
(2040, 'Kamaitachi no Yoru Advance', '', 'Kamaitachi no Yoru Advance is a visual novel game for the Game Boy Advance.', 'Chunsoft', '28 June 2002', 28, 6, 2002, 21, 10, '2040titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:30:57', 1, 'N', 0, 0, 0),
(2041, 'Comix Zone', '', 'Comix Zone is an interactive comic book. A comic book artist, named Sketch Turner, is trapped in a comic book by Mortus. Fight mutants and find a way back to the real world.', 'Sega', '01 January 1995', 1, 1, 1995, 5, 11, '2041titlescreen.jpg', NULL, NULL, NULL, '2021-04-20 18:59:56', 1, 'N', 0, 1, 1),
(2042, 'Castle of Illusion: Starring Mickey Mouse', 'I Love Mickey Mouse: Fushigi no Oshiro Daibouken;', 'Known as one of the Genesis&#039; more popular non-Sonic platformers, this stars Mickey Mouse in an adventure to rescue Minnie Mouse from the evil witch Mizrabel.\r\n\r\nThis is basically what it says on the tin when you read &quot;platformer with Disney characters,&quot; but in the best possible way.  This is the most well known platformer of the character for a darn good reason.  It&#039;s not terribly hard, but it&#039;s extremely fun.', 'Sega', '21 November 1990', 21, 11, 1990, 11, 11, '2042titlescreen.jpg', NULL, NULL, NULL, '2022-11-01 13:45:14', 1, 'N', 1, 0, 0),
(2045, 'Sonic Rush', '', 'Sonic Rush is an action platformer for the Nintendo DS.', 'Sega', '15 November 2005', 15, 11, 2005, 11, 23, '2045titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:01:33', 0, 'N', 1, 1, 0),
(2046, 'Golf', '', 'Golf is a sports game for the Nintendo Entertainment System.', 'Nintendo', '01 May 1984', 1, 5, 1984, 17, 1, '2046titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:35:29', 0, 'N', 0, 0, 1),
(2047, 'Prince of Persia', '', 'Prince of Persia is an action platformer game for the Nintendo Entertainment System.', 'Broderbund', '1989', 0, 0, 1989, 11, 1, '2047titlescreen.gif', NULL, NULL, NULL, '2017-10-18 02:04:14', 1, 'N', 0, 1, 1),
(2048, 'Prince of Persia 2', '', 'Prince of Persia 2 is an action platformer for the PC.', 'Broderbund', '1993', 0, 0, 1993, 11, 20, '2048titlescreen.gif', NULL, NULL, NULL, '2017-11-14 02:03:11', 0, 'N', 0, 1, 0),
(2049, 'Prince of Persia', '', 'Prince of Persia is an action platformer for the PC.', 'Broderbund', '1990', 0, 0, 1990, 11, 20, '2049titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:03:01', 0, 'N', 0, 1, 0),
(2050, 'Ring King', 'Family Boxing', 'Ring King is a sports game for the Nintendo Entertainment System.', 'Data East', '19 June 1987', 19, 6, 1987, 17, 1, '2050titlescreen.gif', NULL, NULL, NULL, '2017-10-19 08:40:31', 0, 'N', 0, 0, 1),
(2051, 'Star Wars Episode I: Racer', '', 'Star Wars Episode I: Racer is a racing game for the Nintendo 64. The game is based on a movie, Star Wars Episode I.', 'Lucas Arts', '19 May 1999', 19, 5, 1999, 13, 27, '2051titlescreen.jpg', NULL, NULL, NULL, '2017-09-25 04:55:38', 1, 'N', 0, 0, 0),
(2052, 'Breath of Fire III', '', 'Breath of Fire III is a role playing game for the Sony Playstation. The game was released in the US, Europe and Japan.', 'Capcom', '11 September 1997', 11, 9, 1997, 14, 17, '2052titlescreen.jpg', NULL, NULL, NULL, '2021-09-05 12:12:02', 1, 'N', 1, 1, 1),
(2053, 'Mega Man X6', 'Rockman X6', 'Mega Man X6 is an action platformer game for the Sony Playstation. In Japan, the game was originally released under the title Rockman X6.', 'Capcom', '29 November 2001', 29, 11, 2001, 11, 17, '2053titlescreen.png', NULL, NULL, NULL, '2018-06-14 13:21:34', 1, 'N', 1, 1, 1),
(2054, 'La Pucelle: Ragnarok', '', 'La Pucelle: Ragnarok is a role playing game for the PlayStation Portable.', 'Nippon Ichi', '26 November 2009', 26, 11, 2009, 14, 44, '2054titlescreen.jpg', NULL, NULL, NULL, '2016-12-29 03:35:04', 1, 'N', 0, 0, 0),
(2055, 'Disney&#039;s Goof Troop', 'Goofy to Max: Kaizokujima no Daibouken', 'Goof Troop is known strictly as a Co-Op game.  Though it is playable single-player, it&#039;s brought up almost immediately whenever someone asks for good Co-Op games for the SNES and not many other times.\r\n\r\nOne player controls Goofy and the other Max, in their adventure to rescue Pete and PJ who have been captured by pirates!  The game mostly revolves around solving puzzles and using items (sometimes with hilarious results in one player screwing the other up).  It&#039;s a lot more fun than you&#039;d expect if that idea brings up your interest!', 'Capcom', 'July 1993', 0, 7, 1993, 1, 9, '2055titlescreen.jpg', NULL, NULL, NULL, '2020-05-28 18:57:48', 1, 'N', 0, 1, 1),
(2056, 'Mega Man 8', 'Rockman 8: Metal Heroes', 'Mega Man 8 is an action platformer game for the Sony Playstation. In Japan, the game was originally released under the title Rockman 8: Metal Heroes.', 'Capcom', '17 December 1996', 17, 12, 1996, 11, 17, '2056titlescreen.png', NULL, NULL, NULL, '2022-06-30 17:27:16', 1, 'N', 0, 1, 0),
(2057, 'Dragon Warrior Monsters 2: Cobi&#039;s Journey', 'Dragon Quest Monsters 2: Malta no Fushigina Kagi - Ruka no Tabadachi', 'Dragon Warrior Monsters 2: Cobi&#039;s Journey is a role playing game for the Game Boy Color.', 'Enix', '09 March 2001', 9, 3, 2001, 14, 8, '2057titlescreen.png', NULL, NULL, NULL, '2023-12-17 14:35:12', 0, 'N', 0, 0, 1),
(2058, 'Dragon Fighter', '', 'Dragon Fighter is an action platformer game for the Nintendo Entertainment System.', 'Towa Chiki', '10 August 1990', 10, 8, 1990, 11, 1, '2058titlescreen.png', NULL, NULL, NULL, '2019-06-19 10:37:43', 1, 'N', 0, 0, 1),
(2059, 'Final Fantasy IX', '', 'After the Sci-Fi focused VII and VIII, Square decided to go back to it&#039;s fantastic roots for a remembrance of Final Fantasy as it was.  Also unlike the last few games before it, the plot takes a turn for more light hearted affair akin to FFV (at first anyway).  You are a thief who&#039;s beginning mission is to kidnap the princess under the guise of a performance of the region&#039;s most beloved musical, but it turns out the princess wants to be kidnapped and the operation runs into a snag.  Some of the more beloved characters in the series are introduced in this game, such as the cute little Black Mage Vivi.  Luckily the localization effort is also at it&#039;s best with this title, with only a few side references screwed up.\r\n\r\nFFIX is littered with little extras and references to older FF games everywhere but it&#039;s done right, in a way that doesn&#039;t always yell at your face that this is a reference.  Some are references we couldn&#039;t even get at the time because they were of games we never got (or was never translated correctly in the game it&#039;s referencing, such is the case with Oeilvert) and some take a good while to catch.  That&#039;s not to say this isn&#039;t enjoyable without playing another FF game, far from it actually.  But it&#039;ll make your experience better.  Through all this IX&#039;s own plot is still kept in check!  This game uses an active time event system, in which other small plot moments will take place during yours, and the select button will trigger a menu to see them.  The order of seeing them is key, because some will either lead to others or erase everything else on the list.\r\n\r\nThe gameplay itself is a bit more like FFIV: Every character has an archetype of a Job usually known in the games, and their own abilities to go with it.  This time however, there are many to be used through equipment instead of leveling up.  Each item has at least one ability usable while it&#039;s equipped (and enabled when talking about support abilities).  Gain the required AP amount while using that equipment, and the abilities laden within become open for permanent use.  Limit Breaks are no more and are replaced by Trance: a meter that builds up when a character is hit, and when it reaches it&#039;s peak the character transforms into a more powerful form with enhanced abilities.  Unfortunately, as is rightly criticized battle is extremely slow though pretty looking.  Loading times are more of a slog in this one, battle speed itself is slower than the previous games, and the better abilities are more flashy and long.  Most of the enemies of this game make for fun fights, just at a snail&#039;s pace.  Trance also has a habit of being unleashed at the completely wrong time.\r\n\r\nSince the main character is a Thief, of course there are a lot of things to steal and adventure about with.  Every boss has a couple of unique items to them for stealing.  IX&#039;s sidequests and extras also number to an absolutely staggering amount.  Chocobo Hot-And-Cold (with Chocograph treasures in certain places of the map, that have all sorts of extremely powerful treasures), card games, hidden mountain cave stashes, little details to spot out, synthesis shops that craft together older items, Zodiac-themed Stellazio, a special weapon for getting close to the end of the game in 12 hours, all sorts of little hidden prizes for being at the right place at the right time.  The game even grades you on how good of a treasure hunter you are!\r\n\r\nThe last PS1 title is a pretty good send-off for all of the franchise before it, though it has some flaws.  Funnily enough, this is also the second-to-last mainline game put out before Square merged with Enix (X was released only three months before the merger happened).', 'Square', '07 July 2000', 7, 7, 2000, 14, 17, '2059titlescreen.jpg', NULL, NULL, NULL, '2016-06-05 01:19:24', 1, 'N', 0, 1, 1),
(2060, 'Sunman', '', 'Sunman was originally a Superman game until Sunsoft lost the licensing. To data, there are two prototypes. One contains one level with Superman as a playable character, and the other is a much more complete game with the new super hero, Sunman. Despite Sunsoft having their name all over this game, EIM actually developed this game judging by the credits.\r\n    The gameplay is very similar to Batman for the NES. You can walk, jump, and punch just like Batman. Sunman overall has slippery controls but at least Sunman can fly. The game is pretty hard.\r\n    The graphics on the other hand, are very nice. They are bright, colorful and detailed.\r\n    The music sounds quite bad. It&#039;s mostly the instruments that ruin potentially of great tracks. \r\n    Sunman is an alright game. Definitely not as good as Batman, but it&#039;s worth checking out.', 'Sunsoft', '1 Jan 1970', 1, 1, 1970, 1, 1, '2060titlescreen.png', NULL, NULL, NULL, '2018-03-30 03:41:15', 1, 'N', 0, 0, 1),
(2061, 'Trauma Center: Under the Knife 2', '', 'Trauma Center: Under the Knife 2 is a virtual life simulation game for the Nintendo DS.', 'Atlus', '01 July 2008', 1, 7, 2008, 22, 23, '2061titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:54:12', 0, 'N', 0, 0, 1),
(2062, 'Rad Racer', 'Highway Star', 'Rad Racer is a racing game for the Nintendo Entertainment System.', 'Square', '07 October 1987', 7, 10, 1987, 13, 1, '2062titlescreen.png', NULL, NULL, NULL, '2019-07-26 13:17:34', 1, 'N', 0, 0, 1),
(2063, 'Teenage Mutant Ninja Turtles II: The Arcade Game', 'Teenage Mutant Ninja Turtles; Teenage Mutant Hero Turtles II: The Arcade Game', 'This is another great title which was released by Konami which people of the generation still love to this day. For anyone who had this for the original console and had friends come over, this was a 2-Player game favorite by all means. The game had a decent challenge and replay factor and was a lot of fun!', 'Konami', '07 December 1990', 7, 12, 1990, 5, 1, '2063titlescreen.png', NULL, NULL, NULL, '2021-02-12 04:25:34', 1, 'N', 1, 0, 1),
(2064, 'Millipede', 'Millipede: Kyodai Konchuu no Gyakushuu', 'Millipede is an action shooter game for the Nintendo Entertainment System.', 'HAL Laboratory', '01 October 1987', 1, 10, 1987, 16, 1, '2064titlescreen.png', NULL, NULL, NULL, '2019-03-14 11:48:59', 1, 'N', 0, 0, 1),
(2065, 'Teenage Mutant Ninja Turtles III: The Manhattan Project', 'Teenage Mutant Ninja Turtles 2: The Manhattan Project', 'Teenage Mutant Ninja Turtles III: The Manhattan Project is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Konami', '13 December 1991', 13, 12, 1991, 5, 1, '2065titlescreen.gif', NULL, NULL, NULL, '2016-07-28 06:07:48', 1, 'N', 0, 0, 1),
(2066, 'Silkworm', '', 'Silkworm is an action shooter game for the Nintendo Entertainment System.', 'American Sammy', 'June 1990', 0, 6, 1990, 16, 1, '2066titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:39:28', 0, 'N', 0, 0, 1),
(2067, 'F-1 Race', '', 'F-1 Race is a racing game for the Nintendo Entertainment System.', 'Nintendo', '02 November 1984', 2, 11, 1984, 13, 1, '2067titlescreen.png', NULL, NULL, NULL, '2020-10-26 22:04:11', 1, 'N', 0, 0, 1),
(2068, 'Hogan&#039;s Alley', '', 'Hogan&#039;s Alley is an action shooter game for the Nintendo Entertainment System.', 'Nintendo', '12 June 1984', 12, 6, 1984, 16, 1, '2068titlescreen.png', NULL, NULL, NULL, '2024-04-06 13:08:24', 1, 'N', 0, 0, 1),
(2069, 'Beyond Zero Tolerance', '', 'Beyond Zero Tolerance is an action shooter game for the Sega Genesis. The game was cancelled.', 'Accolade', '1 Jan 1970', 1, 1, 1970, 16, 11, '2069titlescreen.png', NULL, NULL, NULL, '2017-11-24 03:18:33', 0, 'N', 0, 0, 1),
(2070, 'Raid on Bungeling Bay', '', 'Raid on Bungeling Bay is an action shooter game for the Nintendo Entertainment System.', 'Hudson', '22 February 1985', 22, 2, 1985, 16, 1, '2070titlescreen.png', NULL, NULL, NULL, '2019-03-30 12:41:44', 1, 'N', 0, 0, 1),
(2071, 'Road Fighter', '', 'Road Fighter is a racing game for the Nintendo Entertainment System.', 'Konami', '1985', 0, 0, 1985, 13, 1, '2071titlescreen.png', NULL, NULL, NULL, '2017-05-21 13:35:32', 1, 'N', 0, 0, 1),
(2072, 'Shining Force III: Scenario 3', 'Bulzome Rising', 'Shining Force III: Scenario 3 is a turn based strategy game for the Sega Saturn.', 'Sega', '23 September 1998', 23, 9, 1998, 19, 13, '2072titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:55:25', 1, 'N', 0, 0, 0),
(2073, 'Shining Force III: Scenario 2', 'Target: Child of God', 'Shining Force III: Scenario 2 is a turn based strategy game for the Sega Saturn.', 'Sega', '29 April 1998', 29, 4, 1998, 19, 13, '2073titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:55:18', 1, 'N', 0, 0, 0),
(2074, 'Atelier Iris: Eternal Mana', 'Iris no Atelier: Eternal Mana', 'Atelier Iris: Eternal Mana is a role playing game for the PlayStation 2.', 'Gust', '27 May 2004', 27, 5, 2004, 14, 18, '2074titlescreen.PNG', NULL, NULL, NULL, '2017-11-14 03:06:27', 1, 'N', 0, 0, 0),
(2075, 'Dune: The Battle for Arrakis', 'Dune II: Battle for Arrakis', 'Dune: The Battle for Arrakis is a strategy game for the Sega Genesis.', 'Virgin Interactive', '16 August 1993', 16, 8, 1993, 18, 11, '2075titlescreen.png', NULL, NULL, NULL, '2021-07-25 09:10:52', 0, 'N', 0, 1, 1),
(2076, 'WarioWare, Inc.: Mega Microgame$!', 'Made in Wario', 'WarioWare, Inc.: Mega Microgame$! is a collection of mini games for the Game Boy Advance.', 'Nintendo', '21 March 2003', 21, 3, 2003, 10, 10, '2076titlescreen.png', NULL, NULL, NULL, '2024-05-08 10:27:44', 1, 'N', 0, 0, 1),
(2077, 'Ghosts &#039;n Goblins', 'Makai-Mura', 'Ghosts &#039;n Goblins is an action platformer game for the Nintendo Entertainment System.', 'Capcom', '13 June 1986', 13, 6, 1986, 11, 1, '2077titlescreen.png', NULL, NULL, NULL, '2024-02-15 17:44:31', 1, 'N', 0, 0, 1),
(2078, 'Pokémon: LeafGreen Version', 'Pocket Monsters: LeafGreen', 'After finishing Ruby and Sapphire, Game Freak realized that not every Pokemon could be captured in the game anymore since these were no longer compatible with the previous two generations.  And so from that came FireRed and LeafGreen, faithful and complete remakes of the original Red/Blue/Green versions.  Because these games were remade from scratch on the GBA games&#039; engine, nearly every single bug the original had was fixed up and the visuals get a very noticeable update.  There are also the added features of the past two generations of Pokemon which means hold items, running, new moves and movesets (in exchange for the existing TMs, tutors around the region teach you some moves from the originals), female protagonist choice, all that stuff.  The game was also noticeably changed to be easier in some ways (for example you can catch a Mankey before Brock and Charmander can learn Metal Claw, making him a breeze with any starter).  There is the addition of the Sevii Islands; a set of new areas for both towards the end and at postgame that enable Pokemon from the Johto region to be captured.  This is also the first game to include the VS Seeker, a key item that allows you to challenge almost every minor trainer in the game again.\r\n\r\nIt&#039;s not all shiny and cool however; though FR/LG are major improvements Game Freak had a weird notion of what in this game should be updated and what shouldn&#039;t.  A boatload of all-but-needless tutorial functions were put in these remakes, and there are some odd regressions from previous installments like the trainer not turning to face an opponent when challenged, newer evolutions being completely barred until postgame, censoring of Gamblers to Gamers, and no internal clock (meaning no berry growing, though you can find these as hidden items in darker patches of grass or trade them over from another game). \r\n\r\nHowever these flaws are all minor, FR/LG is a straight and complete upgrade from the originals in almost every way.', 'Nintendo', '29 January 2004', 29, 1, 2004, 14, 10, '2078titlescreen.png', NULL, NULL, NULL, '2017-09-30 11:55:55', 0, 'N', 0, 0, 1),
(2079, 'Wizardry Gaiden II: Kodai Koutei no Noroi', 'Wizardry Gaiden II: Curse of the Ancient Emperor', '', 'ASCII', '26 December 1992', 26, 12, 1992, 14, 8, '2079titlescreen.png', NULL, NULL, NULL, '2023-12-20 21:57:20', 1, 'N', 0, 0, 0),
(2080, 'River City Ransom EX', 'Downtown Nekketsu Monogatari EX', 'River City Ransom EX is an action beat &#039;em up game for the Game Boy Advance.', 'Atlus', '05 March 2004', 5, 3, 2004, 5, 10, '2080titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:30:18', 1, 'N', 0, 0, 0),
(2081, 'Final Lap Twin', '', 'Final Lap Twin is a racing game for the Turbografx-16.', 'Namco', '07 July 1989', 7, 7, 1989, 13, 4, '2081titlescreen.png', NULL, NULL, NULL, '2024-02-15 01:11:41', 0, 'N', 0, 1, 1),
(2082, 'Supreme Warrior', '', 'Supreme Warrior is a 2D fighting game for the 3DO. The game was released in the US and Japan.', 'Digital Pictures', '05 November 1994', 5, 11, 1994, 8, 46, '2082titlescreen.png', NULL, NULL, NULL, '2016-05-11 00:55:37', 0, 'N', 0, 0, 1),
(2083, 'Final Fantasy', '', 'Final Fantasy  is a role playing game for the MSX2.', 'SquareSoft', '01 June 1989', 1, 6, 1989, 14, 19, '2083titlescreen.png', NULL, NULL, NULL, '2023-03-27 12:30:41', 1, 'N', 0, 0, 1),
(2084, 'Super Fantasy Zone', '', 'Super Fantasy Zone is a 1992 colorful free-moving shooting game for the Sega Genesis / Sega Mega Drive.\r\nHelp Opa-Opa to avenge the death of his father O-papa, defeat Menon&#039;s evil minions and save the Fantasy Zone once again.', 'Sega', '14 January 1992', 14, 1, 1992, 16, 11, '2084titlescreen.png', NULL, NULL, NULL, '2021-06-28 17:48:28', 1, 'N', 0, 0, 0),
(2086, 'Knight Rider Special', '', 'Knight Rider Special is a racing game for the Turbografx-16.', 'Pack-In-Video', '22 December 1989', 22, 12, 1989, 13, 4, '2086titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 02:51:56', 1, 'N', 0, 0, 0),
(2087, 'I/O: Revision II', '', 'I/O: Revision II is a visual novel for the PC.', 'Asgard', '29 August 2008', 29, 8, 2008, 21, 20, '2087titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 01:33:24', 1, 'N', 0, 0, 0),
(2088, 'Never7: The End of Infinity', '', 'Never7: The End of Infinity is a visual novel for the PC.', 'Kid', '26 October 2001', 26, 10, 2001, 21, 20, '2088titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 02:00:49', 1, 'N', 0, 0, 0),
(2089, 'Remember11: The Age of Infinity', '', 'Remember11: The Age of Infinity is a visual novel game for the PC.', 'CyberFront', '19 September 2008', 19, 9, 2008, 21, 20, '2089titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 02:15:58', 1, 'N', 0, 0, 0),
(2090, 'Pro Wrestling', '', 'Early NES/Famicom wrestling game from the team that would go on to create the Fire Pro Wrestling series.\r\n\r\nA WINNER IS YOU!', 'Nintendo', 'March 1987', 0, 3, 1987, 17, 1, '2090titlescreen.png', NULL, NULL, NULL, '2024-03-17 14:51:09', 0, 'N', 0, 0, 1),
(2091, 'Battletoads/Double Dragon: The Ultimate Team', '', 'Battletoads/Double Dragon: The Ultimate Team is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Tradewest', '30 June 1993', 30, 6, 1993, 5, 1, '2091titlescreen.jpg', NULL, NULL, NULL, '2023-01-11 08:21:19', 0, 'N', 0, 1, 1),
(2092, 'NHL &#039;94', 'NHL Hockey &#039;94', 'NHL &#039;94 is an ice hockey game for the Sega Genesis.', 'Electronic Arts', 'March 1993', 0, 3, 1993, 17, 11, '2092titlescreen.png', NULL, NULL, NULL, '2017-11-24 00:44:16', 0, 'N', 0, 1, 1),
(2093, 'Astrocounter of Crescents', 'Bulgidung Crescents', 'Astrocounter of Crescents is an action platformer game for the PC.', 'Samsung', '01 April 1996', 1, 4, 1996, 11, 20, '2093titlescreen.png', NULL, NULL, NULL, '2017-11-14 01:18:24', 1, 'N', 0, 0, 0),
(2094, 'Magic Knight Rayearth 2nd: The Missing Colors', 'Mahou Kishi Rayearth 2nd: The Missing Colors', '', 'Tomy', '27 October 1995', 27, 10, 1995, 14, 8, '2094titlescreen.png', NULL, NULL, NULL, '2024-07-02 09:57:13', 1, 'N', 0, 0, 0),
(2095, 'Ghostbusters', '', 'Ghostbusters is an action game for the Nintendo Entertainment System. Based on a movie with similar title.', 'Activision, Inc.', '22 September 1986', 22, 9, 1986, 1, 1, '2095titlescreen.gif', NULL, NULL, NULL, '2018-07-29 09:15:00', 1, 'N', 0, 0, 1),
(2096, 'Gunstar Super Heroes', 'Gunstar Future Heroes', 'Gunstar Super Heroes is an action shooter game for the Game Boy Advance.', 'Sega', '06 October 2005', 6, 10, 2005, 16, 10, '2096titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:21:14', 1, 'N', 0, 0, 0),
(2097, '7th Dragon', '', '7th Dragon is a role playing game for the Nintendo DS. The game was released in Japan only.', 'Sega', '05 March 2009', 5, 3, 2009, 14, 23, '2097titlescreen.jpg', NULL, NULL, NULL, '2016-05-13 01:11:47', 1, 'N', 0, 1, 0),
(2098, 'Magic Knight Rayearth 2: Making of Magic Knight', 'Mahou Kishi Rayearth 2: Making of Magic Knight', 'Magic Knight Rayearth 2: Making of Magic Knight is a simulation game for the Sega Game Gear.', 'Sega', '04 August 1995', 4, 8, 1995, 22, 12, '2098titlescreen.png', NULL, NULL, NULL, '2024-07-02 10:00:32', 1, 'N', 0, 0, 0),
(2099, 'Mega Man Battle Network 6: Cybeast Falzar', 'Rockman EXE 6: Dennoujuu Falzar', 'Mega Man Battle Network 6: Cybeast Falzar is the last installment in the GBA MMBN series. The Battle Network series itself is a really great Action-RPG/Puzzle/Strategy hybrid. Given that they had to establish the genre mix from the ground up, its a pretty decent feat.\r\n\r\nThe battle system of the game consists of the regular 9 panels vs 9 panels as established in earlier games. The addition to this one is that you can fuse with other NAVIs to make an even stronger one with element affinities or different powered up attacks. It&#039;s similar to Battle Network 5, but these fusions are available in battle from the get go as soon as you unlock them in the story.\r\n\r\nThe real kicker that separates this game with the earlier Battle Networks is that you can fuse with Cybeast Falzar, a mechanical phoenix. This fusion can also fuse with the other NAVIs, bringing up 12 combinations to fight with.\r\n\r\nThe version differences with Cybeast Gregar are various text changes and more importantly the fusion NAVIs and Falzar being replaced with Gregar, the mechanical wolf.\r\n\r\nThe two versions are capable of linking up and trading battle chips and duking out in a battle. Lesser known fact is that you can also link up with Konami&#039;s Boktai 3, but this crossover link up is Japan only sadly.\r\n\r\nOverall, the isometric graphics and gameplay is what made this game great. Some may say that the puzzles were tough but it added a more brain over brawn feel to the game. Cybeast Falzar is an excellent game and a recommended play on the Game Boy Advance.', 'Capcom', '23 November 2005', 23, 11, 2005, 23, 10, '2099titlescreen.jpg', NULL, NULL, NULL, '2014-06-09 22:10:22', 0, 'N', 0, 0, 0),
(2101, 'Chaos Seed: Fuusui Kairouki', 'Chaos Seed: Feng Shui Chronicles', 'Chaos Seed: Fuusui Kairouki is an action role playing game for the Super Nintendo.', 'Taito', '16 March 1996', 16, 3, 1996, 23, 9, '2101titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:40:35', 1, 'N', 0, 0, 0),
(2102, 'Mr. Driller 2', '', 'Mr. Driller 2 is a puzzle game for the Game Boy Advance.', 'Namco', '10 Apr 2005', 10, 4, 2005, 12, 10, '2102titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:31:17', 1, 'N', 0, 0, 0),
(2103, 'Gyakuten Saiban', 'Phoenix Wright: Ace Attorney', 'Gyakuten Saiban (Phoenix Wright: Ace Attorney) is a visual novel-like game where you take the role of a lawyer named Phoenix Wright (Naruhodou Ryuuichi), whose job is to defend your clients in each case and prove their innocence.\r\n\r\nThe game features unexpected turnabouts of events, exaggerated animations, an amazing writing style, the iconic “Objection!”, “Hold it!”, and “Take that!” bubbles, the humor, and the fact that basically everyone hates you.\r\n\r\nThis is the original Game Boy Advance version of the game that was released only in Japan. The game later received a Nintendo DS port in 2005.', 'Capcom', '12 October 2001', 12, 10, 2001, 2, 10, '2103titlescreen.png', NULL, NULL, NULL, '2024-03-07 22:14:37', 1, 'N', 0, 0, 0),
(2104, 'Paper Mario', 'Mario Story', 'The first game in the Paper Mario franchise. Bowser stole the Star Rod to finally take over the Mushroom Kingdom. Mario treks all over the kingdom to free the Star Sprites to gain their powers. Mario finds allies to help him along the way.', 'Nintendo', '11 August 2000', 11, 8, 2000, 23, 27, '2104titlescreen.png', NULL, NULL, NULL, '2024-01-17 04:54:34', 0, 'N', 1, 1, 1),
(2105, 'Paper Mario: The Thousand-Year Door', 'Paper Mario RPG', 'Paper Mario TTYD is the Mario RPG for the Gamecube.  The plot of the game is that you&#039;ve received a treasure map from Peach, and that she wants you to join her on the journey.  Mario sets out on water to a town known as Rogueport.  Rogueport is a treacherous town with infamous thieves.  The treasure is behind the Thousand Year Door.  The only way to open the Thousand Year Door is to collect all of the crystal stars.  You obtain one in each chapter of the game.\r\n\r\nThe gameplay mechanics are executed pretty well, and the game is a lot of fun, but it has a problem which bothers people like I, and is very common among Mario games; it&#039;s waaaaaaaaaaaaaay too easy.  It&#039;s even easier than Super Mario RPG on the SNES!  But with that being said, it&#039;s still a very enjoyable experience.\r\n\r\nThe story and plot lines are very engrossing, and the villains are also very memorable.  If you can somehow get your hands on a copy of this game today, and you still have a working Gamecube or Wii, then have a blast with this game!', 'Nintendo', '22 July 2004', 22, 7, 2004, 23, 33, '2105titlescreen.jpg', NULL, NULL, NULL, '2016-09-22 00:43:14', 0, 'N', 1, 0, 1),
(2106, 'Super Paper Mario', '', 'Count Bleck has trapped Mario and his friends in another dimension. A hole in the sky threatens to tear the world apart. Mario must travel this land and find eight pure hearts. They&#039;re the only things that can stop the destruction. Mario can switch between 2D and 3D in this adventure. Along the way, he meets old and new allies. Can Mario find the pure hearts before its too late?', 'Nintendo', '09 April 2007', 9, 4, 2007, 11, 36, '2106titlescreen.jpg', NULL, NULL, NULL, '2016-11-03 01:40:20', 0, 'N', 1, 0, 0),
(2107, 'Dragon Knife', '', 'Dragon Knife is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Fuzhou Waixing Computer Science &amp; Technology', '01 January 1993', 1, 1, 1993, 5, 1, '2107titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:08:01', 1, 'N', 0, 0, 0),
(2108, 'Bubble Bobble', 'Final Bubble Bobble; Dragon Maze', 'Soap bubbles float gently and beautifully in the air, until the wind brushes them into popping. Such is probably what inspired the creators of this charming game.\r\n\r\nBub and Bob are two dinosaur friends, happily bobbling around, until their girlfriends get kidnapped by the cave monsters! Knightly white-dinosaur-in-armor souls on fire, they rush into the caves to the rescue!\r\n\r\nWhile this game may be best described as a platformer, it boasts a few tricks more than its counterparts.\r\n\r\nBob and Bub can spit bubbles from their mouth, and pop them with the scales on their backs. While this seems simple, it has been put to good for both moving around and disposing of the cave monsters.\r\nCave monsters can be imprisoned into the bubbles when they are on their direct path when spitted. But this pit only lasts for a little while, during which the monster&#039;s anger builds up, until it is freed and acts twice as fast!\r\nPopping the bubble in which a monster is imprisoned turns the monster into an inert, edible fruit (or sweets - or even a bonus!)\r\nBubbles can also be jumped on to reach higher heights, while their path is influenced by the natural air currents on the caves (which varies from level to level).\r\n\r\nBack in these old&#039;n dark ages of gaming, Bubble Bobble was also one of the very few coop multiplayer games. Chances are, if you were a kid at the time it came out, you have fond memories of playing this with a friend, effectively spouting bubbles to help him go further, or popping his monsters just before he does, or racing to eat the resulting fruits and bonuses first! Har har har!', 'Sega', '02 July 1988', 2, 7, 1988, 11, 22, '2108titlescreen.png', NULL, NULL, NULL, '2017-06-05 10:02:13', 1, 'N', 0, 0, 1),
(2109, 'Bleach: Versus Crusade', '', 'Bleach: Versus Crusade is an action fighting game for the Wii.', 'Sega', '18 December 2008', 18, 12, 2008, 8, 36, '2109titlescreen.jpg', NULL, NULL, NULL, '2017-11-13 00:59:59', 1, 'N', 0, 0, 0),
(2110, 'Shining in the Darkness', 'Shining and the Darkness', 'How has this fantastic game not had a review done for it?  That is a pure travesty!\r\n\r\nBeing on a retro binge lately, I meandered back towards Genesis games of my youth.  I fondly remember Shining in the Darkness as both a brutally difficulty and an unforgiving game.\r\n\r\nThe early-game difficulty tends to be reminiscent of Dragon Quest 1 for the NES in how you have to struggle just to survive your first few battles without getting killed.\r\n\r\nSell your starter Bronze Knife and grab a Short Sword?  Or wait until you painstakingly earn 25 gold pieces to be able to sell that Knife and buy a Bronze Saber upgrade instead?\r\n\r\nThis game does NOT mess around even in the early game.  The very first corridor will have you facing off against multiple tough enemies that will make short work of any unprepared adventurers!\r\n\r\nThe graphics and aesthetic hold a unique and lovely charm that holds up even today.  The Pseudo-3D first-person dungeons are reminiscent of Phantasy Star 1 for the Sega Master System and work in much the same manner (and are just as frustrating).\r\n\r\nSound is a mixed bag.  The nature of the game requires that you hear the same short loop of the labyrinth interior and battle music over and over ad nauseum.  The Tavern and Shop music selections are well done and match the humor of the game quite well, but the overall soundtrack is dull and forgettable.\r\n\r\nOne highlight of this game is how well the Enemy AI adapts and reacts to the situation.  They react to your spells and actions just as much as you react to them.  Conditional battle actions litter the Bosses and newbies will be completely obliterated by early bosses at least once.\r\n\r\nUnlike most other RPGs, status effects are not only useful but usually work on most enemies in the game (including many bosses!) so don&#039;t skimp out on them.\r\n\r\nYou should love dungeon crawling and first-person map-making or you will grow bored very quickly.  Resist the temptation to check out user-made maps and make your own as you go along.\r\n\r\nIn the pre-GameFAQs days of my youth, I did just that (and have the spiral notebook of maps and notes to prove it).  You can beat the game fairly easily around Level 50 or lower but awesome awards await those who hit Level 60 and beyond!\r\n\r\nGive this game a go or watch it on YouTube.  It is an interesting historical relic of the first game in the &#039;Shining&#039; series!', 'Sega', '28 March 1991', 28, 3, 1991, 14, 11, '2110titlescreen.png', NULL, NULL, NULL, '2015-10-08 00:44:52', 1, 'N', 0, 0, 1),
(2111, 'Gyakuten Saiban II', 'Phoenix Wright: Ace Attorney - Justice for All', 'Gyakuten Saiban II is a courtroom mystery adventure game for the Game Boy Advance. You play as a defense attorney and have to prove that your client is innocent. It is a sequel to Gyakuten Saiban (also known as Phoenix Wright: Ace Attorney).', 'Capcom', '18 October 2002', 18, 10, 2002, 2, 10, '2111titlescreen.png', NULL, NULL, NULL, '2023-08-07 05:19:00', 1, 'N', 0, 0, 0),
(2112, 'Golf Club: Birdie Rush', '', 'Golf Club: Birdie Rush is a sports game for the Nintendo Entertainment System.', 'Data East', '09 December 1987', 9, 12, 1987, 17, 1, '2112titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:35:34', 1, 'N', 0, 0, 0),
(2113, 'Super Contra 7', '', 'Super Contra 7 is an action shooter game for the Nintendo Entertainment System.', 'Fuzhou Waixing Computer Science &amp; Technology', '1996', 0, 0, 1996, 16, 1, '2113titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:07:53', 1, 'N', 0, 0, 0),
(2114, 'Final Fantasy: The 4 Heroes of Light', 'Hikari no 4 Senshi: Final Fantasy Gaiden', 'Final Fantasy: The 4 Heroes of Light is a role playing game for the Nintendo DS.', 'Square Enix', '29 October 2009', 29, 10, 2009, 14, 23, '2114titlescreen.png', NULL, NULL, NULL, '2017-11-23 13:40:27', 1, 'N', 0, 0, 0),
(2115, 'Shinseiki Evangelion: Ayanami Ikusei Keikaku with Asuka Hokan Keikaku DS', 'Ayanami Raising Project with Asuka Supplementing Project', 'Shinseiki Evangelion: Ayanami Ikusei Keikaku with Asuka Hokan Keikaku DS is a virtual life simualtion game for the Nintendo DS.', 'Broccoli', '28 August 2008', 28, 8, 2008, 22, 23, '2115titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:01:17', 1, 'N', 0, 0, 0),
(2116, 'Rally Bike', 'Dash Yarou;Dash Rascal', 'Rally Bike is a racing game for the Nintendo Entertainment System.', 'Romstar', '15 June 1990', 15, 6, 1990, 13, 1, '2116titlescreen.gif', NULL, NULL, NULL, '2017-04-18 00:54:58', 1, 'N', 0, 0, 0),
(2119, 'Game Center CX: Arino no Chousenjou 2', 'Retro Game Challenge 2', 'Game Center CX: Arino no Chousenjou 2 is an action game for the Nintendo DS.', 'Bandai Namco', '26 February 2009', 26, 2, 2009, 10, 23, '2119titlescreen.png', NULL, NULL, NULL, '2017-11-23 13:40:43', 1, 'N', 0, 0, 0),
(2120, 'The Last Ninja', 'Last Ninja 2: Back with a Vengeance', 'The Last Ninja is an action adventure game for the Nintendo Entertainment System.', 'Jaleco', '1990', 0, 0, 1990, 24, 1, '2120titlescreen.gif', NULL, NULL, NULL, '2017-10-18 05:18:30', 0, 'N', 0, 0, 1),
(2121, 'Pokémon: Black Version', 'Pocket Monsters Black', '', 'Nintendo', '18 September 2010', 18, 9, 2010, 14, 23, '2121titlescreen.png', NULL, NULL, NULL, '2024-03-18 10:10:08', 0, 'N', 0, 0, 1),
(2122, 'Ninja Kun: Majou no Bouken', 'Ninja Jajamaru in the Castle of Evil', 'Ninja Kun: Majou no Bouken is an action platformer game for the Nintendo Entertainment System.', 'Jaleco', '10 May 1985', 10, 5, 1985, 11, 1, '2122titlescreen.png', NULL, NULL, NULL, '2024-03-15 12:36:11', 1, 'N', 0, 0, 1),
(2123, 'Ninja Hattori-kun', 'Little Ninja Hattori', 'Ninja Hattori-kun is an action platformer game for the Nintendo Entertainment System. The game is based on a Japanese comic and animation with the same title.', 'Hudson', '05 March 1986', 5, 3, 1986, 11, 1, '2123titlescreen.png', NULL, NULL, NULL, '2017-10-18 01:44:08', 1, 'N', 0, 0, 0),
(2125, 'The 3rd Birthday', '', 'The 3rd Birthday is an action shooter game for the PlayStation Portable.', 'Square Enix', '22 December 2010', 22, 12, 2010, 16, 44, '2125titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:54:21', 1, 'N', 0, 0, 0),
(2126, 'Fragile Dreams: Farewell Ruins of the Moon', 'Fragile: Sayonara Tsuki no Haikyo', 'Fragile Dreams: Farewell Ruins of the Moon is an action role playing game for the Wii.', 'Namco Bandai', '22 Jan 2009', 22, 1, 2009, 23, 36, '2126titlescreen.png', NULL, NULL, NULL, '2017-11-13 01:38:43', 1, 'N', 0, 0, 0),
(2127, 'Chubby Cherub', 'Obake no Q-Tarou: Wan Wan Panic;Q-tarō the Ghost: Bow Wow Panic', 'Chubby Cherub is an action game for the Nintendo Entertainment System. In Japan, the game is based on a manga/anime called Obake no Q-Tarou.', 'Bandai', '16 December 1985', 16, 12, 1985, 1, 1, '2127titlescreen.gif', NULL, NULL, NULL, '2016-09-08 07:45:31', 1, 'N', 0, 0, 0),
(2128, 'Super Monkey Ball', '', 'Super Monkey Ball is a puzzle game for the Nintendo GameCube.', 'Sega', '14 September 2001', 14, 9, 2001, 12, 33, '2128titlescreen.png', NULL, NULL, NULL, '2017-11-23 03:42:03', 0, 'N', 0, 1, 0),
(2129, 'Love Plus', '', 'In the Nintendo DS&#039;s life span we&#039;ve seen very few dating sims for the console. In fact, there are zero true dating sims on the DS, not counting Harvest Moon and related games. The few dating sims released for the DS were only released in Japan, LovePlus being one of them.\r\n\r\nLovePlus, for the most part, is astounding. It&#039;s 3D models seem near impossible on the system. There are 3 girls to develop feelings for, and all of them have extensive 3D models with various animations and gestures. This makes the game feel very lifelike.\r\n\r\nAnother bonus of LovePlus is that its voice audio is superb. The girls feel like actual human beings, and if your name is Japanese, they can pronounce it word for word. \r\n\r\nHowever, these plus points aside, it really isn&#039;t much of a great game. The gameplay is basically arranging your schedule in order to advance in four categories (fitness, intelligence, style and charm). These four categories are what the girl sees in you, and you have to excel in some categories to impress the girl. The events that you schedule can also lead to talking to the girl, which leads to knowing more about her.\r\n\r\nOther than the 3D models of the girls, the rest of the graphics seem half assed. It&#039;s not bad but it certainly needs a lot of improving. They feel like stock anime pictures. This opinion varies from person to person, but it feels dull overall. \r\n\r\nThe soundtrack of this game is forgettable. The dialogue seems bland at times, but feels like a real life conversation. The translation does its job but we are left clueless on Japanese terms like skinship or why it&#039;s ok to karate chop girls. \r\n\r\nThe game was designed to have an entirely lifelike feel to it and I believe they&#039;ve accomplished that. In fact, after you successfully get a girlfriend in the game, you can go to LovePlus+ mode, which adds in real world elements, like planning events and talking to your girlfriend using the DS microphone. While I haven&#039;t played past this due to myself not being a Japanese speaker, I&#039;m sure people aspiring to learn the language will find this game neat.\r\n\r\nThis game is pretty smart in the sense that if you turn off without saving, there&#039;s huge drawbacks in doing so. This also adds in on the real life theme. Another thing that really made me mad about this game is that fact that there&#039;s only 3 girls to choose from. Maybe if the roster was more spread out it would&#039;ve been a bit better.\r\n\r\nA small &quot;did you know&quot; is that a Japanese man actually legally married his DS, with one of the girls from the game. \r\n\r\nThis is a game with flaws and plus points, and will be a huge part of your life if you form emotional attachments quickly. Of course, if you don&#039;t, this is a waste of time and will be discarded after you achieve the goal.', 'Konami', '03 September 2009', 3, 9, 2009, 7, 23, '2129titlescreen.png', NULL, NULL, NULL, '2014-06-16 15:41:11', 1, 'N', 0, 0, 0),
(2130, 'Planetarian: Chiisana Hoshi no Yume', 'Planetarian: The Dream of a Little Star', 'Planetarian: Chiisana Hoshi no Yume is a visual novel for the PlayStation Portable.', 'Prototype', '28 February 2009', 28, 2, 2009, 21, 44, '2130titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:54:07', 1, 'N', 0, 0, 0),
(2131, '1991 Du Ma Racing', '1991 Horse Racing', '1991 Du Ma Racing is an unlicensed horse racing game developed for the Nintendo Entertainment System. It was developed by Idea-Tek and was published by Super Mega. I has two game modes: race mode and gamble mode.', 'Super Mega', '1991', 0, 0, 1991, 13, 1, '2131titlescreen.gif', NULL, NULL, NULL, '2016-04-23 04:10:20', 1, 'N', 0, 0, 0),
(2132, 'Toradora Portable!', '', 'Toradora Portable! is a visual novel for the PlayStation Portable.', 'Bandai Namco', '30 April 2009', 30, 4, 2009, 21, 44, '2132titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:54:39', 1, 'N', 0, 0, 0),
(2133, 'Dead Space: Extraction', '', 'Dead Space: Extraction is an action shooter for the Wii.', 'Electronic Arts', '24 September 2009', 24, 9, 2009, 16, 36, '2133titlescreen.png', NULL, NULL, NULL, '2017-11-13 01:00:20', 1, 'N', 0, 0, 0),
(2134, 'Paris-Dakar Rally Special!', '', 'Paris-Dakar Rally Special! is a racing game for the Nintendo Entertainment System.', 'Sony', '01 February 1988', 1, 2, 1988, 13, 1, '2134titlescreen.png', NULL, NULL, NULL, '2017-04-18 00:54:33', 1, 'N', 0, 0, 0),
(2135, 'Kingdom Hearts: Birth by Sleep - Final Mix', '', 'Kingdom Hearts: Birth by Sleep - Final Mix is an action role playing game for the PlayStation Portable.\r\n\r\nA HD version of the &quot;Final Mix&quot; edition of this game was included in the [i]Kingdom Hearts HD 2.5 Remix[/i] package released in English worldwide for the PS3 and then PS4 in 2014 and 2017 respectively.', 'Square Enix', '20 January 2011', 20, 1, 2011, 23, 44, '2135titlescreen.png', NULL, NULL, NULL, '2017-05-29 00:42:38', 1, 'N', 0, 0, 0),
(2136, 'ClockWerx', 'ClockWorks', 'ClockWerx is a puzzle game for the Super Nintendo.', 'Tokuma Shoten', '08 December 1995', 8, 12, 1995, 12, 9, '2136titlescreen.jpg', NULL, NULL, NULL, '2017-11-13 02:13:23', 1, 'N', 0, 0, 0),
(2137, 'Super Donkey Kong: Xiang Jiao Chuan', 'Super Donkey Kong: Banana Boat', 'Super Donkey Kong: Xiang Jiao Chuan is an action platformer game for the Nintendo Entertainment System.', 'Liang Yi Productions', '1995', 0, 0, 1995, 11, 1, '2137titlescreen.png', NULL, NULL, NULL, '2017-10-18 04:49:59', 1, 'N', 0, 0, 0),
(2138, 'Chess Academy', '', 'Chess Academy is a boardgame for the Nintendo Entertainment System.', 'Sachen', '1991', 0, 0, 1991, 4, 1, '2138titlescreen.jpg', NULL, NULL, NULL, '2017-06-23 07:24:42', 1, 'N', 0, 0, 0),
(2139, 'Hammerwatch', '', 'Hammerwatch is an action game for the PC.', 'Crackshell', '12 August 2013', 12, 8, 2013, 1, 20, '2139titlescreen.png', NULL, NULL, NULL, '2017-11-14 01:23:44', 1, 'N', 0, 0, 0),
(2140, 'Chik Bik Ji Jin: Saam Gwok Ji', 'Three Kingdoms: Battle of Red Cliffs', 'Chik Bik Ji Jin: Saam Gwok Ji is an action beat &#039;em up game for the Nintendo Entertainment System.', 'NTDEC', '01 January 1991', 1, 1, 1991, 5, 1, '2140titlescreen.png', NULL, NULL, NULL, '2016-07-28 06:06:56', 1, 'N', 0, 0, 0),
(2141, 'Midnight Resistance', '', 'Midnight Resistance is an action shooter game for the Sega Genesis.', 'Data East', '29 March 1991', 29, 3, 1991, 16, 11, '2141titlescreen.png', NULL, NULL, NULL, '2024-05-10 03:28:16', 1, 'N', 0, 0, 1),
(2142, 'OutRun', '', 'OutRun is a car racing game for the Sega Genesis.', 'Sega', '09 August 1991', 9, 8, 1991, 13, 11, '2142titlescreen.gif', NULL, NULL, NULL, '2018-09-07 06:15:18', 1, 'N', 0, 0, 1),
(2143, 'Moorhuhn 2: Die Jagd Geht Weiter', 'Crazy Chicken 2: The Chase Continues', 'Moorhuhn 2: Die Jagd Geht Weiter is an action shooter game for the PlayStation.', 'Phenomedia', '15 December 2000', 15, 12, 2000, 16, 17, '2143titlescreen.jpg', NULL, NULL, NULL, '2017-11-16 01:25:08', 1, 'N', 0, 0, 0),
(2144, 'Riviera: The Promised Land', 'Riviera: Yakusoku no Chi Riviera', 'Riviera: The Promised Land is a role playing game for the Game Boy Advance.', 'Atlus', '25 November 2004', 25, 11, 2004, 14, 10, '2144titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:08:17', 1, 'N', 0, 0, 0),
(2145, 'Final Fight CD', '', 'Considering almost all of Final Fight was Nintendo console based, you would think this would be a bad Sega port not unlike what many other titles did at the time. Quite wrong!  Not only does this one include a survival mode, Final Fight CD takes advantage of the platform to make an awesome soundtrack by none other than the same composer as Lords of Thunder&#039;s rockin&#039; score.\r\n\r\nWorth a look if you&#039;re a fan, if only for the soundtrack.', 'A-Wave / Sega', '1 Jan 1993', 1, 1, 1993, 5, 29, '2145titlescreen.gif', NULL, NULL, NULL, '2016-08-13 04:32:46', 0, 'N', 0, 0, 1),
(2146, '4 Nin Uchi Mahjong', '4 Player Strike Mahjong', '4 Nin Uchi Mahjong is a mahjong boardgame for the Nintendo Entertainment System. The game was release in Japan only.', 'Nintendo', '02 November 1984', 2, 11, 1984, 4, 1, '2146titlescreen.png', NULL, NULL, NULL, '2016-05-13 01:11:04', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(2147, '999: Nine Hours, Nine Persons, Nine Doors', 'Kyokugen Dasshutsu 9 Jikan 9 nin 9 no Tobira: Nine Hours, Nine Persons, Nine Doors', '999: Nine Hours, Nine Persons, Nine Doors is a visual novel adventure video game written by Kotaro Uchikoshi and developed by Chunsoft. The story is about a college student, named Junpei who is abducted along with eight other people and forced to play the &quot;Nonary Game&quot; which puts its participants in a life or death situation, to escape from a sinking cruise liner.', 'Spike', '10 December 2009', 10, 12, 2009, 21, 23, '2147titlescreen.png', NULL, NULL, NULL, '2017-01-17 13:56:45', 1, 'N', 0, 0, 1),
(2148, 'Chrono Trigger', '', 'The DS version of Chrono Trigger is a pretty good upgrade.  It polishes up and uncensors the text because it has more space to do so, puts in some neat extras, and even throws in the PS1 edition&#039;s spectacular FMVs without the previous port&#039;s loading times.\r\n\r\nExtras include a monster raising/battling minigame, a few extra quests, a bestiary, and a new ending that ties in to Chrono Cross.\r\n\r\nThere are two reasons why there are some naysayers to this edition however: some disagree with Frog being changed from Ye Olde English to just formal speech as to them it removes some charm (my honest personal opinion: I see the point, but I like the DS version better as no one in the Middle Ages talks in Ye Olde anyway), and the new ending appears to be pretty tacked-on.  The latter however is completely optional.\r\n\r\nAll in all this is a terrific version of one of the most celebrated JRPGs for players both old and new.', 'Square Enix', '20 November 2008', 20, 11, 2008, 14, 23, '2148titlescreen.jpg', NULL, NULL, NULL, '2022-06-01 14:33:31', 1, 'N', 0, 0, 1),
(2149, 'Wizardry Gaiden III: Yami no Seiten', 'Wizardry: Scripture of the Dark', 'Wizardry Gaiden III: Yami no Seiten is a role playing game for the Game Boy.', 'ASCII', '25 September 1993', 25, 9, 1993, 14, 8, '2149titlescreen.png', NULL, NULL, NULL, '2016-12-28 13:56:51', 1, 'N', 0, 0, 0),
(2150, 'Aladdin', 'Aladdin 4', 'Aladdin is an action platformer for the Nintendo Entertainment System. This is an bootleg port of the SNES version of Aladdin, made by Hummer Team and published by J.Y Company.', 'JY Company', '1995', 0, 0, 1995, 11, 1, '2150titlescreen.png', NULL, NULL, NULL, '2021-12-27 03:44:53', 1, 'N', 0, 0, 1),
(2152, 'Metroid Prime: Hunters', '', 'In the far reaches of space, a beacon is lit. A message of great power has been received by the Galactic Federation, and all traces lead to the Alimbic System. Naturally, Samus Aran has been sent to intercept this unknown power, but not before 6 rival bounty hunters pick up the signal. Fight your way through twisting catacombs, abandoned labs, and more as you race to find the elusive Octoliths and uncover the secrets of the ever mysterious power that the Federation wants so bad. To the victor go the spoils in Metroid Prime Hunters for Nintendo DS.', 'Nintendo', '20 March 2006', 20, 3, 2006, 16, 23, '2152titlescreen.png', NULL, NULL, NULL, '2019-12-05 00:40:47', 1, 'N', 0, 1, 0),
(2153, 'Manhunt 2', '', 'Manhunt 2 is an action adventure game for the PlayStation Portable.', 'Rockstar', '29 October 2007', 29, 10, 2007, 24, 44, '2153titlescreen.jpg', NULL, NULL, NULL, '2016-12-29 03:53:52', 0, 'N', 0, 1, 0),
(2154, 'Resident Evil: Deadly Silence', 'BioHazard: Deadly Silence', 'Resident Evil: Deadly Silence is an action adventure game for the Nintendo DS.', 'Capcom', '19 January 2006', 19, 1, 2006, 24, 23, '2154titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:25:54', 1, 'N', 0, 0, 0),
(2156, 'Tokimeki Memorial Girl&#039;s Side Premium: 3rd Story', '', 'This game is set at Habataki Academy. You play as a young girl that wants to get a boyfriend. She goes on dates and picks which boy she&#039;ll end up with.', 'Konami', '15 March 2012', 15, 3, 2012, 7, 44, '2156titlescreen.jpg', NULL, NULL, NULL, '2016-11-03 22:21:03', 1, 'N', 0, 0, 0),
(2157, 'Tantei Opera Milky Holmes', '', 'Tantei Opera Milky Holmes is a visual novel for the PlayStation Portable.', 'Bushiroad', '16 December 2010', 16, 12, 2010, 21, 44, '2157titlescreen.jpg', NULL, NULL, NULL, '2016-12-29 03:54:14', 1, 'N', 0, 0, 0),
(2158, 'Castlevania: Bloodlines', 'Castlevania: The New Generation;Vampire Killer', 'Castlevania: Bloodlines is an action platformer for the Sega Genesis.\r\n\r\nOnce again, the Belmont clan is called to defeat Dracula. Countess Bartley is trying to resurrect Dracula. John Morris and Eric Lecarde follow her trail of destruction to try to stop her evil plan.', 'Konami', '17 March 1994', 17, 3, 1994, 11, 11, '2158titlescreen.gif', NULL, NULL, NULL, '2022-01-17 22:55:10', 1, 'N', 1, 0, 1),
(2159, 'Puzzle Series Vol. 5: Slither Link', '', 'Puzzle Series Vol. 5: Slither Link is a puzzle game for the Nintendo DS.', 'Hudson', '16 November 2006', 16, 11, 2006, 12, 23, '2159titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:25:23', 1, 'N', 0, 0, 0),
(2160, 'Final Fantasy III', '', 'Final Fantasy III is a role playing game for the PlayStation Portable.', 'Square Enix', '20 September 2012', 20, 9, 2012, 14, 44, '2160titlescreen.jpg', NULL, NULL, NULL, '2017-12-12 03:09:28', 0, 'N', 0, 1, 0),
(2161, 'Miracle Warriors: Seal of the Dark Lord', 'Haja no Fuuin', 'Miracle Warriors: Seal of the Dark Lord is a role playing game for the Sega Master System.', 'Sega', '18 October 1987', 18, 10, 1987, 14, 22, '2161titlescreen.png', NULL, NULL, NULL, '2020-01-22 21:54:40', 1, 'N', 0, 0, 1),
(2162, 'Touhou no Meikyuu: Gensokyo to Tennuki no Daiju', 'Labyrinth of Touhou 2', 'Touhou no Meikyuu: Gensokyo to Tennuki no Daiju is a role playing game for the PC.', 'Nise Eikoku Shinshidan', '12 August 2013', 12, 8, 2013, 14, 20, '2162titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 02:41:22', 1, 'N', 0, 0, 0),
(2163, 'Grand Knights History', '', 'Grand Knights History is a role playing game for the PlayStation Portable.', 'Marvelous', '01 September 2011', 1, 9, 2011, 14, 44, '2163titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:34:56', 1, 'N', 0, 0, 0),
(2164, 'Puzzle Series Vol. 12: Akari', '', 'Puzzle Series Vol. 12: Akari is a puzzle game for the Nintendo DS.', 'Hudson', '08 March 2007', 8, 3, 2007, 12, 23, '2164titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:25:09', 1, 'N', 0, 0, 0),
(2165, 'Ghostbusters', '', 'Ghostbusters is an action platformer game for the Sega Genesis. The game is based on a movie with the same title.', 'Sega', '29 June 1990', 29, 6, 1990, 11, 11, '2165titlescreen.jpg', NULL, NULL, NULL, '2018-05-20 08:46:32', 1, 'N', 0, 0, 1),
(2166, 'Thunder Pro Wrestling Retsuden', '', 'Thunder Pro Wrestling Retsuden is a professional wrestling game for the Sega Genesis.', 'Human', '27 March 1992', 27, 3, 1992, 8, 11, '2166titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 02:41:49', 0, 'N', 0, 0, 1),
(2167, 'Marble Madness', '', 'This is a race where the player controls a marble along six courses with increasing difficulty.  There are several obstacles that will need to be avoided in order to reach the finish line before time runs out.  Some of the obstacles include a black marble, vacuum cleaners, flying birds, acid pools, and punchers.  The game is much more fun with two players racing against each other.', 'Milton Bradley', 'March 1989', 0, 3, 1989, 1, 1, '2167titlescreen.jpg', NULL, NULL, NULL, '2022-09-17 05:36:50', 1, 'N', 1, 1, 1),
(2168, 'Kyuuyaku Megami Tensei', 'Megami Tensei: The Old Testament', 'Kyuuyaku Megami Tensei is a remake of the first two Megami Tensei games for the Famicom.', 'Atlus', '31 March 1995', 31, 3, 1995, 14, 9, '2168titlescreen.jpg', NULL, NULL, NULL, '2021-08-04 03:54:02', 1, 'N', 0, 0, 0),
(2171, 'Super Street Fighter II: The New Challengers', '', 'Super Street Fighter II: The New Challengers is an action fighting game for the Sega Genesis.', 'Capcom', '25 June 1994', 25, 6, 1994, 8, 11, '2171titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:13:35', 1, 'N', 0, 0, 1),
(2173, 'What&#039;s Shenmue', '', 'What&#039;s Shenmue is a role playing game for the Dreamcast.', 'Sega', '05 August 1999', 5, 8, 1999, 14, 14, '2173titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:27:51', 1, 'N', 0, 0, 0),
(2174, 'SaGa Frontier', '', 'SaGa Frontier is a role playing game for the PlayStation.', 'Square', '11 July 1997', 11, 7, 1997, 14, 17, '2174titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 01:43:56', 0, 'N', 0, 0, 1),
(2175, 'Game &amp; Watch Gallery 4', 'Game &amp; Watch Gallery Advance', 'This is the fourth and last game of the Gallery series, which is comprised of ports and modern recreations of Nintendo&#039;s Game &amp; Watch.  For the new platform there is a noticeable graphical update and more content than the others.\r\n\r\nThere are some games not present in the past three initially, however for the most part, if you own the three Game Boy G&amp;W compilations you won&#039;t find many new games in here.  On the plus side, all the previous titles got a visual facelift.  That&#039;s not to say this is mostly a rehash of the past three, there&#039;s a few new games (some without a modern mode, though classic mode had an annoying ghosting appearance on purpose to emulate the original feel here) in there after some unlocks and it&#039;s still the same great addicting fun, but ultimately it&#039;s up to you if this game is worth your time or not.', 'Nintendo', '28 October 2002', 28, 10, 2002, 1, 10, '2175titlescreen.png', NULL, NULL, NULL, '2016-06-03 00:41:08', 0, 'N', 0, 0, 1),
(2176, 'Elevator Action', '', 'Elevator Action is a spy themed action game for the Nintendo Entertainment System.  The player guides a spy through a large building starting at the top.  The building is filled with numerous floors of doors, elevators, escalators, and enemy spies.  Occasionally a red door will appear on a floor which contains confidentail players that the player may enter to collect for extra points.  The player is armed with a pistol as his only means of defense against the spies.  Shooting ceiling lights will cause the entire building to go dark for a brief time.  When the player reaches the bottom of the floor, the spy will make a getaway in his car.', 'Taito', '1985', 0, 0, 1985, 1, 1, '2176titlescreen.gif', NULL, NULL, NULL, '2019-04-04 11:50:39', 1, 'N', 0, 0, 1),
(2177, 'WCW World Championship Wrestling', 'Superstar Pro Wrestling', 'WCW World Championship Wrestling is a sports game for the Nintendo Entertainment System.', 'Pony Canyon', '09 December 1989', 9, 12, 1989, 17, 1, '2177titlescreen.png', NULL, NULL, NULL, '2018-05-29 12:35:14', 1, 'N', 0, 0, 1),
(2178, 'The Golf &#039;92', '', 'The Golf &#039;92 is a golf game for the Nintendo Entertainment System.', 'G.O.1', '03 July 1992', 3, 7, 1992, 17, 1, '2178titlescreen.png', NULL, NULL, NULL, '2017-04-21 07:55:05', 1, 'N', 0, 0, 0),
(2179, 'Xak Precious Package: The Tower of Gazzel', '', 'Xak Precious Package: The Tower of Gazzel is an action role playing game for the MSX.', 'Micro Cabin', '1991', 0, 0, 1991, 23, 19, '2179titlescreen.png', NULL, NULL, NULL, '2023-12-16 03:12:37', 1, 'N', 0, 0, 0),
(2180, 'Romance of the Three Kingdoms II', 'Super San Goku Shi II', 'Romance of the Three Kingdoms II is a turn based strategy game for the Super Nintendo.', 'Koei', '15 September 1991', 15, 9, 1991, 19, 9, '2180titlescreen.png', NULL, NULL, NULL, '2017-11-13 03:02:14', 0, 'N', 0, 0, 1),
(2181, 'The Lion King', '', 'The Lion King is an action platformer for the Sega Genesis. The game is based on an animated movie with the same title.', 'Virgin Interactive', '08 December 1994', 8, 12, 1994, 11, 11, '2181titlescreen.jpg', NULL, NULL, NULL, '2018-02-25 06:29:25', 1, 'N', 0, 0, 1),
(2182, 'Feedback', '', 'Feedback is an action shooting game for the MSX.', 'TecnoSoft', '1988', 0, 0, 1988, 16, 19, '2182titlescreen.png', NULL, NULL, NULL, '2017-09-25 01:51:17', 1, 'N', 0, 0, 0),
(2183, 'Shiryou Sensen 2: War of the Dead Part 2 (MSX2)', '', 'Shiryou Sensen 2: War of the Dead Part 2 is an action adventure game for the MSX2.', 'Victor Interactive', '1988', 0, 0, 1988, 24, 19, '2183titlescreen.png', NULL, NULL, NULL, '2020-09-15 17:59:44', 1, 'N', 0, 0, 0),
(2184, 'Princess Maker', '', 'Princess Maker is a role playing game for the MSX2.', 'Micro Cabin', '1992', 0, 0, 1992, 14, 19, '2184titlescreen.png', NULL, NULL, NULL, '2020-09-16 16:34:59', 1, 'N', 0, 0, 0),
(2185, 'Super Street Fighter II: The New Challengers', '', 'Super Street Fighter II: The New Challengers is an action fighting game for the Super Nintendo.', 'Capcom', '25 June 1994', 25, 6, 1994, 8, 9, '2185titlescreen.png', NULL, NULL, NULL, '2018-10-08 02:24:45', 1, 'N', 0, 0, 1),
(2186, 'Gekisou Nyancle', 'Nyancle Racing', 'Gekisou Nyancle is a racing game for the MSX.', 'Matsushita Electric Industrial', '1988', 0, 0, 1988, 13, 19, '2186titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:28:42', 1, 'N', 0, 0, 0),
(2187, 'Knightmare III: Shalom', '', 'Knightmare III: Shalom is a role playing game for the MSX.', 'Konami', '1987', 0, 0, 1987, 14, 19, '2187titlescreen.png', NULL, NULL, NULL, '2017-09-25 03:34:01', 1, 'N', 0, 0, 0),
(2188, 'Hi no Tori', 'Firebird: The Phoenix Saga', 'Hi no Tori is an action shooting game for the MSX.', 'Konami', '1987', 0, 0, 1987, 16, 19, '2188titlescreen.png', NULL, NULL, NULL, '2017-09-25 03:33:54', 1, 'N', 0, 0, 0),
(2189, 'Record of Lodoss War', '', 'Record of Lodoss War is a action role playing game for the Dreamcast.', 'Kadokawa Shoten', '20 June 2000', 20, 6, 2000, 23, 14, '2189titlescreen.png', NULL, NULL, NULL, '2021-10-23 14:38:16', 0, 'N', 0, 1, 1),
(2190, 'Pac-Man', '', 'Round yellow guy with a big mouth runs into a labyrinth eating small pills while dodging ghosts.\r\nEats big pills to eat ghosts.\r\nEat all small pills to get to next level.\r\nEat fruits and sweets to get extra points for easier extra life.\r\n\r\nYES, this is the classic and only Pac Man that everybody knows.', 'Namco', '02 November 1984', 2, 11, 1984, 1, 1, '2190titlescreen.png', NULL, NULL, NULL, '2024-02-26 06:30:21', 1, 'N', 0, 1, 1),
(2191, 'Rune Master', '', 'Rune Master is a boardgame for the MSX2.', 'Compile', '1989', 0, 0, 1989, 4, 19, '2191titlescreen.png', NULL, NULL, NULL, '2020-09-16 20:44:08', 1, 'N', 0, 0, 0),
(2192, 'Power Blade 2', 'Captain Saver', 'Power Blade 2 is an action platformer game for the Nintendo Entertainment System.', 'Taito', '29 September 1992', 29, 9, 1992, 11, 1, '2192titlescreen.png', NULL, NULL, NULL, '2017-10-18 02:04:29', 1, 'N', 0, 0, 1),
(2193, 'Kininkou Maroku Oni', 'Oni Chronicles: Genesis', 'Kininkou Maroku Oni is a role playing game for the Game Boy.', 'Banpresto', '08 December 1990', 8, 12, 1990, 14, 8, '2193titlescreen.png', NULL, NULL, NULL, '2017-06-23 07:52:34', 1, 'N', 0, 0, 0),
(2194, 'Mortal Kombat', 'Mortal Kombat: Shinken Kourin Densetsu', 'The SNES port of the popular arcade game. Fight to become the Mortal Kombat champion. Play as Sub-zero, Johnny Cage or Sonia and defeat Shang Tsung&#039;s minions to save Earth.', 'Acclaim', '13 September 1993', 13, 9, 1993, 8, 9, '2194titlescreen.png', NULL, NULL, NULL, '2016-10-31 11:56:36', 0, 'N', 0, 0, 1),
(2195, 'The Screamer', '', 'The Screamer is an action role playing game for the PC-98.', 'ASCII', '1986', 0, 0, 1986, 23, 3, '2195titlescreen.gif', NULL, NULL, NULL, '2017-11-23 04:05:09', 1, 'N', 0, 0, 0),
(2196, 'Thundercade', 'Twin Formation', 'Thundercade is an action shooter game for the Nintendo Entertainment System.', 'American Sammy', 'July 1989', 0, 7, 1989, 16, 1, '2196titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:48:17', 0, 'N', 0, 0, 1),
(2197, 'Freshly-Picked Tingle&#039;s Rosy Rupeeland', 'Mogitate Tingle no Barairo Rupeeland', 'One day, Tingle heard a voice calling him to collect rupees to gain happiness. It told him to save rupees and throw them into a mysterious pool to get into the fabled Rupeeland. Tingle has to fight monsters and explore the land to earn rupees and make friends.', 'Nintendo', '02 September 2006', 2, 9, 2006, 14, 23, '2197titlescreen.png', NULL, NULL, NULL, '2021-04-16 14:28:03', 0, 'N', 0, 0, 0),
(2198, 'Phantasy Star Generation:2', 'Sega Ages 2500 Series Vol. 17: Phantasy Star Generation:2', 'Phantasy Star Generation:2 is a role playing game for the PlayStation 2.', 'Sega', '24 March 2005', 24, 3, 2005, 14, 18, '2198titlescreen.png', NULL, NULL, NULL, '2017-11-14 03:07:56', 1, 'N', 0, 0, 0),
(2199, 'Sonic CD 2011', '', 'Interestingly enough the main engine used in this remake was brought to Sega by Taxman, who was originally well known in Sonic hacking circles.  Thanks to this special engine the physics for this version are nearly completely faithful to the original game without emulation, with only slight differences existing.\r\n\r\nAnother huge plus to this edition of Sonic CD is the option of choosing which region&#039;s soundtrack to use in the game (with the only exception being the Japanese intro including the video; the lyrics had run into a copyright ordeal so it uses a remixed version of the background instruments).  There&#039;s also the option to use Sonic 2&#039;s spindash physics.  On top of the original game&#039;s extras, you can also unlock the ability to play as Tails.', 'Sega', '19 January 2012', 19, 1, 2012, 11, 20, '2199titlescreen.png', NULL, NULL, NULL, '2016-07-27 00:16:23', 0, 'N', 0, 0, 1),
(2200, 'Teenage Mutant Ninja Turtles: Tournament Fighters', 'Teenage Mutant Hero Turtles: Tournament Fighters', 'Teenage Mutant Ninja Turtles: Tournament Fighters is a beat &#039;em up game for the Sega Genesis.', 'Konami', '02 December 1992', 2, 12, 1992, 5, 11, '2200titlescreen.png', NULL, NULL, NULL, '2017-07-12 08:31:54', 1, 'N', 0, 0, 1),
(2202, 'Mezase! Top Pro: Green ni Kakeru Yume', 'Aim! Top Pro: Dream in Green', 'Mezase! Top Pro: Green ni Kakeru Yume is a sports game for the Nintendo Entertainment System.', 'Jaleco', '05 March 1993', 5, 3, 1993, 17, 1, '2202titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:40:12', 1, 'N', 0, 0, 0),
(2203, 'SimCity', '', 'SimCity is a city management game for the Super Nintendo.', 'Nintendo', '26 April 1991', 26, 4, 1991, 22, 9, '2203titlescreen.png', NULL, NULL, NULL, '2022-09-05 06:49:35', 0, 'N', 0, 1, 1),
(2204, 'The Legend of Zelda: Spirit Tracks', 'Zelda no Densetsu: Daichi no Kiteki', 'After Wind Waker, Tetra and Link found a new landmass. They called it New Hyrule. The settlers found an evil entity called The Demon King. Good eventually won and put him under the land, securing him with the spirit tracks and a sacred tower. A hundred years later; the tracks are disappearing, could the Demon King be looking for revenge?', 'Nintendo', '07 December 2009', 7, 12, 2009, 24, 23, '2204titlescreen.png', NULL, NULL, NULL, '2022-08-12 09:50:32', 1, 'N', 0, 0, 1),
(2205, 'Super Turrican', '', 'Super Turrican is an action platformer game for the Nintendo Entertainment System.', 'Imagineer', '22 July 1993', 22, 7, 1993, 11, 1, '2205titlescreen.png', NULL, NULL, NULL, '2018-09-02 05:56:19', 1, 'N', 0, 0, 1),
(2207, 'Shadow of the Beast', 'Shadow of the Beast: Mashou no Okite', 'Shadow of the Beast is an action platformer for the Sega Genesis.', 'Electronic Arts', '1991', 0, 0, 1991, 11, 11, '2207titlescreen.gif', NULL, NULL, NULL, '2018-06-29 11:47:33', 1, 'N', 0, 0, 1),
(2208, 'Mega Man Battle Network 4: Red Sun', 'Rockman EXE 4: Tournament Red Sun', 'Mega Man Battle Network 4: Red Sun is an action role playing game for the Nintendo Gameboy Advance. In Japan, the game was originally released under the title Rockman EXE 4: Tournament Red Sun.', 'Capcom', '12 December 2003', 12, 12, 2003, 23, 10, '2208titlescreen.png', NULL, NULL, NULL, '2016-05-13 02:51:45', 0, 'N', 0, 0, 1),
(2209, 'Gyromite', 'Robot Gyro', 'Gyromite is a decent little puzzle game that has more historic value rather than gameplay value.  Gamewise, the player controls Dr. Hector whose lab has been infested with dynamite.  The goal is to deactivate all of the dynamite, the catch is that there are red and blue pillars blocking various corridors within the lab.  This is where this game&#039;s main gimmick and true purpose came in.  In order for a player to change the position of the pillars, he/she must have R.O.B. (Robotic Operating Buddy) move gyros around.  R.O.B. isn&#039;t an in game character, instead it&#039;s a peripheral that interacts with the game through screen flashes like the light gun.  The purpose of this gimmick was in order to use R.O.B. as a Trojan Horse in order for Nintendo to convince the American toy stores to sell their product.  This was because the Video Game Crash was still in the minds of the toy stores and at the time the owners though video games was a fad that had faded away.  Once the toy stores realized that games like Super Mario Bros. were the real sellers of the NES, Nintendo officially dropped the robot accessory.', 'Nintendo', '13 August 1985', 13, 8, 1985, 12, 1, '2209titlescreen.png', NULL, NULL, NULL, '2018-09-28 00:35:31', 1, 'N', 0, 0, 1),
(2210, 'The Lost Vikings', '', 'The Lost Vikings is a puzzle game for the Sega Genesis.', 'Interplay', '1992', 0, 0, 1992, 12, 11, '2210titlescreen.gif', NULL, NULL, NULL, '2020-06-07 16:58:12', 1, 'N', 0, 1, 0),
(2211, 'Wonder Momo', '', 'Wonder Momo is an action beat &#039;em up game for the Turbografx-16.', 'Namco', '21 April 1989', 21, 4, 1989, 5, 4, '2211titlescreen.jpg', NULL, NULL, NULL, '2021-10-02 01:51:14', 1, 'N', 0, 0, 1),
(2212, 'Wario Land II', '', 'Wario Land II is a platforming game for the Game Boy.', 'Nintendo', '02 March 1998', 2, 3, 1998, 11, 8, '2212titlescreen.jpg', NULL, NULL, NULL, '2017-06-23 08:45:44', 0, 'N', 0, 1, 1),
(2213, 'Shadow of the Beast II', 'Shadow of the Beast II: Juushin no Jubaku', 'Shadow of the Beast II is an action platformer for the Sega Genesis.', 'Electronic Arts', '1992', 0, 0, 1992, 11, 11, '2213titlescreen.png', NULL, NULL, NULL, '2019-03-03 12:34:43', 1, 'N', 0, 0, 1),
(2214, 'Joe &amp; Mac', '', 'Joe &amp; Mac is an action platformer for the Sega Genesis.', 'Takara', '31 December 1991', 31, 12, 1991, 11, 11, '2214titlescreen.png', NULL, NULL, NULL, '2019-05-15 23:22:47', 1, 'N', 0, 0, 1),
(2215, 'Sky Kid', '', 'Sky Kid is an action shooter game for the Nintendo Entertainment System.', 'Namco', '22 August 1986', 22, 8, 1986, 16, 1, '2215titlescreen.gif', NULL, NULL, NULL, '2020-02-15 23:09:30', 1, 'N', 0, 0, 1),
(2216, 'Conan', 'Conan: The Mysteries of Time', 'This game is based on the movie. Fight demons,skeletons and mythical creatures to earn the throne of Aquilonia. Journey through the world of Hyborean to prove that he&#039;s worthy.', 'Mindscape', 'February 1991', 0, 2, 1991, 24, 1, '2216titlescreen.png', NULL, NULL, NULL, '2016-10-31 22:50:40', 0, 'N', 0, 0, 1),
(2217, 'Emily The Strange: Strangerous', '', 'Emily The Strange: Strangerous is an adventure game for the Nintendo DS.', 'Conspiracy Entertainment', '24 May 2011', 24, 5, 2011, 2, 23, '2217titlescreen.png', NULL, NULL, NULL, '2017-06-28 12:11:49', 1, 'N', 0, 1, 0),
(2218, 'Might and Magic: Secret of the Inner Sanctum', '', 'Might and Magic: Secret of the Inner Sanctum is a role playing game for the Nintendo Entertainment System.', 'American Sammy', '31 July 1990', 31, 7, 1990, 14, 1, '2218titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:16:06', 0, 'N', 0, 0, 1),
(2219, 'Psy-O-Blade', '', 'Psy-O-Blade is an adventure game for the Sega Genesis.', 'Sigma Enterprises', '27 April 1990', 27, 4, 1990, 2, 11, '2219titlescreen.gif', NULL, NULL, NULL, '2017-11-24 00:42:47', 1, 'N', 0, 0, 0),
(2220, 'Captain America and the Avengers', '', 'Captain America teams up with Hawkeye, Vision and Iron Man to stop Red Skull&#039;s nefarious plan to use mind control to take over the world.', 'Data East', '1992', 0, 0, 1992, 5, 11, '2220titlescreen.jpg', NULL, NULL, NULL, '2016-12-04 02:51:24', 0, 'N', 0, 0, 1),
(2221, 'Final Fight 3', 'Final Fight Tough', 'The third game in the Final Fight series.', 'Capcom', '22 December 1995', 22, 12, 1995, 5, 9, '2221titlescreen.png', NULL, NULL, NULL, '2020-06-07 16:57:07', 1, 'N', 0, 1, 1),
(2222, 'Batman: Return of The Joker', 'Dynamite Batman', 'BATMAN: Return of the Joker is a showcase of what the Sunsoft was truly capable of in the early 90s. The graphics are the closest thing to 16-bit you&#039;ll get on the system. The music is definitely of the Sunsoft quality from the amazing Naoki Kodaka. The game itself is pretty difficult especially with the somewhat sluggish controls. So, if you want to play an awesome challenging game, look no further.', 'Sunsoft', '20 December 1991', 20, 12, 1991, 11, 1, '2222titlescreen.png', NULL, NULL, NULL, '2018-10-06 11:27:51', 1, 'N', 0, 0, 1),
(2223, 'Mega Man Anniversary Collection', '', 'Mega Man Anniversary Collection is a collection of Mega Man game titles from Mega Man 1 to 8, including 2 fighting games (Mega Man: The Power Battle and Mega Man 2: The Power Fighters) that needs to be unlocked first. The game was release in the US only.', 'Capcom', '22 June 2004', 22, 6, 2004, 11, 33, '2223titlescreen.png', NULL, NULL, NULL, '2017-05-20 05:08:19', 1, 'N', 0, 0, 1),
(2224, 'Sunset Riders', '', 'Sunset Riders is an action shooter for the Sega Genesis.', 'Konami', '1992', 0, 0, 1992, 16, 11, '2224titlescreen.gif', NULL, NULL, NULL, '2019-06-28 01:04:42', 1, 'N', 0, 0, 1),
(2225, 'Mortal Kombat 4', '', 'Mortal Kombat 4 is the fourth main installment in the Mortal Kombat game series developed by Midway Games. It was ported to the PlayStation during 1998.', 'Midway', '24 June 1998', 24, 6, 1998, 8, 17, '2225titlescreen.jpg', NULL, NULL, NULL, '2018-10-11 00:22:08', 0, 'N', 0, 1, 1),
(2226, 'Resident Evil 5', 'BioHazard 5', 'Chris Redfield joins an organization that sends him to Africa. Once there, he discovers that someone/something is turning the locals and animals into zombies. Sheva, a local woman, offers to help Chris fight off the hordes of zombies. Can they find out who/what is behind this outbreak, and stop it from spreading? This game uses a new co-op feature that allows the player to switch between Sheva and Chris.', 'Capcom', '15 June 2009', 15, 6, 2009, 16, 20, '2226titlescreen.jpg', NULL, NULL, NULL, '2016-11-03 22:21:01', 1, 'N', 1, 0, 0),
(2227, 'Metal Gear Solid', 'Metal Gear: Ghost Babel', 'Metal Gear Solid is an action adventure game for the Game Boy Color.', 'Konami', '27 April 2000', 27, 4, 2000, 24, 8, '2227titlescreen.png', NULL, NULL, NULL, '2017-06-23 07:55:40', 0, 'N', 0, 1, 0),
(2228, 'Alex Kidd in Miracle World', 'Alex Kidd no Miracle World', 'Radactian needs Alex Kidd&#039;s help. Unfortunately, the city is hidden. Using a medallion and a map, he must find the city before it&#039;s too late.', 'Sega', '01 November 1986', 1, 11, 1986, 11, 22, '2228titlescreen.png', NULL, NULL, NULL, '2017-02-13 00:19:45', 1, 'N', 0, 1, 1),
(2229, 'Bokosuka Wars', '', 'King Ogreth has put King Suren in a bad spot. Evil King Ogreth has decimated King Suren&#039;s military. He turned some of his men into trees and rocks. Now King Suren must gather his remaining troops and launch an attack to save his kingdom.', 'ASCII', '14 December 1985', 14, 12, 1985, 18, 1, '2229titlescreen.jpg', NULL, NULL, NULL, '2016-10-30 03:55:51', 0, 'N', 0, 0, 1),
(2230, 'Paper Mario: Sticker Star', 'Paper Mario: Super Seal', 'Paper Mario: Sticker Star is a role playing game for the Nintendo 3DS.', 'Nintendo', '11 November 2012', 11, 11, 2012, 14, 51, '2230titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:11:59', 0, 'N', 1, 0, 0),
(2231, 'Puyo Pop Fever', 'Puyo Puyo Fever', 'Puyo Pop Fever is a puzzle game for the Nintendo DS.', 'Sega', '24 December 2004', 24, 12, 2004, 12, 23, '2231titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:24:54', 0, 'N', 0, 0, 1),
(2232, 'Wild Gunman', '', 'Wild Gunman is an action shooter game for the Nintendo Entertainment System.', 'Nintendo', '18 February 1984', 18, 2, 1984, 16, 1, '2232titlescreen.png', NULL, NULL, NULL, '2017-05-05 03:08:06', 1, 'N', 0, 0, 1),
(2233, 'Pinball', '', 'Pinball is an action game for the Nintendo Entertainment System.', 'Nintendo', '02 February 1984', 2, 2, 1984, 10, 1, '2233titlescreen.png', NULL, NULL, NULL, '2019-10-03 11:15:31', 1, 'N', 0, 0, 1),
(2234, 'Pop&#039;n TwinBee', '', 'Pop&#039;n Twinbee plays like many other Twinbee games. It is a vertical shooter where you have enemies flying towards you but also on the ground and requiring different attacks.', 'Konami', '26 March 1993', 26, 3, 1993, 16, 9, '2234titlescreen.png', NULL, NULL, NULL, '2016-05-16 10:03:28', 0, 'N', 0, 0, 1),
(2235, 'Higurashi no Naku Koro ni Hou', 'When the Cicadas Cry: Gift', 'Higurashi no Naku Koro ni Hou is a visual novel for the PC.', '07th Expansion', '17 August 2014', 17, 8, 2014, 21, 20, '2235titlescreen.png', NULL, NULL, NULL, '2017-11-14 01:32:54', 1, 'N', 0, 0, 0),
(2236, 'Rock N&#039; Roll Racing', '', 'Rock N&#039; Roll Racing is a racing game for the Super Nintendo.', 'Interplay', 'September 1993', 0, 9, 1993, 13, 9, '2236titlescreen.png', NULL, NULL, NULL, '2017-11-13 03:02:05', 0, 'N', 0, 0, 1),
(2237, 'Tetris DX', '', 'Tetris DX is a puzzle game for the Game Boy Color.', 'Nintendo', '21 October 1998', 21, 10, 1998, 12, 8, '2237titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:32:30', 0, 'N', 0, 0, 1),
(2238, 'Nightmare Creatures II', '', 'Nightmare Creatures II is an action adventure game for the PlayStation.', 'Konami', '29 April 2000', 29, 4, 2000, 24, 17, '2238titlescreen.png', NULL, NULL, NULL, '2017-11-16 01:25:53', 0, 'N', 0, 0, 1),
(2239, 'Wizardry: Llylgamyn Saga', '', 'Wizardry: Llylgamyn Saga is a role playing game for the PC.', 'Soliton / Locus', '26 February 1998', 26, 2, 1998, 14, 20, '2239titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 02:41:33', 1, 'N', 0, 0, 0),
(2240, 'Wreckless: The Yakuza Missions', 'Double S.T.E.A.L.', 'Wreckless: The Yakuza Missions is a racing game for the Xbox.', 'Activision', '04 February 2002', 4, 2, 2002, 13, 38, '2240titlescreen.jpg', NULL, NULL, NULL, '2016-10-10 02:50:31', 1, 'N', 0, 0, 0),
(2241, 'Fatal Fury 2', 'Garou Densetsu 2: Aratanaru Tatakai', 'Fatal Fury 2 is an action fighting game for the Sega Genesis.', 'Takara', '24 June 1994', 24, 6, 1994, 8, 11, '2241titlescreen.png', NULL, NULL, NULL, '2023-03-03 19:07:28', 0, 'N', 0, 0, 1),
(2242, 'Lunar: Silver Star Harmony', 'Lunar: Harmony of Silver Star', 'Lunar: Silver Star Harmony is a role playing game for the PlayStation Portable.', 'GungHo', '12 November 2009', 12, 11, 2009, 14, 44, '2242titlescreen.png', NULL, NULL, NULL, '2018-06-29 12:22:30', 1, 'N', 0, 0, 1),
(2243, 'Wizardry Empire', '', 'Wizardry Empire is a role playing game for the Game Boy Color.', 'Starfish', '29 October 1999', 29, 10, 1999, 14, 8, '2243titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:45:57', 1, 'N', 0, 0, 1),
(2244, 'Aleck Bordon Adventure 4th Story: Tower &amp; Shaft', '', 'Aleck Bordon Adventure 4th Story: Tower &amp; Shaft is an action platformer game for the Nintendo 64.', 'Aruze Corp', 'November 2003', 0, 11, 2003, 11, 27, '2244titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:55:20', 0, 'N', 0, 0, 1),
(2245, 'KuruKuru Fever', '', 'KuruKuru Fever is a puzzle game for the Nintendo 64.', 'Azure Corp / Takumi Corp', '2003', 0, 0, 2003, 12, 27, '2245titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:56:53', 0, 'N', 0, 0, 1),
(2246, 'Hanabi de Don! (Aleck64)', '', 'Don-chan Puzzle: Hanabi de Don! is a puzzle game for the Nintendo 64 (Aleck64).', 'Azure Corp', '2003', 0, 0, 2003, 12, 27, '2246titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:59:29', 0, 'N', 0, 0, 1),
(2247, 'Star Soldier: Vanishing Earth', '', 'Star Soldier: Vanishing Earth is an action shooter game for the Nintendo 64.', 'Hudson', '10 July 1998', 10, 7, 1998, 16, 27, '2247titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:55:49', 0, 'N', 0, 0, 1),
(2248, 'Silver Surfer', '', 'Silver Surfer is probably one of the most difficult games ever made.\r\n\r\nIt&#039;s a shoot &#039;em up game, and the things that make this game so hard are the following; ONE hit kills you, all enemies take multiple hits, enemies move in very complicated patterns, you have an enormous hit box, and you can&#039;t hold down the button to auto-fire.\r\n\r\nEvery stage is extremely challenging.  Some people hate this game for these factors, but it&#039;s not a bad game.  It&#039;s actually a lot of fun.  I mean, sure it can be really frustrating when you&#039;re on a role with full power-ups, and all of a sudden you die, but it&#039;s all part of the process.\r\n\r\nIf you&#039;re a gamer looking for a challenge, I would highly recommend giving this game a try.  If you&#039;re shy about difficulty in games, maybe this isn&#039;t the game for you.', 'Arcadia Systems', 'November 1990', 0, 11, 1990, 16, 1, '2248titlescreen.png', NULL, NULL, NULL, '2019-10-19 20:49:53', 1, 'N', 0, 0, 1),
(2249, 'Teenage Mutant Ninja Turtles: The Hyperstone Heist', 'Teenage Mutant Ninja Turtles: Return of the Shredder', 'Teenage Mutant Ninja Turtles: The Hyperstone Heist is an action beat &#039;em up game for the Sega Genesis.', 'Konami', '21 December 1992', 21, 12, 1992, 5, 11, '2249titlescreen.png', NULL, NULL, NULL, '2017-10-19 14:43:15', 1, 'N', 0, 0, 1),
(2250, 'Wizardry Empire II: Oujo no Isan', 'Wizardry Empire II: Legacy of the Princess', 'Wizardry Empire II: Oujo no Isan is a role playing game for the PC.', 'Starfish', '17 October 2002', 17, 10, 2002, 14, 20, '2250titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:41:52', 1, 'N', 0, 0, 0),
(2251, 'NARC', '', 'NARC is an action shooter game for the Nintendo Entertainment System.', 'Acclaim', 'August 1990', 0, 8, 1990, 16, 1, '2251titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:24:15', 0, 'N', 0, 0, 1),
(2252, 'Driver 2', '', 'Driver 2 is a car racing game for the PlayStation.', 'Infogrames', '13 November 2000', 13, 11, 2000, 13, 17, '2252titlescreen.jpg', NULL, NULL, NULL, '2017-11-16 01:10:10', 0, 'N', 0, 0, 1),
(2253, 'Rittai Ninja Katsugeki Tenchu: Shinobi Gaisen', '', 'Rittai Ninja Katsugeki Tenchu: Shinobi Gaisen is an action adventure game for the PlayStation.', 'Sony Music Entertainment', '25 February 1999', 25, 2, 1999, 24, 17, '2253titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:42:43', 1, 'N', 0, 0, 0),
(2254, 'Tetris &amp; Dr. Mario', 'Dr. Mario &amp; Tetris', 'Tetris &amp; Dr. Mario is a puzzle game for the Super Nintendo.', 'Nintendo', 'December 1994', 0, 12, 1994, 12, 9, '2254titlescreen.png', NULL, NULL, NULL, '2017-11-15 08:52:27', 0, 'N', 0, 0, 1),
(2255, 'Teenage Mutant Ninja Turtles: Tournament Fighters', 'Teenage Mutant Hero Turtles: Tournament Fighters', 'Teenage Mutant Ninja Turtles: Tournament Fighters is an action fighting game for the Nintendo Entertainment System.', 'Konami', 'January 1994', 0, 1, 1994, 8, 1, '2255titlescreen.png', NULL, NULL, NULL, '2016-12-21 05:36:10', 1, 'N', 0, 0, 1),
(2256, 'Wizardry Chronicle', '', 'Wizardry Chronicle is a role playing game for the PC.', 'KSS Media Entertainment Company', '08 May 2001', 8, 5, 2001, 14, 20, '2256titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:42:02', 1, 'N', 0, 0, 0),
(2257, 'Mad Wizard: A Candelabra Chronicle (Demo)', '', 'Mad Wizard: A Candelabra Chronicle (Demo) is a puzzle game for the Nintendo Entertainment System.', 'Sly Dog Studios', '30 July 2014', 30, 7, 2014, 12, 1, '2257titlescreen.png', NULL, NULL, NULL, '2017-04-18 01:26:52', 0, 'N', 0, 1, 0),
(2258, 'Super Maruo', '', 'Super Maruo is an action game for the Nintendo Entertainment System. Warning: This a NSFW game!', 'Showa Tsusho', 'December 1986', 0, 12, 1986, 1, 1, '2258titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:57:13', 1, 'N', 0, 0, 0),
(2259, 'Brothers Conflict: Brilliant Blue', '', 'Brothers Conflict: Brilliant Blue is a dating sim for the Sony Playstation Portable. The game was release in Japan only.', 'Idea Factory', '12 September 2013', 12, 9, 2013, 7, 44, '2259titlescreen.jpg', NULL, NULL, NULL, '2016-05-13 01:29:45', 1, 'N', 0, 0, 0),
(2260, 'Higurashi no Naku Koro ni Rei', 'When the Cicadas Cry: Gratitude', 'Higurashi no Naku Koro ni Rei is a visual novel for the PC.', '07th Expansion', '31 December 2006', 31, 12, 2006, 21, 20, '2260titlescreen.png', NULL, NULL, NULL, '2017-11-14 01:33:04', 1, 'N', 0, 0, 0),
(2261, 'Wizardry II: Llylgamyn no Isan', 'Wizardry II: Legacy of Llylgamyn - The Third Scenario', 'Wizardry II: Llylgamyn no Isan is a role playing game for the Nintendo Entertainment System.', 'ASCII Entertainment', '21 February 1989', 21, 2, 1989, 14, 1, '2261titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:24:19', 1, 'N', 0, 0, 0),
(2262, 'Phantom Kingdom Portable', '', 'Phantom Kingdom Portable is a strategy game for the PlayStation Portable.', 'Nippon Ichi Software', '06 October 2011', 6, 10, 2011, 18, 44, '2262titlescreen.jpg', NULL, NULL, NULL, '2016-12-29 03:54:00', 1, 'N', 0, 0, 0),
(2263, 'Corpse Party', 'Corpse Party: Blood Covered - Repeated Fear', 'Corpse Party is an action adventure game for the Sony Playstation Portable. The game was released in the US and Europe. In Japan, it was originally released under the title Corpse Party: Blood Covered - Repeated Fear.', '5pb', '12 August 2010', 12, 8, 2010, 24, 44, '2263titlescreen.jpg', NULL, NULL, NULL, '2016-05-13 01:30:05', 1, 'N', 0, 0, 0),
(2264, 'Musashi no Ken: Tadaima Shugyou Chuu', 'Musashi no Ken: Training Days', 'Musashi no Ken: Tadaima Shugyou Chuu is an action fighting game for the Nintendo Entertainment System.', 'Taito', '08 August 1986', 8, 8, 1986, 8, 1, '2264titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:57:16', 1, 'N', 1, 0, 1),
(2265, 'Survival Kids 2: Dasshutsu! Futago Shima', 'Survival Kids 2: Escape the Twin Islands', 'Survival Kids 2: Dasshutsu! Futago Shima is an action role playing game for the Game Boy Color.', 'Konami', '19 July 2000', 19, 7, 2000, 23, 8, '2265titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:28:29', 1, 'N', 0, 0, 0),
(2266, 'Super Glove Ball', '', 'Super Glove Ball is an action game for the Nintendo Entertainment System.', 'Mattel', 'October 1990', 0, 10, 1990, 1, 1, '2266titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:55:59', 0, 'N', 0, 0, 1),
(2267, 'Psycho Fox', 'Sapo Xule vs Os Invasores do Brejo', 'Psycho Fox is an action platformer for the Sega Master System.', 'Sega', '1989', 0, 0, 1989, 11, 22, '2267titlescreen.gif', NULL, NULL, NULL, '2018-09-29 04:48:24', 1, 'N', 0, 0, 1),
(2268, 'Gurumin: A Monstrous Adventure', 'Gurumin', 'Gurumin: A Monstrous Adventure is an action role playing game for the PlayStation Portable.', 'Nihon Falcom', '27 June 2007', 27, 6, 2007, 23, 44, '2268titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:43:18', 0, 'N', 0, 0, 1),
(2269, 'Final Fantasy IV: The Complete Collection', '', 'Many people claim this PSP exclusive version of FFIV is the best one.  It uses the GBA version as a base (for those in the US, this is the much less buggy version of the GBA edition), and fixes both the music and graphics problems the former port had in one fell swoop: this involves a full graphical remake with the option of the original SNES sound or remixed tracks.  Some would wish the original graphics were an option, but they look nice enough.\r\n\r\nNot only does this boast the random-floor dungeon of the GBA&#039;s postgame, Complete Collection also boasts both The After Years and a special Interlude game.  While TAY was remade in 3D similar to the DS edition later on for mobile devices, Interlude was never heard from again after this game.\r\n\r\nWhen it comes to pure content amount in one package, PSP beats all the other versions out there while staying more or less true to it&#039;s roots.', 'Square Enix', '19 March 2011', 19, 3, 2011, 14, 44, '2269titlescreen.jpg', NULL, NULL, NULL, '2020-06-09 18:26:23', 1, 'N', 1, 0, 1),
(2270, 'Alice&#039;s Mom&#039;s Rescue', '', 'Alice&#039;s Mom&#039;s Rescue is an action platformer game for the Dreamcast.', 'HUCAST', '09 February 2015', 9, 2, 2015, 11, 14, '2270titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:28:00', 1, 'N', 0, 0, 0),
(2271, 'Samurai Shodown', 'Samurai Spirits', 'The Samurai Shodown series was a contender in the arcade fighter genre and developed a few of the firsts for the genre.\r\n\r\nSuch as it was the first to introduce animals as support characters. There are several other feats it has done, you can search it up.\r\n\r\nThe game itself sets apart from the other fighter games like Street Fighter since it is based on feudal Japan and has samurais with swords. The characters are very memorable and very fun to play with.\r\n\r\nIt just a great game with its cool Japan-esque soundtrack and neat graphics, albeit dull on Genesis.', 'Takara', '19 November 1994', 19, 11, 1994, 8, 11, '2271titlescreen.png', NULL, NULL, NULL, '2018-12-18 07:18:24', 1, 'N', 0, 0, 1),
(2272, 'Fester&#039;s Quest', '', 'Uncle Fester was relaxing on the roof, when aliens showed up and kidnap Gomez. Fester is tasked with saving his brother (and the world) from evil aliens.', 'SunSoft', 'September 1989', 0, 9, 1989, 24, 1, '2272titlescreen.png', NULL, NULL, NULL, '2019-07-02 23:13:06', 1, 'N', 0, 1, 1),
(2273, 'SD Hero Soukessen: Taose! Aku no Gundan', 'SD Hero Total Battle: Defeat! The Army of Evil', 'SD Hero Soukessen: Taose! Aku no Gundan is an action platformer game for the Nintendo Entertainment System.', 'Banpresto', '07 July 1990', 7, 7, 1990, 11, 1, '2273titlescreen.png', NULL, NULL, NULL, '2018-02-14 11:00:02', 1, 'N', 1, 0, 1),
(2274, 'Top Gear 2', 'Top Racer 2', 'Top Gear 2 is a car racing game for the Super Nintendo.', 'Kemco', 'September 1993', 0, 9, 1993, 13, 9, '2274titlescreen.jpg', NULL, NULL, NULL, '2020-08-02 17:00:41', 1, 'N', 0, 0, 1),
(2275, 'Clock Tower: The First Fear', '', '[i]Clock Tower: The First Fear[/i] is an enhanced PlaySation port of the Super Famicom cult classic,[i]Clock Tower[/i]. The port adds new content, FMV, bug fixes and mouse support.', 'Human Entertainment', '17 July 1997', 17, 7, 1997, 2, 17, '2275titlescreen.png', NULL, NULL, NULL, '2017-07-27 03:23:21', 1, 'N', 0, 0, 0),
(2276, 'Art of Fighting', 'Ryuuko no Ken', 'Art of Fighting is a fighting game for the Sega Genesis.', 'Sega', '13 January 1994', 13, 1, 1994, 8, 11, '2276titlescreen.png', NULL, NULL, NULL, '2023-09-18 10:44:10', 1, 'N', 0, 0, 1),
(2277, 'Rosario to Vampire: Tanabata no Miss Youkai Gakuen', 'Rosario + Vampire: Tanabata&#039;s Miss Youkai Academy', 'Rosario to Vampire: Tanabata no Miss Youkai Gakuen is a visual novel for the Nintendo DS.', 'Capcom', '20 March 2008', 20, 3, 2008, 21, 23, '2277titlescreen.jpg', NULL, NULL, NULL, '2017-11-24 01:43:28', 1, 'N', 0, 0, 0),
(2278, 'Wild Arms 2', 'Wild Arms: 2nd Ignition', 'Wild Arms 2 is a role playing game for the PlayStation.', 'Sony', '02 September 1999', 2, 9, 1999, 14, 17, '2278titlescreen.png', NULL, NULL, NULL, '2022-07-25 01:55:45', 1, 'N', 0, 0, 1),
(2279, 'Xak: The Art of Visual Stage', '', 'Two hundred and fifty years ago, the god Duel defeated an evil demon named Badu, encasing him in a mountain of ice. Now Badu has managed to escape from his prison. Demons have overrun the land, and the king of Wavis sends a messenger to a warrior named Dork Kart, asking him to defend the country. However, Dork is absent, and his sixteen-year-old son Latok decides to do the king&#039;s bidding, and even go as far as to confront Badu himself.\r\n\r\nXak: The Art of Visual Stage is an action RPG, in which Latok travels through the world of Xak, exploring its outdoor environments and dungeons, and eliminating many enemies encountered on his way. Defeated enemies grant the player experience points, allowing Latok to level up and become stronger. The protagonist often needs to meet minimum level requirements in order to wield better weapons and equip better armor.', 'SunSoft', '26 February 1993', 26, 2, 1993, 23, 9, '2279titlescreen.png', NULL, NULL, NULL, '2017-08-19 14:08:21', 1, 'N', 0, 0, 0),
(2280, 'Sorcerian', 'Dragon Slayer V: Sorcerian', 'Sorcerian is an action role playing game for the MSX.', 'Nihon Falcom', '10 August 1991', 10, 8, 1991, 23, 19, '2280titlescreen.png', NULL, NULL, NULL, '2017-09-25 04:37:50', 1, 'N', 0, 0, 0),
(2281, 'King of Kings', '', 'King of Kings is a turn based strategy game for the Nintendo Entertainment System.', 'Namco', '09 December 1988', 9, 12, 1988, 19, 1, '2281titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:49:05', 1, 'N', 0, 0, 0),
(2282, 'Ni no Kuni: Shikkoku no Madoushi', 'Ni No Kuni: The Jet Black Mage', 'Ni no Kuni: Shikkoku no Madoushi is a role playing game for the Nintendo DS.', 'Level-5', '09 December 2010', 9, 12, 2010, 14, 23, '2282titlescreen.png', NULL, NULL, NULL, '2017-11-24 01:11:12', 1, 'N', 0, 0, 0),
(2283, 'Contra Force', 'Contra 6; Arc Hound', 'Contra Force is an action shooter game for the Nintendo Entertainment System.', 'Konami', 'September 1992', 0, 9, 1992, 16, 1, '2283titlescreen.png', NULL, NULL, NULL, '2022-08-07 19:34:06', 1, 'N', 0, 0, 1),
(2284, 'Super Arabian', '', 'Super Arabian is an action platformer game for the Nintendo Entertainment System.', 'SunSoft', '25 July 1985', 25, 7, 1985, 11, 1, '2284titlescreen.png', NULL, NULL, NULL, '2017-10-18 02:01:33', 1, 'N', 0, 0, 1),
(2285, 'Paperboy', '', 'Paperboy is an action game for the Nintendo Entertainment System.', 'Mindscape', 'December 1988', 0, 12, 1988, 1, 1, '2285titlescreen.png', NULL, NULL, NULL, '2017-10-18 01:42:02', 1, 'N', 0, 0, 1),
(2286, 'Adventure Island', 'Takahashi Meijin no Bouken Jima;Adventure Island Classic', 'Adventure Island is an action platformer game for the Nintendo Entertainment System. In Japan, the game was originally released under the title Takahashi Meijin no Bouken Jima.', 'Hudson', '12 September 1986', 12, 9, 1986, 11, 1, '2286titlescreen.png', NULL, NULL, NULL, '2024-05-26 18:10:54', 1, 'N', 1, 1, 1),
(2287, 'Spy Hunter', '', 'Spy Hunter is a racing game for the Nintendo Entertainment System.', 'SunSoft', 'September 1987', 0, 9, 1987, 13, 1, '2287titlescreen.png', NULL, NULL, NULL, '2017-04-18 00:55:17', 0, 'N', 0, 0, 1),
(2288, 'Kung-Fu Heroes', 'Super Chinese', 'Kung Fu Heroes or Super Chinese in Japan, was an unlicensed game but it was licensed thanks to Namco.\r\nThe game is simple, if you killed enough of people, the door opens and course clear!\r\nThe game is infamous for the DPCM for Kung-Fu, and Sound Effects from Super Mario Bros.\r\nThe game was soon ported for the Game Boy named Ninja Boy or Super Chinese Land in Japan. It still has SMB Sound Effects but lacks a Kung Fu DPCMs.', 'Culture Brain', '20 June 1986', 20, 6, 1986, 5, 1, '2288titlescreen.png', NULL, NULL, NULL, '2019-07-29 21:32:50', 1, 'N', 0, 0, 1),
(2289, 'Shinseiki Evangelion: Koutetsu no Girlfriend 2', 'Neon Genesis Evangelion: Girlfriend of Steel 2nd; Neon Genesis Evangelion: The Iron Maiden 2nd', 'Shinseiki Evangelion: Koutetsu no Girlfriend 2 is a visual novel for the PC.', 'Gainax', '16 May 2003', 16, 5, 2003, 21, 20, '2289titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:16:37', 1, 'N', 0, 0, 0),
(2290, 'Pocket Zaurus: Ju Ouken no Nazo', 'Pocket Zaurus: Swords of the Ten Kings', 'Pocket Zaurus: Ju Ouken no Nazo is an action platformer game for the Nintendo Entertainment System.', 'Bandai', '27 February 1987', 27, 2, 1987, 11, 1, '2290titlescreen.png', NULL, NULL, NULL, '2017-10-18 02:04:40', 1, 'N', 0, 0, 0),
(2291, 'Magic Carpet 1001', 'Aladdin 3', 'Magic Carpet 1001 is an action shooter game for the Nintendo Entertainment System.', 'Caltron', '1991', 0, 0, 1991, 16, 1, '2291titlescreen.png', NULL, NULL, NULL, '2021-12-06 22:40:00', 1, 'N', 0, 0, 1),
(2292, 'Baseball', '', 'Early NES/Famicom baseball game by Nintendo.  Baseball is a very simple simulation of America&#039;s favorite past time.  The game has very few features.  There is a small selection of six teams with little to no differences between them other than color.  \r\n\r\nGameplay is also very simple.  The home team pitches in the top of the innings while the visiting team bats.  They switch sides on the bottom of the innings.  Pitching and batting take place on the same screen which is a close up of the infield.  Pitching and batting are as simple as pushing the button.  When the ball is hit out of the infield, the view changes to a view that shows both the infield and outfield from a distance.  This is when the home team attempts to catch the ball or get the runners out.  The game is very slowpaced.', 'Nintendo', '07 December 1983', 7, 12, 1983, 17, 1, '2292titlescreen.png', NULL, NULL, NULL, '2017-01-26 02:58:25', 1, 'N', 0, 0, 0),
(2293, 'Q*Bert', '', 'Q*Bert is an action arcade game for the Nintendo Entertainment System.', 'Ultra', 'February 1989', 0, 2, 1989, 1, 1, '2293titlescreen.png', NULL, NULL, NULL, '2022-12-20 06:40:15', 1, 'N', 0, 0, 1),
(2294, 'Tokimeki Memorial: Girl&#039;s Side - 3rd Story', '', 'Tokimeki Memorial: Girl&#039;s Side - 3rd Story is a dating sim for the Nintendo DS.', 'Konami', '24 June 2010', 24, 6, 2010, 7, 23, '2294titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:53:58', 1, 'N', 0, 0, 0),
(2295, 'Shenmue II', '', 'Shenmue II is an action adventure game for the Xbox.', 'Sega', '28 October 2002', 28, 10, 2002, 24, 38, '2295titlescreen.jpg', NULL, NULL, NULL, '2016-10-10 02:50:03', 1, 'N', 0, 0, 0),
(2296, 'Vapor Trail: Hyper Offence Formation', 'Kuhga: Operation Code &quot;Vapor Trail&quot;', 'Vapor Trail: Hyper Offence Formation is an action shooter game for the Sega Genesis.', 'Renovation', '02 August 1991', 2, 8, 1991, 16, 11, '2296titlescreen.gif', NULL, NULL, NULL, '2019-11-15 21:16:19', 1, 'N', 0, 0, 1),
(2297, 'Digimon Rumble Arena', 'Digimon Tamers: Battle Evolution', 'Digimon Rumble Arena is an action fighting game for the PlayStation.', 'Bandai', '06 December 2001', 6, 12, 2001, 8, 17, '2297titlescreen.png', NULL, NULL, NULL, '2017-11-16 00:56:04', 0, 'N', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(2298, 'War', '', 'War is an action game for the Nintendo Entertainment System.', 'Trump Grand Manufacturing', '01 Jan 1999', 1, 1, 1999, 1, 1, '2298titlescreen.png', NULL, NULL, NULL, '2024-05-05 01:08:06', 0, 'N', 0, 0, 0),
(2299, 'Dragon&#039;s Lair', '', 'This game... you probably have horrible memories, or have heard horror stories about this game.  The sluggishness of Dirk, the prolonged action animations, the instant death enemies (most things just kill you), stage 3... (Oh boy), and if you made it this far... SINGE... it&#039;s probably nightmare inducing...\r\n\r\nBut you know what?  I actually enjoy this game!  I like the idea of the memorization factor this game has going for it.  It&#039;s a concept that most people hate that I appreciate.  Usually, when AVGN reviews a game, I can see immediately why it&#039;s so horrible, but then he reviews Dragon&#039;s Lair, and I&#039;m thinking &quot;well, this doesn&#039;t seem so bad!  It&#039;s just trial and error!  The controls are delayed, and as a result, you have to memorize what&#039;s coming!&quot;  Am I the only who doesn&#039;t see the prolonged actions as a bad thing?\r\n\r\nI will admit, stage 3 is just a god awful pain in the ass, but this game has a unique concept going for it with its prolonged actions.  And honestly, Singe was a lot of fun!  You&#039;re so nervous when you&#039;re fighting him, that it causes you to press a wrong input, and the moment you do that, you&#039;re dead!  You constantly feel the tension of hoping to god you don&#039;t do something stupid, and you feel like you&#039;re the one fighting him!  That&#039;s pretty awesome!\r\n\r\nSo guys, before you look at this game and say it&#039;s a bad game, all I can say is, just give it a fair chance!  You have to get used to the controls, but that&#039;s the beauty of some games.  Not all games just have free play controls.  I don&#039;t think it&#039;s fair to judge just based on the &quot;delay&quot;.  If you still hate it, fine, you&#039;re entitled to that, but I think this game is quite a bit of fun!', 'CSG Imagesoft', 'December 1990', 0, 12, 1990, 24, 1, '2299titlescreen.png', NULL, NULL, NULL, '2019-12-05 23:55:08', 1, 'N', 0, 0, 1),
(2300, 'Nanotek Warrior', '', 'Nanotek Warrior is an action shooter game for the PlayStation.', 'Virgin Interactive', '28 February 1997', 28, 2, 1997, 16, 17, '2300titlescreen.png', NULL, NULL, NULL, '2017-11-16 01:25:39', 0, 'N', 0, 0, 1),
(2301, 'Konami GB Collection Vol. 1', '', 'Konami GB Collection Vol. 1 is a compilation of four Konami Game Boy games...\r\n\r\n* Gradius\r\n* Castlevania: The Adventure\r\n* Konami Racing\r\n* Contra', 'Konami', 'February 2000', 0, 2, 2000, 10, 8, '2301titlescreen.png', NULL, NULL, NULL, '2023-03-30 22:47:52', 1, 'N', 0, 0, 1),
(2302, 'Konami GB Collection Vol. 4', 'Konami GB Collection Vol. 3 (JP)', 'Konami GB Collection Vol. 4 is a compilation of Konami Game Boy games:\r\n\r\n* Gradius II: The Return of the Hero \r\n* Castlevania II: Belmont&#039;s Revenge\r\n* Yie Ar Kung-Fu\r\n* Antarctic Adventure', 'Konami', 'July 2000', 0, 7, 2000, 10, 8, '2302titlescreen.png', NULL, NULL, NULL, '2023-02-10 03:54:25', 0, 'N', 0, 0, 1),
(2303, 'Meitantei Conan &amp; Kindaichi Shounen no Jikenbou: Meguri au Futari no Meitantei', 'Detective Conan &amp; Kindaichi Case Files: Chance Encounter of 2 Great Detectives', 'Meitantei Conan &amp; Kindaichi Shounen no Jikenbou: Meguri au Futari no Meitantei is an adventure game for the Nintendo DS.', 'Bandai Namco', '05 February 2009', 5, 2, 2009, 2, 23, '2303titlescreen.png', NULL, NULL, NULL, '2017-11-23 13:41:08', 1, 'N', 0, 0, 0),
(2304, 'Dandy: Zeuon no Fukkatsu', 'Dandy: The Resurrection of Zeuon', 'Dandy: Zeuon no Fukkatsu is an action role playing game for the Family Computer Disk System.', 'Pony Canyon', '21 October 1988', 21, 10, 1988, 23, 7, '2304titlescreen.png', NULL, NULL, NULL, '2023-11-28 20:35:05', 1, 'N', 0, 1, 0),
(2305, 'Janggun ui Adeul', 'General&#039;s Son', 'Janggun ui Adeul is an action fighting game for the Nintendo Entertainment System. Based on a South Korean film with the same title.', 'Daou Infosys', '1992', 0, 0, 1992, 8, 1, '2305titlescreen.png', NULL, NULL, NULL, '2023-02-01 09:29:49', 1, 'N', 0, 0, 0),
(2306, 'Echo Night #2: Nemuri no Shihaisha', 'Echo Night #2: The Lord of Nightmares', 'Echo Night #2 is a Japanese exclusive sequel to the 1998 first person mystery adventure game, Echo Night.\r\n\r\nPlaying as Richard Osmond, you are suddenly sent back in time to an old mansion were you must find your girlfriend, Christina, who has gone missing. Much like the previous game, the bulk of the experience is comprised of puzzle solving, freeing lost souls and fending off ghosts with light switch machinations.', 'From Software', '05 August 1999', 5, 8, 1999, 24, 17, '2306titlescreen.png', NULL, NULL, NULL, '2017-08-04 01:47:46', 1, 'N', 0, 0, 0),
(2307, 'Asuka 120% Limited: Burning Fest.', '', '[i]Asuka 120% Limited: Burning Fest.[/i] is an action fighting game for the Sega Saturn.', 'ASK', '09 October 1997', 9, 10, 1997, 8, 13, '2307titlescreen.png', NULL, NULL, NULL, '2018-05-01 03:13:47', 0, 'N', 0, 0, 1),
(2308, 'Hana no Star Kaidou', 'Flowering Star Highway', 'Hana no Star Kaidou is an action platformer game for the Nintendo Entertainment System.', 'Victor Musical Industries', '17 March 1987', 17, 3, 1987, 11, 1, '2308titlescreen.png', NULL, NULL, NULL, '2017-10-11 06:10:07', 1, 'N', 0, 0, 0),
(2309, 'Mega Man Zero 4', 'Rockman Zero 4', 'Mega Man Zero 4 is an action platformer game for the Nintendo Gameboy Advance. In Japan, the game was originally released under the title Rockman Zero 4.', 'Capcom', '21 April 2005', 21, 4, 2005, 11, 10, '2309titlescreen.png', NULL, NULL, NULL, '2018-11-21 06:22:44', 1, 'N', 0, 0, 1),
(2310, 'Nangoku Shirei!!: Spy vs Spy', 'The Island Caper!!: Spy vs Spy', 'Nangoku Shirei!!: Spy vs Spy is an action strategy game for the Nintendo Entertainment System.', 'Kemco', '27 March 1987', 27, 3, 1987, 1, 1, '2310titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:24:05', 1, 'N', 0, 0, 0),
(2311, 'Somari the Adventurer', '', 'Somari the Adventurer is an action platformer game for the Nintendo Entertainment System. This bootleg game is based on a Sega Genesis game, Sonic the Hedgehog. \r\n\r\nThe game was modified into a number of other bootleg games sold in Hong Kong with different titles, notably: \r\n*Sonic the Hedgehog\r\n*Sonic 3D Blast 5\r\n*Sonic 5\r\n*Sonic 3D Blast 6\r\n*Sonic &amp; Knuckles 5\r\n*Family Kid\r\n*Doraemon\r\n*The Hummer', 'Ge De Industry Co.', '1994', 0, 0, 1994, 11, 1, '2311titlescreen.png', NULL, NULL, NULL, '2024-05-30 13:06:39', 1, 'N', 1, 0, 1),
(2312, 'Deep Duck Trouble Starring Donald Duck', 'Donald Duck no 4-tsu no Hihou', 'Deep Duck Trouble Starring Donald Duck is an action platforming game for the Sega Game Gear.', 'Sega', '17 December 1993', 17, 12, 1993, 11, 12, '2312titlescreen.png', NULL, NULL, NULL, '2017-10-08 11:46:32', 1, 'N', 0, 0, 0),
(2313, 'Monkey King', '', 'Monkey King is an action platformer game for the Nintendo Entertainment System.', 'Inventor', '2001', 0, 0, 2001, 11, 1, '2313titlescreen.png', NULL, NULL, NULL, '2017-10-18 01:44:50', 1, 'N', 0, 0, 0),
(2314, 'Resident Evil Zero', 'Biohazard Zero', 'Resident Evil Zero is an action adventure game for the Nintendo GameCube.', 'Capcom', '12 November 2002', 12, 11, 2002, 24, 33, '2314titlescreen.jpg', NULL, NULL, NULL, '2017-11-23 03:41:30', 0, 'N', 0, 1, 0),
(2315, 'Gargoyle&#039;s Quest II', 'Red Arremer II', 'Gargoyle&#039;s Quest II is an action role playing game for the Nintendo Entertainment System.', 'Capcom', '17 July 1992', 17, 7, 1992, 23, 1, '2315titlescreen.png', NULL, NULL, NULL, '2017-10-05 03:05:23', 0, 'N', 0, 0, 1),
(2316, 'The Lion King Legeng', 'The Lion King Legend', 'The Lion King Legeng is an action platforming game for the Nintendo Entertainment System. The game is based on an animated movie, The Lion King.', 'Fuzhou Waixing Computer Science &amp; Technology', '1996', 0, 0, 1996, 11, 1, '2316titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:07:35', 1, 'N', 0, 0, 0),
(2317, 'Ultraman Chou Toushi Gekiden', 'Ultraman: Legend of the Super Warrior', 'Ultraman Chou Toushi Gekiden is an action game for the Game Boy.', 'Angel', '26 August 1994', 26, 8, 1994, 1, 8, '2317titlescreen.png', NULL, NULL, NULL, '2016-10-11 08:15:42', 1, 'N', 0, 0, 0),
(2318, 'Rock&#039;n&#039; Ball', 'Family Pinball', 'Rock&#039;n&#039; Ball is a pinball game for the Nintendo Entertainment System.', 'NTVIC', '24 March 1989', 24, 3, 1989, 10, 1, '2318titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:40:53', 1, 'N', 0, 0, 0),
(2319, 'Star Cruiser II: The Odysseus Project', '', 'Star Cruiser II: The Odysseus Project is an action role playing game for the PC-98.\r\n\r\nThe game involves the exploration of various solar systems with multiple characters, alien races, and plot points. It is viewed entirely from a first-person perspective, with 3D polygon graphics which represent environments, trees, buildings, characters and other objects, including enemies. The gameplay itself is a mixture of various genres - it&#039;s a shooter, an adventure game - with screens where you need to manipulate/find various objects - a simulator, and, to an extent, an RPG (money/upgrade system).\r\n\r\nIn each city, the player character can move around town and enter various buildings to interact with NPCs or leave the city and go into outer space. The cities themselves in the second game also contain Hunter Guilds and Information Centers, which provide the protagonist with opportunities to earn money. When the player goes into outer space, they can fly to other planets, encountering enemies and engaging in space combat. There is an autopilot feature available, setting the spacecraft to automatically go to a set destination, but the player may still encounter enemies along the way - also, it consumes much more energy/fuel, so it is advised to use it sparingly. There is also a warp feature available, allowing the player to warp to different locations, but this also requires a lot of energy. On various planet surfaces, the player has to explore enemy bases and combat enemies on the ground. At enemy bases, the game plays like a first-person shooter, exploring a dungeon while moving, strafing and shooting enemies in a first-person perspective. Enemy bases usually need to be cleared by finding hidden keys, unlocking doors and finding key items and objects.\r\n\r\nIn terms of plot, this game is a direct continuation of the first game. 5 years have passed since the events of Star Cruiser 1. Brian, the protagonist of both games, arrives back to Ganymede, after a long space journey. Upon the arrival, he learns of the new exploration project mankind came up with. What is it exactly? The players will have to find out on their own...', 'Arsys', '18 June 1993', 18, 6, 1993, 23, 3, '2319titlescreen.png', NULL, NULL, NULL, '2017-10-09 02:23:36', 1, 'N', 0, 0, 0),
(2320, 'Shinobi II: The Silent Fury', 'The GG Shinobi II', 'Shinobi II: The Silent Fury is an action platformer game for the Sega Game Gear.', 'Sega', '11 December 1992', 11, 12, 1992, 11, 12, '2320titlescreen.png', NULL, NULL, NULL, '2017-10-15 11:47:22', 1, 'N', 0, 0, 0),
(2321, 'Genjuu Ryodan', '', 'Genjuu Ryodan is a strategy game for the Super Nintendo.', 'Axela', '01 June 1998', 1, 6, 1998, 18, 9, '2321titlescreen.png', NULL, NULL, NULL, '2017-10-16 03:53:01', 1, 'N', 0, 0, 0),
(2322, 'Pokémon Mystery Dungeon: Red Rescue Team', 'Pokemon Fushigi no Dungeon: Aka no Kyuujotai', 'Pokémon Mystery Dungeon: Red Rescue Team is a Roguelike for the Game Boy Advance.', 'Nintendo', '17 November 2005', 17, 11, 2005, 19, 10, '2322titlescreen.png', NULL, NULL, NULL, '2020-08-14 12:22:44', 0, 'N', 0, 0, 1),
(2323, 'Bing Bing! Bingo', '', 'Bing Bing! Bingo is a card/boardgame for the Super Nintendo.', 'KSS', '22 December 1993', 22, 12, 1993, 4, 9, '2323titlescreen.png', NULL, NULL, NULL, '2018-04-04 05:48:37', 1, 'N', 0, 0, 0),
(2324, 'Family Jockey', '', 'Family Jockey is a sports game for the Nintendo Entertainment System.', 'Namco', '24 April 1987', 24, 4, 1987, 17, 1, '2324titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:35:18', 1, 'N', 0, 0, 0),
(2325, 'Metal Slug 2', '', 'Metal Slug 2 is an action shoot &#039;em up game for the Arcade.', 'SNK', '23 February 1998', 23, 2, 1998, 16, 26, '2325titlescreen.png', NULL, NULL, NULL, '2018-12-11 05:37:35', 0, 'N', 0, 0, 1),
(2326, '7th Dragon 2020-II', '', '7th Dragon 2020-II is a role playing game for the PlayStation Portable. The game was released in Japan only.\r\n\r\n7th Dragon 2020-II is a direct sequel to 7th Dragon 2020. Producer Rieko Kodama (Phantasy Star, Skies of Arcadia), composer Yuzo Kushiro (Streets of Rage, Etrian Odyssey) and character designer Shirow Miwa (Dogs, Kiznaiver) return, as does Hatsune Miku herself.', 'Sega', '18 April 2013', 18, 4, 2013, 14, 44, '2326titlescreen.jpg', NULL, NULL, NULL, '2018-10-23 03:46:08', 1, 'N', 0, 0, 0),
(2327, 'Spider-Man: Return of the Sinister Six', '', 'Spider-Man: Return of the Sinister Six is an action platformer game for the Nintendo Entertainment System.', 'LJN', 'October 1992', 0, 10, 1992, 11, 1, '2327titlescreen.png', NULL, NULL, NULL, '2019-04-09 06:42:39', 0, 'N', 0, 0, 1),
(2328, 'Ikari III: The Rescue', '', 'Ikari III: The Rescue is an action beat &#039;em up game for the Nintendo Entertainment System.', 'SNK', '26 November 1986', 26, 11, 1986, 5, 1, '2328titlescreen.png', NULL, NULL, NULL, '2019-02-15 01:49:11', 1, 'N', 0, 0, 1),
(2329, 'Pachinko Daisakusen', 'Big Strategy Pachinko', 'Pachinko Daisakusen is a gambling game for the Nintendo Entertainment System.', 'Coconuts Japan', '19 July 1991', 19, 7, 1991, 10, 1, '2329titlescreen.png', NULL, NULL, NULL, '2017-11-03 07:09:30', 1, 'N', 0, 0, 0),
(2330, 'Galaxy Robo', '', 'Galaxy Robo is a turn based strategy game for the Super Nintendo.', 'Imagineer', '11 March 1994', 11, 3, 1994, 19, 9, '2330titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:13:53', 1, 'N', 0, 0, 0),
(2331, 'Contract J.A.C.K.', '', 'Contract J.A.C.K. is an action shooter game for the PC.', 'Vivendi Universal Games', '11 November 2013', 11, 11, 2013, 16, 20, '2331titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 01:20:18', 1, 'N', 0, 0, 0),
(2332, 'SWAT 4: The Stetchkov Syndicate', '', 'SWAT 4: The Stetchkov Syndicate is a first person shooter game for the PC.', 'Vivendi Universal Games', '28 February 2006', 28, 2, 2006, 16, 20, '2332titlescreen.jpg', NULL, NULL, NULL, '2017-11-14 02:28:11', 1, 'N', 0, 0, 0),
(2333, 'Tom Clancy&#039;s Rainbow Six', '', 'Tom Clancy&#039;s Rainbow Six is an action first person shooter game for the PC.', 'Red Storm Entertainment', '21 August 1998', 21, 8, 1998, 16, 20, '2333titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:41:03', 1, 'N', 0, 0, 0),
(2334, 'Tom Clancy&#039;s Rainbow Six: Rogue Spear', '', 'Tom Clancy&#039;s Rainbow Six: Rogue Spear is an action first person shooter for the PC.', 'Red Storm Entertainment', '31 August 1999', 31, 8, 1999, 16, 20, '2334titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:41:10', 1, 'N', 0, 0, 0),
(2335, 'Deep Duck Trouble Starring Donald Duck', '', 'Deep Duck Trouble Starring Donald Duck is an action platforming game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 11, 22, '2335titlescreen.png', NULL, NULL, NULL, '2017-10-08 11:46:19', 1, 'N', 0, 0, 0),
(2336, '3 Ninjas Kick Back', '', '3 Ninjas Kick Back is an action platformer for the Super Nintendo. The game is based on a movie with the same title.', 'Sony Imagesoft', 'November 1994', 0, 11, 1994, 11, 9, '2336titlescreen.jpg', NULL, NULL, NULL, '2017-10-08 11:53:51', 1, 'N', 0, 0, 0),
(2337, 'Super Monaco GP', '', 'Super Monaco GP is a racing game for the Sega Genesis.', 'Sega', '09 August 1990', 9, 8, 1990, 13, 11, '2337titlescreen.png', NULL, NULL, NULL, '2017-10-11 02:02:54', 0, 'N', 0, 0, 1),
(2338, 'Storm Lover Kai!!', '', 'Storm Lover Kai!! is an adventure game for the PlayStation Portable.', 'D3Publisher', '07 June 2012', 7, 6, 2012, 2, 44, '2338titlescreen.png', NULL, NULL, NULL, '2016-12-29 03:54:53', 1, 'N', 0, 0, 0),
(2339, 'Custom Robo Arena', 'Gekitou! Custom Robo', 'Custom Robo Arena is an action role playing game for the Nintendo DS.', 'Nintendo', '19 October 2006', 19, 10, 2006, 23, 23, '2339titlescreen.png', NULL, NULL, NULL, '2018-10-10 01:05:13', 0, 'N', 0, 1, 1),
(2340, 'Digital Devil Monogatari: Megami Tensei II', 'Digital Devil Story: Megami Tensei II', 'Digital Devil Monogatari: Megami Tensei II is a role playing game for the Nintendo Entertainment System.', 'Namco', '06 April 1990', 6, 4, 1990, 14, 1, '2340titlescreen.gif', NULL, NULL, NULL, '2023-03-28 05:53:46', 1, 'N', 0, 0, 0),
(2341, 'Star Soldier', '', 'Star Soldier is a vertical action shooting game for the Nintendo Entertainment System.', 'Hudson', '13 June 1986', 13, 6, 1986, 16, 1, '2341titlescreen.png', NULL, NULL, NULL, '2018-09-28 00:34:38', 1, 'N', 0, 0, 1),
(2342, 'Super Boy 4', '', 'Super Boy 4 is an unlicensed Korean platform game for the Sega Master System that is in the style of Super Mario World for the Super NES.', 'Zemina', '20 December 1992', 20, 12, 1992, 11, 22, '2342titlescreen.png', NULL, NULL, NULL, '2020-01-29 01:57:19', 1, 'N', 0, 0, 1),
(2343, 'Daikaijuu Monogatari II', 'Super Shell Monsters Story 2', 'Daikaijuu Monogatari II is a role playing game for the Super Nintendo.', 'Hudson', '02 August 1996', 2, 8, 1996, 14, 9, '2343titlescreen.png', NULL, NULL, NULL, '2020-11-18 03:24:30', 1, 'N', 0, 0, 0),
(2344, 'Aretha', '', 'Aretha is a role playing game for the Super Nintendo.', 'Yanoman', '26 November 1993', 26, 11, 1993, 14, 9, '2344titlescreen.png', NULL, NULL, NULL, '2018-09-21 13:05:53', 1, 'N', 0, 0, 0),
(2345, 'Pachinko Daisakusen 2', 'Big Strategy Pachinko 2', 'Pachinko Daisakusen 2 is a gambling game for the Nintendo Entertainment System.', 'Coconuts Japan', '19 July 1992', 19, 7, 1992, 10, 1, '2345titlescreen.png', NULL, NULL, NULL, '2017-11-03 07:09:36', 1, 'N', 0, 0, 0),
(2346, 'The Blue Marlin', '', 'The Blue Marlin is a fishing sports game for the Nintendo Entertainment System.', 'Hot-B', '27 December 1991', 27, 12, 1991, 17, 1, '2346titlescreen.png', NULL, NULL, NULL, '2017-10-11 11:17:59', 1, 'N', 0, 0, 0),
(2347, 'Low G Man: The Low Gravity Man', '', 'Low G Man: The Low Gravity Man is an action platformer game for the Nintendo Entertainment System', 'Taxan', 'September 1990', 0, 9, 1990, 11, 1, '2347titlescreen.png', NULL, NULL, NULL, '2018-04-06 13:34:52', 1, 'N', 0, 0, 1),
(2348, 'Bonk&#039;s Revenge', 'GB Genjin 2; B.C. Kid 2', 'Bonk&#039;s Revenge is an action platformer game for the Game Boy.', 'Hudson', '21 October 1994', 21, 10, 1994, 11, 8, '2348titlescreen.png', NULL, NULL, NULL, '2016-10-11 08:30:20', 0, 'N', 0, 0, 1),
(2349, 'The Legend of Sword and Fairy', 'Chinese Paladin', 'The Legend of Sword and Fairy is a role playing game originally for the PC and is now supported on many other platforms using SDLPal.\r\n\r\nMore info:\r\nhttps://github.com/sdlpal/sdlpal', 'Softstar Entertainment', '07 Jul 1995', 7, 7, 1995, 14, 20, '2349titlescreen.png', NULL, NULL, NULL, '2019-06-26 12:47:33', 1, 'N', 0, 0, 0),
(2350, 'Cliffhanger', '', 'Cliffhanger is an action beat &#039;em up game for the Nintendo Entertainment System. The game is based on the a movie with the same title.', 'Sony Imagesoft', 'November 1993', 0, 11, 1993, 5, 1, '2350titlescreen.png', NULL, NULL, NULL, '2021-06-23 21:53:38', 1, 'N', 0, 0, 1),
(2351, 'The Flintstones: The Surprise at Dinosaur Peak!', '', 'The Flintstones: The Surprise at Dinosaur Peak! is an action platformer game for the Nintendo Entertainment System. The game is based on the 1960s animated series The Flintstones.', 'Taito', '24 February 1994', 24, 2, 1994, 11, 1, '2351titlescreen.png', NULL, NULL, NULL, '2021-09-21 22:15:58', 1, 'N', 0, 0, 1),
(2352, 'Fatal Fury Special', 'Garou Densetsu Special', 'Fatal Fury Special is a 2D fighting game for the Super Nintendo.', 'Takara', '29 July 1994', 29, 7, 1994, 8, 9, '2352titlescreen.png', NULL, NULL, NULL, '2017-10-05 03:12:14', 0, 'N', 0, 0, 1),
(2353, 'Shinobi', 'The GG Shinobi', 'Shinobi is an action platformer game for the Sega Game Gear.', 'Sega', '26 April 1991', 26, 4, 1991, 11, 12, '2353titlescreen.png', NULL, NULL, NULL, '2017-10-15 11:36:09', 1, 'N', 0, 0, 0),
(2354, 'Earthworm Jim 2', '', '', 'Virgin Interactive', '22 December 1995', 22, 12, 1995, 11, 11, '2354titlescreen.png', NULL, NULL, NULL, '2020-04-10 18:55:11', 1, 'N', 0, 0, 1),
(2355, 'Teenage Mutant Ninja Turtles 2: Battle Nexus', '', 'Teenage Mutant Ninja Turtles 2: Battle Nexus is an action beat &#039;em up game for the Game Boy Advance.', 'Konami', '19 October 2004', 19, 10, 2004, 5, 10, '2355titlescreen.png', NULL, NULL, NULL, '2021-02-06 04:11:26', 1, 'N', 0, 0, 0),
(2356, 'Heavy Barrel', '', 'Heavy Barrel is a overhead shooting game for the Nintendo Entertainment System.', 'Data East', '02 March 1990', 2, 3, 1990, 16, 1, '2356titlescreen.png', NULL, NULL, NULL, '2021-07-13 00:22:19', 1, 'N', 0, 0, 1),
(2357, 'Taito Grand Prix: Eikou e no License', 'Taito Grand Prix', 'Although others disagree this game is known in other circles as Another Formula One: Built To Win and Taito License may be a different series but it is essentially the same type of game. So if you enjoyed Formula One: Built To Win then you will love this game as well.\r\n\r\nThough similar, Taito License and Built to Win are different\r\ntitles. \r\n\r\nBut it&#039;s still like another version of the same type of game as Formula One: Built To Win. \r\n\r\nSo you can reject the idea but the game is what it is.', 'Taito', '18 December 1987', 18, 12, 1987, 13, 1, '2357titlescreen.png', NULL, NULL, NULL, '2015-08-19 03:59:47', 1, 'N', 0, 0, 0),
(2358, 'The Jungle Book', '', 'The Jungle Book is an action platformer game for the Nintendo Entertainment System.', 'Virgin Interactive', '25 August 1994', 25, 8, 1994, 11, 1, '2358titlescreen.png', NULL, NULL, NULL, '2018-02-18 05:54:09', 1, 'N', 0, 0, 1),
(2359, 'Incoming', 'Incoming: Ginrui Saishuu Kessen', 'Incoming is an action game for the Dreamcast.', 'Rage', '30 November 1998', 30, 11, 1998, 1, 14, '2359titlescreen.jpg', NULL, NULL, NULL, '2016-10-11 08:15:52', 0, 'N', 0, 0, 1),
(2360, 'Nanashi no Game: Me', 'The Nameless Game: Eye', 'Nanashi no Game: Me is an adventure game for the Nintendo DS.', 'Square Enix', '27 August 2009', 27, 8, 2009, 2, 23, '2360titlescreen.png', NULL, NULL, NULL, '2017-11-24 00:43:30', 1, 'N', 0, 0, 0),
(2361, 'Final Fantasy IV', '', 'Final Fantasy IV is a role playing game for the Nintendo DS.\r\n\r\nThe most changed version of FFIV to ever come out, this one threw away all instances of the GBA/PSP version to remake everything from scratch.  The game is in 3D similar to the FF3 remake, and not only was a bunch of content changed/added, it also upped the difficulty quite a bit.  Notable additions include a new Augment system, minigames, much improved boss strategies, a New Game+ mode complete with superboss, a whole other soundtrack, and a completely re-localized script.\r\n\r\nThis is the version that would later be ported to mobile phones and PC, along with a remake of The After Years following the same idea later on.', 'Square Enix', '20 December 2007', 20, 12, 2007, 14, 23, '2361titlescreen.jpg', NULL, NULL, NULL, '2017-12-12 03:41:31', 1, 'N', 0, 0, 0),
(2362, 'Turrican', '', 'Turrican is an action platformer for the Sega Genesis.', 'Accolade', '1991', 0, 0, 1991, 11, 11, '2362titlescreen.png', NULL, NULL, NULL, '2019-01-09 13:20:20', 1, 'N', 0, 0, 1),
(2363, 'Megami Tensei Gaiden: Last Bible Special', '', 'Megami Tensei Gaiden: Last Bible Special is a role playing game for the Sega Game Gear.', 'Sega', '24 March 1995', 24, 3, 1995, 14, 12, '2363titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:59:56', 1, 'N', 0, 0, 0),
(2364, 'Kao: Tajemnica Wulkanu', 'Kangurek Kao 3: Tajemnica Wulkanu', 'Kao the Kangaroo: Mystery of the Volcano is the fourth (and currently, final) game in the Kao series that, undoubtedly, many people haven&#039;t heard of.  Released only in a few select places (the states NOT being one of them), you play the titular Kao as he explores a tropical island while collecting artifacts to open a door in order to save his friend from a fiery demise inside a volcano... only this time, instead of dressing like a typical boxer, Kao now looks like Indiana Jones...with boxing gloves.\r\n\r\nThose familiar with the series will feel right at home, as not too much has changed since the last installment.  Kao can run, jump, double jump, punch, tail whip, stomp, and roll on the ground.  Unlike the previous entry, however, Kao can no longer upgrade his abilities (outside of a single example), so the way he starts out is the way you&#039;ll finish the game.  Kao can also no longer stretch his neck to survive in deep water, so much like Sonic, getting your knees wet is pretty much instant-death.  Not that it matters too much, mind you, as there are no lives and therefore no real penalty when it comes to dying.  The worst that can happen is enemies respawning or losing some slight progress.  Thankfully, the game does offer the occasional checkpoint, making traveling through the island a less painful experience.\r\n\r\nAs for the game itself, there are two things you&#039;ll find yourself doing; exploring the island in typical platforming fashion, or playing filler mini-games in-between levels.  \r\n\r\nThe platforming is, in all fairness... forgettable, but harmless.  It&#039;s not great, but it&#039;s certainly not the worst thing in the world.  Folks who are familiar with games like Spyro the Dragon or Banjo Kazooie will definitely be left wanting more.  With that said, if you&#039;re quite good at those then this game will be a walk in the park.  Nothing&#039;s too overly challenging, and while you might find yourself in a tricky situation every now and then, a little patience is all you need.  At least the game does introduce some interesting gimmicks every now and then, and when using the paraglider (obtained after the first level), I felt it was a decent enough distraction from the norm.  Overall, it won&#039;t blow you away, but it might keep you entertained... at least, for a little while, anyway.\r\n\r\nThe mini-games, on the other hand... well, let me put it this way; if they hadn&#039;t been included, then it would&#039;ve been easy to call this game decent (forgettable, but decent), and easily recommendable to those not too experienced with this genre but are looking for a good starting point.  Because they ARE present... they drag down the game and any bit of staying power it might have had.  Basically put, they range from mediocre to just flat out terrible.  \r\n\r\nYou start out the game flying an airplane through rings... which is boring, but it&#039;s saving grace is that it&#039;s short.  Afterwords, the next mini-game, the &quot;Virtual Race&quot;, is where the game hits a brick wall.  Imagine controls that fight you the ENTIRE time.  Imagine coming to a complete stop when you bump into ANY obstacle.  Imagine getting sent BACKWARDS when you bump into another participant.  It&#039;s human misery in video game form, not helped by the fact it&#039;s quite difficult for all the wrong reasons.  I spent a half hour on that section alone, just trying to get first place so I could advance the game... and yes, it is mandatory, and you HAVE to do it.  At least the next mini-game&#039;s a step up; you drive a boat through beacons as the challenge gets harder and harder.  It&#039;s not bad, and you might even find yourself having some fun with it.  The final mini-game is flying in the airplane again, though this time you get to shoot things out of the sky now.  This might&#039;ve been exciting, had the music not ruined it.  Instead of going with something exciting, they instead chose some very sleepy music, as if to make part of the challenge fighting off your own boredom as well.  It doesn&#039;t help that enemies can tear through your health very quickly, not to mention they are also hard to hit.  At least you have homing missiles... that sometimes work and sometimes don&#039;t.  Overall, the mini-games are just unnecessary and not a whole lot of fun.  You&#039;ll be wishing most of them were over not even a minute after they start\r\n\r\nI suppose one other thing to mention about the main game itself is that, in typical collectathon fashion, there are items to find scattered about the levels.  While I don&#039;t know their official name, they are little green orbs that are used to power up the artifacts in order to place them on some ancient door.  There are 1,000 of them, and while it&#039;s not necessary to collect all of them, doing so might be fun for those who are competitions.  Sadly, there is no reward for collecting all of them... in fact, there&#039;s barely even a reward for finishing the game, itself.  Once you defeat the final (and only) boss, the game just kinda... ends.  You get sent back to the hub village, and the credits overlay the screen as you walk around and do whatever you want (and funny thing is, you can cancel out the credits if you leave the area or die). \r\n\r\nIn conclusion, what is there to say about Kao the Kangaroo: Mystery of the Volcano?  It&#039;s definitely forgettable, that&#039;s for sure, but there is some fun to be found... a little bit here, and a little bit there, I suppose.  While the mini-games are dreadful and could have (and SHOULD have) been left out, the main game itself is at least decent, enough so that it gave me, someone who loves collectathon platformers, a decent enough time to the point I don&#039;t regret checking it out.  I think the biggest shame is that, as evident by many areas, the game was clearly not finished, or at least, not in the way the developers intended.  Perhaps if they had been able to fulfill their original vision, maybe this could&#039;ve been something worth remembering?  Hey, there&#039;s been four Kao the Kangaroo games now, so there has to be something people keep coming back for, right?  Sadly (and maybe it&#039;s for the best, who knows), this is undoubtedly the last time we&#039;ll ever see Kao.  While not the best way to go out, it could&#039;ve been worse... much, much worse.\r\n\r\nRecommendable to platforming fans, so long as they don’t go in with too high of expectations.\r\n\r\nNot recommendable to those who’d rather have a bit more umph to their games, as it’s nothing extraordinary.', 'Cenega Poland', '02 December 2005', 2, 12, 2005, 11, 20, '2364titlescreen.jpg', NULL, NULL, NULL, '2015-09-11 02:36:17', 1, 'N', 0, 0, 0),
(2365, 'Game Party', '', 'Game Party is a compilation of party games for the Nintendo Entertainment System.', 'Coconuts', '03 August 1990', 3, 8, 1990, 10, 1, '2365titlescreen.png', NULL, NULL, NULL, '2017-11-03 07:07:20', 1, 'N', 0, 0, 1),
(2366, 'Family Tennis', '', 'Family Tennis is a sports game for the Nintendo Entertainment System.', 'Namco', '11 December 1987', 11, 12, 1987, 17, 1, '2366titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:35:23', 1, 'N', 0, 0, 0),
(2367, 'Ganso Saiyuuki: Super Monkey Daibouken', 'Journey to the West: Super Monkey Adventures', 'Ganso Saiyuuki: Super Monkey Daibouken is an action role playing game for the Nintendo Entertainment System.', 'Vap', '21 November 1986', 21, 11, 1986, 23, 1, '2367titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:28:59', 1, 'N', 0, 0, 0),
(2368, 'Yoshi&#039;s Island: Super Mario Advance 3', 'Super Mario Advance 3: Yoshi Island + Mario Brothers', 'Yoshi&#039;s Island: Super Mario Advance 3 is an action platformer game for the Game Boy Advance.', 'Nintendo', '20 September 2002', 20, 9, 2002, 11, 10, '2368titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:16:09', 0, 'N', 0, 0, 1),
(2369, 'Mario Clash', '', 'Mario Clash is an action platformer game for the Virtual Boy. The game was released in the US and Japan.', 'Nintendo', '28 September 1995', 28, 9, 1995, 11, 32, '2369titlescreen.png', NULL, NULL, NULL, '2016-05-13 03:35:25', 0, 'N', 0, 0, 1),
(2370, 'Space Pinball', 'Galactic Pinball (Prototype)', 'Space Pinball is a pinball game for the Virtual Boy. The game was developed from the prototype version of Galactic Pinball.', 'Nintendo', 'January 1994', 0, 1, 1994, 10, 32, '2370titlescreen.png', NULL, NULL, NULL, '2016-05-13 03:51:16', 0, 'N', 0, 0, 1),
(2372, 'Innsmouth no Yakata', '', 'Innsmouth no Yakata is an action shooter game for the Virtual Boy. The game was released in Japan only.', 'I&#039;MAX', '13 October 1995', 13, 10, 1995, 16, 32, '2372titlescreen.png', NULL, NULL, NULL, '2016-05-13 03:35:08', 0, 'N', 0, 1, 1),
(2373, 'Majin Tensei II: Spiral Nemesis', '', 'Majin Tensei II: Spiral Nemesis is a strategy RPG for the Super Famicom.', 'Atlus', '19 February 1995', 19, 2, 1995, 18, 9, '2373titlescreen.jpg', NULL, NULL, NULL, '2018-12-09 11:02:29', 1, 'N', 0, 0, 0),
(2374, 'Final Fantasy XII: Revenant Wings', '', 'Final Fantasy XII: Revenant Wings is a turn based strategy game for the Nintendo DS.', 'Square Enix', '26 April 2007', 26, 4, 2007, 19, 23, '2374titlescreen.png', NULL, NULL, NULL, '2017-11-23 13:40:10', 1, 'N', 0, 0, 0),
(2375, 'The Legend of Zelda: A Link to the Past and Four Swords', 'Zelda no Densetsu: Kamigami no Triforce &amp; Yotsu no Tsurugi', 'ALttP on the GBA is just about what you would expect: same experience for the most part but with lesser music, less buttons, and a smaller screen.  Voice samples were also put on Link in this edition (to the displeasure of many), and some new content related to Four Swords as a reward.\r\n\r\nSpeaking of Four Swords, this is Zelda&#039;s first foray into multiplayer.  It&#039;s actually a great romp with friends with an interesting combination of co-op and fighting each other over loot, if you have three link cables and four GBAs to facilitate it.  Just remember to hold off until you&#039;ve obtained the Master Sword in ALttP.', 'Nintendo', '03 December 2002', 3, 12, 2002, 23, 10, '2375titlescreen.png', NULL, NULL, NULL, '2021-08-18 07:39:54', 1, 'N', 0, 1, 1),
(2376, 'Master of Monsters: Disciples of Gaia', 'Master of Monsters: Akatsuki no Kenja Tatsu', 'Master of Monsters: Disciples of Gaia is a strategy game for the PlayStation.', 'ASCII Entertainment', '31 July 1997', 31, 7, 1997, 18, 17, '2376titlescreen.png', NULL, NULL, NULL, '2017-10-19 11:40:54', 0, 'N', 0, 0, 1),
(2377, 'Ikari Warriors II: Victory Road', 'Ikari II: Dogosoken', 'Ikari Warriors II: Victory Road is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'SNK', '16 April 1988', 16, 4, 1988, 16, 1, '2377titlescreen.png', NULL, NULL, NULL, '2019-02-15 01:49:38', 1, 'N', 0, 0, 0),
(2378, 'Tetsuwan Atom', '', 'Tetsuwan Atom is an action platformer game for the Nintendo Entertainment System. The game is based on a Japanese comic and animation. More popularly known in the west as Astro Boy.', 'Konami', '26 February 1988', 26, 2, 1988, 11, 1, '2378titlescreen.png', NULL, NULL, NULL, '2017-10-20 06:52:25', 0, 'N', 0, 0, 0),
(2379, 'Jack Bros.', 'Jack Bros. no Meiro de Hiihoo!', 'Jack Bros. is an action game for the Virtual Boy. In Japan, the game was originally released under the title Jack Bros. no Meiro de Hiihoo!.', 'Atlus', '29 September 1995', 29, 9, 1995, 1, 32, '2379titlescreen.png', NULL, NULL, NULL, '2016-11-18 10:48:27', 1, 'N', 0, 0, 1),
(2380, 'Panic Bomber', 'Tobidase! Panibomb', 'Panic Bomber is a puzzle game for the Virtual Boy. In Japan, the game was originally released under the title Tobidase! Panibomb.', 'Hudson', '21 July 1995', 21, 7, 1995, 12, 32, '2380titlescreen.png', NULL, NULL, NULL, '2016-05-13 03:35:35', 0, 'N', 0, 0, 1),
(2381, 'Zoids Densetsu', 'Zoids Legends', 'Zoids Densetsu is a shooting game for the Game Boy.', 'Tomy', '15 June 1990', 15, 6, 1990, 16, 8, '2381titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:50:17', 1, 'N', 0, 0, 1),
(2382, 'Red Alarm', '', 'Red Alarm is an action shooter game for the Virtual Boy. The game was released in the US and Japan.', 'T&amp;E Soft', '21 July 1995', 21, 7, 1995, 16, 32, '2382titlescreen.png', NULL, NULL, NULL, '2024-02-19 00:39:11', 0, 'N', 0, 0, 1),
(2383, 'Vertical Force', '', 'Vertical Force is an action shooter game for the Virtual Boy.  The game was released in the US and Japan.', 'Nintendo', '12 August 1995', 12, 8, 1995, 16, 32, '2383titlescreen.png', NULL, NULL, NULL, '2016-05-13 03:54:09', 0, 'N', 0, 0, 1),
(2384, 'Virtual Bowling', '', 'Virtual Bowling is a sports game for the Virtual Boy. The game was released in Japan only.', 'Athena', '22 December 1995', 22, 12, 1995, 17, 32, '2384titlescreen.png', NULL, NULL, NULL, '2016-05-13 03:54:19', 0, 'N', 0, 0, 1),
(2385, 'Virtual League Baseball', 'Virtual Pro Yakyuu &#039;95', 'Virtual League Baseball is a sports game for the Virtual Boy. In Japan, the game was originally released under the title Virtual Pro Yakyuu &#039;95.', 'Kemco', '11 August 1995', 11, 8, 1995, 17, 32, '2385titlescreen.png', NULL, NULL, NULL, '2016-05-13 03:54:28', 0, 'N', 0, 0, 1),
(2386, 'Digimon World 2', '', 'Digimon World 2 is an action role playing game for the PlayStation.', 'Bandai', '27 July 2000', 27, 7, 2000, 23, 17, '2386titlescreen.png', NULL, NULL, NULL, '2022-06-03 07:16:58', 0, 'N', 0, 1, 1),
(2387, 'Shinseiki Evangelion: Koutetsu no Girlfriend Special Edition', 'Neon Genesis Evangelion: Girlfriend of Steel Special Edition', 'Shinseiki Evangelion: Koutetsu no Girlfriend Special Edition is a visual novel for the PC.', 'Bandai', 'February 1998', 0, 2, 1998, 21, 20, '2387titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:16:48', 1, 'N', 0, 0, 0),
(2388, '19: Neunzehn', '', '19: Neunzehn is a turn-based strategy game for the Family Computer Disk System. The game was released in Japan only.', 'Soft Pro', '04 March 1988', 4, 3, 1988, 19, 7, '2388titlescreen.png', NULL, NULL, NULL, '2016-05-13 01:10:54', 1, 'N', 0, 0, 0),
(2389, 'Tetris (Tengen)', 'Tetris: The Soviet Mind Game', 'Tengen&#039;s version of Tetris for the NES/Famicom, based on Atari&#039;s arcade version. Unlike the Nintendo version, this game supports two players.', 'Tengen', '1988', 0, 0, 1988, 12, 1, '2389titlescreen.png', NULL, NULL, NULL, '2017-05-30 02:02:45', 1, 'N', 0, 0, 1),
(2390, 'Daisenryaku Expert WWII: War in Europe', '', 'Daisenryaku Expert WWII: War in Europe is a turn based strategy game for the Super Nintendo.', 'ASCII', '30 August 1996', 30, 8, 1996, 19, 9, '2390titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:13:33', 1, 'N', 0, 0, 0),
(2392, 'Dick Tracy', '', 'Dick Tracy is an action adventure game for the Nintendo Entertainment System. The game is based on a comic strip with the same title.', 'Bandai', 'August 1990', 0, 8, 1990, 24, 1, '2392titlescreen.png', NULL, NULL, NULL, '2019-08-15 17:17:12', 0, 'N', 0, 0, 1),
(2393, 'Kirby Super Star Ultra', 'Hoshi no Kirby: Ultra Super Deluxe', 'This is a DS remake of the SNES game &quot;Kirby Super Star&quot;. It has better graphics, new modes, and touch screen friendly mini-games to provide hours of fun.', 'Nintendo', '22 September 2008', 22, 9, 2008, 11, 23, '2393titlescreen.png', NULL, NULL, NULL, '2020-06-15 22:53:55', 0, 'N', 0, 1, 1),
(2394, 'Last Armageddon', '', 'After the world ends, only demons are left. Aliens decide to colonize Earth. It&#039;s up to the remaining demons to defend Earth against the oncoming threat.', 'Yutaka', '10 November 1990', 10, 11, 1990, 14, 1, '2394titlescreen.png', NULL, NULL, NULL, '2022-12-22 13:21:28', 1, 'N', 0, 0, 1),
(2395, 'Battle Storm', '', 'Battle Storm is a strategy game for the Nintendo Entertainment System.', 'Yonezawa PR21', '21 December 1991', 21, 12, 1991, 18, 1, '2395titlescreen.png', NULL, NULL, NULL, '2017-10-11 06:09:20', 1, 'N', 0, 0, 0),
(2396, 'Magic Dragon', '', 'Magic Dragon is an action shooter game for the Nintendo Entertainment System.', 'Magicseries Corp.', '1994', 0, 0, 1994, 16, 1, '2396titlescreen.png', NULL, NULL, NULL, '2020-02-14 22:35:30', 1, 'N', 0, 0, 1),
(2397, 'Snake&#039;s Revenge', '', 'Snake&#039;s Revenge is an action adventure game for the Nintendo Entertainment System.', 'Konami', 'April 1990', 0, 4, 1990, 24, 1, '2397titlescreen.png', NULL, NULL, NULL, '2017-10-18 05:18:16', 1, 'N', 0, 0, 1),
(2398, 'Xevious', '', 'Xevious is an action shooter game for the Nintendo Entertainment System.', 'Namco', '08 November 1984', 8, 11, 1984, 16, 1, '2398titlescreen.png', NULL, NULL, NULL, '2019-04-08 07:25:49', 1, 'N', 0, 0, 1),
(2399, 'Choujikuu Yousai: Macross', 'Super Dimensional Fortress Macross', 'Choujikuu Yousai: Macross is an action shooter game for the Nintendo Entertainment System.', 'Namco', '10 December 1985', 10, 12, 1985, 16, 1, '2399titlescreen.png', NULL, NULL, NULL, '2024-03-18 20:46:16', 1, 'N', 0, 0, 1),
(2400, 'BS F-Zero Grand Prix 1', '', 'BS F-Zero Grand Prix 1 is a racing game for the Super Nintendo.', 'Nintendo', '26 December 1996', 26, 12, 1996, 13, 9, '2400titlescreen.png', NULL, NULL, NULL, '2017-10-03 00:16:51', 0, 'N', 0, 0, 1),
(2401, 'Joe &amp; Mac', 'Joe &amp; Mac: Caveman Ninja', 'Rival cavemen have kidnapped the cavewomen and food. Joe must fight them and dinosaurs to get them back to his village.', 'Data East', 'December 1992', 0, 12, 1992, 11, 1, '2401titlescreen.png', NULL, NULL, NULL, '2019-02-21 13:25:33', 1, 'N', 0, 0, 1),
(2402, 'The Tower of Druaga', 'Druaga no Tou', 'NES/Famicom port of the (sometimes maddeningly frustrating) arcade game.', 'Namco', '06 August 1985', 6, 8, 1985, 1, 1, '2402titlescreen.png', NULL, NULL, NULL, '2016-05-19 02:19:46', 0, 'N', 0, 0, 1),
(2403, 'Galaga', 'Galaga: Demons of Death', 'NES/Famicom port of the arcade classic.', 'Namco', '15 February 1985', 15, 2, 1985, 16, 1, '2403titlescreen.gif', NULL, NULL, NULL, '2017-05-05 03:04:01', 1, 'N', 0, 0, 1),
(2404, 'Terra Cresta', '', 'Terra Cresta is an action shooter game for the Nintendo Entertainment System.', 'Vic Tokai', '27 September 1986', 27, 9, 1986, 16, 1, '2404titlescreen.png', NULL, NULL, NULL, '2018-09-02 05:34:47', 1, 'N', 0, 0, 1),
(2405, 'Star Force', '', 'Star Force is an action shooter game for the Nintendo Entertainment System.', 'Tecmo', '25 June 1985', 25, 6, 1985, 16, 1, '2405titlescreen.png', NULL, NULL, NULL, '2019-08-19 14:55:02', 1, 'N', 0, 0, 1),
(2406, 'The Universe Soldiers', '', 'The Universe Soldiers is an action game for the Nintendo Entertainment System.', 'Gamtec', '1993', 0, 0, 1993, 1, 1, '2406titlescreen.png', NULL, NULL, NULL, '2017-10-07 11:34:43', 1, 'N', 0, 0, 1),
(2407, 'Blood of Bahamut', '', 'Yet another wonderful game that was decided to not be released worldwide! It&#039;s an action-RPG that is mostly operated by use of the touchscreen. It has a whole Shining Souls feel as it has several characters to choose from and they all have their strengths and weaknesses. \r\n\r\nThe graphics of the game switches from 2D to 3D, with the main characters and the normal ground enemies being well done pixelated sprites to 3D environments and a huge giant (Behemoth) that you&#039;ll need to fight.\r\n\r\nThe maps aren&#039;t anything to brag about and the story is lackluster. It makes up for it with multiplayer capabilities, it&#039;s scenario and the absolutely awesome boss battles.\r\n\r\nI&#039;ve compared this with Shining Souls on GBA (and I&#039;m pretty mad there wasn&#039;t a Shining Souls 3 on DS so Blood of Bahamut is one of the games that makes up for that), but this is fairly different. All characters have varying melee and ranged attacks, and you can play with all the character with one save file. This is a really great addition since it gets tiring to use the same character over and over.\r\n\r\nThe best selling point of the game are the boss battles. Taking down a huge behemoth is the main objective of the entire level. And the fights are of epic proportions. I suggest playing through the first level just for a taste of what this has to offer.\r\n\r\nThe music is also not anything noteworthy, although it is not bad. \r\n\r\nFor the DS, it is not as great as Soma Bringer, but its nice to play. Especially playing boss battles in multiplayer.', 'Square Enix', '06 August 2009', 6, 8, 2009, 24, 23, '2407titlescreen.png', NULL, NULL, NULL, '2015-11-14 01:20:30', 1, 'N', 0, 0, 0),
(2408, 'Altered Beast', 'Juuouki', 'Genesis/Mega Drive port of the arcade game.', 'Sega', '27 November 1988', 27, 11, 1988, 5, 11, '2408titlescreen.gif', NULL, NULL, NULL, '2017-08-27 12:36:19', 1, 'N', 0, 0, 1),
(2409, 'Back to the Future', '', 'Back to the Future is an action game for the Nintendo Entertainment System. The game is based on a movie with the same title. This game is infamous for its poor design. The game is divided into walking stages and minigames.\r\n\r\nIn the walking stages, the player controls Marty McFly who is constantly walking through the town of Hill Valley. The game feels like a shoot &#039;em up without the shooting as the only thing the player can do is avoid enemies and obstacles. At the bottom of the screen, the photograph of Marty and his siblings is slowly fading away. In order to prevent the photograph from disappearing, the player must collect clocks. If the photograph disappears completely, Marty dies instantly. At some point, Marty will find a bowling ball and will be able to throw bowling balls at the citizens of the town. Occasionally, a skateboard may be collected that makes Marty move faster and bowling pins to appear in the streets.\r\n\r\nThere are four minigames that appear at each major location in Hill Valley. At the café, Marty must defend himself from bullies with milkshakes. In the school, Marty must block kisses from his teenage mother. At the dance, Marty must play Johnny B. Goode. And, in the finale, Marty must drive the DeLorean 88 mph as he reaches the end of the level.\r\n\r\nThe game also features one constantly repeating song which is a very poor rendition of Power of Love.', 'LJN', 'September 1989', 0, 9, 1989, 1, 1, '2409titlescreen.gif', NULL, NULL, NULL, '2023-09-23 18:28:09', 0, 'N', 0, 0, 1),
(2410, 'BS Super Mario Collection', '', 'This game was released on the Broadcom Satellaview add on for the SNES. The device would interact with a satellite tv. It allowed them to download a new level every week. It was expensive,so didn&#039;t do well. It was only available in Japan. This version was Super Mario Bros 3. It featured levels 4, 5 and 6. The levels are pretty much the same, the world map has some different elements.', 'Nintendo', '28 December 1997', 28, 12, 1997, 11, 9, '2410titlescreen.png', NULL, NULL, NULL, '2016-10-14 00:26:22', 0, 'N', 0, 0, 1),
(2411, 'Taito Chase H.Q.', '', 'Taito Chase H.Q. is a racing game for the Nintendo Entertainment System.', 'Taito', '08 December 1989', 8, 12, 1989, 13, 1, '2411titlescreen.png', NULL, NULL, NULL, '2020-02-13 01:16:42', 1, 'N', 0, 0, 1),
(2412, 'Gekitotsu Yonku Battle', '4 Wheel Drive Battle', 'Gekitotsu Yonku Battle is a racing game for the Nintendo Entertainment System.', 'Irem', '27 November 1989', 27, 11, 1989, 13, 1, '2412titlescreen.png', NULL, NULL, NULL, '2017-04-18 00:54:08', 1, 'N', 0, 0, 0),
(2413, 'Onyanko Town', 'Kitten Town', 'Onyanko Town is an action game for the Nintendo Entertainment System.', 'Pony Canyon', '21 November 1985', 21, 11, 1985, 12, 1, '2413titlescreen.png', NULL, NULL, NULL, '2024-02-09 02:04:49', 1, 'N', 0, 0, 0),
(2414, 'Wu Shi Hun', 'Samurai Shodown', 'Wu Shi Hun is an action fighting game for the Nintendo Entertainment System.', 'RexSoft', '1995', 0, 0, 1995, 8, 1, '2414titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:57:35', 1, 'N', 0, 0, 0),
(2415, 'Super Contra X', '', 'Super Contra X is an action shooter game for the Nintendo Entertainment System.', 'Micro Genius', '1994', 0, 0, 1994, 16, 1, '2415titlescreen.png', NULL, NULL, NULL, '2016-07-28 07:40:56', 1, 'N', 0, 0, 0),
(2416, 'Kenka Banchou 2: Full Throttle', '', 'Kenka Banchou 2: Full Throttle is an action beat &#039;em up for the PlayStation 2.', 'Spike', '08 March 2007', 8, 3, 2007, 5, 18, '2416titlescreen.png', NULL, NULL, NULL, '2017-11-14 03:06:53', 1, 'N', 0, 0, 0),
(2417, 'Tsuri Kichi Sanpei: Blue Marlin Hen', 'Fishing Maniac Sanpei: Blue Marlin Chapter', 'Tsuri Kichi Sanpei: Blue Marlin Hen is a fishing game for the Nintendo Entertainment System.', 'Victor Interactive Software', '17 March 1988', 17, 3, 1988, 17, 1, '2417titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:44:29', 1, 'N', 0, 0, 0),
(2418, 'Tactics Ogre: The Knight of Lodis', 'Tactics Ogre Gaiden: The Knight of Lodis', '', 'Nintendo', '21 June 2001', 21, 6, 2001, 19, 10, '2418titlescreen.png', NULL, NULL, NULL, '2023-09-18 14:23:01', 1, 'N', 0, 0, 1),
(2419, 'Toki no Tabibito: Time Stranger', '', 'Toki no Tabibito: Time Stranger is an adventure game for the Nintendo Entertainment System.', 'Kemco', '26 December 1986', 26, 12, 1986, 2, 1, '2419titlescreen.png', NULL, NULL, NULL, '2017-10-20 07:20:41', 0, 'N', 0, 0, 0),
(2420, 'Langrisser III', '', 'Langrisser III is a role playing game for the Sega Saturn.', 'Nippon Computer Systems', '18 October 1996', 18, 10, 1996, 14, 13, '2420titlescreen.png', NULL, NULL, NULL, '2017-11-13 01:38:57', 1, 'N', 0, 0, 0),
(2421, 'Okamoto Ayako to Match Play Golf: Ko Olina Golf Club in Hawaii', 'Ayako Okamoto and the Match Play Golf: Ko Olina Golf Club in Hawaii', 'Ayako Okamoto and the Match Play Golf: Ko Olina Golf Club in Hawaii is a SNES golf game.\r\n\r\nYou are playing as Ayako Okamoto and you are a golfer, like Battle Golfer Yui. This will kick golf ball into the hole to get you a topscore. This game was never released in outside Japan.', 'Tsukuda Original', '21 September 1994', 21, 9, 1994, 17, 9, '2421titlescreen.png', NULL, NULL, NULL, '2018-06-23 03:54:25', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(2422, 'Klonoa 2: Dream Champ Tournament', 'Kaze no Klonoa G2: Dream Champ Tournament', 'On a quiet and sunny day, a lone piece of paper falls from the sky and into Klonoa’s hands. Upon closer inspection, it’s a special invite to the famous Dream Champ Tournament! It calls for all adventurers to prove their worth as the greatest hero of them all. Klonoa isn’t really sure what’s going on, but he’s immediately transported into the game arena! It’s already packed with other contestants, and there is a sense of anticipation and mystery in the air. There might be more to this tournament than meets the eye…\r\n\r\nGuide Klonoa through five worlds, completing each world by eliminating a fellow contestant and collecting magical items. Use the Wind Bullet to draw in enemies, using them either as a jumping boost or a projectile against other foes. The competition is fierce, but Klonoa is determined to win the title of number one!', 'Namco', '06 August 2002', 6, 8, 2002, 1, 10, '2422titlescreen.png', NULL, NULL, NULL, '2021-12-06 02:29:18', 0, 'N', 0, 0, 1),
(2423, 'Cleopatra no Mahou', 'The Cursed Treasure of Cleopatra', '[i]Cleopatra no Mahou[/i] ([i]The Cursed Treasure of Cleopatra[/i]) is a hybrid graphical adventure / first person RPG for the Family Computer Disk System.  It was the only Cleopatra game that [i]Square[/i] made.  It looks and plays unlike any of their other console RPGs.  On the plus side it has nice graphics with animated 1st person enemies, it is rather short and fairly easy. Unfortunately, it has a relatively poor battle system and overly simplistic dungeon layouts.\r\n\r\n[i]Cleopatra no Mahou[/i] is the last RPG that Square made before [i]Final Fantasy[/i]; called Final because there was a good chance it was going to be [i]Square&#039;s[/i] last game.  It is also the last game [i]Square[/i] made before Nasir joined them.  The games programmed by Nasir for [i]Square[/i]  for the Famicom following [i]Cleopatra no Mahou[/i] are:\r\n[list]\r\n[li][i]Highway Star[/i] ([i]Rad Racer[/i])[/li]\r\n[li][i]JJ Tobidase Daisaksusen[/i] ([i]The 3-D Adventures of Worldrunner[/i]) and [i]II[/i][/li]\r\n[li][i]Final Fantasy I, II, [/i]and[i] III[/i][/li]\r\n[/list]', 'Square', '24 July 1987', 24, 7, 1987, 14, 7, '2423titlescreen.png', NULL, NULL, NULL, '2018-04-11 07:27:30', 1, 'N', 0, 0, 0),
(2424, 'Ginga Denshou: Galaxy Odyssey', '', 'Ginga Denshou: Galaxy Odyssey is an action role playing game for the Family Computer Disk System. \r\n\r\nThe game is an RPG-style overhead action-shooting game, with a vertical space-shoot-em-up used to connect the action levels. \r\n\r\nIt is most similar to Guardian Legend or Super Star Force. The &quot;RPG&quot; elements come into play in that you&#039;ll need to do lots of old-style RPG grinding, destroying enemies to collect Gold (used to buy more powerful weapons &amp; equipment), Oxygen (which trickles down constantly in the action levels), Cannon Shots (powerful bullets), Life, etc.\r\n\r\nThere is also a leveling system where on early planets, enemies drop only a little Gold, until you reach a certain amount, at which point they stop dropping Gold altogether. You&#039;ll have to move on to a later planet to defeat tougher enemies, where they start dropping comparatively large amounts of Gold. That sort of thing.', 'Imagineer', '06 November 1986', 6, 11, 1986, 23, 7, '2424titlescreen.png', NULL, NULL, NULL, '2017-11-02 11:50:43', 1, 'N', 0, 0, 0),
(2425, 'Namco Classic II', '', 'Namco Classic II is a sports game for the Nintendo Entertainment System.', 'Namco', '13 March 1992', 13, 3, 1992, 17, 1, '2425titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:40:19', 1, 'N', 0, 0, 0),
(2426, 'Mole Mania', 'Moguranya', '', 'Nintendo', '21 July 1996', 21, 7, 1996, 12, 8, '2426titlescreen.png', NULL, NULL, NULL, '2024-01-20 18:25:34', 1, 'N', 0, 0, 1),
(2428, 'Super Pitfall', '', 'Super Pitfall is an action platformer game for the Nintendo Entertainment System.', 'Activision', '05 September 1986', 5, 9, 1986, 11, 1, '2428titlescreen.png', NULL, NULL, NULL, '2017-10-18 04:50:08', 1, 'N', 0, 0, 1),
(2429, 'Illusion of Gaia', 'Gaia Gensouki; Illusion of Time', 'Long ago, a comet threatened life on earth. It brought chaos and war. Eventually peace was restored, and life was good. A young man named Will was on a expedition to the Tower of Babel with his dad. Tragedy struck, and many lives were lost. Looking for answers,Will goes on a journey to discover the secrets of the ancient ruins.', 'Nintendo', '27 November 1993', 27, 11, 1993, 23, 9, '2429titlescreen.png', NULL, NULL, NULL, '2024-07-18 03:39:17', 0, 'N', 0, 1, 1),
(2430, 'Lunatic Dawn: The 3rd Book', '', 'Lunatic Dawn: The 3rd Book is a role playing game for the PC.', 'ArtDink', '21 November 2000', 21, 11, 2000, 14, 20, '2430titlescreen.png', NULL, NULL, NULL, '2017-11-14 01:34:01', 1, 'N', 0, 0, 0),
(2431, 'Knight Rider', '', 'Knight Rider is a racing game for the Nintendo Entertainment System. The game is based on a television show with the same title.', 'Acclaim', '30 September 1988', 30, 9, 1988, 13, 1, '2431titlescreen.png', NULL, NULL, NULL, '2017-04-18 00:54:17', 0, 'N', 0, 0, 1),
(2432, 'Bomberman Wars', '', 'You know how Bomberman goes: place bombs to blow up blocks and moving enemies, place the bombs just right to win.  Hudson thought this system could also thrive in a turn-based strategy system one day, and it&#039;s pretty good.  You control a team of Bombermen, each with a different ability.  You place bombs like in a normal game, and they go off after a certain amount of turns.  Make sure to stay out of enemy bombs as well as your own!  It&#039;s really entertaining if not a little frustrating sometimes, definitely worth a look if you&#039;re into the original formula.\r\n\r\nIt&#039;s just a shame this one didn&#039;t make it outside of Japan.  It&#039;s pretty obscure because of that.', 'Hudson', '16 April 1998', 16, 4, 1998, 19, 17, '2432titlescreen.png', NULL, NULL, NULL, '2016-05-28 01:42:03', 1, 'N', 0, 0, 0),
(2433, 'Kiteretsu Daihyakka', 'Kiteretsu Encyclopedia', 'Kiteretsu Daihyakka is an action platformer game for the Nintendo Entertainment System. The game is based on a Japanese comics that also got an animated series.\r\n\r\nKiteretsu made a Dream World traveling machine, the Dream Mirror. But it went haywire and scattered Kiteretsu and his friends in Dream World. Its up to Kiteretsu to save them and go back home.\r\n\r\nThe game features standard platforming with an additional feature where the player can walk and jump upside down. The player also needs to find blueprints used to create new inventions to progress through the game.', 'Epoch', '23 February 1990', 23, 2, 1990, 11, 1, '2433titlescreen.png', NULL, NULL, NULL, '2022-07-16 06:19:52', 1, 'N', 1, 0, 1),
(2434, 'BS Super Aleste', 'Super Aleste (BS)', 'BS Super Aleste is an action shooter game for the Super Nintendo.', 'Compile', '01 January 1996', 1, 1, 1996, 16, 9, '2434titlescreen.png', NULL, NULL, NULL, '2017-11-07 08:17:33', 1, 'N', 0, 0, 0),
(2435, 'Kyuukyoku Harikiri Stadium', 'Ultimate Harikiri Stadium', 'Kyuukyoku Harikiri Stadium is a sports game for the Nintendo Entertainment System.', 'Taito', '28 June 1988', 28, 6, 1988, 17, 1, '2435titlescreen.png', NULL, NULL, NULL, '2017-10-19 08:35:50', 1, 'N', 0, 0, 0),
(2436, 'Undertale', '', 'Undertale is an RPG mainly produced Robert &quot;Toby&quot; Fox. The game mixes danmaku into the battle system as well as a dialogue system somewhat similar to the one used in the Shin Megami Tensei series.\r\n\r\nThe main gimmick of the game is the fact the player can go through the game without killing a single enemy. A game played without killing is coined as the &quot;pacifist&quot; run and a run where you kill all the monsters in the game is called a &quot;genocide&quot; run.\r\n\r\nThere isn&#039;t much to the story; long ago there was a war between humans and monsters. Humans won and the monsters were banished to the underground. Many years later, a human falls into a hole that leads to the monster world. The player assumes control of the human and the goal is to get back to the surface.\r\n\r\nFor a person looking for an RPG with solid gameplay and an intricate story, look somewhere else. The game&#039;s main charm is the characters, not the story. The characters&#039; dialogue was enough to make the Undetale a gaming phenomenon. The dialogue is affected by the player&#039;s actions and you won&#039;t run into all the game&#039;s secrets on your first run.', 'tobyfox', '15 September 2015', 15, 9, 2015, 14, 20, '2436titlescreen.png', NULL, NULL, NULL, '2016-06-05 01:20:38', 1, 'N', 0, 0, 0),
(2437, 'Lunatic Dawn I', '', 'Lunatic Dawn I is a role playing game for the PC.', 'Artdink', '01 October 1993', 1, 10, 1993, 14, 20, '2437titlescreen.png', NULL, NULL, NULL, '2017-04-12 12:10:33', 1, 'N', 0, 0, 0),
(2438, 'Sonic Adventure', '', 'Sonic Adventure is an action platformer game for the Dreamcast.', 'Sega', '23 December 1998', 23, 12, 1998, 11, 14, '2438titlescreen.PNG', NULL, NULL, NULL, '2016-12-29 03:28:07', 0, 'N', 1, 0, 0),
(2439, 'Ghost Trick: Phantom Detective', 'Ghost Trick', 'Ghost Trick: Phantom Detective is an adventure game for the Nintendo DS.', 'Capcom', '19 June 2010', 19, 6, 2010, 2, 23, '2439titlescreen.png', NULL, NULL, NULL, '2021-07-05 09:54:21', 1, 'N', 1, 0, 0),
(2440, 'Poké Tetris', 'Pikachu', 'Poké Tetris is a puzzle game for the Nintendo Entertainment System.', 'Unknown', '21 March 2002', 21, 3, 2002, 12, 1, '2440titlescreen.png', NULL, NULL, NULL, '2023-04-07 03:17:41', 0, 'N', 0, 0, 1),
(2441, 'Saiyuuki World', '', 'Saiyuuki World is an action platformer game for the Nintendo Entertainment System.', 'Jaleco', '11 November 1988', 11, 11, 1988, 11, 1, '2441titlescreen.png', NULL, NULL, NULL, '2017-10-18 02:03:54', 1, 'N', 0, 0, 0),
(2442, 'Kishin Douji Zenki: Battle Raiden', 'Demon Child Zenki: Battle Raiden', 'Kishin Douji Zenki: Battle Raiden is an action platformer game for the Super Nintendo. The game is based on a Japanese animation with the same title.', 'Hudson', '04 August 1995', 4, 8, 1995, 11, 9, '2442titlescreen.jpg', NULL, NULL, NULL, '2017-10-13 05:07:19', 1, 'N', 0, 0, 0),
(2443, 'Castlevania: Circle of the Moon', 'Akumajou Dracula: Circle of the Moon', 'Castlevania: Circle of the Moon is an action side-scroll game for the Game Boy Advance.', 'Konami', '21 March 2001', 21, 3, 2001, 23, 10, '2443titlescreen.png', NULL, NULL, NULL, '2023-11-30 19:34:27', 1, 'N', 0, 0, 1),
(2444, 'Lunatic Dawn II', '', 'Lunatic Dawn II is a role playing game for the PC.', 'Artdink', '30 September 1994', 30, 9, 1994, 14, 20, '2444titlescreen.png', NULL, NULL, NULL, '2017-11-03 02:49:15', 1, 'N', 0, 0, 0),
(2445, 'Jackie Chan&#039;s Action Kung Fu', 'Jackie Chan', 'Jackie Chan&#039;s Action Kung Fu is an action plaformer game for the Nintendo Entertainment System.', 'Hudson', 'December 1990', 0, 12, 1990, 11, 1, '2445titlescreen.png', NULL, NULL, NULL, '2018-09-21 12:52:14', 1, 'N', 0, 0, 1),
(2446, 'Balloon Fight GB', 'Balloon Kid', 'Balloon Fight GB is an action platformer game for the Game Boy Color.', 'Nintendo', '31 July 2000', 31, 7, 2000, 11, 8, '2446titlescreen.png', NULL, NULL, NULL, '2020-05-18 00:37:13', 1, 'N', 0, 0, 0),
(2447, 'Bonk&#039;s Adventure', 'FC Genjin: Frekthoropus Computerus', 'King Drool has kidnapped the moon princess. Bonk, the hard headed cave boy, treks through Dinosaur Land to save her.', 'Hudson', '30 July 1993', 30, 7, 1993, 11, 1, '2447titlescreen.png', NULL, NULL, NULL, '2019-06-14 02:23:43', 1, 'N', 0, 0, 0),
(2448, 'Zoids Saga DS: Legend of Arcadia', '', 'Zoids Saga DS: Legend of Arcadia is a role playing game for the Nintendo DS.', 'Tomy', '01 December 2005', 1, 12, 2005, 14, 23, '2448titlescreen.png', NULL, NULL, NULL, '2017-11-24 03:18:40', 1, 'N', 0, 0, 0),
(2449, 'Lunatic Dawn III', '', 'Lunatic Dawn III is a role playing game for the PC.', 'Artdink', '17 December 1998', 17, 12, 1998, 14, 20, '2449titlescreen.png', NULL, NULL, NULL, '2017-11-14 01:33:53', 1, 'N', 0, 0, 0),
(2450, 'Culdcept DS', '', 'In the game a combat map is a bit like the Monopoly board game where you can try to seize as many of those coloured squares as you can by summoning your creatures from the cards in your &#039;hand&#039; on them (for added total health and might of your army). This would particularly be advantageous if their own attribute symbol matches the type of land the creature would be on if possible. A battle between two creatures occurs when a character summons a second creature on a square that already has one opposing creature. You have to try to accumulate as much gold as possible first before your enemy character does to win a map. This is quite tough considering the delicate interplay between the land value a creature is summoned on and how well-equipped your cards are to deal with the enemy avatar&#039;s cards and creatures. You may find that you may well not have enough gold at times to use some cards. If your current Gold amount goes under 0 then you&#039;d have to give up some land(s) for gold! When you reach or exceed the goal (G) target by having enough earned magic or gold amount [excluding the amount that you spent] (indicated by the &#039;S&#039; letter) during a map, both of which are shown on the bottom screen, then your character wins!\r\n\r\nGood tips: Plant high-health creatures on the lands as quickly as possible. Keep throwing your low-health creatures at enemy creatures (and maybe add an item booster card) to weaken or destroy them to clear the land for takeover immediately or the next time you arrive there. If you don&#039;t have any item cards and your new creature cards are not good enough to take on an enemy creature then end your turn and pay a small toll. Best to save them till you gain more item cards. However if you can make sure that one high-HP creature from your hand in battle against an enemy creature on its land survives that battle in case it loses then its full card stats will still be intact for use later! Increase the value of your controlled territories to the highest levels if possible to collect massive tolls in Gold if your enemy character either loses a fight or ends their turns on there. This also helps to boost up your controlled creatures with massive points of HP and/or strength which is worth it! However it&#039;s better to not level up a controlled square if your creature on it is at a low HP as a summoned enemy creature will likely kill it. Also you can even alter a square to match the symbol of your summoned creature there for boosted-up battle effects! It might be advisable to swap a weakened creature for a fresher creature card if you passed that land to defend that land better.', 'Sega', '16 October 2008', 16, 10, 2008, 6, 23, '2450titlescreen.png', NULL, NULL, NULL, '2016-06-04 12:14:32', 1, 'N', 0, 0, 0),
(2451, 'Golf Daisuki!: O.B. Club', 'I Love Golf!: O.B. Club', 'Golf Daisuki! O.B. Club was released via the BS-X. It is a mini-golf game that plays somewhat similar to Kirby&#039;s Dream Course.', 'Nintendo', '27 April 1997', 27, 4, 1997, 17, 9, '2451titlescreen.png', NULL, NULL, NULL, '2016-05-16 09:58:16', 1, 'N', 0, 0, 0),
(2452, 'Sagaia', 'Darius II', 'Sagaia is an action shooter for the Sega Genesis.', 'Taito', '20 December 1990', 20, 12, 1990, 16, 11, '2452titlescreen.png', NULL, NULL, NULL, '2018-04-13 11:50:41', 1, 'N', 0, 0, 1),
(2453, 'R.C. Pro-Am', '', 'Remote controlled car driving game for one player.', 'Rare', 'February 1988', 0, 2, 1988, 13, 1, '2453titlescreen.gif', NULL, NULL, NULL, '2016-05-19 02:20:41', 0, 'N', 0, 0, 1),
(2454, 'Lunatic Dawn - Book of Futures', '', 'Lunatic Dawn - Book of Futures is an RPG Windows PC game released by Artdink. You can be a hero or a villain depending on what tasks you wish to undertake. You can also smuggle, kidnap, assassinate, rescue, kill monsters, deliver items, and more. The game offers non-linear game-play where you can roam as you please in a randomly generated world with each game-play. The game also has Medieval Japan, Arabian, and Medieval European styled environments where you can start from or travel to.  You can also recruit your own party members from each area as you wish also. If you are looking for a different type of RPG where you can play as you want, this is a must try.', 'Artdink', '20 December 1995', 20, 12, 1995, 14, 20, '2454titlescreen.png', NULL, NULL, NULL, '2016-07-26 00:06:56', 1, 'N', 0, 0, 0),
(2455, 'Itadaki Street: Watashi no Mise ni Yottette', 'Fortune Street: Stop at My Shop', 'Itadaki Street: Watashi no Mise ni Yottette is a boardgame for the NES. It gameplay is reminiscent to the popular Monopoly boardgame.', 'ASCII Entertainment', '21 March 1991', 21, 3, 1991, 4, 1, '2455titlescreen.png', NULL, NULL, NULL, '2016-04-13 00:57:20', 1, 'N', 0, 0, 0),
(2456, 'Uchuu Senkan Gomora', '', 'Uchuu Senkan Gomora is an action shooter game for the Sega Genesis.', 'UPL', '30 September 1991', 30, 9, 1991, 16, 11, '2456titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:54:37', 0, 'N', 0, 0, 1),
(2457, 'Need For Speed: High Stakes', 'Over Drivin&#039; IV;Need for Speed: Road Challenge', 'Need For Speed: High Stakes is a car racing game for the PlayStation.', 'Electronic Arts', '01 March 1999', 1, 3, 1999, 13, 17, '2457titlescreen.png', NULL, NULL, NULL, '2017-11-16 01:25:45', 0, 'N', 0, 0, 1),
(2458, 'Mega SWIV', '', 'Mega SWIV is an action shooter game for the Sega Genesis.', 'Time Warner Interactive', '1994', 0, 0, 1994, 16, 11, '2458titlescreen.png', NULL, NULL, NULL, '2019-01-04 00:22:32', 1, 'N', 0, 0, 1),
(2459, 'Worms', '', 'Worms is a strategy game for the Game Boy.', 'Team 17', '1995', 0, 0, 1995, 19, 8, '2459titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:50:03', 0, 'N', 0, 0, 1),
(2460, 'Lunatic Dawn: Zento e no Michishirube', 'Lunatic Dawn: Passage of the Book', '', 'Artdink', 'March 1997', 0, 3, 1997, 14, 20, '2460titlescreen.png', NULL, NULL, NULL, '2023-11-25 06:23:57', 1, 'N', 0, 0, 0),
(2461, 'The Chaos Engine', 'Soldiers of Fortune', 'This is a top-down view action shooter, where you control one of 6 possible characters and &quot;shoot them up&quot; monsters and enemies.\r\nThe story has it that a special machine was created by a scientist, that turned on its creator and released a cloud of chemical substances that descended upon humanity and animals, transforming them into hostiles.\r\nAs the game was created by the Bitmap Brothers, it bears their graphical style.', 'MicroProse', '1992', 0, 0, 1992, 16, 11, '2461titlescreen.png', NULL, NULL, NULL, '2016-06-06 10:28:08', 0, 'N', 0, 0, 1),
(2462, 'Dr. Chaos', 'Dr. Chaos: Jigoku no Tobira', 'A NES Game from 1987 about you, Michael Chaos, trying to save your brother, Physics Genius Dr. Ginn Chaos from the monsters in the Warp Zones he&#039;s invented inside his mansion. To save him, you must collect 10 Parts from 10 Bosses from the Warp Zones to assemble the Laser Gun, the only weapon that can destroy the Ultimate Monster, Canbarian.\r\n\r\nThe game itself switches from Third Person Platforming to First Person Point and Clicking, similar to Shadowgate.', 'FCI', 'November 1988', 0, 11, 1988, 24, 1, '2462titlescreen.png', NULL, NULL, NULL, '2019-07-09 00:46:52', 1, 'N', 0, 0, 0),
(2463, 'Super Connard', '', 'Super Connard is an action game for the Game Boy.', 'Furrtek', 'June 2013', 0, 6, 2013, 1, 8, '2463titlescreen.png', NULL, NULL, NULL, '2017-06-23 08:28:14', 1, 'N', 0, 0, 0),
(2464, 'The Blues Brothers', '', 'The Blues Brothers is an action platformer game for the Nintendo Entertainment System.', 'Titus', 'September 1992', 0, 9, 1992, 11, 1, '2464titlescreen.png', NULL, NULL, NULL, '2018-12-27 01:03:40', 1, 'N', 0, 0, 1),
(2465, 'RoboCop 3', '', 'RoboCop 3 is an action platformer for the Sega Genesis. The game is based on a movie with the same title.', 'Flying Edge', '1993', 0, 0, 1993, 11, 11, '2465titlescreen.gif', NULL, NULL, NULL, '2017-11-24 01:43:09', 1, 'N', 0, 0, 1),
(2466, 'Mana Khemia: Alchemists of Al-Revis', 'Mana-Khemia: Gakuen no Renkinjutsushi-tachi', 'Mana Khemia: Alchemists of Al-Revis is a role playing game for the PlayStation 2.', 'Gust', '21 June 2007', 21, 6, 2007, 14, 18, '2466titlescreen.png', NULL, NULL, NULL, '2017-11-14 03:07:17', 1, 'N', 0, 0, 0),
(2467, 'Art Alive!', '', 'Art Alive was a game from that let you draw and put stickers, unlike Mario Paint that uses the SNES Mouse, you control the game with the joystick.', 'Sega', '1991', 0, 0, 1991, 10, 11, '2467titlescreen.png', NULL, NULL, NULL, '2017-02-18 06:15:56', 0, 'N', 1, 0, 0),
(2468, 'Gunstar Heroes', '', 'Gunstar Heroes is an action shooter for the Sega Genesis.', 'Sega', '09 September 1993', 9, 9, 1993, 16, 11, '2468titlescreen.png', NULL, NULL, NULL, '2017-12-17 03:12:12', 1, 'N', 1, 0, 0),
(2469, 'Task Force Harrier EX', '', 'Task Force Harrier EX is an action shooter for the Sega Genesis.', 'Treco', '20 December 1991', 20, 12, 1991, 16, 11, '2469titlescreen.png', NULL, NULL, NULL, '2019-05-03 00:07:02', 1, 'N', 0, 0, 1),
(2470, 'Tecmo Cup Football Game', '', 'Tecmo Cup Football Game is a football game for the Sega Genesis. The game was cancelled.', 'Tecmo', '1 Jan 1970', 1, 1, 1970, 17, 11, '2470titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:30:49', 0, 'N', 0, 1, 0),
(2471, 'Amagon', 'Totsuzen! Machoman;Suddenly! Machoman', 'Amagon is a side-scrolling platformer for the NES. The original Japanese title of the game is &quot;Totsuzen! Machoman&quot;.', 'American Sammy', '02 December 1988', 2, 12, 1988, 11, 1, '2471titlescreen.png', NULL, NULL, NULL, '2024-04-26 01:41:11', 1, 'N', 0, 0, 1),
(2472, 'Wizardry Empire: Inishie no Oujo', 'Wizardry Empire: Princess of the Ancient', 'Wizardry Empire: Inishie no Oujo is a role playing game for the PC.', 'Starfish', '2000', 0, 0, 2000, 14, 20, '2472titlescreen.png', NULL, NULL, NULL, '2018-02-21 12:37:29', 1, 'N', 0, 0, 0),
(2473, 'Mighty Morphin Power Rangers: The Movie', '', 'Mighty Morphin Power Rangers: The Movie is an action beat &#039;em up game for the Sega Genesis.', 'Sega', '1995', 0, 0, 1995, 5, 11, '2473titlescreen.png', NULL, NULL, NULL, '2018-08-06 02:30:59', 1, 'N', 0, 0, 1),
(2474, 'Super Mario All-Stars + Super Mario World', '', 'Super Mario All-Stars + Super Mario World is an SNES collection of the four 8-bit Super Mario Bros. games with 16-bit graphics and the addition of Super Mario World.', 'Nintendo', 'December 1994', 0, 12, 1994, 11, 9, '2474titlescreen.png', NULL, NULL, NULL, '2024-04-06 13:08:46', 1, 'N', 0, 0, 1),
(2475, 'Truxton', 'Tatsujin', 'Truxton is an action shooter game for the Sega Genesis.', 'Sega', '09 December 1989', 9, 12, 1989, 16, 11, '2475titlescreen.png', NULL, NULL, NULL, '2019-04-20 11:36:42', 1, 'N', 0, 0, 1),
(2476, '7th Dragon 2020', '', '7th Dragon 2020 is a role playing game for the PlayStation Portable. The game was released in Japan only.\r\n\r\n7th Dragon 2020 is the sequel to the original Nintendo DS 7th Dragon, moving the action to near-future Tokyo and trading in the strong Etrian Odyssey influence of the original for a more streamlined, modern vibe. However, there is still plenty here for players who love picking their own classes, building their own party, and getting stomped on by monsters. The high-profile creative trio behind the original 7th Dragon - director Kazuya Niinou (Etrian Odyssey, Trauma Center), producer Rieko Kodama (Phantasy Star, Skies of Arcadia), and composer Yuzo Kushiro (Streets of Rage, Etrian Odyssey) - all return, with a cameo and alternate soundtrack by, yes, Hatsune Miku. Shirow Miwa (Dogs) takes over character design duties from Mota.', 'Sega', '23 November 2011', 23, 11, 2011, 14, 44, '2476titlescreen.png', NULL, NULL, NULL, '2019-11-09 15:12:50', 1, 'N', 0, 0, 0),
(2477, 'Route-16 Turbo', '', 'An improved console port of the 80&#039;s arcade game Route-16. Race through sixteen different rooms across the world map while trying to collect more money and treasure than your opponents! But be careful - just like in real life, you only have so much fuel in your car...', 'Sunsoft', '04 October 1985', 4, 10, 1985, 16, 1, '2477titlescreen.png', NULL, NULL, NULL, '2016-04-07 12:57:00', 0, 'N', 0, 0, 1),
(2478, 'Splatterhouse 2', '', 'Splatterhouse 2 is a 2D beat&#039;em up game for the Sega Genesis.', 'Namco', '04 Aug 1992', 4, 8, 1992, 5, 11, '2478titlescreen.gif', NULL, NULL, NULL, '2023-06-24 11:56:18', 1, 'N', 0, 0, 1),
(2479, 'Okaeri! Chibi-Robo! Happy Richie Oosouji', 'Chibi-Robo: Clean Sweep!', 'Okaeri! Chibi-Robo! Happy Richie Oosouji is a action-adventure game for the Nintendo DS.', 'Nintendo', '23 July 2009', 23, 7, 2009, 24, 23, '2479titlescreen.png', NULL, NULL, NULL, '2016-04-22 01:15:43', 1, 'N', 0, 0, 0),
(2480, 'Columns', 'Shapes and Columns', 'Columns is a puzzle game for the Sega Genesis. It features a Tetris-like gameplay.', 'Sega', '29 June 1990', 29, 6, 1990, 12, 11, '2480titlescreen.png', NULL, NULL, NULL, '2021-09-27 11:35:17', 0, 'N', 1, 0, 1),
(2481, 'Sora no Woto: Otome no Gojuusou', 'Sound of the Sky: Quintet of Maidens', 'There is a small town called Seize in Helvetia. Kanata is a girl who is inspired to join the military after witnessing a rendition of Amazing Grace by a mysterious trumpeter of the Helvetian Army. Becoming a bugler, she is assigned to the 1121st Platoon stationed in the town of Seize, where she is taken into the care of 2nd Lt. Filicia Heideman, M/Sgt. Rio Kazumiya and the rest of the 1121st Platoon.\r\n\r\nOne day, Filicia receives an offer to perform a concert at the festival. Though all other members are reluctant to accept the offer, Kanata gets excited. &quot;I wanna listen to your performance again. Also, it&#039;ll be great to play all together!&quot; Like this, they decide to accept the offer...', 'Compile Heart', '27 May 2010', 27, 5, 2010, 21, 44, '2481titlescreen.png', NULL, NULL, NULL, '2016-05-08 02:09:31', 1, 'N', 0, 0, 0),
(2482, 'Warpman', '', 'Warpman is an action game for the Nintendo Entertainment System. The game was released only in Japan.', 'Namco', '12 July 1985', 12, 7, 1985, 1, 1, '2482titlescreen.png', NULL, NULL, NULL, '2016-05-08 03:00:42', 0, 'N', 0, 0, 1),
(2483, 'Yuusha 30 Second', 'Half-Minute Hero II', 'Yuusha 30 Second is a role-playing game for the PlayStation Portable. The game was only released in Japan.', 'Marvelous', '04 August 2011', 4, 8, 2011, 14, 44, '2483titlescreen.png', NULL, NULL, NULL, '2016-05-08 03:00:31', 1, 'N', 0, 0, 0),
(2484, 'Makai Hakkenden: Shada', '', 'Makai Hakkenden: Shada is an action-role playing game for the Turbografx-16. This game was released only in Japan.', 'Data East', '01 April 1989', 1, 4, 1989, 23, 4, '2484titlescreen.png', NULL, NULL, NULL, '2016-05-14 04:04:13', 1, 'N', 0, 0, 0),
(2485, 'Valkyrie no Densetsu', '', 'Valkyrie no Densetsu is an action game for the Turbografx-16. This game was release in Japan only.', 'Namco', '09 August 1990', 9, 8, 1990, 1, 4, '2485titlescreen.png', NULL, NULL, NULL, '2023-05-17 11:02:32', 1, 'N', 0, 0, 1),
(2486, 'Hatsune Miku: Project DIVA', '', 'Hatsune Miku: Project DIVA is a rhythm game for the Sony Playstation Portable. The game was released in Japan only.', 'Sega', '02 July 2009', 2, 7, 2009, 10, 44, '2486titlescreen.png', NULL, NULL, NULL, '2016-05-17 00:41:24', 1, 'N', 0, 0, 0),
(2487, 'Hatsune Miku: Project DIVA 2nd', '', 'Hatsune Miku: Project DIVA 2nd is a rhythm game for the Sony Playstation Portable. The game was released in Japan only.', 'Sega', '29 July 2010', 29, 7, 2010, 10, 44, '2487titlescreen.png', NULL, NULL, NULL, '2016-05-17 00:57:11', 1, 'N', 0, 0, 0),
(2488, 'Hatsune Miku: Project DIVA Extend', '', 'Hatsune Miku: Project DIVA Extend is a rhythm game for the Sony Playstation Portable. The game was released in Japan only.', 'Sega', '10 September 2011', 10, 9, 2011, 10, 44, '2488titlescreen.png', NULL, NULL, NULL, '2016-05-17 00:57:42', 1, 'N', 0, 0, 0),
(2489, 'Tetris', '', 'Tetris is a puzzle game for the Sega Genesis. The game was released in Japan only.', 'Sega', '1989', 0, 0, 1989, 12, 11, '2489titlescreen.png', NULL, NULL, NULL, '2019-04-08 07:25:25', 1, 'N', 1, 0, 0),
(2490, 'Little Busters! Converted Edition', '', 'Little Busters! Converted Edition is a visual novel game for the Sony Playstation Portable. The game was released in Japan only.', 'Prototype', '25 November 2010', 25, 11, 2010, 21, 44, '2490titlescreen.jpg', NULL, NULL, NULL, '2016-05-18 02:54:38', 1, 'N', 0, 0, 0),
(2491, 'Marvel Super Heroes vs. Street Fighter', 'Marvel Super Heroes vs. Street Fighter EX Edition', 'Marvel Super Heroes vs. Street Fighter is a fighting game for the Sony Playstation. In Japan, the game was released under the title Marvel Super Heroes vs. Street Fighter EX Edition.', 'Capcom', '23 February 1999', 23, 2, 1999, 8, 17, '2491titlescreen.png', NULL, NULL, NULL, '2016-05-17 00:40:18', 0, 'N', 0, 0, 1),
(2492, 'Sonic the Hedgehog Spinball', 'Sonic Spinball', 'Sonic the Hedgehog Spinball is an action game for the Sega Genesis. This game was released in the US, Europe, Japan and Australia.', 'Sega', '14 November 1993', 14, 11, 1993, 1, 11, '2492titlescreen.png', NULL, NULL, NULL, '2023-01-29 02:37:24', 0, 'N', 1, 1, 1),
(2493, 'War in the Gulf', 'La Guerra del Golfo', 'War in the Gulf is an action shooter game for the Nintendo Entertainment System. In Europe, the game was known as La Guerra del Golfo.', 'Gluk Video', 'January 1991', 0, 1, 1991, 16, 1, '2493titlescreen.png', NULL, NULL, NULL, '2019-11-03 14:06:42', 1, 'N', 0, 0, 1),
(2494, 'Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari', '', 'Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari is a visual novel game for the Sega Saturn. The game was released in Japan only.', 'Sega', '28 May 1998', 28, 5, 1998, 21, 13, '2494titlescreen.png', NULL, NULL, NULL, '2016-05-19 02:16:27', 1, 'N', 0, 0, 0),
(2495, 'Kaettekita Mario Bros.', 'The Return of the Mario Bros.', 'Kaettekita Mario Bros. is an action platformer game for the Family Computer Disk System.\r\n\r\nThis originally was a small upgrade to the original Mario Bros. Kaettekita Mario Bros. (Also known as Return of the Mario Bros.) was one of the few Famicom Disk System games available exclusively from the Famicom Disk Writer and not sold separately. In Kaettekita Mario Bros., Mario and Luigi gained the ability to change direction slightly in mid-air, and the graphics were tweaked to look more like the arcade version. Taking advantage of its disk format, the game let you register your name and saved the top five high scores.\r\n\r\nKaettekita Mario Bros. appears to have been sponsored by Nagatanien, a Japanese food company. After selecting the number of players, the game displayed one of three short cut-scene advertisements for Nagatanien products, including one for Super Mario Bros. 3 furikake (dried food sprinkled over rice). The first time you lose all your lives in the &quot;Nagatanien World&quot; mode, you play a slot machine for the chance to continue where you left off with all your points; match two Marios or Luigis for one extra life, three Marios or Luigis for two extra lives, or spell out Naga-tani-en for a whopping four extra lives.', 'Nintendo', '30 November 1988', 30, 11, 1988, 11, 7, '2495titlescreen.png', NULL, NULL, NULL, '2019-02-11 07:04:52', 1, 'N', 0, 0, 1),
(2496, 'Donald Duck no Mahou no Boushi', 'Donald Duck and the Magical Hat', 'Donald Duck no Mahou no Boushi is an action platformer game for the Super Nintendo.', 'Epoch', '11 August 1995', 11, 8, 1995, 11, 9, '2496titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:45:29', 1, 'N', 0, 0, 0),
(2497, 'Metal Max 3', '', 'Metal Max 3 is a nonlinear post-apocalyptic role playing game for the Nintendo DS, where you can fight inside vehicles as well as on foot. The game was released in Japan only. Think Fallout but crazier.', 'Kadokawa Games', '29 July 2010', 29, 7, 2010, 14, 23, '2497titlescreen.png', NULL, NULL, NULL, '2023-09-23 10:55:45', 1, 'N', 0, 1, 0),
(2499, 'Rockman &amp; Forte: Mirai Kara no Chousensha', 'Mega Man &amp; Bass: Challenger from the Future', 'Rockman &amp; Forte: Mirai Kara no Chousensha is an action platformer for the Wonderswan. The game was released in Japan only.', 'Bandai', '28 October 1999', 28, 10, 1999, 11, 21, '2499titlescreen.png', NULL, NULL, NULL, '2016-06-06 13:45:14', 1, 'N', 0, 0, 0),
(2500, 'Rampart (Konami)', '', 'In this adaptation of the arcade classic, you strive to ward off invading ships while protecting your territory. Fortify your castles with cannons to take out the enemy commander, but make sure to repair any damage of your own as soon as possible!', 'Konami', '29 November 1991', 29, 11, 1991, 18, 1, '2500titlescreen.png', NULL, NULL, NULL, '2017-09-07 22:18:31', 1, 'N', 0, 1, 0),
(2501, 'Batman', 'Batman: The Video Game', 'Batman is an action platformer game for the Game Boy.', 'SunSoft', '13 Apr 1990', 13, 4, 1990, 11, 8, '2501titlescreen.png', NULL, NULL, NULL, '2016-10-11 08:29:48', 1, 'N', 0, 0, 0),
(2502, 'Chiki Chiki Boys', '', 'Chiki Chiki Boys is an action platformer for the Sega Genesis.', 'Sega', '16 October 1992', 16, 10, 1992, 11, 11, '2502titlescreen.png', NULL, NULL, NULL, '2017-11-23 08:24:29', 0, 'N', 0, 0, 1),
(2503, 'Super Ghouls &#039;n Ghosts', 'Choumakaimura', 'Behold, the bane of many gamers&#039; existence; Super Ghouls &#039;n Ghosts. The third game in the Ghosts &#039;n Goblins series, Super Ghouls &#039;n Ghosts is somewhat of a pseudo-remake/sequel to the original arcade Ghouls &#039;n Ghosts. As in the aforementioned titles, you take up the role of Sir Arthur, who must once again save Princess Prin Prin from Emperor Samael, the new demon antagonist introduced in this game.\r\n\r\nWith several long, grueling stages ahead of him, Arthur can break open chests to collect various weapon to replace his standard javelin (such as throwing scythes and the fast knife) and armor upgrades that can not only power up his current weapon, but also enable a special charge-up attack with varying strength. Unfortunately, as with the tradition of Ghosts &#039;N Goblins, one hit will break off Arthur&#039;s armor to expose him in bare boxers. Getting hit again will instantly reduce Arthur to a pile of bones, so try to find replacement suits of armor in those chests!\r\n\r\nAnother infamous tradition featured in Super Ghouls &#039;N Ghosts is this; once Arthur reaches the castle, he must repeat the journey a SECOND time to find a special item to destroy the final boss. The item to find this time is the Goddess Bracelet, a weak weapon that, if not collected, renders the player unable to beat the game.\r\n\r\nStill, it&#039;s a HUGE improvement over the original Ghosts &#039;N Goblins ported to the NES. If you want a true Super Nintendo game that will challenge your 2-D platforming skills to the max, you should give Super Ghouls &#039;N Ghosts a shot.', 'Capcom', '04 October 1991', 4, 10, 1991, 11, 9, '2503titlescreen.png', NULL, NULL, NULL, '2018-12-27 01:08:16', 1, 'N', 0, 0, 1),
(2504, 'Hyper Iria', '', 'Hyper Iria is an action platformer game for the Super Nintendo.', 'Banpresto', '13 October 1995', 13, 10, 1995, 11, 9, '2504titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:45:40', 1, 'N', 0, 0, 0),
(2505, 'Dragon View', 'Super Drakkhen', 'You play as the brave warrior Alex, his girlfriend, Katarina, has been kidnapped by an evil wizard. Little does he know that Katarina&#039;s life isn&#039;t the only thing in danger.', 'Kemco', '26 August 1994', 26, 8, 1994, 23, 9, '2505titlescreen.png', NULL, NULL, NULL, '2016-10-29 11:45:51', 0, 'N', 0, 0, 1),
(2506, 'Alone In The Dark: The New Nightmare', '', 'Edward Carnby and Aline Cedrac are trapped on Shadow Island. They are searching for the three ancient tablets that hold the secret to a phenomenon. Evil entities don&#039;t want the secrets revealed, and will do anything to thwart their journey. Can they discover the secret of the tablets, and the island?', 'Infogrames', '22 June 2001', 22, 6, 2001, 24, 14, '2506titlescreen.jpg', NULL, NULL, NULL, '2016-11-05 05:01:54', 1, 'N', 0, 0, 0),
(2507, 'Frame Gride', '', 'Frame Gride is an action fighting game for the Dreamcast.', 'From Software', '15 July 1999', 15, 7, 1999, 8, 14, '2507titlescreen.png', NULL, NULL, NULL, '2016-06-23 01:13:20', 1, 'N', 0, 0, 0),
(2508, 'Comet Summoner', '', 'Comet Summoner is an action platformer game for the PC.', 'Sega', '1998', 0, 0, 1998, 11, 20, '2508titlescreen.png', NULL, NULL, NULL, '2017-11-14 01:19:07', 1, 'N', 0, 0, 0),
(2509, 'Thousand Land', '', 'Thousand Land is a strategy game for the Xbox.', 'From Software', '20 March 2003', 20, 3, 2003, 18, 38, '2509titlescreen.png', NULL, NULL, NULL, '2016-10-10 02:50:23', 1, 'N', 0, 0, 0),
(2510, 'Circus Caper', 'Moeru! Oniisan', 'Circus Caper is an action platformer game for the NES. Tim, the hero of the game, must rescue his sister Judy inside the circus.\r\n\r\nIn the Japanese version, the game is based on a the manga/anime Moeru! Oniisan. Gameplay has RPG elements that the US version removed.', 'Toho', '08 August 1990', 8, 8, 1990, 11, 1, '2510titlescreen.png', NULL, NULL, NULL, '2019-12-11 18:06:36', 1, 'N', 0, 0, 1),
(2511, 'Scooby-Doo Mystery', '', 'Scooby Doo Mystery is a point-and-click style adventure game where you assist Shaggy, Scooby, and the rest of Mystery Incorporated solve two different mysteries. Help save Daphne&#039;s family hotel from the haunting of an ancient ghost Chieftain - then rescue the staff of the Ha Ha Carnival from an evil clown intent on shutting the amusement park down for good!', 'Sunsoft', '1995', 0, 0, 1995, 2, 11, '2511titlescreen.png', NULL, NULL, NULL, '2022-03-19 08:37:25', 1, 'N', 0, 0, 1),
(2512, 'Asder 20-in-1', '', 'Asder 20-in-1is a multicartcreated by Asder (NTDEC alias) in 1993.\r\nThe multicart itself starts with an intro featuring a pair of dancing shoes. All of the games from Caltron 6-in-1are present on this multicart, although the music and sound effects in Bookyman are identical to Brush Roller&#039;s, which is what the game is a hack of. There&#039;s also a hack of Magic Carpet 1001 titled Magic Carpet 1001 Turbo which maxes out the player&#039;s weapon at the start and prevents it from being downgraded. Four of the games listed (Bingo, Hi-Lo Poker, Puzzler and Kentucky Derby) were originally part of Pokey, a gambling game created by Mega Soft in 1989. Hi-Lo Poker was the main game, and the other three were mini games. The last three games are all lightgun games.\r\nList of games\r\n1. Magic Carpet 1001- Listed as Magic Carpet.\r\n2.Skate Boy\r\n3.Cosmos Cop\r\n4.Bookyman - Unlike the Caltron 6-in-1 version, the sound is unchanged from Brush Roller.\r\n5.Balloon Monster\r\n6.JP Ronny\r\n7.Bingo - Mini game from Pokey.\r\n8.Adam &amp; Eve\r\n9.Porter\r\n10.Hi-Lo Poker - Main game from Pokey.\r\n11.Go! Benny! - Listed as Go-Benny.\r\n12.Tank - Listed as Tanks.\r\n13.Turbo Magic Carpet 1001 - Hack of Magic Carpet 1001.\r\n14.Benico\r\n15.Puzzler - Mini game from Pokey.\r\n16.Kentucky Derby - Mini game from Pokey.\r\n17.Dream Fighter\r\n18.Master Shooter - Listed as Shooter Part1.\r\n19.Top Hunter\r\n20.Master Shooter - A hack of the other Master Shooter, starting on a later level.', 'Asder', '1993', 0, 0, 1993, 10, 1, '2512titlescreen.png', NULL, NULL, NULL, '2016-07-16 11:50:16', 0, 'N', 0, 0, 1),
(2513, 'Xenon 2: Megablast', '', 'Xenon 2: Megablast is an action shooter for the Sega Genesis.', 'Virgin Interactive', '1992', 0, 0, 1992, 16, 11, '2513titlescreen.png', NULL, NULL, NULL, '2020-04-30 16:46:30', 1, 'N', 0, 0, 1),
(2514, 'The Wild Rings', '', 'The Wild Rings is a unique blend of wrestling and traditional fighting, all in one game. Choose between eleven different styles to take on your opponents in the ring and on the mat!', 'Microsoft Game Studios', '10 April 2003', 10, 4, 2003, 17, 38, '2514titlescreen.png', NULL, NULL, NULL, '2016-07-20 03:08:31', 1, 'N', 0, 0, 0),
(2515, 'Kikou Heidan J-Phoenix +', '', 'Kikou Heidan J-Phoenix + is a mech combat action game for the Xbox.', 'Takara', '05 December 2002', 5, 12, 2002, 1, 38, '2515titlescreen.jpg', NULL, NULL, NULL, '2020-08-31 16:30:39', 1, 'N', 0, 0, 0),
(2516, 'Final Fight 3', '', 'Final Fight 3 is an action beat &#039;em up game for the Nintendo Entertainment System. This is a port of the Super Nintendo of the same title.', 'Hummer Team', 'October 1998', 0, 10, 1998, 5, 1, '2516titlescreen.png', NULL, NULL, NULL, '2017-05-23 01:07:13', 1, 'N', 0, 0, 1),
(2517, 'Wizardry: Seimei no Kusabi', '', 'Wizardry: Seimei no Kusabi is a role playing game for the Nintendo DS.', 'Genterprise', '19 November 2009', 19, 11, 2009, 14, 23, '2517titlescreen.png', NULL, NULL, NULL, '2016-07-25 07:41:01', 1, 'N', 0, 0, 0),
(2518, 'Ikusa Megami ZERO', 'Battle Goddes Episode-0', 'This traditional turn-based JRPG is a prequel to the original Ikusa Megami game: it chronicles the events that earned Celica the title of &quot;God-Slayer&quot;. \r\nA young Celica is sent on a quest to purify a holy relic. But an chance encounter changes his destiny, forcing him to choose between his mission or his heart.\r\n\r\nWARNING: Like other games in the series, Ikusa Megami Zero contains explicit &quot;Not Safe for Work&quot; scenes.', 'Eushully', '13 June 2008', 13, 6, 2008, 21, 20, '2518titlescreen.png', NULL, NULL, NULL, '2016-07-30 03:54:32', 1, 'N', 0, 0, 0),
(2519, 'Rune Factory 4', '', 'Rune Factory 4 is a role playing game for the Nintendo 3DS.', 'XSEED Games', '19 July 2012', 19, 7, 2012, 14, 51, '2519titlescreen.png', NULL, NULL, NULL, '2016-08-01 10:18:32', 0, 'N', 0, 1, 0),
(2520, 'Pokey', '', 'Pokey is a card game for the Nintendo Entertainment System.', 'NTDEC', '1989', 0, 0, 1989, 6, 1, '2520titlescreen.png', NULL, NULL, NULL, '2024-05-04 12:05:33', 0, 'N', 0, 0, 0),
(2521, 'The Legend of Zelda: Majora&#039;s Mask', 'Zelda no Densetsu: Mujura no Kamen', 'The Legend of Zelda: Majora&#039;s Mask is an action adventure game for the Nintendo 64.', 'Nintendo', '27 April 2000', 27, 4, 2000, 24, 27, '2521titlescreen.png', NULL, NULL, NULL, '2023-10-26 05:12:46', 1, 'N', 0, 1, 1),
(2522, 'RoboCop 2', '', 'RoboCop 2 is an action platformer game for the Nintendo Entertainment System.', 'Data East', '04 February 1991', 4, 2, 1991, 11, 1, '2522titlescreen.png', NULL, NULL, NULL, '2016-10-18 03:09:04', 1, 'N', 0, 0, 1),
(2523, 'Castlevania: The Dracula X Chronicles', 'Akumajou Dracula X Chronicle', 'Castlevania: The Dracula X Chronicles is an action platformer game for the PlayStation Portable.', 'Konami', '23 October 2007', 23, 10, 2007, 11, 44, '2523titlescreen.jpg', NULL, NULL, NULL, '2018-11-25 08:51:46', 1, 'N', 0, 0, 1),
(2524, 'Brandish 4: Nemureru Kami no Tou', 'Brandish 4: Tower of the Sleeping God', 'Brandish 4: Nemureru Kami no Tou is an action RPG for the PC.', 'Falcom', '1998', 0, 0, 1998, 23, 20, '2524titlescreen.png', NULL, NULL, NULL, '2016-08-13 05:17:35', 1, 'N', 0, 0, 0),
(2525, 'Asterix &amp; Obelix XXL', '', 'Asterix &amp; Obelix XXL is an action platformer game for the Nintendo GameCube.', 'Atari', '18 June 2004', 18, 6, 2004, 11, 33, '2525titlescreen.png', NULL, NULL, NULL, '2016-08-16 00:53:57', 0, 'N', 0, 0, 1),
(2526, 'Doshin the Giant', 'Kyojin no Doshin', 'Doshin the Giant is a strategy game for the Nintendo GameCube.', 'Nintendo', '14 March 2002', 14, 3, 2002, 18, 33, '2526titlescreen.png', NULL, NULL, NULL, '2016-08-16 00:54:07', 0, 'N', 0, 0, 1),
(2527, 'International Superstar Soccer Deluxe', 'Jikkyou World Soccer 2: Fighting Eleven', 'International Superstar Soccer Deluxe is a sports game for the Super Nintendo.', 'Konami', '22 September 1995', 22, 9, 1995, 17, 9, '2527titlescreen.png', NULL, NULL, NULL, '2021-01-11 22:09:02', 0, 'N', 1, 1, 1),
(2528, 'Sorcerian Forever', '', 'Sorcerian Forever is an action role playing game for the PC.', 'Falcom', '1997', 0, 0, 1997, 23, 20, '2528titlescreen.png', NULL, NULL, NULL, '2016-08-16 01:04:44', 1, 'N', 0, 0, 0),
(2529, 'Final Fantasy Crystal Chronicles', '', 'Final Fantasy Crystal Chronicles is an action role playing game for the Nintendo GameCube.', 'Nintendo', '08 August 2003', 8, 8, 2003, 23, 33, '2529titlescreen.png', NULL, NULL, NULL, '2021-10-26 18:39:40', 0, 'N', 1, 0, 1),
(2530, 'Mario Golf: Toadstool Tour', 'Mario Golf: Family Tour', 'Mario Golf: Toadstool Tour is a sports simulation game for the Nintendo GameCube.', 'Nintendo', '29 July 2003', 29, 7, 2003, 17, 33, '2530titlescreen.png', NULL, NULL, NULL, '2016-08-19 03:01:18', 0, 'N', 0, 0, 1),
(2531, 'Mario Party 4', '', 'Mario Party 4 is a board game for the Nintendo GameCube.', 'Nintendo', '21 October 2002', 21, 10, 2002, 4, 33, '2531titlescreen.png', NULL, NULL, NULL, '2016-08-19 03:06:31', 0, 'N', 0, 0, 1),
(2532, 'Mario Party 5', '', 'Mario Party 5 is a board game for the Nintendo GameCube.', 'Nintendo', '10 November 2003', 10, 11, 2003, 4, 33, '2532titlescreen.png', NULL, NULL, NULL, '2016-08-19 03:06:38', 0, 'N', 0, 0, 1),
(2533, 'Fire Pro Wrestling', 'Fire Pro Wrestling A', 'Fire Pro Wrestling is a sports game for the Game Boy Advance.', 'BAM! Entertainment', '21 March 2001', 21, 3, 2001, 17, 10, '2533titlescreen.png', NULL, NULL, NULL, '2016-08-19 13:23:42', 0, 'N', 0, 0, 1),
(2534, 'Mario Party 6', '', 'Mario Party 6 is a board game for the Nintendo GameCube.', 'Nintendo', '18 November 2004', 18, 11, 2004, 4, 33, '2534titlescreen.png', NULL, NULL, NULL, '2016-08-30 07:45:22', 0, 'N', 0, 0, 1),
(2535, 'Mario Party 7', '', 'Mario Party 7 is a board game for the Nintendo GameCube.', 'Nintendo', '07 November 2005', 7, 11, 2005, 4, 33, '2535titlescreen.png', NULL, NULL, NULL, '2016-08-30 07:45:30', 0, 'N', 0, 0, 1),
(2536, 'Pikmin', '', 'Pikmin is a strategy game for the Nintendo GameCube.', 'Nintendo', '21 October 2001', 21, 10, 2001, 18, 33, '2536titlescreen.png', NULL, NULL, NULL, '2016-08-30 07:52:55', 0, 'N', 0, 0, 1),
(2537, 'Mortal Kombat Mythologies: Sub-Zero', '', 'Mortal Kombat Mythologies: Sub-Zero is an action platformer game for the Sony PlayStation.', 'Midway', '01 October 1997', 1, 10, 1997, 11, 17, '2537titlescreen.png', NULL, NULL, NULL, '2017-01-15 06:18:59', 1, 'N', 0, 0, 1),
(2538, 'Robin Hood: Prince of Thieves', '', 'Robin Hood: Prince of Thieves is a role playing game for the Nintendo Entertainment System. The game is based from a movie with the same title.', 'Virgin Interactive', 'November 1991', 0, 11, 1991, 14, 1, '2538titlescreen.png', NULL, NULL, NULL, '2016-08-30 05:21:05', 0, 'N', 0, 0, 1),
(2539, 'Mortal Kombat: Special Forces', '', 'Mortal Kombat: Special Forces is an action beat &#039;em up game for the Sony PlayStation.', 'Midway', '30 June 2000', 30, 6, 2000, 5, 17, '2539titlescreen.png', NULL, NULL, NULL, '2016-08-30 07:53:15', 0, 'N', 0, 1, 0),
(2540, 'Fahrenheit', '', 'Fahrenheit is an action adventure game for the Sega CD.', 'Sega', '1995', 0, 0, 1995, 24, 29, '2540titlescreen.gif', NULL, NULL, NULL, '2016-08-30 07:53:23', 0, 'N', 0, 0, 1),
(2541, 'Monster in My Pocket', '', 'Monster in My Pocket is an action platformer game for the Nintendo Entertainment System.', 'Konami', 'January 1992', 0, 1, 1992, 11, 1, '2541titlescreen.png', NULL, NULL, NULL, '2017-03-22 11:30:41', 1, 'N', 0, 0, 1),
(2542, 'The Legend of Prince Valiant', '', 'The Legend of Prince Valiant is an action platformer game for the Nintendo Entertainment System. The game is based from a animated TV show with the same title.', 'Ocean', '1992', 0, 0, 1992, 11, 1, '2542titlescreen.png', NULL, NULL, NULL, '2016-08-30 05:21:16', 1, 'N', 0, 0, 0),
(2543, 'RoboCop', '', 'RoboCop is an action shooter game for the Nintendo Entertainment System. The game is based on a movie with the same title.', 'Data East', '25 August 1989', 25, 8, 1989, 16, 1, '2543titlescreen.gif', NULL, NULL, NULL, '2022-01-01 03:20:16', 1, 'N', 0, 0, 1),
(2544, 'Fantasy Zone: The Maze', 'Opa Opa', 'Fantasy Zone: The Maze is an action shooter game for the Sega Master System.', 'Sega', '20 December 1987', 20, 12, 1987, 1, 22, '2544titlescreen.png', NULL, NULL, NULL, '2019-07-02 23:12:25', 1, 'N', 0, 0, 1),
(2545, 'Metal Force', '', 'Metal Force is an action platformer game for the Nintendo Entertainment System.', 'Open Corp.', '1993', 0, 0, 1993, 11, 1, '2545titlescreen.png', NULL, NULL, NULL, '2020-01-29 01:56:33', 1, 'N', 0, 0, 1),
(2546, 'Galaxy 5000: Racing in the 51st Century', '', 'Galaxy 5000: Racing in the 51st Century is a racing game for the Nintendo Entertainment System.', 'Activision', 'February 1991', 0, 2, 1991, 13, 1, '2546titlescreen.png', NULL, NULL, NULL, '2019-11-28 00:50:45', 1, 'N', 0, 0, 1),
(2547, 'Persona 2: Eternal Punishment', 'Persona 2: Batsu', 'Persona 2: Eternal Punishment is a role playing game for the Sony PlayStation.', 'Atlus', '29 June 2000', 29, 6, 2000, 14, 17, '2547titlescreen.png', NULL, NULL, NULL, '2016-09-13 01:10:37', 0, 'N', 0, 0, 1),
(2548, 'The Penguin &amp; Seal', 'Arctic Adverture: Penguin &amp; Seal', 'The Penguin &amp; Seal is a puzzle game for the Nintendo Entertainment System.', 'Home Entertainment Suppliers', '1989', 0, 0, 1989, 12, 1, '2548titlescreen.png', NULL, NULL, NULL, '2016-09-13 01:10:47', 0, 'N', 0, 0, 1),
(2549, 'Castlevania: Portrait of Ruin', 'Akumajou Dracula: Gallery of Labyrinth', 'Castlevania: Portrait of Ruin is a action role playing game for the Nintendo DS.', 'Konami', '16 November 2006', 16, 11, 2006, 23, 23, '2549titlescreen.png', NULL, NULL, NULL, '2018-09-30 09:50:35', 1, 'N', 0, 0, 1),
(2550, 'Ms. Pac-Man', '', 'Ms. Pac-Man is an action game for the Sega Genesis.', 'Tengen', '1991', 0, 0, 1991, 1, 11, '2550titlescreen.png', NULL, NULL, NULL, '2018-12-04 07:56:01', 1, 'N', 1, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(2551, 'Final Fantasy XII International: Zodiac Job System', '', 'Final Fantasy XII International: Zodiac Job System is a Japanese exclusive update to Final Fantasy XII for the PlayStation 2. Adding a new job system, features, modes and improvements.', 'Square Enix', '07 August 2007', 7, 8, 2007, 14, 18, '2551titlescreen.png', NULL, NULL, NULL, '2016-09-18 06:20:30', 1, 'N', 0, 0, 0),
(2552, 'F1 Circus', '', 'F1 Circus is a racing game for the Nintendo Entertainment System.', 'Nichibutsu', '07 Feb 1992', 7, 2, 1992, 13, 1, '2552titlescreen.png', NULL, NULL, NULL, '2016-09-17 05:13:57', 1, 'N', 0, 0, 0),
(2553, 'Family Trainer: Jogging Race', 'Family Trainer 4: Jogging Race', 'Family Trainer: Jogging Race is a sports game for the Nintendo Entertainment System.', 'Bandai', '28 May 1987', 28, 5, 1987, 17, 1, '2553titlescreen.png', NULL, NULL, NULL, '2016-09-17 05:14:07', 1, 'N', 0, 0, 0),
(2554, 'Family Trainer: Totsugeki! Fuuun Takeshi Jou', '', 'Family Trainer: Totsugeki! Fuuun Takeshi Jou is a sports game for the Nintendo Entertainment System.', 'Bandai', '28 December 1987', 28, 12, 1987, 17, 1, '2554titlescreen.png', NULL, NULL, NULL, '2016-09-19 10:13:25', 1, 'N', 0, 0, 0),
(2555, 'BB Car', 'Mi Hun Che', 'BB Car is a racing game for the Nintendo Entertainment System.', 'Chi Chi Toy Co.', '1988', 0, 0, 1988, 13, 1, '2555titlescreen.png', NULL, NULL, NULL, '2016-09-21 03:44:27', 0, 'N', 0, 0, 1),
(2556, 'Stanley: The Search for Dr. Livingston', '', 'Stanley: The Search for Dr. Livingston is an action platformer game for the Nintendo Entertainment System based on the true story of Dr. David Livingstone and Henry Morton Stanley in Africa.', 'Electro Brain', 'October 1992', 0, 10, 1992, 11, 1, '2556titlescreen.png', NULL, NULL, NULL, '2016-09-22 23:48:16', 1, 'N', 0, 0, 0),
(2557, 'Mario Kart DS', '', 'Mario Kart DS is a racing game for the Nintendo DS.', 'Nintendo', '14 November 2005', 14, 11, 2005, 13, 23, '2557titlescreen.png', NULL, NULL, NULL, '2017-05-27 12:19:12', 0, 'N', 0, 1, 1),
(2558, 'Tom &amp; Jerry: The Ultimate Game of Cat and Mouse!', 'Tom to Jerry &amp; Tuffy', 'Tom &amp; Jerry: The Ultimate Game of Cat and Mouse! is an action platformer game for the Nintendo Entertainment System.', 'Hi Tech Expressions', 'December 1991', 0, 12, 1991, 11, 1, '2558titlescreen.png', NULL, NULL, NULL, '2017-05-21 13:28:52', 1, 'N', 0, 0, 1),
(2559, 'Nekketsu Koukou Dodgeball-bu: Soccer Hen', 'Hot Blooded High School Dodgeball Club: Soccer Edition', 'Nekketsu Koukou Dodgeball-bu: Soccer Hen is a sports game for the X68000.', 'Technos', '31 October 1990', 31, 10, 1990, 17, 30, '2559titlescreen.png', NULL, NULL, NULL, '2016-09-26 02:52:58', 1, 'N', 0, 0, 0),
(2560, 'Soldier of Fortune', '', 'Soldier of Fortune is an action shooter game for the Dreamcast.', 'Crave', '24 July 2001', 24, 7, 2001, 16, 14, '2560titlescreen.jpg', NULL, NULL, NULL, '2016-10-03 13:51:45', 1, 'N', 0, 0, 0),
(2561, 'Kunio 8-in-1', 'Hero 8 in 1', 'Kunio 8-in-1 is a sports game for the Nintendo Entertainment System.', 'Technos Japan Corporation', '1991', 0, 0, 1991, 17, 1, '2561titlescreen.jpg', NULL, NULL, NULL, '2017-10-19 08:35:44', 0, 'N', 0, 0, 1),
(2562, 'Danan the Jungle Fighter', '', 'Danan the Jungle Fighter is an action platformer game for the Sega Master System.', 'Sega', '1990', 0, 0, 1990, 11, 22, '2562titlescreen.gif', NULL, NULL, NULL, '2016-10-07 03:35:26', 1, 'N', 0, 0, 0),
(2563, 'Policenauts', '', 'Policenauts is a Japanese style adventure game that received a Sega Saturn release September 13th, 1996. This port was the last revision of Policenauts by Kojima and arguably the finest iteration; adding some additional scenes, light gun support and an in-game glossary from the previous PlayStation release.', 'Konami', '13 September 1996', 13, 9, 1996, 24, 13, '2563titlescreen.png', NULL, NULL, NULL, '2017-07-27 03:24:25', 1, 'N', 0, 0, 0),
(2564, 'Last Ranker', '', 'Last Ranker is a role playing game for the Playstation Portable.', 'Capcom', '15 July 2010', 15, 7, 2010, 14, 44, '2564titlescreen.jpg', NULL, NULL, NULL, '2016-10-09 13:08:52', 1, 'N', 0, 0, 0),
(2565, 'Ace Attorney Investigations: Miles Edgeworth', 'Gyakuten Kenji;Ace Attorney Investigations: Benjamin Hunter', 'Ace Attorney Investigations: Miles Edgeworth is an adventure game for the Nintendo DS.', 'Capcom', '28 May 2009', 28, 5, 2009, 2, 23, '2565titlescreen.png', NULL, NULL, NULL, '2016-10-10 01:24:46', 1, 'N', 0, 0, 0),
(2566, 'Trojan', 'Tatakai no Banka', 'Trojan is an action platformer for the Nintendo Entertainment System.', 'Capcom', '24 December 1986', 24, 12, 1986, 11, 1, '2566titlescreen.png', NULL, NULL, NULL, '2017-12-28 03:56:04', 1, 'N', 0, 0, 1),
(2567, 'Xiao Ma Li', 'Small Mary (multicarts); Bingo', 'Xiao Ma Li is a gambling game for the Nintendo Entertainment System. The game was also re-released by by a different publisher as Small Mary and Bingo.', 'Idea-Tek, C&amp;E', '1990', 0, 0, 1990, 10, 1, '2567titlescreen.png', NULL, NULL, NULL, '2016-10-18 10:35:50', 0, 'N', 0, 0, 1),
(2568, 'Vampire: Master of Darkness', 'In the Wake of Vampire;Master of Darkness', 'Vampire: Master of Darkness is an action platformer game for the Sega Game Gear.', 'Sega', '23 October 1992', 23, 10, 1992, 11, 12, '2568titlescreen.png', NULL, NULL, NULL, '2016-10-25 02:46:04', 1, 'N', 0, 0, 0),
(2569, 'Chameleon Twist', '', 'Chameleon Twist is an action platformer game for the Nintendo 64.', 'SunSoft', '30 November 1997', 30, 11, 1997, 11, 27, '2569titlescreen.png', NULL, NULL, NULL, '2016-10-27 10:32:20', 1, 'N', 0, 0, 0),
(2570, 'The Lone Ranger', '', 'The Lone Ranger is an action shooter game for the Nintendo Entertainment System. The game is based on an old tv show with the same title.', 'Konami', 'August 1991', 0, 8, 1991, 16, 1, '2570titlescreen.png', NULL, NULL, NULL, '2016-10-29 12:21:09', 1, 'N', 0, 0, 0),
(2571, 'Championship Lode Runner', '', 'Championship Lode Runner is a puzzle game for the Nintendo Entertainment System.', 'Hudson', '17 April 1985', 17, 4, 1985, 12, 1, '2571titlescreen.png', NULL, NULL, NULL, '2024-03-05 13:53:03', 0, 'N', 0, 0, 1),
(2572, 'Human Sports Festival', '', 'Human Sports Festival is a sports game for the Turbografx-CD.', 'Human', '28 February 1992', 28, 2, 1992, 17, 5, '2572titlescreen.png', NULL, NULL, NULL, '2016-11-23 00:24:46', 1, 'N', 0, 0, 1),
(2573, 'John Madden Football &#039;93', '', 'John Madden Football &#039;93 is a sports game for the Sega Genesis.', 'Electronic Arts', '1992', 0, 0, 1992, 17, 11, '2573titlescreen.gif', NULL, NULL, NULL, '2016-10-30 04:32:52', 0, 'N', 0, 1, 0),
(2575, 'Disney&#039;s Aladdin', '', 'Disney&#039;s Aladdin is an action platformer for the Sega Master System. The game is based on an animated movie with the same title.', 'Sega', '1994', 0, 0, 1994, 11, 22, '2575titlescreen.png', NULL, NULL, NULL, '2018-01-14 04:13:11', 1, 'N', 0, 0, 0),
(2576, 'Home Alone', '', 'Home Alone is an action/platform game for the Nintendo Entertainment System. The game is based on a movie of the same name.\r\n\r\nKevin has twenty minutes until the police arrives. In the meantime, he must keep the Wet Bandits at bay. Throughout the McCallister household are traps that Kevin can use to trip over the burglars. Each trap can keep both Harry and Marv knocked out for some time and each of them has only three uses before they disappear.', 'THQ', 'October 1991', 0, 10, 1991, 1, 1, '2576titlescreen.png', NULL, NULL, NULL, '2024-02-22 02:13:50', 1, 'N', 0, 0, 1),
(2577, 'Hook', '', 'Hook is an action platformer game for the Sega Master System. The game is based on a movie with the same title. The game was unreleased.', 'Sony Imagesoft', '1 Jan 1970', 1, 1, 1970, 11, 22, '2577titlescreen.jpg', NULL, NULL, NULL, '2016-11-03 05:36:27', 1, 'N', 0, 0, 0),
(2578, 'Hook', '', 'Hook is an action platformer game for the Sega Game Gear. The game is based on a movie with the same title.', 'Sony Imagesoft', '1992', 0, 0, 1992, 11, 12, '2578titlescreen.png', NULL, NULL, NULL, '2016-11-03 05:36:43', 1, 'N', 0, 0, 0),
(2579, 'Tales of Vesperia', '', 'This is an enhanced PlayStation 3 port of the 2008 Xbox 360 action RPG, Tales of Vesperia. The port adds more voice acting, an entirely new character (Patty Fleur) and makes Flynn a full-time party member.', 'Namco Bandai', '17 September 2009', 17, 9, 2009, 23, 47, '2579titlescreen.png', NULL, NULL, NULL, '2018-06-28 05:56:33', 1, 'N', 0, 1, 0),
(2580, 'Final Match Tennis', '', 'Final Match Tennis is a tennis game for the Turbografx-16.', 'Human', '01 March 1991', 1, 3, 1991, 17, 4, '2580titlescreen.png', NULL, NULL, NULL, '2017-11-14 02:51:42', 1, 'N', 0, 0, 0),
(2581, 'Hisou Kihei X-SERD', 'Flying Trooper X-SERD', 'Hisou Kihei X-SERD is a strategy turn based game for the  Turbografx-16.', 'NCS', '23 February 1990', 23, 2, 1990, 19, 4, '2581titlescreen.png', NULL, NULL, NULL, '2016-11-09 01:22:30', 1, 'N', 0, 0, 0),
(2582, 'Mickey Mousecapade', 'Mickey Mouse: Fushigi no Kuni do Daibouken', 'Mickey Mousecapade is an action platformer game for the Nintendo Entertainment System.', 'Capcom', '06 March 1987', 6, 3, 1987, 11, 1, '2582titlescreen.png', NULL, NULL, NULL, '2020-11-30 05:33:46', 1, 'N', 0, 0, 1),
(2583, 'Donald Land', '', 'Donald Land is an action platformer game for the Nintendo Entertainment System. The game is based on the popular fast food chain McDonald&#039;s character.', 'Data East', '29 January 1988', 29, 1, 1988, 11, 1, '2583titlescreen.png', NULL, NULL, NULL, '2020-02-01 11:12:27', 1, 'N', 0, 0, 1),
(2584, 'Terminator 2: Judgment Day', '', 'Terminator 2: Judgment Day is an action game for the Sega Game Gear. The game is based on a movie with the same title.', 'Flying Edge', '1993', 0, 0, 1993, 1, 12, '2584titlescreen.png', NULL, NULL, NULL, '2016-11-08 07:51:33', 1, 'N', 0, 0, 0),
(2585, 'Gun-Nac', '', 'Gun-Nac is an action shooter game for the Nintendo Entertainment System.', 'ASCII Entertainment', '05 October 1990', 5, 10, 1990, 16, 1, '2585titlescreen.png', NULL, NULL, NULL, '2017-02-15 08:05:27', 1, 'N', 0, 0, 1),
(2586, 'Hook', '', 'Hook is an action platformer for the Nintendo Entertainment System.', 'Sony Imagesoft', '27 March 1992', 27, 3, 1992, 11, 1, '2586titlescreen.png', NULL, NULL, NULL, '2016-11-17 00:31:57', 1, 'N', 0, 0, 0),
(2587, 'Tetris Battle Gaiden', 'Tetris Battle Spin Off', 'Tetris Battle Gaiden is a puzzle game for the Super Nintendo.', 'Bullet Proof Software', '24 December 1993', 24, 12, 1993, 12, 9, '2587titlescreen.png', NULL, NULL, NULL, '2020-10-29 15:03:26', 1, 'N', 0, 0, 1),
(2588, '3 Ninjas Kick Back', '', '3 Ninjas Kick Back is an action platformer game for the Sega Genesis. The game is based on a movie.', 'Sony Imagesoft', 'November 1994', 0, 11, 1994, 11, 11, '2588titlescreen.gif', NULL, NULL, NULL, '2016-11-17 23:58:52', 1, 'N', 0, 0, 0),
(2589, 'Pac-Mania', '', 'Pac-Mania is an action game for the Sega Genesis.', 'Tengen', '1991', 0, 0, 1991, 1, 11, '2589titlescreen.png', NULL, NULL, NULL, '2016-11-18 00:03:08', 0, 'N', 0, 0, 1),
(2590, 'Virtual Fishing', '', 'Virtual Fishing is a sports game for the Virtual Boy.', 'Pack-In-Video', '06 October 1995', 6, 10, 1995, 17, 32, '2590titlescreen.png', NULL, NULL, NULL, '2016-11-18 09:55:11', 1, 'N', 0, 0, 0),
(2591, 'Teleroboxer', '', 'Teleroboxer is a sports game for the Virtual Boy.', 'Nintendo', '21 July 1995', 21, 7, 1995, 17, 32, '2591titlescreen.png', NULL, NULL, NULL, '2016-11-18 10:50:49', 1, 'N', 0, 0, 0),
(2592, 'Alex Kidd: High-Tech World', 'Anmitsu Hime', 'Alex Kidd: High-Tech World is an action platformer game for the Sega Master System.', 'Sega', '19 July 1987', 19, 7, 1987, 11, 22, '2592titlescreen.png', NULL, NULL, NULL, '2016-11-19 04:01:47', 1, 'N', 0, 0, 0),
(2593, 'Golvellius: Valley of Doom', 'Maou Golvellius', 'Golvellius: Valley of Doom is an action role playing game for the Sega Master System.', 'Sega', '14 August 1988', 14, 8, 1988, 23, 22, '2593titlescreen.png', NULL, NULL, NULL, '2017-08-21 01:29:07', 1, 'N', 0, 0, 1),
(2594, 'Psychic World', '', 'Psychic World is an action platformer for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 11, 22, '2594titlescreen.png', NULL, NULL, NULL, '2016-11-19 04:27:49', 1, 'N', 0, 0, 0),
(2595, 'Terminator 2: Judgment Day', '', 'Terminator 2: Judgment Day is an action fighting game for the Sega Master System.', 'Flying Edge', '1993', 0, 0, 1993, 8, 22, '2595titlescreen.png', NULL, NULL, NULL, '2016-11-22 07:55:09', 1, 'N', 0, 0, 0),
(2596, 'Shinseiki Evangelion: Koutetsu no Girlfriend 2nd -portable-', 'Evangelion: Girlfriend of Steel 2nd', 'Do you remember the last episode in the Evangelion TV series? Where the anime staff presented you with a new world? An environment more like that of a romantic comedy where Shinji plays the clueless hero, Misato as his sisterly caretaker, Asuka as his childhood friend, Rei as the new girl in school and Kaworu as the resident bishounen?\r\n\r\nNow you can live this lighter Evangelion adventure through your PSP in Koutetsu no Girlfriend 2. Find out how different Shinji&#039;s life could be in this brighter world.', 'Broccoli', '11 June 2009', 11, 6, 2009, 21, 44, '2596titlescreen.png', NULL, NULL, NULL, '2016-11-20 03:45:23', 1, 'N', 0, 0, 0),
(2597, 'Dynamite Headdy', '', 'Dynamite Headdy is an action platformer for the Sega Game Gear.', 'Sega', '05 August 1994', 5, 8, 1994, 11, 12, '2597titlescreen.png', NULL, NULL, NULL, '2016-11-22 07:54:57', 1, 'N', 0, 0, 0),
(2598, 'Dynamite Headdy', '', 'Dynamite Headdy is an action platformer for the Sega Master System.', 'Sega', '05 August 1994', 5, 8, 1994, 11, 22, '2598titlescreen.png', NULL, NULL, NULL, '2016-11-22 07:54:46', 1, 'N', 0, 0, 0),
(2599, 'Super Mario World (Unl)', '', 'Super Mario World is an action platformer game for the Nintendo Entertainment System. The game is a bootleg port of the Super Nintendo game.', 'JY Company', '1995', 0, 0, 1995, 11, 1, '2599titlescreen.png', NULL, NULL, NULL, '2024-05-06 00:16:51', 1, 'N', 0, 0, 1),
(2600, 'Lu Ye Xian Zong', 'God Gives Directions;Wizard of Oz', 'Lu Ye Xian Zong is a bootleg game based on the Wizard of Oz movie.', 'Fuzhou Waixing Computer Science &amp; Technology', '11 January 1996', 11, 1, 1996, 11, 1, '2600titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:07:45', 1, 'N', 0, 0, 0),
(2601, 'Psychic World', '', 'Psychic World is an action platformer for the Sega Game Gear.', 'Sega', '02 February 1991', 2, 2, 1991, 11, 12, '2601titlescreen.png', NULL, NULL, NULL, '2016-12-03 03:25:10', 1, 'N', 0, 0, 0),
(2602, 'Sakigake!! Otokojuku: Shippuu Ichi Gou Sei', 'Charge!! Men&#039;s Private School: Number One Student', 'Sakigake!! Otokojuku: Shippuu Ichi Gou Sei is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Bandai', '03 March 1989', 3, 3, 1989, 5, 1, '2602titlescreen.png', NULL, NULL, NULL, '2016-12-23 13:36:02', 1, 'N', 0, 0, 0),
(2603, 'Out Live', 'Out Live: It&#039;s Far a Future on Planet', 'Out Live is a role playing game for the Turbografx-16.', 'SunSoft', '17 March 1989', 17, 3, 1989, 14, 4, '2603titlescreen.png', NULL, NULL, NULL, '2016-12-07 12:05:56', 1, 'N', 0, 0, 0),
(2604, 'Super Puzzle Fighter II Turbo', 'Super Puzzle Fighter II X', 'Super Puzzle Fighter II Turbo is a puzzle game for the Arcade.', 'Capcom', 'June 1996', 0, 6, 1996, 12, 26, '2604titlescreen.png', NULL, NULL, NULL, '2016-12-09 01:44:54', 0, 'N', 0, 0, 1),
(2605, 'Super Puzzle Fighter II', '', 'Super Puzzle Fighter II is a puzzle game for the Game Boy Advance.', 'Capcom', '28 March 2003', 28, 3, 2003, 12, 10, '2605titlescreen.png', NULL, NULL, NULL, '2016-12-10 10:24:59', 0, 'N', 0, 0, 1),
(2606, 'Super Bust-A-Move', 'Super Puzzle Bobble Advance', 'Super Bust-A-Move is a puzzle game for the Game Boy Advance.', 'Taito', '27 November 2001', 27, 11, 2001, 12, 10, '2606titlescreen.png', NULL, NULL, NULL, '2016-12-10 13:48:09', 0, 'N', 0, 0, 1),
(2607, 'The Jetsons: Cogswell&#039;s Caper!', '', 'The Jetsons: Cogswell&#039;s Caper! is an action platformer game for the Nintendo Entertainment System. The game is based on The Jetsons, an animated television series from the 1960s.\r\n\r\nIn this spin-off adventure, George Jetson is ordered by his faithful employer Spacely Sprockets to put a stop to Mr. Cogswell&#039;s profit-making schemes, especially that of a dangerous mining facility that is being built on planet M38. This game is a side-scrolling action game where George Jetson can walk, crouch, and jump (with the help of a jet pack).', 'Taito', 'December 1992', 0, 12, 1992, 11, 1, '2607titlescreen.png', NULL, NULL, NULL, '2021-09-22 12:16:07', 1, 'N', 0, 0, 1),
(2608, 'Touhou Fuumaroku', 'Story of Eastern Wonderland', 'Touhou Fuumaroku is an action shooter game for the PC-98.', 'Amusement Makers', 'August 1997', 0, 8, 1997, 16, 3, '2608titlescreen.png', NULL, NULL, NULL, '2017-11-23 04:05:20', 1, 'N', 0, 0, 0),
(2609, 'Touhou Yumejikuu: Phantasmagoria of Dim. Dream', '', 'Touhou Yumejikuu: Phantasmagoria of Dim. Dream is an action shooter game for the PC-98.', 'Amusement Makers', '29 December 1997', 29, 12, 1997, 16, 3, '2609titlescreen.png', NULL, NULL, NULL, '2017-11-23 04:04:57', 1, 'N', 0, 0, 0),
(2610, 'Touhou Gensoukyou: Lotus Land Story', '', 'Touhou Gensoukyou is an action shooter for the PC-98.', 'Amusement Makers', '14 August 1998', 14, 8, 1998, 16, 3, '2610titlescreen.png', NULL, NULL, NULL, '2017-11-23 04:05:26', 1, 'N', 0, 0, 0),
(2611, 'Touhou Kaikidan: Mystic Square', '', 'Touhou Kaikidan: Mystic Square is an action shooter game for the PC-98.', 'Amusement Makers', '30 December 1998', 30, 12, 1998, 16, 3, '2611titlescreen.png', NULL, NULL, NULL, '2017-11-23 04:05:31', 1, 'N', 0, 0, 0),
(2612, 'The Ultimate Stuntman', '', 'The Ultimate Stuntman is an action game for the Nintendo Entertainment System.', 'Camerica', '1990', 0, 0, 1990, 1, 1, '2612titlescreen.png', NULL, NULL, NULL, '2016-12-19 11:03:20', 0, 'N', 0, 0, 1),
(2613, 'Tetsudou Ou: Famicom Boardgame', 'Railroad Baron: Famicom Boardgame', 'This is a board-game title in which 4 players play as rail road cars. The goal of the game is to acquire the most assets and cross the destination points as much as possible in competition with your other players.', 'DB Soft', '12 December 1987', 12, 12, 1987, 4, 1, '2613titlescreen.png', NULL, NULL, NULL, '2016-12-21 05:29:48', 1, 'N', 0, 0, 0),
(2614, 'Pocket Bomberman', '', 'Pocket Bomberman is an action platformer for the Game Boy.', 'Hudson', '12 December 1997', 12, 12, 1997, 11, 8, '2614titlescreen.png', NULL, NULL, NULL, '2023-02-14 03:13:46', 1, 'N', 0, 0, 1),
(2615, 'Arkanoid II', '', 'Arkanoid II is an action game for the Nintendo Entertainment System.', 'Taito', '08 March 1988', 8, 3, 1988, 1, 1, '2615titlescreen.png', NULL, NULL, NULL, '2019-06-28 01:09:16', 1, 'N', 0, 0, 1),
(2616, 'Bram Stoker&#039;s Dracula', '', 'Bram Stoker&#039;s Dracula is an action platformer for the Game Gear.', 'Sony Imagesoft', '1993', 0, 0, 1993, 11, 12, '2616titlescreen.gif', NULL, NULL, NULL, '2016-12-27 01:21:27', 1, 'N', 0, 0, 0),
(2617, '46 Okunen Monogatari: THE Shinkaron', 'E.V.O.: The Theory of Evolution', '46 Okunen Monogatari: THE Shinkaron is a top-down, turn-based RPG about evolving from the most pathetic fish to a dinosaur and beyond. Its sequel, E.V.O.: Search for Eden, is perhaps better known to Western audiences, and the two share a similar concept, structure, and sense of humor. But this earlier game has a deeper and more involved plot, blending elements from the Earth&#039;s history with mythology, and speculating a bit into the future.\r\n\r\nThe battles are quite simple - even slightly less complex than Dragon Quest. But by defeating creatures around you, you gain points you can distribute to four stats. By reaching a certain threshold, you can evolve into an entirely different creature that lived in that era. And this is pretty cool - the evolution tree grows quite expansive as you progress through the Earth&#039;s history.\r\n\r\nRecommended for fans of Search for Eden, fans of old-school RPGs, and dinosaur fans in general.', 'Enix', '26 May 1990', 26, 5, 1990, 14, 3, '2617titlescreen.gif', NULL, NULL, NULL, '2017-01-20 11:21:38', 1, 'N', 0, 0, 0),
(2618, 'Ar tonelico II: Melody of Metafalica', 'Ar tonelico II: Sekai ni Hibiku Shoujo-tachi no Metafalica', 'Sequel to [i]Ar tonelico: Melody of Elemia[/i], which takes place in a different region 2 years after its conclusion. The region of Metafalss, dominated by the Second Tower of Ar tonelico, is being ravaged by a Reyvateil-exclusive epidemic known as IPD that makes those infected with it go berserk and destroy everything around themselves with their Song Magic, while the two factions that dispute hegemony over the region, the Grand Bell and the Sacred Army, have started a civil war due to ideological and theological differences.\r\n\r\nIn the midst of this situation, a young knight from the Grand Bell called Croix Bartel is sent into an emergency mission to escort its most important member, Cloche Leythal Pastalie, to safety, not knowing this will embroil him deeper into the conflict between the two factions and will lead him into an adventure where he will discover the true nature of Metafalss, the schemes the Grand Bell and the Sacred Army are hiding, and finally, how all of this connects with the realization of the legendary paradise the people of Metafalss have sought for all their history: the Green Land of Metafalica.', 'NIS America', '25 October 2007', 25, 10, 2007, 14, 18, '2618titlescreen.jpg', NULL, NULL, NULL, '2017-01-01 08:25:08', 1, 'N', 0, 0, 0),
(2619, 'Super F1 Circus 2', '', 'Super F1 Circus 2 is a racing game, developed by Cream and published by Nichibutsu, which was released in Japan in 1993.', 'Nichibutsu', '29 July 1993', 29, 7, 1993, 13, 9, '2619titlescreen.png', NULL, NULL, NULL, '2020-10-29 14:00:53', 1, 'N', 0, 0, 1),
(2620, '3x3 Eyes: Juuma Houkan', '3x3 Eyes: Beast Restoration', '3x3 Eyes: Juuma Houkan is a side-scrolling action adventure game that was released on the SNES in Japan only. The game is based on the Manga 3x3 Eyes.', 'Banpresto', '22 December 1995', 22, 12, 1995, 24, 9, '2620titlescreen.png', NULL, NULL, NULL, '2017-01-05 00:49:12', 1, 'N', 0, 0, 0),
(2621, 'Berserk: Millennium Falcon Hen - Seima Senki no Shou', 'Berserk: Millennium Falcon Arc - Falcon of the Millenium Empire - Chapter of the Holy Demon War', '&quot;Berserk: Millennium Falcon Hen - Seima Senki no Shou&quot; is a 2004 Action game for the PlayStation 2. It&#039;s a Japanese exclusive sequel to the 1999 Dreamcast game, Sword of the Berserk.\r\nBoth games being adaptions of Kentaro Miura&#039;s popular manga series, Berserk.', 'Sammy', '07 October 2004', 7, 10, 2004, 5, 18, '2621titlescreen.jpg', NULL, NULL, NULL, '2017-01-20 01:44:29', 1, 'N', 0, 0, 0),
(2622, 'Tetris', '', 'Tetris is a puzzle game for the Game Boy.', 'Nintendo', '14 June 1989', 14, 6, 1989, 12, 8, '2622titlescreen.png', NULL, NULL, NULL, '2019-11-28 00:46:36', 1, 'N', 0, 0, 1),
(2623, 'Famicom Grand Prix II: 3D Hot Rally', '', 'Famicom Grand Prix II: 3D Hot Rally is a racing game for the Family Computer Disk System.', 'Nintendo', '14 April 1988', 14, 4, 1988, 13, 7, '2623titlescreen.png', NULL, NULL, NULL, '2017-01-07 06:13:06', 1, 'N', 0, 0, 0),
(2624, 'Famicom Grand Prix: F1 Race', '', 'Famicom Grand Prix: F1 Race is a racing game for the Nintendo Entertainment System.', 'Nintendo', '30 October 1987', 30, 10, 1987, 13, 7, '2624titlescreen.png', NULL, NULL, NULL, '2017-01-09 10:00:17', 1, 'N', 0, 0, 0),
(2625, 'Ys vs. Sora no Kiseki: Alternative Saga', 'Ys vs. Trails in the Sky: Alternative Saga', 'Ys vs. Sora no Kiseki: Alternative Saga is an action role playing game for the PlayStation Portable.', 'Falcom', '29 July 2010', 29, 7, 2010, 23, 44, '2625titlescreen.png', NULL, NULL, NULL, '2021-10-19 02:30:18', 1, 'N', 0, 0, 0),
(2626, 'Pachi Com', '', 'Pachi Com is a boardgame for the Nintendo Entertainment System.', 'Toshiba EMI', '21 November 1985', 21, 11, 1985, 4, 1, '2626titlescreen.png', NULL, NULL, NULL, '2017-01-11 10:13:13', 0, 'N', 0, 0, 1),
(2627, 'Jackal', '', 'Jackal is an action shooter game for the Nintendo Entertainment System.', 'Konami', '18 September 1988', 18, 9, 1988, 16, 1, '2627titlescreen.gif', NULL, NULL, NULL, '2021-09-25 23:04:13', 1, 'N', 1, 1, 1),
(2628, 'Valis', 'Mugen Senshi Valis', 'Valis is an action platformer game for the Sega Genesis.', 'Renovation', '27 December 1991', 27, 12, 1991, 11, 11, '2628titlescreen.png', NULL, NULL, NULL, '2017-01-11 10:13:37', 1, 'N', 0, 0, 0),
(2629, 'Valis III', '', 'Valis III is an action platformer game for the Sega Genesis.', 'Renovation', '22 March 1991', 22, 3, 1991, 11, 11, '2629titlescreen.png', NULL, NULL, NULL, '2017-01-11 10:13:48', 1, 'N', 0, 0, 0),
(2630, 'The Addams Family', '', 'The Addams Family is an action platformer for the Sega Game Gear. The game is based on an American TV show.', 'Flying Edge', '24 June 1994', 24, 6, 1994, 11, 12, '2630titlescreen.png', NULL, NULL, NULL, '2017-01-11 10:13:20', 1, 'N', 0, 0, 0),
(2631, 'The Addams Family', '', 'The Addams Family is an action platformer for the Sega Master System. The game is based on an American TV show.', 'Flying Edge', '1993', 0, 0, 1993, 11, 22, '2631titlescreen.png', NULL, NULL, NULL, '2017-01-11 10:13:27', 1, 'N', 0, 0, 0),
(2632, 'Aerial Assault', '', 'Aerial Assault is an action shooter game for the Sega Master System.', 'Sega', '1990', 0, 0, 1990, 16, 22, '2632titlescreen.png', NULL, NULL, NULL, '2017-01-11 10:12:32', 1, 'N', 0, 0, 0),
(2633, 'Darkman', '', 'Darkman is an action platformer game for the Nintendo Entertainment System.', 'Ocean', 'October 1991', 0, 10, 1991, 11, 1, '2633titlescreen.png', NULL, NULL, NULL, '2017-01-11 10:12:44', 1, 'N', 0, 0, 0),
(2634, 'Nightshade', '', 'Nightshade is an action adventure game for the Nintendo Entertainment System.', 'Ultra', 'January 1992', 0, 1, 1992, 24, 1, '2634titlescreen.png', NULL, NULL, NULL, '2020-12-18 18:08:26', 1, 'N', 0, 0, 1),
(2635, 'Championship Bowling', '', 'Championship Bowling is a sports game for the Nintendo Entertainment System.', 'Romstar', 'December 1989', 0, 12, 1989, 17, 1, '2635titlescreen.png', NULL, NULL, NULL, '2017-01-12 13:21:48', 0, 'N', 0, 0, 1),
(2636, 'American Gladiators', '', 'American Gladiators is a sports game for the Nintendo Entertainment System.', 'GameTek', 'October 1991', 0, 10, 1991, 17, 1, '2636titlescreen.png', NULL, NULL, NULL, '2017-01-12 13:21:41', 0, 'N', 0, 0, 1),
(2637, 'Snow Brothers', 'Snow Bros.: Nick &amp; Tom', 'Snow Brothers is an action platformer game for the Nintendo Entertainment System.', 'Capcom', 'November 1991', 0, 11, 1991, 11, 1, '2637titlescreen.png', NULL, NULL, NULL, '2018-12-31 13:21:00', 1, 'N', 0, 0, 1),
(2638, 'Rastan', '', 'Rastan is an action game for the Sega Master System.', 'Sega', '1988', 0, 0, 1988, 5, 22, '2638titlescreen.gif', NULL, NULL, NULL, '2017-01-13 13:26:07', 1, 'N', 0, 0, 0),
(2639, 'Cyborg Hunter', 'Chou-on Senshi Borgman', 'Cyborg Hunter is an action game for the Sega Master System.', 'Sega', '01 December 1988', 1, 12, 1988, 1, 22, '2639titlescreen.gif', NULL, NULL, NULL, '2017-01-13 13:26:01', 1, 'N', 0, 0, 0),
(2640, 'Legend of Illusion Starring Mickey Mouse', 'Mickey Mouse: Densetsu no Oukoku', 'Legend of Illusion: Starring Mickey Mouse is an action game for the Sega Game Gear.', 'Sega', '13 Jan 1995', 13, 1, 1995, 11, 12, '2640titlescreen.png', NULL, NULL, NULL, '2017-01-13 13:25:55', 1, 'N', 0, 0, 0),
(2641, 'Legend of Illusion: Starring Mickey Mouse', '', 'Legend of Illusion: Starring Mickey Mouse is an action game for the Sega Master System.', 'TecToy', 'November 1998', 0, 11, 1998, 11, 22, '2641titlescreen.png', NULL, NULL, NULL, '2017-01-13 13:25:47', 1, 'N', 0, 0, 0),
(2642, 'Streets of Rage', 'Bare Knuckle: Ikari no Tekken', 'Streets of Rage is an action beat &#039;em up game for the Sega Game Gear.', 'Sega', '27 November 1992', 27, 11, 1992, 5, 12, '2642titlescreen.png', NULL, NULL, NULL, '2017-01-13 13:25:40', 1, 'N', 0, 0, 0),
(2643, 'Streets of Rage II', 'Bare Knuckle II: Shitou heno Chingonka', 'Streets of Rage II is an action beat &#039;em up game for the Sega Game Gear.', 'Sega', '23 July 1993', 23, 7, 1993, 5, 12, '2643titlescreen.gif', NULL, NULL, NULL, '2017-01-13 13:27:23', 1, 'N', 0, 0, 0),
(2644, 'Alien Soldier', '', 'Alien Soldier is an arcade-style 2D run &amp; gun game developed by Treasure Co., Ltd. and published by SEGA. It was released on cartridge for the MegaDrive in both Japan and Europe, but the US release was exclusive to the SEGA Channel online service addon for the Genesis.\r\n\r\nIn game, you take control of Epsilon Eagle, the former leader of a terrorist group named Scarlet which prevents the Earthen populous&#039; ability to traverse space with an iron fist.\r\n\r\nEach member of Scarlet aren&#039;t really alien, but rather humanoid/creature fusions, the result of an artificial parasite.\r\n\r\nA failed assassination attempt leaves Epsilon mortally wounded and cast through time and space, where his conscious and energy would end up in a boy in a secret lab full of kidnapped children.\r\n\r\nThrough the eyes of that boy, Xi-Tiger, who in the confusion following the failed assassination on Epsilon gained the powers of the strange mutagen, hold captive and ultimately kill a girl to tempt Epsilon out of hiding.\r\n\r\nAs Xi-Tiger fled, the boy which Epsilon possessed morphed into Epsilon himself out of pure rage. Now fueled by the conscious and human sense of justice inherited from the boy, Epsilon sets out to right his wrongs by killing Xi-Tiger and destroying the organization he once lead.', 'Sega', '24 February 1995', 24, 2, 1995, 1, 11, '2644titlescreen.png', NULL, NULL, NULL, '2024-07-09 02:50:00', 1, 'N', 0, 0, 1),
(2645, 'Alien 3', '', 'Alien 3 is an action game for the Sega Master System.', 'Arena', '09 June 1992', 9, 6, 1992, 16, 22, '2645titlescreen.png', NULL, NULL, NULL, '2017-01-13 13:19:47', 1, 'N', 0, 0, 0),
(2646, 'Alien 3', '', 'Alien 3 is an action game for the Sega Game Gear.', 'Arena', '27 May 1994', 27, 5, 1994, 16, 12, '2646titlescreen.png', NULL, NULL, NULL, '2017-01-13 13:19:40', 1, 'N', 0, 0, 0),
(2647, 'Castle of Illusion: Starring Mickey Mouse', '', 'Castle of Illusion: Starring Mickey Mouse is an action game for the Sega Master System.', 'Sega', '1992', 0, 0, 1992, 11, 22, '2647titlescreen.gif', NULL, NULL, NULL, '2017-10-30 10:44:58', 1, 'N', 0, 0, 0),
(2648, 'Wizardry V: Heart of the Maelstrom', '', 'Wizardry V: Heart of the Maelstrom is a role playing game for the Super Nintendo.', 'ASCII Entertainment', '20 November 1992', 20, 11, 1992, 14, 9, '2648titlescreen.png', NULL, NULL, NULL, '2017-01-16 00:35:24', 1, 'N', 0, 0, 0),
(2649, 'Last Legion UX', '', 'Last Legion UX is an action game for the Nintendo 64.', 'Hudson', '28 May 1999', 28, 5, 1999, 1, 27, '2649titlescreen.png', NULL, NULL, NULL, '2017-01-18 01:33:55', 1, 'N', 0, 0, 0),
(2650, 'Money Puzzle Exchanger', 'Money Idol Exchanger', 'Money Puzzle Exchanger is a puzzle game for the Arcade.', 'SNK', '17 January 1997', 17, 1, 1997, 12, 26, '2650titlescreen.png', NULL, NULL, NULL, '2017-01-18 01:34:35', 1, 'N', 0, 0, 0),
(2651, 'Syd of Valis', 'Valis SD', 'Syd of Valis is an action platformer for the Sega Genesis.', 'Renovation', '14 February 1992', 14, 2, 1992, 11, 11, '2651titlescreen.png', NULL, NULL, NULL, '2017-11-24 02:15:15', 1, 'N', 0, 0, 0),
(2652, 'Rakuga Kids', '', 'Rakuga Kids is a fighting game for the Nintendo 64', 'Konami', '23 July 1998', 23, 7, 1998, 8, 27, '2652titlescreen.png', NULL, NULL, NULL, '2017-04-12 12:10:39', 0, 'N', 0, 0, 1),
(2653, 'Crash &#039;n&#039; the Boys: Street Challenge', 'Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal', 'Crash &#039;n&#039; the Boys: Street Challenge is a sports game for the Nintendo Entertainment System. It&#039;s essentially a track and field game, but in an urban environment, and all of the characters are trying to beat the living snot out of each other.', 'Technos', '26 June 1992', 26, 6, 1992, 17, 1, '2653titlescreen.png', NULL, NULL, NULL, '2021-05-02 16:15:05', 0, 'N', 0, 1, 0),
(2654, 'Arkista&#039;s Ring', '', 'Arkista&#039;s Ring is an action adventure game (in a fantasy setting) for the Nintendo Entertainment System.', 'Sammy', 'June 1990', 0, 6, 1990, 24, 1, '2654titlescreen.png', NULL, NULL, NULL, '2023-06-14 13:27:28', 1, 'N', 0, 0, 1),
(2655, 'Tecmo Super NBA Basketball', '', 'Tecmo Super NBA Basketball is a basketball game for the Super Nintendo.', 'Tecmo', '25 December 1992', 25, 12, 1992, 17, 9, '2655titlescreen.png', NULL, NULL, NULL, '2017-11-15 08:52:14', 0, 'N', 0, 1, 0),
(2656, 'Karate Champ', '', 'Karate Champ is a action fighting game for the Nintendo Entertainment System.', 'Data East', 'November 1986', 0, 11, 1986, 8, 1, '2656titlescreen.png', NULL, NULL, NULL, '2020-02-01 11:14:15', 1, 'N', 0, 0, 1),
(2657, 'Bikkuri Nekketsu Shinkiroku! Dokodemo Kin Medal', '', 'Bikkuri Nekketsu Shinkiroku! Dokodemo Kin Medal is a sports game for the Game Boy.', 'Technos', '16 July 1993', 16, 7, 1993, 17, 8, '2657titlescreen.png', NULL, NULL, NULL, '2017-04-12 12:10:25', 0, 'N', 0, 1, 0),
(2658, 'M.U.S.H.A.: Metallic Uniframe Super Hybrid Armor', 'Musha Aleste: Full Metal Fighter Ellinor', 'M.U.S.H.A.: Metallic Uniframe Super Hybrid Armor is an action shooter game for the Sega Genesis.', 'Seismic', '21 December 1990', 21, 12, 1990, 16, 11, '2658titlescreen.png', NULL, NULL, NULL, '2020-11-03 17:19:58', 1, 'N', 0, 0, 1),
(2659, 'Time Lord', '', 'Time Lord is an action game for the Nintendo Entertainment System.', 'Milton Bradley', 'September 1990', 0, 9, 1990, 11, 1, '2659titlescreen.png', NULL, NULL, NULL, '2022-03-18 18:25:03', 1, 'N', 0, 0, 1),
(2660, 'Legend of the River King GB', 'Kawa no Nushi Tsuri 3', 'Legend of the River King GB is a role playing and fishing simulation game for the Game Boy.', 'Natsume', '19 September 1997', 19, 9, 1997, 14, 8, '2660titlescreen.png', NULL, NULL, NULL, '2017-02-02 01:18:05', 0, 'N', 0, 0, 1),
(2661, 'Evolution: Eternal Dungeons', 'Shinkisekai Evolution: Hateshinai Dungeon', 'Evolution: Eternal Dungeons is a role playing game for the Neo-Geo Pocket Color.', 'SNK', '10 February 2000', 10, 2, 2000, 14, 16, '2661titlescreen.png', NULL, NULL, NULL, '2017-02-02 07:18:42', 1, 'N', 0, 0, 0),
(2662, 'Meitantei Conan: Kigantou Hihou Densetsu', 'Detective Conan: The Legendary Treasure of Strange Rock Island', 'Meitantei Conan: Kigantou Hihou Densetsu is an adventure game for the Game Boy Color. The game is based on a Japanese comics and cartoon called Detective Conan.', 'Banpresto', '31 March 2000', 31, 3, 2000, 2, 8, '2662titlescreen.png', NULL, NULL, NULL, '2017-02-03 14:29:29', 1, 'N', 0, 0, 0),
(2663, 'Shin Megami Tensei: Nocturne', 'Shin Megami Tensei III: Nocturne;Nocturne Maniax;Nocturne Maniax - Chronicle Edition; Lucifer&#039;s Call', 'Nocturne is the third installment in the Shin Megami Tensei series of role playing games.\r\n\r\nThroughout its life on the PlayStation 2, Nocturne saw a total of three different releases in Japan; [i]Shin Megami Tensei III: Nocturne[/i] (Initial release), [i]Nocturne Maniax[/i] (Adds additional content, including Dante from Devil May Cry) and lastly [i]Nocturne Maniax - Chronicle Edition[/i] (Same as Maniax only it replaces Dante with Raidou and Gouto from the Devil Summoner games). \r\n\r\nDespite the above releases, the rest of the world only received the Maniax version of the game, titled [i]Shin Megami Tensei: Nocturne[/i] in the USA and [i]Shin Megami Tensei: Lucifer&#039;s Call[/i] in Europe.', 'Atlus', '20 February 2003', 20, 2, 2003, 14, 18, '2663titlescreen.png', NULL, NULL, NULL, '2017-11-16 00:06:37', 1, 'N', 0, 0, 1),
(2664, 'Rally de Africa', '', 'Rally de Africa is a racing game for the PlayStation.', 'Prism Arts', '23 September 1998', 23, 9, 1998, 13, 17, '2664titlescreen.jpg', NULL, NULL, NULL, '2017-02-04 04:20:41', 0, 'N', 0, 0, 1),
(2665, 'Hagane no Renkinjutsushi: Meisou no Rinbukyoku', 'Fullmetal Alchemist: Stray Rondo', 'Hagane no Renkinjutsushi: Meisou no Rinbukyoku is a role playing game for the Game Boy Advance. The game is based on a Japanese comics and cartoon called Full Metal Alchemist.', 'Bandai', '26 March 2004', 26, 3, 2004, 14, 10, '2665titlescreen.png', NULL, NULL, NULL, '2017-02-05 04:53:39', 1, 'N', 0, 0, 0),
(2666, 'Desert Strike: Return to the Gulf', 'Desert Strike: Wangan Sakusen', 'Desert Strike: Return to the Gulf is an action shooter for the Sega Genesis.', 'Electronic Arts', '04 June 1992', 4, 6, 1992, 16, 11, '2666titlescreen.gif', NULL, NULL, NULL, '2020-11-13 15:50:54', 1, 'N', 0, 0, 1),
(2667, 'Suikoden II', 'Genso Suikoden II', 'Suikoden II is a role playing game for the PlayStation.', 'Konami', '17 December 1998', 17, 12, 1998, 14, 17, '2667titlescreen.png', NULL, NULL, NULL, '2020-10-10 22:42:30', 1, 'N', 0, 0, 1),
(2668, 'Castlevania: Dawn of Sorrow', 'Akumajou Dracula: Sougetsu no Juujika', 'Castlevania: Dawn of Sorrow is an action role playing game for the Nintendo DS.\r\nThis game is the sequel to Castlevania: Aria of Sorrow.\r\n\r\nSoma Cruz, being the rebirth of Dracula, has the power to capture souls and use them to fight monsters. After destroying Dracula&#039;s Castle in Aria of Sorrow, he returned to an uneventful life.\r\nA year later, a cult leader named Celia Fortner appears, summoning monsters to attack Soma who then finds out that his power to capture souls hasn&#039;t faded. As Celia threatens to create a new Dark Lord, Soma and friends go to Celia&#039;s castle to thwart her plans.', 'Konami', '25 August 2005', 25, 8, 2005, 23, 23, '2668titlescreen.png', NULL, NULL, NULL, '2021-06-08 22:04:30', 1, 'N', 0, 0, 1),
(2669, 'X-Men 2: Clone Wars', '', 'X-Men 2: Clone Wars is an action game for the Sega Genesis. The game is based on an American comicbook, The X-Men.', 'Sega', '1995', 0, 0, 1995, 8, 11, '2669titlescreen.gif', NULL, NULL, NULL, '2021-01-27 21:47:16', 1, 'N', 0, 0, 1),
(2670, 'Strider', 'Strider Hiryu', 'Strider is an action game for the Sega Genesis.', 'Sega', '29 September 1990', 29, 9, 1990, 11, 11, '2670titlescreen.png', NULL, NULL, NULL, '2017-02-09 01:23:02', 1, 'N', 0, 0, 0),
(2671, 'Enduro Racer', 'Super Cross', 'Enduro Racer is a racing game for the Sega Master System.', 'Sega', '18 May 1987', 18, 5, 1987, 13, 22, '2671titlescreen.png', NULL, NULL, NULL, '2017-02-09 01:22:28', 1, 'N', 0, 0, 0),
(2672, 'Tekken 3', '', 'Tekken 3 is a fighting game, the third installment in the Tekken series. It was released for the PlayStation in 1998.', 'Namco', '26 March 1998', 26, 3, 1998, 8, 17, '2672titlescreen.png', NULL, NULL, NULL, '2021-06-10 22:04:59', 1, 'N', 0, 0, 1),
(2673, 'Dark Cloud', '', 'Dark Cloud is an action role playing game for the PlayStation 2.', 'Sony Computer Entertainment', '14 December 2000', 14, 12, 2000, 23, 18, '2673titlescreen.png', NULL, NULL, NULL, '2017-02-18 06:28:15', 0, 'N', 0, 0, 1),
(2674, 'Twin Hawk', 'Daisenpuu', 'Twin Hawk is an action shooter game for the Sega Genesis.', 'Sega', '23 June 1990', 23, 6, 1990, 16, 11, '2674titlescreen.png', NULL, NULL, NULL, '2019-04-27 12:53:16', 1, 'N', 0, 0, 1),
(2675, 'Layla', '', 'Layla is an action game for the Nintendo Entertainment System.', 'dB-SOFT', '20 December 1986', 20, 12, 1986, 11, 1, '2675titlescreen.png', NULL, NULL, NULL, '2019-12-16 19:50:48', 1, 'N', 0, 1, 1),
(2676, 'King&#039;s Quest V: Absence Makes the Heart Go Yonder', 'King&#039;s Quest V', 'King&#039;s Quest V: Absence Makes the Heart Go Yonder is an adventure game for the Nintendo Entertainment System.', 'Konami', 'June 1992', 0, 6, 1992, 2, 1, '2676titlescreen.png', NULL, NULL, NULL, '2017-02-18 06:15:09', 0, 'N', 0, 0, 1),
(2677, 'Galahad', 'The Legend of Galahad', 'Galahad is an action game for the Sega Genesis.', 'Electronic Arts', '1992', 0, 0, 1992, 11, 11, '2677titlescreen.gif', NULL, NULL, NULL, '2017-02-18 06:28:24', 1, 'N', 0, 0, 0),
(2678, 'Samurai Shodown', 'Nettou Samurai Spirits', 'Samurai Shodown is an action fighting game for the Game Boy.', 'Takara', '30 June 1994', 30, 6, 1994, 8, 8, '2678titlescreen.png', NULL, NULL, NULL, '2017-02-18 06:28:32', 0, 'N', 0, 0, 1),
(2679, 'Godzilla: Monster of Monsters!', 'Godzilla', 'Godzilla: Monster of Monsters! is an action game for the Nintendo Entertainment System.', 'Toho', '09 December 1988', 9, 12, 1988, 1, 1, '2679titlescreen.png', NULL, NULL, NULL, '2020-08-18 07:24:27', 1, 'N', 0, 1, 1),
(2680, 'Castlevania: Order of Ecclesia', 'Akumajou Dracula: Ubawareta Kokuin', 'Castlevania: Order of Ecclesia is an action role playing game for the Nintendo DS.', 'Konami', '21 October 2008', 21, 10, 2008, 23, 23, '2680titlescreen.png', NULL, NULL, NULL, '2019-12-18 16:27:50', 1, 'N', 0, 0, 1),
(2681, 'Schwarzschild III: Wakusei Desperan', 'Schwarzschild III: The Truth', 'Schwarzschild III: Wakusei Desperan is a strategy game for the PC.', 'Kogado Studio', '05 November 1999', 5, 11, 1999, 19, 20, '2681titlescreen.jpg', NULL, NULL, NULL, '2017-02-22 10:54:45', 1, 'N', 0, 0, 0),
(2682, 'Hang-On', '', 'Hang-On is a racing game for the Sega Master System.', 'Sega', '20 October 1985', 20, 10, 1985, 13, 22, '2682titlescreen.png', NULL, NULL, NULL, '2017-03-02 11:21:35', 1, 'N', 0, 0, 0),
(2683, 'Wacky Races', 'Chiki Chiki Machine Mou Race', 'Wacky Races is an action platforming game for the Nintendo Entertainment System. The game is based on a 1968 television cartoon show with the same title.', 'Atlus', '25 December 1991', 25, 12, 1991, 11, 1, '2683titlescreen.png', NULL, NULL, NULL, '2017-03-02 11:31:09', 1, 'N', 0, 0, 0),
(2684, 'Cotton: Fantastic Night Dreams', '', 'Cotton: Fantastic Night Dreams is an scrolling shooter game for the Neo-Geo Pocket Color.', 'Success', '23 March 2000', 23, 3, 2000, 16, 16, '2684titlescreen.png', NULL, NULL, NULL, '2017-03-02 11:23:38', 1, 'N', 0, 0, 0),
(2685, 'Super Robin Hood', '', 'Super Robin Hood is an action platforming game for the Nintendo Entertainment System. The NES game was only available in a 4-in-1 cartridge in 1993 published by Codemasters.', 'Codemasters', '1993', 0, 0, 1993, 11, 1, '2685titlescreen.png', NULL, NULL, NULL, '2023-05-14 03:58:56', 0, 'N', 0, 1, 1),
(2686, 'World Driver Championship', '', 'World Driver Championship is a racing game for the Nintendo 64.', 'Midway', '31 May 1999', 31, 5, 1999, 13, 27, '2686titlescreen.png', NULL, NULL, NULL, '2017-03-02 11:33:17', 0, 'N', 0, 1, 0),
(2687, 'Wonder Boy III: Monster Lair', 'Monster Lair', 'Wonder Boy III: Monster Lair is an action shooting game for the Sega Genesis.', 'Sega', '22 December 1990', 22, 12, 1990, 16, 11, '2687titlescreen.png', NULL, NULL, NULL, '2020-04-24 16:11:18', 1, 'N', 0, 0, 1),
(2688, 'SpongeBob SquarePants: Battle for Bikini Bottom', '', 'SpongeBob SquarePants: Battle for Bikini Bottom is an action platforming game for the Game Boy Advance.', 'THQ', '31 October 2003', 31, 10, 2003, 11, 10, '2688titlescreen.png', NULL, NULL, NULL, '2017-03-02 11:24:29', 1, 'N', 0, 0, 0),
(2689, 'Fatal Fury: King of Fighters', 'Garou Densetsu: Shukumei no Tatakai', 'The first entry of SNK fighting game series Fatal Fury.', 'SNK', '25 November 1991', 25, 11, 1991, 8, 26, '2689titlescreen.png', NULL, NULL, NULL, '2017-03-02 11:33:44', 1, 'N', 0, 0, 0),
(2690, 'Nicktoons: Attack of the Toybots', 'SpongeBob and Friends: Attack of the Toybots', 'Nicktoons: Attack of the Toybots is an action platforming game for the Game Boy Advance. The game is based on a cartoon characters of Nickelodeon.', 'THQ', '23 October 2007', 23, 10, 2007, 11, 10, '2690titlescreen.png', NULL, NULL, NULL, '2017-03-03 03:43:37', 1, 'N', 0, 0, 0),
(2691, 'Guerrilla War', 'Guevara', 'Guerrilla War is an action shooting game for the Nintendo Entertainment System.', 'SNK', '26 December 1988', 26, 12, 1988, 16, 1, '2691titlescreen.png', NULL, NULL, NULL, '2017-06-21 04:43:40', 1, 'N', 0, 0, 1),
(2692, 'Tales of Berseria', '', 'Tales of Berseria is a 2016 Action RPG for PlayStation 3 (with PlayStation 4 and PC ports). It is the sixteenth entry in the Tales series and last one developed on seventh-generation hardware.', 'Bandai Namco', '18 August 2016', 18, 8, 2016, 23, 47, '2692titlescreen.jpg', NULL, NULL, NULL, '2017-11-30 01:27:55', 1, 'N', 0, 1, 0),
(2693, 'Donkey Kong Country 3: Dixie Kong&#039;s Double Trouble', 'Super Donkey Kong 3: Nazo no Krems Shima', 'Donkey Kong Country 3: Dixie Kong&#039;s Double Trouble is an action platforming game for the Super Nintendo.', 'Nintendo', '23 November 1996', 23, 11, 1996, 11, 9, '2693titlescreen.png', NULL, NULL, NULL, '2022-01-17 12:51:11', 1, 'N', 0, 0, 1),
(2694, 'Soul Blazer', 'Soul Blader', 'Soul Blazer is an action role playing game for the Super Nintendo.', 'Enix', '31 January 1992', 31, 1, 1992, 23, 9, '2694titlescreen.png', NULL, NULL, NULL, '2023-11-01 05:12:30', 1, 'N', 0, 0, 1),
(2695, 'Meikyuu Jiin Dababa', 'Temple Labyrinth Dababa', 'Meikyuu Jiin Dababa is an action game for the Family Computer Disk System.', 'Konami', '29 May 1987', 29, 5, 1987, 1, 7, '2695titlescreen.png', NULL, NULL, NULL, '2017-03-09 08:15:38', 1, 'N', 0, 0, 0),
(2696, 'Disney&#039;s Aladdin', '', 'Disney&#039;s Aladdin is an action platforming game for the Super Nintendo. The game is based on an animated film by Disney.', 'Capcom', '26 November 1993', 26, 11, 1993, 11, 9, '2696titlescreen.png', NULL, NULL, NULL, '2021-11-10 18:52:28', 0, 'N', 0, 0, 1),
(2697, 'Blackthorne', 'Blackthorne: Fukushuu no Kuroki Toge;Blackhawk', 'Blackthorne is an action platforming game for the Super Nintendo.', 'Interplay', 'September 1994', 0, 9, 1994, 11, 9, '2697titlescreen.png', NULL, NULL, NULL, '2024-02-14 10:18:32', 1, 'N', 0, 0, 1),
(2699, 'Lagoon', '', 'Lagoon is an action role playing game for the Super Nintendo.', 'Kemco', '13 December 1991', 13, 12, 1991, 23, 9, '2699titlescreen.png', NULL, NULL, NULL, '2023-06-29 03:15:48', 1, 'N', 0, 0, 1),
(2700, 'The Legend of the Mystical Ninja', 'Ganbare Goemon: Yukihime Kyuushutsu Emaki', 'The Legend of the Mystical Ninja is an action game for the Super Nintendo.', 'Konami', '19 July 1991', 19, 7, 1991, 24, 9, '2700titlescreen.png', NULL, NULL, NULL, '2019-04-23 11:19:25', 1, 'N', 0, 0, 1),
(2701, 'The Lost Vikings', 'The Lost Vikings: Viking no Daimeiwaku', 'The Lost Vikings is a puzzle game for the Super Nintendo.', 'Interplay', 'April 1993', 0, 4, 1993, 12, 9, '2701titlescreen.png', NULL, NULL, NULL, '2020-06-27 17:42:18', 1, 'N', 0, 0, 0),
(2702, 'The Lost Vikings II', '', 'The Lost Vikings II is a puzzle game for the Super Nintendo.', 'Interplay', '27 February 1997', 27, 2, 1997, 12, 9, '2702titlescreen.png', NULL, NULL, NULL, '2020-06-18 19:13:04', 1, 'N', 0, 0, 1),
(2703, 'The Magical Quest Starring Mickey Mouse', 'Mickey no Magical Adventure', 'The Magical Quest Starring Mickey Mouse is an action platform game for the Super Nintendo.\r\n\r\nMickey Mouse, Pluto, Goofy and Donald Duck are playing catch in the park. When it is Goofy&#039;s turn, he accidentally throws the ball too far. Pluto runs off chasing the ball and disappears. But his pal Mickey is hot on his trail! Pluto&#039;s tracks lead Mickey to a magical world filled with giant vines and strange new creatures. However, a dark shadow of mystery surrounds this land and it is not as peaceful as it seems. \r\n\r\nAs he travels through the land, Mickey meets a kind, old wizard who tells him that evil Emperor Pete has snatched poor Pluto! Summoning his courage, Mickey vows to free his pal and sets off towards Emperor Pete&#039;s Castle. But it won&#039;t be easy for brave, little Mickey. Emperor Pete has cast a dark and sinister spell over his entire kingdom. And now, everyone in the land is after Mickey!', 'Capcom', '20 November 1992', 20, 11, 1992, 11, 9, '2703titlescreen.png', NULL, NULL, NULL, '2022-03-03 17:14:38', 1, 'N', 0, 0, 1),
(2704, 'Super Bomberman 3', '', 'Super Bomberman 3 is an action game for the Super Nintendo.', 'Hudson', '28 April 1995', 28, 4, 1995, 1, 9, '2704titlescreen.png', NULL, NULL, NULL, '2019-01-28 12:01:29', 0, 'N', 0, 0, 1),
(2705, 'Toy Story', '', 'Toy Story is an action platforming game for the Super Nintendo. The game is based on an animated film with the same title.', 'Disney Interactive Studios', 'December 1995', 0, 12, 1995, 11, 9, '2705titlescreen.png', NULL, NULL, NULL, '2018-10-20 04:58:37', 1, 'N', 0, 0, 0),
(2706, 'Street Fighter 2010: The Final Fight', '2010: Street Fighter', 'Street Fighter 2010: The Final Fight is a beat &#039;em up game for the Nintendo Entertainment System. The game is not related to the Street Fighter fighting game series even though both titles are published by Capcom.', 'Capcom', '08 August 1990', 8, 8, 1990, 5, 1, '2706titlescreen.png', NULL, NULL, NULL, '2017-03-10 01:35:43', 1, 'N', 0, 0, 0),
(2707, 'Chip&#039;s Challenge', '', 'Chip&#039;s Challenge is a puzzle game for the Nintendo Entertainment System.', 'Bulletproof', '1 Jan 1970', 1, 1, 1970, 12, 1, '2707titlescreen.png', NULL, NULL, NULL, '2017-03-23 00:10:39', 0, 'N', 0, 0, 1),
(2708, 'Time Diver: Eon Man', 'Time Diver: Avenger', 'This prototype version of the game, that was cancelled for the American market (It was never commercially released despite having been fully finished.), also had a pirated Asian hack that has a different and, arguably, far worse and unintelligible title screen.', 'Taito', '1 Jan 1970', 1, 1, 1970, 11, 1, '2708titlescreen.png', NULL, NULL, NULL, '2017-03-23 00:12:07', 1, 'N', 0, 0, 0),
(2709, 'Animetic Story Game 1: Cardcaptor Sakura', '', 'Released by Arika in 1999 for the PlayStation, Animetic Story Game 1: Cardcaptor Sakura retells the first season of the popular anime in adventure game form. \r\nGameplay involves walking around, interacting with NPCs, solving some simple puzzles, and capturing cards via a variety of minigames.', 'Arika', '05 August 1999', 5, 8, 1999, 2, 17, '2709titlescreen.png', NULL, NULL, NULL, '2017-03-22 02:33:23', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(2710, 'Pokémon Race mini', '', 'Pokémon Race mini is a racing game for the Pokémon mini.', 'Nintendo', '19 July 2002', 19, 7, 2002, 13, 41, '2710titlescreen.png', NULL, NULL, NULL, '2017-03-23 11:54:44', 1, 'N', 0, 0, 0),
(2711, 'The Firemen', '', 'The Firemen is an action game for the Super Nintendo.', 'Human Entertainment', '09 September 1994', 9, 9, 1994, 1, 9, '2711titlescreen.png', NULL, NULL, NULL, '2019-01-19 07:58:30', 1, 'N', 0, 0, 1),
(2712, 'Togepi no Daibouken', 'Togepi’s Great Adventure', 'Togepi no Daibouken is an action game for the Pokémon mini.', 'Nintendo', '18 October 2002', 18, 10, 2002, 1, 41, '2712titlescreen.png', NULL, NULL, NULL, '2024-07-12 18:18:02', 1, 'N', 0, 0, 0),
(2713, 'Mega Man X4', 'Rockman X4', 'Mega Man X4 is an action platforming game for the PlayStation.', 'Capcom', '01 August 1997', 1, 8, 1997, 11, 17, '2713titlescreen.png', NULL, NULL, NULL, '2023-07-09 03:41:50', 1, 'N', 0, 1, 1),
(2714, 'Pokémon Puzzle Collection Vol. 2', '', 'Pokémon Puzzle Collection Vol. 2 is a puzzle game for the Pokémon  mini.', 'Nintendo', '26 April 2002', 26, 4, 2002, 12, 41, '2714titlescreen.png', NULL, NULL, NULL, '2017-03-25 12:21:28', 1, 'N', 0, 0, 0),
(2715, 'Wario Land 4', 'Wario Land Advance: Youki no Otakara', 'Wario Land 4 is an action game for the Game Boy Advance.', 'Nintendo', '21 August 2001', 21, 8, 2001, 11, 10, '2715titlescreen.png', NULL, NULL, NULL, '2021-08-24 10:22:19', 1, 'N', 0, 0, 1),
(2716, 'Energy', '', '[u]From Giantbomb&#039;s profile:[/u]\r\n\r\nThe game is based on a PC-88 game from Quasar Soft named [i]Ashe[/i]. Besides the big improvements to graphic and audio quality (Ed: Really?), the games seem functionally identical.', 'NCS', '19 April 1989', 19, 4, 1989, 11, 4, '2716titlescreen.png', NULL, NULL, NULL, '2017-03-26 05:02:43', 1, 'N', 0, 0, 0),
(2717, 'Pokémon Sodateyasan Mini', 'Pokémon Breeder Mini', 'Pokémon Sodateyasan Mini is a simulation game for the Pokémon mini.', 'Nintendo', '14 December 2002', 14, 12, 2002, 22, 41, '2717titlescreen.png', NULL, NULL, NULL, '2017-03-26 05:05:55', 1, 'N', 0, 0, 0),
(2718, 'Mega Man X5', 'Rockman X5', 'Mega Man X5 is an action platforming game for the PlayStation.\r\n\r\nMega Man X5 takes place in the XXII Century in a world where humans coexist with humanoid androids called “Reploids”. Daily life is constantly threatened by Reploids who become “Maverick” and engage in dangerous and deadly crimes. After the Mega Man X4 events, the Maverick leader Sigma was revived and sought to unlock the true power of the old Maverick Zero and destroy the Mega Man X hero in the process. To make things even worse, the Eurasia space colony was put on a collision course with the Earth and in 16 hours will reach its “destination.” It is up to X and Zero to prevent Sigma once more and save the planet from destruction.', 'Capcom', '30 November 2000', 30, 11, 2000, 11, 17, '2718titlescreen.png', NULL, NULL, NULL, '2019-02-21 09:10:57', 1, 'N', 0, 0, 1),
(2719, 'Dragon Buster', '', 'Dragon Buster is an action game for the Nintendo Entertainment System.', 'Namco', '07 January 1987', 7, 1, 1987, 11, 1, '2719titlescreen.png', NULL, NULL, NULL, '2019-12-14 06:34:45', 1, 'N', 0, 0, 1),
(2720, 'RoboCop Versus The Terminator', '', 'RoboCop Versus The Terminator is an action game for the Sega Genesis.', 'Virgin Interactive', '19 May 1994', 19, 5, 1994, 16, 11, '2720titlescreen.png', NULL, NULL, NULL, '2017-11-04 03:00:34', 1, 'N', 0, 0, 1),
(2721, 'Conker&#039;s Bad Fur Day', '', 'Conker&#039;s Bad Fur Day is an action game for the Nintendo 64.', 'Rare', '04 March 2001', 4, 3, 2001, 11, 27, '2721titlescreen.jpg', NULL, NULL, NULL, '2017-03-28 02:12:12', 1, 'N', 0, 0, 0),
(2722, 'Star Fox 64', 'Lylat Wars 64', 'Star Fox 64 is a shooting game for the Nintendo 64.', 'Nintendo', '27 April 1997', 27, 4, 1997, 16, 27, '2722titlescreen.png', NULL, NULL, NULL, '2023-04-14 05:10:41', 1, 'N', 0, 0, 1),
(2723, 'Bandit Kings of Ancient China', 'Suikoden: Tenmei no Chikai', 'Bandit Kings of Ancient China is a turn based strategy game for the Nintendo Entertainment System.', 'Koei', '25 June 1990', 25, 6, 1990, 19, 1, '2723titlescreen.png', NULL, NULL, NULL, '2024-01-28 02:19:27', 1, 'N', 0, 0, 1),
(2724, 'Toki: Going Ape Spit', 'JuJu Densetsu', 'Toki: Going Ape Spit is an action platforming game for the Sega Genesis.', 'Sega', '1991', 0, 0, 1991, 11, 11, '2724titlescreen.png', NULL, NULL, NULL, '2017-07-25 01:36:51', 1, 'N', 0, 0, 1),
(2725, 'Nangoku Shounen Papuwa-Kun: Ganmadan no Yabou', 'Southern Boy Papuwa: Ambition of Ganma', 'Welcome to Papuwa Island, where the wildlife is strange and the locals are even weirder!\r\n\r\nThis is a solid little Action Puzzle game based on an old comedy manga/anime series that\r\ndoesn&#039;t seem to be very well known outside of Japan. The title may ring a bell thanks to\r\nthe Super Famicom game of the same name (with its own fan translation provided by Frank\r\nHughes), which, while both looking and playing completely differently to this game, was\r\nactually released on the exact same day!\r\n\r\nThe aim of this game is to destroy all of the blocks in a level in one punch (after\r\ncharging the strength of the punch with the A button). The blocks will regenerate after\r\na couple of seconds if you didn&#039;t manage to take them all out at the same time. By\r\npushing and pulling barrels into the correct position - while avoiding enemies - you can\r\nforce the shockwave from Papuwa&#039;s punch to split off into different directions. By\r\nfailing to destroy all of the blocks with the first punch, you do actually get the\r\nopportunity to collect some items, which can come in handy for boss battles. Those take\r\nplace on every 5th stage.\r\n\r\nThe text sequences that often occur between stages are quite funny and could be considered\r\none of the best parts of this game, so hopefully people will enjoy the translated dialogue.', 'Enix', '25 March 1994', 25, 3, 1994, 12, 8, '2725titlescreen.png', NULL, NULL, NULL, '2017-04-06 11:51:44', 1, 'N', 0, 0, 0),
(2726, 'Densha de Go! 64', 'Let&#039;s Go By Train! 64', 'Densha de Go! 64 is a train simulation game for the Nintendo 64.', 'Taito', '30 July 1999', 30, 7, 1999, 22, 27, '2726titlescreen.png', NULL, NULL, NULL, '2017-04-02 12:07:52', 1, 'N', 0, 0, 0),
(2728, 'Tomb Raider', 'Tomb Raiders; Tomb Raider: Featuring Lara Croft', 'Tomb Raider is an action adventure game for the PlayStation.\r\n\r\nAdventurer Lara Croft has been hired to recover the pieces of an ancient artefact known as the Scion. With her fearless acrobatic style, she runs, jumps, swims and climbs her way toward the truth of it&#039;s origins and powers - leaving only a trail of empty tombs and gun-cartridges in her wake. On this trail are the most breath-taking 3D worlds yet seen - where exploration, puzzle and platform elements blend in a seamless real-time environment.', 'Eidos Interactive', '15 November 1996', 15, 11, 1996, 24, 17, '2728titlescreen.png', NULL, NULL, NULL, '2017-07-09 04:15:02', 1, 'N', 0, 0, 0),
(2729, 'Tomb Raider II', 'Tomb Raider II: Starring Lara Croft', 'Lara Croft returns in Tomb Raider II to discover the secret of the dagger of Xian. The ancient Chinese believed that whoever recovered this mythical dagger would gain powers beyond belief... provided they had the courage to plunge the dagger deep into heir heart.\r\n\r\nLara&#039;s travels start at The Great Wall of China but it&#039;s not long before she&#039;s globe-trotting in hot pursuit of clues that will lead her to the ultimate goal. However, she&#039;s not alone in her new adventure: This time there are others who have a seemingly fanatical interest in the dagger.\r\n\r\nFeaturing an enhanced Lara Croft, complete with costume changes, Tomb Raider II combines the classic gameplay of the original with an array of enhanced exterior settings, new moves, new weapons and a plot that&#039;ll have Lara twisting and turning around every corner.', 'Eidos Interactive', '01 November 1997', 1, 11, 1997, 24, 17, '2729titlescreen.png', NULL, NULL, NULL, '2017-04-17 00:01:04', 1, 'N', 0, 0, 0),
(2730, 'Guitar Hero II', '', 'Guitar Hero II is a guitar simulation game for the Xbox 360.', 'RedOctane', '03 April 2007', 3, 4, 2007, 10, 48, '2730titlescreen.jpg', NULL, NULL, NULL, '2017-04-17 03:02:15', 0, 'N', 0, 1, 0),
(2731, 'Guitar Hero II', '', 'Guitar Hero II is a guitar simulation game for the PlayStation 2.', 'RedOctane', '07 November 2006', 7, 11, 2006, 10, 18, '2731titlescreen.jpg', NULL, NULL, NULL, '2017-04-17 03:02:07', 0, 'N', 0, 1, 0),
(2732, 'Blaster Master: Enemy Below', 'Metafight EX', 'Blaster Master: Enemy Below is an action game for the Game Boy.', 'SunSoft', '24 February 2000', 24, 2, 2000, 24, 8, '2732titlescreen.png', NULL, NULL, NULL, '2017-04-17 03:07:37', 0, 'N', 0, 0, 1),
(2733, 'Kid Dracula', 'Akumajou Special: Boku Dracula-Kun', 'Kid Dracula is an action platforming game for the Game Boy.', 'Konami', '03 January 1993', 3, 1, 1993, 11, 8, '2733titlescreen.png', NULL, NULL, NULL, '2017-06-15 10:34:44', 1, 'N', 0, 0, 1),
(2734, 'Resident Evil: Survivor', 'Biohazard Gun Survivor', 'Resident Evil: Survivor is an action game for the PlayStation.', 'Capcom', '27 January 2000', 27, 1, 2000, 1, 17, '2734titlescreen.png', NULL, NULL, NULL, '2018-10-30 00:49:10', 1, 'N', 0, 0, 1),
(2735, 'Zelda no Densetsu: The Hyrule Fantasy', 'The Legend of Zelda', 'Embark on a quest to find the Triforce, defeat Ganon, and save Princess Zelda in this enduring epic adventure.', 'Nintendo', '21 February 1986', 21, 2, 1986, 24, 7, '2735titlescreen.png', NULL, NULL, NULL, '2017-04-20 01:29:08', 1, 'N', 0, 0, 1),
(2736, 'Captain Tsubasa', '', 'Captain Tsubasa is a soccer game for the Sega CD. Thae game is based on a Japanese cartoon with the same title.', 'Tecmo', '30 September 1994', 30, 9, 1994, 17, 29, '2736titlescreen.png', NULL, NULL, NULL, '2017-04-20 01:41:08', 1, 'N', 0, 0, 0),
(2737, 'Ice Climber', '', 'Ice Climber is a platforming game for the Family Computer Disk System.', 'Nintendo', '18 November 1988', 18, 11, 1988, 11, 7, '2737titlescreen.png', NULL, NULL, NULL, '2017-04-28 00:39:36', 1, 'N', 0, 0, 0),
(2739, 'Super Mario Sunshine', '', 'Super Mario Sunshine is an action game for the Nintendo GameCube.', 'Nintendo', '19 July 2002', 19, 7, 2002, 11, 33, '2739titlescreen.png', NULL, NULL, NULL, '2020-01-12 22:05:35', 0, 'N', 0, 1, 1),
(2740, 'Clu Clu Land', '', 'Clu Clu Land is an action game for the Nintendo Entertainment System.', 'Nintendo', '22 November 1984', 22, 11, 1984, 1, 1, '2740titlescreen.png', NULL, NULL, NULL, '2017-07-03 02:12:17', 1, 'N', 0, 0, 1),
(2741, 'Double Hawk', '', 'Double Hawk is a shooting game for the Sega Master System.', 'Sega', '1990', 0, 0, 1990, 16, 22, '2741titlescreen.png', NULL, NULL, NULL, '2017-04-30 06:15:42', 1, 'N', 0, 0, 0),
(2742, 'Mortal Kombat', '', 'Mortal Kombat is a fighting game for the Sega Master System.', 'Arena', '1993', 0, 0, 1993, 8, 22, '2742titlescreen.png', NULL, NULL, NULL, '2017-04-30 06:16:02', 1, 'N', 0, 0, 0),
(2743, 'Donkey Kong Jr. Math', 'Donkey Kong Jr. no Sansuu Asobi', 'Donkey Kong Jr. Math is an educational arcade-style game for the Nintendo Entertainment System.', 'Nintendo', '12 December 1983', 12, 12, 1983, 10, 1, '2743titlescreen.png', NULL, NULL, NULL, '2019-06-29 11:56:33', 1, 'N', 0, 0, 1),
(2744, 'Attack of the Killer Tomatoes', '', 'The city of San Zucchini is invaded by mutant tomatoes released by the evil scientist named Dr. Putrid T. Gangreen and his Doomsday tomato. The protagonist is a boy named Chad Finletter who is seeking to stop the plans of Dr. Putrid T. Gangreen, but will have to do it alone as citizens are afraid of mutant tomatoes.', 'THQ', '1991', 0, 0, 1991, 11, 1, '2744titlescreen.png', NULL, NULL, NULL, '2017-04-30 05:24:39', 1, 'N', 0, 0, 0),
(2745, 'Tails Adventures', '', 'Tails Adventure is a platforming game for the Sega Game Gear.', 'Sega', '22 September 1995', 22, 9, 1995, 11, 12, '2745titlescreen.png', NULL, NULL, NULL, '2017-04-30 06:16:13', 0, 'N', 0, 1, 0),
(2746, 'Guitar Hero III: Legends of Rock', '', 'Guitar Hero III: Legends of Rock is a guitar simulation game for the Xbox 360.', 'RedOctane', '28 October 2007', 28, 10, 2007, 22, 48, '2746titlescreen.jpg', NULL, NULL, NULL, '2017-04-30 06:15:51', 0, 'N', 0, 1, 0),
(2747, 'Rusty', '', 'Rusty is an action-platformer game released for the NEC PC-9800 series of computers. It is a Castlevania clone, except instead of starring a Belmont, it stars the titular heroine known as Rusty, who is on a quest for vengeance to find the man who killed her parents.', 'C-Lab', '16 July 1993', 16, 7, 1993, 11, 3, '2747titlescreen.png', NULL, NULL, NULL, '2022-02-09 02:01:24', 1, 'N', 0, 0, 1),
(2748, 'Neighbours From Hell', '', 'Neighbours From Hell is a strategy game for the Nintendo GameCube.', 'JoWood Productions', '04 March 2005', 4, 3, 2005, 18, 33, '2748titlescreen.png', NULL, NULL, NULL, '2017-05-21 00:52:54', 1, 'N', 0, 0, 0),
(2749, 'Natsu no Hi no Resonance', '', 'Natsu no Hi no Resonance is a visual novel for the PC. The game is free-ware and the story is about 2 hours.', 'Kagura Saitoh', '07 July 2002', 7, 7, 2002, 21, 20, '2749titlescreen.jpg', NULL, NULL, NULL, '2017-05-08 05:59:32', 1, 'N', 0, 0, 0),
(2750, 'Race America', 'Corvette ZR-1 Challenge', 'Race America is a racing game for the Nintendo Entertainment System.', 'Absolute Entertainment', '1990', 0, 0, 1990, 13, 1, '2750titlescreen.jpg', NULL, NULL, NULL, '2017-05-15 00:36:50', 0, 'N', 0, 0, 1),
(2751, 'Neighbours From Hell', '', 'Neighbours From Hell is a strategy game for the Nintendo DS.', 'JoWooD Entertainment AG', 'June 2009', 0, 6, 2009, 18, 23, '2751titlescreen.png', NULL, NULL, NULL, '2017-05-20 06:24:49', 1, 'N', 0, 0, 0),
(2752, 'Mortal Kombat', 'Mortal Kombat: Shinken Kourin Densetsu', 'Mortal Kombat is a fighting game for the Sega Game Gear.', 'Arena', '13 September 1993', 13, 9, 1993, 8, 12, '2752titlescreen.png', NULL, NULL, NULL, '2017-05-15 00:26:31', 1, 'N', 0, 0, 0),
(2753, 'Mortal Kombat 2', 'Mortal Kombat II: Kyuukyoku Jinken', 'Mortal Kombat 2 is a fighting game for the Sega Game Gear.', 'Arena', '09 September 1994', 9, 9, 1994, 8, 12, '2753titlescreen.png', NULL, NULL, NULL, '2018-09-15 07:31:35', 1, 'N', 0, 0, 0),
(2754, 'Mortal Kombat 2', '', 'Mortal Kombat 2 is a fighting game for the Sega Master System.', 'Arena', '1994', 0, 0, 1994, 8, 22, '2754titlescreen.png', NULL, NULL, NULL, '2023-10-22 06:33:00', 1, 'N', 0, 0, 1),
(2755, 'The King of Fighters &#039;98: The Slugfest', 'The King of Fighters &#039;98: Dream Match Never Ends', 'The King of Fighters &#039;98: The Slugfest is a fighting game for the Arcade.', 'SNK', '23 July 1998', 23, 7, 1998, 8, 26, '2755titlescreen.png', NULL, NULL, NULL, '2017-05-15 00:36:56', 1, 'N', 0, 0, 0),
(2756, 'Bomber Raid', '', 'Bomber Raid is a vertical shooting game for the Sega Master System.', 'Activision', '1988', 0, 0, 1988, 16, 22, '2756titlescreen.png', NULL, NULL, NULL, '2017-05-15 00:26:05', 1, 'N', 0, 0, 0),
(2757, 'Gaiares', '', 'Gaiares is a vertical shooting game for the Sega Genesis.', 'Renovation Products', '26 December 1990', 26, 12, 1990, 16, 11, '2757titlescreen.png', NULL, NULL, NULL, '2022-05-05 10:16:57', 1, 'N', 0, 0, 1),
(2758, 'Ghost Chaser Densei', '', 'Ghost Chaser Densei is a beat &#039;em up game for the Super Nintendo.', 'Banpresto', '23 September 1994', 23, 9, 1994, 5, 9, '2758titlescreen.png', NULL, NULL, NULL, '2023-11-16 11:19:06', 1, 'N', 0, 0, 1),
(2759, 'Dementium: The Ward', 'Dementium: Heisa Byoutou', 'Dementium: The Ward is an action survival horror game for the Nintendo DS.', 'Gamecock Media Group', '26 October 2007', 26, 10, 2007, 24, 23, '2759titlescreen.png', NULL, NULL, NULL, '2017-05-20 06:19:14', 1, 'N', 0, 0, 0),
(2760, 'Gyruss', '', 'Gyruss is a shooting game for the Family Computer Disk System.', 'Konami', '18 November 1988', 18, 11, 1988, 16, 7, '2760titlescreen.png', NULL, NULL, NULL, '2020-08-22 03:37:36', 1, 'N', 0, 0, 1),
(2761, 'Battle of Kingdom', '', 'Battle of Kingdom is a board/card game for the Game Boy.', 'Meldac', '13 December 1991', 13, 12, 1991, 4, 8, '2761titlescreen.png', NULL, NULL, NULL, '2017-05-20 06:05:18', 1, 'N', 0, 0, 0),
(2762, 'SD Gundam G Generation Overworld', '', '[b][u]About the game &amp; its 2 PSP prequels:[/u][/b]\r\n\r\n[i]SD Gundam G Gen Overworld[/i] is a 2D strategy RPG that’s somewhat similar to [i]Super Robot Wars[/i] and [i]Fire Emblem[/i] in terms of gameplay. In this game, you control giant robots known as mobile suits and warships as you fight through scenarios based on events from the [i]Mobile Suit Gundam[/i] anime series and manga, as well as a secondary narrative that ties together &quot;Overworld&quot; and its predecessor, &quot;G Gen World&quot;.\r\n\r\nThis game, which is the last of the three PSP games in the [i]SD Gundam G Generation[/i] sub-franchise, features content from 35 different [i]Mobile Suit Gundam/Gundam[/i] anime series and many original mecha unit designs. There are also many more included units from at least one unidentified anime series including &quot;MSV&quot;. According to the game&#039;s profile there are a total of 109 warships from 35 anime series and other unidentified series and several original designs.\r\n\r\nBy comparison, the first &quot;G Gen&quot; PSP game (Subtitled &quot;SEED&quot;) featured 22 anime series and several original mecha designs. It has a few dozens of warships from 7 anime series.\r\n\r\nThe second &quot;G Gen&quot; PSP game (Subtitled &quot;World&quot;), also on Wii, featured 34 anime series and many original mecha designs. Like the sequel after it there are also many more units from at least one unidentified anime series. It has many more warships than the prequel from 22 anime series and 1 original warship design.', 'Bandai Namco', '27 September 2012', 27, 9, 2012, 19, 44, '2762titlescreen.png', NULL, NULL, NULL, '2017-05-20 06:00:47', 1, 'N', 0, 0, 0),
(2763, 'The Legend of Kage', 'Kage no Densetsu', 'The Legend of Kage is a platforming game for the Nintendo Entertainment System.', 'Taito', '18 April 1986', 18, 4, 1986, 11, 1, '2763titlescreen.png', NULL, NULL, NULL, '2017-05-24 01:51:49', 1, 'N', 0, 0, 0),
(2764, 'Popeye', '', 'Popeye is a platforming game for the Nintendo Entertainment System. The game is based on a television cartoon show.', 'Nintendo', '07 July 1983', 7, 7, 1983, 11, 1, '2764titlescreen.png', NULL, NULL, NULL, '2020-03-16 06:40:57', 1, 'N', 0, 0, 1),
(2765, 'Circus Charlie', '', 'Circus Charlie is an action platformer game for the Nintendo Entertainment System.', 'Konami', '04 March 1986', 4, 3, 1986, 11, 1, '2765titlescreen.png', NULL, NULL, NULL, '2024-01-25 13:13:26', 1, 'N', 0, 0, 0),
(2766, 'Batman Returns', '', 'Batman Returns is a beat &#039;em up game for the Sega Game Gear. The game is based on a movie with the same title.', 'Sega', '23 October 1992', 23, 10, 1992, 5, 12, '2766titlescreen.png', NULL, NULL, NULL, '2017-05-24 01:41:37', 1, 'N', 0, 0, 0),
(2767, 'Batman Returns', '', 'Batman Returns is a beat &#039;em up game for the Sega Master System. The game is based on a movie with the same title.', 'Sega', '1993', 0, 0, 1993, 5, 22, '2767titlescreen.png', NULL, NULL, NULL, '2017-05-24 01:41:47', 1, 'N', 0, 0, 0),
(2768, 'Target: Renegade', '', 'Target: Renegade is a beat &#039;em up game for the Nintendo Entertainment System.', 'Taito', 'March 1990', 0, 3, 1990, 5, 1, '2768titlescreen.png', NULL, NULL, NULL, '2017-05-24 01:51:40', 1, 'N', 0, 0, 0),
(2769, 'Shantae', '', 'Shantae is a platforming game for the Game Boy Color.', 'Capcom', '02 June 2002', 2, 6, 2002, 11, 8, '2769titlescreen.png', NULL, NULL, NULL, '2017-06-13 12:23:34', 1, 'N', 0, 1, 1),
(2770, 'Guitar Hero III: Legends of Rock', '', 'Guitar Hero III: Legends of Rock is a guitar simulation game for the PC.', 'Aspyr', '13 November 2007', 13, 11, 2007, 22, 20, '2770titlescreen.png', NULL, NULL, NULL, '2017-05-26 13:21:57', 0, 'N', 0, 1, 0),
(2771, 'Super Mario 3D Land', '', 'Super Mario 3D Land is a action platformer game for the Nintendo 3DS.', 'Nintendo', '03 November 2011', 3, 11, 2011, 11, 51, '2771titlescreen.png', NULL, NULL, NULL, '2017-05-27 12:20:08', 0, 'N', 0, 1, 0),
(2772, 'New Super Mario Bros. 2', '', 'New Super Mario Bros. 2 is a platforming game for the Nintendo 3DS.', 'Nintendo', '28 July 2012', 28, 7, 2012, 11, 51, '2772titlescreen.png', NULL, NULL, NULL, '2020-12-05 00:39:37', 1, 'N', 0, 1, 0),
(2773, 'Dragon Ball Z: Super Butouden 2 (NES)', '', 'Dragon Ball Z: Super Butouden 2 is a fighting game for the Nintendo Entertainment System. The game is a bootleg port of a SNES game.', 'J.Y. Company', '1994', 0, 0, 1994, 8, 1, '2773titlescreen.png', NULL, NULL, NULL, '2017-06-05 01:27:48', 1, 'N', 0, 0, 0),
(2774, 'RoboCop 3', '', 'RoboCop 3 is an action game for the Sega Master System. The game is based on a movie with the same title.', 'Flying Edge', '1993', 0, 0, 1993, 16, 22, '2774titlescreen.png', NULL, NULL, NULL, '2017-06-13 12:51:14', 1, 'N', 0, 0, 0),
(2775, 'RoboCop 3', '', 'RoboCop 3 is an action game for the Sega Game Gear. The game is based on a movie with the same title.', 'Flying Edge', '1993', 0, 0, 1993, 16, 12, '2775titlescreen.png', NULL, NULL, NULL, '2017-06-13 12:51:23', 1, 'N', 0, 0, 0),
(2776, 'RoboCop 3', '', 'RoboCop 3 is an action game for the Super Nintendo. The game is based on a movie with the same title.', 'Ocean', 'September 1992', 0, 9, 1992, 16, 9, '2776titlescreen.png', NULL, NULL, NULL, '2017-06-13 12:51:32', 1, 'N', 0, 0, 0),
(2777, 'Zippy Race', '', 'Zippy Race is a racing game for the Nintendo Entertainment System.', 'Irem', '18 July 1985', 18, 7, 1985, 13, 1, '2777titlescreen.png', NULL, NULL, NULL, '2018-08-03 01:01:42', 1, 'N', 0, 0, 1),
(2778, 'AirRace Championship', '', 'AirRace Championship is a racing game for the PlayStation.', 'Xing Entertainment', '04 March 1999', 4, 3, 1999, 13, 17, '2778titlescreen.png', NULL, NULL, NULL, '2017-06-13 12:47:54', 0, 'N', 0, 0, 1),
(2779, 'Ikki', '', 'Ikki is a shooting game for the Nintendo Entertainment System.', 'SunSoft', '28 November 1985', 28, 11, 1985, 16, 1, '2779titlescreen.png', NULL, NULL, NULL, '2017-07-01 02:06:24', 1, 'N', 0, 0, 1),
(2780, 'Wonder Boy III: The Dragon&#039;s Trap', '', 'Wonder Boy III: The Dragon&#039;s Trap is an adventure game for the Sega Master System.', 'Sega', '1989', 0, 0, 1989, 2, 22, '2780titlescreen.png', NULL, NULL, NULL, '2017-08-19 02:38:54', 1, 'N', 0, 0, 1),
(2781, 'Vigilante', '', 'Vigilante is a beat &#039;em up game for the Turbografx-16.', 'Irem', '14 January 1989', 14, 1, 1989, 5, 4, '2781titlescreen.png', NULL, NULL, NULL, '2017-06-13 12:48:22', 1, 'N', 0, 0, 0),
(2782, 'The Wing of Madoola', 'Madoola no Tsubasa', 'The Wing of Madoola is a platforming game for the Nintendo Entertainment System.', 'SunSoft', '18 December 1986', 18, 12, 1986, 11, 1, '2782titlescreen.png', NULL, NULL, NULL, '2017-06-06 12:12:37', 1, 'N', 0, 0, 0),
(2783, 'Monster Rancher 2', 'Monster Farm 2', 'Monster Rancher 2 is a monster breeding and strategy game for the PlayStation.', 'Tecmo', '25 February 1999', 25, 2, 1999, 18, 17, '2783titlescreen.png', NULL, NULL, NULL, '2017-06-12 02:57:40', 0, 'N', 0, 0, 1),
(2784, 'T-Dragon Quest', '', 'T-Dragon Quest is a role playing game for the X68000.', 'TNB Research Laboratory', '1991', 0, 0, 1991, 14, 30, '2784titlescreen.gif', NULL, NULL, NULL, '2017-06-13 12:56:52', 1, 'N', 0, 0, 0),
(2785, 'Super Xevious: GAMP no Nazo', 'Super Xevious: The Riddle of GAMP', 'Super Xevious: GAMP no Nazo is a shooting game for the Nintendo Entertainment System.', 'Namco', '19 September 1986', 19, 9, 1986, 16, 1, '2785titlescreen.png', NULL, NULL, NULL, '2017-06-13 12:48:14', 1, 'N', 0, 0, 0),
(2786, 'Mortal Kombat Trilogy', '', 'Mortal Kombat Trilogy is a fighting game for the Sega Saturn.', 'Acclaim', '8 Aug 1997', 8, 8, 1997, 8, 13, '2786titlescreen.png', NULL, NULL, NULL, '2017-06-13 12:40:36', 0, 'N', 0, 0, 1),
(2787, 'All Night Nippon Super Mario Bros.', '', 'All Night Nippon Super Mario Bros. is an officially licensed retool of Super Mario Bros., released in 1986 for the Family Computer Disk System. This version is based on the Japanese radio program All Night Nippon, and it was given out as a raffle prize on the show itself.', 'Fuji Television', '1986', 0, 0, 1986, 11, 7, '2787titlescreen.png', NULL, NULL, NULL, '2019-03-22 12:42:55', 1, 'N', 0, 0, 1),
(2788, 'Kagetsu Tohya', '', 'Kagetsu Tohya is a visual novel for the PC, also the sequel of Tsukihime.', 'Type-Moon', '10 August 2001', 10, 8, 2001, 21, 20, '2788titlescreen.png', NULL, NULL, NULL, '2017-06-12 05:48:07', 1, 'N', 0, 0, 0),
(2789, 'Aerial Assault', '', 'Aerial Assault is a shooting game for the Sega Game Gear.', 'Sega', '05 June 1992', 5, 6, 1992, 16, 12, '2789titlescreen.png', NULL, NULL, NULL, '2017-06-13 12:48:05', 1, 'N', 0, 0, 0),
(2790, 'Golden Axe', '', 'Golden Axe is a beat &#039;em up game for the Sega Master System.', 'Sega', '1989', 0, 0, 1989, 5, 22, '2790titlescreen.png', NULL, NULL, NULL, '2023-02-17 06:26:09', 1, 'N', 0, 0, 1),
(2791, 'RoboCop', '', 'RoboCop is a shooting game for the Game Boy.', 'Ocean', 'December 1990', 0, 12, 1990, 16, 8, '2791titlescreen.png', NULL, NULL, NULL, '2017-06-13 12:40:29', 1, 'N', 0, 0, 0),
(2792, 'Rock Band 3', '', 'Rock Band 3 is a rhythm game for the PlayStation 3. Also available in available on Xbox 360, and Wii.', 'MTV Games', '26 October 2010', 26, 10, 2010, 10, 47, '2792titlescreen.png', NULL, NULL, NULL, '2023-03-28 05:53:28', 0, 'N', 0, 1, 0),
(2793, 'Gomoku Narabe Renju', '', 'Gomoku Narabe Renju is a Japanese boardgame for the Nintendo Entertainment System.', 'Nintendo', '27 August 1983', 27, 8, 1983, 4, 1, '2793titlescreen.png', NULL, NULL, NULL, '2017-06-16 08:03:54', 1, 'N', 0, 0, 0),
(2794, 'Ganbare Goemon Gaiden: Kieta Ougon Kiseru', 'Ganbare Goemon Gaiden: The Missing Golden Pipe', 'In Ganbare Goemon Gaiden, Kid Ying and Dr. Yang set out on... Hahaha, just kidding!\r\n\r\nThis game is a role playing game for the Nintendo Entertainment System, with turn-based battles that resemble those of the Dragon Quest series. Throughout the story, Goemon (along with the friends he makes on the way) travels across Japan, and other surprise locations, in search of whoever is responsible for stealing his precious golden pipe. In typical RPG style, the towns are each experiencing their own problems, and helping them out just happens to coincide with finding a new lead for trailing the main enemy.\r\n\r\nInterestingly, Ganbare Goemon Gaiden saw the introduction of many series staples and beloved characters, despite being a spin-off. It&#039;s a pretty easy game overall, but the dungeons can be very confusing and maze-like. The music is great, and the enemies are well animated in battles. It does have a few flaws (such as not being able to tell who can equip something before you buy it, or how it compares to what you currently have), but is still well worth playing and should probably be regarded as one of the best 8-bit RPGs.', 'Konami', '05 January 1990', 5, 1, 1990, 14, 1, '2794titlescreen.png', NULL, NULL, NULL, '2017-06-19 07:35:38', 1, 'N', 0, 0, 1),
(2795, 'Smash Tennis', 'Super Family Tennis', 'Smash Tennis is a tennis game for the Super Nintendo.', 'Namco', '25 June 1993', 25, 6, 1993, 17, 9, '2795titlescreen.png', NULL, NULL, NULL, '2017-06-20 02:25:28', 0, 'N', 0, 0, 1),
(2796, 'Shadow Watch', '', 'Shadow Watch is a strategy game for the PC.', 'Red Storm Entertainment', '31 March 2000', 31, 3, 2000, 19, 20, '2796titlescreen.jpg', NULL, NULL, NULL, '2017-06-23 03:10:35', 1, 'N', 0, 0, 0),
(2797, 'Buggy Run', '', 'Buggy Run is a racing game for the Sega Master System.', 'Sega', '1994', 0, 0, 1994, 13, 22, '2797titlescreen.png', NULL, NULL, NULL, '2017-06-20 02:24:42', 1, 'N', 0, 0, 0),
(2798, 'Ninja Crusaders', 'Ninja Crusaders - Ryūga', 'Ninja Crusaders is a platforming game for the Nintendo Entertainment System.', 'Sammy', '14 December 1990', 14, 12, 1990, 11, 1, '2798titlescreen.png', NULL, NULL, NULL, '2020-12-23 17:16:15', 1, 'N', 0, 0, 1),
(2799, 'Alien vs. Predator', '', 'Alien vs. Predator is a beat &#039;em up game for the Super Nintendo.', 'Activision', '08 January 1993', 8, 1, 1993, 5, 9, '2799titlescreen.png', NULL, NULL, NULL, '2017-06-20 02:25:04', 1, 'N', 0, 0, 0),
(2800, 'The Hacker', '', 'The Hacker is an platforming game for the Nintendo Entertainment System.', 'Shenzhen Nanjing Technology', '2002', 0, 0, 2002, 11, 1, '2800titlescreen.png', NULL, NULL, NULL, '2017-06-23 03:10:44', 1, 'N', 0, 0, 0),
(2801, 'Shikigami no Shiro', 'Castle of Shikigami', 'Shikigami no Shiro is a shooting game for the PC.', 'Alfa System', '08 August 2002', 8, 8, 2002, 16, 20, '2801titlescreen.jpg', NULL, NULL, NULL, '2017-06-23 03:06:36', 1, 'N', 0, 0, 0),
(2802, 'The Twisted Tales of Spike McFang', 'Chou Makai Taisen! Dorabocchan', 'The Twisted Tales of Spike McFang is an action role playing game for the Super Nintendo.', 'Naxat Soft', '19 March 1993', 19, 3, 1993, 23, 9, '2802titlescreen.png', NULL, NULL, NULL, '2022-01-31 16:30:29', 1, 'N', 0, 1, 1),
(2803, 'Twin Cobra', 'Kyuukyoku Tiger', 'Twin Cobra is a shooting game for the Nintendo Entertainment System.', 'American Sammy', '04 August 1989', 4, 8, 1989, 16, 1, '2803titlescreen.png', NULL, NULL, NULL, '2017-09-30 03:17:10', 1, 'N', 0, 0, 1),
(2804, 'Trouble Shooter', 'Battle Mania', 'Trouble Shooter is a shooting game for the Sega Genesis.', 'Vic Tokai', 'November 1991', 0, 11, 1991, 16, 11, '2804titlescreen.png', NULL, NULL, NULL, '2017-06-28 10:18:47', 1, 'N', 0, 0, 0),
(2805, 'Ghostbusters', '', 'Ghostbusters is an action game for the Sega Master System. The game is based on a movie with the same title.', 'Sega', '1987', 0, 0, 1987, 1, 22, '2805titlescreen.gif', NULL, NULL, NULL, '2017-06-28 10:13:21', 1, 'N', 0, 0, 0),
(2806, 'Duke Nukem 3D', '', 'Duke Nukem 3D is a first-person shooting game for the Sega Genesis.', 'Tec Toy', '1998', 0, 0, 1998, 16, 11, '2806titlescreen.png', NULL, NULL, NULL, '2017-06-28 12:03:15', 1, 'N', 0, 0, 0),
(2807, 'Lot Lot', '', 'Lot Lot is a puzzle game for the Nintendo Entertainment System.', 'Tokuma Shoten', '21 December 1985', 21, 12, 1985, 12, 1, '2807titlescreen.png', NULL, NULL, NULL, '2020-02-01 11:15:49', 1, 'N', 0, 0, 1),
(2808, 'Flappy', '', 'Flappy is a puzzle game for the Nintendo Entertainment System.', 'DB Soft', '14 June 1985', 14, 6, 1985, 12, 1, '2808titlescreen.png', NULL, NULL, NULL, '2020-02-01 11:13:03', 1, 'N', 0, 0, 1),
(2809, 'Challenger', '', 'Challenger is an action game for the Nintendo Entertainment System.', 'Hudson', '15 October 1985', 15, 10, 1985, 1, 1, '2809titlescreen.png', NULL, NULL, NULL, '2018-10-01 11:21:10', 1, 'N', 0, 0, 1),
(2810, 'Spelunker', '', 'Spelunker is a platforming game for the Nintendo Entertainment System.', 'Irem', '06 December 1985', 6, 12, 1985, 11, 1, '2810titlescreen.png', NULL, NULL, NULL, '2018-09-28 00:37:25', 1, 'N', 0, 0, 1),
(2811, 'Pooyan', '', 'Pooyan is a shooting game for the Nintendo Entertainment System.', 'Hudson', '20 September 1985', 20, 9, 1985, 16, 1, '2811titlescreen.png', NULL, NULL, NULL, '2018-07-07 08:06:00', 1, 'N', 0, 0, 1),
(2812, 'CRW: Metal Jacket', '', '[i]CRW Metal Jacket[/i] is a tactics game for the PC-98. You command a squad of mecha pilots battling against criminals and insurgents in a futuristic Japan after World War III. As you complete each mission, you earn bonus points you can use to increase each pilot’s stats, and unlock new weapons to add to their loadouts. \r\n\r\nIt plays a bit like [i]X-COM[/i] or [i]Front Mission[/i], and came out in late 1994, between the original release of those two series.', 'WiZ', '07 Oct 1994', 7, 10, 1994, 18, 3, '2812titlescreen.png', NULL, NULL, NULL, '2017-07-02 06:13:05', 1, 'N', 0, 0, 0),
(2813, 'The Karate Kid', '', 'The Karate Kid is a platforming game for the Nintendo Entertainment System. The game is based on a movie with the same title.', 'LJN', 'November 1987', 0, 11, 1987, 11, 1, '2813titlescreen.png', NULL, NULL, NULL, '2018-09-30 10:07:10', 1, 'N', 0, 0, 1),
(2814, 'Super SLG', 'Fire Emblem: The Reincarnation of Light and Dark', 'Super SLG is a bootleg game of Fire Emblem for the Game Boy.', 'SKOB', '2011', 0, 0, 2011, 19, 8, '2814titlescreen.png', NULL, NULL, NULL, '2017-07-09 13:44:36', 1, 'N', 0, 0, 0),
(2815, 'Chack&#039;n Pop', '', 'Chack&#039;n Pop is a platforming game for the Nintendo Entertainment System.', 'Taito', '24 May 1985', 24, 5, 1985, 11, 1, '2815titlescreen.png', NULL, NULL, NULL, '2019-03-03 12:30:37', 1, 'N', 0, 0, 1),
(2816, 'Defender II', 'Star Gate', 'Defender II is a shooting game for the Nintendo Entertainment System.', 'HAL Laboratory', '24 September 1987', 24, 9, 1987, 16, 1, '2816titlescreen.png', NULL, NULL, NULL, '2019-03-14 11:44:33', 1, 'N', 0, 0, 1),
(2817, 'McDonald&#039;s Treasure Land Adventure', '', 'McDonald&#039;s Treasure Land Adventure is a platforming game for the Sega Genesis.', 'Sega', '23 September 1993', 23, 9, 1993, 11, 11, '2817titlescreen.png', NULL, NULL, NULL, '2019-10-25 22:58:21', 1, 'N', 0, 0, 1),
(2818, 'Alex Kidd in the Enchanted Castle', 'Alex Kidd: Tenkuu Majou;Alex Kidd: Cheongong Maseong', 'Alex Kidd in the Enchanted Castle is an action platformer game for the Sega Genesis.', 'Sega', '10 February 1989', 10, 2, 1989, 11, 11, '2818titlescreen.png', NULL, NULL, NULL, '2021-03-16 03:36:37', 1, 'N', 0, 0, 0),
(2819, 'Mickey Mania', 'Mickey Mania: The Timeless Adventures of Mickey Mouse', 'Mickey Mania is a platforming game for the Super Nintendo.', 'Sony Imagesoft', 'October 1994', 0, 10, 1994, 11, 9, '2819titlescreen.png', NULL, NULL, NULL, '2022-03-30 20:43:11', 1, 'N', 0, 0, 1),
(2820, 'Mickey Mania: The Timeless Adventures of Mickey Mouse', 'Mickey Mania', 'Mickey Mania: The Timeless Adventures of Mickey Mouse is an action platformer game for the Sega Genesis.', 'Sony Imagesoft', 'November 1994', 0, 11, 1994, 11, 11, '2820titlescreen.png', NULL, NULL, NULL, '2024-05-19 12:02:47', 1, 'N', 0, 0, 0),
(2821, 'Mahjong', '', 'Mahjong is a boardgame for the Nintendo Entertainment System.', 'Nintendo', '27 August 1983', 27, 8, 1983, 4, 1, '2821titlescreen.png', NULL, NULL, NULL, '2017-07-09 13:30:15', 1, 'N', 0, 0, 0),
(2822, 'Jing Hua Yuan', 'Flowers in the Mirror', 'Jing Hua Yuan is a platforming game for the Nintendo Entertainment System. The game is based on a Chinese novel with the same title.', 'Fuzhou Waixing Computer Science &amp; Technology', '01 January 1997', 1, 1, 1997, 11, 1, '2822titlescreen.png', NULL, NULL, NULL, '2017-07-09 14:01:31', 1, 'N', 0, 0, 0),
(2823, 'Nagagutsu wo Haita Neko: Sekai Isshuu 80 Nichi Daibouken', 'Puss in Boots: Around the World in 80 Days', 'Nagagutsu wo Haita Neko: Sekai Isshuu 80 Nichi Daibouken is a platforming game for the Nintendo Entertainment System.', 'Toei Animation', '21 November 1986', 21, 11, 1986, 11, 1, '2823titlescreen.png', NULL, NULL, NULL, '2017-07-09 13:30:24', 1, 'N', 0, 0, 0),
(2824, 'Super Ghouls &#039;n Ghosts', 'Chou Makai-Mura R', 'Super Ghouls &#039;n Ghosts is a platforming game for the Game Boy Advance.', 'Capcom', '19 July 2002', 19, 7, 2002, 11, 10, '2824titlescreen.png', NULL, NULL, NULL, '2017-07-09 13:44:28', 0, 'N', 0, 0, 1),
(2825, 'Tomb Raider', 'Tomb Raiders; Tomb Raider: Featuring Lara Croft', 'Tomb Raider is an action adventure game for the Sega Saturn.\r\n\r\nAdventurer Lara Croft has been hired to recover the pieces of an ancient artefact known as the Scion. With her fearless acrobatic style, she runs, jumps, swims and climbs her way toward the truth of it&#039;s origins and powers - leaving only a trail of empty tombs and gun-cartridges in her wake. On this trail are the most breath-taking 3D worlds yet seen - where exploration, puzzle and platform elements blend in a seamless real-time environment.', 'Eidos Interactive', '31 October 1996', 31, 10, 1996, 24, 13, '2825titlescreen.PNG', NULL, NULL, NULL, '2021-03-21 19:17:07', 1, 'N', 0, 0, 1),
(2826, 'Pi Nuo Cao De Fu Su', 'The Recovery of Pinocchio', 'Pi Nuo Cao De Fu Su is an action role playing game for the Nintendo Entertainment System. The game is based on a children&#039;s story, Pinocchio.', 'Fuzhou Waixing Computer Science &amp; Technology', '1998', 0, 0, 1998, 23, 1, '2826titlescreen.png', NULL, NULL, NULL, '2017-07-12 07:00:58', 1, 'N', 0, 0, 0),
(2827, 'Twin Eagle: Revenge Joe&#039;s Brother', '', 'Twin Eagle: Revenge Joe&#039;s Brother is a shooting game for the Nintendo Entertainment System.', 'Romstar', 'October 1989', 0, 10, 1989, 16, 1, '2827titlescreen.png', NULL, NULL, NULL, '2017-07-12 08:32:02', 1, 'N', 0, 0, 0),
(2828, 'Hon Shougi: Naitou 9 Dan Shougi Hiden', 'Modern Shogi: Naitou 9 Dan Shougi Secret', 'Hon Shougi: Naitou 9 Dan Shougi Hiden is a boardgame for the Nintendo Entertainment System.', 'SETA', '10 August 1985', 10, 8, 1985, 4, 1, '2828titlescreen.png', NULL, NULL, NULL, '2017-07-21 01:04:40', 1, 'N', 0, 0, 0),
(2829, 'E.V.O.: Search for Eden', '46 Okunen Monogatari: Harukanaru Eden e', 'E.V.O.: Search for Eden is an action role playing game for the Super Nintendo.', 'Enix', '21 December 1992', 21, 12, 1992, 23, 9, '2829titlescreen.png', NULL, NULL, NULL, '2020-04-10 06:39:47', 1, 'N', 0, 0, 1),
(2830, 'Mississippi Satsujin Jiken', 'Murder on the Mississippi', 'Mississippi Satsujin Jiken is an adventure game for the Nintendo Entertainment System.', 'Jaleco', '31 October 1986', 31, 10, 1986, 2, 1, '2830titlescreen.png', NULL, NULL, NULL, '2017-07-21 01:03:46', 1, 'N', 0, 0, 0),
(2831, 'The Lost Vikings', '', 'The Lost Vikings is an puzzle game for the Game Boy Advance.', 'Blizzard', '28 March 2003', 28, 3, 2003, 12, 10, '2831titlescreen.png', NULL, NULL, NULL, '2017-07-21 01:04:54', 0, 'N', 0, 0, 1),
(2832, 'Clock Tower', 'Clock Tower for Windows 95', '[i]Clock Tower for Windows 95[/i] is a PC port of the original game. Despite the added CGI intro and different music, it is largely the same as the Super Famicom release. That is to say, it does not have any of the new content introduced in [i]The First Fear[/i] (the PlayStation enhanced port).', 'Human', '28 March 1997', 28, 3, 1997, 2, 20, '2832titlescreen.png', NULL, NULL, NULL, '2017-07-28 09:20:08', 1, 'N', 0, 0, 0),
(2833, 'Donkey Kong', '', 'Donkey Kong is an action platforming game for the Family Computer Disk System.', 'Nintendo', '08 April 1988', 8, 4, 1988, 11, 7, '2833titlescreen.png', NULL, NULL, NULL, '2022-12-22 10:53:02', 1, 'N', 0, 0, 1),
(2834, 'R-Type Tactics II: Operation Bitter Chocolate', '', 'This game which was released in Japanese only, is a tactical spin-off of the popular shoot-em-up franchise R-Type from the late &#039;80&#039;s/early 2000&#039;s. The gameplay builds upon the first &quot;Tactics&quot; game, R-Type Command, and has greatly improved it with additional features such as:\r\n- unit deployment inside ships/bases\r\n- cooperative/competitive play for 2 people through ad-hoc\r\n- game sharing mode\r\n- new moves, such as &quot;Jamming&quot; and &quot;Capture Bullet&quot;', 'Irem', '10 December 2009', 10, 12, 2009, 19, 44, '2834titlescreen.png', NULL, NULL, NULL, '2017-07-24 03:47:03', 1, 'N', 0, 0, 0),
(2835, 'Iron Tank', 'Great Tank', 'Iron Tank is an action shooting game Nintendo Entertainment System.', 'SNK', '29 July 1988', 29, 7, 1988, 16, 1, '2835titlescreen.png', NULL, NULL, NULL, '2017-07-24 03:46:38', 0, 'N', 0, 0, 1),
(2836, 'Alex Kidd in Shinobi World', '', 'Alex Kidd in Shinobi World is an action platforming game for the Sega Master System.', 'Sega', 'August 1990', 0, 8, 1990, 11, 22, '2836titlescreen.gif', NULL, NULL, NULL, '2017-07-30 11:47:59', 1, 'N', 0, 0, 0),
(2837, 'Greendog: The Beached Surfer Dude!', '', 'Greendog: The Beached Surfer Dude! is an action platforming game for the Sega Genesis.', 'Sega', 'September 1992', 0, 9, 1992, 11, 11, '2837titlescreen.png', NULL, NULL, NULL, '2017-07-30 11:50:31', 1, 'N', 0, 0, 0),
(2838, 'Salamander', 'Life Force; Life Force: Salamander', 'A scrolling shooter arcade game which started as a spinoff of Gradius. It differs by having some unique modifications such as the addition of two-player cooperative gameplay.', 'Konami', '06 December 1991', 6, 12, 1991, 16, 4, '2838titlescreen.png', NULL, NULL, NULL, '2017-07-27 03:24:01', 1, 'N', 0, 0, 0),
(2839, 'Fire Emblem: The Sacred Stones', 'Fire Emblem: Seima no Kouseki', 'The eighth game in the Fire Emblem series, the third release for the Game Boy Advance, and the second to be released outside of Japan. This game stars the royal twins of Renais, Eirika and Ephraim, as they try to find out why neighbouring kingdom Grado attacked their land and investigate into rumours of the Demon King being revived.\r\n\r\nSacred Stones brings back many features last seen in Fire Emblem Gaiden, such as a world map the protagonists navigate before battles and freely repeatable skirmishes that allow the player to grind up strength if they are struggling. It also introduces split promotions, allowing a unit to take an alternative route for their growth.', 'Nintendo', '07 October 2004', 7, 10, 2004, 19, 10, '2839titlescreen.png', NULL, NULL, NULL, '2017-07-28 09:19:58', 0, 'N', 0, 0, 1),
(2840, 'The Legend of Zelda: San Shen Zhi Li', 'The Legend of Zelda: Triforce of the Gods', 'The Legend of Zelda: San Shen Zhi Li is an action role playing game for the Nintendo Entertainment System. It is a bootleg NES version of the game The Legend of Zelda: A Link to the Past for the SNES.', 'Fuzhou Waixing Computer Science &amp; Technology', '01 June 2006', 1, 6, 2006, 23, 1, '2840titlescreen.png', NULL, NULL, NULL, '2018-12-22 01:52:21', 1, 'N', 0, 0, 0),
(2841, 'Di Dao Zhan', 'Tunnel War', 'Di Dao Zhan is an action role playing game for the Nintendo Entertainment System.', 'Fuzhou Waixing Computer Science &amp; Technology', '1996', 0, 0, 1996, 23, 1, '2841titlescreen.png', NULL, NULL, NULL, '2017-08-08 11:18:20', 1, 'N', 0, 0, 0),
(2842, 'Raiden Trad', 'Raiden Densetsu', 'Raiden Trad is a vertical shooting game for the Sega Genesis.', 'Micronet', '06 July 1991', 6, 7, 1991, 16, 11, '2842titlescreen.png', NULL, NULL, NULL, '2019-07-09 00:41:42', 1, 'N', 0, 0, 1),
(2843, 'Beauty and the Beast', 'Bijo to Yajuu', 'Beauty and the Beast is an action platforming game for the Super Nintendo Entertainment System.', 'Hudson', '08 July 1994', 8, 7, 1994, 11, 9, '2843titlescreen.png', NULL, NULL, NULL, '2020-01-02 18:46:15', 1, 'N', 0, 0, 0),
(2844, 'Beauty and the Beast: Belle&#039;s Quest', '', 'Beauty and the Beast: Belle&#039;s Quest is an action platforming game for the Sega Genesis.', 'SunSoft', '1993', 0, 0, 1993, 11, 11, '2844titlescreen.jpg', NULL, NULL, NULL, '2017-07-30 11:50:56', 1, 'N', 0, 0, 0),
(2845, 'Beauty and the Beast: Roar of the Beast', '', 'Beauty and the Beast: Roar of the Beast is an action platforming game for the Sega Genesis.', 'SunSoft', '1993', 0, 0, 1993, 11, 11, '2845titlescreen.jpg', NULL, NULL, NULL, '2017-07-30 11:49:30', 1, 'N', 0, 0, 0),
(2846, 'The Battle of Olympus', 'Olympus no Tatakai', 'The Battle of Olympus is an action adventure game for the Nintendo Entertainment System.', 'Broderbund', '28 March 1988', 28, 3, 1988, 24, 1, '2846titlescreen.png', NULL, NULL, NULL, '2018-03-26 00:58:15', 1, 'N', 0, 1, 1),
(2847, 'Indra no Hikari', 'The Light of Indra', 'Indra no Hikari is a role playing game for the Nintendo Entertainment System.', 'Kemco', '20 October 1987', 20, 10, 1987, 14, 1, '2847titlescreen.png', NULL, NULL, NULL, '2017-08-06 03:05:52', 1, 'N', 0, 0, 0),
(2848, 'Ayakashi no Shiro', 'Castle of Ayakashi', 'Ayakashi no Shiro is a role playing game for the Game Boy.', 'Seta', '25 May 1990', 25, 5, 1990, 14, 8, '2848titlescreen.png', NULL, NULL, NULL, '2017-08-08 11:18:10', 1, 'N', 0, 0, 0),
(2849, 'Dragon&#039;s Fury', 'Devil Crash MD', 'Dragon&#039;s Fury is a pinball game for the Sega Genesis.', 'Tengen', '10 October 1991', 10, 10, 1991, 10, 11, '2849titlescreen.png', NULL, NULL, NULL, '2019-07-02 23:11:37', 1, 'N', 0, 0, 1),
(2850, 'Final Fight Guy', '', 'Final Fight Guy is a beat &#039;em up game for the Super Nintendo.', 'Capcom', '20 March 1992', 20, 3, 1992, 5, 9, '2850titlescreen.png', NULL, NULL, NULL, '2021-11-22 15:52:06', 1, 'N', 0, 0, 1),
(2851, 'The Super Dimension Fortress Macross: Skull Leader Complete Pack', '', 'Macross: Skull Leader Complete Pack is a VN/strategy game hybrid released in July 1995. This game is basically a mix of two earlier Macross games by Family Soft, namely Skull Leader and Love Stories. There are naturally certain changes and improvements to the formula, but by and large this is what this particular release is. It is an interesting take on the plot of Macross. \r\n\r\nThe core of the plot is based on the movie &quot;Do You Remember Love?&quot;, as you can see from the designs of the pilot suits and the Zentradi; however, it uses the TV series to fill any hole that the movie doesn&#039;t show (for example, how the Macross leaves the planet). In order to mix the two versions together, the role of Minmay in the TV series is &quot;taken&quot; by one of the original characters in the game. This game is split into two stories: Hikaru (the main character of the original series and movie) and Kei (an original character made for this game). Hikaru&#039;s story has more chapters, and a route split that changes the story, making it more similar to the TV series in one version, and more similar to the movie in the other; Kei&#039;s story is shorter, but has a dating sim element, with different endings based on your choices. \r\n\r\nAs to the gameplay itself, it&#039;s a mixture of the aforementioned VN segments and strategy battles. Strategy battles are fairly involved, since you can utilize a wide variety of units, strategies, formations, transformations and weapon types. Your goal is usually to destroy all the enemy units, get to a certain point or escort some unit as fast as possible. VN segments and strategy segments complement each other quite well, and the story itself has some original elements to it.', 'Family Soft', 'July 1995', 0, 7, 1995, 19, 3, '2851titlescreen.png', NULL, NULL, NULL, '2017-08-10 12:02:09', 1, 'N', 0, 0, 0),
(2852, 'Felix the Cat', '', 'Felix the Cat is an action platforming game for the Sega Genesis. The game is an unlicensed port of the NES game.', 'KDS', '1 Jan 1970', 1, 1, 1970, 11, 11, '2852titlescreen.png', NULL, NULL, NULL, '2017-08-10 01:19:19', 0, 'N', 0, 0, 1),
(2853, 'Blackthorne', '', 'Blackthorne is an action platformer game for the Game Boy Advance.', 'Blizzard', '17 September 2003', 17, 9, 2003, 11, 10, '2853titlescreen.png', NULL, NULL, NULL, '2022-10-08 06:32:56', 1, 'N', 0, 0, 1),
(2854, 'Tokoro San no Mamoru mo Semeru mo', 'George Tokoro’s Offense and Defense', 'Tokoro San no Mamoru mo Semeru mo is an action platformer game for the Nintendo Entertainment System.', 'Epic/Sony', '27 June 1987', 27, 6, 1987, 11, 1, '2854titlescreen.png', NULL, NULL, NULL, '2017-08-21 06:07:00', 1, 'N', 0, 0, 0),
(2855, 'Ikinari Musician', 'Spontaneous Musician', 'Ikinari Musician is a rhythm game and music simulator for the Nintendo Entertainment System.', 'Tokyo Shoseki', '05 March 1987', 5, 3, 1987, 10, 1, '2855titlescreen.png', NULL, NULL, NULL, '2017-08-17 11:54:09', 1, 'N', 0, 0, 0),
(2856, 'Ultimate Mortal Kombat 3', '', 'Ultimate Mortal Kombat 3 is an action fighting game for the Super Nintendo.', 'Midway', '11 October 1996', 11, 10, 1996, 8, 9, '2856titlescreen.png', NULL, NULL, NULL, '2017-10-30 08:52:19', 0, 'N', 0, 0, 1),
(2857, 'Rambo III', '', 'Rambo III is an action shooting game based on the 1988 movie of the same title.\r\n\r\nReleased on the Sega Genesis/Mega Drive in 1989, this game follows the titular character, Rambo, on a series of missions with various objectives. All these missions culminate in one personal objective: the rescue of his best buddy and former commander, Colonel Trautman.', 'Sega', '21 October 1989', 21, 10, 1989, 16, 11, '2857titlescreen.png', NULL, NULL, NULL, '2021-01-19 02:40:16', 1, 'N', 0, 0, 0),
(2858, 'Super Spike V&#039;Ball', 'U.S. Championship V&#039;Ball', 'Super Spike V&#039;Ball is a volleyball game for Nintendo Entertainment System.', 'Nintendo', '10 November 1989', 10, 11, 1989, 17, 1, '2858titlescreen.png', NULL, NULL, NULL, '2017-08-13 12:55:20', 1, 'N', 0, 0, 0),
(2859, 'Magnum Kiki Ippatsu: Empire City 1931', 'Empire City: 1931', 'Magnum Kiki Ippatsu: Empire City 1931 is a shooting game for the Nintendo Entertainment System.', 'Toshiba EMI', '15 December 1987', 15, 12, 1987, 16, 1, '2859titlescreen.png', NULL, NULL, NULL, '2017-08-17 12:10:01', 1, 'N', 0, 0, 0),
(2860, 'Lightening Force: Quest for the Darkstar', 'Thunder Force IV', 'Lightening Force: Quest for the Darkstar is an horizontal shooting game for the Sega Genesis.', 'Technosoft', '24 July 1992', 24, 7, 1992, 16, 11, '2860titlescreen.png', NULL, NULL, NULL, '2018-01-06 03:03:50', 1, 'N', 0, 0, 1),
(2861, 'Road Rash: Jailbreak', '', 'Road Rash: Jailbreak is a racing game for the PlayStation.', 'Electronic Arts', '01 February 2000', 1, 2, 2000, 13, 17, '2861titlescreen.png', NULL, NULL, NULL, '2017-08-17 12:09:49', 0, 'N', 0, 0, 1),
(2862, 'The Black Bass', '', 'The Black Bass is a fishing game for the Nintendo Entertainment System.', 'Hot-B', '06 February 1987', 6, 2, 1987, 17, 1, '2862titlescreen.png', NULL, NULL, NULL, '2017-08-17 12:09:41', 1, 'N', 0, 0, 0),
(2863, 'Dragon Ball Z: Gekitou Tenkaichi Budokai', 'Datach Dragon Ball Z', 'Dragon Ball Z: Gekitou Tenkaichi Budokai is a fighting game for the Nintendo Entertainment System. It uses a Datach Joint ROM System using barcodes to generate the fighters in the game.', 'Bandai', '29 December 1992', 29, 12, 1992, 8, 1, '2863titlescreen.png', NULL, NULL, NULL, '2017-08-17 11:54:02', 0, 'N', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(2864, 'Spellcaster', 'Kujaku Ou', 'Spellcaster is an action role playing game for the Sega Master System. The game is based on a manga called Kujaku Ou.', 'Sega', '23 September 1988', 23, 9, 1988, 23, 22, '2864titlescreen.png', NULL, NULL, NULL, '2019-02-08 16:38:36', 1, 'N', 0, 0, 1),
(2865, 'The Cyber Shinobi', '', 'The Cyber Shinobi is an action platforming game for the Sega Master System.', 'Sega', '1990', 0, 0, 1990, 11, 22, '2865titlescreen.png', NULL, NULL, NULL, '2017-08-21 02:05:22', 1, 'N', 0, 0, 0),
(2866, 'David Crane&#039;s The Rescue of Princess Blobette', 'Fushigi na Blobby: Princess Blob o Tsukue!', 'David Crane&#039;s The Rescue of Princess Blobette is a puzzle game for the Game Boy.', 'Absolute Entertainment', '09 November 1990', 9, 11, 1990, 12, 8, '2866titlescreen.png', NULL, NULL, NULL, '2017-08-21 01:49:40', 1, 'N', 0, 0, 0),
(2867, 'Batman: The Video Game', 'Batman', 'Batman: The Video Game is a beat &#039;em up game for the Sega Genesis.', 'SunSoft', '19 July 1990', 19, 7, 1990, 5, 11, '2867titlescreen.png', NULL, NULL, NULL, '2022-12-15 10:17:53', 1, 'N', 0, 0, 1),
(2868, 'X', 'Lunar Chase', 'X is an action shooting game for the Game Boy.', 'Nintendo', '29 May 1992', 29, 5, 1992, 16, 8, '2868titlescreen.png', NULL, NULL, NULL, '2023-03-29 09:40:30', 1, 'N', 0, 0, 1),
(2869, 'The Legend of Zelda 2: Link no Bouken', 'Zelda II: The Adventure of Link', 'The land of Hyrule is in chaos. As Link, you’ll be sent on a treacherous journey to return six precious Crystals to their origins in six stone statues. Only by defeating the guardians of the six palaces will you gain passage to the seventh Palace, take on the ultimate challenge that awaits you and wake the Princess Zelda from her sleeping spell. On your way, helpful villagers you encounter will offer clues and secret messages invaluable in your quest. As you guide Link through the levels of Hyrule, close-ups and overviews will enhance your video vision. Are you up to the challenge?', 'Nintendo', '14 January 1987', 14, 1, 1987, 23, 7, '2869titlescreen.png', NULL, NULL, NULL, '2018-03-20 08:33:20', 1, 'N', 0, 0, 0),
(2870, 'Altered Beast', '', 'Altered Beast is an action beat &#039;em up game for the Sega Master System.', 'Sega', '1989', 0, 0, 1989, 5, 22, '2870titlescreen.gif', NULL, NULL, NULL, '2017-09-09 03:18:54', 1, 'N', 0, 0, 0),
(2871, 'Juuouki', 'Altered Beast', 'Juuouki is an action beat &#039;em up game for the Turbografx-16. The game is more popularly known as Altered Beast.', 'NEC Interchannel', '29 September 1989', 29, 9, 1989, 5, 4, '2871titlescreen.png', NULL, NULL, NULL, '2017-09-09 03:19:07', 1, 'N', 0, 0, 0),
(2872, 'Wonder Boy in Monster World', '', 'Wonder Boy in Monster World is an action platforming game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 11, 22, '2872titlescreen.png', NULL, NULL, NULL, '2018-08-06 02:35:00', 1, 'N', 0, 0, 1),
(2873, 'Street Fighter II: The World Warrior', '', 'Street Fighter II: The World Warrior is a fighting game for the Arcade.', 'Capcom', 'March 1991', 0, 3, 1991, 8, 26, '2873titlescreen.jpg', NULL, NULL, NULL, '2017-09-09 04:09:29', 0, 'N', 0, 0, 1),
(2874, 'Aero Blasters', '', 'Aero Blasters is a vertical shooting game for the Turbografx-16.', 'Hudson', '02 November 1990', 2, 11, 1990, 16, 4, '2874titlescreen.png', NULL, NULL, NULL, '2017-09-09 03:18:44', 1, 'N', 0, 0, 0),
(2875, 'Megami Tensei Gaiden: Last Bible', '', 'Megami Tensei Gaiden: Last Bible is a role playing game for the Sega Game Gear.', 'Atlus', '22 April 1994', 22, 4, 1994, 14, 12, '2875titlescreen.png', NULL, NULL, NULL, '2019-02-18 13:12:05', 1, 'N', 0, 1, 0),
(2876, 'Muramasa: The Demon Blade', 'Oboro Muramasa', 'Muramasa: The Demon Blade is an action role playing game for the Wii.', 'Marvelous Entertainment Inc.', '09 April 2009', 9, 4, 2009, 23, 36, '2876titlescreen.png', NULL, NULL, NULL, '2023-10-30 12:29:47', 0, 'N', 0, 1, 0),
(2877, 'Mystical Ninja Starring Goemon', 'Ganbare Goemon: Neo Momoyama Bakufu no Odori', 'Mystical Ninja Starring Goemon is an action platforming game for the Nintendo 64.', 'Konami', '07 August 1997', 7, 8, 1997, 11, 27, '2877titlescreen.png', NULL, NULL, NULL, '2017-09-09 04:09:02', 0, 'N', 0, 1, 0),
(2878, 'Street Fighter II: Champion Edition', '', 'Street Fighter II: Champion Edition is a fighting game for the Arcade.', 'Capcom', 'March 1992', 0, 3, 1992, 8, 26, '2878titlescreen.jpg', NULL, NULL, NULL, '2017-09-09 04:09:22', 0, 'N', 0, 0, 1),
(2879, 'M36: A Life Planet', 'M36: A Life Planet - Mother Brain has Been Aliving', 'M36: A Life Planet - Mother Brain has Been Aliving is an action adventure game for the MSX.\r\n\r\nYou have been sent by your superiors on Earth to the planet M36 to find out if it is suitable for a human colony. However you soon find out that around 200 years ago a great war took place and the planet has been headed downhill ever since due to an evil creature known as Mother Brain. You&#039;ll need to navigate the harsh terrain, caves, and labs to find out what went wrong and hopefully put an end to Mother Brain&#039;s reign of terror. Along the way you&#039;ll encounter villages with helpful citizens, shops to buy weapons, armor and items, and inn&#039;s to rest in.\r\n\r\nThe game itself was inspired by Metroid more than likely due to the name and style of it. However, it deepens the Metroid formula with a lot more RPG elements added on top of it. Although somewhat buggy, it&#039;s a very impressive game for something released in 1987.', 'Pixel', '1987', 0, 0, 1987, 24, 19, '2879titlescreen.png', NULL, NULL, NULL, '2017-11-18 02:36:37', 1, 'N', 0, 0, 0),
(2880, 'Sonic the Hedgehog', '', 'Sonic the Hedgehog is an action platforming game for the Sega Game Gear.', 'Sega', '28 December 1991', 28, 12, 1991, 11, 12, '2880titlescreen.png', NULL, NULL, NULL, '2018-10-19 01:25:08', 1, 'N', 0, 0, 1),
(2881, 'Doom II', '', 'Unlike Doom 1 GBA, this port uses the SouthPaw engine rather than the Jaguar Doom engine. Making it almost as feature complete as the PC version but with wonky physics and a couple levels split into two. It does suffer from more slowdown compared to Doom 1 on the GBA and still contains censored blood and textures, but contains all the monsters and levels this time around. \r\nIt&#039;s most likely the most violent game in the GBA library.\r\n\r\nThere are most likely better ways to play Doom today portably, but it&#039;s pretty impressive for the platform at the time.', 'Activision', '28 October 2002', 28, 10, 2002, 16, 10, '2881titlescreen.png', NULL, NULL, NULL, '2020-01-24 21:48:47', 0, 'N', 0, 0, 1),
(2882, 'The Lucky Dime Caper starring Donald Duck', '', 'The Lucky Dime Caper starring Donald Duck is an action platforming game for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 11, 22, '2882titlescreen.png', NULL, NULL, NULL, '2017-09-14 03:43:16', 1, 'N', 0, 0, 0),
(2883, 'The Lucky Dime Caper starring Donald Duck', 'Donald Duck no Lucky Dime', 'The Lucky Dime Caper starring Donald Duck is an action platforming game for the Sega Game Gear.', 'Sega', '20 Dec 1991', 20, 12, 1991, 11, 12, '2883titlescreen.png', NULL, NULL, NULL, '2017-09-14 03:43:31', 1, 'N', 0, 0, 0),
(2884, 'Street Fighter II Hyper Fighting', 'Street Fighter II Turbo: Hyper Fighting', 'Street Fighter II Hyper Fighting is a 2D fighting game for the Arcade.', 'Capcom', 'December 1992', 0, 12, 1992, 8, 26, '2884titlescreen.jpg', NULL, NULL, NULL, '2017-09-14 03:42:55', 0, 'N', 0, 0, 1),
(2885, 'Super Street Fighter II: The New Challengers', '', 'Super Street Fighter II: The New Challengers is a 2D fighting game for the Arcade.', 'Capcom', 'October 1993', 0, 10, 1993, 8, 26, '2885titlescreen.jpg', NULL, NULL, NULL, '2017-09-19 00:19:49', 0, 'N', 0, 0, 1),
(2886, 'Dragon: The Bruce Lee Story', '', 'Dragon: The Bruce Lee Story is a beat &#039;em up game for the Sega Game Gear.', 'Acclaim', '1993', 0, 0, 1993, 5, 12, '2886titlescreen.gif', NULL, NULL, NULL, '2017-09-19 00:20:05', 1, 'N', 0, 0, 0),
(2887, 'Dragon: The Bruce Lee Story', '', 'Dragon: The Bruce Lee Story is a beat &#039;em up game for the Sega Master System.', 'Virgin Interactive', '1995', 0, 0, 1995, 5, 22, '2887titlescreen.png', NULL, NULL, NULL, '2017-09-19 00:19:58', 1, 'N', 0, 0, 0),
(2888, 'Hyper Street Fighter II: The Anniversary Edition', '', 'Hyper Street Fighter II: The Anniversary Edition is a 2D fighting game for the Arcade.', 'Capcom', '22 December 2003', 22, 12, 2003, 8, 26, '2888titlescreen.jpg', NULL, NULL, NULL, '2018-05-15 12:07:44', 0, 'N', 0, 0, 1),
(2889, 'Final Fantasy VIII', '', 'Final Fantasy VIII is a role playing game for the PlayStation.', 'Square', '11 February 1999', 11, 2, 1999, 14, 17, '2889titlescreen.png', NULL, NULL, NULL, '2019-07-31 12:29:38', 0, 'N', 0, 1, 1),
(2890, 'Bloody Wolf', 'Narazumono Sentou Butai: Bloody Wolf', 'Bloody Wolf is an action shooting game for the Turbografx-16.', 'Turbo Technologies', '01 September 1989', 1, 9, 1989, 16, 4, '2890titlescreen.png', NULL, NULL, NULL, '2022-10-23 07:49:06', 1, 'N', 0, 0, 1),
(2891, 'The Terminator', '', 'The Terminator is an action platforming game for the Sega Master System. The game is based on a movie with the same title.', 'Virgin Games', '1992', 0, 0, 1992, 11, 22, '2891titlescreen.png', NULL, NULL, NULL, '2017-09-24 13:42:54', 1, 'N', 0, 0, 0),
(2892, 'The Terminator', '', 'The Terminator is an action platforming game for the Sega Game Gear. The game is based on a movie with the same title.', 'Virgin Games', '1992', 0, 0, 1992, 11, 12, '2892titlescreen.png', NULL, NULL, NULL, '2017-09-24 13:42:47', 1, 'N', 0, 0, 0),
(2893, 'Prince of Persia', '', 'Prince of Persia is an action platformer game for the Sega Game Gear.', 'Tengen', '1992', 0, 0, 1992, 11, 12, '2893titlescreen.gif', NULL, NULL, NULL, '2017-10-01 11:32:41', 1, 'N', 0, 0, 0),
(2894, 'Prince of Persia', '', 'Prince of Persia is an action platformer game for the Sega Master System.', 'Sega', '1990', 0, 0, 1990, 11, 22, '2894titlescreen.png', NULL, NULL, NULL, '2017-10-01 11:32:34', 1, 'N', 0, 0, 0),
(2895, 'Super Hang-On', '', 'Super Hang-On is a racing game for the Sega Genesis.', 'Sega', '06 October 1989', 6, 10, 1989, 13, 11, '2895titlescreen.gif', NULL, NULL, NULL, '2018-02-11 12:14:31', 1, 'N', 0, 0, 1),
(2896, 'Wrecking Crew &#039;98', '', 'Wrecking Crew &#039;98 is a puzzle game for the Super Nintendo.', 'Nintendo', '23 May 1998', 23, 5, 1998, 12, 9, '2896titlescreen.png', NULL, NULL, NULL, '2017-10-03 11:07:20', 1, 'N', 0, 0, 0),
(2897, 'Tengai Makyou Zero', 'Far East of Eden Zero', 'Tengai Makyou Zero is a role playing game made by Hudson for the Super Famicom. It was released in Japan on December 22nd, 1995.', 'Hudson', '22 December 1995', 22, 12, 1995, 14, 9, '2897titlescreen.png', NULL, NULL, NULL, '2018-04-04 00:20:33', 1, 'N', 0, 0, 1),
(2898, 'Masters of Combat', '', 'Masters of Combat is an action fighting game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 8, 22, '2898titlescreen.png', NULL, NULL, NULL, '2017-10-24 06:45:07', 1, 'N', 0, 0, 0),
(2899, 'Hook', '', 'Hook is an action platformer game for the Sega Genesis. The game is based on a movie with the same title.', 'Sony Imagesoft', '1992', 0, 0, 1992, 11, 11, '2899titlescreen.png', NULL, NULL, NULL, '2017-10-24 06:44:37', 1, 'N', 0, 0, 0),
(2900, 'Hook', '', 'Hook is an action platformer game for the Super Nintendo. The game is based on a movie with the same title.', 'Sony Imagesoft', '17 July 1992', 17, 7, 1992, 11, 9, '2900titlescreen.png', NULL, NULL, NULL, '2023-02-22 08:11:08', 1, 'N', 0, 0, 1),
(2901, 'Jewel Master', '', 'Jewel Master is an action platformer game for the Sega Genesis.', 'Sega', '29 August 1991', 29, 8, 1991, 11, 11, '2901titlescreen.png', NULL, NULL, NULL, '2021-06-07 18:48:54', 1, 'N', 0, 0, 1),
(2902, 'Space Station Silicon Valley', '', 'Space Station Silicon Valley is an action platformer for the Nintendo 64.', 'Take-Two Interactive', '21 October 1998', 21, 10, 1998, 11, 27, '2902titlescreen.PNG', NULL, NULL, NULL, '2017-10-24 06:45:32', 0, 'N', 0, 0, 1),
(2903, 'Super Mario Galaxy', 'Super Mario Wii: Galaxy Adventure', 'Super Mario Galaxy is an action platformer game for the Wii.', 'Nintendo', '01 November 2007', 1, 11, 2007, 11, 36, '2903titlescreen.png', NULL, NULL, NULL, '2020-08-19 19:59:37', 0, 'N', 0, 1, 0),
(2904, 'Cacoma Knight in Bizyland', 'Cacoma Knight', 'Cacoma Knight in Bizyland is a puzzle game for the Super Nintendo.', 'Seta', '21 November 1992', 21, 11, 1992, 12, 9, '2904titlescreen.png', NULL, NULL, NULL, '2018-01-26 12:38:22', 1, 'N', 0, 0, 1),
(2905, 'The Combatribes', '', 'The Combatribes is an action beat &#039;em up game for the Super Nintendo.', 'Technos', '23 December 1992', 23, 12, 1992, 5, 9, '2905titlescreen.png', NULL, NULL, NULL, '2017-10-30 05:17:58', 1, 'N', 0, 0, 0),
(2906, 'Bebe&#039;s Kids', '', 'Bebe&#039;s Kids is an action beat &#039;em up game for the Super Nintendo. The game is based on an animated film with the same title.', 'Motown Games', 'April 1994', 0, 4, 1994, 5, 9, '2906titlescreen.png', NULL, NULL, NULL, '2017-10-30 05:17:24', 1, 'N', 0, 0, 0),
(2907, 'Time Cop', '', 'Time Cop is an action beat &#039;em up game for the Super Nintendo. The game is based on a live action movie with the same title.', 'JVC Musical Industries', '17 February 1995', 17, 2, 1995, 5, 9, '2907titlescreen.png', NULL, NULL, NULL, '2017-10-30 05:17:04', 1, 'N', 0, 0, 0),
(2908, 'Street Fighter Alpha Warriors&#039; Dreams', 'Street Fighter Zero', 'Street Fighter Alpha Warriors&#039; Dreams is an action fighting game for the Arcade.', 'Capcom', 'June 1995', 0, 6, 1995, 8, 26, '2908titlescreen.jpg', NULL, NULL, NULL, '2017-10-30 05:17:46', 0, 'N', 0, 0, 1),
(2909, 'Teenage Mutant Ninja Turtles III: Radical Rescue', 'Teenage Mutant Ninja Turtles 3: Turtles Kiki Ippatsu', 'Teenage Mutant Ninja Turtles III: Radical Rescue is an action platformer for the Game Boy. The game is based on the cartoon characters of Teenage Mutant Ninja Turtles.', 'Konami', '26 November 1993', 26, 11, 1993, 11, 8, '2909titlescreen.png', NULL, NULL, NULL, '2017-12-29 12:36:50', 1, 'N', 0, 0, 0),
(2910, '007: Agent Under Fire', '007: AUF', '007: Agent Under Fire is an action shooter game for the Nintendo GameCube. The game is based on the 007 film franchise.', 'EA Games', '12 March 2002', 12, 3, 2002, 16, 33, '2910titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:21:53', 0, 'N', 0, 0, 1),
(2911, 'Warlock', '', 'Warlock is an action platformer for the Super Nintendo. The game is based on a film with the same title.', 'LJN', 'March 1995', 0, 3, 1995, 11, 9, '2911titlescreen.png', NULL, NULL, NULL, '2017-11-07 07:23:06', 1, 'N', 0, 0, 0),
(2912, 'X-Kaliber 2097', 'Sword Maniac', 'X-Kaliber 2097 is an action beat &#039;em up game for the Super Nintendo.', 'Activision', '11 February 1994', 11, 2, 1994, 5, 9, '2912titlescreen.png', NULL, NULL, NULL, '2017-11-09 08:47:36', 1, 'N', 0, 0, 0),
(2913, 'Sutte Hakkun', '', 'Sutte Hakkun is a cute, fun but deceptively hard puzzle game developed by IndiesZero, released for the Super Nintendo Entertainment system in 1997. The game has several Satellaview Versions but this is the cartridge version.', 'Nintendo', '01 August 1998', 1, 8, 1998, 12, 9, '2913titlescreen.png', NULL, NULL, NULL, '2017-11-11 02:27:28', 1, 'N', 0, 0, 0),
(2914, 'Ultraman Club: Kaijuu Daikessen!!', 'Ultraman Club: Great Kaiju Battle', 'Ultraman Club: Kaijuu Dai Kessen!! is an action platformer for the Nintendo Entertainment System.', 'Angel (Bandai)', '25 December 1992', 25, 12, 1992, 11, 1, '2914titlescreen.png', NULL, NULL, NULL, '2017-11-13 01:39:48', 1, 'N', 0, 0, 0),
(2915, 'Captain America and the Avengers', '', 'Captain America and the Avengers is an action beat &#039;em up game for the Sega Game Gear.', 'Mindscape', '1993', 0, 0, 1993, 5, 12, '2915titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:11:57', 1, 'N', 0, 0, 0),
(2916, 'Captain America and the Avengers', '', 'Captain America and the Avengers is an action beat &#039;em up game for the Game Boy.', 'Mindscape', 'February 1994', 0, 2, 1994, 5, 8, '2916titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:12:05', 1, 'N', 0, 0, 0),
(2917, 'Captain America and The Avengers', '', 'Captain America and The Avengers is an action beat &#039;em up game for the Super Nintendo.', 'Mindscape', 'September 1993', 0, 9, 1993, 5, 9, '2917titlescreen.png', NULL, NULL, NULL, '2017-11-13 02:12:19', 1, 'N', 0, 0, 0),
(2918, 'Gargoyles', '', 'Gargoyles is an action platformer game for the Sega Genesis.', 'Buena Vista Interactive', '15 May 1995', 15, 5, 1995, 11, 11, '2918titlescreen.png', NULL, NULL, NULL, '2021-07-27 22:26:21', 1, 'N', 0, 0, 1),
(2919, 'Aero the Acro-Bat 2', '', 'Aero the Acro-Bat 2 is an action platformer for the Super Nintendo.', 'SunSoft', 'November 1994', 0, 11, 1994, 11, 9, '2919titlescreen.png', NULL, NULL, NULL, '2017-11-13 01:39:36', 1, 'N', 0, 0, 0),
(2920, 'Soul Blade', 'Soul Edge', 'Soul Blade is an action fighting game for the PlayStation.', 'Namco', '20 December 1996', 20, 12, 1996, 8, 17, '2920titlescreen.png', NULL, NULL, NULL, '2017-11-13 03:01:55', 0, 'N', 0, 0, 1),
(2921, 'Code Name: Viper', 'Ningen Heiki: Dead Fox', 'Code Name: Viper is an action platformer game for the Nintendo Entertainment System. \r\n\r\nOriginally released in Japan as Ningen Heiki: Dead Fox, the game consists of destroying the drug syndicate located in South America. The player is called Kenny Smith or known as Mr. Smith (the game) which is sent by Commander Jones in order to rescue the civilian hostages and an agent who has information about the author who smuggles the drugs and also It gives you a bomb to go to the next level. You must go through the 7 hiding places of the great drug traffic. As you save the wounded agents, it will give you clues about the real author and kill him.', 'Capcom', '23 February 1990', 23, 2, 1990, 11, 1, '2921titlescreen.png', NULL, NULL, NULL, '2022-06-12 18:33:39', 1, 'N', 0, 0, 1),
(2922, 'Mega Man Zero 3', 'Rockman Zero 3', 'Mega Man Zero 3 is an action platformer for the Game Boy Advance.', 'Capcom', '23 April 2004', 23, 4, 2004, 11, 10, '2922titlescreen.png', NULL, NULL, NULL, '2019-11-04 00:40:33', 1, 'N', 0, 0, 1),
(2923, 'Strider 2', 'Strider Hiryu 2', 'Strider 2 is an action platformer for the PlayStation.', 'Capcom', '24 February 2000', 24, 2, 2000, 11, 17, '2923titlescreen.png', NULL, NULL, NULL, '2017-11-18 02:50:10', 0, 'N', 0, 0, 1),
(2924, 'Strider', '', 'Strider is an action platformer for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 11, 22, '2924titlescreen.png', NULL, NULL, NULL, '2017-11-21 08:48:03', 1, 'N', 0, 0, 0),
(2925, 'Strider II', '', 'Strider II is an action platformer for the Sega Master System.', 'U.S. Gold', '1991', 0, 0, 1991, 11, 22, '2925titlescreen.png', NULL, NULL, NULL, '2017-11-21 08:48:16', 1, 'N', 0, 0, 0),
(2926, 'Strider Returns: Journey From Darkness', '', 'Strider Returns: Journey From Darkness is an action platformer for the Sega Game Gear.', 'U.S. Gold', '1994', 0, 0, 1994, 11, 12, '2926titlescreen.png', NULL, NULL, NULL, '2017-11-21 08:49:21', 1, 'N', 0, 0, 0),
(2927, 'Strider Returns: Journey From Darkness', 'Strider II', 'Strider Returns: Journey From Darkness is an action platformer for the Sega Genesis.', 'U.S. Gold', '1992', 0, 0, 1992, 11, 11, '2927titlescreen.png', NULL, NULL, NULL, '2017-11-21 08:48:50', 1, 'N', 0, 0, 0),
(2928, 'Zhen Jia Hou Wang', 'Genuine Monkey', 'Zhen Jia Hou Wang is an action platformer for the Nintendo Entertainment System. The game is based on characters from the classic Chinese story The Journey to the West.', 'Fuzhou Waixing Computer Science &amp; Technology', '1999', 0, 0, 1999, 11, 1, '2928titlescreen.png', NULL, NULL, NULL, '2017-11-24 03:34:09', 1, 'N', 0, 0, 0),
(2929, 'Drakengard 2', 'Drag-On Dragon 2: Fuuin no Kurenai', 'Drakengard 2 is an action role playing game for the PlayStation 2.', 'Square Enix', '16 June 2005', 16, 6, 2005, 23, 18, '2929titlescreen.png', NULL, NULL, NULL, '2017-11-23 03:04:25', 0, 'N', 1, 0, 0),
(2930, 'Mega Man Battle Network 5: Double Team DS', 'Rockman EXE 5 DS: Twin Leaders', 'Mega Man Battle Network 5: Double Team DS is an action role playing game for the Nintendo DS.', 'Capcom', '21 July 2005', 21, 7, 2005, 23, 23, '2930titlescreen.png', NULL, NULL, NULL, '2017-11-23 13:40:20', 0, 'N', 0, 0, 1),
(2931, 'Hellnight', 'Dark Messiah', 'Hellnight is an adventure game for the PlayStation.', 'Atlus', '11 June 1998', 11, 6, 1998, 2, 17, '2931titlescreen.jpg', NULL, NULL, NULL, '2017-11-25 01:29:52', 1, 'N', 0, 0, 0),
(2932, 'Chaos Break', '', 'Chaos Break is an action adventure game for the PlayStation.', 'Taito', '27 January 2000', 27, 1, 2000, 24, 17, '2932titlescreen.png', NULL, NULL, NULL, '2024-04-11 18:57:02', 1, 'N', 0, 0, 1),
(2933, 'Lin Ze Xu Jin Yan', 'Lin Zexu: No Smoking', 'Lin Ze Xu Jin Yan is an action role playing game for the Nintendo Entertainment System.', 'Fuzhou Waixing Computer Science &amp; Technology', '1996', 0, 0, 1996, 23, 1, '2933titlescreen.png', NULL, NULL, NULL, '2017-11-30 07:13:30', 1, 'N', 0, 0, 0),
(2934, 'Bonkers', '', 'Bonkers is an action platformer for the Super Nintendo.', 'Capcom', '03 January 1994', 3, 1, 1994, 11, 9, '2934titlescreen.png', NULL, NULL, NULL, '2017-11-26 03:47:40', 1, 'N', 0, 0, 0),
(2935, 'The Brainies', '', 'The Brainies is a puzzle game for the Super Nintendo.', 'Titus Software', 'December 1994', 0, 12, 1994, 12, 9, '2935titlescreen.png', NULL, NULL, NULL, '2017-11-26 03:48:12', 1, 'N', 0, 0, 0),
(2936, 'Brutal: Paws of Fury', 'Animal Buranden: Brutal', 'Brutal: Paws of Fury is an action fighting game for the Super Nintendo.', 'Cybersoft', 'December 1994', 0, 12, 1994, 8, 9, '2936titlescreen.png', NULL, NULL, NULL, '2022-12-21 12:34:41', 1, 'N', 0, 0, 1),
(2937, 'Mary Shelley&#039;s Frankenstein', '', 'Mary Shelley&#039;s Frankenstein is an action platformer for the Super Nintendo.', 'Sony Imagesoft', 'November 1994', 0, 11, 1994, 11, 9, '2937titlescreen.png', NULL, NULL, NULL, '2017-11-26 03:48:01', 1, 'N', 0, 0, 0),
(2938, 'Lethal Weapon', '', 'Lethal Weapon is an action platformer for the Super Nintendo. The game is based on a movie and tv series with the same title.', 'Ocean', 'December 1992', 0, 12, 1992, 11, 9, '2938titlescreen.png', NULL, NULL, NULL, '2017-11-27 01:03:24', 1, 'N', 0, 0, 0),
(2939, 'Line of Fire', '', 'Line of Fire is an action shooter for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 16, 22, '2939titlescreen.png', NULL, NULL, NULL, '2017-11-27 01:03:33', 1, 'N', 0, 0, 0),
(2940, 'Double Dragon V: The Shadow Falls', '', 'Double Dragon V: The Shadow Falls is an action fighting game for the Sega Genesis.', 'Tradewest', '01 August 1994', 1, 8, 1994, 8, 11, '2940titlescreen.png', NULL, NULL, NULL, '2023-01-26 06:16:00', 1, 'N', 0, 0, 1),
(2941, 'Double Dragon V: The Shadow Falls', '', 'Double Dragon V: The Shadow Falls is an action fighting game for the Super Nintendo.', 'Tradewest', '10 July 1994', 10, 7, 1994, 8, 9, '2941titlescreen.png', NULL, NULL, NULL, '2022-12-22 09:56:45', 1, 'N', 0, 0, 1),
(2942, 'Prince of Persia 2: The Shadow and the Flame', '', 'Prince of Persia 2: The Shadow and the Flame is an action platformer for the Sega Genesis. The game has never been released.', 'Psygnosis', '01 January 1970', 1, 1, 1970, 11, 11, '2942titlescreen.png', NULL, NULL, NULL, '2019-11-24 06:38:18', 1, 'N', 0, 0, 1),
(2943, 'Super Soukoban', '', 'Super Soukoban is a puzzle game for the Super Nintendo.', 'Pack-In-Video', '29 January 1993', 29, 1, 1993, 12, 9, '2943titlescreen.png', NULL, NULL, NULL, '2017-11-29 06:25:27', 1, 'N', 0, 0, 0),
(2944, 'Iron Commando: Koutetsu no Senshi', 'Iron Commando', 'Iron Commando: Koutetsu no Senshi is an action beat &#039;em up game for the Super Nintendo. The Europe release of the game was cancelled.', 'Pack-In-Video', '10 February 1995', 10, 2, 1995, 5, 9, '2944titlescreen.png', NULL, NULL, NULL, '2017-11-29 06:25:16', 1, 'N', 0, 0, 0),
(2947, 'Tales of Zestiria', '', 'Tales of Zestiria is an action role playing game for the PlayStation 3.', 'Bandai Namco', '22 January 2015', 22, 1, 2015, 23, 47, '2947titlescreen.jpg', NULL, NULL, NULL, '2017-11-30 01:18:02', 1, 'N', 0, 0, 0),
(2948, 'Justice League Task Force', '', 'Justice League Task Force is an action fighting game for the Sega Genesis.', 'Acclaim', '24 August 1995', 24, 8, 1995, 8, 11, '2948titlescreen.png', NULL, NULL, NULL, '2019-11-15 21:14:02', 1, 'N', 0, 0, 1),
(2949, 'Kendo Rage', 'Makeruna! Makendou', 'Kendo Rage is an action platformer game for the Super Nintendo.', 'Seta', '22 January 1993', 22, 1, 1993, 11, 9, '2949titlescreen.png', NULL, NULL, NULL, '2020-10-14 05:06:21', 1, 'N', 0, 0, 1),
(2950, 'Battletoads', '', 'Battletoads is an action beat &#039;em up game for the Sega Game Gear.', 'Tradewest', '1993', 0, 0, 1993, 5, 12, '2950titlescreen.jpg', NULL, NULL, NULL, '2017-12-05 07:27:57', 1, 'N', 0, 0, 0),
(2951, 'Battlemaniacs', '', 'Battlemaniacs is an action beat &#039;em up game for for the Sega Master System.', 'Tec Toy', '1993', 0, 0, 1993, 5, 22, '2951titlescreen.png', NULL, NULL, NULL, '2017-12-05 07:27:44', 1, 'N', 0, 0, 0),
(2952, 'Bonanza Bros.', 'Bonanza Brothers', 'Bonanza Bros. is an action platformer game for the Sega Genesis.', 'Sega', '16 May 1991', 16, 5, 1991, 11, 11, '2952titlescreen.png', NULL, NULL, NULL, '2017-12-05 07:28:15', 1, 'N', 0, 0, 0),
(2953, 'Brandish 2: The Planet Buster', 'Brandish 2 Renewal', 'Brandish 2: The Planet Buster is a direct sequel to the first Brandish game. The first game&#039;s PSP remake, Brandish: The Dark Revenant, was localized in 2015.\r\n\r\nAfter ascending through the ruins of Vittoria, Ares wanders through the desert of the kingdom of Bundevia. Its king, Badorrer, dispatches a group of cavaliers in an attempt to steal the Planet Buster, the legendary sword found Ares found in the Vittoric ruins. Ares tries to put up a fight, but succumbs to the desert&#039;s intense heat. When he comes to, he finds himself imprisoned... \r\n\r\nBrandish 2: The Planet Buster is a top-down action RPG. The camera is always positioned behind Ares, providing an immersive dungeon-crawling experience. The areas come with brain-wracking puzzles, plenty of (slightly visible) pitfalls and other mechanics that punish inattention and carelessness. With its deep gameplay, beautiful pixel art during cutscenes and a superb soundtrack by the celebrated Falcom Sound Team jdk, Brandish 2 was ahead of its time when it released in 1993.\r\n\r\nRecommended for dungeon-crawling fans. Fans of what is now known as the Soulsborne genre would also do well to give the game a try.', 'Nihon Falcom', '21 July 1995', 21, 7, 1995, 23, 3, '2953titlescreen.png', NULL, NULL, NULL, '2018-12-12 01:20:17', 1, 'N', 0, 0, 0),
(2954, 'Shiryou Sensen: War of the Dead', 'War of the Dead', 'Shiryou Sensen: War of the Dead is an action role playing game for the Turbografx-16.\r\n\r\nThe town of Chaney&#039;s Hills has been suddenly cut off from the rest of the world. People began to disappear and cannibalistic monsters now roam the land, bringing chaos and devastation. The protagonist of the game is Lila Alphon (or Laila/Leila Arphon, depending on how you romanize her name/last name), the youngest female member of the S-SWAT (Supernatural and Special Weapon Attack Team). She possesses strong psychic powers. Her Psychic Seal (&quot;PS&quot;) and Mind Force (&quot;MF&quot;) powers allow her to strengthen her weapons and become more resistant in combat. She has two main goals - to investigate the mysterious, supernatural occurrences in Chaney&#039;s Hills and to rescue all the remaining survivors she can find, and lead them to the town&#039;s church, the only safe refuge in the town. In the wake of her journey, she will learn the truth about the accident, and about her own self...', 'Victor Musical Industries', '24 March 1989', 24, 3, 1989, 23, 4, '2954titlescreen.png', NULL, NULL, NULL, '2017-12-05 08:52:55', 1, 'N', 0, 0, 0),
(2955, 'Argos no Juujiken', 'Legendary Warrior Rygar', 'Argos no Juujiken is a Japanese SMS platform game based on the arcade game Legendary Warrior Rygar.', 'Salio', '25 Mar 1988', 25, 3, 1988, 11, 22, '2955titlescreen.png', NULL, NULL, NULL, '2018-06-10 02:49:48', 1, 'N', 0, 0, 0),
(2956, 'Mahjong', '', 'Mahjong is a boardgame for the Family Computer Disk System.', 'Nintendo', '21 February 1986', 21, 2, 1986, 4, 7, '2956titlescreen.png', NULL, NULL, NULL, '2017-12-09 02:54:00', 1, 'N', 0, 0, 0),
(2957, 'Breeder', '', 'Breeder is a strategy game for the Family Computer Disk System.', 'Soft Pro', '17 December 1986', 17, 12, 1986, 18, 7, '2957titlescreen.png', NULL, NULL, NULL, '2017-12-10 02:11:51', 1, 'N', 0, 0, 0),
(2958, 'Knight Lore: Majou no Ookami Otoko', '', 'Knight Lore: Majou no Ookami Otoko is an action adventure game for the Family Computer Disk System.', 'Jaleco', '19 December 1986', 19, 12, 1986, 24, 7, '2958titlescreen.png', NULL, NULL, NULL, '2017-12-11 01:41:16', 1, 'N', 0, 0, 0),
(2959, 'The Adventures of Batman &amp; Robin', '', 'The Adventures of Batman &amp; Robin is an action platformer for the Sega Game Gear.', 'Sega', '01 June 1995', 1, 6, 1995, 11, 12, '2959titlescreen.png', NULL, NULL, NULL, '2017-12-11 02:11:20', 1, 'N', 0, 0, 0),
(2960, 'Prince of Persia 2: The Shadow &amp; The Flame', '', 'Prince of Persia 2: The Shadow &amp; The Flame is an action platformer for the Super Nintendo.', 'Titus Software', 'October 1996', 0, 10, 1996, 11, 9, '2960titlescreen.png', NULL, NULL, NULL, '2017-12-11 02:15:35', 1, 'N', 0, 0, 0),
(2961, 'Operation C', 'Contra;Probotector', 'Operation C is an action platformer for the Game Boy.', 'Konami', '08 January 1991', 8, 1, 1991, 11, 8, '2961titlescreen.png', NULL, NULL, NULL, '2019-08-30 12:45:26', 1, 'N', 0, 0, 1),
(2962, 'R.C. Grand Prix', '', 'R.C. Grand Prix is a car racing game for the Sega Master System.', 'Seismic', '1989', 0, 0, 1989, 13, 22, '2962titlescreen.png', NULL, NULL, NULL, '2017-12-17 03:22:03', 1, 'N', 0, 0, 0),
(2963, 'DuckTales 2', '', 'DuckTales 2 is an action platformer for the Game Boy.', 'Capcom', 'November 1993', 0, 11, 1993, 11, 8, '2963titlescreen.png', NULL, NULL, NULL, '2023-03-07 16:32:21', 1, 'N', 0, 0, 1),
(2964, 'Harvest Moon DS', 'Bokujou Monogatari: Colobocle Station', 'Harvest Moon DS is a farm management simulation game for the Nintendo DS.', 'Natsume', '17 March 2005', 17, 3, 2005, 22, 23, '2964titlescreen.png', NULL, NULL, NULL, '2017-12-18 12:11:50', 0, 'N', 0, 0, 1),
(2965, 'Pachinko 365 Nichi', '', 'Pachinko 365 Nichi is a pachinko game for the N64.', 'Seta', '29 May 1998', 29, 5, 1998, 10, 27, '2965titlescreen.png', NULL, NULL, NULL, '2017-12-19 12:12:49', 0, 'N', 0, 0, 1),
(2966, 'Animamundi: Dark Alchemist', 'Anima Mundi: Owarinaki Yami no Butou', 'Animamundi: Dark Alchemist is a visual novel for the PC.', 'Hirameki International', '28 January 2005', 28, 1, 2005, 21, 20, '2966titlescreen.jpg', NULL, NULL, NULL, '2017-12-22 01:55:28', 0, 'N', 0, 0, 1),
(2967, 'King Arthur&#039;s World', 'Royal Conquest', 'King Arthur&#039;s World is a strategy game for the Super Nintendo.', 'Jaleco', '27 November 1992', 27, 11, 1992, 18, 9, '2967titlescreen.png', NULL, NULL, NULL, '2017-12-22 12:16:34', 1, 'N', 0, 0, 0),
(2968, 'Harvest Moon DS Cute', 'Bokujou Monogatari: Colobocle Station for Girls', 'Harvest Moon DS Cute is a farm life simulation game for the Nintendo DS.', 'Natsume', '08 December 2005', 8, 12, 2005, 22, 23, '2968titlescreen.png', NULL, NULL, NULL, '2017-12-24 05:53:07', 0, 'N', 0, 0, 1),
(2969, 'Decap Attack', 'Magical Hat no Buttobi Tabo! Daibouken', 'Decap Attack is an action platformer for the Sega Genesis.', 'Sega', '15 December 1990', 15, 12, 1990, 11, 11, '2969titlescreen.png', NULL, NULL, NULL, '2022-01-20 19:09:55', 1, 'N', 0, 0, 1),
(2970, 'The Incredible Hulk', '', 'The Incredible Hulk is an action platformer for the Sega Game Gear. The game is based on the titular comic book character from Marvel Comics.', 'U.S. Gold', '1995', 0, 0, 1995, 11, 12, '2970titlescreen.png', NULL, NULL, NULL, '2017-12-24 05:19:57', 1, 'N', 0, 0, 0),
(2971, 'The Incredible Hulk', '', 'The Incredible Hulk is an action platformer for the Sega Master System. The game is based on the titular comic book character from Marvel Comics.', 'U.S. Gold', '1994', 0, 0, 1994, 11, 22, '2971titlescreen.png', NULL, NULL, NULL, '2017-12-24 05:19:34', 1, 'N', 0, 0, 0),
(2972, 'Princess Minerva', '', 'Princess Minerva is a role playing game for the Super Nintendo. An anime with the same title was released and serves as the game&#039;s prequel.\r\n\r\nPrincess Minerva’s game’s intro starts when Minerva gets bored one day and decides she is going to form a group of bodyguards because it seems like it would be a fun thing to do. So, she does exactly that. She forms a group of bodyguards from various ladies of differing backgrounds and hopes to see them in action fighting very soon. It isn’t long until she gets her wish either. Bluemoris, her trusted servant and aide, doesn’t like the idea much but is powerless to stop her.\r\n\r\nThe gameplay portion begins when the girls are already united. Dynastar tells her old master she must leave him and sets the stage for her plans to attack the country of Whistler and its territories. Then the game switches to Minerva and her party doing training in (aka lazying about) the castle’s heated pool. As Minerva laments the fact she hasn’t had a chance to see her bodyguards in action, one of Dynastar’s minions attacks them and sets the stage for the rest of the game. Minerva gets her wish to see just what her team of lovely ladies is capable of as the team sets off to stop Dynastar and her dastardly plans.', 'Vic Tokai', '23 June 1995', 23, 6, 1995, 14, 9, '2972titlescreen.png', NULL, NULL, NULL, '2017-12-24 05:38:40', 1, 'N', 0, 0, 0),
(2973, 'Okami HD', '', 'Okami HD is an action adventure game for the PC.', 'Capcom', '12 December 2017', 12, 12, 2017, 24, 20, '2973titlescreen.png', NULL, NULL, NULL, '2017-12-24 05:52:39', 0, 'N', 0, 1, 0),
(2974, 'Rampage', '', 'Rampage is an action game for the Sega Master System.', 'Sega', '1988', 0, 0, 1988, 1, 22, '2974titlescreen.png', NULL, NULL, NULL, '2017-12-27 05:41:53', 1, 'N', 0, 0, 0),
(2975, 'Nightmare on Elm Street', '', 'Nightmare on Elm Street is an action platformer for the Nintendo Entertainment System. The game is based on a movie with the same title.', 'LJN', 'October 1990', 0, 10, 1990, 11, 1, '2975titlescreen.png', NULL, NULL, NULL, '2017-12-27 05:41:35', 1, 'N', 0, 0, 0),
(2976, 'Henry Hatsworth in The Puzzling Adventure', '', 'Henry Hatsworth in The Puzzling Adventure is an action platformer game for the Nintendo DS.', 'Eletronic Arts', '17 Mar 2009', 17, 3, 2009, 11, 23, '2976titlescreen.png', NULL, NULL, NULL, '2017-12-28 03:56:38', 1, 'N', 0, 0, 0),
(2977, 'Yu Yu Hakusho: Tournament Tactics', '', 'Yu Yu Hakusho: Tournament Tactics is a turn based strategy game for the Game Boy Advance. The game is based on a manga/anime Yu Yu Hakusho.', 'Atari', '18 November 2004', 18, 11, 2004, 19, 10, '2977titlescreen.png', NULL, NULL, NULL, '2017-12-28 03:56:25', 1, 'N', 0, 0, 0),
(2978, 'Ristar', 'Ristar the Shooting Star', 'Ristar is an action platformer for the Sega Game Gear.', 'Sega', '17 February 1995', 17, 2, 1995, 11, 12, '2978titlescreen.png', NULL, NULL, NULL, '2021-08-11 05:04:14', 1, 'N', 0, 0, 1),
(2979, 'Takahashi Meijin no Bug-tte Honey', 'Hudson&#039;s Bug Honey on Adventure Island', 'Takahashi Meijin no Bug-tte Honey is an action game for the Nintendo Entertainment System.', 'Hudson', '05 June 1987', 5, 6, 1987, 1, 1, '2979titlescreen.png', NULL, NULL, NULL, '2018-01-02 01:57:43', 1, 'N', 0, 0, 0),
(2980, 'Aliens: Alien 2', '', 'Aliens: Alien 2 is an action platform game for the Family Computer Disk System but it was unreleased. The game is based on a movie, Aliens 2.', 'SquareSoft', '1 Jan 1970', 1, 1, 1970, 11, 7, '2980titlescreen.png', NULL, NULL, NULL, '2017-12-30 09:12:49', 0, 'N', 0, 0, 1),
(2981, 'Clash at Demonhead', 'Dengeki Big Bang!', 'Clash at Demonhead is an action platformer for the Nintendo Entertainment System.', 'Vic Tokai', '27 January 1989', 27, 1, 1989, 11, 1, '2981titlescreen.png', NULL, NULL, NULL, '2021-01-15 02:58:23', 1, 'N', 0, 0, 1),
(2982, 'Irodzuki Tingle no Koi no Balloon Trip', 'Ripened Tingle&#039;s Balloon Trip of Love', 'Irodzuki Tingle no Koi no Balloon Trip is a point-click adventure game for the Nintendo DS.', 'Nintendo', '06 August 2009', 6, 8, 2009, 2, 23, '2982titlescreen.png', NULL, NULL, NULL, '2021-07-21 02:29:57', 1, 'N', 0, 1, 0),
(2983, 'Banishing Racer', '', 'Banishing Racer is an action platformer game for the Game Boy.', 'Jaleco', '26 July 1991', 26, 7, 1991, 11, 8, '2983titlescreen.png', NULL, NULL, NULL, '2018-01-02 02:27:39', 1, 'N', 0, 0, 0),
(2984, 'Overblood 2', '', 'Overblood 2 is a survival action adventure game for the PlayStation.', 'Riverhillsoft', '23 July 1998', 23, 7, 1998, 24, 17, '2984titlescreen.png', NULL, NULL, NULL, '2018-01-04 01:28:50', 1, 'N', 0, 0, 0),
(2985, 'Black Belt', 'Hokuto no Ken', 'Hokuto no Ken is a game for the Sega Master System that was completely changed for western markets and retitled “Black Belt”. The game is based on a TV anime called Fist of the North Star (Hokuto no Ken).', 'Sega', '20 July 1986', 20, 7, 1986, 5, 22, '2985titlescreen.png', NULL, NULL, NULL, '2020-11-15 15:45:29', 1, 'N', 0, 0, 0),
(2986, 'Shaman King: Master of Spirits', '', 'Shaman King: Master of Spirits is an action platformer game for the Game Boy Advance. Based on an manga/anime &quot;Shaman King&quot;.\r\n\r\nThe gameplay is metroidvania-style, resembling GBA Castlevania games, mainly Aria of Sorrow. You play as Yoh Asakura, a shaman, and can collect the souls of other shamans and use its powers to some extent.', 'Konami', '09 November 2004', 9, 11, 2004, 11, 10, '2986titlescreen.png', NULL, NULL, NULL, '2019-11-12 17:35:50', 1, 'N', 0, 0, 0),
(2987, 'Asuncia: Matsue no Jubaku', 'Asuncia: Staff of Sealing', 'Asuncia: Matsue no Jubaku is a role playing game for the PlayStation.\r\n\r\nAn odd sort of RPG, with a simple storyline. Its strategic elements involve fighting your\r\nway through a series of randomly generated maps. You earn a score by protecting towns, defeating\r\ndungeons, defeating monsters in specific combinations and such.\r\n\r\nBy playing through the Story Mode, you unlock characters and levels for the quick battle mode.', 'Xing Entertainment', '27 November 1997', 27, 11, 1997, 14, 17, '2987titlescreen.png', NULL, NULL, NULL, '2018-01-29 11:43:55', 1, 'N', 0, 0, 0),
(2988, 'Street Fighter Alpha 2', 'Street Fighter Zero 2', 'Street Fighter Alpha 2 is an action fighting game for the Super Nintendo.', 'Capcom', 'November 1996', 0, 11, 1996, 8, 9, '2988titlescreen.png', NULL, NULL, NULL, '2018-03-23 12:35:04', 1, 'N', 0, 0, 1),
(2989, 'Tekken 2', '', 'Tekken 2 is a fighting game, the second installment in the Tekken series. It was released for the PlayStation in 1996.', 'Namco', '29 March 1996', 29, 3, 1996, 8, 17, '2989titlescreen.png', NULL, NULL, NULL, '2018-10-11 00:21:19', 0, 'N', 0, 0, 1),
(2990, 'Xexyz', 'Kame no Ongaeshi: Urashima Densetsu', 'Xexyz is an action platformer game for the Nintendo Entertainment System.', 'Hudson', '26 August 1988', 26, 8, 1988, 11, 1, '2990titlescreen.png', NULL, NULL, NULL, '2018-01-13 05:43:29', 0, 'N', 0, 0, 1),
(2991, 'Opoona', '', 'Opoona is a role playing game for the Wii.', 'Koei', '01 November 2007', 1, 11, 2007, 14, 36, '2991titlescreen.png', NULL, NULL, NULL, '2018-01-14 03:25:27', 0, 'N', 0, 0, 1),
(2992, 'Disney&#039;s Aladdin', '', 'Disney&#039;s Aladdin is an action platformer game for the Sega Genesis.', 'Sega', '11 November 1993', 11, 11, 1993, 11, 11, '2992titlescreen.png', NULL, NULL, NULL, '2020-12-11 19:52:12', 1, 'N', 0, 0, 1),
(2993, 'Disney&#039;s Aladdin', '', 'Disney&#039;s Aladdin is an action platformer game for the Game Boy.', 'Virgin Interactive', '08 December 1994', 8, 12, 1994, 11, 8, '2993titlescreen.png', NULL, NULL, NULL, '2018-01-14 04:21:31', 1, 'N', 0, 0, 0),
(2994, 'Disney&#039;s Aladdin', '', 'Disney&#039;s Aladdin is an action platformer game for the Nintendo Entertainment System.', 'Virgin Interactive', '31 December 1994', 31, 12, 1994, 11, 1, '2994titlescreen.png', NULL, NULL, NULL, '2024-03-10 03:00:21', 1, 'N', 0, 0, 1),
(2995, 'Final Fantasy IV', '', 'Final Fantasy IV is a role playing game for the Super Nintendo.', 'SquareSoft', '19 July 1991', 19, 7, 1991, 14, 9, '2995titlescreen.png', NULL, NULL, NULL, '2018-01-17 00:38:59', 1, 'N', 0, 0, 1),
(2996, 'Battletoads &amp; Double Dragon: The Ultimate Team', '', 'Battletoads &amp; Double Dragon: The Ultimate Team is an action beat &#039;em up game for the Super Nintendo.', 'Tradewest', 'October 1993', 0, 10, 1993, 5, 9, '2996titlescreen.png', NULL, NULL, NULL, '2018-01-15 11:44:38', 1, 'N', 0, 0, 0),
(2997, 'BioMetal', '', 'BioMetal is an action shoot &#039;em up game for the Super Nintendo.', 'Activision', '19 March 1993', 19, 3, 1993, 16, 9, '2997titlescreen.png', NULL, NULL, NULL, '2023-02-15 09:52:01', 1, 'N', 0, 0, 1),
(2998, 'Cliffhanger', '', 'Cliffhanger is an action beat &#039;em up game for the Super Nintendo. Based on the movie with the same title.', 'Sony Imagesoft', 'October 1993', 0, 10, 1993, 5, 9, '2998titlescreen.png', NULL, NULL, NULL, '2018-01-15 11:44:16', 1, 'N', 0, 0, 0),
(2999, 'Mega Man ZX Advent', 'Rockman ZX Advent', 'Mega Man ZX Advent is an action platformer game for the Nintendo DS.', 'Capcom', '12 July 2007', 12, 7, 2007, 1, 23, '2999titlescreen.png', NULL, NULL, NULL, '2019-11-27 05:10:15', 1, 'N', 0, 0, 1),
(3000, 'The Great Circus Mystery Starring Mickey &amp; Minnie', 'Mickey to Minnie: Magical Adventure 2', 'The Great Circus Mystery Starring Mickey &amp; Minnie is an action platformer game for the Sega Genesis.', 'Capcom', '02 June 1994', 2, 6, 1994, 11, 11, '3000titlescreen.png', NULL, NULL, NULL, '2018-01-21 05:34:03', 1, 'N', 0, 0, 0),
(3001, 'The Great Circus Mystery Starring Mickey &amp; Minnie', 'Mickey to Minnie Magical Adventure 2', 'The Great Circus Mystery Starring Mickey &amp; Minnie is an action platformer game for the Super Nintendo.', 'Capcom', 'October 1994', 0, 10, 1994, 11, 9, '3001titlescreen.png', NULL, NULL, NULL, '2018-01-21 05:34:18', 1, 'N', 0, 0, 0),
(3002, 'Mario Kart 64', '', 'Mario Kart 64 is a racing game for the Nintendo 64.', 'Nintendo', '14 December 1996', 14, 12, 1996, 13, 27, '3002titlescreen.png', NULL, NULL, NULL, '2020-04-25 18:27:21', 1, 'N', 0, 1, 1),
(3003, 'Family Diamond Game', '', 'Family Diamond Game is a boardgame for the PlayStation.', 'Magnolia', '24 January 2002', 24, 1, 2002, 4, 17, '3003titlescreen.png', NULL, NULL, NULL, '2018-01-24 12:12:29', 1, 'N', 0, 0, 0),
(3004, 'Switchblade II', '', 'Switchblade II is an action platformer game for the Atari Lynx.', 'Atari', '1992', 0, 0, 1992, 11, 52, '3004titlescreen.png', NULL, NULL, NULL, '2021-11-04 05:17:15', 1, 'N', 0, 0, 1),
(3005, 'Shonen Jump&#039;s One Piece', 'One Piece', 'Shonen Jump&#039;s One Piece is an action platformer game for the Game Boy Advance.', 'Bandai', '07 September 2005', 7, 9, 2005, 11, 10, '3005titlescreen.png', NULL, NULL, NULL, '2018-01-27 02:49:24', 1, 'N', 0, 0, 0),
(3006, 'Taz in Escape from Mars', 'Escape from Mars Starring Taz', 'Taz in Escape from Mars is an action platformer game for the Sega Genesis.', 'Sega', '19 June 1994', 19, 6, 1994, 11, 11, '3006titlescreen.png', NULL, NULL, NULL, '2022-02-25 19:52:02', 1, 'N', 0, 0, 1),
(3007, 'Taz-Mania', '', 'Taz-Mania is an action platformer game for the Sega Master System. Based on a cartoon tv show with the same title.', 'Sega', '1992', 0, 0, 1992, 11, 22, '3007titlescreen.png', NULL, NULL, NULL, '2018-01-27 12:12:17', 1, 'N', 0, 0, 0),
(3008, 'Exodus: Journey to the Promised Land', '', 'Exodus: Journey to the Promised Land is a puzzle game for the Nintendo Entertainment System.', 'Wisdom Tree', '1990', 0, 0, 1990, 12, 1, '3008titlescreen.png', NULL, NULL, NULL, '2023-07-27 23:00:02', 1, 'N', 0, 0, 1),
(3009, 'Earthworm Jim 2', '', 'Earthworm Jim 2 is an action platformer game for the PlayStation.', 'Virgin Interactive', 'November 1996', 0, 11, 1996, 11, 17, '3009titlescreen.png', NULL, NULL, NULL, '2018-02-03 06:12:55', 0, 'N', 0, 0, 1),
(3010, 'Yoshi&#039;s Island DS', '', 'Yoshi&#039;s Island DS is an action platformer game for the Nintendo DS.', 'Nintendo', '13 November 2006', 13, 11, 2006, 11, 23, '3010titlescreen.png', NULL, NULL, NULL, '2018-02-04 05:21:08', 0, 'N', 0, 0, 1),
(3011, 'Animaniacs', '', 'Animaniacs is an action platformer game for the Sega Genesis. Based on a tv cartoon with the same title.', 'Konami', '14 May 1994', 14, 5, 1994, 11, 11, '3011titlescreen.png', NULL, NULL, NULL, '2018-05-16 12:27:21', 1, 'N', 0, 0, 1),
(3012, 'Animaniacs', '', 'Animaniacs is an action platformer game for the Super Nintendo. Based on a tv cartoon show with the same title.', 'Konami', 'November 1994', 0, 11, 1994, 11, 9, '3012titlescreen.png', NULL, NULL, NULL, '2018-02-04 06:11:11', 1, 'N', 0, 0, 0),
(3013, 'Disney&#039;s Darkwing Duck', 'Darkwing Duck', 'Disney&#039;s Darkwing Duck is an action platformer game for the Game Boy. Based on a tv cartoon show with the same title.', 'Capcom', 'February 1993', 0, 2, 1993, 11, 8, '3013titlescreen.png', NULL, NULL, NULL, '2018-02-04 06:11:26', 1, 'N', 0, 0, 0),
(3014, 'Double Dragon', '', 'Double Dragon is an action beat &#039;em up game for the Sega Master System.', 'Sega', '01 October 1988', 1, 10, 1988, 5, 22, '3014titlescreen.png', NULL, NULL, NULL, '2018-02-04 06:11:35', 1, 'N', 0, 0, 0),
(3015, 'The House of the Dead 2', '', 'The House of the Dead 2 is a first-person shooting game for the Dreamcast.', 'Sega', '25 March 1999', 25, 3, 1999, 16, 14, '3015titlescreen.jpg', NULL, NULL, NULL, '2018-02-04 11:35:11', 1, 'N', 0, 0, 0),
(3016, 'Final Fantasy VI', '', 'Final Fantasy VI is a role playing game for the PlayStation.', 'SquareSoft', '11 March 1999', 11, 3, 1999, 14, 17, '3016titlescreen.png', NULL, NULL, NULL, '2018-02-04 11:35:00', 1, 'N', 0, 0, 0),
(3017, 'Mickey&#039;s Wild Adventure', '', 'Mickey&#039;s Wild Adventure is an action platformer game for the PlayStation.', 'Sony Computer Entertainment', 'March 1996', 0, 3, 1996, 11, 17, '3017titlescreen.png', NULL, NULL, NULL, '2018-02-05 12:49:41', 0, 'N', 0, 0, 1),
(3018, 'Adventures of Dino Riki', 'Shinjinrui: The New Type', 'Adventures of Dino Riki is a shoot &#039;em up game for the Nintendo Entertainment System.', 'Hudson', '10 February 1987', 10, 2, 1987, 16, 1, '3018titlescreen.png', NULL, NULL, NULL, '2023-06-16 11:24:34', 1, 'N', 0, 0, 1),
(3019, 'The House of the Dead 2 &amp; 3 Return', '', 'The House of the Dead 2 &amp; 3 Return is a first person shoot &#039;em up game for the Wii.', 'Sega', '11 March 2008', 11, 3, 2008, 16, 36, '3019titlescreen.png', NULL, NULL, NULL, '2018-02-10 06:10:06', 1, 'N', 0, 0, 0),
(3020, 'Alien 3', '', 'Alien 3 is an action platformer game for the Sega Genesis. Based on a movie with the same title.', 'Arena', '1992', 0, 0, 1992, 11, 11, '3020titlescreen.png', NULL, NULL, NULL, '2018-08-27 06:02:01', 1, 'N', 0, 0, 1),
(3021, 'Alien Syndrome', '', 'Alien Syndrome is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Tengen', '02 December 1988', 2, 12, 1988, 16, 1, '3021titlescreen.png', NULL, NULL, NULL, '2018-12-15 07:05:14', 1, 'N', 0, 0, 1),
(3022, 'Alien Syndrome', '', 'Alien Syndrome is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '18 October 1987', 18, 10, 1987, 16, 22, '3022titlescreen.png', NULL, NULL, NULL, '2018-02-11 12:34:10', 1, 'N', 0, 0, 0),
(3023, 'Alien Syndrome', '', 'Alien Syndrome is an action shoot &#039;em up game for the Sega Game Gear.', 'Sega', '19 March 1992', 19, 3, 1992, 16, 12, '3023titlescreen.png', NULL, NULL, NULL, '2018-02-11 12:34:24', 1, 'N', 0, 0, 0),
(3024, 'Dragon Warrior I &amp; II', 'Dragon Quest I &amp; II', 'Dragon Warrior I &amp; II is a role playing game for the Game Boy Color.', 'Enix', '23 September 1999', 23, 9, 1999, 14, 8, '3024titlescreen.png', NULL, NULL, NULL, '2018-02-12 12:44:25', 0, 'N', 0, 0, 1),
(3025, 'Donkey Kong Land 2', 'Donkey Kong Land', 'Donkey Kong Land 2 is an action platformer game for the Game Boy.', 'Nintendo', 'September 1996', 0, 9, 1996, 11, 8, '3025titlescreen.png', NULL, NULL, NULL, '2022-04-23 16:35:22', 1, 'N', 0, 0, 1),
(3026, 'Speedy Gonzales in Los Gatos Bandidos', '', 'Speedy Gonzales in Los Gatos Bandidos is an action platformer game for the Super Nintendo.', 'Acclaim', 'August 1995', 0, 8, 1995, 11, 9, '3026titlescreen.png', NULL, NULL, NULL, '2018-02-13 13:00:17', 0, 'N', 0, 0, 1),
(3027, 'Sanguo Chunqiu: Sichuan Sheng', 'Three Kingdoms: Sichuan Mahjong', 'Sanguo Chunqiu: Sichuan Sheng is a mahjong boardgame for the Nintendo Entertainment System.', 'NT', '1996', 0, 0, 1996, 4, 1, '3027titlescreen.png', NULL, NULL, NULL, '2018-02-22 12:21:45', 1, 'N', 0, 0, 0),
(3028, 'Shaman King: Master of Spirits 2', '', 'Shaman King: Master of Spirits 2 is an action platformer game for the Game Boy Advance. It&#039;s a direct sequel to the previous title, &quot;Shaman King: Master of Spirits&quot;. It&#039;s based on the anime, Shaman King.\r\n\r\nThe gameplay is metroidvania-style, resembling GBA Castlevania games, mainly Aria of Sorrow. You play as Yoh Asakura, a shaman, and can collect the souls of other shamans and use its powers to an extent. Some souls can give special abilities that can unlock new game areas.', 'Konami', '02 August 2005', 2, 8, 2005, 11, 10, '3028titlescreen.png', NULL, NULL, NULL, '2019-11-12 17:35:14', 1, 'N', 0, 0, 0),
(3029, 'The Jungle Book', 'Disney&#039;s The Jungle Book', 'The Jungle Book is an action platformer game for the Sega Game Gear.', 'Sega', '1994', 0, 0, 1994, 11, 12, '3029titlescreen.png', NULL, NULL, NULL, '2018-02-18 10:40:55', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(3030, 'The Jungle Book', 'Disney&#039;s The Jungle Book', 'The Jungle Book is an action platformer game for the Sega Master System.', 'Virgin Interactive', '1993', 0, 0, 1993, 11, 22, '3030titlescreen.png', NULL, NULL, NULL, '2018-02-18 10:41:04', 1, 'N', 0, 0, 0),
(3031, 'The Jungle Book', 'Disney&#039;s The Jungle Book', 'The Jungle Book is an action platformer game for the Sega Genesis.', 'Virgin Interactive', '1994', 0, 0, 1994, 11, 11, '3031titlescreen.png', NULL, NULL, NULL, '2018-02-18 10:41:18', 1, 'N', 0, 0, 0),
(3032, 'The Lion King', '', 'The Lion King is an action platformer game for the Sega Game Gear. Based on an animated movie with the same title.', 'Sega', '13 January 1995', 13, 1, 1995, 11, 12, '3032titlescreen.png', NULL, NULL, NULL, '2018-02-25 06:40:02', 1, 'N', 0, 0, 0),
(3033, 'The Lion King', '', 'The Lion King is an action platformer game for the Sega Master System. Based on an animated movie with the same title.', 'Virgin Interactive', '1994', 0, 0, 1994, 11, 22, '3033titlescreen.png', NULL, NULL, NULL, '2018-02-25 06:39:53', 1, 'N', 0, 0, 0),
(3034, 'Mafat Conspiracy: Golgo 13', 'Golgo 13: The Riddle of Icarus', 'Mafat Conspiracy: Golgo 13 is an action shoot &#039;em up game for the Nintendo Entertainment System. Based on a manga series, Golgo 13.', 'Vic Tokai', 'June 1990', 0, 6, 1990, 16, 1, '3034titlescreen.png', NULL, NULL, NULL, '2018-02-25 06:41:59', 1, 'N', 0, 0, 0),
(3035, 'Dr. Mario 64', '', 'Dr. Mario 64 is a puzzle game for the Nintendo 64.', 'Nintendo', '08 April 2001', 8, 4, 2001, 12, 27, '3035titlescreen.jpg', NULL, NULL, NULL, '2022-06-16 11:58:46', 1, 'N', 0, 0, 1),
(3036, 'Altered Space: A 3-D Alien Adventure', '', 'Altered Space: A 3-D Alien Adventure is an isometric puzzle platformer for the Game Boy.', 'Sony Imagesoft', 'September 1991', 0, 9, 1991, 12, 8, '3036titlescreen.png', NULL, NULL, NULL, '2019-12-02 00:32:54', 1, 'N', 0, 0, 1),
(3037, 'Naruto Shippuden: Shinobi Rumble!!', 'Naruto Shippuden: Ninjutsu Zenkai! Cha-Crash!!', 'Naruto Shippūden: Shinobi Rumble!! is the fifth installment of the Ninja Council series on the Nintendo DS.\r\n\r\nThe story loosely follows the &quot;Itachi Pursuit Mission.&quot; (Also known as the &quot;Master&#039;s Prophecy and Vengeance.&quot;) This arc sees the separate attempts of Naruto and Sasuke to discover Itachi Uchiha&#039;s whereabouts.\r\n\r\nPlay in Story Mode, Personal Battles or Mission mode as your way battle through an ensemble of familiar faces. Fill your chakra meter to unlock special moves or enter a chakra rush; gaining infinite chakra and defense against being stunned for a short period of time.', 'Takara Tomy', '22 April 2010', 22, 4, 2010, 8, 23, '3037titlescreen.png', NULL, NULL, NULL, '2018-03-06 11:06:58', 1, 'N', 0, 0, 0),
(3038, 'Beavis and Butt-Head', '', 'Beavis and Butt-Head is an action game for the Game Boy. Based on a tv cartoon show with the same title.', 'GT Interactive', '1998', 0, 0, 1998, 1, 8, '3038titlescreen.png', NULL, NULL, NULL, '2018-03-03 06:28:00', 1, 'N', 0, 0, 0),
(3039, 'Beavis and Butt-Head', '', 'Beavis and Butt-Head action game for the Sega Game Gear. Based on a tv cartoon show with the same title.', 'Viacom New Media', '1994', 0, 0, 1994, 1, 12, '3039titlescreen.png', NULL, NULL, NULL, '2018-03-03 06:31:33', 1, 'N', 0, 0, 0),
(3040, 'Beavis and Butt-Head', '', 'Beavis and Butt-Head is an action adventure game for the Sega Genesis. Based on a TV cartoon show with the same title.', 'Viacom New Media', '1994', 0, 0, 1994, 24, 11, '3040titlescreen.png', NULL, NULL, NULL, '2021-09-12 03:09:29', 1, 'N', 0, 0, 1),
(3041, 'Home Alone', '', 'Home Alone is an action platformer game for the Sega Master System. Based on a movie with the same title.', 'Sega', '1993', 0, 0, 1993, 11, 22, '3041titlescreen.png', NULL, NULL, NULL, '2018-03-03 06:38:53', 1, 'N', 0, 0, 0),
(3042, 'Cadash', '', 'Cadash is an action role playing game for the Sega Genesis.', 'Taito', '1992', 0, 0, 1992, 23, 11, '3042titlescreen.png', NULL, NULL, NULL, '2020-05-08 15:39:36', 1, 'N', 0, 0, 1),
(3043, 'Pokémon Stadium', 'Pocket Monsters Stadium 2', '', 'Nintendo', '30 April 1999', 30, 4, 1999, 18, 27, '3043titlescreen.jpg', NULL, NULL, NULL, '2023-08-20 13:40:01', 0, 'N', 0, 0, 1),
(3044, 'SD The Great Battle: Aratanaru Chousen', 'SD The Great Battle: A New Challenge', 'SD The Great Battle: Aratanaru Chousen is an action game for the Super Nintendo.', 'Banpresto', '29 December 1990', 29, 12, 1990, 1, 9, '3044titlescreen.png', NULL, NULL, NULL, '2018-03-16 05:37:26', 1, 'N', 0, 0, 0),
(3045, 'The Great Battle II: Last Fighter Twin', '', 'The Great Battle II: Last Fighter Twin is an action beat &#039;em up game for the Super Nintendo.', 'Banpresto', '27 March 1992', 27, 3, 1992, 5, 9, '3045titlescreen.png', NULL, NULL, NULL, '2018-03-08 03:11:43', 1, 'N', 0, 0, 0),
(3046, 'The Great Battle III', '', 'The Great Battle III is an action beat &#039;em up game for the Super Nintendo.', 'Banpresto', '26 March 1993', 26, 3, 1993, 5, 9, '3046titlescreen.png', NULL, NULL, NULL, '2018-03-08 03:12:08', 1, 'N', 0, 0, 0),
(3047, 'The Great Battle IV', '', 'The Great Battle IV is an action platformer game for the Super Nintendo.', 'Banpresto', '17 December 1994', 17, 12, 1994, 11, 9, '3047titlescreen.png', NULL, NULL, NULL, '2018-03-08 03:12:22', 1, 'N', 0, 0, 0),
(3048, 'The Great Battle V', '', 'The Great Battle V is an action platformer for the Super Nintendo.', 'Banpresto', '22 December 1995', 22, 12, 1995, 11, 9, '3048titlescreen.png', NULL, NULL, NULL, '2018-03-08 03:12:45', 1, 'N', 0, 0, 0),
(3049, 'Sherlock Holmes: Hakushaku Reijou Yuukai Jiken', 'Sherlock Holmes: The Kidnapped Countess', 'Sherlock Holmes: Hakushaku Reijou Yuukai Jiken is an action platformer game for the Nintendo Entertainment System.', 'Towa Chiki', '11 December 1986', 11, 12, 1986, 11, 1, '3049titlescreen.png', NULL, NULL, NULL, '2018-03-09 00:29:35', 1, 'N', 0, 0, 0),
(3050, 'The Amazing Spider-Man', '', 'The Amazing Spider-Man is an action platformer game for the Game Boy.', 'LJN', 'July 1990', 0, 7, 1990, 11, 8, '3050titlescreen.png', NULL, NULL, NULL, '2018-03-10 05:22:41', 1, 'N', 0, 0, 0),
(3051, 'Spider-Man vs. The Kingpin', '', 'Spider-Man vs. The Kingpin is an action platformer game for the Sega Game Gear.', 'Flying Edge', '1992', 0, 0, 1992, 11, 12, '3051titlescreen.png', NULL, NULL, NULL, '2018-03-10 05:13:54', 1, 'N', 0, 0, 0),
(3052, 'Spider-Man vs. the Kingpin', '', 'Spider-Man vs. the Kingpin is an action platformer for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 11, 22, '3052titlescreen.png', NULL, NULL, NULL, '2018-03-10 05:15:54', 1, 'N', 0, 0, 0),
(3053, 'Spider-Man vs. The Kingpin', '', 'Spider-Man vs. The Kingpin is an action platformer game for the Sega Genesis.', 'Sega', '17 October 1991', 17, 10, 1991, 11, 11, '3053titlescreen.png', NULL, NULL, NULL, '2021-12-29 16:28:12', 1, 'N', 0, 0, 1),
(3054, 'Fighting Road', '', 'Fighting Road is an action fighting game for the Nintendo Entertainment System.', 'Toei Animation', '13 December 1988', 13, 12, 1988, 8, 1, '3054titlescreen.png', NULL, NULL, NULL, '2018-03-11 06:00:57', 1, 'N', 0, 0, 0),
(3055, 'Mobile Suit Gundam Seed: Battle Assault', '', 'Mobile Suit Gundam Seed: Battle Assault is an action fighting game for the Game Boy Advance.', 'Bandai', '10 August 2004', 10, 8, 2004, 8, 10, '3055titlescreen.png', NULL, NULL, NULL, '2018-03-14 13:24:16', 1, 'N', 0, 0, 0),
(3056, 'Pokémon: Sapphire Version', 'Pocket Monsters Sapphire Version', 'Pokémon: Sapphire Version is a role playing game for the Game Boy Advance.', 'Nintendo', '21 November 2002', 21, 11, 2002, 14, 10, '3056titlescreen.png', NULL, NULL, NULL, '2018-03-16 12:12:24', 0, 'N', 0, 0, 1),
(3057, 'Alundra', 'The Adventures of Alundra', 'Alundra is an action adventure game for the PlayStation.', 'Working Designs', '11 April 1997', 11, 4, 1997, 24, 17, '3057titlescreen.jpg', NULL, NULL, NULL, '2022-08-12 09:51:10', 1, 'N', 0, 0, 1),
(3058, 'Pitfall: The Lost Expedition', '', 'Pitfall: The Lost Expedition is an action platformer game for the Game Boy Advance.', 'Activision', '18 February 2004', 18, 2, 2004, 11, 10, '3058titlescreen.png', NULL, NULL, NULL, '2018-03-16 12:40:28', 1, 'N', 0, 0, 0),
(3059, 'SWAT: Special Weapons and Tactics', '', 'SWAT: Special Weapons and Tactics is a role playing game for the Nintendo Entertainment System.', 'Toei Animation', '11 September 1987', 11, 9, 1987, 14, 1, '3059titlescreen.png', NULL, NULL, NULL, '2018-08-06 08:22:14', 1, 'N', 0, 0, 1),
(3060, 'Spider-Man', '', 'Spider-Man is an action adventure game for the Game Boy Color.', 'Activision', 'August 2000', 0, 8, 2000, 24, 8, '3060titlescreen.png', NULL, NULL, NULL, '2018-03-17 03:03:10', 1, 'N', 0, 0, 0),
(3061, 'Rambo: First Blood Part II', 'Ashura;Secret Command', 'Rambo: First Blood Part II is an action shoot &#039;em up game for the Sega Master System. Based on a movie with the same title.', 'Sega', '16 November 1986', 16, 11, 1986, 16, 22, '3061titlescreen.png', NULL, NULL, NULL, '2018-03-17 03:09:04', 1, 'N', 0, 0, 0),
(3062, 'Ghosts &#039;n Goblins', '', 'Ghosts &#039;n Goblins is an action platformer game for the Game Boy Color.', 'Capcom', 'January 2000', 0, 1, 2000, 11, 8, '3062titlescreen.png', NULL, NULL, NULL, '2018-03-17 03:14:22', 1, 'N', 0, 0, 0),
(3063, 'Marie to Elie no Atelier: Salburg no Renkinjutsushi 1 &amp; 2', 'Atelier Marie+Elie: The Alchemists of Salburg-Episodes 1 &amp; 2', 'A remaster of the two first titles in the Gust&#039;s Atelier series, [i]Atelier Marie: The Alchemist of Salburg[/i], and [i]Atelier Elie: The Alchemist of Salburg 2[/i], which features redrawn and improved graphics, a reworked graphical interface, and redone mini-games.\r\n\r\nIn [i]Atelier Marie[/i], the worst student in the Academy, Marlone, is given a final chance by her teacher Ingrid to graduate by making a special item in a span of five years. Therefore, Marie will have to adventure throughout the lands surrounding Salburg to find ingredients to synthesize items, take requests from the local bar to make money, and make friends with the adventurers that will escort her through the monster-filled lands.\r\n\r\nIn [i]Atelier Elie[/i], a newly-enrolled student called Elfir must overcome the fact that she entered the Academy under special conditions by proving herself as a capable alchemist in the Contest the Academy holds once a year, while also looking for clues about the person who saved her life when she was about to die from the plague. In addition to traveling around Salburg, Elfir&#039;s journeys in search of ingredients will take her to even more distant places, with even more items to find and more people to meet.', 'Gust', '27 October 2005', 27, 10, 2005, 14, 18, '3063titlescreen.png', NULL, NULL, NULL, '2018-03-26 00:45:26', 1, 'N', 0, 0, 0),
(3064, 'Konami GB Collection Vol. 2', '', 'Konami GB Collection Vol. 2 is a compilation of four Konami Game Boy games:\r\n\r\n* Parodius \r\n* Block Game (Quarth)\r\n* Track &amp; Field (Konamic Sports)\r\n* Frogger', 'Konami', '19 March 1998', 19, 3, 1998, 10, 8, '3064titlescreen.png', NULL, NULL, NULL, '2023-03-31 09:39:48', 0, 'N', 0, 0, 1),
(3065, 'Joshua &amp; the Battle of Jericho', '', 'Joshua &amp; the Battle of Jericho is a puzzle game for the Nintendo Entertainment System.', 'Wisdom Tree', '1992', 0, 0, 1992, 12, 1, '3065titlescreen.png', NULL, NULL, NULL, '2018-03-24 05:36:29', 0, 'N', 0, 0, 1),
(3066, 'Alien Storm', '', 'Alien Storm is an action beat &#039;em up game for the Sega Genesis.', 'Sega', '28 June 1991', 28, 6, 1991, 5, 11, '3066titlescreen.png', NULL, NULL, NULL, '2024-04-13 03:34:19', 1, 'N', 0, 0, 1),
(3067, 'Alien Storm', '', 'Alien Storm is an action beat &#039;em up game for the Sega Master System.', 'Sega', 'October 1991', 0, 10, 1991, 5, 22, '3067titlescreen.png', NULL, NULL, NULL, '2018-03-24 05:36:52', 1, 'N', 0, 0, 0),
(3068, 'ALF', '', 'ALF is an action adventure game for the Sega Master System. Based on an American tv show with the same title.', 'Sega', '1989', 0, 0, 1989, 24, 22, '3068titlescreen.png', NULL, NULL, NULL, '2018-03-24 05:36:19', 1, 'N', 0, 0, 0),
(3069, 'Fantasy Zone', 'Fantasy Zone (SunSoft)', 'Fantasy Zone is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'SunSoft', '20 July 1987', 20, 7, 1987, 16, 1, '3069titlescreen.png', NULL, NULL, NULL, '2018-03-26 13:00:20', 0, 'N', 0, 0, 1),
(3070, 'Steam-Heart&#039;s', '', 'Steam-Heart&#039;s is an action shoot &#039;em up game for the PC-98. The game itself has NSFW content.', 'GIGA', 'March 1994', 0, 3, 1994, 16, 3, '3070titlescreen.png', NULL, NULL, NULL, '2018-03-29 03:15:15', 1, 'N', 0, 0, 0),
(3071, 'Daze Before Christmas', '', 'Daze Before Christmas is an action platformer game for the Super Nintendo.', 'SunSoft', 'November 1994', 0, 11, 1994, 11, 9, '3071titlescreen.png', NULL, NULL, NULL, '2018-03-30 03:28:48', 1, 'N', 0, 0, 0),
(3072, 'Daze Before Christmas', '', 'Daze Before Christmas is an action platformer for the Sega Genesis.', 'SunSoft', '1994', 0, 0, 1994, 11, 11, '3072titlescreen.png', NULL, NULL, NULL, '2018-03-30 03:31:31', 1, 'N', 0, 0, 0),
(3073, 'Tiny Toon Adventures 6', '', 'Tiny Toon Adventures 6 is an action platformer game for the Nintendo Entertainment System.\r\n\r\nThis is a pirated port of Tiny Toon Adventures: Babs&#039; Big Break on the Game Boy.', 'J.Y. Company', '1997', 0, 0, 1997, 11, 1, '3073titlescreen.png', NULL, NULL, NULL, '2018-03-30 03:56:24', 1, 'N', 0, 0, 0),
(3074, 'Dengeki Bunko: Fighting Climax Ignition', '', 'Dengeki Bunko: Fighting Climax Ignition is an action fighting game for the PlayStation 3.', 'Sega', '17 December 2015', 17, 12, 2015, 8, 47, '3074titlescreen.jpg', NULL, NULL, NULL, '2018-03-30 04:20:29', 1, 'N', 0, 0, 0),
(3075, 'G.O.D.: Mezameyo to Yobu Koe ga Kikoe', 'G.O.D.: Heed the Call to Awaken', 'The year is 1999. A boy named Gen lives together with his mother in a small Japanese city. One day he goes to the nearby mountains and discovers an underground cave. In this cave, he encounters a strange bat-like creature guarding what appears to be a huge diamond. When Gen approaches the diamond, the floor crumbles, and all he can see is a group of aliens descending on the Earth...\r\nGen is awakened by a man in a military uniform. He quickly gets up, and notices a calendar. The year is 2009! Ten years have passed, of which there is no recollection in Gen&#039;s memory. The world has changed a lot during those years. Aliens have invaded the Earth, many cities are destroyed, and he finds himself amidst the members of an underground resistance movement. Now he has to travel all over the world, help the humans in their struggle, and discover the secret of the invasion.\r\n\r\nThe game is a console-style RPG with randomly encountered enemies whom you fight in turn-based combat viewed from &quot;over-the-shoulder&quot; perspective, similar to Phantasy Star IV. Gen and other party members develop special powers called &quot;chakra&quot;, which can be leveled up just like the characters themselves.', 'Imagineer', '20 December 1996', 20, 12, 1996, 14, 9, '3075titlescreen.png', NULL, NULL, NULL, '2022-09-13 12:10:11', 1, 'N', 0, 0, 1),
(3076, 'Ranma 1/2: Chougi Ranbu Hen', 'Ranma 1/2: Hard Battle II - Super Move Hustle', 'Ranma 1/2: Chougi Ranbu Hen is a 2D one-on-one fighting game based on the Ranma 1/2 manga series dealing with the adventures of a male martial artist cursed to transform into a female version of himself when splashed with water.\r\n\r\nThe game pits 12 characters from the series (including the male and female versions of Ranma) against each other in best 2-out-of-3 rounds matches, with the goal being to defeat all the opponents and thus claim a magical lucky cat that will grant the champion whatever he wishes.\r\n\r\nGameplay involves controlling your character in a 2D scrolling arena, in which you attempt to defeat your opponent by using your basic attacks and special moves, all the while avoiding your opponent’s strikes. You can also charge up your character until he reaches “super” mode, which allows you to unleash super moves for extra damage, but performing any basic attack negates the super mode.\r\n\r\nFeatures the standard single player and Vs modes along with a Tag Team Vs mode in which two players select a pair of characters and can exchange them in mid-fight for strategic advantage.', 'Shogakukan', '28 April 1994', 28, 4, 1994, 8, 9, '3076titlescreen.png', NULL, NULL, NULL, '2024-04-28 02:40:52', 1, 'N', 0, 0, 1),
(3077, 'Atomic Runner', '', 'Atomic Runner is an action shooter game for the Sega Genesis.', 'Data East', '16 October 1992', 16, 10, 1992, 16, 11, '3077titlescreen.png', NULL, NULL, NULL, '2018-04-07 12:18:06', 1, 'N', 0, 0, 0),
(3078, 'Superman', '', 'Superman is an action platformer game for the Sega Genesis. Based on the titular comic book character.', 'SunSoft', '1992', 0, 0, 1992, 11, 11, '3078titlescreen.png', NULL, NULL, NULL, '2020-06-25 02:46:18', 1, 'N', 0, 0, 1),
(3079, 'Superman', '', 'Superman is an action platformer game for the Sega Game Gear. Based on the titular comic book character.', 'Sunsoft', '1993', 0, 0, 1993, 11, 12, '3079titlescreen.png', NULL, NULL, NULL, '2018-04-06 13:44:50', 1, 'N', 0, 0, 0),
(3080, 'Superman', '', 'Superman is an action platformer game for the Sega Master System. Based on the titular comic book character.', 'Virgin Interactive', '1993', 0, 0, 1993, 11, 22, '3080titlescreen.png', NULL, NULL, NULL, '2018-04-06 13:47:58', 1, 'N', 0, 0, 0),
(3081, 'Basketball Nightmare', '', 'Basketball Nightmare is a basketball game for the Sega Master System.', 'Sega', '1989', 0, 0, 1989, 17, 22, '3081titlescreen.png', NULL, NULL, NULL, '2018-04-06 13:51:39', 1, 'N', 0, 0, 0),
(3082, 'Kenseiden', '', 'Kenseiden is an action platformer game for the Sega Master System.', 'Sega', '02 June 1988', 2, 6, 1988, 11, 22, '3082titlescreen.png', NULL, NULL, NULL, '2022-06-29 21:04:57', 1, 'N', 0, 0, 1),
(3083, 'College Football USA 96', '', 'College Football USA 96 is an American football game for the Sega Genesis.', 'EA Sports', '1995', 0, 0, 1995, 17, 11, '3083titlescreen.png', NULL, NULL, NULL, '2018-04-09 07:20:31', 0, 'N', 0, 1, 0),
(3084, 'Vs. Excitebike', '', 'Vs. Excitebike is a racing game for the Nintendo Entertainment System.', 'Nintendo', '09 December 1988', 9, 12, 1988, 13, 1, '3084titlescreen.png', NULL, NULL, NULL, '2018-04-09 07:32:25', 0, 'N', 0, 1, 0),
(3085, 'RoboCop Versus The Terminator', '', 'RoboCop Versus The Terminator is an action platformer game for the Sega Game Gear. Based on two separate movie titles, RoboCop and The Terminator.', 'Virgin Interactive', '1993', 0, 0, 1993, 11, 12, '3085titlescreen.png', NULL, NULL, NULL, '2018-04-13 12:17:02', 1, 'N', 0, 0, 0),
(3086, 'Robocop Versus The Terminator', '', 'Robocop Versus The Terminator is an action platformer game or the Sega Master System. Based on two separate movie titles, RoboCop and The Terminator.', 'Virgin Interactive', '1991', 0, 0, 1991, 11, 22, '3086titlescreen.png', NULL, NULL, NULL, '2018-04-13 12:17:17', 1, 'N', 0, 0, 0),
(3087, 'Sagaia', '', 'Sagaia is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1992', 0, 0, 1992, 16, 22, '3087titlescreen.png', NULL, NULL, NULL, '2024-01-14 17:10:59', 1, 'N', 0, 0, 1),
(3088, 'Sagaia', '', 'Sagaia is an action shoot &#039;em up game for the Game Boy.', 'Taito', '13 December 1991', 13, 12, 1991, 16, 8, '3088titlescreen.png', NULL, NULL, NULL, '2018-06-05 11:45:12', 1, 'N', 0, 0, 1),
(3089, 'Rolling Thunder 3', '', 'Rolling Thunder 3 is an action platformer game for the Sega Genesis.', 'Namco', '1993', 0, 0, 1993, 11, 11, '3089titlescreen.png', NULL, NULL, NULL, '2021-03-03 05:26:57', 1, 'N', 0, 0, 1),
(3090, 'Bishoujo Senshi Sailor Moon', 'Pretty Soldier Sailor Moon', 'Bishoujo Senshi Sailor Moon is an action beat &#039;em up game for the Sega Genesis. Based on an anime/manga with the same title.', 'Ma-Ba', '08 July 1994', 8, 7, 1994, 5, 11, '3090titlescreen.png', NULL, NULL, NULL, '2018-04-13 12:16:16', 1, 'N', 0, 0, 0),
(3091, 'Last Bible III', '', 'Last Bible III is a role playing game for the Super Nintendo.', 'Atlus', '04 March 1995', 4, 3, 1995, 14, 9, '3091titlescreen.png', NULL, NULL, NULL, '2020-09-19 17:47:59', 1, 'N', 0, 0, 1),
(3092, 'Thunder Fox', '', 'Thunder Fox is an action beat &#039;em up game for the Sega Genesis/Mega Drive.', 'Taito', '26 June 1991', 26, 6, 1991, 5, 11, '3092titlescreen.png', NULL, NULL, NULL, '2018-04-18 00:25:04', 1, 'N', 0, 0, 0),
(3093, 'Dragon Ball: Raging Blast', '', 'Dragon Ball: Raging Blast is an action fighting game for the PlayStation 3.', 'Namco Bandai', '10 November 2009', 10, 11, 2009, 8, 47, '3093titlescreen.png', NULL, NULL, NULL, '2018-04-19 13:15:40', 0, 'N', 0, 0, 1),
(3094, 'Dragon Ball: Raging Blast', '', 'Dragon Ball: Raging Blast is an action fighting game for the Xbox 360.', 'Namco Bandai', '10 November 2009', 10, 11, 2009, 8, 48, '3094titlescreen.png', NULL, NULL, NULL, '2018-04-19 13:24:38', 0, 'N', 0, 0, 1),
(3095, 'Ghouls &#039;n Ghosts', 'Dai Makai-Mura', 'Ghouls &#039;n Ghosts is an action platformer for the Sega Genesis.', 'Sega', '03 August 1989', 3, 8, 1989, 11, 11, '3095titlescreen.png', NULL, NULL, NULL, '2022-11-16 14:20:06', 1, 'N', 0, 0, 1),
(3096, 'Michael Jackson&#039;s Moonwalker', '', 'Michael Jackson&#039;s Moonwalker is an action platformer game for the Sega Master System.', 'Sega', '1989', 0, 0, 1989, 11, 22, '3096titlescreen.png', NULL, NULL, NULL, '2018-04-20 12:51:46', 1, 'N', 0, 0, 0),
(3097, 'Countdown Vampires', '', 'Countdown Vampires is a survival horror game for the PlayStation developed by K2 LLC and published by Bandai. It distinguished itself from many of the horror games of its time by featuring vampires as the evil element rather than zombies.', 'Bandai', '22 December 1999', 22, 12, 1999, 24, 17, '3097titlescreen.png', NULL, NULL, NULL, '2018-04-21 11:18:14', 1, 'N', 0, 0, 0),
(3098, 'Terrifying 911', 'Tezhong Budui 2', 'Terrifying 911 is an action platformer game for the Game Boy Color. The game is a bootleg port of Metal Slug.', 'Hitek', '2001', 0, 0, 2001, 11, 8, '3098titlescreen.png', NULL, NULL, NULL, '2018-04-28 03:39:18', 0, 'N', 0, 0, 1),
(3099, 'Space Harrier II', '', 'Space Harrier II is an action shoot &#039;em up game for the Sega Genesis.', 'Sega', '29 October 1988', 29, 10, 1988, 16, 11, '3099titlescreen.png', NULL, NULL, NULL, '2018-04-23 13:34:00', 0, 'N', 0, 0, 1),
(3100, 'Nayuta no Kiseki', 'Nayuta: Endless Trails', 'Nayuta no Kiseki is an action role playing game for the PlayStation Portable.', 'Nihon Falcom', '26 July 2012', 26, 7, 2012, 23, 44, '3100titlescreen.png', NULL, NULL, NULL, '2018-05-28 00:42:40', 1, 'N', 0, 0, 0),
(3101, 'Senjou no Valkyria 3: Extra Edition', 'Valkyria Chronicles 3: Extra Edition', 'Senjou no Valkyria 3: Extra Edition is a turn based strategy game for the PlayStation Portable.', 'Sega', '23 November 2011', 23, 11, 2011, 19, 44, '3101titlescreen.png', NULL, NULL, NULL, '2018-04-23 14:03:48', 1, 'N', 0, 0, 0),
(3102, 'Dragon Ball: Raging Blast 2', '', 'Dragon Ball: Raging Blast 2 is an action fighting game for the PlayStation 3.', 'Namco Bandai', '01 October 2010', 1, 10, 2010, 8, 47, '3102titlescreen.png', NULL, NULL, NULL, '2018-04-25 13:22:22', 0, 'N', 0, 0, 1),
(3103, 'Dragon Ball: Raging Blast 2', '', 'Dragon Ball: Raging Blast 2 is an action fighting game for the Xbox 360.', 'Namco Bandai', '01 October 2010', 1, 10, 2010, 8, 48, '3103titlescreen.png', NULL, NULL, NULL, '2018-04-25 13:25:37', 0, 'N', 0, 0, 1),
(3104, 'Bump &#039;n&#039; Jump', 'Buggy Popper', 'Bump &#039;n&#039; Jump is a racing game for the Nintendo Entertainment System.', 'Vic Tokai', '08 October 1986', 8, 10, 1986, 13, 1, '3104titlescreen.png', NULL, NULL, NULL, '2019-05-22 22:40:29', 1, 'N', 0, 0, 1),
(3105, 'The Amazing Spider-Man 2', '', 'The Amazing Spider-Man 2 is an action platformer game for the Game Boy.', 'LJN', 'August 1992', 0, 8, 1992, 11, 8, '3105titlescreen.png', NULL, NULL, NULL, '2018-04-28 03:39:43', 1, 'N', 0, 0, 0),
(3106, 'Spider-Man 3: Invasion of the Spider-Slayers', '', 'Spider-Man 3: Invasion of the Spider-Slayers is an action platformer game for the Game Boy.', 'LJN', 'July 1993', 0, 7, 1993, 11, 8, '3106titlescreen.png', NULL, NULL, NULL, '2018-04-28 03:39:59', 1, 'N', 0, 0, 0),
(3107, 'Hook', '', 'Hook is an action platformer game for the Game Boy. Based on a movie with same title.', 'Sony Imagesoft', '03 April 1992', 3, 4, 1992, 11, 8, '3107titlescreen.png', NULL, NULL, NULL, '2018-04-28 03:38:56', 1, 'N', 0, 0, 0),
(3108, 'Cloud Master', '', 'Cloud Master is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1989', 0, 0, 1989, 16, 22, '3108titlescreen.png', NULL, NULL, NULL, '2018-04-29 11:12:00', 1, 'N', 0, 0, 0),
(3109, 'Blades of Vengeance', '', 'Blades of Vengeance is an action platformer game for the Sega Genesis.', 'Electronic Arts', '1993', 0, 0, 1993, 11, 11, '3109titlescreen.png', NULL, NULL, NULL, '2024-02-26 00:43:52', 1, 'N', 0, 0, 1),
(3110, 'Growl', 'Runark', 'Growl is an action beat &#039;em up game for the Sega Genesis.', 'Taito', '15 November 1991', 15, 11, 1991, 5, 11, '3110titlescreen.png', NULL, NULL, NULL, '2018-04-29 11:11:49', 1, 'N', 0, 0, 0),
(3111, 'Captain Commando', '', 'Captain Commando is an action beat &#039;em up game for the Super Nintendo.', 'Capcom', '17 March 1995', 17, 3, 1995, 5, 9, '3111titlescreen.png', NULL, NULL, NULL, '2018-07-06 12:37:36', 1, 'N', 0, 0, 1),
(3112, 'The Addams Family', '', 'The Addams Family is an action platformer game for the Super Nintendo.', 'Ocean', 'March 1992', 0, 3, 1992, 11, 9, '3112titlescreen.png', NULL, NULL, NULL, '2020-04-10 11:32:27', 1, 'N', 0, 0, 1),
(3113, 'The Addams Family', '', 'The Addams Family is an action platformer game for the Sega Genesis.', 'Flying Edge', '1994', 0, 0, 1994, 11, 11, '3113titlescreen.png', NULL, NULL, NULL, '2020-10-02 17:19:14', 1, 'N', 0, 0, 1),
(3114, 'ClayFighter: Tournament Edition', '', 'ClayFighter: Tournament Edition is an action fighting game for the Super Nintendo.', 'Interplay', 'May 1994', 0, 5, 1994, 8, 9, '3114titlescreen.png', NULL, NULL, NULL, '2021-06-01 22:40:50', 1, 'N', 0, 0, 1),
(3115, 'Jurassic Park', '', 'Jurassic Park is an action platformer game for the Sega Genesis. Based on a movie with the same title.', 'Sega', '26 August 1993', 26, 8, 1993, 11, 11, '3115titlescreen.png', NULL, NULL, NULL, '2018-05-06 05:22:06', 1, 'N', 0, 0, 0),
(3116, 'Jurassic Park', '', 'Jurassic Park is an action plaformer game for the Sega Master System. Based on a movie with the same title.', 'Sega', '1993', 0, 0, 1993, 11, 22, '3116titlescreen.png', NULL, NULL, NULL, '2018-05-06 04:58:27', 1, 'N', 0, 0, 0),
(3117, 'Jurassic Park', '', 'Jurassic Park is an action platformer game for the Sega Game Gear. Based on a movie with the same title.', 'Sega', '30 July 1993', 30, 7, 1993, 11, 12, '3117titlescreen.png', NULL, NULL, NULL, '2018-05-06 05:00:45', 1, 'N', 0, 0, 0),
(3118, 'Sonic Adventure DX: Director&#039;s Cut', '', 'Sonic Adventure DX is an action platformer game for the PC. This is the 2004 release of the game.', 'Sega', '18 December 2003', 18, 12, 2003, 11, 20, '3118titlescreen.png', NULL, NULL, NULL, '2018-05-28 00:45:25', 1, 'N', 0, 0, 0),
(3119, 'World Grand Prix', 'The Circuit', 'World Grand Prix is a racing game for the Sega Master System.', 'Sega', '21 September 1986', 21, 9, 1986, 13, 22, '3119titlescreen.png', NULL, NULL, NULL, '2018-05-15 10:48:39', 1, 'N', 0, 0, 0),
(3120, 'Toy Story', '', 'Toy Story is an action platformer game for the Sega Genesis. Based on a movie with the same title.', 'Disney Interactive', '25 April 1996', 25, 4, 1996, 11, 11, '3120titlescreen.png', NULL, NULL, NULL, '2022-02-19 02:55:50', 1, 'N', 0, 0, 1),
(3121, 'Zero the Kamikaze Squirrel', '', 'Zero the Kamikaze Squirrel is an action platformer game for the Sega Genesis.', 'SunSoft', '1994', 0, 0, 1994, 11, 11, '3121titlescreen.png', NULL, NULL, NULL, '2018-05-12 11:07:14', 1, 'N', 0, 0, 0),
(3122, 'Zero the Kamikaze Squirrel', '', 'Zero the Kamikaze Squirrel is an action platformer game for the Super Nintendo.', 'SunSoft', 'November 1994', 0, 11, 1994, 11, 9, '3122titlescreen.png', NULL, NULL, NULL, '2018-05-12 11:11:50', 1, 'N', 0, 0, 0),
(3123, 'Diver&#039;s Dream', 'Dolphin&#039;s Dream', 'Diver&#039;s Dream is an action adventure game for the PlayStation.', 'Konami', '10 September 1998', 10, 9, 1998, 24, 17, '3123titlescreen.jpg', NULL, NULL, NULL, '2024-06-29 02:45:37', 1, 'N', 0, 0, 1),
(3124, 'Kikou Keisatsu: Metal Jack', 'Armored Police: Metal Jack', 'Kikou Keisatsu: Metal Jack is an action beat &#039;em up game for the Super Nintendo.', 'Atlus', '31 July 1992', 31, 7, 1992, 5, 9, '3124titlescreen.png', NULL, NULL, NULL, '2018-05-20 09:39:10', 1, 'N', 0, 0, 0),
(3125, 'Air Rescue', '', 'Air Rescue is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1992', 0, 0, 1992, 16, 22, '3125titlescreen.png', NULL, NULL, NULL, '2018-05-20 09:38:49', 1, 'N', 0, 0, 0),
(3126, 'Action 52', '', 'Action 52 is a compilation of games for the Sega Genesis.', 'Active Enterprises', '1993', 0, 0, 1993, 10, 11, '3126titlescreen.png', NULL, NULL, NULL, '2018-05-20 09:38:37', 1, 'N', 0, 0, 0),
(3127, 'Granada', '', 'Granada is an action shoot &#039;em up game for the Sega Genesis.', 'Renovation', '16 November 1990', 16, 11, 1990, 16, 11, '3127titlescreen.png', NULL, NULL, NULL, '2018-05-20 09:39:00', 1, 'N', 0, 0, 0),
(3128, 'A Boy and His Blob: Trouble on Blobolonia', 'Fushigi na Blobby: Blobania no Kiki', 'A Boy and His Blob: Trouble on Blobolonia is an action platformer game for the Nintendo Entertainment System.', 'Absolute Entertainment', '1989', 0, 0, 1989, 11, 1, '3128titlescreen.png', NULL, NULL, NULL, '2018-05-20 09:38:27', 1, 'N', 0, 0, 0),
(3129, 'Shadowhawk', '', 'Shadowhawk is an action beat &#039;em up game for the Super Nintendo.', 'Studio E', '1 Jan 1970', 1, 1, 1970, 5, 9, '3129titlescreen.png', NULL, NULL, NULL, '2018-05-21 11:54:09', 0, 'N', 0, 0, 1),
(3130, 'Youkai Douchuuki', '', 'Youkai Douchuuki is an action platformer game for the Turbografx-16.', 'Namco', '05 February 1988', 5, 2, 1988, 11, 4, '3130titlescreen.png', NULL, NULL, NULL, '2018-05-25 11:58:29', 1, 'N', 0, 0, 0),
(3131, 'The Magic of Scheherazade', 'Arabian Dream Scheherazade', 'The Magic of Scheherazade is an action role playing game for the Nintendo Entertainment System.', 'Culture Brain', '03 September 1987', 3, 9, 1987, 23, 1, '3131titlescreen.png', NULL, NULL, NULL, '2019-11-30 04:17:49', 1, 'N', 0, 0, 1),
(3132, 'The Jungle Book', '', 'The Jungle Book is an action platformer game for the Game Boy.', 'Virgin Interactive', 'August 1994', 0, 8, 1994, 11, 8, '3132titlescreen.png', NULL, NULL, NULL, '2018-05-25 13:10:02', 1, 'N', 0, 0, 0),
(3133, 'Bubble Bobble', '', 'Bubble Bobble is an action platformer game for the Sega Game Gear.', 'Taito', '1994', 0, 0, 1994, 11, 12, '3133titlescreen.png', NULL, NULL, NULL, '2018-05-25 13:10:16', 1, 'N', 0, 0, 0),
(3134, 'Bank Panic', '', 'Bank Panic is an action shoot &#039;em up game for the SG-1000/SC-3000.', 'Sega', '1985', 0, 0, 1985, 16, 34, '3134titlescreen.png', NULL, NULL, NULL, '2018-05-25 13:09:51', 1, 'N', 0, 0, 0),
(3135, 'Jurassic Park: Rampage Edition', '', 'Jurassic Park: Rampage Edition is an action platformer game for the Sega Genesis.', 'Sega', '1994', 0, 0, 1994, 11, 11, '3135titlescreen.png', NULL, NULL, NULL, '2018-05-25 13:09:04', 1, 'N', 0, 0, 0),
(3136, 'Space Hunter', '', 'Space Hunter is an action adventure game for the Nintendo Entertainment System.', 'Kemco', '25 September 1986', 25, 9, 1986, 24, 1, '3136titlescreen.png', NULL, NULL, NULL, '2018-05-26 12:47:29', 1, 'N', 0, 0, 0),
(3137, 'Noobow', '', 'Noobow is an action platformer game for the Game Boy.', 'Irem', '11 December 1992', 11, 12, 1992, 11, 8, '3137titlescreen.png', NULL, NULL, NULL, '2018-05-26 13:13:59', 1, 'N', 0, 0, 0),
(3138, 'Sonic Adventure 2', '', 'Sonic Adventure 2 is an adventure game for the PC.', 'Sega', '19 June 2001', 19, 6, 2001, 2, 20, '3138titlescreen.png', NULL, NULL, NULL, '2018-06-22 08:49:22', 0, 'N', 0, 1, 0),
(3139, 'Metal Slug 2', '', 'Metal Slug 2 is an action shoot &#039;em up game for the Neo-Geo CD.', 'SNK', '25 June 1998', 25, 6, 1998, 16, 15, '3139titlescreen.png', NULL, NULL, NULL, '2018-05-29 11:56:32', 0, 'N', 0, 0, 1),
(3140, 'Project S-11', '', 'Project S-11 is an action shoot &#039;em up game for the Game Boy Color.', 'SunSoft', '14 December 2000', 14, 12, 2000, 16, 8, '3140titlescreen.png', NULL, NULL, NULL, '2018-05-29 12:09:25', 0, 'N', 0, 0, 1),
(3141, 'Choro Q 64 2: Hacha Mecha Grand Prix Race', '', 'Choro Q 64 2: Hacha Mecha Grand Prix Race is a racing game for the Nintendo 64.', 'Takara', '24 December 1999', 24, 12, 1999, 13, 27, '3141titlescreen.png', NULL, NULL, NULL, '2018-05-30 11:55:17', 1, 'N', 0, 0, 0),
(3142, 'Shuujin e no Peru-emu-Furu', 'Peret Em Heru: For the Prisoners', 'Shuujin e no Peru-emu-Furu is a role playing game for the PC-98.', 'ASCII', '31 May 1998', 31, 5, 1998, 14, 3, '3142titlescreen.jpg', NULL, NULL, NULL, '2018-06-14 13:10:27', 1, 'N', 0, 0, 0),
(3143, 'Melpool Land', '', 'Melpool Land is an action game for the PC-98.', 'Compile', '29 May 1991', 29, 5, 1991, 1, 3, '3143titlescreen.png', NULL, NULL, NULL, '2018-06-02 12:55:41', 1, 'N', 0, 0, 0),
(3144, 'Ax Battler: A Legend of Golden Axe', 'Ax Battler: Golden Axe Densetsu', 'Ax Battler: A Legend of Golden Axe is a role playing game for the Sega Game Gear.', 'Sega', '01 November 1991', 1, 11, 1991, 14, 12, '3144titlescreen.png', NULL, NULL, NULL, '2018-06-02 12:59:01', 1, 'N', 0, 0, 0),
(3145, 'Aztec Adventure: The Golden Road to Paradise', 'Nazca &#039;88: The Golden Road to Paradise', 'Aztec Adventure: The Golden Road to Paradise is an action adventure game for the Sega Master System.', 'Sega', '20 September 1987', 20, 9, 1987, 24, 22, '3145titlescreen.png', NULL, NULL, NULL, '2018-06-07 12:07:43', 1, 'N', 0, 0, 0),
(3146, 'Congo Bongo', '', 'Congo Bongo is an action platformer game for the SG-1000/SC-3000.', 'Sega', '1983', 0, 0, 1983, 11, 34, '3146titlescreen.gif', NULL, NULL, NULL, '2018-06-07 12:07:53', 1, 'N', 0, 0, 0),
(3147, 'Maniac Mansion', '', 'Maniac Mansion is a point-and-click graphic adventure game by LucasArts in 1987. It was ported into the Nintendo Entertainment System by Jaleco in 1991.\r\n\r\nThis game is about the Edison family: Dr. Fred, a mad scientist, Nurse Edna, the wife of Fred, and their son Weird Ed.', 'Jaleco', 'September 1991', 0, 9, 1991, 2, 1, '3147titlescreen.png', NULL, NULL, NULL, '2024-04-29 02:30:54', 1, 'N', 0, 1, 1),
(3148, 'Navy Seals', '', 'Navy Seals is an action platformer game for the Game Boy.', 'Ocean', 'September 1991', 0, 9, 1991, 11, 8, '3148titlescreen.png', NULL, NULL, NULL, '2018-06-07 12:07:31', 1, 'N', 0, 0, 0),
(3149, 'Tinhead', '', 'Tinhead was an unreleased game, intended for a 1994 release. It was cancelled after developer MicroProse ran out of money. However it was released commercially in the US on the Genesis.', 'MicroProse', '1 Jan 1970', 1, 1, 1970, 11, 9, '3149titlescreen.png', NULL, NULL, NULL, '2018-06-03 02:13:38', 1, 'N', 0, 0, 0),
(3150, 'Tinhead', '', 'Tinhead is an action platformer game for the Sega Genesis.', 'Ballistic', '1993', 0, 0, 1993, 11, 11, '3150titlescreen.png', NULL, NULL, NULL, '2018-06-02 13:12:37', 1, 'N', 0, 0, 0),
(3151, 'Kidou Senshi Z Gundam: Hot Scramble', 'Mobile Suit Z Gundam: Hot Scramble', 'Kidou Senshi Z Gundam: Hot Scramble is a first-person rail shooter game for the Nintendo Entertainment System. The game is based on the anime &quot;Kidou Senshi Zeta Gundam&quot;.', 'Bandai', '28 August 1986', 28, 8, 1986, 16, 1, '3151titlescreen.png', NULL, NULL, NULL, '2023-12-13 22:29:03', 1, 'N', 0, 0, 0),
(3152, 'Double Dragon Advance', '', 'Double Dragon Advance is an action beat &#039;em up game for the Game Boy Advance.', 'Atlus', '14 November 2003', 14, 11, 2003, 5, 10, '3152titlescreen.png', NULL, NULL, NULL, '2018-06-07 11:28:07', 1, 'N', 0, 0, 0),
(3153, 'Happily Ever After', '', 'Happily Ever After is an action platformer game for the Nintendo Entertainment System.', 'Sofel', '1 Jan 1970', 1, 1, 1970, 11, 1, '3153titlescreen.png', NULL, NULL, NULL, '2018-06-07 11:32:36', 1, 'N', 0, 0, 0),
(3154, 'Flicky', '', 'Flicky is an action platformer game for the SG-1000/SC-3000.', 'Sega', '1984', 0, 0, 1984, 11, 34, '3154titlescreen.png', NULL, NULL, NULL, '2018-06-12 05:40:28', 1, 'N', 0, 0, 0),
(3155, 'Flicky', '', 'Flicky is an action platformer game for the Sega Genesis.', 'Sega', 'March 1991', 0, 3, 1991, 11, 11, '3155titlescreen.png', NULL, NULL, NULL, '2021-03-09 01:21:04', 1, 'N', 0, 0, 1),
(3156, 'Kick Master', '', 'Kick Master is an action platformer game for the Nintendo Entertainment System.', 'Taito', 'January 1992', 0, 1, 1992, 11, 1, '3156titlescreen.png', NULL, NULL, NULL, '2022-04-30 11:32:15', 1, 'N', 0, 0, 1),
(3157, 'The Lost World: Jurassic Park', '', 'The Lost World: Jurassic Park is an action platformer game for the Sega Game Gear.', 'Sega', '26 August 1997', 26, 8, 1997, 11, 12, '3157titlescreen.png', NULL, NULL, NULL, '2018-06-12 05:49:28', 1, 'N', 0, 0, 0),
(3158, 'Rocket Knight Adventures', '', 'Rocket Knight Adventures is an action platformer game for the Sega Genesis.', 'Konami', '05 August 1993', 5, 8, 1993, 11, 11, '3158titlescreen.png', NULL, NULL, NULL, '2021-06-07 17:51:27', 1, 'N', 0, 0, 1),
(3159, 'Sparkster', 'Sparkster: Rocket Knight Adventures 2', 'Sparkster is an action platformer game for the Sega Genesis.', 'Konami', '23 September 1994', 23, 9, 1994, 11, 11, '3159titlescreen.png', NULL, NULL, NULL, '2018-06-12 05:41:16', 1, 'N', 0, 0, 0),
(3160, 'Sparkster', '', 'Sparkster is an action platformer game for the Super Nintendo.', 'Konami', '15 September 1994', 15, 9, 1994, 11, 9, '3160titlescreen.png', NULL, NULL, NULL, '2020-01-06 10:51:48', 1, 'N', 0, 0, 1),
(3161, 'SD Gundam: Gachapon Senshi 2 - Capsule Senki', 'SD Gundam: Gachapon Soldier 2 - Capsule War', 'SD Gundam: Gachapon Senshi 2 - Capsule Senki is a turn based strategy game for the Nintendo Entertainment System. This game was never released outside Japan.', 'Bandai', '25 January 1989', 25, 1, 1989, 19, 1, '3161titlescreen.png', NULL, NULL, NULL, '2018-07-29 09:09:35', 1, 'N', 0, 0, 0),
(3162, 'Animal Crossing', 'Doubutsu no Mori Plus', 'Animal Crossing is a virtual life simulation game for the Nintendo GameCube.', 'Nintendo', '14 December 2001', 14, 12, 2001, 22, 33, '3162titlescreen.png', NULL, NULL, NULL, '2018-06-12 06:03:15', 0, 'N', 0, 1, 0),
(3163, 'SD Gundam World: Gachapon Senshi - Scramble Wars', 'SD Gundam World: Gachapon Soldier - Scramble Wars', 'This is the first Gundam game to be released for Family Computer Disk System.  This game is turn-style battle genre with Gundam characters to fight.\r\n\r\nReleased in 20 Nov., 1987, SD Gundam World: Gachapon Senshi - Scramble Wars is a game made by Bandai in Japan. This game was never released outside Japan.', 'Bandai', '20 November 1987', 20, 11, 1987, 19, 7, '3163titlescreen.png', NULL, NULL, NULL, '2018-06-19 11:31:59', 1, 'N', 0, 0, 0),
(3164, 'Little Master: Raikuban no Densetsu', 'Little Master: Legend of Richban', 'Little Master is the first game in the Little Master trilogy.  This game and the series as a whole are quite terrific!  The game is a strategy RPG which features great gameplay and music.  Levels are varied to keep the gameplay fresh.  The game also features a unity system, where you can combine troops to form more powerful ones!  A standout game for the Game Boy!', 'Tokuma Shoten', '19 April 1991', 19, 4, 1991, 18, 8, '3164titlescreen.png', NULL, NULL, NULL, '2018-06-13 12:43:39', 1, 'N', 0, 0, 0),
(3165, 'Wendy: Every Witch Way', '', 'Wendy: Every Witch Way is an action platformer game for the Game Boy Color.', 'TDK Mediactive', '28 August 2001', 28, 8, 2001, 11, 8, '3165titlescreen.png', NULL, NULL, NULL, '2018-06-17 03:22:36', 0, 'N', 0, 0, 1),
(3166, 'Assault City', '', 'Assault City is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1990', 0, 0, 1990, 16, 22, '3166titlescreen.png', NULL, NULL, NULL, '2018-06-17 12:25:47', 1, 'N', 0, 0, 0),
(3167, 'Darius Alpha', '', 'Darius Alpha is an action shoot &#039;em up game for the Turbografx-16.', 'NEC Interchannel', '1990', 0, 0, 1990, 16, 4, '3167titlescreen.png', NULL, NULL, NULL, '2018-06-17 12:28:34', 1, 'N', 0, 0, 0),
(3168, 'Fantasy Zone', '', 'Fantasy Zone is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '15 June 1986', 15, 6, 1986, 16, 22, '3168titlescreen.png', NULL, NULL, NULL, '2018-06-17 12:26:03', 1, 'N', 0, 0, 0),
(3169, 'Pink Goes to Hollywood', '', 'Pink Goes to Hollywood is an action platformer game for the Sega Genesis.', 'TecMagik', '1993', 0, 0, 1993, 11, 11, '3169titlescreen.png', NULL, NULL, NULL, '2018-06-16 14:05:30', 1, 'N', 0, 0, 0),
(3170, 'Shadow of the Beast', '', 'Shadow of the Beast is an action platformer game for the Sega Master System.', 'TecMagik', '1992', 0, 0, 1992, 11, 22, '3170titlescreen.png', NULL, NULL, NULL, '2018-06-16 14:09:17', 1, 'N', 0, 0, 0),
(3171, 'Skeleton Krew', '', 'Skeleton Krew is an action shoot &#039;em up game for the Sega Genesis.', 'Core Design', '12 May 1995', 12, 5, 1995, 16, 11, '3171titlescreen.png', NULL, NULL, NULL, '2018-06-17 12:28:21', 1, 'N', 0, 0, 0),
(3172, 'Spider-Man and Venom: Maximum Carnage', '', 'Spider-Man and Venom: Maximum Carnage is an action beat &#039;em up game for the Sega Genesis.', 'Acclaim', '16 September 1994', 16, 9, 1994, 5, 11, '3172titlescreen.png', NULL, NULL, NULL, '2021-12-02 01:07:55', 1, 'N', 0, 0, 1),
(3173, 'Solstice: The Quest for the Staff of Demnos', 'Solstice: Sanjigen Meikyuu no Kyoujuu', 'Solstice: The Quest for the Staff of Demnos is a puzzle game for the Nintendo Entertainment System.\r\n\r\nSolstice is the NES title that you can defeat the monsters and avoid the hazards. You can move the rooms as well the doors. If you are killed the game is over. You need to get the key to unlock the door to go into the next room.', 'Sony Imagesoft', 'June 1990', 0, 6, 1990, 12, 1, '3173titlescreen.png', NULL, NULL, NULL, '2019-04-27 12:51:00', 1, 'N', 1, 0, 1),
(3174, 'Mystic Defender', 'Kujaku Ou 2: Geneishiro', 'Mystic Defender is an action platformer game for the Sega Genesis. Based on a manga titled Kujaku Ou.', 'Sega', '25 November 1989', 25, 11, 1989, 11, 11, '3174titlescreen.png', NULL, NULL, NULL, '2018-06-23 12:15:51', 1, 'N', 0, 0, 0),
(3175, 'Parasol Stars: The Story of Bubble Bobble 3', '', 'Parasol Stars is the second game of Rainbow Island. This is also the third sequel to the Bubble Bobble series.\r\n\r\nThis game was made by Ocean and Taito, Parasol Stars is the game has over 50+ stages. Reach the final boss after the final level.', 'Ocean', '1991', 0, 0, 1991, 11, 1, '3175titlescreen.png', NULL, NULL, NULL, '2018-06-25 12:05:37', 1, 'N', 0, 0, 0),
(3176, 'Terminator 2: Judgment Day', '', 'Terminator 2: Judgment Day is an action platformer game for the Game Boy. Based on a movie with the same title.', 'LJN', 'January 1992', 0, 1, 1992, 11, 8, '3176titlescreen.png', NULL, NULL, NULL, '2022-05-02 21:20:41', 1, 'N', 0, 0, 1),
(3177, 'World of Illusion Starring Mickey Mouse &amp; Donald Duck', 'World of Illusion: I Love Mickey &amp; Donald - Fushigi na Magic Box', 'World of Illusion Starring Mickey Mouse &amp; Donald Duck is an action platformer game for the Sega Genesis.', 'Sega', '14 December 1992', 14, 12, 1992, 11, 11, '3177titlescreen.png', NULL, NULL, NULL, '2018-06-23 12:16:26', 1, 'N', 0, 0, 0),
(3178, 'Donkey Kong Country', 'Super Donkey Kong', 'Donkey Kong Country is an action platformer game for the Game Boy Advance.', 'Nintendo', '06 June 2003', 6, 6, 2003, 11, 10, '3178titlescreen.png', NULL, NULL, NULL, '2018-06-23 12:15:29', 0, 'N', 0, 0, 1),
(3179, 'Mortal Kombat 3', 'Ture MK3; Ultimate Mortal Kombat 3; Ultimate Mortal Kombat 4; Mortal Kombat 4', 'Mortal Kombat 3 is a bootleg game for the Nintendo Entertainment System. It spawned multiple versions (such as Ture MK3; Ultimate Mortal Kombat 3, Ultimate Mortal Kombat 4, and Mortal Kombat 4) by the same developer, Hummer Team.', 'NT', '1997', 0, 0, 1997, 8, 1, '3179titlescreen.png', NULL, NULL, NULL, '2018-06-25 13:24:46', 0, 'N', 0, 0, 1),
(3180, 'Rockman.EXE: Operate Shooting Star', 'MegaMan Battle Network: Operate Star Force', 'Rockman.EXE: Operate Shooting Star is a role playing game for the Nintendo DS.\r\n\r\nRockman EXE Operate Star Force was originally released for the Nintendo DS in Japan in 2009. It never saw a statewide release. It&#039;s generally regarded as a low-effort port of the first Battle Network, but with a Star Force crossover scenario tacked on. Despite this reputation, the game still improves the first Battle Network in many ways such as various minor text, graphic, and balance changes throughout the game. The game also includes the new multi-player Star Colo mode.', 'Capcom', '12 November 2009', 12, 11, 2009, 23, 23, '3180titlescreen.png', NULL, NULL, NULL, '2023-12-11 01:04:47', 1, 'N', 0, 0, 0),
(3181, 'Virtual Lab', '', 'Virtual Lab is a falling-tile puzzle game for the Virtual Boy.', 'J-Wing', '08 December 1995', 8, 12, 1995, 12, 32, '3181titlescreen.png', NULL, NULL, NULL, '2023-09-27 02:07:06', 0, 'N', 0, 0, 1),
(3182, 'Bible Adventures', '', 'Bible Adventures is an adventure game for the Nintendo Entertainment System.', 'Wisdom Tree', '1991', 0, 0, 1991, 2, 1, '3182titlescreen.png', NULL, NULL, NULL, '2018-06-28 06:58:13', 0, 'N', 0, 0, 1),
(3183, 'Alisia Dragoon', '', 'Alisia Dragoon is an action platformer game for the Sega Genesis.', 'Sega', '23 April 1992', 23, 4, 1992, 11, 11, '3183titlescreen.png', NULL, NULL, NULL, '2018-07-02 11:52:28', 1, 'N', 0, 0, 0),
(3184, 'Choplifter', '', 'Choplifter is an action shoot &#039;em up game for the SG-1000.', 'Sega', '1985', 0, 0, 1985, 16, 34, '3184titlescreen.gif', NULL, NULL, NULL, '2018-07-02 11:52:37', 1, 'N', 0, 0, 0),
(3185, 'The Death and Return of Superman', '', 'The Death and Return of Superman is an action beat &#039;em up game for the Super Nintendo.', 'SunSoft', 'August 1994', 0, 8, 1994, 5, 9, '3185titlescreen.png', NULL, NULL, NULL, '2022-07-25 01:52:42', 1, 'N', 0, 0, 1),
(3186, 'The Death and Return of Superman', '', 'The Death and Return of Superman is an action beat &#039;em up game for the Sega Genesis.', 'SunSoft', '1994', 0, 0, 1994, 5, 11, '3186titlescreen.png', NULL, NULL, NULL, '2018-07-02 11:52:55', 1, 'N', 0, 0, 0),
(3187, 'Goofy&#039;s Hysterical History Tour', '', 'Goofy&#039;s Hysterical History Tour is an action platformer game for the Sega Genesis.', 'Absolute Entertainment', '1993', 0, 0, 1993, 11, 11, '3187titlescreen.png', NULL, NULL, NULL, '2018-07-02 11:52:46', 1, 'N', 0, 0, 0),
(3188, 'Flashback: The Quest for Identity', 'Flashback', 'Flashback: The Quest for Identity is an action platformer game for the Sega Genesis.', 'U.S. Gold', '20 February 1993', 20, 2, 1993, 11, 11, '3188titlescreen.jpg', NULL, NULL, NULL, '2020-12-06 08:32:32', 1, 'N', 0, 0, 0),
(3189, 'Mortal Kombat II Special', '', 'Mortal Kombat II Special is a bootleg game for a bootleg Nintendo Entertainment System.', 'Hummer Team', '1995', 0, 0, 1995, 8, 1, '3189titlescreen.png', NULL, NULL, NULL, '2018-07-07 07:59:53', 0, 'N', 0, 0, 1),
(3190, 'Eiyuu Densetsu: Ao no Kiseki', 'The Legend of Heroes: Trails To Azure', 'Eiyuu Densetsu: Ao no Kiseki is a turn-based role playing game for the PlayStation Portable and is the fifth entry in Falcom&#039;s Kiseki franchise and the direct sequel to Zero no Kiseki.', 'Falcom', '29 September 2011', 29, 9, 2011, 14, 44, '3190titlescreen.png', NULL, NULL, NULL, '2018-07-08 09:27:35', 1, 'N', 0, 0, 0),
(3192, 'Kaze no Klonoa: Moonlight Museum', 'Klonoa: Moonlight Museum', 'Kaze no Klonoa: Moonlight Museum is an action platformer game for the Wonderswan.', 'Bandai', '20 May 1999', 20, 5, 1999, 11, 21, '3192titlescreen.png', NULL, NULL, NULL, '2018-07-07 07:58:30', 1, 'N', 0, 0, 0),
(3193, 'Wonder Boy in Monster Land', 'Super Wonder Boy: Monster World', 'Wonder Boy in Monster Land is an action adventure game for the Sega Master System.', 'Sega', '31 January 1988', 31, 1, 1988, 24, 22, '3193titlescreen.png', NULL, NULL, NULL, '2022-05-17 19:25:06', 1, 'N', 0, 0, 1),
(3194, 'The Adventures of Captain Comic', '', 'The Adventures of Captain Comic is an action platformer game for the Nintendo Entertainment System.', 'Color Dreams', '1989', 0, 0, 1989, 11, 1, '3194titlescreen.png', NULL, NULL, NULL, '2020-03-19 04:51:58', 1, 'N', 0, 0, 1),
(3195, 'Commando', 'Senjou no Ookami', 'Commando is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Capcom', '27 September 1986', 27, 9, 1986, 16, 1, '3195titlescreen.png', NULL, NULL, NULL, '2018-07-08 10:58:28', 1, 'N', 0, 0, 0),
(3196, 'Streets of Rage', '', 'Streets of Rage is an action beat &#039;em up game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 5, 22, '3196titlescreen.png', NULL, NULL, NULL, '2018-07-08 10:59:51', 1, 'N', 0, 0, 0),
(3197, 'Streets of Rage 2', '', 'Streets of Rage 2 is an action beat &#039;em up game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 5, 22, '3197titlescreen.png', NULL, NULL, NULL, '2018-07-08 11:00:09', 1, 'N', 0, 0, 0),
(3198, 'True Lies', '', 'True Lies is an action shooter game for the Sega Genesis. The game is based on a movie with the same title.', 'Acclaim', '28 April 1995', 28, 4, 1995, 16, 11, '3198titlescreen.jpg', NULL, NULL, NULL, '2018-07-08 11:03:20', 1, 'N', 0, 0, 0),
(3199, 'Yie Ar Kung-Fu', '', 'Yie Ar Kung-Fu is an action fighting game for the Nintendo Entertainment System.', 'Konami', '22 April 1985', 22, 4, 1985, 8, 1, '3199titlescreen.png', NULL, NULL, NULL, '2021-09-19 01:57:35', 1, 'N', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(3200, 'Might and Magic: Book Two', '', 'Might and Magic: Book Two is a role playing game for the Super Nintendo.', 'LOZC', '22 January 1993', 22, 1, 1993, 14, 9, '3200titlescreen.png', NULL, NULL, NULL, '2018-07-08 10:58:19', 1, 'N', 0, 0, 0),
(3201, '2010: The Graphic Action Game', '', '2010: The Graphic Action Game is an action game for the ColecoVision.', 'Coleco', '1984', 0, 0, 1984, 1, 53, '3201titlescreen.png', NULL, NULL, NULL, '2018-07-08 13:53:02', 1, 'N', 0, 0, 0),
(3202, 'Jurassic Park 2: The Chaos Continues', '', 'Jurassic Park 2: The Chaos Continues is an action platformer game for the Game Boy. The game is based on the movie, Jurassic Park.', 'Ocean', 'December 1994', 0, 12, 1994, 11, 8, '3202titlescreen.png', NULL, NULL, NULL, '2018-07-16 12:44:56', 1, 'N', 0, 0, 0),
(3203, 'The Simpsons: Bart vs. The Space Mutants', '', 'The Simpsons: Bart vs. The Space Mutants is an action platformer game for the Sega Game Gear.', 'Flying Edge', '1992', 0, 0, 1992, 11, 12, '3203titlescreen.png', NULL, NULL, NULL, '2018-07-14 12:24:12', 1, 'N', 0, 0, 0),
(3204, 'The Simpsons: Bart vs. The Space Mutants', '', 'The Simpsons: Bart vs. The Space Mutants is an action platformer game for the Sega Master System.', 'Flying Edge', '1991', 0, 0, 1991, 11, 22, '3204titlescreen.png', NULL, NULL, NULL, '2018-07-14 12:28:05', 1, 'N', 0, 0, 0),
(3205, 'The Simpsons: Bart vs. The Space Mutants', '', 'The Simpsons: Bart vs. The Space Mutants is an action platformer game for the Sega Genesis.', 'Flying Edge', '1992', 0, 0, 1992, 11, 11, '3205titlescreen.png', NULL, NULL, NULL, '2022-12-18 08:45:51', 1, 'N', 0, 0, 1),
(3206, 'Power Instinct', 'Gouketsuji Ichizoku', 'Power Instinct is an action fighting game for the Super Nintendo.', 'Atlus', '14 October 1994', 14, 10, 1994, 8, 9, '3206titlescreen.png', NULL, NULL, NULL, '2023-09-29 07:58:16', 1, 'N', 0, 0, 0),
(3207, 'Doomsday Warrior', 'Taiketsu!! Brass Numbers', 'Doomsday Warrior is an action fighting game for the Super Nintendo.', 'Renovation', '20 November 1992', 20, 11, 1992, 8, 9, '3207titlescreen.png', NULL, NULL, NULL, '2018-07-16 13:29:07', 1, 'N', 0, 0, 0),
(3208, 'Gain Ground', '', 'Gain Ground is an action shoot &#039;em up game for the Sega Genesis.', 'Sega', '02 January 1991', 2, 1, 1991, 16, 11, '3208titlescreen.gif', NULL, NULL, NULL, '2023-04-01 05:21:32', 1, 'N', 0, 0, 1),
(3209, 'Gain Ground', '', 'Gain Ground is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 16, 22, '3209titlescreen.png', NULL, NULL, NULL, '2018-07-24 01:52:30', 1, 'N', 0, 0, 0),
(3210, 'Mercs', '', 'Mercs is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 16, 22, '3210titlescreen.png', NULL, NULL, NULL, '2018-07-24 01:52:41', 1, 'N', 0, 0, 0),
(3211, 'Puzznic', '', 'Puzznic is a puzzle game for the Nintendo Entertainment System.', 'Taito', 'November 1990', 0, 11, 1990, 12, 1, '3211titlescreen.png', NULL, NULL, NULL, '2018-07-24 01:52:55', 1, 'N', 0, 0, 0),
(3212, 'Frankenstein: The Monster Returns', '', 'Frankenstein: The Monster Returns is a action game for the Nintendo Entertainment System.', 'Bandai', 'July 1991', 0, 7, 1991, 1, 1, '3212titlescreen.png', NULL, NULL, NULL, '2018-07-24 01:52:08', 1, 'N', 0, 0, 0),
(3213, 'Sword of Vermilion', 'Vermilion', 'Sword of Vermilion is an action role playing game for the Sega Genesis.', 'Sega', '16 June 1989', 16, 6, 1989, 23, 11, '3213titlescreen.png', NULL, NULL, NULL, '2023-08-22 06:11:40', 1, 'N', 0, 0, 1),
(3214, 'Back to the Future Part II', '', 'Back to the Future Part II is an action adventure game for the Sega Master System. Based on a movie with similar title.', 'Imageworks', '1990', 0, 0, 1990, 24, 22, '3214titlescreen.png', NULL, NULL, NULL, '2018-07-28 10:56:13', 1, 'N', 0, 0, 0),
(3215, 'Back to the Future Part III', '', 'Back to the Future Part III is an action platformer game for the Sega Master System. Based on a movie with similar title.', 'Imageworks', '1993', 0, 0, 1993, 11, 22, '3215titlescreen.png', NULL, NULL, NULL, '2018-07-28 10:56:26', 1, 'N', 0, 0, 0),
(3216, 'Back to the Future Part III', '', 'Back to the Future Part III is an action platformer game for the Sega Genesis. Based on a movie with similar title.', 'Arena', '1991', 0, 0, 1991, 11, 11, '3216titlescreen.png', NULL, NULL, NULL, '2019-11-13 16:54:38', 1, 'N', 0, 0, 1),
(3217, 'Indiana Jones and the Last Crusade', '', 'Indiana Jones and the Last Crusade is an action platformer game for the Sega Game Gear. Based on a movie with similar title.', 'U.S. Gold', '1992', 0, 0, 1992, 11, 12, '3217titlescreen.png', NULL, NULL, NULL, '2018-07-28 11:16:23', 1, 'N', 0, 0, 0),
(3218, 'Indiana Jones and the Last Crusade', '', 'Indiana Jones and the Last Crusade is an action platformer game for the Sega Master System. Based on a movie with similar title.', 'U.S. Gold', '1990', 0, 0, 1990, 11, 22, '3218titlescreen.png', NULL, NULL, NULL, '2018-07-28 11:16:34', 1, 'N', 0, 0, 0),
(3219, 'Indiana Jones and the Last Crusade', '', 'Indiana Jones and the Last Crusade is an action platformer game for the Sega Genesis. Based on a movie with similar title.', 'U.S. Gold', '1992', 0, 0, 1992, 11, 11, '3219titlescreen.png', NULL, NULL, NULL, '2018-07-28 10:24:19', 1, 'N', 0, 0, 0),
(3220, 'Safari Hunting', '', 'Safari Hunting is an action shoot &#039;em up game for the SG-1000/SC-3000.', 'Sega', '1983', 0, 0, 1983, 16, 34, '3220titlescreen.png', NULL, NULL, NULL, '2018-07-28 11:16:46', 1, 'N', 0, 0, 0),
(3221, 'Dudes with Attitude', '', 'Dudes with Attitude is a puzzle game for the Nintendo Entertainment System.', 'American Video Entertainment', '1990', 0, 0, 1990, 12, 1, '3221titlescreen.png', NULL, NULL, NULL, '2023-05-01 05:15:41', 1, 'N', 0, 1, 1),
(3222, 'Dick Tracy', '', 'Dick Tracy is an action platformer game for the Game Boy.', 'Bandai', 'December 1991', 0, 12, 1991, 11, 8, '3222titlescreen.png', NULL, NULL, NULL, '2018-08-11 08:10:31', 1, 'N', 0, 0, 0),
(3223, 'Dick Tracy', '', 'Dick Tracy is an action platformer game for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 11, 22, '3223titlescreen.png', NULL, NULL, NULL, '2018-08-06 02:29:12', 1, 'N', 0, 0, 0),
(3224, 'Mighty Morphin Power Rangers', '', 'Mighty Morphin Power Rangers is an action fighting game for the Sega Genesis.', 'Sega', 'November 1994', 0, 11, 1994, 8, 11, '3224titlescreen.png', NULL, NULL, NULL, '2021-11-12 12:47:06', 1, 'N', 0, 0, 1),
(3225, 'Snow Bros.: Nick &amp; Tom', '', 'Snow Bros.: Nick &amp; Tom is an action platformer game for the Sega Genesis.', 'Tengen', '28 May 1993', 28, 5, 1993, 11, 11, '3225titlescreen.png', NULL, NULL, NULL, '2023-07-08 11:52:48', 1, 'N', 0, 0, 1),
(3226, 'Fantasy Zone II: The Tears of Opa-Opa', 'Fantasy Zone II: Opa-Opa no Namida', 'Fantasy Zone II: The Tears of Opa-Opa is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '17 October 1987', 17, 10, 1987, 16, 22, '3226titlescreen.png', NULL, NULL, NULL, '2018-08-11 08:23:50', 1, 'N', 0, 0, 0),
(3227, 'James Pond: Underwater Agent', '', 'James Pond: Underwater Agent is an action plaformer game for the Sega Genesis.', 'Electronic Arts', '1991', 0, 0, 1991, 11, 11, '3227titlescreen.png', NULL, NULL, NULL, '2018-08-11 07:42:05', 1, 'N', 0, 0, 0),
(3228, 'The Lost World: Jurassic Park', '', 'The Lost World: Jurassic Park is an action platformer game for the Game Boy.', 'THQ', 'December 1997', 0, 12, 1997, 11, 8, '3228titlescreen.png', NULL, NULL, NULL, '2018-08-11 07:43:17', 1, 'N', 0, 0, 0),
(3229, 'Quartet', 'Double Target: Cynthia no Nemuri', 'Quartet is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '18 January 1987', 18, 1, 1987, 16, 22, '3229titlescreen.png', NULL, NULL, NULL, '2018-08-11 07:47:18', 1, 'N', 0, 0, 0),
(3230, 'Running Battle', '', 'Running Battle is an action beat &#039;em up game for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 5, 22, '3230titlescreen.png', NULL, NULL, NULL, '2018-08-11 07:53:04', 1, 'N', 0, 0, 0),
(3231, 'Shinobi', '', 'Shinobi is an action platformer game for the Sega Master System.', 'Sega', '19 June 1988', 19, 6, 1988, 11, 22, '3231titlescreen.png', NULL, NULL, NULL, '2018-08-11 08:24:25', 1, 'N', 0, 0, 0),
(3232, 'Rainbow Islands: The Story of Bubble Bobble 2', '', 'Rainbow Islands: The Story of Bubble Bobble 2 is an action platformer game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 11, 22, '3232titlescreen.png', NULL, NULL, NULL, '2019-02-02 11:50:02', 1, 'N', 0, 0, 1),
(3233, 'Ganbare Goemon Gaiden 2: Tenka no Zaihou', 'Ganbare Goemon Gaiden 2: Treasures of the World', 'Ganbare Goemon Gaiden 2 is the second (and final) turn-based Goemon RPG for the Nintendo Entertainment System.\r\n\r\nStory-wise, GGG2 is about Goemon and Ebisumaru entering a &quot;Thievery World Tournament&quot; where the aim is to gather 8 keys which unlock a door that leads to a legendary treasure. There&#039;s no race against the clock or anything though; you can play at your own pace.\r\n\r\nThe look of the battles was changed from the first game. They now bear a closer resemblance to Phantasy Star II, with more animations and special effects. The difficulty was ramped up significantly, too, and the dungeon areas were made much longer. It deviates from the usual, predictable town - dungeon - town - dungeon formula that a lot of other RPGs follow, and manages to keep things interesting. There are a couple of references to the first Ganbare Goemon Gaiden in this game, so you might want to play that game before this one if you&#039;re bothered about that sort of thing, but it&#039;s still perfectly playable if you don&#039;t.', 'Konami', '03 January 1992', 3, 1, 1992, 14, 1, '3233titlescreen.png', NULL, NULL, NULL, '2024-01-23 06:29:11', 1, 'N', 0, 0, 1),
(3234, 'Solomon no Kagi: Oujo Rihita no Namida', 'Solomon&#039;s Key: The Tears of Princess Lihita', 'Solomon no Kagi: Oujo Rihita no Namida is a puzzle game for the Sega Master System.', 'Salio', '17 April 1988', 17, 4, 1988, 12, 22, '3234titlescreen.png', NULL, NULL, NULL, '2024-04-29 02:45:31', 1, 'N', 0, 0, 1),
(3235, 'Jajamaru Ninpou Chou', 'Taro&#039;s Quest', 'Jajamaru Ninpou Chou is a role playing game for the Nintendo Entertainment System.', 'Jaleco', '28 March 1989', 28, 3, 1989, 14, 1, '3235titlescreen.png', NULL, NULL, NULL, '2018-08-16 12:14:25', 1, 'N', 0, 0, 0),
(3236, 'Mercenary Force', 'Tenjin Kaisen', 'Mercenary Force is an action game for the Game Boy.', 'Meldac', '01 October 1990', 1, 10, 1990, 1, 8, '3236titlescreen.png', NULL, NULL, NULL, '2018-08-16 12:14:41', 1, 'N', 0, 0, 0),
(3237, 'Mendel Palace', 'Quinty', 'Whether wandering through the dream world of your girlfriend or traversing an amusement park to stop your younger sister&#039;s plans, [i]Mendel Palace/Quinty[/i] offers players over 200 screens of non-stop, panel-sliding action!  Uncover bonuses, slide the baddies out the door, and make your way to the final confrontation and save your girlfriend in this unique and exciting puzzle game by Game Freak! (Yes, [i]that[/i] one!)', 'Hudson', '27 June 1989', 27, 6, 1989, 1, 1, '3237titlescreen.png', NULL, NULL, NULL, '2020-02-28 18:36:53', 1, 'N', 0, 0, 1),
(3238, 'Quake III Revolution', '', 'Quake III Revolution is a PlayStation 2 port of the arena FPS Quake III Arena and its add-on Quake III Team Arena with additional maps, a campaign mode that unlocks skins with higher stats, more voiced dialog, and split-screened local multiplayer up to 4 players. Bullfrog Productions also added the Mistress and the Reaper from the Dungeon Keeper series as playable characters.', 'Electronic Arts', '26 March 2001', 26, 3, 2001, 16, 18, '3238titlescreen.png', NULL, NULL, NULL, '2018-08-19 06:53:17', 0, 'N', 0, 1, 0),
(3239, 'Double Dragon 3: The Arcade Game', '', 'Double Dragon 3: The Arcade Game is an action beat &#039;em up game for the Game Boy.', 'Acclaim', 'August 1992', 0, 8, 1992, 5, 8, '3239titlescreen.png', NULL, NULL, NULL, '2018-08-18 07:57:55', 1, 'N', 0, 0, 0),
(3240, 'Double Dragon 3: The Rosetta Stone', '', 'Double Dragon 3: The Rosetta Stone is an action beat &#039;em up game for the Sega Genesis.', 'Flying Edge', '1992', 0, 0, 1992, 5, 11, '3240titlescreen.png', NULL, NULL, NULL, '2021-03-07 14:16:33', 1, 'N', 0, 0, 1),
(3241, 'Double Dragon', '', 'Double Dragon is an action beat &#039;em up game for the Game Boy.', 'Technos', '20 July 1990', 20, 7, 1990, 5, 8, '3241titlescreen.png', NULL, NULL, NULL, '2018-08-18 07:28:19', 1, 'N', 0, 0, 0),
(3242, 'Double Dragon 2: The Revenge', '', 'Double Dragon 2: The Revenge is an action beat &#039;em up game for the Sega Genesis.', 'Palsoft', '20 December 1991', 20, 12, 1991, 5, 11, '3242titlescreen.gif', NULL, NULL, NULL, '2018-08-18 07:57:37', 1, 'N', 0, 0, 0),
(3243, 'Kishin Douji Zenki', 'Demon Child Zenki', 'Kishin Douji Zenki is an action platformer game for the Sega Game Gear. The game is based on a manga/anime with the same title.', 'Sega', '01 September 1995', 1, 9, 1995, 11, 12, '3243titlescreen.png', NULL, NULL, NULL, '2018-08-22 01:02:19', 1, 'N', 0, 0, 0),
(3244, 'J.League Live 64', '', 'J.League Live 64 is a soccer game for the Nintendo 64.', 'Electronic Arts', '28 March 1997', 28, 3, 1997, 17, 27, '3244titlescreen.png', NULL, NULL, NULL, '2018-08-24 08:37:07', 1, 'N', 0, 0, 0),
(3245, 'Ripple Island', '', 'The tiny isle of Ripple Island was once a peaceful and abundant land. But since the evil Groaker appeared, kidnapped Princess Nasarell, and proclaimed himself the Emperor of Darkness, black magic has begun to destroy the island’s natural environment. Seeking to end this conflict and claim the reward promised by the good King Dotella, a young boy sets out on a journey to Groaker’s stronghold north of the island…\r\n\r\nRipple Island is a 1988 Famicom adventure game developed by Tokai Engineering and published by Sunsoft. It’s a significant departure from the murder mystery and detective adventure games that dominated the Japanese market at the time, instead focusing on gentle themes, colorful graphics, and a fairy tale storyline.', 'SunSoft', '23 January 1988', 23, 1, 1988, 2, 1, '3245titlescreen.png', NULL, NULL, NULL, '2023-12-27 06:03:16', 1, 'N', 0, 0, 0),
(3246, 'Earthworm Jim', '', 'Earthworm Jim is an action platformer game for the Game Boy.', 'Playmates', 'September 1995', 0, 9, 1995, 11, 8, '3246titlescreen.png', NULL, NULL, NULL, '2018-09-03 07:02:46', 1, 'N', 0, 0, 0),
(3247, 'Earthworm Jim', '', 'Earthworm Jim is an action platformer game for the Sega Game Gear.', 'Playmates', '1995', 0, 0, 1995, 11, 12, '3247titlescreen.png', NULL, NULL, NULL, '2018-09-03 06:57:06', 1, 'N', 0, 0, 0),
(3248, 'Earthworm Jim', '', 'Earthworm Jim is an action platformer game for the Super Nintendo.', 'Playmates', 'October 1994', 0, 10, 1994, 11, 9, '3248titlescreen.png', NULL, NULL, NULL, '2018-09-03 06:57:37', 1, 'N', 0, 0, 0),
(3249, 'Earthworm Jim', '', 'Earthworm Jim is an action platformer game for the Sega Genesis.', 'Playmates', 'June 1994', 0, 6, 1994, 11, 11, '3249titlescreen.png', NULL, NULL, NULL, '2020-02-02 17:15:50', 1, 'N', 0, 0, 1),
(3250, 'Earthworm Jim', '', 'Earthworm Jim is an action platformer game for the Sega Master System.', 'Tec Toy', '1996', 0, 0, 1996, 11, 22, '3250titlescreen.png', NULL, NULL, NULL, '2018-09-03 06:57:26', 1, 'N', 0, 0, 0),
(3251, 'The Jetsons: Robot Panic', '', 'The Jetsons: Robot Panic is an action platformer game for the Game Boy. The game is based on The Jetsons, an animated television series from the 1960s.', 'Taito', 'October 1992', 0, 10, 1992, 11, 8, '3251titlescreen.png', NULL, NULL, NULL, '2021-09-25 19:55:48', 1, 'N', 0, 0, 0),
(3252, 'Sega Galaga', '', 'Sega Galaga is an action shoot &#039;em up game for the SG-1000.', 'Sega', '1983', 0, 0, 1983, 16, 34, '3252titlescreen.png', NULL, NULL, NULL, '2018-09-03 07:02:23', 1, 'N', 0, 0, 0),
(3253, 'Super Punch-Out!!', '', 'Super Punch-Out!! is a boxing game for the Super Nintendo.', 'Nintendo', 'October 1994', 0, 10, 1994, 8, 9, '3253titlescreen.png', NULL, NULL, NULL, '2022-08-16 01:21:14', 1, 'N', 0, 0, 1),
(3254, 'Tales of Graces f', '', 'Tales of Graces f is an action role playing game for the PlayStation 3.', 'Bandai Namco', '02 December 2010', 2, 12, 2010, 23, 47, '3254titlescreen.jpg', NULL, NULL, NULL, '2018-09-02 05:16:43', 1, 'N', 0, 0, 0),
(3255, 'Dragon: The Bruce Lee Story', '', 'Dragon: The Bruce Lee Story is an action fighting game for the Super Nintendo.', 'Acclaim', '23 February 1995', 23, 2, 1995, 8, 9, '3255titlescreen.png', NULL, NULL, NULL, '2018-09-02 05:25:42', 1, 'N', 0, 0, 0),
(3256, 'Dragon: The Bruce Lee Story', '', 'Dragon: The Bruce Lee Story is an action fighting game for the Sega Genesis.', 'Acclaim', '1993', 0, 0, 1993, 8, 11, '3256titlescreen.png', NULL, NULL, NULL, '2018-09-02 05:28:47', 1, 'N', 0, 0, 0),
(3257, 'My Hero', 'Seishun Scandal', 'My Hero is an action beat &#039;em up game for the Sega Master System.', 'Sega', '31 January 1986', 31, 1, 1986, 5, 22, '3257titlescreen.gif', NULL, NULL, NULL, '2018-09-03 06:57:45', 1, 'N', 0, 0, 0),
(3258, 'The Simpsons: Bart vs. The World', '', 'The Simpsons: Bart vs. The World is an action platformer game for the Sega Game Gear.', 'Flying Edge', '1993', 0, 0, 1993, 11, 12, '3258titlescreen.png', NULL, NULL, NULL, '2018-09-03 06:57:56', 1, 'N', 0, 0, 0),
(3259, 'The Simpsons: Bart vs. the World', '', 'The Simpsons: Bart vs. the World is an action platformer game for the Sega Master System.', 'Flying Edge', '1993', 0, 0, 1993, 11, 22, '3259titlescreen.png', NULL, NULL, NULL, '2018-09-03 06:58:07', 1, 'N', 0, 0, 0),
(3260, 'ToeJam &amp; Earl in Panic on Funkotron', '', 'ToeJam &amp; Earl in Panic on Funkotron is an action platformer game for the Sega Genesis.', 'Sega', '1993', 0, 0, 1993, 11, 11, '3260titlescreen.png', NULL, NULL, NULL, '2022-01-12 18:43:38', 1, 'N', 0, 0, 1),
(3261, 'Biohazard 2', 'Resident Evil 2', 'Biohazard 2 is a action adventure survival horror game for the PC.', 'SourceNext', '08 June 2006', 8, 6, 2006, 24, 20, '3261titlescreen.png', NULL, NULL, NULL, '2018-09-09 09:59:40', 0, 'N', 0, 0, 1),
(3262, 'Hyper Sports', '', 'Hyper Sports is a sports game for the SG-1000.', 'Sega', '1985', 0, 0, 1985, 17, 34, '3262titlescreen.png', NULL, NULL, NULL, '2018-09-09 09:59:49', 1, 'N', 0, 0, 0),
(3263, 'The New Zealand Story', '', 'The New Zealand Story is an action platformer game for the Sega Master System.', 'Taito', '1992', 0, 0, 1992, 11, 22, '3263titlescreen.png', NULL, NULL, NULL, '2018-09-09 10:00:25', 1, 'N', 0, 0, 0),
(3264, 'Bart Simpson&#039;s Escape From Camp Deadly', 'Bart no Survival Camp', 'Bart Simpson&#039;s Escape From Camp Deadly is an action platformer game for the Game Boy.', 'Acclaim', 'November 1991', 0, 11, 1991, 11, 8, '3264titlescreen.png', NULL, NULL, NULL, '2018-09-09 10:00:37', 1, 'N', 0, 0, 0),
(3265, 'Sanma no Meitantei', 'Detective Sanma', 'Sanma no Meitantei is an adventure game for the Nintendo Entertainment System.', 'Namco', '02 April 1987', 2, 4, 1987, 2, 1, '3265titlescreen.png', NULL, NULL, NULL, '2022-03-31 23:10:00', 1, 'N', 0, 0, 1),
(3266, 'Lemmings', '', 'Lemmings is a puzzle game for the Nintendo Entertainment System.', 'SunSoft', 'November 1992', 0, 11, 1992, 12, 1, '3266titlescreen.png', NULL, NULL, NULL, '2018-09-09 10:00:04', 0, 'N', 0, 0, 1),
(3267, 'Dragon Slayer: The Legend of Heroes', 'Dragon Slayer: Eiyuu Densetsu', 'Dragon Slayer: The Legend of Heroes is a role playing game for the MSX2.', 'Falcom', '1990', 0, 0, 1990, 14, 19, '3267titlescreen.png', NULL, NULL, NULL, '2020-09-16 20:41:13', 1, 'N', 0, 0, 0),
(3268, 'Bio-Hazard Battle', 'Crying: Aseimei Sensou', 'Bio-Hazard Battle is an action shoot &#039;em up game for the Sega Genesis.', 'Sega', '30 October 1992', 30, 10, 1992, 16, 11, '3268titlescreen.png', NULL, NULL, NULL, '2018-09-15 07:26:24', 1, 'N', 0, 0, 0),
(3269, 'Devilish', '', 'Devilish is a puzzle game for the Sega Game Gear.', 'Sage&#039;s Creation', '29 March 1991', 29, 3, 1991, 12, 12, '3269titlescreen.png', NULL, NULL, NULL, '2018-09-15 07:26:34', 1, 'N', 0, 0, 0),
(3270, 'Devilish: The Next Possession', 'Bad Omen', 'Devilish: The Next Possession is a puzzle game for the Sega Genesis.', 'Sage&#039;s Creation', '24 April 1992', 24, 4, 1992, 12, 11, '3270titlescreen.png', NULL, NULL, NULL, '2024-05-19 02:07:44', 1, 'N', 0, 0, 1),
(3271, 'Ghoul Patrol', '', 'Ghoul Patrol is an action shoot &#039;em up game for the Super Nintendo.', 'JVC Musical Industries', 'November 1994', 0, 11, 1994, 16, 9, '3271titlescreen.png', NULL, NULL, NULL, '2018-09-15 05:56:11', 1, 'N', 0, 0, 0),
(3272, 'Mortal Kombat 3', '', 'Mortal Kombat 3 is an action fighting game for the Sega Game Gear.', 'Acclaim', '1996', 0, 0, 1996, 8, 12, '3272titlescreen.png', NULL, NULL, NULL, '2018-09-15 07:31:26', 1, 'N', 0, 0, 0),
(3273, 'Mortal Kombat 3', '', 'Mortal Kombat 3 is an action fighting game for the Sega Master System.', 'Tec Toy', '1996', 0, 0, 1996, 8, 22, '3273titlescreen.png', NULL, NULL, NULL, '2018-09-15 07:31:53', 1, 'N', 0, 0, 0),
(3274, 'Rastan Saga II', '', 'Rastan Saga II is an action beat &#039;em up game for the Turbografx-16.', 'Taito', '06 July 1990', 6, 7, 1990, 5, 4, '3274titlescreen.png', NULL, NULL, NULL, '2018-09-15 07:32:03', 1, 'N', 0, 0, 0),
(3275, 'Wizards &amp; Warriors III - Kuros: Visions of Power', '', 'Wizards &amp; Warriors III - Kuros: Visions of Power is an action adventure game for the Nintendo Entertainment System.', 'Acclaim', 'March 1992', 0, 3, 1992, 24, 1, '3275titlescreen.png', NULL, NULL, NULL, '2023-02-20 03:16:35', 1, 'N', 0, 0, 1),
(3276, 'Formula One: Built To Win', '', 'Formula One: Built To Win is a racing game for the Nintendo Entertainment System.', 'Seta', 'November 1990', 0, 11, 1990, 13, 1, '3276titlescreen.png', NULL, NULL, NULL, '2018-09-15 07:26:57', 1, 'N', 0, 0, 0),
(3277, 'Borderline', '', 'Borderline is an action shoot &#039;em up game for the SG-1000.', 'Sega', '1983', 0, 0, 1983, 16, 34, '3277titlescreen.png', NULL, NULL, NULL, '2018-09-15 07:26:09', 1, 'N', 0, 0, 0),
(3278, 'Pac-Man', '', 'Pac-Man is a port of the arcade game to the Nintendo Game Boy, released by Namco in 1990 for Japan and in 1991 for North America and Europe.', 'Namco', '16 November 1990', 16, 11, 1990, 1, 8, '3278titlescreen.PNG', NULL, NULL, NULL, '2023-12-28 12:38:07', 1, 'N', 0, 0, 1),
(3279, 'Parasite Eve II', '', 'Parasite Eve II is an action role playing game for the PlayStation.', 'SquareSoft', '16 December 1999', 16, 12, 1999, 23, 17, '3279titlescreen.jpg', NULL, NULL, NULL, '2018-09-22 05:37:58', 1, 'N', 0, 0, 0),
(3280, 'Gremlins 2: The New Batch', '', 'Gremlins 2: The New Batch is an action platformer game for the Game Boy.', 'SunSoft', 'January 1991', 0, 1, 1991, 11, 8, '3280titlescreen.png', NULL, NULL, NULL, '2018-09-27 07:08:10', 1, 'N', 0, 0, 0),
(3281, 'Gremlins 2: The New Batch', 'Gremlins 2: Shinshu Tanjou', 'Gremlins 2: The New Batch is an action platformer game for the Nintendo Entertainment System.', 'SunSoft', 'October 1990', 0, 10, 1990, 11, 1, '3281titlescreen.png', NULL, NULL, NULL, '2018-09-27 07:08:18', 1, 'N', 0, 0, 0),
(3282, 'Jackie Chan&#039;s Action Kung Fu', '', 'Jackie Chan&#039;s Action Kung Fu is an action platformer game for the Turbografx-16.', 'Hudson', '1992', 0, 0, 1992, 11, 4, '3282titlescreen.png', NULL, NULL, NULL, '2018-09-27 07:08:39', 1, 'N', 0, 0, 0),
(3283, 'Mortal Kombat', '', 'Mortal Kombat is an action fighting game for the Game Boy.', 'Acclaim', '13 September 1993', 13, 9, 1993, 8, 8, '3283titlescreen.png', NULL, NULL, NULL, '2018-09-27 07:15:08', 1, 'N', 0, 0, 0),
(3284, 'Mortal Kombat II', '', 'Mortal Kombat II is an action fighting game for the Game Boy.', 'Acclaim', 'September 1994', 0, 9, 1994, 8, 8, '3284titlescreen.png', NULL, NULL, NULL, '2018-09-27 07:15:18', 1, 'N', 0, 0, 0),
(3285, 'OutRun', '', 'OutRun is a car racing game for the Turbografx-16.', 'NEC Interchannel', '21 December 1990', 21, 12, 1990, 13, 4, '3285titlescreen.gif', NULL, NULL, NULL, '2018-09-27 07:15:30', 1, 'N', 0, 0, 0),
(3286, 'Zool: Ninja of the &quot;Nth&quot; Dimension', '', 'Zool: Ninja of the &quot;Nth&quot; Dimension is an action platformer game for the Sega Genesis.', 'GameTek', '1993', 0, 0, 1993, 11, 11, '3286titlescreen.png', NULL, NULL, NULL, '2018-09-30 14:06:50', 1, 'N', 0, 0, 0),
(3287, 'Buster Brothers', 'PANG', 'Buster Brothers is an action shoot &#039;em up game for the Game Boy.', 'Hudson', '1993', 0, 0, 1993, 16, 8, '3287titlescreen.png', NULL, NULL, NULL, '2018-09-27 07:07:50', 1, 'N', 0, 0, 0),
(3288, 'Klax', '', 'Klax is a port of an arcade puzzle game to the Nintendo Entertainment System. The Japanese release was licensed by Nintendo while the American release wasn&#039;t. Klax was released in North America by Tengen as one of the many unlicensed NES titles.', 'Tengen', '1990', 0, 0, 1990, 12, 1, '3288titlescreen.png', NULL, NULL, NULL, '2022-05-30 18:04:31', 0, 'N', 0, 0, 1),
(3289, 'Valkyrie Profile', '', 'Valkyrie Profile is a role playing game for the PlayStation.', 'Enix', '22 December 1999', 22, 12, 1999, 14, 17, '3289titlescreen.png', NULL, NULL, NULL, '2018-09-27 07:15:45', 1, 'N', 0, 1, 0),
(3290, 'Gigantic Gear', '', 'Gigantic Gear is an action game for the PC.', 'G-Cube', '2000', 0, 0, 2000, 1, 20, '3290titlescreen.png', NULL, NULL, NULL, '2018-09-27 07:08:01', 1, 'N', 0, 0, 0),
(3291, 'The King of Fighters &#039;95 GB', 'Nettou The King of Fighters &#039;95', 'The King of Fighters &#039;95 GB is an action fighting game for the Game Boy.', 'Takara', '26 April 1996', 26, 4, 1996, 8, 8, '3291titlescreen.png', NULL, NULL, NULL, '2018-09-24 02:14:50', 1, 'N', 0, 0, 0),
(3292, 'Silent Bomber', '', 'Silent Bomber is an action video game for the PlayStation console, and the second game developed by CyberConnect. The player take control of the protagonist Jutah to defeat Dante.', 'Bandai', '28 October 1999', 28, 10, 1999, 1, 17, '3292titlescreen.png', NULL, NULL, NULL, '2018-09-26 00:47:06', 1, 'N', 0, 0, 0),
(3293, 'Gulkave', '', 'Gulkave is an action shoot &#039;em up game for the SG-1000.', 'Sega', '1986', 0, 0, 1986, 16, 34, '3293titlescreen.png', NULL, NULL, NULL, '2018-09-27 07:08:26', 1, 'N', 0, 0, 0),
(3294, 'Castlevania Chronicles', 'Akumajou Nendaiki: Akumajo Dracula', 'Castlevania Chronicles is an action platformer game for the PlayStation.', 'Konami', '24 May 2001', 24, 5, 2001, 11, 17, '3294titlescreen.png', NULL, NULL, NULL, '2018-09-27 06:03:55', 0, 'N', 0, 0, 1),
(3295, 'Inindo: Way of the Ninja', 'Super Inindo: Datou Nobunaga', 'Inindo: Way of the Ninja is a role playing game for the Super Nintendo.', 'Koei', '19 March 1992', 19, 3, 1992, 14, 9, '3295titlescreen.png', NULL, NULL, NULL, '2018-09-30 14:06:59', 0, 'N', 0, 1, 0),
(3296, 'Bird Week', '', 'Bird Week is an action game for the Nintendo Entertainment System.', 'Toshiba EMI', '03 June 1986', 3, 6, 1986, 1, 1, '3296titlescreen.png', NULL, NULL, NULL, '2018-09-28 00:50:53', 1, 'N', 0, 0, 0),
(3297, 'Karateka', '', 'Karateka is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Soft Pro', '05 October 1985', 5, 10, 1985, 5, 1, '3297titlescreen.png', NULL, NULL, NULL, '2018-09-28 00:51:04', 1, 'N', 0, 0, 0),
(3298, 'Bible Buffet', '', 'Bible Buffet is a boardgame for the Nintendo Entertainment System.', 'Wisdom Tree', '1993', 0, 0, 1993, 4, 1, '3298titlescreen.png', NULL, NULL, NULL, '2018-09-28 00:50:38', 1, 'N', 0, 0, 0),
(3299, 'Shooting Range', '', 'Shooting Range is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Bandai', 'June 1989', 0, 6, 1989, 16, 1, '3299titlescreen.png', NULL, NULL, NULL, '2018-09-28 00:51:15', 1, 'N', 0, 0, 0),
(3300, 'Star Luster', '', 'Star Luster is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Namco', '06 November 1985', 6, 11, 1985, 16, 1, '3300titlescreen.png', NULL, NULL, NULL, '2018-09-28 00:51:24', 1, 'N', 0, 0, 0),
(3301, 'Ecco the Dolphin', '', 'Ecco the Dolphin is an action adventure game for the Sega Game Gear.', 'Sega', '11 March 1994', 11, 3, 1994, 24, 12, '3301titlescreen.png', NULL, NULL, NULL, '2018-09-29 04:44:31', 1, 'N', 0, 0, 0),
(3302, 'Ecco the Dolphin', '', 'Ecco the Dolphin is an action adventure game for the Sega Genesis.', 'Sega', '29 July 1993', 29, 7, 1993, 24, 11, '3302titlescreen.png', NULL, NULL, NULL, '2021-02-24 14:58:40', 1, 'N', 0, 0, 1),
(3303, 'Ecco the Dolphin', '', 'Ecco the Dolphin is an action adventure game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 24, 22, '3303titlescreen.png', NULL, NULL, NULL, '2018-09-29 04:47:33', 1, 'N', 0, 0, 0),
(3304, 'Quest for the Shaven Yak starring Ren &amp; Stimpy', '', 'Quest for the Shaven Yak starring Ren &amp; Stimpy is an action platformer game for the Sega Game Gear.', 'Sega', '1994', 0, 0, 1994, 11, 12, '3304titlescreen.png', NULL, NULL, NULL, '2018-09-29 04:52:02', 1, 'N', 0, 0, 0),
(3305, 'Quest for the Shaven Yak starring Ren &amp; Stimpy', '', 'Quest for the Shaven Yak starring Ren &amp; Stimpy is an action platformer game for the Sega Master System.', 'Tec Toy', '1993', 0, 0, 1993, 11, 22, '3305titlescreen.png', NULL, NULL, NULL, '2018-09-29 04:54:23', 1, 'N', 0, 0, 0),
(3306, 'Two Crude Dudes', 'Crude Buster', 'Two Crude Dudes is an action beat &#039;em up game for the Sega Genesis.', 'Data East', '28 February 1992', 28, 2, 1992, 5, 11, '3306titlescreen.png', NULL, NULL, NULL, '2018-09-30 14:06:40', 1, 'N', 0, 0, 0),
(3307, 'Outlanders', '', 'Outlanders is an action role playing game for the Nintendo Entertainment System.', 'Victor Musical Industries', '04 December 1987', 4, 12, 1987, 23, 1, '3307titlescreen.png', NULL, NULL, NULL, '2018-09-29 04:59:28', 1, 'N', 0, 0, 0),
(3309, 'Castle of Deceit', '', 'Castle of Deceit is an action platformer game for the Nintendo Entertainment System.', 'Bunch Games', '1990', 0, 0, 1990, 11, 1, '3309titlescreen.png', NULL, NULL, NULL, '2018-09-30 14:05:52', 1, 'N', 0, 0, 0),
(3310, 'Field Combat', '', 'Field Combat is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Jaleco', '09 July 1985', 9, 7, 1985, 16, 1, '3310titlescreen.png', NULL, NULL, NULL, '2018-09-30 14:06:29', 1, 'N', 0, 0, 0),
(3311, 'Exerion', '', 'Exerion is an action shooter game for the Nintendo Entertainment System.', 'Jaleco', '11 February 1985', 11, 2, 1985, 16, 1, '3311titlescreen.png', NULL, NULL, NULL, '2018-09-30 14:06:16', 1, 'N', 0, 0, 0),
(3312, 'Adventures of Tom Sawyer', 'Tom Sawyer no Bouken', 'Adventures of Tom Sawyer is an action platformer game for the Nintendo Entertainment System.', 'Seta', '06 February 1989', 6, 2, 1989, 11, 1, '3312titlescreen.png', NULL, NULL, NULL, '2018-09-30 12:30:37', 1, 'N', 0, 0, 0),
(3313, 'Uniracers', 'Unirally', 'Uniracers is a unicycle racing game for the Super Nintendo. It features a sidescrolling view—unusual for a racing game—and the gameplay revolves around performing mid-air tricks to get speed boosts.\r\n\r\nThe game is also notable because it led to a lawsuit by the animation company Pixar, which felt the game&#039;s CGI unicycles were too similar to the unicycle in its short film, Red&#039;s Dream. Because of the lawsuit, only an initial run of 300,000 cartridges were produced.', 'Nintendo', 'December 1994', 0, 12, 1994, 13, 9, '3313titlescreen.png', NULL, NULL, NULL, '2019-01-23 03:00:55', 0, 'N', 0, 0, 1),
(3314, 'Destination Earthstar', '', 'Destination Earthstar is an action shoot &#039;em up and space flight simulator game for the Nintendo Entertainment System.', 'Acclaim', 'February 1990', 0, 2, 1990, 16, 1, '3314titlescreen.png', NULL, NULL, NULL, '2018-10-08 05:25:26', 1, 'N', 0, 0, 0),
(3316, 'Kid Kool and the Quest for the 7 Wonder Herbs', 'Kakefu Kimi no Jump Tengoku: Speed Jigoku', 'Kid Kool and the Quest for the Seven Wonder Herbs is a video game released for the Nintendo Entertainment System in 1988 by Vic Tokai.', 'Vic Tokai', '22 July 1988', 22, 7, 1988, 11, 1, '3316titlescreen.png', NULL, NULL, NULL, '2022-02-14 05:35:44', 1, 'N', 0, 0, 1),
(3317, 'Driver: You are the Wheelman', 'Driver', 'Driver: You are the Wheelman is a racing game for the Game Boy Color.', 'Infogrames', 'April 2000', 0, 4, 2000, 13, 8, '3317titlescreen.png', NULL, NULL, NULL, '2018-10-01 11:49:14', 1, 'N', 0, 0, 0),
(3318, 'Sangokushi Koumeiden', '', 'Sangokushi Koumeiden (which literally translates to “Romance of the Three Kingdoms: The Legend of Kongming”) is the second installment in the Sangokushi Eiketsuden series of tactical role-playing games by Koei. It is part of a very large number of games Koei has made based on the novel [i]Romance of the Three Kingdoms[/i].\r\n\r\nThe Sangokushi Eiketsuden series this belongs to is a spinoff of Koei’s main Romance of the Three Kingdoms game series, the main series being turn-based strategy games rather than tactical role-playing games like this one. There are other Romance of the Three Kingdoms spinoff series too, like the Dynasty Warriors series of hack-and-slash games, which is Koei’s most popular, best-selling game franchise.\r\n\r\nThis game loosely describes the events of Zhuge Liang&#039;s life as depicted in Luo Guanzhong&#039;s historical Chinese epic novel [i]Romance of the Three Kingdoms[/i]. Basically you play as Zhuge Liang, the chancellor for King Liu Bei of Shu Han who later rules the kingdom of Shu Han as regent, and it generally follows the story of [i]Romance of the Three Kingdoms[/i]. In the game, as Zhuge Liang, you help Liu Bei found the kingdom of Shu Han, conquer territories, take over ruling the kingdom of Shu Han after King Liu Bei dies, fight battles, and try to stay alive as long as possible. It is a sequel to the prior game Sangokushi Eiketsuden where Liu Bei was the playable character.\r\n\r\nThe game was originally released on Windows. Soon after it was ported to PlayStation and Sega Saturn, with additional stages and features added to the game. Later the PlayStation/Sega Saturn version was also ported to Game Boy Advance.', 'Koei', '14 February 1997', 14, 2, 1997, 19, 17, '3318titlescreen.png', NULL, NULL, NULL, '2019-02-08 16:43:58', 1, 'N', 0, 0, 0),
(3319, 'The King of Fighters EX: Neo Blood', '', 'The King of Fighters EX: Neo Blood is an action fighting game for the Game Boy Advance.', 'Sammy Studios', '01 January 2002', 1, 1, 2002, 8, 10, '3319titlescreen.png', NULL, NULL, NULL, '2018-10-01 11:54:53', 1, 'N', 0, 0, 0),
(3320, 'Battleship', '', 'Battleship is a turn based strategy game for the Nintendo Entertainment System.', 'Mindscape', 'September 1993', 0, 9, 1993, 19, 1, '3320titlescreen.png', NULL, NULL, NULL, '2018-10-04 11:47:58', 1, 'N', 0, 0, 0),
(3321, 'The Legendary Axe', 'Makyou Densetsu', 'The Legendary Axe is a horizontal platform video game for TurboGrafx-16. It was developed by Victor Interactive Software and was published by Victor in Japan and by NEC in North America.', 'NEC', '23 September 1988', 23, 9, 1988, 11, 4, '3321titlescreen.png', NULL, NULL, NULL, '2018-10-06 10:22:44', 1, 'N', 0, 0, 0),
(3322, 'Batman: Return of the Joker', '', 'Batman: Return of the Joker is an action platformer game for the Game Boy.', 'SunSoft', '28 March 1992', 28, 3, 1992, 11, 8, '3322titlescreen.png', NULL, NULL, NULL, '2018-10-08 00:17:06', 1, 'N', 0, 0, 0),
(3323, 'The Pirates of Dark Water', '', 'The Pirates of Dark Water is an action platformer game for the Sega Genesis.', 'SunSoft', '1994', 0, 0, 1994, 11, 11, '3323titlescreen.png', NULL, NULL, NULL, '2018-10-06 11:32:51', 1, 'N', 0, 0, 0),
(3324, 'The Pirates of Dark Water', '', 'The Pirates of Dark Water is a beat &#039;em up game for the Super Nintendo.', 'SunSoft', 'May 1994', 0, 5, 1994, 5, 9, '3324titlescreen.png', NULL, NULL, NULL, '2022-03-31 02:12:15', 1, 'N', 0, 0, 1),
(3325, 'Teenage Mutant Ninja Turtles II: Back From the Sewers', 'Teenage Mutant Ninja Turtles 2;Teenage Mutant Hero Turtles II: Back From the Sewers', 'Teenage Mutant Ninja Turtles II: Back From the Sewers is an action platformer game for the Game Boy.', 'Konami', '15 November 1991', 15, 11, 1991, 11, 8, '3325titlescreen.png', NULL, NULL, NULL, '2018-10-08 07:16:00', 1, 'N', 0, 0, 0),
(3326, 'Teenage Mutant Ninja Turtles: Fall of the Foot Clan', 'Teenage Mutant Ninja Turtles;Teenage Mutant Hero Turtles: Fall of the Foot Clan', 'Teenage Mutant Ninja Turtles: Fall of the Foot Clan is an action platformer game for the Game Boy.', 'Konami', '03 August 1990', 3, 8, 1990, 11, 8, '3326titlescreen.png', NULL, NULL, NULL, '2022-03-26 02:32:18', 1, 'N', 0, 0, 1),
(3327, 'Wonder Boy', '', 'Wonder Boy is an action platformer game for the SG-1000.', 'Sega', '1986', 0, 0, 1986, 11, 34, '3327titlescreen.png', NULL, NULL, NULL, '2018-10-08 07:19:46', 1, 'N', 0, 0, 0),
(3328, 'The King of Dragons', '', 'The King of Dragons is an action beat &#039;em up game for the Super Nintendo.', 'Capcom', '04 March 1994', 4, 3, 1994, 5, 9, '3328titlescreen.png', NULL, NULL, NULL, '2018-10-10 03:24:14', 1, 'N', 0, 0, 0),
(3329, 'DJ Boy', '', 'DJ Boy is an action beat &#039;em up game for the Sega Genesis.', 'Kaneko', '19 May 1990', 19, 5, 1990, 5, 11, '3329titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:40:46', 1, 'N', 0, 0, 0),
(3330, 'E-SWAT: City Under Siege', '', 'E-SWAT: City Under Siege is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1990', 0, 0, 1990, 16, 22, '3330titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:40:56', 1, 'N', 0, 0, 0),
(3331, 'Hang-On 2', '', 'Hang-On 2 is a racing game for the SG-1000.', 'Sega', '1985', 0, 0, 1985, 13, 34, '3331titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:41:20', 1, 'N', 0, 0, 0),
(3332, 'Wolfchild', '', 'Wolfchild is an action platformer game for the Sega Game Gear.', 'Virgin Interactive', '1993', 0, 0, 1993, 11, 12, '3332titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:53:25', 1, 'N', 0, 0, 0),
(3333, 'Wolfchild', '', 'Wolfchild is an action platformer game for the Super Nintendo.', 'Virgin Interactive', 'June 1993', 0, 6, 1993, 11, 9, '3333titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:53:33', 1, 'N', 0, 0, 0),
(3334, 'Wolfchild', '', 'Wolfchild\r\nSega Genesis', 'JVC Musical Industries', '1993', 0, 0, 1993, 11, 11, '3334titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:53:43', 1, 'N', 0, 0, 0),
(3335, 'Wolfchild', '', 'Wolfchild is an action platformer game for the Sega Master System.', 'Virgin Interactive', '1993', 0, 0, 1993, 11, 22, '3335titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:53:54', 1, 'N', 0, 0, 0),
(3336, 'Pocky &amp; Rocky with Becky', 'KiKi KaiKai Advance', 'Pocky &amp; Rocky with Becky is an action shoot &#039;em up game for the Game Boy Advance.', 'Natsume', '05 October 2001', 5, 10, 2001, 16, 10, '3336titlescreen.png', NULL, NULL, NULL, '2018-10-16 12:42:33', 1, 'N', 0, 0, 0),
(3337, 'Monaco GP', '', 'Monaco GP is a racing game for the SG-1000.', 'Sega', '1983', 0, 0, 1983, 13, 34, '3337titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:41:29', 1, 'N', 0, 0, 0),
(3338, 'Sonic Chaos', 'Sonic &amp; Tails', 'Sonic Chaos is an action platformer game for the Sega Game Gear.', 'Sega', '19 November 1993', 19, 11, 1993, 11, 12, '3338titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:41:45', 1, 'N', 0, 0, 0),
(3339, 'Sonic Chaos', '', 'Sonic Chaos is an action platformer game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 11, 22, '3339titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:41:12', 1, 'N', 0, 0, 0),
(3340, 'Sonic the Hedgehog 2', '', 'Sonic The Hedgehog 2 is an action platformer game for the Sega Game Gear.', 'Sega', '17 November 1992', 17, 11, 1992, 11, 12, '3340titlescreen.png', NULL, NULL, NULL, '2023-11-15 11:51:35', 1, 'N', 0, 0, 1),
(3341, 'Slap Fight MD', '', 'Slap Fight MD is an action shoot &#039;em up game for the Sega Genesis.', 'Tengen', '11 June 1993', 11, 6, 1993, 16, 11, '3341titlescreen.png', NULL, NULL, NULL, '2019-11-15 21:14:25', 1, 'N', 0, 0, 1),
(3342, 'Tactics Ogre: Let Us Cling Together', 'Tactics Ogre: Unmei no Wa', 'Tactics Ogre: Let Us Cling Together is a turn based strategy game for the PlayStation Portable.', 'Square Enix', '15 Feb 2010', 15, 2, 2010, 19, 44, '3342titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:53:15', 1, 'N', 0, 0, 0),
(3343, 'Super Family Circuit', '', 'Super Family Circuit is a top-down racing game with multiple categories such as rally and open-wheel. The tracks are rendered as a rotating Mode 7 graphic with a map to prepare for turns.', 'Namco', '21 October 1994', 21, 10, 1994, 13, 9, '3343titlescreen.png', NULL, NULL, NULL, '2018-10-23 00:40:35', 1, 'N', 0, 0, 0),
(3344, 'Pocket no Naka no Oukoku', '', 'Pocket no Naka no Oukoku is an unreleased adventure/simulation game by Hect for the Game Boy Color.', 'Hect', '1 Jan 1970', 1, 1, 1970, 2, 8, '3344titlescreen.png', NULL, NULL, NULL, '2018-10-25 11:28:31', 0, 'N', 0, 0, 1),
(3345, 'Batman Returns', '', 'Batman Returns is an action platformer game for the Sega Genesis.', 'Sega', '1992', 0, 0, 1992, 11, 11, '3345titlescreen.png', NULL, NULL, NULL, '2020-06-07 16:17:54', 1, 'N', 0, 0, 1),
(3346, 'Golgo 13', '', 'Golgo 13 is an action shoot &#039;em up game for the SG-1000.', 'Sega', '1984', 0, 0, 1984, 16, 34, '3346titlescreen.png', NULL, NULL, NULL, '2018-10-25 12:12:56', 1, 'N', 0, 0, 0),
(3347, 'The Lost World: Jurassic Park', '', 'The Lost World: Jurassic Park is an action shoot &#039;em up game for the Sega Genesis.', 'Sega', '16 September 1997', 16, 9, 1997, 16, 11, '3347titlescreen.png', NULL, NULL, NULL, '2021-10-26 01:18:03', 1, 'N', 0, 0, 1),
(3348, 'Kung Fu Kid', 'Makai Retsuden', 'Kung Fu Kid is an action beat &#039;em up game for the Sega Master System.', 'Sega', '17 May 1987', 17, 5, 1987, 5, 22, '3348titlescreen.png', NULL, NULL, NULL, '2018-10-25 12:13:08', 1, 'N', 0, 0, 0),
(3349, 'Tom and Jerry: The Movie', '', 'Tom and Jerry: The Movie is an action platformer game for the Sega Game Gear.', 'Sega', 'July 1993', 0, 7, 1993, 11, 12, '3349titlescreen.png', NULL, NULL, NULL, '2018-10-25 12:13:35', 1, 'N', 0, 0, 0),
(3350, 'Tom and Jerry: The Movie', '', 'Tom and Jerry: The Movie is an action platformer game for the Sega Master System.', 'Sega', '1992', 0, 0, 1992, 11, 22, '3350titlescreen.png', NULL, NULL, NULL, '2018-10-25 12:13:46', 1, 'N', 0, 0, 0),
(3351, 'Mystical Ninja Starring Goemon', 'Ganbare Goemon: Kurofune Tou no Nazo', 'Mystical Ninja Starring Goemon is an action adventure game for the Game Boy. It was developed by Konami Computer Entertainment Nagoya and published by Konami in 1997.', 'Konami', '04 December 1997', 4, 12, 1997, 24, 8, '3351titlescreen.png', NULL, NULL, NULL, '2022-04-26 01:29:47', 1, 'N', 0, 0, 0),
(3352, 'Dino Crisis', '', 'Dino Crisis is an action adventure game for the PlayStation.', 'Capcom', '01 July 1999', 1, 7, 1999, 24, 17, '3352titlescreen.png', NULL, NULL, NULL, '2021-05-24 22:52:24', 1, 'N', 0, 1, 1),
(3353, 'JoJo no Kimyou na Bouken: Ougon no Kaze', 'JoJo&#039;s Bizarre Adventure: Golden Wind', 'JoJo no Kimyou na Bouken: Ougon no Kaze is an action beat &#039;em up game for the PlayStation 2.', 'Capcom', '25 July 2002', 25, 7, 2002, 5, 18, '3353titlescreen.jpg', NULL, NULL, NULL, '2023-09-11 11:27:42', 1, 'N', 0, 0, 0),
(3354, 'Captain Planet and the Planeteers', '', 'Captain Planet and the Planeteers is an action platformer game for the Sega Genesis.', 'Sega', '1993', 0, 0, 1993, 11, 11, '3354titlescreen.png', NULL, NULL, NULL, '2018-11-07 08:22:12', 1, 'N', 0, 0, 0),
(3355, 'Captain Silver', '', 'Captain Silver is an action platformer game for the Sega Master System.', 'Sega', '17 July 1988', 17, 7, 1988, 11, 22, '3355titlescreen.png', NULL, NULL, NULL, '2018-11-07 08:22:20', 1, 'N', 0, 0, 0),
(3356, 'H.E.R.O.', '', 'H.E.R.O. (Helicopter Emergency Rescue Operation) is an action game for the SG-1000.', 'Sega', '1985', 0, 0, 1985, 1, 34, '3356titlescreen.png', NULL, NULL, NULL, '2018-11-07 08:22:50', 1, 'N', 0, 0, 0),
(3357, 'Laser Ghost', '', 'Laser Ghost is a first person shoot &#039;em up game for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 16, 22, '3357titlescreen.png', NULL, NULL, NULL, '2018-11-03 05:59:00', 1, 'N', 0, 0, 0),
(3358, 'Machine Gun Joe', '', 'Machine Gun Joe is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '21 April 1986', 21, 4, 1986, 16, 22, '3358titlescreen.png', NULL, NULL, NULL, '2018-11-07 08:22:59', 1, 'N', 0, 0, 0),
(3359, 'Super Tank', '', 'Super Tank is an action shoot &#039;em up game for the SG-1000.', 'Sega', '1986', 0, 0, 1986, 16, 34, '3359titlescreen.png', NULL, NULL, NULL, '2018-11-07 08:23:14', 1, 'N', 0, 0, 0),
(3360, 'Star Wars (JVC)', '', 'Star Wars (JVC) is an action platformer game for the Nintendo Entertainment System.', 'JVC', '15 November 1991', 15, 11, 1991, 11, 1, '3360titlescreen.png', NULL, NULL, NULL, '2019-07-15 21:38:53', 1, 'N', 0, 0, 1),
(3361, 'Wheel of Fortune', '', 'Wheel of Fortune is a puzzle game for the Nintendo Entertainment System. Based on a popular game show.', 'GameTek', 'September 1988', 0, 9, 1988, 12, 1, '3361titlescreen.png', NULL, NULL, NULL, '2018-11-07 08:23:20', 0, 'N', 0, 0, 1),
(3362, 'Disney&#039;s Magical Quest 3 Starring Mickey &amp; Donald', 'Disney&#039;s Mickey to Donald no Magical Quest 3', 'Disney&#039;s Magical Quest 3 Starring Mickey &amp; Donald is an action platformer game for the Game Boy Advance.', 'Capcom', '21 November 2003', 21, 11, 2003, 11, 10, '3362titlescreen.png', NULL, NULL, NULL, '2018-11-07 08:22:41', 1, 'N', 0, 0, 0),
(3363, 'Kuon', '', 'Kuon is an action adventure game for the PlayStation 2.', 'FromSoftware', '01 April 2004', 1, 4, 2004, 24, 18, '3363titlescreen.png', NULL, NULL, NULL, '2018-11-08 11:30:08', 1, 'N', 0, 0, 0),
(3364, 'Chuck Rock II: Son of Chuck', '', 'Chuck Rock II: Son of Chuck is an action platformer game for the Sega Genesis.', 'Virgin Games', '1993', 0, 0, 1993, 11, 11, '3364titlescreen.png', NULL, NULL, NULL, '2018-11-08 11:39:05', 1, 'N', 0, 0, 0),
(3365, 'Chuck Rock II: Son of Chuck', '', 'Chuck Rock II: Son of Chuck is an action platformer game for the Sega Game Gear.', 'Tengen', '1993', 0, 0, 1993, 11, 12, '3365titlescreen.png', NULL, NULL, NULL, '2018-11-08 11:40:11', 1, 'N', 0, 0, 0),
(3366, 'Chuck Rock II: Son of Chuck', '', 'Chuck Rock II: Son of Chuck is an action platformer game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 11, 22, '3366titlescreen.png', NULL, NULL, NULL, '2018-11-08 11:43:00', 1, 'N', 0, 0, 0),
(3367, 'Chuck Rock', '', 'Chuck Rock is an action platformer game for the Game Boy.', 'Sony Imagesoft', 'December 1993', 0, 12, 1993, 11, 8, '3367titlescreen.png', NULL, NULL, NULL, '2018-11-08 11:47:42', 1, 'N', 0, 0, 0),
(3368, 'Chuck Rock', '', 'Chuck Rock is an action platformer game for the Sega Game Gear.', 'Sega', '30 October 1992', 30, 10, 1992, 11, 12, '3368titlescreen.png', NULL, NULL, NULL, '2018-11-08 11:51:18', 1, 'N', 0, 0, 0),
(3369, 'Chuck Rock', '', 'Chuck Rock is an action platformer game for the Super Nintendo.', 'Sony Imagesoft', 'November 1992', 0, 11, 1992, 11, 9, '3369titlescreen.png', NULL, NULL, NULL, '2018-11-08 11:55:15', 1, 'N', 0, 0, 0),
(3370, 'Chuck Rock', '', 'Chuck Rock is an action platformer game for the Sega Genesis.', 'Virgin Games', '1992', 0, 0, 1992, 11, 11, '3370titlescreen.png', NULL, NULL, NULL, '2018-11-10 12:11:26', 1, 'N', 0, 0, 0),
(3371, 'Chuck Rock', '', 'Chuck Rock is an action platformer game for the Sega Master System.', 'Virgin Games', '1992', 0, 0, 1992, 11, 22, '3371titlescreen.png', NULL, NULL, NULL, '2018-11-08 11:59:23', 1, 'N', 0, 0, 0),
(3372, 'Yoshi&#039;s Cookie', 'Yoshi no Cookie', 'Yoshi&#039;s Cookie is a puzzle game for the Super Nintendo.', 'Bullet-Proof Software', 'June 1993', 0, 6, 1993, 12, 9, '3372titlescreen.png', NULL, NULL, NULL, '2018-11-10 07:24:27', 0, 'N', 0, 0, 1),
(3373, 'Shin Sangoku Musou: Multi Raid 2', 'Dynasty Warriors Strikeforce 2', 'Shin Sangoku Musou: Multi Raid 2 is an action beat &#039;em up game for the PlayStation Portable.', 'Koei', '11 March 2010', 11, 3, 2010, 5, 44, '3373titlescreen.png', NULL, NULL, NULL, '2018-11-09 11:03:17', 1, 'N', 0, 0, 0),
(3374, 'The Ninja', '', 'The Ninja is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '08 November 1986', 8, 11, 1986, 16, 22, '3374titlescreen.png', NULL, NULL, NULL, '2018-11-10 11:20:19', 1, 'N', 0, 0, 0),
(3375, 'Pac-Mania', '', 'Pac-Mania is an action arcade game for the Sega Master System.', 'Tengen', '1991', 0, 0, 1991, 1, 22, '3375titlescreen.png', NULL, NULL, NULL, '2018-11-10 11:23:41', 1, 'N', 0, 0, 0),
(3376, 'Penguin Land', 'Doki Doki Penguin Land: Uchuu Daibouken', 'Penguin Land is an action platformer game for the Sega Master System.', 'Sega', '18 August 1987', 18, 8, 1987, 11, 22, '3376titlescreen.png', NULL, NULL, NULL, '2018-11-10 12:11:48', 1, 'N', 0, 0, 0),
(3377, 'Pop Flamer', '', 'Pop Flamer is an action shoot &#039;em up game for the SG-1000.', 'Sega', '1983', 0, 0, 1983, 16, 34, '3377titlescreen.png', NULL, NULL, NULL, '2018-11-10 12:12:02', 1, 'N', 0, 0, 0),
(3378, 'Power Strike', 'Aleste', 'Power Strike is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '29 February 1988', 29, 2, 1988, 16, 22, '3378titlescreen.png', NULL, NULL, NULL, '2018-11-10 11:30:50', 1, 'N', 0, 0, 0),
(3379, 'Power Strike 2', '', 'Power Strike 2 is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 16, 22, '3379titlescreen.png', NULL, NULL, NULL, '2018-11-10 11:34:05', 1, 'N', 0, 0, 0),
(3380, 'Final Fight 2', '', 'Final Fight 2 is an action beat &#039;em up game for the Super Nintendo.', 'Capcom', '22 May 1993', 22, 5, 1993, 5, 9, '3380titlescreen.png', NULL, NULL, NULL, '2020-10-14 05:06:05', 1, 'N', 0, 0, 1),
(3381, 'Christ ~Ai no Tabitachi~', 'Christ ~Journey of Love~', 'Christ ~Ai no Tabitachi~ is an action platformer game for the PC-6x01.', 'Koei', '1984', 0, 0, 1984, 11, 35, '3381titlescreen.png', NULL, NULL, NULL, '2018-11-15 00:48:13', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(3382, 'Target Earth', 'Assault Suit Leynos', 'Target Earth is an action shoot ‘em up game for the Sega Genesis.', 'Dreamworks Games', '16 March 1990', 16, 3, 1990, 16, 11, '3382titlescreen.png', NULL, NULL, NULL, '2019-12-11 14:03:17', 1, 'N', 0, 0, 1),
(3383, 'Mick &amp; Mack as the Global Gladiators', '', 'Mick &amp; Mack as the Global Gladiators is an action platformer game for the Sega Game Gear.', 'Virgin Games', '1992', 0, 0, 1992, 11, 12, '3383titlescreen.png', NULL, NULL, NULL, '2018-11-15 00:47:04', 1, 'N', 0, 0, 0),
(3384, 'Mick &amp; Mack as the Global Gladiators', 'Global Gladiators', 'Mick &amp; Mack as the Global Gladiators is an action platformer game for the Sega Genesis.', 'Virgin Games', '1992', 0, 0, 1992, 11, 11, '3384titlescreen.png', NULL, NULL, NULL, '2018-11-15 00:47:21', 1, 'N', 0, 0, 0),
(3385, 'Mick &amp; Mack as The Global Gladiators', 'Global Gladiators', 'Mick &amp; Mack as the Global Gladiators is an action platformer game for the Sega Master System.', 'Virgin Games', '1992', 0, 0, 1992, 11, 22, '3385titlescreen.png', NULL, NULL, NULL, '2018-11-15 00:47:34', 1, 'N', 0, 0, 0),
(3386, 'Ms. Pac-man', '', 'Ms. Pac-man is an action arcade game for the Sega Master System.', 'Tengen', '1991', 0, 0, 1991, 1, 22, '3386titlescreen.png', NULL, NULL, NULL, '2018-11-14 11:28:33', 1, 'N', 0, 0, 0),
(3387, 'Taz-Mania', 'Looney Tunes 2: Tasmanian Devil in Island Chase', 'Taz-Mania is an action platformer game for the Game Boy.', 'SunSoft', 'September 1994', 0, 9, 1994, 11, 8, '3387titlescreen.png', NULL, NULL, NULL, '2018-11-15 00:48:01', 1, 'N', 0, 0, 0),
(3388, 'Toxic Crusaders', '', 'Toxic Crusaders is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Bandai', 'April 1992', 0, 4, 1992, 5, 1, '3388titlescreen.png', NULL, NULL, NULL, '2019-04-28 12:09:26', 1, 'N', 0, 0, 1),
(3389, 'Cool Spot', '', 'Cool Spot is an action platformer game for the Game Boy.', 'Virgin Interactive', 'October 1994', 0, 10, 1994, 11, 8, '3389titlescreen.png', NULL, NULL, NULL, '2018-11-30 03:45:03', 1, 'N', 0, 0, 0),
(3390, 'Cool Spot', '', 'Cool Spot is an action platformer game for the Sega Game Gear.', 'Virgin Games', '1993', 0, 0, 1993, 11, 12, '3390titlescreen.png', NULL, NULL, NULL, '2018-11-30 03:44:51', 1, 'N', 0, 0, 0),
(3391, 'Cool Spot', '', 'Cool Spot is an action platformer game for the Sega Master System.', 'Virgin Games', '1993', 0, 0, 1993, 11, 22, '3391titlescreen.png', NULL, NULL, NULL, '2018-11-30 03:44:39', 1, 'N', 0, 0, 0),
(3392, 'The Legendary Axe II', 'Ankoku Densetsu', 'The Legendary Axe II is an action platformer game for the Turbografx-16.', 'NEC', '07 September 1990', 7, 9, 1990, 11, 4, '3392titlescreen.png', NULL, NULL, NULL, '2018-11-30 05:00:14', 1, 'N', 0, 0, 0),
(3393, 'Huang Di: Zhuo Lu Zhi Zhan', 'Huang Di: The Battle of Zhuolu', 'Huang Di: Zhuo Lu Zhi Zhan is a unlicensed NES game developed and published by Asder on 1994.', 'Asder', '1994', 0, 0, 1994, 11, 1, '3393titlescreen.png', NULL, NULL, NULL, '2023-05-15 08:24:00', 1, 'N', 0, 0, 1),
(3394, 'Dinocity', 'Dinowars: Kyouryuu Oukoku e no Daibouken', 'Dinocity is an action platformer game for the Super Nintendo.', 'Irem', '17 July 1992', 17, 7, 1992, 11, 9, '3394titlescreen.png', NULL, NULL, NULL, '2018-11-18 04:29:21', 1, 'N', 0, 0, 0),
(3395, 'Transbot', 'Astro Flash', 'Transbot is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '22 December 1985', 22, 12, 1985, 16, 22, '3395titlescreen.png', NULL, NULL, NULL, '2018-11-30 04:59:42', 1, 'N', 0, 0, 0),
(3396, 'Bank Panic', '', 'Bank Panic is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1987', 0, 0, 1987, 16, 22, '3396titlescreen.png', NULL, NULL, NULL, '2018-11-30 03:44:25', 1, 'N', 0, 0, 0),
(3397, 'Rescue: The Embassy Mission', 'Hostages: The Embassy Mission', 'Rescue: The Embassy Mission is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Kemco', '01 December 1989', 1, 12, 1989, 16, 1, '3397titlescreen.png', NULL, NULL, NULL, '2018-11-30 05:00:31', 1, 'N', 0, 0, 0),
(3398, 'Scramble Spirits', '', 'Scramble Spirits is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1988', 0, 0, 1988, 16, 22, '3398titlescreen.png', NULL, NULL, NULL, '2018-11-30 04:59:01', 1, 'N', 0, 0, 0),
(3399, 'Toxic Crusaders', '', 'Toxic Crusaders is an action beat &#039;em up game for the Sega Genesis.', 'Sega', '1992', 0, 0, 1992, 5, 11, '3399titlescreen.png', NULL, NULL, NULL, '2018-11-30 05:00:02', 1, 'N', 0, 0, 0),
(3400, 'Wonder Boy', 'Revenge of Drancon', 'Wonder Boy is an action platformer game for the Sega Game Gear.', 'Sega', '08 December 1990', 8, 12, 1990, 11, 12, '3400titlescreen.png', NULL, NULL, NULL, '2018-11-21 07:10:48', 1, 'N', 0, 0, 0),
(3401, 'Wonder Boy', 'Super Wonder Boy', 'Wonder Boy is an action platformer game for the Sega Master System.', 'Sega', '22 March 1987', 22, 3, 1987, 11, 22, '3401titlescreen.png', NULL, NULL, NULL, '2019-04-08 06:18:11', 1, 'N', 0, 0, 1),
(3402, 'Ketsui Death Label: Kizuna Jigoku Tachi', '', 'Ketsui Death Label: Kizuna Jigoku Tachi is an action shoot &#039;em up game for the Nintendo DS.', 'Arika', '23 October 2008', 23, 10, 2008, 16, 23, '3402titlescreen.jpg', NULL, NULL, NULL, '2018-11-30 05:11:08', 1, 'N', 0, 0, 0),
(3403, 'Fantasy Zone Gear', 'Fantasy Zone Gear: OpaOpa Jr. no Bouken', 'Fantasy Zone Gear is an action shooter game for the Sega Game Gear.', 'Sega', '19 July 1991', 19, 7, 1991, 16, 12, '3403titlescreen.png', NULL, NULL, NULL, '2018-11-30 03:45:14', 1, 'N', 0, 0, 0),
(3404, 'Rocky', '', 'Rocky is a boxing game for the Sega Master System. Based on a movie with the same title.', 'Sega', '19 April 1987', 19, 4, 1987, 17, 22, '3404titlescreen.png', NULL, NULL, NULL, '2018-11-30 03:45:43', 1, 'N', 0, 0, 0),
(3405, 'R-Type', '', 'R-Type is an action shoot &#039;em up game for the Game Boy.', 'Irem', '19 March 1991', 19, 3, 1991, 16, 8, '3405titlescreen.png', NULL, NULL, NULL, '2018-11-30 05:11:20', 1, 'N', 0, 0, 0),
(3406, 'R-Type', '', 'R-Type is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '01 October 1988', 1, 10, 1988, 16, 22, '3406titlescreen.png', NULL, NULL, NULL, '2023-12-01 11:16:19', 1, 'N', 0, 0, 1),
(3407, 'Submarine Attack', '', 'Submarine Attack is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 16, 22, '3407titlescreen.png', NULL, NULL, NULL, '2018-11-30 04:59:11', 1, 'N', 0, 0, 0),
(3408, 'Teddy Boy', 'Teddy Boy Blues', 'Teddy Boy is an action platformer game for the Sega Master System.', 'Sega', '20 October 1985', 20, 10, 1985, 11, 22, '3408titlescreen.png', NULL, NULL, NULL, '2024-06-15 01:56:55', 1, 'N', 0, 0, 1),
(3409, 'The Hunt for Red October', '', 'The Hunt for Red October is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Hi-Tech Expressions', 'January 1991', 0, 1, 1991, 16, 1, '3409titlescreen.png', NULL, NULL, NULL, '2020-07-11 15:13:27', 1, 'N', 0, 0, 1),
(3410, 'Action Fighter', '', 'Action Fighter is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '17 August 1986', 17, 8, 1986, 16, 22, '3410titlescreen.png', NULL, NULL, NULL, '2018-11-30 03:06:19', 1, 'N', 0, 0, 0),
(3411, 'Alex Kidd: BMX Trial', '', 'Alex Kidd: BMX Trial is a racing game for the Sega Master System.', 'Sega', '15 November 1987', 15, 11, 1987, 13, 22, '3411titlescreen.png', NULL, NULL, NULL, '2018-11-30 03:44:05', 1, 'N', 0, 0, 0),
(3412, 'Alex Kidd: The Lost Stars', '', 'Alex Kidd: The Lost Stars is an action platformer game for the Sega Master System.', 'Sega', '10 March 1988', 10, 3, 1988, 11, 22, '3412titlescreen.png', NULL, NULL, NULL, '2023-05-17 13:37:25', 1, 'N', 0, 0, 1),
(3413, 'Pac-Man', '', 'Pac-Man is an action arcade game for the Sega Game Gear.', 'Namco', '29 January 1991', 29, 1, 1991, 1, 12, '3413titlescreen.png', NULL, NULL, NULL, '2018-11-30 03:45:23', 1, 'N', 0, 0, 0),
(3414, 'Tecmo World Cup &#039;93', '', 'Tecmo World Cup &#039;93 is a soccer game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 17, 22, '3414titlescreen.png', NULL, NULL, NULL, '2018-11-30 04:59:22', 1, 'N', 0, 0, 0),
(3415, 'Xenon 2: Megablast', '', 'Xenon 2: Megablast is an action shoot &#039;em up game for the Sega Master System.', 'Imageworks', '1991', 0, 0, 1991, 16, 22, '3415titlescreen.png', NULL, NULL, NULL, '2018-11-30 04:59:52', 1, 'N', 0, 0, 0),
(3416, 'Fire Emblem: Path of Radiance', 'Fire Emblem: Souen no Kiseki', 'Fire Emblem: Path of Radiance is a turn based strategy game for the Nintendo GameCube.', 'Nintendo', '20 April 2005', 20, 4, 2005, 19, 33, '3416titlescreen.jpg', NULL, NULL, NULL, '2020-07-19 20:10:54', 1, 'N', 0, 1, 0),
(3417, 'Battletech: A Game of Armored Combat', '', 'Battletech: A Game of Armored Combat is a combat vehicle simulation game for the Sega Genesis.', 'Extreme Entertainment Group', '1994', 0, 0, 1994, 22, 11, '3417titlescreen.png', NULL, NULL, NULL, '2020-12-22 23:39:27', 1, 'N', 0, 0, 1),
(3418, 'Junction', '', 'Junction is a puzzle game for the Sega Game Gear.', 'Micronet', '24 February 1991', 24, 2, 1991, 12, 12, '3418titlescreen.png', NULL, NULL, NULL, '2018-12-09 11:00:37', 1, 'N', 0, 0, 0),
(3419, 'Junction', '', 'Junction is a puzzle game for the Sega Genesis.', 'Micronet', '25 November 1990', 25, 11, 1990, 12, 11, '3419titlescreen.png', NULL, NULL, NULL, '2018-12-09 11:00:11', 1, 'N', 0, 0, 0),
(3420, 'Ms. Pac-Man', '', 'Ms. Pac-Man is an action arcade game for the Super Nintendo.', 'Midway', 'September 1996', 0, 9, 1996, 1, 9, '3420titlescreen.png', NULL, NULL, NULL, '2018-12-04 07:55:05', 1, 'N', 0, 0, 0),
(3421, 'Sega Chess', '', 'Sega Chess is a boardgame for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 4, 22, '3421titlescreen.png', NULL, NULL, NULL, '2018-12-04 08:00:03', 1, 'N', 0, 0, 0),
(3422, 'Spawn', '', 'Spawn is an action beat &#039;em up game for the Super Nintendo. Based on a titular comicbook character.', 'Acclaim', 'October 1995', 0, 10, 1995, 5, 9, '3422titlescreen.png', NULL, NULL, NULL, '2018-12-11 02:31:54', 1, 'N', 0, 0, 0),
(3423, 'Home Alone 2: Lost in New York', '', 'Home Alone 2: Lost in New York is an action platformer game for the Nintendo Entertainment System. Based on a movie with the same title.', 'THQ', 'October 1992', 0, 10, 1992, 11, 1, '3423titlescreen.png', NULL, NULL, NULL, '2018-12-09 10:59:07', 1, 'N', 0, 0, 0),
(3424, 'Mighty Bomb Jack', '', 'Mighty Bomb Jack is an action platformer game for the Nintendo Entertainment System.', 'Tecmo', '24 April 1986', 24, 4, 1986, 11, 1, '3424titlescreen.png', NULL, NULL, NULL, '2018-12-09 10:58:21', 1, 'N', 0, 0, 0),
(3425, 'Armorines: Project S.W.A.R.M.', '', 'Armorines: Project S.W.A.R.M. is an action shoot &#039;em up game for the PlayStation.', 'Acclaim', '30 June 2000', 30, 6, 2000, 16, 17, '3425titlescreen.png', NULL, NULL, NULL, '2018-12-09 10:59:38', 0, 'N', 0, 0, 1),
(3426, 'James Pond 3: Operation Starfish', '', 'James Pond 3: Operation Starfish is an action platformer game for the Sega Game Gear.', 'U.S. Gold', '1994', 0, 0, 1994, 11, 12, '3426titlescreen.png', NULL, NULL, NULL, '2018-12-11 02:34:28', 1, 'N', 0, 0, 0),
(3427, 'The Jungle Book', '', 'The Jungle Book is an action platformer game for the Super Nintendo. Based on cartoon film by Walt Disney.', 'Virgin Interactive', '15 July 1994', 15, 7, 1994, 11, 9, '3427titlescreen.png', NULL, NULL, NULL, '2018-12-11 02:32:55', 1, 'N', 0, 0, 0),
(3428, 'Ranger-X', 'Ex-Ranza', 'Ranger-X is an action shoot &#039;em up game for the Sega Genesis.', 'Sega', '27 May 1993', 27, 5, 1993, 16, 11, '3428titlescreen.png', NULL, NULL, NULL, '2023-01-24 23:43:55', 1, 'N', 0, 0, 1),
(3429, 'Super Off-Road', '', 'Super Off-Road is a monster truck racing game for the Sega Game Gear.', 'Virgin Games', '1992', 0, 0, 1992, 13, 12, '3429titlescreen.png', NULL, NULL, NULL, '2018-12-11 02:34:03', 1, 'N', 0, 0, 0),
(3430, 'Super Off-Road', '', 'Super Off-Road is a monster truck racing game for the Sega Master System.', 'Virgin Games', '1992', 0, 0, 1992, 13, 22, '3430titlescreen.png', NULL, NULL, NULL, '2018-12-11 02:33:33', 1, 'N', 0, 0, 0),
(3431, 'Super F1 Circus 3', '', 'Super F1 Circus 3 is a racing game for the for the Super Nintendo.', 'Nichibutsu', '15 July 1994', 15, 7, 1994, 13, 9, '3431titlescreen.png', NULL, NULL, NULL, '2018-12-09 10:57:14', 1, 'N', 0, 0, 0),
(3432, 'Gu Mu Li Ying', 'Tomb Raider', 'This is a NES port of Tomb Raider, an action RPG game made by Core Design and Eidos Interactive, made at China in 2007. This game is in Chinese, and was developed and published by Shenzhen Nanjing Technology Company Limited.', 'Shenzhen Nanjing Technology', '2007', 0, 0, 2007, 23, 1, '3432titlescreen.png', NULL, NULL, NULL, '2018-12-12 12:01:12', 1, 'N', 0, 0, 0),
(3433, 'OutRun 2019', '', 'OutRun 2019 is a car racing game for the Sega Genesis.', 'Sega', '26 March 1993', 26, 3, 1993, 13, 11, '3433titlescreen.png', NULL, NULL, NULL, '2018-12-22 05:27:15', 1, 'N', 0, 0, 0),
(3434, 'OutRunners', '', 'OutRunners is a car racing game for the Sega Genesis.', 'Data East', '13 May 1994', 13, 5, 1994, 13, 11, '3434titlescreen.png', NULL, NULL, NULL, '2020-03-03 02:52:18', 1, 'N', 0, 0, 1),
(3435, 'Paperboy 2', '', 'Paperboy 2 is an action arcade game for the Sega Game Gear.', 'Tengen', '1992', 0, 0, 1992, 1, 12, '3435titlescreen.png', NULL, NULL, NULL, '2018-12-15 05:41:46', 1, 'N', 0, 0, 0),
(3436, 'Paperboy', '', 'Paperboy is an action game for the Sega Game Gear.', 'Tengen', '1992', 0, 0, 1992, 1, 12, '3436titlescreen.png', NULL, NULL, NULL, '2018-12-15 05:45:47', 1, 'N', 0, 0, 0),
(3437, 'Paperboy II', '', 'Paperboy II is an action arcade game for the Sega Genesis.', 'Tengen', '01 June 1992', 1, 6, 1992, 1, 11, '3437titlescreen.png', NULL, NULL, NULL, '2024-04-23 10:46:09', 1, 'N', 0, 0, 1),
(3438, 'Paperboy', '', 'Paperboy is an action arcade game for the Sega Genesis.', 'Tengen', '1991', 0, 0, 1991, 1, 11, '3438titlescreen.png', NULL, NULL, NULL, '2018-12-15 05:51:43', 1, 'N', 0, 0, 0),
(3439, 'Paperboy', '', 'Paperboy is an action arcade game for the Sega Master System.', 'Tengen', '1990', 0, 0, 1990, 1, 22, '3439titlescreen.png', NULL, NULL, NULL, '2018-12-15 05:54:40', 1, 'N', 0, 0, 0),
(3440, 'Rambo', '', 'Rambo is an action platformer game for the Nintendo Entertainment System. Based on a titular movie.', 'Pack-In-Video', 'May 1988', 0, 5, 1988, 11, 1, '3440titlescreen.png', NULL, NULL, NULL, '2018-12-22 05:27:40', 1, 'N', 0, 0, 0),
(3441, 'Tabaluga', '', 'Tabaluga is an action role playing game for the Game Boy.', 'Infogrames', '03 May 1999', 3, 5, 1999, 23, 8, '3441titlescreen.png', NULL, NULL, NULL, '2018-12-15 09:15:19', 1, 'N', 0, 0, 0),
(3442, 'Bike Daisuki! Hashiriya Tamashii - Rider&#039;s Spirits', 'I Love Bikes! Street Racer Soul - Rider&#039;s Spirits', 'Bike Daisuki! Hashiriya Tamashii - Rider&#039;s Spirits is a motorcycle racing game for the Super Nintendo.', 'NCS', '30 September 1994', 30, 9, 1994, 13, 9, '3442titlescreen.png', NULL, NULL, NULL, '2018-12-22 05:25:17', 1, 'N', 0, 0, 0),
(3443, 'Moldorian: Hikari to Yami no Sister', 'Moldorian: The Sisters of Light and Darkness', 'In the village of Keuzon within the Human Realm of Moldoria lives a boy named Navarre, shunned by his peers as a coward and weakling. His only real companion is Miria, his friend since childhood. One day, goaded by a village boy, Navarre ventures with Miria to a cave near the village to prove his strength. But unbeknownst to any of them, dark forces are at work upon the land, and Navarre will soon find himself swept up in an adventure beyond his imagination...\r\n\r\nMoldorian: The Sisters of Light and Darkness is a 1994 RPG for the Sega Game Gear. It&#039;s notable for its detailed art, unusual combat system, and soundtrack by Hitoshi Sakimoto.', 'Sega', '28 October 1994', 28, 10, 1994, 14, 12, '3443titlescreen.png', NULL, NULL, NULL, '2018-12-18 11:44:15', 1, 'N', 0, 0, 0),
(3444, 'Super Nova', 'Darius Force', 'Super Nova is an action shoot &#039;em up game for the Super Nintendo. Known as Darius Force in Japan.', 'Taito', '24 December 1993', 24, 12, 1993, 16, 9, '3444titlescreen.png', NULL, NULL, NULL, '2018-12-22 05:28:02', 1, 'N', 0, 0, 0),
(3445, 'Darius Plus', '', 'Darius Plus is an action shoot &#039;em up game for the PC Engine SuperGrafx.', 'NEC Interchannel', '21 September 1990', 21, 9, 1990, 16, 45, '3445titlescreen.png', NULL, NULL, NULL, '2018-12-22 05:26:37', 1, 'N', 0, 0, 0),
(3446, 'Kawasaki Superbike Challenge', '', 'Kawasaki Superbike Challenge is a motorcycle racing game for the Sega Game Gear.', 'Time Warner Interactive', '1995', 0, 0, 1995, 13, 12, '3446titlescreen.png', NULL, NULL, NULL, '2018-12-22 05:27:01', 1, 'N', 0, 0, 0),
(3447, 'OutRun Europa', '', 'OutRun Europa is a racing game for the Sega Master System.', 'U.S. Gold', '1991', 0, 0, 1991, 13, 22, '3447titlescreen.png', NULL, NULL, NULL, '2018-12-22 02:20:40', 1, 'N', 0, 0, 0),
(3448, 'Predator', '', 'Predator is an action platformer game for the Nintendo Entertainment System.', 'Activision', '10 March 1988', 10, 3, 1988, 11, 1, '3448titlescreen.png', NULL, NULL, NULL, '2019-02-17 06:27:38', 1, 'N', 0, 0, 1),
(3449, 'Star Wars', '', 'Star Wars is an action platformer game for the Sega Game Gear.', 'U.S. Gold', '1993', 0, 0, 1993, 11, 12, '3449titlescreen.png', NULL, NULL, NULL, '2018-12-22 02:25:14', 1, 'N', 0, 0, 0),
(3450, 'The Terminator', '', 'The Terminator is an action platformer game for the Super Nintendo.', 'Mindscape', 'April 1993', 0, 4, 1993, 11, 9, '3450titlescreen.png', NULL, NULL, NULL, '2018-12-22 05:28:13', 1, 'N', 0, 0, 0),
(3451, 'Super Naxat Open: Golf de Shoubu da! Dorabocchan', 'Super Naxat Open: Spike McFang Golf', 'Super Naxat Open: Golf de Shoubu da! Dorabocchan is a golf game for the Super Nintendo.', 'Naxat', '18 March 1994', 18, 3, 1994, 17, 9, '3451titlescreen.png', NULL, NULL, NULL, '2018-12-22 05:27:52', 1, 'N', 0, 0, 0),
(3452, 'Dead or Alive 2', '', 'Dead or Alive 2 is a 3D action fighting game for the Dreamcast.', 'Tecmo', '29 February 2000', 29, 2, 2000, 8, 14, '3452titlescreen.png', NULL, NULL, NULL, '2022-05-05 21:55:07', 1, 'N', 0, 0, 1),
(3453, 'Crayon Shin-Chan: Taiketsu! Quantum Panic!!', 'Crayon Shin-Chan: Showdown! Quantum Panic!!', 'Crayon Shin-Chan: Taiketsu! Quantum Panic!! is a party game for the Sega Game Gear.', 'Bandai', '24 Feb 1995', 24, 2, 1995, 10, 12, '3453titlescreen.png', NULL, NULL, NULL, '2021-07-26 22:00:01', 1, 'N', 1, 0, 0),
(3454, 'Tales of Phantasia: Narikiri Dungeon', '', 'Tales of Phantasia: Narikiri Dungeon is a role-playing video game for the Game Boy Color. It is the first sequel in the Tales series, which normally does not have connected storylines. The story begins 205 years after the beginning of Tales of Phantasia. Due to the limits of the Game Boy, the game uses a battle system called Petit LMBS, a turn-based variation on the Linear Motion Battle System used by the rest of the series. As in normal LMBS, the player controls only one character and does so via button combinations instead of a dialogue choice, while party members are computer-controlled.', 'Namco', '10 November 2000', 10, 11, 2000, 14, 8, '3454titlescreen.jpg', NULL, NULL, NULL, '2019-01-03 02:26:56', 1, 'N', 0, 0, 0),
(3455, 'The Blues Brothers', '', 'The Blues Brothers is an action platformer game for the Game Boy.', 'Titus Software', 'June 1992', 0, 6, 1992, 11, 8, '3455titlescreen.png', NULL, NULL, NULL, '2018-12-27 01:01:01', 1, 'N', 0, 0, 0),
(3456, 'The Blues Brothers: Jukebox Adventure', '', 'The Blues Brothers: Jukebox Adventure is an action platformer game for the Game Boy.', 'Titus Software', '16 December 1994', 16, 12, 1994, 11, 8, '3456titlescreen.png', NULL, NULL, NULL, '2018-12-27 01:03:11', 1, 'N', 0, 0, 0),
(3457, 'The Blues Brothers', '', 'The Blues Brothers is an action platformer game for the Super Nintendo.', 'Titus Software', '26 March 1993', 26, 3, 1993, 11, 9, '3457titlescreen.png', NULL, NULL, NULL, '2018-12-29 11:58:41', 1, 'N', 0, 0, 0),
(3458, 'Pink Panther in Pink Goes to Hollywood', '', 'Pink Panther in Pink Goes to Hollywood is an action platformer game for the Super Nintendo.', 'TecMagik', 'November 1993', 0, 11, 1993, 11, 9, '3458titlescreen.png', NULL, NULL, NULL, '2018-12-27 01:07:14', 1, 'N', 0, 0, 0),
(3459, 'Super Off Road', '', 'Super Off Road is an monster truck racing game for the Super Nintendo.', 'Tradewest', 'December 1991', 0, 12, 1991, 13, 9, '3459titlescreen.png', NULL, NULL, NULL, '2018-12-27 01:13:23', 1, 'N', 0, 0, 0),
(3460, 'Super Off Road', '', 'Super Off Road is a monster truck racing game for the Sega Genesis.', 'Ballistic', '1994', 0, 0, 1994, 13, 11, '3460titlescreen.png', NULL, NULL, NULL, '2018-12-27 01:15:43', 1, 'N', 0, 0, 0),
(3461, 'Ihatovo Monogatari', 'The Stories of Ihatovo', 'In this adventure game for the Super Famicom, the protagonist (controlled by the player) walks around and talks to the people and animals that he meets while collecting items and journals in an attempt to meet the elusive Kenji Miyazawa.\r\n\r\nThe game centers around several short stories written by Kenji Miyazawa himself. Each chapter of the game focuses on one story.', 'Hect', '05 March 1993', 5, 3, 1993, 2, 9, '3461titlescreen.png', NULL, NULL, NULL, '2018-12-29 11:44:44', 1, 'N', 0, 0, 0),
(3462, 'Castlequest', 'Castle Excellent', 'Castlequest is a platformer game for the Nintendo Entertainment System.', 'Nexoft', '28 November 1986', 28, 11, 1986, 11, 1, '3462titlescreen.jpg', NULL, NULL, NULL, '2019-04-23 11:51:48', 1, 'N', 0, 0, 1),
(3463, 'Castelian', 'Kyoro-Chan Land', 'Castelian is a platformer game for the Game Boy.', 'Triffix', 'May 1991', 0, 5, 1991, 11, 8, '3463titlescreen.jpg', NULL, NULL, NULL, '2019-01-05 13:32:02', 1, 'N', 0, 0, 0),
(3464, 'Castelian', 'Kyoro-Chan Land', 'Castelian is an action platformer game for the Nintendo Entertainment System.', 'Triffix', 'June 1991', 0, 6, 1991, 11, 1, '3464titlescreen.png', NULL, NULL, NULL, '2024-05-26 16:21:28', 1, 'N', 0, 0, 1),
(3465, 'Super James Pond', '', 'Super James Pond is an action platformer game for the Game Boy.', 'Ocean', '1992', 0, 0, 1992, 11, 8, '3465titlescreen.png', NULL, NULL, NULL, '2018-12-31 13:23:24', 1, 'N', 0, 0, 0),
(3466, 'Super James Pond', 'Super James Pond II', 'Super James Pond is an action platformer game for the Super Nintendo.', 'American Softworks', '23 July 1993', 23, 7, 1993, 11, 9, '3466titlescreen.jpg', NULL, NULL, NULL, '2019-01-05 13:33:45', 1, 'N', 0, 0, 0),
(3467, 'Turbo Outrun', '', 'Turbo Outrun is a car racing game for the Sega Genesis.', 'Sega', '27 March 1992', 27, 3, 1992, 13, 11, '3467titlescreen.png', NULL, NULL, NULL, '2020-05-04 21:30:18', 1, 'N', 0, 0, 1),
(3468, 'Evil Twin: Cyprien&#039;s Chronicles', '', 'Evil Twin: Cyprien&#039;s Chronicles is an action platformer game for the Dreamcast.', 'Ubisoft', '12 April 2002', 12, 4, 2002, 11, 14, '3468titlescreen.png', NULL, NULL, NULL, '2018-12-31 13:40:43', 1, 'N', 0, 0, 0),
(3469, 'Nishijin Pachinko 3', '', 'Nishijin Pachinko 3 is a pachinko game for the Super Famicom.', 'KSS', '20 December 1996', 20, 12, 1996, 10, 9, '3469titlescreen.jpg', NULL, NULL, NULL, '2019-01-03 02:26:24', 1, 'N', 0, 0, 0),
(3470, 'Mega Turrican', '', 'Mega Turrican is an action platformer game for the  Sega Genesis.', 'Data East', '1994', 0, 0, 1994, 11, 11, '3470titlescreen.png', NULL, NULL, NULL, '2019-01-05 13:33:35', 1, 'N', 0, 0, 0),
(3471, 'Marble Madness', '', 'Marble Madness is an action game for the Sega Master System.', 'Tengen', '1992', 0, 0, 1992, 1, 22, '3471titlescreen.png', NULL, NULL, NULL, '2019-01-05 13:33:14', 1, 'N', 0, 0, 0),
(3472, 'Marble Madness', '', 'Marble Madness is an action game for the Sega Game Gear.', 'Tengen', '1992', 0, 0, 1992, 1, 12, '3472titlescreen.png', NULL, NULL, NULL, '2019-01-05 13:33:25', 1, 'N', 0, 0, 0),
(3473, 'Firepower 2000', 'Super SWIV', 'Firepower 2000 is an action shoot &#039;em up game for the Super Nintendo.', 'SunSoft', 'Nov 1992', 0, 11, 1992, 16, 9, '3473titlescreen.png', NULL, NULL, NULL, '2019-01-05 13:32:48', 1, 'N', 0, 0, 0),
(3474, 'Godzilla: Kaijuu Daishingeki', 'Godzilla: Monsters Attack', 'Godzilla: Monsters Attack is a 1995 strategy/fighting hybrid game by SIMS for the Game Gear. It features five missions loosely based on various Godzilla films, with the player choosing to play as either Godzilla and co. (aiming to destroy a certain amount of the city) or the JSDF (trying to protect it). Unit movement plays out in a turn-based strategic view, while combat takes place in action-based one-on-one fighting matches.', 'Sega', '08 December 1995', 8, 12, 1995, 19, 12, '3474titlescreen.png', NULL, NULL, NULL, '2019-01-04 12:03:36', 1, 'N', 0, 0, 0),
(3475, 'Vs. Ice Climber', '', 'Vs. Ice Climber is an action platformer game for the Arcade.', 'Nintendo', '04 February 1985', 4, 2, 1985, 11, 26, '3475titlescreen.png', NULL, NULL, NULL, '2024-07-11 10:00:07', 1, 'N', 0, 0, 1),
(3476, 'Linkle Liver Story', '', 'Linkle Liver Story is an action role playing game for the Sega Saturn.', 'Sega', '15 March 1996', 15, 3, 1996, 23, 13, '3476titlescreen.png', NULL, NULL, NULL, '2019-01-05 13:33:04', 1, 'N', 0, 0, 0),
(3477, 'The King of Fighters: The Orochi Saga', 'The King of Fighters: Orochi Hen', 'The King of Fighters: The Orochi Saga is a 2D fighting game for the PlayStation 2.', 'SNK', '20 April 2006', 20, 4, 2006, 8, 18, '3477titlescreen.png', NULL, NULL, NULL, '2019-01-05 13:31:41', 0, 'N', 0, 0, 1),
(3478, 'Vs. Dr. Mario', '', 'Vs. Dr. Mario is a puzzle game for the arcade platform. It was released by Nintendo in 1990.', 'Nintendo', '1990', 0, 0, 1990, 12, 26, '3478titlescreen.png', NULL, NULL, NULL, '2019-01-07 01:47:04', 0, 'N', 0, 0, 1),
(3479, 'Gargoyle&#039;s Quest: Ghosts’N Goblins', 'Red Arremer: Makai-Mura Gaiden; Firebrand: A Ghosts’N Goblins Tale', 'Gargoyle&#039;s Quest is an action role playing game for the Game Boy.', 'Capcom', '02 May 1990', 2, 5, 1990, 23, 8, '3479titlescreen.png', NULL, NULL, NULL, '2020-09-19 20:59:27', 1, 'N', 0, 0, 1),
(3480, 'Mega Man Battle Network 2', 'Battle Network Rockman.EXE 2', 'After WWW&#039;s defeat, a new terrorist group called Gospel emerged. Their tactics differed considerably compared to WWW, as they appeared to have no set goal. Gospel&#039;s plan had seemingly consisted of only causing random destruction with their NetNavis. Lan and MegaMan battled every member and prevented the worst possible situations. However, Gospel&#039;s hidden plan was to re-create the ultimate NetNavi, Bass.EXE.', 'Capcom', '14 December 2001', 14, 12, 2001, 23, 10, '3480titlescreen.png', NULL, NULL, NULL, '2022-05-19 01:30:41', 1, 'N', 0, 0, 1),
(3481, 'Cannon Fodder', '', 'Cannon Fodder is an action shoot &#039;em up game for the Super Nintendo.', 'Virgin Interactive', '1994', 0, 0, 1994, 16, 9, '3481titlescreen.png', NULL, NULL, NULL, '2019-01-09 13:07:25', 1, 'N', 0, 0, 0),
(3482, 'Cannon Fodder', '', 'Cannon Fodder is an action shoot &#039;em up game for the Sega Genesis.', 'Virgin Interactive', '1994', 0, 0, 1994, 16, 11, '3482titlescreen.png', NULL, NULL, NULL, '2023-01-31 11:58:17', 1, 'N', 0, 0, 1),
(3483, 'Populous', '', 'Populous is a strategy game for the Sega Master System.', 'TecMagik', '1991', 0, 0, 1991, 18, 22, '3483titlescreen.png', NULL, NULL, NULL, '2019-01-09 13:13:52', 1, 'N', 0, 0, 0),
(3484, 'Turrican', '', 'Turrican is an action platformer game for the Game Boy.', 'Accolade', 'November 1991', 0, 11, 1991, 11, 8, '3484titlescreen.png', NULL, NULL, NULL, '2019-01-09 13:16:46', 1, 'N', 0, 0, 0),
(3485, 'Turrican', '', 'Turrican is an action platformer game for the Turbografx-16.', 'Ballistic', 'August 1991', 0, 8, 1991, 11, 4, '3485titlescreen.png', NULL, NULL, NULL, '2019-01-09 13:19:13', 1, 'N', 0, 0, 0),
(3486, 'Universal Soldier', '', 'Universal Soldier is an action platformer game for the Sega Genesis.', 'Ballistic', '1992', 0, 0, 1992, 11, 11, '3486titlescreen.png', NULL, NULL, NULL, '2019-01-09 13:22:55', 1, 'N', 0, 0, 0),
(3487, 'Gradius III', '', 'Gradius III is a scrolling shooter video game for Super Nintendo Entertainment System. It was developed and published by Konami in 1990.', 'Konami', '21 December 1990', 21, 12, 1990, 16, 9, '3487titlescreen.png', NULL, NULL, NULL, '2019-07-02 18:37:27', 0, 'N', 1, 0, 1),
(3488, 'After Burner Complete', '', 'After Burner Complete is an action shoot &#039;em up game for the Sega 32X.', 'Sega', '13 January 1995', 13, 1, 1995, 16, 31, '3488titlescreen.png', NULL, NULL, NULL, '2019-01-23 07:16:07', 1, 'N', 0, 0, 0),
(3489, 'After Burner II', '', 'After Burner II is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'SunSoft', '30 March 1989', 30, 3, 1989, 16, 1, '3489titlescreen.png', NULL, NULL, NULL, '2019-01-23 07:16:22', 1, 'N', 0, 0, 0),
(3490, 'After Burner II', '', 'After Burner II is an action shoot &#039;em up game for the Turbografx-16.', 'NEC Interchannel', '28 September 1990', 28, 9, 1990, 16, 4, '3490titlescreen.png', NULL, NULL, NULL, '2019-01-13 07:44:18', 1, 'N', 0, 0, 0),
(3491, 'After Burner II', '', 'After Burner II is an action shoot &#039;em up game for the Sega Genesis.', 'Sega', '22 March 1990', 22, 3, 1990, 16, 11, '3491titlescreen.png', NULL, NULL, NULL, '2019-01-23 07:16:35', 1, 'N', 0, 0, 0),
(3492, 'After Burner', '', 'After Burner for the Nintendo Entertainment System is officially ported by Tengen from the original Sega AM2 version of a action shooter game.', 'Tengen', '1989', 0, 0, 1989, 16, 1, '3492titlescreen.png', NULL, NULL, NULL, '2019-01-17 06:06:36', 1, 'N', 0, 0, 0),
(3493, 'After Burner', '', 'After Burner is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1988', 0, 0, 1988, 16, 22, '3493titlescreen.png', NULL, NULL, NULL, '2019-01-23 07:15:52', 1, 'N', 0, 0, 0),
(3494, 'Bishoujo Senshi Sailor Moon S', 'Pretty Soldier Sailor Moon S', 'Bishoujo Senshi Sailor Moon S for the Game Gear is one of many games based on the popular Sailor Moon franchise. Compared to the more ambitious beat-&#039;em-up and RPG offerings for home consoles, it&#039;s a simpler portable affair with a basic platformer and some minigames.', 'Bandai', '27 January 1995', 27, 1, 1995, 11, 12, '3494titlescreen.png', NULL, NULL, NULL, '2019-01-15 08:39:17', 1, 'N', 0, 0, 0),
(3495, 'The King of Fighters NESTS Collection', 'NeoGeo Online Collection Vol.7', 'The King of Fighters NESTS Collection is a compilation of SNK fighting games for the PlayStation 2.', 'SNK', '19 April 2007', 19, 4, 2007, 8, 18, '3495titlescreen.png', NULL, NULL, NULL, '2019-01-23 07:16:55', 0, 'N', 0, 0, 1),
(3496, 'Bee 52', '', 'Bee 52 is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Camerica', '1992', 0, 0, 1992, 16, 1, '3496titlescreen.png', NULL, NULL, NULL, '2019-01-23 07:16:45', 1, 'N', 0, 0, 0),
(3497, 'Darkman', '', 'Darkman is an action beat &#039;em up game for the Game Boy. It was developed and published by Ocean Software in 1992.', 'Ocean', 'December 1992', 0, 12, 1992, 5, 8, '3497titlescreen.png', NULL, NULL, NULL, '2019-01-26 09:04:14', 1, 'N', 0, 0, 0),
(3498, 'Fire &amp; Ice', '', 'Fire &amp; Ice is an action platformer game for the Sega Master System.', 'Tec Toy', '1993', 0, 0, 1993, 11, 22, '3498titlescreen.png', NULL, NULL, NULL, '2019-01-23 07:17:08', 1, 'N', 0, 0, 0),
(3499, 'Hudson Hawk', '', 'Hudson Hawk is an action platformer game for the Game Boy.', 'Sony Imagesoft', 'December 1991', 0, 12, 1991, 11, 8, '3499titlescreen.png', NULL, NULL, NULL, '2019-01-17 07:08:16', 1, 'N', 0, 0, 0),
(3500, 'Hudson Hawk', '', 'Hudson Hawk is an action platformer game for the Nintendo Entertainment System.', 'Sony Imagesoft', '27 December 1991', 27, 12, 1991, 11, 1, '3500titlescreen.png', NULL, NULL, NULL, '2019-01-17 07:11:24', 1, 'N', 0, 0, 0),
(3501, 'Lord of the Sword', 'Lord of Sword', 'Lord of the Sword is an action platformer game for the Sega Master System.', 'Sega', '02 June 1988', 2, 6, 1988, 11, 22, '3501titlescreen.png', NULL, NULL, NULL, '2019-01-23 08:04:34', 1, 'N', 0, 0, 0),
(3502, 'Rod Land', 'Yousei Monogatari: Rod Land', 'Rod-Land, a 1990 arcade game by Jaleco, has been officially ported into the NES by Jaleco itself.', 'Jaleco', '11 December 1992', 11, 12, 1992, 11, 1, '3502titlescreen.png', NULL, NULL, NULL, '2019-01-19 08:01:45', 1, 'N', 0, 0, 0),
(3503, 'Wonder Boy: The Dragon&#039;s Trap', 'Monster World II: Dragon no Wana', 'Wonder Boy: The Dragon&#039;s Trap is a platformer and action-adventure video game developed by Westone as part of Sega&#039;s Wonder Boy series. It was published by Sega and released for the Game Gear in 1992.', 'Sega', '27 March 1992', 27, 3, 1992, 11, 12, '3503titlescreen.png', NULL, NULL, NULL, '2023-05-30 01:59:04', 1, 'N', 0, 0, 1),
(3504, 'Konami GB Collection Vol. 3', '', 'Konami GB Collection Vol. 3 is a compilation of four Konami Game Boy games:\r\n\r\n* Pop n&#039; TwinBee (TwinBee Da!)\r\n* Mystical Ninja Starring Goemon (Ganbare Goemon: Sarawareta Ebisumaru!)\r\n* Bikers (Motocross Maniacs)\r\n* Guttang Gottong (Loco-Motion)', 'Konami', '19 February 1998', 19, 2, 1998, 10, 8, '3504titlescreen.jpg', NULL, NULL, NULL, '2023-03-31 09:39:40', 1, 'N', 0, 0, 0),
(3505, 'RoadBlasters', '', 'RoadBlasters is a racing game for the Nintendo Entertainment System.', 'Mindscape', 'January 1990', 0, 1, 1990, 13, 1, '3505titlescreen.png', NULL, NULL, NULL, '2019-01-25 07:28:43', 0, 'N', 0, 0, 1),
(3506, 'CrossFire', 'Super Airwolf', 'CrossFire is an action shoot &#039;em up game for the Sega Genesis.', 'Kyugo', '29 March 1991', 29, 3, 1991, 16, 11, '3506titlescreen.png', NULL, NULL, NULL, '2019-01-23 08:04:24', 1, 'N', 0, 0, 0),
(3507, 'Micro Machines', '', 'Micro Machines is a racing game for the Sega Game Gear. Based on a titular toyline.', 'Codemasters', '1993', 0, 0, 1993, 13, 12, '3507titlescreen.png', NULL, NULL, NULL, '2020-01-09 01:56:06', 1, 'N', 0, 0, 0),
(3508, 'Micro Machines', '', 'Micro Machines is a racing game for the Nintendo Entertainment System.', 'Camerica', '1991', 0, 0, 1991, 13, 1, '3508titlescreen.png', NULL, NULL, NULL, '2019-01-23 08:04:59', 1, 'N', 0, 0, 0),
(3509, 'Micro Machines', '', 'Micro Machines is a racing game for the Super Nintendo.', 'Ocean', 'December 1994', 0, 12, 1994, 13, 9, '3509titlescreen.png', NULL, NULL, NULL, '2021-01-03 14:46:13', 1, 'N', 0, 1, 0),
(3510, 'Micro Machines', '', 'Micro Machines is a racing game for the Sega Genesis.', 'Codemasters', '1993', 0, 0, 1993, 13, 11, '3510titlescreen.png', NULL, NULL, NULL, '2019-01-23 08:05:21', 1, 'N', 0, 0, 0),
(3511, 'Micro Machines', '', 'Micro Machines is a racing game for the Sega Master System.', 'Codemasters', '1993', 0, 0, 1993, 13, 22, '3511titlescreen.png', NULL, NULL, NULL, '2019-01-23 08:05:34', 1, 'N', 0, 0, 0),
(3512, 'Robo Warrior', 'Bomber King', 'Robo Warrior is an action game for the Nintendo Entertainment System.', 'Jaleco Entertainment', '07 August 1987', 7, 8, 1987, 1, 1, '3512titlescreen.png', NULL, NULL, NULL, '2020-11-03 03:26:41', 1, 'N', 0, 0, 1),
(3513, 'Digimon Tamers: Battle Spirit Ver. 1.5', 'Digimon Battle Spirit Ver. 1.5', 'Digimon Tamers: Battle Spirit Ver. 1.5 is a fighting game for the Wonderswan.', 'Bandai', '27 April 2002', 27, 4, 2002, 8, 21, '3513titlescreen.png', NULL, NULL, NULL, '2019-01-25 08:34:14', 1, 'N', 0, 0, 0),
(3514, 'Battleship', 'Kaisen Game: Navy Blue', 'Battleship is a turn based strategy game for the Game Boy.', 'Mindscape', '22 December 1992', 22, 12, 1992, 19, 8, '3514titlescreen.jpg', NULL, NULL, NULL, '2019-02-09 13:30:13', 1, 'N', 0, 0, 0),
(3515, 'Battleship (GBC)', '', 'Battleship is a turn based strategy game for the Game Boy Color.', 'Majesco', '1999', 0, 0, 1999, 19, 8, '3515titlescreen.png', NULL, NULL, NULL, '2019-02-09 13:30:27', 1, 'N', 0, 0, 0),
(3516, 'Battleship', '', 'Battleship is a turn based strategy game for the Sega Game Gear.', 'Mindscape', '1993', 0, 0, 1993, 19, 12, '3516titlescreen.png', NULL, NULL, NULL, '2019-01-28 12:47:04', 1, 'N', 0, 0, 0),
(3517, 'World Heroes 2 Pro', 'World Heroes 2', 'World Heroes 2 Pro is an action fighting game for the bootleg version of the Nintendo Entertainment System.', 'Cony Soft', '1994', 0, 0, 1994, 8, 1, '3517titlescreen.png', NULL, NULL, NULL, '2019-02-09 13:32:52', 1, 'N', 0, 0, 0),
(3518, 'The Berenstain Bears: Camping Adventure', '', 'The Berenstain Bears: Camping Adventure is an action platformer game for the Sega Game Gear.', 'Sega', '1994', 0, 0, 1994, 11, 12, '3518titlescreen.png', NULL, NULL, NULL, '2019-02-09 13:32:41', 1, 'N', 0, 0, 0),
(3519, 'The Berenstain Bears: Camping Adventure', '', 'The Berenstain Bears: Camping Adventure is an action platformer game for the Sega Genesis.', 'Sega', '1993', 0, 0, 1993, 11, 11, '3519titlescreen.png', NULL, NULL, NULL, '2019-02-02 11:30:59', 1, 'N', 0, 0, 0),
(3520, 'Rainbow Islands: Bubble Bobble 2', '', 'Rainbow Islands: Bubble Bobble 2 is an action platformer game for the Nintendo Entertainment System. Not to be confused with the other [url=http://www.romhacking.net/games/3522/\r\n]Rainbow Islands[/url] NES game.', 'Ocean', '1991', 0, 0, 1991, 11, 1, '3520titlescreen.png', NULL, NULL, NULL, '2019-02-09 13:26:09', 1, 'N', 0, 0, 0),
(3521, 'Rainbow Islands Extra', 'Rainbow Islands: The Story of Bubble Bobble 2', 'Rainbow Islands Extra is an action platformer game for the Sega Genesis.', 'Taito Corporation', '05 October 1990', 5, 10, 1990, 11, 11, '3521titlescreen.png', NULL, NULL, NULL, '2019-02-09 13:32:26', 1, 'N', 0, 0, 0),
(3522, 'Rainbow Islands', 'Rainbow Islands: The Story of Bubble Bobble 2', 'Rainbow Islands is an action platformer game for the Nintendo Entertainment System.', 'Taito', '26 July 1988', 26, 7, 1988, 11, 1, '3522titlescreen.png', NULL, NULL, NULL, '2019-02-09 13:23:24', 1, 'N', 0, 0, 0),
(3523, 'Disney&#039;s TaleSpin', '', 'Disney&#039;s TaleSpin is an action platformer game for the Sega Game Gear.', 'Sega', '1993', 0, 0, 1993, 11, 12, '3523titlescreen.png', NULL, NULL, NULL, '2019-02-02 11:55:19', 1, 'N', 0, 0, 0),
(3524, 'Disney&#039;s TaleSpin', '', 'Disney&#039;s TaleSpin is an action platformer game for the Sega Genesis.', 'Sega', '1992', 0, 0, 1992, 11, 11, '3524titlescreen.png', NULL, NULL, NULL, '2019-02-09 13:31:54', 1, 'N', 0, 0, 0),
(3525, 'RPG Jinsei Game', 'The Game of Life RPG', 'RPG Jinsei Game is a Japan-only role playing game for the Family Computer that is similar to Jinsei Game, which is the Japanese version of The Game of Life. It’s a charming little RPG/gambling game/board game hybrid, where you need to find your way around various cities (mostly located in Japan, with a few exceptions) and find your true calling.', 'Takara', '26 November 1993', 26, 11, 1993, 14, 1, '3525titlescreen.png', NULL, NULL, NULL, '2019-02-02 12:04:49', 1, 'N', 0, 0, 0),
(3526, 'Undercover Cops', '', 'It&#039;s 2043 and Dr. Crayborn and his gang have taken control of New York&#039;s \r\nstreets. The city mayor has made one last plea for help and called three of the \r\nfinest City Sweepers: Zan, an ex-karate master; Matt, an ex-professional \r\nfootball player and Rosa, the only female vigilante whose boyfriend was killed \r\nby villains. They must fight the gang and eliminate Dr. Crayborn in order to \r\nrestore peace to the city.', 'Irem', '03 March 1995', 3, 3, 1995, 5, 9, '3526titlescreen.png', NULL, NULL, NULL, '2019-02-07 22:46:24', 1, 'N', 0, 0, 0),
(3527, 'Fatal Fury: Battle Archives Volume 1', 'Garou Densetsu Battle Archive 1 (JP)', 'Fatal Fury: Battle Archives Volume 1 is a compilation of fighting games for the PlayStation 2.', 'SNK Playmore', '14 Aug 2007', 14, 8, 2007, 8, 18, '3527titlescreen.png', NULL, NULL, NULL, '2019-02-09 13:32:08', 0, 'N', 0, 0, 1),
(3528, 'Tower &amp; Shaft: Aleck Bordon no Fuyukai na Nakamatachi', 'Aleck Bordon Adventure 4th Story: Tower &amp; Shaft', 'Aleck Bordon Adventure 4th Story: Tower &amp; Shaft is an action platformer game for the Arcade.', 'Aruze', '2003', 0, 0, 2003, 11, 26, '3528titlescreen.png', NULL, NULL, NULL, '2019-02-09 13:30:02', 1, 'N', 0, 0, 0),
(3529, 'Chocobo Racing', 'Chocobo Racing: Genkai e no Roudo', 'Chocobo Racing is a racing game for the PlayStation featuring characters from Chocobo&#039;s Dungeon and Final Fantasy.', 'Square', '18 March 1999', 18, 3, 1999, 13, 17, '3529titlescreen.png', NULL, NULL, NULL, '2020-01-08 13:41:53', 1, 'N', 0, 0, 0),
(3530, 'Fatal Fury: Battle Archives Volume 2', 'Garou Densetsu Battle Archive 2', 'Fatal Fury: Battle Archives Volume 2 is a compilation of fighting games for the PlayStation 2.', 'SNK Playmore', '22 February 2007', 22, 2, 2007, 8, 18, '3530titlescreen.png', NULL, NULL, NULL, '2019-02-09 12:31:07', 0, 'N', 0, 0, 1),
(3531, 'Blades of Steel', 'Konamic Ice Hockey', 'Blades of Steel is a hockey game for the Game Boy.', 'Ultra', 'August 1991', 0, 8, 1991, 17, 8, '3531titlescreen.jpg', NULL, NULL, NULL, '2019-02-09 13:31:22', 1, 'N', 0, 0, 0),
(3532, 'Bonkers', '', 'Bonkers is an action platformer game for the Sega Genesis. Based on the titular cartoon.', 'Sega', 'April 1994', 0, 4, 1994, 11, 11, '3532titlescreen.png', NULL, NULL, NULL, '2019-02-09 12:42:14', 1, 'N', 0, 0, 0),
(3533, 'Bonkers: Wax Up!', '', 'Bonkers: Wax Up! is an action platformer game for the Sega Game Gear. Based on the cartoon, Bonkers.', 'Sega', '1995', 0, 0, 1995, 11, 12, '3533titlescreen.png', NULL, NULL, NULL, '2019-02-09 12:52:24', 1, 'N', 0, 0, 0),
(3534, 'Bonkers: Wax Up!', '', 'Bonkers: Wax Up! is an action platformer game for the Sega Master System. Based on the cartoon, Bonkers.', 'Tec Toy', '1994', 0, 0, 1994, 11, 22, '3534titlescreen.png', NULL, NULL, NULL, '2019-02-09 12:52:13', 1, 'N', 0, 0, 0),
(3535, 'Road Rash', '', 'Road Rash is a motorcycle racing game for the Sega Game Gear.', 'U.S. Gold', '1994', 0, 0, 1994, 13, 12, '3535titlescreen.png', NULL, NULL, NULL, '2019-02-09 12:57:47', 1, 'N', 0, 0, 0),
(3536, 'Road Rash', '', 'Road Rash is a motorcycle racing game for the Sega Master System.', 'U.S. Gold', 'March 1994', 0, 3, 1994, 13, 22, '3536titlescreen.png', NULL, NULL, NULL, '2019-02-09 12:57:59', 1, 'N', 0, 0, 0),
(3537, 'Metal Slader Glory: Director&#039;s Cut', '', 'Metal Slader Glory: Director&#039;s Cut is an adventure game for the Super Nintendo.', 'Nintendo', '29 November 2000', 29, 11, 2000, 2, 9, '3537titlescreen.png', NULL, NULL, NULL, '2019-02-11 06:50:21', 0, 'N', 0, 0, 1),
(3538, 'Star Wars: The Empire Strikes Back', 'Star Wars: Teikoku no Gyakushuu', 'Star Wars: The Empire Strikes Back is an action platformer game for the Nintendo Entertainment System. Based on the titular movie.', 'JVC', 'March 1992', 0, 3, 1992, 11, 1, '3538titlescreen.png', NULL, NULL, NULL, '2019-02-11 07:09:54', 0, 'N', 0, 0, 1),
(3539, 'Fighting Masters', '', 'Fighting Masters is a Sega Genesis fighting video game. It was released by Treco in 1991.', 'Treco', '06 June 1991', 6, 6, 1991, 8, 11, '3539titlescreen.png', NULL, NULL, NULL, '2019-02-13 02:30:59', 1, 'N', 0, 0, 0),
(3540, 'Art of Fighting Anthology', 'Ryuuko no Ken: Ten-Chi-Jin', 'Art of Fighting Anthology is a compilation of fighting games for the PlayStation 2.', 'SNK Playmore', '11 May 2006', 11, 5, 2006, 8, 18, '3540titlescreen.png', NULL, NULL, NULL, '2019-02-15 07:41:07', 0, 'N', 0, 0, 1),
(3541, 'Columns', '', 'Columns is a puzzle game for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 12, 22, '3541titlescreen.png', NULL, NULL, NULL, '2019-02-15 07:41:19', 1, 'N', 0, 0, 0),
(3542, 'Super Columns', '', 'Super Columns is a puzzle game for the Sega Game Gear.', 'Sega', '1995', 0, 0, 1995, 12, 12, '3542titlescreen.png', NULL, NULL, NULL, '2019-02-15 01:53:07', 1, 'N', 0, 0, 0),
(3543, 'Hokuto no Ken 3: Shin Seiki Souzou Seiken Restuden', 'Fist of the North Star 3: The Creator of the New Century - History of the Dreaded Fist', 'Hokuto no Ken 3: Shin Seiki Souzou Seiken Restuden is a role playing game for the Nintendo Entertainment System.', 'Toei Animation', '19 October 1989', 19, 10, 1989, 14, 1, '3543titlescreen.png', NULL, NULL, NULL, '2024-02-18 03:30:13', 1, 'N', 0, 0, 1),
(3544, 'Earthbound', '', '(From Manual)\r\nOne morning you wake up with no knowledge of who you are or what you were doing up to this point. The only memory that remains is of someone named Lady June. Having left the town of COMUSCHAIR where you woke up, and relying on information from strangers, you finally reach the entrance to the town of La Tale. It seems that there is a woman with mysterious power called June that lives here. In any case, all you can do now is search the town for a clue as to Lady June’s whereabouts.', 'X&#039;TAL SOFT', '1984', 0, 0, 1984, 2, 35, '3544titlescreen.png', NULL, NULL, NULL, '2019-02-18 01:29:15', 1, 'N', 0, 0, 0),
(3545, 'The Adventures of Rad Gravity', '', 'The Adventures of Rad Gravity is an action platformer game for the Nintendo Entertainment System.', 'Activision', 'December 1990', 0, 12, 1990, 11, 1, '3545titlescreen.png', NULL, NULL, NULL, '2024-01-21 01:45:01', 1, 'N', 0, 0, 0),
(3546, 'Clue', '', 'Clue is a boardgame for the Super Nintendo.', 'Parker Brothers', 'July 1992', 0, 7, 1992, 4, 9, '3546titlescreen.png', NULL, NULL, NULL, '2023-06-12 23:16:15', 1, 'N', 0, 0, 1),
(3547, 'Disney&#039;s Pinocchio', '', 'Disney&#039;s Pinocchio is an action platformer game for the Sega 32X. Based on the titular animated movie.', 'Virgin Interactive', '1 Jan 1970', 1, 1, 1970, 11, 31, '3547titlescreen.png', NULL, NULL, NULL, '2019-02-18 12:44:04', 0, 'N', 0, 0, 1),
(3548, 'Disney&#039;s Pinocchio', '', 'Disney&#039;s Pinocchio is an action platformer game for the Sega Genesis.', 'THQ', '1995', 0, 0, 1995, 11, 11, '3548titlescreen.gif', NULL, NULL, NULL, '2019-02-18 12:54:11', 0, 'N', 0, 0, 1),
(3549, 'Mega Man &amp; Bass', 'Rockman &amp; Forte', 'Mega Man &amp; Bass is an action platformer game for the Game Boy Advance.', 'Capcom', '10 August 2002', 10, 8, 2002, 11, 10, '3549titlescreen.png', NULL, NULL, NULL, '2023-02-11 06:44:36', 1, 'N', 0, 0, 1),
(3550, 'Battle Chess', '', 'Battle Chess is a boardgame for the Nintendo Entertainment System.', 'Data East', 'July 1990', 0, 7, 1990, 4, 1, '3550titlescreen.png', NULL, NULL, NULL, '2019-02-21 13:22:12', 1, 'N', 0, 0, 0),
(3551, 'Radical Rex', '', 'Radical Rex is an action platformer game for the Super Nintendo.', 'Activision', 'October 1994', 0, 10, 1994, 11, 9, '3551titlescreen.png', NULL, NULL, NULL, '2019-03-03 13:35:58', 1, 'N', 0, 0, 0),
(3552, 'Radical Rex', '', 'Radical Rex is an action platformer game for the Sega Genesis.', 'Activision', '1994', 0, 0, 1994, 11, 11, '3552titlescreen.png', NULL, NULL, NULL, '2019-03-03 13:36:11', 1, 'N', 0, 0, 0),
(3553, 'Kuroshitsuji: Phantom &amp; Ghost', 'Black Butler: Phantom &amp; Ghost', 'Part of the &#039;Black Butler&#039; universe, the game features an original spin-off story supervised by Yana Toboso, the series’ creator. Set in the resort town of Brighton, it takes place between chapters 13 &amp; 14 of the manga. (Post the Red Butler arc).\r\n\r\nPlayers can control either Ciel or Sebastian in a chose-your-own-adventure game featuring puzzles, mini games, and multiple endings.', 'Square Enix', '19 March 2009', 19, 3, 2009, 2, 23, '3553titlescreen.png', NULL, NULL, NULL, '2019-02-22 11:57:50', 1, 'N', 0, 0, 0),
(3554, 'Little Samson', 'Seirei Densetsu Lickle', 'Little Samson is a sidescroller very reminiscent of the NES Mega Man games. \r\n\r\nIt features 4 playable characters: Little Samson, Kikira the Dragon, Gamm the Golem, and K.O. the Mouse. They each have different game mechanics and abilities. \r\n\r\nAlthough the game went largely unnoticed in its time, it is now popularly known as one of the most underrated NES games out there, due to its stunning graphics and fun gameplay.', 'Taito', '26 June 1992', 26, 6, 1992, 11, 1, '3554titlescreen.png', NULL, NULL, NULL, '2019-03-30 12:40:40', 1, 'N', 0, 0, 1),
(3555, 'Ariel: The Little Mermaid', '', 'Ariel: The Little Mermaid is an action adventure game for the Sega Game Gear.', 'Sega', '1992', 0, 0, 1992, 24, 12, '3555titlescreen.png', NULL, NULL, NULL, '2019-02-25 11:41:08', 1, 'N', 0, 0, 0),
(3556, 'Ariel: The Little Mermaid', '', 'Ariel: The Little Mermaid is an action adventure game for the Sega Genesis.', 'Sega', '1992', 0, 0, 1992, 24, 11, '3556titlescreen.png', NULL, NULL, NULL, '2019-02-25 11:43:52', 1, 'N', 0, 0, 0),
(3557, 'Ariel: The Little Mermaid', '', 'Ariel: The Little Mermaid is an action adventure game for the Sega Master System.', 'Tec Toy', '1992', 0, 0, 1992, 24, 22, '3557titlescreen.png', NULL, NULL, NULL, '2019-02-25 11:54:29', 1, 'N', 0, 0, 0),
(3558, 'Ghostbusters II', '', 'Ghostbusters II is an action shoot &#039;em up game for the Game Boy.', 'Activision', '1989', 0, 0, 1989, 16, 8, '3558titlescreen.png', NULL, NULL, NULL, '2019-02-25 11:57:28', 1, 'N', 0, 0, 0),
(3559, 'Meng Jun Gan Si Dui', 'Allied Death Squad', 'This game is likely a bootleg, a top-view puzzle/action game that takes place in WWII. You play as a prisoner of war, trying to escape the camp. You must sneak around, and try not to get caught by the enemy.', 'Fuzhou Waixing Computer Science &amp; Technology Co.,LTD', '15 November 2007', 15, 11, 2007, 18, 1, '3559titlescreen.png', NULL, NULL, NULL, '2019-03-11 13:03:06', 1, 'N', 0, 0, 0),
(3560, 'WeaponLord', '', 'WeaponLord is a fighting game developed by Visual Concepts and published by Namco for the Super NES and Genesis in September 1995.', 'Namco', 'September 1995', 0, 9, 1995, 8, 9, '3560titlescreen.png', NULL, NULL, NULL, '2019-03-03 11:52:21', 0, 'N', 0, 0, 1),
(3561, 'Metal Slug: 2nd Mission', '', 'Metal Slug: 2nd Mission is an action shoot &#039;em up game for the Neo-Geo Pocket Color.', 'SNK', '09 March 2000', 9, 3, 2000, 16, 16, '3561titlescreen.png', NULL, NULL, NULL, '2019-03-03 13:35:30', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(3562, 'Super Shadow of the Beast', '', 'Super Shadow of the Beast is an action platformer game for the Super Nintendo. The game was unreleased.', 'Psygnosis', '1 Jan 1970', 1, 1, 1970, 11, 9, '3562titlescreen.png', NULL, NULL, NULL, '2019-03-03 13:36:22', 1, 'N', 0, 0, 0),
(3563, 'TaleSpin', '', 'TaleSpin is an action shoot &#039;em up game for the Game Boy.', 'Capcom', 'December 1992', 0, 12, 1992, 16, 8, '3563titlescreen.png', NULL, NULL, NULL, '2019-03-03 13:31:59', 1, 'N', 0, 0, 0),
(3564, 'Taz-Mania 2', 'Taz-Mania', 'Taz-Mania 2 is an action platformer game for the Game Boy.', 'THQ', '1993', 0, 0, 1993, 11, 8, '3564titlescreen.png', NULL, NULL, NULL, '2019-03-03 13:36:32', 1, 'N', 0, 0, 0),
(3565, 'Youkai Douchuuki', 'Phantom Travel Journal', 'Youkai Douchuuki is an action platformer game for the Nintendo Entertainment System.', 'Namco', '24 June 1988', 24, 6, 1988, 11, 1, '3565titlescreen.png', NULL, NULL, NULL, '2019-04-08 06:13:24', 1, 'N', 0, 0, 0),
(3566, 'Panorama Cotton', '', 'Panorama Cotton is an action shoot &#039;em up game for the Sega Genesis.', 'SunSoft', '12 August 1994', 12, 8, 1994, 16, 11, '3566titlescreen.png', NULL, NULL, NULL, '2019-03-03 13:35:41', 1, 'N', 0, 0, 0),
(3567, 'Chakan', '', 'Chakan is an action platformer game for the Sega Game Gear.', 'Sega', '1992', 0, 0, 1992, 11, 12, '3567titlescreen.png', NULL, NULL, NULL, '2019-03-16 08:36:38', 1, 'N', 0, 0, 0),
(3568, 'Chakan: The Forever Man', '', 'Chakan: The Forever Man is an action platformer game for the Sega Genesis.', 'Sega', '1992', 0, 0, 1992, 11, 11, '3568titlescreen.png', NULL, NULL, NULL, '2021-05-12 22:04:47', 1, 'N', 0, 0, 1),
(3569, 'Forgotten Worlds', '', 'Forgotten Worlds is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 16, 22, '3569titlescreen.png', NULL, NULL, NULL, '2019-03-16 08:37:06', 1, 'N', 0, 0, 0),
(3570, 'Gauntlet', '', 'Gauntlet is an action game for the Sega Master System.', 'U.S. Gold', '1990', 0, 0, 1990, 1, 22, '3570titlescreen.png', NULL, NULL, NULL, '2019-03-16 08:37:16', 1, 'N', 0, 0, 0),
(3571, 'Sled Storm', '', 'Sled Storm is a racing game for the PlayStation.', 'Electronic Arts', '31 July 1999', 31, 7, 1999, 13, 17, '3571titlescreen.png', NULL, NULL, NULL, '2019-03-10 12:02:29', 0, 'N', 0, 0, 1),
(3572, 'Moero!! Juudou Warriors', 'Burn!! Judo Warriors', 'Moero!! Juudou Warriors is a judo game for the Nintendo Entertainment System.', 'Jaleco', '29 June 1990', 29, 6, 1990, 8, 1, '3572titlescreen.png', NULL, NULL, NULL, '2019-03-16 08:37:29', 1, 'N', 0, 0, 0),
(3573, 'Kou Dai Guai Shou: Zuan Shi Ban', '', 'This is an NES bootleg of Pokémon Diamond, made by the Chinese developers of Shenzen Jincota. The actual release date is unknown, but believed to be 2008.', 'Shenzen Jincota', '2008', 0, 0, 2008, 14, 1, '3573titlescreen.png', NULL, NULL, NULL, '2019-03-16 05:36:44', 1, 'N', 0, 0, 0),
(3574, 'ADK Tamashii', '', 'ADK Tamashii is a compilation of NeoGeo arcade games developed by ADK for the PlayStation 2.', 'SNK Playmore', '18 December 2008', 18, 12, 2008, 16, 18, '3574titlescreen.png', NULL, NULL, NULL, '2019-03-16 08:36:27', 0, 'N', 0, 0, 1),
(3575, 'Samurai Shodown Anthology', 'Samurai Spirits: Rokuban Shoubu', 'Samurai Shodown Anthology is a compilation of fighting games (Samurai Shodown 1 to 6) for the PlayStation 2.', 'SNK Playmore', '24 March 2009', 24, 3, 2009, 8, 18, '3575titlescreen.png', NULL, NULL, NULL, '2019-03-12 13:10:06', 0, 'N', 0, 0, 1),
(3576, 'Nishijin Pachinko Monogatari 2', 'Nishijin Pachinko 2', 'Nishijin Pachinko Monogatari 2 is a pachinko game for the Super Nintendo.', 'KSS', '28 June 1996', 28, 6, 1996, 10, 9, '3576titlescreen.png', NULL, NULL, NULL, '2019-03-16 08:37:39', 1, 'N', 0, 0, 0),
(3577, 'Pac-Man', 'Puck-Man', 'Round yellow guy with a big mouth runs into a labyrinth eating small pills while dodging ghosts. Eats big pills to eat ghosts. Eat all small pills to get to next level. Eat fruits and sweets to get extra points for easier extra life.\r\n\r\nYES, this is the classic and only Pac-Man that everybody knows.', 'Namco', '22 May 1980', 22, 5, 1980, 1, 26, '3577titlescreen.png', NULL, NULL, NULL, '2022-03-28 00:35:55', 1, 'N', 0, 0, 1),
(3578, 'The King of Fighters Neowave', '', 'The King of Fighters Neowave is an action 2D fighting game for the PlayStation 2.', 'SNK Playmore', '21 July 2005', 21, 7, 2005, 8, 18, '3578titlescreen.png', NULL, NULL, NULL, '2019-03-14 01:52:40', 0, 'N', 0, 0, 1),
(3579, 'Jun Classic C.C. &amp; Ropé Club', '', 'Junclassic C.C. &amp; Ropé Club is a golf game for the PlayStation.', 'T&amp;E Soft', '23 April 1998', 23, 4, 1998, 17, 17, '3579titlescreen.png', NULL, NULL, NULL, '2019-03-16 06:42:38', 0, 'N', 0, 0, 1),
(3580, 'Sengoku Anthology', '', 'Sengoku Anthology is an action beat &#039;em up game for the PlayStation 2.', 'SNK Playmore', '01 September 2009', 1, 9, 2009, 5, 18, '3580titlescreen.png', NULL, NULL, NULL, '2019-03-16 06:23:02', 0, 'N', 0, 0, 1),
(3581, 'The King of Fighters 2000', '', 'The King of Fighters 2000 is an action 2D fighting game for the PlayStation 2.', 'SNK Playmore', '28 November 2002', 28, 11, 2002, 8, 18, '3581titlescreen.png', NULL, NULL, NULL, '2019-03-18 08:48:15', 0, 'N', 0, 0, 1),
(3582, 'X-Men Mutant Apocalypse', '', 'X-Men Mutant Apocalypse is an action platformer game for the Super Nintendo.', 'Capcom', 'November 1994', 0, 11, 1994, 11, 9, '3582titlescreen.png', NULL, NULL, NULL, '2022-01-14 16:50:40', 1, 'N', 0, 0, 1),
(3583, 'Challenge of the Dragon', '', 'Challenge of the Dragon is an action beat &#039;em up game for the Nintendo Entertainment System.', 'Color Dreams', '1990', 0, 0, 1990, 5, 1, '3583titlescreen.png', NULL, NULL, NULL, '2019-03-19 07:59:27', 1, 'N', 0, 0, 0),
(3584, 'Dragon Slayer', '', 'Dragon Slayer, released in late 1984, is a PC-8801 title developed by Falcom and a pioneer of the action RPG genre. Marketed as an addictive &quot;new type real time role-playing game&quot;, it, along with Hydlide, inspired the design of several future computer and console titles, including The Legend of Zelda, and spawned a long-running series of loosely-connected titles including Xanadu, Romancia, Sorcerian, and Legend of Heroes.\r\n\r\nMultiple revisions of the title exist: Level 1.0 refers to the original tape version. It includes a single level, increasing in difficulty as it is cleared, and lacks a save function. Level 1.1 was released in disk format, includes 10 levels and includes the ability to save and restore. Level 2.0 is a substantially rebalanced and aesthetically revised disk version that includes 10 additional levels for a total of 20, changes the music and sound effects, and modifies game systems for a generally easier experience, at the cost of halving the experience provided by killing monsters.', 'Falcom', '1984', 0, 0, 1984, 23, 2, '3584titlescreen.png', NULL, NULL, NULL, '2019-03-23 06:10:30', 0, 'N', 0, 0, 1),
(3585, 'James Bond 007', '', 'James Bond 007 is an action shoot &#039;em up game for the SG-1000/SC-3000.', 'Tsukuda Original', '1984', 0, 0, 1984, 16, 34, '3585titlescreen.png', NULL, NULL, NULL, '2019-03-26 13:14:45', 1, 'N', 0, 0, 0),
(3586, 'Kiwi Kraze', 'The New Zealand Story', 'Kiwi Kraze is an action platformer game for the Nintendo Entertainment System. Also known as The New Zealand Story in European release.', 'Taito', 'March 1991', 0, 3, 1991, 11, 1, '3586titlescreen.png', NULL, NULL, NULL, '2019-03-26 13:15:06', 1, 'N', 0, 0, 0),
(3587, 'The New Zealand Story', '', 'The New Zealand Story is an action platformer game for the Turbografx-16.', 'Taito', '23 February 1990', 23, 2, 1990, 11, 4, '3587titlescreen.png', NULL, NULL, NULL, '2019-03-26 13:15:18', 1, 'N', 0, 0, 0),
(3588, 'The New Zealand Story', '', 'The New Zealand Story is an action platformer game for the Sega Genesis.', 'Taito', '30 March 1990', 30, 3, 1990, 11, 11, '3588titlescreen.png', NULL, NULL, NULL, '2020-04-21 13:41:24', 1, 'N', 0, 0, 1),
(3589, 'Teen Titans', '', 'Teen Titans is an action adventure game for the Game Boy Advance. This game is based on a cartoon show of the same name.', 'Majesco', '16 October 2005', 16, 10, 2005, 24, 10, '3589titlescreen.png', NULL, NULL, NULL, '2019-03-28 00:55:28', 1, 'N', 0, 0, 0),
(3590, 'Dragon Wang', '', 'Dragon Wang is an action beat &#039;em up game for the SG-1000/SC-3000.', 'Sega', '1985', 0, 0, 1985, 5, 34, '3590titlescreen.png', NULL, NULL, NULL, '2019-04-18 14:58:25', 1, 'N', 0, 0, 0),
(3591, 'F-1 Grand Prix Part II', '', 'F-1 Grand Prix Part II is a racing game for the Super Nintendo.', 'Video System', '26 February 1993', 26, 2, 1993, 13, 9, '3591titlescreen.png', NULL, NULL, NULL, '2019-04-12 08:46:59', 1, 'N', 0, 0, 0),
(3592, 'F-1 Grand Prix Part III', '', 'F-1 Grand Prix Part III is a racing game for the Super Nintendo.', 'Video System', '22 April 1994', 22, 4, 1994, 13, 9, '3592titlescreen.png', NULL, NULL, NULL, '2019-04-12 08:47:29', 1, 'N', 0, 0, 0),
(3593, 'Nice de Shot', '', 'Nice de Shot is a golf game for the Super Nintendo.', 'ASK', '29 April 1994', 29, 4, 1994, 17, 9, '3593titlescreen.png', NULL, NULL, NULL, '2019-04-12 08:44:39', 1, 'N', 0, 0, 0),
(3594, 'D.Gray-Man: Kami no Shitotachi', 'D.Gray-Man: The Apostles of God', 'A spin-off of the hit anime/manga series D.Gray-man, the game retells Allen’s first missions after joining the Black Order, plus a non-canonical story set in Cagliostro with three possible endings.\r\n\r\nFeaturing puzzles, battles and some unexpected appearances, race to reach the Innocence before the Millennium Earl can get his hands on it.', 'Konami', '29 March 2007', 29, 3, 2007, 24, 23, '3594titlescreen.png', NULL, NULL, NULL, '2019-03-30 14:50:45', 1, 'N', 0, 0, 0),
(3595, 'The Adventures of Batman &amp; Robin', '', 'The Adventures of Batman &amp; Robin is an action game for the Super Nintendo.', 'Konami', 'November 1994', 0, 11, 1994, 1, 9, '3595titlescreen.png', NULL, NULL, NULL, '2022-01-18 19:07:44', 1, 'N', 0, 0, 1),
(3596, 'World Heroes Anthology', 'World Heroes Gorgeous', 'World Heroes Anthology is a compilation of World Heroes games for the PlayStation 2.', 'SNK Playmore', '18 October 2007', 18, 10, 2007, 8, 18, '3596titlescreen.png', NULL, NULL, NULL, '2019-04-02 13:47:59', 0, 'N', 0, 0, 1),
(3597, 'Street Fighter EX2 Plus', '', 'Street Fighter EX2 Plus is an action fighting game for the PlayStation.', 'Capcom', '24 December 1999', 24, 12, 1999, 8, 17, '3597titlescreen.png', NULL, NULL, NULL, '2019-04-04 04:00:18', 0, 'N', 0, 0, 1),
(3598, 'Elevator Action', '', 'Elevator Action is an action platformer game for the SG-1000/SC-3000.', 'Sega', '1985', 0, 0, 1985, 11, 34, '3598titlescreen.png', NULL, NULL, NULL, '2019-04-18 14:58:38', 1, 'N', 0, 0, 0),
(3599, 'Magmax', '', '[quote]In MagMax, embark on a mission to save humanity from... More Babylon, a computer run by a race of aliens that has taken over millions of human minds and has begun to exterminate them. You&#039;ll maneuver a giant robot called the MagMax through forest, desert, sea and an automated city. Through the use of pit-like Warp Halls, the MagMax can fight in a tank-like manner above ground or head to subterranean levels, where it prefers flight. The MagMax itself is quite unique. Starting out as a tank-like machine (or a simple spaceship when underground), it can pick up a head, leg and wave-beam gun to become a full-scale robot. The more parts the MagMax is equipped with, the greater its firepower and the more hits it can take. For each hit the MagMax takes, it will lose a part. One hit in its basic, initial form will mean the loss of one of three available tries.[/quote]\r\n\r\n~ Christopher Michael Baker, All Game Guide', 'FCI', '18 March 1986', 18, 3, 1986, 16, 1, '3599titlescreen.png', NULL, NULL, NULL, '2019-04-10 13:03:49', 1, 'N', 0, 0, 0),
(3600, 'Slalom', '', 'Slalom is a skiing simulator for the NES, developed by Rare ltd.', 'Nintendo', 'August 1987', 0, 8, 1987, 17, 1, '3600titlescreen.png', NULL, NULL, NULL, '2019-04-06 12:38:50', 1, 'N', 0, 0, 0),
(3601, 'Space Invaders &#039;91', 'Space Invaders &#039;90', 'Space Invaders &#039;91 is an action shoot &#039;em up game for the Sega Genesis.', 'Taito', '07 September 1990', 7, 9, 1990, 16, 11, '3601titlescreen.png', NULL, NULL, NULL, '2019-04-18 12:53:50', 1, 'N', 0, 0, 0),
(3602, 'Tag Team Wrestling', 'Tag Team Pro Wrestling', 'Tag Team Wrestling is a pro-wrestling game for the Nintendo Entertainment System.', 'Data East', '02 April 1986', 2, 4, 1986, 17, 1, '3602titlescreen.png', NULL, NULL, NULL, '2019-04-18 12:53:01', 1, 'N', 0, 0, 0),
(3603, 'Aero the Acro-Bat', '', 'Aero the Acro-Bat is an action platformer game for the Super Nintendo.', 'SunSoft', 'October 1993', 0, 10, 1993, 11, 9, '3603titlescreen.png', NULL, NULL, NULL, '2019-04-12 12:25:46', 1, 'N', 0, 0, 0),
(3604, 'Aero the Acro-Bat', '', 'Aero the Acro-Bat is an action platformer game for the Sega Genesis.', 'SunSoft', '1993', 0, 0, 1993, 11, 11, '3604titlescreen.png', NULL, NULL, NULL, '2019-04-12 12:28:38', 1, 'N', 0, 0, 0),
(3605, 'Arrow Flash', '', 'Arrow Flash is an action shoot &#039;em up game for the Sega Genesis.', 'Renovation', '20 December 1990', 20, 12, 1990, 16, 11, '3605titlescreen.png', NULL, NULL, NULL, '2023-02-20 02:12:03', 1, 'N', 1, 0, 0),
(3606, 'Dino Land', 'Chou Touryuu Retsuden: Dino Land', 'Dino Land is an action game for the Sega Genesis.', 'Renovation', '25 January 1991', 25, 1, 1991, 1, 11, '3606titlescreen.png', NULL, NULL, NULL, '2019-04-18 12:53:34', 1, 'N', 0, 0, 0),
(3607, 'Venom - Spider-Man: Separation Anxiety', '', 'Venom - Spider-Man: Separation Anxiety is an action beat &#039;em up game for the Sega Genesis.', 'Acclaim', '21 June 1995', 21, 6, 1995, 5, 11, '3607titlescreen.png', NULL, NULL, NULL, '2021-04-16 01:40:21', 1, 'N', 0, 0, 1),
(3608, 'Venom - Spider-Man: Separation Anxiety', '', 'Venom - Spider-Man: Separation Anxiety is an action beat &#039;em up game for the Super Nintendo.', 'Acclaim', 'November 1995', 0, 11, 1995, 5, 9, '3608titlescreen.png', NULL, NULL, NULL, '2019-04-18 15:08:22', 1, 'N', 0, 0, 0),
(3609, 'Ultimate Qix', 'Volfied', 'Ultimate Qix is an action game for the Sega Genesis.', 'Taito', '1991', 0, 0, 1991, 1, 11, '3609titlescreen.png', NULL, NULL, NULL, '2019-04-18 12:54:02', 1, 'N', 0, 0, 0),
(3610, 'Spider-Man: Mysterio&#039;s Menace', 'Spider-Man: Mysterio no Kyoui', 'Spider-Man: Mysterio&#039;s Menace is an action platformer game for the Game Boy Advance.', 'Activision', '19 September 2001', 19, 9, 2001, 11, 10, '3610titlescreen.png', NULL, NULL, NULL, '2019-04-18 14:59:01', 1, 'N', 0, 0, 0),
(3611, 'Antarctic Adventure', 'Kekkyoku Nankyoku Daibouken', 'Antarctic Adventure is a racing game for the MSX.', 'Konami', 'December 1983', 0, 12, 1983, 13, 19, '3611titlescreen.png', NULL, NULL, NULL, '2019-04-14 12:11:18', 1, 'N', 0, 0, 0),
(3612, 'Nantettatte!! Baseball', 'No Matter What!! Baseball', 'Nantettatte!! Baseball is a baseball game for the Nintendo Entertainment System.', 'SunSoft', '26 October 1990', 26, 10, 1990, 17, 1, '3612titlescreen.png', NULL, NULL, NULL, '2019-04-18 12:52:49', 1, 'N', 0, 0, 0),
(3613, 'T-Dragon Quest Mazoku No Daichi', '', 'This is the 2nd unofficial spin-off from Enix&#039;s Dragon Quest series made by TNB Saisakusho for the Sharp X68000.', 'TNB Saisakusho', '1992', 0, 0, 1992, 14, 30, '3613titlescreen.png', NULL, NULL, NULL, '2019-04-14 12:09:56', 1, 'N', 0, 0, 0),
(3614, 'Daisenpuu', '', 'Daisenpuu is a Japan-only action shooter game for TurboGrafx-16/PC Engine.', 'NEC Interchannel', '14 December 1990', 14, 12, 1990, 16, 4, '3614titlescreen.png', NULL, NULL, NULL, '2019-04-17 15:04:02', 1, 'N', 0, 0, 0),
(3615, 'Pokémon Stadium 2', 'Pokémon Stadium Kin Gin Crystal Version', 'Pokémon Stadium 2 is a strategy game for the Nintendo 64.', 'Nintendo', '14 December 2000', 14, 12, 2000, 18, 27, '3615titlescreen.png', NULL, NULL, NULL, '2023-08-24 23:49:23', 0, 'N', 0, 1, 1),
(3616, 'Virtua Fighter 4: Evolution', '', 'Virtua Fighter 4: Evolution is an action fighting game for the PlayStation 2.', 'Sega', '13 March 2003', 13, 3, 2003, 8, 18, '3616titlescreen.png', NULL, NULL, NULL, '2019-04-17 12:14:54', 0, 'N', 0, 0, 1),
(3617, 'Alpha Mission', 'ASO: Armored Scrum Object', 'Alpha Mission is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'SNK', '03 September 1986', 3, 9, 1986, 16, 1, '3617titlescreen.png', NULL, NULL, NULL, '2019-04-18 12:52:13', 1, 'N', 0, 0, 0),
(3618, 'Atomic Robo-Kid', '', 'Atomic Robo-Kid is an action shoot &#039;em up game for the Sega Genesis.', 'Treco', '13 December 1990', 13, 12, 1990, 16, 11, '3618titlescreen.png', NULL, NULL, NULL, '2019-04-18 12:53:24', 1, 'N', 0, 0, 0),
(3619, 'Atomic Robo-Kid Special', '', 'Atomic Robo-Kid Special is an action shoot &#039;em up game for the Turbografx-16.', 'UPL', '19 January 1990', 19, 1, 1990, 16, 4, '3619titlescreen.png', NULL, NULL, NULL, '2019-04-18 14:49:11', 1, 'N', 0, 0, 0),
(3620, 'Garry Kitchen&#039;s Battletank', '', 'Garry Kitchen&#039;s Battletank is a tank simulation game for the Nintendo Entertainment System.', 'Absolute Entertainment', 'September 1990', 0, 9, 1990, 22, 1, '3620titlescreen.png', NULL, NULL, NULL, '2019-04-17 15:04:24', 1, 'N', 0, 0, 0),
(3621, 'City Connection', '', 'City Connection is an action platformer game for the Nintendo Entertainment System.', 'Jaleco', '27 September 1985', 27, 9, 1985, 11, 1, '3621titlescreen.png', NULL, NULL, NULL, '2019-04-18 12:52:34', 1, 'N', 0, 0, 0),
(3622, 'Orguss', '', 'Orguss is an action shoot &#039;em up game for the SG-1000/SC-3000.', 'Sega', '1984', 0, 0, 1984, 16, 34, '3622titlescreen.png', NULL, NULL, NULL, '2019-04-18 14:58:48', 1, 'N', 0, 0, 0),
(3623, 'Hyper Sports', '', 'Hyper Sports is a sports game for the MSX.', 'Konami', '01 August 1984', 1, 8, 1984, 17, 19, '3623titlescreen.png', NULL, NULL, NULL, '2019-04-18 15:08:48', 1, 'N', 0, 0, 0),
(3624, 'Hyper Sports 2', '', 'Hyper Sports 2 is a sports game for the MSX.', 'Konami', '01 September 1984', 1, 9, 1984, 17, 19, '3624titlescreen.png', NULL, NULL, NULL, '2019-04-18 15:09:00', 1, 'N', 0, 0, 0),
(3625, 'Hyper Sports 3', '', 'Hyper Sports 3 is a sports game for the MSX.', 'Konami', '02 August 1985', 2, 8, 1985, 17, 19, '3625titlescreen.png', NULL, NULL, NULL, '2019-04-18 15:09:11', 1, 'N', 0, 0, 0),
(3626, 'Galaga', '', 'Galaga is an action shoot &#039;em up game for the MSX.', 'Namco', '01 August 1984', 1, 8, 1984, 16, 19, '3626titlescreen.png', NULL, NULL, NULL, '2019-04-18 15:08:34', 1, 'N', 0, 0, 0),
(3627, 'The King of Fighters 2001', '', 'The King of Fighters 2001 is an action fighting game for the PlayStation 2.', 'SNK Playmore', '23 October 2003', 23, 10, 2003, 8, 18, '3627titlescreen.png', NULL, NULL, NULL, '2019-04-18 12:12:40', 0, 'N', 0, 0, 1),
(3628, 'Sinistron', 'Violent Soldier', 'Sinistron is a side-scrolling shooter for the Turbografx-16/PC Engine.', 'IGS', '14 December 1990', 14, 12, 1990, 16, 4, '3628titlescreen.png', NULL, NULL, NULL, '2019-04-22 11:17:12', 1, 'N', 0, 0, 0),
(3629, 'R-Type', '', 'R-Type is a side-scrolling shoot&#039;em up game for the PC Engine / TurboGrafx-16.', 'NEC', '1989', 0, 0, 1989, 16, 4, '3629titlescreen.png', NULL, NULL, NULL, '2024-01-07 03:24:06', 1, 'N', 0, 0, 1),
(3630, 'Cyber Core', '', 'Cyber Core is a vertical scrolling shooter for the PC Engine/TurboGrafx-16.', 'NEC', '09 March 1990', 9, 3, 1990, 16, 4, '3630titlescreen.png', NULL, NULL, NULL, '2019-04-23 00:47:12', 1, 'N', 0, 0, 0),
(3631, 'Heavy Unit: Mega Drive Special', '', 'Heavy Unit: Mega Drive Special is an action shoot &#039;em up game for the Sega Genesis.', 'Toho', '26 December 1990', 26, 12, 1990, 16, 11, '3631titlescreen.png', NULL, NULL, NULL, '2019-04-22 11:51:48', 1, 'N', 0, 0, 0),
(3632, 'World Heroes 2', '', 'World Heroes 2 is an action fighting game for the Super Nintendo.', 'Takara', '01 July 1994', 1, 7, 1994, 8, 9, '3632titlescreen.png', NULL, NULL, NULL, '2019-06-11 14:43:15', 1, 'N', 0, 0, 1),
(3633, 'Puyo Pop', 'Minna de Puyo Puyo', 'Puyo Pop is a puzzle game for the Game Boy Advance.', 'Sega', '18 October 2001', 18, 10, 2001, 12, 10, '3633titlescreen.png', NULL, NULL, NULL, '2019-04-22 15:03:41', 1, 'N', 0, 0, 0),
(3634, 'Burai Fighter Deluxe', 'Burai Senshi Deluxe', 'Burai Fighter Deluxe is an action shoot &#039;em up game for the Game Boy.', 'Taxan', '27 June 1990', 27, 6, 1990, 16, 8, '3634titlescreen.png', NULL, NULL, NULL, '2019-09-26 12:22:29', 1, 'N', 0, 0, 0),
(3635, 'Burai Fighter', '', 'Burai Fighter is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Taxan', 'March 1990', 0, 3, 1990, 16, 1, '3635titlescreen.png', NULL, NULL, NULL, '2019-09-24 14:55:47', 1, 'N', 0, 0, 0),
(3636, 'Cybernoid: The Fighting Machine', '', 'Cybernoid: The Fighting Machine is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Acclaim', 'December 1989', 0, 12, 1989, 16, 1, '3636titlescreen.png', NULL, NULL, NULL, '2019-09-25 11:27:43', 1, 'N', 0, 0, 0),
(3637, 'Dark Castle', '', 'Dark Castle is an action platformer game for the Sega Genesis.', 'Electronic Arts', '1991', 0, 0, 1991, 11, 11, '3637titlescreen.jpg', NULL, NULL, NULL, '2019-09-26 15:34:02', 1, 'N', 0, 0, 0),
(3638, 'Death Duel', '', 'Death Duel is an action shoot &#039;em up game for the Sega Genesis.', 'Razorsoft', '1992', 0, 0, 1992, 16, 11, '3638titlescreen.png', NULL, NULL, NULL, '2019-04-23 11:57:38', 1, 'N', 0, 0, 0),
(3639, 'Earnest Evans', '', 'Earnest Evans is an action platformer game for the Sega Genesis.', 'Renovation', '1992', 0, 0, 1992, 11, 11, '3639titlescreen.png', NULL, NULL, NULL, '2019-09-27 09:53:12', 1, 'N', 0, 0, 0),
(3640, 'Combat Cars', '', 'Combat Cars is a racing game for the Sega Genesis.', 'Accolade', '1994', 0, 0, 1994, 13, 11, '3640titlescreen.jpg', NULL, NULL, NULL, '2019-09-26 21:43:14', 1, 'N', 0, 0, 0),
(3641, 'Moon Ranger', '', 'Moon Ranger is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Bunch Games', '1990', 0, 0, 1990, 16, 1, '3641titlescreen.png', NULL, NULL, NULL, '2019-09-26 04:03:31', 1, 'N', 0, 0, 0),
(3642, 'The Steel Empire', 'Koutetsu Teikoku;Empire of Steel', '[i]The Steel Empire[/i] is a side-scrolling shoot ’em up game for the Sega Mega Drive/Genesis.', 'Flying Edge', '13 March 1992', 13, 3, 1992, 16, 11, '3642titlescreen.png', NULL, NULL, NULL, '2019-06-06 13:53:56', 1, 'N', 0, 0, 0),
(3643, 'SD Gundam: Gachapon Senshi 3 - Eiyuu Senki', 'SD Gundam: Gachapon Senshi 3 - Hero Warrior', 'SD Gundam: Gachapon Soldier 3 - Hero Warrior is a Japan exclusive game for the Family Computer system. It was released in December 02, 1990. It is sequel to 2 Gachapon Soldier games.', 'Yutaka', '02 December 1990', 2, 12, 1990, 19, 1, '3643titlescreen.png', NULL, NULL, NULL, '2019-04-26 15:27:31', 1, 'N', 0, 0, 0),
(3644, 'Yie Ar Kung-Fu', '', 'Yie Ar Kung-Fu is an action fighting game for MSX.', 'Konami', '1985', 0, 0, 1985, 8, 19, '3644titlescreen.png', NULL, NULL, NULL, '2019-04-26 11:52:37', 1, 'N', 0, 0, 0),
(3645, 'Yie Ar Kung-Fu II: The Emperor Yie-Gah', 'Yie Ar Kung Fu 2: Yie-Gah Koutei no Gyakushuu', 'Yie Ar Kung-Fu II: The Emperor Yie-Gah is an action fighting game for MSX. Sequel to Yie Ar Kung-Fu.', 'Konami', '1985', 0, 0, 1985, 8, 19, '3645titlescreen.png', NULL, NULL, NULL, '2019-04-26 11:52:15', 1, 'N', 0, 0, 0),
(3646, 'R-Type I', 'R-Type Part-1', '[i]R-Type Part I[/i] is a side scrolling shoot-em-up arcade game for PC Engine/TurboGrafx-16.', 'Hudson', '25 March 1988', 25, 3, 1988, 16, 4, '3646titlescreen.png', NULL, NULL, NULL, '2019-06-06 13:53:21', 1, 'N', 0, 0, 0),
(3647, 'R-Type II', 'R-Type Part-2', 'R-Type Part II is a side scrolling shoot-em-up arcade game for PC Engine/TurboGrafx-16.', 'Hudson', '03 June 1988', 3, 6, 1988, 16, 4, '3647titlescreen.png', NULL, NULL, NULL, '2019-04-27 14:52:37', 1, 'N', 0, 0, 0),
(3648, 'Dragon Saber: After Story of Dragon Spirit', '', 'Dragon Saber: After Story of Dragon Spirit is a vertical scrolling shooter arcade game for NEC PC Engine/TurboGrafx-16.', 'Namco', '27 December 1991', 27, 12, 1991, 16, 4, '3648titlescreen.png', NULL, NULL, NULL, '2019-04-28 10:13:46', 1, 'N', 0, 0, 0),
(3649, 'Hellfire', '', 'Hellfire is a scrolling shooter video game that was initially released in the arcades before it was ported to the Sega Genesis/Mega Drive in 1990. The story takes place in 2998 where a Space Federation member known only as Captain Lancer must fight legions of enemies in space before confronting the Super Mech which is responsible for the destructive and mysterious space matter known as The Black Nebula.', 'Seismic', '28 September 1990', 28, 9, 1990, 16, 11, '3649titlescreen.png', NULL, NULL, NULL, '2022-10-22 05:49:28', 1, 'N', 0, 0, 1),
(3650, 'The Goonies', '', 'The Goonies is an action platformer game for the MSX. Based on the titular movie.', 'Konami', '1986', 0, 0, 1986, 11, 19, '3650titlescreen.png', NULL, NULL, NULL, '2019-04-28 11:04:06', 1, 'N', 0, 0, 0),
(3651, 'Gradius', 'Nemesis', 'Gradius is a horizontal-scrolling shoot &#039;em up for MSX.\r\nReleased as Nemesis in Western-Europe.', 'Konami', '1986', 0, 0, 1986, 16, 19, '3651titlescreen.png', NULL, NULL, NULL, '2019-04-28 12:21:18', 1, 'N', 0, 0, 0),
(3652, 'Mr. Chin&#039;s Gourmet Paradise', '', 'Mr. Chin&#039;s Gourmet Paradise is an action platformer game for the Game Boy.', 'Romstar', 'October 1990', 0, 10, 1990, 11, 8, '3652titlescreen.png', NULL, NULL, NULL, '2020-01-29 01:56:44', 1, 'N', 0, 0, 1),
(3653, 'Soldier Blade', '', 'Soldier Blade is an action shoot &#039;em up game for the Turbografx-16.', 'Hudson Soft', '10 July 1992', 10, 7, 1992, 16, 4, '3653titlescreen.png', NULL, NULL, NULL, '2019-10-12 21:12:08', 1, 'N', 0, 0, 0),
(3654, 'Insector X', '', 'Insector X is an action shoot &#039;em up game for the Sega Genesis.', 'Sage&#039;s Creation', '07 September 1990', 7, 9, 1990, 16, 11, '3654titlescreen.png', NULL, NULL, NULL, '2019-10-12 21:12:37', 1, 'N', 0, 0, 0),
(3655, 'Fire Shark', 'Same! Same! Same!', 'Fire Shark is an action shoot &#039;em up game for the Sega Genesis.', 'DreamWorks', '02 November 1990', 2, 11, 1990, 16, 11, '3655titlescreen.png', NULL, NULL, NULL, '2019-10-12 21:13:17', 1, 'N', 0, 0, 0),
(3656, 'Eliminate Down', '', 'Eliminate Down is horizontal scrolling shooter for the Sega Mega Drive/Genesis.', 'Soft Vision International', '25 June 1993', 25, 6, 1993, 16, 11, '3656titlescreen.png', NULL, NULL, NULL, '2019-10-12 20:26:14', 1, 'N', 0, 0, 0),
(3657, 'Antarctic Adventure', '', 'A Coleco version of Penta&#039;s icy trek across Antartica before he became a Konami mascot during the 1980s. Dodge sea lions, jump over crevices and grab jumping fish as you head for the next research station. Antarctic Adventure, like other games at the time, has no ending - it loops back to the first level once the last station is reached, and the difficulty is increased.', 'Konami', '1984', 0, 0, 1984, 13, 53, '3657titlescreen.png', NULL, NULL, NULL, '2019-10-13 05:13:13', 1, 'N', 0, 0, 0),
(3658, 'Dragon Spirit', '', '[i]Dragon Spirit[/i] is a vertical scrolling shooter for NEC PC Engine/NEC TurboGrafx-16.', 'NEC', '1989', 0, 0, 1989, 16, 4, '3658titlescreen.png', NULL, NULL, NULL, '2019-06-06 13:53:42', 1, 'N', 0, 0, 0),
(3659, 'Dragon Spirit: The New Legend', 'Dragon Spirit: Aratanaru Densetsu', 'Dragon Spirit: The New Legend is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Bandai', '14 April 1989', 14, 4, 1989, 16, 1, '3659titlescreen.jpg', NULL, NULL, NULL, '2019-09-25 11:29:26', 1, 'N', 0, 0, 0),
(3660, 'Ecco: The Tides of Time', '', 'The sequel to Ecco the Dolphin. Explore aquatic levels, talk to other cetaceans, solve puzzles, go through time and eventually defeat the Vortex Queen for good... Just don&#039;t expect the grandiose adventure it was on the Megadrive/Genesis version, of course.', 'Tec Toy', '1995', 0, 0, 1995, 11, 22, '3660titlescreen.png', NULL, NULL, NULL, '2023-10-23 10:11:14', 1, 'N', 0, 0, 0),
(3661, 'Ecco: The Tides of Time', 'Ecco the Dolphin II', 'The sequel to Ecco the Dolphin. Explore aquatic levels, talk to other cetaceans, solve puzzles, go through time and eventually defeat the Vortex Queen for good… Just don’t expect the grandiose adventure it was on the Megadrive/Genesis version, of course.', 'Sega', '1995', 0, 0, 1995, 11, 12, '3661titlescreen.png', NULL, NULL, NULL, '2024-04-01 23:10:40', 1, 'N', 0, 0, 0),
(3662, 'Snake It', 'Eat It!', 'Snake It is a puzzle game for MSX.', 'Eaglesoft', '1986', 0, 0, 1986, 12, 19, '3662titlescreen.png', NULL, NULL, NULL, '2019-05-03 21:38:15', 1, 'N', 0, 0, 0),
(3663, 'XDR - X-Dazedly-Ray', '', 'XDR - X-Dazedly-Ray is a horizontally scrolling shoot &#039;em up video game for the Sega Mega Drive/Genesis.', 'UNIPACC', '26 Aug 1990', 26, 8, 1990, 16, 11, '3663titlescreen.png', NULL, NULL, NULL, '2019-05-03 21:52:51', 1, 'N', 0, 0, 0),
(3664, 'Disney&#039;s Magical Quest 2 Starring Mickey and Minnie', 'Disney&#039;s Mickey to Minnie no Magical Quest 2', 'Disney&#039;s Magical Quest 2 Starring Mickey and Minnie is an action platformer game for the Game Boy Advance.', 'Capcom', '12 November 2003', 12, 11, 2003, 11, 10, '3664titlescreen.png', NULL, NULL, NULL, '2019-09-26 15:34:21', 1, 'N', 0, 0, 0),
(3665, 'The Gadget Twins', '', 'The Gadget Twins is an action shoot &#039;em up game for the Sega Genesis.', 'GameTek', '13 August 1992', 13, 8, 1992, 16, 11, '3665titlescreen.png', NULL, NULL, NULL, '2019-10-02 14:25:08', 1, 'N', 0, 0, 0),
(3666, 'Final Soldier', '', 'Final Soldier is a vertical shoot &#039;em up for the NEC PC Engine/TurboGrafx-16.', 'Hudson Soft', '5 Jul 1991', 5, 7, 1991, 16, 4, '3666titlescreen.png', NULL, NULL, NULL, '2019-05-06 12:31:34', 1, 'N', 0, 0, 0),
(3667, 'Battle City', '', 'Battle City is a multi-directional shooter video game released for the Game Boy and published by Namco and developed by Nova Games. The player controls a tank and must destroy all 20 enemy tanks to advance through levels. The game ends if the player&#039;s base is destroyed or the player loses all available lives.', 'Namco', '9 Aug 1991', 9, 8, 1991, 16, 8, '3667titlescreen.png', NULL, NULL, NULL, '2019-06-06 13:43:13', 1, 'N', 0, 0, 0),
(3668, 'Forsaken', '', 'Forsaken is a first-person action shoot &#039;em up game for the PlayStation.', 'Acclaim', '30 April 1998', 30, 4, 1998, 16, 17, '3668titlescreen.png', NULL, NULL, NULL, '2019-09-25 12:51:11', 1, 'N', 0, 0, 1),
(3669, 'City Hunter', '', '[i]City Hunter[/i] is a side-scrolling action game for NEC PC Engine/TurboGrafx-16.', 'Sunsoft', '02 March 1990', 2, 3, 1990, 1, 4, '3669titlescreen.png', NULL, NULL, NULL, '2019-06-06 13:53:30', 1, 'N', 0, 0, 0),
(3670, 'Dr. Robotnik&#039;s Mean Bean Machine', 'Dr. Eggman&#039;s Mean Bean Machine;Dr. Robotnik and his Mean Bean Machine', 'This puzzle game is based on Puyo Puyo for the Genesis. It was released on USA and Europe.', 'Sega', '1993', 0, 0, 1993, 12, 11, '3670titlescreen.png', NULL, NULL, NULL, '2019-12-29 19:55:23', 1, 'N', 0, 0, 1),
(3671, 'Ace Combat Advance', '', 'Ace Combat Advance is a video game in the Ace Combat series developed by HumanSoft and published by Namco. It is the first in the series for a handheld gaming system. Unlike other flight simulators, it&#039;s a top-down shooter similar to Strike, but instead using fighter jets. This game features 12 missions and with a choice of 10 combat planes to choose from.', 'Namco', '23 Feb 2005', 23, 2, 2005, 16, 10, '3671titlescreen.png', NULL, NULL, NULL, '2019-06-06 13:41:06', 1, 'N', 0, 0, 0),
(3672, 'Bishoujo Senshi Sailor Moon Super S: Zenin Sanka!! Shuyaku Soudatsusen', 'Sailor Moon Super S', 'The Sailor Scouts must fight Queen Beryl&#039;s minions to save Earth.', 'Angel', '29 March 1996', 29, 3, 1996, 8, 9, '3672titlescreen.png', NULL, NULL, NULL, '2020-09-26 16:10:57', 1, 'N', 0, 0, 1),
(3673, 'Donkey Kong (GB)', 'Donkey Kong &#039;94', 'This is a Game Boy remake of the original Donkey Kong arcade game. It was also the first title on the system to support specific Super Game Boy mode features.', 'Nintendo', '14 June 1994', 14, 6, 1994, 11, 8, '3673titlescreen.png', NULL, NULL, NULL, '2023-11-30 19:33:17', 0, 'N', 0, 0, 1),
(3674, 'Tatsujin', '', 'Tatsujin is a vertically scrolling, shoot &#039;em up arcade game for NEC PC Engine/TurboGrafx-16.', 'Taito', '24 July 1992', 24, 7, 1992, 16, 4, '3674titlescreen.png', NULL, NULL, NULL, '2023-10-01 17:32:14', 1, 'N', 0, 0, 0),
(3675, 'Puyo Puyo!! 20th Anniversary', '', 'Puyo Puyo!! 20th Anniversary is a puzzle game for the Nintendo DS.', 'Sega', '14 July 2011', 14, 7, 2011, 12, 23, '3675titlescreen.png', NULL, NULL, NULL, '2020-12-15 06:58:28', 1, 'N', 0, 0, 0),
(3676, 'Madou Monogatari II: Arle 16-Sai', 'Sorcery Saga II: Arle, Age 16', 'Arle Nadja, sixteen-year-old mage aspirant, continues her quest to become the greatest magician in the world by heading to the faraway Ancient Magic School to study. But disaster strikes on the road when a mysterious man knocks her out and throws her into a dungeon! Worse yet, Arle has forgotten all but the most basic of her spells! How will she get out of her latest predicament?\r\n\r\nMadou Monogatari II: Arle 16-Sai is a dungeon crawler by Compile that&#039;s probably best known as the basis for the Puyo Puyo series. The game was originally released on various Japanese home computers, and later ported/remade for the Sega Game Gear.', 'Sega', '20 May 1994', 20, 5, 1994, 14, 12, '3676titlescreen.png', NULL, NULL, NULL, '2019-05-09 12:40:19', 1, 'N', 0, 0, 0),
(3677, 'Dead Moon', '', 'Dead Moon is a horizontally scrolling shoot-&#039;em-up for the NEC PC Engine/TurboGrafx-16.', 'NATSUME', '22 Feb 1991', 22, 2, 1991, 16, 4, '3677titlescreen.png', NULL, NULL, NULL, '2019-05-12 13:10:02', 1, 'N', 0, 0, 0),
(3678, 'Heavy Unit', '', '“Heavy Unit” is a side scrolling shoot-em-up game for NEC PC Engine/TurboGrafx-16.', 'Taito Corporation', '22 Dec 1989', 22, 12, 1989, 16, 4, '3678titlescreen.png', NULL, NULL, NULL, '2019-05-26 16:30:39', 1, 'N', 0, 0, 0),
(3679, 'Plasma Ball', '', 'Plasma Ball is an action game for the Nintendo Entertainment System.', 'Jaleco', '27 March 1992', 27, 3, 1992, 1, 1, '3679titlescreen.png', NULL, NULL, NULL, '2019-09-26 04:02:30', 1, 'N', 0, 0, 0),
(3680, 'Chester Cheetah: Wild Wild Quest', '', 'Chester Cheetah: Wild Wild Quest is an action platformer game for the Sega Genesis.', 'Kaneko', '1992', 0, 0, 1992, 11, 11, '3680titlescreen.jpg', NULL, NULL, NULL, '2019-09-26 21:56:41', 1, 'N', 0, 0, 0),
(3681, 'Chester Cheetah: Wild Wild Quest', '', 'Chester Cheetah: Wild Wild Quest is an action platformer game for the Super Nintendo.', 'Kaneko', 'Mar 1994', 0, 3, 1994, 11, 9, '3681titlescreen.png', NULL, NULL, NULL, '2019-09-26 12:24:16', 1, 'N', 0, 0, 0),
(3682, 'Joe &amp; Mac 2: Lost in the Tropics', 'Joe &amp; Mac 3: Lost in the Tropics;Tatakae Genshijin 3: Shuyaku wa Yappari Joe &amp; Mac', 'Joe &amp; Mac 2: Lost in the Tropics is an action platformer game for the Super Nintendo.', 'Data East', '18 February 1994', 18, 2, 1994, 11, 9, '3682titlescreen.png', NULL, NULL, NULL, '2019-09-27 14:02:01', 1, 'N', 0, 0, 0),
(3683, 'Cabal', '', 'Cabal is an action vertical shoot &#039;em up game for the Nintendo Entertainment System.', 'Milton Bradley', 'June 1990', 0, 6, 1990, 16, 1, '3683titlescreen.jpg', NULL, NULL, NULL, '2019-09-24 14:59:10', 1, 'N', 0, 0, 0),
(3684, 'Star Cruiser', '', 'Star Cruiser is a space shooter/adventure game that combines several elements from other genres. There&#039;s exploration, character interaction, spaceship customization and combat - all in a 3D, sci-fi setting. The game takes players across several star systems and planets in an effort to stop VOID, out to control the galaxy.', 'Arsys', '14 April 1989', 14, 4, 1989, 23, 30, '3684titlescreen.png', NULL, NULL, NULL, '2019-06-15 16:00:07', 1, 'N', 0, 0, 0),
(3685, 'Fighting Force', '', 'Fighting Force is a 1997 3D beat&#039;em up game developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64. Hawk Manson, Ben &quot;Smasher&quot; Jackson, Mace Daniels, and Alana McKendricks are the four playable characters which players must choose from to take on the criminal mastermind, Dr. Dex Zeng and his evil army of supporters through multiple branching levels.', 'Eidos Interactive', '31 October 1997', 31, 10, 1997, 5, 17, '3685titlescreen.png', NULL, NULL, NULL, '2019-06-06 13:41:12', 0, 'N', 0, 0, 1),
(3686, 'VR Troopers', '', 'VR Troopers is an action fighting game for the Sega Game Gear. Based on the titular TV show.', 'Sega', '1995', 0, 0, 1995, 8, 12, '3686titlescreen.png', NULL, NULL, NULL, '2019-09-23 17:29:42', 1, 'N', 0, 0, 0),
(3687, 'Mystical Fighter', 'Maou Renjishi', '[i]Mystical Fighter[/i] a beat ’em up game for the Sega Mega Drive/Genesis.', 'Dreamworks/NCS', '1992', 0, 0, 1992, 5, 11, '3687titlescreen.jpg', NULL, NULL, NULL, '2020-02-03 19:33:39', 1, 'N', 0, 0, 0),
(3688, 'Flash Point', '', 'Flash Point is a puzzle game for the Sega Genesis. The game was unreleased for this console.', 'Sega', '1 Jan 1970', 1, 1, 1970, 12, 11, '3688titlescreen.png', NULL, NULL, NULL, '2019-09-27 14:01:40', 1, 'N', 0, 0, 0),
(3689, 'Dash Galaxy in the Alien Asylum', '', 'Dash Galaxy in the Alien Asylum is an action puzzle game for the Nintendo Entertainment System.', 'Data East', 'February 1990', 0, 2, 1990, 12, 1, '3689titlescreen.jpg', NULL, NULL, NULL, '2019-09-25 11:27:57', 1, 'N', 0, 0, 0),
(3690, 'Crystal&#039;s Pony Tale', '', 'Crystal&#039;s Pony Tale is an action platformer game for the Sega Genesis.', 'Sega', '1994', 0, 0, 1994, 11, 11, '3690titlescreen.png', NULL, NULL, NULL, '2019-09-26 15:13:50', 1, 'N', 0, 0, 0),
(3691, 'Caliber.50', 'CAL.50;Caliber Fifty', 'Caliber Fifty is a 1989 scrolling shooter arcade game developed by SETA Corporation. A port of the game was released for the Sega Genesis in 1991. Players control a United States Air Force pilot named Captain Addis who was taken as a prisoner of war in Vietnam in 1972 and must escape the prison compound by battling enemy soldiers with various guns and grenades such as machine guns and flamethrowers.', 'Mentrix Software', '1991', 0, 0, 1991, 16, 11, '3691titlescreen.jpg', NULL, NULL, NULL, '2019-12-11 12:56:05', 1, 'N', 0, 0, 0),
(3692, 'Thexder', '', 'Thexder is a run and gun game for MSX.', 'Game Arts', '1986', 0, 0, 1986, 11, 19, '3692titlescreen.png', NULL, NULL, NULL, '2019-05-23 21:44:27', 1, 'N', 0, 0, 0),
(3693, 'Door Door', '', 'Door Door is a puzzle-platform game for MSX.', 'Enix Corporation', '1984', 0, 0, 1984, 11, 19, '3693titlescreen.png', NULL, NULL, NULL, '2024-03-10 12:29:30', 1, 'N', 0, 0, 0),
(3694, 'Crayon Shin chan: Arashi no Yobu Cinema - Land no Daibouken', 'Shin-chan Adventures in Cinema-Land', 'Crayon Shin-chan (クレヨンしんちゃん Kureyon Shinchan) is a manga and anime\r\nseries written by Yoshito Usui. The series follows the antics of a five-year-old boy and his father and mother.\r\n\r\nMuch of the humor in the series stems from Shin-chan&#039;s occasionally unnatural\r\nand inappropriate use of language, as well as from his inappropriate behavior.\r\nMuch of this humor is untranslatable for non-Japanese speaking readers and\r\nviewers.\r\n\r\nIn this game, Shin-chan and his family visit Cinema Land where they go through to a parallel dimension where Action Kamen is a real thing, and they must help him to beat the Haigure Mao.', 'Banpresto', '16 April 2004', 16, 4, 2004, 11, 10, '3694titlescreen.png', NULL, NULL, NULL, '2019-07-05 22:18:55', 1, 'N', 0, 0, 0),
(3695, 'ChoroQ', '', 'ChoroQ is a platform game for MSX.', 'TAITO', '1984', 0, 0, 1984, 11, 19, '3695titlescreen.png', NULL, NULL, NULL, '2019-05-24 13:31:18', 1, 'N', 0, 0, 0),
(3696, 'Circus Charlie', '', 'Circus Charlie is an circus game for MSX.', 'Konami', '1984', 0, 0, 1984, 1, 19, '3696titlescreen.png', NULL, NULL, NULL, '2019-05-24 13:31:33', 1, 'N', 0, 0, 0),
(3697, 'Choplifter', '', '“Choplifter” is an action shoot ’em up game for MSX.', 'Sony', '1985', 0, 0, 1985, 16, 19, '3697titlescreen.png', NULL, NULL, NULL, '2019-05-24 13:31:02', 1, 'N', 0, 0, 0),
(3698, 'Pine Applin', '', '“Pine Applin” is platform game for MSX.', 'ZAP', '1984', 0, 0, 1984, 11, 19, '3698titlescreen.png', NULL, NULL, NULL, '2019-05-26 12:45:25', 1, 'N', 0, 0, 0),
(3699, 'Guardic', '', '“Guardic” is a fixed screen arcade shooter for MSX.', 'Compile', '1986', 0, 0, 1986, 16, 19, '3699titlescreen.png', NULL, NULL, NULL, '2019-05-26 12:45:41', 1, 'N', 0, 0, 0),
(3700, 'King &amp; Balloon', '', '“King &amp; Balloon” is a fixed shooter arcade game for MSX.', 'Namco', '1984', 0, 0, 1984, 16, 19, '3700titlescreen.png', NULL, NULL, NULL, '2019-05-26 12:45:51', 1, 'N', 0, 0, 0),
(3701, 'Fatal Fury Special', 'Garou Densetsu Special', 'Fatal Fury Special is an action fighting game Sega Game Gear.', 'Takara', '25 November 1994', 25, 11, 1994, 8, 12, '3701titlescreen.png', NULL, NULL, NULL, '2019-09-22 06:06:34', 1, 'N', 0, 0, 0),
(3702, 'Pichu Bros. Mini', '', 'Pichu Bros. Mini is an action game for the Pokémon mini.', 'Nintendo', '16 November 2001', 16, 11, 2001, 1, 41, '3702titlescreen.png', NULL, NULL, NULL, '2019-09-29 11:12:06', 1, 'N', 0, 0, 0),
(3703, 'Thexder', '', 'Thexder is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'SquareSoft', '19 December 1985', 19, 12, 1985, 16, 1, '3703titlescreen.png', NULL, NULL, NULL, '2019-10-03 06:58:41', 1, 'N', 0, 0, 0),
(3704, 'Sword Master', '', 'Sword Master is an action platformer game for the Nintendo Entertainment System.', 'Activision', '21 December 1990', 21, 12, 1990, 11, 1, '3704titlescreen.jpg', NULL, NULL, NULL, '2020-12-10 09:42:50', 1, 'N', 0, 0, 1),
(3705, 'Mr. Nutz', '', 'Mr. Nutz is an action platformer game for the Sega Genesis.', 'Ocean', '1994', 0, 0, 1994, 11, 11, '3705titlescreen.jpg', NULL, NULL, NULL, '2020-10-19 01:46:39', 1, 'N', 0, 0, 1),
(3706, 'Mr. Nutz', '', 'Mr. Nutz is an action platformer game for the Super Nintendo.', 'Ocean', '1993', 0, 0, 1993, 11, 9, '3706titlescreen.png', NULL, NULL, NULL, '2019-09-29 11:11:05', 1, 'N', 0, 0, 0),
(3707, 'Mr. Nutz', '', 'Mr. Nutz is an action platformer game for the Game Boy.', 'Ocean', '1994', 0, 0, 1994, 11, 8, '3707titlescreen.png', NULL, NULL, NULL, '2019-10-01 03:43:01', 1, 'N', 0, 0, 0),
(3708, 'Hyper Rally', '', '“Hyper Rally” is a racing game for MSX.', 'Konami', '1985', 0, 0, 1985, 13, 19, '3708titlescreen.png', NULL, NULL, NULL, '2019-05-26 22:17:05', 1, 'N', 0, 0, 0),
(3709, 'Galaxian', '', '“Galaxian” is a fixed screen arcade shooter for MSX.', 'Namco', '1984', 0, 0, 1984, 16, 19, '3709titlescreen.png', NULL, NULL, NULL, '2019-05-26 22:16:37', 1, 'N', 0, 0, 0),
(3710, 'Pac-Man', '', '“Pac-Man” is an action game for MSX.', 'Namco', '1984', 0, 0, 1984, 1, 19, '3710titlescreen.png', NULL, NULL, NULL, '2019-05-26 22:16:19', 1, 'N', 0, 0, 0),
(3711, 'Alibaba and 40 Thieves', '', '“Alibaba and 40 Thieves” is an action game for MSX.', 'Sony', '1984', 0, 0, 1984, 1, 19, '3711titlescreen.png', NULL, NULL, NULL, '2019-05-26 22:16:10', 1, 'N', 0, 0, 0),
(3712, 'Knightmare: Majou Densetsu', '', 'Knightmare: Majou Densetsu is a vertical scrolling shoot &#039;em up game for the MSX.', 'Konami', '1986', 0, 0, 1986, 16, 19, '3712titlescreen.png', NULL, NULL, NULL, '2019-11-04 16:09:49', 1, 'N', 0, 0, 0),
(3713, 'Tekken 5', '', 'Tekken 5 is an action fighting game for the PlayStation 2.', 'Namco', '24 February 2005', 24, 2, 2005, 8, 18, '3713titlescreen.png', NULL, NULL, NULL, '2019-10-02 14:24:43', 0, 'N', 0, 0, 1),
(3714, 'Sunsoft Collection', 'NeoGeo Online Collection Vol. 11; NeoGeo Online Collection the Best', 'Sunsoft Collection (NeoGeo Online Collection Vol. 11) is a compilation of action fighting games for the PlayStation 2.\r\n\r\nIncluded titles:\r\n*Galaxy Fight\r\n*Waku Waku 7', 'SNK Playmore', '26 June 2008', 26, 6, 2008, 8, 18, '3714titlescreen.png', NULL, NULL, NULL, '2019-10-02 14:41:05', 0, 'N', 0, 0, 1),
(3715, 'Tom &amp; Jerry 3', 'Yuan Shi Ren;Yuan Shi Ren II ;Primitive Man', 'Tom &amp; Jerry 3 is an action platformer game for the Nintendo Entertainment System. Its a bootleg Famicom game made by a Chinese company. Re-purposed hacks were made: Yuan Shi Ren (contains Jerry levels) and Yuan Shi Ren II (contains Tom levels).', 'Shenzhen Nanjing Technology', '01 Jan 1998', 1, 1, 1998, 11, 1, '3715titlescreen.png', NULL, NULL, NULL, '2019-09-26 12:22:07', 1, 'N', 0, 0, 0),
(3716, 'Konami&#039;s Ping Pong', '', '“Konami&#039;s Ping Pong” is a table tennis game for MSX.', 'Konami', '1985', 0, 0, 1985, 17, 19, '3716titlescreen.png', NULL, NULL, NULL, '2019-05-27 18:44:56', 1, 'N', 0, 0, 0),
(3717, 'Comic Bakery', '', '“Comic Bakery” is platform game for MSX.', 'Konami', '1984', 0, 0, 1984, 11, 19, '3717titlescreen.png', NULL, NULL, NULL, '2019-05-27 18:44:48', 1, 'N', 0, 0, 0),
(3718, 'King of Fighters: Maximum Impact', 'KOF Maximum Impact', 'King of Fighters: Maximum Impact is an action fighting game for the PlayStation 2.', 'SNK Playmore', '12 August 2004', 12, 8, 2004, 8, 18, '3718titlescreen.png', NULL, NULL, NULL, '2019-10-02 13:17:24', 1, 'N', 0, 0, 0),
(3719, 'Double Dragon', '', '“Double Dragon” is a beat ’em up game for MSX.', 'Zemina', '1989', 0, 0, 1989, 8, 19, '3719titlescreen.png', NULL, NULL, NULL, '2019-05-28 13:02:46', 1, 'N', 0, 0, 0),
(3720, 'Scion', '', '“Scion” is a vertical scrolling shooter for MSX.', 'Sony', '1985', 0, 0, 1985, 16, 19, '3720titlescreen.png', NULL, NULL, NULL, '2019-05-28 13:02:42', 1, 'N', 0, 0, 0),
(3721, 'World Heroes', '', 'World Heroes is an action fighting game for the Super Nintendo.', 'SunSoft', '12 August 1993', 12, 8, 1993, 8, 9, '3721titlescreen.png', NULL, NULL, NULL, '2019-10-04 05:58:06', 0, 'N', 0, 0, 1),
(3722, 'Arkanoid: Revenge of Doh', 'Arkanoid II: Revenge of Doh', '“Arkanoid: Revenge of Doh” is an action game for MSX.', 'Nidecom', '1988', 0, 0, 1988, 1, 19, '3722titlescreen.png', NULL, NULL, NULL, '2019-05-29 14:50:51', 1, 'N', 0, 0, 0),
(3723, 'Arkanoid', '', 'Arkanoid is an action game for MSX.', 'Nidecom', '1986', 0, 0, 1986, 1, 19, '3723titlescreen.png', NULL, NULL, NULL, '2019-05-29 14:50:44', 1, 'N', 0, 0, 0),
(3725, 'Zanac A.I.', '', '“Zanac A.I.” is a vertical scrolling shooter for MSX.\r\nThis is the original 1986 release, Compile released a sequel in 1987 under the same name, but the latter has new levels, a ranking system and more.', 'Pony Canyon', 'July 1986', 0, 7, 1986, 16, 19, '3725titlescreen.png', NULL, NULL, NULL, '2019-05-31 13:17:07', 1, 'N', 0, 0, 0),
(3726, 'Zanac EX', '', '“Zanac EX” is a vertical scrolling shooter for MSX.', 'Pony Canyon', 'Jan 1987', 0, 1, 1987, 16, 19, '3726titlescreen.png', NULL, NULL, NULL, '2019-05-31 13:16:55', 1, 'N', 0, 0, 0),
(3727, 'Samurai Shodown', '', 'The first title in SNK&#039;s arcade fighting series, this time for the Game Gear. It&#039;s missing some characters and scenarios aren&#039;t as lively, but you can count on the traditional falling petal intro, special moves, taunts before and after matches, decent music renditions and an overall OK game as expected of Takara ports.', 'Takara', '1994', 0, 0, 1994, 8, 12, '3727titlescreen.png', NULL, NULL, NULL, '2020-11-11 16:40:01', 1, 'N', 0, 0, 1),
(3728, 'Door Door', 'Doa Doa', 'Door Door is a puzzle-platform video game designed by Koichi Nakamura and published by Enix initially for the NEC PC-8801 in February 1983 and later for the NES in July 15, 1985. The player controls a small spherical animal outfitted with a baseball cap named Chun and must trap the aliens pursuing him behind sliding doors positioned throughout each of the 50 levels featured in this game.', 'Enix Corporation', '18 Jul 1985', 18, 7, 1985, 11, 1, '3728titlescreen.png', NULL, NULL, NULL, '2019-06-07 15:04:12', 1, 'N', 0, 0, 0),
(3729, 'Zanac A.I. - 2nd Version', '', '“Zanac A.I. - 2nd Version” is a vertical scrolling shooter for MSX and a sequel to “[url=http://www.romhacking.net/translations/4607/]Zanac A.I.[/url]”.\r\nThe 2nd version has new and different levels, a military ranking system, and a franchise logo in the top right corner.', 'Takaru', '1987', 0, 0, 1987, 16, 19, '3729titlescreen.png', NULL, NULL, NULL, '2019-06-01 13:09:41', 1, 'N', 0, 0, 0),
(3730, 'Seiken Acho', '', '[i]Seiken Acho[/i] is an action beat ’em up game for MSX.\r\n\r\nThis game is known on other platforms as [i][url=http://www.romhacking.net/games/1807/]Kung-Fu[/url][/i], [i]Kung-Fu Master[/i] or [i]Spartan X[/i] in Japan. In Japan, the MSX release could not be titled [i]Spartan X[/i] because Pony Canyon licensed and released a different game as [i]Jackie Chan in Spartan X[/i].', 'ASCII Corporation', '1985', 0, 0, 1985, 8, 19, '3730titlescreen.png', NULL, NULL, NULL, '2019-06-02 20:08:33', 1, 'N', 0, 0, 0),
(3731, '1942', '', '“1942” is a vertical scrolling shooter for MSX1.', 'ASCII', '1986', 0, 0, 1986, 16, 19, '3731titlescreen.png', NULL, NULL, NULL, '2019-06-02 20:07:51', 1, 'N', 0, 0, 0),
(3732, 'Car Fighter', '', '“Carfighter” is a racing game for MSX.', 'Casio', '1985', 0, 0, 1985, 13, 19, '3732titlescreen.png', NULL, NULL, NULL, '2019-06-02 20:07:38', 1, 'N', 0, 0, 0),
(3733, 'Stop the Express', 'Bousou Tokkyuu SOS', '“Stop the Express” is platform game for MSX.', 'Hudson Soft', '1984', 0, 0, 1984, 11, 19, '3733titlescreen.png', NULL, NULL, NULL, '2019-06-02 20:07:25', 1, 'N', 0, 0, 0),
(3734, 'Star Soldier', '', '“Star Soldier” is a vertical scrolling shooter for MSX.', 'Hudson Soft', '1986', 0, 0, 1986, 16, 19, '3734titlescreen.png', NULL, NULL, NULL, '2019-06-03 12:32:46', 1, 'N', 0, 0, 0),
(3735, 'Rally-X', '', '“Rally-X” is a a maze arcade game for MSX.', 'Namco', '1984', 0, 0, 1984, 1, 19, '3735titlescreen.png', NULL, NULL, NULL, '2019-06-03 12:32:37', 1, 'N', 0, 0, 0),
(3736, 'Doctor Hauzer', '', 'Doctor Hauzer is an action adventure game for the 3DO Interactive Multiplayer.', 'Riverhillsoft', '29 April 1994', 29, 4, 1994, 24, 46, '3736titlescreen.png', NULL, NULL, NULL, '2022-03-07 12:09:39', 1, 'N', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(3737, 'Pizza Pop!', '', 'Pizza Pop! is an action platformer game for the Nintendo Entertainment System.', 'Jaleco', '07 January 1992', 7, 1, 1992, 11, 1, '3737titlescreen.png', NULL, NULL, NULL, '2024-03-21 13:21:02', 1, 'N', 0, 0, 1),
(3738, 'Athletic Land', '', '[i]Athletic Land[/i] is a platform game for MSX.', 'Konami', '1984', 0, 0, 1984, 11, 19, '3738titlescreen.png', NULL, NULL, NULL, '2019-06-04 23:10:47', 1, 'N', 0, 0, 0),
(3739, 'Pippols', '', '[i]Pippols[/i] is shooting game for MSX.', 'Konami', '1985', 0, 0, 1985, 16, 19, '3739titlescreen.png', NULL, NULL, NULL, '2019-06-04 23:10:55', 1, 'N', 0, 0, 0),
(3740, 'Pooyan', '', '[i]Pooyan[/i] is a shooting game for MSX.', 'Hudson Soft', '1985', 0, 0, 1985, 16, 19, '3740titlescreen.png', NULL, NULL, NULL, '2019-06-04 23:11:19', 1, 'N', 0, 0, 0),
(3741, 'Zexas Limited', '', '[i]Zexas Limited[/i] is a vertical scrolling shooter for MSX.', 'dB-SOFT', '1985', 0, 0, 1985, 16, 19, '3741titlescreen.png', NULL, NULL, NULL, '2019-06-04 23:11:09', 1, 'N', 0, 0, 0),
(3742, 'Star Force', '', '[i]Star Force[/i] is a vertical scrolling shooter for MSX.', 'Hudson Soft', '1985', 0, 0, 1985, 16, 19, '3742titlescreen.png', NULL, NULL, NULL, '2019-06-04 23:11:39', 1, 'N', 0, 0, 0),
(3743, 'Bomberman Special', '', '[i]Bomberman Special[/i] is a  maze-based game for MSX.', 'Hudson Soft', '1986', 0, 0, 1986, 1, 19, '3743titlescreen.png', NULL, NULL, NULL, '2023-12-05 00:41:49', 1, 'N', 0, 0, 0),
(3744, 'Bomber Man', 'Eric and the Floaters', '[i]Bomber Man[/i] is a  maze-based game for MSX.', 'Honey Bee Soft', '1983', 0, 0, 1983, 1, 19, '3744titlescreen.png', NULL, NULL, NULL, '2023-09-19 20:42:36', 1, 'N', 0, 0, 0),
(3745, 'Frogger', '', '[i]Frogger[/i] is an action game for MSX.', 'Konami', '1983', 0, 0, 1983, 1, 19, '3745titlescreen.png', NULL, NULL, NULL, '2019-06-07 12:59:56', 1, 'N', 0, 0, 0),
(3746, 'Cabbage Patch Kids', '', '[i]Cabbage Patch Kids[/i] is a platform game for MSX.', 'Konami', '1984', 0, 0, 1984, 11, 19, '3746titlescreen.png', NULL, NULL, NULL, '2019-06-07 12:59:59', 1, 'N', 0, 0, 0),
(3747, 'Super Runner', '', '[i]Super Runner[/i] is an action game for MSX.', 'Pony Canyon', 'December 1987', 0, 12, 1987, 1, 19, '3747titlescreen.png', NULL, NULL, NULL, '2019-12-11 14:05:09', 1, 'N', 0, 0, 0),
(3748, 'Warlock', '', 'Based on the 1989 horror movie, Warlock is about finding the rune stones scattered through time that will prevent the return of the titular Warlock. To recover them, the player can use a small magic blast, a special orb and some spells as he advances through the stages which mix it up with action, exploration and some puzzles, all the while dealing with terrible creatures (which, unlike the SNES version, die in gory bits).', 'Acclaim', '1994', 0, 0, 1994, 11, 11, '3748titlescreen.png', NULL, NULL, NULL, '2023-01-19 17:32:55', 1, 'N', 0, 0, 1),
(3749, 'Super Space Invaders', '', 'Super Space Invaders is an action shoot &#039;em up game for the Sega Master System.', 'Domark', '1991', 0, 0, 1991, 16, 22, '3749titlescreen.png', NULL, NULL, NULL, '2019-10-05 14:22:09', 1, 'N', 0, 0, 0),
(3750, 'Super Space Invaders', '', 'Super Space Invaders is an action shoot &#039;em up game for the Sega Game Gear.', 'Domark', '1993', 0, 0, 1993, 16, 12, '3750titlescreen.png', NULL, NULL, NULL, '2019-09-22 12:50:38', 1, 'N', 0, 0, 0),
(3751, 'Puggsy', '', 'Cute action/puzzle/platformer about the alien Puggsy, marooned on a strange planet and who must recover his stolen spaceship. It had an advanced physics system for its time: objects can be thrown, toppled, stacked or carried around for various effects. This port manages to leave the graphics, music and effects of the Amiga original mostly intact, which is a plus.', 'Psygnosis', '1993', 0, 0, 1993, 11, 11, '3751titlescreen.png', NULL, NULL, NULL, '2019-06-15 12:50:35', 1, 'N', 0, 0, 0),
(3752, 'Gods', '', 'Gods is an action platformer game for the Sega Genesis.', 'Mindscape', '1992', 0, 0, 1992, 11, 11, '3752titlescreen.png', NULL, NULL, NULL, '2023-12-17 14:40:07', 1, 'N', 0, 0, 1),
(3753, 'Castle of Dragon', '', 'Castle of Dragon is a side scrolling action/adventure game for the NES. Darklarza, the Dragon Master, kidnaps the kingom&#039;s princess and it&#039;s up to you to hack and slash beasties along several levels, collecting better gear and even some spells along the way.', 'Seta Corporation', '17 February 1990', 17, 2, 1990, 11, 1, '3753titlescreen.png', NULL, NULL, NULL, '2019-06-14 12:55:43', 1, 'N', 0, 0, 0),
(3754, 'Captain Skyhawk', '', 'In this early Rare game, you pilot a fictional version of an F-14 to fend of an alien invasion by destroying enemies and bases, or dropping supplies. Once in a while you&#039;ll dock in a space station and can upgrade weapons, prepping up your plane for the final fight against the alien mothership.\r\n\r\nWhile technically not an isometric shooter (like, say, Viewpoint), the backgrounds on several levels in Captain Skyhawk are on an isometric plane, while the player scrolls vertically to them; others are not unlike After Burner, with the perspective shifting to the back of the plane. Rare did an overall good job: it&#039;s fast paced, with nary a flicker on screen and some simple but nice rotation effects.', 'Milton Bradley', 'June 1990', 0, 6, 1990, 16, 1, '3754titlescreen.png', NULL, NULL, NULL, '2019-12-11 14:03:38', 1, 'N', 0, 0, 0),
(3755, 'Boulder Dash', '', 'Boulder Dash is an action puzzle game for the ColecoVision.', 'Micro Fun', '1984', 0, 0, 1984, 12, 53, '3755titlescreen.png', NULL, NULL, NULL, '2019-09-23 18:50:27', 1, 'N', 0, 0, 0),
(3756, 'Super Robot Taisen OG: Original Generations', 'Super Robot Wars OG: Original Generations', 'Super Robot Taisen OG: Original Generations (Super Robot Wars OG: Original Generations) is the remake version of the two OG games for the GBA. The game was released on June 28, 2007 by Banpresto for the PS2 Console.', 'Banpresto', '28 June 2007', 28, 6, 2007, 19, 18, '3756titlescreen.png', NULL, NULL, NULL, '2020-12-21 12:55:58', 1, 'N', 0, 0, 0),
(3757, 'Top Roller', '', '[i]Top Roller[/i] is an action game for MSX.', 'Toshiba', '1984', 0, 0, 1984, 1, 19, '3757titlescreen.png', NULL, NULL, NULL, '2019-06-08 13:30:13', 1, 'N', 0, 0, 0),
(3758, 'Takahashi Meijin no Bouken Jima', '', '', 'Hudson Soft', '1986', 0, 0, 1986, 11, 19, '3758titlescreen.png', NULL, NULL, NULL, '2019-12-04 00:39:46', 1, 'N', 0, 0, 0),
(3759, 'Fantasy Zone', '', '[i]Fantasy Zone[/i] is a sidescrolling shooter for MSX.', 'Pony Canyon', 'March 1987', 0, 3, 1987, 16, 19, '3759titlescreen.png', NULL, NULL, NULL, '2019-12-11 14:02:52', 1, 'N', 0, 0, 0),
(3760, 'C-SO!', '', '[i]C-SO![/i] is a platform game for MSX.', 'Pony Canyon', '1985', 0, 0, 1985, 11, 19, '3760titlescreen.png', NULL, NULL, NULL, '2019-06-08 13:30:22', 1, 'N', 0, 0, 0),
(3761, 'Space Invaders', '', '[i]Space Invaders[/i] is an action shooter game for MSX.', 'Nidecom', '1985', 0, 0, 1985, 16, 19, '3761titlescreen.png', NULL, NULL, NULL, '2019-06-08 13:30:10', 1, 'N', 0, 0, 0),
(3762, 'Medarot R', 'Medabots R', 'Medarot R is a role playing game for the PlayStation.', 'Imagineer Co., Ltd.', '25 November 1999', 25, 11, 1999, 14, 17, '3762titlescreen.png', NULL, NULL, NULL, '2019-09-28 11:47:18', 1, 'N', 0, 0, 0),
(3763, 'Karous', '', 'Karous (カラス) is a vertically scrolling dark shoot-’em-up with RPG elements, developed and published by Milestone Inc.. It was originally released on November 15, 2006 for the Sega NAOMI GD-ROM arcade platform, and was ported to the Sega Dreamcast. Upon its Japan-only launch on March 8, 2007, Karous became the last game to be officially released on the Dreamcast.', 'Milestone', '08 March 2007', 8, 3, 2007, 16, 14, '3763titlescreen.png', NULL, NULL, NULL, '2020-05-17 17:16:25', 1, 'N', 0, 0, 1),
(3764, 'Oda Nobunaga Den', '', 'Oda Nobunaga Den is a turn based strategy game for the PlayStation.', 'Koei', '23 September 1998', 23, 9, 1998, 19, 17, '3764titlescreen.png', NULL, NULL, NULL, '2019-09-29 11:11:24', 1, 'N', 0, 0, 0),
(3765, 'Hang-On', '', '[i]Hang-On[/i] is a racing game for MSX.', 'Sega', '1985', 0, 0, 1985, 13, 19, '3765titlescreen.png', NULL, NULL, NULL, '2019-06-09 11:52:36', 1, 'N', 0, 0, 0),
(3766, 'Pac-Mania', '', '[i]Pac-Mania[/i] is an action game for MSX.', 'Grandslam Entertainment', '1988', 0, 0, 1988, 1, 19, '3766titlescreen.png', NULL, NULL, NULL, '2019-12-11 14:04:55', 1, 'N', 0, 0, 0),
(3767, 'Megalopolis SOS', '', '[i]Megalopolis[/i] is a fixed-screen shooter for MSX.', 'Nisso', '1983', 0, 0, 1983, 16, 19, '3767titlescreen.png', NULL, NULL, NULL, '2019-06-09 11:52:54', 1, 'N', 0, 0, 0),
(3768, 'Dig Dug', '', '[i]Dig Dug[/i] is an action game for MSX.', 'NAMCO', '1984', 0, 0, 1984, 1, 19, '3768titlescreen.png', NULL, NULL, NULL, '2019-06-09 11:52:58', 1, 'N', 0, 0, 0),
(3769, 'Actman', '', '[i]Actman[/i] is a platform game for MSX.', 'ASCII Corporation', '1985', 0, 0, 1985, 11, 19, '3769titlescreen.png', NULL, NULL, NULL, '2019-06-09 12:28:50', 1, 'N', 0, 0, 0),
(3770, 'Choujikuu Yousai Macross - Scrambled Valkyrie', 'Macross: Scrambled Valkyrie', 'This game is based on the anime: Macross.', 'Zamuse', '1993', 0, 0, 1993, 16, 9, '3770titlescreen.png', NULL, NULL, NULL, '2019-06-28 12:45:02', 0, 'N', 0, 0, 1),
(3771, 'Dynasty Warriors', 'Sangoku Musou', 'Dynasty Warriors is an action fighting game for the PlayStation.', 'Koei', '28 February 1997', 28, 2, 1997, 8, 17, '3771titlescreen.png', NULL, NULL, NULL, '2019-09-30 05:55:41', 1, 'N', 0, 0, 0),
(3772, 'Aquattack', '', '[i]Aquattack[/i] is an action game for MSX.', 'Toshiba-EMI', '1984', 0, 0, 1984, 16, 19, '3772titlescreen.png', NULL, NULL, NULL, '2019-06-09 22:03:36', 1, 'N', 0, 0, 0),
(3773, 'Bank Panic', '', '[i]Bank Panic[/i] Bank Panic is an action shoot ’em up game for MSX.', 'Pony Canyon', '1986', 0, 0, 1986, 16, 19, '3773titlescreen.png', NULL, NULL, NULL, '2019-06-09 22:03:45', 1, 'N', 0, 0, 0),
(3774, 'The Protector', 'Jackie Chan in The Protector', '[i]The Protector[/i] is an action game for MSX.', 'Pony Canyon', '1985', 0, 0, 1985, 8, 19, '3774titlescreen.png', NULL, NULL, NULL, '2019-06-09 22:03:52', 1, 'N', 0, 0, 0),
(3775, 'Spelunker', '', '[i]Spelunker[/i] is a platform game for MSX.', 'IREM', '1986', 0, 0, 1986, 11, 19, '3775titlescreen.png', NULL, NULL, NULL, '2019-06-09 22:03:56', 1, 'N', 0, 0, 0),
(3776, 'Astro Warrior', '', 'A simplistic 1986 shooter for the SMS. 3 levels (&quot;galaxies&quot;) with enemies, power-ups and bosses on an infinite loop; when completed, it repeats all stages with added difficulty. \r\n\r\nAs a standalone game, Astro Warrior was never released in Europe (with the exception of Portugal); instead, it was bundled with Pit Pot, which had previously been a Japan exclusive. It was also re-released in Brazil and Portugal a decade later, retooled by Tectoy to feature a 1980&#039;s Brazilian toy line (something the company would do again with Psycho Fox and numerous other games).\r\n\r\nThe trivia&#039;s more interesting than the game, actually!', 'Sega', '1986', 0, 0, 1986, 16, 22, '3776titlescreen.png', NULL, NULL, NULL, '2019-06-15 12:50:12', 1, 'N', 0, 0, 0),
(3777, 'Bubble Bobble', '', 'It&#039;s Bubble Bobble! For the Gameboy! In this version, Blue Dino has become ill, and Green Dino has to find a cure. Basically a remake of the classic arcade game, but without a two player mode (Blue&#039;s sick, remember?).\r\n\r\nAs usual, you have to use Dino&#039;s bubble abilities to trap and pop bad guys (who will leave fruit or bonus points) while evading their attacks, complete levels, and get bonuses.', 'Metro3D', '1999', 0, 0, 1999, 11, 8, '3777titlescreen.png', NULL, NULL, NULL, '2019-06-14 12:57:55', 1, 'N', 0, 0, 0),
(3778, 'Space Gun', '', 'Space Gun is an action shoot &#039;em up game for the Sega Master System. The game is played with a light gun.', 'Sega', '1992', 0, 0, 1992, 16, 22, '3778titlescreen.png', NULL, NULL, NULL, '2019-10-05 15:08:15', 1, 'N', 0, 0, 0),
(3779, 'Super Off Road', '', 'Super Off Road is a racing game for the Game Boy.', 'Tradewest', 'November 1992', 0, 11, 1992, 13, 8, '3779titlescreen.png', NULL, NULL, NULL, '2019-10-01 03:46:42', 1, 'N', 0, 0, 0),
(3780, 'Super Tetris', '', 'Super Tetris is a puzzle game for the Sega Master System.', 'Samsung', '1989', 0, 0, 1989, 12, 22, '3780titlescreen.png', NULL, NULL, NULL, '2019-10-05 15:08:36', 1, 'N', 0, 0, 0),
(3781, 'Zool: Ninja of the &quot;Nth&quot; Dimension', '', 'Zool is an action platformer game for the Game Boy. You play as a gremlin in ninja duds that collect candy.', 'GameTek', '1993', 0, 0, 1993, 11, 8, '3781titlescreen.png', NULL, NULL, NULL, '2019-10-04 03:14:51', 1, 'N', 0, 0, 0),
(3782, 'Zool: Ninja of the &quot;Nth&quot; Dimension', 'Zool no Yume Bouken', 'Zool is an action platformer game for the Sega Game Gear. You play as a gremlin in ninja duds that collect candy. Apparently sponsored by a lollipop brand.', 'GameTek', '1993', 0, 0, 1993, 11, 12, '3782titlescreen.png', NULL, NULL, NULL, '2019-09-23 18:48:15', 1, 'N', 0, 0, 0),
(3783, 'Zool: Ninja of the &quot;Nth&quot; Dimension', 'Zool no Yume Bouken', 'Zool is an action platformer game for the Super Nintendo. You play as a gremlin in ninja duds that collect candy.', 'GameTek', 'January 1994', 0, 1, 1994, 11, 9, '3783titlescreen.png', NULL, NULL, NULL, '2019-10-03 06:58:23', 1, 'N', 0, 0, 0),
(3784, 'Zool: Ninja of the &quot;Nth&quot; Dimension', '', 'Zool is an action platformer game for the Sega Master System. You play as a gremlin in ninja duds that collect candy. Apparently sponsored by a lollipop brand.', 'Gremlin Graphics', '1993', 0, 0, 1993, 11, 22, '3784titlescreen.png', NULL, NULL, NULL, '2019-10-06 18:08:17', 1, 'N', 0, 0, 0),
(3785, 'Lagoon', '', 'Lagoon is an action role playing game for the Sharp X68000.', 'Zoom', '12 September 1990', 12, 9, 1990, 23, 30, '3785titlescreen.png', NULL, NULL, NULL, '2019-09-28 11:47:48', 1, 'N', 0, 0, 0),
(3786, 'Doki Doki Penguin Land', '', '[i]Doki Doki Penguin Land[/i] is a platform game for MSX.', 'Pony Canyon', 'November 1985', 0, 11, 1985, 11, 19, '3786titlescreen.png', NULL, NULL, NULL, '2019-12-11 13:47:33', 1, 'N', 0, 0, 0),
(3787, 'Xevious: Fardraut Saga', '', '[i]Xevious: Fardraut Saga[/i] is a vertically-scrolling shoot-’em-up game for MSX.', 'Namco', '1988', 0, 0, 1988, 16, 19, '3787titlescreen.png', NULL, NULL, NULL, '2019-06-11 20:46:21', 1, 'N', 0, 0, 0),
(3788, 'Doki Doki Penguin Land', '', '[i]Doki Doki Penguin Land[/i] is a platform game for Sega SG-1000/SG-3000.', 'Sega', '1984', 0, 0, 1984, 11, 34, '3788titlescreen.png', NULL, NULL, NULL, '2019-06-11 21:34:27', 1, 'N', 0, 0, 0),
(3789, 'Binary Land', '', '[i]Binary Land[/i] is an action game for MSX.', 'Hudson Soft', '1984', 0, 0, 1984, 11, 19, '3789titlescreen.png', NULL, NULL, NULL, '2019-06-12 10:13:18', 1, 'N', 0, 0, 0),
(3790, 'Zoom 909', '', '[i]Zoom 909[/i] is a shoot-’em-up game for MSX.', 'Pony Canyon', '1985', 0, 0, 1985, 16, 19, '3790titlescreen.png', NULL, NULL, NULL, '2019-06-12 10:13:40', 1, 'N', 0, 0, 0),
(3791, 'Zoom 909', '', '[i]Zoom 909[/i] is a shoot-’em-up game for Sega SG-1000/Sega SG-3000.', 'Sega', '1985', 0, 0, 1985, 16, 34, '3791titlescreen.png', NULL, NULL, NULL, '2019-06-12 10:13:36', 1, 'N', 0, 0, 0),
(3792, 'Exciting Jockey', '', '[i]Exciting Jockey[/i] is a sports game for MSX.', 'Casio', '1984', 0, 0, 1984, 17, 19, '3792titlescreen.png', NULL, NULL, NULL, '2019-06-13 12:10:09', 1, 'N', 0, 0, 0),
(3793, 'Ski Command', '', '[i]Ski Command[/i] is a sports game for MSX.', 'Casio', '1985', 0, 0, 1985, 1, 19, '3793titlescreen.png', NULL, NULL, NULL, '2019-06-13 12:10:24', 1, 'N', 0, 0, 0),
(3794, 'Super Cobra', '', '[i]Super Cobra[/i] is a side-scrolling shoot-’em-up game for MSX.', 'Konami', '1983', 0, 0, 1983, 16, 19, '3794titlescreen.png', NULL, NULL, NULL, '2019-06-13 12:10:30', 1, 'N', 0, 0, 0),
(3795, 'Break In', '', '[i]Break In[/i] is an action game for MSX.', 'Jaleco', '1987', 0, 0, 1987, 1, 19, '3795titlescreen.png', NULL, NULL, NULL, '2019-06-13 12:10:35', 1, 'N', 0, 0, 0),
(3796, 'Panther', '', '[i]Panther[/i] is an action shoot ’em up game for MSX.', 'IREM', '1986', 0, 0, 1986, 16, 19, '3796titlescreen.png', NULL, NULL, NULL, '2019-06-13 12:10:46', 1, 'N', 0, 0, 0),
(3797, 'Woody Pop: Shinjinrui no Block Kuzushi', 'Super Arkanoid', 'Woody Pop is an action game for the Sega Master System. Gameplay is similar to Arkanoid but with a wooden log with a face as the paddle.', 'Sega', '15 March 1987', 15, 3, 1987, 1, 22, '3797titlescreen.png', NULL, NULL, NULL, '2019-10-06 13:26:41', 1, 'N', 0, 0, 0),
(3798, 'Woody Pop', '', 'Woody Pop is an action game for the Sega Game Gear. Gameplay is similar to Arkanoid but with a wooden log with a face as the paddle.', 'Sega', '1991', 0, 0, 1991, 1, 12, '3798titlescreen.png', NULL, NULL, NULL, '2019-09-23 18:47:54', 1, 'N', 0, 0, 0),
(3799, 'Time Soldiers', '', 'Time Soldiers is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1989', 0, 0, 1989, 16, 22, '3799titlescreen.png', NULL, NULL, NULL, '2019-10-05 15:08:55', 1, 'N', 0, 0, 0),
(3800, 'T2: The Arcade Game', '', 'T2: The Arcade Game is an action shooter game for the Super Nintendo. The game is based on the movie Terminator 2: Judgement Day.', 'Acclaim', 'February 1994', 0, 2, 1994, 16, 9, '3800titlescreen.png', NULL, NULL, NULL, '2024-02-07 11:45:31', 1, 'N', 0, 0, 1),
(3801, 'T2: The Arcade Game', '', 'T2: The Arcade Game is an action shoot &#039;em up game for the Sega Master System.', 'Midway', '1991', 0, 0, 1991, 16, 22, '3801titlescreen.png', NULL, NULL, NULL, '2019-10-02 13:18:19', 1, 'N', 0, 0, 0),
(3802, 'T2: The Arcade Game', '', 'T2: The Arcade Game is an action shoot &#039;em up game for the Sega Game Gear. Based on the movie Terminator 2.', 'Arena', '1993', 0, 0, 1993, 16, 12, '3802titlescreen.png', NULL, NULL, NULL, '2019-09-22 12:51:36', 1, 'N', 0, 0, 0),
(3803, 'Megumi Rescue', '', 'Megumi Rescue is a colorful take on being a firefighter. Two firefighters hold a jumping sheet and propel a third firefighter up into a towering inferno, where he must put out fires and save people. The longer the fire goes on, the more stressed people will get and some will jump out of the windows. That sounded depressing, so let&#039;s turn that around: there are cats to rescue, helicopters to ride, it&#039;s got nice tunes and it&#039;s probably one of the most colorful SMS games ever. The original used Sega&#039;s Paddle Control, but emulation thankfully does away with flimsy plastic accessories.', 'Sega', '30 July 1988', 30, 7, 1988, 1, 22, '3803titlescreen.png', NULL, NULL, NULL, '2019-06-14 14:29:48', 1, 'N', 0, 0, 0),
(3804, 'Bonk&#039;s Adventure', 'GB Genjin;B.C. Kid', 'Bonk is a caveman who uses his head to defeat foes (literally). The evil King Drool has kidnapped the moon princess, Bonk headbutts his way through Dinosaur Land to save her.', 'Hudson', '27 November 1992', 27, 11, 1992, 11, 8, '3804titlescreen.png', NULL, NULL, NULL, '2023-03-29 09:18:05', 1, 'N', 0, 0, 0),
(3805, 'Champion Pro Wrestling', '', '[i]Champion Pro Wrestling[/i] is a wrestling game for MSX.', 'Pony Canyon', '1985', 0, 0, 1985, 8, 19, '3805titlescreen.png', NULL, NULL, NULL, '2019-06-15 22:04:59', 1, 'N', 0, 0, 0),
(3806, 'Champion Boxing', '', '[i]Champion Boxing[/i] is a boxing sports video game for MSX.', 'Pony Canyon', '1985', 0, 0, 1985, 8, 19, '3806titlescreen.png', NULL, NULL, NULL, '2019-06-15 22:04:43', 1, 'N', 0, 0, 0),
(3807, 'Champion Soccer', '', '[i]Champion Soccer[/i] is a soccer game for MSX.', 'Pony Canyon', '1985', 0, 0, 1985, 17, 19, '3807titlescreen.png', NULL, NULL, NULL, '2019-06-17 13:22:49', 1, 'N', 0, 0, 0),
(3808, 'Champion Ice Hockey', '', '[i]Champion Ice Hockey[/i] is a ice hockey game for MSX.', 'Pony Canyon', '1986', 0, 0, 1986, 17, 19, '3808titlescreen.png', NULL, NULL, NULL, '2019-06-17 13:22:42', 1, 'N', 0, 0, 0),
(3809, 'Butamaru Pants', 'Pig Mock', '[i]Butamaru Pants[/i] is an action game for MSX.', 'HAL Laboratory', '1983', 0, 0, 1983, 1, 19, '3809titlescreen.png', NULL, NULL, NULL, '2019-06-17 13:22:34', 1, 'N', 0, 0, 0),
(3810, 'Konami’s Boxing', '', '[i]Konami’s Boxing[/i] is a boxing game for MSX.', 'Konami', '1985', 0, 0, 1985, 17, 19, '3810titlescreen.png', NULL, NULL, NULL, '2019-06-17 13:22:23', 1, 'N', 0, 0, 0),
(3811, 'Space Invaders', '', 'Space Invaders is an action shooter game for arcades.', 'Taito', '19 June 1978', 19, 6, 1978, 16, 26, '3811titlescreen.png', NULL, NULL, NULL, '2019-11-08 11:53:32', 1, 'N', 0, 0, 0),
(3812, 'Rumble Roses', '', 'Rumble Roses is an action fighting game for the PlayStation 2.', 'Konami', '09 November 2004', 9, 11, 2004, 8, 18, '3812titlescreen.png', NULL, NULL, NULL, '2019-09-30 04:58:11', 0, 'N', 0, 0, 1),
(3813, 'King of Fighters: Maximum Impact - Maniax', '', 'King of Fighters: Maximum Impact - Maniax is an action fighting game for the PlayStation 2.', 'SNK Playmore', '23 March 2006', 23, 3, 2006, 8, 18, '3813titlescreen.png', NULL, NULL, NULL, '2019-10-02 13:18:47', 0, 'N', 0, 0, 1),
(3814, 'The Shadow', '', 'The Shadow is an action beat &#039;em up game for the Super Nintendo. The game is based on the titular movie. It was planned for release n 1994 but was canceled.', 'Ocean', '1 Jan 1970', 1, 1, 1970, 5, 9, '3814titlescreen.png', NULL, NULL, NULL, '2020-02-16 18:17:26', 1, 'N', 0, 0, 1),
(3815, 'Konami&#039;s Billiards', 'Video Hustler', '[i]Konami’s Billiards[/i] is a billiards game for MSX. Released as [i]Video Hustler[/i] in Japan.', 'Konami', '1984', 0, 0, 1984, 17, 19, '3815titlescreen.gif', NULL, NULL, NULL, '2019-06-18 12:24:44', 1, 'N', 0, 0, 0),
(3816, 'Konami&#039;s Tennis', '', '[i]Konami’s Tennis[/i] is a tennis game for MSX.', 'Konami', '1985', 0, 0, 1985, 17, 19, '3816titlescreen.png', NULL, NULL, NULL, '2019-06-18 12:24:44', 1, 'N', 0, 0, 0),
(3817, 'Bubsy in Claws Encounters of the Furred Kind', 'Yamaneko Bubsy no Daibouken', 'Bubsy is a bobcat that likes to make puns. Accolade wanted to make him a mascot, like Sonic or Mario. Bubsy failed as a mascot, but lives on in his games. Evil rabbits stole his balls of yarn, and he must traverse this strange world to get revenge.', 'Accolade', 'May 1993', 0, 5, 1993, 11, 9, '3817titlescreen.png', NULL, NULL, NULL, '2019-12-14 15:02:24', 1, 'N', 0, 0, 0),
(3818, 'Bubsy in Claws Encounters of the Furred Kind', '', 'Bubsy in Claws Encounters of the Furred Kind is an action platformer game for the Sega Genesis.', 'Accolade', '04 March 1993', 4, 3, 1993, 11, 11, '3818titlescreen.png', NULL, NULL, NULL, '2022-11-21 01:16:21', 1, 'N', 0, 0, 1),
(3819, 'Chicago Syndicate', '', 'Chicago Syndicate is an action game for the Sega Game Gear.', 'Sega', '1995', 0, 0, 1995, 1, 12, '3819titlescreen.png', NULL, NULL, NULL, '2019-09-22 06:05:21', 1, 'N', 0, 0, 0),
(3820, 'Cobra Command', '', 'Cobra Command is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Data East', '21 October 1988', 21, 10, 1988, 16, 1, '3820titlescreen.png', NULL, NULL, NULL, '2019-09-25 11:29:07', 1, 'N', 0, 0, 0),
(3821, 'Ka-Ge-Ki: Fists of Steel', '', 'Ka-Ge-Ki: Fists of Steel is a beat &#039;em up game for the Sega Genesis.', 'Sage&#039;s Creation', '26 April 1991', 26, 4, 1991, 5, 11, '3821titlescreen.png', NULL, NULL, NULL, '2019-09-27 16:59:20', 1, 'N', 0, 0, 0),
(3822, 'Putt &amp; Putter', 'Minigolf', 'Putt &amp; Putter is a golf game for the Sega Game Gear.', 'Sega', '27 Sep 1991', 27, 9, 1991, 17, 12, '3822titlescreen.png', NULL, NULL, NULL, '2019-09-22 12:49:11', 1, 'N', 0, 0, 0),
(3823, 'Putt &amp; Putter', 'Minigolf', 'Putt &amp; Putter is a golf game for the Sega Master System.', 'Sega', '1992', 0, 0, 1992, 17, 22, '3823titlescreen.png', NULL, NULL, NULL, '2019-10-05 14:00:36', 1, 'N', 0, 0, 0),
(3824, 'Saint Sword', '', 'Saint Sword is an action platformer game for the Sega Genesis.', 'Taito', '27 June 1991', 27, 6, 1991, 11, 11, '3824titlescreen.png', NULL, NULL, NULL, '2019-09-30 05:55:23', 1, 'N', 0, 0, 0),
(3825, 'Head On', '', '', 'Gremlin', 'April 1979', 0, 4, 1979, 1, 26, '3825titlescreen.png', NULL, NULL, NULL, '2019-11-08 11:46:37', 1, 'N', 0, 0, 0),
(3826, 'Zaxxon', '', '[i]Zaxxon[/i] is a isometric shooter game for MSX.', 'Pony Canyon', '1985', 0, 0, 1985, 16, 19, '3826titlescreen.png', NULL, NULL, NULL, '2019-06-20 12:28:22', 1, 'N', 0, 0, 0),
(3827, 'Konami&#039;s Baseball', '', '[i]Konami’s Baseball[/i] is a baseball game for MSX.', 'Konami', '1985', 0, 0, 1985, 17, 19, '3827titlescreen.png', NULL, NULL, NULL, '2019-06-20 12:28:02', 1, 'N', 0, 0, 0),
(3828, 'Teen Titans 2', 'Teen Titans 2: The Brotherhood&#039;s Revenge', 'Teen Titans 2 is an action adventure game for the Game Boy Advance. The game is based on a cartoon show of the same name.', 'Majesco', '23 October 2006', 23, 10, 2006, 11, 10, '3828titlescreen.png', NULL, NULL, NULL, '2024-02-26 00:38:37', 1, 'N', 0, 0, 0),
(3829, 'Zaxxon', '', '[i]Zaxxon[/i] is an isometric shooter game for Sega SG-1000/SG-3000.', 'Sega', '1985', 0, 0, 1985, 16, 34, '3829titlescreen.png', NULL, NULL, NULL, '2019-06-21 12:41:49', 1, 'N', 0, 0, 0),
(3830, 'Kung Fu Master', '', '[i]Kung-Fu Master[/i] is an action beat ’em up game for MSX.\r\n\r\nNote: Do not confuse this game with the IREM release on other platforms as [i]Kung-Fu Master[/i], [i][url=http://www.romhacking.net/games/1807/]Kung-Fu[/url][/i],  or [i]Spartan X[/i] in Japan. Mass Tell released a game with the title [i]Kung Fu Master[/i] (this game entry) and could not be titled [i]Spartan X[/i] because Pony Canyon licensed and released a different game as [i]Jackie Chan in Spartan X[/i].\r\n\r\nThe IREM MSX release is called [i][url=http://www.romhacking.net/games/3730/]Seiken Acho[/url][/i].', 'ASCII Corporation', '1983', 0, 0, 1983, 8, 19, '3830titlescreen.png', NULL, NULL, NULL, '2019-06-22 19:00:17', 1, 'N', 0, 0, 0),
(3831, 'Street Fighter EX3', '', 'Street Fighter EX3 is an action fighting game for the PlayStation 2.', 'Capcom', '04 March 2000', 4, 3, 2000, 8, 18, '3831titlescreen.png', NULL, NULL, NULL, '2019-09-30 11:41:38', 0, 'N', 0, 0, 1),
(3832, 'Candoo Ninja', '', '[i]Candoo Ninja[/i] is a platform game for MSX.', 'ASCII Corporation', '1983', 0, 0, 1983, 11, 19, '3832titlescreen.png', NULL, NULL, NULL, '2019-06-23 15:28:33', 1, 'N', 0, 0, 0),
(3833, 'Blockade Runner', '', '[i]Blockade Runner[/i] is a shooter game for MSX.', 'Toshiba-EMI', '1984', 0, 0, 1984, 16, 19, '3833titlescreen.png', NULL, NULL, NULL, '2019-06-23 15:28:43', 1, 'N', 0, 0, 0),
(3834, 'Total Recall', '', 'NES action game based on the same name movie of the &#039;90s.\r\n\r\n&quot;As Douglas Quaid (Arnold Schwarzenegger), You must avoid your pursuers, go to Mars and help Resistance to defeat an evil governor... and all without knowing if it is real or the product of an accident during a holiday memories implementation...&quot;', 'Acclaim', 'August 1990', 0, 8, 1990, 11, 1, '3834titlescreen.png', NULL, NULL, NULL, '2019-06-30 02:21:29', 1, 'N', 0, 0, 0),
(3835, 'Tiny Toon Adventures: ACME All-Stars', 'ACME All Stars', 'Tiny Toon Adventures: ACME All-Stars is a sports game for the Sega Genesis.', 'Konami', '1994', 0, 0, 1994, 17, 11, '3835titlescreen.png', NULL, NULL, NULL, '2019-10-03 06:58:50', 1, 'N', 0, 0, 0),
(3836, 'Mortal Kombat 3', '', 'Mortal Kombat 3 is an action fighting game for the Game Boy.', 'Acclaim', 'November 1995', 0, 11, 1995, 8, 8, '3836titlescreen.png', NULL, NULL, NULL, '2019-10-01 03:43:17', 1, 'N', 0, 0, 0),
(3837, 'Cutthroat Island', '', 'Cutthroat Island is an action adventure game for the Sega Genesis/Mega Drive, based on a movie of the same name. A female pirate searches for an island containing vast treasures.', 'Acclaim', '1995', 0, 0, 1995, 24, 11, '3837titlescreen.png', NULL, NULL, NULL, '2019-06-28 02:03:54', 1, 'N', 0, 0, 0),
(3838, 'Cutthroat Island', '', 'Cutthroat Island is an action adventure game for the Sega Game Gear.', 'Acclaim', '1995', 0, 0, 1995, 24, 12, '3838titlescreen.png', NULL, NULL, NULL, '2019-09-22 06:05:39', 1, 'N', 0, 0, 0),
(3839, 'Cutthroat Island', '', 'Cutthroat Island is an action adventure game for the Game Boy.', 'Acclaim', 'January 1996', 0, 1, 1996, 24, 8, '3839titlescreen.png', NULL, NULL, NULL, '2019-09-26 21:43:51', 1, 'N', 0, 0, 0),
(3840, 'Athena', '', 'Athena is an action platformer game for the Nintendo Entertainment System.', 'SNK', '05 June 1987', 5, 6, 1987, 11, 1, '3840titlescreen.png', NULL, NULL, NULL, '2019-09-24 14:58:34', 1, 'N', 0, 0, 0),
(3841, 'Archon: The Light and the Dark', '', 'Archon is a board game for the Nintendo Entertainment System.', 'Activision', 'December 1989', 0, 12, 1989, 4, 1, '3841titlescreen.png', NULL, NULL, NULL, '2019-09-24 14:58:03', 1, 'N', 0, 0, 0),
(3842, 'SoulCalibur III', '', 'Soul Calibur III is an action fighting game for the PlayStation 2.', 'Namco', '25 October 2005', 25, 10, 2005, 8, 18, '3842titlescreen.png', NULL, NULL, NULL, '2019-09-30 04:52:10', 0, 'N', 0, 0, 1),
(3843, 'On the Ball', 'Cameltry', 'On the Ball is an action arcade game for the Super Nintendo.', 'Taito', '26 June 1992', 26, 6, 1992, 1, 9, '3843titlescreen.png', NULL, NULL, NULL, '2019-09-29 11:11:35', 0, 'N', 0, 0, 1),
(3844, 'Sunset Riders', '', 'Sunset Riders is an action shoot &#039;em up game for the Super Nintendo.', 'Konami', 'October 1993', 0, 10, 1993, 16, 9, '3844titlescreen.png', NULL, NULL, NULL, '2019-10-02 14:26:10', 1, 'N', 0, 0, 0),
(3845, 'Fire &amp; Forget 2', '', 'Fire &amp; Forget 2 is a racing game for the Sega Master System.', 'Titus Software', '1990', 0, 0, 1990, 13, 22, '3845titlescreen.png', NULL, NULL, NULL, '2019-09-27 09:50:47', 1, 'N', 0, 0, 0),
(3846, 'Cool Spot', '', 'Cool Spot is an action platformer game for the Sega Genesis.', 'Virgin Interactive', '18 February 1994', 18, 2, 1994, 11, 11, '3846titlescreen.png', NULL, NULL, NULL, '2019-09-26 21:56:33', 1, 'N', 0, 0, 0),
(3847, 'Cool Spot', '', 'Cool Spot is an action platformer game for the Super Nintendo.', 'Virgin Interactive', 'September 1993', 0, 9, 1993, 11, 9, '3847titlescreen.png', NULL, NULL, NULL, '2019-09-26 21:56:56', 1, 'N', 0, 0, 0),
(3848, 'Baku Baku Animal', '', 'Baku Baku Animal is a puzzle game for the Sega Master System.', 'Tec Toy', '1998', 0, 0, 1998, 12, 22, '3848titlescreen.png', NULL, NULL, NULL, '2019-09-20 13:10:44', 1, 'N', 0, 0, 0),
(3849, 'Baku Baku Animal', 'Baku Baku Animal: Sekai Shiiku Gakari Senshuken', 'Baku Baku Animal is a puzzle game for the Sega Game Gear.', 'Sega', '26 Jan 1996', 26, 1, 1996, 12, 12, '3849titlescreen.png', NULL, NULL, NULL, '2019-09-20 13:10:36', 1, 'N', 0, 0, 0),
(3850, 'Air Diver', '', 'Air Diver is an action shoot &#039;em up game for the Sega Genesis.', 'Seismic', '09 March 1990', 9, 3, 1990, 16, 11, '3850titlescreen.png', NULL, NULL, NULL, '2019-09-26 12:22:40', 1, 'N', 0, 0, 0),
(3851, 'Spectral VS Generation', '', 'Spectral VS Generation is an action fighting game for the PlayStation 2.', 'Midas Interactive Entertainment', '20 April 2006', 20, 4, 2006, 8, 18, '3851titlescreen.png', NULL, NULL, NULL, '2019-09-30 11:40:06', 0, 'N', 0, 0, 1),
(3852, 'Donkey Kong Jr. + Jr. Sansuu Lesson', 'Donkey Kong Jr. + Lessons', 'Donkey Kong Jr. + Jr. Sansuu Lesson is a compilation of the games Donkey Kong Jr. and Donkey Kong Jr. Math for the Nintendo Entertainment System.', 'Nintendo', 'October 1983', 0, 10, 1983, 10, 1, '3852titlescreen.png', NULL, NULL, NULL, '2024-07-06 05:56:16', 0, 'N', 0, 0, 1),
(3853, 'Arcade Classics', '', 'Arcade Classics is a compilation of games for the Sega Game Gear. This includes the following titles: Centipede, Missile Command, and Pong.', 'Sega', '1996', 0, 0, 1996, 1, 12, '3853titlescreen.png', NULL, NULL, NULL, '2019-09-20 13:10:14', 1, 'N', 0, 0, 0),
(3854, 'Dragon Crystal', 'Dragon Crystal: Tsurani no Meikyuu', 'Dragon Crystal is an action role playing game for the Sega Game Gear.', 'Sega', '22 Dec 1990', 22, 12, 1990, 23, 12, '3854titlescreen.png', NULL, NULL, NULL, '2019-09-22 06:06:13', 1, 'N', 0, 0, 0),
(3855, 'Dragon Crystal', '', 'Dragon Crystal is an action role playing game for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 23, 22, '3855titlescreen.png', NULL, NULL, NULL, '2022-04-19 10:22:10', 1, 'N', 0, 0, 1),
(3856, 'Fantasy Zone (Tengen)', '', 'Fantasy Zone (Tengen) is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Tengen', '1989', 0, 0, 1989, 16, 1, '3856titlescreen.png', NULL, NULL, NULL, '2019-09-25 12:51:56', 1, 'N', 0, 0, 0),
(3857, 'Fatal Labyrinth', 'Shi no Meikyuu', 'Fatal Labyrinth is an action role playing game for the Sega Genesis.', 'Sega', '1991', 0, 0, 1991, 23, 11, '3857titlescreen.png', NULL, NULL, NULL, '2019-07-03 21:57:01', 1, 'N', 0, 0, 0),
(3858, 'G-LOC Air Battle', '', 'G-LOC Air Battle is a air combat simulation game for the Sega Genesis.', 'Sega', '26 February 1993', 26, 2, 1993, 22, 11, '3858titlescreen.png', NULL, NULL, NULL, '2019-09-27 09:58:50', 1, 'N', 0, 0, 0),
(3859, 'Youkai Hana Asobi', '', 'Youkai Hana Asobi is a card game for the PlayStation.', 'Unbalance', '09 August 2001', 9, 8, 2001, 6, 17, '3859titlescreen.png', NULL, NULL, NULL, '2019-09-23 18:48:31', 0, 'N', 0, 0, 1),
(3860, 'Duke Nukem: Zero Hour', '', 'Duke Nukem: Zero Hour is a third-person action shoot &#039;em up game for the Nintendo 64.', 'Eurocom', '01 Sep 1999', 1, 9, 1999, 16, 27, '3860titlescreen.png', NULL, NULL, NULL, '2020-04-14 19:37:51', 1, 'N', 0, 0, 1),
(3861, 'Elevator Action', '', 'Elevator Action is an action platformer game for the MSX.', 'Taito', '1985', 0, 0, 1985, 11, 19, '3861titlescreen.png', NULL, NULL, NULL, '2019-10-11 10:28:29', 1, 'N', 0, 0, 0),
(3862, 'Kung-Fu Taikun', '', 'Kung-Fu Taikun is an action platformer game for the MSX.', 'Toshiba-EMI', '1985', 0, 0, 1985, 11, 19, '3862titlescreen.png', NULL, NULL, NULL, '2019-10-11 10:31:39', 1, 'N', 0, 0, 0),
(3863, 'Mappy', '', '[i]Mappy[/i] is an action platformer game for the MSX.', 'Namco', '1984', 0, 0, 1984, 11, 19, '3863titlescreen.png', NULL, NULL, NULL, '2019-10-11 10:35:10', 1, 'N', 0, 0, 0),
(3864, 'Saturday Night Slam Masters', 'Muscle Bomber: The Body Explosion', 'Saturday Night Slam Masters is a wrestling game developed &amp; published by Capcom for the Super Nintendo.', 'Capcom', '30 March 1994', 30, 3, 1994, 8, 9, '3864titlescreen.png', NULL, NULL, NULL, '2019-11-28 00:22:43', 1, 'N', 0, 0, 1),
(3865, 'The Legend of Kage', 'Kage no Densetsu', '[i]The Legend of Kage[/i] is an action platformer game for the MSX.', 'Taito', '1986', 0, 0, 1986, 11, 19, '3865titlescreen.png', NULL, NULL, NULL, '2019-10-11 10:41:34', 1, 'N', 0, 0, 0),
(3866, 'Front Line', '', 'Front Line is an action shoot &#039;em up game for the MSX.', 'Taito', '1984', 0, 0, 1984, 16, 19, '3866titlescreen.png', NULL, NULL, NULL, '2019-10-11 10:32:59', 1, 'N', 0, 0, 0),
(3867, 'Championship Lode Runner', '', 'Championship Lode Runner is an action platformer game for the MSX.', 'Sony', '1986', 0, 0, 1986, 11, 19, '3867titlescreen.png', NULL, NULL, NULL, '2019-10-11 10:34:35', 1, 'N', 0, 0, 0),
(3868, 'Warp &amp; Warp', 'Warp Warp', 'Warp &amp; Warp is an action shoot &#039;em up game for the MSX.', 'Namco', '1984', 0, 0, 1984, 16, 19, '3868titlescreen.png', NULL, NULL, NULL, '2019-10-11 10:32:34', 1, 'N', 0, 0, 0),
(3869, 'Alfred Chicken', '', 'Alfred Chicken is an action platformer game for the Game Boy.', 'Mindscape', '1993', 0, 0, 1993, 11, 8, '3869titlescreen.png', NULL, NULL, NULL, '2019-09-20 13:10:06', 1, 'N', 0, 0, 0),
(3870, 'Super Alfred Chicken', 'Alfred Chicken', 'Super Alfred Chicken is an action platformer game for the Super Nintendo.', 'Mindscape', 'February 1994', 0, 2, 1994, 11, 9, '3870titlescreen.png', NULL, NULL, NULL, '2019-10-01 03:44:56', 1, 'N', 0, 0, 0),
(3871, 'Raiden Trad', 'Raiden Densetsu', 'Raiden Trad is an action shoot &#039;em up game for the Super Nintendo.', 'Electro Brain', '29 November 1991', 29, 11, 1991, 16, 9, '3871titlescreen.png', NULL, NULL, NULL, '2019-09-30 05:54:43', 1, 'N', 0, 0, 0),
(3872, 'S.S. Lucifer: Man Overboard!', '', 'S.S. Lucifer: Man Overboard! is an action platformer game for the Sega Genesis.', 'Codemasters', '1994', 0, 0, 1994, 11, 11, '3872titlescreen.png', NULL, NULL, NULL, '2019-09-28 11:48:33', 1, 'N', 0, 0, 0),
(3873, 'Jammit', '', 'Jammit is a basketball game for the Sega Genesis.', 'Virgin Interactive', '1994', 0, 0, 1994, 17, 11, '3873titlescreen.png', NULL, NULL, NULL, '2019-09-27 09:57:08', 1, 'N', 0, 0, 0),
(3874, 'Final Zone', 'FZ Senki Axis', 'Final Zone is an action shoot &#039;em up game for the Sega Genesis.', 'Renovation', '12 October 1990', 12, 10, 1990, 16, 11, '3874titlescreen.png', NULL, NULL, NULL, '2019-09-28 11:44:51', 1, 'N', 0, 0, 0),
(3875, 'Alfred Chicken', '', 'Alfred Chicken is an action platformer game for the Nintendo Entertainment System.', 'Mindscape', '1993', 0, 0, 1993, 11, 1, '3875titlescreen.png', NULL, NULL, NULL, '2019-09-24 14:57:45', 1, 'N', 0, 0, 0),
(3876, 'Moon Cresta', 'Eagle', 'Moon Cresta is an action shooter game for arcades. The game was also licensed to Centuri, who released the game as Eagle.', 'Nichibutsu', 'July 1980', 0, 7, 1980, 16, 26, '3876titlescreen.png', NULL, NULL, NULL, '2019-07-09 21:26:52', 1, 'N', 0, 0, 0),
(3877, '007: Nightfire', 'James Bond in 007: Nightfire', '007: Nightfire is an action shoot &#039;em up game for the Nintendo GameCube.', 'EA Games', '18 November 2002', 18, 11, 2002, 16, 33, '3877titlescreen.png', NULL, NULL, NULL, '2019-11-08 11:56:30', 0, 'N', 0, 0, 1),
(3878, 'Marvel vs. Capcom 2', 'Marvel vs. Capcom 2: New Age of Heroes', 'Marvel Vs. Capcom 2 is an action fighting game for the PlayStation 2.', 'Capcom', '19 September 2002', 19, 9, 2002, 8, 18, '3878titlescreen.png', NULL, NULL, NULL, '2019-09-28 11:45:57', 0, 'N', 0, 0, 1),
(3879, 'Top Gun: The Second Mission', 'Top Gun: Dual Fighters', 'Top Gun: The Second Mission is an air combat simulation game for the Nintendo Entertainment System.', 'Konami', '15 December 1989', 15, 12, 1989, 22, 1, '3879titlescreen.png', NULL, NULL, NULL, '2019-10-04 06:19:41', 1, 'N', 0, 0, 0),
(3880, 'Top Gun', '', 'Top Gun is an air combat simulation game for the Nintendo Entertainment System.', 'Konami', 'November 1987', 0, 11, 1987, 22, 1, '3880titlescreen.png', NULL, NULL, NULL, '2019-10-04 06:19:26', 1, 'N', 0, 0, 1),
(3881, 'Galactic Crusader', '', 'Galactic Crusader is an action vertical shoot &#039;em up game for the Nintendo Entertainment System.', 'Bunch Games', '1990', 0, 0, 1990, 16, 1, '3881titlescreen.png', NULL, NULL, NULL, '2019-09-25 12:54:18', 1, 'N', 0, 0, 0),
(3882, 'Cool World', '', 'Cool World is an action platformer game for the Nintendo Entertainment System. Based on the titular animated movie.', 'Ocean', 'June 1993', 0, 6, 1993, 11, 1, '3882titlescreen.png', NULL, NULL, NULL, '2019-09-25 11:26:10', 1, 'N', 0, 0, 0),
(3883, 'Cool World', '', 'Cool World is an action platformer game for the Game Boy. Based on the titular animated film.', 'Ocean', 'June 1993', 0, 6, 1993, 11, 8, '3883titlescreen.png', NULL, NULL, NULL, '2019-10-07 16:52:48', 1, 'N', 0, 0, 0),
(3884, 'Champion Billiards', '', 'Champion Billiards is a billiards game for the SG-1000/SC-3000.', 'Sega', '1986', 0, 0, 1986, 17, 34, '3884titlescreen.png', NULL, NULL, NULL, '2019-10-06 16:34:07', 1, 'N', 0, 0, 0),
(3885, 'Bomberman', '', '', 'Turbo Technologies', '07 December 1990', 7, 12, 1990, 12, 4, '3885titlescreen.png', NULL, NULL, NULL, '2023-09-30 19:47:42', 1, 'N', 0, 0, 0),
(3886, 'Formation Z', '', '[i]Formation Z[/i] is an action shoot &#039;em up game for the MSX.', 'Nippon Dexter', '1985', 0, 0, 1985, 16, 19, '3886titlescreen.png', NULL, NULL, NULL, '2019-10-11 10:39:35', 1, 'N', 0, 0, 0),
(3887, 'City Connection', '', 'City Connection is an action platformer game for the MSX.', 'Jaleco', '1986', 0, 0, 1986, 11, 19, '3887titlescreen.png', NULL, NULL, NULL, '2019-10-12 20:00:24', 1, 'N', 0, 0, 0),
(3888, 'D-Day', '', '[i]D-Day[/i] is an action shoot &#039;em up game for the MSX.', 'Jaleco', '1984', 0, 0, 1984, 16, 19, '3888titlescreen.png', NULL, NULL, NULL, '2019-10-12 21:10:01', 1, 'N', 0, 0, 0),
(3889, 'Heroes of the Lance', '', 'Heroes of the Lance is an action role playing game for the Sega Master System.', 'U.S. Gold', '1991', 0, 0, 1991, 23, 22, '3889titlescreen.png', NULL, NULL, NULL, '2019-09-27 09:50:26', 1, 'N', 0, 0, 0),
(3890, 'Indiana Jones and the Last Crusade (Taito)', '', 'Indiana Jones and the Last Crusade (Taito) is an action game for the Nintendo Entertainment System.', 'Taito', 'March 1991', 0, 3, 1991, 1, 1, '3890titlescreen.png', NULL, NULL, NULL, '2019-09-25 12:55:40', 1, 'N', 0, 0, 0),
(3891, 'Prince of Persia', '', 'Prince of Persia is an action platformer game for the Sega Genesis.', 'Tengen', '1993', 0, 0, 1993, 11, 11, '3891titlescreen.png', NULL, NULL, NULL, '2019-10-12 21:10:23', 1, 'N', 0, 0, 1),
(3892, 'Predator 2', '', 'Predator 2 is an action platformer game for the Sega Genesis.', 'Arena', '1992', 0, 0, 1992, 11, 11, '3892titlescreen.png', NULL, NULL, NULL, '2022-12-07 05:15:14', 1, 'N', 0, 0, 1),
(3893, 'Predator 2', '', 'Predator 2 is an action platformer game for the Sega Master System.', 'Arena', '1991', 0, 0, 1991, 11, 22, '3893titlescreen.png', NULL, NULL, NULL, '2019-09-30 02:52:59', 1, 'N', 0, 0, 0),
(3894, 'Shadow Blasters', 'Shiten Myouou', 'Shadow Blasters is an action platformer game for the Sega Genesis.', 'Sage&#039;s Creation', '09 August 1990', 9, 8, 1990, 11, 11, '3894titlescreen.png', NULL, NULL, NULL, '2019-09-30 11:21:05', 1, 'N', 0, 0, 0),
(3895, 'Shanghai', '', 'Shanghai is a mahjong boardgame for the Sega Master System.', 'Sega', '1988', 0, 0, 1988, 4, 22, '3895titlescreen.png', NULL, NULL, NULL, '2019-09-30 12:12:53', 1, 'N', 0, 0, 0),
(3896, 'Side Pocket', '', 'Side Pocket is a billiards game for the Sega Genesis.', 'Data East', '11 December 1992', 11, 12, 1992, 17, 11, '3896titlescreen.png', NULL, NULL, NULL, '2019-09-30 11:48:25', 1, 'N', 0, 0, 0),
(3897, 'Sword of Sodan', '', 'Sword of Sodan is an action beat &#039;em up game for the Sega Genesis.', 'Electronic Arts', '1990', 0, 0, 1990, 5, 11, '3897titlescreen.png', NULL, NULL, NULL, '2019-10-02 13:20:08', 1, 'N', 0, 0, 0),
(3898, 'Mario Tennis: Power Tour', 'Mario Tennis Advance;Mario Power Tennis', 'Mario Tennis: Power Tour is a tennis game for the Game Boy Advance.', 'Nintendo', '13 September 2005', 13, 9, 2005, 17, 10, '3898titlescreen.png', NULL, NULL, NULL, '2019-09-28 11:41:57', 0, 'N', 0, 0, 1),
(3899, 'Zhong Guo Xiang Qi', 'Chinese Chess', 'Zhong Guo Xiang Qi is a Chinese chess game for the Nintendo Entertainment System.', 'TXC Corp', '1991', 0, 0, 1991, 4, 1, '3899titlescreen.png', NULL, NULL, NULL, '2019-09-26 12:22:18', 1, 'N', 0, 0, 0),
(3900, 'C-12: Final Resistance', '', 'C-12: Final Resistance is an action third-person shoot &#039;em up game for the PlayStation.', 'Sony Interactive Entertainment', '06 Apr 2001', 6, 4, 2001, 16, 17, '3900titlescreen.png', NULL, NULL, NULL, '2019-09-23 18:48:53', 1, 'N', 0, 0, 0),
(3901, 'Gyrodine', '', '[i]Gyrodine[/i] is an action shoot &#039;em up game for the MSX.', 'Taito', '1986', 0, 0, 1986, 16, 19, '3901titlescreen.png', NULL, NULL, NULL, '2019-10-12 21:11:05', 1, 'N', 0, 0, 0),
(3902, 'Brawl Brothers', 'Rushing Beat Ran: Fukusei Toshi', 'Brawl Brothers is an action beat &#039;em up game for the Super Nintendo.', 'Jaleco Entertainment', '22 December 1992', 22, 12, 1992, 5, 9, '3902titlescreen.png', NULL, NULL, NULL, '2019-09-26 12:23:30', 1, 'N', 0, 0, 0),
(3903, 'Bubba &#039;n&#039; Stix', '', 'Bubba N Stix is an action platformer game for the Sega Genesis.', 'Core Design', '1993', 0, 0, 1993, 11, 11, '3903titlescreen.png', NULL, NULL, NULL, '2021-02-27 20:20:13', 1, 'N', 0, 0, 1),
(3904, 'Bubble and Squeak', '', 'Bubble and Squeak is an action platformer game for the Sega Genesis.', 'SunSoft', '1994', 0, 0, 1994, 11, 11, '3904titlescreen.png', NULL, NULL, NULL, '2019-09-26 12:23:53', 1, 'N', 0, 0, 0),
(3905, 'Deadly Moves', 'Power Athlete', 'Deadly Moves is an action fighting game for the Sega Genesis.', 'Kaneko', '14 August 1992', 14, 8, 1992, 8, 11, '3905titlescreen.png', NULL, NULL, NULL, '2019-09-26 21:43:30', 1, 'N', 0, 0, 0),
(3906, 'Exerion', '', '[i]Exerion[/i] is an action shoot &#039;em up game for the SG-1000/SC-3000.', 'Sega', '1983', 0, 0, 1983, 16, 34, '3906titlescreen.png', NULL, NULL, NULL, '2019-10-12 21:11:34', 1, 'N', 0, 0, 0),
(3907, 'Heroes of Might and Magic', '', 'Heroes of Might and Magic is a strategy game for the Game Boy Color.', '3DO', '29 April 2000', 29, 4, 2000, 18, 8, '3907titlescreen.png', NULL, NULL, NULL, '2019-10-07 18:08:47', 1, 'N', 0, 0, 0),
(3908, 'Magic Sword', '', 'Magic Sword is an action platformer game for the Super Nintendo.', 'Capcom', '29 May 1992', 29, 5, 1992, 11, 9, '3908titlescreen.png', NULL, NULL, NULL, '2023-03-13 17:33:21', 1, 'N', 0, 0, 1),
(3909, 'Operation Wolf', '', 'Operation Wolf is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Taito', '31 March 1989', 31, 3, 1989, 16, 1, '3909titlescreen.png', NULL, NULL, NULL, '2022-02-01 09:50:42', 1, 'N', 0, 0, 1),
(3910, 'Operation Wolf', '', 'Operation Wolf is an action shoot &#039;em up game for the Sega Master System. A light gun is required to play this game.', 'Sega', '1988', 0, 0, 1988, 16, 22, '3910titlescreen.png', NULL, NULL, NULL, '2019-10-04 12:26:22', 1, 'N', 0, 0, 0),
(3911, 'Super Buster Bros.', 'Super Pang', 'Super Buster Bros. is an action platformer game for the Super Nintendo.', 'Capcom', '07 August 1992', 7, 8, 1992, 16, 9, '3911titlescreen.png', NULL, NULL, NULL, '2019-10-01 11:30:38', 1, 'N', 0, 0, 0),
(3912, 'Guilty Gear X: Advance Edition', '', 'Guilty Gear X: Advance Edition is a fighting game developed by Arc System Works and published by Sammy Studios for the Game Boy Advance.', 'Sammy Studios', '24 January 2002', 24, 1, 2002, 8, 10, '3912titlescreen.png', NULL, NULL, NULL, '2019-10-13 05:32:01', 1, 'N', 0, 0, 0),
(3913, 'Tokyo Xtreme Racer 2', 'Shutoko Battle 2;Tokyo Highway Challenge 2', 'Tokyo Xtreme Racer 2 is a racing game for the Dreamcast.', 'Genki', '22 June 2000', 22, 6, 2000, 13, 14, '3913titlescreen.png', NULL, NULL, NULL, '2019-10-03 11:01:03', 0, 'N', 0, 0, 1),
(3914, 'Gyrodine', '', '[i]Gyrodine[/i] is a vertical scrolling shooter game for the Nintendo Entertainment System.', 'Taito', '1986', 0, 0, 1986, 16, 1, '3914titlescreen.png', NULL, NULL, NULL, '2019-07-23 12:33:28', 1, 'N', 0, 0, 0),
(3915, 'RockMan: Power Battle Fighters', '', 'RockMan: Power Battle Fighters is an action fighting game for the PlayStation 2.', 'Capcom', '05 August 2004', 5, 8, 2004, 8, 18, '3915titlescreen.png', NULL, NULL, NULL, '2019-09-30 04:58:55', 0, 'N', 0, 0, 1),
(3916, 'Battle OutRun', '', 'Battle OutRun is a racing game for the Sega Master System.', 'Sega', '1989', 0, 0, 1989, 13, 22, '3916titlescreen.png', NULL, NULL, NULL, '2019-09-20 13:10:55', 1, 'N', 0, 0, 0),
(3917, 'The Chessmaster', '', 'The Chessmaster is a chess game for the Sega Game Gear.', 'Sega', '1991', 0, 0, 1991, 4, 12, '3917titlescreen.jpg', NULL, NULL, NULL, '2023-09-10 03:19:34', 1, 'N', 0, 0, 1),
(3918, 'Ishido: The Way of the Stones', '', 'Ishido: The Way of the Stones is a puzzle game for the Sega Genesis', 'Accolade', '1990', 0, 0, 1990, 12, 11, '3918titlescreen.png', NULL, NULL, NULL, '2019-09-27 09:58:27', 1, 'N', 0, 0, 0),
(3919, 'Master of Monsters', '', 'Master of Monsters is a strategy game for the Sega Genesis.', 'Renovation', '26 July 1991', 26, 7, 1991, 18, 11, '3919titlescreen.png', NULL, NULL, NULL, '2019-09-28 11:48:03', 1, 'N', 0, 0, 0),
(3920, 'Wimbledon Championship Tennis', '', 'Wimbledon Championship Tennis is a tennis game for the Sega Genesis.', 'Sega', '1993', 0, 0, 1993, 17, 11, '3920titlescreen.png', NULL, NULL, NULL, '2019-10-04 05:57:43', 1, 'N', 0, 0, 0),
(3921, 'Wimbledon', '', 'Wimbledon is a tennis game for the Sega Game Gear.', 'Sega', '1992', 0, 0, 1992, 17, 12, '3921titlescreen.png', NULL, NULL, NULL, '2019-09-22 12:47:29', 1, 'N', 0, 0, 0),
(3922, 'Wimbledon II', '', 'Wimbledon II is a tennis game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 17, 22, '3922titlescreen.png', NULL, NULL, NULL, '2019-10-06 17:21:54', 1, 'N', 0, 0, 0),
(3923, 'Wimbledon', '', 'Wimbledon is a tennis game for the Sega Master System.', 'Sega', '1992', 0, 0, 1992, 17, 22, '3923titlescreen.png', NULL, NULL, NULL, '2019-10-06 17:21:41', 1, 'N', 0, 0, 0),
(3924, '1942', '', '[i]1942[/i] is a vertical scrolling shooter game for the Arcade.', 'Capcom', 'December 1984', 0, 12, 1984, 16, 26, '3924titlescreen.png', NULL, NULL, NULL, '2019-07-27 13:25:06', 1, 'N', 0, 0, 0),
(3925, 'Dangerous Seed', '', '[i]Dangerous Seed[/i] is a vertical scrolling shooter for the Arcade.', 'Namco', 'December 1989', 0, 12, 1989, 16, 26, '3925titlescreen.png', NULL, NULL, NULL, '2019-07-29 19:20:21', 1, 'N', 0, 0, 0),
(3926, 'The Dragon &amp; Princess', '', 'The Dragon &amp; Princess is a role playing game for the PC-8x01.', 'Koei', '1982', 0, 0, 1982, 14, 2, '3926titlescreen.png', NULL, NULL, NULL, '2019-09-23 18:49:39', 1, 'N', 0, 0, 0),
(3927, 'Onslaught', '', 'Onslaught is an action platformer game for the Sega Genesis.', 'Ballistic', '1991', 0, 0, 1991, 11, 11, '3927titlescreen.png', NULL, NULL, NULL, '2019-09-29 11:11:47', 1, 'N', 0, 0, 0),
(3928, 'Plok!', '', 'Plok! is an action platformer game for the Super Nintendo.', 'Tradewest', 'September 1993', 0, 9, 1993, 11, 9, '3928titlescreen.png', NULL, NULL, NULL, '2023-12-11 06:03:42', 1, 'N', 0, 0, 1),
(3929, 'Puyo Pop', 'Puyo Puyo Tsuu', 'Puyo Pop is a puzzle game for the Neo-Geo Pocket Color.', 'SNK', '22 July 1999', 22, 7, 1999, 12, 16, '3929titlescreen.png', NULL, NULL, NULL, '2019-09-30 02:45:13', 1, 'N', 0, 0, 0),
(3930, 'Smash T.V.', '', 'Smash T.V. is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Acclaim', 'September 1991', 0, 9, 1991, 16, 1, '3930titlescreen.png', NULL, NULL, NULL, '2019-09-26 04:08:43', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(3931, 'Street Smart', '', 'Street Smart is an action fighting game for the Sega Genesis.', 'Treco', '19 July 1991', 19, 7, 1991, 8, 11, '3931titlescreen.png', NULL, NULL, NULL, '2019-10-01 11:28:24', 1, 'N', 0, 0, 0),
(3932, 'Super Smash T.V.', 'Smash T.V.', 'Super Smash T.V. is an action shoot &#039;em up game for the Sega Game Gear.', 'Flying Edge', '29 Jul 1994', 29, 7, 1994, 16, 12, '3932titlescreen.png', NULL, NULL, NULL, '2019-09-22 12:49:55', 1, 'N', 0, 0, 0),
(3933, 'Super Smash T.V.', '', 'Super Smash T.V. is an action shoot &#039;em up game for the Sega Genesis.', 'Flying Edge', '1992', 0, 0, 1992, 16, 11, '3933titlescreen.png', NULL, NULL, NULL, '2019-10-01 11:30:13', 1, 'N', 0, 0, 0),
(3934, 'Super Smash T.V.', '', 'Super Smash T.V. is an action shoot &#039;em up game for the Sega Master System.', 'Flying Edge', '1992', 0, 0, 1992, 16, 22, '3934titlescreen.png', NULL, NULL, NULL, '2019-10-05 15:08:28', 1, 'N', 0, 0, 0),
(3935, 'Todd&#039;s Adventures in Slime World', 'Slime World', 'Todd&#039;s Adventures in Slime World is an action game for the Sega Genesis.', 'Renovation', '1991', 0, 0, 1991, 1, 11, '3935titlescreen.png', NULL, NULL, NULL, '2019-10-03 06:58:59', 1, 'N', 0, 0, 0),
(3936, 'Regulus', '', '[i]Regulus[/i] is a shooter game for the Arcade.', 'Sega', '1983', 0, 0, 1983, 16, 26, '3936titlescreen.png', NULL, NULL, NULL, '2019-07-30 15:35:35', 1, 'N', 0, 0, 0),
(3937, 'Mizzurna Falls', '', 'Mizzurna Falls is an adventure game for the PlayStation.', 'Human Entertainment', '23 December 1998', 23, 12, 1998, 2, 17, '3937titlescreen.jpg', NULL, NULL, NULL, '2020-01-03 01:14:06', 1, 'N', 0, 0, 0),
(3938, 'BreakThru', '', 'BreakThru is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Data East', 'November 1987', 0, 11, 1987, 16, 1, '3938titlescreen.png', NULL, NULL, NULL, '2019-09-24 14:58:57', 1, 'N', 0, 0, 0),
(3939, 'Ace of Aces', '', 'Ace of Aces is a simulation game for the Sega Master System.', 'Sega', '1991', 0, 0, 1991, 22, 22, '3939titlescreen.png', NULL, NULL, NULL, '2019-09-20 13:09:53', 1, 'N', 0, 0, 0),
(3940, 'Formula 1 Sensation', 'F-1 Sensation', 'Formula 1 Sensation is a racing game for the Nintendo Entertainment System.', 'Konami', '29 January 1993', 29, 1, 1993, 13, 1, '3940titlescreen.png', NULL, NULL, NULL, '2019-09-25 12:51:35', 1, 'N', 0, 0, 0),
(3941, 'James Bond 007: The Duel', '', 'James Bond 007: The Duel is an action platformer game for the Sega Game Gear.', 'Domark', '1993', 0, 0, 1993, 11, 12, '3941titlescreen.png', NULL, NULL, NULL, '2019-09-22 12:48:32', 1, 'N', 0, 0, 0),
(3942, 'Drol', '', '[i]Drol[/i] is a platform game for Sega SG-1000/SG-3000.', 'Sega', '1985', 0, 0, 1985, 11, 34, '3942titlescreen.png', NULL, NULL, NULL, '2019-08-06 21:02:59', 1, 'N', 0, 0, 0),
(3943, 'James Bond 007: The Duel', '', 'James Bond 007: The Duel is an action platformer game for the Sega Master System.', 'Domark', '1993', 0, 0, 1993, 11, 22, '3943titlescreen.png', NULL, NULL, NULL, '2019-10-04 12:53:10', 1, 'N', 0, 0, 0),
(3944, 'James Bond 007: The Duel', '007 Shitou', 'James Bond 007: The Duel is an action platformer game for the Sega Genesis.', 'Domark', '1992', 0, 0, 1992, 11, 11, '3944titlescreen.png', NULL, NULL, NULL, '2019-09-27 09:57:25', 1, 'N', 0, 0, 0),
(3945, 'Prince of Persia', '', 'Prince of Persia is an action platformer game for the Game Boy.', 'Virgin Interactive', 'January 1992', 0, 1, 1992, 11, 8, '3945titlescreen.png', NULL, NULL, NULL, '2019-10-07 16:34:30', 1, 'N', 0, 0, 0),
(3946, 'Mappy-Land', '', 'Mappy-Land is an action platformer game for the Nintendo Entertainment System.', 'Taxan', '26 November 1986', 26, 11, 1986, 11, 1, '3946titlescreen.png', NULL, NULL, NULL, '2019-09-26 04:04:28', 1, 'N', 0, 0, 0),
(3947, 'Senjyo', '', '[i]Senjyo[/i] is a shooter game for the Arcade.', 'Tehkan', '1983', 0, 0, 1983, 16, 26, '3947titlescreen.png', NULL, NULL, NULL, '2019-08-07 12:23:43', 1, 'N', 0, 0, 0),
(3948, 'Senjyo', '', '[i]Senjyo[/i] is a shooter game for MSX.', 'Sony', '1984', 0, 0, 1984, 16, 19, '3948titlescreen.png', NULL, NULL, NULL, '2019-08-07 12:23:30', 1, 'N', 0, 0, 0),
(3949, 'Star Force', '', '[i]Star Force[/i] is a vertical scrolling shoot-’em-up game for Sega SG-1000/Sega SG-3000.', 'Sega', '1985', 0, 0, 1985, 16, 34, '3949titlescreen.png', NULL, NULL, NULL, '2019-08-07 12:23:56', 1, 'N', 0, 0, 0),
(3950, 'Exerion II: Zorni', '', '[i]Exerion II: Zorni[/i] is a shoot-’em-up game for MSX.', 'Toshiba', '1984', 0, 0, 1984, 16, 19, '3950titlescreen.png', NULL, NULL, NULL, '2019-08-07 18:49:33', 1, 'N', 0, 0, 0),
(3951, 'Exerion', '', '[i]Exerion[/i] is a shoot’em-up game for MSX.', 'Dempa Micomsoft', '1984', 0, 0, 1984, 16, 19, '3951titlescreen.png', NULL, NULL, NULL, '2019-08-07 18:50:43', 1, 'N', 0, 0, 0),
(3952, 'Boggy ’84', '', '[i]Boggy ’84[/i] is a platform game for MSX.', 'Colpax', '1984', 0, 0, 1984, 11, 19, '3952titlescreen.png', NULL, NULL, NULL, '2019-08-10 19:21:11', 1, 'N', 0, 0, 0),
(3953, 'Fantasy Zone II: The Teardrop of Opa-Opa', 'Fantasy Zone II: Opa-Opa no Namida', 'Fantasy Zone II: The Teardrop of Opa-Opa is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'SunSoft', '20 December 1988', 20, 12, 1988, 16, 1, '3953titlescreen.png', NULL, NULL, NULL, '2019-09-25 12:52:15', 1, 'N', 0, 0, 0),
(3954, 'Impossible Mission II', '', 'Impossible Mission II is an action platformer game for the Nintendo Entertainment System.', 'SEI', '1990', 0, 0, 1990, 11, 1, '3954titlescreen.png', NULL, NULL, NULL, '2019-09-25 12:55:24', 1, 'N', 0, 0, 0),
(3955, 'Impossible Mission', '', 'Impossible Mission is an action platformer game for the Sega Master System.', 'U.S. Gold', '1988', 0, 0, 1988, 11, 22, '3955titlescreen.png', NULL, NULL, NULL, '2019-10-04 12:24:19', 1, 'N', 0, 0, 0),
(3956, 'The Incredible Crash Dummies', 'The Incredible Crash Dummies: Slick Bouya no Daichousen', 'The Incredible Crash Dummies is an action platformer game for the Sega Game Gear.', 'Flying Edge', '1992', 0, 0, 1992, 11, 12, '3956titlescreen.png', NULL, NULL, NULL, '2019-09-22 12:53:42', 1, 'N', 0, 0, 0),
(3957, 'Krusty&#039;s Super Fun House', '', 'Krusty&#039;s Super Funhouse is a puzzle game for the Sega Genesis. Characters are based from The Simpsons TV show.', 'Flying Edge', '1993', 0, 0, 1993, 12, 11, '3957titlescreen.png', NULL, NULL, NULL, '2019-09-28 11:45:28', 1, 'N', 0, 0, 0),
(3958, 'Kirby no Kirakira Kizzu', 'Kirby&#039;s Super Star Stacker', 'Kirby no Kirakira Kizzu is a puzzle game for the Super Nintendo. The game was released in Japan only.', 'Nintendo', '1 Feb 1998', 1, 2, 1998, 12, 9, '3958titlescreen.png', NULL, NULL, NULL, '2019-10-05 21:16:41', 1, 'N', 0, 0, 0),
(3959, 'Balance', '', '[i]Balance[/i] is an educational game for MSX.', 'HAL Laboratory', '1985', 0, 0, 1985, 12, 19, '3959titlescreen.png', NULL, NULL, NULL, '2019-08-12 10:23:33', 1, 'N', 0, 0, 0),
(3960, 'The Incredible Crash Dummies', '', 'The Incredible Crash Dummies is an action platformer game for the Sega Master System.', 'Flying Edge', '1993', 0, 0, 1993, 11, 22, '3960titlescreen.png', NULL, NULL, NULL, '2019-10-02 14:24:25', 1, 'N', 0, 0, 0),
(3961, 'Krusty&#039;s Fun House', '', 'Krusty&#039;s Fun House is a puzzle game for the Sega Master System. Characters are based from The Simpsons TV show.', 'Flying Edge', '1992', 0, 0, 1992, 12, 22, '3961titlescreen.png', NULL, NULL, NULL, '2019-10-04 12:25:27', 1, 'N', 0, 0, 0),
(3962, 'Battleship Clapton II', '', '[i]Battleship Clapton II[/i] is a side-scrolling shoot-’em-up game for MSX.', 'T&amp;E Soft', '1983', 0, 0, 1983, 16, 19, '3962titlescreen.png', NULL, NULL, NULL, '2019-08-13 10:22:04', 1, 'N', 0, 0, 0),
(3963, 'Krusty&#039;s Super Fun House', 'Krusty World', 'Krusty&#039;s Super Fun House is a puzzle game for the Super Nintendo. Characters are based from The Simpsons TV show.', 'Acclaim', 'June 1992', 0, 6, 1992, 12, 9, '3963titlescreen.png', NULL, NULL, NULL, '2019-09-28 11:45:18', 1, 'N', 0, 0, 0),
(3964, 'Krusty&#039;s Fun House', '', 'Krusty&#039;s Fun House is a puzzle game for the Nintendo Entertainment System. Characters are based from The Simpsons TV show.', 'Acclaim', 'September 1992', 0, 9, 1992, 12, 1, '3964titlescreen.png', NULL, NULL, NULL, '2019-09-26 02:25:35', 1, 'N', 0, 0, 0),
(3965, 'Krusty&#039;s Fun House', '', 'Krusty&#039;s Fun House is a puzzle game for the Sega Game Gear. Characters are based from The Simpsons TV show.', 'Flying Edge', '1993', 0, 0, 1993, 12, 12, '3965titlescreen.png', NULL, NULL, NULL, '2019-09-23 12:23:15', 1, 'N', 0, 0, 0),
(3966, 'Donald in Maui Mallard', '', 'Donald in Maui Mallard is an action platformer game for the Sega Genesis.', 'Sega', '08 December 1995', 8, 12, 1995, 11, 11, '3966titlescreen.png', NULL, NULL, NULL, '2021-08-22 16:10:52', 1, 'N', 0, 0, 1),
(3967, 'Action 52', '', 'Action 52 is a collection of 52 games for the Nintendo Entertainment System.', 'Active Enterprises', '1991', 0, 0, 1991, 10, 1, '3967titlescreen.png', NULL, NULL, NULL, '2020-04-21 13:33:57', 1, 'N', 0, 0, 1),
(3968, 'Samurai Shodown', 'Samurai Spirits', 'Samurai Shodown is an action fighting game for the Super Nintendo.', 'Takara', '22 September 1994', 22, 9, 1994, 8, 9, '3968titlescreen.png', NULL, NULL, NULL, '2020-05-06 10:56:40', 1, 'N', 0, 0, 1),
(3969, 'Advanced Dungeons &amp; Dragons: Dragon Strike', '', 'Advanced Dungeons &amp; Dragons: Dragon Strike is an action shooter game for the Nintendo Entertainment System.', 'Pony Canyon', 'July 1992', 0, 7, 1992, 16, 1, '3969titlescreen.png', NULL, NULL, NULL, '2023-11-17 21:20:44', 1, 'N', 0, 0, 0),
(3970, 'Maui Mallard in Cold Shadow', 'Donald Duck in Maui Mallard', 'Donald Duck in Maui Mallard is an action platformer game for the Game Boy.', 'SunSoft', 'August 1998', 0, 8, 1998, 11, 8, '3970titlescreen.png', NULL, NULL, NULL, '2019-10-08 11:43:48', 1, 'N', 0, 0, 0),
(3971, 'The Aquatic Games Starring James Pond and the Aquabats', '', '&quot;The Aquatic Games Starring James Pond and the Aquabats&quot; is a sports game for the Sega Genesis.', 'Electronic Arts', '1993', 0, 0, 1993, 17, 11, '3971titlescreen.png', NULL, NULL, NULL, '2019-10-02 14:31:58', 1, 'N', 0, 0, 0),
(3972, 'Tennis Ace', 'Super Tennis', 'Tennis Ace is a tennis game for the Sega Master System.', 'Sega', '1989', 0, 0, 1989, 17, 22, '3972titlescreen.png', NULL, NULL, NULL, '2019-10-05 15:08:43', 1, 'N', 0, 0, 0),
(3973, 'Mega Man ZX', 'Rockman ZX', 'Mega Man ZX is a 2D action-platformer developed by Inti Creates and published by Capcom for the Nintendo DS in 2006, and the follow-up to the Mega Man Zero series on GBA. Players can choose to play as Vent or Aile, as they join the resistance against a corrupt energy company and its eight Pseudoroid underlings.', 'Capcom', '6 July 2006', 6, 7, 2006, 11, 23, '3973titlescreen.png', NULL, NULL, NULL, '2019-11-12 15:21:55', 1, 'N', 0, 0, 1),
(3975, 'Sonic Blast Man', '', 'Sonic Blast Man is an action beat &#039;em up game for the Super Nintendo.', 'Taito', '25 September 1992', 25, 9, 1992, 5, 9, '3975titlescreen.png', NULL, NULL, NULL, '2019-09-30 14:07:08', 1, 'N', 0, 0, 0),
(3976, 'Color Ball', '', '[i]Color Ball[/i] is an action game for MSX.', 'Hudson Soft', '1984', 0, 0, 1984, 1, 19, '3976titlescreen.png', NULL, NULL, NULL, '2019-08-27 10:40:18', 1, 'N', 0, 0, 0),
(3977, 'Battle Cross', '', '[i]Battle Cross[/i] is a side-scrolling shoot-’em-up game for MSX.', 'Sony', '1984', 0, 0, 1984, 16, 19, '3977titlescreen.png', NULL, NULL, NULL, '2019-08-29 21:53:58', 1, 'N', 0, 0, 0),
(3978, 'Sonic Blast Man II', '', 'Sonic Blast Man II is an action beat &#039;em up game for the Super Nintendo.', 'Taito', '18 March 1994', 18, 3, 1994, 5, 9, '3978titlescreen.png', NULL, NULL, NULL, '2019-09-30 14:07:21', 1, 'N', 0, 0, 0),
(3979, 'Mission Cobra', 'Sidewinder', 'Mission Cobra is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Bunch Games', '1989', 0, 0, 1989, 16, 1, '3979titlescreen.png', NULL, NULL, NULL, '2019-09-26 04:09:15', 1, 'N', 0, 0, 0),
(3980, 'Oh Shit', 'Oh No!', '[i]Oh Shit![/i] is a maze arcade game for MSX and a clone of [url=http://www.romhacking.net/games/3710/]Pac-Man[/url]. Also released as [i]Oh No![/i].', 'Aackosoft', '1985', 0, 0, 1985, 1, 19, '3980titlescreen.png', NULL, NULL, NULL, '2019-08-30 14:14:27', 1, 'N', 0, 0, 0),
(3981, 'Mickey&#039;s Dangerous Chase', 'Mickey&#039;s Chase', 'Mickey&#039;s Dangerous Chase is an action platformer game for the Game Boy.', 'Capcom', 'May 1991', 0, 5, 1991, 11, 8, '3981titlescreen.png', NULL, NULL, NULL, '2019-10-07 16:35:49', 1, 'N', 0, 0, 0),
(3982, 'Tuned Heart', '', 'Tuned Heart is a turn based strategy game for the PC-98.', 'SystemSoft', '23 February 1996', 23, 2, 1996, 19, 3, '3982titlescreen.png', NULL, NULL, NULL, '2019-10-04 03:11:49', 1, 'N', 0, 0, 0),
(3983, 'WWF WrestleMania: Steel Cage Challenge', '', 'WWF WrestleMania: Steel Cage Challenge is a pro wrestling game for the Sega Master System.', 'Flying Edge', '1992', 0, 0, 1992, 17, 22, '3983titlescreen.png', NULL, NULL, NULL, '2019-10-04 03:15:12', 1, 'N', 0, 0, 0),
(3984, 'Super Spy Hunter', 'Battle Formula', 'Super Spy Hunter is a racing game for the Nintendo Entertainment System.', 'SunSoft', '27 September 1991', 27, 9, 1991, 13, 1, '3984titlescreen.png', NULL, NULL, NULL, '2019-09-26 04:08:25', 1, 'N', 0, 0, 0),
(3985, 'Super Star Soldier', '', 'Super Star Soldier is an action shoot &#039;em up game for the Turbografx-16.', 'NEC', '06 Jul 1990', 6, 7, 1990, 16, 4, '3985titlescreen.png', NULL, NULL, NULL, '2019-09-21 12:49:07', 1, 'N', 0, 0, 0),
(3986, 'Finding Nemo', '', 'Finding Nemo is an adventure game for the Game Boy Advance.', 'THQ', '12 May 2003', 12, 5, 2003, 2, 10, '3986titlescreen.png', NULL, NULL, NULL, '2019-10-07 13:50:06', 1, 'N', 0, 0, 0),
(3987, 'Resident Evil', 'Biohazard', 'Biohazard is an action adventure game for the PC.', 'Virgin Interactive', '30 September 1997', 30, 9, 1997, 24, 20, '3987titlescreen.png', NULL, NULL, NULL, '2019-09-20 13:11:38', 0, 'N', 0, 0, 1),
(3988, 'Formation Z', '', 'Formation Z is an action shoot &#039;em up game Nintendo Entertainment System.', 'Jaleco', '04 April 1985', 4, 4, 1985, 16, 1, '3988titlescreen.png', NULL, NULL, NULL, '2019-09-25 12:54:21', 1, 'N', 0, 0, 0),
(3989, 'Baby Boomer', '', 'Baby Boomer is an action shoot &#039;em up game for the Nintendo Entertainment System. You need a Light Gun to play this game.', 'Color Dreams', '1989', 0, 0, 1989, 16, 1, '3989titlescreen.png', NULL, NULL, NULL, '2019-09-24 14:58:46', 1, 'N', 0, 0, 0),
(3990, 'Dynowarz: The Destruction of Spondylus', '', 'Dynowarz: The Destruction of Spondylus is an action platformer game for the Nintendo Entertainment System.', 'Bandai America', 'April 1990', 0, 4, 1990, 11, 1, '3990titlescreen.png', NULL, NULL, NULL, '2019-09-25 11:19:14', 1, 'N', 0, 0, 0),
(3991, 'Naruto: Ninja Council 2', 'Naruto: Saikyou Ninja Daikesshu 2', 'Naruto: Ninja Council 2 is an action beat &#039;em up game for the Game Boy Advance.', 'D3Publisher', '29 April 2004', 29, 4, 2004, 5, 10, '3991titlescreen.png', NULL, NULL, NULL, '2019-09-29 11:11:14', 1, 'N', 0, 0, 0),
(3992, 'Body Harvest', '', 'Body Harvest is an action shoot &#039;em up game for the Nintendo 64.', 'Midway', '30 September 1998', 30, 9, 1998, 16, 27, '3992titlescreen.png', NULL, NULL, NULL, '2019-10-06 12:25:10', 1, 'N', 0, 0, 0),
(3993, 'Arcade Smash Hits', '', 'Arcade Smash Hits is a compilation of games for the Sega Master System. This includes the following titles: Breakout, Centipede, and Missile Command.', 'Sega', 'June 1992', 0, 6, 1992, 10, 22, '3993titlescreen.png', NULL, NULL, NULL, '2019-09-20 13:10:25', 1, 'N', 0, 0, 0),
(3994, 'Double Dragon', 'Double Dragon: The Revenge of Billy Lee', 'Double Dragon is an action beat &#039;em up game for the Sega Game Gear.', 'Virgin Interactive', '1993', 0, 0, 1993, 5, 12, '3994titlescreen.png', NULL, NULL, NULL, '2019-09-22 06:05:57', 1, 'N', 0, 0, 0),
(3995, 'Ghost House', 'Chapolim x Dracula Um Duelo Assustador', 'Ghost House is an action platformer game for the Sega Master System.', 'Sega', '21 April 1986', 21, 4, 1986, 11, 22, '3995titlescreen.png', NULL, NULL, NULL, '2019-10-04 12:23:46', 1, 'N', 0, 0, 0),
(3996, 'Greendog', '', 'Greendog is an action platformer game for the Sega Game Gear.', 'Sega', '1993', 0, 0, 1993, 11, 12, '3996titlescreen.png', NULL, NULL, NULL, '2019-09-22 12:18:48', 1, 'N', 0, 0, 0),
(3997, 'Run Saber', '', 'Run Saber is an action platformer game for the Super Nintendo.', 'Atlus', '08 June 1993', 8, 6, 1993, 11, 9, '3997titlescreen.png', NULL, NULL, NULL, '2019-09-30 05:54:59', 1, 'N', 0, 0, 0),
(3998, 'Snake Rattle &#039;n&#039; Roll', '', 'Snake Rattle &#039;n&#039; Roll is an action platformer game for the Sega Genesis.', 'Sega', '1993', 0, 0, 1993, 11, 11, '3998titlescreen.png', NULL, NULL, NULL, '2019-10-05 15:08:03', 1, 'N', 0, 0, 0),
(3999, 'Power Soukoban', 'Power Sokoban', 'Power Soukoban is an action puzzle game for the Super NES. The gameplay consists mainly of solving block puzzles while fighting off monsters.\r\n\r\nOne day, holes opened up in the ground all over Japan, and monsters from the West appeared from them and wreaked havoc throughout the land. As an oni child, you must seal the holes by pushing rocks into them, banishing the monsters for good.', 'Nintendo', '25 Jun 1999', 25, 6, 1999, 12, 9, '3999titlescreen.png', NULL, NULL, NULL, '2019-09-08 12:09:06', 1, 'N', 0, 0, 0),
(4000, 'SD Gundam: Gachapon Senshi 4 - New Type Story', 'SD Gundam: Gachapon Soldier 4 - New Type Story', 'SD Gundam: Gachapon Senshi 4 - New Type Story is a turn-based strategy game for the Nintendo Entertainment System.', 'Yutaka', '21 December 1991', 21, 12, 1991, 19, 1, '4000titlescreen.png', NULL, NULL, NULL, '2023-12-13 05:46:35', 1, 'N', 0, 0, 0),
(4001, 'Gendai Daisenryaku 2002', '', 'Gendai Daisenryaku 2002 is a war simulation strategy game which has simulations take place on real geographical locations.', 'SystemSoft', '24 September 2002', 24, 9, 2002, 18, 20, '4001titlescreen.png', NULL, NULL, NULL, '2019-10-11 10:25:13', 1, 'N', 0, 0, 0),
(4002, 'Championship Lode Runner', '', 'Championship Lode Runner is an action platformer game for the SG-1000/SC-3000.', 'Sega', '1985', 0, 0, 1985, 11, 34, '4002titlescreen.png', NULL, NULL, NULL, '2019-10-06 17:23:29', 1, 'N', 0, 0, 0),
(4003, 'RoboCop vs. The Terminator', '', 'RoboCop vs. The Terminator is an action platformer game for the Game Boy.', 'Interplay', 'August 1994', 0, 8, 1994, 11, 8, '4003titlescreen.png', NULL, NULL, NULL, '2019-09-30 02:54:05', 1, 'N', 0, 0, 0),
(4004, 'Robocop Versus The Terminator', '', 'Robocop Versus The Terminator is an action platformer game for the Super Nintendo.', 'Virgin Interactive', 'November 1993', 0, 11, 1993, 11, 9, '4004titlescreen.png', NULL, NULL, NULL, '2019-09-30 05:54:50', 1, 'N', 0, 0, 0),
(4005, 'Rolo to the Rescue', 'Zou! Zou! Zou! Rescue Daisakusen', 'Rolo to the Rescue is an action platformer game for the Sega Genesis.', 'Electronic Arts', '1992', 0, 0, 1992, 11, 11, '4005titlescreen.png', NULL, NULL, NULL, '2019-10-06 13:11:55', 1, 'N', 0, 0, 0),
(4006, 'Soldiers of Fortune', 'The Chaos Engine', 'Soldiers of Fortune is an action shoot &#039;em up game for the Super Nintendo.', 'Spectrum Holobyte', 'December 1993', 0, 12, 1993, 16, 9, '4006titlescreen.png', NULL, NULL, NULL, '2019-09-30 11:58:52', 1, 'N', 0, 0, 0),
(4007, 'Soldiers of Fortune', 'The Chaos Engine', 'Soldiers of Fortune is an action shoot &#039;em up game for the Sega Genesis.', 'Spectrum Holobyte', '1992', 0, 0, 1992, 16, 11, '4007titlescreen.png', NULL, NULL, NULL, '2019-09-30 11:20:16', 1, 'N', 0, 0, 0),
(4008, 'Space Harrier', '', 'Space Harrier is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Takara', '06 January 1989', 6, 1, 1989, 16, 1, '4008titlescreen.png', NULL, NULL, NULL, '2019-09-26 04:08:55', 1, 'N', 0, 0, 0),
(4009, 'Ballistix', '', 'Ballistix is an action game for the Turbografx-16.', 'Turbo Technologies', '13 Dec 1991', 13, 12, 1991, 1, 4, '4009titlescreen.png', NULL, NULL, NULL, '2019-09-20 13:10:51', 1, 'N', 0, 0, 0),
(4010, 'Power Drift', '', 'Power Drift is a racing game for the Turbografx-16.', 'Asmik Ace Entertainment', '13 April 1990', 13, 4, 1990, 13, 4, '4010titlescreen.png', NULL, NULL, NULL, '2019-09-21 12:48:54', 1, 'N', 0, 0, 0),
(4011, 'Ordyne', '', 'Ordyne is an action shoot &#039;em up game for the Turbografx-16.', 'NEC', '08 Sep 1989', 8, 9, 1989, 16, 4, '4011titlescreen.png', NULL, NULL, NULL, '2019-09-21 12:48:40', 1, 'N', 0, 0, 0),
(4012, 'The Lion King', '', 'The Lion King is an action platformer game for the Nintendo Entertainment System.', 'Virgin Interactive', '25 May 1995', 25, 5, 1995, 11, 1, '4012titlescreen.png', NULL, NULL, NULL, '2022-06-26 07:44:46', 1, 'N', 0, 0, 1),
(4013, 'Somer Assault', 'Mesopotamia', 'Somer Assault is an action shoot &#039;em up game for the Turbografx-16.', 'Atlus', '04 Oct 1991', 4, 10, 1991, 16, 4, '4013titlescreen.png', NULL, NULL, NULL, '2019-09-21 12:48:58', 1, 'N', 0, 0, 0),
(4014, 'Blazing Lazers', 'Gunhed', 'Blazing Lazers is an action shoot &#039;em up game for the Turbografx-16.', 'NEC', '07 July 1989', 7, 7, 1989, 16, 4, '4014titlescreen.png', NULL, NULL, NULL, '2019-09-21 12:48:16', 1, 'N', 0, 0, 0),
(4015, 'The Lion King', 'Disney&#039;s The Lion King', 'The Lion King is an action platformer game for the Game Boy.', 'THQ', '08 December 1994', 8, 12, 1994, 11, 8, '4015titlescreen.png', NULL, NULL, NULL, '2022-04-25 12:04:30', 1, 'N', 0, 0, 0),
(4016, 'Pac-Land', '', 'Pac-Land is an action platformer game for the Turbografx-16.', 'NEC', '01 June 1989', 1, 6, 1989, 11, 4, '4016titlescreen.png', NULL, NULL, NULL, '2023-09-29 11:13:26', 1, 'N', 0, 0, 0),
(4017, 'Parlour Games', 'Family Games', 'Parlour Games is a collection of minigames for the Sega Master System.', 'Sega', '27 December 1987', 27, 12, 1987, 10, 22, '4017titlescreen.png', NULL, NULL, NULL, '2019-10-06 13:28:46', 1, 'N', 0, 0, 0),
(4018, 'Gunhed: Aratanaru Tatakai', 'Gunhed: The New Battle', 'Gunhed: Aratanaru Tatakai is a strategy game for the Nintendo Entertainment System.', 'Varie', '13 April 1990', 13, 4, 1990, 18, 1, '4018titlescreen.png', NULL, NULL, NULL, '2019-09-25 12:55:10', 1, 'N', 0, 0, 0),
(4019, 'Alien Crush', '', 'Alien Crush is a pinball game for the Turbografx-16.', 'Turbo Technologies', '1989', 0, 0, 1989, 1, 4, '4019titlescreen.png', NULL, NULL, NULL, '2019-09-21 12:48:04', 1, 'N', 0, 0, 0),
(4020, 'Ghoul School', '', 'Ghoul School is an action adventure game for the Nintendo Entertainment System.', 'Electro Brain', 'March 1992', 0, 3, 1992, 24, 1, '4020titlescreen.png', NULL, NULL, NULL, '2019-09-25 12:54:49', 1, 'N', 0, 0, 0),
(4021, 'Ninja Spirit', 'Saigo no Nindou: Ninja Spirit', 'Ninja Spirit is an action platformer game for the Turbografx-16.', 'NEC', '06 Jul 1990', 6, 7, 1990, 11, 4, '4021titlescreen.png', NULL, NULL, NULL, '2022-10-22 05:51:29', 1, 'N', 0, 0, 1),
(4022, 'Battle Royale', '', 'Battle Royale is a pro-wrestling game for the Turbografx-16.', 'Turbo Technologies', '1990', 0, 0, 1990, 17, 4, '4022titlescreen.png', NULL, NULL, NULL, '2019-09-21 12:48:11', 1, 'N', 0, 0, 0),
(4023, 'Swamp Thing', '', 'Swamp Thing is an action platformer game for the Game Boy.', 'THQ', 'October 1992', 0, 10, 1992, 11, 8, '4023titlescreen.png', NULL, NULL, NULL, '2019-10-09 15:02:18', 1, 'N', 0, 0, 0),
(4024, 'Shanghai Pocket', '', 'Shanghai Pocket is a puzzle game for the Game Boy Color.', 'Activision', 'December 1998', 0, 12, 1998, 12, 8, '4024titlescreen.png', NULL, NULL, NULL, '2019-10-09 15:01:44', 1, 'N', 0, 0, 0),
(4025, 'Victory Run', 'Victory Run: Eikou no 13,000KM', 'Victory Run is a racing game for the Turbografx-16', 'Hudson', '1989', 0, 0, 1989, 13, 4, '4025titlescreen.png', NULL, NULL, NULL, '2019-10-07 14:00:45', 1, 'N', 0, 0, 0),
(4026, 'Disney&#039;s The Little Mermaid', '', 'The Little Mermaid is an action platformer game for the Game Boy.', 'Capcom', '1992', 0, 0, 1992, 11, 8, '4026titlescreen.png', NULL, NULL, NULL, '2019-10-09 15:02:56', 1, 'N', 0, 0, 0),
(4027, 'Popils', 'Magical Puzzle: Popils;Popils: The Blockbusting Challenge', 'Popils is a puzzle game for the Sega Game Gear.', 'Tengen', '12 July 1992', 12, 7, 1992, 12, 12, '4027titlescreen.png', NULL, NULL, NULL, '2019-10-07 13:49:55', 1, 'N', 0, 0, 0),
(4028, 'Shanghai', '', 'Shanghai is a mahjong boardgame for the Game Boy.', 'HAL Labs', '28 July 1989', 28, 7, 1989, 12, 8, '4028titlescreen.png', NULL, NULL, NULL, '2019-09-30 11:18:40', 1, 'N', 0, 0, 0),
(4029, 'Chou Soujuu Mecha MG', 'Super Control Mecha MG', 'Chou Soujuu Mecha MG is a 2006 mecha action game developed by Sandlot and published by Nintendo.\r\n\r\nIn a world where giant robots known as Marionation Gear, or &quot;Puppets&quot;, are artisanally handcrafted in workshops, a certain boy serves as an apprentice at the Galouye Workshop, dreaming of becoming a &quot;Puppeteer&quot; (mecha pilot) and opening his own workshop with fellow apprentice Kay. But their peaceful daily life is shattered when the autonomous Puppets known as the Automen begin going on berserk rampages around the world. Together with new apprentice Anne-Marie, the hero and Kay are pulled into a conflict that could change the course of Puppet history...\r\n\r\nDeveloped by Sandlot, the studio behind the Earth Defense Force series, Mecha MG combines the developer&#039;s aptitude for larger-than-life spectacle with a unique and innovative use of the DS touch screen: in addition to standard movement with the D-Pad, each of the game&#039;s 100+ playable mecha has its own unique &quot;cockpit&quot; controlled with the touch screen. Players can pull levers to swing their robot&#039;s arms and hurl buildings at the enemy, flip a switch to transform into a car, punch in launch codes to fire missiles, and countless other imaginative setups.', 'Nintendo', '02 Sep 2006', 2, 9, 2006, 1, 23, '4029titlescreen.png', NULL, NULL, NULL, '2019-09-22 16:00:30', 1, 'N', 0, 0, 0),
(4030, 'Spot: The Cool Adventure', 'McDonaldland', 'Spot: The Cool Adventure is an action platformer game for the Game Boy.', 'Virgin Interactive', '1992', 0, 0, 1992, 11, 8, '4030titlescreen.png', NULL, NULL, NULL, '2019-10-09 15:02:06', 1, 'N', 0, 0, 0),
(4031, 'Aero the Acro-Bat 2', '', 'Aero the Acro-Bat 2 is an action platformer game for the Sega Genesis.', 'SunSoft', '1994', 0, 0, 1994, 11, 11, '4031titlescreen.png', NULL, NULL, NULL, '2019-09-26 12:22:42', 1, 'N', 0, 0, 0),
(4032, 'Safari Race', '', 'Safari Race is a racing game for the SG-1000/SC-3000.', 'Sega', '1984', 0, 0, 1984, 13, 34, '4032titlescreen.png', NULL, NULL, NULL, '2019-10-06 13:05:49', 1, 'N', 0, 0, 0),
(4033, 'Lemmings', '', 'Lemmings is a puzzle game for the Sega Master System.', 'Sega', '1992', 0, 0, 1992, 12, 22, '4033titlescreen.png', NULL, NULL, NULL, '2019-10-04 12:25:46', 1, 'N', 0, 0, 0),
(4034, 'Terminator 2: Judgment Day', '', 'Terminator 2: Judgment Day is an action platformer game for the Sega Genesis. Based on the titular movie.', 'Flying Edge', '05 June 1991', 5, 6, 1991, 11, 11, '4034titlescreen.png', NULL, NULL, NULL, '2023-09-18 01:12:06', 1, 'N', 0, 0, 1),
(4035, 'Side Pocket', '', 'Side Pocket is a billiards game for the Sega Game Gear.', 'Data East USA', '1994', 0, 0, 1994, 17, 12, '4035titlescreen.png', NULL, NULL, NULL, '2019-10-05 14:16:16', 1, 'N', 0, 0, 0),
(4036, 'Lemmings', '', 'Lemmings is a puzzle game for the Sega Game Gear.', 'Sega', '1992', 0, 0, 1992, 12, 12, '4036titlescreen.png', NULL, NULL, NULL, '2019-10-04 12:26:11', 1, 'N', 0, 0, 0),
(4037, 'Terminator 2: Judgment Day', '', 'Terminator 2: Judgment Day is an action platformer game for the Super Nintendo. Based on the titular movie.', 'LJN', 'November 1993', 0, 11, 1993, 11, 9, '4037titlescreen.png', NULL, NULL, NULL, '2019-10-01 11:28:47', 1, 'N', 0, 0, 0),
(4038, 'Side Pocket', '', 'Side Pocket is a billiards simulation game for the Nintendo Entertainment System.', 'Namco', 'June 1987', 0, 6, 1987, 17, 1, '4038titlescreen.png', NULL, NULL, NULL, '2023-06-08 19:31:33', 1, 'N', 0, 0, 0),
(4039, 'Side Pocket', '', 'Side Pocket is a billiards game for the Game Boy.', 'Data East', '21 September 1990', 21, 9, 1990, 17, 8, '4039titlescreen.png', NULL, NULL, NULL, '2019-10-09 15:01:55', 1, 'N', 0, 0, 0),
(4040, 'Mario &amp; Luigi: Superstar Saga', 'Mario &amp; Luigi RPG', 'Mario &amp; Luigi: Superstar Saga is a role-playing game for the Game Boy Advance.\r\n\r\nIt is the title that followed Super Mario RPG: Legend of the Seven Stars and the first that started the Mario &amp; Luigi RPG series.', 'Nintendo', '17 November 2003', 17, 11, 2003, 14, 10, '4040titlescreen.png', NULL, NULL, NULL, '2021-07-16 22:24:34', 1, 'N', 0, 0, 1),
(4041, 'Desert Commander', 'Sensha Senryaku Sabaku no Kitsune; Tank Commander Desert Fox', 'Desert Commander is a turn based strategy game for the Nintendo Entertainment System.', 'Kemco', '25 April 1988', 25, 4, 1988, 19, 1, '4041titlescreen.png', NULL, NULL, NULL, '2019-10-01 11:29:39', 1, 'N', 0, 0, 0),
(4042, 'Chrono Trigger', 'Shi Kong Zhi Lun', 'This is a Chinese bootleg version of Chrono Trigger for the NES.', 'Shenzhen Nanjing Technology', '1 Jan 1970', 1, 1, 1970, 14, 1, '4042titlescreen.png', NULL, NULL, NULL, '2019-09-29 20:43:34', 1, 'N', 0, 0, 0),
(4044, 'Bust-A-Move', 'Puzzle Bobble', 'Bust-A-Move is a puzzle game for the Sega Game Gear.', 'Taito', '1995', 0, 0, 1995, 12, 12, '4044titlescreen.png', NULL, NULL, NULL, '2019-10-04 12:52:20', 1, 'N', 0, 0, 0),
(4045, 'Adventure Island II: Aliens in Paradise', 'Takahashi Meijin no Bouken Jima III', 'Adventure Island II: Aliens in Paradise is an action platformer game for the Game Boy.', 'Hudson', '26 February 1993', 26, 2, 1993, 11, 8, '4045titlescreen.png', NULL, NULL, NULL, '2023-09-07 02:47:19', 1, 'N', 0, 0, 1),
(4046, 'Rodland', 'Yousei Monogatari: RodLand', 'Rodland is an action platformer game for the Game Boy.', 'Jaleco Entertainment', '21 May 1993', 21, 5, 1993, 11, 8, '4046titlescreen.png', NULL, NULL, NULL, '2019-10-09 12:15:19', 1, 'N', 0, 0, 0),
(4047, 'George Foreman&#039;s KO Boxing', '', 'George Foreman&#039;s KO Boxing is a boxing game for the Sega Master System.', 'Flying Edge', '1992', 0, 0, 1992, 17, 22, '4047titlescreen.png', NULL, NULL, NULL, '2019-10-04 07:03:14', 1, 'N', 0, 0, 0),
(4048, 'Killer Instinct', '', 'Killer Instinct is an action fighting game for the Game Boy.', 'Nintendo', 'November 1995', 0, 11, 1995, 8, 8, '4048titlescreen.png', NULL, NULL, NULL, '2019-10-08 11:47:03', 1, 'N', 0, 0, 0),
(4049, 'Tales of Legendia', '', 'Tales of Legendia is an action role playing game for the PlayStation 2.', 'Namco', '25 August 2005', 25, 8, 2005, 23, 18, '4049titlescreen.png', NULL, NULL, NULL, '2019-10-03 10:58:46', 0, 'N', 0, 0, 1),
(4050, 'Retro Game Challenge', 'Game Center CX: Arino no Chousenjou', 'Retro Game Challenge is an action game for the Nintendo DS.', 'Xseed Games', '15 November 2007', 15, 11, 2007, 1, 23, '4050titlescreen.png', NULL, NULL, NULL, '2019-10-05 14:15:51', 0, 'N', 0, 0, 1),
(4051, 'James &quot;Buster&quot; Douglas Knockout Boxing', 'Heavyweight Champ', 'James &quot;Buster&quot; Douglas Knockout Boxing is a boxing game for the Sega Master System.', 'Sega', '1990', 0, 0, 1990, 17, 22, '4051titlescreen.png', NULL, NULL, NULL, '2019-10-04 12:24:39', 1, 'N', 0, 0, 0),
(4052, 'World Trophy Soccer', 'European Club Soccer;J-League Champion Soccer', 'World Trophy Soccer is a soccer game for the Sega Genesis.', 'Virgin Interactive', '1992', 0, 0, 1992, 17, 11, '4052titlescreen.png', NULL, NULL, NULL, '2019-10-07 18:13:25', 1, 'N', 0, 0, 0),
(4053, 'James &quot;Buster&quot; Douglas Knockout Boxing', 'Final Blow', 'James &quot;Buster&quot; Douglas Knockout Boxing is a boxing game for the Sega Genesis.', 'Taito', '23 March 1990', 23, 3, 1990, 17, 11, '4053titlescreen.png', NULL, NULL, NULL, '2019-10-08 10:24:56', 1, 'N', 0, 0, 0),
(4055, 'Super Fighter III', 'Street Fighter III 18;Mari Street Fighter III Turbo', 'Super Fighter III is an action fighting game for the Nintendo Entertainment System. It is a bootleg port of Street Fighter II (SNES).', 'Unknown', '01 January 1970', 1, 1, 1970, 8, 1, '4055titlescreen.png', NULL, NULL, NULL, '2021-10-08 20:21:17', 1, 'N', 0, 0, 1),
(4056, 'Surf Ninjas', '', 'Surf Ninjas is an action beat &#039;em up game for the Sega Game Gear.', 'Sega', '1993', 0, 0, 1993, 5, 12, '4056titlescreen.png', NULL, NULL, NULL, '2019-10-09 12:14:47', 1, 'N', 0, 0, 0),
(4057, 'GP Rider', '', 'GP Rider is a racing game for the Sega Master System.', 'Sega', '1993', 0, 0, 1993, 13, 22, '4057titlescreen.png', NULL, NULL, NULL, '2019-10-10 13:45:15', 1, 'N', 0, 0, 0),
(4058, 'Super Racing', '', 'Super Racing is a racing game for the Sega Master System.', 'Sega', '02 July 1988', 2, 7, 1988, 13, 22, '4058titlescreen.png', NULL, NULL, NULL, '2021-06-16 01:26:21', 1, 'N', 0, 0, 1),
(4059, 'Hyper Lode Runner', '', 'Hyper Lode Runner is a puzzle game for the Game Boy.', 'Bandai', '21 September 1989', 21, 9, 1989, 12, 8, '4059titlescreen.png', NULL, NULL, NULL, '2019-12-02 02:36:40', 1, 'N', 0, 0, 1),
(4060, 'Alleyway', '', 'Alleyway is a puzzle game for the Game Boy.', 'Nintendo', '21 April 1989', 21, 4, 1989, 12, 8, '4060titlescreen.png', NULL, NULL, NULL, '2019-11-15 21:08:55', 1, 'N', 0, 0, 1),
(4061, 'Great Basketball', 'Great Basket', 'Great Basketball is a basketball game for the Sega Master System.', 'Sega', '29 March 1987', 29, 3, 1987, 17, 22, '4061titlescreen.png', NULL, NULL, NULL, '2019-10-13 05:13:40', 1, 'N', 0, 0, 0),
(4062, 'Mario no Photopi', 'Mario&#039;s Photo Studio', 'Mario&#039;s Photo Studio (or Mario no Photopi) is a photo editor and print design software for the Nintendo 64.', 'Tokyo Electron, Hagiwara Syscom Co., Ltd.', '02 December 1998', 2, 12, 1998, 3, 27, '4062titlescreen.png', NULL, NULL, NULL, '2019-10-14 11:25:37', 1, 'N', 0, 0, 0),
(4063, 'Harvest Moon: A Wonderful Life', 'Story of Seasons: A Wonderful Life', 'Harvest Moon: A Wonderful Life (牧場物語 ワンダフルライフ lit. Ranch Story: Wonderful Life) is a farming simulator role-playing game developed by Victor Interactive / Marvelous Interactive.\r\n\r\nThe game is the first GameCube game in the Story of Seasons series and added many new gameplay mechanics such as character aging, hybrid crops, and a new setting (Forget-Me-Not Valley).\r\n\r\nThe game was originally released in Japan on 12 Sept 2003. It was localized and published in North America by Natsume on 16 Mar 2004. It was released in European PAL regions on 24 Mar 2004.', 'Natsume', '16 Mar 2004', 16, 3, 2004, 14, 33, '4063titlescreen.png', NULL, NULL, NULL, '2019-10-15 01:33:37', 0, 'N', 0, 0, 1),
(4064, 'Crash Nitro Kart', 'Crash Bandicoot: Bakusou! Nitro Kart', 'Crash Nitro Kart is a racing game for the Game Boy Advance.', 'Universal Interactive', '11 November 2003', 11, 11, 2003, 13, 10, '4064titlescreen.png', NULL, NULL, NULL, '2019-10-28 13:32:49', 1, 'N', 0, 0, 0),
(4065, 'Frogger', '', 'Frogger is an action game for the Sega Genesis.', 'Majesco', '1998', 0, 0, 1998, 1, 11, '4065titlescreen.png', NULL, NULL, NULL, '2022-06-08 03:45:01', 1, 'N', 0, 0, 1),
(4066, 'Ninja Spirit', 'Saigo no Nindou: Ninja Spirit', 'Ninja Spirit is an action platformer game for the Game Boy.', 'Irem', '18 December 1993', 18, 12, 1993, 11, 8, '4066titlescreen.png', NULL, NULL, NULL, '2019-10-28 15:56:18', 1, 'N', 0, 0, 0),
(4067, 'Rescue Mission', '', 'Rescue Mission is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1988', 0, 0, 1988, 16, 22, '4067titlescreen.png', NULL, NULL, NULL, '2019-10-27 15:00:29', 1, 'N', 0, 0, 0),
(4068, 'Super Chase H.Q.', '', 'Super Chase H.Q. is a racing game for the Game Boy.', 'Taito', 'January 1994', 0, 1, 1994, 13, 8, '4068titlescreen.png', NULL, NULL, NULL, '2019-10-28 15:57:04', 1, 'N', 0, 0, 0),
(4069, 'T2: The Arcade Game', '', 'T2: The Arcade Game is an action shoot &#039;em up game for the Game Boy.', 'LJN', 'November 1992', 0, 11, 1992, 16, 8, '4069titlescreen.png', NULL, NULL, NULL, '2019-10-28 15:50:16', 1, 'N', 0, 0, 0),
(4070, 'Vectorman 2', '', 'Vectorman 2 is an action platformer game for the Sega Genesis.', 'Sega', '1996', 0, 0, 1996, 11, 11, '4070titlescreen.png', NULL, NULL, NULL, '2023-04-10 03:09:54', 1, 'N', 0, 0, 1),
(4071, 'Fortress of Fear: Wizards &amp; Warriors X', '', 'Fortress of Fear: Wizards &amp; Warriors X is an action platformer game for the Game Boy.', 'Acclaim', 'January 1990', 0, 1, 1990, 11, 8, '4071titlescreen.png', NULL, NULL, NULL, '2019-10-28 13:55:10', 1, 'N', 0, 0, 0),
(4072, 'Dead Angle', '', 'Dead Angle is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1989', 0, 0, 1989, 16, 22, '4072titlescreen.png', NULL, NULL, NULL, '2019-10-27 14:58:42', 1, 'N', 0, 0, 0),
(4073, 'Dropzone', '', 'Dropzone is an action shoot &#039;em up game for the Game Boy.', 'Mindscape', '1992', 0, 0, 1992, 16, 8, '4073titlescreen.png', NULL, NULL, NULL, '2019-10-28 15:55:35', 1, 'N', 0, 0, 0),
(4074, 'Dropzone', '', 'Dropzone is an action shoot &#039;em up game for the Sega Game Gear.', 'Codemasters', '1994', 0, 0, 1994, 16, 12, '4074titlescreen.png', NULL, NULL, NULL, '2019-10-26 19:13:15', 1, 'N', 0, 0, 0),
(4075, 'Dropzone', '', 'Dropzone is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Mindscape', '1992', 0, 0, 1992, 16, 1, '4075titlescreen.png', NULL, NULL, NULL, '2019-10-26 19:14:53', 1, 'N', 0, 0, 0),
(4076, 'GP Rider', '', 'GP Rider is a racing game for the Sega Game Gear.', 'Sega', '22 April 1994', 22, 4, 1994, 13, 12, '4076titlescreen.png', NULL, NULL, NULL, '2019-10-26 19:12:22', 1, 'N', 0, 0, 0),
(4077, 'High Speed', '', 'High Speed is a pinball game for the Nintendo Entertainment System.', 'Tradewest', 'July 1991', 0, 7, 1991, 1, 1, '4077titlescreen.png', NULL, NULL, NULL, '2019-10-26 16:02:38', 1, 'N', 0, 0, 0),
(4078, 'Pyramid', 'Pyramid I', 'Pyramid is a puzzle game for the Nintendo Entertainment System.', 'American Video Entertainment', '1990', 0, 0, 1990, 12, 1, '4078titlescreen.png', NULL, NULL, NULL, '2019-10-26 19:12:05', 1, 'N', 0, 0, 0),
(4079, 'U.N. Squadron', 'Area 88', 'U.N. Squadron is an action shoot &#039;em up game for the Super Nintendo. Based on the titular manga, Area 88.', 'Capcom', '26 July 1991', 26, 7, 1991, 16, 9, '4079titlescreen.png', NULL, NULL, NULL, '2021-01-25 19:26:59', 1, 'N', 0, 0, 1),
(4080, 'Napple Tale: Arsia in Daydream', '', 'This is the story of Porch Arsia, a young girl who was mistakenly taken to the afterlife by a novice spirit guide named Straynap. If Porch is going to leave Napple World, she’ll have to tap into the power of the world’s mysterious residents and collect her six petals. Can Porch gather all of the petals that escaped her body and return to Real World in one piece?\r\n\r\nFrom the team that brought you Terra Phantastica, with a 70+ song soundtrack by legendary composer, Yoko Kanno, and vocal performances by Maaya Sakamoto, welcome to Napple Tale!', 'Sega', '19 October 2000', 19, 10, 2000, 11, 14, '4080titlescreen.jpg', NULL, NULL, NULL, '2019-10-22 03:25:53', 1, 'N', 0, 0, 0),
(4081, 'The Magical Castle Pit Pot', 'Fushigi no Oshiro Pit Pot', 'The Magical Castle Pit Pot is a puzzle game for the Sega Master System.', 'Sega', '14 December 1985', 14, 12, 1985, 12, 22, '4081titlescreen.png', NULL, NULL, NULL, '2019-10-27 14:58:55', 1, 'N', 0, 0, 0),
(4082, 'Buster Fight', '', 'Buster Fight is an action fighting game for the Sega Game Gear.', 'Sega', '11 February 1994', 11, 2, 1994, 8, 12, '4082titlescreen.png', NULL, NULL, NULL, '2019-10-26 14:00:51', 1, 'N', 0, 0, 0),
(4083, 'Dinobasher: Starring Bignose the Caveman', '', 'Dinobasher: Starring Bignose the Caveman is an action platformer game for the Sega Master System. The game&#039;s release was canceled.', 'Codemasters', '1 Jan 1970', 1, 1, 1970, 11, 22, '4083titlescreen.png', NULL, NULL, NULL, '2019-10-27 14:28:51', 1, 'N', 0, 0, 0),
(4084, 'George Foreman&#039;s KO Boxing', 'Heavyweight Champ', 'George Foreman&#039;s KO Boxing is a boxing game for the Sega Game Gear.', 'Flying Edge', '27 December 1991', 27, 12, 1991, 17, 12, '4084titlescreen.png', NULL, NULL, NULL, '2019-10-26 19:12:56', 1, 'N', 0, 0, 0),
(4085, 'Spy vs. Spy', '', 'Spy vs. Spy is a puzzle game for the Sega Master System.', 'Sega', '20 September 1986', 20, 9, 1986, 12, 22, '4085titlescreen.png', NULL, NULL, NULL, '2019-10-28 15:50:34', 1, 'N', 0, 0, 0),
(4086, 'Tempo Jr.', '', 'Tempo Jr. is an action platformer game for the Sega Game Gear.', 'Sega', '28 April 1995', 28, 4, 1995, 11, 12, '4086titlescreen.png', NULL, NULL, NULL, '2019-10-26 19:12:40', 1, 'N', 0, 0, 0),
(4087, 'Q*bert', '', 'Q*bert is an action arcade game for the Game Boy.', 'Jaleco', '14 January 1992', 14, 1, 1992, 1, 8, '4087titlescreen.png', NULL, NULL, NULL, '2019-10-28 15:56:39', 1, 'N', 0, 0, 0),
(4088, 'The California Raisins: The Grape Escape', '', 'The California Raisins: The Grape Escape is an action platformer game for the Nintendo Entertainment System. The game&#039;s release was canceled.', 'Capcom', '1 Jan 1970', 1, 1, 1970, 11, 1, '4088titlescreen.png', NULL, NULL, NULL, '2019-10-26 14:57:48', 1, 'N', 0, 0, 0),
(4089, 'Klax', '', 'Klax is a puzzle game for the Game Boy.', 'Mindscape', '14 December 1990', 14, 12, 1990, 12, 8, '4089titlescreen.png', NULL, NULL, NULL, '2019-10-28 13:56:06', 1, 'N', 0, 0, 0),
(4090, 'Choplifter', '', 'Choplifter is an action shoot &#039;em up game for the Sega Master System.', 'Sega', '1986', 0, 0, 1986, 16, 22, '4090titlescreen.png', NULL, NULL, NULL, '2019-10-27 13:01:11', 1, 'N', 0, 0, 0),
(4091, 'Dragon&#039;s Revenge', '', 'Dragon&#039;s Revenge is a pinball game for the Sega Genesis.', 'Tengen', '10 December 1993', 10, 12, 1993, 1, 11, '4091titlescreen.png', NULL, NULL, NULL, '2024-06-04 02:05:58', 1, 'N', 0, 0, 1),
(4092, 'Pro Wrestling', 'Gokuaku Doumei Dump Matsumoto', 'Pro Wrestling is a pro wrestling game for the Sega Master System.', 'Sega', '20 July 1986', 20, 7, 1986, 17, 22, '4092titlescreen.png', NULL, NULL, NULL, '2019-10-27 15:00:15', 1, 'N', 0, 0, 0),
(4093, 'Ronald in the Magical World', 'Donald no Magical World', 'Ronald in the Magical World is an action platformer game for the Sega Game Gear.', 'Sega', '04 March 1994', 4, 3, 1994, 11, 12, '4093titlescreen.png', NULL, NULL, NULL, '2019-10-27 14:58:27', 1, 'N', 0, 0, 0),
(4094, 'Nintendo World Cup', 'Nekketsu Koukou Soccer-Bu: World Cup Hen', 'Nintendo World Cup is a sports game for the Game Boy.', 'Nintendo', 'June 1991', 0, 6, 1991, 17, 8, '4094titlescreen.png', NULL, NULL, NULL, '2024-04-27 02:56:54', 1, 'N', 0, 0, 1),
(4095, 'Tiger Road', 'Tora e no Michi', 'Tiger Road is an action platformer game for the Turbografx-16.', 'NEC Interchannel', '23 February 1990', 23, 2, 1990, 11, 4, '4095titlescreen.png', NULL, NULL, NULL, '2019-11-04 15:48:03', 1, 'N', 0, 0, 0),
(4096, 'Boxy Boy', 'Sokoban World', 'Boxy Boy is a puzzle game for the Turbografx-16.', 'Media Rings', '16 March 1990', 16, 3, 1990, 12, 4, '4096titlescreen.png', NULL, NULL, NULL, '2019-11-04 15:47:53', 1, 'N', 0, 0, 0),
(4097, 'Ironsword: Wizards &amp; Warriors II', '', 'Ironsword: Wizards &amp; Warriors II is an action platformer game for the Nintendo Entertainment System', 'Acclaim', 'December 1989', 0, 12, 1989, 11, 1, '4097titlescreen.png', NULL, NULL, NULL, '2019-11-03 13:48:24', 1, 'N', 0, 0, 0),
(4098, 'Super R-Type', '', 'Super R-Type is an action shoot &#039;em up game for the Super Nintendo.', 'Irem', '13 July 1991', 13, 7, 1991, 16, 9, '4098titlescreen.png', NULL, NULL, NULL, '2019-11-04 15:50:01', 1, 'N', 0, 0, 0),
(4099, 'Adam &amp; Eve', 'Adan y Eva', 'Adam &amp; Eve is an action platformer game for the Nintendo Entertainment System.', 'Gluk', '1991', 0, 0, 1991, 11, 1, '4099titlescreen.png', NULL, NULL, NULL, '2019-11-03 13:41:32', 1, 'N', 0, 0, 0),
(4100, 'Magic Block', 'El Bloque Magico', 'Magic Block is a puzzle game for the Nintendo Entertainment System.', 'NTDEC', '1991', 0, 0, 1991, 12, 1, '4100titlescreen.png', NULL, NULL, NULL, '2019-11-03 13:48:36', 1, 'N', 0, 0, 0),
(4101, 'Booky Man', '', 'Booky Man is a puzzle game for the Nintendo Entertainment System.', 'NTDEC', '1990', 0, 0, 1990, 12, 1, '4101titlescreen.png', NULL, NULL, NULL, '2019-11-03 13:43:00', 1, 'N', 0, 0, 0),
(4102, 'Go! Benny!', 'Corre Benny', 'Go! Benny! is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'NTDEC', '1992', 0, 0, 1992, 16, 1, '4102titlescreen.png', NULL, NULL, NULL, '2019-11-03 13:48:09', 1, 'N', 0, 0, 0),
(4103, 'Cosmos Cop', '', 'Cosmos Cop is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'NTDEC', '1991', 0, 0, 1991, 16, 1, '4103titlescreen.png', NULL, NULL, NULL, '2019-11-03 13:45:15', 1, 'N', 0, 0, 0),
(4104, 'Creatom', '', 'Creatom is a puzzle game for the Nintendo Entertainment System.', 'Micro Genius', '1991', 0, 0, 1991, 12, 1, '4104titlescreen.png', NULL, NULL, NULL, '2019-11-03 13:45:29', 1, 'N', 0, 0, 0),
(4105, 'Destroyer', 'El Destructor', 'Destroyer is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'NTDEC', '1992', 0, 0, 1992, 16, 1, '4105titlescreen.png', NULL, NULL, NULL, '2019-11-03 13:47:41', 1, 'N', 0, 0, 0),
(4106, 'F-15 City War', 'F15 City War', 'F-15 City War is a flight combat simulation game for the Nintendo Entertainment System.', 'American Video Entertainment', '1990', 0, 0, 1990, 22, 1, '4106titlescreen.png', NULL, NULL, NULL, '2019-11-03 13:47:56', 1, 'N', 0, 0, 0),
(4107, 'Thunder Warrior', 'Gluk the Thunder Warrior', 'Thunder Warrior is an action platformer game for the Nintendo Entertainment System.', 'Gluk', '1992', 0, 0, 1992, 11, 1, '4107titlescreen.png', NULL, NULL, NULL, '2019-11-04 13:03:56', 1, 'N', 0, 0, 0),
(4108, 'Strike Wolf', '', 'Strike Wolf is an action shoot &#039;em up game for the Nintendo Entertainment System. A light gun is needed to play this game.', 'Micro Genius', '1992', 0, 0, 1992, 16, 1, '4108titlescreen.png', NULL, NULL, NULL, '2019-11-04 13:00:48', 1, 'N', 0, 0, 0),
(4109, 'Tank', 'Tanque', 'Tank is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'NTDEC', '1992', 0, 0, 1992, 16, 1, '4109titlescreen.png', NULL, NULL, NULL, '2019-11-04 13:03:44', 1, 'N', 0, 0, 0),
(4110, 'Venice Beach Volleyball', '', 'Venice Beach Volleyball is a volleyball game for the Nintendo Entertainment System.', 'American Video Entertainment', '1991', 0, 0, 1991, 17, 1, '4110titlescreen.png', NULL, NULL, NULL, '2019-11-04 13:26:11', 1, 'N', 0, 0, 0),
(4111, 'Sea of Dreamland', 'La Gran Aventura Submarina', 'Sea of Dreamland is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'Gluk', '1992', 0, 0, 1992, 16, 1, '4111titlescreen.png', NULL, NULL, NULL, '2019-11-04 12:22:45', 1, 'N', 0, 0, 0),
(4112, 'Balloon Monster', 'El Monstruo de los Globos', 'Balloon Monster is an action shoot &#039;em up game for the Nintendo Entertainment System.', 'NTDEC', '1991', 0, 0, 1991, 16, 1, '4112titlescreen.png', NULL, NULL, NULL, '2019-11-04 13:34:05', 1, 'N', 0, 0, 0),
(4113, 'Policeman', '', 'Policeman is an action platformer game for the Nintendo Entertainment System.', 'Gluk', '1992', 0, 0, 1992, 11, 1, '4113titlescreen.png', NULL, NULL, NULL, '2019-11-04 12:19:39', 1, 'N', 0, 0, 0),
(4114, 'Puzzle', '', 'Puzzle is a sliding puzzle game for the Nintendo Entertainment System.', 'American Video Entertainment', '1990', 0, 0, 1990, 12, 1, '4114titlescreen.png', NULL, NULL, NULL, '2019-11-04 12:24:23', 1, 'N', 0, 0, 0),
(4115, 'Skate Boy', '', 'Skate Boy is a racing game for the Nintendo Entertainment System.', 'Gluk', '1992', 0, 0, 1992, 13, 1, '4115titlescreen.png', NULL, NULL, NULL, '2019-11-04 12:25:18', 1, 'N', 0, 0, 0),
(4116, 'Dead Zone', '', 'Dead Zone is an adventure game for the Family Computer Disk System.', 'SunSoft', '20 November 1986', 20, 11, 1986, 2, 7, '4116titlescreen.png', NULL, NULL, NULL, '2019-11-05 06:30:47', 1, 'N', 0, 0, 0),
(4117, 'King of the Monsters', '', 'King of the Monsters is an action fighting game for the Super Nintendo.', 'Takara', '31 July 1992', 31, 7, 1992, 8, 9, '4117titlescreen.png', NULL, NULL, NULL, '2019-11-05 06:30:00', 1, 'N', 0, 0, 0),
(4118, 'The Flash', '', '', 'THQ', 'March 1992', 0, 3, 1992, 11, 8, '4118titlescreen.png', NULL, NULL, NULL, '2019-11-22 18:12:04', 1, 'N', 0, 0, 0),
(4119, 'Psychosis', 'Paranoia', '', 'NEC Interchannel', '01 March 1990', 1, 3, 1990, 16, 4, '4119titlescreen.png', NULL, NULL, NULL, '2019-12-03 03:00:17', 1, 'N', 0, 0, 0),
(4120, 'Moto Roader', '', '', 'NEC', '23 February 1989', 23, 2, 1989, 13, 4, '4120titlescreen.png', NULL, NULL, NULL, '2019-11-08 11:38:57', 1, 'N', 0, 0, 0),
(4121, 'Legend of Hero Tonma', '', '', 'NEC Interchannel', '1993', 0, 0, 1993, 11, 4, '4121titlescreen.png', NULL, NULL, NULL, '2019-11-22 18:13:05', 1, 'N', 0, 0, 0),
(4122, 'Klax', '', '', 'Tengen', '1992', 0, 0, 1992, 12, 12, '4122titlescreen.png', NULL, NULL, NULL, '2019-11-08 11:39:23', 1, 'N', 0, 0, 0),
(4123, 'Impossamole', '', '', 'NEC Interchannel', '1991', 0, 0, 1991, 11, 4, '4123titlescreen.png', NULL, NULL, NULL, '2019-11-22 18:12:42', 1, 'N', 0, 0, 0),
(4124, 'Ghost Manor', '', '', 'Turbo Technologies', '1992', 0, 0, 1992, 11, 4, '4124titlescreen.png', NULL, NULL, NULL, '2019-11-08 11:44:01', 1, 'N', 0, 0, 0),
(4125, 'Galaga &#039;90', 'Galaga &#039;88', '', 'NEC', '1989', 0, 0, 1989, 16, 4, '4125titlescreen.png', NULL, NULL, NULL, '2019-11-22 15:22:30', 1, 'N', 0, 0, 0),
(4126, 'Drop Off', 'Drop Rock Hora Hora', '', 'NEC', '1990', 0, 0, 1990, 12, 4, '4126titlescreen.png', NULL, NULL, NULL, '2019-11-22 15:43:14', 1, 'N', 0, 0, 0),
(4127, 'Side Arms: Hyper Dyne', 'Hyper Dyne Side Arms', '', 'Radiance', '14 July 1989', 14, 7, 1989, 16, 4, '4127titlescreen.png', NULL, NULL, NULL, '2019-12-03 04:30:17', 1, 'N', 0, 0, 0),
(4128, 'Keith Courage in Alpha Zones', 'Mashin Eiyuuden Wataru', '', 'NEC', '30 August 1988', 30, 8, 1988, 11, 4, '4128titlescreen.png', NULL, NULL, NULL, '2021-11-14 21:17:20', 1, 'N', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(4129, 'Factory Panic', 'Ganbare Gorby!', '', 'Sega', '21 June 1991', 21, 6, 1991, 1, 12, '4129titlescreen.png', NULL, NULL, NULL, '2019-11-22 15:41:33', 1, 'N', 0, 0, 0),
(4130, 'Gear Works', '', '', 'Sony Imagesoft', 'October 1993', 0, 10, 1993, 12, 8, '4130titlescreen.png', NULL, NULL, NULL, '2019-11-09 19:15:37', 1, 'N', 0, 0, 0),
(4131, 'Gear Works', '', '', 'Sony Imagesoft', '1994', 0, 0, 1994, 12, 12, '4131titlescreen.png', NULL, NULL, NULL, '2019-11-09 19:22:28', 1, 'N', 0, 0, 0),
(4132, 'Indiana Jones and the Last Crusade', 'Indiana Jones: Saigo no Seisen', '', 'Ubisoft', 'July 1994', 0, 7, 1994, 11, 8, '4132titlescreen.png', NULL, NULL, NULL, '2019-11-22 18:11:42', 1, 'N', 0, 0, 0),
(4133, 'Snow Brothers', 'Snow Bros. Jr.', '', 'Capcom', '24 May 1991', 24, 5, 1991, 11, 8, '4133titlescreen.png', NULL, NULL, NULL, '2019-11-22 15:24:36', 1, 'N', 0, 0, 0),
(4134, 'Sonic Spike: World Championship Beach Volleyball', 'World Beach Volley', '', 'IGS', '27 July 1990', 27, 7, 1990, 17, 4, '4134titlescreen.png', NULL, NULL, NULL, '2024-02-15 17:44:53', 1, 'N', 0, 0, 0),
(4135, 'Indiana Jones and the Last Crusade', '', '', 'Ubisoft', 'December 1993', 0, 12, 1993, 11, 1, '4135titlescreen.png', NULL, NULL, NULL, '2019-11-22 18:11:15', 1, 'N', 0, 0, 0),
(4136, 'Sensible Soccer: European Champions', '', '', 'Sega', '1988', 0, 0, 1988, 17, 22, '4136titlescreen.png', NULL, NULL, NULL, '2019-11-22 18:12:26', 1, 'N', 0, 0, 0),
(4137, 'Lines', '', 'Lines is a puzzle game for Nintendo Entertainment System.', 'Unknown', '1998', 0, 0, 1998, 12, 1, '4137titlescreen.png', NULL, NULL, NULL, '2019-11-12 11:22:58', 1, 'N', 0, 0, 0),
(4138, 'Grand Theft Auto: The Director&#039;s Cut', 'Grand Theft Auto: Mission Pack #1: London 1969', '', 'Rockstar Games', '31 May 1999', 31, 5, 1999, 24, 17, '4138titlescreen.png', NULL, NULL, NULL, '2019-12-03 04:28:38', 0, 'N', 0, 0, 1),
(4139, 'Castlevania: The Adventure ReBirth', 'Dorakyura Densetsu ReBirth', '', 'Konami', '27 October 2009', 27, 10, 2009, 11, 36, '4139titlescreen.png', NULL, NULL, NULL, '2020-01-08 13:38:55', 0, 'N', 0, 0, 1),
(4140, 'Crash Bandicoot 2: N-Tranced', '', '', 'Vicarious Visions', '07 January 2003', 7, 1, 2003, 2, 10, '4140titlescreen.png', NULL, NULL, NULL, '2022-01-29 08:33:09', 1, 'N', 0, 1, 0),
(4141, 'Deltarune Chapter 1', 'Deltarune', '', 'Toby Fox', '31 October 2018', 31, 10, 2018, 23, 20, '4141titlescreen.png', NULL, NULL, NULL, '2019-11-30 09:08:52', 0, 'N', 0, 0, 1),
(4142, 'Astérix &amp; The Great Rescue', 'Astérix &amp; The Great Rescue', '', 'Sega, Core Design', 'November 1993', 0, 11, 1993, 11, 22, '4142titlescreen.png', NULL, NULL, NULL, '2019-12-02 00:31:40', 0, 'N', 0, 0, 1),
(4143, 'Rhythm Heaven', 'Rhythm Paradise', '', 'Nintendo', '05 April 2009', 5, 4, 2009, 12, 23, '4143titlescreen.png', NULL, NULL, NULL, '2019-12-04 00:42:23', 0, 'N', 0, 0, 1),
(4144, 'Touge R', '', 'Touge R is a mountain racing game developed by Cave and published by Atlus. Other games in this series were localized as Peak Performance (PS1), High Velocity (Saturn), and Road Rage 3 (PS2). It has a &quot;career&quot;-style mode where players can earn credits from races to buy new cars or upgrades.', 'Atlus', '12 December 2002', 12, 12, 2002, 13, 38, '4144titlescreen.jpg', NULL, NULL, NULL, '2024-07-02 00:18:03', 1, 'N', 0, 0, 0),
(4145, 'Addams Family Values', '', '', 'Ocean', 'February 1995', 0, 2, 1995, 24, 9, '4145titlescreen.png', NULL, NULL, NULL, '2019-12-12 22:29:31', 0, 'N', 0, 0, 1),
(4146, 'The Lost Golem', 'Golem no Maigo', 'The Lost Golem is an puzzle game for the Dreamcast.\r\n\r\nYou play as a golem and must guide a king in a castle to safety. The king walks by himself and turns when he bumps into a wall, so you must move walls around to guide him to exit. The Lost Golem sold under 500 copies, making it obscure and relatively rare &amp; hard to find. \r\n\r\nDricas Homepage Archive (currently not on SEGASKY server) : http://web.archive.org/web/20021021225712fw_/http://golem.dricas.ne.jp/top.html', 'Caramelpot', '24 February 2000', 24, 2, 2000, 12, 14, '4146titlescreen.png', NULL, NULL, NULL, '2020-01-20 12:17:49', 1, 'N', 0, 0, 0),
(4147, 'Sakura Taisen', 'Sakura Wars', '', 'Sega', '27 September 1996', 27, 9, 1996, 19, 13, '4147titlescreen.png', NULL, NULL, NULL, '2023-10-26 09:54:43', 1, 'N', 0, 0, 0),
(4148, 'Shadow Man: 2econd Coming', '', '', 'Acclaim Entertainment', '28 February 2002', 28, 2, 2002, 24, 18, '4148titlescreen.png', NULL, NULL, NULL, '2019-12-22 16:42:47', 0, 'N', 0, 0, 1),
(4149, 'LaSalle Ishii&#039;s Childs Quest', 'Stardom Warriors', 'LaSalle Ishii is a parody RPG for the Famicom. In the game, you play as a Manager of the real-life Idol group called Childs, working for real-life TV producer LaSalle Ishii&#039;s talent agency. With the band, you can perform concerts at the various town halls. You must also prevent the Idols&#039; Fumando (dissatisfaction percentage) from reaching 100 by making careful decisions throughout the game.', 'Namcot', '23 June 1989', 23, 6, 1989, 14, 1, '4149titlescreen.png', NULL, NULL, NULL, '2023-12-02 14:13:52', 1, 'N', 0, 1, 0),
(4150, 'Yu Yu Hakusho Final: Makai Saikyou Retsuden', '', '', 'Namco', '24 March 1995', 24, 3, 1995, 8, 9, '4150titlescreen.png', NULL, NULL, NULL, '2019-12-22 22:58:43', 0, 'N', 0, 0, 1),
(4151, 'Hero Senki: Project Olympus', '', '', 'Banpresto', '20 November 1992', 20, 11, 1992, 14, 9, '4151titlescreen.png', NULL, NULL, NULL, '2019-12-29 00:19:40', 1, 'N', 0, 0, 0),
(4153, 'Zenkoku Juudan Ultra Shinri Game', '', '', 'Visit', '10 November 1995', 10, 11, 1995, 10, 9, '4153titlescreen.png', NULL, NULL, NULL, '2019-12-29 14:21:31', 0, 'N', 0, 0, 1),
(4154, 'Madou Monogatari III: Kyuukyoku Joou-sama', 'Sorcery Saga III: The Ultimate Queen', 'Following the events of Madou Monogatari II, magician-in-training Arle Nadja and her new companion Carbuncle continue their journey to the Ancient Magic School. But trouble once more finds them on the road when they are mysteriously ambushed by Rulue, who declares her undying love for Satan and traps them in a labyrinth. Aided by the citizens of the Frog Empire, can Arle escape the Minotauros&#039;s labyrinth and exact vengeance on Rulue?\r\n\r\nMadou Monogatari III is the third in a series of dungeon crawlers developed by Compile. Originally released for Japanese home computers, the games were later ported to the Game Gear with numerous changes. This game in particular shares little with its original version except a few characters, with the plot and dungeons almost entirely new for the port.', 'Sega', '30 December 1994', 30, 12, 1994, 14, 12, '4154titlescreen.png', NULL, NULL, NULL, '2019-12-30 15:59:13', 1, 'N', 0, 0, 0),
(4155, 'The Legend of Zelda: The Wind Waker', 'Zelda no Densetsu: Kaze no Takuto', '', 'Nintendo', '24 March 2003', 24, 3, 2003, 24, 33, '4155titlescreen.png', NULL, NULL, NULL, '2020-01-01 23:53:30', 0, 'N', 0, 0, 1),
(4156, 'Astroblast', '', '[I](1 Player vs. Computer)[/i]\r\n\r\nHit as many falling, fast-moving targets as you can. Move your laser base to avoid being hit yourself. Keep shooting as long as your bases last, and try for a great Peak Score!\r\n\r\nYou start with 10 laser defense bases. Several things fall from the sky: rocks, spinning white bombs, &quot;smart&quot; guided missiles and - when your score goes over 20,000 - UFO bombs. If your active laser is hit OR a spinner lands, you lose that base. You get another base whenever your peak score goes up 1,000 points. As the score goes higher more targets appear - falling faster.\r\n\r\nUse joysticks or one paddle controller. The paddle moves the base faster and is recommended for a better game. \r\n\r\n(Source: [url=https://atariage.com/manual_html_page.php?SoftwareID=832]AtariAge [/url])', 'M Network', '31 December 1982', 31, 12, 1982, 16, 37, '4156titlescreen.png', NULL, NULL, NULL, '2020-01-12 12:29:01', 0, 'N', 0, 0, 1),
(4157, 'Sega Smash Pack', '', '', 'THQ', '09 September 2002', 9, 9, 2002, 10, 10, '4157titlescreen.png', NULL, NULL, NULL, '2020-01-17 18:22:41', 0, 'N', 0, 0, 1),
(4158, 'Daisenryaku VII', '', '', 'SystemSoft Alpha Corporation', '2001 (Day and month unknown)', 0, 0, 2001, 19, 20, '4158titlescreen.png', NULL, NULL, NULL, '2020-01-21 03:02:45', 1, 'N', 0, 0, 0),
(4160, 'Brave Prove', '', '', 'DataWest', '16 April 1998', 16, 4, 1998, 23, 17, '4160titlescreen.png', NULL, NULL, NULL, '2020-01-22 05:18:14', 1, 'N', 0, 0, 0),
(4161, 'Wayne Gretzky Hockey', '', '', 'Bethesda', 'January 1991', 0, 1, 1991, 17, 1, '4161titlescreen.png', NULL, NULL, NULL, '2020-01-23 23:16:06', 0, 'N', 0, 0, 1),
(4162, 'Underground Mission', '', '', 'Inventor', '01 January 2008', 1, 1, 2008, 11, 1, '4162titlescreen.png', NULL, NULL, NULL, '2020-01-24 11:56:54', 1, 'N', 0, 0, 0),
(4163, 'Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame', 'Go for it!  Goemon 3: The Mecha Leg Hold of Jurokube Shishi', '', 'Konami', '16 December 1994', 16, 12, 1994, 11, 9, '4163titlescreen.png', NULL, NULL, NULL, '2020-01-25 15:51:20', 1, 'N', 0, 0, 0),
(4164, 'Jumpin&#039; Kid: Jack to Mame no Ki Monogatari', 'Jack the Giant Slayer', 'Jumpin’ Kid an action platformer for the NES released in 1990. A retelling of the classic tale of Jack and the Beanstalk, players take control of Jack as he fights through different areas, such as scaling the beanstalk. The game is rather short and can be completed fairly quickly. There is also a disparity between the height of the player and the enemies, which leads to foes ambushing the player. Further, enemies cannot be killed, only stunned.', 'Asmik', '19 December 1990', 19, 12, 1990, 11, 1, '4164titlescreen.png', NULL, NULL, NULL, '2020-03-08 19:38:45', 1, 'N', 0, 0, 0),
(4165, 'Madou Monogatari A: Doki Doki Vacation', 'Sorcery Saga A: Vivacious Vacation', 'On the first day of her summer vacation from Magic Kindergarten, four-year-old magician-in-training Arle Nadja has decided to go visit her grandmother on the other side of the Fairy Forest. Since she&#039;s such a big girl now, Arle is even allowed to go by herself! But on the way there, she comes across a strange man with wings and horns who wants to cut down the forest to build an amusement park. Determined to save her fairy friends&#039; precious forest, Arle sets out to put a stop to this heinous evildoing.\r\n\r\nMadou Monogatari A: Doki Doki Vacation is a dungeon crawler by Compile, and a prequel to the original Madou Monogatari trilogy (which the better-known Puyo Puyo series was spun off from). It was initially released for the PC-98 home computer in a three-game bundle with sister games Madou Monogatari R and S, and later ported as a standalone title to the Sega Game Gear. As is typical for the series, this port bears only vague similarities to the original version; the story and dungeons are almost entirely new.', 'Compile', '24 November 1995', 24, 11, 1995, 14, 12, '4165titlescreen.png', NULL, NULL, NULL, '2020-02-01 14:11:53', 1, 'N', 0, 0, 0),
(4166, 'Magic Jewelry', '', 'Magic Jewelry is a puzzle game for the Nintendo Entertainment System.', 'RCM Group', '21 November 1990', 21, 11, 1990, 12, 1, '4166titlescreen.png', NULL, NULL, NULL, '2020-02-08 18:14:56', 1, 'N', 0, 0, 1),
(4167, 'Cooly Skunk', '', 'Cooly Skunk is an action platformer game for the Super Nintendo.', 'Visit', '01 January 1970', 1, 1, 1970, 11, 9, '4167titlescreen.png', NULL, NULL, NULL, '2021-11-08 20:38:30', 1, 'N', 0, 0, 1),
(4168, 'Mario Golf', '', '', 'Nintendo', '06 July 1999', 6, 7, 1999, 17, 27, '4168titlescreen.png', NULL, NULL, NULL, '2023-01-25 07:36:39', 0, 'N', 0, 1, 1),
(4169, 'Sonic Battle', '', '', 'Sega', '05 January 2004', 5, 1, 2004, 8, 10, '4169titlescreen.png', NULL, NULL, NULL, '2020-02-01 11:28:59', 0, 'N', 0, 1, 0),
(4170, 'Phoenix Wright: Ace Attorney - Justice for All', 'Gyakuten Saiban 2', 'This game is the direct sequel of &quot;Phoenix Wright: Ace Attorney&quot;. It&#039;s a Visual Novel-like game where you take the role of a lawyer named Phoenix Wright, whose job is to defent your clients in each case, and prove their innocence.\r\n\r\nIt&#039;s an amazing game with lots of unexpected turnabouts of events. Just like its predecessor, the game features the playfulness, the exaggerated animation, the writing style, the awesome “Objection!”, “Hold it!”, and “Take that!” bubbles, the humour, and the fact that basically everyone hates you.\r\n\r\nThe game even presents some heavy moral dilemmas, when sometimes you are obliged to defend guilty people, that threatens you to kill a friend of yours if you don&#039;t get a &quot;Not Guilty&quot; verdict.\r\n\r\nAll these factors makes this game very enjoyable.  Give it a try, and have a blast!', 'Capcom', '26 October 2006', 26, 10, 2006, 10, 23, '4170titlescreen.png', NULL, NULL, NULL, '2024-06-09 05:36:30', 1, 'N', 0, 1, 0),
(4171, 'State of War 2: Arcon', '', 'State of War 2: Arcon (SoW2) is a real-time strategy (RTS) game released in 2007 by Cypron Studios, a Czech game company known for the predecessors of this game (State of War and State of War: Warmonger, both are available on Steam). However, SoW2 is not nearly as impactful, which did not even receive an English release (despite a few screenshots on the official website showing some English texts), while only Czech, German, and Chinese versions exist (the Chinese version is named as 蓝色警戒3, or Blue Alert 3). Notably, almost every aspect of the gameplay deviates from its predecessors and resembles a more “traditional” paradigm of RTS games. For example, buildings are destroyable and unit production is no longer automated, etc.', 'Cypron Studios', '18 July 2007', 18, 7, 2007, 18, 20, '4171titlescreen.png', NULL, NULL, NULL, '2020-10-11 12:18:14', 1, 'N', 0, 0, 0),
(4172, 'The Misadventures of Flink', 'Flink', '', 'Psygnosis', '11 November 1994', 11, 11, 1994, 11, 11, '4172titlescreen.png', NULL, NULL, NULL, '2020-02-05 22:00:36', 0, 'N', 0, 0, 1),
(4173, 'L.O.L Lack of Love', '', 'Hello all Love-de-lic, ASCII, Kenichi Nishi, Ryuichi Sakamoto and Dreamcast fans!\r\nEarth has become over-populated. Natural resources are over-burdened and there is much civil unrest. \r\nWe need to find a solution. The L.O.L. project is our last hope! \r\nA robot named Halumi will be constructed and sent into space to find a planet suitable for us. The planet can then be colonised and we can once again live in comfort...', 'ASCII', '02 November 2000', 2, 11, 2000, 14, 14, '4173titlescreen.png', NULL, NULL, NULL, '2020-02-12 02:33:14', 1, 'N', 0, 0, 0),
(4174, 'Halo 2', '', '', 'Microsoft Game Studios', '09 November 2004', 9, 11, 2004, 16, 38, '4174titlescreen.jpg', NULL, NULL, NULL, '2020-02-13 01:02:10', 0, 'N', 0, 1, 0),
(4175, 'Madou Monogatari I', 'Sorcery Saga I', 'It&#039;s the day of the graduation exam at Magic Kindergarten, but only one person has qualified to take it: the promising mage but uninspiring student Arle Nadja, who fluked into passing the preliminary by choosing random answers. Now, Arle finds herself unexpectedly facing the school&#039;s terrifying final exam: to escape from the massive, monster-infested Magic Tower in the playground. Will Arle make it out? And more importantly, can she earn enough points to pass her exam and graduate from kindergarten?\r\n\r\nSorcery Saga Ⅰ for the Mega Drive is a 1996 dungeon crawler by Compile. It&#039;s nominally a remake of the first episode of the Madou Monogatari 1-2-3 trilogy, originally released for the MSX2 home computer in 1990, but aside from the basic story premise and a few gameplay concepts, it&#039;s essentially a completely new game. Turn-based combat has been scrapped in favor of a fighting game–inspired action battle system, the dungeon layouts are completely different, and a new system for catching and battling with monsters plays a prominent role. It also holds the distinction of being the very last game officially released for the Mega Drive in Japan.', 'Compile', '22 March 1996', 22, 3, 1996, 14, 11, '4175titlescreen.png', NULL, NULL, NULL, '2020-02-15 17:07:09', 1, 'N', 0, 0, 0),
(4176, 'Lords of Thunder', 'Winds of Thunder', '', 'Hudson Soft', 'May 1995', 0, 5, 1995, 16, 29, '4176titlescreen.png', NULL, NULL, NULL, '2024-07-14 15:34:54', 0, 'N', 0, 0, 1),
(4177, 'Metal Gear Solid', '', '', 'Konami', '03 September 1998', 3, 9, 1998, 24, 17, '4177titlescreen.png', NULL, NULL, NULL, '2020-02-18 16:49:30', 0, 'N', 0, 1, 0),
(4178, 'Emoyan no 10 Bai Pro Yakyuu', 'Emoto&#039;s Pro Baseball - 10x More Fun!', 'Emoyan no 10 Bai Pro Yakyuu is a baseball game for the Nintendo Entertainment System.', 'Hect', '19 December 1989', 19, 12, 1989, 17, 1, '4178titlescreen.png', NULL, NULL, NULL, '2020-02-20 03:16:54', 1, 'N', 0, 0, 0),
(4179, 'The Misadventures of Flink', 'Flink', '', 'Sony Electronic Publishing', 'May 1994', 0, 5, 1994, 11, 29, '4179titlescreen.png', NULL, NULL, NULL, '2020-02-22 19:35:19', 0, 'N', 0, 0, 1),
(4180, 'Tear Ring Saga Series: Berwick Saga - Lazberia Chronicle Chapter 174', '', '', 'Enterbrain', '26 May 2005', 26, 5, 2005, 19, 18, '4180titlescreen.png', NULL, NULL, NULL, '2020-02-23 13:07:46', 1, 'N', 0, 0, 0),
(4181, 'Iridion II', '', '', 'Majesco', '29 May 2003', 29, 5, 2003, 16, 10, '4181titlescreen.PNG', NULL, NULL, NULL, '2020-02-27 11:24:14', 1, 'N', 0, 0, 0),
(4182, 'Aretha II: Ariel no Fushigi na Tabi', 'Aretha II: Arial&#039;s Wonderful Adventure', 'Aretha II: Ariel no Fushigi na Tabi is a role playing game for the Super Nintendo.', 'Yanoman', '02 December 1994', 2, 12, 1994, 14, 9, '4182titlescreen.png', NULL, NULL, NULL, '2023-09-29 21:03:16', 1, 'N', 0, 0, 0),
(4183, 'Donkey Kong 64', '', '', 'Nintendo', '22 November 1999', 22, 11, 1999, 11, 27, '4183titlescreen.png', NULL, NULL, NULL, '2020-02-26 12:23:11', 0, 'N', 0, 0, 1),
(4184, 'Goemon: Shin Sedai Shuumei', 'Goemon: The Successor for a New Generation', '“Goemon: Shin Sedai Shuumei” (“Goemon: The Successor for a New Generation”) is a single-player action platformer with light exploration elements and first-person mech battles. It’s the last Goemon game released on the original PlayStation.', 'Konami', '20 December 2001', 20, 12, 2001, 11, 17, '4184titlescreen.jpg', NULL, NULL, NULL, '2022-11-21 03:08:00', 1, 'N', 0, 0, 0),
(4185, 'NBA Jam', '', '', 'Acclaim', '04 March 1994', 4, 3, 1994, 17, 11, '4185titlescreen.png', NULL, NULL, NULL, '2020-02-27 08:49:42', 0, 'N', 0, 0, 1),
(4186, 'Cannon Spike', '', '', 'Capcom', '14 November 2000', 14, 11, 2000, 16, 14, '4186titlescreen.jpg', NULL, NULL, NULL, '2020-03-03 13:14:51', 1, 'N', 0, 0, 0),
(4187, 'Panzer Dragoon Mini', '', '', 'Sega', '22 November 1996', 22, 11, 1996, 16, 12, '4187titlescreen.png', NULL, NULL, NULL, '2020-03-03 13:16:51', 1, 'N', 0, 0, 0),
(4188, 'Airwolf (Acclaim)', '', '', 'Acclaim', 'June 1989', 0, 6, 1989, 22, 1, '4188titlescreen.png', NULL, NULL, NULL, '2020-04-02 01:19:45', 1, 'N', 0, 0, 0),
(4189, 'Great Ice Hockey', '', '', 'Sega', '1987', 0, 0, 1987, 17, 22, '4189titlescreen.gif', NULL, NULL, NULL, '2020-03-08 09:55:35', 1, 'N', 0, 0, 0),
(4190, 'Donkey Kong Land', 'Super Donkey Kong GB', 'Donkey Kong Land is an action platformer game for the Game Boy. As part of a bet between Cranky Kong and Donkey Kong that involves the original Donkey Kong Country&#039;s impressive graphics and audio, King K. Rool returns and steals the Banana Hoard once again. As such, it&#039;s up to Donkey Kong and Diddy Kong to venture to Big Ape City and take the bananas back once again.', 'Nintendo', 'June 1995', 0, 6, 1995, 11, 8, '4190titlescreen.png', NULL, NULL, NULL, '2022-04-24 04:43:22', 1, 'N', 0, 0, 1),
(4191, 'Golfamania', '', '', 'Sega', '1990', 0, 0, 1990, 17, 22, '4191titlescreen.png', NULL, NULL, NULL, '2020-03-08 10:04:36', 1, 'N', 0, 0, 0),
(4192, 'Haunting Starring Polterguy', '', '', 'Electronic Arts', '1993', 0, 0, 1993, 1, 11, '4192titlescreen.png', NULL, NULL, NULL, '2020-03-08 10:05:47', 1, 'N', 0, 0, 0),
(4193, 'Mo Shou Shi Jie E Mo Lie Ren', 'World of Warcraft', '', 'Shenzhen Nanjing Technology Co., Ltd.', '01 January 2008', 1, 1, 2008, 14, 1, '4193titlescreen.png', NULL, NULL, NULL, '2020-03-09 01:02:44', 1, 'N', 0, 0, 0),
(4194, 'Famista &#039;89: Kaimaku Han!!', 'Famista &#039;89 - Opening Game!!', '', 'Namco', '28 July 1989', 28, 7, 1989, 17, 1, '4194titlescreen.png', NULL, NULL, NULL, '2020-03-09 01:11:41', 1, 'N', 0, 0, 0),
(4195, 'Ganbare Pennant Race!', '', '', 'Konami', '28 February 1989', 28, 2, 1989, 17, 1, '4195titlescreen.png', NULL, NULL, NULL, '2020-03-09 01:13:01', 1, 'N', 0, 0, 0),
(4196, 'Marvel Super Heroes: War of the Gems', 'Marvel Super Heroes in War of the Gems', '', 'Capcom', '18 November 1996', 18, 11, 1996, 5, 9, '4196titlescreen.png', NULL, NULL, NULL, '2020-03-10 00:27:38', 1, 'N', 0, 0, 0),
(4197, 'Trip World', '', '', 'Sunsoft', '27 November 1992', 27, 11, 1992, 11, 8, '4197titlescreen.png', NULL, NULL, NULL, '2020-03-11 17:04:14', 0, 'N', 0, 0, 1),
(4198, 'Trog!', '', '', 'Acclaim Entertainment', 'October 1991', 0, 10, 1991, 1, 1, '4198titlescreen.png', NULL, NULL, NULL, '2020-04-01 12:19:07', 0, 'N', 1, 0, 1),
(4199, 'Survival Kids', 'Stranded Kids', 'Survival Kids is an action RPG game for the Game Boy Color.', 'Konami', '17 June 1999', 17, 6, 1999, 23, 8, '4199titlescreen.png', NULL, NULL, NULL, '2024-02-15 18:08:27', 1, 'N', 0, 0, 0),
(4200, 'Wade Hixton&#039;s Counter Punch', '', '', 'Destination Software', '15 March 2004', 15, 3, 2004, 17, 10, '4200titlescreen.png', NULL, NULL, NULL, '2020-03-17 12:58:19', 1, 'N', 0, 0, 0),
(4201, 'Phelios', '', '', 'Namco', '20 July 1990', 20, 7, 1990, 16, 11, '4201titlescreen.png', NULL, NULL, NULL, '2020-03-24 06:32:14', 1, 'N', 0, 0, 0),
(4202, 'Final Fantasy CC: The Crystal Bearers', '', '', 'Square Enix', '05 February 2010', 5, 2, 2010, 24, 36, '4202titlescreen.png', NULL, NULL, NULL, '2020-03-24 06:34:12', 1, 'N', 0, 0, 0),
(4203, 'The Flintstones: The Rescue of Dino &amp; Hoppy', '', 'The Flintstones: The Rescue of Dino &amp; Hoppy is an action platformer game for the Nintendo Entertainment System. It is based on The Flintstones, an animated series from the 1960s.', 'Taito', 'December 1991', 0, 12, 1991, 11, 1, '4203titlescreen.png', NULL, NULL, NULL, '2021-09-21 22:15:46', 1, 'N', 0, 0, 1),
(4204, 'The Immortal', 'Wizard of Immortal', '', 'Electronic Arts', '09 August 1993', 9, 8, 1993, 24, 11, '4204titlescreen.png', NULL, NULL, NULL, '2020-03-28 16:03:32', 1, 'N', 0, 0, 0),
(4205, 'Puyo Puyo Sun 64', '', '', 'Compile', '31 October 1997', 31, 10, 1997, 12, 27, '4205titlescreen.png', NULL, NULL, NULL, '2020-06-17 12:38:56', 1, 'N', 0, 0, 1),
(4206, 'Tomb Raider: Curse of the Sword', '', 'Tomb Raider: Curse of the Sword is an action platformer game for the Game Boy Color.', 'Activision', '01 July 2001', 1, 7, 2001, 11, 8, '4206titlescreen.png', NULL, NULL, NULL, '2024-01-08 16:35:54', 1, 'N', 0, 0, 0),
(4207, 'The Chessmaster', '', '', 'Software Toolworks', 'January 1990', 0, 1, 1990, 4, 1, '4207titlescreen.png', NULL, NULL, NULL, '2020-04-02 14:07:47', 1, 'N', 0, 0, 0),
(4208, 'Super Monaco GP', 'G.P. Monaco', '', 'Sega', '06 October 1990', 6, 10, 1990, 13, 12, '4208titlescreen.png', NULL, NULL, NULL, '2020-04-03 13:46:38', 1, 'N', 0, 0, 0),
(4209, 'Super Monaco GP', '', '', 'Sega', '1990', 0, 0, 1990, 13, 22, '4209titlescreen.png', NULL, NULL, NULL, '2020-04-03 13:47:06', 1, 'N', 0, 0, 0),
(4210, 'Famista &#039;90', '', '', 'Namco', '19 December 1989', 19, 12, 1989, 17, 1, '4210titlescreen.png', NULL, NULL, NULL, '2020-04-05 01:16:13', 1, 'N', 0, 0, 0),
(4211, 'Taxi 3', '', '', 'Ubisoft', '22 January 2003', 22, 1, 2003, 13, 10, '4211titlescreen.png', NULL, NULL, NULL, '2020-04-10 06:35:54', 1, 'N', 0, 0, 0),
(4212, 'Advance Guardian Heroes', '', '', 'Ubisoft', '14 September 2004', 14, 9, 2004, 5, 10, '4212titlescreen.png', NULL, NULL, NULL, '2020-04-10 06:43:41', 1, 'N', 0, 0, 0),
(4213, 'Metroid Prime 2: Echoes', 'Metroid Prime 2: Dark Echoes', '', 'Nintendo', '15 November 2004', 15, 11, 2004, 24, 33, '4213titlescreen.png', NULL, NULL, NULL, '2022-08-07 19:46:14', 1, 'N', 0, 0, 1),
(4214, 'Metroid Prime Trilogy', '', '', 'Nintendo', '24 August 2009', 24, 8, 2009, 24, 36, '4214titlescreen.png', NULL, NULL, NULL, '2020-04-11 17:56:41', 0, 'N', 0, 0, 1),
(4215, 'Mugen no Frontier EXCEED: Super Robot Taisen OG Saga', '', '', 'Bandai Namco Games', '25 February 2010', 25, 2, 2010, 14, 23, '4215titlescreen.jpg', NULL, NULL, NULL, '2020-04-14 18:49:51', 1, 'N', 0, 0, 0),
(4216, 'World Heroes', '', '', 'Sega', '16 August 1994', 16, 8, 1994, 8, 11, '4216titlescreen.png', NULL, NULL, NULL, '2020-04-14 19:29:12', 1, 'N', 0, 0, 0),
(4217, 'Supervision 52-in-1', '52 Games', '', 'Supervision', '1989', 0, 0, 1989, 10, 1, '4217titlescreen.png', NULL, NULL, NULL, '2020-04-17 14:44:45', 0, 'N', 1, 0, 0),
(4218, 'Initial D Another Stage', '', '', 'Sammy Corporation', '26 April 2002', 26, 4, 2002, 13, 10, '4218titlescreen.png', NULL, NULL, NULL, '2020-04-17 15:35:08', 0, 'N', 0, 0, 1),
(4219, 'Gage', '', '', 'Mindware', '01 January 1992', 1, 1, 1992, 14, 3, '4219titlescreen.png', NULL, NULL, NULL, '2020-04-18 05:09:11', 1, 'N', 0, 0, 0),
(4220, 'Wiz&#039;N&#039;Liz', '', '', 'Psygnosis', '1993', 0, 0, 1993, 11, 11, '4220titlescreen.png', NULL, NULL, NULL, '2023-12-08 15:18:49', 1, 'N', 0, 0, 0),
(4221, 'Metal Slug Advance', '', '', 'SNK Playmore', '12 November 2004', 12, 11, 2004, 16, 10, '4221titlescreen.png', NULL, NULL, NULL, '2020-04-26 13:46:44', 1, 'N', 0, 0, 0),
(4222, 'Mortal Kombat Trilogy', '', '', 'Midway', '01 September 1996', 1, 9, 1996, 8, 17, '4222titlescreen.png', NULL, NULL, NULL, '2020-04-18 05:20:05', 0, 'N', 0, 0, 1),
(4223, 'Bishoujo Senshi Sailor Moon', 'Pretty Soldier Sailor Moon', 'Following the Makai Tree incident and the departure of Ail and An, the five Sailor Senshi enjoy a newfound period of peace. With no enemies to fight, they return to their colorful, but ordinary, daily lives. But one night, Luna and Artemis sense several mysterious shadows releasing dark energy – energy like that of a Youma. Could the vanquished Dark Kingdom have somehow returned? The Senshi have dark secrets to uncover, and enemies old and new alike to face...if they can ever stop goofing off at the arcade.\r\n\r\nBishoujo Senshi Sailor Moon (Pretty Soldier Sailor Moon) for the PC-Engine Super CD-ROM² system is a 1994 visual novel based on the famous manga/anime franchise of the same name. A self-described &quot;adventure-style digital comic&quot;, it features an original story set between the Makai Tree and Black Moon arcs of the Sailor Moon R anime. All five of the original Sailor Senshi are available as playable characters, each with their own story; their five separate plots overlap to form a larger whole. It features extensive voice acting from the cast of the TV show, as well as two original vocal songs.', 'Banpresto', '05 August 1994', 5, 8, 1994, 21, 5, '4223titlescreen.png', NULL, NULL, NULL, '2020-04-20 13:19:00', 1, 'N', 0, 0, 0),
(4224, 'Viewpoint 2064', '', '[i]Viewpoint 2064[/i] is an unreleased sequel to the Neo Geo arcade shoot-em-up title [i]Viewpoint[/i], developed by Sammy Corp and Racdym for the Nintendo 64. Instead of using isometric 2D like its predecessor, the environment is fully 3D with movement limited to a horizontal 2D box. A lock-on system is used to target and destroy enemies outside of your firing plane.\r\n\r\nAn incomplete prototype was released publicly 28 March 2020.', 'Sammy Corp.', '01 January 1970', 1, 1, 1970, 16, 27, '4224titlescreen.png', NULL, NULL, NULL, '2024-03-14 22:20:40', 1, 'N', 0, 0, 0),
(4225, 'Silent Hill: Shattered Memories', 'Silent Hill SM', '', 'Konami', '08 December 2009', 8, 12, 2009, 10, 44, '4225titlescreen.png', NULL, NULL, NULL, '2020-04-23 02:56:41', 1, 'N', 0, 0, 0),
(4227, 'SNK Gal&#039;s Fighters', '', '', 'SNK', '27 January 2000', 27, 1, 2000, 8, 16, '4227titlescreen.png', NULL, NULL, NULL, '2020-04-25 18:11:59', 1, 'N', 0, 0, 0),
(4228, 'Super Robot Taisen OG: Original Generation Gaiden', 'Super Robot Wars OG: Original Generation Gaiden', '', 'Banpresto', '27 December 2007', 27, 12, 2007, 19, 18, '4228titlescreen.png', NULL, NULL, NULL, '2020-04-28 21:45:36', 1, 'N', 0, 0, 0),
(4229, 'Super Smash Bros.', 'Nintendo All-Star! Dairantou Smash Brothers', 'Super Smash Bros. is an action fighting game for the Nintendo 64.', 'Nintendo', '26 April 1999', 26, 4, 1999, 8, 27, '4229titlescreen.png', NULL, NULL, NULL, '2020-04-29 22:51:12', 0, 'N', 0, 0, 1),
(4230, 'Pokemon Fushigi no Dungeon: Mezase! Hikari no Boukendan', 'Pokémon Mystery Dungeon: Go For It! Radiant Adventure Squad', '', 'Nintendo', '04 August 2009', 4, 8, 2009, 14, 36, '4230titlescreen.png', NULL, NULL, NULL, '2023-08-30 12:47:50', 1, 'N', 0, 0, 0),
(4231, 'Pokemon Fushigi no Dungeon: Ikuzo! Arashi no Boukendan', 'Pokémon Mystery Dungeon: Let&#039;s Go! Tempest Adventure Squad', '', 'Nintendo', '04 August 2009', 4, 8, 2009, 14, 36, '4231titlescreen.png', NULL, NULL, NULL, '2023-08-30 12:47:16', 1, 'N', 0, 0, 0),
(4232, 'Fighting Simulator: 2-in-1 Flying Warriors', 'Hiryu no Ken Gaiden;', '', 'Culture Brain', '22 December 1990', 22, 12, 1990, 8, 8, '4232titlescreen.png', NULL, NULL, NULL, '2020-05-05 15:08:37', 0, 'N', 0, 0, 1),
(4233, 'LSD - Dream Emulator', '', '', 'Asmik Ace Entertainment', '22 October 1998', 22, 10, 1998, 2, 17, '4233titlescreen.jpg', NULL, NULL, NULL, '2020-05-01 06:31:08', 1, 'N', 0, 0, 0),
(4234, 'Pokemon Fushigi no Dungeon: Susume! Honou no Boukendan', 'Pokémon Mystery Dungeon: Keep Going! Wildfire Adventure Squad', '', 'Nintendo', '04 August 2009', 4, 8, 2009, 14, 36, '4234titlescreen.png', NULL, NULL, NULL, '2023-08-30 16:49:05', 1, 'N', 0, 0, 0),
(4235, 'Chocobo no Fushigi na Dungeon', 'Chocobo&#039;s Mysterious Dungeon', '', 'Square, Bandai', '04 March 1999', 4, 3, 1999, 14, 21, '4235titlescreen.png', NULL, NULL, NULL, '2022-04-13 01:26:14', 1, 'N', 0, 0, 0),
(4236, 'Crack Down', '', '', 'Sega', '1990', 0, 0, 1990, 16, 11, '4236titlescreen.png', NULL, NULL, NULL, '2020-05-02 18:16:32', 0, 'N', 0, 0, 1),
(4237, 'Deception III: Dark Delusion', 'Soumatou', '', 'Tecmo', '09 December 1999', 9, 12, 1999, 18, 17, '4237titlescreen.jpg', NULL, NULL, NULL, '2021-03-08 14:42:22', 1, 'N', 0, 0, 0),
(4238, 'Dai-3-Ji Super Robot Taisen Alpha: Shuuen no Ginga e', '3rd Super Robot Wars Alpha: To the End of the Galaxy', '', 'Banpresto', '28 July 2005', 28, 7, 2005, 19, 18, '4238titlescreen.png', NULL, NULL, NULL, '2020-05-04 19:19:01', 1, 'N', 0, 0, 0),
(4239, 'Super Robot Taisen F', 'Super Robot Wars F', '', 'Banpresto', '10 December 1998', 10, 12, 1998, 19, 17, '4239titlescreen.png', NULL, NULL, NULL, '2020-05-04 19:20:27', 1, 'N', 0, 0, 0),
(4240, 'Gyakuten Saiban 3', 'Phoenix Wright: Ace Attorney - Trials and Tribulations', 'Gyakuten Saiban 3 is a visual novel game for the Game Boy Advance.\r\n\r\nThe game is the Japanese version of Phoenix Wright: Ace Attorney - Trials and Tribulations, which came on the GBA first and was ported to the Nintendo DS in 2007.', 'Capcom', '23 January 2004', 23, 1, 2004, 21, 10, '4240titlescreen.png', NULL, NULL, NULL, '2023-11-26 23:03:04', 1, 'N', 0, 0, 0),
(4241, 'Color a Dinosaur', '', '', 'Virgin Games', 'July 1993', 0, 7, 1993, 10, 1, '4241titlescreen.png', NULL, NULL, NULL, '2020-05-18 12:39:39', 0, 'N', 0, 0, 1),
(4242, 'Resident Evil 2: DualShock Ver.', 'Biohazard 2: DualShock Ver.', '', 'Capcom', '21 January 1998', 21, 1, 1998, 1, 17, '4242titlescreen.png', NULL, NULL, NULL, '2022-07-25 21:36:25', 1, 'N', 0, 0, 1),
(4243, 'Game demo, Papa no Iukoto wo Kikinasai!', 'Even on a game, Listen to Me, Girls. I Am Your Father!', '', 'Bandai Namco Games', '26 April 2012', 26, 4, 2012, 21, 44, '4243titlescreen.png', NULL, NULL, NULL, '2020-05-10 14:26:21', 1, 'N', 0, 0, 0),
(4244, 'Akumajou Dracula', 'Castlevania; Demonic Castle Dracula', 'In September 26, 1986, Konami released the action-adventure game Castlevania for the Family Computer Disk System first before being re-released as a Nintendo Entertainment System game in 1987. However, in the North American release, Konami removed the Main Menu and the high-score system.\r\n\r\nThis game was released again sometime in 1993, when the developer ported this original game from FDS to NES.', 'Konami', '26 September 1986', 26, 9, 1986, 24, 7, '4244titlescreen.png', NULL, NULL, NULL, '2021-09-26 11:55:05', 1, 'N', 0, 0, 0),
(4245, 'Resident Evil 3: Nemesis', 'Biohazard 3: Last Escape', '', 'Capcom', '22 September 1999', 22, 9, 1999, 1, 17, '4245titlescreen.png', NULL, NULL, NULL, '2022-06-07 07:48:14', 1, 'N', 0, 0, 1),
(4246, 'Samurai Shodown!', 'Samurai Spirits!', '', 'SNK', '25 December 1998', 25, 12, 1998, 8, 16, '4246titlescreen.png', NULL, NULL, NULL, '2020-05-13 02:32:31', 1, 'N', 0, 0, 0),
(4247, 'Densetsu no Starfy', 'The Legendary Starfy', '', 'Nintendo', '06 September 2002', 6, 9, 2002, 11, 10, '4247titlescreen.png', NULL, NULL, NULL, '2023-09-22 10:25:42', 1, 'N', 0, 0, 0),
(4249, 'Lords of Thunder', 'Winds of Thunder', '', 'Hudson Soft', '23 April 1993', 23, 4, 1993, 16, 5, '4249titlescreen.png', NULL, NULL, NULL, '2024-07-14 15:34:56', 0, 'N', 0, 0, 1),
(4250, 'Double Dragon II - The Revenge', '', '', 'Technos / PalSoft', '1991', 0, 0, 1991, 5, 11, '4250titlescreen.png', NULL, NULL, NULL, '2020-05-19 13:46:21', 0, 'N', 0, 0, 1),
(4251, 'Eternal Legend', '', 'Legend tells of the lost city of Millennium, a golden paradise created to praise the gods. It is said that the bearer of the eight Golden Knives shall open the way to Millennium and its long-lost treasures and technology. One day, the young treasure hunter Arwyn finds himself unexpectedly caught up in the search for Millennium. In a journey spanning the entire world, Arwyn, together with companions Ryall and Blue Moon, must solve mysteries and uncover conspiracies from across the ages in order to learn the secret of Millennium...\r\n\r\nEternal Legend is a 1991 RPG for the Sega Game Gear by Japan Art Media. It&#039;s a very orthodox RPG notable mostly for being the very first one on the Game Gear. It features vast overworlds based on real-world continents, a simple monster summoning mechanic, and a highly idiosyncratic system of text bracketing.', 'Sega', '09 August 1991', 9, 8, 1991, 14, 12, '4251titlescreen.png', NULL, NULL, NULL, '2020-05-19 14:35:51', 1, 'N', 0, 0, 0),
(4252, 'Major League', '', '', 'Irem', '27 October 1989', 27, 10, 1989, 17, 1, '4252titlescreen.png', NULL, NULL, NULL, '2020-05-21 14:22:44', 1, 'N', 0, 0, 0),
(4253, 'Vegas Stakes', '', '', 'HAL', '1993', 0, 0, 1993, 6, 9, '4253titlescreen.png', NULL, NULL, NULL, '2020-05-21 21:50:47', 1, 'N', 0, 0, 0),
(4254, 'Skate or Die', '', '', 'Ultra Games', 'December 1988', 0, 12, 1988, 17, 1, '4254titlescreen.png', NULL, NULL, NULL, '2024-04-16 17:44:22', 0, 'N', 0, 0, 1),
(4255, 'Soul Eater: Medusa no Inbou', 'Soul Eater: Medusa&#039;s Plot; Soul Eater: Plot of Medusa; Soul Eater: Medusa&#039;s Conspiracy', 'With the world order under threat from the plight of the Kishin, three teams work to hone their skills at the at the famous “Death Weapon Meister Academy&quot;. Maka, Black☆Star and Kid are on a mission to gather enough souls to turn their partners into Death Scythes - weapons worthy of being wielded by Lord Death himself. Facing off against Witches, Zombies and Immortals, they must learn to overcome their own weaknesses, lest they become consumed by madness.\r\n\r\nBased on the series of the same name, the game follows along the first half of the anime.', 'Namco Bandai Games', '23 October 2008', 23, 10, 2008, 1, 23, '4255titlescreen.png', NULL, NULL, NULL, '2020-05-27 17:31:45', 1, 'N', 0, 0, 0),
(4256, 'Puyo Puyo', '', '', 'Compile', '25 October 1991', 25, 10, 1991, 12, 19, '4256titlescreen.png', NULL, NULL, NULL, '2020-05-29 13:49:02', 1, 'N', 0, 0, 0),
(4257, 'Drill Dozer', 'Screw Breaker: Goshin Dorirurero', '', 'Nintendo', '06 February 2006', 6, 2, 2006, 11, 10, '4257titlescreen.png', NULL, NULL, NULL, '2023-12-12 14:34:25', 1, 'N', 0, 0, 0),
(4258, 'Dokapon 3-2-1: Arashi o Yobu Yuujou', 'Dokapon 3-2-1: From Friendship to Mayhem', 'Dokapon 3-2-1: Arashi o Yobu Yuujou is an other game for the Super Nintendo.', 'Asmik Ace Entertainment', '02 December 1994', 2, 12, 1994, 10, 9, '4258titlescreen.png', NULL, NULL, NULL, '2024-03-03 12:36:15', 1, 'N', 0, 0, 0),
(4259, 'Super Nazo Puyo: Rulue no Roux', 'Super Nazo Puyo: Rulue&#039;s Roux', 'Super Nazo Puyo: Rulue no Roux (sometimes transliterated as Ruruu no Ruu) is the fourth game in the Nazo Puyo sub-series of the Puyo Puyo puzzle series.', 'Compile', '26 May 1995', 26, 5, 1995, 12, 9, '4259titlescreen.png', NULL, NULL, NULL, '2020-05-28 18:54:27', 1, 'N', 0, 0, 0),
(4260, 'Liberty or Death', '', '', 'Koei', '1994', 0, 0, 1994, 19, 11, '4260titlescreen.jpg', NULL, NULL, NULL, '2020-05-28 02:32:40', 0, 'N', 0, 0, 1),
(4261, 'World Games', '', '', 'Sega', '1989', 0, 0, 1989, 17, 22, '4261titlescreen.png', NULL, NULL, NULL, '2020-05-30 22:05:05', 1, 'N', 0, 0, 0),
(4262, 'Whip Rush 2222 AD', 'Whip Rush: Wakusei Vortegas no Nazo', '', 'Sega', '26 May 1990', 26, 5, 1990, 16, 11, '4262titlescreen.png', NULL, NULL, NULL, '2020-05-30 22:05:40', 1, 'N', 0, 0, 0),
(4263, 'Harvest Moon: Back to Nature', 'Bokujou Monogatari', '', 'Natsume', '16 December 1999', 16, 12, 1999, 22, 17, '4263titlescreen.png', NULL, NULL, NULL, '2020-05-28 19:11:51', 1, 'N', 0, 0, 0),
(4264, 'Rampage: World Tour', '', '', 'Midway', 'December 1998', 0, 12, 1998, 1, 8, '4264titlescreen.png', NULL, NULL, NULL, '2020-05-29 01:10:07', 1, 'N', 0, 0, 0),
(4265, 'Tetris (Famicom)', '', '', 'Bullet Proof Software', '22 December 1988', 22, 12, 1988, 12, 1, '4265titlescreen.png', NULL, NULL, NULL, '2020-05-29 13:48:14', 0, 'N', 0, 0, 1),
(4266, 'Earth Seeker', '', '', 'Enterbrain', '23 June 2011', 23, 6, 2011, 14, 36, '4266titlescreen.png', NULL, NULL, NULL, '2020-06-01 06:18:40', 1, 'N', 0, 0, 0),
(4267, 'J.League Winning Eleven 10 + Europa League 06-07', '', '', 'Konami', '22 November 2006', 22, 11, 2006, 17, 18, '4267titlescreen.png', NULL, NULL, NULL, '2020-06-01 12:33:27', 1, 'N', 0, 0, 0),
(4268, 'Saturday Night Slam Masters', '', '', 'Capcom', '1994', 0, 0, 1994, 8, 11, '4268titlescreen.png', NULL, NULL, NULL, '2020-06-02 13:22:35', 1, 'N', 0, 0, 0),
(4269, 'Bahamut Senki', 'Record of the Bahamut War', 'For 2,000 years did the peace brought to Bahamut by the royal line of Pholia last; but no more. The skies darken, the evil powers once banished return, calamities tear the land itself asunder – and the &quot;Age of Darkness&quot; is at hand. As the world crumbles, eight rulers raise armies and war amongst themselves to decide the fate of the continent. None can say when or how the Age of Darkness will end, but amidst the chaos, there is one certainty: that the conflict can be done only when one Master stands alone above them all...\r\n\r\nBahamut Senki is a 1991 turn-based strategy game by Sega for the Mega Drive. In it, up to four players take control of one of eight rulers in the fantasy realm of Bahamut, raise armies, and battle AI opponents and each other until one faction emerges victorious. It&#039;s a very complex and advanced game for its time, featuring three rulesets of varying depth, adjustable difficulty, and three different levels of simulation: high-level political management, tactical battles (in both hex-based and simplified variants), and real-time action-based combat between individual units.', 'Sega', '08 March 1991', 8, 3, 1991, 19, 11, '4269titlescreen.png', NULL, NULL, NULL, '2020-06-03 12:45:48', 1, 'N', 0, 0, 0),
(4270, 'Ikenie no Yoru', 'Night of the Sacrifice', 'Ikenie no Yoru is a survival horror game for the Wii.', 'Marvelous Entertainment', '24 March 2011', 24, 3, 2011, 24, 36, '4270titlescreen.jpg', NULL, NULL, NULL, '2023-10-23 01:32:09', 1, 'N', 0, 0, 0),
(4271, 'Picross DS', '', '', 'Nintendo', '21 January 2007', 21, 1, 2007, 12, 23, '4271titlescreen.png', NULL, NULL, NULL, '2020-06-07 00:19:07', 1, 'N', 0, 0, 0),
(4272, 'Liberty or Death', '', '', 'Koei', '1994', 0, 0, 1994, 19, 9, '4272titlescreen.jpg', NULL, NULL, NULL, '2020-06-08 12:32:22', 0, 'N', 0, 0, 1),
(4273, 'Mobile Suit Gundam: Earth Federation vs. Zeon', 'Kidou Senshi Gundam: Renpou vs. Zeon DX', '', 'Bandai', '04 November 2002', 4, 11, 2002, 5, 14, '4273titlescreen.png', NULL, NULL, NULL, '2020-06-09 18:35:15', 0, 'N', 0, 0, 1),
(4275, 'Eternal Champions', '', '', 'Sega', '11 December 1993', 11, 12, 1993, 8, 11, '4275titlescreen.png', NULL, NULL, NULL, '2020-09-27 15:27:24', 0, 'N', 1, 0, 1),
(4276, 'Painter Momopie', '', '', 'Sigma', '07 December 1990', 7, 12, 1990, 1, 8, '4276titlescreen.png', NULL, NULL, NULL, '2020-06-12 23:54:25', 1, 'N', 0, 0, 0),
(4277, 'Kirby: Squeak Squad', 'Hoshi no Kirby: Sanjou! Dorocche Dan;Kirby: Mouse Attack', '', 'Nintendo', '02 November 2006', 2, 11, 2006, 11, 23, '4277titlescreen.png', NULL, NULL, NULL, '2023-09-15 11:33:45', 0, 'N', 0, 0, 1),
(4278, 'South Park', '', 'South Park is an unreleased puzzle game for the Game Boy Color. The game is based on the animated TV show of the same name, created by Matt Stone and Trey Parker.', 'Acclaim', '01 January 1970', 1, 1, 1970, 12, 8, '4278titlescreen.png', NULL, NULL, NULL, '2023-12-12 13:08:18', 0, 'N', 0, 0, 1),
(4279, 'Kirby&#039;s Dream Land', 'Hoshi no Kirby', 'King Dedede has stolen all of Dream Land&#039;s food. Kirby sets out to an adventure to stop the gluttonous King Dedede and his minions.', 'Nintendo', '27 April 1992', 27, 4, 1992, 11, 8, '4279titlescreen.png', NULL, NULL, NULL, '2023-12-01 23:43:57', 0, 'N', 0, 0, 1),
(4280, 'Grind Stormer', 'V V', '', 'Tengen', '25 March 1994', 25, 3, 1994, 16, 11, '4280titlescreen.png', NULL, NULL, NULL, '2024-07-27 22:13:33', 1, 'N', 0, 0, 1),
(4281, 'Great Volleyball', 'Great Voley', '', 'Sega', '29 March 1987', 29, 3, 1987, 17, 22, '4281titlescreen.png', NULL, NULL, NULL, '2020-07-07 17:45:32', 1, 'N', 0, 0, 0),
(4282, 'Growlanser', '', '', 'Atlus', '25 November 1999', 25, 11, 1999, 14, 17, '4282titlescreen.jpg', NULL, NULL, NULL, '2020-06-22 13:22:32', 1, 'N', 0, 0, 0),
(4283, 'Pac-Man Championship Edition', '', 'Pac-Man Championship Edition is a Nintendo Entertainment System port of the XBOX 360 game of the same name. It was originally an unlicensed port, but in 2020 Namco officially licensed it for Namco Museum Archives Vol. 1.', 'Namco', '18 June 2019', 18, 6, 2019, 1, 1, '4283titlescreen.png', NULL, NULL, NULL, '2021-01-26 23:48:06', 0, 'N', 0, 0, 1),
(4284, 'Aussie Rules Footy', '', '', 'Laser Beam Entertainment', '1992', 0, 0, 1992, 17, 1, '4284titlescreen.png', NULL, NULL, NULL, '2020-06-28 13:03:45', 0, 'N', 0, 0, 1),
(4285, 'Rogue Hearts Dungeon', '', '', 'Compile Heart', '26 April 2007', 26, 4, 2007, 14, 18, '4285titlescreen.png', NULL, NULL, NULL, '2020-06-28 16:28:50', 1, 'N', 0, 0, 0),
(4286, 'Eternal Champions: Challenge from the Dark Side', '', '', 'Sega', '05 February 1995', 5, 2, 1995, 8, 29, '4286titlescreen.png', NULL, NULL, NULL, '2023-10-20 21:46:00', 1, 'N', 0, 0, 1),
(4287, 'Captain Rainbow', '', '', 'Nintendo', '28 August 2008', 28, 8, 2008, 24, 36, '4287titlescreen.png', NULL, NULL, NULL, '2020-07-03 03:58:59', 1, 'N', 0, 0, 0),
(4288, 'SNK Vs Capcom - Match of The Millennium', 'Chōjō Kessen Saikyō Fighters SNK vs. Capcom', '', 'Snk', '30 November 1999', 30, 11, 1999, 8, 16, '4288titlescreen.png', NULL, NULL, NULL, '2020-07-10 12:03:37', 1, 'N', 0, 0, 0),
(4289, 'Street Fighter IV (Unl)', 'Kuai Da Chuan Shuo', 'Street Fighter IV is a fighting game developed by Hummer Team, same people behind impressive bootleg games like Kart Fighter, Somari, or Aladdin 4, and published by Gouder Co. in 1993.\r\n\r\nAside from having Street Fighter in the title, it&#039;s a practically original fighting game and should not be confused for the real game released by Capcom fifteen years later.\r\n\r\nThere are 6 different characters, 5 of which are playable. Each character has a recolor and in the single-player mode, these are essentially more difficult versions of the same character.\r\n\r\nIn 2005, an updated version of this game appeared on a 15-in-1 multicart, removing all references to Capcom game. At this point, the game is known as &#039;The Legend&#039; or &#039;Fighter Legend&#039;.', 'Gouder Co.', '1993', 0, 0, 1993, 8, 1, '4289titlescreen.png', NULL, NULL, NULL, '2020-07-07 23:20:43', 0, 'N', 0, 0, 1),
(4290, 'Pocket Tennis Color', '', '', 'Yumekobo', '01 October 1999', 1, 10, 1999, 17, 16, '4290titlescreen.png', NULL, NULL, NULL, '2020-08-14 04:36:24', 1, 'N', 0, 0, 0),
(4291, 'Digital Monster Card Game Ver. WonderSwan Color', '', '', 'Bandai', '16 March 2002', 16, 3, 2002, 6, 21, '4291titlescreen.png', NULL, NULL, NULL, '2020-07-03 03:57:38', 1, 'N', 0, 0, 0),
(4292, 'Yu-Gi-Oh! The Duelists of The Roses', 'Yu-Gi-Oh! Shin Duel Monsters II', '', 'Konami', '16 February 2003', 16, 2, 2003, 19, 18, '4292titlescreen.PNG', NULL, NULL, NULL, '2022-04-07 16:12:53', 0, 'N', 0, 0, 1),
(4293, 'The King of Fighters R-1', '', '', 'SNK', '28 October 1998', 28, 10, 1998, 8, 16, '4293titlescreen.png', NULL, NULL, NULL, '2020-08-14 04:36:18', 1, 'N', 0, 0, 0),
(4294, 'Double Dribble', 'Exciting Basket', '', 'Konami', 'September 1987', 0, 9, 1987, 17, 1, '4294titlescreen.png', NULL, NULL, NULL, '2020-07-09 23:24:07', 0, 'N', 0, 0, 1),
(4295, 'Virtua Fighter 2', '', '', 'Sega', '1997', 0, 0, 1997, 8, 11, '4295titlescreen.png', NULL, NULL, NULL, '2020-07-19 15:15:57', 1, 'N', 0, 0, 0),
(4296, 'Dynamite Duke', '', '', 'Seibu Kahatsu', '27 October 1990', 27, 10, 1990, 16, 11, '4296titlescreen.png', NULL, NULL, NULL, '2020-07-11 15:24:36', 1, 'N', 0, 0, 0),
(4297, 'Sub-Terrania', '', '', 'Scavenger', '1993', 0, 0, 1993, 16, 11, '4297titlescreen.png', NULL, NULL, NULL, '2022-12-07 05:07:52', 1, 'N', 0, 0, 1),
(4298, 'Shaq Fu', '', '', 'Black Pearl', 'Oct 1995', 0, 10, 1995, 8, 8, '4298titlescreen.png', NULL, NULL, NULL, '2020-07-16 23:09:21', 1, 'N', 0, 0, 0),
(4299, 'Shaq Fu', '', '', 'Electronic Arts', '1995', 0, 0, 1995, 8, 12, '4299titlescreen.png', NULL, NULL, NULL, '2020-07-19 19:03:43', 1, 'N', 0, 0, 0),
(4300, 'DOOM', '', '', 'Williams Entertainment', '01 September 1995', 1, 9, 1995, 16, 9, '4300titlescreen.png', NULL, NULL, NULL, '2020-07-18 13:21:55', 0, 'N', 0, 0, 1),
(4301, 'GB Memory Multi Menu', 'NP M-MENU', 'The GB Memory Multi Menu is the menu software originally used by the Nintendo Power GB Memory flash cartridge. These cartridges were sold in Japan from March 2000 to September 2001, and could be loaded with games via a special kiosk available in some stores. The cart can hold up to 7 games, or a total of 896KB.', 'Nintendo', '01 March 2000', 1, 3, 2000, 10, 8, '4301titlescreen.png', NULL, NULL, NULL, '2020-07-19 17:14:33', 1, 'N', 0, 0, 0),
(4302, 'Neutopia', '', '', 'Hudson Soft', '17 November 1989', 17, 11, 1989, 24, 4, '4302titlescreen.png', NULL, NULL, NULL, '2021-02-11 05:38:26', 0, 'N', 1, 0, 1),
(4303, 'Vampire Panic', '', '', 'Sammy Studios', '24 June 2004', 24, 6, 2004, 24, 18, '4303titlescreen.png', NULL, NULL, NULL, '2020-07-21 12:14:00', 1, 'N', 0, 0, 0),
(4304, 'Yu-Gi-Oh! The Sacred Cards', '', '', 'Konami', '04 July 2002', 4, 7, 2002, 6, 10, '4304titlescreen.png', NULL, NULL, NULL, '2020-07-22 22:44:39', 0, 'N', 0, 0, 1),
(4305, 'FIFA Soccer 95', 'FIFA 95', '', 'EA Sports', '10 November 1994', 10, 11, 1994, 17, 11, '4305titlescreen.png', NULL, NULL, NULL, '2020-07-23 20:06:52', 0, 'N', 0, 0, 1),
(4306, 'X2: Wolverine&#039;s Revenge', 'X-Men 2: Wolverine&#039;s Revenge', '', 'Activision', '15 April 2003', 15, 4, 2003, 24, 10, '4306titlescreen.png', NULL, NULL, NULL, '2020-07-25 21:19:00', 1, 'N', 0, 0, 0),
(4307, 'Kirby&#039;s Dream Land 3', 'Hoshi no Kirby 3', '', 'Nintendo', '27 November 1997', 27, 11, 1997, 11, 9, '4307titlescreen.png', NULL, NULL, NULL, '2023-11-24 12:54:09', 0, 'N', 0, 0, 1),
(4308, 'Super Fire Pro Wrestling', '', '', 'Human Entertainment', '20 December 1991', 20, 12, 1991, 17, 9, '4308titlescreen.png', NULL, NULL, NULL, '2024-03-10 12:30:00', 0, 'N', 0, 0, 1),
(4309, 'Tom and Jerry - Frantic Antics', 'Tom and Jerry: Frantic Antics!', '', 'Hi-Tech Expressions', '21 December 1993', 21, 12, 1993, 11, 11, '4309titlescreen.png', NULL, NULL, NULL, '2020-07-29 01:25:37', 0, 'N', 0, 0, 1),
(4310, 'Elemental Gearbolt', 'Genseikyokou Seireikidoudan Elemental Gearbolt', '', 'Working Designs', '11 December 1997', 11, 12, 1997, 16, 17, '4310titlescreen.png', NULL, NULL, NULL, '2022-05-11 06:37:12', 1, 'N', 0, 1, 0),
(4311, 'Fushigi no Dungeon: Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou!', 'Shiren the Wanderer 2: Oni Invasion! Shiren Castle!', '', 'Chunsoft', '07 September 2000', 7, 9, 2000, 14, 27, '4311titlescreen.png', NULL, NULL, NULL, '2024-01-17 22:11:52', 1, 'N', 0, 0, 1),
(4312, 'Zoop', '', '', 'Viacom New Media', '1995', 0, 0, 1995, 12, 9, '4312titlescreen.png', NULL, NULL, NULL, '2020-07-31 19:33:53', 1, 'N', 0, 0, 0),
(4313, 'The Sword of Hope', 'Selection: Erabareshi Mono', '', 'Kemco', '28 December 1989', 28, 12, 1989, 14, 8, '4313titlescreen.png', NULL, NULL, NULL, '2023-04-16 04:23:08', 0, 'N', 0, 0, 0),
(4314, 'Power Rangers S.P.D.', '', 'Power Rangers S.P.D. is an action beat ‘em up game for the Game Boy Advance.', 'THQ', '06 September 2005', 6, 9, 2005, 5, 10, '4314titlescreen.png', NULL, NULL, NULL, '2023-12-13 13:57:56', 1, 'N', 0, 0, 0),
(4315, 'Famista &#039;91', '', '', 'Namco', '21 December 1990', 21, 12, 1990, 17, 1, '4315titlescreen.png', NULL, NULL, NULL, '2020-08-03 16:07:12', 1, 'N', 0, 0, 0),
(4316, 'The Addams Family', '', '', 'Ocean', 'January 1992', 0, 1, 1992, 11, 8, '4316titlescreen.png', NULL, NULL, NULL, '2023-09-01 12:25:35', 1, 'N', 0, 0, 0),
(4317, 'Roll Away', '', '', 'Game Design Sweden AB', '30 November 1998', 30, 11, 1998, 12, 17, '4317titlescreen.png', NULL, NULL, NULL, '2020-08-04 13:08:22', 0, 'N', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(4318, 'Hebereke&#039;s Popoon', '', 'Hebereke’s Popoon is a puzzle game for the Super Nintendo released in 1993 and 1994 in Japan and Europe, respectively. The game never saw a release in North America.', 'Sunsoft', '11 December 1993', 11, 12, 1993, 12, 9, '4318titlescreen.png', NULL, NULL, NULL, '2021-05-07 22:24:49', 0, 'N', 1, 0, 1),
(4319, 'Hashire Hebereke', '', 'Hashire Hebereke is a Japan-exclusive racing game for the SNES.', 'Sunsoft', '22 December 1994', 22, 12, 1994, 13, 9, '4319titlescreen.png', NULL, NULL, NULL, '2020-08-05 15:15:59', 0, 'N', 0, 0, 1),
(4320, 'Gekido Advance: Kintaro&#039;s Revenge', '', '', 'DSI Games', '08 November 2002', 8, 11, 2002, 5, 10, '4320titlescreen.PNG', NULL, NULL, NULL, '2021-03-08 14:42:53', 1, 'N', 0, 0, 0),
(4321, 'BS Fire Emblem: Akaneia Senkihen', 'BS Fire Emblem: Akaneia Saga', '', 'Nintendo', '28 September 1997', 28, 9, 1997, 19, 9, '4321titlescreen.png', NULL, NULL, NULL, '2020-08-18 04:33:43', 1, 'N', 0, 0, 0),
(4322, 'Valkyrie Profile 2: Silmeria', '', '', 'Square Enix', '22 June 2006', 22, 6, 2006, 14, 18, '4322titlescreen.png', NULL, NULL, NULL, '2020-08-18 06:57:53', 1, 'N', 0, 0, 0),
(4323, 'Tomba! 2 The Evil Swine Return', 'Tomba! The Wild Adventures', '', 'Whoopee Camp', '28 October 1999', 28, 10, 1999, 2, 17, '4323titlescreen.png', NULL, NULL, NULL, '2020-08-22 18:20:55', 1, 'N', 0, 0, 0),
(4324, 'Jikai Shounen Met Mag', 'Magnetic Children Mettomag', '', 'Squaresoft', '03 July 1987', 3, 7, 1987, 12, 7, '4324titlescreen.png', NULL, NULL, NULL, '2020-08-23 18:04:15', 1, 'N', 0, 0, 0),
(4325, 'Super Thunder Blade', '', 'Super Thunder Blade is an action shooter game for the Sega Genesis.', 'Sega', '29 October 1988', 29, 10, 1988, 16, 11, '4325titlescreen.png', NULL, NULL, NULL, '2023-12-08 10:30:29', 0, 'N', 0, 0, 1),
(4326, 'Bomber Quest', '', 'Bomber Quest is a hentai puzzle, RPG, maze hybrid game for the PC-98.', 'Mink', '14 October 1994', 14, 10, 1994, 12, 3, '4326titlescreen.png', NULL, NULL, NULL, '2020-09-21 02:18:34', 1, 'N', 0, 0, 0),
(4327, 'Ganbare Goemon: Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu', 'Go for it! Goemon: The Twinkling Journey - The Reason I Became a Dancer', 'Ganbare Goemon: Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu is an action platformer game for the Super Nintendo. Also popularly known as Ganbare Goemon 4.', 'Konami', '22 December 1995', 22, 12, 1995, 11, 9, '4327titlescreen.png', NULL, NULL, NULL, '2023-12-12 08:52:52', 1, 'N', 0, 0, 1),
(4328, 'Soreyuke Ebisumaru Karakuri Meiro - Kieta Goemon no Nazo!!', 'Get Going! Ebisumaru! The Mechanical Maze - Mystery of the Missing Goemon', '', 'Konami', '29 March 1996', 29, 3, 1996, 12, 9, '4328titlescreen.png', NULL, NULL, NULL, '2020-08-26 02:24:11', 1, 'N', 0, 0, 0),
(4329, 'Law of the West', '', '', 'Pony Canyon', '06 March 1987', 6, 3, 1987, 2, 1, '4329titlescreen.png', NULL, NULL, NULL, '2020-08-27 16:51:10', 1, 'N', 0, 0, 0),
(4331, 'Farland Story FX', '', '', 'NEC', '25 October 1996', 25, 10, 1996, 19, 6, '4331titlescreen.png', NULL, NULL, NULL, '2020-09-17 16:59:43', 1, 'N', 0, 0, 0),
(4332, 'Street Fighter Anniversary Collection', '', '', 'Capcom', '31 August 2004', 31, 8, 2004, 8, 18, '4332titlescreen.png', NULL, NULL, NULL, '2020-09-02 06:47:59', 0, 'N', 0, 0, 1),
(4333, 'Sid Meier&#039;s Civilization', 'Shin Sekai Nanadai Bunmei', '', 'Asmik Ace', '26 April 1996', 26, 4, 1996, 19, 17, '4333titlescreen.png', NULL, NULL, NULL, '2020-09-05 00:04:38', 1, 'N', 0, 0, 0),
(4334, 'F-Zero: GP Legend', 'F-Zero: Falcon Densetsu', '', 'Nintendo', '28 November 2003', 28, 11, 2003, 13, 10, '4334titlescreen.png', NULL, NULL, NULL, '2023-04-27 02:17:37', 0, 'N', 0, 0, 1),
(4335, 'Mercenaries: Playground of Destruction', '', '', 'LucasArts', '11 January 2005', 11, 1, 2005, 24, 18, '4335titlescreen.png', NULL, NULL, NULL, '2020-09-06 14:42:35', 0, 'N', 0, 0, 1),
(4336, 'Halo: Combat Evolved', 'Halo', '', 'Microsoft Game Studios', '15 November 2001', 15, 11, 2001, 16, 38, '4336titlescreen.jpg', NULL, NULL, NULL, '2020-09-07 21:01:02', 0, 'N', 0, 0, 1),
(4337, 'Architect', 'Architect for Dr. PC Jr.', '', 'Gamesoft', '1990', 0, 0, 1990, 9, 1, '4337titlescreen.png', NULL, NULL, NULL, '2020-09-07 21:06:58', 1, 'N', 0, 0, 0),
(4338, 'Hugo 2', '', '', 'Laguna Video Games', '1997', 0, 0, 1997, 1, 8, '4338titlescreen.png', NULL, NULL, NULL, '2020-09-07 21:09:59', 1, 'N', 0, 0, 0),
(4339, 'Ganbare Goemon: Uchuu Kaizoku Akogingu', 'Ganbare Goemon: Space Pirate Akogingu', '', 'Konami', '22 March 1996', 22, 3, 1996, 23, 17, '4339titlescreen.jpg', NULL, NULL, NULL, '2020-09-08 12:32:19', 1, 'N', 0, 0, 0),
(4340, 'Mario &amp; Luigi: Partners in Time', 'Mario &amp; Luigi RPG 2×2', '', 'Nintendo', '28 November 2005', 28, 11, 2005, 23, 23, '4340titlescreen.png', NULL, NULL, NULL, '2024-03-23 11:18:28', 0, 'N', 0, 0, 1),
(4341, 'Vandal Hearts II', 'Vandal Hearts II: Tenjo no Mon', '', 'Konami', '08 July 1999', 8, 7, 1999, 19, 17, '4341titlescreen.png', NULL, NULL, NULL, '2020-09-20 16:16:50', 0, 'N', 0, 0, 1),
(4342, 'Tombs &amp; Treasure', 'Taiyou no Shinden Asteka II', '', 'Nihon Falcom', '24 October 1986', 24, 10, 1986, 2, 1, '4342titlescreen.png', NULL, NULL, NULL, '2020-09-16 20:47:27', 1, 'N', 0, 0, 0),
(4343, 'Road Rash', '', '', 'Electronic Arts', '1995', 0, 0, 1995, 13, 29, '4343titlescreen.png', NULL, NULL, NULL, '2022-10-24 03:26:33', 0, 'N', 0, 0, 1),
(4344, 'Super Chinese World 2', '', '', 'Culture Brain', '23 October 1993', 23, 10, 1993, 23, 9, '4344titlescreen.png', NULL, NULL, NULL, '2020-09-22 16:50:37', 1, 'N', 0, 0, 0),
(4345, 'Bionic Battler', 'Vs. Battler', '', 'Electro Brain', '08 October 1990', 8, 10, 1990, 1, 8, '4345titlescreen.png', NULL, NULL, NULL, '2020-09-22 17:09:09', 1, 'N', 0, 0, 0),
(4346, 'Crystal Quest', '', '', 'Data East', 'September 1991', 0, 9, 1991, 16, 8, '4346titlescreen.png', NULL, NULL, NULL, '2020-09-22 19:19:48', 1, 'N', 0, 0, 0),
(4347, 'Samurai Shodown! 2', 'Samurai Spirits! 2', '', 'SNK', '30 April 1999', 30, 4, 1999, 8, 16, '4347titlescreen.png', NULL, NULL, NULL, '2020-09-22 21:16:49', 1, 'N', 0, 0, 0),
(4348, 'Earthworm Jim 3', '', 'Earthworm Jim 3 is an unlicensed port of the Sega Mega Drive version of Earthworm Jim, published by Ka Sheng in early 1997, made for the Famicom by Hummer Team.', 'Hummer Team', '1997', 0, 0, 1997, 11, 1, '4348titlescreen.png', NULL, NULL, NULL, '2021-11-07 01:28:10', 0, 'N', 0, 0, 1),
(4349, 'Galaxy Force II', '', '', 'Sega', '12 August 1991', 12, 8, 1991, 16, 11, '4349titlescreen.jpg', NULL, NULL, NULL, '2020-09-27 11:13:09', 1, 'N', 0, 0, 0),
(4350, 'Zanma Chouougi Valhollian', 'Valhollian', '', 'Datt Japan', '08 June 1998', 8, 6, 1998, 14, 13, '4350titlescreen.jpg', NULL, NULL, NULL, '2023-11-18 15:13:55', 1, 'N', 0, 0, 0),
(4351, 'Masters &#039;98: Harukanaru Augusta', 'Masters &#039;98: Augusta National Golf Club', '[i]Masters &#039;98: Harukanaru Augusta[/i] is the second golf title released for the Nintendo 64 and second-to-last in T&amp;E Soft&#039;s 9-year series of golf titles set at Augusta National Golf Club.\r\n\r\nGameplay is arcade style. Players can adjust their clubs, stance, and hit position. Pressing A as the swing meter rises sets the height of a swing, and pressing A as close as possible to the center of the red line at the bottom of the meter determines how centered the club strikes the ball.', 'T&amp;E Soft', '26 December 1997', 26, 12, 1997, 17, 27, '4351titlescreen.png', NULL, NULL, NULL, '2024-03-13 12:26:45', 1, 'N', 0, 0, 0),
(4352, 'Pokémon Picross', '', 'Pokémon Picross is a cancelled puzzle game in the Pokémon series originally planned to be released for the Game Boy and the Game Boy Color. It was announced in Japanese magazines in 1999, but it was never released or mentioned again for unknown reasons.', 'Nintendo', '01 January 1970', 1, 1, 1970, 12, 8, '4352titlescreen.png', NULL, NULL, NULL, '2021-05-10 23:50:03', 1, 'N', 0, 0, 1),
(4353, 'Hebereke no Oishii Puzzle', '', '', 'SunSoft', '31 August 1994', 31, 8, 1994, 12, 9, '4353titlescreen.png', NULL, NULL, NULL, '2022-11-14 01:18:35', 0, 'N', 0, 0, 1),
(4354, 'Street Fighter II Turbo', 'Street Fighter II Turbo: Hyper Fighting', '', 'Capcom', '11 July 1993', 11, 7, 1993, 8, 9, '4354titlescreen.png', NULL, NULL, NULL, '2024-03-24 01:17:36', 1, 'N', 0, 1, 1),
(4355, 'Art of Fighting', 'Ryuuko no Ken', '', 'Takara', '1993', 0, 0, 1993, 8, 9, '4355titlescreen.png', NULL, NULL, NULL, '2020-10-10 22:38:02', 0, 'N', 0, 0, 1),
(4356, 'Addams Family Values', 'Addams Family Values', '', 'Ocean', '01 October 1995', 1, 10, 1995, 24, 11, '4356titlescreen.png', NULL, NULL, NULL, '2020-10-29 14:01:31', 1, 'N', 0, 0, 1),
(4357, 'Super Chinese Fighter', '', '', 'Culture Brain', '03 January 1995', 3, 1, 1995, 8, 9, '4357titlescreen.png', NULL, NULL, NULL, '2020-10-10 22:44:30', 1, 'N', 0, 0, 0),
(4358, 'Duck Maze', 'Duck', '', 'Bit Corporation', '1987', 0, 0, 1987, 11, 1, '4358titlescreen.png', NULL, NULL, NULL, '2020-10-13 13:48:15', 0, 'N', 0, 0, 1),
(4359, 'Ms. Pac-Man', '', '', 'Midway', '03 February 1982', 3, 2, 1982, 1, 26, '4359titlescreen.png', NULL, NULL, NULL, '2020-10-13 23:35:41', 1, 'N', 0, 0, 0),
(4360, 'Tiger-Heli', '', '', 'Acclaim', '05 December 1986', 5, 12, 1986, 16, 1, '4360titlescreen.png', NULL, NULL, NULL, '2020-10-14 03:03:18', 1, 'N', 0, 0, 0),
(4361, 'Donkey Kong', '', '', 'Nintendo', '09 July 1981', 9, 7, 1981, 11, 26, '4361titlescreen.png', NULL, NULL, NULL, '2022-03-26 12:48:11', 1, 'N', 0, 0, 1),
(4362, 'Street Fighter Alpha 3', 'Street Fighter Zero 3', '', 'Capcom', '29 June 1998', 29, 6, 1998, 8, 17, '4362titlescreen.png', NULL, NULL, NULL, '2020-10-21 01:38:10', 0, 'N', 0, 0, 1),
(4363, 'Princess Tomato in the Salad Kingdom', 'Salad no Kuni no Tomato Hime', '', 'Hudson Soft', '27 May 1988', 27, 5, 1988, 2, 1, '4363titlescreen.png', NULL, NULL, NULL, '2020-10-23 07:39:16', 1, 'N', 0, 0, 0),
(4364, 'The Jetsons: Invasion of the Planet Pirates', 'Yokai Buster: Ruka no Daibouken', 'The Jetsons: Invasion of the Planet Pirates is an action platformer game for the Super Nintendo. The game is based on the 1960s animated TV series The Jetsons.\r\n\r\nThe original game was revamped and based on a manga, Youkai Buster Ruka by Kadokawa, entitled Yokai Buster: Ruka no Daibouken, for release in Japan.', 'Taito', 'June 1994', 0, 6, 1994, 11, 9, '4364titlescreen.png', NULL, NULL, NULL, '2021-09-25 20:36:22', 0, 'N', 0, 0, 1),
(4365, 'Gekitotsu Dangan Jidousha Kessen: Battle Mobile', '', 'Gekitotsu Dangan Jidousha Kessen: Battle Mobile is an action game for the Super Nintendo. Title literally translates to &quot;Collision Bullet Vehicles: Battle Mobile&quot;.\r\n\r\nThe player controls a car and attacks enemies by ramming into them (as the title suggests). And eventually the car can shoot missiles when helicopters appear on a stage. There are boss battles, although bigger that the player, that can also be attacked by ramming into them.', 'System Sacom', '25 June 1993', 25, 6, 1993, 1, 9, '4365titlescreen.png', NULL, NULL, NULL, '2023-12-12 07:03:01', 1, 'N', 0, 0, 0),
(4366, 'Brain Bender', 'Migrain', '', 'Electro Brain', 'Nov 1991', 0, 11, 1991, 12, 8, '4366titlescreen.png', NULL, NULL, NULL, '2020-10-23 14:18:27', 1, 'N', 0, 0, 0),
(4367, 'Eikou no Saint Andrews', 'St Andrews Old Course', 'Highly technical yet visually underwhelming, [i]Eikou no Saint Andrews[/i] ([i]St Andrews Old Course[/i]) is a Japanese-exclusive golf title and the first for the sport released on the Nintendo 64.\r\n\r\n  Gameplay uses a rubberband mechanic.  Swinging requires pulling back on the Control Stick, then releasing it when the red dot is at its smallest.  Force is controlled by how far back the stick is pulled, and spin by how off center.  Your stance is influenced by the terrain, and in some cases only half shots will be available.', 'SETA Corporation', '29 November 1996', 29, 11, 1996, 17, 27, '4367titlescreen.png', NULL, NULL, NULL, '2020-10-25 18:51:24', 1, 'N', 0, 0, 0),
(4368, 'Smash Ping Pong', '', '', 'Nintendo', 'May 1987', 0, 5, 1987, 17, 7, '4368titlescreen.png', NULL, NULL, NULL, '2020-11-08 04:17:37', 0, 'N', 0, 0, 1),
(4370, 'Lone Survivor', 'Lone Survivor Director&#039;s Cut', '', 'SUPERFLAT Games', '30 December 2016', 30, 12, 2016, 2, 54, '4370titlescreen.jpg', NULL, NULL, NULL, '2020-11-07 19:59:08', 1, 'N', 0, 0, 0),
(4371, 'Mortal Kombat II', 'Mortal Kombat II 32x', '', 'Acclaim', '19 May 1995', 19, 5, 1995, 8, 31, '4371titlescreen.png', NULL, NULL, NULL, '2021-07-25 09:18:47', 1, 'N', 0, 0, 1),
(4372, 'Chocobo no Fushigi na Dungeon', 'Chocobo&#039;s Dungeon', '', 'Square, Bandai', '23 December 1997', 23, 12, 1997, 14, 17, '4372titlescreen.png', NULL, NULL, NULL, '2020-11-10 16:17:54', 1, 'N', 0, 0, 0),
(4373, 'Hataraku Chocobo', 'Working Chocobo', '', 'Square, Bandai', '21 September 2000', 21, 9, 2000, 4, 21, '4373titlescreen.png', NULL, NULL, NULL, '2020-11-10 16:19:26', 1, 'N', 0, 0, 0),
(4374, 'Phantasy Star Portable 2 Infinity', '', 'Phantasy Star Portable 2 Infinity is an role playing action rpg game for the PlayStation Portable.\r\n\r\nThe Phantasy Star Portable series of games, released on the PlayStation Portable, are ARPGs that have MMO traits but also a focus on singleplayer content.\r\n\r\nInfinity is an upgraded version of Phantasy Star Portable 2, the main additions are:\r\n\r\n[b]New content[/b]\r\n\r\n-A whole new story mode, and the original story is also included.\r\n-A new race you can play as with its own special power.\r\n-More (difficult) missions, areas, new bosses, skills, abilities, and more. This includes a new mission type called Infinity Mission which has semi-randomly generated maps and the player can customize their stats to a degree.\r\n\r\n[b]More power progression[/b]\r\n\r\n-New, and more powerful loot and more ways to improve weapons.\r\n-A Rebirth system which allows you to reset your level to 1 while keeping some of your stats.\r\n \r\n[b]Quality of life improvements[/b] \r\n\r\n-You can now &quot;lock&quot; items to prevent accidentally selling them, and among other things, storage space has been doubled from 1000 to 2000 items.\r\n\r\n[b]Rebalanced gameplay[/b]\r\n\r\n-Some weaker skills have been improved, and vice versa. For example two-handed swords are much faster in Infinity.\r\n\r\n[b]New features[/b]\r\n\r\n-You can now invite your own characters as AI partners, or those of friends who have shared a snapshot of their character with you.', 'Sega', '24 February 2011', 24, 2, 2011, 23, 44, '4374titlescreen.jpg', NULL, NULL, NULL, '2020-11-15 04:12:39', 1, 'N', 0, 0, 0),
(4375, 'Fighter&#039;s History', 'Fighter&#039;s History', '', 'Data East', '27 May 1994', 27, 5, 1994, 8, 9, '4375titlescreen.png', NULL, NULL, NULL, '2020-11-12 04:00:23', 0, 'N', 0, 0, 1),
(4376, 'America Daitouryou Senkyo', 'United States Presidential Race', '', 'Hect', '28 October 1988', 28, 10, 1988, 22, 1, '4376titlescreen.png', NULL, NULL, NULL, '2020-11-18 11:12:14', 1, 'N', 0, 0, 0),
(4377, 'Takt of Magic', '', 'Takt of Magic is an strategy game for the Wii. Players use a Wii Remote to draw runes to cast spells.', 'Taito', '21 May 2009', 21, 5, 2009, 18, 36, '4377titlescreen.png', NULL, NULL, NULL, '2020-11-16 16:30:23', 1, 'N', 0, 0, 0),
(4378, 'Pac-In-Time', '', '', 'Namco', '1995', 0, 0, 1995, 11, 12, '4378titlescreen.png', NULL, NULL, NULL, '2020-11-15 16:10:41', 1, 'N', 0, 0, 0),
(4379, 'Phantom 2040', '', '', 'Viacom New Media', '1995', 0, 0, 1995, 11, 12, '4379titlescreen.png', NULL, NULL, NULL, '2020-11-15 16:11:04', 1, 'N', 0, 0, 0),
(4380, 'Remote Control Dandy', '', 'In 1999, twelve-year-old Mamoru Oza, heir to the largest fortune in the world, received two gifts from his father. The first: A simple handheld remote controller...which operated the fifty-meter-tall combat robot &quot;Vordan&quot;. The second: Ownership of the newly-established Torino Defense Force Co., Ltd, a company formed to combat the &quot;Enigmabots&quot; – mysterious giant robots rampaging through the world&#039;s major cities. Remote in hand, Mamoru now finds himself the sole hope of survival for the people of Torino City.\r\n\r\nCan a boy, his robot, and a single remote solve the riddle of the Enigmabots and save the world...without going bankrupt first?\r\n\r\nRemote Control Dandy is a 1999 mecha action game by Human Entertainment for the Sony PlayStation. In a major departure from most mecha games, it hearkens back to giant robot shows of the &#039;50s and &#039;60s such as Tetsujin 28-gou, in which the robots, rather than containing a human pilot, are controlled from afar via remote. The game adopts this as its core mechanic: not only does the player have to contend with remotely navigating their robot in the manner of an RC car, but also personally run after it to keep it in sight, all while not getting stepped on by enemy robots.', 'Human', '22 July 1999', 22, 7, 1999, 1, 17, '4380titlescreen.png', NULL, NULL, NULL, '2020-11-17 18:26:06', 1, 'N', 0, 0, 0),
(4381, 'Lord Monarch', 'Lord Monarch: Tokoton Sentou Densetsu', 'Lord Monarch: Legendary Battle Royale (original title - Tokoton Sentou Densetsu) is a real-time strategy (RTS) game for Sega Mega Drive released in 1994.\r\n\r\nIt&#039;s probably the best version of Lord Monarch - unlike SNES and original NEC PC-98 versions, it features an original Story Mode, where you play as Prince Al of Monarch Kingdom as he goes on an adventure where he meets a cast of cheerful characters, such as Princess Rubia or Spanky the fairy. Each chapter introduces a special gimmick to keep you on your toes, so it&#039;s a must-see game for fans of the franchise. The Challenge Modes from Lord Monarch and Advanced Lord Monarch are present here too, so it&#039;s like three games in one.\r\n\r\nThough very simple to pick up, this game has a deep set of rules to master. You and your opponents take the role of opposing kingdom leaders. Up to four countries can participate in a single map; however, there can only be a single winner. You must defeat every other country to achieve victory. Soldiers of both sides will automatically occupy territory, so players need to bide their time carefully in order to expand and surpass the enemy. The player has to be careful of terrain and the constantly fluctuating amount of funds while they keep the enemy and roaming monsters in check. If you can defeat the enemy leader, you will obtain their territory.', 'Sega', '24 June 1994', 24, 6, 1994, 18, 11, '4381titlescreen.png', NULL, NULL, NULL, '2020-11-18 11:12:30', 1, 'N', 0, 0, 0),
(4382, 'Doom 64', '', '', 'Midway Games', '04 April 1997', 4, 4, 1997, 16, 27, '4382titlescreen.jpg', NULL, NULL, NULL, '2020-11-18 15:07:33', 0, 'N', 0, 0, 1),
(4383, 'Nintama Rantarou 64 Game Gallery', '', '[b]Nintama Rantarou 64 Game Gallery[/b] is a collection of three different types of simple puzzle games targeting a young audience.\r\n\r\nIn [i]Quick Cube[/i], the player pushes or pulls blocks to assemble an image on the highlighted zone.\r\nPiece together the image as fast as you can in [i]Exciting Jigsaw[/i].\r\nIn [i]Drop &amp; Plop[/i], arrange the images as they fall from the top of the screen to match the ones at the bottom.\r\n\r\nUnreactive controls and incomplete features have reduced the game to obscurity.', 'Culture Brain', '21 April 2000', 21, 4, 2000, 12, 27, '4383titlescreen.png', NULL, NULL, NULL, '2020-11-22 20:26:56', 1, 'N', 0, 0, 0),
(4384, 'Vandal Hearts', 'Vandal Hearts: The Lost Civilization', '', 'Konami', '27 November 1997', 27, 11, 1997, 14, 13, '4384titlescreen.png', NULL, NULL, NULL, '2020-11-23 22:44:31', 1, 'N', 0, 0, 0),
(4385, 'Märchen Adventure Cotton 100%', '', '', 'Datam Polystar', '22 April 1994', 22, 4, 1994, 16, 9, '4385titlescreen.png', NULL, NULL, NULL, '2020-11-26 14:20:04', 1, 'N', 0, 0, 0),
(4387, 'Ao no 6-go Saigetsufutai Hito: Time and Tide', 'Blue Submarine No.6: Time &amp; Tide', '', 'Sega', '07 December 2000', 7, 12, 2000, 2, 14, '4387titlescreen.jpg', NULL, NULL, NULL, '2023-11-17 11:45:55', 1, 'N', 0, 0, 0),
(4388, 'Gemfire', 'Super Royal Blood', '', 'Koei', '22 October 1992', 22, 10, 1992, 19, 9, '4388titlescreen.png', NULL, NULL, NULL, '2022-02-20 13:37:51', 0, 'N', 1, 0, 1),
(4389, 'Tetris Attack', 'Yoshi no Panelpon', '', 'Nintendo', '08 August 1996', 8, 8, 1996, 12, 8, '4389titlescreen.png', NULL, NULL, NULL, '2020-11-27 06:21:07', 0, 'N', 0, 0, 1),
(4390, 'Battlezone 2000', '', '', 'Atari', '1995', 0, 0, 1995, 16, 52, '4390titlescreen.png', NULL, NULL, NULL, '2020-11-27 17:06:44', 0, 'N', 0, 0, 1),
(4391, 'Trauma Center: Under the Knife', 'Surgical Operation: Caduceus', '', 'Atlus', '04 October 2005', 4, 10, 2005, 22, 23, '4391titlescreen.jpg', NULL, NULL, NULL, '2020-12-01 17:07:14', 1, 'N', 0, 0, 1),
(4392, 'YaruDora: Double Cast', 'Double Cast', '', 'Sony Interactive Entertainment', '28 July 2005', 28, 7, 2005, 2, 44, '4392titlescreen.jpg', NULL, NULL, NULL, '2020-11-29 19:48:57', 1, 'N', 0, 0, 0),
(4393, 'Flashback', 'Flashback: The Quest for Identity', 'Flashback is an action adventure game for the Super Nintendo.', 'Delphine Software', '01 February 1993', 1, 2, 1993, 24, 9, '4393titlescreen.png', NULL, NULL, NULL, '2024-05-17 00:48:58', 1, 'N', 0, 0, 0),
(4394, 'Tesserae', '', '', 'GameTek', '1993', 0, 0, 1993, 12, 12, '4394titlescreen.png', NULL, NULL, NULL, '2020-12-01 20:52:52', 1, 'N', 0, 0, 0),
(4395, 'Virtua Racing Deluxe', '', '', 'Sega', '21 November 1994', 21, 11, 1994, 13, 31, '4395titlescreen.gif', NULL, NULL, NULL, '2023-10-29 04:56:23', 0, 'N', 0, 1, 1),
(4396, 'Virtua Racing', '', '', 'SEGA', '14 March 1994', 14, 3, 1994, 13, 11, '4396titlescreen.gif', NULL, NULL, NULL, '2020-12-05 01:01:50', 0, 'N', 0, 0, 1),
(4397, 'Medarot: Kabuto Version', 'Medarot 1', '', 'Imagineer', '28 November 1997', 28, 11, 1997, 14, 8, '4397titlescreen.png', NULL, NULL, NULL, '2023-03-29 09:40:37', 1, 'N', 0, 0, 0),
(4398, 'Summon Night: Swordcraft Story 2', '', '', 'Banpresto/Atlus', '20 August 2004', 20, 8, 2004, 23, 10, '4398titlescreen.png', NULL, NULL, NULL, '2020-12-07 15:54:41', 0, 'N', 1, 0, 1),
(4399, 'The King of Fighters &#039;97: Global Match', '', '', 'SNK', '03 April 2018', 3, 4, 2018, 8, 54, '4399titlescreen.jpg', NULL, NULL, NULL, '2020-12-06 08:50:37', 1, 'N', 0, 0, 0),
(4400, 'Ore ga Omae o Mamoru', 'I Will Protect You', 'Ore ga Omae o Mamoru is a metroidvania published by Otomate Forte, a sister brand to Otomate, focused primarily on making non-visual novel otome games (games targeted at girls).\r\n\r\nThe story focuses on the protagonist, Ren, an elite knight sent to explore recently-discovered ruins dated back to the ancient civilisation of Edenbar, known for its incredible alchemical technology, and mysterious disappearance.', 'Otomate Forte', '21 May 2009', 21, 5, 2009, 24, 23, '4400titlescreen.png', NULL, NULL, NULL, '2020-12-07 15:00:21', 1, 'N', 0, 0, 0),
(4401, 'Brigandine', 'The Legend of Forserna', '', 'Atlus', '02 February 1998', 2, 2, 1998, 19, 17, '4401titlescreen.png', NULL, NULL, NULL, '2023-12-28 07:50:39', 1, 'N', 0, 0, 1),
(4402, 'Where&#039;s Waldo?', 'Where&#039;s Wally?', '', 'THQ', '17 September 1991', 17, 9, 1991, 12, 1, '4402titlescreen.png', NULL, NULL, NULL, '2020-12-08 03:17:59', 0, 'N', 0, 0, 1),
(4403, 'Mega Man Legacy Collection', 'Rockman Classics Collection', 'Mega Man Legacy Collection is an action platformer game for the Nintendo 3DS.', 'Capcom', '24 August 2015', 24, 8, 2015, 11, 51, '4403titlescreen.jpg', NULL, NULL, NULL, '2023-10-11 16:26:23', 1, 'N', 0, 0, 0),
(4404, 'NieR Replicant', '', '', 'Square-Enix', '24 April 2010', 24, 4, 2010, 23, 47, '4404titlescreen.jpg', NULL, NULL, NULL, '2020-12-09 07:01:24', 1, 'N', 0, 0, 0),
(4405, 'Rhyme Rider Kerorican', '', '', 'Bandai', '09 December 2000', 9, 12, 2000, 10, 21, '4405titlescreen.png', NULL, NULL, NULL, '2020-12-11 15:28:23', 0, 'N', 0, 0, 1),
(4406, 'Madou Monogatari I: Honoo no Sotsuenji', 'Sorcery Saga I: The Fiery Kindergarten Graduation', 'Sorcery Kindergarten has very strict requirements for graduation. Indeed, this year, only one person even qualified to take the final exam at all: six-year-old Arle Nadja, who now faces the daunting task of climbing the monster-infested Magic Tower and retrieving the three Magic Orbs hidden within in order to graduate. What trials await Arle inside the Tower? Can she pass the test, or will she be doomed to another year of kindergarten?\r\n\r\nMadou Monogatari I: Honoo no Sotsuenji (Sorcery Saga I: The Fiery Kindergarten Graduation) is a 1996 dungeon crawler for the PC-Engine Super CD-ROM² system. It&#039;s a remake of the first game in the Madou Monogatari series, originally developed by Compile for the MSX2 computer and subsequently ported to several other platforms. The various ports differ wildly from each other, sometimes to the point of being almost completely different games; though the PC-Engine version is based on the original home computer editions, it adds high-quality cutscenes, CD audio, near-full voice acting, and many extra events, monsters, and items.', 'NEC Interchannel', '13 December 1996', 13, 12, 1996, 14, 5, '4406titlescreen.png', NULL, NULL, NULL, '2020-12-14 00:16:14', 1, 'N', 0, 0, 0),
(4407, 'Nanatsu no Hikan: Senritsu no Bishou', 'Seven Mansions: Ghastly Smile', '', 'Koei', '20 January 2000', 20, 1, 2000, 16, 14, '4407titlescreen.png', NULL, NULL, NULL, '2023-11-17 00:16:54', 1, 'N', 0, 0, 0),
(4408, 'Heroes of Might and Magic II', '', '', '3DO', 'December 2000', 0, 12, 2000, 19, 8, '4408titlescreen.png', NULL, NULL, NULL, '2020-12-15 21:31:22', 1, 'N', 0, 0, 0),
(4409, 'King&#039;s Bounty - The Conqueror&#039;s Quest', '', '', 'Electronic Arts', '1991', 0, 0, 1991, 19, 11, '4409titlescreen.png', NULL, NULL, NULL, '2020-12-15 21:31:51', 1, 'N', 0, 0, 0),
(4410, 'Spider-Man/X-Men - Arcade&#039;s Revenge', '', '', 'Flying Edge', '1993', 0, 0, 1993, 11, 11, '4410titlescreen.png', NULL, NULL, NULL, '2020-12-16 19:46:24', 0, 'N', 0, 0, 1),
(4411, 'Super Bubble Bobble', '', '', 'Gamtec', '1995', 0, 0, 1995, 10, 11, '4411titlescreen.png', NULL, NULL, NULL, '2020-12-16 23:48:11', 0, 'N', 0, 0, 1),
(4412, 'Tetris: The Grand Master', '', '', 'Capcom', 'August 1998', 0, 8, 1998, 12, 26, '4412titlescreen.png', NULL, NULL, NULL, '2020-12-20 20:43:39', 0, 'N', 0, 0, 1),
(4413, 'King of Crusher', 'Hakai Ou: King of Crusher', '', 'FAB Communications', '12 November 1998', 12, 11, 1998, 1, 17, '4413titlescreen.png', NULL, NULL, NULL, '2020-12-22 08:36:28', 1, 'N', 0, 0, 0),
(4414, 'Lunar: Eternal Blue', '', '', 'Working Designs', '1995', 0, 0, 1995, 14, 29, '4414titlescreen.png', NULL, NULL, NULL, '2020-12-22 19:40:59', 0, 'N', 0, 0, 1),
(4415, 'Red Zone', '', '', 'Time Warner Interactive', '1994', 0, 0, 1994, 16, 11, '4415titlescreen.png', NULL, NULL, NULL, '2022-08-13 03:47:20', 1, 'N', 0, 0, 1),
(4416, 'Kamen Rider SD: GranShocker no Yabou', '', '', 'Angel (Bandai)', '22 January 1993', 22, 1, 1993, 4, 1, '4416titlescreen.png', NULL, NULL, NULL, '2020-12-24 06:39:12', 1, 'N', 0, 0, 0),
(4417, 'Wizardry Scenario #1: Proving Grounds of the Mad Overlord', '', '', 'Bandai', '01 March 2001', 1, 3, 2001, 14, 21, '4417titlescreen.png', NULL, NULL, NULL, '2022-05-17 19:26:28', 1, 'N', 0, 0, 1),
(4418, 'Okage: Shadow King', 'Boku to Maou', '', 'SCEI', '15 March 2001', 15, 3, 2001, 14, 18, '4418titlescreen.jpg', NULL, NULL, NULL, '2020-12-25 22:46:19', 0, 'N', 0, 0, 1),
(4419, 'Zheng Jiu Shi Ji', 'Guang Ming Zhi Shen', '', 'Fuzhou Waixing Computer Science &amp; Technology Co.,LTD', '2006', 0, 0, 2006, 24, 1, '4419titlescreen.png', NULL, NULL, NULL, '2020-12-28 01:08:52', 1, 'N', 0, 0, 0),
(4421, 'Golden Axe III', 'Tomahawk', '', 'Fuzhou Waixing Computer Science &amp; Technology Co.,LTD', '2005', 0, 0, 2005, 5, 1, '4421titlescreen.png', NULL, NULL, NULL, '2020-12-29 02:51:04', 1, 'N', 0, 0, 0),
(4422, 'A Week of Garfield', 'Garfield no Isshuukan', 'Garfield is a one of a kind cat. He loves lasagna and coffee. He hates Mondays. When his friend Odie the dog disappears suddenly, Garfield goes on a week-long adventure to find Odie. It won&#039;t be easy. Garfield will be attacked by mice, birds, spiders, frogs, worms, flies, fish, baseballs and more. Checking in with his owner, cartoonist Jon Arbuckle, Garfield must reach the end of each level and find the key before time runs out. Milk, lasagna and coffee will keep him going. He can kick enemies. He can also throw bones, pies and exploding cat food. But watch out! He&#039;ll need to defeat the dangerous alley cats who stand in his way. It&#039;s going to be a difficult journey. Can you handle it? Look out, Monday, here comes Garfield, in his first adventure for your Nintendo Entertainment System.', 'Towa Chiki', '04 July 1989', 4, 7, 1989, 11, 1, '4422titlescreen.png', NULL, NULL, NULL, '2022-04-12 02:23:00', 1, 'N', 0, 0, 1),
(4423, 'Tengen Toppa Gurren Lagann', '', 'Based on the hit anime series of the same name, the game retells the story of Simon, a fourteen-year-old boy, who discovers an ancient mecha hidden deep in the recesses of the underground vault that is his hometown.\r\n\r\nFull of action-packed battles, mini-games, 3 exclusive characters and an alternative ending, follow Gurren Lagann on a journey that will change the fate of the universe.', 'Konami', '25 October 2007', 25, 10, 2007, 1, 23, '4423titlescreen.png', NULL, NULL, NULL, '2021-01-02 16:41:05', 1, 'N', 0, 0, 0),
(4424, 'Mega Man Battle Network 3: Blue', 'Battle Network Rockman EXE 3', '', 'Capcom', '06 December 2002', 6, 12, 2002, 23, 10, '4424titlescreen.png', NULL, NULL, NULL, '2021-01-02 15:04:57', 1, 'N', 0, 0, 0),
(4425, 'Hagane no Renkinjutsushi: Omoide no Sonata', 'Fullmetal Alchemist: Sonata of Memories', '', 'Bandai', '22 July 2004', 22, 7, 2004, 14, 10, '4425titlescreen.png', NULL, NULL, NULL, '2024-02-25 20:00:02', 1, 'N', 0, 0, 0),
(4426, 'Pikiinya!', '', '', 'ASCII', '31 January 1997', 31, 1, 1997, 12, 9, '4426titlescreen.png', NULL, NULL, NULL, '2021-01-03 07:29:04', 1, 'N', 0, 0, 0),
(4427, 'Naruto: Gekitou Ninja Taisen! 4', 'Naruto: Clash of Ninja 4', '', 'Tomy', '21 November 2005', 21, 11, 2005, 8, 33, '4427titlescreen.png', NULL, NULL, NULL, '2021-12-21 13:14:34', 0, 'N', 0, 0, 1),
(4429, 'X-Men', '', '', 'Sega', 'April 1993', 0, 4, 1993, 11, 11, '4429titlescreen.png', NULL, NULL, NULL, '2021-01-06 08:37:42', 0, 'N', 0, 0, 1),
(4430, 'Pac-Man 2: The New Adventures', 'Hello! Pac-Man', '', 'Namco', '1994', 0, 0, 1994, 2, 11, '4430titlescreen.png', NULL, NULL, NULL, '2023-10-22 18:26:12', 0, 'N', 0, 0, 1),
(4431, 'Dark Void Zero', '', '', 'Capcom', '18 January 2010', 18, 1, 2010, 24, 23, '4431titlescreen.png', NULL, NULL, NULL, '2021-01-06 16:07:28', 1, 'N', 0, 0, 0),
(4432, 'MechWarrior 3050', 'Battletech 3050', '', 'Activision', 'Oct 1995', 0, 10, 1995, 16, 9, '4432titlescreen.jpg', NULL, NULL, NULL, '2021-01-08 00:03:26', 1, 'N', 0, 0, 0),
(4433, 'Play Novel - Silent Hill', '', 'Play Novel - Silent Hill is an interactive visual novel game for the Game Boy Advance. It features some puzzles, choices that affect the story, multiple endings, and digital trading cards that are awarded after completing the game.\r\nThere are two main scenarios; one each for Harry Mason and Cybil Bennett.\r\n\r\nAdditionally, there were 4 downloadable scenarios available only in Japan featuring Harry and Cheryl&#039;s neighbor, a boy named Andy. However, the download service for these scenarios has ended and these scenarios are considered lost content.', 'Konami', '21 March 2001', 21, 3, 2001, 21, 10, '4433titlescreen.png', NULL, NULL, NULL, '2021-01-11 04:46:29', 1, 'N', 0, 0, 0),
(4435, 'Virtua Fighter Animation', 'Virtua Fighter Mini', '', 'Sega', '29 March 1996', 29, 3, 1996, 8, 12, '4435titlescreen.png', NULL, NULL, NULL, '2021-01-11 22:49:31', 1, 'N', 0, 0, 0),
(4436, 'Virtua Fighter Animation', '', '', 'Tec Toy', 'March 1997', 0, 3, 1997, 8, 22, '4436titlescreen.png', NULL, NULL, NULL, '2021-01-11 22:49:46', 1, 'N', 0, 0, 0),
(4437, 'Medabots: Metabee Version', 'Medarot 2 Core: Kabuto Version', '', 'Natsume', '31 March 2003', 31, 3, 2003, 23, 10, '4437titlescreen.png', NULL, NULL, NULL, '2021-01-13 01:55:02', 0, 'N', 1, 0, 0),
(4438, 'Wolfenstein 3D (Jaguar)', '', '', 'Atari', '1994', 0, 0, 1994, 16, 28, '4438titlescreen.PNG', NULL, NULL, NULL, '2021-01-12 21:42:11', 0, 'N', 0, 0, 1),
(4440, 'Medabots AX: Metabee Version', 'Medarot G: Kabuto Version', '', 'Natsume', '25 June 2002', 25, 6, 2002, 8, 10, '4440titlescreen.png', NULL, NULL, NULL, '2021-01-13 01:58:26', 0, 'N', 1, 0, 0),
(4441, 'Grandia', '', '', 'Game Arts', '18 December 1997', 18, 12, 1997, 14, 13, '4441titlescreen.png', NULL, NULL, NULL, '2021-01-14 01:08:04', 1, 'N', 0, 0, 0),
(4442, 'Japan Pro Golf Tour 64', '', '', 'Media Factory', '02 May 2000', 2, 5, 2000, 17, 27, '4442titlescreen.jpg', NULL, NULL, NULL, '2021-01-14 01:10:07', 0, 'N', 0, 1, 0),
(4443, 'Fate/Extra', '', '', 'Marvelous Entertainment', '22 July 2010', 22, 7, 2010, 14, 44, '4443titlescreen.png', NULL, NULL, NULL, '2021-01-14 22:08:11', 0, 'N', 0, 0, 1),
(4444, 'Ore no Imōto ga Konna ni Kawaii Wake ga Nai Portable ga Tsuzuku Wake ga Nai', '', '', 'Bandai Namco', '17 May 2012', 17, 5, 2012, 21, 44, '4444titlescreen.png', NULL, NULL, NULL, '2021-01-14 22:49:53', 1, 'N', 0, 0, 0),
(4445, 'TechnoClash', '', '', 'Electronic Arts', '1993', 0, 0, 1993, 1, 11, '4445titlescreen.png', NULL, NULL, NULL, '2021-01-15 02:59:07', 1, 'N', 0, 0, 0),
(4446, 'Super Chinese World 3: Chou Jigen Daisakusen', 'Super Chinese World 3', '', 'Culture Brain', '22 December 1995', 22, 12, 1995, 23, 9, '4446titlescreen.png', NULL, NULL, NULL, '2024-01-30 13:44:53', 1, 'N', 0, 0, 0),
(4447, 'Darkstalkers 3', 'Vampire Savior: The Lord of Vampire', '', 'Capcom', '05 November 1998', 5, 11, 1998, 8, 17, '4447titlescreen.png', NULL, NULL, NULL, '2021-01-18 22:23:12', 0, 'N', 0, 0, 1),
(4448, 'NINJA GAIDEN Black', '', '', 'Tecmo', '02 March 2004', 2, 3, 2004, 5, 38, '4448titlescreen.jpg', NULL, NULL, NULL, '2021-02-02 14:16:05', 0, 'N', 0, 0, 1),
(4449, 'Shiki Eiyuuden', 'Shiji Hero Legend', 'Shiki Eiyuuden is a SNES classic turn-based Role Playing Game built around 100% accurate historical accounts of actual events that took place during &quot;The Warring States Period&quot; in Chinese history (300 B.C.). A time when seven &quot;princes&quot; in seven realms battled to replace the fading Zhou Dynasty. Those kingdoms included Zhou, Han, Chu, Qi, Wei, Yan, and Qin.\r\n\r\nThis game is not for everyone. It is tough, tedious, different, and at times - downright exasperating. The plot mixes history (from the Chinese &quot;Shiji&quot;, finished by Sima Qian in 94 B.C. with legend, mysticism, and fantasy - rolling the whole thing into a turn-based RPG format with a setting during the &quot;Warring States Period&quot; of Chinese history (circa 300 B.C.).', 'Outrigger Koubou', '07 July 1995', 7, 7, 1995, 14, 9, '4449titlescreen.jpg', NULL, NULL, NULL, '2021-01-31 02:07:28', 1, 'N', 0, 0, 0),
(4450, 'Zombies Ate My Neighbors', 'Zombies', '', 'Konami', 'November 1993', 0, 11, 1993, 1, 11, '4450titlescreen.png', NULL, NULL, NULL, '2021-02-23 23:10:04', 0, 'N', 0, 1, 1),
(4451, 'Wizards &amp; Warriors', 'Densetsu no Kishi Elrond', '', 'Acclaim', 'December 1987', 0, 12, 1987, 11, 1, '4451titlescreen.png', NULL, NULL, NULL, '2024-03-14 15:32:25', 1, 'N', 0, 0, 0),
(4452, 'NBA Jam T.E.', 'NBA Jam Tournament Edition', '', 'Acclaim', '09 September 1995', 9, 9, 1995, 17, 17, '4452titlescreen.png', NULL, NULL, NULL, '2021-04-06 21:32:48', 0, 'N', 1, 0, 1),
(4453, 'Nigel Mansell&#039;s World Championship Racing', 'Nigel Mansell F-1 Challenge', '', 'GameTek', '01 July 1993', 1, 7, 1993, 13, 9, '4453titlescreen.png', NULL, NULL, NULL, '2021-02-02 14:00:24', 0, 'N', 0, 0, 1),
(4454, 'Tatsujin Ou', 'Truxton II', '', 'Toaplan', '1992', 0, 0, 1992, 16, 26, '4454titlescreen.gif', NULL, NULL, NULL, '2021-02-03 01:10:03', 0, 'N', 0, 0, 1),
(4455, 'Super Game Boy', '', 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren’t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB’s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.', 'Nintendo', '14 June 1994', 14, 6, 1994, 3, 9, '4455titlescreen.png', NULL, NULL, NULL, '2023-12-26 15:18:49', 0, 'N', 0, 0, 1),
(4456, 'Super Game Boy 2', '', '', 'Nintendo', '30 January 1998', 30, 1, 1998, 3, 9, '4456titlescreen.png', NULL, NULL, NULL, '2021-10-28 00:38:20', 0, 'N', 0, 1, 1),
(4457, 'Shinseiki Evangelion: Typing E Keikaku', 'Neon Genesis Evangelion: Typing Project E', '', 'Gainax', '19 April 2001', 19, 4, 2001, 10, 14, '4457titlescreen.png', NULL, NULL, NULL, '2023-09-13 13:32:34', 1, 'N', 0, 0, 0),
(4458, 'Mario Kart 7', '', '', 'Nintendo', '04 December 2011', 4, 12, 2011, 13, 51, '4458titlescreen.png', NULL, NULL, NULL, '2021-02-06 04:14:42', 1, 'N', 0, 0, 0),
(4459, 'Resident Evil Revelations', 'Biohazard Revelations', '', 'Capcom', '07 February 2012', 7, 2, 2012, 16, 51, '4459titlescreen.jpg', NULL, NULL, NULL, '2021-02-06 04:15:33', 1, 'N', 0, 0, 0),
(4461, 'Fortified Zone', 'Ikari no Yousai;Fortress of Fury', '', 'Jaleco', '01 September 1991', 1, 9, 1991, 1, 8, '4461titlescreen.png', NULL, NULL, NULL, '2021-02-08 02:49:41', 1, 'N', 0, 0, 0),
(4462, 'Super Ninja Boy', 'Super Chinese World', '', 'Culture Brain', '28 December 1991', 28, 12, 1991, 24, 9, '4462titlescreen.png', NULL, NULL, NULL, '2021-02-11 13:50:04', 0, 'N', 0, 0, 1),
(4463, 'Pictionary: The Game of Video Quick Draw', '', 'Pictionary: The Game of Video Quick Draw is a boardgame game for the Nintendo Entertainment System. Released in 1990, the game is famous for its soundtrack, composed by Tim and Geoff Follin.', 'LJN', 'July 1990', 0, 7, 1990, 4, 1, '4463titlescreen.png', NULL, NULL, NULL, '2024-04-18 02:23:07', 0, 'N', 0, 0, 1),
(4464, 'The Addams Family: Pugsley&#039;s Scavenger Hunt', '', '', 'Ocean', 'July 1993', 0, 7, 1993, 11, 8, '4464titlescreen.png', NULL, NULL, NULL, '2021-02-16 08:49:19', 1, 'N', 0, 0, 0),
(4465, 'The Addams Family: Pugsley&#039;s Scavenger Hunt', '', '', 'Ocean', '1992', 0, 0, 1992, 11, 9, '4465titlescreen.png', NULL, NULL, NULL, '2021-02-16 08:50:21', 1, 'N', 0, 0, 0),
(4466, 'Jungle Strike - The Sequel to Desert Strike', 'Desert Strike part II', '', 'Electronic Arts', 'August 1993', 0, 8, 1993, 16, 11, '4466titlescreen.png', NULL, NULL, NULL, '2021-02-17 14:19:50', 0, 'N', 0, 0, 1),
(4467, 'Urban Strike', '', '', 'Electronic Arts', 'September 1994', 0, 9, 1994, 16, 11, '4467titlescreen.png', NULL, NULL, NULL, '2021-02-18 13:53:19', 0, 'N', 0, 0, 1),
(4468, 'Ookami to Koushinryou: Boku to Holo no Ichinen', 'Spice and Wolf: My Year with Holo', 'A business-dating sim based on the hit light novel/anime series of the same name. Set in an alternative universe, the story follows the player, a novice merchant, who signs a contract with wolf-deity Holo promising to deliver her to her hometown within the space of the year. There&#039;s just one catch - it&#039;s been several centuries since Holo was last there.\r\n\r\nTrack down information about the rumored &quot;Ancient Forest&quot; while moving between town to town, trading in local specialties and avoiding the eye of the Church.', 'ASCII Media Works', '26 June 2008', 26, 6, 2008, 22, 23, '4468titlescreen.png', NULL, NULL, NULL, '2023-09-17 13:11:35', 1, 'N', 0, 0, 0),
(4469, 'Mega Bomberman', '', '', 'Hudson Soft', 'November 1994', 0, 11, 1994, 1, 11, '4469titlescreen.png', NULL, NULL, NULL, '2021-02-22 23:12:56', 0, 'N', 0, 0, 1),
(4470, 'Bram Stoker&#039;s Dracula', '', '', 'Sony Imagesoft', 'July 1993', 0, 7, 1993, 11, 11, '4470titlescreen.png', NULL, NULL, NULL, '2021-02-24 18:48:06', 0, 'N', 0, 0, 1),
(4471, 'Lotus II', 'Lotus II: Recs', '', 'Gremlin Graphics', '14 December 1993', 14, 12, 1993, 13, 11, '4471titlescreen.png', NULL, NULL, NULL, '2021-02-27 20:19:26', 0, 'N', 0, 0, 1),
(4472, 'F-Zero GX', '', '', 'Nintendo', '25 August 2003', 25, 8, 2003, 13, 33, '4472titlescreen.jpg', NULL, NULL, NULL, '2021-03-03 05:01:49', 0, 'N', 0, 0, 1),
(4473, 'Neutopia II', '', '', 'Hudson', '1991', 0, 0, 1991, 24, 4, '4473titlescreen.png', NULL, NULL, NULL, '2021-03-03 17:00:38', 0, 'N', 1, 0, 1),
(4474, 'Vectorman', '', '', 'Sega', '24 October 1995', 24, 10, 1995, 11, 11, '4474titlescreen.png', NULL, NULL, NULL, '2021-03-03 05:29:54', 0, 'N', 0, 0, 1),
(4475, 'Batman: Revenge of the Joker', '', 'Batman: Revenge of the Joker is an action platformer game for the Sega Genesis.', 'Sunsoft', 'November 1992', 0, 11, 1992, 11, 11, '4475titlescreen.png', NULL, NULL, NULL, '2023-10-23 03:10:11', 0, 'N', 0, 0, 1),
(4476, 'Built to Win', '', '', 'Seta', 'November 1990', 0, 11, 1990, 13, 1, '4476titlescreen.png', NULL, NULL, NULL, '2021-03-08 07:02:25', 1, 'N', 0, 0, 0),
(4477, 'Bushi Seiryuuden: Futari no Yuusha', 'Warriors: Legend of the Blue Dragon - The Two Heroes', 'Bushi Seiryuuden: Futari no Yuusha is an action RPG game for the Super Nintendo.', 'T&amp;E Soft', '17 January 1997', 17, 1, 1997, 23, 9, '4477titlescreen.png', NULL, NULL, NULL, '2021-03-09 11:44:43', 1, 'N', 0, 0, 0),
(4478, 'Cotton 2', 'Cotton 2: Magical Night Dreams', '', 'Success', 'November 1997', 0, 11, 1997, 16, 13, '4478titlescreen.png', NULL, NULL, NULL, '2023-09-29 08:09:36', 1, 'N', 0, 0, 0),
(4479, 'Fist of the North Star: Ken&#039;s Rage 2', 'Shin Hokuto Musou', '', 'Koei', '01 December 2012', 1, 12, 2012, 5, 49, '4479titlescreen.png', NULL, NULL, NULL, '2021-03-11 00:52:27', 1, 'N', 0, 0, 0),
(4480, 'Fist of the North Star: Ken&#039;s Rage 2', 'Shin Hokuto Musou', '', 'Koei', '01 December 2012', 1, 12, 2012, 5, 47, '4480titlescreen.png', NULL, NULL, NULL, '2021-03-11 00:52:28', 1, 'N', 0, 0, 0),
(4481, 'Battle B-Daman', 'B-Densetsu! Battle B-Daman', '', 'Atlus', '25 July 2006', 25, 7, 2006, 16, 10, '4481titlescreen.png', NULL, NULL, NULL, '2021-03-14 21:30:33', 0, 'N', 0, 1, 0),
(4482, 'Echo Night', '', 'Echo Night is an adventure game for the PlayStation.', 'From Software', '13 August 1998', 13, 8, 1998, 2, 17, '4482titlescreen.jpg', NULL, NULL, NULL, '2023-11-27 12:15:27', 1, 'N', 0, 0, 0),
(4483, 'Rayman', '', '', 'Ubisoft', '30 October 1995', 30, 10, 1995, 11, 13, '4483titlescreen.png', NULL, NULL, NULL, '2023-03-15 09:07:46', 0, 'N', 0, 0, 1),
(4484, 'J-League Pro Striker 2', '', '', 'Sega', '15 July 1994', 15, 7, 1994, 17, 11, '4484titlescreen.png', NULL, NULL, NULL, '2021-03-19 21:36:50', 0, 'N', 0, 0, 1),
(4485, 'VS Wrecking Crew', '', '', 'Nintendo', '01 August 1984', 1, 8, 1984, 11, 26, '4485titlescreen.png', NULL, NULL, NULL, '2021-03-21 19:18:41', 0, 'N', 0, 0, 1),
(4486, 'Mega Man X: Command Mission', 'Rockman X: Command Mission', '', 'Capcom', '29 July 2004', 29, 7, 2004, 14, 33, '4486titlescreen.png', NULL, NULL, NULL, '2023-09-30 02:55:59', 0, 'N', 0, 0, 1),
(4487, 'WWF Royal Rumble', '', '', 'Flying Edge', '15 September 1993', 15, 9, 1993, 17, 11, '4487titlescreen.png', NULL, NULL, NULL, '2021-03-23 23:45:43', 0, 'N', 0, 0, 1),
(4488, 'Poseidon Wars 3-D', '', '', 'Sega', 'March 1989', 0, 3, 1989, 16, 22, '4488titlescreen.png', NULL, NULL, NULL, '2021-03-24 01:07:38', 1, 'N', 0, 0, 0),
(4489, 'Dragon Ball Z: Legacy of Goku', '', 'The first game in the Legacy of Goku trilogy by Webfoot Technologies, followed by Legacy of Goku II and Buu&#039;s Fury. This first game is rough, in more ways than one: You only get to play as Goku, most of the game is fetch quests for random people, and the difficulty is all out of whack. The sequels are seen as vastly superior games, so it&#039;s a little oddity in the series.', 'Infogrames', '14 May 2002', 14, 5, 2002, 23, 10, '4489titlescreen.png', NULL, NULL, NULL, '2021-03-25 18:38:53', 0, 'N', 0, 0, 1),
(4490, 'Street Fighter III: 3rd Strike', '', '', 'CAPCOM', '19 July 2004', 19, 7, 2004, 8, 18, '4490titlescreen.png', NULL, NULL, NULL, '2021-03-26 00:15:47', 0, 'N', 0, 0, 1),
(4491, 'Disney-Pixar&#039;s Toy Story 2 - Buzz Lightyear to the Rescue!', '', '', 'Activision', '30 November 1999', 30, 11, 1999, 11, 17, '4491titlescreen.jpg', NULL, NULL, NULL, '2021-03-27 16:17:08', 1, 'N', 0, 0, 0),
(4492, 'Legacy of Kain Soul Reaver', 'Soul Reaver', '', 'Eidos', '16 August 1999', 16, 8, 1999, 24, 17, '4492titlescreen.jpg', NULL, NULL, NULL, '2023-12-10 17:08:19', 0, 'N', 0, 0, 1),
(4493, 'Jagur 5', 'Jagur: Golden Triangle', '', 'Hudson', '1987', 0, 0, 1987, 24, 19, '4493titlescreen.png', NULL, NULL, NULL, '2021-03-29 02:15:15', 1, 'N', 0, 0, 0),
(4494, 'Ready 2 Rumble Boxing - Round 2', '', '', 'Midway', '13 November 2000', 13, 11, 2000, 8, 27, '4494titlescreen.png', NULL, NULL, NULL, '2021-03-29 02:31:13', 1, 'N', 0, 0, 0),
(4495, 'Hanseimei Senki Andorogynus', 'Anti-life Trooper Androgynous', '', 'Nippon Telenet', 'December 1987', 0, 12, 1987, 16, 19, '4495titlescreen.png', NULL, NULL, NULL, '2021-03-29 15:10:27', 1, 'N', 0, 0, 0),
(4496, 'Neon Genesis Evangelion Shito Ikusei', 'Neon Genesis Evangelion: Angel Raising Project', 'Based on the highly influential anime series, Neon Genesis Evangelion, the game stars Ryoji Kaji who is tasked with raising an angel into its final form. \r\n\r\nIn the game you can raise up your angel like a digital pet and explore NERV headquarters.\r\nTalk to characters from the series such as Shinji, Asuka, Misato, and Rei; and view special events based on the anime as well as new original scenarios. \r\n\r\nOnce you&#039;ve helped your angel reach maturity and leveled up its stats, you can battle it against other angels from the main menu. Battles play out like a card game and can be played in both single-player and multiplayer modes. \r\n\r\nWith 20+ angels to raise, tons of Tokyo-3 to explore, and multiple endings; Shito Ikusei is a new way to experience the world of Evangelion.', 'Bandai', '22 July 1999', 22, 7, 1999, 22, 21, '4496titlescreen.png', NULL, NULL, NULL, '2023-09-11 10:42:11', 1, 'N', 0, 0, 0),
(4497, 'Zangeki no Reginleiv', 'Blades of Reginleiv', '', 'Sandlot', '11 February 2010', 11, 2, 2010, 1, 36, '4497titlescreen.jpg', NULL, NULL, NULL, '2023-10-23 01:31:52', 1, 'N', 0, 0, 0),
(4498, 'Mary Shelley&#039;s Frankenstein', '', '', 'Sony Imagesoft', '04 March 1994', 4, 3, 1994, 11, 11, '4498titlescreen.png', NULL, NULL, NULL, '2021-04-01 03:27:15', 1, 'N', 0, 0, 0),
(4499, 'A Ressha de Ikou MD', '', '', 'Sega', '10 April 1992', 10, 4, 1992, 22, 11, '4499titlescreen.png', NULL, NULL, NULL, '2021-04-03 04:01:01', 1, 'N', 0, 0, 0),
(4500, 'Power of the Hired', '', 'Power of the Hired is a turn based SNES strategy RPG similar to Arc the Lad on Playstation. It was developed and published by NCS&#039;s video game division Masaya, which was released exclusively in Japan in December 22, 1994.\r\n\r\nThe game features a party of four playable heroes called &quot;Beast Mages&quot; that the player must use to fight off overwhelming waves of enemies. The characters are each able to summon two beasts to help in battle and with the help of these beasts, the player is able to tactically conquer each of the game&#039;s scenarios. Depending on the beasts summoned, the characters&#039; magic will change and their spell composition will differ. Several scenarios require that the player acts quickly to avoid various dangers, such as a burning bridge that the characters need to quickly vacate in order to survive. Whereas other scenarios require the player to protect NPCs while they are escaping from danger themselves.', 'NCS', '22 December 1994', 22, 12, 1994, 19, 9, '4500titlescreen.jpg', NULL, NULL, NULL, '2021-04-03 23:33:11', 1, 'N', 0, 0, 0),
(4501, 'Pac-Man World', '', '', 'Namco', '2004', 0, 0, 2004, 11, 10, '4501titlescreen.png', NULL, NULL, NULL, '2021-04-04 16:13:15', 1, 'N', 0, 0, 0),
(4502, 'Yuureikun', 'Mr. Ghost', '', 'System Sacom', '15 April 1989', 15, 4, 1989, 16, 19, '4502titlescreen.png', NULL, NULL, NULL, '2021-04-05 10:21:56', 1, 'N', 0, 0, 0),
(4503, 'Stellar Assault', 'Shadow Squadron', '', 'Sega', '26 April 1995', 26, 4, 1995, 16, 31, '4503titlescreen.png', NULL, NULL, NULL, '2021-04-06 21:34:54', 0, 'N', 0, 0, 1),
(4504, 'Nekketsu Monogatari Advance', '', '', 'Mr.X', '27 June 2010', 27, 6, 2010, 5, 10, '4504titlescreen.png', NULL, NULL, NULL, '2021-04-06 21:36:15', 1, 'N', 0, 0, 0),
(4505, 'Virtual Bart', '', '', 'Acclaim', 'October 1994', 0, 10, 1994, 1, 11, '4505titlescreen.png', NULL, NULL, NULL, '2021-04-07 18:14:17', 0, 'N', 0, 0, 1),
(4506, 'Kim Possible 3 Team Possible', '', '', 'Buena Vista Interactive', '21 August 2005', 21, 8, 2005, 11, 10, '4506titlescreen.png', NULL, NULL, NULL, '2021-04-10 04:52:57', 1, 'N', 0, 0, 0),
(4507, 'Hugo 2 1/2', '', 'Hugo 2 1/2 is an action game for the Game Boy Color.', 'Infogrames', '1999', 0, 0, 1999, 1, 8, '4507titlescreen.png', NULL, NULL, NULL, '2024-01-13 18:13:44', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(4508, 'Chitty Chitty Train', '', '', 'Bit^2', '1993', 0, 0, 1993, 12, 3, '4508titlescreen.png', NULL, NULL, NULL, '2021-04-12 21:55:21', 1, 'N', 0, 0, 0),
(4509, 'The Simpsons: Bart vs. the World', 'Bart vs. the World', '', 'Acclaim', 'December 1991', 0, 12, 1991, 11, 1, '4509titlescreen.png', NULL, NULL, NULL, '2021-04-13 16:24:59', 1, 'N', 0, 0, 0),
(4510, 'Deja Vu', '', '', 'Kemco', '22 November 1988', 22, 11, 1988, 2, 1, '4510titlescreen.png', NULL, NULL, NULL, '2021-04-15 15:12:50', 0, 'N', 0, 0, 1),
(4511, 'Trax', 'Totsugeki! Ponkotsu Tank', '', 'HAL Labs', '08 January 1991', 8, 1, 1991, 16, 8, '4511titlescreen.png', NULL, NULL, NULL, '2021-04-16 08:25:31', 0, 'N', 0, 0, 1),
(4512, 'Ultimate Fighter', 'Hiryu no Ken S: Golden Fighter', '', 'Culture Brain', '31 July 1992', 31, 7, 1992, 5, 9, '4512titlescreen.png', NULL, NULL, NULL, '2021-04-16 02:10:16', 1, 'N', 0, 0, 0),
(4513, 'Okamiden', 'Ōkamiden: Chiisaki Taiyō', '', 'Capcom', '30 September 2010', 30, 9, 2010, 24, 23, '4513titlescreen.png', NULL, NULL, NULL, '2021-04-20 19:01:02', 1, 'N', 0, 0, 0),
(4514, 'Mitsume ga Tooru. The Three-Eyed One Comes Here', '', '', 'Natsume', '1989', 0, 0, 1989, 24, 19, '4514titlescreen.png', NULL, NULL, NULL, '2021-04-21 22:49:37', 1, 'N', 0, 0, 0),
(4515, 'The Simpsons - Bart&#039;s Nightmare', '', '', 'Flying Edge', 'August 1993', 0, 8, 1993, 1, 11, '4515titlescreen.png', NULL, NULL, NULL, '2021-04-23 15:12:31', 0, 'N', 0, 0, 1),
(4516, 'Ready 2 Rumble Boxing: Round 2', '', '', 'Midway', '09 November 2000', 9, 11, 2000, 8, 17, '4516titlescreen.png', NULL, NULL, NULL, '2024-02-25 17:03:36', 1, 'N', 0, 0, 0),
(4517, 'Pretty Soldier Sailor Moon', '', '', 'Banpresto', '22 March 1995', 22, 3, 1995, 5, 26, '4517titlescreen.png', NULL, NULL, NULL, '2021-04-23 16:49:45', 0, 'N', 0, 1, 0),
(4518, 'Pac-Man 2: The New Adventures', 'Hello! Pac-Man', '', 'Namco', '26 August 1994', 26, 8, 1994, 10, 9, '4518titlescreen.png', NULL, NULL, NULL, '2023-09-22 01:42:02', 1, 'N', 0, 0, 1),
(4519, 'Genso Suikoden I&amp;II', '', '', 'Konami', '23 February 2006', 23, 2, 2006, 14, 44, '4519titlescreen.jpg', NULL, NULL, NULL, '2021-04-28 04:26:33', 0, 'N', 0, 1, 0),
(4520, 'Metroid: Samus Returns', '', '', 'Nintendo', '15 September 2017', 15, 9, 2017, 24, 51, '4520titlescreen.png', NULL, NULL, NULL, '2021-04-29 16:47:37', 1, 'N', 0, 0, 0),
(4521, 'Road Rash', '', '', 'Electronic Arts', '29 December 1995', 29, 12, 1995, 13, 17, '4521titlescreen.jpg', NULL, NULL, NULL, '2021-04-30 03:14:36', 0, 'N', 0, 1, 0),
(4522, 'Gran Turismo 3: A-Spec', '', '', 'SCEA', '09 July 2001', 9, 7, 2001, 13, 18, '4522titlescreen.jpg', NULL, NULL, NULL, '2021-05-02 21:37:09', 0, 'N', 0, 1, 0),
(4523, 'Puchi Eva: Evangelion@Game', 'Petit Eva: Evangelion@Game', '', 'Bandai Namco Games', '20 March 2008', 20, 3, 2008, 12, 23, '4523titlescreen.png', NULL, NULL, NULL, '2023-08-24 10:05:39', 1, 'N', 0, 0, 0),
(4524, 'Sakura Wars Columns 2', 'Hanagumi Taisen Columns 2', '', 'Sega', '06 January 2000', 6, 1, 2000, 12, 14, '4524titlescreen.png', NULL, NULL, NULL, '2021-05-06 21:33:26', 1, 'N', 0, 0, 0),
(4525, 'Dragon Slayer I', '', '', 'Nihon Falcom', '1990', 0, 0, 1990, 14, 8, '4525titlescreen.png', NULL, NULL, NULL, '2021-05-09 20:21:08', 1, 'N', 0, 0, 0),
(4526, 'Maru&#039;s Mission', 'Oira Jajamaru! Sekai Daibouken;I&#039;m Jajamaru! The Great World Adventure', '', 'Jaleco', '01 March 1991', 1, 3, 1991, 11, 8, '4526titlescreen.png', NULL, NULL, NULL, '2021-05-08 20:27:19', 1, 'N', 0, 0, 0),
(4527, 'Dr. Slump', '', '', 'Bandai', '18 March 1998', 18, 3, 1998, 24, 17, '4527titlescreen.png', NULL, NULL, NULL, '2021-05-08 20:36:13', 1, 'N', 0, 0, 0),
(4528, 'Road Rash 64', '', '', 'THQ', '31 August 1999', 31, 8, 1999, 13, 27, '4528titlescreen.jpg', NULL, NULL, NULL, '2021-05-11 14:41:49', 0, 'N', 0, 1, 0),
(4529, 'Batman Forever', '', '', 'Acclaim', '07 September 1995', 7, 9, 1995, 8, 11, '4529titlescreen.png', NULL, NULL, NULL, '2021-05-11 16:07:54', 0, 'N', 0, 0, 1),
(4530, 'Initial D: Extreme Stage', '', '', 'Sega', '03 July 2008', 3, 7, 2008, 13, 47, '4530titlescreen.png', NULL, NULL, NULL, '2023-09-18 00:32:51', 1, 'N', 0, 0, 0),
(4531, 'Sei Shoujou Sentai Lakers II', 'Holy Girl Force Lakers II', '', 'Apple Pie', '16 December 1994', 16, 12, 1994, 19, 3, '4531titlescreen.png', NULL, NULL, NULL, '2022-05-21 15:18:22', 0, 'N', 0, 0, 0),
(4532, 'Sei Shoujou Sentai Lakers', 'Battle Team Lakers', '', 'Apple Pie', '25 December 1993', 25, 12, 1993, 19, 3, '4532titlescreen.gif', NULL, NULL, NULL, '2022-05-21 15:17:59', 0, 'N', 0, 0, 0),
(4533, 'Duke Nukem 64', '', '', 'GT Interactive', '16 November 1997', 16, 11, 1997, 16, 27, '4533titlescreen.png', NULL, NULL, NULL, '2022-12-07 05:42:32', 0, 'N', 0, 1, 1),
(4535, 'Mega Man Zero Collection', 'Rockman Zero Collection', '', 'Capcom', '08 June 2010', 8, 6, 2010, 11, 23, '4535titlescreen.png', NULL, NULL, NULL, '2021-05-17 00:49:14', 1, 'N', 0, 0, 0),
(4536, 'Pac-Man World 2', '', '', 'Namco', '2005', 0, 0, 2005, 11, 10, '4536titlescreen.png', NULL, NULL, NULL, '2021-05-19 17:12:59', 1, 'N', 0, 0, 0),
(4537, 'Digimon Anode/Cathode Tamer: Veedramon Version', '', '', 'Bandai', '18 September 2001', 18, 9, 2001, 19, 21, '4537titlescreen.png', NULL, NULL, NULL, '2021-06-07 00:11:02', 1, 'N', 0, 0, 1),
(4538, 'Samurai Spirits Zero', 'Samurai Shodown V', '', 'SNK', '29 July 2004', 29, 7, 2004, 8, 18, '4538titlescreen.png', NULL, NULL, NULL, '2021-05-24 22:51:35', 0, 'N', 0, 0, 1),
(4540, 'Final Fight (Arcade)', '', '', 'Capcom', '01 December 1989', 1, 12, 1989, 5, 26, '4540titlescreen.png', NULL, NULL, NULL, '2021-05-29 13:18:41', 0, 'N', 0, 1, 0),
(4541, 'FlixMix', 'Flix Mix', 'FlixMix is a jigsaw-like puzzle game for the PC-98 that uses animated pieces.  It was originally created by Celeris, who would go on to do the Virtual Pool series, and it is the only non-Virtual Pool game they&#039;ve ever made.', 'Starcraft', '28 April 1995', 28, 4, 1995, 12, 3, '4541titlescreen.png', NULL, NULL, NULL, '2021-06-09 18:20:41', 1, 'N', 0, 0, 0),
(4542, 'Resident Evil 4: Wii Edition', '', '', 'Capcom', '19 June 2007', 19, 6, 2007, 24, 36, '4542titlescreen.png', NULL, NULL, NULL, '2021-06-04 20:21:46', 0, 'N', 0, 1, 0),
(4543, 'Sei Shoujou Sentai Lakers III', 'Battle Team Lakers III', '', 'Apple Pie', '26 April 1996', 26, 4, 1996, 19, 3, '4543titlescreen.gif', NULL, NULL, NULL, '2022-05-22 11:10:49', 0, 'N', 0, 0, 0),
(4544, 'Harry Potter and the Philosopher&#039;s Stone', 'Harry Potter and the Sorcerer&#039;s Stone', '', 'Electronic Arts', '09 December 2003', 9, 12, 2003, 24, 18, '4544titlescreen.jpg', NULL, NULL, NULL, '2021-06-07 13:44:32', 0, 'N', 0, 0, 1),
(4545, 'Mega Man Star Force', 'Ryūsei no Rockman', 'Mega Man Star Force is the sequel to the Mega Man Battle Network series, taking place 200 years in the future. Technology has advanced, and the Internet has evolved into a network of EM waves that spans the globe.\r\n\r\nYou play as Geo Stelar, a young boy who lost his father in a mysterious space accident, and has grown reclusive ever since. However, his world is upended when he meets Omega-Xis, a boisterous alien who seems to have some knowledge of Geo&#039;s father. Omega-Xis is being pursued by a legion of warriors from Planet FM, who are bent on conquering Earth. Now, the unlikely duo must team up to become Mega Man, a hero who can protect the planet from the FM-ian threat.\r\n\r\nMega Man Star Force&#039;s combat system is based on that from Mega Man Battle Network, a unique blend of turn-based RPG and real-time action. Battles are now fully in 3D, with the camera located behind Mega Man&#039;s back, and are more action-oriented than ever. Mega Man can only move on 3 panels, but gains new lock-on and shield abilities.\r\n\r\nThe game came in three different versions: Pegasus, Leo and Dragon, each having a unique transformation, boss and Battle Cards. A tie-in peripheral known as the Wave Scanner was released in Japan only, which connected to the game and added extra gameplay elements in battle.', 'Capcom', '14 December 2006', 14, 12, 2006, 23, 23, '4545titlescreen.png', NULL, NULL, NULL, '2023-11-12 04:10:15', 1, 'N', 0, 0, 1),
(4546, 'Metroid Prime', 'MP', '', 'Nintendo', '17 November 2002', 17, 11, 2002, 16, 33, '4546titlescreen.png', NULL, NULL, NULL, '2022-08-02 03:24:44', 1, 'N', 0, 0, 1),
(4547, 'Disney-Pixar&#039;s Buzz Lightyear of Star Command', '', '', 'Activision', '26 September 2000', 26, 9, 2000, 11, 17, '4547titlescreen.png', NULL, NULL, NULL, '2021-06-11 19:12:53', 1, 'N', 0, 0, 0),
(4548, 'Astérix: The Gallic War', '', '', 'Infogrames', '22 October 2000', 22, 10, 2000, 11, 17, '4548titlescreen.png', NULL, NULL, NULL, '2021-06-11 19:14:59', 1, 'N', 0, 0, 0),
(4549, 'Kingsley&#039;s Adventure', '', '', 'Psygnosis', '18 September 1999', 18, 9, 1999, 11, 17, '4549titlescreen.jpg', NULL, NULL, NULL, '2021-06-11 19:23:04', 1, 'N', 0, 0, 0),
(4550, 'Batman Beyond: Return of the Joker', 'Batman of the Future: Return of the Joker, Batman Beyond', 'Batman Beyond: Return of the Joker is an action beat &#039;em up game for the Game Boy Color.', 'Ubisoft', '20 November 2000', 20, 11, 2000, 5, 8, '4550titlescreen.png', NULL, NULL, NULL, '2024-01-08 20:42:40', 1, 'N', 0, 0, 0),
(4551, 'Shin Megami Tensei', '', '', 'Atlus', '28 March 2003', 28, 3, 2003, 14, 10, '4551titlescreen.png', NULL, NULL, NULL, '2021-06-13 14:41:03', 1, 'N', 0, 0, 0),
(4552, 'F1 Pole Position', 'Nakajima Satoru Kanshuu F-1 Hero GB &#039;92: The Graded Driver', '', 'Ubisoft', 'December 1993', 0, 12, 1993, 13, 8, '4552titlescreen.png', NULL, NULL, NULL, '2021-06-13 20:21:45', 0, 'N', 0, 0, 1),
(4553, 'Dead or Alive', 'DoA', '', 'Koei Tecmo', '01 January 1996', 1, 1, 1996, 8, 17, '4553titlescreen.png', NULL, NULL, NULL, '2021-06-13 20:28:57', 1, 'N', 0, 0, 0),
(4554, 'Resident Evil 4', '', '', 'Capcom', '11 January 2005', 11, 1, 2005, 24, 33, '4554titlescreen.png', NULL, NULL, NULL, '2021-06-18 00:51:12', 0, 'N', 0, 1, 0),
(4555, 'FIFA 2005', '', '', 'EA Sports', '08 October 2004', 8, 10, 2004, 17, 10, '4555titlescreen.png', NULL, NULL, NULL, '2021-06-20 23:30:21', 1, 'N', 0, 0, 0),
(4556, 'Starfire', '', '', 'StarCraft, Inc.', '14 October 1994', 14, 10, 1994, 23, 3, '4556titlescreen.png', NULL, NULL, NULL, '2021-06-26 00:06:51', 1, 'N', 0, 0, 0),
(4557, 'True Crime: Streets of LA', '', '', 'Luxoflux', '04 November 2003', 4, 11, 2003, 24, 33, '4557titlescreen.png', NULL, NULL, NULL, '2021-06-26 22:25:18', 1, 'N', 0, 0, 0),
(4558, 'Tamashii no Mon ~ Dante no Shinkyoku yori', 'Gate of Souls ~ From Dante&#039;s Divine Comedy', '', 'Koei', '1992', 0, 0, 1992, 24, 3, '4558titlescreen.png', NULL, NULL, NULL, '2021-06-30 02:05:36', 1, 'N', 0, 0, 0),
(4559, 'Generations Lost', '', '', 'Time Warner Interactive', '1994', 0, 0, 1994, 11, 11, '4559titlescreen.png', NULL, NULL, NULL, '2021-06-30 02:06:09', 1, 'N', 0, 0, 0),
(4560, 'Wrath of the Black Manta', 'Ninja Cop Saizou', '', 'Taito Corporation', '17 November 1989', 17, 11, 1989, 11, 1, '4560titlescreen.png', NULL, NULL, NULL, '2021-06-30 02:06:43', 1, 'N', 0, 0, 0),
(4561, 'Sailor Moon: La Luna Splende', 'Sailor Moon: The Shining Moon', 'Sailor Moon: La Luna Splende is an action platformer game for the Nintendo DS. The game was only released in Italy.', 'Bandai Namco', '16 March 2011', 16, 3, 2011, 11, 23, '4561titlescreen.png', NULL, NULL, NULL, '2023-11-13 01:36:59', 1, 'N', 0, 0, 0),
(4562, 'Air Management &#039;96', 'Aerobiz &#039;96', '', 'Koei', '22 March 1996', 22, 3, 1996, 22, 17, '4562titlescreen.png', NULL, NULL, NULL, '2021-06-30 23:36:31', 1, 'N', 0, 0, 0),
(4563, 'Lethal Weapon', '', '', 'Ocean Software', '1992', 0, 0, 1992, 1, 1, '4563titlescreen.png', NULL, NULL, NULL, '2021-07-03 13:43:39', 0, 'N', 0, 0, 1),
(4564, 'Qix', '', '', 'Taito', '1991', 0, 0, 1991, 12, 1, '4564titlescreen.png', NULL, NULL, NULL, '2021-07-03 13:47:17', 0, 'N', 0, 0, 1),
(4565, 'F-1 Sensation', 'Formula 1 Sensation', '', 'Konami', '29 January 1993', 29, 1, 1993, 13, 1, '4565titlescreen.png', NULL, NULL, NULL, '2021-07-05 11:41:30', 0, 'N', 0, 0, 1),
(4566, 'Shinobi Legions', 'Shinobi X: Shin Shinobi Den', 'Shinobi Legions is an action platformer game for the Sega Saturn.', 'Vic Tokai', '30 June 1995', 30, 6, 1995, 11, 13, '4566titlescreen.png', NULL, NULL, NULL, '2024-02-15 03:35:13', 0, 'N', 0, 0, 1),
(4567, 'Road Rash', '', '', 'Ocean', 'October 1996', 0, 10, 1996, 13, 8, '4567titlescreen.png', NULL, NULL, NULL, '2021-07-12 17:18:16', 0, 'N', 0, 0, 1),
(4568, 'Need For Speed: Hot Pursuit', '', '', 'Electronic Arts', '16 November 2010', 16, 11, 2010, 13, 36, '4568titlescreen.png', NULL, NULL, NULL, '2021-07-13 00:00:53', 0, 'N', 0, 1, 0),
(4570, '...Iru!', '...They&#039;re Here!', '', 'Takara', '1998', 0, 0, 1998, 2, 17, '4570titlescreen.png', NULL, NULL, NULL, '2023-11-14 21:55:52', 1, 'N', 0, 0, 0),
(4571, 'Monster Hunter Tri', '', '', 'Capcom', '20 April 2010', 20, 4, 2010, 23, 36, '4571titlescreen.png', NULL, NULL, NULL, '2021-07-16 06:04:35', 0, 'N', 0, 1, 0),
(4572, 'Mario Tennis Ultra Smash', '', '', 'Nintendo', '20 November 2015', 20, 11, 2015, 17, 49, '4572titlescreen.jpg', NULL, NULL, NULL, '2023-09-04 11:52:30', 1, 'N', 0, 0, 0),
(4573, 'Doubutsu Banchou (Prototype)', '', '', 'Nintendo', '21 February 2002', 21, 2, 2002, 24, 27, '4573titlescreen.png', NULL, NULL, NULL, '2021-07-22 21:11:50', 1, 'N', 0, 0, 0),
(4574, 'Kirby&#039;s Pinball Land', 'Kirby no Pinball', 'Kirby&#039;s Pinball Land is a 1993 pinball video game developed by HAL Laboratory and published by Nintendo for the Game Boy. It was HAL Laboratory&#039;s third pinball video game, as well as the first spin-off and second Game Boy title in the Kirby series.', 'Nintendo', '27 November 1993', 27, 11, 1993, 10, 8, '4574titlescreen.png', NULL, NULL, NULL, '2021-07-25 09:00:18', 0, 'N', 0, 0, 1),
(4575, 'Tail Concerto', '', '', 'Bandai', '10 November 1999', 10, 11, 1999, 24, 17, '4575titlescreen.png', NULL, NULL, NULL, '2021-07-24 02:38:15', 1, 'N', 0, 0, 0),
(4576, 'Sangokushi Chuugen no Hasha', 'Three Kingdoms Kingdom of the Center', '', 'Namco', '1988', 0, 0, 1988, 18, 1, '4576titlescreen.png', NULL, NULL, NULL, '2021-07-25 09:18:02', 1, 'N', 0, 0, 0),
(4577, 'Tomato Adventure', '', 'Tomato Adventure is a role playing game for the Game Boy Advance.\r\n\r\nPlayers control DeMille through the Ketchup Kingdom with the objective of saving his girlfriend, Patharan, and the Ketchup Kingdom itself from King Abira by obtaining the missing parts of a robot that can give anyone access into the Gimmick Palace, a tower with a tomato on it.\r\n\r\nThe game features no random encounters; enemies are openly visible on the screen, and you enter battles by bumping DeMille into them.', 'Nintendo', '25 January 2002', 25, 1, 2002, 14, 10, '4577titlescreen.png', NULL, NULL, NULL, '2021-07-28 12:32:46', 1, 'N', 0, 0, 0),
(4578, 'Need for Speed: Underground', '', '', 'Electronic Arts', '17 November 2003', 17, 11, 2003, 13, 33, '4578titlescreen.png', NULL, NULL, NULL, '2021-07-28 09:53:41', 1, 'N', 0, 0, 0),
(4579, 'Lilo &amp; Stitch', 'Disney&#039;s Lilo &amp; Stitch', '', 'Disney Interactive', '07 June 2002', 7, 6, 2002, 1, 10, '4579titlescreen.png', NULL, NULL, NULL, '2021-07-28 23:11:43', 1, 'N', 0, 0, 0),
(4580, 'The Legend of Zelda: Twilight Princess', 'Zelda no Densetsu: Twilight Princess', '', 'Nintendo', '02 December 2006', 2, 12, 2006, 24, 33, '4580titlescreen.png', NULL, NULL, NULL, '2023-03-28 06:44:01', 1, 'N', 0, 0, 0),
(4581, 'Wolverine: Adamantium Rage', '', '', 'Acclaim', 'November 1994', 0, 11, 1994, 11, 11, '4581titlescreen.png', NULL, NULL, NULL, '2023-12-08 16:15:48', 0, 'N', 0, 0, 1),
(4582, 'Resident Evil 4', '', '', 'Capcom', '25 October 2005', 25, 10, 2005, 24, 18, '4582titlescreen.png', NULL, NULL, NULL, '2023-03-23 05:36:04', 1, 'N', 0, 1, 0),
(4583, 'Fear Effect 2: Retro Helix', '', '', 'Eidos', '21 February 2001', 21, 2, 2001, 1, 17, '4583titlescreen.jpg', NULL, NULL, NULL, '2021-08-01 14:02:59', 1, 'N', 0, 0, 0),
(4584, 'Faceball 2000', '', '', 'Bullet-Proof Software', '10 December 1991', 10, 12, 1991, 16, 8, '4584titlescreen.png', NULL, NULL, NULL, '2021-08-02 12:52:50', 0, 'N', 0, 0, 1),
(4585, 'Mario Kart: Double Dash!!', '', '', 'Nintendo', '07 November 2003', 7, 11, 2003, 13, 33, '4585titlescreen.png', NULL, NULL, NULL, '2023-11-27 09:42:24', 1, 'N', 0, 0, 1),
(4586, 'Rainbow Cotton', '', '', 'Success', '20 January 2000', 20, 1, 2000, 16, 14, '4586titlescreen.jpg', NULL, NULL, NULL, '2021-08-02 17:38:48', 1, 'N', 0, 0, 0),
(4587, 'Masakari Densetsu: Kintarou Action Hen', 'Legend of the Axe: Kintaro Action Edition', '', 'Tonkinhouse', '07 August 1992', 7, 8, 1992, 11, 8, '4587titlescreen.png', NULL, NULL, NULL, '2024-01-14 12:47:21', 1, 'N', 0, 0, 0),
(4588, 'Hardball!', '', '', 'Accolade', 'April 1991', 0, 4, 1991, 17, 11, '4588titlescreen.png', NULL, NULL, NULL, '2021-08-10 07:27:32', 1, 'N', 0, 0, 0),
(4589, 'JoJo no Kimyou na Bouken: Phantom Blood', 'JoJo&#039;s Bizarre Adventure: Phantom Blood', '', 'Bandai Namco', '26 October 2006', 26, 10, 2006, 5, 18, '4589titlescreen.png', NULL, NULL, NULL, '2021-08-11 02:52:03', 1, 'N', 0, 0, 0),
(4590, 'Exed Exes', 'Chou Fuyuu Yousai Exed Exes', '', 'Tokuma Shoten', '21 December 1985', 21, 12, 1985, 16, 1, '4590titlescreen.png', NULL, NULL, NULL, '2021-08-11 05:05:54', 1, 'N', 0, 0, 0),
(4591, 'Family Trainer: Rai Rai Kyonshis - Baby Kyonshi no Amida Daibouken', 'Family Trainer: Come On! Kyonshi - Baby Kyonshi&#039;s Big Adventure', '', 'Bandai', '26 January 1989', 26, 1, 1989, 17, 1, '4591titlescreen.png', NULL, NULL, NULL, '2021-08-15 05:41:47', 1, 'N', 0, 0, 0),
(4592, 'Nazo Puyo: Arle no Roux', 'Puyo Puzzle: Arle&#039;s Roux', '', 'Complile', '29 July 1994', 29, 7, 1994, 12, 12, '4592titlescreen.png', NULL, NULL, NULL, '2021-08-15 11:13:28', 1, 'N', 0, 0, 0),
(4593, 'Flying Dragon: The Secret Scroll', 'Hiryu no Ken: Ougi no Sho', '', 'Culture Brain', '14 February 1987', 14, 2, 1987, 1, 1, '4593titlescreen.png', NULL, NULL, NULL, '2021-08-16 18:37:30', 0, 'N', 0, 0, 1),
(4594, 'Kaitou Saint Tail', 'Mysterious Thief Saint Tail', '', 'Sega', '29 March 1996', 29, 3, 1996, 10, 12, '4594titlescreen.png', NULL, NULL, NULL, '2021-08-17 03:22:31', 1, 'N', 0, 0, 0),
(4595, 'SD Hiryuu no Ken EX', '', '', 'Culture Brain', '30 April 1999', 30, 4, 1999, 8, 8, '4595titlescreen.png', NULL, NULL, NULL, '2021-08-17 10:54:51', 0, 'N', 0, 0, 1),
(4596, 'Flashback', 'Flashback: The Quest for Identity', '', 'U.S. Gold', '1995', 0, 0, 1995, 11, 28, '4596titlescreen.png', NULL, NULL, NULL, '2021-08-18 07:32:57', 0, 'N', 0, 0, 1),
(4597, 'Mobile Golf', '', 'This is a sequel to the Game Boy Color version of Mario Golf, which was released only in Japan.', 'Nintendo', '11 May 2001', 11, 5, 2001, 17, 8, '4597titlescreen.png', NULL, NULL, NULL, '2023-12-16 11:05:41', 1, 'N', 0, 0, 0),
(4598, 'J.League Dynamite Soccer 64', '', '', 'Imagineer', '05 September 1997', 5, 9, 1997, 17, 27, '4598titlescreen.png', NULL, NULL, NULL, '2021-08-21 03:27:03', 1, 'N', 0, 0, 0),
(4599, 'Pokémon Colosseum', '', '', 'Nintendo', '22 March 2004', 22, 3, 2004, 14, 33, '4599titlescreen.png', NULL, NULL, NULL, '2021-08-21 15:50:22', 0, 'N', 0, 0, 1),
(4600, 'Soul Falchion', 'Ge Dou Jian Shen', '', 'Li Cheng', '2002', 0, 0, 2002, 8, 8, '4600titlescreen.png', NULL, NULL, NULL, '2021-08-23 01:26:21', 1, 'N', 0, 0, 0),
(4601, 'Pipo Saru 2001', 'Ape Escape 2001', '', 'Sony Computer Entertainment', '05 July 2001', 5, 7, 2001, 11, 18, '4601titlescreen.png', NULL, NULL, NULL, '2022-03-13 05:32:50', 1, 'N', 0, 0, 0),
(4602, 'Wolfchild', '', '', 'JVC Music', '18 January 1993', 18, 1, 1993, 11, 29, '4602titlescreen.png', NULL, NULL, NULL, '2021-08-23 16:07:59', 0, 'N', 0, 0, 1),
(4603, 'BugTris', '', 'BugTris is a puzzle game for the Nintendo Entertainment System.', 'Game Line', 'February 1996', 0, 2, 1996, 12, 1, '4603titlescreen.png', NULL, NULL, NULL, '2021-08-24 15:41:15', 1, 'N', 0, 0, 0),
(4604, 'Battle Frenzy', 'Bloodshot', 'Battle Frenzy, a.k.a. Bloodshot, is a first-person shooter for the Sega Genesis. Players take on the role of a soldier tasked with deactivating an alien battlecruiser&#039;s power nodes before it can destroy Earth. Once a power node is destroyed, players need to escape to the start of a level. Levels feature the usual FPS assortments of enemies, weapons, and hidden paths. Also comes with a two-player split-screen mode.', 'Acclaim Entertainment', '1994', 0, 0, 1994, 16, 11, '4604titlescreen.png', NULL, NULL, NULL, '2021-08-26 10:06:03', 0, 'N', 0, 0, 1),
(4605, 'Ginga Ojousama Densetsu Yuna', 'Galaxy Fraulein Yuna', 'Yuna Kagurazaka was just your ordinary high school girl in the year 2299 – a bit carefree and more than a little absent-minded, but nothing special…until she won the Galaxy Fraulein Contest and rocketed to idol stardom! But when her fellow contestants begin disappearing one by one only to turn up wearing power armor and trying to kill her, she discovers her true destiny: she is the Savior of Light, protector of the galaxy, and must fight to keep the forces of darkness from conquering the universe! Can Yuna take down the evil Thirteen Frauleins of Darkness, or will hinging the fate of the cosmos on the whims of a flighty teenage girl prove a colossal mistake?…Possibly both.\r\n\r\nGinga Ojousama Densetsu Yuna, officially translated as Galaxy Fraulein Yuna, is a 1992 adventure game (visual novel/digicomic) developed by Red Company and Will and published by Hudson for the PC-Engine Super CD-ROM² system. The first entry in what would become a popular series amidst the Japanese &quot;galge boom,&quot; the game is essentially an early-&#039;90s sci-fi comedy OVA in adventure game form, lavishly chronicling the galaxy-spanning adventures of Yuna, her friends, and a suspiciously large number of girls in skimpy power armor via a book&#039;s worth of text, upwards of a thousand illustrations, over an hour of animated cutscenes, and several vocal songs.', 'Hudson', '23 October 1992', 23, 10, 1992, 2, 5, '4605titlescreen.png', NULL, NULL, NULL, '2021-08-26 18:14:48', 1, 'N', 0, 0, 0),
(4606, 'Harvest Moon Animal Parade', '', '', 'Natsume', '30 October 2008', 30, 10, 2008, 14, 36, '4606titlescreen.png', NULL, NULL, NULL, '2021-08-29 10:06:28', 0, 'N', 0, 0, 1),
(4607, 'Xerd no Densetsu', 'Legend of Xerd; Zerd no Densetsu', '', 'Vic Tokai', '18 October 1991', 18, 10, 1991, 14, 8, '4607titlescreen.gif', NULL, NULL, NULL, '2021-08-30 11:16:23', 0, 'N', 0, 0, 1),
(4608, 'Disney&#039;s Lilo &amp; Stitch 2: Hämsterviel Havoc', 'Disney&#039;s Lilo &amp; Stitch 2', '', 'Disney Interactive', '12 October 2004', 12, 10, 2004, 11, 10, '4608titlescreen.png', NULL, NULL, NULL, '2021-09-01 16:55:50', 1, 'N', 0, 0, 0),
(4609, 'SpongeBob SquarePants: SuperSponge', '', '', 'THQ', '05 November 2001', 5, 11, 2001, 11, 17, '4609titlescreen.png', NULL, NULL, NULL, '2021-09-05 12:04:02', 1, 'N', 0, 0, 0),
(4610, 'Neon Genesis Evangelion', '', 'Neon Genesis Evangelion is an action game for the Nintendo 64. The game is based on an anime with the same title.', 'Bandai', '25 June 1999', 25, 6, 1999, 1, 27, '4610titlescreen.png', NULL, NULL, NULL, '2024-06-11 17:23:41', 1, 'N', 0, 0, 0),
(4611, 'Super Real Mahjong VS', '', '', 'SeTa', 'May 1999', 0, 5, 1999, 4, 26, '4611titlescreen.png', NULL, NULL, NULL, '2021-09-05 20:12:55', 0, 'N', 0, 0, 1),
(4612, 'San Guo Zhi 4 - Chi Bi Feng Yun', 'Sangokushi 4', '', 'Future Media', '1995', 0, 0, 1995, 5, 1, '4612titlescreen.png', NULL, NULL, NULL, '2021-09-05 20:16:33', 0, 'N', 0, 0, 1),
(4613, 'SpongeBob SquarePants: SuperSponge', '', '', 'THQ', '08 November 2001', 8, 11, 2001, 11, 10, '4613titlescreen.png', NULL, NULL, NULL, '2021-09-05 20:23:58', 1, 'N', 0, 0, 0),
(4614, 'Mirrors', '', '', 'Views Label', '10 December 1990', 10, 12, 1990, 21, 2, '4614titlescreen.png', NULL, NULL, NULL, '2021-09-05 20:25:16', 1, 'N', 0, 0, 0),
(4615, 'Avatar: The Last Airbender', '', '', 'THQ', '10 October 2006', 10, 10, 2006, 24, 10, '4615titlescreen.png', NULL, NULL, NULL, '2023-09-26 12:49:57', 1, 'N', 0, 0, 0),
(4616, 'Garfield: Caught in the Act', '', 'Garfield: Caught in the Act is an action platformer game for the Sega Genesis. Based on a comic strip and animated cartoon series &quot;Garfield&quot; by Jim Davis. The game draws inspiration from Davis&#039; 1984 book &quot;Garfield: His 9 Lives&quot;.', 'Sega', '08 December 1995', 8, 12, 1995, 11, 11, '4616titlescreen.png', NULL, NULL, NULL, '2023-12-12 02:07:09', 0, 'N', 0, 0, 1),
(4617, 'Ys III', 'Ys III: Wanderers from Ys', '', 'Renovation', '1991', 0, 0, 1991, 23, 11, '4617titlescreen.png', NULL, NULL, NULL, '2021-09-09 21:14:03', 0, 'N', 0, 0, 1),
(4618, 'Gauntlet IV', '', '', 'Tengen', 'October 1993', 0, 10, 1993, 23, 11, '4618titlescreen.png', NULL, NULL, NULL, '2021-09-11 12:44:39', 0, 'N', 0, 0, 1),
(4619, 'Akumajou Dracula X: Gekka no Yasoukyoku', 'Castlevania: Symphony of the Night;Dracula X: Nocturne in the Moonlight', '', 'Konami', '25 June 1998', 25, 6, 1998, 23, 13, '4619titlescreen.png', NULL, NULL, NULL, '2023-10-24 00:36:19', 0, 'N', 0, 0, 1),
(4620, 'Rabio Lepus Special', 'Rabbit Punch Special', '', 'Video System Co., Ltd.', '19 October 1990', 19, 10, 1990, 16, 4, '4620titlescreen.png', NULL, NULL, NULL, '2023-10-05 22:52:41', 1, 'N', 0, 0, 0),
(4621, 'Beavis and Butt-Head in Virtual Stupidity', '', '', 'B-Factory', '29 January 1998', 29, 1, 1998, 2, 17, '4621titlescreen.png', NULL, NULL, NULL, '2021-09-17 22:40:01', 1, 'N', 0, 0, 0),
(4622, 'Yu-Gi-Oh! 5D&#039;s Tag Force 6', '', '', 'Konami', '22 September 2011', 22, 9, 2011, 6, 44, '4622titlescreen.jpg', NULL, NULL, NULL, '2021-09-22 07:31:49', 1, 'N', 0, 0, 0),
(4623, 'Nintendo World Championships 1990', 'NWC 1990', '', 'Nintendo', '08 March 1990', 8, 3, 1990, 10, 1, '4623titlescreen.png', NULL, NULL, NULL, '2021-09-23 01:33:56', 0, 'N', 0, 0, 1),
(4624, 'Glover 2', '', '', 'None', '1999', 0, 0, 1999, 11, 27, '4624titlescreen.png', NULL, NULL, NULL, '2021-09-23 18:03:35', 0, 'N', 0, 0, 1),
(4625, 'Turok 3: Shadow of Oblivion', '', '', 'Acclaim Entertainment', '06 September 2000', 6, 9, 2000, 16, 27, '4625titlescreen.png', NULL, NULL, NULL, '2021-09-24 12:54:14', 0, 'N', 0, 0, 1),
(4626, 'Glover', '', '', 'Hasbro Interactive', '16 November 1998', 16, 11, 1998, 11, 27, '4626titlescreen.png', NULL, NULL, NULL, '2021-09-25 00:39:51', 0, 'N', 0, 0, 1),
(4627, 'Pokémon Pinball: Ruby &amp; Sapphire', '', 'Pokémon Pinball: Ruby &amp; Sapphire is a spin-off pinball game for the Game Boy Advance. It expands upon the game mechanics used in Pokémon Pinball and features the Pokémon in the Hoenn Pokédex.', 'Nintendo', '01 August 2003', 1, 8, 2003, 22, 10, '4627titlescreen.png', NULL, NULL, NULL, '2023-08-18 12:22:37', 0, 'N', 0, 0, 1),
(4628, 'Samurai Kid', '', 'Samurai Kid is an action platformer game for the Game Boy Color.', 'Koei', '02 February 2001', 2, 2, 2001, 11, 8, '4628titlescreen.png', NULL, NULL, NULL, '2023-12-15 21:02:34', 1, 'N', 0, 0, 0),
(4629, 'Derby Stallion 64', '', '', 'Media Factory', '10 August 2001', 10, 8, 2001, 17, 27, '4629titlescreen.png', NULL, NULL, NULL, '2021-10-01 09:17:50', 0, 'N', 0, 0, 1),
(4630, 'Super Monkey Ball Jr.', '', '', 'THQ', '19 November 2002', 19, 11, 2002, 1, 10, '4630titlescreen.png', NULL, NULL, NULL, '2021-10-01 21:50:39', 0, 'N', 0, 1, 0),
(4631, 'Jim Power - The Lost Dimension in 3D', '', '', 'Electro Brain', '1993', 0, 0, 1993, 1, 9, '4631titlescreen.jpg', NULL, NULL, NULL, '2021-10-03 04:35:34', 0, 'N', 0, 0, 1),
(4632, 'Xenoblade Chronicles', '', '', 'Nintendo', '06 April 2012', 6, 4, 2012, 23, 36, '4632titlescreen.png', NULL, NULL, NULL, '2021-10-03 17:24:49', 0, 'N', 0, 1, 0),
(4633, 'Community Pom', 'Community Pom: Omoide o Dakishimete', 'Something&#039;s been snacking on Woolly Village&#039;s adorable Meymeys, and the townspeople aren&#039;t happy about it! While the villagers blame it on the mysterious rabbitlike Poms that appeared when the moon vanished five years ago, young Lulu knows better. With the magic staff gifted to her by the Poms in hand, she sets off on a quest to find the Poms, build a community where they can live in peace, and discover the truth behind all the incidents. And raid every dresser in the continent for trading cards along the way.\r\n\r\nCommunity Pom is a 1997 action RPG/simulation game for the PlayStation, developed and published by Fill in Cafe (best known for the Asuka 120% and Kendo Rage/Makeruna! Makendou series). With gameplay reminiscent of classic 2D Zelda titles and perhaps most particularly influenced by Magic Knight Rayearth on the Sega Saturn, the game puts its own spin on things by throwing a simple pet raising simulation into the mix, with the player rearing Poms to increase their combat stats and unlock new features and abilities.', 'Fill in Cafe', '30 October 1997', 30, 10, 1997, 23, 17, '4633titlescreen.png', NULL, NULL, NULL, '2021-10-05 06:53:50', 1, 'N', 0, 0, 0),
(4634, 'Crash Bandicoot: The Huge Adventure', 'Crash Bandicoot XS', '', 'Vicarious Visions', '25 February 2002', 25, 2, 2002, 11, 10, '4634titlescreen.png', NULL, NULL, NULL, '2023-03-04 06:17:30', 1, 'N', 0, 0, 1),
(4635, 'Mario no Super Picross', 'Mario&#039;s Super Picross', 'Mario no Super Picross is a puzzle game for the Super Nintendo. The game was released in Japan only.', 'Nintendo', '14 September 1995', 14, 9, 1995, 12, 9, '4635titlescreen.png', NULL, NULL, NULL, '2023-08-20 19:10:38', 1, 'N', 0, 0, 0),
(4636, 'Scooby-Doo Mystery', '', '', 'Acclaim', 'November 1995', 0, 11, 1995, 11, 9, '4636titlescreen.png', NULL, NULL, NULL, '2021-10-07 03:11:27', 1, 'N', 0, 0, 0),
(4637, 'Thousand Arms', '', '', 'Atlus', '13 October 1999', 13, 10, 1999, 14, 17, '4637titlescreen.png', NULL, NULL, NULL, '2021-10-07 18:32:25', 1, 'N', 0, 0, 0),
(4638, 'Waterworld', '', '', 'Ocean', '1995', 0, 0, 1995, 24, 9, '4638titlescreen.png', NULL, NULL, NULL, '2021-10-07 18:44:21', 0, 'N', 0, 0, 1),
(4639, 'Casino Kid', '$1,000,000 Kid: Maboroshi no Teiou Hen', 'Casino Kid is a gambling game for the Nintendo Entertainment System.', 'Sofel', '06 January 1989', 6, 1, 1989, 10, 1, '4639titlescreen.png', NULL, NULL, NULL, '2022-02-23 21:22:22', 1, 'N', 0, 1, 0),
(4640, 'Manic Game Girl', '', '', 'Joycast Entertainment Co.', '07 June 2002', 7, 6, 2002, 24, 17, '4640titlescreen.png', NULL, NULL, NULL, '2021-10-08 13:14:25', 1, 'N', 0, 0, 0),
(4641, 'Kowai Shashin: Shinrei Shashin Kitan', 'Kowai Shashin: Tales in Spirit Photography', 'Join Hiori, an exorcist who specializes in purification through photos, as she takes on requests to shed light on strange things happening in the world. As her exorcisms continue and her powers grow, she finds herself having an insatiable hunger for something not of this world. Will she succumb to the hunger or fight past her cursed past?', 'Media Entertainment', '25 July 2002', 25, 7, 2002, 12, 17, '4641titlescreen.png', NULL, NULL, NULL, '2023-12-09 14:57:06', 1, 'N', 0, 0, 0),
(4642, 'Baroque', 'Baroque: Yuganda Mousou', '', 'Sting Entertainment', '28 October 1999', 28, 10, 1999, 14, 17, '4642titlescreen.png', NULL, NULL, NULL, '2023-11-27 12:15:16', 1, 'N', 0, 0, 0),
(4643, 'The Tairyou Jigoku', 'Simple 2000 Series Vol. 113: The Tairyou Jigoku', '', 'D3Publisher', '22 February 2007', 22, 2, 2007, 24, 18, '4643titlescreen.png', NULL, NULL, NULL, '2021-10-10 04:03:04', 1, 'N', 0, 0, 0),
(4644, 'Juggernaut', 'Juggernaut: Terrifying Door', '', 'Jaleco', '30 September 1999', 30, 9, 1999, 2, 17, '4644titlescreen.png', NULL, NULL, NULL, '2021-10-10 04:04:10', 1, 'N', 0, 0, 0),
(4645, 'Genso Suikoden: Tsumugareshi Hyakunen no Toki', 'Suikoden: Woven Web of the Centuries', '', 'Konami', '09 February 2012', 9, 2, 2012, 14, 44, '4645titlescreen.png', NULL, NULL, NULL, '2023-09-23 11:35:33', 1, 'N', 0, 0, 0),
(4646, 'Germs Nerawareta Machi', 'Germs The Targeted Town', '', 'KAJ', '22 July 1999', 22, 7, 1999, 24, 17, '4646titlescreen.png', NULL, NULL, NULL, '2021-10-10 08:54:04', 1, 'N', 0, 0, 0),
(4647, 'Final Fantasy Crystal Chronicles: Ring of Fates', 'Final Fantasy Crystal Chronicles: Ring of Fate', '', 'Square Enix', '23 August 2007', 23, 8, 2007, 23, 23, '4647titlescreen.jpg', NULL, NULL, NULL, '2023-10-26 00:34:16', 1, 'N', 0, 0, 0),
(4648, 'Forbidden Siren 2', 'Siren 2', '', 'Sony Computer Entertainment', '09 February 2006', 9, 2, 2006, 24, 18, '4648titlescreen.jpg', NULL, NULL, NULL, '2021-10-12 19:44:29', 0, 'N', 0, 0, 1),
(4649, 'Puyo Puyo 7', '', '', 'Sega', '26 November 2009', 26, 11, 2009, 12, 36, '4649titlescreen.png', NULL, NULL, NULL, '2023-10-30 12:30:22', 1, 'N', 0, 0, 0),
(4650, 'Avatar The Last Airbender: The Burning Earth', '', '', 'THQ', '16 October 2007', 16, 10, 2007, 23, 10, '4650titlescreen.png', NULL, NULL, NULL, '2021-10-17 12:29:13', 1, 'N', 0, 0, 0),
(4651, 'Persona 3 Portable', '', '', 'Atlus', '01 November 2009', 1, 11, 2009, 14, 44, '4651titlescreen.jpg', NULL, NULL, NULL, '2021-10-18 18:13:38', 0, 'N', 0, 0, 1),
(4652, 'Rune Factory 3', '', '', 'Natsume', '22 October 2009', 22, 10, 2009, 14, 23, '4652titlescreen.png', NULL, NULL, NULL, '2021-10-19 21:54:52', 0, 'N', 0, 0, 1),
(4653, 'Sugoi Hebereke', '', '', 'Sunsoft', '11 March 1994', 11, 3, 1994, 8, 9, '4653titlescreen.png', NULL, NULL, NULL, '2021-12-19 09:41:11', 0, 'N', 0, 0, 0),
(4654, 'Pokémon: SoulSilver Version', 'Pocket Monsters SoulSilver', '', 'Nintendo', '12 September 2009', 12, 9, 2009, 14, 23, '4654titlescreen.png', NULL, NULL, NULL, '2023-09-06 10:39:07', 1, 'N', 0, 0, 1),
(4655, 'Pikmin 2', '', '', 'Nintendo', '30 August 2004', 30, 8, 2004, 18, 33, '4655titlescreen.jpg', NULL, NULL, NULL, '2021-10-27 02:45:32', 0, 'N', 0, 0, 1),
(4656, 'Yu-Gi-Oh! Duel Monsters', '', '', 'Konami', '16 December 1998', 16, 12, 1998, 6, 8, '4656titlescreen.png', NULL, NULL, NULL, '2021-10-28 01:14:56', 1, 'N', 0, 0, 0),
(4657, 'The Legend of Zelda: A Link Between Worlds', 'Zelda no Densetsu: Kamigami no Triforce 2', '', 'Nintendo', '22 November 2013', 22, 11, 2013, 24, 51, '4657titlescreen.png', NULL, NULL, NULL, '2024-06-05 03:18:30', 1, 'N', 0, 0, 1),
(4658, 'Pokémon Mystery Dungeon: Explorers of Sky', 'Pokemon Fushigi no Dungeon: Sora no Tankentai', '', 'Nintendo', '18 April 2009', 18, 4, 2009, 14, 23, '4658titlescreen.png', NULL, NULL, NULL, '2021-10-30 23:21:32', 0, 'N', 0, 0, 1),
(4659, 'Soul Eater: Monotone Princess', '', 'Soul Eater: Monotone Princess is an action game based on the hit manga/anime series of the same name, boasting an original story, new characters, and animated cutscenes by Studio Bones made specifically for the game.\r\n\r\nLarge groups of people have begun disappearing around the world, and it is up to the DWMA’s one-star meisters to keep the peace and discover the villain pulling the strings behind this nefarious scheme.\r\n\r\nTake control of Maka Albarn, Black☆Star, and Death the Kid, each with their own unique side missions, and see an all new side of the Soul Eater universe.', 'Square Enix', '25 September 2008', 25, 9, 2008, 24, 36, '4659titlescreen.png', NULL, NULL, NULL, '2021-10-31 11:23:49', 1, 'N', 0, 0, 0),
(4660, 'Line Attack Heroes', '', '', 'Grezzo', '27 July 2010', 27, 7, 2010, 1, 36, '4660titlescreen.png', NULL, NULL, NULL, '2021-11-03 02:02:31', 1, 'N', 0, 0, 0),
(4661, 'Super Bust-A-Move All Stars', 'Super Bust A Move All Stars', '', 'Ubisoft', '04 September 2003', 4, 9, 2003, 12, 33, '4661titlescreen.png', NULL, NULL, NULL, '2023-12-21 22:29:11', 0, 'N', 0, 0, 0),
(4662, 'Fatal Frame', 'Zero', 'Fatal Frame is an adventure survival horror type game for the PlayStation 2.', 'Tecmo', '13 December 2001', 13, 12, 2001, 10, 18, '4662titlescreen.jpg', NULL, NULL, NULL, '2021-11-05 14:12:22', 1, 'N', 0, 0, 0),
(4663, 'Sakura Taisen GB: Geki Hanagumi Nyuutai!', 'Sakura Wars GB: Go Forth, Young Cadet!', 'Sakura Taisen GB: Geki Hanagumi Nyuutai! is a visual novel game for the Game Boy Color.', 'Media Factory', '28 July 2000', 28, 7, 2000, 21, 8, '4663titlescreen.png', NULL, NULL, NULL, '2024-01-05 21:04:17', 1, 'N', 0, 0, 0),
(4664, 'Yakuman', '', '', 'Nintendo', '21 April 1989', 21, 4, 1989, 6, 8, '4664titlescreen.png', NULL, NULL, NULL, '2021-11-11 11:44:22', 1, 'N', 0, 0, 0),
(4665, 'Racing Lagoon', '', '', 'SquareSoft', '10 June 1999', 10, 6, 1999, 13, 17, '4665titlescreen.png', NULL, NULL, NULL, '2024-03-19 16:50:34', 1, 'N', 0, 0, 0),
(4666, 'The Wizard of Oz', '', '', 'SETA Corporation', '05 October 1993', 5, 10, 1993, 11, 9, '4666titlescreen.png', NULL, NULL, NULL, '2021-11-12 17:09:19', 0, 'N', 0, 0, 1),
(4667, 'Jade Cocoon', 'Tamamayu Monogatari', '', 'Ubisoft', '03 December 1998', 3, 12, 1998, 14, 17, '4667titlescreen.png', NULL, NULL, NULL, '2021-11-15 00:06:47', 0, 'N', 0, 1, 0),
(4668, 'Eek! The Cat', '', '', 'Ocean', '1994', 0, 0, 1994, 11, 9, '4668titlescreen.png', NULL, NULL, NULL, '2024-07-21 20:07:57', 0, 'N', 0, 0, 1),
(4669, 'Dragon Ball Z: Budokai Tenkaichi 3', 'Dragon Ball Z: Sparking! Meteor', '', 'Atari SA', '13 November 2007', 13, 11, 2007, 8, 18, '4669titlescreen.png', NULL, NULL, NULL, '2021-11-17 11:47:56', 0, 'N', 0, 0, 1),
(4670, 'Super Hydlide', 'Hydlide 3: The Space Memories', '', 'Seismic', 'April 1990', 0, 4, 1990, 23, 11, '4670titlescreen.png', NULL, NULL, NULL, '2021-11-17 11:55:35', 0, 'N', 0, 0, 1),
(4671, 'Fushigi no Yume no Alice', 'The Fairytale Dreams of Alice', '', 'Face', '07 December 1990', 7, 12, 1990, 11, 4, '4671titlescreen.png', NULL, NULL, NULL, '2021-11-18 12:17:03', 1, 'N', 0, 0, 0),
(4672, 'Mega Man: Maverick Hunter X', 'Irregular Hunter X', '', 'Capcom', '15 December 2005', 15, 12, 2005, 11, 44, '4672titlescreen.png', NULL, NULL, NULL, '2021-11-19 00:14:03', 0, 'N', 0, 0, 1),
(4673, 'Spider-Man', '', '', 'Activision', '16 April 2002', 16, 4, 2002, 11, 10, '4673titlescreen.png', NULL, NULL, NULL, '2021-11-19 01:03:12', 1, 'N', 0, 0, 0),
(4675, 'Magical Tetris Challenge (Arcade)', '', '', 'Capcom', '23 October 1998', 23, 10, 1998, 12, 26, '4675titlescreen.png', NULL, NULL, NULL, '2021-11-22 18:16:17', 0, 'N', 0, 0, 1),
(4676, 'Rainbow Islands: Putty&#039;s Party', 'Rainbow Islands: Patty&#039;s Party', '', 'MegaHouse', '29 June 2000', 29, 6, 2000, 11, 21, '4676titlescreen.png', NULL, NULL, NULL, '2022-04-30 12:40:47', 1, 'N', 0, 0, 1),
(4677, 'Jungle Strike', '', '', 'Black Pearl', '1995', 0, 0, 1995, 16, 12, '4677titlescreen.png', NULL, NULL, NULL, '2021-11-24 09:11:39', 1, 'N', 0, 0, 0),
(4678, 'Urban Strike', '', '', 'Black Pearl', '1995', 0, 0, 1995, 16, 12, '4678titlescreen.png', NULL, NULL, NULL, '2021-11-24 09:12:28', 1, 'N', 0, 0, 0),
(4679, 'Mario Party 3', '', '', 'Nintendo', '07 December 2000', 7, 12, 2000, 4, 27, '4679titlescreen.PNG', NULL, NULL, NULL, '2021-11-26 01:23:43', 0, 'N', 0, 0, 1),
(4680, 'Sword of the Berserk: Guts&#039; Rage', 'Berserk: Millennium Falcon Hen Wasurebana no Shou;Berserk: Millenium Falcon Arc - Flowers of Oblivion Chapter', '', 'Ascii', '16 December 1999', 16, 12, 1999, 5, 14, '4680titlescreen.png', NULL, NULL, NULL, '2022-11-07 19:24:12', 1, 'N', 0, 0, 0),
(4681, 'School Fighter', 'Re Men Gao Xiao Shu Ma Guai Shou III, Binary Monster III', '', 'Gowin', '2001', 0, 0, 2001, 5, 8, '4681titlescreen.png', NULL, NULL, NULL, '2021-11-26 16:01:05', 0, 'N', 0, 0, 1),
(4682, 'Mighty Morphin Power Rangers: The Movie', 'Power Rangers: The Movie', '', 'Bandai', '1995', 0, 0, 1995, 5, 9, '4682titlescreen.png', NULL, NULL, NULL, '2023-10-20 21:50:53', 0, 'N', 0, 0, 1),
(4683, 'Vandal Hearts', 'Vandal Hearts: The Lost Civilization', '', 'Konami', '25 October 1996', 25, 10, 1996, 19, 17, '4683titlescreen.png', NULL, NULL, NULL, '2021-12-01 11:43:10', 1, 'N', 0, 0, 0),
(4684, 'The Sword of Hope II', 'Selection II: Ankoku no Fuuin', '', 'Kemco', '09 April 1992', 9, 4, 1992, 14, 8, '4684titlescreen.png', NULL, NULL, NULL, '2023-04-16 04:23:26', 0, 'N', 0, 0, 0),
(4685, 'Pac-Man Collection', '', '', 'Namco', '12 July 2001', 12, 7, 2001, 1, 10, '4685titlescreen.png', NULL, NULL, NULL, '2021-12-02 13:06:42', 0, 'N', 0, 0, 1),
(4686, 'Crackout', 'Nazo no Kabe: Block Kuzushi', '', 'Palcom', '1991', 0, 0, 1991, 1, 1, '4686titlescreen.png', NULL, NULL, NULL, '2021-12-03 21:51:45', 0, 'N', 0, 0, 1),
(4687, 'Gyruss', '', '', 'Ultra', '01 February 1989', 1, 2, 1989, 16, 1, '4687titlescreen.png', NULL, NULL, NULL, '2021-12-04 15:47:30', 0, 'N', 0, 0, 1),
(4688, 'Vampire Knight DS', '', 'At the prestigious Cross Academy exists a special group of students known as the Night Class, who hold a dark secret.\r\n\r\nBased on the hit anime/manga series of the same name, the game features an original story which places players in the shoes of Yuki Cross, guardian of the school. Along with her usual duties of patrolling with Zero and keeping the Day Class under control, Yuki can also accompany the Night Class on various events, and discover a whole new side to many fan-favorite characters.', 'D3 Publisher', '29 January 2009', 29, 1, 2009, 7, 23, '4688titlescreen.png', NULL, NULL, NULL, '2021-12-05 14:43:44', 1, 'N', 0, 0, 0),
(4689, 'Trapt', 'Kagero II: Dark Illusion', '', 'Tecmo', '30 June 2005', 30, 6, 2005, 1, 18, '4689titlescreen.jpg', NULL, NULL, NULL, '2021-12-05 21:46:51', 1, 'N', 0, 0, 0),
(4690, 'Secret Ties', 'Kaitou Sugar', '', 'Vic Tokai', '1991', 0, 0, 1991, 11, 1, '4690titlescreen.png', NULL, NULL, NULL, '2021-12-05 21:49:08', 1, 'N', 0, 0, 0),
(4691, 'Igo Shinen &#039;93', '', '', 'Hect', '20 November 1992', 20, 11, 1992, 4, 1, '4691titlescreen.png', NULL, NULL, NULL, '2021-12-06 05:53:55', 0, 'N', 0, 0, 1),
(4692, 'Winter Games', '', '', 'Acclaim', 'September 1987', 0, 9, 1987, 17, 1, '4692titlescreen.png', NULL, NULL, NULL, '2021-12-07 16:41:02', 1, 'N', 0, 0, 0),
(4693, 'Metal Max 2 ReLOADED', '', '', 'Kadokawa Games', '08 December 2011', 8, 12, 2011, 14, 23, '4693titlescreen.png', NULL, NULL, NULL, '2023-08-21 14:18:19', 1, 'N', 0, 1, 0),
(4694, 'Meitantei Conan: Chika Yuuenchi Satsujin Jiken', 'Detective Conan: The Underground Amusement Park Murder Case', 'Meitantei Conan: Chika Yuuenchi Satsujin Jiken is the first ever Detective Conan game ever to be released in Japan.\r\nThe game offers three possible scenarios, depending on which attraction is chosen at the beginning.', 'Bandai', '27 December 1996', 27, 12, 1996, 2, 8, '4694titlescreen.png', NULL, NULL, NULL, '2021-12-27 13:45:21', 1, 'N', 0, 0, 1),
(4695, 'LEGO Battles', '', 'LEGO Battles is a rare Real-Time Strategy Game for the Nintendo DS. Being both for the DS, and LEGO-themed, this game was obviously intended for children, and thus has relatively simplistic mechanics. For example, there is only one resource--studs--and they can only be obtained either by large-scale deforestation, or by building a mine which just constantly gives you money, no work required. You can also only have up to 16 units in play at any one time.\r\n\r\nThe game is not perfect by any means--if you order your units to move more than a foot in from of them, they will most likely get stuck on something; good multiplayer games require both players to tediously grind for special &quot;Blue Studs&quot; hidden in each campaign level to buy all of the units; your &quot;Hero&quot; unit, which heals other units around it, also heals the very transportation vehicles you place it inside, which can lead to some quite absurd scenarios when combined with the spacefaring factions transporters which can fly over land; the game casually including a &quot;Plantation&quot; building and a &quot;Conquistador&quot; hero may be quite off-putting for some. Nevertheless, there is something charming about the game, especially, no doubt, to any who grew up playing it. Furthermore, this game is free of any and all external licensing, so if you enjoy LEGOs but do not like Star Wars, then this may be the game for you!', 'Warner Bros. Interactive Entertainment', '09 June 2009', 9, 6, 2009, 18, 23, '4695titlescreen.png', NULL, NULL, NULL, '2022-05-16 02:31:01', 0, 'N', 1, 1, 1),
(4696, 'Goemon&#039;s Great Adventure', 'Mystical Ninja 2 Starring Goemon;Ganbare Goemon: Derudero Douchuu Obake Tenkomori', '', 'Konami', '23 December 1998', 23, 12, 1998, 11, 27, '4696titlescreen.png', NULL, NULL, NULL, '2021-12-16 13:50:29', 1, 'N', 0, 0, 0),
(4697, 'Bloody Roar 2: Bringer of the New Age', 'Bloody Roar II', '', 'Hudson', '28 January 1999', 28, 1, 1999, 8, 17, '4697titlescreen.png', NULL, NULL, NULL, '2021-12-18 11:29:26', 0, 'N', 0, 0, 1),
(4698, 'The 3-D Battles of WorldRunner', '3-D WorldRunner', '', 'Acclaim', 'September 1987', 0, 9, 1987, 1, 1, '4698titlescreen.png', NULL, NULL, NULL, '2023-09-20 13:19:13', 1, 'N', 0, 0, 1),
(4699, 'Ginga Ojousama Densetsu Yuna 2: Eien no Princess', 'Galaxy Fraulein Yuna 2: The Eternal Princess', 'With the forces of darkness once again at bay, life seems to have returned to normal – or as close to normal as it gets for high school idol and galactic savior Yuna Kagurazaka. But trouble is brewing! After an unfortunate encounter with her self-proclaimed rival Erika Kousaka, Yuna accidentally summons a planet-destroying warship, the &quot;Eternal Princess,&quot; to Earth. Now Yuna, partnering with mysterious android girl Yuri Cube, has scant days to try to take out the beacons guiding the ship before it arrives and annihilates the Earth, all while battling the deadly assassins of the &quot;Erika 7.&quot; Is there any hope for the planet!?\r\n\r\nGinga Ojousama Densetsu Yuna 2: Eien no Princess (Galaxy Fraulein Yuna 2: The Eternal Princess) is a 1995 adventure game/visual novel for the PC-Engine Super CD-ROM² system, developed by Red Company and Will and published by Hudson Soft. The sequel to the original Galaxy Fraulein Yuna, it mostly follows in its predecessor&#039;s footsteps on a larger budget, with bigger and better visuals, full voice acting, and much more polish all around.', 'Hudson', '30 June 1995', 30, 6, 1995, 2, 5, '4699titlescreen.png', NULL, NULL, NULL, '2021-12-18 23:05:46', 1, 'N', 0, 0, 0),
(4700, 'Obocchama-kun', '', '', 'Namco', '15 March 1991', 15, 3, 1991, 11, 4, '4700titlescreen.png', NULL, NULL, NULL, '2023-10-01 17:17:09', 1, 'N', 0, 0, 0),
(4701, 'The Ooze', '', '', 'Sega', '06 May 1995', 6, 5, 1995, 1, 11, '4701titlescreen.png', NULL, NULL, NULL, '2021-12-19 13:40:21', 0, 'N', 0, 0, 1),
(4702, 'Sid Meier&#039;s Civilization', '', '', 'Koei', 'November 1995', 0, 11, 1995, 19, 9, '4702titlescreen.png', NULL, NULL, NULL, '2021-12-20 16:37:51', 0, 'N', 0, 0, 1),
(4703, 'Parodius: Non-Sense Fantasy', 'Parodius Da! Shinwa kara Owarai e', 'Parodius: Non-Sense Fantasy is an action shooter game for the Super Famicom. Released in Europe as Parodius: Non-Sense Fantasy for the PAL Super Nintendo.', 'Konami', '05 April 1991', 5, 4, 1991, 16, 9, '4703titlescreen.png', NULL, NULL, NULL, '2023-11-14 11:03:22', 0, 'N', 0, 0, 1),
(4704, 'Contra Advance: The Alien Wars EX', '', '', 'Factor 5', '07 November 2002', 7, 11, 2002, 16, 10, '4704titlescreen.png', NULL, NULL, NULL, '2021-12-21 06:50:40', 1, 'N', 0, 0, 0),
(4705, 'Bazaru de Gozaru no Game de Gozaru', 'Bazar dé Gozarre&#039;s Puzzle Game', '', 'NEC Home Electronics, Ltd.', '26 July 1996', 26, 7, 1996, 12, 5, '4705titlescreen.png', NULL, NULL, NULL, '2023-11-06 22:25:15', 1, 'N', 0, 0, 0),
(4706, 'Pleasure Hearts', '', '', 'M-Kai', '1999', 0, 0, 1999, 16, 19, '4706titlescreen.png', NULL, NULL, NULL, '2021-12-27 14:12:20', 1, 'N', 0, 0, 0),
(4707, 'Bloody Roar 3', '', '', 'Hudson', '01 March 2001', 1, 3, 2001, 8, 18, '4707titlescreen.png', NULL, NULL, NULL, '2021-12-28 12:47:56', 0, 'N', 0, 0, 1),
(4708, 'Barunba', '', '', 'Namco Ltd.', '27 April 1990', 27, 4, 1990, 16, 4, '4708titlescreen.png', NULL, NULL, NULL, '2021-12-28 22:20:43', 1, 'N', 0, 0, 0),
(4709, 'Mickey no Tokyo Disneyland Daibouken', 'Mickey&#039;s Great Adventure in Tokyo Disneyland', '', 'Tomy', '16 December 1994', 16, 12, 1994, 11, 9, '4709titlescreen.jpg', NULL, NULL, NULL, '2024-02-14 01:34:14', 1, 'N', 0, 0, 0),
(4710, 'Super Robot Pinball', '', 'Super Robot Pinball is a pinball game made by Jupiter, the same team behind Pokémon Pinball series.\r\nIndeed, it plays similar to the first Pokémon Pinball (GBC), it even uses the same engine but with greatly improved physics. However, instead of catching monsters, you fight robots from Super Robot Wars series, that includes Gundam, Evangelion, Mazinger Z and many more!\r\nYou choose a Super Robot hero and fight evil enemy robots in intense pinball fights! Every Super Robot has its own stats and special ability, so there is room for little strategy. Once you defeat an enemy, it gets added to the Super Robot library. Good luck completing it, more than 40 heroes and 60 enemies await!', 'Jupiter / Media Factory / Banpresto', '23 April 2001', 23, 4, 2001, 10, 8, '4710titlescreen.png', NULL, NULL, NULL, '2021-12-30 22:03:08', 1, 'N', 0, 0, 0),
(4711, 'Dragon Egg!', '', '', 'NCS / Masaya', '27 September 1991', 27, 9, 1991, 11, 4, '4711titlescreen.png', NULL, NULL, NULL, '2022-01-01 13:47:54', 1, 'N', 0, 0, 0),
(4712, 'ATP Tour Championship Tennis', 'ATP Tour', '', 'Sega', '1994', 0, 0, 1994, 17, 11, '4712titlescreen.jpg', NULL, NULL, NULL, '2022-01-02 05:25:41', 0, 'N', 0, 0, 1),
(4713, 'Radirgy', '', '', 'MileStone Inc.', '16 February 2006', 16, 2, 2006, 16, 14, '4713titlescreen.png', NULL, NULL, NULL, '2022-01-02 05:36:43', 1, 'N', 0, 0, 0),
(4714, 'Ninja Five-O', 'Ninja Cop', '', 'Konami', '11 April 2003', 11, 4, 2003, 11, 10, '4714titlescreen.png', NULL, NULL, NULL, '2022-07-26 01:48:08', 0, 'N', 0, 0, 1),
(4715, 'Pitfall: The Mayan Adventure (SNES)', '', '', 'Activision', 'November 1994', 0, 11, 1994, 11, 9, '4715titlescreen.png', NULL, NULL, NULL, '2022-01-02 23:22:09', 0, 'N', 0, 0, 1),
(4716, 'Chaos Field', '', '', 'MileStone Inc.', 'December 2004', 0, 12, 2004, 16, 14, '4716titlescreen.png', NULL, NULL, NULL, '2022-01-05 15:40:16', 1, 'N', 0, 0, 0),
(4717, 'Kirby: Tilt &#039;n&#039; Tumble', 'Koro Koro Kirby', 'Kirby: Tilt ‘n’ Tumble is an action game for the Game Boy Color.', 'Nintendo', '23 August 2000', 23, 8, 2000, 1, 8, '4717titlescreen.png', NULL, NULL, NULL, '2024-07-02 11:14:51', 0, 'N', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(4718, 'Mega Man Star Force 2', 'Ryūsei no Rockman 2', '', 'Capcom', '22 November 2007', 22, 11, 2007, 23, 23, '4718titlescreen.png', NULL, NULL, NULL, '2022-01-09 13:29:07', 0, 'N', 0, 0, 1),
(4719, 'Mario Paint', '', '', 'Nintendo', '14 July 1992', 14, 7, 1992, 3, 9, '4719titlescreen.png', NULL, NULL, NULL, '2022-01-15 13:07:02', 0, 'N', 0, 0, 1),
(4720, 'Kagero: Deception II', 'Kagero: Kokumeikan Shinsho', '', 'Tecmo', '14 October 1998', 14, 10, 1998, 18, 17, '4720titlescreen.jpg', NULL, NULL, NULL, '2022-01-16 18:06:24', 1, 'N', 0, 0, 0),
(4721, 'Super Fire Pro Wrestling 2', '', '', 'Human Entertainment', '25 December 1992', 25, 12, 1992, 17, 9, '4721titlescreen.png', NULL, NULL, NULL, '2022-01-18 19:10:05', 0, 'N', 0, 0, 1),
(4722, 'Super Fire Pro Wrestling III - Easy Type', '', '', 'Human Entertainment', '04 February 1994', 4, 2, 1994, 17, 9, '4722titlescreen.png', NULL, NULL, NULL, '2022-01-18 19:10:20', 0, 'N', 0, 0, 1),
(4723, 'Centipede (USA)', '', '', 'Majesco Sales', '01 January 1998', 1, 1, 1998, 12, 8, '4723titlescreen.png', NULL, NULL, NULL, '2022-01-19 02:40:36', 0, 'N', 0, 0, 1),
(4724, 'Demolition Man', '', '', 'Acclaim', 'January 1995', 0, 1, 1995, 1, 11, '4724titlescreen.png', NULL, NULL, NULL, '2022-01-19 03:17:18', 0, 'N', 0, 0, 1),
(4725, 'Spyro: Season of Ice', 'Spyro Advance', '', 'Universal Interactive Studios', '07 November 2001', 7, 11, 2001, 11, 10, '4725titlescreen.png', NULL, NULL, NULL, '2024-04-29 02:41:40', 1, 'N', 0, 0, 1),
(4726, 'Wave Race 64', '', '', 'Nintendo', '04 November 1996', 4, 11, 1996, 13, 27, '4726titlescreen.jpg', NULL, NULL, NULL, '2024-03-14 04:08:14', 1, 'N', 0, 0, 1),
(4727, 'Bill &amp; Ted&#039;s Excellent Video Game Adventure', '', '', 'LJN', 'August 1991', 0, 8, 1991, 24, 1, '4727titlescreen.png', NULL, NULL, NULL, '2022-01-22 15:14:33', 0, 'N', 1, 0, 0),
(4728, 'Diddy Kong Racing', 'Diddy Kong Racing 64', 'Diddy Kong Racing is a 1997 racing video game developed and published by Rare for the Nintendo 64. The game is set on Timber&#039;s Island and revolves around Diddy Kong and his friends&#039; attempt to defeat the intergalactic antagonist, a wizarding pig named Wizpig, through winning a series of races. The player can take control of any of the featured characters throughout the game. Diddy Kong Racing features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an airplane.', 'RARE', '24 November 1997', 24, 11, 1997, 13, 27, '4728titlescreen.png', NULL, NULL, NULL, '2022-12-13 05:04:28', 1, 'N', 0, 0, 1),
(4729, 'The Secret of Monkey Island', 'Monkey Island: Yuurei Kaizoku Daisoudou!', '', 'JVC Musical Industries', '12 November 1993', 12, 11, 1993, 2, 29, '4729titlescreen.png', NULL, NULL, NULL, '2022-01-26 12:51:30', 0, 'N', 0, 0, 1),
(4730, 'Arcade Classic No. 3: Galaga / Galaxian', 'Galaga &amp; Galaxian', 'A compilation of two arcade games by Namco, Galaxian and Galaga, for the Game Boy.', 'Namco', '1995', 0, 0, 1995, 16, 8, '4730titlescreen.png', NULL, NULL, NULL, '2023-12-17 17:25:03', 0, 'N', 0, 0, 1),
(4731, 'Phantom Fighter', 'Reigen Doushi', '', 'FCI, Inc.', '16 September 1988', 16, 9, 1988, 5, 1, '4731titlescreen.png', NULL, NULL, NULL, '2022-01-27 02:02:31', 1, 'N', 0, 0, 0),
(4732, 'Warriors of Might and Magic', '', 'Warriors of Might and Magic is an action RPG game for the Game Boy Color.', '3DO', '22 December 2000', 22, 12, 2000, 23, 8, '4732titlescreen.png', NULL, NULL, NULL, '2024-02-14 19:25:51', 1, 'N', 0, 0, 0),
(4733, 'Ishin no Arashi', 'Storm of Reformation', '', 'Koei', '1990', 0, 0, 1990, 22, 1, '4733titlescreen.png', NULL, NULL, NULL, '2024-05-06 09:49:04', 1, 'N', 0, 0, 0),
(4734, 'Shining Force: Resurrection of the Dark Dragon', 'Shining Force: Kuroki Ryuu no Fukkatsu', '', 'Sega', '08 June 2004', 8, 6, 2004, 14, 10, '4734titlescreen.png', NULL, NULL, NULL, '2023-12-15 17:35:00', 1, 'N', 0, 0, 0),
(4735, 'Black Sigil: Blade of the Exiled', '', '', 'Graffiti Entertainment', '09 June 2009', 9, 6, 2009, 14, 23, '4735titlescreen.png', NULL, NULL, NULL, '2022-01-30 05:28:30', 0, 'N', 0, 0, 1),
(4736, 'Top Gear Pocket', 'Top Gear Rally', '', 'Vatical Entertainment', '25 March 1999', 25, 3, 1999, 13, 8, '4736titlescreen.png', NULL, NULL, NULL, '2022-01-29 08:42:37', 1, 'N', 0, 0, 0),
(4737, 'Startropics II: Zoda&#039;s Revenge', '', '', 'Nintendo', '12 March 1994', 12, 3, 1994, 24, 1, '4737titlescreen.png', NULL, NULL, NULL, '2023-06-27 03:13:03', 1, 'N', 0, 0, 1),
(4738, 'Sonic Advance 2', '', '', 'THQ', '09 March 2003', 9, 3, 2003, 2, 10, '4738titlescreen.png', NULL, NULL, NULL, '2022-02-05 06:59:59', 0, 'N', 0, 0, 1),
(4739, 'Super Robot Taisen A', '', '', 'Banpresto', '21 September 2001', 21, 9, 2001, 19, 10, '4739titlescreen.png', NULL, NULL, NULL, '2022-02-05 12:11:31', 0, 'N', 0, 0, 1),
(4740, 'Judge Dredd', '', '', 'Acclaim', '16 June 1995', 16, 6, 1995, 1, 11, '4740titlescreen.png', NULL, NULL, NULL, '2022-02-09 02:05:04', 0, 'N', 0, 0, 1),
(4741, 'Rocky Rodent', 'Nitro Punks: Might Heads', '', 'Irem', '30 July 1993', 30, 7, 1993, 11, 9, '4741titlescreen.png', NULL, NULL, NULL, '2022-02-09 02:50:23', 1, 'N', 0, 0, 0),
(4742, 'Dungeon Explorer', '', '', 'NEC', '03 April 1989', 3, 4, 1989, 23, 4, '4742titlescreen.png', NULL, NULL, NULL, '2022-02-09 02:51:14', 1, 'N', 0, 0, 0),
(4743, 'Crash Bandicoot: Purple Ripto&#039;s Rampage', 'Crash Bandicoot Fusion', '', 'Vivendi Universal Games', '03 June 2004', 3, 6, 2004, 11, 10, '4743titlescreen.png', NULL, NULL, NULL, '2023-10-18 00:56:07', 1, 'N', 0, 0, 0),
(4744, 'Super Robot Wars 64', 'Super Robot Taisen 64 (Japan)', '', 'Banpresto', '29 October 1999', 29, 10, 1999, 18, 27, '4744titlescreen.png', NULL, NULL, NULL, '2022-02-10 14:15:21', 0, 'N', 0, 0, 1),
(4745, 'DK: King Of Swing', 'Swinging Donkey; Bura Bura Donkey', '', 'Nintendo', '04 February 2005', 4, 2, 2005, 11, 10, '4745titlescreen.png', NULL, NULL, NULL, '2022-04-23 00:26:58', 0, 'N', 0, 1, 1),
(4746, 'Planet Laika', '', '', 'Enix', '21 October 1999', 21, 10, 1999, 14, 17, '4746titlescreen.png', NULL, NULL, NULL, '2022-02-14 17:42:25', 1, 'N', 0, 0, 0),
(4747, 'Dennis The Menace', '', '', 'Ocean', '25 December 1993', 25, 12, 1993, 11, 9, '4747titlescreen.png', NULL, NULL, NULL, '2022-02-14 20:15:07', 0, 'N', 0, 0, 1),
(4748, 'Persona', '', '', 'Atlus', '22 September 2009', 22, 9, 2009, 14, 44, '4748titlescreen.jpg', NULL, NULL, NULL, '2022-02-15 02:39:35', 0, 'N', 0, 0, 1),
(4749, 'SSX Tricky', '', '', 'EA Sports BIG', '02 December 2001', 2, 12, 2001, 17, 33, '4749titlescreen.png', NULL, NULL, NULL, '2022-02-15 02:40:52', 0, 'N', 0, 0, 1),
(4750, 'Death Note: Kira Game', '', 'The Kira Game is the first of three Nintendo DS games based on the Death Note license. \r\n\r\nA strategy game, it sees players take on the role of either Kira or L as the Kira Task Force investigators try a new tactic in an attempt to better understand Kira’s thought process and mentality.', 'Konami', '15 February 2007', 15, 2, 2007, 18, 23, '4750titlescreen.png', NULL, NULL, NULL, '2022-02-15 21:57:12', 1, 'N', 0, 0, 0),
(4751, 'Jurassic Park', '', 'Jurassic Park is an action-adventure game by Ocean Software released in 1993 in North America and PAL regions, and published and released by Jaleco in 1994 for Japan. It is based on the 1989 Michael Crichton novel and the 1993 film with the same name.\r\n\r\nThe player controls Dr. Alan Grant, a paleontologist who has become trapped at Jurassic Park, an island theme park and zoo populated by genetically engineered dinosaurs. The game&#039;s exterior portion is viewed from a top-down perspective, but shifts to Wolfenstein 3D-style first person view whenever the player enters a building. \r\n\r\nYou must try to complete all of the objectives; such as rebooting the system, collecting ID badges for getting through certain doors, collect all raptor eggs and destroy their nest, and find a way to escape the island.', 'Ocean Software', 'November 1993', 0, 11, 1993, 24, 9, '4751titlescreen.png', NULL, NULL, NULL, '2022-02-18 18:15:31', 0, 'N', 0, 0, 1),
(4752, 'Super Robot Taisen Compact for WonderSwanColor', 'Super Robot Wars Compact for WonderSwanColor', '', 'BANPRESTO', '13 December 2001', 13, 12, 2001, 18, 21, '4752titlescreen.png', NULL, NULL, NULL, '2023-08-19 14:15:47', 0, 'N', 0, 0, 1),
(4753, 'Summon Night Swordcraft Story', 'Swordcraft Story', '', 'Banpresto, Atlus', '26 June 2006', 26, 6, 2006, 23, 10, '4753titlescreen.png', NULL, NULL, NULL, '2022-02-21 02:17:40', 0, 'N', 0, 0, 1),
(4754, 'Air Cavalry', '', '', 'Cybersoft', 'June 1995', 0, 6, 1995, 22, 9, '4754titlescreen.png', NULL, NULL, NULL, '2022-02-23 21:21:22', 1, 'N', 0, 0, 0),
(4755, 'PoPoLoCrois Monogatari II', 'PopoloCrois Story II', '', 'SCEI', '27 January 2000', 27, 1, 2000, 14, 17, '4755titlescreen.PNG', NULL, NULL, NULL, '2023-11-27 17:33:03', 1, 'N', 0, 1, 0),
(4756, 'Super Robot Taisen W', 'Super Robot Wars W', '', 'Banpresto', '01 March 2007', 1, 3, 2007, 19, 23, '4756titlescreen.png', NULL, NULL, NULL, '2023-08-18 12:23:05', 1, 'N', 0, 0, 1),
(4757, 'Panzer Front', '', '', 'ASCII', '22 December 1999', 22, 12, 1999, 22, 14, '4757titlescreen.png', NULL, NULL, NULL, '2022-02-27 20:18:34', 1, 'N', 0, 0, 0),
(4758, 'Quest 64', 'Eltale Monsters', '', 'THQ', '01 June 1998', 1, 6, 1998, 14, 27, '4758titlescreen.png', NULL, NULL, NULL, '2022-03-01 04:54:58', 0, 'N', 0, 0, 1),
(4759, 'Dai-2-Ji Super Robot Taisen G', 'Dai-2-Ji Super Robot Taisen G', '', 'Banpresto', '29 December 1991', 29, 12, 1991, 19, 8, '4759titlescreen.png', NULL, NULL, NULL, '2022-03-02 00:09:41', 0, 'N', 0, 0, 1),
(4760, 'Super Robot Taisen Compact 2 dai 1-bu: Chijo gekido-hen', '', '', 'Banpresto', '30 March 2000', 30, 3, 2000, 19, 21, '4760titlescreen.png', NULL, NULL, NULL, '2024-06-07 13:26:47', 0, 'N', 0, 0, 1),
(4761, 'Waterworld', '', 'Waterworld is an unreleased action game for the Sega Genesis. The game is based on a movie with the same title.', 'Ocean', '01 January 1970', 1, 1, 1970, 1, 11, '4761titlescreen.png', NULL, NULL, NULL, '2024-04-14 03:01:47', 0, 'N', 0, 0, 1),
(4762, 'Super Robot Taisen Compact 3', 'Super Robot Wars Compact 3', '', 'Banpresto', '17 July 2003', 17, 7, 2003, 19, 21, '4762titlescreen.png', NULL, NULL, NULL, '2023-09-04 00:36:04', 0, 'N', 0, 0, 1),
(4763, 'Tetris 2', 'Tetris Flash', '', 'Nintendo', '21 September 1993', 21, 9, 1993, 12, 1, '4763titlescreen.png', NULL, NULL, NULL, '2022-03-06 19:27:12', 0, 'N', 0, 0, 1),
(4764, 'Druid: Kyoufu no Tobira', 'Druid: The Gate of Fear', '', 'Jaleco', '03 March 1988', 3, 3, 1988, 23, 7, '4764titlescreen.png', NULL, NULL, NULL, '2022-07-16 06:26:27', 1, 'N', 0, 0, 1),
(4765, 'Banjo-Tooie', '', '', 'Rare', '20 November 2000', 20, 11, 2000, 11, 27, '4765titlescreen.png', NULL, NULL, NULL, '2024-06-26 00:33:03', 1, 'N', 0, 0, 1),
(4766, 'Yoshi&#039;s Safari', 'Yoshi&#039;s Road Hunting', '', 'Nintendo', '1993', 0, 0, 1993, 16, 9, '4766titlescreen.png', NULL, NULL, NULL, '2022-03-10 23:21:25', 0, 'N', 0, 0, 1),
(4767, 'Lee Trevino&#039;s Fighting Golf', '', '', 'SNK', '1988', 0, 0, 1988, 17, 1, '4767titlescreen.png', NULL, NULL, NULL, '2022-03-12 15:21:38', 0, 'N', 0, 0, 1),
(4768, 'Advance Wars: Dual Strike', 'AWDS', '', 'Nintendo', '22 August 2005', 22, 8, 2005, 19, 23, '4768titlescreen.png', NULL, NULL, NULL, '2022-10-08 22:32:45', 0, 'N', 1, 1, 1),
(4769, 'The Cunning', 'The Cheat', '', 'Micom Basic Magazine', 'January 1983', 0, 1, 1983, 10, 35, '4769titlescreen.png', NULL, NULL, NULL, '2022-03-17 04:28:15', 1, 'N', 0, 0, 0),
(4770, 'Karate Champ', 'Karate Dou', '', 'Data East', 'May 1984', 0, 5, 1984, 8, 26, '4770titlescreen.png', NULL, NULL, NULL, '2022-03-17 10:53:12', 1, 'N', 0, 0, 0),
(4771, 'Magic', '', '', 'Shogakukan (POPCOM Magazine)', '1983', 0, 0, 1983, 4, 35, '4771titlescreen.png', NULL, NULL, NULL, '2022-03-18 11:12:25', 1, 'N', 0, 0, 0),
(4772, '3D Golf Simulation Super Version', '', '', 'T&amp;E Soft', '1985', 0, 0, 1985, 17, 35, '4772titlescreen.png', NULL, NULL, NULL, '2022-03-18 11:24:17', 1, 'N', 0, 0, 0),
(4773, 'Klonoa Heroes: Densetsu no Star Medal', 'Klonoa Heroes: The Legendary Star Medal', 'Klonoa is reborn as an action RPG game!\r\nIn a new world, with a new story, his next adventure begins…\r\n\r\nThis time, Klonoa will wield weapons and, with the aid of bounty hunter Guntz and pyrotechnician Pango, plow through obstacles and enemies alike!\r\nUtilize the three characters’ abilities to clear visions!\r\nCustomize their strength gauges using “Custom Points” obtained from leveling up!', 'Namco', '13 December 2002', 13, 12, 2002, 23, 10, '4773titlescreen.png', NULL, NULL, NULL, '2022-03-23 01:31:59', 1, 'N', 0, 0, 0),
(4774, 'Karate Champ: Player VS Player', 'Taisen Karate Dou', '', 'Data East', '1984', 0, 0, 1984, 8, 26, '4774titlescreen.png', NULL, NULL, NULL, '2022-03-19 16:05:56', 1, 'N', 0, 0, 0),
(4775, 'Slayer', '', '', 'Micom Basic Magazine', 'October 1986', 0, 10, 1986, 23, 35, '4775titlescreen.png', NULL, NULL, NULL, '2022-03-19 16:06:22', 1, 'N', 0, 0, 0),
(4776, 'Mystery House', '', '', 'Micro Cabin', '1983', 0, 0, 1983, 2, 35, '4776titlescreen.png', NULL, NULL, NULL, '2022-03-21 10:57:32', 1, 'N', 0, 0, 0),
(4777, 'Gardman', 'Huan Zhuang Ren;Wonder Rabbit;Monster Brother;Five Kids;Diveman', 'Gardman is an action platformer game for the Nintendo Entertainment System.', 'Shenzhen Nanjing Technology', '2003', 0, 0, 2003, 11, 1, '4777titlescreen.png', NULL, NULL, NULL, '2022-09-09 20:31:49', 1, 'N', 0, 0, 1),
(4778, 'Ultimate Spider-Man', '', '', 'Activision', '19 September 2005', 19, 9, 2005, 11, 10, '4778titlescreen.png', NULL, NULL, NULL, '2022-03-22 18:38:56', 1, 'N', 0, 0, 0),
(4779, 'Mystery House 2', '', '', 'Micro Cabin', '1984', 0, 0, 1984, 2, 19, '4779titlescreen.png', NULL, NULL, NULL, '2022-03-22 19:21:34', 1, 'N', 0, 0, 0),
(4780, 'Hamburger Shop', '', '', 'Micom Basic Magazine', 'May 1983', 0, 5, 1983, 10, 35, '4780titlescreen.png', NULL, NULL, NULL, '2022-03-24 23:12:06', 1, 'N', 0, 0, 0),
(4781, 'Tiny Toon Adventures 2: Trouble in Wackyland', 'Tiny Toon Adventures 2: Montana Land e Youkoso', '', 'Konami', '27 November 1992', 27, 11, 1992, 24, 1, '4781titlescreen.png', NULL, NULL, NULL, '2024-02-20 18:25:50', 1, 'N', 0, 0, 1),
(4782, 'Grand Theft Auto: San Andreas', '', '', 'Rockstar Games', '26 October 2004', 26, 10, 2004, 24, 18, '4782titlescreen.png', NULL, NULL, NULL, '2022-03-29 20:47:39', 0, 'N', 0, 1, 0),
(4783, 'Puyo Puyo~n Party', 'Puyo Puyo 4', '', 'Compile', '03 December 1999', 3, 12, 1999, 12, 27, '4783titlescreen.png', NULL, NULL, NULL, '2022-04-01 02:11:45', 0, 'N', 0, 0, 1),
(4784, 'King James Bible', 'King James Bible For Use On Game Boy', 'King James Bible is a game for Game Boy. It was released in 1994.', 'Wisdom Tree', '1994', 0, 0, 1994, 10, 8, '4784titlescreen.png', NULL, NULL, NULL, '2022-04-03 11:15:32', 0, 'N', 0, 0, 1),
(4785, 'Battle Arena Toshinden', 'Nettou Toshinden', '', 'Takara', '22 March 1996', 22, 3, 1996, 8, 8, '4785titlescreen.png', NULL, NULL, NULL, '2023-04-27 10:16:37', 1, 'N', 0, 0, 1),
(4786, 'Yukawa Moto Senmu no Otakara Sagashi', 'Yukawa&#039;s Treasure Hunt', '', 'Sega', '20 March 1999', 20, 3, 1999, 10, 14, '4786titlescreen.png', NULL, NULL, NULL, '2022-04-02 13:51:21', 1, 'N', 0, 0, 0),
(4787, 'Mickey Mouse: Magic Wand', 'Mickey Mouse V: Mahou no Stick;Mickey Mouse V: Zauberstaebe!', '', 'Kemco', '22 December 1993', 22, 12, 1993, 11, 8, '4787titlescreen.png', NULL, NULL, NULL, '2024-01-05 00:41:15', 1, 'N', 0, 0, 0),
(4788, 'Tsuyoshi Shikkari Shinasai - Taisen Puzzle Dama', '', 'Tsuyoshi Shikkari Shinasai - Taisen Puzzle Dama is a puzzle game for the Super Nintendo.', 'Konami', '18 November 1994', 18, 11, 1994, 12, 9, '4788titlescreen.png', NULL, NULL, NULL, '2022-08-30 02:28:59', 1, 'N', 0, 0, 1),
(4789, 'Nora to Toki no Koubou: Kiri no Mori no Majo', 'Nora and the Time Studio: The Witch of the Misty Forest', '', 'Atlus', '21 July 2011', 21, 7, 2011, 14, 23, '4789titlescreen.png', NULL, NULL, NULL, '2022-04-04 21:44:43', 1, 'N', 0, 0, 0),
(4790, 'Disgaea: Hour of Darkness', '', '', 'Nippon Ichi Software', '30 January 2003', 30, 1, 2003, 19, 18, '4790titlescreen.jpg', NULL, NULL, NULL, '2022-04-06 09:10:02', 1, 'N', 0, 0, 0),
(4791, 'Densetsu no Ogre Battle: The March of the Black Queen', 'Ogre Battle: The March of the Black Queen', '', 'Riverhill Soft', '01 November 1996', 1, 11, 1996, 19, 13, '4791titlescreen.png', NULL, NULL, NULL, '2023-10-24 00:36:53', 1, 'N', 0, 0, 0),
(4792, 'Yumimi Mix Remix', '', 'In a town somewhere in Japan, there once lived a very average high school girl named Yumimi. Together with her best friend Sakurako and friend/crush Shinichi, she enjoyed happy if very average days…until one fateful morning when, on the way to school, she witnesses a procession of ghosts(?) crossing the street before her very eyes! And then in the hallway, a girl suddenly latches on to her, tells her she has to &quot;go stitch the holes,&quot; and – declares her love for her!? Suddenly, Yumimi&#039;s life isn&#039;t so average anymore, though she may soon be wishing it was…\r\n\r\nYumimi Mix Remix is a 1995 adventure game for the Sega Saturn. A direct port of the 1993 Mega-CD game Yumimi Mix, it was created in a collaboration between developer Game Arts (of Lunar and Grandia fame) and well-known shoujo manga artist Izumi Takemoto, who wrote and storyboarded the entire game. A happy marriage of Game Arts&#039; technical skill with Takemoto&#039;s cute, whimsical artistry and inimitably eccentric sensibilities, the game is comprised entirely of fully-animated, fully-voiced, full-screen cutscenes coupled with periodic multiple-choice prompts, creating an experience almost exactly like watching an anime while still making full use of the interactivity afforded by the game medium.', 'Game Arts', '28 July 1995', 28, 7, 1995, 2, 13, '4792titlescreen.png', NULL, NULL, NULL, '2022-04-09 20:25:30', 1, 'N', 0, 0, 0),
(4793, 'WWF Raw', '', '', 'Acclaim', 'November 1994', 0, 11, 1994, 17, 11, '4793titlescreen.png', NULL, NULL, NULL, '2022-04-09 10:27:24', 0, 'N', 0, 0, 1),
(4794, 'Wario World', '', '', 'Nintendo', '20 June 2003', 20, 6, 2003, 11, 33, '4794titlescreen.png', NULL, NULL, NULL, '2023-03-28 06:59:25', 0, 'N', 0, 0, 1),
(4795, 'Metal Slug X', '', '', 'SNK', '25 January 2001', 25, 1, 2001, 16, 17, '4795titlescreen.png', NULL, NULL, NULL, '2022-04-11 16:48:26', 0, 'N', 0, 0, 1),
(4796, 'Soul Eater: Battle Resonance', '', 'Soul Eater: Battle Resonance is a traditional 2.5D fighting game that follows the story of the fan-favorite anime series. Released simultaneously for the PS2 and PSP, it features 11 unique stages and 13 characters to choose from, many of which are playable for the very first time. \r\n\r\nThe PS2 version contains the Soul Theater, an additional mode for viewing screenshots from the anime, as well as additional costumes for Maka, Black☆Star and Kid. The PSP version supports Ad Hoc multiplayer to play with friends over two devices, allowing both players to have their own dedicated camera.', 'Bandai Namco Games', '29 January 2009', 29, 1, 2009, 8, 44, '4796titlescreen.png', NULL, NULL, NULL, '2022-04-11 20:04:05', 1, 'N', 0, 0, 0),
(4797, 'Spyro 2: Ripto&#039;s Rage!', 'Spyro 2: Gateway To Glimmer', '', 'Insomniac Games', '02 November 1999', 2, 11, 1999, 2, 17, '4797titlescreen.jpg', NULL, NULL, NULL, '2024-04-29 09:53:47', 0, 'N', 0, 0, 1),
(4798, 'Evolution Worlds', '', '', 'Ubisoft', '02 December 2002', 2, 12, 2002, 14, 33, '4798titlescreen.png', NULL, NULL, NULL, '2022-04-14 04:08:20', 0, 'N', 0, 0, 1),
(4799, 'Soul Eater: Battle Resonance', '', 'Soul Eater: Battle Resonance is a traditional 2.5D fighting game that follows the story of the fan-favorite anime series. Released simultaneously for the PS2 and PSP, it features 11 unique stages and 13 characters to choose from, many of which are playable for the very first time. \r\n\r\nThe PS2 version contains the Soul Theater, an additional mode for viewing screenshots from the anime, as well as additional costumes for Maka, Black☆Star and Kid. The PSP version supports Ad Hoc multiplayer to play with friends over two devices, allowing both players to have their own dedicated camera.', 'Bandai Namco Games', '29 January 2009', 29, 1, 2009, 8, 18, '4799titlescreen.png', NULL, NULL, NULL, '2022-04-12 16:13:33', 1, 'N', 0, 0, 0),
(4800, 'Resident Evil 2', '', 'Resident Evil 2 is an action adventure survival game for the Nintendo GameCube.', 'Capcom', '16 January 2003', 16, 1, 2003, 24, 33, '4800titlescreen.png', NULL, NULL, NULL, '2023-11-27 09:44:54', 0, 'N', 0, 0, 1),
(4801, 'Strider', '', '', 'Capcom', '1989', 0, 0, 1989, 1, 26, '4801titlescreen.jpg', NULL, NULL, NULL, '2022-04-17 23:53:53', 0, 'N', 0, 0, 1),
(4802, 'Suzumiya Haruhi no Chokuretsu', 'The Series of Haruhi Suzumiya', '', 'Sega', '28 May 2009', 28, 5, 2009, 21, 23, '4802titlescreen.png', NULL, NULL, NULL, '2023-04-17 04:28:44', 1, 'N', 0, 1, 0),
(4803, 'Sega Arcade Gallery', '', '', 'Sega', '18 May 2003', 18, 5, 2003, 1, 10, '4803titlescreen.png', NULL, NULL, NULL, '2022-04-21 03:22:07', 0, 'N', 0, 0, 1),
(4804, 'Disney&#039;s Little Einsteins', '', '', 'Buena Vista Games', '2006', 0, 0, 2006, 10, 10, '4804titlescreen.png', NULL, NULL, NULL, '2022-04-21 03:52:51', 1, 'N', 0, 0, 0),
(4805, 'Honey in the Sky', '', '', 'FACE', '01 March 1989', 1, 3, 1989, 16, 4, '4805titlescreen.png', NULL, NULL, NULL, '2022-04-21 03:58:15', 1, 'N', 0, 0, 0),
(4806, 'Flipull', 'Flipull: An Exciting Cube Game', 'Flipull is a block puzzle game for the Game Boy.', 'Taito', '16 March 1990', 16, 3, 1990, 12, 8, '4806titlescreen.png', NULL, NULL, NULL, '2024-07-30 10:57:00', 0, 'N', 0, 0, 1),
(4807, 'Harmful Park', '', '', 'Sky Think System', '14 February 1997', 14, 2, 1997, 16, 17, '4807titlescreen.png', NULL, NULL, NULL, '2022-04-23 00:24:27', 1, 'N', 0, 0, 0),
(4808, 'James Bond 007', '', '', 'Nintendo', '09 February 1998', 9, 2, 1998, 24, 8, '4808titlescreen.png', NULL, NULL, NULL, '2022-04-24 06:02:59', 1, 'N', 0, 0, 0),
(4809, 'Phantom 2040', '', '', 'Viacom New Media', 'June 1995', 0, 6, 1995, 11, 11, '4809titlescreen.png', NULL, NULL, NULL, '2022-04-27 09:38:16', 0, 'N', 0, 0, 1),
(4810, 'Pocket Fighter', 'Super Gem Fighter Mini Mix', '', 'Bandai', '06 April 2000', 6, 4, 2000, 8, 21, '4810titlescreen.png', NULL, NULL, NULL, '2022-04-29 00:29:52', 0, 'N', 0, 0, 1),
(4811, 'Amazing Penguin', 'Osawagase! Penguin Boy', '', 'Natsume', '08 August 1990', 8, 8, 1990, 1, 8, '4811titlescreen.png', NULL, NULL, NULL, '2022-05-04 19:35:45', 0, 'N', 0, 0, 1),
(4812, 'Tensai Bakabon', '', '', 'Sega', '02 June 1988', 2, 6, 1988, 11, 22, '4812titlescreen.png', NULL, NULL, NULL, '2022-05-05 10:12:00', 1, 'N', 0, 0, 0),
(4813, 'Croc: Legend of the Gobbos', '', '', 'Fox Interactive', '29 September 1997', 29, 9, 1997, 11, 17, '4813titlescreen.png', NULL, NULL, NULL, '2022-05-05 23:14:09', 1, 'N', 0, 0, 0),
(4814, 'Maui Mallard in Cold Shadow', 'Donald Duck in Maui Mallard', '', 'Disney Interactive', '1996', 0, 0, 1996, 11, 9, '4814titlescreen.png', NULL, NULL, NULL, '2022-05-07 17:33:02', 0, 'N', 0, 0, 1),
(4815, 'Kikansha Thomas - Sodor-tou no Nakamatachi', 'Thomas the Tank Engine - Friends of Sodor', '', 'Yodel Company Ltd.', '12 October 2001', 12, 10, 2001, 12, 8, '4815titlescreen.gif', NULL, NULL, NULL, '2022-05-08 00:25:53', 0, 'N', 1, 0, 0),
(4816, 'Otomedius G (Gorgeous!)', 'Otomedius G', '', 'Konami', '20 November 2008', 20, 11, 2008, 16, 48, '4816titlescreen.png', NULL, NULL, NULL, '2022-05-18 18:12:14', 1, 'N', 0, 0, 0),
(4817, 'Vay', 'Vay: Ryuusei no Yoroi', '', 'Working Designs', '14 April 1994', 14, 4, 1994, 14, 29, '4817titlescreen.png', NULL, NULL, NULL, '2022-05-10 04:48:45', 0, 'N', 0, 0, 1),
(4818, 'Underground Monster', '', '', 'Enix', 'February 1983', 0, 2, 1983, 1, 2, '4818titlescreen.png', NULL, NULL, NULL, '2022-05-10 05:12:34', 1, 'N', 0, 0, 0),
(4819, 'Star Hearts: Hoshi to Daichi no Shisha', '', '', 'Bandai', '27 September 2000', 27, 9, 2000, 23, 21, '4819titlescreen.png', NULL, NULL, NULL, '2023-12-08 15:22:26', 0, 'N', 0, 0, 1),
(4820, 'Rendering Ranger R2', 'Rendering Ranger: R2', '', 'Virgin Interactive Entertainment', '17 November 1995', 17, 11, 1995, 1, 9, '4820titlescreen.png', NULL, NULL, NULL, '2022-05-15 12:30:44', 0, 'N', 0, 0, 1),
(4821, 'SA1 Demonstration Program', '', '', 'Nintendo', '1994', 0, 0, 1994, 10, 9, '4821titlescreen.png', NULL, NULL, NULL, '2022-05-16 01:34:14', 0, 'N', 0, 0, 1),
(4822, 'Bomberman Max: Blue Champion', 'Bomberman Max: Hikari no Yuusha', 'Bomberman Max: Blue Champion is an action game for the Game Boy Color.', 'Vatical Entertainment', '14 May 2000', 14, 5, 2000, 1, 8, '4822titlescreen.png', NULL, NULL, NULL, '2024-01-13 14:50:50', 1, 'N', 0, 0, 0),
(4823, 'Pokémon Conquest', 'Pokemon Plus: Nobunaga no Yabou', '', 'Nintendo', '12 March 2012', 12, 3, 2012, 19, 23, '4823titlescreen.png', NULL, NULL, NULL, '2023-09-07 14:14:43', 1, 'N', 0, 0, 0),
(4824, 'Gran Turismo', '', '', 'Polyphony Digital', '23 December 1997', 23, 12, 1997, 13, 17, '4824titlescreen.png', NULL, NULL, NULL, '2022-05-22 10:46:53', 0, 'N', 0, 0, 1),
(4825, 'Horror House', '', '', 'Falcom', 'August 1983', 0, 8, 1983, 2, 2, '4825titlescreen.png', NULL, NULL, NULL, '2022-05-22 11:14:54', 1, 'N', 0, 0, 0),
(4826, 'Erika to Satoru no Yume Bouken', 'Erika and Satoru&#039;s Dream Adventure', '', 'Namco', '27 September 1988', 27, 9, 1988, 2, 1, '4826titlescreen.png', NULL, NULL, NULL, '2023-01-12 14:14:35', 1, 'N', 0, 0, 1),
(4827, 'Bomberman Max: Red Challenger', 'Bomberman Max: Yami no Senshi', 'Bomberman Max: Red Challenger is an action game for the Game Boy Color.', 'Vatical Entertainment', '14 May 2000', 14, 5, 2000, 1, 8, '4827titlescreen.png', NULL, NULL, NULL, '2024-01-13 14:51:18', 1, 'N', 0, 0, 0),
(4828, 'Diddy Kong Pilot', '', '', 'Nintendo, Rareware', '01 January 1970', 1, 1, 1970, 13, 10, '4828titlescreen.png', NULL, NULL, NULL, '2022-05-26 18:28:47', 0, 'N', 0, 0, 1),
(4829, 'Madagascar', '', '', 'Activision', '24 May 2005', 24, 5, 2005, 24, 10, '4829titlescreen.png', NULL, NULL, NULL, '2022-05-29 21:29:16', 1, 'N', 0, 0, 0),
(4830, 'Dramatic Dungeon: Sakura Taisen ~ Kimi aru ga tame ~', '', '', 'Sega', '19 March 2008', 19, 3, 2008, 14, 23, '4830titlescreen.png', NULL, NULL, NULL, '2022-05-30 02:53:10', 1, 'N', 0, 0, 0),
(4831, 'Ookami to Koushinryou: Umi o Wataru Kaze', 'Spice and Wolf: The Wind that Spans the Sea', 'A business-dating sim based on the hit light novel/anime series of the same name. The second NDS game for the series, it expands upon many of the mechanics from the first, while still boasting an original story which is understandable without having played [url=https://www.romhacking.net/games/4468/]My Year With Holo[/url].\r\n\r\nOn their journey north to find Holo’s long-lost birthplace, merchant Kraft Lawrence and his beautiful companion hit a roadblock; the Church have imposed strict travel restrictions in the area. To make matters worse, having taken on a contract to collect a debt from across the sea, Lawrence faces heavy repercussions if he fails to make it there in time.\r\n\r\nWith so much at stake, this may be one business venture too big for the pair to face alone...', 'ASCII Media Works', '17 September 2009', 17, 9, 2009, 22, 23, '4831titlescreen.png', NULL, NULL, NULL, '2023-09-17 13:11:55', 1, 'N', 0, 0, 0),
(4832, 'Thor: God of Thunder', '', '', 'Sega', '03 May 2011', 3, 5, 2011, 5, 23, '4832titlescreen.png', NULL, NULL, NULL, '2022-06-03 07:04:38', 1, 'N', 0, 0, 0),
(4833, 'X-Men vs. Street Fighter', '', '', 'Capcom', '04 October 1996', 4, 10, 1996, 8, 26, '4833titlescreen.png', NULL, NULL, NULL, '2022-06-04 21:02:32', 0, 'N', 0, 0, 1),
(4834, 'Assault Suits Valken', 'Juusou Kihei Valken', '', 'X-Nauts', '26 August 2004', 26, 8, 2004, 16, 18, '4834titlescreen.png', NULL, NULL, NULL, '2023-03-28 06:36:37', 0, 'N', 0, 0, 1),
(4835, 'Tetris 2 + Bombliss', '', '', 'Bullet Proof Software', '13 December 1991', 13, 12, 1991, 12, 1, '4835titlescreen.png', NULL, NULL, NULL, '2022-06-04 21:05:11', 0, 'N', 0, 0, 1),
(4836, 'Emeraldia', '', '', 'Namco', '01 July 1993', 1, 7, 1993, 12, 26, '4836titlescreen.png', NULL, NULL, NULL, '2024-07-06 18:17:05', 0, 'N', 0, 0, 1),
(4837, 'Sega Rally Championship 1995', '', '', 'Sega', '12 January 2006', 12, 1, 2006, 13, 18, '4837titlescreen.png', NULL, NULL, NULL, '2022-06-07 08:53:10', 0, 'N', 0, 0, 1),
(4838, 'Sengoku Basara X', '', '', 'Capcom', '26 June 2008', 26, 6, 2008, 8, 18, '4838titlescreen.png', NULL, NULL, NULL, '2023-03-28 06:36:44', 0, 'N', 0, 0, 1),
(4839, 'Hokuto no Ken: Shinpan no Sososei - Kengo Retsuden', '', '', 'Sega', '29 March 2007', 29, 3, 2007, 8, 18, '4839titlescreen.png', NULL, NULL, NULL, '2023-03-28 06:27:06', 0, 'N', 0, 0, 1),
(4840, 'Battle Rush: Build Up Robot Tournament', '', '', 'B-AI', '13 November 1993', 13, 11, 1993, 8, 1, '4840titlescreen.png', NULL, NULL, NULL, '2024-05-21 03:55:24', 1, 'N', 0, 0, 1),
(4841, 'Fatal Frame II: Crimson Butterfly', 'Project Zero II', '', 'Tecmo', '27 November 2003', 27, 11, 2003, 10, 18, '4841titlescreen.jpg', NULL, NULL, NULL, '2022-06-09 04:32:37', 1, 'N', 0, 0, 0),
(4842, 'Mega Man Battle Chip Challenge', 'Rockman EXE Battle Chip GP', '', 'Capcom', '08 August 2003', 8, 8, 2003, 14, 10, '4842titlescreen.png', NULL, NULL, NULL, '2022-06-09 09:54:52', 0, 'N', 0, 0, 1),
(4843, 'Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi', 'Kessen! Dokapon Oukoku IV', 'Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi is a digital board game for the Super Nintendo.', 'Asmik', '12 December 1993', 12, 12, 1993, 4, 9, '4843titlescreen.png', NULL, NULL, NULL, '2022-06-13 03:21:15', 1, 'N', 0, 0, 0),
(4844, 'Rayman 2', 'Rayman 2: The Great Escape', '', 'Ubisoft', '15 September 2000', 15, 9, 2000, 24, 17, '4844titlescreen.png', NULL, NULL, NULL, '2024-02-15 11:13:25', 0, 'N', 0, 0, 1),
(4845, 'Idol Hotline: Nakayama Miho no Tokimeki High School', 'Idol Hotline: Miho Nakayama&#039;s Tokimeki High School', 'Idol Hotline: Nakayama Miho no Tokimeki High School is a dating sim game for the Family Computer Disk System. It was designed by Hironobu Sakaguchi and Yoshio Sakamoto, creators of Final Fantasy and Metroid, respectively. Nobuo Uematsu and Toshiaki Imai composed the music.', 'Nintendo', '01 December 1987', 1, 12, 1987, 7, 7, '4845titlescreen.png', NULL, NULL, NULL, '2022-06-13 20:17:51', 1, 'N', 0, 0, 0),
(4846, 'Pilotwings', '', '', 'Nintendo', '21 December 1990', 21, 12, 1990, 22, 9, '4846titlescreen.png', NULL, NULL, NULL, '2023-03-26 11:52:10', 1, 'N', 0, 0, 1),
(4847, 'Crisis Beat', '', '', 'Bandai', '18 June 1998', 18, 6, 1998, 5, 17, '4847titlescreen.jpg', NULL, NULL, NULL, '2022-06-15 07:45:22', 1, 'N', 0, 0, 0),
(4848, 'TM Network: Live in Power Bowl', '', '', 'CBS Sony Group', '22 December 1989', 22, 12, 1989, 2, 1, '4848titlescreen.png', NULL, NULL, NULL, '2023-11-28 23:25:46', 1, 'N', 0, 0, 0),
(4849, 'Excitebike 64', '', '', 'Nintendo', '30 April 2000', 30, 4, 2000, 13, 27, '4849titlescreen.jpg', NULL, NULL, NULL, '2022-06-26 07:48:11', 0, 'N', 0, 0, 1),
(4850, 'Tiny Golf', '', '', 'Tokuma Shoten (Program Pochette)', '10 January 1987', 10, 1, 1987, 17, 35, '4850titlescreen.png', NULL, NULL, NULL, '2022-06-27 03:36:03', 1, 'N', 0, 0, 0),
(4851, 'Bishoujo Senshi Sailor Moon', 'Pretty Soldier Sailor Moon', '', 'Bandai', '27 August 1993', 27, 8, 1993, 5, 9, '4851titlescreen.png', NULL, NULL, NULL, '2024-03-19 03:52:24', 1, 'N', 0, 0, 1),
(4852, 'Mystical Ninja Goemon Zero', 'Bōken Jidai Katsugeki Goemon', '', 'Konami', '21 December 2000', 21, 12, 2000, 24, 18, '4852titlescreen.jpg', NULL, NULL, NULL, '2022-07-01 03:47:13', 1, 'N', 0, 0, 0),
(4853, 'FIFA World Cup: Germany 2006', '2006 FIFA World Cup', '', 'EA Sports', '24 April 2006', 24, 4, 2006, 17, 10, '4853titlescreen.png', NULL, NULL, NULL, '2022-07-04 06:23:23', 1, 'N', 0, 0, 0),
(4854, 'Rayman', '', '', 'Ubisoft', '09 September 1995', 9, 9, 1995, 11, 17, '4854titlescreen.png', NULL, NULL, NULL, '2023-04-11 04:41:48', 1, 'N', 0, 0, 1),
(4855, 'Family Basic V3', '', 'Family Basic V3 is a game creation cartridge for the Nintendo Family Computer / Nintendo Entertainment System.\r\n\r\nFamily BASIC is an accessory for the Family Computer (Famicom) created by Hudson Soft, Nintendo, and Sharp Corporation. It allowed users to create programs in the BASIC programming language, more specifically the NS-HuBASIC language which stands for Nintendo, Sharp, and Hudson Soft respectively. This accessory came with a specially designed cartridge and keyboard, similar in function to that of a Commodore computer of that era. There was also the Data Recorder peripheral which was sold separately. It was preceded by the nearly identical Playbox BASIC for the Sharp C1 Famicom TV. Family BASIC V3 was released on February 21, 1985 as a stand-alone cartridge.\r\n\r\n\r\nThe Playbox BASIC and Family BASIC were both released in 1984 and came with NS-HuBASIC v1.0. Their initial retail price was the same as the Family Computer. V1.0 cartridges are now rare and Playbox BASIC ones are extremely rare as the only people who bought it were owners of the expensive C1 TV sets.\r\n\r\nFamily BASIC V3 was sold as a separate title with NS-HuBASIC v3.0 in red cartridges. It was marketed to people who already owned a previous version so it did not come with a keyboard and its manual served as an addendum to the previous v2.x manual. As a result of its narrow market, it sold poorly and is now rare. Unlike the previous versions, it did away with the message, calculator, and music boards to concentrate solely on programming. It had double the RAM capacity and came with pre-programmed mini-games.\r\n\r\nMany of the sprites and tilesets were taken directly from the Arcade Classics Series version of the Donkey Kong, Donkey Kong Jr., and Mario Bros. There are 16 animated sprites built-in. There are four sample games and instructions on making others.', 'Nintendo', '21 February 1985', 21, 2, 1985, 9, 1, '4855titlescreen.png', NULL, NULL, NULL, '2022-11-14 02:29:32', 0, 'N', 0, 1, 1),
(4856, 'Land Maker', '', '', 'Taito', '01 June 1998', 1, 6, 1998, 12, 26, '4856titlescreen.png', NULL, NULL, NULL, '2023-06-13 04:38:52', 1, 'N', 0, 0, 1),
(4857, 'Aconcagua', '', '', 'Sony', '01 June 2000', 1, 6, 2000, 2, 17, '4857titlescreen.gif', NULL, NULL, NULL, '2022-07-12 08:18:46', 1, 'N', 0, 0, 0),
(4858, 'Shinseiki Evangelion: Typing Hokan Keikaku', 'Neon Genesis Evangelion: Typing Project Advanced', '', 'Gainax', '30 August 2001', 30, 8, 2001, 10, 14, '4858titlescreen.png', NULL, NULL, NULL, '2023-11-17 11:28:06', 1, 'N', 0, 0, 0),
(4859, 'NBA Jam T.E.', '', '', 'Midway', '17 January 1994', 17, 1, 1994, 17, 26, '4859titlescreen.png', NULL, NULL, NULL, '2022-07-13 12:20:22', 0, 'N', 0, 0, 1),
(4860, 'Taxi 2: Le Jeu', 'Taxi 2: The Game', '', 'Ubisoft', '28 May 2001', 28, 5, 2001, 13, 14, '4860titlescreen.png', NULL, NULL, NULL, '2022-07-13 19:46:25', 1, 'N', 0, 0, 0),
(4861, 'Zettai Zetsumei Toshi 3: Kowareyuku Machi to Kanojo no Uta', 'Disaster Report 3: A Faded City and Her Song', '', 'Irem', '23 April 2009', 23, 4, 2009, 24, 44, '4861titlescreen.jpg', NULL, NULL, NULL, '2022-07-25 01:40:17', 1, 'N', 0, 0, 0),
(4862, 'Mr. Driller (USA)', '', 'Mr. Driller is a puzzle game for the Game Boy Color.', 'Namco', '02 August 2000', 2, 8, 2000, 12, 8, '4862titlescreen.png', NULL, NULL, NULL, '2023-12-30 04:32:09', 0, 'N', 0, 0, 1),
(4863, 'Eliminator Boat Duel', '', '', 'Electro Brain', 'November 1991', 0, 11, 1991, 13, 1, '4863titlescreen.png', NULL, NULL, NULL, '2022-07-18 18:53:58', 0, 'N', 0, 0, 1),
(4864, 'Pipe Dream', '', '', 'Bullet-Proof Software, Inc.', '01 September 1990', 1, 9, 1990, 12, 8, '4864titlescreen.png', NULL, NULL, NULL, '2022-07-18 23:41:30', 0, 'N', 0, 0, 1),
(4865, 'The Legend of Zelda: Link&#039;s Awakening', 'Zelda no Densetsu: Yume o Miru Shima', '', 'Nintendo', '06 June 1993', 6, 6, 1993, 24, 8, '4865titlescreen.png', NULL, NULL, NULL, '2023-03-27 06:02:10', 1, 'N', 0, 0, 0),
(4866, 'I Love Softball', '', '', 'Coconuts Japan', '19 December 1989', 19, 12, 1989, 17, 1, '4866titlescreen.png', NULL, NULL, NULL, '2022-07-19 00:01:16', 1, 'N', 0, 0, 0),
(4867, 'Animal Crossing: Wild World', 'Oide yo Doubutsu no Mori', '', 'Nintendo', '05 December 2005', 5, 12, 2005, 22, 23, '4867titlescreen.png', NULL, NULL, NULL, '2022-07-21 19:33:33', 0, 'N', 0, 0, 1),
(4868, 'Shin Megami Tensei', '', '', 'ATLUS', '31 May 2001', 31, 5, 2001, 14, 17, '4868titlescreen.png', NULL, NULL, NULL, '2022-07-21 20:41:41', 1, 'N', 0, 0, 0),
(4869, 'Odekake! Earth Seeker', 'Go Go! Earth Seeker', '', 'Enterbrain', '23 June 2011', 23, 6, 2011, 1, 23, '4869titlescreen.jpg', NULL, NULL, NULL, '2022-07-25 02:22:43', 1, 'N', 0, 0, 0),
(4870, 'D', 'D no Shokutaku', '', 'Acclaim', '01 December 1995', 1, 12, 1995, 2, 17, '4870titlescreen.png', NULL, NULL, NULL, '2022-07-26 01:46:55', 1, 'N', 0, 0, 0),
(4871, 'Super Star Wars', 'Super Star Wars', '', 'Lucas Arts', '01 November 1992', 1, 11, 1992, 11, 9, '4871titlescreen.png', NULL, NULL, NULL, '2022-07-29 03:42:25', 0, 'N', 0, 0, 1),
(4872, 'J.B. Harold Murder Club', 'Keiji J.B. Harold no Jikenbo: Satsujin Club', '', 'SETA Corporation', '30 June 1989', 30, 6, 1989, 2, 1, '4872titlescreen.png', NULL, NULL, NULL, '2022-07-29 04:01:57', 0, 'N', 0, 0, 1),
(4873, 'Gimmick Land', 'Gimmick Land: Tomato Head&#039;s Secret', 'Gimmick Land is a role playing game for the Game Boy Color. The game was never released.', 'AlphaDream', '01 January 1970', 1, 1, 1970, 14, 8, '4873titlescreen.png', NULL, NULL, NULL, '2023-12-18 21:45:14', 1, 'N', 0, 0, 0),
(4874, 'Avengers in Galactic Storm', '', '', 'Data East', '1996', 0, 0, 1996, 8, 26, '4874titlescreen.png', NULL, NULL, NULL, '2023-03-28 06:39:52', 0, 'N', 0, 0, 1),
(4875, 'Mega Man Star Force 3: Black Ace', 'Ryūsei no Rockman 3: Black Ace', '', 'Capcom', '30 June 2009', 30, 6, 2009, 23, 23, '4875titlescreen.png', NULL, NULL, NULL, '2023-09-20 10:50:26', 1, 'N', 0, 0, 0),
(4876, 'Mega Man Star Force 3: Red Joker', 'Ryūsei no Rockman 3: Red Joker', '', 'Capcom', '30 June 2009', 30, 6, 2009, 23, 23, '4876titlescreen.PNG', NULL, NULL, NULL, '2023-09-20 10:50:45', 1, 'N', 0, 0, 0),
(4877, 'Dragon Ball GT: Final Bout', '', '', 'Bandai', '31 July 1997', 31, 7, 1997, 8, 17, '4877titlescreen.jpg', NULL, NULL, NULL, '2022-08-09 09:26:21', 1, 'N', 0, 0, 0),
(4878, 'The Adventures of Kid Kleets', 'Soccer Kid', '', 'Ocean', '1994', 0, 0, 1994, 11, 9, '4878titlescreen.png', NULL, NULL, NULL, '2022-08-11 11:32:11', 0, 'N', 0, 0, 1),
(4879, 'Gunner&#039;s Heaven', 'Rapid Reload', '', 'Sony Interactive Entertainment', '28 April 1995', 28, 4, 1995, 16, 17, '4879titlescreen.jpg', NULL, NULL, NULL, '2022-08-12 09:47:10', 1, 'N', 0, 0, 0),
(4880, 'Rampart (Jaleco)', '', '', 'Jaleco', 'January 1992', 0, 1, 1992, 18, 1, '4880titlescreen.png', NULL, NULL, NULL, '2022-08-12 11:30:16', 0, 'N', 0, 0, 1),
(4881, 'Aaahh!!! Real Monsters', '', '', 'Viacom New Media', '15 August 1995', 15, 8, 1995, 11, 11, '4881titlescreen.png', NULL, NULL, NULL, '2022-08-13 13:00:15', 0, 'N', 0, 0, 1),
(4882, 'Power Soccer', '', '', 'Tokuma Shoten', '30 March 1990', 30, 3, 1990, 17, 1, '4882titlescreen.png', NULL, NULL, NULL, '2022-08-14 09:06:59', 1, 'N', 0, 0, 0),
(4883, 'Echo Night #1', 'Echo Night: The First Voyage', '', 'FromSoftware', '30 June 2005', 30, 6, 2005, 2, 44, '4883titlescreen.png', NULL, NULL, NULL, '2022-08-16 01:51:06', 1, 'N', 0, 0, 0),
(4884, 'Ballz 3D', '3 Jigen Kakuto: Ballz', '', 'Accolade', 'November 1994', 0, 11, 1994, 8, 9, '4884titlescreen.png', NULL, NULL, NULL, '2023-03-27 06:23:46', 0, 'N', 0, 0, 1),
(4885, 'Sonic Heroes', '', '', 'Sega', '30 December 2003', 30, 12, 2003, 11, 33, '4885titlescreen.png', NULL, NULL, NULL, '2022-08-18 11:09:17', 0, 'N', 0, 0, 1),
(4886, 'The Adventures of Lomax', 'Lomax', '', 'Psygnosis', '22 October 1996', 22, 10, 1996, 11, 17, '4886titlescreen.png', NULL, NULL, NULL, '2022-08-20 01:27:55', 1, 'N', 0, 0, 0),
(4887, 'Road Rash 3', 'Road Rash 3: Tour de Force', '', 'Electronic Arts', '01 March 1995', 1, 3, 1995, 13, 11, '4887titlescreen.png', NULL, NULL, NULL, '2022-08-22 04:55:29', 0, 'N', 0, 0, 1),
(4888, 'Dragon Ball Z: Budokai', 'Dragon Ball Z', '', 'Infogrames, Inc', '03 December 2002', 3, 12, 2002, 8, 18, '4888titlescreen.png', NULL, NULL, NULL, '2022-08-22 05:41:58', 0, 'N', 0, 0, 1),
(4889, 'Famicom Jump: Eiyuu Retsuden', 'Famicom Jump: Heroes History', 'Famicom Jump: Eiyuu Retsuden is an Action Role Playing game for the Nintendo Entertainment System, released by Bandai &amp; Shueisha.  This game celebrates Weekly Shounen Jump&#039;s 20th anniversary.', 'Bandai', '15 February 1989', 15, 2, 1989, 23, 1, '4889titlescreen.png', NULL, NULL, NULL, '2022-08-22 15:11:24', 1, 'N', 0, 0, 0),
(4890, 'Bakemonogatari Portable', '', 'Based on the hit light novel/anime series of the same name, Bakemonogatari Portable is a game so true to its unique source material, the developers had to invent a new genre. In this “crazy mad delusional drama”, words become weapons in fast-paced dialogue battles.\r\n\r\nThe story mode follows the ordeals of Koyomi Araragi, a high school boy turned vampire and back again. Trouble soon gets a taste for him, as he encounters a cast of quirky characters with mysterious disorders that blur the lines between the supernatural and psychological.', 'Bandai Namco Entertainment', '23 August 2012', 23, 8, 2012, 10, 44, '4890titlescreen.png', NULL, NULL, NULL, '2022-08-22 15:11:03', 1, 'N', 0, 0, 0),
(4891, 'Monster Hunter Freedom Unite', '', '', 'Capcom', '27 March 2008', 27, 3, 2008, 23, 44, '4891titlescreen.jpg', NULL, NULL, NULL, '2022-08-24 05:53:44', 1, 'N', 0, 0, 0),
(4892, 'Konjiki no Gash Bell!! Go! Go! Mamono Fight!!', 'Zatch Bell! Go! Go! Mamodo Fight!!', '', 'Bandai', '15 December 2005', 15, 12, 2005, 8, 33, '4892titlescreen.png', NULL, NULL, NULL, '2022-08-25 11:03:21', 1, 'N', 0, 0, 0),
(4893, 'Maken X - Feb 9 2000 Prototype', '', '', 'Atlus', '09 February 2000', 9, 2, 2000, 1, 14, '4893titlescreen.png', NULL, NULL, NULL, '2022-08-26 21:24:19', 0, 'N', 0, 0, 1),
(4894, 'Mighty Morphin Power Rangers: The Fighting Edition', 'Mighty Morphin Power Rangers: The Fighting Edition', '', 'Bandai', 'September 1995', 0, 9, 1995, 8, 9, '4894titlescreen.png', NULL, NULL, NULL, '2022-08-27 21:08:44', 0, 'N', 0, 0, 1),
(4895, 'Power Stone 2', '', '', 'Capcom', '27 April 2000', 27, 4, 2000, 1, 26, '4895titlescreen.png', NULL, NULL, NULL, '2024-07-06 18:02:04', 0, 'N', 0, 0, 1),
(4897, 'Iblard: Laputa no Kaeru Machi', 'Iblard: The City of Hatching Laputa', '', 'System Sacom', '16 October 1997', 16, 10, 1997, 2, 17, '4897titlescreen.png', NULL, NULL, NULL, '2023-10-26 00:33:54', 1, 'N', 0, 0, 0),
(4899, 'Koi wa Balance', 'Battle of Lovers', '', 'Squaresoft', '1996', 0, 0, 1996, 4, 9, '4899titlescreen.png', NULL, NULL, NULL, '2022-08-31 05:39:34', 1, 'N', 0, 0, 0),
(4900, 'Dokapon Gaiden: Honoo no Audition', 'Dokapon Gaiden: Fiery Audition', 'Dokapon Gaiden: Honoo no Audition is a boardgame game for the Super Nintendo.\r\n\r\nFour players (Human or CPUs) take turns going around a board. The goal is to have the most gold at the end. You get gold from different sources: random events, fighting monsters, fighting other players (you take half of the gold of defeated opponents) or simply completing a lap around the board.\r\n\r\nWhile keeping gold is important as it is your final score, it can be used during the game to upgrade your gear and your stats to help you fight better.', 'Asmik', '01 December 1995', 1, 12, 1995, 4, 9, '4900titlescreen.png', NULL, NULL, NULL, '2023-12-12 08:37:05', 1, 'N', 0, 0, 0),
(4901, 'Puyo Puyo Tsuu', '', '', 'Compile', '02 December 1994', 2, 12, 1994, 12, 11, '4901titlescreen.png', NULL, NULL, NULL, '2022-09-01 10:02:27', 0, 'N', 0, 0, 1),
(4902, 'Namco Museum Encore', '', 'Namco Museum Encore is the 6th entry in the &quot;Museum&quot; series of compilation games by Namco, released only in Japan.', 'Namco', '30 October 1997', 30, 10, 1997, 10, 17, '4902titlescreen.png', NULL, NULL, NULL, '2022-09-01 10:22:17', 1, 'N', 0, 0, 0),
(4903, 'Pokémon Ranger', '', '', 'Nintendo', '23 March 2006', 23, 3, 2006, 23, 23, '4903titlescreen.png', NULL, NULL, NULL, '2023-09-06 00:45:53', 0, 'N', 0, 0, 1),
(4904, 'PoPoLoCrois Monogatari', 'PopoloCrois Story', '', 'SCEI', '12 July 1996', 12, 7, 1996, 14, 17, '4904titlescreen.png', NULL, NULL, NULL, '2022-09-08 11:19:06', 1, 'N', 0, 0, 0),
(4905, 'Thin Ice', 'Horrible Area', '', 'Nice Code / Waixing', '01 November 2014', 1, 11, 2014, 1, 1, '4905titlescreen.png', NULL, NULL, NULL, '2022-09-09 11:15:09', 0, 'N', 0, 0, 1),
(4906, 'Kenka Banchou 4: Ichinen Sensou', 'Kenka Banchou 4: The One Year War', '', 'Spike Chunsoft', '25 February 2010', 25, 2, 2010, 5, 44, '4906titlescreen.png', NULL, NULL, NULL, '2022-09-11 14:21:31', 0, 'N', 0, 1, 0),
(4907, 'Armorines: Project S.W.A.R.M.', '', 'Armorines: Project S.W.A.R.M. is an action shooter game for the Game Boy.', 'Acclaim', 'December 1999', 0, 12, 1999, 16, 8, '4907titlescreen.png', NULL, NULL, NULL, '2023-09-29 21:03:33', 1, 'N', 0, 0, 0),
(4908, 'Metal Slug - Super Vehicle-001', '', '', 'SNK', '04 April 1997', 4, 4, 1997, 16, 13, '4908titlescreen.png', NULL, NULL, NULL, '2022-09-12 15:00:43', 0, 'N', 0, 0, 1),
(4909, 'Vandal Hearts: Flames of Judgement', '', '', 'Konami', '21 January 2010', 21, 1, 2010, 19, 47, '4909titlescreen.png', NULL, NULL, NULL, '2022-09-14 22:59:13', 1, 'N', 0, 0, 0),
(4910, 'Chip&#039;s Challenge', '', '', 'Epyx', '1989', 0, 0, 1989, 12, 52, '4910titlescreen.png', NULL, NULL, NULL, '2022-09-17 05:39:04', 0, 'N', 0, 0, 1),
(4911, 'Hunter On Ice', 'Ice Hunter', '&quot;Hunter (or Hunter On Ice)&quot; is a 2000 NES adaptation of &quot;Ice Hunter (or Hunter: Prince of Ice),&quot; a Commodore 64 video game, credited to Colosoftwares, 1983. Jean-François de Wergifosse is probably the developer for both the C64 and NES versions.\r\n\r\nIce Hunter is a single screen platformer where you play as Thorak (or Hunter) the Inuit, Prince of Ice, who is searching for blocks to make a special igloo. Thorak has found a multi-level cave containing the blocks he needs for the igloo. He must get two blocks, one at a time, to a stream at the bottom of the cave, then stand on them to float down the stream. His main problem is the creatures that move around the screen - a Seal and a Dragon. These have to be avoided or if touched he loses one of four lives. The creatures though can be killed by dropping a block on top of them, or allowing them to fall through the gaps. A bird occasionally appears, and can be killed if its flight path is blocked.\r\n\r\nTo get the blocks to the bottom of the screen, there are platforms over gaps, and to get a gap Thorak can walk on the platform to remove it then drop blocks through the gap to the level below. Thorak can&#039;t fall through the gaps, but there are pillars that can be climbed up or down. At a certain level in the cave, Thorak can&#039;t get back up, so he has to make sure he has two blocks to move to the stream. A power-pill can be collected, and these stun the creatures, which can then be touched to remove them. Once the blocks are floated away, then it&#039;s off to the next cave, with more creatures. The levels start to scroll slowly to the left and appear again on the right of the screen.', 'Colosoftwares', '12 June 2000', 12, 6, 2000, 11, 1, '4911titlescreen.png', NULL, NULL, NULL, '2022-09-23 01:28:09', 1, 'N', 0, 0, 1),
(4912, 'Magic Madness', 'Magician', '&quot;Magic Madness&quot; (or Magician) is a 2000 NES adaptation of a Commodore 64 video game, credited to Colosoftwares, 1985. Jean-François de Wergifosse is probably the developer for both the C64 and NES versions.\r\n\r\nLittle Merlin, the magic land needs you to fight the evil Kholoo.\r\n\r\nTo achieve this you will need to have the 4 magic books that are at the end of the 4 levels of the magic land.\r\n\r\nUse your magic powers to fight the evil creatures that will stand in your way.\r\n\r\nThe &#039;B&#039; button lets you change spells and the &#039;A&#039; button lets you use the selected spell.', 'Colosoftwares', '12 June 2000', 12, 6, 2000, 11, 1, '4912titlescreen.png', NULL, NULL, NULL, '2022-09-20 01:26:31', 1, 'N', 0, 0, 0),
(4913, '2002 Bomberman', 'Bomberman 2002;Detonation;Dejectil;Bomb Time 2004;Undersea 2004;Parkinof', 'You are being pursued by enemies in a maze. Set bombs to destroy enemies and blocks, clearing a path for yourself to find the hidden exit to each maze. Hidden powerups will help you along the way. You can set one bomb at a time. Don&#039;t blow yourself up!\r\n\r\nSimilar to the original Bomberman by Hudson Soft, this is &quot;2002 Bomberman,&quot; a Christmas-themed copycat game by Nice Code, AKA Bomberman 2002. This was also released in variant forms as Detonation, Dejectil, Parkinof, Bomb Time 2004, and Undersea 2004.\r\n\r\nThis is a small 40kb NROM game, like the original Bomberman was. Nice Code also released &quot;Bomberman 2&quot; which is a more complex, larger ROM (with three playable characters, and bosses).', 'Nice Code', '12 December 2002', 12, 12, 2002, 1, 1, '4913titlescreen.png', NULL, NULL, NULL, '2023-09-27 03:22:41', 0, 'N', 0, 0, 1),
(4914, 'Shoot the Goof', '', '&quot;Shoot the Goof&quot; is an NES light-gun game.\r\n\r\nYou are a sniper in the anti-alien division.\r\n\r\nHungry aliens have crossed the galaxy and threaten to eat your friends.\r\n\r\nYou have a time limit to complete your mission.\r\n\r\nEach alien you eliminate will give you points.\r\n\r\nIf you hurt an innocent you will lose some.\r\n\r\nThe more points you have accumulated at the end, the better you will succeed in your mission.', 'Oniros', '12 June 2000', 12, 6, 2000, 16, 1, '4914titlescreen.png', NULL, NULL, NULL, '2022-09-24 00:45:12', 1, 'N', 0, 0, 0),
(4915, 'Space Invasion', '', '', 'Rocket', '23 February 2001', 23, 2, 2001, 16, 8, '4915titlescreen.gif', NULL, NULL, NULL, '2022-09-21 07:16:29', 0, 'N', 0, 0, 1);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(4916, 'Pokémon Tetris', 'Pokémon Shock Tetris', '', 'Nintendo', '21 March 2002', 21, 3, 2002, 12, 41, '4916titlescreen.png', NULL, NULL, NULL, '2024-07-12 18:20:29', 0, 'N', 0, 0, 1),
(4917, 'Operation: Winback', 'Winback: Covert Operations', '', 'Koei', '21 December 2000', 21, 12, 2000, 1, 18, '4917titlescreen.jpg', NULL, NULL, NULL, '2022-09-25 12:36:45', 1, 'N', 0, 0, 0),
(4918, 'The Haunted Zone', '', '', 'FromSoftware', '30 June 2005', 30, 6, 2005, 2, 44, '4918titlescreen.png', NULL, NULL, NULL, '2022-09-27 01:48:21', 1, 'N', 0, 0, 0),
(4919, 'Echo Night: Beyond', 'Nebula: Echo Night', '', 'Agetec', '22 January 2004', 22, 1, 2004, 2, 18, '4919titlescreen.png', NULL, NULL, NULL, '2022-10-03 18:52:44', 1, 'N', 0, 0, 1),
(4920, 'Boxxle II', 'Soukoban 2', '', 'FCI', '22 June 1990', 22, 6, 1990, 12, 8, '4920titlescreen.PNG', NULL, NULL, NULL, '2022-09-28 04:35:39', 0, 'N', 0, 0, 1),
(4921, 'Fossil Fighters', '', 'Fossil Fighters is a creature-collecting RPG, is the vein of Pokémon. However, this comparison is rather reductive, for several reasons. The first is that the creatures in question are, with a few exceptions, real-life dinosaurs which have been brought to life, and indeed there is even a museum in the game where one can learn about the real creatures and where they were discovered. The second is that the means of &quot;catching&quot; them is entirely different, making use of an engrossing fossil cleaning minigame that shows off the DS&#039; touchscreen and microphone capabilities. Finally, the battle system is completely different as well, with 3-on-3 fights and shared action points that replenish each turn. All of this, combined with this first game&#039;s quite unique plot, make the game worthy of playing in its own right, and not dismissible as a mere &quot;Pokémon clone.&quot;', 'Nintendo', '17 April 2008', 17, 4, 2008, 14, 23, '4921titlescreen.png', NULL, NULL, NULL, '2023-08-16 01:56:44', 0, 'N', 0, 1, 1),
(4922, 'SoulCalibur 1', '', '', 'Namco', '30 July 1998', 30, 7, 1998, 8, 14, '4922titlescreen.png', NULL, NULL, NULL, '2022-09-29 11:06:30', 0, 'N', 0, 0, 1),
(4923, 'Fossil Fighters: Champions', '', 'Fossil Fighters: Champions is a creature-collecting RPG in the vein of Pokémon. Being a sequel to the game Fossil Fighters, it shares the same general gameplay, and carries over (almost) all creatures while adding a great many more. Other additions include giant and two-sided fossils, the expansion of the battle field from four zones each to six (which are freely rotated around like a rotary phone), masks that ensure you only dig up fossils of a certain type, and a wide variety of side-quests. The most important addition of all is that Champions has online multiplayer, kept alive today thanks to fan servers. This also helpfully neutralizes Champions&#039; biggest weakness: its absolutely abysmal AI. Finally, Champions has been found to contain two unused but complete DLC-on-disk dig sites, which include fossils not found anywhere else (such as the non-head fossils of E-Raptor). One can only speculate why they were never released.', 'Nintendo', '18 November 2010', 18, 11, 2010, 14, 23, '4923titlescreen.png', NULL, NULL, NULL, '2022-10-05 01:46:10', 0, 'N', 0, 0, 1),
(4924, 'VR Troopers', '', '', 'Sega', '1995', 0, 0, 1995, 8, 11, '4924titlescreen.png', NULL, NULL, NULL, '2022-10-03 08:03:33', 1, 'N', 0, 0, 0),
(4925, 'Marvel Land', 'Talmit&#039;s Adventure', '', 'Namco', '28 June 1991', 28, 6, 1991, 11, 11, '4925titlescreen.png', NULL, NULL, NULL, '2022-10-03 08:04:59', 1, 'N', 0, 0, 0),
(4926, 'Drihoo', 'Doriho', '', 'Highwaystar', '28 November 2002', 28, 11, 2002, 24, 38, '4926titlescreen.png', NULL, NULL, NULL, '2022-10-03 18:38:35', 1, 'N', 0, 0, 0),
(4927, 'Clay Fighter 2: Judgment Clay', 'Clayfighter 2', '', 'Interplay', 'January 1995', 0, 1, 1995, 8, 9, '4927titlescreen.png', NULL, NULL, NULL, '2022-10-06 22:56:08', 0, 'N', 0, 0, 1),
(4928, 'Stargate', '', '', 'Acclaim', '1994', 0, 0, 1994, 11, 11, '4928titlescreen.png', NULL, NULL, NULL, '2022-10-08 06:32:06', 1, 'N', 0, 0, 0),
(4929, 'Break Time: The National Pool Tour', '', '', 'FCI', 'January 1993', 0, 1, 1993, 17, 1, '4929titlescreen.png', NULL, NULL, NULL, '2022-10-08 14:22:01', 0, 'N', 0, 0, 1),
(4930, 'Xardion', 'Choukou Gasshin Xardion', '', 'Asmik Ace', '20 March 1992', 20, 3, 1992, 11, 9, '4930titlescreen.png', NULL, NULL, NULL, '2022-10-16 05:37:23', 1, 'N', 0, 0, 1),
(4931, 'Little League Baseball: Championship Series', '', '', 'SNK', 'July 1990', 0, 7, 1990, 17, 1, '4931titlescreen.png', NULL, NULL, NULL, '2022-10-10 01:40:53', 0, 'N', 0, 0, 1),
(4932, 'Donkey Kong Jr.', '', '', 'Nintendo', '19 July 1988', 19, 7, 1988, 11, 7, '4932titlescreen.png', NULL, NULL, NULL, '2022-12-25 04:30:02', 1, 'N', 0, 0, 1),
(4933, 'Mario Tennis', '', 'Mario Tennis is a sports game for the Game Boy Color.', 'Nintendo', '16 January 2001', 16, 1, 2001, 17, 8, '4933titlescreen.png', NULL, NULL, NULL, '2024-01-14 12:46:59', 1, 'N', 0, 0, 1),
(4934, 'The Flintstones: King Rock Treasure Island', '', '', 'Taito Corporation', 'February 1993', 0, 2, 1993, 11, 8, '4934titlescreen.png', NULL, NULL, NULL, '2022-10-13 02:55:13', 0, 'N', 0, 0, 1),
(4935, 'Looney Tunes (GBC)', '', 'Looney Tunes is an action platformer game for the Game Boy Color.', 'Sunsoft', '1999', 0, 0, 1999, 11, 8, '4935titlescreen.png', NULL, NULL, NULL, '2023-12-08 15:06:49', 1, 'N', 0, 0, 0),
(4936, 'Puyo Puyo~n', 'Puyo Puyo 4', '', 'SEGA', '04 March 1999', 4, 3, 1999, 12, 14, '4936titlescreen.png', NULL, NULL, NULL, '2022-10-14 00:55:37', 1, 'N', 0, 0, 0),
(4937, 'R?MJ: The Mystery Hospital', '', '', 'Bandai', '27 November 1997', 27, 11, 1997, 2, 17, '4937titlescreen.png', NULL, NULL, NULL, '2023-09-30 02:56:25', 1, 'N', 0, 0, 0),
(4938, 'Natsuki Crisis Battle', 'Natsuki Crisis Battle', '', 'Angel (Bandai)', '21 April 1995', 21, 4, 1995, 8, 9, '4938titlescreen.png', NULL, NULL, NULL, '2022-10-23 07:47:19', 0, 'N', 0, 0, 1),
(4939, 'Chase H.Q.', '', '', 'Taito', '26 January 1990', 26, 1, 1990, 13, 4, '4939titlescreen.png', NULL, NULL, NULL, '2022-10-23 07:50:20', 0, 'N', 0, 0, 1),
(4940, 'Super Mario Maker for 3DS', '', '', 'Nintendo', '01 December 2016', 1, 12, 2016, 11, 51, '4940titlescreen.png', NULL, NULL, NULL, '2022-10-27 10:15:07', 1, 'N', 0, 0, 0),
(4941, 'RUN=DIM as Black Soul', '', '', 'Idea Factory', '06 September 2001', 6, 9, 2001, 19, 14, '4941titlescreen.png', NULL, NULL, NULL, '2022-10-27 10:28:32', 1, 'N', 0, 0, 0),
(4942, 'Boogerman: A Pick and Flick Adventure', 'Boogerman', '', 'Interplay Productions', 'December 1995', 0, 12, 1995, 11, 9, '4942titlescreen.png', NULL, NULL, NULL, '2023-11-28 23:26:40', 0, 'N', 0, 0, 1),
(4943, 'S.C.I. - Special Criminal Investigation', '', '', 'Taito', '25 January 1991', 25, 1, 1991, 13, 4, '4943titlescreen.png', NULL, NULL, NULL, '2022-11-04 12:35:43', 0, 'N', 0, 0, 1),
(4944, 'Shinobi', '', '', 'Asmik', '08 December 1989', 8, 12, 1989, 11, 4, '4944titlescreen.png', NULL, NULL, NULL, '2022-11-04 12:36:52', 0, 'N', 0, 0, 1),
(4945, 'Kamen Rider Black: Taiketsu Shadow Moon', 'Kamen Rider Black: The Shadow Moon Showdown', '', 'Bandai', '15 April 1988', 15, 4, 1988, 11, 7, '4945titlescreen.png', NULL, NULL, NULL, '2022-11-04 12:54:53', 1, 'N', 0, 0, 0),
(4946, 'Dragon Ball Z: Budokai Tenkachi 2', 'Dragon Ball Z: Sparking! NEO', '', 'Atari SA', '05 October 2006', 5, 10, 2006, 8, 18, '4946titlescreen.png', NULL, NULL, NULL, '2022-11-08 21:22:05', 0, 'N', 0, 0, 1),
(4947, 'Boogerman: A Pick and Flick Adventure', '', 'Boogerman: A Pick and Flick Adventure is an action platformer game for the Sega Genesis.', 'Interplay Productions', '18 November 1994', 18, 11, 1994, 11, 11, '4947titlescreen.png', NULL, NULL, NULL, '2023-10-11 02:44:15', 0, 'N', 0, 0, 1),
(4948, 'Day Dreamin&#039; Davey', '', '', 'HAL Labs', 'June 1992', 0, 6, 1992, 24, 1, '4948titlescreen.png', NULL, NULL, NULL, '2022-11-13 04:49:25', 1, 'N', 0, 0, 0),
(4949, 'Kawasaki Superbike Challenge', '', '', 'Time Warner Interactive', '1994', 0, 0, 1994, 13, 11, '4949titlescreen.png', NULL, NULL, NULL, '2023-12-06 03:02:06', 1, 'N', 0, 0, 1),
(4950, 'Bravesoft Windows 2000', 'SuborWin 2000', 'This 2003 Subor &quot;educational&quot; multicart attempted to duplicate something of the Windows 95-2000 experience on your NES/Famicom compatible system. It was issued in Chinese and Russian, with compressed graphics.\r\n\r\nWhile much of this experience is non-functional, most of the Applications work. This includes Gast Word and Excel, Calculator, FBasic, GBasic, Music, Text processing, Background design, Music Board, Typing Test, CD Player, etc.\r\n\r\nThis cart requires a Subor Keyboard to fully work (rather than the more common Family Basic Keyboard).\r\n\r\nThis is a somewhat typical &quot;educational&quot; multicart of the Subor/Dendy variety. There were many such educational carts, which came with a keyboard and attempted to turn the clone Famicom/NES hardware into something like a full 8-bit computer (that could also play Famicom games). Versions of Hudson&#039;s programmable Family Basic V2 appear, along with music and word processing. The Subor OS was mimicking Windows by the 2000s, although not in the same way as this cart.', 'Bravesoft', '06 June 2003', 6, 6, 2003, 3, 1, '4950titlescreen.png', NULL, NULL, NULL, '2022-11-18 01:41:35', 0, 'N', 0, 0, 1),
(4951, 'Mobile Suit Gundam: Operation: Troy', 'Mobile Ops: The One Year War', '', 'Namco Bandai Games', '26 June 2008', 26, 6, 2008, 16, 48, '4951titlescreen.png', NULL, NULL, NULL, '2022-11-17 08:14:30', 1, 'N', 0, 0, 0),
(4952, 'The Simpsons: Hit &amp; Run', '', '', 'Vivendi Universal Games', '16 September 2003', 16, 9, 2003, 24, 33, '4952titlescreen.png', NULL, NULL, NULL, '2022-11-19 03:31:49', 1, 'N', 0, 0, 0),
(4953, 'Pocky &amp; Rocky', 'KiKi KaiKai', '', 'Natsume', 'December 1992', 0, 12, 1992, 16, 9, '4953titlescreen.png', NULL, NULL, NULL, '2022-11-21 01:42:40', 0, 'N', 0, 0, 1),
(4954, 'SD Gundam G Generation: Gather Beat 2', '', '', 'Bandai', '14 June 2001', 14, 6, 2001, 18, 21, '4954titlescreen.gif', NULL, NULL, NULL, '2022-11-24 09:16:23', 0, 'N', 0, 0, 1),
(4955, 'The Legendary Starfy', 'Densetsu no Stafy Taiketsu! Daīru Kaizokudan', '', 'Nintendo/TOSE', '10 July 2008', 10, 7, 2008, 11, 23, '4955titlescreen.png', NULL, NULL, NULL, '2022-11-23 14:34:15', 0, 'N', 0, 1, 0),
(4956, 'Chibi-Robo!', '', 'Chibi-Robo! is an adventure game for the Wii.\r\n\r\nReleased as part of the &quot;New Play Control!&quot; line exclusively in Japan, the Wii port of the game is mostly identical to the original GameCube version, but also features widescreen, enhanced graphics and the implementation of motion controls with the Wii Remote and Nunchuk.', 'Nintendo', '11 June 2009', 11, 6, 2009, 2, 36, '4956titlescreen.png', NULL, NULL, NULL, '2024-07-05 12:38:11', 1, 'N', 0, 0, 0),
(4957, 'THE Maid Fuku to Kikanjuu', 'THE Maid Uniform &amp; Machinegun', '', 'D3', '10 August 2006', 10, 8, 2006, 16, 18, '4957titlescreen.png', NULL, NULL, NULL, '2022-11-26 23:00:19', 1, 'N', 0, 0, 0),
(4958, 'V-Rally 3', '', '', 'Atari', '21 June 2002', 21, 6, 2002, 13, 10, '4958titlescreen.png', NULL, NULL, NULL, '2022-11-28 19:29:27', 0, 'N', 0, 0, 1),
(4959, 'Psychic Force 2', '', '', 'Taito', '17 March 2000', 17, 3, 2000, 8, 17, '4959titlescreen.jpg', NULL, NULL, NULL, '2022-11-28 20:43:17', 1, 'N', 0, 0, 0),
(4960, 'Daytona USA 2001', 'Daytona USA', '', 'Sega', '2000', 0, 0, 2000, 13, 14, '4960titlescreen.png', NULL, NULL, NULL, '2022-12-05 04:56:50', 0, 'N', 0, 0, 1),
(4961, 'SD Gundam: G Generation - Monoeye Gundams', 'SD Gundam: G Generation - Monoeye Gundams', '', 'Bandai', '26 September 2002', 26, 9, 2002, 22, 21, '4961titlescreen.gif', NULL, NULL, NULL, '2022-12-07 05:39:19', 0, 'N', 0, 0, 1),
(4962, 'Clay Fighter: Sculptor&#039;s Cut', '', '', 'Interplay Productions', '15 May 1998', 15, 5, 1998, 8, 27, '4962titlescreen.png', NULL, NULL, NULL, '2022-12-09 01:33:22', 0, 'N', 0, 0, 1),
(4963, 'Mace: The Dark Age', '', '', 'Midway Games', '01 October 1997', 1, 10, 1997, 8, 27, '4963titlescreen.png', NULL, NULL, NULL, '2022-12-09 01:36:45', 0, 'N', 0, 0, 1),
(4964, 'Rampage 2: Universal Tour', '', '', 'Midway Games', '01 March 1999', 1, 3, 1999, 5, 27, '4964titlescreen.png', NULL, NULL, NULL, '2022-12-10 07:48:55', 0, 'N', 0, 0, 1),
(4965, 'Mortal Kombat Trilogy', '', '', 'Williams Entertainment', '11 November 1996', 11, 11, 1996, 8, 27, '4965titlescreen.png', NULL, NULL, NULL, '2022-12-10 07:49:59', 0, 'N', 0, 0, 1),
(4966, 'Dark Rift', '', '', 'Vic Tokai', '08 July 1997', 8, 7, 1997, 8, 27, '4966titlescreen.png', NULL, NULL, NULL, '2022-12-11 08:51:24', 0, 'N', 0, 0, 1),
(4967, 'War Gods', '', '', 'Midway Games', '21 May 1997', 21, 5, 1997, 8, 27, '4967titlescreen.png', NULL, NULL, NULL, '2022-12-13 04:44:57', 0, 'N', 0, 0, 1),
(4968, 'Quake', 'Quake 64', '', 'Midway Games', '24 March 1998', 24, 3, 1998, 16, 27, '4968titlescreen.png', NULL, NULL, NULL, '2022-12-15 09:24:33', 0, 'N', 0, 0, 1),
(4969, 'Tomb Raider Chronicles', 'Tomb Raider V: Chronicles', '', 'Eidos', '26 November 2000', 26, 11, 2000, 11, 17, '4969titlescreen.png', NULL, NULL, NULL, '2022-12-15 09:45:48', 0, 'N', 0, 0, 1),
(4970, 'Dragon Quest IV: Chapters of the Chosen', 'Dragon Quest IV: Michibikareshi Monotachi', '', 'Square Enix', '22 November 2007', 22, 11, 2007, 14, 23, '4970titlescreen.png', NULL, NULL, NULL, '2024-04-28 04:10:42', 0, 'N', 0, 0, 1),
(4971, 'Aero Fighters', 'Sonic WIngs', '', 'Mc O&#039;River', '1994', 0, 0, 1994, 16, 9, '4971titlescreen.png', NULL, NULL, NULL, '2022-12-15 11:20:58', 1, 'N', 0, 0, 0),
(4972, 'Robotron 64', '', '', 'Crave Entertainment', '05 January 1998', 5, 1, 1998, 16, 27, '4972titlescreen.png', NULL, NULL, NULL, '2022-12-16 07:13:07', 0, 'N', 0, 0, 1),
(4973, 'Castlevania (Nintendo 64)', 'Akumajou Dracula Mokushiroku', '', 'Konami', '26 January 1999', 26, 1, 1999, 11, 27, '4973titlescreen.png', NULL, NULL, NULL, '2022-12-18 08:42:27', 0, 'N', 0, 0, 1),
(4974, 'ClayFighter 63⅓', '', '', 'Interplay Productions', '23 October 1997', 23, 10, 1997, 8, 27, '4974titlescreen.png', NULL, NULL, NULL, '2023-11-10 03:46:07', 1, 'N', 0, 0, 1),
(4975, 'Resident Evil Code: Veronica X', 'Biohazard Code: Veronica', '', 'Capcom', '21 August 2001', 21, 8, 2001, 24, 18, '4975titlescreen.png', NULL, NULL, NULL, '2023-11-17 11:26:18', 1, 'N', 1, 1, 0),
(4977, 'Deadly Arts', 'G.A.S.P!! Fighters&#039; NEXTream', '', 'Konami', '29 September 1998', 29, 9, 1998, 8, 27, '4977titlescreen.png', NULL, NULL, NULL, '2022-12-20 05:34:46', 0, 'N', 0, 0, 1),
(4978, 'Killer Instinct Gold', '', '', 'Nintendo', '25 November 1996', 25, 11, 1996, 8, 27, '4978titlescreen.png', NULL, NULL, NULL, '2022-12-20 05:35:43', 0, 'N', 0, 0, 1),
(4979, 'b.l.u.e. Legend of water', '', '', 'Hudson Soft', '09 July 1998', 9, 7, 1998, 2, 17, '4979titlescreen.png', NULL, NULL, NULL, '2022-12-20 06:18:22', 1, 'N', 0, 0, 0),
(4980, 'Home Alone', '', '', 'THQ', 'December 1991', 0, 12, 1991, 11, 9, '4980titlescreen.png', NULL, NULL, NULL, '2022-12-21 12:52:29', 0, 'N', 0, 0, 1),
(4981, 'Dexterity', 'Funny Field', '', 'SNK', '15 June 1990', 15, 6, 1990, 12, 8, '4981titlescreen.png', NULL, NULL, NULL, '2022-12-25 04:31:24', 1, 'N', 0, 0, 0),
(4982, 'Castlevania: Harmony of Despair', 'Akumajou Dracula: Harmony of Despair', '', 'Konami', '27 September 2011', 27, 9, 2011, 1, 47, '4982titlescreen.jpg', NULL, NULL, NULL, '2022-12-30 05:42:00', 1, 'N', 0, 0, 1),
(4983, 'LEGO Indiana Jones: The Original Adventures', '', '', 'LucasArts', '03 June 2008', 3, 6, 2008, 11, 23, '4983titlescreen.png', NULL, NULL, NULL, '2022-12-25 05:24:34', 0, 'N', 0, 0, 1),
(4984, 'Socket', 'Time Dominator', '', 'Vic Tokai', '17 August 1993', 17, 8, 1993, 11, 11, '4984titlescreen.png', NULL, NULL, NULL, '2022-12-25 05:26:01', 0, 'N', 0, 0, 1),
(4985, 'ChoroQ Wonderful!', 'ChoroQ 4', 'ChoroQ Wonderful! is a racing game for the PlayStation.', 'Takara', '05 August 1999', 5, 8, 1999, 13, 17, '4985titlescreen.png', NULL, NULL, NULL, '2023-01-17 09:54:40', 1, 'N', 0, 0, 0),
(4986, 'Custom Robo', 'Custom Robo: Battle Revolution', '', 'Nintendo', '10 May 2004', 10, 5, 2004, 1, 33, '4986titlescreen.png', NULL, NULL, NULL, '2023-02-13 02:31:27', 0, 'N', 0, 1, 1),
(4987, 'Gai Flame', 'Guyframe', '', 'NCS', '26 January 1990', 26, 1, 1990, 19, 4, '4987titlescreen.png', NULL, NULL, NULL, '2022-12-29 15:51:45', 1, 'N', 0, 0, 0),
(4988, 'Metal Slug XX', '', '', 'SNK Playmore', '09 December 2009', 9, 12, 2009, 16, 44, '4988titlescreen.png', NULL, NULL, NULL, '2023-03-28 06:39:45', 0, 'N', 0, 0, 1),
(4989, 'Super Volleyball', '', '', 'Video System', '01 February 1991', 1, 2, 1991, 17, 11, '4989titlescreen.png', NULL, NULL, NULL, '2023-01-01 10:28:01', 1, 'N', 0, 0, 0),
(4990, 'Super Volleyball', '', '', 'NEC', '07 February 1990', 7, 2, 1990, 17, 4, '4990titlescreen.png', NULL, NULL, NULL, '2023-01-01 10:28:37', 1, 'N', 0, 0, 0),
(4991, 'CyberTiger', '', '', 'Electronic Arts', '29 February 2000', 29, 2, 2000, 17, 27, '4991titlescreen.png', NULL, NULL, NULL, '2023-01-01 10:31:43', 0, 'N', 0, 0, 1),
(4992, 'Xenosaga Episode III: Also sprach Zarathustra', 'Xenosaga Episode III: Zarathustra wa Kaku Katariki', '', 'Namco Bandai Games', '04 July 2006', 4, 7, 2006, 14, 18, '4992titlescreen.png', NULL, NULL, NULL, '2023-03-28 06:52:16', 0, 'N', 0, 0, 1),
(4993, 'Go Go Ackman 2', '', 'Go Go Ackman 2 is an action platformer game for the Super Nintendo.', 'Banpresto', '21 July 1995', 21, 7, 1995, 11, 9, '4993titlescreen.png', NULL, NULL, NULL, '2024-06-22 14:00:17', 1, 'N', 0, 0, 0),
(4994, 'Fatal Fury 2', 'Garō Densetsu 2', '', 'Takara', '01 April 1994', 1, 4, 1994, 8, 9, '4994titlescreen.png', NULL, NULL, NULL, '2023-01-07 05:04:38', 0, 'N', 0, 0, 1),
(4996, 'Tetris The Absolute The Grand Master 2 PLUS', '', '', 'Arika', '01 December 2000', 1, 12, 2000, 12, 26, '4996titlescreen.png', NULL, NULL, NULL, '2023-01-11 08:25:40', 0, 'N', 0, 0, 1),
(4997, 'Nano Breaker', 'Nano Breaker', '', 'Konami', '27 January 2005', 27, 1, 2005, 10, 18, '4997titlescreen.png', NULL, NULL, NULL, '2023-01-11 15:08:57', 1, 'N', 0, 0, 0),
(4998, 'Disney&#039;s Aladdin', 'Aladdin', '', 'Capcom', '01 August 2003', 1, 8, 2003, 11, 10, '4998titlescreen.PNG', NULL, NULL, NULL, '2023-01-11 08:53:12', 1, 'N', 0, 0, 0),
(4999, 'Private Eye Dol', '', 'Up-and-coming teen actress May Star thought the filming for her latest TV special would be a chance to enjoy some time with her friend Ayaka and new prototype AI partner Navi. Instead, it unexpectedly erupts into mystery and tragedy, leaving May the only one who can solve a baffling crime. Good thing she&#039;s a detective&#039;s daughter! But this proves to be only the beginning of a tangled saga, as May finds herself inexorably drawn into a web of incidents involving lies, corruption, and her own father&#039;s mysterious suicide five years ago. Can May and her friends catch the culprits – or will this be their last shoot?\r\n\r\nPrivate Eye Dol is a 1995 detective adventure game developed by HuneX and published by NEC Home Electronics for the PC-Engine Super CD-ROM² system. Released late in the PC-Engine&#039;s lifespan, it showcases a highly polished presentation that often makes it feel more like a next-generation game, with large and detailed graphics, full voice acting, and features such as text scaling that are rarely seen on the console. Perhaps its biggest distinguishing element is its RPG-like overworld, which provides a higher degree of freedom compared to traditional menu-driven Japanese detective games.', 'NEC', '11 August 1995', 11, 8, 1995, 2, 5, '4999titlescreen.png', NULL, NULL, NULL, '2023-01-13 16:26:13', 1, 'N', 0, 0, 0),
(5000, 'Treasure Conflix', '', '', 'Squaresoft', 'February 1996', 0, 2, 1996, 10, 9, '5000titlescreen.png', NULL, NULL, NULL, '2023-01-14 03:49:18', 1, 'N', 0, 0, 0),
(5002, 'Revenge Of The Gator', '', '', 'Hal Labratories', '18 October 1989', 18, 10, 1989, 1, 8, '5002titlescreen.png', NULL, NULL, NULL, '2023-01-24 01:36:30', 0, 'N', 0, 0, 1),
(5003, 'Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS', '', '', 'Capcom', '03 December 2009', 3, 12, 2009, 16, 44, '5003titlescreen.png', NULL, NULL, NULL, '2023-01-24 04:15:35', 0, 'N', 0, 0, 1),
(5004, 'Zoids VS III', '', '', 'TOMY', '30 September 2004', 30, 9, 2004, 1, 33, '5004titlescreen.jpg', NULL, NULL, NULL, '2023-01-24 04:38:38', 1, 'N', 0, 0, 0),
(5005, 'Gradius V', 'Gradius V', '', 'Konami', '22 July 2004', 22, 7, 2004, 16, 18, '5005titlescreen.png', NULL, NULL, NULL, '2023-01-25 07:48:08', 1, 'N', 0, 0, 0),
(5006, 'Mickey&#039;s Speedway USA', '', '', 'Nintendo', '13 November 2000', 13, 11, 2000, 13, 27, '5006titlescreen.png', NULL, NULL, NULL, '2023-01-27 10:27:32', 0, 'N', 0, 0, 1),
(5007, 'Bushido Blade', '', '', 'Squaresoft', '30 September 1997', 30, 9, 1997, 8, 17, '5007titlescreen.jpg', NULL, NULL, NULL, '2023-01-27 10:37:59', 1, 'N', 0, 0, 0),
(5008, 'NHL 97', '', '', 'Electronic Arts', '24 September 1996', 24, 9, 1996, 17, 11, '5008titlescreen.png', NULL, NULL, NULL, '2023-01-29 02:41:39', 0, 'N', 0, 0, 1),
(5009, 'Bionic Commando', '', '', 'Capcom', '24 July 1992', 24, 7, 1992, 11, 8, '5009titlescreen.png', NULL, NULL, NULL, '2023-01-29 09:38:59', 0, 'N', 0, 0, 1),
(5010, 'NHL 98', '', '', 'Electronic Arts', '10 October 1997', 10, 10, 1997, 17, 11, '5010titlescreen.png', NULL, NULL, NULL, '2023-01-29 09:47:22', 0, 'N', 0, 0, 1),
(5011, 'NHL 95', '', '', 'Electronic Arts', '26 September 1994', 26, 9, 1994, 17, 11, '5011titlescreen.png', NULL, NULL, NULL, '2023-01-31 12:17:03', 0, 'N', 0, 0, 1),
(5012, 'Kaizou Choujin Shubibinman Zero', 'Shockman Zero', '', 'NCS', '1997', 0, 0, 1997, 11, 9, '5012titlescreen.jpg', NULL, NULL, NULL, '2023-01-31 12:25:14', 1, 'N', 0, 0, 0),
(5013, 'Buster Ball', '', '', 'Riverhill Soft', '20 March 1992', 20, 3, 1992, 17, 12, '5013titlescreen.png', NULL, NULL, NULL, '2023-01-31 12:32:59', 1, 'N', 0, 0, 0),
(5014, 'NHL 96', '', '', 'Electronic Arts', '06 October 1995', 6, 10, 1995, 17, 11, '5014titlescreen.png', NULL, NULL, NULL, '2023-02-02 14:36:56', 0, 'N', 0, 0, 1),
(5015, 'NHL 94', '', '', 'Electronic Arts', '11 September 1993', 11, 9, 1993, 17, 11, '5015titlescreen.png', NULL, NULL, NULL, '2023-02-06 17:34:37', 0, 'N', 0, 0, 1),
(5016, 'Mystical Ninja 2 Starring Goemon', 'Goemon&#039;s Great Adventure', '', 'Konami', '18 June 1999', 18, 6, 1999, 11, 27, '5016titlescreen.png', NULL, NULL, NULL, '2023-02-07 02:24:21', 0, 'N', 0, 0, 1),
(5017, 'Armored Core: Last Raven', '', '', 'Agetec', '04 August 2005', 4, 8, 2005, 22, 18, '5017titlescreen.png', NULL, NULL, NULL, '2023-02-07 05:19:34', 0, 'N', 0, 0, 1),
(5018, 'Legend of the Ghost Lion', 'White Lion Densetsu', '', 'Kemco', '14 July 1989', 14, 7, 1989, 14, 1, '5018titlescreen.png', NULL, NULL, NULL, '2023-02-08 00:12:42', 0, 'N', 0, 0, 1),
(5020, 'Dangun Feveron', 'Fever S.O.S.', '', 'Cave / Nihon System', '1998', 0, 0, 1998, 16, 26, '5020titlescreen.png', NULL, NULL, NULL, '2023-02-14 02:55:03', 0, 'N', 0, 0, 1),
(5021, 'Warriors of Fate', 'Tenchi wo Kurau 2: Sekiheki no Tatakai', '', 'Capcom', '31 October 1992', 31, 10, 1992, 5, 26, '5021titlescreen.png', NULL, NULL, NULL, '2023-02-14 04:37:55', 0, 'N', 0, 0, 1),
(5022, 'Cosmic Fantasy 2', '', '', 'Telenet', '05 April 1991', 5, 4, 1991, 23, 5, '5022titlescreen.png', NULL, NULL, NULL, '2023-02-14 22:06:22', 1, 'N', 0, 0, 0),
(5023, 'Metroid Prime 3: Corruption', '', '', 'Nintendo', '27 August 2007', 27, 8, 2007, 24, 36, '5023titlescreen.jpg', NULL, NULL, NULL, '2023-02-15 15:51:30', 1, 'N', 0, 0, 0),
(5024, 'Bomberman Generation', '', '', 'Hudson Soft', '05 June 2002', 5, 6, 2002, 24, 33, '5024titlescreen.png', NULL, NULL, NULL, '2023-02-16 04:16:24', 0, 'N', 0, 0, 1),
(5025, 'Joe &amp; Mac', 'Joe &amp; Mac', '', 'Data East', '01 January 1992', 1, 1, 1992, 11, 9, '5025titlescreen.png', NULL, NULL, NULL, '2023-02-17 06:05:49', 0, 'N', 0, 0, 1),
(5026, 'Street Fighter II', '', '', 'Tectoy', 'September 1997', 0, 9, 1997, 8, 22, '5026titlescreen.png', NULL, NULL, NULL, '2023-02-17 06:19:20', 0, 'N', 0, 0, 1),
(5027, 'Haunting Ground', 'Demento', '', 'Capcom', '21 April 2005', 21, 4, 2005, 2, 18, '5027titlescreen.jpg', NULL, NULL, NULL, '2023-02-17 08:02:22', 1, 'N', 0, 0, 0),
(5028, 'Thrash Rally', 'Rally Chase', '', 'SNK Corporation', '20 December 1991', 20, 12, 1991, 13, 26, '5028titlescreen.png', NULL, NULL, NULL, '2023-02-18 02:16:37', 0, 'N', 0, 0, 1),
(5029, 'Blood Omen', 'Legacy Of Kain', '', 'Crystal Dynamics', '01 November 1996', 1, 11, 1996, 23, 17, '5029titlescreen.png', NULL, NULL, NULL, '2023-02-18 15:11:38', 1, 'N', 0, 0, 0),
(5031, 'Puyo Pop Fever', 'Puyo Puyo Fever', '', 'Sega', '24 July 2004', 24, 7, 2004, 12, 10, '5031titlescreen.png', NULL, NULL, NULL, '2023-04-01 05:25:05', 1, 'N', 1, 0, 0),
(5032, 'Super Smash T.V.', 'Super Smash T.V.', '', 'Williams', '01 April 1990', 1, 4, 1990, 1, 9, '5032titlescreen.png', NULL, NULL, NULL, '2023-02-22 03:50:03', 0, 'N', 0, 0, 1),
(5033, 'Yoshi', 'Yoshi no Tamago;Mario &amp; Yoshi', '', 'Nintendo', '14 December 1991', 14, 12, 1991, 12, 8, '5033titlescreen.png', NULL, NULL, NULL, '2023-03-28 06:52:09', 0, 'N', 0, 0, 1),
(5034, 'Wild Guns', 'Wild Guns', '', 'Natsume', '01 July 1995', 1, 7, 1995, 16, 9, '5034titlescreen.png', NULL, NULL, NULL, '2023-02-23 05:55:43', 0, 'N', 0, 0, 1),
(5035, 'Darius Twin', 'Darius Twin', '', 'Taito', '01 November 1991', 1, 11, 1991, 16, 9, '5035titlescreen.png', NULL, NULL, NULL, '2023-02-24 09:33:32', 0, 'N', 0, 0, 1),
(5036, 'Clock Tower II: The Struggle Within', 'Clock Tower: Ghost Head', '', 'Agetec', '12 March 1998', 12, 3, 1998, 2, 17, '5036titlescreen.png', NULL, NULL, NULL, '2023-02-24 09:34:54', 0, 'N', 0, 0, 1),
(5037, 'Crash Team Racing', '', '', 'Sony Computer Entertainment', '30 September 1999', 30, 9, 1999, 13, 17, '5037titlescreen.png', NULL, NULL, NULL, '2023-02-26 09:21:02', 0, 'N', 0, 0, 1),
(5038, 'Tactics Ogre: Let Us Cling Together', '', '', 'Riverhill Soft', '13 December 1996', 13, 12, 1996, 19, 13, '5038titlescreen.png', NULL, NULL, NULL, '2023-02-27 13:22:07', 1, 'N', 0, 0, 0),
(5039, 'Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu', '', '', 'Bandai', '26 October 2000', 26, 10, 2000, 5, 17, '5039titlescreen.png', NULL, NULL, NULL, '2023-02-28 05:17:27', 1, 'N', 0, 0, 0),
(5040, 'Urban Reign', '', '', 'Namco', '13 September 2005', 13, 9, 2005, 5, 18, '5040titlescreen.png', NULL, NULL, NULL, '2023-03-14 06:28:41', 0, 'N', 0, 1, 0),
(5041, 'Culdcept Expansion Plus', '', '', 'OmiyaSoft', '01 May 1999', 1, 5, 1999, 19, 17, '5041titlescreen.png', NULL, NULL, NULL, '2023-02-28 08:13:18', 1, 'N', 0, 0, 0),
(5042, 'Bugs Bunny: Lost in Time', '', '', 'Infogrames', '31 May 1999', 31, 5, 1999, 24, 17, '5042titlescreen.png', NULL, NULL, NULL, '2023-02-28 08:16:41', 1, 'N', 0, 0, 0),
(5043, 'Zoids: Chūō Tairiku no Tatakai', 'Zoids: Battle of the Central Continent', '', 'Toshiba-EMI Ltd.', '1987', 0, 0, 1987, 23, 1, '5043titlescreen.png', NULL, NULL, NULL, '2023-03-04 00:15:46', 1, 'N', 0, 0, 0),
(5044, 'Towers: Lord Baniff&#039;s Deceit', '', '', 'JV Enterprises', '13 June 2000', 13, 6, 2000, 14, 8, '5044titlescreen.png', NULL, NULL, NULL, '2023-03-08 05:51:59', 0, 'N', 0, 0, 1),
(5045, 'Happy Camper', '', '', 'Color Dreams', '01 January 1970', 1, 1, 1970, 11, 1, '5045titlescreen.PNG', NULL, NULL, NULL, '2023-03-08 13:37:40', 0, 'N', 0, 0, 1),
(5046, 'Secret of Mana', 'Seiken Densetsu 2', '', 'Square Enix', '15 February 2018', 15, 2, 2018, 14, 54, '5046titlescreen.jpg', NULL, NULL, NULL, '2023-03-09 10:47:54', 1, 'N', 0, 0, 0),
(5048, 'Jikkyou Oshaberi Parodius', 'Chatting Parodius Live!', '', 'Konami', '15 December 1995', 15, 12, 1995, 16, 9, '5048titlescreen.png', NULL, NULL, NULL, '2023-03-10 07:49:58', 1, 'N', 0, 0, 0),
(5049, 'Samba de Amigo Ver. 2000', '', '', 'Sega', '14 December 2000', 14, 12, 2000, 10, 14, '5049titlescreen.png', NULL, NULL, NULL, '2023-03-12 05:26:40', 1, 'N', 0, 0, 0),
(5050, 'SimAnt: The Electronic Ant Colony', 'SimAnt', '', 'Maxis', '26 February 1993', 26, 2, 1993, 22, 9, '5050titlescreen.png', NULL, NULL, NULL, '2023-03-14 02:55:56', 0, 'N', 0, 0, 1),
(5051, 'Aspic: Mahebiou no Noroi', 'Aspic: Curse of the Snakelord', '', 'Bothtec', '31 March 1988', 31, 3, 1988, 23, 7, '5051titlescreen.png', NULL, NULL, NULL, '2023-03-14 02:58:34', 1, 'N', 0, 0, 0),
(5052, 'The Adventure of Little Ralph', 'Chippoke Ralph no Daibouken', '', 'New Soft', '03 June 1999', 3, 6, 1999, 11, 17, '5052titlescreen.jpg', NULL, NULL, NULL, '2023-03-14 06:28:19', 1, 'N', 0, 0, 0),
(5053, 'Faceball 2000', 'Faceball 2000', '', 'Bullet Proof Software', '31 July 1992', 31, 7, 1992, 16, 9, '5053titlescreen.png', NULL, NULL, NULL, '2023-03-14 15:48:28', 0, 'N', 0, 0, 1),
(5054, 'Luminous Arc', '', '', 'Marvelous Interactive Inc.', '08 February 2007', 8, 2, 2007, 14, 23, '5054titlescreen.png', NULL, NULL, NULL, '2023-03-15 04:14:45', 0, 'N', 0, 0, 1),
(5055, 'Milon&#039;s Secret Castle', 'Meikyuu Kumikyoku - Miron no Daibouken', '', 'Hudson Soft', 'September 1988', 0, 9, 1988, 24, 1, '5055titlescreen.png', NULL, NULL, NULL, '2023-03-15 18:51:05', 0, 'N', 0, 0, 1),
(5056, 'Dragon Ball Z: The Legend', 'Dragon Ball Z – Idainaru Dragon Ball Densetsu', '', 'Bandai', '31 May 1996', 31, 5, 1996, 8, 17, '5056titlescreen.jpg', NULL, NULL, NULL, '2023-03-16 05:07:22', 1, 'N', 0, 0, 0),
(5057, 'Gem Gem', '', '', 'Vic Tokai', '29 March 1991', 29, 3, 1991, 12, 8, '5057titlescreen.png', NULL, NULL, NULL, '2023-04-16 04:57:49', 0, 'N', 0, 0, 0),
(5058, 'Phalanx', 'Phalanx', '', 'Kemco', '07 August 1992', 7, 8, 1992, 16, 9, '5058titlescreen.png', NULL, NULL, NULL, '2023-03-17 05:00:02', 0, 'N', 0, 0, 1),
(5060, 'Yu-Gi-Oh! Forbidden Memories', 'Yu-Gi-Oh! Shin Duel Monsters', '', 'Konami', '09 December 1999', 9, 12, 1999, 6, 17, '5060titlescreen.png', NULL, NULL, NULL, '2023-03-19 09:15:09', 1, 'N', 0, 0, 0),
(5062, 'OutRun 2', '', '', 'Sega', '25 January 2005', 25, 1, 2005, 13, 38, '5062titlescreen.png', NULL, NULL, NULL, '2024-03-13 10:47:53', 0, 'N', 0, 0, 1),
(5063, 'Super Bomberman', '', '', 'Hudson', '28 April 1993', 28, 4, 1993, 1, 9, '5063titlescreen.png', NULL, NULL, NULL, '2023-03-27 06:23:37', 0, 'N', 0, 0, 1),
(5064, 'Digivice Ver. Portable', '', 'Digivice Ver. Portable is a virtual pet raising game for the PlayStation Portable.', 'Bandai', '17 January 2013', 17, 1, 2013, 10, 44, '5064titlescreen.png', NULL, NULL, NULL, '2024-06-18 15:45:18', 1, 'N', 1, 0, 0),
(5065, 'Dragon Ball Z: Budokai 2', 'Dragon Ball Z 2', '', 'Atari', '15 December 2004', 15, 12, 2004, 8, 33, '5065titlescreen.png', NULL, NULL, NULL, '2023-04-10 12:35:59', 0, 'N', 0, 0, 1),
(5066, 'Nightshade', 'Kunoichi', '', 'Sega', '10 February 2004', 10, 2, 2004, 1, 18, '5066titlescreen.jpg', NULL, NULL, NULL, '2023-03-27 12:30:30', 1, 'N', 0, 0, 0),
(5067, 'Side Pocket', '', '', 'Data East', 'December 1993', 0, 12, 1993, 17, 9, '5067titlescreen.png', NULL, NULL, NULL, '2023-03-27 12:32:20', 1, 'N', 0, 0, 0),
(5068, 'Power Drive', '', '', 'U.S. Gold', '27 April 1995', 27, 4, 1995, 13, 9, '5068titlescreen.png', NULL, NULL, NULL, '2023-03-27 12:34:00', 1, 'N', 0, 0, 0),
(5069, 'Exile', '', '', 'Telenet', '29 March 1991', 29, 3, 1991, 23, 5, '5069titlescreen.png', NULL, NULL, NULL, '2023-03-28 09:58:21', 1, 'N', 0, 0, 0),
(5070, 'Power Drive', '', '', 'U.S. Gold', '1994', 0, 0, 1994, 13, 11, '5070titlescreen.png', NULL, NULL, NULL, '2023-03-28 10:33:24', 1, 'N', 0, 0, 0),
(5071, 'Monster Hunter Portable 2nd G', '', '', 'Capcom', '27 March 2008', 27, 3, 2008, 23, 44, '5071titlescreen.png', NULL, NULL, NULL, '2023-04-03 00:06:55', 0, 'N', 0, 0, 1),
(5072, 'Dragon Ball: Advanced Adventure', 'Dragon Ball Advanced Adventure', '', 'Banpresto', '18 November 2004', 18, 11, 2004, 5, 10, '5072titlescreen.png', NULL, NULL, NULL, '2023-04-03 00:08:07', 0, 'N', 0, 0, 1),
(5073, 'R.C. Pro-Am II', 'R.C. Pro-Am 2', 'R.C. Pro-Am II is a racing game for the Nintendo Entertainment System.', 'Tradewest', '11 December 1992', 11, 12, 1992, 13, 1, '5073titlescreen.png', NULL, NULL, NULL, '2023-04-03 21:56:36', 0, 'N', 0, 0, 1),
(5074, 'Oyaji Hunter Mahjong', '', '', 'WARP', '14 July 1995', 14, 7, 1995, 4, 46, '5074titlescreen.png', NULL, NULL, NULL, '2023-04-10 00:25:27', 1, 'N', 0, 0, 0),
(5075, 'Zombie Zone: The Other Side', 'Zombie Hunters', '', 'D3 Publisher', '23 June 2005', 23, 6, 2005, 1, 18, '5075titlescreen.jpg', NULL, NULL, NULL, '2023-04-06 09:43:09', 1, 'N', 0, 0, 0),
(5076, 'Söldnerschild Special', '', '', 'Koei', '19 March 1998', 19, 3, 1998, 18, 17, '5076titlescreen.png', NULL, NULL, NULL, '2023-04-10 03:16:38', 1, 'N', 0, 0, 0),
(5077, 'Electroplankton', '', '', 'Nintendo', '07 April 2005', 7, 4, 2005, 10, 23, '5077titlescreen.png', NULL, NULL, NULL, '2023-04-11 03:04:34', 0, 'N', 0, 0, 1),
(5079, 'Gran Turismo 2', '', '', 'SCEA', '11 December 1999', 11, 12, 1999, 13, 17, '5079titlescreen.png', NULL, NULL, NULL, '2023-04-15 12:31:32', 0, 'N', 0, 0, 1),
(5080, 'Prism Land Story', 'Sorcerer&#039;s Maze; Action Puzzle: Prism Land', '', 'Dcruise.', '19 March 1998', 19, 3, 1998, 12, 17, '5080titlescreen.png', NULL, NULL, NULL, '2023-04-17 04:11:55', 0, 'N', 0, 0, 1),
(5081, 'Rayman 3', '', '', 'Ubisoft', '21 February 2003', 21, 2, 2003, 11, 10, '5081titlescreen.png', NULL, NULL, NULL, '2023-04-18 03:27:11', 0, 'N', 0, 0, 1),
(5082, 'Hebereke&#039;s Popoitto', 'Popoitto Hebereke', '', 'Sunsoft', '28 July 1995', 28, 7, 1995, 12, 9, '5082titlescreen.png', NULL, NULL, NULL, '2023-04-22 03:07:41', 0, 'N', 0, 0, 1),
(5083, 'Ace Combat 2', '', '', 'Namco', '30 May 1997', 30, 5, 1997, 22, 17, '5083titlescreen.jpg', NULL, NULL, NULL, '2023-04-22 03:41:06', 1, 'N', 0, 0, 0),
(5084, 'Kirby&#039;s Dream Land 2', 'Hoshi no Kirby 2', '', 'Nintendo', '21 March 1995', 21, 3, 1995, 11, 8, '5084titlescreen.png', NULL, NULL, NULL, '2023-04-22 03:55:44', 0, 'N', 0, 0, 1),
(5085, 'E.o.E: Eve of Extinction', '', '', 'Eidos', '26 February 2002', 26, 2, 2002, 5, 18, '5085titlescreen.jpg', NULL, NULL, NULL, '2023-04-22 04:03:30', 1, 'N', 0, 0, 0),
(5086, 'Lemmings', '', '', 'Sunsoft', '20 December 1992', 20, 12, 1992, 12, 11, '5086titlescreen.png', NULL, NULL, NULL, '2023-04-25 03:10:28', 0, 'N', 0, 0, 1),
(5087, 'World Heroes 2 Jet', 'Nettou World Heroes 2 Jet', '', 'Takara', '24 February 1995', 24, 2, 1995, 8, 8, '5087titlescreen.png', NULL, NULL, NULL, '2023-04-27 10:15:38', 0, 'N', 0, 0, 1),
(5088, 'Super Robot Taisen: Original Generation', '', '', 'Banpresto', '22 November 2002', 22, 11, 2002, 19, 10, '5088titlescreen.png', NULL, NULL, NULL, '2023-04-28 01:59:45', 0, 'N', 0, 0, 1),
(5089, 'Super Robot Taisen: Original Generation 2', '', '', 'Banpresto', '03 February 2005', 3, 2, 2005, 19, 10, '5089titlescreen.png', NULL, NULL, NULL, '2023-04-28 02:01:40', 0, 'N', 0, 0, 1),
(5090, 'Prisoner of Ice', 'Call of Cthulhu: Prisoner of Ice', '', 'Xing Entertainment', '25 December 1997', 25, 12, 1997, 2, 17, '5090titlescreen.png', NULL, NULL, NULL, '2024-07-11 10:00:49', 1, 'N', 0, 0, 0),
(5091, 'Digimon Tamers: Battle Spirit', '', '', 'Bandai', '06 October 2001', 6, 10, 2001, 8, 21, '5091titlescreen.png', NULL, NULL, NULL, '2023-04-30 22:33:17', 1, 'N', 0, 0, 0),
(5092, 'Rent-A-Hero No.1', 'Rent-A-Hero No.1: Hero for Hire', '', 'Sega', '25 May 2000', 25, 5, 2000, 23, 14, '5092titlescreen.png', NULL, NULL, NULL, '2023-11-17 07:14:32', 1, 'N', 0, 0, 0),
(5093, 'Trolls on Treasure Island', '', '', 'American Video Entertainment', '1992', 0, 0, 1992, 12, 1, '5093titlescreen.png', NULL, NULL, NULL, '2023-05-02 03:08:07', 0, 'N', 0, 1, 0),
(5094, 'AirForce Delta', 'Deadly Skies', 'AirForce Delta is a simulation game for the Game Boy Color.', 'Konami', '21 November 2000', 21, 11, 2000, 22, 8, '5094titlescreen.png', NULL, NULL, NULL, '2024-01-08 13:29:00', 1, 'N', 0, 0, 0),
(5095, 'Shuffle Fight', '', 'Shuffle Fight is a boardgame for the Nintendo Entertainment System. The game characters are based on various mecha anime series, such as Gundam, Getter Robo and Mazinger Z.', 'Banpresto', '09 October 1992', 9, 10, 1992, 4, 1, '5095titlescreen.png', NULL, NULL, NULL, '2024-04-20 09:45:25', 1, 'N', 0, 0, 1),
(5096, 'Monster Hunter 2', 'Monster Hunter Dos', '', 'Capcom', '16 February 2006', 16, 2, 2006, 23, 18, '5096titlescreen.png', NULL, NULL, NULL, '2023-05-08 13:38:18', 1, 'N', 0, 0, 0),
(5097, 'Captain Tsubasa J-Get in the Tomorrow', '', '', 'Bandai', '03 May 1995', 3, 5, 1995, 17, 17, '5097titlescreen.png', NULL, NULL, NULL, '2023-05-10 09:40:39', 0, 'N', 0, 0, 1),
(5098, 'Prisoner of Ice', 'Call of Cthulhu: Prisoner of Ice', 'Prisoner of Ice is an adventure game for the Sega Saturn.', 'Xing Entertainment', '23 December 1997', 23, 12, 1997, 2, 13, '5098titlescreen.png', NULL, NULL, NULL, '2024-07-11 04:10:44', 1, 'N', 0, 0, 0),
(5099, 'Ginga Ojousama Densetsu Yuna: Final Edition', 'Galaxy Fraulein Yuna: Final Edition', 'The Machinate Empire has invaded Earth! Scrambling to stop its hordes of robotic \r\nsoldiers is Savior of Light and happy-go-lucky galactic idol Yuna Kagurazaka. \r\nFacing more foes than ever before, Yuna&#039;s power alone won&#039;t be enough. She must \r\ngather her many (many) friends, battle her way to the shadowy Machinate Emperor \r\nin the far reaches of space, and put a stop to her plans of conquest before \r\nEarth – and the galaxy itself – is destroyed. Along the way, she must also \r\nuncover the connection between this mysterious empire, a legendary battle from \r\nages past, and her beloved friend Ayako…\r\n\r\nGinga Ojousama Densetsu Yuna: Final Edition (Galaxy Fraulein Yuna: Final \r\nEdition) is a 1998 strategy RPG/adventure game for the PlayStation, developed by \r\nRed Company and Will and published by Hudson Soft. It is a mildly enhanced port \r\nof the 1997 Sega Saturn game Ginga Ojousama Densetsu Yuna 3: Lightning Angel. A \r\nmajor departure from the adventure games which had comprised the series to date, \r\nthis entry, drawing inspiration from Red Company&#039;s own flourishing Sakura Wars \r\nfranchise, sees it transformed into an isometric tactical RPG with missions \r\nlinked together by visual novel segments: a “tactical adventure”, as the game \r\nproclaims itself. True to its name, it&#039;s also the final entry in the Yuna \r\nseries.', 'Hudson', '25 June 1998', 25, 6, 1998, 18, 17, '5099titlescreen.png', NULL, NULL, NULL, '2023-12-18 13:01:21', 1, 'N', 0, 0, 0),
(5100, 'Pac-Attack', 'Pac-Panic', '', 'Namco', '10 October 1993', 10, 10, 1993, 12, 11, '5100titlescreen.png', NULL, NULL, NULL, '2023-05-11 06:20:33', 0, 'N', 0, 0, 1),
(5101, 'Indiana Jones and the Infernal Machine', 'Indiana Jones e a Maquina Infernal', '', 'THQ', '22 March 2001', 22, 3, 2001, 24, 8, '5101titlescreen.png', NULL, NULL, NULL, '2023-05-18 02:00:45', 1, 'N', 0, 0, 0),
(5102, 'Pop&#039;n Music 3 - Append Disc', '', '', 'Konami', '10 February 2000', 10, 2, 2000, 10, 14, '5102titlescreen.png', NULL, NULL, NULL, '2023-05-24 06:31:03', 0, 'N', 0, 0, 1),
(5103, 'Pop&#039;n Music 4 - Append Disc', '', '', 'Konami', '12 October 2000', 12, 10, 2000, 10, 14, '5103titlescreen.png', NULL, NULL, NULL, '2023-05-24 06:31:34', 0, 'N', 0, 0, 1),
(5104, 'Fur Fighters: Viggo&#039;s Revenge', '', '', 'Acclaim', '03 June 2001', 3, 6, 2001, 16, 18, '5104titlescreen.png', NULL, NULL, NULL, '2023-05-27 08:00:25', 0, 'N', 0, 0, 1),
(5105, 'Super Godzilla', 'Chou-Godzilla', '', 'Toho', '22 December 1993', 22, 12, 1993, 1, 9, '5105titlescreen.png', NULL, NULL, NULL, '2023-05-31 11:04:01', 1, 'N', 0, 0, 0),
(5106, 'Super Puzzle Fighter II X for Matching Service', '', '', 'Capcom', '05 July 2001', 5, 7, 2001, 12, 14, '5106titlescreen.png', NULL, NULL, NULL, '2023-06-02 08:41:19', 1, 'N', 0, 0, 0),
(5107, 'The Legend of Zelda: Majora&#039;s Mask 3D', 'Zelda no Densetsu: Mujura no Kamen 3D', '', 'Nintendo', '13 February 2015', 13, 2, 2015, 2, 51, '5107titlescreen.png', NULL, NULL, NULL, '2024-01-14 07:40:09', 1, 'N', 0, 0, 1),
(5108, 'Turok 2: Seeds of Evil', '', '', 'Acclaim', '03 December 1998', 3, 12, 1998, 11, 8, '5108titlescreen.png', NULL, NULL, NULL, '2023-06-03 10:24:58', 0, 'N', 0, 0, 1),
(5109, 'Shinseiki Evangelion: Koutetsu no Girlfriend Portable', 'Evangelion: Girlfriend of Steel', 'Mana Kirishima is transferred to Shinji’s school, where she and Shinji start to begin a special relationship. Similar to the series, with Asuka’s love-hate feelings towards Shinji, this new relationship provokes jealousy within her and suspects that Mana is not what she seems like. Asuka is suspicious that she is a spy from another organization that has come to steal secret and sensitive information about Shinji, NERV and the Evangelion Units.', 'Cyberfront', '09 April 2009', 9, 4, 2009, 21, 44, '5109titlescreen.png', NULL, NULL, NULL, '2023-09-08 16:12:42', 1, 'N', 0, 0, 0),
(5110, 'Turok - Battle of the Bionosaurs', '', '', 'Acclaim', '18 December 1997', 18, 12, 1997, 11, 8, '5110titlescreen.png', NULL, NULL, NULL, '2023-06-05 01:11:10', 0, 'N', 0, 0, 1),
(5111, 'Road Runner', '', '', 'Tengen', 'November 1989', 0, 11, 1989, 1, 1, '5111titlescreen.png', NULL, NULL, NULL, '2023-06-08 17:39:37', 1, 'N', 0, 0, 0),
(5112, 'Ecsaform', '', '', 'Bandai Visual', '28 January 1999', 28, 1, 1999, 14, 17, '5112titlescreen.png', NULL, NULL, NULL, '2023-06-11 06:06:25', 1, 'N', 0, 0, 0),
(5113, 'Clue', '', '', 'Parker Brothers', '1992', 0, 0, 1992, 4, 11, '5113titlescreen.png', NULL, NULL, NULL, '2023-06-12 23:18:33', 1, 'N', 0, 0, 0),
(5114, 'Nakoruru: Anohito Kara no Okurimono', 'Nakoruru: The Gift She Gave Me', 'Nakoruru: Anohito Kara no Okurimono is a visual novel in the Samurai Shodown series for the Dreamcast.\r\n\r\nWildly different from Samurai Shodown&#039;s usual one-on-one fighting fare, fan-favorite Nakoruru has returned home to her village, Kamui Kotan.', 'Kool Kizz', '28 March 2002', 28, 3, 2002, 21, 14, '5114titlescreen.png', NULL, NULL, NULL, '2023-07-13 05:15:09', 1, 'N', 0, 0, 0),
(5115, 'J.R.R. Tolkien&#039;s The Lord of the Rings - Volume 1', 'J.R.R. Tolkien&#039;s The Lord of the Rings - Volume One', '', 'Interplay Productions', 'October 1994', 0, 10, 1994, 23, 9, '5115titlescreen.png', NULL, NULL, NULL, '2023-06-16 01:24:40', 0, 'N', 0, 0, 1),
(5116, 'Contra Spirits (NES)', '', 'Contra Spirits (NES) is an action shooter game for the Nintendo Entertainment System. This is unofficial port of Contra 3 the Alien Wars on SNES. The port is rather faithful to the original. Not 100% but a lot of parts from the original game made it into this game in some form.', 'Ei - How Yang', '1996', 0, 0, 1996, 16, 1, '5116titlescreen.png', NULL, NULL, NULL, '2024-05-06 00:15:11', 0, 'N', 0, 0, 1),
(5117, 'Lightning Returns: Final Fantasy XIII', '', '', 'Square Enix', '11 February 2014', 11, 2, 2014, 14, 47, '5117titlescreen.png', NULL, NULL, NULL, '2023-06-22 09:36:46', 1, 'N', 0, 0, 0),
(5118, 'Final Fantasy IV: The After Years', 'Final Fantasy IV: The After', '', 'Square Enix', '01 June 2009', 1, 6, 2009, 14, 36, '5118titlescreen.png', NULL, NULL, NULL, '2023-06-25 20:39:24', 0, 'N', 1, 0, 0),
(5119, 'Getter Love!! Panda Love Unit', '', 'Getter Love is a party game where you compete in a dating/social simulator. It has one main game and 3 VS games that are all similar and can be played 1-4 player.\r\n\r\nYou play yourself against 3 others. The objective? Confess your love to one of seven girls and be accepted OR have a girl confess her love to you and be accepted before anyone else does. Along the way you may encounter one of the 35 unique dates and 28 different endings. See if you can find them all!\r\n\r\nEach day you get 3 chances to run around town chatting with girls and locals. Purchase and collect items along the way. Collect topic balls to give you an edge and find out more about everyone. Make sure to stay well rested and keep your style up or else no one will want to be around you. Compete in minigames alongside or against the other 3. Use those items you&#039;ve collected. Some give you special dates, some boost you or take down your competitors, and some help keep you safe. Most important of all, find that special someone and make her happy.\r\n\r\nIf you&#039;re having any trouble with gameplay or you want to give yourself an edge, from the Main Menu choose Options then (1). You&#039;ll find answers to all your questions and some helpful tips.\r\n\r\nOne interesting tidbit - Getter Love was created by Hudson Soft at the same time as Mario Party, though by different teams. They share many similarities - they&#039;re both party games where you collect items to advance yourself or hinder others, and right up to that last moment you never know who is going to win. Getter Love came out about two weeks before Mario Party.', 'Hudson Soft', '04 December 1998', 4, 12, 1998, 22, 27, '5119titlescreen.png', NULL, NULL, NULL, '2023-12-04 11:20:11', 1, 'N', 0, 1, 1),
(5120, 'Crash Bandicoot 2: Cortex Strikes Back', 'Crash Bandicoot 2: Cortex no Gyakushuu!', '', 'Sony Computer Entertainment', '06 November 1997', 6, 11, 1997, 11, 17, '5120titlescreen.png', NULL, NULL, NULL, '2023-06-30 05:19:56', 0, 'N', 0, 0, 1),
(5121, 'X-Men: Reign of Apocalypse', '', '', 'Activision', '25 September 2001', 25, 9, 2001, 5, 10, '5121titlescreen.png', NULL, NULL, NULL, '2023-07-04 02:35:49', 1, 'N', 0, 0, 0),
(5122, 'Madou Monogatari 1', '', '', 'COMPILE', '23 November 1991', 23, 11, 1991, 2, 3, '5122titlescreen.png', NULL, NULL, NULL, '2023-07-04 02:37:20', 1, 'N', 0, 0, 0),
(5123, 'Shin Megami Tensei: Digital Devil Saga 2', 'Digital Devil Saga: Avatar Tuner 2', 'Known as [i]Avatar Tuner[/i] in Japan, [i]Digital Devil Saga[/i] is a two-part spinoff of the [i]Shin Megami Tensei[/i] series for the PlayStation 2.\r\n\r\nThe game is built on the same engine as [i][url=https://www.romhacking.net/games/2663/]Shin Megami Tensei 3: Nocturne[/url][/i], and features returning mechanics such as the Press Turn system. However, the game&#039;s overall structure is more similar to standard jRPGs. Instead of recruiting and summoning an army of demons, you control a cast of human characters who [i]transform into[/i] demons, and devour their foes to gain more abilities.\r\n\r\n[i]Digital Devil Saga 2[/i] picks up exactly where the first game&#039;s story left off, with the protagonists now grappling with the challenges of the real world after escaping from the virtual reality of the Junkyard. The game features additional playable characters, a revamped Mantra system, and a new equipment system where characters can equip &quot;karma rings&quot; for stat boosts and additional benefits.', 'Atlus', '27 January 2005', 27, 1, 2005, 14, 18, '5123titlescreen.png', NULL, NULL, NULL, '2023-07-08 17:27:25', 0, 'N', 1, 0, 1),
(5124, 'Super Adventure Island II', 'Takahashi Meijin no Daibouken Jima II', '', 'Hudson', 'Oct 1994', 0, 10, 1994, 11, 9, '5124titlescreen.png', NULL, NULL, NULL, '2023-07-06 03:43:12', 1, 'N', 0, 0, 0),
(5125, 'Soldam', '', '', 'Jaleco', '11 September 1992', 11, 9, 1992, 12, 26, '5125titlescreen.png', NULL, NULL, NULL, '2023-07-08 07:11:36', 0, 'N', 0, 0, 1),
(5126, 'Custom Robo GX', '', '', 'Nintendo', '26 July 2002', 26, 7, 2002, 8, 10, '5126titlescreen.png', NULL, NULL, NULL, '2024-01-09 12:09:07', 1, 'N', 0, 0, 1),
(5127, 'The Legend of Zelda: The Wind Waker HD', 'Zelda no Densetsu: Kaze no Takuto HD', '', 'Nintendo', '20 September 2013', 20, 9, 2013, 24, 49, '5127titlescreen.png', NULL, NULL, NULL, '2023-07-08 07:26:01', 1, 'N', 0, 0, 0),
(5128, 'Light Fantasy', '', '', 'Tonkin House', '03 July 1992', 3, 7, 1992, 14, 9, '5128titlescreen.png', NULL, NULL, NULL, '2023-07-08 07:29:49', 1, 'N', 0, 0, 0),
(5129, 'Solomon no Kagi', 'Solomon&#039;s Key', '', 'Techmo', '25 January 1991', 25, 1, 1991, 12, 7, '5129titlescreen.png', NULL, NULL, NULL, '2023-09-23 11:36:40', 0, 'N', 0, 0, 1),
(5130, 'Street Fighter Alpha 2', '', '', 'Capcom', '30 April 1996', 30, 4, 1996, 8, 26, '5130titlescreen.png', NULL, NULL, NULL, '2023-07-09 03:14:00', 0, 'N', 0, 0, 1),
(5131, 'Super Ninja-Kun', '', '', 'Jaleco', '15 August 1994', 15, 8, 1994, 11, 9, '5131titlescreen.png', NULL, NULL, NULL, '2023-07-10 01:32:18', 1, 'N', 0, 0, 0),
(5132, 'Shin Megami Tensei: Digital Devil Saga', 'Digital Devil Saga: Avatar Tuner', 'Known as [i]Avatar Tuner[/i] in Japan, [i]Digital Devil Saga[/i] is a two-part spinoff of the [i]Shin Megami Tensei[/i] series for the PlayStation 2.\r\n\r\nThe game is built on the same engine as [i][url=https://www.romhacking.net/games/2663/]Shin Megami Tensei 3: Nocturne[/url][/i], and features returning mechanics such as the Press Turn system. However, the game&#039;s overall structure is more similar to standard jRPGs. Instead of recruiting and summoning an army of demons, you control a cast of human characters who [i]transform into[/i] demons, and devour their foes to gain more abilities.\r\n\r\nThe first game of the series places you in control of the Embyron, a tribe fighting a never-ending war in a dreary, blasted wasteland known as the Junkyard. The sudden arrival of an alien object awakens everyone in the Junkyard not only to their demonic alter egos, but to new emotions and knowledge about the world they live in.\r\n\r\nA key gameplay feature is the ability to learn new skills through &quot;Mantras&quot;, which can be purchased and equipped at save points. Devouring enemies will grant you &quot;Atma points&quot; that can be used to advance your current Mantra, and mastering a Mantra will allow you to permanently learn its associated skills. Mastering Mantra unlocks more advanced Mantra in skill tree-like fashion.', 'Atlus', '15 July 2004', 15, 7, 2004, 14, 18, '5132titlescreen.png', NULL, NULL, NULL, '2023-07-12 10:50:53', 0, 'N', 0, 0, 1),
(5133, 'Steel Empire', 'Koutetsu Teikoku from HOT-B', '', 'Starfish, Zoo Digital Publishing', '13 May 2004', 13, 5, 2004, 16, 10, '5133titlescreen.png', NULL, NULL, NULL, '2023-07-11 06:57:06', 0, 'N', 0, 0, 1),
(5134, 'No Escape', '', '', 'Psygnosis', '1994', 0, 0, 1994, 1, 11, '5134titlescreen.png', NULL, NULL, NULL, '2023-07-12 05:48:31', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(5135, 'No Escape', '', '', 'Sony Imagesoft', 'November 1994', 0, 11, 1994, 1, 9, '5135titlescreen.png', NULL, NULL, NULL, '2023-07-12 05:50:39', 1, 'N', 0, 0, 0),
(5136, 'Resq', '', '', 'Psygnosis', '1994', 0, 0, 1994, 1, 11, '5136titlescreen.png', NULL, NULL, NULL, '2023-07-13 13:30:05', 1, 'N', 0, 0, 0),
(5137, 'Baroque', '', '', 'Sting Entertainment', '21 May 1998', 21, 5, 1998, 14, 13, '5137titlescreen.png', NULL, NULL, NULL, '2023-07-17 11:27:37', 1, 'N', 0, 0, 0),
(5138, 'SpongeBob SquarePants: Legend of the Lost Spatula', '', 'SpongeBob SquarePants: Legend of the Lost Spatula is a action platformer game for the Game Boy Color. The game is based off the titular Nickelodeon cartoon, SpongeBob SquarePants.', 'THQ', '14 March 2001', 14, 3, 2001, 11, 8, '5138titlescreen.png', NULL, NULL, NULL, '2023-12-20 14:18:38', 1, 'N', 0, 0, 0),
(5139, 'The Mutant Virus: Crisis in a Computer World', '', '', 'American Softworks', 'April 1992', 0, 4, 1992, 1, 1, '5139titlescreen.png', NULL, NULL, NULL, '2023-07-19 06:14:36', 1, 'N', 0, 0, 0),
(5140, 'Dragon&#039;s Lair', '', '', 'Data East', 'February 1993', 0, 2, 1993, 11, 9, '5140titlescreen.png', NULL, NULL, NULL, '2023-07-20 01:23:24', 0, 'N', 0, 0, 1),
(5141, 'Deep Fear', '', '', 'Sega', '16 July 1998', 16, 7, 1998, 24, 13, '5141titlescreen.png', NULL, NULL, NULL, '2023-07-20 05:20:44', 1, 'N', 0, 0, 0),
(5142, 'Sega Classics Arcade Collection 5-In-1 Limited Edition (USA)', 'Super Monaco GP for SegaCD', 'Sega Classics Arcade Collection 5-in-1 (known in Europe as &quot;Sega Classics Arcade Collection Limited Edition&quot;) is a compilation for the Sega Genesis, containing the console&#039;s  ports of Columns, Golden Axe, Revenge of Shinobi, Streets of Rage and Super Monaco GP.', 'Sega', '19 April 1993', 19, 4, 1993, 10, 29, '5142titlescreen.png', NULL, NULL, NULL, '2023-11-08 20:53:06', 0, 'N', 0, 0, 1),
(5143, 'Final Fantasy XIII-2', '', '', 'Square Enix', '15 December 2011', 15, 12, 2011, 14, 47, '5143titlescreen.png', NULL, NULL, NULL, '2023-07-25 06:01:34', 1, 'N', 0, 0, 0),
(5145, 'Cool Cool Toon', '', 'Cool Cool Toon is an interactive 3D rhythm-comic game developed by SNK for the Dreamcast, making it one of the last games the company developed for the console.', 'SNK', '10 August 2000', 10, 8, 2000, 10, 14, '5145titlescreen.png', NULL, NULL, NULL, '2023-07-30 11:58:59', 1, 'N', 0, 0, 0),
(5146, 'L - the ProLogue to Death Note: Rasen no Trap', 'L - the ProLogue to Death Note: Spiraling Trap', 'L - the ProLogue to Death Note: Spiraling Trap is the last of three Nintendo DS games based on the Death Note license.\r\n \r\nAn escape game, it sees players take on the role of a rookie FBI agent who awakens to find themselves imprisoned in an unknown location. With the world’s greatest detective, L, only able to provide assistance via a PDA, it’s up to the player to solve the many traps in their way and uncover the truth behind the mysterious plot.', 'Konami', '07 February 2008', 7, 2, 2008, 2, 23, '5146titlescreen.png', NULL, NULL, NULL, '2023-08-01 14:16:03', 1, 'N', 0, 0, 0),
(5147, 'Jurassic Park Part 2: The Chaos Continues', '', '', 'Ocean', 'November 1994', 0, 11, 1994, 11, 9, '5147titlescreen.jpg', NULL, NULL, NULL, '2023-08-02 02:45:25', 1, 'N', 0, 0, 0),
(5148, 'Return of the Ninja', '', '', 'Ubisoft', '30 March 2001', 30, 3, 2001, 1, 8, '5148titlescreen.png', NULL, NULL, NULL, '2023-08-02 02:47:04', 1, 'N', 0, 0, 0),
(5149, 'Gouketsuji Ichizoku', 'Power Instinct', '', 'Atlus', '18 November 1994', 18, 11, 1994, 8, 11, '5149titlescreen.png', NULL, NULL, NULL, '2023-08-04 11:39:48', 0, 'N', 0, 0, 1),
(5150, 'The Legend of Kage 2', 'Kage no Densetsu 2', '', 'Taito', '13 March 2008', 13, 3, 2008, 24, 23, '5150titlescreen.png', NULL, NULL, NULL, '2023-08-04 11:50:19', 1, 'N', 0, 0, 0),
(5151, 'Marble Madness', '', '', 'Tengen', '13 August 1993', 13, 8, 1993, 1, 11, '5151titlescreen.png', NULL, NULL, NULL, '2023-08-06 03:18:44', 0, 'N', 0, 0, 1),
(5152, 'Mickey&#039;s Safari in Letterland', 'Mickey no Safari de Letras', 'Mickey&#039;s Safari in Letterland is a 1993 educational Nintendo Entertainment System video game starring Disney&#039;s Mickey Mouse. This video game is intended for preschoolers and toddlers. Basic literacy skills are taught in this side-scrolling video game.\r\n\r\nMickey must collect all of the letters of the alphabet for his museum by going to six different territories, including: Yukon, a swamp, a forest, a jungle, a pyramid, and the Caribbean. Enemies in the game include snakes, porcupines and alligators. However, players can&#039;t die from these enemies, and are simply bounced off of them. The game includes voice acting, with Mickey having an audio voice sample for each collected letter, and some of his catchphrases. The game also includes three levels of difficulty.', 'Hi Tech Expressions', 'March 1993', 0, 3, 1993, 11, 1, '5152titlescreen.png', NULL, NULL, NULL, '2023-08-24 23:47:46', 1, 'N', 0, 0, 0),
(5153, 'Gokujou Parodius', 'Fantastic Parodius', '', 'Konami', 'April 1994', 0, 4, 1994, 16, 9, '5153titlescreen.png', NULL, NULL, NULL, '2023-08-07 03:14:34', 1, 'N', 0, 0, 0),
(5154, 'Chessmaster', '', '', 'Ubisoft', '22 March 2002', 22, 3, 2002, 4, 10, '5154titlescreen.png', NULL, NULL, NULL, '2023-08-10 12:39:11', 0, 'N', 0, 0, 1),
(5155, 'Twisted Metal Head-On - Extra Twisted Edition', '', '', 'Sony Computer Entertainment America Inc.', '05 February 2008', 5, 2, 2008, 1, 18, '5155titlescreen.png', NULL, NULL, NULL, '2023-08-12 14:08:48', 0, 'N', 0, 0, 1),
(5156, 'Warrior of Rome II', 'Caesar no Yabou II', '', 'Micronet', '28 May 1992', 28, 5, 1992, 18, 11, '5156titlescreen.png', NULL, NULL, NULL, '2023-08-16 01:39:48', 1, 'N', 0, 0, 0),
(5157, 'Starflight', 'Starflight I', '', 'Electronic Arts', '15 May 1991', 15, 5, 1991, 2, 11, '5157titlescreen.png', NULL, NULL, NULL, '2023-08-16 01:53:59', 0, 'N', 0, 0, 1),
(5158, 'Shin Megami Tensei: Devil Survivor', 'Devil Survivor', 'Devil Survivor is a tactical RPG spinoff of the [i]Megami Tensei[/i] series for the Nintendo DS. It has a sequel and a 3DS remake, [i]Devil Survivor: Overclocked[/i].', 'Atlus', '15 January 2009', 15, 1, 2009, 14, 23, '5158titlescreen.png', NULL, NULL, NULL, '2023-08-21 17:24:23', 0, 'N', 1, 0, 1),
(5159, 'Super Fire Pro Wrestling - Final Bout', '', '', 'Human Entertainment', '28 December 1993', 28, 12, 1993, 17, 9, '5159titlescreen.png', NULL, NULL, NULL, '2023-08-21 15:30:58', 0, 'N', 0, 0, 1),
(5160, 'The Legend of Zelda: Ocarina of Time 3D', 'Zelda no Densetsu: Toki no Ocarina 3D', 'The Legend of Zelda: Ocarina of Time 3D is an action adventure game for the Nintendo 3DS.', 'Nintendo', '16 June 2011', 16, 6, 2011, 24, 51, '5160titlescreen.png', NULL, NULL, NULL, '2023-09-04 11:52:06', 0, 'N', 0, 0, 1),
(5161, 'Resident Evil Outbreak File 2', 'Biohazard Outbreak Files 2', '', 'Capcom', '09 September 2004', 9, 9, 2004, 1, 18, '5161titlescreen.jpg', NULL, NULL, NULL, '2023-08-22 19:23:30', 1, 'N', 0, 0, 0),
(5162, 'Anticipation', '', '', 'Nintendo', 'November 1988', 0, 11, 1988, 4, 1, '5162titlescreen.png', NULL, NULL, NULL, '2023-08-24 03:59:04', 0, 'N', 0, 0, 1),
(5163, 'Mickey&#039;s Adventure in Numberland', '', '', 'Hi Tech Expressions', 'March 1994', 0, 3, 1994, 10, 1, '5163titlescreen.png', NULL, NULL, NULL, '2023-08-25 02:48:11', 1, 'N', 0, 0, 0),
(5164, 'Luigi&#039;s Mansion 3D', '', '', 'Nintendo', '12 October 2018', 12, 10, 2018, 24, 51, '5164titlescreen.png', NULL, NULL, NULL, '2023-08-25 15:01:48', 0, 'N', 0, 0, 1),
(5165, 'Marvel: Ultimate Alliance', 'Marvel La Grande Alleanza', '', 'Activision', '24 October 2006', 24, 10, 2006, 23, 10, '5165titlescreen.png', NULL, NULL, NULL, '2023-08-26 14:22:32', 1, 'N', 0, 0, 0),
(5166, 'Final Fantasy XIII', '', '', 'Square Enix', '17 December 2009', 17, 12, 2009, 14, 47, '5166titlescreen.png', NULL, NULL, NULL, '2023-08-30 15:31:27', 1, 'N', 0, 0, 0),
(5167, 'Last Battle', 'Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu', 'Last Battle is an action beat &#039;em up game for the Sega Genesis. In Japan, the game was released as Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu and is based on an anime and manga, Hokuto no Ken.', 'Sega', '01 July 1989', 1, 7, 1989, 5, 11, '5167titlescreen.png', NULL, NULL, NULL, '2024-04-22 13:06:22', 1, 'N', 0, 0, 0),
(5168, 'Moomin&#039;s Tale', 'Moomin no Daibouken', '', 'SunSoft', '30 June 2000', 30, 6, 2000, 11, 8, '5168titlescreen.png', NULL, NULL, NULL, '2023-08-30 16:34:16', 1, 'N', 0, 0, 0),
(5169, 'Lock &#039;n&#039; Chase', '', '', 'Data East', '11 May 1990', 11, 5, 1990, 1, 8, '5169titlescreen.png', NULL, NULL, NULL, '2023-09-02 09:07:34', 0, 'N', 0, 0, 1),
(5170, 'Pit Fighter', '', '', 'Tengen', 'November 1991', 0, 11, 1991, 8, 11, '5170titlescreen.png', NULL, NULL, NULL, '2023-09-09 04:05:19', 0, 'N', 0, 0, 1),
(5171, 'AI Shogi 3', '', '', 'ASCII Something Good Corporation', '18 December 1998', 18, 12, 1998, 4, 27, '5171titlescreen.png', NULL, NULL, NULL, '2024-03-19 04:05:17', 1, 'N', 0, 1, 0),
(5172, 'Chou Aniki: Bakuretsu Rantou Hen', 'Cho Aniki: Buff Battle Ballad', '', 'NCS', '22 September 1995', 22, 9, 1995, 8, 9, '5172titlescreen.png', NULL, NULL, NULL, '2023-09-27 03:22:48', 1, 'N', 0, 0, 0),
(5173, 'Psycho Dream', '', '', 'Riot', '11 December 1992', 11, 12, 1992, 11, 9, '5173titlescreen.png', NULL, NULL, NULL, '2023-09-13 23:45:43', 1, 'N', 0, 0, 0),
(5174, 'Um Jammer Lammy', 'Un Jama Ramī', '', 'Sony Computer Entertainment', '18 March 1999', 18, 3, 1999, 10, 17, '5174titlescreen.png', NULL, NULL, NULL, '2023-09-15 16:21:25', 0, 'N', 0, 0, 1),
(5175, 'Legend of Legaia', 'Regaia Densetsu', '', 'Sony', '29 October 1998', 29, 10, 1998, 14, 17, '5175titlescreen.png', NULL, NULL, NULL, '2023-09-17 02:13:57', 0, 'N', 0, 0, 1),
(5176, 'Might and Magic', 'Might and Magic: Book One - Secret of the Inner Sanctum', '', 'NEC Avenue, Ltd.', '24 January 1992', 24, 1, 1992, 14, 5, '5176titlescreen.png', NULL, NULL, NULL, '2023-09-19 09:33:25', 1, 'N', 0, 0, 0),
(5177, 'J.B. Harold: Blue Chicago Blues', '', '', 'RiverhillSoft/NEC', '22 September 1995', 22, 9, 1995, 2, 13, '5177titlescreen.png', NULL, NULL, NULL, '2023-10-24 08:39:55', 1, 'N', 0, 0, 0),
(5178, 'Digimon World 3', 'Digimon World 2003', '', 'Bandai', '05 June 2002', 5, 6, 2002, 14, 17, '5178titlescreen.png', NULL, NULL, NULL, '2023-09-25 16:49:44', 0, 'N', 0, 1, 1),
(5179, 'Hikari Shinwa: Palutena no Kagami', 'Kid Icarus;The Myth of Light: Palutena&#039;s Mirror', '', 'Nintendo', '19 December 1986', 19, 12, 1986, 2, 7, '5179titlescreen.png', NULL, NULL, NULL, '2023-09-24 14:42:53', 1, 'N', 0, 0, 0),
(5180, 'Silhouette Mirage', '', '', 'Entertainment Software Publishing', '10 September 1997', 10, 9, 1997, 1, 13, '5180titlescreen.png', NULL, NULL, NULL, '2024-03-09 01:11:40', 1, 'N', 0, 0, 1),
(5181, 'Ultima Underworld', '', '', 'Electronic Arts', '14 March 1997', 14, 3, 1997, 23, 17, '5181titlescreen.jpg', NULL, NULL, NULL, '2023-09-27 10:12:22', 1, 'N', 0, 0, 0),
(5182, 'Chocobo Land: A Game of Dice', '', '', 'SquareSoft', '13 December 2002', 13, 12, 2002, 4, 10, '5182titlescreen.png', NULL, NULL, NULL, '2023-09-28 00:57:59', 1, 'N', 0, 0, 0),
(5183, 'Dragon Knight 2', 'Dragon Knight II', '', 'Elf', '20 December 1990', 20, 12, 1990, 14, 3, '5183titlescreen.png', NULL, NULL, NULL, '2023-09-28 08:01:15', 1, 'N', 0, 0, 0),
(5184, 'Kindan no Ketsuzoku', 'Fatal Relations', '', 'C&#039;s Ware', '12 November 1993', 12, 11, 1993, 21, 3, '5184titlescreen.png', NULL, NULL, NULL, '2023-09-30 03:22:40', 1, 'N', 0, 0, 0),
(5185, 'Etsuraku no Gakuen', 'Love Potion', '', 'C&#039;s Ware', '25 February 1994', 25, 2, 1994, 21, 3, '5185titlescreen.png', NULL, NULL, NULL, '2023-10-02 05:04:27', 1, 'N', 0, 0, 0),
(5186, 'Yu-Gi-Oh! Reshef of Destruction', 'Yu-Gi-Oh! Duel Monsters 8: Great Evil God of Destruction', '', 'Konami', '29 June 2004', 29, 6, 2004, 6, 10, '5186titlescreen.png', NULL, NULL, NULL, '2023-10-02 06:55:00', 0, 'N', 0, 0, 1),
(5187, 'Armored Core 2', '', '', 'Agetec', '24 October 2000', 24, 10, 2000, 22, 18, '5187titlescreen.JPG', NULL, NULL, NULL, '2023-10-04 00:37:49', 0, 'N', 0, 0, 1),
(5188, 'Ridge Racer', '', '', 'Namco', '03 December 1994', 3, 12, 1994, 13, 17, '5188titlescreen.png', NULL, NULL, NULL, '2024-01-03 02:18:47', 0, 'N', 1, 0, 1),
(5189, 'Magical Taruruuto-kun', 'Magical Kid Taruruto', 'Magical Taruruuto-kun is an action platformer game for the Sega Genesis. The game is based on an anime with the same title.', 'Sega', '24 April 1992', 24, 4, 1992, 11, 11, '5189titlescreen.png', NULL, NULL, NULL, '2024-05-20 02:29:05', 1, 'N', 0, 0, 0),
(5190, 'Trizeal', '', '', 'Triangle Service', '06 June 2005', 6, 6, 2005, 16, 14, '5190titlescreen.png', NULL, NULL, NULL, '2023-10-11 03:11:30', 1, 'N', 0, 0, 0),
(5191, 'We&#039;re Back! A Dinosaur&#039;s Story', '', '', 'Hi-Tech Expressions', 'November 1993', 0, 11, 1993, 11, 9, '5191titlescreen.png', NULL, NULL, NULL, '2023-10-12 10:32:35', 1, 'N', 0, 0, 0),
(5192, 'Mister Mosquito', 'Ka;Mr. Moskeeto', '', 'SCEI', '21 June 2001', 21, 6, 2001, 22, 18, '5192titlescreen.jpg', NULL, NULL, NULL, '2023-10-14 23:46:43', 1, 'N', 0, 0, 0),
(5193, 'Magical Starsign', 'Magical Vacation - Itsutsu no hoshi ga narabu toki', '', 'Nintendo', '22 June 2006', 22, 6, 2006, 14, 23, '5193titlescreen.png', NULL, NULL, NULL, '2023-10-12 14:17:34', 0, 'N', 0, 0, 0),
(5194, 'Tripuzz', '', '', 'Santos', '30 October 1997', 30, 10, 1997, 12, 17, '5194titlescreen.png', NULL, NULL, NULL, '2023-10-19 00:42:11', 1, 'N', 0, 0, 0),
(5195, 'Kirby &amp; The Amazing Mirror', 'Hoshi no Kirby: Kagami no Daimeikyuu', '', 'Nintendo', '15 April 2004', 15, 4, 2004, 11, 10, '5195titlescreen.png', NULL, NULL, NULL, '2023-11-13 18:21:12', 0, 'N', 0, 1, 1),
(5196, 'Addie no Okurimono: To Moze from Addie', 'Addie&#039;s Present: To Moze from Addie', '', 'Sony Computer Entertainment Inc.', '03 February 2000', 3, 2, 2000, 12, 17, '5196titlescreen.png', NULL, NULL, NULL, '2023-10-23 15:21:33', 1, 'N', 0, 0, 0),
(5197, 'Cosmo Gang: The Puzzle', '', '', 'Namco', '26 February 1993', 26, 2, 1993, 12, 9, '5197titlescreen.png', NULL, NULL, NULL, '2023-10-23 01:45:23', 0, 'N', 0, 0, 1),
(5198, 'Relics: Ankoku Yousai', 'Relics: The Dark Fortress', '', 'Bothtec', '10 April 1987', 10, 4, 1987, 2, 7, '5198titlescreen.png', NULL, NULL, NULL, '2023-11-09 11:01:15', 1, 'N', 0, 0, 0),
(5199, 'Lemmings', 'Lemmings (USA)', '', 'Sunsoft', '14 February 1991', 14, 2, 1991, 12, 9, '5199titlescreen.png', NULL, NULL, NULL, '2023-10-30 08:47:25', 0, 'N', 0, 0, 1),
(5200, 'Virtual Pro Wrestling 64', '', '', 'AKI Corporation', '19 December 1997', 19, 12, 1997, 17, 27, '5200titlescreen.png', NULL, NULL, NULL, '2023-10-30 12:33:34', 0, 'N', 0, 0, 1),
(5201, 'Thunder Spirits', '', '', 'Toshiba EMI', '21 December 1991', 21, 12, 1991, 16, 9, '5201titlescreen.png', NULL, NULL, NULL, '2023-10-31 04:19:01', 0, 'N', 0, 0, 1),
(5202, 'Dead of the Brain 1 &amp; 2', '', '', 'NEC Home Electronics', '03 June 1999', 3, 6, 1999, 21, 5, '5202titlescreen.png', NULL, NULL, NULL, '2023-10-31 04:22:20', 1, 'N', 0, 0, 0),
(5203, 'Dead of the Brain', 'Dead of the Brain: Shiryou no Sakebi', '', 'Fairytale', '01 April 1992', 1, 4, 1992, 21, 3, '5203titlescreen.png', NULL, NULL, NULL, '2023-10-31 05:46:16', 1, 'N', 0, 0, 0),
(5204, 'Silent Hill 2', '', '', 'Konami', '27 September 2001', 27, 9, 2001, 24, 18, '5204titlescreen.jpg', NULL, NULL, NULL, '2023-10-31 10:50:59', 1, 'N', 0, 0, 0),
(5205, 'Silent Hill 4: The Room', '', '', 'Konami', '17 June 2004', 17, 6, 2004, 24, 18, '5205titlescreen.png', NULL, NULL, NULL, '2023-11-03 08:07:10', 0, 'N', 0, 0, 1),
(5206, 'D-Force', 'D-Force', '', 'Asmik', '01 December 1991', 1, 12, 1991, 16, 9, '5206titlescreen.png', NULL, NULL, NULL, '2023-11-04 07:09:07', 0, 'N', 0, 0, 1),
(5207, 'Ultraman', 'Ultraman: Towards the Future', '', 'Bandai', '01 October 1991', 1, 10, 1991, 8, 9, '5207titlescreen.png', NULL, NULL, NULL, '2023-11-04 07:09:44', 0, 'N', 0, 0, 1),
(5208, 'Saint Seiya: The Sanctuary', '', '', 'Bandai', '01 July 2005', 1, 7, 2005, 8, 18, '5208titlescreen.png', NULL, NULL, NULL, '2024-03-26 12:58:36', 0, 'N', 0, 0, 1),
(5209, 'Zatch Bell! Electric Arena', 'Konjiki no Gash Bell!! Unare! Yuujou no Zakeru', '', 'Bandai', '22 November 2005', 22, 11, 2005, 8, 10, '5209titlescreen.png', NULL, NULL, NULL, '2023-11-07 11:22:21', 0, 'N', 0, 0, 1),
(5210, 'Sonic 3D Blast', 'Sonic 3D: Flickies&#039; Island', '', 'Sega', '20 November 1996', 20, 11, 1996, 11, 13, '5210titlescreen.png', NULL, NULL, NULL, '2023-11-08 21:13:35', 0, 'N', 0, 0, 1),
(5211, 'Golden Sun Dark Dawn', '', '', 'Camelot', '28 October 2010', 28, 10, 2010, 23, 23, '5211titlescreen.jpg', NULL, NULL, NULL, '2023-11-08 21:35:22', 0, 'N', 0, 0, 1),
(5212, 'Asuka 120% Special BURNING Fest.', '', 'Asuka 120% Special BURNING Fest. is an action fighting game for the PlayStation.', 'Family Soft', '29 March 1996', 29, 3, 1996, 8, 17, '5212titlescreen.png', NULL, NULL, NULL, '2023-11-09 02:48:24', 0, 'N', 0, 0, 1),
(5213, 'Batman Begins', '', '', 'EA Games', '17 June 2005', 17, 6, 2005, 24, 18, '5213titlescreen.png', NULL, NULL, NULL, '2023-11-08 22:21:16', 0, 'N', 0, 0, 1),
(5214, 'Asuka 120% Excellent: Burning Fest. Excellent', '', 'Asuka 120% Excellent: Burning Fest. Excellent is an action fighting game for the PlayStation.', 'Family Soft', '09 May 1997', 9, 5, 1997, 8, 17, '5214titlescreen.png', NULL, NULL, NULL, '2023-11-27 09:53:42', 0, 'N', 0, 0, 1),
(5215, 'Pokémon Mystery Dungeon: Blue Rescue Team', 'Pokemon Fushigi no Dungeon: Ao no Kyuujotai', '', 'Nintendo', '17 November 2005', 17, 11, 2005, 19, 23, '5215titlescreen.png', NULL, NULL, NULL, '2024-06-10 07:09:48', 0, 'N', 0, 0, 1),
(5216, 'Resident Evil Mercenaries 3D', 'Biohazard Mercenaries 3D', '', 'Capcom', '02 June 2011', 2, 6, 2011, 24, 51, '5216titlescreen.png', NULL, NULL, NULL, '2023-11-20 08:44:27', 1, 'N', 0, 0, 0),
(5217, 'Akanbe Dragon', '', 'Akanbe Dragon is a single-player action-strategy game for the MSX2 by Winky Soft, who later became known for their Super Robot Wars series of games.\r\n\r\nIt&#039;s based on a cookie by House Food, who used to sell &#039;Akanbe Dragon&#039; teriyaki and &#039;Shiranbe Salamander&#039; cheese flavored cookies in Japan in the 80s.', 'Winky Soft', '1988', 0, 0, 1988, 18, 19, '5217titlescreen.png', NULL, NULL, NULL, '2023-11-22 05:30:30', 1, 'N', 0, 0, 0),
(5218, 'Kidou Senshi Gundam: MS Sensen 0079', 'Mobile Suit Gundam: MS Battle Line 0079', 'Kidou Senshi Gundam: MS Sensen 0079 is an action shooter game for the Wii.', 'Namco Bandai', '26 July 2007', 26, 7, 2007, 16, 36, '5218titlescreen.png', NULL, NULL, NULL, '2024-04-16 17:41:33', 1, 'N', 0, 0, 0),
(5219, 'Dr. Mario', '', '', 'Nintendo', '01 June 1998', 1, 6, 1998, 12, 9, '5219titlescreen.png', NULL, NULL, NULL, '2023-11-23 05:06:53', 0, 'N', 0, 0, 1),
(5220, 'Puzzle Nintama Rantarou', '', '', 'Culture Brain', '28 June 1996', 28, 6, 1996, 12, 9, '5220titlescreen.png', NULL, NULL, NULL, '2023-11-23 05:47:06', 0, 'N', 0, 0, 1),
(5221, 'Mahou no Princess Minky Momo: Remember Dream', 'Magical Princess Minky Momo Remember Dream', 'Mahou no Princess Minky Momo: Remember Dream is an action adventure game for the Nintendo Entertainment System. Based on an anime series title &quot;Magical Princess Minky Momo&quot;.', 'Yutaka', '29 July 1992', 29, 7, 1992, 24, 1, '5221titlescreen.png', NULL, NULL, NULL, '2023-11-24 02:33:15', 1, 'N', 0, 0, 0),
(5222, 'Sonic Jam', '', '', 'Sega', '20 June 1997', 20, 6, 1997, 11, 13, '5222titlescreen.png', NULL, NULL, NULL, '2023-11-23 20:08:33', 0, 'N', 0, 0, 1),
(5223, 'F1: World Championship Edition', '', '', 'Domark', '01 November 1995', 1, 11, 1995, 13, 11, '5223titlescreen.png', NULL, NULL, NULL, '2023-11-27 23:44:43', 0, 'N', 0, 0, 1),
(5224, 'Shinsetsu Samurai Spirits Bushido Retsuden', 'Samurai Shodown: Tales of the Bushido', '', 'SNK', '27 June 1997', 27, 6, 1997, 14, 15, '5224titlescreen.png', NULL, NULL, NULL, '2023-11-30 02:54:40', 1, 'N', 0, 0, 0),
(5225, 'Threads of Fate', 'Dewprism', '', 'Squaresoft', '14 October 1999', 14, 10, 1999, 23, 17, '5225titlescreen.jpg', NULL, NULL, NULL, '2023-12-01 23:47:17', 1, 'N', 0, 0, 0),
(5226, 'Saiyuki: Journey West', '', '', 'Koei', '13 August 2001', 13, 8, 2001, 19, 17, '5226titlescreen.png', NULL, NULL, NULL, '2023-12-04 05:49:03', 1, 'N', 0, 0, 0),
(5227, 'Shin Taketori Monogatari', '', '', 'Victor Musical Industries', 'December 1984', 0, 12, 1984, 2, 2, '5227titlescreen.png', NULL, NULL, NULL, '2023-12-04 05:55:37', 1, 'N', 0, 0, 0),
(5228, 'Radiant Silvergun', '', '', 'Treasure', '23 July 1998', 23, 7, 1998, 16, 13, '5228titlescreen.png', NULL, NULL, NULL, '2023-12-05 11:44:06', 0, 'N', 0, 0, 1),
(5229, 'Tengai Makyou: Ziria', 'Far East of Eden: Ziria', 'Long, long ago, amidst the seas of the farthest reaches of the Far East, there was once a mystical land called Jipang: a beautiful and terrible place where gods and demons, wonders and horrors, men and beasts alike all coexisted in a strange and fantastic harmony. But that harmony is threatened when a foreign religion called the Cult of Daimon arrives on the country&#039;s shores and begins spreading across the land, its leaders aiming to steal human souls in order to revive the sealed demon Masakado and transform Jipang into their own utopia. Will Ziria, the fated hero descended from the Fire Clan which once sealed Masakado, stop the wicked Daimonists – or will Jipang&#039;s oriental beauty burn in demonic hellfire?\r\n\r\nTengai Makyou: Ziria is the debut entry of the Tengai Makyou series. Published by Hudson Soft for the PC-Engine CD-ROM² system in 1989, it was the first RPG ever released on CD and served as a showcase for the new medium, with elaborate visuals and voice acting far beyond what any competing title could offer. Its success led it to become the first in a popular series, very little of which was ever released outside Japan.', 'Hudson', '30 June 1989', 30, 6, 1989, 14, 5, '5229titlescreen.png', NULL, NULL, NULL, '2023-12-07 11:38:12', 1, 'N', 0, 0, 0),
(5230, 'Kwirk', 'Puzzle Boy;Kwirk: He&#039;s A-maze-ing!', '', 'Atlus', '24 November 1989', 24, 11, 1989, 12, 8, '5230titlescreen.png', NULL, NULL, NULL, '2023-12-08 14:35:10', 1, 'N', 0, 0, 0),
(5231, 'Puzzle Boy', '', '', 'Atlus', '1989', 0, 0, 1989, 12, 8, '5231titlescreen.png', NULL, NULL, NULL, '2023-12-08 14:37:42', 1, 'N', 0, 0, 0),
(5232, 'Fate/Extra CCC', '', '', 'Imageepoch', '28 March 2013', 28, 3, 2013, 14, 44, '5232titlescreen.png', NULL, NULL, NULL, '2023-12-09 04:28:54', 1, 'N', 0, 0, 0),
(5233, 'Kirby: Nightmare In Dream Land', 'Hoshi no Kirby: Yume no Izumi Deluxe', '', 'Nintendo', '25 October 2002', 25, 10, 2002, 11, 10, '5233titlescreen.png', NULL, NULL, NULL, '2023-12-11 06:01:31', 0, 'N', 0, 0, 1),
(5234, 'Godzilla', 'Gojira-Kun: Kaijū Daikōshin', '', 'Toho Co., Ltd.', 'October 1990', 0, 10, 1990, 12, 8, '5234titlescreen.png', NULL, NULL, NULL, '2023-12-14 05:22:11', 1, 'N', 0, 0, 0),
(5235, 'Disney&#039;s The Little Mermaid II', '', '', 'THQ', '25 September 2000', 25, 9, 2000, 1, 17, '5235titlescreen.jpg', NULL, NULL, NULL, '2023-12-16 11:25:22', 1, 'N', 0, 0, 0),
(5236, 'The Incredible Hulk', '', '', 'U.S. Gold', 'July 1994', 0, 7, 1994, 11, 11, '5236titlescreen.png', NULL, NULL, NULL, '2023-12-18 15:22:12', 0, 'N', 0, 0, 1),
(5237, 'Resident Evil Survivor 2: Code Veronica', 'Biohazard Gun Survivor 2', '', 'Capcom', 'July 2001', 0, 7, 2001, 16, 18, '5237titlescreen.jpg', NULL, NULL, NULL, '2023-12-19 05:23:20', 1, 'N', 0, 0, 0),
(5238, 'Fire Mustang', '', '', 'NMK', '31 May 1991', 31, 5, 1991, 16, 11, '5238titlescreen.png', NULL, NULL, NULL, '2023-12-21 01:13:53', 0, 'N', 0, 0, 1),
(5239, 'Rocket: Robot on Wheels', '', '', 'Ubisoft', '17 November 1999', 17, 11, 1999, 11, 27, '5239titlescreen.png', NULL, NULL, NULL, '2023-12-24 21:31:18', 0, 'N', 0, 0, 1),
(5240, 'Toryumon', '', '', 'Sega', '01 April 1995', 1, 4, 1995, 12, 26, '5240titlescreen.png', NULL, NULL, NULL, '2023-12-25 06:40:48', 0, 'N', 0, 0, 1),
(5241, 'Mario vs. Donkey Kong', '', '', 'Nintendo', '24 May 2004', 24, 5, 2004, 12, 10, '5241titlescreen.png', NULL, NULL, NULL, '2023-12-25 13:45:03', 1, 'N', 0, 0, 0),
(5242, 'Konjiki no Gash Bell!! Unare! Yuujou no Zakeru 2', 'Zatch Bell! Electric Arena 2', '', 'Banpresto', '22 December 2004', 22, 12, 2004, 8, 10, '5242titlescreen.png', NULL, NULL, NULL, '2023-12-28 14:12:51', 1, 'N', 0, 0, 0),
(5244, 'HEIWA Pachinko World 64', '', '&quot;HEIWA Pachinko World 64&quot;, the first of three N64 pachinko games,  follows the apparent success of three prior SFC titles: &quot;HEIWA Pachinko World&quot; (1995/2/24), &quot;HEIWA Pachinko World 2&quot; (1995/9/29), and &quot;HEIWA Pachinko World 3&quot; (1996/4/26).  It features 3D versions of four HEIWA real-world machines and three semi-free movement virtual parlors.  The ultimate goal is to earn one million yen.', 'Amtex', '28 November 1997', 28, 11, 1997, 10, 27, '5244titlescreen.png', NULL, NULL, NULL, '2024-01-03 18:14:13', 1, 'N', 0, 0, 0),
(5245, 'Tokyo Xtreme Racer 3', 'TXR3', '', 'Crave Entertainment', '18 November 2003', 18, 11, 2003, 13, 18, '5245titlescreen.png', NULL, NULL, NULL, '2024-01-01 12:26:14', 0, 'N', 0, 0, 1),
(5246, 'Front Mission 2089 Border of Madness', '', '', 'Square Enix', '21 May 2008', 21, 5, 2008, 19, 23, '5246titlescreen.png', NULL, NULL, NULL, '2024-01-04 23:20:22', 0, 'N', 0, 1, 0),
(5247, 'Super Street Fighter II Turbo', '', '', 'Capcom', '23 February 1994', 23, 2, 1994, 8, 26, '5247titlescreen.png', NULL, NULL, NULL, '2024-01-04 23:22:21', 0, 'N', 0, 0, 1),
(5248, 'Fighting Hero III', 'Fighting Hero 3', '', 'NTDEC', '1993', 0, 0, 1993, 8, 1, '5248titlescreen.png', NULL, NULL, NULL, '2024-01-06 03:42:22', 1, 'N', 0, 0, 0),
(5249, 'Rampage', '', '', 'Midway', 'December 1988', 0, 12, 1988, 1, 1, '5249titlescreen.png', NULL, NULL, NULL, '2024-02-10 02:59:46', 1, 'N', 0, 0, 1),
(5250, 'Ridge Racer Revolution', '', '', 'Namco', '03 December 1995', 3, 12, 1995, 13, 17, '5250titlescreen.png', NULL, NULL, NULL, '2024-01-08 11:26:11', 0, 'N', 0, 0, 1),
(5251, 'The Mad Wizard: A Candelabra Chronicle', '', 'The Mad Wizard: A Candelabra Chronicle is an action platformer game for the Nintendo Entertainment System.', 'RetroZone', '16 February 2015', 16, 2, 2015, 11, 1, '5251titlescreen.png', NULL, NULL, NULL, '2024-05-05 02:15:19', 0, 'N', 0, 1, 0),
(5252, 'Araiguma Rascal', 'Raccoon Rascal', '', 'Nippon Computer Systems', '25 March 1994', 25, 3, 1994, 12, 9, '5252titlescreen.png', NULL, NULL, NULL, '2024-01-11 23:01:24', 1, 'N', 0, 0, 0),
(5253, 'Gunstar Heroes', '', '', 'Sega', '24 March 1995', 24, 3, 1995, 16, 12, '5253titlescreen.png', NULL, NULL, NULL, '2024-01-12 05:43:43', 1, 'N', 0, 0, 0),
(5254, 'Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen', 'Sailor Moon S', '', 'Arcsys', '16 December 1994', 16, 12, 1994, 8, 9, '5254titlescreen.png', NULL, NULL, NULL, '2024-01-13 13:19:06', 0, 'N', 0, 0, 1),
(5255, 'Yu-Gi-Oh! The Falsebound Kingdom', '', '', 'Konami', '05 December 2002', 5, 12, 2002, 18, 33, '5255titlescreen.jpg', NULL, NULL, NULL, '2024-01-14 08:27:29', 0, 'N', 0, 0, 1),
(5256, 'Kyouki no Yakata', 'Horror House Part II', '', 'Falcom', '1984', 0, 0, 1984, 2, 2, '5256titlescreen.gif', NULL, NULL, NULL, '2024-01-14 08:35:09', 1, 'N', 0, 0, 0),
(5257, 'Fushigi no Dungeon: Fuurai no Shiren 4 Plus - Kami no Hitomi to Akuma no Heso', 'Shiren the Wanderer 4 Plus: The Eye of God and the Devil’s Navel', '', 'Spike Chunsoft', '18 October 2012', 18, 10, 2012, 14, 44, '5257titlescreen.png', NULL, NULL, NULL, '2024-01-17 22:11:18', 1, 'N', 0, 0, 0),
(5258, 'The Bard&#039;s Tale: Tales of the Unknown', '', '', 'Pony Canyon', '21 December 1990', 21, 12, 1990, 14, 1, '5258titlescreen.png', NULL, NULL, NULL, '2024-01-22 02:54:50', 1, 'N', 0, 0, 1),
(5259, 'Digital Devil Monogatari: Megami Tensei', 'Digital Devil Story: Reincarnation of the Goddess', '', 'Telenet', 'July 1987', 0, 7, 1987, 24, 19, '5259titlescreen.png', NULL, NULL, NULL, '2024-01-18 03:20:28', 1, 'N', 0, 0, 0),
(5260, 'Toy Story', 'Disney&#039;s Toy Story', '', 'Ei-How Yang', '1997', 0, 0, 1997, 11, 1, '5260titlescreen.png', NULL, NULL, NULL, '2024-01-20 03:02:07', 0, 'N', 0, 0, 1),
(5261, 'Breath of Fire: Dragon Quarter', 'Breath of Fire V: Dragon Quarter', '', 'Capcom', '16 February 2003', 16, 2, 2003, 23, 18, '5261titlescreen.png', NULL, NULL, NULL, '2024-01-21 02:10:07', 0, 'N', 0, 1, 0),
(5262, 'Demon&#039;s Ring', 'Maou no Yubiwa', '', 'Falcom', 'March 1984', 0, 3, 1984, 2, 2, '5262titlescreen.gif', NULL, NULL, NULL, '2024-01-23 06:49:54', 1, 'N', 0, 0, 0),
(5263, 'Dark Seed', 'Heian Zhi Gu', '', 'Yancheng', '2001', 0, 0, 2001, 2, 1, '5263titlescreen.png', NULL, NULL, NULL, '2024-01-24 01:31:34', 0, 'N', 0, 0, 1),
(5264, 'Pokémon: Pearl Version', 'Pocket Monsters Pearl', '', 'Nintendo', '22 April 2007', 22, 4, 2007, 14, 23, '5264titlescreen.png', NULL, NULL, NULL, '2024-03-19 03:45:45', 0, 'N', 0, 0, 1),
(5265, 'Elite', '', '', 'Imagineer', '1991', 0, 0, 1991, 22, 1, '5265titlescreen.png', NULL, NULL, NULL, '2024-01-24 05:30:09', 0, 'N', 0, 0, 1),
(5267, 'Sakura Wars: So Long, My Love', 'Sakura Taisen V: Saraba Itoshiki Hito yo', '', 'Sega', '27 July 2005', 27, 7, 2005, 19, 36, '5267titlescreen.png', NULL, NULL, NULL, '2024-01-29 11:53:12', 0, 'N', 0, 0, 1),
(5268, 'Silent Hill Origins', '', '', 'Konami', '04 March 2008', 4, 3, 2008, 24, 18, '5268titlescreen.jpg', NULL, NULL, NULL, '2024-01-28 14:30:50', 1, 'N', 0, 0, 0),
(5269, 'Robopon 2 Ring Version', 'Robot Ponkottsu 2 Ring', '', 'Atlus USA', '11 June 2002', 11, 6, 2002, 14, 10, '5269titlescreen.png', NULL, NULL, NULL, '2024-01-29 22:01:49', 0, 'N', 0, 0, 1),
(5270, 'Silent Hill Origins', '', '', 'Konami', '06 November 2007', 6, 11, 2007, 24, 44, '5270titlescreen.jpg', NULL, NULL, NULL, '2024-01-30 01:20:24', 1, 'N', 0, 0, 0),
(5271, 'Town &amp; Country Surf Designs: Wood &amp; Water Rage', 'Town &amp; Country Surf Designs - Wood &amp; Water Rage', 'Town &amp; Country Surf Designs: Wood &amp; Water Rage is a skateboarding and surfing game published by LJN for the Nintendo Entertainment System in February 1988. The game shares its name with the world famous surfboard manufacturer, Town &amp; Country Surf Designs, and features the company&#039;s mascot characters, known as &quot;Da Boys&quot;.', 'LJN', 'February 1988', 0, 2, 1988, 1, 1, '5271titlescreen.png', NULL, NULL, NULL, '2024-02-06 05:20:50', 1, 'N', 0, 0, 0),
(5272, 'Ranma 1/2 - Ougi Jaanken', '', '', 'Shogakukan', '21 July 1995', 21, 7, 1995, 12, 9, '5272titlescreen.png', NULL, NULL, NULL, '2024-02-01 16:15:59', 0, 'N', 0, 0, 1),
(5273, 'Magical Drop 3', '', '', 'Data East', '24 February 1997', 24, 2, 1997, 12, 26, '5273titlescreen.png', NULL, NULL, NULL, '2024-02-02 10:56:38', 0, 'N', 0, 0, 1),
(5274, 'Linus Spacehead&#039;s Cosmic Crusade', 'Cosmic Spacehead', 'Linus Spacehead’s Cosmic Crusade is an adventure game for the Nintendo Entertainment System.', 'Codemasters', '1992', 0, 0, 1992, 2, 1, '5274titlescreen.png', NULL, NULL, NULL, '2024-02-07 03:40:20', 0, 'N', 0, 0, 1),
(5275, 'Download 2', '', '', 'NEC Avenue', '29 March 1991', 29, 3, 1991, 16, 5, '5275titlescreen.png', NULL, NULL, NULL, '2024-02-05 03:43:30', 1, 'N', 0, 0, 0),
(5276, 'Melfand Stories', '', '', 'ASCII', '25 March 1994', 25, 3, 1994, 1, 9, '5276titlescreen.png', NULL, NULL, NULL, '2024-02-06 05:44:07', 1, 'N', 0, 0, 0),
(5277, 'Super Tetris 3', '', '', 'Bullet Proof Software', '16 December 1994', 16, 12, 1994, 12, 9, '5277titlescreen.png', NULL, NULL, NULL, '2024-02-12 23:00:24', 0, 'N', 0, 0, 1),
(5278, 'Super Bombliss', '', '', 'Bullet Proof Software', '17 March 1995', 17, 3, 1995, 12, 9, '5278titlescreen.png', NULL, NULL, NULL, '2024-02-12 23:01:58', 0, 'N', 0, 0, 1),
(5279, 'Silent Hill 3', '', '', 'Konami', '23 May 2003', 23, 5, 2003, 24, 18, '5279titlescreen.jpg', NULL, NULL, NULL, '2024-02-14 08:02:53', 1, 'N', 0, 0, 0),
(5280, 'Death Crimson 2: Meranito no Saidan', 'Death Crimson 2: Altar of Melanito', '', 'Ecole', '25 November 1999', 25, 11, 1999, 16, 14, '5280titlescreen.png', NULL, NULL, NULL, '2024-02-14 10:17:47', 1, 'N', 0, 0, 0),
(5281, 'The City of Lost Children', 'Lost Children: The City of Lost Children', '', 'Psygnosis', '20 May 1997', 20, 5, 1997, 2, 17, '5281titlescreen.jpg', NULL, NULL, NULL, '2024-02-15 11:49:41', 1, 'N', 0, 0, 0),
(5282, 'WCW/nWo Revenge', '', '', 'THQ', '26 October 1998', 26, 10, 1998, 8, 27, '5282titlescreen.png', NULL, NULL, NULL, '2024-02-17 05:16:51', 0, 'N', 0, 0, 1),
(5283, 'Yu Yu Hakusho 2: Kakutou no Shou', '', '', 'Namco', '10 June 1994', 10, 6, 1994, 8, 9, '5283titlescreen.png', NULL, NULL, NULL, '2024-02-17 06:05:55', 1, 'N', 0, 0, 0),
(5284, 'WWF Wrestlemania 2000', '', '', 'THQ', '12 October 1999', 12, 10, 1999, 8, 27, '5284titlescreen.png', NULL, NULL, NULL, '2024-02-17 07:43:30', 0, 'N', 0, 0, 1),
(5285, 'WCW vs. nWo World Tour', '', '', 'THQ', '02 December 1997', 2, 12, 1997, 8, 27, '5285titlescreen.png', NULL, NULL, NULL, '2024-02-17 07:46:16', 0, 'N', 0, 0, 1),
(5286, 'Bust-A-Move', 'Puzzle Bobble', '', 'Taito', '21 December 1994', 21, 12, 1994, 12, 26, '5286titlescreen.png', NULL, NULL, NULL, '2024-02-22 01:39:48', 0, 'N', 0, 0, 1),
(5287, 'Madou Monogatari 2', '', '', 'Compile', '23 November 1991', 23, 11, 1991, 2, 3, '5287titlescreen.png', NULL, NULL, NULL, '2024-02-22 13:58:34', 1, 'N', 0, 0, 0),
(5288, 'Libble Rabble', '', '', 'Namco', '22 September 1994', 22, 9, 1994, 1, 9, '5288titlescreen.png', NULL, NULL, NULL, '2024-02-23 00:35:08', 0, 'N', 0, 0, 1),
(5289, 'The Last Blade', 'Bakumatsu Rouman: Gekka no Kenshi', '', 'SNK', '05 December 1997', 5, 12, 1997, 8, 26, '5289titlescreen.png', NULL, NULL, NULL, '2024-02-24 12:27:17', 0, 'N', 0, 0, 1),
(5290, 'Digimon Digital Card Battle', '', 'Digimon Digital Card Battle is a card game for the PlayStation.', 'Bandai', '28 June 2001', 28, 6, 2001, 6, 17, '5290titlescreen.png', NULL, NULL, NULL, '2024-03-19 14:34:06', 0, 'N', 0, 0, 1),
(5291, 'Indiana Jones&#039; Greatest Adventures', '', '', 'JVC Musical Industries, Inc.', 'October 1994', 0, 10, 1994, 11, 9, '5291titlescreen.png', NULL, NULL, NULL, '2024-03-02 06:21:20', 0, 'N', 0, 0, 1),
(5292, 'Burger Time Deluxe', '', '', 'Data East', '1991', 0, 0, 1991, 1, 8, '5292titlescreen.png', NULL, NULL, NULL, '2024-03-03 01:53:43', 0, 'N', 0, 0, 1),
(5293, 'Seiryaku Simulation - Inbou no Wakusei: Shancara', 'Political Simulation - Planet of Conspiracy: Shancara', '', 'IGS Corporation', '26 June 1992', 26, 6, 1992, 22, 1, '5293titlescreen.png', NULL, NULL, NULL, '2024-03-04 01:15:59', 1, 'N', 0, 0, 0),
(5294, 'Bomberman Hero', '', '', 'Hudson Soft', '30 April 1998', 30, 4, 1998, 11, 27, '5294titlescreen.png', NULL, NULL, NULL, '2024-03-04 15:15:09', 0, 'N', 0, 0, 1),
(5295, 'Asteroids', '', '', 'Accolade', '1992', 0, 0, 1992, 1, 8, '5295titlescreen.png', NULL, NULL, NULL, '2024-03-04 15:54:21', 0, 'N', 0, 0, 1),
(5296, 'Tetrisphere', '', '', 'Nintendo', '11 August 1997', 11, 8, 1997, 12, 27, '5296titlescreen.png', NULL, NULL, NULL, '2024-03-07 22:25:41', 0, 'N', 0, 0, 1),
(5297, 'Koneko Monogatari: The Adventures of Chatran', 'A Kitten&#039;s Tale: The Adventures of Chatran', '', 'Pony Canyon', '19 September 1986', 19, 9, 1986, 11, 7, '5297titlescreen.png', NULL, NULL, NULL, '2024-03-09 01:17:05', 1, 'N', 0, 0, 0),
(5298, 'Mayjinsen 3', 'Blitz Shogi Championship 3', 'A short and simple single-player speed shogi arcade title with AI developed by Kazuro Morita, namesake of the Morita Shogi game line.  There are two difficulty levels and two game modes--Academy and Metropolis--with three opponents each.\r\n\r\nThe UI is but a thin veneer over a more complicated game.  The 2D shogi engine is derived from SeTa&#039;s PSX titles, Saturn releases, and PC titles.  AI was provided by Random House and is byte-for-byte identical to [i]Saikyo Habu Shogi[/i] and [i]Morita Shogi 64[/i].\r\n\r\nThe final revision date is April 20th, 1999, making it among the last works solely attributed to Random House following their acquisition by Yuki Enterprise in 1999.  It is also one of the last projects before SeTa&#039;s acquisition by Aruze the same year.', 'SeTa', '20 April 1999', 20, 4, 1999, 4, 26, '5298titlescreen.png', NULL, NULL, NULL, '2024-03-10 17:06:32', 1, 'N', 0, 0, 0),
(5299, 'Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou', '', '', 'Hudson', '19 December 1997', 19, 12, 1997, 12, 27, '5299titlescreen.png', NULL, NULL, NULL, '2024-03-12 03:37:10', 0, 'N', 0, 0, 1),
(5300, 'King Fishing', 'King Fishing Live;Tzar Fishing', '', 'Excalibur', '2001', 0, 0, 2001, 17, 1, '5300titlescreen.png', NULL, NULL, NULL, '2024-03-12 04:09:26', 0, 'N', 0, 0, 1),
(5301, 'Ys I&amp;II', 'Ys Book I&amp;II', '', 'Hudson Soft', '21 December 1989', 21, 12, 1989, 23, 5, '5301titlescreen.png', NULL, NULL, NULL, '2024-03-13 01:34:14', 1, 'N', 0, 0, 0),
(5302, 'Rabbit', '', '', 'Electronic Arts Victor, Inc.', '27 June 1997', 27, 6, 1997, 8, 13, '5302titlescreen.png', NULL, NULL, NULL, '2024-03-13 23:28:48', 1, 'N', 0, 0, 0),
(5303, 'Astal', 'Kisuishou Densetsu Astal', '', 'Sega', '28 April 1995', 28, 4, 1995, 11, 13, '5303titlescreen.png', NULL, NULL, NULL, '2024-03-17 04:03:54', 0, 'N', 0, 0, 1),
(5304, 'Tempo', '', '', 'Sega', '1995', 0, 0, 1995, 11, 31, '5304titlescreen.png', NULL, NULL, NULL, '2024-07-01 10:14:35', 0, 'N', 0, 0, 1),
(5305, 'Game Boy Wars', '', '', 'Nintendo', '21 May 1991', 21, 5, 1991, 19, 8, '5305titlescreen.png', NULL, NULL, NULL, '2024-03-23 03:29:24', 1, 'N', 0, 0, 0),
(5306, 'Dracula II: Noroi no Fuuin', 'Castlevania II: Simon&#039;s Quest;Dracula II: The Cursed Seal', 'Dracula II: Noroi no Fuuin is the Japanese version of Castlevania II: Simon&#039;s Quest released for the Family Computer Disk System.', 'Konami', '28 August 1987', 28, 8, 1987, 11, 7, '5306titlescreen.png', NULL, NULL, NULL, '2024-07-30 11:07:43', 0, 'N', 0, 0, 0),
(5307, 'Ultima: Kyouryuu Teikoku - The Savage Empire', '', '', 'Pony Canyon', '28 July 1995', 28, 7, 1995, 14, 9, '5307titlescreen.png', NULL, NULL, NULL, '2024-03-26 06:33:41', 1, 'N', 0, 0, 0),
(5308, 'Ganbare Goemon: Ooedo Daikaiten', 'Go for it! Goemon: The Grand Cycle of Oedo', '“Ganbare Goemon: Ooedo Daikaiten” is a single-player action platformer with light exploration elements and first-person mech battles. It was released at the start of 2001, the same year that would later see “Goemon Shin Sedai Shuumei” (“Goemon: The Successor for a New Generation”). Both were developed by “NOW Production” around the same time the Goemon Team was working on the PS2 revival, “Boken Jidai Katsugeki” (“Mystical Ninja Goemon Zero.”)\r\n\r\nThe game draws heavily from the second SFC game, both in gameplay and stage design. It has character appearances from all over the SFC and N64 games. Most notoriously, the soundtrack is lifted straight from “Goemon’s Great Adventure.” True to the series’ humor and spirit, the story embraces the theme of recycling. Gameplay-wise, the revisited stage themes and mechanics serve as a sort of “best of” for the series.', 'Konami', '29 March 2001', 29, 3, 2001, 11, 17, '5308titlescreen.jpg', NULL, NULL, NULL, '2024-03-27 13:06:11', 1, 'N', 0, 0, 0),
(5309, 'Mega Man Legends 2', 'Rockman DASH 2: Episode 2 - Ooinaru Isan', 'Mega Man Legends 2 is an action adventure game for the PlayStation.', 'Capcom', '20 April 2000', 20, 4, 2000, 24, 17, '5309titlescreen.jpg', NULL, NULL, NULL, '2024-03-29 23:04:54', 0, 'N', 0, 0, 1),
(5310, 'Ecco Jr.', '', '', 'Sega', '1995', 0, 0, 1995, 24, 11, '5310titlescreen.png', NULL, NULL, NULL, '2024-03-31 20:48:33', 1, 'N', 0, 0, 0),
(5311, 'Honoo no Toukyuuji: Dodge Danpei', '', 'Honoo no Toukyuuji: Dodge Danpei is a sports game for the Sega Game Gear. The game is based on the  anime with the same title that revolves around the sport rugby.', 'Sega', '07 August 1992', 7, 8, 1992, 17, 12, '5311titlescreen.png', NULL, NULL, NULL, '2024-05-12 02:43:03', 1, 'N', 0, 0, 0),
(5312, 'Nightmare Busters', '', '', 'Super Fighter Team', '23 December 2013', 23, 12, 2013, 11, 9, '5312titlescreen.png', NULL, NULL, NULL, '2024-04-07 04:25:36', 0, 'N', 0, 0, 1),
(5313, 'F-Zero: Maximum Velocity', 'F-Zero for Gameboy Advance', '', 'Nintendo', '21 March 2001', 21, 3, 2001, 13, 10, '5313titlescreen.png', NULL, NULL, NULL, '2024-04-15 04:28:10', 0, 'N', 0, 0, 1),
(5314, 'Arcade&#039;s Greatest Hits: The Atari Collection 1', '', '', 'Midway Games', '20 August 1997', 20, 8, 1997, 10, 9, '5314titlescreen.png', NULL, NULL, NULL, '2024-04-17 12:49:18', 0, 'N', 0, 0, 1),
(5315, 'Pepenga Pengo', 'Pengo', '', 'Sega', '22 December 1995', 22, 12, 1995, 1, 11, '5315titlescreen.png', NULL, NULL, NULL, '2024-04-18 02:38:30', 0, 'N', 0, 0, 1),
(5317, 'Dragon Ball Z: Budokai 3', 'Dragon Ball Z3', '', 'Atari, Bandai', '16 November 2004', 16, 11, 2004, 8, 18, '5317titlescreen.png', NULL, NULL, NULL, '2024-04-20 02:32:45', 0, 'N', 0, 0, 1),
(5318, 'Diablo', '', '', 'Blizzard', '30 March 1998', 30, 3, 1998, 23, 17, '5318titlescreen.jpg', NULL, NULL, NULL, '2024-05-12 02:30:21', 1, 'N', 0, 0, 0),
(5319, 'Dino Crisis 2', '', 'Dino Crisis 2 is an action adventure survival game for the PlayStation.', 'Capcom', '13 September 2000', 13, 9, 2000, 24, 17, '5319titlescreen.jpg', NULL, NULL, NULL, '2024-04-20 11:48:48', 1, 'N', 0, 0, 0),
(5320, 'Jung Rhythm', '', 'Jung Rhythm is a rhythm game for the Sega Saturn.', 'Altron Corporation', '15 January 1998', 15, 1, 1998, 10, 13, '5320titlescreen.png', NULL, NULL, NULL, '2024-04-22 01:26:35', 1, 'N', 0, 0, 0),
(5321, 'Fantasia', '', 'Fantasia is an action platformer game for the Sega Genesis. The game is based on the 1940 Walt Disney film of the same name.', 'Sega', '1991', 0, 0, 1991, 11, 11, '5321titlescreen.png', NULL, NULL, NULL, '2024-04-24 20:30:14', 0, 'N', 0, 0, 1),
(5322, 'Inspector Gadget: Gadget&#039;s Crazy Maze', '', '', 'Ubisoft', '08 June 2001', 8, 6, 2001, 12, 17, '5322titlescreen.jpg', NULL, NULL, NULL, '2024-04-25 08:07:00', 1, 'N', 0, 0, 0),
(5323, 'Honoo no Toukyuuji: Dodge Danpei', '', 'Honoo no Toukyuuji: Dodge Danpei is a sports game for the Turbografx-16. The game is based on the anime with the same title that revolves around the sport rugby.', 'Hudson', '25 September 1992', 25, 9, 1992, 17, 4, '5323titlescreen.png', NULL, NULL, NULL, '2024-05-12 03:24:46', 1, 'N', 0, 0, 0),
(5324, 'Donkey Kong Country 3', '', '', 'Nintendo', '04 November 2005', 4, 11, 2005, 11, 10, '5324titlescreen.png', NULL, NULL, NULL, '2024-04-27 02:54:33', 0, 'N', 0, 0, 1),
(5325, 'Rox', 'Rox: 6 = Six', '', 'Phoenix Games', '22 October 1998', 22, 10, 1998, 12, 17, '5325titlescreen.jpg', NULL, NULL, NULL, '2024-04-27 03:00:31', 1, 'N', 0, 0, 0),
(5326, 'Ougon no Kizuna', 'Golden Bonds', 'Ougon no Kizuna is an action RPG for the Wii.', 'Jaleco', '28 May 2009', 28, 5, 2009, 23, 36, '5326titlescreen.png', NULL, NULL, NULL, '2024-04-29 22:46:14', 1, 'N', 0, 0, 0),
(5327, 'Valis IV: The Fantasm Soldier', '', '', 'Telenet', '23 August 1991', 23, 8, 1991, 11, 5, '5327titlescreen.png', NULL, NULL, NULL, '2024-04-30 01:57:07', 0, 'N', 0, 0, 0),
(5328, 'Pieces', '', '', 'Atlus', '22 July 1994', 22, 7, 1994, 12, 9, '5328titlescreen.png', NULL, NULL, NULL, '2024-04-30 03:07:58', 1, 'N', 0, 0, 0),
(5329, 'NHL 07', '', '', 'EA Sports', '12 September 2006', 12, 9, 2006, 17, 44, '5329titlescreen.jpg', NULL, NULL, NULL, '2024-05-02 10:54:31', 0, 'N', 0, 0, 1),
(5330, 'Tekken', '', '', 'Namco', '21 September 1994', 21, 9, 1994, 8, 26, '5330titlescreen.png', NULL, NULL, NULL, '2024-05-03 00:41:14', 0, 'N', 0, 0, 1),
(5331, 'Rampart', '', '', 'Tengen', 'August 1992', 0, 8, 1992, 18, 11, '5331titlescreen.png', NULL, NULL, NULL, '2024-05-05 01:18:30', 0, 'N', 0, 0, 1),
(5332, 'Earth Light', 'Earthlight', '', 'Hudson', '24 July 1992', 24, 7, 1992, 18, 9, '5332titlescreen.png', NULL, NULL, NULL, '2024-05-05 20:41:21', 1, 'N', 0, 0, 0),
(5333, 'Tactics Ogre: Let Us Cling Together', '', '', 'Atlus', '25 September 1997', 25, 9, 1997, 19, 17, '5333titlescreen.png', NULL, NULL, NULL, '2024-05-09 04:53:07', 0, 'N', 0, 0, 1),
(5334, 'Street Fighter EX plus Alpha', '', '', 'Capcom', '17 July 1997', 17, 7, 1997, 8, 17, '5334titlescreen.png', NULL, NULL, NULL, '2024-05-10 12:40:37', 0, 'N', 0, 0, 1),
(5335, 'The Yakyuuken Special', '', '', 'Societa', '28 July 1995', 28, 7, 1995, 18, 17, '5335titlescreen.jpg', NULL, NULL, NULL, '2024-05-11 01:58:36', 1, 'N', 0, 0, 0),
(5336, 'Transformers: Beast Wars Transmetals', 'Transformers: Beast Wars Metals 64', '', 'Bay Area Multimedia', '01 October 1999', 1, 10, 1999, 8, 27, '5336titlescreen.png', NULL, NULL, NULL, '2024-05-15 04:08:00', 0, 'N', 0, 0, 1),
(5337, 'Sega Ages: OutRun', '', '', 'Sega', '20 September 1996', 20, 9, 1996, 13, 13, '5337titlescreen.jpg', NULL, NULL, NULL, '2024-05-21 02:33:04', 0, 'N', 0, 0, 1),
(5338, 'J.League Winning Eleven 8: Asia Championship', '', '', 'Konami', '18 November 2004', 18, 11, 2004, 17, 18, '5338titlescreen.png', NULL, NULL, NULL, '2024-05-21 15:09:28', 1, 'N', 0, 0, 0),
(5339, 'Out of This World', 'Outer World;Another World', '', 'Interplay', '27 November 1992', 27, 11, 1992, 11, 9, '5339titlescreen.png', NULL, NULL, NULL, '2024-05-25 01:37:00', 0, 'N', 0, 0, 1),
(5340, 'Virtua Cop 2', '', '', 'Sega', '02 March 2000', 2, 3, 2000, 16, 14, '5340titlescreen.png', NULL, NULL, NULL, '2024-05-25 01:45:26', 1, 'N', 0, 0, 0),
(5341, 'Pocohontos', 'Pocahontas', 'A bootleg port of the Sega Genesis game Pocahontas for the NES.', 'Hosenkan Electronics', '1997', 0, 0, 1997, 11, 1, '5341titlescreen.png', NULL, NULL, NULL, '2024-05-30 01:16:03', 0, 'N', 0, 0, 1),
(5342, 'Madou Monogatari 123', '', '', 'Compile', '23 November 1991', 23, 11, 1991, 14, 3, '5342titlescreen.png', NULL, NULL, NULL, '2024-06-05 03:24:22', 1, 'N', 0, 0, 0),
(5343, 'Crash Bandicoot', '', '', 'Sony Computer Entertainment', '06 August 1996', 6, 8, 1996, 11, 17, '5343titlescreen.png', NULL, NULL, NULL, '2024-06-07 00:28:13', 0, 'N', 0, 0, 1),
(5344, 'The King of Fighters &#039;94', '', '', 'SNK', '25 August 1994', 25, 8, 1994, 8, 26, '5344titlescreen.png', NULL, NULL, NULL, '2024-06-07 00:31:08', 0, 'N', 0, 0, 1),
(5345, 'Psycho Pinball', '', '', 'Codemasters', '25 November 1994', 25, 11, 1994, 1, 11, '5345titlescreen.png', NULL, NULL, NULL, '2024-06-07 07:54:51', 0, 'N', 0, 0, 1),
(5346, 'The Simpsons', '', 'The Simpsons is an action beat ‘em up game for the Arcade. The game is based on the popular animated TV series of the same name, created by Matt Groening.', 'Konami', 'March 1991', 0, 3, 1991, 5, 26, '5346titlescreen.png', NULL, NULL, NULL, '2024-06-07 11:49:54', 0, 'N', 0, 0, 1),
(5347, 'Sol Divide', '', '', 'XS Games', '02 July 1998', 2, 7, 1998, 16, 17, '5347titlescreen.png', NULL, NULL, NULL, '2024-06-08 05:38:11', 1, 'N', 0, 0, 0),
(5348, 'Blast Wind', '', 'Blast Wind is a vertical shoot &#039;em up for the Sega Saturn which was released exclusively in Japan during 1997 by Techno soft. It tells the tale of a post-apocalyptic earth where humanity must rely on two ancient super warriors to defeat GORN&#039;s cybernetic empire, which is a reference to ORN from Techno soft&#039;s own Thunder Force series.\r\n\r\nThe game is characterized by its alternate routes which add to the replay value. It also notably features two unique ships depending on the player side, two shot types per ship, a bomb system, and a unique emphasis on RNG item pickups as well as coin collection.', 'Technosoft', '17 January 1997', 17, 1, 1997, 16, 13, '5348titlescreen.png', NULL, NULL, NULL, '2024-06-09 05:37:23', 1, 'N', 0, 0, 0),
(5349, 'Puzzle Bobble 3', '', '', 'Taito', '22 September 1996', 22, 9, 1996, 12, 26, '5349titlescreen.jpg', NULL, NULL, NULL, '2024-06-10 12:01:42', 0, 'N', 0, 0, 1),
(5350, 'Resident Evil', 'Biohazard', '', 'Capcom', '25 July 1997', 25, 7, 1997, 24, 13, '5350titlescreen.jpg', NULL, NULL, NULL, '2024-06-10 15:17:35', 1, 'N', 0, 0, 0),
(5351, 'AeroGauge', '', '', 'ASCII Entertainment', '19 December 1997', 19, 12, 1997, 13, 27, '5351titlescreen.png', NULL, NULL, NULL, '2024-06-12 12:20:24', 1, 'N', 0, 0, 0),
(5352, 'Vib-Ribbon', '', '', 'Sony Computer Entertainment', '09 December 1999', 9, 12, 1999, 10, 17, '5352titlescreen.png', NULL, NULL, NULL, '2024-06-14 00:18:54', 0, 'N', 0, 0, 1),
(5353, 'Torneko Adventures 3: Mysterious Dungeon', 'Dragon Quest Characters: Torneko no Daiboiken 3 - Fushigi no Dungeon', '', 'Enix Corporation', '31 October 2002', 31, 10, 2002, 14, 18, '5353titlescreen.png', NULL, NULL, NULL, '2024-06-14 15:36:28', 0, 'N', 0, 0, 1),
(5354, 'Digimon World Data Squad', 'Digimon Savers: Another Mission', '', 'Bandai Namco Games', '30 November 2006', 30, 11, 2006, 23, 18, '5354titlescreen.png', NULL, NULL, NULL, '2024-06-16 13:32:02', 0, 'N', 0, 0, 1),
(5355, 'Rescue Shot', '', '', 'Namco', '20 January 2000', 20, 1, 2000, 16, 17, '5355titlescreen.jpg', NULL, NULL, NULL, '2024-06-21 11:53:11', 0, 'N', 0, 0, 1),
(5356, 'Ojarumaru: Gekkou Machi Sanpo de Ojaru', '', '', 'MTO', '05 September 2003', 5, 9, 2003, 1, 10, '5356titlescreen.png', NULL, NULL, NULL, '2024-06-22 05:23:38', 0, 'N', 0, 0, 1),
(5357, 'Olivia&#039;s Mystery', 'Olivia no Mystery', '', 'Altron', '04 February 1994', 4, 2, 1994, 12, 9, '5357titlescreen.png', NULL, NULL, NULL, '2024-06-25 03:45:54', 1, 'N', 0, 0, 0),
(5358, 'Demolition Racer', '', '', 'Infogrames', '31 August 1999', 31, 8, 1999, 13, 17, '5358titlescreen.png', NULL, NULL, NULL, '2024-06-26 00:46:32', 1, 'N', 0, 0, 0),
(5359, 'SaGa Frontier 2', '', '', 'SquareSoft', '01 April 1999', 1, 4, 1999, 14, 17, '5359titlescreen.jpg', NULL, NULL, NULL, '2024-06-28 01:42:38', 1, 'N', 0, 0, 0),
(5360, 'Double Dragon', '', 'Double Dragon is an action beat ‘em up game for the Zeebo. It is a remake that remains one of the few games still exclusive to the Zeebo. Zeebo&#039;s Double Dragon game is interesting in that it features an extensive combo as well as juggle system. Additionally, there are multiple unique modes, including one where enemy characters are playable.', 'Tectoy S. A.', '29 May 2009', 29, 5, 2009, 5, 55, '5360titlescreen.png', NULL, NULL, NULL, '2024-06-30 18:35:07', 1, 'N', 0, 0, 0);
INSERT INTO `gamedata` (`gamekey`, `gametitle`, `japtitle`, `description`, `publisher`, `gamerel`, `Day`, `Month`, `Year`, `genreid`, `platformid`, `titlescreen`, `titleext`, `titlewidth`, `titleheight`, `lastmod`, `transexist`, `reflectexist`, `docexist`, `utilexist`, `hackexist`) VALUES
(5361, 'Giten Megami Tensei: Tokyo Mokushiroku', '', '', 'ASCII', '04 April 1997', 4, 4, 1997, 14, 3, '5361titlescreen.png', NULL, NULL, NULL, '2024-06-30 18:16:17', 1, 'N', 0, 0, 0),
(5362, 'Bobby&#039;s World', 'Home Alone 2: Kevin&#039;s Dream', 'Bobby’s World is an action platformer game for the Game Boy. The game was never released.', 'Hi Tech Expressions', '01 January 1970', 1, 1, 1970, 11, 8, '5362titlescreen.png', NULL, NULL, NULL, '2024-07-02 10:01:39', 1, 'N', 0, 0, 0),
(5363, 'Ninja Gaiden Beta (Gen)', '', '', 'Tecmo', 'July 1988', 0, 7, 1988, 5, 11, '5363titlescreen.png', NULL, NULL, NULL, '2024-07-08 00:31:14', 0, 'N', 0, 0, 1),
(5364, 'Battle Gear 3', '', '', 'Taito', '25 December 2003', 25, 12, 2003, 13, 18, '5364titlescreen.jpg', NULL, NULL, NULL, '2024-07-10 00:54:24', 0, 'N', 0, 0, 1),
(5365, 'Mazin Saga: Mutant Fighter', 'Mazin Wars', 'Mazin Saga: Mutant Fighter is an action beat ‘em up game for the Sega Genesis. Based on the Mazinger franchise by Go Nagai.', 'Vic Tokai', '25 February 1993', 25, 2, 1993, 5, 11, '5365titlescreen.png', NULL, NULL, NULL, '2024-07-10 06:15:03', 0, 'N', 0, 0, 1),
(5366, 'Ancient Roman', 'Ancient Roman: Power of Dark Side', '', 'Nihon Systems', '23 April 1998', 23, 4, 1998, 14, 17, '5366titlescreen.png', NULL, NULL, NULL, '2024-07-11 14:17:04', 1, 'N', 0, 0, 0),
(5367, 'Sega Rally 2006', '', '', 'Sega', '12 January 2006', 12, 1, 2006, 13, 18, '5367titlescreen.png', NULL, NULL, NULL, '2024-07-14 01:26:05', 1, 'N', 0, 0, 0),
(5368, 'Legend of the River King 2', 'Kawa no Nushi Tsuri 4', '', 'Natsume', '17 April 2001', 17, 4, 2001, 14, 8, '5368titlescreen.png', NULL, NULL, NULL, '2024-07-18 03:40:38', 0, 'N', 0, 0, 1),
(5369, 'Power Rangers Lightspeed Rescue', '', '', 'THQ', '26 September 2000', 26, 9, 2000, 5, 17, '5369titlescreen.png', NULL, NULL, NULL, '2024-07-20 17:39:35', 1, 'N', 0, 0, 0),
(5370, 'The Smurfs', '', '', 'Infogrames', '1995', 0, 0, 1995, 11, 22, '5370titlescreen.png', NULL, NULL, NULL, '2024-07-25 01:37:22', 1, 'N', 0, 0, 0),
(5371, 'X-Men: Mutant Academy', '', '', 'Activision', '11 July 2000', 11, 7, 2000, 8, 17, '5371titlescreen.png', NULL, NULL, NULL, '2024-07-28 03:34:50', 0, 'N', 0, 0, 1),
(5372, 'Tasmania Story', 'Tasmania Monogatari', '', 'Pony Canyon', '27 July 1990', 27, 7, 1990, 1, 8, '5372titlescreen.png', NULL, NULL, NULL, '2024-07-28 12:07:05', 0, 'N', 0, 0, 1),
(5373, 'SonSon', '', '', 'Capcom', 'July 1984', 0, 7, 1984, 11, 26, '5373titlescreen.png', NULL, NULL, NULL, '2024-07-30 10:29:23', 1, 'N', 0, 0, 0),
(5374, 'Dragon Slayer: The Legend of Heroes', 'Dragon Slayer: Eiyuu Densetsu', '', 'Nihon Falcom', '20 April 1990', 20, 4, 1990, 14, 3, '5374titlescreen.png', NULL, NULL, NULL, '2024-07-31 20:39:30', 1, 'N', 0, 0, 0),
(5375, 'From TV Animation One Piece - Yume no Luffy Kaizokudan Tanjou! (Japan)', '', '', 'Banpresto', '27 April 2001', 27, 4, 2001, 14, 8, '5375titlescreen.png', NULL, NULL, NULL, '2024-07-31 20:39:47', 1, 'N', 0, 0, 0);

-- --------------------------------------------------------

--
-- Table structure for table `genres`
--

CREATE TABLE `genres` (
  `genrekey` int(11) NOT NULL,
  `description` char(32) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `genres`
--

INSERT INTO `genres` (`genrekey`, `description`) VALUES
(1, 'Action'),
(5, 'Action > Beat \'Em Up'),
(8, 'Action > Fighting'),
(11, 'Action > Platformer'),
(16, 'Action > Shooter'),
(24, 'Action Adventure'),
(2, 'Adventure'),
(3, 'Application'),
(4, 'Boardgame'),
(6, 'Card Game'),
(7, 'Dating Sim'),
(9, 'Game Creation'),
(10, 'Other'),
(12, 'Puzzle'),
(13, 'Racing'),
(14, 'Role Playing'),
(23, 'Role Playing > Action RPG'),
(15, 'Screen Saver'),
(22, 'Simulation'),
(17, 'Sports'),
(18, 'Strategy'),
(19, 'Strategy > Turn Based'),
(20, 'Unknown'),
(21, 'Visual Novel');

-- --------------------------------------------------------

--
-- Table structure for table `hackauthor-project`
--

CREATE TABLE `hackauthor-project` (
  `project` int(11) NOT NULL,
  `person` int(11) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `hackauthor-project`
--

INSERT INTO `hackauthor-project` (`project`, `person`) VALUES
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-- --------------------------------------------------------

--
-- Table structure for table `hackimages`
--

CREATE TABLE `hackimages` (
  `imagekey` int(11) NOT NULL,
  `hackkey` int(11) NOT NULL DEFAULT 0,
  `gamekey` int(11) NOT NULL DEFAULT 0,
  `filename` varchar(50) NOT NULL DEFAULT '',
  `groupkey` int(11) NOT NULL DEFAULT 0
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `hackimages`
--

INSERT INTO `hackimages` (`imagekey`, `hackkey`, `gamekey`, `filename`, `groupkey`) VALUES
(4, 7, 709, '7screenshot1.gif', 155),
(5, 7, 709, '7screenshot2.gif', 155),
(6, 7, 709, '7screenshot3.png', 155),
(7, 1, 719, '1screenshot1.png', 242),
(8, 1, 719, '1screenshot2.png', 242),
(9, 1, 719, '1screenshot3.png', 242),
(10, 1, 719, '1screenshot4.png', 242),
(11, 8, 739, '8screenshot1.png', 241),
(12, 8, 739, '8screenshot2.png', 241),
(13, 8, 739, '8screenshot3.png', 241),
(14, 8, 739, '8screenshot4.png', 241),
(15, 9, 795, '9screenshot1.gif', 549),
(16, 9, 795, '9screenshot2.gif', 549),
(17, 9, 795, '9screenshot3.gif', 549),
(18, 9, 795, '9screenshot4.gif', 549),
(19, 10, 712, '10screenshot1.gif', 550),
(20, 10, 712, '10screenshot2.gif', 550),
(21, 10, 712, '10screenshot3.gif', 550),
(22, 10, 712, '10screenshot4.gif', 550),
(23, 11, 714, '11screenshot1.png', 244),
(24, 11, 714, '11screenshot2.png', 244),
(25, 11, 714, '11screenshot3.png', 244),
(27, 13, 739, '13screenshot1.png', 296),
(28, 13, 739, '13screenshot2.png', 296),
(29, 13, 739, '13screenshot3.png', 296),
(30, 13, 739, '13screenshot4.png', 296),
(31, 14, 709, '14screenshot1.png', 497),
(32, 14, 709, '14screenshot2.png', 497),
(33, 14, 709, '14screenshot3.png', 497),
(34, 14, 709, '14screenshot4.png', 497),
(39, 16, 561, '16screenshot1.png', 556),
(40, 16, 561, '16screenshot2.png', 556),
(41, 16, 561, '16screenshot3.png', 556),
(42, 16, 561, '16screenshot4.png', 556),
(47, 18, 799, '18screenshot1.png', 244),
(48, 18, 799, '18screenshot2.png', 244),
(49, 18, 799, '18screenshot3.png', 244),
(50, 18, 799, '18screenshot4.png', 244),
(51, 19, 800, '19screenshot1.jpg', 557),
(52, 19, 800, '19screenshot2.jpg', 557),
(53, 19, 800, '19screenshot3.jpg', 557),
(54, 19, 800, '19screenshot4.jpg', 557),
(55, 20, 725, '20screenshot1.png', 558),
(56, 20, 725, '20screenshot2.png', 558),
(57, 20, 725, '20screenshot3.png', 558),
(58, 20, 725, '20screenshot4.png', 558),
(59, 21, 268, '21screenshot1.png', 555),
(60, 21, 268, '21screenshot2.png', 555),
(61, 21, 268, '21screenshot3.png', 555),
(70, 24, 802, '24screenshot1.jpg', 244),
(71, 25, 561, '25screenshot1.jpg', 562),
(78, 29, 561, '29screenshot1.png', 565),
(79, 29, 561, '29screenshot2.png', 565),
(80, 29, 561, '29screenshot3.png', 565),
(81, 29, 561, '29screenshot4.png', 565),
(82, 30, 709, '30screenshot1.gif', 566),
(83, 30, 709, '30screenshot2.gif', 566),
(84, 31, 746, '31screenshot1.png', 567),
(85, 31, 746, '31screenshot2.png', 567),
(86, 31, 746, '31screenshot3.png', 567),
(87, 31, 746, '31screenshot4.png', 567),
(90, 33, 709, '33screenshot1.png', 569),
(91, 33, 709, '33screenshot2.png', 569),
(102, 37, 727, '37screenshot1.png', 574),
(103, 37, 727, '37screenshot2.png', 574),
(104, 37, 727, '37screenshot3.png', 574),
(105, 37, 727, '37screenshot4.png', 574),
(107, 41, 714, '41screenshot1.png', 388),
(108, 41, 714, '41screenshot2.png', 388),
(109, 41, 714, '41screenshot3.png', 388),
(110, 41, 714, '41screenshot4.png', 388),
(111, 42, 714, '42screenshot1.png', 388),
(112, 42, 714, '42screenshot2.png', 388),
(113, 42, 714, '42screenshot3.png', 388),
(114, 42, 714, '42screenshot4.png', 388),
(115, 43, 714, '43screenshot1.png', 388),
(116, 43, 714, '43screenshot2.png', 388),
(117, 43, 714, '43screenshot3.png', 388),
(118, 43, 714, '43screenshot4.gif', 388),
(119, 44, 714, '44screenshot1.png', 577),
(120, 45, 714, '45screenshot1.png', 577),
(121, 45, 714, '45screenshot2.png', 577),
(122, 45, 714, '45screenshot3.png', 577),
(123, 45, 714, '45screenshot4.png', 577),
(124, 46, 2995, '46screenshot1.png', 579),
(125, 46, 2995, '46screenshot2.png', 579),
(126, 46, 2995, '46screenshot3.png', 579),
(127, 46, 2995, '46screenshot4.png', 579),
(128, 48, 714, '48screenshot1.png', 581),
(129, 48, 714, '48screenshot2.png', 581),
(130, 48, 714, '48screenshot3.png', 581),
(131, 48, 714, '48screenshot4.png', 581),
(132, 49, 714, '49screenshot1.png', 582),
(133, 49, 714, '49screenshot2.png', 582),
(142, 52, 706, '52screenshot1.png', 585),
(143, 52, 706, '52screenshot2.png', 585),
(144, 52, 706, '52screenshot3.png', 585),
(145, 52, 706, '52screenshot4.png', 585),
(146, 53, 750, '53screenshot1.png', 586),
(147, 53, 750, '53screenshot2.png', 586),
(148, 53, 750, '53screenshot3.png', 586),
(149, 53, 750, '53screenshot4.png', 586),
(162, 58, 714, '58screenshot1.png', 598),
(163, 58, 714, '58screenshot2.png', 598),
(164, 58, 714, '58screenshot3.png', 598),
(165, 58, 714, '58screenshot4.png', 598),
(166, 59, 812, '59screenshot1.png', 592),
(167, 59, 812, '59screenshot2.png', 592),
(168, 59, 812, '59screenshot3.png', 592),
(169, 59, 812, '59screenshot4.png', 592),
(171, 62, 561, '62screenshot1.png', 11),
(172, 62, 561, '62screenshot2.png', 11),
(173, 62, 561, '62screenshot3.png', 11),
(174, 63, 805, '63screenshot1.gif', 595),
(175, 63, 805, '63screenshot2.gif', 595),
(176, 63, 805, '63screenshot3.gif', 595),
(177, 63, 805, '63screenshot4.gif', 595),
(178, 65, 714, '65screenshot1.png', 598),
(179, 65, 714, '65screenshot2.png', 598),
(180, 65, 714, '65screenshot3.png', 598),
(181, 65, 714, '65screenshot4.png', 598),
(182, 66, 714, '66screenshot1.png', 598),
(183, 66, 714, '66screenshot2.png', 598),
(184, 66, 714, '66screenshot3.png', 598),
(185, 66, 714, '66screenshot4.png', 598),
(186, 68, 561, '68screenshot1.gif', 600),
(187, 68, 561, '68screenshot2.gif', 600),
(188, 68, 561, '68screenshot3.gif', 600),
(189, 68, 561, '68screenshot4.gif', 600),
(190, 70, 750, '70screenshot1.png', 372),
(191, 70, 750, '70screenshot2.png', 372),
(192, 70, 750, '70screenshot3.png', 372),
(198, 73, 561, '73screenshot1.gif', 603),
(199, 73, 561, '73screenshot2.gif', 603),
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INSERT INTO `hackimages` (`imagekey`, `hackkey`, `gamekey`, `filename`, `groupkey`) VALUES
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INSERT INTO `hackimages` (`imagekey`, `hackkey`, `gamekey`, `filename`, `groupkey`) VALUES
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INSERT INTO `hackimages` (`imagekey`, `hackkey`, `gamekey`, `filename`, `groupkey`) VALUES
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(25523, 8738, 923, '8738screenshot3.png', 4536),
(25524, 8738, 923, '8738screenshot4.png', 4536),
(25525, 8739, 1977, '8739screenshot1.png', 8399),
(25526, 8740, 4242, '8740screenshot1.png', 8488),
(25527, 8741, 926, '8741screenshot1.png', 5583),
(25528, 8741, 926, '8741screenshot2.png', 5583),
(25529, 8741, 926, '8741screenshot3.png', 5583),
(25530, 8741, 926, '8741screenshot4.png', 5583),
(25531, 8742, 804, '8742screenshot1.png', 7130),
(25532, 8743, 301, '8743screenshot1.png', 7580),
(25533, 8743, 301, '8743screenshot2.png', 7580),
(25534, 8743, 301, '8743screenshot3.png', 7580),
(25535, 8744, 921, '8744screenshot1.png', 4671),
(25536, 8744, 921, '8744screenshot2.png', 4671),
(25537, 8744, 921, '8744screenshot3.png', 4671),
(25538, 8744, 921, '8744screenshot4.png', 4671),
(25539, 8745, 922, '8745screenshot1.png', 4253),
(25540, 8745, 922, '8745screenshot2.png', 4253),
(25541, 8745, 922, '8745screenshot3.png', 4253),
(25542, 8745, 922, '8745screenshot4.png', 4253),
(25543, 8746, 5368, '8746screenshot1.png', 8703),
(25544, 8747, 3266, '8747screenshot1.png', 8665),
(25545, 8747, 3266, '8747screenshot2.png', 8665),
(25546, 8747, 3266, '8747screenshot3.png', 8665),
(25547, 8748, 1877, '8748screenshot1.gif', 4253),
(25548, 8748, 1877, '8748screenshot2.gif', 4253),
(25549, 8748, 1877, '8748screenshot3.png', 4253),
(25550, 8748, 1877, '8748screenshot4.png', 4253),
(25551, 8749, 301, '8749screenshot1.png', 7910),
(25552, 8750, 714, '8750screenshot1.png', 8214),
(25553, 8750, 714, '8750screenshot2.png', 8214),
(25554, 8750, 714, '8750screenshot3.png', 8214),
(25555, 8750, 714, '8750screenshot4.png', 8214),
(25556, 8751, 708, '8751screenshot1.png', 8704),
(25557, 8751, 708, '8751screenshot2.png', 8704),
(25558, 8751, 708, '8751screenshot3.png', 8704),
(25559, 8751, 708, '8751screenshot4.png', 8704),
(25560, 8752, 2921, '8752screenshot1.png', 8379),
(25561, 8752, 2921, '8752screenshot2.png', 8379),
(25562, 8752, 2921, '8752screenshot3.png', 8379),
(25563, 8752, 2921, '8752screenshot4.png', 8379),
(25564, 8753, 844, '8753screenshot1.png', 6049),
(25565, 8753, 844, '8753screenshot2.png', 6049),
(25566, 8753, 844, '8753screenshot3.png', 6049),
(25567, 8753, 844, '8753screenshot4.png', 6049),
(25568, 8754, 750, '8754screenshot1.png', 4986),
(25569, 8754, 750, '8754screenshot2.png', 4986),
(25570, 8754, 750, '8754screenshot3.png', 4986),
(25571, 8754, 750, '8754screenshot4.png', 4986),
(25572, 8755, 4475, '8755screenshot1.png', 5637),
(25573, 8755, 4475, '8755screenshot2.png', 5637),
(25574, 8755, 4475, '8755screenshot3.png', 5637),
(25575, 8755, 4475, '8755screenshot4.png', 5637),
(25576, 8756, 3549, '8756screenshot1.png', 7395),
(25577, 8757, 923, '8757screenshot1.png', 4253),
(25578, 8757, 923, '8757screenshot2.png', 4253),
(25579, 8757, 923, '8757screenshot3.png', 4253),
(25580, 8757, 923, '8757screenshot4.png', 4253),
(25581, 8758, 709, '8758screenshot1.png', 7022),
(25582, 8758, 709, '8758screenshot2.png', 7022),
(25583, 8758, 709, '8758screenshot3.png', 7022),
(25584, 8758, 709, '8758screenshot4.png', 7022),
(25585, 8759, 709, '8759screenshot1.png', 8705),
(25586, 8760, 812, '8760screenshot1.png', 6508),
(25587, 8760, 812, '8760screenshot2.png', 6508),
(25588, 8760, 812, '8760screenshot3.png', 6508),
(25589, 8760, 812, '8760screenshot4.png', 6508),
(25590, 8761, 750, '8761screenshot1.png', 8160),
(25591, 8761, 750, '8761screenshot2.png', 8160),
(25592, 8761, 750, '8761screenshot3.png', 8160),
(25593, 8761, 750, '8761screenshot4.png', 8160),
(25594, 8762, 750, '8762screenshot1.png', 7697),
(25595, 8762, 750, '8762screenshot2.png', 7697),
(25596, 8762, 750, '8762screenshot3.png', 7697),
(25597, 8762, 750, '8762screenshot4.png', 7697),
(25598, 8763, 1074, '8763screenshot1.png', 2032),
(25599, 8763, 1074, '8763screenshot2.png', 2032),
(25600, 8763, 1074, '8763screenshot3.png', 2032),
(25601, 8763, 1074, '8763screenshot4.png', 2032),
(25602, 8764, 863, '8764screenshot1.png', 6317),
(25603, 8764, 863, '8764screenshot2.png', 6317),
(25604, 8764, 863, '8764screenshot3.png', 6317),
(25605, 8764, 863, '8764screenshot4.png', 6317),
(25606, 8765, 2901, '8765screenshot1.png', 5637),
(25607, 8765, 2901, '8765screenshot2.png', 5637),
(25608, 8765, 2901, '8765screenshot3.png', 5637),
(25609, 8765, 2901, '8765screenshot4.png', 5637),
(25610, 8766, 4280, '8766screenshot1.png', 5938),
(25611, 8766, 4280, '8766screenshot2.png', 5938),
(25612, 8766, 4280, '8766screenshot3.png', 5938),
(25613, 8766, 4280, '8766screenshot4.png', 5938),
(25614, 8767, 5371, '8767screenshot1.png', 3469),
(25615, 8768, 1925, '8768screenshot1.png', 8556),
(25616, 8768, 1925, '8768screenshot2.png', 8556),
(25617, 8768, 1925, '8768screenshot3.png', 8556),
(25618, 8769, 5372, '8769screenshot1.png', 8707),
(25619, 8769, 5372, '8769screenshot2.png', 8707),
(25620, 8769, 5372, '8769screenshot3.png', 8707),
(25621, 8770, 3076, '8770screenshot1.png', 4564),
(25622, 8770, 3076, '8770screenshot2.png', 4564),
(25623, 8771, 2271, '8771screenshot1.png', 5938),
(25624, 8771, 2271, '8771screenshot2.png', 5938),
(25625, 8771, 2271, '8771screenshot3.png', 5938),
(25626, 8771, 2271, '8771screenshot4.png', 5938),
(25627, 8772, 661, '8772screenshot1.png', 8708),
(25628, 8772, 661, '8772screenshot2.png', 8708),
(25629, 8772, 661, '8772screenshot3.png', 8708),
(25630, 8772, 661, '8772screenshot4.png', 8708),
(25631, 8773, 750, '8773screenshot1.png', 2032),
(25632, 8773, 750, '8773screenshot2.png', 2032),
(25633, 8773, 750, '8773screenshot3.png', 2032),
(25634, 8773, 750, '8773screenshot4.png', 2032),
(25635, 8774, 1183, '8774screenshot1.png', 8488),
(25636, 8774, 1183, '8774screenshot2.png', 8488),
(25637, 8775, 1206, '8775screenshot1.png', 5637),
(25638, 8775, 1206, '8775screenshot2.png', 5637),
(25639, 8775, 1206, '8775screenshot3.png', 5637),
(25640, 8776, 876, '8776screenshot1.png', 7600),
(25641, 8776, 876, '8776screenshot2.png', 7600),
(25642, 8776, 876, '8776screenshot3.png', 7600),
(25643, 8776, 876, '8776screenshot4.png', 7600),
(25644, 8777, 4806, '8777screenshot1.png', 5368),
(25645, 8777, 4806, '8777screenshot2.png', 5368),
(25646, 8778, 4469, '8778screenshot1.png', 5637),
(25647, 8778, 4469, '8778screenshot2.png', 5637),
(25648, 8778, 4469, '8778screenshot3.png', 5637),
(25649, 8778, 4469, '8778screenshot4.png', 5637),
(25650, 8779, 704, '8779screenshot1.png', 5368),
(25651, 8779, 704, '8779screenshot2.png', 5368),
(25652, 8780, 1266, '8780screenshot1.gif', 5437),
(25653, 8780, 1266, '8780screenshot2.png', 5437),
(25654, 8780, 1266, '8780screenshot3.png', 5437),
(25655, 8780, 1266, '8780screenshot4.png', 5437),
(25656, 8781, 709, '8781screenshot1.png', 8712),
(25657, 8782, 1336, '8782screenshot1.png', 5637),
(25658, 8782, 1336, '8782screenshot2.png', 5637),
(25659, 8783, 1927, '8783screenshot1.png', 5637),
(25660, 8783, 1927, '8783screenshot2.png', 5637),
(25661, 8783, 1927, '8783screenshot3.png', 5637),
(25662, 8784, 1144, '8784screenshot1.png', 7960),
(25663, 8784, 1144, '8784screenshot2.png', 7960),
(25664, 8784, 1144, '8784screenshot3.png', 7960),
(25665, 8784, 1144, '8784screenshot4.png', 7960),
(25666, 8785, 1072, '8785screenshot1.png', 8713),
(25667, 8785, 1072, '8785screenshot2.png', 8713),
(25668, 8785, 1072, '8785screenshot3.png', 8713),
(25669, 8785, 1072, '8785screenshot4.png', 8713),
(25670, 8786, 2521, '8786screenshot1.png', 8714),
(25671, 8786, 2521, '8786screenshot2.png', 8714),
(25672, 8786, 2521, '8786screenshot3.png', 8714),
(25673, 8786, 2521, '8786screenshot4.png', 8714),
(25674, 8787, 1912, '8787screenshot1.png', 6608),
(25675, 8787, 1912, '8787screenshot2.png', 6608),
(25676, 8787, 1912, '8787screenshot3.png', 6608),
(25677, 8787, 1912, '8787screenshot4.png', 6608),
(25678, 8788, 709, '8788screenshot1.png', 8719),
(25679, 8788, 709, '8788screenshot2.png', 8719),
(25680, 8788, 709, '8788screenshot3.png', 8719);

-- --------------------------------------------------------

--
-- Table structure for table `Hacks`
--

CREATE TABLE `Hacks` (
  `hackkey` int(11) NOT NULL,
  `consolekey` int(11) NOT NULL DEFAULT 0,
  `gamekey` int(11) NOT NULL DEFAULT 0,
  `hacktitle` varchar(100) NOT NULL DEFAULT '',
  `authorkey` int(64) NOT NULL DEFAULT 0,
  `description` mediumtext NOT NULL,
  `filename` varchar(150) NOT NULL DEFAULT '',
  `version` varchar(10) NOT NULL DEFAULT '',
  `created` timestamp NOT NULL DEFAULT '2005-12-23 05:00:00',
  `lastmod` timestamp NOT NULL DEFAULT current_timestamp() ON UPDATE current_timestamp(),
  `reldate` varchar(25) DEFAULT 'Unknown',
  `patchrelunix` int(11) NOT NULL DEFAULT 0,
  `readme` varchar(100) NOT NULL DEFAULT '',
  `graphics` tinyint(4) NOT NULL DEFAULT 0,
  `music` tinyint(4) NOT NULL DEFAULT 0,
  `levels` tinyint(4) NOT NULL DEFAULT 0,
  `text` tinyint(4) NOT NULL DEFAULT 0,
  `gameplay` tinyint(4) NOT NULL DEFAULT 0,
  `other` tinyint(4) NOT NULL DEFAULT 0,
  `tscreen` varchar(100) DEFAULT NULL,
  `category` int(11) NOT NULL DEFAULT 0,
  `nofile` tinyint(1) NOT NULL DEFAULT 0,
  `origtscreen` tinyint(1) NOT NULL DEFAULT 0,
  `downloads` int(11) NOT NULL DEFAULT 0,
  `patchhint` int(11) NOT NULL,
  `rominfo` mediumtext NOT NULL,
  `theme` int(11) NOT NULL DEFAULT 0,
  `license` varchar(100) NOT NULL DEFAULT '',
  `source` varchar(150) NOT NULL DEFAULT '',
  `youtube` varchar(100) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `Hacks`
--

INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1, 1, 719, 'Dragoon X Omega - Gold Edition', 242, 'A nation just over a rebellion by their own psychic soldiers is attacked by an alien being in a giant star ship. \r\n\r\nThe last one of the rebels that has not been executed is given a choice: Save the land of Amnethen or die at the hands of her former master, Lord Vin.\r\n\r\nAn epic full-scale RPG Hack that is sure to blow you away!\r\n\r\n[b]ADDENDUM:[/b] If you aren’t fond of grinding, then you can try [url=http://www.romhacking.net/hacks/2544/]this patch[/url] for an Easy Mode.', '[1]dxo20.zip', '2.0f', '2005-12-23 05:00:00', '2015-10-07 05:50:52', '20 January 2003', 1043038800, '1readme.txt', 1, 1, 1, 1, 1, 0, '1titlescreen.png', 1, 0, 0, 6188, 1, 'Dragon Warrior (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: CAAF5C6B\r\nMD5: 1CFEEAC7A20B405780EEA318D3D1AF2A\r\nSHA-1: 6A50CE57097332393E0E8751924FD56456EF083C\r\nSHA-256: A7ECD04C70FFF7CA3F0CD7E262377097305A30C9B5BFA27D7341F454E252BE17', 0, '', '', ''),
(7, 1, 709, 'Quest for the Missing Hat', 155, 'This is Nightcrawler&#039;s lame first hack made nearly 12 years ago! Thank goodness his skills have progressed since then!\r\n\r\nHEY!? How did this hack get in here anyway?\r\n\r\nThis hack is for the Super Mario Bros. (JU) [!].nes ROM with a CRC32 of 3337ec46.', '[7]MissingHat.zip', '1.0', '2005-12-23 05:00:00', '2019-03-19 07:35:21', '12 June 1997', 866088000, '', 1, 0, 0, 1, 0, 0, '7titlescreen.png', 5, 0, 0, 3375, 1, 'Super Mario Bros. (JU) [!].nes\r\nCRC32: 3337ec46.', 0, '', '', ''),
(8, 1, 739, 'Castlevania Remix', 241, 'Castlevania Remix is a hack of Castlevania which incorporates the use of a few simple tones for the palette in order to create a bit of a sepia/black-and-white quality to the game, which lends itself very well to Castlevania, making it look more like a silver-age era monster film, which is definitely where the idea for Castlevania originated. Some might scoff at the use of a palette like this, but making the graphics look this detailed on the NES with a small set of colors is no small feat.\r\n\r\nBesides the graphical changes, the level layouts are also changed, and in some spots it&#039;s a lot more difficult, and in others it&#039;s easier. One thing to watch out for, though, is a distinct lack of hearts, which makes bosses a lot harder to defeat since you will only get off a few shots with your weapons before having to resort to your whip. Oh, and also be on the look-out for camouflaged staircases in a few spots-- if you can&#039;t find them, you may find yourself stuck.\r\n\r\nAlso of interest is that the soundtrack has been rearranged slightly, and in some spots modified--but the sound hacks still need a little work. Perhaps in a future version.', '[8]cvremix.zip', '1.0', '2005-12-23 05:00:00', '2016-01-16 17:46:52', '23 March 2002', 1016859600, '', 1, 1, 1, 0, 0, 0, '8titlescreen.png', 1, 0, 0, 4853, 1, 'Castlevania (USA).nes - NOINTRO - PRG0 Version\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(9, 1, 795, 'The Adventure of Bass II', 549, 'This is a pretty large change of Mega Man 2. The main features include altered levels (altered both color wise and structure wise), altered colors (different enemy palettes, a altered sprites, and even a different storyline. Gamers should find the hack more challenging than the original Mega Man 2.\r\n\r\nThe game is basically Bass being the hero and Dr. Light as the enemy.', '[9]Bass2.zip', '1.0', '2005-12-23 05:00:00', '2016-01-25 00:32:00', '14 September 2001', 1000440000, '9readme.txt', 1, 0, 1, 1, 0, 0, '9titlescreen.gif', 1, 0, 0, 4802, 1, 'Mega Man 2 (USA).nes - NOINTRO\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(10, 1, 712, 'Zelda Challenge: Outlands', 550, 'This is probably the best Zelda hack out there.  Almost every single thing possible to modify in the game has been modified. This hack exemplifies the talented individuals in our community. Anybody even remotely interested in ROMhacking should give this one a try!\r\n\r\nThe old world map has been completely overwritten by the new one. You are guaranteed not to recognize any locations from the previous game. All location of dungeons and secrets have been changed as well.\r\n\r\nSecrets are now locked according to what quest you&#039;re playing. For example, the rock you push to find a dungeon won&#039;t move on the second quest, so you have to find a new entrance somewhere else in the world. The game allows each secret to be set to 1st Quest, 2nd Quest, both, or neither. So, many places where you can bomb, burn, push things and use the recorder are quest-specific.\r\n\r\nMost of the monsters have new graphics (including all bosses) and some even have new colors.\r\n\r\nThere are 42 possible block, water &amp; statue arrangements for the many dungeon rooms, and all but 3 are brand new.\r\n\r\nThat&#039;s just a taste of what has been changed and how much work went into this hack!', '[10]Zelda_Challenge_Outlands_Full.rar', '1.0', '2005-12-23 05:00:00', '2017-11-27 00:18:18', '15 May 2001', 989899200, '10readme.txt', 1, 1, 1, 1, 0, 0, '10titlescreen.gif', 1, 0, 0, 45376, 1, 'Legend of Zelda, The (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nSHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC', 0, '', '', ''),
(11, 9, 714, 'Super Demo World: The Legend Continues', 244, 'This is the Super Mario World hack made by the man who made Super Mario World hacking easy with Lunar Magic, FuSoYa! What started out as just a demo of what Lunar Magic could do, it turned into a full hack of Super Mario World that&#039;s complete right to the end. This patch is so expansive it expands the size of the ROM to 48mbits!\r\n\r\nIt showcases many of the features in Lunar Magic, including the new tile and palette animation feature included in version 1.60. And it has new custom blocks such as screen-scrolling type pipes that are similar to what you&#039;d see in Mario 3.\r\n\r\nThis truly a great hack! It must be played and experienced to be judged! It&#039;s also very challenging! So, what are you waiting for? Quit reading this and go download and play the patch!\r\n\r\nNOTE: This patch is made for a 48mbit expanded version of Super Mario World.  Please use LunarExpand to expand you Super Mario world ROM before applying this patch as explained in the readme!', '[11]dwtlc110.zip', '1.1', '2005-12-23 05:00:00', '2015-11-03 00:15:13', '31 October 2003', 1067576400, '11readme.txt', 1, 0, 1, 0, 0, 0, '11titlescreen.png', 1, 0, 0, 11396, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(12, 1, 561, 'Final Facelift', 553, 'From the readme:\r\n\r\n[i]FinalFacelift is a fun patch that changes the look, but none of the gameplay, of Final Fantasy for the NES. It&#039;s not a game itself, but only a patch file specifying minor changes.[/i]\r\n\r\nThat&#039;s a very modest description of this hack. Here&#039;s a short list of changes:\r\n\r\n[list]\r\n[li]Five letter character names[/li]\r\n[li]Default names for characters[/li]\r\n[li]Retranslated names for items, equipment, and monsters[/li]\r\n[li]Touched up dialog[/li]\r\n[li]Enhanced graphics (With censored graphics restored)[/li]\r\n[/list]\r\n\r\nIt may not seem like a lot, but it has been the base for countless Final Fantasy hacks and offers an enhanced gameplay experience on its own.', '[12]FinalFacelift.rar', '1.30', '2005-12-23 05:00:00', '2016-01-11 06:21:21', '24 August 2001', 998625600, '12readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1934, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(13, 1, 739, 'Castlevania Retold', 296, 'Castlevania Retold is--as the name suggest--a retelling of the original NES Castlevania. I wanted to keep the original story intact (Many of the CV games are retellings of the first one, this is no different) but offer new levels and graphics, this is just that. All the levels have the same themes to them they originally had, but with new layouts and enemy placement, I also wanted to keep the classic feel to it, which is why I used mostly graphics from CV2 and 3. There are very few custom graphics in the hack, I&#039;m not good with graphics at all, but I did make a new title screen using the new CV logo (Which Moonchile later enhanced) and enhanced some of the orignal sprits. Any Castlevania fan will probably like this, but until recently I didn&#039;t notice it&#039;s one downside: It&#039;s hard. As I made this hack I pretty much learned how everything in CV&#039;s game engine works, the exact timing of enemies and such. So, while I can play through most of it with no problems even my friends who are good at Castlevania die several times on the first level. (Sorry about the short review, I suck at these kind of things...)', '[13]cvretold20.zip', '2.0', '2005-12-23 05:00:00', '2013-07-24 06:55:03', '24 May 2004', 1085371200, '13readme.txt', 1, 0, 1, 0, 0, 0, '13titlescreen.png', 1, 0, 0, 3982, 1, 'Castlevania (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8\r\n\r\nCastlevania (U) (PRG1) [!].nes - GOODNES 3.14\r\nCRC32: 856114C8\r\nMD5: 52EB3F7E2C5FC765AA71F21C85F0770E\r\nSHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nSHA-256: C71BE6AC16E8EEA7F867CD5437AFD1449BEF7C4834EC4CA273CAFE2882EBFC46', 0, '', '', ''),
(14, 1, 709, 'Strange Mario Bros.', 497, 'This is a classic hack done by Acmlm,  the ROMhacker who founded Acmlm&#039;s ROM Hack Domain which is home to one of the most popular ROM hacking boards today.\r\n\r\nThis hack is complete and demonstrates what a quality hack should be.  ALL of the levels in the game have been modified and most of the graphics have been overhauled and replaced.\r\n\r\nThis is the kind of hack that gets people interested in the hobby, so go download and try it out!\r\n\r\n[b]Note:[/b] A titlescreen patch fix is available separately [url=http://www.romhacking.net/hacks/559/][u]here[/u][/url].', '[14]strmbro1.zip', '5.20.2000', '2005-12-23 05:00:00', '2020-10-08 19:51:13', '20 May 2000', 958795200, '', 1, 1, 1, 0, 0, 0, '14titlescreen.png', 1, 0, 0, 8765, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(16, 1, 561, 'Final Fantasy Epica', 556, 'This is one of the more famous Final Fantasy Hacks.  It&#039;s completed and tells a story taking place a century after the original Final Fantasy.', '[16]FFe_v19a.zip', '1.9a', '2006-01-20 19:17:10', '2016-01-11 06:22:06', '23 May 1999', 927432000, '16readme.txt', 1, 0, 1, 1, 0, 0, '16titlescreen.png', 1, 0, 0, 3933, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(18, 9, 799, 'Secret of Mana Variable Width Font Edition', 244, 'This patch changes the font used in the game, and expands the story dialog.\r\n\r\nMake sure the ROM has a header present or patch will not work.\r\n\r\nApparently the patch does not work with all copiers. Your best bet is to try and see for yourself if you plan to play this on real hardware.', '[18]som.zip', '1.0', '2006-01-22 23:21:57', '2016-01-03 19:49:59', '09 February 2000', 950072400, '18readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 5707, 3, 'Secret of Mana (USA) - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(19, 9, 800, 'SMW2+', 557, 'The only complete Yoshi&#039;s Island hack in the world. This contains 54 brand new levels, so have fun.', '[19]SMW2plusComplete.zip', 'Final', '2006-01-23 19:00:55', '2014-02-04 08:51:10', '22 August 2005', 1124683200, '19readme.txt', 1, 0, 1, 1, 0, 0, '19titlescreen.png', 1, 0, 0, 7847, 3, 'Super Mario World 2 - Yoshi&#039;s Island (U) (M3) (V1.0) [!].smc - GOODSNES 2.04\r\nCRC32: D138F224\r\nMD5: CB472164C5A71CCD3739963390EC6A50\r\nSHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nSHA-256: 9B4957466798BBDB5B43A450BBB60B2591AE81D95B891430F62D53CA62E8BC7B', 0, '', '', ''),
(20, 1, 725, 'Dynasty WLAF/USFL', 558, 'This is a Dynasty WLAF and USFL Tecmo Super Bowl edit for NES.\r\n\r\nPlay as your favorite WLAF and USFL teams and players from these historic leagues and franchises.  Can you make it to the World Bowl?', '[20]USFL_WLAF.zip', '1.0', '2006-01-24 04:39:34', '2015-11-13 02:08:22', '14 January 2005', 1105678800, '20readme.txt', 1, 0, 1, 1, 0, 0, '20titlescreen.png', 1, 0, 0, 878, 1, 'Tecmo Super Bowl (USA) - NOINTRO\r\nCRC32: 1F7C5660\r\nMD5: 937DD74A0FB140B1E10D1915D4E2BD48\r\nSHA-1: B7D7E496CA9DFA023D79DCC973208C1C63477125\r\nSHA-256: 26B4D4917D61A829284C9D07E44274E235191D7001D6FC386F5B79D996AE3627', 0, '', '', ''),
(21, 9, 268, 'Chrono Trigger Coliseum', 555, 'The perfect place to test your might, the Coliseum offers a new challenge to old veterans and breathes new life into the renowned battle system of Chrono Trigger. It is also arguably the most complicated event hack of the game to date, serving as indisputable proof that the Temporal Flux editor indeed has unlocked countless opportunities for reshaping the game. Three modes of difficulty are available for solo or party battles, and points can be accumulated to achieve rewards. Additionally, a cameo by a legendary swordsman appears for those who beat Hard mode on Solo.', '[21]CTColiseum.zip', '2.0', '2006-01-27 16:21:40', '2015-11-27 02:20:49', '02 January 2006', 1136178000, '21readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 4188, 4, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(24, 9, 802, 'SoE - 2 Player Edition', 244, 'Secret of Evermore… like many people back in the SNES days, when I tried this game out I was expecting a game of the same caliber as Secret of Mana. And like many, I was rather disappointed. But the one major thing that really irked me about the game was the lack of 2 player support. I mean really, if you&#039;re going to give it a name similar to SoM, and you&#039;re going to use the same battle system, and the same ring menu system, and use the same method of switching the character you&#039;re in control of using Select, then why in the world would you stop there and not make it multiplayer like SoM!?\r\n\r\nAnyway, fast forward to the end of 2003. I was trying to choose a multiplayer console RPG Zero-G and I could play together, when I remembered SoE and its annoying lack of 2 player support. It then occured to me that if it still bothered me so much, why not just do something about it?\r\n\r\nSo I did. -_^\r\n\r\nAnd this patch is the result. Now you can finally have a proper 2 player game of Secret of Evermore! You can hit start on the first or second controller to enter/withdraw from the game, and either player can control either character, just like in SoM. There&#039;s even a controller indicator number that will appear beside the character you&#039;re in control of.\r\n\r\nUPDATE 1.02: Fixed a minor issue with the question asking if you wanted to return to the space station, where it always thought the dog was the one that initiated the action so the player controlling the dog was always the one that had to answer.\r\n\r\nTested on [url=http://www.romhacking.net/hacks/602/]Secret of Evermore Gameplay Balance Patch[/url] and it works fine.', '[24]soe102.zip', '1.02', '2006-01-27 22:07:39', '2015-11-03 17:54:55', '25 May 2009', 1243224000, '24readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 6459, 3, 'Secret of Evermore (USA) - NOINTO\r\nCRC32: A5C0045E\r\nMD5: 6E9C94511D04FAC6E0A1E582C170BE3A\r\nSHA-1: 79E7738630FFF5699217EF58ECC421BC8FCBCD89\r\nSHA-256: 17C864A76D498FEB6479EEE8E7D6807B951C66225033228622BB66754BAAB1DB', 0, '', '', ''),
(25, 1, 561, 'Sliders 5.5', 562, 'A complete text hack of Final Fantasy that tells the story of a group of inter dimensional travelers called Sliders whose interdimensional traveling device breaks down on a medieval world.  To repair it, they will need the power of the four elemental orbs found all over the world.', '[25]sliders.zip', '1.0', '2006-01-27 23:39:55', '2016-01-11 06:22:51', '20 December 1999', 945666000, '', 0, 0, 0, 1, 0, 0, '25titlescreen.png', 1, 0, 0, 819, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(26, 1, 712, 'Cute Zelda', 563, 'This is a graphics hack of The Legend of Zelda for the NES. The graphical additions are borrowed largely from &quot;Link&#039;s Awakening&quot;, but in some cases, are improvised following the tradition of modern (post 1990) Nintendo graphic art. A slight amount of text has been varied, and there have been no dungeon or overworld changes to date.', '[26]cutez10.zip', '1.0', '2006-01-27 23:29:15', '2021-05-15 12:34:56', '24 February 2001', 982990800, '26readme.txt', 1, 0, 0, 1, 0, 0, '26titlescreen.png', 5, 0, 0, 2314, 1, 'Legend of Zelda, The (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nSHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC', 0, '', '', ''),
(29, 1, 561, 'Final Fantasy Update', 565, 'An IPS patch for the US version of Final Fantasy of the NES. Updates graphics to about the level of Final Fantasy III on the Famicom, added chocobos and stuff. I was going to change text a lot too, make it more coherent, and change a lot of graphics, but did not get around to it, and Square have thoroughly update the game for the Wonder Swan Color, to near 16-bit quality rather than 8-bit, so I&#039;m not really bothered with it. This is just a buggy Alpha IPS.', '[29]ffpatch.zip', '0.1', '2006-01-28 08:00:04', '2016-01-07 17:08:34', '15 January 2000', 947912400, '29readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 989, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(30, 1, 709, 'Super Duper Mario Brothers', 566, 'A graphics upgrade for Super Mario Bros. that brings the graphics up to the style seen in Super Mario Bros. 3.\r\n\r\nNote: certain versions of this rom hack just might not work at all on certain emulators.', '[30]superdupermario-ips.zip', '1.2', '2006-01-27 23:47:32', '2016-04-24 17:33:44', '04 December 2004', 1102136400, '', 1, 0, 0, 1, 0, 0, '30titlescreen.png', 5, 0, 0, 3785, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(31, 1, 746, 'Enemy Lifebar', 567, 'This patch adds lifebars in the upper left hand corner of the display for all of the enemies on the screen. No longer will you have to wonder exactly how many more times you need to hit that pesky flying thingie that causes you so much trouble when trying to make that horribly long jump.', '[31]mm3enemylifebar.rar', '1.0', '2006-01-28 08:21:51', '2015-10-28 10:45:37', '29 August 2004', 1093752000, '31readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1700, 1, 'Mega Man 3 (USA) - NOINTRO\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(33, 1, 709, 'Luigi&#039;s Chronicles', 569, 'Now that Ghosts have invaded the Mushroom Kingdom and Mario is gone, Luigi is on an adventure to save the Mushroom Kingdom from his greatest fear. He&#039;ll also encounter zombies, Panser plants and the Phantom who makes Luigi&#039;s life miserable. You&#039;ll also find that this hack has two endings, one good and one real. And the music has a sad creepy tone to it. So if you&#039;re craving for a challenge, help Luigi end this nightmare. There&#039;s two ending to this hack, Game A you save Princess Peach and Game B has the real ending. \r\n\r\nPlease read the readme for all the improvements, enjoy.', '[33]Luigis_chronicles_v1.1.7z', 'v1.1', '2006-01-30 19:58:04', '2023-11-04 08:59:52', '29 September 2005', 1127952000, '33readme.txt', 1, 1, 1, 1, 0, 0, '33titlescreen.png', 1, 0, 0, 8409, 1, 'Super Mario Bros. (World) - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(34, 1, 750, 'Super Mario Bros. in the Mystery of the Flying Fish', 571, 'While Mario is romping through the Mushroom Kingdom&#039;s royal water fountains one day, he is witness to a mysterious phenomenon: the fish from around the kingdom begin to take flight! It&#039;s up to the Mario Brothers to find out what is responsible (I wonder...) and stop it before the local fish markets are all dried up!  Note that this is a &quot;mini-hack&quot; -- a novelty/concept hack that is complete and spawns only one world.', '[34]smbmff.zip', '1.0', '2006-01-30 20:55:43', '2016-02-04 11:26:27', '23 July 2005', 1122091200, '34readme.txt', 1, 0, 1, 1, 0, 0, '34titlescreen.png', 1, 0, 0, 5098, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\n    CRC32: 85A79D9C\r\n    MD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\n    SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\n    SHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(37, 9, 727, 'Arn&#039;s Winter Quest: Gway Edition', 574, 'In the words of its creator, &quot;Arn&#039;s Winter Quest has been a labor of love for me for two months, and rivals those hacks such as Hat Quest and EarthBound 2.5: Electric Boogaloo Joint Jive. It has a lot of fun inside jokes, an incoherent story, and all new battle graphics. This hack is basically linear Dragon Warrior with a bunch of humor thrown in, so if you like fighting and you like funny and you like very hard viewtiful fun time hacks, then don&#039;t play this hack because it&#039;ll satisfy your cravings and your head will probably explode.&quot;\r\n\r\nThere are also lots of bugs. Reset everytime you save in a new place. Actually save. If you die without save-reset, then you&#039;ll end up the first place you saved. If you haven&#039;t saved throughout the game, you&#039;ll be dropped in a death ocean.\r\n\r\nNOTE: YOU MUST EXPAND THE ROM TO 48Mbits *BEFORE* YOU APPLY THIS PATCH. It&#039;s suggested you use Lunar Expand(found on this site) to do it.', '[37]Arns Winter Quest - Gway Edition 102.zip', '1.02', '2006-01-31 12:29:45', '2015-11-24 05:18:57', '01 January 2006', 1136091600, '37readme.txt', 1, 1, 1, 1, 0, 0, '', 1, 0, 1, 4537, 3, 'Earthbound (U) [!].smc - GOODSNES 2.04\r\nCRC32: B0FF3B35\r\nMD5: 644617EACDFC9E4FD5C39F39A206671E\r\nSHA-1: 697764088DF9BC0264A5F61E4BBB0BA7BD46E0ED\r\nSHA-256: E6B1B92D578F9A7587E38E39CA010DAFADC7647648BF8DF29A16958A65408608', 0, '', '', ''),
(39, 1, 427, 'Zombie Hunter Bug Fix', 76, 'In the original game, you would lose the extra defence points awarded by armor, whenever you gained an experience level. This is a patch that should fix that bug. I also stopped you from gaining experience when your level is already at maximum.', '[39]zhlevfix.zip', '1.0', '2006-02-01 03:23:46', '2016-02-14 23:59:26', '31 January 2006', 1138683600, '39readme.txt', 0, 0, 0, 0, 1, 0, '39titlescreen.png', 4, 0, 0, 1117, 1, 'Zombie Hunter (Japan).nes - NOINTRO\r\nCRC32: CC5A32D5\r\nMD5: ADC42539A052110AF3DBA31B94330574\r\nSHA-1: 087BCE6F9D3BE307B973CE050681CEFA9D97449D\r\nSHA-256: 91DFB1A0C29F78C5D5B0A582C737C62103C4009AD5E2C20FDECD0C22A8648A48', 0, '', '', ''),
(40, 17, 808, 'Mega Man Legends Bug Fix', 575, 'This patch fixes a few text errors in Mega Man Legends. In addition to the patches (which you&#039;ll need to apply to an ISO), the archive also features a few minimalistic hacking documents for the game!', '[40]MEGAMAN_LEGENDS.zip', '1.0', '2005-12-23 05:00:00', '2016-04-20 05:41:00', '16 October 2005', 1129435200, '40readme.txt', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 2178, 11, 'SLUS-00603', 0, '', '', ''),
(41, 9, 714, 'The Second Reality Project 1 (Hard Type)', 388, 'Bowser is back again, more powerful than times ago:  He was able to find a parallel Dimension and build up a big airship fleet in there because he plans a huge attack on Mario’s World. He also kidnapped the Princess one time more! A new incredible challenge for Mario and Yoshi!\r\n\r\nAll the levels from the original are completely changed and are much harder than the original game. This hack was one of the first complete SMW-hacks. However, besides new level design, it doesn’t feature anything outstanding compared with newer SMW-hacks from other SMW-hackers. No new music, no new overworld, no new graphics, no ASM-hacking, no custom blocks or whatever. But this is still considered to be one of the best Super Mario World hacks none the less.  So if you want to play a new Mario game with great new levels, this hack is what you are looking for. But be warned: this hack is on a very high difficulty level and I’m sure a lot of the later levels aren’t beatable if you don’t use savestates! If you don’t really like to use savestates (becauses it’s like cheating), [url=http://www.romhacking.net/hacks/42/]download the SNES-version instead[/url]! It’s still hard, but beatable without savestates for sure. Have Fun!\r\n\r\nFor a remake that includes updated visuals, a new soundtrack, and more, check out [url=http://www.romhacking.net/hacks/1462/]The Second Reality Project Reloaded[/url].', '[41]smwsrp1hardtype.zip', '1.0', '2006-02-01 22:53:54', '2016-01-03 19:54:20', '01 February 2006', 1138770000, '', 0, 0, 1, 0, 0, 0, '41titlescreen.png', 1, 0, 0, 2741, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(42, 9, 714, 'The Second Reality Project 1 (SNES Version)', 388, 'This is an easier version of the original Second Reality 1 Project.\r\nIt&#039;s called SNES-Version, because this one is definitely beatable,\r\nif you play it on a real SNES without savestates! The game for itself, it&#039;s still hard, but absolutely possible to beat. A lot of things are changed in mostly every level to decrease the difficulty. Many more midway points have been added, gameplay is edited, some enemies are deleted, more power-ups are added, and so on. I&#039;m sure you will notice some changes. Enjoy it! :D', '[42]smwsrp1easytype.zip', '1.0', '2006-02-01 23:00:43', '2016-01-03 10:47:43', '14 February 2004', 1076734800, '', 0, 0, 1, 0, 0, 0, '42titlescreen.png', 1, 0, 0, 4772, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(43, 9, 714, 'Super Mario World: Chaos CompleXX', 388, 'Hehe... this hack is probably the biggest bullshit hack ever made. It&#039;s garbage! This hack is full with glitches, bad colour palettes, annoying and simple level designs, and a lot of message boxes with senseless and funny comments - very bad english included. Made as a spoof of the typical bad newbie hacks. Play it... and have fun... :D', '[43]chaoscomplexx.zip', '1.0', '2006-02-01 23:07:39', '2022-09-20 18:48:11', '01 February 2006', 1138770000, '', 1, 0, 1, 1, 0, 0, '43titlescreen.png', 1, 0, 0, 7163, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 1, '', '', 'https://youtu.be/HegPB9Dh5ro'),
(44, 9, 714, 'Dr. Mario World: House Calls', 577, 'Go inside patients&#039; houses and go inside of them to kill viruses. Very fun hack that still retains a classic Super Mario World feel. Features custom blocks, graphics, overworld, and sprites. Medium difficulty.', '[44]Super Mario World - DrMario.rar', '1.1', '2006-02-02 02:07:27', '2014-02-06 03:57:13', '12 August 2005', 1123819200, '', 1, 0, 1, 0, 0, 0, '44titlescreen.png', 1, 0, 0, 7351, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(45, 9, 714, 'Mario is Missing 2: Luigi&#039;s New Adventure', 577, 'Forget the original boring Mario is Missing.  Who needs some dumb artifact quest?  This is how it should have been done, and this time it&#039;s all action.  Features custom blocks, graphics, overworld, and sprites.', '[45]SMW - Mario is Missing 2 V1-3 - Link2006.rar', '1.3', '2006-02-02 02:23:21', '2014-02-06 04:50:53', '04 November 2005', 1131080400, '', 1, 0, 1, 0, 0, 0, '45titlescreen.png', 1, 0, 0, 10149, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(46, 9, 2995, 'Celes + Terra', 579, 'This ROM hack alters the game into a story mostly centered on characters from at least one other game in the Final Fantasy series, notably Celes and Terra.\r\n\r\nThe game was modified to a large degree. Both graphics (mainly character graphics) and text were modified. One character was even changed into a totally new character.\r\n\r\nThe text was changed from a base script of [url=https://www.romhacking.net/translations/352/]J2E&#039;s translation[/url] of the game. The game is now more female related. It is also a bit lesbian in nature, centering on the relationship of Celes and Terra.', '[46]FF4TerraCeles.ZIP', '1.0', '2006-02-01 07:42:41', '2018-01-17 01:23:26', '14 September 2002', 1031976000, '46readme.txt', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 2772, 3, 'No-Intro Name: Final Fantasy IV (Japan) (Rev 1)\r\n(No-Intro version 20130701-030720)\r\nFile MD5 2EA432C7E25DBA5375F22CC6547B2C42\r\nFile SHA-1 3C896B9D8CCFB3433810139EE18467AA435AC2E2\r\nFile CRC32 48449269\r\n-\r\n(Headered)\r\nROM MD5 A2959AD8C1FF5F2719264AB4C7E40464\r\nROM SHA-1 EAC14578B3465FFCE874119005F9B244E8565A79\r\nROM CRC32 CAA15E97', 1, '', '', ''),
(47, 9, 300, 'Rydia&#039;s Restored Power', 580, 'This patch will give Rydia a new command to replace her lost white magic when she matures: a random called monster that costs her no MP.', '[47]call.zip', '1.0', '2006-01-29 00:15:35', '2016-01-08 14:23:31', '04 September 2000', 968040000, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 751, 3, 'Final Fantasy II (USA).sfc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(48, 9, 714, 'Panic in the Mushroom Kingdom', 581, 'This hack is worth playing simply due to its originality!  Be warned however that some may find its content offensive.  If you are not easily offended, it is hilarious with its use of violent imagery, such as the numerous squirming, bleeding Toads impaled on stakes in a graveyard as shown in the screenshots, not to mention that Morton’s Jail has to be the single most disturbing level ever created  for a Mario game!  There are also many drug references, a hidden evil Kirby world, and if you can find it, an Adults Only Palace of Hentai.  This hack is very fun and is about the same level of difficulty as the original.  It features awesome graphics rips, music and overall feel from Super Mario Bros 3, custom blocks, overworld and sprites.  Even the credits have something interesting and unexpected in them!  So, if you don’t have a problem with some morbid humor and twisted creativity, this is the game for you. Enjoy.', '[48]Pitmk 1.1.zip', '1.1', '2006-02-03 00:20:54', '2014-02-06 05:07:29', '17 December 2005', 1134795600, '', 1, 1, 1, 0, 0, 0, '48titlescreen.png', 1, 0, 0, 10015, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(49, 9, 714, 'The Ninji Saga', 582, 'A short yet sweet adventure from the perspective of one of those jumpy little guys from SMB2.  Though its only 8 levels long, its still very fun, and the ASM and graphics are superb, similar in style to that of Super Mario Odyssey.  It can be a challenge in areas, but is moderately easy as a whole.  Worth checking out.', '[49]ninjisaga.zip', '1.0', '2006-02-03 00:50:18', '2015-11-13 02:17:04', '09 May 2005', 1115611200, '49readme.txt', 1, 0, 1, 1, 0, 0, '49titlescreen.png', 1, 0, 0, 2820, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(52, 1, 706, 'Cornfed The Monkey: Santa&#039;s Last Hope', 585, 'This ROM hack changes Mega Man into a little hero known as Cornfed the Monkey. Nearly all of the text in the game has been altered with a new storyline.', '[52]cornfedx.zip', '1.0', '2006-02-01 08:25:52', '2016-01-25 00:25:32', '11 February 2000', 950245200, '52readme.txt', 1, 0, 0, 1, 0, 0, '52titlescreen.gif', 1, 0, 0, 836, 1, 'Mega Man 5 (USA).nes - NOINTRO\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 1, '', '', ''),
(53, 1, 750, 'Mario in: Some Usual Day', 586, 'This is a complete hack of Super Mario Bros 3, featuring 4 new worlds and 1 secret world! All worlds are filled with new levels, new graphics, new asm mods and more!\r\n\r\nJust play it and you&#039;ll discover the new things by yourself :)', '[53]smb3sud.zip', '1.1', '2006-02-02 20:52:11', '2016-02-14 04:55:27', '25 October 2005', 1130212800, '53readme.txt', 1, 1, 1, 1, 0, 0, '53titlescreen.png', 1, 0, 0, 17612, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(58, 9, 714, 'Super Mario World Enhanced', 598, 'A graphical overhaul of SMW, replacing everything with graphics from Super Mario All-Stars SMB3. Also intended as a base for anyone who wants to make their own hack with SMB3 graphics.\r\n\r\nOriginally released in 2005 under the name Super Mario World: Graphics Hack. It was later updated in 2012 just to fix some compatibility issues and change its name to Super Mario World Enhanced.', '[58]smwe.rar', '1.3', '2006-02-03 01:16:31', '2024-02-14 10:22:23', '31 August 2005', 1125446400, '58readme.txt', 1, 0, 0, 0, 0, 0, '58titlescreen.png', 5, 0, 0, 10072, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 477f1eb8f4511ed781491b8006636be12bd76393\r\nFile CRC32: fa958b6e\r\nROM SHA-1: 546b5e9aca1d7e7448dee0a2ddd1ba79343be888\r\nROM CRC32: 3a3f8639', 0, '', '', ''),
(59, 9, 812, 'Ultimate Zombies Ate My Neighbors', 592, 'A complete level hack of the classic game with 55 new levels in total.', '[59]Ultimate Zamn Mallory.zip', '2.0', '2006-02-05 04:42:11', '2022-03-08 19:00:20', '08 March 2022', 1646715600, '59readme.txt', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 4882, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', ''),
(62, 1, 561, 'Final Fantasy: Extreme', 11, 'What&#039;s been changed:\r\n\r\n[list]\r\n[li]Fighter = Rydia[/li]\r\n[li]Thief   = Butz[/li]\r\n[li]B. Belt = Lenna as the &quot;Monk&quot; class[/li]\r\n[li]RedMage = Cecil, Paladin[/li]\r\n[li]W. Mage = Plain Lenna with a cape[/li]\r\n[li]B. Mage = Butz (I think) as the &quot;Black Mage&quot; class[/li]\r\n[li]The class-changed characters are original creations, so they are not from any other game, however they may slightly resemble their former selves in most cases.[/li]\r\n[li]The palette for the 16x24 character sprites (the ones you control in combat) has been changed to better colors.[/li]\r\n[li]Hammers have been replace by whips.[/li]\r\n[li]The starting values for chars have been grossly inflated to enable you to progress throughout the game at a faster pace.[/li]\r\n[/list]', '[62]ffxtreme.zip', '0.9', '2006-02-06 20:38:20', '2016-01-11 06:23:48', '03 September 1997', 873259200, '62readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 985, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(63, 1, 805, 'Metroid Remix', 595, 'This is a hack for Metroid. It improves the challenge level of the game considerably and alters the location of items and monsters. It also alters the layout of several areas in the game.', '[63]metremix.zip', '1.3', '2006-02-06 20:59:58', '2016-01-24 07:33:49', '12 January 2000', 947653200, '63readme.txt', 1, 0, 1, 0, 0, 0, '63titlescreen.png', 1, 0, 0, 1293, 1, 'Metroid (U) (PRG0) [!].nes\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(64, 1, 706, 'Elecman 5', 596, 'This ROM hack modifies Megaman into Elecman from Megaman 1. This includes character sprites, an image in the opening story, as well as the image in the middle of the boss selection screen. Some of the text in the game is changed as well.', '[64]Elecman_5.rar', '1.0', '2006-02-01 07:24:48', '2016-01-25 00:27:13', '15 August 1998', 903153600, '', 1, 0, 0, 1, 0, 0, '64titlescreen.png', 5, 0, 0, 1672, 1, 'Mega Man 5 (USA).nes - NOINTRO\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(65, 9, 714, 'Super Mario Bros: The Lost Levels Enhanced', 598, 'This is a remake of all 52 levels of Super Mario Bros. The Lost Levels, in the Super Mario World engine, with Super Mario All-Stars (SMB3) graphics and music. After World 8 you can also revisit old levels with Caped Mario and Yoshi.\r\n\r\nOriginally released in 2005 under the name Super Mario Bros. The Lost Levels Deluxe, it&#039;s limited by the technology of its time -- custom sprites and other modern advances were not yet available. It was later updated in 2012 just to fix some compatibility issues and change its name to Super Mario Bros. The Lost Levels Enhanced, with little to no change in gameplay.', '[65]smbtlle.rar', '1.1', '2006-02-03 01:04:35', '2024-02-13 14:32:05', '04 November 2005', 1131062400, '65readme.txt', 1, 1, 1, 1, 0, 0, '65titlescreen.png', 1, 0, 0, 15377, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 63b7173a6ea1c8e67506df6bdfd74177156d9afe\r\nFile CRC32: 3b0c1ec6\r\nROM SHA-1: a9bf489c3cae0136e1121b4eeaef683d7fa6f055\r\nROM CRC32: 0b70c45e', 0, '', '', ''),
(66, 9, 714, 'Super Mario Bros: Enhanced', 598, 'This is a remake of all 32 levels of Super Mario Bros. 1, in the Super Mario World engine, with Super Mario All-Stars (SMB3) graphics and music. There are also a few hidden worlds for you to find, and in post-game you can revisit the old levels with Raccoon Mario and Yoshi.\r\n\r\nOriginally released in 2005 under the name Super Mario Bros. Deluxe, it&#039;s limited by the technology of its time -- custom sprites and other modern advances were not yet available. It was later updated in 2012 just to fix some compatibility issues and change its name to Super Mario Bros. Enhanced, with little to no change in gameplay.', '[66]smbe.rar', '1.3', '2005-12-23 05:00:00', '2024-02-13 14:31:20', '03 November 2005', 1130976000, '66readme.txt', 1, 1, 1, 1, 0, 0, '66titlescreen.png', 1, 0, 0, 21284, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 6615e9ff2f13dca344f64b39ccb85a87302b240e\r\nFile CRC32: ab84016f\r\nROM SHA-1: 94e477a77f7f78429269dd781b52e3f574737469\r\nROM CRC32: 907dca11', 0, '', '', ''),
(68, 1, 561, 'Final Fantasy Face-Lift', 600, 'This is another Final Fantasy, mostly graphical, improvement hack.\r\nSome palettes have been edited as well as the text box borders. Overall, it&#039;s not that bad.\r\n\r\nMost of the game remains true to the original with the exceptions of; the addition of the river chocobo in place of the canoe, a few spell and item names, as well as the little grey guy on the intro \r\nscreen. He was found in the original pattern tables but was \r\nunused.', '[68]fffl.zip', '0.70', '2006-02-08 20:59:44', '2016-01-31 05:55:06', '10 May 1998', 894772800, '68readme.txt', 1, 0, 0, 1, 0, 0, '68titlescreen.png', 5, 0, 0, 935, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(69, 1, 126, 'FF2: Demonic Pandemonium', 528, 'This is an extensive improvement hack that seriously tries to take the ‘wasted potential’ the author saw in the game and bring it to life to make the game more appealing to all. This was accomplished mainly by balancing all aspects of the gameplay.\r\n\r\nThis patch is based on [i]Neo Demiforce&#039;s FF2j[/i] translation.\r\n\r\nThe following are just SOME of the changes that were made. (See the Readme for the rest):\r\n\r\n[list]\r\n[li]Changed font[/li]\r\n[li]Revised difficulty ramp to be more balanced[/li]\r\n[li]Spells were made to be much stronger and some were renamed[/li]\r\n[li]Complete overhaul of monster stats[/li]\r\n[li]Weapon system was revised to be more balanced and more appealing[/li]\r\n[/list]', '[69]DemonicPandemonium.rar', '1.0', '2006-02-12 01:54:38', '2016-04-20 05:34:11', '26 February 2005', 1109394000, '69readme.txt', 1, 0, 0, 0, 1, 0, '69titlescreen.png', 5, 0, 0, 1996, 1, 'Final Fantasy II (J) [T+Eng1.03a_Demiforce &amp; Titlefix].nes\r\nCRC32: 7CC40891\r\nMD5: 2E5C5E5203269FD0D174EB56A88F2E08\r\nSHA-1: DE7FECB42947A24FBF632E2CCFCCBDBA69A857FB\r\nSHA-256: 3661B944FB881F83A090C9CD9A149BFD854DA75F560EA1A39B40BE7E94F836AF', 0, '', '', ''),
(70, 1, 750, 'Mario Adventure', 372, 'As of 2006, this is hailed as one of the greatest NES hacks of all time. This Super Mario Brothers 3 hack changes the game right down to the core by tweaking the actual game engine itself!\r\n\r\nAside from the ‘typical’ graphics and text changes, this hack alters musical melodies, a full line up of all new levels, new power ups, new abilities for Mario, and even new enemies! When I say new, I&#039;m not talking about changed graphics; I&#039;m talking about completely new power ups and monsters. Money mushrooms, invisible Mario, time stopping potions, Kuribo shoes in any level that don&#039;t disappear, shy guys that create projectiles, heat seeking bullet bills, and others are just the beginning of the changes made to this game.\r\n\r\nOn top of that, you have random weather patterns on every stage, boss battles on every stage, and infinite lives, so your coins go to more useful purposes.  They will be used to buy items from Toad&#039;s house and get some level exits to appear. Let&#039;s not forget stored, and switchable, power ups such as those found in Super Mario World!\r\n\r\nThis description really doesn&#039;t do this hack justice. It&#039;s certainly impressive to say the least. Just download it and try it out! It&#039;s definitely one of the most advanced SMB3 hacks to date and pretty darn fun as well!', '[70]Mario_Adventure.zip', '1.0', '2005-12-23 05:00:00', '2022-05-27 14:33:10', '01 January 2004', 1072933200, '70readme.txt', 1, 1, 1, 1, 0, 0, '70titlescreen.gif', 1, 0, 0, 88546, 1, 'IPS Patch: Mario_Adventure_0.ips\r\nDatabase match: Super Mario Bros. 3 (U) (PRG0) [!]\r\nDatabase: GoodNES v3.23b\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742\r\n--------------------------------------------------\r\nIPS Patch: Mario_Adventure_1.ips\r\nDatabase match: Super Mario Bros. 3 (U) (PRG1) [!]\r\nDatabase: GoodNES v3.23b\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: 0B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(71, 1, 814, 'Super Dodge Ball 4 Player Hack', 325, 'Plain and simply, this hack allows 4 players to play in “Bean Ball” mode.', '[71]sdb4players.zip', '1.0', '2006-02-11 21:20:15', '2016-02-16 01:14:33', '08 November 2005', 1131426000, '71readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1411, 1, 'Super Dodge Ball (USA).nes - NOINTRO\r\nCRC32: 052A50D7\r\nMD5: 9C819E679F5FAB4EF836761D31E98ADC\r\nSHA-1: 42F954E9BD3256C011ABA14C7E5B400ABE35FDE3\r\nSHA-256: 6C5FEB2E836EFC151ACB8087FA1E7038D3C1E6A6B4F46F06A41302B11024FFC3', 0, '', '', ''),
(73, 1, 561, 'Final Fantasy 1X', 603, 'Final Fantasy 1X changes the appearances of the characters in battle and makes some of the useless weapons, armor, and magic better. It also gives the black belt/master class his own set of skills.\r\n\r\nHere are some of the changes, take from RPG Man&#039;s website:\r\n\r\n[b]Weapons:[/b]\r\n\r\n[list]\r\n[li]Falcon Sword (renamed from Falchon) can be used by FI/KN/TH/NI/RM/RW.[/li]\r\n[li]Power Staff has been renamed Golden Staff.[/li]\r\n[li]Vorpal Sword has been changed to the Sage Staff.[/li]\r\n[/list]\r\n\r\n[b]Armor:[/b]\r\n\r\n[list]\r\n[li]Allowed the BB/MA to equip the ProCape.[/li]\r\n[/list]\r\n\r\n[b]Magic:[/b]\r\n\r\n[list]\r\n[li]LV1 - FOG has been replaced by PURE and LOCK has been replaced by KICK[/li]\r\n[li]LV2 - LAMP has been replaced by ABLT (Aura Bolt)[/li]\r\n[li]LV3 - LOK2 has been replaced by FDAN (Fire Dance)[/li]\r\n[li]LV4 - PURE has been replaced by CHKA (Chakra)[/li]\r\n[li]LV5 - HEL2 has been replaced by MNTA (Mantra)[/li]\r\n[li]LV6 - STUN has been replaced by LSTM (Lightning Storm)[/li]\r\n[/list]', '[73]FF1XPatch.zip', '2.0', '2006-02-16 18:42:58', '2016-01-11 15:26:17', '09 March 2003', 1047186000, '73readme.txt', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 960, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(74, 9, 799, 'SD2 Improvement', 402, 'This ROM hack enhances the color of all three playable characters and two of the weapons.\r\n\r\n\r\n- This must be applied to a clean ROM with a HEADER.', '[74]SD2improvement.zip', '1.0', '2006-02-16 18:21:49', '2016-01-08 14:44:37', '29 March 2001', 985842000, '74readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1355, 3, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(75, 1, 816, 'Shadowgate Font Improvement', 604, 'This is a simple 8x8 font improvement for Shadowgate on the 8-bit NES.', '[75]ShadowgateFontv1.zip', '1.0', '2006-02-17 19:38:33', '2016-02-16 01:16:34', '05 November 2003', 1068008400, '75readme.txt', 1, 0, 0, 0, 0, 0, '75titlescreen.png', 5, 0, 0, 630, 1, 'Shadowgate (USA).nes - NOINTRO\r\nCRC32: 74CAEBE3\r\nMD5: 00D418519D02D55848596F525ED15D18\r\nSHA-1: 1AF2C83B4724EFBFAC7FCA00FAB7F7A8E100CACA\r\nSHA-256: 99D3AEA187B645562BEF62B4D0A5D98A5CC91D301AB7D7C645613BA3D5034856', 0, '', '', ''),
(76, 9, 300, 'Final Fantasy II US HardType+ (FF2usHT)', 69, '[i]&quot;This is a modification of the game Final Fantasy 2 US Version 1.0.  This makes the game MUCH harder and adds a bit of new flavor throughout the game.&quot;[/i]\r\n\r\nDon&#039;t let the difficulty discourage you, this hack is really fun and a lot of things have been changed. Expect to see new monsters and many items from the original Japanese FF4 restored.', '[76]FF2usHT.rar', '1.2', '2005-12-23 05:00:00', '2018-01-17 00:40:11', '02 March 2004', 1078203600, '76readme.txt', 0, 0, 0, 1, 1, 0, '76titlescreen.png', 5, 0, 0, 1853, 3, 'Final Fantasy II (USA).sfc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(77, 9, 302, 'Final Fantasy III US HardType+ (FF3usHT)', 69, '[i]”This is a modification of the game Final Fantasy 3 US Version 1.0.  This makes the game MUCH harder and adds more flavor than the original.”[/i]\r\n\r\nThis is a difficult hack of Final Fantasy III US. In addition to being challenging there are new monsters, some dialogue changes, and a whole new way of learning magic. Overall, it&#039;s a good hack if you mastered the original game.\r\n\r\nMake your sure ROM has a header added before patching!', '[77]FF3usHT.rar', '1.2', '2005-12-23 05:00:00', '2019-08-15 03:34:48', '02 March 2004', 1078203600, '77readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1719, 3, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(78, 1, 709, 'Bowser&#039;s Jumping Challenge', 605, 'Super Mario Bros. Bowser&#039;s Jumping Challenge is my SMB1 hack for the NES. I will be using SMB Utility, a great easy to use editor. I have also edited some graphics, nothing major. I updated the numbers&#039; font, mushrooms and the floor and solid block graphics to SMB3 style. I also added some big &quot;B&quot;s in different places to signify Bowser&#039;s involvement in this challenge, it is called...Bowser&#039;s Jumping Challenge after all. \r\n\r\nThis hack is hard, but real world hard...not save-state hard. Save-state hard means this game could only be beaten by save-stating in an emulator after every hole or bad guy. I think games design with that in mind aren&#039;t true to the nature of console games, or any type of GAME. Games should be fun, if they can be challenging and fun, even better. But taking the player out the flow of a level so they can press F-whatever to save because they know the game will cheat them soon, is bad design, poor taste (if done intentionally) and just no fun for the player. So that&#039;s why I call my hack real world hard. As in, if this where an actual cartridge inserted into an existing Nintendo Entertainment System, the player could actually beat the game without any artificial help. \r\n\r\nHaving said all that, SMB1BJC isn&#039;t terribly long either. Four levels per world, 3 worlds amounts to 12 levels total to complete. Short and sweet, the perfect length in my opinion. A good old-school platformer lover gamer should eat this hack up in an afternoon. I&#039;m gonna have to assume anyone with knowledge of this site and its type knows that a game-pad is pretty much required to play these demanding of hacks. If you can beat it using a keyboard...wow.', '[78][1520]Super Mario Bros - Bowsers Jumping Challenge V1 by AlexAR (SMB1 Hack).rar', '1.0', '2006-02-21 01:28:02', '2014-05-12 01:16:55', '15 February 2006', 1139979600, '', 1, 0, 1, 1, 0, 0, '78titlescreen.png', 1, 0, 0, 3446, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(79, 1, 739, 'Castlevania: Blood Moon', 606, 'This is an overhaul of the original Castlevania done using Stake, Tilelayer Pro &amp; Hex Workshop. Many changes from the original have been made during the production of this hack. It took quite a while to complete, but the result was well worth the effort. All graphics of characters were done by me, bit-blade, moonchilde &amp; revility. Bit-Blade &amp; I also created the stage&#039;s background graphics and Several changes involving the game&#039;s engine were done through hexadecimal by me. Some of these changes include jumping higher &amp; whip while walking (which is sort of a mixed blessing.), and the drop item ratio.\r\n\r\nSeveral features were used in Blood Moon that were prominent in the original Castlevania, but not utilized. For example; the water&#039;s splash effect, having to break a path through the wall to proceed, and bit-blade&#039;s unique tile solidity glitch, and a few booby traps along the way which all make for substantially more interesting gameplay.\r\n\r\nThis is a very difficult game, for master vampire killers only. If you happened upon it by mistake, then run! far far away! wuahaha!', '[79]CVBM.zip', '1.0', '2005-12-23 05:00:00', '2016-01-16 17:47:17', '25 January 2006', 1138165200, '', 1, 0, 1, 0, 0, 0, '79titlescreen.gif', 1, 0, 0, 10288, 1, 'Castlevania (U) (PRG1) [!].nes - GOODNES 3.14\r\n    CRC32: 856114C8\r\n    MD5: 52EB3F7E2C5FC765AA71F21C85F0770E\r\n    SHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\n    SHA-256: C71BE6AC16E8EEA7F867CD5437AFD1449BEF7C4834EC4CA273CAFE2882EBFC46', 0, '', '', ''),
(80, 9, 354, 'SD3 Improvement', 402, 'This is a hack that enhances the characters in Seiken Densetsu 3. It gives them better color palettes, sprites, and menu pictures.\r\n\r\nHere&#039;s a list of changes, taken from Tenchi&#039;s site:\r\n\r\n[b]Graphics Improvements:[/b]\r\n[list][li]Angela now wears a bikini[/li]\r\n[li]Angela has now much better eyes and actual eye colors instead of simple black dots as before.[/li]\r\n[li]Lise now has improved eyes as well and real eye colors![/li][/list]\r\n\r\n[b]Color Improvements:[/b]\r\n[list][li]All classes of all six characters![/li]\r\n[li]Valda, the Queen of Reason[/li]\r\n[li]Koren, the Wizard of the Red Lotus[/li]\r\n[li]Normal sorceress in Altena[/li]\r\n[li]Normal Amazoness in Rolante[/li]\r\n[li]Duran&#039;s entire family[/li]\r\n[li]The Fairy[/li]\r\n[li]Entire population of Forcena[/li]\r\n[li]Entire population of Maia[/li]\r\n[li]Everyone in Rolante Castle[/li]\r\n[li]Entire population of Palo[/li]\r\n[li]Entire population of Astoria[/li][/list]', '[80]sd3.rar', '1.4', '2005-12-23 05:00:00', '2015-11-30 05:42:13', '20 December 2001', 1008824400, '80readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2752, 3, 'Seiken Densetsu 3 (J).smc - NOINTRO\r\nCRC32: 863ED0B8\r\nMD5: 58EBD7CBF28CEADC03AEC4F448956A0B\r\nSHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nSHA-256: AE5055BB59AEE22BA9E9AC0A3A7D2B03479BAEEF49C9CF0E06CF470588A6B677', 0, '', '', ''),
(81, 1, 561, 'Final Fantasy ++', 560, 'Final Fantasy ++ (or Final Fantasy Double-Plus, or Final Fantasy Plus Plus) is a “re-imagining” of the very first Final Fantasy game.\r\n\r\nWhat’s been changed:\r\n[list][li]Redone graphics. (Mostly ripped from later games in the series.)[/li]\r\n[li]Redone enemies. (Many are new; some are returning enemies with new properties.)[/li]\r\n[li]Redone magic spells. (Magic is now divided into White, Black, and Time Magic.)[/li]\r\n[li]Redone weapons and armor. (Some armors now increase evasion rather than lowering it!)[/li]\r\n[li]Redone maps. (Most are similar to the original game’s; some are totally new.)[/li]\r\n[li]Redone character class system. (See Read Me.txt for details.)[/li]\r\n[li]Two new pieces of music. (Adapted from Final Fantasy 4.)[/li]\r\n[li]Some other relatively minor stuff.[/li][/list]\r\n\r\nThis hack has a sequel/expansion, located [url=http://www.romhacking.net/hacks/113/]here[/url].', '[81]FinalFantasyDoublePlus1_5.zip', '1.5', '2006-02-21 03:50:35', '2017-12-01 02:13:50', '20 January 2007', 1169269200, '81readme.txt', 1, 1, 1, 1, 0, 0, '81titlescreen.png', 1, 0, 0, 7565, 1, 'Name:	Final Fantasy (USA)\r\nCRC32:	AB12ECE6\r\nMD5:	9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1:	80CE108FBC066C985D4FB541BD68E9A7C8994FEB', 0, '', '', ''),
(82, 1, 797, 'Bionic Commando &#039;99', 21, 'The original Japanese version of Bionic Commando (Hitler no Fukkatsu: Top Secret) underwent quite a bit of censoring before being released in English. Due to Nintendo&#039;s strict censorship policies, all references to the Nazi Party, such as swastikas and the word &quot;Nazi&quot;, had been replaced with inoffensive material. This hack attempts to make the game be more like its Japanese counterpart. A few graphics have been switched, and the Badds are now Nazis. A few colors in the palette were darkened, too, as Nintendo felt it was necessary to brighten everything up a bit. Also, a few parts of the script were rewritten/corrected, which unfortunately includes a famous quote by a soldier in one of the neutral areas.', '[82]bc99.zip', '1.0', '2006-02-21 06:58:33', '2016-01-20 06:28:02', '21 February 2006', 1140498000, '', 1, 0, 0, 1, 0, 0, '82titlescreen.png', 5, 0, 0, 3495, 1, 'Bionic Commando (USA).NES - nointro\r\nCRC32: 83BE000C\r\nMD5: 61179C6ADF36A6C056AB384B03C53404\r\nSHA-1: 8F2F7D70AB38FA203651972C7BD4A0CCA3638162\r\nSHA-256: F5F1E212B70E858B3B0257161BC4C25A390602DACD12D5C0877A971CE8A18567', 0, '', '', ''),
(83, 1, 710, 'Dishonor Thy Father', 607, 'A twisted, and very well done spoof of Castlevania 2. Basically, you play as a fellow named BBQ as he battles his whacko father. Almost every single sprite in the game appears to be changed, as well as all the text. In addition, many of the enemy and character sprites appear to be ripped from other games. Including such notables as Mario, the Contra guy, and Macho Man Randy Savage! Other oddities including day and nightime being reversed, and many of the undead from Castlevania 2 reappearing as townsfolk! This hack simply must be played!', '[83]BBQ.zip', '1.0', '2006-02-08 20:47:17', '2015-11-11 07:15:21', '04 April 2002', 1017896400, '', 1, 0, 0, 1, 0, 0, '83titlescreen.jpg', 1, 0, 0, 1655, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes - GOODNES 3.14\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', 1, '', '', ''),
(84, 9, 354, 'Secret of Mana 2 Titlescreen Patch', 296, 'Seiken Densetsu 3 is often referred to as Secret of Mana 2, even if the name is not technically correct. The only version of the game with a &quot;Secret of Mana 2&quot; titlescreen was in German; this patch uses the image from that translation.\r\n\r\nAlso included in the archive are patches to change the title back to Seiken Densetsu 3 (Japanese or English, your choice) if you so desire. It should be noted this hack should work with [b]any[/b] version of SD3, provided the ROM has a header.\r\n\r\nNote: This hack does not change any text referring to the game&#039;s title nor does it change the logo used during the credits.', '[84]sd3som2.zip', '1.0', '2005-12-23 05:00:00', '2018-12-04 08:11:12', '17 November 2005', 1132203600, '84readme.txt', 1, 0, 0, 0, 0, 0, '84titlescreen.png', 5, 0, 0, 2054, 4, 'Seiken Densetsu 3 (J).sfc - NOINTRO\r\nCRC32: 863ED0B8\r\nMD5: 58EBD7CBF28CEADC03AEC4F448956A0B\r\nSHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nSHA-256: AE5055BB59AEE22BA9E9AC0A3A7D2B03479BAEEF49C9CF0E06CF470588A6B677', 0, '', '', ''),
(85, 10, 817, 'Dancer/Stripper Restoration Hack', 296, 'Nintendo censorship was thought long dead, apparently it&#039;s not: when FF4 Advance was released we were all shocked to see not only were the dancers forced to wear dresses instead of bikinis but they also &quot;removed&quot; Baron&#039;s infamous stripper!\r\n\r\nOkay, maybe it&#039;s not that big of deal, but the fact remains this great injustice must be corrected.\r\n\r\nRestoring the dancers was surprisingly simple, the original graphics are still in the ROM untouched, the new graphics are in a different location, the patch just copies the original graphics over the new ones.\r\n\r\nTurns out this also restored the stripper, it was never removed, the graphics for the dress were just blanked out...', '[85]ff4astripper.zip', '1.0', '2005-12-23 05:00:00', '2016-01-15 21:36:15', '13 December 2005', 1134450000, '85readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3892, 1, 'Final Fantasy IV Advance (USA, Australia).gba - NOINTRO\r\nCRC32: FEEEBDE4\r\nMD5: C74DD5CC3AB6E5D4AC53B1677E1ABD69\r\nSHA-1: C49BE22EAF999774D5F2983E12ED4AACE2950F36\r\nSHA-256: FDC7A48C4CF22746BF13C9A953D92D92F73E76218D0173495D4692C3D6C91ABD', 0, '', '', ''),
(86, 1, 709, 'Toad&#039;s Adventure', 4184, 'A complete and total conversion for Super Mario Bros, in which you star Toad. New levels, graphics, and even some small sound and ASM changes.', '[86]toads_adventure_v2_0.zip', '2.0', '2006-02-22 01:24:55', '2016-10-21 01:43:07', '06 July 2005', 1120622400, '', 1, 1, 1, 1, 0, 0, '86titlescreen.png', 1, 0, 0, 4891, 1, 'File: Super Mario Bros. (JU) [!].nes\r\nLength: 40976 Bytes (320 Kbit)\r\nCRC32: 3337EC46\r\nMD5: 811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(87, 1, 709, 'Super Mario Remix', 4184, 'A complete remake of Super Mario Bros, with new levels and graphics, in which you star Toad.', '[87]smremix90.zip', '0.9', '2006-02-22 01:28:02', '2016-10-21 00:59:40', '25 June 2005', 1119672000, '', 1, 1, 1, 1, 0, 0, '87titlescreen.png', 1, 0, 0, 4589, 1, 'File:               Super Mario Bros. (JU) [!].nes\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              3337EC46\r\nMD5:                811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1:               EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(88, 1, 822, 'Castlevania III Bugfixes', 296, 'This patch fixes a small number of graphical oversights in Castlevania III. Most of these are related from reusing graphics from the first Castlevania game but forgetting to reorder two colors in their palette. Whether these are actually bugs is debatable, I made this patch for my own personal use but decided to release it publicly. The archive also includes a patch to use uncensored graphics in CV3 and a few patches for Akumajo Densetsu.\r\n\r\nBugfixes:\r\n\r\n[list][li][b]Holy Water:[/b] In CV3 this suffers from two colors being reversed, in Akumajo Densetsu it is missing a color entirely.[/li]\r\n[li][b]Candlestand:[/b] Suffers from two colors being reversed. Possibly intentional, it still looks good this way.[/li]\r\n[li][b]Rosary:[/b] Better known as the Cross, this is the item that kills every enemy onscreen. It had two of its colors reversed.[/li]\r\n[li][b]Money Bag:[/b] In CV1 two of the money bags use a dark colored bag with a light colored dollar sign, the other reverses the colors. CV3&#039;s money bags all use a light bag with a dark dollar sign, this reverses the colors in CV3.[/li]\r\n[li][b]Points:[/b] The points when you pick up a money bag or kill more than one enemy with a sub-weapon were light-colored in CV1 and future CV titles, leading me to believe the blue numbers in CV3 were a mistake--they do look better, however.[/li]\r\n[li][b]Censored Graphics:[/b] All are related to topless women, mostly just statues except for Medusa, who was made a male in CV3.[/li][/list]', '[88]fixcv3.zip', '1.0', '2005-12-23 05:00:00', '2016-02-27 17:40:20', '20 November 2005', 1132462800, '88readme.txt', 1, 0, 0, 0, 0, 0, '88titlescreen.png', 4, 0, 0, 4809, 1, 'Castlevania III - Dracula&#039;s Curse (U) [!].nes - GOODNES 3.14\r\n    CRC32: 7CC9C669\r\n    MD5: D16A502D0125F23CC3D980DDC6B6F2E8\r\n    SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\n    SHA-256: 1C7B2ED2C1FB5839A6764006AA476F5C9D48F99465B6141980F3A5AF1DFEC0D6', 0, '', '', ''),
(90, 1, 126, 'FF2 Weapon/Magic Exploit Fix', 441, 'There is a major flaw in Final Fantasy II&#039;s experience system, you can gain experience with a weapon or spell by simply inputting a command and canceling your attack. This patch makes it so you will only gain experience for actual attacks.', '[90]exploitfix.zip', '1.0', '2005-12-23 05:00:00', '2017-07-10 02:57:34', '06 June 2004', 1086494400, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 970, 1, 'Final Fantasy II (J) [!].nes - NOINTRO\r\nCRC32: B7327510\r\nMD5: 74669F264DF775499830F9E6FB60A1E7\r\nSHA-1: 1A9E01A29472F1161BD16E1B4D76994346A505F6\r\nSHA-256: D315A546B7E8C8D604F19DD00C98ED7C2571125414EC9BDFB82E3A9894C90C67', 0, '', '', ''),
(91, 1, 805, 'Metroid 2000', 610, 'This hack changes the room layouts, enemy placements, and palettes in the original Metroid. Unfortunately the map and item placements have not been changed, so any person who knows where to go in the original game will know where to go in this hack.', '[91]Met2000IPS.zip', '1.0', '2006-02-26 21:07:13', '2016-01-24 07:33:44', '28 March 2003', 1048827600, '', 0, 0, 1, 0, 0, 0, '91titlescreen.png', 1, 0, 0, 1150, 1, 'Metroid (U) (PRG0) [!].nes\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(92, 8, 829, 'Super Mario Land: New GFX Edition', 611, 'This is a hack of Super Mario Land version 1.1 for gameboy. I started making this after playing Frank15&#039;s enemy rearrangement hack. I thought it was great but I thought it needed more. So I started touching up the graphics and stuff. Then I wound up getting the idea of colorizing it. I held that off till I finished making the graphics. I made sure to leave no graphic untouched. Anyhow I had downloaded a 2.4 colorizer long ago and used it to colorize this. There was some problems that all people who have colorized this expereinced. Luckily Parasyte offered to lend me a  hand and fixed a problem I was having with the status bar. After the colorization I altered a few more sprites then released it. About a year later a friend (Ugetab) offered to help me further on my hack and fixed the remaining issues I have. And so now you have this version. I believe this will be the final version.\r\n\r\nFeatures of this hack:\r\n[list][li]Rearranged enemies.[/li]\r\n[li]Improved graphics.[/li]\r\n[li]Black and white and a special color version.[/li][/list]\r\n\r\nFor a colorization of the game with fewer changes to the levels that also works on more emulators and real hardware see [url=http://www.romhacking.net/hacks/1187/]THIS hack[/url].', '[92]SML_New_GFX3.0.zip', '3.0', '2005-12-23 05:00:00', '2015-11-05 19:29:08', '26 February 2006', 1140930000, '92readme.txt', 1, 0, 0, 0, 0, 0, '92titlescreen.png', 5, 0, 0, 8675, 1, 'File Name: Super Mario Land (W) (V1.1) [!].gb\r\nCRC32: 	2c27ec70\r\nMD5: 	b259feb41811c7e4e1dc200167985c84\r\nSHA-1: 	418203621b887caa090215d97e3f509b79affd3e\r\nSHA-256: 	49fbd2f61f953d5ef28cab73e357e524c3009ad19fcf30f6a9ee0ae273be41dc', 0, '', '', ''),
(93, 1, 709, 'Super Mario Bros HF', 612, 'Hello there! You&#039;re probably here because you&#039;re looking for a fun hack of Super Mario Bros, right? If so, Super Mario Bros HF could be just for you. Perhaps the main focus of SMBHF is the difficulty. Most hacks that redo levels (at least the ones that I&#039;ve tried) make the game nearly impossible! I&#039;ve had quite a few games where I couldn&#039;t get past the first few levels without savestates. In my opinion, games like these are just not fun. How can you enjoy a game if you have to keep saving after each major jump? I don&#039;t think you can.\r\n\r\nThat is why SMBHF&#039;s levels are about as difficult as the original game&#039;s. You will NOT find ultra-hard levels in SMBHF; if you can beat Super Mario Bros, you can beat SMBHF. These levels were created for the gamer&#039;s enjoyment, not for the gamer&#039;s frustration. Each level (1-1 through 8-4) has been changed. Some have been changed moreso than others, but each has been significantly altered. \r\n\r\nThe lesser focus of SMBHF is graphic changing. Some major graphic changes include: New floor tile, New underwater tile, New &quot;?&quot; blocks, New brick graphics (Borrowed from SMB2J), and others. There are also some minor graphic changes that you may notice throughout the game. (And yes, those lines on Mario&#039;s face are longer sideburns.)\r\n\r\nIf you expect SMBHF to be terribly difficult, you will probably be dissapointed. If you are here to play an enjoyable remake of the original, you should enjoy this game. Thanks for giving SMBHF a try, and I&#039;m sure you will enjoy it! ^_^', '[93]smbhf.zip', '1.1', '2006-02-28 01:14:23', '2016-04-24 17:32:36', '13 March 2006', 1142226000, '93readme.txt', 1, 0, 1, 1, 0, 0, '93titlescreen.png', 1, 0, 0, 4102, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(94, 10, 830, 'Aria of Sorrow Fix', 613, 'This patch fixes the enemy/item names that were incorrectly translated, and some general errors in item/monster/soul descriptions. Some enemy names were also changed to match Symphony of the Night.', '[94]AOSFIX.zip', '1.8', '2005-12-23 05:00:00', '2016-01-27 05:31:51', '07 June 2003', 1054958400, '', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 5972, 1, 'Castlevania - Aria of Sorrow (USA).gba - NOINTRO\r\nCRC32: 35536183\r\nMD5: E7470DF4D241F73060D14437011B90CE\r\nSHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nSHA-256: 910F88D3701E6C9F99C0D63660C14C61D8B79B0C17BFD7B35A15185BE36430A5', 0, '', '', ''),
(95, 1, 710, 'Super Castlevania 2', 614, 'An extensive graphics and text hack of Castlevania 2, with a couple surprises as well. Here&#039;s a complete list of all the changes, straight from the readme (included with the zip file):\r\n\r\n[b]CHARACTERS AND ENEMIES:[/b]\r\n\r\n[list]\r\n[li] Completely new look for Simon. I gave him clothes that look like the guy in “Super Castlevania IV.”  He also   has a bandana and long hair that even flips up in the   back on his whip follow-through.[/li]\r\n[li] Mario, Luigi, and Toad from “Super Mario Bros. 2″ show up![/li]\r\n[li] Samus from “Metroid” shows up in the church to give Simon energy.[/li]\r\n[li] Kirby also makes a guest appearance.[/li]\r\n[li] Alex and Ryan from “River City Ransom” show up to sell Simon weapons and items.[/li]\r\n[li] Kid Icarus shows up in the basement of the third town.[/li]\r\n[li] Link shows up in the cemeteries.[/li]\r\n[li] A Fighter from Final Fantasy replaces the ferry man.[/li]\r\n[li] Many new enemies.  These include:\r\n from..	SMB2: Birdo, Shyguy, and the Key Guardian.\r\n	Kid Icarus: Egg Plant Wizard.\r\n	Metroid: Ridley and the Metroids.\r\n	Zelda II: the Iron Knights, Goblins, spiders, and bats.\r\n	Mega Man II:  Dr. Wily and the tall square dude with eyes.\r\n	SMB3: Larry Koopa, Chain Chomp, and a Boomerang Bro.\r\n	SMB1: Koopa Troopa (turtle)[/li]\r\n[li]Sonic the Hedgehog makes a “guest” appearance in the Mansions.[/li]\r\n[/list]\r\n\r\n	\r\n[b]GRAPHIC EDITS:[/b]\r\n\r\n[list]\r\n[li] The small hearts you collect from enemies are now rubies from Zelda and the larger hearts are the bags from Zelda 2.[/li]\r\n[li] Those boring blocks that you walk on are changed to rocks, blocks, tiles, etc. from games like SMB3, Blaster Master, SMB2, Zelda 2, etc.  You are also now able to tell the difference between regular blocks and those that you can break with the holy water.[/li]\r\n[li]  White Crystal changed to Brass Knuckles from RCR.[/li]\r\n[li]  Mario gives you a Mushroom instead of a Blue Crystal,and a Vegetable from SMB2 instead of a Red Crystal.[/li]\r\n\r\n[li]  Knives changed to look like Link&#039;s sword in Zelda 2.[/li]\r\n\r\n[li]  Dracula&#039;s heart is replaced with his rotten, blood drenched tooth.[/li]\r\n\r\n[li]  The laurels that make you invincible are replaced with stars from any of the Super Mario Bros. games.[/li]\r\n\r\n[li] The Konami emblem on the title screen is replaced with the “Super Castlevania II” emblem.[/li]\r\n\r\n[li] All letters have a shadowed look to them.[/li]\r\n\r\n[li] The rib also has a new look on the action screen.[/li]\r\n\r\n[li] The windows in the towns look cooler.[/li]\r\n\r\n[li] There are now steps up to the doors in the towns.[/li]\r\n\r\n[li] The cross above the church is changed to an Energy Tank from Metroid.[/li]\r\n\r\n[li] Colors fixed for Nesticle v.0.43[/li]\r\n[/list]\r\n	\r\n[b]TEXT EDITS:[/b]\r\n\r\n[list]\r\n[li] All three endings are changed![/li]\r\n\r\n[li] Fixed the garble on the start screen and code screen and made the code screen usable![/li]\r\n\r\n[li] All text east of the first town is changed as well as the first western town. (humorous things like silly one-liners and deep thoughts)[/li]\r\n\r\n[li] The main screen has a new look including a version counter.[/li]\r\n\r\n[li] The story is completely different.[/li]\r\n\r\n[li] After you hit “start,” it says “START NOW” instead of “GAME START” and “USE CODE” instead of “PASSWORD.” I have also given credit to Konami and myself while keeping with the movie theme that occurs in the first three Nintendo Castlevania games in the opening screens.[/li]\r\n\r\n[li] When you start a new game it says “GET READY” instead of “GAME START” and “LIVES” instead of “PLAYER.”[/li]\r\n\r\n[li] New text for starting night and day sequences.[/li]\r\n\r\n[li] Other little things like “LTHR W.” instead of “L. WHIP” and such.[/li]\r\n[/list]', '[95]supercv2.zip', '0.9', '2006-03-01 18:32:16', '2015-11-11 07:32:53', '22 February 1998', 888123600, '95readme.txt', 1, 0, 0, 1, 0, 0, '95titlescreen.png', 1, 0, 0, 3385, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes - GOODNES 3.14\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', 1, '', '', ''),
(96, 1, 805, 'Bionic Metroid', 615, 'Straight from the readme:\r\n\r\n..WHAT IS IT?..\r\nThis is a hack that turns the NES game Metroid into a Bionic Commando-themed\r\ngame by changing some graphics and text. (hey, remember to read the opening \r\ntext!)\r\n\r\nStoryline: Mother Brain and the Space Pirates have stolen the Bionic Arm \r\ntechnology! They intend to develop an army of bionic creatures to take \r\nover the universe. Oh, and they also kidnapped Samus. So Rad has to \r\ntravel to their planet to set things right before it&#039;s too late. Since \r\nthey stole his bionic arm, he&#039;ll have to learn to get around without it.. \r\nbut at least now he can jump freely. So go for it! If you quickly rescue \r\nSamus (beat the game in a certain ammount of time), she might reward you \r\nby doing a strip-tease! :)', '[96]BionicMetroid.zip', '1.0', '2006-03-01 18:18:32', '2019-03-19 07:35:49', '16 January 2003', 1042693200, '96readme.txt', 1, 0, 0, 1, 0, 0, '96titlescreen.png', 5, 0, 0, 978, 1, 'Metroid (USA) - NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(97, 1, 712, 'Timecrisis: Fall of The Moon', 616, 'Timecrisis: Fall of the Moon is an extensive hack of the original Legend of Zelda, changing the maps, graphics, and storyline. The storyline and a short walkthrough can be found in the readme.', '[97]fallmoon.zip', '1.0', '2006-03-01 18:10:53', '2016-02-14 04:43:04', '10 June 2000', 960609600, '97readme.txt', 1, 0, 1, 1, 0, 0, '97titlescreen.gif', 1, 0, 0, 3701, 1, 'Legend of Zelda, The (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nSHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC', 0, '', '', ''),
(98, 1, 774, 'Rockman 2000', 617, 'Kuwata&#039;s first hack of Rockman (1). It features new levels, graphics, enemies, and even music. The levels are very challenging; some even have small puzzles in them.\r\n\r\nIt should be noted this hack [b]will not[/b] work with a Mega Man ROM, you need to patch a Rockman ROM.', '[98]rockman2k.zip', '1.0', '2006-03-01 19:00:34', '2016-01-23 07:38:06', '20 February 2001', 982645200, '98readme.txt', 1, 1, 1, 0, 0, 0, '98titlescreen.png', 1, 0, 0, 3101, 1, 'Rockman (Japan) (En).nes - NOINTRO\r\nCRC32: E0141A24\r\nMD5: 8824842070A569E9BA7287BCDEA045A3\r\nSHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nSHA-256: E5BBC798798A0F5AE6E6D22A35DF2FC3D08CEFE6A1B278ED7F1CC325E8EE19E0', 0, '', '', ''),
(99, 1, 805, 'Metroid Deluxe', 618, 'From the author:\r\n[i]&quot;This is a 100% complete patch: Most of the map was totally deleted so the game was built again from scratch. Items are moved, puzzles are changed, and there is no such thing as a dead end. It is hard both mentally and physically, but I avoided such design flaws as having to bomb arbitrary points in the floor or placing enemies so that you get smacked in the face on the way in or out of rooms. Metroid fans should love this! It&#039;s essentially a brand new NES Metroid game. Also, minor text and graphics hacks were done, but mostly just for packaging purposes, (As in, the title screen was changed, mostly). If you like Metroid at all, you should pick this up!&quot;[/i]\r\n\r\nThis is a really fun hack, give it a try.', '[99]metdeluxe.zip', '1.1', '2006-03-01 20:40:15', '2016-01-24 07:33:41', '01 January 2006', 1136091600, '99readme.txt', 1, 0, 1, 1, 0, 0, '99titlescreen.png', 1, 0, 0, 5482, 1, 'Metroid (U) (PRG0) [!].nes\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(101, 1, 795, 'Rockman Exile', 621, 'Despite the name this is actually a Mega Man 2 hack, which translates it back into Japanese and adds a ton of cool features. To put it simply, this is a new Mega Man 2, the only things that still exist from the original are the robot masters, and even they&#039;ve been changed in terms of fighting style. \r\n\r\nDon&#039;t take anything for granted in this hack, those weak rabbit robots in Wood Man&#039;s stage? They shoot instant death fireballs now. Sniper Joes? In addition to their normal fighting style they also fire Crash Bombs are you!\r\n\r\nIt should also be pointed out that the music has been changed, this is very rare in ROM hacks, it seems some of it comes from the Game Boy Mega Man games and some comes from other NES titles.', '[101]Rmex.zip', '1.0', '2005-12-23 05:00:00', '2016-01-25 00:32:19', '26 March 2003', 1048654800, '101readme.txt', 1, 1, 1, 1, 0, 0, '101titlescreen.png', 1, 0, 0, 3657, 1, 'Mega Man 2 (USA).nes - NOINTRO\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(102, 1, 753, 'Zelda II: The Adventure of Error', 622, 'It&#039;s about time Error, the stationary resident of the town of Ruto from Nintendo&#039;s [i]Zelda II[/i], embarked on an adventure of his own and left that pointy-eared Link behind!\r\n\r\n[list][li]All new game font![/li]\r\n[li]New enemies based on all your favorite NES characters and stars![/li]\r\n[li]Hilarious modified in-game dialogue![/li]\r\n[li]WARNING: Adult language and themes.[/li][/list]', '[102]adverror.zip', '1.0', '2006-03-02 04:19:46', '2017-06-24 05:33:57', '04 September 2004', 1094270400, '102readme.txt', 1, 0, 0, 1, 0, 0, '102titlescreen.png', 1, 0, 0, 3369, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 1, '', '', ''),
(103, 1, 795, 'Mega Man 2: The Revenge of the Eight Robot Masters', 623, 'This is a hack of Capcom&#039;s Mega Man 2 for the NES. The hack isn&#039;t a complete remake of the original game, but all levels have been changed to look different from the original ones. The colors have also been changed, and a new title screen has been made.\r\n\r\nThis hack includes:\r\n[list][li]New levels[/li]\r\n[li]New colour palettes[/li]\r\n[li]A few graphic changes (very few though)[/li]\r\n[li]Various HEX fixes[/li][/list]\r\n\r\n[i]Version 1.1 (incl. some bug fixes) released on 19 August 2009.[/i]\r\n\r\n[i](DurfarC felt the need to inform that Air Man&#039;s level [b]is[/b] possible, there are ladders hidden in the clouds. Evil.)[/i]', '[103]mm2roerm.zip', '1.1', '2006-03-02 04:11:36', '2017-06-14 03:43:17', '10 August 2005', 1123646400, '103readme.txt', 1, 0, 1, 1, 0, 0, '103titlescreen.png', 1, 0, 0, 2802, 1, 'Mega Man 2 (USA).nes - NOINTRO\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(104, 1, 709, 'XXXX', 2776, 'This is one of those rare SMB hacks out there that have a lot of replay value. The object is to find stars in order to reach Bowser&#039;s castle, this is a fun hack that will most definitely keep you busy. And the music in this hack is really good too. The spikes can kill you in an instant, so be careful. If you like SMB hacks then this game is right up your alley...', '[104]kamikaze_xxxx.zip', '1.0', '2006-03-02 16:56:23', '2016-04-24 05:05:16', '15 October 2003', 1066190400, '', 1, 1, 1, 1, 0, 0, '104titlescreen.png', 1, 0, 0, 7300, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: FECEA839\r\nMD5: 4D5439C20C50C145B05D78DA79D8D11A\r\nSHA-1: B741C29E25656E99CA878F5D1FBFDD013402CB24', 0, '', '', ''),
(105, 11, 790, 'Sonic 2 Delta', 625, '[i]Sonic 2 Delta[/i] is one of those rare hacks that is actually better than the original game. The original zones, with a few exceptions, are untouched; this hack restores zones that were cut during development.\r\n\r\nWhile two of these zones (Wood and Hidden Palace) are available in the prototype ROM floating around the net, they&#039;re in an unfinished and nearly unplayable state. One zone, Dust Hill, was restored based on a single mock-up screenshot; Winter Hill was based on an interview. Even Casino Night, which received a makeover since its beta state, has been restored to its former (very pink) look. The only zone that is incomplete in this hack is Genocide City, which is merely Chemical Plant with a different background and palette. Enemies from early revisions have also been restored\r\n\r\nIn addition to restoring cut zones, the hack adds a few new features: The ring counter now shows how many rings remain in a zone, the level select menu has been updated to allow access to the new zones, some Sonic 3 graphics have been ported, and even Knuckles has been ported from Sonic &amp; Knuckles!\r\n\r\nThis is one of those hacks that simply must be played, its only flaws are the somewhat amateur-feeling level designs for the new zones and the fact it does not work on the real Genesis hardware.\r\n\r\nThe latest version is based off the revision 02 which was extracted from the Sonic Compilation for Sega Genesis. The ROM is called Sonic the Hedgehog 2 (W) (REVSC02). The ROM should be in BIN format. The patch is in xdelta format due to shifted data resulting in IPS patches containing original code.\r\n\r\n==Levels==\r\n*Green Hill Zone: Sonic the Hedgehog level.\r\n*Emerald Hill Zone: Prototype layout elements and Coconut monkey enemies are replaced with the scrapped Snail enemies.\r\n*Winter Hill Zone: Scrapped level.\r\n*Wood Zone: The graphics are similar to what is seen in the Simon Wai prototype. Scrapped level.\r\n*Dust Hill Zone: Graphics similar to those featured in the mockup screenshot that was featured in many magazines. Scrapped level.\r\n*Chemical Plant Zone: Small minor alterations were made, such as the loops having slanted corners as seen in prototype media.\r\n*Labyrinth Zone: Sonic the Hedgehog level.\r\n*Neo Green Hill Zone: Prototype name, and music.\r\n*Star Light Zone: Sonic the Hedgehog level.\r\n*Casino Night Zone: Redesigned to look like the prototype level which had lots of pink.\r\n*Marble Zone: Sonic the Hedgehog level.\r\n*Hill Top Zone\r\n*Spring Yard Zone: Sonic the Hedgehog level.\r\n*Mystic Cave Zone\r\n*Hidden Palace Zone: Graphics and layout are the same as in the Nick Arcade prototype. Scrapped level\r\n*Oil Ocean Zone: Redesigned to look like the prototype. Features ride-able balls which were found in the betas.\r\n*Metropolis Zone\r\n*Genocide City Zone: Scrapped level.\r\n*Scrap Brain Sonic the Hedgehog level.\r\n*Final Zone: Sonic the Hedgehog level.\r\n*Sky Fortress Zone\r\n*Sky Chase Zone\r\n*Death Egg Zone: Three rings added to the beginning of the level.\r\n\r\n==V.25==\r\n*Objects now uses Sonic 3/K Style Status Table ($4A size).\r\n*Level layouts uses Y indexed like Sonic 3/K. (Some improvements on tiles loading).\r\n*Level Select Menu now Has separated pages for Sonic 1 and Sonic 2 Levels.\r\n*Fixed some bugs from previous version, like rotating pallete for Sonic in Sonic 1 Special Stage.\r\n*All objects was manually edited to new SST.\r\n*Improved some code (ex: Centisecond now uses a table, previous versions uses divs).', '[105]delta0-25a.zip', '0.25a', '2005-12-23 05:00:00', '2019-03-13 21:20:19', '04 April 2015', 1428120000, '', 1, 1, 1, 1, 0, 0, '105titlescreen.png', 5, 0, 0, 6315, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev00)\r\nCRC32: 24AB4C3A\r\nMD5: 8E2C29A1E65111FE2078359E685E7943\r\nSHA-1: 14DD06FC3AA19A59A818EA1F6DE150C9061B14D4', 0, '', '', ''),
(106, 9, 302, 'FF6 PAL-fix', 319, 'This patch fixes graphical glitches and crashes when playing Final Fantasy 3 in 50Hz PAL-mode. Looks like the original programmers were somewhat sloppy. This patch is highly recommended if you&#039;re playing Final Fantasy 3 on a PAL-machine via backup unit. Sourcecode included.', '[106]d4s_ff3_palfix.zip', '1.0', '2006-03-08 19:33:18', '2016-04-19 02:41:07', '03 March 2006', 1141362000, '', 1, 0, 0, 0, 1, 0, '', 4, 0, 1, 1178, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(107, 9, 836, 'DynamiTracer - SRAM Fix', 319, 'Actually, this isn&#039;t really a fix. DynamiTracer is a Bs-X game for the Satellaview System. This patch modifies the game to behave more like a regular SNES game. The Sram was relocated to the normal hirom region and the header was modified. I just made this patch to be able to build a cartridge of this game. Sourcecode included.', '[107]d4s_dynamitracer_sram_fix.zip', '1.0', '2005-12-23 05:00:00', '2016-04-24 03:46:37', '03 March 2006', 1141362000, '', 0, 0, 0, 0, 1, 1, '', 4, 0, 1, 784, 4, 'Dynami Tracer (Japan) (BS).sfc - NOINTRO\r\nCRC32: F8C2024A\r\nMD5: E80B44E6475F8EF37652CD46DD2D31EC\r\nSHA-1: 092083F41848093134C87CFA757A26BC3D1D297B\r\nSHA-256: 5A12F060EDF4F43FB97FE8571F39A1C4ACA2E828E53824AC845B638773810998', 0, '', '', ''),
(108, 1, 840, 'Mario’s Treasure Hunt', 569, 'This is just a graphics hack to give Atlantis No Nazo a Mario feel. Watch  out, this game is really difficult to begin with. One hit and you die, the object of the game is to make it to the last level (didn’t see that one coming, lol) but you can get lost in this game. You’ll find that the gameplay is really tight like an 1980’s platformer, just keep your sanity while playing this hack. Don’t take my word for it, try it for yourself… \r\n\r\n- Googie', '[108]mariothunt.zip', '1.0', '2006-03-11 03:02:06', '2015-10-27 04:05:44', '10 March 2006', 1141966800, '108readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2120, 1, 'Atlantis no Nazo (Japan) - NOINTRO\r\nCRC32: DCCBE3AE\r\nMD5: 14207AEB5B0AC4D2BC8DB09313403E37\r\nSHA-1: B3119ACC91D558C24A8412FF6FD03C40CA9715D1\r\nSHA-256: 214BA9292D5DE52D29A6E2AD3A0162CAF95B94CAA14B0B167915AA8FB8C3DEC6', 0, '', '', ''),
(109, 9, 729, 'Metroid Legacy', 632, 'This is a complete Super Metroid hack, that alone makes it worth playing. It features new maps, layouts, item placements, and enemy placements. The areas in the beginning are similar to the originals, the farther you advance the more it changes. The difficulty is about the same as the original, and the puzzles are decent. There is a minor glitch where parts of the map won&#039;t be displayed when reloading your save.', '[109]metroidlegacy.zip', '1.06', '2006-03-13 02:31:15', '2017-07-03 20:11:40', '12 May 2005', 1115870400, '109readme.txt', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 16211, 3, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(110, 1, 774, 'Megaman in the Mushroom Kingdom', 605, 'Dr. Wily finally concedes that Mega Man may be too much for his evil robotic creations. Determined to get the best of the blue bomber, Dr. Wily contacts another famous villain, Bowser! Having combined their forces, Dr Wily and Bowser unleash their new destructive creations upon the Mushroom Kingdom. After hearing  news of Wily&#039;s new plan, Mega Man decides to travel to the Mushroom Kingdom himself to stop Wily again. Mega Man now finds himself in a strange new world filled with obstacles and locales very foreign to him. Fearless, Mega Man presses on to Super Mario&#039;s old stomping grounds to defeat these new foes.\r\n\r\nMega Man in the MK is set in various classic Mario games. Including Super Mario Bros. 1, 2, 3 and World. Megaman faces off against Wily&#039;s Bosses as well as Bowser&#039;s minions. This being Super Mario&#039;s World, he gladly helps out Mega Man by increasing his jumping power as well as outfitting the Blue Bomber with some of his old garbs.\r\n\r\nFeatures:\r\n\r\n[list][li] The 6 main starting levels have had extensive level design and graphics modifications.[/li]\r\n[li]Every single enemy graphic had been changed in to a Mario themed bad guy.[/li]\r\n[li]Megaman can jump higher.[/li]\r\n[li]Every boss has been made easier, their shots do less damage, Megaman&#039;s do more.[/li]\r\n[li]The first 2 of 4 Wily stages have had extensive graphic modifications but only minor level design tweaks (Game engine Constraints)[/li]\r\n[li]The last  2 of 4 Wily stages only undertook minor tweaks to make them less utterly frustrating. (Made easier)[/li]\r\n[li]Minor title screen edit, minor text edits here and there.[/li]\r\n[li]Symbols representing their respective powers have been put in place of letters in the pause/power menu. (A bomb symbol instead of a “B”, Fire ball instead of” F”)[/li][/list]', '[110]MMintheMK.zip', '1.0', '2006-03-16 23:31:23', '2016-01-23 07:36:32', '16 March 2006', 1142485200, '110readme.txt', 1, 0, 1, 1, 0, 0, '110titlescreen.png', 1, 0, 0, 24855, 1, 'Mega Man (USA).nes - NOINTRO\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7', 0, '', '', ''),
(111, 9, 268, 'Level Zero', 636, 'Level Zero is a concept hack that was initially designed to circumvent the quirky nature of magic defense and other stats by removing the level-up entirely. After changing character and enemy stats, I mainly tried to learn to do more things with the ROM and improve the game&#039;s balance by tweaking more and more components of the game, even adjusting/adding a few minor events.\r\n\r\nWhile this is not explicitly a hardtype hack, it is probably is a bit on the difficult side, so if you&#039;d like to play Chrono Trigger with a bit of an edge, Level Zero is worth a go.\r\n\r\nThis patch earlier was known as “Frozen in Time” but has changed substantially since then.', '[111]LevelZero.zip', '0.7c', '2006-03-24 02:35:44', '2015-10-07 21:42:20', '23 March 2006', 1143090000, '111readme.txt', 0, 0, 0, 0, 1, 0, '111titlescreen.png', 5, 0, 0, 1759, 4, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(112, 9, 849, 'Rockman 7 Plus', 639, 'Rockman 7 graphics and text modification.\r\n\r\nThis modification enhances Forte sprites and replaces character names to their Japanese equivalents.\r\n\r\nPlease note this patch can be applied only to US version of the game.', '[112]mm7.zip', '1.0', '2006-03-26 12:15:34', '2016-01-04 08:42:55', '26 March 2006', 1143349200, '112readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1997, 3, 'Mega Man 7 (USA).sfc - NOINTRO\r\nCRC32: 2D947536\r\nMD5: 301D8C4F1B5DE2CD10B68686B17B281A\r\nSHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nSHA-256: A255FEC32453739903A1954149F19BC9658F4A415600B44BADF1D4E5E13A16F9', 0, '', '', ''),
(113, 1, 561, 'Final Fantasy ++ World of Chaos', 560, 'This is a semi-sequel (or more like an expansion pack) for the author&#039;s previous hack, [url=http://www.romhacking.net/hacks/81/]Final Fantasy ++[/url]^ (so if you haven’t played that, then you probably shouldn’t be playing this). At any rate, this is quite a bit harder to beat than FF++, so n00bs beware. Also, one can consider this sort of a tribute to classic SquareEnix (the way they were…). It includes adaptations of various dungeons from FFs 3, 4, 5, &amp; 6, SaGa 2 (a.k.a. FF Legend 2), and Dragon Quest 5 (along with a couple of new ones). And, of course, lots of classic FF enemies are here for you to battle.\r\n\r\n^There is a patch available to combine both these hacks into a single ROM located [url=http://www.romhacking.net/hacks/1584/]here.[/url]', '[113]FFDoublePlusWorldOfChaos1_2.zip', '1.2', '2006-04-01 01:00:15', '2015-11-22 05:09:23', '22 January 2007', 1169442000, '113readme.txt', 1, 1, 1, 1, 0, 0, '113titlescreen.png', 1, 0, 0, 4006, 1, 'Final Fantasy (U) [!].nes (GoodNES)\r\nLength: 262,160 bytes (256 KB)\r\nCRC32: CEBD2A31\r\nMD5: 24ae5edf8375162f91a6846d3202e3d6\r\nSHA1: C9CFBF5455085E198DCE039298B083CD6FC88BCE', 0, '', '', ''),
(114, 1, 709, 'Mushroom Nightmare', 646, 'Mushroom Nightmare is a hack of the classic game, Super Mario Bros. It features completely revamped graphics, along with major level editing throughout the game. It also features a new storyline, as the brothers aren’t trying to save the Princess anymore, it’s the Mushroom King they’re after.\r\n\r\nBowser has taken the Mushroom Chancellor hostage, and is using his power to warp the landscape to his wicked desire. His forces are all over the land, and the Brothers must come to the rescue again, before the King of the Koopa forces the Chancellor to forfeit his powers to him. This game takes place right after the original SMB.\r\n\r\nThe brothers now have different abilities! Mario, being the one that previously rescued the princess, is more experienced of the two. He is able to jump higher than his brother. However, due to his larger mass, it takes a longer amount of time and distance for him to stop, after a sprint. Luigi plays exactly like Mario, or Luigi from the original SMB.\r\n\r\nThis hack has been revisited a decade and a half later! The new version 1.5 contains countless modifications to make the game more entertaining to play. A much-improved difficulty curve, overall more thoughtful level design, glitch fixes, etc. are found in this newest version. A few clunky/iconic bits were left to assure myself that I didn&#039;t George Lucas the heck out of this thing. (Also included is the original 1.2 patch, untouched from 2005!)', '[114]Mushroom Nightmare 1.5.zip', '1.5', '2006-04-06 02:40:16', '2021-05-02 23:46:20', '02 May 2021', 1619928000, '114readme.txt', 1, 1, 1, 1, 0, 0, '114titlescreen.png', 1, 0, 0, 4252, 1, 'Super Mario Bros. (World) - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(115, 1, 805, 'Metroid Master', 649, 'The author&#039;s intent is to enhance the overall playability of the Metroid engine by providing an entirely new adventure. The author have attempted to keep this version of Metroid true to the spirit of the original by making some tricky secrets and convoluted mazes.\r\n\r\nWhere the author&#039;s version departs from the original Metroid game is the following:\r\n\r\n[list][li]Much larger overall map; easier to get lost[/li]\r\n[li]Secrets are in some cases harder to figure out[/li]\r\n[li]Placement of enemies is much more devious, requiring you to plan how to get past them without getting the crap kicked out of you[/li]\r\n[li]Respawning occurs with not just Zebs; it also occurs with tougher enemies such as Rios[/li]\r\n[li]All non-missile items are CRITICAL to winning the game[/li]\r\n[li]Important items are locked away much more tightly than before[/li][/list]', '[115]Metroid_Master.zip', '1.0', '2006-04-08 03:15:22', '2016-01-24 07:33:36', '25 February 2006', 1140843600, '115readme.txt', 1, 0, 1, 1, 0, 0, '115titlescreen.png', 1, 0, 0, 1377, 1, 'Metroid (U) (PRG0) [!].nes\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(116, 1, 709, 'Super Mario Bros. Pocket Edition', 2398, '100% of graphics updated to look more like SMB3/SMW. There are no other changes, so you can mix and match this with level mods and other features.', '[116]smb-sp.zip', '1.0', '2006-04-11 12:05:52', '2015-11-24 05:28:58', '28 February 2006', 1141102800, '', 1, 0, 0, 0, 0, 0, '116titlescreen.png', 5, 0, 0, 3511, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(117, 1, 712, 'Legend of Zelda Pocket Edition', 2398, 'All of the graphics are updated to look more like A Link to the Past/Oracle Series. Other changes (item names) kept minimal so this can be mixed and matched with other level mods. Font optimized for PocketNES.', '[117]zelda-sp.zip', '1.0', '2006-04-11 12:09:18', '2018-02-14 14:06:52', '28 February 2006', 1141102800, '', 1, 0, 0, 1, 0, 0, '117titlescreen.png', 5, 0, 0, 3507, 1, 'Legend of Zelda, The (USA) (Rev A).nes - NOINTRO\r\nCRC32: 02BB0C56\r\nMD5: F4095791987351BE68674A9355B266BC\r\nSHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nSHA-256: 89232EDF4F9B52E3CB872094BC78973DE080BEFCA2DDEA893B6E936066514D4E', 0, '', '', ''),
(119, 9, 729, 'Super Metroid: Zebes Returns', 654, 'The hack totally changes the order in which you play the game (for example, you start by collecting power bombs instead of missiles and going into the middle of brinstar).\r\n\r\nThe storyline is: After Samus&#039; last mission to Zebes, the whole planet was destroyed and Samus assumed that she would never have to face its familiar terrain again. However, a powerful creature called Regenertron was secretly regenerating Zebes in every detail, as the space pirate Ridley asked him to. Regenertron was able to recreate everything on Zebes, but not quite as it was before. He was also able to recreate the Space Colony and the friendly Metroid from SR-388. Samus did not realise this was going on as she was on a mission to investigate an all new type of Metroid that had just been discovered. However, it was a fake and then Samus received a distress signal she knew all too well. CERES STATION WAS UNDER ATTACK!!', '[119]Zebes Returns.rar', '3.0', '2006-04-13 22:41:25', '2015-11-14 18:12:10', '18 February 2006', 1140238800, '119readme.txt', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 4283, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(120, 9, 714, 'Super Mario World: Return to Dinosaur Land', 655, 'This is a complete hack of Super Mario World. All the levels and worlds are new, and some of the worlds have themes not present in the original, such as a water world and an ice world. Don&#039;t expect any new graphics here, though. This hack is all about the level design. The game is moderately challenging, and some of the last levels can get very hard.', '[120]SMW- RDL.zip', '1.2', '2006-04-14 19:20:44', '2014-02-06 05:13:59', '14 April 2006', 1144987200, '120readme.txt', 0, 0, 1, 1, 0, 0, '120titlescreen.png', 1, 0, 0, 48041, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(121, 1, 706, 'Rockman 5/7', 639, 'This modification replaces certain character sprites to make them look more like Rockman 7 (Rockman&#039;s stand animation, Blues, some of Dr.Wily&#039;s and Dr.Right&#039;s sprites).\r\n\r\nPlease note this patch can be applied only to original japanese version of the game.', '[121]Rockman5.zip', '1.0', '2006-04-15 07:08:11', '2016-01-09 15:25:19', '15 April 2006', 1145073600, '121readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 888, 1, 'Rockman 5 - Blues no Wana! (Japan) - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(124, 1, 709, 'Super Gothic Bros', 666, 'This hack features new level designs, some changed graphics and palettes, and text changes. It&#039;s very difficult, so play it if you&#039;re looking for a challenge.', '[124]gothicbros.zip', '2.0', '2006-04-20 00:36:08', '2015-11-03 18:29:46', '08 March 2006', 1141794000, '124readme.txt', 1, 0, 1, 1, 0, 0, '124titlescreen.png', 1, 0, 0, 2227, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 1, '', '', ''),
(126, 1, 709, 'Mario&#039;s Moon Adventure', 668, 'Now this one is interesting! While most of the levels are the same the physics themselves have been changed, gravity is much lower and the longer you hold the jump button the shorter your jumps. The fireballs have been replaced by laser beams, rendering them useless against short enemies on the ground. For whatever reason the water levels have been edited, making them almost impossible to complete.', '[126]Marios Moon Adventure.zip', '1.0', '2006-04-21 02:17:28', '2016-04-25 05:22:53', '24 February 2000', 951368400, '126readme.txt', 1, 0, 1, 1, 0, 0, '126titlescreen.gif', 1, 0, 0, 4698, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(127, 5, 857, 'Gate of Thunder Force', 669, 'This mod replaces the main ship, weapons, explosions, and status bar with those of Thunder Force 3.', '[127]GOTF_hack.rar', '1.2', '2006-04-24 06:23:32', '2016-04-23 02:57:30', '23 April 2006', 1145764800, '127readme.txt', 1, 1, 0, 0, 0, 0, '', 1, 0, 1, 974, 1, 'HCD2025', 1, '', '', ''),
(128, 1, 750, 'Super Mario Bros. Chaos Control', 671, 'This is a hack of Super Mario Bros. 3 which changes the levels and boasts a new story line.\r\n\r\nBowser obtained a jewel containing the ultimate power, the Chaos Control, and Mario has to stop him and save the world once again.', '[128]SMBCC.zip', '1.3', '2006-04-25 15:13:32', '2017-09-26 15:22:00', '30 May 2005', 1117425600, '128readme.txt', 1, 0, 1, 1, 0, 0, '128titlescreen.png', 1, 0, 0, 14412, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(129, 9, 861, 'Lufia: Decensored', 27, 'Note that this patch is in .RUP (NINJA) format.\r\n\r\nIt changes all the following:\r\n\r\n[list]\r\n[li][b]Character Names:[/b] Dios, Erin and Arty are back to normal.[/li]\r\n[li][b]Monster Names:[/b] Gardios and too many others to count.[/li]\r\n[li][b]Censorship:[/b] Bars now sell booze instead of cider. Church is run by a priest now. Bunny girls kiss the hero on the second floor of Forfeit Isle. The dress is once again a One-Piece swimsuit. All references to death restored in place of gloom. Shop sells Bunny Ears and Bunny Suits.[/li]\r\n[li][b]Item Names:[/b] Brone to Bronze. Tan to Leather. Carbo to Holy. Might to Ancient. Stuffed Monkey. Rum, Vodka, Gin, Moonshine and Whiskey sold in stores. Lots more.[/li]\r\n[li][b]Magic Names:[/b] All magic names restored to their original, unintelligible syllables. Have fun figuring out what does what. It&#039;s Phantasy Star IV again![/li]\r\n[li][b]Dialogue:[/b] Corrected the Gades in Sheran reference when Lufia first sees Gades so it is no longer Tarzan-speak.[/li]\r\n[/list]', '[129]lufia_decensor_v1.0.zip', '1.0', '2005-12-23 05:00:00', '2022-11-06 08:48:22', '30 April 2006', 1146369600, '129readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 2469, 4, 'Lufia &amp; The Fortress of Doom (USA) - NOINTRO\r\nCRC32: 5E1AA1A6\r\nMD5: 4BBAAD6ABDFC9F05D2D8DDE47DF8B15D\r\nSHA-1: 904BBA17F5A37FDC714C91BE80082444136586EA\r\nSHA-256: 73731A5A7932965DE02A9E98055DCF88B4D17B8F710A6ECFDE3E36A1F248773B', 0, '', '', ''),
(130, 10, 547, 'Tales of Phantasia European Font Enhancement', 296, 'The European release of Tales of Phantasia was surprising, they actually took the time to clarify the voice acting, clean up some of the menus, restore the brighter graphics from the Japanese version, and a few other minor things. It seemed perfect but there&#039;s always a catch, the menu font was a hideous all caps 5x8 monstrosity. The patch eliminates that wretched thing and even cleans up some of the games larger fonts.\r\n\r\nPlease note: This patch only works with the European release of Tales of Phantasia, do not try to apply it to the US release.', '[130]topefont09.zip', '0.9', '2005-12-23 05:00:00', '2016-04-27 03:27:14', '05 May 2006', 1146801600, '130readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3026, 1, '2351 - Tales of Phantasia (E) (M5).gba\r\nCRC32: FA172A4A\r\nMD5: C3439DFD940ADEAB78B4F9D13599FD49\r\nSHA-1: 2CC3C21C99C48DC445F499E6CC8AA9B90B2C795B\r\nSHA-256: 1C9BFA8ADACD7340407BD04790D83B06B8ADC2C323BE7BB03C51A80197A74E2A', 0, '', '', ''),
(131, 9, 729, 'Super Metroid: Redesign', 690, 'From Drewseph’s site:\r\n[quote]Metroid: Redesign is a total overhaul of Super Metroid by Drewseph with major coding done by Kejardon, MathOnNapkins and Jathys. The Planet Zebes, now bigger than we’ve previously seen it, is filled with many mysteries. Sleeping within the depths of the planet is a secret heavily protected by the last standing symbols of the great Chozo race…[/quote]\r\n\r\n[b]New Features:[/b]\r\n\r\n[list][li]Physics Changes[/li]\r\n[li]New Items[/li]\r\n[li]Abilities[/li][/list]\r\n\r\nThe archive on this site contains both patches released by Drewseph, be sure to read the included Readme before attempting to apply a patch. This hack does not work with ZSNES 1.4x, all future versions of ZSNES will work.', '[131]Super_Metroid_Redesign_v2.1_FINAL.7z', '2.1 FINAL', '2005-12-23 05:00:00', '2015-12-05 19:02:03', '01 June 2006', 1149134400, '131readme.txt', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 41280, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(132, 1, 795, 'Mega Man Ultra', 694, 'This is one of those Mega Man 2 hacks that just has to be played, for one the whole soundtrack is changed! The challenge is very good and all of the graphics has been changed to give this hack some extra flavor. There are graphics from other games too but that&#039;s a surprise. Mega Man fans will get a kick out of this hack as much as everyone else will enjoy it. Infidelity did a really good job with this hack and it shows, so what are you waiting for? Download this hack and get ready for an all new adventure of Mega Man 2. :D', '[132]Megaman_Ultra.zip', '1.0', '2006-05-12 15:20:20', '2017-06-14 03:39:58', '23 April 2006', 1145764800, '', 1, 1, 1, 1, 0, 0, '132titlescreen.png', 1, 0, 0, 15206, 1, 'Mega Man 2 (USA).nes - NOINTRO\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(134, 8, 876, 'Pokemon Brown 2014', 699, 'Pokemon Brown is a classic hack that takes place in the region if Rijon. It has been refurbished after five years of it’s original release. Not only is it improved with less spelling errors and errors altogether, but it has new areas, new music, new challenges, new twists, and of course, about 70 new Pokemon.\r\n\r\nFeatures:\r\n\r\n- Ten cities in the region of Rijon, one in Johto, and over 20 routes to explore.\r\n- Pokedex is now up to 22X\r\n- Over 40 new moves\r\n- TM set has been changed a bit\r\n- Seven new types that weren’t in Red\r\n- A wide range of characters.\r\n- A few new music track, including tunes from Johto\r\n- New Pokemon will be compatible for trade with the second generation games and Prism once a special patch is applied.\r\n- A quest after you beat the Rijon League\r\n- And much more!', '[134]PokemonBrown2014.zip', '5.4', '2006-05-15 06:26:47', '2021-04-02 16:05:38', '19 January 2014', 1390107600, '134readme.txt', 1, 1, 1, 1, 1, 0, '134titlescreen.png', 1, 0, 0, 62749, 1, 'Pokemon - Red Version (USA_ Europe).gb - NOINTRO\r\nCRC32: 9F7FDD53\r\nMD5: 3D45C1EE9ABD5738DF46D2BDDA8B57DC\r\nSHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nSHA-256: 5CA7BA01642A3B27B0CC0B5349B52792795B62D3ED977E98A09390659AF96B7B', 0, '', '', ''),
(135, 1, 778, 'Rush’n Attack G', 569, 'What’s been done… \r\n[list]\r\n[li]Changed the font.[/li]\r\n[li]Did some minor palette changes.[/li]\r\n[li]All levels are edited.[/li]\r\n[/list]\r\n\r\nWhy hack this game? you may ask…\r\n\r\nI hacked this game because no one ever released a hack of this game since Dan released his editor Trip &amp; Slip back in 2004.', '[135]rushandattackG.zip', '1.0', '2005-12-23 05:00:00', '2015-10-26 22:49:33', '14 May 2006', 1147579200, '135readme.txt', 1, 0, 1, 0, 0, 0, '135titlescreen.png', 1, 0, 0, 1312, 1, 'Rush&#039;n Attack (USA) - NOINTRO\r\nCRC32: ED2C6A3B\r\nMD5: 332C8C5202D4195A567D831F1197C563\r\nSHA-1: 0AD3979BA3C7696166FB60B0461F4409DA653303\r\nSHA-256: CC5EC973848EB372E08EE1F832AA76C8AF6215EDD14100866EA202F06006D2DE', 0, '', '', ''),
(136, 1, 842, 'Faxanadu Facelift', 702, 'This is a hack of Faxanadu that improves the color palettes and restores graphics that were censored for the US release.', '[136]faxanadufl.zip', '1.0', '2006-05-13 21:51:20', '2017-09-28 19:48:52', '30 March 2005', 1112158800, '', 1, 0, 0, 1, 0, 0, '136titlescreen.png', 5, 0, 0, 1692, 1, 'Faxanadu (U) (PRG0) [!].nes (GoodNES 3.23b)\r\n    CRC32: 063464FD\r\n    PATCHED CRC: 5763DF52', 0, '', '', ''),
(137, 1, 805, 'Metroid: Wart&#039;s Invasion', 605, 'Wart is Back! The evil king has escaped from Super Mario&#039;s unconscious and invaded the Mushroom Kingdom. Wart has kidnapped Mario and rendered the kingdom defenseless. Princess Peach has sent for Samus in a last-chance hope that she may be able to defeat Wart and save the land. As Samus, you must traverse the many obstacles and dangers that Wart has set up throughout the 5 areas as well as collect Mario&#039;s super powers to help you on your journey.', '[137]Metroidwartsinvasion.zip', '1.0', '2006-05-21 21:57:02', '2016-01-24 07:33:30', '21 May 2006', 1148184000, '137readme.txt', 1, 0, 1, 1, 0, 0, '137titlescreen.png', 1, 0, 0, 2394, 1, 'Metroid (U) (PRG0) [!].nes\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(138, 1, 878, 'Double Dragon - Arcade Fix', 611, 'This is a hack of Double Dragon for the NES. What I have been trying to do was make the NES version a bit more authentic to the Arcade original. I changed a few graphics that I felt didn&#039;t really fit in or changed them to look like something from the original. I also changed palettes to look like the original. Probably the biggest palette change you will notice is the final level. It is white by default, but the arcade was goldish. So I changed the whole level to be that palette.\r\n\r\nFor a similarly themed hack, see the [url=http://www.romhacking.net/hacks/1528/]Double Dragon GENESIS - Arcade Fix[/url]', '[138]DDFix.zip', '1.1', '2006-05-22 22:04:58', '2016-08-04 20:39:10', '05 May 2006', 1146801600, '138readme.txt', 1, 0, 0, 0, 0, 0, '138titlescreen.png', 5, 0, 0, 3502, 1, 'File Name: Double Dragon (U) [!].nes\r\n\r\nCRC32 	62afe166\r\nMD5 	79aa819580967ffb27a9698efbf493b9\r\nSHA-1 	84698b12f4e56a37c67bb47359758124c9b012bb\r\nSHA-256 	e00583f6db4cf3709416e93c5c9e5cafe92fbde9a3a1da34cd30770c5d20a2d9', 0, '', '', ''),
(139, 10, 817, 'European Stripper Restoration Hack', 296, 'This is a port of [url=http://www.romhacking.net/hacks/85/]Dragonsbrethren&#039;s stripper/dancer restoration hack[/url] to the European version of Final Fantasy IV Advance. The European version allows you to play in five languages (English, German, French, Italian, Spanish) and fixes a few of the bugs that plagued the US version.\r\n\r\n[i]As the name implies this should only be patched to the European version of Final Fantasy IV Advance.[/i]', '[139]eurostrip.zip', '1.0', '2005-12-23 05:00:00', '2016-01-15 21:42:46', '31 May 2006', 1149048000, '139readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3369, 1, 'Final Fantasy IV Advance (Europe) (En,Fr,De,Es,It).gba\r\nCRC32: 27F2BC67\r\nMD5: 2FF590AA635590C2F8140C88CBB19025\r\nSHA-1: B09D50D782B184C8641AEA6DD904AE46C3CC72E6\r\nSHA-256: BFEE8D0E3B4637EF269242DE07BCAC1369EBA8BA9C0FF3892853B34933F755BF', 0, '', '', ''),
(140, 1, 709, 'Super Loco Spoof!', 569, 'Mario decided it was time for a vacation, so he went to the Tofu Kingdom for some rest and relaxation. One of the sites he was going to visit first was a famous play where the most beautiful Geisha in all the land performs. When Mario buys his ticket he notices a big ball of light coming from the sky and crashes right into the hall where he was going to watch the play. When Mario arrives at the hall he sees people running out in a panic and some people already dead in a massacre. When Bowser sees that Mario is at the Tofu Kingdom he takes the famous Geisha along with her three uncles, and flies away into the sky. One of her other uncles was lying on the floor and tells Mario that Bowser has gone into the Exile Valley, he also warns Mario that people who went there has never returned. So before he dies, he gives Mario a map where the Valley is located. So now Mario is in a new land, with a new quest, while he&#039;s on vacation…  \r\n\r\nSuper Loco Spoof! is a Smb1 hack that was being made while I was working on my other hacks in progress. You&#039;ll notice that there&#039;s a couple of changes in this hack, like the ability to shoot while being small. Hard players will get their fix since the levels are challenging. So if you have what it takes, help Mario save the Geisha.', '[140]superlocospoof.zip', '1.0', '2006-06-04 15:44:01', '2015-10-26 22:55:10', '03 June 2006', 1149307200, '140readme.txt', 1, 1, 1, 1, 0, 0, '140titlescreen.png', 1, 0, 0, 2574, 1, 'Super Mario Bros. (World) - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 1, '', '', ''),
(141, 8, 880, 'Megaman Xtreme VWF edition', 524, 'How many of you have dreamed of playing megaman with vwf? :B here is it! A hack that does nothing, execpt adding a vwf to game text.', '[141]mmxtvwfe.zip', '1.10', '2006-06-07 11:04:07', '2015-10-31 15:36:11', '02 September 2005', 1125633600, '141readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1561, 1, 'Mega Man Xtreme (USA_ Europe).gbc - NOINTRO\r\nCRC32: 3A4D94D5\r\nMD5: 4681F5B931A2E60CA163FACD1ADF56ED\r\nSHA-1: C877449BA0889FDCACF23C49B0611D0CA57283C5\r\nSHA-256: 638225D961484C8749FF8CEBA1C865D267A5401B0D37A3A84CAC7A6FB6BD8B9A', 0, '', '', ''),
(143, 1, 561, 'Dragoon X Omega II', 242, 'A full scale hack of Final Fantasy, nothing remains but the core programming routines.\r\nIt features all new graphics, music, levels, enemies, text, statistics and more. Think \r\nof it as a “Total Conversion” for the NES.\r\n\r\nAfter numerous releases, the hack has come to a state I consider final: All known bugs have been fixed and the gameplay has been polished to the best of my abilities. SRAM files from any versions other than 1.30 or Final will *not* work properly with this release. Sorry, too much has changed.\r\n\r\n[b]ADDENDUM[/b]:\r\nIf you aren&#039;t fond of grinding, then you can try [url=http://www.romhacking.net/hacks/2541]this patch[/url] for an Easy Mode.', '[143]dxo2final2.zip', 'Final 2', '2005-12-23 05:00:00', '2015-10-26 22:41:29', '17 June 2008', 1213675200, '143readme.txt', 1, 1, 1, 1, 1, 0, '143titlescreen.png', 1, 0, 0, 10183, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(144, 1, 709, 'Super Mario Bros. DX', 721, 'The aim of the project is to modernize the look of classic Super Mario Bros while remaining within the limits of the original programming and ROM size. There are no ASM hacks and no expanding the ROM--and no mapper! Just brand new pixel art (and a few things borrowed from later Mario games), palette edits, and metatile rearrangement. You can enjoy the original game with a fresh coat of paint, or try combining it with map or gameplay hacks that don&#039;t change the graphics too much!\r\n\r\nFirst released on IRC and message boards in 1997 and later published on Zophar&#039;s Domain in 1999, this graphical facelift project has been celebrating 25 years! Super Mario Bros DX has evolved a lot since its early days of shading some background elements and porting sprites from Super Mario Bros 3, so come see what&#039;s new! Lots of bonus content has been added since 2022 and there is still more to come! But we are nearing the 25th anniversary of the project&#039;s 1.1 release in 1999, and thus nearing the end of the Anniversary Edition updates.\r\n\r\n*v4.5 UPDATE: Just in time for the new year! This update includes: \r\n-An entire library of add-on patches to customize the look of your game!\r\n-Updates to the &quot;Aesthetic Edition&quot; vaporwave styled patch, with music by Amilgi!\r\n-A brand new patch for compatibility with the 50Hz PAL ROM.\r\n-A fresh focus on clean, unified visuals.\r\n-Major refinements to the Bowser sprite.\r\n\r\nIf you enjoy this project, consider saying hello on Mastodon:\r\n@flamepanther@retro.social', '[144]Super Mario Bros DX 4_5.7z', '4.5', '2006-07-09 11:58:22', '2023-12-30 04:43:07', '29 December 2023', 1703808000, '144readme.txt', 1, 1, 0, 0, 0, 0, '144titlescreen.png', 5, 0, 0, 15346, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'CC-BY-NC-SA-4.0', '', ''),
(145, 8, 891, 'Super Mario Land 2 DX', 724, 'It&#039;s Mario Land 2, in color. This seems to be about as complete as it can get...\r\n\r\nEnjoy.', '[145]Mario Land 2 Colour.zip', '1.0', '2006-07-12 04:36:14', '2016-04-30 14:04:40', '07 March 2013', 1362632400, '145readme.txt', 1, 0, 0, 0, 0, 0, '145titlescreen.png', 5, 0, 0, 14919, 1, 'Super Mario Land 2 - 6 Golden Coins.gb\r\nCRC32: 635A9112\r\nMD5: 4BD6E929EC716A5C7FE7DC684860D551\r\nSHA-1: D11D94FA3C36B9F72E925070B66BB4F16D31001E\r\nSHA-256: 42045A1642F77B568534AB85B9DB93C8A33D2B95C38AE84C987F497E8D52F97F', 0, '', '', ''),
(146, 1, 796, 'Astyanax Remix', 569, 'This is the world’s first Astyanax level hack. This hack was being worked on and off for almost 2 years. You’ll notice that the levels and text has been changed, and there’s also some minor graphics changes. \r\n\r\nPeople who’ll remember this game can tell you that the gameplay is similar to Legendary Axe on the TG-16. And people’ll also enjoyed the original game will get get their Astyanax fix. :p \r\n\r\nWell, I hope you all enjoy playing this hack as much as I had fun making it. :)', '[146]astyanax_remix.zip', '1.0', '2006-07-14 16:16:03', '2014-02-04 07:58:11', '14 July 2006', 1152849600, '146readme.txt', 1, 0, 1, 1, 0, 0, '146titlescreen.png', 1, 0, 0, 1626, 1, 'Astyanax (U) [!].nes - GOODNES 3.14\r\nCRC32: 2FDFBC79\r\nMD5: C20B630CEC2FF87F796E9F1004D8BC5E\r\nSHA-1: 1787C6235FBF16337BB4789817CFE0B15AB3AAD7', 0, '', '', ''),
(147, 1, 805, 'Metroid Genocide', 733, 'A complete hack of the original Metroid for the NES. This has been in production since the final says of TEK and has undergone many revisions. Many well known members of the hacking community have helped in the creation of this. It was quite the adventure making it, I hope you have quite the adventure playing it.\r\n\r\n&quot;This hack is amazing. I liked how you added a Crateria esq area to the beginning of the new Brinstar. Got the morph ball and bombs so far. Great job.&quot;- Power bub\r\n\r\n&quot;Great stuff man, i love it.&quot;- Omega45889\r\n\r\n&quot;The hack is great, I&#039;ve been playing it on PocketNES, not getting anywhere though, I forgot how much I sucked at the original Metroid&quot;- Dragonsbrethren\r\n\r\n&quot;Fror being too hellishly hard an the disabling of the &quot;NARPAS SWORD0 000000 000000&quot; password i give this hack a -100 out of 10.&quot;- funguy10\r\n\r\nLet me know what ya think!\r\ndudestman@hotmail.com\r\n\r\nThank you.', '[147]metgen.rar', '1.0', '2006-08-04 03:09:24', '2016-01-24 09:13:39', '30 July 2006', 1154232000, '', 1, 0, 1, 1, 0, 0, '147titlescreen.PNG', 1, 0, 0, 2650, 1, 'Metroid (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(148, 1, 753, 'Zelda II - Part 2', 734, 'This hack is a continuation of the original Zelda II. It was created with one goal in mind, and that is to provide a challenge. Fortunately, there are 3 patches available to download: Easy, Medium, and Hard. This way, if you don’t like challenging games, you will have other options to select from.\r\n\r\nIt will feel like a new game. Most of the overworld has been changed as well as the 7 palaces. There are all new puzzles in every single area of the game and some of them will most likely get you stumped! If you like Zelda II, then you will definitely like this hack.', '[148]Zelda II - Part 2.zip', '1.9', '2006-08-04 19:25:48', '2015-10-26 22:19:44', '30 August 2006', 1156910400, '148readme.txt', 1, 0, 1, 1, 0, 0, '148titlescreen.png', 1, 0, 0, 5842, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(150, 1, 709, 'Justin And Friends', 735, 'Here&#039;s a SmB1 hack that stars TheGreatWhiteDope and his friend Tim. They were brought to the Mushroom Kingdom by an unknown power to rescue peach since Mario and Luigi suddenly vanished. So in order to get back to their world they have to rescue peach no matter what. \r\n\r\nThis hack shouldn&#039;t be too hard, so anyone&#039;ll fit right in with the level design. And you also start with 50 lives. So give this hack a try, help justin and Tim get back to earth…', '[150]JandF.zip', '1.1', '2006-08-09 21:58:06', '2016-04-24 05:14:33', '04 May 2005', 1115179200, '150readme.txt', 1, 0, 1, 1, 0, 0, '150titlescreen.png', 1, 0, 0, 1657, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(151, 11, 930, 'Mortal Kombat : Dullard Cheat Menu Enhancement', 611, 'This rom hack is mostly for fixing those DULLARD cheat menu options to have more clear descriptions, like the Sega CD version has. But I also enabled the blood and changed &quot;Rayden&quot; to have his correct name &quot;Raiden&quot;.', '[151]MK_Menu_Enhancement.zip', '1.0', '2006-08-11 20:22:38', '2016-01-08 15:04:47', '06 August 2006', 1154836800, '151readme.txt', 1, 0, 0, 1, 0, 0, '', 4, 0, 1, 4678, 8, 'Mortal Kombat (World).md - NOINTRO\r\nCRC32: 	1aa3a207\r\nMD5: 	a1dd8a3e4b8c98dee49d5e90d6b87903\r\nSHA-1: 	c098bf38ddd755ab7caa4612d025be2039009eb2\r\nSHA-256: 	658547d3115c52f165a269099a9f7eaf66e5303a5004abf4a8774bcce6565bd2', 0, '', '', ''),
(152, 10, 934, 'Ember Hack', 739, 'Play as Tronn Bonne&#039;s Custom CO Ember in AW2.  \r\n\r\nThe hack includes the following:\r\n\r\n- Brand New Custom CO named Ember.  Designed by Tronn Bonne. Link to the Custom CO Ember - [url]http://forums.warsworldnews.com/viewtopic.php?t=3217&amp;highlight=ember[/url]\r\n\r\n- Five War Room maps have been hacked in so far. \r\n\r\nSpann Island (remix) by Roma_Emu \r\nEncircled by Frankdeslimste \r\nBig Fella by ??? (hunting for the creators name) \r\nStamps Island - Under Siege by Frankdeslimste \r\nPay Dirt - Dark Fortress by jb55 \r\n\r\n- Three Japanese CO images added from Game Boy Wars 1 and 2. \r\n\r\n- German Theme names translated into English.\r\n\r\n- Xenesis Balance hack changes have been applied. - More details at the following link http://forums.warsworldnews.com/viewtopic.php?t=91\r\n\r\n- Campaign Dialogue has been edited.', '[152]Ember Hack 1-8.rar', '1.8', '2006-08-23 23:00:55', '2015-11-11 05:18:39', '23 August 2006', 1156305600, '152readme.txt', 1, 0, 1, 1, 0, 0, '152titlescreen.png', 5, 0, 0, 4984, 1, 'File:               1060 - Advance Wars 2 - Black Hole Rising (U)(Mode7).gba\r\nCRC32:              12E559CD\r\nMD5:                29366BC7 90944924 56210AA7 013E14EC\r\nSHA1:               965EF44F 82B50E24 1F05C304 C745F6D8 8EAD0C0B', 0, '', '', ''),
(153, 10, 817, 'European Font Enhancement', 296, 'The European version of Final Fantasy IV Advance offers a few benefits over the US release including smoother, more stable battles and a number of bug fixes. This patch makes the tiny font, which looks fine on a GBA, a little wider to make it readable on my Game Boy Player.\r\n\r\nPlease note that this patch has only been tested with English, I have yet to encounter any text spillovers in English but chances are other languages spillover.', '[153]ff4aefont.zip', '0.1', '2005-12-23 05:00:00', '2016-01-15 21:42:32', '31 August 2006', 1156996800, '153readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1600, 1, 'Final Fantasy IV Advance (Europe) (En,Fr,De,Es,It).gba\r\nCRC32: 27F2BC67\r\nMD5: 2FF590AA635590C2F8140C88CBB19025\r\nSHA-1: B09D50D782B184C8641AEA6DD904AE46C3CC72E6\r\nSHA-256: BFEE8D0E3B4637EF269242DE07BCAC1369EBA8BA9C0FF3892853B34933F755BF', 0, '', '', ''),
(154, 9, 755, 'Super Mario Kart - The Impala Battles', 745, 'In 2002 Super Mario Kart - The Impala Battles was released. Back then it was the first Super Mario Kart mod to be released on Romhacking.net\r\n\r\nIt was the time long before [url=http://www.romhacking.net/utilities/797/]Epic Edit[/url] saw the light of day, so editing Mario Kart was still a slow and difficult process. The limitations at the time caused some issues in The Impala Battles that couldn&#039;t be solved. \r\n\r\nAlmost 18 years after the release of The Impala Battles, v1.1 finally fixes all the issues players had with the original mod. You can see this new version as a small appetizer to the release of [url=http://www.romhacking.net/hacks/5514/]Super Mario Kart - Epic Racers[/url].\r\n\r\nPlease enjoy the classic Impala Battles once again with your friends!', '[154]SMK - The Impala Battles v1.1.zip', '1.1', '2006-09-03 20:08:43', '2020-11-06 07:06:51', '14 August 2020', 1597377600, '154readme.txt', 1, 0, 1, 1, 0, 0, '154titlescreen.png', 1, 0, 0, 3100, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(155, 9, 715, 'Zelda3 Time &amp; Day/Night cycling system', 586, 'This improvement adds a virtual in-game clock displayed on the status bar, along with a day/night cycling system using this clock that tints the palettes (excluding the status bar) in the overworld areas according to the hours. Tint colors and timer speed are easily customisable, everything is explained in the readme and it is easily usable for custom hacks. ASM source is included in the archive.\r\n\r\nIt can be applied to a normal Link to the Past ROM so that you would play through the whole game with this effect (though it doesn&#039;t change any event of the story), it hasn&#039;t been tested everywhere but it should work fine.', '[155]Z3-Time&DayNight.zip', '2.0', '2006-09-07 14:51:52', '2018-08-17 12:15:47', '06 September 2006', 1157515200, '155readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 6625, 3, 'Legend of Zelda, The - A Link to the Past [U] [!]\r\nCRC32: DD42510E\r\nMD5: 1A74468291B02729329DD1357AFB45AF\r\nSHA-1: 8288B4BC88052A3CF4EFFED3ACD6A498847BFB95\r\nSHA-256: D9C69C5270B2F7EAC54F254688A43CC767FD5CB4F21FC079A0F9FBE09978EAEC', 0, '', '', ''),
(156, 1, 943, 'Mario + Toad', 748, 'This is a hack of a Japanese NES (famicom) game called &quot;Nuts &amp; Milk&quot; that I completed overnight in the summer of 2000. The gameplay was simple but fun, yet the graphics were absolutely horrendous. You controlled these little animals that looked like a cross between a pig and a mailbox. Thus, I decided to hack in some graphics from SMB3. I think it makes the game much more bearable, and I hope you think so too.\r\n\r\nGame Story (hastily concocted):\r\nToadworld has been infiltrated by the evil Wario clones. You, Mario, must save your friend Toad from the Warios. Collect all the mushrooms and leaves, then hurry and save Toad before the Warios stop you!\r\n\r\nHow to Play:\r\nAll the items in this game should be familiar to anyone who&#039;s played Super Mario Brothers 3. The Mushrooms and Leaves are GOOD. You must get them all before you can save Toad. The Warios and Boos are BAD! Avoid them or you&#039;ll lose a life. Don&#039;t fall in the lava, that stuff is hot. As in SMB3, the notes will bounce you into the air, the vines are for climbing, the clouds and blocks are for walking on, etc. In the Bonus Stage, you must again collect all the items and then proceed to save Toad.\r\n\r\nWhat&#039;s Been Hacked:\r\nSprites/Tiles...\r\nVirtually all sprites and tiles have been replaced with SMB3 graphics. A few notable exceptions: The vines are actually from Donkey Kong Jr. I really wanted all the game elements to be as close to SMB3 as possible but because of the way the tiles were set up in the original game, I was forced to improvise. I believe I drew the mushroom house on my own, using some smaller tiles from SMB3 as a reference.\r\nTitle Screen...\r\nBasically copied from SMB3, with a bit of rearranging on my part to create the &quot;+ Toad&quot; part.\r\nPalette...\r\nThe palette isn&#039;t perfect, I know this. I did my best to match the colors up appropriately but I was forced to compromise at times (most notably, with the &quot;splashing&quot; lava). There were also some palette changes that occur at the Bonus Stages that I could not find in the ROM. It is most noticeable when you successfully complete a bonus stage the background becomes black and the arrangement of stars looks decidedly ugly. Because this was a &quot;just for fun&quot; project, I had no interest in devoting the time to fix these little palette goofs.\r\n\r\nTools Used:\r\nTile Layer, for the graphics changes.\r\nHexposure, for the palette hacking.\r\n\r\nNotes on Future Releases:\r\nThere will be none, at least not by me. However, if you find this game endearing enough to want to expand on this hack, or at least clean up some of the flaws in the palette... please feel free. If you do, give yourself a credit on the title screen and repost it for the world to enjoy.', '[156]mandt.zip', '1.0', '2006-09-10 17:24:00', '2015-10-27 12:21:52', '10 September 2006', 1157860800, '156readme.txt', 1, 0, 0, 0, 0, 0, '156titlescreen.gif', 5, 0, 0, 1331, 1, 'File:               Nuts &amp; Milk (J) [o1].nes\r\nCRC32:              0E569EED\r\nMD5:                D4F12AE0 C1ABA8E9 14D69FAB BED7C760\r\nSHA1:               38AD30D9 5AAA4376 B282F98E FD89DF92 846BB940', 0, '', '', ''),
(158, 11, 947, 'Sonic 3D Blast Time Attack', 753, 'Using some of the limited data that was found in Sonic 3D Blast, I decided to make a boss rush mode in Sonic 3D Blast. In this hack, you will fight all 8 bosses in a row. That means you only have 4 lives, that&#039;s it. It&#039;s a little bit challenging. Before I forget, the ROM crashes after you beat the Final Fight. I did that on purpose. If I didn&#039;t do that, then the game would have moved on to the 9th level which would be Spring Stadium Act 3.', '[158]Sonic 3D Blast Time Attack.rar', '1.0', '2006-09-15 07:12:03', '2016-01-09 15:16:16', '06 February 2007', 1170738000, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 810, 8, 'Sonic 3D Blast ~ Sonic 3D Flickies&#039; Island.md - NOINTRO\r\nCRC32: 44A2CA44\r\nMD5: 50ACBEA2461D179B2BF11460A1CC6409\r\nSHA-1: 89957568386A5023D198AC2251DED9DFB2AB65E7\r\nSHA-256: 2DE28AD6E4B084FB41E4A6BA2A19FCEBA675EA154C770630B0D5FFEA4CE31AA0', 0, '', '', ''),
(159, 1, 709, 'Mario Evolution', 569, 'Here&#039;s a smb1 hack that me and other smb1 hackers worked on. This hack originally started in 2003 when Tek Hacks used to be around (read the readme for more information) So if you have some time to kill, try the hack out. I hope you all enjoy it as much as we did working on it. =D', '[159]mario_evolution.zip', '1.2', '2006-09-27 23:33:44', '2016-04-24 05:18:45', '28 September 2006', 1159416000, '159readme.txt', 1, 0, 1, 1, 0, 0, '159titlescreen.png', 1, 0, 0, 3363, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(160, 1, 951, 'Ultimate Second Bugs Bunny Crazy Castle', 592, 'The Ultimate Second Bugs Bunny Crazy Castle! Sixty all-new levels for you to trudge your way through. The game doesn&#039;t start as mind-numbingly simple as the first, but on the other hand, it also never gets as difficult as the first–hands up if you felt Level 58 was impossible in that one', '[160]bbcc1b.zip', '1.0', '2006-10-02 19:52:05', '2016-01-28 05:10:28', '01 January 2006', 1136091600, '160readme.txt', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 884, 1, 'Bugs Bunny Crazy Castle, The (USA).nes - NOINTRO\r\n    CRC32: E50A9130\r\n    MD5: 6BC8F54DC358AA35F6259715E5143B37\r\n    SHA-1: 3769F52F919019098C4DD3CE81E029A015E720DD\r\n    SHA-256: 1D1BD6BC31073F64AF62F8CD898BC646F2CB1128B04C21F105D0BC7216C839B4', 0, '', '', ''),
(161, 1, 774, 'Googie&#039;s Megamix', 569, 'This was Googie&#039;s first attempt at MM1 hacking, this hack throws Mega Man in all new different levels that are more challenging than the original levels. There&#039;s also some text changes in here too. So if you&#039;re up for a Mega Man challenge, try out this hack. There&#039;s also some minor graphics editing in here too, like the weapons and energy capsules were change into capsules from Mega Man 2. Enjoy.\r\n\r\nPer Author request, the download for this project is removed.', '[161]googiemegamix.zip', '1.0', '2006-10-02 19:46:03', '2022-03-02 20:09:25', '18 December 2005', 1134882000, '161readme.txt', 1, 0, 1, 1, 0, 0, '161titlescreen.png', 1, 1, 0, 1336, 1, 'File:               Mega Man (U).nes\r\nCRC32:              5DED683E\r\nMD5:                4D4FFDFE 7979B5F0 6DEC2CF3 563440AD\r\nSHA1:               2F883815 57339A14 C2042845 5F6991C1 EB902C99', 0, '', '', ''),
(162, 9, 755, 'Mario Kart R', 319, 'This is a modification of the original Super Mario Kart game for the SNES. It contains all new courses, brand new graphics, altered music and even Kirby as a playable character, replacing toad.', '[162]d4s_mario_kart_r_v11.zip', '1.1', '2006-10-12 05:24:23', '2020-07-27 03:51:16', '23 March 2004', 1080018000, '162readme.txt', 1, 1, 1, 1, 0, 0, '162titlescreen.png', 1, 0, 0, 34922, 3, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: BA6EE84255F43773A5697D2A08BC453B256921AA\r\nFile CRC32: 5028CB31\r\nROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nROM CRC32: CD80DB86', 0, '', '', ''),
(164, 1, 774, 'Bass', 766, 'The evil plans of Dr.Wily have been foiled many times by MegaMan, the blue bomber. All of Wily’s robots destroyed, Wily resorts to his secret project… &quot;Bass&quot;. Bass is a prototype among many powerful warrior &#039;bots that Wily has created.  Unlike the others, Bass has incredible power. \r\n\r\nAs Wily ponders which &#039;bot to continue on with, suddenly an alarm sounds deep in Skull Castle. A mysterious army of renegade robots had attacked his old domain, &quot;Monsteropolis&quot;. Wily seizes this opportunity to test Bass. And so begins Bass’s first adventure. As Bass defeat the six robot emperors, PirateMan, GroundMan, ColdMan, MagicMan, BurnerMan and DynamoMan, and retake Monsteropolis, as Bass’s first task.\r\n\r\nThe world of Monsteropolis has changed over the years, so be careful!', '[164]bass.zip', '1.0', '2006-10-21 02:18:59', '2016-01-23 07:36:36', '05 August 2002', 1028520000, '', 1, 0, 1, 1, 0, 0, '164titlescreen.png', 1, 0, 0, 3981, 1, 'Mega Man (USA).nes - NOINTRO\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7', 0, '', '', ''),
(165, 1, 561, 'Final Fantasy Bugfix / Balancing Hack', 560, 'NOTE: There is a much more advanced version of this hack located here: [url]http://www.romhacking.net/hacks/652/[/url]\r\n\r\nThis is very close to the original FF1,but with some fairly minor tweaking done to make it play better. This update features 5-character player names, colorized battle windows, and some other relatively minor enhancements.', '[165]GFFBBH11.zip', '1.1', '2005-12-23 05:00:00', '2015-11-06 06:56:29', '09 August 2006', 1155096000, '165readme.txt', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 1814, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(166, 7, 963, 'Smb2jplus', 662, 'This is the hack with all the levels modified and various graphics as well. All worlds modified EXCEPT World 9, which is already Dream World, themselves. If you play Acmlm&#039;s “The new strange Mario Bros.” for the NES, you really going to love this one. It&#039;s a continuation storyline from the new strange Mario Bros. before Strange Mario Bros 2.', '[166]Smb2jplus.zip', '1.0', '2006-10-22 17:23:59', '2018-08-19 07:47:32', '16 October 2006', 1160971200, '166readme.txt', 1, 0, 1, 0, 0, 0, '166titlescreen.png', 1, 0, 0, 1680, 1, 'Super Mario Brothers 2 (Japan) (Alt 1).fds\r\nFile MD5:      6C808470ECCBB88E8E0A54A92D43D0DA\r\nFile SHA-1:    0A2397F6C99FB2356A77E03EE032F8EEDF2845C3\r\nFile CRC32:    AB7652B7\r\nROM MD5:       F62909AD7125ED94EF0FC1D44164A518\r\nROM SHA-1:     08927227B6FF67F42E759505D176CD924931BD14\r\nROM CRC32:     5C419EE8', 0, '', '', ''),
(167, 9, 854, 'SMAS SMB/Lost Levels Brick Fix', 389, 'Since the very first day I played it, something has bothered me about SMAS’s version of SMB (and Lost Levels): when Super Mario smashes a brick, he doesn’t rebound properly. In fact, if he hits a brick at the peak of his jump, he’ll actually be pulled upwards into the brick! (I find this kind of odd, since the games are just heavily modified versions of the original NES code, for the most part.)\r\n\r\nAnyway, I got bored the other night, and decided to track down the problem and fix it once and for all. It was actually much easier than I thought, just a case of reversed Y velocity…silly Nintendo.\r\n\r\nThese patches will correct the brick behavior in both SMB and Lost Levels, and also add the missing “thump” noise.\r\n\r\nNote: The hack can be used with the [url=http://www.romhacking.net/hacks/604/]Super Mario Bros 1 SMAS - NESised hack[/url], but you must use a non-headered ROM and apply the non-headered compatible version of this patch. Then apply the NESised hack patch to that same headerless ROM. Or you can do it the other way around (NESised first, then brick patch), it shouldn&#039;t really matter.', '[167]SMASPtchs.zip', '1.1', '2006-10-26 22:05:35', '2015-12-05 18:31:38', '26 October 2006', 1161835200, '167readme.txt', 0, 1, 0, 0, 1, 0, '', 4, 0, 1, 11398, 4, 'Super Mario All-Stars (U) [!].smc\r\n    CRC32: 925637C7\r\n    MD5: 53C038150BA00D5F8D8574B4D36283F2\r\n    SHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6\r\n    SHA-256: A9E3E57D591E995E8E0DD228B619B6AED42205EAF55316FA8FF33F236B3A32B3', 0, '', '', ''),
(168, 1, 709, 'SMB3 Mario Patch', 768, 'With these patches, Mario can be replaced with the SMB3 Mario.  Jump heights, palette, and animations are changed to be similar to SMB3.\r\n\r\nSmall Mario&#039;s jump sound is now the same as Big Mario&#039;s, like in SMB3. The bounce heights from stomping on enemies are also changed.', '[168]mariosmb3.zip', '1.1', '2006-10-26 22:38:22', '2021-05-06 01:32:54', '20 September 2005', 1127188800, '168readme.txt', 1, 0, 0, 0, 1, 0, '168titlescreen.png', 5, 0, 0, 2972, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(169, 9, 854, 'SMB1 Instant Kill Block Type 1', 662, 'Watch out! Thorns and Spikes can kill Star Mario too. You must use a SMAS ROM with a x200 byte header.', '[169]Instantkill.zip', '1.0', '2006-11-07 18:34:02', '2015-12-05 04:44:53', '28 July 2006', 1154059200, '169readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 868, 3, 'Super Mario All-Stars (U) [!].smc\r\nCRC32: 925637C7\r\nMD5: 53C038150BA00D5F8D8574B4D36283F2\r\nSHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6\r\nSHA-256: A9E3E57D591E995E8E0DD228B619B6AED42205EAF55316FA8FF33F236B3A32B3', 0, '', '', ''),
(170, 9, 715, 'Zelda A Link to the Past Master Quest', 772, '(From Ver 1.0)\r\n\r\nI took the concept behind Ocarina of Time Master Quest and came up with this version of Link to the Past- Master Quest!\r\n\r\nThe dungeons are now harder. Bosses are also harder. As far as I’m concerned, only two holes lead you to debug rooms, but I’m not fixing those because you have to be brain dead stupid to fall in them.\r\n\r\nThe game is completely playable.\r\n\r\nOne last note: The last release promised that it could be mixed and matched with the “bonuses.” I’m afraid I made an error. I’ve made versions of the Master Quest patch so you can now, indeed, play as OoT’s Link. There’s different versions of it, fixing only hair, hair and tunic, and complete- as well as the untouched version (meaning only Master Quest).\r\n\r\nWell, have fun and I hope to enjoy this version of Link to the Past!\r\n\r\n(What’s fixed)\r\n\r\nThe compass in the Desert Palace is there now. Also, the missing keys in the Forest Dungeon and the Ice Palace are back in there. I played around with some minor things, mainly jokes… cluck?\r\n\r\nFixed the Ice Rod Cave and 2nd Light World Dungeon… At least, \r\nI’m sure about the Dungeon, not the Ice Rod Cave.\r\n\r\nNew graphic hacks (not really, but I think these WILL be mix-and-matchable)\r\n\r\nNOTE: There is one problem with the first dungeon of the Dark World. When you exit the dungeon, all the locked doors you opened will lock themselves up again. I haven’t been able to check out this bug myself, but it was reported. I might look into it some day… So for now… Try not to die at that dungeon! ;) ~Moulinoski', '[170]LTTP_MQ_1.2.zip', '1.2', '2006-11-13 01:49:36', '2014-02-06 05:17:23', '18 February 2007', 1171774800, '170readme.txt', 0, 0, 1, 1, 0, 0, '170titlescreen.png', 5, 0, 0, 11309, 3, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: DD42510E\r\nMD5: 1A74468291B02729329DD1357AFB45AF\r\nSHA-1: 8288B4BC88052A3CF4EFFED3ACD6A498847BFB95\r\nSHA-256: D9C69C5270B2F7EAC54F254688A43CC767FD5CB4F21FC079A0F9FBE09978EAEC', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(171, 11, 863, 'Sonic 1 Megamix', 722, 'Highlights for version 3.0:\r\n[list]\r\n[li]All level layouts edited (some complete; others pending).[/li]\r\n[li]Each character now has a unique set of moves (though Sonic and Shadow share the homing attack).[/li]\r\n[li]Most levels (not all) have a small intro, ala S3K, where they perform some sort of action when starting the level i.e, running in from the left.[/li]\r\n[li]Loads of music edits.[/li]\r\n[li]There is now a &quot;preferences&quot; screen, where you can customize certain aspects of the game (suggestions are welcome).[/li]\r\n[li]Cheat codes have been changed - figuring them out will grant you access to a new, special level select (which is a bit buggy - just don’t hit left/right on zone selections =P).[/li]\r\n[li]&quot;Original Mode&quot; allows you to play the original levels from Sonic the Hedgehog, using all of the additions from Sonic Megamix (such as bug fixes, moves, preferences, etc). There is also a separate save slot for a character’s original mode.[/li]\r\n[li]Title screen demos have been edited. Credits demos have not.[/li]\r\n[li]Super forms have been added.[/li]\r\n[li]Elemental shields, ala S3K, have been added.[/li]\r\n[li]Credits have been edited; each character has a unique end pose on the ending sequence.[/li]\r\n[li]Various other changes. See the [url=http://info.sonicretro.org/Sonic_1_Megamix]Wiki page[/url] for more info.[/li]\r\n[/list]\r\n\r\nThis is considered a &quot;complete&quot; release, although not &quot;final&quot;. It was succeeded by an incomplete &quot;4.0b&quot;, which was ported to SegaCD, and further changes have been implemented since, although a &quot;final&quot; release and its date are tentative. More information can be found on the Manual/Wiki page, located at here: [url]http://www.headcannon.com/TeamMegamix/index.php?p=mm_home[/url].\r\n\r\nFor a complete list of authors, please see: [url]http://www.headcannon.com/TeamMegamix/index.php?p=team[/url].\r\n\r\nNote: Apply xdelta patch to US Genesis Sonic 1 ROM. The patch is in xdelta format due to shifted data which resulted in a IPS patch almost the same size as the patched ROM.', '[171]Sonic 1 Megamix v3-0.zip', '3.0', '2006-11-23 00:31:11', '2022-11-10 10:52:55', '14 August 2008', 1218686400, '', 1, 1, 1, 1, 1, 0, '171titlescreen.png', 1, 0, 0, 12147, 9, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', ''),
(172, 11, 863, 'Knuckles in Sonic 1', 722, 'Stealth has created a hack that imports Knuckles into Sonic the Hedgehog 1. This is a very advanced hack and includes all of Knuckles moves: Spin Dash, Gliding, Wall climbing, and even a bonus feature which can be accessed by inputting the following codes on the title screen.\r\n\r\n*Super Knuckles (once all emeralds are obtained): \r\nB B B B Up Down Left Right \r\n(you&#039;ll hear a ring sound if code is implemented correctly)\r\n\r\n*Cheat (Start with all emeralds): \r\nB B B B B B Up Down Left Right \r\n(if implemented correctly you should hear the same sound as when you get an extra continue)\r\n\r\nThe patch is in xdelta format due to the IPS patch being nearly as large as the patched ROM itself. Tested on a ROM in BIN format.', '[172]S1k.zip', '1.1', '2006-11-24 14:25:19', '2016-06-16 00:43:10', '12 September 2005', 1126497600, '172readme.txt', 1, 1, 1, 1, 1, 0, '172titlescreen.jpg', 1, 0, 0, 4611, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(174, 11, 863, 'Easy Mode Hack', 779, 'For all of you who will never be able to play Sonic Jam, Sonic 1&#039;s Easy mode has been ported in this hack. Easy mode uses completely different level layout. The level order is different too, making this really feel like a different game.\r\n\r\nThe only things that have not been changed are the lack of spin dash, time trial, SRAM, and the final boss is not the same as usual. In Sonic Jam easy mode the final boss normally needs only 3 hits to explode. Also in Easy Mode on Sonic Jam there are fewer electric balls, and only one cruncher that comes down.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches with copyrighted data in them.', '[174]Sonic1easy.zip', '1.0', '2006-11-25 06:54:26', '2016-06-16 00:46:23', '23 November 2003', 1069563600, '174readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 1437, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(175, 8, 732, 'Metroid II DX', 724, 'This is basically an updated version of Dan Davis’ already excellent color file from the Game Boy Colorizer homepage. There are too many individual changes to list, but in general terms here are the changes in the updated version:\r\n\r\n-All inadvertently revealed secrets are once again secrets!\r\n-All mismatched tiles now match!\r\n-Small changes to a few sprites.\r\n-Very small color changes to a few background elements.\r\n\r\nThere are a few minor glitches which are documented at the Metroid Evolution site.\r\n\r\n- V 2.0 UPDATE\r\n\r\nSpikeman &amp; Drakon fixed a bunch of stuff and made it so this hack runs on the real hardware. This patch runs start to finish on the real hardware without and major issues.', '[175]Metroid 2 DX Colour V2.zip', '2.0', '2005-12-23 05:00:00', '2016-04-30 14:07:34', '07 March 2013', 1362632400, '175readme.txt', 1, 0, 0, 0, 0, 0, '175titlescreen.png', 5, 0, 0, 35327, 1, 'Metroid II - Return of Samus (World).gb - NOINTRO\r\nCRC32: DEE05370\r\nMD5: 9639948AD274FA15281F549E5F9C4D87\r\nSHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nSHA-256: 3080BCC2EB9965DE463F5F4E02F0DABBB13B060E1654A18DA8B50948C10AF4A6', 0, '', '', ''),
(176, 11, 863, 'Sonic 1 Spindash', 625, 'This is a near perfect hack that adds the Spindash into Sonic The Hedgehog. It is perfect in execution and effect. The only thing lacking is the spin animation during peelout.\r\n\r\nUse on a clean rom to ensure it works.', '[176]s1spin.zip', '1.0', '2006-11-27 06:42:24', '2015-12-05 19:51:04', '28 January 2004', 1075266000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4862, 9, 'Sonic The Hedgehog (USA_ Europe).md\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(177, 11, 969, 'Knuckles &amp; Tails', 781, 'This hack makes Tails follow Knuckles around like he does Sonic. Simply select a save file with Knuckles and Tails will follow him. Patch this to a Sonic 3 &amp; Knuckles ROM in binary format (.bin or .gen).\r\n\r\nThere are a few minor issues with this patch:\r\n[list][li]Tails doesn’t appear with Knuckles on the save select screen.[/li]\r\n[li]Tails can’t carry Knuckles like he does Sonic.[/li]\r\n[li]Tails doesn’t follow Knuckles in the special stage.[/li]\r\n[li]Tails doesn’t follow Knuckles if you select a level via level select.[/li][/list]\r\n\r\nOther than those issues this plays perfectly, Tails behaves exactly as you’d expect.', '[177]KnucklesandTails.zip', '1.0', '2005-12-23 05:00:00', '2016-04-18 06:22:03', '29 November 2006', 1164776400, '', 0, 0, 0, 0, 1, 0, '177titlescreen.png', 5, 0, 0, 2799, 8, 'Sonic and Knuckles &amp; Sonic 3 (JUE) [!].bin\r\n    ROM/File SHA-1: CFBF98C36C776677290A872547AC47C53D2761D6', 0, '', '', ''),
(178, 1, 709, 'After World 8', 662, 'This is the hack of SMB1 with all new levels and the new World A of this game. This is for SMB champions who have already completed World 8 in the original SMB1. The Password is “TO SELECT A WORLD” You can look in the zip file named Password.txt or just copy that text from your SMB Utility and paste it to your password. Unmasking your password is much easier.\r\n\r\nAuthors Note: The original creation of this game has been removed including the authors website. To get the original game, you could find it on Google or play it on Vizzed. I recommend to download SMB Extended.\r\n\r\n~ Insectduel', '', '1.0', '2006-11-30 19:37:29', '2016-09-16 15:50:31', '11 February 2006', 1139634000, '178readme.txt', 1, 0, 1, 1, 0, 0, '178titlescreen.png', 1, 1, 0, 2713, 1, 'ROM requirements:\r\n\r\nFile Name:     Super Mario Bros. (W)\r\nFile Size:     40977 (a011)\r\nFile MD5:      811B027EAF99C2DEF7B933C5208636DE        \r\nFile SHA-1:    EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32:    3337EC46', 0, '', '', ''),
(179, 9, 354, 'Seiken Densetsu 3 3-player Hack', 784, 'A common misconception is that because Seiken Densetsu 2 supports up to 3 characters in your party and the game’s predecessor supported 3 simultaneous human players with a multi-tap, that Seiken Densetsu 3 does as well.\r\n\r\nUnfortunately, this is not the case and despite having 3 available characters only 2 were controllable, leaving the 3rd player up to the AI to control.\r\n\r\nThis patch remedies that and allows the 3rd player to be controlled by a human on a controller for the first time. Simply press start on the 3rd controller and away you go.\r\n\r\n*Please note that this patch only works on a ROM with a header! \r\n\r\nAny questions / comments can be emailed to parlance@wafflemind.net', '[179]som3_3_player_ips.rar', '1.0', '2006-12-03 05:06:23', '2015-11-14 17:57:39', '01 December 2006', 1164949200, '179readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 8689, 3, 'Seiken Densetsu 3 (J).sfc - NOINTRO\r\nCRC32: 863ED0B8\r\nMD5: 58EBD7CBF28CEADC03AEC4F448956A0B\r\nSHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nSHA-256: AE5055BB59AEE22BA9E9AC0A3A7D2B03479BAEEF49C9CF0E06CF470588A6B677', 0, '', '', ''),
(180, 1, 749, 'Super Mario Bros. 2: 2nd Run', 785, 'This is a hack of the original SMB2 game with new levels. The idea behind this hack is that it&#039;s the same SMB2 game we all love, but with entirely new levels. Game difficulty is easy to moderate but rises from moderate to nightmare for worlds 6 and 7. Ain&#039;t that nice?', '[180]smb2nd.zip', '1.0', '2006-12-04 10:27:26', '2015-11-25 07:17:02', '08 December 2001', 1007787600, '180readme.txt', 0, 0, 1, 0, 0, 0, '180titlescreen.png', 1, 0, 0, 4711, 1, 'Super Mario Bros. 2 (USA) (Rev A).nes - NOINTRO\r\nCRC32: E0CA425C\r\nMD5: 25B7E8471AE58316593E58205FA16803\r\nSHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nSHA-256: 6CA47E9DA206914730895E45FEF4F7393E59772C1C80E9B9BEFC1A01D7ECF724', 0, '', '', ''),
(181, 1, 739, 'Orchestra of Despair', 786, 'Here&#039;s a Castlevania hack that was released February, 5th 2005. Dr. Mario remade the graphics and levels to give Castlevania a different feel. Fans of Castlevania will like this hack, and everyone else should give it a shot. So what are you waiting for? Play it now.', '[181]cv_ood.zip', '1.0', '2006-12-06 04:52:16', '2016-06-17 21:51:35', '05 February 2005', 1107579600, '', 1, 0, 1, 1, 0, 0, '181titlescreen.png', 1, 0, 0, 4367, 1, 'Castlevania (USA).nes - NOINTRO - PRG0 Version\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(182, 1, 561, 'Final Fantasy: Resurrection', 787, 'Originally, this started as a script and graphics improvement by Phin. However, I took the project under my wing and developed on it further, adding a whole new script, bug fixes, even more graphical improvements and a few changes to game balance. Enjoy!', '[182]Final Fantasy - Resurrection.zip', '2.0', '2006-12-01 22:56:52', '2015-11-24 05:36:22', '06 December 2006', 1165381200, '', 1, 0, 1, 1, 0, 0, '182titlescreen.png', 5, 0, 0, 1004, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(183, 9, 967, 'Unsung Villian hack', 241, 'This hack replaces the Richter Sprite with the unnamed character from the cancelled Sega 32X Castlevania game. The game was cancelled early in development and only one sprite of this character is in existence. Its resources were then converted for use in Castlevania : SOTN. This hack also uncensors the blood in the death sequence.\r\n\r\nThis patch requires the ROM to have a header. One can be added using NSRT.', '[183]drac32x.zip', '1.0', '2006-12-07 23:14:33', '2015-11-30 05:11:03', '24 August 2005', 1124856000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 4231, 3, 'Castlevania - Dracula X (U) [!]\r\n\r\nCRC32: 7C4887E1\r\nMD5: DC629BE2EE515461315CDE57210E36C0', 0, '', '', ''),
(184, 9, 967, 'Trevor hack', 241, 'This hack replaces Richter with the Trevor Sprite from Castlevania: SOTN. A lot of people have been looking to play as him in SOTN, but since that will never happen this is the next best thing. This hack also decensors the blood and gives Trevor his Bone Boomerang Subweapon.\r\n\r\nThis patch requires the ROM to have a header. One can be added using NSRT.', '[184]trevx.zip', '1.2', '2006-12-07 22:38:07', '2015-11-30 05:15:46', '16 July 2003', 1058328000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3595, 3, 'Castlevania - Dracula X (U) [!]\r\n\r\nCRC32 : 7C4887E1\r\nMD5: DC629BE2EE515461315CDE57210E36C0', 0, '', '', ''),
(185, 9, 967, 'Stylish Richter Hack', 789, 'This patch gives Richter his unlockable outfit from the Sega Saturn version of Castlevania: Symphony of the Night. It was never implemented in the PSX version cause the game was rushed to be released but you can see him wearing it in the background when fighting Werewolf/Minotaur and when meeting Maria after fighting Hyphograph.\r\n\r\nThis patch requires the ROM to have a header. One can be added using NSRT.', '[185]Stylish_Richter.zip', '1.0', '2006-12-07 21:50:37', '2015-11-30 05:18:18', '13 October 2002', 1034481600, '185readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 4160, 3, 'Castlevania - Dracula X (U) [!]\r\nCRC32: 7C4887E1\r\nMD5 : DC629BE2EE515461315CDE57210E36C0', 0, '', '', ''),
(186, 11, 790, 'Sonic 2 Early Prototype Green Hill Zone Fix', 790, 'This fixes Green Hill Zone&#039;s collision errors in the recently discovered early prototype of Sonic the Hedgehog 2. You must select Green Hill Zone from the level select menu (code below). This hack also enables Tails in Emerald Hill Zone.\r\n\r\n[b]Level Select Code:[/b]\r\nUp, Down, Down, Down, Down, Up, A+Start\r\n\r\n\r\nMinor problems with this patch:\r\n[list][li]Act 2 doesn&#039;t load the proper end-of-level art[/li]\r\n[li]The graphics for Robotnik in Act 3 aren&#039;t loaded[/li]\r\n[li]All level changes caused by porting to Sonic 2&#039;s engine still exist[/li][/list]\r\n\r\nPatch this to a copy of [i]Sonic The Hedgehog 2 (Early prototype) (dumped by hidden-palace.org).bin[/i].', '[186]ghzfix.zip', '1.2', '2005-12-23 05:00:00', '2016-04-27 15:07:18', '07 December 2006', 1165467600, '', 1, 0, 1, 0, 0, 0, '186titlescreen.png', 5, 0, 0, 1165, 8, 'Sonic_The_Hedgehog_2_(Early_prototype)_(dumped_by_hidden-palace.org).bin\r\nCRC32: 39FAAA70\r\nMD5: A460BF633579A80EEBBC09D6809E1B09\r\nSHA-1: 5B51B4D98CB4A7A38157DC4AB9462164DD224BFD', 0, '', '', ''),
(188, 1, 709, 'Super Mario Evolution (True)', 792, 'This is a hack found on a Japanese site which does a pretty good job of hiding the fact it&#039;s a regular Mario Game. It changes the music, graphics, and level structure to be a bit unlike your normal Mario game. While it is relatively short, it is pretty fun while it lasts.', '[188]SMEvolution.zip', '2.0', '2006-12-10 02:10:48', '2016-04-24 05:22:27', '24 December 2004', 1103864400, '188readme.txt', 1, 1, 1, 0, 0, 0, '188titlescreen.png', 1, 0, 0, 5592, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(190, 8, 971, 'CVA Quick Fix', 611, 'A quick hack I worked on. Made on behalf of those who have played CV Adventure and hated it due to certain drawbacks. Namely, the inability to take a hit without losing your Whips power. Also, the default speed of Christopher. I believe those who have played the game enough will love these changes. Perhaps if the game had been made in this fashion originally there may of been less neigh-sayers of this game.\r\n\r\nThere is also a patch which works for the color version of Castlevania Adventure which is found in Konami GB Collection Vol. 1.', '[190]Castlevania_Adventure_Fix.zip', '1.0', '2006-12-11 14:43:17', '2015-10-31 15:37:23', '22 June 2006', 1150948800, '190readme.txt', 1, 0, 0, 0, 1, 0, '190titlescreen.png', 5, 0, 0, 5267, 1, 'Castlevania - The Adventure (USA).gb\r\nCRC32: 216E6AA1\r\nMD5: 0B4410C6B94D6359DBA5609AE9A32909\r\nSHA-1: FD9116EFCD8EB9698F483CC5745F83B3674D7D13\r\nSHA-256: EDB101E924F22149BDCBCFE6603801FDB4EC0139A40493D700FA0205F6DAB30C', 0, '', '', ''),
(191, 1, 709, 'Toad&#039;s Treasure Quest', 605, 'Toad&#039;s Treasure Quest is my latest SMB 1 romhack. The foundation of this romhack is what makes it special and very fun to play. A fellow romhacker, Googie, put together a rom containing hacks from various open-source Japanese SMB hacks. He then changed all the GFX and sent me the file for a collaboration project. That project ended up dieing unfortunately. But after a couple months, I found myself with some free time and decided to make a new SMB hack using this incredible hack as a starting point.\r\n\r\nThis hack contained new music, new GFX, conveyor belts, new lead character animations and upside down pipes/piranha plants. None of the levels were actually changed though. So I loaded up SMB Utility and went to town. I created 16 original levels making sure to utilize these cool new features. This romhack is definitely easier than my previous SMB Bowser&#039;s Jumping Challenge and the levels flow much more smoothly.\r\n\r\nThe story involves how Toad came to posses all those useful items in SMB3.  In this hack, you search for those warp flutes. Yes, I know Toad doesn&#039;t actually give you those flutes in SMB3. Just pretend he finds em and intends on giving them to Mario, but then Toad trips on a Goomba and drops the flutes which then get stolen by Bowser&#039;s henchmen.', '[191]ToadsTQ1.3.zip', '1.3', '2006-12-15 12:06:39', '2016-02-17 04:45:40', '11 December 2006', 1165813200, '191readme.txt', 1, 1, 1, 0, 0, 0, '191titlescreen.png', 1, 0, 0, 2721, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(192, 1, 709, 'Super Mario Bros. Challenge', 569, 'This is an old SMB hack that was being worked on by Challenge Games back in 1999 to 2002 (you can find the old demo at Zophar&#039;s Domain) This hack was long forgotten and someone needed to finish it, so here it is. There&#039;s also a HTM file with this patch that talks about this hack from the original authors. \r\n\r\nso here&#039;s the final version of Super Mario Bros. Challenge, a tribute if you will, to The Challenge Games Community. Enjoy the hack everyone. :D', '[192]Super Mario Bros. Challenge FINAL v1.1 (smb hack).ips.7z', '1.0', '2006-12-17 22:03:19', '2023-11-08 01:49:21', '17 December 2006', 1166313600, '192readme.txt', 1, 0, 1, 1, 0, 0, '192titlescreen.png', 1, 0, 0, 2549, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(193, 1, 750, 'Blue Mario Bros. 3', 795, 'Here&#039;s Blue Mario Bros. 3, this hack was started back in the spring of 2005. This hack almost died but with the help of beneficii and Googie this hack is complete. I hope everyone enjoys this hack, it was being worked on for a long time (few months)\r\n\r\nHappy Hacking! :D', '[193]bluesmb3.zip', '1.0', '2006-12-17 22:10:52', '2015-11-22 07:09:07', '17 December 2006', 1166331600, '', 1, 0, 1, 0, 0, 0, '193titlescreen.png', 1, 0, 0, 11342, 1, 'Super Mario Bros. 3 (USA) (Rev A).nes - NOINTRO\r\nCRC32: 0B742B33\r\nMD5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(194, 9, 714, 'SMB2DX', 856, 'A hack that ports the graphics and levels of Super Mario Bros. 2 into Super Mario World. A must play for SMB2 fans. Requires a Super Mario World ROM to patch with a x200 byte header. Keep in mind that this hack is locked if used with Lunar Magic.', '[194]Smb2dx.zip', '1.0', '2006-12-21 13:24:59', '2013-08-11 06:12:20', '07 September 2006', 1157601600, '194readme.txt', 1, 0, 1, 0, 0, 0, '194titlescreen.png', 1, 0, 0, 4325, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(195, 9, 976, 'Return of Double Dragon Music Fix', 611, 'This game is the Japanese version of Super Double Dragon. It has some advantages over it&#039;s US counterpart: Improved weapons use, Better Super kick, elongated final level, options menu but has one flaw. The music selection is mostly different than what is used in the US version, and more boring in some parts because of it. This patch restores the original music selection that you normally have in the US version, so it makes this basically a more complete game.\r\n\r\nAlso included is a patch if you wanna play the US version with the Double Dragon theme playing in the title screen. They play the wrong song in the US version.\r\n\r\nEDIT: The us version must have a header for the patch to work.', '[195]SDDragonMusicFix.zip', '1.0', '2006-12-24 16:05:57', '2020-12-28 21:43:52', '22 December 2006', 1166763600, '195readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2913, 4, 'File Name: Super Double Dragon (U).smc\r\nCRC32: 	09ed12a5\r\nMD5: 	38129cf359c7bc93a82358fa305b07ae\r\nSHA-1: 	5dcaee58ba92e620055e1cee7f1c84da4e22a61a\r\nSHA-256: 	bcced1be76ef920b562a555696bcb4583d1c8cea4d4b057cab6e0e09be8ef8c4\r\n\r\nFile Name: Return of Double Dragon (J).smc\r\nCRC32: 	10470b58\r\nMD5: 	ef37e657e2bb1fbff7c1c09a184028b5\r\nSHA-1: 	5f03e04ce7bca88f8c2c11934056a3a67bfb319b\r\nSHA-256: 	b61addb0abd36ebd29e5c2988ae642b174bfec18a899cfe40866000dc934f658', 0, '', '', ''),
(196, 1, 738, 'Bubble Bobble Hack', 800, 'Graphics have been changed, and all 100 levels have been edited. Music has also been improved. It&#039;s a new adventure for both Bub and Bob.', '[196]bbhv125.zip', '1.0', '2006-12-25 18:14:40', '2015-11-11 06:19:01', '26 April 2002', 1019793600, '196readme.txt', 1, 1, 1, 1, 0, 0, '196titlescreen.png', 1, 0, 0, 1549, 1, 'Bubble Bobble (U) [!].nes - GOODNES 3.14\r\nCRC32: D3A91B41\r\nMD5: E6CB4E0FAF2E944B2A0C8D78A399AC7F\r\nSHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nSHA-256: FC521E891D074369D67579FD56617460B9C9949DEC67CC4A37D46B4E4BB09D29', 0, '', '', ''),
(197, 9, 715, 'Zelda3 Parallel Worlds', 570, 'A complete [i]The Legend of Zelda: A Link to the Past[/i] hack.\r\n\r\nEverything is brand new. Dungeons, overworlds, etc. It even has new music!\r\n\r\nThis hack does a fantastic job of letting you re-live the old classic while adding a new degree of difficulty that challenges even the elite!\r\n\r\nThe 10-year anniversary update by qwertymodo has brought a bunch of new and exciting features that help to re-balance much of the game, as well as bring a fresh new gameplay experience.  Check the README for more information!', '[197]Zelda3_Parallel_Worlds_v1-23.zip', '1.23', '2006-12-31 06:06:40', '2019-01-01 18:15:10', '27 March 2017', 1490587200, '197readme.txt', 1, 1, 1, 1, 1, 0, '197titlescreen.png', 1, 0, 0, 152342, 4, 'Legend of Zelda - A Link to the Past, The (NA) (1.0).sfc\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(198, 27, 974, 'Citadel Unleashed', 803, 'Citadel was one of the greatest mysteries to come out of Goldeneye, and after Krijy found it, we all wanted to play...but it had no clipping. Zoinkity has painstakingly, by hand, through immeasurable difficulty and time, added clipping...and not only that, worked with us to give the level an actual image, allow the level to be played and exited and replayed, added weapons, everything...this thing comes fully loaded.\r\n\r\nA couple things to note:\r\n- Citadel is available in multiplayer only\r\n- Citadel replaces the Library. To play the library you will need to use the included Gameshark codes to reinsert it.\r\n- It is possible to play Citadel on console. See the Rarewitch project website for details.', '[198]Citadel.zip', '1.0', '2006-12-18 03:50:41', '2016-01-27 01:58:38', '05 May 2006', 1146801600, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 950, 1, 'GoldenEye 007 (U) [!].z64\r\n    CRC32: B6330846\r\n    MD5: 70C525880240C1E838B8B1BE35666C3B\r\n    SHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(199, 1, 977, 'Blaster Master: Pimp your Ride', 544, 'Blaster Master:  Pimp your Ride, is an assembly hack for the NES platformer Blaster Master.  Changes to most of the areas are minor save for areas 1 and 2 tank section, which are re-done.  The changes are made to utilize the full effect of the ASM hack, and premise of this hack which is the 8 new additional upgrades the tank can get.\r\n\r\nYes, 8 new upgrades.  That means the game has a total of 15 upgrades in all, and almost all of them are going to be needed to finish the game.  Along with that are some other ASM changes, one that would need explaining is the gun powerup system.  Instead of one gun unit equaling one level, you must collect many gun units to raise you gun power.  The upside is that you do not lose your gun level if you get hit or die.  This means that any powerup you find will not be wasteful.\r\n\r\nThere are also other changes as well that will become apparent when you play.  This hack was started sometime last spring or summer and deemed complete on December 31 2006.  If there are any bugs, don&#039;t hesitate to point them out.', '[199]BM_PYR_v1.1.zip', '1.1', '2007-01-01 20:02:11', '2021-04-06 01:48:32', '01 January 2007', 1167627600, '199readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 2025, 1, 'Blaster Master (U) [!].nes - GOODNES 3.14\r\nCRC32: 52BCF64A\r\nMD5: 9C96408F7A7AA0DA2C3B723759699506\r\nSHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nSHA-256: CE7B1CC6BA10E3163781BBFD2F00A8E50FA68529B915C7818E04B126EED862FD', 0, '', '', ''),
(200, 1, 951, 'The Ultimate Bugs Bunny Crazy Castle', 592, 'This is the first hack ever to change the levels of The Bugs Bunny Crazy Castle, for the NES.  The first, and the best!  All 60 stages are changed, including the 4 special stages.  The game starts pretty easy, but gets quite difficult by the end!', '[200]bbcc.zip', '1.1', '2007-01-03 21:29:53', '2016-01-28 05:10:26', '22 November 2003', 1069477200, '200readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1116, 1, 'Bugs Bunny Crazy Castle, The (USA).nes - NOINTRO\r\n    CRC32: E50A9130\r\n    MD5: 6BC8F54DC358AA35F6259715E5143B37\r\n    SHA-1: 3769F52F919019098C4DD3CE81E029A015E720DD\r\n    SHA-256: 1D1BD6BC31073F64AF62F8CD898BC646F2CB1128B04C21F105D0BC7216C839B4', 0, '', '', ''),
(201, 1, 735, 'Challenging Lolo', 549, 'This hack modifies the game Adventures of Lolo.  Features 50 new rooms, some sprites changed to the Lolo 2/3 ones, some palette changes, and some text changes.\r\n\r\nSpecial thanks to bbitmaster&#039;s editor for making all this possible.', '[201]Lolohack.zip', '1.0', '2007-01-05 05:03:06', '2013-07-16 07:59:27', '26 October 2004', 1098763200, '201readme.txt', 1, 0, 1, 1, 0, 0, '201titlescreen.png', 1, 0, 0, 2419, 1, 'Adventures of Lolo (U) [!].nes - GOODNES 3.14\r\nCRC32: D9C4CBF7\r\nMD5: 72A5692523AD5AB51CF2272A06D669D0\r\nSHA-1: 355E2A11E6E585DAB55635766C43BC4C0E5D6968', 0, '', '', ''),
(202, 1, 978, 'Challenging Lolo 2', 549, 'This is a hack of Adventures of Lolo 2.  Just like Challenging Lolo, it features 54 new levels, palette changes, and a few graphics changed.\r\n\r\nSpecial thanks to bbitmaster&#039;s level editor for making all this possible and thanks to him for making the 4 new pro maps possible as well!', '[202]Lolo2hack.zip', '1.0', '2007-01-05 05:06:41', '2013-07-16 08:05:26', '04 January 2007', 1167886800, '202readme.txt', 1, 0, 1, 1, 0, 0, '202titlescreen.png', 1, 0, 0, 1982, 1, 'Adventures of Lolo 2 (U) [!].nes - GOODNES 3.14\r\nCRC32: 862AB1E5\r\nMD5: 0F8EAC497ADC07858685B8E84E59A56B\r\nSHA-1: 47D217722BC2375163EBB4B0821DD6EB3ACB38FF', 0, '', '', ''),
(203, 9, 714, 'The Second Reality Project 2', 388, 'From the readme:\r\n\r\n[b]Storyline:[/b]\r\n\r\nA One-Eyed Big Boo called Zycloboo wants to conquer the Mushroom Kingdom, and like Bowser in &quot;The Second Reality Project 1&quot; he wants to use the power source from another dimension called the Second Reality to get to his goal. To get Mario out of sight (or maybe for some other reasons?) he warps Mario and his Castle in the Second Reality. Mario&#039;s only chance to stop Zycloboo is to find the Power Supply station, which can give him the power he needs for the task - or at least that&#039;s what Zycloboo told him, heeheehee!\r\n\r\n[b]About the game:[/b]\r\n\r\nThe levels for itself are most of the time very &quot;big&quot; compared to the typical SMW-level. From the length, they have more of a Yoshi&#039;s Island-level. You can find a lot of hidden stuff here and there, dozens of bonus rooms and so on. There are also a few levels, where you can go different roads. Sometimes, the second route is more hidden and harder to beat, but it will lead to a secret exit. There are a lot puzzles in the hack as well, but with one major exception near the end of the game they aren&#039;t on the normal route, which means the secret levels are usually more puzzling than the normal ones, but very often they are also more &quot;special&quot;.\r\n\r\nUnlike my first hack, this time it&#039;s not necessary to find all the hidden Switch Palaces to beat the final boss, but it could be helpful to find them nevertheless. If you stay just on the normal route (without finding any secret exit) you can complete the game after 55 levels. But in that case, you would leave out 36 additional levels. You see, there is much to explore. ;)\r\n\r\nAbout the worlds... nothing outstanding here:\r\nWorld 1 is the typical grassland-World,\r\nWorld 2 is the typical Forest-World,\r\nWorld 3 is the Beach and the Desert,\r\nWorld 4 and 5 aren&#039;t really themed. Here you can find Ice-, Canyon-, Cheese-level and whatever.\r\nWorld 6 is the Venom Underground World, which contains some of the first levels I did for this hack. \r\nWorld 7 is the typical futuristic Base-World, with some underground parts (World 7 covers two submaps).', '[203]TSRP2vers1.2.zip', '1.2', '2005-12-23 05:00:00', '2015-10-29 01:13:24', '05 January 2007', 1167973200, '203readme.txt', 1, 1, 1, 1, 0, 0, '203titlescreen.png', 1, 0, 0, 3513, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(204, 8, 732, 'Metroid II: Return of Samus - Colorized', 809, 'This is a color hack for Metroid II.  I used the Game Boy Colorizer for this.  As there have been other color hacks for this game.  I found I had a different vision in mind.  So I made this more luminescent and thematic version.  I looked for a continued feeling from the original nes game.  Please enjoy this color hack.\r\n\r\nThis is an .ips file.  I have tested the files involved so all should be good.  Any .ips file patcher program should work.  Enjoy!', '[204]m2color.zip', '1.0', '2007-01-11 15:59:37', '2016-01-19 11:34:42', '10 January 2007', 1168405200, '', 1, 0, 0, 0, 0, 0, '204titlescreen.png', 5, 0, 0, 11204, 1, 'Metroid II - Return of Samus (World) - NOINTRO\r\nCRC32: DEE05370\r\nMD5: 9639948AD274FA15281F549E5F9C4D87\r\nSHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nSHA-256: 3080BCC2EB9965DE463F5F4E02F0DABBB13B060E1654A18DA8B50948C10AF4A6', 0, '', '', ''),
(205, 1, 709, 'Super Mario Bash', 811, 'Super Mario Bash includes all new levels (all 8 worlds) and new graphics. I find most Mario hacks to be too hard (by making them super-hard they get away with only changing world 1...), and not actually fun, like it&#039;s supposed to be. So my levels are more like what you&#039;d find in a real Mario game.\r\n\r\nBTW, I borrowed some graphics from the Japanese Mario 2, but I think there&#039;s a little bit from other hacks as well. It&#039;s been 5+ years since I made it so I can&#039;t remember for sure, nevertheless find and contact the original authors to ask for permission. Hope it&#039;s not a problem.', '[205]Mario Bash.zip', '1.0', '2007-01-15 17:22:01', '2014-06-10 21:46:11', '14 December 2001', 1008306000, '', 1, 0, 1, 0, 0, 0, '205titlescreen.png', 1, 0, 0, 2616, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(207, 1, 484, 'Recca - Pure', 242, 'Most people don&#039;t know that there are alternate modes of the game Recca, which are accessed by very obscure means. \r\n\r\nThis hack makes them selectable from the start, adds a new title screen and translates the sound test mode as well (See the readme on how to access this).\r\n\r\nNew Modes:\r\n\r\nHard: 7 levels as opposed to the 4 normally available. Can be toggled on or off with Select on the title screen.\r\n\r\nZanki Attack: Same as either normal or hard mode with three differences: enemies explode into bullets, you start with 50 lives and there is no ending sequence. Score is determined by how many lives you have left when you beat the game.', '[207]recca-pure.zip', '1.0', '2007-01-24 17:49:57', '2016-02-16 01:17:32', '23 January 2007', 1169528400, '207readme.txt', 1, 0, 1, 1, 0, 0, '207titlescreen.png', 5, 0, 0, 2660, 1, 'Summer Carnival &#039;92 - Recca (Japan).nes - NOINTRO\r\n    CRC32: D98EC487\r\n    MD5: 61DA1E9AC94FE72A1EE385FFF1A0C062\r\n    SHA-1: 4558A330119E79FCB50B46AE21B4171DA6623CE5\r\n    SHA-256: 9C254DCF8426036F0206C48F96BC2D3DC71DA2A14AF3A5F02EE5CB27F4AAB016', 0, '', '', ''),
(208, 34, 987, 'Zippy Race - Sega SG-1000 to MSX conversion', 815, 'This patch converts the Sega SG-1000 version of Zippy Race to work on the MSX. The hardware core of the SG-1000 and MSX is quite similar, the only major difference being the soundchip. Sound in this conversion is achieved with an SN79489 emulator for the AY-3-8910.\r\n\r\nThe release package includes part of the source code.', '[208]zippyrace.zip', '1.0', '2007-01-25 12:25:20', '2016-02-15 18:17:01', '23 January 2007', 1169528400, '208readme.txt', 0, 0, 0, 0, 1, 0, '208titlescreen.png', 1, 0, 0, 460, 1, 'Zippy Race (SG-1000) [!].sg - GOODSMS\r\nCRC32:BC5D20DF', 0, '', '', ''),
(209, 1, 709, 'Legend of Zelda: Curse From The Outskirts', 786, 'Here&#039;s a hack that Dr. Mario made in 2003 when Tek Hacks used to be around, he gives SMB a Zelda feel. If you&#039;re a Zelda fan, or like Platforms make sure to give this oldie but goodie hack a try. :)', '[209]zelda_outskirts.zip', '1.0', '2007-02-02 19:40:23', '2021-03-06 16:12:22', '03 July 2003', 1057204800, '209readme.txt', 1, 0, 1, 1, 0, 0, '209titlescreen.png', 1, 0, 0, 6538, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(210, 1, 774, 'Protoman: The Red Bomber', 296, 'This hack changes Megaman into Protoman as a playable character. It is the first hack released by Dragonsbrethren.', '[210]redbomber.zip', '3.0', '2005-12-23 05:00:00', '2023-07-27 22:20:40', '23 March 2003', 1048395600, '', 1, 0, 0, 0, 0, 0, '210titlescreen.png', 5, 0, 0, 2142, 1, 'Mega Man (USA).nes - NOINTRO\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7', 0, '', '', ''),
(211, 8, 992, 'Castlevania - Legends: Speed Hack', 242, 'One of the things that put me off about the Gameboy CV games was the slow walking speed of the protagonists. While I understand this was due to the old school Gameboys blurring very badly when ANYTHING moved, in the age of emulation it’s just a pain in the ass.\r\n\r\nTherefore, I hacked Castlevania Legends so Sonia moves faster than usual. \r\n\r\nIn v1.0, Sonia moved as quickly as when Burning Mode was activated. Due to complaints, I slowed her down a little (By using a different method to hack her speed), so Burning Mode still provides a speed bonus along with its other benefits.\r\n\r\nThere is also a patch for the japanese version of the game as of v1.1. The most notable difference is that it uses SRAM instead of passwords.', '[211]cvlegends-speedhack.zip', '1.1', '2007-02-07 02:26:11', '2015-11-06 06:13:04', '09 February 2007', 1170997200, '211readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 6083, 1, 'Castlevania - Legends (U) [S].gb\r\nCRC32: AD9C17FB\r\nMD5: 1475824E7262C0D6359F43C287E034A5\r\nSHA-1: 91A8E49BF6EAC5FE62EC2CC5E6DECBD08CE9B515\r\nSHA-256: 56D3DEE063B8801704A284BD1BC229B94F15A3A448F485D347F04283D9BD16D7', 0, '', '', ''),
(212, 1, 750, 'Super Wario Bros. 3', 569, 'I left this hack in the back burner in 2005 when I first released a demo. I was poking at it back and forth in 2006 but didn&#039;t have the motivation to work and the hack and almost killed it. \r\n\r\nWario and Waluigi are the stars of this hack, Mario and Luigi are no where to be found, so the news that Peach got kidnapped by Bowser and his son reach Wario and Waluigi&#039;s ears. They figure that if they can save Peach, they&#039;ll be favored more than their arch rivals. \r\n\r\nSo yeah, the hack is short but the challenges will make up for it. Enjoy the hack! )', '[212]wario_3.zip', '1.0', '2007-02-12 02:00:33', '2015-11-25 07:02:53', '11 February 2007', 1171170000, '212readme.txt', 1, 0, 1, 1, 0, 0, '212titlescreen.png', 1, 0, 0, 9497, 1, 'Super Mario Bros. 3 (USA) (Rev A).nes - NOINTRO\r\nCRC32: 0B742B33\r\nMD5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(213, 8, 993, 'Belmont&#039;s Revenge: Speed Hack', 242, 'As with Castlevania - Legends, I&#039;ve always felt that Christopher Belmont moves too slowly to make the game fun. \r\n\r\nThis hack significantly improves his walking/jumping speed. There are patches for the following releases of the game:\r\n\r\nCastlevania II: Belmont&#039;s Revenge: Classic USA mono release.\r\n\r\nDracula Densetsu II: Japanese version. Has the Banshee Boomerang, which was swapped for the Axe in the US release.\r\n\r\nKonami Collection 3: Japanese Super Gameboy enhanced compilation of Konami games.\r\n\r\nKonami GB Collection Vol. 4: European GBC enhanced compilation.', '[213]belmont-speed.zip', '1.1', '2007-02-11 13:53:08', '2015-10-31 15:43:52', '08 February 2007', 1170910800, '213readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 6085, 1, 'Castlevania II - Belmont&#039;s Revenge (USA).gb - NOINTRO\r\nCRC32: 8875C8FE\r\nMD5: 7C65E9DA405D2225D079F75E56276822\r\nSHA-1: 696B9AD1E9CFB7112977C9A7C05CF64FE8423D8A\r\nSHA-256: 17570CEEC1B22153604622C4412D048DD8F7CCB4626DAF9DDEA96DE8A062DBF2\r\n\r\nDracula Densetsu (Japan).gb\r\nCRC32: A35B9EF5\r\nMD5: 94135FB63D77D48D2396C60CA8823B69\r\nSHA-1: BEDEB390391779400DE14196D24F07A451184ECE\r\nSHA-256: 5D8BA1F7CD9EE6CD14DCA5132B651CF248E08FF7D4274C1D883FBAA5597309E5', 0, '', '', ''),
(214, 1, 777, 'Googie City', 569, 'I&#039;ve been working on this for a couple of days, destroy tanks and protect what&#039;s yours in all new levels. Working on this hack was a great change of pace, I&#039;m glad to have worked on this hack. Enjoy the hack everyone, please the readme for more info. 8D', '[214]googie_city.zip', '1.0', '2007-02-22 02:54:14', '2015-11-11 05:49:39', '21 February 2007', 1172034000, '214readme.txt', 1, 1, 1, 1, 1, 0, '214titlescreen.png', 1, 0, 0, 2061, 1, 'Battle City (J).nes - GOODNES 3.14\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF', 0, '', '', ''),
(216, 1, 774, 'Sonny Bono&#039;s Ski Adventure', 825, 'In the creator&#039;s words:\r\n\r\n[i]”The Story:[/i]\r\n\r\n[i]Four Score and Seven Years Ago Godzilla Made a Rocket and sent all the monkies to Jupiter where they ate rocks and listened To Ooga Booga Music and then a giant turkey came outta nowhere and said ape tit and mario said pasta, and then he peed on his neighbors dog and then Explosion and I got a F on my Test Today and got 100 dollars for eatting Oil, and the cow jumped over the Moon and SPAGEHATTEI and That&#039;s Mama Luigi Too You Mario and then a gorilla said who are you suppoed to be and i said i was batman and everyone went moo and dieded THE END[/i]\r\n\r\n[i]Description:[/i]\r\n\r\n[i]This Hack is about pancakes, you have to ski as sonny bono thru six mountains and watch out for trees and then once you conquer the six mountains you can face the evil Barbra Streisand who lives in his closet and then crash into a tree &amp; die”[/i]\r\n\r\nDon&#039;t let that scare you away, it&#039;s a pretty good level hack, though it can be a little frustrating at times. Make sure you use savestates while playing this, it suffers from the same problem many Mega Man hacks have: when continuing after dying the screen will often be loaded with enemies. Also, the game locks up after defeating the final boss, it only prevents you from viewing the ending credits but be aware of it.', '[216]SONBSADV.zip', '1.0', '2007-03-01 02:13:48', '2016-01-23 07:36:42', '28 February 2007', 1172638800, '216readme.txt', 1, 1, 1, 1, 0, 0, '216titlescreen.png', 1, 0, 0, 1460, 1, 'Mega Man (USA).nes - NOINTRO\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7', 1, '', '', ''),
(217, 1, 753, 'Zelda II - Part 3', 734, 'This is my second Zelda II hack, and just like the first, it is a whole new adventure!\r\n\r\nEnjoy!', '[217]Zelda II - Part 3.zip', '1.9', '2007-03-04 18:39:04', '2014-03-27 03:44:37', '15 March 2007', 1173931200, '217readme.txt', 1, 0, 1, 1, 0, 0, '217titlescreen.png', 1, 0, 0, 3986, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(218, 11, 1004, 'Stormlord Decensored Hack', 827, 'This hack replaces the fairy graphics with uncensored ones. The title screen remains unchanged.', '[218]stormlord.zip', '0.80', '2007-03-05 14:13:47', '2016-03-02 06:24:16', '05 March 2007', 1173070800, '218readme.txt', 1, 0, 0, 0, 0, 0, '218titlescreen.gif', 5, 0, 0, 3000, 8, 'Stormlord (Japan).md - NOINTRO\r\nCRC32: 0B440FED\r\nMD5: 689634797F5DA35D026593FB240F5FE0\r\nSHA-1: FE06EA2D7FCCCECCE337A535AE683C31AAE4A637\r\nSHA-256: 7A7126AF58B9BBCC89F31CBA27AAA44E8B6142E91726299A773FB2DBF84FE8DF', 0, '', '', ''),
(220, 1, 777, 'Tanki 2', 833, 'This hack makes Battle City more realistic and greatly improves the graphics. The realism comes from these graphics and how they&#039;re used, some maps have small villages surrounded by rivers and forests, others take place in completely urban environments. Some maps don&#039;t have any buildings at all, which is a hindrance since you can&#039;t use them for cover. As you can see in the screenshots, it also translates the game into Russian.\r\n\r\nGive it a try even if you can&#039;t read Russian, you really don&#039;t need the text to enjoy the hack.', '[220]tanki2.zip', '1.0', '2005-12-23 05:00:00', '2015-11-11 06:10:53', '17 March 2007', 1174104000, '', 1, 0, 1, 1, 0, 0, '220titlescreen.png', 1, 0, 0, 1363, 1, 'Battle City (J).nes - GOODNES 3.14\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF', 0, '', '', ''),
(221, 10, 788, 'Metroid Disturbance', 660, 'This is my first ASM hack. At the start of the game it messes up some graphics. To fix it, as soon as you can move Samus, just start then go back to the game to play.\r\n\r\nBomb jumping skills are needed for this hack.\r\n\r\nEnjoy!\r\n\r\nApply to English MZM ROM.', '[221]MetroidDisturbance.zip', '0.2', '2007-03-29 03:32:19', '2016-01-26 05:01:56', '28 March 2007', 1175054400, '221readme.txt', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 6603, 1, 'Metroid - Zero Mission (U).gba\r\n    CRC32: 5C61A844\r\n    MD5: EBBCE58109988B6DA61EBB06C7A432D5\r\n    SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\n    SHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(222, 1, 709, 'SMB Paradyce', 662, 'A graphics upgrade for Super Mario Bros. that brings the graphics up to the style seen in Super Mario Bros. 2. There are various graphic patches. This patch can only be patched without graphic and TSA changes.', '[222]Paradyce.zip', '1.0', '2007-03-29 19:03:07', '2018-07-05 13:57:23', '15 March 2006', 1142398800, '222readme.txt', 1, 0, 0, 0, 0, 0, '222titlescreen.png', 5, 0, 0, 1533, 1, 'ROM requirements:\r\n\r\nFile Name:     Super Mario Bros. (W)\r\nFile Size:     40977 (a011)\r\nFile MD5:      811B027EAF99C2DEF7B933C5208636DE        \r\nFile SHA-1:    EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32:    3337EC46', 0, '', '', ''),
(223, 7, 963, 'SMB Paradyce2j', 662, 'A graphics upgrade for Super Mario Bros. that brings the graphics up to the style seen in Super Mario Bros. 2 the American Version that substitutes the original version of this game. There are various graphic patches. This patch can only be patched without graphic and TSA changes.', '[223]Paradyce2j.zip', '1.0', '2007-03-29 19:02:51', '2018-08-19 07:47:30', '15 March 2006', 1142398800, '223readme.txt', 1, 0, 0, 0, 0, 0, '223titlescreen.png', 5, 0, 0, 1225, 1, 'Super Mario Brothers 2 (Japan) (Alt 1).fds\r\nFile MD5:      6C808470ECCBB88E8E0A54A92D43D0DA\r\nFile SHA-1:    0A2397F6C99FB2356A77E03EE032F8EEDF2845C3\r\nFile CRC32:    AB7652B7\r\nROM MD5:       F62909AD7125ED94EF0FC1D44164A518\r\nROM SHA-1:     08927227B6FF67F42E759505D176CD924931BD14\r\nROM CRC32:     5C419EE8', 0, '', '', ''),
(224, 9, 1012, 'Super Soccer - World Cup &#039;06', 840, 'Updated version of SNES classic Super Soccer (1991/1992) with the 16 squads that were in the playoffs of World Cup 2006 (Germany, Argentina, Italy, Brazil, Netherlands, England, Portugal, Spain, Switzerland, France, Sweden, Ukraine, Mexico, Ecuador, Australia and Ghana), plus a nice surprise replacing the mighty Nintendo team.\r\n\r\nMade in 27-28 June 2006, right after the definition of the playoffs (that&#039;s why it portrays Brazil as stronger than France...)', '[224]sswc.zip', '1.0', '2007-04-08 20:54:23', '2019-10-13 13:32:23', '28 June 2006', 1151467200, '', 1, 0, 0, 1, 0, 0, '224titlescreen.png', 5, 0, 0, 1029, 3, 'Super Soccer (USA).sfc - NOINTRO\r\nCRC32: 4FD164D8\r\nMD5: 15BC713C9464C0E3243D1DBCF75C9BEE\r\nSHA-1: 47F401CF0B5845E129B636D381233C23BA74CEF6\r\nSHA-256: 694AD2B34AB808BD8A1AA9DDA359594CFD3A5FD9D95D4CF262CCAA0EB57EEF67', 0, '', '', ''),
(225, 9, 1012, 'Super Soccer Brasil 2005', 840, 'Remake of SNES classic Super Soccer (1991/1992), entirely in Portuguese, with Brazilian teams (rosters updated on 01 Jul 2005).\r\n\r\nPatch requires a ROM with a HEADER!', '[225]ssbr.zip', '1.1', '2007-04-08 21:14:54', '2015-11-20 04:43:57', '01 July 2005', 1120190400, '', 1, 0, 0, 1, 0, 0, '225titlescreen.png', 5, 0, 0, 608, 3, 'Super Soccer (USA).sfc - NOINTRO\r\nCRC32: 4FD164D8\r\nMD5: 15BC713C9464C0E3243D1DBCF75C9BEE\r\nSHA-1: 47F401CF0B5845E129B636D381233C23BA74CEF6\r\nSHA-256: 694AD2B34AB808BD8A1AA9DDA359594CFD3A5FD9D95D4CF262CCAA0EB57EEF67', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(226, 1, 192, 'STED Experience', 76, 'This hack will add an experience counter to each characters’ Data window.\r\n\r\nI found it annoying that the original game never told you how much you&#039;ve accumulated, aside from telling you how much from each fight.\r\nFacing limited ROM space to insert, the display isn&#039;t polished. It&#039;ll show leading zeros, unlike the rest of the numbers, and it&#039;ll be blank if you have 0.\r\n\r\nStill, I found it more useful than nothing.\r\nI&#039;ve included two patches: one for the original Japanese game, and one to apply on top of j2e&#039;s translation which can be locates on the link below.\r\n\r\n[url]http://www.romhacking.net/translations/217/[/url]', '[226]stedexp.zip', '1.0', '2007-04-11 22:48:31', '2013-08-08 00:50:48', '11 April 2007', 1176264000, '226readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1060, 1, 'Sted - Iseki Wakusei no Yabou (J).nes - GOODNES 3.14\r\nCRC32: A86FB17A\r\nMD5: D838580E334C5977DFFDDBA07827AA06\r\nSHA-1: 3B2364F2CF804D2B114C4382C14A99BCB990227F\r\nSHA-256: 55C2C02541C85B7B154A2E8662DE4AF2D7FDA0CF470471616B5E23524125B038', 0, '', '', ''),
(227, 1, 842, 'Faxanadu Uncensored', 843, 'Well, I wanted to keep this game as close to the original as possible. So no palette changes, no credit modification, just tiles that were modified in the U.S. release are restored.\r\n\r\nUncensored material restored:\r\n-Outside of the Guru&#039;s Building\r\n-Guru&#039;s rosary and necklace.\r\n-Crucifix.\r\n\r\nFor the Faxanadu fans out there, \r\nI dedicate this patch to the Public Domain. Use it any way you like.\r\n\r\n-Safaribans', '[227]faxun.zip', '1.0b', '2007-04-23 08:01:53', '2016-01-18 15:39:17', '22 April 2007', 1177214400, '227readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1577, 1, 'Faxanadu (USA) (Rev A).nes - NOINTRO\r\nCRC32: B6F4F544\r\nMD5: 0FD8112A98BE12E6CBF88A719FE91A20\r\nSHA-1: C01F1019626519187290D9DEA1E7A1AF57273CFD\r\nSHA-256: 2FD41A357540F9A2378E94C0BE56C03F7CFF86C8781648B5961C74C14656EF3B', 0, '', '', ''),
(228, 1, 1016, 'Mario Runner', 842, 'This hack is based on the good old game - Lode Runner. Anyone familiar with Lode Runner knows the basic gameplay. Traveling around looking for gold on 50 levels. The Hero collects coins and avoids obstacles along with three enemies, which try to stop the hero from succeeding.\r\n\r\nIn this hack the graphics, text and music have been changed. The Music and graphics were taken from the Mario series. The language of the game is Russian.', '[228]Mario_Runner_Rus.rar', '1.0', '2007-04-23 07:20:18', '2019-09-22 02:25:29', '21 January 2007', 1169355600, '', 1, 1, 0, 1, 0, 0, '228titlescreen.jpg', 1, 0, 0, 1619, 1, 'Lode Runner (USA).nes - NOINTRO\r\nCRC32: CD4BF911\r\nMD5: 8E074813A094594C29C1D4C43E4BDBC5\r\nSHA-1: EA09AEC11EFC4B42EBC644EA243C2284001FE34F\r\nSHA-256: FAB50C2E96710CA620710E719C72BBD2EF71CD854F8B2AE1348314BC10D421D9', 0, '', '', ''),
(229, 9, 941, 'Lufia II Fixxxer Deluxe', 845, 'General Fixes:\r\n[list]\r\n[li]Glitched map names (Gratze Kingdom, Capsule Monsters Cave)[/li]\r\n[li]Glitched Submarine Shrine/Ancient Cave Final Floor maps[/li]\r\n[li]Battle background for Shrine of Vengeance B2[/li]\r\n[li]Music menu glitch (AKA the “Level 0″ bug)[/li]\r\n[li]Equip menu glitch (e.x. Tia has a Knife, Maxim has “no equip”. Scroll from Maxim to Tia. Now, Tia suddenly has a Knifeuip equipped. What&#039;s fixed is that last part.)[/li]\r\n[/list]\r\n\r\nItem Problems:\r\n[list]\r\n[li]Statue (Doesn’t freeze/reset the game when used at the main menu)[/li]\r\n[li]Sea ring (Makes attacks fire elemental.)[/li]\r\n[/list]\r\n\r\nEnemy Problems:\r\n[list]\r\n[li]Mirror Check (Archfiend, Sphinx, Demise, Leech, Nosferato, and Sly Fox can use the Mirror spell effectively.)[/li]\r\n[li]Nosferato’s Contact (Nosferato now recovers HP when he uses Contact)[/li]\r\n[li]Resistances and weaknesses of Copper Dragon and Ninja[/li]\r\n[li]Dark Warrior’s palette[/li]\r\n[li]Bolt Fish lock up (No longer freezes the game when it runs out of MP)[/li]\r\n[li]Frue Gades (You now fight the strongest version of Gades in Shuman Tower and Fortress of Doom!)[/li]\r\n[li]Erim now casts Eerie light, Zap, and Thunder[/li]\r\n[/list]\r\n\r\nMiscellaneous:\r\n[list]\r\n[li]PERCELYTE[/li]\r\n[li]Grassei Kingdom[/li]\r\n[li]ball of Chence[/li]\r\n [li]Bunny girls restored[/li]\r\n [li]One or two other minor bugs/errors[/li]\r\n[/list]\r\n\r\n[b]Disclaimer:[/b] In his own words, the creator of this hack never released it for the following reasons:\r\n[list]\r\n[li]“I never played through whole patched ROM to see if everything is alright. I verified that each of the changes I made works as intended, but I can’t be 100% sure than I didn’t screw some other things up while tinkering with the game.”[/li]\r\n[li]“The most important reason in my eyes: I never took the time to write the credits. Several people helped me during the creation of this patch, and I really wanted to mention all of them in the readme file.”[/li]\r\n[/list]', '[229]L2_US_FixxxerDX_1-0beta.zip', '1.0', '2007-04-19 04:37:25', '2016-01-09 05:03:21', '20 January 2005', 1106197200, '', 1, 0, 0, 1, 0, 0, '', 4, 0, 1, 6126, 3, 'Lufia II - Rise of the Sinistrals (USA).sfc - NOINTRO\r\nCRC32: 20F2AC29\r\nMD5: 6EFC477D6203ED2B3B9133C1CD9E9C5D\r\nSHA-1: A89931C1F29B161B8BE717DFAB4A4ADB54B42B84\r\nSHA-256: 7C34ECB16C10F551120ED7B86CFBC947042F479B52EE74BB3C40E92FDD192B3A', 0, '', '', ''),
(230, 27, 974, 'Tetris Multiplayer Map', 796, 'This is a new Tetris-themed multiplayer map for Goldeneye 007, it replaces Facility. Use the IPS patch on a clean Goldeneye 007 ROM in .z64 format. The other files in the archive can be ignored if you simply want to try the map, they are for use with the Goldeneye Setup Editor.\r\n\r\nNote: This map does not currently work with backup devices.', '[230]getetris.zip', '1.0', '2005-12-23 05:00:00', '2016-01-27 01:58:35', '26 April 2007', 1177560000, '230readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1012, 1, 'GoldenEye 007 (U) [!].z64\r\n    CRC32: B6330846\r\n    MD5: 70C525880240C1E838B8B1BE35666C3B\r\n    SHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(231, 27, 974, 'G5 Building', 796, 'This is a port of the G5 Building multiplayer map from Perfect Dark, it replaces Archives. Use the IPS patch on a clean Goldeneye 007 ROM in .z64 format. This map is fully compatible with backup devices.', '[231]geg5.zip', '1.0', '2005-12-23 05:00:00', '2016-01-27 01:58:31', '28 April 2007', 1177732800, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 907, 1, 'GoldenEye 007 (U) [!].z64\r\n    CRC32: B6330846\r\n    MD5: 70C525880240C1E838B8B1BE35666C3B\r\n    SHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(232, 9, 302, 'Final Fantasy III US Bugfix Patch', 849, 'Ever been annoyed by the large amount of bugs in the spelling, grammar, story continuity, or even programming of your favorite Super Nintendo game, Final Fantasy III (US version)? Then you&#039;ll be delighted to hear that there&#039;s a remedy! Just use this Bugfix Patch, and you&#039;re done. It also transforms the game into version 1.1 and even allows you to play the game completely bug-free in PAL video mode, if preferred!\r\n\r\nPlease be aware that the sole intention of this patch is to fix issues that are clearly identifiable as *errors* in the game. Thus, it does NOT reverse changes in the text made by the US translator, restore censored graphics or the original FF6 titlescreen, etc.', '[232]ff3fix070826.zip', '1.0', '2007-05-01 18:43:45', '2016-11-06 18:53:09', '26 August 2007', 1188100800, '232readme.txt', 1, 0, 0, 1, 0, 0, '', 4, 0, 1, 4539, 3, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(234, 8, 968, 'Makaitoushi Sa-Ga Title Patch', 848, 'This is my first released hack, a hack of Final Fantasy Legend.\r\n\r\nI always hated that title, since it&#039;s a SaGa game and not a Final Fantasy game, so I changed the title screen to the Japanese name Makaitoushi SaGa.\r\n\r\nI started this hack one day about a year ago but then stopped and didn&#039;t touch it until about a month ago. Then I finished it. So if you&#039;re like me and you love FFL but hate the title, give this hack a spin! :D', '[234]FFL_Sa-Ga.zip', '1.0', '2007-05-06 18:45:21', '2015-10-31 15:46:36', '14 April 2007', 1176523200, '234readme.txt', 1, 0, 0, 0, 0, 0, '234titlescreen.png', 5, 0, 0, 1051, 1, 'Final Fantasy Legend_ The (USA).gb\r\nCRC32: 8046148F\r\nMD5: D5C27FF8CB1B69CB56DF4FF170E2BAF0\r\nSHA-1: 901DFC83C72E172D35A376835807FC788444A9BB\r\nSHA-256: E5B1D116A8FB01B7A7213F906B3EF1BCC91A18F6826B01EE1BCCD89429A0D906', 0, '', '', ''),
(235, 27, 1008, 'F-Zero DXP', 853, 'This completely replaces all the tracks with newly created ones! Originally created with the “F-Zero Execution Project”.\r\n\r\n2017 UPDATE: Now includes versions encoded as IPS and BPS patch files.', '[235]fzerodxp.7z', '1.0', '2007-05-13 04:41:39', '2017-11-18 22:18:34', '13 May 2007', 1179028800, '', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 4938, 1, 'F-ZERO X (U) [!].z64 - GOODN64\r\nCRC32: 0B561FBA\r\nMD5: 753437D0D8ADA1D12F3F9CF0F0A5171F\r\nSHA-1: 5F658E88FFA9DE23CBA6986A8FD3D3A90D7B4340\r\nSHA-256: 2BE0F861C30752BBDFA727753A454108BC973C27AD814744F191B1278C1F482D', 0, '', '', ''),
(236, 1, 749, 'SMB2 - Prototype Music', 699, 'Just a small modification. It takes the underground/cave music from the Super Mario Brothers 2 prototype and puts it in the final version.', '[236]smb2cavemusic.zip', '1.0', '2007-05-15 06:58:58', '2016-02-17 04:38:32', '15 May 2007', 1179201600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1551, 1, 'Super Mario Bros. 2 (USA) (Rev A).nes - NOINTRO\r\n    CRC32: E0CA425C\r\n    MD5: 25B7E8471AE58316593E58205FA16803\r\n    SHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\n    SHA-256: 6CA47E9DA206914730895E45FEF4F7393E59772C1C80E9B9BEFC1A01D7ECF724', 0, '', '', ''),
(237, 1, 805, 'Final Fantasy Chaos Realm', 854, '[list]\r\n[li]Most graphics have been changed[/li]\r\n[li]Full level edit[/li]\r\n[li]Tested[/li]\r\n[/list]\r\n\r\nSame level of challenge, maybe a little more.\r\nEdit: I made some mistakes with item order so if you die there may be glitches. Just use save states if u die.\r\n\r\n\r\nUpdate:\r\nI made a map\r\n\r\n[url]http://i.imgur.com/2umq6oX.png[/url]\r\n\r\nThe arrows show where the zones cross over each other.', '[237]FFCR.zip', '1.0', '2007-04-19 16:52:35', '2016-01-24 07:33:16', '19 April 2007', 1176955200, '', 1, 0, 1, 1, 0, 0, '237titlescreen.png', 1, 0, 0, 1509, 1, 'Metroid (U) (PRG0) [!].nes\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(238, 8, 876, 'Pokémon Red - Dark and Steel Types', 699, 'This patch adds the dark and steel types to a Pokémon Red ROM.', '[238]steeldarkred.zip', '1.0', '2007-05-17 23:29:36', '2015-10-31 15:47:53', '06 May 2007', 1178424000, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 3267, 1, 'Pokemon - Red Version (USA_ Europe).gb\r\nCRC32: 9F7FDD53\r\nMD5: 3D45C1EE9ABD5738DF46D2BDDA8B57DC\r\nSHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nSHA-256: 5CA7BA01642A3B27B0CC0B5349B52792795B62D3ED977E98A09390659AF96B7B', 0, '', '', ''),
(239, 1, 1018, 'Double Dragon III - Difficulty Fix', 855, 'This was an attempt at making the game more &quot;challenging&quot; in an adequate way although the enemies&#039; health was (for the most part) increased, the player is given extra continues, more health, &amp; the ability to keep weapons after an enemy dies. The biggest drawback is the sprite change when a different enemy appears on screen when the previous enemy&#039;s weapon is still on-screen.\r\n\r\nThe mistakes in text have been corrected as well as other numerous changes.\r\n\r\n1.1 reverts the sound back to its original state.', '[239]double_dragon_iii_difficulty_fix_1.1.rar', '1.1', '2007-05-19 05:42:50', '2015-11-25 06:50:25', '18 May 2007', 1179460800, '239readme.txt', 0, 1, 0, 1, 1, 0, '', 5, 0, 1, 2724, 1, 'Double Dragon III - The Sacred Stones (USA) - NOINTRO\r\nCRC32: 7A6E0454\r\nMD5: A5484DA6FEADC9C8FDB2B1A8EDF97EE2\r\nSHA-1: 18ECC9CAD3B1C36653867EA02A8465F2046AA459\r\nSHA-256: 6A10A2EC6DFC612F2E3B139F12623AC6BF0C1043710C9A56794719CC59F0D32E', 0, '', '', ''),
(240, 1, 746, 'Mega Lion', 858, 'Join Kelvin the Lion as Megalion in destroying Dr. Wiley’s evil robots. Assume the powers of the new robots to put an end to Dr. Wiley’s schemes for world domination.', '[240]MEGALION.zip', '1.0', '2007-06-05 20:12:33', '2016-10-01 08:16:37', '04 June 2007', 1180929600, '240readme.txt', 1, 0, 0, 1, 0, 0, '240titlescreen.png', 1, 0, 0, 1623, 1, 'Megaman III (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 1, '', '', ''),
(244, 45, 1035, 'Daimakaimura SGX Debug menu', 21, 'This enables a debug menu which was obviously used by programmers during development but made unavailable with the final release build of the game.\r\n\r\n\r\nGAME START starts the game as normal.\r\n\r\nSTAGE SELECT allows you to select your starting stage.\r\n\r\nBG test is the aforementioned map editor. I don’t understand it fully, but it lets you view only the background data for each level. The Pad moves a cursor around. Pressing I or II moves the cursor around more quickly. Holding Select+U/D/L/R alters the window/2nd background layer settings, sometimes masking the background. Pressing Select+I opens up the gate at the end of the level, but it also makes the gate appear at other points in the level. RUN exits the BG test.\r\n\r\nSound is a regular sound test, as far as I can tell.\r\n\r\nSP test loads up a stage, but only shows the sprites in the stage. For some reason, only the sprites for stage 1 are shown. You can upgrade your armour (or change into a duck) by pressing RUN, and you can take away your armour by pressing Select, which also changes your current weapon.\r\n\r\nENDING displays the ending montage (minus the music).\r\n\r\nOPTION takes you to the regular options menu available in the game.', '[244]Daimakaimura_Debug.zip', '1.0', '2007-06-06 05:35:04', '2016-04-25 20:38:28', '02 May 2007', 1178078400, '244readme.txt', 1, 1, 1, 0, 1, 0, '244titlescreen.gif', 5, 0, 0, 1108, 14, 'Daimakai Mura (Japan).pce\r\nCRC32: B486A8ED\r\nMD5: 6D9FF6F70608166C88FD2553D44CA17A\r\nSHA-1: CAB9E4A1A8B6DA07CC2C5CC35949928199A417EE\r\nSHA-256: 482FFF401F8A0F4248AF16224C31BC166A583B491413559A89C425165420A9DD', 0, '', '', ''),
(245, 4, 1053, 'PC Genjin round select', 21, 'The round select was hacked back into PC-Genjin!\r\n\r\nIt’s in IPS patch format; your PCE ROM should be the Japanese ROM WITHOUT any header (393,216 bytes)', '[245]PcGenjinRoundSelect.zip', '1.0', '2007-06-06 05:43:25', '2016-04-18 19:19:18', '04 June 2007', 1180929600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 700, 14, 'PC Genjin - Pithecanthropus Computerur.pce\r\nCRC32: D40548FB\r\nMD5: 684240F63886F3E83F354C8213FCB779\r\nSHA-1: F6F126B456024EF95309F5399117BEFA850882A0\r\nSHA-256: 958A4A873D8E8F3D58069F8A3EA4A0E12777D0CA116929AD2C92683CDE50867C', 0, '', '', ''),
(246, 45, 1037, 'Battle Ace Cheat Enable', 21, 'Battle Ace does have a cheat menu, but all the options except for # of lives have been removed. Unfortunately, there’s no way to re-enable those options on a regular Battle Ace Hu-Card, so the game has to be hacked.', '[246]Battle_Ace_Cheat_Menu.zip', '1.0', '2007-06-06 05:39:07', '2016-04-25 20:41:22', '01 May 2007', 1177992000, '246readme.txt', 0, 0, 0, 0, 1, 0, '246titlescreen.gif', 5, 0, 0, 699, 14, 'Battle Ace (Japan).pcs\r\nCRC32: 3B13AF61\r\nMD5: FC0053C0C050353B87886B1B89349168\r\nSHA-1: EDC8F7D2233C92EBD309AC804527C461851A4B63\r\nSHA-256: 41E06BEEACFD05C837C9BB76DA73C28D14DC2F66250A245B6931712F36C4E457', 0, '', '', ''),
(247, 8, 876, 'Pokémon Knife', 859, 'This is a simple (and a little buggy) hack that allows the main character to kill people in the original Pokémon Red or Blue for the Game Boy.\r\n\r\nBasically it enables a knife-like thing to appear when you press select, and when someone is in the path of it they disappear.', '[247]PokeKnife.zip', '1.0', '2007-06-07 02:45:18', '2015-10-31 15:49:14', '06 June 2007', 1181102400, '247readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 30353, 1, 'Pokemon - Red Version (USA_ Europe).gb\r\nCRC32: 9F7FDD53\r\nMD5: 3D45C1EE9ABD5738DF46D2BDDA8B57DC\r\nSHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nSHA-256: 5CA7BA01642A3B27B0CC0B5349B52792795B62D3ED977E98A09390659AF96B7B', 0, '', '', ''),
(248, 1, 1041, 'Valis++', 242, 'This is an alternative patch to the standard translation. What’s different, you may ask?\r\n\r\nFor one, you always have a map (Accessed by pressing the Select button) with things such as the exits marked for you.\r\n\r\nAlso, both Up and Down exits alert you to their presence: This was one of the most aggravating things about the original game.\r\n\r\nAnd finally, you take half damage; this makes things a lot more fair.\r\n\r\nVersion 1.1 fixes a fatal bug triggered by using the Hammer item to talk to certain statues in the Ruins area.', '[248]valisplus11.zip', '1.1', '2007-06-09 13:24:19', '2024-03-28 21:27:39', '27 May 2017', 1495843200, '248readme.txt', 1, 0, 0, 1, 1, 0, '248titlescreen.jpg', 5, 0, 0, 2339, 1, 'Mugen Senshi Valis (Japan).nes - NOINTRO\r\nCRC32: F4637EC0\r\nMD5: 19C6DDAB908704735F0EA465C9705A68\r\nSHA-1: 166AC59DFBFA9EB7DDAFEFBFAA5000E01E9F5286\r\nSHA-256: 7B7FB0215F6733B48EFE1A7E56B5D464EAFA306B46EE01CE968170ACBCDD32D3', 0, '', '', ''),
(249, 1, 1042, 'The Jehovah’s Witnesses', 569, 'This hack is based on a comic strip that I made back in 1992, and this is my first attempt at making my own graphics also. \r\n\r\nPlease read the readme that’s in the zip file for more information, other than that enjoy the hack…', '[249]mappy_the_jw.zip', '1.0', '2007-06-09 14:16:58', '2016-02-27 17:42:39', '05 June 2007', 1181016000, '249readme.txt', 1, 0, 0, 0, 0, 0, '249titlescreen.png', 1, 0, 0, 661, 1, 'Mappy (Japan).nes - NOINTRO\r\n    CRC32: 3F0E8E0A\r\n    MD5: B0BA60BC0866EFC73CCD62DEFC0120D5\r\n    SHA-1: 30A06C63F13D33DC5BB307F15D4BE7D4478740AF\r\n    SHA-256: 64F8B3E02838E0ACACE3BF9CA5C19C68D60CDFC4E8A416C1B6E73D9819572304', 1, '', '', ''),
(250, 1, 709, 'Kirby’s Adventure 2', 791, '== Story ==\r\n\r\nOne evening, Kirby had a strange dream. He had a dream of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before, spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying “Welcome to the land of dreams. We have been cursed by Nightmare, he stole the Dream Rod and cast a completely evil spell. We have been awaiting your arrival. Please defeat Nightmare and return the land of dreams to its natural state. Nightmare has placed Meta Knight under his control (kono ko kono ko sa kudo kai kona misu saku ni kona misu ka ku.), to guard the Dream Rod, be wary Kirby!” Kirby must now gain the Dream Rod and break the curse!\r\n\r\nWhen Kirby entered the world, he lost his ability to copy. However, the Dream Rod, with its last bit of power give Kirby the ability to use Dream Halos.\r\n\r\n== Dream Halo ==\r\n\r\nA halo of pure dream energy that acts as a shield. Can be powered up with a Dream Shard.\r\n\r\n== Dream Shard ==\r\n\r\nA shard of dream energy, allows the casting of Dream Fire.\r\n\r\n== Dream Fire ==\r\n\r\nFire that can destroy Nightmare’s creations.\r\n\r\n== ??? ===\r\n\r\nThis started as a serious hack, however I slowly began to lose interest. So, I decided to release it with only 3 worlds, instead of 8. It is a complete overhaul of all the GFX, and TSA, and the first 12 levels. I hope you enjoy it.\r\n\r\nYou are free to use this as a base for your own hack, as long as you credit me.\r\n\r\n== Glitches ==\r\n\r\nSome random GFX stuff, nothing that causes any big bugs.\r\nIn world 2, dying will mess up the 2 - X, however it has no effect other than that.', '[250]Kirbys Adventure 2 (SMB1 Hack).zip', '1.0', '2007-06-10 01:18:05', '2016-02-17 04:43:07', '09 June 2007', 1181361600, '250readme.txt', 1, 0, 1, 1, 0, 0, '250titlescreen.png', 1, 0, 0, 5925, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(251, 9, 302, 'Always an Esper', 528, 'With this patch, characters that do not have a “Magic” command can now still equip espers.', '[251]Tweak - Always an Esper.rar', '1.1', '2007-06-10 06:32:43', '2016-01-29 20:09:20', '10 June 2007', 1181448000, '251readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 712, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(252, 9, 302, 'Offering tweak', 528, 'This patch prevents the “can’t be dodged” bit from being set. Hence, all strikes are based on the hit rate of the weapon(s) equipped.', '[252]Tweak - Offering.rar', '1.1', '2007-06-10 05:56:16', '2016-01-29 20:09:22', '03 June 2007', 1180843200, '252readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 524, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(253, 9, 302, 'Ignore Defense no longer ignoring Safe and Shell', 528, 'This patch makes “ignore defense” behave like how it does in Final Fantasy 7 on up. If an attack ignores defense, safe and shell are still taken into account.', '[253]Tweak - Ignore Defense.rar', '1.E', '2007-06-10 07:03:40', '2016-01-29 20:09:26', '19 August 2009', 1250654400, '253readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 711, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(254, 9, 302, 'Bad Decoration', 528, 'This patch fixes the infamous “Crusader redecorates Reflect barriers” bug.', '[254]Fix - Bad Decoration.rar', '1.0', '2007-06-10 07:08:29', '2016-01-29 20:09:30', '21 January 2007', 1169355600, '254readme.txt', 1, 0, 0, 0, 1, 0, '', 4, 0, 1, 787, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(255, 9, 302, 'Holy Randomness Batman!', 528, 'This patch replaces the old random number generator (RNG) with a newer one. The old one was a lookup table of 255 values which were “randomly” loaded. The new one adapts a constantly-tweaked frame counter in with the lookup table.', '[255]Tweak - Holy Randomness Batman.rar', '1.6a', '2007-06-10 18:56:56', '2016-01-29 20:09:32', '30 October 2008', 1225339200, '255readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 681, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(256, 9, 302, 'The Elemental Display', 528, 'Originally, when checking an item’s properties, looking at the elemental aspect will only display up to 6 elements. There was no bias of any one element taking precedence, it just capped itself at 6. That was because of how the screen was arranged.\r\n\r\nWith this patch, the screen is arranged to now allow up to 8 elements display for any property.', '[256]Tweak - Elemental Display.rar', '1.1', '2007-06-11 18:42:50', '2016-01-09 14:45:04', '11 June 2007', 1181534400, '256readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 907, 3, 'Final Fantasy III (USA).smc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(257, 1, 709, 'Super Mario Bros Mushroom Kingdom Chaos', 861, 'Mario has found his way into another adventure by going after Bowser once again to get Peach back. Holy crap, Mushroom Kingdom Chaos! It’s a little harder, but a little funner.', '[257]SuperMarioBrosMKC.zip', '1.0', '2007-06-13 00:44:11', '2016-04-24 16:27:25', '12 June 2007', 1181620800, '', 0, 0, 1, 1, 0, 0, '257titlescreen.png', 1, 0, 0, 2122, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(258, 9, 714, 'Panic in the Mushroom Kingdom 2', 581, 'It’s my 3rd Super Mario World hack and the sequel to Panic in the Mushroom Kingdom. It features custom blocks/sprites, SMAS music, a new overworld and, of course, brand new levels.\r\n\r\nThe “Story”:\r\n\r\nMario has to save Toad who has been captured by Bowser’s brother.', '[258]Pitmk2v1.03.zip', '1.3', '2007-06-12 15:03:43', '2016-02-16 01:07:22', '11 June 2007', 1181534400, '258readme.txt', 1, 1, 1, 1, 1, 0, '258titlescreen.png', 1, 0, 0, 6204, 3, 'Super Mario World (USA) - NOINTRO\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(259, 1, 805, 'Metroid Revenge', 861, 'Samus has to go through another quest to stop Mother Brain. It is a level hack through and through. I wonder if it’s harder?', '[259]MetroidRevenge.zip', '1.0', '2007-06-13 01:17:46', '2013-08-08 00:10:26', '12 June 2007', 1181620800, '259readme.txt', 1, 0, 1, 0, 0, 0, '259titlescreen.png', 1, 0, 0, 1002, 1, 'Metroid (U) [!].nes - GOODNES (3.14)\r\nCRC32: 4DE6A02B\r\nMD5: D7DA4A907BE0012ABCA6625471EF2C9C\r\nSHA-1: 166A5B1344B17F98B6B18794094F745F8A7435B8', 0, '', '', ''),
(260, 1, 774, 'AFF Challenge', 861, 'Mr. Bruno, also known as The Impostor, is a shapeshifting evil do-er. Serius a.k.a. The Copier, \r\nhas to stop Mr. Bruno, while assisted by Dr. Cyber and his sister, Sara. Skullbot 1101X, \r\na.k.a. Skullby, is a skeleton robot who can cut shit up! Then Tedriss, a giant Tedi from Conker’s Bad Fur Day\r\nwants to rip your head off! Voltang, an electrical unit bot, is a high powered robot capable of fucking\r\nyou up. Meanie, a mean guy is ice-cold, oooooooooooo. Sam Sinister, a tricky kniving bastard of his own self.\r\nLast but not least, Hot Hitt, a demon from Hell, who wants to send you there for eternal damnation, damn it.', '[260]AFFCHALLENGEREDONE.zip', '1.5', '2007-06-13 01:57:52', '2016-01-23 07:36:26', '12 June 2007', 1181620800, '260readme.txt', 1, 1, 1, 1, 1, 0, '260titlescreen.png', 1, 0, 0, 1440, 1, 'Mega Man (USA).nes - NOINTRO\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7', 0, '', '', ''),
(261, 9, 268, 'Chrono Trigger (US) Bugfix', 849, 'If you’ve been annoyed by the spelling/grammar/logical bugs in Chrono Trigger (US) you will be happy to know that there’s a solution. Just use this Bugfix Patch, and you’re done.\r\n\r\nPlease be aware that this patch only fixes obvious errors (in the literal sense of the word) in the game. It does NOT reverse those changes made by the US translator. ‘Frog’ will remain ‘Frog’ and will not be changed to ‘Kaeru’, for example.\r\n\r\nView the Readme for a full list of errors fixed.', '[261]ctfix.zip', '1.0', '2007-06-14 16:10:20', '2016-01-03 20:00:34', '23 September 2005', 1127448000, '261readme.txt', 1, 0, 0, 1, 0, 0, '', 4, 0, 1, 4060, 3, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(263, 1, 739, 'Castlevania: Chorus of Mysteries', 786, 'This is a hack of the original Castlevania for NES that optomon and I have been working on for over a year. Optomon has done all the coding, music, and some level design, and I’ve done all the graphics, some level design, and the map. So what’s changed?\r\n\r\n[list]\r\n[li]New GFX[/li]\r\n[li]New levels[/li]\r\n[li]New level paths[/li]\r\n[li]New map[/li]\r\n[li]New sub-weapon[/li]\r\n[li]New music[/li]\r\n[li]Music on the title screen[/li]\r\n[li]New enemies[/li]\r\n[li]New bosses[/li]\r\n[/list] \r\n\r\n–STORY–\r\n\r\n1476, Romania. A terrifying castle rises up from the mist. Along with the castle rose a dark powerful being named Count Dracula Vlad Tepes. A man named Trevor Belmont was fated to defeat the powerful vampire, aided by a witch named Sypha, Dracula’s own son Alucard, and a pirate named Grant DeNasty. Together the team traversed the dark halls of Castlevania, defeating the count and his countless minions.\r\n\r\nIn 1777 a young child was born, and abandoned on a merchant ship with nothing but a headband with a mysterious crest, and the name Armund. The sailors raised the child on the high seas, and taught him the ways of being a sailor. Armund grew to be one of the greatest men that the merchant ship ever saw.\r\n\r\nLate 1797, word started to spread of the legends of Count Dracula, and his tyranny in the land of Romania. It was about that time, that Armund ran into an old Romanian man in Serbia. The old man knew a lot about the history of Count Dracula, and his reign of terror in Romania. The old man recognized the crest on Armund’s bandanna, and told him that it belonged to the DeNasty clan, and that his ancestor helped defeat Dracula. Armund decided to leave his life on the high seas to seek out more answers about his ancestry.\r\n\r\nRomania, 1800. It’s been 3 years since Alucard defeated his father in battle and has gone into eternal slumber. Armund’s search has taken him to the mountains of Romania, not far from the town of Jova. A mysterious letter hinted that he might be able to find answers in the castle of Count Olrox, a servant of Count Dracula’s. Armund set out of Olrox’s castle, armed only with an enchanted barbed rope from Serbia. This will truly be the greatest and most arduous adventure of Armund DeNasty’s life.', '[263]comv2.zip', '1.1', '2007-06-18 06:10:54', '2017-09-28 16:24:43', '18 June 2007', 1182139200, '263readme.txt', 1, 1, 1, 1, 1, 1, '263titlescreen.png', 1, 0, 0, 22657, 1, 'Castlevania (U) (PRG1) [!].nes (GoodNES 3.23b)\r\nPRE-PATCH CRC32: 856114C8\r\n\r\nAFTER PATCH CRC: BAD05634', 0, '', '', ''),
(264, 9, 1046, 'Easier 7th Saga', 865, '7th Saga is a SNES jRPG notorious for its unforgiving difficulty in that monsters are brutally difficult and the heroes’ stats don’t rise particularly generously with their levels. It is not widely known, however, that 7th Saga is the localized version of Elnard, the Japanese incarnation of this game which is much, much easier by comparison. This IPS patch restores the monster stats of Elnard to the US 7th Saga and also modifies the mechanics of player leveling such that the player will now gain stats as he or she would in Elnard, making the game’s difficulty level much more reasonable. Additionally, confrontations with the rival apprentices in this game are now properly balanced, an oversight in the localized version.\r\n\r\nNote: This patch requires a ROM that has no header.\r\n\r\nUpdate (10/16/07):\r\n\r\nThanks to the keen eye of gamefaqs poster &quot;usernamehere&quot;, it was noted that even in the original Elnard, magic users&#039; power did not grow at the proper rate. I have released an alternate patch which, though not exactly true to Elnard, does make playing magic users possible again. Choosing a magic user as a partner should now also be a much more viable option.', '[264]7thpatch.zip', '1.0', '2007-06-20 09:17:00', '2015-11-13 02:25:11', '16 October 2007', 1192507200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 10096, 4, '7th Saga, The (USA) - NOINTRO\r\nCRC32: B3ABDDE6\r\nMD5: A42772A0BEAF71F9256A8E1998BFE6E3\r\nSHA-1: 8D2B8AEA636A2239805C99744BF48C0B4DF8D96E\r\nSHA-256: 4DD631433C867BA920997FD3ADD2C838B62E70E06E0EF55C53884B8B68B0DD27', 0, '', '', ''),
(265, 9, 300, 'Warp Animation Enabling Patch', 296, 'The Warp/Degeon spell in FF4 has an animation, palette, and sound effect even though the spell is not normally usable in battle. Previously the only way to see this animation was to give the caster Wall/Reflect status and reflect the spell onto an enemy, however this would not use the correct palette. This patch makes Warp into an instant death spell, which in addition to being very useful early in the game allows you to see the animation.\r\n\r\nThis patch is compatible with every SNES version of FF4, including J2e’s English translation.', '[265]ff4warp.zip', '1.0', '2007-06-23 05:30:27', '2016-04-23 05:09:38', '23 June 2007', 1182571200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 633, 4, 'Final Fantasy II (USA).smc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(266, 9, 300, 'FF2us Impossible', 69, 'This archive contains two patches, both an old and new version.\r\n\r\nThe original V1.0 from 2001 that I did ONLY changes the monsters EXP amounts, which are all ZERO. Nothing else has been touched.\r\n\r\nThe new updated version 3.0b fixes the bugs from v3.0 as well as adds new content. It also removes as many exploitable things as possible–like using monsters that “Call” other monsters to leech more EXP.  Any monster that is summoned or called gives ZERO EXP and GP.  \r\n\r\nI’d rate v1.0 an 8 of 10 in difficulty and 3.0b a 6 of 10.  \r\n\r\n3.0b is meant to be more fun than the 1.0 version by adding new content and slightly increasing the odds of the player’s party getting stronger towards the end.', '[266]ff2usimpossible.rar', '3.0b', '2007-06-26 04:40:15', '2015-11-26 05:13:41', '04 December 2007', 1196744400, '266readme.txt', 1, 0, 0, 0, 1, 0, '266titlescreen.png', 5, 0, 0, 571, 3, 'Final Fantasy II (U) (V1.0) [!].smc\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(267, 9, 300, 'FF2us Solo Cecil Edition', 69, 'Someone asked me to make a Solo Cecil edition of my famous FF2us HardType +…so I did.  I&#039;ve also made a Solo Cecil Edition for the regular FF2us which is included in the RAR.\r\n\r\nWhat this basically does for now is make it so only Cecil has hit points and stats.  Everyone else has been zero’d out except:\r\n\r\nTella (Tellah)\r\nCefca (Edward)\r\nXlom (FuSuYa)\r\nVader (Golbez)\r\n\r\nI had to give Tella and Cefca some stats because they have to be able to be alive during their battle sequences.  And obviously at the end of the game you need to have those other two attacking Zemus.  I will be editing the events to remove these battles so you won’t even NEED party members at all.  \r\n\r\nFeedback is encouraged!', '[267]ff2us_sce.rar', '1.2b', '2007-06-26 04:24:27', '2015-11-21 04:35:56', '25 June 2007', 1182744000, '267readme.txt', 1, 0, 0, 0, 1, 0, '267titlescreen.png', 5, 0, 0, 655, 3, 'Final Fantasy II (USA).sfc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(270, 9, 268, 'Frozen Flame SPC Injection', 69, 'I figured I’d release it since someone may have a use for it.  It replaces the unused “Battle 2″ battle theme with Frozen Flame from Radical Dreamers (was also in Chrono Cross).  You need to use Temporal Flux or a hex editor to get the song to play.  Keep in mind the ROM must not have a header.\r\n\r\nOr if you are lazy here are the SPC pointers (24-bit): 70D18 [ROM must not have a header]\r\n\r\n*[b]note[/b]\r\nIf you would like to use this in your hack please give me the credit and email me to let me know who’s using it.  I’d like to keep a list of where its going for my own curiosity.  :)', '[270]ct-frozen_flame.rar', '1.0', '2007-06-26 04:54:40', '2016-02-07 07:36:09', '27 May 2007', 1180238400, '270readme.txt', 0, 1, 0, 0, 0, 0, '270titlescreen.png', 5, 0, 0, 672, 4, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(271, 1, 716, 'Mr. Pac-Man', 868, 'It’s a bird, a plane, no it’s Mr. Pac-Man and boy is he hungry. It has new graphics, a new palette, and even 11 new levels plus 6 old levels reused as different levels for a total of 17 altered levels. And new ghosts, too. It also has new title screen made by Googie.', '[271]mspac31.zip', '1.0', '2007-06-26 08:37:19', '2016-05-01 03:50:03', '26 June 2007', 1182830400, '271readme.txt', 1, 0, 1, 0, 0, 0, '271titlescreen.JPG', 1, 0, 0, 1349, 1, 'Ms. Pac-Man (USA).nes\r\nCRC32: 51A0C9DE\r\nMD5: 7A47A5FF 752C4640 9D8C1E4C 8170426B\r\nSHA1: 9BB7FC77 1A991EA0 36FBB0AE 97F7AF41 AAAE7826', 0, '', '', ''),
(272, 9, 301, 'Final Fantasy 5 Xpert', 69, 'This patch must be applied to the following ROM with a header: Final Fantasy V (J)\r\n\r\nThis patch CAN be applied over the already translated ROM, as long as the ROM has a header.  \r\n\r\nThis patch makes FF5 much harder by beefing up the enemies.  That’s basically all that’s in this version.  I never finished doing anything else.  So if you thought FF5 was too easy give this a try.', '[272]FF5Expert.rar', '0.947', '2007-06-27 17:26:24', '2016-01-30 08:40:52', '01 May 2001', 988689600, '272readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1159, 3, 'Final Fantasy V (J).smc\r\nCRC32: C1BC267D\r\nMD5: D69B2115E17D1CF2CB3590D3F75FEBB9\r\nSHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nSHA-256: C6858D5C02894A6CC71F4DD452C7F288B319D1952CA56FDB185B4BF5E26244A2', 0, '', '', ''),
(273, 9, 301, 'Final Fantasy 5 EasyType', 69, 'There are three hacks included in this RAR.  \r\n\r\nUntranslated - FF5EasyType.ips\r\nRPGe’s official translation - FF5EasyTypeDKK.ips\r\nDKK’s translation improvement - FF5EasyTypeRPGe.ips\r\n\r\nThese patches must be applied to the following ROM with a header: Final Fantasy V (J)\r\n\r\nDescription: What this does is make monsters extremely easy to beat, in fact if you spend longer than 5 seconds in battle there must be something wrong.  This patch was requested of me in 2001 by someone who didn’t want to play through the game normally but still wanted to see the story unfold.  \r\n\r\nThese patches were intended for those who want to participate in a good story without having to do mindless leveling and tedious battles.', '[273]FF5-ET.rar', '1.0', '2007-06-27 17:22:28', '2019-08-15 03:28:54', '05 May 2001', 989035200, '273readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1960, 3, 'Final Fantasy V (J).smc\r\nCRC32: C1BC267D\r\nMD5: D69B2115E17D1CF2CB3590D3F75FEBB9\r\nSHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nSHA-256: C6858D5C02894A6CC71F4DD452C7F288B319D1952CA56FDB185B4BF5E26244A2', 0, '', '', ''),
(274, 9, 302, 'FF6 US hard challenge', 870, 'This is a challenge hack for Final Fantasy 6 US version 1.0. I’m not sure if 1.1 would work or not. This also requires a header for the rom.\r\n\r\nI decided to work on this some more.\r\n\r\n1 or 2 characters can have 999 HP and all characters get 99 MP, also note in this version, you don’t get hp and mp + % from equipment anymore.\r\n\r\nI also modified the exp table, so you’re now required to get a lot more exp than the normal FF6.\r\n\r\nCheck the readme for more information and updates planed for future versions of the hack.\r\n\r\nThis small update is for the 3rd year since I made the first hack.\r\n\r\nHave fun and if you spot any bugs, PM me on the forums. ;)\r\n\r\nEdit: Lenophis pointed out to me that the EXP table I put in didn’t wouldn’t let you get to level 99. Anyway this lowers the EXP needed to level 99.', '[274]FF6HCV1.1b.rar', '1.1b', '2007-06-30 05:02:59', '2019-08-15 03:34:07', '01 July 2004', 1088654400, '274readme.txt', 0, 0, 0, 0, 1, 0, '274titlescreen.png', 5, 0, 0, 588, 3, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(275, 1, 719, 'Dragoon X', 242, 'I was working on this at the same time as Final Fantasy Epic, but this project was much more ambitious: A full scale RPG hack.\r\n\r\nI redid all the graphics, the text and the dungeon/town levels. I also altered the monster stats along with item prices and such.\r\n\r\nThis is the precursor to Dragoon X Omega. The “Omega” comes from the fact that it was the final iteration of Dragoon X, and as a result ended up with a bulky name for its sequel. ;)\r\n\r\nDragoon X Omega was mainly done because my friend Alex (Who is now a Geo Physicist) played through Dragoon X, and commented on how badly the graphic I did were. And lord, was he right: The enemies in particular are terribly drawn, but visual art has *never* been my strong suit.\r\n\r\nThe overworld and music are the same as Dragon Warror, as Townedit had no OW support at the time, and no one to my knowledge even knew where to start regarding NES music hacking in this era.\r\n\r\nIt’s an interesting footnote if you like the DXO series, and that’s about it…', '[275]dxfinal.zip', 'Final', '2007-07-02 18:33:27', '2013-07-21 12:25:32', '26 December 1998', 914648400, '275readme.txt', 1, 0, 1, 1, 1, 0, '275titlescreen.png', 1, 0, 0, 1258, 1, 'Dragon Warrior (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: CAAF5C6B\r\nMD5: 1CFEEAC7A20B405780EEA318D3D1AF2A\r\nSHA-1: 6A50CE57097332393E0E8751924FD56456EF083C\r\nSHA-256: A7ECD04C70FFF7CA3F0CD7E262377097305A30C9B5BFA27D7341F454E252BE17', 0, '', '', ''),
(276, 1, 1048, 'Final Fantasy Epic', 242, 'I started learning how to ROM hack in the summer of 1997, and by the next summer I felt comfortable enough to start working on projects with the intent of releasing them.\r\n\r\nThe first to be completed was this hack. Fresh from beating the FF3j translation, and amazed by the release of the original DOS version of Tile Layer, I decided to make Gauntlet into a FF3j themed game.\r\n\r\nThe graphics are mostly copy/pastes from the first three FF games, with some craptastic artwork done by myself as needed… \r\n\r\n100% of the graphics and text were altered, but there’s a problem with the way I did the wall graphics (You can’t see the breakable tiles, which proves to be a major pain in the ass in certain levels).\r\n\r\nAlso, there is no level, sound or assembly hacking (All beyond my abilities at the time). However, the story is kind of interesting if you liked FF3j, as it’s a direct sequel to it.', '[276]ffepic03.zip', '0.3 Final', '2007-07-02 18:25:00', '2016-01-31 09:40:22', '03 November 1998', 910069200, '276readme.txt', 1, 0, 0, 1, 0, 0, '276titlescreen.png', 1, 0, 0, 963, 1, 'Gauntlet (USA).nes - NOINTRO\r\nCRC32: 57D8330A\r\nMD5: 881DFC2691EA8F6615C288D8D02C8C65\r\nSHA-1: 71F0AFCF093A5F11F88996B40ED4312B0FA8C7D4\r\nSHA-256: E52D6B82D09318B47688E49F1149F12E83DE9EE20D60DD5A8C317541D23E0435', 0, '', '', ''),
(277, 1, 192, 'Sted Easy', 871, 'This patch has 2 minor asm hacks that halves the enemies hp and shop prices.', '[277]StedEasy.zip', '1.0', '2007-07-03 00:31:10', '2016-02-16 01:15:20', '02 July 2007', 1183348800, '277readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 478, 1, 'Sted - Iseki Wakusei no Yabou (J).nes - GOODNES 3.14\r\n    CRC32: A86FB17A\r\n    MD5: D838580E334C5977DFFDDBA07827AA06\r\n    SHA-1: 3B2364F2CF804D2B114C4382C14A99BCB990227F\r\n    SHA-256: 55C2C02541C85B7B154A2E8662DE4AF2D7FDA0CF470471616B5E23524125B038', 0, '', '', ''),
(278, 9, 1056, 'F-Zero tracks unlocked', 852, 'This is a simple hack that allows you to race on tracks that would otherwise be available in Grandprix only.  All 15 tracks are available without the full grid.  Best times work as normal.  To be used on a USA rom.', '[278]FzeroPracticeTracks.zip', '1.0', '2007-07-09 14:52:34', '2017-09-18 03:25:16', '10 July 2007', 1184040000, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 5250, 3, 'File:               F-ZERO (U) [!].smc\r\nLength:             524800 Bytes (4 Mbit)\r\nCRC32:              A225CB58\r\nMD5:                43BF7426 AE8D2FC5 5F3A037D 6FFD2557\r\nSHA1:               4709D4DC A81A8397 76A7411C BBC869CD 42460BEB', 0, '', '', ''),
(279, 9, 800, 'Yoshi’s Island: Yoshi Color Fix', 873, 'This simple hack gives the Yoshis the colors they had in the introduction and official artwork, namely the different boot colors and darker brown Yoshi.\r\n\r\nAlso, the order that the red and pink Yoshis appear in levels has been switched so that it matches the map screen order.', '[279]smw2_yoshicolorfix.zip', '1.0', '2007-07-14 07:04:29', '2015-12-18 12:29:09', '05 July 2007', 1183608000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3330, 3, 'Yoshi&#039;s Island (V1.0) (U).smc\r\nCRC32: 3F098E29\r\nMD5: 3815313483E125CD52193489B120A3C4\r\nSHA-1: D73BA761E2D9C7FB93ADAF3F5AEBC0D5522CBEA6\r\nSHA-256: 6E86358EB601926D7B1666E39A28529BDE6A52FF073A0FB25CAF2CE8C11B961C', 0, '', '', ''),
(280, 11, 1062, 'Hell Mode Mod', 876, 'This is a comprehensive hack of Phantasy Star IV: The End of the Millennium for the Sega Genesis.  The general idea behind this mod is to have every battle be a fight for your life!  Every monster has been edited to greatly raise the game’s difficulty, making each battle much longer, especially late-game.  And yes, despite the difficulty increase, all monsters give the same amount of experience, so, welcome to hell!\r\n\r\nFeatures: \r\n\r\n[list]\r\n[li]All characters have an average of [i]3 new Techniques[/i] and [i]3 new Skills.[/i][/li]\r\n[li]The four “NOTHING” items have been added and can be bought at various shops across Algo.[/li]\r\n[li]Many [b]new combination attack[/b] possibilities.[/li]\r\n[li]Items with a special battle effect have had their power [i]greatly increased.[/i][/li]\r\n[li][b]Easter Eggs[/b] in regard to two of the characters unavailable at the end of the game.[/li]\r\n[li]New descriptions for equipment that did not have them.[/li]\r\n[/list]', '[280]hellmodemod.zip', '2.6', '2007-07-18 05:08:49', '2016-02-02 02:47:30', '30 May 2007', 1180497600, '', 0, 0, 0, 1, 1, 0, '280titlescreen.gif', 5, 0, 0, 1059, 8, 'Phantasy Star IV (USA).md - NOINTRO\r\nCRC32: FE236442\r\nMD5: 84CBD0FF47F3C8E9D21D2C2FC39185FA\r\nSHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nSHA-256: 511F35CC11F88316F8B8940E28AB298BD75A4DA193672A80172884D6EB913B6A', 0, '', '', ''),
(281, 11, 1062, 'Purgatory Mode Mod', 876, 'This is a comprehensive hack of Phantasy Star IV: The End of the Millennium for the Sega Genesis, built of the Hell Mode Mod patch.  The general idea behind this mod, like Hell Mode, is to have every battle be a fight for your life!  Every monster has been edited to greatly raise the game’s difficulty, making each battle much longer, especially late-game.  \r\n\r\nThe main difference between this patch and the Hell Mode patch is that all the enemies are now immune to instant death attacks and status effects.\r\n\r\nFeatures: \r\n\r\n[list]\r\n[li]All the changes from [b]Hell Mode Mod.[/b][/li]\r\n[li][b]All characters[/b] have an average of [i]three more new Techniques[/i] and [i]three more new Skills[/i] than Hell Mode; replacing the ones that became useless from disabling instant death and status effects.[/li]\r\n[li][b]All the equipment[/b] in the last third of the game has had its’ attributes raised to better combat the Purgatory monsters.[/li]\r\n[li][b]All Na-level Techs[/b] and every character’s [i]final Skills[/i] have had the power increased.[/li]\r\n[/list]', '[281]purgatorymodemod.zip', ' 1.4', '2007-07-19 02:13:10', '2016-02-02 02:46:37', '13 June 2007', 1181707200, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1009, 8, 'Phantasy Star IV (USA).md - NOINTRO\r\nCRC32: FE236442\r\nMD5: 84CBD0FF47F3C8E9D21D2C2FC39185FA\r\nSHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nSHA-256: 511F35CC11F88316F8B8940E28AB298BD75A4DA193672A80172884D6EB913B6A', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(283, 1, 777, 'Star Wars', 833, 'This hack turns Battle City into a semi-platformer, there is no jumping but you run on platforms, climb ladders, and shoot at enemy robots.', '[283]PATCH_14_Star_Wars_(Battle_City_Hack).rar', '1.4', '2007-07-19 23:46:24', '2015-11-11 06:15:23', '01 July 2007', 1183262400, '', 1, 1, 1, 1, 1, 0, '283titlescreen.png', 1, 0, 0, 2032, 1, 'Battle City (J).nes - GOODNES 3.14\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF', 0, '', '', ''),
(287, 22, 871, 'Hordes of Nei', 876, 'This is a thorough alteration of Phantasy Star for the Sega Master System to make it better tie-in with the rest of the classic Phantasy Star series.  Nearly every piece of equipment has a different attack or defense value, many cost more, some items have been overhauled, some are only found from battles with boss monsters.  The monsters now come at you in large numbers, so be prepared to fight the [b]Hordes[/b] to get where you are going.  As for [b]Nei…[/b] that is for the player to discover!\r\n\r\nFeatures:\r\n\r\n[list][li]Every single piece of equipment has a use!  If something costs a great deal of money, it is worth it.[/li]\r\n[li]The [i]restorative spells, (Heal and Cure) and items, (Cola and Burger)[/i] are now [b]more potent[/b] and require more MP/Meseta to compensate.[/li]\r\n[li]All the [i]guns[/i] do [b]more damage.[/b][/li]\r\n[li]Many of the shops have [i]different items[/i] for sale.[/li]\r\n[li]The following items are [i]no longer in the game:[/i] Wand, Needle Gun, Silver Fang, Ceramic Sword, Iron Shield, Laser Shield, and Light Suit.  The items that replace these are [b]FAR better.[/b][/li]\r\n[li][b]All four of the player characters[/b] have been [i]greatly changed[/i] to better represent their roles in the party.[/li]\r\n[li]Alis and Myau have [i]new Spells.[/i][/li]\r\n[li]Finally, the [i]monsters[/i] have [b]all been edited[/b] to keep a [i]challenging level of play[/i] throughout, including having [i]different combat skills,[/i] and nearly all drop [i]more money[/i] to buy the new [b]ultimate equipment.[/b][/li]\r\n[li][i]New graphics[/i] for [b]characters[/b] and [b]vehicles![/b][/li]\r\n[li]Some dialogue fixes and renamed Noah: [b]Lutz![/b][/li][/list]', '[287]hordesofnei.zip', '1.44 Lutz', '2007-07-19 02:22:34', '2016-01-08 01:26:00', '02 August 2007', 1186027200, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 1636, 1, 'Phantasy Star (USA_ Europe) (Rev 3).sms - NOINTRO\r\nCRC32: 00BEF1D7\r\nMD5: 1110938DF80F4E44C8213D7F85CFB5E6\r\nSHA-1: 07FCF297BE4F4C9D92CD3F119A7AC48467E06838\r\nSHA-256: 9E324E92BD833B45126861B6F1D2DCBB51251BDF3DF6D563AB3A3FF784D8CF88', 0, '', '', ''),
(288, 1, 709, 'Super Ninja Bros', 861, 'Sub Zero has to travel through different worlds even weirder than Outworld. Sub Zero must go hunt down Onaga and give him what for. Scorpion is available in  Co-Op.', '[288]MortalKombatBrosSubZeroMythologiesQu.zip', '1.0', '2007-08-02 06:35:39', '2016-04-24 16:37:26', '02 August 2007', 1186027200, '', 1, 0, 1, 1, 1, 0, '288titlescreen.png', 1, 0, 0, 2671, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(289, 1, 1071, 'Wario’s Woods Great Autumn Yesterday', 861, 'It’s Wario’s Woods in Autumn! Wario’s Woods G.A.Y. Great Autumn Yesterday is a completely changed version of the original, but mostly placed in the fall. The only available Wario’s Woods ROM Hack!', '[289]WariosWoodsG.A.Y.GreatAutumnYesterda.zip', '1.0', '2007-08-04 03:38:32', '2016-01-28 05:16:00', '03 August 2007', 1186113600, '', 1, 0, 1, 0, 0, 0, '289titlescreen.png', 1, 0, 0, 737, 1, 'Wario&#039;s Woods (USA).nes - NOINTRO\r\nCRC32: 51DCC76F\r\nMD5: FE84C1D05561E9CB9BA1ACFA4A20ED8F\r\nSHA-1: F8CCEEFAE78306F795DA82FC0C61FB80C6A38E0C\r\nSHA-256: C9E1A9F6F92DAA6ACAB933A13308E7C169DB10C543FEBC2F59836C8F8A8AC33D', 0, '', '', ''),
(290, 10, 1072, 'Pokémon Amnesia', 885, 'This is a patch for Pokémon FireRed that allows you to buy rare items such as the Master Ball from the Poké Mart [b]for free[/b], making the game a lot easier! The story is that the salesclerks (And everyone else) got amnesia and forgot the prices of the items, so they’re giving them away for free! Enjoy!', '[290]1636 - Pokemon - amnesia Version (U).rar', '1.0', '2007-08-06 08:22:56', '2016-01-28 20:59:58', '06 August 2007', 1186372800, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 19043, 1, 'Pokemon - Fire Red Version (USA, Europe).gba - NOINTRO\r\nCRC32: 84EE4776\r\nMD5: 51901A6E40661B3914AA333C802E24E8\r\nSHA-1: DD5945DB9B930750CB39D00C84DA8571FEEBF417\r\nSHA-256: 729041B940AFE031302D630FDBE57C0C145F3F7B6D9B8ECA5E98678D0CA4D059', 0, '', '', ''),
(291, 9, 729, 'Deathtroid', 887, 'This is a mod in which the enemies have double HP. Except for Metroids and Ridley of course, they have WAY more than double. Many enemies also deal more damage! This is for the die-hard gamer. If you want me to make an even HARDER version, e-mail me at jtritter96@yahoo.com.', '[291]DEATHM1.zip', '1.0', '2007-08-11 00:27:47', '2015-10-30 11:45:34', '10 August 2007', 1186718400, '291readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 1083, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 1, '', '', ''),
(292, 10, 934, 'Snifit Returns', 888, 'This hack turns Advance Wars 2 Vader Sturm into his Robot-Snifit Advance Wars 1 Equivalent.\r\n\r\n[b]IMPORTANT:[/b] Some Advance Wars 2 roms may contain a ‘hacked mode7 intro’ which will cause the rom to freeze when you apply this IPS patch. If this is the case, apply this [url=https://www.romhacking.net/hacks/293/]AW2 Cleaner Patch[/url] first to remove the intro before applying the ‘Snifit Returns’ IPS Patch.', '[292]Snifit_Returns.zip', 'Final', '2007-08-10 22:36:41', '2024-07-18 12:44:07', '10 August 2007', 1186704000, '292readme.txt', 1, 0, 0, 0, 0, 0, '292titlescreen.png', 5, 0, 0, 2405, 1, 'File:               1060 - Advance Wars 2 - Black Hole Rising (U)(Mode7).gba\r\nLength:             8388608 Bytes (64 Mbit)\r\nCRC32:              12E559CD\r\nMD5:                29366BC7 90944924 56210AA7 013E14EC\r\nSHA1:               965EF44F 82B50E24 1F05C304 C745F6D8 8EAD0C0B', 0, '', '', ''),
(293, 10, 934, 'Cleanser Patch', 888, '[list][li][b]Name:[/b] Cleanser Patch[/li]\r\n\r\n[li][b]Hacked By:[/b] Xenesis[/li]\r\n\r\n[li][b]Rom Required:[/b] 1060 - Advance Wars 2 - Black Hole Rising (U)[/li][/list]\r\n\r\n[b]Description:[/b] If your Advance Wars 2 (U) ROM contains a hacked ‘Mode7′ intro shown in the screenshots below then apply this IPS patch to remove it. If you don’t, you will find the game will freeze after applying Advance Wars 2 IPS patches found at [url=http://www.romhacking.net/]Romhacking.net[/url] and [url=http://www.warsworldnews.com/]Wars World News[/url].', '[293]Cleanser_Patch.zip', 'Final', '2007-08-10 22:50:45', '2015-11-11 05:12:59', '10 August 2007', 1186718400, '293readme.txt', 1, 0, 0, 0, 0, 0, '293titlescreen.png', 4, 0, 0, 3911, 1, 'File:               1060 - Advance Wars 2 - Black Hole Rising (U)(Mode7).gba\r\nCRC32:              12E559CD\r\nMD5:                29366BC7 90944924 56210AA7 013E14EC\r\nSHA1:               965EF44F 82B50E24 1F05C304 C745F6D8 8EAD0C0B', 0, '', '', ''),
(294, 9, 302, 'Final Fantasy 3 Eviltype', 893, 'Final Fantasy 3 Eviltype is a patch of Final Fantasy 3 designed to completely rebalance the overall game, in such a way that it is as hard as reasonably possible without making it impossible for a theoretical newcomer to the game to still complete without unbelievable amounts of effort.\r\n\r\nIn less cheaply ripped-from-the-readme terms, Final Fantasy 3 Eviltype’s goals are to both vastly increase the game’s overall challenge, and to increase the usefulness of characters and equipment that were, in the author’s opinion, somewhat flawed.\r\n\r\nThe degree of changes vary, for how notable they are; Does anyone remember how the Epee was totally forgettable? Probably not, they forgot it. On the other hand, how many people noticed how, well, mediocre Umaro was? Quite a few people. These are the things Eviltype attempts to rebalance into more useful forms. \r\n\r\nIt attempts to do this by improving the flawed issues, though; Only a scant handful of negative “nerfs” were added(Three spells, one removed steal, and one altered Rage.), and only when they were felt absolutely necessary.\r\n\r\nBut don’t think this is going to be an easier trip because of this. Every single monster has been vastly improved on durability, damage, skillset, you name it, it’s been improved…except when you least expect it, and often how you least expect it!\r\n\r\nHopefully, you’ll enjoy it. Regardless, the goal I set out for when I made it was completed when I finished it; I enjoyed it. ^_^\r\n\r\nEviltype 1.1 adds a huge amount of small changes across the entire spectrum, ranging from more interesting late game boss designs, to retooling skillsets such as Steal and Sketch, to natural magic, to...essentially rebalancing every part of the game, rather than simply most of it, as well as retooling some of my less inspired enemy efforts.\r\n\r\nAnd if that wasn&#039;t enough, it now attempts to please all the people, all of the time, with four new variation patches-one easier, for those that want to experience a better balanced FF6 without as much challenge, and three somewhat harder patches designed to nerf commonly complained about  setups, curb high levels of grinding, and do both at once.\r\n\r\nThis is a substantial overhaul-I hope people like it! I think I may finally be done with this, unless some bugs are found, which they inevitably will be. :)', '[294]FF6ET11.zip', '1.1', '2007-08-22 05:42:49', '2019-08-15 03:33:32', '30 August 2007', 1188446400, '294readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3855, 3, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(295, 9, 302, 'Fix - Esper Battle Menu', 528, 'This patch fixes a US version-created bug. The bug being that “MP” doesn’t show up when you press up in the magic menu to get to your equipped Esper. So you’d see the MP cost, but not “MP” to note that it’s actually MP you’re going to spend.', '[295]Fix - Esper Battle Menu.rar', '1.0', '2007-08-30 06:49:39', '2016-01-29 20:12:13', '30 August 2007', 1188446400, '295readme.txt', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 1081, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(296, 1, 774, 'Byte’s Adventure', 791, 'Now updated to the bugfixed version 1.4\r\n\r\nThis hack is of Rockman J NES. It started out as nothing serious, but it soon grew into what it is today. Thanks to the help of a good friend named Glyph, it also features an ASM hack that makes it stand apart from other Mega Man hacks. You will see it when you play. :)\r\n\r\nThere are two IPS patches included. You should know how to use them.\r\n\r\nThank you all for taking the time to play my hack.', '[296]ba1.4.zip', '1.4', '2007-09-01 09:00:01', '2016-01-23 07:38:03', '01 September 2007', 1188619200, '296readme.txt', 1, 0, 1, 1, 1, 0, '296titlescreen.png', 1, 0, 0, 2172, 1, 'Rockman (Japan) (En).nes - NOINTRO\r\nCRC32: E0141A24\r\nMD5: 8824842070A569E9BA7287BCDEA045A3\r\nSHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nSHA-256: E5BBC798798A0F5AE6E6D22A35DF2FC3D08CEFE6A1B278ED7F1CC325E8EE19E0', 0, '', '', ''),
(298, 1, 709, 'SMB - Mario In Zebes', 898, 'This is a hack of our old-time fav Super Mario Brothers 1 for the NES.  Mario has been abducted by Cyber-Ridley and taken to Zebes, and Samus’ mission is to save Mario so he can go back to Mushroom Land to save the Princess.  \r\n\r\nThe hack was created by me and took just a couple of months.  Specifically, I’ve worked on this project from December 2003 to February 2004.  Every level and almost all graphics has been changed from the original game.  The fireball movement has been changed as well!', '[298]SMB-MarioInZebes.rar', '1.0', '2007-09-04 05:59:55', '2016-04-24 16:41:02', '25 February 2004', 1077685200, '298readme.txt', 1, 0, 1, 1, 1, 0, '298titlescreen.png', 1, 0, 0, 2818, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(300, 1, 750, 'Frank’s 2nd SMB3 Hack', 592, 'A second Super Mario Bros. 3 hack!  The levels in this hack are vastly different from the original game, to feel like a completely new experience!  Levels don’t start out terribly difficult, but get tricky later on, though they never become unfair.  Secrets are strewn throughout the many levels, including new levels for the White Mushroom Houses, with new coin requirements, and the hidden whistle.', '[300]smb3d.zip', '1.0', '2007-09-07 17:44:13', '2013-08-08 05:53:01', '05 August 2004', 1091678400, '300readme.txt', 1, 0, 1, 1, 1, 0, '300titlescreen.png', 1, 0, 0, 7427, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(301, 1, 1071, 'Wario’s Woods Enhancer', 903, 'This hack enhances the game by animating the icons and other things. The “?” icon was replaced with color changing icon. Monster icons and arrow are animated. You should give it a try.', '[301]Wario_s_Woods_Enhancer_v1.0.zip', '1.0', '2007-09-03 04:51:21', '2016-01-28 05:16:03', '31 August 2007', 1188532800, '301readme.txt', 1, 0, 0, 0, 0, 0, '301titlescreen.png', 5, 0, 0, 877, 1, 'Wario&#039;s Woods (USA).nes - NOINTRO\r\nCRC32: 51DCC76F\r\nMD5: FE84C1D05561E9CB9BA1ACFA4A20ED8F\r\nSHA-1: F8CCEEFAE78306F795DA82FC0C61FB80C6A38E0C\r\nSHA-256: C9E1A9F6F92DAA6ACAB933A13308E7C169DB10C543FEBC2F59836C8F8A8AC33D', 0, '', '', ''),
(302, 1, 1083, 'Q-Bert Kong', 904, 'Q-Bert themed version of Donkey Kong with the graphics changed.', '[302]qbertkong.zip', '1.0', '2007-09-09 08:38:43', '2017-06-24 05:47:27', '08 September 2007', 1189224000, '302readme.txt', 1, 0, 0, 0, 0, 0, '302titlescreen.png', 5, 0, 0, 1045, 1, 'Donkey Kong (U) [!].nes\r\n    CRC32 e40b593b\r\n    MD5 40319cad12c80fc095901eb0182df838\r\n    SHA-1 d8dfacbfec34cdc871d73c901811551fe1706923\r\n    SHA-256 f9f026fd3560eeb03be9f6d1efa329b4c71d562caf06d4a5a691e5342f8da8e6', 0, '', '', ''),
(303, 9, 302, 'Anchors Aweigh!', 528, 'When Edgar hits some poor monster with the Air Anchor, any action it takes will then proceed to kill it. However, it also means standing there regenerating, taking poison damage, or seizure damage will kill. This patch fixes that behavior.', '[303]Fix - Anchors Aweigh.rar', '1.1b', '2007-09-29 07:04:24', '2016-01-29 20:12:09', '19 January 2010', 1263877200, '303readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 737, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(304, 1, 1086, 'Stargazers SRAM hack', 76, 'This is a patch for Hoshi wo Miruhito (meaning Stargazers), an RPG for the NES.\r\n\r\nThis game uses a password system to save games.\r\nUnfortunately, when you die, you have to re-enter your password to continue the game.\r\nWhile it may have been fine when the game originally released in 1987, it’s kinda annoying now.\r\n\r\nSo I made a hack to use SRAM to store the password for you (kinda like the classic Metroid unlockable in Zero Mission).\r\nThis will allow you to record three passwords at once. Just choose a save file at the save menu, and at the Continue screen.\r\nAside from some brief flicker as you move the cursor, this should be fully working.\r\n\r\nThis will work on a Japanese ROM, though I intend for it to also work on my forthcoming translation hack.', '[304]sg-save.zip', '1.0', '2007-10-07 20:23:11', '2016-02-27 17:43:55', '07 October 2007', 1191729600, '304readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 603, 1, 'Hoshi o Miru Hito (Japan).nes - NOINTRO\r\n    CRC32: 0EC30976\r\n    MD5: FC6A1D4F5C6CD7FDA3143024DFA20E55\r\n    SHA-1: C56E7ED5CBE9E0470ED70DCFCE675923CC9DBA7C\r\n    SHA-256: 704220FAD2B07E29A63D7A404F74248FA6687978B0F75A44943FCF801E737CC6', 0, '', '', ''),
(305, 1, 795, 'Rockman Exhaust', 910, 'Rockman Exhaust has custom levels and including music. It’s a great gameplay. Requires Rockman 2 ROM. Not Megaman 2. Keep that in mind.', '[305]rockmanexh.zip', '1.0', '2007-10-10 19:51:07', '2016-01-25 00:30:02', '02 April 2005', 1112418000, '', 1, 1, 1, 0, 1, 0, '305titlescreen.png', 1, 0, 0, 2919, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO\r\n    CRC32: 30B91650\r\n    MD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\n    SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\n    SHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(306, 1, 709, 'Mario In: Time Is Ticking', 569, 'The objective of this 6-level hack is to beat the levels before the 99 seconds run out. Please read the readme in the zip file for more information. \r\n\r\nEnjoy…', '[306]timeisticking.zip', '1.0', '2007-10-13 01:45:29', '2015-12-17 19:52:17', '12 October 2007', 1192161600, '306readme.txt', 1, 1, 1, 1, 0, 0, '306titlescreen.png', 1, 0, 0, 2172, 1, 'Super Mario Bros. (JU) [!].nes\r\nCRC-16: FB0B\r\nCRC-32: 3337EC46\r\nMD-5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(307, 1, 750, 'Super Loco Spoof! 2', 569, 'Super Loco Spoof! 2 is the sequel to the Super Mario Bros. hack called [url=http://www.romhacking.net/hacks/140/]Super Loco Spoof![/url]. This hack was given to Googie by Rockman (AKA [url=http://www.romhacking.net/community/2913/]RetroRain[/url]) in case he wanted to finish it. This is the hack that got him motivated to ROM Hack again. Please read the readme for more information in the zip file. \r\n\r\nThank you for playing the hack. :)', '[307]locospoof2.zip', '1.0', '2007-10-13 01:53:59', '2015-12-17 19:39:53', '12 October 2007', 1192161600, '307readme.txt', 1, 0, 1, 1, 0, 0, '307titlescreen.png', 1, 0, 0, 3412, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 1, '', '', ''),
(308, 1, 877, 'Pescatore Bug Fix', 389, 'This patch fixes a memory-usage conflict in the original game.\r\n\r\nAccording to BMF, this error would cause the game to crash if an NMI occured during a specific part of the sound code. Making a large chain would increase the probability of a crash.\r\nWell, thanks to BMF’s effort, it won’t crash now.\r\n\r\nIt was originally distributed as a ROM, but I made a patch with BMF’s permission.\r\n\r\n- May have issues running under FCEUX! May need to use an alternative emulator.', '[308]pesc_fix10.zip', '1.0', '2007-10-15 05:16:47', '2016-04-03 03:51:16', '13 October 2007', 1192248000, '', 0, 0, 0, 0, 1, 0, '308titlescreen.png', 4, 0, 0, 491, 1, 'Pescatore (Japan) (Proto).nes\r\nCRC32: 9EB7AA58\r\nMD5: 623D3F5FE33F906C36D620ABC727727A\r\nSHA-1: 3D6976C0E1C6DE3127D4EBA1802547B87DD397F2\r\nSHA-256: 9226D106282BABC036C21FB8C5EB2EBF6C28224ECA14FB665A7404BB641EBF40', 0, '', '', ''),
(312, 1, 1088, 'Aoki Densetsu Shoot!', 895, 'I hacked Tecmo World Cup Soccer to Aoki Densetsu Shoot! anime. Teams re-named and kits chosen just like the anime. And tournaments became “Inter High” and “National Cup”. This is the only Aoki Densetsu Shoot! game on the NES, go for it Kakegawa High School!!!', '[312]Aoki Densetsu Shoot!.rar', '1.0', '2007-10-19 13:57:59', '2016-04-03 03:53:34', '02 October 2007', 1191297600, '312readme.txt', 1, 0, 0, 1, 0, 0, '312titlescreen.png', 1, 0, 0, 620, 1, 'Tecmo World Cup Soccer (Europe).nes - NOINTRO\r\nCRC32: E5B71DD0\r\nMD5: 15828B69BD19E0E31F6EE7E46529CDFC\r\nSHA-1: 813CD545A19F7F7D6D2197B6C466D94D02E69624\r\nSHA-256: 8713C5999E1523E05E30232303C2713BC348EFB23020FA2E843E5F0205EAADA9', 0, '', '', ''),
(313, 1, 561, 'Final Fantasy - Kung Fu - Bug Fix', 917, 'This is a fix for a bug in Final Fantasy that can cause the stats of Monk type classes (Black Belts and Masters) to be calculated incorrectly when the level up.', '[313]ff1-kung-fu-bug-fix.tar.gz', '0.8 alpha', '2007-10-26 22:10:39', '2016-01-11 15:26:55', '26 October 2007', 1193371200, '313readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 713, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(314, 9, 268, 'Chrono Trigger In-Game loading', 870, 'This hack makes it where you can load your game at any save spots. This is for people who are lazy with pressing the reset command on the controller or pressing reset on the console. You can use this for a base for your own hack, but please give me credit.\r\n\r\nThis hack should be able to work on the real SNES system.\r\n\r\nPlease read the readme for more information.\r\n\r\nIf you find the bug, look in the readme for contact information. Enjoy.\r\n\r\nThis hack was made in Temporal Flux 2.55. No ASM hacking was used in this hack.', '[314]CTload1.rar', '1.0', '2007-10-27 04:53:04', '2016-01-31 05:52:17', '26 October 2007', 1193371200, '314readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 795, 4, 'Chrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(315, 1, 709, 'Super Mario Annoyance', 918, 'This hack is my very first hack I’ve ever even attempted, and it turned out better than I thought. Although the graphics haven’t changed, the sound is also the same as the original SMB, and all that, the levels have been re-done.\r\n\r\nAlso, this Mario hack only has 2 worlds. However, as you go through the game, the levels get progressively more difficult. That means you may not beat it on your first try.\r\n\r\nAlso, some dialogue will be insulting, but that is mainly because this was originally a joke a friend and I thought of.\r\n\r\nThere are a couple of glitches, but they don’t crash the game. They just require you reset the ROM, so i recommend you use some savestates, namely in LEVEL 2-1.\r\n\r\nEnjoy my first-ever hack!!!\r\n-SatsuiNoHadou\r\n\r\nP.S. If you are looking for a good challenge, I wouldn’t recommend this hack. This is more for intermediate Mario players, not great Mario players.', '[315]Annoyanceips.zip', '1.00', '2007-10-28 01:20:02', '2016-04-24 16:43:28', '27 October 2007', 1193457600, '', 0, 0, 1, 1, 0, 0, '315titlescreen.png', 1, 0, 0, 1389, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 1, '', '', ''),
(316, 9, 729, 'Super Metroid Impossible', 919, 'This hack will bring Super Metroid (and even general video-gaming) into a absolute, never experienced before, new level of difficulty. Everybody who thinks Super Metroid is easy, will find the perfect solution with this hack. Most rooms are designed to be harder to pass, the entire route is changed to make you feel like literally going through hell, and the Bosses are so hard, that you will only get a minimal chance to win!', '[316]SuperMetroidImpossiblev15.zip', '1.5', '2007-10-29 00:52:40', '2015-11-13 02:27:40', '27 December 2006', 1167195600, '316readme.txt', 0, 0, 1, 0, 0, 0, '316titlescreen.png', 1, 0, 0, 6115, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(317, 9, 729, 'Super Metroid: Dependence', 920, 'Just what it sounds like, a new Super Metroid level design hack. Take a look at the readme for more important info.  There are some graphical kinks that were compromises with the SM code.\r\n\r\nSavestates are recommended, as save points are pretty rare, but then, this hack is not as difficult as some of the other SM hacks released recently.\r\n\r\nThe hack was tested completely on SNES9×1.42, so if you encounter emulation problems, try it on that, although it works on ZSNES for me as well.', '[317]SuperMetroidDependencev187.rar', '1.87', '2007-10-29 01:56:42', '2015-11-14 17:35:53', '27 February 2007', 1172552400, '317readme.txt', 0, 0, 1, 0, 0, 0, '317titlescreen.png', 1, 0, 0, 3844, 3, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(318, 9, 729, 'Super Metroid: Golden Dawn', 920, 'Nearly 7 months in the making, and it’s finally finished. Every room has been disassembled and remade, and several areas of the planet bear no resemblance to what they once were.\r\n\r\nWalljumping is absolutely required from the very beginning. Other techniques that are required to complete the game are “infinite” single-wall walljumping (only in a couple of places though), single bombjumping, and the midair morph. Some insane crumble block skills are also required. As with most hacks, “infinite” bombjumping is not required.\r\n\r\nThere’s some early difficulty with crumble blocks but if you do have problems, you can try to abuse savestates to get through it and move on to the juicy exploration-based center.\r\n\r\nSave states are required because of the lack of save points, they cause bad errors when inserted into this game.', '[318]SuperMetroidGoldenDawnv266.rar', '2.66', '2007-10-29 02:09:18', '2015-11-13 02:29:56', '12 October 2007', 1192161600, '318readme.txt', 1, 0, 1, 0, 0, 0, '318titlescreen.png', 1, 0, 0, 5717, 3, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(319, 1, 139, 'Hello Kitty World NES Translated', 791, 'An unofficial “translation” of hello kitty world that replaces all the text in the game with an English “translation” that may or may not be accurate, but does fit the context.\r\n\r\nThe images of the famicom controller and the font were updated. Also, I managed to keep the original Japanese font in the ending, or at least for the first names anyway.\r\n\r\nSo have fun playing it.', '[319]HKW-Translation.zip', '1.01', '2007-11-02 00:03:08', '2016-01-20 16:21:52', '21 October 2007', 1192939200, '319readme.txt', 1, 0, 0, 1, 0, 0, '319titlescreen.png', 5, 0, 0, 857, 1, 'Hello Kitty World (Japan).nes - NOINTRO\r\n    CRC32: 54DC10CD\r\n    MD5: 18AF1DBDAFC0FD3B1AB5342AE11D0265\r\n    SHA-1: C624154FFB5AB97BFD62547D8B1205FBF9DF8236\r\n    SHA-256: 00724B6928FE527CFDB237694E2ADC9684789042E73F505D33B1E4F17EAB9D8F', 0, '', '', ''),
(320, 27, 974, 'Silo Mission', 296, 'This is a brand new mission that takes place in the Silo. While the map is the same as the original the mission plays entirely differently, it involves rescuing hostages and preventing the missiles from being launched. The difficulty should be about right for anyone experienced with the game, it’s not as hard as the later missions but not as easy as the earlier ones.', '[320]silomission.zip', '0.9', '2007-11-05 00:48:57', '2016-01-27 01:58:28', '04 November 2007', 1194148800, '320readme.txt', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 1059, 1, 'GoldenEye 007 (U) [!].z64\r\n    CRC32: B6330846\r\n    MD5: 70C525880240C1E838B8B1BE35666C3B\r\n    SHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(321, 1, 795, 'Rockman No Constancy', 922, 'Rockman No Constancy is a complete romhack of Rockman 2.\r\n\r\nModifications include completely new soundtrack, new graphics, altered bosses/weapons, and completely new level layouts.\r\n\r\nv1.0 (21 October 2007) Initial release:\r\n\r\nNORMAL mode can be satisfactorily cleared even without a save states.\r\n\r\nHARD mode specifications:\r\n-Attack power/Half Defense power, or 3/4 (Damage fraction up)\r\n-Life recovery amount 10 → 8; Life recovery small amount 2 → 1\r\n-Shocked only during unbeatable time knockback after hit (110 frames to 32 frames)\r\n-Change Rockman&#039;s body color and title color\r\n-Heatman&#039;s weapon has improved energy efficiency to 1 due to operational reasons\r\n ----\r\n\r\nUPDATE: v1.2 (2018/04/13)\r\n-Mainly cosmetic changes\r\n-Player sprite designed to look like Rockman X\r\n-Got weapon and ending image of Rockman changed\r\n-Got weapon image of Roll changed\r\n ----\r\n\r\nUPDATE: v1.3 (2019/01/21)\r\n-Hard mode addition\r\n-Adjustment of special weapon versus enemy damage\r\n-Partial special weapon pallet change\r\n-Expand grace time for blue charge shot (increase in power) of Proto Charge\r\n-Change the body judgment of the Rumbling Bomb so that the ball trajectory moves slightly forward\r\n-Extend Flashman&#039;s Time Stopper usage interval\r\n-Increase Woodman&#039;s weak point damage from 6 to 8\r\n-Changing the Rumbling Bomb to touch the Mecha Dragon&#039;s scaffold\r\n-Normal version only Decrease the judgment of the Wily Machine bullet accordingly\r\n-Only the normal version relaxed the high difficulty part of the stage changed\r\n\r\nHard mode specification\r\n-Body color change of Rockman\r\n-Reduce invincible time in half\r\n-Double the enemy&#039;s overall durability by a factor of twice (special weapons versus enemy only available)\r\n-Excluding some of the attack power of the boss 1.5-fold rise\r\n-Life restoration small recovery amount 2 → 1 life; weapon recovery large recovery amount 10 → 8\r\n-Increase the initial remaining lives to 5', '[321]RockmanNo_constancy.rar', '1.3', '2007-11-10 20:26:15', '2019-03-01 12:46:17', '21 January 2019', 1548046800, '321readme.txt', 1, 1, 1, 1, 1, 1, '321titlescreen.png', 1, 0, 0, 19863, 1, 'No-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      055FB8DC626FB1FBADC0A193010A3E3F\r\nFile SHA-1:    FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32:    30B91650\r\nROM MD5:       770D55A19AE91DCAA9560D6AA7321737\r\nROM SHA-1:     3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32:     6150517C', 0, '', '', ''),
(322, 17, 1105, 'Colin McRae Rally 2.1', 850, 'Colin 2.1 is a gameplay-enhancing fix that:\r\n[list][li]\r\nMakes that windscreen in the cockpit view completely transparent\r\n[/li]\r\n[li]\r\nMakes the car controls respond instantly when using analog devices.\r\n[/li]\r\n[/list]\r\nIn the original game steering, brakes and accelerator did not follow\r\ninstantly the analog input as their movement speed was limited, resulting\r\nin unadequate car control. Now they are mapped directly to the position of\r\nthe analog axes, taking also in account for the car settings (brake power\r\nand steering sensitivity)', '[322]cmr21.zip', '1.0', '2007-11-24 10:37:22', '2016-02-07 04:56:47', '24 November 2007', 1195880400, '322readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2616, 1, 'NTSC/US version: SLUS 01222\r\nEuropean/PAL version: SLES 02605', 0, '', '', ''),
(324, 1, 878, 'Double Dragon (Jimmy Edition)', 611, 'This is a hack which replaces the main character Billy with his brother Jimmy in the main game and in versus mode. Jimmy must save his brother from the end boss rather than the usual Marian rescue. Jeff, the green palette swap of billy from the arcade game, is the end boss and also the opponent of Jimmy in versus mode.\r\n\r\nThis can be combined with the “Double Dragon NES - Arcade Mix” hack found on this site.', '[324]Double_Dragon_Jimmy_1.zip', '1.0', '2007-11-25 18:13:30', '2016-04-30 06:07:24', '25 November 2007', 1195966800, '324readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1431, 1, 'File Name: Double Dragon (U) [!].nes\r\n\r\nCRC32 	62afe166\r\nMD5 	79aa819580967ffb27a9698efbf493b9\r\nSHA-1 	84698b12f4e56a37c67bb47359758124c9b012bb\r\nSHA-256 	e00583f6db4cf3709416e93c5c9e5cafe92fbde9a3a1da34cd30770c5d20a2d9', 0, '', '', ''),
(325, 10, 1106, 'Castlevania HOD: Revenge of the Findesiecle', 928, 'A comprehensive hack for the Japanese version of Castlevania HOD. It can only be used with the Japanese version.\r\n\r\nSeveral characters have been added and original characters have been improved upon. There are two types of Simon (Original and enhanced), two Justes (Original and Devil), Julius from AOS, Maxim, Megaman, and Mario.\r\n\r\nSeveral other features have been added or changed including sprites, palettes, music, and other things which are detailed in the read me.', '[325]Revenge_On_The_Findesiecle.zip', '1.2', '2007-11-29 18:52:32', '2016-04-27 03:42:25', '04 October 2007', 1191470400, '325readme.txt', 1, 1, 0, 0, 1, 0, '325titlescreen.png', 1, 0, 0, 20952, 1, '0460 - Castlevania - Byakuya no Concerto (J).gba\r\nCRC32: 379B3248\r\nMD5: CADE47DEF03AD1CC02A1BD97B5EA4E9F\r\nSHA-1: 3AEB81EE60FA3E56A56EE069B0CE0D8BC34D9C4C\r\nSHA-256: E50DF7B87F8523F6301D41BAA02961B940887F33339C73D22C20E53623EBC30E', 0, '', '', ''),
(326, 9, 302, 'FF3us Impossible', 69, 'These are modifications of the game Final Fantasy 3 US Version 1.0.  This makes the game almost impossible without cheating and adds a bit of new flavor throughout the game if you play the 2.0 version.  \r\n\r\nFuture plans for this modification:\r\n-Only bug fixes if any new bugs are found.\r\n\r\nModification Information (v1.0):\r\n-All monsters have 0 EXP–that includes bosses.  No other change was made.\r\n\r\nModification Information (v2.0):\r\n-All monsters including bosses give ZERO EXP.\r\n-Several bug fix patches and balancing patches have been applied to prevent exploits.\r\n-Vanish + Doom/X-Zone has been fixed/removed.\r\n-Imported my fonts from FF3usHT.\r\n-Each character has been given +200HP and +100MP.\r\n\r\nPlease feel free to email me with comments and questions regarding these and any other hack.  Oh, and if you ask those two pics included at the bottom are just a sample of the font from 2.0.\r\n\r\nFINAL NOTE: Oh and please don&#039;t cheat–that would pretty much make these patches useless.', '[326]ff3usimpossible.rar', '1.0', '2007-12-02 05:43:47', '2015-11-30 05:22:52', '12 December 2007', 1197435600, '326readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 512, 3, 'Final Fantasy III (U) (V1.0) [!].smc\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(327, 8, 968, 'FFL1 Skill Fix', 930, '[list][li]ESP works like monster Shell and non-magic  shields.[/li]\r\n[li]King Shield now gives OAll and 50% evade rather than the mixed up OIce, OStone, OPara, and 255% evade. (The bytes were swapped.)[/li]\r\n[li]Optionally, Glass Sword when found comes with 1 use as it was intended rather than 50.[/li][/list]', '[327]ffl_skillfix.zip', '000', '2007-12-01 22:52:40', '2015-10-31 15:50:51', '01 December 2007', 1196485200, '327readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1016, 1, 'Final Fantasy Legend_ The (USA).gb\r\nCRC32: 8046148F\r\nMD5: D5C27FF8CB1B69CB56DF4FF170E2BAF0\r\nSHA-1: 901DFC83C72E172D35A376835807FC788444A9BB\r\nSHA-256: E5B1D116A8FB01B7A7213F906B3EF1BCC91A18F6826B01EE1BCCD89429A0D906', 0, '', '', ''),
(330, 8, 968, 'Skill Clarity', 930, 'This is a simple patch that renames some items and skills to make their purposes more understandable.  E.g. Silver becomes Mithril, the six GAZE&#039;s into PO-GAZE, PA-GAZE, D-GAZE, etc.  See readme for complete list.', '[330]ffl_clartrans.zip', '1.01', '2007-12-05 21:06:11', '2015-11-06 06:25:04', '05 December 2007', 1196830800, '330readme.txt', 0, 0, 0, 1, 0, 0, '330titlescreen.jpg', 5, 0, 0, 637, 1, 'File:               Final Fantasy Legend, The (USA).gb\r\nCRC32:              8046148F\r\nMD5:                D5C27FF8 CB1B69CB 56DF4FF1 70E2BAF0\r\nSHA1:               901DFC83 C72E172D 35A37683 5807FC78 8444A9BB', 0, '', '', ''),
(331, 8, 1116, 'Final Fantasy Legend III Text / Graphics Update', 936, 'Basically, this is a minor text / graphics update for Final Fantasy Legend III, (or “SaGa 3: Jikuu no Hasha” ) which seeks to remedy some of the inaccuracies in the naming conventions. (engrish, misleading / inconsistent inventory names, etc.) Most of the spell and item inventories have been revised, and I&#039;ve also detailed some of the game&#039;s icons. (such as the cursor, the trash can icon in the inventory and treasure chests)\r\n\r\nBear in mind, this isn&#039;t really a re-translation, or anything. It&#039;s just an attempt to make the inventories appear more consistent. (for example, “Samurai Shield” contradicts itself, and some of the “Bronze, Iron, Silver, Gold” items were appearing in an inconsistent order) Also, I couldn&#039;t really mess around with the dialogue since it appears to be encoded, so there might be a few odd references intact. (such as referring to Excalibur as “Xcalibr”) \r\n\r\nApply the IPS patch to the ENGLISH version of the ROM.', '[331]ffl3update.zip', '1.5', '2007-12-05 01:19:39', '2015-11-06 06:35:28', '06 January 2008', 1199595600, '331readme.txt', 1, 0, 0, 1, 0, 0, '331titlescreen.gif', 5, 0, 0, 1709, 1, 'File:               Final Fantasy Legend III (USA).gb\r\nCRC32:              3E454710\r\nMD5:                DB156BC9 6B528996 CE1BF771 195171AF\r\nSHA1:               3864AFA4 8A97DB82 6FFDA1D3 1A7FF9C6 C315D5C9', 0, '', '', ''),
(332, 10, 788, 'Menu Hack', 940, 'A hack for MZM which enables the debug function that allows you to toggle equipment on and off. Additionally, it will also allow you to toggle suits on and off(something the debug function didn&#039;t do) as well as a color fix for the fully powered suit for when you toggle the gravity suit off.', '[332]Menu_Hack-Metroid_Zero_Mission_Trunaur68_.rar', '1.0', '2007-12-08 04:49:37', '2016-01-26 05:01:51', '07 December 2007', 1197003600, '332readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 16992, 1, 'Metroid - Zero Mission (U).gba\r\n    CRC32: 5C61A844\r\n    MD5: EBBCE58109988B6DA61EBB06C7A432D5\r\n    SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\n    SHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(333, 10, 788, 'Crocomire Hack', 940, 'A hack of Metroid: Zero Mission that makes the beta boss Crocomire an actual working boss. There are still a few things that could be fixed but all in all he works pretty well. Any problems and side effects should be covered in the readme.', '[333]Crocomire_Hack-Metroid_Zero_Mission_Trunaur68_.rar', '0.9', '2007-12-08 05:04:37', '2016-01-27 05:29:33', '07 December 2007', 1197003600, '333readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2679, 1, 'Metroid - Zero Mission (U).gba\r\n    CRC32: 5C61A844\r\n    MD5: EBBCE58109988B6DA61EBB06C7A432D5\r\n    SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\n    SHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(334, 10, 788, 'Clipdata Hack', 940, 'A hack for those who use Interdpth&#039;s Zero Fission editor (Now known as Double Helix) which creates four new types of clipdata for you to use when editing Metroid: Zero Mission. New clipdata types include low gravity and quicksand among others. Which numbers the new clipdata types use and additional information are covered in the readme.\r\n\r\nPossible improvements could be added to this hack but I need ideas for new clipdata types.', '[334]newclipdata.rar', '1.0', '2007-12-08 05:12:42', '2016-01-26 05:01:34', '07 December 2007', 1197003600, '334readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 729, 1, 'Metroid - Zero Mission (U).gba\r\n    CRC32: 5C61A844\r\n    MD5: EBBCE58109988B6DA61EBB06C7A432D5\r\n    SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\n    SHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(335, 10, 788, 'Crocomire Demo', 940, 'Lately I&#039;ve received numerous requests as to how to fight Crocomire after patching him into the game. Ordinarily I&#039;d say add it in yourself using Zero Fission but ZF is currently being reprogrammed making it impossible to do so unless you have an older version of the editor. So I decided to release this hack in a demo format for those who just want to fight him. Enjoy!', '[335]Crocomire_Demo-Metroid_Zero_Mission_Trunaur68_.rar', '1.0', '2007-12-08 05:23:33', '2016-01-26 05:01:32', '07 December 2007', 1197003600, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 2023, 1, 'Metroid - Zero Mission (U).gba\r\n    CRC32: 5C61A844\r\n    MD5: EBBCE58109988B6DA61EBB06C7A432D5\r\n    SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\n    SHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(336, 10, 788, 'Missile Door Hack', 940, 'This simple Metroid: Zero Mission hack changes the behavior of red doors so they have to be hit with five missiles or one super missile to open. Not much but good for people who want that old, retro feel.', '[336]missiledoorhack.rar', '1.0', '2007-12-08 05:36:22', '2016-01-26 05:01:29', '07 December 2007', 1197003600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 956, 1, 'Metroid - Zero Mission (U).gba\r\n    CRC32: 5C61A844\r\n    MD5: EBBCE58109988B6DA61EBB06C7A432D5\r\n    SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\n    SHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(342, 9, 729, '“JUSTIN BAILEY” patch', 946, '“JUSTIN BAILEY —— ——” was the famous password that allowed you to play as Samus without her armor suit in Metroid, a reward normally reserved for those who can finish the game in under three hours. \r\n\r\nTo the disappointment of many, there was no armorless Samus in Super Metroid. But this patch restores that feature- each sprite, and every graphic of Samus has been redrawn by hand to make armorless Samus playable once again.\r\n\r\n[b]NOTE: You need the HEADERED version of the ROM.[/b]', '[342]Justin Bailey v99b.zip', '0.99b', '2007-12-12 15:59:36', '2016-02-28 06:47:58', '12 December 2007', 1197435600, '342readme.txt', 1, 0, 0, 0, 0, 0, '342titlescreen.gif', 5, 0, 0, 14021, 3, 'NO-HEADER\r\nSuper Metroid (Japan, USA) (En,Ja).smc\r\nLength: 3145728 Bytes (24 Mbit)\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72\r\n ----\r\nHEADER\r\nLength: 3146240 Bytes (24 Mbit)\r\nCRC32: F1D7B32B\r\nMD5: 24863A97 24699489 2C138A4C 3D6B8749\r\nSHA1: 2086BEE0 5FF8CD66 B81B95BB F0AD01C6 94156961', 0, '', '', ''),
(343, 1, 977, 'Blaster Master: Bug Hunt', 947, 'Simple graphics hack of Blaster Master that changes most of the bosses into bugs.', '[343]BlasterMaster-bugs.rar', '1.0', '2007-12-15 03:10:55', '2015-11-11 05:52:25', '14 December 2007', 1197608400, '343readme.txt', 1, 0, 0, 0, 0, 0, '343titlescreen.jpg', 5, 0, 0, 655, 1, 'Blaster Master (USA).nes - NOINTRO\r\nCRC32: 52BCF64A\r\nMD5: 9C96408F7A7AA0DA2C3B723759699506\r\nSHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nSHA-256: CE7B1CC6BA10E3163781BBFD2F00A8E50FA68529B915C7818E04B126EED862FD', 0, '', '', ''),
(344, 11, 66, 'Numan Revolution', 876, 'This is a thorough alteration of Phantasy Star II for the Sega Genesis that changes nearly every facet of the game.  It slightly lowers the difficulty from the notoriously difficult original, it now ties-in better with the rest of the classic Phantasy Star series, with a completely rewritten story, and the great surprise veterans have wanted for over a decade!  So newcomers and veterans alike, come enjoy the [b]Numan Revolution![/b]\r\nFeatures:[list]\r\n[li][b]Every[/b] piece of equipment has had some alteration done to it, from a [i]different strength or opened to use by new characters.[/i]  There are even many [i]new[/i] ones![/li]\r\n[li][b]All[/b] the characters learn [i]more Techniques.[/i][/li]\r\n[li]The guns have been given major improvements to be better than many bladed weapons and some award defensive bonuses.[/li]\r\n[li]An [b]all-new storyline![/b][/li]\r\n[li]Every shop inventory has been changed.[/li]\r\n[li][b]All the enemies[/b] give [i]double Experience and double Meseta[/i] in comparison to the originals to speed the pace of the game.[/li]\r\n[li]Each character levels up at a different rate, and the weaker ones get [b]massive boosts[/b] from level 35 and up.[/li]\r\n[li][i]Brand new monster sprites and a new enemy![/i][/li][/list]', '[344]numanrevolution.zip', '1.10', '2007-12-22 02:01:24', '2016-04-27 15:31:35', '21 December 2007', 1198213200, '', 1, 0, 1, 1, 1, 0, '344titlescreen.gif', 5, 0, 0, 1602, 8, 'Phantasy Star II (UE) (REV02) [!].gen\r\nCRC32: 904FA047\r\nMD5: 0FA38B12CF0AB0163D865600AC731A9A\r\nSHA-1: 0711080E968490A6B8C5FAFBB9DB3E62BA597231', 0, '', '', ''),
(350, 11, 66, 'Evil Overload', 876, 'This is a thorough alteration of Phantasy Star II for the Sega Genesis that changes nearly every facet of the game; all the changes from the Numan Revolution patch, plus a 50% increase in difficulty, 4 new enemies, many new monster encounters, and altered monster abilities.  Not for the feint of heart!  But those ready for challenge, get ready for the [b]Evil Overload![/b].\r\nFeatures:[list]\r\n[li][b]Every[/b] piece of equipment has had some alteration done to it, from a [i]different strength or opened to use by new characters.[/i]  There are even many [i]new[/i] ones![/li]\r\n[li][b]All[/b] the characters learn [i]more Techniques.[/i][/li]\r\n[li]The guns have been given major improvements to be better than many bladed weapons and some award defensive bonuses.[/li]\r\n[li]An [b]all-new storyline![/b][/li]\r\n[li]Every shop inventory has been changed.[/li]\r\n[li][b]All the enemies[/b] give [i]double Experience and double Meseta[/i] in comparison to the originals to speed the pace of the game.[/li]\r\n[li]Each character levels up at a different rate, and the weaker ones get [b]massive boosts[/b] from level 35 and up.[/li]\r\n[li][i]Brand new monster sprites and a new enemy![/i][/li][/list]', '[350]eviloverload.zip', '1.02', '2007-12-22 02:07:22', '2016-04-27 15:34:56', '21 December 2007', 1198213200, '', 1, 0, 1, 1, 1, 0, '350titlescreen.gif', 5, 0, 0, 1199, 8, 'Phantasy Star II (UE) (REV02) [!].gen\r\nCRC32: 904FA047\r\nMD5: 0FA38B12CF0AB0163D865600AC731A9A\r\nSHA-1: 0711080E968490A6B8C5FAFBB9DB3E62BA597231', 0, '', '', ''),
(351, 1, 709, 'Super Catholic Bros.', 950, 'Help a pious young Catholic rescue his alter boy friends from the cruel intentions of pederast priests. Fight your way through Lutherans, gay pride logos and more across thirty-two levels of lush Vatican scenery, all set to popular new age music. Fiat lux!', '[351]SuperCatholicBros.rar', '1.0', '2007-12-24 19:07:01', '2015-12-31 00:17:19', '24 December 2007', 1198472400, '', 1, 1, 0, 1, 1, 0, '351titlescreen.png', 1, 0, 0, 2043, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 1, '', '', ''),
(352, 9, 799, 'Secret of Mana Hard Mode', 952, '[list]\r\n[li]The Game runs in NTSC-Mode. It&#039;s 20% faster than the PAL-Version (only interesting for PAL-Users)[/li]\r\n[li] Changed Status from enemies and bosses (Lv, HP/MP, Strength, Agility, Defense, Magic Defense, Magic Lv, Treasure)[/li]\r\n[li] Changed Status from characters at higher levels (Status, needed EXP)[/li]\r\n[li] Changed Defense from Equipment[/li]\r\n[li] More treasure traps included[/li]\r\n[li] Spear changed to cursed Spear[/li]\r\n[li] Increased costs for Weapon Upgrades[/li]\r\n[li] Increased costs for Items[/li]\r\n[li] Almost every spell has different MP costs[/li]\r\n[li] Ruby Armet can be found as regular item[/li]\r\n[li] Some small changes[/li]\r\n[li] added introscreen[/li]\r\n[/list]\r\n\r\nNOTE: This Patch works with all versions of Secret of Mana (Jap, US, and all PAL versions). A special patch is included for those that want to also use FuSoYa&#039;s Variable Width Font hack (for US version only).', '[352]hardsom.zip', '1.0.2', '2007-12-25 03:29:50', '2016-04-23 05:12:14', '08 January 2008', 1199768400, '352readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2611, 4, 'Secret of Mana (USA).smc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(353, 9, 352, 'SD Gundam G Next - Hack Rom Pack &amp; Map Collection', 953, 'This patch is a cumulative effort of over 15 years of hacking work by Japanese hacker, Turbo-Duo. He has used what he defines as the ‘Dialectic Approach&#039;. \r\n\r\nThere&#039;s new units and some other stuff. It also contains original maps. It features a bunch of new scenarios with battles from Crossbone Gundam, V Gundam, Turn-A Gundam, ZZ Gundam (It&#039;s set in 0090, so I think it&#039;s based on that Gundam Evolve ep), and some more. This is extremely impressive work.\r\n\r\n\r\nPlease note that the patches listed here are not enough to complete the process.\r\n\r\nPlease apply the optional patch on this site as you like.', '[353]new12DuoXY.zip', 'Duo', '2008-01-02 04:51:10', '2023-02-06 02:00:54', '06 February 2023', 1675659600, '', 1, 1, 1, 1, 1, 1, '353titlescreen.PNG', 1, 0, 0, 4908, 4, 'SD Gundam G Next (J).smc\r\nCRC32: 845E420D\r\nMD5: C87F0ED9F204464BB03200CEA5BD290F\r\nSHA-1: 356A3D60E9FABFF4B4CEC66277C9A6B717C958CE', 0, '', '', ''),
(354, 11, 1128, 'Rings of Power - The Hand of Nexus', 954, 'Rings of Power - The Hand of Nexus V2.0.\r\n\r\nWell, Rings of Power is insanely hard. You can wander forever without any luck. You can be killed instantly. Your money/food/water drains very quickly. The Naughty Dog staff made a great game, but the difficulty is very hard for any average player.\r\n\r\nBut now you can beat the game. You have lots of advantages in the hacked version “The Hand of Nexus”:\r\n\r\n[list]\r\n[li]Your party is Invincible. You can&#039;t loose HP or MP on battle nor the Temple of Variation and Necropolis, except in some very rare cases where you can loose a bit of HP in battle.[/li]\r\n[li]All your characters will gain the max level when you get them some experience.[/li]\r\n[li]You will always have all the goods at max value.[/li]\r\n[li]You will start with the So Sym, Map, Sextant and the Magic Leaf. No more need to go the annoying Magic Leaf maze.[/li]\r\n[li]When you enter the map, you will teleport to any point where you left the pointer on it.[/li]\r\n[li]You will start with max Food, Water and Gold.[/li]\r\n[li]You have infinite Food, Water and Gold.[/li]\r\n[li]You can access the Inventory in Battle! Just hold right and press start after you select the spells.[/li]\r\n[li]You have all the spells of the whole party.[/li]\r\n[/list]\r\n\r\nThanks a lot to Pugsy and Ugetab, and all the cool people at [url=http://gamehacking.org/]GameHacking.org[/url]. Without their support, I never could make this hack possible.', '[354]ROP-HandofNexus.zip', '2.0', '2008-01-07 01:52:32', '2016-01-08 01:33:09', '06 June 2008', 1212724800, '354readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 902, 8, 'Rings of Power (USA_ Europe).md - NOINTRO\r\nCRC32: 41FCC497\r\nMD5: 30C18FDBE2183F64702AE9F1A45D63F9\r\nSHA-1: 84851CE4527761B8D74CE581C19E15D0DD17F368\r\nSHA-256: 36303FC447C433EBC69C3D4DF86C783C86B383E0ACEAD1C19595F13269E248F5', 0, '', '', ''),
(356, 1, 709, 'Strange Mario Brothers: The Lost Levels 2.0', 955, 'This is the true version of Strange Mario Brothers: The Lost Levels.\r\n\r\n[b]NOTE[/b]: In worlds 3-1 and 6-2, you&#039;re going to have to find the vine to find the flagpole, but in 3-1, it&#039;s not so hard. In world 6-2 though, it&#039;s in the last block that&#039;s above the tenth pipe in the level.', '[356]StrangeMarioLostLevels.zip', '2.0', '2008-01-06 01:04:13', '2016-04-24 16:46:18', '05 January 2008', 1199509200, '', 1, 0, 1, 0, 0, 0, '356titlescreen.png', 1, 0, 0, 2812, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(357, 8, 964, 'neoFFL2 v6-000A', 956, 'Summary of alterations:\r\n[list][li]Allows long player names (up to 8 letters long using DTE)[/li]\r\n[li]Modified mutant skills list[/li]\r\n[li]Modified shops inventory and treasure items[/li]\r\n[li]Boosted monster attack damage[/li]\r\n[li]Corrected and made cooler names[/li]\r\n[li]Toned down robot stats[/li]\r\n[li]Replaced banana with heroin[/li]\r\n[li]Replaced agility weapons[/li]\r\n[li]Guns, cannons boost agility[/li]\r\n[li]Bug fixes (major thanks to Alex J. for decompiling and debugging the combat programs)[/li]\r\n[li]Improved human/mutant stat growth rate[/li]\r\n[li]Treasures (thanks to sarcoma for locating it in the ROM)[/li]\r\n[li]Reduced item uses and prices[/li]\r\n[li]Additional DS B monster fights[/li]\r\n[li]More Quake spells[/li]\r\n[li]New sweeping attacks[/li]\r\n[li]More focus on AGL/MANA combo[/li]\r\n[li]New starters for party[/li]\r\n[li]Mutants now eat meat to gain stats[/li]', '[357]neoFFL2 v6-000A.zip', 'v6-000A', '2007-12-28 06:20:27', '2021-08-21 17:46:29', '11 August 2021', 1628654400, '357readme.txt', 1, 0, 0, 1, 1, 0, '357titlescreen.png', 5, 0, 0, 1111, 1, 'File:               Final Fantasy Legend II (USA).gb\r\nCRC32:              58314182\r\nMD5:                2BB0DF1B 672253AA A5F9CAF9 AAB78224\r\nSHA1:               6AB6890E 8F688BCD 87E97886 A1748A4D 9D341909', 0, '', '', ''),
(358, 9, 715, 'Zelda: A Swear To The P*st', 957, 'It&#039;s a pretty stupid hack I did because I was bored and like nonsensical swearing and foul language.\r\n\r\nAlso, there&#039;s been some absurd jokes inserted, and pretty much the entire game is made fun of.\r\n\r\nI ruined a great game. Hope you enjoy it.\r\n\r\nABSOLUTELY NOT FOR CHILDREN\r\n\r\nI wouldn&#039;t recommend it to anybody. Only those with a pretty absurd sense of humor and people that like swearing and “and stuff”.', '[358]ZeldaASwearToThePast.zip', '1.0', '2008-01-08 20:35:37', '2013-08-17 20:02:11', '08 January 2008', 1199768400, '358readme.txt', 1, 0, 0, 1, 0, 0, '358titlescreen.png', 1, 0, 0, 8009, 3, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: DD42510E\r\nMD5: 1A74468291B02729329DD1357AFB45AF\r\nSHA-1: 8288B4BC88052A3CF4EFFED3ACD6A498847BFB95\r\nSHA-256: D9C69C5270B2F7EAC54F254688A43CC767FD5CB4F21FC079A0F9FBE09978EAEC', 1, '', '', ''),
(359, 11, 863, 'NEW Sonic The Hedgehog', 958, 'A must play hack of Sonic the Hedgehog. Marble, Starlight and Green hill zone bosses have been changed to be completely hard and at some points just insane.\r\n\r\nMore than just the bosses though, there&#039;s the spindash, there&#039;s also new pallets. Green Hill Zone is completely done. The beginning of clock work is done, the “doom path” in Labyrinth is changed. There is even a nice transition from Labyrinth to marble. Level order is changed too:\r\n\r\n[list]\r\n[li]Green Hill[/li]\r\n[li]Labyrinth[/li]\r\n[li]Marble[/li]\r\n[li]Star Light[/li]\r\n[li]Sparkling (spring yard)[/li]\r\n[li]Clock work(Scrap Brain)[/li]\r\n[/list]\r\n\r\nIf you like sonic hacks I strongly encourage you to try this one.', '[359]new sonic the hedgehog by kchrules.zip', '1.0', '2008-01-09 04:12:29', '2016-02-29 04:00:11', '08 January 2008', 1199768400, '', 0, 1, 1, 0, 1, 0, '359titlescreen.JPG', 5, 0, 0, 3921, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(360, 1, 709, 'Super Mario Brothers - Ninja Insanity', 959, 'The princess has been kidnapped by ninjas!  Are you an awesome enough ninja to save her?\r\n\r\nGet ready to play what is perhaps the most difficult Mario hack of all time.  Use your skills to fight through more than 20 levels of extreme platforming, traps, and relentless enemies while searching for hidden items and secret paths.  If you&#039;re good, then you might beat the first world.  If you&#039;re a true ninja, then save the princess.\r\n\r\nThis is not designed for the casual gamer.  Though anyone is capable is beating it, it will take practice and patience.  Don&#039;t forget to read the manual for hints and humor.', '[360]Super_Mario_Brothers_Ninja_Insanity.zip', '1.0', '2008-01-13 05:29:07', '2015-11-03 18:23:30', '12 January 2008', 1200114000, '', 1, 0, 1, 1, 1, 0, '360titlescreen.png', 1, 0, 0, 1668, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(361, 1, 709, 'SMB Music Hacks', 960, 'Music hacks for Super Mario Bros I found on a Japanese site. Since nothing else is modified, they appear to be open-source and free to use.', '[361]MusicPatches.zip', '1.0', '2008-01-13 14:18:36', '2016-04-24 17:26:02', '14 November 2007', 1195016400, '', 0, 1, 0, 0, 0, 0, '361titlescreen.png', 5, 0, 0, 3046, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(362, 9, 268, 'Chrono Trigger: Prophet&#039;s Guile', 555, 'WARNING: Right now, PG freezes SNES9x during a certain part, making the game\r\nimpossible to finish. The latest version of ZSNES works.\r\n\r\nChrono Trigger: Prophet&#039;s Guile is a fan game following the story of Magus&#039;s rise to power in the Kingdom of Zeal after arriving in 12000 B.C. thanks to the distortion at his lair. In his bid to stop Lavos at the Ocean Palace, Magus\r\nmust gain the trust of Queen Zeal and abolish all opposition. It&#039;s about two regular Chrono Trigger chapters long, and full of surprises. \r\n\r\nWork on Chrono Trigger: Prophet&#039;s Guile began in January 2007. ZeaLitY suggested that the Crimson Echoes team, sidelined for the moment, develop a short ROM hack to be released in a couple months. Unfortunately, other matters\r\ncame into play and after the backbone of the game was coded, work halted and shifted back to Crimson Echoes. In December 2007, Chrono&#039;99 revived the project and thanks to a collaborative effort with his leadership, Prophet&#039;s Guile\r\nnow stands complete. The only casualty of the development process was a plan to re-sprite Magus as the Prophet, which would have involved exhaustive work.\r\n\r\nStay tuned for the upcoming hack, Chrono Trigger: Crimson Echoes.\r\n\r\n[b]UPDATE:[/b]  This works fine on the latest version of SNES9X (v1.53) without issues.\r\nChrono Trigger Crimson Echoes was C&amp;D&#039;d by Square-Enix and will NOT be hosted on RHDN at this time.', '[362]Chrono_Trigger_Prophets_Guile_N.zip', '1.00', '2008-01-09 08:17:53', '2015-11-26 05:32:27', '25 December 2007', 1198558800, '362readme.txt', 1, 1, 1, 1, 1, 0, '362titlescreen.png', 1, 0, 0, 20781, 4, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(363, 11, 1062, 'Hell Mode Mod Double EXP and Meseta', 876, 'This is exactly the same as the comprehensive hack of Phantasy Star IV: The End of the Millennium Hell Mode Mod patch but with double Experience and Double Meseta.', '[363]hellmodemoddoubleexpmeseta.zip', '1.0', '2008-01-12 08:41:05', '2016-02-02 02:46:32', '27 December 2007', 1198731600, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1107, 8, 'Phantasy Star IV (USA).md - NOINTRO\r\nCRC32: FE236442\r\nMD5: 84CBD0FF47F3C8E9D21D2C2FC39185FA\r\nSHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nSHA-256: 511F35CC11F88316F8B8940E28AB298BD75A4DA193672A80172884D6EB913B6A', 0, '', '', ''),
(365, 11, 1062, 'Purgatory Double EXP and Meseta', 876, 'This is exactly the same as the comprehensive hack of Phantasy Star IV: The End of the Millennium Purgatory Mode Mod patch but with double Experience and Double Meseta.', '[365]purgatorydoubleexpmeseta.zip', '1.0', '2008-01-12 08:43:47', '2016-02-02 02:46:28', '06 October 2007', 1191643200, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1260, 8, 'Phantasy Star IV (USA).md - NOINTRO\r\nCRC32: FE236442\r\nMD5: 84CBD0FF47F3C8E9D21D2C2FC39185FA\r\nSHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nSHA-256: 511F35CC11F88316F8B8940E28AB298BD75A4DA193672A80172884D6EB913B6A', 0, '', '', ''),
(366, 9, 302, 'Summon This!', 528, 'This patch adds normal functioning to the unused Summon command. It allows the player to not need a Magic or Lore command to use in battle.', '[366]Tweak - Summon This.rar', '1.0', '2008-01-19 22:35:04', '2016-01-29 20:12:22', '19 January 2008', 1200718800, '366readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 727, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(367, 1, 873, 'Batman (Easy)', 611, 'This is a hack which aims to make the Batman for NES game much easier and beatable then it originally was. I found the original to be very fun, yet difficult to beat. With this hack it&#039;s much more possible to beat the game in one set of lives.\r\n\r\nI edited most of the levels (including boss levels) to make them easier and have some alternate shortcuts to them rather than having to always progress through the levels on a set path. I also removed several traps and added platforms to help avoid them. Enemy health has also been adjusted to make them easier to defeat. Some bosses it is more noticeable, especially the final 2 bosses where I felt the battles were too difficult. Joker takes only a few hits to defeat, as he does in the movie. I also increased the amount of weapon ammo you get from powerups and also the health given by health powerups.', '[367]Batman_Easy.zip', '1.0', '2008-01-19 01:47:13', '2015-11-06 09:56:30', '18 January 2008', 1200632400, '367readme.txt', 0, 0, 1, 0, 1, 0, '367titlescreen.png', 5, 0, 0, 4918, 1, 'File Name: Batman (U) [!].nes\r\n\r\nCRC32: 	395569ec\r\nMD5: 	2e9f52556273aa735d0e75649541d812\r\nSHA-1: 	73b33e67e3c9e1116f9fcb021b10bb1171b8696a\r\nSHA-256: 	b309ba13d978ce2cc12bc0878886cc1560b8eacbff55015e56aa7f3609f8cfec', 0, '', '', ''),
(368, 9, 714, 'Super Mario World: The Pit of 100 Trials', 955, 'This is a hack that has you going through a min. of 100 rooms filled with enemies with an occasional power-up. At the end is a fake Bowser and a door leading to the final boss. All that in four levels! WOW!', '[368]SMW-ThePitof100Trials.zip', '1.0', '2008-01-20 17:05:07', '2014-02-06 05:42:21', '20 January 2008', 1200805200, '', 1, 0, 1, 0, 0, 0, '368titlescreen.png', 1, 0, 0, 4654, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(369, 1, 709, 'Extra Mario Bros.', 963, 'New maps, new graphics, new enemies, new powerups, new physics, new final boss. It&#039;s inspired by Metroid and in fact, some tiles are imported directly from it. It&#039;s practically a new game.', '[369]162.zip', '1.0', '2008-01-22 01:44:56', '2022-05-19 13:34:31', '06 October 2005', 1128571200, '369readme.txt', 1, 1, 1, 1, 1, 1, '369titlescreen.png', 1, 0, 0, 42503, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(370, 7, 477, 'DD1 Deathblow Fix', 76, 'When playing Deep Dungeon, you have a random chance of making a powerful hit known as a deathblow.\r\nUnfortunately, with Ruu&#039;s Blade (the strongest sword) equipped, the effective attack power is so high it overflows. This makes a deathblow actually do less damage than a normal blow.\r\nUnfortunately, a proper fix would need to rewrite code to handle at least 9 bits for AP and damage. That would probably result in a significant amount of code needing to be rewrote.\r\nSo, these patches do the next best thing:\r\none version restricts the effective AP to 255, while the other will set damage inflicted to 255 whenever AP overflow is detected.\r\nUse one of them.\r\n\r\nAlso, I have included two versions of each patch. One is meant to be applied to a Japanese disk image. The other is meant to be applied to an ALREADY PATCHED translated disk image.', '[370]dd1db.zip', '1.0', '2008-01-22 23:01:18', '2016-04-28 02:26:00', '22 January 2008', 1200978000, '370readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 697, 1, 'Deep Dungeon - Madou Senki (Japan) [En by KingMike v1.0] (~Deep Dungeon - The Heretic War).fds\r\nCRC32: 99671024\r\nMD5: D3869BA43603AED4EF4951FAD84E7235\r\nSHA-1: 89CC532908417143C63521F232D7890B14F7DC5B', 0, '', '', ''),
(371, 1, 750, 'Mario Chronicles', 969, 'This is the final cut to the game called “Odd Mario Bros. 3″ which can be found on many ROM sites. Ringodoggie added some pretty neat ASM changes all well as slick clever level design. People thought that this hack was lost, so now you get to play another great ROM hack. Try the hack out, you&#039;ll be glad you did…', '[371]mario_chronicles.zip', '1.0', '2008-02-06 00:37:47', '2016-02-14 04:59:55', '01 June 2005', 1117598400, '', 1, 0, 1, 0, 0, 0, '371titlescreen.png', 1, 0, 0, 6347, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(372, 9, 941, 'Artea Name Fix Patch', 845, 'A patch that changes all occurences of “Arty” to “Artea” to match up with the dialogue.', '[372]L2_Artea.zip', '1.0', '2008-02-07 12:49:11', '2016-04-24 03:36:59', '17 July 2004', 1090036800, '', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 954, 4, 'Lufia II - Rise of the Sinistrals (USA).sfc - NOINTRO\r\nCRC32: 20F2AC29\r\nMD5: 6EFC477D6203ED2B3B9133C1CD9E9C5D\r\nSHA-1: A89931C1F29B161B8BE717DFAB4A4ADB54B42B84\r\nSHA-256: 7C34ECB16C10F551120ED7B86CFBC947042F479B52EE74BB3C40E92FDD192B3A', 0, '', '', ''),
(373, 11, 67, 'Phantasy Star III Easy Edition', 971, 'This hack is the official tested for the Phantasy Star III ROM editor Aridia. Incredibly easy version of Phantasy Star III. All character, weapon, and armor stats significantly raised. All enemy stats and item costs significantly lowered.', '[373]PS3-Easy-v14.zip', '1.4', '2008-02-17 03:17:52', '2017-11-08 00:36:00', '29 January 2008', 1201582800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1886, 8, 'Phantasy Star III - Generations of Doom (UE) [!].gen\r\nCRC32: C6B42B0F\r\nMD5: 82C7BC027685CC8FC6C9E077BEB1A75A\r\nSHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E', 0, '', '', ''),
(374, 7, 963, 'Smb2jplus 2', 662, 'The remake version of SMB1&#039;s Lost Levels 2 only with neater levels and no crazy or glitchfest levels like the last SMB2J Plus. This hack was orginally finished on May 2007. View the Readme on how I got this idea. The author Mysticgokou is the orginal creator of the Lost Levels 2.', '[374]Smb2j2.zip', '1.0', '2008-02-19 20:30:46', '2018-08-19 07:47:29', '19 February 2007', 1171861200, '374readme.txt', 1, 0, 1, 1, 1, 0, '374titlescreen.png', 1, 0, 0, 2190, 1, 'Super Mario Brothers 2 (Japan) (Alt 1).fds\r\nFile MD5:      6C808470ECCBB88E8E0A54A92D43D0DA\r\nFile SHA-1:    0A2397F6C99FB2356A77E03EE032F8EEDF2845C3\r\nFile CRC32:    AB7652B7\r\nROM MD5:       F62909AD7125ED94EF0FC1D44164A518\r\nROM SHA-1:     08927227B6FF67F42E759505D176CD924931BD14\r\nROM CRC32:     5C419EE8', 0, '', '', ''),
(375, 11, 67, 'Phantasy Star III Alternate Font', 971, 'Just a font replacement, used to test the font editing feature in the Aridia Phantasy Star III ROM editor.', '[375]PS3-DWF.zip', 'Final', '2008-02-17 03:20:52', '2016-04-27 04:09:24', '29 January 2008', 1201582800, '', 1, 0, 0, 0, 0, 0, '375titlescreen.gif', 5, 0, 0, 561, 9, 'Phantasy Star III - Generations of Doom (UE) [!].gen\r\nCRC32: C6B42B0F\r\nMD5: 82C7BC027685CC8FC6C9E077BEB1A75A\r\nSHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E', 0, '', '', ''),
(376, 9, 1135, 'Decatus Guard Bug Fix', 76, 'This fixes a small memory-initialization bug in the game.\r\nWhen speaking to this guard who requests 1000 Gold, the value actually deducted from the player&#039;s account is random.\r\nWhile the buggy behavior is in the player&#039;s benefit, I made a patch that restores the proper behavior.\r\n(with a tiny text change because I&#039;m too lazy to repoint the message)', '[376]sos_fix.zip', '1.0', '2008-02-27 23:46:23', '2016-02-15 00:01:04', '27 February 2008', 1204088400, '376readme.txt', 0, 0, 0, 1, 1, 0, '376titlescreen.png', 4, 0, 0, 597, 4, 'Tecmo Secret of the Stars (USA).sfc - NOINTRO\r\nCRC32: EF968ED1\r\nMD5: D26BABB046182E3A564FB1BDDDCE7E42\r\nSHA-1: 958A0A835E2E39F382CB37A99098A3CDD4812CF7\r\nSHA-256: 7DA4A3CFA5DE4BB4722A6E2A42C26AAE322B5E668F1645D8C870FB99E6080600', 0, '', '', ''),
(377, 1, 978, 'Googie&#039;s hack of Lolo2', 569, 'All 50 levels are done, and a few graphics and text changes. This hack will challenge you with all new rooms while keeping the player on their toes. Thanks to everyone who was a great encouragement while I did this project. ;)', '[377]lolo2g.zip', '1.0', '2008-02-28 02:41:48', '2014-07-29 01:34:20', '26 February 2008', 1204002000, '377readme.txt', 1, 0, 1, 1, 0, 0, '377titlescreen.png', 1, 0, 0, 1485, 1, 'Adventures of Lolo 2 (U) [!].nes - GOODNES 3.14\r\nCRC32: 862AB1E5\r\nMD5: 0F8EAC497ADC07858685B8E84E59A56B\r\nSHA-1: 47D217722BC2375163EBB4B0821DD6EB3ACB38FF', 0, '', '', ''),
(383, 2, 1143, 'SMB Special World 4-4 Bug Fix', 917, 'This hack came about as part of the SMB Special on NES project. During the course of the project, it was noticed that level 4-4 seemed to have been corrupted. This patch aims to correct this.\r\n\r\nThe restored level is believed to be exactly as Hudsonsoft intended it to be.', '[383]smbs-4-4-fix.tar.bz2', '0.6', '2008-03-01 13:14:59', '2016-04-27 14:23:17', '01 March 2008', 1204347600, '383readme.txt', 0, 0, 1, 0, 0, 0, '', 4, 0, 1, 1911, 1, 'Super Mario Brothers Special (1985)(Hudson).d88\r\nCRC32: 90A2072D\r\nMD5: ABBD60AECFD393288601460BF076475F\r\nSHA-1: F0C2EA7EC64BCD12963EF718EE335D4DA29F7A4C\r\nSHA-256: 233701273BC85B12D123F5D0A55F6F422ADBDB975BF1C965D73D73F6FFE952E4', 0, '', '', ''),
(384, 1, 2311, 'Sonic Level Fix', 980, 'Changes starting level from Spring Yard Zone (Level 3) to Green Hill Zone (Level 1)\r\nfixes the level select screen levels and the typo', '[384]soniclevelfix.zip', '1.1', '2008-03-09 04:52:13', '2016-10-11 08:01:50', '11 October 2016', 1476158400, '', 0, 0, 0, 0, 0, 1, '384titlescreen.png', 4, 0, 0, 7517, 1, 'Sonic The Hedgehog (Unl) [!] - NOINTRO\r\nCRC32: 1859EEAE\r\nMD5: 7E192A3A3F2F49075D73DA120884D279\r\nSHA-1: 20DAE84A9E995C323F12E8DFE5DF8132231635B3\r\nSHA-256: 85098A6C37971547FA099DBA5E35053CE52D992F5F58C76DFD9740F196BBEF2C', 0, '', '', ''),
(385, 1, 709, 'Enigmario', 950, 'This proof-of-concept hack replaces the original SMB1 soundtrack with songs from Enigma&#039;s “MCMXC a.D.”', '[385]Enigmario.rar', '1.0', '2008-03-23 20:27:17', '2014-08-03 17:07:20', '23 March 2008', 1206244800, '', 0, 1, 0, 0, 0, 0, '385titlescreen.PNG', 5, 0, 0, 1342, 1, 'Super Mario Bros. (World) - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(386, 9, 300, 'Medicine Power-up Patch', 981, 'Anyone who has played FFIV knows that Edward’s Medicine/Heal command is pretty useless, since it splits a Potion among 5 people. That’s like sharing a slice of pizza with your whole family — and who wants to do that? So I’ve created a patch that will increase the HP recovery done by this command, into the 60-90 HP range. Now everybody can have a slice. \r\n\r\nThe file includes two IPS patches, one for FF4j and one for FF2us. Both increase the HP recovery of Medicine, but since this (and other) commands were dummied out of the U.S. version, the patch for FF2us restores those commands and their battle messages, too.', '[386]MedicinePower-upPatch.zip', '1.0', '2008-03-22 00:49:36', '2015-11-14 17:30:25', '22 March 2008', 1206158400, '386readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 590, 4, 'Final Fantasy II (U) (V1.0) [!].sfc\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(387, 1, 1087, 'Adventure Island 3: The Lost Isles', 983, 'This hack was started back in December 2007. Most of the levels were finished by mid February. The title screen was ripped from the translated NES ROM “Adventure Island 4″. Since I am an amateur ROM hacker (is there a professional ROM Hacker?) in every sense of the word, this took much longer to edit than someone with more experience and abilities. Also you&#039;ll notice that the palette on the title screen is a little off :P\r\n\r\nAll 8 worlds and 8 levels each have been altered. (with the exception of world 4-4 although most enemies have been changed) This is not meant to be a “hardtype” hack but later levels can be very challenging. All levels can be completed without any enhancements. (hammer, dinosaur etc.) However it is recommended that you save your items for later levels.\r\n\r\nI&#039;ve tested this patch thoroughly but there is always a chance I missed something somewhere. If you do find a glitch, I&#039;d like to know about it so drop me a line at aetherknight2k@aol.com', '[387]AdventureIsland3TheLostIsles.rar', '1.0', '2008-03-25 23:26:17', '2014-07-29 01:25:13', '23 March 2008', 1206244800, '387readme.txt', 0, 0, 1, 0, 0, 0, '387titlescreen.png', 1, 0, 0, 6986, 1, 'Adventure Island 3 (USA) - NOINTRO\r\nCRC32: 952CDACF\r\nMD5: F15D5835041C4B28B98B9551FB3CE764\r\nSHA-1: 9F8D51762125DF0C1A6AB6EFF41FBF7D0E65D465\r\nSHA-256: 3685CED5C01174FC6F8AD8A7E399307E6891F84B6A16DAF570BF43CC6C1209F6', 0, '', '', ''),
(388, 1, 738, 'Bubble Bobble Madness', 645, 'BBM is a complete overhaul of original Bubble Bobble, with much, much harder stages and some neat graphics and palette changes. Note that it is possible to beat the first 15 levels without a continue, not really that hard, hehe. \r\n\r\nAll levels have been hacked. Enemy Graphics have been given a facelift or totally changed. Graphics for just about everything else has been edited.', '[388]bbmad.zip', '1.0', '2008-03-30 20:36:05', '2015-11-11 06:21:01', '16 July 2002', 1026792000, '388readme.txt', 1, 0, 1, 0, 0, 0, '388titlescreen.png', 1, 0, 0, 1325, 1, 'Bubble Bobble (U) [!].nes - GOODNES 3.14\r\nCRC32: D3A91B41\r\nMD5: E6CB4E0FAF2E944B2A0C8D78A399AC7F\r\nSHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nSHA-256: FC521E891D074369D67579FD56617460B9C9949DEC67CC4A37D46B4E4BB09D29', 0, '', '', ''),
(389, 11, 863, 'Tails in Sonic 1', 755, 'Tails in Sonic 1 is a hack of Sonic the Hedgehog for the Sega Mega Drive/Genesis originally created by drx  which featured Tails as a playable character instead of Sonic. Tails can fly, spindash and swim in the same way that he can in Sonic 3.\r\n\r\nOn June 8, 2007, Puto released an update to Tails in Sonic 1, which featured several improvements over the original hack: bugfixes, a corrected palette and Sonic 2-styled tired and swimming sprites. More bugfixes have been released since, and on 12/31/07, he released version 2.0, completely rewritten from scratch. Version 2.1 was released on 10/09/08 to no fanfare; its purpose was to fix some differences in Tails&#039; flight behaviour, making it 100% identical to the flight behaviour used in Sonic 3. Version 2.1.1 was released on the next day to fix one more bug.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in a IPS patch almost as large as the original ROM.', '[389]TailsinSonictheHedgehogv2-1-1.zip', '2.1.1', '2008-03-31 02:04:27', '2016-06-16 00:46:38', '10 October 2008', 1223611200, '389readme.txt', 1, 0, 0, 0, 1, 0, '389titlescreen.png', 5, 0, 0, 3319, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(390, 9, 300, 'Regen Power-up Patch', 981, 'Because it&#039;s so weak, FuSoYa&#039;s Regen command in FFIV is not really worth using; it only restores 10 HP per phase, for a total heal of about 100 HP. At the point in the game where he joins your party, this is pretty pathetic. This patch increases the HP recovery of the command to 255 HP per phase, for a total heal of 2000-2500 HP.\r\n\r\nThe file includes two IPS patches, one for FF4j and one for FF2us. Both increase the HP recovery of Regen, but since this (and other) commands were dummied out of the U.S. version, the patch for FF2us restores those commands and their battle messages, too.', '[390]RegenPower-upPatch.zip', '1.0', '2008-04-11 22:57:04', '2016-01-08 14:28:45', '12 April 2008', 1207972800, '390readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 545, 3, 'Final Fantasy II (U) (V1.0) [!].smc\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(393, 1, 709, 'Super Greyscale Brothers', 868, 'Super Greyscale Brothers\r\n\r\nIs a complete palette only hack of Super Mario Brothers 1. Changes the entire palette from \r\nnes color to only 6 grey nes variant colors. Darkgrey, Lightgrey, Black, White, Grey2,  \r\nWhite2. That is it no other changes. It is however a stand alone palette hack no external palette file is needed just apply the patch and play it in you favorite emulator.', '[393]Smb1grey.zip', '1.0', '2008-04-15 23:36:00', '2016-05-01 03:50:18', '07 January 2007', 1168146000, '393readme.txt', 1, 0, 0, 0, 0, 0, '393titlescreen.png', 5, 0, 0, 1186, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(394, 1, 709, 'The Pixel Kingdom', 989, 'A graphics hack that is the opposite of most; instead of an improvement, it is a downgrade. The effects are  pretty cool. Be sure to check out the castle level.', '[394]pixelkingdom.zip', '1.0', '2008-04-13 19:58:52', '2015-11-03 18:13:39', '13 April 2008', 1208059200, '394readme.txt', 1, 0, 0, 0, 0, 0, '394titlescreen.png', 5, 0, 0, 1462, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(395, 9, 800, 'SMW2+2', 557, 'Story: The stork was peacefully on his way to deliver future heroes Baby Mario and Luigi to their parents, when all of a sudden, Kamek appeared in the skies. He quickly attempted to snatch the babies from the stork, only managing take Baby Luigi, while Baby Mario fell to the ocean. Luckily, he lands on Yoshi&#039;s Island. The Yoshies gather and ponder how to remedy the situation. The Yoshies decide to carry along Baby Mario, and call upon the Chosen One to face Kamek. The Yoshies don&#039;t know the exact identity of the Chosen One, but know that he always watches over and protects the Yoshies, and has an immense amount of power.\r\n\r\nWhy has Kamek kidnapped these babies? And just who is this mysterious Chosen One? You will find out when you play!\r\n\r\nWhat this hack features…\r\n\r\n[list]\r\n[li]50 all-new levels of classic Yoshi&#039;s Island design! Journey through 5 worlds to reunite Baby Mario with Baby Luigi.[/li]\r\n\r\n[li]Now unlock an Extra and a Secret level by scoring 100% on each world![/li]\r\n\r\n[li]Enhanced Yoshi colors! Every Yoshi now has its own boot colors, as seen in the introduction scene. Plus, two new Yoshi colors, gray and black, for the Extra and Secret levels.[/li]\r\n\r\n[li]Pit of 50 Trials, inspired by the Pit of 100 Trials in the Paper Mario series. How many floors can you beat? And what will you win?[/li]\r\n\r\n[li]Custom level icons[/li]\r\n[/list]', '[395]SMW2+2Complete.zip', 'Complete', '2008-04-18 00:40:01', '2015-11-13 02:32:50', '17 April 2008', 1208404800, '395readme.txt', 1, 0, 1, 1, 0, 0, '395titlescreen.png', 1, 0, 0, 12325, 3, 'Super Mario World 2 - Yoshi&#039;s Island (U) (M3) (V1.0) [!].smc - GOODSNES 2.04\r\nCRC32: D138F224\r\nMD5: CB472164C5A71CCD3739963390EC6A50\r\nSHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nSHA-256: 9B4957466798BBDB5B43A450BBB60B2591AE81D95B891430F62D53CA62E8BC7B', 0, '', '', ''),
(399, 31, 950, 'Sonic in Chaotix', 994, 'This is a hack which replaces Mighty the Armadillo with Sonic the Hedgehog. The Special stage sprites were replaced with Sonic CD sprites and in level sprites were ripped from Sonic Crackers. A few of the sprites were drawn from scratch.\r\n\r\nThis hack works with Gens by default. To play the hack in Kega Fusion v3.6 and up, the &quot;Fast 32X Timing&quot; option in the 32X configuration tab must be enabled.', '[399]Sonic_in_Chaotix_-_Revision_2.zip', '1.2', '2008-04-07 20:29:23', '2016-11-29 23:42:49', '11 November 2006', 1163221200, '', 1, 0, 0, 0, 0, 0, '399titlescreen.png', 5, 0, 0, 3568, 1, 'Knuckles Chaotix 32X (JU) [!].32x\r\nCRC32: D0B0B842\r\nMD5: 47B1095E68B053125CD2CD5B1AC4EB50\r\nSHA-1: 0C2FFF7BC79ED26507C08AC47464C3AF19F7CED7\r\nSHA-256: 70E1A92A982F2684BE3BC315267E545FB9C530D533FD62B6D38BB625541ED957', 0, '', '', ''),
(400, 11, 790, 'Sonic 2 Early Prototype Name Fix', 611, 'This is a hack that fixes the names of the levels on the Level Select Screen of the Early (Nick Arcade) Sonic 2 prototype. This prototype was so early that the level select screen was exactly the same as Sonic 1. This changes the names of the levels shown to what levels they actually lead to.\r\n\r\nTo enter the Level select menu on this prototype you need to press Up, Down, Down, Down, Down, Up, the hold A+Start at the Title screen.', '[400]SonicNickArcadeLNamefix.zip', '1.0', '2008-04-26 17:59:27', '2015-11-05 19:19:21', '26 April 2008', 1209182400, '', 0, 0, 0, 1, 0, 0, '400titlescreen.png', 5, 0, 0, 1036, 8, 'File Name: Sonic_The_Hedgehog_2_(Early_prototype)_(dumped_by_hidden-palace.org).bin\r\nCRC32: 	39faaa70\r\nMD5: 	a460bf633579a80eebbc09d6809e1b09\r\nSHA-1: 	5b51b4d98cb4a7a38157dc4ab9462164dd224bfd\r\nSHA-256: 	2d04fd2ef3dacbeaf2c8ef03a4cc614020dace9f519b4db95029b20328210349', 0, '', '', ''),
(401, 11, 863, 'Sonic1 Spike Bug Fix &amp; Spindash', 997, 'This is a hack which fixes the spike bug and also implements a near perfect rendition of the spin dash. There is an animation while doing the spin dash like in the later games. The only thing missing is the dust underneath.\r\n\r\nSpecial thanks to Lightning &amp; FraGag for their guides on how to implement this.\r\n\r\nFor some reason it doesn&#039;t like opening in a level editor, I don&#039;t know why. However, if you decompress the original Sonic 1 and decompress this ROM, you can open those decompressed original Sonic 1 files, then after you edit them, recompress them into the edit… I think.\r\n\r\nThe patch is in xdelta format due to copyrighted data being part of the original IPS patch.', '[401]Sonic The Hedgehog (Spindash).zip', '1.0', '2008-04-26 17:52:30', '2016-02-29 04:00:05', '23 February 2008', 1203742800, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 3235, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(402, 1, 1155, 'Link&#039;s Desert Escape', 569, 'This is a full graphics and palette hack that gives Binary Land a Link&#039;s Awakening feel. This was made for Zelda fans, Link and Marin have to help each other to get out of the desert.', '[402]links_d_escape.zip', '1.0', '2008-05-02 01:16:58', '2017-06-22 10:51:32', '01 May 2008', 1209614400, '402readme.txt', 1, 0, 0, 0, 0, 0, '402titlescreen.png', 5, 0, 0, 1317, 1, 'Binary Land (J) [o1].nes - GOODNES 3.14\r\nCRC32: 017A82E3\r\nMD5: 2D1A2881937579C7F1476B304E1D2E6F\r\nSHA-1: 599F0354320E9EB6E0C5CF7694D0364418DFD2BE\r\nSHA-256: F3BE9BC3F4C3D6B272B4840025E97926C436BCAC4043778E4214C5B18B820D63', 0, '', '', ''),
(403, 11, 1159, 'Eisfrei Demo Collection', 971, 'This is a set of .ips patches to demonstrate various Herzog Zwei hacks. The purpose of these patches are primarily to test the Eisfrei Herzog Zwei ROM editor which can be downloaded here. - [url]http://www.romhacking.net/utilities/523/[/url]\r\n\r\n.ips files included:\r\n\r\n[list]\r\n[li] Herzog Zwei (UE) - Alternate Font.ips” - alternate font on in-game menus.[/li]\r\n[li]Herzog Zwei (UE) - Bloodbath Edition.ips” - alternate font, cost of all units and orders cut in half.[/li]\r\n[li]Herzog Zwei (UE) - 100 Year War Edition.ips” - alternate font, costs of units increased, orders available to units restricted making the game much more difficult.[/li]\r\n[/list]', '[403]Eisfrei-Demos-v10.zip', '1.0', '2008-05-04 13:37:21', '2016-01-09 15:20:30', '04 May 2008', 1209873600, '403readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 506, 9, 'Herzog Zwei (USA_ Europe).md - NOINTRO\r\nCRC32: A605B65B\r\nMD5: E812002DAAFB264FC2AB1DFF9BD06AC2\r\nSHA-1: 8F7262102C2B2334F0BC88EE6FD6B08797919176\r\nSHA-256: 3F891F8CE99D673313D6E49AAFA329EE2B0CC464F9BE779C5115F645A4BAEA73', 0, '', '', ''),
(404, 9, 1158, 'Personality Shrine Bugfix', 1001, 'In the unpatched version of this game, the various shrines which should permanently increase the users Personality stat instead increase Intellect, although temporary effects, such as the well in A1 that increases Personality for a day, function normally.\r\n\r\nThis patch resolves this issue–a single byte was wrong, leading to the error mentioned above.', '[404]MM3_Per_Bugfix.zip', '1.0/Final', '2008-05-02 07:33:11', '2016-04-23 05:17:05', '27 June 2007', 1182916800, '404readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 683, 4, 'Might and Magic III - Isles of Terra (USA).smc - NOINTRO\r\nCRC32: 8AF25E7E\r\nMD5: 08F47C5F448E1FC8E07B89E14BD7461E\r\nSHA-1: F09ADDFC729C6C3A000CE5ABED4B13EA3BBFDD6B\r\nSHA-256: 835DED9479F0E7BABAE00405D85233D767E82FA247AA1A9CDC14FD1F147B62EF', 0, '', '', ''),
(405, 9, 729, 'Control Freak', 725, 'This small hack only changes the control setup for the game, to something closer to the newer GBA Metroid games. The opening Options menus have been altered to show the new controls for the game. Item pickup messages and Japanese text have not been altered however.\r\n\r\n[b]Control Changes[/b]\r\n[list][li] Run is now toggleable between Run and Walk. [/li]\r\n[li] Moonwalk has been deleted, and the setting is now used to toggle Auto Run.[/li]\r\n[li] Aim Up is now the only aim button, ‘Aimlock&#039;. Holding it will make Samus aim at a certain angle, and aim higher or lower if you tap up or down. [/li]\r\n[li] Samus also has the ability to run and aim straight up at the same time now.[/li]\r\n[li] Select Item is still used to select missiles, super missiles, power bombs, or the grapple beam. It no longer selects X-ray, which now has its own button. Items that are empty can be selected, but of course will not be used. Beams can still be used at any time, even when missiles and super missiles are selected.[/li]\r\n[li] Item cancel has also been removed, as it now activates the x-ray scope.[/li]\r\n[li] Aim Down has become Brandish, which, when held, will toggle between Beams and the item currently selected. This is somewhat… abusable.[/li]\r\n[li] Smile Beams can be charged and remain charged while you fire missiles, but you still have to wait for cooldown till you can release a charged shot, or else you&#039;ll just waste your charge.[/li]\r\n[li] Powerbomb attacks are also now easy to control, just tap Brandish when you want to trigger them.[/li]\r\n[li] Spinjump controls have also been improved a bit - Walljumping should be a bit easier on a d-pad, and Samus will fire in the direction you&#039;re pressing instead of just forward, if you press fire.[/li]\r\n[li] The controls are configurable to ANY combination. Aim is not limited to L and R.[/li][/list]\r\n\r\nYou can visit [url=http://forum.metroid2002.com/index.php/topic,6851.0.html]Metroid 2002&#039;s forums[/url] for a full description and feedback.', '[405]controlfreak.zip', '1.2', '2008-05-06 01:36:43', '2015-10-30 11:43:30', '18 August 2009', 1250568000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 5516, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(406, 11, 1161, 'Warsong Graphics Hack', 519, 'Another victim of localization was Langrisser, at least graphically. When it became Warsong, Treco redid a few of the character portraits. Not really a big deal, and some might even prefer the changes, but this patch will revert the graphics anyway. \r\n\r\nThis patch is more interesting when combined with D&#039;s text hack, which fixes the names to better match Langrisser. Make sure you apply this graphics patch last.', '[406]Warsong Graphics Hack.zip', '1.0', '2008-05-06 23:47:37', '2020-03-28 19:54:09', '01 May 2008', 1209614400, '406readme.txt', 1, 0, 0, 0, 0, 0, '406titlescreen.png', 5, 0, 0, 2480, 8, 'Warsong (U) [!].gen\r\nCRC32: 4B680285\r\nMD5: 146996A42EF0CCA2578F4D56DA2C4206\r\nSHA-1: 9B13A85F39B3F4CC31F54077DF29BBE812405A08', 0, '', '', ''),
(407, 9, 302, 'Can&#039;t Lose for Winning', 528, 'When betting an item that is the same as your reward, you may not always receive it. Specifically, when you have 99 of it already, win or lose the battle, you&#039;ll lose the item you would&#039;ve won. This patch fixes this rather quirky behavior with the Dragon&#039;s Neck Coliseum.', '[407]Fix - Can\'t Lose for Winning.rar', '1.1', '2008-05-10 07:12:25', '2016-01-29 20:12:27', '19 January 2010', 1263877200, '407readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 700, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(408, 17, 1079, 'Captain Tsubasa 2007', 895, 'This is the second version of knighTeen87&#039;s Winning Eleven 2002 hack with Captain Tsubasa characters and teams. It includes more teams, characters, a manga all-star mode, a full master league, and lots more. This also fixes game bugs and errors with the squads.\r\n\r\n[b]Features:[/b]\r\n[list][li]More than 150 characters from Captain Tsubasa anime, manga, and games[/li]\r\n[li]Tons of real Captain Tsubasa starting elevens[/li]\r\n[li]About 80 real Captain Tsubasa national teams and clubs[/li]\r\n[li]Bonus teams with winning trophies[/li]\r\n[li]A master league mode with real 32 Captain Tsubasa clubs and a mode that allows you to create your dream CT eleven[/li]\r\n[li]Chance to play a real manga match: Japan vs World All Star![/li]\r\n[li]And much more…[/li][/list]\r\n\r\n[b]Note:[/b] This doesn&#039;t change any of the teams that don&#039;t have Captain Tsubasa characters.', '[408]Captain Tsubasa 2007 by knighTeen87.rar', '1.0', '2008-05-18 16:36:18', '2016-04-20 17:31:15', '16 July 2007', 1184558400, '408readme.txt', 1, 1, 0, 1, 0, 0, '', 1, 0, 1, 8689, 11, 'SLES-03795', 0, '', '', ''),
(409, 11, 919, 'Shining Force 2, Challenge Mode', 1015, 'This hack makes the monsters much stronger, and improves the weaker force members to better balance the team.  Many members have new spells and abilities.  Most monsters have double HP, 10% more attack and 10% more defense.  Boss monsters are much harder.  A comprehensive list of changes is included in the readme file.\r\n\r\nVersion 1.01 (released 6/30/2008) further improves the Zeon battle.  It is compatible with saves from previous versions, provided those saves weren&#039;t made during the Zeon battle.', '[409]sf2challenge.zip', '1.01', '2008-05-27 06:34:09', '2016-01-09 04:55:40', '27 May 2008', 1211860800, '409readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 2710, 8, 'Shining Force II (USA).md - NOINTRO\r\nCRC32: 4815E075\r\nMD5: 6473B1505334EF5620D13191C18251FE\r\nSHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\nSHA-256: 9ADF662D09881F58EC37D174AB01E87A7FCFB24700B5F84B26C0CD4F351509E9', 0, '', '', ''),
(410, 1, 777, 'Battle Road', 833, 'This hack changes Battle City into a vertical-scrolling shooter.', '[410]Battle_Road_(Battle_City_Hack).zip', '1.5', '2008-05-31 18:27:08', '2013-07-22 04:11:53', '30 May 2008', 1212120000, '', 1, 1, 1, 1, 1, 0, '410titlescreen.png', 1, 0, 0, 1559, 1, 'Battle City (J).nes - GOODNES 3.14\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(411, 1, 709, 'Super Mario Xmas', 833, 'This hack changes game Super Mario Bros into a Xmas Adventures! Mario rescues Christmas!\r\nP.S. Language - Russian', '[411]Super_Mario_Xmas_(SMB Hack).zip', '1.0', '2008-06-02 22:02:17', '2016-04-24 17:22:03', '20 December 2007', 1198126800, '', 1, 1, 1, 1, 1, 0, '411titlescreen.PNG', 1, 0, 0, 4493, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(412, 1, 92, 'Captain Tsubasa 2 - Super Dream Team', 954, 'Captain Tsubasa 2 - Super Dream Team\r\n\r\nCaptain Tsubasa 2 is a great game. But after a few matches you may find it very difficult. Also your team leveling up is very slow. And the CPU goal keepers tend to catch all your shots. Another point to note is your stamina: it drains very quick.\r\nI&#039;ve hacked this game a bit to make it more enjoyable (under my personal criteria :P):\r\n\r\n[list]\r\n[li]All your characters have Infinite Stamina.[/li]\r\n[li]All your characters have the Max Level.[/li]\r\n[li]When you press select when playing a match, the timer will reset to 00:00.[/li]\r\n[li]When you press start when playing a match, you will add 5 goals to your score.[/li]\r\n[li]You start with the following team:[/li]\r\n[/list]\r\n\r\nNormal Team:\r\n[list]\r\n[li]The GK is Wakabayashi[/li]\r\n[li]Player 2 is Kapilman[/li]\r\n[li]Player 3 is Zagalo[/li]\r\n[li]Player 4 is Napoleon[/li]\r\n[li]Player 5 is Diaz[/li]\r\n[li]Player 6 is Pierr[/li]\r\n[li]Player 7 is Schneider[/li]\r\n[li]Player 8 is Carlos (Santana)[/li]\r\n[li]Player 9 is Coimbra[/li]\r\n[li]Player 10 is Tsubasa[/li]\r\n[li]Player 11 is Hyuga[/li]\r\n[/list]\r\n\r\nAnd when you reach the Asian Cup:\r\n[list]Bench (Reserve):\r\n[li]Player 12 is Riverio[/li]\r\n[li]Player 13 is Nei[/li]\r\n[li]Player 14 is Santamaria[/li]\r\n[li]Player 15 is Toninho[/li]\r\n[li]Player 16 is Jethrio[/li]\r\n[li]Player 17 is Souda[/li]\r\n[li]Player 18 is Matsuyama[/li]\r\n[li]Player 19 is Nitta[/li]\r\n[li]Player 20 is Wakashimazu[/li]\r\n[li]Player 21 is Lennart[/li]\r\n[/list]\r\nThanks a lot to Pugsy and Ugetab, and all the cool people at GSHI. Without their support, I never could make this hack possible.', '[412]CaptainTsubasa2-SuperDreamTeam.zip', '1.0', '2008-06-06 05:25:13', '2017-09-28 19:19:42', '06 June 2008', 1212724800, '412readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 20291, 1, 'Original File:      Captain Tsubasa Vol. II - Super Striker (J).nes\r\nCRC32:              EFE35D6F\r\nMD5:                77012436 A85B7385 2E0A4F36 856373DF\r\nSHA1:               688629B2 CD41E518 287E23F7 6E03860F 605A656A\r\n\r\n(This version is not available in GoodNES 3.23b or current No-Intro, but it can be found).\r\n\r\n- Instructions for patching in English:\r\n\r\n    File to Patch: Captain Tsubasa Vol. II - Super Striker (J) [T+Eng1.0_hayabusakun].nes (GoodNES 3.23b)\r\n    CRC32: 465917F7\r\n\r\nYou must apply this patch to the rom with the CRC stated above if you want it to be in English.  If you only have the original rom with the CRC EFE35D6F, you must first apply the translation to get CRC 465917F7 and then apply this patch to that rom for English.\r\n\r\nEnglish Translation is here: http://www.romhacking.net/translations/1182/', 0, '', '', ''),
(413, 1, 1179, 'Green Dizzy', 1021, 'Redesigned all locations in game, changed several colors, few tiles and key items/stars position.', '[413]green_dizzy_11.rar', '1.1', '2008-06-12 11:47:32', '2016-02-16 05:11:55', '26 June 2008', 1214452800, '413readme.txt', 1, 0, 1, 1, 0, 0, '413titlescreen.png', 1, 0, 0, 859, 1, 'Fantastic Adventures of Dizzy, The (USA) (Unl).nes - NOINTRO\r\nCRC32: 59318584\r\nMD5: FE4E19F31ADACFD9FEDC8AE6FBEB1E06\r\nSHA-1: 8700CB469BA4E0F7BBC04A6AB6F6CE06D9009513\r\nSHA-256: 6AC7F74D73D1D6937AF1D9D25AD9F2931ED935AE820465F5A44D4A71BE613C79', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(414, 1, 1180, 'Nintendo World Cup: All-Team Versus Version', 1025, 'This hack allows any of the thirteen teams in the game to be used in VS Match Mode with the proper graphics and statistics. In order to accomplish this, it expands the CHR-ROM portion of the ROM file to create space for the graphics of the team combinations not originally present. It replaces the team select screen from VS Match Mode with the one from Tournament Mode. It also changes the palette used when both players select the same team so that the second team does not use the palette of England. This is done for clarity in case both players elect to play as England.', '[414]NWCATVV.7z', '1.00', '2008-06-18 22:30:15', '2023-04-04 16:57:56', '18 June 2008', 1213761600, '414readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 2144, 1, 'Nintendo World Cup (U).nes - GOODNES (3.14)\r\nCRC32: 88B55F68\r\nMD5: FC0CD7C1B00D73D18E1F8AF142C98FB8\r\nSHA-1: 75A2ABB0D34BE656EE98A9417F85A90EA4A2CBF8', 0, '', '', ''),
(417, 1, 1074, 'Mega Man C4', 861, 'This is a redone version of Mega Man 4. All levels\r\nhave been re-designed', '[417]MegaManC4.zip', '1.0', '2008-06-26 23:02:58', '2013-08-07 19:43:14', '25 June 2008', 1214366400, '', 1, 0, 1, 0, 0, 0, '417titlescreen.png', 1, 0, 0, 1757, 1, 'Megaman IV (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54199F73CB04E1CCDD15CA971D\r\nSHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nSHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(418, 17, 726, 'Chrono Cross: Magus Unmasked', 1204, 'The “Magus Unmasked” patch modifies Guile&#039;s model, weaponry, tech descriptions, and portraits so that he more closely resembles Magus from Chrono Trigger. \r\n\r\nAs for dialogue and storyline changes, we defer to Masato Kato&#039;s judgment that it is “…impossible to portray the relationship between Magus and Schala adequately in this game [given] …such a huge number of playable characters.” This by no means suggests that a complete Guile - Magus storyline conversion will never come to fruition; it merely means that a hacking project of far greater scope than this patch will be required to do justice to a Chrono Cross involving Magus.', '[418]Magus Unmasked.zip', '1.1', '2008-07-04 04:04:32', '2016-04-20 05:44:45', '19 February 2010', 1266555600, '418readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2566, 11, 'SLUS-01041', 0, '', '', ''),
(419, 9, 300, 'Final Fantasy II *is* Easy Type', 296, 'I&#039;m fairly certain anyone with even a mild interest in Final Fantasy IV knows that the Easy Type version, which was released in Japan at about the same time the US got its Final Fantasy II, has many interesting changes that aren&#039;t present in any other version of the game. Nonetheless if you spend enough time on forums you will inevitably find people who use “Easy Type” and “Final Fantasy II” interchangeably, as if they were identical to one another, despite all the evidence to the contrary available via a quick search online.\r\n\r\nHowever, this erroneous claim is what inspired me to make this hack. Every byte of data that was changed for Easy Type has been ported to the 1.1 revision of Final Fantasy II US, text changes have only been made for the two new swords and anything else that needed text, the rest of the game is left entirely intact. This is as close to what we would have gotten in 1991 had Final Fantasy II US been a localized version of Easy Type. I hope you enjoy playing through this under-appreciated version of Final Fantasy IV.', '[419]ff2iset.zip', '1.0', '2008-07-06 19:24:12', '2019-08-15 03:31:28', '06 July 2008', 1215316800, '419readme.txt', 1, 0, 1, 1, 1, 0, '419titlescreen.png', 5, 0, 0, 1510, 4, 'Final Fantasy II (U) (V1.1).smc\r\nCRC32: 23084FCD\r\nMD5: 27D02A4F03E172E029C9B82AC3DB79F7\r\nSHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nSHA-256: 414BACC05A18A6137C0DE060B4094AB6D1B75105342B0BB36A42E45D945A0E4D', 0, '', '', ''),
(420, 9, 714, 'Super Awesome World', 1031, 'Loving Mario and all that is made of it, and upon the discovery of Lunar Magic by Fusoya, I decided to make several levels of new Mario levels to spice up some of the gameplay elements.  But after a few levels, I couldn&#039;t seem to stop, and this, the project of SUPER AWESOME WORLD was born.  Although it pales to other full versions, such as Asshole Mario, or Super Demo World, it has it&#039;s own charm that I hope you, the player, will enjoy.\r\n\r\nSuper Awesome World is a slightly more difficult version of Super Mario World.  The overworld is the same, but the levels are completely different. The game really doesn&#039;t pale to asshole mario, but it does have it&#039;s own interesting challenges and levels.\r\n\r\nTo see the Promotion Video: \r\nhttp://youtube.com/watch?v=2kB24B5oWBk', '[420]Super Awesome World.rar', '0.99', '2008-07-05 18:43:42', '2013-08-11 06:32:22', '27 April 2008', 1209268800, '', 0, 0, 1, 1, 1, 0, '420titlescreen.png', 1, 0, 0, 3299, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(421, 9, 1046, '7th Saga Redux', 1032, '7th Saga was a challenging and original RPG for SNES, but suffered from ridiculous difficulty and tedious level grinding.  This hack attempts to address the difficulty so that the game is challenging without being frustrating, and to add a few fun elements to expand the strategy.  Equipment and attack spells have been powered-up.  More enemies have been given elemental weaknesses.  New equipment and spells have been introduced.  Additional changes are outlined in the readme.\r\n\r\nThis requires a headered ROM to patch.', '[421]7thSagaReduxIPS.zip', '3.0', '2008-07-07 02:18:42', '2014-07-30 21:38:47', '19 July 2013', 1374206400, '421readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 5808, 3, '7th Saga, The (USA) - NOINTRO\r\nCRC32: B3ABDDE6\r\nMD5: A42772A0BEAF71F9256A8E1998BFE6E3\r\nSHA-1: 8D2B8AEA636A2239805C99744BF48C0B4DF8D96E\r\nSHA-256: 4DD631433C867BA920997FD3ADD2C838B62E70E06E0EF55C53884B8B68B0DD27', 0, '', '', ''),
(422, 10, 788, 'Clipdata Hack Addition', 1033, 'This hack improves [url=http://www.romhacking.net/hacks/334/]Trunaur68&#039;s clipdata hack[/url]. For use with Double Helix.', '[422]cliphax.rar', '2.0', '2008-07-11 15:09:55', '2016-01-26 05:01:25', '11 July 2008', 1215748800, '422readme.txt', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 685, 1, 'Metroid - Zero Mission (U).gba\r\n    CRC32: 5C61A844\r\n    MD5: EBBCE58109988B6DA61EBB06C7A432D5\r\n    SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\n    SHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(423, 1, 1017, 'Holy Diver MMC-1 Hack', 298, 'This hack changes the game to use the Nintendo MMC-1 mapper instead of the unique Irem mapper. This is primarily useful for building reproduction cartridges or playing on an emulator that doesn&#039;t support the original mapper.\r\n\r\nVersion R1 is a complete re-hack which fixes bugs and improves performance over the old version. Most notable the special powers work now and there is less slowdown.', '[423]holymmc1.zip', 'R1', '2008-07-19 02:55:31', '2016-01-20 04:20:54', '09 June 2012', 1339214400, '423readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 3108, 1, 'Holy Diver (Japan).nes - NOINTRO\r\nCRC32: C4CF0E8E\r\nMD5: 68B496A65571BCE9C8E7BE7667155C96\r\nSHA-1: 47B1A5A395604B8DC0196C74D62BCBF00A941F5F\r\nSHA-256: 4BFEFECBAFFA32903473C00217F0C57044A8194F1165C49C5F519258B3C9E89E', 0, '', '', ''),
(424, 1, 1188, 'Buzz &amp; Waldog MMC-3 Hack', 298, 'This patch hacks the Buzz &amp; Waldog prototype so it no longer uses its unique mapper #156. Instead it uses mapper #118, which is a variation of mapper #4 the Nintendo MMC-3. The MMC-3 is the most common mapper making this hack ideal for building cartridges, using the PowerPAK, or just using an emulator that doesn&#039;t support this game&#039;s unique mapper. It was a quick hack and I have not fully tested it by playing through the entire game. But shouldn&#039;t have any problems. Thanks to the NEStopia&#039;s source code for mapper #156 register information.\r\n\r\nIf you want to build a cartridge you must use TKSROM or modify another MMC3 board that supports 128Kb PRGROM, 128Kb CHRROM, and 8Kb WRAM (aka PRGRAM). You must modify it to 1-screen mirroring. \r\n\r\nFor the PowerPAK or an emulator that doesn&#039;t support the mapper #156 just patch and play. Some emulators might not recognize mapper #118 though but modern ones and the PowerPAK do recognize it.', '[424]BZWDMMC3.zip', '1.0', '2008-07-19 02:37:44', '2016-04-03 03:35:17', '02 March 2008', 1204434000, '424readme.TXT', 0, 0, 0, 0, 0, 1, '424titlescreen.png', 5, 0, 0, 966, 1, 'Buzz &amp; Waldog (USA) (Unl) (Proto).nes\r\nCRC32: 7D0C2440\r\nMD5: DA3E51B97DFC3F7582E8D2F0E04E3055\r\nSHA-1: 78888FD1BF3A9EB9CCD0C0DF73528B537F82CA0A\r\nSHA-256: 03B37D1CB0BB822DB580E1C1BD38F9B997F399620D6EABACA6B6BB40E9EE9583', 0, '', '', ''),
(425, 1, 187, 'SD Splatterhouse MMC-3 Hack', 298, 'This hack was a big project to port Splatter House that used the Famicom mapper “Namco 106″ to the standard Nintendo MMC-3 memory mapper chip. The benefits to doing this include greater compatibility with emulators and makes it possible to build your own reproduction cartridge with any common TKROM, TLROM, or TSROM board found in tons of donor games. The hack required alot of in depth reverse engineering of the game to compensate for the MMC-3&#039;s inferior capabilities compared to the Namco 106. But the end result is a great port to MMC-3.', '[425]SHSDMMC3.zip', '1.2', '2008-07-19 06:46:46', '2016-02-04 11:29:09', '19 July 2008', 1216440000, '425readme.TXT', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2045, 12, 'Splatter House - Wanpaku Graffiti (J)\r\n    CRC-16: 189A\r\n    CRC-32: B7EEB48B\r\n    SHA-1: C5E4488C315C45B5A33CE2CD35B88D1AC4DDB061', 0, '', '', ''),
(426, 1, 1190, 'Go! Dizzy Go! UxROM Mapper Hack', 298, 'This is a hack for “Quattro Arcade (Unl) (U) [h1]”. This bypasses the original multi-cart selection menu automatically and patches a few things to make it run for UNROM. This makes the game look like a regular stand-alone game. Great for reproduction cartridges or an emulator that doesn&#039;t support Camerica&#039;s mapper.', '[426]GO_DIZZY.zip', '1.0', '2008-07-24 01:49:20', '2016-02-16 05:35:03', '23 July 2008', 1216785600, '426readme.TXT', 0, 0, 0, 0, 0, 1, '426titlescreen.png', 5, 0, 0, 782, 1, 'Quattro Arcade (Unl) (U) [h1].nes - NOINTRO\r\nCRC32: A7DC0647\r\nMD5: 000265732339BDC67FE9BAA474D61FA9\r\nSHA-1: A281F694BC7921F283C0B44B54350D3463F07A6C\r\nSHA-256: 33EF2698375B2377B5E850F3D1D5CEB81F92E0B4F447CAA6043D08C12248E887', 0, '', '', ''),
(427, 1, 777, 'Warsaw City', 1021, 'Warsaw City is a complete hack of legendary Battle City. Details in readme file. ;)', '[427]Warsaw_City_v4-5_fixed.zip', '4.5 fixed', '2008-07-24 09:48:11', '2013-07-22 04:22:30', '25 August 2008', 1219636800, '427readme.txt', 1, 0, 1, 1, 0, 0, '427titlescreen.png', 1, 0, 0, 2193, 1, 'Battle City (J).nes - GOODNES 3.14\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(429, 1, 795, 'Rockman2MIN', 1046, 'This is a ROM hack of Rockman 2, not Mega Man II.\r\n\r\n[b][i]Changes:[/i][/b]\r\n\r\nMusic, stages, graphics, enemy movement, special weapons, etc.\r\n\r\n[b][i]Difficulty:[/i][/b]\r\n\r\nThis hack is ridiculously hard compared to the original, only play it if you&#039;re an expert.', '[429]rockman2minimum.zip', '1.0', '2008-08-04 19:23:12', '2016-04-30 14:22:07', '27 January 2008', 1201410000, '429readme.txt', 1, 1, 1, 0, 1, 0, '429titlescreen.png', 1, 0, 0, 2397, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(430, 1, 501, 'Kid Niki 3 MMC-3 Hack', 298, 'This patches the game to use Nintendo MMC-3 as its memory mapper opposed to the IREM mapper (#065). This is useful for emulators that don&#039;t support #065 or if you build a cartridge.', '[430]kn3mmc3.zip', '1.0', '2008-08-06 22:46:16', '2016-02-27 17:45:02', '06 August 2008', 1217995200, '430readme.txt', 0, 0, 0, 0, 0, 1, '430titlescreen.png', 5, 0, 0, 1474, 1, 'Kaiketsu Yancha Maru 3 - Taiketsu! Zouringen (Japan).nes - NOINTRO\r\n    CRC32: F86D5C4C\r\n    MD5: 0BECA3A3A12BA875360A4AA65B5D7943\r\n    SHA-1: 6D1F98345FA5FE127B730567E202C5B6CC6E1627\r\n    SHA-256: 462CEC366E3BBBAE173E317A658DF9F28399A4F6BBF08A0B40C04467F113F2A4', 0, '', '', ''),
(431, 9, 302, 'Final Fantasy VI - The Eternal Crystals', 1047, 'August 8, 2011 - Augmented version+!\r\n\r\nClass Names, Music, Long Spell Names and more (see readme)\r\n\r\nNEW - Ending names changed\r\n\r\nNEW - Fixed some exploits\r\n\r\nNEW - 3 different IPS files for different ROMs\r\n\r\n\r\n\r\nApril 17, 2010 -\r\n\r\nby author MetroidQuest (formerly known as MakouEyes)\r\n\r\nVersion X: a reworked version of the previous Final Fantasy VI: The Eternal Crystals hack.\r\n\r\nFull web page at:\r\n\r\n[url]http://metroidquest.angelfire.com/FF6_EC_vX/[/url]\r\n\r\nChanges Include:\r\n\r\n[list][li]New Custom-composed MUSIC[/li]\r\n\r\n[li]New Events[/li]\r\n\r\n[li]New Sprites and Portraits[/li]\r\n\r\n[li]New Dungeons[/li]\r\n\r\n[li]New Characters - a total of 15 fully functional players![/li]\r\n\r\n[li]New Espers[/li]\r\n\r\n[li]New Font[/li]\r\n\r\n[li]New items / spells, etc.[/li]\r\n\r\n[li]and much more.... (See the included Read Me for more details)[/li][/list]', '[431]ff6-eternalcrystals_vX-augFNL.zip', '10.8.3', '2008-08-07 20:31:19', '2014-02-03 03:48:35', '02 August 2011', 1312257600, '431readme.txt', 1, 1, 1, 1, 1, 0, '431titlescreen.jpg', 1, 0, 0, 15369, 3, 'Final Fantasy III (U) (V1.0) [!].smc - GOODSNES 2.04\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2\r\n\r\nor\r\n\r\nFinal Fantasy III (U) (V1.1) [!].smc - GOODSNES 2.04\r\nCRC32: C0FA0464\r\nMD5: 544311E104805E926083ACF29EC664DA\r\nSHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nSHA-256: 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', 0, '', '', ''),
(432, 10, 1196, 'Fire Emblem Different Dimensions: The Ostian Princess', 1049, 'Introduction and Info:\r\n\r\nProject Name: Fire Emblem - The Ostian Princess\r\n\r\nBased from: Fire Emblem - The Blazing Sword (FE7) [US Version]\r\n\r\nWARNING: Extremely noobish hack ahead made with tons of non-existent experience, skipping it and going ahead with your life is recommended.\r\n\r\n This is my first Fire Emblem Hack, and it tells a story similar to Lyn&#039;s.\r\n It features the daughter of Lilina(from Fire Emblem VI), Lilian.\r\n\r\n A young girl who looks a lot like her mother when she was young, like Lyn, she was\r\n born on the Lorca tribe but her father was not Hassar, Lilian&#039;s father was Monke, a former member\r\n of the Djute clan.\r\n\r\n Monke joined the Lorca because that was the most peaceful tribe to live happily with his wife and daughter.\r\n There, he became the Lorca tribe&#039;s chief.\r\n The rest of the story you will find out.\r\n\r\n\r\n—Changes—\r\n\r\nBasic changes, it&#039;s my first hack, so please take it easy.\r\n\r\nHere&#039;s the list of changes:\r\n    \r\n[list][li]New characters (Playables and Enemies).[/li]\r\n[li]Different story(similar to Lyn&#039;s, but different).[/li]\r\n[li]Some new weapons.[/li]\r\n[li]Extra scenes in some parts of the game/hack.[/li][/list]\r\n\r\n\r\n—Credits—\r\n\r\n-Utilities used-\r\n\r\n[list][li]Visual Boy Advance[/li]\r\n[li]Nightmare[/li]\r\n[li]unLZ-GBA[/li]\r\n[li]TileLayerPro[/li]\r\n[li]IpsXP[/li]\r\n[li]StealthPatch[/li]\r\n[li]Tsukumoyi[/li][/list]\r\n\r\n\r\n-ROM Editing-\r\n\r\n[list][li]The creators of all the Nightmare Modules I used, check out the list here.[/li]\r\n[li]Twilkitri - parser used for text.[/li][/list]\r\n\r\n\r\nDisclaimer:\r\n\r\nI do not own the rights to Fire Emblem, also, I&#039;m not affiliated in ANY way with Nintendo, nor Intelligent Systems.', '[432]Ostian Princess 1.2.rar', '1.2', '2008-08-10 18:54:06', '2016-02-05 05:52:10', '07 August 2008', 1218081600, '', 1, 0, 1, 1, 0, 0, '432titlescreen.PNG', 1, 0, 1, 42538, 1, 'Fire Emblem.gba\r\nLength: 16777216 Bytes (128 Mbit)\r\nCRC32: 2A524221\r\nMD5: F1A1B974 2FCD467A 531DD431 4C4E7D19\r\nSHA1: C735FDBB 9E8ABE19 E0C6A447 08DF19AC C962E204', 0, '', '', ''),
(433, 1, 795, 'Rockman Deus Ex Machina', 1050, 'Rockman Deus Ex Machina is one of the best sophisticated hacks in Mega Man II history. It is programmed almost every part of the game you’ve never expected before. The boss fights are incredibly hyperactive. Players find this hack a clear winner.  Background Music is made by the author of Rockman No Constancy IKA. Additional patches were added by Misty in the Japanese 2ch boards about August 8th such as Hard Body and Weapon Modification. A must play for all expert Mega Man II players. Not newbies. Be sure you patch with the Japanese Rockman 2 ROM.', '[433]RockmanDEM.zip', '1.0', '2008-08-11 19:17:33', '2013-08-06 08:15:37', '08 August 2008', 1218168000, '', 1, 1, 1, 1, 1, 0, '433titlescreen.png', 1, 0, 0, 6663, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(434, 1, 645, 'Saiyuuki World 2 MMC-3 Hack', 298, 'This is a simple mapper hack making the game use the very common Nintendo MMC-3 mapper.', '[434]sw2mmc3.zip', '1.0', '2008-08-11 19:57:25', '2021-05-16 04:19:41', '11 August 2008', 1218427200, '434readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 760, 1, 'Database match: Saiyuuki World 2 - Tenjoukai no Majin (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EC62D6B3B60DA6DE62F6F5D64541065D5EDA70EE\r\nFile CRC32: A7EEDBB\r\nROM SHA-1: 5D5E929325CC1F0250A3FA1BEA194E9CDF825554\r\nROM CRC32: 75B3EB37', 0, '', '', ''),
(435, 1, 752, 'Apocalyptic Explosion', 1051, 'This is a Wrecking Crew hack where basically all 100 Phases have been edited for new fun and challenging puzzles. Phases range from easy to hard difficulty. The letters and numbers have been edited so they are italicized, but the remaining graphics are left the same to retain the normal Wrecking Crew feel.', '[435]ApocalypticExplosion.zip', '1.0', '2008-08-13 09:13:47', '2015-12-02 01:35:53', '09 August 2008', 1218254400, '', 1, 0, 1, 0, 1, 0, '435titlescreen.png', 1, 0, 0, 926, 1, 'Wrecking Crew (U) [!].nes\r\nChecksum-16: 428E\r\nChecksum-32: 003A428E\r\nChecksum-64: 00000000003A428E\r\nCRC-16: DD85\r\nCRC-32: 658D4FD4\r\nMD-5: B9ABB75AC20AAE1F6BA5A5DA178D69E0\r\nSHA-1: 31635F1A5255FE8954C5A275B067F603BB7AF408\r\nSHA-256: E127BF217653AFB13D622005A3617D164816DAA96214E864201505E78ACEF7EC', 0, '', '', ''),
(436, 9, 300, 'Final Fantasy 2 Modernization Hack', 1052, 'A text hack changing skill names, weapon, armor, item, spell, and other names. Slightly increased difficulty in some cases. Decreased slightly in others. \r\n\r\nIMPORTANT:\r\n\r\nThis patch is meant for \r\nFinal Fantasy II US v1.0\r\n\r\nPatching to another version of the game may result in failure to run.\r\n\r\n\r\n[list][li]Made in JCE3000GT&#039;s FF2us Multieditor[/li][/list]\r\n\r\n ----\r\nBETA 1\r\n* Known Bugs *\r\n\r\n[list][li]Some characters can equip things that they shouldn&#039;t be able to.[/li]\r\n\r\n[li]Some characters can&#039;t equip things that they should be able to.[/li]\r\n\r\n[li]Some spell icons not appearing.[/li][/list]', '[436]sirrobsff2usv10hackbeta11218644082.zip', 'Beta 1', '2008-08-13 16:14:52', '2016-04-24 03:34:35', '13 August 2008', 1218600000, '436readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 535, 4, 'Final Fantasy II (USA).sfc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(437, 1, 750, 'Quick Bros.', 1051, 'This is Quick Curly’s first official attempt at ROM hacking.  In this SMB3 hack, Mario and Luigi must save Princess Toadstool, who has been kidnapped by Bowser for the five hundredth time.  They must travel through five different Realms before they can enter Dark Land, which may be small, but it is deadly.  Changes include edited graphics, specifically the status bar.  Players will advance through new levels, ranging from easy to hard difficulty.  All the main text has been changed, including the Bonus Games, Toad Houses, End Castles, Princess Toadstool’s letters, and the World Name Credits.  A big thank you goes out to Googie, for if it weren’t for him, this hack would never have been possible.\r\nWARNING: There may be a few mature themes, but there is no swearing.', '[437]QuickBros.zip', '1.0', '2008-08-13 09:02:20', '2015-12-02 01:49:07', '25 July 2008', 1216958400, '', 1, 0, 1, 1, 1, 0, '437titlescreen.png', 1, 0, 0, 2716, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nChecksum-16: E846\r\nChecksum-32: 02A4E846\r\nChecksum-64: 0000000002A4E846\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(438, 1, 774, 'Mega Man: The Return of Wily', 1053, 'Some of you may have heard about me working on this hack for a while. And I&#039;m proud to announce that it&#039;s finally finished! \r\n\r\nSo anyway, here&#039;s the story: Wily has returned to try to achieve World Domination again! He used the same 6 robot masters that he used in his first attempt to destroy Megaman. Only this time, they have no weaknesses! (Or do they?)\r\n\r\nThis hack features completely redesigned levels, graphics and palette changes, enemy AI changes, and even some custom music! Be careful though, this hack is a lot harder than the original Mega Man, so save states are strongly recommended.\r\n\r\nSo good luck and have fun! ;)', '[438]Return_of_Wily.rar', '1.0', '2008-08-15 02:43:07', '2016-01-24 09:20:12', '14 August 2008', 1218686400, '438readme.txt', 1, 1, 1, 1, 1, 0, '438titlescreen.PNG', 1, 0, 0, 4019, 1, 'Mega Man (USA).nes - NOINTRO\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7', 0, '', '', ''),
(439, 1, 523, 'Bio Miracle MMC-5 Hack', 298, 'This patches the game to use the Nintendo MMC-5 chip rather than the Konami VRC-4. This is useful if you don&#039;t have a VRC-4 for a reproduction or your emulator doesn&#039;t support it.', '[439]biommc5.zip', '1.0', '2008-08-18 00:29:21', '2016-04-03 03:33:02', '17 August 2008', 1218945600, '439readme.txt', 0, 0, 0, 0, 0, 1, '439titlescreen.png', 5, 0, 0, 823, 1, 'Bio Miracle Bokutte Upa (Japan).nes - NOINTRO\r\nCRC32: E50AD737\r\nMD5: 3DCC2204E2E593CA1DF2008FD7017DFD\r\nSHA-1: B5DDC652BEAF37E4B8E7409C774C2A42AE77FDA3\r\nSHA-256: 141A017A053C19E7455323C47A573C22FBA11F7BE685EED67D466D8C6C6B4909', 0, '', '', ''),
(440, 9, 300, 'FF2us 8×16 Dialogue Font Patch', 1054, 'This hacks the game&#039;s dialogue text routine to support character-over-character DTE like the Japanese version uses in addition to FF2us&#039;s normal English DTE and uses it to implement an 8×16 dialogue font. This patch works with either version of FF2us but will not display properly in accurate emulators or on an actual SNES console. The code used to create the patch is included in the readme.', '[440]ff2big.zip', '1.0', '2008-08-18 02:31:23', '2016-04-23 05:19:30', '11 March 1998', 889592400, '440readme.TXT', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 463, 3, 'Final Fantasy II (USA).smc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(441, 9, 302, 'SrBehemoth Fix', 296, 'A quote from Master ZED&#039;s Final Fantasy 3us/6j Glitches &amp; Bugs guide describing the problem this fix corrects:\r\n\r\n[quote]”SrBehemoth rips you off -\r\n\r\nBoth the living SrBehemoth and the undead SrBehemoth give up Behemothsuits as win items.  While that sounds good, most veterans will recall that the prize for the duel SrBehemoths battle in the Cave in the Veldt is actually one BehemothSuit and one ThunderBlade, or in very rare cases, perhaps a Jewel Ring instead of the blade.  The monster stats guide and the ROM itself both claim the former about both monsters giving up BehemothSuits, so now the question is why so many people claim the latter is true.  That, unfortunately, is because it is true, due to a bug that occurs as a result of the formation switch that brings in the undead SrBehemoth.  The two monsters are not only in separate formations, but also in separate slots; the living monster in slot 1, undead in slot 2.  What was supposed to happen was that by not having the monsters in the same spot, the win data from the living SrBehemoth would be carried over to the new formation containing the undead version, resulting in your getting 2 BehemothSuits.  What happens instead is that when the battle ends and the game goes to check for win items, it reads the first formation slot for the monster number needed to retrieve win item data, and gets FFFFh, the number that says there&#039;s no monster in the slot.  Since the game did save the data that says you defeated the monster in the first slot, it will try to retrieve the win data anyway, and ends up going to offset 1031FE, where the common win item is listed as a ThunderBlade and the rare item a Jewel Ring in FF3us.  Keep in mind that in FF6j and the PS versions, these are not the same.”[/quote]\r\n\r\nThis fix simply adds a non-present living SrBehemoth to the first slot of the undead SrBehemoth formation. When the game determines what item to give you for the first slot it will read its data and give you the correct item (The second BehemothSuit) instead of the incorrect items you would normally get.\r\n\r\nThe fix works with all three SNES versions of the game but will not work with hacks that modify the monster attack scripts. A beginner-friendly walkthrough is included in the readme for recreating the fix for any hacks that need it.', '[441]srbehemothfix11.zip', '1.1', '2008-08-22 08:02:56', '2016-01-31 06:00:09', '22 August 2008', 1219377600, '441readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 836, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\n    CRC32: A27F1C7A\r\n    MD5: E986575B98300F721CE27C180264D890\r\n    SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\n    SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(442, 1, 739, 'Castlevania - Hell&#039;s Fury', 1056, 'My first real attempt at ROM Hacking.  This is a Hell Hack for the original Castlevania.  The goal was to make the game as hard as possible while attempting to be fair in game play.  Vets of the series should enjoy this, but an easy version is included as well.\r\n\r\nHappy hunting, Vampire Killer.', '[442]CVHF.zip', '1.0', '2008-08-22 23:54:51', '2014-02-04 08:01:45', '22 August 2008', 1219377600, '442readme.txt', 1, 0, 1, 0, 0, 0, '442titlescreen.jpg', 1, 0, 0, 2234, 1, 'Castlevania (U) (PRG1) [!].nes - GOODNES 3.14\r\nCRC32: 856114C8\r\nMD5: 52EB3F7E2C5FC765AA71F21C85F0770E\r\nSHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nSHA-256: C71BE6AC16E8EEA7F867CD5437AFD1449BEF7C4834EC4CA273CAFE2882EBFC46', 0, '', '', ''),
(443, 1, 716, 'SHOOP-MAN', 1057, 'I am not associated with the image board 4Chan or their Random(/b) section at all.  This hack was made purely for my and many others’ humorous enjoyment.\r\n\r\nWhat has been edited is, for the most part, the graphics of Ms. Pacman, the ghosts, most of the bonus items, and various palette changes to each of the thirty-two stages. The title screen and related text has also been changed to fit the humor of the hack.', '[443]shoopman.rar', '1.0', '2008-08-25 16:53:38', '2016-01-31 09:44:25', '21 August 2008', 1219291200, '443readme.txt', 1, 0, 0, 1, 0, 0, '443titlescreen.png', 1, 0, 0, 575, 1, 'Ms. Pac-Man (U) (Namco).nes - GOODNES 3.14\r\n    CRC32: 480FF69C\r\n    MD5: 458B0B7A3EABC4CF6F828ECD86B73A80\r\n    SHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174', 1, '', '', ''),
(444, 17, 953, 'Xenogears 2.0 patch', 1058, '[b]Note:[/b] Files are too big to host on RHDN. You can get them from the author&#039;s web page.\r\n\r\nSo what exactly is altered by this patch?\r\n\r\n[list]\r\n[li]Controls are put back to the original Japanese controls.[/li]\r\n[li]In-game battle combos are back to the original Japanese ones (matching Japanese controls).[/li]\r\n[li]Audio in the Full Motion Videos is in Japanese with English subtitles.[/li]\r\n[li]Voices in the game are back to the original Japanese ones (in battles + certain cutscenes).[/li]\r\n[li]The weight unit in character&#039;s stats is back to kilos (.kgs instead of .lbs).[/li]\r\n[li]Emeralda&#039;s icon eyebrow transparency is corrected.[/li]\r\n[li]The selection arrow in shop menus doesn&#039;t overlap choices (Buy, Sell, Exit) anymore.[/li]\r\n[/list]', '', '1.0', '2008-08-21 21:49:17', '2015-11-26 05:49:25', '13 April 2007', 1176436800, '', 0, 1, 0, 1, 1, 0, '444titlescreen.jpg', 5, 1, 0, 43, 11, 'Xenogears USA SLUS-00664/00669.', 0, '', '', ''),
(445, 27, 847, '“Flat” Lethal Lava Land', 1059, 'This patch is an adaptation of the Flatworld concept to Lethal Lava Land. It replaces the polygons/collision from the level with a flat lava plane. Also, some objects now have individual solidity, so you can move them around and replicate them as many times as you want. To make them solid, you must select the appropriate behavior (check documentation). There is also a special set of behaviors which makes the objects collision detectable by the enemies and also make them visible all the time. \r\n\r\nThere is a sample 2-star level included, so you can get an idea how to use the custom objects. Area 2 doesn&#039;t work properly.', '[445]Flat_Lava_Land_v02.zip', '0.2', '2008-08-29 03:25:04', '2016-01-07 16:33:09', '18 July 2008', 1216353600, '445readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 1657, 12, 'Super Mario 64 (U) [!].z64\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nSHA-256: 17CE077343C6133F8C9F2D6D6D9A4AB62C8CD2AA57C40AEA1F490B4C8BB21D91', 0, '', '', ''),
(446, 1, 805, 'Metroid Omega', 606, 'Celebrating the release of Metroid Prime/Fusion, the author created Metroid Omega. Every graphic of the game is changed thanks to Jorge Fuentes&#039;s great artistic skill, and Brinstar is transformed into an evil deathtrap. Once the author finishes a few other projects, the rest of the levels will be made just as evil as it, so have fun trying to survive!', '[446]metroidomega.zip', '1.0', '2008-08-29 12:08:43', '2016-01-24 07:34:06', '27 August 2008', 1219809600, '', 1, 0, 1, 0, 0, 0, '446titlescreen.png', 1, 0, 0, 1676, 1, 'Metroid (U) (PRG0) [!].nes\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(447, 27, 847, 'Platform Battlefield v0.4', 1059, 'This patch adds a bunch of custom platform objects to Flatworld Battlefield. Each object has a respective collision behavior, so you can move and \r\nreplicate them around in order to create simple levels.\r\n\r\nThere are two templates to start from: Bob-omb Battlefield level is replaced with the “Flatworld” terrain and Whomp&#039;s Fortress is replaced with an empty terrain with a “death at the bottom” collision.', '[447]PlatformBattlefield_04_by_messiaen.zip', '0.4', '2008-09-01 01:28:51', '2016-01-07 16:30:23', '03 August 2008', 1217736000, '447readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 1783, 12, 'The patch is to be applied on an extended Mario 64 ROM, without Flatworld Enabled. There&#039;s a separate patch if you have extended your ROM with the MAC Version of VL-Tone&#039;s\r\nRom Extender.', 0, '', '', ''),
(448, 9, 300, 'Adding Spells to Spell Lists Patch', 981, 'This patch is really only for hackers. In the original game, spells are added to spell lists based on spell number. If you change spell effects, however (for example, changing a White spell to a Black spell), then the spell will still be added to a White list.\r\n\r\nThis patch changes it so the spells are added based on the first character of their name. Any spells with a white magic sphere will be added to the top (i.e. White) list, any spells with a gray magic sphere will be added to the bottom (i.e. Call) list, and any other spells with be added to the middle (i.e. Black/Ninja) list. The zip file includes patches for FF2us v1.0, FF2us v1.1, and FF4j.', '[448]AddingSpellstoSpellLists.zip', '1.0', '2008-09-10 04:12:09', '2016-01-08 14:19:48', '09 September 2008', 1220932800, '448readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 382, 3, 'Final Fantasy II (USA).sfc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(449, 1, 774, 'Rockman Kenk', 1063, 'In celebration of the release of Mega Man 9 comes Rockman Kenk. What is Kenk? It&#039;s a modified and polished version of Small Apple&#039;s unfinished Rock Man Kai. 30% of the original patch was altered and fixed to keep the game&#039;s feeling in line of the original game. All the levels have been redesigned and boss fights and weaknesses have been altered. Keep in mind this patch only works on the Japanese Rock Man game.\r\n\r\nThe Mega Man series tend to be plagued with mods that are littered with cheap hits and unfocused level design. One thing that Kenk attempts to do is stick close enough to the source material in level style and difficulty, but at the same time it changes things up just enough to feel fresh.\r\n\r\nIt&#039;s one of those rare hacks that is meant to be played NES style rather than the savestate way.', '[449]RockmanKenk.zip', 'Beta', '2008-09-18 01:40:51', '2017-06-14 02:57:01', '10 September 2008', 1221019200, '449readme.txt', 1, 0, 1, 0, 1, 1, '449titlescreen.png', 1, 0, 0, 1832, 1, 'File:               Rockman (Japan).nes\r\nCRC32:              E0141A24\r\nMD5:                88248420 70A569E9 BA7287BC DEA045A3\r\nSHA1:               5914D409 EA027A96 C2BB58F5 136C5E7E 9B2E8300', 0, '', '', ''),
(450, 11, 1205, 'Contra: Hard Corps Enhancement Hack', 519, 'It&#039;s a hack, not a retranslation, although the script has been cleaned up. Lots of minor tweaks and things to make this my ideal version of the far superior USA release. There may even be some undocumented stuff I added…\r\n\r\n[list]\r\n[li]Copyright screen edited slightly.[/li] \r\n[li]Copyright screen can now be skipped by pressing the start button. [/li] \r\n[li]Minor rewording in options menus. [/li] \r\n[li]Maximum number of lives in options menu increased to 5 (default is still 3). [/li] \r\n[li]Got rid of the annoying “press start to exit” feature in some menus. [/li] \r\n[li]Start button can now be used to confirm some options. [/li] \r\n[li]Start button can now be used to select your character. [/li] \r\n[li]Mission briefings can now be skipped by pressing the start button. [/li] \r\n[li]You can now hold buttons B &amp; C to skip through text faster. [/li] \r\n[li]In-game font fixed such that lower-case characters are now usable. [/li] \r\n[li]Added an alternate font (activated with a code). [/li] \r\n[li]Added ‘e accent aigu’ for ‘coup d&#039;état&#039;. [/li] \r\n[li]Script corrected, edited, and optimized. [/li] \r\n[li]Soft reset added.[/li]\r\n[/list]', '[450]Contra Hard Corps Enhancement.zip', 'Super Cham', '2008-09-24 23:02:45', '2020-03-28 02:19:56', '27 May 2012', 1338091200, '450readme.txt', 0, 0, 0, 1, 0, 1, '450titlescreen.png', 5, 0, 0, 9090, 9, 'Contra - Hard Corps (USA_ Korea).md - NOINTRO\r\nCRC32: C579F45E\r\nMD5: 2BD30479556DA5C310D8F2A1FE66E8FA\r\nSHA-1: 68EA84146105BDA91F6056932FF4FB42AA3EB4A7\r\nSHA-256: F8FEEE8E3F2768BEC97419C3B278A87827E248FA4D5AE35A1AF46A14366C6856', 0, '', '', ''),
(453, 1, 126, 'FF2 PAL fix', 1067, 'This is a fix so that Final Fantasy 2 works fine with 50 Hz PAL consoles. It fixes graphic glitches and music tonality. It also fixes the into of Neo Demiforce&#039;s translation which originally had graphic glitches.', '[453]ff2_toPAL.7z', '1.1', '2008-09-26 16:06:43', '2015-11-07 09:54:31', '26 September 2008', 1222401600, '453readme.txt', 0, 0, 0, 0, 0, 1, '453titlescreen.gif', 4, 0, 0, 532, 1, 'Final Fantasy II (J)[hM02][T-Eng1.03].nes\r\nCRC32: 282DA81C\r\nMD5: E38D2EE37E47B7AF09A36E158C56D81C\r\nSHA-1: 1EA03B6428003AE89E09BE2360492E7DF0F67A46', 0, '', '', ''),
(454, 1, 127, 'FF3j PAL fix', 1067, 'This patch will make smooth playing of Final Fantasy 3 on PAL 50 Hz NES consoles possible. It fixes graphics glitches and music tuning that would originally causes problems.', '[454]ff3_topal.7z', '1.2', '2008-09-26 16:09:57', '2015-11-07 09:56:52', '26 September 2008', 1222401600, '454readme.txt', 1, 1, 0, 0, 0, 0, '454titlescreen.png', 4, 0, 1, 749, 1, 'Final Fantasy 3 (J) [T-Eng1.0]\r\nCRC32: 47AA6456\r\nMD5: 6D65CA9BF4D2262E00C95574B843B269\r\nSHA-1: 5EE88D3347AAEA3054A9A37FDADDE19CED925BBE', 0, '', '', ''),
(455, 1, 561, 'FF1 PAL fix', 1067, 'This is a patch so that Final Fantasy 1 works fine with 50 Hz PAL consoles, as the game has been programmed only with 60 Hz NTSC consoles in mind. It fixes graphic glitches and music pitch.', '[455]ff1_toPAL.7z', '1.1', '2008-09-26 16:02:35', '2015-11-06 14:57:55', '26 September 2008', 1222401600, '455readme.txt', 0, 0, 0, 0, 0, 1, '455titlescreen.png', 4, 0, 0, 567, 1, 'Final Fantasy (U)[!].nes\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB', 0, '', '', ''),
(456, 1, 753, 'The Legend of Zelda: Journey of a Day', 734, 'This is my 3rd hack of Zelda II! This time I tried to go all out, and I think it worked. There have been countless hours put into this hack, trying to make it special, and I hope you see it when you play. :)', '[456]Zelda - Journey of a Day.zip', '1.4', '2008-09-26 11:05:54', '2014-02-04 08:06:02', '25 September 2008', 1222315200, '456readme.txt', 1, 1, 1, 1, 1, 0, '456titlescreen.png', 1, 0, 0, 6560, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(457, 34, 1207, 'Bomb Jack - Sega SG-1000 to MSX conversion', 815, 'Bomb Jack is a nifty little platform game that was released in the arcades by Tehkan (currently known as Tecmo) in 1984. It was ported to numerous consoles and computers. This patch will make Sega&#039;s SG-1000 console version work on MSX computers.\r\n\r\nSG-1000 and MSX have very similar architecture, game conversions between the two systems were not rare back in the day. This hack shows what it would be like if Sega had ported it to MSX themselves in 1985. In other words, it&#039;s a clean conversion, no changed levels or graphics.', '[457]bombjack.zip', '1.0', '2008-09-26 22:08:55', '2016-02-15 18:18:18', '26 September 2008', 1222401600, '457readme.txt', 0, 0, 0, 0, 0, 1, '457titlescreen.png', 1, 0, 0, 548, 1, 'Bomb Jack (SG-1000).sg\r\nCRC32:EA0F2691', 0, '', '', ''),
(458, 9, 1211, 'Buster Busts Loose Train Bugfix', 76, 'This patch will fix a single instance in the game where a custom control setting can kill the player.\r\n\r\nNear the end of Level 2, the CPU will take control of the player and attempt to perform a dash jump. If the R button has been changed from its default setting of Dash, the player will lose.\r\nThis fixes it so the CPU will use the Dash button settings, instead of hard-coded input.\r\n\r\nIf you&#039;re playing the Spanish version, it should already be fixed (but I figured it out without looking at that version).\r\nOtherwise, I have included two patches: one for the Japanese game, and another for the US, PAL English and prototype versions.', '[458]ttabugfix.zip', '1.0', '2008-10-05 06:47:26', '2016-02-15 00:02:12', '05 October 2008', 1223179200, '458readme.txt', 0, 0, 0, 0, 1, 0, '458titlescreen.png', 4, 0, 0, 1453, 4, 'Tiny Toon Adventures - Buster Busts Loose! (USA).sfc - NOINTRO\r\nCRC32: AB48D27A\r\nMD5: 68E83FE143A01EA5A68BBDFC17A34A2D\r\nSHA-1: 04BF92B242BA965C453B6EB13D522AFB7DB7996B\r\nSHA-256: BA679A11264E9695895A6C17358A41E8459BE06166D056811DF9C2738FEF3D0D', 0, '', '', ''),
(459, 1, 1212, 'Honey Peach - Garbled Creature Queen Plastic Surgery', 1072, 'Due to poor engineering and programming, Sachen&#039;s “Honey Peach” was hastily and recklessly published with a “garbled creature queen” (coined by TheRedEye) as one of the earnable softcore prizes instead of the artist&#039;s original intentions.\r\n\r\nThis patch, for either of the NES cart or Famicom cart versions, will fix this glitch.', '[459]honeypeachfix.zip', '1.0', '2008-10-06 15:52:21', '2017-07-10 03:00:01', '06 October 2008', 1223265600, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 764, 1, 'Honey Peach - Mei Nu Quan (Asia) (Unl).nes - NOINTRO\r\nCRC32: B095968F\r\nMD5: 25DF223F2B1AEA9956A554736D8C1FC1\r\nSHA-1: 2795CDC07B180C2DAD0614C5E8382076922781D6\r\nSHA-256: 0DD36B64F6EAF7DF672E83FB58439BB340DCD381A81E0920E5410867C3EC57CD', 0, '', '', ''),
(460, 1, 706, 'Rockman 5 - Endless', 1074, 'This is a recreation of Mega Man 9&#039;s Endless Stage for Rockman 5. It is an endurance mode, screens are picked at random, you must get through them and reach a teleporter to move on to the next set of screens. Some of the screens are made from parts of the game&#039;s original levels, some are completely original, and others are based on screens from previous Mega Man games. After so many screens you will face a boss. You start with all the master weapons and adapters in this hack, your only goal is to survive for as many screens as possible.\r\n\r\nThe version number on this page is based on the time stamp attached to the patch in the archive, as there is no official version number and the hack is updated often.', '[460]081215.zip', '081215', '2008-10-11 21:41:29', '2016-01-24 20:38:30', '15 December 2008', 1229317200, '460readme.txt', 1, 0, 1, 1, 1, 0, '460titlescreen.png', 1, 0, 0, 2859, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(461, 9, 268, '6-Letter Name Patch', 555, 'Apply to an UNHEADERED ROM!\r\n\r\nThis patch lets you name characters with up to six letters (for instance, Chrono instead of Crono). It modifies code regarding a null space present after names and also changes the game&#039;s same-name detection rules to check the new sixth letter when identifying duplicates. So far there don&#039;t seem to be any bugs or adverse effects, but if you come across anything please let us know! Thanks to Vehek, Mauron, JLukas, and justin3009.', '[461]Chrono_Trigger_Six_Letters.zip', '1.01', '2008-10-14 14:19:33', '2015-10-08 11:36:29', '13 October 2008', 1223870400, '', 0, 0, 0, 1, 0, 0, '461titlescreen.png', 5, 0, 0, 1954, 4, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(462, 1, 121, 'Spell Name Modernization Patch', 1078, 'This patch has three noticeable effects:\r\n\r\nIt changes all the spell names, where applicable, to match the translations\r\nused in Square Enix&#039;s most recent Dragon Quest series translations (Dragon \r\nQuest VIII and Dragon Quest IV: Chapters of the Chosen for DS).\r\n\r\nIt changes the class names to reverse Nintendo of America&#039;s censoring of some\r\nof the NES version&#039;s religious references, to those used in the English version\r\nof the Game Boy Color remake. \r\n\r\nWhere appropriate, it changes the 2-letter class abbreviations that are\r\ndisplayed on in-battle status screens to match the changed class names.\r\n\r\nUpdated to version 1.1 on 5/16/2012; see readme for changes.', '[462]dw3_spellnames_v1.10.zip', '1.1', '2008-10-19 08:08:26', '2016-04-30 06:07:45', '16 May 2012', 1337140800, '462readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 986, 1, 'Dragon Warrior III (USA).nes - NOINTRO\r\nCRC32: 0EB63E83\r\nMD5: 3EF863D2DF43E805BAD70F74F0CCD909\r\nSHA-1: A867549BAD1CBA4CD6F6DD51743E78596B982BD8\r\nSHA-256: 7C965051FFA461969DF7D7B56D6CE03A8C85EB485EBDFA65A716269087DBF969', 0, '', '', ''),
(463, 1, 1214, 'After Lolo 2', 569, 'Here&#039;s a graphics hack of Banana that gives the original game a Lolo feel. Lolo and Lala must escape an unknown dimension that an unknown entity send them into. \r\n\r\nGoogie did this hack to motivate himself, it was sitting on his hard drive since June 08, enjoy the hack…', '[463]afterlolo2.zip', '1.0', '2008-10-19 20:54:15', '2019-03-21 01:13:12', '19 October 2008', 1224388800, '463readme.txt', 1, 0, 0, 1, 0, 0, '463titlescreen.png', 5, 0, 0, 807, 1, 'Banana (J).nes\r\nCRC32: 7A5CC019\r\nMD5: 998571D9DF132AC89073FE617EB6E1C5\r\nSHA-1: A8F523E47B5CDE3D5C5234B5B602FD71B149DF73\r\nSHA-256: 41449A160FC1D8AF45ED804AF8BA193FAE9D9A9A24FA3A3C47C2652BFB0CD777', 0, '', '', ''),
(464, 8, 1216, 'Lazy Power Quest', 868, 'It&#039;s Power Quest with altered robot models. You will still find your self looking at the same models endlessly, it&#039;s just that they all have be altered with the exception of the axe model. It is made to look like the Japanese non-color version, except that it is still a GBC game. Enjoy.\r\n\r\nIn version 1.1 The Axe Model has been altered too.', '[464]PQHack2.zip', '1.1', '2008-10-20 07:32:49', '2015-11-06 08:55:54', '10 October 2008', 1223611200, '464readme.txt', 1, 0, 0, 0, 0, 0, '464titlescreen.png', 5, 0, 0, 664, 1, 'Power Quest (U) (M6) [C][!].gbc\r\nCRC32: DAD6F6B4\r\nMD5: AC1F4AD5 2996882C 60CE83CA C01E9CCF\r\nSHA1: D1665784 A007C122 D65F43BD 2751DB6B 395FF3CD', 0, '', '', ''),
(465, 17, 1130, 'Final Fantasy Tactics 1.3', 1081, '1.3 is a mod made by Archael for the game Final Fantasy Tactics which greatly increases the game&#039;s difficulty by re-balancing the game.\r\nIt alters enemies, items, jobs, skills, and fixes many gameplay mechanic exploits present in the original. \r\n\r\n1.3 is very difficult! However, if you enjoy the content present in it and wish to play it without the difficulty, here is a version of it with regular difficulty:\r\n[list]\r\n[li][url=http://www.insanedifficulty.com/board/index.php?/topic/1879-fft-content-project-download-here/]FFT Content 1.3[/url][/li]\r\n[/list]\r\n\r\n==Version 1.3.0.8==\r\n*AI controlled Squires will no longer waste turns using Cheer Up\r\n*Fixed a bug where Dark Chocobos could be Invited\r\n*Dark Chocobos are now correctly immune to all negative statuses\r\n*Time Mage Speed Growth up from 100 to 90\r\n*Oracle Speed Growth up from 100 to 90\r\n*Oracle Speed HP Multiplier down from 127 to 120\r\n\r\n[b]IMPORTANT LINKS[/b]\r\n\r\n[list]\r\n[li][url=http://www.insanedifficulty.com/index.php/Final%20Fantasy%20Tactics%201.3/home]1.3&#039;s Home Website[/url][/li]\r\n[li][url=http://www.insanedifficulty.com/index.php/Final%20Fantasy%20Tactics%201.3/download] Download[/url][/li]\r\n[li][url=http://www.insanedifficulty.com/board/index.php?/forum/13-final-fantasy-tactics-13/]Official Forum[/url][/li] [li][url=http://www.insanedifficulty.com/index.php/Final%20Fantasy%20Tactics%201.3/faq]FAQ Page[/url][/li]\r\n[li][url=http://www.insanedifficulty.com/index.php/Final%20Fantasy%20Tactics%201.3/items]Item Database[/url][/li] [li][Url=http://www.insanedifficulty.com/index.php/Final%20Fantasy%20Tactics%201.3/jobs]Jobs Database[/url][/li]\r\n[li][Url=http://www.facebook.com/FFT1.3]1.3 on Facebook[/url][/li]\r\n[/list]', '[465]FFT_1-3-0-8_0.zip', '1.3.0.8', '2008-10-23 22:35:30', '2016-07-03 20:25:56', '17 August 2013', 1376712000, '465readme.txt', 0, 0, 1, 0, 1, 0, '465titlescreen.png', 1, 0, 0, 11833, 11, 'SCUS-94221', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(466, 10, 936, 'Pokémon Quartz', 1082, 'A new Pokémon hack that revolves around a new region called Corna with many new (unusual) Pokémon to battle and catch!\r\n\r\nNew faces, new trainers, etc.\r\n\r\n[b]Features:[/b]\r\n[list][li]386 new Pokémon.[/li]\r\n[li]New trainers, sprites, etc.[/li]\r\n[li]New and immense map to explore.[/li]\r\n[li]Events, and the ability to capture new legendary Pokémon![/li][/list]', '[466]pokemonquartz.zip', '1.0', '2008-10-23 11:17:16', '2014-11-27 05:41:50', '23 March 2006', 1143090000, '466readme.txt', 1, 0, 1, 1, 1, 0, '466titlescreen.png', 1, 0, 0, 127300, 1, 'English Revision 0 ROM (No-Intro name &quot;Pokemon - Ruby Version (USA)&quot;)\r\nCRC32: F0815EE7\r\nMD5: 53D1A2027AB49DF34A689FAA1FB14726\r\nSHA-1: F28B6FFC97847E94A6C21A63CACF633EE5C8DF1E', 0, '', '', ''),
(467, 1, 709, 'Lady Opera: Swf Panic', 791, '[b]Story[/b]\r\n\r\nLady Opera was surfing the internet one day, when she found a new “Swift-brand-co”TM game!\r\n\r\nShe clicked the link and loaded the file and was sucked into the code.\r\n\r\nNow she has to play though the game until she can find a glitch portal to escape.\r\n\r\nInfo: 5 worlds, no repeating levels, and a bunch of silly asm hacks. There are two patches, one with and without animation.', '[467]SWFPanic.zip', '2.0', '2008-10-25 03:16:18', '2016-02-17 04:42:27', '25 October 2008', 1224907200, '467readme.txt', 1, 0, 1, 1, 1, 0, '467titlescreen.png', 1, 0, 0, 1753, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(468, 1, 1222, 'Super Bovine Battle: The Search For Milk', 376, 'Your mission, is to kill the other farm animals who hold your infinite supply of chocolate milk hostage! Yeah I know the story is silly, sue me.\r\n\r\nThis is a complete graphics hack of Mario Bros. that might seem to a lot of people as a lost hack. So yeah try it out, it&#039;s a nice change of pace of the very few Mario Bros. hacks out there. :)\r\n\r\nNote: Mario Bros. (PC10) is the version of the ROM you&#039;ll wanna use, I tried all other versions and it&#039;ll ruin the ROM.', '[468]superbovine.zip', '1.0', '2008-11-06 18:25:01', '2017-06-22 11:25:54', '15 July 2001', 995169600, '', 1, 0, 0, 1, 0, 0, '468titlescreen.png', 5, 0, 0, 821, 1, 'Super Mario Bros (PC10).nes\r\nCRC32: BAD306EF\r\nMD5: 8D5B58CCFFE1EBEFCD3C4A28FDAE3AAB\r\nSHA-1: D48D2C65FDA380217EAD73FFA6A46CAE62939194\r\nSHA-256: F586AFEAAAA7A6CF2E3B69E5B17F2F0F1EB3FD9AA1DE1E3E14B75F90DC21AE87', 0, '', '', ''),
(469, 1, 1225, '1919', 868, 'In 1919 we took a little trip across the great Atlantic, just to sink the titanic, No that was 1912. And yes for all mistakes and purposes we know world war 1 ended in the 1918 (cease-fire), with the peace treaty signed on June 28 1919. But just maybe we ripped it up and America said it&#039;s their turn to invade Germany and stop Hitler before he comes to power thus preventing world war 2 from ever happening. Yeah right but anyway it&#039;s a hack of 1942.\r\n\r\nThere are two patches Normal and Hard versions see readme file for details. Enjoy.\r\n\r\nUpdated for 2017, has a cleaner Title and some minor cosmetic changes, and it includes both the old and new patches.', '[469]1919.zip', '1.1', '2008-11-10 22:11:14', '2017-12-23 08:31:53', '10 November 2008', 1226293200, '469readme.txt', 1, 0, 0, 1, 0, 0, '469titlescreen.png', 1, 0, 0, 4023, 1, '1942 (Japan, USA).nes\r\nCRC32: E9CF747F\r\nMD5: 4F90905F D77C1C94 56BD5DFE 1CEDDC34\r\nSHA1: DFB068F7 2E9EB44E 8DBDB181 C235DA6C CF6FB4BC', 1, '', '', ''),
(470, 10, 1226, 'SMA2 - Super Mario World Color Restoration', 1083, 'A lot of GBA games were released with brighter colors to accommodate the original GBA&#039;s dim screen. This always bothered me, so I thought I&#039;d take matters into my own hands and remedy this. All colors were taken directly from the SNES ROM.\r\n\r\nThere are Patches for the Europe and the USA/Australia release.', '[470]smwcr091.zip', '0.91', '2008-11-11 05:11:49', '2022-06-04 23:03:48', '07 November 2008', 1226034000, '470readme.txt', 1, 0, 0, 0, 0, 0, '470titlescreen.png', 5, 0, 0, 38732, 1, 'Super Mario Advance 2 - Super Mario World (USA, Australia).gba\r\nCRC32: 5206880A\r\nMD5: 2F660377581B7E48C06131F56C791B72\r\nSHA-1: 5101DDF223D1D918928FE1F306B63A42ADA14A5E\r\n---\r\nSuper Mario Advance 2 - Super Mario World (Europe) (En,Fr,De,Es).gba:\r\nCRC32: FCFEF343\r\nMD5: F877B87F140945AD93CFCE50411507C0\r\nSHA1: 199A5A01BD3F56FBA9A701062EDBCF57E1528A0C', 0, '', '', ''),
(471, 8, 1229, 'Donkey Kong GB - Color Palette Hack', 1084, 'This hack modifies and improves color palettes in Donkey Kong GB: Dinky Kong &amp; Dixie Kong. This is the Japanese version of Donkey Kong Land III, and is the only one for the Game Boy Color. This hack will not work for the English version, since it&#039;s for the regular Game Boy.\r\n\r\nThis hack modifies the colors of many sprites, some levels (most notably the river and waterfall levels), most of the world maps (they all have different colors from each other now), and some screens like the title screen and the bonus screens.', '[471]DKL3j.zip', '1.2', '2008-11-12 05:03:01', '2015-11-06 06:17:09', '04 November 2008', 1225774800, '', 1, 0, 0, 0, 0, 0, '471titlescreen.png', 5, 0, 0, 3537, 1, 'File:               Donkey Kong GB - Dinky Kong &amp; Dixie Kong (Japan).gbc\r\nCRC32:              28D7E8D3\r\nMD5:                22AFE691 095C65F3 4AEABA3C 283B2A9C\r\nSHA1:               55B133B7 39A5472D 47733664 7CB9EC97 B7FA85A2', 0, '', '', ''),
(472, 1, 92, 'Captain Tsubasa 2 - Hyper Edition', 954, 'This is a [b]cheaters edition[/b] of Captain Tsubasa 2:\r\n\r\n[list]\r\n[li]\r\nYou have infinite stamina, infinite swaps in game and the best possible stats.\r\n[/li]\r\n[/list]\r\n\r\n\r\n[b]You play until the Asian Cup Matches with the Following Team:[/b]\r\n\r\n[list]\r\n[li]1.Wakabayashi (GK)[/li]\r\n[li]2.Souta[/li]\r\n[li]3.Jitou[/li]\r\n[li]4.Misugi[/li]\r\n[li]5.Matsuyama[/li]\r\n[li]6.Masao[/li]\r\n[li]7.Kazuo[/li]\r\n[li]8.Misaki[/li]\r\n[li]9.Hyuga[/li]\r\n[li]10.Tsubasa[/li]\r\n[li]11.Nitta[/li]\r\n[/list]\r\n\r\n\r\n[b]When you reach the Asian Cup Matches, you’ll get the same team, but the following characters in the bench:[/b]\r\n[list]\r\n[li]12.Sano[/li]\r\n[li]13.Sawada[/li]\r\n[li]14.Ishizaki[/li]\r\n[li]15.Pierr[/li]\r\n[li]16.Carlos[/li]\r\n[li]17.Coimbra[/li]\r\n[li]18.Schneider[/li]\r\n[li]19.Diaz[/li]\r\n[li]20.Wakashimazu (GK)[/li]\r\n[li]21.Morisaki (GK)[/li]\r\n[/list]\r\n\r\n[list]\r\n[li]\r\nAll your characters (except the ones in the bench that are not Japan players), have a special tackle, passcut, block and 1-2 combination.[/li]\r\n[li]\r\nYou allways have max experience. All your team members stats are raised.[/li]\r\n[li]\r\nYou can do any shot of the game with any of your characters (34 shots). The same goes with the special dribbles (6 dribbles) and passes (3 passes). Just exit the respective menu by pressing the B button, then re-enter to advance to the next page of skills. This does not apply to the passes menu, because there’s only 3 of them.[/li]\r\n[li]\r\nAll your dribbles and tackles will allways have success.[/li]\r\n[li]\r\nYou have infinite swaps, before a match and in the middle of the game.[/li]\r\n[li]\r\nIf you press the start button in the middle of a match, you will set your score to 50 goals and finish the match almost instantly, no matter wich half you’re playing in.[/li]\r\n[/list]\r\n\r\n[list]\r\n[b]3.0 Changes:[/b]\r\n\r\n[li][b]Now you can make any special catch with any GK:[/b][/li]\r\n    Use the following combinations on the GK screen, then press A:\r\n    [li]Left: Rolling Save[/li]\r\n    [li]B + Left: Illusion Save[/li]\r\n    [li]Right: Dark Illusion[/li]\r\n[/list]\r\n[list]\r\n[li][b]Team edit:[/b] Just go to the pass screen, place the cursor on the desired player, press select, then press left or right to modify its value. Press select again to save changes.[/li]\r\n\r\n[li]You can see most shot cynematics no matter the state of the ball.[/li]\r\n\r\n[li]\r\nAll your characters (except the ones in the bench that are not Japan players) will dribble much faster now.[/li]\r\n[li]\r\nChanged back all CPU teams to have the default characters, since you can use Team Edit to modify them.[/li]\r\n[li]\r\nRemoved the press select to swap GK, because now you can use any Special Catch with any GK.[/li]\r\n[/list]\r\n[list]\r\n[b]Thank you very much to:[/b]\r\n[li]All the GSHI members for its help, Pugsy, Visitntx, Ugetab and all the cool GSHI staff.[/li]\r\n[li]mazong1123: He maked a great hack tool for this rom. I’ve used some of the info on the documentation of his application to make the special skills of the GKs avalaible.[/li]\r\n[li]Hayabusa Kun: For translating this great game to english. Without his translation, this work would have been impossible.[/li]\r\n[/list]', '[472]CaptainTsubasa2-HyperEdition.zip', '3.0', '2008-11-17 20:29:30', '2015-11-11 08:09:56', '17 November 2008', 1226898000, '472readme.txt', 0, 0, 1, 0, 1, 0, '472titlescreen.png', 5, 0, 0, 31019, 1, 'File:               Captain Tsubasa Vol. II - Super Striker (J).nes\r\nCRC32:              EFE35D6F\r\nMD5:                77012436 A85B7385 2E0A4F36 856373DF\r\nSHA1:               688629B2 CD41E518 287E23F7 6E03860F 605A656A', 0, '', '', ''),
(473, 1, 709, 'Super Spartan Bros.', 1086, 'A complete graphic/level hack of Super Mario Bros. for the NES.  Every character, enemy, and item have been changed into things from the Halo series.  You control Master Chief as he searches for Cortana, who is being held in some Covenant stronghold!', '[473]SpartanBros.zip', '1.0', '2008-11-18 01:10:56', '2016-04-25 03:47:11', '17 November 2008', 1226898000, '473readme.txt', 1, 1, 1, 1, 0, 0, '473titlescreen.png', 1, 0, 0, 1847, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(474, 10, 1232, 'GBA Doom Blood Decensoring Patch', 1087, 'This patch changes the color of the blood in the GBA version of Doom from green to red. It also replaces some censored textures with uncensored ones from the Jaguar version of Doom, which the GBA version was based on.\r\n\r\nThe archive contains both an IPS patch and a custom patcher. In order to use the custom patcher you just have to give it the path to your Doom ROM, and it&#039;ll saved a patched ROM to your C: drive.', '[474]grn2red.zip', '1.0', '2008-11-17 04:58:13', '2016-04-27 03:44:56', '28 May 2006', 1148788800, '474readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 8241, 1, '0155 - Doom (UE).gba\r\nCRC32: 58C641B3\r\nMD5: A4078F38DBB47AB22A9C74B725F3E481\r\nSHA-1: AF2B2206777651C7993C1AE9008D07C31430207E\r\nSHA-256: F5F4F0AAC6C1884EF0B771DACB21A5D3F2152A066157F46ABB39769C7F95DEAB', 0, '', '', ''),
(475, 9, 300, 'FF4 - Yang&#039;s HP Fix', 1089, 'For those of you that aren&#039;t aware, Yang&#039;s HP does not increase past level 60. It seems that someone goofed when putting in the information, so go figure. This patch is here to fix that behavior. The stats mirror that of FF4A (GBA) Euro version (or Jap 1.1 revision) of this game which has this fixed.', '[475]ff4_yang_hp_fix.zip', '1.0a', '2008-11-21 05:38:15', '2016-01-14 16:56:17', '21 November 2008', 1227243600, '475readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 963, 4, 'Final Fantasy II (USA).smc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(476, 10, 817, 'FF4A - Yang&#039;s HP Fix', 1089, 'For those of you that aren&#039;t aware,\r\nYang&#039;s HP does not increase past level 60. It seems that someone goofed\r\nwhen putting in the information, so go figure. This patch is here to fix\r\nthat behavior. The stats mirror that of FF4A (GBA) Euro version (or Jap 1.1\r\nrevision) of this game which has this fixed.', '[476]ff4a_yang_hp_fix.zip', '1.0a', '2008-11-21 05:40:59', '2016-01-15 21:38:10', '21 November 2008', 1227243600, '476readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 2467, 1, 'Final Fantasy IV Advance (USA, Australia).gba - NOINTRO\r\nCRC32: FEEEBDE4\r\nMD5: C74DD5CC3AB6E5D4AC53B1677E1ABD69\r\nSHA-1: C49BE22EAF999774D5F2983E12ED4AACE2950F36\r\nSHA-256: FDC7A48C4CF22746BF13C9A953D92D92F73E76218D0173495D4692C3D6C91ABD', 0, '', '', ''),
(477, 9, 729, 'One Missile Doors Patch', 296, 'This is a (very) simple patch that makes it so Super Metroid&#039;s missile (pink) doors open with a single missile, rather than five, like the ones in Metroid Zero Mission and the Metroid Prime series. I created it for myself as I prefer Zero Mission&#039;s style, but I decided to release it publicly on the chance someone else wants to play with it. I recommend using this with Kejardon&#039;s [url=http://www.romhacking.net/hacks/405/]Control Freak[/url] patch, for an experience even closer to Zero Mission.', '[477]onemissiledoors.zip', '1.0', '2008-11-21 07:40:45', '2015-10-30 11:42:25', '21 November 2008', 1227243600, '477readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1702, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(478, 1, 746, 'Rockman 3 - Endless', 1074, '[b]Rockman 3 Endless[/b] is a recreation of Mega Man 9&#039;s Endless Attack mode. It is an endurance mode; areas are picked at random, you start at a teleporter and must get to another teleporter at the end of the area. After so many screens you will face a robot master from the original game. You start the game with all of the robot masters’ weapons and Rush adapters; your only goal is to survive for as many screens as possible. A similar hack, by the same creator, is also available for [url=http://www.romhacking.net/hacks/460/]Rockman 5[/url].\r\n\r\nThe version number on this page is based on the time stamp attached to the patch in the archive, as there is no official version number and the hack is updated with new areas often. [url=http://www.romhacking.net/community/296/]Dragonsbrethren[/url] has an archive site where past versions of the hack can be obtained, which is located [url=http://dragonsbrethren.slickproductions.org/rock3endless.html]here[/url].', '[478]090301.zip', '090301', '2008-11-24 05:06:12', '2016-08-03 05:12:29', '01 March 2009', 1235883600, '', 0, 0, 1, 1, 1, 0, '478titlescreen.png', 1, 0, 0, 3089, 1, 'Rockman 3 - Dr. Wily no Saigo! (J) [!].nes - GOODNES 3.14\r\n    CRC32: FCE6CEA2\r\n    MD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\n    SHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\n    SHA-256: 152133B3DE8D8EF0EC6CC879B16B5E4926FF104EDEDFB7BD512E848B330A9C70', 0, '', '', ''),
(479, 1, 1097, 'Dragon Warrior IV - Unlimited', 954, 'I&#039;ve made this hack to be able to select any item in the game.\r\nYou do so by pressing and holding select before you select your inventory.\r\nBy doing this, you will access an alternate inventory. Every time you repeat the process you will access the next page.\r\nIf you want to keep the current page, do the same, but press and hold start.\r\nTo have the desired item in the real inventory, just select it with the A button.\r\nThen enter the inventory normally and you will have that item.\r\n\r\nRemember to enter your inventory normally before you equip the items, or you will get dummy items on the equip menu. The same goes if you want to sell an item.\r\nAnother point to note is that you must have at least one empty slot on your inventory before you select an item on the alternate inventory, or the game will freeze.\r\nYou can also use any item on the alternate inventory, for example medical herbs or any other usable item.\r\n\r\nI&#039;ve also hacked the game so you have max stats for all your characters, included the extras, all the extras have the Metal Babble equip set, you can walk through most things inside dungeons and towns, and you have max and infinite gold and\r\ncasino coins.\r\n\r\n[list][b]Thanks to:[/b]\r\n[li][b]Ugetab:[/b] He made the walk through walls code.[/li]\r\n[li][b]gedowsky:[/b] He made some extras stats and equipment codes.[/li]\r\n[li][b]Paulygon:[/b] He made some extras stats and equipment codes, and the always terrific blow code.[/li][/list]\r\n\r\n[b]History:[/b]\r\n\r\n[list]\r\n[b]3.0:[/b]\r\n[li]Corrected a bug with the first page of items that made the digits go up by one.[/li]\r\n[li]Changed all extras strength to 255.[/li]\r\n[li]Added Stilleto Earrings effect to any weapon (unarmed included). You will attack twice a group of monsters.[/li]\r\n[li]Added Paulygon always inflict a terrific blow code.[/li]\r\n[/list]\r\n\r\n[list]\r\n[b]2.1:[/b]\r\n[li]Corrected a bug where alternate inventory shows up randomly.[/li]\r\n[/list]\r\n\r\n[list]\r\n[b]2.0:[/b]\r\n[li]Now you can equip any item on any character. Just select the equipped item on the alternate inventory and that character will have it equipped.[/li]\r\n[li]The Stilleto Earrings, now make 150 damage. Very Useful, because they always connect 2 hits. This isn&#039;t really a new addition, its just I forgot to list it here last time :P.[/li]\r\n[/list]', '[479]DragonWarriorUnlimited.zip', '3.0', '2008-11-30 05:08:35', '2016-01-17 18:18:25', '30 November 2008', 1228021200, '479readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1521, 1, 'Dragon Warrior IV (USA).nes - NOINTRO\r\nCRC32: C2ABC97A\r\nMD5: 4E770C4E84B5A90635CA8485888DEBAB\r\nSHA-1: D238752BBEEC48528E7161D196DB7F9500B42727\r\nSHA-256: A5FF2ACB186865126565D8B885DF858D6037E0368D91042DC6B294C15E134209', 0, '', '', ''),
(480, 11, 1062, 'Phantasy Star IV: Arranged Version', 1093, 'PSIV Arranged Version is a slightly more difficult version of PSIV. The main differences include a significantly slower EXP/MST gain in addition to new item and weapon uses. The goal of this romhack is not to force the player to grind for more levels and cash, but simply to force him or her to examine dozens of options that the game makes available to the player that may have otherwise been overlooked in a normal playthrough.\r\n\r\nThe accompanying readme contains a lengthy list of changes and a few gameplay tips.', '[480]ps4arrange.rar', '1.0', '2008-12-04 22:07:04', '2016-02-02 02:46:24', '04 December 2008', 1228366800, '480readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1293, 8, 'Phantasy Star IV (USA).md - NOINTRO\r\nCRC32: FE236442\r\nMD5: 84CBD0FF47F3C8E9D21D2C2FC39185FA\r\nSHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nSHA-256: 511F35CC11F88316F8B8940E28AB298BD75A4DA193672A80172884D6EB913B6A', 0, '', '', ''),
(481, 9, 300, 'FF4 Magic Plus', 1089, 'Following in the footsteps of Dragonsbrethren&#039;s Warp Animation hack (although I probably won&#039;t reach the same heights), this hack was created to give some useful purpose to two useless battle spells, Sight and Dispel. Both spells now inflict status effects. These status effects are underrated and are also underused, and you should be able to have some use for them.', '[481]ff4_magic_plus.zip', '1.0a', '2008-12-14 05:00:09', '2016-01-14 16:56:46', '13 December 2008', 1229144400, '481readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 510, 4, 'Final Fantasy II (USA).smc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(482, 9, 300, 'FF2US Weapon Restoration', 1089, 'For those of you that are curious, FF2 was shipped off to the US as an easier and toned down version of FF4. One of the changes made was to remove all existence of 3 White Magic spells, Protect, Shell, and Dispel. You can see Protect (known as Armor) and Shell when fighting the Mind monster in the Lunar Core. Shell is seen as a counter to Holy or Meteo on the Mind monster. There are only 4 weapons that cast these spells, and these changes will allow to see the effects of these spells. The spells were never removed from the game... they are merely hidden and the spells learned by level had changed.', '[482]ff2us_weapon_restore.zip', '1.0a', '2008-12-14 05:05:27', '2016-01-14 16:57:35', '13 December 2008', 1229144400, '482readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 500, 4, 'Final Fantasy II (USA).smc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(483, 10, 817, 'Defender Fix', 1089, 'The GBA port of this game has a few notable changes from the original SNES\r\nversion. Targeting was changed for a number of weapons that casted spells.\r\nOne of the weapon&#039;s spells has its targeting set incorrectly.\r\nThe Defender Sword by default targets the enemy with the Protect spell,\r\nwhich obviously is not what you want.\r\n\r\nA separate patch changes certain weapon behavior back to what they were\r\noriginally in the original FF4. This change in FF4A annoyed me a lot.', '[483]ff4a_defender_fix.zip', '1.0a', '2008-12-14 05:28:42', '2016-01-15 21:38:38', '14 December 2008', 1229230800, '483readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 2301, 1, 'Final Fantasy IV Advance (USA, Australia).gba - NOINTRO\r\nCRC32: FEEEBDE4\r\nMD5: C74DD5CC3AB6E5D4AC53B1677E1ABD69\r\nSHA-1: C49BE22EAF999774D5F2983E12ED4AACE2950F36\r\nSHA-256: FDC7A48C4CF22746BF13C9A953D92D92F73E76218D0173495D4692C3D6C91ABD', 0, '', '', ''),
(484, 9, 300, 'Protect and Shell Improvement', 1089, 'Other than documenting the location of Protect and Shell for the purpose of hacking, this should make these two spells a bit more impactful than before. Protect by default increases defense by 5. This has been increased to 10.\r\nShell by default increases magic defense by 3. This has been increased to 8.', '[484]ff4_ps_improv.zip', '1.0a', '2008-12-18 04:52:35', '2016-01-14 16:58:01', '18 December 2008', 1229576400, '484readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 521, 4, 'Final Fantasy II (USA).smc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(485, 9, 300, 'Bit Improvement', 1089, 'There are a number of bits that were set, but went unused in FF4. I decided to make the unusable bits do something useful. Based on the bits set, the equipment were given the appropriate tweaks. The weapons that were changed are the following: Power Staff, Flame Whip, Wooden Hammer. I have also provided a patch for the GBA port, even though those hidden bits were removed from that version.', '[485]ff4_bit_improv.zip', '1.0a', '2008-12-21 17:14:33', '2016-01-14 16:58:24', '21 December 2008', 1229835600, '485readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 451, 4, 'Final Fantasy II (USA).smc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(486, 10, 817, 'Bit Improvement for FF4A', 1089, 'There are a number of bits that were set, but went unused in FF4. I decided to make the unusable bits do something  useful. Based on the bits set, the equipment were given the appropriate tweaks. The weapons that were changed are the following: Power Staff, Flame Whip, and Wooden Hammer. I have also provided a patch for the GBA port, even though those hidden bits were removed from that version.', '[486]ff4a_bit_improv.zip', '1.0a', '2008-12-21 17:18:05', '2016-01-15 21:39:21', '21 December 2008', 1229835600, '486readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1626, 1, 'Final Fantasy IV Advance (USA, Australia).gba - NOINTRO\r\nCRC32: FEEEBDE4\r\nMD5: C74DD5CC3AB6E5D4AC53B1677E1ABD69\r\nSHA-1: C49BE22EAF999774D5F2983E12ED4AACE2950F36\r\nSHA-256: FDC7A48C4CF22746BF13C9A953D92D92F73E76218D0173495D4692C3D6C91ABD', 0, '', '', ''),
(487, 1, 709, 'Toad&#039;s Christmas Adventure', 791, 'VERSION 1.5\r\nEnd of Level Block Bugs fixed… I think ;D\r\n\r\nSanta&#039;s evil brother has stolen Toad&#039;s little sister (Toadette)\r\nand toad&#039;s gift! You have to play though the frozen North\r\nPole of the Mushroom Kingdom to save them!\r\n\r\nTCA is a hack featuring level changes, animation, and a bunch of \r\nassembly hacks to change the game into something new. This\r\nhack has the same level of difficulty as the original Super\r\nMario Bros, and I do hope you can enjoy it without savestates.\r\n\r\nThere is a catch however, since it is only a short \r\ngame (4 levels) you only start off with one life. However, \r\nthere are lives scattered though all 4 levels.', '[487]xmas081.5.zip', '1.5', '2008-12-24 00:42:29', '2016-02-17 04:41:48', '23 December 2008', 1230008400, '487readme.txt', 1, 1, 1, 1, 1, 0, '487titlescreen.png', 1, 0, 0, 3168, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(488, 8, 876, 'Pokemon TRE: Team Rocket Edition', 1098, 'Giovanni is having a competition to see who will be his successor in leading Team Rocket. The competition is between you and your sister, and you must beat all of the gyms and the elite four.\r\n\r\nYou can watch the intro at YouTube here:\r\n[url]http://www.youtube.com/watch?v=h_TyUHNyvms[/url]', '[488]PokemonTRE.zip', '1.0', '2008-12-25 03:03:33', '2013-09-25 21:01:15', '26 December 2008', 1230267600, '', 1, 0, 1, 1, 0, 0, '488titlescreen.png', 1, 0, 0, 49203, 1, 'Pokemon - Red Version (USA_ Europe).gb - NOINTRO\r\nCRC32: 9F7FDD53\r\nMD5: 3D45C1EE9ABD5738DF46D2BDDA8B57DC\r\nSHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nSHA-256: 5CA7BA01642A3B27B0CC0B5349B52792795B62D3ED977E98A09390659AF96B7B', 0, '', '', ''),
(489, 9, 1244, 'Ogre Battle version 1.02', 1099, 'This hack offers tweaked stat growth and modified job trees. Dragoners/dragon masters are female, skeletons and ghosts can evolve, and, because the creator can&#039;t change items yet, beast masters can use the dragos item to get a sex change.\r\n\r\nThis patch will only work with a headered ROM.', '[489]obver1.02.zip', '1.02', '2008-12-26 15:20:41', '2016-02-02 02:53:34', '26 December 2008', 1230267600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 969, 3, 'Ogre Battle - The March of the Black Queen (USA).sfc - NOINTRO\r\nCRC32: ACFDB7B8\r\nMD5: 64A824BE35BFBB7797E8CFE6CCCC5DEC\r\nSHA-1: CFC45162B91791A61D4260E348AD43CB3B2ECA0F\r\nSHA-256: B766C26498D0AFD63F44AEFDEF42642D2483B54F18D2B81A4F1D67A57F641044', 0, '', '', ''),
(490, 9, 1244, 'Dragoner/Dragon Master Fix', 1099, 'This patch moves Dragoners and Dragon Masters from the Fighter class tree to the Amazon class tree.  Using a DRAGOS on a Beast Master will still change him into a Dragoner.  Both classes also have different alignment, charisma, and minimum level requirements reflecting their status as sister classes to the Beast Man/Beast Master classes.\r\n\r\nThis patch will only work with a headered ROM.', '[490]dragoner_patch.zip', '1.0', '2008-12-30 15:49:35', '2016-02-02 02:53:37', '30 December 2008', 1230613200, '490readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 513, 3, 'Ogre Battle - The March of the Black Queen (USA).sfc - NOINTRO\r\nCRC32: ACFDB7B8\r\nMD5: 64A824BE35BFBB7797E8CFE6CCCC5DEC\r\nSHA-1: CFC45162B91791A61D4260E348AD43CB3B2ECA0F\r\nSHA-256: B766C26498D0AFD63F44AEFDEF42642D2483B54F18D2B81A4F1D67A57F641044', 0, '', '', ''),
(491, 9, 300, 'Protect/Shell Routine Mod', 1100, 'This modifies the behavior of the spell subroutines used by Protect/Armor and Shell. Normally, spells using these subroutines increase the targets’ defense or magic defense by a constant amount. With this patch, however, the subroutines will instead cause the targets’ defense or magic defense to be increased by an amount equal to the spell&#039;s power.\r\n\r\nA side effect of this patch is that it allows Protect (though not Shell) to be used in the final battle, where it normally cannot be used. However, the final boss does not use physical attacks so this should not be an issue unless used in tandem with a patch which causes the last boss to physically attack.\r\n\r\nThis patch does not un-dummy the Protect/Armor or Shell white spells, and does not change their default spell power of 1. This means that unless you apply another patch or modification, this patch itself will have no measurable effect on the game.\r\n\r\nThis patch has only been tested on headered FF2US v1.1', '[491]proshell.zip', '1.0', '2008-12-31 19:03:24', '2016-04-30 06:09:59', '31 December 2008', 1230699600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 395, 3, 'ORIGINAL ROM: Final Fantasy II(U)(V1.1).smc\r\nCRC32: 23084FCD\r\nSHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nSHA-256: 414BACC05A18A6137C0DE060B4094AB6D1B75105342B0BB36A42E45D945A0E4D\r\nMD5: 27D02A4F03E172E029C9B82AC3DB79F7', 0, '', '', ''),
(492, 9, 302, 'Final Fantasy - Revelations (Core Hack)', 1101, 'This is the “Core Hack” meaning it&#039;s not the whole game.\r\nWhat it is though is a large series of modifications I made to the game with help from other contributors which I&#039;ll list in the credits below.\r\n\r\n\r\nThis hack contains:\r\n\r\n[list][li]New Title Screen[/li]\r\n\r\n[li]New Characters[/li]\r\n\r\n[li]New Spells[/li]\r\n\r\n[li]New Lores (Replaced to “Weave”)[/li]\r\n\r\n[li]New Dialog/Menu Font[/li]\r\n\r\n[li]New Item Icons[/li]\r\n\r\n[li]New Items[/li]\r\n\r\n[li]New Content[/li]\r\n\r\n[li]Hold “B” to run.[/li]\r\n\r\n[li]Vicks/Wedge start with all Magitech skills.[/li]\r\n\r\n[li]”Annihilated” changed to Owned.[/li]\r\n\r\n[li]Psycho Cyan fix.[/li]\r\n\r\n[li]”Summon” ability now works.[/li]\r\n\r\n[li]”Sword Tech” is now sped up.[/li]\r\n\r\n[li]Names are now lower case.[/li][/list]\r\n\r\n\r\n\r\nYou may be wondering what “Weave” is, well when you combine two elements, it makes a new spell.\r\nThis is what I call a “Spell Weave”, original or not I liked the idea and implemented it. \r\n\r\n\r\nThis hack was mainly made for rom hackers who hack bosses or for any other use which pertains to rom hacking.\r\n\r\n\r\n——–\r\nCredits\r\n——–\r\n\r\n[list][li]Dragonsbrethren for Magitek Enhancement Patch and help with title screen.[/li]\r\n[li]Lenophis for Esper Battle Menu Fix patch, “Summon This!” and helping me understand a lot of stuff.[/li]\r\n[li]ArmorVil for Cyans Sword Tech tweak.[/li]\r\n[li]Assassin for Alphabetized Rage tweak.[/li]\r\n[li]Anyone else I forgot.[/li]\r\n[li]Me, for making this possible.[/li][/list]\r\n\r\n\r\n——–\r\nExtra\r\n——–\r\n\r\n“Rom Name.srm” is just a save file, it&#039;s intended use is for testing the hack at it&#039;s fullest.\r\nMeaning all skills unlocked, I made this save file.', '[492]ffr.zip', '1.0', '2008-12-31 22:02:48', '2016-04-19 02:49:57', '31 December 2008', 1230699600, '', 1, 0, 0, 1, 1, 0, '492titlescreen.png', 5, 0, 0, 3918, 3, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(493, 9, 301, 'Final Fantasy 5 Spoof', 370, 'This is a comedy / parody hack of Final Fantasy 5. Version 1.10 improves upon the previous release in the following ways:\r\n\r\n1.) More variety in humor and sentence structure: Several parts of the script were enhanced with foreshadowing, callbacks, clarity, or additional humor. Several sentences were also improved in subtle ways for increased impact.\r\n\r\n2.) More consistent characterization: There were several places in the spoof v1.0 where the core four would break character in order to advance the plot a specific way or to make a particular joke. This time around, better solutions have been written that don’t require them to break character.\r\n\r\n3.) Cool it with the “punching down”: If v1.00 was about applying the wisdom gained from age 15 to 25 to reduce the amount of crude humor in the spoof, v1.10 is about applying the wisdom gained from age 25 to 35 to reduce real world harm caused by the spoof. The writing isn’t flippant about serious issues this time, and it aims its offensive and politically incorrect humor at those *with* power, rather than those without.\r\n\r\n4.) Additional feedback incorporated: Thank you to everyone who wrote reviews, lets plays, forum posts, and emails!\r\n\r\n5.) Several quality of life enhancements: See the readme for details!\r\n\r\nMake sure to patch this over an unmodified JAPANESE Final Fantasy 5 ROM!', '[493]ff5spoofv1.10.zip', '1.10', '2009-01-03 17:04:24', '2020-10-17 20:09:52', '17 August 2020', 1597636800, '493readme.txt', 0, 0, 0, 1, 1, 0, '493titlescreen.png', 1, 0, 0, 3696, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 1, '', '', ''),
(501, 17, 869, 'Spirit bug fix', 883, 'As the name says, this patch fixes a bug with the Spirit value, which is used to reduce magic damage through the global Magic Defense parameter you can see in the Status screen. Magic Defense is supposed to be your character&#039;s Spirit and the magic defense from the armor equipped. For some reason, the game totally ignores the latter value – returning a simple 0 – and only uses Spirit. The patch adds all the “missing” code so that it returns the actual m.def. value.', '[501]ff7_mdef_fix.rar', '1.0', '2009-01-09 16:21:08', '2016-04-20 05:52:00', '09 January 2009', 1231477200, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 5302, 10, 'SCES 00867, SCUS 94163', 0, '', '', ''),
(502, 1, 716, 'Pac-Man 3D', 833, 'This is an interesting hack of Ms. Pac-Man that completely changes the graphical style of the game. The simplistic graphics of the mazes have been changed to look like a city. There are less dots to eat in the mazes, but the new layouts make it more difficult to get them than it was in the original game.', '[502]Pac-Man3D.7z', '1.0', '2009-01-10 20:06:09', '2013-08-08 00:29:38', '20 December 2008', 1229749200, '', 1, 0, 1, 1, 1, 0, '502titlescreen.png', 1, 0, 0, 1344, 1, 'Ms. Pac-Man (U) [!].nes - GOODNES 3.14\r\nCRC32: 51A0C9DE\r\nMD5: 7A47A5FF752C46409D8C1E4C8170426B\r\nSHA-1: 9BB7FC771A991EA036FBB0AE97F7AF41AAAE7826\r\nSHA-256: 1E0635BF8F8A59BE9A5C1ED16496C1A08556707C7CE11DDF5BD3A84FA59C16DF', 0, '', '', ''),
(503, 9, 300, 'FF2US Magic Restoration Hack', 1089, 'A number of changes were made to FF2US and FF4 Easytype to “dummy out” the\r\nexistence of a number of White Magic spells from the original FF4 spell list.\r\n\r\nThe spells affected are Protect, Shell, and Dispel.\r\n\r\nNote: None of these spells have had any major impact on the original game,\r\ndue to their properties.\r\n\r\nAdditionally, spell learning was accelerated to make life easier.\r\nFor instance, the 3rd level elementals would have normally been learned at\r\nlevel 39, 42, and 45 for Rydia. In FF2US/FF4ET, the same spells are learned at\r\nlevel 38, 40, and 42 respectively.\r\n\r\nThis patch will use FF4&#039;s spell learning levels for FF2US and FF4ET so you\r\ncan see what you have missed (which isn&#039;t a lot).\r\n\r\nImportant: [b]IT IS RECOMMENDED TO START A NEW GAME IF YOU ARE USING THIS HACK[/b].', '[503]ff2us_spell_restore.zip', '1.0', '2009-01-17 19:14:57', '2016-01-14 16:58:54', '17 January 2009', 1232168400, '503readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 540, 4, 'Final Fantasy II (USA).smc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(504, 1, 805, 'Metroid99', 1075, 'Remember playing Metroid on your NES and putting in your password only to start playing with 6 empty energy tanks and 30 energy? This hack starts you off with your tanks FULL and at 99 energy!!\r\n\r\nAdditional credits go to KZK.', '[504]METROID99.zip', '1.0', '2009-01-19 02:09:05', '2016-01-24 07:33:58', '17 January 2009', 1232168400, '', 0, 0, 0, 0, 1, 0, '504titlescreen.PNG', 5, 0, 0, 1683, 1, 'Metroid (U) (PRG0) [!].nes\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(505, 9, 262, 'BS Zelda: Map 1 Restoration', 1110, 'This is the Restoration Map1 patch (complete) which purpose is to restore the original BS-X Gameplay of the game.', '[505]bszelda_map1_restoration.zip', '1.0', '2009-01-20 18:06:58', '2015-12-05 22:08:30', '20 January 2009', 1232427600, '505readme.txt', 1, 1, 1, 1, 1, 0, '505titlescreen.png', 1, 0, 0, 5632, 3, 'BS Zelda no Densetsu - Map 1.smc\r\nCRC32: 9D04D390\r\nMD5: A9899D057CF853097B10CA8F720EE5D7\r\nSHA-1: 978AE0C3FABCC85AB53F7B67A1DDC3C5D801DFE9\r\nSHA-256: 379DCFA66AC1D4458663B44E67379D77EE0E76A41E156EA39A695093105ABCEC', 0, '', '', ''),
(506, 9, 1263, 'BS Zelda Map 2 Restoration', 1110, 'This is the Restoration Map2 patch (complete) which purpose is to restore the original BS-X Gameplay of the game.', '[506]bszelda_map2_restoration.zip', '1.0', '2009-01-20 18:13:44', '2016-01-09 04:35:49', '20 January 2009', 1232427600, '506readme.txt', 1, 1, 1, 1, 1, 0, '506titlescreen.png', 1, 0, 0, 3106, 3, 'Bszeldam2.smc\r\nCRC32: 670B51CA\r\nMD5: 401AE46720B0197F5442A82914CFD6C7\r\nSHA-1: 4A53E22E2B01F55245112DA5BDD24AED7A9F7C10\r\nSHA-256: 6A48101F2D10AD04DCE3EF06D7E8602887EBEEABF1BB8A8EB766084A34645803', 0, '', '', ''),
(507, 9, 1263, 'The Legend of Zelda: Fourth Quest', 1110, 'This is the LOZ - Fourth Quest (complete) patch, \r\nwhich purpose is to transform BS Zelda into an old fashion Legend of Zelda game.', '[507]bszelda_fourthquest.zip', '1.0', '2009-01-20 18:16:05', '2015-12-05 18:51:54', '20 January 2009', 1232427600, '507readme.txt', 1, 1, 1, 1, 1, 0, '507titlescreen.png', 1, 0, 0, 5663, 3, 'BS Zelda no Densetsu Map 2.smc\r\nCRC32: D062C7FF\r\nMD5: 5F29FB4F06312365C27F02E76B7417D8\r\nSHA-1: 95F64FA8C299F12F6B24ECC29197718703ECEB06\r\nSHA-256: 8C49F8DDB47A5E03B443A9C658DF980DA882BFFF00B1B0B083D89EE7A0076F2E', 0, '', '', ''),
(508, 9, 262, 'The Legend of Zelda: Third Quest', 1110, 'This is the LOZ - Third Quest (complete) patch, \r\nwhich purpose is to transform BS Zelda into an old fashion Legend of Zelda game.', '[508]bszelda_thirdquest.zip', '1.0', '2009-01-20 18:18:26', '2015-11-02 23:14:07', '20 January 2009', 1232427600, '508readme.txt', 1, 1, 1, 1, 1, 0, '508titlescreen.png', 1, 0, 0, 9663, 3, 'n/a', 0, '', '', ''),
(509, 1, 561, 'Final Fantasy - no menu music', 1067, 'This is a simple hack that gets rid of the annoying menu music, whenever you open the menu the normal music continues to play.', '[509]ff1_nomenu.zip', '1.0', '2009-01-22 16:57:09', '2015-11-07 09:49:04', '22 January 2009', 1232600400, '', 0, 1, 0, 0, 0, 0, '509titlescreen.png', 5, 0, 0, 677, 1, 'Final Fantasy (U)[!].nes\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB', 0, '', '', ''),
(510, 9, 605, 'AST Week 1 fix', 1110, 'This is a complete patch to improve the gameplay of the buggy dump of week 1.\r\n\r\nv.1.1 added music', '[510]bszelda_KNS_week1.zip', '1.1', '2009-01-29 11:51:24', '2015-11-03 00:01:03', '30 March 2009', 1238385600, '510readme.txt', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 1156, 3, 'n/a', 0, '', '', ''),
(511, 9, 605, 'AST Week 2  fix', 1110, 'This is a complete patch to improve the gameplay of the buggy dump of week 2.\r\n\r\nv.1.1 music patch applied', '[511]bszelda_KNS_week2.zip', '1.1', '2009-01-29 11:53:29', '2015-11-03 00:01:09', '29 March 2009', 1238299200, '511readme.txt', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 872, 3, 'n/a', 0, '', '', ''),
(512, 9, 605, 'AST Week 3  fix', 1110, 'This is a complete patch to improve the gameplay of the buggy dump of week 3.\r\n\r\nv.1.1 music patch applied', '[512]bszelda_KNS_week3.zip', '1.1', '2009-01-29 11:55:55', '2015-11-03 00:01:31', '30 March 2009', 1238385600, '512readme.txt', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 921, 3, 'n/a', 0, '', '', ''),
(513, 9, 605, 'AST Week 4  fix', 1110, 'This is a complete patch to improve the gameplay of the buggy dump of week 4.\r\n\r\nv.1.1 added music patch', '[513]bszelda_KNS_week4.zip', '1.1', '2009-01-29 11:58:02', '2015-11-03 00:02:23', '30 March 2009', 1238385600, '513readme.txt', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 958, 3, 'n/a', 0, '', '', ''),
(514, 11, 1266, 'Megaman Wily Wars SRAM Save Hack', 298, 'This hack enables you to save your game normally with SRAM and you no longer require a special save state to access Wily Tower. The original game used Serial EEPROM which few emulators support. This makes it use the much more common battery backed SRAM method.\r\n\r\n*Note that the base ROM used for patching should be in BIN format, not SMD.', '[514]mmww_srm.zip', '1.0', '2009-01-31 04:11:07', '2016-04-27 14:44:47', '30 January 2009', 1233291600, '514readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 10515, 8, 'Mega Man - The Wily Wars (Europe).md\r\nCRC32: 	DCF6E8B2\r\nMD5: 	BB891AEC8A7DFE6164033F57AF2025BD\r\nSHA-1: 	EA9AE2043C97DB716A8D31EE90E581C3D75F4E3E', 0, '', '', ''),
(520, 4, 1270, 'Splatterhouse Chrome', 1113, 'The first known hack of the PC Engine Splatterhouse, Splatterhouse Chrome features new levels, enemy AI, color palettes and even a restored weapon from the arcade version.\r\n\r\nThe difficulty is extremely high, so even those familiar with Splatterhouse will face a serious challenge. The game also contains far more gore than the original.\r\n\r\nNote that this patch is based on the Japanese version of the game.', '[520]splatterhouse-chrome.zip', '1.0', '2009-02-09 00:14:05', '2023-08-18 07:07:27', '13 January 2009', 1231822800, '', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 3114, 13, 'Name: Splatterhouse (J).pce\r\nROM Set: GoodPCE\r\nCRC-32: ade07029\r\nMD5: 41fa449dda32a22307cd9e5d02b6160d\r\nSHA-1: 6d251452e44441ded8074a8ebb576768f6fb8a6d\r\nSHA-256: 3d783da74b013f97d4d4d1ea3f7e326d916c2754303d6d60e671f9ce8d33fbae\r\n\r\n- - - - - -\r\n\r\nIf you want to patch NO-INTRO&#039;s ROM :\r\n\r\nSplatterhouse (Japan) (En).pce\r\nCRC-32: 6b319457\r\nMD5: ea2eaf7aa11a639d13a6119dd3c3f6dc\r\nSHA-1: b0bdbb7729d775496581dc3141c4447614aaac46\r\nSHA-256: c9abb31a87c8ca7a8ab7ab9d3fa144c77d655da1a80feb4a0fd78183802af75e\r\n\r\nYou have to add 512 octets (= 512 bytes / 4096 bits) at the begining of the ROM&#039;s file before patching.', 0, '', '', ''),
(521, 9, 714, 'Super Mario World: Death Land', 1115, 'This is my Super Mario World hack which consists of ten levels. Expect it to be harder than the original game but not as hard as some of the hacks out there.', '[521]SMW_Death_Land.zip', '1.0', '2009-02-11 10:41:21', '2016-02-16 01:09:09', '11 February 2009', 1234328400, '521readme.txt', 0, 0, 1, 1, 0, 0, '521titlescreen.png', 1, 0, 0, 3929, 3, 'Super Mario World (USA) - NOINTRO\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(523, 11, 67, 'Phantasy Star III - Knife Only Challenge', 971, 'This is an extremely challenging ROM hack where the only usable weapon is a knife. I verified that it is in fact possible to defeat Dark Force with knives before creating it.\r\n\r\nCreated with [url=http://www.romhacking.net/utils/505/]Aridia[/url] - Phantasy Star III ROM editor.\r\n\r\nModifications:\r\n\r\n[list][li]Knife is the only weapon that can be equipped by anyone.[/li]\r\n[li]Every character can equip a knife.[/li]\r\n[li]Weapon shops only sell knives.[/li]\r\n[li]Melee techniques removed from characters.[/li]\r\n[li]Melee techniques removed from items.[/li]\r\n[li]Characters’ initial weapon replaced with a knife (except Legendary weapons which are in the inventory but not equipped).[/li][/list]\r\n\r\nAn HTML Readme can be accessed on this link here - [url]http://www.romhacking.net/hacks/genesis/patches/523readme.html[/url]', '[523]PS3-Knife-Only.zip', '1.0', '2009-02-13 02:13:01', '2016-03-30 03:47:41', '13 February 2009', 1234501200, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 484, 8, 'Phantasy Star 3 - Generations of Doom (UE) [!].bin\r\nCRC32: C6B42B0F\r\nMD5: 82C7BC027685CC8FC6C9E077BEB1A75A\r\nSHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E\r\nSHA-256: CB837A2B10B8D219D844A55D8EC25581A57152F5EE8361AB62389354170A21D5', 0, '', '', ''),
(524, 1, 750, 'Super Mario Bros. Cube Root of 3', 1117, 'This is a challenging SMB3 hack that includes quite a radical change in level and over-world designs, and a very slight change in graphic designs that don&#039;t appear until later on in the game. Some people that have seen previews already think it&#039;s a very difficult SMB3 hack. Some have even quoted it to be “deliciously evil” as well. It was created to attempt to break the more determined gamers out there. Whether or not it succeeds depends on the determination of those willing to try it.', '[524]smbcbrt3fold.zip', '1.0', '2009-02-16 22:55:03', '2013-08-08 05:56:58', '08 December 2008', 1228712400, '524readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 2291, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(525, 9, 300, 'FF4 Sing Improvement Hack', 1089, 'Sing is a useful and yet mediocre command. Normally, Sing casts two useful\r\nspells (Sleep and Charm) which can be reproduced with Edward&#039;s Harp attacks.\r\nIt also casts one pathetic spell that&#039;s mildly useful (Mute) that hurts the\r\nuseful spells. In the worst case, it casts no spell… which is a wasteful\r\noption. Of course, it&#039;s also worth noting that the “hidden” Frog Song spell\r\nis sung while Edward&#039;s a Toad.\r\n\r\nThis patch is meant to document and change the spells that Sing can cast to\r\nmake it a more useful command. Mute has been replaced with Stop and the empty\r\nspell is replaced with Hold.\r\n\r\nNote: Sing&#039;s effectiveness is dependent on the original spell&#039;s properties\r\nand the target&#039;s resistances. Increasing Wisdom (for Stop and Sleep) and\r\nWill Power (for Hold and Charm) will ensure they will become more effective.\r\nThis behavior is applicable to FF4A&#039;s Chant command as well.', '[525]ff4_sing_improv.zip', '1.0', '2009-02-17 01:03:27', '2016-01-14 16:59:21', '16 February 2009', 1234760400, '525readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 563, 4, 'Final Fantasy II (USA).smc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(526, 9, 300, 'FF4 Goblin Summon Improvement Hack', 1089, 'Of the 4 monster summons in FF4, the Goblin/Imp summon outright stinks.\r\nThis hack improves the summon by changing it to use the same damage behavior\r\nas the Antlion&#039;s Counter attack and the SwordRat&#039;s Needle attack. The change\r\nmakes this summon extremely scalable and provides the best tribute to FF5&#039;s\r\nGoblin Punch.\r\n\r\nIn addition to this patch, a separate patch to make the Goblin/Imp summon\r\nlook different was intended to be posted on Christmas… and eventually\r\nValentine&#039;s Day. I admit, my laziness delayed this release (I was occupied\r\nwith something more important anyways). That patch was not created by me,\r\nbut by Dragonsbrethren with the use of Yousei&#039;s Palette Editor.', '[526]ff4_goblin_improv.zip', '1.0', '2009-02-17 01:40:27', '2016-01-14 17:00:55', '16 February 2009', 1234760400, '526readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 505, 4, 'Final Fantasy II (USA).smc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(527, 1, 709, 'SMB Special for NES', 917, '[b]Update[/b]: 1.0~[i]rc1[/i] - Offical Release Candidate\r\n\r\nThis release (1.0~[i]rc1[/i]) is the first official release candidate of the Super Mario Bros. Special for NES port. SMBS is a SMB based game licensed by Nintendo and created by Hudson Soft for the Japanese PC8801 computer. It was later ported to the Sharp X1, as well as the Korean Samsung SPC-1500 computer. However, beyond these (now) obscure platforms, it was largely ignored and forgotten until suddenly becoming a cult hit in the emulation scene.\r\n\r\nThe game became notorious for it&#039;s fiendish difficulty and it&#039;s (unusual for a Mario game) use of single screens rather than smooth scrolling. The suggestion was made to give the game a facelift and expose it to a wider audience by porting it to the NES. This is the result of that effort.\r\n\r\nAn update of the hack with new enemies, power ups, enhanced palettes and more is available [url=https://www.romhacking.net/hacks/6067/] here[/url].', '[527]smbs-1.0~rc1.zip', '1.0~rc1', '2009-02-17 20:33:01', '2021-07-23 21:59:07', '05 March 2012', 1330923600, '527readme.txt', 1, 0, 1, 1, 1, 0, '527titlescreen.png', 1, 0, 0, 23183, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(531, 1, 709, 'TKB Super Mario Bros.', 1121, 'This is mostly a level hack of Super Mario Bros. with a bit of hex editing. It is somewhat harder than the original SMB1 (but not hard like Kaizo or Air).', '[531]tkb-smb1.zip', '1.0', '2009-02-21 00:49:45', '2016-04-25 03:45:11', '20 February 2009', 1235106000, '531readme.txt', 0, 0, 1, 1, 0, 0, '531titlescreen.png', 1, 0, 0, 3054, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(533, 18, 1279, 'Jade Cocoon 2 Complete Edition V2', 1120, 'Jade Cocoon 2 Complete Edition V2 Cheat Code/PPF patch. \r\n\r\nSupports USA discs (patch &amp; codes) &amp; PAL discs (codes only)\r\nRestores the two removed eggs (Deprolcoch &amp; Deradrackich) \r\nThe 4 missing seed beasts are now purchaseable in the Earth forest shops (Ginunga, Bladetail, Niloper, &amp; Niralhorn) \r\n5 all NEW seed beasts which are also purchasable:\r\nSpikeyfish - Berserk Hit (single enemy does melee damage and may berserk attacked beast)\r\nDumbler - Berserk Crash (same as Berserk Hit but stronger, more likely to berserk and may affect all active beasts)\r\nCasadero - Vuritora (same as Vritra but stronger)\r\nDelapon - Dark Impact (Lilith&#039;s attack which harms all 8 beasts on the beast amulet)\r\nNugatiran - Libaridian (same as Libarid but effect lasts two extra turns).\r\nFight Niloper instead of Geloper early in the game to get power steal \r\nAll 4 kalma eggs and the rare Drackich egg are now synthesizable via the plants.\r\n\r\nUSA Patch users Only:\r\nvarious written text corrections\r\n - You know, we finished the job we took,but How do we report?\r\n   now displays “You know, we finished the job we took,but How do we report back?” just like the voice\r\n - Cocona saying “Teke me on in battle!” now corrected to say Take.\r\n - Whatch this! correctly says “Watch this!”\r\n - all references to Club Acid should now display as Club Spice just like voice\r\n - Earth Lurker level is now called just Earth Lurk to match with job references.\r\n - Several beast notebook word corrections/misspellings/missing words\r\n\r\nAdditional cheat codes that enable two new luch beast fights removed from the game (Teraluch and Calicocatluch). They are more challenging than intended and require you to watch their pattern of attack to devise a way to beat them. They replace Gojet and Blumen boss battles in Lilith&#039;s lair. Both are easy to beat with the right tactics so don&#039;t give up.', '[533]Jc2final.zip', '2.0', '2009-02-22 00:09:15', '2016-04-20 06:01:31', '09 June 2008', 1212984000, '533readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 5325, 11, 'SLUS-20309 &amp; SLES-50735', 0, '', '', ''),
(534, 1, 977, 'Damage Animation Improvement', 1067, 'This hack changes (and in my opinion improves) the animation when you or your enemies take damage.', '[534]blaster_master.zip', '1.0', '2009-02-22 20:57:08', '2015-11-07 03:49:59', '22 February 2009', 1235278800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 812, 1, 'Blaster Master (U).nes\r\nCRC32: 44F18885\r\nMD5: AA22DDC106586CF6F21644329DFFB680\r\nSHA-1: 4A29311C1AC8904AF4A14D56B0C5EEF927CF7DF4', 0, '', '', ''),
(535, 1, 709, 'Mr. Sandman!', 1122, 'A complete hack of SMB1 in which you play as the Sandman, who is on a quest to find the sand he uses to make people fall asleep, as he has lost them. He will travel through the realm of dreams, full of nightmares and fever dreams. This game is rather challenging and requires a lot of precise jumps and timing. Have fun!', '[535]MrSandmanbyTheEadernator.zip', '1.0', '2009-02-23 21:43:23', '2015-11-25 07:26:37', '23 February 2009', 1235365200, '535readme.txt', 1, 1, 1, 1, 1, 0, '535titlescreen.png', 1, 0, 0, 1526, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(536, 9, 804, 'The Bob-omb Mafia', 801, '&quot;The Bob-omb Mafia has welshed out on a deal with Bowser and it is up  to Mario to retrieve five of Bowser’s shells from the bob-ombs. In  this hack Mario--with the help of Mallow--must defeat a series of  bosses including a large Thwomp, two clowns, and a forest witch, and  defeat the diminutive mafia boss who is under the guard of two large bob-bombs and a vicious, bloodthirsty ant. There is also one puzzle  room, as well as a few side-quests.&quot;\r\n\r\nThis is a much improved version over 2.0 which itself was infinitely superior to the awful mess that was v1.0 (v1.0, I&#039;m afraid, has permanently scarred the reputation of the hack). There are no new monsters or areas, but many changes have been made.\r\n\r\nWelcome to version 2.3 of “The Bob-omb Mafia”. This new and improved version has more balanced mechanics as well as a more linear storyline. Monsters give more experience, so less “grinding” is necessary to hasten leveling up. Minor changes include slightly weaker monsters early in the game and some script mods. Also some items and treasures have been added, changed or moved around to balance the gameplay. Changes from v2.2 include a new title screen, a switch that needs to be hit in order to access Baba Yaga&#039;s room, and a minimum of 3 instead of 5 battles with Radish.\r\n\r\nIn other words, this hack is both easier to play and faster to complete. The player will not have to guess what must be done next, because v2.2 places roadblocks to certain areas as a means of guiding them to where they need to go next (ie. a more linear storyline). Certain items must be acquired to enter new areas, and the difficulty of the monsters in these areas should reflect the player&#039;s current level. The final boss, however, is of the same level of difficulty as in v2.0 but still not impossible (in fact, quite easy with enough Bane Bombs, Ice Bombs, Red Essences and Power Blasts). Some item rewards have been switched around and/or changed as a way to sustain a balanced level of difficulty. A couple of items were added to the town shop, and two bugs I noticed in v2.0 were fixed: you can no longer run away from the green/blue wigglers, and you cannot skip the radish by jumping over it using a flashing dog as a platform. This hack also includes tile and solidity mods in the main town area for the three locked doors. That means the mod feature in Lazy Shell works without crashing.\r\n\r\nThe new version of this hack has all (presumably) bugs fixed, usage of world maps, new bosses, better strategy, two new spells, several new attacks, more organized and balanced gameplay, a more linear storyline, easier early battles, and faster leveling up.\r\n\r\nFEATURES:\r\n[list]\r\n[li]35 entirely new levels[/li]\r\n[li]50+ new overworld events[/li]\r\n[li]100+ new dialogues[/li]\r\n[li]12 new bosses[/li]\r\n[li]several new items[/li]\r\n[li]2 new spell animations[/li]\r\n[li]actual game strategy[/li]\r\n[/list]\r\n\r\nThis hack most predominantly demonstrates the capabilities of the level editor and event script editor portions of the editor.', '[536]BOBOMBMAFIA23.zip', '2.3', '2009-03-02 21:08:56', '2013-08-10 23:50:15', '03 January 2012', 1325566800, '536readme.txt', 1, 0, 1, 1, 1, 0, '536titlescreen.png', 1, 0, 0, 9099, 4, 'Super Mario RPG - Legend of the Seven Stars (U) [!].smc - GOODSNES 2.04\r\nCRC32: 1B8A0625\r\nMD5: D0B68D68D9EFC0558242F5476D1C5B81\r\nSHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nSHA-256: 740646F3535BFB365CA44E70D46AB433467B142BD84010393070BD0B141AF853', 0, '', '', ''),
(537, 9, 1281, 'Mortal Kombat II - Hidden Characters Playable', 298, 'This hack allows you to play as the Hidden Characters Smoke, Noob Saibot, and Jade. Includes built-in game codes to activate them. Apply the IPS to the US Version 1.1 ROM with no header. Check the ReadMe file for the codes to activate each character.', '[537]MK2_HIDDEN.ZIP', '1.02a', '2009-03-04 08:36:57', '2017-10-15 23:46:50', '09 March 2009', 1236571200, '537readme.TXT', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 20734, 4, 'Name:	Mortal Kombat II (USA) (Rev 1)\r\nSHA-1:	F6AA5291759E982EA249C4B76F729CA2F4AB1CF4\r\nMD5:	A0B9BEBBC80958E36292ABD9B8FB758E\r\nCRC32:	70BB5513', 0, '', '', ''),
(538, 10, 661, 'Fire Emblem: Shining Armor', 1061, 'Shining Armor is a quick sequel to the trial maps in the 6th installment of the Fire Emblem series. Made up of only 2 chapters, you simple play 2 trial-map chapters that are 100% custom made.\r\n\r\nThe thing is, the only units you have are Roy and his Knights.\r\n\r\nThere&#039;s little text but a good 1+ hour of gameplay here. It&#039;s the 1st finished FE6 custom event/map hack. In fact, it&#039;s probably the first finished custom event hack between all the games, considering everything so far has just been demos. But this is not a demo. It&#039;s just a really short hack; if you think it&#039;s lame, get over it. Not all hacks are going to be super long. Most hacks that plan on being big don&#039;t finish anyway. I made it small and w00t, it finished. happy.gif\r\n\r\nNonetheless, look and if it appeals to you, download.\r\n\r\nThere are 2 patches included; one patches over the 2.1 translation patch from RHND. The 2nd one patches over the original FE6 (J) ROM. Just start a new game and play.\r\n\r\nI copied the “How to Patch” and “Start Game” files from another hack so if it mentions another hack just ignore it.\r\n\r\nEnjoy!', '[538]Shining Armor.zip', '1.0', '2009-03-08 03:20:12', '2016-01-28 21:06:18', '31 January 2009', 1233378000, '538readme.txt', 1, 0, 1, 1, 1, 0, '538titlescreen.png', 1, 0, 0, 8809, 1, 'Fire Emblem - Fuuin no Tsurugi (Japan).gba\r\n    CRC32: D38763E1\r\n    MD5: 8643FE7632D4895DCAACA230475E70FB\r\n    SHA-1: A57095DA867DE4D585C33D4394712986245FE6CA\r\n    SHA-256: E62288883544705B18F1A0753896FDD865A628FB4589135813B16A972A4C1557', 0, '', '', ''),
(539, 27, 1283, '40 Winks Crack', 803, '40 Winks was an unreleased game on the N64.  Existing copies will display a message:\r\n“This game can not be played on this system”\r\n\r\nThis is bupkis.  The patch provided will allow you to start and play the game normally.  As far as can be determined, the game is virtually complete.\r\n\r\nIf you don&#039;t wish to use the patch, the readme file contains the cheat code needed to get past the title message.', '[539]40Winks.zip', '1.0', '2009-03-14 14:32:47', '2018-03-12 14:17:56', '14 March 2009', 1237003200, '539readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 6119, 1, '40 Winks (Europe) (En,Es,It) (Proto).n64	 \r\nCRC32: 366ED851', 0, '', '', ''),
(541, 9, 897, 'NTSC Patch', 1130, 'This patch converts Terranigma from PAL to NTSC video format. Basically, it allows you to run the game at 60fps.\r\n\r\n[b]Note:[/b] this patch must be applied to a [i]headered[/i] rom.', '[541]terranigma_ntsc.zip', '1.0', '2009-03-27 04:51:04', '2016-02-16 00:56:06', '09 March 2003', 1047186000, '541readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 18043, 3, 'Terranigma (Europe).SFC - Nointro\r\n    CRC32: 974523FF\r\n    MD5: D202156549F981F6DAFC759575DD6E67\r\n    SHA-1: 911239B4B21106AE4A284454D345C55554985525\r\n    SHA-256: 93BA50D853E98E1CA227A2CA72389C0E3AC18D6B50C946B3F618C16C2D3EDD38', 0, '', '', ''),
(543, 27, 847, 'Super Mario 64: The Missing Stars', 1059, 'This is the first ever “complete” hack of Mario 64, featuring completely new levels.\r\n\r\nMain Features:\r\n[list]\r\n[li]38 stars in about 10 new levels[/li]\r\n[li]A Day/night cycle replacing (most) act selectors[/li]\r\n[li]Choose to play as Mario or Luigi[/li]\r\n[li]Modified enemies, objects and bosses (too many to list!)[/li]\r\n[li]Custom music, including one original song (the town “night” music)[/li]\r\n[li]A new final boss fight[/li]\r\n[/list]', '[543]the_missing_stars_v1.1.zip', '1.1', '2009-06-19 00:02:26', '2013-09-25 21:20:02', '05 May 2009', 1241496000, '543readme.txt', 1, 1, 1, 1, 1, 0, '543titlescreen.jpg', 1, 0, 0, 27379, 12, 'Super Mario 64 (U) [!].z64 - NOINTRO\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nSHA-256: 17CE077343C6133F8C9F2D6D6D9A4AB62C8CD2AA57C40AEA1F490B4C8BB21D91', 0, '', '', ''),
(544, 1, 706, 'Rockman 5: Wily&#039;s Dream Space', 1046, 'This is one of the most unique Megaman 5 hacks ever, created by the author of Rockman 2 Minimum. Many new features including…\r\n\r\n[list]\r\n[li]Custom music[/li]\r\n[li]New graphics[/li]\r\n[li]Enemy and boss behavior mods[/li]\r\n[li]New level layouts[/li]\r\n[li]Weapon behavior modifications[/li]\r\n[/list]\r\n\r\nKeep in mind that this patch applies to Rockman 5, not Megaman 5.', '[544]rockman5wds_2.zip', '1.0', '2009-06-19 18:35:54', '2015-10-26 22:27:13', '09 April 2009', 1239249600, '544readme.txt', 1, 1, 1, 0, 1, 0, '544titlescreen.png', 1, 0, 0, 3415, 1, 'Rockman 5 - Blues no Wana! (Japan).nes\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(545, 1, 1074, 'Mega Man Showdown IV', 662, 'Mega Man Showdown IV is the boss-only version of Mega Man IV that makes all stages except for Cossack 1, and Cossack 2 only 2 screens. Wily 3 are where you re-fight old bosses.\r\n\r\nAll boss stats have been edited (EX version only), all weapon energy consumption amounts have been edited, except music.\r\n\r\nThis should be the final version of Mega Man Showdown IV of v1.00 unless bugs are discovered. Also note that Mega Man Showdown IV you start with 0 lives which is new in this Showdown series and you get to choose between Normal and Hard modes depending what patch are you using.\r\n\r\nThe EX version of Mega Man Showdown IV brings more life to the game. All Bosses are customized to be stronger and harder to defeat meaning that they’re hyperactive and the hard mode version patches simply won’t give you any reflex time after getting hit.\r\n\r\nThe original showdown series is created by Vagla of Dragon Eye Studios.', '[545]Mms4.zip', '1.0', '2009-06-19 18:40:57', '2019-05-27 14:41:34', '30 April 2009', 1241064000, '545readme.txt', 0, 0, 1, 1, 1, 0, '545titlescreen.png', 1, 0, 0, 1603, 1, 'File:               Mega Man 4 (USA).nes\r\nCRC32:              ADBD4E48\r\nMD5:                7521EB54199F73CB04E1CCDD15CA971D\r\nSHA1:               E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(546, 1, 1287, 'Cross Fire De-Engrish Hack', 1005, 'This game had a small amount of engrish present in it and I cleaned it up. Kind of an average game and it appears to be a Metal Gear/Rambo rip-off where you go around the world fighting terrorists and blowing crap up.', '[546]Cross Fire.zip', '1.0', '2009-06-19 19:50:38', '2016-02-28 22:49:38', '21 May 2009', 1242878400, '546readme.txt', 0, 0, 0, 1, 0, 0, '546titlescreen.png', 4, 0, 0, 966, 1, 'Cross Fire (Japan).nes - NOINTRO\r\nCRC32: C3C75C6E\r\nMD5: F02DD5EC384A53EDABDD2E61CF49B352\r\nSHA-1: 1AD7AB4CD12C28D2271F369537FDCB207C99321A\r\nSHA-256: A2747CAB66E807275BDBE32FD61F2D614539F93FA1370F66409CA9E3AC2BAC2A', 0, '', '', ''),
(547, 9, 302, 'I condemn thee to hell!', 528, 'This patch fixes a bug that prevented the condemn timer from starting if a monster starts with condemn status.', '[547]Fix - I condemn thee to hell!.rar', '1.0b', '2009-06-19 19:46:21', '2016-01-29 20:11:56', '19 January 2010', 1263877200, '547readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 727, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(548, 1, 1016, 'Mario Runner 2 - Adventures in Dungeon', 842, 'This hack is based on the good old game - Lode Runner. Anyone familiar with Lode Runner knows the basic gameplay. Traveling around looking for gold on 50 levels. The hero collects coins and avoids obstacles along with three enemies, which try to stop the hero from succeeding.\r\n\r\nIn this hack I have changed graphics, text, music, and levels. The music and graphics were taken from the Mario series. The language of the game is Russian.\r\n\r\nLevels:\r\n[list]\r\n[li]01 Execution[/li]\r\n[li]02 Solomon’s Key[/li]\r\n[li]03 Flip Level 3[/li]\r\n[li]04 Poison mushrooms[/li]\r\n[li]05 Diamond[/li]\r\n[li]06 Old_terrapin[/li]\r\n[li]07 Elevator[/li]\r\n[li]08 Big garden[/li]\r\n[li]09 Two towers[/li]\r\n[li]10 Goomba[/li]\r\n[li]11 London bridge[/li]\r\n[li]12 Skull[/li]\r\n[li]13 Letter &quot;M&quot;[/li]\r\n[li]14 Flytrap[/li]\r\n[li]15 Mario Runner[/li]\r\n[li]16 Board Game[/li]\r\n[li]17 Mario[/li]\r\n[li]18 Mister Crabs[/li]\r\n[li]19 Egyptian pyramid[/li]\r\n[li]20 Irritating fish[/li]\r\n[li]21 Platform[/li]\r\n[li]22 Octopus[/li]\r\n[li]23 My joypad[/li]\r\n[li]24 Popeye[/li]\r\n[li]25 New year[/li]\r\n[li]26 Olympic games[/li]\r\n[li]27 Blocks[/li]\r\n[li]28 Smile of the devil[/li]\r\n[li]29 Squares[/li]\r\n[li]30 Pirate boat[/li]\r\n[li]31 Ancient pyramid[/li]\r\n[li]32 Small ant[/li]\r\n[li]33 R.R.C.[/li]\r\n[li]34 Pac-Man[/li]\r\n[li]35 Binary Land[/li]\r\n[li]36 Joust[/li]\r\n[li]37 Millipede[/li]\r\n[li]38 Warpman[/li]\r\n[li]39 Nuts &amp; Milk[/li]\r\n[li]40 Burger Time[/li]\r\n[li]41 Dig Dug[/li]\r\n[li]42 Chack’n Pop[/li]\r\n[li]43 Mappy[/li]\r\n[li]44 Battle City[/li]\r\n[li]45 Bomberman[/li]\r\n[li]46 Lunar Ball[/li]\r\n[li]47 Donkey Kong 3[/li]\r\n[li]48 Arkanoid[/li]\r\n[li]49 King Bowser[/li]\r\n[li]50 Happy End[/li]\r\n[/list]', '[548]Mario_Runner_2.rar', '2.1.0', '2009-06-19 22:41:23', '2019-09-22 02:23:57', '30 April 2009', 1241064000, '', 1, 1, 1, 1, 0, 0, '548titlescreen.gif', 1, 0, 0, 1534, 1, 'Lode Runner (USA).nes - NOINTRO\r\nCRC32: CD4BF911\r\nMD5: 8E074813A094594C29C1D4C43E4BDBC5\r\nSHA-1: EA09AEC11EFC4B42EBC644EA243C2284001FE34F\r\nSHA-256: FAB50C2E96710CA620710E719C72BBD2EF71CD854F8B2AE1348314BC10D421D9', 0, '', '', ''),
(549, 1, 1290, 'Chocobo&#039;s Dungeon World!', 1135, 'A small hack of Bomberman that modifies Bomberman to have a Chocobo-like wrapper around various graphics and sprites, with some text modified for the end. It&#039;s really just a fun little hack ^^\r\n\r\nBase ROM: Bomberman_(U)_[!]', '[549]Bomberman (U).rar', '1.0', '2009-06-19 22:15:39', '2017-06-26 11:50:55', '29 April 2009', 1240977600, '', 1, 0, 0, 1, 0, 0, '549titlescreen.png', 5, 0, 0, 1379, 1, 'Bomberman (USA).nes - NOINTRO\r\nCRC32: B9804046\r\nMD5: 97DDB647898B01065F395EB64C3D131F\r\nSHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nSHA-256: 4E57F08754A2FF7EC788245629FB70F99D4E003F66F86742566BCA99C810A244', 0, '', '', ''),
(551, 10, 859, 'Golden Sun - Bass Hack', 1067, 'The basslines in Golden Sun and Golden Sun 2 : The Lost Age soundtrack are almost inaudible through the GBA/GBA-SP/NDS small portable speakers, because such speakers aren&#039;t able to produce low sounds.\r\n\r\nTo completely fix the problem, you will need large hi-quality headphones to plug in your GBA/GB-Micro/NDS. Unfortunately if you have a GBA-SP, a special adapter is needed.\r\n\r\nThis hack partially fix that problem by replacing the bass guitar sample in both games by another bass guitar sample with much more harmonics, that will make more noise through the small crappy speaker so you’ll hear the bass-lines better.\r\n\r\nThis patch applies to the US version of Golden Sun. If you want to apply the hack to a version in another language and/or if you want to supply your own bass sample to try out, please contact me by email at jmasur [at] microclub [dot] ch.', '[551]gs1_Bass.rar', '1.0', '2009-06-19 22:53:19', '2016-01-19 22:13:09', '21 June 2009', 1245556800, '551readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 3714, 1, 'Golden Sun (USA, Europe).gba - NOINTRO\r\nCRC32: E1FB68E8\r\nMD5: 1CDD7F33C9A27061201E1D1CE029A700\r\nSHA-1: 5C4695205413DF7DB52B9A184815A07783999971\r\nSHA-256: C14F1151897E8D73F25FFDD67E21EEBB6DC57973FF2458872EE89FA9060AACA1', 0, '', '', ''),
(552, 1, 746, 'Mega Man III Return', 1137, 'Mega Man III Return changes the majority of the graphics from the original Mega Man III. Level design, enemy placement, and enemy resistances have also been altered in order to ramp up the difficulty, but there are no true modifications made to the AI.\r\n\r\nIf you were looking for a Mega Man III hack with new gameplay elements and enemy actions, I’m afraid this isn’t the hack you’re looking for. If you are looking for a challenge, though, you might want to consider trying it out.\r\n\r\nYou can read more of my prattle in the readme file, yo.', '[552]MegamanIIIReturnPatch.zip', '1.0', '2009-06-19 20:49:54', '2013-08-07 18:25:12', '25 May 2009', 1243224000, '552readme.txt', 1, 0, 1, 0, 0, 0, '552titlescreen.PNG', 1, 0, 0, 1987, 1, 'Megaman III (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(553, 11, 1062, 'Phantasy Star IV - Level 99 &amp; Megid Bug Fix', 1093, 'All versions of the original retail release of Phantasy Star IV had one particularly nasty bug: when you leveled your party to 99 (the maximum), character stats would be applied incorrectly. Many stats were reduced or swapped between characters, and several attack skills could be wiped from your characters&#039; memory. Furthermore, the Japanese version had another bug: when Chaz (Rudy) learns Megid, it replaces Nazan. This ROM hack is a simple patch that fixes both of these bugs.\r\n\r\nSeth&#039;s stats and skill set still suffer from the level 99 bug. However, considering the minor role in which he plays in the game, this should not be of much concern. Leveling Seth to 99 does not affect any other characters.', '[553]ps4patch.rar', '1.0', '2009-06-18 16:37:45', '2016-02-02 02:46:13', '17 June 2009', 1245211200, '553readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 3442, 8, 'Phantasy Star IV (USA).md - NOINTRO\r\nCRC32: FE236442\r\nMD5: 84CBD0FF47F3C8E9D21D2C2FC39185FA\r\nSHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nSHA-256: 511F35CC11F88316F8B8940E28AB298BD75A4DA193672A80172884D6EB913B6A', 0, '', '', ''),
(554, 1, 750, 'Super Mario Bros 9th Root of 3', 1117, 'This is the sequel to Super Mario Bros Cube Root of 3 and this one is supposed to be even harder than Cube Root of 3 amongst other things. There are more difficult challenges and ambushes, more colorful backgrounds, more innovative ways to uncover newer things that are implemented in this one not in the previous one, even newer environments like weather simulators and specialized unique lands amongst other features. All 8 worlds are quite vast in comparison to areas in its prequel.', '[554]smb9r3fold.zip', '1.0', '2009-06-16 23:22:45', '2013-08-08 05:59:11', '06 June 2009', 1244260800, '554readme.txt', 1, 0, 1, 1, 0, 0, '554titlescreen.png', 1, 0, 0, 2376, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(555, 1, 1294, 'Wizardry I spell disambiguation patch', 1140, 'Wizardry is a dungeon-crawler RPG, ported to many platforms. Notorious for its difficulty, I&#039;d still consider it one of the quintessential RPGs of the 1980&#039;s.\r\n\r\nThe main problem I had with this game were the spell names. I could never figure out which spell does what, and having to go back and look at the manual to figure it out was just a hassle. This hack translates the spell names into something that your average gamer can understand.', '[555]snd100.zip', '1.00', '2009-06-19 04:28:37', '2016-02-15 18:31:30', '07 June 2009', 1244347200, '555readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 605, 1, 'Wizardry - Proving Grounds of the Mad Overlord (USA).nes - NOINTRO\r\nCRC32: 804EF7F9\r\nMD5: 9CEE61A4394001CED4A2D2E8B08FF627\r\nSHA-1: F324F1977D4B7840C37821990247993C26FA46FC\r\nSHA-256: 193A68E9D5629CF454A040A38BBE106580F8CF3363060973A55D75DE987339E4', 0, '', '', ''),
(556, 1, 709, 'Megaman in SMB1', 1144, 'In this hack of SMB1, you play as Megaman.\r\n\r\n- The fireball properties are changed to portray Megaman&#039;s shooting technique\r\n\r\n- The graphics/sprites are from various Megaman games in the NES series\r\n\r\n- All 32 levels and bonus rooms were designed in respect of Megaman&#039;s sliding technique', '[556]msmb1.zip', '1.0', '2009-06-30 18:02:16', '2016-04-24 22:39:52', '30 June 2009', 1246334400, '556readme.txt', 1, 0, 1, 1, 1, 0, '556titlescreen.png', 1, 0, 0, 3774, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(557, 27, 975, 'CI Firing Range GoldenEye Gun Name Display', 296, 'This is a simple patch which corrects a mistake in the Carrington Institute training setup file. You were originally supposed to be able to press the B button while looking at one of the guns from [url=http://www.romhacking.net/games/974/]GoldenEye 007[/url] in the firing range display cases to have its name displayed in the bottom left corner of the screen. This feature, while correctly implemented, never functioned because the guns lack the bitflag which allows them to be activated.\r\n\r\nThe guns, with the exception of the PP7, all use short variations of their real world names, rather than the names they were given in PD. This is odd, considering these strings are relatively new; they are not present in the text file from the 4.4 beta version of the game. If this feature actually made it in, they would use the same names as they do elsewhere in PD. This archive contains a patch to make the guns use their correct PD names.', '[557]gegunnamedisplay.zip', '1.0', '2009-07-02 10:14:13', '2016-03-04 06:16:20', '04 July 2009', 1246680000, '557readme.txt', 0, 0, 0, 1, 0, 0, '557titlescreen.png', 4, 0, 0, 680, 1, 'Perfect Dark (U) (V1.1) [!].z64\r\n    CRC32: 4C1677F7\r\n    MD5: E03B088B6AC9E0080440EFED07C1E40F\r\n    SHA-1: AF8788AC4D1A57260EAE9C53FFE851FCF2A3319B', 0, '', '', ''),
(558, 1, 709, 'BLOCKER', 1146, 'A graphic hack of SMB where everything is made of blocks', '[558]BLOCKER.rar', '1.0', '2009-07-08 11:39:55', '2016-05-01 03:51:01', '08 July 2009', 1247025600, '', 1, 0, 0, 1, 0, 0, '558titlescreen.png', 1, 0, 0, 1076, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 1, '', '', ''),
(559, 1, 709, 'Strange Mario Bros. Fix', 848, 'This patch fixes the bugged out titlescreen in [url=http://www.romhacking.net/hacks/14]Strange Mario Bros.[/url]\r\n\r\nAlso works with the 05-05-2001 version of the hack (the version with the original Super Mario Bros. graphics and palettes).', '[559]strangefix.zip', '1', '2009-07-08 12:42:11', '2019-09-24 20:25:37', '08 July 2009', 1247025600, '559readme.txt', 0, 0, 0, 0, 0, 1, '559titlescreen.png', 6, 0, 0, 1968, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(560, 9, 302, 'For What Ails Ya', 528, 'When using an item, there are circumstances that can surface that would cause you to lose it, even though you never used it. In a non-hacked game, this only matters when a character dies and gets revived. In hacked games, when the &quot;don&#039;t deplete from inventory&quot; flag for items can get used, it can be more of a factor, since the items may just randomly disappear. The game supports it, but at times it seems to forget or something overwrites it.', '[560]Fix - For What Ails Ya.rar', '1.1', '2009-07-09 05:30:23', '2016-01-29 20:13:29', '24 October 2010', 1287892800, '560readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 627, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(561, 27, 1301, 'Lycanthrope Fix', 803, '[u]Ogre Battle 64 - Lycanthropy Patch[/u]\r\n\r\nLycanthropes were not available as a playable class in the release version of the game.  If you change one of your characters into either a lycanthrope (03) or werewolf (2A), they will not transform with the moon.  This patch corrects that behaviour, assuming of course you manually change a party member into one of these ;*)\r\n  \r\nThere are two flavours to this patch.  You can use GameShark codes on console or in most emulators, or you can patch the ROM with the .ups file provided.  Note that the patch is slightly different: werewolves transform when vampires do, from 6pm to 6am, instead of 9pm to 3am.  Codes are listed below.\r\n  \r\nSorry, but the patch and codes are only designed for the North American release; I don&#039;t have copies of the japanese or PAL cartridges, but source is provided if you&#039;d like to try to port the code. \r\n  \r\nAgain, this only fixes lycanthrope transformations.  You will need to make a lycanthrope, but there&#039;s plenty of documents on class changing.\r\n  \r\n+_+\r\n\r\n[u]Patch Version:[/u]\r\n\r\nThe patch is a ups file, so to apply it use byuu&#039;s ups patcher.  You can find Windows and Linux patch tools at:\r\nhttp://byuu.org/\r\n  \r\nOnly apply it to an unbyteswapped, North American release (NOBE) game -- and do respect copyright law.  If you can&#039;t obtain a legal backup copy of the cartridge, use the codes instead.\r\n  \r\n+_+\r\n\r\n-Zoinkity', '[561]Lycanthropy.rar', '1.0', '2009-07-10 16:20:58', '2016-01-27 02:01:14', '10 July 2009', 1247198400, '561readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1634, 1, 'Ogre Battle 64 - Person of Lordly Caliber.z64\r\nCRC32: A05AEA85\r\nMD5: F666E020218392E52662FDDFA1EA4F21\r\nSHA-1: 9CD0CFB50B883EDB068E0C30D213193B9CF89895\r\nSHA-256: 571E83396BC81E70DA4C0A20313D82DBD7DFE685F2C37418C8E27F927E2CC67A', 0, '', '', ''),
(562, 1, 1074, 'Mega Man: Maverick Revenge', 1149, 'This is the first time Mike Vincent have tried to edit a game, and with zero programming skills it wasn’t easy. But with some help from MegaFLE X and Matrix, he was able to anyway. There are some KNOWN bugs in this hack, because of limited knowledge of ASM, he wasn’t able to fix everything.\r\n\r\nDon’t get confused by the name, it doesn’t have anything to do with the Mavericks. There is no story line in this game, no intro or anything. It’s just a game!\r\n\r\nThe bosses and enemies are generally the same, but the levels have been completely changed, as have some of the graphics\r\n\r\nHappy gaming! :)', '[562]mmmr.zip', '1.0', '2009-07-15 19:21:29', '2016-08-03 00:47:22', '14 July 2009', 1247544000, '', 1, 0, 1, 0, 0, 0, '562titlescreen.png', 1, 0, 0, 2205, 1, 'Megaman IV (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54199F73CB04E1CCDD15CA971D\r\nSHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nSHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(563, 10, 818, 'Final Fantasy V - Sound restoration and no framerate drop', 1067, 'This hack completely restores the music and sound effects from the SNES original.\r\n\r\nThe framerate drop that was introduced when porting the game to GBA is almost completely eliminated.\r\n\r\nAll 3 releases of the game (Europe, Japan, America) are supported.\r\n\r\nA new streamed orchestral intro is optional for the European version only.', '[563]FF5A_sound_restoration_v3.0.zip', '3.0a', '2009-07-17 10:22:21', '2015-11-07 10:16:01', '25 October 2014', 1414209600, '563readme.txt', 0, 1, 0, 0, 0, 0, '563titlescreen.png', 5, 0, 1, 48697, 1, 'ety-ff5a.gba\r\nCRC32: 7197117E\r\nMD5: EBC874A9FFABAACD7EA1A3E128DD97D3\r\nSHA-1: 4FC4BC7C1C3ABE9D2F9C59A3AE4172B5CB57BD2C\r\nffva.gba\r\nCRC32: 7A24AB0C\r\nMD5: 9ED82843CC54876362BE56FACCB15D75\r\nSHA-1: 492789276EAA3E94152B143AD92F310B8A3D5366\r\nwrg-ffv.gba\r\nCRC32: FC7909A7\r\nMD5: B8FB00C59242AFC33B1A40D0D2B94EE7\r\nSHA-1: F4F6806051097C3088A5763D6D7211024FE5CC34', 0, '', '', ''),
(565, 11, 1305, 'Realistic Weapon Name Conversion Mod', 1153, 'Mod Homepage: [url]http://magus57.googlepages.com/shadowrunconversionmod[/url]\r\n\r\nThis is a mod for the Sega Genesis version of Shadowrun. It replaces all of the guns in the game either with real-life equivalents, or good alternatives to the in-game guns. It also makes a few minor changes detailed in the read-me file.\r\n\r\nIt&#039;s also a complete change of the starting characters/races, along with their skills, attributes, and inventories. It may not make complete sense with the game&#039;s story, but in my opinion, it makes the game-play more fresh.\r\n\r\nFinally, it also changes a bit of the dialogue, and much of the menus and text. I will update the mod in the regard of modified dialogue every so often, whenever I feel I&#039;ve made a worthwhile amount of changes.\r\n\r\nMore information in the read-me. Mod is a single IPS patch.\r\n\r\nWhile this mod is pretty much complete, I&#039;m open to changes, especially if you can help me with some of the stuff mentioned in the read-me. Just email me using the email in the read-me.', '[565]ShadowrunConversionMod.zip', '2.2', '2009-07-21 23:18:54', '2015-12-05 21:57:35', '06 August 2009', 1249531200, '565readme.txt', 0, 0, 0, 1, 1, 0, '565titlescreen.png', 5, 0, 0, 1172, 9, 'Shadowrun (USA).md - NOINTRO\r\nCRC32: FBB92909\r\nMD5: 53090BCD67A0B6262F71EF7C5838C02B\r\nSHA-1: A06A281D39E845BFF446A541B2FF48E1D93143C2\r\nSHA-256: 92A614491FC3EA12A6DF32459CCE08B48574B7B814E244C07EB860DC5C6EDB7E', 0, '', '', ''),
(566, 8, 569, 'Zettai Muteki Raijin-Oh - Continue Hack (J / E)', 1154, 'Continue hack for the games Absolute Invincible Raijin-Oh (E) and Zettai Muteki Raijinou (J).\r\n\r\nThis hack allows you to continue the game infinitely when you die. The story screen is only shown once at the beginning.\r\n\r\nThe package has following contents: IPS patch for the original Japanese ROM, IPS patch for the translated English ROM and a manual where the disassembling details of the hack are explained (Format: TXT, ODT &amp; PDF).', '[566]continue_hack_rev2.zip', '1.0', '2009-07-20 21:11:32', '2014-11-26 08:14:25', '23 July 2009', 1248321600, '566readme.txt', 0, 0, 0, 0, 1, 0, '566titlescreen.png', 5, 0, 0, 630, 1, 'Zettai Muteki Raijinou (Japan) - NOINTRO\r\nCRC32: 7D03727D\r\nMD5: E870BCCBC307FB32228FA8E4545EDF35\r\nSHA-1: 6269CA535EEA41F4BCFEF99F512F435DAF06C6E3\r\nSHA-256: 4A48001D0EE193C1E9642DA042A689CBC94E1E0650CA9D9A6568082330E849EF', 0, '', '', ''),
(567, 1, 1074, 'Mega Man IV: Gadget Master', 671, 'Complete new level designs, a few new graphics, and overall a new game to explore!', '[567]MegaMan4GM.zip', '1.0', '2009-07-23 04:17:33', '2017-06-19 08:45:53', '08 August 2004', 1091937600, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 2301, 4, 'Megaman IV (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54199F73CB04E1CCDD15CA971D\r\nSHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nSHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(568, 8, 1309, 'Dragon Warrior III - Spell Name Update', 1157, 'Updates the game&#039;s spell names to those used in Dragon Quest IV DS, Dragon Quest V DS, and Dragon Quest VIII. More info in the readme.\r\n\r\nv1.1 fixes an error and updates another spell.', '[568]DragonWarriorIII_SpellUpdate11.zip', '1.1', '2009-07-27 02:24:40', '2019-06-15 03:44:26', '15 June 2019', 1560571200, '568readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 2019, 1, 'File:               Dragon Warrior III (USA).gbc\r\nCRC32:              0FD9C59C\r\nMD5:                B74B6132 326BAFCD 75E415DD CD9A2932\r\nSHA1:               581A1269 5AE42BEC AA078AC2 694A1176 7A96DC61', 0, '', '', ''),
(569, 1, 777, 'Binary City', 1164, 'Very sophisticated hack of Battle City. The game begins as usual tanks action with Binary Land&#039;s gimmick, but its gameplay keeps being fresh until the very last level.\r\nThere are stages with various handicaps, timer racings, pure puzzles and even stealth action.\r\n\r\nThe game was greatly reprogrammed, now there&#039;s twice more code than was in original ROM.\r\nThere are new map objects, better AI, boss stages, new music, particle effects and physics tweaks.\r\n\r\nYou should see the game trailer here: http://www.youtube.com/watch?v=fZe7q6Ki42g\r\n\r\n\r\nThe game consists of 6 chapters:\r\n\r\n1. Reverse mode - simple tutorial on game mechanics\r\n\r\n2. Impulse mode - learning new quirks + puzzles\r\n\r\n3. Dual challenge - combining everything you&#039;ve learnt\r\n\r\n4. VG history - mimicking classic video games\r\n\r\n5. Postmodern Age - some weird stuff + memes\r\n\r\n6. Superplay - 7 steps of learning TASing', '[569]BinaryCity.zip', '0.999', '2009-08-03 10:55:11', '2021-04-13 11:58:10', '30 July 2009', 1248926400, '569readme.txt', 1, 1, 1, 1, 1, 0, '569titlescreen.png', 1, 0, 0, 4309, 1, 'Battle City (J).nes - GOODNES 3.14\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(570, 1, 1314, 'Ninja Gaiden III - Restored', 298, 'The US version of Ninja Gaiden 3 is inferior to the Japanese \r\nversion in 3 ways. Unless you really want a challenge I suppose. Greatly increased damage from\r\nall hazards, limit of 5 continues, and no password system. My previous patch \r\naddressed the first two problems,\r\nfixed the damage and you never run out of continues. This patch finally tackles \r\nthe final piece, passwords.\r\n\r\nThe US version had all password program code removed. So I started from scratch \r\nand devised my own password\r\nprogram code. It works well, and the passwords match the Japanese version&#039;s \r\npasswords. This finally is the\r\ndefinite version of NG3 to play. The original US release and Ninja Gaiden \r\nTrilogy release all have drawbacks\r\nto the Japanese version, and this patch is on par with the Japanese version, or \r\nbetter since it is in English.', '[570]ng3_restored.zip', '1.0', '2009-08-06 01:07:18', '2016-01-31 09:45:47', '01 March 2012', 1330578000, '570readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 10722, 1, 'Country: USA\r\n    MD5 Checksum: 417ad83cf8f735cf5d2550fbb4602dc5\r\n    File Size: 163.25 KB\r\n    Ninja Gaiden 3 - The Ancient Ship Of Doom (U) [!].nes', 0, '', '', ''),
(571, 8, 1315, 'The Bugs Bunny Crazy Castle II Mayhem Edition', 1144, 'Created and edited by willj168 and Frank Maggiore, this is a level-based hack of Bugs Bunny Crazy Castle II. \r\n\r\nAll levels were designed by willj168 and mapped by Frank Maggiore using a hex editor. \r\n\r\nThere are new passwords (see readme file)', '[571]bbcc2mayhem.zip', 'Final', '2009-08-05 01:05:10', '2013-09-25 21:06:24', '04 August 2009', 1249358400, '571readme.txt', 0, 0, 1, 0, 0, 0, '571titlescreen.png', 1, 0, 0, 805, 1, 'Bugs Bunny Crazy Castle 2_ The (USA).gb - NOINTRO\r\nCRC32: A973E604\r\nMD5: 8963803E642DBFBE4F5F3BC5A567785D\r\nSHA-1: 1E4C8C8FE8B6C34F76CD0DA876442F14299DA725\r\nSHA-256: CF1A8D9C9D4FC9E58740F6E008E5280FF2831C099AECAB642E64E5195C0AD0BC', 0, '', '', ''),
(572, 22, 1322, 'Ys US Master System FM sound patch', 1156, 'The Japanese version of the Sega Master System had vastly superior sound hardware called the FM Sound module that was stripped out for the US and Euro releases of the system, thus any games that utilized that hardware had inferior sound when they were brought out in the US and Europe. In Japan the module was originally an optional upgrade, so all Master System games that used it also supported the regular sound chip in case the player only had a stock SG-3000.\r\n\r\nA few US games will play FM sound if they detect the hardware (for example, Miracle Warriors and Kenseiden will play FM sound if you enable it in an emulator or use a flash cart on real hardware), but most had the capability removed. This patch adds the FM sound back into Ys, which I believe is one of the best things about the game. The arrangements on the Master System version are amazing, and the drums the FM sound module produces are incredible.\r\n\r\nI also changed all the names back to their proper Ys names (mainly just all instances of ARON instead of Adol and DEKT instead of Fact, but also a few other minor ones). In addition I changed all names from ALL CAPITALS to the Normal Way of capitalizing names.\r\n\r\nYou should apply this patch to a US/EURO rom, the one usually labeled Ys - The Vanished Omens (UE) [!].sms or some variation thereof.\r\n\r\nNOTE- Version 1.2 fixes the bug where pressing pause would reset the game.', '[572]Ys_V1_2.rar', '1.2', '2009-08-15 07:42:13', '2016-02-15 18:29:33', '14 August 2009', 1250222400, '572readme.txt', 0, 1, 0, 1, 0, 0, '', 5, 0, 1, 33446, 1, 'Ys - The Vanished Omens (UE) [!].sms\r\nCRC32: B33E2827\r\nMD5: 77D2FF054429F7970134E67800539A78\r\nSHA-1: E73E836C353543E9F48315410B0D72278899FF59\r\nSHA-256: 02E9404E81BDDD4CA21FEF2B2711DFE562C3BD7B230BF042DF3142362E29A6A9', 0, '', '', ''),
(573, 1, 1325, 'Rad Racer 2 - No extra VRAM', 1067, 'This hack makes it possible to play Rad Racer 2 without the need of extra name table VRAM for four-screen mirroring.\r\nThe only drawback is that the backgrounds repeats each 256 pixels instead of each 512 pixels', '[573]rr2_novram.zip', '1.0', '2009-08-19 14:02:55', '2015-11-07 10:20:25', '19 August 2009', 1250654400, '', 1, 0, 0, 0, 0, 0, '573titlescreen.png', 5, 0, 0, 956, 1, 'Rad Racer 2 (U) [!].nes\r\nCRC32: 39D371EC\r\nMD5: A0638990881F84395D5F0FD9F4BC3381\r\nSHA-1: 143014BE43DF5126249648D62E2193550FEC03A8', 0, '', '', ''),
(574, 1, 746, 'Mega Man 3: The Rise and Fall of Dr.Wily', 623, 'This is a ROM hack of Capcom&#039;s Mega Man III for the NES. All levels have been redesigned (including scrolling directions), a new title screen has been made, the color palettes have been changed, and some minor graphics have been edited. Other things are pretty much unchanged. The levels are harder than the ones in the original game. They&#039;re designed to be hard enough to provide some challenge, but not so hard that the hack is not fun to play.', '[574]mm3rafdw.zip', '1.0', '2009-08-21 20:05:22', '2017-06-14 08:45:48', '21 August 2009', 1250827200, '574readme.txt', 1, 0, 1, 0, 0, 0, '574titlescreen.png', 1, 0, 0, 2457, 1, 'Mega Man III (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(575, 1, 725, 'NFL Tecmo Super Coach 2009-10 (FINAL | NES)', 1175, '[list][li]What&#039;s [b][i]NEW[/i][/b] in Tecmo Super Coach?[/li][/list]\r\n\r\n[b][i]» TECMO SUPER COACH 2009-10: { Real Men Coach.}[/i][/b]\r\n\r\nThe TSC [i]Instruction Book[/i] can be found at the Author&#039;s Web site: [url=http://www.supertecmobowl.com/tsc_instructions/index.html]CLICK HERE[/url]\r\n\r\n[i][b]» GAME PLAY DESCRIPTION:[/b][/i]\r\n\r\nMost importantly, changed in Tecmo Super Bowl is a complete tightening of its legendary football gaming experience, through creating in it specific custom Defensive formations in response to the Offense chosen by the opposing Human or CPU-controlled player. Defensive formations, in combination with a total &quot;Tecmo Super Coach&quot; graphic re-branding, Offensive game play overhaul, and hundreds upon hundreds of hours invested equates to the most complete TSB [i]coaching[/i] experience ever!  \r\n\r\n[b][i]» GAME PLAY DETAILS:[/i][/b]\r\n\r\nPreviously, Tecmo Super Bowl had very unspecific Defensive reactions. Any controller option selected by the Defensive to confront the Offense with was, more-or-less, randomly selected by the player with no notation of what was being chosen, or why. The goal of the original TSB was for the player on Defense to pick the same play as the opposing Offense, which would send all of your Defensive players &#039;blitzing&#039; towards the ball carrier. Ultimately, this feat would be your only true success in the game on the Defensive play-calling side of the ball.\r\n\r\nWhat I have done, along with a handful of talented Tecmo Super Bowl enthusiasts, is recode each and every individual player AI reaction so that both Offensive and Defensive sides of the ball work together to create a more fluid football gaming simulation. In addition to dozens of visual and functional game engine mechanics, every modification in Tecmo Super Coach has been made to compliment, specifically, the [i]coaching[/i] experience of the game, and to provide what I view as a more simplified (some might say &#039;chill&#039;) version of a more authentic TSB football experience!\r\n\r\n[b][i]» QB SPECIFICS:[/i][/b]\r\n\r\nAlso previously found in Tecmo Super Bowl was a set pattern of extremely sloppy Quarterback AI. As a [i]coaching[/i] player, you often didn&#039;t see the kind of results you would have liked in the QB decision-making process. Quarterbacks now scramble less, throw faster, and react quicker to Defensive pressure!\r\n\r\n[b][i]» GENERAL MODIFICATIONS LIST:[/i][/b]\r\n[list]\r\n[li]Complete &quot;Tecmo Super Coach&quot; graphical re-branding[/li]\r\n[li]Complete 2009-2010 NFL &#039;End of Season&#039; Rosters update[/li]\r\n[li]Complete Custom Defensive Playbook creation[/li]\r\n[li]Complete Offensive Playbook integration[/li]\r\n[li]New Offensive Plays[/li]\r\n[li]Dozens of Game Play Hacks and Edits[/li]\r\n[li]And much, [i]much[/i] more![/li]\r\n[/list]', '[575]NFL_Tecmo_Super_Coach_2009-10_(v1.2.2).zip', '1.2.2', '2009-08-28 09:05:48', '2016-02-06 18:05:50', '01 March 2010', 1267419600, '', 1, 0, 0, 1, 1, 0, '575titlescreen.jpg', 5, 0, 0, 814, 1, 'Tecmo Super Bowl (USA) - NOINTRO\r\n    CRC32: 1F7C5660\r\n    MD5: 937DD74A0FB140B1E10D1915D4E2BD48\r\n    SHA-1: B7D7E496CA9DFA023D79DCC973208C1C63477125\r\n    SHA-256: 26B4D4917D61A829284C9D07E44274E235191D7001D6FC386F5B79D996AE3627', 0, '', '', ''),
(576, 10, 819, 'FFVI Advance Font Enhancement', 1176, 'Inspired by Dragonsbrethren&#039;s work for FFIV ADVANCE, this patch &quot;improves&quot; the fonts of this fantastic game. It has been made not only to look good in English, but with the other four languages (German, French, Italian, and Spanish) in mind. That is why it was made for the European version of the ROM.', '[576]ff6a_font_eur.zip', '0.4', '2009-08-29 01:43:32', '2016-04-27 14:35:01', '27 August 2009', 1251345600, '576readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 6095, 1, '2721 - Final Fantasy VI Advance (Europe) (En,Fr,De,Es,It).gba\r\nCRC32: 	D15DEBA5\r\nMD5: 	7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA-1: 	C5B27ED0870EA64E6A001C5BC367F76571ACE973', 0, '', '', ''),
(596, 11, 1336, 'Mortal Kombat II Unlimited', 1188, 'Mortal Kombat II Unlimited is a full scale hack of the Sega Genesis Mortal Kombat II game,\r\nOriginally work on the hack ceased with version 07, but in 2011 version 1.0 was released which added many new graphical features.\r\n\r\n\r\n[list][li]Added a combo system;[/li]\r\n[li]Secret fighters now fully playable;[/li]\r\n[li]Bosses now fully playable;[/li]\r\n[li]More new sounds;[/li]\r\n[li]New Select Screen and Main Menu;[/li]\r\n[li]New stages and music from Mortal Kombat 1;[/li]\r\n[li]New moves such as Brutality;[/li]\r\n[li]New Game Modes such as Practice and Endurance;[/li]\r\n[li]Returned biographies/Endings/Intro/VS-screens from the arcade version;[/li]\r\n[li]and many more...[/li][/list]\r\n\r\n\r\nFull readme file in the archive.\r\nEnjoy :)', '[596]MKIIU10.zip', '1.0', '2009-09-02 15:23:23', '2016-03-03 01:22:46', '07 March 2011', 1299474000, '596readme.txt', 1, 1, 1, 1, 1, 0, '596titlescreen.png', 1, 0, 0, 76126, 8, 'Mortal Kombat II (World).md - NOINTRO\r\nCRC32: A9E013D8\r\nMD5: C8E887CA9CDDE7BDE85F324F66D34B2D\r\nSHA-1: AF6D2DB16F2B76940FF5A9738F1E00C4E7EA485E\r\nSHA-256: E8D4514EBCB91E09FFA636268660E7B3E24317E95179C3A9572F58C40866B747', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(599, 1, 709, 'Funny Princess', 1197, 'An interesting hack where you star Princess Peach on your search for Mario. This hack combines graphics from Super Mario Bros. 2, Super Mario Bros. 3, Yoshi&#039;s Island, and Kirby&#039;s Dream Land. Jumping and the play control have been hacked as well and feel more consistent with Super Mario Bros. 2.', '[599]FunnyPrincess.zip', '1.0', '2009-09-30 23:56:14', '2017-09-24 23:07:33', '01 January 2007', 1167627600, '', 1, 0, 1, 1, 1, 0, '599titlescreen.png', 1, 0, 0, 4148, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(600, 9, 302, 'Final Fantasy VI Titlescreen Mod', 445, 'This patch was created by Yazoo for his French translation of Final Fantasy VI. It replaces the Final Fantasy III title logo and copyright/license text with the original from the Japanese version. It also removes the black and white splashscreen that was displayed before the title sequence. The opening credits have also been restored to the ones from the Japanese version: the translator position has been removed.\r\n\r\nNote: This patch comes with no documentation, but it needs to be applied to a headered ROM. It works with both revisions of Final Fantasy III.', '[600]ff6intro.zip', '1.0', '2009-10-07 01:02:10', '2015-11-13 06:34:56', '06 October 2009', 1254801600, '', 1, 0, 0, 0, 0, 0, '600titlescreen.png', 5, 0, 0, 3426, 3, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(601, 9, 715, 'Zelda - A Link to the Past - Master Quest', 1110, 'The purpose of this hack was to take the same approach Nintendo took with Ocarina of Time: Master Quest.  Numerous Zelda games have a second quest in one form or another, and the author felt that A Link to the Past deserved a similar treatment.  The dungeons have detours, rearranged items, tougher enemies, and an intermediate difficulty level.  However, an optional &quot;Double Heart Damage&quot; patch is included for those looking for a greater challenge.', '[601]Legend of Zelda, The - A Link to the Past - Master Quest v2.zip', '2.0', '2009-10-08 19:31:09', '2018-01-31 17:38:12', '01 December 2015', 1448946000, '601readme.txt', 0, 0, 1, 0, 1, 0, '601titlescreen.png', 5, 0, 0, 11769, 4, 'Filename: Legend of Zelda, The - A Link to the Past (U) [!]\r\nFile Size: 1,048,576 Bytes\r\nSHA1: 6d4f10a8b10e10dbe624cb23cf03b88bb8252973\r\nSHA-256: 66871d66be19ad2c34c927d6b14cd8eb6fc3181965b6e517cb361f7316009cfb\r\nCRC32: 777aac2f\r\nMD5: 608c22b8ff930c62dc2de54bcd6eba72', 0, '', '', ''),
(602, 9, 802, 'Secret of Evermore Gameplay Balance Patch', 1201, 'This patch has one main objective, and is making the game much more enjoyable on the gameplay side. Loads of tweaks to avoid mass grinding and to have a fairly challenging game in front of us in every moment.\r\n\r\nThis patch is made on IPS format. The patch include several changes, from monster stats to a shared weapon and spell script to make powering those much more easy.\r\n\r\nTested on the [url=http://www.romhacking.net/hacks/24/]SoE 2 Player Edition[/url] hack and it works fine.\r\n\r\nThe 1.1 version enhance previous balance mechanics solving some minor bugs, modify boss magic power, an alchemy overhaul, covers most common exploits, adds a few extra monsters on the latter part of the game (one completely new) and solve a few known bugs.\r\n\r\nFor author insert routines and news visit [url=http://www.ninakoru.com]ninakoru.com[/url] site.\r\n\r\nUPDATE: New version also for Spanish version, and hard mode for both United States and Spanish versions.', '[602]secret_of_evermore_gameplay_balance_patch_1_1.zip', '1.1', '2009-10-09 13:05:05', '2013-08-23 01:55:12', '20 August 2013', 1376971200, '602readme.txt', 0, 1, 0, 0, 1, 0, '602titlescreen.png', 5, 0, 0, 7632, 6, 'IPS versions compatible with Spanish and United states version of the game. Compatible for both headered and non-headered roms. Compatible multiplayer third party patch (not supporting this combination though).\r\n\r\nSecret of Evermore US (Original Version):\r\nChecksum: CC3D\r\nHeadered ROM MD5: 64F5639BCC46A2393E170E222A0D046\r\nUnheadered ROM MD5: 6E9C94511D04FAC6E0A1E582C170BE3A\r\n\r\nSecret of Evermore ES (Original Version):\r\nChecksum: 7813\r\nHeadered ROM MD5: 8CE4F4EC4D234CF751D97797BBA00DE2\r\nUnheadered ROM MD5: F6516A3B18C262EC00CD4348921C3897', 0, '', '', ''),
(603, 1, 561, 'Battle DTE fixer upper', 528, 'In a Final Fantasy ROM without this patch, any text utilizing DTE that appears in battle will be garbled. This is because the DTE routine and table from the Japanese game was never replaced. This patch adds an English DTE routine to the battle text routine (freeing up 35 bytes in the process), meaning you can now utilize DTE for any of the game&#039;s text!\r\n\r\nDisassemblies of the original Japanese DTE routine and new English DTE routine are included. An anti-patch is also included, if you wish to remove the hack for whatever reason.', '[603]DTE fixer upper.rar', '1.0', '2009-10-15 19:11:57', '2015-11-03 18:03:29', '04 October 2009', 1254628800, '603readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 563, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(604, 9, 854, 'Super Mario Bros 1 SMAS - NESised', 611, 'Since I was sick of seeing grass in world 1-1 where bricks should be I put together a hack to change several of the graphics of SMB1 in Super Mario All-Stars. It changes them to graphics which are much closer to what they were in the 8-bit game. The backgrounds have not been touched. The ROM needs to be unheadered.\r\n\r\nNote that since Super Mario Bros. The Lost Levels shares graphics with SMB that game will be affected as well. This game has not been tested to see if the changes remain throughout that game.\r\n\r\nNote: The hack can be used with the [url=http://www.romhacking.net/hacks/167/]SMAS SMB/Lost Levels Brick Fix hack[/url] if this patch is first applied to a non-headered SNES ROM. Then a header must be added to the ROM using a tool such as [url=http://www.romhacking.net/utilities/400/]NSRT 3.4 Windows[/url]. After that, the SMAS SMB/Lost Levels Brick Fix patch can be applied. From there, it is optional to remove the header once again.', '[604]SMAS-NESised.zip', '1.1', '2009-10-17 16:31:48', '2015-11-05 19:26:02', '16 October 2009', 1255665600, '604readme.txt', 1, 0, 0, 0, 0, 0, '604titlescreen.png', 5, 0, 0, 4382, 4, 'File Name: Super Mario All-Stars (U) [!].smc\r\nCRC32: 	925637c7\r\nMD5: 	53c038150ba00d5f8d8574b4d36283f2\r\nSHA-1: 	c05817c5b7df2fbfe631563e0b37237156a8f6b6\r\nSHA-256: 	a9e3e57d591e995e8e0dd228b619b6aed42205eaf55316fa8ff33f236b3a32b3', 0, '', '', ''),
(605, 9, 1244, 'Ogre Battle Army Balancing Mod', 1209, 'This mod makes the previously undervalued units useful and adds a new class to the witch line which she can promote to at level 15 then she can use an undead ring to become a sorceress. The mage now promotes with an undead staff. Many attacks have been changed to make the game more enjoyable.  Vampyre now uses an evil ring attack, the top dragons have three area of effects from the back row, the Cockatris keeps the Gryphon&#039;s gale and has the petrify up front. All top level beasts now have 4 front row attacks and their resistances have been increased. Giants and Golems now have a normal chain of promotion just like the other characters. Evil ones, Muses, Beast Masters, Dragoners, Dragon Masters and Tigermen all get an extra attack up front.  All four lords have been improved.  Generals and Dragoons have 3 back row attacks because they are g d heros man. The only reduction is to the Lich which has 2 for balance, he is still the most powerful character in game. The goal is to make any character good enough to be valuable at the end of the game. I tried not to adjust too many stats or change anything unnecessarily but only to improve the characters in need.\r\nIncluded is a reference guide with all the important stats.', '[605]obabmod071.zip', '0.71', '2005-12-23 05:00:00', '2016-02-02 02:52:14', '02 December 2009', 1259730000, '605readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 4015, 3, 'Ogre Battle - The March of the Black Queen (USA).sfc - NOINTRO\r\nCRC32: ACFDB7B8\r\nMD5: 64A824BE35BFBB7797E8CFE6CCCC5DEC\r\nSHA-1: CFC45162B91791A61D4260E348AD43CB3B2ECA0F\r\nSHA-256: B766C26498D0AFD63F44AEFDEF42642D2483B54F18D2B81A4F1D67A57F641044', 0, '', '', ''),
(607, 9, 715, 'Bruce Campbell vs Ganon', 1210, 'It has been many years since Link to the Past and Ganon is back to evil.  Link is not around to save the day. So, a new hero has to emerge.  This hero is the unlikely Ash from the Evil Dead series.  With his witty humor Ash must fight through dungeons that have been upgraded by Ganon.  With new tricks up his sleeve Ash searches Hyrule for items lost long ago.  With New puzzles and harder bosses Ash has a lot to go against to finally be the one to bring peace to Hyrule forever.\r\n\r\n1.5 update: The holes in the game are no longer horribly bugged. In addition, save and quit no longer counts as death, the pegasus boots can change direction when running and you can now use the shovel to dig up random treasure on the overworld when you&#039;re in need of hearts of whatever.', '[607]bcvsg1.5-fixed.rar', '1.5', '2009-11-01 19:09:45', '2016-01-29 08:02:34', '31 October 2009', 1256961600, '607readme.txt', 1, 0, 1, 1, 1, 0, '607titlescreen.jpg', 1, 0, 0, 6924, 4, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 1, '', '', ''),
(608, 9, 1351, 'Brandish Name Restore', 1214, 'This is a very simplistic hack that changes a few names to match the ones found in the Japanese version (&quot;Varik&quot; to &quot;Ares&quot;, &quot;Alexis&quot; to &quot;Dela&quot;, etc.). Dela&#039;s cutscene/sprite data has NOT been changed yet, however.\r\n\r\nBut that&#039;s okay, because a wearing a one-piece magical bikini is far more sensible than wearing a two-piece magic bikini, right?', '[608]Brandish Name Restore.zip', '1.5', '2009-11-14 19:34:09', '2016-04-23 03:00:43', '09 December 2009', 1260334800, '608readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1144, 4, 'Brandish (USA).sfc - NOINTRO\r\nCRC32: 74F70A0B\r\nMD5: 90BB70C75F0000492F99725DE54C264F\r\nSHA-1: EAB3718608F1657F484B27C6F684527FC27F2BA1\r\nSHA-256: 130A74E76369B0EC4D6378A014550921433F1AE1AC1DDDFFB51F77C9F21A818F', 0, '', '', ''),
(610, 9, 755, 'Super Mario Kart: Pro Edition', 1215, 'Super Mario Kart makes its comeback!\r\n\r\nThis hack is a complete remake of SMK, featuring 20 new tracks. The AI also works, meaning you&#039;ll have to work for that first place in GP mode.\r\n\r\nFor when you&#039;re feeling more like hitting your friends with shells and bananas, there&#039;s also 4 new battle mode courses for you and your friends to determine who is the champion of battle once and for all.\r\n\r\nIf you played the original SMK and felt that you needed more of a challenge or wanted more to experience, then download this hack. You won&#039;t be disappointed.\r\n\r\nPatch onto a headerless Super Mario Kart (U) ROM and enjoy.', '[610]Super Mario Kart - Pro Edition (v1.1).rar', '1.1', '2009-11-18 21:01:47', '2013-08-10 23:15:03', '18 November 2009', 1258520400, '610readme.txt', 0, 0, 1, 0, 1, 0, '610titlescreen.png', 1, 0, 0, 9814, 4, 'Super Mario Kart (U) [!].smc - GOODSNES\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(611, 9, 804, 'Super Mario RPG Revolution', 1216, 'This is a ROM hack of Super Mario RPG that shows off what you can do with the statistical and gameplay (battle system-wise) aspects of the game mostly, but also shows what you can do in terms of attack animations and other things as well.\r\n\r\nV5.0 - ABSOLUTE Release.  Fixes ALL bugs that existed in previous versions, including the bugs where the battle message doesn&#039;t pop up for specials after Level 30.  They will NEVER pop up now.  Fixed the Lamb&#039;s Lure not working properly and not allowing you to obtain a certain later item.  Thunderbolt (Mg. Power 32 vs. 24), Geno Beam (Mg. Power 48 vs. 40) and Geno Flash/Geno Flare (Mg. Power 90 vs. 85) have seen a significant Mg. Power increase.  Spire and Sleepy Time has seen Mg. power decreases but are ALSO the only other specials blessed with the Jump Counter bump still.  Geno Whirl now costs 8 FP and Terrorize now does damage again.  All enemies, bosses, characters, weapons equipment, jump counters (Yes, the one that&#039;s attached to Jump), timing, items, specials, and level ups are now completely balanced.  Save Point in Bowser&#039;s Castle moved back out of Croco&#039;s Room and placed before Kamek to fix a glitchy bug that occurs in the Factory section of the Gate area.  All messages have been proofread and edited.  &quot;Bob&quot; the Shy Ranger now has a more appropriate name.  Slight dialogue change, talk to the guy behind the house to the left of the castle in Mushroom Kingdom at the beginning!  Triplets&#039; Shop sells more useful selection of items and also sells a very much improved &quot;Mushroom&quot;.  Bad Mushroom can mute OR Poison enemies.  A few bosses have been tweaked and/or improved to be more balanced and/or difficult.  Culex will still kill you at any Level if you&#039;re not careful.  ALL FUTURE RELEASES WILL BE FOR THE SAKE OF BUG FIXING!\r\n\r\n\r\nV4.0 - FINAL Release.  Nearly Complete overhaul of the hack. Names of enemies, attacks and spells edited to be more fitting to the Japanese version of the game and to make more sense out of the attack.  The pricing of Sleepy Bomb is fixed.  Mallow given Thunderbolt as his first special again.  All enemies and bosses are balanced as best as possible.  Some enemies and bosses have seen improvements to their scripts to make sure that the game is fair but giving off a challenging vibe.  New equipment and items have been made, while some items have been changed to be made more useful.  Most other equipment has been tweaked to maintain that balance.  EXP and monetary gains have been tweaked to be generally more rewarding but to establish a flow with the game.  Characters and characters&#039; stats have been tweaked to bring a greater balance between the party members.  Bosses have all been tested to ensure that no bugs or oddities exist any more.  The bug with the Specials menu where characters would learn a special at Level 51 has been fixed.  Smithy, Jinx, and Culex have been tweaked. Some enemy spells have been made weaker for balancing issues.  Save point before Kamek/Magikoopa has been moved into the room with Croco&#039;s 2nd shop to prevent problems of possibly &quot;getting stuck&quot; due to Kamek/Magikoopa&#039;s increased difficulty.  Two of the three Musty Fears&#039; flags have been moved.\r\n\r\nV3.0 - Pending FINAL release.  Fixed the bugs with Shy Rangers, Axem Rangers and Helios.  Fixed a few goofy battle formations.  Bugs with Defender, Exor that were found were also fixed.  Battle Scripts have been looked over and improved if needed.  Enemies and bosses received one last thorough balancing, so that the difficulty curve is better maintained.  Bowser&#039;s Terrorize special no longer does damage.  Peach&#039;s Sleepy Time special now does damage (Mg. Power of 50).  Peach&#039;s Mute Special now will never miss.  Timing for Geno Whirl has been lowered from 8 frames to 5 now.  Prices at the Frog Disciple&#039;s Shop has been lowered.  Various accessories and equipment improved.  Fixed a mistake with Yoshi Candy.  Fixed Falcon Helm and Red Cap not protecting characters from certains status effects.  Increased EXP gain for Machine Made enemies and some of the enemies in Forest Maze (for easier leveling up).\r\n\r\nV2.0 - Fixed most of the bugs and glitches of all the bosses, enemies, and battle formations with testing involved.  Buffed Falcon Helm and Red Cap even more (status protection), A few bosses has been changed from before: a few are less annoying, but more are harder.  Geno Boost only boosts Attack and Magic Defense now, but still has 2 frames for Defense.  Only few minor bugs remains, but the hack is officially complete!\r\n\r\nV1.30 &amp; V1.31 - Fixed a few problems with Culex (NOT MAJOR), and a horrible Level-up bug (Broken Peach, and broken stats).  Also, Geno Boost &amp; Ultra Jump has been balanced even more, but frame for timing is increased for Geno Boost slightly.  Also, minor changes &amp; fixes to some bosses.\r\n\r\nV1.20 &amp; V1.21 - Fixes major battle bugs with Croco #2, Machine Made Yaridovich, Replacement Boss, and Culex. Also, Smithy, Jinx and Culex have been severely revamped and star grinding is less broken. Mallow and Geno have been buffed and a few of their specials improved. Stats and prices of certain pieces of equipment and items improved. Version 1.20 has V1.1a&#039;s characters specials table while Version 1.21 has the new specials table. Example: Bowser learns Bowser Crush at Level 37 in V1.20, he will learn the same special at Level 30 in V1.21.\r\n\r\nEDIT: V1.1a fixes the problem with Yoshi-Ade.  In V1.1, Yoshi-Ade is so broken that it freezes the game.  Also, the last boss got an increase in attack power for good reason.\r\n\r\n[list]\r\n[li]Characters can go level up to Level 50[/li]\r\n\r\n[li]All bosses and enemies&#039; battle scripts changed[/li]\r\n\r\n[li]Character stats changed around[/li]\r\n\r\n[li]Spells changed[/li]\r\n\r\n[li]All Enemy stats changed[/li]\r\n\r\n[li]Dialogue changes (Mostly in-battle)[/li]\r\n\r\n[li]New enemies and enemy name changes[/li]\r\n\r\n[li]Well-balanced difficulty curve[/li]\r\n\r\n[li]Timing for Weapons, defense and spells changed[/li]\r\n\r\n[li]A few new attacks and spells[/li]\r\n\r\n[li]Some new items and equipments[/li][/list]\r\n\r\nChanges made from Remix (an older version):\r\n\r\n[list]\r\n[li]Solves problems with some enemies/bosses with multiple attacks (i.e. Enemies attacking after characters have died, leads to bug where enemy jumps offscreen and attacks nothing, only to come back some minutes later).[/li]\r\n\r\n[li]Mallow with Shocker at the beginning instead of Thunderbolt as his first spell (Some enemies changed a bit to compensate for this).[/li]\r\n\r\n[li]Balance out stats between characters and increase HP stat boosts[/li]\r\n\r\n[li]Change enemy encounters around a bit (i.e. Mushroom Way, a Goomba encounter might give you two Goombas and a Koopa Troopa).[/li]\r\n\r\n[li]Improved certain boss and enemy tactics as well as stats to make a little tougher/more balanced.[/li]\r\n\r\n[li]Fixed the bug where it says that your character will gain a new special at Level 51. The max level is 50 in this game.[/li]\r\n\r\n[li]Changed Geno Whirl&#039;s stats (It will always hit now, sometimes will hit 9999 on its own, but timing for guaranteed 9999 is VERY hard like Geno Boost&#039;s).[/li]\r\n\r\n[li]Changed stats for a few pieces of equipment (Masher, Lazy Shell).[/li]\r\n\r\n[li]ALL Weapons have small changes to timing (Mainly just for the strongest level of the attack).[/li]\r\n\r\n[li]Changes to most Psychopath messages[/li]\r\n\r\n[li]Fixed problem with &quot;Ready, Get Set, Go!&quot; message on Booster Hill.[/li]\r\n\r\n[li]Small fixes with some out-of-battle text messages[/li]\r\n\r\n[li]Improved enemy evasion for most enemies.[/li]\r\n\r\n[li]Balanced FP cost and all-targeting attacks[/li]\r\n\r\n[li]Lessened overall EXP gain to compensate for Lucky Jewel, Lucky! Bonus, and the special Hammer.[/li]\r\n\r\n[li]EXP Booster costs twice the amount of Coin Trick now.[/li]\r\n\r\n[li]Balanced the stat-boosting items[/li][/list]\r\n\r\nAddendum: The archive was updated to fix the headered patch included, greatly reducing filesize of the archive. The non-headered patch and readme are unchanged.', '[611]SMRPGRevolutionV5.0.rar', '5.0', '2009-11-19 04:03:11', '2014-02-06 05:22:05', '16 November 2009', 1258347600, '611readme.txt', 0, 0, 0, 1, 1, 0, '611titlescreen.png', 5, 0, 0, 29788, 4, 'Super Mario RPG - Legend of the Seven Stars (U) [!].smc - GOODSNES 2.04\r\nCRC32: 1B8A0625\r\nMD5: D0B68D68D9EFC0558242F5476D1C5B81\r\nSHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nSHA-256: 740646F3535BFB365CA44E70D46AB433467B142BD84010393070BD0B141AF853', 0, '', '', ''),
(612, 8, 884, 'Link&#039;s Awakening Restoration', 1213, 'A small patch that restores some of the localization changes that Nintendo modified to fit their standards, as well as fixing a typo and adding a special something to the game. The following were modified:\r\n\r\n[list]\r\n[li]The Mermaid&#039;s Necklace was changed back into her swimsuit top; text was changed to reflect this.[/li]\r\n[li]The Hippo in Animal Village was restored to her original sprites.[/li]\r\n[li]The &#039;Tale Keyhole&#039; typo was fixed back into &#039;Tail Keyhole&#039;.[/li]\r\n[li]A cave that was cut from the original game was put back in. Check around Kanalet Moat to find it![/li]\r\n[/list]\r\n\r\nTwo patches were included - one for Link&#039;s Awakening DX v.1.1 and one for Link&#039;s Awakening  v.1.0.', '[612]Zelda4DXRestoration_v_1.1.zip', '1.1', '2009-11-22 17:58:07', '2015-11-06 08:00:46', '02 December 2009', 1259730000, '612readme.txt', 1, 0, 1, 1, 0, 0, '612titlescreen.png', 5, 0, 0, 11104, 1, 'File:               Legend of Zelda, The - Link&#039;s Awakening DX (U) (V1.1) [C][!].gbc\r\nCRC32:              B38EB9DE\r\nMD5:                CCBB5621 2E3DBAA9 007D389A 17E9D075\r\nSHA1:               363D184D 9B1E9FAA 5A2FACD8 0897B7E1 18446164', 0, '', '', ''),
(614, 9, 359, 'Star Ocean no S-DD1/96Mbit hack', 864, 'This hack for Star Ocean removes the need for the S-DD1 chip consequently expanding the ROM size to 96Mbits (12MB) to allow you to play the ROM on real hardware where it&#039;d otherwise be impossible. \r\n\r\nBackup units and flash carts are not compatible with the S-DD1 chip. An original Star Ocean ROM will not run on such devices. Since the expanded ROM does not require the S-DD1 chip, you can load it onto a backup unit such as the GF7, onto a flash cart, or put it on a custom cart.\r\n\r\nThis hack is not meant to be used in emulators. In fact, since this game uses an unusual mapper most emulators wont run this hacked version. Super Sleuth is a SNES emulator that is compatible with this mapper, use it to test your patched ROM. Again, this hack is not intended to be used on emulators. If you don&#039;t plan on playing Star Ocean on anything other than an emulator, this hack isn&#039;t for you.\r\n\r\nThere are two patches included, one for the original Japanese version and another for an already DeJap translated version. The two patches are not interchangeable. If you want to translate and use this hack, you must use the translation patch FIRST.', '[614]Star Ocean 96Mbit patch - xdelta.zip', '1.0', '2009-12-03 18:09:39', '2016-04-24 03:31:14', '13 July 2004', 1089691200, '614readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 6841, 3, 'Star Ocean (J) [T+Eng 100% 1.0_DeJap].smc\r\nCRC32: 6BA9E08D\r\nMD5: 217A97E694FB916AD26C8A471F6C0E84\r\nSHA-1: 8574F0C49B0E823F21763331C2D66225B95C1653\r\nSHA-256: 504050FCBCF1B6768448AED48298AD388B76271412A8CB9659937CDDBE8E1385', 0, '', '', ''),
(616, 1, 126, 'DTE fixer upper, part deux', 528, 'This patch enables DTE ability for monster names in battle, thereby expanding the space available for the names.', '[616]DTE fixer upper, part deux.rar', '1.0', '2009-12-17 05:14:31', '2015-11-03 18:00:06', '15 December 2009', 1260853200, '616readme.txt', 0, 0, 0, 0, 0, 1, '616titlescreen.png', 5, 0, 0, 466, 1, 'n/a', 0, '', '', ''),
(617, 9, 302, 'Final Fantasy VI Hardtype', 1220, 'This new Final Fantasy VI hack makes quite a few changes to gameplay whilst leaving the original story intact. \r\n\r\nThis hack has increased enemy stats, given the AI new (and smarter moves) while altering equipment and Espers. Equipment has been made more unique to each character, and certain characters have new skillsets- for example, Mog has Jump instead of Attack.\r\n\r\nEquipment has been rebalanced, meaning you won&#039;t see any more Genji Glove/Offering combos. You&#039;ll have to form strategies to deal with each boss!\r\n\r\nAdditionally, most glitch fix patches have already been applied to the game.\r\n\r\nThis hack is my first ever, and I appreciate all comments. My e-mail is in the Readme file. Have fun!', '[617]Final Fantasy VI Hardtype FINAL.zip', '1.3', '2009-12-10 21:45:04', '2014-07-30 21:16:43', '10 December 2009', 1260421200, '617readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 1642, 3, 'Final Fantasy III (USA) - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(618, 31, 1368, 'DOOM 32X 24 Level Expansion', 1065, 'The 32X version of DOOM is a port of the Jaguar version, however, seven of the levels present in the Jaguar version were dropped from the port. This hack adds these dropped levels to the level select option on the title menu. The levels included are:\r\n\r\n[list][li]Level 16: Tower of Babel[/li]\r\n[li]Level 17: Hell Keep[/li]\r\n[li]Level 18: Pandemonium[/li]\r\n[li]Level 19: House of Pain[/li]\r\n[li]Level 20: Unholy Cathedral[/li]\r\n[li]Level 21: Mt. Erebus[/li]\r\n[li]Level 22: Limbo[/li][/list]\r\n\r\nTower of Babel and Hell Keep are new levels which do not have anything in common with the PC levels that share their names. The 32X does not have enough memory to run Unholy Cathedral, and it will crash immediately after being selected.\r\n\r\nThis patch applies to a European DOOM ROM. Use [url=http://www.romhacking.net/utils/598/]xdelta UI[/url] to apply the patch.', '[618]JAG32X.zip', '1.0', '2009-12-30 22:43:47', '2016-04-27 03:31:49', '30 December 2009', 1262149200, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 2621, 1, 'Doom 32X (E) [!].32x\r\nCRC32: 53734E3A\r\nMD5: 1ABE8B9B1855B1B101CB7F1D86395C22\r\nSHA-1: 4EC03C2114EBFFBBCD16859583340D4EA4CD8DD5\r\nSHA-256: 12275E2B18CCF5606B97A6C26BF9A8B206AF385C43343977DEDAD6A37C66AB7B', 0, '', '', ''),
(619, 31, 1368, 'DOOM 32X 24 Level Expansion Addendum', 1232, 'This hack is an addendum to [url=http://www.romhacking.net/hacks/618/]saxman&#039;s 24 level expansion[/url] for the 32X version of DOOM. Level 20: Unholy Cathedral was unplayable in that version, due to the memory limitations of the 32X. Additionally, the Jaguar levels utilized the skull keys, which do not have status bar icons in the 32X version. This patch corrects both issues: Level 20 has been simplified, and has even had a bug fixed from its Jaguar counterpart, where it was impossible to open the secret yellow key door. The skull keys have been replaced by keycards.\r\n\r\nUse [url=http://www.romhacking.net/utils/598/]xdelta UI[/url] to apply this patch to saxman&#039;s hack.', '[619]jag32x_addendum.zip', '1.1', '2010-01-06 08:54:00', '2016-04-27 03:34:32', '06 January 2010', 1262754000, '619readme.txt', 0, 0, 1, 0, 0, 0, '', 6, 0, 1, 2543, 1, 'Doom 32X (E) - 24 Level Expansion by Saxman.32x\r\nCRC32: 3AE0E83B\r\nMD5: DDA2E9BB2D2C97DE09F0DD5AC87E3744\r\nSHA-1: FD24EA546A35E8F081B428A41B348133100A8F5B\r\nSHA-256: 01FF5204A179EB534EFCA9617A11430D9934DA7E09245295A2F4B04FA7D52CB4', 0, '', '', ''),
(620, 1, 943, 'Gary&#039;s Nuts', 569, 'Gary&#039;s Nuts is a Nuts &amp; Milk hack by Googie and Quick Curly. Play as Gary to rescue Professor Oak and escape this weird dimension! The levels, music, sounds, and graphics have been changed along with a few minor ASM modifications. Please refer to the readme for more information.', '[620]Gary\'s Nuts (N&M Hack) By Googie & QC.zip', '1.0', '2010-01-06 23:43:14', '2015-12-02 01:43:18', '31 December 2009', 1262235600, '620readme.txt', 1, 1, 1, 0, 0, 1, '620titlescreen.png', 1, 0, 0, 934, 1, 'Nuts &amp; Milk (J).nes\r\nChecksum-16: 7328\r\nChecksum-32: 00267328\r\nChecksum-64: 0000000000267328\r\nCRC-16: FEC4\r\nCRC-32: 11879FE8\r\nMD-5: 8315CB720233BFD42B145B271E0189B8\r\nSHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nSHA-256: E70B0059F7E3FEA7EBAEBF2BC4B80468DDAD0B04E344E8E5359A3FA55F48DD28', 0, '', '', ''),
(621, 9, 302, 'Border Crossing', 528, 'On an overworld map, battles are determined by choosing a formation from a group within 32x32 tile zone. The game calculates the zone based on the coordinates of the party.\r\n\r\nHowever, the zone calculation is not run on each step, but rather on each redraw of the map.\r\n\r\nExamples of redraws include exiting battle, exiting the menu, and exiting a town.\r\n\r\nIt is easy to see this bug by entering and exiting the menu at a boundary where the enemy formations change, then walking into the adjacent zone until a battle is triggered. Monsters will appear from the previous zone.', '[621]Fix - Border Crossing.rar', '1.0a', '2010-01-19 07:20:35', '2016-01-30 08:38:20', '03 February 2010', 1265173200, '621readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 698, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\n    CRC32: A27F1C7A\r\n    MD5: E986575B98300F721CE27C180264D890\r\n    SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\n    SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(622, 9, 302, 'Economizer MP tweak', 528, 'The Economizer made all spells cost 1 MP, a feature that is about as game breaking as a game could possibly get, short of implementing a &quot;win the game&quot; button.\r\n\r\nWhat this patch does:\r\n\r\n[list][li]Gold Hairpin - No direct tweak, MP cost is still reduced by 50%.[/li]\r\n\r\n[li]Economizer - Reduces MP cost by 75%.[/li]\r\n\r\n[li]Enforces a minimum cost of 1 MP for every spell, regardless if either relic was\r\nused or not.[/li]\r\n\r\n[li]Changes the description of the Economizer to fit the new rule.[/li][/list]', '[622]Tweak - Economizer.7z', '1.0b', '2010-01-20 05:05:04', '2016-01-30 08:38:17', '25 April 2010', 1272168000, '622readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 580, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\n    CRC32: A27F1C7A\r\n    MD5: E986575B98300F721CE27C180264D890\r\n    SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\n    SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(623, 9, 812, 'Oh No! More Zombies Ate My Neighbors!', 6508, 'Almost 10 years in the making, a complete hack/ unofficial sequel including 55 all new levels, new gameplay options, items, enemies and more!\r\n\r\n[b]*NOTE*[/b]\r\n\r\nNew version of patch (by Robin H) no longer requires ROM expansion/header to be added prior to applying hack. ZIP contains both IPS and UPS format.', '[623]ONMZAMN_fixed.zip', '1.0', '2010-01-18 02:04:59', '2021-01-16 07:43:50', '17 January 2010', 1263704400, '623readme.txt', 1, 1, 1, 1, 1, 0, '623titlescreen.png', 1, 0, 0, 19655, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\n    CRC32: 7CFC0C7C\r\n    MD5: 23C2AF7897D9384C4791189B68C142EB\r\n    SHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\n    SHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', ''),
(624, 10, 819, 'Border Crossing', 528, 'On an overworld map, battles are determined by choosing a formation from a group within 32x32 tile zone. The game calculates the zone based on the coordinates of the party.\r\n\r\nHowever, the zone calculation is not run on each step, but rather on each redraw of the map.\r\n\r\nExamples of redraws include exiting battle, exiting the menu, and exiting a town.\r\n\r\nIt is easy to see this bug by entering and exiting the menu at a boundary where the enemy formations change, then walking into the adjacent zone until a battle is triggered. Monsters will appear from the previous zone.', '[624]Fix - Border Crossing.rar', '1.0a', '2010-02-06 04:55:10', '2016-01-19 21:40:33', '03 February 2010', 1265173200, '624readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 2967, 1, 'Final Fantasy VI Advance (USA).gba - NOINTRO\r\nCRC32: D708F5AB\r\nMD5: D1C3D1798A3F347FBAB41F151C99DECE\r\nSHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\nSHA-256: 1310F2AD3C13F5446CF6C43D01D48AAD640D6B8A4FBBA2B92C776F4F6D90E6FF', 0, '', '', ''),
(625, 11, 1206, 'Kid Chameleon Puzzle Map', 1065, 'This is a new puzzle map created using K-E release 02/05/2010. This map requires some problem solving skills as you will discover.\r\n\r\nTo use, simply apply the IPS patch to the original Kid Chameleon ROM. Run the patched ROM as normal, and the new level should come up instead of Blue Lake Woods I.', '[625]kcpuzzle.zip', '02/06/2010', '2010-02-07 05:21:22', '2016-03-03 01:24:37', '06 February 2010', 1265432400, '625readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1410, 8, 'Kid Chameleon (USA_ Europe).md - NOINTRO\r\nCRC32: CE36E6CC\r\nMD5: 756E603B6CF9B3EBBB1B0F79D9447E43\r\nSHA-1: 28B904000B2863B6760531807760B571F1A5FC1D\r\nSHA-256: BC08B0188FB715AE469806843A8418D4937D2098B66D04227668865B3D4D5BAA', 0, '', '', ''),
(626, 9, 755, 'Super Mario Kart Alternate Tracks', 1254, 'I&#039;ve been a fan of Super Mario Kart since I first played it in the early/mid nineties.  Late last year I \r\nhappened upon a romhack called Super Mario Kart: Pro Edition and was very impressed at the quality (though \r\nI was humbled by its difficulty).  It inspired me to start my own hack of the tracks, with a focus on \r\nmaintaining the feel of the original game.\r\n\r\nEvery track has been replaced by one I&#039;ve created completely myself, including the Battle Mode courses.  \r\nI&#039;ve tried to avoid putting in overly complicated or silly courses like some hacks of this game have, but \r\nat the same time I&#039;ve snuck in a couple of new ideas.\r\n\r\nThe AI works in all courses, and offers a challenge, but is far from unbeatable.', '[626]SMK Alternate Tracks.zip', '1.0', '2010-02-17 22:44:10', '2013-08-10 23:27:22', '17 February 2010', 1266382800, '626readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 6238, 4, 'Super Mario Kart (U) [!].smc - GOODSNES 2.04\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(627, 1, 1388, 'Burning Spaceship Galg Hack', 842, 'This hack changes the level graphics, the amount of lives (9 lives), the ship&#039;s weapon (flamethrower) and movement physics. It is now possible fly through upper and lower barriers.', '[627]burning_spaceship_-_galg.rar', '1.0', '2010-03-06 16:15:29', '2019-07-06 21:38:38', '03 March 2010', 1267592400, '627readme.txt', 1, 0, 0, 1, 1, 0, '627titlescreen.png', 1, 0, 0, 850, 1, 'Zunou Senkan Galg (J) [!].nes\r\nCRC32: 2B30AF5C\r\nMD5: 214CA148839B22F904FBE395C9BC369D\r\nSHA-1: 43BA14D9F066D5164D1E0F53776C7376B24C1FC5\r\nSHA-256: E948AC973D0B6B10E5DEC08EA1485201057D2D272384FF1A0E874186643A1DA8', 0, '', '', ''),
(628, 1, 822, 'Akumajō Densetsu - PAL Fix', 1067, 'This hack adjust the Japanese version of Castlevania III to be playable on 50 Hz PAL consoles.', '[628]ad_topal.zip', '1.0', '2010-03-11 21:53:43', '2015-11-06 14:54:19', '11 March 2010', 1268283600, '628readme.txt', 0, 0, 0, 0, 0, 1, '628titlescreen.png', 4, 0, 0, 1089, 1, 'Akumajou Densetsu (J).nes\r\nCRC32: 2E93CE72\r\nMD5: 91FA26986B6C07C39FADBFAC61ADABD6\r\nSHA-1: A0F3B31D4E3B0D2CA2E8A34F91F14AD99A5AD11F', 0, '', '', ''),
(629, 1, 792, 'Guardian Legend Secret Edition', 909, 'This is a substantial remix of the Guardian Legend. Designed for those who had mastered the original game and wanted to try another challenge. The game features completely new maps and shooter stages, several new boss fights, and a new final stage &amp; final boss.', '[629]TGL-Secret33.zip', '3.3', '2010-03-20 10:03:29', '2016-01-28 05:16:47', '20 March 2010', 1269057600, '629readme.txt', 0, 0, 1, 1, 1, 0, '629titlescreen.png', 1, 0, 0, 5958, 1, 'Guardian Legend, The (USA).nes - NOINTRO\r\n    CRC32: FA43146B\r\n    MD5: 3FA50469878212F7FEB8fA784404DEAC\r\n    SHA-1: D00D73C7764A4C3513892B97AFB939F30E522245\r\n    SHA-256: 5DD3FC3140066C3574B69557D3EBFE08FB0D110EAF8E309634AB1398EB0857B7', 0, '', '', ''),
(636, 1, 1397, 'Soap Panic Full Repair', 1072, 'Soap Panic is basically a Japanese edition of the Panesian game Bubble Bath Babes with a few different women pictured. Since these &quot;adult&quot; games for the old 8-bit NES system are commonly (and perhaps deservedly) mocked as a rather pointless exercise in appealing to the basest interests of the gamer, it comes as no surprise that no one previously seems to have noticed that the most commonly available ROM of Soap Panic is actually a bad dump.\r\n\r\n32kb of graphics tables are missing from the ROM, making it a mere 64kb to Bubble Bath Babes&#039; 96kb. Surmising that all the scrambled pictures after the first four in Soap Panic were due to this truncation, I appended the last 32kb of graphics tables from the Bubble Bath Babes to Soap Panic and found that all but two of the pictures were--as if by magic--restored. With another graphics table from Panesian&#039;s game Hot Slots, I was also able to restore most of another picture.\r\n\r\nBeyond that, one picture remains a complete mystery, and I have replaced all the tiles on its graphics table with a table of hexidecimal numbering tiles. The Japanese text associated with the restored pictures--which also remains scrambled and indecipherable--I have likewise replaced with these tiles. None but a native speaker (and reader) of Japanese with a talent for code-breaking, I suspect, could ever guess which hiragana characters belong in each space, and I am no such talented linguist.\r\n\r\nIf anything, in fact, I have provided this IPS patch mainly as an alert to the ROM-dumping community that their work with this particular game is not yet finished; this patch is only a partial repair, and until someone successfully dumps the full 96kb ROM, we shall probably never have a complete version. Until then, the viewer may consider this partial fix to be something like an archaeologist&#039;s reconstruction of a famous artifact--if there were such a thing as a branch of archaeology devoted to schlocky old video games.\r\n\r\n ----\r\nThanks to Me_Dave for alerting me to CaH4e3&#039;s re-dump of Soap Panic, I have now developed a new patch which completely restores the game&#039;s graphics tables and amends the header (which contained a minor error) so that emulators will display the pictures properly. Included in the archive for educational purposes along with the updated full repair patch is the original partial repair patch; I think comparing my partial restoration of the fifth picture to the picture as it actually appeared originally may be somewhat instructive to fellow hackers concerning what speculative restoration from context can and cannot do.\r\n\r\nWith this patch, Soap Panic should be completely restored, and I hope that the information in all relevant databases concerning this particular game will likewise be updated to reflect the ROM&#039;s proper size. I also hold out hope that my restoration of this game may inspire the ROM dumpers to re-dump certain other ROMs that are lacking some of their graphics tables, such as Hanafuda Yuukyou Den.', '[636]Soap_Panic_Repairs.zip', '1.0', '2010-04-05 10:24:54', '2016-04-27 14:49:03', '05 April 2010', 1270440000, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 1476, 1, 'Soap Panic (Japan) (Unl).nes\r\nCRC32: 	EEE111C2\r\nMD5: 	2E20FA88084510AEB952D907E9E2F88E\r\nSHA-1: 	E0DA4346DF6A6820E881F8EE66A9ADF145947C31', 0, '', '', ''),
(637, 9, 302, 'Unhardcoded Tintinabar', 528, 'The Tintinabar in all its crappiness is exclusive to a single item, number 229. This patch unhardcodes the Tintinabar to no longer be exclusive to a specific item.\r\n\r\nYou have a choice of keeping it to a single party member, or to go with what the data slightly suggests and make it a party-wide effect.', '[637]Tweak - Unhardcoded Tintinabar.7z', '1.0a', '2010-04-11 05:47:47', '2016-01-09 14:41:50', '12 April 2010', 1271044800, '637readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 511, 3, 'Final Fantasy III (USA).sfc - NOINTRO\r\n    CRC32: A27F1C7A\r\n    MD5: E986575B98300F721CE27C180264D890\r\n    SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\n    SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(638, 8, 968, 'Final Fantasy Legend - Text Fix / Re-translation Edit', 1262, 'This is basically a text edit for FFLegend. I retranslated all the inventories, (items, monsters, ability names, etc.) and made a few general edits to the dialog to bring it more in-line with these edits. The changes attempt to reflect literal translation accuracy wherever possible, but there are a few strings where I either used close approximations, or had to take somewhat of a creative license due to space constraints.\r\n\r\nI did *not* keep all Japanese-related concepts literal, instead preferring to use analogous terms. (i.e., Western equivalents of Japanese historic or mythological figures) The only exceptions, of course, are the Four Symbols: Gen-Bu, Sei-Ryu, Byak-Ko and Su-Zaku, as they are so strictly canonical and should not be changed.\r\n\r\nI made minimal edits to the game dialog, only making edits where necessary to reflect an updated item name. Frankly, trying to assemble a DTE table for the game was a nightmare.\r\n\r\nA few other notes:\r\n\r\n - GP was changed to Kr, to reflect &quot;Kero&quot; (the game&#039;s original currency)\r\n\r\n - There are some quirky strings in the game; such as &quot;He don&#039;t&quot; when trying to replace a still-living character at the guild - I did not edit these, as I don&#039;t have a completed DTE table to work with\r\n\r\n - I used some of the bug-fixes from another hacker&#039;s patch, since I had forgotten they were already applied to my copy of the ROM before I made the text edits (hopefully, he doesn&#039;t mind; but I have no way to contact him for proper permissions)', '[638]fflegend.zip', '0.2', '2010-04-15 01:22:11', '2015-11-06 06:26:43', '14 April 2010', 1271217600, '638readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1590, 1, 'File:               Final Fantasy Legend, The (USA).gb\r\nCRC32:              8046148F\r\nMD5:                D5C27FF8 CB1B69CB 56DF4FF1 70E2BAF0\r\nSHA1:               901DFC83 C72E172D 35A37683 5807FC78 8444A9BB', 0, '', '', ''),
(639, 9, 755, 'Super Mario Kart By NandoPro', 1263, 'Well the hack is complete at last.\r\nI make the tracks really hard and some tracks easy and they are complete different than the original I mean very different :) \r\nThe tracks are fun but sometimes frustrating :S (but possible)\r\n\r\noriginal rom : Super Mario Kart (U) [!].smc', '[639]Super Mario Kart By NandoPro.zip', '1.0', '2010-04-15 20:09:21', '2015-10-28 03:58:04', '12 April 2010', 1271044800, '639readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2373, 4, 'Super Mario Kart (U) [!].smc - GOODSNES 2.04\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(643, 1, 709, 'TKB Super Mario Bros. Volume II', 1121, 'This is a hack of Super Mario Bros. which is the sequel to [url=http://www.romhacking.net/hacks/531/]TKB Super Mario Bros[/url]. It includes Lost Levels elements such as poison mushrooms and windy levels.', '[643]tkb-smb1-v2.zip', '1.0', '2010-04-20 02:13:01', '2018-09-25 11:38:14', '19 February 2010', 1266555600, '643readme.txt', 1, 0, 1, 1, 0, 0, '643titlescreen.png', 1, 0, 0, 2663, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(645, 26, 1405, 'Mr. Do! +', 1271, 'This is a graphics hack of Mr. DO! that attempts to improve the graphics by making Mr. Do! look more like the character depicted on arcade fliers for Mr. Do!&#039;s Castle and Wild Ride.  Dinosaurs now look more like dinosaurs, and all the cut-scenes (passing 3 rounds, extra life, and free game) have been redrawn.\r\nSubtle changes have also been made to clean up the Mr. Do! logo on the title screen.\r\n\r\nWhen applying this patch, use the standard zipped Mr. Do! (universal) ROM set, but make sure to remove any extra .html or text files that often get inserted by ROM sites.\r\n\r\nGame will run as Mr.Do (universal) in Misfit Mame.', '[645]mrdo.zip', '1.0', '2010-04-19 16:27:45', '2016-04-25 20:20:58', '19 April 2010', 1271649600, '', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 752, 1, 'mrdo.zip (Compressed Archive without HTML files added)\r\nCRC32: 1677E2F6\r\nMD5: DF5C3511E65CE59E399AB178FB3361BB\r\nSHA-1: C99646AF2BB64F1A4D28F6E623C911E2F6DED682\r\nSHA-256: 4BD6DA65A61491123142374E37CF132C6DC000561CF5718C9A54C263782459F8', 0, '', '', ''),
(646, 9, 302, 'There can be only one!', 528, 'Runic is a bit of a gimmicky ability, but it has many, many flaws as well.\r\n\r\nFirst, if multiple entities have Runic, and a single-target spell is used, all Runic-able entities will try to absorb the spell. Every said entity will lose Runic, regardless if they were the target or not.\r\n\r\nRunic&#039;s MP absorption takes elements into account, making it possible to absorb half, none, or even lose MP by raising the sword. This is obviously illogical.\r\n\r\nRunic will also absorb MP even if no Runic-able weapon exists to do so, but that has already been addressed by assassin. His fix is here:\r\nhttp://assassin17.home.comcast.net/patches.htm#anchor14', '[646]Fix - There can be only one.7z', '1.1b', '2010-05-03 05:26:09', '2016-01-30 08:38:14', '10 May 2010', 1273464000, '646readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 674, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\n    CRC32: A27F1C7A\r\n    MD5: E986575B98300F721CE27C180264D890\r\n    SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\n    SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(647, 1, 1408, 'Dr. Wario', 1274, 'The author had this idea from the Dr. Wario minigame from Wario Ware Inc. Changes are:\r\n-Graphics;\r\n-Palettes;\r\n-New demo map and movements;\r\n-etc.\r\n\r\nIf anyone wants to hack the demo screen too, the info can be found [url=https://web.archive.org/web/20100612093246/http://www.romhacking.net/forum/index.php/topic,10792.0.html][u]here[/u][/url].', '[647]DrWario.zip', '1.0', '2010-05-09 20:51:58', '2018-05-09 02:19:52', '09 May 2010', 1273377600, '647readme.txt', 1, 0, 0, 1, 0, 1, '647titlescreen.png', 5, 0, 0, 2318, 1, 'File name:     Dr Mario (JU) [t1].nes\r\nFile MD5:      3883DA51111AA4EEFB871165FFB6332E\r\nFile SHA-1:    339D5D42F4A134C6244D11F9F77D6FB9F87A20EB\r\nFile CRC32:    4C729DA2\r\nROM MD5:       B6E55BF3880B58A8820F0FC42CEDB5D6\r\nROM SHA-1:     A5BF5D692AEB3375FBE453BC149AFE442FA0FFBF\r\nROM CRC32:     6CF94C4C', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(648, 8, 718, 'Pokemon Thunder Yellow', 1276, 'This is a complete improvement over the original game.  Large sections of text have been changed to alter the story and add some new twists.  All monsters are available in the game without the involvement of modification or using dated methods to transfer data between save files.  Now, all you have to do is sit back and enjoy the game.. and actually catch all of them.. for real this time.\r\n\r\nUPDATE v1.1.1\r\n\r\nObjectives:\r\nModify Pokémon Yellow to include all monsters obtainable without trading.\r\nSubtle gameplay improvements to enhance player experience faithful to the original story.\r\n\r\nFeatures:\r\nTitle screen update.\r\nPlayer/rival name improvement.\r\nRoute 4 improved, can backtrack to Mt. Moon.\r\nUpdated some effect attacks to also apply damage.\r\nSplash move slightly improved, mimics struggle.\r\nTM 33 Modified to Surf for minigame access.\r\nFlash HM improvement, causes confusion.\r\nAll 151 monsters natively obtainable.\r\n- Wild locations modified and improved.\r\n- Game Corner prizes balanced and improved.\r\n- NPC trades modified for trade evolutions.\r\n- Forest fire area added for fire monsters.\r\n- Mew glitch modified to Gate and Key sidequest.\r\n\r\nNotes:\r\nFlash works same outside of battle.\r\nEvolution and move learning unmodified.\r\nTM33 removed from Celadon shop for balance.\r\nAbra/Kadabra/Alakazam still learns Reflect.\r\nOnly logical status attacks changed such as tail whip and sand attack.\r\nStatus attacks such as Growl and Leer remain unchanged.\r\n\r\nWishlist:\r\nChange intro music to something less obnoxious.\r\nChange SGB border to something less distracting.\r\nChange sprites of some monsters back to better GRB versions.', '[648]Pokemon Thunder Yellow v111.rar', '1.1.1', '2010-05-21 05:24:59', '2014-09-23 15:20:54', '09 September 2014', 1410235200, '', 1, 0, 1, 1, 1, 1, '648titlescreen.png', 5, 0, 0, 32026, 12, 'Pokemon Yellow (U) [C][!]\r\nPokemon - Yellow Version (UE) [C][!]\r\nChecksum 047C\r\nCRC32	 7D527D62\r\nMD5		 2A5B807E1072F0F59F4333E0D0C1E0A7\r\nSHA-1	 462FEA2BDF3415A12C47B601457A8CCA29832336\r\nSHA-256	 1E91D66C6D6447BBD1F4661401F4E848651A76856F72C89FF13A4A5CA07A9460', 0, '', '', ''),
(649, 9, 1244, 'Ogre Battle gameplay fixes', 1209, 'Contained are 4 patches to fix problems with Ogre Battle. The first is a patch to expand the rom size to 2 MB which must be applied in order to use the others. Included are magic, random drop and character size table fixes.\r\n\r\nSee the readme for details.', '[649]OBpatch.zip', '1.0', '2010-05-16 22:36:25', '2016-03-30 03:41:21', '16 May 2010', 1273982400, '649readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1290, 3, 'Ogre Battle - The March of the Black Queen (USA).sfc - NOINTRO\r\nCRC32: ACFDB7B8\r\nMD5: 64A824BE35BFBB7797E8CFE6CCCC5DEC\r\nSHA-1: CFC45162B91791A61D4260E348AD43CB3B2ECA0F\r\nSHA-256: B766C26498D0AFD63F44AEFDEF42642D2483B54F18D2B81A4F1D67A57F641044', 0, '', '', ''),
(650, 9, 302, 'Final Fantasy 6 - A Complete Hack', 1279, 'This is a complete hack of Final Fantasy 6. The changes are numerous, the sprites have been fully changed, so has the text, bosses, various enemies, equipment... Some things that people will notice pretty quickly, others that won&#039;t be as easy to pick up.\r\n\r\nThe author wanted to make a hack that was fair to the player, but that felt different enough from the original game. This is a bit harder then the original game, but not absurdly so, so it should be playable if you aren&#039;t looking for a hardtype sort of game.\r\n\r\nFeel free to try if you are interested! There&#039;s more information available in the readme, but playing it for yourself is the best way to notice the changes.\r\n\r\nThe newest update fixes several typos, and also changes quite a few late game enemies/bosses. They should be more interesting, now.\r\n\r\nIt also adds a couple new pieces of equipment, and has a few other minor balance changes.\r\n\r\nUpdate adds a second patch to the game - An additional hard mode. Pick the one you prefer.\r\n\r\n2019 Update makes a couple minor changes to the game, but the biggest change is the new face pics. I&#039;ve also kept the old versions of the patch in the download file for nostalgia&#039;s sake - but I would suggest using the newest version.\r\n\r\nUpdated in May 2019. There was a pretty severe graphical bug. Apologies to anyone who played it during this time.\r\n\r\nThis hack requires a header to be on your NOINTRO rom *before* applying the patch. To check for or add a header you may use Killa B&#039;s gui &quot;tush&quot; program or the cli &quot;stripsnes&quot; program found here on the RHDN site:\r\n   https://www.romhacking.net/community/848/', '[650]FF6 A Complete Hack May 2019.RAR', '2.01', '2010-05-21 15:36:24', '2023-04-15 17:48:52', '23 May 2019', 1558584000, '650readme.txt', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 7495, 3, 'Final Fantasy III (USA).sfc - NOINTRO (h)\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(651, 1, 1155, 'Binary Land - Penguins Family', 842, 'Binary Land is an Action game, developed and published by Hudson, which was released in Japan in 1985.\r\n\r\nIn this hack I have changed the title screen, and also two small penguins are added in game. The language of the game is English.\r\n\r\nNew in version 1.1 - changed Love Story mode Logo. Press and hold the A &amp; B buttons on both controllers and press Reset. If done right, the game will change to Love Story mode.\r\n\r\nNew in version 1.2 - changed &quot;BEST 5&quot; screen. BEST 5: 150000 KIKU, 125000 MEGU, 100000 MADO, 085000 MIWA, 050000 UPA.', '[651]binary_land_-_penguins_family.rar', '1.2', '2010-05-27 11:39:53', '2019-07-06 21:32:57', '25 May 2010', 1274760000, '651readme.txt', 1, 0, 0, 1, 1, 0, '651titlescreen.png', 5, 0, 0, 911, 1, 'Binary Land (J) [!].nes - GOODNES 3.14\r\nCRC32: 7E68ABAB\r\nMD5: 3DEA737E2B9C66B18DEFD67A2F7688D9\r\nSHA-1: 645ECDFC0DB328622FDE51B6F8907970B66A1C43\r\nSHA-256: EB43CEB58859A660A45BDDA5357A878174BFB60543F455BB525AE62792D7C885', 0, '', '', ''),
(652, 1, 561, 'GFF (Grond&#039;s Final Fantasy)', 560, '[b]About This Hack:[/b]\r\n \r\nThe purpose of this hack is to take an already great game and greatly improve on it by enhancing it with special features, ironing out wrinkles in the gameplay (poor balance, annoying quirks, and game-breaking bugs); and to a somewhat lesser extent, to put the author&#039;s own personal spin on the game.\r\n\r\n[b]Notable Changes From FF1:[/b]\r\n[list]\r\n[li]Many bugfix and enhancement patches made by other ROMhackers applied[/li]\r\n[li]New, animated title added at game startup[/li]\r\n[li]Menu color can be changed--press B at the title repeatedly to cycle through the available colors[/li]\r\n[li]Names of most things expanded and altered[/li]\r\n[li]Saving is now done from the main menu instead of via inns, tents, &amp; such[/li]\r\n[li]You can now sort your magic spells and delete unwanted ones[/li]\r\n[li]In-game world map slightly improved; now accessed by pressing Select+Start instead of B+Select[/li]\r\n[li]B-Button dash available at all times, even on the airship[/li]\r\n[li]Water &amp; such things are animated now, and some areas have palette-cycling effects[/li]\r\n[li]Default (pre-bought/equipped) equipment &amp; spells added at new game[/li]\r\n[li]Censored graphics from the Japanese version restored[/li]\r\n[li]Boss battles have their own songs now, instead of the normal battle music[/li]\r\n[li]Dual-wield ability given to Ninja and Monk/High Monk[/li]\r\n[li]Random battle rate is slightly decreased if a Rogue or Ninja is the party leader[/li]\r\n[li]A few new stat-boosting consumable items added[/li]\r\n[li]Most damaging-dealing spells should usually hit in the greater half of their damage range now[/li]\r\n[li]Elemental magic does 2x (instead of 1.5x) damage against vulnerable enemies (3x if at level 50)[/li]\r\n[li]Some spells switched around; some had effects and/or effectivity altered[/li]\r\n[li]Properties of some weapons and armor altered; some were changed into entirely different things[/li]\r\n[li]Shop inventories modified a bit; prices of many things lowered a little[/li]\r\n[li]Sanctuary (formerly Clinic) can now heal petrification and poison, in addition to death[/li]\r\n[li]Magic Evasion of most foes lowered to a more reasonable amount[/li]\r\n[li]Enemy groups&#039; &quot;ambush&quot; values now roughly scale with the point in the game in which they are met[/li]\r\n[li]Several area maps altered a bit (mostly cosmetically) and quite a few treasures changed[/li]\r\n[li]A few walk-through-able secret walls added here and there[/li]\r\n[li]Some towns have a hidden treasure to find[/li]\r\n[li]Two hidden bonus areas added: one accessed from the first town (but only late in the game) and one\r\n from the last town, south of the hidden magic shops[/li]\r\n[li]Ship puzzle game now gives 500 Gold (50000 if at level 50)[/li]\r\n[li]All party members always gain experience after battle, even if dead or petrified[/li]\r\n[li]In determining preemptives/ambushes, all party members&#039; Agility and Luck are considered (rather\r\n than only the leader&#039;s); if a Rogue or Ninja is the leader, a minor bonus is given at this time[/li]\r\n[li]Oasis remains after rescuing the Fairy (sells the stat-boosting items)[/li]\r\n[li]Harm (Dia) spells now injure enemies in the &quot;Evil&quot; category as well as the Undead[/li]\r\n[li]You can &quot;shoo&quot; most bats away by talking at them[/li]\r\n[li]Level gains occur more rapidly, especially towards the beginning[/li]\r\n[li]New Game Plus mode added--beat the game to restart with your stats, equipment, spells, and gold\r\n intact, but events, treasures, levels, job class, and items reset[/li]\r\n[li]Game altered to run on iNES Mapper 4 instead of 1[/li]\r\n[li]Plenty of other minor changes &amp; one or two surprises[/li]\r\n[/list]', '[652]GFF v3_22 09-09-13.rar', '3.22', '2010-06-11 13:40:58', '2013-09-09 20:53:01', '07 September 2013', 1378526400, '652readme.txt', 1, 1, 1, 1, 1, 1, '652titlescreen.png', 5, 0, 0, 9600, 1, 'Final Fantasy (U) [!].nes (GoodNES)\r\nLength: 262,160 bytes (256 KB)\r\nCRC32: CEBD2A31\r\nMD5: 24ae5edf8375162f91a6846d3202e3d6\r\nSHA1: C9CFBF5455085E198DCE039298B083CD6FC88BCE', 0, '', '', ''),
(653, 1, 709, 'Reign of the Koopa (Hack 1 of 10)', 1144, 'This SMB1 hack is the first of 10 SMB1 mini-hacks. It puts Mario in the Grassland World and he would then come face-to-face with Larry Koopa. This is the first ever complete SMB1 hack with a Koopaling in it instead of Bowser (he will appear in the last hack of this series).\r\n\r\nEach hack will have 4 worlds in it.\r\n\r\nAnd the best part: Superior graphics, all done by me. This is primarily a graphics/storyline series of hacks. Auto-scroll is also utilized here.\r\n\r\n\r\nVersion 1.1 Adds:\r\n\r\n[list]\r\n[li]\r\nThe title screen is enhanced despite the palette bug[/li]\r\n[li]\r\nMario sprites have been redrawn for originality purposes[/li]\r\n[li]\r\nLarry Koopa sprite enhanced[/li]\r\n[li]\r\nSome levels have been modified to prevent glitches and getting trapped[/li]\r\n[li]\r\nAn extra room has been added in 4-4[/li]\r\n[li]\r\nSome other graphics may have been modified too[/li]\r\n[/list]', '[653]larry1.1.zip', '1.1', '2010-06-15 14:22:17', '2016-04-24 13:14:01', '24 June 2010', 1277352000, '653readme.txt', 1, 0, 1, 1, 0, 0, '653titlescreen.png', 1, 0, 0, 3185, 1, 'File: Super Mario Bros. (W) [!].nes\r\n    Length: 40976 Bytes (320 Kbit)\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(654, 10, 1419, 'Final Fantasy Tactics Advance - FFTA2 music insertion hack', 1067, 'This simple hack insert 3 streamed songs from Final Fantasy Tactics Advance 2 into Final Fantasy Tactics Advance into the unused space at the end of the ROM. They are the same songs, but with better quality  (slightly remixed).\r\n\r\nThe songs are :\r\n[list][li]Companions That Surpassed Their Tribe[/li]\r\n\r\n[li]Beyond the Wasteland[/li]\r\n\r\n[li]Painful Battle[/li][/list]', '[654]FFTA.7z', '1.0', '2010-06-11 11:18:32', '2016-04-30 06:13:22', '11 June 2010', 1276228800, '654readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2868, 1, '1141 - Final Fantasy Tactics Advance (U)(Eurasia).gba\r\nCRC32: 5645E56C\r\nMD5: CD99CDDE3D45554C1B36FBEB8863B7BD\r\nSHA-1: 4AC05441F4DE70A4EC3DD932116346C61B8783D9', 0, '', '', ''),
(655, 1, 153, 'Konami Wai Wai World Centered Camera', 76, 'The camera in Wai Wai World 1 would only move as the player approached the left/rightmost quarter of the screen.\r\nIt was frustrating as it created many blind jumps.\r\n\r\nHowever, I have labeled this Improvement, because I realized the limitation may have been implement for the two-player mode, in order to allow some space between the players.\r\n\r\nI have included Game Genie codes, as an alternate in you case you want to choose, or to play with an original copy.', '[655]wwscroll.zip', '1.0', '2010-06-30 17:33:39', '2016-02-15 00:03:13', '30 June 2010', 1277870400, '655readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3257, 1, 'Wai Wai World (J) [!].nes\r\n    Country: Japan\r\n    CRC32: B27BCF3D\r\n    MD5: 752353CC C6678C72 7926B661 C7AD5E3F\r\n    SHA1: D509F4CF 534C3638 A2931456 3E98DE5F 963F8264', 0, '', '', ''),
(656, 9, 1046, '7th Saga+', 1294, 'The 7th Saga is an RPG that is infamous for its high difficulty and tedious grinding. Although the battle system is actually well designed, much of the math that governs it is senseless and discredits an otherwise exceptional game. This Patch Attempts to make the game challenging, but also require much less grinding than before. The 7 characters you can choose to play have been made more unique and more effective. All monsters have received changes to their stats: they generally are more difficult, but they give a lot more experience than they did before. In the original game the 3 magic elements of fire, ice, and lightning weren&#039;t very important because almost all enemies had the same resistances to all 3 elements. In this patch, a lot more monsters have unique elements that they are weak and resistant to.', '[656]7th Saga+1.1.rar', '1.1', '2010-07-19 14:58:28', '2016-10-13 16:54:56', '19 July 2010', 1279512000, '656readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 3067, 4, 'Rom Name: 7th Saga, The (U) [!].smc\r\nSHA1: 8D2B8AEA636A2239805C99744BF48C0B4DF8D96E\r\nMD5: A42772A0BEAF71F9256A8E1998BFE6E3', 0, '', '', ''),
(657, 10, 819, 'Final Fantasy VI - Sound Restoration hack and few framerate drop', 1067, 'This hack, that could also be called &quot;FF6 advance as it should have been&quot;, basically replace the music with the original music from the SNES version (gone the aggressive fuzzy instruments).\r\n\r\nThe framerate drops, although not entirely suppressed, are greatly reduced, so this version plays almost as smoothly as the SNES original.\r\n\r\nAll 3 releases of the game (Japan, America, Europe) are supported.\r\n\r\nThe opera songs can optionally be patched to have true opera soloists, and the major part of the opera tunes are played by Tokio&#039;s orchestra (European version of the ROM only).', '[657]ff6a_sound_restore_v2_1.7z', '2.1', '2010-08-17 20:26:31', '2016-04-10 19:01:20', '10 April 2016', 1460260800, '657readme.txt', 0, 1, 0, 0, 0, 0, '657titlescreen.PNG', 5, 0, 1, 92708, 1, 'European version\r\nCRC32: D15DEBA5 \r\nMD5: 7F6BF3B4D84F113AA454136E5B53FD77 \r\nSHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973\r\n-\r\nAmerican version\r\nCRC32: D708F5AB \r\nMD5: D1C3D1798A3F347FBAB41F151C99DECE \r\nSHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\n-\r\nJapanese version\r\nCRC32: D67478FE \r\nMD5: 09DAF6531DED19B7921367084E439B2F \r\nSHA-1: 1850FEDDE7305C4BAF42E0594AAABE17C549D7E2', 0, '', '', ''),
(659, 9, 729, 'Ice Metal 1: Uninstall', 1306, 'Intro:\r\n\r\nThe great forces of the Galactic Federation Marine Corps were forced to evacuate planet Nerion III. \r\nThe issue was too big for them to handle, yet too big for the federation to ignore. \r\nTherefore, once again, they had no choice but to turn to Samus Aran. \r\nAn extraordinary bounty hunter armed with the end-all-be-all of Chozo warfare and survival technology, her mission was simple: \r\n&quot;Venture into the deepest reaches of the planet and disable the Aurora Unit originally placed there for research.&quot; \r\nBut what vicious creatures lurk below the surface that can make even the fearless GFMC turn their backs and flee like sissies?\r\n\r\nThis is a ticket into the world of Ice Metal. Can you uncover the dark, deep secrets buried in Nerion III? Or will you die trying...?\r\n\r\nIce Metal is a Super Metroid hack that puts the focus on exploration, rather then raw skill. There are some new power ups and tricks you need to master in order to beat the game full out, but it mostly tries to stick to how hard the original game was.\r\n\r\nThere is one new move you need to learn to beat the game, which is mid air morphing.\r\nHow-to: Press down twice in mid air while holding jump button down. \r\n\r\n\r\nIce metal was made for everyone, not just experienced players, beginners, nor casual players. Rather, regardless of your experience with Super Metroid you can jump in and enjoy this hack. \r\n\r\nThis is also one of the few Super Metroid hacks that futures a major plot. It is generally set after fusion in a &quot;what could happen after fusion&quot; scenario.\r\n\r\nHope you enjoy!\r\n\r\n~ Cryshi / Green-Kirby', '[659]Ice Metal (version 1.4).zip', '1.4', '2010-08-22 07:17:41', '2013-08-11 22:41:10', '31 August 2010', 1283227200, '659readme.txt', 1, 0, 1, 1, 1, 0, '659titlescreen.png', 1, 0, 0, 9058, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(660, 1, 1431, 'Uninvited Uncensored', 843, 'Uninvited Uncensored\r\n\r\nAll in-game graphics that were censored have been restored. \r\n\r\nIt is important to note that the GOBLET in this game is actually a CROSS. \r\n\r\nAll associated graphics and text has been corrected and edited.\r\n\r\nDedicated to all the adventure fans out there. -Safaribans', '[660]uninvited.zip', '1.0f', '2010-08-24 10:11:48', '2016-01-28 05:14:01', '24 August 2010', 1282622400, '660readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 2154, 1, 'Uninvited (USA).nes - NOINTRO\r\nCRC32: 8579FA86\r\nMD5: 570246C1F5F8BA5E5091D71DEACDF7B2\r\nSHA-1: 38A0F366DF579C86679F54FE8803FE9D81223257\r\nSHA-256: 1FFAC421D9745EA6BBF86BEF94345B5A710DDD7EA19E3BF8A7585C9BA4076356', 0, '', '', ''),
(662, 9, 715, 'Zelda3 Goddess of Wisdom', 1141, 'This hack was originally called --Zelda Shards of Might--. It was made by Omega and SePH, But unfortunately it was bugged. Zelda didn&#039;t appear in the guardhouse. This could be fixed, but the forest dungeon was heavily bugged. The game was unsolvable.\r\n\r\nLuckily Francais from France removed those major bugs. He called the hack --Zelda Link to the future Chapter 3--. But the game was still bugged. You get Zelda at the beginning, but when you talk to your uncle, she disappeared. Some entrances were switched, which would result in false game play and all jumps diagonally-down would crash the game.\r\n\r\nYou can&#039;t rescue Zelda since there is no staircase that leads to the priest, so the rain never stops and the palace guards didn&#039;t disappear. The game was again unsolvable.\r\n\r\nRemoved all mentioned bugs and have made new gameplay. Two dungeons were extended. There were also crash bugs inside the dungeons. All this was fixed.\r\n\r\nSometimes, the logic of the dungeon was false (some key doors were optional or there would be a key behind the key door). Plus, you really don&#039;t know if you should search for pendants or crystals. All this was fixed.', '[662]Zelda3_-_Goddess_of_Wisdom_v3-0_(E)_[!].zip', '3.0', '2010-09-04 21:13:33', '2019-07-22 15:16:28', '31 July 2011', 1312084800, '662readme.txt', 1, 0, 1, 1, 1, 0, '662titlescreen.png', 1, 0, 0, 59471, 4, 'Legend of Zelda, The - A link to the past [E] [!]\r\nCRC32: 04D55E12\r\nMD5: ECFB3BD489A15CDDA12066100BDE0378\r\nSHA-1: 7C073A222569B9B8E8CA5FCB5DFEC3B5E31DA895\r\nSHA-256: 654183585E88ABF965B19570C194F3D69EF209A7F2D32F71881ECEAEA6A3487E', 0, '', '', ''),
(663, 1, 709, 'Super Mario Impossibros', 1348, 'Super Mario Impossibros is a hack of Super Mario Bros with (some) different graphics, and harder levels. Most of the graphics and all of the levels have been hacked. If anything is the game has not been hacked, it is because the author (me) does not wish to change those aspects of the game for this hack.', '[663]Super_Mario_Impossibros.zip', '1.0', '2010-09-11 23:00:00', '2016-04-24 13:13:05', '11 September 2010', 1284177600, '663readme.txt', 1, 0, 1, 0, 0, 0, '663titlescreen.png', 1, 0, 0, 1461, 1, 'File: Super Mario Bros. (W) [!].nes\r\n    Length: 40976 Bytes (320 Kbit)\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(664, 10, 788, 'Metroid Zero Mission: Boss Rush Mode', 1350, 'Created using Double Helix by interdpth.\r\n\r\nPit yourself against all the bosses in the game, room after room with some healing save rooms in between. All power ups are given in the beginning for you to pick. Try to aim for a fast time with the lowest item collection percentage possible!\r\n\r\nThere are some weird graphic errors now and then as you can see with Kraid in the screenshot. This results from changing the tileset. It does not hinder the gameplay.', '[664]Metroid Boss Rush Mode v1.0.rar', '1.0', '2010-09-09 01:17:20', '2016-01-26 11:40:47', '08 September 2010', 1283918400, '', 0, 0, 1, 1, 0, 0, '664titlescreen.png', 1, 0, 0, 10665, 1, 'Metroid - Zero Mission (U).gba\r\n    CRC32: 5C61A844\r\n    MD5: EBBCE58109988B6DA61EBB06C7A432D5\r\n    SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\n    SHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(665, 1, 750, 'Luigi&#039;s Chronicles 2', 569, 'This is a complete, 5-world SMB3 hack originally started by Googie and majorly completed by Quick Curly. It is the sequel for Luigi&#039;s Chronicles, a Super Mario Bros. hack.\r\n\r\nThere is more than one possible path to take; it is up to you to decide where Luigi goes and how he gets there. Of course, some paths are more difficult and a few may even be more hidden than others, so it will by no means be a walk in the park! This hack is intended to be difficult, so you have been warned! Persistence is the key... or is that a Whistle?\r\n\r\nAmong the changes in this hack, many levels have been spread out among longer worlds compared to those in the original game. Pay close attention to your time limit in each level as well; some ventures are based on speed and others depend on endurance! Overall, however, this daring journey aims to be a fast-paced adventure that could result in a beaten down keyboard, controller and/or brain!\r\n\r\nTo really get a feel for this hack, you&#039;ll have to try it for yourself! Please check out the readme first for more information as well!', '[665]Luigi\'s_Chronicles_2.zip', '1.0', '2010-09-13 02:40:02', '2013-08-08 06:04:23', '12 September 2010', 1284264000, '665readme.txt', 1, 0, 1, 1, 1, 1, '665titlescreen.png', 1, 0, 0, 9585, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(666, 1, 777, 'War in Hell', 569, 'Simply put, in this Battle City hack, you play as an octorok and have to battle your way out of HELL!', '[666]War_in_Hell.zip', '1.0', '2010-09-13 02:56:45', '2015-11-11 06:16:09', '12 September 2010', 1284264000, '666readme.txt', 1, 0, 1, 0, 0, 0, '666titlescreen.png', 1, 0, 0, 1394, 1, 'Battle City (J).nes - GOODNES 3.14\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(667, 9, 714, 'Super Mario Lost in Monochrome', 1352, 'Mario is on vacation when he meets a strange Koopa. Afterwards, he enters a gray pipe...', '[667]Super Mario Lost in Monochrome (v1.4v).zip', '1.4v', '2010-09-13 05:57:45', '2013-08-11 07:02:34', '12 September 2010', 1284264000, '667readme.txt', 1, 1, 1, 1, 0, 0, '667titlescreen.png', 1, 0, 0, 3952, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(668, 1, 1473, 'Pyokotan no Dai Meiro Debug Menu', 842, 'Pyokotan no Dai Meiro is an Action game, published by SunSoft, which was released in Japan in 1993.\r\n\r\nMain Menu:\r\n\r\nL - load &quot;green logo&quot;\r\nR - reset game\r\nD - debug menu\r\n\r\nOriginal ROM: Pyokotan no Dai Meiro (J).nes\r\nSize: 262 160 bites', '[668]pyokotan.rar', '1.0', '2010-09-12 14:20:46', '2019-07-09 08:03:38', '12 September 2010', 1284264000, '', 0, 0, 0, 0, 0, 1, '668titlescreen.png', 5, 0, 0, 397, 1, 'Pyokotan no Daimeiro (Japan).NES - NOINTRO\r\n    CRC32: 1BB879B0\r\n    MD5: 21965DC6632E06BFF7FA25AE8FAF9F71\r\n    SHA-1: 8BD902E048244E19E34AAD6E9F5964BDA94C16D5\r\n    SHA-256: 34C6223A1DE4EEE6614A14DBC6CF52187882E4F7704999D0352D83F718B55454', 0, '', '', ''),
(669, 1, 1190, 'GO! Dizzy GO! HARD', 1353, 'The aim of hack is to improve difficulty level of gameplay.\r\n\r\nYou will not survive!', '[669]GDG Hard.rar', '1.0', '2010-09-14 21:31:04', '2015-11-25 13:05:39', '10 September 2010', 1284091200, '669readme.txt', 0, 1, 1, 1, 1, 0, '669titlescreen.png', 1, 0, 0, 492, 1, 'Quattro Arcade (Camerica) [!] - GOODNES 3.14\r\nCRC32: 2f36c2f1\r\nMD5: 9d770d30d61a8e20cd13156675a26ee0\r\nSHA-1: b7285ac31ab2a0587133aefe0048a60a02aef091', 0, '', '', ''),
(671, 1, 978, 'CSTutor89&#039;s Adv Of Lolo 2 Hack', 1360, 'This is a new hack of The Adventures Of Lolo 2 game, created by me. It features new title/opening screens, 50 new levels, and 4 new PRO stages. Please read the short README before playing the game.\r\n\r\nIf you would like to know more about this hack, see videos, and more pictures, visit my site at: http://www.letsreplay.com/lolo.htm to get more information. Hope you enjoy the 54 new levels!', '[671]cstutorLoloAdv.zip', '1.0', '2010-10-02 20:06:24', '2014-07-29 01:35:28', '05 September 2010', 1283659200, '671readme.txt', 1, 0, 1, 0, 0, 0, '671titlescreen.PNG', 1, 0, 0, 1480, 1, 'Adventures of Lolo 2 (U) [!].nes - GOODNES 3.14\r\nCRC32: 862AB1E5\r\nMD5: 0F8EAC497ADC07858685B8E84E59A56B\r\nSHA-1: 47D217722BC2375163EBB4B0821DD6EB3ACB38FF', 0, '', '', ''),
(672, 9, 799, 'Item Limit &quot;9&quot; Patch', 952, 'This is a patch, made by Masterflow, for Secret of Mana. It changes the limit of items from 4 to 9, (like in Seiken Densetsu 3).\r\n\r\nNotes: It is not recommended to apply this patch on top of the &quot;HardSoM&quot; patch, as it takes away from the difficulty.', '[672]item_limit.zip', '1.0', '2010-10-06 17:48:17', '2016-06-29 06:29:50', '09 June 2009', 1244520000, '672readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3685, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(673, 1, 706, 'Mega Man: Indonesia Tour', 1363, 'This is a Mega Man V hack that sets the game in Indonesia. All of the levels have been edited and some of the graphics have been altered. This hack is entirely in Indonesian. Happy gaming and sorry if you find bug in my hack! :)\r\n\r\n==Author&#039;s note:== I just want to remove this hack, because this is the first hack I made and it is not a good hack. I want to make it private. And I&#039;ll just want people play [url=http://www.romhacking.net/hacks/1300/]Indonesian Artifact[/url] instead. Thank you.', '', '1.1', '2010-10-07 03:47:56', '2019-04-13 16:40:39', '29 March 2012', 1332993600, '673readme.txt', 1, 0, 1, 1, 0, 0, '673titlescreen.png', 1, 1, 0, 1500, 1, 'File:               Mega Man 5 (USA).nes\r\nCRC32:              5E023291\r\nMD5:                D7D22BF9 EDFB1646 9975F7F4 D8DA518F\r\nSHA1:               1748E9B6 ECFF0C01 DD14ECC7 A48575E7 4F88B778', 0, '', '', ''),
(674, 7, 1476, 'DD2 Enemy HP Recovery Bugfix', 76, 'In Deep Dungeon II, the player and enemies can eat magic vegetable soup to recover HP.\r\nThe player will recover a random amount of HP when the eat one.\r\nThe enemy will recover full HP after eating one.\r\nHowever, examining the code suggests that is a bug, and the enemies were also meant to only partially recover HP with each use.\r\n\r\nThis patch is designed to be used on a Japanese game. The .fds file should NOT have an fwNES header (total size 131,000). Delete the first 16 bytes using a capable hex editor if has a header.\r\nThe patch is provided in both IPS and UPS format (the later being able to be used to unpatch the game).\r\nI&#039;ve also included the documented buggy and fixed code.', '[674]hpfix.zip', '1.0', '2010-10-08 05:36:00', '2016-04-30 06:06:50', '08 October 2010', 1286510400, '674readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 535, 1, 'Deep Dungeon II - Yuushi no Monshou (Japan) (v1.0).fds\r\nCRC32: 3E7D2102\r\nMD5: DC955F8EEA59C91CC6D5D556F8CD91DC\r\nSHA-1: 36475BCF88D866621B26B93DDB7B181C9D60D9AB', 0, '', '', ''),
(675, 9, 714, 'SMW - Burning in Hell', 1365, 'This is an extremely hard somewhat puzzle based Super Mario World hack.\r\n\r\nThe story is that Bowser has managed to kill Mario and he woke up in a reddish world known as Hell. Mario&#039;s objective is to get out of Hell and to save Peach, but can he get out of this so called Hell... Or is he stuck?', '[675]SMW - Burning in Hell.zip', '1.1', '2010-10-09 00:07:55', '2016-02-16 01:09:34', '03 October 2010', 1286078400, '', 1, 1, 1, 0, 0, 0, '675titlescreen.jpg', 1, 0, 0, 4018, 3, 'Super Mario World (USA) - NOINTRO\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(676, 27, 955, 'Zelda&#039;s Birthday', 1366, 'This is a hack for The Legend of Zelda: Ocarina of Time (MQ) Debug ROM.  \r\n\r\nIt features all new actor arrangements, all new text and story line, 3 totally redesigned dungeons, an optional side quest, endings(plural), and hidden goodies.', '[676]Zeldas_Birthday_v15.ppf.zip', '1.5', '2010-09-18 07:26:38', '2016-04-27 03:13:01', '23 November 2008', 1227416400, '676readme.txt', 1, 0, 1, 1, 1, 0, '676titlescreen.png', 1, 0, 0, 50863, 1, 'Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (Debug Edition).n64\r\nCRC32: 2EE3E247\r\nMD5: DDE376D47187B931820D5B2957CDED14\r\nSHA-1: 973BC6FE56010A8D646166A1182A81B4F13B8CF9\r\nSHA-256: 554D5BD122889A5FE51A84355124F24A134A5050C49FAB37468D2165DE2917E6', 0, '', '', ''),
(677, 10, 1106, 'Castlevania: Harmony of Dissonance - NoGlo', 1083, 'Short and sweet. I think HoD is Technicolor enough without the glowing\r\noutlines on Juste, Maxim, and the bat enemies. So I removed them.\r\n\r\nNothing else has been altered.', '[677]cvhod_noglo_11.zip', '1.1', '2010-10-20 01:54:19', '2016-01-16 18:02:09', '26 October 2010', 1288065600, '677readme.txt', 1, 0, 0, 0, 0, 0, '677titlescreen.png', 5, 0, 1, 7140, 1, 'Castlevania - Harmony of Dissonance (USA).gba - NOINTRO\r\nCRC32: 88C1B562\r\nMD5: EA589465486D15E91BA94165C8024B55\r\nSHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nSHA-256: 85E0A40DE22783BADBBC95D6BCAD68A3A25D0916C4111956213F8281358A61DB', 0, '', '', ''),
(678, 11, 1487, 'El Viento Enhancement', 519, 'This is a patch for the USA version of El Viento that makes many improvements to one of the greatest games of all time.\r\n\r\n[list]\r\n[li]Dozens of graphical glitches alleviated (only visible on real systems)[/li]\r\n[li]Script rewritten/retranslated[/li]\r\n[li]Dual-language feature added[/li]\r\n[li]Font changed[/li]\r\n[li]Text reformatted to avoid screen edges (better visibility on some displays)[/li]\r\n[li]Disabled musical transition in ending (first theme plays all the way through)[/li]\r\n[li]Fixed a bug in the intro (missing text when intro interrupted in some places)[/li]\r\n[li]Fixed a bug in the ending (text truncated if Scene 7 skipped)[/li]\r\n[li]Text printing routines enhanced[/li]\r\n[li]Mouth animations in the intro tweaked and reverted to a more natural speed[/li]\r\n[li]Tweaked credits slightly[/li]\r\n[li]Sound test reordered[/li]\r\n[li]Most songs in the sound test will now loop (override with the A Button)[/li]\r\n[li]Menus are now slightly easier to navigate (top/bottom wrap around)[/li]\r\n[li]Fixed a minor typo in the Japanese script I happened to notice[/li]\r\n[li]Removed a (probably) unintentional delay after skipping Japanese scenes[/li]\r\n[li]Stage 0 now accessible and with translated background (dual language!)[/li]\r\n[/list]\r\n\r\nPlease see the readme file for more information.', '[678]El Viento Enhancement.zip', '101010', '2010-10-22 22:22:40', '2020-03-28 15:03:04', '10 October 2010', 1286683200, '678readme.txt', 1, 1, 0, 1, 0, 0, '', 4, 0, 1, 3847, 8, 'File: El. Viento (USA).md (NOINTRO)\r\nCRC32: 070a1ceb\r\nMD5: 6ddf640c2c5f91f12487d813b6257114\r\nSHA1: b53e901725fd6220d8e6d19ef8df42e89e0874db\r\nSHA256: 5041a2589276aad0675f259b4a19aadf489d0751468d1f36bcc0723eefcb2f65\r\nSHA512: ed55f1c7ca1ba6987fe3e8b77a2bac6c1f7f9143d6091235d4f826977f5f2bc1f7209b7209aca1f057e44d00695d76d5f05e2604c66ee0e2912fb16b21caf24d', 0, '', '', ''),
(679, 9, 727, 'The Mysterious Mine Bouncin&#039; Back Edition', 1374, 'This is the author&#039;s Earthbound hack that they have worked on since 2006. This hack is a graphics, story, gameplay change hack. Read the readme for more information.\r\n\r\nStoryline\r\nThe year is 2006 and a young boy named Trae (the hero is the author of this hack) has been sent to do a late night errand for his mother. However, things are not right. Strange humans are located around town. When Trae encounters one of the higher strange fighters he is sent to the mysterious mine. What exactly will happen to our hero? Play to find out.\r\n\r\nPatch requires a deinterleaved headered rom.\r\n\r\nThis hack has been updated. Many things have been changed such as...\r\n-MAJORITY of the battle sprites\r\n-Some new items have been added (some item name changes)\r\n-Some magic skill name changes\r\n-New “Don’t Care” names\r\n-New battle swirls\r\n-New game over screen\r\n-Other minor fixes\r\n\r\nMany things have been changed as of March 11th, 2024. This includes graphic changes, palette change on the third hero, various enemy stat changes (to make things easier for 1/128 hunts) and various bug fixes as well. There also includes a new boss that can be found in Natsume Valley. Please let me know if you encounter any glitches/bugs in this version and enjoy.', '[679]TMMBouncinBackEdition.zip', '10.0', '2010-11-01 02:52:48', '2024-03-12 03:50:05', '18 November 2022', 1668729600, '679readme.txt', 1, 0, 1, 1, 1, 0, '679titlescreen.png', 1, 0, 0, 2818, 3, 'Earthbound (U) [!].smc - GOODSNES 2.04\r\nCRC32: B0FF3B35\r\nMD5: 644617EACDFC9E4FD5C39F39A206671E\r\nSHA-1: 697764088DF9BC0264A5F61E4BBB0BA7BD46E0ED\r\nSHA-256: E6B1B92D578F9A7587E38E39CA010DAFADC7647648BF8DF29A16958A65408608', 0, '', '', ''),
(680, 1, 789, 'The Adventures of Lolo 3: Map Hack', 1375, 'This is a small hack that features a few map changes of The Adventures of Lolo 3 (US). Levels A-1 ~ A-5 (tutorial levels) have been slightly modified, along with levels 1-1 to 3-10. Levels 1-X are quite simple. Levels 2-X are a little more difficult. Lastly, levels 3-X are extremely more complex than the last two levels.\r\n\r\nAfter 3-10, the original levels are still the same. It&#039;s a small hack, but is not a demo! It&#039;s complete. The hack is done. Good luck, and have fun!', '[680]Adv3LoloHack.rar', '1.1', '2010-11-06 16:43:05', '2016-01-11 06:18:48', '06 November 2010', 1289016000, '680readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1548, 1, 'Adventures of Lolo 3 (U) [!].nes - GOODNES 3.14\r\n    CRC32: E06A060B\r\n    MD5: 3DC676F6A0D1E400BB4E1BF908E4C46A\r\n    SHA-1: FD8551F8B02323D31DCC38DCD69545725D6C0538', 0, '', '', ''),
(681, 1, 710, 'Simon&#039;s Quest: Lame Edition', 909, 'Yet another joke hack of Castlevania 2. When is there going to be a legitimate CV2 hack, dammit!\r\n\r\nYou play as Simon, and try to figure out what the hell is going on, failing to make sense of what the people are talking about. Kind of like the actual Castlevania 2, except the hints are useful. This game is confined to a small area.', '[681]CV2_LAME.zip', '1.0', '2010-11-10 03:20:19', '2015-11-11 07:34:24', '23 May 2010', 1274587200, '681readme.txt', 0, 0, 1, 1, 1, 0, '681titlescreen.png', 1, 0, 0, 1388, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes - GOODNES 3.14\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', 1, '', '', ''),
(682, 1, 918, 'Earth Bound Zero sprite restore', 1376, 'This is a sprite restore patch for EB0 to make it have its uncensored sprites from the original Japanese version.  It restores everything that was censored, with the only exception being the title screen, which remains as EarthBound Zero.\r\n\r\nThis patch only restores the graphics; no other data has been modified.\r\nIn addition, a graphic of Ninten smiling in the ending has been slightly altered to match the look of his appearance in MOTHER.', '[682]ebz_msr_v13.zip', '1.3', '2010-11-14 20:47:21', '2016-02-14 02:32:05', '14 October 2012', 1350187200, '682readme.txt', 1, 0, 0, 0, 0, 0, '682titlescreen.png', 5, 0, 0, 1761, 1, 'Earthbound Zero (Demiforce v1.01 Hack-2) (U)\r\nMD5: F6157B6BC875921D6F4AD028A0BFE703\r\nSHA1: FD6708004BB5F88B7FDE3F8050DF4DEB36909BB0\r\nSHA-256: 34D1BC5A6E15715F6A50D67BB51554B04E4AEAB4B1D0EF67ED3A44FECCD286FC', 0, '', '', ''),
(683, 8, 964, 'Delocalisation &amp; Restoration of Final Fantasy Legend II to SaGa 2', 1377, 'I&#039;ve worked on this for quite a bit. It de-localizes everything (to my knowledge) in the game. Not only the text, but the title screen.\r\n\r\nNOTE: It seems that modern emulators have problems running this for whatever reason. If you have problems with it, I would recommend trying different emulators. I apologize for the inconvenience, but I no longer have time to work on this due to health issues and other things in my life.\r\n\r\nIf my health recovers, perhaps I can get back into the world of ROM hacking.', '[683]FFL2_DelocalizationAndRestoration.zip', '1.0', '2010-11-14 22:32:38', '2015-11-06 06:32:39', '14 November 2010', 1289710800, '683readme.txt', 1, 0, 0, 1, 0, 0, '683titlescreen.png', 5, 0, 0, 1147, 1, 'File:               Final Fantasy Legend II (USA).gb\r\nCRC32:              58314182\r\nMD5:                2BB0DF1B 672253AA A5F9CAF9 AAB78224\r\nSHA1:               6AB6890E 8F688BCD 87E97886 A1748A4D 9D341909', 0, '', '', ''),
(684, 9, 897, 'Terranigma 8x16', 1381, '[b]Improvement:[/b] This hack allows you to change the font in the game. The old font is very wide and it&#039;s very hard to read. You are forced to constantly scroll through the text. This hack changes the width font from 16x16 to 8x16. Now you do not have to watch the big gaps between the letters. You can use this hack to translate the game to another language or even for an English re-translation.\r\n\r\nIt doesn&#039;t affect either the intro cutscene, or the location names.', '[684]ter8x16.rar', '1.0', '2010-11-25 15:45:31', '2013-09-27 20:58:10', '25 November 2010', 1290661200, '684readme.txt', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 5711, 4, 'Terranigma (E) [!]\r\nCRC32: 974523FF\r\nMD5: D202156549F981F6DAFC759575DD6E67\r\nSHA-1: 911239B4B21106AE4A284454D345C55554985525', 0, '', '', ''),
(685, 1, 994, 'Kirby&#039;s Adventure UFO Fix', 1353, 'Did you ever want to keep the UFO power after completing a level? If so, then apply this patch and have fun!\r\n\r\nIn the archive, there are three RUP patches and three IPS ones. Any bugs, comments, etc, please contact the author at dizzy9@tlen.pl.', '[685]Kirby\'s Adventure UFO Fix.rar', '1.0', '2010-11-25 17:47:25', '2017-08-01 08:52:40', '25 November 2010', 1290661200, '685readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2747, 1, 'Kirby&#039;s Adventure (E)[!] - GOODNES 3.14\r\nCRC32: ec2328b3\r\nMD5: 6118e4f266604fc1d7312d083008e923\r\nSHA-1: 0634cf75518b28241cc0d51b73102e2b3aa744de', 0, '', '', ''),
(687, 1, 181, 'Nekketsu Kakutou Densetsu ULTRA', 1353, 'This hack will triple the damage taken by 1 and 2 player in the game&#039;s STORY mode.', '[687]Nekketsu Kakutou Densetsu ULTRA.rar', '0.9', '2010-12-04 12:48:18', '2015-11-25 12:20:33', '04 December 2010', 1291438800, '687readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1214, 1, 'Nekketsu Kakutou Densetsu (J) - GOODNES 3.14\r\nCRC32: 10859c6b\r\nMD5: 65a46d1fc44c1c836d04e8d11e6d27ad\r\nSHA-1: e6ffe4e693456ed9947896d71c4c3aa96ef08768', 0, '', '', ''),
(688, 1, 709, 'Toadette&#039;s Christmas Adventure', 791, 'Just in time for Christmas is another short but sweet hack. You take on the role of Toadette who just had her Christmas morning ruined by a monster taking her Brother.\r\n\r\nPlay through 4 action packed snowy levels in order to save your brother and get back to Christmas break!', '[688]ToadetteXmasHackDarkdata.zip', '1.1', '2010-12-14 03:56:08', '2016-02-17 04:41:16', '13 December 2010', 1292216400, '688readme.txt', 1, 1, 1, 1, 1, 1, '688titlescreen.png', 1, 0, 0, 3977, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(693, 1, 709, 'Hacked Mario Bros.', 1388, 'This is a new hack of Super Mario Bros. Only the levels and the titlescreen are changed.', '[693]Hacked_Mario_Bros_by_Alexey.zip', '1.0', '2010-12-23 08:26:00', '2021-04-08 08:21:57', '23 December 2010', 1293080400, '', 0, 0, 1, 0, 0, 0, '693titlescreen.png', 1, 0, 0, 2680, 1, 'File: Super Mario Bros. (W) [!].nes\r\n    Length: 40976 Bytes (320 Kbit)\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(695, 9, 1498, 'Ninja Warriors Again - Blood Patch', 1108, 'Tiny patch to replace the green &quot;blood&quot; with a nice red one ^_^', '[695]wsb-bpnwa.zip', '1.0', '2010-12-26 19:53:29', '2015-12-05 04:31:31', '26 December 2010', 1293339600, '695readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 4317, 4, 'Ninjawarriors Again, The (Japan).sfc - NOINTRO\r\nCRC32: 3BC037B6\r\nMD5: C86C99D1454426B908C89FD1CAA858DC\r\nSHA-1: 2705B8F7707D2071911F5AABBA3144D302441E48\r\nSHA-256: C48A4CA22D001EB269FD85110FBE459034BF89F14B5B2733EE70B2D10C0687C0', 0, '', '', ''),
(697, 1, 777, 'Pac-Man Saw', 833, 'Pac-Man Saw, a Battle City Hack by TiberiyLTim (TOF Team). The archive contains IPS and IPSEXE patches.', '[697]Pac-man_Saw_Battle_City_Hack.7z', '1.0', '2010-12-27 14:41:18', '2013-07-22 04:27:32', '25 December 2010', 1293253200, '', 1, 1, 1, 1, 1, 0, '697titlescreen.png', 1, 0, 0, 1542, 1, 'Battle City (J).nes - GOODNES 3.14\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(698, 1, 777, 'Marble City', 833, 'Marble City, a Battle City Hack by TiberiyLTim (TOF Team). The archive contains IPS and IPSEXE patches.', '[698]Marble_City_Battle_City_Hack.7z', '3.74', '2010-12-27 14:48:29', '2013-07-22 04:28:14', '25 December 2010', 1293253200, '', 1, 1, 1, 1, 1, 1, '698titlescreen.png', 1, 0, 0, 1034, 1, 'Battle City (J).nes - GOODNES 3.14\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(699, 9, 727, 'Colinbound Infina&#039;s Invasion', 610, 'Colinbound Infina&#039;s Invasion is a total conversion of the game, Earthbound. I have completely changed the plot and almost all of text. I have altered the main protagonists and antagonists along with many other characters. Colinbound also has new battle sprites, new items, new magic spells, all new windows colors and much more.', '[699]Colinbound Infinias Invasion IPS.zip', '1.0', '2010-12-27 21:07:10', '2014-02-06 05:30:31', '27 December 2010', 1293426000, '699readme.txt', 1, 0, 1, 1, 0, 0, '699titlescreen.jpg', 1, 0, 0, 2803, 3, 'Earthbound (U) [!].smc - GOODSNES 2.04\r\nCRC32: B0FF3B35\r\nMD5: 644617EACDFC9E4FD5C39F39A206671E\r\nSHA-1: 697764088DF9BC0264A5F61E4BBB0BA7BD46E0ED\r\nSHA-256: E6B1B92D578F9A7587E38E39CA010DAFADC7647648BF8DF29A16958A65408608', 0, '', '', ''),
(700, 8, 1499, 'Pokemon TCG: Mint&#039;s Adventure', 1393, 'If you&#039;ve played Pokémon TCG GB2, you&#039;ll notice they added the character of Mint, a female protagonist who the game claims also beat the Grandmasters. However, there&#039;s no trace of her in the first game.\r\nThis small hack rectifies this situation by putting Mint into the original adventure!\r\n\r\n[list]\r\n[li]Graphics and palette changed to replace Mark with Mint[/li]\r\n\r\n[li]Default name is now &#039;MINT&#039;[/li]\r\n\r\n[li]Some dialog altered to reflect the gender swap[/li]\r\n[/list]\r\n\r\n[b]Version 1.65 updates[/b]\r\n[list]\r\n[li]Three previously missed gender-specific dialogs have been fixed[/li]\r\n[li]ROM information updated to newer standard[/li]\r\n[/list]', '[700]MintTCG-1.65.zip', '1.65', '2010-12-29 23:36:20', '2021-10-25 13:24:43', '25 October 2021', 1635134400, '700readme.txt', 1, 0, 0, 1, 0, 0, '700titlescreen.gif', 5, 0, 0, 7554, 1, 'Database match: Pokemon Trading Card Game (USA, Australia) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 0F8670A583255CFF3E5B7CA71B5D7454D928FC48\r\nFile/ROM CRC32: 81069D53', 0, '', '', ''),
(701, 9, 302, 'Final Fantasy VI Once Again', 1394, 'FINAL FANTASY III: ONCE AGAIN is a patch I&#039;ve been working on for much of the year. Initially, my intentions for the patch were very humble and private, but the more I learned about the available tools, the broader my approach became, and the final result, I believe, is a more balanced game with an overall heightened challenge factor, and some more changes that fans should enjoy  playing. I tried my best throughout the process to keep things close to the classic era Final Fantasy, so even though a lot is different, there&#039;s nothing here that is totally inconceivable or anachronistic to a Final Fantasy game of 1994.\r\n\r\nI did not intend to alter the story, and no maps, sprite, or monster graphics were changed, CzarDragon and Colossus do not make an appearance, the eight dragons are not copies of the beefed up dragons from Final Fantasy VI Advance...the title screen even remains Final Fantasy III (something which is easily changeable).\r\n\r\n[b]You will need[/b] a headered version 1.1 ROM of the US Final Fantasy III, in order to use this patch. It will not work on other versions. I recommend using Lunar IPS to patch the file. Please note that I have only played and tested the game on ZSNES, and am not sure how it will work on other emulators, or on actual hardware, or if my changes would affect it in any way.\r\n\r\nList of certain changes available in the readme.', '[701]FFVIoncegaian.zip', '1.1', '2011-01-02 00:06:06', '2016-01-31 05:58:02', '01 January 2011', 1293858000, '701readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1076, 3, 'Final Fantasy III (USA) (Rev 1).sfc - NOINTRO\r\nCRC32: C0FA0464\r\nMD5: 544311E104805E926083ACF29EC664DA\r\nSHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nSHA-256: 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(702, 31, 1368, 'DOOM Spinball', 1065, 'I created this hack to see if I could successfully port GEMS-based music from\r\none Sega Genesis game to another. I located the music in Sonic Spinball and\r\nDOOM, and I basically did a simple copy/paste operation. With some other minor\r\ntweaks I had successfully created DOOM Spinball, a hack of DOOM featuring all\r\nthe music from Sonic Spinball.\r\n\r\nThere are seven songs in Sonic Spinball, so I have set up DOOM Spinball to use\r\nthem all and recycle them after every seventh level. I found that some of the\r\ntunes actually sound pretty good in DOOM. Either way you look at it, this hack\r\nit purely for entertainment purposes. It had a limited release when I first\r\ncreated it, so I felt it was time to give it a more formal release to the rest\r\nof the ROM hacking scene can play it.\r\n\r\nThere are two xdelta patches. Depending on which version of the DOOM 32X ROM\r\nyou have will determine which patch you should use.\r\n\r\nHave fun!', '[702]DOOM Spinball.zip', '1.0', '2011-01-07 05:45:54', '2016-03-03 01:15:22', '09 January 2010', 1263013200, '702readme.txt', 0, 1, 0, 0, 0, 0, '', 1, 0, 1, 1237, 1, 'Doom (Japan_ USA).32x\r\nCRC32: 208332FD\r\nMD5: 79339867D9D4F58B169753D9A29EA1A5\r\nSHA-1: B68E9C7AF81853B8F05B8696033DFE4C80327E38\r\nSHA-256: 0BFA9A1A9341BCA5B68F29E0E94E334D9D2F781F84D02D60F51A8BE24F12F11C', 0, '', '', ''),
(703, 9, 715, 'Zelda3 PuzzleDudes Quest', 1346, 'Puzzledude started to remodel the original Zelda A Link to the Past game a long time ago.\r\nUnlike Goddess of Wisdom this is a modification, but despite that\r\nthe dungeons are quite different to solve with a lot of new tricks and hidden\r\nobjects. The star on the floor has many meanings in this game. Sometimes it will\r\nchange the pits on the floor, but usually it means that something is hidden.\r\nIn this case, lift or hammer everything. At one point it even serves as a switch\r\nfor opening the door.\r\n\r\nPuzzledude  was concentrating to change the gameplay as much as possible, so even a veteran\r\nof the game can easily get stuck. The game is also more difficult than the original,\r\nbut still quite easy at some points. Despite the fact that this is a remodel,\r\nit still took a lot of work, specially because of the number of the dungeons.\r\nThe overworld, however, is less modified, but there are a lot of barriers, that\r\nwill force you to search for the correct path. A smart player will quickly see,\r\nthat this is much more than just another vapid master quest.', '[703]PQ.zip', '1.1', '2011-01-08 22:30:11', '2018-10-02 20:03:26', '06 January 2011', 1294290000, '703readme.txt', 0, 0, 1, 0, 1, 0, '703titlescreen.png', 1, 0, 0, 7571, 4, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(706, 19, 1501, 'Space Manbow Fixes', 1395, 'This patch contains the following fixes:\r\n1) TurboFix: Fixed the timing and split screen routines, allowing the game to be run with the turbo enabled on machines that support this. Running with turbo will allow the game to run at a much better framerate and will also eliminate the constant slowdowns. Many animations also get much smoother, like i.e. the animation of the bosses of the stages 3, 6, 8 and 9. This patch will also enable the turbo on boot for the MSX Turbo-R machines.\r\n2) Fixed the bug of the random number generator of the stage-7 boss (the big green head with horns). This bug caused a too long delay between the launch of each bubble, resulting in one of the lamest bosses of the MSX history. After this fix, the boss started to behave as a real stage boss.', '[706]SpaceManbow_Fixes.zip', '1.0', '2011-01-12 04:01:16', '2016-04-23 04:58:17', '08 January 2011', 1294462800, '', 0, 0, 0, 0, 1, 0, '706titlescreen.png', 4, 0, 0, 957, 1, 'Space Manbow (Japan).rom - NOINTRO\r\nCRC32: 27405EED\r\nMD5: F78B9F4EA885CF072E5B41DCE9F15436\r\nSHA-1: F6199F48FF994FC9A8E33A8581BB3BB16DD301AB\r\nSHA-256: 058F5768AD39A74DAFC2DD4E3D7558B82117AEE0B6735A02BE379F1018694DC9', 0, '', '', ''),
(707, 9, 302, 'FF6: Is the Best Game Ever', 528, 'Features:\r\n\r\nThe game is no longer basically over when you reach the WoR.  While no story events have changed, you will need to use the varying areas of difficulty in the World of Ruin to level up and get good enough items until you can finally kill the last boss.\r\n\r\nNew XP curve, HP curve, MP curve.\r\n\r\nEverything has been changed to fit new damage curves, but the essence of many things are the same.\r\n\r\nHeroes have new character stats, items stats, and spell stats such that damage, armor, and HP/MP increase in new ways.  It will be very hard to reach max damage or HP or MP or armor, etc.\r\n\r\nEvery monster tweaked or changed.  A vast majority of the monster AI has changed.  Monsters are tough now, and should demand attention for victory.  No more just holding down a button or casting your best spell.  If a monster is human, it might have a little gold or items, but if not, the best you&#039;ll get is dried meat.\r\n\r\nThe only items that have not changed are those that cure ailments.  Even then, the prices have changed.  \r\n\r\nEverything is expensive, and money is hard to get.\r\n\r\nEvery character has been changed in terms of stats. Relm has X-magic instead of Sketch, and is very feeble.  Setzer has Jump instead of Slot, has good defense, can use all armor types, and can use all weapons better than everyone (and DragoonBoots are no longer obtained early in the game, so jump is much rarer). All characters are competitive in terms of usability.\r\n\r\nNothing a player does will instantly kill a monster (except 1 Lore), unless it is petrify.\r\n\r\nHero Magic Spells Removed:\r\nDemi, Quartr, Float, Slow, Haste, X-zone\r\n\r\nHero Magic Spells Added:\r\nExalt, Image, Flood, Plague, Sunder (Flare)\r\n\r\nMany other spells and abilities have changed, but are not on the hero magic list and are too numerous to mention here (please see the xcel sheet)\r\n\r\nAll Tools have been tweaked, 2 were removed because they did nothing for the game and couldn&#039;t be edited (Chainsaw and AirAnchor). Tools are almost completely magic based.\r\n\r\nRunic is no longer gone after Celes chooses to use a new turn.  If Runic is used and has not absorbed a spell, it will continue to be in play and Celes may continue battle as normal.\r\n\r\nBlitzes were changed or tweaked.  BumRush (now &quot;Chi Strike&quot;) is no longer super powerful because you learn it so early in the WoR.  Sabin&#039;s last skill is the most powerful magic spell, but it kills him everytime he casts it. His other attacks are physical.\r\n\r\nSwdTech skills were changed or tweaked.  Instead of waiting for the slow bar, the selection bar moves faster and upon selecting your attack you may use other players while Cyan prepares his attack, which takes longer based on the selected SwdTech.  His early Swdtech is mostly magic, and most of his later skills are physical damage, and it is all offensive.\r\n\r\nMuch of the lores have been tweaked or changed.  Almost every lore is unreflectable/unrunicable.  Many have new graphics.  There is still one lore spot being unused for now. Roulette was removed.\r\n\r\nAll of the dance spells have been altered, many of them changed completely, and a good portion of them have new graphics.  All dance moves are unreflectable/unrunicable. His most powerful three dances can be found in Darill&#039;s Tomb, the outside of the Ancient Castle, and in Kefka&#039;s Tower.\r\n\r\nTerra&#039;s morph is now infinite but she incurs double damage and deals double damage, for physical and magic.\r\n\r\nAll of the rages have changed.  You will be able to find a superior attack/spell in rages at each level of the game.  However, at present there is a chunk of the rages mimic their monsters to the point of being a bit boring (no Quasar/Goner rages).  For the most part, rages don&#039;t have skills that come from Dance or Lore.\r\n\r\nThrow now only ignores row, defense, and has 100% hit.  Shadow will now never leave your party randomly at the end of battle.\r\n\r\nThe colosseum has also changed.  Every item wins another item (No Chupon-Elixirs anymore).  By betting an item, you will usually be able to win a better item.  The top tier items will only be able to be won by betting another top tier item, but almost every item should be winnable.\r\n\r\nThese relics have been removed: Exp. Egg, sprint shoes, true knight, goggles, runningshoes, fake mustache, gale hairpin, mithril glove, moogle charm, charm bangle, so don&#039;t go looking for them! Most relics have changed, of course.\r\n\r\nSlow/Haste effects have been doubled.  Reflect is now much more powerful, and does not go away with time, and hard to remove.\r\n\r\nJump has been nerfed, it gives 100% chance to hit and deals +50% damage.\r\n\r\nAlso, the background music does not change when entering a fight, unless it is a boss.\r\n\r\nIf you need more info than you could possibly want for this version, I have the excel sheet used to create this game, as well as a supplementary documents for easier reading attached.', '[707]FF6Best127(1).rar', '1.27', '2011-01-28 21:00:09', '2016-01-30 08:38:11', '03 March 2012', 1330750800, '707readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 3415, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\n    CRC32: A27F1C7A\r\n    MD5: E986575B98300F721CE27C180264D890\r\n    SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\n    SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(708, 1, 1225, '1942 Cold Winter', 842, 'In this hack I have changed the levels, palette, the amount of lives (25 lives), the amount of rolls (25 rolls) and game logo.', '[708]1942_Cold_Winter.rar', '1.0', '2011-01-29 17:52:51', '2019-09-22 01:38:11', '20 January 2011', 1295499600, '', 1, 0, 1, 0, 0, 0, '708titlescreen.png', 1, 0, 0, 3877, 1, '1942 (JU) [!].nes - GOODNES 3.14\r\nCRC32: E9CF747F\r\nMD5: 4F90905FD77C1C9456BD5DFE1CEDDC34\r\nSHA-1: DFB068F72E9EB44E8DBDB181C235DA6CCF6FB4BC', 0, '', '', ''),
(709, 1, 750, 'Block&#039;o Coin Mario', 1353, 'This hack will upgrade Fire Flower with power to (depends on what patch you apply) change coins into blocks, change blocks into coins or both.\r\nThis may be helpful if you want to have some more puzzles in your SMB3 hack.', '[709]Block\'o Coin Mario.rar', 'Final', '2011-01-29 21:45:19', '2015-11-25 13:02:47', '29 January 2011', 1296277200, '709readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1470, 1, 'Super Mario Bros. 3 (U) (PRG0) [!] - GOODNES 3.14\r\nCRC32: 85a79d9c\r\nMD5: bb5c4b6d4d78c101f94bdb360af502f3\r\nSHA-1: a03e7e526e79df222e048ae22214bca2bc49c449', 0, '', '', ''),
(710, 9, 1043, 'BoFVWF', 1381, '[b]Complete:[/b] The game added VWF. It is used in all dialogs, even in Menu/Shop/Battle. Just added H-DMA and transparency to the dialogue box. Changed mapper to HiROM. Rewritten SRAM system.\r\n\r\nThis hack can be used in other translations or re-translations (but add me to the authors xD). With love from Russia.', '[710]bof.rar', '1.0', '2011-01-31 16:51:10', '2015-11-04 03:42:29', '31 January 2011', 1296450000, '710readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2057, 4, 'Breath of Fire (U)(!)\r\nCRC32 : C788B696\r\nMD5 : CDEF890E99A0FB62C4D449D867C4244A', 0, '', '', ''),
(711, 27, 1509, 'Jet Force Gemini Trainer and Co-Op Hack', 1138, 'Version format update; it&#039;s now &quot;YYYYMMDD&quot; with Y being the year, M being the month and D being the day of the last update (in GMT). A number (hour/minute) will be appended if there is more than one update in a day counting the number of additional updates.\r\n\r\nThis hack modifies {checksum protected code} to load (code) which hooks [code which is executed each frame] to code stored at the end of the ROM outside of the {checksum protected area}.\r\n\r\nThe hooked-to code then loads a &quot;cheat list&quot; from even later in the ROM and processes it each frame, just like a GameShark.\r\n\r\nBecause of how this system works, it can be used to create ROM hacks which apply cheat codes, but the cheat code format is enhanced and custom made. It does not match the same cheat code specification the GameShark uses but rather improves upon it significantly.\r\n\r\nSource and a completed sample hack is included. There is currently no support for TLB codes though it should be trivial to add it due to the readily update-able nature of the implementation of the hack (since the trainer code and &quot;cheat list&quot; are both expected to be stored outside of a {checksum protected area} and are stored in the ROM and loaded into the RAM at locations with several kilobytes of free space).\r\n\r\nThe latest version of the hack (at least from the original author) can always be found [url=http://dl.dropboxusercontent.com/u/336940/Distribution/Jet%20Force%20Gemini%20Trainer.7z]here[/url].\r\n\r\nThe way the trainer loads seems to require implementing hacks to have register caching disabled for the ROM in Project 64. Other oddities of using the trainer such as graphics plugins not recognizing the ROM and which settings to use are noted in the various README files throughout the release.\r\n\r\nAlso note that implementing hacks may not run in the interpreter mode of Project 64, although the recompiler core works fine (and runs faster anyway).\r\n\r\nThe sample hack which is included is a fully operable hack for playing through the game&#039;s single player mode with more than one player as one of the Jet Force team members (as opposed to Floyd) with support for up to 4 players.\r\n\r\nThere are instructions for getting the hack working both offline and online included.\r\n\r\nIf you are having problems with the hack, check for updates often as I am doing a second playthrough of the hack to round up any information about it I may have missed the first time around and regularly update the documentation as I find things.', '[711]Jet Force Gemini Trainer.7z', '20121208', '2011-02-03 01:26:09', '2016-04-24 03:58:29', '02 February 2011', 1296622800, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 3223, 1, 'Jet Force Gemini (USA).n64\r\nCRC32: B5932174', 0, '', '', ''),
(712, 9, 302, 'Displayable 32766 damage/healing hack', 801, '[b]UPDATE FROM AUTHOR: This patch is outdated and has been replaced by the newer and more stable [url=http://www.romhacking.net/hacks/792/]Overkill 32,000[/url] patch. It is recommended you download that patch instead.[/b]\r\n\r\nIncludes a patch for both v1.0 and v1.1 of the Final \r\nFantasy III (US) [!] ROM. Apply to a headerless ROM.\r\n\r\nHere is a link to a demonstration video: \r\nhttp://www.youtube.com/watch?v=gW_ympIie-E\r\n\r\nBasically, this patch makes FF6 capable of displaying 5 digits when 10,000+ damage/healing is dealt. Only up to 32766 (#$7FFE/#$8002) damage/healing is allowed because of negative numbers using the values 8000-FFFF. This can display anything with 5 digits, though, so if someone can make a hack moving the healing bits to a different memory address, allowing for this hack to do up to 65535 damage, it would be welcomed!\r\n\r\nWhat it does is squeeze 5 digits into 4 tiles. This is why the digits are of a custom font because the original font would cause an unappealing overlap of digits, making it harder to read.\r\n\r\nTo do this in ASM with 4bpp graphics was not trivial but quite difficult to figure out. I had to revise it twice because the code wasn&#039;t efficient enough to prevent an NMI from interrupting it before it was done. Spells that hit multiple monsters display 5 digits too, which use different routines since it involves showing several damages simultaneously. This was causing interrupt problems, but I put a WAI (wait for interrupt) at the beginning of the new code and it seemed to have fixed it. If you get weird effects when there&#039;s multiple damages/healings on screen it was probably because of an NMI. As far as I can tell, that has been fixed but nothing is certain.\r\n\r\nSpecial thanks to Imzogelmo for the feedback and beta testing, as well assassin17 and Terii Senshi for the offsets of the damage truncation and compressed battle numerals.', '[712]5DDD - 32766 max.zip', '1.0', '2011-02-15 01:40:20', '2017-01-15 19:05:31', '14 February 2011', 1297659600, '712readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 602, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(714, 1, 1515, '1943 Update', 1407, 'This hack of 1943 changes the ship names to those in the arcade version/real life, and also includes a re-written intro, &quot;fake ending,&quot; and ending that is loosely based on the actual Battle of Midway from World War II.', '[714]1943update.zip', '1.0', '2011-02-18 03:27:39', '2013-07-17 05:04:19', '17 February 2011', 1297918800, '714readme.txt', 1, 0, 0, 1, 0, 0, '714titlescreen.png', 5, 0, 0, 2773, 1, '1943 - The Battle of Midway (U) [!].nes - GOODNES 3.14\r\nCRC32: D131BF15\r\nMD5: DEEAF9D51FC3F13F11F8E1A65553061A\r\nSHA-1: 443D235FBDD0E0B3ADB1DCF18C6CAA7ECEEC8BEE\r\nSHA-256: 2FD596AC4563B910A4D0A36D4A3658910FCFA822AFD4F78BD62F73552E17EA00', 0, '', '', ''),
(715, 9, 804, 'Super Mario RPG: PAL Version', 1408, 'Super Mario RPG was never released in Europe until it&#039;s virtual console release.\r\n\r\nWhile I have no problem with it, I wanted to see what it would&#039;ve been like if it did back in 1996.\r\n\r\nWith the LazyShell editor Super Mario RPG: The PAL Edition was created.\r\n\r\nAside from the German translation this is the only other PAL version of the game. (I think)\r\n\r\nIt&#039;s all there in the readme file.', '[715]SMRPGPAL.zip', '1.0', '2011-02-18 18:04:52', '2015-11-14 17:01:04', '18 February 2011', 1298005200, '715readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 3220, 4, 'Super Mario RPG - Legend of the Seven Stars (USA).sfc - NOINTRO\r\nCRC32: 1B8A0625\r\nMD5: D0B68D68D9EFC0558242F5476D1C5B81\r\nSHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nSHA-256: 740646F3535BFB365CA44E70D46AB433467B142BD84010393070BD0B141AF853', 0, '', '', ''),
(716, 1, 1517, 'Deadly Towers Improvement', 1411, 'This is an improvement hack that fixes the bat bug where it gets distorted when it flies to the right and it makes the area you start at colorful.', '[716]Deadly Towers improvement.zip', '1.0', '2011-02-22 22:10:44', '2016-01-16 18:09:09', '22 February 2011', 1298350800, '716readme.txt', 1, 0, 0, 0, 0, 0, '716titlescreen.png', 5, 0, 0, 806, 1, 'Deadly Towers (USA).nes - NOINTRO\r\nCRC32: 25225C70\r\nMD5: F90D8365CD2A8E733E2280444B139D45\r\nSHA-1: D59DA5BF52D5ECF5F407B70FF1C32B99235676D9\r\nSHA-256: 7D508C367728115333B2463059E72365412F4C5897AB424EEA39FFA4B8F740A4', 0, '', '', ''),
(717, 9, 1518, 'Pinball Fantasies High Score Saver', 1412, 'This is a patch that automatically saves your Pinball Fantasies high scores to SRAM so you don&#039;t have to use savestates to keep your records intact between games. You can also hold Select on startup to erase your previously saved scores.\r\n\r\nIncludes source code for xkas v14.\r\n\r\nMade in about an hour to relieve boredom.', '[717]pf_hiscore.zip', '1.0', '2011-02-23 19:39:15', '2016-02-03 21:59:33', '22 February 2011', 1298350800, '717readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 591, 4, 'Pinball Fantasies (USA).sfc - NOINTRO\r\nCRC32: 822AD378\r\nMD5: 5A57AFCC8B3BDEF1F56CC24C152EB9FC\r\nSHA-1: 49030A5540E3C3C9C4900944E318A5FA40AD68CC\r\nSHA-256: 0888D20AB2F834C77B0A2DC2162C43890A1640ADC78C6B0BB5892CA8D5008AD3', 0, '', '', ''),
(718, 10, 819, 'FF6A (E) Woolsey Slattery Compromise Patch', 920, 'A patch that reverts some selected FF6A dialogue, enemy names, item names, spell names and ability names from the GBA version to the SNES equivalent, in some cases mixing the accuracy of the GBA translation and dialogue with the more evocative language of the SNES translation&#039;s dialogue.\r\n\r\nIt started as a personal project, but I decided to release it publicly in case others were interested, as I&#039;ve heard many fans dislike some of the same changes I have on more than one occasion.\r\n\r\nIn addition to reverting some of the dialogue, it attempts to restore the more interesting, clever, amusing and/or evocative spell, item, enemy, and ability names from the SNES translation of the game where the GBA equivalent wasn&#039;t as strong. Attention has been paid to try to avoid having to get sloppy with abbreviations, though, since the absence of that is one of the strengths of the Advance version.\r\n\r\nThis patch is for the European version of the game. (See readme for further details.)', '[718]FF6A_(E)_Woolsey_Slattery_Compromise_Patch_v2.rar', '2.0', '2011-03-02 20:24:03', '2015-11-20 09:12:38', '02 March 2011', 1299042000, '718readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 4800, 1, 'ety-ff6a.gba\r\nCRC32: D15DEBA5\r\nMD5: 7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973', 0, '', '', ''),
(719, 9, 1520, 'Pinball Dreams High Score Saver', 1412, 'This is a patch that automatically saves your Pinball Dreams high scores to SRAM so you don’t have to use savestates to keep your records intact between games. You can also hold Select on startup to erase your previously saved scores.\r\n\r\nIncludes source code for xkas v14.\r\n\r\nThis is functionally identical to the earlier patch I made for Pinball Fantasies - the only difference is a few address changes in the source code.', '[719]pd_hiscore.zip', '1.0', '2011-03-05 14:21:24', '2016-02-03 21:58:49', '05 March 2011', 1299301200, '719readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 558, 4, 'Pinball Dreams (USA).sfc - NOINTRO\r\nCRC32: 81107CE2\r\nMD5: 1C00CCF183AD8A02C1A3223D649B4099\r\nSHA-1: E82131879EA1F5A0D0F75D940626A93FB33A0583\r\nSHA-256: 3A52BF09850AA054DCA443F7EA74D43F201DFFECC40326924ECBA9B0F1450E43', 0, '', '', ''),
(723, 9, 729, 'Metroid Limit', 1422, 'Please be aware that, since this is “Made in Japan”, the README.TXT is in Japanese.\r\n\r\nLimit is a very difficult game. Maps have been changed, item order scrambled and even some bosses are harder to defeat. This hack will make you truly appreciate the original game&#039;s ease of difficulty, as well as most of the power-ups players take for granted. Mastery of certain special moves is REQUIRED to access everything in the game.\r\n\r\nPATCHES FOR HEADERED &amp; NON-HEADERED ROMS INCLUDED!', '[723]Limit.7z', '1.8', '2011-03-09 05:10:13', '2017-08-13 01:46:13', '17 October 2005', 1129521600, '723readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2344, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(727, 11, 1525, 'Ice Age', 5588, 'Ice Age, an [i]Awesome Possum... Kicks Dr. Machino&#039;s Butt[/i] hack for the Mega Drive/Genesis. The archive contains an IPSEXE patch.\r\n\r\nGive it a try even if you can&#039;t read Russian, you really don&#039;t need the text to enjoy this hack.', '[727]IceAge_hack.zip', '1.0', '2011-03-12 15:42:48', '2021-05-04 04:27:06', '12 March 2011', 1299906000, '', 1, 0, 1, 1, 0, 1, '727titlescreen.png', 1, 0, 0, 1670, 8, 'Awesome Possum... Kicks Dr. Machino&#039;s Butt.bin\r\nCRC32: 1F07577F\r\nMD5: 3AD4FFC5046A21B6A7D7F5589C39DD76\r\nSHA-1: A0FE802DE7874C95C355EC12B29136651FE0AF28\r\nSHA-256: B4366B78E49F91D10433F6E75956E36485AC72F71C019A57F745AEF56F053B4D', 0, '', '', ''),
(728, 1, 753, 'The Legend of Zelda: Shadow of Night', 734, 'A completely new Zelda II adventure!\r\n\r\n[i]Long ago, a curse was cast upon the land of Hyrule.  This darkness gave rise to the minions of Ganon, allowing them to overrun Forests, Towns, and Meadows.[/i]\r\n\r\n[i]Deep within the forest lives our young hero, Link.  Guide Link across the vast Kingdom of Hyrule, and defeat the ominous shadow![/i]\r\n\r\n[b]What&#039;s New?[/b]\r\n[list]\r\n[li]World Maps![/li]\r\n[li]Dungeons![/li]\r\n[li]GFX![/li]\r\n[li]Music![/li]\r\n[li]New Spell![/li]\r\n[li]Experience Curve![/li]\r\n[li]More areas to explore![/li]\r\n[li]More treasure![/li]\r\n[li]More Zelda![/li]\r\n[/list]\r\n\r\n[b]Easy Version:[/b]\r\n[list]\r\n[li]Enemies deal 1x damage.[/li]\r\n[li]Start with 6 lives.[/li]\r\n[li]Link&#039;s sword is stronger.[/li]\r\n[li]Life spell costs 50% less magic at all levels.[/li]\r\n[li]Beginning town has a magic refill lady.[/li]\r\n[/list]\r\n\r\n[b]Hard Version:[/b]\r\n[list]\r\n[li]Enemies deal 2x damage.[/li]\r\n[li]Start with 4 lives.[/li]\r\n[li]Link&#039;s sword is weaker.[/li]\r\n[li]Life spell costs 50% less magic at level 8.[/li]\r\n[/list]\r\n\r\nWhile the majority of the hack was done by me, there are new surprises to find thanks to the efforts of others. Trax helped out a lot with programming and created a new spell! He also helped with improving enemies to make them more fierce! Beware of the bots. :P Enjoy the new Overworld Music thanks to optomon. He composed it perfectly and it really enhances the Zelda feel!\r\n\r\nTo everyone that helped, THANK YOU! Trax, JaSp, HylianFox, ocw, Dwedit, Ice Ranger, Jigglysaint, Googie, optomon.\r\n\r\nThis is the biggest Zelda II hack, yet! Enjoy! :D', '[728]Zelda II - Shadow of Night v2.5.zip', '2.5', '2011-03-12 23:20:32', '2015-10-26 22:38:55', '12 March 2011', 1299906000, '728readme.txt', 1, 1, 1, 1, 1, 0, '728titlescreen.png', 1, 0, 0, 12861, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(730, 9, 755, 'Super Parigo Kart', 1418, 'It is a complete hack of Super Mario Kart:\r\n\r\nNew characters, New tracks, New backgrounds, New graphics, AI in GP working, Items and coins placement done, etc ...\r\n\r\nNote: This is a PAL hack only! \r\n\r\nThe main purpose of this hack was to provide some sort of SMK 2 (same type of tracks, same type of shortcuts, same type of fun, etc...) but with personal features, as the author is a member of the Super Mario Kart community and wanted to add some &quot;private jokes&quot; in it for other members ... That&#039;s why some of the backgrounds or characters will appear strange for some people. The game is a follow-up of SMK and can be enjoyed as much as the original.\r\n\r\nPatch onto a headered Super Mario Kart (E) ROM and enjoy.', '[730]Super Parigo Kart (E) [!].rar', '1.0', '2011-03-16 09:24:02', '2018-01-06 02:11:50', '16 August 2010', 1281931200, '730readme.txt', 1, 0, 1, 1, 1, 0, '730titlescreen.jpg', 1, 0, 0, 3709, 4, 'Super Mario Kart (E) [!].smc - GOODSNES 2.04\r\nCRC32: 56410E5E\r\nMD5: F9FE266E91632E68B558D6B43393EABA\r\nSHA-1: 27D9B4F30D39AF75075691344B7BDEEDBD32AC19\r\nSHA-256: 1BDF422695A30E704E8ABB7743B9C178D1EF2B200515A83CD41DAEF85E6B99E2', 1, '', '', ''),
(731, 1, 706, 'Rockman 5 KT', 1419, 'This is a Rockman 5 hack with all levels have been redesigned. They’re designed to be hard enough to provide some challenge.\r\n\r\nPlease note this patch can be applied only to original Japanese version of the game.', '[731]rockman5kt.zip', '1.0', '2011-03-16 18:33:50', '2017-06-20 03:41:43', '15 December 2008', 1229317200, '', 0, 0, 1, 0, 1, 0, '731titlescreen.png', 1, 0, 0, 1044, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(732, 8, 912, 'Pokémon Silver Restoration', 1393, 'Back in the 90s, Nintendo had a great fondness for censorship. With many games (including Pokémon), they felt it was their job to protect us from the dangers of pixelated sex, drugs, religion, and alleged racism. Well, in case you wanna see what all the fuss was about, this patch fixes the graphical changes made during localization.\r\n[list]\r\n[li]Alters the Beauty, Swimmer, Fisherman, Sage, and Medium trainer classes[/li]\r\n[li]Alters the normal and Shiny versions of Jynx[/li]\r\n[/list]', '[732]SILVER_JP_Changes.zip', '1.0', '2011-03-19 14:39:41', '2015-11-06 08:51:35', '19 March 2011', 1300507200, '732readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3392, 1, 'File: Pokemon - Silver Version (UE) [C][!].gbc\r\nCRC32: 8AD48636\r\nMD5: 2AC166169354E84D0E2D7CF4CB40B312\r\nSHA-1: 49B163F7E57702BC939D642A18F591DE55D92DAE', 0, '', '', ''),
(733, 8, 1530, 'Pokémon Gold Restoration', 1393, 'Back in the 90s, Nintendo had a great fondness for censorship. With many games (including Pokémon), they felt it was their job to protect us from the dangers of pixelated sex, drugs, religion, and alleged racism. Well, in case you wanna see what all the fuss was about, this patch fixes the graphical changes made during localization.\r\n[list]\r\n[li]Alters the Beauty, Swimmer, Fisherman, Sage, and Medium trainer classes[/li]\r\n[li]Alters the normal and Shiny versions of Jynx[/li]\r\n[/list]', '[733]GOLD_JP_Changes.zip', '1.0', '2011-03-20 14:10:54', '2015-11-06 08:43:46', '19 March 2011', 1300507200, '733readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3330, 1, 'File: Pokemon - Gold Version (UE) [C][!]\r\nCountry: USA, Europe\r\nCRC32: 6BDE3C3E\r\nMD5: A6924CE1F9AD2228E1C6580779B23878\r\nSHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94', 0, '', '', ''),
(734, 1, 750, 'Robo&#039;s Super Mario Bros 3', 1423, 'This is a hack of Super Mario Bros. 3, a game which has been entirely changed, such as levels, maps and language. The game language is Spanish.', '[734]Robos Super Mario Bros 3.rar', '1.0', '2011-03-27 19:07:45', '2017-09-27 00:39:22', '27 March 2011', 1301198400, '734readme.txt', 1, 0, 1, 1, 0, 0, '734titlescreen.png', 1, 0, 0, 7403, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(735, 1, 710, 'Castlevania II SRAM hack', 494, 'This hack replaces the password options with simple Save and Load options. What it saves is the same information contained in a password.\r\n\r\nSave at Game Over:\r\nChoosing SAVE will write the game progress to SRAM. It will return to the Game Over screen until you choose CONTINUE.\r\n\r\nLoad at menu screen:\r\nChoose LOAD and it will start the game with the progress you saved.\r\n\r\nTechnical info: The 16 bytes that describes the password is saved and loaded to/from SRAM at $6000-$600F.\r\n\r\nThere are two ips files, &quot;cv2SRAM.ips&quot; for NTSC roms and &quot;cv2eSRAM.ips&quot; for PAL.', '[735]cv2SRAM.zip', '1.0', '2011-03-31 18:17:40', '2015-11-11 07:37:00', '31 March 2011', 1301544000, '', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 2606, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes - GOODNES 3.14\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', 0, '', '', ''),
(737, 9, 1012, 'Super Soccer: Euro Edition', 1427, 'Super Soccer Euro edition is a hack which changes the 16 teams, as well as the stats, as you see Serbia&#039;s. Even the player&#039;s stats are changed, to suit. You can play as the mighty Spain down to the low ranked Luxembourg.\r\n\r\nWhen you complete Tournament mode, you will play a team which is tougher than Nintendo. Readme is in the zip.', '[737]SS Euro edition.zip', '1.0', '2011-04-04 01:45:30', '2016-02-16 01:04:58', '04 April 2011', 1301889600, '737readme.txt', 0, 0, 0, 0, 1, 0, '737titlescreen.png', 1, 0, 0, 1304, 3, 'Super Soccer (USA).sfc - NOINTRO\r\n    CRC32: 4FD164D8\r\n    MD5: 15BC713C9464C0E3243D1DBCF75C9BEE\r\n    SHA-1: 47F401CF0B5845E129B636D381233C23BA74CEF6\r\n    SHA-256: 694AD2B34AB808BD8A1AA9DDA359594CFD3A5FD9D95D4CF262CCAA0EB57EEF67', 0, '', '', ''),
(739, 9, 729, 'THE Another of Super Metroid', 4377, 'Please be aware that, since this is “Made in Japan&quot;, the README.TXT is in Japanese. (Readme is now translated)\r\n\r\nThis hack is essentially a &quot;New Game Plus&quot; for Super Metroid.  While the map layout itself hasn&#039;t been changed, the tile arrangements within each room has been altered.  Normal and Hard difficulty patches are included.\r\n\r\nTo some, rearranged tiles by themselves may not mean much.  However, combined with Hard mode, THE Another of Super Metroid is the &quot;Master Quest&quot; that Super Metroid never had.\r\n\r\nPATCHES FOR HEADERED &amp; NON-HEADERED ROMS INCLUDED!', '[739]Another_of_Super_Metroid.7z', '1.0', '2011-04-07 23:39:23', '2022-05-02 09:24:34', '14 October 2004', 1097726400, '739readme.txt', 0, 0, 1, 1, 0, 0, '', 5, 0, 1, 2223, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\n    CRC32: D63ED5F8\r\n    MD5: 21F3E98DF4780EE1C667B84E57D88675\r\n    SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\n    SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(740, 1, 753, 'Zelda II: Remove big flasheffect', 1431, 'Tested with the &quot;Zelda II - The Adventure of Link (U)&quot;\r\n\r\n[b]What does it do?[/b]\r\n\r\n- Simple hack that removes the flash effect when\r\nLink dies\r\n\r\n- when learning a spell from the wizard\r\n\r\n- and defeating a boss.\r\nInstead, mentioned screen will use a single color\r\n(see screenshots).\r\n\r\n[b]Why use this hack?[/b]\r\n\r\nIt&#039;s not as epilepsy-inducing anymore and better for the eyes :)', '[740]ZeldaIIRemoveFlash.zip', '1.0', '2011-04-11 20:32:27', '2016-01-28 05:08:59', '09 April 2011', 1302321600, '740readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1528, 1, 'Zelda II - The Adventure of Link (USA).nes - NOINTRO\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(742, 9, 729, 'Metroid Super Zero Mission', 1436, 'A complete hack that artfully combines the essences of both Super Metroid and Metroid Zero Mission. A lot of ASM modifications were utilized in order to freshen up the gameplay considerably. Only the standard abilities of Samus are required to play this hack, but players adept with advanced techniques will find ample opportunity to use them. This hack, made by a Metroid hacker from Japan, is turning the heads of numerous Metroid hackers from the english-speaking world. Find it [url=http://www20.atpages.jp/smhack/?%A5%D5%A5%A1%A5%A4%A5%EB%A5%A2%A5%C3%A5%D7%A5%ED%A1%BC%A5%C0#q273f921\r\n]here.[/url]', '[742]METROID Super Zeromission v.2.3+HARD_v2.4.zip', '2.3', '2011-04-21 20:38:53', '2021-08-01 20:01:03', '22 October 2011', 1319256000, '742readme.txt', 1, 1, 1, 1, 1, 0, '742titlescreen.png', 1, 0, 0, 85622, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(744, 9, 1537, 'Space Megaforce Music Patch', 1412, 'These patches restore an in-game music track from the Japanese version which was taken out of the US/EU versions to avoid copyright infringement, due to borrowing heavily from several songs by the band New Order. The patch also updates the sound test menu to match.\r\n\r\nSupports US and EU versions.', '[744]sa_music.zip', '1.0', '2011-04-23 11:00:58', '2016-12-02 03:05:29', '23 April 2011', 1303531200, '744readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1321, 4, 'Space Megaforce (USA).sfc - NOINTRO\r\nCRC32: 11202781\r\nMD5: 9725EC19683F2148C18081C433DF4AE7\r\nSHA-1: A5F8B381C3ABE29DDB6C5513FB14A905227A6984\r\nSHA-256: F5B7418C00CCAC44615CFC57C7E17D57533837056886F6D733E6B714C36DEC1F', 0, '', '', ''),
(745, 11, 863, 'Metal Sonic Hyperdrive (2011)', 1437, 'A full hack of Sonic the Hedgehog 1, with tons of features, brand new levels, playable characters, Sonic CD style gameplay (minus the extended camera), and more. I created this Sonic the hedgehog hack back in October 31, 2011 (Halloween), everything has been changed and feels like a completely new game.\r\n\r\n[b]Changes since Hyperdrive v1.0:[/b]\r\n[list]\r\n[li]Improved level designs and layouts[/li]\r\n[li]Extreme mode added[/li]\r\n[li]Extra characters have been updated[/li]\r\n[li]More bugfixes[/li]\r\n[li]A few soundtracks has been changed[/li]\r\n[li]Improved wall jump physics[/li]\r\n[li]etc[/li]\r\n[/list]\r\n\r\n[b]Note:[/b] Patch to clean Sonic 1 ROM (REV00, the one with no moving clouds) with “.bin” as the extension or else, it may not work. The patch is in XDelta format due to shifted data which resulted in a IPS patch with copyrighted data in it.\r\n\r\nFor a later version of the hack see [I][URL=http://www.romhacking.net/hacks/1674/]THIS link.[/URL][/I]', '[745]Metal_Sonic_Hyperdrive_4-0_(SONIC_1_REV00_BIN).zip', '4.0 Final', '2011-04-25 22:47:12', '2013-12-10 23:40:58', '31 October 2011', 1320033600, '745readme.txt', 1, 1, 1, 1, 1, 1, '745titlescreen.png', 1, 0, 0, 4338, 9, 'No-Intro Name: Sonic The Hedgehog (USA, Europe)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSonic The Hedgehog (W) (REV00) [!]', 0, '', '', ''),
(746, 1, 956, 'Punch Out No TKO!', 1440, 'Punch Out No TKO!(Hard Mode improvement hack)\r\n\r\nThis hack makes Punch Out! a harder game by disabling TKO’s, and as I thought necessary, unlimited starless power punch. The stars will read 0, but power punches are now available for unlimited use.', '[746]punchout_no_tko.zip', '1.0', '2011-04-19 18:20:04', '2016-04-03 03:47:59', '20 April 2011', 1303272000, '746readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1775, 1, 'Mike Tyson&#039;s Punch-Out!! (Japan, USA) (Rev A).nes - NOINTRO\r\nCRC32: 3DF8E170\r\nMD5: C119A5A9B0E2959AD5D11562F9F4CE55\r\nSHA-1: 0F0C2C2E294FF8CE255A618964728C935FD8963B\r\nSHA-256: 60EF51F55F6ADDB7A1893F816AAD75EE3E146DD646958A865D3BECE5B429B600', 0, '', '', ''),
(747, 1, 561, 'Final Fantasy Bugfix', 1441, 'This fixes bugs and does improvements to Final Fantasy such as the tent bug and the running ability.', '[747]Final Fantasy Bugfix.rar', '1.0', '2011-04-30 23:34:09', '2016-01-11 15:27:17', '30 April 2011', 1304136000, '747readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 982, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(748, 1, 709, 'Super Mario Bros. and the 32 Lost Levels', 1443, 'Story:\r\nMushroom Kingdom is under attack again!\r\nKing Koopa has spread terror and torture over the land and kidnapped Princess Peach/Toadstool (again).\r\nIt&#039;s up to Mario/Luigi to put an end to King Koopas insane plans. \r\nUnfortunately, because of the climate changes/global warming, the entire kingdom had become a zoological revolution. \r\nMushrooms and turtles, etc. has evolved into dangerous monsters and running amok over the once peaceful country, above and below.\r\nEmbark on one of the most difficult Super Mario games you played...so far!\r\n\r\n\r\nInformation:\r\nThis is a Super Mario Bros. Custom/Hack I made as a school project. All levels have been remade together with some graphics and text.\r\nThe game is also translated in Swedish, but I think that won&#039;t change much of the feeling of the game for the players (or maybe for the Swedish ones ;D).\r\n\r\nHere is a clip from the game:\r\n[url]http://www.youtube.com/watch?v=fSGh62e7ttQ[/url]\r\n\r\nRemember that you need your own copy of the game in ROM-format to play this game.\r\nI WON&#039;T SUPPORT PIRACY! IF YOU DO ANYTHING ILLEGAL WITH THIS FILE I AM NOT RESPONSIBLE FOR IT!\r\nOpen up the RAR file, patch your original ROM with this IPS file and your good to go!', '[748]Super Mario Bros. and the 32 Lost Levels.rar', '1.0', '2011-05-10 07:06:36', '2016-04-24 13:11:24', '10 May 2011', 1305000000, '748readme.txt', 1, 0, 1, 1, 0, 0, '748titlescreen.jpg', 1, 0, 0, 3699, 1, 'File: Super Mario Bros. (W) [!].nes\r\n    Length: 40976 Bytes (320 Kbit)\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(749, 1, 900, 'PogoFix', 484, 'Specifically, that patch makes it so you only need to push A + B to do the pogo jump, instead of A + B + down.\r\n\r\nPatch Update: Fixes golf swing bug when beside a wall.', '[749]dt_pogofix.zip', '1.1', '2011-05-11 03:42:57', '2016-01-17 18:34:28', '11 May 2011', 1305086400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2984, 1, 'DuckTales (USA).nes - NOINTRO\r\nCRC32: DCB94341\r\nMD5: 34FD4014AFD15B562D7100F641F900AB\r\nSHA-1: 4B5720BC6E0590C9372CFBD0C418F8EFD4D0C96D\r\nSHA-256: C7419D5C1B4A78FF427E8D7BEAC13F9B006F813AEC56092A92485E1185283367', 0, '', '', ''),
(750, 10, 788, 'Metroid Zero Mission - NoMap', 1083, 'This series of patches hides all automap features from the games, providing a challenge to the player, and a greater sense of exploration that&#039;s been absent since the first two Metroids. Without &quot;Adam&quot; or the Chozo pinpointing your next destination, you&#039;re free to (re)discover the games on your own terms.\r\n\r\nFor those who aren&#039;t feeling up to the challenge, a &quot;Lite&quot; version of the patch is included which only disables the hidden item location markers.', '[750]mzm_nomap_1.rar', '1.0', '2011-05-16 16:27:39', '2016-01-26 05:01:21', '16 May 2011', 1305518400, '750readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 984, 1, 'Metroid - Zero Mission (U).gba\r\n    CRC32: 5C61A844\r\n    MD5: EBBCE58109988B6DA61EBB06C7A432D5\r\n    SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\n    SHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(751, 10, 1542, 'Metroid Fusion - NoMap', 1083, 'This series of patches hides all automap features from the games, providing a challenge to the player, and a greater sense of exploration that&#039;s been absent since the first two Metroids. Without &quot;Adam&quot; or the Chozo pinpointing your next destination, you&#039;re free to (re)discover the games on your own terms.\r\n\r\nFor those who aren&#039;t feeling up to the challenge, a &quot;Lite&quot; version of the patch is included which only disables the hidden item location markers.', '[751]mf_nomap_1.rar', '1.0', '2011-05-16 16:33:28', '2016-01-28 21:07:43', '16 May 2011', 1305518400, '751readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1659, 1, 'Metroid Fusion (USA, Australia).gba - NOINTRO\r\nCRC32: 6C75479C\r\nMD5: AF5040FC0F579800151EE2A683E2E5B5\r\nSHA-1: CA33F4348C2C05DD330D37B97E2C5A69531DFE87\r\nSHA-256: A56CE3D7F8F3F4F4D0468D421FFF5DD3EE3AEC99A58244377E43AAE769DC3FE8', 0, '', '', ''),
(752, 9, 729, 'Super Metroid - NoMap', 1083, 'This series of patches hides all automap features from the games, providing a challenge to the player, and a greater sense of exploration that&#039;s been absent since the first two Metroids.', '[752]sm_nomap_1.rar', '1.0', '2011-05-16 16:36:23', '2015-10-30 11:41:33', '16 May 2011', 1305518400, '752readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 650, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(753, 1, 842, 'Faxanadu Difficulty/Pendant Bugfix', 1447, 'In the original game, the pendant reduced attack power by 25% -- this is because the pendant is &quot;in effect&quot; when you don&#039;t have it. To clarify, it was a simple mistake, and a quick fix -- changing a BNE to BEQ. Now you don&#039;t start with the pendant effects and lose them when you pick up the actual pendant; you have the effects when you have the pendant!\r\n\r\nThe address for the bugfix is the same for all versions, so patch whichever version you&#039;d like.', '[753]Faxanadu Bugfix.zip', '1.0', '2011-05-18 18:44:21', '2015-12-03 01:07:22', '18 May 2011', 1305691200, '', 0, 0, 0, 0, 1, 0, '753titlescreen.png', 4, 0, 1, 2461, 1, 'Faxanadu (J)\r\nType: PRG0\r\nLabel: HFC-FX-0 PRG\r\nSize: 256 KB\r\nCRC32: A80FA181\r\nx!: 1', 0, '', '', ''),
(754, 26, 1545, 'Bubble Bobble Ultra', 1427, 'Bubble Bobble Ultra is a hack of Bubble Bobble on the arcade. With new 100 levels, some completely renovated, and some looking like its super counterparts. Palettes have been changed in levels as well.', '[754]Bubble Bobble Ultra.zip', '1.0', '2011-05-19 03:19:47', '2016-04-25 20:17:48', '19 May 2011', 1305777600, '754readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 1477, 1, '3 Files total for patching\r\n\r\na78-05.52\r\nCRC32: 53F4BC6E\r\nMD5: AEAF20BB082728BE067134F9C3C8ECA3\r\nSHA-1: 15A2E6D83438D4136B154B3D90DD2CF9F1CE572C\r\nSHA-256: FFF9EDB6D7C4AC45E3CBB204177C5DE0E32704FDECC872D8031E83B30821EFE6\r\n\r\na78-06.51\r\nCRC32: 32C8305B\r\nMD5: 03DB8CE29040FFAB87198DD86E98FEE2\r\nSHA-1: 6BF69B3EDFBEFD33CD670A762B4BF0B39629A220\r\nSHA-256: 4E7DAA26340E5704F075E6791D03F9ABD794AFAFAC45431F5FD4921AAE10CB2A\r\n\r\na78-08.37\r\nCRC32: AE11A07B\r\nMD5: A1207924EEB4CF7B95407F867345B6B5\r\nSHA-1: AF7A335C8DA637103103CC274E077F123908EBB7\r\nSHA-256: 9BAE01621958586866D3D2D85D759DF5F37ABF5F65C23B62EA80A7E1F8842B5D', 0, '', '', ''),
(755, 1, 561, 'Frank Fnatnsy', 1450, 'The game is a new version of Final Fantasy with increased challenge, new classes, new items, spells, and story. It is sort of a mixture of Final Fantasy I and an original fantasy setting. The readme file explains the new classes, the challenge can vary greatly based on your party. Most of the enemies have new graphics, and the ones that don&#039;t do have new stats at least. There should be some fun twists and challenges, and there are 12 classes to pick from, right at the start, no class upgrade halfway through. It&#039;s like Final Fantasy with a bizarre twist, but there are still swords, axes, magic, guns, airships, and stuff like that. Many of the graphics were modified sprites from other NES games or just outright pulled from them, so its kind of post-modern.\r\n1.02 fixes the random encounter rate in the Serpent&#039;s Tail dungeon.\r\n1.07 fixes a few other minor bugs - battles that can&#039;t be ran from, enemies not casting spells.', '[755]FFn 1.07.zip', '1.07', '2011-05-19 14:58:09', '2015-12-07 01:35:41', '10 August 2011', 1312948800, '755readme.txt', 1, 0, 1, 1, 1, 0, '755titlescreen.png', 1, 0, 0, 1616, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(756, 1, 1546, 'Donkey Kong Country', 855, 'All this really does is change the name to read &#039;Donkey Kong Country&#039; without the &#039;4&#039; because pirate companies often like to make their games look superior by adding all sorts of numbers to their titles.\r\n\r\nThis hack also fixes a glitch on the map screen to read the final areas as &#039;Stage 5-1&#039; &amp; &#039;Boss&#039; instead of &#039;4-4&#039; &amp; &#039;5-3&#039; respectively.  This bug is due to the last couple of worlds only having 3 stages instead of 4 each.\r\n\r\nThe &#039;Jungle Book&#039; version of the game has been left intact, with the exception of changing the &#039;DK&#039; barrels &amp; the &#039;KONG&#039; letters.\r\n\r\nUpdates: \r\n-All unused graphics were removed.\r\n-All factory levels have all new palettes.\r\n-Fixed bananas to be closer to the Game Boy Color version.', '[756]Donkey Kong Country v1.5.rar', '1.5', '2011-05-24 04:53:28', '2021-10-07 22:17:04', '07 October 2021', 1633579200, '756readme.txt', 1, 0, 0, 1, 0, 0, '756titlescreen.png', 5, 0, 0, 5175, 1, 'Donkey Kong Country 4 (Unl) [!].nes - NOINTRO\r\nCRC32: 5AE55685\r\nMD5: 10A49C0BFE49930C88976AC12E240948\r\nSHA-1: 33930C8FD186490D99EE2FE387B987AC0831C123\r\nSHA-256: AA5D5658C898A61D6D9504D92606B8E0CCC14FC2607A9E5E562DE0BA0FF69AB6', 0, '', '', ''),
(758, 1, 739, 'Castlevania Overflow Darkness', 1453, 'The story is basically the same. I have created, changed and edited the graphics to acclimate the stage, and I put some new bosses. The difficulty is very high, but the secrets around the game may help you to continue. Enjoy!', '[758]Castlevania - Overflow Darkness.rar', '1.0', '2011-05-29 11:32:05', '2017-08-01 14:59:19', '29 May 2011', 1306641600, '758readme.txt', 1, 0, 1, 1, 0, 1, '758titlescreen.png', 1, 0, 0, 8300, 1, 'Castlevania (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(759, 11, 1548, 'RBI Baseball &#039;94 - Full Names Fix', 1454, 'RBI Baseball is a long-running series of baseball games, known most for being one of the first baseball games to carry an MLBPA license, meaning that real teams and real players are in it. A consequence of the license means that while active players are included, retired players are not. In this version, the League Championship Series participants for the seven years prior are included, and people that retired in between the series and the release of the game in 1994 had their names not included, thus, for example, Nolan Ryan is named &quot;NR Pitcher&quot; on the team. This hack includes full names for the retired players, leading to more realism.', '[759]RBI Baseball 94 for Genesis-Full Names.zip', '1.0', '2011-06-01 05:11:57', '2015-12-05 22:15:26', '01 June 2011', 1306900800, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 711, 9, 'R.B.I. Baseball &#039;94 (USA_ Europe).md\r\nCRC32: 4EB4D5E4\r\nMD5: AED0ED1189BB7C0379AE1AC9278950B7\r\nSHA-1: 3E94F52D311FAE140DA870F55E3CB103D7923D44\r\nSHA-256: 56C747F17AC94A4760F0E2103482CFD9071C0C2CD27E2B7C524905E275EB515B', 0, '', '', ''),
(760, 8, 860, 'Gameboy Wars 3 - Multiple Path Fix', 1278, 'This patch fixes an inherent problem with opening maps in Campaign mode that was present in the original game, namely that you couldn&#039;t open both available maps at once after clearing a given one. Now both available maps become open by clearing the current map fast enough.\r\n\r\nExpect this to be a PAL Bonus in future translation versions too.', '[760]GBW3-MultiPath_ahunr9.zip', '1.1', '2011-06-07 21:10:21', '2017-07-05 01:16:06', '04 July 2017', 1499140800, '760readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 542, 1, 'File:               Game Boy Wars 3 (Japan).gbc\r\nCRC32:              30C26262\r\nMD5:                748FA941 9B35C0E8 E4350945 7AAA1EFA\r\nSHA1:               61E08F96 261B5F85 C65C70DB 5464B429 8F9F2CF8', 0, '', '', ''),
(761, 8, 860, 'Gameboy Wars 3 Focus hack', 1278, 'Tired of getting first striked too easily by enemy units in Gameboy Wars 3 despite being experienced by the much more commonly known Advance Wars? It&#039;s your lucky day. Apply this patch and you&#039;ll never have to worry about Bazooka infantry frontline camping your armored stuff ever again. Just note that it&#039;s nothing more than a base for a balance or level hack, not anything that could possibly warrant being a PAL Bonus in future translation patches.', '[761]GBW3-FocusHack.zip', '1.0', '2011-06-08 03:18:01', '2015-11-06 07:14:11', '07 June 2011', 1307419200, '761readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 539, 1, 'File:               Game Boy Wars 3 (Japan).gbc\r\nCRC32:              30C26262\r\nMD5:                748FA941 9B35C0E8 E4350945 7AAA1EFA\r\nSHA1:               61E08F96 261B5F85 C65C70DB 5464B429 8F9F2CF8', 0, '', '', ''),
(762, 1, 561, 'Final Fantasy Original', 1455, 'This is another little-known Final Fantasy patch, this time a retranslation and restoration of the original game! Now, there are other means of playing an uncut rendition of this game such as...well, Final Fantasy Origins, but this is for those who want to play through the original NES game. You&#039;re one of those people, right?\r\n\r\nTechnically, this would be considered a hack rather than a standard translation, as the author only changed things to give it the spirit of the Japanese version rather than look back and personally retranslate the text - name-wise, things are closer to the original version, but in terms of dialog the author only changed things that he knew were changed. In addition, all graphics altered for the North American release (and beyond) were changed back to their Japanese counterparts. I don&#039;t think the enemy formations were reverted, however.\r\n\r\nNote that there are a few glitches such as the curser covering some of your selection. This hasn&#039;t been extensively bug-tested and has apparently been discontinued. Regardless, from what I can tell, it works fine. So if you ever wanted to play an English version of Final Fantasy with Beholder, topless Medusas, pentagrams and crosses, now&#039;s your chance.', '[762]ff1o221.zip', '2.21', '2011-06-07 22:52:25', '2016-01-11 15:27:42', '06 March 2002', 1015390800, '762readme.txt', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 1280, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(764, 9, 804, 'Reserve_22//.', 1456, 'Approx. hack length: 30 minutes.\r\n\r\nDetailed information.\r\nNothing extravagant here, just a small ROM hack. Mario finds himself falling from the sky into a mansion owned by some Lakitu named &quot;Laki-Laki.&quot; whom has let her mansion be infested with ghosts and ghouls of several kinds.\r\n\r\nCreepy stuff happens in nowhere.\r\n\r\nSee for yourself what happens. \r\n\r\n ----\r\nYou&#039;re welcome to pick apart this hack, and learn from what it has to offer, despite not being a whole lot. This hack was lots of trial and error, and I wanted to make Gian a little more hopeful that people CAN make some cool stuff with his editor, since there aren&#039;t as many hacks as in Super Mario World.\r\n\r\nYou can&#039;t just pick up the editor and make some stupid, glitchy level and call it a hack. ...well, no, that&#039;s not true. You can do it, it just takes more effort to create something in LS than LM.\r\n\r\nPoint is, I want feedback on this hack, and hope that some people can use some tricks that I used here to create your own hacks, or improve on them.', '[764]Reserve_22 (Super Mario RPG Rom Hack) (1.0).zip', '1.0', '2011-06-16 16:02:53', '2016-04-24 03:25:31', '15 June 2011', 1308110400, '', 1, 0, 1, 1, 0, 0, '764titlescreen.jpg', 1, 0, 0, 2490, 4, 'Super Mario RPG - Legend of the Seven Stars (USA).smc - NOINTRO\r\nCRC32: 1B8A0625\r\nMD5: D0B68D68D9EFC0558242F5476D1C5B81\r\nSHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nSHA-256: 740646F3535BFB365CA44E70D46AB433467B142BD84010393070BD0B141AF853', 0, '', '', ''),
(765, 10, 819, 'Color Restoration Patch', 996, 'To accommodate for the undersized, relatively dark monitor of the Game Boy Advance, a variety of colors in Final Fantasy VI Advance exhibit a higher degree of saturation than that of the earlier versions. Consequently, the graphics generally appear brighter, and certain colors diverge significantly from their original specifications. As such, the purpose of this patch, which supports all three versions, is to restore the colors to their former state.\r\n\r\nA more detailed description is contained within the document bundled with the release. In addition, a collection of images designed to provide a basis for comparison can be found at the author&#039;s site.', '[765]ff6_color_restoration.zip', '1.01', '2011-06-16 19:51:33', '2016-10-20 04:37:20', '19 September 2012', 1348027200, '765readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 30080, 1, 'No-Intro name: 2568 - Final Fantasy VI Advance (Japan)\r\n    CRC-32: D67478FE\r\n    MD-5: 09DAF6531DED19B7921367084E439B2F\r\n    SHA-1: 1850FEDDE7305C4BAF42E0594AAABE17C549D7E2\r\n \r\n    No-Intro name: 2657 - Final Fantasy VI Advance (USA)\r\n    CRC-32: D708F5AB\r\n    MD-5: D1C3D1798A3F347FBAB41F151C99DECE\r\n    SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\n \r\n    No-Intro name: 2721 - Final Fantasy VI Advance (Europe) (En,Fr,De,Es,It)\r\n    CRC-32: D15DEBA5\r\n    MD-5: 7F6BF3B4D84F113AA454136E5B53FD77\r\n    SHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973', 0, '', '', ''),
(768, 8, 1550, 'Revelations - The Demon Slayer Improvement', 868, 'The main character is now a warrior instead of a rip off of what was originally Terry from Dragon Warrior Monsters. All the others have been restored to their original intended sprites. If you see a nearly naked fairy later in the game I don&#039;t know anything about that. \r\n\r\nThis game was the original Last Bible and now it looks more like it. Enjoy.', '[768]ReveDSPatch.zip', '1.0', '2011-06-22 16:18:59', '2016-05-01 15:52:08', '22 June 2011', 1308715200, '768readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2682, 1, 'Revelations - The Demon Slayer (U) [C][!].gbc\r\nCRC32: D1A65D74\r\nMD5: 86ED7428 3FE0071F 8D3F0592 3051EFAB\r\nSHA1: BD684074 944CCC02 B5F997E7 AB95D0B0 3327773D', 0, '', '', ''),
(771, 1, 745, 'Kid Icarus ZZ', 1450, 'This is a slight challenge increase to the original Kid Icarus, with a few minor text and graphics changes for flavor. It&#039;s my first attempt at hacking a platformer and forces the player to make use of the jump-duck technique more often. There are a few more pits and tricks, but not enough for me to call this a complete hack, especially since the only things changed in the fortress levels are a few of the enemy graphics.', '[771]KIZZ.zip', '1.0', '2011-07-04 20:53:36', '2015-12-07 01:38:40', '04 July 2011', 1309752000, '771readme.txt', 1, 0, 1, 1, 0, 0, '771titlescreen.png', 5, 0, 0, 691, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(772, 11, 1556, 'Story of Thor / Beyond Oasis Retranslation', 1446, 'This is a simple but throughout retranslation of the game. The Japanese text was more formal and more expressive, and the storyline is slightly different.\r\n\r\nThere is little to say besides that this is of interest to any fans of the game. There is no need to play the English version to enjoy this, obviously, but the changes are interesting to compare sometimes.\r\n\r\nThe English version of the game was used for the hack, as by doing that there was almost no need for ASM hacks.\r\n\r\n*Note: the checksum will have to be fixed after applying the patch otherwise the game wont work.', '[772]boasis.zip', '1.0', '2011-07-06 04:38:52', '2017-02-25 00:38:28', '06 July 2011', 1309924800, '772readme.txt', 0, 0, 0, 1, 0, 0, '772titlescreen.jpg', 1, 0, 0, 4098, 8, 'Beyond Oasis (U) [!].gen\r\nCRC32: C4748225\r\nMD5: 5A79DE198D6B1ECE2518574FE78D962\r\nSHA1: 2944910C07C02EACE98C17D78D07BEF7859D386A', 0, '', '', ''),
(774, 27, 1008, 'F-Zero X 2nd Boost', 1466, 'All original F-Zero X tracks were replaced with this track pack called &quot;F-Zero X 2nd Boost&quot;. Made with the F-Zero X Track Editor.\r\n\r\nPreview here:\r\n[url]http://www.youtube.com/watch?v=Q21hSLRESA0[/url]', '[774]F-Zero_X_2nd_Boost.zip', '1.0', '2011-07-09 19:54:48', '2013-09-25 21:13:15', '28 January 2008', 1201496400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2658, 1, 'F-ZERO X (U) [!].z64\r\nCRC32: 0B561FBA\r\nMD5: 753437D0D8ADA1D12F3F9CF0F0A5171F\r\nSHA-1: 5F658E88FFA9DE23CBA6986A8FD3D3A90D7B4340\r\nSHA-256: 2BE0F861C30752BBDFA727753A454108BC973C27AD814744F191B1278C1F482D', 0, '', '', ''),
(775, 27, 1008, 'F-Zero X New Lap', 1466, 'All original F-Zero X tracks were replaced with this track pack called &quot;F-Zero X New Lap&quot;. Made with the F-Zero X Track Editor.\r\n\r\nPreview here:\r\n[url]http://www.youtube.com/watch?v=Flv5Yy0IyDk[/url]', '[775]F-Zero_X_New_Lap.zip', '1.0', '2011-07-09 19:43:13', '2013-09-25 21:14:54', '23 July 2007', 1185163200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2136, 1, 'F-ZERO X (U) [!].z64\r\nCRC32: 0B561FBA\r\nMD5: 753437D0D8ADA1D12F3F9CF0F0A5171F\r\nSHA-1: 5F658E88FFA9DE23CBA6986A8FD3D3A90D7B4340\r\nSHA-256: 2BE0F861C30752BBDFA727753A454108BC973C27AD814744F191B1278C1F482D', 0, '', '', ''),
(776, 1, 1016, 'Lode Runner ~Rebuilt~', 1466, 'All 50 levels were redone. Compared to the original, this has better level progression. The original felt to hard for novices from the very beginning.\r\n\r\nRequires a &quot;Lode Runner (U) [!]&quot; ROM and Lunar IPS to patch it.\r\n\r\nDemo video:\r\nhttp://www.youtube.com/watch?v=MATFXETCoVw', '[776]Lode_Runner_~Rebuilt~.zip', '1.0', '2011-07-10 20:06:55', '2016-01-20 16:27:44', '01 January 2009', 1230786000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1216, 1, 'Lode Runner (USA).nes - NOINTRO\r\nCRC32: CD4BF911\r\nMD5: 8E074813A094594C29C1D4C43E4BDBC5\r\nSHA-1: EA09AEC11EFC4B42EBC644EA243C2284001FE34F\r\nSHA-256: FAB50C2E96710CA620710E719C72BBD2EF71CD854F8B2AE1348314BC10D421D9', 0, '', '', ''),
(777, 1, 774, 'Mega Man: Metal Army', 1470, 'This is a graphics hack for Mega Man 1. \r\n\r\nThere are new sprites for all main characters, items and some enemies. These are based on later games, like Battle Network Robot Masters, classic saga items, and X saga items.\r\n\r\nThere are minimal changes in three levels.\r\nNew colors for all stages. \r\n\r\nVersion 1.2\r\n\r\nMega Man has a better sprite\r\n\r\nBetter colors for the levels\r\n\r\nGraphical errors for shooting, the Super Arm and other things were fixed\r\n\r\nThere are icons for the weapons instead of letters in the weapon menu\r\n\r\nNew font\r\n\r\nThere is nice background in the Select Screen', '[777]Mega Man Metal Army 1.2.zip', '1.2', '2011-07-14 17:09:50', '2017-06-14 03:11:31', '10 July 2011', 1310270400, '', 1, 0, 0, 0, 0, 0, '777titlescreen.png', 5, 0, 0, 2086, 1, 'Mega Man (USA).nes - NOINTRO\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7', 0, '', '', ''),
(778, 1, 1566, 'Cheetahmen II - Bugfixed version 2.1', 1474, 'This game is infamous because it&#039;s one of the worst games ever made. It&#039;s full of all sorts of glitches and it&#039;s extremely hard because of it&#039;s glitched gameplay. The game couldn&#039;t even be finished. However, it&#039;s a very rare collector&#039;s item and can be found for more than $1,000.\r\n\r\nApeMan, the boss at the fourth level, disappears if he leaves the screen, and if you beat him, it also disappears, so you get stuck at that level and it&#039;s impossible to go through the last two levels unless you experience a very rare glitch when turning on the game. Level two boss can disappear in some circumstances. There&#039;s a hacked version of the ROM that offers only the last two levels, but it&#039;s also very buggy. The final boss disappears too and it&#039;s impossible to finish the game.\r\n\r\nNow, all of that is fixed and the game can be completed with no problems. No more enemies disappearing, all levels load correctly, and no annoying level number glitch (levels 4, 5 and 6 were called level 3).\r\n\r\nI made some palette and graphic modifications, to fix some elements that looked ugly. Also, I fixed some spelling errors in the intro.', '[778]Cheetah_Men_II_(U)_-_BUGFIXED_v2.1.7z', '2.1', '2011-07-21 22:07:33', '2016-04-03 03:37:04', '21 July 2011', 1311220800, '778readme.txt', 1, 0, 0, 1, 1, 0, '', 4, 0, 1, 6970, 1, 'Cheetahmen II (USA) (Unl).nes - NOINTRO\r\nCRC32: EBB9078B\r\nMD5: 37FB98117530EAD4D4BDC211C1E57BD8\r\nSHA-1: 9D265C53ADE2B9E9ADA3CF7A77D568901C7915CA\r\nSHA-256: D59F9507F41AC3DF96D883125F2E691CF51A99835F3355CDC2563AFE72D4BEE4', 0, '', '', ''),
(779, 1, 709, 'SMB FINAL QUEST', 1479, '8 all new levels with a good amount of difficulty. Shyguys and crabs have been added to the game along with a few other graphic changes.\r\n\r\nThis hack is for the Super Mario Bros. (JU)(PRG0) [!].nes ROM .', '[779]smbFINALQUEST.zip', '1.0', '2011-07-23 16:34:33', '2016-01-29 08:04:29', '20 July 2011', 1311134400, '', 1, 0, 1, 1, 0, 0, '779titlescreen.png', 1, 0, 0, 1750, 1, 'GoodNES: Super Mario Bros (JU)(PRG0)[!].nes\r\n    No-Intro Name: Super Mario Bros. (World)\r\n    (No-Intro version 20130731-235630)\r\n    File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\n    ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(780, 1, 561, 'Famicon Fantasy', 1450, 'Ever wondered how characters from other games might fare on the quest of the LIGHT WARRIORS from Final Fantasy? Well, now you can form a party with Link, Mario, Mega Man, Samus, or several other transplants from odd places like a Holy Diver, Ghostbuster, Gundam, Namekian warrior, or Dodo bird. There are 12 classes to choose from in total, each with unique stats, abilities, equipment, and graphics. Very few enemies have been changed, but a few of the bosses were brought in from other games,\r\nto keep a few elements of surprise to the battles.', '[780]Famicon Fantasy.zip', '1.0', '2011-07-24 06:05:50', '2015-12-07 01:37:34', '24 July 2011', 1311480000, '780readme.txt', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 1410, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 1, '', '', ''),
(781, 1, 709, 'Super Mario Bros Rebirth', 1483, 'Super Mario Bros Rebirth is a complete SMB level hack that features 8 new wonderful worlds:\r\n\r\n-1. Mushroom Kingdom\r\n-2. Battlefield\r\n-3. Ice Land\r\n-4. Cave World\r\n-5. Water World\r\n-6. Pipe Land\r\n-7. Flying Fish World\r\n-8. Sky Land', '[781]smbr.zip', '1.0', '2011-07-29 16:36:33', '2018-06-12 13:51:05', '29 July 2011', 1311912000, '781readme.txt', 0, 0, 1, 0, 0, 0, '781titlescreen.png', 1, 0, 0, 5845, 1, 'File: Super Mario Bros. (W) [!].nes\r\nLength: 40976 Bytes (320 Kbit)\r\nCRC32: 3337EC46\r\nMD5: 811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(786, 23, 1577, 'Phantom Hourglass D-Pad Hack', 1488, 'As the name implies, this patch allows The Legend of Zelda: Phantom Hourglass to be played with the Nintendo DS D-Pad, instead of forcing the player to control Link using the stylus.\r\n\r\nPatches for the US and European ROMs are included; several additional variants (for left-handed players, for instance) are available at the author URL.', '[786]LoZ_ButtonHack_v0.50beta.zip', '0.50b', '2011-07-31 04:33:21', '2015-11-30 02:22:51', '23 November 2007', 1195794000, '786readme.txt', 0, 0, 0, 0, 1, 0, '786titlescreen.png', 5, 0, 1, 8668, 1, '1456 - The Legend of Zelda - Phantom Hourglass (U)(iND).nds\r\nCRC32: 8B431C41\r\nMD5: 745E372BDE611C2CEB3EC5DB2BBEB77A\r\nSHA-1: 4C8F52DD719918BBCD46E73A8BAE8628139C1B85\r\nSHA-256: 2DD43288C1B7B428CBD09D9A74464B9A46FE0239EAED82849369F261678011F7', 0, '', '', ''),
(787, 1, 746, 'Mega Man - The Hedgehog Trap', 1489, 'Mega Man - The Hedgehog Trap is a romhack of Mega Man 3 and mostly takes place in custom-made 8-bit versions of levels from the Sonic the Hedgehog series. The hack contains alterations to the graphics, level design, sound effects, storyline, most weapons and all boss AI of the original game. There are two .avi cutscenes that are not available in this release.', '[787]mega_man_the_hedgehog_trap_1.1.rar', '1.1', '2011-08-01 12:21:21', '2013-08-07 18:32:37', '22 July 2011', 1311307200, '', 1, 1, 1, 1, 1, 0, '787titlescreen.png', 1, 0, 0, 5729, 1, 'Megaman III (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(788, 27, 975, 'GoldenEye X', 1490, 'GE-X Patch 5e: 2016-12-24\r\n\r\nIt&#039;s about time, ain&#039;t it? GoldenEye X patch version 5e has been set free to the world!\r\n\r\nDuring the time since our most recent patch was released, we&#039;ve been learning more about the mission campaign. To show how far we&#039;ve been able to come along with it, we have included two in-progress missions; the Silo and Frigate. Each have intros, fully functioning objectives, and outros. You&#039;ll notice some minor changes being made based on difficulty level (such as removing the bombs from Agent mode in Frigate), to follow how Rare handled Perfect Dark, and encourage players to try the harder difficulties. The Statue and Streets are also both now available to preview, but are lacking wall tiles to stop players from wandering through structures. Pretty much every mission preview is full of objects, though some specific models may still be absent (mostly vehicles). Also, if you&#039;re playing on console, or with a good graphics plugin, pay attention to the lighting that is slowly being added in throughout the campaign.\r\n\r\nIn VR mode, you&#039;ll find three extra levels, including a special treat from Diddy Kong Racing, of all places. And it&#039;s the return of the Slapper! No more punches, Mr. Bond. The Taser is now operational, and can be used to force opponents to drop their equipped weapons. An additional two bonus weapons are also ready for action. Speaking of weapons, the animations are getting better every time. Completely new reloads have been designed for the RC-P90, Golden Gun and Rocket Launcher. Other improvements have been made, such as with the Watch Laser. It may not seem like a ton of new content on the surface, but it&#039;s a matter of quality over quantity.\r\n\r\nFor more detail on what&#039;s new or modified, see the &quot;Readme File&quot; for this RHDN submission or the &quot;gex_5e_patch_details.txt&quot; file included inside of the download.\r\n\r\nAs always, our thanks to the people still enjoying GoldenEye X.  We see your videos on YouTube, and read your comments posted on both the GoldenEye Vault website and Shooters Forever forum.  Your feedback is definitely appreciated.  It&#039;s the fans who this game is made for, and so long as there are gamers who continue to check in to play the newest patch, we&#039;ll try and find the time to keep working at it.', '[788]GoldenEye X 5e.7z', '5e', '2011-08-03 01:25:21', '2021-05-30 20:37:59', '24 December 2016', 1482555600, '788readme.txt', 1, 1, 1, 1, 1, 1, '788titlescreen.jpg', 1, 0, 0, 17012, 1, 'Perfect Dark (U) (V1.1) [!].z64\r\nCRC32: 4C1677F7\r\nMD5: E03B088B6AC9E0080440EFED07C1E40F\r\nSHA-1: AF8788AC4D1A57260EAE9C53FFE851FCF2A3319B', 0, '', '', ''),
(789, 1, 561, 'Final Fantasy Negative One', 1100, 'This is a very comprehensive redesign of Final Fantasy 1.\r\n\r\nIn addition to the weapon, armor, monster, spell, and job data being rebuilt from the ground up, you can now select from among 12 jobs at the beginning rather than only 6.\r\n\r\nWeapons and armor now have types, and jobs equip items by type rather than by individual weapons or armors (e.g. if you can use one staff you can use them all).\r\n\r\nEach spell now has two colors rather than just one. A spell can be Black or White, and in addition can be Red or Time. Black spells are offensive, White defensive; Red spells are direct, Time indirect. Thus a spell like CURE would be White Red, while LOCK would be Black Time.\r\n\r\nSome of the maps are largely the same but there are a few differences. However, many maps are completely new altogether.\r\n\r\nMany bug-fixes and improvements have been applied; too many to list, but among them are the martial arts bug, the house bug, faster text boxes, 5-letter character names, unbroken spell routines (e.g. &quot;attack up&quot;), and weapon elements.\r\n\r\nVersion 2 fixes most, if not all, of the graphical oddities present in version 1. It also adds a few more features, including a random(ish) default party, both directional buttons working on the character selection screen (so if you &quot;missed&quot; the job you wanted you don&#039;t have to cycle back around through 11 jobs), the clinics are free now and heal everything (not just KO), as well as a variety of other miscellaneous minor fixes and improvements.\r\n\r\nAlso of note, even in version 1, there is/was no waterfall dungeon, and it is not required to complete the game.', '[789]Final Fantasy -1.zip', '2.0', '2011-08-13 18:36:04', '2015-07-01 10:59:46', '01 July 2015', 1435723200, '', 1, 0, 1, 1, 1, 0, '789titlescreen.jpg', 1, 0, 1, 3534, 1, 'Final Fantasy (U) [!].nes\r\nCRC32:              AB12ECE6\r\nMD5:                9B0F042C FDC5F9E8 200B4710 4A4768A9\r\nSHA1:               80CE108F BC066C98 5D4FB541 BD68E9A7 C8994FEB', 0, '', '', ''),
(790, 1, 709, 'SMB Bowsers Castle', 1479, 'Bowser has taken over Mushroom Land again! All the levels have been changed and have Bowser&#039;s castle music playing. Most of the graphics have also been changed.\r\n\r\nThis hack is for the Super Mario Bros (JU)(PRG0)[!]. nes ROM.', '[790]SMB Bowsers Castle.zip', '1.0', '2011-08-13 17:08:32', '2016-01-29 08:04:26', '13 August 2011', 1313208000, '', 1, 0, 1, 1, 0, 0, '790titlescreen.png', 1, 0, 0, 2074, 1, 'GoodNES: Super Mario Bros (JU)(PRG0)[!].nes\r\n    No-Intro Name: Super Mario Bros. (World)\r\n    (No-Intro version 20130731-235630)\r\n    File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\n    ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(791, 1, 749, 'Pony Poki Panic', 1494, 'Relive the classic “Super Mario 2″ NES game with the colourful ponies from “My Little Pony: Friendship is Magic”!\r\n\r\nThe dark spirit of Nightmare Moon has invaded the Dream World. She has caused everypony to start having nightmares, preventing nopony from sleeping. It is up to Twilight Sparkle, Lyra Heartstrings, Trixie Lulamoon (a.k.a. The Great and Powerful Trixie) and Princess Luna to defeat the dark spirit so everypony can sleep again.', '[791]Pony Poki Panic (V1,1).zip', '1.1', '2011-08-13 07:21:46', '2017-10-26 20:43:44', '13 August 2011', 1313208000, '791readme.txt', 1, 0, 0, 1, 0, 1, '791titlescreen.png', 5, 0, 0, 4036, 1, 'File Name: Super Mario Bros 2 (PRG 1) (U).nes\r\nConsole: NES\r\nMD5: D769D73689EA4684DBB0BD7CF3A24B2F\r\nSHA-1: D9F36F09B863ACC8DE374EA886ABB146959078B3', 0, '', '', ''),
(792, 9, 302, 'Overkill 32,000', 801, 'This hack enables 5-digit, 10,000+ damage/healing. It&#039;s capped at 32000 because the total is stored in a 16-bit, signed integer, creating a possible range of -32768 to 32767. I rounded it off to (-)32000 for aesthetic reasons.\r\n\r\n[url=https://www.youtube.com/watch?v=6CBgOeR3O1U][b]Click to view demo video (YouTube)[/b][/url]\r\n\r\nThis is an updated bugfix and improvement of the previously-titled hack &quot;Displayable 32766 damage/healing&quot;. It includes headered &amp; unheadered patches for the Final Fantasy III (U) (V1.0 &amp; V1.1) [!] ROM.\r\n\r\nIt squeezes 5 digits into 4 tiles, hence the custom font (the original font would have created digit overlap in this case). It&#039;s done this way because there is not enough room in the VRAM or OAM for a 5th tile. The tiles are stored in 4bpp, and the digits are squeezed into 4 tiles. This makes the process of assembly-coding somewhat tricky.\r\n\r\nI had to revise the custom assembly code twice because it wasn&#039;t efficient enough, causing interrupts (NMI) and invisible digits. Furthermore, spells that hit multiple targets (e.g. Quake, WWind, Merton) use different routines for simultaneous display and trigger the interrupt bug more frequently. First, I tried a WAI (wait for interrupt) instruction, which only worked in Snes9x, not ZSNES. I finally managed to fix the issue in both emulators by disabling non-maskable interrupts entirely (STZ $4200). If you experience graphical glitches or invisible digits during simultaneous digit display, it&#039;s most likely an interrupt problem. As far as I can tell, this has been fixed.\r\n\r\n[b]Special thanks[/b]\r\n\r\n[li]Imzogelmo (feedback and beta testing)[/li]\r\n[li]assassin17 (damage truncation offsets)[/li]\r\n[li]Terii Senshi (compressed digits offset)[/li]\r\n[li]Novalia Spirit (found bugs in draining spells, recovery items, and battle submenus)[/li]\r\n\r\n[b]v1.5 UPDATE (08/20/11)[/b]: fixed horizontal alignment for 1 to 4 digit display', '[792]Overkill (32000 max).zip', '1.5', '2011-08-14 17:20:37', '2018-06-12 23:58:13', '20 August 2011', 1313812800, '792readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1163, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(794, 9, 302, 'Final Fantasy VI: Stand Guard', 1495, 'A rewritten script, some gameplay adjustments in the endgame, uncensored graphics, and a smattering of bugfixes found here and elsewhere. Stand Guard is my attempt at creating the definitive FF6 experience. I hope you enjoy it.\r\n\r\n~ Spooniest', '[794]standguard632.zip', '6.3.2', '2011-08-17 06:42:57', '2019-07-25 02:19:55', '05 October 2017', 1507176000, '794readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 3734, 3, 'Final Fantasy III (U) (v1.0)\r\n\r\nCRC32:              D184D919\r\nMD5:                4CDFC79B 44CD6D53 2DC6631A 5C762094\r\nSHA1:               258BCBC5 B7BCC250 98BF598C 4FF2AA6A C00FDE16', 0, '', '', ''),
(795, 1, 1180, 'Nintendo World Cup: Pause Fix', 1025, 'This hack allows any of the NES controllers to pause the game during a match. Originally, only controllers 1 and 3 (for those with a Four Score or Satellite) could pause. The idea for this hack arose from the inability of player 2 to pause during online play. It is compatible with the All-Team Versus Version hack, but the two hacks are independent of each other. The fix applies to both Tournament Mode and VS Match Mode.', '[795]NWCPause.7z', '1.00', '2011-08-17 04:45:52', '2023-04-04 16:57:37', '16 August 2011', 1313467200, '795readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 695, 1, 'Nintendo World Cup (U).nes - GOODNES (3.14)\r\nCRC32: 88B55F68\r\nMD5: FC0CD7C1B00D73D18E1F8AF142C98FB8\r\nSHA-1: 75A2ABB0D34BE656EE98A9417F85A90EA4A2CBF8', 0, '', '', ''),
(796, 1, 712, 'Automap Plus', 499, 'Automap Plus adds a map to the overworld that is revealed as the player explores. Additional changes: the heart meter is drawn in 1/8 heart increments, and potions and fairies refill life faster.', '[796]AutomapPatch0.2.zip', '0.2', '2011-08-22 00:02:12', '2017-07-19 12:35:35', '13 August 2011', 1313208000, '', 0, 0, 0, 0, 0, 1, '796titlescreen.png', 5, 0, 0, 6697, 1, 'Legend of Zelda (U) (PRG0)\r\nNo-Intro Name: Legend of Zelda, The (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6', 0, '', '', ''),
(797, 11, 1205, 'Contra Hard Corps Hit Points Restoration Hack', 1498, 'This is a patch for Contra Hard Corps (U) for the Sega Genesis.  In the version of the game that was originally released in Japan, it was possible to take three hits before dying.  For unknown reasons, this functionality was removed when the game was released in the US, making the game vastly more difficult in the process.  This patch restores the ability to take three hits, complete with the life bar.\r\n\r\nIn addition, this patch does the following:\r\n\r\n-Restores the three cheat codes that were also present in the Japanese version but removed from the US version.\r\n (Note, however, that unlike the Japanese version, these codes are entered on controller ONE.)\r\n\r\n-Up to ten lives can be selected in the menu.  (The default is three.)\r\n\r\n-Player 1 and Player 2 can now select the same character.\r\n\r\n-A new code is available that takes you to the game&#039;s debug level! Press Left, Right, Left, Right, A, B, C, B, A, Up Down.\r\n\r\n*Note this patch can be applied on top of [url=http://www.romhacking.net/hacks/450/]M.I.J.E.T. Enhancement Hack[/url], however the check will need to be manually corrected prior to being playable. Nemesis_c has created a bat file to fix the checksum for you [url=http://elektropage.ru/_fr/0/contra_dis.rar]Contra superpatcher[/url].', '[797]Contra_Hard_Corps_(U)_Hit_Point_Restoration_Hack.zip', '1.0', '2011-08-26 02:43:18', '2019-01-09 04:47:59', '22 August 2011', 1313985600, '797readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 16963, 8, 'Contra - Hard Corps (U) [!].bin\r\nCRC-32: c579f45e\r\n   MD4: 81b08c3f7f04492bbd5dbbda7a3f5cc4\r\n   MD5: 2bd30479556da5c310d8f2a1fe66e8fa\r\n SHA-1: 68ea84146105bda91f6056932ff4fb42aa3eb4a7', 0, '', '', ''),
(798, 23, 1068, 'New Super Mario Bros 3 DS', 1499, 'An exhaustive hack of New Super Mario Bros DS, this hack replaces all of the level layouts with those of Super Mario Bros. 3, along with a couple of other miscellaneous levels from other games.\r\n\r\nHere are some demonstration videos on the hack\r\n\r\n[url]https://www.youtube.com/watch?feature=player_embedded&amp;v=nd2gtBhgwQM[/url]\r\n\r\n[url]https://www.youtube.com/watch?feature=player_embedded&amp;v=kaGu-fUZThE[/url]\r\n\r\n[url]https://www.youtube.com/watch?feature=player_embedded&amp;v=GxLrwGB_LDA[/url]', '[798]NSBMB3 - V3a Rev10.7z', '3.0a Rev 1', '2011-08-26 03:31:40', '2024-04-19 10:49:52', '31 December 2013', 1388448000, '798readme.txt', 1, 0, 1, 0, 0, 0, '798titlescreen.png', 1, 0, 0, 69979, 1, 'New Super Mario Bros.\r\nCRC32: 0197576A\r\nMD5: A2DDBA012E5C3C2096D0BE57CC273BE5\r\nSHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\nSHA-256: 9F67FEF1B4C73E966767F6153431ADA3751DC1B0DA2C70F386C14A5E3017F354', 0, '', '', ''),
(799, 11, 1205, 'Probotector (E) Hit Point Restoration Hack', 1498, 'This is a patch for Probotector (E) for the Sega Mega Drive.  In the version of the game that was originally released in Japan (as Contra: The Hard Corps), it was possible to take three hits before dying.  For unknown reasons, this functionality was removed when the game was released in Europe, making the game vastly more difficult in the process.  This patch restores the ability to take three hits, complete with the life bar.\r\n\r\nIn addition, this patch does the following:\r\n[list]\r\n[li]Restores the three cheat codes that were also present in the Japanese version but removed from the European version. (Note, however, that unlike the Japanese version, these codes are entered on controller ONE.)[/li]\r\n[li]Up to ten lives can be selected in the menu.  (The default is three.)[/li]\r\n[li]Player 1 and Player 2 can now select the same character.[/li]\r\n[/list]', '[799]Probotector_(E)_Hit_Point_Restoration_Hack.zip', '1.0', '2011-08-26 02:53:02', '2017-10-19 14:08:45', '22 August 2011', 1313985600, '799readme.txt', 0, 0, 0, 0, 1, 0, '799titlescreen.png', 5, 0, 0, 2492, 8, 'Probotector (Europe) (En,Fr,De).md\r\nCRC32: 	BC597D48\r\nMD5: 	22289FE42B00A5FE5DF3299747480FC0\r\nSHA-1: 	69D905751FFA6A921586767263E45DDEB73333C2', 0, '', '', ''),
(800, 1, 814, 'Dodgeball Mapper Conversion', 1500, 'This patch converts Nekketsu Koukou Dodgeball Bu (NOT Super Dodge Ball) from Mapper 1 to Mapper 4.', '[800]Dodgeball.zip', '1.0', '2011-08-28 10:58:09', '2015-10-06 06:41:21', '28 August 2011', 1314504000, '800readme.txt', 0, 0, 0, 0, 0, 1, '800titlescreen.png', 5, 0, 0, 499, 1, 'File:  Nekketsu Koukou Dodgeball Bu (J).nes\r\n\r\nCRC32: 62C67984\r\nSHA-1: 14CFB1BB84C5B26EA996F9D53DF645EC5DBB4E81', 0, '', '', ''),
(801, 1, 709, 'YoonA: The Raid of the Black Girls&#039; Generation', 1502, 'This hack took 5 months to complete. In this non-asm hack I used some quite amazing methods. I did really a lot of work on the level design, though a large part of the changed graphics comes from other games(I&#039;m not a skilled GFX editor).\r\n\r\nThe story is partly based on Yume Kojo: Doki Doki Panic and the Girls&#039; Generation song GENIE.\r\n\r\nTougher routes, but more chances to win extra lives. Mazing map, more challenges. Can you find all the secrets, and get together with Yoona in the end? Well, don&#039;t worry if you get lost. There are some clues in the level design.', '[801]YoonA.rar', '1.01', '2011-08-23 13:45:44', '2016-09-15 20:46:59', '07 August 2011', 1312689600, '', 1, 1, 1, 1, 0, 0, '801titlescreen.png', 1, 0, 0, 1504, 1, 'File: Super Mario Bros. (W) [!].nes\r\n    Length: 40976 Bytes (320 Kbit)\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(804, 10, 934, 'Advance Wars 2 - Defence Display Patch', 888, 'Readme\r\n\r\nThis patch is for Advance Wars 2 (U). If it is an intro dump, use the cleaner patch included beforehand.\r\n\r\nThis patch adds the ability to see defence ratings for all COs when viewing the CO Dossier. It also adds the ability to see the firepower ratings for COs with &#039;dynamic&#039; firepower (Like Colin&#039;s Power of Money).\r\n\r\nIf using custom stats, the game will now also round up the number to display into these bounds:\r\n\r\n-30% or less\r\n-20%\r\n-10%\r\nNormal\r\n+10%\r\n+15%\r\n+20%\r\n+30%\r\n+40%\r\n+50%\r\n+60%\r\n+70%\r\n+75% or more\r\n\r\nEg, a firepower boost of +12% would show as +15% - the display is very coarse.\r\n\r\nHave fun!\r\n\r\n-Xenesis', '[804]defencedisplay.zip', '1.0', '2011-09-14 14:06:32', '2015-11-11 05:02:44', '14 September 2011', 1315972800, '804readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 3507, 1, 'Standard Patch:\r\nAdvance Wars 2 - Black Hole Rising (U) (Clean Rom)\r\nMD5 46599031EF71117C587BD3666C326C07\r\nAlternative Patch:\r\n1060 - Advance Wars 2 - Black Hole Rising (U)(Mode7)\r\nMD5 29366BC79094492456210AA7013E14EC', 0, '', '', ''),
(805, 1, 1603, 'Phantasy Star ? The Hopeless', 868, 'Phantasy Star ? The Hopeless is a hack of Air Fortress.\r\n\r\nInclude as a bonus is passwords.txt the passcodes for the whole game. Not that they help. Enjoy.', '[805]PSTHAIRFORT.zip', '1.0', '2011-09-15 06:22:22', '2013-07-17 05:07:54', '15 September 2011', 1316059200, '805readme.txt', 1, 0, 0, 1, 0, 1, '805titlescreen.png', 1, 0, 0, 1109, 1, 'Air Fortress (U) [!].nes - GOODNES 3.14\r\nCRC32: B8FD02B7\r\nMD5: 8087E6F5349D84FB6F14E67BC3CBB386\r\nSHA-1: 1B72FC01E717B2F498960DC52BF31D2F0F2FEEB3\r\nSHA-256: D72122BB27376997493440C5A693EAB566CB96E7150D5C059E2EFAEADEFEB1E1', 1, '', '', ''),
(806, 9, 302, 'Final Fantasy VI/III (U) Save Anywhere Patch', 1517, 'This is a &#039;save anywhere&#039; hack for the SNES version Final Fantasy VI/III which I created based on the PAR code. I did this hack so that I could use it on a flash cart without cheating ability.\r\n\r\nAs the name says, this allows you to save anywhere during the game. Please apply the IPS patch to the ROM. If there&#039;s any issues please let me know.\r\n\r\nNOTE:\r\n-Tents/Sleeping Bags/etc are still only allowed to be used on the world map and save points.', '[806]ffvi_save_hack.zip', '1.0', '2011-09-17 11:47:24', '2016-04-19 02:53:34', '06 September 2011', 1315281600, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 860, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(808, 1, 1632, 'Dizzy the Adventurer Sound Fix', 406, 'This fixes the sound for Dizzy the Adventurer.  Originally, the game reset the phase of each sound channel every frame, causing nasty scratching with the music.  Now that problem is gone.', '[808]Dizzy the Adventurer Sound Fix.zip', '1.0', '2011-09-21 09:07:49', '2016-01-31 05:54:08', '21 September 2011', 1316577600, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 900, 1, 'Dizzy the Adventurer (USA) (Aladdin Compact Cartridge) (Unl).nes - NOINTRO\r\nCRC32: 92847456\r\nMD5: 7DC7D65EA289FBBB32CB76CFFB2C31C7\r\nSHA-1: 24B0B961C8CDBE3C6DD19477F29D6E8AEBAEC91C\r\nSHA-256: CE2C72FA66203ACC271D253FD7E6545AD38D715DB94D7AD966F0F524A435B27E', 0, '', '', ''),
(809, 1, 738, 'Bubble Bobble Arcade Edition', 1519, 'An overhaul of NES Bubble Bobble so it looks more like its arcade parent.  Several levels were changed back to their arcade originals and normal levels have had their colours tweaked to match the original version.\r\n\r\nFinally we altered entirely, all the bonus levels after you pass level 100.', '[809]Arcade Bubble Bobble-1.7z', 'Final', '2011-09-21 17:50:38', '2013-07-24 03:20:07', '21 September 2011', 1316577600, '809readme.txt', 1, 0, 1, 0, 0, 0, '809titlescreen.png', 1, 0, 0, 2456, 1, 'Bubble Bobble (U) [!].nes - GOODNES 3.14\r\nCRC32: D3A91B41\r\nMD5: E6CB4E0FAF2E944B2A0C8D78A399AC7F\r\nSHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nSHA-256: FC521E891D074369D67579FD56617460B9C9949DEC67CC4A37D46B4E4BB09D29', 0, '', '', ''),
(810, 1, 746, 'Mega Man 3: The Battle of Gamma', 623, 'This is a ROM hack of Capcom&#039;s Mega Man III for the NES, which includes the following:\r\n\r\n[list]\r\n[li]New levels[/li]\r\n[li]New music (some songs from other MM games and some original songs)[/li]\r\n[li]A new title screen[/li]\r\n[li]Minor graphic changes[/li]\r\n[/list]\r\n\r\nPlease be advised that this hack is more difficult than the original game and is aimed towards players who master the original game quite well.', '[810]mm3tbog.zip', '1.0', '2011-09-23 02:50:09', '2017-06-14 08:46:40', '23 September 2011', 1316750400, '810readme.txt', 1, 1, 1, 0, 0, 0, '810titlescreen.png', 1, 0, 0, 3413, 1, 'Megaman III (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(811, 1, 709, 'Super Mario Bros SUICIDEXTREME', 1479, 'The difficulty of this game starts off hard and gets extreme. About 1/3 of the levels are underwater. Lots of hidden pipes and power ups.\r\nTime to beat Bowser and save Mushroom Land again! \r\n\r\nThis hack is for the Super Mario Bros (JU)(PRG0)[!]. nes ROM.', '[811]supermariobros SUICIDEXTREME.zip', '1.0', '2011-09-30 02:08:44', '2016-01-29 08:04:23', '29 September 2011', 1317268800, '', 1, 0, 1, 1, 0, 0, '811titlescreen.png', 1, 0, 0, 1784, 1, 'GoodNES: Super Mario Bros (JU)(PRG0)[!].nes\r\n    No-Intro Name: Super Mario Bros. (World)\r\n    (No-Intro version 20130731-235630)\r\n    File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\n    ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(812, 9, 729, 'Metroid Super Zero Mission Hard Edition', 1436, 'For fans of Metroid Super Zero Mission and fans of hard-type hacks is the latest update to Metroid Super Zero Mission. Version 2.2 plus Hard Edition. You can play the most up-to-date standard version of the hack or you can play the special Hard Edition if you want more challenge. The screenshots reveal that the Hard Edition is heavily modified from the standard version of the hack.', '[812]MSZ ver2-4_Headerles_HARD.rar', '2.4', '2011-09-30 22:48:46', '2017-10-28 03:10:37', '29 September 2011', 1317268800, '812readme.txt', 1, 1, 1, 1, 1, 0, '812titlescreen.png', 1, 0, 0, 3747, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(813, 8, 1639, 'Lufia: The Legend Returns Complete', 1523, 'Primarily focused at fixing the numerous text errors within the localization.\r\n\r\nFeatures:\r\n[list][li]Complete dialogue revision. Corrected lore terms, wrong directions, inconsistencies, typos, grammatical issues, run-on sentences, etc.[/li]\r\n[li]Retranslated names of items, equipment, abilities, enemies, and inventory descriptions thanks to Crysta_Blade and pokeeiyuu&#039;s [url=https://gamefaqs.gamespot.com/boards/563014-lufia-the-legend-returns/35475139][u]translation effort[/u].[/url]\r\n[li]Names of characters, terms, spells, and items conform to the standards of [url=https://www.romhacking.net/hacks/4129/][u]Frue Lufia[/u][/url] by Artemis.[/li]\r\n[li]Post-game Results now reflect the obtainable amount of chests and found items.[/li]\r\n[li]Toggle between walking and running rather than holding a button.[/li]\r\n[li]Height of dialogue box decreased. Can be restored via addendum patch.[/li][/list]\r\n\r\nv3.1\r\n- Applied [url=https://www.romhacking.net/hacks/3253/][u]Run Toggle[/u][/url] by rainponcho. Hold the B Button, move, and let go of the B Button to continue running. Repeat to walk.\r\n- Results screen now reflects 171 total chests and 193 total found items.\r\n- Provided SAV to start the game in Retry Mode.\r\n- Added mistakenly omitted &quot;S-&quot; digraphs for Super Rings. (S-Fire Ring, S-WitchRing, etc.)', '[813]Lufia3Complete_v31.zip', '3.1', '2011-10-05 15:15:21', '2024-07-26 04:26:50', '25 July 2024', 1721865600, '813readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 4960, 1, 'Lufia - The Legend Returns (USA).gbc - NOINTRO\r\nCRC32: 5BAE3C04\r\nMD5: A00012533E76649F4E7E1B7AA5A9EE07\r\nSHA-1: 9EB52C525620E7BDA619F2161961071E8996C0DB\r\nSHA-256: 4231FD9F25A5729208475D2D6AA6C2A6E53B1E918E7731A1EEE3CE532993301B', 0, '', '', ''),
(814, 9, 727, 'The Rat Race', 1526, 'This game, which you might think of as EarthBound for girls, is a project that took several years and a lot of work with JHack and Hex Workshop to complete. Most of what I’ve changed is character names and the text, although I’ve also thrown in a few changes in the graphics I hope you’ll find to your liking. There is no “adult” content in this game unless you count a few items I’ve de-censored from Mother 2 that might get a mention on an Internet Movie Data Base parental guide but wouldn’t earn any movie so much as a PG rating (i.e. references to dating, death, and drugs).\r\n\r\nThis was originally a birthday gift for a young relative of mine who is about the same age as the protagonist and even looks a bit like her. While the game story will likely seem rather familiar from EarthBound, I’ve added several twists and put my own spin on things as you’ll see when you play it. While Shigesato Itoi’s affectionate parody of America ca. 1995 has aged remarkably well in the past 16 years, there’s always been room to augment and improve upon some of the story’s themes.\r\n\r\nOne recurrent problem I’ve seen in a lot of other hacks based on EarthBound is that altering the maps in any way that requires them to be moved into an expansion area of the ROM will invariably screw up the bus rides and sometimes the teleportation system. As such, I’ve done everything I could to keep those maps from moving in this hack. The slight increase in the hacked ROM’s size comes from one of the new opening splash screens which simply could not be compressed enough to fit where it originally belonged and therefore had to be moved into the dead space at the end.\r\n\r\nSince several valid versions of EarthBound are floating around online, I’ve included several different patches and instructions on how to use them in this file. Since I have played this hack of the game all the way through twice to check for errors, no game-breakingly major bugs should remain. As this project was done entirely solo, however, a few minor glitches I simply failed to spot may remain.', '[814]The Rat Race IPS.zip', '1.01', '2011-10-06 03:42:31', '2013-08-10 21:56:53', '16 September 2011', 1316145600, '814readme.txt', 1, 0, 1, 1, 0, 0, '814titlescreen.png', 1, 0, 0, 2915, 4, 'Earthbound (U) [!].smc - GOODSNES 2.04\r\nCRC32: B0FF3B35\r\nMD5: 644617EACDFC9E4FD5C39F39A206671E\r\nSHA-1: 697764088DF9BC0264A5F61E4BBB0BA7BD46E0ED\r\nSHA-256: E6B1B92D578F9A7587E38E39CA010DAFADC7647648BF8DF29A16958A65408608', 0, '', '', ''),
(817, 1, 750, 'ElSMB3', 1530, 'ElSMB3, short for &quot;ElBlocko&#039;s SMB3&quot;, is a complete overhaul of the original game in terms of level design and in-game text.\r\n\r\nIt starts out pretty easy, but by World 5 you&#039;ll notice an increase in difficulty, and by World 7 the levels can be downright cruel. Like the original game, there are still some Warp Whistles, P-Wings, Hammer Bros. Suits and all the rest of the powerups to help you along the way.', '[817]ElSMB3.zip', '1.0', '2011-10-13 05:34:15', '2013-08-08 06:09:39', '13 October 2011', 1318478400, '817readme.txt', 0, 0, 1, 1, 0, 0, '817titlescreen.png', 1, 0, 0, 5531, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(821, 11, 1644, 'Ayrton Senna&#039;s Super Monaco GP II &#039;91 Season', 1535, 'Corrected drivers, teams, engines and circuits names of 1991 season (details on readme file).\r\n\r\n[b]The file hosted by RHDN has been removed because it contained an empty IPS patch.[/b]', '', '1.0', '2011-10-14 23:02:49', '2016-03-06 00:26:19', '14 October 2011', 1318564800, '821readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1015, 8, 'Ayrton Senna&#039;s Super Monaco GP II (USA).md - NOINTRO\r\nCRC32: EAC8DED6\r\nMD5: FAD33D8300F3AF2E1C81D74E2F37B688\r\nSHA-1: 1EE87744D86C4BDD4958CC70D77538351AA206E6\r\nSHA-256: C02206602E00DD8E9B6C38943B8A3BE41E37D2D21C1768CF342900BCE11AB4F0', 0, '', '', ''),
(822, 1, 938, 'Duck Hunt - Moon Walk', 842, 'This hack is a joke, nothing more.\r\n\r\nModifications:\r\n[list]\r\n[li]Palette (autumn)[/li]\r\n[li]Music (Michael Jackson)[/li]\r\n[li]Text (title screen)[/li]\r\n[li]The dog goes moon walk ;o)[/li]\r\n[/list]\r\n\r\nOriginal ROM: Duck_Hunt_(JUE)_[!].nes', '[822]Duck_Hunt_-_moon_walk.zip', '1.0', '2011-10-18 08:46:02', '2019-09-22 01:41:49', '18 October 2011', 1318910400, '', 1, 1, 0, 1, 0, 1, '822titlescreen.gif', 1, 0, 0, 1324, 1, 'Duck Hunt (World).nes - NOINTRO\r\nCRC32: 4644085E\r\nMD5: D802E9D7B8BFD586F878E0922F62BF46\r\nSHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nSHA-256: CA0D31E6F3AA70204FA5AF67803C6533851A28FA48A133E15D772D3667FA675A', 1, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(824, 9, 302, 'FFIV-TAY Tileset for FFVI', 1101, 'With months upon months of hacking, tweaking and even a small amount of spriting, Zeemis proudly presents the FFIV: The After Years tileset for FF6. This tileset overwrites the existing tileset if you choose to apply the patch.\r\nI used Yousei&#039;s SNESPal and YY-CHR to make this happen. I even used FF6LE to fix tile collisions and any form of a tile anomaly so that if you&#039;re not a hacker, you can still experience this patch by playing through a normal play through.\r\nThis is only for the World of Balance, it does not affect the World of Ruin at all.\r\n\r\nFor the sake of respecting RomHacking&#039;s rules for submissions, here are three screenshots that are too large to view normally without stretching and skewing the site:\r\n\r\n*[url=http://img510.imageshack.us/img510/6861/tsdemo.png]Tile Comparison[/url]\r\n\r\n*[url=http://img687.imageshack.us/img687/2951/newow.png]New Tileset Overworld[/url]\r\n\r\n*[url=http://img411.imageshack.us/img411/8919/defaultqb.png]Old Tileset Overworld[/url]', '[824]FFIV-TAY_Tileset.zip', '1.0', '2011-11-04 00:00:42', '2016-04-19 02:55:31', '03 November 2011', 1320292800, '', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 733, 3, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(825, 1, 795, 'Mega Man in Java Island Indonesia', 1363, 'This is a Mega Man II hack that sets the game in Java Island, Indonesia. All of the levels have been edited, the graphics have been altered, and new adventure. This hack is entirely in Indonesian. Enjoy and sorry if you find bugs in my hack! :)\r\n\r\nv1.1 released on 16 April 2012: There has been major improvement and bugfixes. Also Wily 6 has a new level layout.\r\n\r\n==Author&#039;s note:== I just want to remove this hack, because this is the second hack I made and it is not a good hack. I want to make it private. And I&#039;ll just want people play [url=http://www.romhacking.net/hacks/1300/]Indonesian Artifact[/url] instead. Thank you.', '', '1.1', '2011-11-04 08:01:41', '2019-04-13 16:42:13', '16 April 2012', 1334548800, '825readme.txt', 1, 0, 1, 1, 1, 0, '825titlescreen.png', 1, 1, 0, 2415, 1, 'Mega Man II (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(826, 1, 1494, 'Ultimate Teenage Mutant Ninja Turtles', 592, 'This hack changes almost all of the levels for the NES game Teenage Mutant Ninja Turtles, everything except for the underwater section of Level 2.  As well, some enemies hit points have been raised or lowered to make them a bit easier or harder, and some enemies do more damage when they hit you, too.', '[826]tmnta.zip', '1.0', '2011-11-04 23:46:42', '2013-08-08 01:09:05', '03 November 2011', 1320292800, '826readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 4351, 1, 'Teenage Mutant Ninja Turtles (U) [!].nes - GOODNES 3.14\r\nCRC32: 83213CA0\r\nMD5: 5E24CCD733D15E42D847274E7ADD0A76\r\nSHA-1: 89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nSHA-256: DC9ACC00F081FFC396EC4C8477904E1A5046C242081EBADABEF3503EE0D99628', 0, '', '', ''),
(827, 11, 1015, 'Shinobi III Enhancement Hack', 519, 'This is an enhancement patch for the American version of Shinobi III: Return of the Ninja Master.\r\n\r\nOne of the biggest features this patch provides is the ability to emulate a &quot;no-shuriken mode&quot; as used in Shadow Dancer. You can lock and unlock the ability to throw shuriken in the pause menu at any time. In addition to adding interest to an already excellent game, this feature makes it much easier to get the more elusive bonuses.\r\n\r\nOther major features include six-button-controller support and more flexible Hassou Shuriken (depicted in some of the screen shots below.)\r\n\r\n[list]\r\n[li]Region lockout disabled.[/li]\r\n[li]Resetting the game no longer disrupts the display.[/li]\r\n[li]The Sega logo can now be skipped by pressing Start.[/li]\r\n[li]Minor textual changes, some ambiguities removed and non-standard spellings corrected.[/li]\r\n[li]Shuriken lock option added to pause window (press up/down).[/li]\r\n[li]Shuriken burst now respects the actual number of Shuriken remaining.[/li]\r\n[li]Shuriken burst is now configurable.[/li]\r\n[li]Ninjutsu selection is no longer blocked when out of Ninjutsu.[/li]\r\n[li]A couple of sound effects were put back into the options menu.[/li]\r\n[li]Character Editor reinstated, albeit with a different activation mechanism.[/li]\r\n[li]A real soft-reset feature was added to the Character Editor.[/li]\r\n[li]Six-button controller support enabled.[/li]\r\n[li]Added a code to raise the amount of Shuriken allowed in-play simultaneously.[/li]\r\n[li]A fix was added to emulate the European version when in PAL mode.[/li]\r\n[/list]\r\n\r\nPlease see the readme file for more information.', '[827]Shinobi III Enhancement.zip', '111009', '2011-11-10 01:51:51', '2020-03-28 15:00:13', '09 October 2011', 1318132800, '827readme.txt', 0, 1, 0, 1, 1, 1, '', 5, 0, 1, 8611, 8, 'Shinobi III - Return of the Ninja Master (U) [!].gen\r\nCRC32: 5381506F\r\nMD5: 691EEFF9C5741724A8751EC0FA9CFBF0\r\nSHA-1: 1E07D7998E3048FCFBA4238AE96496460E91B3A5', 0, '', '', ''),
(828, 17, 869, 'Final Fantasy VII HardType', 1541, 'Ever played Final Fantasy VII, leveled up your character, collected all the best equipment and materia just to realize that not even the two super bosses of the game could give you a decent challenge, and most other enemies in the game die from a single hit with the sword? Ever wished that monsters did at least enough damage to let you use your final limit break once in a while? Got disappointed when the final boss died after the first few turns? Ever wished Final Fantasy VII was a bit more... epic?\r\n\r\nIn this version of Final Fantasy VII you will need every inch of fury in the limit bar, you will need the most powerful protective spells the game has to offer and you will need to call forth your most devastating summons - not because they look cool, but just to stay alive.\r\n\r\nI&#039;ve tried to stay as close to the original game as possible, only increasing difficulty and balancing out a few things. Dialogue is completely untouched.\r\n\r\nGemini&#039;s spirit bug fix and ARMs FF7 Damage Break (9999 Damage Cap Remover) has also been included.\r\n\r\n== Main features ==\r\n\r\n* HP and stats of player characters have been reduced by 50% and you can no longer max out stats with source items.\r\n* MP numbers are scaled down by 50% to increase maximum MP/spell cost.\r\n* Cloud now requires slightly more XP to level up to reduce the level gap between him and other party members on higher levels.\r\n* Stealing items is generally easier and more rewarding in the first part of the game.\r\n* Some weapons, armours, monsters, bosses, spells and materia have been rebalanced.\r\n* Ultimate weapons now have slot growth but fewer slots and lower magic attack. Also, the power up effect have been changed on Barrets, Tifas and Vincents ultimate weapons (they now depend on hp/level/mp).\r\n* HP and MP of monsters are increased by 60%.\r\n* Monsters in the crater can no longer be manipulated, (Dragon Force can now be obtained from Blue Dragon).\r\n* Weapon bosses are now harder to beat.\r\n* The best single hit summons are now slightly more powerful while Knights of the Round are a less powerfull.\r\n* Better materia require more ap to level up.\r\n* Ribbons protect against _all_ status effects which means you can&#039;t use haste or barriers together with a ribbon.\r\n* No more item duplication or overflow damage.\r\n\r\n\r\n== Instructions ==\r\n\r\nPatch needs to be applied to NTSC-USA images for PSX version of Final Fantasy VII.\r\n \r\n1) Download PPF-O-Matic:\r\nhttp://www.afterdawn.com/software/general/download_splash.cfm/ppf-o-matic\r\n \r\n2) Download patch:\r\nhttp://www.mediafire.com/?167pthcdq6msxby\r\n \r\n3) Run PPF-O-Matic and apply patch on each disc.\r\n \r\n4) Burn/mount image and play on console or emulator.\r\n \r\n\r\n== Version History ==\r\n\r\n- Beta 8 -\r\n\r\n* Complete remake. Not compatible with saves from previous version.\r\n\r\n- beta 9 -\r\n\r\n* Rebalanced ultimate weapons.\r\n* Rebalanced weapon bosses.\r\n* Rebalanced some matiera.\r\n\r\n- beta 16 -\r\n\r\n*Increased all monsters and bosses, except super bosses, physical attack with 50%.\r\n*&quot;Long Range&quot; materia can be bought in Sector 5 and at Fort Condor.\r\n*&quot;All&quot; materia can be bought in Junon.\r\n\r\n\r\n\r\n== Tools used ==\r\nCDmage\r\nBy: TWoeMS\r\nWeb: N/A\r\n\r\nWallMarket\r\nBy: NFITC1\r\nWeb: http://forums.qhimm.com/index.php?topic=7928.0 \r\n\r\nHojo\r\nBy: Squall78\r\nWeb: http://forums.qhimm.com/index.php?topic=7186.0 \r\n\r\nEnemy Manipulator \r\nBy: Dr. Dimension \r\nWeb: N/A\r\n\r\nFF7 Scene.Bin Explorer\r\nBy: Mav \r\nWeb: N/A\r\n\r\nSceneEdit \r\nBy: Mav \r\nWeb: N/A\r\n\r\nARMs FF7 Damage Break PSX \r\nBy: Unknown (presumably ARM)\r\nWeb: N/A\r\n\r\nPPF-O-MATIC \r\nBy: zweifeild, Paradox, H2o \r\nWeb: N/A\r\n\r\nSpirit bug fix\r\nBy: Gemini\r\nWeb: http://www.romhacking.net/hacks/501/ \r\n\r\n\r\n==Official forum==\r\n[url]http://www.insanedifficulty.com/board/index.php?/forum/104-final-fantasy-vii-hard-type/[/url]', '[828]ff7htb16.zip', 'Beta 16', '2011-11-10 18:13:24', '2016-07-07 20:30:13', '07 August 2013', 1375848000, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 3000, 11, 'SCUS-94163', 0, '', '', ''),
(829, 1, 709, 'Super Mario Bros HF 2', 612, 'This is the second hack from HF Games, and the most important thing we wanted to accomplish was playability. The difficulty was made to be very comparable to the original Super Mario Bros, and this is a game you can pick up and play without needing to be a master of Super Mario Bros. \r\n\r\nThe hack is a complete level hack, with a few minor graphic modifications. \r\n\r\nIf you&#039;d like, you can play the game online before you decide to download the hack! Just check out the website: http://sites.google.com/site/hfgames where through the magic of technology, you can play both the original hack and our sequel online! \r\n\r\nThanks for looking, and I hope you enjoy the hack!', '[829]SuperMarioBrosHF2.zip', '1.0', '2011-11-11 20:43:45', '2016-04-24 13:08:14', '11 November 2011', 1320987600, '', 1, 0, 1, 0, 0, 0, '829titlescreen.png', 1, 0, 0, 3844, 1, 'File: Super Mario Bros. (W) [!].nes\r\n    Length: 40976 Bytes (320 Kbit)\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(830, 1, 561, 'Final Fantasy I EasyType', 69, 'Everyone who&#039;s ever played an RPG in their lifetime has heard of the name &quot;Final Fantasy&quot;. Now those that have played it will tell you it can either be easy or difficult depending on which classes you choose. Now that&#039;s no longer a concern. This mod makes Final Fantasy I for the Nintendo much MUCH easier, but, this does not however make the game boring. You just do not have to grind out level after level and that will allow you to enjoy the actual story and gameplay. Plus, who doesn&#039;t like to walk around like gods? \r\n\r\nWhats been changed:\r\n-Created some godly items and magic available to purchase in the first town.\r\n-Edited some additional equipment to cast magic or if it casts a spell make that spell more powerful.\r\n-All healing-related items in the item shop are free, also includes the Bottle in the Caravan. \r\n-Created a &quot;FREE EXP&quot; monster which you need to find. It is located in two places.\r\n-Tweaked a few stats for the classes.\r\n-Edited the overworld to be much easier to get places with more ship docks and places to land an airship.\r\n-Edited every dungeon map with a path directly to the next floor or make it obvious where to go.\r\n-Tweaked the dialog window speed and removed its sound.\r\n-Added Disch&#039;s Item shop enhancement patch that allows buying 10 items at once.\r\n-Prologue text is faster.\r\n-Doubled walking speed.\r\n-Removed border in the middle of the battle screen.', '[830]ff1et_21.rar', '2.1', '2011-11-16 04:57:58', '2014-02-27 23:31:18', '16 August 2011', 1313467200, '830readme.txt', 1, 0, 1, 1, 1, 1, '830titlescreen.png', 5, 0, 0, 1947, 1, 'Final Fantasy (U) [!].nes\r\nNintendo Entertainment System (NES)\r\nEnglish (North American Release)\r\n262,160 bytes\r\nCRC-32: AE47443D', 0, '', '', ''),
(831, 9, 300, 'Final Fantasy II US EasyType', 69, 'Basically, this makes the game quite a bit easier.\r\n\r\nWhat has been changed:\r\n[list]\r\n[li]Custom title screen[/li]\r\n[li]All monsters give 65,535 EXP each--but also 0GP[/li]\r\n[li]All items in shops are free[/li]\r\n[li]Created some god items to make the game even more easy[/li]\r\n[li]Every piece of weapon and armor can be equipped by anyone[/li]\r\n[li]Monster encounters on the overworld, underworld and moon are reduced to very rarely[/li]\r\n[li]Each character starts with 2,000HP, and the magic users start with 2,000MP (except Tella)[/li]\r\n[li]Each character starts with 50 strength, 25 agility, 50 vitality, 50 wisdom and 50 will[/li]\r\n[li]All spells are free except Meteo[/li]\r\n[li]Created 2 new spells which every White Magic user starts with: Exor and Exor2[/li]\r\n[li]Edited some spells to increase damage (Virus/Blitz/etc)[/li]\r\n[li]Gave Edge Comet and Flare for the hell of it[/li]\r\n[li]All enemies drop Elixirs if you win an item[/li]\r\n[li]Added a secret shop when you touch a Fireplace that sells some good stuff[/li]\r\n[li]Fixed Cecil&#039;s portrait palette bug[/li]\r\n[li]Changed some random treasure chests for the hell of it (mostly in the begining)[/li]\r\n[li]Some music has been remixed[/li]\r\n[/list]', '[831]ff2uset11b.rar', '1.1', '2011-11-16 05:01:09', '2016-01-30 08:33:52', '26 August 2009', 1251259200, '831readme.txt', 1, 1, 0, 1, 1, 0, '831titlescreen.png', 5, 0, 0, 1472, 3, 'Final Fantasy II (U) (V1.0) [!].smc\r\n    CRC32: 65D0A825\r\n    MD5: 4FA9E542B954DCB954D5CE38188D9D41\r\n    SHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\n    SHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(832, 9, 928, 'Mystic Quest Impossible Mod', 69, 'This makes the game impossible without cheating or getting REALLY lucky.  This is perfect for those of you who want to do an LLG--or Low Level Game.  \r\n\r\nWhat has been changed:\r\n[list]\r\n[li]Removed ALL Experience from ALL monsters.[/li]\r\n[li]Edited the Bomb, Jumbo Bomb and Mega Grenade to do half their original damage.[/li]\r\n[/list]', '[832]mqi_10.rar', '1.0', '2005-12-23 05:00:00', '2016-01-25 18:29:51', '16 August 2011', 1313467200, '832readme.txt', 0, 0, 0, 0, 1, 0, '832titlescreen.png', 5, 0, 0, 653, 3, 'Final Fantasy - Mystic Quest (USA).sfc - NOINTRO\r\nCRC32: 6B19A2C6\r\nMD5: DA08F0559FADE06F37D5FDF1B6A6D92E\r\nSHA-1: 787C535AACA7B57F6B85FC02CEEF106F7FE5EA59\r\nSHA-256: 6151389F33CE2E53DB3CD99592440C0020F5F4668F581CE3BD615BC92077F255', 0, '', '', ''),
(833, 9, 928, 'Mystic Quest EasyType', 69, 'This makes the game so easy you could play and beat it using your feet. \r\n\r\nWhat has been changed:\r\n[list]\r\n[li]Increased the Hero&#039;s stats to 99 each at level 1[/li]\r\n[li]Increased the Hero&#039;s starting HP to 20,000[/li]\r\n[li]Increased the Hero&#039;s starting magic amounts 99 each[/li]\r\n[li]Gave the Hero all spells from the beginning[/li]\r\n[li]Increased all ally&#039;s HP by 10 times[/li]\r\n[li]Increased all weapon stats to max and to inflict all status ailments[/li]\r\n[li]Gave all boss monsters 1HP[/li]\r\n[li]Gave all regular monsters in the Level Forest a huge amount of EXP/GP[/li]\r\n[/list]', '[833]mqet_10b.rar', '1.0 BETA', '2005-12-23 05:00:00', '2016-01-25 18:29:53', '01 September 2009', 1251777600, '833readme.txt', 0, 0, 0, 0, 1, 0, '833titlescreen.png', 5, 0, 0, 1274, 3, 'Final Fantasy - Mystic Quest (USA).sfc - NOINTRO\r\nCRC32: 6B19A2C6\r\nMD5: DA08F0559FADE06F37D5FDF1B6A6D92E\r\nSHA-1: 787C535AACA7B57F6B85FC02CEEF106F7FE5EA59\r\nSHA-256: 6151389F33CE2E53DB3CD99592440C0020F5F4668F581CE3BD615BC92077F255', 0, '', '', ''),
(834, 9, 861, 'Lufia: And the Fortress of Doom Easy Type', 69, 'This makes the game so much easier. Now you&#039;ll be able to play this great game without having to worry about grinding out level after level and thus you waste no time. I made this for me primarily but I&#039;m sure someone else would get some use out of it.\r\n\r\nWhat has been changed:\r\n[list]\r\n[li]Imported the font from FF2us because it was easier to read and I prefer it.[/li]\r\n[li]Monsters in the beginning give 65,000 experience each.[/li]\r\n[li]Created god items for sale in the first town.[/li]\r\n[li]Adjusted the character stats to be godlike.[/li]\r\n[li]Tweaked the cost of some good items.[/li]\r\n[/list]', '[834]lufia1_et_08b.rar', '0.8 BETA', '2011-11-18 11:03:16', '2016-02-14 23:55:26', '20 October 2011', 1319083200, '834readme.txt', 1, 0, 1, 1, 0, 0, '', 5, 0, 1, 1507, 4, 'Lufia &amp; The Fortress of Doom (USA).sfc - NOINTRO\r\nCRC32: 5E1AA1A6\r\nMD5: 4BBAAD6ABDFC9F05D2D8DDE47DF8B15D\r\nSHA-1: 904BBA17F5A37FDC714C91BE80082444136586EA\r\nSHA-256: 73731A5A7932965DE02A9E98055DCF88B4D17B8F710A6ECFDE3E36A1F248773B', 0, '', '', ''),
(835, 9, 941, 'Lufia II: Rise of the Sinistrals EasyType', 69, 'Basically this makes the game so much easier. Now you&#039;ll be able to play this great game without having to worry about grinding out level after level and thus you waste no time. I made this for me primarily but I&#039;m sure someone else would get some use out of it.\r\n\r\nWhat&#039;s been changed:\r\n[list]\r\n[li]Monsters in the Secret Skills Cave in the begining drop over 65,000 EXP and 65,000 Gold.[/li]\r\n[li]Lizards in the Secret Skills Cave drop Zircon Shields which you can sell for Gold.[/li]\r\n[li]Maxim&#039;s starting equipment is 2 Fry Swords and 4 Pearl Armors to give maximum damage and defense. Don&#039;t unequip them or you cannot reequip them back on those slots.[/li]\r\n[/list]', '[835]lufia2_et_10b.rar', '1.0 BETA', '2011-11-18 11:06:41', '2016-02-14 23:56:36', '17 November 2011', 1321506000, '835readme.txt', 0, 0, 0, 0, 1, 0, '835titlescreen.png', 5, 0, 0, 1869, 4, 'Lufia II - Rise of the Sinistrals (USA).sfc - NOINTRO\r\nCRC32: 20F2AC29\r\nMD5: 6EFC477D6203ED2B3B9133C1CD9E9C5D\r\nSHA-1: A89931C1F29B161B8BE717DFAB4A4ADB54B42B84\r\nSHA-256: 7C34ECB16C10F551120ED7B86CFBC947042F479B52EE74BB3C40E92FDD192B3A', 0, '', '', ''),
(836, 9, 302, 'Final Fantasy III US EasyType', 69, 'This makes the game so easy you could beat it using 1 hand on the controller. But this isn&#039;t to say it isn&#039;t fun. Added some new stuff to spice it up a bit without affecting gameplay.\r\n\r\nWhat&#039;s been changed:\r\n[list]\r\n[li]Created some god items.[/li]\r\n[li]Edited the character stats and starting items to be extremely good.[/li]\r\n[li]Made it so you max out your HP and MP quickly.[/li]\r\n[li]Decreased requirements to level by 95% after level 1.[/li]\r\n[li]Created a few special monsters for fun.[/li]\r\n[li]Tweaked some magic spells to be more powerful. Just try Virus or Meteo.[/li]\r\n[li]Added a few new spells.[/li]\r\n[/list]', '[836]ff3uset_10.rar', '2.0', '2011-11-18 11:08:48', '2016-01-31 05:47:28', '16 August 2011', 1313467200, '836readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 2114, 3, 'Final Fantasy III (U) (V1.0) [!].smc\r\n    CRC32: A27F1C7A\r\n    MD5: E986575B98300F721CE27C180264D890\r\n    SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\n    SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(837, 9, 300, 'Final Fantasy II US Save Spot Mod', 69, 'This adds save spots to various portions of the game. Mostly in the middle of the area or near the end. See screenshots below on where the new save spots are. And yes I did a save spot in The Big Whale because I can.  This only works with Final Fantasy II US.', '[837]ff2usssm.rar', '1.0', '2011-11-18 11:11:47', '2016-03-30 03:33:24', '01 September 2009', 1251777600, '837readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 562, 3, 'Final Fantasy II (U) (V1.0) [!].smc\r\n    CRC32: 65D0A825\r\n    MD5: 4FA9E542B954DCB954D5CE38188D9D41\r\n    SHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\n    SHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(838, 8, 1116, 'Final Fantasy Legend III EasyType', 69, 'This is one of my favorite RPGs ever. It has quite a few battles to fight and some level grinding needed. This patch makes your party members gods so you won&#039;t have to worry about going through the mind numbing level grinding or sitting through long battles. \r\n\r\nWhat has been changed:[list]\r\n[li]Adjusted the characters&#039; stats to 999 HP/MP and 99 for the major stats.[/li]\r\n[li]Gave each character some of the best weapons and armor.[/li][/list]\r\n\r\nTip: Leave the equipment on your characters for maximum efficiency throughout the quest.\r\n\r\nNOTE: This patch will work on any US or JPN version of the Final Fantasy Legend III or SaGa 3: Jikuu no Hasha ROM.', '[838]ffl3_et_10.rar', '1.0 FINAL', '2011-11-20 07:47:05', '2015-11-06 06:36:19', '18 November 2011', 1321592400, '838readme.txt', 0, 0, 0, 0, 1, 0, '838titlescreen.png', 5, 0, 0, 927, 1, 'File:               Final Fantasy Legend III (USA).gb\r\nCRC32:              3E454710\r\nMD5:                DB156BC9 6B528996 CE1BF771 195171AF\r\nSHA1:               3864AFA4 8A97DB82 6FFDA1D3 1A7FF9C6 C315D5C9', 0, '', '', ''),
(839, 9, 348, 'Rudra no Hihou EasyType', 69, 'This one gem of an SFC/SNES RPG that not many people have heard of. It features some seriously crisp high resolution graphics considering it was on a 16-bit game console. It is an excellent RPG and should be played by all old school RPG fans. In this author&#039;s opinion it is better than Chrono Trigger. This mod makes it super easy with the max stats and excellent equipment from the beginning. Go ahead and enjoy the story and not worry about those tedious battles!\r\n\r\nWhat has been changed:[list]\r\n[li]Each character starts with 999HP, 200MP and 99 of all stats.[/li]\r\n[li]Each character also starts with one of their best weapons and some really good armor.[/li]\r\n[/list]\r\n\r\nNOTE: This patch works on any version of the ROM file, including translations. Just make sure there is NO header!', '[839]rnh_et_10b.rar', '1.0 FINAL', '2011-11-20 07:52:07', '2016-02-03 22:00:39', '19 November 2011', 1321678800, '839readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1070, 4, 'Rudra no Hihou (J).smc - GOODSNES 2.04\r\n    CRC32: 5D8CB7AC\r\n    MD5: E5FFB8CA8331076037A32DB94627518C\r\n    SHA-1: 0DB32658302252BC18A8C3AD61DDBA6FFA115E7F\r\n    SHA-256: 34552E3A1ECAD8A6E979432226A49BD810C2F3C7EA3280E5DBB91E4DB868A728', 0, '', '', ''),
(840, 9, 1654, 'Paladin&#039;s Quest EasyType', 69, 'Don&#039;t let the silly simple graphics and dialogue fool you, this is a gem. This is one RPG definitely to be played by the old school RPG fan. This patch just makes it more bearable by making your characters godlike. \r\n\r\nWhat has been changed:[list]\r\n[li]Adjusted the character stats to 999 HP/MP and 500 for the rest.[/li][/list]\r\n\r\nNOTE: There are two patches, [b]pq_et_10.ips[/b] and [b]l_et_10.ips[/b]. One is for the North American Paladin&#039;s Quest ([b]pq_et_10.ips[/b]) and the other for the Japanese Lennus: Kodai Kikai no Kioku ([b]l_et_10.ips[/b]).', '[840]pq_et_10.rar', '1.0 FINAL', '2011-11-20 07:57:17', '2016-02-14 23:58:01', '19 November 2011', 1321678800, '840readme.txt', 0, 0, 0, 0, 1, 0, '840titlescreen.png', 5, 0, 0, 1006, 4, 'Paladin&#039;s Quest (USA).sfc - NOINTRO\r\nCRC32: 37FE8126\r\nMD5: 96E0F7D8BECB6C203BDE703C02A60122\r\nSHA-1: F0F7F946DA12866D064F67B8D639ABD3A212A1B4\r\nSHA-256: 46286D0839A4397FC4C067B39783F98D2AEFECA870A468BAE601A1434F1DDE90', 0, '', '', ''),
(841, 1, 709, 'Insectduel&#039;s SMB1 Hack 6th Anniversary Edition', 662, 'A 6th anniversary hack from the website Insectduel&#039;s Domain contains 12 levels without warp zones and halfway mid-points. Bonus levels are limited. Consider this as an anniversary gift celebrating 6 years of Insectduel&#039;s ROM-Hacking hobby. Don&#039;t expect it to be too easy or too difficult.', '[841]ISD6thAnni(SMB1Hack).zip', '1.1', '2011-11-21 17:53:37', '2016-01-04 20:29:36', '19 November 2011', 1321678800, '', 1, 0, 1, 0, 1, 0, '841titlescreen.png', 1, 0, 0, 2297, 1, 'ROM requirements:\r\n\r\nFile Name:     Super Mario Bros. (W)\r\nFile Size:     40977 (a011)\r\nFile MD5:      811B027EAF99C2DEF7B933C5208636DE        \r\nFile SHA-1:    EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32:    3337EC46', 0, '', '', ''),
(842, 1, 126, 'Final Fantasy II EasyType', 69, 'Now this game was definitely annoying with all of its battles and quirky leveling system. One could use the exploit and make your characters godlike, but, that takes time. Who as the time to do that anyway? We all have lives don&#039;t we! This mod makes it so you start off godlike so you can breeze through the game and enjoy the storyline and gameplay! \r\n\r\nWhat has been changed:\r\n[list]\r\n[li]Adjusted the character stats to 999 HP/MP and 99 for the rest.[/li]\r\n[li]Gave all major characters some really good starting equipment.[/li]\r\n[li]Edited 1 weapon (Bio Sword) and 1 armor (Hero Armor) to give godlike stats. [/li]\r\n[li]Gave the starting characters the Ultima spell to defeat the 4 Dark Knights. [/li]\r\n[/list]\r\n\r\n\r\nTip: You will have to kill the Dark Knights in the first battle on a new game. You can either have the characters use Ultima or just attack. Either way will work eventually.  And as a bonus you will get exp for the method(s) you use to kill them!  \r\n\r\nNOTE: This patch will work on any version of the Final Fantasy II Famicom/NES ROM file. You can even patch this over a translated ROM if you wish.', '[842]ff2_et_10b.rar', '1.0 FINAL', '2011-11-22 13:35:38', '2016-01-18 16:21:58', '18 November 2011', 1321592400, '842readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1758, 1, 'Final Fantasy II (J) [!].nes - NOINTRO\r\nCRC32: B7327510\r\nMD5: 74669F264DF775499830F9E6FB60A1E7\r\nSHA-1: 1A9E01A29472F1161BD16E1B4D76994346A505F6\r\nSHA-256: D315A546B7E8C8D604F19DD00C98ED7C2571125414EC9BDFB82E3A9894C90C67', 0, '', '', ''),
(843, 9, 1046, '7th Saga EasyType', 69, 'Ever wanted to get through this long difficult RPG in about 50% less time? Try this easy mod out. There are other &quot;easy&quot; or easier versions of the standard 7th Saga US release out there, but, they focus on balancing the gameplay and difficulty.  This EasyType simply just makes you unstoppable when fighting monsters to get through the game as [i]quickly[/i] as possible. And you can do it solo.  \r\n\r\nWhat has been changed:\r\n[list][li]Adjusted the character stats to 999 HP/MP and 99 for the rest.[/li]\r\n[li]Decked out each party member with the some of the best equipment.[/li][/list]\r\n\r\n[b]NOTE:[/b] You will need a US release of the ROM file without a header.', '[843]7th_saga_et_10.rar', '1.0', '2011-11-22 13:37:19', '2016-01-28 05:12:26', '17 November 2011', 1321506000, '843readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1181, 4, '7th Saga, The (USA) - NOINTRO\r\n    CRC32: B3ABDDE6\r\n    MD5: A42772A0BEAF71F9256A8E1998BFE6E3\r\n    SHA-1: 8D2B8AEA636A2239805C99744BF48C0B4DF8D96E\r\n    SHA-256: 4DD631433C867BA920997FD3ADD2C838B62E70E06E0EF55C53884B8B68B0DD27', 0, '', '', ''),
(844, 8, 1338, 'Pokémon - Swampert Edition', 1069, 'This is a hack to demonstrate what Swampert tools can do (Swampert is not actually in this game).\r\n\r\nDifficulty is increased and some dialogue is changed.\r\nSome other things are different as well.', '[844]Pokemon Swampert Edition.rar', 'Final', '2011-11-25 02:40:45', '2015-11-06 08:26:30', '20 November 2011', 1321765200, '', 0, 0, 1, 1, 1, 1, '', 5, 0, 1, 3003, 1, 'File: Pokemon - Blue Version (UE) [S][!].sgb\r\nCRC32: D6DA8A1A\r\nMD5: 50927E843568814F7ED45EC4F944BD8B\r\nSHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2', 0, '', '', ''),
(845, 9, 1655, 'Arcana EasyType', 69, 'This is a really good and underrated game. If you like a good old school RPG that takes you back to the good ole days then try this game.  It is also somewhat difficult at times. This mod takes care of all that for you by making it super easy. \r\n\r\nWhat has been changed:\r\n[list]\r\n[li]Adjusted the character stats to 999 HP/MP and 99 for the rest.[/li][/list]\r\n\r\nNOTE: You will need a US release of the ROM file without a header.', '[845]arcana_et_10.rar', '1.0 FINAL', '2011-11-25 02:47:14', '2014-07-29 01:43:51', '17 November 2011', 1321506000, '845readme.txt', 0, 0, 0, 0, 1, 0, '845titlescreen.png', 5, 0, 0, 1111, 4, 'Arcana (USA).sfc - NOINTRO\r\nCRC32: C891B297\r\nMD5: CEFE028852135A1695ED9F6E692BC0CA\r\nSHA-1: 35D04611F815672D02104E174624F9610994B0B5\r\nSHA-256: AAC9D6F2B8408E4BBDC83EBBBA755428CAF8021FEFBFAC7220FB4C772ABD9944', 0, '', '', ''),
(848, 9, 680, 'Breath of Fire II EasyType', 69, 'This RPG can be mind-numbingly tedious sometimes with the battles. This mod makes it so your characters are godlike thus making the game go by faster and by doing so makes the game a certain level more enjoyable watching all the monsters die at your feet!  \r\n\r\nWhat has been changed:\r\n[list]\r\n[li]Adjusted the characters&#039; stats to 999 HP, 511AP and 99 for the major stats.[/li]\r\n[li]Adjusted the monsters outside HomeTown to give over 65,000 EXP and 65,000 Z.[/li][/list]\r\n\r\nTIP: You will also need to have the Beak in the beginning continue to hit you until you are kneeling, it will take a minute so be patient.  I have increased its damage to compensate.  \r\n\r\nNOTE: You will need a US release of the ROM file without a header.', '[848]bof2_et_10.rar', '1.0 FINAL', '2011-11-25 03:40:19', '2015-11-04 03:44:15', '18 November 2011', 1321592400, '848readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2312, 4, 'Breath of Fire (U)(!)\r\nCRC32 :C788B696\r\nMD5 :CDEF890E99A0FB62C4D449D867C4244A', 0, '', '', ''),
(849, 9, 329, 'Mystic Ark EasyType', 69, 'This game is the sequel to 7th Saga and it shows. Some say this game is even harder, but, is definitely worth playing for any old school RPG fan! This mod should allow you to play through the original or translated versions without any hassle from monsters!\r\n\r\nWhat has been changed:[list]\r\n[li]Adjusted the character stats to 999 HP/MP and 99 for the rest.[/li][/list]\r\n\r\nNOTE: This patch works on any version of the ROM file, including translations.  Just make sure the ROM does not have a header!', '[849]ma_et_10b.rar', '1.0 FINAL', '2011-11-25 03:52:13', '2016-02-03 21:55:42', '17 November 2011', 1321506000, '849readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 992, 4, 'Mystic Ark (J).smc - GOODSNES 2.04\r\n    CRC32: FEB80589\r\n    MD5: 540E82F13AD57A2C6FFC0E14E3F61098\r\n    SHA-1: BA80E259616529F907425BCC553A1A0959F0D7F4\r\n    SHA-256: A19337DA953F63C806754B90AF7FF9FBEA1BF090618DAE732EE3A546882B8700', 0, '', '', ''),
(850, 9, 300, 'Playable Golbez Edition', 1546, 'This hack alters events of the game such that Golbez joins the party after Cecil and friends destroy the Giant of Babil.  The story has been tweaked so that this development makes sense in context.  Edge is demoted to a non-playable character in order to make room for Golbez.\r\n\r\nOther changes include: a modified party lineup at various points throughout the game, many new equipment and tool items, the restoration of dummied commands and spells, overall refinement of the script, and more.\r\n\r\nWe are currently on Version 3.1, the eighth release of this hack.  This release only addresses bugs from previous versions.\r\n\r\nThank you to everyone who tries the hack!', '[850]061117golbezhack2.zip', '3.1', '2011-11-29 02:36:30', '2017-06-11 23:35:11', '11 June 2017', 1497153600, '850readme.txt', 1, 0, 1, 1, 1, 1, '850titlescreen.png', 5, 0, 0, 4074, 4, 'Final Fantasy II (U) (V1.1)\r\nUnmodified ROM CRC32:  76396414\r\nPatch Applied CRC32:  B92C0E06', 0, '', '', ''),
(851, 1, 795, 'AVGN VS Dr. Wily', 1547, 'This game is one of the hardest ROM hacks I&#039;ve ever made. It&#039;s very hard and challenging.\r\n\r\nThis is a Hack sequel to Mega Man II, set after Mega Man defeated Dr. Wily again.\r\n\r\nDr. Wily set up a trap to kill Mega Man. Mega Man was subsequently killed by Dr. Wily. So now Dr. Wily rebuilt all eight Robot Masters again, and made all stages much more difficult.\r\n\r\nHowever, only one hero can stop the evil Dr. Wily and save the world. He is... Angry Video Game Nerd!', '[851]AVGN VS Dr. Wily v1.2.zip', '1.2', '2011-11-29 15:32:16', '2013-08-06 08:23:13', '05 December 2011', 1323061200, '851readme.txt', 1, 0, 1, 1, 0, 0, '851titlescreen.png', 1, 0, 0, 17253, 1, 'MegaMan II (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(853, 10, 820, 'FF 1 and 2 DOS: Mod of Balance', 1551, 'This mod aims to improve the gameplay of both Final Fantasy 1 and Final Fantasy 2. \r\n\r\nThe current download here contains two versions... v2.2 and v3.5 (all other versions are available [url=http://jeffludwig.com/finalfantasy/download.php]at the author&#039;s website[/url]).  Version 2.2 is the most up-to-date version of the mod with Final Fantasy 1&#039;s class change event intact.  Version 3.5 does away with the class change completely, allowing the player to choose their party from 12 differing (and some entirely unique) character concepts.\r\n\r\nThe Final Fantasy 1 mod was originally intended to restore the difficulty of this GBA version of the game to the difficulty of the original NES version, so it can be enjoyed with all of the modern trappings of the GBA version.  Version 2.0 was a step beyond the previous one, and was intended to provide enhancements to the gameplay and address user criticisms of version 1.2.  Version 2.2, therefore, is mostly a bugfix version.  \r\n\r\nThe ambition behind the Final Fantasy 2 portion of the mod is simple: &quot;unbreak&quot; the character development mechanics.  The GBA version already fixed the select-action-cancel-action-and-gain-skill-ad-nauseam bug, but still required players to grind in all the wrong ways. Unlimited actions should increase slower than actions that are limited by mana or resources. I hope I have succeeded in making Final Fantasy 2 play much more smoothly. Secondarily, weapons were much too underpowered in the endgame as enemy defense rendered them mostly useless versus spells. Warrior-heavy and magic-heavy party builds should have the potential to be equally successful.\r\n\r\nAs putting a full changelog here would make for a needlessly long entry, you can read the readme (link above), or view a comprehensive changelog with screenshots at [url]http://jeffludwig.com[/url].', '[853]Final Fantasy Dawn of Souls Mod of Balance.zip', '3.5', '2011-12-01 20:07:56', '2018-05-01 18:37:05', '29 August 2012', 1346212800, '853readme.txt', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 15938, 1, '1805 - Final Fantasy I &amp; II - Dawn of Souls (UA).gba\r\nCRC32: 1B39CDAB\r\nMD5: 5D29999685413C4D2BEC10D3160F6EE6\r\nSHA-1: 6472695D69661490F78245E2982E1E676C080BE7\r\nSHA-256: BBAFB77D2BE577CA0A4BFCBEC9FC3004B589F24478EC5E406D61645296449422', 0, '', '', ''),
(854, 1, 1088, 'Tecmo Futebol Brasileiro', 1535, 'A color and text hack featuring 16 popular Brazilian teams. See &#039;readme&#039; file for details.', '[854]Tecmo Futebol Brasileiro.rar', '1.0', '2011-12-01 20:10:24', '2019-07-02 17:21:46', '29 November 2011', 1322542800, '854readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 693, 1, 'Tecmo World Cup Soccer (Japan).nes - NOINTRO\r\nSHA-1: 7F0C544EA57EAFC48E47D4DCEECBD82EAC2B59A2\r\nCRC32: E90CF066\r\nSHA-1: 016638ED6012260CE7FB75DD6F6B5FAD8AC01FDA\r\nCRC32: 8A5BC0D3', 0, '', '', ''),
(856, 10, 818, 'FF5a: Custom Classes', 1551, 'In Final Fantasy 5, characters can learn a ridiculous number of skills... and only have a use for a few of them. This is because characters are given only four battle commands, and most classes pick three of those for you. Therefore, you really can only combine two classes at a time, until you use one of the two end-game classes made available to players— the Freelancer (which gives you Fight, Item, and two chosen abilities), and the Mime (which allows the Mimic command and *three* chosen abilities). This hamstrings the possibilities that the game&#039;s engine seems to want to give the player, and in my opinion reduces the fun that could be had.\r\n\r\nThe Custom Classes mod seeks to maximize the choices available to the player within the confines of the Final Fantasy 5 4-battle-command-system. You are allowed the maximum leeway granted by the game&#039;s engine to assign commands and abilities that you have earned as you progress through the game. More care must be taken so that you don&#039;t employ unwinnable strategies (such as forgetting to set a &quot;Fight&quot; command to your characters...!) Spells and monsters have been modified slightly and hopefully are balanced with the customization options available to the player. \r\n\r\nThe new version of the mod opens up the four &quot;Advance&quot; classes (Gladiator, Oracle, Necromancer, Cannoneer) by the time your party leaves for Galuf&#039;s world.  When a character masters a job, any passive abilities that job had become constant, no matter which job they may choose later (this used to be a feature of the Freelancer class only). It also rebalances the stats of your characters based on the Abilities that you assign.\r\n\r\nTo peruse a more exhaustive changelog, go to [url]http://jeffludwig.com/ff5a/download.php[/url].  You can also download an useful spreadsheet pertaining to the Custom Classes mod (in .xls format).', '[856]Final-Fantasy-5-Advance_Custom-Classes-v1.5.zip', '1.5, rev.1', '2011-12-01 21:46:20', '2016-04-27 14:33:08', '11 January 2012', 1326258000, '856readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 11340, 1, 'ffva.gba\r\nCRC32: 7A24AB0C\r\nMD5: 9ED82843CC54876362BE56FACCB15D75\r\nSHA-1: 492789276EAA3E94152B143AD92F310B8A3D5366', 0, '', '', ''),
(857, 1, 561, 'Final Fantasy: The Dawn Warriors', 1549, 'The Light Warriors have failed, the world is in darkness; but somewhere, somehow, someone has vowed to rekindle the light of dawn and slay the Chaos who could not be stopped. Play as a Werewolf, Dragoon, Mystic Knight, Sorcerer, Monk, Summoner, Geomancer, Dancer, BlueMage, TimeMage, and Samurai with new equipment and abilities. Most maps were modified slightly, others were changed completely, and some were left alone. Text has been changed, and there are many other improvements and features with game-play and the battle system. The Canoe has been changed into a river Chocobo, and the boat now resembles the one from Final Fantasy Five. It is extremely rare to see the vehicles changed. Expect to see unusual weapons and remember to try casting your spells outside as there are no designated white magic or black magic; only summons, swords, elements, dances, blue magic, time magic, and various class abilities. Screenshots are Provoka and damaged town of Melmond.', '[857]The Dawn Warriors.rar', '1.5', '2011-12-03 10:06:09', '2013-04-04 02:30:47', '03 December 2011', 1322888400, '857readme.txt', 1, 0, 1, 1, 1, 1, '857titlescreen.png', 1, 0, 0, 2471, 1, 'Final Fantasy (U) [!].nes - GOODNES (3.14)\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB', 0, '', '', ''),
(858, 1, 1660, 'Blades of Steel - Swiss NLA Edition', 1552, 'This is basically a text hack where you can play as a team from the Swiss National League instead of the NHL.\r\nEDIT: The new version 1.1 includes the proper team names on the penalty shot screen. EDIT: The new version 1.2 has updated palettes to reflect the actual team colours.', '[858]Blades_of_Steel_-_Swiss_NLA_Edition_(v1_2).zip', '1.2', '2011-12-04 18:57:08', '2017-06-25 12:25:53', '02 December 2012', 1354424400, '', 1, 0, 0, 1, 0, 0, '858titlescreen.png', 5, 0, 0, 680, 1, 'Country: USA\r\n    MD5 : 7d7b7a67646332f4acca3d10de1c8bea', 0, '', '', ''),
(859, 1, 1661, 'Airball (later beta) Direction Fix', 988, 'This changes the directional controls to match other NES games like [i]Solstice[/i], [i]Snake Rattle &#039;N Roll[/i], and [i]Bill &amp; Ted&#039;s[/i].\r\n\r\nAlso fixed the direction in which you drop objects to also match.', '[859]airball_(later_beta) (Direction Fix).zip', '1.0', '2011-12-05 23:26:08', '2016-04-03 03:30:10', '05 December 2011', 1323061200, '', 0, 0, 0, 0, 1, 0, '859titlescreen.png', 5, 0, 1, 884, 1, 'Airball (Proto2).nes\r\nCRC32: 1701B08D\r\nMD5: 89E85B203AD4EBA05AD64D6619DA9C86\r\nSHA-1: 3F5BFC9798660BFE141AD7EFD47BC67BCAD72139\r\nSHA-256: 709B65D9E54372C430E7ED6091FDF1E22C91222068C53B31B1DB7C814929007E', 0, '', '', ''),
(860, 1, 750, 'Present Panic - A Princess Adventure', 791, '[b]Please note: This is a PRG0 hack, not a PGR1 hack. Patching PRG1 will cause the hack to crash on the ending! The readme also makes note of which version to use.[/b]\r\n\r\nPrincess Peach and Princess Daisy were taking a quiet vacation away from everything in Snowbite Kingdom. The peace was shattered when Bowser stole all the presents for the holiday from a nearby town! Now Princess Peach and Princess Daisy must make their way across the Kingdom of Snowbite in order to defeat Bowser and return the presents to the village. \r\n\r\nWith Mario and Luigi all the way back in the Mushroom Kingdom, can our heroines save the day?\r\n\r\nOne world SM3 Hack, based around a Holiday Theme. With Peach and Daisy sprites not from SMB2!\r\n\r\n(As a note, anyone who wants to, feel free to use these sprites for your projects instead of the SMB2 Peach sprites.)', '[860]PrincessPanic.zip', '1.01', '2011-12-09 08:45:05', '2013-08-08 06:10:21', '09 December 2011', 1323406800, '', 1, 0, 1, 1, 0, 1, '860titlescreen.png', 1, 0, 0, 7368, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(861, 1, 795, 'Mega Man II - Proto Man Mode', 1553, 'These patches will replace Mega Man with Proto Man in both the Mega Man II (U) and Rock Man 2 (J) ROM&#039;s. It does not include any new levels or ASM tweaks. \r\n\r\nFeatures Include:\r\n\r\n-Changed Mega Man into Proto Man\r\n-Minor Palette changes to Intro and Title screens\r\n-Altered Stage Select Graphics\r\n-Altered Items 1, 2, and 3 sprites\r\n-New password screen graphics and palette\r\n-New Wily castle Intro palette\r\n-Play as Proto Man in your favorite Rockman 2/Mega Man II ROM hack\r\n  \r\nThe ending sprites have all been changed to Proto Man as well. This is the most complete Proto Man hack to date. It is to serve as a base for anyone wishing to hack Mega Man 2/Rock Man 2 using Proto Man as a playable character.', '[861]Proto_Man_IPS_1.2.zip', '1.2', '2011-12-09 08:47:45', '2017-06-14 05:19:04', '09 December 2011', 1323406800, '861readme.txt', 1, 0, 0, 1, 0, 0, '861titlescreen.png', 5, 0, 0, 5251, 1, 'Mega Man 2 (USA).nes - NOINTRO\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(862, 1, 774, 'Rockman MMC3 hack', 1555, 'This patch will turn Japanese Rockman (Famicom) from UNROM (Mapper 2) to TNROM (Mapper 4 = MMC3). Created by dumping one game from &quot;Rockman 1-6&quot; pirate cartridge, which is a compilation of all Rockman games hacked to MMC3.', '[862]Rockman_MMC3.zip', '1.0', '2011-12-11 08:42:36', '2016-01-24 20:32:14', '10 December 2011', 1323493200, '862readme.txt', 0, 0, 0, 0, 0, 1, '862titlescreen.png', 5, 0, 0, 1209, 1, 'Rockman (Japan) (En).nes - NOINTRO\r\n    CRC32: E0141A24\r\n    MD5: 8824842070A569E9BA7287BCDEA045A3\r\n    SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\n    SHA-256: E5BBC798798A0F5AE6E6D22A35DF2FC3D08CEFE6A1B278ED7F1CC325E8EE19E0', 0, '', '', ''),
(863, 1, 795, 'Rockman 2 MMC3 hack', 1555, 'This patch will turn Japanese Rockman 2 (Famicom) from SGROM (Mapper 1) to TNROM (Mapper 4 = MMC3). Created by dumping one game from &quot;Rockman 1-6&quot; pirate cartridge, which is a compilation of all Rockman games hacked to MMC3.', '[863]Rockman_2_MMC3.zip', '1.0', '2011-12-11 08:43:42', '2016-01-25 17:54:45', '10 December 2011', 1323493200, '863readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1136, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO\r\n    CRC32: 30B91650\r\n    MD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\n    SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\n    SHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(864, 9, 354, 'Seiken Densetsu 3 (Japan) (wall-signs patches)', 1225, 'Change symbols of pubs and inns in the US, German and Japan version.', '[864]SD3(wall-signs patches) - Kopie.zip', '2.00', '2011-12-11 08:45:49', '2016-02-13 08:59:43', '06 December 2011', 1323147600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 956, 4, 'Title         : Seiken Densetsu 3 (J).smc\r\nCountry	      : Japan\r\nChecksum      : 19EF\r\nHeader Type   : No Header \r\nCRC32	      : 863ED0B8\r\nROM Revison   : 1.0', 0, '', '', ''),
(865, 9, 354, 'Seiken Densetsu 3 (Japan) (title-screen patches)', 1225, '-You could change the intro and credit screen for the german and us version.\r\n- See images below\r\n\r\n\r\n- created by Jezze (aep-emu.de) for http://www.snes-projects.de', '[865]SD3(Japan) (title-screen patches).zip', '2.00', '2011-12-11 08:46:14', '2016-04-30 18:02:38', '06 December 2011', 1323147600, '', 1, 0, 0, 0, 0, 0, '', 6, 0, 1, 1265, 4, 'Title         : Seiken Densetsu 3 (J).smc\r\nCountry	      : Japan\r\nChecksum      : 19EF\r\nHeader Type   : No Header \r\nCRC32	      : 863ED0B8\r\nROM Revison   : 1.0', 0, '', '', ''),
(866, 8, 876, 'Pokémon Red - Proud Eyes edition', 1557, '[b]Hack Name:[/b] Pokémon Red - Proud Eyes edition V4.0\r\n\r\n[b]Hack of:[/b] Pokémon Red US/EU (GameBoy) \r\n  \r\n[b]Here is a condensed list of changes:[/b] \r\n\r\n[list]\r\n[li]Updated to 2nd-Gen graphics[/li]\r\n[li]The casino prizes have been edited[/li]\r\n[li]All of the pokemarts have been edited[/li]\r\n[li]Edited all of the in-game rival encounters[/li]\r\n[li]Pokemon experience gains have been modified[/li]\r\n[li]Overworld pokemon levels have been modified[/li] \r\n[li]Pokemon starting move sets have been updated[/li]\r\n[li]Lowered professor oak&#039;s aids item requirements[/li]\r\n[li]Updated the difficulty to catch in-game pokemon[/li]\r\n[li]All of the in-game pokemon trades have been updated[/li]\r\n[li]Changed the types of pokemon that cycle through at the title screen[/li]\r\n[li]All of the gym leader&#039;s and elite 4&#039;s pokemon teams have been edited[/li]\r\n[li]Changed the number of TMs you recieve after obtaining a gym badge to three [/li]\r\n[li]The levels and types of pokemon that appear in caves, grass, and water have been edited[/li]\r\n[/list]\r\n\r\n[b]Progress[/b] [i]( Complete )[/i] \r\n\r\n[list]\r\n[li]Elite 4 - 100%[/li]\r\n[li]Pokémarts - 100%[/li]\r\n[li]Gym Leaders - 100%[/li]\r\n[li]Title Screen - 100%[/li]\r\n[li]Casino Prizes - 100%[/li]\r\n[li]Updated Graphics - 100%[/li]\r\n[li]Pokémon Move Sets - 100%[/li]\r\n[li]Pokémon EXP Gains - 100%[/li]\r\n[li]Pokémon Encounters - 100%[/li]\r\n[li]Pokémon Catch Rate - 100%[/li]\r\n[li]Professor Oak&#039;s Aids - 100%[/li]\r\n[li]In-Game Pokémon Trades - 100%[/li]\r\n[li]In-Game Rival Encounters - 100%[/li]\r\n[/list]\r\n\r\n \r\n[b][i]Contact:[/i][/b] \r\n\r\n[list]\r\n[li]twitter: @Proud_Eyes[/li]\r\n[li]email: grandflare@yahoo.com[/li]\r\n[li]skeetendo: http://hax.iimarck.us/user/3474/[/li] \r\n[li]facebook: https://www.facebook.com/TeamGunLeo[/li] \r\n[li]youtube: http://www.youtube.com/user/breaktube[/li] \r\n[li]piforums: http://piforums.info/member.php?u=3591[/li]\r\n[li]pokemonforum: http://www.pokemon-forum.com/user-break[/li]\r\n[li]romhacking: http://www.romhacking.net/community/1557/[/li]\r\n[li]xboxlive: https://live.xbox.com/en-US/Profile?Gamertag=Joe%20D%20Haze[/li]\r\n[/list]', '[866]Pokemon Red proud eyes edition V4.0 (PATCH).zip', '4.0', '2011-12-14 00:02:35', '2013-09-25 21:03:16', '22 January 2013', 1358830800, '866readme.txt', 1, 0, 0, 0, 1, 1, '866titlescreen.png', 1, 0, 0, 11944, 1, 'Pokemon - Red Version (USA_ Europe).gb - NOINTRO\r\nCRC32: 9F7FDD53\r\nMD5: 3D45C1EE9ABD5738DF46D2BDDA8B57DC\r\nSHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nSHA-256: 5CA7BA01642A3B27B0CC0B5349B52792795B62D3ED977E98A09390659AF96B7B', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(868, 1, 710, 'Simon&#039;s Redaction', 552, 'This hack, done by The Almighty Guru, makes Simon&#039;s Quest much more enjoyable by streamlining the gameplay and adding a few nice aesthetic touches. You now prossess Simon&#039;s Redaction.', '[868]Redaction.zip', '1.0', '2011-12-15 22:23:31', '2015-11-11 07:38:08', '15 December 2011', 1323925200, '868readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 11348, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes - GOODNES 3.14\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', 0, '', '', ''),
(869, 1, 706, 'Maverick Revenge II', 1149, 'This is the sequel to my first hack [url=http://www.romhacking.net/hacks/562/]Maverick Revenge[/url] for Mega Man IV. This time it&#039;s based on Mega Man V. \r\n\r\nI am kinda done with &quot;hacking&quot;, since I still haven&#039;t learned any ASM. Therefore this hack will never be more finished then it is. You can play to the last Wily stage, however you won&#039;t get longer. Also, after the last Proto Man stage it may seem like the game has frozen, but it will go on if you just wait.\r\n\r\nBecause of that I never learned ASM I couldn&#039;t do what I really wanted - to add Maverick instead of robot masters, therefore the confusing name. I understand it may seem weird, but that&#039;s the explanation.\r\n\r\nWhat you actually CAN do in this hack, to not confuse anyone:\r\n[list]\r\n[li]Finish all 8 robot masters[/li]\r\n[li]Finish all Proto Man stages[/li]\r\n[li]Finish to the last Wily stage[/li]\r\n[li]Collect ALL MEGAMANV letters, yes they are there but well hidden :)[/li]\r\n[/list]\r\n\r\nThe soundtrack is also changed.\r\n\r\nI tried to push the NES graphic-wise as much as possible, and there I think I did succeed in some ways.', '[869]Mega Man Maverick Revenge 2 beta one.rar', 'beta one', '2011-12-16 18:07:25', '2016-04-30 18:06:00', '01 February 2011', 1296536400, '', 1, 1, 1, 0, 0, 0, '869titlescreen.jpg', 1, 0, 0, 2425, 1, 'Megaman V (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(870, 1, 795, 'Rockman L (Last)', 1558, 'Rockman L (Last) is a complete ROM hack based off of the Rockman 2 (J) ROM. It features all new robot masters, graphics, level design, and more! The music has also been rearranged to suite the new robot masters in the game. In short, it&#039;s like playing an all-new Megaman/Rockman game! \r\n\r\nThis hack was originally released in 2005.', '[870]Rockman L.zip', '1.0', '2011-12-18 19:34:20', '2023-08-28 05:59:03', '16 December 2011', 1324011600, '', 1, 1, 1, 0, 1, 0, '870titlescreen.png', 1, 0, 0, 4219, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(871, 1, 795, 'Rockman 2 - Gray Zone', 1559, 'A complete hack of the Rockman 2 (J) ROM. Provides a real nice challenge compared to the original game and features all new level design, music, and graphics. One of the best hacks of 2009!', '[871]rockman2gz.zip', '1.2', '2011-12-18 19:44:01', '2013-08-06 17:41:40', '16 September 2009', 1253073600, '', 1, 1, 1, 0, 1, 0, '871titlescreen.png', 1, 0, 0, 5848, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(872, 1, 709, 'Super Mario Bros SUICIDEXTREME2', 1479, 'Bowser has taken over Mushroom World and like always Mario has to save the day. SUICIDEXTREME2 has all new levels with a fair to extremely hard amount of difficulty.\r\n\r\n[url=http://www.youtube.com/watch?v=PJCvCjqB8LI]Here is a clip from the game.[/url]\r\n\r\nThis hack is for the Super Mario Bros (JU)(PRG0)[!].nes ROM.', '[872]super mario bros. SUICIDEXTREME2.zip', '1.0', '2011-12-21 21:09:04', '2016-01-29 08:04:20', '21 December 2011', 1324443600, '', 1, 0, 1, 1, 0, 0, '872titlescreen.png', 1, 0, 0, 1545, 1, 'GoodNES: Super Mario Bros (JU)(PRG0)[!].nes\r\n    No-Intro Name: Super Mario Bros. (World)\r\n    (No-Intro version 20130731-235630)\r\n    File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\n    ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(873, 27, 847, 'Super Mario Star Road', 1560, '&#039;Super Mario Star Road&#039; is a complete Super Mario 64 hack containing over 120 stars, more than 30 new areas, nearly 50 new tunes, and many other new features.', '[873]SM Star Road Final (PPF).zip', 'Final', '2011-12-26 06:43:06', '2013-09-25 21:25:18', '25 December 2011', 1324789200, '873readme.txt', 1, 1, 1, 1, 1, 1, '873titlescreen.jpg', 1, 0, 0, 145324, 12, 'Super Mario 64 (U) [!].z64 - GOODN64\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nSHA-256: 17CE077343C6133F8C9F2D6D6D9A4AB62C8CD2AA57C40AEA1F490B4C8BB21D91', 0, '', '', ''),
(875, 1, 709, 'Super Mario Unlimited', 927, 'Bowser has returned and kidnapped Yoshi! You must help Mario rescue his friends from the clutches of evil! \r\n\r\n[list]\r\n[li]40 all new levels[/li]\r\n[li]New power ups and items[/li]\r\n[li]New graphics [/li]\r\n[li]New music by Dr. Floppy![/li]\r\n[/list]\r\n\r\nApply patch to SMB1 ROM.\r\n\r\nPlease upgrade to v0.998 released 17 January 2012 which fixes a few bugs.\r\n\r\n[b]Update for 2020![/b]\r\n\r\nThis hack has been heavily revised and updated with a new deluxe version:  [url=https://www.romhacking.net/hacks/5546/]Super Mario Unlimited - Deluxe[/url]', '[875]SuperMarioUnlimited_0.998_Beta.zip', '0.998', '2011-12-27 13:31:35', '2021-01-19 21:35:30', '17 January 2012', 1326776400, '875readme.txt', 1, 1, 1, 1, 1, 1, '875titlescreen.png', 1, 0, 0, 32695, 1, 'File: Super Mario Bros. (W) [!].nes\r\n    Length: 40976 Bytes (320 Kbit)\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(876, 8, 1338, 'Pokémon Green in English', 1562, 'Pokémon Red and Green. The games that were never released outside Japan, with other countries instead getting Red and Blue versions.\r\nHowever, the original Green version seems to be getting more attention than the original Red version, since the rest of the world got a Red version, but not a Green version.\r\n\r\nMany have tried translating the original Japanese version of Green into English.\r\nSome have done a pretty decent work, but they all were crippled by the limits of the original Green rom.\r\n\r\nAfter buying a Japanese version of Green on eBay, I played through it for a while. Eventually reached the fourth badge, then decided to start over for various reasons.\r\n\r\nI felt like this game should get a proper translation. The previous translations of Green all suffered of cut-down names for Pokémon and attacks because the original Red and Green versions had a limited amount of characters available for names.\r\nThat wasn&#039;t a problem, since five letters were more than enough for the original Japanese names.\r\n\r\nThis started out as me wanting to edit Pokémon Blue to turn it into an English Green version. I asked for help at Skeetendo, and people helped me.\r\nAfter a while, more and more people became interested in the project and the one-man team evolved into a three-, four-, five-man team.\r\nUnfortunately, I ended up doing the least work in total, but I plan to catch up on this by doing the same thing with Red, using the hacking experience earned from this to complete it alone.\r\n\r\nThis is a hack of Pokémon Blue version that is meant to re-create the original experience of Pokémon Green.\r\nAlmost everything has been changed back to what they were like in the original Green version.\r\nFor those interested in playing Green, but were put off by the language barrier or bad translation, this is for you.\r\n\r\n———\r\n\r\nAn user by the name of Montblanc has recently started working on this to improve it and change/fix pretty much everything that was wrong with the old version.\r\n\r\nThey have done an absolutely amazing job at it and I believe that we can call this the best English Green version we may ever get.\r\n\r\nThe list of changes they&#039;ve made is massive, but you can see their original post here, where everything is listed: https://hax.iimarck.us/post/43630/\r\n\r\n\r\nQuoted from their original post:\r\n\r\n&quot;Green_full are both patches merged, ready to be used on a Pokémon Blue retail ROM.\r\nGreen_upgrade contains only the data I changed from the Green 2011 ROM, and has to be used only on said ROM.\r\n\r\nInside the optional folder there are three patches that can be used after using one of the two above. &quot;Enable Flashes&quot; restores the quick flashing animations of moves like Thunderbolt or Hyper Beam. &quot;Enable Blizzard&quot; restores the 30% chance of freezing the target for that move, but can glitch the linked battles when it is used against a Red or Blue game. The third one restores both.&quot;\r\n\r\nFor most people, you want Green_full.ips\r\n\r\n———\r\n\r\nMontblanc is to be credited for everything they&#039;ve added to improve this and make it at close as possible to the original Green version, but in English. This includes -a lot- of very minute details, and they&#039;ve also completely re-done some of the changes that had been made in the old version. They alone invalidate at least half of the original credits list, but the original credits will remain here since people did work on this at some point and deserve credit for it :p\r\n\r\nCredits list (old version):\r\n[list]\r\n[li]Chaos Rush, for editing the graphics (including Pokémon sprites);[/li]\r\n[li]stag019 for his useful website with all the hex locations for sprites in the original Green version;[/li]\r\n[li]Sawakita for the SGB data and the sprite-loading routine hack thingy;[/li]\r\n[li]Black Phantom (I believe it was him, from romhacking.net) who changed the titlescreen to &quot;Green version&quot;;[/li]\r\n[li]Myself, for editing the intro and Cerulean Cave.[/li]\r\n[/list]', '[876]green_patch_3.0.zip', '3.0', '2011-12-27 13:33:45', '2023-09-30 02:48:01', '29 September 2023', 1695945600, '', 1, 1, 1, 1, 0, 0, '876titlescreen.png', 1, 0, 0, 47601, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(877, 9, 729, 'So Little Time', 1564, 'A short maze hack that was started, and finished within one week. The goal is simple, escape the Bubble Realm. But doing so is not easy as the rooms all connect in weird ways and will rarely drop you off where you expect. On top of that, you will need to find hidden items to advance past certain rooms to get to the next section of the maze.\r\n\r\nThis is not an easy hack. It has some hints, but when it does have them, they are very subtle.', '[877]So_Little_Time.7z', '1.0', '2011-12-30 16:59:32', '2013-08-11 22:49:56', '28 December 2011', 1325048400, '', 0, 1, 1, 0, 1, 0, '', 1, 0, 1, 1153, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(878, 9, 729, 'Super Metroid Phazon Hack 0.3', 1565, 'Super Metroid Phazon Hack 0.3 is a full rehack of SM Phazon hack. this hack has new rooms, items, enemies, and new graphics. The difficulty level is easier then most SM hacks.', '[878]SM Ph 0.3.rar', '0.3', '2011-12-30 21:35:39', '2015-10-30 11:39:42', '28 December 2011', 1325048400, '', 1, 0, 1, 0, 1, 0, '878titlescreen.png', 1, 0, 0, 23533, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(879, 22, 1199, 'Zillion Slight Improvement', 1566, 'This is my first tinkering around with Hex. I fixed lots of mistranslations such as Amy&#039;s name (in the ROM she is mistranslated as Emi), I fixed a couple of times where Suicide was spelled wrong (it was spelled suiside), and finally I fixed the name of the bad guys, they are called Noza and in the ROM they are mistranslated as Norsa.', '[879]Zilliontextfix.zip', '1.0', '2012-01-01 21:07:51', '2016-01-23 15:36:31', '30 December 2011', 1325221200, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1007, 1, 'Zillion (USA) (Rev 1).sms - NOINTRO\r\nCRC32: 5718762C\r\nMD5: D4BF9E7BCF9A48DA53785D2AE7BC4270\r\nSHA-1: 3AAB3E95DAC0FA93612DA20CF525DBA4DC4CA6BA\r\nSHA-256: 0E5509BEA165457643E3EC7A8E5582E1DAF36516A0E9CB467B2520C32D259200', 0, '', '', ''),
(880, 1, 710, 'Castlevania 2: Simon&#039;s Quest - Moody', 1570, 'A cosmetic enhancement patch for giving a [i]&quot;moody&quot;[/i] look to [i]Castlevania 2 Simon&#039;s Quest (U).[/i]\r\n\r\n[b]In more detail:[/b]\r\n[list]\r\n[li]Emphasizes the [i]mood[/i] of the scenes.[/li]\r\n[li]Makes the scenes more [i]convincing[/i] regarding the way in which a light source at different times of the day would change colors in each scene.[/li]\r\n[li]Enhances [i]perspective[/i] by separating planes by hue and by making more analog the colors considered belonging in the same distance plane -specially in backgrounds- while shifting hues and contrasting values in the the closer planes in order to give them a bit of air in between them.[/li]\r\n[/list]\r\n\r\nIncludes an optional custom palette: Accurate Palette by F0', '[880]CV2 Moody by F0.zip', '1.0', '2012-01-07 16:47:26', '2018-08-20 23:00:30', '07 January 2012', 1325912400, '880readme.txt', 1, 0, 0, 0, 0, 0, '880titlescreen.png', 5, 0, 0, 3376, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes - GOODNES 3.14\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', 0, '', '', ''),
(882, 1, 1673, 'Journey to Silius Plus', 1573, 'Journey to Silius Plus aims to fix the known bugs and to make the game more attractive to players. The game itself  is also a bit harder, so the players that have played Silius for a long time and know it well - may find it interesting.\r\n\r\nThis hack features slightly redesigned levels, rebalanced weapons, modified palettes, replaced and relocated enemies and more.', '[882]JTS_PLUS_09122011.zip', '1', '2012-01-14 02:44:52', '2021-04-17 23:52:13', '09 December 2011', 1323406800, '882readme.txt', 1, 0, 1, 1, 1, 0, '882titlescreen.png', 1, 0, 0, 1876, 1, 'Journey to Silius (USA).nes - NOINTRO\r\n    CRC32: 8F77CCE0\r\n    MD5: 407B5151F2642523CBA218F927926E9C\r\n    SHA-1: 275244538589393B552B159AB1D380090C8E8996\r\n    SHA-256: AA887E0DC17B8915DDDBEF4528614BC8CA521E7B77DDEF90A56F963549AA4BF4', 0, '', '', ''),
(883, 11, 872, 'Shining Force - Cheaters Edition', 954, 'Shining Force - Cheaters Edition:\r\n\r\nThis is a hack of the USA version of Shining Force. As the title says is a Cheaters Edition, to make your life easier.\r\n\r\nFeatures:\r\n\r\n[list]\r\n[li]Press B + Start to max out the stats of the current selected character.[/li]\r\n[li]Buy any item in the game in any shop.[/li]\r\n[li]Max gold.[/li]\r\n[li]Quick level up.[/li]\r\n[li]Always have the following spells (Just exit and reenter the spells menu.):[list]\r\n[li]Page 1: Boost 1, Dispel 1, Shield 1, Muddle 1\r\n[/li]\r\n[li]Page 2: Egress 1, Sleep 1, Detox 2, Quick 2\r\n[/li]\r\n[li]Page 3: Slow 2, Desoul 2, Heal 4, Aura 4\r\n[/li]\r\n[li]Page 4: Bolt 4, Blaze 4, Freeze 4, Egress 1\r\n[/li]\r\n[/list]\r\n[/li]\r\n[li]You always can promote characters.[/li]\r\n[li]Cursed items doesn&#039;t curse you anymore.[/li]\r\n[li]You can drop or sell any item.[/li]\r\n[/list]', '[883]SF1-CE.zip', '1.0', '2012-01-17 15:11:33', '2016-03-02 05:48:02', '15 January 2012', 1326603600, '883readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4246, 8, 'No-Intro entry: Shining Force (USA)\r\n    MD5: 4B4ACBE75FF7AAEB534AB78ED95910D1\r\n    SHA-1: 7CBB3ED31C982750D70A273B9561A9E1B2C04EEA\r\n    CRC32: E0594ABE', 0, '', '', ''),
(884, 11, 919, 'Shining Force II - Cheaters Edition', 954, 'Shining Force 2 - Cheaters Edition:\r\n\r\nThis is a hack of the USA version of Shining Force 2. As its title says is a Cheaters Edition, to make your life easier.\r\n\r\nFeatures:\r\n\r\n[list]\r\n[li]Press and hold start to walk through walls.[/li]\r\n[li]You can equip any item.[/li]\r\n[li]You can promote to special classes without its required item. For example promote a Paladin to a Pegasus Knight without a Pegasus Wing. You can also allways promote.[/li]\r\n[li]Deposit Hack:\r\nHold start, then select the desired option (look, derive, etc) to select any item in the game.\r\nIf you don&#039;t hold start you&#039;ll just see your deposited items.[/li]\r\n[li]Press B + Start to max out the stats of the current selected character.[/li]\r\n[li]Buy any item in the game in any shop.[/li]\r\n[li]Max gold.[/li]\r\n[li]You always have the following spells (Just exit and reenter the spells menu.):[list]\r\n[li]Page 1: Dispel1, Sleep1, Egress1, Desoul2[/li]\r\n[li]Page 2: Dao2, Appolo2, Neptun2, Atlas2[/li]\r\n[li]Page 3: Katon3, Raijin3, Aura4, Detox4[/li]\r\n[li]Page 4: Blaze4, Freze4, Bolt4, Blast4[/li]\r\n[/list]\r\n[/li]\r\n\r\n[li]Cursed items doesn&#039;t curse you anymore.[/li]\r\n[li]You can drop or sell any item.[/li]\r\n[/list]', '[884]SF2-CE.zip', '1.0', '2012-01-17 15:18:44', '2016-03-02 05:49:52', '15 January 2012', 1326603600, '884readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4361, 8, 'Shining Force 2 (U) [!].bin\r\n    MD5: 6473B1505334EF5620D13191C18251FE\r\n    SHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\n    CRC32: 4815E075', 0, '', '', ''),
(885, 1, 1122, 'DoaE: Ludmeister&#039;s Remix', 1551, 'This mod aims to improve the gameplay of Destiny of an Emperor. Battles are designed to be more decisive, tipping in favor of the more powerful/smarter army much faster. Tactician heavy armies are designed to be more viable (and more necessary) over a long march. Difficulty is increased slightly, though several castle battles are designed to be rather nasty.\r\n\r\nIf there happens to be anyone reading this that has played one of my v1.x mods... this version offers a significantly different experience than any of those.  I have meticulously retooled various game variables, in an effort to pace the game perfectly.\r\n\r\nBecause including a full changelog here would make for a needlessly long entry, you can read the readme (link above), or view a comprehensive changelog with screenshots at [url]http://jeffludwig.com/doae/download.php[/url].\r\n\r\nI owe credits, appreciation, and kudos to many individuals for their work on Destiny of an Emperor, without whom the current iteration of Ludmeister&#039;s Remix would never have existed. See those credits at [url]http://jeffludwig.com//doae/#doae-credits[/url].', '[885]Destiny-of-an-Emperor-Ludmeister-Remix-v3.0.zip', '3.0, rev.1', '2012-01-19 23:35:18', '2020-04-13 02:29:02', '03 June 2013', 1370232000, '885readme.txt', 0, 0, 0, 1, 1, 0, '885titlescreen.jpg', 5, 0, 0, 969, 1, 'Destiny of an Emperor (U) [!].nes - GOODNES 3.14\r\nCRC32: C0F73D85\r\nMD5: F2DD8CE3A76AA35832575A08A9CE9CB6\r\nSHA-1: 1D0C4EB62E959AB172CCA34CAFDF88796FCF4C5B\r\nSHA-256: C341BFB5779691BFBCCA25741245DECDAB23649BA4BFF8314750EC9EBC01937D', 0, '', '', ''),
(886, 8, 1315, 'The Bugs Bunny Crazy Castle Two Two', 592, 'This is a complete level hack for The Bugs Bunny Crazy Castle II, with twenty-nine challenging brand new levels!  There are also a few graphics changes.', '[886]bbcc2f.zip', '1.3', '2012-01-23 22:31:55', '2016-01-28 05:18:56', '23 January 2012', 1327294800, '886readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 864, 1, 'Bugs Bunny Crazy Castle 2_ The (USA).gb - NOINTRO\r\n    CRC32: A973E604\r\n    MD5: 8963803E642DBFBE4F5F3BC5A567785D\r\n    SHA-1: 1E4C8C8FE8B6C34F76CD0DA876442F14299DA725\r\n    SHA-256: CF1A8D9C9D4FC9E58740F6E008E5280FF2831C099AECAB642E64E5195C0AD0BC', 0, '', '', ''),
(887, 9, 714, 'Massimo', 1063, 'Welcome to the strange, lonely world of Massimo.\r\n\r\nSo who is Massimo? \r\nI haven&#039;t a clue. Maybe some distant relative of Mario, or maybe just some random bum who happens to share many of that plumber&#039;s traits.\r\n\r\nWhat is Massimo? \r\nWell it&#039;s a complete mod of Super Mario World. It&#039;s a bit of an experimentation of blanding the Mario style, a peppering adventure game elements, and a dash of inspirations from such games as Shadow of the Beast. \r\n\r\nWhat can I expect from this mod? \r\nWell I hope you get a grand adventure out of it! Stages are quite vast and could take more than a couple of minutes to complete (you could one man through it like a, um, man, or use savestates at the beginning of each area if you like). It can be quite challenging but fair (this is no Kaizo Mario). And in the end it will leave you wish a refreshing feeling of soul crushing empitiness.\r\n\r\nWhat else? What else?!? \r\nUm, well there are two hidden games within Massimo: Massi8Bit and MassiBits. Both have their own unique style and approach to level design. \r\n\r\nWhat else is in here? \r\nAlong with the main game I&#039;ve included a short BONUS game, Mario&#039;s Mini Adventure!  It&#039;s five large stages, all interconnected, each having a hidden alternate path. It&#039;s a short adventure that attempts to meld Mario with the Massimo style.\r\n\r\nAny final words? \r\nMay the blessings of Torgo&#039;s knees be upon you, adventurer!', '[887]Massimo.zip', 'Final', '2012-01-28 06:35:21', '2013-08-11 05:50:25', '26 January 2012', 1327554000, '', 1, 1, 1, 1, 1, 1, '887titlescreen.png', 1, 0, 0, 3134, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(888, 9, 784, 'Zero Project', 1574, '[b]Note:[/b] This requires a unheadered Mega Man X 3 (U) ROM!\r\n\r\nA modification of Mega Man X3 that modifies and edits many aspects of the game to allow Zero to be fully playable.\r\n\r\nA few features taken from the read me:\r\n\r\n[list]\r\n[li]Play as Zero anytime except areas where he&#039;s unavailable such as the introduction stage.[/li]\r\n[li]Zero is able to use sub-weapons, however, CANNOT use the Hyper Chip.[/li]\r\n[li]Zero is able to air dash.[/li]\r\n[li]Z-Saber damage varies depending on boss strength. (Based on speed/power combined)[/li]\r\n[li]Zero is able to gather Heart Tanks, Energy Tanks and Ride Armor chips. He&#039;s able to fill sub-weapons and Energy Tanks while also able to use them.[/li]\r\n[li]Zero can use Ride Armors.[/li]\r\n[li]Updated dialogue to reflect both characters being playable.[/li]\r\n[li]Zero can obtain capsules and use their abilities to an extent.[/li]\r\n[li]Zero has new animations for charged Triad Thunder, Ray Shot &amp; Gravity Well.[/li]\r\n[li]X and Zero are swapped during events. If you&#039;re Zero, X will appear, vice versa.[/li]\r\n[li]X and Zero have completely separate dialogue.[/li]\r\n[li]The game remembers who you played as last after you&#039;ve beaten a level or died.[/li]\r\n[li]Mega Man X2 Feature in which you can shoot both buster shots at once and both will deal damage instead of the large wait time.[/li]\r\n[/list]\r\n\r\nEtc...', '[888]MMX3ZP.zip', '3.1', '2012-01-31 23:27:23', '2017-01-02 15:48:30', '31 January 2012', 1327986000, '888readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 91108, 4, 'Country USA\r\n\r\nFile MD5      CFE8C11F0DCE19E4FA5F3FD75775E47C        \r\nFile SHA-1    B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile CRC32    FA0FE671                                \r\nROM MD5       CFE8C11F0DCE19E4FA5F3FD75775E47C        \r\nROM SHA-1     B226F7EC59283B05C1E276E2F433893F45027CAC\r\nROM CRC32     FA0FE671                                \r\n\r\nMega Man X 3 (U).smc', 0, '', '', ''),
(889, 1, 1074, 'Mega Man: After in Indonesia', 1363, 'Megaman came to Java Island, Indonesia several months ago, then met Kalinka and her father, Dr. Cossack in Tanah Abang, Jakarta. But, when Megaman came back to his hometown, a new problem began...\r\n\r\nTry the new adventure, and thanks for playing.\r\n\r\nEnjoy~\r\n\r\n[i]The v1.1 released on 24 April 2012. There has been major improvement and bugfixes. See the Readme file for more information. Please report me if you find bugs in my hack.[/i]', '[889]MM4AiiFinal+.zip', '1.1', '2012-02-03 22:48:32', '2017-06-20 03:52:23', '24 April 2012', 1335240000, '889readme.txt', 1, 0, 1, 1, 1, 0, '889titlescreen.png', 1, 0, 0, 2845, 1, 'File:               Mega Man 4 (USA).nes\r\nCRC32:              ADBD4E48\r\nMD5:                7521EB54 199F73CB 04E1CCDD 15CA971D\r\nSHA1:               2AE9A049 DAFC8C75 77584B4B 9256F7EF 8932B29C', 0, '', '', ''),
(890, 1, 1678, 'Wolverine Easy Version', 298, 'This hack makes the game a bit more forgiving by allowing some recovery time when you are damaged. Normally the game is without mercy and will drain your energy in seconds. The game is still challenging but should be within the ability of most players to complete now.', '[890]Wolverine (U) (Easy).zip', '1.0', '2012-02-07 00:17:25', '2016-02-15 18:30:36', '06 February 2012', 1328504400, '890readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1746, 1, 'Wolverine (USA).nes - NOINTRO\r\nCRC32: 1FD46615\r\nMD5: F939C2E33326737C325EB2A3ECB6D3A0\r\nSHA-1: 72279226339938A684292BF17BBAEEF78B67C788\r\nSHA-256: 3D025E35368775554B641CD70F8436FA1A85129D218638868BCAC59EBF384C09', 0, '', '', ''),
(891, 8, 1681, 'Resident Evil (GBC) - Bugfixed version', 1474, 'Resident Evil for GameBoy Color was cancelled at 90% of development. The ROM was later released to the public. Due to it&#039;s incomplete nature, the game had a lot of glitches requiring hacks to continue at certain areas.\r\n\r\nThis patch fixes the most important issues so the game can be played from start to finish without hacking. However, there aren&#039;t any programmed endings, so you’ll be stuck at the final room and there’s nothing that can be done about it.\r\n\r\nThis patch is only to be applied to the 1st cart ROM, not the 2nd.\r\n\r\nChanges made to the game:\r\n\r\n[list]\r\n[li]Originally you couldn’t access the Plant 42 room because you couldn’t use the red book. Now there’s no red book. You only have to take the white book from the bookcase and the main door to the Plant 42 will open (the big door, not the one behind the bookcase in the small room).[/li]\r\n\r\n[li]The door to the heliporter was opened by default. Now it is closed like it should be. It will open when you exit the Tyrant room.[/li]\r\n\r\n[li]Removed the collision of the left wall in one of the lab’s rooms to be able to access to the morgue and one of the MO Readers. It was impossible to access that room without hacking.[/li]\r\n[/list]', '[891]REGBC_Cart_1_Bugfix_v1.0.7z', '1.0', '2012-02-12 10:42:35', '2016-04-27 14:30:06', '08 February 2012', 1328677200, '891readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 14427, 1, 'Resident Evil GBC Cart 1.gb\r\nCRC32: 53F7BBA1\r\nMD5: FD91D5D69C43F2F0406B3626D625B6E6\r\nSHA-1: BDA5A658631A5714E761EE1805BAAA0008EE8CDF\r\nSHA-256: 505DE26E4DD60C8CA72841EF40B3A5D33690A8187F558C177894A948098B4D6F', 0, '', '', ''),
(892, 9, 300, 'FF4 Long Range Fix', 1157, 'All the SNES versions of Final Fantasy II/IV have a bug where the long range (or ignore row) bit is set when a character equips a long range weapon, but it is not removed when switching to a weapon that is not long range.\r\n\r\nThese two patches correct this behavior in all versions of the game. Just make sure you use the right patch for your version. Both patches are for UNHEADERED ROMs.', '[892]FF4_LR_Fix.rar', '1.0', '2012-02-12 21:24:02', '2016-01-31 09:36:27', '02 February 2012', 1328158800, '892readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 802, 4, 'Final Fantasy II (USA).sfc - NOINTRO\r\nCRC32: 65D0A825\r\nMD5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nSHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06', 0, '', '', ''),
(893, 9, 1686, 'The Kremling&#039;s Revenge', 1589, 'The first full Donkey Kong Country ROM hack! Explore an all new world of Kremling Khaos! Created using Simion32&#039;s DKC Resource Editor.\r\n\r\nNote: You must patch this to an unheadered ROM. (4,096KB)', '[893]dkc_-_the_kremlings_revenge.zip', '1.0', '2012-02-20 04:24:56', '2015-11-13 06:27:20', '14 January 2012', 1326517200, '893readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 15546, 4, 'Donkey Kong Country (U) (V1.0) [!].smc - GOODSNES\r\nCRC32: C946DCA0\r\nMD5: 30C5F292FF4CBBFCC00FD8FA96C2DE3B\r\nSHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nSHA-256: FA8CACF5BBFC39EE6BBAA557ADF89133D60D42F6CF9E1DB30D5A36A469F74D15', 0, '', '', ''),
(895, 1, 750, 'Super Mario Bros. 3 Raeneske V.2.0', 1591, 'This hack is a one world hack, filled with 28 new levels, 3 Power Up Pipes, and 2 different types of Mushroom Houses, and a Level Re-Do Spade &quot;game&quot;. There are TWO paths in this game, that allow the user to take control of his/her own destiny. The bottom path is the easiest, and the top path is very difficult. Both paths have their very own last levels, and both with their own Power Up Pipes. Take control of Mario and beat either path, or tackle both paths to bring the game to completion.', '[895]Super.Mario.Brothers.3.Raeneske.zip', '2.0', '2012-02-21 08:00:07', '2016-02-16 05:22:09', '19 February 2012', 1329627600, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 3269, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes - NOINTRO\r\nCRC32: 0B742B33\r\nMD5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(896, 1, 1688, 'Ultima: A New Exodus', 1551, 'Ultima. A pioneering name in computer RPGs. A series that always has attempted to give a wide amount of leeway to players wanting to immerse themselves in a deep and engaging world. The emphasis of Ultima&#039;s creators has always been the complexity of the game world (hence their slogan &quot;We create worlds&quot;). Character development, however, was not the forte of games in the series (especially up until Ultima Underworld).\r\n\r\nIt could be said that of the early Ultimas, the third installment, Exodus, had the best potential. Eleven classes, five races. Two separate spell systems. Surely this could keep any character development nerds happy, right?\r\n\r\nWell, not exactly. The class concept was implemented in a completely broken sort of way, as if it was added as an afterthought (it would be perfectly reasonable to believe this if each class didn&#039;t have its separate cool-looking avatar). When you are almost universally advised by players to avoid certain character classes (Alchemist, Barbarian, Illusionist, and even the Druid comes to mind) because they simply don&#039;t stack up to other classes, then you&#039;ve failed in balancing your character development system properly. Not only this, but every class has exactly the same HP totals, and increasing levels actually hampered the party&#039;s chance of survival as Sosaria&#039;s monstrous denizens were made to scale to the most powerful adventuring character&#039;s level.\r\n\r\nThus, the reason for A New Exodus is clear. Though not strictly an &quot;Easy type&quot; mod, it endeavors to blunt several annoying aspects of gameplay, and accentuate Ultima 3&#039;s strengths. It serves to provide better distinctions between the 11 classes and 5 races, and combine the following: balance between character concepts, a smoother gradation in level of difficulty, interesting character development, balance Sosaria&#039;s scalable monsters with desirable level up features, and in so doing minimize Ultima 3&#039;s &quot;annoyance factor&quot;. It is believed that once you play A New Exodus, you will never want to go back to the stock version! \r\n\r\nAs putting a full changelog here would make for a needlessly long entry, you can read the readme (link above), or view a comprehensive changelog with screenshots at [url]http://jeffludwig.com/ultima3/download.php[/url].', '[896]Ultima-3-A-New-Exodus-v1.0.zip', '1.0', '2012-02-21 08:23:31', '2013-08-08 01:36:05', '17 January 2012', 1326776400, '896readme.txt', 0, 0, 0, 1, 1, 0, '896titlescreen.png', 5, 0, 0, 1539, 1, 'Ultima - Exodus (U) [!].nes - GOODNES 3.14\r\nCRC32: C1A9E6C0\r\nMD5: 4740AF03D83472F4A50872FB8A369C29\r\nSHA-1: 5CCA5711144626A28F9BC2B4445E1C334FCEA770\r\nSHA-256: 9CA1CCB218BF0F5E59E56E054AA3B2A2F72F7D59BF79B733A4E7B042496AE456', 0, '', '', ''),
(897, 10, 1690, 'Breath of Fresh Fire 2', 1551, 'Breath of Fire 2 is another one of the author&#039;s favorite RPGs from the 1990s. The early Breath of Fire games weren&#039;t anything particularly new (character-development-wise), but they were well executed and fun to play, and definite creativity was demonstrated in different character&#039;s abilities. Every character can do something nifty to help out your team, and the party lineup can be organized differently in battle via different attack formations, which have varying affects on the attack/defense/speed of each combatant. The Breath of Fire series catapulted non-humans into central, heroic roles (Breath of Fire was the first game that the author remembers that memorably did this). And lastly, building a new town was an incredible feature, and gave the player a sense that they were really are making their own destiny and affecting the game world.\r\n\r\nThis modification serves to fine-tune the Player Characters, to provide the player with strong reasons to use any of them.  Ryu is also able to use his Dragon powers more liberally (like his ancestor did in Breath of Fire 1), as they do not zero out his AP anymore.  Dragon abilities do damage based on Ryu&#039;s level and his Wisdom. There are a few more Shaman combinations, as well.\r\n\r\nTo peruse a more exhaustive changelog, go to [url]http://jeffludwig.com/bof2/download.php[/url]. There&#039;s also information on the [url=http://jeffludwig.com/bof2/characters.php]characters[/url], [url=http://jeffludwig.com/bof2/shaman.php]shaman combos[/url], [url=http://jeffludwig.com/bof2/weaponlist.php]weapons[/url], and [url=http://jeffludwig.com/bof2/armorlist.php]armor[/url].', '[897]Breath-of-Fire-2_Fresh-Fire-Mod-v1.0-rev1.zip', '1.0, rev.1', '2012-02-25 05:32:16', '2016-04-27 03:19:48', '29 December 2011', 1325134800, '897readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 5923, 1, '0510 - Breath of Fire II (E).gba\r\nCRC32: FF5E8E39\r\nMD5: 433CE4C6D525C74E3E60CDC197F6ABFB\r\nSHA-1: 307798CA71BDA7F6B313FF1C18880F22C5A81711\r\nSHA-256: 462F755A139FC9425AD4281AEF7395B065487331FB3A90421D29DD77E99508C0', 0, '', '', ''),
(898, 1, 1691, 'Pokemon Yellow NES Music Hack', 1597, 'Pokemon Yellow Music Hack by me, Lugia2009.\r\n\r\nThis is a hack of Lei Dian Huang: Bi Ka Qiu Chuan Shuo, otherwise known as Pokemon Yellow for the Famicom. This pirate game is made by Shenzhen Nanjing, the company that brought you Final Fantasy VII Famicom.\r\n\r\nThis hack completely replaces the original songs in the game with ones that are more accurate to the original, and less annoying. The original 14 songs were replaced, with more than 20 new songs. Almost all are based on Pokemon R/B/Y, some are based on G/S/C.\r\n\r\nThis hack also translates many of the game&#039;s menus. Pretty much anything that could be translated without hacking the game&#039;s text system.\r\n\r\nThe ROM is titled: NJ046 - Pocket Monsters - Yellow (C).NES. If you need help finding it, search: [i]Lei Dian Huang: Bi Ka Qiu Chuan Shuo[/i].\r\n\r\nENJOY :)', '[898]NJ046 - Pocket Monsters - Yellow (C).zip', '1.0', '2012-02-29 10:53:04', '2016-01-20 16:47:08', '28 February 2012', 1330405200, '898readme.txt', 1, 1, 0, 0, 0, 0, '898titlescreen.png', 1, 0, 0, 5264, 1, 'CRC-32: F4EBE9B2\r\n    SHA-1: 88CCFB00E1A18AE3C1711EB88D43628E26EA7897\r\n    SHA-256: 450D40C0D648F8651AC6B42F1C094921CB2202ED420194E65271E2F7B40C65ED\r\n    MD-5: D4F7FEA1AD69DF66E1CF861FABD6796A\r\n    NJ046 - Pocket Monsters - Yellow (C)', 0, '', '', ''),
(899, 1, 709, 'Supreme Mario Bros.', 1598, 'Are you tired of SMB hacks these days? All of them are too challenging, that they take the fun away. Looking for a hack that isn&#039;t like that? Well, look no further! With all graphics changed, text changed, and new levels with the same difficulty as SMB, Supreme Mario Bros. is supreme to all other hacks!', '[899]SupremeMarioBros..zip', '1.0', '2012-03-02 07:41:52', '2016-02-17 04:52:06', '01 March 2012', 1330578000, '899readme.txt', 1, 0, 1, 1, 0, 0, '899titlescreen.png', 1, 0, 0, 2504, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(900, 9, 931, 'Mega Man X - Debug Menu', 298, 'This hack adds a debug type menu accessed by pressing L+X+A. It allows you to play with the map editor feature hidden in the game as well as some other features like unlocking scrolling bounds and toggling armor upgrades on/off instantly. Could by useful to anyone working on their own custom levels, or anyone just looking to play around.', '[900]mmx1_debugmenu.zip', '1.0', '2012-03-04 00:11:19', '2018-05-22 13:31:48', '29 February 2012', 1330491600, '900readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 7811, 4, 'File name: Mega Man X (U) (V1.1) [!]\r\nNo-Intro Name: Mega Man X (USA) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      DF1CC0C8C8C4B61E3B834CC03366611C\r\nROM/File SHA-1:    C65216760BA99178100A10D98457CF11496C2097\r\nROM/File CRC32:    DED53C64', 0, '', '', ''),
(901, 23, 1693, 'DQ5 DS: Monster Trainer v1.0', 1551, 'Dragon Quest 5 has tremendous replay value, for much the same reasons Destiny of an Emperor has great replay value: players may recruit different party members from the monsters that you have knocked down. Turns out the main protagonist has a rare &quot;ability&quot; to fight monsters &quot;with love&quot;, and monsters of the right types can see that and after getting thrashed (mortally wounded?), they get so enthralled with you that they get fully healed and then they want to travel with him forever.\r\n\r\nNaw, this doesn&#039;t particularly make sense, but what can&#039;t be denied is how this particular element makes the game fun. It combines a cast of very nice PCs with monsters that you recruit, and in the DS version you can bring any four characters into battle at once (the SNES version only allowed three). In addition, you can travel with up to 8 humans and monsters combined, who earn experience equally. Allowing four characters makes for more party combinations, and thus makes the monster recruiting feature just that much more fun. What&#039;s more, the DS version of Dragon Quest 5 allows the player to recruit many more monsters than the SNES version!\r\n\r\nUnfortunately, some of those monsters are not recruitable at a time in the game where the player would be inclined to use them. For instance, the Ghost, the Fat Rat, and the Wax Murderer are all fought early in Chapter 1, and are not exceptionally powerful when you recruit them... but you couldn&#039;t recruit them in Chapter 2; far too late in the game, in Chapter 3, you might get a chance to recruit them!\r\n\r\nThis &quot;Monster Trainer mod&quot; was created to emphasize the monster recruitment feature of Dragon Quest 5. It is understood that players will likely want to travel with the Monster Trainer, Wife, Hero, and Daughter late in the game, but even still players should be given the option of recruiting monsters that provide alternate strategies if the player desires. \r\n\r\nFor those that enjoy the monster training aspects of Dragon Quest 5, this mod offers greater potential for putting together your winning party. Secondarily, it makes monsters easier to recruit, reducing the frustration in grinding to recruit your favorite potential team members. It also aims to give different monsters equipment which is better suited to their abilities and personalities. There are some changes to the stats of some human characters, as well as some monsters, but this is one of ludmeister&#039;s more subtle gameplay mods, as Dragon Quest 5 was excellently paced and balanced already. Chapter 1 will not play much differently, but Chapters 2 and 3 should be much more fun and engaging.\r\n\r\nA full changelog and more screenshots can be found at [url]http://jeffludwig.com/dq5ds/download.php[/url].', '[901]Dragon-Quest-5-DS-Monster-Trainer-mod-v1.0.zip', '1.0', '2012-03-05 20:03:21', '2016-04-27 03:54:12', '29 February 2012', 1330491600, '901readme.txt', 0, 0, 0, 0, 1, 0, '901titlescreen.png', 5, 0, 0, 4087, 1, '3424 - Dragon Quest V - Hand of the Heavenly Bride (US)(M3)(XenoPhobia).nds\r\nCRC32: 24FDAE7E\r\nMD5: 748EF5FE4F178F28090D9788CC95630A\r\nSHA-1: 14260A76ACDAB71B30BC34D04294088DBDB4A3B3', 0, '', '', ''),
(902, 10, 1690, 'Breath of Fire 2 GBA Palette Hack', 1600, 'A few years back a guy named Lord Asaki released a Super Mario World palette hack, which made me realize that there were lots of other GBA games that had awful awful colours.  Breath of Fire 1/2 were some of the worst offenders, as were any of the Blizzard ports.\r\n\r\nFast forward to today, ludmeister&#039;s Breath of Fresh Fire 2 patch gets posted, and I realize that others might be interested in the work I did.\r\n\r\nSo here is a small patch that restores the full SNES palette to Breath of Fire 2 on the GBA.  There are a few GBA unique screens that I didn&#039;t bother to change as they didn&#039;t look that bad, and I also tweaked the battle/text boxes to look more consistent with the style of the game (no more ugly gradients).  The game is still horribly flawed by how easy it was changed to be for the GBA, but I hope that this patch will at least make it a little easier on the eyes.', '[902]bof2gba_palette_fix.zip', '1.0', '2012-03-06 08:02:17', '2016-01-28 21:12:19', '05 March 2012', 1330923600, '902readme.txt', 1, 0, 0, 0, 0, 0, '902titlescreen.png', 5, 0, 1, 9454, 1, 'Breath of Fire 2 (U)(Mode7).gba\r\nCRC32: 23279C91\r\nMD5: 64B080F50BAF634EEC9BCA41420D0F97\r\nSHA-1: 3A769B7C93688B9C38C3D8EEDA6EBF1E7B9F82BE\r\nSHA-256: 6277C5DD46B9ED1D514D40F27F84A0BF8E5A10C0AE0115F717683D226531D35D', 0, '', '', ''),
(903, 17, 1646, 'Digimon World - Giromon Jukebox Fix', 1601, 'This patch fixes the Freezing of the Jukebox in the Restaurant in Digimon World in the NTSC Version.\r\n\r\nThe cause of this Bug was an overflow of Text which made the game crash.\r\n\r\nIn any case the Translation wasn&#039;t that good, so I took the Japanese Names of the Entrys of the Jukebox, translated them and inserted the Back.\r\n\r\nAnd the result is what you see.', '[903]Giromon Jukebox Fix.rar', '1.0', '2012-03-08 01:29:59', '2016-04-20 05:57:06', '07 March 2012', 1331096400, '903readme.txt', 0, 0, 0, 1, 0, 1, '', 4, 0, 1, 3133, 11, 'SLUS-01032', 0, '', '', ''),
(904, 1, 709, 'Super Mario Bros SUICIDEXTREME3', 1479, 'The 3rd part of the SUICIDEXTREME trilogy. All new levels with the complexity ranging from beginner to extreme. Scarce power ups, lot&#039;s of secret pipes and hidden vines. Time to defeat Bowser and show him that he may be king of the koopa&#039;s, but he&#039;s not king of the Mario Bros!\r\n\r\n[url=http://youtu.be/gPqBUaEM3kQ] Here is a clip from the game.[/url]\r\n\r\nThis hack is for the Super Mario Bros (JU)(PRG0)[!].nes ROM.', '[904]SUICIDEXTREME3.zip', '1.0', '2012-03-09 18:31:01', '2016-01-29 08:04:17', '09 March 2012', 1331269200, '', 1, 0, 1, 1, 0, 0, '904titlescreen.png', 1, 0, 0, 1728, 1, 'GoodNES: Super Mario Bros (JU)(PRG0)[!].nes\r\n    No-Intro Name: Super Mario Bros. (World)\r\n    (No-Intro version 20130731-235630)\r\n    File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\n    ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(905, 10, 1695, 'Rock and Roll Racing GBA Palette Restoration', 1600, 'Rock and Roll Racing on the GBA was one of many unfortunate games that had it&#039;s contrast bumped up to make it more viewable on the old non-backlit GBA&#039;s.  Playing on anything newer just makes your eyes bleed.\r\n\r\nThis is a patch that will restore the original SNES palette to the GBA game.  Enjoy!', '[905]rnr_colour.zip', '1.0', '2012-03-12 13:59:51', '2016-01-28 21:15:29', '11 March 2012', 1331442000, '905readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1797, 1, 'Rock n&#039; Roll Racing (USA).gba - NOINTRO\r\nCRC32: 15F2DD16\r\nMD5: 25A0842E3DB8B40EEB39DE83285CC13A\r\nSHA-1: 44BE0A6869F3495C23A5770993116AC80B554BAC\r\nSHA-256: E9CA59436C70E4414AD5D8E486D1E40D1B8BD716DCA99D15E58FC51D6FA354AA', 0, '', '', ''),
(906, 9, 854, 'SMB3J Damage System', 662, 'The code has been recreated in all Super Mario All-Stars versions from scratch. In the Japanese version of SMB3 for the NES, when you are hurt and not Small Mario, you always return all the way back to Small Mario.\r\n\r\nIf you wear Kuribo&#039;s Shoe and get hit, you are also reverted to Small Mario.', '[906]SMB3JDamage.zip', '1.0', '2012-03-21 18:16:51', '2016-04-30 18:01:14', '19 March 2012', 1332129600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1619, 3, 'When editing SMB3 for SMAS using SMB3 Workshop, it must use a x200 byte Super NES header. These patches for the Super Mario-All Stars version requires a header.\r\n\r\nSuper Mario All-Stars (WITH HEADER)\r\n\r\nFile Size:     2097664 (200200)\r\nFile MD5:      B6CDB0CDD6699A5119BCAD86EFA8CBD7        \r\nFile SHA-1:    2287F375F1D5311D37221F8248CEFE94DB0DC23C\r\nFile CRC32:    8F1A772C   \r\n\r\nSuper Mario All-Stars + World (WITH HEADER)\r\n\r\nFile Size:     2621952 (280200)\r\nFile MD5:      D458A0DE2F68182023C163DF9EC87119        \r\nFile SHA-1:    28808FC81FA995789E6472DF54A999986A98DA77\r\nFile CRC32:    F71F12E0                                \r\n\r\nSuper Mario Collection (WITH NO HEADER)\r\n\r\nFile Size:     2097152 (200000)\r\nFile MD5:      0B6D70D07523A8804CBBB94B154510A2        \r\nFile SHA-1:    BEE927B5FFE277EBD537B0872D2424EEAC37B8E3\r\nFile CRC32:    232BB5B8', 0, '', '', ''),
(907, 9, 444, 'Shin Megami Tensei automap enhancement', 1412, 'This is a quick hack for Shin Megami Tensei that lets you access the automap using the L/R buttons rather than having to open the COMP menu every time you want to see where you are (similarly to how it works in SMT2.)\r\n\r\nThe patch works on both translated and &quot;vanilla&quot; copies of the ROM, both versions 1.0 and 1.1 (aka Rev 1), as long as the ROM doesn&#039;t have a copier header.\r\n\r\nVersion 1.3 fixes a bug involving the &quot;Mapper&quot; spell when used in conjunction with the automap buttons.', '[907]smt1auto.zip', '1.3', '2012-03-21 18:18:01', '2016-01-14 02:55:01', '13 January 2016', 1452661200, '907readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 15301, 4, 'Shin Megami Tensei (Japan).sfc (MD5: 9055814B1782CADD538C78AE773826B8)\r\nShin Megami Tensei (Japan) (Rev 1).sfc (MD5: 2DA54797DDF350A71E170110553ED8A5)', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(909, 10, 934, 'War Room Challenge 2012 - Advance Wars 2', 888, 'This was a wildly out of control result of what was supposed to be a one-month hack to develop a new War Room challenge for Advance Wars 2. Instead, it has turned into something that&#039;s taken over a year to put together, complete with a  large amount of refinements and gameplay additions. Complete with new COs from the AW series, plenty of challenging maps and a bundle of hand-coded new features, this is a definitive hack to play for Advance Wars fans (or people who like turn based strategy games!). All the challenges present are hand-crafted by Xenesis and many, many members of the Advance Wars community with over a year&#039;s worth of refinement.\r\n\r\nGame Features:\r\n[list]\r\n[li]30 New War Room Maps to play on - Some remixes of existing maps, most brand new from the AW Community.[/li]\r\n[li]Tutorial map with summary of game rules, scoring and new hack features.[/li]\r\n[li]Each map has an info dossier with the par time and author of the map.[/li]\r\n[li]Each CO has unique combat abilities in the War Room setting. Some COs from Advance Wars Dual Strike and Days of Ruin make an appearance as well![/li]\r\n[li]Improved high score support - The game records S-ranks achieved on each map with each CO.[/li]\r\n[li]Improved status screens - The unit status screen now shows CO abilities more accurately and with more stats.[/li]\r\n[li]Pre-deployed maps provide unique army compositions depending on your CO selection - a feature returning from Advance Wars 1![/li]\r\n[li]New deterministic weather rules for fairer scoring![/li]\r\n[li]Extended Status Screen - Shows your rank in progress and whether you have S-Ranked this map with the current CO.[/li]\r\n[li]Improved Enemy AI - Enemy COs no longer use CO powers when they&#039;d have no reason to use them and use them more intelligently![/li]\r\n[li]Unlockables - Earn more COs by scoring S Ranks on maps![/li]\r\n[li]Play against or as the series&#039; evil villains - Caulder, Sturm and Von Bolt\r\n[/list]', '[909]wrh22012-103.zip', '1.3', '2012-03-25 10:19:22', '2015-06-18 04:22:41', '18 June 2015', 1434600000, '909readme.txt', 1, 1, 1, 1, 1, 1, '909titlescreen.PNG', 1, 0, 0, 19565, 1, 'Standard Patch:\r\nAdvance Wars 2 - Black Hole Rising (U) (Clean Rom)\r\nMD5 46599031EF71117C587BD3666C326C07\r\n\r\nAlternative Patch:\r\n1060 - Advance Wars 2 - Black Hole Rising (U)(Mode7)\r\nMD5 29366BC79094492456210AA7013E14EC', 0, '', '', ''),
(910, 1, 1074, 'Rockman 4: Minus Infinity', 1106, 'Made by talented ROM hacker: Puresabe, comes Rockman 4: Minus Infinity. One of the best ROM hacks that does what others only dream of achieving.\r\n\r\nThe levels, bosses, weapons and even the choice of music of the original Rockman 4 have been improved to a level that far exceeds an aesthetic standpoint - bosses have new attack patterns, weapons and moves (such as the distinguishable &#039;desperation&#039; moves that speed up the music and make the bosses angrier and faster).\r\n\r\nThe levels have branching pathways and hidden bosses from past Mega Man/Rockman games that won&#039;t fail to put a smile on your face (such as Shadowman robbing the Egyptian temple, or Crashman hiding in the weapons artillery of Drillman&#039;s stage), the music is very well chosen from a variety of different games, and new enemies from earlier and later games in the franchise, not found in the original Rockman 4, make an already fantastic piece of programming a platforming masterpiece.\r\n\r\nGive it a go, you won&#039;t be disappointed...\r\n\r\n-v.1.01\r\n\r\nCheck the readme for details.', '[910]Rock4mi_101.zip', '1.01', '2012-03-26 03:31:24', '2020-06-14 19:38:10', '20 October 2016', 1476936000, '910readme.txt', 1, 1, 1, 1, 1, 1, '910titlescreen.png', 1, 0, 0, 44913, 1, 'Rockman 4 - Aratanaru Yabou!! (J) [!].nes - GOODNES 3.14\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A', 0, '', '', ''),
(911, 27, 974, 'GoldenEye Spectrum Emulation Unlocked', 803, '[b]GoldenEye Spectrum Emulation Unlocked[/b]\r\n\r\n  Little beknownst to the world all this time, GoldenEye (N64) has a fully-functional ZX Spectrum 48x emulator built into it.  By feeding it a proper Spectrum monitor program and calling menu 25 to load a snapshot, any Spectrum 48x program can be run.\r\n  \r\n  The emulator started life as a side project to see if Spectrum emulation was possible on N64 and was hooked into GE, the current game in development.  It was supposed to be removed before release but was only made inaccessible and inoperable.  All the registers, dependencies, and script required to run the emulator still reside in retail GoldenEye carts.\r\n  \r\n  The original list of games were previous Rare titles, then known as Ultimate Play the Game.  The embedded filelist is, in order:\r\n[list][li]em/data/sabre.seg.rz\r\nSabre Wulf\r\n[li]em/data/atic.seg.rz\r\nAtic Atac\r\n[li]em/data/jetpac.seg.rz\r\nJetpac\r\n[li]em/data/jetman.seg.rz\r\nLunar Jetman\r\n[li]em/data/alien8.seg.rz\r\nAlien 8\r\n[li]em/data/gunfright.seg.rz\r\nGun Fright\r\n[li]em/data/under.seg.rz\r\nUnderwurlde\r\n[li]em/data/knightlore.seg.rz\r\nKnight Lore\r\n[li]em/data/pssst.seg.rz\r\nPssst\r\n[li]em/data/cookie.seg.rz\r\nCookie\r\n[li]em/data/spec_rom.seg.rz\r\nSpectrum 16k monitor program[/list]\r\n\r\n  In actual fact, the emulator was supposed to run without the aid of the monitor program.  Critical subroutines were copied out or hardcoded.  In its current state, however, the monitor is required.\r\n  \r\n  Originally, the emulator was run much the same way that stages are run.  Unlike stages which run by switching to menu 11, the emulator runs by switching to menu 25.  When initialized, it reads what buttons are held on controller 3.  Depending on the button held is which game would be loaded.  From there, the monitor program and selected snapshot file are loaded from ROM, and if necessary these files are decompressed.  \r\n  Only controller 1 is detected.  This is mapped as a Kempston joystick on port 31.  Necessary buttons to start each game (usually keyboard &#039;0&#039;) and any additional keys to play the game are mapped to the keyboard port 254 halfwords.  These are set on a per-game basis, but general controls are A/B to start a game, Z for the &#039;action&#039; button, and L to unload the emulator and return to gameplay.\r\n  Each emulation cycle lasts 69888 Spectrum cycles.  Each opcode consumes a certain amount of this cycle count.  At the end, the screen is drawn to the Spectrum screen buffer, and this is displayed like an image using usual N64 microcode.  Emulation continues as long as menu 25 is called.\r\n  \r\n+_+\r\n\r\n[b]Why a Patch Is Required[/b]\r\n\r\n  In its pre-patched state the emulator has some peculiar issues, probably due to the different versions of included files used to compile the retail game.\r\n  For instance, the ten games listed above were not all selectable.  The initializer only has button masks for eight games, defaulting to SabreWulf.  The snapshot loader restricts this list to only the first five.  The controller mapping function, however, redirects buttons for all ten titles.\r\n  \r\n  Interestingly, the ROM file table leaves only ten spaces for the ten different snapshot files blank.  These are completely blank, without any data or indices until the final file placeholder.  As previously mentioned, the monitor was not supposed to be included but is requested by the snapshot loader.  Otherwise, the list would require eleven spaces.\r\n  \r\n  The &#039;unloader&#039; does not, in fact, work properly.  It copies NULLs over the program manager.  This, obviously, will cause any number of fatal errors to the current game and make it impossible to return to normal gameplay.  Also, there is no capacity to reset the screen registers to default.\r\n\r\n+_+\r\n\r\n[b]The Patch[/b]\r\n\r\n  The patch will reactivate full emulation support in GoldenEye.\r\n  The patch should be applied only to an unedited, unbyteswapped (big-endian) North American GoldenEye ROM (NGEE).  The GoldenEye Setup Editor can apply and byteswap the ROM for you, as well as recalculate the checksum.  (Yes, that was a shameless plug.)  It should run properly on hardware.  \r\n\r\n  For more details, read the readme in the patch folder.', '[911]Spectrum.zip', '1.0', '2012-03-28 21:09:43', '2016-01-27 01:58:26', '27 March 2012', 1332820800, '911readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 1864, 1, 'GoldenEye 007 (U) [!].z64\r\n    CRC32: B6330846\r\n    MD5: 70C525880240C1E838B8B1BE35666C3B\r\n    SHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(912, 1, 710, 'Castlevania II Annoyance Fixes', 1607, 'This package includes a number of individual patches which are intended to improve some of the more annoying features of Castlevania II.  The patches have been kept separate in order to make it easy for players to leave out any undesired changes.\r\n\r\nThe changes include:\r\n\r\n- &#039;CV2 Double Hearts.ips&#039;: Doubles the heart values in order to allow the game to progress faster.\r\n\r\n- &#039;CV2 False Floors.ips&#039;: Effectively removes the false floors by replacing them with empty space.  This is intended to save the frustration of having to throw holy water all over the mansions.\r\n\r\n- &#039;CV2 Fast Transition.ips&#039;: Completely removes the infamous &quot;horrible night&quot; dialog box, making the day/night transitions much faster.  Note that when used together with the fantastic &#039;Simon&#039;s Redaction&#039; hack, some players may find that the day/night transitions happen uncomfortably fast.  This is because &#039;Simon&#039;s Redaction&#039; speeds up the rate of the fade out and fade in during the transition.  To address this, an additional ips has been included (&#039;CV2 Fast Transition, Redaction.ips&#039;) to restore the fade rate back to its original state.', '[912]Castlevania II Annoyance Fixes.zip', '1.0', '2012-04-08 11:20:57', '2015-11-11 07:39:55', '08 April 2012', 1333857600, '912readme.txt', 1, 0, 0, 0, 1, 0, '912titlescreen.png', 5, 0, 1, 6885, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes - GOODNES 3.14\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', 0, '', '', ''),
(916, 44, 1707, 'Final Fantasy Tactics - War of the Lions Tweak', 370, 'War of the Lions Tweak is a balance and quality-of-life improvement mod for Final Fantasy Tactics: War of the Lions, designed to make the game more fun and less annoying to play. This mod is not intended to create a wholly *new* experience - instead, its goal is an idealized version of the same game that we all know and love. Play this mod if you intend to replay FFT or experience it for the first time.\r\n\r\nVersion 2.50 was the first release to embrace game balance as a goal itself, rather than as part of QoL. It added several ASM hacks in order to even further enhance the game. V2.52 is a balance and bugfix update that adds additional optional patches as well!\r\n\r\nThe full mod source is included in the archive for those who would like to mod the mod or just snoop the ASM code.\r\n\r\nMajor features include:\r\n\r\n[list]\r\n[li]PSP spell effects slowdown fix\r\n[li]Controllable &quot;Guest&quot; characters\r\n[li]JP Boost always in effect\r\n[li]Treasure Hunter always in effect and always finds the rare item\r\n[li]No missable items or spells\r\n[li]Multiplayer items are obtainable in the campaign\r\n[li]All rare (but not unique) items can be purchased at the end of the game\r\n[li]Broken and Stolen equipment can be repurchased at the Poachers&#039; Den\r\n[li]Poachers&#039; Den now opens earlier\r\n[li]Special characters can go on Errands\r\n[li]Balance pass across the game - reduced difficulty spikes, increased chapter 4 and postgame difficulty\r\n[li]Gender equality - female and male characters have the same stats and equipment access\r\n[li]ASM weapon formula improvements (axes are no longer terrible)\r\n[li]Quicker spellcasting speeds\r\n[li]Spellcasting quotes reimplemented\r\n[li]Endgame job prerequisites reduced\r\n[li]Optional Feature: Only fight random battles when you want to\r\n[li]Optional Feature: No random battle level scaling\r\n[li]...and much more!\r\n[/list]\r\n\r\nPlease consult the readme file for the details and reasoning for every change!', '[916]wotltweakv2.52.zip', '2.52', '2012-04-09 13:22:13', '2023-01-01 05:39:57', '01 January 2023', 1672549200, '916readme.txt', 0, 0, 0, 0, 1, 0, '916titlescreen.png', 5, 0, 1, 24022, 10, 'Use only on an unmodified US version ISO file!\r\nSerial Number: ULUS-10297\r\nMD5: 18d1169cefed2d5ed77a599694f2f871\r\nSHA1: 5120ff66f78cfd31f6e90d8ef4be8200eca563f7\r\nCRC32: 0d6a3d9f', 0, '', '', ''),
(917, 1, 750, 'NEW Super Mario Bros. 3 (1988)', 1609, 'An original SMB3 game with the definition of a repeated level applied (i.e. new enemies, palettes, music, objects, level exits,and boss battles). This is Worlds 1 through 4 due to errors in testing a full ROM. World 5 through 8 will be on another ROM. My permission is granted for anyone to improve this hack.', '[917]NEW Super Mario Bros 3 (1988) by E1S.zip', '1.0', '2012-04-18 00:06:05', '2016-03-28 14:15:48', '15 April 2012', 1334462400, '917readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 3091, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(919, 9, 385, 'Wizardry 1st Trilogy Rebalancing Mod', 335, 'This mod aims to enhance the gameplay of all three games in Wizardry&#039;s first trilogy. They were already hard enough, and required quite a bit of dedication to get anywhere. On top of that, they seemed to have a couple of rules that seemed arbitrarily handicapping to the player. In creating this mod I hope I have smoothed out some of the rough edges of this game, in order to make it more accessible.\r\n\r\nThis new version makes level ups more interesting by making attributes gained more random (while removing the possibility of attributes going down).  It also lessens the crippling effects of changing classes by applying a penalty of -3 to all attributes (instead of reducing all attributes to racial minimums).  \r\n\r\nThe Rebalancing mod is not an Easy-Type mod. That said, care has been taken to ease the player into the difficulty a bit, especially in the case of Wizardry 1: Proving Grounds of the Mad Overlord (Overload? Ha!)  Several rather arbitrary rules that end up making life difficult for players have been removed... for example, party members 4-6 can now attack like the first three characters in the lineup and certain upper-level spells do not drain experience levels in order to cast them anymore. However, many weapons that used to grant extra attacks to players do not grant this boon anymore; it is relatively rare to have a character&#039;s number of strikes augmented this way. In this manner, a character doesn&#039;t become a demi-god simply because they found an Infinity -1 weapon... they still have to be worthy to be able to fight with it.\r\n\r\nMajor props to Gideon Zhi of [url=http://agtp.romhack.net/]Aeon Genesis Translations[/url]. It was his pioneering hacking efforts in translating this previously Japanese-only ROM that made this project worthwhile for me to undertake.  This download contains his [url=http://www.romhacking.net/translations/496/]v1.0 patch[/url], as it is a prerequisite for the Rebalancing Mod.\r\n\r\nTo peruse a more exhaustive changelog, go to [url]http://jeffludwig.com/wizardry1-2-3/download.php[/url]. There&#039;s also information on the [url=http://jeffludwig.com/wizardry1-2-3/characters.php]characters[/url], [url=http://jeffludwig.com/wizardry1-2-3/itemlist.php]items[/url], [url=http://jeffludwig.com/wizardry1-2-3/magiclist.php]magic[/url], and [url=http://jeffludwig.com/wizardry1-2-3/monsterlist.php]monsters[/url].', '[919]Wizardry-Story-of-Llylgamyn-Rebalanced-v1.0.zip', '1.0, rev.6', '2012-04-20 21:51:25', '2014-09-07 04:09:20', '18 May 2012', 1337313600, '919readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 2128, 3, 'No-Intro Name: Wizardry I-II-III - Story of Llylgamyn (Japan) (NP)\r\nCRC32: B8A72553\r\nMD5: 5987975FB59733089149003C506810AF\r\nSHA-1: 6B63C968AEC822C0728513C01CD729FFD45DBAB7\r\n\r\nHeaderless checksums for ROM patched with AGTP 1.00 English Translation:\r\nCRC32: 16FFE85A\r\nMD5: 167F3DE8C5E5F464D1D473EB628B2AAF\r\nSHA-1: C2FE27A3E1802B33C40B5C9FEA3AAB934396E792', 0, '', '', ''),
(921, 9, 1712, 'Schmuck Fu', 1613, 'Ever wonder what Shaq Fu would have been like if it had been better?  Of course you didn&#039;t; you were smart enough to play one of the many, many better fighting games on the Super NES.  You didn&#039;t ask for it, but here&#039;s your chance to play the game with a script that spends less time kissing Shaq&#039;s butt and more time being entertaining.', '[921]schmuck fu.zip', '1.0', '2012-05-05 03:19:41', '2015-12-05 19:32:48', '04 May 2012', 1336104000, '921readme.txt', 0, 0, 0, 1, 0, 0, '921titlescreen.png', 1, 0, 1, 1343, 4, 'Shaq-Fu (USA).sfc - NOINTRO\r\nCRC32: 52916C9D\r\nMD5: 9AD77707DA7C7E4913A1644B3B6CDFD8\r\nSHA-1: F7AFC24BA47086E29E54B6D819542DC058B534F8\r\nSHA-256: C73757EEA258E169E506EAEF989227A59918060F94117917F338183DB14C50B6', 1, '', '', ''),
(922, 1, 740, 'Crystalis Rebalanced', 1294, 'A big problem with Crystalis is that in order to injure a boss you must be at a high enough level, which forces players to spend a lot of time grinding for experience. This patch removes the level check which allows players to finish the game at much lower levels than before. Some changes to spells and weapons have also been made to give players more viable options for defeating enemies.', '[922]Crystalis Rebalanced.ips.7z', 'Final', '2012-05-10 20:53:12', '2015-12-07 06:10:09', '10 May 2012', 1336622400, '922readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3785, 1, 'Rom Name: Crystalis (U).nes\r\nSHA1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nMD5: 545D341A017CE84641EAF77511EFB458', 0, '', '', ''),
(923, 1, 822, 'Castlevania III Rebalanced', 1294, 'This patch improves the balance between the characters so that  they are all good choices to use throughout the entire game, while still being true to their original design. A few abusive game mechanics have also been removed or nerfed. All changes can be found in the readme.', '[923]Castlevania III Rebalanced.ips.7z', 'Final', '2012-05-10 20:54:04', '2015-12-19 21:32:45', '10 May 2012', 1336622400, '923readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3774, 1, 'Rom Name: Castlevania III - Dracula&#039;s Curse (U) [!].nes\r\nSHA1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nMD5: D16A502D0125F23CC3D980DDC6B6F2E8', 0, '', '', ''),
(924, 11, 66, 'Phantasy Star II Easy Mode', 1078, 'The Phantasy Star Complete Collection released for the PlayStation 2 in 2008 featured the addition of a difficulty slider to all four Phantasy Star games.  \r\n\r\nThis patch simply duplicates the behavior of the easiest setting in that version of the game, multiplying all EXP and meseta gains from battles by 4.', '[924]ps2_easy.zip', '1.0', '2012-05-16 18:32:44', '2016-05-01 15:50:59', '16 May 2012', 1337140800, '924readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3693, 8, 'Phantasy Star II (USA_ Europe) (Rev A).smd\r\nCRC32: 904FA047\r\nMD5: 0FA38B12CF0AB0163D865600AC731A9A\r\nSHA-1: 0711080E968490A6B8C5FAFBB9DB3E62BA597231\r\nSHA-256: A0BD97F5AAA67301923CCC367511606BD3471EA9542919165311D4A23A2B696B', 0, '', '', ''),
(925, 11, 66, 'Phantasy Star II Improvement', 1523, 'Bug fix and enhancement mod geared toward rebalancing the underutilized characters and implementing gameplay quality upgrades. Also available on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2545711918][u]Steam[/u][/url].\r\n\r\n[li]Addenda for 2x experience and meseta, approximations of original character names, and no red flashes when characters take damage.[/li]\r\n[li]Shir doesn&#039;t steal on Dezo (Must be LV 10 to steal VISIPHONE).[/li]\r\n[li]Script update with lore term consistency.[/li]\r\n[li]Mixed case enemy names, techs, items, menu labels, location labels; characters can be named with lowercase letters.[/li]\r\n[li]Bug fixes galore.[/li]\r\n[li]Faster walking speed.[/li]\r\n[li]Ally/enemy sprites only flash once when damaged.[/li]\r\n[li]Unused enemy VANLEADR implemented.[/li]\r\n[li]New equipment: SilverClaw, Wave Shot, Cyber Vest.[/li]\r\n[li]LAC DAGGER stats fixed.[/li]\r\n[li]SHINB allows escape from organic and evil enemies.[/li]\r\n[li]Hugh can equip more chestplates.[/li]\r\n[li]Nei, Amy, Hugh, and Shir&#039;s techs rebalanced.[/li][/list]\r\n\r\nIncluded are equipment, tech, and tech acquisition lists. These are [i]not[/i] required to play PSII Improvement.', '[925]PSII_Improvement_v44.zip', '4.4', '2012-05-22 02:30:04', '2022-08-09 00:57:11', '23 April 2021', 1619150400, '925readme.txt', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 7680, 8, 'Phantasy Star II (USA, Europe) (Rev A)\r\nCRC32 - 904FA047\r\nMD5 - 0FA38B12CF0AB0163D865600AC731A9A\r\nSHA1 - 0711080E968490A6B8C5FAFBB9DB3E62BA597231', 0, '', '', ''),
(926, 11, 1062, 'ReConstruct: Phantasy Star IV', 1523, '[i]ReConstruct: Phantasy Star IV[/i] is a careful edit of the official localization that takes care to use the established lore terms from [i]Phantasy Star[/i] games previous, while using more natural and concise English and fixing a few translation errors. Also available on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2028862534][u]Steam[/u][/url].\r\n\r\n[list][li]Implements all fixes from lory1990&#039;s [url=https://www.romhacking.net/hacks/4142/][u][i]Phantasy Star IV Bugfix[/i][/u][/url].[/li]\r\n[li]Script tweaked to read more naturally for an overall more polished experience. Lore terms now conform to standards set by [i]Phantasy Star I[/i] and [i]II[/i].[/li]\r\n[li]Location labels and several menu selections expanded.[/li]\r\n[li]Updated soundtrack titles for consistency with the international names and terms, and to avoid poor English.[/li]\r\n[li]Proper case menu text, replacing most mid-string dashes with spaces.[/li]\r\n[li]Updated ability names where appropriate to avoid abbreviation. Esper magic skills renamed to standards set by [i]Phantasy Star I[/i].[/li]\r\n[li]Adjusted inventory descriptions.[/li]\r\n[li]Item RYKR-RING is now a helmet for Hahn, Gryz, Demi, Raja, and Kyra.[/li]\r\n[li]Gryz can equip most knives; see the readme for more details.[/li]\r\n\r\nThanks to lory1990&#039;s Phantasy Star IV disassembly for making this possible.\r\n\r\nIncluded are equipment, ability, and ability acquisition lists. These are not required to play ReConstruct: PSIV.', '[926]ReConstruct_PSIV_v12.zip', '1.2', '2012-05-22 02:31:10', '2022-06-05 04:49:39', '20 August 2021', 1629432000, '926readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 4687, 8, 'Phantasy Star IV (USA).bin\r\nCRC32: FE236442\r\nNo-Intro: Genesis/Mega Drive (v. 20180824-045026)\r\nSHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629', 0, '', '', ''),
(927, 8, 884, 'Link&#039;s Awakening DX Font Improvement', 370, 'This patch makes the font in Zelda - Link&#039;s Awakening DX much more readable. Replaced the always-italics font from the original game with one that closely resembles the font used in the Zelda Oracles series.', '[927]zelda_ladx_fontimprovement_v12.zip', '1.2', '2012-05-27 08:25:57', '2016-11-21 04:45:58', '20 November 2016', 1479618000, '927readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3599, 1, 'File: Legend of Zelda, The - Link&#039;s Awakening DX (U) (V1.1) [C][!].gbc\r\nCRC32: B38EB9DE\r\nMD5: CCBB5621 2E3DBAA9 007D389A 17E9D075\r\nSHA1: 363D184D 9B1E9FAA 5A2FACD8 0897B7E1 18446164', 0, '', '', ''),
(930, 1, 1568, 'Dream World Pogie Revival', 1353, 'This patch serves as an improvement for original game.\r\nThere&#039;s various changes done to make the game much more enjoyable and, more importantly, possible to finish.\r\nYou can read more in Readme.txt', '[930]DWP Revial v.05.rar', '0.05', '2012-06-03 11:36:46', '2015-11-25 11:50:28', '03 June 2012', 1338696000, '930readme.txt', 1, 1, 1, 1, 1, 1, '', 5, 0, 1, 1023, 1, 'CRC32: 2ace2f1b\r\nMD5: 1ff02326c28e1d6efdc23846d6d0d749\r\nSHA-1: 907564f256368d67d9ce6b361896e7d375ad7589', 0, '', '', ''),
(932, 1, 1715, 'Front Line 2 Hardcore', 842, 'Basically, you control a soldier going through the battlefield, using a gun, hand grenades, and a couple of tanks to annihilate the enemies and take over their fortress. This goes on forever, with the enemies becoming a little faster and smarter with each victory you gain.\r\n\r\n[list]\r\n[li]Original ROM: [i]Front Line (J).nes[/i][/li]\r\n[li]ROM size: 24 592 bytes[/li]\r\n[/list]\r\n\r\nIn this hack I have changed the title screen and code - now, each enemy soldier goes on tank.', '[932]front_line_2_hardcore.rar', '1.0', '2012-06-04 08:15:10', '2019-07-06 21:46:30', '04 June 2012', 1338782400, '', 1, 0, 0, 0, 1, 0, '932titlescreen.png', 1, 0, 0, 849, 1, 'Front Line (Japan).nes - NOINTRO\r\nCRC32: 44D123A4\r\nMD5: AB4E56CD24F931F526A06C22DB43F1DF\r\nSHA-1: 79C5F8D187B8FECC95CE5978F7BC7F6014341ECB\r\nSHA-256: 2AA4EE9C586079402204431E858EFEF2A1529195C35867EC62D9D4A6D83C8889', 0, '', '', ''),
(933, 10, 1720, 'BN3 Plus', 1268, 'This patch intends to fix some pet peeves I had with Battle Network 3. It will put back the Jack In and NaviCust animations that Capcom USA removed. It also lets you decompress NaviCust programs and it restores the original internet color once you&#039;ve taken down the final boss of the main story.\r\n\r\nSource code is included in the archive.', '[933]BN3 Plus v1.0.zip', '1.0', '2012-06-12 09:49:20', '2016-01-28 21:16:40', '11 June 2012', 1339387200, '933readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 6020, 1, 'Mega Man Battle Network 3 - White Version.gba\r\nCRC32: 0BE4410A\r\nMD5: 68817204A691449E655CBA739DBB0165\r\nSHA-1: FF45038AE6D01CDE4EAE25A02DCB8BED29E07A6F\r\nSHA-256: A161AA80E9EE7E07E85BDA5D1C93AD3D1415E35AEE88380FE117997EBAF6C1C2', 0, '', '', ''),
(934, 44, 1721, 'Star Ocean: First Departure Difficulties', 370, 'Note: Unlike most PSP hacks, this one is playable even on an unmodified PSP.  This is because the hack lives in a save file, not in a patch!\r\n\r\nThis hack enables the Galaxy and Universe difficulty modes in Star Ocean: First Departure.  Those difficulty modes were dummied out of the game, but still existed in the game&#039;s code.  Load from one of the save files included in this hack to start a new game on one of the higher difficulty settings.', '[934]so1fdv1.05.zip', '1.05', '2012-06-12 09:54:17', '2016-04-20 06:03:26', '29 March 2009', 1238299200, '934readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1557, 1, 'ULUS-10374', 0, '', '', ''),
(935, 9, 928, 'Mystic Quest Reborn', 69, 'As many of you know Final Fantasy Mystic Quest gets a bad rap from people that either it is too easy or it is for children. Well of course both of those are wrong. The game wasn&#039;t super easy like some people claim, but it wasn&#039;t at all difficult either. And come on it isn&#039;t for children, it has a good story and keeps you entertained throughout the entire game. I&#039;ve made the game more challenging as well as added some additional stuff to spice it up a bit.\r\n\r\nWhat&#039;s changed:\r\n[list]\r\n[li]Imported some new music from Final Fantasy V and Seiken Densetsu 2 (Secret of Mana).[/li]\r\n[li]Overhauled the entire game&#039;s treasure contents and changed some locations of some of them as well.[/li]\r\n[li]Brown treasure chests that give consumable items now have a quantity of 4x instead of 3x.[/li]\r\n[li]Brown treasure chests that give consumable weapons give 8x instead of 10x.[/li]\r\n[li]&quot;Super&quot; chests at the end of the game give 10x items instead of 25x.[/li]\r\n[li]Semi-overhauled the characters to better balance from being a useless tool to being useful. No longer does Benjamin feel like he&#039;s the spare until he gets the Holy or Flare Magic. Now Benjamin is the powerhouse and the support allies are exactly that--a support ally.[/li]\r\n[li]Altered some of your allies&#039; starting magic to provide more challenge. Phoebe no longer has the Holy spell at the end of the game.[/li]\r\n[li]Altered the White magic spells to not be able to be casted on monsters to prevent abuse. With exception of Exit, but with Exit you get no EXP from that monster you warp away with Exit. This means you can no longer cast Cure on the Dark King to kill him quickly![/li]\r\n[li]Tweaked most of the equipment in the game to have various levels of usability.[/li]\r\n[li]Monsters have been overhauled, every monster has been changed and beefed up.[/li]\r\n[li]Monster attacks have been beefed up, especially later in the game.[/li]\r\n[li]The Battlefields have all had their contents changed and each Battlefield has it&#039;s own # to defeat to earn the reward.[/li]\r\n[li]Some minor graphic tweaks have been made--and I mean minor![/li]\r\n[/list]\r\n\r\nNote: There was a bug fixed so if you&#039;ve downloaded this already you need to re-download it and apply the patch over your existing ROM.', '[935]mqr20.rar', '2.0', '2012-06-17 05:50:57', '2016-01-25 18:29:52', '15 June 2012', 1339732800, '935readme.txt', 1, 1, 1, 1, 1, 1, '935titlescreen.png', 5, 0, 0, 5988, 3, 'Final Fantasy - Mystic Quest (USA).sfc - NOINTRO\r\nCRC32: 6B19A2C6\r\nMD5: DA08F0559FADE06F37D5FDF1B6A6D92E\r\nSHA-1: 787C535AACA7B57F6B85FC02CEEF106F7FE5EA59\r\nSHA-256: 6151389F33CE2E53DB3CD99592440C0020F5F4668F581CE3BD615BC92077F255', 0, '', '', ''),
(936, 11, 67, 'Phantasy Star III Text Cleanup', 1523, 'This project cleaned up various dialogue in Phantasy Star III. However, it is no longer available on RHDN, and has been obsoleted by [url=https://www.romhacking.net/translations/3549/]Phantasy Star III Retranslated[/url] by R. Capowski, Peaches, and lory1990.', '', '0.2', '2012-06-17 21:22:56', '2022-06-01 15:41:26', '11 April 2020', 1586577600, '', 0, 0, 0, 1, 0, 0, '', 5, 1, 1, 1490, 8, 'Phantasy Star III - Generations of Doom (USA, Europe, Korea).bin\r\nNo-Intro: Genesis (v. 20180824-045026)\r\nSHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E\r\nCRC32: C6B42B0F', 0, '', '', ''),
(938, 1, 789, 'Eggerland Mystery Remake', 1427, 'Eggerland Mystery Remake is an almost complete replica of the original Eggerland Mystery, released in 1995 on the MSX. Most of the levels have been changed slightly in order to work properly, because on the MSX version, you could finish on the door, whereas Lolo finishes on the treasure chest, then the door.\r\n\r\n1.1 fixes 1-4 where you were unable to complete the level, and fixes a few other bugs.', '[938]Eggerland Mystery Remake V1.1.zip', '1.1', '2012-06-25 20:08:37', '2020-08-15 13:48:59', '15 August 2020', 1597464000, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 1889, 1, 'Adventures of Lolo 3 (U) [!].nes - GOODNES 3.14\r\nCRC32: E06A060B\r\nMD5: 3DC676F6A0D1E400BB4E1BF908E4C46A\r\nSHA-1: FD8551F8B02323D31DCC38DCD69545725D6C0538', 0, '', '', ''),
(941, 10, 1419, 'Final Fantasy Tactics Advance: Anarchy', 1220, 'A small patch made using Darthatron&#039;s Lawyer tool that removes Laws from Final Fantasy Tactics Advance, letting you play however you&#039;d like.', '[941]Final Fantasy Tactics Advance Anarchy.zip', '1.0', '2012-06-30 04:21:05', '2016-01-28 21:17:40', '29 March 2012', 1332993600, '941readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 11183, 1, 'Final Fantasy Tactics Advance (USA, Australia).gba - NOINTRO\r\nCRC32: 5645E56C\r\nMD5: CD99CDDE3D45554C1B36FBEB8863B7BD\r\nSHA-1: 4AC05441F4DE70A4EC3DD932116346C61B8783D9\r\nSHA-256: 43FC8204C6DCEEE58828AEBC7AF0C72EB807E99F35AD641C8BB0A4FA8B6EDC19', 0, '', '', ''),
(942, 1, 1728, 'Baseball Stars Graphic Update', 1800, 'Version 1.0 erases player portraits and updates men batters, field and scoreboard to graphics from Baseball Stars 2.', '[942]BStars_Graphics.zip', '1.0', '2012-07-01 20:03:25', '2013-07-17 05:22:06', '01 April 2010', 1270094400, '', 1, 0, 0, 0, 0, 0, '942titlescreen.png', 5, 0, 0, 1112, 1, 'Baseball Stars (U) [!].nes - GOODNES 3.14\r\nCRC32: 1924F963\r\nMD5: 8F665812B6BEF91F73265AE1B5B35D73\r\nSHA-1: FF1E9F9E214A678704C4725A77DCC03C71CBE4F0\r\nSHA-256: A71E4CC8A403C25140053C8189EF0884A6876A86BBE310C5FD9A188368F8C2CF', 0, '', '', ''),
(943, 1, 1729, 'Baseball Simulator 2012', 1801, 'Baseball Simulator 2012 updates Culture Brain&#039;s 1989 game Baseball Simulator 1.000 with current MLB rosters, colors and stats.\r\n\r\nThe game includes 8 MLB Teams:\r\nBoston Red Sox, Detroit Tigers, Cleveland Indians, Texas Rangers, Los Angeles Angels of Anaheim, New York Yankees, Atlanta Braves, San Francisco Giants, Washington Nationals, Los Angeles Dodgers, Cincinnati Reds and Chicago Cubs\r\n\r\nThe game also includes 6 Legendary Teams:\r\n1927 Yankees, 1975 Reds, 1995 Indians, 1932 Crawfords, 1970 Orioles and 1986 Mets. \r\n\r\nAll stats are accurate as of the release date of the patch.', '[943]BBSIM2012.zip', '1.0', '2012-07-03 21:23:19', '2013-03-25 17:52:48', '03 July 2012', 1341288000, '', 1, 0, 0, 1, 1, 0, '943titlescreen.png', 5, 0, 0, 949, 1, 'Country: USA\r\nCRC32:	1F6EA423\r\nMD5:	D474CA3FE3CEB6D1025A1260DA313223\r\n\r\nBaseball Simulator 1.000 (USA).nes (No-Intro 2013-03-25)\r\nBaseball Simulator 1.000 (U).nes (GoodNES 1.01)', 0, '', '', ''),
(944, 8, 1315, 'Bugs Bunny Crazy Castle 2 DX', 1806, 'This is FroggestSpirit&#039;s first submitted hack here, and it is one that adds color to an old monochrome game, Bugs Bunny Crazy Castle 2. Currently, only levels are colored, but that&#039;s where majority of the action happens.\r\nAlso, it appears this may not run correctly with BGB, but has worked fine in any other emulator tested. Please make sure to run it in GBC mode.\r\n\r\nUpdate: FroggestSpirit is no longer active in the hacking community, the download is removed. Please do not email them.', '[944]BBCC2DX.zip', '1.0', '2012-07-12 03:48:08', '2023-02-07 02:42:18', '11 July 2012', 1341979200, '', 1, 0, 0, 0, 0, 0, '', 5, 1, 1, 2556, 1, 'Bugs Bunny Crazy Castle 2_ The (USA).gb - NOINTRO\r\n    CRC32: A973E604\r\n    MD5: 8963803E642DBFBE4F5F3BC5A567785D\r\n    SHA-1: 1E4C8C8FE8B6C34F76CD0DA876442F14299DA725\r\n    SHA-256: CF1A8D9C9D4FC9E58740F6E008E5280FF2831C099AECAB642E64E5195C0AD0BC', 0, '', '', ''),
(945, 1, 561, 'Final Fantasy Legend of the 7th King', 1808, 'Final Fantasy Legend of the 7th King is a really hard hack that focus on  patience and skill. Changes included:\r\n\r\n[list]\r\n[li]New enemy colors.[/li]\r\n[li]New enemy stats including gold, experience, enemy attack, hp, status etc.[/li]\r\n[li]New villages.[/li]\r\n[li]New enemy locations.[/li]\r\n[li]All of the over world map has been changed.[/li]\r\n[li]All the sprites have new text.[/li]\r\n[li]New weapons and shops.[/li]\r\n[li]New storyline.[/li]\r\n[li]New magic for the light warrior.[/li]\r\n[/list]\r\n\r\nYes a lot of stuff has been changed in this hack!! Try it and enjoy!!', '[945]Final_Fantasy Legend of the 7th king.zip', '1.0', '2012-07-17 12:43:42', '2016-01-11 15:28:13', '10 August 2012', 1344571200, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 2052, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(946, 1, 746, 'Rockman 3: Eons of Dreams Part 3', 1808, 'Mega Man 3: Eons of Dreams Part 3 is a harder hack with fun levels, harder enemies, edited stats, and graphical changes. Take Mega Man to Snake Man pipe mazes, or you can try Top Man&#039;s Forest!!', '[946]Rockman 3 - Eon of Dream part 3 ! (J).zip', '1.0', '2012-07-17 12:51:11', '2017-06-15 08:12:46', '14 July 2012', 1342238400, '', 1, 0, 1, 0, 0, 0, '946titlescreen.png', 1, 0, 0, 1760, 1, 'Rockman 3 - Dr. Wily no Saigo! (J) [!].nes - GOODNES 3.14\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\nSHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nSHA-256: 152133B3DE8D8EF0EC6CC879B16B5E4926FF104EDEDFB7BD512E848B330A9C70', 0, '', '', ''),
(947, 1, 1074, 'Mega Man IV: Eons of Dreams Part 4', 1808, 'Mega Man IV Eons of Dreams Part 4 is a harder hack then the original with:\r\n\r\n[list]\r\n[li]changed graphics[/li]\r\n[li]full level edits[/li]\r\n[li]imported graphics for Mega Man&#039;s weapons[/li]\r\n[li]Wily level are changed[/li]\r\n[li]edited stats, enemy weakness, and changed some enemies.[/li]\r\n[/list]', '[947]Mega Man 4 Eons of dreams part 4 (U).zip', '1.0', '2012-07-17 12:51:32', '2017-06-15 08:25:16', '14 July 2012', 1342238400, '', 1, 0, 1, 0, 1, 1, '947titlescreen.png', 1, 0, 0, 1874, 1, 'Mega Man 4 (USA) (Rev A).nes - NOINTRO\r\nCRC32: 9ED9D3AF\r\nMD5: 1A4FDAECE6AE32E5878029DA63866D94\r\nSHA-1: 0FA8D2DADFB6E1DD9DE737A02CE0BFA1CD5FF65D\r\nSHA-256: 49227BD63E49B40DCB4F44DBC2A6EEA27EC9E27ACDFCEFFBD856ADFE8E55CFA9', 0, '', '', ''),
(948, 1, 746, 'RockMan Overdrive', 1808, 'Rockman Overdrive is a hack with decent challenge, fast paced action, and good replay value. You can choose to explore Top Man&#039;s Ice World or Magnet Man&#039;s Robot Factory!! \r\n\r\nThis hack changes:\r\n\r\n[list]\r\n[li]Graphics[/li]\r\n[li]Level design[/li]\r\n[li]Boss weaknesses[/li]\r\n[li]Enemy weaknesses[/li]\r\n[li]Weapon colors[/li]\r\n[li]Enemy colors[/li]\r\n[li]Secret passages[/li]\r\n[li]And you can even try the legendary Metal Blade!![/li]\r\n[/list]', '[948]Rockman 3 - Overdrive (J).zip', '1.0', '2012-07-17 12:54:40', '2014-11-04 03:07:16', '14 July 2012', 1342238400, '', 1, 0, 1, 0, 1, 1, '948titlescreen.jpg', 1, 0, 0, 2416, 1, 'Rockman 3 - Dr. Wily no Saigo! (J) [!].nes - GOODNES 3.14\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\nSHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nSHA-256: 152133B3DE8D8EF0EC6CC879B16B5E4926FF104EDEDFB7BD512E848B330A9C70', 0, '', '', ''),
(949, 27, 1008, 'F-Zero UchiX ~Side A~', 1809, 'The author finally got around getting all his tracks from the F-Zero X Expansion Kit to the FZEP Track Editor.\r\n\r\nThe author picked from his own original tracks and made 2 track packs. This one is the first one named &quot;F-Zero UchiX ~Side A~&quot;\r\n\r\nThis [url=http://www.youtube.com/playlist?list=PL262ABFC9181ED756&amp;feature=plcp\r\n][u]playlist[/u][/url] contains the tracks in the track packs and several more.\r\n\r\n2018 UPDATE: Now includes IPS and BPS patch versions that are compatible with a big-endian ROM (.z64 - GoodN64).', '[949]F-Zero UchiX ~Side A~.7z', '1.0', '2012-07-18 01:25:45', '2018-05-11 07:34:13', '17 July 2012', 1342497600, '949readme.txt', 0, 0, 1, 1, 0, 0, '949titlescreen.jpg', 1, 0, 1, 2263, 1, 'F-ZERO X (U) [!].z64 - GOODN64\r\nCRC32: 0B561FBA\r\nMD5: 753437D0D8ADA1D12F3F9CF0F0A5171F\r\nSHA-1: 5F658E88FFA9DE23CBA6986A8FD3D3A90D7B4340\r\nSHA-256: 2BE0F861C30752BBDFA727753A454108BC973C27AD814744F191B1278C1F482D', 0, '', '', ''),
(950, 27, 1008, 'F-Zero UchiX ~Side B~', 1809, 'The author finally got around getting all his tracks from the F-Zero X Expansion Kit to the FZEP Track Editor.\r\n\r\nHe picked from his own original tracks and made 2 track packs. This one is the second one named &quot;F-Zero UchiX ~Side B~&quot;\r\n\r\nThis [url=http://www.youtube.com/playlist?list=PL262ABFC9181ED756&amp;feature=plcp][u]playlist[/u][/url] contains the tracks in the track packs and several more.\r\n\r\n2018 UPDATE: Now includes IPS and BPS patch versions that are compatible with a big-endian ROM (.z64 - GoodN64).', '[950]F-Zero UchiX ~Side B~.7z', '1.0', '2012-07-18 01:28:15', '2018-05-11 07:36:58', '17 July 2012', 1342497600, '950readme.txt', 0, 0, 1, 1, 0, 0, '950titlescreen.jpg', 1, 0, 1, 1878, 1, 'F-ZERO X (U) [!].z64 - GOODN64\r\nCRC32: 0B561FBA\r\nMD5: 753437D0D8ADA1D12F3F9CF0F0A5171F\r\nSHA-1: 5F658E88FFA9DE23CBA6986A8FD3D3A90D7B4340\r\nSHA-256: 2BE0F861C30752BBDFA727753A454108BC973C27AD814744F191B1278C1F482D', 0, '', '', ''),
(952, 10, 1731, 'Super Mario Advance - Classic Toad Voice', 855, 'Because Super Mario Advance was released during the GameCube era, the voice acting for Toad is done by Jen Taylor (Mario Party 4, Mario Kart: Double Dash!!).\r\n\r\nThis hack replaces all of Jen Taylor&#039;s Toad samples with Isaac Marshall&#039;s (Mario Kart 64).', '[952]super_mario_ advance_-_classic_toad_voice.zip', '1.0', '2012-07-20 21:17:13', '2016-04-27 04:32:21', '19 July 2012', 1342670400, '952readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 3119, 1, '0025 - Super Mario Advance (U)(Eurasia).gba\r\nCRC32: 69924CBD\r\nMD5: 7B0C63D4080F79396C0545A86CC1ADBA\r\nSHA-1: 05E41B04CDCD73194C0F836639C5774779F50A3F', 0, '', '', ''),
(953, 8, 968, 'Final Fantasy Legend I Proper-caser', 1523, 'This project used Skygor&#039;s Skill Clarity patch as a base to go forward and put skill names in proper case. However, this is no longer available on RHDN.', '', '0.2a', '2012-07-21 10:40:23', '2022-06-01 12:52:55', '21 July 2012', 1342843200, '', 0, 0, 0, 1, 0, 0, '', 5, 1, 1, 982, 1, 'File:               Final Fantasy Legend, The (USA).gb\r\nCRC32:              8046148F\r\nMD5:                D5C27FF8 CB1B69CB 56DF4FF1 70E2BAF0\r\nSHA1:               901DFC83 C72E172D 35A37683 5807FC78 8444A9BB', 0, '', '', ''),
(955, 1, 739, 'Castlevania - Prelude Of Darkness (Collection)', 1836, 'Castlevania - Prelude Of Darkness (Collection)\r\n\r\nThis package contains 3 Versions of the latest release Of\r\nCastlevania - Prelude Of Darkness.\r\nFor about 3 years now we have been working on an idea for a hack for the first Castlevania on the NES, using new character sprites as well as boss modification.\r\nAll of the Levels have been re-edited to fit the environment of the new story line.\r\n\r\n(Regular Version)\r\nThis version is a re-vamped version of Castlevania - Prelude Of Darkness 1.0\r\nWe have updated major and minor mistakes that caused the game to either glitch or have too many references to the original game.\r\n\r\n(Easy Type)\r\nThis is a watered down version of the game for players that felt the game was way too hard for them or players that are just starting out in the hacking field and wanted something that was more like what they were used to.\r\n\r\n(Hard Type)\r\nThis is a version of the game that has been edited for Pros only. If you felt the Original Version was too easy or if you just wanted to have a new challenge to face, this is it.\r\nAs said from my fellow creators this is very much like a Second Quest through the game.\r\n\r\nAll in all we are happy with the final product,\r\nThough there were still some minor things we felt could have been worked on for better game play, we tested this game over and over either using Save States or attempting 100% Walkthroughs. We felt that this is quite a good game considering it is our first public release.\r\nAnd in the future who knows, we might work on a Sequel or try something new. Only time will tell.\r\n\r\n!!ENJOY!!\r\n\r\nZappsoft LLC', '[955]Castlevania - Prelude Of Darkness (Collection).zip', '2.0', '2012-07-27 01:25:14', '2015-07-18 16:25:34', '26 July 2012', 1343275200, '', 1, 0, 1, 1, 0, 0, '955titlescreen.png', 1, 0, 0, 4925, 1, 'Castlevania (U) (PRG1) [!].nes - GOODNES 3.14\r\nCRC32: 856114C8\r\nMD5: 52EB3F7E2C5FC765AA71F21C85F0770E\r\nSHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nSHA-256: C71BE6AC16E8EEA7F867CD5437AFD1449BEF7C4834EC4CA273CAFE2882EBFC46', 0, '', '', ''),
(956, 9, 715, 'Zelda3 Parallel Remodel', 570, 'Parallel Remodel is a remodeled version of the famous Zelda3 hack Parallel Worlds, that we all know as an extremely difficult game. Parallel Worlds is altogether a great technological marvel, with new gfx, various asm patches, completely new overworld and dungeons etc. It has\r\nthe potential of being even better than Alttp, but the gameplay is somewhat too radical. The backtracking was (in not so rare occasions) escalated to the extreme, the same goes for the health of some enemies. Some intellectual problems in the dark world dungeons are algorithm marvels: sure this is a good thing for math (Euclid really fits his nickname), but this is not a good thing for the player, who can easily give up.\r\n\r\nThus the idea of a remodel was born and was approved by SePH. Parallel Remodel therefore brings the difficulty to normal: backtracking was reduced almost to zero, algorithm problems were replaced, various semi bosses were reduced, special stunts like bomb jumping etc were removed, dark rooms are now lit etc.\r\n\r\nParallel Remodel is a game that&#039;s fair to the player and doesn&#039;t want to force any super tricks, stunts or logic to finish the game, while still having a decent difficulty. It makes Parallel Worlds enjoyable. You don&#039;t have to use save states or cheats to finish the game. You don&#039;t have to be a veteran or a super player either. You will not be frustrated while playing.\r\n\r\nParallel Remodel recreates Parallel Worlds according to the 6 years of revisions from players all over the globe. It is suitable for beginners and veterans, for those who have failed at Parallel Worlds and for those who have finished it, since this game is a lot more than just a plain reduction of sprites.', '[956]Zelda3 Parallel Remodel v1-1 ZIP.zip', '1.1', '2012-07-29 20:17:57', '2019-07-26 15:09:15', '09 August 2012', 1344484800, '956readme.txt', 1, 1, 1, 1, 1, 0, '956titlescreen.png', 1, 0, 0, 72673, 4, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(957, 9, 301, 'Final Fantasy V: Ancient Cave', 4216, 'This hack implements Lufia 2&#039;s Ancient Cave on top of Final Fantasy V. Use one of the saves on the included SRAM to gain access to it. This hack is currently completely in Japanese but an English translation [url=https://www.romhacking.net/hacks/7228/]can be found here[/url].\r\n\r\n[b]Text files (in Japanese):[/b]\r\n*[url=http://www.bwass.org/bucket/FF5_AC_History.txt]Patch version history[/url]\r\n*[url=http://www.bwass.org/bucket/FF5_AC_FAQ.txt]FAQ about the hack[/url][/list]', '[957]Final Fantasy 5 Ancient Cave.zip', '2.1', '2012-08-03 09:01:28', '2022-10-16 21:03:32', '03 December 2010', 1291352400, '957readme.txt', 0, 0, 1, 1, 1, 0, '', 5, 0, 1, 5565, 4, 'Final Fantasy V (J).smc - NOINTRO\r\nCRC32: C1BC267D\r\nMD5: D69B2115E17D1CF2CB3590D3F75FEBB9\r\nSHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nSHA-256: C6858D5C02894A6CC71F4DD452C7F288B319D1952CA56FDB185B4BF5E26244A2', 0, '', '', ''),
(958, 1, 977, 'Blaster ReMaster', 1483, 'A complete level hack for Blaster Master (NES) featuring 8 new tank levels!', '[958]blaster_remaster_patch.zip', '1.0', '2012-08-03 20:03:33', '2013-07-24 03:13:02', '03 August 2012', 1343966400, '958readme.txt', 0, 0, 1, 0, 0, 0, '958titlescreen.png', 1, 0, 0, 2522, 1, 'Blaster Master (U) [!].nes - GOODNES 3.14\r\nCRC32: 52BCF64A\r\nMD5: 9C96408F7A7AA0DA2C3B723759699506\r\nSHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nSHA-256: CE7B1CC6BA10E3163781BBFD2F00A8E50FA68529B915C7818E04B126EED862FD', 0, '', '', ''),
(959, 1, 746, 'Mega Man: Dr. Wily Visits Indonesia', 1363, 'Dr. Wily chose Indonesia for his next evil plan. He went to Palangkaraya, Borneo to build a central base and sent his robot masters to many areas in Indonesia.\r\nHe also went to handicraft museum in Jakarta Raya and damaged an Indonesian artifact then took its material for complement his evil creation.\r\n\r\n~Enjoy the new adventure... And sorry if you find bugs in my hack. =)', '[959]DWVIv99.zip', '0.99', '2012-08-03 20:05:50', '2017-06-20 03:53:29', '03 August 2012', 1343966400, '959readme.txt', 1, 1, 1, 1, 1, 1, '959titlescreen.png', 1, 0, 0, 3556, 1, 'Megaman III (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(960, 1, 750, 'NEW NEW Super Mario Bros. 3 (1990)', 1609, 'This is the sequel to NEW Super Mario Bros 3 (1988). Same rules apply from the previous installment. The rule of a repeated level returns to these games. Also, some of my custom levels I have made when I began SMB3 level making and some from a recent set and one showcase level has made it into part 2. Speaking of which, same format as NSMB31988. Part 1, 2, and lost levels. Enjoy!', '[960]nnsmb31990.zip', '1.0', '2012-08-13 08:31:06', '2016-02-16 05:26:32', '10 August 2012', 1344571200, '960readme.txt', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 3134, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(961, 9, 715, 'Link&#039;s Pink Be Gone', 1841, 'Replaces Link&#039;s Pink hair with Dark Brown. The Main patch is labeled &quot;Recolor&quot;. The &quot;Blonde&quot; &quot;Brunette&quot; and &quot;Ginger&quot; files simply change the hair, not the armor. As of 1.0 the only edited armor is the first green suit.', '[961]LinktothePastHairHacks.rar', '1.0', '2012-08-15 13:49:03', '2013-08-17 21:03:17', '14 August 2012', 1344916800, '961readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 4147, 4, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(962, 10, 1196, 'The Last Promise', 1061, 'A millennium ago, on the continent of Blaine, humans and dragons fought. Humans, unable to match the power of the dragons, gathered together and saved themselves from the brink of extinction by relocating to Solum.\r\n\r\nOn this new continent, the people were divided--and over time, each territory formed its own way of life, choosing how its people would live and what ideals they would carry.\r\n\r\nHowever, this all changes when Magnus, an empire with the greatest military on the continent, begins to invade the other territories. Though their campaign is time-consuming, they are successful in every way imaginable, quickly dominating Alicia to the north and Atheya to the east.\r\n\r\nBut across the continent, there are people ready to fight back to their dying breath. One of them is Siegfried, a former Knight Commander who has been in hiding ever since an injury he received from ten years ago. With his pain serving as a reminder of the vow he made that fated day, he and his son, Shon, take up arms to gather allies and do whatever it takes to stop Magnus from dominating the continent.\r\n\r\n...Because some promises, are just worth dying for.\r\n\r\nGo to http://www.feshrine.net/thelastpromise/ for more information', '[962]The Last Promise.zip', '2.1', '2012-08-18 08:33:56', '2017-08-08 03:41:25', '24 August 2013', 1377316800, '962readme.txt', 1, 1, 1, 1, 1, 1, '962titlescreen.PNG', 1, 0, 0, 107234, 1, 'Fire Emblem (USA, Australia).gba - NOINTRO\r\nCRC32: 2A524221\r\nMD5: F1A1B9742FCD467A531DD4314C4E7D19\r\nSHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nSHA-256: F1200D19771B366B6EAD15DEC0EEE4A7785B538D894C069C36F7592321EE799B', 0, '', '', ''),
(963, 1, 166, 'Luigi Kun', 569, 'Demons from an unknown dimension came and stole Luigi&#039;s cherry stash, no one takes Luigi&#039;s stash! So Luigi goes into their dimension &amp; get what&#039;s his!', '[963]luigi_kun.zip', '1.0', '2012-08-21 05:49:46', '2018-01-05 23:53:35', '20 August 2012', 1345435200, '963readme.txt', 1, 0, 1, 0, 0, 0, '963titlescreen.png', 1, 0, 0, 1196, 1, 'Moai-kun (J).nes - GOODNES 3.14\r\nCRC32: A3A19253\r\nMD5: 09ED65C2D06263899C2CDB04CAC0D5C9\r\nSHA-1: 57FB1E3611EFDAEE0943DA34D9EAA0D86802C25A\r\nSHA-256: 5D9592AB0EFC8065943453D3A046470CEFCB9DE09CCE2566CBD9D1564E401AE4', 0, '', '', ''),
(964, 10, 1737, 'Soldier Name Reverter', 1523, 'This project gave Sr-1, Sr-2, and Sr-3 their names from the Japanese release. However, this is no longer available on RHDN.', '', '0.1', '2012-08-21 13:17:05', '2022-06-01 12:53:41', '21 August 2012', 1345521600, '', 0, 0, 0, 1, 0, 0, '', 5, 1, 1, 1565, 1, 'Breath of Fire (U)(Mode7).gba - NOINTRO\r\nCRC32: 4BBBE9A2\r\nMD5: 8C0D04E7909814C1BDBA874A5A84EB4D\r\nSHA-1: 04C15F2B2E7C504F40B97E3A30F2CD591BC7AEF8\r\nSHA-256: F1366138B096137D8F3AEB5DF2315E9E03F60A749388EAD83D2F96A3D8CBFEFD', 0, '', '', ''),
(965, 1, 1122, 'Yuan Shao&#039;s Revenge 3.0', 1844, 'Comprehensive ROM Guide:\r\n[url]http://doaerhguide.wikidot.com/yuan-shao-s-revenge[/url]\r\n\r\nAdditional Assistance Provided by:\r\n\r\n- Boneduke for map design\r\n- Cao Zhang as the lead tester\r\n- Ludmeister for additional ROM enhancements like agility based attacks, item drops, etc…\r\n- Sonic Penguin for portraits and sprites\r\n- Phaxuji, Boneduke, Ludmeister, and Lordyuanshu for beta play testing.\r\n- Drakkhen1037, ZyloWolfBane, Nicholas Newby, ♠ RageWynd ♠, and others for post release bug catching.\r\n\r\nThis ROM uses a rare mapper to make it 1MB in size. For that reason only certain emulators will work.\r\n\r\nTested and Working Emulators:\r\n\r\nFCEUX — http://fceux.com/web/download.html - must be at least version 2.2.3 but 2.4.0 is recommended.\r\nNostalgia NES (Android)\r\nNES.emu\r\n\r\nAlso have mainly tested with save slot 1. Do not recommend using save slot 2. If you need more save slots use save states in your emulator.\r\n\r\nCONTACT:\r\n\r\nDOAE Mods Facebook Page: https://www.facebook.com/profile.php?id=100064189293368\r\nLordYuanShu Forums: http://www.lordyuanshu.com/forums/forum/destiny-of-an-emperor\r\nDOAE Mods Discord: https://discord.gg/CfEbAsfDyr\r\n\r\nThe setting takes place between the Yellow Turban rebellion and the timeframe of the Cao Cao vs Yuan Shao war (200 AD). Battles somewhat re-created:\r\n\r\n[list]\r\n[li][url]http://en.wikipedia.org/wiki/Yellow_Turban_Rebellion[/url][/li]\r\n[li][url]http://en.wikipedia.org/wiki/Campaign_against_Dong_Zhuo[/url][/li]\r\n[li][url]http://en.wikipedia.org/wiki/Battle_of_Yangcheng[/url][/li]\r\n[li][url]http://en.wikipedia.org/wiki/Battle_of_Jieqiao[/url][/li]\r\n[li][url]http://en.wikipedia.org/wiki/Battle_of_Yijing[/url][/li]\r\n[li][url]http://en.wikipedia.org/wiki/Battle_of_Xiangyang_(191)[/url][/li]\r\n[li][url]http://en.wikipedia.org/wiki/Battle_of_Guandu[/url][/li]\r\n[/list]\r\n\r\n[b]Enhancements included are:[/b]\r\n\r\n[list]\r\n[li]Iron Ore / Treasure Chest Bug Fix[/li]\r\n[li]Many new character portraits[/li]\r\n[li]Many new character sprites[/li]\r\n[li]8 tactics[/li]\r\n[li]Agility on status page[/li]\r\n[li]Critical hit formula changes (subtle increase in number of critical hits)[/li]\r\n[li]Agility Based Multi-attacks[/li]\r\n[li]Modified soldier bars to support more troops[/li]\r\n[li]25 soldier gain level up patterns[/li]\r\n[li]Modified TP gains at level-up[/li]\r\n[li]Change food usage (subtle decrease in amount of food used)[/li]\r\n[li]DoaE2 like damage[/li]\r\n[li]New Chapters[/li]\r\n[li]&quot;Life&quot; and &quot;Raise&quot; tactics[/li]\r\n[li]Tactic slots and order changed to support 8 tactics, life, and raise[/li]\r\n[li]Smoke pot lasts twice as long[/li]\r\n[li]DOAE Artificial Intelligence Enhancements[/li]\r\n[li]&quot;Duel&quot; Tactic (replaces Shui Jian)[/li]\r\n[li]&quot;Charge&quot; Tactic (replaces Cheng Nei)[/li]\r\n[li]&quot;Protect&quot; Tactic (combines Wuo Jian, Shui Jian, and Cheng Nei)[/li]\r\n[li]Enhanced &quot;An Sha&quot; tactic[/li]\r\n[li]Level/soldier based damage for tactics[/li]\r\n[li]Guard tactic only defends against physical attack[/li]\r\n[li]&quot;Defend&quot; halves physical and tactic damage and gains TP[/li]\r\n[li]There is no tactician, each officer uses their own tactics[/li]\r\n[li]New officer profiles[/li]\r\n[li]New tactics[/li]\r\n[li]Tactic status displayed on screen[/li]\r\n[li]Map Edits by Boneduke[/li]\r\n[/list]', '[965]YuanShao_DoaE_IPS.zip', '3.0', '2012-08-23 18:43:27', '2022-09-07 21:04:24', '07 September 2022', 1662523200, '965readme.txt', 1, 0, 1, 1, 1, 0, '965titlescreen.png', 1, 0, 0, 1707, 1, 'Destiny of an Emperor (U) [!].nes - GOODNES 3.14\r\nCRC32: C0F73D85\r\nMD5: F2DD8CE3A76AA35832575A08A9CE9CB6\r\nSHA-1: 1D0C4EB62E959AB172CCA34CAFDF88796FCF4C5B\r\nSHA-256: C341BFB5779691BFBCCA25741245DECDAB23649BA4BFF8314750EC9EBC01937D', 0, '', '', 'https://youtu.be/D_32eg3sbcE'),
(966, 1, 1122, 'Rise of Lu Bu', 1845, 'FCE Ultra 2.2.2 Emulator or above is required to run this mod. Using other, untested emulators such as NESten, will likely produce graphical errors.  \r\n\r\nDownload FCE Ultra here:\r\n[url=http://fceux.com/web/download.html]FCE Ultra Emulator Download Page[/url]\r\n\r\nRise of Lu Bu 3.0 enhancements included are:\r\n\r\n[list]\r\n[li]Brand new story line, play as Lu Bu![/li]\r\n[li]Iron Ore / Treasure Chest Bug Fix[/li]\r\n[li]Terrain graphical changes[/li]\r\n[li]Modified soldier bars[/li]\r\n[li]New TP Regeneration Skill (FOCUS)[/li]\r\n[li]Changed gold and TP gains[/li]\r\n[li]Smoke Pot changes[/li]\r\n[li]Battle balancing[/li]\r\n[li]Increased difficulty[/li]\r\n[li]Increased experience gains[/li]\r\n[li]New Tactic Damages and effects[/li]\r\n[li]New 8 Tactic Battle System[/li]\r\n[li]New Life, Raise, Duel, and Carnage Tactics[/li]\r\n[li]Ludmeister&#039;s Tactic Code[/li]\r\n[li]Many unique classes of officers[/li]\r\n[li]New sprites by sonic.penguin and MiDKnighT[/li]\r\n[li]New soldier bar and sprite colors[/li]\r\n[li]New portraits by sonic.penguin[/li]\r\n[li]Valuable Steeds give 2x attacks[/li]\r\n[li]Critical hit formula changes[/li]\r\n[li]New Weapons[/li]\r\n[li]New Menu icons and dual colored menus[/li]\r\n[li]New Menu interface[/li]\r\n[li]Faster/cleaner dialogue after battles, in menus, and when dealing with merchants to eliminate extra keystrokes.[/li]\r\n[/list]', '[966]Destiny of an Emperor -  Rise of Lu Bu V 3.rar', '3.0', '2012-08-27 00:21:51', '2015-03-14 16:13:04', '01 December 2013', 1385874000, '966readme.txt', 1, 1, 1, 1, 1, 0, '966titlescreen.jpg', 1, 0, 0, 1499, 1, 'Destiny of an Emperor (U) [!].nes - GOODNES 3.14\r\nCRC32: C0F73D85\r\nMD5: F2DD8CE3A76AA35832575A08A9CE9CB6\r\nSHA-1: 1D0C4EB62E959AB172CCA34CAFDF88796FCF4C5B\r\nSHA-256: C341BFB5779691BFBCCA25741245DECDAB23649BA4BFF8314750EC9EBC01937D', 0, '', '', ''),
(968, 43, 1740, 'Bleach Pac-Man', 1588, 'This is v1.5b of a modification to a homebrew Atari 7800 port of the arcade game &quot;Jr. Pac-Man&quot;. It modifies most of the graphics and text, as well as adding in a new set of eight levels to replace the originals.\r\n\r\nNew modifications since the previous version:\r\n\r\n[list]\r\n[li](V1.5b) Removed spare pellets on the seventh level.[/li]\r\n[li](V1.5a) Re-added a pellet missing from the third round.[/li]\r\n[li]Due to feedback regarding Ichigo&#039;s hair resembling an afro, spikes have been added to his hair. Enemy characters also have updated hair design.[/li]\r\n[li]Plus mode&#039;s fifth food/item has been changed to Takoyaki.[/li]\r\n[li]Rounds 0, 1, and 3 now sport more cleaner designs.[/li]\r\n[/list]\r\n\r\nThe hack is based on the 2000&#039;s manga and anime series &quot;Bleach&quot; by Tite Kubo, and tries to be as accurate as possible to the source material. Not everything desired could be implemented into the hack due to the limitations of the original unmodified ROM and the editor utility used to create the hack.\r\n\r\nPlease view the attached Readme for more information on where to obtain the original ROM the patch should be applied to.', '[968]Bleach Pac-Man.ips.zip', '1.5b', '2012-08-29 19:52:17', '2015-12-11 17:04:49', '29 August 2012', 1346212800, '968readme.txt', 1, 0, 1, 1, 0, 0, '968titlescreen.png', 1, 0, 0, 603, 1, 'CRC32: 4af668c8\r\nMD5: 984e4eb701a3b3f2612f7f637a63cf6d\r\nSHA1: 33bc623560f03f532ad5a2e51156c44f7a2571df', 0, '', '', ''),
(969, 10, 817, 'Final Fantasy IV - Sound Restoration hack', 1067, 'This hack fully restores the music and the sound effects from the SNES original.\r\n\r\nAn orchestral piece, played by Tokyo&#039;s philharmonic orchestra, is featured in the ending.', '[969]ff4a_sound_restore_v13.7z', '1.3', '2012-08-30 14:10:46', '2015-11-07 10:06:02', '04 April 2015', 1428120000, '969readme.txt', 0, 1, 0, 0, 0, 0, '969titlescreen.PNG', 5, 0, 1, 16336, 1, 'ety-FFIVA.gba\r\nCRC32: 27F2BC67\r\nMD5: 2FF590AA635590C2F8140C88CBB19025\r\nSHA-1: B09D50D782B184C8641AEA6DD904AE46C3CC72E6', 0, '', '', ''),
(971, 9, 755, 'Super Mario Kart Difficulty Curve Fix', 1855, 'Minor hack that rearranges the order of the tracks to make a fairer difficulty curve. Here is the new track order:\r\n\r\nMUSHROOM CUP\r\n\r\nMario Circuit 1\r\nDonut Plains 1\r\nGhost Valley 1\r\nBowser Castle 1\r\nKoopa Beach 1\r\n\r\nFLOWER CUP\r\n\r\nVanilla Lake 1\r\nChoco Island 1\r\nMario Circuit 2\r\nGhost Valley 2\r\nDonut Plains 2\r\n\r\nSTAR CUP\r\n\r\nKoopa Beach 2\r\nVanilla Lake 2\r\nChoco Island 2\r\nBowser Castle 2\r\nMario Circuit 3\r\n\r\nSPECIAL CUP\r\n\r\nGhost Valley 3\r\nDonut Plains 3\r\nBowser Castle 3\r\nMario Circuit 4\r\nRainbow Road', '[971]SMK Difficulty Curve Fix.zip', '1.0', '2012-09-02 23:16:22', '2016-02-16 05:18:28', '02 September 2012', 1346558400, '', 0, 0, 1, 1, 1, 0, '', 5, 0, 1, 1342, 3, 'Super Mario Kart (USA).sfc - NOINTRO\r\n    CRC32: CD80DB86\r\n    MD5: 7F25CE5A283D902694C52FB1152FA61A\r\n    SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\n    SHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(972, 9, 849, 'Mega Man 7 - Boss Select Pre-Text', 1574, 'This requires an unheadered Mega Man 7 (U) Rom!\r\n\r\nWhat this does is add in the Pre-Boss Level Select text. (Ex: &#039;Don&#039;t Slip!&#039; when you choose Freeze Man).', '[972]MM7.zip', '1.0', '2012-09-02 23:16:54', '2016-02-03 21:54:29', '01 September 2012', 1346472000, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1776, 4, 'Mega Man 7 (USA).sfc - NOINTRO\r\nCRC32: 2D947536\r\nMD5: 301D8C4F1B5DE2CD10B68686B17B281A\r\nSHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nSHA-256: A255FEC32453739903A1954149F19BC9658F4A415600B44BADF1D4E5E13A16F9', 0, '', '', ''),
(973, 10, 859, 'Chaos Mode Hack', 1856, 'List of changes:\r\n\r\n*Enemy stats doubled.\r\n*Enemy rewards (Gold/EXP) halved.\r\n*Boss stats tripled, and turns increased by one.\r\n*Boss rewards (Gold/EXP) tripled.\r\n*Super rare drop rates (Kikuichimoji) doubled.\r\n*Enemy AI more aggressive.\r\n\r\nPatch on a clean UE verified copy.\r\nUse LIPS.', '[973]gschaos_gba-nks.zip', '1.0', '2012-09-03 22:25:05', '2016-01-19 22:00:02', '02 February 2012', 1328158800, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 2762, 1, 'Golden Sun (USA, Europe).gba - NOINTRO\r\nCRC32: E1FB68E8\r\nMD5: 1CDD7F33C9A27061201E1D1CE029A700\r\nSHA-1: 5C4695205413DF7DB52B9A184815A07783999971\r\nSHA-256: C14F1151897E8D73F25FFDD67E21EEBB6DC57973FF2458872EE89FA9060AACA1', 0, '', '', ''),
(974, 9, 714, 'Super Mario World: The Lost Adventure - Episode I REMASTERED', 1857, 'Finally, after 2 cancelled SMW hacks and after a year of work, Super Mario World: The Lost Adventure - Episode I is finally here. It&#039;s a complete Super Mario World hack that features:\r\n\r\n[list]\r\n[li]80 stages (more than the original game)[/li]\r\n[li]Custom music[/li]\r\n[li]Custom Boss battles[/li]\r\n[li]Custom graphics[/li]\r\n[li]Custom palettes[/li]\r\n[li]New Power Ups[/li]\r\n[li]Increased difficulty[/li]\r\n[li]Redesigned overworld map[/li]\r\n[li]And more...[/li]\r\n[/list]\r\n\r\nStory synopsis: \r\nMario embarks on a journey to rescue Princess Peach and 7 Yoshi eggs from Bowser, but the adventure turns out to be much bigger than expected.\r\n\r\n\r\n2022 REMASTERED update:\r\n\r\nThe remaster aims to improve the quality of the hack and have it be more in line with the later episodes. Here are the changes:\r\n\r\n[list]\r\n[li]New levels[/li]\r\n[li]New Music[/li]\r\n[li]New custom graphics[/li]\r\n[li]New custom enemies[/li]\r\n[li]New custom bosses[/li]\r\n[li]New level order[/li]\r\n[li]Redesigned overworld map[/li]\r\n[li]Rebalanced difficulty[/li]\r\n[li]And more...[/li]\r\n[/list]\r\n\r\n\r\nHave Fun!!!\r\n\r\n\r\n\r\n\r\nThis requires a headered ROM.', '[974]SMW The Lost Adventure Episode I REMASTERED.zip', '2.4', '2012-09-10 02:58:09', '2023-03-07 00:34:30', '09 August 2012', 1344484800, '974readme.txt', 1, 1, 1, 1, 1, 1, '974titlescreen.png', 1, 0, 0, 42634, 3, 'Super Mario World (U) [!].smc\r\nCRC32: 544F00BC\r\nMD5: 3FA8AFBFA6CA022C55F71CD8365D50DA\r\nSHA-1: B831F5DF9CB7C8F0474F06464C40700F5126DB03', 0, '', '', ''),
(975, 1, 1074, 'Effect Enemy EX', 1074, 'Creates effects for enemy hex numbers F0 - F5. IPS patch applies to Rockman 4. Source code provided! Best when making Mega Man IV / Rockman 4 hacks.', '[975]rock4_effectenemyex.zip', '1.0', '2012-09-10 03:19:06', '2016-01-31 05:42:50', '29 May 2009', 1243569600, '975readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 942, 1, 'Rockman 4 - Aratanaru Yabou!! (Japan).nes - NOINTRO\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nSHA-256: AB4EB162A7BC84A317939B3F952314C9C7D0E6B7065210FF39322A3A13AEAA4C', 0, '', '', ''),
(978, 1, 943, 'Magician', 1858, 'Use magic to save the Magician Girl from the bad guys...', '[978]Magician (Nuts and Milk Hack).rar', '1.0', '2012-09-11 03:57:43', '2018-02-14 07:34:10', '10 September 2012', 1347249600, '978readme.txt', 1, 0, 0, 1, 0, 0, '978titlescreen.png', 5, 0, 0, 540, 1, 'Nuts &amp; Milk (Japan).nes - NOINTRO\r\nCRC32: 11879FE8\r\nMD5: 8315CB720233BFD42B145B271E0189B8\r\nSHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nSHA-256: E70B0059F7E3FEA7EBAEBF2BC4B80468DDAD0B04E344E8E5359A3FA55F48DD28', 0, '', '', ''),
(979, 44, 1707, 'War of the Lions Slowdown Removal Patch', 1220, 'This patch removes the slowdown during spell/skill animations in FFT: War of the Lions. The original fix was created by Archaemic, which I have turned into a PPF file, which can be easily applied to a FFT ISO using PPF-o-Matic. Be sure to patch an ISO and not a CSO! Enjoy!\r\n\r\nEDIT: The October 23rd update fixes a large bug that caused the slowdown fix to flat-out fail on several PSPs. If the last version didn&#039;t work, please try this one! Sorry for any inconvenience!', '[979]Slowdown Fix Mark 2.zip', '2.0', '2012-09-19 03:30:17', '2016-01-02 01:31:23', '23 October 2012', 1350964800, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 19576, 10, 'This patch requires an EUR version of WotL to work properly. It may work on other regional ISOs as well, but that hasn&#039;t been tested.', 0, '', '', ''),
(980, 9, 302, 'Fancy Walking', 528, 'While walking up or down stairs diagonally, the player does not take poison damage, the Tintinabar does not restore HP to the user, the player would be able to walk through NPCs, and in a multi-party dungeon, save point use would be retained.', '[980]Fix - Fancy Walking.7z', '1.0', '2012-09-21 08:24:07', '2016-06-01 12:20:48', '21 September 2012', 1348200000, '980readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 629, 4, 'Final Fantasy III (USA).sfc - NOINTRO\r\n    CRC32: A27F1C7A\r\n    MD5: E986575B98300F721CE27C180264D890\r\n    SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\n    SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(981, 1, 1074, 'Haikei (Rockman 4)', 662, 'Creates the behind the wall TSA block in slot E in your Mega Man IV / Rockman 4 map editor when making levels. The original coding was created from Rock5easily but code placed in the existing slot which glitches after the Cossack 4 fight. This modified coding is placed in an unused data entry.\r\n\r\nSource code provided as the original coding data.', '[981]rock4_haikeiV2.zip', '1.2', '2012-09-23 03:54:38', '2016-01-04 20:42:48', '10 September 2012', 1347249600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 661, 1, 'Rockman 4 - Aratanaru Yabou!! (J) [!]\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A', 0, '', '', ''),
(983, 22, 959, 'Sonic 1 Improvement', 1427, 'This improvement of Sonic 1 adds the time HUD to the boss fights so you can record your times. New title screen where it adds Ancient to the copyright. Some other areas are fixed where it is missing the time HUD.\r\n\r\n1.31 fixes many bugs, plus adds an electric sphere to Scrap Brain 3 and more cannon fire to Sky Base 2.', '[983]Sonic 1 Improvement V1.31.zip', '1.31', '2012-09-26 16:43:16', '2020-08-15 14:00:14', '15 August 2020', 1597464000, '', 0, 0, 0, 1, 1, 0, '983titlescreen.png', 5, 0, 0, 2273, 1, 'Sonic The Hedgehog (USA, Europe, Brazil)\r\nCRC32: B519E833\r\nMD5: DC13A61EAFE75C13C15B5ECE419AC57B\r\nSHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nSHA-256: 6AD738965ECE231427EE046B9905CFEE470D5C01220AFDD934DA4673E4A2458B', 0, '', '', ''),
(984, 9, 1230, 'Super Robot Wars EX - Hard mode', 1085, 'This is the first hard mode patch for Super Robot Wars EX, as well as for the SRW series.\r\n\r\nThe enemies are tougher, stronger and often come with a larger group than before.\r\n\r\nYou&#039;ll get some new characters and units also.\r\n\r\nAnd be careful, it&#039;s very easy to get game over.', '[984]EX(hard).zip', '0.01', '2012-09-27 21:52:23', '2015-11-26 05:56:02', '27 September 2012', 1348718400, '984readme.txt', 0, 0, 0, 0, 1, 0, '984titlescreen.PNG', 5, 0, 1, 1109, 3, 'Super Robot Taisen EX (Japan).smc\r\nCRC32: 239621A0\r\nMD5: 05ABAF496F6EFCC34EDE0939821E2B3B\r\nSHA-1: 29E78BCB3BCC7F353804AC002CE651E121BD8AA0\r\nSHA-256: 7F3209FA4918BA670198219257586A32090F213F8A45ED2219DA22C9F38CC37C', 0, '', '', ''),
(986, 1, 709, 'Peach&#039;s Cream', 569, 'This hack was released the same day Luigi&#039;s Chronicles was released, but wasn&#039;t very popular because Luigi&#039;s Chronicles was popular. I was going through my ROM Hack folder and found this hack, so there you have it.\r\n\r\nI went with a Mario land kinda feel with this hack for Peach as far as graphics, &amp; I did a first you&#039;ll notice an IPS file called &quot;Peach Cream 2012&quot; I edited some levels so it wouldn&#039;t be too difficult for the player as well as the original IPS file.\r\n\r\nIn this adventure Peach has to rescue Mario, it&#039;s a short hack with 2 worlds, you won&#039;t spend too much time with this hack. Enjoy!', '[986]peach_cream.zip', '1.0', '2012-10-04 11:34:57', '2016-04-24 13:05:46', '01 October 2005', 1128139200, '986readme.txt', 1, 0, 1, 1, 0, 0, '986titlescreen.png', 1, 0, 0, 2414, 1, 'File: Super Mario Bros. (W) [!].nes\r\n    Length: 40976 Bytes (320 Kbit)\r\n    CRC32: 3337EC46\r\n    MD5: 811B027E AF99C2DE F7B933C5 208636DE\r\n    SHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(990, 9, 755, 'Super Mario Kart Alternate Tracks 2', 1254, 'My second complete replacement of all of the tracks in Super Mario Kart.  The intent is to maintain the same feel as the original with a fresh set of races.', '[990]SMKAT2.zip', '0.9', '2012-10-12 20:31:07', '2013-08-10 23:41:19', '11 October 2012', 1349928000, '990readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 3450, 4, 'Super Mario Kart (U) [!].smc - GOODSNES 2.04\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(991, 23, 1068, 'New Super Mario Bros. 5: Clone Tag Team', 1870, 'In New Super Mario Bros. 5: Clone Tag Team, the story is the same -kind of. Upon entering the first level, Mario comes across a Clone of himself who mimics his actions precisely. In this unique Mario hack, the levels are designed to test you. The Clone can help you through the hardest places, and can make the easiest situations hard. Can YOU become a Master of Clones?\r\n\r\nUpdated to Bugfix Release v1.1 as of 25 Nov 2012\r\n\r\nUpdated to Bugfix Release v1.2 as of 21 Feb 2013\r\n\r\nUpdated to Bugfix Release v1.3 as of 16 Sep 2013\r\n\r\nDownload the readme to learn how to apply the .nmp patch contained in the .rar\r\n\r\nPLEASE READ THE README! The readme contains information about future updates that you can&#039;t miss!\r\n\r\nBe sure to look out for Clone Tag Team 2 in 2014!', '[991]CLONE_TAG_TEAM_BUGFIX_V1-3.rar', '1.3', '2012-10-12 20:31:41', '2016-01-30 20:21:32', '16 September 2013', 1379304000, '991readme.txt', 1, 1, 1, 0, 0, 0, '991titlescreen.png', 1, 0, 0, 10841, 12, 'File: 0434 - New Super Mario Bros. (U).nds\r\n    Patch lenght: 771.114 bytes\r\n    CRC32: 0197576A\r\n    MD5: A2DDBA012E5C3C2096D0BE57CC273BE5\r\n    SHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\n    SHA-256: 9F67FEF1B4C73E966767F6153431ADA3751DC1B0DA2C70F386C14A5E3017F354', 0, '', '', ''),
(992, 1, 746, 'Mega Man 3 Improvement', 1876, 'This is an improvement patch for Mega Man III/Rockman 3. It has many improvements to the game + MANY bugfixes that existed originally in MM3.\r\n\r\nAnyone is free to use this for their own Mega/Rock 3 hacks, and any new ones in the future.\r\n\r\nPlease only use the appropriate patch depending on what ROM your using. The [i]megaman3[/i] patch is only for the English version and the [i]rockman3[/i] is only for the Japanese ROM.\r\n\r\nThe author will not list all the changes here, they are already listed in the readme. A YouTube video was uploaded also to demonstrate many of the changes. Please see the “Video Comments.txt” for the link to the YouTube video and to use as a guide to note the changes you’ll see demonstrated.\r\n\r\nAn ASM file was used from the Japanese ROM hacker named Puresabe, known best for Rockman 4 MI (Minus Infinity). It implements some gameplay physics mods that he presented to me. NOTE: It already has been applied to both English and Japanese versions of the patch.', '[992]Megaman 3 Improvement Ver 300.zip', '3.0', '2012-10-19 21:11:33', '2023-07-11 12:50:49', '11 July 2023', 1689048000, '992readme.txt', 1, 0, 0, 1, 1, 1, '992titlescreen.png', 5, 0, 0, 17697, 1, 'File: Rockman 3 - Dr. Wily no Saigo! (J).nes\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB5 8B6AFC53 F8D20B8C 1E19A0AB\r\nSHA1: E82C532D E36C6A5D EAF08C62 48AEA434 C4D8A85A\r\n*\r\nFile: Mega Man III (U) [!].nes\r\nCRC32: BE6DBB5D\r\nMD5: 1B5BDD75 9448390A BCC9D481 E8D83700\r\nSHA1: 0728DB6B 8AABF7E5 25D930A0 5929CAA1 891588D0', 0, '', '', ''),
(993, 9, 268, 'Chrono Trigger Impossible', 1402, 'Chrono Trigger Impossible is a hack of Chrono Trigger (U) rom making it more difficult to beat than before.\r\n\r\nThe point of making the hack was to make the game a lot more challenging than it originally was but still beatable so if you feel like giving Chrono Trigger another try, here is an additional patch you may want to use for it. :)\r\n\r\nThe hack has been properly tested and is totally playable from the beginning to the end, BUT there will be some silly issues here and there. A good example of an issue like this would be some bosses having lots of more HP than would be needed to actually make the fight more challenging. They simply take longer to beat that way (even if they can damage you a lot more than in the original version).\r\n\r\nNotice:\r\nYou will have to rely on information RPGClassics has about Chrono Trigger unless you remember everything by heart; mainly on the walkthrough explaining, how to get all of the secret items you may not know about because this hack simply assumes you&#039;ve found all of them (mails for absorbing elemental damage, best weapons and armour in late of the game etc.).\r\n\r\nBut give it a go and don&#039;t quit right away after possibly dying on those Hetakes or Blue Imps at the start of the game!\r\n\r\nFor advanced using, this hack only affects the enemy data and some character data related to starting out the game. Basically, it&#039;s possible to patch this hack over most other Chrono Trigger (U) hacks but it hasn&#039;t been tested with any so do it at your own risk.', '[993]Chrono Trigger Impossible.zip', '1.0', '2012-10-27 11:31:46', '2020-04-13 00:43:06', '30 August 2012', 1346299200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2340, 3, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(994, 1, 1122, 'Rise of Ieyasu 2.0', 1845, 'Massive game play improvements over the original Destiny of an Emperor:\r\n\r\nFCE 2.2.2 Emulator is required to run this mod. Using other, untested emulators such as NESten, will likely produce graphical errors. Download FCE 2.1.5 here:\r\n\r\n[url=http://fceux.com/web/download.html]FCE Ultra Emulator Download Page[/url]\r\n\r\nRise of Ieyasu 2.0 enhancements included are:\r\n\r\nMarch 2013 Updates:\r\n* Battle Gameplay Rebalancing\r\n* New Portraits\r\n* New Tactic Costs\r\n* Altered Tactics Learned per Level\r\n* Altered TP Gains\r\n* New PoH Officers to be recruited\r\n* Officer Stat Balancing\r\n\r\nOriginal Updates:\r\n* Brand new story based off of the Sengoku Era of Japan\r\n* Officer Agility Stats - now viewable in the status screen\r\n* New leveling schemes and level 52 now possible\r\n* Iron Ore / Treasure Chest Bug Fix\r\n* Terrain graphical changes\r\n* Modified soldier bar length/color\r\n* Modified TP Gains\r\n* Modified gold gains\r\n* Smoke Pot Time Increased\r\n* Battle balancing\r\n* New Weapon and Armor Stats\r\n* New Tactics Code by MiDKnighT: &#039;Duel&#039;, &#039;Blitz&#039;, &#039;Protect&#039;, &#039;Guard&#039;, and Resurrect Tactics\r\n* Officer &#039;perma-deaths&#039; possible in Duels\r\n* 8 Tactic Slots Unlocked\r\n* Ludmeister’s Tactic and Agility-Based Attack Code\r\n* Many unique classes of officers\r\n* ALL NEW officers\r\n* New portraits by sonic.penguin\r\n* New sprites by sonic.penguin and MiDKnighT\r\n* New soldier bar and sprite colors\r\n* Valuable Steeds give 2x attacks\r\n* Critical hit formula changes\r\n* Increased difficulty\r\n* Increased experience gains\r\n* Music Changes\r\n* Faster/cleaner dialogue after battles, in menus, and when dealing with merchants to eliminate extra keystrokes\r\n* Entirely new bonus section of the game... can you conquer the Path of Heaven?\r\n\r\nVisit the [url]http://lordyuanshu.com/forums[/url] for the latest updates on this mod and more Destiny of an Emperor mod releases from sonic.penguin!', '[994]Destiny of an Emperor; Rise of Ieyasu 2.0.zip', '2.0', '2012-10-30 15:54:03', '2015-03-14 16:28:53', '17 March 2013', 1363492800, '994readme.txt', 1, 1, 1, 1, 1, 0, '994titlescreen.png', 1, 0, 0, 1244, 1, 'Destiny of an Emperor (U) [!].nes - GOODNES 3.14\r\nCRC32: C0F73D85\r\nMD5: F2DD8CE3A76AA35832575A08A9CE9CB6\r\nSHA-1: 1D0C4EB62E959AB172CCA34CAFDF88796FCF4C5B\r\nSHA-256: C341BFB5779691BFBCCA25741245DECDAB23649BA4BFF8314750EC9EBC01937D', 0, '', '', ''),
(995, 9, 302, 'Sword Tech Ready Stance', 1902, 'The command [i]Sword Tech[/i] is a charge up ability. After the [i]Sword Tech[/i] command is selected, the player must wait until the gauge fills up to the targeted level. Time doesn&#039;t stop while the gauge fills and enemies keep hitting the party while the player waits. The player can&#039;t give commands to the party until the [i]Sword Tech[/i] gauge fills up.\r\n\r\nThis patch speeds up the [i]Sword Tech[/i] gauge and makes possible to select any [i]Sword Tech[/i] level without significant delay. After the [i]Sword Tech[/i] level is selected, the time of the ready stance of the character is updated accordingly. The character will quietly charge up the [i]Sword Tech[/i] level and the player can give commands to the party.\r\n\r\nTwo versions are available. The first version erases the [i]Retort[/i] code and make it behaves like a normal [i]Sword Tech[/i]. The second version preserves the [i]Retort[/i] functionality.', '[995]SwordTechReadyStance11.7z', '1.1', '2012-11-05 19:02:56', '2016-04-30 06:12:04', '05 November 2012', 1352091600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1830, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(996, 1, 739, 'Castlevania: Stairs of DOOM', 1903, 'This CV1 hack features completely revamped levels and some graphic and music edits. The main idea is to maximize space in rooms using clever ways such as crossing stairs (even stair mazes!), alternate paths, hidden shortcuts etc.\r\n\r\nThe difficulty of this hack is about the same as the original game at 1st quest and ramped up for 2nd one. Expect Grim Reaper and Dracula fights with Medusa heads spawning all around.\r\n\r\nSee the readme for more information.', '[996]Stairs of DOOM v1.1.rar', '1.1', '2012-11-05 19:08:51', '2013-07-24 03:50:51', '31 October 2012', 1351656000, '996readme.txt', 1, 1, 1, 0, 0, 0, '996titlescreen.png', 1, 0, 0, 2625, 1, 'Castlevania (U) (PRG1) [!].nes - GOODNES 3.14\r\nCRC32: 856114C8\r\nMD5: 52EB3F7E2C5FC765AA71F21C85F0770E\r\nSHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nSHA-256: C71BE6AC16E8EEA7F867CD5437AFD1449BEF7C4834EC4CA273CAFE2882EBFC46', 0, '', '', ''),
(997, 1, 739, 'Castlevania - Horror of Dracula', 1904, 'PROBABLY OBSOLETE: SEE CASTLEVANIA [url=https://www.romhacking.net/hacks/2839/]&quot;PRINCE OF DARKNESS&quot;[/url] HACK INSTEAD.\r\n\r\n[i]Horror of Dracula[/i] is a new version of Castlevania, quite respectful of the original game, but with some improvements:\r\n\r\n[list]\r\n[li]New decors and new sprites for Simon and his enemies[/li]\r\n[li]Fights against Medusa, Mummies and Dracula are now harder[/li]\r\n[li]And some other little things![/li]\r\n[/list]\r\n\r\nIn the .zip file, you&#039;ll find the patch in 3 difficulty levels.\r\n\r\nDON&#039;T FORGET TO SWITCH THE NTSC MODE &quot;ON&quot; FOR A BETTER GAME SPEED!\r\n\r\nHope you&#039;ll like it!', '[997]Castlevania - Horror of Dracula - v2\'2.zip', '2.2', '2012-11-05 23:00:09', '2018-09-23 16:23:43', '24 January 2016', 1453611600, '', 1, 0, 1, 1, 1, 0, '997titlescreen.png', 5, 0, 0, 3137, 1, 'Castlevania (Europe).nes\r\nCRC:A93527E2\r\nSHA-1:0EA29D38B0D1740234DED685546D5ED9E1B3699E\r\n\r\nCastlevania (USA).nes\r\nCRC:0AC1AA8F\r\nSHA-1:EE09B857C90916EDD92A20C463485A610B0A76FD', 0, '', '', ''),
(998, 1, 774, 'Mega Man Reloaded', 1905, 'Mega Man Reloaded | A hack for Mega Man 1 (U) | Copyright ©2012-2016 Zieldak | V1.4M &amp; V1.4B\r\nMega Man is a registered trademark of Capcom Co., Ltd.\r\n\r\n[b]THANK YOU FOR 4000+ DOWNLOADS FROM RHDN AND AN ADDITIONAL 2500+ DOWNLOADS FROM OTHER SITES![/b]\r\n\r\n[b]Description and Storyline[/b]\r\n\r\nMega Man Reloaded is a simple Mega Man 1 hack. It has new graphics, new layout and design, and music ported from Mega Man 2!\r\n\r\n&quot;Wily got out of prison and he secretly built up his new base on a small island. He stole and reprogrammed Light&#039;s first 6 robot masters from the Robot Museum, to get revenge for being defeated for the 11th time. Dr. Wily sent them across the world to cause total chaos! Will Mega Man be able to stop Wily once again?!&quot;\r\n\r\n[b]Reversion History[/b]\r\n- July 23, 2012 Started.\r\n- August 12, 2012 First Demo Release.\r\n- August 21, 2012 Second Demo Release.\r\n- October 27, 2012 First Official Release. V1.0\r\n- October 31, 2012 Second Release. Bug Fix. V1.1\r\n- December 17, 2012 Final Release. V1.2\r\n- December 24, 2013 Truly Final Enchantments - Minor Fixes. V1.3 *** PROJECT FINISHED...? NOT!\r\n- November 5, 2016 &#039;New&#039; Character: Bass. V1.4B\r\n\r\n[b]Features[/b]\r\n- New stage graphics, design and sprites.\r\n- New boss weakness chain!\r\n- Ice Slasher is now capable of destroying enemies!\r\n- Ice Slasher and Rolling Cutter now can be fired 56 times without recharges!\r\n- All weapons are weakened with the exception of Ice Slasher, it&#039;s the most effective weapon in game.\r\n- Music is hacked unlike in most of Mega Man 1 hacks! The music was imported from Mega Man 2/Rockman 2. 2 songs are from MM1.\r\n- All enemies deal more damage to Mega Man.\r\n- All enemies have more health. And are much more annoying.\r\n- All bosses have a primary and secondary weakness!\r\n- Modified Sniper Joe AI. (Credits to NetSplit)\r\n- Modified drop rarity table.\r\n\r\n[b]What&#039;s New in V1.4?[/b]\r\n- V1.4B features Bass and V1.4M features Mega Man as the playable character.\r\n- Bass (unfortunately) has the same mechanics as Mega Man.\r\n- Every Mettaur stopped bodybuilding a long time ago, and take 1,5x more damage from the Mega Buster. (2 hits instead of 3)\r\n- Wily had to reduce the manufactoring cost of Sniper Joes, so they take 1,6x more damage from the Mega Buster and Ice Slasher. (5 hits instead of 8)\r\n- Big Eyes are more vulnerable now, and take 2x more damage from the Mega Buster and Ice Slasher. (10 hits instead of 20)\r\n- Gabyoalls take 3x more damage from the Mega Buster now. (7 hits instead of 20)\r\n- Various graphics and palettes have been sightly modified.\r\n- A platforming section in Cut Man&#039;s level has been changed to be less frustrating.\r\n- It&#039;s now possible to finish the game without the Magnet Beam.\r\n- Removed a set of spikes from Wily 4.\r\n- There may be some unlisted changes.\r\n\r\n[b]Glitches and Notes[/b]\r\n\r\n- Glitch: The Final Boss Room Backscrolling. Doesn&#039;t seem to be fixable. Can be performed in the original game too.\r\n- Glitch: When you die at the Final Boss while holding right and don&#039;t releasing it until respawning successfully will make you glitch into Wily&#039;s room. Just don&#039;t abuse this.\r\n- Note: Magnet Beam is ONLY obtainable on Cut Man&#039;s stage. (You still must have Elec Beam or Super Arm to obtain it.)\r\n\r\n[b]Special Thanks to[/b]\r\n- CAPCOM for creating Mega Man/Rockman.\r\n- Dan for creating Rock &amp; Roll Level Editor for Mega Man 1/Rockman 1.\r\n- Brian Bennewitz for creating Translhextion, a great simple HEX editor.\r\n- Bisqwit for the Mega Man 1 disassembly document, and the MM1, MM2 music documents.\r\n- Teknology for creating NAPIT, a plain, but great BMP-NES converter.\r\n- NetSplit for hacking notes and main help.\r\n- Insectduel for hacking notes and main help.\r\n- Visor (SpaceNinja88/DigitalNinja21) for Beta Testing and feedback.\r\n- Thanatos-Zero for Beta Testing and feedback.\r\n- Everyone who followed and helped with the project at Board 2!\r\n\r\n[b]License and Distribution Agreement[/b]\r\n[list][li]1. YOU ARE NOT ALLOWED TO SELL THIS ROM-HACK AS A CARTRIDGE, DIGITAL DOWNLOAD TO MAKE MONEY/PROFIT/CASH!\r\nIT IS ILLEGAL AND VIOLATES THE COPYRIGHT BOTH THE FAN GAME CREATOR AND THE ORIGINAL GAME COMPANY.\r\nIT IS CONSIDERED COPYRIGHT INFRINGEMENT. YOU CAN SEND THE .ZIP FILE OR THE .IPS FILE TO YOUR FRIENDS, BUT ONLY IF YOU DON&#039;T GET MONEY FOR THIS.\r\n[li]2. THIS ROM-HACK CANNOT BE DISTRIBUTED AS A PRE-PATCHED ROM AND UPLOADED TO ANY ROM SITES AND TORRENTS WITHOUT PERMISSION AND AUTHORIZATION FROM ZIELDAK!\r\n[li]3. DO NOT CLAIM THIS HACK AS YOURS! WHEN YOU DISTRIBUTE THIS ROM-HACK TO OTHERS, MAKE SURE THE .ZIP IS NOT ALTERED!\r\n[li]4. DO NOT USE THIS .IPS/PATCHED ROM AS A BASE OF YOUR ROM-HACK WITHOUT PERMISSION!\r\n\r\nThis Rom-Hack and the author Zieldak is not endorsed or supported by Nintendo, and the author is not affiliated with any other corporate entity. The IPS is freeware. The author cannot be held liable for damages of any kind arising from its use or presence. Use at your own risk!', '[998]MegaManReloadedV1.4.zip', '1.4', '2012-11-08 14:50:55', '2016-11-05 13:24:14', '24 December 2013', 1387861200, '998readme.txt', 1, 1, 1, 1, 0, 1, '998titlescreen.png', 1, 0, 0, 10897, 1, 'CRC32: A46011A0\r\nMD5: E5A3A1305D9CFD6CACE48097A0621F36\r\nSHA-1: F0CC04FBEBB2552687309DA9AF94750F7161D722\r\nSHA-256: 1C8885892051D79DB757746E2281F417CD5B156A86988B0010AD95D7BD4276C5', 0, '', '', ''),
(999, 1, 918, 'Earth Bound (Zero Removal)', 1599, 'This is an IPS patch that removes the &quot;Zero&quot; in the unreleased English NES prototype “Earth Bound”.  \r\n\r\nDemi-Force changed the name of the prototype to &quot;Earth Bound Zero&quot; before releasing the ROM back in 1998, in order to prevent confusion with its SNES sequel, EarthBound (the space between “Earth” and “Bound” were removed). This patch changes it back to its original name, Earth Bound.   \r\nThis patch was built around the “Demiforce v1.01 Hack-2” release (The final release; gets rid of the anti-piracy checks) and is intended to be used with that release of the ROM. The patch should also work with any ROM Hack built from the “Demiforce v1.01 Hack-2” release.', '[999]Earth Bound (Zero Removal).zip', '1.0', '2012-11-09 20:08:27', '2016-02-13 15:55:37', '09 November 2012', 1352437200, '999readme.txt', 1, 0, 0, 0, 0, 0, '999titlescreen.png', 5, 0, 0, 1254, 1, 'File Name: Earth Bound Zero (Neo Demiforce v1.01 Hack-2) (U)\r\nMD5: F6157B6BC875921D6F4AD028A0BFE703\r\nSHA1: FD6708004BB5F88B7FDE3F8050DF4DEB36909BB0\r\nSHA-256: 34D1BC5A6E15715F6A50D67BB51554B04E4AEAB4B1D0EF67ED3A44FECCD286FC\r\n\r\n-Patched File\r\nMD5: 56A5A2CFF876A3970573DF3262C90453\r\nSHA1: 1FE9681172DD85CFCF896129796AD4968719CA58\r\nSHA-256: 013CF0C7A5FC3F3181FF7DFCC58E29CAB3E7E84155AAFAAF96E58871B355A417', 0, '', '', ''),
(1000, 1, 709, 'SxROM Mario Bros.', 950, 'A hacker-friendly MMC1 expansion of SMB1! Includes an entire bank of free space, another bank of mostly free space and over 3kB of free space in the hardwired bank.', '[1000]SxROM Mario Bros.rar', '1.0', '2012-11-11 16:06:31', '2015-12-31 00:16:49', '10 November 2012', 1352523600, '1000readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1052, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1001, 9, 302, 'Runic Forever', 1902, 'Runic is a defensive ability which can nulls specifics attacks. It will make the attack harmless to your party and will absorb the attack as MP. Unfortunately the Runic flag is reset every single turn. To make Runic protection effective the Runic user must skip his turn or use the Runic command repetitively.\r\n\r\n	This patch makes the Runic flag not be cleared every turn. It will only be cleared after an attack is absorbed. While under the Runic protection the Runic user can do any action except runicable spells and the Runic protection will not be dispelled. If more than one Runic user can absorb an attack only one of them will absorb it. The party will still be under the protection of the others Runic users.\r\n\r\n	The original code has a bug where the Runic user can lost MP because of elemental properties of equipment. This bug was fixed. As a side effect, like Runic, the Retort flag will not be reset every turn. The Retort SwordTech will be activated by a physical hit or a second Retort command.', '[1001]Runic_Forever.7z', '1.0', '2012-11-13 19:15:59', '2016-04-30 06:15:18', '13 November 2012', 1352782800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 974, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1002, 1, 777, 'Reload City', 1908, 'This is a hack of the original classic on the NES, Battle City. All 35 levels have been completely redone to make a new experience, while the palette changes make the games have a new look. The title screen has also been changed to match the name.\r\n\r\nVIDEO:  [url]http://www.youtube.com/watch?v=hKYtzQXwPho&amp;feature=youtu.be[/url]', '[1002]Reload City.zip', '1.0', '2012-11-14 20:56:52', '2013-07-22 04:28:47', '13 November 2012', 1352782800, '', 1, 0, 1, 1, 0, 0, '1002titlescreen.png', 1, 0, 0, 2351, 1, 'Battle City (J).nes - GOODNES 3.14\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1003, 23, 1272, 'Advance Wars: Days of Ruin - Japanese Language Enabler', 888, 'This patch is a very, very simple hack to allow the usage of the Japanese translation that exists in the game but is hardcoded to not be enabled, likely due to the fact it was never released in Japan. This patch removes that limitation.\r\n\r\nI&#039;d also like to note, I did not produce this translation, it is Intelligent Systems&#039; original Japanese script as it exists in the game.\r\n\r\nRom Required:\r\nAdvance Wars: Days of Ruin (U)\r\n\r\nHow to Use:\r\n\r\n-Use a patcher like xdelta to apply the patch to the ROM.\r\n\r\n-Set your Nintendo DS&#039; language to Japanese\r\n\r\n-Play the game!\r\n\r\nLimitations:\r\n\r\n-The Main Intro and Title Screen isn&#039;t translated, they don&#039;t appear to exist in the standard language sensitive file structure.', '[1003]aw4japan.zip', '1.0', '2012-11-15 21:02:17', '2016-03-03 01:39:15', '15 November 2012', 1352955600, '1003readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 1643, 1, 'Advance Wars: Days of Ruin (U).nds\r\nCRC32: EAC313F3', 0, '', '', ''),
(1005, 1, 750, 'NEW NEW Super Mario Bros. 3 (1993)', 1609, 'Welcome to the 4th installment of my NEW series. More of the same madness you know and love. Originally, this hack was going to be a full game on one file, but was split into a Part 1/Part 2 format because I wanted to experiment with showcase levels I made about two years ago. This game doesn&#039;t really need an explanation. More repeated levels, custom levels and now showcase levels. Hope you all enjoy.', '[1005]NNSMB31993.zip', '1.0', '2012-11-20 19:49:22', '2016-02-03 22:05:11', '18 November 2012', 1353214800, '1005readme.txt', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 2223, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\n    CRC32: 85A79D9C\r\n    MD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\n    SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\n    SHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(1006, 1, 750, 'Super Mario Bros. 11th Root of 3', 1913, 'A very challenging hack with remixed levels of [url=http://www.romhacking.net/hacks/554/]9th root of 3[/url]. In addition, many levels are new ones never before seen in the cube root series. This hack contains modified levels, maps and colors only. \r\n\r\nCompatible ROMs: Super Mario Bros. 3(PRG-1) US [!].nes and most others should work.', '[1006]11thRoot.rar', '1.0', '2012-11-21 21:13:59', '2018-01-11 13:13:29', '20 November 2012', 1353387600, '', 1, 0, 1, 0, 1, 0, '1006titlescreen.png', 1, 0, 0, 1826, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(1007, 1, 1753, 'New Ghostbusters II - Winston Fix', 1923, 'Poor Ernie Hudson does not have much luck when it comes to the Ghostbusters franchise, including being turned green for this game. Let&#039;s fix that up, shall we?\r\n\r\nSuper simple palette edit, that is all. Seems to work fine on the Euro and Prototype versions of the game (though not fully tested).\r\n\r\n[b]Note:[/b] Patch does not work on the Japanese Japan version.', '[1007]New Ghostbusters II - Winston Fix.zip', '1.0', '2012-11-22 15:36:38', '2023-03-04 07:04:51', '22 November 2012', 1353560400, '1007readme.txt', 1, 0, 0, 0, 0, 0, '1007titlescreen.png', 5, 0, 0, 1238, 1, 'New Ghostbusters II (Europe).nes\r\nCRC32: 9D72B9D1\r\nMD5: 8009CDF7 EF0E7925 1388C1DD CB2DD506\r\nSHA1: 1E1CCA16 63ACA0DD 0D3372E8 42EAAC8F CD245802', 0, '', '', ''),
(1008, 23, 1754, 'Go! Go! Cosmo Cops! Japanese language fix', 1533, 'Go! Go! Cosmo Cops! was canceled for Japan, the mode left unavailable in its Europe release. This simple patch corrects that. Set your DS system menu to Japanese and enjoy.\r\n\r\nNo other changes. All text is as existing in the game.\r\n\r\nScreenshots are original orientation. The game is played with DS held vertical &quot;book&quot; style.', '[1008]ind-cp6p-jp.zip', '1.0', '2012-11-23 18:31:38', '2016-04-27 03:48:49', '22 November 2012', 1353560400, '', 0, 0, 0, 1, 0, 1, '1008titlescreen.png', 5, 0, 0, 534, 1, '4136 - Go! Go! Cosmo Cops! (EU)(M5)(Independent).nds\r\nCRC32: DD63CF42\r\nMD5: 50E79D591782BEA41F1A190EDE1B8228\r\nSHA-1: FF0D0CB6ACE8DBCB7ED4CF7043CA64A6C1D08CF2', 0, '', '', ''),
(1009, 9, 302, 'Guest Adder', 1902, 'Final Fantasy 6 has a maximum of 14 permanent characters. This patch adds two guest characters to the roster and expands the number of playable characters from 14 to 16.\r\n\r\nThe patch is aimed for hackers and the data of the character guests must be filled in the game database.', '[1009]guest_adder_32.7z', '3.2', '2012-11-25 16:48:44', '2014-08-23 12:01:39', '16 December 2013', 1387170000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1164, 3, 'SHA1:           ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nMD5:            fafe61c1ec8bfbd7fbff5c58fa986ca1\r\nConsole:	Super Nintendo Entertainment System (SNES) \r\nName/Country:   Final Fantasy 3 (USA)\r\nVersion/Lang.:  1.0, english\r\nHeader:         Yes', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1010, 1, 750, 'NEW Super Mario Bros. 3 (1991)', 1609, 'The 3rd installment of my NEW series for SMB3. This installment has changed the series as a whole. For the first time since unsuccessful hacks made, I&#039;ve attempted a full ROM and succeeded. Also what&#039;s new to the series is that this game now has modified graphics to bring the game to life more a bit. As for the levels, nothing new once again. More repeated levels and custom levels. Enjoy guys.', '[1010]NSMB31991.zip', '1.0', '2012-11-25 16:50:49', '2016-02-03 22:05:38', '29 September 2012', 1348891200, '1010readme.txt', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 2089, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\n    CRC32: 85A79D9C\r\n    MD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\n    SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\n    SHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(1011, 1, 709, 'SUPER MARIO BROS Special X1 for NES', 1925, 'SUPER MARIO BROS Special X1 for NES is a altered version of the [url=http://www.romhacking.net/hacks/527/]Super Mario Bros. Special for NES[/url] hack which was created by Frantik and Karatorian. It is altered to more closely resemble the X1 version of Super Mario Bros. Special. The changes found in the hack include:\r\n\r\n[list]\r\n[li]Title screen more closely resembles the X1 game.[/li]\r\n[li]World selection by pressing B.[/li]\r\n[li]Altered graphics such as dithering and a altered pallette.[/li]\r\n[li]The pipe entering cutscene at the beginning of some levels such as World 1-2 and 2-2 is done manually.[/li]\r\n[li]Ending message. A farewell message to Hudson Soft which closed down in 2012.\r\n[/li]\r\n[/list]\r\n\r\nNote that this is based on the 1.0~rc1 hack of Super Mario Bros. Special for NES and will not contain any features of future versions should future versions be released.\r\n\r\nThe readme is in S-JIS format.', '[1011]SUPER MARIO BROS Special X1 for NES.zip', 'B20120716', '2012-11-27 14:52:04', '2017-05-03 03:15:38', '16 July 2012', 1342411200, '1011readme.txt', 1, 0, 1, 1, 1, 0, '1011titlescreen.png', 6, 0, 0, 21846, 1, 'File Name: Super Mario Bros. (W) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(1012, 1, 1753, 'New Ghostbusters II Plus', 1923, 'After making a patch to recolor the Ghostbusters to allow Winston a more natural skin tone, many other alterations were made in an attempt to make an already great game even better.\r\n\r\nContributions by DarkanX\r\n[list]\r\n[li]Ghostbusters recolored.[/li]\r\n[li]Improved Ghostbuster sprites (Proton packs, legs, Peter&#039;s hairline, Egon&#039;s glasses, etc...).[/li]\r\n[li]Color palette tweaks to enemies and a few minor tweaks to level palettes.[/li]\r\n[li]Shrunk giant chair on character select screen.[/li]\r\n[li]Minor sprite/tile edits and fixes.[/li]\r\n[li]Added names to credits.[/li]\r\n[/list]\r\n\r\nOther changes:\r\n[list]\r\n[li]Vigo&#039;s hair outlined, making it much more visible (no more bald Vigo).[/li]\r\n[li]Improved Janosz&#039;s sprite.[/li]\r\n[li]Major color palette tweaks on every level to create better contrast and compliment the new-colored ghostbusters.[/li]\r\n[/list]\r\n\r\nChanges v1.1\r\n[list]\r\n[li]Improved legs.[/li]\r\n[li]Color changes to character select (reverted) and level 2 (for variety).[/li]\r\n[li]Few other minor tweaks.[/li]\r\n[/list]\r\n\r\nTo use:\r\nApply patch to the European version of the ROM and enjoy! (patch might also be compatible with Japan and Prototype versions, as there is not much difference between them; untested).', '[1012]New_Ghostbusters_II_Plus_v1_1.zip', '1.1', '2012-11-28 18:05:37', '2016-09-02 00:51:34', '28 November 2012', 1354078800, '1012readme.txt', 1, 0, 0, 0, 0, 0, '1012titlescreen.png', 5, 0, 0, 3372, 1, 'New Ghostbusters II (Europe).nes\r\n    CRC32: 9D72B9D1\r\n    MD5: 8009CDF7 EF0E7925 1388C1DD CB2DD506\r\n    SHA1: 1E1CCA16 63ACA0DD 0D3372E8 42EAAC8F CD245802', 0, '', '', ''),
(1013, 1, 940, 'Tetris Zero', 694, 'This is a 2 player hack for the NES version of Tetris. In order to accomplish this, the ROM was converted from MMC1 to MMC3. The PRG was expanded to have 2 additional PRG banks.\r\n\r\nAlso, a custom bankswap routine was added since no bankswap was present in the original ROM. The following features were added:\r\n\r\n[list]\r\n[li]Enabled 2 player mode.[/li]\r\n[li]Created custom controls for 2nd player on non &amp; in-game screens.[/li]\r\n[li]Created custom designs for A/B-Type 2 player mode.[/li]\r\n[li]Created asm to allow 2nd player to have stats shown on in-game screen.[/li]\r\n[li]Player 2 has the ability to write their name into the scoreboard.[/li]\r\n[li]Added a new gameplay feature to the B-Type Mode. In B-Type mode, in order to win 25 lines must be cleared. There is now the ability to choose how many lines to clear. There is a choice from 01-80 lines to clear.[/li]\r\n[li]Player 2 now has the ability to obtain their own game piece, no longer sharing/stealing from player 1.[/li]\r\n[li]Player 2 now has a proper NEXT piece box, along with working select button to enable/disable display.[/li]\r\n[li]Player 2 now has the ability to select an additional +10 levels from what they choose from A/B-Type (player 1 can hold the A button down when they have level 0-9 highlighted, and when they press start with A button held, the player will start +10 levels from what was selected. Player 2 can also do the same thing. However, this can only be done while player 2 holds down the B button. When player 1 presses start, player 2 needs to have the B button held down in order to get the +10 level).[/li]\r\n[/list]\r\n\r\nThe archive also includes a .sav file for those who own a powerpak for the NES.', '[1013]Tetris Zero (MMC3_118_v2).zip', 'Final V2', '2012-11-29 11:15:54', '2016-02-16 05:13:53', '16 April 2013', 1366084800, '', 0, 0, 0, 0, 1, 1, '1013titlescreen.png', 5, 0, 0, 12942, 1, 'Tetris.nes\r\nCRC32: 110A9ADD\r\nMD5: 5C4AB6B03431F7298B19BCAB58E858F0\r\nSHA-1: 865849AA2064AB38A5959116E697EBBFDA9F4795\r\nSHA-256: A470D8CF85E7C9A32073EF56EE80963BE3D339BA7E36DBDF1EE30FDF09B09211', 0, '', '', ''),
(1014, 1, 1764, 'Vs. Super Mario Bros. - Home Edition -', 389, 'This is a hack of [i]Vs. Super Mario Bros.[/i] that allows the game to be run on a standard MMC1 cart with 8KB SRAM. No custom hardware required!\r\n\r\nIt also adds the following features:\r\n\r\n[list]\r\n[li]Pre-game menu that allows you to set dipswitches and reset the high scores[/li]\r\n[li]High score retention (when using battery-backed SRAM)[/li]\r\n[li]Correct NES colors (Vs. hardware used RGB PPUs with scrambled colors)[/li]\r\n[/list]\r\n\r\nThis patch works with either of the commonly available [i]Vs. Super Mario Bros.[/i] NES ROMs. It has been tested on the PowerPak, but should also work on any other flash cart or copier with basic MMC1 support.\r\n\r\n[b]Version 1.1a:[/b]\r\n[list]\r\n[li]ROM header was erroneously set to NES 2.0 with incorrect SRAM size, causing some emulators (and maybe newer flash carts?) to not actually save SRAM. This has been corrected. (NOTE: PRG data remains unchanged, so dedicated MMC1 carts do not need to be updated.)[/li]\r\n[/list]\r\n\r\n[b]Version 1.1:[/b]\r\n\r\n[list]\r\n[li]Fixed intermittent scanline glitch on NTSC PPUs (this affected the original game as well)[/li]\r\n[li]Changed default dipswitch settings to match those found in the operation manual; defaults can now be restored by pressing [b]A + B + Select[/b] at the menu[/li]\r\n[li]Dipswitch settings are now saved in SRAM[/li]\r\n[li]Implemented timer speed settings for both original and alternate ROMs (no need for separate ROMs anymore)[/li]\r\n[li]Minor fixes and cleanups[/li]\r\n[/list]', '[1014]vssmb-home-11a.zip', '1.1a', '2012-11-29 18:44:02', '2021-03-05 12:18:24', '05 March 2021', 1614920400, '1014readme.txt', 0, 0, 0, 0, 0, 1, '1014titlescreen.png', 5, 0, 0, 8368, 1, 'VS. Super Mario Bros. (VS).nes (GoodNES 3.14)\r\nCRC32: 76B3E76F\r\nMD5: 0A65C6E24EC82E1404020F5872977A65\r\nSHA-1: 3546486BA461536545DAF9F27C9BCF275FC162DA\r\n\r\nVS. Super Mario Bros. (VS) [a1].nes (GoodNES 3.14)\r\nCRC32: 92AF2FB1\r\nMD5: 8544BB8E16B9A67892B7F36322C40D12\r\nSHA-1: F687738266DD5315D7651070326D51DB6E165969', 0, '', '', ''),
(1015, 9, 1765, 'Control a NOOB', 1645, 'This hack enables Noob Saibot as a playable character. He is unique in this game as he is a darkly colored Kano with his combos and no special moves. He also moves faster.\r\n\r\nThere are two ways to access him, a normal way that&#039;s 2-Player only and a alternate method that works in 1-Player mode. In 2-Player mode Noob is rotated in the same character selection slot as Smoke and the bosses.\r\n\r\nAnother way to access Noob Saibot is by holding Select before the start of a round while using Kano. This method works when anyone uses Kano so if both characters are using Kano or the CPU is using Kano they will also be changed to Noob. As with the bosses, the Vs screen is disabled in 2-Player mode. If using Noob in 1-Player mode there is no fighter tower pic and no ending as this hack was originally made with multiplayer in mind.\r\n\r\nThis has only been tested on the GoodSNES verified ROM dump of the US version (the one whose ROM name is Mortal Kombat 3 R2.1). Other versions have been untested. As with many SNES hacks, a header is required.\r\n\r\nASM commentary is included. Also a combo list can be found in the readme. Note that Noob will always be on his hidden stage. This is noticeable with Shao Kahn and Motaro in 1 player mode as they usually have a specific stage they are fought on.', '[1015]MK3ControlANoob.zip', '1.0', '2012-11-29 18:51:50', '2016-04-24 03:51:44', '23 July 2005', 1122091200, '1015readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2103, 3, 'Mortal Kombat 3 (U) [!].sfc (GoodSNES v0.999.5)\r\nMortal Kombat 3 (USA).sfc (No-Intro 2011-12-24)\r\nCountry USA\r\nInternal CRC 7149\r\nCRC32 4E6AF725\r\nMD5 EC6FA27BFC201DD0EF0000F4C65FB57A\r\nSHA-1 58E4E1259A86FAAADBC982176E569CB2038DBAC5\r\nSHA-256 417874AA57856FE93EEFDB24066FA1A9CA3F23C72C09D5247AE2B3AB4B3D09D1\r\nROM Speed 120ns (FastROM)\r\nROM Size 32 Mb\r\nROM Bank HiROM\r\nROM Type Normal\r\nSRAM Size 0 Kb\r\nInternal Title MORTAL KOMBAT 3 R2.1', 0, '', '', ''),
(1016, 1, 945, 'Super Mario Adventures', 611, 'Super Mario Adventures is a ROM hack of Tiny Toon Adventures. It changes many of the sprites to Mario universe sprites making the game like a Mario game. This was done as the game was felt to be highly inspired by the Mario series in it&#039;s gameplay and design. All four characters have been changed to Mario in differnent forms of Transformations. The story has also been altered to use President/King Koopa from the SMB movie instead of Montana Max. Other characters have also been changed to characters found in the Mario universe such as Peach and Toad.', '[1016]Super Mario Adventures.zip', '1.0', '2012-11-30 15:12:17', '2015-11-05 19:22:27', '03 May 2005', 1115092800, '', 1, 0, 0, 1, 0, 0, '1016titlescreen.png', 1, 0, 0, 3910, 1, 'File Name: Tiny Toon Adventures (U) [!].nes\r\nCRC32: 	b34ed396\r\nMD5: 	0ebcb18c1ce6dba52dc44b57dd809986\r\nSHA-1: 	110796622e50c2e8c20b1430acadc5bae5f36586\r\nSHA-256: 	688fe19096d8060decf9581165d52400a6d9b1cab79e7ef4cf9a66a794baf45f', 0, '', '', ''),
(1017, 11, 863, 'Super Sonic in Sonic the Hedgehog', 1931, 'This is a hack which enables a Super Sonic transformation in the original Sonic the Hedgehog for Genesis. Sonic can transform to Super Sonic by double jumping while in the air after acquiring all 6 Chaos Emeralds. There is also a cheat code to transform into Super Sonic without beating any special stages. Cheat codes can be found in the readme.\r\n\r\nTested on a ROM in BIN format. Not guaranteed to work on other formats. Use on the 1.0 version. The patch is in xdelta format due to shifting data resulting in a ips patch larger than the ROM file itself.', '[1017]SuperSonicinSonictheHedgehogBeta4.zip', 'beta 4', '2012-11-30 19:01:35', '2016-06-16 00:46:55', '22 June 2007', 1182484800, '1017readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 13665, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1018, 11, 863, 'Amy Rose in Sonic the Hedgehog', 1932, 'This is a hack which makes Amy Rose the primary character in the original Sonic the Hedgehog for Genesis. It is classic Amy designed after her Sonic CD appearance.\r\n\r\nAmy&#039;s moves are inspired by those used in her Sonic Advance appearance. She is slower than Sonic, can&#039;t use spin attack but has other moves. An attack button has been added and other moves can also be performed by using combinations of buttons and directional pad presses. A complete move list is found in the readme.\r\n\r\nThis has been tested on a 1.0 version ROM in BIN format. It has not been tested for compatibility on other formats or other revisions. The patch is in xdelta format due to shifted data resulting in a ips patch larger than the ROM itself.\r\n\r\n==Revision 1.9==\r\n* Physics are closer to Advance 1. Halting while ducking is less jerky and the hammer spin is now a slow descent.\r\n* Decided to add upward dash. Hold up and jump to charge like with super peel out.\r\n* Added ability to hammer switches and egg prison buttons I overlooked from Advance.\r\n* Collision issues with hammer downplayed. Attacks also work when Amy actually lands the hammer.\r\n* Loads of palette fixes. Far less pink this time round.\r\n* Rev 01 graphics added (e.g. extra scrolling and level select order fixed).\r\n* A few minor bug fixes added. \r\n\r\n==Revision 2.0==\r\n* The hearts are now separate sprites and flow properly just like in Advance. Special thanx to Selbi, Snkenjoi, Flamewing and Shockwave677 for coding help.\r\n* A couple more bug fixes and palette tweaks (both the roller glitch and the bumper colour mentioned above are fixed).\r\n\r\n==Revision 2.1==\r\n*Fixes Rev 01 background errors and some glitches stemmed from hammering under certain circumstances. Special thanx Selbi.', '[1018]Amy_Rose_In_Sonic_1_Rev_2-1-.zip', '2.1', '2012-11-30 19:02:26', '2016-06-16 00:47:17', '01 April 2015', 1427860800, '1018readme.txt', 1, 0, 0, 0, 1, 0, '1018titlescreen.png', 5, 0, 0, 3639, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1019, 11, 863, 'Charmy Bee in Sonic the Hedgehog', 1932, 'This is a hack which adds Charmy the Bee from Knuckles Chaotix and Sonic Heroes into the original Sonic the Hedgehog for Sega Genesis. In normal stages Charmy will do air dashes instead of jumping by pressing the jump button and any direction. It can be done multiple times so he can easily fly through the tops of some stages. In special stages Charmy has the ability to jump but cannot air dash. Collision has be edited so the player will interact with objects correctly.\r\n\r\nNote that the patch was created on a 1.0 version of the ROM in BIN format. It has not been tested on other versions nor ROM formats. The patch is in xdelta format due to shifted data in the hack.', '[1019]Charmy_the_Bee_In_Sonic_1_Rev_1-1.zip', 'Rev 1.1', '2012-11-30 19:05:09', '2016-01-29 07:59:30', '25 November 2011', 1322197200, '', 1, 0, 0, 0, 1, 0, '1019titlescreen.png', 5, 0, 0, 1533, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1020, 11, 863, 'Sally Acorn in Sonic the Hedgehog', 1932, 'This is a hack which replaces the main character with Sally Acorn of SatAM and Comic Book fame in the original Sonic the Hedgehog for Genesis. Sally is slower than Sonic and can&#039;t use a ground roll or spin dash. However, she has an attack button and has other moves which are detailed in the readme.\r\n\r\nThis hack is based on the Sonic the Hedgehog ROM in BIN format. It has not been tested for compatibility on other ROM formats. The patch is in xdelta format due to shifted data resulting in IPS patches with original code in them.\r\n\r\n==Version 1.8==\r\n* Sally now has a projectile attack as in Sonic 2. It works more or less identically, complete with added duck and downward fire abilities.\r\n* Sally can now hack Sonic 1! Use the B button to use NICOLE&#039;s scan mode on monitors and other obstacles. There&#039;s not a great deal of objects it works on so far, but it&#039;s worth being creative and seeing how they have affect.\r\n* Some cosmetic refinements such as palette and sprite tune ups.\r\n\r\n==Version 1.9==\r\n* Collision bug fixed.\r\n* Bug concerning projectile collision with bumpers fixed.\r\n* Bug which causes hackable objects to explode into animals when invincible fixed.\r\n\r\n==Version 2.0==\r\n* Rev 01 graphics added.\r\n* Level select order fixed.\r\n* Omitted a couple of objects NICOLE could scan due to buggy programming and making Sally&#039;s gameplay a bit too cheap.\r\n* Scan mode now deletes when firing at objects, preventing bug where effects turn on and off again on objects due to laser flying for too long inside them.\r\n* Most of the demos rerecorded (SBZ2&#039;s credits demo is still buggy due to timing issues with the cylinders).\r\n* Bug causing Sally to be able to smash certain objects while running fixed.\r\n* Bug causing NICOLE&#039;s laser to collect rings fixed.\r\n* Sally&#039;s jump height while downward firing in water fixed.\r\n* Minor pallette fixes for certain sprites. \r\n\r\n==Version 2.2==\r\n* Fixed bug that allowed Sally to destroy Marble Zone blocks.\r\n* Fixed bug where Sally&#039;s landing animation doesn&#039;t activate underwater.\r\n* Got SBZ2&#039;s ending demo to work at least semi-competently.\r\n* Minor palette tweaks.\r\n* Minor tweaks to Sally&#039;s stats (mostly to make her slightly slower but with better acceleration/deceleration).', '[1020]SallyAcorninSonictheHedgehog_2-2-.zip', '2.2', '2012-12-01 09:58:05', '2016-06-15 15:45:59', '19 October 2015', 1445227200, '1020readme.txt', 1, 0, 0, 0, 1, 0, '1020titlescreen.png', 5, 0, 0, 3240, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1021, 11, 863, 'Shadow the Hedgehog in Sonic the Hedgehog', 1936, 'This hack replaces the Main character with Shadow the Hedgehog seen in later Sonic games. It is based on the original Sonic the Hedgehog for Genesis. Shadow plays quite like Sonic does but has some moves he didn&#039;t have in the original game. This includes Spindash, a attack button, and a Homing attack/Jumpdash by pressing jump while in midair.\r\n\r\nThe hack is based on the 1.0 version of the ROM in BIN format. It has not been tested on other versions or ROM formats. The patch is in xdelta format due to shifted data resulting in patches containing original code.', '[1021]ShadowtheHedgehoginSonictheHedgehog_1-1.zip', '1.1', '2012-12-02 10:42:19', '2016-02-29 03:59:59', '14 February 2011', 1297659600, '1021readme.txt', 1, 0, 0, 0, 1, 0, '1021titlescreen.png', 5, 0, 0, 12651, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1022, 11, 863, 'Vector the Crocodile in Sonic the Hedgehog', 1932, 'This is a hack which replaces the main character with Vector the Crocodile in the original Sonic the Hedgehog for Sega Genesis. Vector the Crocodile is a character first playable in Knuckles Chaotix and later playable in Sonic Heroes. His abilities are based on those found in Knuckles Chaotix. Moves include a spindash, air dash, and wall climb. The move list can be found in the readme. As in Chaotix Vector has reduced jump height and acceleration, making Vectors air dash move all the more valuable.\r\n\r\nThe hack is based on a ROM in BIN format. The patch has not been tested on ROMs in other formats. Due to data shifting in the ROM resulting in a large IPS patch the patch is in xdelta Format.', '[1022]Vector_the_Crocidile_In_Sonic_the_Hedgehog_Rev_1-3.zip', 'Rev 1.3', '2012-12-02 10:44:29', '2021-08-13 11:09:00', '12 February 2012', 1329022800, '1022readme.txt', 1, 0, 0, 0, 1, 0, '1022titlescreen.png', 5, 0, 0, 2310, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1023, 9, 302, 'GBA FF6 Font', 1647, 'A simple patch which replaces the default font with the font found in the Gameboy Advance port called Final Fantasy VI Advance. Good for a GBA experience on the original SNES.\r\n\r\nThe ROM must have a header.', '[1023]FFVI-GBA-Font.zip', '1.0', '2012-12-02 11:16:40', '2016-04-19 02:56:48', '06 May 2011', 1304654400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1133, 3, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(1024, 11, 863, 'Mighty the Armadillo in Sonic the Hedgehog', 1932, 'This is a hack which replaces Sonic the Hedgehog with Mighty the Armadillo. His gameplay is styled after his appearance in Knuckles Chaotix. This includes a wall jump ability which can be performed by pressing the jump button while against a wall. From then on press jump again to jump of the wall in the chosen direction. Mighty also has the ability to break through breakable walls by walking into them.\r\n\r\nIncluded are two patches, one which uses the sprite work found in Chaotix and another patch which features improved sprites by Aquaslash and Cinossu that improve Mighty&#039;s wall grip sprite among other things.\r\n\r\nThe hack is based on the Sonic the Hedgehog ROM in BIN ROM format. It has not been tested on other ROM formats. The patch is in xdelta format due to shifting data resulting in IPS patches containing original code.', '[1024]Mighty_In_Sonic_the_Hedgehog_1-1.zip', '1.1', '2012-12-02 13:41:00', '2016-01-29 07:59:40', '25 November 2011', 1322197200, '', 1, 0, 0, 0, 1, 0, '1024titlescreen.png', 5, 0, 0, 1963, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1025, 11, 863, 'Metal Sonic in Sonic the Hedgehog', 1437, 'A Hack of Sonic the Hedgehog, fully replacing Sonic into a playable Metal Sonic, along with REV01 background effects and a few tweaks. comes with 4 different playstyles for Metal Sonic.\r\n\r\nThe patch is in xdelta format due to shifting data resulting in IPS patches containing original code.', '[1025]Metal_Sonic_in_Sonic_the_Hedgehog_ips.zip', '3.8', '2012-12-02 17:06:28', '2016-06-20 16:12:19', '10 November 2014', 1415595600, '', 1, 1, 0, 1, 1, 1, '1025titlescreen.png', 5, 0, 0, 3400, 8, 'No-Intro Name: Sonic The Hedgehog (USA, Europe)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSonic The Hedgehog (W) (REV00) [!]', 0, '', '', ''),
(1026, 1, 774, 'Rockman Claw', 1937, 'This game requires the Japanese Rockman 1 ROM. Not Mega Man. \r\n\r\nModified stages, graphics and palettes, custom music, and AI programming. This is a completely new gaming experience for those that played the original Mega Man / Rockman game.', '[1026]rockmanclaw.zip', '1.0', '2012-12-04 00:02:08', '2016-01-24 20:32:13', '01 December 2012', 1354338000, '', 1, 1, 1, 0, 1, 0, '1026titlescreen.png', 1, 0, 0, 3923, 1, 'Rockman (Japan) (En).nes - NOINTRO\r\n    CRC32: E0141A24\r\n    MD5: 8824842070A569E9BA7287BCDEA045A3\r\n    SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\n    SHA-256: E5BBC798798A0F5AE6E6D22A35DF2FC3D08CEFE6A1B278ED7F1CC325E8EE19E0', 0, '', '', ''),
(1027, 11, 790, 'Sonic the Hedgehog 2 XL', 1938, 'Sonic the Hedgehog 2 XL is a joke hack which adds a new gameplay gimmick. The standard rings the player normally collect have been replaced by onion rings. The more onion rings the player collects the fatter he gets. As he gets fatter he gets slower, jumps shorter, and becomes unable to roll. If the player eats too many onion rings the player will die. The player can burn off the fat by running or by breaking the ? monitors found throughout the levels.\r\n\r\n==Facts about the hack==\r\n[list]\r\n[li]It takes about 5 rings to to go up a level in fatness.[/li]\r\n[li]Spin dashing and normal spinning is lost at fat level 5.[/li]\r\n[li]It takes about 30 rings to die of fatness.[/li]\r\n[li]The fatter the player gets the less the player is able to look up and down, and gives up at level 6.[/li]\r\n[li]If using debug mode to finish Death Egg Zone as while fat the player goes down to fat level 3.[/li]\r\n[li]If breaking a &quot;?&quot; box, Sonic will lose weight instantly.[/li]\r\n[/list]\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1027]SonictheHedgehog2XL_1-0.zip', '1.0', '2012-12-04 00:04:47', '2016-04-18 19:13:11', '12 July 2010', 1278907200, '1027readme.txt', 1, 0, 0, 0, 1, 0, '', 1, 0, 1, 16758, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 1, '', '', ''),
(1028, 1, 709, 'SMB Extended', 662, 'SMB Extended is a hack originally named Afterworld 8. This game has Super Mario Bros.: The Lost Levels Items, Hurt Blocks, and plays up to 13 worlds. Levels from Super Mario Bros., Super Mario Bros. Deluxe VS Mode, and The Lost Levels are included.\r\n\r\nTo make for a smaller patch the main patch is in XDelta format. This also removes copyrighted code from the patch present in many IPS patches that have shifted data. Also included are a patch which replaces Luigi mode with a proper 2 player mode and a patch which enhances the graphics. These 2 patches must be applied after the SMB Extended main patch.', '[1028]Smb Extended (aw8v2-0).zip', '2.0', '2012-12-04 00:06:26', '2019-02-10 15:36:53', '17 November 2012', 1353128400, '1028readme.txt', 1, 1, 1, 1, 1, 0, '1028titlescreen.png', 1, 0, 0, 5755, 1, 'ROM requirements:\r\n\r\nFile Name:     Super Mario Bros. (W)\r\nFile Size:     40977 (a011)\r\nFile MD5:      811B027EAF99C2DEF7B933C5208636DE        \r\nFile SHA-1:    EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32:    3337EC46', 0, '', '', ''),
(1029, 11, 863, 'Doctor Robotnik&#039;s Creature Capture', 1939, 'This is a hack which changes Sonic the Hedgehog for Genesis into a entirely different game with new gameplay. It stars Dr. Robotnik whom must capture creatures with a net and put them in creature capsules. The graphics are the same as previous Sonic games but the rest is mostly changed. Most levels are open by default.\r\n\r\nThe ROM should be in BIN format. The patch is in XDelta format as the games data has been shifted. Shifted data is incorporated into IPS patches thus copyrighted data is incorporated into IPS patches. Using XDelta fixes this.', '[1029]DRCC__1-3.zip', 'Rev 1.3', '2012-12-04 00:06:38', '2016-02-29 04:00:14', '01 April 2012', 1333252800, '1029readme.txt', 1, 0, 1, 1, 1, 0, '1029titlescreen.png', 1, 0, 0, 3280, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1030, 1, 956, 'The All New? Punch-Out!!', 1940, 'This is a hack which replaces the opponents with characters from other games including the arcade version of Punch-out, Super Punch-out, among other games. The referee has been replaced by Wario and the floor tarp has been recolored. The text has been modified to reflect the new content. Little Mac&#039;s trainer has been replaced by Von Kaiser. This hack is based off a trailer called &quot;Team Awesome´s Punch-Out!! Trailer&quot;.\r\n\r\n[b]Opponents:[/b]\r\n[list]\r\n[li]Gabby Jay - From Super Punchout!![/li]\r\n[li]Pete Pasta - The younger brother of Pizza Pasta from the arcade Punch-Out!!. [/li]\r\n[li]Aran Ryan - From Super Punch-Out!!.\r\n[li]Heike Kagero - From Super Punch-Out!! [/li]\r\n[li]King Hippo - Recolored to become T.V. Hippo inspired by King Hippos appearence in the “Captain N: Gamemaster” cartoon show. [/li]\r\n[li]Alyn Tendo - An original character related to Power Punch II. [/li]\r\n[li]Mask X - From Arm Wrestling, an arcade spinoff of Punch-out!![/li]\r\n[li]Unmasked version of Masked Muscle - Super Punch-Out!! [/li]\r\n[li]Al Molblin - Inspired by the Molblin/Moblin enemy character from The Legend of Zelda series. [/li]\r\n[li]Frank Jr. - Purple Frankenstein monster from Arm Wrestling, an arcade spinoff of Punch-out!! [/li]\r\n[li]Sandman - Mr. Sandman’s son. [/li]\r\n[/list]\r\n\r\nAs some people have been selling the game on repro carts without permission of the original author or compensating him for his efforts the author wishes to state that he is in opposition of such sales and that he wants the ROM to always remain free. The full disclaimer is found in the download.', '[1030]The All New Punch-Out!!.zip', '1.0', '2012-12-04 19:00:28', '2016-02-28 23:07:31', '11 January 2008', 1200027600, '1030readme.txt', 1, 0, 1, 1, 0, 0, '1030titlescreen.png', 1, 0, 0, 12204, 1, 'Mike Tyson&#039;s Punch-Out!! (U) (PRG1)\r\n    CRC32: 3DF8E170\r\n    MD5: C119A5A9B0E2959AD5D11562F9F4CE55\r\n    SHA-1: 0F0C2C2E294FF8CE255A618964728C935FD8963B', 0, '', '', ''),
(1031, 1, 750, 'NEW Super Mario Bros. 3 (2003)', 1609, 'The 5th and final installment in my NEW series. This is Mario&#039;s last original/new adventure. Don&#039;t be sad yet because this game is two files. One is the main game while the other is a Lost Levels game, so it is more fun to have.\r\n\r\nIt was really cool getting to make a series though some had to be split due to errors. But all and all, things did fairly work out and I hope you all enjoyed these games including this \r\none.\r\n\r\nWhat I mean by original/new and what these hacks were about were that these were an SMB3 game with my definitions of a repeated level (That&#039;s a level with new enemies, palettes, music, and objects without changing most of the level data). To try and make things new, I would add a custom level or showcase level without causing any errors or the game to crash. And basically that&#039;s the NEW series folks. Thanks for playing.', '[1031]NSMB32003.zip', '1.0', '2012-12-05 08:09:09', '2016-02-03 22:05:24', '03 December 2012', 1354510800, '1031readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 3112, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\n    CRC32: 85A79D9C\r\n    MD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\n    SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\n    SHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(1032, 1, 710, 'Castlevania II English Re-translation (+Map)', 1354, 'This is an English re-Translation of Castlevania II: Simon&#039;s Quest. In addition to translating the ROM, an in-game map is added, and the Japanese staff credits were re-added to the game.\r\nThe patch is for the NES version.\r\n\r\nNote: Since release 2.9.9.1, the black-screen crash bug mentioned in several reviews has been fixed.\r\n\r\nThe translation is based on the original Japanese text. According to the author, extensive research was performed on the meaning of the sometimes cryptic original Japanese text in the game, and special attention was paid to make sure that all the translated text makes sense and is understandable, without undermining the loyalty in translation to the original Japanese game.\r\n\r\nFeatures include:\r\n\r\n[list]\r\n[li]NTSC version (there is also a PAL option)[/li]\r\n[li]MMC4 chipset (there are also MMC3, MMC1, MMC5, UNROM and VRC6 options, see the vending machine)[/li]\r\n[li]Reintroduced some features that the English releases removed from the Japanese version — Includes the extended ending text, as well as Konami-style Start text on the power-on screen.[/li]\r\n[li]Map function — An in-game map is included. It helps understand the layout of the game world, and to know the name of whichever place the player currently is in. It compensates for the lack of actual game manual, which in the Japanese releases included a map. Press the select button to view the map in the game.[/li]\r\n[li]SRAM save function — Game can be saved at any time into internal battery-backed memory and loaded later.[/li]\r\n[li]Cinematic prologue[/li]\r\n[li]Seamless fading between night and day times[/li]\r\n[li]Quality-of-life improvements to game controls: Jump down stairs with down+A, hit stun on stairs, Simon blinks when hurt[/li]\r\n[li]Extra dialog in select locations — Small changes that improve the game experience without changing the nature of the game.[/li]\r\n[li]Language — English.[/li]\r\n\r\n[/list]\r\n\r\nFor more patching options and more up-to-date versions see the following link: [url]https://bisqwit.iki.fi/cv2fin/[/url]\r\n\r\nThere is also a document that lists in detail all the dialog in the original English and Japanese versions of the game, explains their meaning, and takes educated guesses on why certain lines were translated the way they were: [url]https://bisqwit.iki.fi/cv2fin/diff[/url]', '[1032]cv2eng-2_12_0_1-ntsc-stm10mwfmFruSp0-ips.zip', '2.12.0.1', '2012-12-06 13:33:02', '2021-03-02 07:46:16', '16 August 2020', 1597550400, '1032readme.txt', 0, 0, 0, 1, 0, 1, '1032titlescreen.png', 5, 0, 0, 28613, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes - GOODNES 3.14\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', 0, '', '', ''),
(1033, 9, 302, 'Lucky Slot', 1902, 'In the original game, the [i]slot[/i] command has many flaws. The reels have a rigged mechanism and the reels combination can be determined independently of the player participation. When the rigged mechanism isn&#039;t triggered, it is difficult to align three equal symbols, resulting in the relatively useless [i]Lagomorph[/i] spell. If the player is unlucky, he can trigger the [i]Evil Joker Doom[/i] combination which immediately kills the party.\r\n\r\nThe patch changes the [i]slot[/i] command algorithm. The first slot determinates the triggered spell, with a initial success chance of 33%. All subsequent slots, with the same symbol as the first slot, add 33% of success chance by slot. Based on the success chance, the spell is triggered or fails. When it fails, the [i]Lagomorph[/i] spells is triggered.\r\n\r\nThe reels were unrigged and evened and the [i]Evil Joker Doom[/i] spell was removed.', '[1033]luck_slot_20.7z', '2.0', '2012-12-06 13:35:37', '2013-07-08 22:21:50', '05 December 2012', 1354683600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 853, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1034, 22, 1766, 'Sonic 2: Sweet Relief', 1954, 'This is a hack which adds rings to the third act of levels in Sonic the Hedgehog 2 for Sega Master System. This makes bosses somewhat easier as the player can take a few hits before dying. The hack also has the following changes:\r\n\r\n[list]\r\n[li]3-digit ring counter. Finally when collecting over 100 rings the counter won&#039;t reset to zero.[/li]\r\n[li]2-digit life counter. The lives never maxed at 9 lives but only 9 would be shown. This hack fixes that and adds a second digit to show lives going over 9.[/li]\r\n[li]10-ring monitors now give an extra life if 90-99 rings is on the counter.[/li]\r\n[li]Arrow monitor. Works the same as in Sonic the Hedgehog for 8-bit systems. If the player dies after breaking one of these they will restart at the spot of the last Arrow Monitor broken when they die.[/li]\r\n[/list]', '[1034]Sonic2SweetRelief_R1-1.zip', '1.1', '2012-12-06 13:37:58', '2016-04-25 19:15:41', '14 September 2011', 1315972800, '1034readme.txt', 0, 0, 1, 0, 0, 1, '', 5, 0, 1, 1844, 1, 'Sonic The Hedgehog 2 (UE) (V1.0) [!].sms\r\nCRC32: 5B3B922C\r\nMD5: BF3B7A41E7DA9DE23416473A33C6AC2B\r\nSHA-1: ACDB0B5E8BF9C1E9C9D1A8AC6D282CB8017D091C', 0, '', '', ''),
(1035, 22, 1766, 'Strike Dash in Sonic 2', 1960, 'This is a hack which adds the Strike Dash in Sonic the Hedgehog 2 for Sega Master System. The Strike Dash is a move in some 8-bit Sonic games in which Sonic revs up while standing in place and takes off with a burst of speed with a short invincibility window at first. The move is performed in this hack by holding up and pressing button 2. The move appeared in other Sonic games under the name Super-Peel Out but did not have a invincibility window at the start of the move.\r\n\r\nUnlike in the other games there is no sound played when revving up.\r\n\r\nTested on the 1.0 SMS ROM.', '[1035]StrikeDashinSonic2_(Version2).zip', ' 2', '2012-12-06 20:25:42', '2016-04-25 18:59:07', '07 April 2012', 1333771200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1219, 1, 'Sonic The Hedgehog 2 (UE) (V1.0) [!]\r\nCRC32: 5B3B922C\r\nMD5: BF3B7A41E7DA9DE23416473A33C6AC2B\r\nSHA-1: ACDB0B5E8BF9C1E9C9D1A8AC6D282CB8017D091C', 0, '', '', ''),
(1036, 11, 790, 'Sonic 2 Time Attack', 1961, 'This is a hack which adds a time attack to the original Sonic the Hedgehog 2 for Genesis. The objective of the game is to play through as fast as possible to set new best time records.\r\n\r\nA list of features, changes, and glitches can be found in the readme. The glitches are not game breaking. World record times are listed in the hack but are not usable at this time. They will be incorporated in a possible future release.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1036]SonictheHedgehog2-TimeAttack.zip', '1.0', '2012-12-06 20:27:08', '2016-04-18 19:14:54', '24 November 2012', 1353733200, '1036readme.txt', 0, 0, 0, 0, 0, 1, '1036titlescreen.png', 5, 0, 0, 690, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1037, 11, 790, 'Amy Rose in Sonic the Hedgehog 2', 1932, 'This is a hack which makes Amy Rose the primary character in Sonic the Hedgehog 2 for Genesis. It is classic Amy designed after her Sonic CD appearence.\r\n\r\nAmy’s moves are inspired by those used in her Sonic Advance appearance. She is slower than Sonic, can’t use spin attack but has other moves. An attack button has been added and other moves can also be performed by using combinations of buttons and directional pad presses. A complete move list is found in the readme.\r\n\r\nThis has been tested on a 1.0 version ROM in BIN format. It has not been tested for compatibility on other formats or other revisions. The patch is in xdelta format due to shifted data resulting in a ips patch larger than the ROM itself.\r\n\r\n==Revision 1.6==\r\n* Certain physic tweaks as with the S1 hack to be more authentic to Advance 1.\r\n* Amy can now use Giant Steps (upward dash is now activated with Up and B/C).\r\n* Amy can hammer switches and egg prisons.\r\n* Hammer hearts now trailing objects as in S1.\r\n* Select tracks, 03, 03, 03, 0B, 10, 10, 10 and 04 on the level select sound test to play a secret gameplay mode.\r\n* Continue screen freeze bug fixed.', '[1037]AmyRoseinSonictheHedgehog2_v1-6.zip', '1.6', '2012-12-06 20:27:35', '2016-06-23 16:17:20', '12 April 2015', 1428811200, '1037readme.txt', 1, 0, 0, 0, 1, 0, '1037titlescreen.png', 5, 0, 0, 3163, 8, 'Sonic The Hedgehog 2 (W) (REV00) [!].gen\r\nCRC32: 24AB4C3A\r\nMD5: 8E2C29A1E65111FE2078359E685E7943\r\nSHA-1: 14DD06FC3AA19A59A818EA1F6DE150C9061B14D4', 0, '', '', ''),
(1038, 11, 790, 'Sonic the Hedgehog Classic Heroes', 1946, 'This is a hack of Sonic the Hedgehog 2 which allows Sonic, Tails, and Knuckles to play simultaneously in any level from Sonic 1 and 2. All characters retain their moves and abilities from Sonic 3 &amp; Knuckles. Save game and shield abilities from Sonic 3 &amp; Knuckles are also present. The original shield gives Sonic the ability to perform a air/dash by pressing jump while in the air. Sega Multitap compatibility is implemented allowing up to 3 people to play at once. An extensive list of features of the hack can be found in the readme.\r\n\r\nThe game was formerly known as Sonic 2 Heroes before ColinC10 became involved and helped port over Sonic 1 levels. Some features of this hack were first seen in ColinC10&#039;s [url=http://www.romhacking.net/hacks/1053/]Sonic 1 and 2[/url].\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code.\r\n\r\n==v0.10.008a==\r\nVersion 0.10.008a adds the ability to play as Espio, Charmy, and Vector from Knuckles Chaotix.', '[1038]SonictheHedgehogClassicHeroes__next.zip', '0.10.008a', '2012-12-06 20:28:02', '2019-07-26 15:28:35', '01 September 2013', 1378008000, '1038readme.txt', 0, 0, 1, 0, 1, 0, '1038titlescreen.png', 5, 0, 0, 21804, 8, 'Database match: Sonic The Hedgehog 2 (World)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 14DD06FC3AA19A59A818EA1F6DE150C9061B14D4\r\nFile/ROM CRC32: 24AB4C3A', 0, '', '', ''),
(1039, 11, 790, 'Homing Attack and Jumpdash in Sonic 2', 1965, 'This is a hack which adds the Homing Attack/Jump Dash ability into Sonic the Hedgehog 2 for Sega Genesis. This move is done by pressing jump while in mid-air. The homing attack will be triggered when close to objects such as enemies or monitors. Otherwise the Air Dash will be used and simply propel the player in a certain direction. A cool trailing effect is triggered when the player moves at top speed.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1039]HomingAttackandJumpdashinSonic2_.zip', '1.0', '2012-12-08 10:00:56', '2016-04-18 19:15:19', '29 January 2009', 1233205200, '1039readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2195, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1040, 11, 790, 'Fly with Tails in Sonic the Hedgehog 2', 1966, 'This hack is a early hack of Sonic the Hedgehog 2 for Genesis which gives Tails the ability to fly. No flight code was ported over from Sonic 3 so the physics are a bit different. Only the ability to fly was ported so Tails don&#039;t have his other abilities from Sonic 3. This also means that Tails does not tire and can fly indefinitely.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1040]FlyWithTailsinSonictheHedgehog2.zip', '3', '2012-12-08 10:02:29', '2016-04-18 19:15:31', '12 September 2004', 1094961600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1384, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1041, 11, 863, 'Sonic the Hedgehog 1 @ SAGE 2010', 1968, 'This is a hack of Sonic the Hedgehog for Genesis. The hack is named after the Sonic Amateur Games Expo (SAGE) and was submitted to the 2010 convention. The hack adds a Time Attack, as well as recording high score, ring total, monitors broken, badniks, and hits taken. Level Select is available on the new world HUB. There are challenges in the forms of full game playthrough and boss attack. In full game playthrough the HUD can be set to global mode showing the overall records during gameplay. During normal gameplay and during challenges pausing the game and pressing A will return the player to the overworld.\r\n\r\nFifty achievements are available by pressing Start on the Overworld. If using a certain emulator available at Sonic Retro the ability to upload results and achievements are available meaning you can compete with other players. Otherwise achievements will be disabled and results will be saved differently. The link to the hack page on Sonic Retro with downloads is here: [url]http://info.sonicretro.org/Sonic_the_Hedgehog_1_@_SAGE_2010[/url]\r\n\r\nThe hack also supports SonMP3 which enables custom mp3 soundtracks. This can also be found at Sonic Retro.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1041]SonictheHedgehog1@SAGE2010_.zip', '1.0', '2012-12-10 15:43:37', '2016-02-29 04:00:23', '08 August 2010', 1281240000, '1041readme.txt', 1, 0, 0, 1, 0, 1, '1041titlescreen.png', 5, 0, 0, 2703, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1042, 11, 969, 'Sonic 3 and Amy Rose', 1932, 'This is a hack which replaces Sonic the Hedgehog with Amy in Sonic the Hedgehog 3 &amp; Knuckles for Genesis. This is Sonic 3 &amp; Sonic &amp; Knuckles locked onto each other. Amy in the hack is classic Amy designed after her Sonic CD appearance.\r\n\r\nAmy’s moves are inspired by those used in her Sonic Advance appearance. She is slower than Sonic, can’t use spin attack but has other moves. An attack button has been added and other moves can also be performed by using combinations of buttons and directional pad presses. A complete move list is found in the readme.\r\n\r\nThe ROM should be in BIN format. It has not been tested for compatibility on other formats. The patch is in xdelta format due to shifted data resulting in IPS patches containing original code.\r\n\r\n==Version 1.4==\r\n* Added remaining few missing sprites, plus a Bonus Stage slot picture and title screen animation.\r\n* Fixed clunky break mechanism for Ice Cap walls.\r\n* Tails now appears when entering Ice Cap via normal route (he&#039;s still absent via Knuckles&#039; entrance however).\r\n* Tails now runs at the same pace as Amy, meaning no annoying skidding every time the COM overtakes her.', '[1042]Sonic3&Knuckles+Amy_V1-4.zip', '1.4', '2012-12-10 15:45:01', '2016-06-16 00:40:14', '14 June 2013', 1371182400, '1042readme.txt', 1, 0, 0, 0, 1, 0, '1042titlescreen.png', 5, 0, 0, 5665, 8, 'Sonic And Knuckles &amp; Sonic 3 (JUE) [!].bin\r\nROM not found in Database: No-Intro\r\nROM/File SHA-1: CFBF98C36C776677290A872547AC47C53D2761D\r\nRom/File CRC32: 63522553\r\nRom/File MD5: C5B1C655C19F462ADE0AC4E17A844D10', 0, '', '', ''),
(1043, 11, 790, 'Sonic 2 Dimps Edition', 1996, 'This is a joke hack of Sonic the Hedgehog 2 for Genesis. It&#039;s purpose is to incorporate some of the elements common to Sonic games made by developer Dimps. This makes for a game seemingly how it may have been if it had been developed by Dimps. One feature is a homing attack by pressing jump while in mid-air. As with Dimps developed Sonic games the player is actually required to use the homing attack to bounce over pits by bouncing off of enemies. Other features include random speed boosters, uncurling after hitting a badnik or spring, Sonic 4 spikeless Bubbles enemy, Sonic only gameplay, reworked music in Sonic 4 style, boss theme replaced with a unused Sonic the Hedgehog 3D Blast song which was later used as the Sonic 4 boss theme, and small physics tweaks.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1043]Sonic2DimpsEdition_v1-5.zip', '1.5', '2012-12-10 15:46:58', '2016-04-18 19:15:45', '30 October 2010', 1288411200, '1043readme.txt', 1, 1, 1, 0, 1, 0, '', 1, 0, 1, 1346, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 1, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1044, 11, 790, 'Sonic 2: Sonic 3 Edition', 1969, 'This is a hack of Sonic the Hedgehog 2 for Sega Genesis that adds features from Sonic 3 into it. The features are:\r\n\r\n==Features==\r\n*Slightly redesigned Title Screen.\r\n*Knuckles is playable with all his moves from Sonic &amp; Knuckles.\r\n*File select screen ported.\r\n*All item monitors from Sonic 3.\r\n*Sonic &amp; Tails now use Sonic 3 sprites.\r\n*Moves can be done by pressing jump while in mid-air with or without shields.\r\n*Tails can now fly/swim. However, he cannot pick up Sonic in &quot;Sonic &amp; Tails&quot; mode.\r\n*Super transformation is activated by pressing jump while in mid-air and the Super transformation glitch at the end of levels is removed.\r\n*Transitions between acts and zones.\r\n*Early levels have mini-bosses between Act 1 and Act 2. Sonic &amp; Knuckles mini-boss music plays here.\r\n*Early levels have signposts at the end of act 1 that fall down from the top of the screen along with item monitors that can be revealed when a sign lands on it.\r\n*Some zones have different Act 1 and Act 2 music.\r\n*The 2 player VS option is removed.\r\n*The level select menu is not activated by pressing A+Start on the &quot;1 Player&quot; option, a la Sonic 3.\r\n*A original feature: the HUD is changed so that it displays the current powerup(s) and if playing as Super Sonic/Super Knuckles the HUD displays an invincibility icon.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1044]Sonic2-Sonic3Edition.zip', '2', '2012-12-10 15:52:45', '2016-04-18 19:16:00', '03 September 2009', 1251950400, '1044readme.txt', 1, 0, 1, 0, 1, 0, '1044titlescreen.png', 5, 0, 0, 4223, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1045, 11, 790, 'Robotnik&#039;s Revenge', 1962, 'This is a hack which adds a boss attack which features all the bosses from Sonic the Hedgehog and Sonic the Hedgehog 2 for Genesis. The hack is based on Sonic the Hedgehog 2 for Genesis. The hack takes place in Death Egg zone and the objective is to get a good time and ranking. There are two modes, time attack and survival mode. Time attack mode grants infinite lives and has rings placed in-between battles. Survival mode has only three lives and has no rings whatsoever.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1045]RobotniksRevenge_v1-0.zip', '1.0', '2012-12-10 15:53:33', '2016-04-18 19:16:45', '07 September 2008', 1220760000, '', 1, 1, 1, 0, 0, 0, '1045titlescreen.png', 5, 0, 0, 3282, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1046, 8, 993, 'Soleiyu&#039;s Revenge', 1970, 'This is a hack which makes Solieyu Belmont playable in Castlevania II: Belmont&#039;s Revenge for Game Boy and Game Boy Color. Solieyu is the son of CVII:BR&#039;s main character (Christopher Belmont) and is encountered as a near-final boss in the original game. He can move and jump faster than Christopher did in the original game. The sprite has also been touched up.\r\n\r\nThere are two patches. One for the US version of CVII:BR for the original Game Boy and one for the Game Boy Color EU version of Konami GB Collection Vol.3 which is a compilation that has CVII:BR as an included game.', '[1046]SoleiyusRevenge_GB_GBC_US.zip', '1.0', '2012-12-10 15:54:43', '2018-08-23 17:39:13', '16 December 2012', 1355634000, '1046readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1768, 1, 'File:               Castlevania II - Belmont&#039;s Revenge (USA, Europe).gb\r\nCRC32:              8875C8FE\r\nMD5:                7C65E9DA 405D2225 D079F75E 56276822\r\nSHA1:               696B9AD1 E9CFB711 2977C9A7 C05CF64F E8423D8A', 0, '', '', ''),
(1047, 11, 863, 'Sonic 1 - Return to the Origin', 1971, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. It places the main character at the end of the level with the objective to work their way through to the beginning. Levels take on a different feeling as the player must work their way left to the start of the levels. Levels have been redesigned to allow backtracking.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1047]Sonic1-ReturntotheOrigin_v2.zip', '2.0', '2012-12-10 15:57:23', '2016-02-29 04:00:20', '23 October 2007', 1193112000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1166, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1048, 11, 790, 'Sonic 2 Long Version', 1369, 'This is a hack which adds levels that were scrapped from Sonic the Hedgehog 2 for Sega Genesis. The levels in the hack are listed below:\r\n\r\n*Emerald Hill Zone\r\n*Chemical Plant Zone\r\n*Aquatic Ruin Zone\r\n*Casino Night Zone\r\n*Hill Top Zone\r\n*Wood Zone: (scrapped from final release)\r\n*Dust Hill Zone: This version switches between both desert and winter settings. It&#039;s probably meant to be a fusion of Dust Hill Zone and the Winter level. (scrapped from final release)\r\n*Oil Ocean Zone\r\n*Genocide City Zone: Original graphics. (scrapped from final release)\r\n*Hidden Palace Zone: (scrapped from final release)\r\n*Metropolis Zone\r\n*Sky Chase Zone\r\n*Wing Fortress Zone\r\n*Death Egg Zone: (original level)\r\n\r\nThe archive contains two patches, one for Sonic and Tails, and one for Knuckles as playable characters.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1048]Sonic2LongVersion_v1-81.zip', '1.8.1', '2012-12-11 15:28:18', '2016-04-18 06:26:39', '22 October 2004', 1098417600, '1048readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 4031, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1049, 11, 969, 'Sonic 3 &amp; Knuckles: The Challenges', 1962, 'This is a hack for Sonic 3 &amp; Knuckles for the Sega Genesis. Sonic 3 &amp; Knuckles is Sonic the Hedgehog 3 locked onto Sonic &amp; Knuckles. This hack adds challenges featuring various characters with various objectives. Some levels have been altered in ways such as removing all special stage ring entrances or moving bosses to other levels. Challenges include Time attack, ring grab, vandal, sidekick, gravitation, tag team, body guard, ring drain, double team, high voltage, time attack, and final battle. For detailed descriptions of what each challenge is about see the readme.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1049]S3K-TheChallenges_v1-0.zip', '1.0', '2012-12-11 15:32:25', '2016-06-16 00:40:35', '11 September 2009', 1252641600, '1049readme.txt', 0, 0, 1, 0, 0, 1, '1049titlescreen.png', 5, 0, 0, 2256, 8, 'Sonic and Knuckles &amp; Sonic 3 (JUE) [!].bin\r\n    ROM/File SHA-1: CFBF98C36C776677290A872547AC47C53D2761D6', 0, '', '', ''),
(1050, 11, 947, 'Super Sonic in Sonic 3D', 1979, 'This is a hack for Sonic 3D Blast on the Sega Genesis. It gives Sonic the ability to transform into Super Sonic, a super powered version of himself. As in other Sonic titles this is done by acquiring all 7 Chaos Emeralds, getting 50 or more rings then pressing jump during a jump. Rings decrease automatically while in this form. The transformation cannot be done while using a shield but the shield can still be collected after using the transformation is complete. Sonic is mostly invincible while in Super form but can still be killed by objects that crush him and the electric walls in Gene Gadget zone.\r\n\r\nThis hack is based on the [url=http://www.romhacking.net/hacks/1052/]Sonic 3D: No Flickies[/url] hack which means it has the same features and flaws of that hack.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches that sometimes contain original game code. The ROM should be in BIN format.', '[1050]SuperSonicinSonic3D__v1-0.zip', '1.0', '2012-12-11 15:46:50', '2016-06-16 00:42:02', '09 August 2010', 1281326400, '1050readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2136, 8, 'Sonic 3D Blast.bin\r\nCRC32: 44A2CA44\r\nMD5: 50ACBEA2461D179B2BF11460A1CC6409\r\nSHA-1: 89957568386A5023D198AC2251DED9DFB2AB65E7\r\nSHA-256: 2DE28AD6E4B084FB41E4A6BA2A19FCEBA675EA154C770630B0D5FFEA4CE31AA0', 0, '', '', ''),
(1051, 9, 1767, 'Mega Man Soccer - 99 &quot;S. Shoots&quot;', 1980, 'What does this patch do?\r\n\r\nIt simply changes around a few bytes. Instead of now having the default 0-9 restrictions on &quot;S. Shoots&quot;, you can set both player 1 and player 2 to having 0-99. \r\n\r\nI also changed the time value, so it can be set to 0-99 as well. This isn&#039;t as practical as 99 &quot;S. Shoots&quot;, but it allows for slightly more customization in between matches without having to rely on entering various PAR codes at start-up to freeze or alter the values.', '[1051]MegaManSoccer.zip', '1.0', '2012-12-11 15:48:38', '2016-02-13 15:08:54', '12 December 2012', 1355288400, '1051readme.txt', 0, 0, 0, 0, 1, 0, '1051titlescreen.png', 5, 0, 0, 808, 3, 'Mega Man Soccer (USA).sfc - NOINTRO\r\nCRC32: FA9EE2CE\r\nMD5: 9E886F686DA276B00C4671967D396A79\r\nSHA-1: 7E59C9457829ED3F0FBD9CD0CEEB3432A4739E98\r\nSHA-256: CF4D603DC0A3759DA571224C671A9BFD29F9E52CA8DBB61BCC8AC8BE5481E9B2', 0, '', '', ''),
(1052, 11, 947, 'Sonic 3D: No Flickies', 1979, 'This is a hack for the US version of Sonic 3D Blast on Sega Genesis. The hack removes the flicky collecting requirement meaning the player can progress through levels by merely reaching the exit. Flicky collecting has been removed entirely and the player will simply pass through them. This makes the game similar to traditional Sonic games.\r\n\r\nFeatures of this hack were later incorporated in the hack called [url=http://www.romhacking.net/hacks/1050/]Super Sonic in Sonic 3D[/url].\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1052]Sonic3DNoFlickies_v1-2.zip', '1.2', '2012-12-11 15:58:08', '2016-06-16 00:42:20', '04 January 2009', 1231045200, '1052readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1268, 8, 'Sonic 3D Blast.bin\r\nCRC32: 44A2CA44\r\nMD5: 50ACBEA2461D179B2BF11460A1CC6409\r\nSHA-1: 89957568386A5023D198AC2251DED9DFB2AB65E7\r\nSHA-256: 2DE28AD6E4B084FB41E4A6BA2A19FCEBA675EA154C770630B0D5FFEA4CE31AA0', 0, '', '', ''),
(1053, 11, 790, 'Sonic 1 and 2', 1962, 'This is a hack for Sonic the Hedgehog 2 for Sega Genesis. It combines the levels of Sonic the Hedgehog and Sonic the Hedgehog 2 to make one large game. Special stages from both games are accessible and are entered via each game&#039;s special stage original entry method. This means Giant rings at the end of stages when retaining 50 rings in Sonic 1 and jumping into a circle of stars after passing checkpoints with enough rings in Sonic 2. There are 6 Chaos Emeralds in the Sonic 1 special stages and 7 in the Sonic 2 special stages. Super Sonic is not available until all Chaos Emeralds are obtained from both kinds of special stages. Progress is saved automatically to SRAM.\r\n\r\nPressing Start and the A button while playing any stage will return the player to the title screen. Also, level select is available by holding A button then pressing Start at the title screen.\r\n\r\nArena mode is playable which has time challenges that can be completed to increase the players ranking. Higher rankings are obtainable in harder levels and have shorter time limits.\r\n\r\nSome features of this game were later incorporated in flamewing&#039;s [url=http://www.romhacking.net/hacks/1038/]Sonic Classic Heroes[/url] hack.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.', '[1053]Sonic1and2_Revision1.zip', 'Revision 1', '2012-12-12 02:47:17', '2016-04-18 06:26:02', '11 December 2010', 1292043600, '1053readme.txt', 0, 0, 1, 0, 0, 1, '1053titlescreen.png', 5, 0, 0, 2853, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1054, 1, 746, 'Rockman P 2 (Peercast 2)', 1981, 'This is a ROM hack of Megaman 3. It is based off the Japanese version called Rockman 3 - Dr. Wily no Saigo!. It changes the levels and graphics and maybe more!', '[1054]RockmanPeercast2_2-0.zip', '2.0', '2012-12-12 13:57:07', '2013-08-07 18:59:24', '04 May 2008', 1209873600, '1054readme.txt', 1, 1, 1, 1, 0, 0, '1054titlescreen.png', 1, 0, 0, 1556, 1, 'Rockman 3 - Dr. Wily no Saigo! (J) [!].nes - GOODNES 3.14\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\nSHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nSHA-256: 152133B3DE8D8EF0EC6CC879B16B5E4926FF104EDEDFB7BD512E848B330A9C70', 0, '', '', ''),
(1055, 9, 1769, 'Genghis Khan II: Clan of the Gray Wolf (Leader Hack)', 1980, 'I&#039;m not sure how to properly describe this patch. It makes the game easier in one aspect, I suppose, but allows for more variety in another aspect. It&#039;s not meant to be &quot;easy-mode&quot;.\r\n\r\nIt changes all the playable leader&#039;s values to A across the board (charm, lead, war and politics) and changes their body points to 15/15, and age to 18. \r\n\r\nI know I&#039;m removing some of the strategy involved, but I suppose this is more to make multiplayer experiences with the game fairer, opposed to making the game easier. \r\nWhen I play(ed) this with friends, we always chose separate parts of the world to start in, but I was horribly disadvantaged picking leaders like Frederick, while they \r\nchose Genghis Khan. Their first few turns would be spent recruiting and training an army, while I&#039;d horribly be trying to procreate to preserve my bloodline in case I was \r\nattacked by my twenty neighbours, or died of old age. At least now, you can jump right into playing whoever and stand a chance by picking someone other than Genghis Khan himself.\r\n\r\nNote that the leaders values aren&#039;t carried over between scenarios - so for example, Philip II (playable) in scenario 2 has A/A/A/A, 18 age and 15/15 body points, but\r\nPhillip II (non-playable, scenario 4) maintains his original stats. I did this intentionally to avoid having so many perfect generals/leaders per scenario floating around.\r\n\r\nChanged leaders:\r\n\r\nMongol Conquest:\r\n*1 - Temujin\r\n*6 - Jamuga\r\n*7 - Togorul Khan\r\n*14 - Tayan Khan\r\n\r\nGenghis Khan:\r\n*1 - Genghis Khan\r\n*11 - Minamoto\r\n*20 - Ala al-Din\r\n*21 - Ghuri\r\n*31 - John I\r\n*32 - Phillip II\r\n\r\nVuan Dynasty:\r\n*5 - Kublai Khan\r\n*11 - Hojo\r\n*15 - Abaga\r\n*18 - Baybars\r\n*25 - Michael VIII\r\n*30 - Charles I\r\n\r\nWorld Conquest:\r\n*1 - Genghis Khan\r\n*11 - Minamoto\r\n*16 - Salah al-Din (Not like this dude needed much change.)\r\n*25 - Isaacius II (He thanks me, though.)\r\n*29 - Frederick I\r\n*31 - Richard I\r\n\r\nNo other leaders/generals/children were altered.', '[1055]Genghis Khan II - Clan of the Gray Wolf.zip', '1.0', '2012-12-13 21:45:39', '2016-02-13 15:06:52', '13 December 2012', 1355374800, '1055readme.txt', 0, 0, 0, 0, 0, 1, '1055titlescreen.png', 5, 0, 0, 933, 3, 'Genghis Khan II - Clan of the Gray Wolf (USA).sfc - NOINTRO\r\nCRC32: D7875512\r\nMD5: DF368F8933DEC39C701908F10480EDDC\r\nSHA-1: 40EE0B41399EF1E17639E69051B9AABA3A9B27DD\r\nSHA-256: 05E9404BFE0689E484A34991F22712C9DA718CF000B0F748378AF5758B654A3D', 0, '', '', ''),
(1056, 11, 969, 'Sonic 3 Complete', 1972, 'This is a hack of Sonic the Hedgehog 3 &amp; Knuckles. It is a new feature, Sonic 3-ification, and bugfix patch. The game has been altered to restore changes made to Sonic 3 levels so the levels play and sound like they did in Sonic 3. There is also a game selection screen allowing for Sonic 3 Alone, Sonic &amp; Knuckles, Sonic 3 &amp; Knuckles, and Blue Sphere to be played. Several bugs have been fixed and there is a option screen to reverse some changes made. The hack can be modified further with the included ips patches.\r\n\r\nCheat codes can be found in the read me. It is encouraged to read the readme as it has an exhaustive list of changes made in this hack.\r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. Make sure to use the Sonic and Knuckles &amp; Sonic 3 ROM which is about 4,096 kb in size. The ROM should be in BIN format.', '[1056]Sonic3Complete_v130810.zip', '130810', '2012-12-13 22:05:18', '2016-06-16 00:40:52', '10 August 2013', 1376107200, '1056readme.txt', 0, 1, 1, 0, 0, 1, '1056titlescreen.png', 5, 0, 0, 14652, 8, 'Sonic and Knuckles &amp; Sonic 3 (JUE) [!].bin\r\nROM/File SHA-1: CFBF98C36C776677290A872547AC47C53D2761D6', 0, '', '', ''),
(1057, 12, 1770, 'Sonic Triple Trouble SMS', 1959, 'This is a hack of Sonic Triple Trouble for the Sega Game Gear. It converts the Game Gear game into Sega Master System format thus allowing for a larger viewing area. The pause button of the SMS works and button 1/2 take the place of the start button. The HUD has been moved to the top left of the wider screen. The stereo sound is now mono.\r\n\r\nFor a list of non-game breaking issues see the readme.\r\n\r\nRemember while using the patch to use the file extension .sms instead of .gg.', '[1057]SonicTripleTroubleSMS_v0-4.zip', '0.4', '2012-12-13 22:09:43', '2016-04-23 05:02:13', '30 May 2009', 1243656000, '1057readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 3173, 1, 'Sonic The Hedgehog - Triple Trouble.gg\r\nCRC32: D23A2A93\r\nMD5: F0F7E4DFE2908F0030E64FD9ED843422\r\nSHA-1: 4965AF7FFE60382FFA805710B7C8006419CC4AC4\r\nSHA-256: 3E7D3DA957F1012CBBA02881C8090DCEAAB8D8ABD2EE8BEA87B57F8B902AD299', 0, '', '', ''),
(1058, 11, 863, 'Sonic 1 Remastered', 1931, 'This is a hack of Sonic the Hedgehog for Sega Genesis. It adds some features to improve the game without altering the original levels. Features include:\r\n\r\n*Multiple characters.\r\n*New zone title/results font based on Sonic 3 title/results font.\r\n*Some art from Sonic 3, such as the Sonic and Tails sprites, monitors etc.\r\n*Spike damage behavior changed to that of Sonic 2.\r\n*Timer ends after defeating a boss instead of after opening egg prison.\r\n*The ability to carry leftover rings into the next act.\r\n*Rebound after running into a wall at high speed.\r\n*New and remixed music. \r\n\r\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. The ROM should be in BIN format.\r\n\r\nA unstable version 2 was leaked and the author has since allowed it to be shared openly. It can be found [url=http://info.sonicretro.org/Sonic_1_Remastered]here[/url].', '[1058]Sonic1Remastered_v1-1.zip', '1.1', '2012-12-13 22:10:47', '2016-02-29 04:00:17', '14 July 2007', 1184385600, '1058readme.txt', 1, 1, 0, 0, 0, 0, '1058titlescreen.png', 5, 0, 0, 5134, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1059, 11, 1002, 'Ultimate Mortal Kombat Trilogy', 1983, 'This is a hack by KABAL_MK of Ultimate Mortal Kombat 3 for the Sega Genesis. It adds nearly all playable characters from the Genesis/MegaDrive versions of Mortal Kombat 1, 2, and 3 -including the absent Sheeva, and also adds new backgrounds, specials, combos, finishing moves, and missing audio samples.\r\n\r\n==New in v23 (5125)==\r\n-Added more arena backgrounds\r\n-Improved computer AI\r\n-Bug Fixes\r\n-Added more specials, combos, finishing moves.\r\n\r\n==Compatibility==\r\nThe following is a list of emulators that work with the hack:\r\n\r\nComputer &amp; Retroarch (all platforms using these cores):\r\n-GenesisPlus-GX\r\n-Picodrive\r\n\r\nOther systems:\r\n-NeoGenesis version 22+ (Xbox).\r\n-PicoDrive version 1.51+ (PSP).\r\n-GenesisPlus-GX version 1.7.4 (Wii) (1.7.5 is incompatible for some reason)\r\n-MD Emu (Android, iOS)\r\n\r\nSome older, but compatible emulators can be found [url=http://umk3.hacking-cult.org/eng/download.htm]here[/url].\r\n\r\nIt also works on a real console using a Mega Everdrive flash cartridge.\r\n\r\nThe patch(s) are in XDelta format, and need to be applied to a ROM in &quot;BIN&quot; format. A &quot;+Tracks&quot; patch is also included which changes some music. It is recommend to use [b][url=http://www.romhacking.net/utilities/704/]Delta Patcher [/url][/b].\r\n\r\nNOTE: The &quot;+Tracks&quot; patch must be applied AFTER the main patch.', '[1059]Ultimate Mortal Kombat Trilogy h23(5125).zip', '23 (5125)', '2012-12-13 22:11:49', '2018-12-26 11:43:14', '30 March 2014', 1396152000, '', 1, 1, 1, 1, 1, 1, '1059titlescreen.png', 1, 0, 0, 106166, 8, 'Ultimate Mortal Kombat 3 (USA).bin\r\nCRC32: 7290770d\r\nMD5: 5a129779699f8b388e97c9c0d703d503\r\nSHA-1: bf2da4a7ae7aa428b0b316581f65b280dc3ba356', 0, '', '', ''),
(1060, 11, 863, 'Sonic 1 Reversed Frequencies', 1964, 'This is a hack of Sonic the Hedgehog for Sega Genesis. It changes the frequency of music and sound effects making for a different sounding game. Some music is barely recognizable and the game can feel quite different because of it.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1060]Sonic1ReversedFrequencies_v1.zip', '1.0', '2012-12-14 03:22:40', '2016-02-29 19:20:08', '06 January 2010', 1262754000, '1060readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1927, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\n    CRC32: F9394E97\r\n    MD5: 1BC674BE034E43C96B86487AC69D9293\r\n    SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n    SHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1061, 1, 795, 'Rockman P (Peercast)', 1981, 'This is a ROM hack of Megaman 2. It is based off the Japanese version called Rockman 2 - Dr. Wily no Nazo. It changes the levels and graphics and maybe more!', '[1061]RockmanPeercast_v1-2.zip', '1.2', '2012-12-14 14:51:15', '2013-08-06 17:43:12', '27 October 2007', 1193457600, '', 1, 1, 1, 0, 0, 0, '1061titlescreen.png', 1, 0, 0, 1794, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1062, 11, 790, 'Sonic 2 Reversed Frequencies', 1964, 'This is a hack of Sonic the Hedgehog 2 for Sega Genesis. It changes the frequency of music and sound effects making for a different sounding game. Some music is barely recognizable and the game can feel quite different because of it.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1062]Sonic2ReversedFrequencies_v1.zip', '1.0', '2012-12-14 14:58:05', '2016-04-18 06:25:37', '06 January 2010', 1262754000, '1062readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1516, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1063, 11, 1771, 'Sonic 3 Reversed Frequencies', 1964, 'This is a hack of Sonic the Hedgehog 3 for the Sega Genesis. It changes the frequency of music and sound effects making for a different sounding game. Some music is barely recognizable and the game can feel quite different because of it.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1063]SonictheHedgehog3ReversedFrequencies_v1.zip', '1.0', '2012-12-15 00:07:36', '2016-03-02 05:46:47', '06 January 2010', 1262754000, '1063readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2364, 8, 'Sonic The Hedgehog 3 (USA).md - NOINTRO\r\nCRC32: 9BC192CE\r\nMD5: D724EA4DD417FE330C9DCFD955C596B2\r\nSHA-1: 75E9C4705259D84112B3E697A6C00A0813D47D71\r\nSHA-256: D6404843C5BA32486F4C8C744ACB7E1932069376960D886B1DE37969787D3F9C', 0, '', '', ''),
(1064, 11, 1772, 'Sonic &amp; Knuckles Reversed Frequencies', 1964, 'This is a hack of Sonic &amp; Knuckles for the Sega Genesis. It changes the frequency of music and sound effects making for a different sounding game. Some music is barely recognizable and the game can feel quite different because of it.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1064]Sonic&KnucklesReversedFrequencies_v1.zip', '1', '2012-12-17 13:39:31', '2016-03-02 06:07:48', '06 January 2010', 1262754000, '1064readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1977, 8, 'Sonic &amp; Knuckles (World).md - NOINTRO\r\nCRC32: 0658F691\r\nMD5: 4EA493EA4E9F6C9EBFCCBDB15110367E\r\nSHA-1: 88D6499D874DCB5721FF58D76FE1B9AF811192E3\r\nSHA-256: 6E12E6B33C26EBFCD0BE433251D21CF6284EAFE9F71B027BDA3767AE59AFFEC1', 0, '', '', ''),
(1065, 11, 863, 'The S Factor: Sonia and Silver', 1941, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. It changes graphics, music, and layout of most levels. Some levels re-use previous artwork but much of it is original. Two characters are playable; Sonia, Sonic&#039;s sister from the SatAM cartoon series, Silver the Hedgehog from Sonic the Hedgehog (2006), and Scourge, a character from the US Sonic the Hedgehog comic series. Each character plays different from each other and have some moves unique to each character. A move list can be found in the readme.\r\n\r\nThe game features Eggman Nega, Eggman&#039;s evil descendant from the same time period as Silver.  He is the nemesis of the heroes of this hack.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1065]The SFactor - Sonia and Silver V8-8-13.zip', '8-8-13', '2012-12-17 13:41:19', '2013-09-09 00:38:36', '08 August 2013', 1375934400, '1065readme.txt', 1, 1, 1, 1, 1, 1, '1065titlescreen.png', 1, 0, 0, 10510, 8, 'Sonic The Hedgehog (USA, Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1066, 11, 863, 'SoniNeko', 1988, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. The intro level has an original layout. Most of the other level designs are unchanged but have a altered pallette and new names. While most of the level designs and graphics are unchanged a massive amount of music imports are included.\r\n\r\nEvery act has it&#039;s own theme and there are also hidden songs. In total there are 71 tracks as opposed to the normal 22 found in the original game. Fans of classic gaming are sure to recognize at least a few of these songs. A complete song list can be found in the readme. A VGM music pack can be downloaded at [url=http://info.sonicretro.org/SoniNeko]this link[/url].\r\n\r\nIn addition to these things there are bug fixes, sound effect changes, and other modifications. An exhaustive list of changes can be found in the readme.\r\n\r\nThe patch is in XDelta format. The ROM should be in BIN format.', '[1066]SoniNeko_v1-1-1.zip', '1.1.1', '2012-12-17 13:44:03', '2016-02-29 19:20:10', '23 November 2008', 1227416400, '1066readme.txt', 0, 1, 1, 1, 0, 0, '', 5, 0, 1, 912, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\n    CRC32: F9394E97\r\n    MD5: 1BC674BE034E43C96B86487AC69D9293\r\n    SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n    SHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1070, 29, 1776, 'Sonic CD + +', 1975, 'This is a hack of Sonic the Hedgehog CD for the Sega CD. It adds several new moves and makes modifications to the game. The following gameplay modifications present are:\r\n\r\n*Sonic the Hedgehog 2 style Spin dash (hold Down to duck, press A/B/C to charge).\r\n*Sonic the Hedgehog Megamix style homing attack (pressing A/B/C while rolled in a ball).\r\n*Air Roll (when in the air without being in a ball, press A/B/C/Down to curl into a ball).\r\n*Air speed cap removed.\r\n*Mini-Sonic can now do the spin dash.\r\n\r\nThe patches are for various regions of game. There are patches for the US, EU, and JP regions. The Game dump must be in ISO format, not BIN + CUE. Patch only the ISO file, not the MP3 files. The game dumps vary in size from 110-120 MB.\r\n\r\nAlternately to using these patches a program has been created called Option Select Tool which can be downloaded at [url=http://info.sonicretro.org/Sonic_CD_Plus_Plus]this link[/url].', '[1070]SonicCD++_v1.zip', '1', '2012-12-17 13:51:59', '2016-04-27 14:19:35', '20 June 2009', 1245470400, '1070readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 5920, 1, 'FILE SETUP MUST BE IN ISO/MP3 PAIRED FORMAT!!!\r\n\r\nSonic CD (U).iso\r\nCRC32: B15CBC7C\r\nMD5: D78B92DFF255CC0704F9740D34CE3371\r\nSHA-1: 02FCEC682857E370145C8B46C6D7500A8BD611CF\r\nSHA-256: 1846F9D6B95A288592D8B81E916B091EC5DE1C8EEC84339BA3B3B232E88ADE4B', 0, '', '', ''),
(1071, 11, 863, 'Jester&#039;s Challenge', 1939, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. It nearly completely changes all graphics, music, and layout. Sonic&#039;s sprite remains the same but the rest is mostly changed. \r\n\r\nThe game consists of a single maze-like level which can take 20 minutes or more to complete. A special boss awaits at the end of the maze. Most of the power-up monitors from Sonic 1 are still present in addition to two new ones. Monitors with red and blue arrows will change the stage layout when hit. Breaking monitors with a snowflake on them will freeze the level or thaw it out if it is already frozen.\r\n\r\nThe music is notable for being several sets of DAC samples which are played together. These segments will play in random order making for unique tracks each time the game is played. This also saves space used by making a single song. The song segments are well composed and make for great atmosphere to the game.', '[1071]JestersChallenge_FirstRelease.zip', 'First rele', '2012-12-17 13:53:10', '2016-02-29 19:20:13', '07 December 2010', 1291698000, '1071readme.txt', 1, 1, 1, 1, 1, 0, '1071titlescreen.png', 1, 0, 0, 1175, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\n    CRC32: F9394E97\r\n    MD5: 1BC674BE034E43C96B86487AC69D9293\r\n    SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n    SHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1072, 11, 863, 'Sonic the Hedgehog - Westside Island', 1989, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. It alters the palette, layout, and names of each level. Bosses are made harder. Level select only allows the choice of the first act of each level. There are few full level layout hacks for this game so it&#039;d be a good idea to give this hack a try.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1072]SonictheHedgehog-WestsideIsland_v1-0.zip', '1.0', '2012-12-17 13:59:39', '2016-02-29 19:20:16', '03 July 2008', 1215057600, '1072readme.txt', 1, 0, 1, 1, 0, 1, '1072titlescreen.png', 1, 0, 0, 1258, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\n    CRC32: F9394E97\r\n    MD5: 1BC674BE034E43C96B86487AC69D9293\r\n    SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n    SHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1073, 11, 863, 'Sonic 1: Bouncy Edition', 1990, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. Inspired by the gameplay of &quot;Within a Deep Forest&quot;, an original non Sonic-related game, the hack almost completely redoes the physics so that Sonic will constantly bounce. Other features are screen by screen gameplay as opposed to a scrolling screen, new special stage controls, and the ability to use bridges in Green Hill Zone as trampolines.\r\n\r\n==Controls==\r\n\r\n*Hold A or C to bounce more (when bumping into something).\r\n*Hold B to bounce less (reduce impact).\r\n*Hold Down to keep moving and roll when touching the ground.\r\n*Hold Down while stationary and press A/B/C to Spin Dash (useful for loops).\r\n*Hold Up to stop and stand (useful for moving platforms and seesaws).\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1073]Sonic1BouncyEdition_v1.zip', '1.0', '2012-12-17 14:00:24', '2016-02-29 19:20:19', '31 July 2007', 1185854400, '1073readme.txt', 0, 0, 0, 0, 1, 1, '1073titlescreen.png', 1, 0, 1, 868, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\n    CRC32: F9394E97\r\n    MD5: 1BC674BE034E43C96B86487AC69D9293\r\n    SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n    SHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1074, 1, 710, 'Castlevania II - Simon Restore &amp; Improved lifebar', 1067, 'This hack does two things :\r\n\r\n1) Restore Simon Belmont in CV2 to what it looked like in CV1 by means of palette swapping\r\n\r\n2) Change the lifebar to look better and be more accurate', '[1074]cv2_simon_restore_v21.7z', '2.1', '2012-12-18 22:34:52', '2015-11-06 14:53:12', '06 January 2013', 1357448400, '1074readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2086, 1, 'Castlevania II - Simons&#039;s Quest (U).nes\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7', 0, '', '', ''),
(1075, 11, 863, 'Sonic 1 The Blue Blur', 671, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. It alters the palette and layouts of each level. It is designed to be harder than the original game. There aren&#039;t many complete level layout hacks for this game so give this hack a try.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1075]Sonic1TheBlueBlur_v1.zip', 'Only Versi', '2012-12-20 04:12:16', '2016-02-29 19:20:23', '09 June 2007', 1181361600, '1075readme.txt', 1, 0, 1, 1, 0, 0, '1075titlescreen.png', 1, 0, 0, 1171, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\n    CRC32: F9394E97\r\n    MD5: 1BC674BE034E43C96B86487AC69D9293\r\n    SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n    SHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1076, 11, 863, 'Sonic the Hedgehog - The Final Showdown', 2001, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. It is a hack which redesigns the levels adding a new layout and palette along with reordering the music played in each level. A spindash has been added which uses beta sprites found in the original ROM. The spike damage behavior is the same as Sonic 2. Two new monitors have been added: One that gives 50 rings and another that replenishes air supply in underwater segments. Finally, boss hit points have been increased substantially.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1076]SonictheHedgehog-The FinalShowdown_v2-1.zip', '2.1', '2012-12-20 04:12:41', '2016-02-29 19:20:27', '14 November 2008', 1226638800, '1076readme.txt', 1, 0, 1, 0, 1, 1, '', 1, 0, 1, 1301, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\n    CRC32: F9394E97\r\n    MD5: 1BC674BE034E43C96B86487AC69D9293\r\n    SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n    SHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1077, 11, 790, 'Sonic the Hedgehog - The Lost Worlds', 2002, 'Despite the hack name, this is a hack of Sonic the Hedgehog 2 for the Sega Genesis and not a hack of Sonic 1. The hack incorporates levels which were scrapped before the game was released. The levels are recreated using information gathered from either prototype ROM releases, scrapped data from the final ROM, information found in interviews, game screenshots, or concept art. Unlike other lost level restoration hacks this hack only incorporates the lost levels and no other levels are included aside from the prototype version of Casino Night Zone.\r\n\r\n==Levels==\r\n\r\n*Dust Hill Zone: Based off the single mock-up image found in magazines.\r\n*Rock Zone: Based off info found in a piece of concept art.\r\n*Wood Zone: Based off the design found in a prototype.\r\n*Winter Zone: Based off info from an interview. Includes Christmas trees.\r\n*Hidden Palace Zone: Based off design found in a prototype. Uses the intended music found in the final version of the game.\r\n*Casino Night Zone: Based off the design found in a prototype. Uses the music found in the prototype.\r\n*Cyber City Zone: Based off a piece of concept art.', '[1077]SonictheHedgehog-TheLostWorlds_v1.zip', '1', '2012-12-20 04:13:30', '2016-04-18 06:25:19', '26 August 2009', 1251259200, '1077readme.txt', 1, 0, 1, 0, 0, 0, '1077titlescreen.png', 1, 0, 0, 4777, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1078, 11, 863, 'Sonic: The One Ring', 2003, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. It features gameplay in which the hacks objective is to find the single ring placed in each level and special stage. Levels and special stages cannot be completed unless this ring is found and the player will die if they collect it, get hit, and not recollect it. Some levels have been redesigned slightly which can assist with back tracking so the player can search for the ring in all parts of the level. Other features include:\r\n\r\n*Two moves have been added that can aid in the search for the ring. This includes the spindash move, done by holding down and pressing jump, which not wind down if the player releases the jump button. The other move is a ring sense ability. This move allows the player to &quot;listen&quot; for the ring by looking up or down. If it is located within the same vertical &quot;slice&quot; of the level a chime will sound, and the screen will pan left or right depending on the rings position.\r\n*Two new monitor types have been created. One which increases the time available by adding 20 seconds and a random power-up monitor which grants one of the other available power-ups.\r\n*A reserve shield feature is also introduced which allows shields to be accumulating meaning that if more than one shield is acquired then the player will still have a shield if hit.\r\n*Checkpoint behavior has been modified so that passing one checkpoint will deactive other checkpoints. This means that passing earlier checkpoints and still activate them. In the original game passing a checkpoint would simply disable earlier checkpoints. This means it is possible to pass any checkpoint and have it activate. If the player dies they will restart at this checkpoint no matter where it is.\r\n*Giant rings to enter the special stages always appear at the end of levels after the ring has been collected. The giant rings have also been added to acts 1 and 2 of Scrap Brain zone. If the player fails to complete a special stage they will reenter that stage next time they enter the special stage instead of skipping it. If the player collects all Chaos Emeralds in the special stages the giant rings will still appear but grant 3 lives instead of taking the player into the special stage.\r\n*SRAM is available for saving game progress. The title screen will change based on where the game was last saved. It is also possible to erase the save at the title screen to restart over.\r\n*There is now unlimited continues.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1078]SonicTheOneRing_rev10.zip', 'Revision #', '2012-12-20 04:14:38', '2016-02-29 19:20:30', '22 November 2010', 1290402000, '1078readme.txt', 0, 0, 0, 0, 1, 0, '1078titlescreen.png', 5, 0, 0, 985, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\n    CRC32: F9394E97\r\n    MD5: 1BC674BE034E43C96B86487AC69D9293\r\n    SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n    SHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1079, 11, 863, 'Sonic the Hedgehog Genesis (Genesis)', 1990, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. It attempts to recreate features of the much disliked Gameboy Advance port of Sonic 1 called Sonic the Hedgehog Genesis. The hack has the following features:\r\n\r\n*Physics which closely match those of the GBA game, noticeable during Eggman boss confrontations as it is possible to bounce of the top of him.\r\n*Spin Dash which has slow animation and dust that appears slightly before the spin starts.\r\n*Background effects, like moving clouds.\r\n*Various bug fixes.\r\n*Skippable score countdown, momentum preservation, &quot;Press Start&quot; text on title screen.\r\n*Sonic&#039;s sprite art and the life counter text are replaced with the different art from the GBA port.\r\n*All springs double Sonic&#039;s max speed until landing after being airborne. All side-facing red springs act like yellow springs. To compensate for the lower speed, slope repel calculations aren&#039;t performed after hitting a spring. Vertical springs erase all horizontal velocity not in a direction being pressed.\r\n*New feature: the scrolling is changed to give a better sense of speed and Sonic CD-style lookahead (not in the GBA port).\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1079]SonictheHedgehogGenesis(Genesis)_Release2.zip', 'Release 2', '2012-12-20 04:16:06', '2016-02-29 19:20:34', '06 December 2006', 1165381200, '1079readme.txt', 1, 0, 0, 0, 1, 1, '1079titlescreen.png', 5, 0, 0, 1775, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\n    CRC32: F9394E97\r\n    MD5: 1BC674BE034E43C96B86487AC69D9293\r\n    SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n    SHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1080, 11, 863, 'Sonic ERaZor', 1942, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. It redesigns many aspects of the original and adds new content. There are various cutscenes that play at various parts of the game. Levels are redesigned: there&#039;s new palettes, some new graphics, new music, new level names. Some new features are available such as respawn points after falling into a pit, rings expelling from enemies, and many other changes the author of the hack wants people to discover on their own.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.\r\n\r\n==5th release==\r\n*Updated all bosses! — Added a hit counter. — The Scar Night Place Bomb Boss is now the big one from Sonic CD.\r\n*200% more explosions! — Also improved camera shaking a lot.\r\n*Atmospheric Mode has been replaced with Nonstop Inhuman Mode, and it unlocks after finishing the game.\r\n*Put platforms over the tubes in the overworld so you can no longer accidentally fall into them. (Thanks to MarkeyJester!)\r\n*Revamped Crabmeat Boss music. (Thanks to Spanner!)\r\n*Story and tutorial texts have been edited. (Thanks to Kaidan and Abcron!)\r\n*Bunch of other fixes and small changes, but nothing really noteworthy...\r\n\r\n==6th release==\r\n*Uberhub Place added.\r\n*Minor bugs fixed.', '[1080]SonicERaZor_Release6.zip', '6th Public', '2012-12-20 04:16:45', '2016-06-20 16:40:45', '10 May 2016', 1462852800, '1080readme.txt', 1, 1, 1, 1, 1, 0, '1080titlescreen.png', 1, 0, 0, 2781, 8, 'No-Intro Name: Sonic The Hedgehog (USA, Europe)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile Name: Sonic The Hedgehog (W) (REV00) [!].bin', 0, '', '', ''),
(1081, 12, 1778, 'Sonic Drift 2 SMS', 2004, 'This is a hack of Sonic Drift 2 for the Sega Game Gear. It is made by the infamous Shibunoa, the hacker that took Sonic the Hedgehog fansite Sonic Retro offline for days and deleted many files off their server. This hack ports the Game Gear game to Sega Master System, meaning there is a bigger screen size. \r\n\r\n==Features==\r\n*The palette uploading routine has been totally rewritten.\r\n*Button 1 now starts the game instead of the Start button as the Master System lacks a start button.\r\n*The ROM checksum has been fixed and the game will boot with US/European BIOS.\r\n*Full Screen. There is sometimes some garbage on the screen mostly due to the original game writing &quot;useless&quot; stuff in the parts of the tilemap not shown on screen.\r\n\r\nNote it&#039;s not possible to pause during races as there is no Start button on the Master Systems controller. It&#039;s also not possible to exit demo mode and the player must wait for the demo to finish.\r\n\r\nHad Shibunoa not been ostracized from the website that the hack had been posted on then the hack may have seen a further release with more bugfixes. Despite the hacks flaws it is fully playable.\r\n\r\nThe patch is in xdelta format. Remember to change the file format to .sms instead of .gg. Patch to the JP version of the ROM.', '[1081]SonicDrift2SMS_b2.zip', 'b2', '2012-12-20 04:17:35', '2016-06-16 00:42:53', '01 June 2009', 1243828800, '1081readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 1307, 1, 'Sonic Drift 2 (Japan_ USA).gg\r\nCRC32: D6E8A305\r\nMD5: B39D1E9A40DFD3508EE4003CD28DA452\r\nSHA-1: FE597C5CFBBC31E54F2484EB5B33C21C66CF0290\r\nSHA-256: D50360C1FD8C0F504169D4D1DC780FED8732DD46DD7431931AB802EE0D05D6DD', 0, '', '', ''),
(1082, 1, 706, 'Rockman Cross X', 1997, 'Rockman Cross X is a hack for Rockman 5: Blues no Wana (not the overseas version, Mega Man 5) that changes the game into a boss-rush type with very little focus on platforming. All the bosses have been rewritten, giving each one new attacks not seen yet.\r\n\r\nThis hack is playable up to the second fortress stage, and features a good number of secret weapons and bosses. You may also enter a pure boss-rush where every boss is confronted in a random order by pressing Select on the title screen.', '[1082]rcross.zip', '6.1', '2012-12-20 04:19:02', '2015-04-26 13:22:20', '15 September 2011', 1316059200, '1082readme.txt', 1, 0, 1, 1, 1, 0, '1082titlescreen.png', 1, 0, 0, 5212, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1084, 1, 753, 'Zelda II Easy', 2006, 'This hack adjusts the difficulty of Zelda II to make it more playable.  As we all know, this game is very difficult to complete, to the point where it is frustrating to play through it and is not even fun due to the high difficulty.  That is where this hack comes into play.\r\n\r\nSome of the things it does is increases the damage you do to enemies, reduces the damage you take from enemies, reduces the amount of magic your spells consume, and increases the number of lives you start with.\r\n\r\nSpecial thanks goes to the Romhacking.net community for helping me get started.  Special thanks also goes to snarfblam for hosting these files for me to get them submitted to the site.  Without their contributions, this hack would not have been possible.', '[1084]Zelda2 Easy.zip', '1.0', '2012-12-20 20:39:01', '2016-01-28 05:09:02', '20 December 2012', 1355979600, '1084readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 5768, 1, 'Zelda II - The Adventure of Link (USA).nes - NOINTRO\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(1085, 10, 819, 'Final Fantasy VI Advance Graphics Reverter', 1523, 'A small mod that reverts the sprites of esper Siren and boss Chadarnook (Woman) to their Japanese originals. Included are patches for the US and the European releases.', '[1085]FFVIAGraphics_v02a.zip', '0.2a', '2012-12-23 18:14:13', '2022-06-02 12:46:09', '21 December 2012', 1356066000, '1085readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 7663, 1, 'US ROM:\r\nFinal Fantasy VI Advance (USA).gba - NOINTRO\r\nCRC32: D708F5AB\r\nMD5: D1C3D1798A3F347FBAB41F151C99DECE\r\nSHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\nSHA-256: 1310F2AD3C13F5446CF6C43D01D48AAD640D6B8A4FBBA2B92C776F4F6D90E6FF\r\n\r\nEU ROM:\r\nFinal Fantasy VI Advance (E) (Eternity).GBA\r\nCRC32: D15DEBA5\r\nMD5: 7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973\r\nSHA-256: 0820EE1469F2ED588319FEF0C0629891BFFD937B95965C31FAA3E67DEC0C8530', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1086, 10, 819, 'Final Fantasy VI Advance Font Facelift', 1523, 'Just like its predecessor, the menu font of Final Fantasy VI Advance (PAL) has uneven letters sourced from different variants of this typeface. Further, players have found the small font difficult to read when played on real hardware. Therefore, this package of two patches was created.\r\n\r\n- SLIM beautifies the original thin font while keeping the original letter width, resulting in better-looking text while ensuring from none of the languages spill from window constraints.\r\n- THICK is aimed at English-speakers only. Certain letters are widened as in the NTSC-U release, perfectly enhancing readability for the English text while causing spillovers in every other language.\r\n- Both patches also redesign the in-battle HP/MP display so they match the menu font.', '[1086]FFVIA_FontFacelift_v05.zip', '0.5', '2012-12-23 18:19:15', '2021-10-05 14:34:20', '05 October 2021', 1633406400, '1086readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3558, 1, 'File: Final Fantasy VI Advance (E) (Eternity).GBA\r\nCRC32: D15DEBA5\r\nMD5: 7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA1: C5B27ED0870EA64E6A001C5BC367F76571ACE973', 0, '', '', ''),
(1087, 11, 863, 'Stella the Cat', 1936, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. It replaces the main character with a fan character created by FelicaVal. She has several moves that Sonic didn&#039;t have in the original game. This includes a spindash, jumpdash, tailspin attack, flying kick attack, and water skimming. A complete movelist is in the readme.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1087]StellatheCat_v1-0.zip', '1', '2012-12-23 18:22:20', '2016-03-02 05:39:51', '20 January 2011', 1295499600, '1087readme.txt', 1, 0, 1, 1, 1, 0, '1087titlescreen.png', 5, 0, 0, 1437, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\n    CRC32: F9394E97\r\n    MD5: 1BC674BE034E43C96B86487AC69D9293\r\n    SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n    SHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1088, 11, 863, 'Sonic 1 Alt', 2018, 'This is a hack of Sonic the Hedgehog for the Sega Genesis. It is a hack which changes the layout of levels and special levels. The speed cap has also been removed, which makes the game faster than the original Sonic the Hedgehog.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1088]Sonic1Alt_FinalVersion.zip', 'Final Vers', '2012-12-24 14:12:47', '2016-03-02 05:39:54', '30 July 2010', 1280462400, '1088readme.txt', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 981, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\n    CRC32: F9394E97\r\n    MD5: 1BC674BE034E43C96B86487AC69D9293\r\n    SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n    SHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1089, 1, 1290, 'Wario Bwast!', 569, 'This is a hack of Bomberman for the Nintendo Entertainment System. It changes the sprites, other graphics, and palettes to make the game Wario Blast themed. According to the author the hack acts as a prequel to the Gameboy game Wario Blast. This hack stars only Wario and does not feature Bomberman.\r\n\r\nMake sure to use the JP version of the ROM.', '[1089]WarioBwast_1.zip', '1.0', '2012-12-25 12:08:10', '2017-06-26 11:52:05', '17 June 2009', 1245211200, '1089readme.txt', 1, 0, 0, 1, 0, 0, '1089titlescreen.png', 5, 0, 0, 1077, 1, 'File:               Bomberman (Japan).nes\r\nCRC32:              90E10DDD\r\nMD5:                6E456B88 A3181563 64066D19 7A8A43D4\r\nSHA1:               B5BCCA95 DD7EA0FF 6F3882E8 09C56005 2C212A24', 0, '', '', ''),
(1090, 11, 790, 'Sonic VR', 1962, 'This is a hack of Sonic the Hedgehog 2 for the Sega Genesis. It is a VR high-tech themed hack with an old-school PC looking interface used for level selecting. The graphics, level design, pallette, and music are all original. Some objects from both Sonic 1 and Sonic 2 are used.\r\n\r\nThere are 40 levels (.bin) available over 4 sections (filesystems). Sections 2-4 are unlocked by completing most of the levels of the previous section. When highlighting a level the levels name is displayed on the bottom. All but the last level revolves around a specific theme. For example, jumping, platforming, enemies used, etc.. Clearing a level is marked on the level select menu by a *. Pressing Start then A will exit a level.\r\n\r\nSRAM is available to allow progress to be saved and resumed later.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1090]SonicVR_v1.zip', '1.0', '2012-12-25 12:14:03', '2016-04-18 06:24:58', '18 September 2011', 1316318400, '1090readme.txt', 1, 1, 1, 1, 1, 0, '1090titlescreen.png', 1, 0, 0, 1943, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1091, 11, 790, 'Sonic Zeta Overdrive', 2021, 'This is a hack of Sonic the Hedgehog 2 for the Sega Genesis. The hack features new level layout, new palette, new music, some new artwork, adds new moves for characters, and also adds Bean the Dynamite as a playable character. A exhaustive movelist is in the readme.\r\n\r\nThe patch is in xdelta format. The ROM should be in BIN format.', '[1091]SonicZetaOverdrive_HackingContest2010.zip', '2009 Hacki', '2012-12-25 12:16:40', '2016-04-18 06:24:35', '06 July 2010', 1278388800, '1091readme.txt', 1, 1, 1, 1, 1, 0, '1091titlescreen.png', 1, 0, 0, 2743, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1092, 1, 777, 'Octo(rok) City', 1907, 'This is a pretty basic hack of Battle City for NES. Changes include graphics, text and a select few stage layouts. Mostly, it was just a random idea executed as a result of insomnia.\r\n\r\nWith that said, if anyone likes the concept and wants to improve upon it, be my guest. You may feel free to use anything I&#039;ve done as a basis for a derivative hack. You don&#039;t necessarily need to credit me.\r\n\r\nExcuse plot:\r\n\r\nOtis and Ollie were two ordinary octoroks who roamed across the vast wildernesses of the Hyrule surface world. Continually thwarted by Link during his various journeys, Otis and Ollie grew weary of being conscripts in Ganon&#039;s dubious plot to control Hyrule.\r\n\r\nOne day, they ventured into the labyrinthine underworld and stumbled upon an unguarded fragment of the Triforce. Aware of the power it possessed, the two quickly made off with the artifact and defected from Ganon&#039;s forces altogether. Ganon, unwilling to concede to this betrayal, summoned an army of his most loyal octorok minions to seek out Otis and Ollie and reclaim the stolen Triforce fragment; but has Ganon underestimated the two? Can Otis and Ollie defeat their former allies and free themselves from Ganon&#039;s clutches once and for all?', '[1092]octorok_city.zip', '1.0', '2012-12-26 21:06:31', '2014-07-06 14:25:30', '23 December 2012', 1356238800, '1092readme.txt', 1, 0, 1, 1, 0, 0, '1092titlescreen.png', 1, 0, 0, 947, 1, 'Battle City (J).nes - GOODNES 3.14\r\n    CRC32: F599A07E\r\n    MD5: CD4FE2E78DF0696DBE652F02C19541A1\r\n    SHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\n    SHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 1, '', '', ''),
(1093, 1, 746, 'Megaman 3 Ridley X VS Gamma', 2029, 'This is actually a combination of two hacks with a little extra in between.\r\n\r\nRidley X is known for making a lot of Megaman hacks, but not known for making hacks with new music. This uses Ridley X&#039;s hack as a base, but adds the music from DulfarC&#039;s Battle of Gamma. In addition to this...\r\n\r\n* Some stages have been tweaked and edited with different enemies.\r\n* A &quot;brand new&quot; stage.\r\n* The Robot Master rematches are skipped.\r\n\r\nCredit to Ridley X for the stages.\r\nCredit to DulfarC for the music.', '[1093]Megaman III Ridley X VS Gamma.zip', '1.0', '2012-12-26 21:11:14', '2016-01-25 18:01:07', '24 December 2012', 1356325200, '1093readme.txt', 0, 1, 1, 0, 0, 1, '1093titlescreen.png', 1, 0, 0, 1587, 1, 'File: Mega Man 3 (U) [!].nes\r\nCRC32: BE6DBB5D\r\nMD5: 1B5BDD75 9448390A BCC9D481 E8D83700\r\nSHA1: 0728DB6B 8AABF7E5 25D930A0 5929CAA1 891588D0', 0, '', '', ''),
(1094, 9, 729, 'Super Metroid - Expert Edition', 199, 'This is a hack of Super Metroid for the Super Nintendo. It changes some variables to make the game harder. Changes include making the enemies do more damage, Samus doing less damage, health and ammo pickup amounts being halved.', '[1094]SuperMetroid-ExpertEdition.zip', '1.0', '2012-12-26 21:12:36', '2015-10-30 11:36:39', '23 August 2004', 1093233600, '1094readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1127, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1095, 1, 1290, 'Wario Blast: Pillage and Plunder on Rice Beach', 2009, 'I had been playing Wario Blast one day, and had thought that it would&#039;ve been nice to see more Wario/Bomberman crossovers, so I made this hack. \r\n\r\nThis hack features assets mainly from games that Wario has appeared in (mainly Wario Land), along with some custom-made ones. It also features an edited map, some new music, and a few other things.\r\n\r\nThat just about covers it. Feel free to check the readme file if you need more information.', '[1095]Bomberman Wario Blast Hack.rar', '1.0', '2012-12-26 21:18:20', '2015-11-11 06:05:18', '26 December 2012', 1356498000, '1095readme.txt', 1, 1, 1, 1, 0, 0, '1095titlescreen.png', 1, 0, 0, 1890, 1, 'Bomberman (USA).nes - NOINTRO\r\nCRC32: B9804046\r\nMD5: 97DDB647898B01065F395EB64C3D131F\r\nSHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nSHA-256: 4E57F08754A2FF7EC788245629FB70F99D4E003F66F86742566BCA99C810A244', 0, '', '', ''),
(1096, 9, 1783, 'Kirby Bowl debug patch', 1412, 'This patch for the Japanese version of Kirby&#039;s Dream Course re-enables a debug mode and stage select which were completely removed from international versions of the game.', '[1096]kirbybowl.zip', '1.0', '2012-12-28 15:08:26', '2016-04-24 03:53:49', '27 December 2012', 1356584400, '1096readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1164, 4, 'Kirby Bowl (J) [!].sfc (GoodSNES v0.999.5)\r\nKirby Bowl (Japan).sfc (No-Intro 2011-12-24)\r\nCountry Japan\r\nInternal CRC FF0C\r\nCRC32 2A24FC9B\r\nMD5 B14696CDC0569A05647F2A3F2756AC07\r\nSHA-1 147A113711758D4D42618D4BED809BED69B85D34\r\nSHA-256 6C59767463E3D210DC24B5B341CC13B4972B07CEC6BA70863B9A5C0AF3B3B40A\r\nROM Speed 120ns (FastROM)\r\nROM Size 10 Mb\r\nROM Bank LoROM\r\nROM Type Normal + Battery\r\nSRAM Size 64 Kb\r\nInternal Title Kirby Bowl', 0, '', '', ''),
(1097, 9, 302, 'Fair Hit', 1902, 'Final Fantasy 6 has a battle system. It uses a hit system to determinate if an attack hit or miss in battle. Unfortunately, it is bugged and half functional.\r\n\r\nAll characters and monsters have physical and magical evasion. Because of a bug, only the magical evasion is used. The physical evasion is ignored.\r\n\r\nThe hit system has incoherent priorities over status. As example, Vanish has priority over Reflect. Any magical attack will always hit and the Reflect status will be fully ignored.\r\n\r\nThis patch replaces the hit system with a new one. It uses different algorithms, different priorities over status and fixes all mentioned bugs. Hopefully, it should be a better one.', '[1097]FairHit11.7z', '1.1', '2012-12-31 13:53:42', '2013-05-01 18:12:59', '11 January 2013', 1357880400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 944, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1098, 23, 1068, 'New Super Mario Bros. Deluxe!', 2033, 'New Super Mario Bros. Deluxe! replaces all of the level layouts with the ones from &quot;Super Mario bros. 1&quot; and &quot;The Lost Levels&quot;. The original levels have been recreated faithfully.\r\n\r\nSome Features:[list] \r\n[li]Level expansions, that adds custom areas in which the starcoins are hidden; to most levels.[/li]\r\n\r\n[li]New graphics are also implemented, such as tilesets, bottom screen backdrops, level backgrounds, and edited worldmap textures.[/li]\r\n\r\n[li]Includes all the levels from SMB1, and all the levels from TLL, including Worlds 9,A,B,C &amp; D.[/li]\r\n\r\n[li]Original retro graphics have been update to fit in with the NSMB style. [/li]\r\n\r\n[li]The original theme of the original levels have been preserved.[/li]\r\n\r\n[li]The bowser Jr. fights have been modified to add more challenge.[/li]\r\n\r\n\r\n[/list]', '[1098]New Super Mario Bros Deluxe.rar', '1.2', '2013-01-01 17:12:06', '2016-01-27 01:37:56', '12 December 2012', 1355288400, '1098readme.txt', 1, 0, 1, 0, 0, 0, '1098titlescreen.png', 1, 0, 0, 39721, 1, 'File: 0434 - New Super Mario Bros. (U).nds\r\n    Patch lenght: 771.114 bytes\r\n    CRC32: 0197576A\r\n    MD5: A2DDBA012E5C3C2096D0BE57CC273BE5\r\n    SHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\n    SHA-256: 9F67FEF1B4C73E966767F6153431ADA3751DC1B0DA2C70F386C14A5E3017F354', 0, '', '', ''),
(1099, 9, 302, 'True Duel', 1902, 'The Colosseum allows a duel between two opponents. Unfortunately, you can&#039;t give commands to your character. It is randomly chosen by the game engine. The algorithm which choose the commands doesn&#039;t consider their usefulness.\r\n\r\nThis patch skips the automatic selection of commands for the character. With Umaro&#039;s exception, you can freely choose the commands for your character in the Colosseum.', '[1099]True_Duel.7z', '1.0', '2013-01-04 14:36:09', '2014-03-26 18:49:45', '03 January 2013', 1357189200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1396, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1100, 1, 753, 'Zelda II Master Quest', 1483, '“Zelda II Master Quest” is an amazing Zelda II (NES) hack that will give a second life to this classic masterpiece! Give it a try!\r\n\r\n- New overworld maps\r\n- Harder foes in dungeons\r\n- A lot of new graphics\r\n\r\nVideo trailer : http://youtu.be/Ro0jWsx9m98\r\n\r\nPlay or download : http://lab.remz.ca', '[1100]Zelda2MQ.zip', '1.0', '2013-01-06 14:07:39', '2013-08-08 02:24:06', '04 January 2013', 1357275600, '1100readme.txt', 1, 0, 1, 0, 0, 0, '1100titlescreen.png', 1, 0, 0, 3012, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(1101, 1, 750, 'Super Luigi Bros. 3', 2037, 'It&#039;s Super Mario Bros 3 starring Luigi, with the mission to rescue Princess Daisy.', '[1101]SLB3.rar', '1.0', '2013-01-06 14:08:37', '2016-11-22 08:16:36', '04 January 2013', 1357275600, '1101readme.txt', 1, 0, 0, 1, 0, 0, '1101titlescreen.jpg', 5, 0, 0, 4831, 1, 'Super Mario Bros. 3 (USA) (Rev A).nes\r\n\r\nCRC32: 0B742B33\r\nMD5:   86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA256:4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(1102, 1, 1784, 'Makai Island Restoration', 1868, 'This hack changes and fixes a few things in this game, here&#039;s what it does to it:\r\n \r\nRestores the two enemy sprites that got censored in this version back to their original unaltered sprites from the Japanese version. \r\n\r\nRestores the unused undead versions of the Higemaru enemy and the Pirate Leader boss to appear on the Ghost Ship like they were suppose to in the first place.\r\n\r\nChanges the word &quot;Marmaid Island&quot; to &quot;Mermaid Island&quot;.\r\n\r\nChanges the names of some of the enemies and bosses to their correct ones from the MSX2 version of this game.\r\n\r\nChanges the background colors of the cast rolls for Dokuro, Ookami and Devil The Redarymer that are used for the ending to look more like the ones from the MSX2 version.\r\n\r\nThe 0xED hex editor was used to fix some of the text. \r\n\r\nThe Tile Layer Pro editor was used to transfer the sprites from the Japanese ROM to the American prototype ROM.\r\n\r\nWant to thank rainponcho for helping to restore the unused enemy and boss back to the game.', '[1102]Makai Island Restoration.zip', 'Final', '2013-01-06 14:16:27', '2019-10-24 17:26:00', '24 October 2019', 1571889600, '', 1, 0, 0, 1, 1, 0, '1102titlescreen.png', 5, 0, 1, 1192, 1, 'Makai Island (USA) (Proto).nes\r\nCRC32: 66BDD61F\r\nMD5: C9F4CB22 090A8DA1 57211D54 CFA5A23A\r\nSHA1: BDF9436C 18AEB976 000DB060 F9A0E8A2 A47BA99D', 0, '', '', ''),
(1103, 1, 900, 'DuckTales Restoration', 1868, 'This hack changes and fixes a bunch of things, here&#039;s what it does to it:\r\n-Restores the cross back to the coffin from the Prototype version.\r\n-Restores the animation where Scrooge&#039;s tail is wagging while he&#039;s ducking.\r\n-Restores the Transylvania music track from the Prototype version to play on the final level.\r\n-Fixes the eye of the native enemy&#039;s sprite.\r\n-Changes the color of Magica De Spell&#039;s dress from purple to dark gray to make her look more like her appearances in both the cartoon and the comic books.\r\n-Changes the colors of the Kronk alien enemy from the Moon level to make him look more like his appearance in the cartoon.\r\n-Changes the color of the top part of Gizmoduck&#039;s suit from red to dark gray to match the rest of his body.\r\n\r\nThe 0xED hex editor &amp; the Tile Molestor editor were used to make this hack.\r\n\r\nWant to thank rainponcho for helping on fixing up the game.', '[1103]DuckTales Restoration.zip', 'Final', '2013-01-06 17:37:21', '2018-09-29 05:40:18', '05 January 2013', 1357362000, '', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 3021, 1, 'Duck Tales (USA).nes\r\nMD5 Checksum: D9F1FC1465F9F8EE83F4EB17CEA6B97E', 0, '', '', ''),
(1104, 9, 302, 'Equipable Umaro', 1902, 'Unlike others characters, Umaro can&#039;t equip items. Because of it, he lacks versatility.\r\n\r\nThis patch allows Umaro to equip items, like all permanent characters. It also changes the items database and add items to his selection of equipment.\r\n\r\nUmaro will always choose one of four available attacks. They are [i]Fight[/i], [i]Tackle[/i], [i]Throw[/i] and [i]Blizzard[/i]. The relics [i]Rage Ring[/i] and [i]Blizzard Orb[/i] aren&#039;t necessary to perform the attacks.', '[1104]Equipable_Umaro.7z', '1.0', '2013-01-07 22:18:03', '2016-04-30 06:14:17', '07 January 2013', 1357534800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 862, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1105, 9, 799, 'Secret of Mana Proper-caser', 1523, 'This project rewrote Secret of Mana&#039;s vast amount of menu text in proper case. However, it is no longer available on RHDN, and has been obsoleted by [url=https://www.romhacking.net/hacks/4324/]Secret of Mana: Relocalized[/url] by Timbo, as well as the official 3D remake.', '', '0.1a', '2013-01-13 15:32:55', '2022-06-01 15:41:35', '13 January 2013', 1358053200, '', 0, 0, 0, 1, 0, 0, '', 5, 1, 1, 3131, 3, 'File:               Secret of Mana (U) [!].SMC\r\nHeader:             YES\r\nCRC32:              229BA7E4\r\nMD5:                759A3837E5C16AF31464EF6192731EEB\r\nSHA1:               4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(1106, 1, 796, 'Astyanax - The Movie', 1072, 'Here&#039;s the classic NES game Astyanax as I think it ought to be. Read the included guide for details, or just play the game and see for yourself.', '[1106]Astyanax.zip', '1.0', '2013-01-17 02:39:48', '2013-07-17 05:19:35', '16 January 2013', 1358312400, '1106readme.txt', 1, 0, 0, 1, 0, 0, '1106titlescreen.png', 5, 0, 0, 1852, 1, 'Astyanax (U) [!].nes - GOODNES 3.14\r\nCRC32: 2FDFBC79\r\nMD5: C20B630CEC2FF87F796E9F1004D8BC5E\r\nSHA-1: 1787C6235FBF16337BB4789817CFE0B15AB3AAD7\r\nSHA-256: B9AB5FBC92DF5F496AF543711ADCDEAD16C02CBD08ACA69F5F3A49D593A25C2F', 0, '', '', ''),
(1107, 1, 739, 'CastleVania Reborn', 2045, 'This is a rom hack I made based off of Luto Akino&#039;s hack called CastleVania Overflow Darkness. I had his permission to do so. I pretty much re-did all the stages and their graphics. I did, however, keep most of Luto&#039;s enemy designs and attack patterns, his cool looking Simon&#039;s sprite, his castle introduction sequence(I did change the castle, tho) and his ending screen(Which is awesome) since these were the reasons why I wanted to do this in the first place. However, any other new graphics you&#039;ll see were most likely done by myself. \r\n\r\nI made it pretty hard but I think that&#039;s mainly because I can go through the original game like a breeze. I don&#039;t think it should be a problem to anyone who would be interested in downloading a hack of the original CastleVania in the first place anyway. \r\n\r\nI hope everyone or anyone that will play this enjoys it, and please leave some feedback!', '[1107]CV Reborn - IPS Patch.zip', 'Final', '2013-01-21 20:39:57', '2016-01-16 17:47:05', '20 January 2013', 1358658000, '1107readme.txt', 1, 0, 1, 1, 0, 1, '1107titlescreen.png', 1, 0, 0, 6041, 1, 'Castlevania (USA).nes - NOINTRO - PRG0 Version\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(1108, 8, 876, 'Pokemon: Red Version (Emu Edition)', 2046, 'Pokemon Red Emu Edition.\r\n\r\nImagine playing your awesome original Pokémon games by your self, and you can&#039;t catch em all... Literally, you can&#039;t do it... Why? BECAUSE YOU CANT TRADE! You&#039;re all alone. :(\r\n\r\nSo I made a Red optimized for single player use... It&#039;s got ALL the Pokémon in it. ;)\r\n\r\nSome of these Pokemon will still be rare(as low as a 1% chance of finding them).\r\n\r\nI see no reason to do this to Blue Version. If there is a demand I will do it though... \r\n\r\nThis is an IPS patch, you will need your own copy of Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\n\r\n(The readme has all the locations of the added Pokémon)', '[1108]Pokemon - Red (Emu Edition).rar', '1.0', '2013-01-21 20:42:15', '2015-11-06 08:50:35', '20 January 2013', 1358658000, '1108readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 22705, 1, 'File:               Pokemon - Red Version (USA, Europe).gb\r\nCRC32:              9F7FDD53\r\nMD5:                3D45C1EE 9ABD5738 DF46D2BD DA8B57DC\r\nSHA1:               EA9BCAE6 17FDF159 B0451854 67AE58B2 E4A48B9A', 0, '', '', ''),
(1109, 8, 1530, 'Pokemon: Gold Version (Emu Edition)', 2046, 'This is a Pokemon Gold hack that allows you to catch ALL 251 Pokémon without trading, because trading is a pain.\r\n\r\nTo patch this IPS file you only need the contents of this .rar file and your original copy of Pokemon Gold Version (USA,Europe)(SGB Enhanced).\r\n\r\nAll the locations of the added Pokémon are noted in the .txt file.', '[1109]Pokemon - Gold Version (Emu Edition).rar', '2.5', '2013-01-21 20:45:19', '2015-11-06 08:44:30', '10 February 2013', 1360472400, '1109readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 14166, 1, 'File: Pokemon - Gold Version (UE) [C][!]\r\nCountry: USA, Europe\r\nCRC32: 6BDE3C3E\r\nMD5: A6924CE1F9AD2228E1C6580779B23878\r\nSHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94', 0, '', '', ''),
(1111, 9, 727, 'New Controls', 2048, 'Say goodbye to navigating several menus only to find that guy in front of you just farted. This patch brings more modern controls to an snes classic!\r\n\r\nChanges:\r\n[list]\r\n  [li]The A button now interacts with anything in front of you.[/li]\r\n  [li]The X button now opens the menu.[/li]\r\n  [li]The Y button now opens the map.[/li]\r\n  [li]Attempting to interact with the uninteractable no longer produces a &quot;No problem here.&quot; message.[/li]\r\n  [li]References to the map button have been changed where appropriate.[/li]\r\n[/list]\r\n\r\nComes in both headered and unheadered flavours and does not require an expanded rom.', '[1111]eb-newcontrols.zip', '1.0', '2013-01-22 19:22:50', '2013-08-10 21:55:49', '05 January 2013', 1357362000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 5332, 4, 'Earthbound (U) [!].smc - GOODSNES 2.04\r\nCRC32: B0FF3B35\r\nMD5: 644617EACDFC9E4FD5C39F39A206671E\r\nSHA-1: 697764088DF9BC0264A5F61E4BBB0BA7BD46E0ED\r\nSHA-256: E6B1B92D578F9A7587E38E39CA010DAFADC7647648BF8DF29A16958A65408608', 0, '', '', ''),
(1112, 1, 795, 'Mega Man II: Wily Strikes Back', 2049, 'This is a hack of Capcom&#039;s Mega Man II for the NES. It is a level edit of the game. This hack changes the levels in the game in some sort of way except for Quickman&#039;s stage and Wily 5 (because it&#039;s just a boss rush).\r\n\r\nHope you enjoy the hack!', '[1112]Mega Man 2 Wily Strikes Back.zip', '1.0', '2013-01-25 21:06:25', '2017-06-14 05:25:11', '24 January 2013', 1359003600, '1112readme.txt', 0, 0, 1, 0, 0, 0, '1112titlescreen.png', 5, 0, 1, 1213, 1, 'MegaMan II (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(1114, 9, 1056, 'F-Zero - The Lost Tracks', 2050, 'This is a level design hack of the US version of F-Zero. It does not alter graphics or music.', '[1114]F-Zero-TheLostTracks__.zip', '1.0', '2013-01-28 01:40:52', '2013-08-10 22:16:14', '12 April 2009', 1239508800, '1114readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 4324, 4, 'F-ZERO (U) [!].smc - GOODSNES 2.04\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(1115, 9, 1056, 'FSSNES3', 254, 'This is a level structure hack of the US version of F-Zero. No music or graphics are touched. The practice track order has been rearranged also.', '[1115]FSSNES3.zip', '1.0', '2013-01-28 01:41:15', '2013-08-10 22:19:13', '26 January 2013', 1359176400, '', 0, 0, 1, 0, 0, 0, '1115titlescreen.png', 1, 0, 0, 1285, 4, 'F-ZERO (U) [!].smc - GOODSNES 2.04\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(1116, 9, 1056, 'Axnfanatics F-Zero', 2051, 'This is a level design hack for the US version of F-Zero. No graphics or music were changed. The practice track order has been altered.', '[1116]AxnfanaticsF-Zero_.zip', '1.0', '2013-01-28 01:42:16', '2013-08-10 22:23:20', '26 January 2013', 1359176400, '1116readme.txt', 0, 0, 1, 0, 0, 0, '1116titlescreen.png', 1, 0, 0, 1793, 4, 'F-ZERO (U) [!].smc - GOODSNES 2.04\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(1117, 9, 1686, 'Donkey Kong Country: Boss Blitz', 873, 'This is a hack that transforms Donkey Kong Country into a boss rush mode. Can you make it through all 7 bosses unscathed? Multiple options can be chosen for battles. Version 1.5 now has all of the features that DKC2: Brigand Barrage does, notably: You can choose to play as a two-player team in addition to going it alone. If playing alone, you can choose whether you start as Donkey Kong or Diddy, and whether the other Kong is present (For a challenge, try fighting all of the bosses as Diddy alone). Alternate color palettes can be chosen for the Kongs, not unlike Super Smash Bros. and other fighting games. You can also choose to fight individual bosses in addition to battling them all in succession. Best times are now saved to battery-backed memory for each individual boss, as well as the total.\r\n\r\nYou may also notice that a few sound effects have been fixed, and some animations are more fluid than they are in the original game.', '[1117]DKC - Boss Blitz (R1.5).zip', '1.5', '2013-01-28 01:42:56', '2017-12-30 14:52:48', '09 July 2017', 1499572800, '1117readme.txt', 1, 1, 1, 0, 1, 0, '1117titlescreen.png', 1, 0, 0, 9752, 4, 'Donkey Kong Country (U) (V1.0) [!].smc - GOODSNES 2.04\r\nCRC32: C946DCA0\r\nMD5: 30C5F292FF4CBBFCC00FD8FA96C2DE3B\r\nSHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nSHA-256: FA8CACF5BBFC39EE6BBAA557ADF89133D60D42F6CF9E1DB30D5A36A469F74D15', 0, '', '', ''),
(1118, 9, 1787, 'Donkey Kong Country 2: Brigand Barrage', 873, 'This is a boss rush hack similar to the hack [url=http://www.romhacking.net/hacks/1117/]Donkey Kong Country: Boss Blitz[/url], also by the same hacker. Unlike DKC: Boss Blitz records are saved for each individual boss, as well as the total time. There is a options screen for changing various things such as starting Kong and team color.\r\nIt is also possible to play with a second player and fight a single boss.', '[1118]DKC2-BrigandBarrage_v1-4.zip', '1.4', '2013-01-28 01:43:26', '2016-02-13 15:55:22', '01 January 2013', 1357016400, '1118readme.txt', 1, 0, 0, 0, 1, 0, '1118titlescreen.png', 1, 0, 0, 8228, 4, 'Donkey Kong Country 2 - Diddy&#039;s Kong Quest (U) (V1.0) [!].smc - GOODSNES 2.04\r\nCRC32: 006364DB\r\nMD5: 98458530599B9DFF8A7414A7F20B777A\r\nSHA-1: 3EC2035962918B5523D8B4745406F46F2A739B8D\r\nSHA-256: 35421A9AF9DD011B40B91F792192AF9F99C93201D8D394026BDFB42CBF2D8633', 0, '', '', ''),
(1119, 1, 878, 'Double Dragon - Easy', 2006, 'This is a hack of Double Dragon for the NES.  It makes the game easier by reducing the energy of enemies, increasing the energy the player has, and modifying damage done and received to/from enemies.  It should help out anyone who finds this game too difficult to enjoy, because this is a hard game.', '[1119]DoubleDragon1_(Easy).zip', '1.0', '2013-01-28 01:44:17', '2018-05-09 01:45:33', '27 January 2013', 1359262800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2704, 1, 'Double Dragon (USA).nes - NOINTRO\r\nCRC32: 62AFE166\r\nMD5: 79AA819580967FFB27A9698EFBF493B9\r\nSHA-1: 84698B12F4E56A37C67BB47359758124C9B012BB\r\nSHA-256: E00583F6DB4CF3709416E93C5C9E5CAFE92FBDE9A3A1DA34CD30770C5D20A2D9', 0, '', '', ''),
(1120, 1, 1126, 'Double Dragon II (Easy)', 2006, 'This is a hack for the NES version of Double Dragon II:  The Revenge.  It makes the game easier by lowering the energy of enemies, increasing the player&#039;s energy, and adjusting the damage done/received to/from enemies.  It should be helpful to those who find this game too difficult to enjoy, because this is a hard game.', '[1120]DoubleDragon2_(Easy).zip', '1.0', '2013-01-28 21:43:10', '2016-09-02 03:00:03', '28 January 2013', 1359349200, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 3101, 1, 'Double Dragon II - The Revenge (USA).nes - NOINTRO\r\nCRC32: CECFBF92\r\nMD5: B83EAF48D6047101AD604C830BA44E3A\r\nSHA-1: A7897EECEAFB0F899AC4E0797E0305E11627779F\r\nSHA-256: 0D2D2BD07613848163C7E985DBA66C07CA445F955BD65174578347F7E628272B', 0, '', '', ''),
(1121, 1, 1018, 'Double Dragon 3 (Easy)', 2006, 'This is a hack of Double Dragon III:  The Sacred Stones for the NES.  It makes the game easier by increasing the players health, increasing weapon uses, decreasing the enemies health, and adjusting damage done to enemies.  It should be helpful to players who find this game too difficult to enjoy, because this is a very hard game.', '[1121]DoubleDragon3_(Easy).zip', '1.0', '2013-01-28 21:43:33', '2016-01-16 18:07:17', '28 January 2013', 1359349200, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 4481, 1, 'Double Dragon III - The Sacred Stones (USA).nes - NOINTRO\r\nCRC32: 7A6E0454\r\nMD5: A5484DA6FEADC9C8FDB2B1A8EDF97EE2\r\nSHA-1: 18ECC9CAD3B1C36653867EA02A8465F2046AA459\r\nSHA-256: 6A10A2EC6DFC612F2E3B139F12623AC6BF0C1043710C9A56794719CC59F0D32E', 0, '', '', ''),
(1122, 1, 774, 'Rockman NEO', 2052, 'This is a hack for both Rockman 1 and Mega Man 1 . It modifies the level layouts and enemy placement.', '[1122]RockmanNEO.zip', '1.0', '2013-01-31 03:50:12', '2022-06-12 02:36:04', '13 January 2003', 1042434000, '1122readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1281, 1, 'Database match: Rockman (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nFile CRC32: E0141A24\r\nROM SHA-1: EA93F3F2FD561C1CEE59AD51CFCB10F3DD83766F\r\nROM CRC32: D31DC910\r\n\r\n\r\nDatabase match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(1123, 1, 774, 'Rockman RX', 2052, 'This is a hack of the JP version of Megaman called Rockman.\r\n\r\nRockman RX has new level designs, background graphics and changes some enemy sprites.', '[1123]RockmanRX.zip', '1.0', '2013-01-31 03:51:29', '2016-01-23 19:23:04', '17 July 2003', 1058414400, '', 1, 0, 1, 0, 0, 0, '1123titlescreen.png', 1, 0, 0, 1680, 1, 'Rockman (Japan) (En).nes - NOINTRO\r\n    CRC32: E0141A24\r\n    MD5: 8824842070A569E9BA7287BCDEA045A3\r\n    SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\n    SHA-256: E5BBC798798A0F5AE6E6D22A35DF2FC3D08CEFE6A1B278ED7F1CC325E8EE19E0', 0, '', '', ''),
(1124, 1, 774, 'Rockman Kai', 2053, 'This is a hack of the JP version of Megaman called Rockman.\r\n\r\nRockman Kai alters the layout and palette of levels.\r\n\r\nBe sure to apply to the Japanese version or the Rockman ROM.', '[1124]Rockman - Kai.zip', '1.0', '2013-01-31 03:52:49', '2014-07-30 01:52:59', '21 February 2007', 1172034000, '1124readme.txt', 1, 0, 1, 0, 0, 0, '1124titlescreen.png', 1, 0, 0, 1083, 1, 'Rockman (Japan) (En).nes - NOINTRO\r\nCRC32: E0141A24\r\nMD5: 8824842070A569E9BA7287BCDEA045A3\r\nSHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nSHA-256: E5BBC798798A0F5AE6E6D22A35DF2FC3D08CEFE6A1B278ED7F1CC325E8EE19E0', 0, '', '', ''),
(1125, 1, 1789, 'X-Men - Easy Mode Patches', 855, 'These patches allow players to pick &amp; choose from a number of &#039;easy mods&#039; which include reducing the magnet freeze times, having an invincible CPU partner, or disabling the second player entirely for a single player mode.\r\n\r\nThe secondary text palette makes the post-stage messages a bit more clear . Normally, the messages are too cryptic &amp; leaves most players hanging.', '[1125]X-Men_-_Handicap_Patches.zip', '1.0', '2013-01-31 09:23:43', '2016-02-15 18:34:01', '31 January 2013', 1359608400, '1125readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 976, 1, 'Uncanny X-Men, The (USA).nes - NOINTRO\r\nCRC32: 1E483CA6\r\nMD5: 8AE4B4BC41C134B0C35BE0AB3B284E8B\r\nSHA-1: 73A77854D7139671C51051402661DECDC3166FDB\r\nSHA-256: F60B26447E446D5D5613C785471DE9CCF6C85B1D91A9AEF6C3A25E31A199615B', 0, '', '', ''),
(1126, 9, 1790, 'Super Bomberman 2 Go For Pro Edition', 2054, 'Super Bomberman 2 Go for Pro Edition - \r\nPatch is for Super Bomberman 2 (U)\r\n\r\nThis is a hack that has been worked on for a few years. It focuses mainly on multi-player additions.  The changes are listed below. \r\n\r\n[b]Changes:[/b]\r\n\r\n[list]\r\n[li]Added Item select - Each stage has a different set of items.  You can now select what item set you want to use on any stage.[/li]\r\n\r\n[li]Added Character select - On the screen that you press select to switch colors (and set cpu/man/off) you can now hold Y and press select to switch to another character.  It will show you what character you are, using the sprites on the bottom.  Left to right. 1st player to 4th player.[/li]\r\n\r\n[li]Added ability to switch between two alternate versions of stage one - You hold R for one stage or L for the other stage during the stage load. It will select other versions.  Hold it until the match starts.  You only have to do this once per set of matches.  These stages have openings that send you to the other side of the stage(like Pacman).  They close at hurry up.  Again this only works on stage one.[/li]\r\n\r\n[li]Edited tiles for stage one to look like Zelda.[/li]\r\n\r\n[li]Added Link character.[/li]\r\n\r\n[li]Added the ability to kick bombs faster and slower -  \r\nIf you hold R you kick the bomb faster.  If you hold L you kick the bomb slow.  Nothing for normal speed.  You need to be holding the button before kicking the bomb.  You need the kick item for this to work.[/li]\r\n\r\n[li]Added new item - It gives you two bomb items.  Only in item set one.  You drop two separate bomb items when you lose the item.[/li]\r\n[/list]', '[1126]Super Bomberman 2 Go For Pro Edition1.1.rar', '1.1', '2013-02-01 13:02:17', '2016-02-14 23:23:00', '28 January 2013', 1359349200, '1126readme.txt', 1, 0, 1, 0, 1, 1, '1126titlescreen.png', 5, 0, 0, 4138, 4, 'Super Bomberman 2 (USA).sfc - NOINTRO\r\nCRC32: 9C1F11E4\r\nMD5: 0990CDA295BD51587C6E3F173BDADBA8\r\nSHA-1: 14E4D0B3D00FD04F996EEA86DAA485A35E501853\r\nSHA-256: 0A4B4A783A7FAF6ADA3E1326ECF85DE77E8C2A171659B42A78A1FAE43F806CA6', 0, '', '', ''),
(1127, 1, 774, 'MegaMari', 254, 'This is a hack of the JP version of Megaman called Rockman. The hack changes the level design, palette, and graphics. It is a parody of a Megaman-inspired game for PC called MegaMari. Info on the PC game can be found [url=http://touhou.wikia.com/wiki/MegaMari]here[/url].', '[1127]MegaMari.zip', '1.0', '2013-02-01 13:12:45', '2016-01-23 19:13:53', '27 December 2008', 1230354000, '', 1, 0, 1, 0, 0, 0, '1127titlescreen.png', 1, 0, 0, 3003, 1, 'Rockman (Japan) (En).nes - NOINTRO\r\n    CRC32: E0141A24\r\n    MD5: 8824842070A569E9BA7287BCDEA045A3\r\n    SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\n    SHA-256: E5BBC798798A0F5AE6E6D22A35DF2FC3D08CEFE6A1B278ED7F1CC325E8EE19E0', 0, '', '', ''),
(1128, 1, 844, 'Seal enemy restoration for Ice Climber', 1868, 'This hack restores the seal enemy that was taken out of the American version and replaced with a yeti back to it.\r\n\r\nTile Layer Pro was used to transfer the seal sprites from the Japanese ROM to the American ROM.', '[1128]Seal Restoration.zip', 'Final', '2013-02-01 13:14:50', '2018-03-25 14:42:21', '01 February 2013', 1359694800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1093, 1, 'Filename      Ice Climber (USA, Europe)\r\nFile MD5      D35F9979F206897DF94FB5425E23FC85        \r\nFile SHA-1    09D97003BF9D676F24A75CF3E1DCED28CDA3BE59\r\nFile CRC32    70044A74                                \r\nROM MD5       C9C94DF2EBB19BD6D717B2CFBF977574        \r\nROM SHA-1     22D57AC6066529D199FCD299159D94820042C7D0\r\nROM CRC32     FB98D46E', 0, '', '', ''),
(1129, 8, 1791, 'Japanese portrait restoration for HAL Wrestling', 1868, 'This hack restores the original unaltered portraits of King Samson (Stan Hansen) and Big Crusher (Vader) from the Japanese version to the American version. HAL America changed them when they brought the game over to America. Don&#039;t know why they did it, but it&#039;s probably because they didn&#039;t want any legal issues with WCW because of the likenesses of Stan Hansen and Vader in the original portraits, both wrestlers were working with the promotion during that time.\r\n\r\nTile Layer Pro was used to transfer the portraits from the Japanese ROM to the American ROM.', '[1129]Japanese portrait restoration for HAL Wrestling.zip', 'Final', '2013-02-01 13:15:40', '2021-03-28 13:07:05', '28 March 2021', 1616904000, '', 1, 0, 0, 0, 0, 0, '1129titlescreen.png', 5, 0, 0, 475, 1, 'File:               HAL Wrestling (USA).gb\r\nCRC32:              5E4A61D3\r\nMD5:                7AC8443E EFC33432 B989F00C B984B9A1\r\nSHA1:               861F1CD6 EA513A00 3AB8364B 37FA73C6 3B555E38', 0, '', '', ''),
(1131, 1, 795, 'Rockman Claw 2', 1937, 'This is a hack of the JP version of Megaman 2, called Rockman 2 - Dr. Wily no Nazo. It changes the level layout and graphics. Also changed is the music, which even includes some tracks from Double Dragon NES. Also included is other patches: Wild Version and Wild Version Boss Only. These alter the game further.', '[1131]RockmanClaw2_.zip', '1.0', '2013-02-03 22:18:21', '2013-08-06 17:55:21', '01 December 2011', 1322715600, '', 1, 1, 1, 0, 0, 0, '1131titlescreen.png', 1, 0, 0, 4150, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1132, 1, 774, 'Rockman TP', 1937, 'This is a hack of the JP version of Megaman called Rockman.Rockman TP is a boss rush version of Rockman 1. The game is a similar boss rush Mega Man 1 hack called Mega Man Showdown.\r\n\r\nBoss AI’s have changed. Weapons AI’s are also modified. The boss weak points are reversed order. In Wily Stages, you still fight these robot masters before you take on Copy Robot and Dr. Wily. Fighting with the Yellow Devil boss is much more challenging than Mega Man Showdown I.', '[1132]RockmanTP.zip', '1.0', '2013-02-04 14:16:11', '2016-01-23 19:13:49', '09 August 2012', 1344484800, '1132readme.txt', 0, 0, 1, 0, 1, 1, '1132titlescreen.png', 1, 0, 0, 1421, 1, 'Rockman (Japan) (En).nes - NOINTRO\r\n    CRC32: E0141A24\r\n    MD5: 8824842070A569E9BA7287BCDEA045A3\r\n    SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\n    SHA-256: E5BBC798798A0F5AE6E6D22A35DF2FC3D08CEFE6A1B278ED7F1CC325E8EE19E0', 0, '', '', ''),
(1134, 1, 795, 'Rockman 2 Chaos', 2058, 'This is a hack for the JP version of Megaman called Rockman 2 - Dr. Wily no Nazo. The hack changes the weapons, bosses (not sprites), level graphics, and level layout.', '[1134]Rockman2CHAOS.zip', '1.0', '2013-02-05 15:56:27', '2013-08-06 17:58:39', '05 May 2009', 1241496000, '1134readme.txt', 1, 0, 1, 0, 1, 0, '1134titlescreen.png', 1, 0, 0, 1612, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1135, 1, 795, 'Rockman 2: Yendor Code', 2059, 'This is a hack of the JP version of Megaman 2 called Rockman 2 - Dr. Wily no Nazo. It changes the weapons, boss behavior, and level design. Included are two additional patches for any version of Rockman 2 which remove the main weapon use and start the player with all special weapons. An additonal patch starts the player off with less special weapon energy. Secondary patches do not apply Yendor Code&#039;s changes, and thus can be used on any copy of RM2.', '[1135]Rockman2YC(YenderCode)_v1_02.zip', '1.02', '2013-02-05 15:57:43', '2014-02-23 08:50:46', '26 July 2009', 1248580800, '1135readme.txt', 0, 0, 1, 0, 1, 0, '1135titlescreen.png', 1, 0, 0, 1733, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1136, 1, 1792, 'Magic Kids', 1801, 'Nick and Will, reading late at night, suddenly find themselves transported to a land of magic. As outsiders, only they can help Walter the Wizard regain his powers and defeat the sly Dragon. Charged with finding the Magic Cards which can repair Magic Land, Nick and Will adventure through forests, volcanoes and even space in pursuit of the Dragon.\r\n\r\nMagic Kids removes all references to fast food chains and their clown mascots from Virgin Games&#039; M.C. Kids. The improved graphics and text aim to create a more cohesive gameplay experience, uncluttered by shill for french fries.', '[1136]Magic Kids.zip', '1.0', '2013-02-08 20:56:53', '2015-12-01 17:23:34', '05 February 2013', 1360040400, '1136readme.txt', 1, 0, 0, 1, 0, 0, '1136titlescreen.png', 5, 0, 0, 1319, 1, 'Country: USA\r\nRom Name: M.C. Kids (USA).nes\r\nCRC32: B0EBF3DB\r\nMD5: DCB0189C89AFD03FAA55FCAC485D4029\r\nSHA-1: F8FAA774708E108984158FCD9BBC5482ED7165C4', 0, '', '', ''),
(1138, 9, 302, 'Resilient Morph', 1902, 'The Morph command is a unpractical ability. The morph duration is increased based on the MP points gained after battles and it takes a long time to be full. When the morph ability is active, the morph gauge can deplete very quickly. The combination of slow recharge and quick depletion is unpractical to be effective.\r\n\r\nThe patch changes the morph mechanism. The morph command can be used continually in battle with a fixed morph duration. To try to balance the morph ability, the morph command will\r\ntake nearly one turn to make effect and it costs a fixed amount of mp. Without the required amount of mp, the morph command will fail.\r\n\r\nUnlike the version 1.0, the version 2.0 and above doesn&#039;t change the damage algorithm. When morphed, all output damage is doubled and all received damage is halved.', '[1138]resilient_morph_22.7z', '2.2', '2013-02-13 15:50:33', '2014-09-30 13:42:20', '07 February 2013', 1360213200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 862, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1140, 9, 302, 'Step Dance', 1902, 'When the user is under the effect of the [i]Dance[/i] command, his actions are randomly chosen based on the selected dance. The dance effect can&#039;t be cancelled and the actions in battle are automatically chosen.\r\n\r\nThis patch cancels the automatic behavior of the [i]Dance[/i] command. After it is selected, a single random action based on the dance is executed. In the next turn, the user is free to selected any command. He can select a new dance for one single turn or another command, if the dances don&#039;t show to be useful.', '[1140]StepDance10.7z', '1.0', '2013-02-13 16:06:01', '2015-10-26 03:58:01', '13 February 2013', 1360731600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 782, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1141, 1, 746, 'Riddler&#039;s Escape From Arkham', 2066, 'This is a graphic hack of the US version of Megaman III. It replaces the main sprite with Riddler and the bosses with characters from the Batman Universe.', '[1141]RiddlersEscapeFromArkham.zip', '1.0', '2013-02-13 16:07:18', '2016-01-25 18:01:11', '17 June 2000', 961214400, '1141readme.txt', 1, 0, 0, 0, 0, 0, '1141titlescreen.png', 5, 0, 0, 1299, 1, 'File: Mega Man 3 (U) [!].nes\r\nCRC32: BE6DBB5D\r\nMD5: 1B5BDD75 9448390A BCC9D481 E8D83700\r\nSHA1: 0728DB6B 8AABF7E5 25D930A0 5929CAA1 891588D0', 0, '', '', ''),
(1142, 1, 795, 'Rockman 2: Wed of Slasher', 2067, 'This is a hack of the JP version of Megaman 2 called Rockman 2 - Dr. Wily no Nazo. The hack changes the weapons, boss behavior &amp; palette, and level design.', '[1142]Rockman2-WedofSlasher.zip', '1.0', '2013-02-13 16:11:09', '2017-06-21 05:24:15', '27 January 2010', 1264568400, '1142readme.txt', 1, 0, 1, 0, 1, 0, '1142titlescreen.png', 1, 0, 0, 1301, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1143, 1, 795, 'Rockman 2 SP', 2068, 'This is a hack of the JP version of Megaman 2 called Rockman 2: Dr. Wily no Nazo. It changes the weapons, bosses, and level designs.\r\n\r\n==UPDATE 2023/10/23:== Rockman2SP has been modified to some extent. Removed the unreasonable level of bugs that originally existed, and cleaned up the background as much as possible.', '[1143]rockman2sp20231023.zip', '2.0', '2013-02-13 16:12:25', '2024-07-20 05:32:29', '23 October 2023', 1698019200, '1143readme.txt', 0, 0, 1, 0, 1, 0, '1143titlescreen.png', 1, 0, 0, 1210, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(1144, 1, 795, 'Rockman 2 β', 2069, 'This is a hack of the JP version of Megaman 2 called Rockman 2 - Dr. Wily no Nazo. It changes the weapons, boss behavior, and level designs.', '[1144]Rockman2B(Beta).zip', '1.0', '2013-02-13 16:13:33', '2013-08-07 17:34:25', '26 August 2009', 1251259200, '1144readme.txt', 1, 0, 1, 0, 1, 0, '1144titlescreen.png', 1, 0, 0, 1353, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1145, 1, 795, 'Rockman 2 TP', 1937, 'This is a hack of the JP version of Megaman 2 called Rockman 2 - Dr. Wily no Nazo. It shortens levels so that bosses are encountered almost immediately. It also seems to change some boss behavior.', '[1145]Rockman2TP_V1-1.zip', '1.1', '2013-02-13 16:14:32', '2021-04-22 16:11:34', '09 August 2012', 1344484800, '1145readme.txt', 1, 0, 1, 0, 1, 0, '1145titlescreen.png', 1, 0, 0, 1170, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1146, 1, 805, 'Samus: Mother Brain Returns', 2070, 'This hack has been worked on for over 9 years! \r\n\r\nSamus&#039; suit is redesigned, all of the maps have been edited, title screen, mission text, credits, and item locations. \r\n\r\nNone of the weapons or power ups were changed. The author believes the original Metroid nailed it, and choose not to change them.\r\n\r\nIt includes Saves and a Mini-Map. The mini-map does have problems when you get to the edges of the world. Once you&#039;re back away it works like normal. \r\n\r\nHere is a link to a demo play video --- [url]http://www.twitch.tv/arva9/c/1925760[/url]', '[1146]SamusMotherBrainReturns.zip', '3_20_19', '2013-02-13 18:05:06', '2019-03-20 14:24:27', '12 April 2015', 1428811200, '', 1, 0, 1, 1, 0, 1, '1146titlescreen.png', 1, 0, 0, 2323, 1, 'Metroid (U) [!].nes - GoodNES 3.14\r\nCRC32: 4DE6A02B\r\nMD5: D7DA4A907BE0012ABCA6625471EF2C9C\r\nSHA-1: 166A5B1344B17F98B6B18794094F745F8A7435B8\r\nSHA-256: C5EEA06E1E1128B576BD789F1A4F63BB154D6D31579C2F319382FB77A72D34A6', 0, '', '', ''),
(1147, 1, 805, 'Metroid Origin', 2071, 'Metroid Origin was a hack of Metroid originally created by JoQualian in 2010. The hack altered the graphics, levels, and text of the game. It was a good hack, but consisted of several bugs that prevented the player from actually being able to finish the game. Pacnsacdave and Draziw Eht fixed every aspect of the game to where it is now fully playable! There are three patches in the zip file for metroid origin. The first patch is the original game, only fixed so it can be beaten. The second patch adds upgraded Samus Suit graphics to the game, as well as upgraded item graphics. The last patch is an enhanced version. This adds the upgraded Samus Suit graphics to the game, upgraded item graphics, as well as animated blocks, lava, and the awesome Wavy Ice Beam that was created by Snarfblam!!! Download and enjoy!!!', '[1147]metroid_origin_ips.zip', '2.1.2', '2013-02-13 18:20:11', '2016-09-19 03:21:39', '30 March 2015', 1427688000, '', 1, 0, 1, 1, 1, 0, '1147titlescreen.png', 1, 0, 0, 3483, 1, 'Country: USA\r\nRom File: Metroid(USA).rom\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B', 0, '', '', ''),
(1148, 1, 805, 'Metroid X', 2072, 'This is a map edit for the original Metroid. Screens, enemy and item placement, palettes, text, and more are all changed. The primary goal was to make the game more playable - the discerning player will note the careful placement of platforms and enemies to make jumps easier. However, beating the game will not be a cinch. Items are much more difficult to get, corridors are contorted into winding mazes, and many of the energy tanks have been completely eliminated.', '[1148]metroidx.zip', '1.0', '2013-02-13 18:22:55', '2016-01-24 07:35:54', '03 September 1999', 936331200, '1148readme.txt', 0, 0, 1, 1, 0, 0, '1148titlescreen.png', 1, 0, 0, 1250, 1, 'Metroid (U) (PRG0) [!].nes\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(1149, 1, 805, 'Metroid M', 486, 'This is a hack of Metroid that includes level changes and a modified palette.', '[1149]metroidm.zip', '1', '2013-02-13 18:25:35', '2016-01-24 09:12:48', '04 January 2002', 1010120400, '1149readme.txt', 1, 0, 1, 0, 0, 0, '1149titlescreen.png', 1, 0, 0, 912, 1, 'Metroid (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(1151, 1, 805, 'Super Samus', 560, 'Converts regular NES looking Samus into Super NES looking Samus!', '[1151]met_plus.zip', '1.0', '2013-02-14 14:50:13', '2016-01-24 09:12:52', '06 July 2002', 1025928000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1781, 1, 'Metroid (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(1152, 1, 805, 'Metroid - Project Ridien', 644, 'This is a complete game hack with all new graphics and all new level designs! Please refer to read me for additional information on the background of the game.', '[1152]ProjectRidienV1.rar', '1.0', '2013-02-14 14:51:22', '2016-01-24 09:12:54', '27 March 2004', 1080363600, '1152readme.txt', 1, 0, 1, 1, 0, 0, '1152titlescreen.png', 1, 0, 0, 1121, 1, 'Metroid (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(1153, 1, 805, 'Metroid Adventure', 2074, 'This is a hack of the original game Metroid. It still preserves the best of Metroid but gets a new twist that still feels much like the original. The game still uses the same rooms as in the original Metroid. but with a completely different map.  The brother game to Metroid Adventure, Super Metroid 8-Bit uses the same map (basically) but different rooms themed after rooms in Super Metroid. \r\n\r\nNote: Although the author tried to refrain from editing the rooms AT ALL, it wasn&#039;t possible.  Two of the rooms in Norfair were edited in minor ways, none visible (two bomb-able floors were made unbreakable).', '[1153]Metroid_Adventure.zip', '1.0', '2013-02-14 14:53:32', '2016-01-24 09:12:56', '02 January 2003', 1041483600, '1153readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 821, 1, 'Metroid (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(1154, 1, 805, 'Metroid - Captive', 1234, 'This is a complete hack for the NES game Metroid in which you play once again as Samus who has been captured by the Space Pirates only to escape and achieve victory! The level layout has completely changed and the level graphics have all been changed as well. Please refer to the read-me for more information.', '[1154]Metroid_-_Captive.zip', '0.9b', '2013-02-14 14:55:04', '2016-04-30 18:05:11', '04 July 2005', 1120449600, '1154readme.txt', 1, 0, 1, 1, 0, 0, '1154titlescreen.png', 1, 0, 0, 1504, 1, 'GoodNes Name: Metroid (U) [!]\r\nNo-Intro Name: Metroid (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 9901E0B53828475CD77B4B684E0590252CB762D8\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B', 0, '', '', ''),
(1155, 1, 805, 'Metroid Quest', 1047, 'This is a 95% graphics hack of the NES game, &quot;Metroid.&quot; There are minor level layout adjustments also. The game features Link (instead of Samus in suit) and a slightly modified Kid Icarus (instead of Samus out of suit). The enemies vary from games like Zelda 2, SMB 2, SMB 3, Megaman, and a few others.', '[1155]mq.zip', '2.0', '2013-02-14 14:57:05', '2016-01-24 09:12:58', '29 May 2002', 1022644800, '', 1, 0, 1, 0, 0, 0, '1155titlescreen.png', 1, 0, 0, 1058, 1, 'Metroid (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(1156, 10, 1072, 'Pokemon: Ultra Violet Version', 2046, 'Pokemon Ultra Violet Version is a hack of the GameBoy Advance game Pokemon Fire Red Version. This new game has been altered in many ways to make the game more enjoyable, but it still has the same general design and story as the original Nintendo release.\r\nAmong many other improvements, it has been made so that 1 player with 1 gamesave can play through the entire game and actually catch all of the Pokemon from the first 3 generations.\r\n\r\nRight off the bat, when you begin to play you will notice the new title screen. \r\nAlong with the TitleScreen you may (or may not) notice that the stock names chosen for you (if you press start with no name typed) have been augmented to reflect the game title, you will not find FIRE or RED as a name anymore, but ULTRA and VIOLET... also the rival names have been altered to match a fictitious rival game (based on blue version).\r\n\r\nAlso, as you are getting your first Pokemon you may or may not notice an option to Catch your First Pokemon. If you talk to Professor Oak without choosing any of his 3 Pokemon, he realizes you do not want his hand me downs, and offers to let you catch your first Pokemon by your self. He will take you to one of his facilities and let you throw your fill of Safari Balls at some rare Pokemon until one is finally your Partner. Be sure to catch a good one, you will never be able to go back to that area again. If you choose this option, while you are gone, your impatient Rival picks Charmander as his partner.\r\n\r\nAll pokemon from Fire Red and Leaf Green, that are catchable, will be residing in the area that they were obtainable in the regular version of the game. For example; on route 24 in Fire Red you can find Oddish, but in Leaf Green you will find Bellsprout... in Ultra Violet, you can find BOTH Oddish and Bellsprout.\r\n\r\nThere are 2 instances where you are given a choice between 2 Pokemon. In Mt. Moon you choose between Kabuto and Omanyte (by picking a fossil) and in Saffron you pick either Hitmonlee or Hitmonchan after defeating the Karate Master.\r\nIn Ultra Violet you are allowed to take BOTH Fossils and BOTH fighting Pokemon. This makes it so there is not random location with these rare Pokemon residing. It would be silly to find extinct Pokemon chilling out on Route 14 wouldn&#039;t it.\r\nThe 3 starter Pokemon are scattered throughout the land. They are rare and in logical locations. Prof. Oak was a real traveler back in his youth.\r\n\r\nPokemon that you need to trade to evolve have been modified so they evolve in some other way now. You don&#039;t need to trade to do anything. Even Pokemon above 151 that would require you to trade with an item now evolve without trading, either by stone or level or some other logical manner.\r\nThat includes Eevee and her night/day evolutions. Fire Red has no clock, so Umbreon and Espeon were impossible to get... now they are not. (no, a clock has not been added)\r\nAll these, along with Mew being added in an undisclosed location, that covers all of the first generation and nearly all of the second generation Pokemon.\r\n\r\nFor the few remaining Gen 2 Pokemon that you could not originally aquire in Fire Red or Leaf Green, they have all been added in the Sevii Islands. All the ones (plus some) that belonged in Altering Cave are there, and all the rest are hidden throughout the islands in logical locations.\r\nGetting Hooh and Lugia and Dyoxis is now possible without going to a Nintendo event. You get to travel to the last 2 islands and catch them as if you had attended the event, you simply buy the ticket at the store and take the boat as normal.\r\n\r\nThe final Pokemon that need to be added are the 3 mystical dogs; Raikou, Entei, and Suicune.\r\nIn Fire Red or Leaf Green, one dog is released based on your choice of Pokemon at the beginning of the game. That dog is then released into the wilderness of Kanto and you must find him and catch him...\r\nWhat about the other 2?\r\nYou cannot get them in Fire Red or Leaf Green without trading. New locations had to be implemented, with new events that allowed players to catch the other 2 dogs. the correct 2 dogs.\r\nSo if you look hard enough in Kanto you might just find the 2 dogs that are not roaming around chilling by the road or perhaps in a cave somewhere.\r\nBased on which starting Pokemon you chose, you may find any of the 3 in either location.\r\nCharmander has Suicune roaming Kanto, Raikou in location 1 and Entei in location 2.\r\nBulbasaur has Entei roaming Kanto, Suicune in location 1 and Raikou in location 2.\r\nSquirtle has Raikou roaming Kanto, Entei in location 1 and Suicune in location 2.\r\n\r\nThere has been some store and text modifications to match the new layout of Pokemon and new events. For example, Fire Red and Leaf Green have no sun stones... you cannot evolve Sunkern without a sun stone. So now sun stones are available in the Pokemart.\r\n\r\n-UPDATE (1.20)-\r\nThere has been a new Island added. To get to the island you must talk to the girl in the southern most house in Virmillion city. This new island, 4-Points Isle, houses ALL gen 3 pokemon... there are several new events and areas to explore. (updating will not hurt version 1.10 gamesaves)\r\n\r\n-UPDATE (1.21)-\r\nFinal update... no more work will be done on this hack...\r\n\r\nAll game ending glitches have been fixed (many many minor glitches have also been fixed.\r\n\r\nEVERY Pokemon has been double checked as obtainable, a few new events have been added, (a celebi event in berry forest, try killing celebi before you catch it) \r\n\r\nSafe to play with all previous gamesaves...\r\n\r\nAlso, a players guide has been added to the .rar... Use it... Its got the locations of every pokemon, item, and tm in the game... as well as an in depth walkthrough of every event...\r\n\r\n-1.22 UPDATE-\r\n     Players that cannot utilize in game saving (cell phone emulators) can now skip the game reset that occurs after fighting the e4... and can play the after game content...', '[1156]Pokemon - Ultra Viole (1.22) LSA.rar', '1.22', '2013-02-20 13:54:43', '2016-01-28 21:09:54', '02 July 2013', 1372737600, '1156readme.txt', 0, 0, 1, 1, 0, 1, '1156titlescreen.png', 5, 0, 0, 622714, 1, 'Pokemon - Fire Red Version (USA, Europe).gba - NOINTRO\r\n    CRC32: 84EE4776\r\n    MD5: 51901A6E40661B3914AA333C802E24E8\r\n    SHA-1: DD5945DB9B930750CB39D00C84DA8571FEEBF417\r\n    SHA-256: 729041B940AFE031302D630FDBE57C0C145F3F7B6D9B8ECA5E98678D0CA4D059', 0, '', '', ''),
(1158, 1, 1290, 'Box-Art Bomberman', 1935, 'The purpose of this modification is to produce a game and manual that would more accurately meet the expectations brought upon by the original NES cover art.\r\n\r\nAll graphics have been replaced with new, original graphics with the exception of the blasts, which only required a change of palette to adhere to the new aesthetic. The story has been altered from the one initially given in the manual and ending to one which is more representative of the cover art.\r\n\r\n1.1 An alternative version compatible with &quot;Bomberman co-op&quot; is created now you can enjoy this experience with friends.', '[1158]BoxArtBomberman (Nes).zip', '1.1', '2013-02-20 14:07:04', '2019-09-15 01:39:13', '14 September 2019', 1568433600, '1158readme.txt', 1, 0, 0, 1, 0, 0, '1158titlescreen.png', 5, 0, 0, 2425, 1, 'Bomberman (U).nes - GOODNES (1.1)\r\nCRC32: B9804046\r\nMD5: 97DDB647898B01065F395EB64C3D131F\r\nSHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\n\r\nBomberman (co-op) [v1.02].nes\r\nCRC32: 5CDC6102\r\nMD5: D4A35FC3FFEC070BE4711DA48223A42E\r\nSHA-1: 06E8D48DD7AF07C7866609AEF8065240BDCDC9C0', 0, '', '', ''),
(1159, 1, 795, 'Megaman NEO', 2052, 'This is a hack of the US version of Mega Man 2. It changes the graphics and level designs of levels.', '[1159]MegamanNEO.zip', '1.0', '2013-02-21 14:20:43', '2022-06-12 02:29:45', '20 April 2003', 1050811200, '1159readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1248, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', ''),
(1160, 1, 795, 'Rockman 2.5', 2053, 'Here is a patch that gives full level hacks for Rockman 2', '[1160]Rockman2-5.zip', '1.0', '2013-02-21 14:27:54', '2013-08-07 17:42:51', '24 September 2004', 1095998400, '', 1, 0, 1, 0, 0, 0, '1160titlescreen.png', 1, 0, 0, 1482, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1161, 1, 795, 'Rockman 2nd', 2099, 'Here is a full level hack for Rock Man 2.', '[1161]Rockman2nd.zip', '1.0', '2013-02-21 14:29:51', '2013-08-07 17:57:09', '07 November 2005', 1131339600, '1161readme.txt', 1, 0, 1, 0, 0, 0, '1161titlescreen.png', 1, 0, 0, 1104, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1162, 1, 795, 'Rockman 2: Joho Boshu 1', 254, 'This is a hack of the JP version of Megaman 2 called Rockman 2 - Dr. Wily no Nazo. It changes the layout of levels.', '[1162]Rockman2JohoBoshu1.zip', '1.0', '2013-02-21 14:34:03', '2013-08-07 18:05:35', '01 July 2006', 1151726400, '1162readme.txt', 0, 0, 1, 0, 0, 0, '1162titlescreen.png', 1, 0, 0, 996, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1163, 1, 746, 'Rockman 3 - Alpha', 2053, 'Here is a full level hack for Rockman 3.', '[1163]Rockman3ALPHA.zip', '1.0', '2013-02-21 14:35:44', '2013-08-07 19:01:29', '02 February 2007', 1170392400, '1163readme.txt', 0, 0, 1, 0, 0, 0, '1163titlescreen.png', 1, 0, 0, 1491, 1, 'Rockman 3 - Dr. Wily no Saigo! (J) [!].nes - GOODNES 3.14\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\nSHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nSHA-256: 152133B3DE8D8EF0EC6CC879B16B5E4926FF104EDEDFB7BD512E848B330A9C70', 0, '', '', ''),
(1164, 1, 746, 'Rockman 3: Extra', 2100, 'Here is a complete level hack for Rockman 3.', '[1164]Rockman3EXTRA.zip', '1.0', '2013-02-21 14:48:26', '2022-07-15 13:10:39', '10 June 2008', 1213070400, '', 1, 0, 1, 0, 0, 1, '1164titlescreen.png', 1, 0, 0, 1313, 1, 'Database match: Rockman 3 - Dr. Wily no Saigo! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nFile CRC32: FCE6CEA2\r\nROM SHA-1: F8B186609BBE3AD77D294A5E07F26B7E111A5564\r\nROM CRC32: D9F1E47C', 0, '', '', ''),
(1165, 9, 302, 'Antimagic Field', 1902, 'In Magic Tower, the game forces the use of the [i]Magic[/i] command. With few exceptions, the majority of the commands is disabled.\r\n\r\nThis patch bypass the commands changes in this area. You can now fight with all available commands in Magic Tower.\r\n\r\nThis patch is compatible with the “Guest Adder” patch and fixes a bug. The code which changes the commands isn&#039;t compatible with the guest characters. Because this patch bypass the code, guest characters can fight in the Magic Tower with all available commands.\r\n\r\nWhen wearing Magitek armor, the character also have commands changes. The original code was reimplemented to avoid a bug where a character can have four empty commands. Without available commands, the game freezes in the character&#039;s first turn.', '[1165]AntimagicField10.7z', '1.0', '2013-02-21 14:52:07', '2015-10-26 03:57:06', '20 February 2013', 1361336400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 549, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1166, 1, 746, 'Mega Man III Ever', 2101, 'Here is a full level hack for Mega Man III. Some sprites, stage palettes and design were altered a bit, and the stage music are reshuffled.', '[1166]MEGAMAN3EVER.zip', '1.9', '2013-02-21 14:54:37', '2017-06-15 08:18:13', '29 September 2011', 1317268800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1448, 1, 'Megaman III (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(1167, 1, 746, 'Rockman 3: Luokeren MAX 2 Jiaomie', 2102, 'Here is a complete level hack for Rock Man 3. All the levels have been changed as well as the level graphics. Also this hack uses the music from DurfarC&#039;s hack called MM3: The Battle of Gamma.', '[1167]LuokerenMAX2.zip', '1.0', '2013-02-21 15:00:50', '2014-01-17 17:51:15', '13 November 2012', 1352782800, '', 1, 1, 1, 0, 0, 0, '1167titlescreen.png', 1, 0, 0, 1178, 1, 'Rockman 3 - Dr. Wily no Saigo! (J) [!].nes - GOODNES 3.14\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\nSHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nSHA-256: 152133B3DE8D8EF0EC6CC879B16B5E4926FF104EDEDFB7BD512E848B330A9C70', 0, '', '', ''),
(1168, 1, 1074, 'Mega Man 4 - Ridley X Hack 1', 2032, 'Here is a full level hack for Mega Man 4.', '[1168]ridleyx+mm4+v1.rar', '1.0', '2013-02-21 15:09:11', '2018-06-05 13:04:12', '02 June 2011', 1306987200, '', 0, 0, 1, 0, 0, 0, '1168titlescreen.png', 1, 0, 0, 1148, 1, 'Mega Man 4 (USA) (Rev A).nes - NOINTRO\r\nCRC32: 9ED9D3AF\r\nMD5: 1A4FDAECE6AE32E5878029DA63866D94\r\nSHA-1: 0FA8D2DADFB6E1DD9DE737A02CE0BFA1CD5FF65D\r\nSHA-256: 49227BD63E49B40DCB4F44DBC2A6EEA27EC9E27ACDFCEFFBD856ADFE8E55CFA9', 0, '', '', ''),
(1169, 1, 1074, 'Mega Man 4 - Ridley X Hack 3', 2032, 'Here is a full level hack for Mega Man 4 in Mega Man 2 style.', '[1169]ridleyx+mm4+hack+3+v1.rar', '1.0', '2013-02-21 15:10:39', '2018-06-05 13:08:37', '19 August 2012', 1345348800, '', 1, 0, 1, 0, 0, 0, '1169titlescreen.png', 1, 0, 0, 1251, 1, 'Mega Man 4 (U).nes\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54 199F73CB 04E1CCDD 15CA971D\r\nSHA1: 2AE9A049 DAFC8C75 77584B4B 9256F7EF 8932B29C', 0, '', '', ''),
(1170, 1, 746, 'Mega Man Powa 1 &amp; 2', 1489, 'Here are 2 full level hacks for Mega Man III (Powa &amp; Powa II). \r\n\r\nAll the levels and graphics have been changed, and the stage music are reshuffled.\r\n\r\nPowa has a Life bar patch is implemented.\r\n\r\nPowa II has an alternate hard mode patch with Mega Man in gray armor.', '[1170]Mega Man Powa.zip', '1.0', '2013-02-22 15:02:26', '2017-06-15 07:55:48', '02 January 2010', 1262408400, '1170readme.txt', 1, 1, 1, 0, 0, 0, '1170titlescreen.png', 1, 0, 0, 1428, 1, 'Megaman III (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(1171, 1, 1074, 'Mega Man 4 - Ridley X Hack 2', 2032, 'Here is a full level hack for Mega Man 4. All levels have been redone.', '[1171]ridleyx+mm4+hack+2+v1.rar', '1.0', '2013-02-22 15:04:48', '2018-06-05 13:06:00', '11 July 2011', 1310356800, '', 1, 0, 1, 0, 0, 0, '1171titlescreen.png', 1, 0, 0, 1069, 1, 'Mega Man 4 (USA) (Rev A).nes - NOINTRO\r\nCRC32: 9ED9D3AF\r\nMD5: 1A4FDAECE6AE32E5878029DA63866D94\r\nSHA-1: 0FA8D2DADFB6E1DD9DE737A02CE0BFA1CD5FF65D\r\nSHA-256: 49227BD63E49B40DCB4F44DBC2A6EEA27EC9E27ACDFCEFFBD856ADFE8E55CFA9', 0, '', '', ''),
(1172, 1, 795, 'Rockman E: Dr. Wily no Yume', 2103, 'This is hack for Rock Man 2. \r\n\r\nChanges made:\r\n\r\n-Levels\r\n-Boss graphics\r\n-Boss behavior\r\n-Sound effects\r\n-Swapped stage music', '[1172]RockmanE-Ver1.zip', '1.0', '2013-02-22 15:07:24', '2018-02-18 06:22:34', '07 November 2005', 1131339600, '1172readme.txt', 1, 1, 1, 1, 0, 1, '1172titlescreen.png', 1, 0, 0, 1411, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1173, 1, 795, 'Rockman 2: Dash!', 2053, 'Here is a complete level hack for Rock Man 2. All the levels have been change and some graphical changes have been made as well. This ROM patch is meant for the Rock Man 2 ROM. If applying to a Mega Man II ROM, please apply at your own risk. Included in this ZIP are 2 patches. One is the original patch and the other is the PLUS version which has increased difficulty.', '[1173]Rockman2dash&dash+.zip', '1.0', '2013-02-22 15:11:59', '2013-08-07 18:10:00', '27 January 2007', 1169874000, '1173readme.txt', 1, 0, 1, 0, 0, 0, '1173titlescreen.png', 1, 0, 0, 1427, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1174, 1, 1074, 'Rockman 4: Luokeren 7 Xiyang Xia De Zhandou', 2102, 'Here is a complete hack for Rock Man 4. All levels have been changed and there are graphical changes as well. This patch is meant for the Rock Man 4 ROM. If you use on the Mega Man IV ROM, please use at your own risk.', '[1174]Luokeren7Xiyang_Xia_De_Zhandou.zip', '1.0', '2013-02-22 15:15:25', '2017-10-14 16:33:15', '27 September 2012', 1348718400, '', 1, 1, 1, 0, 0, 0, '1174titlescreen.png', 1, 0, 0, 1062, 1, 'Rockman 4 - Aratanaru Yabou!! (Japan).nes - NOINTRO\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nSHA-256: AB4EB162A7BC84A317939B3F952314C9C7D0E6B7065210FF39322A3A13AEAA4C', 0, '', '', ''),
(1175, 1, 1074, 'Rockman 4: Luokeren 8 Emeng De Kaishi', 2102, 'Here is a full game hack. All the levels have been edited and there are graphical changes as well. This patch was originally intended for Rock Man 4. If you plan on applying to Mega Man IV, please use at your own risk.', '[1175]Luokeren8Emeng_De_Kaishi.zip', '1.0', '2013-02-22 15:17:51', '2016-01-25 18:33:54', '06 October 2012', 1349496000, '', 1, 0, 1, 0, 0, 0, '1175titlescreen.png', 1, 0, 0, 1085, 1, 'Rockman 4 - Aratanaru Yabou!! (Japan).nes - NOINTRO\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nSHA-256: AB4EB162A7BC84A317939B3F952314C9C7D0E6B7065210FF39322A3A13AEAA4C', 0, '', '', ''),
(1176, 1, 706, 'Rockman 5: Joho Boshu 1', 254, 'Here is a complete ROM hack that features all new levels and graphics changes for Rock Man 5. This patch was intended for Rock Man 5. If you plan on applying to Mega Man V please be aware of possible risks.', '[1176]Rockman5JohoBoshu1.zip', '1.0', '2013-02-22 15:19:12', '2017-06-21 04:39:31', '30 July 2006', 1154232000, '1176readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1071, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1177, 1, 706, 'Rockman 5: Air Sliding', 2059, 'Here is a complete hack for Rockman 5. All the stages have been edited, some new graphics, and the entire game has new music.\r\nAlso included is an interesting feature you can do. You can now slide not just on the ground but in mid-air, as well! \r\nIn addition to the main patch are 2 patches that you can apply alone to a Rockman 5 ROM if you just want the Air Sliding ability only. This is intended for Rockman 5. Please be aware of risk if you apply to a Mega Man V ROM.', '[1177]Rockman5AS.zip', '2.01', '2013-02-25 15:26:35', '2017-06-21 04:13:49', '13 June 2010', 1276401600, '1177readme.txt', 1, 1, 1, 0, 1, 0, '1177titlescreen.png', 1, 0, 0, 3797, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1178, 1, 706, 'Rockman 5: Blues no Chousen', 254, 'Here is a complete level hack for Rockman 5. All the levels have been changed and some graphics as well. This patch is intended for Rockman 5. If you plan to apply this to a Mega Man V ROM, please be aware of risks.', '[1178]Rockman5Blues_no_Chousen.zip', '1.0', '2013-02-25 15:28:20', '2016-01-24 20:38:26', '13 February 2008', 1202878800, '', 1, 0, 1, 0, 0, 0, '1178titlescreen.png', 1, 0, 0, 1403, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1179, 1, 706, 'Rockman 5: Dood in Wily&#039;s Last', 2067, 'Here is a complete level hack for Rockman 5 as well as some graphical changes to the game as well. This patch is intended for Rockman 5. If you are applying to a Mega Man V ROM, please be aware there may be risks.', '[1179]rockman5dwl.zip', '1.0', '2013-02-25 15:30:11', '2021-04-28 21:21:34', '12 September 2010', 1284264000, '1179readme.txt', 1, 1, 1, 0, 1, 0, '1179titlescreen.png', 1, 0, 0, 1196, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1180, 1, 747, 'Mega Man 6 - Ridley X Hack 1 (Rockman 6)', 2032, 'Here is a complete level hack for Rockman 6. All the levels have been changed as well as some graphical changes as well. This patch is intended for Rockman 6. If you plan on applying to a Mega Man 6 ROM, please be aware of risks.', '[1180]ridleyx+rock6+v1-3.rar', '1.3', '2013-02-25 15:32:18', '2018-06-05 13:45:00', '29 December 2011', 1325134800, '', 1, 0, 1, 0, 0, 0, '1180titlescreen.png', 1, 0, 0, 1542, 1, 'Rockman 6 - Shijou Saidai no Tatakai!! (Japan).nes - NOINTRO\r\nCRC32: AB1D7979\r\nMD5: 25638FAD36C424708A5BB23C3EEDC28A\r\nSHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nSHA-256: C8C3877C3D9DCFC793ADB6CF9B9D46CC6610305681CC68D04937EE0F835AFBD1', 0, '', '', ''),
(1181, 1, 747, 'Rockman 6: Luokeren 9 MAX Emeng De Zhongjie', 2102, 'Here is a full game hack for Rockman 6. All the levels have been edited as well as some graphical changes as well. This patch is intended for the Rockman 6 ROM. If applying to a Mega Man VI ROM, please be aware they may be risks to that ROM.', '[1181]Luokeren9MAX.zip', '1.0', '2013-02-25 15:34:27', '2016-01-26 04:56:57', '16 October 2012', 1350360000, '', 1, 0, 1, 0, 0, 0, '1181titlescreen.png', 1, 0, 0, 1055, 1, 'Rockman 6 - Shijou Saidai no Tatakai!! (Japan).nes - NOINTRO\r\n    CRC32: AB1D7979\r\n    MD5: 25638FAD36C424708A5BB23C3EEDC28A\r\n    SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\n    SHA-256: C8C3877C3D9DCFC793ADB6CF9B9D46CC6610305681CC68D04937EE0F835AFBD1', 0, '', '', ''),
(1182, 1, 747, 'Rockman 6: Mr. X Return', 2067, 'Here is a full game hack that changes all levels, some graphics, and some boss &amp; weapon behaviors a bit. Included is a Main Patch which does all of the above, a patch that only does the weapons &amp; boss behaviors, and a patch that only has just the level changes just in case you want one or the other or all. This patch is intended for Rockman 6. If you apply to Mega Man VI, please be aware of the risk of ROM corruption.', '[1182]rockman6th.zip', '1.0', '2013-02-25 15:37:25', '2017-06-21 05:47:20', '28 October 2009', 1256702400, '1182readme.txt', 1, 0, 1, 0, 1, 0, '1182titlescreen.png', 1, 0, 0, 1445, 1, 'Rockman 6 - Shijou Saidai no Tatakai!! (Japan).nes - NOINTRO\r\n    CRC32: AB1D7979\r\n    MD5: 25638FAD36C424708A5BB23C3EEDC28A\r\n    SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\n    SHA-256: C8C3877C3D9DCFC793ADB6CF9B9D46CC6610305681CC68D04937EE0F835AFBD1', 0, '', '', ''),
(1183, 1, 1074, 'Rockman 4:  DX', 2067, 'Here is a complete level hack for Rock Man IV. All levels have been changed. This patch is meant for applying to the Rockman 4 - Aratanaru Yabou!!. Apply to a Mega Man IV English ROM at your own risk.', '[1183]rock4dx1.zip', '1.0', '2013-02-25 15:39:58', '2016-01-25 18:33:57', '06 November 2009', 1257483600, '1183readme.txt', 1, 0, 1, 0, 0, 0, '1183titlescreen.png', 1, 0, 0, 1044, 1, 'Rockman 4 - Aratanaru Yabou!! (Japan).nes - NOINTRO\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nSHA-256: AB4EB162A7BC84A317939B3F952314C9C7D0E6B7065210FF39322A3A13AEAA4C', 0, '', '', ''),
(1184, 1, 747, 'Rockman 6 RE', 2107, 'Changes made:\r\n#All special weapons.\r\n#All stage and robot masters.\r\n#Behavior and settings of some objects.\r\n#Energy Balancer, Power and Jet Adaptors available at start.\r\n#Megaman&#039;s performance: You can jump from sliding\r\n#And etc...\r\n\r\nGraphic and music are not changed.\r\n\r\nYou can change weapons:\r\n-select: Normal order\r\n-under arrow + select: Reverse order\r\n-select + start: Equip mega buster/take off Rush adaptors\r\n-under arrow + select + start: Equip Rush power adaptor\r\n-up arrow + select + start: Equip Rush jet adaptor\r\n----\r\n\r\nOld version 1.0\r\n- [url=http://dnml.sakura.ne.jp/worthless/rm6/rm6re_old.zip][u]Download[/u][/url]', '[1184]rm6re.zip', '2.01', '2013-02-25 15:43:51', '2023-09-17 13:11:47', '12 September 2023', 1694476800, '1184readme.txt', 1, 0, 1, 1, 1, 1, '1184titlescreen.png', 1, 0, 0, 1642, 1, 'Rockman 6 - Shijou Saidai no Tatakai!! (J).nes - GOODNES 3.14\r\nCRC32: AB1D7979\r\nMD5: 25638FAD36C424708A5BB23C3EEDC28A\r\nSHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nSHA-256: C8C3877C3D9DCFC793ADB6CF9B9D46CC6610305681CC68D04937EE0F835AFBD1', 0, '', '', ''),
(1185, 1, 746, 'Break Man III', 2734, 'Here is a player sprite hack for Mega Man 3. Instead of playing as Mega Man, now you play as Proto Man!', '[1185]Break Man 3 (Mega Man 3 Hack).rar', '1.0', '2013-02-25 15:45:25', '2016-11-22 08:05:50', '20 June 2000', 961473600, '', 1, 0, 0, 1, 0, 0, '1185titlescreen.png', 5, 0, 0, 1948, 1, 'Megaman III (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(1186, 1, 805, 'Metroid + Saving', 499, 'This hack replaces Metroid&#039;s password system with a saving system, offering three save files. The file selection menu shows the player&#039;s equipment, and as an added bonus, the player&#039;s health is now saved (no need to grind for health every time you resume your game). The save system can be a handy addition for those who don&#039;t like to use save-states, or those playing on a flash-cart.\r\n\r\nIncluded is a scrollable map when the game is paused and the ability to combine wave and ice beams.\r\n\r\nVersion 0.3 fixes a bug that could prevent the game from booting correctly in some cases. The hack has been tested and confirmed to work on the PowerPak as well as a normal cart.', '[1186]Metroid Plus Saving 0.3.zip', '0.3', '2013-02-25 15:46:46', '2014-03-09 22:10:41', '09 March 2014', 1394341200, '1186readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 11782, 1, 'Metroid (U).nes\r\nNo-Intro Name: Metroid (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 9901E0B53828475CD77B4B684E0590252CB762D8\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nNES Cart DB ID = NES-MT-USA', 0, '', '', ''),
(1187, 8, 829, 'Super Mario Land Colour', 788, 'The aim of this hack was to create a full color version of Super Mario Land. Previously, the only colorized hacks that existed for this game suffered from horrible bugs (due to flaws in how GB Colorizer inserts its code), and relied on emulator-specific functions to run at all. This project was started using the [url=http://www.romhacking.net/hacks/92/]Super Mario Land: New GFX Edition[/url] hack by MathUser as a base. Most of the changes to the graphics, level layout, and enemy positions (some changes were made to work around the bugs caused by Colorizer, others simply to create a new gameplay experience) were reverted, and the Colorizer code was relocated and updated to work on actual hardware and the overwritten code was restored, fixing all of the known bugs caused by Colorizer in the first place.\r\n\r\nThe result is a version of Super Mario Land that is true to the original game, but with full color levels and sprites. The entire game has been tested and confirmed to work on actual hardware.\r\n\r\n(Players of this hack may also be interested in the forum topic [url=http://www.romhacking.net/forum/index.php/topic,15898.20.html]here[/url] discussing the development of this hack.)', '[1187]Mario Land Colour.zip', '1.0', '2013-02-26 13:45:34', '2022-04-16 20:23:13', '25 February 2013', 1361768400, '1187readme.txt', 1, 0, 0, 0, 0, 0, '1187titlescreen.png', 5, 0, 0, 31542, 1, 'Super Mario Land (World) (Rev A).gb - NOINTRO\r\nCRC32: 2C27EC70\r\nMD5: B259FEB41811C7E4E1DC200167985C84\r\nSHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E\r\nSHA-256: 49FBD2F61F953D5EF28CAB73E357E524C3009AD19FCF30F6A9EE0AE273BE41DC', 0, '', '', ''),
(1188, 8, 884, 'Hard Awakening', 2112, 'This is essentially Master Quest for Link&#039;s Awakening (DX). The dungeon maps are the same as in the original with different layouts, some minor modifications made to the overworld, some edited text for better or worse, and new uses for a few items not utilized in the original. \r\n\r\nApply the patch to a Link&#039;s Awakening DX ROM and have at it.\r\n\r\n[b]Edit:[/b] v1.1 patch is here now. See the readme to know what has been changed.\r\n\r\n[b]06/12/13 update:[/b] v1.1 patch was mistakenly not implemented, but it&#039;s here now.', '[1188]HardAwakening v11.zip', '1.1', '2013-02-27 06:31:11', '2015-11-06 08:07:05', '05 April 2013', 1365134400, '1188readme.txt', 1, 0, 1, 1, 0, 0, '1188titlescreen.png', 1, 0, 0, 4656, 1, 'File:               Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe).gbc\r\nCRC32:              97822948\r\nMD5:                07C21147 93868250 42EFB4AD 31BB525F\r\nSHA1:               D90AC17E 9BF17B6C 61624AD9 F05447BD B5EFC01A', 0, '', '', ''),
(1189, 1, 746, 'Mega Man 3 - Ridley X Hack 1', 2032, 'Here is a complete hack for Mega Man 3. All the levels have been changed as well as some graphical changes.', '[1189]ridleyx+mm3+v1-1.rar', '1.1', '2013-02-27 06:38:25', '2018-06-05 12:53:43', '02 June 2011', 1306987200, '', 1, 0, 1, 0, 0, 0, '1189titlescreen.png', 1, 0, 0, 1347, 1, 'Mega Man 3 (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(1190, 1, 746, 'Mega Man 3 - Ridley X Hack 2', 2032, 'Here is a full game hack of Mega Man 3. All the levels are changed, the level graphics designed to look like in Mega Man 10 and some graphical changes have been made. \r\n\r\nEnjoy :)', '[1190]ridleyx+mm3+hack2+v1.rar', '1.0', '2013-02-27 06:39:28', '2018-06-05 12:55:01', '16 February 2012', 1329368400, '', 1, 0, 1, 0, 0, 0, '1190titlescreen.png', 1, 0, 0, 1337, 1, 'Mega Man 3 (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(1191, 1, 750, 'Super Mario Bros. 3 - Ridley X Hack 1', 2032, 'Here is complete game hack for Super Mario Brothers 3. All the levels are changed &amp; graphical changes have been made. Enjoy :)', '[1191]smb3+ridleyx+hack+v1.1.rar', '1.1', '2013-02-27 06:40:03', '2018-06-05 13:54:52', '16 December 2012', 1355634000, '', 1, 0, 1, 0, 0, 0, '1191titlescreen.png', 1, 0, 0, 3328, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(1193, 1, 709, 'Pandamar', 2956, 'This is the Pandamar version of Super Mario Bros that changes the music and graphics, making Mario look like a panda. His appearance may have inspired the 20X6 character of &quot;Pan Pan&quot; from Homestar Runner.\r\n\r\nThis patch has been extracted from a multicart famiclone called the Power Joy PJ-008 but it&#039;s a normal IPS that works on normal Super Mario Bros.', '[1193]pandamar.zip', '1.0', '2013-03-01 14:50:29', '2016-03-01 15:18:29', '23 September 2001', 1001217600, '', 1, 1, 0, 1, 0, 0, '1193titlescreen.png', 1, 0, 0, 5047, 1, 'File:               Super Mario Bros. (JU) (PRG0) [!].nes\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              3337EC46\r\nMD5:                811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1:               EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(1194, 9, 268, 'Chrono Trigger Envy Hack', 2114, 'Changes made are as follows:\r\n\r\n[b]Overhaul on dialogue[/b]\r\n[list]\r\n [li]Some things explored better in the story[/li]\r\n [li]Frog talks normal, yet crass [/li] \r\n [li]Lots of adult language and scenarios[/li] \r\n [li]Spoof elements will be found [/li] \r\n [li]A few lines retranslated &amp; other improvements[/li]\r\n [li]&quot;Cleaned&quot; text boxes to be arranged in a more appealing way[/li]\r\n [li]Story remains the same [/li]\r\n [/list] \r\n\r\n[b]Weapons/Armor[/b]\r\n[list]\r\n [li]Many slight param/effect changes &amp; a few great changes [/li] \r\n [li]Several pieces of equipment renamed [/li] \r\n [li]Deleted/dummy weapons put into game via enemy drops/steals. They were empty, so names, params &amp; effects were made up.[/li]\r\n[/list]\r\n \r\n[b]Gameplay[/b]\r\n[list]\r\n [li]Enemies made slightly stronger [/li] \r\n [li]Exp &amp; Tech points received decreased for each enemy [/li] \r\n [li] Few [b]minor[/b] bugs, listed in readme[/li]\r\n[/list]', '[1194]CT - Envy Hack.rar', '1.5', '2013-03-01 15:31:19', '2015-10-08 11:37:41', '05 February 2013', 1360040400, '1194readme.txt', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 2723, 4, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(1195, 1, 1804, 'Fire Dragon', 1803, 'This is a cool little snake clone for those with short attention spans.\r\n\r\nChanges:\r\n\r\n[list]\r\n[li]Start Up Screen Title In English[/li]\r\n[li]Start Up Screen Dragon[/li]\r\n[li]Start Up Screen Palette[/li]\r\n[li]Menu Selector[/li]\r\n[li]Menu Font[/li]\r\n[/list]', '[1195]Fire Dragon (Unl).zip', '1.0', '2013-03-02 08:12:30', '2013-03-06 15:54:21', '01 January 2003', 1041397200, '1195readme.txt', 0, 0, 0, 0, 0, 1, '1195titlescreen.png', 5, 0, 0, 532, 1, 'Fire Dragon (Unl).nes', 0, '', '', ''),
(1196, 9, 302, 'Automatic Healing', 1902, 'After every battle, all injuries should be healed for the next battle. All negative status should be removed and all HP should be fully recovered. Unfortunately, this procedure must be done manually. Because it should be done after every single battle, it can be repetitive and boring.\r\n\r\nThis patch automates the healing procedure. In the end of every battle, all status are healed, with few exceptions, and the HP of all members of the party are set to full.\r\n\r\nThis patch doesn&#039;t recover the MP of the characters.', '[1196]AutomaticHealing10.7z', '1.0', '2013-03-03 03:54:25', '2014-03-26 18:43:42', '02 March 2013', 1362200400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 645, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1197, 8, 992, 'Castlevania Legends - SOTN Remix New GFX', 611, 'This is a hack of the Japanese version of Castlevania Legends called Akumajou Dracula - Shikkokutaru Zensoukyoku. Many of the sprites have been redone and some are inspired by Castlevania SOTN. A few item graphics were redone and the collectibles were changed to Drac&#039;s body parts from SOTN. Also the Difficulty selection and save screen have been translated. Some graphics were taken from another Castlevania Legends hack called [url=http://www.romhacking.net/hacks/1198/]Castlevania Legends: Shikkoku[/url].', '[1197]CastlevaniaLegends-SOTNRemixNewGFXv2_0.zip', '2.0', '2013-03-04 14:57:52', '2015-11-05 20:09:12', '20 April 2005', 1113969600, '', 1, 0, 0, 0, 0, 0, '1197titlescreen.png', 1, 0, 0, 2486, 1, 'File Name: Akumajou Dracula - Shikkokutaru Zensoukyoku (J) [S][!].gb\r\nCRC32: 	4825b25f\r\nMD5: 	6761f77e6daa82120dd7c73adeec777e\r\nSHA-1: 	baaa12be322adc005e51b43c73a352420d7cd034\r\nSHA-256: 	8e45c7d6b5498d4048653e92b2a792bb2eea00b2897a7711fb7be1b6bed0534f', 0, '', '', ''),
(1198, 8, 992, 'CVLegends - Goodbye Pigtail', 2039, 'This is a hack of the JP version of Castlevania Legends, known as Akumajou Dracula: Shikkoku Taru Zensoukyoku. It changes many sprites. Background, main character, enemy, items, etc. The main characters whip was replaced with a sword which shoots a wave instead of a fireball when powered up.', '[1198]CVLegends-Shikkoku.zip', '1.1', '2013-03-06 16:07:22', '2022-12-29 02:55:01', '06 March 2001', 983854800, '', 1, 0, 0, 0, 0, 0, '1198titlescreen.png', 5, 0, 0, 2144, 1, 'Database match: Akumajou Dracula - Shikkoku Taru Zensoukyoku - Dark Night Prelude (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BAAA12BE322ADC005E51B43C73A352420D7CD034\r\nFile/ROM CRC32: 4825B25F', 0, '', '', ''),
(1199, 9, 729, 'Super Metroid Z-Factor', 2115, 'This hack is a complete make over of planet Zebes level-design wise, very few rooms actually look like they used to be. The planet is a little bigger now, it still relies on the original region structure but laid out differently. The game-play is unchanged, no new abilities or stuff like that.\r\n\r\nHowever, they&#039;re numerous small ASM changes and tweaks, mainly on PLM and enemies so as to keep the player interested in exploring. Item progression and item count has been sightly altered. Sequence breaking is also possible to some extent (might not be as permissive as SM tough)\r\n\r\nThis is NOT a hard hack but more difficult than the original game. Special/advanced techniques are NOT required to beat it. If you&#039;re not used to performing shine-spark maneuvers as well as the mid-air morph ball, you may have trouble getting some places later in this hack. \r\n\r\nIncluded are also all old versions of the patch if you wish to experiment with them also.', '[1199]ZFactor.zip', '1.3', '2013-03-07 23:18:19', '2013-03-07 03:10:41', '30 November 2012', 1354251600, '1199readme.txt', 1, 0, 1, 0, 0, 0, '1199titlescreen.png', 1, 0, 0, 11609, 4, 'Used on a header-less ROM', 0, '', '', ''),
(1200, 9, 729, 'Metroid - Eris 2012', 2116, 'Eris\r\nby DMantra\r\nRelease date: July 29, 2009\r\n\r\nThe Galactic Federation has lost contact with Eris Station.\r\nSamus Aran has been dispatched to find out what&#039;s wrong.', '[1200]Metroid Eris2012.rar', '2012', '2013-03-07 23:19:57', '2013-08-11 22:52:20', '06 March 2013', 1362546000, '1200readme.txt', 1, 1, 1, 0, 0, 0, '', 1, 0, 1, 7475, 3, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1201, 9, 729, 'Super Metroid - Mockingbird Station', 2117, 'Samus has been hired to investigate MockingBird Station. Others have come before her, but none of them have returned. Upon arrival the station sealed the hanger doors blocking her way out. After scanning her systems, Samus finds that she must disable the stations power generator before she can leave. Unfortunately the most direct route to the generator has been blocked and she must take a more roundabout path. The only thing that she knows is that much of the station is in lock down and she will need to release bulkheads to open more of the station. A larger bulkhead in engineering is blocking the alternate route. Disabling the generator will destroy the station, but there is no other option.', '[1201]SuperMetroidMockingbirdV7.rar', '7.0', '2013-03-07 23:23:33', '2013-08-11 22:55:31', '11 February 2008', 1202706000, '1201readme.txt', 1, 0, 1, 0, 0, 0, '1201titlescreen.png', 1, 0, 0, 3340, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1202, 9, 729, 'Super Metroid - Cliffhanger', 2116, 'This is a complete game hack for Super Metroid. All the levels have been changed.\r\n\r\n‘Cliffhanger’ has a double meaning. One is the primary focus of wall jumping, lots of wall jumping.\r\nThe second is uncovering the truth behind your mission, for each map station you encounter,\r\nyou will also receive a Chozo Lore. You must find them all to put the story together.\r\n\r\nThis requires copious amounts of mockball, speedball, fast mid air morphs, quck charging, ibj, hbj, and fast thinking.', '[1202]SuperMetroidCliffhangerV1.rar', '1.0', '2013-03-08 02:23:30', '2013-03-08 01:50:42', '07 March 2013', 1362632400, '1202readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 2542, 3, 'Apply to Headered ROM', 0, '', '', ''),
(1203, 9, 729, 'Super Hauntroid', 2118, 'There is some twisted, unnatural evil lurking in the Ghost Shrine. Can you survive, when everything is trying to kill you?', '[1203]SuperHauntroid.rar', '1.0', '2013-03-08 02:24:19', '2013-03-08 02:07:38', '31 October 2010', 1288497600, '1203readme.txt', 1, 0, 1, 0, 0, 0, '1203titlescreen.png', 1, 0, 0, 2990, 4, 'Use Header-less ROM', 0, '', '', ''),
(1204, 9, 729, 'Super Metroid - Hallow Eve', 2119, 'Major game overhaul in one-room form. Intro, title screen, menus, maps, colors, game-play and sounds have been heavily modified. Difficulty level is somewhat challenging; save-states shouldn&#039;t be needed if you&#039;re careful.', '[1204]SuperMetroid-HallowEve.rar', '1.0', '2013-03-08 09:29:27', '2013-08-11 23:16:51', '31 October 2010', 1288497600, '1204readme.txt', 1, 1, 1, 0, 1, 0, '1204titlescreen.png', 1, 0, 0, 2348, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1205, 9, 729, 'Super Metroid -  KT JDDD Halloween', 2120, 'Here is my entry for the 2010 Halloween hack contest on Metroid Construction.', '[1205]ktHallowUH.rar', '1.0', '2013-03-08 09:30:48', '2013-03-08 03:00:33', '31 October 2012', 1351656000, '1205readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1219, 4, 'Use Headerless ROM', 0, '', '', ''),
(1206, 9, 729, 'Super Metroid - Sam &amp; Phazar&#039;s Haloween Hack', 2121, 'Halloween hack entry; collaborative effort between me (Phazar) and my brother &#039;Sam&#039; until he chooses an internet handle).', '[1206]Sam&Phazar-MetroidHaloweenHack.rar', '1.0', '2013-03-08 09:32:40', '2013-03-08 03:09:35', '31 October 2010', 1288497600, '1206readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1081, 4, 'Use Unheadered ROM', 0, '', '', ''),
(1207, 9, 729, 'Wet Winter', 1306, 'Here is a complete level hack for Super Metroid that incorporates a Christmas Theme.', '[1207]SuperMetroid-WetWinter.rar', '0.9', '2013-03-08 09:38:23', '2013-09-16 17:34:25', '25 December 2009', 1261717200, '1207readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1362, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1208, 9, 729, 'Super Metroid - Snow Globe', 2118, 'Here is a Christmas themed hack for Super Metroid! Woooo!', '[1208]Super Metroid - Snow Globe.rar', '1.0', '2013-03-08 09:44:12', '2013-08-12 00:01:33', '25 December 2009', 1261717200, '1208readme.txt', 1, 1, 1, 0, 1, 0, '1208titlescreen.png', 1, 0, 0, 2141, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1209, 9, 729, 'Super Metroid - Inertia', 2123, 'Two objectives: high score and/or fastest time\r\n\r\nFeatures:\r\n-unlimited power bombs\r\n-hold dash in morph-ball to speed-boost\r\n-you can only unmorph in designated areas to &#039;open&#039; presents', '[1209]Super Metroid - Inertia.rar', '1.0', '2013-03-08 09:44:26', '2013-03-08 04:19:37', '25 December 2009', 1261717200, '1209readme.txt', 1, 0, 1, 0, 1, 0, '1209titlescreen.png', 1, 0, 0, 958, 4, 'Use on an Un-Headered ROM', 0, '', '', ''),
(1210, 9, 729, 'Super Metroid - Stardust', 2124, 'This hack is about as non-linear as they come and it has the same amount of final items as the original. The difficulty of this hack is kinda on the low end. The whole map is completely changed.', '[1210]SuperMetroid-StardustV1-7.rar', '1.7', '2013-03-08 09:44:41', '2013-08-11 23:19:24', '13 August 2009', 1250136000, '1210readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 3305, 3, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1211, 1, 1806, 'Snake Rattle &#039;n&#039; Roll - Isometric D-Pad Adjustment', 855, 'Isometric games by Rare tend to play awkward due to the shifted control scheme.\r\n\r\nThe D-pad controls have been reshifted upright, so now pressing:\r\n\r\n[b]UP[/b] = &#039;up&#039; instead of &#039;up/right&#039;\r\n\r\n[b]RIGHT[/b] = &#039;right&#039; instead of &#039;down/right&#039;\r\n\r\netc.', '[1211]Snake_Rattle_n_Roll_-_Isometric_D-Pad_Adjustment.zip', '1.0', '2013-03-09 16:05:33', '2013-03-08 22:57:55', '04 March 2013', 1362373200, '1211readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1344, 1, 'Region: USA\r\nCRC:	B09E38F9\r\nSHA-1:	E1839F88C7AD2CA4D6B6B5ABBAF4939272A1ED81', 0, '', '', ''),
(1212, 9, 729, 'Super Metroid: Revolution EX', 2125, 'Here is a complete Super Metroid level hack which will prove to be very challenging to seasoned players.\r\n\r\nThe skills that are going to be required are:\r\n-wall kicking. if you can&#039;t, then try this hack later.(or not at all.)\r\n-midair morphing\r\n-gravity suit-less grapple-wall-kicking\r\n-common sense\r\nIf you&#039;re good enough to beat redesign, this should be easy.', '[1212]SuperMetroid - Revolution EX.rar', '1.0', '2013-03-10 14:11:21', '2013-08-12 00:06:41', '02 September 2008', 1220328000, '1212readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1674, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1213, 9, 729, 'Super Metroid - Pantheon', 2123, 'This hack is NOT a skill based hack, hell, its not even a hard hack, its aimed at those of you have beaten Super Metroid, and want to play a little more, but ALL those other hacks are to hard;) That being said, there&#039;s still plenty of tricky puzzles for you experts, so give this a go either way, you will not be disappointed. Thanks for playing, good luck, and MOST importantly, have fun!;)\r\n\r\nSKILLS NEEDED: Wall-jumping, Mid-air morph-ball (w/ bombing)\r\n\r\nMISC: There are no save stations except your ship, so that means using Save-states. I&#039;m sorry if you don&#039;t like using them, there is a very good reason for not having them. The reason is the escape timer. If you save during an escape, and reload it, the timer is gone! SO, the only way to fix this in such a large scale exploration hack, is to get rid of save-station.\r\n\r\nIncludes a patch for a Headered ROM &amp; Un-Headered ROM.', '[1213]Super Metroid - Pantheon.rar', '1.0', '2013-03-10 14:12:41', '2013-08-12 00:12:27', '16 October 2008', 1224129600, '1213readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1630, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1214, 9, 729, 'Super Metroid - Oxide', 2126, 'Oxide is a small hack. It is weird. It has a single Missile expansion that gives you a real concussive load. Items progression is very odd. Area names are quite interesting, and exploring is a big focus. Short, small, and on the easy side. But still a very good hack. And of course, there is Barf Kraid.', '[1214]SuperMetroid-OxideRev3.rar', '3.0', '2013-03-11 13:02:16', '2013-08-12 00:13:48', '25 May 2011', 1306296000, '1214readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 2800, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1217, 10, 1542, 'Metroid Fusion - Debug Option', 660, 'Just released is this awesome patch that lets you gain access to Metroid Fusion&#039;s Debug mode! Debug Mode allows you to turn anything on/off in Samus&#039;s arsenal at your leisure, and more like giving yourself access to any Level of doors at any time. To access the mode, after you start a new game and go through the first (unskippable) cut scene, push Start to bring up your sub-screen. Then press R to access the Debug Menu. A button selects and B deselects. Use the Dpad to adjust numbers and move the cursor. Try as many different combinations as you want. For example, selecting &quot;SAMUS: 18&quot; and pushing Start gives you a full arsenal, including 254 Power Bombs! Have fun!', '[1217]MetroidFusionDebug.rar', '1.0', '2013-03-12 14:07:09', '2013-03-09 19:07:54', '08 March 2013', 1362718800, '1217readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 21275, 1, 'Metroid Fusion (U).gba - GOODGba (0.999.7)', 0, '', '', ''),
(1218, 8, 732, 'Justin Bailey II', 2129, 'Hot on the heels of Super Justin Bailey comes Justin Bailey II -- a patch for use with a Game Boy emulator to play Metroid II with an armor-less Samus.\r\n\r\nYou&#039;ll need this patch, an IPS patch utility , a Game Boy emulator, and the Metroid II ROM. A Readme containing instructions for use is included in the zip file.', '[1218]justinbailey2.zip', '1.0', '2013-03-12 14:18:27', '2016-07-05 14:34:13', '28 July 2002', 1027828800, '1218readme.txt', 1, 0, 0, 0, 0, 0, '1218titlescreen.png', 5, 0, 0, 1823, 1, 'Metroid II - Return of Samus (UE) [!].gb - GBxRen (2.02)', 0, '', '', ''),
(1219, 1, 805, 'MDbtroid', 2130, 'Metroid Presented by the Metroid Database, or &quot;MDbtroid&quot; for short, is basically a graphical hack of the original NES game. The game has been improved upon in many different ways, including Samus&#039;s animation cycle, redrawn and enlarged bosses, a beautiful new opening title screen, new ending graphics, new Suitless Samus sprites, and all the enemies have been carefully redrawn. See the included .txt file for more details on what else has been changed.\r\n\r\nHere is a youtube video demonstration link below.\r\n[url]http://www.youtube.com/watch?feature=player_embedded&amp;v=qMaiRvphfq8[/url]\r\n\r\nSO, WHAT&#039;S NEW?\r\n\r\n*New Title Screen\r\n*New Story Screen\r\n*New Ending Screen and sprites\r\n*Redrawn Alpha-Numerical Characters\r\n*Completely remade Samus sprite\r\n*Completely remade Suit-less Samus sprite\r\n*New palette for Samus (Yellow for Power suit and Orange for Varia)\r\n*New palette for Suit-less Samus (Blonde/Green Hair; Orange outfit for Power suit, Magenta outfit for Varia)\r\nMissiles On are depicted by a brighter visor/cannon (light green) for Suited Samus &amp; hair/gun color change (purple) for Suit-less Samus\r\n*Revamped Samus run animation\r\n*New Chozo Statue &amp; Item Orb\r\n*New, larger Kraid\r\n*New, larger Ridley\r\n*New Mother Brain\r\n*All other enemy sprites redrawn\r\n*Items redrawn (missiles, powerups, etc.)\r\n*Low Health alarm starts at 10 instead of 16\r\n*Other minor tile/sprite changes (doors, HUD, etc.)\r\n*Special Thanks/The End changed during End Credits\r\n\r\nLevel Design:  Other than a few key rooms to enhance challenge and fun, the level design has generally not been altered as to keep the spirit of the original in-tact.\r\n\r\nNote: Highly recommend using FCEUX as the emulator of choice for this hack.  Be sure to turn on the &quot;Allow more than 8 sprites per scan-line&quot; option(located in ConfigVideo) to reduce flicker.', '[1219]MDbtroid.zip', '1.0', '2013-03-12 14:22:58', '2013-06-19 04:22:19', '15 August 2012', 1345003200, '1219readme.txt', 1, 0, 0, 1, 1, 0, '1219titlescreen.png', 5, 0, 0, 3124, 1, 'Metroid (U) [!].nes - (GOODNES 3.1)', 0, '', '', ''),
(1220, 9, 729, 'Super Metroid - Life', 2131, 'This is a complete Super Metroid hack that will hopefully be fun to play and have a few surprises. In the beginning many areas are similar to the original, but as this project progressed as a Super Metroid builder the quality of the ROM-hack got better and better. The map is about the same size as the original (same amount of rooms). Difficulty is set just a little higher so it&#039;s audience is more towards casual players with some harder parts for 100%.', '[1220]Super Metroid - Life V1.rar', '1.0', '2013-03-12 14:26:31', '2013-08-12 00:14:12', '18 February 2008', 1203310800, '1220readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1597, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1222, 9, 729, 'Super Metroid - Final Stand', 2128, 'This is a complete hack of Super Metroid.\r\n\r\nA conspiracy with in the federation pits you against the energy devouring Life forms known as Metroids once again. You find yourself traversing through the murkiest of places with death;s sweet embrace behind every door. You can hear their screes whipping through the cave of this unfamiliar place. You know in the back of your head that your next move might be your last... yet you proceed. They are coming for you... Run!!', '[1222]Super Metroid - Final Stand.rar', '1.0', '2013-03-12 14:31:40', '2013-03-09 17:41:39', '06 August 2010', 1281067200, '1222readme.txt', 1, 0, 1, 0, 0, 0, '1222titlescreen.png', 1, 0, 0, 2465, 4, 'Super Metroid (JU) [!].smc - GOODSnes (2.04)\r\nInternal Checksum: F8DF\r\nCRC32:	D63ED5F8\r\nROM Version: 1.0', 0, '', '', ''),
(1223, 1, 1808, 'Jeopardy: Battletoads Edition', 2132, 'This is a hack of Jeopardy! 25th Anniversary Edition. It changes the graphics to a Battletoads theme. Battletoads music is used on the opening cutscene. Categories are mostly inside jokes specific to Twitch.TV trivia as the hack author made it for the show, it&#039;s followers, as well as other casters on the site. There are also videogame related categories.\r\n\r\n[b]Download removed at the request of the original author.[/b]', '', '1.1', '2013-03-12 14:37:02', '2024-01-28 01:13:23', '30 September 2012', 1348963200, '', 1, 1, 0, 1, 0, 0, '1223titlescreen.png', 1, 1, 0, 1254, 1, 'CRC32 - 7e0d3e6a', 0, '', '', ''),
(1225, 1, 1083, 'Pauline Edition', 2133, 'This is a hack of the 2010 version of Donkey Kong. This ROM was found on special Wii consoles in the EU. The hack replaces the main character with Pauline. It was made by a father for his three year old daughter, who wanted to play as Pauline instead of the main character. The hack made headlines at many gaming sites. Read one such story [url=http://www.destructoid.com/three-year-old-wants-to-play-donkey-kong-as-pauline-248284.phtml]here[/url]. The youtube video where the hack was first revealed can be found [url=http://www.youtube.com/watch?feature=player_embedded&amp;v=JeXDNg7scyU]here[/url].\r\n\r\nThe main patch is in Xdelta3 format. &quot;All files&quot; should be selected instead of the default option to make the patch show up when using [url=http://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the ROM. xdelta UI doesn&#039;t recognize Xdelta3 formats by default.\r\n\r\nBecause the 2010 Donkey Kong ROM isn&#039;t widely available, a patch that converts the Donkey Kong (U) (PRG1) [!] ROM into the 2010 ROM is also included. This patch is in Xdelta format.', '[1225]DK_Pauline_.zip', '1.0', '2013-03-12 14:46:49', '2017-06-24 05:50:28', '11 March 2013', 1362974400, '1225readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 5956, 1, 'CRC32 - f6db268c', 0, '', '', ''),
(1226, 9, 729, 'Super Made In Metroid - Attack Of The Rinkas', 2140, 'Here is a patch which changes the whole game from a whole planet to explore to a &quot;how long can you survive&quot; in a room with Rinkas constantly trying to kill you. With a score to keep track of how well you do, this is a true game of survival! Grab as many power ups as you can to help you keep going. This also has 3 modes of game-play from easy to hard. Enjoy!', '[1226]Super Metroid - Attack Of The Rinkas.rar', '1.0', '2013-03-13 12:34:11', '2013-03-12 23:57:54', '08 March 2013', 1362718800, '1226readme.txt', 0, 0, 1, 0, 1, 0, '1226titlescreen.png', 1, 0, 0, 1180, 4, 'Super Metroid (JU) [!].smc - GOODSNES (2.04)\r\n\r\nInternal Checksum: F8DF\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613', 0, '', '', ''),
(1227, 9, 729, 'Super Metroid: The 101% Run', 2127, 'This is a full game hack of Super Metroid&#039;s hack [url=http://www.romhacking.net/hacks/317/]Dependence[/url]. The whole map layout &amp; some graphics have been changed.', '[1227]MetroidXTheRun.rar', '1.0', '2013-03-13 17:02:17', '2013-03-13 16:47:25', '08 March 2013', 1362718800, '1227readme.txt', 1, 0, 1, 0, 0, 0, '', 6, 0, 1, 1681, 4, 'Super Metroid (JU) [!].smc - GOODSnes (2.04)\r\nInternal Checksum: F8DF\r\nCRC32:    D63ED5F8\r\nROM Version: 1.0', 0, '', '', ''),
(1228, 9, 302, 'Always Sprint', 1902, 'The [i]Sprint Shoes[/i] relic allows to walk faster in towns and dungeons. Unfortunately, one relic slot must be wasted to activate this effect.\r\n\r\nThis patch sets the walking speed to the value used by the [i]Sprint Shoes[/i] effect. It is automatic and doesn&#039;t need activation by the B button. The walking speed is set with or without the [i]Sprint Shoes[/i] relic.', '[1228]AlwaysSprint.7z', '1.0', '2013-03-13 23:54:55', '2013-03-12 18:13:12', '12 March 2013', 1363060800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1276, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1229, 1, 709, 'Super Mario Bros.: Peach Edition', 2143, 'This is a hack of Super Mario Bros. which replaces Mario and Luigi with Peach and Daisy as the playable characters.  Rather than reusing or editing any existing sprites, the new graphics were made from scratch and specifically designed to fit in with the aesthetic of the original game.  Inspired by Mike Mika&#039;s [url=http://www.romhacking.net/hacks/1225/]Donkey Kong: Pauline Edition[/url], this hack is directed toward the ideal of giving women more active, heroic, playable roles in games.', '[1229]smbpe.zip', '1.0', '2013-03-13 23:55:43', '2016-11-22 08:13:01', '13 March 2013', 1363147200, '1229readme.txt', 1, 0, 0, 1, 0, 0, '1229titlescreen.png', 5, 0, 0, 7580, 1, 'File: Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(1230, 1, 561, 'Final Fantasy Revolution', 2144, 'Final Fantasy Revolution was a Final Fantasy 1 hack that had some alright original sprite edits and some not great script and enemy stat edits.\r\n\r\nThe patch has been removed. In the author&#039;s opinion, this hack was at best a tech demo for Disch&#039;s FFHackster, and there are much better hacks out there made by much more talented people.', '', '3.0', '2013-03-14 22:38:24', '2022-07-30 15:04:51', '12 December 2001', 1008133200, '', 1, 0, 0, 1, 1, 0, '', 5, 1, 1, 720, 1, 'Final Fantasy (U) [!].nes - GOODNes (3.14)\r\n\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB', 0, '', '', ''),
(1231, 1, 561, 'Quadruple Dragons', 2145, 'Quadruple Dragons is about four warriors that set out to revive the Four Orbs of the elements. You can choose from a Soldier, who is very strong in melee attacks, but is as dumb as a brick. The Bandit, who is very quick and is an average fighter. The Monk is very strong if you know how to use him. The Mage masters the art of black magic, while the Priest studies white magic. The Comic is useless... unless you get his character class up.\r\nIn this game, all of the text, armor, weapons, magic, almost everything is changed from the original Final Fantasy. Even some of the towns and over-world map is changed.', '[1231]QuadrupleDragons.rar', '1.0', '2013-03-14 22:38:57', '2013-03-14 02:34:09', '31 August 2001', 999230400, '1231readme.txt', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 792, 1, 'Final Fantasy (U) [!].nes - GoodNES (3.14)\r\n\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB', 0, '', '', ''),
(1232, 1, 1809, 'Strider - Matic Unit', 2146, 'This is a palette and text hack of Strider where you can play the final boss. The text has been changed to tell his side of the story.', '[1232]Strider- Matic Unit.zip', '1.0', '2013-03-14 22:39:29', '2013-03-15 03:14:22', '30 June 2002', 1025409600, '1232readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 596, 1, 'Strider (U).nes - GOODNES (3.14)\r\n\r\nCRC32: 5307702A\r\nMD5: 67773120C4B8B6836CBE669DAD6DF46C\r\nSHA-1: A91CF3FF63DD7A45C8C83BC0E192C1011D217609', 0, '', '', ''),
(1234, 1, 752, 'Wrecking Crew - 2K4', 569, 'Here is a full graphics improvement for Wrecking Crew.\r\n\r\nWhats been done...\r\nFont change, All 100 levels are now changed, &amp; that Foreman is on all 100 levels.\r\n\r\nAlso includes standalone GFX only patch if you wish to retain the original levels with the newer graphics.', '[1234]Wreckingcrew2K4.rar', '1.0', '2013-03-14 22:40:28', '2013-11-06 04:23:28', '04 September 2004', 1094270400, '1234readme.txt', 1, 0, 1, 0, 0, 0, '1234titlescreen.png', 1, 0, 0, 1108, 1, 'Wrecking Crew (W) [!].nes - GOODNES (3.14)\r\nCRC32: 658D4FD4\r\nMD5: B9ABB75AC20AAE1F6BA5A5DA178D69E0\r\nSHA-1: 31635F1A5255FE8954C5A275B067F603BB7AF408\r\nSHA-256: E127BF217653AFB13D622005A3617D164816DAA96214E864201505E78ACEF7EC', 0, '', '', ''),
(1235, 1, 725, 'SBlueman&#039;s Super Tecmo Bowl 2004', 2147, 'This patch updates state, players, playbooks, and teams for the 2004 season.', '[1235]2004TSB.zip', '1.0', '2013-03-14 22:41:01', '2013-03-14 04:30:20', '30 January 2004', 1075438800, '1235readme.txt', 0, 0, 0, 0, 0, 1, '1235titlescreen.png', 5, 0, 1, 611, 1, 'Tecmo Super Bowl (U).nes - GOODNES - (3.14)\r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1236, 9, 302, 'Imitation Art', 1902, 'This patch randomly changes Gogo&#039;s sprite in battle. In the start of any battle, Gogo&#039;s sprite is randomly replaced by one of all available sprites in the game. It includes Banon, Leo and Kefka.\r\n\r\nWith Gogo&#039;s ability to mimic the majority of the available commands in the game, you can see animations you couldn&#039;t normally see in the original game.\r\n\r\nBecause of technical issues, Gogo&#039;s sprite isn&#039;t changed in the Colosseum. Also, the [i]Moogle Suit[/i] effect was removed.', '[1236]ImitationArt10.7z', '1.0', '2013-03-23 16:03:50', '2013-03-15 20:08:11', '15 March 2013', 1363320000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 460, 3, 'SHA1: ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole: Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage: English\r\nVersion: 1.0\r\nHeader:  Yes', 0, '', '', ''),
(1237, 9, 302, 'Sketching Mime', 1523, 'assassin17’s Brushless Sketch patch locks Gogo out of using the Sketch command, unless they equip the Merit Award. The Sketching Mime allows Gogo to equip all of Relm’s paintbrushes, plus the Beret.', '[1237]FFVISketchingMime_v06a.zip', '0.6a', '2013-03-23 16:09:40', '2022-06-01 18:22:39', '22 March 2013', 1363924800, '1237readme.txt', 0, 0, 0, 0, 0, 1, '', 6, 0, 1, 418, 3, 'File:               Final Fantasy III (U) (V1.0) [!].SMC\r\nHeader:             YES\r\nCRC32:              D184D919\r\nMD5:                4CDFC79B44CD6D532DC6631A5C762094\r\nSHA1:               258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16', 0, '', '', ''),
(1238, 1, 725, 'NFL TECMO SUPER BOWL XLVII 2013', 2157, 'Here is a complete hack that has the full team roster for 2012 - 2013.', '[1238]NFL TECMO SUPER BOWL XLVII 2013RU9TCPB.rar', 'RU9', '2013-03-23 16:17:37', '2013-03-15 23:47:38', '15 January 2013', 1358226000, '1238readme.txt', 1, 0, 0, 1, 1, 1, '1238titlescreen.png', 1, 0, 0, 1637, 1, 'Tecmo Super Bowl (U).nes - GOODNES (3.14)\r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1239, 1, 725, 'Tecmo Super Bowl: 1990', 2147, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 1990 year.', '[1239]Tecmo1990.rar', '1.0', '2013-03-24 14:02:38', '2016-12-31 04:52:11', '12 April 2003', 1050120000, '1239readme.txt', 0, 0, 0, 1, 0, 1, '1239titlescreen.png', 1, 0, 0, 554, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1240, 1, 805, '&#039;Roidz', 2168, '&#039;Roidz is a graphical re-tooling of the original Metroid, in similar fashion to [url=http://www.romhacking.net/hacks/1219/]MDbTroid[/url], but with it&#039;s own style and aesthetic. This hack features all new sprites and updated background graphics, new animations, and a couple of other small treats that help breath new life into this classic game.', '[1240]Roidz.zip', '1.0', '2013-03-25 14:24:28', '2021-05-03 01:18:23', '11 December 2012', 1355202000, '', 1, 0, 1, 0, 0, 0, '1240titlescreen.png', 5, 0, 0, 1982, 1, 'Metroid (U).nes\r\nCRC32 (PRG ROM) = 70080810\r\nNES Cart DB ID = NES-MT-USA', 0, '', '', ''),
(1241, 1, 725, 'Tecmo Super Bowl: 1998', 2169, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 1998 year.', '[1241]tecmo1998.rar', '1.0', '2013-03-25 14:39:06', '2013-03-16 01:38:23', '17 August 1998', 903326400, '1241readme.txt', 0, 0, 0, 1, 0, 1, '1241titlescreen.png', 1, 0, 0, 788, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1242, 1, 725, 'Tecmo Super Bowl: 1999', 2170, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 1990 year.', '[1242]tecmo1999.rar', '1.0', '2013-03-25 14:39:17', '2013-03-16 01:48:11', '09 January 2000', 947394000, '1242readme.txt', 0, 0, 0, 1, 0, 1, '1242titlescreen.png', 1, 0, 0, 660, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1243, 1, 725, 'Tecmo Super Bowl: 1987-88', 2171, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 1987-88 season.', '[1243]tecmo1987-88.rar', '1.0', '2013-03-25 14:42:13', '2013-03-16 01:54:07', '10 February 2004', 1076389200, '1243readme.txt', 0, 0, 0, 1, 0, 1, '1243titlescreen.png', 1, 0, 0, 552, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1244, 1, 725, 'Tecmo Super Bowl: 1995', 2172, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 1995 season.', '[1244]tecmo1995.rar', '1.0', '2013-03-25 14:42:25', '2013-03-16 02:02:14', '29 May 2003', 1054180800, '1244readme.txt', 0, 0, 0, 1, 0, 1, '1244titlescreen.png', 1, 0, 0, 857, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1246, 1, 725, 'Tecmo Super Bowl: 1993', 2147, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 1993 season.', '[1246]tecmo1993.rar', '1.0', '2013-03-25 14:43:47', '2013-03-16 02:27:03', '27 April 2003', 1051416000, '1246readme.txt', 0, 0, 0, 1, 0, 1, '1246titlescreen.png', 1, 0, 0, 531, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1247, 1, 725, 'Tecmo Super Bowl: 2000', 2147, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 2000 season.', '[1247]tecmo2000.rar', '1.0', '2013-03-25 14:44:13', '2013-03-16 02:31:43', '28 March 2002', 1017291600, '1247readme.txt', 0, 0, 0, 1, 0, 1, '1247titlescreen.png', 1, 0, 0, 709, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1248, 1, 725, 'Tecmo Super Bowl: 2003', 2171, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 2003 season.', '[1248]tecmo2003.rar', '1.0', '2013-03-25 14:47:03', '2013-03-16 02:07:30', '24 September 2003', 1064376000, '1248readme.txt', 1, 0, 0, 1, 0, 1, '1248titlescreen.png', 1, 0, 0, 590, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1249, 1, 725, 'Tecmo Super Bowl: 2001', 2147, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 2001 season.', '[1249]tecmo2001.rar', '1.0', '2013-03-25 14:47:50', '2013-03-16 02:36:06', '20 April 2003', 1050811200, '1249readme.txt', 0, 0, 0, 1, 0, 1, '1249titlescreen.png', 1, 0, 0, 697, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1250, 1, 725, 'Tecmo Super Bowl: 2002', 2147, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 2002 season.', '[1250]tecmo2002.rar', '1.0', '2013-03-25 14:50:26', '2013-03-16 02:41:30', '24 August 2003', 1061697600, '1250readme.txt', 1, 0, 0, 1, 0, 1, '1250titlescreen.png', 1, 0, 0, 581, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1251, 1, 725, 'Tecmo Super Bowl: 2011-2012', 2173, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 2011-2012 season.', '[1251]tecmo2011-2012.rar', '1.0', '2013-03-25 14:50:49', '2013-03-16 02:52:26', '22 August 2012', 1345608000, '1251readme.txt', 0, 0, 0, 1, 0, 1, '1251titlescreen.png', 1, 0, 0, 831, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1252, 1, 725, 'Tecmo Super Bowl: 1967', 2174, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 1967 season.', '[1252]tecmo1967.rar', '1.0', '2013-03-25 14:51:12', '2013-03-16 03:53:38', '01 January 2012', 1325394000, '1252readme.txt', 1, 0, 0, 1, 0, 1, '1252titlescreen.png', 1, 0, 0, 613, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1253, 1, 725, 'Tecmo Super Bowl: 1969', 2174, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 1969 season.', '[1253]tecmo1969.rar', '1.0', '2013-03-25 14:53:08', '2013-03-16 04:01:09', '01 January 2012', 1325394000, '1253readme.txt', 1, 0, 0, 1, 0, 1, '1253titlescreen.png', 1, 0, 0, 518, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1254, 1, 725, 'Tecmo Super Bowl: 1977', 2171, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 1977 season.', '[1254]tecmo1977.rar', '1.0', '2013-03-25 14:53:20', '2013-03-16 04:09:02', '22 August 2012', 1345608000, '1254readme.txt', 1, 0, 0, 1, 0, 1, '1254titlescreen.png', 1, 0, 0, 517, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1257, 1, 725, 'Tecmo Super Bowl: 2006', 2175, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 2006 season.', '[1257]tecmo2006.rar', '1.0', '2013-03-25 14:55:08', '2013-03-16 04:27:26', '12 August 2012', 1344744000, '1257readme.txt', 0, 0, 0, 1, 0, 1, '1257titlescreen.png', 1, 0, 0, 701, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1259, 1, 725, 'Tecmo Super Bowl: 2008', 2157, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 2008 season.', '[1259]tecmo2008.rar', '1.0', '2013-03-25 14:55:51', '2013-03-16 04:38:20', '12 August 2012', 1344744000, '1259readme.txt', 1, 0, 0, 1, 0, 1, '1259titlescreen.png', 1, 0, 0, 733, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1260, 1, 725, 'Tecmo Super Bowl: 2009', 2176, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 2009 season.', '[1260]tecmo2009.rar', '1.0', '2013-03-25 14:56:19', '2013-03-16 04:42:51', '12 August 2012', 1344744000, '1260readme.txt', 1, 0, 0, 1, 0, 1, '1260titlescreen.png', 1, 0, 0, 775, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1261, 1, 725, 'Tecmo Super Bowl: 2010', 2157, 'Here is a full roster hack for Tecmo Super Bowl for NES that converts the current roster for the 2010 season.', '[1261]tecmo2010.rar', '1.0', '2013-03-25 14:56:57', '2013-03-16 04:48:15', '12 August 2012', 1344744000, '1261readme.txt', 1, 0, 0, 1, 0, 1, '1261titlescreen.png', 1, 0, 0, 787, 1, 'Tecmo Super Bowl (U).nes - GOODSNES (3.14)  \r\n\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1262, 1, 739, 'Castlevania: Michael&#039;s Mod', 2177, 'This hack is a complete revision of the layout of Dracula&#039;s castle for Castlevania (NES). There are many similarities to the original, and the order of the rooms and size of the levels stays the same, along with the boss of each area being the same, keeping the feel of the original. Slightly more difficult than the original, even though damage is reduced, making it a good and fun challenge for any Castlevania fan, much like myself! There are many breakable walls, and quite a few small secret areas for the player to find and reap their rewards! All of the secret money bags and items (Such as the crown and the treasure chest) are still in the game, in the same location, and are activated the same way, but there is a different way of reaching most of them. The story is the same as the original, so it&#039;s all about the game play! \r\n\r\nThe game was thoroughly tested by a few different of my close friends and myself, so there shouldn&#039;t be MANY glitches. There are a few areas, however, that may seem like glitches, but they may just be shortcuts or secret areas.', '[1262]Castlevania_Michaels_Mod.zip', '1.0.2', '2013-03-25 15:04:12', '2013-03-24 21:27:27', '10 March 2013', 1362891600, '1262readme.txt', 0, 0, 1, 0, 1, 0, '1262titlescreen.png', 1, 0, 0, 1591, 1, 'CRC32 (Original ROM): 5b0408ae', 0, '', '', ''),
(1263, 1, 1729, 'Baseball Simulator 2013', 1801, 'Baseball Simulator 2013 updates Culture Brain&#039;s Baseball Simulator 1.000 with 18 current MLB teams:\r\n\r\n[b]• Boston • Detroit • Cleveland • Atlanta • San Francisco • Washington [/b]\r\n[b]• Texas • Los Angeles (A) • New York (A) • Los Angeles (N) • Cincinnati • Chicago (N) [/b]\r\n[b]• Tampa Bay • Oakland • Baltimore • Milwaukee • St. Louis • Philadelphia [/b]\r\n\r\n6 additional teams can be introduced via the in-game &quot;Edit&quot; function. The game&#039;s default &quot;Edit&quot; teams (pre-loaded via a .sav file included in the archive) are:\r\n\r\n[b]• Chicago (A) • Seattle • Toronto • New York (N) • Arizona • Pittsburgh [/b]\r\n\r\nData for the remaining 6 MLB teams exists in the rom; swapping COL or KC into the game, for example, is a simple matter of changing hex values as indicated in the archive.\r\n\r\nProjected rosters and statistics from fangraphs.com; current as of 2013-03-18.', '[1263]BASEBALL SIMULATOR 2013.zip', '1.0', '2013-03-25 18:07:40', '2013-03-25 17:32:45', '18 March 2013', 1363579200, '1263readme.txt', 1, 0, 0, 1, 1, 0, '1263titlescreen.png', 1, 0, 0, 1593, 1, 'Country: USA\r\nCRC32:	1F6EA423\r\nMD5:	D474CA3FE3CEB6D1025A1260DA313223\r\n\r\nBaseball Simulator 1.000 (USA).nes (No-Intro 2013-03-25)\r\nBaseball Simulator 1.000 (U).nes (GoodNES 1.01)', 0, '', '', ''),
(1264, 1, 1814, 'Joji Fuku O Kite (Little Girls Wearing Clothes)', 1072, 'Idol Shisen Mahjong features lots of pictures of famous pop idol women in various states of undress accompanied by some rather low-quality music.\r\n\r\nJoji Fuku O Kite features lots of pictures of completely fictional little girls fully clothed accompanied by some much higher-quality music.\r\n\r\nAre any other descriptions necessary? Download this patch and appreciate this labor-intensive retrograde piece of 8-bit artistry for yourself.', '[1264]Joji Fuku O Kite.zip', '1.0', '2013-03-28 12:39:54', '2013-03-28 20:27:02', '27 March 2013', 1364356800, '', 1, 1, 0, 1, 0, 1, '1264titlescreen.png', 1, 0, 0, 910, 1, '(Specs for Idol Shisen Mahjong before patching)\r\nMapper [ 3 ]\r\nPROM 32KB\r\nCROM 64KB\r\nFLAG 1000\r\nPROM CRC 0xECF31426\r\nROM CRC 0x535C5446\r\n\r\n(Specs for Joji Fuku O Kite after patching)\r\nMapper [ 3 ]\r\nPROM 32KB\r\nCROM 64KB\r\nFLAG 1000\r\nPROM CRC 0x3E7D7C62\r\nROM CRC 0x2C338282', 0, '', '', ''),
(1265, 1, 774, 'Mega Man Alpha', 606, 'This was made to commemorate the 15th anniversary of the longest running VG series ever, MMA is a graphics hack that has mostly all character art revamped. This includes MM, boss chars and enemy characters. Power-ups and various other things throughout the levels have also been replaced with ones from more recent MM&#039;s. We both put quite a bit of work into this.', '[1265]Megaman Alpha.rar', '1.0', '2013-04-01 09:06:56', '2013-04-03 09:51:04', '01 August 2009', 1249099200, '1265readme.txt', 1, 0, 0, 1, 0, 0, '1265titlescreen.png', 5, 0, 0, 1661, 1, 'Mega Man (U).nes - GOODNES (3.14)\r\nCRC32: A46011A0\r\nMD5: E5A3A1305D9CFD6CACE48097A0621F36\r\nSHA-1: F0CC04FBEBB2552687309DA9AF94750F7161D722', 0, '', '', ''),
(1267, 1, 709, 'Super Mario S - SMB3 Graphics', 1491, 'This is a graphical update from the classic Super Mario Bros. with the style of its third installment.', '[1267]Super Mario BROS S - SMB3 Graphcs.rar', '1.0', '2013-04-04 16:24:14', '2018-06-12 11:57:13', '20 July 2011', 1311134400, '1267readme.txt', 1, 0, 0, 0, 0, 0, '1267titlescreen.png', 5, 0, 0, 2143, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes - GoodNES - (2.04)\r\n\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(1268, 1, 1180, 'Nintendo World Cup RE - Real Edition', 1491, 'This graphics mod tries to make the uniforms of the teams in the game as real as possible as to the ones of the world cup players of 2011.', '[1268]World Cup RE.rar', '1.0', '2013-04-04 16:25:35', '2013-03-30 16:12:59', '08 July 2011', 1310097600, '1268readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 865, 1, 'Nintendo World Cup (U).nes - GOODNES (3.14)\r\n\r\nCRC32: 88B55F68\r\nMD5: FC0CD7C1B00D73D18E1F8AF142C98FB8\r\nSHA-1: 75A2ABB0D34BE656EE98A9417F85A90EA4A2CBF8', 0, '', '', ''),
(1269, 1, 1819, 'Darkwing Duck Advance', 2186, 'This is a Darkwing Duck hack which adds a new additional extra level with new boss - Negaduck, it can be playing after finishing all regular levels.', '[1269]Darkwing_Duck_Advance_(U).zip', '1.0', '2013-04-04 16:29:35', '2015-05-28 10:13:19', '31 December 2012', 1356930000, '1269readme.txt', 1, 1, 1, 0, 0, 0, '', 5, 0, 1, 3575, 1, 'Darkwing Duck (U) [!].nes - GOODNES 3.14\r\nCRC32: 307D0FC4\r\nMD5: 459837F4E8FCBAF29BD66ED926B6882E\r\nSHA-1: 7188D8CE3D8D2A0DCD7B10FBC23A6F84FA9C4161\r\nSHA-256: B7FFF97F34D7142765685C6505AD54285CFD7E847E6943BC53E432C4F25FA49C', 0, '', '', ''),
(1270, 1, 739, 'Castlevania - Opposing Bloodlines', 606, 'This is a version of the original Castlevania with Richter Belmont as the main character. You may also see some familiar faces along the way, as EVERY sprite in the game except Death and Dracula is changed to chars from other classic NES games. This is by far one of my favorite hacks that I&#039;ve done, so have fun and...\r\n\r\nGood luck Vampire Killer!', '[1270]CV - Opposing Bloodlines.rar', '1.0', '2013-04-04 16:31:51', '2018-08-28 08:45:32', '01 August 2008', 1217563200, '', 1, 0, 0, 0, 0, 0, '1270titlescreen.png', 1, 0, 0, 1756, 1, 'File Name: Castlevania (U) (PRG1) [!].nes\r\nNo-Intro Name: Castlevania (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      52EB3F7E2C5FC765AA71F21C85F0770E\r\nFile SHA-1:    7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nFile CRC32:    856114C8\r\nROM MD5:       728E05F245AB8B7FE61083F6919DC485\r\nROM SHA-1:     3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32:     B668C7FC', 1, '', '', ''),
(1271, 1, 739, 'Castlevania - Skels Revenge', 606, 'Dracula&#039;s been shorting the checks for his henchmen, and its up to Skel to set things straight! This game puts you in control of Skel, an angry skeleton knight who has rebelled against the castle and all those who dwell within it. Levels 1-4 have been drastically altered, as well as many of the characters changed to ones from other CV&#039;s.', '[1271]CV - Skels Revenge.rar', '1.0', '2013-04-04 16:32:23', '2018-08-28 08:24:20', '01 August 2008', 1217563200, '', 1, 0, 1, 0, 0, 0, '1271titlescreen.png', 1, 0, 0, 1785, 1, 'File Name: Castlevania (U) (PRG1) [!].nes\r\nNo-Intro Name: Castlevania (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      52EB3F7E2C5FC765AA71F21C85F0770E\r\nFile SHA-1:    7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nFile CRC32:    856114C8\r\nROM MD5:       728E05F245AB8B7FE61083F6919DC485\r\nROM SHA-1:     3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32:     B668C7FC', 0, '', '', ''),
(1272, 1, 739, 'Castlevania - Poisonous Offering', 2187, 'This is a very well crafted and complete level hack. He also has replaced many of the items with unused ones originally intended for the game, but not used (including the awesome Red Axe). Any true Vampire Killer will surely be pushed to their limits when attempting these levels, so be weary of the tricks that have been set, and use your power-ups only when desperately needed.', '[1272]CV - Poisonous Offering.rar', '1.0', '2013-04-04 16:33:58', '2018-08-28 08:36:49', '01 August 2008', 1217563200, '', 0, 0, 1, 0, 0, 0, '1272titlescreen.png', 1, 0, 0, 1676, 1, 'File Name: Castlevania (U) (PRG1) [!].nes\r\nNo-Intro Name: Castlevania (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      52EB3F7E2C5FC765AA71F21C85F0770E\r\nFile SHA-1:    7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nFile CRC32:    856114C8\r\nROM MD5:       728E05F245AB8B7FE61083F6919DC485\r\nROM SHA-1:     3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32:     B668C7FC', 0, '', '', ''),
(1273, 1, 745, 'Kid Icarus in NES Land Journey', 606, 'All enemy and item graphics have been taken from other classics, and a new Kid Icarus has been forged. All the text in the game has been changed, like in my GB Icarus hack, and made plenty more interesting.', '[1273]Kid Icarus - NES Land Journey.rar', '1.0', '2013-04-04 16:35:19', '2013-04-01 02:33:21', '01 August 2008', 1217563200, '1273readme.txt', 1, 0, 0, 0, 0, 0, '1273titlescreen.png', 5, 0, 0, 1186, 1, 'Kid Icarus (UE).nes - GOODNES (3.14)\r\nCRC32: F54EECE6\r\nMD5: 17ED4EAE20777A826589AF14FA70AEA1\r\nSHA-1: EA586E7E2B884ED67B99EAEC0678A8FAF8C94F46', 0, '', '', ''),
(1274, 8, 1677, 'Kid Icarus : Journey of a Warrior', 606, 'All in-game graphics have been replaced with ones from the NES version. Also, most text in the game has been changed.', '[1274]Kid Icarus - Journey of a Warrior.rar', '1.0', '2013-04-04 16:36:42', '2013-04-01 02:42:14', '01 August 2009', 1249099200, '1274readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1729, 1, 'Kid Icarus - Of Myths and Monsters (UE) [!].gb - (2.02) GBxRen\r\nCRC32: 0C042862\r\nMD5: 23C7BE98AC9A4D3B046AD1BE3F0965E4\r\nSHA-1: 465614BB236C507A5709ECAB95827A8BE4E2E6B8', 0, '', '', ''),
(1275, 1, 1820, 'When Mario Attacks!', 606, 'Mario&#039;s back, and this time he&#039;s PISSED! Possessed by a mysterious virus, flocks of Mario are attacking, and causing mayhem in Nintendo Land! It&#039;s up to the flying shyguy to put an end to this mess once and for all!', '[1275]When Mario Attacks.rar', '1.0', '2013-04-04 16:38:15', '2013-04-01 03:03:13', '01 August 2009', 1249099200, '1275readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 659, 1, 'Joust (J) [o1].nes - GOODNES - (3.14)\r\nCRC32: A1734627\r\nMD5: A0F4BFEA0D3072B74A0269F78C782801\r\nSHA-1: 6E7DFB1BA3E8A4221FEC6C119DF9650868B6E26B', 0, '', '', ''),
(1276, 1, 753, 'Zelda II - The Adventures Of Link 1999', 616, 'All dialouge changed.  \r\n\r\nAdded 10 new type-faces.\r\n\r\nEdited the entire game dialouges in the towns.\r\n\r\nEdited all the other miscelaneous stuff.\r\n\r\nEdited the overworlds and battle scenes on both continents (they use\r\ndifferant tiles)\r\n\r\nEdited Palaces 1-6\r\n\r\nChanged a few tiles for Palace 7 \r\n\r\nEdited the graphics for the intro and ending.', '[1276]zelda2.zip', '1999', '2013-04-04 16:40:02', '2013-04-02 02:09:11', '29 January 1999', 917586000, '1276readme.txt', 1, 0, 0, 0, 0, 0, '1276titlescreen.png', 5, 0, 0, 1972, 1, 'Zelda II - The Adventure of Link (U).nes - GOODNES (3.14)\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1277, 1, 1821, 'Mighty Final Fight for 2 players', 2188, 'Mighty Final Fight for 2 players\r\n\r\n\r\n- 2P is able to control the enemies.\r\n\r\n2P can press SELECT to change the person that would be controlled.\r\n\r\n- 2P can use all the enemies&#039; skills, including the laugh of the final boss.\r\n\r\nIn particular, the kiss skill of the boss3 is made to be a passive skill.\r\n\r\n- There will be an arrow at the bottom of the screen for displaying the position of 2P.\r\n\r\nIf 2P stand outside the screen, the arrow will stay at the corresponding edge of the screen.\r\n\r\n- 1P can change the leading role (Cody-Guy-Haggar-Cody...) by pressing SELECT+UP (SELECT must be the previous key).\r\n\r\nThis is valid when the leading role is under control and standing on the ground.\r\n\r\nThis will clear your current EXP.\r\n\r\n- 1P can press SELECT+RIGHT (SELECT must be the previous key) to jump to the next arena.\r\n\r\nThis is valid when the leading role is under control and standing on the ground.\r\n\r\n- 1P and 2P can exchange the joypad. That means 1P controls the enemies and 2P controls the leading role.\r\n\r\n1P or 2P press SELECT+LEFT (SELECT must be the previous key) to do this.\r\n\r\n\r\nwangsitan@aliyun.com\r\n\r\n2014-03-16', '[1277]MFF_4.4_ips.zip', '4.4', '2013-04-04 16:42:44', '2018-02-22 16:57:23', '01 April 2013', 1364788800, '1277readme.txt', 0, 0, 0, 0, 1, 1, '', 1, 0, 1, 7684, 1, 'Filename:     Mighty Final Fight (USA)\r\nFile MD5      1355ECCCE09D3E9554FF9120387F64B0        \r\nFile SHA-1    1BB410BC457694FE3109791B6BE8F75BF157B8C8\r\nFile CRC32    15EB0BEE                                \r\nROM MD5       BE4670792B17C74EECF3A0E7F37ECFE2        \r\nROM SHA-1     CC5BAC121D94B23D7581F4F443DD42F6CFE8EB67\r\nROM CRC32     3F78037C', 0, '', '', ''),
(1278, 1, 561, 'Final Fantasy Zz Hard Type', 1505, 'Final Fantasy Zz is a much more difficult version of Final Fantasy with a few enhancements designed to make the game more enjoyable and much more challenging. While Final Fantasy Zz is largely true to the original Final Fantasy, this hack contains multiple bugfixes, such as fixing the critical hit bug, the Black Belt armor bug, and some cosmetic bugs. There are also some improvements, such as the ability to buy 9 Heal Potions at a time, the ability to see what’s in a treasure chest without taking the item if your inventory is full, new magic spells, a slightly redesigned map, rebalanced classes, a few new monsters, and the ability to dash by holding the B-button. Many enemies have altered stats and some have new special attacks. For those of you who have beaten Final Fantasy 1, this hack should help spice up an old favorite and keep you on the edge of your seat! You won&#039;t ever want to play the original Final Fantasy again after giving FFZz a try!\r\n\r\nUPDATE (DECEMBER 2016)\r\n\r\na. Enemy changes: Made some slight changes to some enemy stats, enemy AI, enemy names, enemy locations, and battle formations. Agamas in particular are more reasonable. Cetus is somewhat more difficult. Slightly lowered the absorb of some late-game bosses. The advanced Fang/Medusa encounter in the Volcano has been removed.\r\n\r\nb. Treasure changes: Added two more Atlas Gauntlets and improved the treasures in the Ice Cave and a few other areas.\r\n\r\nc. Magic and equipment changes: Replaced the Holy Sword with the Holy Mace, which can only be equipped by the RM and RW. The RM/RW can now equip the Iron Gauntlet. The Red Shield can now cast CALM when used as an item in battle. The Rogue Knife can now cast LOCK when used as an item in battle. The Shadow Armor now resists fire in addition to status magic. The Atlas Gauntlet now protects against poison in addition to earth, which should make this armor quite useful for Fighters and Black Belts in the Earth Cave and Gurgu Volcano. Increased the prices of a few items and pieces of equipment. Increased the power of POWR from +28 to +32.\r\n\r\nd. Readme fixes: Corrected the Aegis Shield entry to show that it can cast XBAR as an item in battle. Corrected the QAKE entry to show that it can only be learned by the BM and BW.\r\n\r\ne. Character changes: The RM/RW has been significantly improved. The RW can now learn HEL3 and BANE. The RM can now learn BOMB, but he can no longer learn ESNA until after the class change. The availability of the Holy Mace gives the RM a very good upgrade mid-game.\r\n\r\nPlease consult the readme for full details.', '[1278]ffzz23.zip', '2.3', '2013-04-04 16:49:15', '2016-12-17 20:24:29', '17 December 2016', 1481950800, '1278readme.txt', 0, 0, 1, 1, 1, 1, '1278titlescreen.jpg', 5, 0, 0, 2737, 1, 'Final Fantasy (U) [!].nes CRC32: AB12ECE6 MD5: 9B0F042CFDC5F9E8200B47104A4768A9 SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFFZz is available as an .IPS patch which needs to be applied to a clean Final Fantasy ROM.  Lunar IPS is a good program to use to accomplish this.', 0, '', '', ''),
(1279, 1, 561, 'Feminine Fantasy', 1840, 'Replaces all of the playable sprites with female versions.\r\n\r\nALSO -\r\n\r\nVarious bug fixes (Magic Defense bug, Weapon Data bug (makes the Ogrekiller actually effective against Ogre-type enemies), and the Running bug (it wasn&#039;t being calculated properly)).\r\n\r\nThe Cure series of spell now target all party members.', '[1279]FemFan.zip', '1.0', '2013-04-11 20:14:20', '2013-04-11 00:41:22', '09 November 2009', 1257742800, '1279readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1361, 1, 'Final Fantasy (U) [!].nes - GOODNES (3.14)\r\n\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB', 0, '', '', ''),
(1280, 10, 1064, 'Link&#039;s Voice Change', 2272, 'This changes the yells of Link for the much better voices of Wind Waker which is also more fitting to his appearance on Minish Cap.\r\n\r\nUSA and EUR version of the patch are included.', '[1280]zelda mc ww voices.zip', '1.1', '2013-04-14 05:38:35', '2023-03-17 06:43:15', '17 March 2023', 1679025600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 6710, 1, 'Database match: Legend of Zelda, The - The Minish Cap (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: CFF199B36FF173FB6FAF152653D1BCCF87C26FB7\r\nFile/ROM CRC32: E8637292\r\n---------------------------------------------------------------------------------\r\nDatabase match: Legend of Zelda, The - The Minish Cap (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B4BD50E4131B027C334547B4524E2DBBD4227130\r\nFile/ROM CRC32: ABCEBBB1', 0, '', '', ''),
(1281, 19, 1828, 'Fleet Commander 2 Bug Fixes', 1395, '- Fixes a race condition that exists on the game boot, that could cause problems on some machine under certain circumstances.\r\n\r\n- Allows the turbo to be enabled on any machine that has the CHGCPU routine on its BIOS when R is keep pressed on boot. The original routine only allowed the turbo on MSX Turbo-R machines.', '[1281]FleetCommander2_fixes.zip', '1.0', '2013-04-14 05:43:22', '2014-09-18 02:39:45', '10 September 2011', 1315627200, '1281readme.txt', 0, 0, 0, 0, 0, 1, '1281titlescreen.png', 5, 0, 0, 282, 1, 'Fleet Commander 2 (1990) (Ascii) (J).rom - (MSXREN) (0.999.3)\r\nCRC32: 9F152E9B\r\nMD5: C164B82E38BE62C3CFE38D587E20CC31\r\nSHA-1: 8CBFD94324F297A418E7EEC6920DFEAD7B9BED08', 0, '', '', ''),
(1282, 19, 1829, 'Gradius 2 Enhancements', 1395, 'This patch implements many enhancements on Gradius-2:\r\n\r\n   - On MSX1 and MSX2: DynamicVsync\r\n   - On MSX2+ and MSX Turbo-R: SmothScroll and standard TurboFix.\r\n   - Enables the turbo via CHGCPU on boot\r\n   - CoolColors\r\n   - Many routines were optimized.', '[1282]Gradius2_patches.zip', '1.0', '2013-04-14 05:44:44', '2013-04-13 22:57:44', '04 April 2009', 1238817600, '1282readme.txt', 0, 0, 0, 0, 0, 1, '1282titlescreen.png', 5, 0, 0, 1704, 1, 'Gradius 2 (1987) (Konami) (J).rom  \r\nCRC32: DB847B2B\r\nMD5: ABBCFC00F71051434E0E82E29B6EA1EF\r\nSHA-1: D63E20369F98487767810A0C57603BEF6A2A07E5', 0, '', '', ''),
(1283, 19, 1830, 'King&#039;s Valley 2  Enhancements', 1395, 'On MSX1, MSX2 and MSX2-Gold versions:\r\n\r\n    - DynamicVsync\r\n    - Enables the turbo via CHGCPU on boot\r\n    - Hold TAB to throttle the game speed\r\n    - Automatically sets the VDP to 60Hz on boot, to play the game at the correct speed even on European machines. If you have an old European TV that doesn&#039;t support this, keep SELECT pressed on boot to disable it.\r\n    - Enhanced sprite cycling: if you have a turbo machine, the sprite cycling routine will now take advantage of that and the flickering of the sprites will occur at a higher framerate, dynamically adjusted as high as your CPU supports.\r\n    - Many small optimizations on the jukebox, reducing the CPU usage\r\n    - Pausing the game don&#039;t stop the sprite flickering anymore\r\n    - Jukebox fixed to pass the Acid2Test', '[1283]KingsValley_II_EnhancementPatches.zip', '2.2', '2013-04-14 05:46:00', '2013-04-13 23:17:55', '15 July 2011', 1310702400, '1283readme.txt', 0, 0, 0, 0, 0, 1, '1283titlescreen.png', 5, 0, 0, 559, 1, 'King&#039;s Valley 2 (1988) (Konami) (J).rom\r\nCRC32: E82A8E8E\r\nMD5: 2F8A812F46E09E39DD3D0DA8524EE96C\r\nSHA-1: CFD872D005B7BD4CDD6E06C4C0162191F0B0415D', 0, '', '', ''),
(1284, 19, 1831, 'Konami&#039;s Soccer Improvements', 1395, 'Here is what this patch does.\r\n\r\n    - Standard Turbo-fix\r\n    - Removes some annoying software protection routines to   make space for the turbo-fix routines.', '[1284]KSOCCERT.zip', '1.0', '2013-04-14 05:49:27', '2013-04-14 00:21:55', '30 January 2011', 1296363600, '1284readme.txt', 0, 0, 0, 0, 0, 1, '1284titlescreen.png', 5, 0, 0, 387, 1, 'Konami&#039;s Soccer (1985) (Konami) (J).rom\r\nCRC32: 74BC8295\r\nMD5: A113021087CC957F6BD64600A315E44D\r\nSHA-1: FD7518A6AEDB51630364082C27BDFE4411ADFD4C', 0, '', '', ''),
(1285, 19, 1832, 'The Maze Of Galious - Improvements', 1395, 'Here is what this patch does.\r\n\r\n    - DynamicVsync\r\n    - Enables the turbo via CHGCPU on boot\r\n    - CoolColors\r\n    - Hold the TAB key to throttle the game speed\r\n    - Automatically sets the VDP to 60Hz on boot, to play the game at the correct speed even on european machines. If you have an old european TV that doesn&#039;t support this, keep SELECT pressed on boot to disable it.', '[1285]TheMazeOfGalious.zip', '1.0', '2013-04-14 05:51:12', '2013-04-14 00:30:55', '02 July 2011', 1309579200, '1285readme.txt', 0, 0, 0, 0, 0, 1, '1285titlescreen.png', 5, 0, 0, 615, 1, 'Maze of Galious, The (1987) (Konami) (J).rom\r\nCRC32: FE23D253\r\nMD5: 0924CF4480C9A4F3FBD922449900C913\r\nSHA-1: 4D51D3C5036311392B173A576BC7D91DC9FED6CB', 0, '', '', ''),
(1286, 19, 649, 'Metal Gear 1 - Improvements', 1395, 'Here is what the patch does.\r\n\r\n    - DynamicVsync \r\n    - Enables the turbo via CHGCPU on boot\r\n    - Hold the TAB key to throttle the game speed\r\n    - SPACE key now speeds up the text dialogs, just like Metal Gear-2\r\n    - Automatically sets the VDP to 60Hz on boot, to play the game at the correct speed even on European machines. If you have an old European TV that doesn&#039;t support this, keep SELECT pressed on boot to disable it.\r\n    - Removed the annoying region lock. Now it&#039;s possible to play the japanese version on non-Japanese machines\r\n    - Enhanced sprite cycling: if you have a turbo machine, the sprite cycling routine will take advantage of that and the flickering of the sprites will occur at a higher frame-rate.\r\n    - Improved graphics for the moving parts of the bridge. They now match the non-moving pieces better.', '[1286]MG1_DynamicVsync.zip', '1.0', '2013-04-14 05:51:35', '2013-04-14 00:38:53', '07 March 2011', 1299474000, '1286readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1606, 1, 'Metal Gear 1 (1987) (Konami) (J).rom\r\nCRC32: FAFE1303\r\nMD5: 12E302954FA9B23C11CE7C8F5770B82A\r\nSHA-1: A52021F1B257C7C35D626D5D642134091C45E4F4', 0, '', '', ''),
(1287, 19, 74, 'Metal Gear 2 - Turbo Fix', 1395, 'Here is what the patch does.\r\n\r\n- Standard TurboFix\r\n- Enables the turbo via CHGCPU on boot\r\n- Jukebox fixed to pass the Acid2Test', '[1287]MetalGear2Fixes.zip', '1.1', '2013-04-14 16:59:24', '2013-04-14 00:47:46', '15 July 2011', 1310702400, '1287readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1897, 1, 'Metal Gear 2 - Solid Snake (1990) (Konami) (J).rom\r\nCRC32: 18B1F34B\r\nMD5: 9F50D92D35E19D5DE37D75A36A410588\r\nSHA-1: AF567EA6E27912D6D5BF1C8E9BC18E9B393FD1AB', 0, '', '', ''),
(1288, 19, 1833, 'Akumajo Dracula - Vampire Killer - Improvements', 1395, 'DynamicVsync (it also Fixed the 50Hz speed bug, as the Z80A/3.57MHz was also too fast to run the game at 50Hz)\r\nEnhanced sprite cycling\r\n- Page flipping for the sprites\r\n- Enables the turbo via CHGCPU on boot\r\n- Hold the TAB key to throttle the game speed\r\n- Automatically sets the VDP to 60Hz on boot, to play the   game at the correct speed even on European machines. If you have an old European TV that doesn&#039;t support this, keep SELECT pressed on boot to disable it.\r\n- Correct handling of non-VDP interrupts, which are now passed along to the interrupt chain.\r\n-Removed the internal pseudo GameMaster-1 to release space for the enhancements. You can use GameMaster-2 with this game instead.\r\n- Fixed inconsistent keyboard vs joystick interface: now when playing on the keyboard the player also jumps by pressing the secondary trigger (M or N key). The UP key is now only used to climb stairs. This solves the frustrating jumping-instead-of-climbing situations that happened before.\r\n- Added support for the Mega-drive 3-button joy-pad connected though a joy-mega adapter. (START = pause, A-button = MAP). Don&#039;t connect the joy-pad directly to the MSX! The adapter *MUST* be used.', '[1288]VampireKiller-AkumajoDracula.zip', '1.0', '2013-04-14 17:00:14', '2018-03-24 02:26:05', '26 July 2011', 1311652800, '1288readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1487, 1, 'Name:	Vampire Killer (Japan, Europe) (Alt 1).rom\r\nSHA-1:	5460A88C25386B1B950B57FC1325FD75587CC825\r\nMD5:	51D021AF50C3A48124331A9FBC738B97\r\nCRC32:	0AEDEA40', 0, '', '', ''),
(1289, 19, 1834, 'Salamander Improvements', 1395, 'The following patches perform the following.\r\n\r\n- DynamicVsync\r\n- CoolColors\r\n- Fixed the ripple-laser, which on the MSX version didn&#039;t behave as a laser at all. Now it behaves like the arcade version.', '[1289]Salamander_Patches.zip', '1.0', '2013-04-14 17:01:20', '2013-04-14 00:57:49', '23 February 2009', 1235365200, '1289readme.txt', 0, 0, 0, 0, 0, 1, '1289titlescreen.png', 5, 0, 0, 872, 1, 'Salamander (1987) (Konami) (J).rom\r\nCRC32: C36F559D\r\nMD5: EC869B375D7517A7BA6161B10F5DEE06\r\nSHA-1: 0D459788B6C464B50CBC2436E67A2CEF248E0C4A', 0, '', '', ''),
(1290, 1, 712, 'The Quest of Zelda', 2392, 'Here is a hack where you play as Zelda now in the game! Graphics &amp; in-game text have also been redone.', '[1290]The Quest of Zelda 0-15.rar', '0.15', '2013-04-19 21:40:39', '2013-04-19 01:56:11', '07 January 2003', 1041915600, '1290readme.txt', 1, 0, 0, 1, 0, 0, '1290titlescreen.png', 5, 0, 0, 2126, 1, 'The Legend of Zelda - (U) (PRG0).nes\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2', 0, '', '', ''),
(1292, 1, 1239, 'Adventures in the Magic Kingdom - With Mickey', 2398, 'This graphics only hack replaces the generic cowboy character with the Mouse.', '[1292]AMK.zip', '1.0', '2013-04-20 15:53:36', '2013-04-19 15:57:44', '13 April 2013', 1365825600, '', 1, 0, 0, 0, 0, 0, '1292titlescreen.png', 5, 0, 0, 1063, 1, 'Adventures in the Magic Kingdom (U) [!].nes\r\nCRC32: 300E41B7\r\nMD5: 8839403A 475C128E 5BB0B1F1 A5059352\r\nSHA1: CC8CB9EE BAAE9C69 5BE7EE96 5E3C8D7C F82C6D18', 0, '', '', ''),
(1293, 1, 561, 'Super Mario Fantasy Adventure', 2398, 'Many years ago there was a very cool hack called &quot;Mario Fantasy Adventure&quot;, which was apparently originally made by Acmlm. However, while there was some awesome music and graphic work done on the hack, the hack was unfinished and the changes only lasted up until the first temple.\r\n\r\nThis hack continues the Mario Fantasy Adventure and changes the characters, monsters, and other graphics through the entire game. Every monster and weapon has been modified. \r\n\r\nThe character classes have also been completed (there were 2 Toads and 2 Peachs). You now pick from: Mario, Luigi, Yoshi, Toad, Peach and Daisy and they all have corresponding class upgrades as well.', '[1293]SMF.zip', '1.2', '2013-04-20 20:35:26', '2013-04-19 16:12:04', '13 April 2013', 1365825600, '', 1, 1, 0, 1, 0, 0, '1293titlescreen.jpg', 1, 0, 0, 6467, 1, 'Final Fantasy (U) [!].nes\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042C FDC5F9E8 200B4710 4A4768A9\r\nSHA1: 80CE108F BC066C98 5D4FB541 BD68E9A7 C8994FEB', 0, '', '', ''),
(1294, 9, 302, 'Final Fantasy 6:Strategic Battle', 1902, 'The main goal of the [i]Final Fantasy 6:Strategic Battle[/i] patch is to give the player more strategic options in the game. It is the merging of the majority of HatZen08&#039;s patches, with custom configurations.\r\n\r\nThe patch is actually composed of the following patches:\r\n\r\n[list]\r\n[li]Always sprint 1.0[/li]\r\n[li]Antimagic Field 1.0[/li]\r\n[li]Equipable Umaro 1.0[/li]\r\n[li]Extra Mimic Slot 1.0[/li]\r\n[li]Fair Hit 1.1[/li]\r\n[li]Guest Adder 2.0[/li]\r\n[li]Half Health Warning 1.0[/li]\r\n[li]Imitation Art 1.0[/li]\r\n[li]Learnable rage 1.0[/li]\r\n[li]Luck Slot 2.0[/li]\r\n[li]Rage and Sketch Expansion 1.0[/li]\r\n[li]Resilient Morph 1.0[/li]\r\n[li]Runic Forever 1.0[/li]\r\n[li]Step Dance 1.0[/li]\r\n[li]Swordtech ready Stance 1.1B[/li]\r\n[li]True Duel 1.0[/li]\r\n[li]Unlimited Espers 1.0[/li]\r\n[/list]', '[1294]ff6sb_21.7z', '2.1', '2013-04-20 20:40:19', '2013-08-10 17:22:28', '19 April 2013', 1366344000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1412, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1295, 1, 712, 'The Legend of Zelda - Modern Classic Edition', 2398, 'This hack updates the entire The Legend of Zelda game to match the look of more (relatively) modern Zelda games, particularly the Oracle series. With the exception of a few background tiles in dungeons, every tile has been updated including enemies, items and bosses. However, nothing has been moved or had its behavior changed, and all of the graphic changes are simply updates (as opposed to replacements).\r\n\r\nA few text changes have been made to the title to make the items match most Zelda continuity (for example: Red Ring is now Red Tunic, Magical Sword is now Master Sword, etc.) No in-game text has been changed.\r\n\r\nMany the dungeons have been re-colored so that each has its own color scheme (rather than have 2 gold dungeons, 2 grey ones, etc.). For example: Level 8 (The Forest Dungeon) is now green while Level 5 (The Mountain Dungeon) is brown. Level 2 (The Moon Dungeon) is purple(?).\r\n\r\nThe Automap Plus from snarfblam has been thrown in. This is the only functional change (improvement) to the game.', '[1295]zelda.zip', '1.0', '2013-04-23 22:30:09', '2013-04-23 12:50:56', '21 April 2013', 1366516800, '', 1, 0, 0, 1, 0, 0, '1295titlescreen.png', 5, 0, 0, 8187, 1, 'Requires Legend of Zelda, The (U) (PRG 0)', 0, '', '', ''),
(1296, 1, 479, 'Squashed Reversed', 868, 'This is a reversed version of Squashed having the female as the first character instead of the male.', '[1296]SquashedRev.zip', '1.0', '2013-04-27 03:06:54', '2013-04-26 22:03:34', '26 April 2013', 1366948800, '1296readme.txt', 1, 0, 0, 1, 1, 0, '1296titlescreen.JPG', 5, 0, 0, 522, 1, 'Squashed (USA) (Proto).nes\r\nCRC32: DAAD65E0\r\nMD5: 09AA9678 774AFEA9 0A57EF94 151016C6\r\nSHA1: B0A96664 CDD218B9 3412AA54 4665D9C0 EBCE26A7', 0, '', '', ''),
(1297, 1, 709, 'Extreme Danger Bros.', 2440, 'Extreme Danger Bros. is a hack of the classic game, Super Mario Brothers. Now the hero name is Dan. This hack features new level designs, some changed graphics and palettes, and text changes. It’s extremely very difficult, so if you think you can pass, just try it. More information is available in the readme file.', '[1297]edb (7).rar', '1.0', '2013-04-27 03:32:39', '2013-05-31 12:18:24', '26 April 2013', 1366948800, '1297readme.txt', 1, 1, 1, 1, 0, 0, '1297titlescreen.png', 1, 0, 0, 1975, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(1298, 9, 302, 'Half Health Warning', 1902, 'The [i]near death[/i] status is set when the character is below 1/8 of his maximum HP. Unfortunately, this value is too low. The character can die without triggering the [i]near death[/i] status. When it is triggered, he is only one hit from death.\r\n\r\nThis patch changes the [i]near death[/i] status activation from 1/8 to 1/2. It should rise the usefulness of the spells triggered by [i]near death[/i] status and the [i]True Knight[/i] effect. Indirectly, it should also rise the activation of desperation attacks.', '[1298]half_health_warning_10.7z', '1.0', '2013-05-02 21:36:18', '2013-05-22 21:02:43', '01 May 2013', 1367380800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 693, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1299, 1, 709, 'Super Mario Bros. - Modern Classic Edition', 2398, 'This hack updates the entire Super Mario Bros. game to match the look of more (relatively) modern Super Mario games, particularly Super Mario World. With the exception of solid background tiles, every tile has been updated including enemies and power-ups. However, nothing has been moved or had its behavior changed, and all of the graphic changes are simply updates (as opposed to replacements).\r\n\r\nThe changes were originally kept simple so that it could be used with other level hacks.\r\n\r\nThe Luigi game from YY-CHR has been thrown in giving the player the choice of using Mario or Luigi (instead of 2 players). This is the only functional change (improvement) to the game.', '[1299]SMB1.zip', '1.0', '2013-05-03 02:55:22', '2013-05-02 23:18:02', '26 April 2013', 1366948800, '', 1, 0, 0, 0, 1, 0, '1299titlescreen.png', 1, 0, 0, 2901, 1, 'Use IPS on Super Mario Bros. (Japan, USA)', 0, '', '', ''),
(1300, 1, 706, 'Mega Man: Indonesian Artifact', 1363, 'After damaging an Indonesian Artifact while visiting Indonesia, Dr. Wily goes back to his lab and makes something new.\r\n\r\n~Enjoy the new adventure (v1.00)\r\n\r\n[i]Last Updated in 24 November 2018. See Readme file for change log.[/i]\r\n\r\n[i]NOTE : I highly recommended using FCEUX or VirtuaNES emulator. In some cases, there&#039;re bugs when handling some enemies&#039; AI on certain emulators.[/i]', '[1300]MM5IAv1.zip', '1.0', '2013-05-06 19:37:27', '2018-11-24 19:44:38', '07 May 2013', 1367899200, '1300readme.txt', 1, 1, 1, 1, 1, 1, '1300titlescreen.png', 1, 0, 0, 4702, 1, 'Country: USA\r\nInternal checksum: 8A60\r\nCRC32: C0FA0464\r\nMD5: 544311E104805E926083ACF29EC664DA\r\nSHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nSHA-256: 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', 0, '', '', ''),
(1301, 10, 1912, 'Pokemon - Emerald (all pokemons)', 2440, 'This hack add all pokemons from the first 3 generations (you can capture any of them) and you can also challenge any gym leader at battle frontier. Read the readme for more information.\r\n\r\nVIDEO: http://www.youtube.com/watch?v=upoe0vJ_3qA', '[1301]ped.rar', '1.0', '2013-05-06 19:40:38', '2015-12-05 01:49:03', '06 May 2013', 1367812800, '1301readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 108153, 1, 'Pokemon - Emerald Version (USA, Europe).gba - NOINTRO\r\nCRC32: 1F1C08FB\r\nMD5: 605B89B67018ABCEA91E693A4DD25BE3\r\nSHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nSHA-256: A9DEC84DFE7F62AB2220BAFAEF7479DA0929D066ECE16A6885F6226DB19085AF', 0, '', '', ''),
(1302, 1, 1083, 'Donkey Kong (save-patch)', 756, 'This patch adds highscore saving to the old NES-classic &quot;Donkey Kong&quot;.', '[1302]012-Donkey Kong [JU] - v1.0 [savepatch].zip', '1.0', '2013-05-09 12:53:04', '2014-09-18 02:48:03', '07 May 2013', 1367899200, '1302readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1087, 1, 'Donkey Kong (JU).nes\r\nCRC32: E40B593B\r\nMD5: 40319CAD 12C80FC0 95901EB0 182DF838\r\nSHA1: D8DFACBF EC34CDC8 71D73C90 1811551F E1706923', 0, '', '', ''),
(1303, 1, 712, 'Shin Zelda Densetsu Bugfixed', 2446, '[b]This is now obsolete.  [url=http://www.romhacking.net/hacks/2192/]Here is the final revised version.[/url][/b]\r\n\r\n\r\n\r\n\r\nShin Zelda Densetsu is a complete hack of The Legend of Zelda.  In a novel twist, the player must guide Princess Zelda on a quest to rescue Link from the forces of evil.\r\n\r\nThe overworld is completely revamped, with few if any recognizable landmarks or routes from the original game. It is superbly designed, and won&#039;t bore the player.\r\n\r\nThe same goes for the dungeons.  Instead of numbered levels, the dungeons are identified by symbols of the zodiac, another interesting twist.\r\n\r\nThis hack was made by one Lord Steak years ago, I&#039;m not one hundred percent sure of the exact date. It&#039;s a very well-made hack, and would have made a worthy sequel to the original game if it had been done back in the day.\r\n\r\nThe original version of the hack was perfect except for one game-breaking bug -- it was impossible to finish Level 3 in the first quest.  That&#039;s been fixed, so the player can now complete the hack in its entirety.\r\n\r\nThe readme is included in the file with the patch.\r\n\r\nUse the [b]PRG-0[/b] version of the rom [i]only[/i].  The PRG-1 version will cause glitches. \r\n\r\nThe patch is regular old IPS, nothing fancy.  Lunar IPS is the recommended program for patching.', '[1303]SZDBugfix.zip', '2.0', '2013-05-09 13:32:32', '2015-01-15 20:44:02', '18 January 2004', 1074402000, '', 1, 0, 1, 1, 0, 1, '1303titlescreen.png', 1, 0, 0, 3780, 1, 'Legend of Zelda, The (U) (PRG0) [!].nes\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1 A1163DF3 1BF26336 65589AB0\r\nSHA1: DAB79C84 934F9AA5 DB4E7DAD 390E5D0C 12443FA2', 0, '', '', ''),
(1304, 1, 709, 'Super Mario Brothers - The New Super Adventure', 2447, 'This is a level hack of Super Mario Bros. NES.\r\n\r\nThe game is very hard to beat, but you&#039;ll be rewarded with a secret function if you beat it once.\r\nThis game is also a bit inspired by the famous ROM level hack Super Mario Frustration because of the difficulty.\r\n\r\nGame works on: Jnes 1.1.1 - Nestopia - FCEUX 2.2.2- maybe others...\r\n\r\nBe sure to check the checksums because the game can be buggy or won&#039;t work at all... hope it works :)\r\n\r\nChanges after initial can be found in the zip file!\r\n\r\nNow with the 1.3 update, it also comes bundled with &quot;RTA edition&quot; which basically makes the game much easier to run, have fun!', '[1304]TNSA 1.3 update.zip', '1.3', '2013-05-09 21:13:35', '2023-03-05 12:45:17', '25 December 2019', 1577250000, '', 0, 0, 1, 1, 0, 0, '1304titlescreen.png', 1, 0, 0, 3010, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(1305, 9, 1913, 'NBA Jam: Tournament Edition Roster Mod', 69, 'This mod allows you to start the game off with all of the available expanded rosters for each of the teams. There are two versions of this mod, a &quot;Lite&quot; and a &quot;Plus&quot;. The &quot;Lite&quot; only allows the expanded rosters as if you had beaten all the NBA teams. The &quot;Plus&quot; allows the expanded roster as well as allows you to play as the Mascots which replace the &quot;Rookies&quot; team. There are also some minor character tweaks to improve the challenge on the lower-end teams.', '[1305]nbajam_te_roster_mod10.rar', '1.0', '2013-05-10 14:21:45', '2013-05-10 05:36:51', '25 July 2012', 1343188800, '1305readme.txt', 0, 0, 0, 0, 1, 0, '1305titlescreen.png', 5, 0, 0, 2742, 4, 'This patch will work on any of the NBA Jam Tournament Editions without a header.', 0, '', '', ''),
(1306, 1, 1914, 'Final Fantasy IV Famicom Trilogy', 1597, 'This is a full remake of Final Fantasy IV that has been split into 3 roms.  This game is a pretty accurate port and is much higher in quality than Shenzhen Nanjing&#039;s version.  \r\n\r\n\r\nThis hack fixes the poorly made battle sprites for the characters as well as translate the battle commands and character names.\r\n\r\n\r\nAlthough these games are titled Final Fantasy X1, X2, and X3.  This is a remake of Final Fantasy IV.', '[1306]Final Fantasy IV Complete.rar', '1.0', '2013-05-10 14:24:49', '2013-05-10 02:51:46', '09 May 2013', 1368072000, '1306readme.txt', 1, 0, 0, 1, 0, 0, '1306titlescreen.png', 5, 0, 0, 3163, 1, 'The original title of these roms are:\r\n\r\nFinal Fantasy X1 (CH)[!]\r\nFinal Fantasy X2 (CH)[!]\r\nFinal Fantasy X3 (CH)[!]', 0, '', '', ''),
(1307, 1, 1083, 'Donkey Kong (Original Edition) savepatch', 756, 'This patch adds Top Score saving for Donkey Kong (Original Edition), the version that comes with the additional pie factory level.', '[1307]013-Donkey Kong - original edition - v1.0 [savepatch].zip', '1.0', '2013-05-10 14:25:32', '2013-06-02 02:57:03', '10 May 2013', 1368158400, '', 0, 0, 0, 0, 0, 1, '1307titlescreen.png', 5, 0, 0, 6514, 1, 'Donkey Kong Original Edition.nes\r\nLength: 65552 Bytes (512 Kbit)\r\nCRC32: 49AEC658\r\nMD5: CDF3ED55 C677E07D 9416AB1B DDDA4F32\r\nSHA1: EE360341 7CCB2058 866B6C16 39650360 9EF272AE', 0, '', '', ''),
(1308, 26, 1916, 'Duck Hunt VS (NES-patch)', 756, 'This patch makes &quot;Duck Hunt (VS)&quot; (VS-unisystem, arcade version) playable on a real NES.\r\n\r\nFeatures\r\n* Patched to use mapper 1 instead of odd mapper 99.\r\n* VS-Zapper emulation\r\n* VS-Zapper theft-detection-alarm cracked.\r\n* Coin-insert emulation by pressing &quot;Start&quot; on gamepad in port 1.\r\n* Uses three gamemodes (different difficulty) with individual highscore saving.', '[1308]DuckHunt(VS)_v3.10[NES-hack].zip', '3.10', '2013-05-10 21:51:08', '2022-02-17 19:03:26', '16 February 2022', 1644987600, '1308readme.txt', 0, 0, 0, 0, 0, 1, '1308titlescreen.png', 5, 0, 1, 2357, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E5592867A1F1BDCA5F1D7F3653F00352B836D73D\r\nFile CRC32: E2554E0A\r\nROM SHA-1: 41DFF720139CED20A7D1F240D687D7F84FF4FD2E\r\nROM CRC32: ABE1A0C2', 0, '', '', ''),
(1309, 9, 444, 'Shin Megami Tensei debug mode patch', 1412, 'This patch enables a couple of debugging features in SMT1 (an event selector and a flag editor), which may prove useful to those working on new translations (or just a bit of fun to anyone interested in poking around in the game&#039;s guts.)', '[1309]smt1debug.zip', '1.0', '2013-05-11 11:28:49', '2013-05-10 22:50:20', '18 June 2012', 1339992000, '1309readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 694, 4, 'Use with an unheadered v1.0 ROM. Compatible with both the original and AGTP&#039;s English translation.', 0, '', '', ''),
(1310, 9, 714, 'Super Mario World: The Lost Adventure - Episode II', 1857, 'Here it is, 8 months after Super Mario World: The Lost Adventure - Episode I, isaix finally released Super Mario World: The Lost Adventure - Episode II.\r\n\r\nThis hack features:\r\n\r\n* 79 new levels(more than the original SMW)\r\n* Over 100 custom music\r\n* Custom graphics\r\n* New boss fights\r\n* New power ups\r\n* Custom palettes\r\n* A bit harder than the original game\r\n* Redesigned Overworld Map\r\n* And more...\r\n\r\n7/16/2015 V1.1 update:\r\n\r\nThe main reason for this update is to make some of the difficult levels a bit easier to go through, because some levels turned out to be a bit harder than originally intended. Here&#039;s the list of changes:\r\n\r\n*Some Levels were edited to be easier\r\n*Some of the slowdowns were removed\r\n*Extra time was added to most speedrun levels\r\n*Some palettes were altered\r\n*The levels &quot;Dark Matter Factory&quot; and &quot;Dark Factory -Hard-&quot; were renamed &quot;Gear Foundry&quot; and &quot;Gear Foundry (Hard)&quot; and the level &quot;Hornet Garden&quot; was renamed &quot;Hornet Factory&quot;\r\n*Minor changes were made to further connect Episode 2 to Episode 3\r\n*1ups and Powerups were added in some levels\r\n*The level Metal Saw Base is now a red dot on the overworld map like originally intended\r\n*An extra patch was added to prevent Yoshi to exit levels\r\n*And other minor changes were made\r\n\r\n\r\nHave fun!!!', '[1310]Super+Mario+World+The+Lost+Adventure+Episode+2.zip', '1.1', '2013-05-19 01:09:16', '2015-07-16 21:06:22', '16 May 2013', 1368676800, '1310readme.txt', 1, 1, 1, 1, 1, 1, '1310titlescreen.PNG', 1, 0, 0, 15799, 3, 'Super Mario World (U) [!].smc\r\nCRC32: A31BEAD4\r\nMD5: DBE1F3C8F3A0B2DB52B7D59417891117\r\nSHA-1: 553CF42F35ACF63028A369608742BB5B913C103F', 0, '', '', ''),
(1311, 9, 302, 'Unlimited Espers', 1902, 'Characters can summon [i]Espers[/i] in battle. Every [i]Esper[/i] is associated with a unique spell. With the use of the [i]Magic[/i] command, the spell associated with the [i]Esper[/i] can be used in battle. Unfortunately, there is the limitation of only one [i]Esper[/i] use by character.\r\n\r\nThis patch cancels the restriction of one [i]Esper[/i] use by battle. As long as the character has enough MP and is free of status restrictions, he always can summon the equipped [i]Esper[/i] in battle, independently of the number of times.', '[1311]unlimited_espers_10.7z', '1.0', '2013-05-20 15:51:46', '2013-05-19 22:42:09', '19 May 2013', 1368936000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 874, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1312, 1, 1222, 'Devil Bros.', 2063, 'Help the brothers, Devil and Angel escape hell.\r\nThis is a simple graphics and text hack of Mario Bros. It replaces Mario and Luigi with Pit. All enemy graphics except the fireball have been replaced. The title screen has also been changed.', '[1312]Devilbros.rar', '1.0', '2013-05-21 22:26:22', '2017-06-22 11:17:58', '20 May 2013', 1369022400, '1312readme.txt', 1, 0, 0, 1, 0, 0, '1312titlescreen.png', 5, 0, 0, 869, 1, 'This patch is for the European &quot;Classic Serie&quot; version.\r\n PRG ROM:    2 x 16KiB\r\n CHR ROM:    1 x  8KiB\r\n ROM CRC32:  0xa1c0da00\r\n ROM MD5:  0xfad7ce18aafd8da059b19c28e3376569\r\n Mapper #:  0\r\n Mapper name: NROM\r\n Mirroring: Horizontal\r\n Battery-backed: No\r\n Trained: No', 0, '', '', ''),
(1314, 8, 829, 'Unnamed Super Mario Land Graphics Hack', 2493, 'This is a yet unnamed graphics overhaul of Super Mario Land. It is compatible with the 1.1 version of the ROM.\r\n\r\nThe hack does a great job at redrawing the graphics, considering the small sprites the hack author had to work with. Seems everything has been redrawn.\r\n\r\nAlso included are two patches which must be used on an already patched ROM. One changes the main character to Pauline (from Donkey Kong). The other patch changes the main character to a member of the alien species from the Alien movies in various phases of growth.', '[1314]SMLUnamed2013Hack_.zip', 'Public Rel', '2013-05-26 23:46:49', '2022-04-16 19:47:23', '24 May 2013', 1369368000, '1314readme.txt', 1, 0, 0, 0, 0, 0, '1314titlescreen.png', 5, 0, 0, 2894, 1, 'Super Mario Land (World) (Rev 1)\r\nNo-Intro: Game Boy/Color (v. 20210227-015730)\r\nMD5: B259FEB41811C7E4E1DC200167985C84\r\nSHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E\r\nCRC32: 2C27EC70', 0, '', '', ''),
(1315, 9, 302, 'Extra Mimic Slot', 1902, 'In the status screen, Gogo can set three commands from a list. Unfortunately, the [i]mimic[/i] command can&#039;t be replaced by a new command.\r\n\r\nThe patch makes the [i]mimic[/i] command available to be replaced. It effectively allows four commands instead of three.\r\n\r\nThe new algorithm uses a fixed list of commands. Hackers can change the list and make a custom set of commands for Gogo.', '[1315]extra_mimic_slot_10.7z', '1.0', '2013-05-28 00:58:51', '2013-05-26 22:20:29', '26 May 2013', 1369540800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 553, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1316, 1, 1920, 'Superman (easy mode)', 2440, 'In this hack you start with double max power for all items and you&#039;ll never die when out of super power.', '[1316]superman.rar', '1.0', '2013-05-28 11:25:01', '2018-02-14 11:58:01', '27 May 2013', 1369627200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 722, 1, 'Version: Superman (Usa)\r\nCRC32: 1FA8C4A4\r\nMD5: 83BBDAB4BB18DF392E67CEEBABD157C7\r\nSHA-1: 65B4581DB82793FC8E07890CB976EF935A90795C', 0, '', '', ''),
(1317, 1, 1921, 'Vice: Project Doom (easy)', 2440, 'This hack adds features like:Infinite bullets and grenades and no timer.', '[1317]sdgsdgsegesr.rar', '1.0', '2013-05-28 11:30:41', '2013-05-30 23:41:21', '27 May 2013', 1369627200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1043, 1, 'Country: USA\r\nInternal checksum 8A60\r\nCRC32 C0FA0464\r\nMD5 544311E104805E926083ACF29EC664DA\r\nSHA-1 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nSHA-256 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', 0, '', '', ''),
(1320, 1, 199, 'Technos Ice Hockey all stars hack', 2440, 'This hack features players from others Kunio-kun games. In this hack all players faces, names, uniform, arenas colors and more have been edited. This hack&#039;s looks are totally different from the original game.', '[1320]Technos Ice Hockey all stars hack.rar', '1.7', '2013-05-29 21:22:13', '2018-02-15 12:40:16', '29 May 2013', 1369800000, '1320readme.txt', 1, 0, 0, 1, 0, 0, '1320titlescreen.png', 1, 0, 0, 735, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0\r\nSHA-256 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', 0, '', '', ''),
(1323, 11, 1925, 'Streets of Rage 2 - KIND Viewer', 779, 'This patch allows you to view character sprites in a new &#039;Kind Viewer&#039; mode on the Options menu, in a similar fashion to the BK II Beta.', '[1323]SOR2KindView.zip', '1.0', '2013-06-03 17:54:07', '2013-06-02 04:53:56', '23 January 2012', 1327294800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1564, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1324, 27, 974, 'Goldeneye Multiplayer Level - Peach&#039;s Castle', 1491, 'Sogun Studio proudly presents, in collaboration with GoldenEye Vault, a port of the Peach&#039;s Castle map from &#039;Super Mario 64&#039; to &#039;GoldenEye 007&#039;. This patch also contains a revision of the Kakariko Village map from &#039;The Legend of Zelda: Ocarina of Time&#039;.\r\n\r\n\r\nFILES CONTAINED IN THE PACKAGE\r\n\r\nGE_PeachCastle.xdelta - this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:\r\nhttp://www.goldeneyevault.com/files/tools/setupeditor21/geeditsetupeditorinstaller2.exe\r\n\r\nor at http://www.romhacking.net/utilities/408/\r\n\r\n\r\nPATCHING THE ROM WITH GOLDENEYE SETUP EDITOR\r\n\r\n-You will need the &#039;GE_PeachCastle.xdelta&#039; patch and a unflipped 12MB rom of &#039;Goldeneye 007&#039;. A *.z64 rom should work.\r\n-Open the GoldenEye Setup Editor.\r\n-Go to &#039;Tools&#039; and then to &#039;Xdelta Patching&#039;\r\n-Select &#039;Apply GE xdelta Patch&#039;\r\n-Select the original &#039;Goldeneye 007&#039; rom\r\n-Select &#039;GE_PeachCastle.xdelta&#039;\r\n-Save the new file &#039;GoldenEye.rom&#039;. You can rename the file after creating it, but you must keep the .rom extension.\r\n\r\nAlternately, you could use [url=http://www.romhacking.net/utilities/598/]XDelta UI[/url] to patch the z64 rom.', '[1324]peachsastle[sogun].zip', '1.0', '2013-06-03 20:21:00', '2013-08-18 03:05:41', '30 April 2013', 1367294400, '1324readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 4062, 12, 'GoldenEye 007 (U) [!].z64\r\nCRC32: B6330846\r\nMD5: 70C525880240C1E838B8B1BE35666C3B\r\nSHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(1325, 27, 974, 'Goldeneye - Kakariko Village Multiplayer Map', 1491, 'Sogun Studio proudly presents, in collaboration with GoldeEye Vault, a port of the Kakariko Village map from &#039;The Legend of Zelda: Ocarina of Time&#039; to &#039;GoldenEye 007&#039;, in order to commemorate the 25th anniversary of the franchise.\r\n\r\n\r\n\r\nFILES CONTAINED IN THE PACKAGE\r\n\r\n/Project - Here are the files in order to see the map in the GoldenEye Setup Editor. This way you can edit the setup if you don&#039;t like the default.\r\n\r\n/OBJ - This are the base files from which the level was modelled. If you are skilled enough, you can use this files to change parts of the background.\r\n\r\n/Custom multi - this are some extra files. Some were used to add objects to the level and others needed to be injected in the rom after adding the project. There&#039;s also some captures of the different sky settings just in case you want to use it for your own maps.\r\n\r\nGE_Kakariko.xdelta - this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:\r\nhttp://www.goldeneyevault.com/\r\n\r\nor here - http://www.romhacking.net/utilities/408/\r\n\r\n\r\n\r\nPATCHING THE ROM\r\n\r\n-You will need the &#039;Kakariko.xdelta&#039; patch and a unflipped 12MB rom of &#039;Goldeneye 007&#039;. A *.z64 rom should work.\r\n-Open the GoldenEye Setup Editor.\r\n-Go to &#039;Tools&#039; and then to &#039;Xdelta Patching&#039;\r\n-Select &#039;Apply GE xdelta Patch&#039;\r\n-Select the original &#039;Goldeneye 007&#039; rom\r\n-Select &#039;GE_Kakariko.xdelta&#039;\r\n-Save the new file &#039;GoldenEye.rom&#039;. You can rename the file after creating it, but you must keep the .rom extension.', '[1325]kakariko11[sogun].zip', '1.0', '2013-06-03 20:21:48', '2013-06-03 00:56:25', '30 May 2013', 1369886400, '1325readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 1942, 12, 'GoldenEye 007 (U) [!].z64\r\nCRC32: B6330846\r\nMD5: 70C525880240C1E838B8B1BE35666C3B\r\nSHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(1326, 27, 975, 'Perfect Dark - MultiPlayer Level Kakariko Village', 1491, 'Sogun Studio proudly presents, in colaboration with GoldenEye Vault, a series of ports of the Kakariko Village map from &#039;The Legend of Zelda: Ocarina of Time&#039; to &#039;Perfect Dark&#039;, in order to commemorate the 25th anniversary of the franchise.\r\n\r\nThis was made for GoldenEye before, so check this if you missed it - http://www.goldeneyevault.com/viewfile.php?id=221\r\n\r\nThe Perfect Dark versions of the map feature some visual upgrades (corrected textures, optimiced geometry, moving windmill blades) and improved gameplay (all PD scenearios and simulants).\r\n\r\nBecuase the level was too much for the original hardware to handle it, different versions of the map where created.\r\n-Abandoned - the lightest version of the map looking for the best performance. Try this if you want to play against a lot of sims.\r\n-Playground - some objects have been added inside the houses for cover. 4 Human players can play this one without too much lag.\r\n-Noche cerrada - The inhabitants of Kakariko close their homes in this dark night. Now the insides are protected with doors and windows to add more strategy.\r\n-Stormy - The full version of the map, only intended to be played 1vs1 against another human or one or two sims. Pots, boxes, signs and bushes are back... with rain, thunders and lightings!\r\n-Bizarre - This is a mix of some weird things that happened while doing the map. Broken textures, broken items and broken sky. It lags often, but hopefully you like it!\r\n\r\n\r\n\r\nFILES CONTAINED IN THE PACKAGE\r\n\r\n/Projects - Here are the files from the different levels in order to see the map in the GoldenEye Setup Editor. This way you can easily edit the setup if you don&#039;t like the default.\r\n\r\n/Sky Settings - Some captures of the different sky settings just in case you want to use them for your own maps.\r\n\r\nPD_Kakariko.xdelta - this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:\r\nhttp://www.goldeneyevault.com/files/tools/setupeditor21/geeditsetupeditorinstaller2.exe\r\n\r\nor\r\n\r\nhttp://www.romhacking.net/utilities/408/\r\n\r\n\r\n\r\nPATCHING THE ROM\r\n\r\n-You will need the &#039;PD_Kakariko.xdelta&#039; patch and a unflipped 32MB rom of &#039;Perfect Dark&#039;, version must be NTSC 1.1. A *.v64 rom should work.\r\n-Open the GoldenEye Setup Editor.\r\n-Go to &#039;Tools&#039;, then &#039;Switch Editor Game (GE/PD)&#039;\r\n-Go to &#039;Tools&#039; and then to &#039;Xdelta Patching&#039;\r\n-Select &#039;Apply PD xdelta Patch&#039;\r\n-Select the original &#039;Perfect Dark (1.1)&#039; rom\r\n-Select &#039;PD_Kakariko.xdelta&#039;\r\n-Save the new file &#039;perfect_dark.rom&#039;. You can rename the file after creating it, but you must keep the .rom extension.', '[1326]pdkakarikovillage[sogun].rar', '1.0', '2013-06-03 20:24:15', '2013-06-03 01:15:47', '26 February 2012', 1330232400, '1326readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 1625, 12, 'Perfect Dark (U) (V1.1) [!].z64\r\nCRC32: 4C1677F7\r\nMD5: E03B088B6AC9E0080440EFED07C1E40F\r\nSHA-1: AF8788AC4D1A57260EAE9C53FFE851FCF2A3319B', 0, '', '', ''),
(1327, 7, 1926, 'New Clu Clu Land (FDS-hack)', 756, 'This patch makes the Famicom Disk System (FDS) title &quot;New Clu Clu Land&quot; playable on a NES. The FDS-file is converted to a standard INES mapper 1 ROM-file.\r\nHighscore loading/saving is supported.', '[1327]015-New Clu Clu Land - v1.1b [FDS-hack].zip', '1.1', '2013-06-04 03:00:02', '2014-09-18 02:50:56', '03 June 2013', 1370232000, '1327readme.txt', 0, 0, 0, 0, 0, 1, '1327titlescreen.png', 5, 0, 0, 1237, 1, 'Clu Clu Land - Welcome to New Clu Clu Land (1988)(Nintendo)(J).fds', 0, '', '', ''),
(1328, 11, 1276, 'Bare Knuckle III DX: The Director&#039;s Cut', 2534, 'This ROM hack makes many changes in order to enhance the original game. Most notably this includes having the lost Round 6 hidden areas and the deleted motorbike stages restored into the game! Finally, we can play Bare Knuckle III uncut, as it was originally intended! At the time of release this was still a work-in-progress, so naturally there are still some bugs. Unfortunately the team has discontinued work on this groundbreaking hack for now. Also converts text to English from Japanese as well!', '[1328]BKIIIDX15.rar', '1.5.1', '2013-06-04 03:00:31', '2021-09-28 10:24:21', '23 January 2012', 1327294800, '1328readme.txt', 1, 0, 1, 0, 1, 0, '', 5, 0, 1, 11638, 8, 'Bare Knuckle III (J) [!].bin\r\nCRC32: 5D09236F\r\nMD5: F1CB9E887BF4BC512D9535C89E420DF7\r\nSHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB', 0, '', '', ''),
(1329, 11, 1925, 'Streets of Rage 2 - Shiva Patch', 2535, 'Here in this patch you have a fully playable Shiva (replaces Max), with new moves and new custom sprites!', '[1329]SOR2_Shiva.zip', '3b', '2013-06-04 03:03:37', '2013-06-02 21:48:09', '05 February 2013', 1360040400, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 5823, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1330, 11, 1925, 'Streets of Rage 2 - DC Comics Heroes Edition', 2536, 'This patch places the famous DC Comics heroes Batman and Superman into the game. Now you can take on Mr. X and his Syndicate with the Dark Knight and the Man of Steel!', '[1330]SOR2_Hero_Edition.zip', '1.0', '2013-06-04 03:11:00', '2013-06-02 23:25:04', '22 March 2012', 1332388800, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 8140, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1332, 11, 1925, 'Streets of Rage 2 - Android Lightning FF XIII', 2537, 'This patch replaces Blaze with an android/Terminatrix version of the Lightning character from FFXIII, with new attacks. Also has a death counter.', '[1332]sor2lightninga.zip', '1.0', '2013-06-04 03:13:08', '2013-06-02 22:35:58', '21 January 2011', 1295586000, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1543, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1333, 11, 1925, 'Streets of Rage 2 - Mega Man Edition', 2538, 'Rock and Roll from the classic Mega Man franchise decide to tackle Mr. X&#039;s Syndicate in this great ROM hack. Sprites from Marvel vs. Capcom replace Axel and Blaze.', '[1333]sor2megaman.zip', '1.0', '2013-06-04 03:16:37', '2013-06-02 22:31:44', '30 July 2012', 1343620800, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 4720, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1334, 11, 1925, 'Street Fighter 2 of Rage', 2539, 'This hack replaces all selectable characters in SOR2 with a selection from the classic Capcom beat &#039;em up Street Fighter II.\r\n\r\nCharacters included here are: Zangief, Balrog, M.Bison, Cammy.', '[1334]sor2streetfight.zip', '1.0', '2013-06-04 03:18:29', '2013-06-02 21:58:22', '23 August 2012', 1345694400, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 9703, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1335, 11, 1925, 'Streets of Rage 2 - Lightning FF XIII Patch', 2537, 'Before her adventure in Final Fantasy XIII, Lightning was a fighter under the tutelage of Axel Stone! Thanks to him, she learned to merge her powers of lightning with martial arts. Thanks to klares for this hack.\r\n\r\nContains 3 versions:\r\n* Normal\r\n* Powerful\r\n* SOR style', '[1335]SOR2lightning.zip', '1.0', '2013-06-04 03:19:50', '2013-06-02 23:01:44', '24 May 2012', 1337832000, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2092, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1336, 11, 1276, 'Bare Knuckle III -  Break, Shiva, &amp; Ash Edition', 2540, 'This hack replaces Axel with his robotic double Break, and also includes playable Shiva and Ash. Use with Bare Knuckle 3 ROM!', '[1336]Bare_Knuckle_III_Break_N_Shiva_Edition.zip', '1.0', '2013-06-04 03:22:11', '2013-06-02 17:41:34', '31 December 2012', 1356930000, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 4673, 8, 'Bare Knuckle III (J) [!].bin\r\nCRC32: 5D09236F\r\nMD5: F1CB9E887BF4BC512D9535C89E420DF7\r\nSHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB', 0, '', '', ''),
(1337, 11, 1276, 'Bare Knuckle III - Unused Audio Patch', 2531, 'This patch will place previously hidden and unused sound effects from the ROM within the in-game sound test.\r\n\r\n- Play unused BGMs on BGM options 00, 01\r\n- Play unused SEs on SE options 00, 01, 02, 03\r\n- Play unused VOICEs on VOICE options 00, 01, 02, 03, 04', '[1337]bk3unusedaudio.zip', '1.0', '2013-06-04 03:35:14', '2013-06-02 19:37:15', '26 July 2012', 1343275200, '', 0, 1, 0, 0, 0, 1, '', 5, 0, 1, 1155, 8, 'Bare Knuckle III (J) [!].bin\r\nCRC32: 5D09236F\r\nMD5: F1CB9E887BF4BC512D9535C89E420DF7\r\nSHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB', 0, '', '', ''),
(1338, 27, 974, 'Goldeneye 007 - Solo Lvl - Infiltration', 2541, '[Goldeneye 007 Custom Level]\r\n\r\nUse Goldeneye Setup Editor to install patch\r\n\r\nhttp://www.romhacking.net/utilities/408/\r\n\r\nLevel: Infiltration\r\nModified Level: Runway\r\n\r\nGameShark Codes Required: None (besides Codelist for uploading to console)\r\n\r\nComments: This is just a little short rework of Runway to fit into my unfolding story.\r\nThe thought of Runway being a modified level can make you think that it&#039;s a piece of cake,\r\nbut this one can be a bit challenging if your not\r\nusing cover. Have fun and always, thanks for playing!\r\n\r\n---\r\n\r\nBackground: After his rescue from the prison in Russia, Daniel White has told MI6 all he knows.\r\nThe group that is behind all of this is known as the XDel group.\r\nThey have constructed a base on Banks Island in Canada, a highly remote region.\r\nYou are being sent in to infiltrate the base from a service runway.\r\n\r\nM: From what Daniel has told us, the guards won&#039;t be fooling around.\r\nYou&#039;ll be infiltrating the base from a runway, so there won&#039;t be much cover. Good Luck.\r\n\r\nQ: Look out for a tough bodyguard named Shirah though. She has been seen guarding the entrance to the base.\r\n\r\nMoneyPenny: Be sure to get me a picture of some caribou James.', '[1338]infiltration[shiftclick].zip', '1.0', '2013-06-04 03:35:22', '2013-06-03 03:28:28', '29 March 2013', 1364529600, '1338readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 871, 12, 'GoldenEye 007 (U) [!].z64\r\nCRC32: B6330846\r\nMD5: 70C525880240C1E838B8B1BE35666C3B\r\nSHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(1339, 27, 974, 'Goldeneye 007 - Solo Lvl - Sahara Prison', 2542, 'Category	\r\n\r\nSolo Levels\r\n\r\n\r\nLevel	\r\n\r\nEgypt\r\n\r\n\r\nDescription	\r\n\r\nIn a Sahara Prison, fight your way through it.', '[1339]sahara[silvereye].zip', '1.0', '2013-06-04 03:35:45', '2013-06-03 03:40:06', '19 March 2013', 1363665600, '', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 1242, 12, 'GoldenEye 007 (U) [!].z64\r\nCRC32: B6330846\r\nMD5: 70C525880240C1E838B8B1BE35666C3B\r\nSHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(1340, 27, 974, 'Goldeneye 007 - Solo Lvl - Base', 2542, 'Reclaim your silver pp7, blow up some vehicles, and get out of there. Here is a level edit which replaces the FACILITY level. \r\n\r\nUse the Goldeneye Setup Editor to install this level into the ROM.\r\n\r\nhttp://www.romhacking.net/utilities/408/', '[1340]base[silvereye].zip', '1.0', '2013-06-04 03:36:32', '2013-06-03 03:57:29', '19 March 2013', 1363665600, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 862, 12, 'GoldenEye 007 (U) [!].z64\r\nCRC32: B6330846\r\nMD5: 70C525880240C1E838B8B1BE35666C3B\r\nSHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(1341, 11, 1927, 'Streets of Rage - Killer Difficulty', 2531, 'Think the game is too easy? Try this &#039;Killer&#039; difficulty hack!\r\n\r\n Features:\r\n\r\n- Machine-gun enemy attack\r\n- Two players can select same character\r\n- Heroic mode: single player play with 2 players difficulty (except for bosses)\r\n- Faster enemies activation\r\n- Lives and round select on options without cheat. You can select up to 9 lives', '[1341]sor1killer.zip', '1.0', '2013-06-04 09:24:18', '2013-06-02 04:33:11', '15 June 2012', 1339732800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3301, 8, 'Streets of Rage (W) (REV 00) [!].bin\r\nCRC32: BFF227C6\r\nMD5: 569CFEC15813294A8F0CF88CCCC8C151\r\nSHA-1: 3D74DBC81F3472A5BDE45BF265E636A72A314667', 0, '', '', ''),
(1342, 11, 1276, 'Streets of Rage 3 - Ash Patch', 2543, 'This ROM patch places Ash on the character select screen and is fully playable.\r\n\r\nTo select Ash from the character select, enter the Roo cheat by holding Up+B and press Start on the title screen. Ash will then be available to select in the space normally taken by Roo.\r\n\r\nBugs: The only known bug is that Ash&#039;s icon fails to appear in the Duel Win/Lose screen.', '[1342]sor3ash.zip', '1.0', '2013-06-04 09:25:51', '2013-06-15 04:26:33', '17 December 2002', 1040101200, '1342readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1034, 8, 'Streets of Rage 3 (U) [!].bin\r\nCRC32: D5BB15D9\r\nMD5: 2D0B0C8F10EDF76131708E874E8D1EE4\r\nSHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(1343, 11, 1925, 'Streets of Rage 2 - Extreme Alliance', 2531, 'Another modification of the &quot;Extreme Edition&quot; patch. The playable bosses from Bare Knuckle III join the team to take down Mr. X. Abadede was looking for excitement and decided to join as well.\r\n\r\nPlayable boss characters: Abadede (SOR2), Ash, Roo, Shiva (BKIII).', '[1343]SOR2_ExtremeAlliance.zip', '1.0', '2013-06-04 09:26:08', '2013-09-20 02:59:13', '17 March 2012', 1331956800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 7817, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1344, 11, 1925, 'Streets of Rage 2 - Extreme Edition', 2531, 'This patch creates a new &quot;extreme&quot; challenge for the seasoned SOR2 player. Features include:\r\n\r\n- Heroes are faster and stronger, well balanced and with unique improved moves, including a different infinite combo for each character.\r\n- Weapons are now more useful.\r\n- Faster enemies and different enemy distribution through the levels. Less opportunities to cheat with enemy activations. There are a couple of interesting modifications such as a &quot;bonus jet&quot; on level 5.\r\n- Shorter delay on hits\r\n- No delay after punching, so the game-play is more fluid (SOR3-like)\r\n- Improved Skate running (pressing forward twice is more responsive, improved ability to restart running when turning around)\r\n- Display number of K.O.s during game-play\r\n- New colors for enemies, players and some backgrounds\r\n- BGM 1 and 9 are now used', '[1344]sor2_extreme.zip', '1.0', '2013-06-04 09:26:40', '2013-06-02 15:10:50', '12 July 2012', 1342065600, '', 0, 0, 0, 0, 1, 0, '1344titlescreen.jpg', 5, 0, 0, 5322, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1345, 11, 1276, 'Streets of Rage 3 - Special Edition', 2543, 'This ROM patch restores the characters in Streets of Rage 3 to their superior Bare Knuckle III colors. The current version (3.13) restores the changed characters&#039; (ie. Axel, Blaze and Skate) sprites, status bar icons and cut scene pictures amongst other things.', '[1345]sor3h313.zip', '3.13', '2013-06-04 09:28:49', '2013-06-02 16:29:47', '08 May 2002', 1020830400, '1345readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 4517, 8, 'Streets of Rage 3 (U) [!].bin\r\nCRC32: D5BB15D9\r\nMD5: 2D0B0C8F10EDF76131708E874E8D1EE4\r\nSHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(1346, 11, 1276, 'Streets of Rage 3 Project', 2531, 'The Streets of Rage 3 Project aim to give a more complete feel to the original game. Game-play is enhanced with lots of bug-fixes, stage 6 hidden areas and bike stages improvements, and a lot more. Consider it a cousin of the discontinued &#039;Director&#039;s Cut DX&#039; hack.', '[1346]The Streets of Rage 3 Project.zip', '1.0', '2013-06-04 09:29:53', '2021-11-27 10:23:39', '27 November 2021', 1637989200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 12500, 8, 'Streets of Rage 3 (U) [!].bin\r\nCRC32: D5BB15D9\r\nMD5: 2D0B0C8F10EDF76131708E874E8D1EE4\r\nSHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(1347, 11, 1276, 'Bare Knuckle III - Ivex Patch', 2544, 'This hack makes numerous modifications to the mechanics of the game:\r\n\r\nChanges / what you can do:\r\n\r\n- Move horizontally during some moves.\r\n\r\n- Move to any directions during some moves.\r\n\r\n- Run diagonally.\r\n\r\n- Walking and running faster.\r\n\r\n- Cancel any blitz with special, cancel offensive special with defensive special (press B).\r\n\r\n- Perform offensive special or series attack while grabbing.\r\n\r\n- Canceled series attack freeze time.\r\n\r\n- Ash can have stars (and fun blitzes).\r\n\r\n- Blaze&#039;s series attack has two hits now.\r\n\r\n- Shiva has his stage clear avatar.\r\n\r\n- Replace all characters star moves command with Axel&#039;s style (L1:→→ / L2:↓→ / L3:←↓→)\r\n\r\n- Can stand closer to the edge of screen.\r\n\r\n- Can change character pressing Start+A in normal situation (include Ash and Shiva), can fill health pressing Start+X.\r\n\r\n- Replace Roo activation cheat with free special (no health cost).\r\n\r\n- Replace all super Axel, activate Ash and activate Shiva cheats with &#039;super character mode&#039;, which include hidden super Axel (edited), super series attack Sammy, super series attack Zan.\r\n\r\n- Some minor changes include reduce some frames of Shiva&#039;s first jab, Shiva can perform special while getting up, Ash and Shiva has backward throw now (looks bad though).', '[1347]Bare_knuckle_3_Ivex.zip', '2007', '2013-06-04 09:45:26', '2013-09-19 20:42:00', '26 November 2007', 1196053200, '1347readme.txt', 1, 0, 0, 0, 1, 0, '1347titlescreen.gif', 5, 0, 1, 2538, 8, 'Bare Knuckle III (J) [!].bin\r\nCRC32: 5D09236F\r\nMD5: F1CB9E887BF4BC512D9535C89E420DF7\r\nSHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB', 0, '', '', ''),
(1348, 11, 790, 'Sonic the Hedgehog 2: MTAM the Perfect Existance', 2545, 'Here is a graphics &amp; level hack which changes the level layouts and allows you to play as Shadow the Hedgehog.', '[1348]s2_kojichao_mtam.rar', '1.0', '2013-06-04 09:46:17', '2013-06-13 13:17:39', '10 August 2004', 1092110400, '', 1, 0, 1, 0, 0, 0, '1348titlescreen.jpg', 5, 0, 0, 1120, 8, 'Sonic the Hedgehog 2 (W) [!].bin\r\nCRC32: 7B905383\r\nMD5: 9FEEB724052C39982D432A7851C98D3E\r\nSHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1349, 11, 790, 'Sonic the Hedgehog 2 - Advanced Edit 2', 790, 'Take a look on what could be the most time-consuming hack ever. Completely new levels to explore makes this hack innovative. Also new graphics have been added into this large hack.\r\n\r\nA 3.0 with only 3 levels is available on Sonic Retro.', '[1349]Sonic 2 Advanced Edit.rar', '2.0', '2013-06-04 09:47:01', '2016-06-24 16:54:52', '12 July 2004', 1089604800, '', 1, 0, 1, 0, 0, 0, '1349titlescreen.png', 5, 0, 0, 1475, 8, 'Sonic the Hedgehog 2 (W) [!].bin\r\nCRC32: 7B905383\r\nMD5: 9FEEB724052C39982D432A7851C98D3E\r\nSHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1350, 11, 790, 'Sonic the Hedgehog 2: Tohaka Version', 2546, 'Ultima&#039;s once-famed Sonic 2 hack. Collect the emeralds through the levels (there&#039;s one in every act of every zone) and you will encounter a little secret at the end of the game. New graphics and level layouts are also features in this hack.', '[1350]tohaka21.rar', '0.21', '2013-06-04 09:48:20', '2013-06-13 13:22:28', '07 May 2004', 1083902400, '', 1, 0, 1, 0, 0, 0, '1350titlescreen.jpg', 5, 0, 0, 951, 8, 'Sonic the Hedgehog 2 (W) [!].bin\r\nCRC32: 7B905383\r\nMD5: 9FEEB724052C39982D432A7851C98D3E\r\nSHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(1351, 11, 863, 'Sonic the Hedgehog: South Island Adventure', 1955, 'Play as Espio the Chameleon (of Knuckles Chaotix fame) in Sonic 1. The game features complete level changes as well as a graphics &amp; palette changes.', '[1351]South Island Adventure v03.rar', '0.3', '2013-06-04 09:49:15', '2013-06-13 13:29:48', '30 April 2004', 1083297600, '', 1, 0, 1, 0, 1, 0, '1351titlescreen.jpg', 5, 0, 0, 1356, 8, 'Sonic the Hedgehog (W) (REV 00) [!].bin\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194', 0, '', '', ''),
(1352, 11, 863, 'Sonic Gaiden', 1947, 'Sonic Gaiden was the first hack to implement multiple characters in Sonic 1. Play as either Sonic the Hedgehog or Mighty the Armadillo. Also included in this hack are complete level changes and the majority of the level graphics have also been changed.\r\n\r\nThis patch is in XDelta format due to shifted data that is usually found in Sonic hacks.', '[1352]sonicgaiden04.zip', '0.4', '2013-06-04 09:50:08', '2016-06-21 16:49:49', '15 May 2004', 1084593600, '', 1, 0, 1, 0, 1, 0, '1352titlescreen.png', 5, 0, 0, 1508, 8, 'Sonic the Hedgehog (W) (REV 00) [!].bin\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194', 0, '', '', ''),
(1353, 11, 1276, 'Streets of Rage 3 - Android Lightning XIII', 2537, 'This patch replaces Blaze with an android/Terminatrix version of the Lightning character from FF-XIII, with new attacks. Also has a death counter. Also comes with a trainer version for easier game-play.', '[1353]sor3lightninga.zip', '1.0', '2013-06-04 09:51:29', '2013-06-15 04:27:33', '20 July 2012', 1342756800, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2068, 8, 'Streets of Rage 3 (U) [!].bin\r\nCRC32: D5BB15D9\r\nMD5: 2D0B0C8F10EDF76131708E874E8D1EE4\r\nSHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(1354, 11, 1276, 'Streets of Rage 3 - Cheat Menu Patch', 2531, 'This patch will add/unlock various cheats in-game:\r\n\r\n- Advanced stage select\r\n- Roo/Victy selectable on character select\r\n- Two players can select same character\r\n- Select up to 9 lives\r\n- Selectable Roo/Victy, Shiva and Ash when picking continue\r\n\r\nAlso includes a Bare Knuckle III version.', '[1354]sor3cheats.zip', '1.0', '2013-06-04 09:52:49', '2013-06-15 04:28:08', '26 June 2012', 1340683200, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 3714, 8, 'Streets of Rage 3 (U) [!].bin\r\nCRC32: D5BB15D9\r\nMD5: 2D0B0C8F10EDF76131708E874E8D1EE4\r\nSHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(1355, 11, 1276, 'Streets of Rage 3 - Sonic Hack', 2547, 'Sonic the Hedgehog is back in Streets of Rage 3, with new special attacks, and the ability to change into Super Sonic during the 3-star blitz attack!', '[1355]sor3sonic.zip', '1.0', '2013-06-04 09:53:19', '2013-06-15 04:28:46', '18 June 2012', 1339992000, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 6326, 8, 'Streets of Rage 3 (U) [!].bin\r\nCRC32: D5BB15D9\r\nMD5: 2D0B0C8F10EDF76131708E874E8D1EE4\r\nSHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(1356, 11, 1925, 'Streets of Rage 2 - Multiple Enemies!!', 2531, 'On this hack all enemies spawn many times, but they have low energy. Great if you want that little bit of an extra challenge! Compatible with other hacks.', '[1356]sor2multi.zip', '1.0', '2013-06-04 09:54:15', '2013-06-02 22:12:48', '12 August 2012', 1344744000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2805, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1357, 11, 1276, 'Streets of Rage 3 - Ruby Android Hack', 2537, 'The T-X is back! We can now play SOR3 as the Terminatrix inspired &#039;Android Ruby&#039;, complete with new special moves, including the &quot;Draco Summon&quot;.', '[1357]Android_Ruby_Final.zip', '1.0', '2013-06-04 09:54:59', '2013-06-15 04:29:20', '24 May 2012', 1337832000, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1850, 8, 'Streets of Rage 3 (U) [!].bin\r\nCRC32: D5BB15D9\r\nMD5: 2D0B0C8F10EDF76131708E874E8D1EE4\r\nSHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(1358, 11, 1925, 'Streets of Rage 2 - Extreme Punishment Edition', 2531, 'This patch is a modification of the &quot;Extreme Edition&quot; patch, with Frank &quot;The Punisher&quot; Castle now as a playable character! It was produced to showcase the abilities of the SOR Pancake hacking tool. For his special attacks he rolls and used his guns to dispatch his enemies quickly! A must for any Punisher fans!', '[1358]SOR2_Extreme_Punishment.zip', '0.82', '2013-06-04 09:56:47', '2013-06-02 23:32:45', '07 March 2012', 1331096400, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2585, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1359, 11, 1276, 'Bare Knuckle III - Elle Hack', 2548, 'This hack replaces Zan with villain Electra as a playable character. (or &#039;Elle&#039;, as she became known in SOR)', '[1359]bkiii_electra.zip', '1.0', '2013-06-04 10:01:26', '2013-06-02 19:09:12', '07 April 2013', 1365307200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2498, 8, 'Bare Knuckle III (J) [!].bin\r\nCRC32: 5D09236F\r\nMD5: F1CB9E887BF4BC512D9535C89E420DF7\r\nSHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB', 0, '', '', ''),
(1360, 11, 1276, 'Streets of Rage 3 - Shiva / Ash Hack', 2531, 'This hack replaces Zan and Roo on the character select screen with Shiva and Ash (complete with portraits and stats). Both players can select either character, and all 6 characters are available at continue.\r\n\r\nAlso includes a Bare Knuckle III version.', '[1360]sor3shivaash.zip', '1.0', '2013-06-04 10:02:16', '2013-06-15 04:29:59', '26 June 2012', 1340683200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 3522, 8, 'Streets of Rage 3 (U) [!].bin\r\nCRC32: D5BB15D9\r\nMD5: 2D0B0C8F10EDF76131708E874E8D1EE4\r\nSHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(1361, 11, 1276, 'Streets of Rage 3 - Lightning XIII Hack', 2537, 'This ROM patch allows you to have as Lightning from Final Fantasy XIII as a fully playable character in Streets Of Rage 3.', '[1361]SOR3Lightning.zip', '1.0', '2013-06-04 10:05:36', '2013-06-15 04:30:31', '25 May 2012', 1337918400, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1527, 8, 'Streets of Rage 3 (U) [!].bin\r\nCRC32: D5BB15D9\r\nMD5: 2D0B0C8F10EDF76131708E874E8D1EE4\r\nSHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(1362, 11, 1276, 'Bare Knuckles III - Character Hack', 2534, 'Ash and Shiva both appear on the select screen (with portraits) in addition to all of the other characters if you do the Roo code (On the title screen hold Up+B on Controller 1 and press Start). Characters are then fully playable.', '[1362]BKIIIcharhack.zip', '1.0', '2013-06-04 10:06:31', '2013-06-02 20:25:54', '21 January 2012', 1327122000, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 5854, 8, 'Bare Knuckle III (J) [!].bin\r\nCRC32: 5D09236F\r\nMD5: F1CB9E887BF4BC512D9535C89E420DF7\r\nSHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB', 0, '', '', ''),
(1363, 11, 1925, 'Streets of Rage 2 - Sketch Turner', 2531, 'This ROM hack from gsaurus replaces Blaze with Sketch Turner from the classic game Comix Zone. The hack comes with same character cheat for those who want to play with two Sketches cooperatively.', '[1363]Streets of Rage 2 Sketch Turner.zip', '1.0', '2013-06-04 10:10:07', '2021-11-27 10:14:39', '27 November 2021', 1637989200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 4097, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1364, 11, 1925, 'Streets of Rage 2 - Kurenai', 2537, 'SNK fans will like this one, as Kurenai from the classic Neo Geo title &#039;Sengoku 3&#039; makes an appearance in SOR2.\r\n\r\nIncludes 3 versions: Kurenai, Orochi Kurenai, and SOR-style Kurenai.', '[1364]sor2kurenai.zip', '1.0', '2013-06-04 10:21:19', '2013-06-02 22:50:19', '21 July 2012', 1342843200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2914, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1365, 11, 1925, 'Streets of Rage 2 - Cody', 2537, 'Cody Travers from Final Fight decides to take down the Syndicate in this hack.\r\n\r\nIncludes 2 versions: SNES Cody and CPS (Arcade) Cody.', '[1365]sor2cody.zip', '1.0', '2013-06-04 10:21:59', '2013-06-02 22:54:46', '16 June 2012', 1339819200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2825, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1366, 11, 1925, 'Streets of Rage 2 - Shinobi', 2537, 'This patch will replace Max with Joe Musashi from Sega&#039;s classic &quot;Shinobi&quot; gaming series as a fully playable character.', '[1366]sor2shinobi.zip', '1.0', '2013-06-04 10:22:40', '2013-06-02 22:58:15', '16 June 2012', 1339819200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 3579, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1367, 1, 199, 'Ike Ike! Nekketsu Hockey Bu Super hack', 2549, 'This hack changes all players/teams completely, and some arenas as well. There are more changes, such as you can punch by pressing the B button, and in the last round you can&#039;t see the ball.\r\n\r\nVideo: https://www.youtube.com/watch?v=f66rSDFywXE\r\n\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[1367][840]Hack by Pangyu.rar', '2.0', '2013-06-07 00:12:13', '2015-05-18 16:03:19', '03 June 2013', 1370232000, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 716, 1, 'Patch the Japanese rom (Ike Ike! Nekketsu Hockey Bu)\r\nCountry: Japan\r\nInternal checksum 8A60\r\nCRC32 03ECD3E7\r\nMD5-31EF0BB80B1410A310EE99850ACE8BBD\r\nSHA1-66FFF97D285FDA1E0A51C372AF5322245FAAB3A2\r\nSHA-256 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', 0, '', '', ''),
(1368, 1, 1408, 'Dr. Lip', 2550, 'This hack replaces all of Mario&#039;s sprites with those depicting Lip, a depressingly underrated character from the depressingly underrated SNES puzzle game Panel de Pon, because, you know, girls can be doctors too! It alters the virus sprites as well.\r\n\r\nInspired by such hacks as Donkey Kong: Pauline Edition and Super Mario Bros.: Peach Edition.', '[1368][436]DrLip.zip', '1.0', '2013-06-10 19:29:26', '2014-12-29 05:56:44', '02 June 2013', 1370145600, '', 1, 0, 0, 0, 0, 0, '1368titlescreen.png', 5, 0, 0, 1031, 1, 'Country: Japan/USA\r\nCRC32:  0xd046f734\r\nSHA-1: 01de1e04c396298358e86468ba96148066688194\r\nSHA-256: 30b385456dada4ed242f383c7fabc8200d7529c273bb4c15f8cadda8a2449031\r\nMD5: 0x7d5beed1106c0d0c9a17002c986513fe\r\nDr. Mario (JU).nes (GoodNES 2.01)', 0, '', '', ''),
(1369, 9, 1930, 'Selectable Eyedol', 1574, 'In light of news that Killer Instinct is getting a new game, it dawned on me that the original didn&#039;t have Eyedol as a selectable character by any normal means.\r\n\r\nWhat this patch does is allow you to select Eyedol WITHOUT having to use the code on the VS. screen while having Cinder selected.\r\n\r\nFeel free to enjoy him anytime with ease!\r\n\r\nWorks with Killer Instinct 1.1!', '[1369]Killer Instinct - Selectable Eyedol.zip', '1.0', '2013-06-11 06:56:12', '2013-06-21 02:20:22', '11 June 2013', 1370923200, '1369readme.txt', 0, 0, 0, 0, 1, 0, '1369titlescreen.png', 5, 0, 0, 6385, 6, 'Country USA\r\nInternal CRC 45C0\r\nCRC32 252C1DA7\r\nMD5 2BB72E91F9B2AC505D917607C23E92CE\r\nSHA-1 EE9E2E95D6E99EB1B0E2060A1210A489E88DCC13\r\nSHA-256 618A23636E07110E094277EC1D1E60C3620A6E9A5F386292808267593FA803AD\r\n     \r\nKiller Instinct (USA).sfc (No-Intro 2011-12-24)\r\nKiller Instinct (1.1)', 0, '', '', ''),
(1370, 1, 782, 'Ninja Gaiden evil edition', 2552, 'This hack change all levels in the game including bosses.It also adds new powers.', '[1370]FHDRHDT.rar', '1.0', '2013-06-11 17:50:11', '2013-06-11 17:43:37', '11 June 2013', 1370923200, '', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 2536, 1, 'rominfo : Country: USA\r\nInternal checksum 8A60\r\nCRC32:              D34D958F\r\nMD5:                73709A01 9167ACF8 AD2AD27A 799FCFC1\r\nSHA1:              BF36CCE8 79B9855F 7B40920B 98BA3391 33B4FA50', 0, '', '', ''),
(1371, 9, 302, 'Learnable Rage', 1902, 'The patch changes the way to learn [i]rages[/i]. In the end of a successful battle, if Gau is present, he automatically learns all available [i]rages[/i] from the enemies. It applies to battles outside of the Veldt.', '[1371]ff6sb_learnable_rage_10.7z', '1.0', '2013-06-12 15:20:58', '2013-06-12 12:27:14', '12 June 2013', 1371009600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1608, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1372, 1, 199, 'Technos Ice Hockey all teams demo', 2440, 'This hack allows you to select every team in the game at two players demo mode. You can also select the same team as your opponent. There is a bug in the game, sometimes the ball looks like in image 3. To fix the bug just restart the game and chose your teams again.', '[1372]demo.rar', '1.0', '2013-06-12 15:26:02', '2018-02-15 12:40:18', '12 June 2013', 1371009600, '', 0, 0, 0, 1, 0, 1, '1372titlescreen.png', 6, 0, 0, 453, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(1374, 1, 909, 'Chip and Dale Rescue Rangers (U) Roketv2', 2553, 'This hack change all levels adding new enemies and bosses.', '[1374]cd.rar', '1.0', '2013-06-12 18:46:57', '2013-06-19 14:32:29', '12 June 2013', 1371009600, '', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 2936, 1, 'Country: USA\r\nInternal checksum 8A60\r\nCRC32: D34D958F\r\nMD5: 73709A01 9167ACF8 AD2AD27A 799FCFC1\r\nSHA1: BF36CCE8 79B9855F 7B40920B 98BA3391 33B4FA50', 0, '', '', ''),
(1375, 1, 199, 'Technos Ice Hockey 2 special kits', 2440, 'This hack allows you to use the lincolns and canadians kits in 1 player mode.', '[1375]kits.rar', '1.1', '2013-06-12 23:24:29', '2018-02-15 12:40:19', '12 June 2013', 1371009600, '', 1, 0, 0, 1, 0, 1, '1375titlescreen.png', 6, 0, 0, 412, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(1377, 1, 725, 'NFL TECMO SUPER BOWL 2K11', 2157, '* Changes * \r\nCinema screen changed to saints,Titans,and browns(because i like them!)\r\nMenu screen is gold,and season schedule screen is black to commemorate the world champion saints!\r\nofficial 2010 nfl schedule!\r\nRookies are on the team if they are a projected starter.\r\n2011 year implemented into menu screens.\r\nBall has laces!\r\nMultiple changes to in game text(interception!) (p.a.t.) (i am back!....injury return screen) (Let&#039;s Go!..start screen) (POST QTR STATS instead of tecmo sports news) between quarters\r\n\r\nHacks\r\nDedicated punt,and kickoff returner (players use their max speed for the return)\r\nAdjustable Quarter Length\r\nAdjustable Weather\r\nMore accurate fg&#039;s\r\nAbility to change playbook in game anytime\r\nAbility to change quarter length\r\nPunt coverage boost cut ( to allow better returns)\r\nDedicated fumble and interception returner (players use their max speed for the return)\r\nStats screen after each quarter!\r\nJuiced!!!!!!\r\n4-3/3-4 defense hack\r\nPC/PA hack\r\nHP hack\r\nUltra Logic hack(cpu plays better defense!)', '[1377]Drummers NFL TECMO SUPER BOWL XLV FINAL.rar', 'Final', '2013-06-13 17:23:27', '2013-06-13 19:07:56', '18 February 2011', 1298005200, '1377readme.txt', 1, 0, 0, 1, 1, 0, '1377titlescreen.png', 1, 0, 0, 576, 1, 'Tecmo Super Bowl (U).nes - GOODNES (3.14)\r\nCRC32: 328D2789\r\nMD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\nSHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(1378, 11, 1925, 'Streets Of Rage 2 - Robocop &amp; ED-209', 2555, 'Come quietly or there will be trouble! In this patch, Robocop joins forces with the ED209 robot to bring down Mr. X and his Syndicate. Dead or alive, you&#039;re coming with me! Four... three... two... one... now authorized to use physical force! Complete with the relevant sound effects &amp; a complete different character game-play style!', '[1378]sor2robocop.zip', '1.0', '2013-06-13 17:31:15', '2013-06-13 14:38:55', '25 August 2012', 1345867200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 6449, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1379, 11, 1925, 'Streets Of Rage 2 - Rudra Unlocked', 2555, 'This hack replaces Blaze with the ninja assassin Rudra from SORR v5! They said it couldn&#039;t be done, but here it is!\r\n\r\nRudra&#039;s ninja moves:\r\n\r\n- She becomes invisible while walking. Initially you see her, then you see a signature, then she totally disappears. (Like the samurai Yamato in SOR3)\r\n- In the 3rd punch she becomes invisible, then reappears from the opposite side attacking the opponent with a jump attack\r\n- In the combo end she becomes invisible, then automatically hits most of the opponents in the screen before reappearing\r\n- A button throws 3 shurikens (special)\r\n- B+C throws 1 shuriken (back attack)\r\n- She stands up fast and is faster than Blaze', '[1379]sor2rudra.zip', '1.0', '2013-06-13 17:42:23', '2013-06-13 14:30:02', '10 April 2010', 1270872000, '1379readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 3416, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(1380, 1, 199, 'Technos Ice Hockey Reloaded', 2440, 'This hack adds new features like\r\n-new story\r\n-new players\r\n-new uniforms\r\n-new uniforms attack levels\r\n-new uniforms defense levels\r\n-new power levels\r\n-new speed levels\r\n-new defense levels\r\n-new shots\r\n-new fields\r\n-all teams playable demo (patch)\r\n-can chose 2 special kits (patch)\r\n-music in stages changed\r\n-and more...\r\n\r\nThis hack continues the story from the original game.Alex is the new leader of\r\nSouthside high school and his first match is against the new nekketsu team.The nekketsu leader is Ed.\r\nAfter Alex wins he becomes leader of nekketsu and challenge all hockey team that he\r\nknow and finally he faces Ric team in the last match.\r\n\r\nThe players from the original game that appears in this hack:Alex,Ed,Bo,\r\nFred,Sam,Moe,Joe,Nick,Ric.\r\n\r\n The new teams\r\n-SouthSide : Alex,Fred,Sam,Moe,Joe\r\n-Nekketsu : Alex,Ed,Bo,Viny,Leo,Sly,Nick\r\n-Martial : Oni,Wolf,Sai,Odai,Wang\r\n-Killers : Jake,Erik,Nate,Pery,Pire\r\n-Gakuen : Gome,Ralp,Line,Rock Jery\r\n-Tigers : Chen,Vick,Brad,Cody,Max\r\n-Rangers : Trip,Ash,Snip,Zaku,Lars\r\n-Kung Fu : Mike,Tex,Pat,Hary,Ned\r\n-Fishers : Jay,Many,Dave,Otto,Paco\r\n-Hattori : Drew,Ryan,Shea,Matt,Hex\r\n-TheNinja : Ric,Chip,Sid,Will,Hawk.\r\n\r\nVIDEO: http://www.youtube.com/watch?v=l64yg0VBJfw\r\n\r\nFor more information about skills,uniform &amp; others, read the read me file.\r\n\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the CPU with any team you want against team and players.', '[1380]Technos Ice Hockey Reloaded.rar', '2.0', '2013-06-13 17:53:09', '2020-07-11 16:29:01', '13 June 2013', 1371096000, '1380readme.txt', 1, 1, 1, 1, 1, 1, '1380titlescreen.png', 1, 0, 0, 1382, 1, 'Use the patch on Ike Ike! Nekketsu Hockey Bu - Subette Koronde Dai Rantou (Japan) by TransBRC in v1.1\r\nCRC32:              D61C628E\r\nMD5:                490b241134d9c52aa2490408f2c2f98b', 0, '', '', ''),
(1381, 1, 183, 'Kyatto Ninden Teyandee the Second Coming', 2556, 'This hack change all levels including bosses, and adds some new graphics. The hack is in Russian language.', '[1381]Kyatto_Ninden_Teyandee_the_Second_Coming_v1_2.rar', '1.2', '2013-06-13 19:23:57', '2021-07-16 07:31:28', '31 December 2012', 1356930000, '', 1, 0, 1, 1, 1, 0, '1381titlescreen.png', 1, 0, 0, 1344, 1, 'Database match: Cat Ninden Teyandee (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4366AA9D91ADC80EC063667C59421B6245B0B786\r\nFile CRC32: 6F1485ED\r\nROM SHA-1: 7D47CD172B886ECE5B98CCB8FEACBACEFA465C3A\r\nROM CRC32: 45878D7F', 0, '', '', ''),
(1382, 1, 1819, 'Darkwing Duck New Levels', 2492, 'Darkwing Duck New Levels.\r\n\r\ncreated in CadEditor http://romhacking.net./utilities/967/\r\n\r\n- New levels.\r\n- New arena for the boss fights\r\n- New bonus at every level.\r\n- More powerful Heavy and Thunder Gases\r\n- Six levels are open at start\r\n- Some graphics redrawn.\r\n- New Title screen.\r\n\r\nOriginal ROM file name : Darkwing Duck (U) [!].nes, but patch must working at most versions of game.', '[1382]Darkwing Duck New Levels_ips.zip', '1.0', '2013-06-14 21:58:31', '2013-06-14 16:53:26', '14 June 2013', 1371182400, '1382readme.txt', 0, 0, 1, 0, 0, 0, '1382titlescreen.png', 1, 0, 0, 4161, 1, 'Darkwing Duck (U) [!].nes (GoodNES3.1)\r\nMD5:  0xeb9713d1cac3586601833d8df854114e\r\nCRC32:  0x5dce2eea', 0, '', '', ''),
(1384, 1, 909, 'Chip and Dale Alternative', 2559, 'Chip and Dale Alternative Levels \r\n\r\nCreated in CadEditor http://romhacking.net./utilities/967/\r\n\r\n- Locations altered by 90%\r\n- Difficulty slightly increased\r\n- Changed bosses&#039; arena except the last one.', '[1384]Chip \'n Dale Alternative.zip', '1.0', '2013-06-19 22:35:23', '2014-11-11 06:12:37', '14 June 2013', 1371182400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2023, 1, 'Country: USA\r\nInternal checksum 8A60\r\nCRC32: D34D958F\r\nMD5: 73709A01 9167ACF8 AD2AD27A 799FCFC1\r\nSHA1: BF36CCE8 79B9855F 7B40920B 98BA3391 33B4FA50', 0, '', '', ''),
(1385, 8, 876, 'Pokemon Red Full Color Hack', 1846, 'This is a colorization hack of Pokemon Red and Blue, done entirely using ASM. It takes full advantage of Gameboy Color hardware, which is much more capable than the Super Gameboy. The overworld is fully and properly colorized, and with colorized attack sprites, even battles are more colorful!\r\n\r\nIn addition to color, Pokemon and Trainer sprites have been imported from Pokemon Gold/Silver/Crystal, and so has the battle HUD. If you don&#039;t want this, the &quot;vanilla&quot; patch does not touch these.', '[1385]pokered_color.zip', '1.2', '2013-06-20 19:41:35', '2017-07-26 03:23:48', '25 July 2017', 1500955200, '1385readme.txt', 1, 0, 0, 0, 0, 0, '1385titlescreen.png', 5, 0, 0, 100561, 1, 'Country: USA/EUR\r\nInternal Checksum: 91e6\r\nMD5: 3d45c1ee9abd5738df46d2bdda8b57dc', 0, '', '', ''),
(1386, 9, 302, 'Final Fantasy VI - Ted Woolsey Uncensored Edition', 2564, 'Back when Final Fantasy VI (Final Fantasy III US) was released the game was heavily toned down, censoring graphics and the like. When it was re-released for the Playstation, the graphics were uncensored but toned down script remained. Then came Final Fantasy VI Advance with a newer (though some consider drier) translation, but the color palette and music were altered for the handheld console. Others have made re-translations, such as the great work by RPGOne, Lina Darkstar, and Kwhazit.   \r\n\r\nNow this is Final Fantasy VI: Ted Woolsey Uncensored Edition. The goal was to \r\nmake the SNES version uncut and to clean up the script but keep the nuance\r\nused by Woolsey in the original game&#039;s release. Using the original Woolsey script \r\nas a basis to analyze, the entire game was looked through, line by line, using\r\nFFVI Advance, RPGOne, and Lina Darkstar to accomplish this. Recently, the game&#039;s\r\nscript was also heavily analyzed by Kwhazit and Mato (Legends of Localization).\r\nWith these newer and more heavily detailed looks into the game, the script was\r\nagain updated to provide a much more accurate version while still remaining true\r\nto the original game&#039;s release. \r\n\r\nAlso used was various tools and patches to uncensor the graphics, restore Character Class names, extend spell names, rename monsters and items, and make hopefully the version of Final Fantasy VI that everyone will play.\r\n\r\nAny bug fixes or additions that were used were chosen not for any balance changes, but to fix persistent issues in the game, as to not change the experience of the original too much. This even includes the long list used in the optional Bug-Fix versions of the game.\r\n\r\nAdditional Add-Ons are also optionally included. These tweaks bring an overall complete experience that many would say should have been in the original game to begin with.\r\n\r\nThe Music Player included with the game has been altered for compatibility with Ted Woolsey Uncensored Edition. \r\n\r\nPlease refer to the additional patches read-me for details.\r\n\r\nPlease be sure to report any issues in the forum discussion. Join in on the discussion [url=http://www.romhacking.net/forum/index.php/topic,16476.0.html]here.[/url]', '[1386]Final Fantasy VI (Ted Woolsey Uncensored Edition 3-06a).zip', '3.06a', '2013-06-22 18:13:50', '2024-07-29 13:23:03', '29 July 2024', 1722211200, '1386readme.txt', 1, 0, 0, 1, 0, 1, '1386titlescreen.png', 5, 0, 0, 91132, 4, 'Name:	Final Fantasy III (USA)\r\nCRC32:	A27F1C7A\r\nMD5:	E986575B98300F721CE27C180264D890\r\nSHA-1:	4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7', 0, '', '', ''),
(1387, 1, 706, 'Rockman 5 MMC5 Mapper', 1876, 'This is a patch for Rockman 5, that converts the ROM to the MMC5 Mapper. The most advanced and powerful mapper for the NES. Nothing has been altered from the game other than the game&#039;s original MMC3 routines and registers being re-written to MMC5.\r\n\r\nIt also expands the ROM to 1 MB, so you can have extra programming, and graphics space.\r\n\r\nThis was originally only released to the public for the japanese rockman remodelling community. But decided to now submit it to romhacking.net\r\n\r\nThis will only work with a Rockman 5 ROM, NOT compatiable with Megaman 5.\r\n\r\nIt&#039;s intended to be used for the base of anyone&#039;s own romhacks.', '[1387]Rockman 5 MMC5 upgrade.zip', '1.0', '2013-06-22 22:23:26', '2022-11-10 13:44:40', '26 August 2012', 1345953600, '1387readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1054, 1, 'Database match: Rockman 5 - Blues no Wana! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nFile CRC32: 9D01E44C\r\nROM SHA-1: 36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32: FDDF2135', 0, '', '', ''),
(1388, 1, 199, 'Go Go! Nekketsu Hockey Club Extreme', 2440, 'This is a hack of the translation [url=http://www.romhacking.net/translations/224/]Go Go! Nekketsu Hockey Club[/url].\r\n\r\nIt changes:\r\n-all players skills, looks, shots etc.\r\n-all arenas \r\n-music order\r\n-uniform skills &amp; looks\r\n-all teams versus\r\n-and others...\r\n\r\n\r\nThe Story mode text is unchanged.\r\n\r\nThis hack is a similar to the [url=http://www.romhacking.net/hacks/1380/]Technos Ice Hockey Reloaded[/url] hack.\r\n\r\nVideo: http://www.youtube.com/watch?v=QVnR91SZ-IQ\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[1388][810]Go Go! Nekketsu Hockey Club Extreme.rar', '2.0', '2013-06-24 14:38:19', '2015-05-13 10:48:14', '20 June 2013', 1371700800, '', 1, 1, 1, 1, 1, 1, '1388titlescreen.png', 1, 0, 0, 1313, 1, 'Use the patch on USA rom (Technos ice hockey)\r\nCountry: USA\r\nInternal checksum 8A60\r\nCRC32: 43898EF5\r\nMD5: 4D083E94 27207E68 7FD55559 C682A976\r\nSHA1: 61B2D2E4 D3C81ADE 75EFBEF8 77551DC1 7705AC64', 0, '', '', ''),
(1391, 1, 712, 'Legend Of Zelda - GST', 2591, 'Here is a complete graphics overhaul that changes everything to the Game Boy version of graphics.', '[1391]Legend of Zelda GST (Zelda Hack).7z', '1.0', '2013-06-29 10:17:56', '2013-06-29 06:31:14', '29 June 1999', 930628800, '', 1, 0, 0, 0, 0, 0, '1391titlescreen.png', 5, 0, 0, 1697, 1, 'Legend of Zelda, The (U) (PRG0) [!].nes\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2', 0, '', '', ''),
(1393, 1, 750, 'Super Mario Bros 3 Challenge', 2592, 'This Super Mario Brothers 3 hack game made in the image of the original Mario Bros. 3. However, this game is much, much, much, much harder. Some of the levels remain almost identical to their older counterparts. Some others may be hardly recognizable to you! Consult the readme for changes in the game, there are too many to list here!\r\n\r\n==STORY==\r\n\r\nHearing a call of distress from Princess Toadstool through the pipes leading from the Mario Bros&#039; Plumbing Shop to the Mushroom Kingdom, Mario and Luigi leaps into action, heading through the pipes and straight towards the Mushroom Kingdom Palace. Upon arriving, they found the place a complete wreck (Once again).\r\n\r\nRecognizing King Bowser Koopa&#039;s handiwork, the Brothers knew what they had to do. The trail of destruction led to an area that the Brother&#039;s hadn&#039;t visited in ten years or more--The Grasslands.\r\n\r\nJust as they had all those years before in their third adventure, Mario and Luigi set out to cross the eight worlds, heading for Bowser&#039;s Castle to rescue the Princess. However, a lot can change in ten years, and a lot has. Though many things were the same or quite similar to what the Brothers remembered, many others were quite changed. Koopa has had ten years to beef up every area between the Mario Brothers and his Castle, and he has used the opportunity well. The Mario Brothers are in for their toughest challenge ever.', '[1393]Smb3Cv90F.zip', '9.0f', '2013-06-29 10:19:49', '2017-09-27 02:40:52', '01 April 2000', 954565200, '1393readme.txt', 0, 0, 1, 0, 1, 0, '1393titlescreen.png', 1, 0, 0, 2467, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449', 0, '', '', ''),
(1394, 1, 749, 'Legend Of The Blob Bros. 2', 389, 'After failing to defeat Mario and his friends in the dream world of Sub-Con, Wart has set his sights on a new target: a small, seemingly defenseless planet called Blobaria. As the entire world falls under Wart&#039;s evil spell, it&#039;s up to Blobby and his three trusted companions to track down the wicked wizard and put a stop to his evil plans once and for all!\r\n\r\nThis hack completely changes the game&#039;s graphics, levels, and storyline, and even throws in a couple of surprise gameplay changes near the end. With a completely different take on how Super Mario Bros 2. ended, this is a must for any fan of the series.', '[1394]blobbro2.zip', '2.0', '2013-06-29 21:55:26', '2013-09-10 07:26:58', '20 September 2002', 1032494400, '1394readme.txt', 1, 0, 1, 1, 0, 0, '1394titlescreen.png', 1, 0, 0, 3036, 1, 'Super Mario Bros. 2 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 7D3F6F3D\r\nMD5: 71576D8339BD63198FCFC51A92016D58\r\nSHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE', 0, '', '', ''),
(1395, 9, 302, 'Rage and sketch expansion', 1902, 'Enemies have two moves associated with the [i]Rage[/i] command and two moves associated with the [i]Sketch[/i] command. Unfortunately, two moves by enemy is insufficient to represent the enemy behavior.\r\n\r\nThe patch redirects the [i]Rage[/i] and [i]Sketch[/i] command to use the [i]Control[/i] list instead of their own lists. It generates new combinations for the [i]Rage[/i] and [i]Sketch[/i] commands. The [i]Control[/i] list has four maximum moves by enemy and the algorithm always add the [i]Fight[/i] command and the enemy [i]Special[/i] command.\r\n\r\nThe [i]Sketch[/i] command has a dangerous bug where a failed sketch can corrupt the game. An alternative version of the bug fix used in the version 1.1 of the game was implemented and added to the patch.', '[1395]rage_and_sketch_expansion_10.7z', '1.0', '2013-06-29 22:11:57', '2013-06-29 21:53:34', '29 June 2013', 1372478400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 711, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1396, 1, 719, 'Dragon Warrior - Special Edition 1.3a', 131, 'An improvement on a classic. This hack is a combination of a hack called Special Edition 1.3 and a few touch ups I did plus font changes. All the NPCs have also been converted to ones looking like ones from Dragon Warrior 4.', '[1396]Dragon Warrior Special Edition V1-3a.7z', '1.3a', '2013-06-30 02:09:54', '2013-06-30 22:35:07', '29 June 2013', 1372478400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1626, 1, 'Dragon Warrior (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: D4D5F5D7\r\nMD5: 25CF03EB7AC2DEC4EF332425C151F373\r\nSHA-1: 1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE', 0, '', '', ''),
(1397, 1, 709, 'Peach &amp; Daisy - The Royal Games', 791, 'Here is a hack which allows you to play as Peach or Daisy in Super Mario! Some of the enemy sprites have been redesigned and all the levels have been redone! There are 2 patched included, one which allows you to apply newly edited music and one for if you wish to retain the original score of the game.', '[1397]Peach and Daisy - The Royal Games.rar', '1.0', '2013-06-30 02:11:06', '2022-04-15 18:35:32', '24 December 2006', 1166936400, '', 1, 1, 1, 0, 0, 0, '1397titlescreen.png', 1, 0, 0, 2787, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes - (GOODNES 3.14)\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(1398, 1, 748, 'Rygar Ultimate', 2594, 'Here is a hack for Rygar which changes all the maps in the game! The difficulty is also another factor which has been increased as well.', '[1398]Rygar Ultimate V4-1A by Jimo.7z', '4.1a', '2013-06-30 02:11:42', '2017-01-11 22:26:46', '26 July 2012', 1343275200, '', 0, 0, 1, 0, 1, 0, '1398titlescreen.png', 1, 0, 0, 1652, 1, 'Rygar (U) (PRG0) [!].nes\r\nCRC32: 8071EC1E\r\nMD5: 6B9E389C9C455C7D5A867311B051BEEE\r\nSHA-1: 8D0DB0EE8CA975FFAE848B161A041440CF20DAF1', 0, '', '', ''),
(1399, 1, 753, 'The Legend of Zelda - Leaf of Inertia', 734, 'It&#039;s the original game but with a twist.  Link can&#039;t jump! While the world map and dungeon layouts are mostly unchanged, they have been designed with no jumping in mind. Included in the download is a Hard mode, Easy mode, and an Easy Mode with jumping enabled so you can play normally.', '[1399]Zelda II - Leaf of Inertia v1-2.zip', '1.2', '2013-06-30 05:18:06', '2021-05-19 05:12:17', '20 January 2011', 1295499600, '1399readme.txt', 0, 0, 1, 0, 1, 0, '1399titlescreen.png', 1, 0, 0, 2157, 1, 'Zelda II - The Adventure of Link (U) [!].nes\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1400, 1, 1248, '8 Eyes - Playing as Simon Belmont', 988, 'Here is a fully functional hack of 8 Eyes, where Simon Belmont is the main character! No longer do you have to stab enemies with a small sword but now with Simon&#039;s whip! Also some of the classic Castlevania secondary weapons are of use to you in the game! The patch does not change any of the story line at all but to demonstrate how a conversion such as this can be done. \r\n\r\nThis patch is a test of a current project to convert the entire game into a new Castlevania adventure. \r\nFor more details, see the following web site below.\r\n\r\n[url]http://acmlm.kafuka.org/board/thread.php?id=3623[/url]', '[1400]8eyesCastlevaniaB3.7z', 'B3', '2013-06-30 05:20:51', '2013-06-30 17:03:59', '22 April 2008', 1208836800, '', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 3574, 1, '8 Eyes (U) [!].nes - GOODNES 3.14\r\nCRC32: 18F9BB24\r\nMD5: 0D3DDB15FB94C7C663062C9BBF804299\r\nSHA-1: FDDC581F9837C47628FCFBA01F258F3318AF9641', 0, '', '', ''),
(1401, 1, 1290, 'Escape From Base 57', 389, 'Melt your way through 50 floors of madness inside a giant prison compound in this complete Bomberman ROM hack.\r\n\r\nIn Escape from Base 57, you control Blobby Slimeson. Your mission, should you choose to accept it, is to work your way through all 50 Cell Blocks, using the experimental fuel to melt down walls and defeat\r\nthe prison guards. Along the way, you&#039;ll encounter a multitude of chemical and electronic kits, which will allow you to enhance your fuel--and yourself--in many different ways!', '[1401]escape57_v10.zip', '1.0', '2013-06-30 05:21:30', '2013-06-30 03:21:24', '02 November 2002', 1036213200, '1401readme.txt', 1, 0, 1, 0, 0, 0, '1401titlescreen.gif', 1, 0, 0, 899, 1, 'Bomberman (U) [!].nes - GOODNES 3.14\r\nCRC32: B9804046\r\nMD5: 97DDB647898B01065F395EB64C3D131F\r\nSHA-1: 12531701E633D2196C9A15F944B101A8205248E4', 0, '', '', ''),
(1402, 1, 1938, 'Luidius', 2595, 'Play as a Luigi headed Vic-Viper and take down a galaxy of space enemies resembling those of the Super Mario Bros. game! Most of the enemies have been edited graphically.', '[1402]luidius.rar', '1.0', '2013-06-30 10:34:54', '2018-04-04 03:36:10', '08 December 1999', 944629200, '', 1, 0, 0, 0, 0, 0, '1402titlescreen.png', 5, 0, 0, 1032, 1, 'No-Intro Name: Gradius (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      5E6719B309A9F522135E5B889F326F4C\r\nFile SHA-1:    2EA97AA8031AE5A22BC171FE959751CC09410CDF\r\nFile CRC32:    97C4EAC3\r\nROM MD5:       DCE09B5052897B78CA7F9370568CB0C2\r\nROM SHA-1:     C823768907793E5BF3BECF52E8A654CEE69EE116\r\nROM CRC32:     D8EFF0DF', 0, '', '', ''),
(1403, 1, 739, 'Castlevania - Bloody Adventures', 2596, 'Here is a hack which changes all the levels and most of the graphics in the game.', '[1403]Castlevania - Bloody Adventures.7z', '1.0', '2013-06-30 10:35:30', '2013-06-30 05:52:20', '01 January 2008', 1199163600, '', 1, 0, 1, 0, 0, 0, '1403titlescreen.png', 1, 0, 0, 2851, 1, 'Castlevania (U) (PRG0) [!].nes\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341', 0, '', '', ''),
(1404, 11, 66, 'Phantasy Star II Modernization', 1546, 'The purpose of this hack is to mitigate many of the flaws of Phantasy Star II in order to create an overall play experience more similar to that of Phantasy Star IV. This means decreasing the amount of level and money grinding, increasing the number of references to other games in the series, script improvement, bug fixing, and more.\r\n\r\nMajor changes include: character niches and specialties are enhanced, technique arsenals are improved and mastered more speedily, shop and treasure chest contents are streamlined, characters join with better equipment, useless items are retired in favor of better ones, enemy names are expanded and made more consistent with the other games, etc.\r\n\r\nWe are currently on Version 4.1, the seventh release of this hack. Version 4.0 was a complete rebuild from the ground up using the Phantasy Star II Disassembly document by lory1990, available on this site. 4.1 only addresses a few small issues from 4.0. Please see the readme for details, and thank you to everyone who tries the hack!', '[1404]072222ps2hack.zip', '4.1', '2013-07-01 01:13:50', '2022-07-22 18:56:07', '22 July 2022', 1658462400, '1404readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 7339, 8, 'Database match: Phantasy Star II (USA, Europe) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0711080E968490A6B8C5FAFBB9DB3E62BA597231\r\nFile/ROM CRC32: 904FA047', 0, '', '', ''),
(1405, 9, 302, 'Natural Ability Extension', 2598, 'Natural Ability Extension modifies a few aspects of the natural ability learning functions in FF6.  Its primary function is to give Relm her own natural magic list that she will learn at recruitment/on level up. It teaches one dance (Wind Song) at the start of the game, making it available to Mog when he&#039;s first recruited (or, in fact, any character to whom you give the Dance ability, if it&#039;s otherwise hacked). \r\n\r\nAdditionally, it fixes a minor issue with Celes&#039; natural magic list that is only a problem in vanilla if she surpasses level 32 due to level averaging.', '[1405]NatAbiExtension-1-1.zip', '1.1', '2013-07-02 23:54:57', '2013-07-21 15:27:48', '21 July 2013', 1374379200, '1405readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 676, 3, 'Internal Name: FINAL FANTASY 3 \r\nCountry: USA\r\nHeader: Exists\r\nInternal Checksum 5F32\r\n\r\nCRC32 A27F1C7A\r\nMD5 E986575B98300F721CE27C180264D890\r\n\r\nFinal Fantasy III (USA) (1.0) - NSRT v3.4', 0, '', '', ''),
(1406, 1, 1016, 'Miku Runner', 2533, 'An extensive and detailed ROM hack of Lode Runner featuring legendary virtual idol Miku Hatsune, and contains new graphics, levels, and music.', '[1406]miku_runner100.zip', '1.00', '2013-07-05 20:25:09', '2013-08-21 02:01:46', '23 September 2009', 1253678400, '', 1, 1, 1, 1, 0, 0, '1406titlescreen.png', 1, 0, 0, 1563, 1, 'Lode Runner (J).nes\r\nLength: 24592 Bytes (192 Kbit)\r\nCRC32: 807B77F5\r\nMD5: B6D1BDB0 72247323 5D2360F3 8C74517C\r\nSHA1: 9FAD1707 73EDEEB5 A4F794D7 F13F3EBD 0BF654F3', 0, '', '', ''),
(1407, 9, 800, 'Yoshi&#039;s Ultimate Island', 2604, 'Like Yoshi&#039;s Island? Now try this! The Yoshis are now re-colored and the Pokémon will cameo in this crossover hack!\r\n\r\nNote:\r\nNo levels can be hacked with an exception of one level.\r\n\r\nNew Features:\r\n*New colored Yoshis\r\n*The new enemy is introduced (in case, the biting Bullet Bill, who first appeared in Super Mario Advance 3)\r\n*The Extremespeed Eevee appeared in this game as a replacement for Super Baby Mario. Several Pokémon also appeared as World icons, making this hack a crossover!\r\n*A newly-discovered 2-Player bonus level is introduced. Does that surprise level exist? You&#039;ll have to wait and find out after you collect all 100 scores in World 6! Note: If you&#039;re entered that level, wait until the second player appears.\r\n\r\nModification Bonus:\r\n*Bandit with wings was used in the Bonus Game instead of Kamek.\r\n*Some levels are modified.\r\n*Some icons are modified.\r\n*Some enemies are removed.\r\n*A Yoshi mask was removed so Bandit can be his regular self!\r\n*Yoshi colors are now switched. The gold and silver ones are the right ones.\r\n*Most of the text was modified to make it suitable more like Super Mario Advance 3.\r\n*The introduction level are no longer used in this game. There are also no introduction cutscene, either!\r\n*The Piranha Plant boss was now immune to eggs, preventing the &quot;Oh My!&quot; trick.\r\n*There are now 5 extra levels and a 1 special level.\r\n*A Pokémon GTS Distribution password appeared somewhere in World 5. Can you find it?\r\n*A special surprise cheat code appeared somewhere in World 3. Can you find it?', '[1407]Yoshi\'s+Ultimate+Island.zip', '1.0', '2013-07-07 01:36:23', '2022-02-20 20:18:21', '06 July 2013', 1373083200, '', 1, 0, 1, 1, 0, 1, '1407titlescreen.png', 5, 0, 0, 5074, 3, 'Database match: Super Mario World 2 - Yoshi&#039;s Island (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 8A94223000C5B3D41AA4AC507794B3DD4C59B5F2\r\nFile CRC32: CC74B2CF\r\nROM SHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nROM CRC32: D138F224', 0, '', '', ''),
(1408, 9, 301, 'FF5r', 4023, 'A large remix of the Final Fantasy 5, this hack imports several musical tracks from different games, includes new and imported enemies from across both the Final Fantasy series and other Square-Enix franchises, adjusted skills, adjusted classes (including new additions), shops--a large number of noticeable differences make this a hack that stands out.\r\n\r\n[b]Note from RHDN Staff:[/b]\r\n-There now exists a translation specifically made for this hack by Serity. It can be found at the following link; https://www.romhacking.net/hacks/7972/', '[1408]FF_0115.zip', '1.4', '2013-07-07 01:37:30', '2023-07-28 07:28:56', '08 June 2012', 1339128000, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 17487, 3, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(1409, 1, 137, 'Super Contra II', 2959, 'This game is a hack of Contra which completely alters the level layouts, making the game much harder than the original. The bosses have also been altered. Some of the bridges in the Jungle level don&#039;t blow up and it&#039;s difficult to tell where you can jump out of the water because of the new layout, with certain areas where the player jumps down to a different part of the water when they&#039;re already in it. The Base levels now take up the whole screen in size and the targets have been changed, although strangely the enemies still spawn in the same spots that they did in the original. Some targets are also invisible here for unknown reasons. The gun targets here also fire more often than they did originally. The player is now given 5 lives instead of 3 and whenever they lose a life, they keep the gun that they had when they died. The audiovisuals are the same, apart from the title screen which doesn&#039;t have the Contra logo or Konami copyright. The Base levels also look considerably different, despite using the same tiles. Many have criticised this hack for being almost unplayable due to the changed layouts. Prepare for a not so normal Contra experience as it will be very difficult!', '[1409]Super Contra II.7z', '1.0', '2013-07-07 03:01:11', '2016-09-02 09:05:47', '01 January 1993', 725864400, '', 0, 0, 1, 1, 1, 0, '1409titlescreen.png', 1, 0, 0, 8369, 1, 'Contra (U) [!].nes - GOODNES 3.14\r\nCRC32: C50A8304\r\nMD5: 7BDAD8B4A7A56A634C9649D20BD3011B\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B', 0, '', '', ''),
(1410, 1, 1945, 'Blob Buster', 389, 'Help M.C. defeat the evil forces wreaking havoc on a peaceful island paradise! \r\n\r\nThis patch is a graphical facelift to the game to change the enemy, character, and landscape sprites.', '[1410]blobbust_v10.zip', '1.0', '2013-07-07 09:09:46', '2013-07-07 06:59:20', '07 September 2001', 999835200, '1410readme.txt', 1, 0, 0, 0, 0, 0, '1410titlescreen.png', 5, 0, 0, 520, 1, 'Dig Dug II (U) [!].nes - GOODNES 3.14\r\nCRC32: 3CC270FB\r\nMD5: 7F4D3CEA6C410538995E462E11B68871\r\nSHA-1: E21A7594CD07B478C4D823EABC367A833F9ADB9E', 0, '', '', ''),
(1411, 1, 716, 'Blob Muncher', 389, 'He&#039;s hungry...for justice! Help Blob collect all the Micro-Fuel Pellets before the Bad Blobs find them! This patch converts the graphics of Ms. Pac-Man and the ghosts into Blobs. The Title Screen also has been altered.', '[1411]blobmunc_v11.zip', '1.1', '2013-07-07 09:10:28', '2013-07-07 12:53:03', '04 December 2002', 1038978000, '1411readme.txt', 1, 0, 0, 0, 0, 0, '1411titlescreen.png', 5, 0, 0, 483, 1, 'Ms. Pac-Man (U) (Namco).nes - GOODNES 3.14\r\nCRC32: 480FF69C\r\nMD5: 458B0B7A3EABC4CF6F828ECD86B73A80\r\nSHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174', 0, '', '', ''),
(1413, 1, 749, 'Super Mario Bros. 2 Christmas Edition', 389, 'Wart&#039;s turned the tropical Sub-Con into a winter wonderland! As usual, it&#039;s your job to track him down and put his evil plans on ice...\r\n\r\nThis patch adds a Christmas theme to the game by changing the graphics and some of the characters &amp; enemies in the game.', '[1413]Super Mario Bros 2 - Christmas Edition by BMF54123 (SMB2 PRG1 Hack).7z', '1.0', '2013-07-07 10:08:14', '2013-07-07 06:39:25', '11 June 2000', 960696000, '', 1, 0, 0, 0, 0, 0, '1413titlescreen.png', 5, 0, 0, 2969, 1, 'Super Mario Bros. 2 (U) (PRG1) [!].nes - GOODNES 3.14\r\nCRC32: E0CA425C\r\nMD5: 25B7E8471AE58316593E58205FA16803\r\nSHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC', 0, '', '', ''),
(1414, 1, 750, 'Super Mario Bros. 3 by Luis', 2620, 'Here is a ROM hack that alters almost all the levels in the game. It also adds great difficulty to the game play with the level layouts the way they are.', '[1414]Super Mario Bros 3 by Luis (SMB3 PRG1 Hack).rar', '1.0', '2013-07-09 08:21:02', '2017-09-27 02:45:09', '03 September 2005', 1125720000, '', 0, 0, 1, 0, 0, 0, '1414titlescreen.png', 1, 0, 0, 2027, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes - GOODNES 3.14\r\nCRC32: 0B742B33\r\nMD5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1', 0, '', '', ''),
(1416, 1, 1948, 'Empire Invaders', 2621, 'Play Space Invaders as an X-Wing fighting the empire&#039;s Tie Fighters in this Star Wars themed conversion of a classic.', '[1416]Space Invaders - Empire Invaders (Space Invaders Hack).rar', '1.0', '2013-07-09 08:22:11', '2013-07-09 07:13:18', '19 August 2005', 1124424000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 533, 1, 'Space Invaders (J) [!].nes - GOODNES 3.14\r\nCRC32: 525C0DAB\r\nMD5: 26300F044B85B129AC41577CBFF42A6F\r\nSHA-1: 0FB169D00D27DF8613DDCDC50999D4FAF7922CE0', 0, '', '', ''),
(1417, 1, 1949, 'Graros - Seicross to Gradius Conversion', 2622, 'Here is a graphics conversion which turns your ship into the Vic Viper and the enemies into those from Gradius.', '[1417]Graros (Seicross Hack).rar', '1.0', '2013-07-09 08:22:34', '2013-07-09 07:29:17', '29 April 2002', 1020052800, '', 1, 0, 0, 0, 0, 0, '1417titlescreen.png', 5, 0, 0, 443, 1, 'Seicross (U) [!].nes - GOODNES 3.14\r\nCRC32: C0D823ED\r\nMD5: FF1432776BD87A128876546A22B0DB57\r\nSHA-1: C2591A5D6DD1BB43218E90A045BEE0D8F8A68235', 0, '', '', ''),
(1419, 1, 777, 'Battle City By Mayuge', 2624, 'Here is a ROM hack for Battle City which changes all the existing level layouts for a new game experience.', '[1419]Battle City by Mayuge (Hack).rar', '1.0', '2013-07-10 01:08:46', '2017-06-25 12:02:50', '24 December 1996', 851403600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2001, 1, 'Battle City (J).nes - GOODNES 3.14\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF', 0, '', '', ''),
(1420, 8, 708, 'Pokemon - Crystal Version (Emu Edition)', 2046, 'The third installment of the Emu Edition Pokemon Series is finally here.\r\n\r\nA lot more work went into this hack than the other two.\r\n\r\nRandom encounters with high level Pokemon cannot be found, random third evolutions are also not in this game.\r\n\r\nALL trade evolution Pokemon have been modified to evolve in a different way, all of the wild Pokemon from GS are placed in their normal area, the starters from Gen 1 and 2 have locations around the 2 regions, the Celebi event from the Japanese Crystal has been repaired to work as normal, and lastly the safari zone has been semi restored... giving homes to some Pokemon...\r\n\r\nA ReadMe.txt is included in the .rar file\r\nThis is an IPS patch and comes with the appropriate Patching Software.\r\nA clean Crystal version (1.1) is required.\r\n\r\n*GLITCHFIX: 1.3B was made because 1.3 had a game ending glitch any time you attempted to catch a Pokmeon. ReddestDream found the faulty bytes and after remaking the 1.3 patch it was found that those faulty bytes did not need to be altered. It seems 1.3 was glitched due to creator error, so if you have 1.3, please delete it and get 1.3B.\r\n\r\n*UPDATE: The 1.3 update simply adds some rare items into the game. Like Light Ball and Bright Powder (and many more). All previous .sav files will work fine, just change the name (backing up your .sav is always recommended).\r\n\r\n*UPDATE: The 1.2 update changes nothing except adding Bulbasaur and the Leaf Stones that were neglected in the first release. All previous .sav files will work fine (just rename them, and backing them up is recommended), this update is only helpful if you are trying to catch all 251 Pokemon.', '[1420]Pokemon - Crystal Version (Emu Edition) (v1.3B).rar', '1.3B', '2013-07-10 10:52:37', '2018-08-19 13:15:17', '22 February 2014', 1393045200, '1420readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 57143, 1, 'Pokemon - Crystal Version (UE) (V1.1) [C][!]', 0, '', '', ''),
(1421, 1, 709, 'Super Mario Brothers Shroom Trip', 2625, 'Here is a ROM hack for Super Mario Bros. that changes most of the graphics, all the level layouts, and some of the mechanics of play by altering a few of the enemies behavior.', '[1421]The Mario Brothers shroom Trip (SMB1 Hack).rar', '1.0', '2013-07-10 10:54:48', '2016-03-25 15:58:31', '01 January 2003', 1041397200, '', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 1682, 1, 'Super Mario Bros. (JU) (PRG1).nes - GOODNES 3.14\r\nCRC32: 2E1B6B3C\r\nMD5: 94EDE9347C1416105F1C08EC26B5B73A\r\nSHA-1: B1952F6EE88775CE4BAEC034A04E145AFB4930DF', 0, '', '', ''),
(1422, 1, 749, 'Subcon 2000 - SMB2', 2626, 'Here is a very different graphics hack that alters the characters, the enemies, and the landscapes of Super Mario Bros 2. A very creative graphics patch to check out.', '[1422]Super Mario Bros - Subcon 2000 (Final) (SMB2 Hack).rar', '1.0', '2013-07-10 10:56:16', '2013-07-10 05:30:20', '19 August 2005', 1124424000, '', 1, 0, 0, 0, 0, 0, '1422titlescreen.png', 5, 0, 0, 802, 1, 'Super Mario Bros. 2 (U) (PRG1) [!].nes - GOODNES 3.14\r\nCRC32: E0CA425C\r\nMD5: 25B7E8471AE58316593E58205FA16803\r\nSHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC', 0, '', '', ''),
(1423, 1, 1951, 'Pac-Land Control Normalizer', 76, 'Pac-Land was originally controlled in the arcade with left and right buttons instead of a joystick.\r\n\r\nThe PCE version had an option to switch the controls to a standard arrangement (with D-pad movement and using a button to jump), but for some reason Namco didn&#039;t think of that when they developed the Famicom version first.\r\n\r\nThis patch will rectify that. Press SELECT to activate (the NAMCO logo will change color from red to yellow).\r\n\r\nSource included. KingMike hasn&#039;t tested it through the full game, but it seemed to work for the first couple levels.', '[1423]pacland-nes-reverse-control-a.zip', '1.0', '2013-07-10 21:18:18', '2017-12-31 02:40:53', '10 July 2013', 1373428800, '1423readme.txt', 0, 0, 0, 0, 1, 0, '1423titlescreen.png', 5, 0, 1, 1180, 1, 'File:               Pac-Land (J) [b2].nes\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              05FD3F48\r\nMD5:                F79246B5 C4D1B202 15D9128B 1B11AB1B\r\nSHA1:               4751A136 24BC6217 F49ABD77 8436765A 68A87E08\r\n-\r\nNOTE: DiskDude-infested ROM used just so the patch can also clean that garbage and fix the mapper from 1 to 0, like it should be. It should work fine on an already-clean ROM as well.', 0, '', '', ''),
(1424, 10, 936, 'Pokemon Orange - Pokemon Naranja', 2630, 'Features\r\n\r\n* New region: The Orange Islands\r\n        \r\n* Pokémon from Kanto, Johto and Hoenn.\r\n       \r\n* Five 4th generation Pokémon + two fake preevolutions + two new Unknown.\r\n\r\n* 4 badges with challenges like in the anime.\r\n* Story from the 2a league episodes\r\n* Higher level and more 2vs2 battle = harder game\r\n        \r\n\r\nDo you remember the Ash&#039;s adventures in the Orange Islands?\r\n\r\nNow thanks to with the hack Pokémon Naranja, they are waiting for you in a video-game so that you&#039;ll be able to walk the tropical archipelago just like it happened in the anime but at your very own rhythm.\r\n\r\nThe second season of the Pokémon anime will return in Pokémon Naranja exactly like in the series but as a video game that you can play.\r\n\r\nAwesome and updated graphics, A Colorful world, Tropical Pokémon, Play as Ash or Misty, Anime series characters, Two movies: Mew VS Mewtwo and Pokémon 2000, New trainers,Special Pokémon, Spectacular maps, White sand, deep blue sea, palms... What are you waiting for?\r\n\r\n    Placed in a tropical region never pictured in a game: The Orange Archipelago.\r\n    The same plot of the anime, with all episodes included.\r\n    Updated fauna with Hoenn, Johto and Kanto Pokémon.\r\n    Four gyms with chalenges as in the anime.\r\n    Harder difficult with more high level and more double battles.\r\n    Moreover: 5 Sinnoh Pokémon + 2 new preevolutions +  2 new Unown.\r\n    The archipielago&#039;s Pokémon, as in the anime, have altered coloration.', '[1424]Pokemon Orange (Naranje) V2b.rar', '2b', '2013-07-12 18:32:36', '2016-07-01 18:47:45', '17 October 2012', 1350446400, '1424readme.txt', 0, 0, 1, 1, 0, 1, '1424titlescreen.png', 1, 0, 0, 72465, 1, 'Name: Pokemon Ruby (U)\r\nCRC32: FE507148\r\nMD5: 794F0B5A5489752182CA7400D2F2CA43\r\nSHA-1: A6DF8A74C629AA116779C170979489B7B026D1DF', 0, '', '', ''),
(1425, 27, 847, 'Super Mario 74', 2631, 'Mario 74 is the 2nd full hack of Super Mario 64.\r\nThis very technical hack (understand very hard) you will launch in\r\nthe dangerous collection of 150 stars.\r\n\r\nIt is strongly recommended to stay in camera mode &quot;Mario&quot;\r\n(Button R then C down) to play optimally.\r\n\r\nHere is a demonstration trailer for the hack - \r\n[url]http://www.youtube.com/watch?v=DaSMuON5-QU[/url]\r\n\r\nHow apply the patch?\r\nThe patch is in the Xdelta format, you will need the &quot;Deltapatcher&quot; Patcher.\r\n1 - Double click on &quot;DeltaPatcherLite.exe&quot;\r\n2 - In &quot;original file&quot;, choose the rom &quot;Super Mario 64 (U) [!].z64 &quot;\r\n3 - In &quot;Xdelta Patch&quot;, choose the &quot;Mario74.xdelta&quot; patch\r\n4 - Click on &quot;Apply Patch&quot;', '[1425]Super Mario 64 - Mario 74.zip', '1.4', '2013-07-12 22:07:49', '2013-07-12 22:16:03', '23 April 2012', 1335153600, '1425readme.txt', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 29068, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(1426, 1, 1953, 'Hydlide Special - Special Edition', 2651, 'Here is a facelift patch for Hydlide which incorporates some graphics from Dragon Warrior 3.', '[1426]Hydlide Special by YProject.rar', '1.0', '2013-07-15 19:38:36', '2013-07-15 03:23:58', '01 January 1999', 915166800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 565, 1, 'Hydlide (U) [!].nes - GOODNES 3.14\r\nCRC32: 8962AEBF\r\nMD5: C18C6A6F9008790774578488FC134BF1\r\nSHA-1: 4672256B7E1F705C894608685BCECF62ED423810', 0, '', '', ''),
(1427, 1, 805, 'Metroid Mutation', 2625, 'Here is a graphics patch which changes all the wall &amp; block sprites in the game for a whole new look. None of the levels or character sprites have been change. This can be used as a nice base for anyone who wants to make a custom levels hack.', '[1427]Metroid Mutation (Metroid Hack).rar', '1.0', '2013-07-15 19:40:01', '2013-07-15 04:52:25', '01 January 2004', 1072933200, '', 1, 0, 0, 0, 0, 0, '1427titlescreen.png', 5, 0, 0, 647, 1, 'Metroid (U) [!].nes - GOODNES 3.14\r\nCRC32: 4DE6A02B\r\nMD5: D7DA4A907BE0012ABCA6625471EF2C9C\r\nSHA-1: 166A5B1344B17F98B6B18794094F745F8A7435B8', 0, '', '', ''),
(1429, 1, 709, 'Super Mario Bros. 5000', 927, 'Here is a full game hack which updates the graphics to ones pulled from Super Mario Bros. 3 and changes all the level layouts for a new game experience.', '[1429]Super Mario 5000 by Frantik (SMB1 Hack).rar', '1.0', '2013-07-15 19:41:51', '2013-07-15 05:55:11', '01 January 2004', 1072933200, '', 1, 0, 1, 1, 0, 0, '1429titlescreen.png', 1, 0, 0, 2591, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(1430, 1, 1954, 'Super C - Hell Hack', 2653, 'Here is a Rom hack which alters some of the levels to make it more difficult overall. The hack throws a lot more enemies at you, has some palette &amp; graphical changes, no weapon loss when you die, and you can move a little faster than normal. Be warned, this is a very difficult hack.', '[1430]Super C - Hell Hack.rar', '1.0', '2013-07-17 04:42:45', '2013-07-25 16:22:03', '01 January 2013', 1357016400, '', 1, 1, 1, 0, 1, 0, '1430titlescreen.png', 1, 0, 0, 4877, 1, 'Super C (KC).nes - GOODNES 3.14\r\nCRC32: 43F33525\r\nMD5: 1498E3E0363FAF7DA58EA303E5FAA210\r\nSHA-1: 69F0C1B93970929F3F89060381B8915B0558A4C0', 0, '', '', ''),
(1431, 1, 795, 'Directional bullets hack for MegaMan 2', 452, 'This hack enable MegaMan P-gun&#039;s bullets to go in all 8 directions, like the Metal Blades.', '[1431]mm2_directionalbullets_v1_0.zip', '1.0', '2013-07-17 04:43:52', '2017-11-03 07:32:15', '30 July 2005', 1122696000, '1431readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1504, 1, 'MegaMan II (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D', 0, '', '', ''),
(1432, 1, 795, 'Wave beam hack for MegaMan 2', 452, 'This hack replace MegaMan&#039;s traditional P-gun with a wave beam very similar to the one in Metroid.', '[1432]mm2_wavebeam_v0_9.zip', '0.9', '2013-07-17 04:44:19', '2017-11-03 07:26:05', '01 August 2005', 1122868800, '1432readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1100, 1, 'MegaMan II (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D', 0, '', '', ''),
(1433, 1, 746, 'Wave beam hack for MegaMan 3', 452, 'This hack replace MegaMan&#039;s traditional P-gun with a wave beam very similar to the one in Metroid.\r\nWhen shooting, the sound is the same as the one for Gemini Laser. Can shoot upwards.', '[1433]mm3_wavebeam_v1_0.zip', '1.0', '2013-07-17 04:44:50', '2017-11-03 07:37:32', '12 October 2008', 1223784000, '1433readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1073, 1, 'Megaman III (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6', 0, '', '', ''),
(1435, 8, 829, 'Super Pika Land', 115, 'The point of this hack is to make an already great platform game better by making it star Pokémon! You now play Pikachu, and almost all of the enemies, items and backgrounds have been changed too.', '[1435]pika2.zip', '2.0', '2013-07-18 15:51:56', '2015-01-07 19:08:51', '08 August 2000', 965707200, '1435readme.txt', 1, 0, 0, 1, 0, 0, '1435titlescreen.png', 5, 0, 0, 5776, 1, 'Super Mario Land (W) (V1.1) [!].gb\r\nLength: 65536 Bytes (512 Kbit)\r\nCRC32: 2C27EC70\r\nMD5: B259FEB4 1811C7E4 E1DC2001 67985C84\r\nSHA1: 41820362 1B887CAA 090215D9 7E3F509B 79AFFD3E', 0, '', '', ''),
(1437, 10, 936, 'Pokemon Mystical Version', 2661, 'This hack is currently in Espanol.\r\n\r\nLive new adventures Kiuw region.\r\n\r\n    New rivals.\r\n    New scripts.\r\n    New Villains (Nask and Team Rocket).\r\n    And much more! \r\n\r\nHistory\r\nIn the region Kiuw Prof. Oak gives you a Pokemon to start your journey to stop the war against DEOXYS Kerzal, for this you must capture at 3 Pokemon mystics to travel into space and fight ... \r\n\r\nVideo demonstrations below - \r\n\r\nSuicune Event: [url]http://www.youtube.com/watch?v=xDBZOsEfQSA[/url]\r\n\r\nTrepaRocas: [url]http://www.youtube.com/watch?v=UjvapX_7MM8[/url]\r\n\r\nWalking in Space: [url]http://www.youtube.com/watch?v=ItGGanujgE8[/url]\r\n\r\nFinal Event: [url]http://www.youtube.com/watch?v=F49oGLjJyHI[/url]', '[1437]Pokemon Mystical Version.rar', '1.0', '2013-07-19 04:05:34', '2013-07-19 03:32:51', '21 November 2012', 1353474000, '', 1, 0, 1, 1, 0, 0, '1437titlescreen.png', 1, 0, 0, 15847, 1, 'Pokemon Ruby.gba\r\nCRC32: FE507148\r\nMD5: 794F0B5A5489752182CA7400D2F2CA43\r\nSHA-1: A6DF8A74C629AA116779C170979489B7B026D1DF\r\nSHA-256: FE0853B8E62670460ED9E79E03E1DD98D2CE809D9D0836B622FFE237E83E6498', 0, '', '', ''),
(1438, 9, 804, 'Oreffezeps', 1111, 'While taking a short ride in Bowser&#039;s helicopter, Mario has some aerial trouble and falls into a strange place.\r\n\r\nFEATURES:\r\n\r\n    27 new spell and attack animations\r\n    16 new items +3 new animations\r\n    1 new weapon animation\r\n    Mario no longer shoots fire orbs...\r\n\r\nv2.0 ADDITIONS / FIXES:\r\n\r\n    2 new spell animations for Mario\r\n    less HP and lower stats for bosses\r\n    regular monsters give more XP\r\n    freebies 3 times more common\r\n    items have more practical uses\r\n\r\nThe most outstanding features of this hack were done within the sprite and animation script editors.\r\n\r\nNOTE: there is one minor bug where using an item against a monster might cause palette glitches later in a battle', '[1438]OREFFEZEPS.zip', '2.0', '2013-07-21 21:33:59', '2013-07-21 03:58:37', '04 September 2009', 1252036800, '1438readme.txt', 1, 0, 1, 0, 1, 0, '', 5, 0, 1, 1903, 4, 'Super Mario RPG - Legend of the Seven Stars (U) [!].smc - SNESREN 2.04\r\nCRC32: 1B8A0625\r\nMD5: D0B68D68D9EFC0558242F5476D1C5B81\r\nSHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nSHA-256: 740646F3535BFB365CA44E70D46AB433467B142BD84010393070BD0B141AF853', 0, '', '', ''),
(1439, 1, 709, 'Super Pixel Bros.', 2138, 'A hack ROM of Super Mario Bros. where the graphics were modified with square pixels, type Atari.\r\n\r\nThere are American and European versions, and the hack is available in English, Spanish and Italian.', '[1439]Super Pixel Bros (SMB1 Hack) [NES].rar', '1.0', '2013-07-22 20:32:42', '2014-07-29 19:17:39', '27 June 2013', 1372305600, '1439readme.txt', 1, 0, 0, 0, 0, 0, '1439titlescreen.png', 1, 0, 0, 4905, 1, '«English version»\r\nCountry: USA and Europe\r\nROM CRC32: bbffbf37 (USA version) / f597f929 (European version)\r\nROM MD5: fc3dbc14977b5cb543f4d0f560786426 (USA) / 11bd60d00480588cda46e09d65e550e6 (European)\r\n«Spanish version»\r\nCountry: USA and Europe\r\nROM CRC32: 051535c3 (USA version) / 4b7d73dd (European version)\r\nROM MD5: 4d2074b01c2055118d849fbf10cd3af3 (USA) / 1725c2609f5e4cb7ae73deff936edbb3 (European)\r\n«Italian version»\r\nCountry: USA and Europe\r\nROM CRC32: d5315daa (USA version) / 9b591bb4 (European version)\r\nROM MD5: 7ab0c799867f1900011c52de5e680c56 (USA) / 6224e666938bd5c8c7bd0ab7a8748d7e (European)', 0, '', '', ''),
(1442, 1, 739, 'Castlevania - Fan Edition', 241, 'Here is a hack which changes the graphics and level layouts in Castlevania.', '[1442]Castlevania - Fan Edition (Hack).rar', '1.0', '2013-07-24 21:01:03', '2016-03-25 13:05:33', '05 June 2005', 1117944000, '', 1, 0, 1, 0, 0, 0, '1442titlescreen.png', 1, 0, 0, 2243, 1, 'Castlevania (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(1444, 1, 710, 'Castlevania II - Vengence on Hell', 2685, 'Here is a twist on the game of Castlevania II, the sprites have been changed and the conversations as well as the text have been changed to follow a new kind of story as a knight who is seeking revenge for the demons who took her daughter.', '[1444]Castlevania II - Vengence on Hell V10d (CV2 Hack).rar', '1.0d', '2013-07-24 21:01:33', '2016-03-24 22:31:23', '01 January 1999', 915166800, '', 1, 0, 0, 1, 0, 0, '1444titlescreen.png', 1, 0, 0, 1694, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes - GOODNES 3.14\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', 0, '', '', ''),
(1445, 1, 739, 'Castlevania - Shadows', 2686, 'Here is a hack which does some minor palette changes but changes the level layouts on all the stages.', '[1445]Castlevania Shadows (Hack).rar', '1.0', '2013-07-24 21:02:18', '2016-03-24 22:22:24', '01 January 2003', 1041397200, '', 1, 0, 1, 0, 0, 0, '1445titlescreen.png', 1, 0, 0, 1639, 1, 'Castlevania (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(1446, 1, 739, 'Castlevania - Red Scale', 2687, 'Here is a patch which gives the game a blood red scheme through the whole play-through of the game.', '[1446]Castlevania Red Scale by EVC (Hack).rar', '1.0', '2013-07-25 16:15:50', '2013-07-24 06:46:44', '05 June 2005', 1117944000, '', 1, 0, 0, 0, 0, 0, '1446titlescreen.png', 5, 0, 0, 735, 1, 'Castlevania (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(1447, 1, 782, 'Ninja Gaiden - Virgin Edition', 2688, 'Here is a hack for Ninja Gaiden which changes the level layouts, adds new powers to the game, and adds some palette changes.', '[1447]Ninja Gaiden - Virgin Edition.rar', '1.0', '2013-07-26 12:40:13', '2013-07-26 05:06:00', '01 July 2013', 1372651200, '', 1, 0, 1, 0, 1, 0, '', 5, 0, 1, 1810, 1, 'Ninja Gaiden (U) [!].nes - GOODNES 3.14\r\nCRC32: 11F953F6\r\nMD5: 0C2CCCDA6BA6CAB7BEDE0FF05E7F6852\r\nSHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nSHA-256: 07D9E57E35184667C7B89E30857A44C5C404B48332AD12E66BE91100ECCD4F5E', 0, '', '', ''),
(1450, 1, 739, 'Castlevania - Curse Of Suffering', 2690, 'Created a new Castlevania nes Hack, the Castlevania Curse of suffering. It is full of challenges!\r\nThe first stage is pretty easy, but then it is that starts to get hard. The graphics were not repainted, but the colors were changed, all phases are modified, and if you think you are good at Castlevania, you have to play the Curse of suffering.\r\n\r\nThe game&#039;s story:\r\n\r\nDracula throws a terrible curse upon the Earth,\r\nSome people end up turning into demonic creatures\r\nwhile others are tortured by hellish pain throughout the body. The world practically turns into a second hell.\r\nThe curse didn&#039;t work against the Belmont family\r\nand Simon is in the midst of the darkness to defeat Dracula and end soon with the curse. After defeating Dracula he leaves the Castle much injured.\r\n\r\nIs a simple hack, hope you like it\r\n\r\n[Note: in the dungeon and laboratory realized that a ladder was faulty, so the stairs were packed. Also some stairs are hidden in places where it might be a dead end.\r\n\r\nThis game does have some Portuguese text but it will not stop you from being able to fully enjoy the game.', '[1450]Castlevania - Curse of suffering.rar', '1.0', '2013-07-26 12:50:23', '2016-03-24 22:26:57', '02 February 2013', 1359781200, '', 1, 0, 1, 0, 0, 0, '1450titlescreen.png', 1, 0, 0, 1694, 1, 'Castlevania (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(1452, 1, 795, 'Rockman 2 GX VER', 2692, 'Here is a hack for Rock Man 2 which changes all the levels, has palette changes, and also changes the music for all the stages. All the stage graphics have also been redone and some enemy behavior has also been altered to make the game more difficult.', '[1452]ROCKGX.rar', '1.0', '2013-07-27 03:07:03', '2021-04-22 17:16:03', '03 April 2013', 1364961600, '1452readme.txt', 1, 1, 1, 0, 1, 0, '1452titlescreen.png', 1, 0, 0, 2117, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1453, 1, 706, 'Mega Man 5 - Ridley X Hack 1', 2032, 'Here is a complete hack which changes all the level layouts and background graphics as well as enemy placement.', '[1453]ridleyx mm5 v1-2.rar', '1.2', '2013-07-27 03:08:40', '2018-06-05 13:30:16', '02 June 2011', 1306987200, '', 1, 0, 1, 0, 0, 1, '1453titlescreen.png', 1, 0, 0, 1066, 1, 'Megaman 5 (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(1454, 1, 706, 'Mega Man 5 - Ridley X Hack 2', 2032, 'Here is a complete hack of Mega Man 5 which changes all the level layouts and background graphics as well as enemy placement.', '[1454]ridleyx mm5 hack 2 v1-1.rar', '1.0', '2013-07-27 03:09:31', '2018-06-05 13:31:27', '02 March 2012', 1330664400, '', 1, 0, 1, 1, 0, 1, '1454titlescreen.png', 1, 0, 0, 1032, 1, 'Megaman 5 (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(1455, 1, 706, 'Mega Man 5 - Ridley X Hack 3', 2032, 'Here is a complete hack of Mega Man 5 which changes all the level layouts and background graphics into Mega Man 3.\r\n\r\n[b]Update v1.3:[/b] Adds the original Mega Man 3 music.', '[1455]mm5_ridley_x_hack_3_v1.3_special_edition_.rar', '1.3', '2013-07-27 03:10:04', '2018-06-05 13:33:40', '25 April 2017', 1493092800, '', 1, 1, 1, 0, 0, 1, '1455titlescreen.png', 1, 0, 0, 1360, 1, 'Megaman 5 (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(1456, 1, 1074, 'Mega Man 4 - Ridley X Hack 4', 2032, 'Here is a full level hack for Mega Man 4 with Mega Man 9 level graphics.', '[1456]ridleyx+mm4+hack+4+v1.1.rar', '1.1', '2013-07-27 03:42:16', '2018-06-05 13:12:07', '14 April 2013', 1365912000, '', 1, 0, 1, 0, 0, 0, '1456titlescreen.png', 1, 0, 0, 1794, 1, 'Megaman 4 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54199F73CB04E1CCDD15CA971D\r\nSHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nSHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(1457, 8, 1338, 'Pokémon Red, Green, and Blue Versions - 100% English (Standard Edition)', 2693, 'You&#039;ve finally been granted your trainer&#039;s license. Now, it&#039;s time to head out to become the world&#039;s greatest Pokémon trainer. It&#039;s going to take all you&#039;ve got to collect 151 Pokémon in this enormous world. Catch and train monsters like the shockingly-cute Pikachu. Face off against Venusaur&#039;s poisonous flower power. Stand strong when facing Pidgeot&#039;s stormy Gust. Trade with friends (using BGB link support) and watch your Pokémon evolve. Important--no single Pokémon can win it all. Can you develop the ultimate Pokémon strategy to defeat the eight GYM Leaders and become the greatest Pokémon Master of all time?\r\n\r\n\r\n- Catch up to 124 different Pokémon playing Red/Green version alone. Using the BGB emulator (download not included), trade with a friend (or yourself) with the opposite version included to attain all 151.\r\n\r\n- You&#039;ll need to use both versions (Red and Green; both included) to collect all the Pokémon.\r\n\r\n- Test your training skills by battling against a friend using BGB (or another Link Cable-compatible emulator).\r\n\r\n- Requires basic English reading skills in order to fully enjoy the entertaining story.\r\n\r\n- Compatible with Pokémon Stadium 1 and 2, Super Game Boy, Gameshark, and Game Genie.\r\n\r\n- Fully compatible with flashcarts for gameplay on actual hardware (enjoy the elegant nostalgia).\r\n\r\n\r\nApply either the Red or Green patch to a clean copy of Pokémon Blue. Green is a hack of Blue and Red is a hack of that Green (which is, as stated, a hack of English Blue). A 100% English translation of Japanese Blue is also included. It is another &quot;re-hack&quot; of Green, which is already a hack of English Blue.', '[1457]Pokémon - Red, Green, and Blue Versions (USA, Europe) (Rev D) (SGB Enhanced).zip', 'Rev D', '2013-07-27 06:57:48', '2017-05-18 22:19:29', '21 March 2014', 1395374400, '', 1, 1, 1, 1, 1, 1, '1457titlescreen.jpg', 1, 0, 0, 5529, 1, 'Pokémon - Blue Version (USA, Europe) (SGB Enhanced) [No-Intro]\r\nPokémon - Blue Version (UE) [S][!].gb [GoodGBX]\r\n\r\nLength:             1048576 Bytes (8 Mbit)\r\nCRC32:              D6DA8A1A\r\nMD5:                50927E84 3568814F 7ED45EC4 F944BD8B\r\nSHA1:               D7037C83 E1AE5B39 BDE3C307 87637BA1 D4C48CE2', 0, '', '', ''),
(1458, 10, 1912, 'Pokemon Expert Emerald', 2694, 'This is a Difficulty MOD and a 386 Fusion created by Suicune. It offers a wide range of new fun features expanding on the original Emerald game play. You are able to capture and register all 386 Pokémon available to the game through various different methods such as evolution, events and normal catching procedures. It has proven popular among many players as it has had over 50 pages of replies and approximately 33,000+ downloads over a span of two years.\r\nAll further details can be found at the link below.\r\n\r\nhttp://www.pokecommunity.com/showthread.php?t=264213', '[1458]Pokemon Expert Emerald.rar', '1.0', '2013-07-27 19:59:25', '2013-07-27 16:56:37', '27 July 2013', 1374897600, '', 0, 0, 1, 1, 1, 1, '1458titlescreen.png', 1, 0, 0, 70873, 12, 'Name: Pokémon Emerald (U)\r\nCountry: USA', 0, '', '', ''),
(1459, 1, 745, 'Kid Icarus - Retold', 2695, 'Kid Icarus - Angel Land Retold. \r\n\r\nThis is the classic NES game from 1986 with the graphics ported/adapted from the Game Boy version (Kid Icarus: Of Myths &amp; Monsters) released in 1991.\r\n\r\nLiterally EVERY tile has been updated, some graphical errors of the original fixed and the palettes tweaked.\r\n\r\nThis is the final release - complete with a custom title screen.\r\n\r\n/dACE', '[1459]KidIcarus-Retold-Final.zip', '1.2 (240)', '2013-07-28 20:18:03', '2022-06-13 02:08:54', '29 March 2014', 1396065600, '1459readme.txt', 1, 0, 0, 0, 0, 0, '1459titlescreen.jpg', 5, 0, 0, 3104, 1, 'Kid Icarus (UE).nes - GOODNES (3.14)\r\nCRC32: F54EECE6\r\nMD5: 17ED4EAE20777A826589AF14FA70AEA1\r\nSHA-1: EA586E7E2B884ED67B99EAEC0678A8FAF8C94F46', 0, '', '', ''),
(1460, 11, 1959, 'James Pond 2 - Expert Edition', 1427, 'This is James Pond 2 Expert Edition. Inspired by High Seas Havoc&#039;s expert level, this plays exactly the same as the original, with the only differences are that you have only one power bar, and the cheats in the game are disabled. Good luck with this, you&#039;ll need it.', '[1460]James Pond 2 Expert Edition.zip', '1.0', '2013-07-31 19:23:52', '2013-08-01 10:09:12', '29 July 2013', 1375070400, '1460readme.txt', 0, 0, 0, 0, 1, 0, '1460titlescreen.png', 1, 0, 0, 537, 8, 'Name: James Pond 2 - Codename RoboCod (U).zip\r\nCRC32: F4ABEDBA\r\nMD5: BB689DD3822853A5417CDEC4A3DA114B\r\nSHA-1: E00C9AB1F22AEED3031ED9DD985539AA6E31A7A4\r\nSHA-256: CC31457F4F47B13B23383F289988F414321BE97A5A15D574BAAEF62F816803CD\r\nFilesize: 524,288 bytes', 0, '', '', ''),
(1461, 9, 714, 'Super Mario Omega', 2697, 'Princess Peach has once again been kidnapped by Bowser and this time he has taken her to the mysterious Gemtoa Region. The Gemtoa Region is composed of many tall cliffs and small islands and is broken into six main territories. The Koopa Kids have each taken over one of the territories so as Mario searches for Princess Peach he will also be required to recover each of the territories. \r\n\r\nThis hack is the result of two and a half years of hard work. Join Mario as he travels through over seven unique worlds on his quest to rescue Princess Peach.\r\n\r\nThere are a total of 100 exits in Super Mario Omega, can you find them all?', '[1461]Super Mario Omega V1-07.zip', '1.07', '2013-08-02 04:13:43', '2018-12-23 08:00:22', '15 November 2009', 1258261200, '1461readme.txt', 1, 0, 1, 1, 0, 0, '1461titlescreen.png', 1, 0, 0, 5782, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1462, 9, 714, 'The Second Reality Reloaded', 388, 'Background information:\r\nSo, what&#039;s this all about? &quot;The Second Reality Project Reloaded&quot; is not another new entry in the TSRP-series, it&#039;s a remake of the first part. The hack finally features a new overworld (people requested this for years) and of course, custom graphics and custom music. Besides that, not much have changed, most of the time the level design is the same as before. So, keep in mind that the original hack came out back in 2002, and back in the days you don&#039;t had the possibility to insert custom sprites, dozens of ASM-hacks and so on. So please don&#039;t expect anything groundbreaking here, it&#039;s still the same thing as it was before: a hack which is about level design and nothing else. But with that said, chances are if you enjoyed the original hack, you will love the remake for sure!\r\n\r\nStoryline:\r\nBowser is back again, more powerful than times ago:\r\nHe found a power source which let him rebuilt his Airship Fleet. Soon he plans on attacking the Mushroom Kingdom one time more! It&#039;s up to Mario to stop him!\r\n\r\nNote: This hack will not work right on ZSNES 1.4*. Just use an older or newer version instead!', '[1462]TSRPRv1-2.zip', '1.2', '2013-08-02 07:48:12', '2014-11-28 00:13:22', '24 November 2014', 1416805200, '1462readme.txt', 1, 1, 1, 1, 1, 0, '1462titlescreen.png', 1, 0, 0, 7187, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1463, 9, 714, 'Super Pika Land Ultra: Vanilla Version', 2698, 'This is the totally definitely FINAL final version of Super Pika Land Ultra, a hack that has been worked on infrequently since the last release. Alterations of some of the levels have been made in an attempt to balance the difficulty (and added one extra level in world 5)\r\n\r\nThe graphics are totally vanilla, with the exceptions of:\r\n- Pikachu/Raichu and his Pokémon Trainer\r\n- The Thunderstone, which replaces the Mushroom\r\n- Yoshi Coins, which are now Pokécoins\r\n- A few overworld tiles\r\n- Titlescreen stuff\r\n- Statusbar stuff\r\n- Switch Palace Stuff\r\n- Player Tileset Stuff\r\n- Fire Flower mechanics\r\n\r\nAlong with graphical changes, I&#039;ve:\r\n- Added custom music\r\n- Removed the score counter and the timer\r\n- Removed Bonus Star counter and disabled the Bonus Game\r\n- Made a metric Muk-ton of hex edits\r\n- Disabled 2-Player mode (it was really buggy)', '[1463]SPLU patch.zip', '1.0', '2013-08-02 07:49:28', '2013-08-02 14:39:07', '30 September 2011', 1317355200, '', 1, 1, 1, 1, 1, 0, '1463titlescreen.png', 1, 0, 0, 3758, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1464, 9, 714, 'Super Pika Land Ultra: Chocolate Version', 2698, 'The pseudo-sequel to the Vanilla SPLU. Unlike Vanilla, it uses custom blocks, sprites, ASM, and all that other cool stuff. It&#039;s about 60 levels long with a couple of well-hidden surprises and references.', '[1464]SpluC_FINAL.zip', '1.0', '2013-08-02 07:50:13', '2013-08-02 14:44:33', '18 December 2012', 1355806800, '', 1, 1, 1, 1, 1, 0, '1464titlescreen.png', 1, 0, 0, 9707, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1465, 9, 714, 'Super Mario World - Secret Of The 7 Golden Statues', 2699, 'Note: Only works fully in ZSNES 1.51+. May be glitchy in other emulators.\r\n\r\n\r\nStory: Mario and Luigi were heading back to Peach&#039;s Castle after another one of their amazing adventures, however as soon as they walk in, Peach sends them out on another mission to collect the 7 Golden Statues which Bowser had stolen from her not long ago. Where did they come from? And what&#039;s so bad about Bowser stealing some statues?\r\n\r\nPlay and find out!\r\n\r\nEven when the game ends, there&#039;s more to do!\r\n\r\nFeatures:\r\n-A few new animations\r\n-Ground Pounding\r\n-New Power-ups\r\n-Custom Enemies\r\n-Custom Music\r\n-Custom Bosses\r\n-Item System (like SMB3/NSMBW)\r\n-Pause Menu\r\n-An Original Mario-like Story\r\n\r\nAnd much much more!\r\n\r\nKnown bugs:\r\n-Luigi might sometimes cause the music to reset on the Overworld when in World 4 and 6.\r\n-Luigi will use Mario&#039;s GFX on the Overworld temporarily when you save the game, reset and come back to it.\r\n-When using the Ice Flower, Mario/Luigi revert to their normal colors on the Overworld because for some reason they are transparent when they have that power while on the Overworld.\r\n-At certain points in the game Luigi might warp to other places on the map. Don&#039;t worry however you cannot get stuck anywhere because of a feature  put in which won&#039;t be spoiled here.', '[1465]Super Mario World The Secret of the 7 Golden Statues.zip', '1.0', '2013-08-02 07:51:05', '2013-08-02 06:53:19', '19 August 2012', 1345348800, '', 1, 1, 1, 1, 1, 1, '1465titlescreen.png', 1, 0, 0, 11833, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1466, 9, 714, 'Super Mario World: Master Quest 8 - The Final Quest', 2705, 'This is the final release of Super Mario World Master Quest 8: The Final Quest\r\n\r\nStory:\r\n\r\nMario has been locked out from his house. The key to open the door is lost. Mario&#039;s quest is to find the key to open the door.\r\n\r\nEnjoy The Final Quest\r\n\r\nGo to this forum thread to give a comment.\r\n[url]http://www.smwcentral.net/?p=viewthread&amp;t=47449[/url]\r\n\r\nBall n &#039;Chain from Yoshi&#039;s Island has a small glitch, but only in ZSNES 1.51. Thought BSNES is the best emulator is released any time. Works perfectly on a real Super Nintendo as well. But otherwise it works pretty well in ZSNES 1.51\r\n\r\nHope you like it.', '[1466]Super Mario World Master Quest 8 The Final Quest 1-3.zip', '1.3', '2013-08-02 07:51:44', '2013-09-06 09:17:24', '11 June 2011', 1307764800, '', 1, 1, 1, 1, 0, 1, '1466titlescreen.png', 1, 0, 0, 4710, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1467, 9, 714, 'Super Mario World - The After Years (Ultra)', 2701, 'Many years into the future, after the former heroes of the Mushroom Kingdom no longer exist; strange events begin to take place when the new antagonist: Nova, moves onto the island. A young boy by the name of Mute, has been recruited by the new princess of the Mushroom Kingdom to help fight for what’s left of the land. But does he have what it takes to defeat Nova?\r\nPlay the first episode of the action pack series, “Super Mute World.”\r\n\r\nImportant Note: For the best results, use ZSNES. There&#039;s a few problems that need to be fixed to make it compatible with BSNES, but it&#039;s perfectly compatible with ZSNES.', '[1467]Super Mario World - The After Years (Ultra).zip', '1.0', '2013-08-02 21:44:14', '2013-08-02 07:56:49', '11 December 2012', 1355202000, '1467readme.txt', 1, 1, 1, 1, 1, 1, '1467titlescreen.png', 1, 0, 0, 3407, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1468, 9, 714, 'Super Mario Universe', 2702, 'From the Ninja Gaiden styled secret level to all of the unique graphics and styling, it is definitely a solid, artistic hack. All the levels have been revamped. Creative level design,  graphical edits, and more are what consist in this hack.', '[1468]smu.zip', '1.0', '2013-08-02 21:45:41', '2013-08-02 08:08:22', '27 February 2009', 1235710800, '', 1, 1, 1, 1, 1, 1, '1468titlescreen.png', 1, 0, 0, 6255, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1469, 9, 714, 'Super Mario Starlight Remix', 2703, 'Mario has to save both King Apollo and the Princess!\r\nThis hack features 96 new levels with an average level design, though cutoff and other various minor things can still be found throughout playing this hack. The secrets are frankly a breeze. A new Overworld is not made either.\r\nOn the other hand, new graphics add to a nice, smooth game-play! As a result, this huge hack is worth giving a try.', '[1469]SM Starlight Remix Version 2-1.zip', '2.1', '2013-08-03 00:03:33', '2013-08-02 19:16:51', '09 April 2010', 1270785600, '', 1, 1, 1, 1, 1, 1, '1469titlescreen.png', 1, 0, 0, 3223, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1471, 9, 714, 'Super Mario World - Master Quest 4 Redrawn', 2705, 'In another remake made by Adam No, this Super Mario World hack changes the whole game to a more Super Mario Bros 3 theme. Music and graphics have been redone and many challenges have been added to this hack also.', '[1471]Super Mario World - Master Quest 4 Redrawn Update 1-2.zip', '1.2', '2013-08-03 00:30:56', '2013-08-02 19:48:11', '15 May 2009', 1242360000, '', 1, 1, 1, 1, 1, 1, '1471titlescreen.png', 1, 0, 0, 3164, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1472, 9, 714, 'Super Mario World - Master Quest 6 - The Adventure of Mario', 2705, 'Here is a full hack which changes the over-world, has music changes featuring many of it from SMB 3, and enemy changes also.', '[1472]Super Mario World Master Quest 6 V1-3.zip', '1.3', '2013-08-03 00:31:55', '2013-08-02 19:57:59', '15 May 2009', 1242360000, '', 1, 1, 1, 1, 1, 1, '1472titlescreen.png', 1, 0, 0, 3720, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1473, 9, 714, 'Super Mario World - Master Quest 2', 2705, 'Here is a complete game hack which changes the levels and graphics for Super Mario World. There are also changes in the music as well.', '[1473]Super Mario World Master Quest 2 (Update 1-3).zip', '1.3', '2013-08-03 00:32:42', '2013-08-02 20:09:42', '07 September 2008', 1220760000, '', 1, 1, 1, 1, 1, 1, '1473titlescreen.png', 1, 0, 0, 2488, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1474, 9, 714, 'Super Mario World - Master Quest 1', 2705, 'Here is the first of the Master Quest hacks done by Alex No. It has only level changes to all the stages in the game and provides more of a challenge to those seasoned to the original. Enjoy!', '[1474]Super Mario World Master Quest 1.zip', '1.0', '2013-08-03 00:33:25', '2017-09-26 15:30:59', '13 January 2009', 1231822800, '', 1, 0, 1, 1, 0, 0, '1474titlescreen.png', 1, 0, 0, 2757, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1475, 9, 714, 'An SMW Central Production', 2706, 'The first ever collaboration hack created by over 200 users of SMW Central. It is Peach&#039;s birthday, and Mario and Luigi must go and gather eggs to make her a cake. Things aren&#039;t quite as normal as they seem along the way though...\r\n\r\nAlmost every single thing in this game has been changed and altered included ASM changes.\r\n\r\nThe hack is now compatible with a real SNES.', '[1475]SMWCP.zip', '1.6', '2013-08-03 00:34:19', '2013-08-02 22:13:34', '31 December 2010', 1293771600, '', 1, 1, 1, 1, 1, 1, '1475titlescreen.png', 1, 0, 0, 4077, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1477, 9, 714, 'Super Mario Place', 2707, 'The princess has been stolen! Even worse, it&#039;s a Tuesday! Mario hates Tuesdays. Run, jump, and fly through 11 worlds of platforming mayhem to save the day!', '[1477]Super Mario Place.zip', '1.0', '2013-08-03 00:36:38', '2013-08-03 00:35:34', '21 February 2009', 1235192400, '1477readme.txt', 1, 0, 1, 1, 0, 0, '1477titlescreen.png', 1, 0, 0, 1648, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1478, 9, 714, 'Super Mario Infinity 2 - The Cursed Gem', 2704, 'Picking up directly from where Super Mario Infinity left off, Mario and Luigi have discovered an artifact called the Cursed Gem that contains a timed explosive supposedly able to destroy the world, and the only way to stop it is to enter the Gem itself. The adventure heats up when our heroes learn of Bowser&#039;s presence in the artifact, and as they search the Gem and discover its underground secrets, ancient clues and revelations begin to make themselves known. Could all of the answers be at hand? Only time will tell (literally) if our heroes can stop the time bomb, or if their planet is doomed to an explosive death...\r\n\r\nPlease play Super Mario Infinity before playing this game, as they are intended to be played as a single game. You need to know what happens in Super Mario Infinity to understand the story in Super Mario Infinity 2.', '[1478]smi2.zip', '1.0', '2013-08-03 08:50:17', '2013-08-03 00:45:37', '04 August 2008', 1217822400, '', 1, 1, 1, 1, 1, 0, '1478titlescreen.png', 1, 0, 0, 2921, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1479, 9, 714, 'Super Mario Bros. 5 - Reborn', 2703, 'STORY:\r\nAfter saving Peach and beating Bowser on the Starlight Islands, the Mario Bros, Yoshi, and Peach decide to take a vacation in the Kola Kingdom, far away from Bowser and his princess-kidnapping antics. During their vacation, they discover that Bowser has apparently taken over the Mushroom Kingdom. He&#039;s even sent the Koopalings to steal the Star Keys that keep the warp between the Kola and Mushroom Kingdoms open. Can the Mario Bros. recover the Star Keys to re-open the warp and save their homeland?\r\n\r\nFEATURES:\r\nExGFX\r\nCustom music\r\nCustom sprites\r\nCustom blocks from its Demo World base\r\nASM patches/hex edits\r\nNo princess saving\r\n\r\nEnjoy!', '[1479]SMB5Rv5.zip', 'R5', '2013-08-03 10:00:15', '2013-08-03 00:54:31', '26 June 2011', 1309060800, '', 1, 1, 1, 1, 1, 0, '1479titlescreen.png', 1, 0, 0, 5204, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1480, 9, 714, 'Super Mario Bros. 3X', 2708, 'This is a hack with SMB,SMB3,SMB2,YI and a few SML styled levels. Graphics and music changes have also been made to this hack as well.\r\n\r\nStory:Bowser and the Koopa Kids Invaded South Mushroom Kingdom.\r\nMario must stop them before it&#039;s too late.\r\n\r\nNOTE:USE ZSNESW 1.51 if possible.\r\n\r\nUpdates:\r\n-Ghost House Time +100.\r\n-Fixed Iggy&#039;s Castle Name to Larry&#039;s Castle and vice versa.\r\n-Bowser&#039;s Fire Breath SFX', '[1480]SMB3X Final 2-6.zip', '2.6', '2013-08-03 11:41:38', '2014-07-14 14:03:21', '24 June 2014', 1403582400, '1480readme.txt', 1, 1, 1, 1, 1, 1, '1480titlescreen.png', 1, 0, 0, 9243, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1481, 9, 714, 'Super &quot;Mario&quot; World 2', 2709, 'The Princess is once again kidnapped. With &quot;Mario&#039;s&quot; biggest enemy gone who could of kidnapped the Princess? &quot;Mario&quot; sets out on a brand new adventure to find who is responsible!\r\n\r\nNOTE - May have issues in SNES9x, worked fine on ZSNES.\r\n\r\nThe sequel to my other hack;\r\nSuper &quot;Mario&quot; World\r\n\r\nVERSION 1.4 FINAL FIX\r\n\r\nThis hack is much longer and has a lot more custom stuff in than the first. It also uses my own GFX style. If you enjoyed S&quot;M&quot;W1 you&#039;ll enjoy this for sure!', '[1481]SuperMWV4.zip', '1.4', '2013-08-03 12:08:59', '2013-08-03 01:23:13', '17 May 2012', 1337227200, '1481readme.txt', 1, 1, 1, 1, 1, 0, '1481titlescreen.png', 1, 0, 0, 3010, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1482, 9, 714, 'Super &quot;Mario&quot; World', 2709, 'Story:\r\nThe Evil Reswob Tuppa has kidnapped the Princess of the Mushroomy Kingdom and took her to his unknown base. To get there our hero &quot;Mario&quot; must find the four switches to rebuild the path to reach Reswobs Hideout!\r\n\r\nWorking on this hack for over a year now so yeah. There are a few things explained in the Read Me so please read it as it states a few glitches that may occur, none that can break the game.', '[1482]1UPSuperMarioWorld.zip', '1.0', '2013-08-03 12:15:27', '2013-08-03 01:31:56', '17 November 2010', 1289970000, '1482readme.txt', 1, 1, 1, 1, 1, 0, '1482titlescreen.png', 1, 0, 0, 2745, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1483, 9, 714, 'SMW Returns', 2710, 'Here is a hack which alters all the levels and has some nice graphics changes in it.', '[1483]SMWR.zip', '1.0', '2013-08-03 12:16:18', '2013-08-03 01:40:30', '11 June 2008', 1213156800, '', 1, 0, 1, 1, 0, 0, '1483titlescreen.png', 1, 0, 0, 3229, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1484, 9, 714, 'The Unworld', 2711, 'What started as a small &#039;edit&#039; that was for the sake of practicing Lunar Magic, turned into a full length hack. These levels will definitely entertain you, and they are well put together.\r\n\r\nStory- Bowser has tricked Mario into getting inside of a very strange glass box, called The Unworld. It is a very strange world in\r\nthere... Mario, inside, asks you to help get him out of there using the controller connected to the box. It is up to\r\nyou to lead Mario out of the Unworld and back to the real world in time to stop Bowser! Expect some humorous comments\r\nand a some-what storyline within this.\r\n\r\nTo get to Bowser in the regular, just getting one normal exit after another path, will take you 33 exits. However, if you are a player who likes looking for secret exits, finding new Overworld areas and paths, then you will have a whole 93 exits to find.\r\n\r\nOnly used Lunar Magic and the instant Death blocks in this hack, so its mostly a vanilla hack. It is pretty easy in the beginning and slowly gets much much harder.\r\nMany levels have hidden bonuses and secret surprises... So, what are you waiting for? Download this and have fun!\r\n\r\nOh yeah, and since this is The Unworld, expect to see some interesting palettes... Nothing ugly or damaging, just... out there...', '[1484]The Unworld.zip', '1.0', '2013-08-03 12:17:02', '2013-08-03 02:07:28', '17 November 2008', 1226898000, '', 1, 0, 1, 1, 0, 0, '1484titlescreen.png', 1, 0, 0, 1304, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1485, 9, 714, 'SMW Returns 2', 2710, 'This is a follow up sequel to KT&#039;s SMW Returns. Here is a hack which alters all the levels and has some nice graphics changes in it. Unfortunately the text is in Japanese but that shouldn&#039;t restrict any game-play.', '[1485]SMWR2.zip', '1.0', '2013-08-03 12:17:49', '2024-07-27 14:49:18', '11 June 2008', 1213142400, '', 1, 0, 1, 1, 0, 0, '1485titlescreen.png', 1, 0, 0, 1472, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1486, 9, 714, 'SMW 2012: Master Hand&#039;s Doomsday', 2712, '2012 marks the end of world. Master Hand plans to destroy everything. Mario should stop Master Hand before it&#039;s too late!!\r\n\r\nGraphics changes, music changes, and the overworld has been changed with this hack.', '[1486]2012 Final V2.zip', '2.0', '2013-08-03 12:18:23', '2013-08-03 01:55:31', '26 June 2012', 1340683200, '', 1, 1, 1, 1, 0, 0, '1486titlescreen.png', 1, 0, 0, 2703, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1487, 27, 1008, 'F-Zero X Climax', 2713, 'This hack replaces all GFX, textures and circuits F-Zero X.\r\n\r\nF-Zero X Climax works on both emulators and real n64 hardware.\r\n\r\nIt&#039;s build on F-Zero Climax, the last episode of the series, released only in Japan on GBA.\r\n\r\nAll the 24 F-Zero X tracks have been remade, the 24 new circuits are from F-Zero Climax but very large changes were made, including 3D, absent the GBA version. Like many games it takes a little time to learn the tracks and enjoy it. On championship mode the opponents are much faster than in the original game, it makes F-Zero X Climax more difficult.\r\n\r\nThe new layout respect the original GBA circuits with arrows, ice and land in the same places, but here the tracks are much longer (the circuit of F-Zero Climax are very short and the machines fast, all with design and handling that would be very ill-suited to F-Zero X if proportions were kept). A lot of arrows and jump plates have been added here and there to reduce the feeling of emptiness and length of some sections and to increase fun course!\r\n\r\nGraphics side, it took a full year of intense hard work(six to eight hours a day in most cases, sometimes more) to successfully find and change a maximum of textures, images and texts and after getting a lot of problems, they have all come together nicely in the end.\r\n\r\nIt&#039;s like playing a whole new game!', '[1487][643]F-Zero X Climax (Philippe Brodier).zip', '1.1', '2013-08-03 17:13:05', '2015-02-28 02:10:42', '21 October 2014', 1413864000, '1487readme.txt', 1, 1, 1, 1, 0, 0, '1487titlescreen.jpg', 1, 0, 0, 13086, 1, 'F-ZERO X (U) [!].z64 - GOODN64\r\nCRC32: 0B561FBA\r\nMD5: 753437D0D8ADA1D12F3F9CF0F0A5171F\r\nSHA-1: 5F658E88FFA9DE23CBA6986A8FD3D3A90D7B4340\r\nSHA-256: 2BE0F861C30752BBDFA727753A454108BC973C27AD814744F191B1278C1F482D\r\n\r\nF-ZERO X (J) [!].z64 - GOODN64\r\nCRC32: 6B1CEF83\r\nMD5: 58D200D43620007314304F4E6C9E6528\r\nSHA-1: A418B0151521B76691FA03F8658C8B567C69498B\r\nSHA-256: FA28ED5FD250EE7A948919A28720B8D02BD2B5DD59C5C629E04DDE8875BD90D5', 0, '', '', ''),
(1489, 9, 714, 'The New Mario World', 2715, 'A &quot;Lost Levels&quot; styled hack in that there&#039;s very little in the way of new enemies and features, but there is a steeper learning curve and a ton of secrets to find within those levels. Don&#039;t worry if difficulty hacks scare you though, many of the early levels are still easy and there is a sincere attempt at level design and variety.\r\n\r\nThis hack improves on the original version in the following ways:\r\n\r\n1. All Koopa Kids, Bowser, and Reznor are more difficult, keeping with the tone of the hack.\r\n\r\n2. Lag is considerably reduced.\r\n\r\n3. Sprite memory is improved in a few stages\r\n\r\n4. Various bugs, some minor, some major, have been either eliminated or minimized.\r\n\r\n5. A few minor level edits to fix bugs, such as removing Yoshi in Forest of Illusion 3 and removing the final Pokey in Chocolate Island 5, and one major level edit with Yoshi&#039;s Island 3 now featuring a faster scroll.\r\n\r\nThe hack is about 95% the same, but the changes generally make things more difficult. Unlike the original, it is not a pure vanilla hack as it takes advantage of a few patches and hex edits to tweak a few things here and there. However, it still resembles a vanilla hack in all essential ways, and those few changes ultimately allow it to play much better than the original version.', '[1489]The New Mario World V1-1.zip', '1.1', '2013-08-03 19:33:51', '2014-08-14 04:09:24', '10 September 2009', 1252555200, '', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 1709, 3, 'Super Mario World (U) [!].smc - SNESren (2.04)\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1490, 9, 714, 'Super Mario World - Worldwide 2', 2716, 'Like the first one, SMWW2 is a hack that aims to recreate the oldschool feel to the game. It&#039;s fairly long and somewhat nonlinear in the middle. Even though it&#039;s a &quot;classic&quot; hack, i think i managed to make most levels feel different from each other and often quite interesting. And the world should be fun to explore. You will probably enjoy this hack if you think you&#039;d like something like that.', '[1490]Super_Mario_Worldwide_2.zip', '1.0', '2013-08-03 19:36:59', '2013-08-03 18:20:30', '15 September 2010', 1284523200, '', 1, 1, 1, 1, 0, 0, '1490titlescreen.png', 1, 0, 0, 1969, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1492, 9, 714, 'Super Luigi World - Luigi&#039;s Quest', 2718, 'Luigi and Bowser are on a race to find the hidden treasure on the island! Who will make it to there first?\r\n\r\nThis hack has all the levels changed, graphics changed, and an extra challenge from those used to the original Super Mario World experience. Please consult the Read-me included with the patch for more detailed information.', '[1492][1265]Super Luigi World - Luigi\'s Quest.zip', '1.0', '2013-08-03 20:19:05', '2015-08-31 17:14:00', '06 September 2009', 1252209600, '1492readme.txt', 1, 0, 1, 1, 0, 0, '1492titlescreen.png', 1, 0, 0, 5260, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1493, 9, 714, 'Mushroom Kingdom Meltdown', 2719, 'The story is based on a mysterious enemy who blows\r\nup the Mushroom Kingdom with a nuclear bomb. Problem is the\r\nenemy does that sometime in the future. Mario (and maybe Luigi)\r\nfollow the time traveler through his time machine, picking up\r\nclues and hints of the time he is in, and when he blows up\r\nthe Mushroom Kingdom. Now the Mario brothers try to prevent\r\nthe explosion, even though it hasn&#039;t even happened yet...Or has it?\r\n\r\nGlitch - At the very end of the game, you are required to use the destroyed castle trick to get into the final castle of the game (Hitting the L + R buttons at the same time - which is most easily done by configuring the two to your keyboard and holding the buttons down - on a joystick/gamepad/controller, it is often nigh improbable).', '[1493]Mushroom Kingdom Meltdown.zip', '1.0', '2013-08-03 20:20:45', '2013-08-03 19:20:08', '14 July 2009', 1247544000, '1493readme.txt', 1, 1, 1, 1, 1, 0, '1493titlescreen.png', 1, 0, 0, 1959, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1494, 9, 714, 'Mushroom Kingdom Meltdown 2', 2719, 'Returning to the present, Mario discovers he has appeared somewhere else in the Mushroom Kingdom. He is not familiar with this location nor did he know a big mountain existed. He must now find the time machine which will lead him to that fiend who destroys the entire Mushroom World. Mario gets information from time to time by some of Princess Peach&#039;s\r\nminion Toad&#039;s. Where is Princess Peach? Why isn&#039;t she helping Mario at all? Perhaps she&#039;s too busy doing something else instead of preventing the apocalypse...... \r\n\r\nTrailer:\r\n\r\n[url]http://www.youtube.com/watch?v=j7QUldk9jZ8[/url]\r\n\r\nContinuity:\r\n\r\nIt is recommended that you play the first Mushroom Kingdom Meltdown to understand the story \r\nline and plot. If you don&#039;t really care too much about a story then by all means, play this.\r\n\r\nGame Revamps Over the First MKM:\r\n\r\n- Fade Fixing\r\n- More ASM\r\n- More Levels\r\n- Custom chosen Music\r\n- More enemies\r\n- More custom graphics\r\n- Better plot involvement\r\n- Better Cut-scenes\r\n- Better Cut-scene text\r\n- More Ex-animation\r\n- No lag \r\n- More effort\r\n- Better time traveled levels\r\n- Better time involvement and consideration\r\n- Better atmosphere/environment\r\n\r\n\r\nSuggestions:\r\n\r\nShould there be a Mushroom Kingdom Meltdown 3? A complete trilogy? Play through the whole game and then decide. Send your suggestion to cyphermur9 by PM or at the end of a review.\r\n\r\nRemember to review and rate!', '[1494]Mushroom Kingdom Meltdown 2.zip', '1.0', '2013-08-03 20:39:36', '2013-08-03 19:36:35', '07 January 2010', 1262840400, '', 1, 1, 1, 1, 1, 1, '1494titlescreen.png', 1, 0, 0, 2066, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1495, 9, 714, 'A Super Mario Thing', 2720, 'A collaboration hack made by the Talkhaus community in the style of the VIP and Wall Mix series.It has ASM, graphics, level, sound, and music changes. It is a very strange hack compared to many of the usual ones but it is much worth taking a look at. Enjoy!\r\n\r\nNOTE - May have issues with Snes9X, may want to use ZSNES for more flawless play.', '[1495]A Super Mario Thing.zip', '1.1', '2013-08-03 20:46:52', '2013-08-03 19:48:43', '08 May 2012', 1336449600, '', 1, 1, 1, 1, 1, 1, '1495titlescreen.png', 1, 0, 0, 2399, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1496, 9, 714, 'Mario&#039;s Amazing Adventure', 2721, 'An epic journey that takes place all across the mushroom kingdom, as two rivals match wits. It&#039;s the plumbers vs the evil King Koopa, Bowser. Have fun everyone. Graphics, music, and level changes are involved in this hack.', '[1496]MAA.zip', '1.0', '2013-08-04 07:04:20', '2013-08-04 02:47:11', '06 June 2006', 1149566400, '', 1, 1, 1, 1, 1, 0, '1496titlescreen.png', 1, 0, 0, 3076, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1497, 9, 714, 'Mario&#039;s 2 Ways to Victory', 2722, 'Welcome to Mario&#039;s 2 Ways 2 Victory (Mario&#039;s two ways to victory or M2W2V for short).\r\n\r\nThis is a hack that started a long time ago to test the vanilla resources, which eventually turned out to be a full project. The hack has gone through various modifications since  starting it.\r\n\r\nThe story is a bit of a sequel to the original SMW. While Mario and Yoshi were leaving the Dinosaur Land, their ship was attacked by Bowser and the princess was taken in the process. Now Mario and Yoshi have two ways to reach Bowser&#039;s castle, they can go through the regular way beating all the koopalings one by one or they can find the hidden stars in a mysterious land called the &quot;land of magic&quot; which will take them to Bowser&#039;s castle. It&#039;s up to you to chose which way they should go, considering the former is easier but longer and the later is shorter but harder, or you can also mix both ways.\r\n\r\nNote: If you are going to play the hack in Zsnes, change the &quot;per2exec=100&quot; to &quot;per2exec=150&quot; in zsnes.cfg to avoid slowdowns. Other emulators should be fine.\r\n\r\nCredits are in the readme.\r\nHave fun.', '[1497]Mario\'s 2 Ways 2 Victory.zip', '1.0', '2013-08-04 07:04:53', '2018-05-01 11:59:17', '19 September 2012', 1348027200, '1497readme.txt', 1, 1, 1, 1, 1, 0, '1497titlescreen.png', 1, 0, 0, 1462, 3, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      CDD3C8C37322978CA8669B34BC89C804\r\nROM/File SHA-1:    6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM/File CRC32:    B19ED489', 0, '', '', ''),
(1498, 9, 714, 'Mario the Archaeologist: Part 1 and Part 2', 2723, 'This is a hack which comes with 2 patches. Each patch is an episode to the game so to fully play it you will need to patch 2 original Super Mario ROMS.\r\n\r\nMario is sent out by Peach to get her some artifacts. When you download this you are gonna see two parts of the hack, part one isn&#039;t as good as part two (did it earlier) but if you want the whole story, I&#039;d suggest you to play it. Enjoy ;)', '[1498]MTA.zip', '1.0', '2013-08-04 07:07:30', '2013-08-04 15:59:05', '01 September 2008', 1220241600, '', 1, 1, 1, 1, 1, 0, '1498titlescreen.png', 1, 0, 0, 1735, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1499, 9, 714, 'Mario Gives Up 1', 2719, 'Mario has had it with saving Princess Peach. He decides to do something about it to make sure she never gets kidnapped by King Koopa ever again!', '[1499]MGU1.zip', '1.0', '2013-08-04 07:08:56', '2013-08-04 03:37:55', '07 February 2013', 1360213200, '', 1, 1, 1, 1, 1, 0, '1499titlescreen.png', 1, 0, 0, 2788, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1500, 9, 714, 'Mario Gives Up 2', 2719, 'This is a continuation of the first Mario Gives Up. After a while of having no princess, Mario starts to realize the mistake he made in the past and needs to do one thing to get his conscience cleared. He needs to venture down to hell and retrieve the princess himself! Can he do it?\r\n\r\nMay have issues with SNES9x. ZSNES works better for this hack.', '[1500]MGU2.zip', '1.0', '2013-08-04 07:11:06', '2013-08-04 13:29:12', '02 September 2011', 1314936000, '', 1, 1, 1, 1, 1, 0, '1500titlescreen.png', 1, 0, 0, 2244, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1501, 9, 714, 'Luigi&#039;s Adventure OSE', 2724, 'This is the work which remade &quot;Luigi&#039;s Adventure&quot; which is the\r\nfirst item to a base in &quot;Luigi&#039;s Adventure&quot; for foreign countries.\r\nIt&#039;s made a language English, and degree of difficulty\r\nadjustment and the bugfix are done.\r\n\r\n\r\n- Update info -\r\n1 - added yoshi coin to some levels.\r\n2 - degree of difficulty adjustment.\r\n3 - added new sprites.\r\n4 - fixed staff roll text.\r\n5 - fixed data select text.\r\n6 - fixed and added bgm.\r\n7 - deleted bgm.(from ver1.2)\r\n8 - changed demo movie.\r\n9 - changed title music.', '[1501]ladv_ose_v13.zip', '1.3', '2013-08-04 07:14:14', '2013-08-04 04:17:10', '28 September 2009', 1254110400, '', 1, 1, 1, 1, 1, 0, '1501titlescreen.png', 1, 0, 0, 2288, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1502, 9, 714, 'Luigi&#039;s Adventure OSE 3', 2724, 'This is the work which remade &quot;Luigi&#039;s Adventure3(JPN)&quot; which is the first item to a base in &quot;Luigi&#039;s Adventure OSE - The Lost Levels -&quot; for foreign countries. It&#039;s made a language English, and degree of difficulty adjustment and the bugfix are done.', '[1502]ladv3_ose_v10.zip', '1.0', '2013-08-04 07:23:48', '2013-08-04 04:27:04', '06 March 2010', 1267851600, '1502readme.txt', 1, 1, 1, 1, 1, 0, '1502titlescreen.png', 1, 0, 0, 1805, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1503, 9, 714, 'Luigi &amp; The Island Of Mystery', 2721, 'Luigi decides to set off on his very own adventure when he encounters a strange island. Bowser is here already however.Can the green plumber stop his evil plans?\r\n\r\nA full Super Mario World hack with a heavy SMB 2 influence and also which comprises of designs of Zelda, Metroid, Kirby, and other graphic importations.', '[1503]luigi and the island of mystery.zip', '1.2', '2013-08-04 07:24:49', '2013-08-04 04:48:04', '29 September 2010', 1285732800, '1503readme.txt', 1, 1, 1, 1, 0, 0, '1503titlescreen.png', 1, 0, 0, 3700, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1504, 27, 847, 'Mario&#039;s Nightmare 64', 2725, 'The Nightmare begins here...\r\n\r\n*Offered on 140 stars that are waiting to be discovered by you.\r\n*24 new worlds.\r\n*New upper world\r\n*High difficulty than the original Mario 64\r\n*New music.\r\n*Mario&#039;s House (first upper world) was overhauled general.\r\n*The Secrets to the worlds most (not all), are now visible.\r\n*The worlds within the nightmare maze, now have their own victory and defeat outputs, within the maze. Now that you probably will not walk to the entrances, after each successful task.\r\n*The power-ups now have each own music.\r\n*And much more ...', '[1504]SMN64 v1-1EN.zip', '1.1 EN', '2013-08-05 00:29:09', '2013-08-04 22:48:54', '23 July 2013', 1374552000, '', 1, 1, 1, 1, 0, 0, '1504titlescreen.png', 1, 0, 0, 13193, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(1505, 27, 847, 'Super Mario 64 - Kirby Edition', 2726, 'Super Mario 64: Kirby Edition is the first full character hack ever done in Super Mario 64.\r\nThe mod is complete with a custom model port, new sound effects, and some fun extras.\r\nNow it&#039;s your turn to play Super Mario 64...Kirby style.\r\n\r\nMajor Features:\r\n- Play as Kirby anywhere\r\n- New sound effects\r\n- Play as Thwomp (Metal Cap)\r\n- Play as Boo (Vanish Cap)\r\n- Ride the &quot;Warp Star&quot; in some levels\r\n\r\nMany textures and dialogues have also been updated so that they better correlate with Kirby.\r\nSome other minor hacks were done in order to avoid bugs, although they&#039;ll probably go unnoticed during game-play.', '[1505]SuperMario64KirbyEditionV11.zip', '1.1', '2013-08-05 00:47:11', '2013-08-04 23:02:02', '13 September 2012', 1347508800, '', 1, 1, 0, 1, 1, 0, '1505titlescreen.png', 5, 0, 0, 20577, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(1506, 27, 847, 'Super Mario - The Power Star Journey', 2727, 'A complete major sm64 hack, &quot;Super Mario-The Power Star Journey&quot; brings you a new adventure for Mario to enjoy!\r\nThis hack features:\r\n-97 stars\r\n-25 new worlds to explore\r\n-variable difficulty with some tough moments\r\n-new music that fit the mood &amp; environment\r\n-A new story!\r\n\r\nTexts are important since some really give clues to mysteries of the game...\r\nThe Readme file is important because it has my youtube channel, &amp; also CRUCIAL because for players with no youtube accounts, the Readme has my E-mail so anyone can reach me...\r\n\r\nCan Mario save the King Star &amp; return peace to Mushroom Kingdom once more?\r\n\r\nENJOY THE GAME!!!', '[1506]Super Mario-The Power Star Journey.zip', '1.1', '2013-08-05 00:48:37', '2013-08-04 23:45:40', '29 September 2012', 1348891200, '1506readme.txt', 1, 1, 0, 1, 1, 0, '', 1, 0, 1, 5132, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(1507, 27, 847, 'Super Mario 64 - The Green Stars', 2728, 'Super Mario 64 The Green Stars is a Major Rom hack featuring Mario in a brand new adventure. Explore around the new worlds, with customized music and 130 stars to collect. Have fun playing!', '[1507]SM64 The Green Stars Patch.zip', '1.2', '2013-08-05 00:49:36', '2014-09-18 02:33:26', '30 July 2013', 1375156800, '1507readme.txt', 1, 1, 1, 1, 1, 0, '1507titlescreen.png', 1, 0, 0, 23697, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(1508, 27, 847, 'Super Mario Star Road - Multiplayer Edition', 1560, 'Here is a multiplayer version of Skelux&#039;s Super Mario Star Road. Now you can play with friends online through netplay. Please consult the readme for the extensive details on how this works. Enjoy!', '[1508]SMSR Multiplayer V1(PPF).7z', '1.0', '2013-08-05 02:35:19', '2013-08-05 01:39:56', '22 January 2013', 1358830800, '1508readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 10614, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(1509, 27, 847, 'Super Mario 64 StarRevenge', 2729, 'This is the first released hack with the Boundary Patch (by skelux) It has 12 main courses, 3 hubs and some subcourses.\r\nThis time the stars are going to attack Mario after he landed on a strange iland. Many recolerd textures (for example blue stars) und big courses to explore. Also added is the warp and music patch!', '[1509]SM64 StarRevenge v1.zip', '1.0', '2013-08-05 02:36:16', '2013-08-05 02:02:30', '14 September 2012', 1347595200, '1509readme.txt', 1, 1, 1, 1, 1, 1, '1509titlescreen.gif', 1, 0, 1, 7390, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(1510, 27, 847, 'Super Mario 64 - Twisted Adventures', 2730, 'Here is one of the biggest hacks done yet with 151 Stars to collect! With level changes in added difficulty this is a hack you should definitely try!', '[1510]SM64-Twisted_Adventures_PATCH.zip', '1.0', '2013-08-05 02:37:53', '2013-08-05 02:13:56', '18 September 2012', 1347940800, '', 1, 1, 1, 1, 0, 0, '', 1, 0, 1, 8446, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(1512, 9, 714, 'Le Avventure di Mario 2', 2731, 'So, in this hack you will find that the Mario&#039;s world is invaded by evils from other games: you will fight against Dr.Eggman, Snake men from Megaman and others! Will our hero restore peace in the world? And the most important question: WHO did all this?\r\n\r\nNOTE: May have issues on latest SNES9X, works fine on ZSNES.', '[1512]LADM2.zip', '1.0', '2013-08-05 16:29:24', '2013-08-05 16:31:00', '01 December 2011', 1322715600, '', 1, 1, 1, 1, 1, 1, '1512titlescreen.png', 1, 0, 0, 1798, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1513, 9, 714, 'Le Avventure di Mario 3', 2731, 'Here is one of the 3rd Hacks in the Le Avventure di Mario series which includes a lot of nice ASM changes such as Wall Jumping close to the Mega Man X style moves! A must look at :)\r\n\r\nINCLUDED!!!\r\n\r\n-Awesome ASM stuff\r\n-Custom Sample Banks\r\n-Awesome bosses\r\n-Custom Graphics\r\n-...and more!', '[1513]LADM3.zip', '1.0', '2013-08-05 16:30:13', '2024-06-24 02:19:00', '13 December 2021', 1639353600, '', 1, 1, 1, 1, 1, 1, '1513titlescreen.png', 1, 0, 0, 1603, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1514, 1, 706, 'Mega Man Hyperion 5', 2732, 'Here is a hack which makes some changes to the level layouts making the game more difficult than your normal Mega Man V experience.', '[1514]MegaMan Hyperion5 v099.rar', '0.99', '2013-08-05 17:34:47', '2017-06-21 04:55:14', '01 January 2003', 1041397200, '', 0, 0, 1, 0, 0, 0, '1514titlescreen.png', 1, 0, 0, 1208, 1, 'Megaman V (U) [!].nes - GOODNES 3.13\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(1515, 7, 1963, 'Super Mario Bros. - Double Trouble', 2693, 'STORY -  One day the kingdom of the peaceful Mushroom People was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horse-hair plants, and the Mushroom Kingdom fell into ruin.\r\n\r\nThe only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king.\r\n\r\nMario, the hero of this story (maybe) hears about the Mushroom People&#039;s plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.\r\n\r\nYou are Mario! It&#039;s up to you to save the Mushroom People from the black magic of the Koopa!\r\n\r\nABOUT THE PATCH - Super Mario Bros.: The Lost Levels is on Side B as a bonus! It includes numerous bug fixes. A .pal file is also included, which greatly enhances the graphics of ALL Nintendo games.\r\n\r\nUPDATE 6/15/2013 Please see the Readme for update information.', '[1515]SMB1J__SMB2J.7z', '2.9', '2013-08-07 10:04:39', '2020-04-07 12:33:17', '06 August 2013', 1375761600, '1515readme.txt', 1, 1, 1, 0, 1, 1, '1515titlescreen.jpg', 5, 0, 0, 3368, 1, 'Super Mario Bros. (J).fds\r\nMD5: 28df158b8b4f129d1070e47557c68d9b', 0, '', '', ''),
(1516, 1, 1428, 'Monster Party Prototype Restoration', 4214, 'This hack changes the original version of Monster Party back to how it was originally intended to be, as seen in the Japanese prototype. \r\n\r\nNotable Changes:\r\n\r\n-Title Screen is blood red!\r\n-Copyright changed to Shinsei, the original developers of the game\r\n-Plant boss stage of level 1 changed back to the original level design and boss design.\r\n-Snake Boss transformed back into Medusa\r\n-Spider Boss transformed back into the &quot;walking head&quot;\r\n-Minor other changes to stages', '[1516]Monster Party (Prototype) [!].7z', '1.0', '2013-08-10 02:07:55', '2016-11-06 17:07:09', '03 January 2013', 1357189200, '', 1, 0, 1, 0, 0, 0, '1516titlescreen.png', 5, 0, 0, 2408, 1, 'Monster Party (U).NES\r\nFile CRC32: 6f0ac6ec\r\nFile MD5: 93a6a8ad271791502723fdd5c47ec629\r\nFile SHA-1: 2bc8244cab439ac20baa4724e8a92748d4e430e1', 0, '', '', ''),
(1517, 9, 714, 'Super Marioyji World 2', 2735, 'Here is a full game hack with all the levels changed and background changes made. Be sure to use the Japanese ROM instead of the English version.', '[1517]Super Mario World - Super Marioyji World 2.rar', '1.0', '2013-08-11 10:29:40', '2017-10-17 17:41:28', '01 January 2004', 1072933200, '', 1, 0, 1, 1, 0, 0, '1517titlescreen.png', 1, 0, 0, 1120, 4, 'Super Mario World (J) [!].smc - GOODSNES 2.04\r\nCRC32: 0EC0DDAC\r\nMD5: 4E4F8F4CFDAABFFDDE20C8053202D4F0\r\nSHA-1: F977AFABF24ED269D86366209A460450BBC37E76\r\nSHA-256: C6808E082AB343BE554D07F2B3EB157C3C5134B364A2FFB3806A67F17E0992D0', 0, '', '', ''),
(1518, 1, 709, 'Super Mario Bros. - All Star Levels', 2736, 'Here is a full game hack which changes all the levels and changes most of the graphics.', '[1518]Super Mario Bros - All-Star Levels by AP (V1-03).rar', '1.03', '2013-08-13 20:52:32', '2013-08-13 06:23:11', '01 January 1999', 915166800, '', 1, 0, 1, 1, 0, 0, '1518titlescreen.png', 1, 0, 0, 4319, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1519, 1, 709, 'Bowser Vs. Wario', 2737, 'Here is a complete game hack with all the levels changed and graphic alterations.\r\n\r\nIce Man Edit: Fixed the title screen garbage.', '[1519]Bowser vs. Wario (World) (TitleScreen v1.00 by Ice Man).zip', '1.01', '2013-08-13 20:53:02', '2020-10-18 11:51:38', '09 February 2020', 1581224400, '', 1, 0, 1, 1, 0, 0, '1519titlescreen.png', 1, 0, 0, 3340, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(1521, 1, 709, 'Ende&#039;s SMB Hack 1', 2738, 'Here is a full game hack which changes all the levels adding more challenges to the game.', '[1521]Super Mario Bros - Endes Super Mario Bros Hack 1.rar', '1.0', '2013-08-13 20:57:31', '2013-08-13 06:56:00', '01 January 2004', 1072933200, '', 0, 0, 1, 0, 0, 0, '1521titlescreen.png', 1, 0, 0, 1316, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1522, 1, 709, 'Excite Mario Bros.', 2611, 'Excitebike riders, Kirby, and Samus are trying to stop you at every turn from reaching the end of the levels! Here is a full game hack which changes all the levels and graphics. Also the music has been slightly altered to give the original music some change.', '[1522]Excite Mario Bros (SMB1 Hack).zip', '1.0', '2013-08-13 21:56:56', '2018-07-13 17:34:07', '01 April 2002', 1017637200, '', 1, 1, 1, 1, 1, 0, '1522titlescreen.png', 1, 0, 0, 3218, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1523, 1, 709, 'Super Mario Bros. - Hi Episode 1', 2739, 'Here is a full game hack which changes all the level layouts and provides an added challenge.', '[1523]Super Mario Bros - Hi Episode 1d - Final Tuned.rar', '1d', '2013-08-13 21:58:03', '2013-08-13 07:33:39', '01 June 2005', 1117598400, '', 1, 0, 1, 0, 0, 0, '1523titlescreen.png', 1, 0, 0, 1610, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1524, 1, 709, 'Super Mario Bros. - Hi Episode 3', 2739, 'Here is a full game hack which changes the level layouts of the game to provide an added challenge.', '[1524]Super Mario Bros - Hi Episode 3-1.rar', '3.1', '2013-08-13 21:58:38', '2017-09-24 23:10:10', '01 January 2006', 1136091600, '', 1, 0, 1, 0, 0, 0, '1524titlescreen.png', 1, 0, 0, 1304, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1525, 1, 709, 'Super Mario Bros. - Hi Episode 4', 2739, 'Here is a full game hack which changes all the level layouts of the game.', '[1525]Super Mario Bros - Hi Episode 4.rar', '1.0', '2013-08-13 21:59:17', '2017-09-24 23:13:10', '01 January 2005', 1104555600, '', 1, 0, 1, 0, 0, 0, '1525titlescreen.png', 1, 0, 0, 1339, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1526, 1, 709, 'Hiro Mario', 2740, 'Here is a full game hack which changes all the levels in the game. It is a hack intended for experienced players as it provides challenges throughout.', '[1526]Super Mario Bros - Hiro Mario.rar', '1.0', '2013-08-13 21:59:49', '2018-05-18 22:18:36', '01 January 2004', 1072933200, '', 1, 0, 1, 0, 0, 0, '1526titlescreen.png', 1, 0, 0, 1102, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1527, 1, 709, 'Hiro Mario 2', 2740, 'Here is a full game hack which changes all the levels in the game. It is a hack intended for experienced players as it provides challenges throughout.', '[1527]Super Mario Bros - Hiro Mario 2.rar', '1.0', '2013-08-14 00:05:33', '2013-08-13 07:55:42', '01 January 2004', 1072933200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1031, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1528, 11, 1964, 'Double Dragon GENESIS - Arcade Fix', 611, 'This is a hack of Double Dragon for the Sega Genesis. It fixes two problems of this port. It reduces the walking speed of enemies to make the game much more like the arcade game. Also, throwable objects such as cardboard boxes and barrels will not break after two throws. The value of throws was set to FF (255) so they should never break during normal gameplay.\r\n\r\nThese changes make the games much more enjoyable and fix two major flaws of this port.\r\n\r\nFor a similar themed hack of the NES version see the [url=http://www.romhacking.net/hacks/138/]Double Dragon NES - Arcade Mix[/url]\r\n\r\n==V 1.1==\r\nVersion 1.1 tightens the screen scrolling when walking right and also reduces the frequencies of attacks from enemies to less annoying levels.\r\n\r\n==V 1.2==\r\nVersion 1.2 removes the frequencies of attack portion of the hack as it makes the enemies practically braindead.\r\n\r\n==V 1.3==\r\nThis comes with two patches. One without the screen scrolling patch, and one with it. There is a bug in the screen scrolling patch which is explained in the readme. This is why the feature is now optional. Also, the screen scrolling also works when going left, not just right.', '[1528]DoubleDragon_ArcadeFixGenesis_1-3.zip', '1.3', '2013-08-17 19:30:31', '2016-06-23 01:46:55', '22 June 2016', 1466568000, '1528readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 5155, 8, 'CRC32: 054f5d53\r\nFile Name: Double Dragon (U) [!].bin', 0, '', '', ''),
(1529, 9, 715, 'Zelda3 HP hack', 1346, 'These patches were designed to help rookies who have problems with Zelda3 and would like to start it with HP upgrades. There are 5 parameters: start with 10 heart containers, start with 20 heart containers, start with Armor-3, fire sword, new &quot;super&quot; sword. There are 11 variants of above, but it is also possible to combine singular paramenters manually, by multi applying more (non-conflicting) IPS patches to one ROM.\r\n\r\nIt is also possible to apply these HP upgrades to any Zelda3 hack (as long as the file has no header! and is in a lorom format). Since the most difficult Z3 hack up to date is Parallel Worlds, it must be noted, that this hack has a header by default, so it must be opened with Tush program (included) to remove the header before patching. However Parallel Remodel and Goddess of Wisdom have no header by default.\r\n\r\nMore heart containers HP hack was essentially designed for PW and PR, while the armor and sword upgrades for GoW (because of complaints on armor and sword being to weak in this game).\r\n\r\nNote: if you exceed the heart-container maximum, it will go to NOP (no operation), the same with Armor or sword (if you have Armor3, opening a chest with Armor2 does nothing).\r\n\r\nBecause of these HP upgrades all Zelda3 games are now available for rookies and beginners.', '[1529]Zelda3 HP hacks.zip', '1.0', '2013-08-17 19:32:31', '2013-08-17 21:08:55', '12 August 2013', 1376280000, '1529readme.txt', 0, 0, 0, 0, 0, 1, '1529titlescreen.png', 5, 0, 0, 2984, 4, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(1530, 1, 1290, 'Bomber Mario', 2743, 'Here is a hack for Bomberman which changes the game to a Mario themed Bomberman.', '[1530]Bomberman - Bomber Mario (Bomberman Hack).rar', '1.0', '2013-08-19 12:39:20', '2019-09-26 22:05:14', '01 January 1999', 915166800, '', 1, 0, 0, 0, 0, 0, '1530titlescreen.png', 5, 0, 0, 2403, 1, 'Bomberman (J) [o1].nes - NOINTRO\r\nFile MD5: A2219FAA11EEE49B4D501F614DB624F4\r\nFile SHA-1: ACE2F159DB06A35D5A337BCB8C089225E8E987F4\r\nFile CRC32: E847880C\r\nROM MD5: 4E58500DA25CF7A036E26F9BA35EFAB9\r\nROM SHA-1: 864BAEBCAC1C17B465A746F0108CB9E69F448301\r\nROM CRC32: 0F3592D2', 0, '', '', ''),
(1533, 1, 1222, 'Mario Bros.: Evil Tetris', 842, 'Mario and Luigi are doing some underground plumbing when all sorts of weird creatures come flying out of the pipes. Turtles, crabs - even fighterflies - attack the helpless Mario Bros. It&#039;s up to you to kick, punch, and knock out these sewer pests before time runs out! But beware. Just when you think you got rid of them, they come back for more! Play against the computer, or with a friend - either way, this is one underground classic you&#039;ll want to play time and time again!\r\n\r\nChanges:\r\n\r\n1. If you hit the roof, it will fall down. Game has become very difficult! Nightmare!!!\r\n\r\n2. Mario and Luigi have 4 lives\r\n\r\n3. New logo.\r\n\r\n4. Characters (Mario, Luigi and enemies) can walk up the stairs!', '[1533]mario_bros_evil_tetris_hack_by_guyver.rar', '1.01', '2013-08-20 11:14:23', '2019-09-22 01:59:58', '20 August 2013', 1376971200, '1533readme.txt', 1, 0, 0, 1, 1, 0, '1533titlescreen.png', 1, 0, 0, 1393, 1, 'Country: USA\r\nInternal checksum C4C3949A\r\nCRC32 a6de1b55\r\nMD5 8d8e0b86dd870302bf4a994e76c55c83\r\nSHA-1 9286a2db471d51713e9b75e68b47ffbf11e2d40b\r\nSHA-256 2810051c21132abd8b9b1e1bf741b302ee6c1d4af983e0df7fe50bd05ac0a5c8\r\n\r\nMario Bros. (U) [!].nes (GOODNES 3.14)', 0, '', '', ''),
(1535, 9, 268, 'Chrono Trigger Devolution', 2747, 'Get ready to have an all-time classic turned on it&#039;s head!\r\n\r\nCT Devolution is a comical retelling of the Chrono Trigger story.  All the dialog has been gutted and re-worked, transforming the game into a hilarious parody of epic proportions!  It is a totally irreverent tribute to the original game that completely changes the personalities of all the characters.  Now, instead of just trying to save the future, Crono and his team are out to take over the world...\r\n\r\nSo kick-start your sense of humor, sit back, and enjoy a new spin on this crazy time-traveling adventure!', '[1535]Chrono Trigger.rar', '1.0.1', '2013-08-25 18:47:50', '2016-09-11 22:05:51', '20 August 2013', 1376971200, '1535readme.txt', 0, 0, 0, 1, 0, 0, '1535titlescreen.png', 1, 0, 0, 4560, 3, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nFile MD5      395BF4D0A75717B03C0C2131495FAF7A        \r\nFile SHA-1    B0B89CEDCC5AE40F8003F196AB90010249234B44\r\nFile CRC32    8A36ED76', 1, '', '', ''),
(1536, 1, 1222, 'HellBros', 2746, 'Ultra hardcore mode in which Mario goes into this hellish difficulty hack for this classic\r\n\r\n-Ultra speeded up enemies\r\n-Almost all palletes changed\r\n-A few new graphics added\r\n-Title and title theme changed', '[1536]HellBros.zip', '1.0', '2013-08-26 23:34:27', '2013-08-26 02:29:43', '25 August 2013', 1377403200, '', 1, 1, 0, 0, 1, 0, '1536titlescreen.png', 1, 0, 0, 849, 1, 'Mario Bros. (U) [!].nes\r\nCRC32 	a6de1b55\r\nMD5 	8d8e0b86dd870302bf4a994e76c55c83\r\nSHA-1 	9286a2db471d51713e9b75e68b47ffbf11e2d40b\r\nSHA-256 	2810051c21132abd8b9b1e1bf741b302ee6c1d4af983e0df7fe50bd05ac0a5c8', 0, '', '', ''),
(1537, 1, 746, 'Rockman 3: Burst Chaser', 1937, 'Rockman 3: Burst Chaser is a level &amp; gameplay hack.\r\n\r\nAside from level edited stages, Burst Chaser&#039;s main feature is that Rockman moves faster!\r\n\r\nThe hack also has modified enemies &amp; Robot Master AI&#039;s. Also, the hack offers &#039;new&#039; music cut from other games as well as from popular animes.\r\n\r\nNote that the patch is for Rockman 3 (JP version), NOT Mega Man III.', '[1537]Rockman3BC.zip', '1.0', '2013-08-31 12:15:27', '2013-08-31 08:16:47', '08 August 2013', 1375934400, '', 1, 1, 1, 0, 1, 1, '1537titlescreen.png', 1, 0, 0, 4306, 1, 'File:               Rockman 3 - Dr. Wily no Saigo! (J).nes\r\nLength:             393232 Bytes (3 Mbit)\r\nCRC32:              FCE6CEA2\r\nMD5:                85944FB5 8B6AFC53 F8D20B8C 1E19A0AB\r\nSHA1:               E82C532D E36C6A5D EAF08C62 48AEA434 C4D8A85A', 0, '', '', ''),
(1538, 9, 729, 'So Little Room', 1564, 'So Little Room was made for a contest that limits the hack to 20 in-game rooms plus one boss room. SLR fits within those limitations, and was released on September 1st, 2013.\r\n\r\nThe game takes place entirely within flashing bubbles, the boss has Rinkas everywhere, and finishing the hack may be a huge hassle. Despite all the evidence otherwise, the hack is indeed beatable, even if it does lack any real hint of where you are and where to go.', '[1538]SLR v1.zip', '1.0', '2013-09-01 19:59:55', '2013-09-01 19:39:04', '01 September 2013', 1378008000, '1538readme.txt', 1, 1, 1, 0, 1, 0, '', 1, 0, 1, 568, 4, 'GoodTools Name: Super Metroid (JU) [!].smc\r\nNo-Intro Name: Super Metroid (Japan, USA) (En,Ja)\r\nROM/File CRC32: D63ED5F8\r\nROM/File SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nROM/File MD5: 21f3e98df4780ee1c667b84e57d88675', 0, '', '', ''),
(1539, 1, 709, '2nd by Googie', 569, 'Here is a full level hack which also incorporates most of the graphics being replaced.', '[1539]Super Mario Bros - 2nd by Googie.rar', '1.0', '2013-09-02 23:04:15', '2013-09-02 22:44:38', '01 January 2004', 1072933200, '', 1, 0, 1, 0, 0, 0, '1539titlescreen.png', 1, 0, 0, 1024, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1540, 1, 709, 'Hoshi ni Negai wo - Love and Star', 2775, 'Here is a full level hack which also incorporates most of the graphics being replaced. Some of the enemies have been redesigned to have different behavior for an additional challenge.', '[1540]Super Mario Bros - Love and Star by Ki.rar', '1.0', '2013-09-02 23:04:42', '2021-05-10 01:58:37', '01 January 2007', 1167627600, '', 1, 0, 1, 1, 1, 0, '1540titlescreen.png', 1, 0, 0, 1195, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1541, 9, 1046, '7th Saga: The New Class', 1032, 'Among its many flaws, one weakness of The 7th Saga was that the characters were almost carbon copies of each other, limiting replay value. In this hack, based on the improvements already made in [url=http://www.romhacking.net/hacks/421/]7th Saga Redux[/url] hack, the characters have been given familiar classes based on Final Fantasy 1, with different stats and spells. Because this version can be played with minimal grinding, it&#039;s a lot easier to try out each class and learn its unique playing style. The classes:\r\n\r\n* RedMage (Kamil): Well-rounded in all areas\r\n* Fighter (Olvan): Tough physical warrior with healing magic\r\n* Bl.Mage (Esuna): Powerful offensive mage\r\n* Bl.Belt (Wilme): Expert in unarmed combat\r\n* Robot (Lux): The ultimate defensive tank\r\n* Wh.Mage (Valsu): Healing and support mage\r\n* Thief (Lejes): Master of stealth and sabotage', '[1541]7thSagaTheNewClass.zip', '1.0', '2013-09-03 06:24:14', '2018-10-24 05:18:50', '01 September 2013', 1378008000, '1541readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 3482, 5, 'No-Intro Name: 7th Saga, The (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      A42772A0BEAF71F9256A8E1998BFE6E3\r\nROM/File SHA-1:    8D2B8AEA636A2239805C99744BF48C0B4DF8D96E\r\nROM/File CRC32:    B3ABDDE6', 0, '', '', ''),
(1542, 1, 709, 'Hyper Mario Bros R', 2758, 'Here is a full hack which changes all the level layouts for Super Mario Bros.', '[1542]SMB1 - Hyper Mario Bros R by MHS.rar', '1.0', '2013-09-03 13:29:32', '2013-10-31 03:16:50', '01 January 2007', 1167627600, '', 1, 0, 1, 1, 1, 0, '1542titlescreen.png', 1, 0, 0, 1358, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1543, 1, 709, 'Junk Mario', 2759, 'Here is a full hack which changes all the level layouts for Super Mario Bros. Also some of the enemies more faster and also the mushrooms trail away quicker from their source blocks to add difficulty.', '[1543]Super Mario Bros - Junk Mario V1-1.rar', '1.1', '2013-09-03 13:31:20', '2013-09-02 23:52:37', '01 January 2003', 1041397200, '', 1, 0, 1, 1, 1, 0, '1543titlescreen.png', 1, 0, 0, 951, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1545, 1, 709, 'Super Mario Bros. - Kirikaze Oogarasu Edition', 2760, 'Here is a full hack which changes all the level layouts for Super Mario Bros.', '[1545]Super Mario Bros - Kirikaze Oogarasu Edition.rar', '1.0', '2013-09-03 13:33:04', '2013-09-03 00:10:27', '01 January 2000', 946702800, '', 1, 0, 1, 1, 0, 0, '1545titlescreen.png', 1, 0, 0, 1049, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1546, 1, 709, 'Luigi and the Christmas Quest', 376, 'Here is a full hack which changes all the level layouts for Super Mario Bros. The graphics and enemies have been changed to fit a christmas winter theme.\r\n\r\nIce Man Edit: Now with proper title screen on the good dump of the game!', '[1546]Luigi and the Christmas Quest (World) (TitleScreen v1.01 by Ice Man).zip', '1.01', '2013-09-03 13:35:29', '2021-12-12 02:01:49', '07 December 2021', 1638853200, '', 1, 0, 1, 1, 0, 0, '1546titlescreen.png', 1, 0, 0, 2597, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AAAE1FD2F7B25B261B20C1B2CB414F472C4B2159\r\nFile CRC32: 6EA95A\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(1547, 1, 709, 'Mario Mania', 2761, 'Here is a full hack which changes all the level layouts for Super Mario Bros.', '[1547]Super Mario Bros - Mario Mania.rar', '1.0', '2013-09-03 13:37:33', '2017-09-25 19:32:44', '01 January 2000', 946702800, '', 1, 0, 1, 0, 0, 0, '1547titlescreen.png', 1, 0, 0, 1705, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1548, 1, 709, 'Tower RE (Mario Tower)', 926, 'Here is a full hack which changes all the level layouts for Super Mario Bros. In this hack you will ascend Bowser&#039;s Tower till you reach the top! Also included are some ASM tweaks and also includes the Hammer Suit!', '[1548]Super Mario Bros - TowerRE Beta 9.rar', '1.0', '2013-09-03 13:39:56', '2018-01-11 06:49:28', '01 January 2004', 1072933200, '', 1, 1, 1, 1, 1, 1, '1548titlescreen.png', 1, 0, 0, 4199, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1550, 1, 709, 'Super Mario Bros. - Messed Up World of Weirdness Edition', 768, 'Here is a full hack which changes all the level layouts for Super Mario Bros.', '[1550]Super Mario Bros - Messeed Up World of Weirdness Edition 3 by AP.rar', '3.0', '2013-09-03 13:41:41', '2017-09-25 19:34:28', '01 January 2000', 946702800, '', 1, 0, 1, 0, 0, 0, '1550titlescreen.png', 1, 0, 0, 1517, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1551, 1, 709, 'Super Mario Bros. - Mikamari 1', 2762, 'Here is a full hack which changes all the level layouts for Super Mario Bros. Also most of the graphics have been changed as well.', '[1551]Super Mario Bros - Mikamari 1.rar', '1.0', '2013-09-03 13:42:45', '2013-09-06 12:59:12', '01 January 2000', 946702800, '', 1, 0, 1, 1, 0, 0, '1551titlescreen.png', 1, 0, 0, 1077, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1552, 1, 709, 'Super Mario Bros. - JUN Mario', 2762, 'Here is a full hack which changes all the level layouts for Super Mario Bros. Also most of the graphics have been changed as well.', '[1552]JUN Mario 1 (SMB1 Hack).rar', '1.0', '2013-09-03 13:43:30', '2013-11-03 17:44:05', '01 January 2004', 1072933200, '', 1, 0, 1, 1, 0, 0, '1552titlescreen.png', 1, 0, 0, 1432, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1553, 1, 709, 'Super Mario Bros. - Mikamari 2', 2762, 'Here is a full level hack of Super Mario Bros. Some of the graphics have been altered and also some of the enemy behavior has been changed to add difficulty.', '[1553]Super Mario Bros - Mikamari 2.rar', '1.0', '2013-09-03 16:57:19', '2013-09-03 16:27:18', '01 January 2000', 946702800, '', 1, 0, 1, 1, 1, 0, '1553titlescreen.png', 1, 0, 0, 1089, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1554, 1, 709, 'Super Mario Bros. - Mikamari 3', 2762, 'Here is a full level hack of Super Mario Bros. Some of the graphics have been altered to give the game a different look.', '[1554]Super Mario Bros - Mikamari 3.rar', '1.0', '2013-09-03 16:59:36', '2013-09-03 16:39:25', '01 January 2000', 946702800, '', 1, 0, 1, 1, 0, 0, '1554titlescreen.png', 1, 0, 0, 974, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1555, 1, 709, 'Super Mario Bros. - Mikamari 4 Mario Panic', 2762, 'Here is a full level hack of Super Mario Bros. Some of the graphics have been altered to give the game a different look. Also some of the enemy behavior has been changed to add difficulty.', '[1555]Super Mario Bros - Mikamari 4.rar', '1.0', '2013-09-03 17:18:11', '2013-09-03 16:46:36', '01 January 2000', 946702800, '', 1, 0, 1, 1, 1, 0, '1555titlescreen.png', 1, 0, 0, 1295, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1556, 1, 709, 'Sirius Mario Bros. 1', 2763, 'Here is a full hack that changes all the levels in Super Mario Bros.', '[1556]Super Mario Bros - Sirius Mario Bros 1.rar', '1.0', '2013-09-03 19:07:22', '2013-09-03 18:46:42', '01 January 2000', 946702800, '', 0, 0, 1, 0, 0, 0, '1556titlescreen.png', 1, 0, 0, 1915, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1557, 1, 709, 'Sirius Mario Bros. 2', 2763, 'Here is a full hack that changes all the levels in Super Mario Bros.', '[1557]Super Mario Bros - Sirius Mario Bros 2.rar', '1.0', '2013-09-03 19:08:09', '2013-09-03 18:52:12', '01 January 2000', 946702800, '', 0, 0, 1, 0, 0, 0, '1557titlescreen.png', 1, 0, 0, 1354, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1558, 1, 709, 'Sirius Mario Bros. 3', 2763, 'Here is a full hack that changes all the levels in Super Mario Bros.', '[1558]Super Mario Bros - Sirius Mario Bros 3.rar', '1.0', '2013-09-03 19:09:28', '2013-09-03 18:58:52', '01 January 2000', 946702800, '', 0, 0, 1, 0, 0, 0, '1558titlescreen.png', 1, 0, 0, 1321, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1559, 1, 709, 'Sirius Mario Bros. 4', 2763, 'Here is a full hack that changes all the levels in Super Mario Bros. Be careful, the enemies do move a lot faster than normal!', '[1559]Super Mario Bros - Sirius Mario Bros 4.rar', '1.0', '2013-09-03 19:10:25', '2013-09-03 19:03:06', '01 January 2000', 946702800, '', 0, 0, 1, 0, 0, 0, '1559titlescreen.png', 1, 0, 0, 1246, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1560, 1, 709, 'Super Mario Bros. - Mikamari 5 Space Mario', 2762, 'Here is a full level hack of Super Mario Bros. The graphics have for the most part been changed and it is the more difficult of the Mikamari series. Prepare to encounter poison mushrooms a lot and unpredictable enemy behavior!!', '[1560]Super Mario Bros - Mikamari 5.rar', '1.0', '2013-09-03 22:13:48', '2013-09-03 16:57:58', '01 January 2000', 946702800, '', 1, 0, 1, 1, 1, 0, '1560titlescreen.png', 1, 0, 0, 1214, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1562, 1, 709, 'Super Wario Bros.', 569, 'Here is a full hack for Super Mario Bros. that lets you play as Wario and Wuigi. All the levels have been changed as well as the graphics.', '[1562]super wario bros.rar', '1.0', '2013-09-03 22:23:26', '2013-09-05 16:02:23', '01 January 2004', 1072933200, '', 1, 0, 1, 0, 0, 0, '1562titlescreen.png', 1, 0, 0, 4228, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1563, 1, 709, 'Mario&#039;s Relay', 2764, 'Here is a hack that changes all the levels within Super Mario Bros. Enjoy!', '[1563]Super Mario Bros - Project Recovery Marios Relay.rar', '1.0', '2013-09-04 16:26:58', '2017-09-25 19:36:02', '01 January 2000', 946702800, '', 1, 0, 1, 1, 0, 0, '1563titlescreen.png', 1, 0, 0, 1305, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1564, 1, 709, 'Super Mario Bros. - Remix 2 The New Adventures', 2686, 'Here is a hack that changes all the levels within Super Mario Bros. Also all the graphics have been changed, mostly to those from Super Mario Bros. 3.', '[1564]Super Mario Bros - Remix 2 - The New Adventures.rar', '1.0', '2013-09-04 16:42:55', '2013-09-03 17:24:03', '01 January 1999', 915166800, '', 1, 0, 1, 1, 0, 0, '1564titlescreen.png', 1, 0, 0, 1782, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1565, 1, 709, 'Super Mario Bros. - Remix 3 The Link Adventures', 2686, 'Here is a hack that changes the theme of the game to a Zelda themed one! All the levels within Super Mario Bros. have been changed. Also some of the graphics have been changed to those from The Legend Of Zelda.', '[1565]Super Mario Bros - Remix 3 The Link Adventures.rar', '1.0', '2013-09-04 16:44:28', '2013-09-03 17:31:01', '01 January 1999', 915166800, '', 1, 0, 1, 1, 0, 0, '1565titlescreen.png', 1, 0, 0, 1710, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1567, 9, 729, 'Super Metroid - Airy', 2126, 'Here is a full hack for Super Metroid. The map has been completely changed in this patch. Also, you can shoot more rapidly with your weapon plus you will notice you can jump with the effect your body is more lighter than in a usual play through, hence the name of the title, Airy. \r\n\r\nContains patch for Headered &amp; UnHeadered ROMS.\r\n\r\nHere is a DEMO Vid on the patch.\r\n\r\n[url]http://www.youtube.com/watch?v=jZaUw_kB0Ek[/url]', '[1567]Super Metroid - Airy Rev3.rar', 'Revision 3', '2013-09-04 23:28:43', '2013-09-04 22:37:42', '28 August 2013', 1377662400, '1567readme.txt', 1, 0, 1, 0, 1, 0, '1567titlescreen.png', 1, 0, 0, 3463, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1568, 1, 709, 'Sirius Mario Bros. 5', 2763, 'Here is a full hack that changes all the levels in Super Mario Bros. Be careful, the enemies do move a lot faster than normal!', '[1568]Super Mario Bros - Sirius Mario Bros 5.rar', '1.0', '2013-09-04 23:30:39', '2013-09-03 19:07:38', '01 January 2000', 946702800, '', 0, 0, 1, 0, 0, 0, '1568titlescreen.png', 1, 0, 0, 1404, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1569, 1, 709, 'Sirius Mario Bros. 6', 2763, 'Here is a full hack for Super Mario Bros. All the levels have been changed.', '[1569]Super Mario Bros - Sirius Mario Bros 6.rar', '1.0', '2013-09-04 23:31:47', '2013-09-05 04:29:09', '01 January 2000', 946702800, '', 0, 0, 1, 0, 0, 0, '1569titlescreen.png', 1, 0, 0, 1341, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1571, 1, 709, 'Spudd - The Journey Home', 3077, 'Here is a full hack for Super Mario Bros. Play as Spudd as he tries to make his way to his destination. All the levels have been changed as well as the graphics. Also, power-ups are no longer existent so be careful what you get hit by!', '[1571]Super Mario Bros - Spudd The Journey Home.rar', '1.0', '2013-09-04 23:34:10', '2017-09-16 01:29:58', '01 January 2000', 946702800, '', 1, 0, 1, 0, 0, 0, '1571titlescreen.png', 1, 0, 0, 754, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1572, 1, 709, 'The Stronghold - Super Mario Pipe Maze', 2775, 'Here is a full hack for Super Mario Bros. All the levels have been changed as well as the graphics. Also a slight change to the sound engine gives the music a slight difference in sound.', '[1572]Super Mario Bros - The Stronghold.rar', '1.0', '2013-09-04 23:35:05', '2021-05-11 20:31:32', '01 January 2000', 946702800, '', 1, 1, 1, 1, 0, 0, '1572titlescreen.png', 1, 0, 0, 1575, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1573, 1, 1938, 'Gradius - Arrangement Chronicle Death', 1925, 'Here is a conversion patch which changes most of the original NES components to make it more like the original arcade version of Gradius. Graphics and sound have been altered as well as the use of having 4 options instead of the default 2. Another addition to this is an option menu at the start screen which allows you to reconfigure controls and also change the roll out of lives at the start of the game.\r\n\r\nThis new patch also adds the MMC5 Mapper to the ROM as well.', '[1573][N163]GraAC2007_op4_BSYSTEM.zip', 'Op4_140727', '2013-09-04 23:35:43', '2019-06-01 13:34:37', '07 January 2018', 1515301200, '', 1, 1, 0, 0, 1, 1, '1573titlescreen.png', 1, 0, 0, 7423, 1, 'Gradius (J) [!].nes - NOINTRO\r\nCRC32: 97C4EAC3\r\nMD5: 5E6719B309A9F522135E5B889F326F4C\r\nSHA-1: 2EA97AA8031AE5A22BC171FE959751CC09410CDF\r\nSHA-256: B0634C4779B3A289C758C0AE792BCE8AE228D58EAC3C927B1424FEB3DDF20896', 0, '', '', ''),
(1574, 1, 1970, 'Gradius II - Arrangement Chronicle Death', 1925, 'Here is a conversion patch which changes most of the original graphics to make it more like the original arcade version of Gradius II\r\n\r\nNOTE: In the zip is a pre-patch which must be applied first before patching the new version. It is labeled in large letters.', '[1574]Gradius II - ACDEATH20.zip', '2.0', '2013-09-04 23:36:45', '2019-06-01 02:41:32', '23 June 2018', 1529726400, '1574readme.txt', 1, 0, 0, 0, 0, 1, '1574titlescreen.png', 1, 0, 0, 6333, 1, 'Gradius II (J).nes - NOINTRO\r\nCRC32: 258869D0\r\nMD5: D1CAD15BE01B5561586F344318C12B7D\r\nSHA-1: A8F322B26AC5429725539F5725C8526BDC72E955\r\nSHA-256: B1C89367D9C4C7A97F399C7147A75C82BDF1689042F72FB361BBD715A0FB4617', 0, '', '', ''),
(1575, 9, 729, 'Super Metroid - Darkholme Hospital', 2768, 'Three years after the explosion of Zebes, Samus came back on Earth to investigate on strange events disturbing the Darkholme Hospital, a military medical complex built 50 years ago.\r\n\r\nDarkholme Hospital 2.0 does small edits to the main hack, but includes 6 brand new &quot;ketpatches&quot; that change the game further. All of the keypatches are locked in seperate folders, and you have to play the hack and find the secret messages to find the codes. With them, you can change how the game is played by making enemies harder, the world darker, only allowing a short time, and some others.\r\n\r\nDo not forget to consult the readme included for more information!', '[1575]Super Metroid - Darkholme Hospital v2.zip', '2.0', '2013-09-05 00:09:45', '2014-03-04 01:45:12', '20 January 2014', 1390194000, '1575readme.txt', 1, 0, 1, 1, 1, 0, '1575titlescreen.png', 1, 0, 0, 5342, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1576, 9, 729, 'Super Metroid - Digital Cube', 2768, 'So it is Digital Cube, widely influenced by movies Cube/Hypercube/Cube Zero\r\nFor people who didn&#039;t see this movies (first is excellent, second less great, and third clearly crap, so recommended is the first) Some people wake up trapped in a giant cube with multiples cubic rooms, with different color and numbers. Some rooms are deadly traps, like acids, spikes, sound pressure, etc...\r\n\r\nThis hack is based one the same concept : 49 pain-in-arse square rooms. Good Luck to exit !\r\n\r\nSTORYLINE : Samus participate to a virtual project simulating a trapped cube, involving ability to fight, to orientate and memorize.\r\n\r\nCredit (pathes/asm/hex, help, etc.): JAM, for the 2 digits counter patch he mades for Darkholme. Charmander106 for testing and Squishy_Ichigo for endgame fool x-ray patch\r\n\r\nSkillset/s: Walljump, mid air morphing, and a good sense of orientation :)\r\n\r\nRelated bugs :\r\nPercentage is false at the end so ignore it. True 100% is :\r\n- All items, execept for reserve tank\r\n- 5 enregy cells (1+1+1+1+3)\r\n- 5 missiles packs (32+2+2+2+2)\r\n- 5 rockets packs (32+2+2+2+2)\r\n- 5 explosives packs (32+2+2+2+2)\r\nA semi-corrected bug about varia suit. During the change of priority, i made a wrong hex edit so varia doesn&#039;t make any shine effect underwater (screw attack, speed boost), but theses items still work.\r\nSometimes the blue suit appears in red during few frames in heated rooms.\r\n\r\nClues/Rules :\r\n- Each linked rooms together can&#039;t be have the same color\r\n- If you use savestates, use it with caution, be sure you&#039;re in a SAFE room\r\n- Some important items are sometimes in deadly rooms. Remember, you can avoid a deadly trap if you be equipped with the right item to exit it (example a trapped yellow room will need power bombs)', '[1576]Super Metroid - Digital Cube.rar', '0.8', '2013-09-05 00:22:47', '2014-08-14 04:08:27', '07 October 2012', 1349582400, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 2365, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1577, 9, 729, 'Super Metroid - Exercise', 2769, 'Here is a full game hack for Super Metroid. Unfortunately the details of it are in japanese on the site it was claimed from. From what is gathered there have been some ASM tweaks and of course the entire map has been changed. Enjoy!\r\n\r\nHere is a DEMO Vid for the hack at this link.\r\n\r\n[url]http://www.youtube.com/watch?v=nL0lOVfWo_w[/url]', '[1577]MetroidExercise4.zip', '4.0', '2013-09-05 00:24:19', '2013-11-23 17:23:27', '01 September 2013', 1378008000, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 1630, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1578, 9, 729, 'Super Metroid - GR2', 2770, 'This is a Super Metroid half-hack which includes some different map layouts and also some ASM tweaks to it. For the most part is is helpful if you remember the original Super Metroid Map layout but all the pathways you would normally take will not be the same!  It was purposely made to be also very difficult so this is not meant for beginner players according to Metroid Construction.\r\n\r\nDifferent specifications\r\n• No Ceres station ;\r\n• Certains room connections were changed although it is a half-hack ;\r\n• Some beams have increased firepower ;\r\n• Shinesparking doesn&#039;t drain energy, it can performed below 29 energy and you can even cancel it anytime by pressing DOWN button ;\r\n• Gravity Suit doesn&#039;t half enemy damage (but it works normally against spikes and other hazardous terrain) ;\r\n• Space jumping behaves in air like in water (mash JUMP button!!!) ;\r\n• X-Ray scope range was changed ;\r\n• Spin jump restart can be achieved by pressing the jump button again in the air ;\r\n\r\n¦ New Status Bar\r\nDesign of the status bar at the top of the screen was changed, you are now able to view the following three types of information in real-time :\r\n(1) Play Time\r\n(2) Key Inputs\r\n(3) Charge Beam &amp; Speedbooster gauges\r\nTo switch between them, press L, R and Item Cancel buttons.\r\nHowever, display is not updated during certain game sequences (pause screen, item-get message boxes, going down/up an elevator, etc.)\r\n\r\n¦ Known Bugs\r\nHalf of screen turns black sometimes. Hardly reproducible (related to special blocks?)', '[1578]Metroid Exercise V3-9 by Hiryu.rar', '1.03', '2013-09-05 00:25:23', '2013-09-05 00:21:54', '04 September 2013', 1378267200, '1578readme.txt', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 1151, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1579, 9, 729, 'Super Metroid - YPR', 2771, 'Super Metroid YPR\r\n\r\nThis is a half hack of Super Metroid. Most of the map layout has been changed to give a new experience to the game. Also made for more experienced players :)\r\n\r\n■ Use a headerless ROM to patch the hack\r\n\r\n■ Required techniques\r\nWall jump\r\nShort charge (Take a step before holding the run button to Speedboost faster)\r\nShine Spark\r\n\r\n■ a known bug\r\nThe map is broken.\r\nMinor bug, does not impede the rest of the game\r\n\r\n■ Special Thanks\r\nEmodoran\r\nToraichi\r\nSkirt Box\r\n\r\n■ Used patches\r\nMessage Box v1 by Kejardon\r\nEndgameBTS by squishy_ichigo', '[1579]Super Metroid YPR102.zip', '1.03', '2013-09-05 05:17:01', '2013-09-05 00:43:49', '04 September 2013', 1378267200, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 907, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1580, 9, 729, 'Super Metroid - Vino', 2126, 'For the most part in this hack the terrain follows according to the original, except for some areas. What has changed is the need for more skills to get past areas that were not normal for a regular Super Metroid playthrough.\r\nDegree of difficulty is high bomb jump and quick boost because essential. Do not count on the mini-map.', '[1580]Super Metroid - Vino.rar', 'Revision 4', '2013-09-05 05:17:27', '2013-09-05 00:53:49', '19 January 2010', 1263877200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 859, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1581, 9, 729, 'Wet Dream Extended', 1306, 'Here is a hack which entails some added difficulty! Its a hack based on water rooms. You will feel your body become slightly harder to maneuver also. Some of the maps have been changed also to accompany the challenges ahead. Some major changes where made to make the hack wide open from the start. There is a lot you can do here, and there are many many ways you can go to get to the end.\r\n\r\nYes the escape timer is glitched. And yes you can get into tourian.\r\n\r\nThe extended patch and the original patch are included for those who wish to play the older version also.', '[1581]Super Metroid - Wet Dream and Extended.rar', '1.0', '2013-09-05 05:17:58', '2013-09-16 17:33:50', '31 July 2009', 1249012800, '', 0, 0, 1, 0, 1, 0, '1581titlescreen.png', 1, 0, 0, 991, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1582, 9, 729, 'Super Metroid - Colors', 2772, 'Here is a hack which modifies the current map layout but makes it more difficult than your normal playthrough. Great for those who are looking for a challenge. Expect to see more dangers and surprises than you would normally expect. Included are a Normal Version and a Hard Version as well as older versions of the patch for those interested.', '[1582]Metroid Colors.rar', '2.0', '2013-09-05 05:18:47', '2013-09-05 02:35:11', '09 August 2012', 1344484800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1097, 3, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1583, 1, 709, 'Super Mario Bros. - FullMoon', 2773, 'Here is a real nice looking Super Mario Bros. hack which has only 12 stages but they will prove to be challenging.', '[1583]fullmoon.zip', '1.0', '2013-09-05 05:19:37', '2013-09-05 03:17:57', '01 January 2000', 946702800, '', 1, 0, 1, 1, 0, 0, '1583titlescreen.png', 1, 0, 0, 1481, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1584, 1, 125, 'FF++ &amp; WoC', 560, 'This is a patch and instructions to combine these two hacks:\r\n[list][li][url=http://www.romhacking.net/hacks/81/]Final Fantasy ++ 1.5[/url][/li]\r\n[li][url=http://www.romhacking.net/hacks/113/]Final Fantasy ++ World of Chaos 1.2[/url][/li][/list]\r\n...into a single ROM image with a title/game-selection screen.', '[1584]FF++AndWoC.rar', '1.0', '2013-09-05 17:48:51', '2013-09-05 17:31:10', '30 November 2008', 1228021200, '1584readme.txt', 0, 0, 0, 0, 0, 1, '1584titlescreen.gif', 5, 0, 0, 1720, 1, 'Final Fantasy I &amp; II (J) [!].nes (GoodNES)\r\nLength: 524,304 bytes (512 KB)\r\nCRC32: c9556b36\r\nMD5: 4b3342b2c143dade012df596e2b31174\r\nSHA1: 215D399EE058D3BE160916ED7596BCAA12F9ADEA', 0, '', '', ''),
(1585, 1, 725, 'Tecmo Super Bowl 2014', 2774, 'Tecmo Super Bowl is the greatest sports video game of all time. Now, 22 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2014. This 7th yearly iteration updates Tecmo&#039;s NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads.\r\n\r\nPlayable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2014 brings Nintendo&#039;s bone-crunching classic to today&#039;s computers and handheld devices.\r\n\r\nCan J.J. Watt create the chaos Derrick Thomas did in &#039;91? Can Adrian Peterson match the legendary Bo Jackson? Who is the more deadly play-caller: Colin Kaepernick or QB Eagles? Tecmo Super Bowl 2014 will make legends for the next 22 years.\r\n\r\nFeatures:\r\n[li]\r\n32-Team ROM[/li]\r\n[li]Rosters current as of 9/2/13[/li]\r\n[li]Adjustable quarter length[/li]\r\n[li]Playbook editing in-game[/li]\r\n[li]Player 2 attributes now display correctly[/li]\r\n[li]Halftime stats[/li]\r\n[li]Passing Accuracy now works. Passing Accuracy determines if a pass will be completed. Pass Control determines if the ball will be on target[/li]\r\n[li]Quickness now works. This will be the maximum speed of a defender if they pick up a fumble or make an interception[/li]\r\n[li]In order to get the proper Pro Bowl players, you will need to reset the season from the Schedule menu[/li]', '[1585]TSB2014.zip', '1.0', '2013-09-05 17:50:20', '2013-09-05 13:02:49', '04 September 2013', 1378267200, '1585readme.txt', 1, 0, 1, 1, 1, 0, '1585titlescreen.png', 1, 0, 0, 3156, 1, 'CRC32:	179A0D57\r\nMD5:	 F7D01ADF9C430EF3DB055466ECC18F58\r\nSHA-1:	0A491B125CA1D8BCEBFD19174527D9EEC13820D0\r\n\r\nTecmo Super Bowl (USA).nes (No-Intro 2013-09-05)', 0, '', '', ''),
(1586, 1, 709, 'Super Mario Bros. - Platina', 2773, 'Here is a real nice looking Super Mario Bros. hack which has only 11 stages but these will prove to be very hard!', '[1586]platina.zip', '1.0', '2013-09-05 17:50:58', '2013-09-05 03:24:58', '01 January 2003', 1041397200, '', 1, 0, 1, 1, 0, 0, '1586titlescreen.png', 1, 0, 0, 1264, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1587, 1, 709, 'Super Mario Bros. - Alcatraz', 2775, 'Alcatraz, a prison island floating above San Francisco Bay, in the United States. Mario has been captured by the turtle clan! Can he safely escape from the prison island? Is this jailbreak impossible...?\r\n\r\nThere are four levels per world, with five worlds in total. This hack is a little bit difficult to an extent, but not impossible.\r\n\r\nHINT - To find the first way out, watch the demo! :)', '[1587]Super Mario Bros - Alcatraz 071120.rar', '1.0', '2013-09-05 17:52:02', '2022-04-16 21:26:59', '01 January 2000', 946702800, '', 1, 0, 1, 1, 0, 0, '1587titlescreen.png', 1, 0, 0, 1705, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1588, 1, 709, 'Super Mario Bros. - Square Root 5', 2775, 'To say &quot;Princess Peach! Kidnapped&quot; and or, that you say, especially at this late hour is not. The &quot;extra&quot; to torment the Mario &quot;shortage&quot;. That&#039;s it. Tricks are required!\r\n\r\nAll the levels have been changed and this is a hard hack! Not for beginners!', '[1588]Super Mario Bros - Square Root of 5 V 1-10.rar', '1.0', '2013-09-05 18:14:38', '2013-09-05 03:40:34', '01 January 2000', 946702800, '', 1, 0, 1, 1, 0, 0, '1588titlescreen.png', 1, 0, 0, 1186, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1589, 1, 709, 'Super Mario Bros. - Mario Vs. Airman', 963, 'Here is a major ASM hack which allows you to play as Mario in the Airman world of MegaMan II! It is only one stage but it is an entertaining hack and shows what can be done with hard work done! The graphics on AirMan may be garbled but it will not effect play-through. There are two versions of this patch. One which is just the AirMan stage and the other which integrates some of the first stage of Super Mario Bros. into it which makes for more of a challenge. Enjoy!', '[1589]Mario Vs Airman by ATA.rar', '1.0', '2013-09-05 18:26:55', '2013-09-05 03:50:36', '01 January 2000', 946702800, '', 1, 1, 1, 1, 1, 1, '1589titlescreen.png', 1, 0, 0, 4210, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1590, 1, 709, 'Super Mario Bros. -  Yoshi&#039;s Quest', 963, 'In this Super Mario Bros. hack, you now play as Yoshi as he makes his way through the Mushroom Kingdom! All the levels have been changed and also some of the graphics as well.\r\n\r\nIce Man Edit: The patched file had trainer header which is now removed.', '[1590]Yoshi\'s Quest (World) (TrainerRemoval v1.00 by Ice Man).zip', '1.01', '2013-09-05 18:41:33', '2020-10-18 17:59:31', '09 February 2020', 1581224400, '', 1, 0, 1, 1, 0, 0, '1590titlescreen.png', 1, 0, 0, 2221, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(1591, 1, 709, 'Waluigi&#039;s Adventure', 569, 'In this hack for Super Mario Bros, play as Waluigi and make your way through the challenges that face you in the Mushroom Kingdom! All the levels have been changed and most of the graphics have been redone!', '[1591]waluigis adventure.rar', '1.0', '2013-09-05 18:42:04', '2013-09-05 16:17:42', '01 January 2004', 1072933200, '', 1, 0, 1, 1, 0, 0, '1591titlescreen.png', 1, 0, 0, 3040, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1592, 1, 709, 'Kamikaze 3 - Luigi&#039;s Ghost House', 2776, 'In this full game hack for Super Mario Bros., Luigi must make his way through a haunted house with ghosts, traps, and trick walls + floors!\r\n\r\nMake sure to [b]press A+Start[/b] at the title screen because this hack used the bad dump of the SMB1 ROM.', '[1592]kamikaze3.zip', '1.0', '2013-09-05 18:42:35', '2018-08-20 12:56:12', '01 January 2001', 978325200, '', 1, 1, 1, 1, 1, 0, '1592titlescreen.png', 1, 0, 0, 1894, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1593, 1, 709, 'Kamikaze DX', 2776, 'Here is a hack for Super Mario Bros. which has all the levels changed and some graphics modifications done to it as well! The levels were redone to give an added challenge to the game.', '[1593]kamikaze_dx.zip', '1.0', '2013-09-05 18:47:22', '2023-08-21 16:32:02', '01 January 2003', 1041397200, '', 1, 1, 1, 1, 0, 0, '1593titlescreen.png', 1, 0, 0, 1301, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1594, 1, 709, '! Mario Bros.', 2777, 'Here is a hack for Super Mario Bros. which has all the level layouts changed. The levels were redone to give an added challenge to the game.', '[1594]SMB1 - !.rar', '1.0', '2013-09-05 18:47:53', '2017-11-06 07:24:48', '01 January 2000', 946702800, '', 1, 0, 1, 1, 0, 0, '1594titlescreen.png', 1, 0, 0, 1516, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1596, 1, 709, 'Luigi Fumi Mario - Stomp on Brothers Head', 2775, 'Here is a hack which converts the game into a mini-game of seeing how many times you can stomp on Luigi&#039;s head. Nice for those who want to practice timing their jumps :)', '[1596]Stomp on Brothers Head -8-1-1.rar', '1.0', '2013-09-06 00:19:23', '2021-05-10 03:25:56', '01 January 2008', 1199163600, '', 1, 1, 1, 0, 1, 0, '1596titlescreen.png', 1, 0, 0, 1018, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1597, 1, 709, 'Super Mario Bros. by Zerosiki', 2778, 'Here is a hack which changes all the level layouts of the game to add some challenge and also makes slight changes in the games palette.', '[1597]Super Mario Bros - V2 by Zerosiki (SMB1 Hack).rar', '2.0', '2013-09-06 00:20:41', '2013-09-05 23:18:48', '01 January 2004', 1072933200, '', 1, 0, 1, 0, 0, 0, '1597titlescreen.png', 1, 0, 0, 1140, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1598, 1, 738, 'Bubble Bobble - The New Quest', 2552, 'Here is a hack for Bubble Bobble which changes all the stages into different layouts.', '[1598]Bubble Bobble - New Quest by Kamming.rar', '1.0', '2013-09-06 00:33:08', '2013-09-06 00:21:32', '01 January 2008', 1199163600, '', 0, 0, 1, 0, 0, 0, '1598titlescreen.png', 1, 0, 0, 1315, 1, 'Bubble Bobble (USA).nes - NOINTRO\r\nCRC32: D3A91B41\r\nMD5: E6CB4E0FAF2E944B2A0C8D78A399AC7F\r\nSHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nSHA-256: FC521E891D074369D67579FD56617460B9C9949DEC67CC4A37D46B4E4BB09D29', 0, '', '', ''),
(1599, 9, 714, 'Big Boo&#039;s Revenge', 2779, 'Big Boo stole Mario&#039;s Spaghetti! Its time to claim it back! In this hack all the levels have been redone. Also some ASM changes have been made and new graphics have replaced much of the originals.', '[1599]Big Boos Revenge.zip', '1.0', '2013-09-06 02:33:58', '2013-09-06 01:38:13', '09 June 2013', 1370750400, '', 1, 1, 1, 1, 1, 1, '1599titlescreen.png', 1, 0, 0, 2114, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1600, 27, 974, 'GoldenEye 007: Counter-Strike Map Pack', 2782, 'This is a multiplayer modification for GoldenEye 007 that replaces ten of the original levels with modified versions of some Counter-Strike classics. There are also new custom intro logos during the opening titles.\r\n\r\nYou&#039;ll require a patcher that is capable of handling Xdelta files.  If you don&#039;t have one, head over to the GoldenEye Vault website to download the GE/PD Editor.  Additional information and links can be found in the readme file.', '[1600]cspatch[monkeyface].zip', '1.1', '2013-09-08 00:13:21', '2013-09-07 21:08:19', '25 August 2013', 1377403200, '1600readme.txt', 1, 0, 1, 1, 0, 0, '1600titlescreen.jpg', 1, 0, 0, 3189, 12, 'GoldenEye 007 (U) [!].z64\r\nCRC32: B6330846\r\nMD5: 70C525880240C1E838B8B1BE35666C3B\r\nSHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(1601, 27, 974, 'GoldenEye 007: Mirror Mode Multi', 1490, 'Ever wish you could replay the classic multiplayer maps as if they were brand new again? Well, this is your chance. With the Multiplayer Mirror Mode patch, you won&#039;t know right from left! All eleven levels have been flipped around, as have the various objects included in their setup files. Nothing has been changed or altered from the originals - with the obvious exception of the mirroring. Weapon placements remain identical, and even the slight imperfections in door sizing/placing is present. Gun props and the Flag Tag Token have not been mirrored, as doing so causes held versions to face the wrong direction. Some textures and intro logos have been inverted for the fun of it, and should let you know what version of the game you&#039;re playing from the moment you boot it up.\r\n\r\nIn addition, every level has been made available from the start of a new agent file. You&#039;ll also have access to each character, from Bond to the female Moonraker Elite, and be able to let players choose the same person at any time. The AR33 Assault Rifle in both the Remote Mines and Timed Mines weapon sets has been corrected to use the AR33 prop model instead of the KF7 Soviet.\r\n\r\nNote: This mod only mirrors multiplayer mode.  Mission levels also present in multi (such as Facility) will not load in solo.\r\n\r\nYou&#039;ll require a patcher that is capable of handling Xdelta files.  If you do not have one, head over to the GoldenEye Vault website to download the GE/PD Editor.  Additional information can be found there on how to patch your ROM.', '[1601]gemirrormulti.zip', '1.0', '2013-09-09 00:45:40', '2013-09-08 22:41:59', '02 September 2013', 1378094400, '1601readme.txt', 1, 0, 1, 0, 0, 0, '1601titlescreen.jpg', 1, 0, 0, 914, 12, 'GoldenEye 007 (U) [!].z64\r\nCRC32: B6330846\r\nMD5: 70C525880240C1E838B8B1BE35666C3B\r\nSHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(1602, 10, 1912, 'Pokemon - Flora Sky Story', 2784, 'Pokemon Flora Sky is a hack version of Pokemon Emerald Version. You can also see and catch all Pokemons from Gen IV and V that you just see in Pokemon games in Nintendo DS. Please rememer Pokemon Flora Sky is just a GameBoy Advance Game but you can enjoy more than you think.\r\n\r\nBelow is Pokemon Flora Sky Story\r\n\r\nYou’ll come to a land with many mysteries of the legendary Pokemon. After the battle between Dialga and Palkia, the portal between Torn World – the world of Giratina and real world is opened. Giratina appears and brings many unanticipated dangers. And you must close this portal before its too late. Meanwhile, Team Magma and Aqua are seeking the legendary Fire and Water type Pokemon to dominate their world. Together with other friends, our hero will prevent the heat of the legendary Pokemon by the actions of Team Magma and Aqua. What will help Groudon and Kyogre calm down? For more stories, let’s play..\r\n\r\nWe are also happy to introduce you new Features of Pokemon Flora Sky, having many differences from the original version, Pokemon Emerald.\r\n\r\nPokemon Flora Sky Features:\r\n\r\n* Gen IV and V Pokemon\r\n* New Story\r\n* New Event For Legendary Pokemon\r\n* New Character\r\n* 386 Pokemon in the hack with new Sprites, 4th and 5th Sprites\r\n* New Moves\r\n* New Map\r\n* New Items\r\n* New HM\r\n* New Minigame\r\n* Day Night System, Daily Events\r\n* Main Legendary (In Story): Shaymin, Giratina, Dialga. \r\n\r\n* After beat E4: Groudon, Kyogre, Rayquza, Mew, Arceus.\r\n    And more…\r\n\r\n* 2 Versions: Main and Complement Dex Version. All is the lastest version.', '[1602]Pokemon - Flora Sky Final.7z', 'Final', '2013-09-09 01:53:00', '2013-09-16 18:44:34', '05 August 2011', 1312516800, '', 1, 0, 1, 1, 1, 1, '1602titlescreen.png', 1, 0, 0, 153276, 1, 'Pokemon Emerald.gba\r\nCRC32: 5DF70329\r\nMD5: 7B058A7AEA5BFBB352026727EBD87E17\r\nSHA-1: 4C743011D7F9AF0FBC1EF1DE7BFF157DDE718F56\r\nSHA-256: 482BAAE087BAFC8F60E3D4AD73B54FA9D940D1981E21829914CD72D1192B5EF0', 0, '', '', ''),
(1603, 23, 1972, 'Pokémon Blaze Black 2', 2785, 'Summary\r\n→ Pokémon Blaze Black 2 &amp; Pokémon Volt White 2 are essentially the sequels to my Black &amp; White hacks known as Blaze Black and Volt White. The usual rules with the hacks apply; the main feature is that all 649 Pokémon are available for capture somewhere in the game, and the trainers have all had their rosters changed in order to maintain a much harder challenge than the original game, as well as having an increased variety of opponents to fight. There&#039;s also a large amount of alternative features these hacks offer, which range from differences to the Pokémon themselves to the presence of a couple new TMs. \r\n\r\n→ Additionally, the two versions only differ in terms of their aesthetic differences, such as the appearance of Opelucid City, the title screen, etc. So basically, just pick whichever color takes your fancy!\r\n\r\nSpecific Features\r\n→ The wild Pokémon have been edited in each and every area of the game. Most areas now contain at least 8 Pokémon species, and in most cases, more! You&#039;ll be able to attain a complete PokéDex within the limits of the game itself, and the majority of Pokémon are available no later than the seventh badge, meaning you can form basically any team you want! There&#039;s a couple legendaries that you can&#039;t get until after the Elite Four, but aside from that...\r\n\r\n→ The rosters of almost all of the trainers in the game have been edited. The exception to this at present are the Dome trainers, as they aren&#039;t really necessary and there&#039;s no proper trainer editing tool available for B2W2 yet. This has also raised the level curve of the game, meaning you can expect to beat the first round of the Elite Four somewhere in the 70s level-wise. Most notably Gym Leaders, your rival and the Elite Four have all been made significantly tougher. Gym Leaders will also have differing Pokémon amounts depending on the mode you play; Normal Mode will have them with anywhere from 3 to 5 Pokémon, whereas Challenge Mode will pit you against a full team of six. The Elite Four and Champion also hold some surprises in Challenge Mode...\r\n\r\n→ There&#039;s been a large number of edits to Pokémon. These can include the level up moves they learn, the abilities they get, their compatibility with Move Tutors and TMs, and even their base stats. There&#039;s a document included that will tell you all you need to know. This also makes Dream World abilities significantly easier to obtain. However, if this particular point doesn&#039;t appeal to you, the Vanilla version of the hack cuts it out.\r\n\r\n→ Some attacks have also been edited, for example the Pledge moves having 100 base power or Cut now being a Grass-type move. This is also removed from the Vanilla version of the hack.\r\n\r\n→ There&#039;s also been some changes to evolutions. The majority of these involve editing the trade evolutions; in most cases you will now simply be able to &#039;Use&#039; the item like an evolution stone - for example, using a Magmarizer on a Magmar to evolve it - to do what you would normally need to trade for. For those who evolve by trade but don&#039;t need an item, a new item called the Covenant Ore has been introduced and is available in several places through the game; it works like an evolutionary stone, so you&#039;re still able to evolve them at any time. Leafeon and Glaceon are now obtainable through new items known as the Woodland Ore and Frozen Ore, to get around their areas being post-game. Shelmet and Karrablast instead follow a Mantyke routine where the other needs to be in the party for them to evolve. Finally, some of the Unovian Pokémon such as Scraggy, Mienfoo and Larvesta have had reductions to their evolution levels to make them more usable in comparison to the older species.\r\n\r\n→ Items that you receive and find lying in the field have been changed considerably - this is generally done in order to bring almost all TMs available before the Elite Four are defeated. Notable changes include much earlier Flamethrower and Thunderbolt TMs, and even an Earthquake TM as early as the fifth gym! Doesn&#039;t quite beat Platinum, but it&#039;s close to. You&#039;ll also be able to find a lot of evolution items on the map somewhere, such as the Reaper Cloth, Up-Grade and Protector.\r\n\r\n→ A couple of the Poké Marts around the region have had some edits. Examples include the ability to buy Luxury Balls in Virbank City, Heart Scales and shards in Driftveil City, and any sort of evolution item you want in the Route 9 department store.\r\n\r\n→ There have been some text edits; a couple of these are sprinkled references, but for the most part it&#039;s to made the item changes make sense with the dialogue. In addition, Juniper&#039;s speech at the beginning has been changed; this is the tip-off that you&#039;ve got the hack working correctly.\r\n\r\n→ One-time encounter Pokémon such as Cobalion, Virizion, Volcarona, Braviary etc. have had their levels raised in order to fit with the new level curve. In addition, there&#039;s also a much bigger variety of one-time encounters, mostly dealing with legendaries. Ever thought you couldn&#039;t find Articuno in front of Twist Mountain, or Kyogre within the Abyssal Ruins? Well, now you can! You&#039;ll be able to unlock a fraction of these around the eighth gym badge, then the rest sometime after the Pokémon League. Are you up to catching them all?\r\n\r\n→ Some of the trades within the game have also been edited, and given much better IVs. Players will now be able to trade for a Togepi, a Gengar and an Exeggutor before the Elite Four is dealt with. Note that any trades with Yancy and Curtis are not changed.\r\n\r\n→ New events have been added into the game. Apart from the aforementioned over-worlds, there&#039;s also Gym Leader rematches outside the PWT, the ability to challenge Hoenn Leaders at various points in the game, Harlequins who will give out starters and even the ability to battle with Hilbert and Hilda! You&#039;ll also be given the keys for Easy Mode and Challenge Mode almost right at the beginning of the game!\r\n\r\n→ The Pokémon that appear within the Hidden Grottos around Unova have also been changed. This is a primary way to get the starter Pokémon that you don&#039;t receive, but also has a large assortment of other Pokémon. If you play the Vanilla version, this will be important in order to keep your Pokémon on par! Most Pokémon with useful DW abilities will be present somewhere.\r\n\r\n→ There&#039;s also been some TM replacements. Say good-bye to Sky Drop, Quash and Struggle Bug, for they&#039;ve now been replaced by Hurricane, Sucker Punch and Bug Buzz respectively.\r\n\r\n→ All of these changes are well documented in PDF guides that come with the download. If you want to know what&#039;s been added or changed, simply consult them!', '[1603]Blaze Black 2 and Volt White 2 V1-1.7z', '1.1', '2013-09-09 13:02:14', '2013-09-09 02:23:09', '11 November 2012', 1352610000, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 400346, 1, 'Pokémon Black 2 [U]\r\nCRC 8A42D36E', 0, '', '', ''),
(1604, 23, 1973, 'Pokémon Volt White 2', 2785, 'Summary\r\n→ Pokémon Blaze Black 2 &amp; Pokémon Volt White 2 are essentially the sequels to my Black &amp; White hacks known as Blaze Black and Volt White. The usual rules with the hacks apply; the main feature is that all 649 Pokémon are available for capture somewhere in the game, and the trainers have all had their rosters changed in order to maintain a much harder challenge than the original game, as well as having an increased variety of opponents to fight. There&#039;s also a large amount of alternative features these hacks offer, which range from differences to the Pokémon themselves to the presence of a couple new TMs. \r\n\r\n→ Additionally, the two versions only differ in terms of their aesthetic differences, such as the appearance of Opelucid City, the title screen, etc. So basically, just pick whichever color takes your fancy!\r\n\r\nSpecific Features\r\n→ The wild Pokémon have been edited in each and every area of the game. Most areas now contain at least 8 Pokémon species, and in most cases, more! You&#039;ll be able to attain a complete PokéDex within the limits of the game itself, and the majority of Pokémon are available no later than the seventh badge, meaning you can form basically any team you want! There&#039;s a couple legendaries that you can&#039;t get until after the Elite Four, but aside from that...\r\n\r\n→ The rosters of almost all of the trainers in the game have been edited. The exception to this at present are the Dome trainers, as they aren&#039;t really necessary and there&#039;s no proper trainer editing tool available for B2W2 yet. This has also raised the level curve of the game, meaning you can expect to beat the first round of the Elite Four somewhere in the 70s level-wise. Most notably Gym Leaders, your rival and the Elite Four have all been made significantly tougher. Gym Leaders will also have differing Pokémon amounts depending on the mode you play; Normal Mode will have them with anywhere from 3 to 5 Pokémon, whereas Challenge Mode will pit you against a full team of six. The Elite Four and Champion also hold some surprises in Challenge Mode...\r\n\r\n→ There&#039;s been a large number of edits to Pokémon. These can include the level up moves they learn, the abilities they get, their compatibility with Move Tutors and TMs, and even their base stats. There&#039;s a document included that will tell you all you need to know. This also makes Dream World abilities significantly easier to obtain. However, if this particular point doesn&#039;t appeal to you, the Vanilla version of the hack cuts it out.\r\n\r\n→ Some attacks have also been edited, for example the Pledge moves having 100 base power or Cut now being a Grass-type move. This is also removed from the Vanilla version of the hack.\r\n\r\n→ There&#039;s also been some changes to evolutions. The majority of these involve editing the trade evolutions; in most cases you will now simply be able to &#039;Use&#039; the item like an evolution stone - for example, using a Magmarizer on a Magmar to evolve it - to do what you would normally need to trade for. For those who evolve by trade but don&#039;t need an item, a new item called the Covenant Ore has been introduced and is available in several places through the game; it works like an evolutionary stone, so you&#039;re still able to evolve them at any time. Leafeon and Glaceon are now obtainable through new items known as the Woodland Ore and Frozen Ore, to get around their areas being post-game. Shelmet and Karrablast instead follow a Mantyke routine where the other needs to be in the party for them to evolve. Finally, some of the Unovian Pokémon such as Scraggy, Mienfoo and Larvesta have had reductions to their evolution levels to make them more usable in comparison to the older species.\r\n\r\n→ Items that you receive and find lying in the field have been changed considerably - this is generally done in order to bring almost all TMs available before the Elite Four are defeated. Notable changes include much earlier Flamethrower and Thunderbolt TMs, and even an Earthquake TM as early as the fifth gym! Doesn&#039;t quite beat Platinum, but it&#039;s close to. You&#039;ll also be able to find a lot of evolution items on the map somewhere, such as the Reaper Cloth, Up-Grade and Protector.\r\n\r\n→ A couple of the Poké Marts around the region have had some edits. Examples include the ability to buy Luxury Balls in Virbank City, Heart Scales and shards in Driftveil City, and any sort of evolution item you want in the Route 9 department store.\r\n\r\n→ There have been some text edits; a couple of these are sprinkled references, but for the most part it&#039;s to made the item changes make sense with the dialogue. In addition, Juniper&#039;s speech at the beginning has been changed; this is the tip-off that you&#039;ve got the hack working correctly.\r\n\r\n→ One-time encounter Pokémon such as Cobalion, Virizion, Volcarona, Braviary etc. have had their levels raised in order to fit with the new level curve. In addition, there&#039;s also a much bigger variety of one-time encounters, mostly dealing with legendaries. Ever thought you couldn&#039;t find Articuno in front of Twist Mountain, or Kyogre within the Abyssal Ruins? Well, now you can! You&#039;ll be able to unlock a fraction of these around the eighth gym badge, then the rest sometime after the Pokémon League. Are you up to catching them all?\r\n\r\n→ Some of the trades within the game have also been edited, and given much better IVs. Players will now be able to trade for a Togepi, a Gengar and an Exeggutor before the Elite Four is dealt with. Note that any trades with Yancy and Curtis are not changed.\r\n\r\n→ New events have been added into the game. Apart from the aforementioned over-worlds, there&#039;s also Gym Leader rematches outside the PWT, the ability to challenge Hoenn Leaders at various points in the game, Harlequins who will give out starters and even the ability to battle with Hilbert and Hilda! You&#039;ll also be given the keys for Easy Mode and Challenge Mode almost right at the beginning of the game!\r\n\r\n→ The Pokémon that appear within the Hidden Grottos around Unova have also been changed. This is a primary way to get the starter Pokémon that you don&#039;t receive, but also has a large assortment of other Pokémon. If you play the Vanilla version, this will be important in order to keep your Pokémon on par! Most Pokémon with useful DW abilities will be present somewhere.\r\n\r\n→ There&#039;s also been some TM replacements. Say good-bye to Sky Drop, Quash and Struggle Bug, for they&#039;ve now been replaced by Hurricane, Sucker Punch and Bug Buzz respectively.\r\n\r\n→ All of these changes are well documented in PDF guides that come with the download. If you want to know what&#039;s been added or changed, simply consult them!', '[1604]Blaze Black 2 and Volt White 2 V1-1.7z', '1.1', '2013-09-09 13:04:11', '2013-09-09 02:25:21', '11 November 2012', 1352610000, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 137876, 1, 'Pokémon White 2 [U]\r\nCRC B72BBA42', 0, '', '', ''),
(1605, 10, 1072, 'Pokémon - Shiny Gold', 2786, 'Don&#039;t think this is gonna be a 100% Gold Remake, it&#039;ll have its differences. Extra battles (some&#039;ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find)\r\nNew areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some&#039;ll hate you, some&#039;ll help you)\r\n\r\nNote that the hack is incomplete but feel free to enjoy the hack as-is.', '[1605]ShinyGold_V4(bugfix)_ByZel.zip', '4.0', '2013-09-09 13:06:19', '2020-06-10 16:38:51', '13 July 2007', 1184299200, '', 1, 0, 1, 1, 1, 0, '1605titlescreen.png', 5, 0, 0, 115744, 1, 'Pokemon - Fire Red Version (USA, Europe).gba - NOINTRO\r\n    CRC32: dd88761c\r\n    MD5: e26ee0d44e809351c8ce2d73c7400cdd\r\n    SHA-1: 41cb23d8dccc8ebd7c649cd8fbb58eeace6e2fdc', 0, '', '', ''),
(1606, 1, 805, 'Metroid - Zebian Illusion', 2787, 'All 5 areas of Zebes have been drastically altered; there are new palettes, new room layouts, new map layouts, new enemy locations, a few new enemies, and some old enemies with new tricks that may surprise you... Metroid Zebian Illusion is very challenging, much more than the original Metroid. Think that all you have to do to get the Round Ball is to go to the left of the starting point and claim your prize? Think again! Items have been moved to harder to reach places. And entrances that used to be simple to reach have been hidden and swamped with enemies.', '[1606]Metroid - Zebian Illusion (Metroid Hack).rar', '0.40', '2013-09-09 13:07:05', '2013-09-09 03:49:57', '01 January 2000', 946702800, '', 1, 0, 1, 1, 0, 0, '1606titlescreen.png', 1, 0, 0, 915, 1, 'Metroid (USA).nes - NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(1610, 9, 729, 'Darkness returns', 1306, 'Darkness returns is a decently short super metroid hack designed for a level design contest on metconst during late summer 2013.\r\n\r\nThis short hack is designed around the concept of exploration as well as giving the player some sort of emotional feedback that one may not often see. At heart the hack was inspired by another one called Darkness spreads 2 which was made very early on in the super metroid hacking scene, and this is what one could imagined it to be like if re-made today.\r\n\r\nSo if you got some experience with super metroid and want a short, but unique experience, this is may be the hack for you!', '[1610]Darkness returns v1.1.zip', '1.1', '2013-09-15 23:59:31', '2013-09-15 22:20:34', '07 September 2013', 1378526400, '1610readme.txt', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 1230, 4, 'No-Intro Name: Super Metroid (Japan, USA) (En,Ja)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nNo Header', 0, '', '', ''),
(1611, 1, 709, 'Super Mushroom', 2800, 'In this hack you play as a mushroom free from his question mark block! Make your way through this strange variation of the mushroom kingdom controlling a power-up! This was made with new music, new graphics, new style of game-play, and according to the author 9.99% impossibility. Expect also weird enemy behavior that is not normal of a Super Mario Bros. play-through.', '[1611]Super_Mushroom.zip', '1.0', '2013-09-16 21:44:47', '2021-04-17 05:09:11', '02 November 2002', 1036213200, '1611readme.txt', 1, 1, 1, 1, 1, 1, '1611titlescreen.png', 1, 0, 0, 2143, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(1614, 36, 1982, 'Newer Super Mario Bros. Wii', 3404, 'Newer is a full unofficial sequel to New Super Mario Bros. Wii, crafted over the span of 3 years by a team of devoted Nintendo fans. This hack, like most other large scale Wii hacks, had been in development for years. New worlds, new bosses, new power ups. This hack has shown the full potential of NSMBWii hacking and is a must play for people who love the NSMB series.\r\n\r\nINCLUDES\r\n\r\n* 128 all-new levels on a gigantic world map\r\n* Remixed and original graphics, themes and music\r\n* The return of a classic Power-Up\r\n* New and old bosses and enemies\r\n* Fun with 1 to 4 players, just like the original game\r\n\r\nFor more information and the download site for this, please go to the link below.\r\n\r\n[url]http://newerteam.com/[/url]\r\n\r\nHere is a demo video on this hack.\r\n\r\n[url]https://www.youtube.com/watch?v=Evu-tUNeUK8[/url]', '', '1.2.0', '2013-09-19 06:32:15', '2021-07-22 19:31:33', '10 September 2016', 1473480000, '', 1, 1, 1, 1, 1, 0, '1614titlescreen.jpg', 1, 1, 0, 40, 1, 'MD5 hash: d45d4413167fd0727ea99fa5a8b9bf6a', 0, '', '', ''),
(1615, 17, 869, 'Final Fantasy VII Platinum', 693, 'This is a challenge re-balancing hack for Final Fantasy VII. If you’ve ever wanted a to make Final Fantasy VII pose an actual challenge without resorting to an arbitrary “no items, no materia, single character” challenge, here’s a patch for you! Now, this is not an extreme difficulty patch, but rather is built to be fun and challenging in a balanced way, not merely frustrating!\r\n\r\nAs for specific changes, the author has changed the stats of nearly all enemies and bosses to increase the game’s general challenge. The author has also nerfed a couple insane items; W-Item (as the item dup bug couldn’t be fixed); MP Absorb (by making it act like HP Absorb); and Knights of the Round (by decreasing its power substantially). It was also made impossible to receive certain very powerful enemy skills early on (Aqualung from Harpy, Big Guard from Beachplug), and increased the cost of a couple spells (Choco/Mog, Mantra Magic, and Trine).\r\n\r\nFor extra fun factor, the player received several extra materia to start the game with.\r\n\r\nThe hacking tools (plus their C# source) that were built to edit this game are [url=http://forums.qhimm.com/index.php?topic=12555.0][u]here[/u][/url].\r\n\r\nThe author hopes you enjoy this patch!', '[1615]Final Fantasy VII Platinum.zip', '1.2', '2013-09-20 09:25:45', '2016-04-03 02:35:14', '20 September 2013', 1379649600, '1615readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4204, 11, 'SCUS_941.63', 0, '', '', ''),
(1616, 9, 302, 'Final Fantasy III Platinum', 693, 'The author believes that Final Fantasy 3 was a great, but rather flawed game. There were many parts in the game that many considered broken or unbalanced. In this hack, the game&#039;s challenge was adjusted to be at a more appropriately difficult level, there was done a bunch of little changes to remove the cheap tactics that the player could use to easily beat the game. Common bug fixes were also applied.\r\n\r\nThis game has been tested all the way through 6 times, and the author is quite happy about how everything turned out.\r\n\r\nHuge Thanks -\r\n\r\nOf course, this hack would not exist without the great FF3USME ROM hacking program by Lord J. and his mighty crew of contributors - http://www.angelfire.com/pq/jumparound/index.html\r\n\r\nAlso it wouldn&#039;t exist without FF3Edit program by Yousei and Eizneckam at Tortured Realms.\r\n\r\nApproximate Change List -\r\n\r\n- Weakened characters significantly so that the game can pose an actual challenge (changed the incremental experience evolution - see Increment_Experience_Evolution.txt).\r\n- Weakened Cat Scratch attack to L.4 from L.6.\r\n- Prepended esper names with magic type (to allow player to &#039;class&#039; characters according to magic type).\r\n- Bosses always give the desired stolen / dropped item.\r\n- Made only certain items throwable (for convenience).\r\n- Changed Economizer halve the cost of spells and give 1/2 MP bonus.\r\n- Reduced &#039;extra hp&#039; rating of all main characters, and moogles to 1/4 of original.\r\n- Reduced &#039;extra hp&#039; rating of Vicks and Wedge to 1/2 of original.\r\n- Removed ability for gear to absorb HP from elemental spells.\r\n- Added 2 knives that teach Cure 1 and 2, and made them equippable by all characters.\r\n- Made Kirin and Sraphim teach Cure 2 and 3 rather than Cure and Cure 2.\r\n- Made Golem and Unicorn teach Cure 3 instead of Cure 2.\r\n- Increase learn rate for Cure 3 on later espers appropriately.\r\n- Heavily increased cost of cuarative spells.\r\n- Increased power of all Cure spells.\r\n- Reduced power of AutoCrossbow to 80.\r\n- Made common curative items give only 1/5 of normal amount.\r\n- Made it impossible to steal Elixers / Megalixers from enemies on Solitary Island.\r\n- Gave Setzer Jump instead of Slot.\r\n- Gave Gau Fight instead of Magic.\r\n- Gave Banon GP Rain instead of Health.\r\n- Made Locke start with Sneak Ring.\r\n- Made Setzer able to equip spears.\r\n- Made Gau able to equip claws, but reduced starting battle power to 50 from 99.\r\n- Made Mog able to equip swords.\r\n- No curative items do damage on undead bosses.\r\n- No curative magic does damage on undead bosses.\r\n- Changed Gauntlet to add Haste.\r\n- Changed Drainer to randomly cast Drain as well.\r\n- Changed Heal Rod to Vampire Rod and made it absorb HP, randomly casting Drain as well.\r\n- Changed Charm Bangle to increase Fight, Magic, and HP by 1/2.\r\n- Changed Moogle Charm to increase Fight, Magic, and MP by 1/2, and made equippable by all characters.\r\n- Changed Coin Toss to Lucky Coin, casting Rflect, Regen, and Safe.\r\n- Replaced Soul Sabre with Hades.\r\n- Replaced Osmose with Insane.\r\n- Removed El Nino move from Rhizopas, Aqua Breath from Anguiform, and Ice 2 from 2nd Kefka (they were one-hit kills).\r\n- Gau starts with no rages. This allows you to be more selective about the rages you learn.\r\n- Halved levels necessary to gain spells naturally.', '[1616]Final Fantasy III Platinum (U) [h2_0].zip', '2.0', '2013-09-20 09:30:08', '2017-11-25 03:18:55', '11 March 2016', 1457672400, '1616readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1349, 3, 'GoodName: Final Fantasy III (U) (V1.0) [!]\r\nCRC32: A27F1C7A                                \r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7', 0, '', '', ''),
(1617, 11, 1340, 'Battletoads and Double Dragon &quot;L7&quot;', 2797, 'This hack changes all levels by adding more/changing positions of enemies and objects.\r\nSome of them placed tricky, and bosses also have surprises, so don&#039;t forget about 10 lives cheat.\r\nMultiplayer with a friend who doesn&#039;t know about it should be funny.\r\n\r\nExtra Note: there&#039;s exist bug on level 2 - don&#039;t go into lift until you kill all enemies, or you can&#039;t move further.', '[1617]Battletoads_and_Double_Dragon_Hack_L7_by_Ti.rar', '1.0', '2013-09-20 19:48:55', '2013-09-20 14:19:04', '29 April 2011', 1304049600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 3480, 8, 'Country: USA\r\nInternal checksum 50BB\r\nCRC32 8239DD17\r\nMD5 78F3EA32BCB4F627E4F9BC9711E017B8\r\nSHA-1 5B79623E90806206E575B3F15499CAB823065783\r\nBattletoads and Double Dragon (U) [c][!].bin (GoodGen 3.21)', 0, '', '', ''),
(1618, 9, 268, 'Chrono Trigger Platinum', 693, 'Chrono Trigger is rather easy for most of the game. The author figured that someone ought to rectify this!\r\n\r\nThis is a hack that simply makes Chrono Trigger more challenging (albeit not to an extreme degree), and thereby more fun (according to the author!)\r\n\r\nBecause Chrono Trigger was already pretty well balanced, this was an easy hack to implement compared to the other Platinum hacks which took the author literally years.\r\n\r\n*NOTE: The patch requires a headered ROM. Applying to a non-headered ROM will result in corrupted enemy data and an unplayable game.\r\n\r\nHere&#039;s a precise breakdown of the changes -\r\n- Doubled Offense of normal enemies until the Future and quadrupled Offense of normal enemies thereafter (except those with an Offense of 1).\r\n- Made all normal enemies in Magic Cave and Magus Castle have 16 Water and Shadow Defense (except where stat was already higher than 16).\r\n- Doubled HP of bosses and normal enemies in prison scene.\r\n- Doubled both Offense and HP of Uber-Mutants, M-Machine, Queen Zeal semi-final and final, Yakkra XIII, Super Slash, Flea Plus, Great Ozzie, Son of Sun, Flame, and Lavos final boss.\r\n- Made Ruminator Charm nothing.', '[1618]Chrono Trigger Platinum.zip', '3', '2013-09-20 21:52:19', '2016-05-27 22:12:28', '03 March 2015', 1425358800, '1618readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1891, 3, 'Header: YES\r\nBank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nFile MD5: 395BF4D0A75717B03C0C2131495FAF7A        \r\nFile SHA-1: B0B89CEDCC5AE40F8003F196AB90010249234B44\r\nFile CRC32: 8A36ED76', 0, '', '', ''),
(1619, 9, 302, 'General Leo Edition', 1546, 'This hack alters events of the game so that General Leo joins the party after the events at Thamasa in the World of Balance. The story has been tweaked in various ways so that this development makes sense in context. Shadow is demoted to &quot;guest character&quot; status in order to make room for Leo.\r\n\r\nGeneral Leo is a fully-realized party member. His equipment can be changed, he can use Espers to learn spells, he has a unique Desperation Attack, there are no graphical glitches when he rides a Chocobo or Magitek Armor, he has his own scenario for rejoining the party in the World of Ruin, and he has his own scene during the ending.\r\n\r\nOther changes include: new scenes and more screen time for minor characters, many new equipment items, the restoration of the dummied rages, modified shops and treasure chest contents, and more.\r\n\r\nWe are currently on Version 4.0, the ninth release of this hack. This release is an entirely new product created using the [url=https://www.romhacking.net/utilities/1267/]FF6Tools[/url] utility.\r\n\r\nThank you to everyone who tries the hack!', '[1619]061022leohack.zip', '4.0', '2013-09-22 23:59:32', '2022-06-09 23:00:25', '10 June 2022', 1654833600, '1619readme.txt', 1, 0, 0, 1, 1, 0, '1619titlescreen.png', 5, 0, 0, 4968, 4, 'Final Fantasy III (U) (V1.1) [!]\r\nFinal Fantasy III (USA) (Rev 1)\r\nNo-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nFile/ROM CRC32: C0FA0464', 0, '', '', ''),
(1620, 1, 951, 'FDS Roger Rabbit to NES', 1803, 'This is a conversion of the NES game The Bugs Bunny Crazy Castle to Roger Rabbit, which was the original version of the game. The original game was released on Famicom. As the hack creator wanted to play this game on NES, he made this conversion hack.', '[1620]FDSRogerRabbitToNES_B2R070513.zip', '070513', '2013-09-23 00:07:18', '2015-06-02 19:09:14', '05 July 2013', 1372996800, '1620readme.txt', 1, 0, 0, 1, 1, 0, '1620titlescreen.png', 5, 0, 0, 1605, 1, 'Bugs Bunny Crazy Castle, The (U) [!]\r\nCRC32 	371b0555', 0, '', '', ''),
(1621, 10, 788, 'Escape From Metroid Zero', 1033, 'It is finished. Quite possibly the most absurdly difficult hack ever created is finished. Just by downloading, you die twice. Level layouts have been changed and enemy placements have been changed also. This hack is geared for experienced players.', '[1621]Escape_from_Metroid_Zero_Mission_v1_02.rar', '1.02', '2013-09-23 00:09:18', '2013-09-22 23:34:34', '18 February 2009', 1234933200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 5405, 1, 'Metroid - Zero Mission (U).gba\r\nCRC32: 5C61A844\r\nMD5: EBBCE58109988B6DA61EBB06C7A432D5\r\nSHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nSHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(1622, 11, 1984, 'Street Fighter II: Special Champion Edition - New Hair (Intro)', 2799, 'If you thought the censoring done to the intro of the western releases of the Genesis port of Street Fighter II: Champion Edition looked generic due to both fighters being blonde instead of the original black guy.\r\n\r\nThen this patch is for you. This patch makes the opponent&#039;s hair color brown instead. Thinking about doing an uncensored English version of the game in the future, rather than this simple palette swap.\r\n\r\n*This patch also makes the game region-free. Only tested with US-NTSC version of the game.\r\n\r\n[b]Editor Note[/b]: The file was removed due to it being a copied download page instead of the actual patch file.', '[1622]SF2-HAIR.zip.html', '1.0', '2013-09-23 13:26:57', '2019-09-29 13:34:04', '23 September 2013', 1379908800, '', 1, 0, 0, 0, 0, 0, '1622titlescreen.png', 5, 1, 0, 1981, 8, 'Country: USA\r\n\r\nCRC32: 13FE08A1\r\nMD5: 94C07E0D90ECB7A7745D5EEC376B1D61\r\nSHA-1: A5AAD1D108046D9388E33247610DAFB4C6516E0B\r\nSHA-256: D9224423C80754A4EE945F7348D7478D56A134654A9389E02CD82CAAB76DDDEF\r\n\r\nStreet Fighter II Special Champion Edition (U) [!].bin', 0, '', '', ''),
(1623, 9, 1985, 'Mario &amp; Wario Controller Hack', 76, 'This is a hack to allow Mario &amp; Wario to be played with a standard controller.\r\n\r\nIt was created by an unknown author and found as a pre-patched ROM.\r\nIt allows the Control Pad to function as the cursor and the Y Button is the left mouse button.\r\nThe original hack did not support the right mouse button, so the game could not be paused. KingMike fixed that.', '[1623]mariowariopad.zip', '1.0', '2013-09-24 20:49:37', '2016-06-23 08:18:21', '24 September 2013', 1379995200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4967, 4, 'Mario to Wario (Japan)\r\nCRC C6695E34\r\nMD5 B1774F03700DFC311BFD86411DB629C3\r\nIdentified by no-intro, verified dump by KingMike', 0, '', '', ''),
(1624, 9, 729, 'Super Metroid - Melancholia IV', 2801, 'This hack is very casual. No advanced skills are required. Might be a good recommendation for newer players.\r\n\r\nUses default tilesets, with varying results. Some rooms are inspired by the original, others have a twist on them. Mechanics are altered slightly, but in ways that enhances game-play, but doesn&#039;t dramatically alter it in ways that changes the default experience. It starts off slow, but after a few upgrades the hack really starts to open up.\r\n\r\nThis was made in a month, so it&#039;s far from perfect, but it&#039;s pretty decent still-yet. It also won the contest it was made for (T.H.E. Contest hosted by Metroid Construction). For the best experience, play alone in the dark. There&#039;s a few things in it that are... unexpected.\r\n\r\nIt&#039;s 20 rooms, and this hack is 100% completable.', '[1624]Melancholia_IV.zip', '1.0', '2013-09-25 02:17:39', '2013-12-05 16:58:14', '07 September 2013', 1378526400, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 1675, 4, 'No-Intro Name: Super Metroid (Japan, USA) (En,Ja)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613', 0, '', '', ''),
(1625, 27, 847, 'Super Mario &amp; Planet Stardust&#039;s Rampage', 2727, 'This hack has a great deal of levels to explore! \r\n\r\n                -STORY-\r\n\r\n\r\nOnce again, Bowser comes to attack Mushroom Kingdom. Mario comes in time where they have a fierce fight! Bowser escapes and Mario gives chase... Bowser gets to Star Valley and blasts himself through the space cannon to planet Stardust. Mario follows him to planet Stardust.\r\n\r\n \r\n\r\nAbout planet Stardust:\r\n\r\nPlanet Stardust is the source of power stars across the universe, in which all power stars are under the control of the most powerful power star of all, the Master Star. The Master Star is in its altar in Stardust Field in which planet Stardust&#039;s power stars rotate around it. Planet Stardust has many Star Temples... Star Temples are temples that are powered by the Master Star from its altar in Stardust Fields to produce power stars and spread them across the infinite universe (you will see three Star Temples in the game).\r\n\r\n \r\n\r\nAs Mario arrives to planet Stardust to Stardust Fields, he finds out that Bowser stole the Master Star... Stealing the Master Star caused planet Stardust&#039;s power stars to spread around planet Stardust. Some doors have been sealed with power star power by Bowser, so it is up to Mario to gather power stars and save the day. Bowser actually held the Master Star in his newly built base, the Space Fortress... Mario faces Bowser two times and Bowser was weakened and couldn&#039;t face Mario, but his scheme was still in motion since the Master Star is still in the Space Fortress which is still inaccessable to Mario. Bowser&#039;s troops carry on his evil scheme and start out by using the Master Star to absorb power star energy from the Star Temples across planet Stardust to spread the power to all Bowser&#039;s troops! The Space Fortress was very well guarded and so was the Master Star. The planet was still in deep trouble! Mario must keep on gathering power stars until he can access the Space Fortress through the Space Cannon in Stardust Plains which was sealed with power star power!\r\n\r\n\r\n              -RELEASE-\r\n\r\nORIGINAL release was September 4, 2013\r\nRelease on this site September 22, 2013\r\n\r\n\r\n                 -NOTES-\r\n\r\nAvoid 100 coin stars! They have a freezing bug I can&#039;t fix!\r\nUpdated rom is uploaded to the hack&#039;s website...\r\nSo, to get the latest updated rom, download the hack from this page:\r\n\r\nhttps://sites.google.com/site/supermarioplanetstardust/download?pli=1', '[1625]Super Mario and Planet Stardusts Rampage.7z', '1.0', '2013-09-26 03:08:54', '2013-11-29 00:58:48', '22 September 2013', 1379822400, '', 1, 1, 1, 1, 0, 0, '1625titlescreen.jpg', 1, 0, 0, 4886, 1, 'Super Mario 64 (U) [!].z64 - GOODN64\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nSHA-256: 17CE077343C6133F8C9F2D6D6D9A4AB62C8CD2AA57C40AEA1F490B4C8BB21D91', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1626, 10, 819, 'General Violence', 996, 'The introductory scene for Celes was toned down for the Game Boy Advance release of Final Fantasy VI. In previous versions, Celes would endure several blows from a soldier before collapsing to the ground, and Locke would thereafter find her shackled to the wall. Under the constraints of censorship, the deposed general is no longer subjected to the torture, and is merely taunted by her captors. Despite that, she still slumps to the floor, and remains in that position until her rescue.\r\n\r\nThis patch restores the tension and drama of the original scene. As a side effect, the following quirks are no longer present:\r\n-When wearing a soldier&#039;s uniform, Locke would stand by the door and render a belated salute long after the sentry&#039;s departure.\r\n-Certain factors would prevent the seated soldier from nodding in his slumber.', '[1626]ff6_general_violence.zip', '1.0', '2013-10-01 22:54:15', '2013-10-08 20:45:26', '30 September 2013', 1380513600, '1626readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 8044, 1, 'No-Intro name: 2568 - Final Fantasy VI Advance (Japan)\r\nCRC-32: D67478FE\r\nMD-5: 09DAF6531DED19B7921367084E439B2F\r\nSHA-1: 1850FEDDE7305C4BAF42E0594AAABE17C549D7E2\r\nNo-Intro name: 2657 - Final Fantasy VI Advance (USA)\r\nCRC-32: D708F5AB\r\nMD-5: D1C3D1798A3F347FBAB41F151C99DECE\r\nSHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\nNo-Intro name: 2721 - Final Fantasy VI Advance (Europe) (En,Fr,De,Es,It)\r\nCRC-32: D15DEBA5\r\nMD-5: 7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973', 0, '', '', ''),
(1627, 1, 132, 'Phantasy Star 2 Fuzzical Fighter', 868, 'This is a hack of Fuzzical Fighter as Part 2 of Phantasy Star ? The Hopeless uses the same Phantasy Star type theme in a similar yet different type game. Enjoy.', '[1627]PS2ff.zip', '1.0', '2013-10-15 20:51:47', '2013-10-16 00:01:53', '15 October 2013', 1381809600, '1627readme.txt', 1, 0, 0, 1, 0, 1, '1627titlescreen.JPG', 1, 0, 0, 407, 1, 'Fuzzical Fighter (J) [T+Eng1.00b_WakdHacks].nes\r\nCRC32: 5128A451\r\nMD5:  A6E5D87A DBAC7B8A 022602D4 DE4A67F1\r\nSHA1: 8FAA375E 3921CEC3 5E66D0BB 65D71E0A 6C3C0215', 1, '', '', ''),
(1628, 9, 302, 'Imbued Magic', 1902, 'The magic system in Final Fantasy 6 is overpowered. A single character can learn all available spells in the game, including powerful spells like [i]Ultima[/i] and [i]Quick[/i]. With the availability of all spells to be used in battle, few enemies can offer resistance.\r\n\r\nThe patch changes the magic system for a new one. The [i]magic[/i] command will check the character equipment to determine the availability of spells. If the equipped item or esper teaches a spell, it will be automatically enabled in the [i]magic[/i] command as long as it is equipped. If the spell isn&#039;t taught by equipment, it will be disabled for the character.\r\n\r\nThe patch is an alternative for the current magic system. It eliminates the necessity to grind to learn spells and all spells are enabled or disabled based on equipment. It adds an extra layer of strategy when to choose espers and equipment. Also, it indirectly try to balance the magic system against too many overpowered spells at the same time.\r\n\r\nThe patch was designed for hackers and the data of espers and equipment should be altered to adjust the new magic system. The patch will work with the original data for espers and equipment. However, because they were designed for the original magic system, their data may look poorly designed in the new magic system.', '[1628]imbued_magic_11.7z', '1.1', '2013-10-16 10:02:10', '2013-10-16 08:43:58', '16 October 2013', 1381896000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 441, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1629, 1, 956, 'Phred&#039;s Cool Punch Out!!', 2811, 'Fight against Gabby Jay, Earl Boyde, Bobby Amaya, Chad Stump, Magic Ninja, Master Phred (The hack creator!), Vodka Drunkenski, Jack Hick, Mask X, Rob Dezonia, and Strauss Corfam! This is mainly a graphics and text altered hack that was done when experimenting with Mike Tyson&#039;s Punch-Out.', '[1629]phredscool52.zip', '5.2', '2013-10-20 20:23:43', '2013-10-26 11:33:43', '04 August 2009', 1249358400, '1629readme.txt', 1, 0, 0, 1, 0, 0, '1629titlescreen.png', 5, 0, 0, 2900, 4, 'Mike Tyson&#039;s Punch-Out!! (Japan, USA) (Rev A).nes - NOINTRO\r\nCRC32: 3DF8E170\r\nMD5: C119A5A9B0E2959AD5D11562F9F4CE55\r\nSHA-1: 0F0C2C2E294FF8CE255A618964728C935FD8963B\r\nSHA-256: 60EF51F55F6ADDB7A1893F816AAD75EE3E146DD646958A865D3BECE5B429B600', 0, '', '', ''),
(1630, 1, 956, 'Phred&#039;s Cool Punch Out 2 - Turbo!!', 2811, 'Finally, after three and a half years, the sequel to the  first epic hack Phred&#039;s Cool Punch-Out!!!  This time around, there are new strategies for all 15 opponents (the first time for any Punch-Out!! hack), Mac is faster and starts out with 2 stars for each round, holds a maximum of seven stars, and a new coach in the form of Master Phred!\r\n\r\nWhat is this hack about?\r\n\r\nIt is a graphic, text, and strategy hack  made from an alternate version of the Punch-out!! rom (this rom has a faster Little Mac hence the suffix Turbo).  Unlike the first hack, this sequel has pattern and strategy tweaks that make the fights different!  Also decided to lessen the usage of real people and to put in more characters from the Punch-Out and Nintendo universe.  \r\n\r\nAlthough the moves are the same, the order is different and the difficulty has been raised on some fighters.  Master Phred is the new coach as Doc Louis decided to step in the ring once again.  You start out with 2 stars each round and you can hold a maximum of seven stars!  Luigi has stepped up to be the referee and there is somewhat of a subliminal storyline to this hack.  Also, there is one hidden fight in this game!  Yeah Dawg!', '[1630]po2turbo35.zip', '3.5', '2013-10-20 20:29:31', '2016-03-25 15:14:41', '20 April 2010', 1271736000, '1630readme.txt', 1, 0, 1, 1, 1, 0, '1630titlescreen.png', 1, 0, 0, 7534, 4, 'Mike Tyson&#039;s Punch-Out!! (Japan, USA) (Rev A).nes - NOINTRO\r\nCRC32: 3DF8E170\r\nMD5: C119A5A9B0E2959AD5D11562F9F4CE55\r\nSHA-1: 0F0C2C2E294FF8CE255A618964728C935FD8963B\r\nSHA-256: 60EF51F55F6ADDB7A1893F816AAD75EE3E146DD646958A865D3BECE5B429B600', 0, '', '', ''),
(1631, 1, 561, 'Final Fantasy Restored', 1860, 'Bugfix and Enhancement Patch. \r\n\r\nThis fixes most of the known bugs in FF1, and provides a few enhancements. Consult Read Me for complete details.\r\n\r\nOptional Patches are also available as well, included in the Settings folder.\r\n\r\nAll credits go to the numerous people who worked on creating this patch, which is in section 5 of the read me file.', '[1631]FF Restored.zip', '1.0', '2013-10-25 13:40:53', '2019-07-15 18:11:28', '25 May 2011', 1306296000, '1631readme.txt', 1, 0, 0, 1, 1, 0, '1631titlescreen.png', 5, 0, 0, 14322, 1, 'Final Fantasy (U) [!].nes\r\nROM Length: 262,160 bytes (256 KB) \r\nROM CRC32: CEBD2A31 \r\nROM MD5: 24ae5edf8375162f91a6846d3202e3d6 \r\nROM SHA1: C9CFBF5455085E198DCE039298B083CD6FC88BCE	\r\nFILE Length: 263,168 bytes (257 KB)\r\nFILE CRC32: 5c892f3b\r\nFILE MD5: d111fc7770e12f67474897aaad834c0c\r\nFILE SHA1: b0ed4e1573260187e31da715ced28806ea4a81da', 0, '', '', ''),
(1632, 8, 1530, 'Pokemon Gold HardType', 2816, 'This hack turns the entirety of the game from JOHTO to KANTO into an actual challenge. Building a balanced team and grinding are both highly recommended. Save often.\r\n\r\nThe difficulty of this hack is not quite on the level of Kaizo Crystal or Blue, but its a good bit harder than the challenge mode included on the newest Pokemon games.\r\nKANTO is considerably harder than JOHTO is as well.\r\n\r\n\r\nTeam Rocket is actually competent.\r\n\r\nWild pokemon in some areas are changed as well.\r\n\r\nYou will not survive.\r\n\r\nAlso, there are minibosses everywhere.\r\nIf you don&#039;t HAVE to fight a trainer (IE: they can be avoided), there&#039;s a good chance that trainer is exceptionally strong.\r\n\r\nIf you&#039;re a Nuzlocker, I would avoid this hack.', '[1632]Pokemon gold HardType version Two point oh.rar', '2.0', '2013-10-28 19:12:40', '2017-05-02 18:11:18', '28 October 2013', 1382932800, '', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 4036, 1, 'Country: USA, Europe\r\nCRC32: 	6BDE3C3E\r\nMD5: 	A6924CE1F9AD2228E1C6580779B23878 \r\nSHA-1: 	D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\n\r\nPokemon - Gold Version (UE) [C][!]', 0, '', '', ''),
(1633, 1, 750, 'Royal Flush - Princess Sidestory', 791, 'A spooky old hack that makes use of the SMB3 disassembly to do more than what&#039;s normally possible!\r\n\r\n* Use your new BOMB power up to take aim! Holding up or down will allow you to target higher or lower creatures!\r\n* Three special new powers, two only found in the bonus level!\r\n* Be the Princess, and kick butt! \r\n\r\nHack by Darkdata, 2013.\r\n\r\nStory:\r\nA Mario Party Board is cursed by one of Bowser&#039;s sons!\r\nDefeat him in order to save the day!\r\n\r\nNote:\r\nPatch with LUNAR IPS (LIPS.exe) unto a PRG0 SMB3 Rom.\r\nIt _must_ be (PRG0), or it will not work!', '[1633]RF_PS_SMB3(PRG0)_Hack.zip', '1.01', '2013-10-29 04:04:29', '2013-10-29 03:55:56', '28 October 2013', 1382932800, '1633readme.txt', 1, 1, 1, 0, 1, 1, '1633titlescreen.png', 1, 0, 0, 7878, 1, 'Country: USA\r\nVersion: PRG0\r\nMD-5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(1634, 9, 729, 'Super Metroid - B2-TW', 2119, 'BALLS TO THE WALL.\r\n\r\nA short, linear hack that has Samus in ball form the entire time. This also sets up the possibility for a much longer hack to be built off of this one in the future, since it doesn&#039;t play much like a traditional Metroid game.', '[1634]B2-TWv1.rar', '1.0', '2013-10-31 04:45:42', '2013-10-31 04:37:39', '07 September 2013', 1378526400, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 1185, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1635, 9, 729, 'Super Metroid - Rulers of Ruin', 2818, 'Here is a short hack which was entered into a contest which has some nice graphical edits and some ASM changes to Ridley.\r\n\r\nItems to Get: Morphball, Bombs, charge, Wave, Gravity Suit, 2 Missle Tanks (70 each pack) 2 Super Missle Tank, 2 E-Tanks (Gives a neeto amount of health each...) Power Bombs (1 Tank) And Speed Booster.', '[1635]Rulers_of_Ruin.rar', '1.0', '2013-10-31 04:46:12', '2013-10-31 04:42:37', '07 September 2013', 1378526400, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 1472, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1636, 9, 729, 'Super Metroid - Low Impact', 2819, 'WARNING!: Fall Damage! Respin! You should be used to wall jumping and mid air morphing at the very least. There&#039;s about 14~ rooms + save/map/boss.\r\n\r\nItem totals:\r\n25% is 100% 7 etanks, 5 missle tanks, 1 power bomb and ice beam.', '[1636]SM-Low Inpact.rar', '1.0', '2013-10-31 04:48:12', '2013-11-01 03:29:19', '07 September 2013', 1378526400, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 929, 3, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1638, 1, 1203, 'Twinbee AC', 1925, 'Here is a hack for Twinbee which gives it a little bit of the arcade look to this NES version.', '[1638][N163]TwinBeeAC_BSYSTEM.zip', '0.3.2', '2013-11-01 21:56:39', '2019-05-31 03:40:34', '21 January 2018', 1516510800, '', 1, 0, 0, 0, 0, 0, '1638titlescreen.png', 5, 0, 0, 1749, 1, 'TwinBee (Japan).nes - NOINTRO\r\nCRC32: 4433BA0A\r\nMD5: 18C3FACFDD60C4F4B4E78ECB2C7959CC\r\nSHA-1: A1C47B356E39E5978839F5276003C3F4C93E2110\r\nSHA-256: 1ABD84018FCB65492D622E6F2D5BB3A3537394C1805A90213CD96A3F8CB4451C', 0, '', '', ''),
(1639, 1, 1995, 'Salamander - Arrangement Chronicle DELTA', 1925, 'Here is a hack for Salamander which gives it a little bit of the arcade look to this NES version. Palettes are changed on all the stages to match the arcade version and the options are re-sized to what they originally were. Also the ship looks more like its arcade counter part.\r\n\r\nAn option menu has been added where you can adjust lives, continues, game difficulty, and run a sound test.\r\n\r\nThe mapper also has been upgraded to an MMC5 one.', '[1639]Salamander - AC DELTA09A.zip', '0.9a Delta', '2013-11-01 21:57:30', '2019-05-31 03:10:42', '03 June 2018', 1527998400, '1639readme.txt', 1, 0, 0, 0, 0, 1, '1639titlescreen.png', 5, 0, 0, 4281, 1, 'Salamander (Japan).nes - NOINTRO\r\nCRC32: BF822264\r\nMD5: 7A7039C30D9C5CE48BF9022E894C0FFA\r\nSHA-1: A4765F3C10D56D0A727B2209C83768807F36C666\r\nSHA-256: FCE0E800062BB97FA6F583F6AF2799771D5D5DECF31AA336812FFB75D527169E', 0, '', '', ''),
(1642, 1, 736, 'Arkanoid - Dimension of DOH!!', 2787, 'Here is a hack for Arkanoid which changes all the level layouts providing a whole new game!', '[1642]Arkanoid - Dimension of Doh (Hack).rar', '1.0', '2013-11-02 08:39:33', '2013-11-02 04:21:14', '01 January 2002', 1009861200, '', 0, 0, 1, 0, 0, 0, '1642titlescreen.png', 1, 0, 0, 1059, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(1643, 1, 736, 'Nittere Brand', 2743, 'Here is a hack for Arkanoid which changes all the color in the game to a red &amp; white palette, giving it an extra challenge of not being able to determine block color.\r\n\r\nThe red and white theme parodies the Nippon TV logo.', '[1643]Arkanoid - Nittere Brand Arkanoid by R.rar', '1.0', '2013-11-02 08:40:03', '2017-06-24 04:31:37', '01 January 2002', 1009861200, '', 1, 0, 0, 0, 0, 0, '1643titlescreen.png', 5, 0, 0, 499, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(1644, 1, 736, 'Teknoid', 2826, 'Here is a hack for Arkanoid which changes all graphics to a line drawn style to give it that old school arcade game look to it.', '[1644]Arkanoid - Teknoid (Arkanoid Hack).rar', '1.0', '2013-11-02 08:41:03', '2017-06-24 04:10:14', '01 January 2002', 1009861200, '', 1, 0, 0, 0, 0, 0, '1644titlescreen.png', 5, 0, 0, 591, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(1646, 1, 561, 'FF Otherworld', 2824, 'New Classes, new enemies, new items, new spells, and modified levels.', '[1646]FF Otherworld.zip', '1.0', '2013-11-02 08:42:26', '2013-11-09 01:25:29', '01 November 2013', 1383278400, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 1493, 1, 'Final Fantasy (U) [!].nes\r\nCRC32: AE47443D\r\nMD5: 4848172D12B1BEC18A17F121C595F4A3\r\nSHA-1: B4B8050E5B7B7DDF29B82C6C2C46962C1BAF6E70', 0, '', '', ''),
(1647, 1, 1996, 'Loony Pool', 1173, 'Here is a hack for Lunar Pool which changes the shapes and sizes of the standard pool balls to give it an odd pool playing experience and challenge!', '[1647]Lunar Ball - Loony Pool.rar', '1.0', '2013-11-03 09:33:19', '2017-12-03 14:30:39', '15 December 1998', 913698000, '', 1, 0, 0, 0, 1, 0, '1647titlescreen.png', 5, 0, 0, 431, 1, 'Lunar Pool (USA).nes - NOINTRO\r\nCRC32: FA96CBA2\r\nMD5: 60BE0B2FF5484E6271C48F5B9E229356\r\nSHA-1: 79D35B9E5497A32200F56F9F86C7A0EBBE2DC52B\r\nSHA-256: 6DA37FD34E8F4EB3DF34E9F446726A193DB77D0E0BBA32AA328EF225993FC8A1', 0, '', '', ''),
(1648, 1, 709, 'Mario Evolution 2', 569, 'Whats Been Done...\r\nEVERYTHING! The text, the levels, Mario&#039;s &amp; Luigi&#039;s palette. &amp; the plants are red like they are in Super Mario Bros.: The Lost Levels &amp; the 1up mushroom is now a poison mushroom. Credit goes to this guy for the plant &amp; mushroom changes', '[1648]G-3rd-SMB.zip', '1.0', '2013-11-06 04:38:41', '2018-05-04 12:46:26', '28 May 2004', 1085716800, '1648readme.txt', 1, 0, 1, 1, 0, 1, '1648titlescreen.png', 1, 0, 0, 1345, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1649, 1, 807, 'Pimpin Extasy', 569, 'DISCLAIMER! \r\nThis hack is rated (M) for mature, download this if you don&#039;t have a problem seeing curses, drug use, &amp; pimps &amp; hoe&#039;s. if you have a problem with any of the above, dont play this game! This is for people with a sense humor, not for the easily offended. \r\n\r\nWhats been done... \r\nTurned the original childish story into a New York street story, turned the Candy into an E Pill, Changed the font &amp; now Flip in the 1st. level &amp; the gorilla in the 2nd. level now have Cigars.', '[1649]pimpinX.zip', '1.0', '2013-11-06 04:40:19', '2013-11-06 04:34:43', '24 September 2004', 1095998400, '1649readme.txt', 1, 0, 0, 1, 0, 0, '1649titlescreen.png', 1, 0, 0, 844, 1, 'Little Nemo - The Dream Master (USA).nes - NOINTRO\r\nCRC32: 71D868C4\r\nMD5: 7D774124D8FE1ED4A21F6CC8A34AA800\r\nSHA-1: 1FC0EE2265A49974F99DFFA92802C2331DE86D93\r\nSHA-256: 6D9958DC0D3B72BAA852D6FCD74FCBA94E6E8B1EBDD00EF9C0437FA9DA0A3AB3', 1, '', '', ''),
(1650, 1, 716, 'Ms. Pac-Man G2', 569, 'What&#039;s been done... \r\n\r\nThe palettes, the levels, and a half decent title screen.', '[1650]mspmg2x.zip', '1.0', '2013-11-06 04:41:09', '2013-11-06 04:22:01', '24 June 2008', 1214280000, '1650readme.txt', 1, 0, 1, 1, 0, 0, '1650titlescreen.png', 1, 0, 0, 646, 1, 'Ms. Pac-Man (USA).nes - NOINTRO\r\nCRC32: 480FF69C\r\nMD5: 458B0B7A3EABC4CF6F828ECD86B73A80\r\nSHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174\r\nSHA-256: C47FFE87736F5BC98049D9FF955077D4443ACB516DBE24E5C9612B615EEBCFE2', 0, '', '', ''),
(1651, 1, 716, 'Ms. Pac-Man G', 569, 'What&#039;s been done... \r\n\r\nAll 32 levels and the font has been changed. \r\n\r\nEnjoy :D', '[1651]ms_pacman_g.zip', '1.0', '2013-11-06 04:42:12', '2013-11-06 04:18:47', '08 June 2006', 1149739200, '1651readme.txt', 0, 0, 1, 1, 0, 0, '1651titlescreen.png', 1, 0, 0, 568, 1, 'Ms. Pac-Man (USA).nes - NOINTRO\r\nCRC32: 480FF69C\r\nMD5: 458B0B7A3EABC4CF6F828ECD86B73A80\r\nSHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174\r\nSHA-256: C47FFE87736F5BC98049D9FF955077D4443ACB516DBE24E5C9612B615EEBCFE2', 0, '', '', ''),
(1652, 1, 822, 'Debug Menu', 569, 'Here is a patch which allows you to access the debug menu after the cut-scene of Trevor Belmont in front of the cross when the game starts. It allows you to select what level, what section of that level, and which companion you wish to have with you.', '[1652]cv3debug.zip', '1.0', '2013-11-06 04:42:47', '2013-11-06 04:13:42', '26 May 2005', 1117080000, '1652readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1429, 1, 'Castlevania III - Dracula&#039;s Curse (USA).nes - NOINTRO\r\nCRC32: 7CC9C669\r\nMD5: D16A502D0125F23CC3D980DDC6B6F2E8\r\nSHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nSHA-256: 1C7B2ED2C1FB5839A6764006AA476F5C9D48F99465B6141980F3A5AF1DFEC0D6', 0, '', '', ''),
(1653, 1, 1998, 'BattleToads - the Dark Queen Rematch', 2797, 'This hack adds &#039;Dragons&#039; Lee into original BattleToads. Simply press UP+START to play as Jimmy instead of Rash.\r\n\r\nUpdated to version 1.3 !\r\n\r\n\r\nSUPPORTED EMULATORS:\r\nFCEUX,Mednafen,Nestopia,RetroArch,puNES\r\n\r\nUNSUPPORTED:\r\nVirtuaNES,NNNesterJ,BizHawk,Nintendulator\r\n\r\nThis depends on how much rom size emulator allows for AxROM (mapper 007)', '[1653]BattleToads_Nes_Hack_Rematch_v1_3.7z', '1.3', '2013-11-09 12:48:26', '2016-07-06 09:57:07', '08 November 2013', 1383886800, '1653readme.txt', 0, 0, 1, 0, 0, 1, '', 1, 0, 1, 3478, 1, 'Battletoads (U) [!].nes   (GoodNes 3.14)\r\nMD5:    BBAFEAD19C25B38A5A129BB8C51AAF8D\r\nSHA-1:  5C3A497A82BE60704DEDF45248B6AD9B32C855AB', 0, '', '', ''),
(1654, 1, 795, 'Mega Man II (Barbie Dreams Type Hack)', 2829, 'This patch allows the player to experience Mega Man II (NES) in a new way by replacing the original typeface with that of Barbie (NES). The change is slight but the visual dissonance is great; after all, what are these crappy, italicized letters doing in my Mega Man game? Mega Man II (Barbie Dreams Type Hack) asks the player to consider the importance of small visual cues and the social implications of game hacking. Does femininity belong in the NES software library? What social concerns can a hacker embed in a 7 pixel-by-7 pixel square? Can Barbie hack or JMP her way into mainstream video-game nostalgia?', '[1654]barbiedreamstype.delta.zip', '1.0', '2013-11-10 08:09:53', '2013-11-10 04:32:29', '09 November 2013', 1383973200, '', 1, 0, 0, 1, 0, 0, '1654titlescreen.png', 5, 0, 0, 752, 1, 'CRC-32: A9BD44BC\r\nSHA-1: 6B5B9235C3F630486ED8F07A133B044EAA2E22B2\r\nSHA-256: 27B5A635DF33ED57ED339DFC7FD62FC603B39C1D1603ADB5CDC3562A0B0D555B\r\nMD5: CAAEB9EE3B52839DE261FD16F93103E6', 0, '', '', ''),
(1657, 1, 2002, 'Final Fantasy VII Advent Children', 1597, 'It&#039;s finally done! After 4 years of work, here it is.  \r\n\r\nThis hack changes just about every aspect of this game and makes it a much more enjoyable experience, and resemble the original PS1 version more accurately. \r\n\r\nMusic, graphics, gameplay...There&#039;s just too much to list here! \r\n\r\nFor a list of all changes to the game, have a look at the Readme file.\r\n\r\n* For Xbox emulator users, use NestopiaX V1.4 or higher. MednafenX-NES does not support the mapper which this ROM uses and will not run at all. \r\n\r\n[b]New in 1.1[/b]:\r\n* Bug fixes to optional bosses and a few items.\r\n* Item descriptions have been redone.\r\n* Damage sprite added to battle system.\r\n* Issue of compatibility with Nestopia has been fixed.\r\n\r\n\r\nEnjoy! :)', '[1657]Final Fantasy VII Advent Children Ver 1.1.rar', '1.1', '2013-11-13 02:33:05', '2014-12-12 04:05:16', '19 November 2013', 1384837200, '1657readme.txt', 1, 1, 1, 1, 1, 1, '1657titlescreen.png', 1, 0, 0, 78558, 1, 'CRC-32: E5BF8F0C\r\nSHA-1: E4439CF42D0EE0500FD7FA97C9D7FBAC5C1A454D\r\nSHA-256: 5BEDD5B789B025EBA8F6B5EF3C7CDD6DFD6A52538A43432C2FD13897D3B31C22\r\nMD-5: 1B07874D73756F1EC33A957F1640153C\r\n \r\nFinal Fantasy VII (C)\r\n[NJ063] Final Fantasy VII', 0, '', '', ''),
(1658, 1, 750, 'Super Mario Bros. 3 - Item Slot Hack', 1353, 'This hack adds Item slot to the game.\r\nItem slot acts like in Super Mario World, Read more in readme.txt\r\n\r\nPress &#039;Select&#039; to use Item Slot.', '[1658]SMB3 Item slot.rar', 'Final', '2013-11-15 15:13:20', '2013-11-15 14:11:01', '15 November 2013', 1384491600, '1658readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 10036, 1, 'File:               Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nLength:             393232 Bytes (3 Mbit)\r\nCRC32:              0B742B33\r\nMD5:                86D1982F EA7342C0 AF9679DD F3869D8D\r\nSHA1:               6BD518E8 5EB46A42 52AF0791 0F61036E 84B020D1', 0, '', '', ''),
(1659, 9, 300, 'Project II: Final Fantasy IV', 1523, 'Project II: Final Fantasy IV is an extensive script rewrite and enhancement of [i]Final Fantasy II[/i] for Super Nintendo, made largely with Pinkpuff&#039;s [url=http://www.romhacking.net/utilities/914/][u]FF4kster[/u][/url].\r\n\r\n[i]FFII[/i] released in 1991 with a subpar script; through the years [i]Final Fantasy IV[/i] has seen many others, but most ports of the game have issues pertaining to load times, lag, and sound. There are also several useful patches exclusive to the Super NES version. With Project II, [i]FFII[/i] is transformed into an experience palatable for the modern gamer.\r\n\r\nIn Project II, enter the Crusade for the Crystals once more in a reinvigorated experience.\r\n\r\nFeatures:\r\n[list][li]Entirely rewritten script, taking elements from various official localizations.[/li]\r\n[li]Restored missing content: use Pray, Salve, and Recall, find SomaDrops and Firebombs in chests, learn Armor and Shell, and more.[/li]\r\n[li]Updated title screen to reflect the game&#039;s true place in the series.[/li]\r\n[li]Every spell has an in-battle use.[/li]\r\n[li]Improved battle commands: FuSoYa can act during Regen which heals 160 HP per tick; Cry lowers enemy Magic Defense; Cid has new commands, Rush and Smog; and more.[/li]\r\n[li]Reverted censorship: the Baron dancer strips again, and the Tower of Zot features a guillotine.[/li]\r\n[li]Numerous bug fixes.[/li]\r\n[li]Sirens can be bought from an end-game shop.[/li]\r\n[li]Optional appendices for understanding equipment properties and item usage.[/li]\r\n[li]...And much, much more. See the readme for detailed information.[/li][/list]\r\n\r\nThose seeking the original maps and title screen, plus a modern take on lore terms, check out [url=http://www.romhacking.net/hacks/2337/][u]Final Fantasy IV: Namingway Edition[/u][/url] by Rodimus Primal.', '[1659]Project_II_v305.zip', '3.05', '2013-11-18 09:32:51', '2023-01-15 08:32:06', '14 January 2023', 1673672400, '1659readme.txt', 1, 0, 0, 1, 1, 1, '1659titlescreen.png', 5, 0, 0, 8899, 3, 'Final Fantasy II (v1.1) (U) [!].smc\r\nNo-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: C0E02B0F44CCA882C0AEE5C16FF41EDB6B79FA71\r\nFile CRC32: EE345FBD\r\nROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nROM CRC32: 23084FCD', 0, '', '', ''),
(1660, 9, 729, 'Super Metroid - PADDLE', 2769, 'Here is a full hack for Super Metroid. Has some ASM changes with Samus&#039;s movement &amp; enemy behavior. Also some graphics changes have been made plus the level layout as well. Not much is documented on this hack due to it being of Japanese origin. Comes with patches for Headered &amp; UnHeadered ROMS.', '[1660]MetroidPADDLE2-3.zip', '2.2', '2013-11-23 06:15:16', '2013-11-23 05:13:15', '12 November 2013', 1384232400, '', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 1399, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1661, 9, 729, 'Super Metroid - MX2', 2801, 'Here is a hack which changes the whole level layout. There are a lot of spike traps to be avoided in this hack &amp; is not for the light hearted... Also there is NO saving in the game. When you die, thats it... Recommended for those who like a lot of abuse.\r\n\r\nNote: This hack requires savestates!', '[1661]SMMX2 v1.3.zip', '1.0', '2013-11-23 20:41:35', '2016-01-07 02:32:59', '12 November 2013', 1384232400, '', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 969, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1662, 9, 729, 'Super Metroid - Inverted', 2841, 'Here is a Half-Hack of Super Metroid which has you play the normal maps in a different direction with some alterations to the rooms of the whole world. The total percentage is 111% and the items are super-secret. Nice for those who want to play the game with a twist. It is also more challenging that your normal Super Metroid playthough.\r\n\r\nSkills needed\r\n-Crystal Flash\r\n-Wall jump\r\n-MockBall', '[1662]Super Metroid inverted.rar', '1.0', '2013-11-23 20:42:09', '2013-11-23 20:22:32', '05 November 2013', 1383627600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 789, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1663, 1, 750, 'NEW Super Mario Bros. 3 Redemption', 1609, 'Every now and then, most series, especially video games, has to have a comeback or a true final game. This is exactly what this is. This is my true final game for my NEW series games. The same aspect and elements from the past five games are back. This time around however, more challenges have been inserted as in new custom levels and showcase levels that make gameplay more tricky. Enjoy guys!!', '[1663]NSMB3R.zip', '1.0', '2013-11-24 23:51:37', '2013-11-24 20:27:06', '24 November 2013', 1385269200, '1663readme.txt', 0, 0, 1, 0, 1, 0, '1663titlescreen.png', 1, 0, 0, 2829, 1, 'Super Mario Bros. 3 (U) (PRG0) [!]\r\nNo-Intro Name: Super Mario Bros. 3 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\n\r\nSuper Mario Bros. 3 (U) (PRG1) [!]\r\nNo-Intro Name: Super Mario Bros. 3 (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02', 0, '', '', ''),
(1664, 9, 729, 'Super Metroid - Super Kill Time', 2843, 'Here is a full hack which changes the map layout for the whole game. Not much is documented due to Japanese origin.', '[1664]SuperMetroid Super Kill Time.zip', '1.0', '2013-11-25 02:07:05', '2013-11-25 01:19:41', '14 June 2010', 1276488000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1277, 3, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1665, 9, 729, 'Super Metroid - Snow Crash', 2844, 'A half hack that forces you to a certain route. \r\nIt include a short hellrun and some underwater-no-gravity climbing.\r\n\r\nSkills required:\r\n-mockball\r\n-speedball\r\n-walljumping\r\n-bombjump\r\n-mid air morph\r\n-short charge\r\n-knowledge of the original map\r\n-knowledge of &quot;soft&quot; glitches\r\n-not recommended for casual gamers\r\n\r\nmisc.:\r\n-100% is possible\r\n\r\nComes with  headered and non-headered version patches.', '[1665]Super Metroid SnowCrash.rar', '1.0', '2013-11-25 02:08:45', '2013-11-25 01:14:43', '14 June 2010', 1276488000, '1665readme.txt', 0, 0, 1, 0, 0, 0, '1665titlescreen.png', 1, 0, 0, 737, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1666, 9, 714, 'Super Mario World: The Lost Adventure - Episode II (Luigi&#039;s Edition)', 1857, 'Since the 3rd episode of Super Mario World: The Lost Adventure won&#039;t come out in a while and its still &quot;The year of Luigi&quot;, here&#039;s: Super Mario World: The Lost Adventure - Episode II (Luigi&#039;s Edition). \r\n\r\nJust like the original Episode 2, this hack features:\r\n\r\n-79 new levels(more than the original SMW)\r\n-Over 100 custom music\r\n-Custom graphics\r\n-New boss fights\r\n-New power ups\r\n-Custom palettes\r\n-A bit harder than the original game\r\n-Redesigned Overworld Map\r\n\r\nAnd for the new features of the Luigi&#039;s Edition:\r\n\r\n-Play as Luigi\r\n-Shorter time limit to every stages\r\n-All the stages are done backward\r\n-All the levels have been slightly edited so that they can be completed backward\r\n-and some other minor changes\r\n\r\nHave fun!!!', '[1666]SMW+The+Lost+Adventure+EP2+Luigi+Edition.zip', '1.0', '2013-11-26 03:44:35', '2013-11-28 05:02:22', '25 November 2013', 1385355600, '', 1, 1, 1, 1, 1, 1, '1666titlescreen.png', 1, 0, 0, 4296, 3, 'CRC32 A31BEAD4\r\nMD5 DBE1F3C8F3A0B2DB52B7D59417891117\r\nSHA-1 553CF42F35ACF63028A369608742BB5B913C103F', 0, '', '', ''),
(1667, 11, 863, 'Kirby in Sonic the Hedgehog', 1437, 'Kirby in Sonic the Hedgehog as you truly imagined, minus the useless copy abilities. The Hack also features [i]REV01 background effects, and bugfixes[/i]. Kirby can inhale monitors and most enemies but cannot copy their abilities. Life counter function as Health points and the only way to obtain Health is grabbing every 50+ Rings, Lampposts, Randomized 1Up Monitors, or Score every 50000+ points. The hack also contains 4 Difficulty modes.\r\n\r\n\r\n[u]Controls:[/u]\r\n\r\nUp + A/B/C - Run\r\n\r\nDown + A/B/C - Inhale\r\n\r\nJump + A/B/C - Float\r\n\r\n \r\n \r\n\r\n\r\n[u]Difficulties:[/u]\r\n\r\nBEGINNER: Rings and Lives function exactly like the original Sonic.\r\n\r\nEASY: Health based Lives, Casual players only.\r\n\r\nNORMAL: Health based Lives and Randomized Monitors.\r\n\r\nINSANE: Like Normal, except Continues disabled, No 1Up from Lampposts, and 100+ Rings for a 1Up.', '[1667]Kirby_in_Sonic_the_Hedgehog.zip', '2.0', '2013-11-28 17:48:18', '2015-12-25 06:59:54', '25 October 2015', 1445745600, '', 1, 0, 0, 1, 1, 0, '1667titlescreen.png', 5, 0, 0, 3737, 8, 'No-Intro Name: Sonic The Hedgehog (USA, Europe)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n\r\nSonic The Hedgehog (W) (REV00) [!]', 0, '', '', ''),
(1668, 10, 624, 'Final Fire Pro Wrestling Restoration', 1868, 'This hack makes the game more like how Spike would have done it if they weren&#039;t forced to censor most of the American wrestlers along with some of the MMA fighters and the Octagon ring, because of legal issues they had with WWE and UFC back then. \r\n\r\nIt also changes and fixes a bunch of other things as well.', '[1668]Final Fire Pro Wrestling Restoration.zip', 'Final', '2013-11-29 02:52:49', '2024-05-02 14:46:29', '02 May 2024', 1714608000, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 2569, 1, 'Final Fire Pro Wrestling - Yume no Dantai Unei! (Japan).gba\r\nSHA-1: 4894C960C64B4F2D250E054FFD5D6971940C3B17\r\nCRC32: A0093822', 0, '', '', ''),
(1669, 1, 750, 'SMB3 - Graphics Update', 2852, 'Nothing too special; it&#039;s just the classic game with a graphics upgrade. More specifically, the larger and blockier sprites such as the item chests in the Toad houses and the up-scaled tiles in Big Island are now much smoother. Not only that, but the game still runs perfectly; no slowdown or crashing anywhere. The fact that Nintendo just up-scaled sprites they already made just bugged the crap out of me; they were obviously lazy, because even with the updated graphics, the game still runs flawlessly. Capcom pulled it off in the Mega Man games; the giant dragon and Gutsman tank in Mega Man 2, for example. There were hi-res sprites in those games with no slowdown or crash, so why couldn&#039;t it happen in SMB3? In addition, the up-scaled sprites were just ugly.\r\n\r\nOh, yeah, also edited Luigi&#039;s color palette. Another thing that bugged me about SMB3 is that Luigi had a darker (and better-looking) green color on the map screen, but in the game, his green is brighter. In no other game is Luigi a bright green (well, except for SMB2, but that wasn&#039;t originally a Mario game anyway), so not only was it inconsistent to have two different shades of green in SMB3, but the bright green he had in game-play was inaccurate.', '[1669]Super Mario Bros 3 (Updated).rar', '1.0', '2013-11-29 20:05:39', '2013-12-01 00:02:16', '05 July 2013', 1372996800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2838, 1, 'Country: USA\r\nVersion: PRG0\r\nMD-5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(1670, 1, 2012, 'Duck Tales 2 Deluxe 2013', 2797, 'Here is a full level hack for Duck Tales 2 for the NES. In size they surpass the original, sometimes even at 2 to 5 times!\r\nNew puzzles, squeezed from the engine to the Max.\r\nNew arenas with the bosses which complicates your life.\r\nChanged all replica nephews. Without talking to them, you risk to lose or not advance further. All levels have their strategic advantage! \r\n\r\nAlso changed the ending.\r\n\r\nThe hack is in Russian language at the moment.', '[1670]Duck Tales 2 Deluxe 2013.rar', '1.0', '2013-12-04 00:02:57', '2013-12-03 23:36:33', '02 December 2013', 1385960400, '', 0, 0, 1, 0, 0, 0, '1670titlescreen.png', 1, 0, 0, 2698, 1, 'DuckTales 2 (USA).nes - NOINTRO\r\nCRC32: 40CE2FC0\r\nMD5: EE092394B1E64B8BEE7CA54C3DC7FAAD\r\nSHA-1: 76093EA07A16FDAA8AA58730FD29B4977A264B5E\r\nSHA-256: 6400B8DEDBB6273F5EA01B68C61453F7CF5CAB64EA2A0F57D4D31DD4B983187B', 0, '', '', ''),
(1671, 1, 900, 'Duck Tales - Revision', 2556, 'This hack changes all levels.  New levels more harder, contain new secrets. Also bosses changed too.\r\n\r\nNote:\r\nFor some reasons it&#039;s contain French translation, this is not bug or patch error, ask author.', '[1671]Duck_Tales_revision_by_lomax.rar', '1.0', '2013-12-04 22:08:30', '2014-01-02 04:15:00', '26 October 2013', 1382760000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2478, 1, 'Duck Tales (U) [!].nes  (GoodNes 3.14)\r\nCRC32: DCB94341\r\nMD5: 34FD4014AFD15B562D7100F641F900AB\r\nSHA-512: 4B5720BC6E0590C9372CFBD0C418F8EFD4D0C96D', 0, '', '', ''),
(1672, 9, 729, 'Super Metroid- Equilibrium', 2757, 'Author&#039;s description: \r\n\r\nStory - a monster has escaped captivity on the GFS Horizon and is wreaking havoc, so the GF told samus to go deal with it. Once finished, she is to go back to her ship and leave the rest to the GF.', '[1672]MetroidEquilibrium.zip', '1.0', '2013-12-07 17:34:08', '2013-12-07 14:46:43', '07 September 2013', 1378526400, '', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 1398, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\n    CRC32: D63ED5F8\r\n    MD5: 21F3E98DF4780EE1C667B84E57D88675\r\n    SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\n    SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1673, 9, 729, 'Super Metroid Advent', 2757, 'Author&#039;s description: \r\nTaking place after her adventures in metroid one, samus is tracking Ridley and the other space pirates that have survived. She follows a space pirate Colony ship to planet ASCII in the hopes of ending the space pirate threat once and for all. What she finds on this planet however, is not what she expected.', '[1673]Metroid Advent.zip', '1.0', '2013-12-07 17:35:02', '2013-12-07 14:51:11', '07 October 2012', 1349582400, '', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 1887, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\n    CRC32: D63ED5F8\r\n    MD5: 21F3E98DF4780EE1C667B84E57D88675\r\n    SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\n    SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1674, 11, 863, 'Metal Sonic Hyperdrive', 1437, '[b]Metal Sonic Hyperdrive[/b] is a heavy modification of Sonic the Hedgehog (1991) with brand new Zones, Sonic CD style gameplay, Music, Playable Characters, and Modes. Starting Metal Sonic, taking Sonic&#039;s role as the main protagonist to stop Dr.Robotnik&#039;s greatest inventions yet.\r\n\r\n\r\n[u]Story:[/u]\r\n\r\nOne day, after the defeat of Dr.Robotnik by the hands of Sonic. Robotnik decided to rebuild Eggrobo to travel Mobius to search for the Chaos Emeralds. Eggrobo kidnapped Tails in the Mystic Ruins, by sending him into Metallic Madness, but luckily, Tails escaped. he decided to sneak into Robotnik&#039;s lab and grab the parts of his robots and pieces. Tails later go to his home in the Mystic Ruins and created a new robot, based off Metal Sonic&#039;s classic model, Codename: METAL. with the ability to feel and behave almost exactly like Sonic. Tails was able to track Eggrobo to where hes heading by using his Radar, so Tails sent Metal Sonic to Robotic Isle, where Eggrobo is heading to. in hopes to find the Chaos Emeralds and destroy Dr.Eggman&#039;s plans once and for all.\r\n\r\n\r\n[u]Obtaining Chaos Emeralds:[/u]\r\n\r\nTo obtain all 6 emeralds, find and destroy emerald monitors to enable the Giant Ring. (no Special Stages required)', '[1674]Metal_Sonic_HYPERDRIVE _fix.zip', '2.1.2', '2013-12-08 01:05:16', '2023-03-08 20:15:01', '02 September 2014', 1409630400, '', 1, 1, 1, 1, 1, 1, '1674titlescreen.png', 1, 0, 0, 7226, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', ''),
(1675, 9, 729, 'Super Metroid- Vismund&#039;s Sidehopper Special', 2855, 'Post-traumatic Sidehopper Disorder. \r\n\r\nStory (for those who want a pretend reason to play):\r\nWith almost all of the Metroids wiped out, the scientists at the colony of Ceres conducted many experiments on the captive baby Samus delivered to them. The results of one of the experiments in particular fascinated the researchers; the Metroids had a staggeringly high energy output. The power generated from a single Metroid larvae could be harnessed to power an entire city. However, the Metroids were also highly unstable and any form of interruption to their flow of energy could trigger a cataclysmic explosion. The scientists sent the Metroid to power a small colony near Ceres, to test the real life application of their new found knowledge. \r\nAll seemed well for some time, however less than a month after the Metroid was delivered, the Galactic Federation recieved a distress signal from the colony; they were under attack! \r\nThe GF contacted Samus immediately, for she had the most experience with the Metroids. Not one to turn down such an offer, Samus immediately left for the colony to discover what was amiss.', '[1675]VSS.zip', '1.032', '2013-12-08 17:03:26', '2013-12-08 14:58:59', '07 September 2013', 1378526400, '', 1, 0, 1, 0, 1, 1, '', 1, 0, 1, 1132, 4, 'GoodSNES Name: Super Metroid (JU) [!]\r\nNo-Intro Name: Super Metroid (Japan, USA) (En,Ja)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613', 0, '', '', ''),
(1676, 11, 2018, 'High Seas Havoc - Can of Fish', 1427, 'This small patch includes data for the unused can of fish, which was left out in High Seas Havoc for unknown reasons. When picked up, this can of fish will heal 75% health, as well as give you the speed boost that the boots give you as well. Some boxes have been changed to include the can of fish. Readme included in the zip.', '[1676]High Seas Havoc Fish.zip', '1.0', '2013-12-13 20:37:15', '2013-12-13 20:32:38', '13 December 2013', 1386910800, '', 0, 0, 0, 0, 1, 0, '1676titlescreen.png', 5, 0, 1, 1167, 8, 'High Seas Havoc (U) [!].zip\r\nCRC32: 17BE551C\r\nMD5: 5479601228FD14FEFBD1D1FD5FCEEBED\r\nSHA-1: 0DC1969098716BA332978B89356F62961417682B\r\nSHA-256: 85CA766C9D4CA4070E4558DBD3DC0767FD9580EAA7C0E457755F320E8CDB787C', 0, '', '', ''),
(1677, 1, 1294, 'Wizardry - Proving Grounds of the Mad Overlord AC fix', 2866, 'Some would think there are no major bugs in Wizardry 1 but after playing a while would see that the monsters melee hit chances remain the same for all displayed AC values.\r\n\r\nAfter a more in-depth look it turned out to be a simple mistake. AC is calculated normally but not taken into account for the attack roll. A 1 byte change of code was all that was needed.\r\n\r\nAlso fixed an annoying typo (”spitits” to “spirits”).', '[1677]wizardryacfix.7z', '1.0', '2013-12-14 21:25:52', '2013-12-17 17:10:38', '14 December 2013', 1386997200, '1677readme.txt', 1, 0, 0, 0, 1, 0, '1677titlescreen.png', 4, 0, 0, 1177, 1, 'Country: USA\r\nCRC-32: 804ef7f9\r\nSHA-1: F324F1977D4B7840C37821990247993C26FA46FC\r\nSHA-256: 193A68E9D5629CF454A040A38BBE106580F8CF3363060973A55D75DE987339E4\r\nMD-4: 3517414e7ca01f35203947931269a1df\r\nMD-5: 9CEE61A4394001CED4A2D2E8B08FF627\r\n\r\nWizardry - Proving Grounds of the Mad Overlord (U) [!].nes', 0, '', '', ''),
(1678, 1, 746, 'Rockman 3 - Claw', 1937, 'Here is a complete hack for the Rock Man 3 ROM. All the music, levels, and stage graphics have been changed. Also some of the enemies AI has been altered also. Please note that sliding is closer to 4 or 5 specifications now. Also weapons can be changed via using the select button and done backwards by holding down and pressing select.', '[1678]Rockman3Claw.zip', '1.0', '2013-12-15 19:07:20', '2013-12-16 13:00:56', '06 December 2013', 1386306000, '1678readme.txt', 1, 1, 1, 1, 1, 1, '1678titlescreen.png', 1, 0, 0, 4037, 1, 'Rockman 3 - Dr. Wily no Saigo! (J).nes\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB5 8B6AFC53 F8D20B8C 1E19A0AB\r\nSHA1: E82C532D E36C6A5D EAF08C62 48AEA434 C4D8A85A', 0, '', '', ''),
(1679, 1, 1074, 'Rockman Sparking to Hero', 2868, 'Here is a well done ROM hack which changes all the levels up to the third Dr. Wily (Boss Rush) level, enemy patterns &amp; also the stage graphics. \r\n\r\nPlease be sure to apply patch to Rockman 4 and not the Mega Man IV.\r\n\r\nFourth Dr. Cossack level is still in production.', '[1679]Rockman_STH.zip', '1.0', '2013-12-15 22:23:51', '2017-06-19 08:49:01', '08 February 2014', 1391835600, '1679readme.txt', 1, 0, 1, 0, 1, 1, '1679titlescreen.png', 1, 0, 0, 1872, 1, 'Rockman 4 - Aratanaru Yabou!! (Japan).nes\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nSHA-256: AB4EB162A7BC84A317939B3F952314C9C7D0E6B7065210FF39322A3A13AEAA4C', 0, '', '', ''),
(1680, 1, 749, 'Super Mario Bros. 2 - RidleyX V1', 2032, 'Here is a full level hack of Super Mario Bros. 2 which changes all the levels and also adds more of a degree of difficulty to it. Some of the graphics have also been changed.', '[1680]smb2+ridleyx+hack+v1.rar', '1.0', '2013-12-15 22:24:35', '2013-12-15 20:33:16', '21 September 2013', 1379736000, '', 1, 0, 1, 0, 0, 0, '1680titlescreen.png', 1, 0, 0, 1815, 1, 'Super Mario Bros. 2 (USA) (Rev A).nes - NOINTRO\r\nCRC32: E0CA425C\r\nMD5: 25B7E8471AE58316593E58205FA16803\r\nSHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nSHA-256: 6CA47E9DA206914730895E45FEF4F7393E59772C1C80E9B9BEFC1A01D7ECF724', 0, '', '', ''),
(1681, 1, 746, 'Mega Man 3 - Ridley X Hack 3', 2032, 'Here is another full hack from Ridley X for Mega Man 3. All the levels are changed and some graphics have been changed to look like from Mega Man 1!', '[1681]ridleyx+mm3+hack3+1.2.rar', '1.2', '2013-12-15 22:25:14', '2018-06-05 12:57:41', '09 June 2013', 1370750400, '', 1, 0, 1, 0, 0, 0, '1681titlescreen.png', 1, 0, 0, 1334, 1, 'Mega Man 3 (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(1682, 9, 714, 'Toad&#039;s World', 2869, 'This is a full Super Mario World hack that does not only have a new player but new graphics, levels, gimmicks as well as music and sprites.\r\n\r\nBasically this is not Super Mario World anymore but feels like another game.\r\n\r\nEdit: This is now compatible on the real hardware as well!', '[1682]Toad\'s World Final.zip', 'Final', '2013-12-15 23:51:19', '2014-08-01 11:47:38', '19 October 2013', 1382155200, '', 1, 1, 1, 1, 1, 1, '1682titlescreen.png', 1, 0, 0, 7462, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1683, 9, 755, 'SMK Universe 1', 2870, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart.', '[1683]SMK universe.zip', '1.0', '2013-12-16 12:35:22', '2013-12-16 06:59:56', '03 February 2010', 1265173200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2569, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(1684, 9, 755, 'SMK Universe 2', 2870, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart.', '[1684]SMK universe 2.zip', '1.0', '2013-12-16 12:35:53', '2013-12-16 07:04:52', '13 February 2010', 1266037200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1388, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(1685, 9, 755, 'SMK Universe 3', 2870, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart.', '[1685]SMK universe 3.zip', '1.0', '2013-12-16 13:41:12', '2013-12-16 07:12:36', '25 April 2010', 1272168000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1295, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1686, 9, 755, 'SMK Universe 4', 2870, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart.', '[1686]SMK universe 4.zip', '1.0', '2013-12-16 13:42:50', '2013-12-16 07:17:17', '29 June 2013', 1372478400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1292, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(1687, 9, 755, 'SMK Universe 5', 2870, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart.', '[1687]SMK universe 5.zip', '1.0', '2013-12-16 15:18:16', '2013-12-16 07:22:52', '26 September 2013', 1380168000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1255, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(1688, 9, 755, 'SMK Universe 6', 2870, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart.', '[1688]SMK universe 6.zip', '1.0', '2013-12-16 16:01:02', '2013-12-16 07:29:05', '13 March 2011', 1299992400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1283, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(1689, 9, 755, 'SMK Limited 20 EXTEND', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also included are other patches included which tweak the difficulty &amp; game-play. Please refer to the document included. Also be sure to use the Japanese version of the ROM.', '[1689]SMK_Limited_20_EXTEND.rar', '1.0', '2013-12-16 16:04:36', '2013-12-16 22:59:11', '03 August 2013', 1375502400, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 1351, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1690, 9, 755, 'SMK Limited 18', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also included are other patches included which tweak the difficulty &amp; game-play. Please refer to the document included. Also be sure to use the Japanese version of the ROM.', '[1690]SMK+Limited+18.7z', '1.0', '2013-12-16 16:06:00', '2013-12-16 23:00:46', '30 November 2011', 1322629200, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 835, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1691, 9, 755, 'SMK Limited 19', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also included are other patches included which tweak the difficulty &amp; game-play. Please refer to the document included. Also be sure to use the Japanese version of the ROM.', '[1691]SMK_Limited_19.rar', '1.0', '2013-12-16 16:21:54', '2013-12-16 23:00:25', '03 March 2012', 1330750800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 817, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1692, 9, 755, 'SMK Limited 17', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also included are other patches included which tweak the difficulty &amp; game-play. Please refer to the document included. Also be sure to use the Japanese version of the ROM.', '[1692]SMK+Limited+17.rar', '1.0', '2013-12-16 16:24:20', '2013-12-16 23:00:02', '03 May 2011', 1304395200, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 732, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1693, 9, 755, 'SMK Limited 16', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also included are other patches included which tweak the difficulty &amp; game-play. Please refer to the document included. Also be sure to use the Japanese version of the ROM.', '[1693]SMK+Limited+16.rar', '1.0', '2013-12-16 22:35:19', '2013-12-16 19:22:52', '23 September 2010', 1285214400, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 758, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1694, 9, 755, 'SMK Limited 14', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart.  Also be sure to use the Japanese version of the ROM.', '[1694]SMK+Limited+14+-One+more+win-.zip', 'One More W', '2013-12-16 22:35:29', '2013-12-16 19:38:46', '22 April 2010', 1271908800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 754, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1695, 9, 755, 'SMK Limited 13', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[1695]SMK+Limited+13.zip', '1.0', '2013-12-16 22:35:41', '2013-12-16 19:50:54', '19 December 2009', 1261198800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 718, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1696, 9, 755, 'SMK Limited 12', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[1696]Limited+12+Type-4.zip', 'Type 4', '2013-12-16 22:35:53', '2013-12-16 19:58:51', '22 November 2009', 1258866000, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 710, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1697, 9, 755, 'SMK Limited 11', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[1697]SMK+Limited+11+Type-2.zip', 'Type 2', '2013-12-16 22:36:03', '2013-12-16 20:07:38', '01 July 2009', 1246420800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 685, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1698, 9, 755, 'SMK Limited 9', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[1698]SMK+Limited+9.rar', '1.0', '2013-12-16 22:36:13', '2013-12-16 20:16:22', '05 April 2009', 1238904000, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 710, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1699, 9, 755, 'SMK Limited 4', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[1699]SMK+Limited+Ver4.zip', '1.0', '2013-12-16 22:36:22', '2013-12-16 20:34:36', '03 July 2009', 1246593600, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 735, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1700, 9, 755, 'SMK Limited 3', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[1700]SMK+LIMITED+3.zip', '1.0', '2013-12-16 22:36:33', '2013-12-16 20:37:17', '12 March 2010', 1268370000, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 729, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1701, 9, 755, 'SMK Limited 5', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[1701]SMK+Limited+5.zip', '1.0', '2013-12-16 22:36:43', '2013-12-16 20:25:48', '20 February 2009', 1235106000, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 717, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1702, 9, 755, 'SMK Limited 7', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[1702]SMK+Limited+7.zip', '1.0', '2013-12-16 22:36:53', '2013-12-16 20:21:10', '22 February 2009', 1235278800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 776, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1703, 9, 755, 'SMK Limited 10', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[1703]SMK Limited 10.rar', '1.0', '2013-12-17 06:48:42', '2014-07-27 03:23:27', '04 May 2009', 1241409600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 734, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(1704, 1, 774, 'Roll-chan', 2041, 'This is a player sprite hack of Rockman/Megaman for the NES!\r\nThis hack changes Megaman&#039;s player sprites into his sister Roll!\r\n\r\nThere are three (3) Roll-chan skins to choose from:\r\n* Megaman 1 (Classic) Roll-chan\r\n* Megaman 8 Roll-chan\r\n* Megaman 11 Roll-chan\r\n\r\n[b]NOTE: v3.0 - 12/17/2023[/b]\r\n\r\nCheck the readme for more info!', '[1704]ROLL-CHAN1_v3.zip', '3.0', '2013-12-17 17:49:36', '2023-12-17 14:42:00', '17 December 2023', 1702771200, '1704readme.txt', 1, 1, 0, 1, 0, 0, '1704titlescreen.gif', 5, 0, 0, 14239, 1, 'Database match: Rockman (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nFile CRC32: E0141A24\r\nROM SHA-1: EA93F3F2FD561C1CEE59AD51CFCB10F3DD83766F\r\nROM CRC32: D31DC910\r\n-\r\nDatabase match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(1705, 1, 774, 'Mega Man Simplified', 2874, 'The purpose of this hack was to make the original Mega Man much easier for gamers that find games that aren&#039;t too incredibly tough more enjoyable.\r\n\r\nKey changes:\r\n\r\n- The vast majority of spikes and bottomless pits are eliminated.  There are still some left in to provide at least some challenge.\r\n\r\n- Each Robot Master receives a considerable vast more amount of damage from their weaknesses than they did in the original game.\r\n\r\n- Each Robot Master receives a good bit more damage from the Mega Buster than in the original game.\r\n\r\n- Each Robot Master&#039;s weapon does a considerable less amount of damage to the player.\r\n\r\n- Many levels feature less enemies and more powerups.\r\n\r\n- All special weapons only use 1 unit of energy.\r\n\r\nThis hack was created with the use of the Rock and Roll Level Editor.', '[1705]megamansimplified_v2.zip', '2.0', '2013-12-18 01:44:34', '2014-01-02 21:18:07', '17 December 2013', 1387256400, '', 0, 0, 1, 0, 1, 0, '1705titlescreen.png', 1, 0, 0, 2578, 1, 'No-Intro Name: Mega Man (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D', 0, '', '', ''),
(1706, 1, 774, 'Mega Man SNAFU', 2874, 'In this hack of the original Mega Man, the levels have redesigned and made slightly harder.  Each Robot Master is now weak to new weapons, giving the player the thrill of discovering what boss is weak against what again.  \r\n\r\nThe title of the hack is based on some of the awkwardness of what happens whenever a player respawns after death.  Many times enemies with glitchy graphics show up at this time.  This is fun to some extent, but be sure to make a save state before entering the final boss room.  If Mega Man respawns after the fight, Dr. Wily&#039;s ship will appear within footsteps after Mega Man teleports!', '[1706]Mega Man SNAFU.zip', '1.0', '2013-12-18 01:46:29', '2013-12-18 12:13:44', '18 December 2013', 1387342800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 1087, 1, 'No-Intro Name: Mega Man (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D', 0, '', '', ''),
(1707, 1, 735, 'Adventures of lolo 1x3', 2876, 'Adventures of Lolo 1x3 is hack of Lolo 1, made by J^P. \r\nThis is rather simple graphics hack, it replaces most of Lolo 1 graphics from its sequels, to make it match up with later games.\r\n\r\nFeel free to use this in your hack if you want.\r\n\r\nVersion 1.5 fixes palette on some enemies along with some minor changes.', '[1707]7axvz.zip', '1.5', '2013-12-19 11:34:04', '2014-02-25 23:50:24', '26 February 2014', 1393390800, '1707readme.txt', 1, 0, 0, 1, 0, 0, '1707titlescreen.png', 5, 0, 0, 1204, 1, 'Country: USA\r\nCRC32: B66471CB\r\nSHA-1: E66048B864F656495A4EB9771B91AC822D6A5C38\r\nSHA-256: 914C676959612FC6738A297B6B799DFF848E43DE4E9BD3C9F3C6783EFD059E01\r\nMD5: 38516649D5D9C0B51A9A578C8178EE5B', 0, '', '', ''),
(1708, 1, 951, 'Salvador Dali Edition', 2874, 'In this graphic hack, the Looney Tunes characters have been redrawn as walking derbies, top hats, and ballcaps.  Instead of collecting carrots, the derby is collecting melting clocks.', '[1708]SalvadorDali.zip', '1.0', '2013-12-19 16:14:55', '2013-12-19 15:20:21', '19 December 2013', 1387429200, '', 1, 0, 0, 0, 0, 0, '1708titlescreen.png', 1, 0, 0, 408, 1, 'Bugs Bunny Crazy Castle, The (U) [!]\r\nCRC32 371b0555', 1, '', '', ''),
(1709, 1, 2022, 'Donkey Kong 3 Atarisized', 2874, 'Donkey Kong 3 with Atari 2600 style graphics.', '[1709]DK3 - Atari.zip', '1.0', '2013-12-19 16:15:17', '2013-12-19 15:25:46', '19 December 2013', 1387429200, '', 1, 0, 0, 0, 0, 0, '1709titlescreen.png', 1, 0, 0, 616, 1, 'Donkey Kong 3 (U) [!].nes', 1, '', '', ''),
(1710, 10, 1737, 'Breath of Fire Text Cleanup', 1523, 'This was an attempt to make Breath of Fire&#039;s character names consistent with later games in the series. However, it is now no longer available on RHDN, and has since been obsoleted by [url=https://www.romhacking.net/hacks/6611/]Breath of Fire: War of the Goddess[/url] (SNES).', '', '0.9', '2013-12-19 17:02:13', '2022-06-01 15:24:13', '07 March 2020', 1583557200, '', 1, 0, 0, 1, 0, 0, '', 5, 1, 1, 3424, 1, 'Breath of Fire (U) (Mode7).gba\r\nMode7 Release (4,194,304 bytes)\r\n\r\nCRC-32: 4BBBE9A2\r\nMD-5: 8C0D04E7909814C1BDBA874A5A84EB4D\r\nSHA-1: 04C15F2B2E7C504F40B97E3A30F2CD591BC7AEF8\r\n\r\n(While the readme states that the patch is intended for the Mode7 scene release of the ROM, it will work with no issues on the No-Intro verified USA ROM [CRC-32: F06422A8], and will actually clean the Mode7 ROM by removing the unskippable intro hack.)', 0, '', '', ''),
(1711, 1, 561, 'Final Fantasy Proper-caser', 1523, 'This rendered various text within Final Fantasy to use mixed case. However, it is no longer available on RHDN.', '', '0.1', '2013-12-19 17:02:30', '2022-06-01 15:29:45', '19 December 2013', 1387429200, '', 1, 0, 0, 1, 0, 0, '', 5, 1, 1, 430, 1, 'Final Fantasy (U) [!].nes\r\nNintendo Entertainment System (NES)\r\nEnglish (US Release)\r\n262,160 bytes\r\n\r\nCRC-32: AE47443D\r\nMD-5: 4848172D12B1BEC18A17F121C595F4A3\r\nSHA-1: B4B8050E5B7B7DDF29B82C6C2C46962C1BAF6E70', 0, '', '', ''),
(1712, 8, 964, 'Final Fantasy Legend II Text Cleanup', 1523, 'This project fixed many grammatical errors in Final Fantasy Legend II. However, it is no longer available on RHDN.', '', '0.1', '2013-12-19 17:02:42', '2022-06-01 15:32:52', '19 December 2013', 1387429200, '', 0, 0, 0, 1, 0, 0, '', 5, 1, 1, 878, 1, 'Final Fantasy Legend II (U).gb\r\nGameBoy (GB)\r\nEnglish (US Release)\r\n262,144 bytes\r\n\r\nCRC-32: 58314182\r\nMD5: 2bb0df1b672253aaa5f9caf9aab78224\r\nSHA-1: 6ab6890e8f688bcd87e97886a1748a4d9d341909', 0, '', '', ''),
(1713, 10, 1072, 'Pokémon Golden Sun', 2877, 'This is a hack of Pokémon FireRed which aimed to be a remake of Pokémon Gold. It has nothing to do with JRPG of the same name.\r\n\r\nThe patch should be applied to first revision (v1.0) of JPN version.', '[1713]Poketmon Goldensun.7z', '1.04', '2013-12-20 12:20:17', '2014-02-26 07:24:52', '22 September 2010', 1285128000, '', 1, 1, 1, 1, 0, 1, '1713titlescreen.png', 1, 0, 0, 12600, 1, 'Pocket Monsters - Fire Red (Japan) - NO-INTRO\r\nMD5: 47596DB5A16556C60027E7BF372EC917        \r\nSHA-1: 04139887B6CD8F53269ACA098295B006DDBA6CFE\r\nCRC32: 3B2056E9', 0, '', '', ''),
(1714, 10, 1064, 'European Backport Edition', 1268, 'The Legend of Zelda: The Minish Cap for the Game Boy Advance was first released in Europe, and subsequently in Japan and North America. Since the European version was an earlier build, there are various differences between it and the later versions.\r\n\r\nThis patch backports the most important differences to the European version: the third bomb bag upgrade, the fix for Eenie&#039;s Kinstone fusion and calling Zeffa from the rooftop of the tower at Cloud Tops.\r\n\r\nSource code is included in the ZIP or can be found online at: https://github.com/Prof9/Minish-Cap-EU-Backport', '[1714]The Legend of Zelda The Minish Cap - European Backport Edition v1_0.zip', '1.0', '2013-12-20 12:21:14', '2022-09-20 22:35:18', '20 December 2013', 1387515600, '1714readme.txt', 0, 0, 1, 1, 0, 1, '', 4, 0, 1, 5035, 1, 'Serial: AGB-BZMP-EUR\r\nRegion: Europe\r\nCRC32: E8637292\r\nMD5: 2AF78EDBE244B5DE44471368AE2B6F0B\r\nSHA-1: CFF199B36FF173FB6FAF152653D1BCCF87C26FB7\r\nNo-Intro: http://datomatic.no-intro.org/?page=show_record&amp;s=23&amp;n=1734', 0, 'Unlicense', 'https://github.com/Prof9/Minish-Cap-EU-Backport', ''),
(1715, 1, 709, 'Grandma Got Ran Over By a Reindeer', 2874, 'Grandma got ran over by a reindeer and it&#039;s up to Grandpa to find the culprit.  Is it really Santa behind the attack or someone else?  Grandpa uses his wife&#039;s medications to become Super Grandpa and Poinsettias to release his rage.', '[1715]grandmagotranoverbyareindeer.zip', '12.25', '2013-12-21 14:36:49', '2023-10-28 05:30:47', '20 December 2013', 1387497600, '', 1, 0, 0, 0, 0, 0, '1715titlescreen.png', 5, 0, 0, 751, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: D445F698\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 1, '', '', ''),
(1716, 1, 1222, 'Yuletide Bros.', 2874, 'Twas the night before Christmas,\r\n\r\nAnd all through the toy factory\r\n\r\nNot a creature was stirring,\r\n\r\nExcept for two bumbling elves.\r\n\r\n\r\nIt is Christmas Eve and two of Santa&#039;s worst helper elves, Elvin and Nuimi, are up to their necks with turtles, yo-yos, and snowmen in attempt to save the presents for this year&#039;s trip.', '[1716]Yuletide Bros.zip', '1.0', '2013-12-21 14:48:52', '2017-06-22 11:26:26', '21 December 2013', 1387602000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 560, 1, 'Mario Bros. (U) [!].nes\r\nCRC32 a6de1b55\r\nMD5 8d8e0b86dd870302bf4a994e76c55c83\r\nSHA-1 9286a2db471d51713e9b75e68b47ffbf11e2d40b\r\nSHA-256 2810051c21132abd8b9b1e1bf741b302ee6c1d4af983e0df7fe50bd05ac0a5c8', 0, '', '', ''),
(1717, 1, 709, 'Super Mario Bros: Time and Place', 2880, 'This is Super Mario Bros: Time And Place. In this variation inspired by the &quot;Time and Place&quot; world from [url=http://www.braid-game.com/]Braid[/url], time stands still when Mario stands still and speeds up when Mario speeds up. It took me ages to code this darned thing, so be sure you check out all of the strange new behaviours that result from this temporospatial anomaly. Like the balance-lift platforms, for instance.', '[1717]SuperMarioBros-TimeAndPlace.zip', '1.0', '2013-12-21 22:05:50', '2014-11-12 18:52:32', '28 April 2011', 1303963200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 10676, 1, 'Super Mario Bros. (JU) (PRG0) [!]\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(1718, 1, 709, 'Normal Mario Bros.', 2880, 'In this hack, Mario&#039;s jump has been reduced to one block high - the jump height he had in Donkey Kong. To permit Mario to clear the levels, several changes were made, such as reducing the height of pipes, the addition of bottomless pits to inescapable holes, and lowering the platforms in the sky stages. Only the most necessary changes were made - most of the levels&#039; geography is unaffected. \r\n\r\nBeing deprived of his mighty jump has transformed Mario&#039;s relationship with his foes. Each of the enemies must be treated as a powerful opponent which Mario can no longer vertically elude. A trio of goombas is now a significant threat. A hopping paratroopa is a mighty stomping giant. Eliminating a row of foes with a shell, or performing a three-goomba jump, is suddenly so much more meaningful now. This hack has made us properly realize what those tiny enemies always were - huge and deadly monsters that, from the safety of the air, merely seemed so small. And as for Bowser - confrontations with him now have the ebb and flow of a sword fight, where he baits Mario with his hops and sends Mario retreating with his fire, and where one lightning-fast strike during a moment of opportunity can spell his end. \r\n\r\nIn counterbalance with the greater difficulty of this hack, and owing to Mario&#039;s inability to access most of the ?-blocks now, you now earn a 1UP when you collect 10 coins instead of 100. This has altered the significance and value of free-standing coins. Suddenly, those guarded caches of coins in 2-2 and the bonus caves are much more rewarding. Timing your jumps to seize floating coins in 1-3 and 3-3 reaps more valuable benefits. And, the 10-coin block is now more than just the frivolous instrument of percussive joy that it once was. \r\n\r\nThe game ends and the Princess is saved at the end of 3-4. This shortening is for a number of reasons. It&#039;s not impossible, but still unreasonable, to jump over Spinies in 4-1. The maze in 4-4 is not feasible in this game. And 3-4 is already very, very hard, and feels suitable as a conclusion to this game.', '[1718]NormalMarioBros.zip', '1.0', '2013-12-21 22:34:16', '2017-12-24 04:11:56', '02 April 2011', 1301716800, '', 0, 0, 1, 0, 1, 0, '1718titlescreen.png', 1, 0, 0, 1618, 1, 'Super Mario Bros. (JU) (PRG0) [!]\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(1719, 1, 709, 'Silhouette Mario Bros.', 2880, 'This ROM hack replaces daytime with deep sunset. The graphics are reduced to black outlines over strong colour. It has a few interesting ramifications - for one, the hills and bushes of the overworld suddenly become disguises and concealments for walking enemies.', '[1719]silhouettebros.zip', '1.0', '2013-12-21 22:49:27', '2017-12-24 04:15:32', '22 April 2008', 1208836800, '', 1, 0, 0, 0, 0, 0, '1719titlescreen.png', 5, 0, 0, 1065, 1, 'Super Mario Bros. (JU) (PRG0) [!]\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(1720, 1, 709, 'Super Mario Bros: Fast Foes', 2880, 'This hack is identical to the original game, but the enemies are [i]slightly[/i] faster than normal. This includes the powerups and moving platforms, too. It&#039;s interesting how this physics tweak causes the &#039;feel&#039; of certain levels to change - 2-2 and 6-2, for instance, seem much more hectic and hostile.\r\n\r\n(This is inspired by the [url=http://www.mariowiki.com/Fast_Foe_Comet#Fast_Foe_Comet]Fast Foe Comet[/url].)', '[1720]SuperMarioBros-FastFoes.zip', '1.0', '2013-12-21 22:55:25', '2014-11-10 06:35:40', '28 June 2011', 1309233600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1021, 1, 'Super Mario Bros. (JU) (PRG0) [!]\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(1721, 1, 1222, 'Luigi Bros.', 2879, 'This hack is based in a mini-game found in Super Mario 3D World, on which you play as modern Luigi replacing Mario and the original Luigi as the second player. This game is \r\npart of the Year of Luigi, a tribute made to the greatest Player 2 in videogame history. A classic with a clever and modern touch. It also includes a patch for Mario Bros. Classic (E).', '[1721]Luigi Bros..zip', '1.1', '2013-12-22 13:02:48', '2017-06-22 11:18:48', '22 December 2013', 1387688400, '', 1, 0, 0, 1, 0, 0, '1721titlescreen.png', 5, 0, 0, 2524, 1, 'Mario Bros. (U) [!].nes\r\nCRC32 a6de1b55\r\nMD5 8d8e0b86dd870302bf4a994e76c55c83\r\nSHA-1 9286a2db471d51713e9b75e68b47ffbf11e2d40b\r\nSHA-256 2810051c21132abd8b9b1e1bf741b302ee6c1d4af983e0df7fe50bd05ac0a5c8', 0, '', '', ''),
(1722, 11, 1336, 'Mortal Kombat II: Unlimited (Spanish)', 2857, 'Spanish translation of [url=http://www.romhacking.net/hacks/596/]Mortal Kombat II: Unlimited[/url].', '[1722][2067]Mortal Kombat 2 (espanol).zip', '1.0', '2013-12-25 01:10:48', '2013-12-28 18:37:51', '07 December 2013', 1386392400, '', 0, 0, 0, 1, 0, 0, '1722titlescreen.png', 6, 0, 0, 3040, 8, 'Mortal Kombat II (W) [!].bin\r\n\r\nMD5: 3295e70f1afa9abb1771a0b79c8be8a0', 0, '', '', ''),
(1723, 11, 790, 'Metal Sonic in Sonic the Hedgehog 2', 1437, 'Metal Sonic in Sonic the Hedgehog 2. fully replacing Sonic into a playable Metal Sonic, Along with Bugfixes and 3 different playstyles for Metal Sonic.', '[1723]Metal_Sonic_in_Sonic_the_Hedgehog_2_ips.zip', '2.1', '2013-12-26 17:47:54', '2016-06-24 17:07:38', '09 November 2014', 1415509200, '', 1, 1, 0, 1, 1, 1, '1723titlescreen.png', 5, 0, 0, 2490, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9\r\nPatched ROM/File SHA-1: 87C68B391E9DDB27B18595501D4C2EDAFC077283', 0, '', '', ''),
(1724, 1, 1122, 'Dragon Destiny', 868, 'My Dragon Destiny is a hack of Destiny of an Emperor with random dragon warrior enemies, some sprites and a new title screen.\r\n\r\nIs not related to the Zophars Domain Dragon Destiny this is a different hack made by Me_Dave. Enjoy.', '[1724]DDB1.zip', 'Beta', '2013-12-27 14:45:29', '2013-12-27 09:14:30', '27 December 2013', 1388120400, '1724readme.txt', 1, 0, 0, 1, 1, 0, '1724titlescreen.jpg', 1, 0, 0, 522, 1, 'Destiny of an Emperor (U) [!].nes\r\nCRC32: A558FB52\r\nMD5: 51613671 5D9E29E8 89F3C9D7 C7D12A42\r\nSHA1: AEF89468 6836EA03 FB047FE8 7979AFEB 079C350C', 1, '', '', ''),
(1725, 1, 795, 'Mega Man II Simplified', 2874, 'The purpose of this hack was to make the original Mega Man II much easier for gamers that find games that aren’t too incredibly tough more enjoyable.\r\n\r\nKey changes:\r\n\r\nThe vast majority of spikes and bottomless pits are eliminated. There are still some left in to provide at least some challenge.\r\n\r\nThe player has a larger capacity of Bubble Lead, Metal Blade, Quick Boomerang, and Crash Bomb.\r\n\r\nThis hack was created with the use of the Rockman2 Editor Level Editor.', '[1725]MEGAMAN2simplified.zip', '1.0', '2013-12-28 06:04:48', '2017-06-14 05:19:42', '28 December 2013', 1388206800, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 2052, 1, 'Mega Man II (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F', 0, '', '', ''),
(1726, 1, 739, 'Castlevania Simplified', 2874, 'The purpose of this hack was to make the original Castlevania much easier for gamers that find games that aren’t too incredibly tough more enjoyable.\r\n\r\nKey changes:\r\n\r\n- Players begin the game with 5 lives.\r\n\r\n- Small Hearts are now worth 2 hearts.\r\n\r\n- Daggers have been completely eliminated.  They have been changed to either Crosses, Holy Waters, or Axes.\r\n\r\n-The vast majority of bottomless pits are eliminated. There are still some left in to provide at least some challenge.\r\n\r\n-Simon takes 1 HP of damage from most attacks and enemies.\r\n\r\n-More porkchops and other items are hidden throughout the levels.  There are even 3 items in Dracula&#039;s room!\r\n\r\n-Porkchops now heal Simon&#039;s entire health bar.\r\n\r\n- The corridor leading to Death no longer have Axe-Men and have been replaced by simple Skeletons.\r\n\r\nThis hack was created with the use of the Stake Level Editor.', '[1726]CastlevaniaSimplified_v2.zip', '2.0', '2013-12-28 15:12:47', '2014-01-07 19:42:08', '28 December 2013', 1388206800, '', 0, 0, 1, 0, 1, 0, '1726titlescreen.png', 1, 0, 0, 3265, 1, 'Castlevania (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(1727, 9, 714, 'Mario&#039;s Christmas Adventure', 2888, 'Mario&#039;s Christmas Adventure is a short christmas themed Super Mario World hack, where Mario has to find and rescue the captured Santa Claus on the night before Christmas.\r\n\r\nIt&#039;s basically an all new game built on the original engine, with a different HUD, entirely new graphics from Mario Fan Games Galaxy and various SNES games with other things like new enemies, sampled music and a custom overworld being added too.\r\n\r\nHere&#039;s hoping people enjoy it, the game was deliberately designed to be possible to complete without emulator tools and before the end of Christmas Day.\r\n\r\nNote: While it shouldn&#039;t break in other emulators, using ZSNES is recommended due to certain patches and music.', '[1727]MarioChristmas.zip', '1.0', '2013-12-28 21:56:46', '2013-12-28 21:35:12', '25 December 2013', 1387947600, '', 1, 1, 1, 1, 1, 1, '1727titlescreen.png', 1, 0, 0, 6170, 3, 'Super Mario World (U) [!].smc\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1728, 1, 2030, 'Shinobi Masked', 2889, 'A simple graphics hack meant to improve on the NES Shinobi. This edits all frames of Joe Musashi&#039;s animation to give him his mask. Also, Joe&#039;s eyes on the title screen have been fixed to no longer be comically cross-eyed.', '[1728]Shinobi (Mask Hack by KK).zip', '1.0', '2013-12-30 20:27:28', '2021-12-26 16:20:15', '30 December 2013', 1388379600, '', 1, 0, 0, 0, 0, 0, '1728titlescreen.png', 5, 0, 0, 743, 1, 'Shinobi (U).nes\r\nCRC32: f4aa0c2e\r\nMD5: 9c1757938afcb84370766e2a5073755e\r\nSHA-1: cbcf67f077d335c2bfeff6deb5c9c3d4d177d95d\r\nSHA-256: 93853c68278d161e0eca867ec069d46edd81155ce8889fd1d3b7a2b2645eae3a', 0, '', '', ''),
(1729, 9, 302, 'Eternal Veldt', 1902, 'The main concept of the patch is to use random battles instead of fixed battles in the world maps. The random battles are based on the Veldt formations, without the Veldt characteristics.\r\n\r\nThe patch only alters the encounters in the World of Balance and the World of Ruin. All other maps, like dungeons, aren&#039;t altered.', '[1729]eternal_veldt_10.7z', '1.0', '2013-12-30 22:35:40', '2013-12-30 20:34:42', '30 December 2013', 1388379600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 424, 3, 'SHA1: ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nMD5: fafe61c1ec8bfbd7fbff5c58fa986ca1\r\nConsole: Super Nintendo Entertainment System (SNES) \r\nName/Country: Final Fantasy 3 (USA)\r\nVersion/Lang.: 1.0, English\r\nHeader: Yes', 0, '', '', ''),
(1730, 11, 1983, 'Rock n&#039; Roll Racing Hack v16', 2797, 'Up to 6 cars in-race, instead of 4.\r\nAdding (with kept original): many new cars, 208 new tracks, new planets, graphics, music, objects, weapon, new upgrade types, new characters with new stats.\r\n\r\nIncreased colors count, and many other graphical and sound improvements: very close to SNES version.\r\n\r\nOnline multiplayer support for 2-6 players tournament modes, and 2-3 players original mode co-op (with different roms/&#039;fullscreen hack&#039;).\r\nNew game modes: 1player +1 or +2 allied AI, or 2 players +1 allied AI; new duel.mode.\r\n\r\nFully new very clever AI.\r\n\r\nGameplay improvements, bugfixes, balance tweaks, code optimization.\r\n\r\nAudioCD support (SegaCD).\r\nAlso mp3 and higher-res splitscreen support with special emulator.\r\n\r\nMultilanguage: English + Russian + Portuguese.\r\n\r\nDocumentation and full changelogs is included into archive.\r\n\r\nVersion16 - 31 Dec 2019.\r\n\r\n\r\nThe reason why I&#039;ve made a patch for alpha-version, because it&#039;s too many changes, different internal structure, and usage of data from some other games.', '[1730]RRR_Hack_v16_patch.7z', '16.0', '2013-12-30 22:37:37', '2020-01-20 19:40:57', '31 December 2013', 1388466000, '', 1, 1, 1, 1, 1, 1, '1730titlescreen.png', 1, 0, 0, 13893, 8, 'Rock n&#039; Roll Racing - v15_alpha_r7 (Hack).bin (GoodGen 3.21)\r\nMD5: 8F0C169B27355AB1F43ECF5CE921C10C\r\nSHA1: 56A1DF4B161CABC904B8B33E0AA6562E05605E6D', 0, '', '', ''),
(1731, 1, 746, 'My Little Pony: Dr. Discord&#039;s Conquest', 2891, 'This ROM hack of Mega Man 3 completely redesigns the game to resemble the world and characters of My Little Pony: Friendship is Magic, with new graphics and music from a wide range of games. Enemy and Boss AI is also altered as well as the control scheme (no sliding like in Mega Man 2)\r\n\r\nThe evil Discord has once again returned, and it is up to Twilight Sparkle to stop him as well as her rampaging friends!', '[1731]mlp_ddc.rar', '1.0', '2014-01-03 15:23:02', '2017-06-19 07:57:37', '03 January 2014', 1388725200, '1731readme.txt', 1, 1, 1, 1, 1, 0, '1731titlescreen.png', 1, 0, 0, 15122, 1, 'Country: USA\r\nOriginal Bytes: (length=393232)\r\nCRC32: 452d8089\r\nMD5: 75b924155cafee335c9ea7a01bfc8efb\r\nSHA-1: 53197445e137e47a73fd4876b87e288ed0fed5c6\r\nSHA-256: eddbe571cf0a201ba9d090fbace9843c9c9dd4053051649f2575b088752f4675\r\n\r\nMega Man 3 (U) [!]', 1, '', '', ''),
(1732, 1, 712, 'The Legend of Zelda Simplified', 2874, 'The purpose of this hack was to make the original Zelda much easier for gamers that find games that aren’t too incredibly tough more enjoyable.\r\n\r\nKey changes:\r\n\r\n- The vast majority of screens have less enemies in each room.\r\n\r\n- Items in shops cost approximately 30% less than in the original game.\r\n\r\n- Secret Money locations hold approximately 30% more rupies than in the original game.\r\n\r\n- Both Quests contain these changes.\r\n\r\nThis hack was created with the use of the Zelda Tech and Dungeon Master editors.', '[1732]LOZS.zip', '1.0', '2014-01-04 18:12:11', '2014-01-05 13:45:06', '04 January 2014', 1388811600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2015, 1, 'Legend of Zelda (U) (PRG0)\r\n    No-Intro Name: Legend of Zelda, The (USA)\r\n    (No-Intro version 20130731-235630)\r\n    File SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\n    ROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6', 0, '', '', ''),
(1733, 1, 774, 'Mega Man Reved Up!!', 2874, 'The purpose of this hack was to make the original Mega Man much a little more challenging for gamers that find games that are a bit tougher than the norm more enjoyable.  The game is not meant to be impossible, just a bit harder than the original.\r\n\r\nKey changes:\r\n\r\n     -There are more bottomless pits and spikes throughout the levels, but not to the extreme point found in many impossible Mega Man hacks,\r\n\r\n    -Each Robot Master receives a considerable vast less amount of damage from their weaknesses than they did in the original game.\r\n\r\n    -Each Robot Master’s weapon does a considerable more amount of damage to the player.\r\n\r\n    -All special weapons consume two units of energy.\r\n\r\nThis hack was created with the use of the Rock and Roll Level Editor.', '[1733]mmru.zip', '1.0', '2014-01-04 18:47:59', '2014-01-07 17:42:59', '04 January 2014', 1388811600, '', 0, 0, 1, 0, 1, 0, '1733titlescreen.png', 1, 0, 0, 1188, 1, 'No-Intro Name: Mega Man (USA)\r\n    (No-Intro version 20130731-235630)\r\n    File SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\n    ROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D', 0, '', '', ''),
(1734, 1, 1408, 'Dr. Luigi', 2896, 'In the spirit of The Year of Luigi, which in fact did NOT end in 2013, Luigi is being inserted into classic Mario games in place of the red plumber! This was originally inspired by an April Fools&#039; joke on NintendoLife.com teasing Luigi versions of classic NES games and later Nintendo&#039;s own Luigi Bros. and Dr. Luigi for Wii U.\r\n\r\nIntroducing: Dr. Luigi!\r\n\r\nIt&#039;s even got a little trailer! [url=http://youtu.be/2knU_8u9VFI][u]Check it out![/u][/url]\r\n\r\n[b]Features:[/b]\r\n-Dr. Mario is now Dr. Luigi! All of his sprites are redrawn to feature the taller, thinner brother in medical attire. His appearance is based on other 80&#039;s/90&#039;s games that featured him rather than his modern appearance.\r\n-New title logo based on the logo from the Wii U Dr. Luigi.\r\n-New, completely redrawn virus designs based on the ones from the Wii U title.\r\n-New color palettes - pills, viruses, backgrounds, etc. Most of the changes are based on the Wii U Dr. Luigi.\r\n-There&#039;s been a slight redesign of a certain something else, too... Beat HI speed on level 20 to see it!\r\n\r\nRefer to the readme for patch instructions; there are multiple versions of the patch included.', '[1734]drluigi.zip', '1.0', '2014-01-05 14:18:40', '2018-05-09 02:00:31', '05 January 2014', 1388898000, '1734readme.txt', 1, 0, 0, 0, 0, 0, '1734titlescreen.png', 5, 0, 0, 5508, 1, 'File name: Dr. Mario (JU).nes\r\nNo-Intro Name: Dr. Mario (Japan, USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      D3EC44424B5AC1A4DC77709829F721C9\r\nFile SHA-1:    01DE1E04C396298358E86468BA96148066688194\r\nFile CRC32:    B1F7E3E9\r\nROM MD5:       5B401F4CA7E1B12AF3F29D8FC758DD2F\r\nROM SHA-1:     FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\nROM CRC32:     198C2F41', 0, '', '', ''),
(1735, 1, 746, 'Mega Man III - ICFE', 2897, 'THE HACK:\r\nBasically,it modifies all the levels,and it mods not only the AI of most bosses (some though,only have minor changes here and there) but it also re-balances the weapons,which in the original MM3 which were not very well balanced out.\r\n\r\nLastly,there&#039;s some minor graphical changes here and there( mostly palette changes,some additional tiles were added,like the title screen)\r\n\r\nConstructive criticism is absolutely welcome.', '[1735]Mega Man ICFE Version 1.rar', '1.0', '2014-01-05 22:57:21', '2014-01-05 19:30:55', '29 December 2013', 1388293200, '1735readme.txt', 1, 0, 1, 0, 1, 1, '1735titlescreen.png', 1, 0, 0, 1360, 1, 'Mega Man 3 (USA).nes - NOINTRO\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(1737, 9, 1655, 'Arcana Hardtype', 2903, 'A hardtype hack of a black sheep gem from the SNES era.  It&#039;s generally regarded as decently hard, but this hack caters to the truly masochistic!\r\n\r\n-Enemy spell damage has been doubled and enemy basic attack damage has been quadrupled.\r\n-Bosses and large monsters have been tweaked more precisely.\r\n-Most Attribute magic has been improved drastically.\r\n-First tier elemental spell power has been doubled.\r\n-Darwin now learns Cure2 in place of Attack Impair All.\r\n-Rooks now learns Petrify in place of Ruinous Mission.\r\n-Some adjustments to item prices.\r\n-Some minor adjustments to other magic damage.', '[1737]Arcana Hardtype.zip', '1.0', '2014-01-07 16:33:34', '2014-11-11 06:10:11', '26 May 2013', 1369540800, '', 0, 0, 0, 0, 1, 0, '1737titlescreen.png', 1, 0, 0, 689, 4, 'Country:  USA\r\nCRC32 C891B297\r\nArcana (USA)', 0, '', '', ''),
(1738, 1, 121, 'Dragon Warrior 3 Hardtype', 2903, 'This hack is designed to revive an old classic with some new balance features and a much higher difficulty.\r\n\r\n[u][b]Changes:[/b][/u]\r\n-Enemy stats generally increased, particularly their damage.\r\n-More thorough redesigns for late-game enemies and bosses.\r\n-Merchants now enhance the party&#039;s item drop rates by an average of 50% and increase gold by an average of 25%. They can also use Falcon Sword, have substantially improved stats, and can wear much more equipment than in the original game. Plus they can activate almost any spell-casting weapon in the game (and there are more of these than in the original game).\r\n-Wizard&#039;s early game spells, spell learning rate, and agility have been improved substantially, but their late game performance is largely the same as before.\r\n-Soldiers now gain bonus defense equal to level/2+2.\r\n-Fighters now have more claws and are more offensively oriented.\r\n-Pilgrims now have better physical damage output.\r\n-Goof-Offs now have improved equipment selection and stats, though still don&#039;t perform optimally in combat.\r\n-It is now possible to class change into Goof-Off.\r\n-Equipment re-balance plus [b]NEW[/b] equipment, such as the evasion-granting Dark Robe, the fire-resistant Wool Robe, the crit and miss rate altering Gambler&#039;s Turban, the powerful Icespears casting Fangs of Fenrir claw, the luck granting Blessed Helmet, and more! (see below for more details)\r\n-New drops from enemies and higher drop rates across the board (see below for details)\r\n-Class changing from a 0 MP class to a class that gains MP now starts you with an amount of MP based on your Intelligence.\r\n-Golden Claw curse is now only in effect in the room it is found in and the claw casts Bang when used in combat.\r\n-Parry/Fight and Hero&#039;s 8 spells bugs removed.\r\n-Cursed equipment is no longer destroyed when uncursed, and has also been made more useful, having some new, powerful, and unique effects to accompany their downsides (see equipment lists for details).\r\n-When enemies are immune to a spell, flavor text now informs you that the enemy is immune.\r\n-Seeds of Vitality and Intelligence now grant HP and MP proportional to the Vitality and Intelligence they give.\r\n-And much more!\r\n\r\n[u][b][url=https://docs.google.com/spreadsheets/d/1WRH2ijBAxAyKovtcijsy_6Gpc5nYrntiX-Oa-aDrr6g/edit?usp=sharing]Class, Equipment,\r\n and Enemy Drop Information[/url][/b][/u]\r\n \r\n==[u][b]New in v2.2.0[/b][/u]==\r\n-Endgame boss gauntlet made *slightly* less difficult\r\n-Fighter&#039;s endgame HP improved\r\n-Wizard&#039;s endgame HP and agility improved\r\n-Goof-Off&#039;s stat growth and equipment options greatly improved\r\n-Various Pilgrim spell MP cost reductions\r\n-Zombie Slasher and Dragon Killer bonuses reworked\r\n-Golden Crown, Dark Robe, and Shield of Strength now offer some resistances\r\n-Cursed equipment rebalance\r\n-Some other minor class and equipment rebalance\r\n-The king of Romaly no longer reclaims his crown\r\n-Staff of Change can now turn you into an elf (bugfix from the original game)\r\n\r\n==[u][b]New in v2.2.1[/b][/u]==\r\n-Fixed a bug where a confused ally would sometimes cause errors.\r\n\r\n==[u][b]New in v2.2.2[/b][/u]==\r\n-Fixed a bug where Soldier wrongly couldn&#039;t use some equipment.', '[1738]Dragon Warrior 3 Hardtype v2,2,2.zip', '2.2.2', '2014-01-07 20:00:55', '2018-05-10 06:22:36', '04 July 2017', 1499140800, '1738readme.txt', 0, 0, 0, 0, 1, 1, '1738titlescreen.png', 5, 0, 0, 2428, 1, 'File Name: Dragon Warrior III (U) [!].nes\r\nNo-Intro Name: Dragon Warrior III (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      3EF863D2DF43E805BAD70F74F0CCD909\r\nFile SHA-1:    A867549BAD1CBA4CD6F6DD51743E78596B982BD8\r\nFile CRC32:    0EB63E83\r\nROM MD5:       16A03048CE659D3D733026B6B72F2470\r\nROM SHA-1:     E58B61B031A9F0DC168525654BCB9883EF61A976\r\nROM CRC32:     A86A5318', 0, '', '', ''),
(1739, 9, 714, 'Mario End Game', 2888, 'Mario End Game... is a rather infamous Super Mario World hack that changes literally everything about the original game.  With original levels, custom bosses, sprites, music, graphics, blocks, patches, level asm and overworld, the game isn&#039;t so much an &#039;edit&#039; of Super Mario World as it is a new game built on the same engine.\r\n\r\nPlotline wise, it&#039;s just &#039;Mario saves Princess Peach from Bowser&#039;.\r\n\r\nYou can see the &#039;trailer&#039; here:\r\n\r\nhttp://www.youtube.com/watch?v=0hO1Vvjgzjs\r\n\r\nOh, and finally, this is noted to be extremely difficult game. Partly due to a lack of open testing on part of myself and a little too much going on in every level.  Save states are highly recommended.', '[1739]MarioEndGame.zip', '1.2', '2014-01-08 05:52:34', '2014-08-14 04:09:02', '16 January 2013', 1358312400, '', 1, 1, 1, 1, 1, 1, '1739titlescreen.png', 1, 0, 0, 4841, 3, 'Super Mario World (U) [!].smc\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1740, 9, 268, 'Chrono Trigger Lavos&#039; Awakening (Hardtype)', 2903, 'This is a hardtype hack that drastically increases the difficulty of the original game, as well as rebalancing various aspects for the sake of difficulty, balance, customization, and/or fun. A key part of the rebalance in this hack is making most Dual Techs and Triple Techs significantly stronger than in the original game, compared to Single Techs.\r\n\r\nMore extensive info can be found here:  http://www.insanedifficulty.com/board/index.php?/forum/130-chrono-trigger-lavos-awakening/', '[1740]Chrono Trigger Lavos\' Awakening.zip', '1.1', '2014-01-08 22:25:50', '2014-01-08 16:29:06', '05 October 2012', 1349409600, '', 0, 0, 0, 0, 1, 0, '1740titlescreen.png', 1, 0, 0, 3170, 3, 'Country:  USA\r\nCRC32 838A5642\r\nChrono Trigger (U)', 0, '', '', ''),
(1741, 9, 1244, 'Ogre Battle Hardtype', 2903, 'A difficulty and re-balance hack of Ogre Battle that makes very extensive changes.  The primary goals are to add difficulty to the game, resolve class balance, and encourage usage of multiple units, but many other alterations have been made, including:  two new classes (Diana and Siren), massive buffs to large units, no more tribute gold (this limits access to healing), units are now free to deploy and upkeep, many changes to class stat growth, abilities, resistances, and more!\r\n\r\nTrailer:  http://www.youtube.com/watch?v=vSiUehic5as\r\n\r\nMore info and Lets Play series:  http://www.insanedifficulty.com/board/index.php?/forum/91-ogre-battle-hard-type/', '[1741]Ogre Battle Hardtype v1.0411.ips.zip', '1.0411', '2014-01-08 22:35:23', '2014-01-30 20:37:27', '06 July 2012', 1341547200, '', 0, 0, 0, 0, 1, 0, '1741titlescreen.png', 5, 0, 0, 1335, 3, 'Country:  USA\r\nCRC32 A9F14211\r\nOgre Battle (U)', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1742, 8, 876, 'Gen 6 Typing', 2906, 'This hack modifies existing Pokemon types, move types, and type match-ups to reflect their generation 6 incarnations.\r\n\r\nFor example: the move Gust has been made Flying type, Jigglypuff is Normal/Fairy typed, and Ghost attacks deal 2x damage to Psychics instead of 0x. Bite becomes a Dark type move, and Magnemite gains steel typing.\r\n\r\nIncluded are the hack itself, a readme, and notes taken during the development of the hack, which may be of interest to other ROM hackers.\r\n\r\nThis hack was inspired by the Steel/Dark hack by koolboyman but is not related any other way.', '[1742]Gen6Typing.zip', '1.0', '2014-01-10 22:37:49', '2014-06-30 14:39:08', '10 January 2014', 1389330000, '1742readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4418, 1, 'Pokemon - Red Version (USA, Europe) (SGB Enhanced).gb (No-Intro)\r\n\r\nCountry: 		USA\r\nCRC32: 			9f7fdd53\r\nMD5:			3d45c1ee9abd5738df46d2bdda8b57dc\r\nSHA-1:			ea9bcae617fdf159b045185467ae58b2e4a48b9a', 0, '', '', ''),
(1743, 1, 706, 'Rockman 5: God World 4', 2067, 'Here is a full level hack for Rockman 5 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the bosses have been redrawn.', '[1743]rockgw4.zip', '1.0', '2014-01-12 13:19:41', '2016-09-29 13:37:25', '12 February 2011', 1297486800, '', 1, 0, 1, 1, 1, 0, '1743titlescreen.png', 1, 0, 0, 1103, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1744, 1, 1074, 'Rockman 4: God World 3', 2067, 'Here is a full level hack for Rockman 4 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the bosses have been redrawn.', '[1744]rockgw3.zip', '1.0', '2014-01-12 13:19:59', '2014-01-12 05:03:59', '08 September 2010', 1283918400, '', 1, 0, 1, 1, 1, 0, '1744titlescreen.png', 1, 0, 0, 1090, 1, 'Rockman 4 - Aratanaru Yabou!! (Japan).nes - NOINTRO\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nSHA-256: AB4EB162A7BC84A317939B3F952314C9C7D0E6B7065210FF39322A3A13AEAA4C', 0, '', '', ''),
(1745, 1, 746, 'Rockman 3: God World 2', 2067, 'Here is a full level hack for Rockman 3 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the bosses have been redrawn.', '[1745]rockgw2.zip', '1.0', '2014-01-12 13:20:39', '2014-01-12 05:00:16', '11 February 2011', 1297400400, '', 1, 0, 1, 1, 1, 0, '1745titlescreen.png', 1, 0, 0, 1119, 1, 'Rockman 3 - Dr. Wily no Saigo! (Japan).nes - NOINTRO\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\nSHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nSHA-256: 152133B3DE8D8EF0EC6CC879B16B5E4926FF104EDEDFB7BD512E848B330A9C70', 0, '', '', ''),
(1746, 1, 795, 'Rockman 2: God World', 2067, 'Here is a full level hack for Rockman 2 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the bosses have been redrawn. Included is an EASY and NORMAL version of the patch.', '[1746]rockgw.zip', '1.0', '2014-01-12 13:20:58', '2014-01-12 04:56:01', '15 May 2010', 1273896000, '', 1, 0, 1, 0, 1, 0, '1746titlescreen.png', 1, 0, 0, 1441, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1748, 1, 747, 'Rockman 6: MasterX', 2067, 'Here is a full hack of RockMan 6 which alters all the stage layouts in the game.', '[1748]rockman6 masterx.zip', '1.0', '2014-01-12 13:21:43', '2015-11-06 06:02:48', '28 May 2010', 1275019200, '', 0, 0, 1, 0, 0, 0, '1748titlescreen.png', 1, 0, 0, 1069, 1, 'Rockman 6 - Shijou Saidai no Tatakai!! (Japan).nes - NOINTRO\r\nCRC32: AB1D7979\r\nMD5: 25638FAD36C424708A5BB23C3EEDC28A\r\nSHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nSHA-256: C8C3877C3D9DCFC793ADB6CF9B9D46CC6610305681CC68D04937EE0F835AFBD1', 0, '', '', ''),
(1749, 1, 706, 'Rockman 5: Dark Return', 2067, 'Here is a complete hack for Rockman 5. It changes all the stage music, level layouts, and level graphics. Be sure to use the Japanese version of the ROM when patching.', '[1749]rock5dark return.zip', '1.0', '2014-01-12 13:21:56', '2015-12-02 02:05:32', '21 April 2009', 1240286400, '', 1, 1, 1, 0, 0, 0, '1749titlescreen.png', 1, 0, 0, 1226, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1750, 1, 747, 'Rockman 6: God World 5', 2067, 'Here is a full level hack for Rockman 6 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the bosses have been redrawn.', '[1750]rockgw5.zip', '1.0', '2014-01-12 20:46:51', '2016-09-29 13:37:57', '12 February 2011', 1297486800, '', 1, 0, 1, 1, 1, 0, '1750titlescreen.png', 1, 0, 0, 1219, 1, 'Rockman 6 - Shijou Saidai no Tatakai!! (Japan).nes - NOINTRO\r\nCRC32: AB1D7979\r\nMD5: 25638FAD36C424708A5BB23C3EEDC28A\r\nSHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nSHA-256: C8C3877C3D9DCFC793ADB6CF9B9D46CC6610305681CC68D04937EE0F835AFBD1', 0, '', '', ''),
(1751, 1, 747, 'Rockman Cray 5', 2067, 'Here is a full level hack for Rockman 6 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the enemies &amp; bosses have been redrawn.', '[1751]rockmancray5.zip', '1.0', '2014-01-12 20:48:41', '2014-01-12 18:45:46', '24 August 2011', 1314158400, '', 1, 0, 1, 1, 1, 0, '1751titlescreen.png', 1, 0, 0, 1083, 1, 'Rockman 6 - Shijou Saidai no Tatakai!! (Japan).nes - NOINTRO\r\nCRC32: AB1D7979\r\nMD5: 25638FAD36C424708A5BB23C3EEDC28A\r\nSHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nSHA-256: C8C3877C3D9DCFC793ADB6CF9B9D46CC6610305681CC68D04937EE0F835AFBD1', 0, '', '', ''),
(1752, 1, 706, 'Rockman Cray 4', 2067, 'Here is a full level hack for Rockman 5 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the enemies &amp; bosses have been redrawn.', '[1752]rockmancray4.zip', '1.0', '2014-01-12 20:55:29', '2014-01-12 18:51:57', '30 July 2011', 1311998400, '', 1, 0, 1, 1, 1, 0, '1752titlescreen.png', 1, 0, 0, 910, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1753, 1, 1074, 'Rockman Cray 3', 2067, 'Here is a full level hack for Rockman 4 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the enemies &amp; bosses have been redrawn.', '[1753]rockmancray3.zip', '1.0', '2014-01-12 20:56:31', '2014-01-12 18:57:00', '27 June 2011', 1309147200, '', 1, 0, 1, 1, 1, 0, '1753titlescreen.png', 1, 0, 0, 991, 1, 'Rockman 4 - Aratanaru Yabou!! (Japan).nes - NOINTRO\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nSHA-256: AB4EB162A7BC84A317939B3F952314C9C7D0E6B7065210FF39322A3A13AEAA4C', 0, '', '', ''),
(1754, 1, 746, 'Rockman Cray 2', 2067, 'Here is a full level hack for Rockman 3 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the enemies &amp; bosses have been redrawn.', '[1754]rockmancray2.zip', '1.0', '2014-01-12 21:27:06', '2014-01-12 19:01:49', '27 May 2011', 1306468800, '', 1, 0, 1, 1, 1, 0, '1754titlescreen.png', 1, 0, 0, 981, 1, 'Rockman 3 - Dr. Wily no Saigo! (Japan).nes - NOINTRO\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\nSHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nSHA-256: 152133B3DE8D8EF0EC6CC879B16B5E4926FF104EDEDFB7BD512E848B330A9C70', 0, '', '', ''),
(1755, 1, 746, 'Mega Man III - Against The World', 2909, 'Here is a full level hack for Mega Man 3 which changes all the level layouts in the game.', '[1755]mm3atw.zip', '1.0', '2014-01-12 21:30:40', '2014-01-12 19:09:43', '01 January 2010', 1262322000, '', 1, 0, 1, 1, 0, 0, '1755titlescreen.png', 1, 0, 0, 1211, 1, 'Mega Man 3 (USA).nes - NOINTRO\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(1756, 1, 746, 'Rockman 3: Deft', 2067, 'Here is a full level hack for Rockman 3 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the have been redrawn.', '[1756]rockmandeft.zip', '1.0', '2014-01-12 21:31:48', '2017-06-21 05:25:39', '21 September 2009', 1253505600, '', 1, 0, 1, 1, 0, 0, '1756titlescreen.png', 1, 0, 0, 952, 1, 'Rockman 3 - Dr. Wily no Saigo! (Japan).nes - NOINTRO\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\nSHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nSHA-256: 152133B3DE8D8EF0EC6CC879B16B5E4926FF104EDEDFB7BD512E848B330A9C70', 0, '', '', ''),
(1757, 1, 795, 'Rockman Cray', 2067, 'Here is a full level hack for Rockman 2 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the enemies + bosses have been redrawn.', '[1757]rockmancray.zip', '1.0', '2014-01-12 21:32:33', '2014-01-12 19:21:09', '26 May 2011', 1306382400, '', 1, 0, 1, 1, 0, 0, '1757titlescreen.png', 1, 0, 0, 1063, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(1759, 1, 2046, 'Golf - Starring KISS', 2912, 'Play the Nintendo classic Golf as each one of the members of KISS. Each member can be played by applying their corresponding patch included in the compressed file for download. Enjoy!', '[1759]GOLF - Starring KISS.rar', '1.0', '2014-01-12 23:08:02', '2014-01-12 22:50:30', '01 January 2000', 946702800, '', 1, 0, 0, 0, 0, 0, '1759titlescreen.png', 5, 0, 0, 678, 1, 'Golf (USA).nes - NOINTRO\r\nCRC32: 85CF4B52\r\nMD5: 37F6D92677879C4E293A4E46817777E5\r\nSHA-1: 958D0FB5691EBED227E426D3C3AE33F09AC295C0\r\nSHA-256: 1456A92365192333B797EB45CB012D904C6F9141F57F7C0892694E188BCAA9BC', 0, '', '', ''),
(1760, 9, 939, 'Prince of Persia - Dungeons of Hell', 2914, 'Here is a full hack for Prince of Persia which gives more of a challenge and also 20 new levels to play! This hack was one to be entered in a contest at the Prince of Persia editing forum in 2012. \r\n\r\nTechnical Sheet:\r\n\r\n- Name: Prince Of Persia: Dungeon of Hell\r\n- Mod: Snes\r\n- Levels: 20\r\n- Difficult (1-10): 9\r\n\r\n\r\nFeatures:\r\n\r\n- Challenging and fun levels\r\n- Many traps and puzzles\r\n- Stronger enemies\r\n- New tile-sets(colors)\r\n\r\nDemo Video - [url]http://www.youtube.com/watch?v=SoCA2St0q88[/url]', '[1760]Prince of Persia DoH v1-4.rar', '1.4', '2014-01-13 18:32:08', '2014-01-13 17:40:46', '03 October 2012', 1349236800, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1239, 4, 'Prince of Persia (USA).sfc - NOINTRO\r\nCRC32: 891BB2BB\r\nMD5: 8FFC8D34BC75BC049122894B4292EB85\r\nSHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nSHA-256: 494190CD6D7FD68882CBE255A6E237D9C4BDAF3988615EDE0297A5E285AD5DD9', 0, '', '', ''),
(1761, 9, 939, 'Prince of Persia - Evolution', 2923, 'The prince returns to save his love again. Jaffar wants revenge and has built a new castle to catch the prince. Overcome the hurdles and reach the vizier to remove him from power.\r\n\r\nThis hack consists of 20 levels with some graphic alterations.', '[1761]Prince Of Persia Evolution.rar', '1.0', '2014-01-13 20:36:53', '2020-01-31 19:54:32', '18 August 2011', 1313640000, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1142, 4, 'Prince of Persia (USA).sfc - NOINTRO\r\nCRC32: 891BB2BB\r\nMD5: 8FFC8D34BC75BC049122894B4292EB85\r\nSHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nSHA-256: 494190CD6D7FD68882CBE255A6E237D9C4BDAF3988615EDE0297A5E285AD5DD9', 0, '', '', ''),
(1762, 1, 774, 'Mega Man Remastered', 2913, '[B][I]Celebrating the 30th Anniversary of the Mega Man series with a remaster of the first game that started it all![/I][/B]\r\n\r\nMega Man Remastered (formerly known as the Upgrade Patch) is a patch for the first Mega Man game, which enhances it in so many ways, without modifying the levels or graphics (minor graphics and palette changes, which are listed with all of the changes in the readme).  To those that are familiar with the Upgrade Patch, you could consider this Version 1.7 of it.\r\n\r\nHere are just a few of the changes that have been made to this game:\r\n\r\n- Converted to Mapper 4: MMC3.\r\n- Graphics format converted to CHR-ROM.\r\n- The game now has the ability to save and load your progress.\r\n- All-new titlescreen.\r\n- Boss-preview screen is now like Mega Man 2&#039;s.\r\n- Gameover screen has been updated to look more like Mega Man 2&#039;s.\r\n- Updated palettes for Cut Man and Elec Man stages.\r\n- Score and score balls have been removed from the game.\r\n- Select button toggles between obtained weapons (hence removing the pause feature).\r\n\r\nThis is the ultimate Mega Man enhancement patch!', '[1762]Mega Man Remastered.zip', '1.0', '2014-01-14 00:11:47', '2017-05-28 21:20:55', '28 May 2017', 1495944000, '1762readme.txt', 1, 0, 0, 1, 1, 0, '1762titlescreen.png', 5, 0, 0, 7649, 1, 'Mega Man (USA).nes - NOINTRO\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7', 0, '', '', ''),
(1763, 9, 939, 'Prince of Persia - Remix III', 2919, 'Here is a hack for Prince of Persia which consists of 20 custom levels and an increased difficulty in game-play. Save-states are recommended :).', '[1763]Prince of Persia REMIX 3.rar', '1.0', '2014-01-14 00:12:39', '2014-01-13 19:50:55', '29 August 2009', 1251518400, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 872, 4, 'Prince of Persia (USA).sfc - NOINTRO\r\nCRC32: 891BB2BB\r\nMD5: 8FFC8D34BC75BC049122894B4292EB85\r\nSHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nSHA-256: 494190CD6D7FD68882CBE255A6E237D9C4BDAF3988615EDE0297A5E285AD5DD9', 0, '', '', ''),
(1764, 9, 939, 'Prince of Persia - Prince of Vatision', 2920, 'Here is a hack for Prince of Persia which consists of 19 custom levels and an increased difficulty in game-play. Also the pallette was redone on some of the areas.', '[1764]Prince of Vatision.rar', '1.0', '2014-01-14 00:13:31', '2014-01-13 20:04:28', '31 August 2011', 1314763200, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 726, 4, 'Prince of Persia (USA).sfc - NOINTRO\r\nCRC32: 891BB2BB\r\nMD5: 8FFC8D34BC75BC049122894B4292EB85\r\nSHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nSHA-256: 494190CD6D7FD68882CBE255A6E237D9C4BDAF3988615EDE0297A5E285AD5DD9', 0, '', '', ''),
(1765, 9, 939, 'Prince of Persia - The Persian Secret Passage', 2921, 'This mod has two rooms per level. It features new levels, slabs/walls, and colors and guards have been modified.\r\n\r\nStarting time: 30 minutes', '[1765]Prince of Persia - The Persian Secret Passage.rar', '1.0', '2014-01-14 00:13:55', '2014-01-13 20:09:46', '26 December 2013', 1388034000, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 841, 4, 'Prince of Persia (USA).sfc - NOINTRO\r\nCRC32: 891BB2BB\r\nMD5: 8FFC8D34BC75BC049122894B4292EB85\r\nSHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nSHA-256: 494190CD6D7FD68882CBE255A6E237D9C4BDAF3988615EDE0297A5E285AD5DD9', 0, '', '', ''),
(1766, 9, 939, 'Prince of Persia - The Quiet Levels', 2922, 'Here is a hack for Prince of Persia which changes all the level layouts for a new game experience. Has a total of 20 custom levels.\r\n\r\nStarting time: 120 minutes', '[1766]Prince of Persia - The Quiet Levels.rar', '1.0', '2014-01-14 00:14:25', '2014-01-13 20:16:44', '04 October 2010', 1286164800, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 768, 4, 'Prince of Persia (USA).sfc - NOINTRO\r\nCRC32: 891BB2BB\r\nMD5: 8FFC8D34BC75BC049122894B4292EB85\r\nSHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nSHA-256: 494190CD6D7FD68882CBE255A6E237D9C4BDAF3988615EDE0297A5E285AD5DD9', 0, '', '', ''),
(1767, 9, 939, 'Prince of Persia - The Dark Castle', 2923, 'Here is a hack for Prince of Persia which changes all the level layouts for a new game experience. Has a total of 16 custom levels and some graphical changes.\r\n\r\nStarting time: 120 minutes', '[1767]Prince Of Persia - Dark Castle v3.rar', '1.0', '2014-01-14 00:14:43', '2014-01-13 20:23:00', '02 September 2011', 1314936000, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 984, 4, 'Prince of Persia (USA).sfc - NOINTRO\r\nCRC32: 891BB2BB\r\nMD5: 8FFC8D34BC75BC049122894B4292EB85\r\nSHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nSHA-256: 494190CD6D7FD68882CBE255A6E237D9C4BDAF3988615EDE0297A5E285AD5DD9', 0, '', '', ''),
(1768, 9, 939, 'Prince of Persia - Miracles Don&#039;t Exist', 2924, 'Here is a hack for Prince of Persia which changes all the level layouts for a new game experience. Has a total of 19 custom levels. \r\n\r\nHINT : There are walls that you can pass through...\r\n\r\nStarting time: 120 minutes', '[1768]Prince of Persia - Miracles Dont Exist V1-3.rar', '1.0', '2014-01-14 00:15:14', '2014-01-13 20:31:26', '30 June 2012', 1341028800, '1768readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 767, 4, 'Prince of Persia (USA).sfc - NOINTRO\r\nCRC32: 891BB2BB\r\nMD5: 8FFC8D34BC75BC049122894B4292EB85\r\nSHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nSHA-256: 494190CD6D7FD68882CBE255A6E237D9C4BDAF3988615EDE0297A5E285AD5DD9', 0, '', '', ''),
(1769, 1, 561, 'Dynamic Action Hack', 1861, 'What this does is that instead of selecting your actions before the round starts, you get prompted to act as the character&#039;s turn comes up.\r\n\r\nIt&#039;s like an ATB system without the waiting.\r\n\r\nThis should be compatible with all existing patches including the turn order enhancement which recommended be paired with it.\r\n\r\nThe only thing to note as a flaw is that your party members step forward when their turn comes up, then step back, and then immediately step up again to perform their action. CaptainMuscles mentioned trying to change this, but he doesn&#039;t seem to have made any further posts about it. So it is definitely something to consider as a further enhancement to this patch.', '[1769]Dynamic Action Selection Patch for Final Fantasy (U).zip', '1.0', '2014-01-14 00:16:06', '2014-01-13 20:56:06', '09 January 2014', 1389243600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1197, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(1770, 1, 2050, 'Ring King - Family Friendly Edition', 2874, 'This hack removes the questionable content found in between rounds.', '[1770]RKFFE.zip', '1.0', '2014-01-15 01:29:41', '2014-01-15 01:10:39', '14 January 2014', 1389675600, '', 0, 0, 0, 0, 0, 1, '1770titlescreen.png', 5, 0, 0, 353, 1, 'Ring King (U).nes\r\nCRC32: B92BA5D1', 0, '', '', ''),
(1771, 1, 1807, 'Sylvia Saves Thomas', 2874, 'In this hack, the roles of Thomas and Sylvia have been reversed!  Sylvia must now save her boyfriend, Thomas, from the evil Mr. X.', '[1771]SylviaSavesThomas.zip', '1.0', '2014-01-15 01:30:17', '2014-01-15 01:18:25', '14 January 2014', 1389675600, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1788, 1, 'Kung Fu (U).nes\r\nCRC32: D5C64257', 0, '', '', ''),
(1772, 1, 1815, 'Urban Champion Atarisized', 2874, 'In this hack, the graphics have been changed to resemble those found on the Atari 2600.  \r\n\r\nVersion 2.0 was made to address some of the critiques in the review found below.\r\n\r\nNote: some graphics could not be changed otherwise it freezes the game.', '[1772]UCA_v2.zip', '2.0', '2014-01-15 08:51:20', '2014-01-21 03:14:58', '15 January 2014', 1389762000, '', 1, 0, 0, 0, 0, 0, '1772titlescreen.png', 1, 0, 0, 454, 1, 'Urban Champion (JU).nes\r\nCRC32: 9748B0BC', 1, '', '', ''),
(1773, 1, 736, 'Arkanoid Atarisized', 2874, 'In this hack, the graphics in Arkanoid have been changed to resemble those in an Atari 2600 game.', '[1773]ark a.zip', '1.0', '2014-01-15 09:03:22', '2014-01-15 08:13:33', '15 January 2014', 1389762000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 649, 1, 'Arkanoid (U).nes\r\nCRC32: 32FB0583', 0, '', '', ''),
(1774, 1, 709, 'You&#039;re On Nintendo, Charlie Brown', 2874, 'It&#039;s up to Charlie Brown to save Snoopy from the evils of King Koopa.', '[1774]CharlieBrown.zip', '1.0', '2014-01-16 03:54:10', '2017-01-19 04:08:05', '15 January 2014', 1389762000, '', 1, 0, 0, 1, 0, 0, '1774titlescreen.png', 1, 0, 0, 1007, 1, 'Super Mario Bros. {JU}.nes\r\nCRC32: D445F698', 1, '', '', ''),
(1775, 1, 795, 'Atari Man II', 2874, 'This is a graphical hack of Mega Man 2 made as an homage in the style of Atari 2600 graphics.', '[1775]AtariMan2.zip', '1.0', '2014-01-21 01:45:01', '2019-03-19 07:30:01', '20 January 2014', 1390194000, '', 1, 0, 0, 0, 0, 0, '1775titlescreen.png', 5, 0, 0, 1275, 1, 'This patch is to be used on the American Mega Man 2.\r\n\r\nCRC32: 0FCFC04D', 0, '', '', ''),
(1776, 9, 714, 'Dr. Mario World Redrawn', 577, 'Here is Dr. Mario World. 7+ years of off and on work. Still didn&#039;t get to do the stuff that was planned to do and was officially done with this back in early 2012 but lost all data on a HD crash and had to use a really old backup to restore the hack, so here it is. Enjoy.', '[1776]Dr.+Mario+World+Redrawn.zip', '1.2', '2014-01-21 19:28:59', '2014-02-02 18:42:59', '17 January 2014', 1389934800, '', 1, 1, 1, 1, 1, 0, '1776titlescreen.png', 1, 0, 0, 4881, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1777, 1, 1083, 'Luigi Edition', 2879, 'Here&#039;s yet another entry in the Year of Luigi&#039;s hacks. This time, it&#039;s nothing more and nothing less than the classic Donkey Kong. Play as Luigi in a quest to save his brother Mario from a barrel-tossing gorilla who&#039;s up to no good. This hack is based on some Donkey Kong stages found in Wii U&#039;s NES Remix.', '[1777]Donkey Kong - Luigi Edition.zip', '1.0', '2014-01-25 14:11:07', '2017-06-24 05:46:25', '25 January 2014', 1390626000, '', 1, 0, 0, 0, 0, 0, '1777titlescreen.png', 5, 0, 0, 2612, 1, 'Donkey Kong (U) [!].nes\r\nCRC32 e40b593b\r\nMD5 40319cad12c80fc095901eb0182df838\r\nSHA-1 d8dfacbfec34cdc871d73c901811551fe1706923\r\nSHA-256 f9f026fd3560eeb03be9f6d1efa329b4c71d562caf06d4a5a691e5342f8da8e6', 0, '', '', ''),
(1778, 1, 1222, 'Mario Bros.: The Revenge', 756, 'Here&#039;s a hack of &quot;Mario Bros&quot; for the NES 8-bit. It adds a few new features:\r\n* New intro cutscene\r\n* Somewhat modified attack waves\r\n* Game B is now much harder! Try it if you dare. :)\r\n* Coins are now valuables. Gather 25 of these to get an extra life.', '[1778]MarioBros-TheRevenge_v1.0.zip', '1.0', '2014-01-28 19:46:14', '2017-06-22 11:29:07', '28 January 2014', 1390885200, '1778readme.txt', 1, 0, 1, 0, 1, 0, '1778titlescreen.png', 1, 0, 0, 1653, 1, 'MD5          : 8d8e0b86dd870302bf4a994e76c55c83\r\nCRC32        : a6de1b55', 0, '', '', ''),
(1779, 1, 789, 'GB Adventures of Lolo', 2876, 'This hack basically ports levels from Game Boy Lolo to Adventures of Lolo 3, because GB Lolo is horribly slow, looks and sounds bad and its just not fun to play. It includes 95% of levels, as because of limitations of Lolo 3 some early levels are missing(only around 20 or so) but all other levels(+pro levels) are in.\r\n\r\nVersion v1.2 fixes issue with puzzle 17-2, it was unbeatable but now its fixed.', '[1779]Gb Adventures Of Lolo final ver f1,2.zip', '1.2', '2014-02-02 22:47:52', '2018-07-13 16:11:03', '05 July 2014', 1404532800, '1779readme.txt', 1, 0, 1, 1, 0, 0, '1779titlescreen.png', 1, 0, 0, 1477, 1, '&quot;Adventures of Lolo 3 (U) [!].nes&quot; [GoodNES 3.14]\r\nCRC32: E06A060B\r\nMD5: 3DC676F6A0D1E400BB4E1BF908E4C46A\r\nSHA-1: FD8551F8B02323D31DCC38DCD69545725D6C0538', 0, '', '', ''),
(1780, 9, 931, 'Mega Man X1: Proto Edition', 2945, 'Version 1.2.1 - November 19, 2019\r\n\r\nOriginally know as ProtoMan 21XX, this hack enables you to play as Protoman from the classic series.\r\n\r\nNote: Originally, v1.2 was gonna be the final version of this hack, but after some criticism over the lack of Protoman&#039;s scarf and shield, I decided to edit this one last time, and add those traits in to the best of my abilities.\r\n\r\nRecap of the previous features:\r\n-1. Buster shots are now normal buster shots \r\n-2. Level 1 charge is changed into level 2 charge shots \r\n-3. Level 2 charge is changed into level 3 charge shots \r\n-4. Level 3 charge is changed into the charged rolling shield weapon\r\n-5. A small life bar\r\n-6. Some new dialogue (updated)\r\n-7. New weapon colors\r\n-8. All of X’s graphic tiles have been changed with updated sprites of Protoman. (some of them are edited)\r\n-9. Protoman has his own weapon get sprite (updated)\r\n-10. Protoman has his own 1up sprite \r\n-11. Protoman has his own life bar icon  \r\n-12. Protoman has his own mugshot\r\n-13. Protoman shows up in the ending  \r\n-14. Charge shot palettes are different\r\n-15. Dash length is short\r\n-16. Changed X.Buster to P.Buster\r\n-17. New title screen\r\n-18. Protoman&#039;s name appears on the stage select screen\r\n-19. Special weapons can no longer be charged with the buster upgrade\r\n\r\nNew Features:\r\n-20. The 4th upgrade enhancement capsule can now be accessed\r\n-21. Protoman&#039;s sprites have been updated to make his scarf more noticeable while standing, running, jumping etc.\r\n-22. Protoman&#039;s shield has been added in, and acts as the armor upgrade in this hack which also means that you can now access the capsule in Sting Chameleon&#039;s stage to get it. However, the upgrade doesn&#039;t reduce the damage you take, but rather pushes you back less instead when you take damage. Also, the shield&#039;s visible while standing, running(appears in only two frames which shows Protoman&#039;s back), climbing ladders, and riding in the armor carriers.\r\n\r\n\r\nAdditional notes:\r\n-You can no longer get the buster upgrade from Zero, but you&#039;ll still perform the charging animation (This even happens when you already have the upgrade as well)\r\n-If you entered a password to continue from where you left off, the game would load the original length of the life bar (This has been fixed)\r\n-The subtanks appear red in the menu (this was done so they would match the color of the subtanks that are hidden in some of the stages) \r\n-A small graphical error will appear on Protoman&#039;s full body shot on the got weapon screen if you have the armor/shield upgrade\r\n\r\nInstructions:\r\n-To patch this, you&#039;ll need a copy of this file: Mega Man X (U) (V1.1).smc, and Lunar IPS or flips. Whichever one.\r\n-And make sure it has a header on it.', '[1780]MegaMan X1 Proto Edition(V1.2.1).zip', '1.2.1', '2014-02-03 05:00:33', '2023-03-08 01:34:02', '19 November 2019', 1574139600, '1780readme.txt', 1, 0, 0, 1, 1, 0, '1780titlescreen.png', 5, 0, 0, 19315, 3, 'Database match: Mega Man X (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: B221C0E9D98DF2CA2C3E833D10D588DF24CDBF20\r\nFile CRC32: EC231A3D\r\nROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nROM CRC32: DED53C64', 0, '', '', ''),
(1781, 1, 706, 'Tottemo!! Luckyman part 3', 2067, 'Here is a hack which changes all the level layouts, graphics, sound, music, and enemy AI in the game! Also expect more of a challenge than the normal Mega Man V gameplay! Dont forget to only apply this to a Rockman V ROM.\r\n\r\nAlso in this patch is the Air Sliding Mod made by Yuki Miyuki. It can be downloaded here [url]http://www.romhacking.net/hacks/1177/[/url]\r\n\r\nThis hack is a parody of the manga &quot;Tottemo! Luckyman&quot; with Luckyman as Rockman.', '[1781]Rockman 5 - Luckyman.rar', '1.0', '2014-02-03 09:51:48', '2017-06-21 05:58:08', '01 January 2010', 1262322000, '', 1, 1, 1, 1, 1, 1, '1781titlescreen.png', 1, 0, 0, 918, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 1, '', '', ''),
(1782, 1, 706, 'Tottemo!! Luckyman part 7', 2067, 'Here is a hack which changes all the level layouts, graphics, sound, music, and enemy AI in the game! Also expect more of a challenge than the normal Mega Man V gameplay! Dont forget to only apply this to a Rockman V ROM.\r\n\r\nAlso in this patch is the Air Sliding Mod made by Yuki Miyuki. It can be downloaded here [url]http://www.romhacking.net/hacks/1177/[/url]\r\n\r\nThis hack is a parody of the manga &quot;Tottemo! Luckyman&quot; with Luckyman as Rockman.', '[1782]Rockman 5 - Luckyman 7.rar', '1.0', '2014-02-03 09:53:07', '2017-06-21 05:45:23', '01 January 2010', 1262322000, '', 1, 1, 1, 1, 1, 1, '1782titlescreen.png', 1, 0, 0, 792, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 1, '', '', ''),
(1783, 1, 706, 'Tottemo!! Luckyman part 6', 2067, 'Here is a hack which changes all the level layouts, graphics, sound, music, and enemy AI in the game! Also expect more of a challenge than the normal Mega Man V gameplay! Dont forget to only apply this to a Rockman V ROM.\r\n\r\nAlso in this patch is the Air Sliding Mod made by Yuki Miyuki. It can be downloaded here [url]http://www.romhacking.net/hacks/1177/[/url]\r\n\r\nThis hack is a parody of the manga &quot;Tottemo! Luckyman&quot; with Luckyman as Rockman.', '[1783]Rockman 5 - Luckyman 6.rar', '1.0', '2014-02-03 09:53:41', '2017-06-21 05:44:41', '01 January 2010', 1262322000, '', 1, 1, 1, 1, 1, 1, '1783titlescreen.png', 1, 0, 0, 791, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 1, '', '', ''),
(1784, 1, 706, 'Tottemo!! Luckyman part 5', 2067, 'Here is a hack which changes all the level layouts, graphics, sound, music, and enemy AI in the game! Also expect more of a challenge than the normal Mega Man V gameplay! Dont forget to only apply this to a Rockman V ROM.\r\n\r\nAlso in this patch is the Air Sliding Mod made by Yuki Miyuki. It can be downloaded here [url]http://www.romhacking.net/hacks/1177/[/url]\r\n\r\nThis hack is a parody of the manga &quot;Tottemo! Luckyman&quot; with Luckyman as Rockman.', '[1784]Rockman 5 - Luckyman 5.rar', '1.0', '2014-02-03 11:12:20', '2017-06-21 05:42:28', '01 January 2010', 1262322000, '', 1, 1, 1, 1, 1, 1, '1784titlescreen.png', 1, 0, 0, 775, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 1, '', '', ''),
(1785, 1, 706, 'Tottemo!! Luckyman part 4', 2067, 'Here is a hack which changes all the level layouts, graphics, sound, music, and enemy AI in the game! Also expect more of a challenge than the normal Mega Man V gameplay! Dont forget to only apply this to a Rockman V ROM.\r\n\r\nAlso in this patch is the Air Sliding Mod made by Yuki Miyuki. It can be downloaded here [url]http://www.romhacking.net/hacks/1177/[/url]\r\n\r\nThis hack is a parody of the manga &quot;Tottemo! Luckyman&quot; with Luckyman as Rockman.', '[1785]Rockman 5 - Luckyman 4.rar', '1.0', '2014-02-03 11:16:54', '2017-06-21 05:41:48', '01 January 2010', 1262322000, '', 1, 1, 1, 1, 1, 1, '1785titlescreen.png', 1, 0, 0, 754, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 1, '', '', ''),
(1786, 1, 706, 'Tottemo!! Luckyman part 1', 2067, 'Here is a hack which changes all the level layouts, graphics, sound, music, and enemy AI in the game! Also expect more of a challenge than the normal Mega Man V gameplay! Dont forget to only apply this to a Rockman V ROM.\r\n\r\nAlso in this patch is the Air Sliding Mod made by Yuki Miyuki. It can be downloaded here [url]http://www.romhacking.net/hacks/1177/[/url]\r\n\r\nThis hack is a parody of the manga &quot;Tottemo! Luckyman&quot; with Luckyman as Rockman.', '[1786]Rockman 5 - Luckyman 3.rar', '1.0', '2014-02-03 11:22:37', '2017-06-21 05:38:54', '01 January 2010', 1262322000, '', 1, 1, 1, 1, 1, 1, '1786titlescreen.png', 1, 0, 0, 1049, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 1, '', '', ''),
(1787, 1, 706, 'Tottemo!! Luckyman part 2', 2067, 'Here is a hack which changes all the level layouts, graphics, sound, music, and enemy AI in the game! Also expect more of a challenge than the normal Mega Man V gameplay! Dont forget to only apply this to a Rockman V ROM.\r\n\r\nAlso in this patch is the Air Sliding Mod made by Yuki Miyuki. It can be downloaded here [url]http://www.romhacking.net/hacks/1177/[/url]\r\n\r\nThis hack is a parody of the manga &quot;Tottemo! Luckyman&quot; with Luckyman as Rockman.', '[1787]Rockman 5 - Luckyman 2.rar', '1.0', '2014-02-03 11:24:08', '2017-06-21 05:40:24', '01 January 2010', 1262322000, '', 1, 1, 1, 1, 1, 1, '1787titlescreen.png', 1, 0, 0, 838, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 1, '', '', ''),
(1789, 1, 1074, 'Rockman 4: Rase Fall of Wily', 2067, 'Here is a complete ROM hack for Rockman 4 which changes all the levels, music, and has graphical edits. Also some of the enemy behavior has been altered.', '[1789]Rockman 4 - Rase fail of Wily.rar', '1.0', '2014-02-05 08:22:39', '2017-06-21 05:25:53', '01 January 2005', 1104555600, '', 1, 1, 1, 0, 1, 0, '1789titlescreen.png', 1, 0, 0, 1365, 1, 'Rockman 4 - Aratanaru Yabou!! (Japan).nes - NOINTRO\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nSHA-256: AB4EB162A7BC84A317939B3F952314C9C7D0E6B7065210FF39322A3A13AEAA4C', 0, '', '', ''),
(1790, 1, 706, 'Rockman 5: Darkness of Shaow World', 2067, 'Here is a complete ROM hack for Rockman 5 which changes all the levels, music, and has graphical edits. Also some of the enemy behavior has been altered.', '[1790]Rockman 5 - Darkness of Shaow World.rar', '1.0', '2014-02-05 08:22:50', '2017-06-21 05:03:45', '01 January 2005', 1104555600, '', 1, 1, 1, 0, 1, 0, '1790titlescreen.png', 1, 0, 0, 1235, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1791, 1, 706, 'Rockman 5: Dood in Gate', 2067, 'Here is a complete ROM hack for Rockman 5 which changes all the levels, music, and has graphical edits. Also some of the enemy behavior has been altered.', '[1791]Rockman 5 - Dood in Gate.rar', '1.0', '2014-02-05 08:23:12', '2017-06-21 05:07:35', '01 January 2005', 1104555600, '', 1, 1, 1, 0, 1, 0, '1791titlescreen.png', 1, 0, 0, 1003, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1792, 1, 706, 'Rockman 5: Haze Stars', 2067, 'Here is a complete ROM hack for Rockman 5 which changes all the levels, music, and has graphical edits. Also some of the enemy behavior has been altered.', '[1792]Rockman 5 - Haze Stars.rar', '1.0', '2014-02-05 17:37:37', '2017-06-21 05:09:53', '01 January 2012', 1325394000, '', 1, 1, 1, 0, 1, 0, '1792titlescreen.png', 1, 0, 0, 1213, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1793, 1, 706, 'Rockman 5: Killer to Hell', 2067, 'Here is a complete ROM hack for Rockman 5 which changes all the levels, music, and has graphical edits. Also some of the enemy behavior has been altered.', '[1793]Rockman 5 - Killer to Hell.rar', '1.0', '2014-02-05 17:38:16', '2017-06-21 05:10:08', '01 January 2005', 1104555600, '', 1, 1, 1, 0, 1, 0, '1793titlescreen.png', 1, 0, 0, 1120, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1794, 9, 729, 'Wet Dream - TROM&#039;s Edition', 2947, 'Here is a full hack of Super Metroid which encompasses The game-play of the Wet Dream hack but has entirely a new map, colors, backgrounds, map names, areas look, order of items, doors and more....\r\n\r\nDon&#039;t forget to use a headered ROM or add one to an unheadered ROM.', '[1794]Wet Dream - Troms Edition.rar', '1.0', '2014-02-05 22:05:45', '2014-02-05 21:29:00', '14 January 2014', 1389675600, '', 1, 0, 1, 0, 1, 0, '1794titlescreen.png', 1, 0, 0, 1456, 3, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1795, 8, 2057, 'Dragon Warrior Monsters 2: All monsters', 2948, 'This is a very simple gameplay hack for Dragon Warrior Monsters 2 that makes every monster obtainable in-game, including promotional giveaways.\r\n\r\nIt is now possible to breed for Copycat, Gohopper, BigRoost, Wonderegg, Warubou, Watabou, Dimensaur, Lamia, and Kagebou without any linking whatsoever. The new breeding combinations are listed in the readme (distributed with the patch).\r\n\r\nNote that this patch WILL work for both the Cobi&#039;s Journey and Tara&#039;s Adventure versions because they are mechanically the same game with insignificant differences.', '[1795]DWM2.rar', '1.0', '2014-02-06 06:26:51', '2016-02-20 03:32:44', '06 February 2014', 1391662800, '1795readme.txt', 0, 0, 0, 0, 1, 0, '1795titlescreen.png', 5, 0, 0, 4814, 1, 'Country: USA\r\nCRC32 AB7BFDD5\r\nMD5 F71AC6AC 4BB335F5 9BFD2B59 4D47AB49\r\nSHA-1 76901B7E5CADF9611DD4FAC52E8501155C1E33A2\r\n\r\nDragon Warrior Monsters 2 - Cobi&#039;s Journey (USA).gbc', 0, '', '', ''),
(1796, 1, 746, 'Rockman 3 - KBON', 2108, 'Here is a hack for Rockman 3 which changes all the levels and graphics in the game. Also all the stage music has changed. Also this hack uses the music from DurfarC’s hack called MM3: The Battle of Gamma.', '[1796]Rockman 3 - KBON.rar', '1.0', '2014-02-06 06:42:56', '2014-03-02 07:25:57', '10 August 2012', 1344571200, '', 1, 1, 1, 0, 0, 0, '1796titlescreen.png', 1, 0, 0, 1021, 1, 'Rockman 3 - Dr. Wily no Saigo! (Japan).nes - NOINTRO\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\nSHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nSHA-256: 152133B3DE8D8EF0EC6CC879B16B5E4926FF104EDEDFB7BD512E848B330A9C70', 0, '', '', ''),
(1797, 1, 127, 'Final Fantasy III coop 2 player hack', 2949, 'This hack allows the second controller to control the two lower characters in battle.\r\n\r\nThis hack allows the players to determine who controls the game outside battles: simply use the already existing button that changes the visible character sprite - the control is determined by the ownership of the visible character. This does not affect battles.\r\n\r\nThe first controller will still have to name all the characters in the beginning of the game. The two first characters to be named belong to the first controller.\r\n\r\nCan be patched over [url=http://www.romhacking.net/translations/141/]the AWJ translation[/url].', '[1797]ff3coop.7z', '20120805', '2014-02-06 23:31:14', '2014-02-06 23:12:07', '05 August 2012', 1344139200, '1797readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1995, 1, 'Final Fantasy III (NES)\r\nCRC32: 170163F1', 0, '', '', ''),
(1799, 17, 2059, 'FInal Fantasy IX ATB Gauge SpeedUp', 2952, 'These patches makes the ATB gauge move faster. Please consult the readme file for more information.', '[1799]ffix_atb_speed.zip', '1.0', '2014-02-07 03:52:01', '2014-02-06 20:59:45', '06 February 2014', 1391662800, '1799readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2655, 10, 'SLUS-01251 (Final Fantasy IX Disc 1)\r\nSLUS-01295 (Final Fantasy IX Disc 2)\r\nSLUS-01296 (Final Fantasy IX Disc 3)\r\nSLUS-01297 (Final Fantasy IX Disc 4)', 0, '', '', ''),
(1801, 1, 2060, 'Superman', 1425, 'This is the complete conversion of the game Sunman for the NES to the game it was originally meant to be, Superman. The graphics have been changed to that of the Superman rom, as well as the title screen and cutscenes. Download and Enjoy!!!', '[1801]superman_isp.zip', '1.1', '2014-02-07 23:14:49', '2017-10-15 16:08:05', '06 February 2014', 1391662800, '', 1, 0, 0, 1, 0, 1, '1801titlescreen.png', 5, 0, 0, 2163, 1, 'Name:	Sunman (Europe) (Proto)\r\nSHA-1:	326E2F4D3BE11A9CD8E7A0C8DC345BA9ECC7D1A9\r\nMD5:	2E828058A1BD96D04ECDD04954E54C30\r\nCRC32:	2BCE4DC7', 0, '', '', ''),
(1803, 1, 747, 'Mega Man Showdown VI', 2787, 'Here is a ROM hack which changes the regular game into a boss rush mode.', '[1803]Mega Man 6 - Showdown.rar', '1.0', '2014-02-07 23:16:34', '2017-06-21 06:19:54', '01 January 2002', 1009861200, '', 0, 0, 1, 0, 0, 0, '1803titlescreen.png', 1, 0, 0, 1183, 1, 'Mega Man 6 (USA).nes - NOINTRO\r\nCRC32: 1EFCAC48\r\nMD5: 37BB1A39A69BC6D1BCCAE0DD5411330D\r\nSHA-1: 32774F6A0982534272679AC424C4191F1BE5F689\r\nSHA-256: 86E069792ADDF21322355C245A0B155BA74E123B4A3EB9CD347175444569D122', 0, '', '', ''),
(1804, 1, 1203, 'Van-1', 2956, 'Here is a simple hack which changes the graphics in Twinbee to make it more like a Xevious style shooter.', '[1804]TwinBee - Van-1.rar', '1.0', '2014-02-07 23:17:29', '2016-03-01 15:27:38', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1804titlescreen.png', 5, 0, 0, 423, 1, 'TwinBee (Japan).nes - NOINTRO\r\nCRC32: 4433BA0A\r\nMD5: 18C3FACFDD60C4F4B4E78ECB2C7959CC\r\nSHA-1: A1C47B356E39E5978839F5276003C3F4C93E2110\r\nSHA-256: 1ABD84018FCB65492D622E6F2D5BB3A3537394C1805A90213CD96A3F8CB4451C', 0, '', '', ''),
(1805, 1, 1660, 'Sochi 2014', 2953, 'Experience the ecstasy of the men&#039;s ice hockey Sochi Winter Olympics with the good ol&#039; NES.\r\n\r\n[list]\r\n[li]New title screen.[/li]\r\n[li]Modified DPCM samples.[/li]\r\n[li]Modified team names and colors.[/li]\r\n[li]Play on ice and not on asphalt (See original game).[/li]\r\n[/list]', '[1805]Blades of Steel - Sochi 2014.7z', '1.0', '2014-02-07 23:18:20', '2014-02-08 10:48:05', '07 February 2014', 1391749200, '', 1, 1, 0, 1, 0, 0, '1805titlescreen.png', 1, 0, 0, 978, 1, 'Country: USA\r\nMD5 : 7d7b7a67646332f4acca3d10de1c8bea', 0, '', '', ''),
(1806, 1, 777, 'Bomber City', 2954, 'Here is a full hack for Battle City. Instead of riding a tank you play as Bomberman! Not only do you have the bombs but your enemies also do and they are fighting back harder than ever! New levels are also included with this hack.', '[1806]Battle City - Bomber City.rar', '1.0', '2014-02-08 02:47:41', '2014-02-08 02:33:06', '01 January 2010', 1262322000, '', 1, 0, 1, 1, 0, 0, '1806titlescreen.png', 1, 0, 0, 1081, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1807, 23, 2061, 'Trauma Center Under the Knife 2 Wii Controls Hack', 1851, 'This hack adds Wii-stlyed tool switching using the D-pad in addition to the touchscreen-based tool switching.\r\n\r\nControl Bindings:\r\n\r\n* Up: Antibiotic Gel\r\n* Up-Right: Syringe\r\n* Right: Sutures\r\n* Down-Right: Drain\r\n* Down: Laser\r\n* Down-Left: Ultrasound\r\n* Left: Scalpel\r\n* Up-Left: Forceps\r\n\r\nThe hack should work in a story-safe way so it should be possible to play through the game without being able to access tools you shouldn&#039;t be able to use.', '[1807]TraumaCenter2_WiiControls.zip', '1.01', '2014-02-08 09:08:48', '2014-02-12 05:54:40', '07 February 2014', 1391749200, '1807readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 763, 1, 'Country: USA\r\nCRC32 1497600D\r\nMD5 C3245D475B8258B3546CD9593AAA6E82\r\nSHA-1 32CC3CEF227A76FA107B666311E9FADB28B0E853\r\nSHA-256 293A25556899336636AF4266E16D99F17830E36DF68B3CB40BE21A1B02514CB2\r\n2421 Trauma Center - Under the Knife 2 (US)', 0, '', '', ''),
(1808, 1, 777, 'Battle City - New Years Edition', 2954, 'Here is a hack for Battle City which changes all the level layouts in the game. The graphics have been changed to give it a winter theme.', '[1808]Battle City - New Year Battle City V2.rar', '1.0', '2014-02-08 17:39:17', '2014-02-08 06:52:34', '01 January 2010', 1262322000, '', 1, 0, 1, 0, 0, 0, '1808titlescreen.png', 1, 0, 0, 1038, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1809, 1, 777, 'Sea War 2000', 2956, 'Here is a hack for Battle City which changes the theme of the game to an underwater environment and also provides all new level layouts.', '[1809]Battle City - Sea War 2000.rar', '1.0', '2014-02-08 17:39:27', '2016-03-25 09:23:22', '01 January 2000', 946702800, '', 1, 1, 1, 0, 0, 0, '1809titlescreen.png', 1, 0, 0, 931, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1810, 1, 777, 'Smile Rage', 2957, 'Here is a hack for Battle City which changes the theme of the game and also provides all new level layouts.', '[1810]Battle City - Smile Rage.rar', '1.0', '2014-02-08 17:39:38', '2014-02-08 07:09:05', '01 January 2011', 1293858000, '', 1, 0, 1, 0, 0, 0, '1810titlescreen.png', 1, 0, 0, 639, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1811, 1, 777, 'Battle City by GhostDog', 2958, 'Here is a hack for Battle City which changes all the level layouts in the game.', '[1811]Battle City by GhostDog.rar', '1.0', '2014-02-08 17:39:49', '2014-02-08 07:14:30', '01 January 2011', 1293858000, '', 0, 0, 1, 0, 0, 0, '1811titlescreen.png', 1, 0, 0, 996, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1812, 1, 777, 'Future Tank', 2959, 'Here is a hack for Battle City which changes the theme of the game to a futuristic setting and also all the level layouts in the game.', '[1812]Battle City - Future Tank.rar', '1.0', '2014-02-08 17:39:59', '2014-02-08 07:19:49', '01 January 2001', 978325200, '', 1, 0, 1, 0, 0, 0, '1812titlescreen.png', 1, 0, 0, 1530, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1814, 1, 736, 'Arkanoid 11', 2961, 'Here is a hack which changes all the levels in Arkanoid to provide a whole new game experience!', '[1814]Arkanoid 11.rar', '1.0', '2014-02-08 17:40:23', '2014-02-08 05:27:45', '01 January 2000', 946702800, '', 0, 0, 1, 0, 0, 0, '1814titlescreen.png', 1, 0, 0, 881, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1815, 1, 774, 'Protoman: The New  Adventures', 2963, 'Here is a hack of Mega Man where you can play as Protoman in his own adventure! All the levels have been redesigned with a new layout and some graphics changes. Also some of the stage music has been changed also.', '[1815]Protomans adventures.rar', '1.1', '2014-02-08 17:41:14', '2021-05-04 02:56:01', '01 March 2012', 1330578000, '', 1, 1, 1, 0, 0, 0, '1815titlescreen.png', 1, 0, 0, 2318, 1, 'Mega Man (USA).nes - NOINTRO\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7', 0, '', '', ''),
(1816, 1, 777, 'Tank Duel 2', 2552, 'Here is a full hack for Battle City which give you 35 new levels to play!', '[1816]Battle City - Tank Duel 2.rar', '1.0', '2014-02-08 17:41:25', '2014-02-08 02:56:43', '01 January 2010', 1262322000, '', 0, 0, 1, 1, 0, 0, '1816titlescreen.png', 1, 0, 0, 892, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1817, 1, 777, 'Tank Duel', 2552, 'Here is a full hack for Battle City which give you 35 new levels to play!', '[1817]Battle City - Tank Duel.rar', '1.0', '2014-02-08 17:41:35', '2014-02-08 02:52:29', '01 January 2010', 1262322000, '', 0, 0, 1, 1, 0, 0, '1817titlescreen.png', 1, 0, 0, 968, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1818, 1, 777, 'Back From The Source', 2962, 'Here is a hack for Battle City which changes all the level layouts in the game.', '[1818]Battle City - Back From Source.rar', '1.0', '2014-02-08 18:16:43', '2014-02-08 06:16:16', '01 January 2008', 1199163600, '', 0, 0, 1, 0, 1, 0, '1818titlescreen.png', 1, 0, 0, 838, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1819, 1, 777, 'Spider Wars', 2957, 'Here is a hack for Battle City where the tanks have been replaced by spiders! Also all the levels have been redone.', '[1819]Battle City - Spider Wars.rar', '1.0', '2014-02-08 22:05:38', '2021-05-04 02:52:14', '19 June 2011', 1308456000, '', 1, 0, 1, 0, 0, 0, '1819titlescreen.png', 1, 0, 0, 721, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1820, 1, 777, 'China 2008', 2959, 'Here is a hack for Battle City which gives you all new levels to play.', '[1820]Battle City - China 2008.rar', '1.0', '2014-02-08 22:07:06', '2014-02-08 21:39:41', '01 January 2008', 1199163600, '', 0, 0, 1, 0, 0, 0, '1820titlescreen.png', 1, 0, 0, 847, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1821, 1, 777, 'Battle City Extreme', 2964, 'Here is a hack for Battle City which alters the game-play by giving your tank faster speed and also speeding up the release of enemies on the battlefield at the same time.', '[1821]Battle City - Extreme.rar', '1.0', '2014-02-09 02:36:15', '2017-06-25 12:09:33', '01 January 2011', 1293858000, '', 0, 0, 0, 0, 1, 0, '1821titlescreen.png', 5, 0, 0, 1401, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1822, 1, 777, 'Battle City Mirrored', 2965, 'Here is a hack for Battle City which mirrors the level layouts of the original ones.', '[1822]Battle City - Mirror Stages.rar', '1.0', '2014-02-09 02:36:24', '2014-02-08 22:27:04', '01 January 2001', 978325200, '', 0, 0, 1, 0, 0, 0, '1822titlescreen.png', 1, 0, 0, 726, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1823, 1, 777, 'Random City', 2966, 'Here is a hack for Battle City which changes all the levels in the game.', '[1823]Battle City - Random City.rar', '3.0', '2014-02-09 02:36:34', '2014-02-08 22:30:40', '01 January 2013', 1357016400, '', 0, 0, 1, 0, 0, 0, '1823titlescreen.png', 1, 0, 0, 1024, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(1824, 9, 755, 'Super Mario Kart - Metakarting', 2967, 'Here is a hack for Super Mario Kart which replaces all the levels with newly designed ones.', '[1824]Super Mario Kart - MetaKarting.rar', '1.0', '2014-02-09 02:37:25', '2014-02-08 23:21:11', '08 March 2011', 1299560400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1737, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(1825, 1, 1126, 'Double Dragon II Controller Fix', 2968, 'Too many of us have played this game and almost all players distressed one point in the game when you go to the right, then made a fist with one button, and when you go to the left, is another! Not one joystick was broken in an attempt to seize control of a complex ...\r\n\r\nClassic Double Dragon II with a modified control - now play just got easier!', '[1825]Double Dragon II - control hack.rar', '1.0', '2014-02-09 02:38:00', '2014-02-09 20:40:14', '20 September 2007', 1190260800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2743, 1, 'Double Dragon II - The Revenge (USA).nes - NOINTRO\r\nCRC32: CECFBF92\r\nMD5: B83EAF48D6047101AD604C830BA44E3A\r\nSHA-1: A7897EECEAFB0F899AC4E0797E0305E11627779F\r\nSHA-256: 0D2D2BD07613848163C7E985DBA66C07CA445F955BD65174578347F7E628272B', 0, '', '', ''),
(1826, 11, 1002, 'Mortal Kombat Revelations', 1188, 'This is a hack of Ultimate Mortal Kombat 3 for the Sega Genesis. It adds nearly all legit characters from Mortal Kombat 1, 2, and Trilogy, and adds additional characters that were not in the former Ultimate Mortal Kombat Trilogy Patch now giving you a total of 50 playable characters! It also adds backgrounds, new moves, combos, finishing moves, and missing audio samples are restored. It’s the ultimate Mortal Kombat hack done again!\r\n\r\nCompatibility\r\n\r\nEither by creating a custom cart or using the MEGA EverDrive Flash cart the game can be played on a real console. The following is a list of emulators that work with the hack:\r\n\r\nComputer\r\n\r\n    Gens version 2.11 (hacked with support of roms over 4mb).\r\n    Gens32 Surreal version 1.69.\r\n    Gens version 2.12 (Hacked with support of roms over 4mb).\r\n    Dgen version 1.21 (with errors).\r\n    Gens Plus! version 0.0.9.61 (Hacked with support of roms over 4mb)..\r\n    Picodrive version 1.45a.\r\n\r\nOther systems\r\n\r\n    Neogenesis version 22 (Xbox).\r\n    Pico Drive version 1.51 (PSP).\r\n    Gens Plus version 16-07-08 (Wii).\r\n    Genesis Plus GX version 080716 [aka 2008 release] or later (Supports 10MB max so don’t work with +Tracks patch) (Wii)\r\n    MD Emu version undetermined (iOS).\r\n    PICODRIVE ENG version 1.35 (Symbian OS 9.1, 9.2 and 9.3 s60v3 smartphones).\r\n    Pico Drive version 0.47 (Windows Mobile).\r\n    MD Emu version 1.4.0 (Android).\r\n\r\n\r\nThe main patch is in XDelta format. The ROM should be in BIN format.', '[1826]Mortal Kombat Revelations.rar', '1.00', '2014-02-09 02:39:13', '2014-02-18 17:49:18', '10 September 2012', 1347249600, '', 1, 1, 1, 1, 1, 0, '1826titlescreen.png', 1, 0, 0, 27514, 8, 'THE FILE MUST BE CONVERTED TO BIN IF IT IS AN SMD FILE TO APPLY THE PATCH.\r\n\r\nPRIOR TO CONVERSION\r\n\r\nUltimate Mortal Kombat 3.smd\r\nCRC32: 59F84F12\r\nMD5: 441C87D27B414C7995C6F02679743659\r\nSHA-1: 265762FC2D492B1E7C620DB5F007F2F6CFA76EEE\r\nSHA-256: 0706C4B232A5C3CFC2117CB6F6B5A2F09F560AA4F8C2E7F078509394EB3FCC7F\r\n\r\n\r\nBIN FILE HASH AFTER CONVERSION\r\n\r\nUltimate Mortal Kombat 3.bin\r\nCRC32: 7290770D\r\nMD5: 5A129779699F8B388E97C9C0D703D503\r\nSHA-1: BF2DA4A7AE7AA428B0B316581F65B280DC3BA356\r\nSHA-256: 75DD7E0C182A759A7E5BEABBCA7581FF11336C416FA4711804CF6F148FBC45C0', 0, '', '', ''),
(1827, 1, 938, 'Hunt', 2956, 'Here is a prehistoric style graphical face lift with some sound changes for the classic game Duck Hunt.', '[1827]Duck Hunt - Hunt.rar', '1.0', '2014-02-09 02:39:38', '2015-06-24 11:06:42', '01 January 2001', 978325200, '', 1, 1, 0, 0, 0, 0, '1827titlescreen.png', 1, 0, 0, 814, 1, 'Duck Hunt (World).nes - NOINTRO\r\nCRC32: 4644085E\r\nMD5: D802E9D7B8BFD586F878E0922F62BF46\r\nSHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nSHA-256: CA0D31E6F3AA70204FA5AF67803C6533851A28FA48A133E15D772D3667FA675A', 0, '', '', ''),
(1828, 1, 938, 'Shoot UFO', 2956, 'Here is a UFO themed graphical face lift with some sound changes for the classic game Duck Hunt.', '[1828]Duck Hunt - Shoot UFO.rar', '1.0', '2014-02-09 02:40:01', '2015-06-24 11:07:12', '01 January 2001', 978325200, '', 1, 1, 0, 0, 0, 0, '1828titlescreen.png', 1, 0, 0, 1074, 1, 'Duck Hunt (World).nes - NOINTRO\r\nCRC32: 4644085E\r\nMD5: D802E9D7B8BFD586F878E0922F62BF46\r\nSHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nSHA-256: CA0D31E6F3AA70204FA5AF67803C6533851A28FA48A133E15D772D3667FA675A', 0, '', '', ''),
(1829, 1, 938, 'Snowfield Shoot', 2956, 'Here is a winter themed graphical face lift with some sound changes for the classic game Duck Hunt.', '[1829]Duck Hunt - Snowfield Shoot.rar', '1.0', '2014-02-09 02:40:29', '2015-06-24 11:08:04', '01 January 2001', 978325200, '', 1, 1, 0, 0, 0, 0, '1829titlescreen.png', 1, 0, 0, 793, 1, 'Duck Hunt (World).nes - NOINTRO\r\nCRC32: 4644085E\r\nMD5: D802E9D7B8BFD586F878E0922F62BF46\r\nSHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nSHA-256: CA0D31E6F3AA70204FA5AF67803C6533851A28FA48A133E15D772D3667FA675A', 0, '', '', ''),
(1830, 1, 938, 'Space 2050', 2956, 'Here is a spaced theme hack which changes the graphics and sounds for Duck Hunt.', '[1830]Duck Hunt - Space 2050.rar', '1.0', '2014-02-09 13:38:18', '2015-06-24 11:08:56', '01 January 2001', 978325200, '', 1, 1, 0, 0, 0, 0, '1830titlescreen.png', 1, 0, 0, 837, 1, 'Duck Hunt (World).nes - NOINTRO\r\nCRC32: 4644085E\r\nMD5: D802E9D7B8BFD586F878E0922F62BF46\r\nSHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nSHA-256: CA0D31E6F3AA70204FA5AF67803C6533851A28FA48A133E15D772D3667FA675A', 0, '', '', ''),
(1831, 1, 938, 'Surprise', 2956, 'Here is a graphics and sound hack for Duck Hunt.', '[1831]Duck Hunt - Surprise.rar', '1.0', '2014-02-09 13:38:29', '2015-06-24 11:09:49', '01 January 2001', 978325200, '', 1, 1, 0, 0, 0, 0, '1831titlescreen.png', 1, 0, 0, 649, 1, 'Duck Hunt (World).nes - NOINTRO\r\nCRC32: 4644085E\r\nMD5: D802E9D7B8BFD586F878E0922F62BF46\r\nSHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nSHA-256: CA0D31E6F3AA70204FA5AF67803C6533851A28FA48A133E15D772D3667FA675A', 0, '', '', ''),
(1832, 1, 2062, 'Skiing', 2956, 'Here is a hack for Rad Racer which converts the game into a skiing race. All the backgrounds have been changed, your car is now a skier, and the roads have been changed into slalom tracks.', '[1832]Rad Racer - Rad Skiing.rar', '1.0', '2014-02-09 13:39:12', '2020-03-20 19:50:33', '08 February 2014', 1391835600, '', 1, 1, 1, 0, 1, 0, '1832titlescreen.png', 1, 0, 0, 818, 1, 'Rad Racer (USA).nes - NOINTRO\r\nCRC32: 595DAA35\r\nMD5: 1F0014742B957F323599F5109F7FAD73\r\nSHA-1: 97F4195A0113CAA268CE4F8729DFB719C6D6D460\r\nSHA-256: 2A871D3205D176C810D57F8B3EAB65842F53F73C296C57D010FD591A3A25AB58', 0, '', '', ''),
(1833, 1, 1663, 'Risker', 2956, 'Here is a hack for Excitebike which converts the bike into a car and also the level palettes have been changed.', '[1833]Excitebike - Risker.rar', '1.0', '2014-02-09 13:39:38', '2018-05-10 07:22:55', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1833titlescreen.png', 5, 0, 0, 871, 1, 'No-Intro Name: Excitebike (Japan, USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      D7FE15CF2BC7B6582C07D12B3CF3BEDE\r\nFile SHA-1:    2E9897846E54A4A9865E87DE7517C6710BDEC255\r\nFile CRC32:    2BB33C69\r\nROM MD5:       9B0727E0ADB0A7B4F94E072B7CF28A5A\r\nROM SHA-1:     BA8D9227A0D02B62EE6CB9E691FA5A5134C303A8\r\nROM CRC32:     49AEB3A6', 0, '', '', ''),
(1834, 1, 778, 'Rush&#039;n Attack - 2008 Edition', 2972, 'Here is a hack for Rush&#039;N Attack which changes the level layouts and adds some difficulty with harder enemies placed in the levels.', '[1834]RushN Attack - 2008 Final Edition.rar', '1.0', '2014-02-09 13:39:47', '2014-02-09 06:51:12', '01 January 2008', 1199163600, '', 0, 0, 1, 0, 0, 0, '1834titlescreen.png', 1, 0, 0, 960, 1, 'Rush&#039;n Attack (USA).nes - NOINTRO\r\nCRC32: ED2C6A3B\r\nMD5: 332C8C5202D4195A567D831F1197C563\r\nSHA-1: 0AD3979BA3C7696166FB60B0461F4409DA653303\r\nSHA-256: CC5EC973848EB372E08EE1F832AA76C8AF6215EDD14100866EA202F06006D2DE', 0, '', '', ''),
(1835, 1, 2063, 'Nintendo Vs. Capcom', 2973, 'Here is a ROM hack which changes all the enemies and characters to those of the Nintendo &amp; Capcom world! Play as Arthur from Ghosts &amp; Goblins, Mega Man equipped with the Rush Power Adaptor, Oni Link, and Luigi! Join forces to rescue Zelda from Gannondorf!', '[1835]Nintendo Vs Capcom.rar', '1.0', '2014-02-09 13:40:13', '2016-03-28 14:16:26', '31 May 2006', 1149048000, '', 1, 0, 0, 1, 0, 0, '1835titlescreen.png', 1, 0, 0, 4764, 1, 'Teenage Mutant Ninja Turtles II - The Arcade Game (USA).nes - NOINTRO\r\nCRC32: C9FFBBDB\r\nMD5: 63D85DB88F52E9A1C3DA2E7813E5B0E1\r\nSHA-1: 40FF068D2A7BE1202D843C2A9DC1220F087A094A\r\nSHA-256: 637FA9D773CB39FCD4E55FAF46BC53F82AC9D7706F8473ADEB06E2B9E95C2414', 1, '', '', ''),
(1836, 1, 2064, 'Surface Fire', 2956, 'Here is a hack for Millipede which converts it into a Space themed shooter.', '[1836]Millipede - Surface Fire.rar', '1.0', '2014-02-09 13:40:25', '2015-09-27 14:25:29', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1836titlescreen.png', 5, 0, 0, 386, 1, 'Millipede (USA).nes - NOINTRO\r\nCRC32: CC4F5101\r\nMD5: 65A46B882BB3A6F30A387B2EDF23F661\r\nSHA-1: EF14AD67C6448D8CE9B170AF8BEEEE0D414CBAEA\r\nSHA-256: DCC8291CA56DD96AF06440ACAB7309E40014B87900DAC47FFFBC2106116E648E', 0, '', '', ''),
(1837, 1, 938, 'Shoot Out', 2956, 'Here is a graphical face lift with some sound changes for the classic game Duck Hunt.', '[1837]Duck Hunt - Shoot Out.rar', '1.0', '2014-02-09 18:08:25', '2015-06-24 11:10:28', '01 January 2001', 978325200, '', 1, 1, 0, 0, 0, 0, '1837titlescreen.png', 1, 0, 0, 640, 1, 'Duck Hunt (World).nes - NOINTRO\r\nCRC32: 4644085E\r\nMD5: D802E9D7B8BFD586F878E0922F62BF46\r\nSHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nSHA-256: CA0D31E6F3AA70204FA5AF67803C6533851A28FA48A133E15D772D3667FA675A', 0, '', '', ''),
(1838, 11, 863, 'Dark Sound The Hedgehog', 2974, 'Here is a hack which changes all the level layouts, all the stage music, new graphics, and also some new power-ups! Now you can also do a quick spin-dash in the air with the cost of rings.', '[1838]Dark Sound The Hedgehog.rar', '2.00', '2014-02-09 18:18:24', '2014-02-09 17:34:20', '01 January 2011', 1293858000, '', 1, 1, 1, 1, 1, 1, '1838titlescreen.png', 1, 0, 0, 1700, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1839, 11, 863, 'ChimpoQ!', 2975, 'Here is a Sonic The Hedgehog hack which was entered into a 2007 contest.\r\n\r\nChimpo is a super robot with incredible amnesia due to hardware failure. He (OR IS IT A SHE?!) didn&#039;t even know he was a robot to begin with. His exact reasons for destroying all the other robots on the island is unknown other than to fulfil his own enjoyment. Seriously hates frogs.\r\n\r\n\r\nFeatures\r\n\r\nNew layout for levels has been added, along with new sprites for the character, enemies, level background, etc. The title sprite has not been changed however, only the background. ChimpoQ! also has a SpinDash-like attack.', '[1839]ChimpoQ.rar', '1.0', '2014-02-09 18:19:17', '2014-02-09 18:16:33', '01 July 2007', 1183262400, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 858, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1840, 1, 1222, 'New New New New Mario Bros', 2623, 'This is a graphical facelift for Mario Bros., which gives the game a more modern look to it.\r\n\r\nVersion 1.2 fixes the patch file to generate a ROM file instead of an archive file. The region flag in the header has been fixed, as well as a reset bug present in the original game.', '[1840]New New New New Mario Bros v1.2 by Macbee (MB Classic Hack) (PAL).zip', '1.2', '2014-02-10 11:29:30', '2023-03-18 02:37:39', '18 March 2023', 1679112000, '', 1, 0, 0, 1, 0, 0, '1840titlescreen.png', 5, 0, 0, 2132, 1, 'Database match: Mario Bros. (Europe) (PAL-MC-0, Classic Series)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 279EFE66203114FC8A5335CB2710FF8F1CD6BBF5\r\nFile CRC32: 5F1DFF9C\r\nROM SHA-1: DBD1BF833A9D89A9AC41CCCED0FB508074A489D1\r\nROM CRC32: A1C0DA00', 0, '', '', ''),
(1841, 1, 1222, 'Roge Brer', 2956, 'Here is a hack for Mario Bros which changes all the graphics in the game and gives it a new hero to play as with new drawn enemies.', '[1841]Roge Brer.rar', '1.0', '2014-02-10 11:29:45', '2015-09-27 14:24:39', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1841titlescreen.png', 5, 0, 0, 510, 1, 'Mario Bros. (World).nes - NOINTRO\r\nCRC32: A6DE1B55\r\nMD5: 8D8E0B86DD870302BF4A994E76C55C83\r\nSHA-1: 9286A2DB471D51713E9B75E68B47FFBF11E2D40B\r\nSHA-256: 2810051C21132ABD8B9B1E1BF741B302EE6C1D4AF983E0DF7FE50BD05AC0A5C8', 0, '', '', ''),
(1842, 11, 1302, 'Zero Tolerance - Snake', 2976, 'This mod for Zero Tolerance completely changes the levels in the game. New levels, balance, etc., etc. made this difficult and interesting in fashion.', '[1842]Zero Tolerance - Snake.rar', '1.0', '2014-02-10 11:30:44', '2014-02-09 19:06:48', '10 November 2009', 1257829200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 906, 8, 'Zero Tolerance (USA_ Europe).md - NOINTRO\r\nCRC32: 23F603F5\r\nMD5: 54427136BEEE5A270232445BBFD0341F\r\nSHA-1: D6D9733A619BA6BE0DD76591D8DEC621E4FDC17E\r\nSHA-256: 02E98D4DBF68C2279BF1471BFC7DF4D6B8DC864435582BEEA92D2915FEBD0EEB', 0, '', '', ''),
(1843, 11, 1302, 'Zero Tolerance - Labyrinth Death', 2976, 'This mod for Zero Tolerance differs in that it significantly reduced the number of levels, but the rest boast sophisticated and almost impenetrable mazes.', '[1843]Zero Tolerance - Labyrinth Death.rar', '1.0', '2014-02-10 11:33:15', '2014-02-09 19:10:07', '10 November 2009', 1257829200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 730, 8, 'Zero Tolerance (USA_ Europe).md - NOINTRO\r\nCRC32: 23F603F5\r\nMD5: 54427136BEEE5A270232445BBFD0341F\r\nSHA-1: D6D9733A619BA6BE0DD76591D8DEC621E4FDC17E\r\nSHA-256: 02E98D4DBF68C2279BF1471BFC7DF4D6B8DC864435582BEEA92D2915FEBD0EEB', 0, '', '', ''),
(1844, 11, 863, 'Sonic With Fries', 2977, 'Dr. Robotnik stole the sacred Chaos Fries, cooked in Chaos Emerald-infused oils. With them, he has built an army of robots, his flying fortress, and the Chrome Castle Zone. If you can acquire the Chaos Emeralds, you may be able to neutralize the Chaos Fries.\r\n\r\nFeatures\r\n\r\n- Two characters: Sonic the Hedgehog and Ray the Flying Squirrel. Use Sonic&#039;s speed to fling yourself around levels, or, if you&#039;re a more methodical type, use the slower Ray&#039;s teleport to bypass barriers and gaps, finding shortcuts through the Zone. Press C during mid-jump to perform a Static Curl (Sonic) or Burst Teleport (Ray).\r\n\r\n- Six unique Zones.\r\n\r\n- Physics tweaks.\r\n\r\n- Two new Monitors: the Low-Grav Shield and the Emerald. The Low-Grav Shield massively increases your jump height if you have it, while seven Emerald monitors are hidden throughout the game.\r\n\r\n- Original music by Oerg866. \r\n\r\nLevels\r\n\r\n- Sunset Turnpike Zone: Take a stroll through this city at dusk. The suspended highways enable you to reach great speeds, but don&#039;t think you&#039;re going to be allowed to just blaze right through.\r\n\r\n- Blazing Citadel Zone: At the edge of the city is a disused steel foundry. Robotnik has made this place into a veritable fortress; don&#039;t let your guard down for a second. And avoid the rivers of molten steel if you know what&#039;s good for you.\r\n\r\n-Septic Slide Zone: Flushed into the sewers! This sewer system is Robotnik&#039;s territory, and he doesn&#039;t want you traveling through it! And if his robots and traps don&#039;t get you, can you make it through the filthy waters, or will you drown?\r\n\r\n-Flying Gate Zone: You&#039;ve arrived at the Chrome Castle, but the gates are sealed! There&#039;s a vent at the far end of the massive, twisted mess of scaffolding covering the structure; if you can cross it, you can reach Robotnik!\r\n\r\n-Chrome Castle Zone: Robotnik&#039;s lair! It&#039;s an elegant design, but don&#039;t let that fool you; one wrong step and you&#039;re toast! At the end is Robotnik&#039;s inner sanctum.', '[1844]Sonic 1 With Fries - PB5-01.rar', 'Public Rel', '2014-02-10 23:03:25', '2014-02-09 19:47:46', '13 October 2009', 1255406400, '', 1, 1, 1, 1, 1, 1, '1844titlescreen.png', 1, 0, 1, 1591, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1845, 1, 2063, 'Turtle Soup Mod', 2978, 'Here is a hack which increases the difficulty of the game by throwing harder types of enemies at you during the gameplay.\r\n\r\nHere is a demo video on the hack\r\n[url]http://www.youtube.com/watch?v=3Hcb2oxll_E[/url]', '[1845]TMNT II - The Arcade Game Turtle Soup Mod.rar', '1.0', '2014-02-10 23:03:38', '2014-02-09 20:13:58', '24 December 2013', 1387861200, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 885, 1, 'Teenage Mutant Ninja Turtles II.nes - NOINTRO\r\nCRC32: C9FFBBDB\r\nMD5: 63D85DB88F52E9A1C3DA2E7813E5B0E1\r\nSHA-1: 40FF068D2A7BE1202D843C2A9DC1220F087A094A\r\nSHA-256: 637FA9D773CB39FCD4E55FAF46BC53F82AC9D7706F8473ADEB06E2B9E95C2414', 0, '', '', ''),
(1846, 1, 2065, 'Easy Weapons Change Hack', 2979, 'This hack adds a small but very interesting feature. In this hack, weapons switching is performed by pressing the Select button so you can play Michelangelo (true Weapon: Nun-Chucky), press the Select button and it is in the hands of Leonardo swords ... and so any of the weapons of heroes. But back to this, with the change of weapons and special moves, it should be noted, differ on the impact.', '[1846]Teenage Mutant Ninja Turtles III - Weapons Hack.rar', '1.0', '2014-02-10 23:04:11', '2014-02-09 20:46:56', '20 July 2008', 1216526400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1338, 1, 'Teenage Mutant Ninja Turtles III - The Manhattan Project.nes - NOINTRO\r\nCRC32: DBB3BC30\r\nMD5: 483695DE094F4DD49652C5BC78BDBA19\r\nSHA-1: 30B6AFB694AB5045B88F723A1ADE44575C33FB69\r\nSHA-256: D6DC27E16AFD5D2AD151C0D593908AFF9E59C9F710D2C559D5F13C856350560E', 0, '', '', ''),
(1847, 1, 873, 'Hellfire', 2956, 'Here is a hack for Batman which changes most of the enemy sprites in the game. Also the playable character sprites have been changed as well as some of the level graphics.', '[1847]Hell Fire (Batman Hack).rar', '1.0', '2014-02-10 23:04:49', '2016-07-07 19:59:03', '01 January 2000', 946702800, '', 1, 0, 0, 0, 0, 0, '1847titlescreen.png', 5, 0, 0, 990, 1, 'Batman - The Video Game (USA).nes - NOINTRO\r\nCRC32: 395569EC\r\nMD5: 2E9F52556273AA735D0E75649541D812\r\nSHA-1: 73B33E67E3C9E1116F9FCB021B10BB1171B8696A\r\nSHA-256: B309BA13D978CE2CC12BC0878886CC1560B8EACBFF55015E56AA7F3609F8CFEC', 0, '', '', ''),
(1848, 1, 2066, 'Silk 2', 2956, 'Here is a spoof hack for Silk Worm which changes the graphics in the game and gives it a war against Iraq theme. Also instead of a helicopter and a jeep, now you control a fighter jet and a tank.', '[1848]Silk 2 (Silkworm Hack).rar', '1.0', '2014-02-10 23:05:09', '2016-03-01 15:23:36', '01 January 2003', 1041397200, '', 1, 0, 0, 0, 0, 0, '1848titlescreen.png', 1, 0, 0, 708, 1, 'Silk Worm (USA).nes - NOINTRO\r\nCRC32: 8AF9B095\r\nMD5: 3322B629CC2292D4B547BBB32AB96E7D\r\nSHA-1: C414DE74911CDD8FE22E5E4FBE37CCCAD7DAD614\r\nSHA-256: 298A16C212D951FDDEDBF7F57EAB5CF96EDC645120800F81D414809CBF328D5D', 1, '', '', ''),
(1849, 1, 2067, 'Bicycle Race', 2956, 'Here is a ROM hack which converts F-1 Race from a race car driving game to one of bicycle racing!', '[1849]F-1 Race - Bicycle Race.rar', '1.0', '2014-02-10 23:05:25', '2015-06-24 11:12:10', '01 January 2001', 978325200, '', 1, 1, 0, 0, 1, 0, '1849titlescreen.png', 1, 0, 0, 1050, 1, 'F-1 Race.nes\r\nCRC32: 827DC0B9\r\nMD5: 5C7641C1ADC213454C9962EB7F307626\r\nSHA-1: C456B19B74E661BD44DD39CD04AF0D7F68D958A4\r\nSHA-256: BF56E13210CFCC1FB5A998DA355EB634939200F4F7B1A75FE46B272BCC3E0B0C', 0, '', '', ''),
(1850, 1, 1715, 'Hassle', 2956, 'Here is a hack for Front Line which changes all the characters into gun toting grenade lobbing foxes! Also the graphics have been changed and the palette changes give it a more livelier look to it than the dreary grey and dark green.', '[1850]Front Line - Hassle.rar', '1.0', '2014-02-10 23:05:55', '2015-09-27 14:20:55', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1850titlescreen.png', 5, 0, 0, 381, 1, 'Front Line (Japan).nes - NOINTRO\r\nCRC32: 44D123A4\r\nMD5: AB4E56CD24F931F526A06C22DB43F1DF\r\nSHA-1: 79C5F8D187B8FECC95CE5978F7BC7F6014341ECB\r\nSHA-256: 2AA4EE9C586079402204431E858EFEF2A1529195C35867EC62D9D4A6D83C8889', 0, '', '', ''),
(1851, 9, 729, 'New Zebes', 2980, 'Super Metroid New Zebes is a refurbish of Super Metroid.\r\nIt introduces a new game sequence, and a much stiffer challenge than what is encountered in the original game.\r\nA perfect hack for those looking for &quot;some more Metroid 3 action&quot;, but are also looking for a more formidable challenge.\r\nThe bosses in particular may frustrate you, but patience and persistence is key.\r\n\r\nBefore entering any boss room, it is a good idea to keep an extra save state handy in case you can&#039;t beat the boss, and need to go back and collect more items before trying again.', '[1851]new_zebes.zip', '2.0', '2014-02-10 23:06:57', '2014-02-10 17:41:09', '13 May 2012', 1336881600, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1188, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1852, 1, 2068, 'Dinosaur Bale', 2956, 'Here is a hack for Hogan&#039;s Alley which changes the theme from shooting criminals to shooting the dinosaurs! Don&#039;t hit the friendly animals!', '[1852]Hogans Alley - Dinosaur Bale.rar', '1.0', '2014-02-10 23:07:19', '2015-09-27 14:20:22', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1852titlescreen.png', 1, 0, 0, 453, 1, 'Hogan&#039;s Alley (World).nes - NOINTRO\r\nCRC32: 9D39585B\r\nMD5: AA78965764353F321B4BCE9221128909\r\nSHA-1: A70F09A3163B8C967C03DB8C20005C828836CC4D\r\nSHA-256: 4D03C016087976A4E334F0E23F58812517128BB8F517D7ADB6B91B360B7885C7', 0, '', '', ''),
(1853, 1, 2067, 'Boat-Race', 2956, 'Here is a ROM hack which converts the game F-1 Race into a water boat racing game!', '[1853]F-1 Race - Boat Race.rar', '1.0', '2014-02-10 23:08:28', '2014-07-09 01:07:50', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1853titlescreen.png', 1, 0, 0, 834, 1, 'F-1 Race.nes\r\nCRC32: 827DC0B9\r\nMD5: 5C7641C1ADC213454C9962EB7F307626\r\nSHA-1: C456B19B74E661BD44DD39CD04AF0D7F68D958A4\r\nSHA-256: BF56E13210CFCC1FB5A998DA355EB634939200F4F7B1A75FE46B272BCC3E0B0C', 0, '', '', ''),
(1854, 11, 2069, 'Beyond Zero Tolerance - Zero Tolerance Levels 1.1', 2976, 'MOVED 24 cards from the first Zero Tolerance for SMD. The third episode was postponed to 6 cards, but most only 80-90% due to the small size and the level of trains (in continuation - analogue elevator). Also moved to the last card of the 2nd episode of the original in the 6th level to the 2nd episode of Beyond Zero Tolerance (about 70-80%).\r\n\r\nAs a result, though not all 24 levels transferred completely, but moved most of the original. More background was added instead of the ceiling on the first level, and the player now starts the second episode in a very different place in the game + added weapons and kits (for cards or in place of elevators on the map). Also added was a new sunset used in mod-hack created Nemesis_c.', '[1854]Zero Tolerance - Beyond Zero Tolerance Levels 1-1.rar', '1.1', '2014-02-11 10:37:24', '2014-02-09 19:23:34', '15 May 2011', 1305432000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1241, 8, 'Zero Tolerance - Beyond Zero Tolerance.bin\r\nCRC32: C61ED2ED\r\nMD5: 6E89C8EB5AAE7E1ADEE3D1E8C3E4B0E3\r\nSHA-1: 663A1A6C7E25BA05232E22F102DE36C1AF2F48F8\r\nSHA-256: 1E7EDD0CD1273E15EEB7054CD95C3413F1FF4B5DB2472343C390D433328EB762', 0, '', '', ''),
(1855, 1, 2068, 'Forest Guard', 2956, 'Here is a hack for Hogan&#039;s Alley which changes all the graphics in the game to give it a different theme. The objective of the game is to shoot the poachers and hunters while avoiding to shoot the animals.', '[1855]Hogans Alley - Forest Guard.rar', '1.0', '2014-02-11 10:39:51', '2015-09-27 14:21:32', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1855titlescreen.png', 1, 0, 0, 462, 1, 'Hogan&#039;s Alley (World).nes - NOINTRO\r\nCRC32: 9D39585B\r\nMD5: AA78965764353F321B4BCE9221128909\r\nSHA-1: A70F09A3163B8C967C03DB8C20005C828836CC4D\r\nSHA-256: 4D03C016087976A4E334F0E23F58812517128BB8F517D7ADB6B91B360B7885C7', 0, '', '', ''),
(1856, 1, 2068, 'Rapid Gunnery', 2956, 'Here is a hack for Hogan&#039;s Alley which changes all the graphics in the game to give it a different theme. The objective now is instead of shooting criminals, you have to shoot the dangerous and rabid animals while avoiding the friendly ones.', '[1856]Hogans Alley - Rapid Gunnery.rar', '1.0', '2014-02-11 10:40:26', '2015-09-27 14:22:31', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1856titlescreen.png', 1, 0, 0, 421, 1, 'Hogan&#039;s Alley (World).nes - NOINTRO\r\nCRC32: 9D39585B\r\nMD5: AA78965764353F321B4BCE9221128909\r\nSHA-1: A70F09A3163B8C967C03DB8C20005C828836CC4D\r\nSHA-256: 4D03C016087976A4E334F0E23F58812517128BB8F517D7ADB6B91B360B7885C7', 0, '', '', ''),
(1857, 1, 2068, 'Shooter', 2956, 'Here is a ROM hack for Hogan&#039;s Alley which changes all the graphics in the game. Instead of shooting criminals, you need to shoot all the garden pests that appear on the screen!', '[1857]Hogans Alley - Shooter.rar', '1.0', '2014-02-11 10:40:55', '2015-09-27 14:23:15', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1857titlescreen.png', 1, 0, 0, 436, 1, 'Hogan&#039;s Alley (World).nes - NOINTRO\r\nCRC32: 9D39585B\r\nMD5: AA78965764353F321B4BCE9221128909\r\nSHA-1: A70F09A3163B8C967C03DB8C20005C828836CC4D\r\nSHA-256: 4D03C016087976A4E334F0E23F58812517128BB8F517D7ADB6B91B360B7885C7', 0, '', '', ''),
(1858, 1, 2070, 'Cobra of the Sky', 2956, 'Here is a full graphic hack for the ROM Raid on Bungeling Bay which changes all the graphics in the game. Instead of flying a helicopter you know pilot a harrier jet. Also all the landscapes have been redone to give it a more urban futuristic look.', '[1858]Raid On Bungeling Bay - Cobra of The Sky.rar', '1.0', '2014-02-11 10:42:13', '2016-03-01 14:56:28', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1858titlescreen.png', 1, 0, 0, 391, 1, 'Raid on Bungeling Bay (USA).nes - NOINTRO\r\nCRC32: B1155AE3\r\nMD5: 7728550357CC8F6BDE097627885000AC\r\nSHA-1: 31C0F267FF8246DB4C206C460CA6C99CD3390F8D\r\nSHA-256: 577CEB8C441276AEE3AEC3F86A0592C84D57E2F97675DD84B07FD06DC4A3B213', 0, '', '', ''),
(1859, 1, 2071, 'Boat Race', 2956, 'Here is a ROM hack which converts all the graphics in the original game to create a whole different experience from Road Fighter. Instead of racing cars, now you have to pilot a speedboat through a canal against other speedboats!', '[1859]Road Fighter - Boat Race.rar', '1.0', '2014-02-11 10:51:46', '2016-07-07 20:04:26', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '1859titlescreen.png', 1, 0, 0, 1097, 1, 'Road Fighter (Japan).nes - NOINTRO\r\nCRC32: F57ABBF1\r\nMD5: FA6E237E3F4C0ACD9D73E8CF73576723\r\nSHA-1: 85E5C576B5303C0819C5D91574D91D8E578296BE\r\nSHA-256: 9ECF33C44D1B1C14A9B848F43E7C4EED0E1DFCEF9F4566FEBA9A281C5632FB1A', 0, '', '', ''),
(1860, 9, 302, 'Even Gauge', 1902, 'In Final Fantasy 6, the Action Gauge is used to determine the turn of monsters and characters in battle. Unfortunately, the game engine uses different algorithms to calculate the gauge increments. Characters and monsters will use different algorithms and their turns can become unbalanced.\r\n\r\nThe patch changes the algorithm for the gauge increments. Both monsters and characters will use the same algorithm which uses the battle speed setting. It should provide a better balance between turns for characters and monsters.', '[1860]even_gauge_11d.7z', '1.1d', '2014-02-12 11:13:11', '2014-08-30 21:28:24', '12 February 2014', 1392181200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 607, 3, 'SHA1: 		ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:	Super Nintendo Entertainment System (SNES) \r\nOfficial name:	Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:	English\r\nVersion:	1.0\r\nHeader:		Yes', 0, '', '', ''),
(1861, 1, 1819, 'Darkwing Duck In Edoropolis', 2557, 'Here is a full ROM hack for Darkwing Duck. New levels, 1 new weapons, new bosses, and new graphics have been added. The language is Japanese, but you should be able to fully play the game with no issues.\r\n\r\nUPD (Dec,12,2021): In v1.1 various bugs were fixed, the original music was returned and some places on the levels were changed (it became easier to pass).\r\nThe archive contains 2 patches - &quot;Easy&quot; and &quot;Hard&quot;. In &quot;Easy&quot;-version there is no additional 4th weapon and it is not possible to collect all additional weapons and switch between them. Also, the AI of the bosses here is the same as in the original, unmodified game.', '[1861]DW In Edoropolis (v1.1).rar', '1.1', '2014-02-14 00:37:09', '2021-12-12 13:17:37', '12 December 2021', 1639285200, '', 1, 1, 1, 0, 1, 0, '', 1, 0, 1, 2773, 1, 'Darkwing Duck (USA).nes - NOINTRO\r\nCRC32: 307D0FC4\r\nMD5: 459837F4E8FCBAF29BD66ED926B6882E\r\nSHA-1: 7188D8CE3D8D2A0DCD7B10FBC23A6F84FA9C4161\r\nSHA-256: B7FFF97F34D7142765685C6505AD54285CFD7E847E6943BC53E432C4F25FA49C', 0, '', '', ''),
(1863, 11, 2075, 'Dune Razor Missions', 2986, 'Dune Razor Missions is a hack which gives you 5 new campaigns to play. It also has new balance, new units, new types of terrain, additional controls etc.', '[1863]dune_razor_missions.zip', 'R82 V23', '2014-02-14 09:39:25', '2024-04-15 10:44:11', '14 April 2024', 1713052800, '1863readme.txt', 1, 1, 1, 1, 1, 0, '1863titlescreen.png', 1, 0, 0, 4356, 8, 'Dune - The Battle for Arrakis (USA).md - NOINTRO\r\nCRC32: 4DEA40BA\r\nMD5: D4DF66F77D52718798EC07D350D3A3CD\r\nSHA-1: 0F7C1C130CB39ABC97F57545933E1EF6C481783D\r\nSHA-256: B1BBE73186E0902FA8B2DB0F227BF306E3D6A80FE592F927D1AA9D60C0F335BA', 0, '', '', ''),
(1864, 11, 2075, 'Dune - Rebuild', 2797, 'Here is a sample hack for DUNE which gives you two new houses to play as, the Fremen House &amp; the Sardaukar House. Also, new units have been added to use in gameplay, and some AI tweaks have been made. \r\nAlso increased global units (from 77 to 102) and buildings (from 70 to 125) limits, and reduce slowdowns.\r\nFixed some bugs, improved control (added X_Y_Z_Mode actions), slightly tweaked balance.\r\n\r\nThis hack used with dunehack-builder and mission editor as a base for creating new campaigns. The Fremen and Sardaukar campaigns example based on Atreides and Harkonnens campaigns.\r\nFully new campaigns for all five houses you can find in &quot;Dune - Razor Missions&quot;.', '[1864]DuneHack_10Apr19_R82b_Eng.7z', '10Apr19_R8', '2014-02-14 09:40:20', '2020-02-23 08:15:57', '10 April 2019', 1554868800, '', 1, 0, 1, 0, 1, 0, '1864titlescreen.png', 1, 0, 0, 2939, 8, 'Dune - The Battle for Arrakis (USA).md - NOINTRO\r\nCRC32: 4DEA40BA\r\nMD5: D4DF66F77D52718798EC07D350D3A3CD\r\nSHA-1: 0F7C1C130CB39ABC97F57545933E1EF6C481783D\r\nSHA-256: B1BBE73186E0902FA8B2DB0F227BF306E3D6A80FE592F927D1AA9D60C0F335BA', 0, '', '', ''),
(1865, 9, 714, 'Living on the Edge', 2987, 'Here is a kaizo hack for Super Mario World which is geared towards very skilled SMW players. This is not for the weak of heart!', '[1865]Living on the Edge (2011)(SoulJester726)[hack].rar', 'Final', '2014-02-14 09:40:47', '2014-08-14 04:08:44', '02 September 2011', 1314936000, '', 1, 0, 1, 0, 0, 0, '1865titlescreen.png', 1, 0, 0, 793, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1866, 9, 714, 'Variety of Chance', 2721, 'Play as Marin in a whole new adventure to claim the lost Yokai Eclair! All the graphics have been redone, music has been replaced, and levels too!', '[1866]SWM - Variety of Chance v1-3 (2013)(SuperWiiDude)[hack].rar', '1.3', '2014-02-14 20:44:29', '2014-02-14 01:33:01', '09 November 2013', 1383973200, '', 1, 0, 1, 0, 0, 0, '1866titlescreen.png', 1, 0, 0, 1579, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1867, 9, 714, 'Super Puzzle World 3', 2989, 'Here is a kaizo hack for Super Mario World which adds many challenges and puzzles that test your skills in Super Mario World.', '[1867]SMW - Super Puzzle World 3 v1-6 (2010)(LeChuck)[hack].rar', '1.6', '2014-02-15 01:49:27', '2014-02-14 01:56:11', '01 December 2010', 1291179600, '', 1, 0, 1, 1, 0, 0, '1867titlescreen.png', 1, 0, 0, 1745, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1868, 9, 714, 'Super Puzzle World 2', 2989, 'Here is a kaizo hack for Super Mario World which adds many challenges and puzzles that test your skills in Super Mario World.', '[1868]SMW - Super Puzzle World 2 v1-05 (2008)(LeChuck)[hack].rar', '1.05', '2014-02-15 01:50:06', '2014-02-14 02:00:26', '01 January 2008', 1199163600, '', 1, 0, 1, 1, 0, 0, '1868titlescreen.png', 1, 0, 0, 1404, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1869, 9, 714, 'Super Puzzle World', 2989, 'Here is a kaizo hack for Super Mario World which adds many challenges and puzzles that test your skills in Super Mario World.', '[1869]SMW - Super Puzzle World v1-1 (2008)(LeChuck)[hack].rar', '1.1', '2014-02-15 01:50:19', '2014-02-14 02:05:54', '01 January 2008', 1199163600, '', 1, 0, 1, 1, 0, 0, '1869titlescreen.png', 1, 0, 0, 1924, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1870, 9, 714, 'Pit of Keys', 2987, 'Here is a kaizo hack for Super Mario World where you have to escape the pit of keys! Brace yourself!', '[1870]SMW - Pit of Keys v1-1 (2010)(SoulJester726)[hack].rar', '1.1', '2014-02-15 01:51:56', '2014-02-14 02:16:41', '01 January 2010', 1262322000, '', 1, 1, 1, 1, 0, 0, '1870titlescreen.png', 1, 0, 0, 839, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1871, 9, 714, 'Pit of Despair', 2990, 'Here is a kaizo hack for Super Mario World where you have to escape the pit of despair! Can you escape?', '[1871]SMW - Pit of Despair v1-1 (2009)(Moltov)[hack].rar', '1.1', '2014-02-15 01:52:12', '2014-02-14 02:23:16', '01 January 2010', 1262322000, '', 1, 0, 1, 1, 0, 0, '1871titlescreen.png', 1, 0, 0, 928, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1872, 9, 714, 'Pit of Death', 2990, 'Here is a kaizo hack for Super Mario World where you have to escape the pit of death! Can you escape?', '[1872]SMW - Pit of Death (2009)(Moltov)[hack].rar', 'Final', '2014-02-15 01:52:44', '2014-02-14 02:27:40', '01 January 2009', 1230786000, '', 1, 0, 1, 1, 0, 0, '1872titlescreen.png', 1, 0, 0, 1172, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1873, 1, 709, 'Super Luigi Bros.', 2991, 'This hack was created to celebrate the entire year of Luigi.\r\n\r\nIt was intended to be released on the last day of the Year of Luigi and created well in advance, but poor Luigi was pipped to the post again by himself this time, when Nintendo announced his upcoming game in NES Remix 2.\r\n\r\nThis hack is different to Nintendo&#039;s recently announced Super Luigi Bros.  Luigi will not jump higher than he originally felt like and he will not traverse the stages in reverse.\r\n\r\nAll coin blocks now bear a commemorative 30th anniversary badge and Player Two is adorned in classic Luigi&#039;s blue overalls.  The title screen is also slightly different.\r\n\r\nDespite Luigi&#039;s best efforts, picking up a power flower will still attribute fire Mario&#039;s palette.  \r\n\r\nAnything else would look odd.  \r\n\r\nBesides Mario has to sneak in there somehow.', '[1873]Super Luigi Bros.zip', '1.11', '2014-02-15 01:54:07', '2014-02-14 23:32:56', '13 February 2013', 1360731600, '', 1, 0, 0, 1, 0, 0, '1873titlescreen.png', 5, 0, 0, 3714, 1, 'Super Mario Bros. (JU) [!].nes\r\nCRC32: 3337ec46.', 0, '', '', ''),
(1874, 9, 727, 'JonBound - Dark Future', 2992, 'JonBound: Dark Future is one of the first full-length EarthBound hacks released. While simplistic by today&#039;s standards, JonBound was done before the days of map and compressed graphics editing and was revolutionary for its time. It was also pretty much made up on the spot, with no real plan - just an accumulation of random ideas and plot threads gleaned from a forum topic, and tied together with minty dental floss. It generally follows the EarthBound story line (if not the plot) in a new scenario with new characters and enemies.', '[1874]Earthbound - JonBound - Dark Future v2 (2001)(Blue Antoid)[hack].rar', '2.0', '2014-02-15 02:03:14', '2014-02-14 17:43:26', '01 January 2001', 978325200, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 2050, 4, 'Earthbound (U) [!].smc - NOINTRO\r\nCRC32: B0FF3B35\r\nMD5: 644617EACDFC9E4FD5C39F39A206671E\r\nSHA-1: 697764088DF9BC0264A5F61E4BBB0BA7BD46E0ED\r\nSHA-256: E6B1B92D578F9A7587E38E39CA010DAFADC7647648BF8DF29A16958A65408608', 0, '', '', ''),
(1875, 9, 727, 'Quest Of Hat', 2993, 'A mini-sequel to EarthBound, starring Mr. Saturn and Jeff. Short but sweet, Hat Quest is one of the most advanced hacks released to date. It&#039;s also the first finalized hack to make liberal use of map editing, advanced event-based changes, and a bevy of other recent discoveries. This game was made with classic puzzle adventure games in mind, so expect a lot of old-school LucasArts-style action.', '[1875]Quest of Hat v0909.rar', '0.9.0.9', '2014-02-15 02:04:02', '2014-02-14 21:05:34', '01 January 2005', 1104555600, '', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 2506, 4, 'Earthbound (U) [!].smc - NOINTRO\r\nCRC32: B0FF3B35\r\nMD5: 644617EACDFC9E4FD5C39F39A206671E\r\nSHA-1: 697764088DF9BC0264A5F61E4BBB0BA7BD46E0ED\r\nSHA-256: E6B1B92D578F9A7587E38E39CA010DAFADC7647648BF8DF29A16958A65408608', 0, '', '', ''),
(1876, 9, 727, 'Hallow&#039;s End', 2994, 'Hallow&#039;s End is an intriguing romp through a Costume Quest-esque Halloween world filled with danger...and candy. Can you help Sally, Clyde, and Craig solve the problems in this strange world before school starts in the morning? Complete with new maps, enemies, items, and even music, this is one Halloween you won&#039;t soon forget!', '[1876]HallowsEndv1.04b.zip', '1.04b', '2014-02-15 02:04:45', '2014-02-21 18:11:33', '12 February 2014', 1392181200, '1876readme.txt', 1, 1, 1, 1, 0, 0, '', 1, 0, 1, 7549, 4, 'Earthbound (U) [!].smc - NOINTRO\r\nCRC32: 9DDC6566\r\nMD5: 3BDC7E94CF186A823C25499AA104A0F9\r\nSHA-1: 11FC5D5BC7BBAF48C53A4E942E1A7E8D39C6BCAE\r\nSHA-256: F1497B12A9CA7275F8A6C48479E03E12395C8DF70EB9D75B827E42D7614C97C7', 0, '', '', ''),
(1877, 1, 977, 'AJ Blaster Master', 2995, 'This is a modified version of Blaster Master which took about 2 months to complete. Only the level layout and some palettes have been changed. The rest of the game (Bosses, Graphics, Power-Ups, Enemies, Upgrades) have not been altered or changed in any way. Hope you enjoy the game!', '[1877]Blaster Master - AJ Blaster Master (1-1).rar', '1.1', '2014-02-15 02:07:52', '2014-02-15 02:13:25', '12 February 2014', 1392181200, '1877readme.txt', 1, 0, 1, 0, 0, 0, '1877titlescreen.png', 1, 0, 0, 837, 1, 'Blaster Master (USA).nes - NOINTRO\r\nCRC32: 52BCF64A\r\nMD5: 9C96408F7A7AA0DA2C3B723759699506\r\nSHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nSHA-256: CE7B1CC6BA10E3163781BBFD2F00A8E50FA68529B915C7818E04B126EED862FD', 0, '', '', ''),
(1878, 9, 714, 'Toby&#039;s Masochistic Adventure', 2996, 'Here is a kaizo hack for Super Mario World where you play as Toby in a polluted infested land. Can you make it though all the tough levels and survive?', '[1878]SMW - Tobys Masochistic Adventure (2009)(MetalBenderJem)[hack].rar', '1.0', '2014-02-15 02:08:23', '2014-02-14 01:47:57', '28 November 2010', 1290920400, '', 1, 0, 1, 1, 0, 0, '1878titlescreen.png', 1, 0, 0, 754, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1879, 9, 727, 'Holiday Hex', 2993, 'Winner of the 2012 Holiday Funfest, Holiday Hex is a fun little hack where you play as Tina and Kyle, two kids who find themselves trapped in a time loop similar to that movie &quot;Groundhog Day&quot; , Christmas Eve is repeating itself over and over, and at this rate the kids will never get their presents! Now, it&#039;s up to Tina and Kyle to save Christmas in this collaborative effort between two of the greatest minds in PK Hack.', '[1879]HolidayHex1.0.1.zip', '1.0.1', '2014-02-15 11:32:19', '2014-03-03 00:26:50', '28 June 2013', 1372392000, '1879readme.txt', 1, 1, 1, 1, 0, 0, '1879titlescreen.png', 1, 0, 0, 2865, 4, 'Earthbound (U) [!].smc - NOINTRO\r\nCRC32: 1A2285CE\r\nMD5: A97940FD58AB013C88B6CBF9C23EE586\r\nSHA-1: 752F5114F784FAD1CA05897EACA7AD82DF8070A9\r\nSHA-256: 03026C888561D5F4944DD4B291BF8096A6D7D1A4D97DD6941363813808F2AC88', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1880, 9, 727, 'Hyperbound', 2997, 'HyperBound is a game hack project that follows the trials and tribulations of an unnamed amnesiac, who is thrust into a world that is completely unknown to him. Playing with the affordances of the Super Nintendo game EarthBound, HyperBound explores ideas associated with videogames such as non-linear narratives and spacial storytelling.\r\n\r\nThe hack’s core game-play mechanic is the use of glitches as a metaphor for the deterioration of memory, with one of the central trials of the game’s story takes place inside the protagonist’s mind. Failing this challenge causes the game world to crumble in a videogame-like way: garbage blocks muck up the screen, dialogue becomes scrambled, and some of the hack’s content can even become completely inaccessible.\r\n\r\nHyperBound was featured in Auntie Pixelante’s book, Rise of the Video Game Zinesters, the 2007 Axis New Media Festival, and the second annual Toronto Nuit Blanche Festival.', '[1880]Earthbound - HyperBound v2 (2007)(Michael Iantorno)[hack].rar', '2.0', '2014-02-15 11:32:46', '2023-06-14 18:44:36', '14 February 2014', 1392354000, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 2451, 4, 'Earthbound (U) [!].smc - NOINTRO\r\nCRC32: B0FF3B35\r\nMD5: 644617EACDFC9E4FD5C39F39A206671E\r\nSHA-1: 697764088DF9BC0264A5F61E4BBB0BA7BD46E0ED\r\nSHA-256: E6B1B92D578F9A7587E38E39CA010DAFADC7647648BF8DF29A16958A65408608', 0, '', '', ''),
(1881, 9, 727, 'Mother 2.5: The Giftman Chronicles', 2998, 'Trouble strikes on the eve of EB No Matsuri! Ness and his friends must team up to save the world from an evil menace that would destroy the holiday spirit and do away with strawberry tofu forever! :O This hack was the winning entry of the 2003 Hexmas Hackfest, and as such it&#039;s full of EarthBoundy, Christmassy goodness. Makes you hungry for candy canes and kicking Elves. :D', '[1881]Earthbound - Mother 2-5 - The Giftman Chronicles(2003)(EB Girl)[hack].rar', '2.5', '2014-02-15 11:33:15', '2014-02-15 02:49:18', '01 January 2003', 1041397200, '', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 3023, 4, 'Earthbound (U) [!].smc - NOINTRO\r\nCRC32: B0FF3B35\r\nMD5: 644617EACDFC9E4FD5C39F39A206671E\r\nSHA-1: 697764088DF9BC0264A5F61E4BBB0BA7BD46E0ED\r\nSHA-256: E6B1B92D578F9A7587E38E39CA010DAFADC7647648BF8DF29A16958A65408608', 0, '', '', ''),
(1883, 9, 714, 'Bib&#039;s Adventure 2 - Bib on Mars', 2990, 'Bib crashed on Mars and as usual, all the aliens want Bib dead! Bib must return to his house before they all kill him but he still smiles...\r\n\r\nHere is a kaizo ROM hack for Super Mario World where you play as Bib making your way through abnormally difficult stages to reach the end.', '[1883]Bibs Adventure 2 - Bib on Mars (2010)(Moltov)[hack].rar', 'Final', '2014-02-15 11:35:31', '2014-02-15 03:49:02', '01 January 2010', 1262322000, '', 1, 0, 1, 1, 1, 0, '1883titlescreen.png', 1, 0, 0, 739, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1884, 9, 727, 'EarthBound: Tenth Anniversary Edition', 2999, 'This hack was made for EB Funktastic Gameplay in the summer of 2005. It commemorates ten years of EarthBoundy goodness with a rockin&#039; Starmen.Net party in Onett&#039;s Town Hall. Chill with Reid, Tomato, and a bunch of other wacky SM.Netters as you investigate undercurrents of intrigue and sidequestyness!', '[1884]EarthBound - 10th Anniversary Celebration.rar', '1.1', '2014-02-15 11:36:10', '2014-02-15 04:02:11', '01 January 2005', 1104555600, '', 1, 0, 1, 1, 0, 0, '1884titlescreen.png', 1, 0, 0, 2391, 4, 'Earthbound (U) [!].smc - NOINTRO\r\nCRC32: B0FF3B35\r\nMD5: 644617EACDFC9E4FD5C39F39A206671E\r\nSHA-1: 697764088DF9BC0264A5F61E4BBB0BA7BD46E0ED\r\nSHA-256: E6B1B92D578F9A7587E38E39CA010DAFADC7647648BF8DF29A16958A65408608', 0, '', '', ''),
(1885, 9, 714, 'Item Abuse', 3000, 'Welcome to a land where anything you can use is your only hope! With limited amounts of knowledge and skill, welcome to item abuse land!!!\r\n\r\nHere is a kaizo hack for Super Mario World which incorporates ridiculous difficulty into the game. Using items to keep you afloat and help you carry yourself throughout is a requirement!', '[1885]Item Abuse v1-7 (2009)(Penangbenny)[hack].rar', '1.7', '2014-02-15 15:15:50', '2014-02-15 04:15:08', '01 January 2009', 1230786000, '', 1, 0, 1, 1, 0, 0, '1885titlescreen.png', 1, 0, 0, 2787, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1886, 9, 714, 'Item Abuse 2', 3000, 'Welcome to the return of the abuse in Item Abuse 2! Beyond this lies more items, glitches, and tricks you must use to succeed!!!\r\n\r\nHere is a kaizo hack for Super Mario World which incorporates ridiculous difficulty into the game. Using items to keep you afloat and help you carry yourself throughout is a requirement!', '[1886]SMW - Item Abuse 2 v1 (2012)(Penangbenny)[hack].rar', '1.0', '2014-02-15 15:16:18', '2014-02-15 04:29:16', '01 January 2012', 1325394000, '', 1, 0, 1, 1, 0, 0, '1886titlescreen.png', 1, 0, 0, 1933, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1887, 9, 714, 'Kaizo Mario World 1', 3001, 'Here is part one of Kaizo Mario World.\r\n\r\nPlease abandon all dreams ye who enter here.\r\n\r\nKaizo Mario is a rom hack of Super Mario World created by T. Takemoto, an unknown Japanese rom hacker. It was made to split your eyes out and make you cry. The game includes difficult, precision jumps; multiple obstacles at once; and many, many nasty traps along the way.\r\n\r\nKaizo Mario is reliant on skill, patience, and sanity. If you aren&#039;t dying every fifteen seconds you are probably cheating. If you don&#039;t get nightmares of chompers after playing the game you didn&#039;t beat the first level. If you like finding invisible coin blocks you won&#039;t after playing the game; you will swear even if you find one that helps you. If you find a mushroom-don&#039;t feel lucky-it will be lost soon thereafter. Nothing will spare you, the game will spit on you as if you were nothing but asphalt.\r\n\r\nIf you have the courage to play the game it is available in the downloads link. If you would like to know all the traps (that are going to kill you anyway) in the game, click on the walkthrough link. If you would like to be spared the pain of playing the game, then click on the videos link. Last, but not least, if you have questions take a quick look at the FAQ.', '[1887]Kaizo Mario World v1 (2007)(Takemoto)[hack].rar', '1.0', '2014-02-15 15:16:43', '2023-05-01 23:06:34', '01 January 2007', 1167627600, '', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 26282, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1888, 9, 714, 'Kaizo Mario World 2', 3001, 'Here is part two of Kaizo Mario World.\r\n\r\nPlease abandon all dreams ye who enter here.\r\n\r\nKaizo Mario is a rom hack of Super Mario World created by T. Takemoto, an unknown Japanese rom hacker. It was made to split your eyes out and make you cry. The game includes difficult, precision jumps; multiple obstacles at once; and many, many nasty traps along the way.\r\n\r\nKaizo Mario is reliant on skill, patience, and sanity. If you aren&#039;t dying every fifteen seconds you are probably cheating. If you don&#039;t get nightmares of chompers after playing the game you didn&#039;t beat the first level. If you like finding invisible coin blocks you won&#039;t after playing the game; you will swear even if you find one that helps you. If you find a mushroom-don&#039;t feel lucky-it will be lost soon thereafter. Nothing will spare you, the game will spit on you as if you were nothing but asphalt.\r\n\r\nIf you have the courage to play the game it is available in the downloads link. If you would like to know all the traps (that are going to kill you anyway) in the game, click on the walkthrough link. If you would like to be spared the pain of playing the game, then click on the videos link. Last, but not least, if you have questions take a quick look at the FAQ.', '[1888]SMW - Kaizo Mario World 2 v2 (2007)(Takemoto)[hack].rar', '2.0', '2014-02-15 22:28:36', '2014-02-15 17:45:30', '01 January 2007', 1167627600, '', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 7492, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1889, 9, 714, 'Kaizo Mario World 3', 3001, 'Here is part three of Kaizo Mario World.\r\n\r\nPlease abandon all dreams ye who enter here.\r\n\r\nKaizo Mario is a rom hack of Super Mario World created by T. Takemoto, an unknown Japanese rom hacker. It was made to split your eyes out and make you cry. The game includes difficult, precision jumps; multiple obstacles at once; and many, many nasty traps along the way.\r\n\r\nKaizo Mario is reliant on skill, patience, and sanity. If you aren&#039;t dying every fifteen seconds you are probably cheating. If you don&#039;t get nightmares of chompers after playing the game you didn&#039;t beat the first level. If you like finding invisible coin blocks you won&#039;t after playing the game; you will swear even if you find one that helps you. If you find a mushroom-don&#039;t feel lucky-it will be lost soon thereafter. Nothing will spare you, the game will spit on you as if you were nothing but asphalt.\r\n\r\nIf you have the courage to play the game it is available in the downloads link. If you would like to know all the traps (that are going to kill you anyway) in the game, click on the walkthrough link. If you would like to be spared the pain of playing the game, then click on the videos link. Last, but not least, if you have questions take a quick look at the FAQ.', '[1889]SMW - Kaizo Mario World 3 v3-1 (2012)(Takemoto)[hack].rar', '3.1', '2014-02-15 22:29:46', '2014-02-15 17:52:26', '01 January 2012', 1325394000, '', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 11937, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1890, 9, 714, 'Kaizo Ship', 3002, 'Here is a kaizo level hack for Super Mario World which tests the use of nontrivial exploits and game-play to get through the tough game.', '[1890]SMW - Kaizo Ship (2013)(Miguel20)[hack].rar', 'Final', '2014-02-15 23:24:25', '2014-02-15 18:01:03', '01 January 2012', 1325394000, '', 1, 1, 1, 1, 0, 0, '1890titlescreen.png', 1, 0, 0, 975, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1891, 9, 714, 'Moltov Mario World', 2990, 'Here is another kaizo hack from Moltov which will either satisfy your need for a challenging Super Mario World or will have you pulling out your hair!', '[1891]SMW - Moltov Mario World (2010)(Moltov)[hack].rar', 'Final', '2014-02-16 01:56:38', '2014-02-15 18:18:56', '01 January 2010', 1262322000, '', 0, 0, 1, 1, 0, 0, '1891titlescreen.png', 1, 0, 0, 5790, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1892, 9, 714, 'Super Mario 2D Land', 2705, 'Here is a full ROM hack for Super Mario World which was entered for the C3 contest on the SMWCentral site.\r\n\r\nLength: 	87 exit(s)\r\nDifficulty: 	Normal \r\n\r\nStory:\r\n\r\nHelp Me Mario!\r\n\r\nI am trapped in Bowser&#039;s Castle.\r\nBowser is even more dangerous this time.\r\n\r\nHe has hire his troops and this time Bowser has been helped by Captain K. Rool. He has sent his powerful enemies against you Mario!\r\n\r\nCan Mario save the Princess and defeat Bowser and his army?\r\n\r\nGood Luck &amp; Have Fun!!!!!!!!!!!!', '[1892]SMW - Super Mario 2D Land v13-12 (2013)(Alex No)[hack].rar', '13.12', '2014-02-16 01:57:53', '2014-02-15 18:39:33', '13 December 2013', 1386910800, '', 1, 1, 1, 1, 1, 1, '1892titlescreen.png', 1, 0, 0, 7085, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1893, 9, 714, 'Super Mario Bros. - The Lost Levels 2', 3004, 'This hack is based on the game call Super Mario Bros Special which was release in Japan only. This game was created by Hudson Soft with Nintendo. I updated that it used 16 bit graphics.', '[1893]Lost Levels 2.zip', '1.0', '2014-02-16 02:03:22', '2017-11-11 08:58:24', '11 April 2017', 1491883200, '1893readme.txt', 1, 1, 1, 1, 0, 1, '1893titlescreen.png', 1, 0, 0, 2763, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1894, 9, 714, 'Super Mario Bros. 2 - Dream Courses', 2705, 'Here is a full ROM hack for Super Mario World which is based off the Super Mario Bros. 2 NES game! Everything has been redone to give it the resemblance of the classic for the 8-bit system!', '[1894]Super Mario Bros 2 - Dream Courses v1-1 (2011)(Alex No)[hack].rar', '1.1', '2014-02-16 02:17:34', '2020-10-17 19:37:54', '24 October 2011', 1319428800, '', 1, 1, 1, 1, 1, 1, '1894titlescreen.png', 1, 0, 0, 2484, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1895, 9, 714, 'Super Mario Bros. 2 Deluxe', 856, 'Here is a full ROM hack for Super Mario World where you return to the world of Sub-Con to rescue the subcons and the princess from Bowser! All the graphics and levels have been changed and the game looks a lot like the original Super Mario Bros.2 title but with enhancements.', '[1895]SMW - Super Mario Bros 2 - Deluxe v1 (2006)(SSM)[hack].rar', '1.1', '2014-02-16 13:13:18', '2014-02-15 19:21:24', '01 January 2011', 1293858000, '', 1, 0, 1, 1, 1, 1, '1895titlescreen.png', 1, 0, 0, 9910, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1896, 1, 2077, 'Ghosts&#039;n Goblins - All Hallows Eve', 3005, 'Here is a hack for Ghosts&#039;N Goblins for the NES system which changes the level layouts and adds some difficulty to the game.', '[1896]GhostsN Goblins - All Hallows Eve.rar', '1.0', '2014-02-16 14:28:31', '2014-02-15 19:38:04', '30 October 2001', 1004418000, '', 0, 0, 1, 0, 0, 0, '1896titlescreen.png', 1, 0, 0, 1198, 1, 'Ghosts&#039;n Goblins (USA).nes - NOINTRO\r\nCRC32: 87ED54AA\r\nMD5: 6DD3872FFF67B4F324A740AA87AC2B93\r\nSHA-1: 8DE81D363E11CECB570A9D18237F7B56B2B659DB\r\nSHA-256: FBD02D2C92B623E23B08CD56C4A1960CBE2D3A24314A7A086A9E5688E1DECD08', 0, '', '', ''),
(1898, 10, 2078, 'Pokemon - Advanced Adventure', 3006, '- Story &amp; General plot summary.\r\n\r\nYou are the child of the poorest family in town. You have no friends and you are bullied constantly due to your economic status. Though you are poor and have no hope of every becoming a Pokemon trainer, you still dream about it.\r\n\r\nOne morning you wake up, and surprisingly the Pokemon professor wants to see you. Apparently, his grandson suddenly took a change of events in his life and has taken over the Pokemon Headquarters. You are told to stop him and his 8 subordinates across the region. You will quest to stop the unjust ruler by defeating his 8 subordinates, the 8 genetically modified tyrant pokemon running wild in towns and infiltrating the Pokemon Headquarters.\r\n\r\nWhat lies ahead in your adventure, download the game and find out!\r\n\r\n- Project Overview &amp; Some general information.\r\n\r\nThis hack was created the author felt as if the original Pokemon series was lacking something. It seemed as if all the games were technically the same, with no real storyline. You just battle, obtain badges, and become the pokemon league champion. The same boring routine became old and there was potential to create a game that was more appealing to the player. This was done through the story line. The story line still somewhat sticks to the original to give a sense of comfort to the player, but at the same time, is unique in a way that draws the player to want to continue playing.\r\n\r\n\r\n- Game Features\r\n\r\n- New Region - Entirely new region for you to explore!\r\n- All Pokémon - All Pokemon are catchable, excluding some legendaries.\r\n- No Trade Evolutions - Pokemon who originally evolve through trades, will do so otherwise.\r\n- Starter Custom Moveset - Your starter pokemon has a custom moveset!\r\n- New Storyline - A new and exciting storyline to keep you entertained.\r\n- No HM&#039;s - Only Surf and Fly are used in this hackrom.\r\n- All TM&#039;s Obtainable- All TM&#039;s can be found in the game.\r\n- New Hero - Enjoy playing game as Ash Ketchum and Misty (see credits).\r\n- Final Version 2013 is 99.9% Complete - Whole game has been completely revamped!\r\n- New Pokemon Sprites - Capture 8 genetically modified pokemon with new sprites, movesets and typings!\r\n- 5th Generation Pokemon - Be able to acquire a select amount of 5th gen pokemon throughout the storyline of the game!\r\n- New TileSets - Be amazed by the graphical updates as Pokemon Advanced Adventure has custom made tilesets!\r\n- After Game Storyline - Battle against the Gods in order to save the earth!', '[1898]Pokemon - Advanced Adventure (2013)(Dbzmay)[hack].rar', '2013', '2014-02-16 14:34:58', '2014-02-15 20:06:42', '10 August 2013', 1376107200, '', 1, 0, 1, 1, 1, 1, '1898titlescreen.png', 1, 0, 0, 77845, 1, 'Pokemon - Leaf Green Version (U).gba\r\nCRC32: D69C96CC\r\nMD5: 612CA9473451FA42B51D1711031ED5F6\r\nSHA-1: 574FA542FFEBB14BE69902D1D36F1EC0A4AFD71E\r\nSHA-256: 78D310D557CEEBC593BD393ACC52D1B19A8F023FEC40BC200E6063880D8531FC', 0, '', '', ''),
(1899, 10, 1072, 'Pokemon - Dark Rising', 3007, 'Here is a full hack for Pokemon - FireRed which won some awards in 2012 on Pokecommunity.com\r\n\r\nThe Story begins in a dream. A Pokemon suddenly appears\r\nand chooses you, a young boy/girl, to save not only it, but the world itself.\r\n\r\nYou awake asking yourself questions. Deciding to ignore the dream for now, you step out into your home town known as Fells in the Core Region. Your best friend, who also had the same dream, stops you at the front door to inform you of an emergency message from the town&#039;s Professor. When you encounter the professor, he quickly informs you of the disasters and climate changes occurring all over the Core Region. His workers in panic, he asks you to visit the delivery station and pick up a package for him from Prof.Oak. As you set out on this simple task, you encounter a mysterious girl who appears to know knowledge of the dream you&#039;ve had about a creature name DARUGIS. After receiving the package, a powerful pokemon is within you and your friend, Pete, sight. Eager to test your early skills against a powerful pokemon, you quickly engage in a battle with it. The pokemon uses it&#039;s powerful winds, easily defeating your pokemon and knocking you out in the process. After awakening in your room, you see Pete and your mother patiently waiting for your recovery. You soon begin to realize this is the start of a journey into many mysteries and powerful pokemon you can&#039;t wait to challenge.\r\n\r\nFeatures:\r\n\r\n\r\n386 Pokemon from regions Kanto, Johto, Hoenn, Sinnoh, &amp; Unova, all appear.\r\n\r\n\r\nThere&#039;s 8 badges. Each gym leader will have his/her own signature Pokemon that is not obtainable in the hack.\r\n\r\n\r\nAll Original Characters &amp; Trainers, including some fan favorites from the anime such as: Ash Ketchum, Misty, &amp; Brock\r\n\r\n\r\nAside from the anime favorites, Yami Yugi from the YUGIOH Series will also have a short apperance in the hack as a Gym Leader.\r\nThere will be newer generation moves. Some to note are Shadow Claw, Roost, Scald, &amp; plenty more.\r\nDW Abilities (Yes that includes the overused fan favorites of Drizzle Poliwag, Drought Vulpix, &amp; Speed Boost Torchic.)\r\nAll Pokemon will learn some of their best egg moves from gen 3-5 by level up instead of breeding. (Serebii.net Pokedex was used for this information.)\r\nInside every pokemon center, there&#039;s a Nurse Joy &amp; Doctor Roy. Doctor Roy will be the one to heal your POKEMON. Nurse Joy will be next to him and challenge you to a double battle along side Doctor Roy. This is helpful for exp points.', '[1899]DarkRising.rar', '1.0', '2014-02-16 14:35:56', '2014-02-15 23:08:11', '02 April 2013', 1364875200, '', 1, 0, 1, 1, 1, 1, '1899titlescreen.png', 1, 0, 0, 166897, 1, 'Pokemon - Fire Red Version (USA, Europe) .gba - NOINTRO\r\nCRC32: 84EE4776\r\nMD5: 51901A6E40661B3914AA333C802E24E8\r\nSHA-1: DD5945DB9B930750CB39D00C84DA8571FEEBF417\r\nSHA-256: 729041B940AFE031302D630FDBE57C0C145F3F7B6D9B8ECA5E98678D0CA4D059', 0, '', '', ''),
(1900, 10, 1072, 'Pokemon - Fuligin', 3008, 'You are a young boy or girl who lives with your mom and brother in the small town of ALORA. Professor Oak has a lab there and the story starts basically just like the original fire red with getting your first pokemon and pokedex and so on. You soon find that your brother is involved with team rocket and drags you into trouble as well. He later convinces you to join them because, hey, they&#039;re not so bad... You must then work your way up through through the ranks and eventually lead team rocket. In the meantime, a couple of pokemon bent on world domination run wild and terrorize the population.\r\n\r\nFEATURES\r\n\r\n- All Pokemon from the first 3 gens are available\r\n- Don&#039;t need to trade to evolve any Pokemon\r\n- Play on the side of team rocket\r\n- New gym leaders and elite 4\r\n- Gradually increasing difficulty\r\n- Roughly 30 hours of gameplay\r\n\r\nBUGS\r\n\r\n- Inside caves and buildings the map won&#039;t show where you are correctly.\r\n- If you give your brother a name that isn&#039;t on the list it messes up his color palette just for the one screen when it goes back to his sprite.', '[1900]Pokemon - Fuligin.rar', 'Final', '2014-02-16 14:36:42', '2014-02-15 23:23:27', '01 December 2013', 1385874000, '', 1, 0, 1, 1, 1, 1, '1900titlescreen.png', 1, 0, 0, 17611, 1, 'Pokemon - Fire Red Version (USA, Europe) .gba - NOINTRO\r\nCRC32: 84EE4776\r\nMD5: 51901A6E40661B3914AA333C802E24E8\r\nSHA-1: DD5945DB9B930750CB39D00C84DA8571FEEBF417\r\nSHA-256: 729041B940AFE031302D630FDBE57C0C145F3F7B6D9B8ECA5E98678D0CA4D059', 0, '', '', ''),
(1901, 10, 1072, 'Pokemon - Liquid Crystal Version', 3009, 'Liquid Crystal is a ROM Hack developed for the GameBoy Advanced system using FireRed as the base. It’s a complete Pokémon Crystal Remake of the the GameBoy Color classic. The story is the same as the Original Crystal with a load of extra events and even a brand new region to explore.\r\n\r\nPokémon: Liquid Crystal has a wide range of awesome features for you to enjoy. This is what we think are the top ones.\r\n\r\n-Day &amp; Night\r\n\r\nExperience Real Time events and Visuals with the Day &amp; Night system in Pokémon: Liquid Crystal! Travel through 5 different times including Morning, Day, Sunset, Evening and Night! Just just as you would expect from a Pokémon Crystal Remake, the sun goes down and comes up again based on Real Time. Weekly events happening all over, with certain things happening every day in the game! When it goes dark in the real world, the sun goes down in Pokémon: Liquid Crystal.\r\n\r\n-Relive Johto &amp; Kanto\r\n\r\nRelive the adventures of the Johto &amp; Kanto regions with glorious Graphics and Music, and even some new faces! Experience a nostalgia attack like never before as you travel through the Routes and Towns of one of the best Pokémon regions ever created.\r\n\r\n-Experience The Orange Islands\r\n\r\nTake part in a completely new story line on the never before seen Orange Islands region! After the events of Johto &amp; Kanto, Zane goes out of control in the Orange Islands. Play through a new chapter in the story and unlock some of the deepest secrets.\r\n\r\n-Updated Graphics &amp; Maps\r\n\r\nMake your way through the game while setting eyes on some of the Greatest Graphics &amp; Maps ever seen in a Pokémon Game! Every single map from the Original Crystal has been Revamped and Remastered into a set of amazing Maps like none before. With new Tiles &amp; Palettes bringing Johto &amp; Kanto to life once again!\r\n\r\n-Revamped Battle Scenarios\r\n\r\nBattle Trainers &amp; Pokémon with Real Scenarios like Water, Sand and Grass! Just like in Pokémon Diamond &amp; Pearl from the Nintendo DS, Pokémon: Liquid Crystal has enhanced battle scenarios to help make those battles even more realistic.\r\n\r\n-Explore\r\n\r\nSearch far and wide to reach New Places and Hidden Areas never seen before! There’s tons of new areas that were not there in the Original Crystal just waiting to be found. With the new Open Ocean, who knows what you will find!\r\n\r\n-Dive Underground\r\n\r\nJust like in Pokémon Ruby &amp; Sapphire, you can Dive down to the bottom of the ocean and explore deep caves to find new Items and Pokémon. Now, In Pokémon: Liquid Crystal you can Dive to the depths of Johto &amp; Kanto to uncover deep secrets!\r\n\r\n-The Viridian Trainer House, Evolved\r\n\r\nFor those that can remember the Original Crystal, you got to re-battle your linked friends at the Viridian Trainer House. Since Linking isn’t a major part of Pokémon: Liquid Crystal, you battle yourself instead!\r\n\r\n-Remastered Soundtrack\r\n\r\nListen to some of the Greatest musical pieces from the Original Pokémon Crystal Remastered for the GameBoy Advance! Relive those epic battles with the same epic music! There’s even some never before heard songs in a Pokémon Game, as well as some Original Songs featured in the Orange Islands!\r\n\r\n-Updated Battle Mechanics\r\n\r\nBattle your way through with a new Battle Mechanic unlike any other Pokémon Crystal Remake. Earn EXP like In Black &amp; White! Pokémon: Liquid Crystal incorporates a unique system to any other GameBoy Advance Pokémon Game, with the enhanced EXP system it changes the way you battle forever!\r\n\r\nAlso included is the Physical/Special Split introduced in the Generation 4 games for the Nintendo DS. Now you can make the most of your Pokémon’s Power while they use powers they could never use before!\r\n\r\n-Real Weather\r\n\r\nTravel through the vast lands while experiencing Real Time Season-based Weather Effects! Travel the lands while being hit with Snow, Rain, Thunder and other Weathers! Based on the Japanese weather patterns, expect to find yourself immersed in a downpour of fierce storms during Spring, and heavy Snow Fall during the Winter.\r\n\r\n-Additional Features\r\n\r\nIn addition to all the above features, we have implemented a ton of other amazing features like Berry Growing, Multiple Evil Teams &amp; Rivals, Re-battle the Gym Leaders and much more that you wouldn’t expect from a Pokémon Crystal Remake!\r\n\r\nHave a watch of the latest trailer showing off some of the things in the latest version of Pokémon: Liquid Crystal.\r\n\r\n[url]http://www.youtube.com/embed/DELGIGlk8aM[/url]\r\n\r\nOn December 25th we released Beta 3.1 of Pokémon: Liquid Crystal to the public, and since that day we have received over 26,000 downloads of the game. The date of writing is April 29th, 2012. Spread the words to your friends and let everyone know about Pokémon: Liquid Crystal!\r\n\r\nSo, what are you waiting for? Go ahead and download the game and enjoy it! Or browse the site to find out more about the game before you play it. If you enjoy the game, then please consider a Donation using the button below.', '[1901]PKMNLC-3.3.00512.ips.zip', '3.3.00512', '2014-02-16 14:37:39', '2020-09-13 09:18:46', '03 September 2016', 1472875200, '', 1, 1, 1, 1, 1, 1, '1901titlescreen.png', 1, 0, 0, 228688, 1, 'Pokemon - FireRed Version (USA).gba - NOINTRO\r\nCRC32: DD88761C\r\nSHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nSHA-256: 3D0C79F1627022E18765766F6CB5EA067F6B5BF7DCA115552189AD65A5C3A8AC', 0, '', '', ''),
(1902, 10, 936, 'Pokemon - Light PLatinum', 3010, 'Pokemon Light Platinum is really excellent Remake ROM from Pokemon Ruby Version. Many new features were included in the completed version and some Pokemon Generation 4th are available. \r\n\r\nYou can see some features below:\r\n\r\n-    Included New Region ZHERY\r\n-    Included New Leaders and Elite Four\r\n-    Included New Rivals\r\n-    Pokémons of all Regions (Johto, Kanto, Hoen, Sinnoh)\r\n-    You can have trips to other areas\r\n-    Can catch all Pokemons Legendaries?\r\n-    Included All New sprites\r\n-    Included All New events\r\n-    Included All New Tiles\r\n-    New Final Event: Pokemon World Championship\r\n-    And the final, easy to play, to save and to enjoy with your GBA Emulator – VBA, not hard to play like NDS game', '[1902]Pokemon - Light Platinum v1-1 (2009)(Wesley FG)[hack].rar', '1.1', '2014-02-16 14:38:27', '2014-02-16 02:31:43', '01 January 2009', 1230786000, '', 1, 1, 1, 1, 1, 1, '1902titlescreen.png', 1, 0, 0, 337664, 1, 'Pokemon - Ruby Version (USA, Europe).gba\r\nCRC32: AEAC73E6\r\nMD5: 3E1B2065B3837C14FFBD03FE205FDFD7\r\nSHA-1: 5B64EACF892920518DB4EC664E62A086DD5F5BC8\r\nSHA-256: 0FDD36E92B75BED65D09DF4635AB0B707B288C2BF1DC4C6E7A4A4F0EEBE9D64C', 0, '', '', ''),
(1903, 10, 936, 'Pokemon - Snakewood', 3011, 'You awake in what used to be Littleroot town, having no memory of how you got there or even who you really are. It soon becomes apparent however that something very big has happened while you were out: Hoenn has been invaded by an army of zombies.\r\n\r\nWorking with Prof. Birch, you set off to find your brother Landon and Birch&#039;s daughter May, who have both gone missing in an attempt to find the source of the undead plague. At the same time, you try to uncover your past. On the way you face zombies, witches, demons and the enigmatic Taoist, Gleis, as well as the Four Horsemen of the Apocalypse, the Hoenn Internal Affairs Army, and, eventually, the architect of all this misery himself: Senex.\r\n\r\nHowever, it isn&#039;t nearly as dark as all that: there are also the cheerfully insane (and improbably numerous) Deadly Seven, the unruffled and cynical Army Recruiters Tina and Bruce, and a psychic dragon&#039;s egg. Not to mention a special appearance from the Denjuu universe.\r\n\r\nFeatures and New Stuff:\r\n\r\n- New scripts, new over-worlds, new sprites - the usual\r\n- Exciting new areas, such as the hidden Meathouse, the maddening Island of Calm and the unexpected Hoenn University of Film\r\n- Several zombie versions of normal Pokémon, two of which are capturable\r\n- 6 Denjuu\r\n- An indeterminate number of Fakemon (somewhere between 40 and 50), including a good number of hidden evolutions to existing Pokémon\r\n- New legendaries, some of which are very, very evil\r\n- 7(?) Sinnoh Pokémon\r\n- 5(?) Isshu (or Unova, depending on how much you care) Pokémon\r\n- Most Gyms have now been destroyed by zombies, and hence Badges are come by in somewhat unusual ways\r\n- A few type changes for Pokémon here and there.\r\n- A surprising pet shop run by a certain Count\r\n- A host of deceitful characters who will do anything to lie to you\r\n- An unusual and somewhat wandering storyline\r\n- An enormous number of references to books, films, manga, other hacks and other such things\r\n- A somewhat darker plot than usual\r\n- A slightly increased difficulty level\r\n\r\nThe type changes mentioned above are as follows:\r\n\r\n-Luxio = Electric/Dark\r\n-Luxray = Electric/Dark\r\n-Meowth = Normal/Dark\r\n-Persian = Normal/Dark\r\n-Seviper = Poison/Dark\r\n-Banette = Ghost/Fighting\r\n-Milotic = Water/Psychic\r\n-Hariyama = Fighting/Normal\r\n\r\nBugs (No one likes to admit they&#039;re there, but they always are):\r\n\r\n- Some tile glitches in various locations around Hoenn\r\n- Occasionally, having your emulator on super-speed will cause certain scripts to malfunction\r\n- There is a part of the introduction that says &#039;And you are?&#039;, which appears to be unresolvable.\r\n- Don&#039;t pick berries on Route 114., apparently it causes the game to freeze.', '[1903]Pokemon - Snakewood (2012)(Cutlerine)[hack].rar', '1.1', '2014-02-16 14:39:40', '2014-02-16 02:49:28', '13 July 2013', 1373688000, '', 1, 0, 1, 1, 1, 1, '1903titlescreen.png', 1, 0, 0, 113245, 1, 'Pokemon - Ruby Version (USA, Europe).gba\r\nCRC32: AEAC73E6\r\nMD5: 3E1B2065B3837C14FFBD03FE205FDFD7\r\nSHA-1: 5B64EACF892920518DB4EC664E62A086DD5F5BC8\r\nSHA-256: 0FDD36E92B75BED65D09DF4635AB0B707B288C2BF1DC4C6E7A4A4F0EEBE9D64C', 0, '', '', ''),
(1904, 10, 936, 'Pokemon Ruby Destiny I - Reign Of Legends', 3012, 'This is the first game of the Ruby Destiny trilogy. The story takes place in the real time line and in the region of Gento.\r\nExperience the terrifying power of Dark Lugia as it tries to destroy the region and the balance of the world.', '[1904]Pokemon Ruby Destiny - Reign of Legends v4 (2007)(Jagold)[hack].rar', '4.0', '2014-02-16 14:39:58', '2014-02-16 03:01:47', '13 July 2013', 1373688000, '', 1, 0, 1, 1, 1, 1, '1904titlescreen.png', 1, 0, 0, 46337, 1, 'Pokemon - Ruby Version (USA, Europe).gba\r\nCRC32: AEAC73E6\r\nMD5: 3E1B2065B3837C14FFBD03FE205FDFD7\r\nSHA-1: 5B64EACF892920518DB4EC664E62A086DD5F5BC8\r\nSHA-256: 0FDD36E92B75BED65D09DF4635AB0B707B288C2BF1DC4C6E7A4A4F0EEBE9D64C', 0, '', '', ''),
(1905, 10, 936, 'Pokemon Ruby Destiny II - Rescue Rangers', 3012, 'This is the second game of the Ruby Destiny trilogy. The story takes place 3 years before the events in Reign of Legends, in the Hevah region. You&#039;ll be playing as a human that turned into a Pikachu after you mysteriously crossed the world of POKéMON. Experience the mysteries of the weird shadow that has been causing chaos in the region.', '[1905]Pokemon Ruby Destiny II - Rescue Rangers v1-84 (2007)(Jagold)[hack].rar', '1.84', '2014-02-16 14:40:48', '2014-02-16 03:08:56', '01 January 2007', 1167627600, '', 1, 0, 1, 1, 1, 1, '1905titlescreen.png', 1, 0, 0, 12620, 1, 'Pokemon - Ruby Version (USA, Europe).gba\r\nCRC32: AEAC73E6\r\nMD5: 3E1B2065B3837C14FFBD03FE205FDFD7\r\nSHA-1: 5B64EACF892920518DB4EC664E62A086DD5F5BC8\r\nSHA-256: 0FDD36E92B75BED65D09DF4635AB0B707B288C2BF1DC4C6E7A4A4F0EEBE9D64C', 0, '', '', ''),
(1906, 10, 936, 'Pokemon Ruby Destiny III - Life of Guardians', 3012, 'The third game of the Ruby Destiny trilogy. The story takes place 10 years after the events in Reign of Legends, in the false time line in the Hevah region. Experience the destructive power of the shadow as you and your friends try to stop it from destroying the region and the world&#039;s balance.', '[1906]Pokemon - Ruby Destiny III - Life of Guardians v16-4 (2007)(Jagold)[hack].rar', '16.4', '2014-02-16 18:24:50', '2014-07-04 19:16:05', '01 January 2007', 1167627600, '', 1, 1, 1, 1, 1, 1, '1906titlescreen.png', 1, 0, 0, 28292, 1, 'Pokemon - Ruby Version (USA, Europe).gba\r\nCRC32: AEAC73E6\r\nMD5: 3E1B2065B3837C14FFBD03FE205FDFD7\r\nSHA-1: 5B64EACF892920518DB4EC664E62A086DD5F5BC8\r\nSHA-256: 0FDD36E92B75BED65D09DF4635AB0B707B288C2BF1DC4C6E7A4A4F0EEBE9D64C', 0, '', '', ''),
(1907, 10, 1912, 'Pokemon - Victory Fire', 3013, 'This hack is about a trainer(IRON/PURE) of TYRON Region(The name of the region is in honor of an ancient hero), just like all traditional hacks, this trainer will travel all over the region, earn all 8 badges, and the trainer will also meet a evil team called &quot;TEAM MIRAGE&quot;, nobody know what are they doing for, they&#039;re just be known as trouble-makers, that&#039;s all about them can be known, everything in TYRON Region seems a bit weird, just like 2 years ago...\r\n\r\nFeatures:\r\n- New region, new gyms(Of course)\r\n- New TYRON-styled Trick House\r\n- Underground Black Market in Marble City\r\n- Some 4th gen and 5th gen Pokemon\r\n- Some new tiles(Maybe a bit rough, it&#039;s not easy to draw them...)\r\n\r\nTools Used:\r\n-ADVANCE MAP 1.92\r\n-ADVANCE TRAINER V0.9\r\n-UNLZ-GBA Beta1\r\n-CrystalTile2\r\n-PokemonTextMaster\r\n-OverworldEditorRE\r\n-FSF\r\n-XSE\r\n-DayAndNight - v1.0.2\r\n-...and some more tools(I cannot remember if there&#039;s any other tools used)', '[1907]Pokemon - Victory Fire v2-34 (2012)(Wind1158).rar', '16.4', '2014-02-16 18:27:08', '2014-02-16 18:06:35', '01 January 2007', 1167627600, '', 1, 0, 1, 1, 1, 1, '1907titlescreen.png', 1, 0, 0, 65179, 1, 'Pokemon - Emerald Version (USA, Europe).gba - NOINTRO\r\nCRC32: 1F1C08FB\r\nMD5: 605B89B67018ABCEA91E693A4DD25BE3\r\nSHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nSHA-256: A9DEC84DFE7F62AB2220BAFAEF7479DA0929D066ECE16A6885F6226DB19085AF', 0, '', '', ''),
(1908, 11, 863, 'Sonic Winter Adventures', 2015, 'Here is what is involved in this hack:\r\n\r\n- Blast Processing. Who says Sega can&#039;t do what Super Nintendo does?\r\n\r\n- Russian and English languages. Sonic Winter Adventures also has two language settings, English and Russian. The two languages ​​are represented in one menu. You can change the language in the Options menu.\r\n\r\n- High-speed gameplay! Like the best features of its predecessor, Sonic Quick Winter Adventures, SWA brings new tricks to the table that add even more speed and drive to the game play. Some of the moves include the Homing Attack, Jump Dash, Super Peel Out, and of course, the good old Spin Dash.\r\n\r\n- New bosses. Making bosses is usually a very complex process that requires a lot of effort. Not to mention, it can be difficult sometimes to come up with the idea of a good boss, but as you can see from my past projects, a special fondness for bosses has been shown! Therefore, one of the key elements of Sonic Winter Adventures is the bosses. In this hack, particular attention was paid to the development of bosses, which means lots of time and effort had been poured in.\r\n\r\n- Unlockables. Even after you finished all the levels, the game is far from over! As you go, you will open some previously hidden features and modes, so be on the lookout.', '[1908]Sonic Winter Adventures (2013)(Vladikcomper)[hack].rar', 'Final', '2014-02-16 19:30:25', '2018-05-03 18:34:27', '28 April 2013', 1367121600, '', 1, 1, 1, 1, 1, 1, '1908titlescreen.png', 1, 0, 0, 6379, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1909, 9, 714, 'Super Mario World - Hack 2', 557, 'Here it is, Hack 2. This was the first place winner in the SMWCentral Summer 2013 C3 contest!\r\n\r\nLike its predecessor, Hack 2 is filled with several levels with unique gameplay gimmicks and challenges. This time around, each of the ten main levels has two exits, all of which are required to unlock the final level. Unlike its predecessor, Hack 2 is not vanilla.', '[1909]Hack 2.zip', '1.0', '2014-02-16 20:34:11', '2014-02-16 20:08:00', '12 July 2013', 1373601600, '', 1, 1, 1, 1, 0, 1, '1909titlescreen.png', 1, 0, 0, 2547, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1910, 9, 714, 'Touhou Mario 1: Imperishable Night', 2731, 'Here is a full ROM hack for Super Mario World which took 2nd place on SMWCentral&#039;s Summer 2013 C3 awards!\r\n\r\nSomeone replaced the true moon with a fake one. Mario, without knowing anything, will be able to solve this problem thanks to &quot;the little trip&quot; he decided to have in midnight.\r\nHe will encounter Youkais and weirdos in every stage, and he must beat them all in order to find the culprit.\r\nBefore playing, read the .txt file. After that, enjoy and have fun!\r\n\r\nHack Moderator&#039;s Note: This hack has no Save/Continue function, so if you stop playing the hack your progress won&#039;t be saved. So you&#039;d better stay aware about this. Have fun!', '[1910]Touhou Mario.zip', '1.0', '2014-02-16 20:38:46', '2024-06-24 03:05:43', '11 July 2013', 1373500800, '1910readme.txt', 1, 1, 1, 1, 1, 1, '1910titlescreen.png', 1, 0, 0, 4075, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1911, 9, 714, 'Mario&#039;s Treasure Hunt 2', 3015, 'Here is a full ROM hack for Super Mario world which was entered into the C3 contest on SWMCentral back in Spring of 2012. In this adventure you must recover Toad&#039;s lost treasure which has been stolen. Everything has been redone in the game to give it a whole new experience.', '[1911]MTH2.rar', '1.0', '2014-02-17 05:09:51', '2014-02-16 21:06:09', '04 May 2012', 1336104000, '', 1, 1, 1, 1, 1, 1, '1911titlescreen.png', 1, 0, 0, 1560, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1912, 11, 863, 'Ordinary Sonic ROM Hack', 1968, 'Here is a hack for Sonic where you not only play through the levels but every so often you will warp to an alternate dimension where you cant hurt some enemies and you are being chased by &quot;creepypasta&quot; sonic... You only means to temporarily escape the twisted dimension is to smash an item box.', '[1912]Ordinary Sonic Rom Hack (2013)(Cinossu)[hack].rar', 'Final', '2014-02-17 08:09:36', '2014-02-17 06:57:21', '01 January 2013', 1357016400, '', 1, 1, 0, 1, 1, 1, '1912titlescreen.png', 1, 0, 0, 29554, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(1913, 9, 714, 'Quest On Full Moon Island', 3016, 'One day a mysterious black pipe suddenly appeared in the Mushroom Kingdom, in front of the Toadstool Castle. Mario decided to explore inside it, and he was teleported to an unknown island called Full Moon Island. Little did he know that there wasn&#039;t any way back... apparently. Other people were trapped there, so he began to roam around in search of an escape.', '[1913]Quest on Full Moon Island v1-2.zip', '1.2', '2014-02-17 13:36:56', '2014-02-17 08:37:14', '23 October 2011', 1319342400, '1913readme.txt', 1, 0, 1, 1, 1, 1, '1913titlescreen.png', 1, 0, 0, 2334, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1914, 10, 1912, 'Pokémon Altair and Sirius (+ English translation patch)', 3815, 'This is a hack of Pokemon: Emerald Version for the GBA. The author of the hack is unknown and its in Japanese. \r\n\r\nThis hack features entirely new Pokémon, new story, new gym challenges, and some other unique stuffs. Your goal is to stop Team Black Hole/White Hole from performing their evil plan.\r\n\r\n=Story:= Three meteorites had hit Hoenn region. It devastated the region and caused an unforgettable damage on Pokémon ecosystem. 3 years after the disaster when cizitens adapt themself to new situation, the protagonist moves to Hoenn and that&#039;s the point the game starts.\r\n\r\n*v1.0 (06/17/2011) - Original hack in Japanese.\r\n \r\n*beta 1.2 (02/20/2015) - English translation patch by Dr. Akimbo included.', '[1914]ALTAIR&SIRIUS.rar', 'beta 1.2', '2014-02-17 14:41:14', '2017-12-13 01:22:42', '20 February 2015', 1424408400, '1914readme.txt', 1, 1, 1, 1, 1, 1, '1914titlescreen.gif', 1, 0, 0, 18930, 1, 'Pocket Monsters Emerald (J).gba - No-Intro\r\nMD5: 92EECF93F1AB828BDF2A83DADDACF3E5\r\nSHA-1: D7CF8F156BA9C455D164E1EA780A6BF1945465C2\r\nCRC32: 4881F3F8', 0, '', '', ''),
(1915, 9, 729, 'Escape From Planet Metroid', 3017, 'This is a small, 1/4 sized hack, just to get my hand in. Basically, you land on planet Metroid, but then get separated from your ship and fall into a labyrinthine dungeon, and have to find your way back to the landing site to escape. I&#039;m going for average difficulty on this; only slightly harder than Super Metroid, if at all. There are a handful of bosses, and an item count of 64. The game is a bit more linear than most metroid games until the penultimate area, at which point it gets more exploration based.\r\n\r\nEnjoy!', '[1915]EscapefromPlanetMetroid - Sylux.rar', '1.0', '2014-02-19 09:24:40', '2014-02-19 08:21:20', '25 August 2012', 1345867200, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1135, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(1916, 9, 939, 'Prince of Persia Brutal Dungeons', 3018, 'This is an Improvement Hack of Prince of Persia for the Super Nintendo.  The Original Prince of Persia game was a little too easy.  This Hack is taking a very easy game and adding a LOT of Hazards (Spikes, Chompers, Crushers, Fire, etc.) &amp; a LOT of Guards (Normal Guards, Fat Guards, Knights, Skeletons, etc.).\r\n\r\nFor Example, Level 9 originally had 2-3 Guards leading from Start to Finish (with the exception of the Fat Guard Sub-Boss and the Shadow).  This Hack takes such an easy level and making it Brutal, as the name of the hack would employ.\r\n\r\nAll the Guard Palette&#039;s have been changed (except for the Shadow, the Monster, and Jaffar), their Hitpoints increased by 1, and are willing to kill the Prince at a moment&#039;s notice.\r\n\r\nThis hack is not intended for Beginner Players.  This hack is intended for Moderate to Advanced Players of Prince of Persia.  This Hack was created using David&#039;s Pr1SnesLevEd Program.  Credit goes to him for creating the Utility for me to use.', '[1916]prince_of_persia_brutal_dungeons_u.zip', '1.0', '2014-02-19 12:34:48', '2017-10-29 20:24:48', '18 February 2014', 1392699600, '', 1, 0, 1, 0, 0, 1, '', 5, 0, 1, 869, 3, 'CRC-32: D0FA12C9\r\n\r\nSHA-1: 35384AEFCCD9254C5293AA1C375253113E3EC966\r\n\r\nSHA-256: 3484C46371A0AC57BC9B88298C2D850BF8569755485C722582EE4BAA45808501\r\n\r\nMD-5: B0DEB1D20C4FD05ED301D87CD60292B3', 0, '', '', ''),
(1917, 1, 748, 'God of War', 1425, 'This changes all the sprites of Rygar for the NES to the popular God of War series for the Playstation. All text and graphics,as well as music, have been changed to create a brand new adventure for Kratos! Hopefully this hack will open the way for more God of War games for the Nintendo.', '[1917]god_of_war_ips.zip', '2.0', '2014-02-20 19:20:54', '2020-07-04 02:49:45', '03 July 2020', 1593748800, '', 1, 1, 0, 1, 1, 1, '1917titlescreen.png', 1, 0, 0, 7938, 1, 'Database match: Rygar (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8D0DB0EE8CA975FFAE848B161A041440CF20DAF1\r\nFile CRC32: 8071EC1E\r\nROM SHA-1: B76593A8FBD39447CC5A5D85E525427B9ECEB6F8\r\nROM CRC32: B3783F2A', 0, '', '', ''),
(1918, 1, 805, 'Metroid Revival', 3019, 'Metroid Revival is a full hack of the original Metroid. Changes include:\r\n[list]\r\n[li]Completely redesigned areas[/li]\r\n[li]Some new custom graphics such as modified enemy sprites and new animated tiles including animated lava[/li]\r\n[/list]\r\nMade and expanded with Editroid 3.0a and 3.6. Graphics drawn and edited using Tile Layer Pro 1.1.', '[1918]MetroidRevival.rar', '1.4.1', '2014-02-21 10:14:32', '2021-05-03 01:43:52', '22 January 2014', 1390366800, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1178, 1, 'Country: USA\r\nCRC32 A2C89CB9\r\nMD5 D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1 ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256 E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1919, 9, 939, 'Prince of Persia - Easy Breeze', 3018, 'This is an Improvement Hack of Prince of Persia for the Super Nintendo.  This particular Hack is the Counterpart to Prince of Persia - Brutal Dungeons.  This is taking an easy game and Reducing a lot of the Hazards and Guards.\r\n\r\nFor Example, in Level 9, there were 2-3 Guards from Start to Finish (with the exception of the Fat Guard Sub Boss and the Shadow), along with a Conveyor Belt, two sets of Spikes, and two Chompers.  This Hack makes this level have 1-2 Guards, no Spikes, and one Chomper.\r\n\r\nAll the Guard Palette&#039;s have been changed (Except for the Monster and Jaffar), their Hitpoints Reduced by 2, and do not Stand a Chance against the Prince.\r\n\r\nThis Hack is not meant for Moderate to Advanced Players.  This Hack is meant for Beginners of Prince of Persia.  This Hack was made using David&#039;s Pr1SnesLevEd Program.  Credit goes to him for creating the Utility for me to use.', '[1919]Prince of Persia Easy Breeze.zip', '1.0', '2014-02-22 02:33:24', '2014-05-08 11:20:34', '21 February 2014', 1392958800, '', 1, 0, 1, 0, 0, 1, '', 5, 0, 1, 1031, 3, 'CRC-32 (Ethernet and PKZIP): 8A8FEC78\r\n\r\nSHA-1: 646BD9A0DEFDE69D3705C93555A0997179BF323A\r\n\r\nSHA-256: 948A71F0FB06F4D3747222146766D12CCC24D5122CFA08A33C3F14EF56790C7A\r\n\r\nMD-5: C759225D222CB08DCE9222EAD8598FD5', 0, '', '', ''),
(1921, 9, 729, 'So Little Items', 1564, 'So Little Items (SLI) was made for the Zebes Winter Solstice contest on Metroid Construction. The goal was to make a winter themed hack that was based on 3 &quot;special&quot; items. These did not include Missiles, Super Missiles, Power Bombs, or other items that the player may start out with. \r\nThe items used for SLI are:\r\n[list]\r\n[li]Grapple Beam[/li]\r\n[li]Ice Beam[/li]\r\n[li]Boost Ball[/li]\r\n[/list]\r\nHack also includes numerous tweaks to the game engine, such as the removal of walljumping, and includes custom music.\r\n\r\nHack is relatively small and also very challenging.', '[1921]So Little Items.zip', '1.0', '2014-02-22 05:27:13', '2014-02-22 03:45:33', '21 February 2014', 1392958800, '1921readme.txt', 1, 1, 1, 0, 1, 0, '', 1, 0, 1, 746, 4, 'Super Metroid (JU) [!].smc\r\nCRC32: BE7D4613', 0, '', '', ''),
(1922, 1, 561, 'Final Fantasy I No Magic Challenge', 69, 'This mod of Final Fantasy removes the ability for any of your characters to cast magic. The melee classes have toned down to be more closer to the magic classes so as to balance them out a bit. No point in picking four Fighters, but you can if you desire.  \r\n\r\nWhats been changed:\r\n-All magic points from all classes have been removed.\r\n-All magic shops in all towns have been removed.\r\n-Increased walking speed.\r\n-Changed default message speed to 8 on the new game/continue screen.\r\n-Altered item shops to allow buying 10 items at a time. \r\n-Start game with 10 Heals to help out a bit in the beginning. \r\n-Fixed some various bugs in battle.\r\n-Removed the menu borders in battle because they are hideous.\r\n-Restored original cross instead of the heart above the &quot;church&quot; or clinic.\r\n-Fixed the Caravan/airship bug.\r\n-Tweaked a few stats for the melee classes to &quot;dumb&quot; them down a bit to better match the magic classes.\r\n-Tweaked the dialog window speed and removed its sound.\r\n-Prologue text is faster.', '[1922]ff1nmc_11b.rar', '1.1', '2014-02-22 10:26:08', '2014-09-18 02:41:11', '13 February 2014', 1392267600, '1922readme.txt', 1, 1, 0, 1, 1, 0, '', 5, 0, 1, 370, 1, 'Final Fantasy (U) [!].nes\r\nNintendo Entertainment System (NES)\r\nEnglish (North American Release)\r\n262,160 bytes\r\nCRC-32: AE47443D', 0, '', '', ''),
(1923, 46, 2082, 'Supreme Warrior Easy', 69, 'This is an easy mod of Supreme Warrior (U) for the 3DO that makes the game a whole bunch less difficult by making all opponents have 1 for health and attack chis for Apprentice Mode. Add +100 for Master difficulty and +200 for Supreme difficulty.\r\n\r\nFeatures:\r\n-Apprentice difficulty opponents start with 1 for attack and health Chi.\r\n-Master difficulty opponents start with 101 for attack and health Chi.\r\n-Supreme difficulty opponents start with 201 for attack and health Chi.\r\n\r\nIncluded in the RAR are screenshots of the Windows Properties pages from both of the BIN/ISO CD image for reference.', '[1923]swe_10b.rar', '1.0', '2014-02-22 17:33:14', '2014-08-16 14:12:43', '12 February 2014', 1392181200, '1923readme.txt', 0, 0, 0, 0, 1, 0, '1923titlescreen.png', 5, 0, 0, 565, 11, 'You need a BIN/ISO of the North American release (U) for both discs. The size of the BIN/ISO for both discs must be exactly: 672,010,240 bytes or 640 megabytes!', 0, '', '', ''),
(1924, 19, 2083, 'Final Fantasy I Lite', 69, 'This mod of Final Fantasy (MSX) starts your characters off with increased base stats along with various other changes listed below to make the game a little easier.  \r\n\r\nWhat&#039;s been changed:\r\n-All starting characters begin with 250 HP.\r\n-All starting characters begin with 50 of the primary stats (left window on status menu) and slightly higher of the secondary stats (right window on status menu). \r\n-All Clinic and Inn visits are free.\r\n-Edited two weapons (Small Knife and Wooden Staff) and 1 armor (Cloth Armor) to give the best attack/defense in the game and made them available in Cornelia to purchase.\r\n-All healing-related items in the item shop are free, also includes the Bottle in the Caravan. \r\n-Added the Excalibur and Masamune to Cornelia&#039;s and Elfland&#039;s weapon shops respectively. \r\n-All spells cost 50 gold.\r\n-Edited some of the early spells to give the effects of the later spells of the same name. For example, Harm does Harm 4 damage. \r\n-Heal potion heals more in battle.', '[1924]ff1l_095.rar', '0.95', '2014-02-23 10:32:46', '2014-02-23 09:08:20', '20 February 2014', 1392872400, '1924readme.txt', 0, 0, 0, 0, 1, 0, '1924titlescreen.png', 5, 0, 0, 529, 1, 'Final Fantasy (1989)(Micro Cabin)(jp)(Disk 1 of 2)(Game Disk).dsk\r\nCRC32:	E268F257\r\nMD5:	636370BA2BBD18F94168D93D82988848\r\nSHA-1:	88313A53A1301D030317D5D1B76C16FCF4AE1A21', 0, '', '', ''),
(1925, 4, 2081, 'Final Lap Twin Challenge', 69, 'This is a little mod of Final Lap Twin (USA) that makes the game much more difficult.\r\n\r\nFeatures:\r\n-Altered each racer and regional champion&#039;s stats &amp; AI to make them harder to defeat. Once you get past the 3rd town the difficulty really increases.\r\n-Decreased the money won from races by a significant amount.\r\n-Every part listed in every shop had its price double or more.', '[1925]fltc_090.rar', '0.90', '2014-02-23 10:34:05', '2014-02-23 09:25:57', '24 January 2014', 1390539600, '1925readme.txt', 0, 0, 0, 0, 1, 0, '1925titlescreen.png', 5, 0, 0, 381, 14, 'Final Lap Twin (USA).pce\r\nCRC32: A132ECCD\r\nMD5: 70EA7C2D63FCC6A9719A85BBA9CEBC04\r\nSHA-1: 7EC6E816C4D89943D06DC88108EE415ED1F57BE9', 0, '', '', ''),
(1926, 1, 749, 'Super Mario Bros. 2 - Master Quest', 2705, 'Here is a full hack for Super Mario Bros. 2 which changes all the levels and some of the graphics in the game. Also some degree of difficulty has been added such as normal encounters with Mouser and harder levels :).', '[1926]Super Mario Bros 2 - Master Quest (Made By Alex No).rar', '1.0', '2014-02-27 00:52:25', '2014-02-27 00:42:11', '01 January 2000', 946702800, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 3480, 1, 'Super Mario Bros. 2 (USA) (Rev A).nes - NOINTRO\r\nCRC32: E0CA425C\r\nMD5: 25B7E8471AE58316593E58205FA16803\r\nSHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nSHA-256: 6CA47E9DA206914730895E45FEF4F7393E59772C1C80E9B9BEFC1A01D7ECF724', 0, '', '', ''),
(1927, 1, 750, 'Super Mario Bros. 3: The Quantum Realm', 1913, 'Super Mario Bros. 3 &quot;The Quantum Realm&quot; is one of the hardest and most bizzare hacks of smb3. \r\n\r\nIndulge yourself in a realm of darkness and enter into a deadly 1st world. The game does get easier as you progress from world to world but there will be extremely difficult levels as well as easy ones throughout the entire game. \r\n\r\nThis hack also contains the concept of time travel which is only encountered occasionally. Players who are into extreme difficulty shouldn&#039;t be disappointed. The game is beatable but will require save states and lots of patience.', '[1927]SMB3-QR.rar', '1.0', '2014-02-27 06:44:30', '2014-06-19 22:11:23', '23 February 2014', 1393131600, '', 1, 0, 1, 0, 1, 0, '1927titlescreen.jpg', 1, 0, 0, 2595, 12, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(1929, 9, 714, 'Super Wario World Mini Quest', 2705, 'Wario is back and this time he is rescuing the princess from Bowser and reclaiming his stolen money!\r\n\r\nFeatures\r\n\r\n-New and longer levels\r\n-New custom music\r\n-New ASM\r\n-New player\r\n-New overworld (3/3 Maps)\r\n-New backgrounds', '[1929]Super Wario World Mini Quest Update 2.rar', '2.0', '2014-02-28 23:55:08', '2014-03-02 01:53:57', '20 December 2008', 1229749200, '', 1, 1, 1, 1, 1, 1, '1929titlescreen.png', 1, 0, 0, 2671, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1930, 9, 714, 'Super Mario World - Master Quest 7 Redrawn', 2705, 'Here is another Master Quest hack for Super Mario World. All new levels have been added, new music, and new graphics as well. This hack has 95 exits. There are 9 Worlds\r\nWorld 1-7 + 8 and Master World at the end.\r\n\r\nNew:\r\nExGFX\r\nGFX\r\nBACKGROUNDS\r\nCUSTOM SPRITES, BLOCKS ETC.\r\nCUSTOM MUSIC\r\nCUSTOM BOSSES\r\nCUSTOM LEVELS (HARD BUT NOT UNFAIR)(OF COURSE)\r\nCUSTOM PALLETS\r\nAND OTHER STUFF\r\n\r\nThis hack is hard, but not unfair\r\n\r\n\r\nIf you beat the Master World, you are a Master.\r\nIn this hack i got ExGFX from\r\nNew Super Mario Bros GFX (Desert, Sky/Cloud, Tower, Mushroom, Ice, Castle and Forest)+ MUSIC\r\nYoshi&#039;s Island GFX (Castle)\r\nREDRAWN GFX\r\nSuper Mario Bros (NES) + MUSIC\r\nSuper Mario Bros 2 (SNES) + MUSIC\r\nSuper Mario Bros 3 Redrawn GFX (CASTLE, CASTLE 2, GRASS)\r\nAnd more\r\n\r\nMusic in my hack\r\n\r\nSuper Mario World 2:\r\nYoshi&#039;s Island\r\n- Hop, Hop Donut Lift\r\n- Castle (Fortress Music)\r\n- GOAL! (Bonus Game)\r\n- Touch Fuzzy Get Dizzy\r\n- Make Eggs, Throw Eggs\r\n- Cave/Underground (OW and in levels)\r\n- Boss Battle (Castle version)\r\n- Star Music\r\n- Map 1\r\n\r\nYoshi&#039;s Story\r\n- Bowser&#039;s Lullaby (Castle Music)\r\n- Tall Tower\r\n- Surprise\r\n\r\nSuper Mario Bros\r\n- Overworld\r\n- Underground\r\n- Castle\r\n\r\nSuper Mario Bros 2\r\n- Underground\r\n- Boss Music\r\n\r\nSuper Mario Bros 3\r\n- Airship\r\n- Hammer Brothers Battle\r\n- Underwater\r\n\r\nNew Super Mario Bros\r\n- Main theme\r\n\r\nLuigi&#039;s Mansion\r\n- Main Theme\r\n\r\nMario &amp; Luigi: Partners In Time\r\n- Gritzy Desert\r\n- Star Hill (OW)\r\n- Thwomp Volcano\r\n\r\nSuper Mario Sunshine\r\n- Delfino Plaza (OW)\r\n\r\nSuper Mario Galaxy\r\n- Fire Mario/ Ice Mario Theme (POW MUSIC)\r\n\r\nSuper Mario 64\r\n- Bowser&#039;s Doomain (OW)\r\n\r\nSuper Mario RPG\r\n- Forest (OW)\r\n\r\nThe Legend of Zelda: Twilight Princess\r\n- Secret Village (Title Screen)\r\n\r\nCustom Music\r\nAnd More\r\n\r\nHAVE FUN WITH IT\r\n\r\nBOSSES IN MY HACK\r\n\r\nCASTLE 1: BOWSER (P-Switch)\r\nCASTLE 2: SLEDGE BROTHER (2 HP)\r\nCASTLE 3: FISHIN&#039; BOO (3 HP)\r\nCASTLE 4: LAKITU (6 HP)\r\nCASTLE 5: PTOOIE PLANT (6 HP)\r\nCASTLE 6: MOUSER (9 HP)\r\nCASTLE 7: (Part 1) PIX (2 HP x 3 = 6 HP)(part 2)FISHIN BOO (3 HP)\r\nFORTRESS 1: MOUSER (3 HP)\r\nFORTRESS 2: CHUCK\r\nFORTRESS 3: BIG BOO (3 HP)\r\nFORTRESS 4: TWHOMP BOSS (3 HP)\r\nFORTRESS 5: PELICAN BROTHER (3 HP)\r\nFORTRESS 6: TWHOMP BOSS\r\nFORTRESS 7: SUMO AND CHUCK\r\nFORTRESS 8: BULLY (9 HP)\r\n\r\nBOWSER&#039;S CASTLE\r\n\r\nDOOR 1\r\nMouser (9 HP)\r\nDOOR 2\r\nPtooie Plant (6 HP)\r\nDOOR 3\r\nPix x2 (4 HP)\r\nDOOR 4\r\nTwhomp Boss (3 HP)\r\nDOOR 5\r\nPelican Bro (3 HP)\r\nDOOR 6\r\nBig Boo (9 HP)\r\nBOSS DOOR\r\nSMB1 Bowser (5 HP)\r\nFinal Battle (6 HP)', '[1930]SMW Master Quest 7 - Redrawn.rar', '1.0', '2014-03-01 00:35:44', '2014-03-02 04:40:08', '17 May 2009', 1242532800, '', 1, 1, 1, 1, 1, 1, '1930titlescreen.png', 1, 0, 0, 3940, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1931, 9, 714, 'Super Mario World - Master Quest 5', 2705, 'Here is another Master Quest hack for Super Mario World. All new levels have been added, new music, and new graphics as well. This hack takes a lot of elements from the Super Mario Bros. games for the NES.', '[1931]Super Mario World Master Quest 5 (Laget av Alexander Aanvik) patch.rar', '1.0', '2014-03-01 00:36:38', '2018-11-04 15:22:01', '24 May 2008', 1211601600, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 2522, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1932, 9, 714, 'Something', 3022, 'This hack... is something.\r\n\r\nThis hack, which is called Something (A random name for a random hack), is a hack made in 2 months, with 37 levels and 47 exits. It has new music, new graphics, and new enemies also!', '[1932]Something.zip', '1.0b', '2014-03-02 13:00:50', '2014-03-01 23:41:29', '01 June 2011', 1306900800, '', 1, 1, 1, 1, 0, 0, '1932titlescreen.png', 1, 0, 0, 1303, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1933, 9, 714, 'Something Else', 3022, 'This hack... is something else.\r\n\r\nTired of playing all these bad mario romhacks? You should play Something else...\r\n\r\nThis hack is the result of over two years of works. It feature lot of fun and varied levels, a new powerup, an original plot and a lot more. It currently has 69 exits.\r\n\r\nThe game is available in both english (ENG) and french/français (FR).\r\n\r\nNote: If you are going to play the hack in Zsnes, you may need to change the &quot;per2exec=100&quot; to &quot;per2exec=150&quot; in zsnes.cfg to avoid slowdowns. Other emulators should be fine.\r\n\r\nAnd if you find any problems in the hack or have any questions, PM me on smwcentral.', '[1933]Something else .zip', '1.02', '2014-03-02 13:03:01', '2014-03-02 00:03:55', '21 February 2014', 1392958800, '', 1, 1, 1, 1, 1, 1, '1933titlescreen.png', 1, 0, 0, 2662, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1934, 9, 714, 'Super Mario Ocean', 3022, 'My first finished hack: Super Mario Ocean. This hack has new level design, new overworld, some new background , and no ExGFX.\r\n\r\nStory: Bowser has kidnapped the Princess. While Mario follows them he finds himself in a new ocean. Mario follows to save Peach and bring her back to the kingdom Mushroom.\r\n\r\nThis hack is in French.\r\n\r\nAnd if you find any problems in the hack or have any questions, PM me on smwcentral.', '[1934]SuperMarioOcean.zip', '1.01', '2014-03-02 13:04:03', '2014-03-02 16:35:29', '15 July 2008', 1216094400, '', 1, 0, 1, 1, 0, 0, '1934titlescreen.png', 1, 0, 0, 1407, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1935, 1, 795, 'Mega Man II: The Mystery of Dr. Wily', 2913, 'What the hack contains:\r\n\r\n- Minor text edits\r\n- Slightly altered title screen\r\n- The game now uses SRAM\r\n\r\nThe main feature of this hack is that the password system has been replaced with a save system.  Whenever you complete a stage, the game will save the completed stage, your lives, E-Tanks, and the special items you obtain from Dr. Light.\r\n\r\nRetroRain chose to call this hack Mega Man II: The Mystery of Dr. Wily, because the Japanese version is called Rockman 2: Dr. Wily no Nazo, which means &quot;The Mystery of Dr. Wily&quot; in English.  So, this patch is simply an update to the English Mega Man II that was released.', '[1935]Mega Man 2 The Mystery of Dr Wily v1_1.zip', '1.1', '2014-03-03 12:29:15', '2017-06-14 05:27:02', '03 March 2014', 1393822800, '1935readme.txt', 0, 0, 0, 1, 0, 1, '1935titlescreen.png', 5, 0, 0, 1794, 1, 'File:               Mega Man 2 (U).nes\r\nLength:             262160 Bytes (2 Mbit)\r\nCRC32:              5E268761\r\nMD5:                8E4BC5B0 3FFBD4EF 91400E92 E50DD294\r\nSHA1:               2290D8D8 39A30321 9E9327EA 1451C5EE A430F53D', 0, '', '', ''),
(1936, 1, 2090, 'WWE Wrestling', 1425, 'With the launch of the new WWE Network last week, now you can enjoy some WWE action on the NES!!! This hack changes all of the Wrestlers on the Pro Wrestling game for NES to WWE Wrestlers. Lots of palette hacking, as well as the intro and the ring itself. This new version has fixed all of the wrestlers and improved a couple of graphical issues. Enjoy!', '[1936]wwe_wrestling_ips.zip', '2.0', '2014-03-05 02:06:31', '2014-07-04 16:15:15', '04 March 2014', 1393909200, '', 1, 0, 0, 1, 1, 0, '1936titlescreen.png', 1, 0, 0, 3077, 1, 'Rom Name: Pro Wrestling (U) (PRG1) [!].nes\r\nCOUNTRY: USA\r\nFile Size: 50.66 KB\r\nCRC32: D5F95DA7\r\nMD5: AA79A0E6854DAFF3D559A578C8FFCCBC\r\nSHA-1: 471DA639A9533C8CB593E73A589B976341B9DDA1', 0, '', '', ''),
(1937, 1, 722, 'NCAA Baseball', 1425, 'This hack changes all of the pro teams on RBI Baseball for the NES to college teams. All teams have revised 2014 rosters, as well as their team colors. Other slight adjustments were made as well.', '[1937]ncaa_baseball_isp.zip', '1.0', '2014-03-07 00:00:26', '2014-03-06 16:45:52', '06 March 2014', 1394082000, '', 1, 0, 0, 1, 0, 1, '1937titlescreen.png', 1, 0, 0, 722, 1, 'Country: USA\r\nRom Name: R.B.I. Baseball (USA).nes\r\nFile Size: 68.46 KB\r\nMD5 Checksum: f4bf81e70ce4e3e7b2344e5944a1c2dc', 0, '', '', ''),
(1938, 9, 302, 'Fixed Regen', 1902, 'The patch is an alternative for the damage algorithm for [i]regen[/i], [i]poison[/i], [i]seizure[/i] and [i]phantasm[/i]. The damage is calculated based on the target&#039;s max HP or MP. The time of the triggers wasn&#039;t altered. In summary:\r\n[list]\r\n[li][i]Poison[/i] takes 4/16 of the target&#039;s max HP by trigger;[/li]\r\n[li][i]Regen[/i] heals 2/16 of the target&#039;s max HP by trigger;[/li]\r\n[li][i]Seizure[/i] and [i]Phantasm[/i] takes 1/16 of the target&#039;s max MP by trigger.[/li]\r\n[/list]\r\n\r\nAs a side effect, all spells based on target&#039;s current HP will always use the target&#039;s max HP instead. It includes spells like [i]Quartz[/i], [i]Demi[/i] and [i]W Wind[/i].', '[1938]fixed_regen_10.7z', '1.0', '2014-03-07 20:31:29', '2014-03-07 20:06:18', '07 March 2014', 1394168400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 434, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES) \r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1939, 8, 884, 'New Awakening', 3024, 'New Awakening is a full hack of Link&#039;s Awakening featuring broad revisions to all dungeons and textual edits, overworld edits, and sequence fixes to support a new dungeon order, as well as cosmetic edits to most dungeons and parts of the overworld. The difficulty is substantially increased, with new puzzles as well as new monster encounters, but backtracking is minimal, difficult puzzles offer subtle clues (the owl statues have been updated as well), extra resources are available where needed, and the challenges do not require save states or perfect gameplay. The game is balanced for those who have played the game once or twice, but the game is playable by newcomers as well, as the hack does not throw everything at the player at once. The difficulty begins fairly moderate and gradually increases over time. Necessary information is found in the readme. The patch is made with Lunar IPS.\r\n\r\nUpdate: Various corrections have been made since the last release, removing a few bugs and graphical errors. If you see something that looks wrong, send me a personal message and I can either explain it or change it as needed.', '[1939]New Awakening 4.1 patch.rar', '4.1', '2014-03-08 22:29:53', '2015-02-13 02:26:37', '03 March 2014', 1393822800, '1939readme.txt', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 10097, 1, 'Country: USA\r\n\r\nChecksums:\r\nCRC-32: 7D07A17B\r\nSHA-1: BABC3040E79F7125A022E35DDBCBA0414CDBB0E2\r\nSHA-256: 4AE05F3D384298292621576E468FBF60C7C7151AB1F24172FD4791DCF87E76B9\r\nMD-5: 4855040E3CDD3AB52CEBFE08589585DD\r\n\r\nLegend of Zelda, The - Link&#039;s Awakening DX (U) (V1.2) [C][!]', 0, '', '', ''),
(1941, 1, 709, 'Super Mario Bros SUICIDEXTREME4', 1479, 'Challenge your princess saving skills with all new levels that have a fair amount of difficulty.', '[1941]suicidextreme4.zip', '1.0', '2014-03-10 01:32:35', '2014-03-09 21:40:12', '09 March 2014', 1394341200, '', 1, 0, 1, 1, 0, 0, '1941titlescreen.png', 1, 0, 0, 1262, 1, 'GoodNES: Super Mario Bros (JU)(PRG0)[!].nes\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(1942, 8, 1530, 'Misty Chronicles', 101, 'A graphic and gameplay hack found in the geocities archive; Please note: text file is in Spanish.', '[1942]Mistyc.zip', '1.2', '2014-03-13 15:47:48', '2019-02-21 07:23:17', '12 January 2001', 979275600, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 2229, 1, 'CRC32: 85BA82B5\r\nMD5: 5B2BDE03A54E598ECD4B7F17D82F0342\r\nSHA-1: 864B793D9B9ABBD0073C194C8A55C77391AB6606\r\n\r\nPokemon Gold (U) [C][h1] (Enable clock reset).gbc', 0, '', '', ''),
(1943, 11, 2092, 'Canada Cup Rosters', 3027, 'ROM created by top shelf with many thanks to slapshot for letting me use his Canada Cup NHL94 rosters/player ratings.\r\n\r\n\r\nlast updated: 2/04/2009\r\n\r\n\r\n#features new international banners designed by top shelf\r\n\r\n\r\nNote: This final version of the ROM is made up of 30 teams from all the 5 Canada Cup 1976-1991.', '[1943]canadacup_vrfinal.zip', '1.0', '2014-03-14 05:14:09', '2016-05-01 15:50:21', '04 February 2009', 1233723600, '1943readme.txt', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 677, 8, 'CRC32: EA6BE931\r\nMD5: 307054374DB3D1C67DE472F8B193B87A\r\nSHA-1: 727681AC7A9EB4B38FAB0DE98A6A65BF079B31F5\r\n\r\nNHL 94 (UE) [h1C].gen', 0, '', '', ''),
(1944, 9, 714, 'The Way Of The M', 3028, 'In this hack Mario goes to the realm of Invaria to rediscover what he was truly best at doing and also he had heard rumors of an Empire of Machines. In this hack all the levels have been changed, some graphical changes have been made, and also new music has been used for the levels.', '[1944]The Way of The M (Epsilon).zip', 'Epsilon', '2014-03-14 21:13:00', '2014-03-14 06:04:42', '27 January 2014', 1390798800, '', 1, 1, 1, 1, 0, 0, '1944titlescreen.png', 1, 0, 0, 1216, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(1945, 1, 909, 'Chip &#039;n Dale - Lomax Attacks', 2556, 'This is the final version of the hack Chip &#039;n Dale - Lomax Attack.\r\nThis is an improvement of the old version.\r\nChanges:\r\n-Cleaned up and balanced all the levels.\r\n-The difficulty of the game progresses from easy to hard.\r\n-The game is fully translated into the Russian language, including the splash screen and menu interface.\r\n-All music and game sounds have been replaced with music and sounds from Talespin.\r\n-All game sprites and some objects have been redrawn.\r\n-All stages have been completed and redrawn, using graphics from games such as Tale Spin and Mickey&#039;s Adventures in Numberland.\r\n\r\nThe evil hacker Lomax has declared war on the rescue-rangers Chip and Dale. He promised to make their game continued in the form of a very bad hack. You have to go through 11 levels of play to reach the Lair of Lomax in this ill-nightmare hack of Chip and Dale.', '[1945]Chip n Dale Lomax Attacks v1-2.rar', '1.2', '2014-03-14 21:13:50', '2014-03-31 23:26:53', '10 March 2014', 1394424000, '', 1, 1, 1, 1, 0, 0, '1945titlescreen.png', 1, 0, 0, 2154, 1, 'Chip &#039;n Dale - Rescue Rangers (USA).nes - NOINTRO\r\nCRC32: E641BD98\r\nMD5: 785B8003D146CDCC9F3DF1C29EA18EAD\r\nSHA-1: 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574\r\nSHA-256: B44AD2BD58D681E13EAA3B1BB6AA411BE7CDF6BD79AB774492264C1A3C3E25A3', 0, '', '', ''),
(1946, 11, 969, 'Metal Sonic in Sonic the Hedgehog 3 &amp; Knuckles', 1437, 'Metal Sonic in Sonic 3 &amp; Knuckles, Complete with additional special moves.\r\n\r\n\r\n[u]Alternate Title Names:[/u]\r\n\r\nMetal Sonic &amp; Knuckles\r\n\r\nSonic 3 &amp; Metal Sonic\r\n\r\nMS3K\r\n\r\nSonic 3 &amp; Knuckles &amp; Metal Sonic\r\n\r\n\r\n\r\n[u]Controls:[/u]\r\n\r\nJump + A/B/C  - Jumpdash or Fire Shield\r\n\r\nJump + Up + A/B/C  - Double Jump or Electric Shield\r\n\r\nJump + Down + A/B/C  - Downwards Jumpdash or Bubble Shield\r\n\r\nJump + A  - Super/Hyper Transformation', '[1946]Metal_Sonic_in_Sonic_3K.zip', '1.5', '2014-03-15 17:42:47', '2016-06-16 00:41:40', '19 September 2014', 1411099200, '', 1, 0, 0, 1, 1, 0, '1946titlescreen.png', 5, 0, 0, 5741, 8, 'Sonic and Knuckles &amp; Sonic 3 (JUE) [!].bin\r\nROM not found in Database: No-Intro\r\nROM/File SHA-1: CFBF98C36C776677290A872547AC47C53D2761D6\r\nPatched ROM/File SHA-1:\r\nf9e182139988684bc32df568afe3865cb42e49c4\r\nPatched ROM/File MD5:\r\n6c54b5febda0161020effb09371f3b7c', 0, '', '', ''),
(1947, 10, 1912, 'Pokemon Emerald: Complete Hoenn Dex Edition', 3033, 'This hack of Pokemon Emerald is intended for playing the game on an emulator or nuzlocke purposes. All it pertains to is getting the entire Hoenn Dex (not the National Dex, the same roster is available in that case) without trading and a couple slight modifications to make life easier.\r\n\r\nEvolution changes (you cannot get all of these in-game, but they&#039;re all changed for various purposes):\r\n-Machoke, Graveler, and Kadabra evolve by happiness.\r\n-Scyther evolves at level 26.\r\n-Haunter evolves by happiness in the nighttime.\r\n-Feebas evolves by happiness in the daytime.\r\n-Onix evolves at level 45.\r\n-Poliwhirl evolves to Politoed at level 35.\r\n-Porygon evolves at level 24.\r\n-Slowpoke (to Slowking) and Seadra evolve with Water Stone.\r\n-Clamperl evolves via Happiness; Huntail at night and Gorebyss at day.\r\n\r\nAlso included:\r\n-Running indoors is possible as long as you have the Running Shoes, just like in later games.\r\n-Hackmew&#039;s RNG fix and Pomeg Berry fix.\r\n-Pokemon originally in Ruby and Sapphire but not in Emerald (Lunatone, Zangoose, Meditite, Surskit, and Roselia) are restored but in a limited fashion: all of them are in the first area they appear in those games.\r\n-Treecko is found in Petalburg Woods, Mudkip when surfing on Petalburg City&#039;s water, and Torchic in Granite Cave where you give Steven the letter.\r\n-Feebas can be fished out of Route 114 with a Good Rod.  This was introduced for pure convenience.\r\n-The trade in Battle Frontier was altered to give you Jirachi. Meowth has been moved to the Safari Zone.\r\n-The Battle Frontier&#039;s PokeMart has been altered: the actual clerk now sells every TM in the game, and the girl beside him sells Evolutionary Stones and every Berry in the game.\r\n-Every instance of ALL CAPITAL LETTERS has been removed except for a few scant exceptions.\r\n-Ferry Events work now, tickets can be found around Hoenn in normal item pickups.  I&#039;m not saying where, but they&#039;re pretty easy to find!\r\n-The last Rival battle uses the fully evolved Starter, because you never got to even see it otherwise.\r\n-Some things in Pokemon Emerald that were changed to green for no reason have been converted to their original colors.\r\n-Improved Pokemon sprites, animations and all.\r\n-A few optional patches: actually notice when it&#039;s day and night, Uncensor trainer sprites, input a few newer game mechanics, or make Emerald a tiny bit more like Ruby and Sapphire!  More information in the included FAQ.\r\n\r\nFor a version of this hack with all 386 Pokemon obtainable, please see [URL=http://www.romhacking.net/hacks/1991/]Complete National Dex Edition.[/url]  If you&#039;d rather the edited evolutions be done by new evolution stones, check out [url=http://www.romhacking.net/hacks/2855/]Stone Clones.[/url]', '[1947]Hoenn Dex Edition.zip', 'Complete', '2014-03-17 21:07:31', '2020-04-23 13:55:40', '08 June 2017', 1496894400, '1947readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 130294, 1, 'Name: Pokémon Emerald (U) \r\nCountry: USA\r\nCRC32: 1F1C08FB\r\nMD5: 605B89B67018ABCEA91E693A4DD25BE3\r\nSHA1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nSHA256: A9DEC84DFE7F62AB2220BAFAEF7479DA0929D066ECE16A6885F6226DB19085AF\r\nSHA384: 0A26DFC1B28F389C4021741819402399FFFCD010C658DB4FC421D91810E1C9D97F6DF389C50B8B92FEEFE788581727A3\r\nSHA512: DF06013EC9B09400BF233E110EE55B328FE8E39D28DBE9A671910397C99766E192ED38BFBD3D82FD7D9306B4F848F4265A86AF1C073AF0BB80B7F32BC0EFAE8E', 0, '', '', ''),
(1948, 1, 725, 'NCAA Football', 1425, 'This is a full hack of Tecmo Super Bowl for the NES. All teams, colors, and stats are changed to College teams. All teams have an updated 2013 roster, so you can still play with your favorites such as AJ McCarron or Johnny Football. Download and Enjoy!!!', '[1948]ncaa_football_isp.zip', '1.0', '2014-03-19 14:10:13', '2014-03-18 13:51:58', '18 March 2014', 1395115200, '', 1, 0, 0, 1, 1, 1, '1948titlescreen.png', 1, 0, 0, 1705, 1, 'Country: USA\r\nRom Name:Tecmo Super Bowl (U).nes\r\nFile Size: 209.00 KB\r\nMD5 Checksum: 162bcbeb75e4b85e0e225d3b58567d9e', 0, '', '', ''),
(1949, 9, 861, 'Lufia: And the Fortress of Doom Fast Walker', 69, 'This patch increases the walking speed on the overworld, in dungeons as well as the flying speed of the airship and sailing speed of the sailboat.', '[1949]lufia_1_walking_patch_v20.rar', '2.0', '2014-03-19 14:15:45', '2014-03-19 03:18:45', '27 December 2011', 1324962000, '1949readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1004, 4, 'Lufia &amp; The Fortress of Doom (U) [!]\r\nSuper Nintendo\r\nCRC32: 5E1AA1A6\r\nMD5: 64432A9E723605DA2EA8655E1331A2D9\r\nSHA-1: 54B53AED7216A7C5EA9254EEA18831F0813F67E5', 0, '', '', ''),
(1950, 17, 954, 'Parasite Eve Font Hack', 2382, 'Improvements: We changed the original font. We never liked the old typewritter letters used by the original game, they don’t look good in a Squaresoft game like this one, so now we are using the beautiful and classic font Chicago which was used in several Squaresoft games in the past. This font is based on a Mac OS font and is very popular among fan translators as it has been used in numerous projects.\r\n\r\nAlso we improved the user experience by adding some color to the names of the characters.\r\n\r\nDownload link: https://tinyurl.com/3h6vzhjt', '[1950]Parasite Eve Font Hack v20150208.zip', '1.0', '2014-03-21 04:46:06', '2021-09-24 09:56:34', '05 March 2021', 1614920400, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 2350, 10, 'You will need the US version of the game (2 CDs)\r\nCD1: 495.531.120 bytes (SLUS_006.62)\r\nCD2: 646.877.616 bytes (SLUS_006.68)\r\nEach ISO must have the correct size, otherwise the patch will not work.', 0, '', '', ''),
(1951, 9, 1056, 'F-Zero - The Revenge', 3038, 'Here is a hack for F-Zero which has all new tracks to race on for a new F-Zero game experience. These tracks provide more dangers, sharp turns, and mines.', '[1951]F-Zero - The Revenge by SuperLineBros.rar', '1.0', '2014-03-22 16:56:10', '2014-03-22 01:42:55', '31 July 2011', 1312084800, '', 0, 0, 1, 0, 0, 0, '1951titlescreen.png', 1, 0, 0, 2549, 4, 'F-Zero (USA).sfc - NOINTRO\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(1952, 9, 1056, 'F-Zero - Corey&#039;s Tracks', 3039, 'Here is a hack for F-Zero which has all new tracks to race on for a new F-Zero game experience.', '[1952]F-Zero - CoreyTracks by Corey6496.rar', '1.0', '2014-03-22 16:56:29', '2014-03-22 01:55:42', '04 September 2011', 1315108800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1431, 4, 'F-Zero (USA).sfc - NOINTRO\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(1953, 9, 1056, 'F-Zero - Geliefert', 1106, 'Here is a hack for F-Zero which has all new tracks to race on for a new F-Zero game experience.', '[1953]F-Zero - Geliefert.rar', '1.0', '2014-03-22 16:56:47', '2014-03-22 02:23:22', '21 June 2012', 1340251200, '', 0, 0, 1, 0, 0, 0, '1953titlescreen.png', 1, 0, 0, 1357, 4, 'F-Zero (USA).sfc - NOINTRO\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(1954, 9, 1056, 'F-Zero - xLightningWolFx&#039;s Tracks', 3040, 'Here is a hack for F-Zero which has all new tracks to race on for a new F-Zero game experience.', '[1954]F-Zero - xLightningWolFx V4.rar', '4.0', '2014-03-22 16:57:10', '2014-03-22 02:35:29', '17 June 2011', 1308283200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1291, 4, 'F-Zero (USA).sfc - NOINTRO\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(1956, 9, 1056, 'F-Zero - Nytezero', 4093, 'Here is a hack for F-Zero which has all new tracks to race on for a new F-Zero game experience.', '[1956]F-Zero - Nytezero.rar', '1.0', '2014-03-22 16:57:43', '2016-08-20 04:41:46', '01 January 2011', 1293858000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1673, 4, 'F-Zero (USA).sfc - NOINTRO\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(1957, 9, 1056, 'F-Zero Original Ace Cars', 3813, '&quot;F-Zero Original Ace Cars&quot; is a patch for the normal F-Zero game. \r\n-It allows you to use the Ace League cars for the normal game.\r\n-You need to patch it to a headerless F-Zero (U) ROM. \r\n\r\n&quot;BS F-Zero GP 2 classic cars.ips&quot; is a patch for BS F-Zero Grand Prix 2. \r\n-It allows you to use the classic F-Zero cars for the Ace League. \r\n-You need to patch it to a headerless BS F-ZERO Grand Prix 2 (J) ROM. There might be problems with saving progress. If it doesn&#039;t work, you can use this code 7F4810FF to enable master mode on default. This way you won&#039;t have to unlock it every time you reload the game.', '[1957]F-ZeroCarHack.zip', '1.0', '2014-03-22 16:57:52', '2017-12-13 02:17:42', '27 December 2012', 1356584400, '1957readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1490, 4, 'F-Zero (USA).sfc - NOINTRO\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(1958, 9, 800, 'NEW SMW2 - Yoshi&#039;s Island', 3041, 'NEW! SMW2 Yoshi&#039;s Island is a more-than-full Yoshi&#039;s Island Hack.\r\nThe story basically is the same like in the original game.\r\n\r\nOutline Data\r\n- 60 brand-new, difficult levels\r\n- Custom level icons\r\n- Custom level maps\r\n- Added Yoshi colors for Extra- and Secret levels', '[1958]SMW2 Yoshis Island - Provisional Final Release.zip', 'Final', '2014-03-22 16:59:49', '2014-03-22 00:52:20', '14 February 2013', 1360818000, '1958readme.txt', 1, 0, 1, 0, 0, 0, '1958titlescreen.png', 1, 0, 0, 7130, 3, 'Super Mario World 2 - Yoshi&#039;s Island (USA).sfc - NOINTRO\r\nCRC32: D138F224\r\nMD5: CB472164C5A71CCD3739963390EC6A50\r\nSHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nSHA-256: 9B4957466798BBDB5B43A450BBB60B2591AE81D95B891430F62D53CA62E8BC7B', 0, '', '', ''),
(1959, 9, 1056, 'F-Zero - Alternative Strike', 3038, 'Here is a hack for F-Zero which has all new tracks to race on for a new F-Zero game experience.\r\nA lot of fixes have been made from the previous version of this hack and a ton more improvements that have been made from the scaling of the vehicles being more even, tracks being more possible with all vehicles, some tracks have been redesigned with intent to replace older tracks either from the fact that some of them were a little too easy and some were near borderline impossible with Fire Stingray.', '[1959]F-Zero Alternate Strike.rar', '2.4', '2014-03-22 17:00:41', '2018-08-23 20:56:08', '17 July 2018', 1531800000, '1959readme.txt', 1, 0, 1, 0, 0, 0, '1959titlescreen.png', 1, 0, 0, 3307, 4, 'F-Zero (USA).sfc - NOINTRO\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(1960, 11, 1644, 'Ayrton Senna&#039;s Super Monaco GP II - Complete 1991 Season', 3042, 'Ayrton Senna&#039;s Super Monaco GP II for the Genesis was one of the best racing games released for the SEGA console: it was by no means a realistic simulation (cars behave with a distinct arcade feeling) but it provided a good sense of speed, adequate challenge and some features which were quite innovative at the time (such as slipstreaming and variable weather).\r\n\r\nUnfortunately, it lacked an official FIA/FOCA license, meaning that all the teams and drivers were made up.\r\n\r\nThis patch addresses the issue, applying the following changes:\r\n* Corrected driver names and nationalities\r\n* Replaced drivers portraits with new ones converted from photographs\r\n* Corrected team names, chassis and engines\r\n* Corrected liveries for all cars\r\n* Replaced team badges with new ones drawn from scratch\r\n\r\nNext version will also include new trackside ads.', '[1960]Senna_GP2_1991_V20_tag2015_patch.zip', '2.0', '2014-03-22 17:02:05', '2019-03-21 01:11:33', '22 March 2014', 1395460800, '1960readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 6406, 8, '&quot;Ayrton Senna&#039;s Super Monaco GP II (U) [!].bin&quot; (GoodSets naming)\r\n&quot;Ayrton Senna&#039;s Super Monaco GP II (USA) (En,Ja).md&quot; (No-Intro naming)\r\n\r\nCRC32:	EAC8DED6\r\nMD5:	FAD33D8300F3AF2E1C81D74E2F37B688\r\nSHA-1:	1EE87744D86C4BDD4958CC70D77538351AA206E6', 0, '', '', ''),
(1961, 10, 936, 'Pokemon - Topaz', 3043, 'Your new boss (GIOVANNI) assigns you with a mission...\r\n\r\nTo capture the TOPAZ region&#039;s rare POKEMON for his research which will make TEAM ROCKET rich!\r\n\r\nThe game begins as GIOVANNI offers you a promotion if you do well and then you fly into SHAWFORD in a helicopter, your mum hurries you into your house as SHAWFORD is swarming with POKEMON POLICE...\r\n\r\nExplore the TOPAZ region, and marvel at the 200+ all new POKEMON the all new trainers, maps and much much more!', '[1961]Topaz.rar', '1.0', '2014-03-22 22:52:49', '2014-03-22 19:30:19', '28 October 2008', 1225166400, '', 1, 0, 1, 1, 0, 0, '1961titlescreen.png', 1, 0, 0, 13227, 1, 'Pokemon - Ruby Version (USA, Europe).gba NOINTRO\r\nCRC32: AEAC73E6\r\nMD5: 3E1B2065B3837C14FFBD03FE205FDFD7\r\nSHA-1: 5B64EACF892920518DB4EC664E62A086DD5F5BC8\r\nSHA-256: 0FDD36E92B75BED65D09DF4635AB0B707B288C2BF1DC4C6E7A4A4F0EEBE9D64C', 0, '', '', ''),
(1962, 10, 936, 'Pokemon - Battle Fire', 3044, '~~Story~~\r\nYou and your family are moving to MACAVAYENN TOWN. Later you discover that evil team VYRIS terrorizes ERNAH region. Their final purpose is to awake VIRUS LUGIA, the cybernetic clone of LUGIA, and using it, take control over entire region...\r\n\r\n~~Features~~\r\n Changed graphics\r\n New pokemon (all 202 to get)\r\n New heroes, gym leaders, E4 and evil team\r\n New maps', '[1962]BattleFireV1.rar', '1.0', '2014-03-22 22:53:14', '2014-03-22 19:47:25', '06 January 2008', 1199595600, '', 1, 0, 1, 1, 0, 0, '1962titlescreen.png', 1, 0, 0, 25292, 1, 'Pokemon - Ruby Version (USA, Europe).gba NOINTRO\r\nCRC32: AEAC73E6\r\nMD5: 3E1B2065B3837C14FFBD03FE205FDFD7\r\nSHA-1: 5B64EACF892920518DB4EC664E62A086DD5F5BC8\r\nSHA-256: 0FDD36E92B75BED65D09DF4635AB0B707B288C2BF1DC4C6E7A4A4F0EEBE9D64C', 0, '', '', ''),
(1963, 10, 1072, 'Pokemon - Septo Conquest', 3045, 'Pokemon Septo Conquest is our debut game. In essence it&#039;s to show that ANYONE can make a good ROM-Hack if they work hard enough on it. Because we&#039;re actually friends in real life and not just online it&#039;s given us a huge advantage to make Septo Conquest, which we&#039;ve been working on since last autumn. The hacking isn&#039;t the BEST, scripting could be better, but we feel as if we&#039;ve got a good, funny and enjoyable game.\r\n\r\nTHE SEPTO REGION\r\nThe region of Septo is divided into seven main islands, with a smaller mini-island to the west.\r\nHere&#039;s a short description of each:\r\n\r\n- 1st Island: The island you begin the game in. It&#039;s a forestry island with lots of twisting mazes.\r\n\r\n- 2nd Island: This is a muddy barren island with only one town. Lots of rocks and caves.\r\n\r\n- 3rd Island: It&#039;s a tropical beach island. It&#039;s the smallest of the main seven islands.\r\n\r\n- 4th Island: This island is mostly made up of open fields. Has many thugs running about.\r\n\r\n- 5th Island: A very misty island where visibility is really low.\r\n\r\n- 6th Island: This is the biggest of the main seven islands. It&#039;s constantly raining and several places are flooded.\r\n\r\n- 7th Island: Made up of mountains and is very sunny. Lots of hikers around.\r\n\r\nThe mini-island can only be accessed after completing all seven islands. The final bosses are on this little island.\r\n\r\n\r\nTHE STORY\r\nOne year ago, the King of Septo was assassinated and his kingdom was stolen from him by two people known as The Dictators. Prof. Oak, who was working as the King&#039;s chief researcher, managed to rescue the King&#039;s only child and took him/her to his hometown of Faris Town.\r\nNow living with an alcoholic foster mother, you, the only child to the King and the true heir to the throne of the Septo Region, must take the region back. After Oak gives you a Pokemon, you start your very own quest. The objective is to overthrow the seven Barons (minions of the Dictators), each of who rule one island. By doing that, you&#039;ll be able to conquer that island and get closer to the showdown with the two Dictators.\r\n\r\nHowever, there is more to it. You will also be fighting two evil teams: Team Vine and Team Solar. Team Vine are a bunch of eco-warriors who fight the save nature, but in bad ways, and Team Solar are an organization of criminals who steal, pillage and kidnap people and Pokemon alike.\r\n\r\n\r\nNOTABLE FEATURES\r\n- 3 Starters: Machop, Drowzee and Skarmory.\r\n\r\n- A host of new characters, including the player, the 7 Barons, a Pokemon thief named Cookman and much more!\r\n\r\n- A few old characters from the original games return in new roles: Oak, who was the King&#039;s chief researcher, Lance, who becomes an ally and gives you many free items throughout the game, Brenden and May, who were kidnapped from Hoenn by Team Solar and brought to Septo, Bill, who is now an evil scientist who likes to clone people. Also Brock serves as a boss early on in the game, as he is now homeless after being kicked out of Kanto and seeks to battle many skilled trainers in order to get his old gym leader position reinstated.\r\n\r\n- A whole new region to explore.\r\n\r\n- Lots and lots of humour - very good dialogue to keep \r\npeople entertained.\r\n\r\n- All 386 Pokemon from the advance games.\r\n\r\n- No Pokemon Gym Challenge. Instead it&#039;s fighting the Barons.', '[1963]Pokemon - Septo Conquest V3-1.rar', '3.1', '2014-03-22 22:54:04', '2014-03-22 20:12:55', '16 September 2008', 1221537600, '', 1, 0, 1, 1, 0, 0, '1963titlescreen.png', 1, 0, 0, 9606, 1, 'Pokemon - Fire Red Version (USA, Europe).gba - NOINTRO\r\nCRC32: 84EE4776\r\nMD5: 51901A6E40661B3914AA333C802E24E8\r\nSHA-1: DD5945DB9B930750CB39D00C84DA8571FEEBF417\r\nSHA-256: 729041B940AFE031302D630FDBE57C0C145F3F7B6D9B8ECA5E98678D0CA4D059', 0, '', '', ''),
(1964, 10, 1072, 'Pokemon - Hollow Mysteries', 3046, 'The Ontak region was once a calm and lax natured region in the world of Pokemon. Ontak is often a forgotten region and has few memorable moments. But not all is well, the mountainous lands have succumb to terrors that were previously thought unimaginable. Ontak on the exterior may seem peaceful, but there is an underground war that is being fought in Ontak. The only thing that keeps the population of Ontak in complete denial of their detriment is that nothing is out of the ordinary on the surface. But in the Underworlds there are sinister plots at hand. On one stormy night a young trainer was born in the Southern Plateau and since that night there has never been rain on the Western Side of the Ontak region. Some believe that this is nothing more than circumstance but some have faith that this is a trainer with capabilities that have previously been unimaginable. The only thing that is certain is that this trainer has a clear goal in life. That goal is to be the very best like no-one ever was.', '[1964]Pokemon - Hollow Mysteries.rar', '1.0', '2014-03-22 22:54:44', '2014-03-22 20:31:32', '18 March 2014', 1395115200, '', 1, 0, 1, 1, 0, 0, '1964titlescreen.png', 1, 0, 0, 12336, 1, 'Pokemon - Fire Red Version (USA, Europe).gba - NOINTRO\r\nCRC32: 84EE4776\r\nMD5: 51901A6E40661B3914AA333C802E24E8\r\nSHA-1: DD5945DB9B930750CB39D00C84DA8571FEEBF417\r\nSHA-256: 729041B940AFE031302D630FDBE57C0C145F3F7B6D9B8ECA5E98678D0CA4D059', 0, '', '', ''),
(1965, 10, 1072, 'Pokemon - Ash&#039;s Quest', 3047, 'Pokemon: Ash’s Quest is a complete translation of every important event from the first 82 episodes into an Advanced Hack. Everything you can think of – A.J.’s Gym, the School of Hard Knocks, the banned episodes, the singing Jigglypuff, the Pokemon League tournament – that you wish they would have included in the original games this hack has.\r\n\r\nThere are NO random trainers or wild Pokemon. I’ve done extensive research and taken some otherwise unnoticeable details from the show to ensure that everything in this hack relates directly to the anime.\r\n\r\nOf course, several things – receiving the three starters, the St. Anne saga, the Sabrina arc - will play a prominent role and involve a complex series of events, but I’ve made sure every episode is represented as much as possible.\r\n\r\nWhen playing, just remember that this is what you’d have expected Gamefreak to have made if the games were based off the show, instead of the other way around. That said, longtime players who remember the anime can play it for nostalgia, while newer players can play it as a sort of “significantly updated” Fire Red.', '[1965]Pokemon - Ashs Quest 1-0f.rar', '1.0', '2014-03-22 22:56:09', '2014-03-22 20:49:18', '22 June 2009', 1245643200, '', 1, 0, 1, 1, 0, 0, '1965titlescreen.png', 1, 0, 0, 39581, 1, 'Pokemon - Fire Red Version (USA, Europe).gba - NOINTRO\r\nCRC32: 84EE4776\r\nMD5: 51901A6E40661B3914AA333C802E24E8\r\nSHA-1: DD5945DB9B930750CB39D00C84DA8571FEEBF417\r\nSHA-256: 729041B940AFE031302D630FDBE57C0C145F3F7B6D9B8ECA5E98678D0CA4D059', 0, '', '', ''),
(1966, 8, 876, 'Pokémon - Battle Factory', 3048, 'The Battle Factory...a place where battles test true skill.\r\n\r\nIn here, you battle with six random Pokémon. You choose three and battle with those chosen.\r\n 	\r\nAfter you win a battle, you are given the opportunity to trade one of your rentals with one of the rentals of the trainer you just beat. With this you can slowly build up a good team. You battle in streaks of 7. After the 7th match you finish. However the amount of trades you do end up improving the power of the Pokémon. The more you trade, the more powerful you get.\r\n\r\nYour opponents tactics are also revealed before you decide to swap so you can plan your team accordingly.\r\n\r\nNeeds either XDelta or xdelta UI to patch.', '[1966]Pokemon - Battle Factory V1-1.rar', '1.1', '2014-03-22 22:57:04', '2015-05-26 06:12:48', '01 January 2014', 1388552400, '', 1, 0, 1, 1, 0, 0, '1966titlescreen.png', 1, 0, 0, 5600, 1, 'Pokemon - Red Version (USA_ Europe).gb - NOINTRO\r\nCRC32: 9F7FDD53\r\nMD5: 3D45C1EE9ABD5738DF46D2BDDA8B57DC\r\nSHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nSHA-256: 5CA7BA01642A3B27B0CC0B5349B52792795B62D3ED977E98A09390659AF96B7B', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(1967, 10, 1912, 'Pokemon - Resolute Version', 3013, 'This hack is about a trainer(LOGAN/ALMA)who lives in Cedar City of SYLON,one day,professor AVERY order you to go to his lab,and when you&#039;re getting there,you found that Team Mirage,the organization which broken down 1 year ago in TYRON is trying to make a comeback,and they declare that they&#039;ll start a &quot;reform&quot;,what&#039;s the meaning of the &quot;reform&quot;,and why they decided to do so,the trainer will travel all over the SYLON,and finally get the answer...\r\n\r\nFeatures:\r\n\r\n- New region,new gyms(Of course)\r\n\r\n- 3 Regions(Sylon, Tyron, Johto)\r\n\r\n- Battle Department - A place for trainers from all over the world to battle.\r\n\r\n- Some 4th gen and 5th gen Pokemon, about 33 Pokemon of the 6th generation.\r\n\r\n- Some new tiles(Maybe a bit rough,it&#039;s not easy to draw them...)\r\n\r\n- Mega Evolutions\r\n\r\nTools Used:\r\n\r\n- ADVANCE MAP 1.92\r\n\r\n- ADVANCE TRAINER V0.9\r\n\r\n- UNLZ-GBA Beta1\r\n\r\n- CrystalTile2\r\n\r\n- PokemonTextMaster\r\n\r\n- OverworldEditorRE\r\n\r\n- FSF\r\n\r\n- XSE\r\n\r\n- DayAndNight - v1.0.2', '[1967]Pokemon - Resolute Version 1-08.rar', '1.08', '2014-03-22 22:59:25', '2014-03-22 21:27:09', '17 March 2014', 1395028800, '', 1, 0, 1, 1, 0, 0, '1967titlescreen.png', 1, 0, 0, 101494, 1, 'Pokemon - Emerald Version (USA, Europe).gba - NOINTRO\r\nCRC32: 1F1C08FB\r\nMD5: 605B89B67018ABCEA91E693A4DD25BE3\r\nSHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nSHA-256: A9DEC84DFE7F62AB2220BAFAEF7479DA0929D066ECE16A6885F6226DB19085AF', 0, '', '', ''),
(1969, 1, 1237, 'Freddy Vs. Jason', 1425, 'Nobody&#039;s safe in this hack of Friday the 13th. You now play as Freddy Krueger as you take on Jason Voorhies. Most people  complain that the original Friday the 13th was way too hard, so the difficulty has been changed so that everyone can enjoy. Download now!', '[1969]freddy_vs_jason_ips.zip', '1.1', '2014-03-24 01:55:09', '2014-08-27 02:51:15', '23 March 2014', 1395547200, '', 1, 0, 0, 1, 1, 0, '1969titlescreen.png', 1, 0, 0, 4175, 1, 'Country: USA\r\nRom Name: Friday The 13th (U).nes\r\nFile Size: 40.91 KB\r\nMD5 Checksum: c5a537d20b8b251b17f9624ffe814c07', 0, '', '', ''),
(1970, 1, 2068, 'Grandoplex Shooter', 3051, 'Also title known as &quot;Grand Shoot&quot;, based on Hogan&#039;s Alley for the NES with improved palettes, graphics and text. You must avoid to shoot the good guys with Grandos Plex, Trixie Coyote and Grandomon Rabbit, then shoot the bad guys with Helster Cat, Dragon Doger and Gary Gangster.', '[1970][250]Grandoplex Shooter.zip', '1.1.0', '2014-03-26 21:38:34', '2014-11-23 09:42:52', '25 March 2014', 1395720000, '1970readme.txt', 1, 0, 0, 1, 0, 0, '1970titlescreen.png', 1, 0, 0, 422, 1, 'File: Hogan&#039;s Alley (World).nes\r\nCRC32: 9D39585B\r\nMD5: AA78965764353F321B4BCE9221128909\r\nSHA1: A70F09A3163B8C967C03DB8C20005C828836CC4D', 0, '', '', ''),
(1971, 9, 302, 'Synchronized Palettes', 1902, 'Final Fantasy 6 has 22 characters with battle animations who can be usable in battle. Unfortunately, the game engine lacks a unified palette system for those characters. To synchronize a new palette for a specific character, it is necessary to edit many pieces of code and data scattered in\r\ndifferent places without direct interaction between them. It includes palettes for battle, shops,\r\nselection screen, script events, NPC loaded from maps and more.\r\n\r\nThe patch will synchronize the palettes used in the game engine in a unique palette table. The C2/CE2B table of palettes will be used as a unique palette setting for the mentioned characters.\r\n\r\nThe patch is aimed for hackers interested in sprite editing and it is of limited use otherwise. Unfortunately, specific sprites don&#039;t have a good compatibility with palettes different from their original own or they have a narrow selection of palettes with good compatibility. Without sprite editing, the available number of palettes whith a good match may be too low to be effectively useful.\r\n\r\nIt is necessary to edit the C2/CE2B table of palettes and start a new game. Unfortunately, old saved games won&#039;t have the palette of the party leader updated.', '[1971]synchronized_palettes_10.7z', '1.0', '2014-03-26 21:41:41', '2014-03-26 18:39:50', '26 March 2014', 1395806400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 304, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(1972, 1, 561, 'Dynamic Action Selection Unofficial Update', 560, 'Simple patch that removes the redundant steps forward &amp; back when assigning commands to a Warrior.\r\nRequires [url=http://www.romhacking.net/hacks/1769/]CaptainMuscles&#039; original patch[/url] to be applied as well (patching order shouldn&#039;t matter).', '[1972]Dynamic Action Selection Unofficial Update.zip', '1.0', '2014-03-28 23:06:12', '2014-03-28 22:02:58', '28 March 2014', 1395979200, '1972readme.txt', 0, 0, 0, 0, 0, 1, '', 6, 0, 1, 790, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(1973, 9, 727, 'EquestriaBound', 3053, 'A Complete My Little Pony conversion of EarthBound, including a new script, music, graphics, and events.  With the Spirit of Nightmare Moon returning to Equestria, Dinky, Sweetie Belle, Apple Bloom, and Scootaloo must team up to gather the Elements of Harmony and defeat her.\r\n\r\nFile includes patches for both Headered and Unheadered roms.', '[1973][469]EquestriaBound.zip', '1.6', '2014-03-30 09:16:51', '2015-01-03 23:37:32', '03 January 2015', 1420261200, '', 1, 1, 1, 1, 1, 0, '1973titlescreen.png', 1, 0, 0, 6859, 3, 'Earthbound (U) [!].smc - NOINTRO\r\nCRC32: B0FF3B35\r\nMD5: 644617EACDFC9E4FD5C39F39A206671E\r\nSHA-1: 697764088DF9BC0264A5F61E4BBB0BA7BD46E0ED\r\nSHA-256: E6B1B92D578F9A7587E38E39CA010DAFADC7647648BF8DF29A16958A65408608', 0, '', '', ''),
(1974, 1, 805, 'Metroid Automap', 441, 'Metroid Automap adds a corner map to the game similar to the one found in Super Metroid.', '[1974]psMap.zip', '1.0', '2014-03-30 20:41:19', '2014-03-30 14:22:08', '29 April 2010', 1272513600, '1974readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2471, 1, 'No-Intro Name: Metroid (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 9901E0B53828475CD77B4B684E0590252CB762D8\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B', 0, '', '', ''),
(1975, 1, 805, 'Metroid Walljump', 441, 'Samus can now wall jump like she can in Super Metroid', '[1975]MetWalljump.zip', '1.0', '2014-03-30 20:41:50', '2014-03-30 14:39:15', '29 April 2010', 1272513600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1616, 1, 'No-Intro Name: Metroid (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 9901E0B53828475CD77B4B684E0590252CB762D8\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B', 0, '', '', ''),
(1976, 1, 2095, 'Proofreading Fix', 3051, 'This hack replaces with new typefaces, “Press START” blinking text in the title screen, better text alignment, and fixes proofreading for Ghostbusters for the NES.', '[1976]Ghostbusters-ProofreadingFix.zip', '2018.07.28', '2014-03-31 21:42:53', '2018-07-28 15:01:40', '28 July 2018', 1532750400, '', 1, 0, 0, 1, 0, 0, '1976titlescreen.png', 5, 0, 0, 636, 1, 'File name: Ghostbusters (U).nes\r\nROM CRC32: 6A154B68\r\nROM MD5: 734C4FF66AA541B202C2B2C51CAB4BBB\r\nROM SHA-1: F411C7903452C9470C8BF73FED334C485F14A8E4', 0, '', '', ''),
(1977, 9, 755, 'Super SpongeBob Kart', 3056, '[b]Super SpongeBob Kart[/b]\r\n\r\nMrs. Puff has opened her tracks for racing! Race for the Gold Cups with your favourite SpongeBob characters. Go head-to-head with a friend or challenge the CPU.\r\n\r\nFeel like a bit less speed and more strategy? Take a crack at the Battle Mode! You&#039;ll use Conch Shells, Pineapples, Neptune&#039;s Spatula and other crazy weapons to burst your opponents&#039; balloons.\r\n\r\n[list]\r\n[li]1 or 2 Players[/li]\r\n[li]8 Characters[/li]\r\n[li]20 Racing Tracks[/li]\r\n[li]4 Battle Tracks[/li]\r\n[li]3 Skill Levels[/li]\r\n[/list]', '[1977]Super SpongeBob Kart.zip', '1.0', '2014-04-03 21:25:27', '2014-08-14 04:10:20', '04 April 2014', 1396584000, '', 1, 0, 1, 1, 0, 0, '1977titlescreen.png', 1, 0, 0, 14973, 3, 'Country: USA\r\nCRC: 896DEE70\r\nMD5: 82829CC5C8B19BAF4AA5477F35B0640F\r\nSHA-1: E0E1DE210560E6E6E2EFB05CEA3F3A1BFFA16E4A', 0, '', '', ''),
(1978, 10, 820, 'FF1: Dawn of Souls - Hard Mode', 734, '[b]Important:  Please read the patching instructions before trying to play this hack.[/b]\r\n\r\nThis is a hard difficulty hack of Final Fantasy 1 - Dawn of Souls.  No changes were made to FF2.  It is based off of Ludmeister&#039;s &quot;Mod of Balance&quot; version 2.2 hack, so it is required that you download and apply that first.  Please read the Set-up Instructions below, or check the readme document.  You must follow the steps.  :)\r\n\r\nThe reason for me basing this off his 2.2 version is because after his 3.0 update, he radically changed the &quot;Job System&quot; by allowing you to choose any of the 12 classes from the beginning of the game.  For those that didn&#039;t like that, he recommended downloading version 2.2 which used the original Job change mechanic, but lacked some of the new updates.   The goal for this hack was to combine all the updates from version 3.0 and up, and put them into version 2.2. (minus the 12 Job feature, of course)  While not everything made the cut, there is plenty more that&#039;s been added to make the adventure fresh and challenging. (well, hopefully!)\r\n\r\nOne thing you&#039;ll notice right away is stats being listed in-game for each weapon and armor piece.  You&#039;ll know exactly what it offers, without having to look them up in the readme document. :)  You&#039;ll also notice that this version is much harder in difficulty - which is the most important part!\r\n\r\nThis project was originally intended for personal use only, but a lot of work ended up being done to make the experience new.  Thanks goes to Ludmeister for his fantastic work on DoS, and his Mod of Balance!  Thank you!\r\n\r\n[b]What&#039;s New?[/b]\r\n[list]\r\n[li]Much harder difficulty.[/li]\r\n[li]More enemies inflict status ailments with their basic attacks.  They were assigned based on the monster&#039;s habitat, or design, so they don&#039;t feel out of place.[/li]\r\n[li]Enemy stats increased; HP, Atk, Def, Eva, Etc.  Bosses have a lot more health so they don&#039;t feel like weakling pushovers.  Of course if you grind, no enemy will offer a challenge.[/li]\r\n[li]Enemy AI; Added spells and abilities to some enemy AI tables.  Also increased/decreased the attack rates for some enemies.[/li]\r\n[li]Enemy encounters; Some enemies were relocated or removed from certain maps in the game.  The rare monsters in stock FF1 DoS are even more rare.[/li]\r\n[li]Enemy loot; Each monster has treasure, and that treasure was given to monsters at strategically chosen points of the game to allow you to get benefits from grinding - If you love that sort of thing.  Gear scales accordingly and is fair.[/li]\r\n[li]Character stats; Lower starting stats for each character.[/li]\r\n[li]Stat growth; Rebalanced the gains of Accuracy and Magic Defense when you level up.  Other stats, such as Strength, Agility, etc., are unchanged.[/li]\r\n[li]New weapons; Some weapons in the stock game were kinda useless, so they have new stats, gfx, skills, magic abilities, etc.  They are rare, though, since they are ultimate weapons now.[/li]\r\n[li]New Armor; Some new armors that are worth your time to find. Also, each armor piece provides HP and MP % boosts.  Find the best ones![/li]\r\n[li]New Spells; changed the properties of a few spells, made some new ones.[/li]\r\n[li]Greatly increased MP costs of magic; You&#039;ll feel the pressure early on, and you won&#039;t be able to stack those Tempers to 1-shot bosses.  The goal was to give the feeling of limited MP like original NES FF1.  (to some extent at least, hopefully it succeeds)[/li]\r\n[li]Swapped the contents of a few treasure chests; This made some items even more rare. (for example, Genji Armor can&#039;t be found in a chest anymore)[/li]\r\n[li]Item descriptions include various stats (atk, def, crit%, etc.)  Now you can make an informed decision as to what weapon/armor you want to buy.  As a result, of course, all flavor text is gone.[/li]\r\n[li]Item/magic prices have been increased.[/li]\r\n[li]You can no longer buy Phoenix Downs from shops.  They are dropped by various enemies as loot, instead.  Refer to the read me for the best drop rates.[/li]\r\n[li]Drastically increased the drop rates for enemy loot.  The ultimate weapons/armor still have low rates, though, cause they are awesome.[/li]\r\n[li]Shops have smaller inventories.[/li]\r\n[li]The caravan sells plus items, but at high prices. This is for the end-game, when you earn lots of gil.[/li]\r\n[li]Renamed a few enemies/items/spells/equipment/stuff.  Redid a lot of item descriptions, as well.[/li]\r\n[li]Many other small things; re-balancing stuff, etc.[/li]\r\n[li]For more info, please read the read me.  It&#039;s like a miniature guide to the many changes.[/li]\r\n[/list]\r\n\r\n[b]Ludmeister&#039;s Mod of Balance Features:[/b]\r\n[list]\r\n[li]HP and MP caps increased from 999 to 9999.[/li]\r\n[li]Stat caps increased from 99 to 255.[/li]\r\n[li]Number of hits and Magic Defense are displayed in the character status screen.[/li]\r\n[li]Hit rate cap removed so characters can hit more times per attack.[/li]\r\n[li]Increased exp required for leveling up.[/li]\r\n[li]Stat-boosting spell stacks are capped at 50, instead of 255.  (spells like Temper and Protect)[/li]\r\n[li]Dia spells now affect undead and evil foes.[/li]\r\n[li]Added enemy encounters to Astos&#039; castle.[/li]\r\n[li]A few other minor changes to the game&#039;s mechanics/formulae.  You can read about them in Ludmeister&#039;s mod description.[/li]\r\n[/list]\r\n\r\n\r\n[b]Set-up Instructions:[/b]\r\n[list]\r\n[li]1: Download Ludmeister&#039;s Mod of Balance 2.2 version.  [url]http://www.romhacking.net/hacks/853/[/url]  The file version at romhacking.net says version 3.0, but it includes version 2.2 in the same package.  You can also download 2.2 from Ludmeister&#039;s website, as well.\r\n[/li]\r\n\r\n[li]2: Next, apply the 2.2 Mod of Balance patch to a clean Dawn of Souls rom. Download LunarIPS to apply the patch.\r\n[url]http://fusoya.eludevisibility.org/lips/[/url][/li]\r\n\r\n[li]3: After you apply Ludmeister&#039;s 2.2 Mod of Balance, apply my hack on top of that same rom.[/li]\r\n\r\n[li]4: Done![/li]\r\n[/list]\r\n\r\nIt&#039;s very important that you first apply Mod of Balance version 2.2, before applying my hack.  If you try to apply my hack to a clean rom, there will be many item/magic bugs, and other weird things.  If you can buy Genji Armor in Cornelia&#039;s armor shop, you didn&#039;t patch it right.  ;)  Also, another way to see if you patched it correctly is check your starting gil for a new game.  It should be 300 gil.   The reason for the glitches is because ludmeister made a lot of changes to various pointers.  So my hack relies on that, and even changes them further in a couple of instances.', '[1978]FF1 - Dawn of Souls - Hard Mode v1.2.zip', '1.2', '2014-04-04 14:28:40', '2014-04-12 07:05:19', '03 April 2014', 1396497600, '1978readme.txt', 0, 0, 0, 1, 1, 1, '1978titlescreen.PNG', 5, 0, 0, 2864, 1, 'No information available.', 0, '', '', ''),
(1979, 1, 1329, 'Yuu Yuu Hakusho - Do Not Need Barcode', 2188, '[i]Two patches are provided (mapper 16 and mapper 157). If one doesn&#039;t work, please try the other one.[/i]\r\n\r\n[i]See readme for detail.[/i]\r\n\r\n\r\n=== Short Description ===\r\n\r\n- Press buttons to select character. Use the arrow keys to adjust the ID, the START key to confirm, and the SELECT key to select randomly.\r\n\r\n- All characters can be selected in both story mode and battle mode, including the hidden character younger Toguro 120%.\r\n\r\n- Fighters are all full-skilled.\r\n\r\n- In story mode, you can choose a character before the battle against younger Toguro 80%.\r\n\r\n- After defeating younger Toguro 80% in the story mode, if the remaining HP = 2000, the final boss will be changed from younger Toguro 100% to younger Toguro 120%.\r\n\r\n\r\nwangsitan7@gmail.com\r\n\r\n2024-02-07', '[1979]YYH.zip', '1.8', '2014-04-04 20:52:53', '2024-02-07 22:29:37', '16 January 2024', 1705363200, '1979readme.txt', 0, 0, 1, 0, 1, 1, '', 5, 0, 1, 3447, 1, 'Database match: Datach - Yu Yu Hakusho - Bakutou Ankoku Bujutsukai (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4430F96F46EEE3BE92EA7F6ECCEE0076118189D1\r\nFile CRC32: 44070CFA\r\nROM SHA-1: 74218AAE93E4FEBFB2284BCF15811453418A2029\r\nROM CRC32: F51A7F46', 0, '', '', ''),
(1980, 1, 977, 'Metroid - Dark Alliance', 1425, 'Unlike most Metroid hacks that use the original Metroid as the basis, this Metroid hack is a complete overhaul of the game Blaster Master for NES. Guide Samus on this new journey as she crashes on an unknown planet, then quickly begins to realize the familiarity of the atmosphere. As always, enjoy and feel free to improve!\r\n\r\nOriginal level design was taken from [url=http://www.romhacking.net/hacks/1877/]AJ Blaster Master[/url].', '[1980]metroid_-_dark_alliance_ips.zip', '2.0', '2014-04-09 05:55:23', '2018-04-18 14:22:15', '28 January 2018', 1517115600, '', 1, 0, 1, 1, 1, 0, '1980titlescreen.png', 1, 0, 0, 4303, 1, 'Country: USA\r\nRom Name: Blaster Master (U) [!].nes (GoodNES 3.23b)\r\nPRE-PATCH CRC32: 52BCF64A\r\n\r\nAFTER PATCH CRC32: F1682231', 0, '', '', ''),
(1981, 10, 1072, 'Pokémon Throwback', 1984, 'Pokémon Throwback is a hack created to serve as a definitive version of the original Kanto journey. Based off of Pokémon FireRed, Throwback includes a bevy of features and fixes to make it worth using over the base games.\r\n\r\n[B]Features:[/B]\r\n\r\n*A GB Sounds item allows for players to hear the original 8-bit music in the game, as well as switch between it and the standard FR/LG music at any time.\r\n*Reasonable Pokémon placement throughout the game - taking cues from all iterations of the first generation games, including Yellow and Japanese Blue - ensures that all Pokémon from the first two generations are obtainable through official-ish means (including canon evolution methods).\r\n*The main characters now wear clothing similar to their initial depictions in the original games and related media.\r\n*All text has been decapitalized in a manner consistent with the most recent games.\r\n*TMs and move tutors are infinitely reusable.\r\n*Various bug fixes for the original game.\r\n*Just about every kind of Berry is obtainable with repeatable methods, including Berries with EV-reducing/friendship-raising properties.\r\n*All meaningful items are now obtainable, trees stay gone once you cut them, you can run indoors, many “tutorial” moments from the game have been removed, and much, much more!\r\n\r\nThe title of the hack in-game is simply Pokémon (subtitled &quot;Pocket Monsters&quot; in the credits). This is because the game within is an updated edition of the original adventure from 1996 (1998 internationally) and is version-agnostic.\r\n\r\nUsers can apply the entire patch, or pick certain options from the individual patches located in the folders from the .zip download if they so choose.', '[1981]Pokemon Throwback v211001.zip', '211001', '2014-04-09 08:18:46', '2021-10-02 03:37:39', '01 October 2021', 1633060800, '1981readme.txt', 1, 1, 1, 1, 1, 0, '1981titlescreen.png', 5, 0, 0, 32573, 1, 'Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(1982, 10, 882, 'Super Street Fighter II Turbo Revival Bug Fix', 3059, 'A small patch which fixes a few bugs for both the EUR and USA releases of Super Street Fighter II Turbo Revival. The infamous &quot;Akuma glitch&quot; has been fixed, and the win quotes for Balrog, Vega and M.Bison have been corrected as well.', '[1982]SSF2TR Bug Fixes Patch.zip', '1.0', '2014-04-12 12:24:49', '2014-08-16 14:10:22', '11 April 2014', 1397188800, '1982readme.txt', 0, 0, 0, 1, 0, 1, '1982titlescreen.png', 4, 0, 0, 7841, 1, 'EUR CRC32: 461B4590\r\nUSA CRC32: 063045AA', 0, '', '', ''),
(1983, 1, 822, 'Akumajou Densetsu - Localization / Title Screen Redone', 3060, 'Based on the [url=http://www.romhacking.net/translations/730/]Akumajou Densetsu Translation[/url] hack originally made by Vice Translations.\r\n\r\nThe previous hack was edited to create a new custom title screen to have the USA name of the game. Original graphics were created by user Vanya.\r\n\r\nAlso, this hack changes most of the names used in the translation project of Vice Translations, making this a localization project.\r\n\r\nSome examples, the name from the previous hack had &quot;Ralph Belmondo&quot;, this was changed to Trevor Belmont to make it as closely related to it&#039;s USA counterpart. Other changes include Sypha Velmundes (or something like that) to Sypha Belnades, and Grant Danusty to Grant Danasty.\r\n\r\nThis was intended to make it as closely related to the original canon as possible, making this the real worthy successor of the original 2 Castlevanias with proper difficulty and a great sound!\r\n\r\nOh and if that&#039;s not enough, the hack has a separate patch with a new Alucard sprite which closely resembles his Symphony of the Night look!', '[1983]akuden - logotrans v7.rar', '7.1', '2014-04-13 01:44:14', '2017-11-11 03:03:45', '24 July 2016', 1469332800, '1983readme.txt', 1, 0, 0, 1, 0, 0, '1983titlescreen.png', 5, 0, 0, 15253, 1, 'Akumajou Densetsu (J)\r\n\r\nCountry: JAP\r\nCRC32: 2E93CE72\r\nMD5: 91FA26986B6C07C39FADBFAC61ADABD6\r\nSHA-1: A0F3B31D4E3B0D2CA2E8A34F91F14AD99A5AD11F\r\nSHA-256: 958A4B5E95E80ACB2C71A43E9EF2E91444F3D097AE9D4EEB747F0DAC8ABE7A28', 0, '', '', ''),
(1984, 17, 2059, 'God Save the Queen', 3403, 'This hack allows Steiner to equip Beatrix&#039;s sword, the [b]Save the Queen.[/b] With this, the Save the Queen sword becomes Steiner&#039;s [b]second strongest weapon in the game,[/b] surpassing Ragnarok&#039;s Attack Power but weaker than Excalibur II&#039;s. The weapon&#039;s location, price, items required, icon, stats, abilities and damage formula were modified. The sword is available at the Black Mage Village&#039;s Synthesis Shop, but [b]only in Disc 4.[/b]', '[1984][371]FF9 God Save the Queen.rar', '1.0', '2014-04-16 18:45:15', '2014-12-15 21:43:23', '15 April 2014', 1397534400, '1984readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1170, 11, 'SLUS-01297 (Final Fantasy IX Disc 4)', 0, '', '', ''),
(1985, 1, 166, 'Angry Birds', 569, 'You&#039;ve been captured by the pigs and while you fight your way out, and you gotta rescue your fellow birds that been taken prisoners! What a story!\r\n\r\nThere are 12 levels in this hack, there are some tricky spots that&#039;ll keep you on your toes but you won&#039;t break your keyboard. More information in the readme that&#039;s in the zip file. Enjoy the hack!', '[1985]angrybirds.zip', '1.0', '2014-04-16 22:33:19', '2021-05-03 18:47:41', '16 April 2014', 1397620800, '1985readme.txt', 1, 0, 1, 0, 0, 0, '1985titlescreen.png', 1, 0, 0, 4413, 1, 'Moai-kun (J).nes - GOODNES 3.14\r\n    CRC32: A3A19253\r\n    MD5: 09ED65C2D06263899C2CDB04CAC0D5C9\r\n    SHA-1: 57FB1E3611EFDAEE0943DA34D9EAA0D86802C25A\r\n    SHA-256: 5D9592AB0EFC8065943453D3A046470CEFCB9DE09CCE2566CBD9D1564E401AE4', 0, '', '', ''),
(1986, 1, 774, 'Rockman Gaiden', 2692, 'Here is a hack for Rockman which changes the level layouts, graphics, and the music in the game to create a new Megaman experience!\r\n\r\nMust be applied to the Japan Rockman ROM!', '[1986]Rockman GAIDEN.rar', '1.0', '2014-04-18 09:23:39', '2014-04-18 07:27:57', '08 March 2014', 1394254800, '', 1, 1, 1, 0, 0, 0, '1986titlescreen.png', 1, 0, 0, 2798, 1, 'Rockman (Japan) (En).nes - NOINTRO\r\nCRC32: E0141A24\r\nMD5: 8824842070A569E9BA7287BCDEA045A3\r\nSHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nSHA-256: E5BBC798798A0F5AE6E6D22A35DF2FC3D08CEFE6A1B278ED7F1CC325E8EE19E0', 0, '', '', ''),
(1987, 1, 706, 'Rockman 5 YH', 1074, 'Here is a hack for Rockman 5 which changes the level layouts and adds a degree of difficulty to the game.\r\n\r\nBe sure to patch only the Japan Rockman 5 rom!', '[1987]rock5yh.zip', '1.0', '2014-04-19 09:14:16', '2014-04-18 07:41:43', '12 April 2014', 1397275200, '', 0, 0, 1, 0, 0, 0, '1987titlescreen.png', 1, 0, 0, 1380, 1, 'Rockman 5 - Blues no Wana! (Japan).nes - NOINTRO\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nSHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6', 0, '', '', ''),
(1988, 1, 805, 'Metroid mOTHER', 2695, 'This hack is the combination of three individual hacks.\r\nIt was created to be the ultimate NES remake of a classic game.\r\n\r\nThe original palette has been utilized and the layout of the map is exactly as the original. The only exception is the room where you fight Ridley. To reduce flicker (as much as possible) I had to place Ridley above the doors.\r\n\r\n\r\nI do not claim any credit for the actual content - only for the hard work of making it all work together.\r\n\r\n\r\nAll credits go to the below listed hacks and their individual authors:\r\n\r\nMetroid + Saving (v 0.3) - snarfblam:\r\n[url]http://www.romhacking.net/hacks/1186/[/url]\r\n\r\n- Minimap\r\n- Savefiles\r\n- Beamstacking\r\n- Better icebeam and bombs\r\n\r\nMDbtroid - Infinity&#039;s End:\r\n[url]http://www.romhacking.net/hacks/1219/[/url]\r\n\r\n- Nicer title screen\r\n- Nicer endings\r\n- Updated run animation\r\n- Updated player sprite (suited and suitless)\r\n- Updated enemy sprites\r\n- Enlarged and updated Kraid and Ridley\r\n- Updated Mother Brain\r\n- Various updated tiles\r\n\r\n&#039;Roidz - DemickXII:\r\n[url]http://www.romhacking.net/hacks/1240/[/url]\r\n\r\n- Nicer background tiles\r\n- Animated lava, doors and elevators\r\n- Animated corridors\r\n- Animated Norfair (Ridley level)\r\n- Animated Tourian (Mother Brain level)\r\n- Various updated tiles\r\n\r\n\r\n/dACE a.k.a Nitendo', '[1988]Metroid [mOTHER]-1.zip', '1.0', '2014-04-22 21:55:38', '2021-06-10 22:17:10', '22 April 2014', 1398139200, '1988readme.txt', 1, 0, 0, 0, 1, 1, '1988titlescreen.jpg', 5, 0, 0, 25387, 1, 'Metroid (U).nes\r\nNo-Intro Name: Metroid (USA)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: 9901E0B53828475CD77B4B684E0590252CB762D8\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nNES Cart DB ID = NES-MT-USA', 0, '', '', ''),
(1989, 1, 561, 'Women of Light', 3072, 'This is a ROM hack of Final Fantasy (NES), so that the Light Warriors are all female. At its core, the character graphics are redrawn anew (along with some other graphics); in addition, some of the NPC dialogue is changed to reflect different perceptions of this fact in a realistically subtle way. However, the actual gameplay (plotline, class abilities, enemies, etc) remains the same, intentionally.\r\n\r\nSo, in effect, this is simply a genderswap of FF1, for those who’d like to play it that way. A simple premise, but which can have surprising emotional implications… on both sides of the screen.', '[1989]FF1WomenOfLight.zip', 'Release 1', '2014-04-23 14:26:49', '2014-04-23 04:30:57', '22 April 2014', 1398139200, '1989readme.txt', 1, 0, 0, 1, 0, 0, '1989titlescreen.png', 5, 0, 0, 1201, 1, 'Filename: Final Fantasy (U) [!].nes (GoodNES)\r\nCountry: USA\r\nFormat: iNES\r\nLength: 262160 bytes\r\nMD5: 9b0f042cfdc5f9e8200b47104a4768a9\r\nSHA-1: 80ce108fbc066c985d4fb541bd68e9a7c8994feb\r\nSHA-256: d360beeee19a69d1c92d02292167c57f2d3ca8405b79101fc8c2f39dea549667', 0, '', '', ''),
(1990, 1, 1729, 'Baseball Simulator 2014', 1801, 'Baseball Simulator 2014 updates Culture Brain’s Baseball Simulator 1.000 with 18 current MLB teams:\r\n\r\n[b]• Boston • Detroit • Cleveland • Atlanta • San Francisco • Washington • Texas • Kansas City • New York (A) • Los Angeles (N) • Cincinnati • Pittsburgh • Tampa Bay • Oakland • Baltimore • San Diego • Arizona • St. Louis [/b]\r\n\r\n6 additional teams can be introduced via the in-game “Edit” function. The game’s default “Edit” teams (pre-loaded via a .sav file included in the archive) are:\r\n\r\n[b]• Los Angeles (A) • Seattle • Toronto • New York (N) • Milwaukee • Colorado[/b]\r\n\r\nRosters, statistics and PITCHf/x data from fangraphs.com and rotochamp.com; current as of 2014-04-23. Version 1.1 Updates the bundled .sav file, which failed to load the Edit teams in v1.0.', '[1990]BBSIM14.zip', '1.1', '2014-04-24 20:31:55', '2014-04-29 14:16:45', '29 April 2014', 1398744000, '1990readme.txt', 1, 0, 0, 1, 1, 0, '1990titlescreen.png', 1, 0, 0, 1154, 1, 'Country: USA\r\nCRC32:	1F6EA423\r\nMD5:	D474CA3FE3CEB6D1025A1260DA313223\r\nBaseball Simulator 1.000 (USA).nes (No-Intro 2013-03-25)\r\nBaseball Simulator 1.000 (U).nes (GoodNES 1.01)', 0, '', '', ''),
(1991, 10, 1912, 'Pokemon Emerald: Complete National Dex Edition', 3033, 'This is a further modified version of [url=http://www.romhacking.net/hacks/1947/]Pokemon Emerald: Complete Hoenn Dex Edition[/url] (please note that this is a standalone patch.  Use a clean ROM for this hack) intended to enable the entire Pokemon roster of Emerald&#039;s generation. The priority is given to expansion over difficulty, resulting in a curve that is the same as Emerald in most parts, perhaps a little more difficult in some parts due to shifting trainers&#039; Pokemon and movesets around.\r\n\r\nA list of further improvements:\r\n-All 386 Pokemon are obtainable.  A location list is included in the download.\r\n-When you receive your Pokedex, it is automatically the National Dex.  No separate upgrading events required at all! \r\n-Every trainer has been altered in some way.\r\n-Additional optional patches that enable the previous generations&#039; starters.\r\n\r\nTwo versions are included: a &quot;light&quot; edition which has the same trainer battles as vanilla Emerald (except for your rival&#039;s starter for the sake of consistency), and the full patch which contains all modifications.\r\n\r\nOf course, if you&#039;d rather have the edited evolutions be done by new evolution stones, check out [url=http://www.romhacking.net/hacks/2855/]Stone Clones.[/url]', '[1991]Pokemon Emerald National Dex.zip', 'Complete', '2014-04-30 04:44:37', '2020-04-23 13:56:11', '08 June 2017', 1496894400, '1991readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 108598, 1, 'Name: Pokémon Emerald (U) \r\nCountry: USA\r\nCRC32: 1F1C08FB\r\nMD5: 605B89B67018ABCEA91E693A4DD25BE3\r\nSHA1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nSHA256: A9DEC84DFE7F62AB2220BAFAEF7479DA0929D066ECE16A6885F6226DB19085AF\r\nSHA384: 0A26DFC1B28F389C4021741819402399FFFCD010C658DB4FC421D91810E1C9D97F6DF389C50B8B92FEEFE788581727A3\r\nSHA512: DF06013EC9B09400BF233E110EE55B328FE8E39D28DBE9A671910397C99766E192ED38BFBD3D82FD7D9306B4F848F4265A86AF1C073AF0BB80B7F32BC0EFAE8E', 0, '', '', ''),
(1992, 1, 805, 'Metroid Incursion', 3075, '[b]Updates for Version 1.1[/b]\r\n\r\n[list]\r\n[li]Minor changes to title screen[/li]\r\n[li]Corrected an issue with the Norfair level design.  If a person falls to the bottom of the water/sewer falls without missiles then they won&#039;t be able to acquire the high jump and get out of that area.[/li]\r\n[li]Corrected map (minor graphics) in Plus version[/li]\r\n[li]Modified the level design so you need to have the high jump to acquire the bombs[/li]\r\n[li]Added/Modified creatures in areas[/li]\r\n[li]Removed one perma-stuck spot[/li]\r\n[li]Minor cosmetic modifications[/li]\r\n[/list]\r\n\r\n    Included are 2 .IPS files, one with Snarfblam&#039;s Metroid Plus improvements and one with the standard weapons and no mini map.  \r\n\r\n[i]Metroid_Incursion.IPS[/i] = Original Weapons Gameplay\r\n\r\n[i]Metroid_Incursion_Plus.IPS[/i] = Added pause mini map, Wavy Ice weapon, Save game feature\r\n\r\n[b]Description of modifications:[/b]\r\n\r\n[list]\r\n[li]All levels 100% redesign[/li]\r\n[li]New title screen graphics[/li]\r\n[li]New tile graphics - All levels (New level themes)[/li]\r\n[li]New creature graphics (A few classics will remain)[/li]\r\n[li]Animations created for all levels[/li]\r\n[li]Level design focused on fun factor, game play, attempt at minimizing frustration (There are some difficult areas).[/li]\r\n[li]Snarfblam&#039;s save game and mini map hack applied[/li]\r\n[/list]', '[1992]Metroid_Incursion_1.1.zip', '1.1', '2014-04-30 16:18:20', '2017-01-15 14:49:16', '05 May 2014', 1399262400, '', 1, 0, 1, 1, 0, 0, '1992titlescreen.png', 1, 0, 0, 2290, 1, 'Metroid (USA)- NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(1993, 1, 712, 'Legend of Zelda Challenge Outlands- Zed Edition', 3080, 'This hack came about out of frustration with the hack it&#039;s based on, Zelda Challenge Outlands for Legend Of Zelda on the NES. \r\n\r\nThis description is going to be rather terse as to not spoil anything but it is enough to say that no changes have been made to the dungeons, only the overworld, which has been considered by many to be needlessly restricting and over-complicated. Thus the overworld is easier to navigate and some items easier to acquire [but at a high price]. However, the number and strength of enemies have been increased to balance things out a bit and maintain a greater challenge than the original game.\r\n\r\nThis release is considered final. Should any bugs or flaws be discovered, which should be few if any[as this has been played through several times already] please send a PM and the problem will addressed ASAP.\r\n\r\nThe patch is in IPS format and LunarIPS is recommended. The ROM information is the same as the original patch, as is the readme. For more information on the original hack this is based on please follow the link below.\r\n\r\n[url]http://www.romhacking.net/hacks/10/[/url]\r\n\r\nIt is hoped that you all enjoy it and your feedback is welcome in the forums or in a review below.\r\n\r\nUpdate 1.12; After a report of missing boomerangs and a few glitches a new patch has been made to correct the problems. Thanks to Roy B. for the report. Much appreciated!\r\n\r\nUpdate 1.13; More bug fixes and removal of a glitched cave in the first quest. Thanks to Ted R. for the report!\r\n\r\nUpdate 1.14; An omission of a candle was discovered. Seems I overlooked including a candle in the shops. The Red Candle can now be purchased. Thanks to Jur1sd1ct1on for the heads up!\r\n\r\nUpdate 1.15; Fix for overworld screen glitch involving the Lost Woods.', '[1993]LOZ1-OutlandsZedEdition115.zip', '1.15', '2014-05-09 22:27:02', '2020-10-22 02:00:09', '21 October 2020', 1603252800, '', 1, 0, 0, 1, 1, 1, '1993titlescreen.png', 6, 0, 0, 4886, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB\r\nLegendofZelda,The(U)(PRG0).nes', 0, '', '', ''),
(1995, 1, 709, 'Super Mario Bros. - By Tyappy', 3081, 'Here us a full level hack for Super Mario Bros. The levels have been changed for a new game experience. Also the palette has been changed to give it different colors in the levels.', '[1995]SMB1 - Super Mario by Tyappy (SMB1 Hack).rar', '1.0', '2014-05-11 17:21:33', '2014-05-10 17:41:52', '01 January 2003', 1041397200, '', 1, 0, 1, 0, 0, 0, '1995titlescreen.png', 1, 0, 0, 799, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1996, 1, 709, 'SMB Medley', 2776, 'In this simple hack, you enter a random area every time you enter a pipe. The levels are taken from SMB1, SMB2J and VSSMB, with a pipe mid-through the level to take you to another familiar area. The colours and graphics and also slightly changed to make it better-looking. Instant-death spikes are also included!', '[1996]SMB1 - Super Mario Bros VS Medley (SMB1 Hack).rar', '1.0', '2014-05-11 17:21:56', '2017-01-26 06:12:09', '08 November 2003', 1068267600, '', 1, 0, 1, 0, 0, 0, '1996titlescreen.png', 1, 0, 0, 2400, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(1998, 1, 709, 'Super Mario Bros. Plus', 3082, 'Here is a hack for Super Mario Bros. in which all the enemy placement has been changed to make the game much harder than the original version.', '[1998]SMB1 - Super Mario Bros Plus (SMB1 Hack).rar', '1.0', '2014-05-11 17:22:48', '2014-05-10 17:29:01', '01 January 2008', 1199163600, '', 0, 0, 0, 0, 0, 1, '1998titlescreen.png', 1, 0, 0, 1183, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2000, 1, 709, 'Super Mario Bros. - Extra Adv Edition', 963, 'As the famous author of &quot;Extra Mario Bros&quot;, this is ATA&#039;s first ever hack. This hack is made out of good vanilla level design, and selected graphics. (Thought that later in the series, the graphics are kept to the original). \r\n\r\nThe length of this hack is 23 levels long. It shouldn&#039;t be too long for those looking for a good normal-looking SMB hack to play.', '[2000]SMB1 - Super Mario Bros by Extra Adv (SMB1 Hack).rar', '1.0', '2014-05-12 21:51:41', '2017-01-26 05:56:37', '30 January 2004', 1075438800, '', 1, 0, 1, 0, 0, 0, '2000titlescreen.png', 1, 0, 0, 1358, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2001, 1, 709, 'Super Mario Bros. - Justin 2 Edition', 3084, 'Here us a full level hack for Super Mario Bros. The levels have been changed for a new game experience. Also the palette has been altered to give it a strange look to the game.', '[2001]SMB1 - Super Mario Bros by Justin 2 (SMB1 Hack).rar', '1.0', '2014-05-12 21:52:07', '2014-05-10 17:01:10', '01 January 1999', 915166800, '', 1, 0, 1, 0, 0, 0, '2001titlescreen.png', 1, 0, 0, 1081, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2002, 1, 709, 'Super Mario Bros. Gen&#039;yuu', 2800, 'Here is a full level hack for Super Mario Bros. where the graphics have been changed and also all the levels have been changed for a new game experience.', '[2002]Genyuu.zip', '1.0', '2014-05-12 21:52:24', '2021-05-11 22:17:23', '31 December 2004', 1104469200, '2002readme.txt', 1, 1, 1, 1, 0, 0, '2002titlescreen.png', 1, 0, 0, 940, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(2004, 1, 709, 'Flower Remix', 2800, 'In this hack you play as a fire flower who must navigate through a strange world of odd enemies and where possible power-ups are traps that can kill you at random!', '[2004]Flower_Remix.zip', '1.0', '2014-05-13 03:44:06', '2021-04-14 07:06:21', '13 September 2003', 1063425600, '2004readme.txt', 1, 1, 1, 1, 1, 0, '2004titlescreen.png', 1, 0, 0, 994, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(2005, 1, 709, 'Star Remix', 2800, 'In this hack you play as a star who must navigate through a strange world of odd enemies and where possible power-ups are traps that can kill you at random! The levels are also difficult to navigate through so be ready for a challenge.', '[2005]STAR_Remix.zip', '1.0', '2014-05-13 03:45:06', '2021-04-14 07:11:45', '31 December 2003', 1072846800, '2005readme.txt', 1, 1, 1, 1, 1, 0, '2005titlescreen.png', 1, 0, 0, 853, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(2006, 1, 709, 'Super Mario Bros. - By Kiroton', 3086, 'Here us a full level hack for Super Mario Bros. The levels have been changed for a new game experience.', '[2006]SMB1 - Super Mario Bros by Kiroton (SMB1 Hack).rar', '1.0', '2014-05-13 03:45:45', '2017-09-24 23:16:33', '01 January 2004', 1072933200, '', 1, 0, 1, 0, 0, 0, '2006titlescreen.png', 1, 0, 0, 906, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2007, 9, 714, 'Mario vs. Bowser and Mighty No. 9', 2712, 'This Super Mario World hack features an amazing crossover with Mighty No. 9, Megaman, Sonic and others. All the levels have been changed, music has been redone, some enemies have been changed, and also new graphics have been added as well.\r\n 	\r\nLength: 80 exit(s)\r\n\r\nDon&#039;t forget to apply a header to the ROM before patching it!', '[2007]Mario vs Bowser and Mighty No 9.zip', '2.0', '2014-05-13 03:46:31', '2014-05-12 01:28:10', '09 May 2014', 1399608000, '', 1, 1, 1, 1, 1, 0, '2007titlescreen.png', 1, 0, 0, 2623, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2008, 9, 714, 'Classic Mario World 2 - The Great Alliance Definitive Version', 3087, 'This hack is a direct sequel from Classic Mario world 1:The Magical Crystals.\r\n\r\nAfter the last adventure Bowser decided to get revenge over the mushroom kingdom by forming an evil alliance with various villains from the mushrooms kingdom lands, its up to Mario to stop him.\r\n\r\nThis new version is a much improved version over the original release of this hack in 2014.\r\nCheck the readme file to have more information on why I decided to send this new update that this hack really needed.\r\n\r\nBetween the updates the hack now have:\r\nExpanded save system\r\nNew and better paletes\r\nImproved level design\r\nNew and better custom music\r\n\r\nAlso, I included a Brazilian Portuguese version too.\r\n\r\nLength: 120 exit(s)\r\n\r\nThe rom must be unheadered.', '[2008]CMW2_fixed.zip', '1.0', '2014-05-13 03:48:04', '2021-08-08 21:39:27', '16 April 2019', 1555387200, '', 1, 1, 1, 1, 1, 1, '2008titlescreen.png', 1, 0, 0, 5323, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2009, 9, 714, 'Super Mario World - The Lost Levels', 3088, 'This hack of Super Mario World is an idea of making a sequel to the original Mario World in a way of BIGGER, LONGER; HARDER AND COOLER.\r\n\r\nWe worked over 2 years on it. It is mostly vanilla - it has a lot of custom palettes, lots of MAP16 use of original graphics, 2 custom blocks (star-break-block / No Yoshi-block) and over 100 exits. It is very puzzlingly and challenging, but still has a very relaxing difficulty in the first worlds. The Lunatic world is extremely challenging.\r\n\r\nWe hope you all enjoy this hack as much as we did making and playing it, too!\r\n\r\n\r\nA complete walk-through (Let´s Play) you can find here at Ninjaboys channel:\r\n\r\n[url]http://www.youtube.com/user/TheRealNinjaBoy[/url]\r\n\r\nA GERMAN walk-through with the final version of the hack you can find here at Dusselchens channel:\r\n\r\n[url]http://www.youtube.com/watch?v=7szAhBHZSE0[/url]\r\n\r\nLength: 106 exit(s)\r\n\r\nDon&#039;t forget to apply a header to the ROM before patching it!', '[2009]New Super Mario World - The  Lost Levels.zip', '1.0', '2014-05-13 03:52:18', '2014-05-13 00:55:55', '13 March 2014', 1394683200, '', 1, 0, 1, 1, 0, 0, '2009titlescreen.png', 1, 0, 0, 3749, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2010, 9, 714, 'Mario&#039;s Journey Through Time &amp; Space', 2869, 'This is a somewhat different kind of Super Mario World hack. It is kept to be easy but differs in game play. Instead of going from world to world you can choose the world to play in order to gain stars needed to continue the game. Enjoy!\r\n\r\nLength: 43 exit(s)\r\n\r\nDon&#039;t forget to apply a header to the ROM before patching it!', '[2010]MJTTAS Final.zip', 'Final', '2014-05-13 04:10:35', '2014-05-15 09:49:49', '25 April 2014', 1398398400, '', 1, 1, 1, 1, 0, 0, '2010titlescreen.png', 1, 0, 0, 2835, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2011, 9, 714, 'The Senate', 3089, 'While Mario was asleep due to poisonous wine, a group of mysterious and powerful enemies which call themselves &quot;The Senate&quot; took over the Mushroom Kingdom. Will Mario be able to defeat all of its members through a lot of new worlds and enemies? Only time will tell.\r\n\r\nv1.3 fixes a lot of minor stuff and a broken midway entrance. Check the readme to see what&#039;s changed.', '[2011]The Senate v1-3.zip', '1.3', '2014-05-13 04:12:27', '2017-11-11 05:12:05', '18 January 2014', 1390021200, '2011readme.txt', 1, 0, 1, 1, 0, 0, '2011titlescreen.png', 1, 0, 0, 2819, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2012, 1, 709, 'SMB1 - Beginner&#039;s Edition', 963, 'Apparently, it was intended to be a Mario hack for novices.\r\nYou can play as Mario and Luigi, and you have to clear four levels. This should be a nice training hack to play before trying to beat SMB The Lost Levels, because you can test Luigi&#039;s Lost Levels abilities here.', '[2012]SMB1 - Beginner (SMB1 Hack).rar', '1.0', '2014-05-13 04:12:41', '2017-09-24 23:17:50', '01 January 2004', 1072933200, '', 1, 0, 1, 0, 0, 0, '2012titlescreen.png', 1, 0, 0, 1277, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2013, 1, 709, 'Dear, My Memory by Sinzan', 3090, 'In this hack, you play as an old man who throws fireballs out of his head. The hack is pretty short : Only two levels. The other worlds just have a level which has the same level-design as the second level. It has some ASM changes for the enemies and some graphical changes.', '[2013]SMB1 - Dear My Memory by Sinzan (SMB1 Hack).rar', '1.0', '2014-05-13 04:13:27', '2014-05-13 02:07:24', '01 January 2004', 1072933200, '', 1, 0, 1, 1, 1, 1, '2013titlescreen.png', 1, 0, 0, 891, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2014, 1, 709, 'Super Mario Bros - Escalator', 963, 'Here is a one level hack which adds ASM to where a conveyor block is used in the game. This is great for anyone who wishes to develop their own hack with this type of block in the game.', '[2014]SMB1 - Escalator (SMB1 Hack).rar', '1.0', '2014-05-13 04:13:58', '2017-01-26 05:46:41', '20 May 2004', 1085025600, '', 0, 0, 1, 0, 1, 1, '2014titlescreen.png', 1, 0, 0, 991, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2015, 1, 795, 'Rockman 2 MMC6 hack', 2910, 'This patch will turn Japanese Rockman 2 (Famicom) from the MMC1 to the MMC6 mapper. \r\n\r\nNote this only works for the Japanese Rockman 2.', '[2015]R2MMC6mapper.zip', '1.0', '2014-05-13 21:31:49', '2014-05-14 03:58:53', '05 January 2011', 1294203600, '2015readme.txt', 0, 0, 0, 0, 0, 1, '2015titlescreen.png', 5, 0, 0, 709, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan).nes (no intro)\r\nROM CRC32: 	6150517C\r\nROM MD5: 	770D55A19AE91DCAA9560D6AA7321737\r\nROM SHA-1: 	3E9DC769E1B63E73834786EC7FE9EDE7E706C72F', 0, '', '', ''),
(2017, 1, 709, 'M Mario', 3091, 'Here is a hack for Super Mario Bros in which some of the graphics have been changed and the level layouts have been redone.', '[2017]SMB1 - M Mario (SMB1 Hack).rar', '1.0', '2014-05-13 21:35:44', '2014-05-13 05:57:47', '01 January 2003', 1041397200, '', 1, 0, 1, 0, 0, 0, '2017titlescreen.png', 1, 0, 0, 861, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2018, 1, 709, 'Luigi&#039;s Training', 963, 'Here is a hack in which you play as Luigi for the main character in another quest in the Mushroom Kingdom! There are only 4 worlds in which are playable but they are all new level layouts.', '[2018]SMB1 - Luigis Training (SMB1 Hack).rar', '1.0', '2014-05-13 21:36:04', '2017-09-25 19:38:14', '01 January 1999', 915166800, '', 1, 0, 1, 0, 0, 0, '2018titlescreen.png', 1, 0, 0, 3436, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2019, 1, 709, 'Luigi Bros.', 137, 'Here is a hack in which you play as Luigi for the main character in another quest in the Mushroom Kingdom! The graphics have been updated and some levels have been changed.', '[2019]luigibros.zip', '0.4', '2014-05-13 21:36:27', '2017-11-04 09:05:44', '20 June 2004', 1087704000, '2019readme.TXT', 1, 0, 1, 1, 0, 0, '2019titlescreen.png', 5, 0, 0, 1171, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2020, 1, 709, 'Luigi And The New Quest', 376, 'Here is a hack for Super Mario Bros where you play as Luigi with new levels &amp; graphics. Also some of the enemy behavior has been changed. There are two patches included with this. One changes the graphics and levels and the other is a patch that changes just the levels if you wish to retain the original graphics.', '[2020]SMB1 - Luigi  The New Quest.rar', 'Spiffy Ver', '2014-05-13 21:37:16', '2014-05-13 05:39:36', '01 January 1999', 915166800, '', 1, 0, 1, 1, 0, 0, '2020titlescreen.png', 1, 0, 0, 1181, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2021, 1, 709, 'Ende&#039;s SMB Hack 3', 2738, 'Here is a full level hack for Super Mario Bros which adds a degree of difficulty in the levels.', '[2021]SMB1 - Endes Super Mario Bros Hack 3 (SMB1 Hack).rar', '1.0', '2014-05-15 17:28:46', '2017-09-26 15:17:26', '01 January 2002', 1009861200, '', 1, 0, 1, 0, 0, 1, '2021titlescreen.png', 1, 0, 0, 957, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2022, 1, 709, 'Super Mario Bros - Extra Hard Levels', 2876, 'Here is a hack which changes the level layouts to be as the title dictates, extra hard. There is an added degree of difficulty in this hack!\r\n\r\nThe new improvement version makes the hack even harder!', '[2022]not so great smb1 hack.zip', '2.0', '2014-05-15 17:29:05', '2018-06-20 20:23:32', '01 January 2005', 1104555600, '', 0, 0, 1, 1, 0, 0, '2022titlescreen.png', 1, 0, 0, 1729, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2026, 1, 709, 'Super Mario Bros. - Kiri5 Star', 2760, 'Here is a hack for Super Mario Bros which changes the level layouts in the game and some of the graphics.', '[2026]SMB1 - Kiri5 Star (SMB1 Hack).rar', '1.0', '2014-05-15 17:30:42', '2014-05-13 05:16:19', '01 January 2003', 1041397200, '', 1, 0, 1, 0, 0, 0, '2026titlescreen.png', 1, 0, 0, 811, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2027, 1, 774, 'Rockman MMC6 hack', 2910, 'This patch will turn Japanese Rockman (Famicom) from the MMC1 to the MMC6 mapper.\r\n\r\nNote this only works for the Japanese Rockman.', '[2027]Rockman MMC6 Mapper.zip', '1.0', '2014-05-15 17:33:34', '2014-06-09 05:21:49', '21 April 2013', 1366516800, '', 0, 0, 0, 0, 0, 1, '2027titlescreen.png', 5, 0, 0, 728, 1, 'Rockman (Japan) (En).nes\r\nCRC32: E0141A24\r\nMD5: 8824842070A569E9BA7287BCDEA045A3\r\nSHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nSHA-256: E5BBC798798A0F5AE6E6D22A35DF2FC3D08CEFE6A1B278ED7F1CC325E8EE19E0', 0, '', '', ''),
(2028, 1, 709, 'Tricky Mario Neo', 1197, 'Here is a hack for Super Mario Bros which changes the levels and graphics in the game.', '[2028]SMB1 - Tricky Mario Neo (SMB1 Hack).rar', '1.0', '2014-05-15 21:56:02', '2021-05-06 17:25:13', '01 January 2005', 1104555600, '', 1, 0, 1, 1, 1, 0, '2028titlescreen.png', 1, 0, 0, 1118, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2029, 1, 709, 'Super Mario Bros. - Tokonatu', 3109, 'Here is a hack for Super Mario Bros which changes the levels and graphics in the game.', '[2029]SMB1 - Tokonatu (SMB1 Hack).rar', '1.0', '2014-05-15 21:56:20', '2014-05-23 23:42:24', '01 January 2001', 978325200, '', 1, 0, 1, 1, 0, 0, '2029titlescreen.png', 1, 0, 0, 981, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2030, 1, 709, 'Super Mario Bros. - Tobi', 3095, 'Here is a hack for Super Mario Bros which changes the levels and graphics in the game. Also an added feature to the game is that by hitting some blocks gives you the power to float up!', '[2030]SMB1 - Tobi (SMB1 Hack).rar', '1.0', '2014-05-15 21:56:44', '2014-05-17 05:41:29', '01 January 2001', 978325200, '', 1, 0, 1, 1, 1, 1, '2030titlescreen.png', 1, 0, 0, 909, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2031, 1, 709, 'Tetris Mario Bros.', 2800, 'Here is a hack for Super Mario Bros which changes the levels and graphics in the game. A higher degree of difficulty is also a part of the hack.', '[2031]TETRIS.zip', '1.0', '2014-05-17 03:56:12', '2021-04-19 01:30:53', '08 June 2003', 1055044800, '2031readme.txt', 1, 0, 1, 1, 1, 1, '2031titlescreen.png', 1, 0, 0, 1187, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(2032, 1, 709, 'Mario Gear - Mushroom Eater', 960, 'Here is a hack for Super Mario Bros. which changes the playing style of Super Mario Bros. where instead of running through a level and stomping enemies you have to be tactical in avoiding enemies.', '[2032]MGS.zip', '1.0', '2014-05-17 03:56:59', '2017-06-07 23:03:01', '11 July 2003', 1057896000, '2032readme.txt', 1, 1, 1, 1, 1, 1, '2032titlescreen.png', 1, 0, 0, 1471, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2033, 1, 709, 'Mario Adventure 2', 3096, 'Here is a hack for Super Mario Bros which changes the levels in the game. Graphical changes have also been made to this hack.', '[2033]SMB1 - Mario Adventure 2 by Krillian (SMB1 Hack).rar', '1.0', '2014-05-17 03:57:31', '2014-05-15 22:14:07', '01 January 2000', 946702800, '', 1, 0, 1, 1, 0, 0, '2033titlescreen.png', 1, 0, 0, 1456, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2034, 1, 709, 'The New Quest After SMB2J', 768, 'Here is a hack for Super Mario Bros which changes the levels in the game.', '[2034]SMB1 - New Quest After SMB2j by AP (SMB1 Hack).rar', '1.0', '2014-05-17 03:58:02', '2018-03-02 15:15:34', '01 January 2005', 1104555600, '', 1, 0, 1, 1, 0, 0, '2034titlescreen.png', 1, 0, 0, 1107, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2037, 1, 709, 'Kanji Mario Bros', 2762, 'Here is a hack for Super Mario Bros which changes the levels in the game and alters the characters into Kanji letters.', '[2037]SMB1 - Mikamari Kanji Mario Bros (SMB1 Hack).rar', '1.0', '2014-05-17 17:10:00', '2017-09-24 23:23:30', '01 January 2003', 1041397200, '', 1, 0, 1, 1, 0, 0, '2037titlescreen.png', 1, 0, 0, 695, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2038, 22, 2108, 'Bubble Bobble Improvement', 1427, 'This improvement hack fixes some bugs in the game (mainly ending) and also enables the hints to be seen as well. However, this hack isn&#039;t accurately translated, so some hints can be confusing. There was limited space, so some duplicate hints were removed, images were made to save space, and 4 other hints were removed which were out of context. There is both a European and a Japanese patch included in this, for whichever region you are using.\r\n\r\nNOTE: This hack does not work in MEKA.', '[2038]Bubble Bobble Improvement.zip', '1.0', '2014-05-17 23:53:11', '2014-05-17 20:53:30', '17 May 2014', 1400299200, '2038readme.txt', 0, 0, 0, 1, 0, 0, '2038titlescreen.png', 5, 0, 1, 870, 1, 'CRC32: E843BA7E\r\nMD5: D79C186A74550876691E97CA830C66C7\r\nSHA-1: 44876B44089B4174858E54202E567E02EFA76859\r\nSHA-256: 310D5EF67A35D6AF2B0F89F186F5D6DF834904A09B4226207FBAD1583ECC9A51', 0, '', '', ''),
(2041, 1, 709, 'S-Cay Mario', 3097, 'Here is a full hack of Super Mario Bros which changes the levels and some of the graphics in the game.', '[2041]SMB1 - S-Cay Mario (SMB1 Hack).rar', '1.0', '2014-05-19 21:38:03', '2014-05-17 18:31:11', '01 January 2005', 1104555600, '', 1, 0, 1, 0, 0, 0, '2041titlescreen.png', 1, 0, 0, 799, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2042, 1, 709, 'Ret&#039;s Escape Puzzle World', 3098, 'Here is a full hack of Super Mario Bros which changes the levels and some of the graphics in the game. The goal of completing each level is more of a puzzle than just running around and stomping your enemies. Be careful which blocks you hit in order to progress!', '[2042]SMB1 - Rets Escape Puzzle World by Excel (SMB1 Hack).rar', '1.0', '2014-05-19 21:38:36', '2014-05-17 18:26:23', '01 January 2004', 1072933200, '', 1, 0, 1, 0, 1, 0, '2042titlescreen.png', 1, 0, 0, 780, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2043, 1, 709, 'Promotion Mario Bros.', 2800, 'This is a collaborative project work of 18 people (see readme file). Using the random warp patch by Nanakyu. If you collect 3 coins, you may be able to go to the last page No.22. No.13-18 requires a backdoor trick. You can avoid the earthen pipe.', '[2043]PM.zip', '1.0', '2014-05-19 21:38:56', '2021-04-19 01:38:04', '27 August 2004', 1093579200, '2043readme.txt', 1, 0, 1, 1, 0, 0, '2043titlescreen.png', 1, 0, 0, 917, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(2044, 1, 709, 'SMB Panic 5', 3100, 'Here is a full hack of Super Mario Bros which changes the game-play, levels, and you play as the princess. In this hack you float over your enemies and fire down fireballs at your enemies who try to stop you from progressing.', '[2044]SMB1 - Panic! Part 5 by Mashi (SMB1 Hack).rar', '1.0', '2014-05-19 21:39:15', '2014-05-17 18:09:56', '01 January 2002', 1009861200, '', 1, 0, 1, 1, 1, 1, '2044titlescreen.png', 1, 0, 0, 804, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2045, 1, 709, 'Old Pond, Diving Frog, and Water Sound', 960, 'Here is a hack for Super Mario Bros which changes the levels in the game and puts Mario underwater for the whole adventure!', '[2045]dfws.7z', '1.0', '2014-05-19 21:42:43', '2020-03-21 07:41:03', '11 July 2003', 1057896000, '', 1, 0, 1, 1, 0, 0, '2045titlescreen.png', 1, 0, 0, 879, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2047, 1, 709, 'Super Mario Bros. Bunper', 963, 'Here is a hack for Super Mario Bros. adds a new type of block to the game and demonstrates it with one level of play. The block bounces Mario off when he makes contact with it. This hack would be great for anyone who wishes to make a full hack using the code for these blocks.', '[2047]SMB1 - Super Mario Bros by Bunper (SMB1 Hack).rar', '1.0', '2014-05-20 21:35:30', '2014-05-19 21:57:55', '01 January 2004', 1072933200, '', 1, 0, 1, 1, 1, 1, '2047titlescreen.png', 1, 0, 0, 967, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2048, 1, 709, 'Super Mario San', 3103, 'Here is a hack for Super Mario Bros. which changes some of the graphics and level layouts. Also a degree of difficulty has been added to the game.', '[2048]SMB1 - Super Mario San (SMB1 Hack).rar', '1.0', '2014-05-20 21:35:42', '2014-05-19 22:02:25', '01 January 2004', 1072933200, '', 1, 0, 1, 0, 0, 0, '2048titlescreen.png', 1, 0, 0, 759, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2049, 1, 709, 'Super Mario Tycoon', 3104, 'Here is a hack for Super Mario Bros. which changes the level layouts of the game.', '[2049]SMB1 - Super Mario Tycoon EASIER (SMB1 Hack).rar', '1.0', '2014-05-20 21:41:05', '2014-05-19 22:06:43', '01 January 2008', 1199163600, '', 0, 0, 1, 0, 0, 0, '2049titlescreen.png', 1, 0, 0, 933, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2050, 1, 709, 'Super Mario by NMorgan', 3105, 'Here is a hack for Super Mario Bros. which changes the level layouts of the game.', '[2050]SMB1 - Super Mario V1 by NMorgan (SMB1 Hack).rar', '1.0', '2014-05-20 21:41:21', '2017-09-24 23:19:47', '01 January 2004', 1072933200, '', 1, 0, 1, 0, 0, 0, '2050titlescreen.png', 1, 0, 0, 775, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2052, 1, 709, 'Super Mario 263 Shiki', 3106, 'Here is a hack for Super Mario Bros. which changes the level layouts of the game, the stage music, and also the graphics.', '[2052]SMB1 - Super Tsurumi Shiki - Tsurumi Shiki Mario by Tsurumittsu (SMB1 Hack).rar', '1.0', '2014-05-20 21:42:04', '2014-05-19 22:25:09', '01 January 2007', 1167627600, '', 1, 1, 1, 1, 0, 0, '2052titlescreen.png', 1, 0, 0, 1293, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2053, 1, 736, 'Arkanoid - Wall Crash Conversion', 1588, 'Here is a hack for Arkanoid that includes scaled-down versions of levels from the indian-made Breakout clone &quot;Wall Crash&quot; that predates Arkanoid. Only levels 1 through 24 are actually remakes of Wall Crash levels; the rest of the game is straight-up Arkanoid.', '[2053]Arkanoid - Wall Crash.rar', '1.0', '2014-05-21 22:30:00', '2014-05-21 17:50:14', '21 May 2014', 1400644800, '', 1, 0, 1, 0, 0, 0, '2053titlescreen.png', 1, 0, 0, 711, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(2054, 1, 736, 'Arkanoid - Riddle of Pythagoras Conversion', 1588, 'Here is a hack for Arkanoid that re-creates 35 of the 50 levels featured in Sega&#039;s &quot;Riddle of Pythagoras&quot; Arkanoid clone.\r\n\r\n(UPDATE V1.1) Fixes several issues in the ROM, as well as difficulty adjustments.', '[2054]Arkanoid - Riddle Of Pythagoras.ips.zip', '1.1', '2014-05-21 22:30:22', '2014-06-27 15:53:45', '21 May 2014', 1400644800, '', 1, 0, 1, 0, 0, 0, '2054titlescreen.png', 1, 0, 0, 781, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(2055, 1, 736, 'Arkanoid - Quester Conversion', 1588, 'Here is a hack for Arkanoid which is a recreation of Namco&#039;s own Arkanoid clone &quot;Quester.&quot; This ports over all 33 levels form the original game plus three levels from Quester&#039;s &quot;Special Edition&quot;.', '[2055]Arkanoid - Quester.rar', '1.0', '2014-05-21 22:30:38', '2014-05-21 17:45:48', '21 May 2014', 1400644800, '', 1, 0, 1, 0, 0, 0, '2055titlescreen.png', 1, 0, 0, 920, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(2057, 1, 709, 'Super Zabil Bros.', 3107, 'Here is a full hack for Super Mario Bros. which changes the music, some of the graphics, some enemy behavior, and all the level layouts.\r\n\r\n\r\nHere is a demo video of the game-play below\r\n\r\n[url]http://www.youtube.com/watch?v=e9dkO9BQ2_s[/url]', '[2057]SMB1 - Super Zabil Bros (SMB1 Hack).rar', '1.0', '2014-05-22 14:44:45', '2014-05-21 01:15:06', '01 January 2003', 1041397200, '', 1, 1, 1, 1, 1, 1, '2057titlescreen.png', 1, 0, 0, 851, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2058, 9, 714, 'Super Mario Bros. - Oryoshi Island&#039;s Mystery', 3108, 'Here is a hack for Super Mario World which changes the levels, graphics, and most of the music in the game. Unfortunately the dialogue in the game is not in English but it should not stop anybody from enjoying any of the game play.\r\n\r\n# Of exits - 107', '[2058]SMW - Mario In The Yoshi Island Mystery.rar', '1.0', '2014-05-22 14:45:13', '2014-05-21 01:27:26', '01 January 2011', 1293858000, '', 1, 1, 1, 1, 0, 0, '2058titlescreen.png', 1, 0, 0, 2048, 4, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2059, 1, 736, 'Arkanoid - Advanced Edition', 1588, 'A full ROM hack meant to take full advantage of what Arkalavista could do. It includes several new levels, new graphics, and a speedup patch that doubles the Vaus&#039; (paddle&#039;s) speed by 2x, making it slightly more playable without the Arkanoid Vaus controller (which only a handful of emulators support)\r\n\r\nUPDATE (7/23/2014): Difficulty tweaks in some levels and redesigned DOH boss room.\r\n\r\nUPDATE (7/24/2015): Updated the graphics in this new patch.\r\n\r\nUPDATE (8/28/2015): Difficulty Tweak in Level 13', '[2059]Arkanoid Advanced Hack.zip', '1.2', '2014-05-22 14:48:52', '2015-08-28 18:25:04', '24 July 2015', 1437710400, '', 1, 0, 1, 0, 1, 0, '2059titlescreen.png', 1, 0, 0, 1367, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(2060, 1, 736, 'Arkanoid After Dark', 1588, 'Arkanoid After Dark - Named after the somewhat unknown graphic hacks of Pac-Man and Ms. Pac-Man for arcades, this was made to be a &quot;neon&quot; version of the original Arkanoid, with many of the tiles&#039; CHR being made hollow.', '[2060]Arkanoid - After Dark.rar', '1.0', '2014-05-22 14:49:27', '2017-06-24 03:51:32', '21 May 2014', 1400644800, '', 1, 0, 0, 0, 0, 0, '2060titlescreen.png', 5, 0, 0, 664, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(2061, 1, 736, 'Arkanoij', 1588, 'More of a remix/Kai version of Arkanoid. It has all 36 levels from the original game with different color palettes, graphics, and a  speedup patch.', '[2061]Arkanoid - Arkanoij.rar', '1.0', '2014-05-22 14:51:02', '2017-06-24 04:01:54', '21 May 2014', 1400644800, '', 1, 0, 0, 0, 0, 0, '2061titlescreen.png', 5, 0, 0, 511, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(2062, 1, 736, 'Arkanoid - Chinese Edition', 1588, 'Here is a ROM hack for Arkanoid with levels based around Chinese themes, originally it was made on a Chinese-language Japanese ROM for Arkanoid that was missing the second graphics bank needed for the DOH battle at the end of the game. To make it more stable, it has since been relocated to a US ROM with a few additional upgrades. It is now in full English, the levels are slightly altered, and it is now possible to have a black block.', '[2062]Arkanoid - Chinese Edition.zip', '1.0', '2014-05-22 14:51:31', '2014-05-23 01:14:23', '21 May 2014', 1400644800, '', 1, 0, 1, 0, 0, 0, '2062titlescreen.png', 1, 0, 0, 677, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(2063, 1, 736, 'Goindol Graphics', 1588, 'Here is a graphic hack that styles the game to be like the arcade game &quot;Goindol&quot;, which itself is an Arkanoid clone made in Korea. Sprites for the paddle, ball, blocks, backgrounds, borders, and power ups were altered to match the Goindol arcade game, and the backgrounds or the first and fourth backgrounds being changed.', '[2063]Arkanoid - Goindol.rar', '1.0', '2014-05-22 14:51:54', '2017-06-24 03:52:12', '21 May 2014', 1400644800, '', 1, 0, 0, 0, 0, 0, '2063titlescreen.png', 5, 0, 0, 525, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(2064, 1, 1728, 'Baseball Stars 2014 Bases Reloaded', 3110, 'This hack changes many things including boosted stats, updated and new team logos, new team colors, new fonts, and replaced the worst team (SNK Crushers) with a new team more challenging than the upgraded American Dreams. Please see the readme file for the whole story.', '[2064]BBS_14BR.zip', '1.0', '2014-05-27 07:57:40', '2014-05-27 03:38:43', '26 May 2014', 1401076800, '2064readme.txt', 1, 0, 0, 1, 1, 0, '2064titlescreen.png', 5, 0, 0, 1551, 1, 'Baseball Stars (USA).nes - No-Intro 20130731\r\nROM CRC32: 40D159B6\r\nROM MD5: 657933B8730E30A080A85C4C04C15D38\r\nROM SHA-1: 3DE60E3341975C5E96C194A5ABBF20C0D62C4C8D', 0, '', '', ''),
(2065, 9, 755, 'Super Mario Kart 8', 3112, 'Super Mario Kart 8 is a demake of Mario Kart 8. Now, for the first time ever, you can experience a new Mario Kart Game as it would be in the days of the SNES! Featuring many different stages not seen before and original variations on them not found in Mario Kart 8 OR Super Mario Kart and a Battle Mode with 4 all courses to duke it out on!\r\n\r\nUPDATE 1.1\r\nBowser&#039;s Castle 3 fixed\r\nBowser&#039;s Castle 2 fixed\r\n\r\nUPDATE 1.2\r\nSuggestions from the forums taken into account, this version is a BIG upgrade. If you have V1.0 or V1.1, this is a MUST.', '[2065]Super Mario Kart 8.rar', '1.2', '2014-05-30 01:02:55', '2022-02-21 03:06:04', '29 May 2014', 1401336000, '', 1, 0, 1, 1, 0, 1, '2065titlescreen.png', 1, 0, 0, 25827, 4, 'Database match: Super Mario Kart (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 27D9B4F30D39AF75075691344B7BDEEDBD32AC19\r\nFile/ROM CRC32: 56410E5E', 0, '', '', ''),
(2066, 9, 729, 'Super Metroid - Hydellius', 2947, 'THE STORY :\r\n\r\nThe galactic federation possesses on planet HYDELLIUS a great scientific research station.\r\n\r\nThe best scientists of the galaxy works in this station and their last discovery was astounding!\r\n\r\nThey have created a serum that enables creatures to be invincible! This finding is kept secret because all tests have not been done yet....But...since four days now, the station is mute...\r\n\r\nSamus Aran, the famous galactic detective is called for a high importance and confidential mission : go to HYDELLIUS to find the reasons of this silence and get the serum back before it fall in bad hands!\r\n\r\n\r\nTHE HACK :\r\n\r\nNew planet with new enemies, backgrounds, areas.....more and more - you must know wall-jumping and all the basic moves but it&#039;s not hard! - new doors called &quot;twin doors&quot; (cause they work by 2) look like small colored tower with door on top.. Must open the hidden one to free the one that blocks your path! Blue door free blue door, and each area has blue, red, yellow, and green &quot;twin doors&quot;. They are mentioned [url=http://i.imgur.com/gnfUcIK.png]on the map[/url] with letters (B for blue...)', '[2066]Hydellius ultimate.zip', 'ultimate', '2014-05-30 05:19:17', '2016-05-31 11:32:29', '04 June 2014', 1401854400, '', 1, 0, 1, 1, 0, 0, '2066titlescreen.jpg', 1, 0, 0, 4285, 4, 'Super Metroid (Japan, USA) (En,Ja) - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2067, 1, 749, 'Mario 2 De-Engrish Rewrite', 3113, 'This patch rewrites the story text and fixes typos and mix-ups in the credits. See the README for a full list of changes.', '[2067]Mario 2 De-Engrish.zip', '1.0', '2014-05-30 23:22:30', '2014-05-30 21:49:56', '30 May 2014', 1401422400, '2067readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1165, 1, 'Super Mario Bros. 2 (U) (PRG1) [!].nes - GOODNES 3.14\r\nCRC32: E0CA425C\r\nMD5: 25B7E8471AE58316593E58205FA16803\r\nSHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC', 0, '', '', ''),
(2068, 1, 750, 'Super Mario Bros. 3Mix', 3116, 'Super Mario Bros. 3Mix is a large-scale hack that changes and adds lots of features to Super Mario Bros. 3, and pays homage to many past and (relative) FUTURE Mario titles, while attempting to remain faithful in spirit to the look and feel of Super Mario Bros. 3.\r\n\r\n[list]\r\n[li]All new levels (and a few &quot;remixed&quot; Mario 3 levels somewhere in there)[/li]\r\n[li]Many new songs added from other Mario games (kept some SMB3 classics!)[/li]\r\n[li]Play as Mario, Luigi, or Toad (cosmetic only) in any configuration[/li]\r\n[li]New power-ups (Penguin replaces Frog, Carrot replaces Tanooki)[/li]\r\n[li]Star Coins (which are used to unlock portions of the game!)[/li]\r\n[li]Ability to re-enter past worlds (with level completion intact!)[/li]\r\n[li]Ability to re-enter past levels (to get all of your Star Coins)[/li]\r\n[li]Alternate exits in some levels[/li]\r\n[li]Ability to save progress[/li]\r\n[li]Many new enemies, typically some special ones for the world theme[/li]\r\n[li]All new bosses (many are &quot;remixes&quot; of bosses from other Mario games)[/li]\r\n[li]All kinds of gameplay changes to meet the theme of a level/world![/li]\r\n[/list]', '[2068]smb3mix.zip', 'Rev 2B', '2014-05-31 21:12:01', '2021-06-10 18:41:57', '30 May 2014', 1401422400, '2068readme.txt', 1, 1, 1, 1, 1, 0, '2068titlescreen.png', 1, 0, 0, 134212, 1, 'IPS Patch: smb3mix-rev2B-prg0.ips\r\nDatabase match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742\r\n--------------------------------------------------\r\nIPS Patch: smb3mix-rev2B-prg1.ips\r\nDatabase match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(2069, 9, 729, 'Super Metroid - Escape2', 3117, 'Here is a level hack for Super Metroid which changes the levels and colors of the game. \r\n\r\nThe read-me documents included are in Japanese which gives the premise of the game.', '[2069]Super_Metroid_Escape2_Ver1.9.7z', '1.9', '2014-06-02 09:06:34', '2014-12-04 04:05:58', '31 March 2014', 1396238400, '2069readme.txt', 1, 0, 1, 1, 0, 0, '2069titlescreen.png', 1, 0, 0, 3374, 4, 'Super Metroid (Japan, USA) (En,Ja) - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2070, 1, 712, 'MZelda', 3118, 'MZELDA\r\n(LEGEND OF ZELDA - NES)\r\n(HACKED BY MAKO GESHER) 		\r\n		\r\n		In the land of Hyrule, a hero was born. His task; to save the princess of Hyrule, Princess Zelda.\r\n\r\nHis name was Link, and he was proclaimed the Hero of Time. 		\r\n	\r\n	MZELDA\r\n\r\n2 years after saving Hyrule and Princess Zelda from the dark lord Gannon, A massive earthquake woke our hero Link.\r\n\r\nIt seemed that Gannon had risen from his grave to destroy Hyrule. Again, he had stolen Princess Zelda, and had filled Hyrule with beasts.\r\n\r\nLink, having figured he had rested Ganon safely in hell, had been slacking off in his bed in the palace, as king of Hyrule.\r\n\r\nAfter the earthquake, he had to once again equip himself and navigate the new landscapes of Hyrule.', '[2070]MZELDA.zip', '1.0', '2014-06-03 11:29:46', '2014-06-03 01:04:26', '19 September 2003', 1063944000, '', 0, 0, 1, 1, 1, 0, '', 1, 0, 1, 1463, 1, 'Legend of Zelda, The (U) (PRG 0).nes\r\n\r\nCRC32 3FC5948F\r\nMD5   F30E3BD2F45051DB6A250832F2E978D6\r\nSHA-1 960EB865F6EB1E32BBDAA1ADA9F0E42215CA7E76', 0, '', '', ''),
(2072, 1, 2120, 'Last Ninja 2', 3132, 'This NES port unfortunately is pretty badly suffering from poor graphics (including putting goofy-looking boots on the player), censorship, and is also incorrectly named &quot;The last ninja&quot;. This hack tries to restore as much as possible from the original C64 game into the NES version.\r\n\r\nChanges:\r\n- Title screens now include the number 2\r\n- Player sprite improved\r\n- Pentagram on last stage restored\r\n- &quot;Drugs&quot; sign on stage 2 restored\r\n- Some other minor graphic, text, and palette edits', '[2072]Last Ninja 2.zip', '1.0', '2014-06-07 11:55:10', '2015-10-26 03:52:43', '06 June 2014', 1402027200, '2072readme.txt', 1, 0, 0, 1, 0, 0, '2072titlescreen.png', 5, 0, 0, 692, 1, 'Country: USA\r\nCRC32 C9C09E0D\r\nSHA-1 01EA132A014B655DFD0EF67DA8629CEC3A28EBA1\r\nMD5 6E097A41EF977309C434B9B4A0D4D82D\r\n\r\nLast Ninja, The (USA).nes (No-Intro 2013-03-05)', 0, '', '', ''),
(2073, 23, 2121, 'Pokemon Elite Black &amp; Elite White', 3133, 'In-game Pokemon battles used to be a great chance for new trainers to learn more about battling and to have fun with the Pokemon video games. This hack is not for such people. Over the course of 5 months, the best and most annoying Pokemon sets, Pokemon teams and battle strategies have all been construed together in this one-of-a-kind Pokemon hack. No longer is a trainer considered strong because of a few higher levels or one or two items being held by one of their Pokemon.\r\n\r\nAce Trainers will stop at nothing to destroy your team, gym leaders doing whatever they can to stop you from getting their badge and the need for an increasing amount of recovery items make your new journey around the Unova region an extremely painstaking one. You will have to use the Amulet Coin, spend all your money on recovery items and make tough in-battle sacrifices just to make it through each route in this new transformation of the Unova region. You will have to keep those recovery items close at hand as you journey through this new transformation of a Pokemon game.\r\n\r\nFeatures:\r\n\r\n[li]Complete moveset overhauls for every in-game trainer.[/li]\r\n[li]Pokemon variety - assuming you beat every trainer in the game, you will have seen every non-legendary Pokemon in the national Pokedex.[/li]\r\n[li]Economy deficit - Unova trainers now have half the money they normally had. however, The Riches and Ladies have grown to power, having over 4x the money they normally had.[/li]\r\n[li]Gym Leader upgrade - All gym leaders have much harder teams, with much higher levels than the original Pokemon Black and White.[/li]\r\n\r\n\r\n\r\nShort Insight:\r\n\r\nMany trainers have a special upgrade or characteristic that makes their Pokemon more unique or the trainer having different items in their bag. Most classes have a certain group of Pokemon that they all use, such as scientists having mysterious Pokemon such as Elgyem, and doctors having healing Pokemon such as Audino.\r\n\r\n\r\n\r\n[b]Clerks[/b]\r\n\r\nClerks have access to all TMs. While most trainers&#039; TM choices are restricted based on where they are, clerks can use any that they wish on their Pokemon (that can legally learn them). Be careful!\r\n\r\n\r\n[b]Ace Trainers &amp; Veterans[/b]\r\n\r\nThese trainers are in to win it all. They often use full 6-Pokemon teams, many of which are exact copies of good competitive battlers. PDC, SnorlaxDude and a few other top PO battlers have helped in creating teams for these trainers.\r\n\r\n\r\n[b]Doctors &amp; Nurses[/b]\r\n\r\nThey have access to very powerful healing items. Don&#039;t be surprised if they use revives or full restores, or even max revives!\r\n\r\n\r\n[b]The Riches[/b]\r\n\r\nThese people, as you might guess, are rich. In a region full of low-wage trainers, these people are a relief to battle against. Unfortunately, their Pokemon difficulty will make the monetary reward much to be earned!\r\n\r\n\r\n\r\n\r\nThanks To:\r\n[li]The guy who made BWTE[/li]\r\n[li]serebii.net for providing Pokemon information.[/li]\r\n[li]Cirrus for showing me how to work with the ROM.[/li]\r\n[li]PDC, SnorlaxDude and Whiscash28 for providing some advanced teams.[/li]\r\n\r\n\r\n\r\nInstructions:\r\n\r\n[li]Download XDelta GUI, along with the version below that you want. XDelta: http://www.mediafire.com/?x7e4t3212tsazu6[/li]\r\n[li]Open up xDelta GUI, and select both the Pokemon Black / White ROM you have and the patch that you just downloaded below.[/li]\r\n[li]Hit Apply Patch.[/li]\r\n[li]Let the madness begin.[/li]', '[2073]pokemon-elite-black-white.zip', '1.0', '2014-06-08 19:16:04', '2020-08-15 20:48:46', '16 March 2014', 1394942400, '', 0, 0, 0, 0, 1, 0, '2073titlescreen.jpg', 1, 0, 1, 16608, 12, 'Country: USA\r\nCRC32 E2BEE619\r\nMD5 F45FD94BB761721E30BD3A0A4FDE124A\r\nSHA-1 A68B3BEDF5C1E53556E41E59CDF396C20B331896', 0, '', '', ''),
(2074, 10, 1072, 'Pokemon Chaos Black Fixed', 3137, 'Pokemon Chaos Black Fixed\r\n\r\nOriginally you will get stuck in Mt. Moon in this game.\r\n\r\n-I fixed the area that you will get stuck.Now you can get past Mt. Moon and the other unaccessible areas without using walkthrough walls\r\n\r\n-This was also patched where you can normally save the game in vba emulator and compatible for Super Card Mini SD \r\nbut still requires to patch with Super Card Software if you want to play it in Super Card Mini SD.\r\n\r\n-Most of the pokemon broken backsprites and positions fixed.\r\n\r\n-Male and Female Character backsprites changed based on what you seen on Trainer Card.\r\n\r\nUpgraded to Version 3.1 What&#039;s new on Version 3.1\r\n\r\nMinor graphic improvement on the upper part of Route 21 map.\r\n\r\n\r\nView more on Read Me for more info.\r\n\r\nEnjoy!', '[2074]Pokemon Chaos Black Fixed (ver.3.1).rar', '3.1', '2014-06-10 04:58:09', '2014-12-14 05:59:38', '10 June 2014', 1402372800, '2074readme.txt', 1, 0, 1, 0, 0, 1, '2074titlescreen.png', 5, 0, 0, 30968, 1, 'Pokemon_-_Fire_Red_Version_USA_GBA-Squirrels\r\nCRC32: DD88761C\r\nMD5: E26EE0D44E809351C8CE2D73C7400CDD\r\nSHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC', 0, '', '', ''),
(2075, 1, 1855, 'Dig Dug Redug', 3134, 'Dig Dug Redug was DragonDePlatino&#039;s first hack, made over the course of 4 days. A complete graphical overhaul of the NES version of Dig Dug, this hack changes all the graphics and palettes to be a lot more detailed. It also makes the characters a bit larger and adds more detail to the caves. Enjoy!\r\n\r\nNote: The palettes look best (like those in the screenshots) if you use the default YY-CHR palette.', '[2075]Dig Dug Redug.zip', '1.0', '2014-06-11 02:10:10', '2017-06-22 11:44:44', '10 June 2014', 1402372800, '', 1, 0, 0, 0, 0, 0, '2075titlescreen.png', 5, 0, 0, 2020, 1, 'Dig Dug (Japan)\r\nCRC32: 3AE8289A\r\nMD5: B335E805DDE69E63A66CD5EAF5B01AD1\r\nSHA-1: EF9D2A241ECD6A99C3A5E8FC30A7958ACED8EA4E', 0, '', '', ''),
(2076, 9, 302, 'Custom Tools', 1902, 'Unlike regular commands, the command [i]Tools[/i] don&#039;t load the attack data from a data table. Instead, all attack data from the Tools command are implemented directly in assembly code. Because of it, all [i]Tools[/i] items can&#039;t be fully customizable.\r\n\r\nThe patch changes the data loading for the [i]Tools[/i] command. It now loads the data from the general table of spells and attacks. With the editing of the [i]Tools[/i] items, it is possible to define custom attacks and animations for all eight tools items.\r\n\r\nThe patch is aimed for hackers and it is plain useless for players-only.', '[2076]custom_tools_10.7z', '1.0', '2014-06-11 14:52:05', '2014-06-11 11:46:48', '11 June 2014', 1402459200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 407, 3, 'SHA1:          ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991\r\nConsole:       Super Nintendo Entertainment System (SNES)\r\nOfficial name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)\r\nLanguage:      English\r\nVersion:       1.0\r\nHeader:        Yes', 0, '', '', ''),
(2077, 9, 1244, 'Ogre Battle Reloaded', 3719, 'This is a patch that sets additional items and additional classes in the ROM which is an extension of the original game.\r\nIt has set higher positions such as arc samurai on top of the samurai master. Also a formula change of healing and moving speed has been done &amp; the introduction of the fatigue system.\r\n\r\nThe patch is intended for the Japanese version of the ROM and the documents that are included are also in Japanese.', '[2077]OB_Reloaded_v117.zip', '1.17', '2014-06-16 15:43:31', '2015-11-06 05:49:52', '25 November 2012', 1353819600, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1282, 4, 'Densetsu no Ogre Battle - The March of the Black Queen (Japan) - NOINTRO\r\nCRC32: 65CD17E3\r\nMD5: 7A64CC8D342F443402A3BF5605F2AD49\r\nSHA-1: F1BB96D66558EE754F9224FEA3C6DE5D91FBA869\r\nSHA-256: 18653FEAB0F6B2C70DE03850429D9081B73A4624FC7B929FE431ECB9C1FEB5A2', 0, '', '', ''),
(2078, 10, 1419, 'FFTA Minor Tweak Pack', 3033, 'This collection of patches is full of edits to your starting setup in the game.\r\n\r\n-Alternate Party: Remixes the beginning party in a way that shakes things up a little, but keeps the original&#039;s versatility.  Most notably this changes Montblanc to start as an Animist, which should give him a better path towards the Moogle&#039;s physical jobs.\r\n\r\n-Marche Jobs: Originally Marche starts as a normal Soldier with the job&#039;s combo mastered. This patch set serves as a crude sort of starting job select: it sets Marche&#039;s Job to what name it states on the patch from the start (any Hume job), but with equipment and abilities to match the low level of Marche&#039;s original kit.', '[2078]FFTA.rar', 'Final', '2014-06-26 05:38:08', '2021-05-12 18:20:23', '12 December 2017', 1513054800, '2078readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4308, 1, 'Name: Final Fantasy Tactics Advance (U)\r\nCountry: USA\r\nCRC32: 5645E56C\r\nMD5: CD99CDDE3D45554C1B36FBEB8863B7BD\r\nSHA1: 4AC05441F4DE70A4EC3DD932116346C61B8783D9\r\nSHA256: 43FC8204C6DCEEE58828AEBC7AF0C72EB807E99F35AD641C8BB0A4FA8B6EDC19\r\nSHA384: EB9E2C2BA35C60226869A0C17D54FF5AB32CC08E43F955F0F651F010A8ABA26A8CB9EC614B662825F3F994197375D937\r\nSHA512: 4193FE8A4F02471BED3F9C9401CE56A31BFB20E95D13B1BB632459B073CC83D84D18F7D489D6177A77EFB67ADEE0EFDFF1C0CF0362793926DA76657F36390C9A', 0, '', '', ''),
(2079, 1, 709, 'Soldier Vs. Mario', 3091, 'Here is a hack for Super Mario Bros. which changes the level layouts and now you are up against Mario clones and cross-breeds of Mario-legged turtles!', '[2079]soldier.rar', '1.0', '2014-06-26 13:53:15', '2014-06-24 03:25:00', '01 January 2001', 978325200, '', 1, 0, 1, 0, 0, 0, '2079titlescreen.png', 1, 0, 0, 970, 1, 'Super Mario Bros. (World) - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2080, 1, 709, 'Mario Castle', 3223, 'Here is a Super Mario Bros. hack which changes the regular levels into ones of more difficulty.', '[2080]SMB1 Castle.rar', '1.0', '2014-06-26 13:54:06', '2017-09-25 19:39:24', '01 January 2000', 946702800, '', 1, 0, 1, 0, 0, 0, '2080titlescreen.png', 1, 0, 0, 1221, 1, 'Super Mario Bros. (World) - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2081, 11, 2141, 'Midnight Resistance Color Hack', 3226, 'This patch aims to change some things to make graphically close to the original arcade game.\r\n\r\nChanges:\r\n- Backgrounds and Sprites colors', '[2081]Midnight Resistance Pyron_CH_Patch.zip', '1.0', '2014-07-02 21:39:45', '2014-11-14 05:31:15', '20 July 2014', 1405828800, '', 1, 0, 0, 0, 0, 0, '2081titlescreen.png', 5, 0, 0, 3413, 8, 'Midnight Resistance (U) [!]\r\n\r\nAdler32	b5a669c4\r\nCRC32 187c6af6\r\nHaval 6bbf5305c6990d5d74d80c317458fea9\r\nMD2 be6ddf6a735ec285f740a988fd48bc8d\r\nMD4 642ec2574d19f708ddff1b21a2ef3a4d\r\nMD5 809534b635e726f57bf1d95f3e6d7468\r\nRipeMD128 b4617ab5bf4096ab93faf81f88ac1ddc\r\nRipeMD160 928839c342675b48a5af1d85d851c519e008f3c8\r\nSHA-1 6cdd9083e2ff72cfb0099fd57a7f9eade9a74dda\r\nSHA-256	a62343e7971062fac0c408c826499e0bd8f328d1ff703c4cf937c1329ce45edb\r\nSHA-384	a793c717f6889cbc58d42bfec563802adb3b183fd11c4a0b0b80b16ecd63e83a624985774ca49f1a1f123e409a13ab3f\r\nSHA-512	d6c1eb1770ab4ac751e69381e7858eea33e532e0eed063ad8d3a90ec8b4f0e78d747bb1c77f4244aaeabb742543513cdbb915ec52478c58a0a1eb7b23e6aeffd\r\nTiger 55b7e0c4ddb938089cf0a06c38f1b46b576fbad3c81481f6\r\nWhirlpool f2b3923c9f526ff6b007359fa3bdad4e9afd1ecde4cfa5f5ba24cf1154eb183674ad4ce9fb320e0a3d2bc8681a005428a398e8d5c78ca562948dd8211fdf8d2b', 0, '', '', ''),
(2082, 11, 1058, 'Golden Axe Color Hack', 3226, 'This patch changes the colours for the game Golden Axe for the MegaDrive, aiming to match the original arcade release as much as possible.\r\n\r\nChanges:\r\n- All backgrounds&#039; colors\r\n- All enemies&#039; colors\r\n- All characters&#039; colors\r\n\r\nEnjoy!!!', '[2082]Golden Axe Pyron_CH Patch.zip', '1.0', '2014-07-03 10:23:40', '2020-08-18 01:40:37', '03 July 2014', 1404360000, '', 1, 0, 0, 0, 0, 0, '2082titlescreen.png', 5, 0, 0, 10009, 8, 'Golden Axe (W) (REV00) [p1]\r\nAdler32 35a2c438\r\nCRC32 665d7df9\r\nHaval 9515553b6571222e9f41a464c07e8559\r\nMD2 b86e06a4e527956fc7c7a53cc159896b\r\nMD4 ca9f705ac1811367aa6de6f0215c9b55\r\nMD5 e4263c39487f0b55e8f33cbd5acd9b93\r\nRipeMD128 1c30ad9768b2a01b32f5656ed6a0e332\r\nRipeMD160 0dabbbfe860198d422b46a3c104d9583e46540f6\r\nSHA-1 2ce17105ca916fbbe3ac9ae3a2086e66b07996dd\r\nSHA-256 e9f5340ecf8151253eb6fcda136c4d4d8940e373340ce2eeb2bf24f9f6c1004d\r\nSHA-384 e60d5333115838eff221cb816c49dd56c9252c09f8359e6c4414abf089261d1fb593ee32805dbb381992d8df3a381cc0\r\nSHA-512 996ad067e3246c5e2701912baa53b2f0c371e2d178860539cd09b780e2c6735749e08644bae9243cf860efcc4569db3e05298e1fb7e06b249c0623f04d061460\r\nTiger 2c4347457ebab559d18270e2d36931cdba5f98fca26935db\r\nWhirlpool 2027bb4f4e0c384e9f5011aea44f9cab9a191bbe8db2d1442318198cd5bfa51bb91d9eba2ac0a683c57e9fb2d18d68df6f7c62571db1112d091074cd708b5882', 0, '', '', ''),
(2083, 11, 2142, 'OutRun Color Hack', 3226, 'This patch changes the colours for the game OutRun for the MegaDrive, aiming to match the original arcade release as much as possible.', '[2083]OutRun Pyron CH_Patch.zip', '0.5a', '2014-07-05 18:36:42', '2017-11-17 14:21:48', '05 July 2014', 1404532800, '', 1, 0, 0, 0, 0, 0, '2083titlescreen.png', 5, 0, 0, 5410, 8, 'Name:	OutRun (Japan)\r\nSHA-1:	A94C96FFB53080B2C098BE86E715F1DC727BE07D\r\nMD5:	66EB83DB18506107E3FC8DFEAF7BB031\r\nCRC32:	EE7D9F4A', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2084, 11, 1925, 'Streets of Rage 2 Color Hack', 3226, 'This patch is just a personal touch in this game that is already excellent. \r\n\r\nchanges: \r\n- New colors for the characters \r\n- New colors for some scenarios', '[2084]Streets of Rage 2 Pyron_CH_Patch.zip', '1.0', '2014-07-05 18:37:38', '2014-11-12 18:53:27', '05 July 2014', 1404532800, '', 1, 0, 0, 0, 0, 0, '2084titlescreen.png', 5, 0, 0, 5581, 8, 'Streets of Rage 2 (U) [!]\r\nOriginal bytes	00000000000002080000020000000200000002000000020000... (length=2097152)\r\nAdler32	9667dc54\r\nCRC32	e01fa526\r\nHaval	4569c4fc5dfe5c5212dc7a5d20fdb86d\r\nMD2	b4ec87835c772087f14012f114b08b68\r\nMD4	b05b8d25a589d9ceaa491211d0d09453\r\nMD5	cb75d5a6919b61efe917bea5762c1cb7\r\nRipeMD128	08e9d8fc0a39752f76902d6388cf29e5\r\nRipeMD160	203cffb37228980f40e992c1aeff1c671f57d4aa\r\nSHA-1	8b656eec9692d88bbbb84787142aa732b44ce0be\r\nSHA-256	4a314edbfee92282850fe95c4c764921916efd9d3c2277fdec2581279b1369b1\r\nSHA-384	7cf13f0bc24a6e1f96e220920ea466f6fdb9e6a3932ad4aa9952daa1e1bbf8d2af846e1b9d7127290a52b8be620148e5\r\nSHA-512	bcd56f68f9a2d78a3fce8c5188e11a3afa2c0be7f128c3f14fd9dd402b6b09541b5b630fabf812403347fb4ef7576c56bd8d6ccb89fe6673f92faf552765b1e8\r\nTiger	ec97aeb8e9fa0f9d84a03279b02d6eba199c72f07d1ec366\r\nWhirlpool	cf4e58e7f0477f019a714170a7d3222930191a15c6037d167ceec35f16c65d4be002f66fcc1d978b4c3a572611bec8b69321f9af5e92b06972991a8c9f85bae3', 0, '', '', ''),
(2085, 17, 850, 'Legend of Mana - Combat Redux', 3233, 'This patch alters a few aspects of Legend of Mana&#039;s battle system in an attempt to make the game more difficult.\r\n\r\nKey Features:\r\n\r\n- Enemies can no longer hitstunned by quick attacks.\r\n\r\n- Plunge attack damage is based on a multiplier that&#039;s increased by doing quick attacks, and will not do damage when used on their own.\r\n\r\n- The player moves slower.\r\n\r\n- Enemies and companions move substantially faster than before.\r\n\r\n- Enemies do more damage.\r\n\r\n- Game Overs occur as soon as the player dies, regardless of whether their companions/pets/golems are still alive or not.\r\n\r\nNote: Due to the nature of these changes, the patch is intended to be used only with single player, on the default in-game difficulty setting.\r\n\r\nNow includes a separate &quot;Arrange Mode&quot; patch, in which enemies do more damage, but the player cannot be hitstunned.\r\n\r\nAdditionally, includes two other patch variants. One has simplified quick attack multipliers, and one only changes the player movement and hitstun behavior.', '[2085]LoM Patch -- Version 1.2.zip', '1.2', '2014-07-07 22:04:15', '2015-11-26 16:23:25', '06 July 2014', 1404619200, '2085readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 19902, 10, 'Country: USA\r\nSLUS: SLUS-01013\r\n\r\nLegend Of Mana (U) (NTSC) [SLUS-01013]', 0, '', '', ''),
(2086, 27, 847, 'SM64 Level Scaling Test Room', 3235, 'This was originally created as a document, but wasn&#039;t justified in just words. It explains how to create levels with a scaling of 1 so you can get more accurate proportions. Including Mario&#039;s exact hitbox size.', '[2086]SM64 Scaling Demo.zip', '1.0', '2014-07-13 12:13:25', '2014-07-13 01:15:49', '12 July 2014', 1405137600, '2086readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1065, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(2087, 29, 2145, 'Final Fight CD - Enhancement Final', 3226, 'This is a massive patch that changes all the colors of the game Final Fight CD to become more faithful to the original arcade. The pictures below can not express how much things have changed and improved in this patch.\r\n\r\n[Changes] \r\n- All skin colors of the characters and enemies were changed to become more natural. \r\n\r\n- The clothes of the characters were changed and Haggar is now as he always should be. \r\n\r\n- Several enemies were mildly or completely recolored and are very close to the arcade. \r\n\r\n- All scenarios were recolored, some were completely redone and others suffered minor adjustments. \r\n\r\n\r\n[Bugs] \r\n- After you defeat the last boss the final sequence will start. In this part almost everything will go back to the original format. \r\n\r\n[Important] \r\n- Convert your game to the format Bin/Cue to apply the patch. Then just re-record the CD and enjoy it.\r\n\r\n[Update]\r\n- The Final Version are here, everything was revised and looks much better now some segments and artworks that i haven&#039;t changed because can&#039;t reached before now was edited directly from original tiles and much more..', '[2087]Final Fight CD Enhanced V2.zip', 'final', '2014-07-13 12:14:24', '2016-11-17 00:49:16', '10 July 2014', 1404964800, '2087readme.txt', 1, 0, 0, 0, 0, 0, '2087titlescreen.gif', 5, 0, 0, 10102, 8, 'Final Fight CD (J)\r\n\r\nCRC32: 2C3D8684\r\nMD5: 400D4BF9190B7EF9E0A36BA775DAFEF8\r\nSHA-1: 0BD7B22A7D7EC52A9E92A2FED9130F23AC408F92', 0, '', '', ''),
(2088, 1, 1074, 'Rockman 4 Overload 2', 3241, 'This is a Rockman 4 (NES) hack with harder Platforming. This is the normal Version. We will build after this a harder Version of this Hack. If you like Rockman 4 and try out some harder Version so give it a try.\r\n\r\n- You have to beat some Robot Masters in a special order because you need all items.\r\n- The complete hack is tested without taking damage.\r\n- Levels are harder than the original game.\r\n\r\nThe Hardmode is a harder Version of Overload 2. Some People thought this Hack is impossible but this is not right. You need a Boss Order. The Boss Order is Toad Man (for Marine)- Dive Man (for Wire) - Pharaoh Man (for Balloon) - Drill Man (for Jet) and then are all Bosses ready to beat. We used a Boss Order because we want to show the Player which possibilities the Items of Mega Man 4 have. For the Hardmode I swear you wanna use Savestates. If you defeat the Hardmode without Saves you are a very, very good player.', '[2088][293]Mega Man Overload 2 Normal and Hard Mode.rar', '1.0', '2014-07-14 18:10:43', '2014-12-01 08:07:07', '12 July 2014', 1405137600, '', 0, 0, 1, 0, 0, 0, '2088titlescreen.png', 1, 0, 0, 1079, 1, 'Country: Japan\r\nCRC32: A83FA06A\r\nMD5: A1053B5A680BF2F81C5C80AEAA232E57\r\nSHA-1: 74061B3CE6C335BD89750C7E355E1230939B7705\r\n\r\nRockman 4 - Aratanaru Yabou!! (J)', 0, '', '', ''),
(2090, 11, 1984, 'Street Fighter II&#039;: SCE - Enhanced Colors', 3226, 'This patch aims to improve and remedy some existing problems in this classic for the Mega Drive. Now the game is much more faithful to the original arcade. \r\n\r\n[changes] \r\n- All characters and their alternate colors were redone \r\n- All scenarios were recolored\r\n- New intro', '[2090][962]SF2CE v2 Pyron_EC.zip', '7.0', '2014-07-16 18:28:09', '2015-06-26 23:28:09', '17 July 2014', 1405569600, '2090readme.txt', 1, 0, 0, 0, 0, 0, '2090titlescreen.jpg', 5, 0, 0, 9053, 8, 'Street Fighter II&#039; - Special Champion Edition (U) [f1]\r\n\r\nCRC32: 90FE09AE\r\nMD5: 0755D95E4B5205974C445720947464BB\r\nSHA-1: 819877A03FFA75AA9905E30346E2834ECE94AA1D', 0, '', '', ''),
(2092, 9, 714, 'The 7th Annual Vanilla Level Design Contest: Collaboration Hack', 2706, 'For the past seven years, SMW Central has held a vanilla level design contest every spring. &quot;Vanilla level design&quot; refers to using only Lunar Magic to create your level - that is, no custom blocks, no custom sprites, and no custom code of any sort. They eventually began allowing people to use custom music, but this is not factored into their score. Once they finished designing their level, they would submit an IPS file, it would get judged + ranked, and that would be the end of it. This year, however, S.N.N. decided to assign resources (secondary exits, Map16 slots, etc) to users with the intention of putting all of their levels into a ROM and essentially creating a full hack out of it.\r\nThe hack features 82 submitted entries and 4 switch palaces, which makes a grand total of 86 levels for you to beat. All of the levels are open from the start - you can play them in any order you&#039;d like. To help you keep track of your progress, the game autosaves on the world map and beating a level will give you an &quot;M&quot; in the top right corner of the overworld. As a disclaimer, the levels are organized on the overworld by theme, and not by ranking. This means that the quality of the levels might fluctuate dramatically from one to the next (e.g. having a 70th place entry directly before a 12th place entry). The bottom 8 and top 8 each have their own world, however, so it&#039;s easy to distinguish them from the rest.', '[2092]VLDC_2014.zip', '1.0', '2014-07-20 21:52:40', '2014-07-17 02:16:55', '11 July 2014', 1405051200, '2092readme.txt', 1, 1, 1, 1, 0, 0, '2092titlescreen.png', 1, 0, 0, 3037, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2093, 23, 1068, 'New Super Mario Bros. 5: Clone Tag Team 2', 1870, 'New Super Mario Bros. 5: Clone Tag Team 2 is a sequel to a 2012 NSMBDS hack by MarioFanatic64. This hack introduced a new feature into the game (controlling two Mario&#039;s at once) and possibly went on to inspire Nintendo themselves when making future titles like Super Mario 3D World, Yoshi&#039;s New Island and NES Remix.\r\n\r\nIn Clone Tag Team 2, everything is bigger and better. Level Design has been improved, the graphics are cleaner, and there is a new musical soundtrack. With 81 brand-new, completely original levels Clone Tag Team 2 is the best hack by MarioFanatic64 yet!\r\n\r\nThere are two options for gameplay. You can choose to play the standard version in which a Clone will be alongside Mario in 36 levels of the game, or you can play as Luigi (by holding L+R on the File select screen) to play Clone-free. Both versions have their benefits and it&#039;s up to you how you want to play through the game.', '[2093]NSMB5 Clone Tag Team 2 - v1-0.zip', '1.0', '2014-07-20 21:55:48', '2016-01-30 20:21:13', '17 July 2014', 1405569600, '2093readme.txt', 1, 1, 1, 0, 0, 0, '2093titlescreen.png', 1, 0, 0, 8279, 12, 'This hack was produced with the US version of the NSMBDS ROM, but the patch should be functional with all regions.', 0, '', '', ''),
(2094, 1, 1408, 'Dr. Mario - Crystal Clear', 3255, 'Here is a graphics hack for Dr.Mario that gives it a 80&#039;s arcade neon look to it.', '[2094]Dr Mario Crystal Clear.rar', '1.0', '2014-07-20 21:57:01', '2014-07-20 02:33:06', '01 January 1999', 915166800, '', 1, 0, 0, 0, 0, 0, '2094titlescreen.png', 5, 0, 0, 720, 1, 'Dr. Mario (Japan, USA) (Rev A) - NOINTRO\r\nCRC32: 7623DFFD\r\nMD5: 8181D696756578FC92E6C4C86DA01904\r\nSHA-1: CBED8BB73CCC3224F87D787E065B61ECF94E2C0C\r\nSHA-256: 479059E174013A743A4B319CC5B39D8B1FE452E303E2655AF6A58BF86A4E8219', 0, '', '', ''),
(2095, 9, 302, 'FF6 - Brave New World', 2499, 'What started out with my initial desire to properly case everyone&#039;s names turned into a rather innocent discussion between a co-worker of mine and I about ways to improve/fix the original game, which in turn (somehow) became this.\r\n\r\nFF6 - Brave New World is a fairly complete overhaul of Final Fantasy VI, featuring...\r\n\r\n[list]\r\n[li]Character-based esper restrictions &amp; new stat boosts that promote greater diversity and allow for customized development.[/li]\r\n[li]Esper leveling system that disassociates esper bonuses from traditional levels.[/li]\r\n[li]New and reworked formulas which rescue everything that isn&#039;t magic or magic evasion from the dump-stat heap.[/li]\r\n[li]Rebalanced equipment, items, spells, and skills that aim to remove dead weight and give players more (and better) choices.[/li]\r\n[li]A complete overhaul of enemies from their stats to their behavior to better challenge veteran players and newcomers alike.[/li]\r\n[li]Tons of bugfixes, as well as remedies to many of the game&#039;s more annoying aspects (such as rage hunting taking a lifetime).[/li]\r\n[li]And much, much more, detailed in the Readme (particularly section 4).[/li]\r\n[/list]\r\n\r\nOne thing BNW is not is a difficulty mod. While it is harder than vanilla FF6, we wanted to keep it accessible to newcomers while at the same time giving veterans a new experience. Hopefully, we succeeded.\r\n\r\nCurious about what other people are saying about BNW? Like the mod and want to let us know? Hate it and want to tell us how much we suck? Completely indifferent and just bored? Feel free to drop by what&#039;s become the official forum for discussing BNW:\r\n\r\n[url]http://ngplus.net/index.php?/forums/forum/5-final-fantasy-vi-brave-new-world/[/url]', '[2095]bnw_2.1.0.zip', '2.1.0', '2014-07-20 21:59:38', '2022-02-23 04:00:41', '22 February 2022', 1645506000, '2095readme.txt', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 40547, 4, 'Final Fantasy III (USA) - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(2096, 27, 847, 'Super Mario 64: The Final Star', 3235, 'Mario is faced with his most challenging adventure yet, bowser has taken the Grand Star back and protected himself with a course involving more than 120 jumps that will make even the most elite gamers cringe. Assuming you don&#039;t cheat, this could easily be the most challenging game you&#039;ve ever faced.', '[2096]THE FINAL STAR (Version 1-1).zip', '1.1', '2014-07-20 23:10:01', '2014-07-21 04:09:40', '19 July 2014', 1405742400, '2096readme.txt', 1, 1, 1, 1, 1, 0, '2096titlescreen.jpg', 1, 0, 0, 4137, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(2097, 1, 709, 'Final Strikyu', 4215, 'Super Mario Bros. with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Cirno]Cirno[/url].\r\n\r\nAll the levels, graphics, music, and enemies have been changed in this hack. This is a hack which has only 2 worlds to play.', '[2097]Final Strikyu (Touhou Super Mario Bros).rar', '1.0', '2014-07-22 10:59:00', '2017-07-01 02:27:11', '29 December 2009', 1262062800, '', 1, 1, 1, 1, 1, 1, '2097titlescreen.png', 1, 0, 0, 1776, 1, 'Super Mario Bros. (World) - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2098, 1, 709, 'Super Mario Bros. 2 Special', 2203, 'Here is a full level hack for Super Mario Bros. that also has new graphics in it. The only difference is, even if the game&#039;s title says it&#039;s a Super Mario Bros. 1 hack, it actually contains the 32 main levels of the Japanese Super Mario Bros 2.', '[2098]Super Mario Bros 2 Special by Jordan Bieber (SMB1 Hack).rar', '1.0', '2014-07-22 12:16:43', '2019-11-12 16:57:04', '01 January 1999', 915166800, '', 1, 0, 1, 0, 0, 0, '2098titlescreen.png', 1, 0, 0, 2242, 1, 'Super Mario Bros. (World) - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2100, 9, 714, '3000 Leagues in Search of Bowser', 3258, '3000 Leagues in Search of Bowser is a hack originally created by Shimeji. Also included is a version that translates the &quot;Touhou&quot; version of the hack. All the levels have been changed, music has been changed, and also the graphics have been redone for most of the game.', '[2100]3000 Leagues in Search of Bowser v2-54 Toihou and Original.rar', '2.54 (Touh', '2014-07-22 14:18:34', '2014-07-20 03:58:30', '03 April 2013', 1364961600, '', 1, 1, 1, 1, 1, 1, '2100titlescreen.png', 1, 0, 0, 1607, 4, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2101, 9, 714, 'Yoshiharu Country&#039;s Adventure Final', 3259, 'The Prequel to the weird/funny and entertaining Ultimate Yoshiharu World but in this case it&#039;s Country. It brings back all the fun stuff and future ideas for the sequel! It changes the grapics, levels, and music in the game!', '[2101]Yoshiharu Countrys Adventure Final (SMW Hack).rar', '1.0', '2014-07-22 14:33:04', '2014-07-20 17:55:15', '01 January 2010', 1262322000, '', 1, 1, 1, 1, 0, 0, '2101titlescreen.png', 1, 0, 0, 754, 4, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2102, 1, 1408, 'Dr. Pinkie', 3260, 'Here is a graphics hack for Dr.Mario where you play as Pinkie and the bugs have been altered to look more harder to determine than the originals.', '[2102]Dr Pinkie (by SnivianMoon).rar', '1.0', '2014-07-22 14:43:54', '2014-07-20 02:45:27', '01 January 1999', 915166800, '', 1, 0, 0, 0, 0, 0, '2102titlescreen.png', 5, 0, 0, 837, 1, 'Dr. Mario (Japan, USA) (Rev A) - NOINTRO\r\nCRC32: 7623DFFD\r\nMD5: 8181D696756578FC92E6C4C86DA01904\r\nSHA-1: CBED8BB73CCC3224F87D787E065B61ECF94E2C0C\r\nSHA-256: 479059E174013A743A4B319CC5B39D8B1FE452E303E2655AF6A58BF86A4E8219', 0, '', '', ''),
(2103, 9, 939, 'Prince of Persia - Castle of Glitches', 3018, 'This is a Spoof Hack of the game Prince of Persia for the Super Nintendo Entertainment System.\r\n\r\nPlot:\r\nJaffar is alive and back in Persia.  He wants the Throne and to throw Persia into an age of Fear and Tyranny.  He created a new Palace so the Prince doesn&#039;t stop him.  However, the Journey to the Princess is a long ways away as Jaffar made his Palace extremely Glitchy.  Can the Prince get through the Glitchy floors and stop Jaffar once again?\r\n\r\nThe Guard Hit Points were not changed (including Jaffar&#039;s), as well as the Palette Color unchanged.  Each Level is the exact same as the Original Game, However, this Hack requires your sense of Memory.  For example, in each Level, what appears to be a Pit could be a Floor.\r\n\r\nDo Not play this Hack if you have a poor memory.  You really need to know the Layout of the Levels to get through this Hack.  Not recommended for Beginner Players.  This Hack was created using David&#039;s Pr1SnesLevEd Program.  Credit goes to him for creating the Utility for me to use.', '[2103]Castle of Glitches.zip', '1.0', '2014-07-22 15:25:28', '2017-10-29 06:18:29', '21 July 2014', 1405915200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 590, 3, 'CRC-32 (Ethernet and PKZIP): 23234F9A\r\nSHA-1: 65598EB8D258C370CF787C7BF3261534ABD06FD5\r\nSHA-256: 9D7C0001946E3EAD8151B595BCD182DE3906AA4A482E19D5F4436FE25B97B331\r\nMD-5: 75BCF1A7693B5C89A87A2D4CE14E041F', 1, '', '', ''),
(2104, 11, 1090, 'Golden Axe 2 - Enhanced Colors', 3226, 'This patch aims to improve the use of colors Golden Axe 2 for Mega Drive enhancing the overall look of the game. \r\n\r\nchanges: \r\n\r\n- The characters have returned the colors of the original game \r\n- All enemies were recolored improving their garments and removing the bizarre skin tone.\r\n- All scenarios have been remade', '[2104][90]GoldenAxe2_Pyron_CH_Patch.zip', '1.0', '2014-07-23 12:50:07', '2014-11-14 05:34:04', '23 July 2014', 1406088000, '', 1, 0, 0, 0, 0, 0, '2104titlescreen.gif', 5, 0, 0, 6849, 8, 'Golden Axe II (W) [!]\r\n\r\nCRC32: 725E0A18\r\nMD5: 2CD3573172961FA52F622F14CCFF4E1A\r\nSHA-1: 31F12A21AF018CDF88B3F2170AF5389B84FBA7E7', 0, '', '', ''),
(2105, 27, 847, 'Super Mario 420', 3235, 'Mario finds himself in the middle of a drug deal. Toad, Mario&#039;s friend/Dealer needs help getting a very powerful drug to someone he owes big time. He seeks Mario&#039;s help and threatens his life if he doesn&#039;t agree.', '[2105]Super Mario 420.zip', 'Final', '2014-07-26 17:05:37', '2014-07-21 20:09:56', '21 July 2014', 1405915200, '2105readme.txt', 1, 0, 1, 1, 1, 0, '2105titlescreen.jpg', 1, 0, 0, 8445, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\n	CRC32: 3CE60709\r\n	MD5: 20B854B239203BAF6C961B850A4A51A2\r\n	SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 1, '', '', ''),
(2106, 9, 714, 'THE MARIO', 3268, 'Here is a full hack for Super Mario World which changes all the levels and some of the graphics for a new Super Mario World experience.', '[2106]THE MARIO.zip', '1.0', '2014-07-26 17:12:08', '2014-07-24 01:21:56', '28 May 2008', 1211947200, '', 1, 0, 1, 1, 0, 0, '2106titlescreen.png', 1, 0, 0, 1700, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2107, 1, 2150, 'Aladdin 4 Music Replacement', 3269, 'This is a hack for Aladdin 4 which replaces the soundtrack with one that better resembles the original SNES music.', '[2107]Aladdin4MusicReplacement.zip', '1.1', '2014-07-28 12:56:49', '2014-07-27 17:23:25', '21 July 2014', 1405915200, '', 0, 1, 0, 0, 0, 0, '2107titlescreen.png', 5, 0, 1, 2618, 1, 'Aladdin 4 (1996) (Unl) [!].nes\r\nSHA-1: 88B4E8BE3225D99AA605010BD8218A18B15BFF9A\r\nMD5: EDB071F9110D22A365B91BFAAA9850CA\r\nCRC32: DDA79434\r\n*\r\nAladdin (Unl).nes\r\nCRC32: 16E678CA\r\nMD5: E48803ED112B3809373948531256DE89\r\nSHA-1: 8F06E86F920E84AF4FAF1CDF5C52EAE33BAD4BA5', 0, '', '', ''),
(2108, 9, 804, 'Legend of Axem Rangers', 3270, 'Red, the main character, comes home one day to find that his sister, Pink, is missing.  Realizing that Pink is not the kind of person to leave without at least leaving a note, Red suspects the worst.  Having no leads whatsoever, Red decides to pay a visit to a certain castle where a certain Koopa King lives; a Koopa King that everyone knows has a thing for kidnapping ladies in pink.', '[2108]Legend of the Axem Rangers.zip', '3.1', '2014-07-29 00:36:15', '2016-11-09 02:55:36', '18 January 2016', 1453093200, '2108readme.txt', 1, 0, 1, 1, 0, 0, '2108titlescreen.png', 1, 0, 0, 6199, 4, 'Super Mario RPG - Legend of the Seven Stars (USA) - NOINTRO\r\nCRC32: 1B8A0625\r\nMD5: D0B68D68D9EFC0558242F5476D1C5B81\r\nSHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nSHA-256: 740646F3535BFB365CA44E70D46AB433467B142BD84010393070BD0B141AF853', 0, '', '', ''),
(2109, 27, 847, 'The Final Star 2', 3235, 'Mario is yet again faced with a huge challenge. This time a huge maze (With over 3000 faces!)  that is extremely hard to navigate. This hack is really time-consuming, and save-states won&#039;t help you that much, atleast with the hard part.', '[2109]THE FINAL STAR 2.zip', '1.0', '2014-07-30 17:16:08', '2014-07-25 20:46:16', '25 July 2014', 1406260800, '2109readme.txt', 1, 1, 1, 1, 1, 0, '2109titlescreen.jpg', 1, 0, 0, 1840, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\nCRC32: 3CE60709\r\nMD5: 20B854B239203BAF6C961B850A4A51A2\r\nSHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(2111, 1, 739, 'Castlevania - Metal of the Night', 3276, 'Here is a full hack for Castlevania which changes the levels and palettes of the game. Also you start with 99 lives (due to difficulty of the game) and also the axe uses no hearts when thrown.', '[2111]Castlevania - Metal Of The Night by Kowai-SAMA.rar', '1.0', '2014-08-02 14:06:26', '2014-07-30 02:57:40', '06 July 2013', 1373083200, '', 1, 1, 1, 1, 1, 0, '2111titlescreen.png', 1, 0, 0, 1926, 1, 'Castlevania (USA).nes - NOINTRO\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(2112, 17, 2059, 'Hidden Dialogs', 3068, 'This hack enables some of the Final Fantasy 9 scenes and dialogs that were suppressed during the game&#039;s development process.\r\n\r\nThe hack doesn&#039;t improve those scenes but only unlock them. They may have been unfinished from the developers perspective and/or contain abandoned material story-wise, but they are all bugless.', '[2112]FF9_HiddenDialogs.zip', '1.0', '2014-08-05 01:47:54', '2014-08-03 14:30:37', '03 August 2014', 1407038400, '2112readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 1102, 11, 'US version :\r\nSLUS_01251\r\nSLUS_01295\r\nSLUS_01296\r\nSLUS_01297', 0, '', '', ''),
(2113, 17, 2059, 'Dialogues Cachés', 3068, 'This hack enables some of the Final Fantasy 9 scenes and dialogs that were suppressed during the game&#039;s development process.\r\n\r\nThe hack doesn&#039;t improve those scenes but only unlock them. They may have been unfinished from the developers perspective and/or contain abandoned material story-wise, but they are all bugless.', '[2113]FF9_DialoguesCaches.zip', '1.0', '2014-08-05 01:49:30', '2014-08-05 18:25:23', '03 August 2014', 1407038400, '2113readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 364, 11, 'French version :\r\nSLES_02966\r\nSLES_12966\r\nSLES_22966\r\nSLES_32966', 0, '', '', ''),
(2114, 1, 2090, 'Impact Wrestling', 1425, 'This patches converts Pro Wrestling for the NES into Impact Wrestling! Now you can wrestle in the TNA Impact Zone in all of it&#039;s 8-bit glory! Choose from six different TNA wrestlers and work your way up the ranks to become World Champion! A special thank goes out to Captain N and Triverse for giving me the inspiration to make this hack. Enjoy!!!', '[2114]impact_wrestling_ips.zip', '2.0', '2014-08-05 01:51:16', '2019-09-17 22:14:57', '17 September 2019', 1568692800, '', 1, 0, 1, 1, 1, 0, '2114titlescreen.png', 1, 0, 0, 1314, 1, 'Country: USA\r\nCRC32: D5F95DA7\r\nMD5: AA79A0E6854DAFF3D559A578C8FFCCBC\r\nSHA-1: 471DA639A9533C8CB593E73A589B976341B9DDA1', 0, '', '', ''),
(2115, 1, 918, 'Earth Bound 0 / Mother Window Hack', 3278, 'This is a new hack of EBZero. Its a technical hack meaning you can do this for your hack. It will not work with Mother 1+2. The patch modifies the window&#039;s palettes to make them change every time your in a new place in the game.', '[2115]EBZeroWindowPalettesHack.7z', '1.0.1', '2014-08-05 01:56:08', '2014-08-04 11:32:46', '02 August 2014', 1406952000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 711, 1, 'Earth Bound(proto).nes\r\nFile CRC32:F5EF5002', 0, '', '', ''),
(2116, 1, 1074, 'Rockman 4 BCAS (Burst Chaser X Air Sliding)', 1937, 'Rockman 4 - Burst Chaser X Air Sliding is a romhack that combines two unique concepts from 2 different Rockman hacks.  Burst Chaser, where Rockman moves fast with farther jumping distance. And Air Sliding, where Rockman can slide in mid-air.\r\n\r\nRockman 4 BCAS also features new music, level designs &amp; modified enemy &amp; Robot Master AIs, as well as new weapons.', '[2116]Rockman4BCAS.zip', '1.0', '2014-08-08 00:18:09', '2014-08-04 13:51:26', '02 August 2014', 1406952000, '', 1, 1, 1, 0, 1, 1, '2116titlescreen.png', 1, 0, 0, 6776, 1, 'File: Rockman 4 - Aratanaru Yabou!! (J).nes\r\nLength: 1042584 Bytes (7 Mbit)\r\nCRC32: 88AB8AE7\r\nMD5: 9D4F838F48C04C116F42DE30724D9244\r\nSHA-1: 987E9765BDA58D0851E65810B6F11BC1FD70AB4B', 0, '', '', ''),
(2117, 1, 725, 'Tecmo Action Bowl: 2014', 1538, 'Features:\r\n*Original rosters featuring over 500 players on 28 different teams\r\n*Post quarter stats in every game\r\n*New text graphics\r\n*More frequent fumbles\r\n*Better kickoffs and new defenses', '[2117]Tecmo Action Bowl 2014.zip', '1.0', '2014-08-10 20:05:31', '2016-12-31 04:51:47', '09 August 2014', 1407556800, '', 1, 0, 1, 1, 1, 0, '2117titlescreen.png', 1, 0, 0, 473, 1, 'Tecmo Super Bowl (U).nes - GOODNES - (3.14)\r\n    CRC32: 328D2789\r\n    MD5: 91B7E224BBE4BA1F0A0CC3706E29363E\r\n    SHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2', 0, '', '', ''),
(2118, 1, 736, 'Arkanoid - Amiga Alternate Levels', 1588, 'This is a conversion of the 32 levels created exclusively for the Commodore Amiga version of Arkanoid, adapted into the NES port of the original. Includes the speedup patch that doubles the Vaus&#039; movement speed when the B Button is held down.', '[2118]Arkanoid - Amiga Alternate Levels.rar', '1.0', '2014-08-11 13:10:26', '2016-01-10 11:19:38', '28 June 2014', 1403928000, '', 1, 0, 1, 0, 0, 0, '2118titlescreen.png', 1, 0, 0, 1250, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(2119, 44, 1707, 'Final Fantasy Tactics Kind Of PSP', 1220, 'Final Fantasy Tactics Kind Of PSP (KO for short) is a gameplay improvement mod meant to make the WotL experience more enjoyable for those who have already beaten WotL and yearn for more. Unlike other mods, KO PSP doesn&#039;t necessarily intend to make things harder- it does that by proxy, however, because skills, jobs, and items have been rebalanced to be less overpowered and more interesting.\r\n\r\nInstead of giving you boring blocks of text to read, here&#039;s a run down some of the biggest features in KO PSP!\r\n\r\n-Slowdown has been removed.\r\n\r\n-Multiplayer items and battles can be accessed (in one form or another) in single player mode.\r\n\r\n-Levels scale with the player.\r\n\r\n-Skills, items, and jobs have been rebalanced while keeping their original flavor.\r\n\r\n-Luso and Balthier have repurposed skills, are no longer clones of other characters.\r\n\r\n-Many anti-frustration features have been added, such as Errands only taking 1 day to complete, and all shops having the same types of items available, so you don&#039;t need to constantly run to certain towns to buy certain items, and Treasure Hunts are all 100% finds.\r\n\r\nBasically, this mod was designed to be the definitive version of WotL that anybody can play and enjoy, whether they&#039;re an amateur or a seasoned pro. Hopefully everyone will enjoy it! Note that in order for the patch to work properly, you&#039;ll need to use a EUR ISO or else there&#039;ll be bugs.\r\n\r\nA full readme/changelog can be found here: http://ffhacktics.com/smf/index.php?topic=8739.0\r\n\r\nReport any bugs to me immediately at ffhacktics.com where you can shoot me a message or post in the KO PSP topic. Thanks!', '[2119]FFT KO PSP 2point5.zip', '2.5', '2014-08-11 18:12:08', '2014-08-13 13:54:07', '12 August 2013', 1376280000, '', 0, 0, 1, 1, 1, 1, '', 5, 0, 1, 4747, 1, 'This patch requires a EUR version of WotL to work properly. Please report any issues to me (Eternal) at ffhacktics.com!', 0, '', '', ''),
(2120, 1, 750, 'Super Mario Bros. 3 - Ridley X Hack 2 (Giana Sisters Levels)', 2032, 'Super Mario Bros. 3 with Giana Sisters Levels, have Fun!', '[2120]ridleyx+smb3+hack2+1.1.rar', '1.1', '2014-08-12 14:29:14', '2018-06-05 13:54:42', '12 August 2014', 1407816000, '', 0, 0, 1, 0, 0, 0, '2120titlescreen.png', 1, 0, 0, 2483, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(2121, 11, 2158, 'Castlevania Bloodlines Enhanced Colors', 3226, 'This patch aims improve the graphics of this underrated classic from Mega Drive. Konami made ​​questionable choices regarding the use of colors. Now everyone can enjoy the Bloodlines in all your glory, enjoy!\r\n \r\n* The images do not represent how much this game has changed. \r\n\r\nModifications: \r\n- All openings were thoroughly improved. \r\n- Characters received new skin colors. \r\n- All enemies have received more appropriate colors and better shading. \r\n- The stages received a new finish and are much better. \r\n- The game was 100% modified and polished.', '[2121][105]Castlevania Bloodlines Pyron_CH patch.zip', '1.0', '2014-08-12 14:30:55', '2014-11-11 06:11:54', '12 August 2014', 1407816000, '', 1, 0, 0, 0, 0, 0, '2121titlescreen.gif', 5, 0, 0, 16928, 8, 'Castlevania - Bloodlines (U) [!]\r\n\r\nCRC32: FB1EA6DF\r\nMD5: 0F04FC1B5BF8C9A887ABCF14CE96B0CD\r\nSHA-1: 4809CF80CED70E77BC7479BB652A9D9FE22CE7E6', 0, '', '', ''),
(2122, 9, 301, 'Final Fantasy V coop controller sharing hack', 2949, 'This hack allows the players to determine who controls the game outside battles: whoever controls the character in the first slot will have control. This does not affect battles. Changing character order or changing character ownership will immediately swap control accordingly.\r\n\r\nThat is all this does. The game already has controller sharing for battles and controller choosing for characters.\r\n\r\nCan be patched over [url=http://www.romhacking.net/translations/353/]the RPGe translation[/url], but the header needs to be removed before patching.', '[2122][101]ff5coop.7z', '20130923', '2014-08-14 22:40:08', '2014-11-16 16:09:27', '23 September 2013', 1379908800, '2122readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 506, 4, 'Final Fantasy V\r\nCRC32: C1BC267D', 0, '', '', ''),
(2123, 1, 1146, 'PerfectDark', 1425, 'This patch converts Rolling Thunder for NES into Perfect Dark. Play as Joanna Dark as she tries to rescue her boss from the evil Datadyne Corporation. All cutscenes, graphics, and colors have been changed, as well as a few minor things. Thanks to Googie for the inspiration for this hack. Enjoy!', '[2123]perfect_dark_ips.zip', '1.0', '2014-08-17 18:36:30', '2014-08-17 00:34:39', '16 August 2014', 1408161600, '', 1, 0, 0, 1, 1, 0, '2123titlescreen.png', 1, 0, 0, 977, 1, 'Country: USA\r\nRom Name: Rolling Thunder (USA).nes\r\nCRC32: E68A35BC\r\nMD5: 3457FC34E9CCFB43854353D5DB3052CA\r\nSHA-1: 9A65A1190F9A6FE136856BD2A7696604DE241EA8', 0, '', '', ''),
(2124, 10, 1731, 'Super Mario Advance Color Restoration', 1083, 'This is a full color restoration for Super Mario Advance Enjoy!\r\n\r\n==Update==\r\nAuthor submitted a cr160626 version. To be clear, this is -not- a &quot;full restoration&quot;, and is maybe 70% completed. Changed ROM information to point at the correct ROM (USA, not Europe).\r\n\r\n==Another Update==\r\nThis hack is discontinued, check out Mister Man&#039;s patch instead! https://www.romhacking.net/hacks/6439/\r\n\r\nFor reference, it is unclear which changes (from SNES to GBA) are deliberate, and which are mistakes. Hoopster being yellow/brown seems like a mistake, since it is red in the manual.\r\n\r\nTo change it back to red, go to these two addresses and change 21 to 23:\r\n0x00344ED4 and 0x00344EDC', '[2124]SMA-Color_081122.zip', 'cr160626', '2014-08-17 23:57:02', '2022-10-13 13:10:20', '22 November 2008', 1227330000, '2124readme.txt', 1, 0, 0, 0, 0, 0, '2124titlescreen.png', 5, 0, 0, 12757, 1, 'Database match: Super Mario Advance (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: F071D45D8F5CB05B48D7D2B804C6CB6A79AD96FB\r\nFile/ROM CRC32: 1E4C6D6A', 0, '', '', ''),
(2125, 1, 744, 'Boss', 1425, 'This patch converts the NES game Gun.Smoke into the 1975 cult classic movie &quot;Boss&quot;. You play as Boss, a bounty hunter that rides into a town without a sheriff. He takes over as sheriff, and has to bring justice to the vandal Jed Clayton and his gang of outlaws and thugs. Enjoy!', '[2125]boss_ips.zip', '1.0', '2014-08-18 22:33:07', '2014-08-17 19:15:05', '17 August 2014', 1408248000, '', 1, 0, 0, 1, 0, 0, '2125titlescreen.png', 1, 0, 0, 856, 1, 'Country: USA\r\nRom Name: Gun.Smoke (USA).nes\r\nCRC32: 6B8F23E0\r\nMD5: B7323D5CF56F4049E20D44815CA6C45A\r\nSHA-1: 612F2AA339BF1AE54B466F1574752CD753097503', 0, '', '', ''),
(2126, 1, 918, 'Cooey Found Weed', 3287, 'This is yet another mature hack for EB0. Less mature than Red Rocket. But the reason this came to be was weed.\r\n\r\nIn the early Basil, a L33T shadow covered the town.... The coach&#039;s name was cOOey. 80 years passed since that goal.', '[2126]cooey.zip', '1.0', '2014-08-18 23:04:57', '2014-08-15 00:28:24', '28 January 1999', 917499600, '', 1, 0, 0, 1, 0, 0, '2126titlescreen.png', 1, 0, 0, 590, 1, 'File Name: Earth Bound Zero (Neo Demiforce v1.01 Hack-2) (U)\r\nMD5: F6157B6BC875921D6F4AD028A0BFE703\r\nSHA1: FD6708004BB5F88B7FDE3F8050DF4DEB36909BB0\r\nSHA-256: 34D1BC5A6E15715F6A50D67BB51554B04E4AEAB4B1D0EF67ED3A44FECCD286FC', 1, '', '', ''),
(2127, 22, 2161, 'Miracle Warriors Improvement', 1427, 'This is an improvement to the original Miracle Warriors. Some spellings have been fixed, and also 6 enemies previously unused are added to the game, with their own hp, atk, def, retreat values and magic. Giant Snail #2 was renamed to Giant Katak, as Giant Snail didn&#039;t fit the monster&#039;s look.', '[2127]Miracle Warriors Improvement.zip', '1.0', '2014-08-21 21:23:58', '2014-08-20 18:04:38', '20 August 2014', 1408507200, '2127readme.txt', 0, 0, 0, 0, 1, 0, '2127titlescreen.png', 5, 0, 0, 1068, 1, 'CRC32: 0E333B6E\r\nMD5: E0A9CF889C27F3CB14903288F646D183\r\nSHA-1: F952406BCA4918EE91A89B27E949E224EAE96D85\r\nSHA-256: 4B350644D70F6AA429E0FEB62D3BFAC4A16B438D7FAE621EAE2813D51EF9F1AA', 0, '', '', ''),
(2128, 11, 66, 'Phantasy Star II (Japan) Music Improvement', 3272, 'This hack is the same as the original Japanese version, but it contains the sound driver used in the American and European versions of Phantasy Star II. It should provide a better and more pleasant experience for those who prefer this version.\r\n\r\nThank you and enjoy.', '[2128]PSII_Jap_MusicImprovement.zip', '1.0', '2014-08-23 03:52:29', '2014-08-20 10:08:30', '20 August 2014', 1408507200, '2128readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 527, 8, 'Country: Japan\r\nCRC32 BEC8EB5A\r\nMD5 AD692C895D5C2CAB7B616DF2135EA3B4\r\nSHA-1 FC186C681E110723B4BE5590F242C73D5004C8A7\r\n\r\nPhantasy Star II - Kaerazaru Toki no Owari ni (Japan) (No-Intro name)', 0, '', '', ''),
(2129, 1, 1237, 'Jason Vs. Freddy', 1425, 'This patch converts the game Friday the 13th for the NES into Jason Vs. Freddy. It puts you, the player, as Jason as he battles Freddy in his dreams. A special thanks goes out to Raven Homicide, who helped come up with the hack.', '[2129]jason_vs_freddy_ips.zip', '1.0', '2014-08-25 11:26:10', '2014-08-27 02:48:39', '24 August 2014', 1408852800, '', 1, 0, 0, 1, 1, 0, '2129titlescreen.png', 1, 0, 0, 2204, 1, 'Country: USA\r\nRom Name: Friday the 13th (USA).nes\r\nCRC32: F19A4249\r\nMD5: 823D631E20FE6239207965BE6A453141\r\nSHA-1: F7897F46A4DCFEF1E484D80B10F0810F986F9E25', 0, '', '', ''),
(2130, 11, 2165, 'Movie Accurate Colors + Cheats Restoration', 1868, 'This hack changes the colors of the uniforms of the Ghostbusters from blue to khaki, this will make them look more accurate to their movie counterparts. \r\n\r\nIt does change the colors of some of the text, some of the enemies, the weapons in the pause menu and Arthur&#039;s attire. But they don&#039;t look messed up, so the changes to them didn&#039;t ruin the game.\r\n\r\nThis hack also restores the cheat codes from the Japanese version as well.\r\n\r\nThe HivePal palette editor along with the 0xED hex editor were used to make this hack.', '[2130]Movie Accurate Colors + Cheats Restoration.zip', 'Final', '2014-08-26 03:34:24', '2022-04-30 05:29:23', '30 April 2022', 1651291200, '', 1, 0, 0, 0, 1, 0, '2130titlescreen.png', 5, 0, 0, 3144, 8, 'Ghostbusters (World) (v1.1).bin\r\nSHA-1: 6FCEFFEE406679C0C8221A8B6CFAD447695E99FB\r\nCRC32: 792DF93B', 0, '', '', ''),
(2131, 11, 2166, 'Thunder Pro Wrestling Retsuden Enhanced Colors', 1868, 'This hack changes the colors of the ring mat, the safety mats and some of the wrestlers to look more like their PC-Engine counterparts. \r\n\r\nThere&#039;s also a alternate patch that will replace the head of Emperor Ken (Riki Choshu) with Jesse Ventura&#039;s, this will make him look more like Choshu.\r\n\r\nThere&#039;s also a patch for the unreleased American version as well.\r\n\r\nThe HivePal palette editor along with the 0xED hex editor were used to make this hack.', '[2131]Thunder Pro Wrestling Retsuden Enhanced Colors.zip', 'Final', '2014-08-26 19:22:00', '2022-02-25 11:41:02', '25 February 2022', 1645765200, '', 1, 0, 0, 0, 0, 0, '2131titlescreen.png', 5, 0, 0, 730, 8, 'Thunder Pro Wrestling Retsuden (Japan).bin\r\nSHA-1: 7F41AFBF62D83424067F872A5DFE2C0F0EC40052\r\nCRC32: 24408C73\r\nJesse &#039;The Body&#039; Ventura Wrestling Superstars (Mar 2, 1992 prototype).bin\r\nSHA-1: B95BA6E4BA63C9C20447996B8621D252B7572474\r\nCRC32: 7C70DBF', 0, '', '', ''),
(2132, 11, 66, 'Phantasy Star II Bugfix', 3272, 'This patch aims to fix bugs and oversights found in the original game, and in addition the game script was revised a little by removing typos, using correct spaces between words and punctuation marks, replacing some poorly translated lines with those taken from the Japanese version, using full names for the planets like the other installments of the series, etc. Some windows were enlarged in order to accommodate full words for the entries, like GIVE instead of GIV, or RIGHT instead of RGHT.\r\n\r\nThe project contains the main patch and an optional one to increase the walking speed. The main one should be applied first, then, if you wish, you can enable fast walking by applying the other.', '[2132]PSII_Bugfix.zip', '7.1', '2014-08-29 02:31:16', '2019-09-04 14:29:14', '04 September 2019', 1567569600, '2132readme.txt', 0, 0, 0, 1, 1, 0, '', 4, 0, 1, 2621, 8, 'Phantasy Star II (USA, Europe) (v1.2)\r\nCRC32 904FA047\r\nMD5 0FA38B12CF0AB0163D865600AC731A9A\r\nSHA-1 0711080E968490A6B8C5FAFBB9DB3E62BA597231', 0, '', '', ''),
(2133, 11, 1984, 'Street Fighter II PCM driver fix', 3296, 'This patch replace the original Z80 PCM driver by a new one to fix the distorted voices issue.\r\nIt definitely shows the Megadrive was perfectly able to deliver good quality samples when programmed correctly :)', '[2133]sf2_audio_driver_patch.zip', '7', '2014-09-02 14:21:27', '2014-09-04 07:38:41', '24 August 2014', 1408852800, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 8942, 8, 'GoodGen 3.21\r\nStreet Fighter II Special Champion Edition (U) [!]\r\nCRC32: 13fe08a1\r\nInternal CRC: 1add\r\nSHA-1: a5aad1d1 08046d93 88e33247 610dafb4 c6516e0b', 0, '', '', ''),
(2134, 11, 2171, 'Super Street Fighter II PCM driver fix', 3296, 'This patch replace the original Z80 PCM driver by a new one to fix the distorted voices issue.\r\nIt definitely shows the Megadrive was perfectly able to deliver good quality samples when programmed correctly.', '[2134]SSF2_mod.zip', '1.0', '2014-09-02 14:21:48', '2014-09-02 12:50:12', '27 August 2014', 1409112000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 9925, 8, 'GoodGen 3.21\r\nSuper Street Fighter II - The New Challengers (U) [c][!]\r\nCRC32: 165defbf\r\nSHA-1: 9ce6e69d b9d28386 f7542dac d3e3ead2 8eacf2a4', 0, '', '', ''),
(2135, 9, 729, 'So Little Collab', 1564, 'SLC was made for a contest on Metroid Construction. (Summer Fun Contest)\r\nThe idea is to make a hack based on the theme of Summer, and otherwise there were no restrictions other than it had to be finished by September 2nd.', '[2135]S-L-C.zip', '1.4', '2014-09-03 20:02:41', '2014-09-12 08:40:43', '02 September 2014', 1409630400, '2135readme.txt', 1, 1, 1, 1, 1, 0, '2135titlescreen.png', 1, 0, 0, 1011, 4, 'Super Metroid (JU) [!].smc\r\nNo-Intro Name: Super Metroid (Japan, USA) (En,Ja)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613', 0, '', '', ''),
(2136, 1, 712, 'Zelda - The Legend of Link', 694, 'Various ancient legends have been recorded of a young boy clothed in green, wielding the mythical master sword, sealing away all evil throughout the land. His ventures, passed down through generations have become legend. The hero of legend, had many different forms. He saved many kingdoms, restoring peace in all the lands. This is but one of the legends, of which the people speak...\r\n\r\nHere is a ROM hack for the Legend of Zelda which has had many hours put into it (just shy of 3 years), ASM and coding changes, and graphics overhauls. New items have replaced the old ones in the original game and new concepts have been used in the game such as pitfalls, dash boots, the use of the hammer, and many more changes have been added to give the game a much new feel to it. Also the inclusion of the Capcom sound engine is another welcome change that has been added to the game.\r\n\r\nFor more details on the patch and how the project progressed over time please visit this site to take a look at how it started and how it came to its closing end.\r\n\r\n[url]http://acmlm.kafuka.org/board/thread.php?id=7308[/url] \r\n\r\nPlease use the PRG0 version of the ROM otherwise the ROM will not work properly. Enjoy!\r\n\r\n!!!!WARNING!!!! - FOR THOSE UPDATING, YOU MUST DELETE ANY PREVIOUSLY CREATED IN-GAME SAVES FROM WHICH EVER EMULATOR. THIS NEW UPDATE NEEDS TO START FRESH, SINCE THE SRAM HAS BEEN ALTERED. YOU WILL GET A GREY SCREEN UPON BOOTUP IF YOU DON&#039;T.\r\n\r\nNow for the rom specs\r\n[list]\r\n[li]Converted from MMC1 to MMC5[/li]\r\n[li]1MB PRG-ROM[/li]\r\n[li]1MB CHR-ROM[/li]\r\n[li]32KB SRAM[/li]\r\n[li]Inserted custom MMC5 irq engine[/li]\r\n[li]Installed custom modified Capcom 6C80 Sound Engine, with DPCM usage[/li]\r\n[/list]\r\n\r\n[b]Will this work on...?[/b]\r\nAs of January 2020, this will work on krikzz&#039;s N8 Pro Everdrive\r\n\r\nThe game has been tested on the following emulators\r\n\r\n- FCEUX PC\r\n- Nestopia PC\r\n- Nintendulator PC v0.975 Unofficial Release\r\n- Nintendulator PC v0.970 Official Release\r\n- nesDS Special Build\r\n- Retroarch Using Nestopia Core Wii/WiiU\r\n- (Android Users) - NESEmu\r\n- (XBOX Users) - NestopiaX Ver 1.4 and up\r\n\r\nThere is a fast way to learn if the romhack will play perfectly on an emulator you use. Watch the intro after the title screen fades away. There is a golden scroll moving up the screen. If that scroll &amp; text comes up garbage, then you should stop playing unfortunately. This is because the emulator you are using, is not utilizing the MMC5 register $5130 correctly. The romhack perform chr swaps for 3 specific things, the intro, a mini game, and the Ganon fight. If you continue to play the game with the garbaged gfx, it will obviously look bad, and it might even crash.', '[2136]Zelda - The Legend of Link (v3-12-20).zip', '03-12-2020', '2014-09-04 23:58:20', '2020-06-13 22:14:57', '12 March 2020', 1583985600, '2136readme.txt', 1, 1, 1, 1, 1, 1, '2136titlescreen.png', 1, 0, 0, 33597, 1, 'Name:	Legend of Zelda, The (U) (PRG0) [!]\r\nName:	Legend of Zelda, The (USA)\r\n--------\r\nSHA-1:	DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nMD5:	337BD6F1A1163DF31BF2633665589AB0\r\nCRC32:	D7AE93DF', 0, '', '', ''),
(2137, 11, 790, 'Sonic 2 Improvement', 3272, 'This is a hack of Sonic the Hedgehog 2. It contains fixes for several bugs and inconsistencies found in the original game. Super Sonic can be used more safely and the transformation can be activated after pressing a button in mid-air, some minor graphical glitches were repaired, game physics are more consistent, and much more. Refer to the Readme file for details.', '[2137]Sonic2_Improvement.zip', '8.3', '2014-09-07 14:58:52', '2021-04-18 12:45:30', '18 April 2021', 1618718400, '2137readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 7839, 8, 'Sonic The Hedgehog 2 (World) (Rev A) (No-Intro name)\r\nCRC32 7B905383\r\nMD5 9FEEB724052C39982D432A7851C98D3E\r\nSHA-1 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(2138, 17, 2174, 'SaGa Frontier - Magic Only Mod', 3309, 'This is a mod which completely removes non-magical abilities for humans. It also makes magic much more flexible and powerful compared to physical abilities.\r\n\r\nTechs of any kind (Sword, Martial, Gun) can&#039;t be learned and nobody starts with any learned.  Using Swords, Punch, or Guns don&#039;t grow any stats, though using heavy weapons (Lasers, Bazookas, Machine Guns) and mystic weapons and abilities does produce some stat growth and excellent WP growth.\r\n\r\nEvery human and mystic starts with a few spells.  Most have gifts as well.  The Evil school of magic is now learnable if you have the gift for it and one of the spells.\r\n\r\nItems were changed a lot, see the readme.  The ThunderCharm bug was fixed.  In general it might not be a good idea to slap a PoweredSuit and DefendWear on someone and call it a day - other armors are more competitive with these two, especially those that can&#039;t be bought.\r\n\r\nNo changes were made to any enemies.\r\n\r\nA few bugs were fixed with monster forms and dodge ability sparking.\r\n\r\nMystics and Mecs were rebalanced both in stats and equipment.  MysticMail is now the third best torso armor in the game behind PlutoArmor and GoldenFleece, with the best Force and Status defense of any torso armor.\r\n\r\nThe full details are in the readme.\r\n\r\nThanks goes out to Zaraktheus, Erroneous Waylay, x_loto, and NeoElfboy for their work on finding and documenting the data used to make this hack; and to Xenesis of warsworldnews.com for hosting my forums.\r\n\r\nIf you want the source files, download them from the Biolab:\r\nhttp://biolab.warsworldnews.com/viewtopic.php?f=6&amp;t=278', '[2138]MagicOnly.zip', '1.0', '2014-09-09 00:57:07', '2014-09-29 00:00:53', '09 September 2014', 1410235200, '2138readme.txt', 0, 0, 0, 0, 1, 1, '2138titlescreen.png', 1, 0, 0, 504, 11, 'MD5: 95f57b8f33470e6763c0a947b9e1a13f', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2139, 17, 2174, 'SaGa Frontier - Monster Can Seal &amp; Equip Abilities', 3310, 'This hack allows Monster player characters to seal and equip learned abilities just like player characters of other races.  Any ability previously absorbed or already listed as known is available.\r\n\r\nCredit goes to Zaraktheus for researching and creating the gameshark codes which I used to make this hack.  To see more of his work, check out his data and mechanics guide for SaGa Frontier at GameFAQs:\r\nhttp://www.gamefaqs.com/ps/198537-saga-frontier/faqs/58412\r\n\r\nIf you&#039;re interested in hacking SaGa Frontier, check out my site:\r\nhttp://biolab.warsworldnews.com/index.php', '[2139]MonAblSealEqp.zip', '1.0', '2014-09-09 00:58:31', '2014-09-09 01:51:45', '09 September 2014', 1410235200, '2139readme.txt', 0, 0, 0, 0, 1, 1, '2139titlescreen.png', 5, 0, 0, 726, 11, 'MD5 of unpatched *.bin\r\n95f57b8f33470e6763c0a947b9e1a13f', 0, '', '', ''),
(2140, 1, 1198, 'P.O.W.: Prisoners of War - Two Players Hack', 2797, 'Mod 1-player game to support 2-players game simultaneously.', '[2140]P.O.W. - Prisoners of War (Two Players Hack v1.6).rar', '1.6', '2014-09-09 11:05:18', '2023-01-02 08:49:06', '18 July 2021', 1626580800, '2140readme.txt', 0, 0, 0, 0, 0, 1, '2140titlescreen.png', 1, 0, 0, 4178, 1, 'Country: USA\r\nMD5: 2D6179D9BA584BE64F37271903CF8CBB\r\nSHA-1: A942F478AC91B4288D7682E7FE15C3D60B82BFF3\r\nCRC-32: 18967EA6\r\n\r\nP.O.W. - Prisoners of War (U) [!].nes (GoodNes 3.14)', 0, '', '', ''),
(2141, 1, 2012, 'DuckTales 2 - Two Players Hack', 2797, 'Mod 1-player game to support 2-players game simultaneously.\r\n\r\nSecond player is Darkwing Duck!\r\n\r\n\r\nNew in version 1.4a (31 Jan 2017):\r\n\r\n* select for 1 player or 2 players game. 1-player game matches original.\r\n\r\n* game slowdowns reduced.\r\n\r\n* improved sprites showing on hardware/with sprite limit enabled.\r\n\r\n* many bugs fixed.\r\n\r\n* some other improvements.', '[2141]dt2_2pl_v1_4a.rar', '1.4a', '2014-09-09 11:10:37', '2017-01-31 19:32:51', '08 September 2014', 1410148800, '2141readme.txt', 0, 0, 0, 0, 0, 1, '', 1, 0, 1, 9280, 1, 'Country: USA\r\nMD5: EE092394B1E64B8BEE7CA54C3DC7FAAD\r\nSHA-1: 76093EA07A16FDAA8AA58730FD29B4977A264B5E\r\nCRC-32: 40CE2FC0\r\n\r\nDuck Tales 2 (U) [!].nes (GoodNes 3.14)', 0, '', '', ''),
(2142, 1, 777, 'Battle City - 4 Players Hack', 2797, '1/2 player - 3/4 players game.\r\n\r\nPlay classic Battle City with a four-score or 4-player adapter.\r\nAlso adds some features (selectable) and 35 levels from Tank 1990 (levels 35-70).', '[2142]bc_4pl_v1_3.rar', '1.3', '2014-09-09 11:16:56', '2014-09-08 09:40:45', '08 September 2014', 1410148800, '2142readme.txt', 0, 0, 0, 0, 0, 1, '2142titlescreen.png', 1, 0, 0, 11027, 1, 'Country: Japan\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nCRC-32: F599A07E\r\n\r\nBattle City (J).nes (GoodNes 3.14)', 0, '', '', ''),
(2143, 17, 2174, 'SaGa Frontier - Alkaiser Improvements', 3310, 'This hack allows Alkaiser to gain stats and learn gun techs and magic when transformed.  Note that he will gain stats slowly  because stat gains are based on your current stats and the RaySword he equips when he transforms grants large bonuses to all stats.\r\n\r\nCredit goes to Zaraktheus for creating the code from which this hack is derived, and to Vehek for working out where it is and that the file in which it&#039;s located is compressed - research that he freely contributed.\r\n\r\nTo see more of Zaraktheus&#039; work, check out his data and mechanics guide for SaGa Frontier at [url=http://www.gamefaqs.com/ps/198537-saga-frontier/faqs/58412]GameFAQs[/url].\r\n\r\nIf you&#039;re interested in hacking SaGa Frontier, check out [url=http://biolab.warsworldnews.com/index.php]my site[/url].', '[2143]AlkStatLearn.zip', '1.0', '2014-09-10 04:34:59', '2014-09-10 01:37:11', '09 September 2014', 1410235200, '2143readme.txt', 0, 0, 0, 0, 1, 0, '2143titlescreen.png', 5, 0, 0, 524, 11, 'MD5: 95f57b8f33470e6763c0a947b9e1a13f', 0, '', '', ''),
(2144, 1, 121, 'Dragon Warrior III Bug Fix Patch', 3312, '[b]Bugfix #1:[/b]\r\n\r\n[i]The &quot;character creation overflow&quot; bug.[/i]\r\n\r\nWhen creating a new character, this bug would result in glitches to other characters&#039; spells and items, if you had reached the maximum number of characters (eleven).\r\n\r\nIt could result in the Hero learning a lot of spells early, but not being able to cast them outside of battle. It could also result in other characters gaining or losing spells, or items.\r\n\r\nThis will no longer happen.\r\n\r\n[b]Bugfix #2:[/b]\r\n\r\n[i]The &quot;baseline overflow&quot; bug.[/i]\r\n\r\nAfter a certain level, characters would stop making significant gains in stats that they previously had high gains in. This was an error and was not intended by the developers.\r\n\r\nIt was most obvious with the goof-off, who would stop gaining more than one point of luck at level 25. Other characters would also experience this bug at higher levels -- for instance, the fighter would stop gaining strength or agility at level 55.\r\n\r\nThis has been fixed, and stat gains will now work as intended at high levels.', '[2144]dw3bugfix.zip', '1.0', '2014-09-12 21:51:25', '2017-07-10 02:55:35', '11 September 2014', 1410408000, '2144readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1759, 1, 'Dragon Warrior III (U).nes\r\nCRC32: 0eb63e83\r\nMD5: 3ef863d2df43e805bad70f74f0ccd909', 0, '', '', ''),
(2145, 9, 302, 'Expanded Palettes Hack', 3312, 'This is a hack intended for those who are themselves creating ROM hacks. For those who are not themselves hacking the FF3/FF6 game, this patch will be of no interest. In fact, it will probably be difficult for non-ROM hackers to even understand what this patch does.\r\n\r\nSpecifically, this patch is intended for those who are creating or using new, custom sprites for new or altered playable characters. It allows the use of colors that, for strange technical reasons, were in the past not usable by any character who would participate in battle.\r\n\r\nThe included screen shots show the game&#039;s characters with altered colors. These characters are not using new or altered palettes. Each sprite is still using its original 16-color palette. However, these sprites are now using colors within that palette that previously were unusable. For instance, the pink color of Locke&#039;s shirt: in an unaltered ROM, if one tried to change Locke&#039;s clothing to this color by altering his sprite, his new sprite would not show up correctly in battle. It would show up with random, glitched colors. This patch allows these colors to show up correctly in battle, as pictured.\r\n\r\nIn essence, this patch expands the number of colors you can use for PCs, which gives you greater freedom in creating custom PC sprites.\r\n\r\nAlthough this patch is easy to use in principle, the precise details of what it does and how it works are complicated, and are explained in greater detail in the readme file.\r\n\r\nTwo .ips files are included: for both the headered and unheadered 1.0 ROMs.', '[2145]expandedpalettes-1-0.zip', '1.0', '2014-09-12 21:52:50', '2014-09-12 21:40:02', '12 September 2014', 1410494400, '2145readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 520, 3, 'Final Fantasy III (V1.0) (US).smc\r\nWith header\r\nCRC32: d184d919\r\nMD5: 4cdfc79b44cd6d532dc6631a5c762094\r\n\r\nALTERNATELY: Final Fantasy III (V1.0) (US).smc\r\nWithout header\r\nCRC32: a27f1c7a\r\nMD5: e986575b98300f721ce27c180264d890', 0, '', '', ''),
(2146, 1, 795, 'Mega Man II Weapon Hack', 3313, 'A heavy weapon hack for the NTSC version of Mega Man II.\r\n\r\nThis hack includes the following changes to the weapons:\r\n\r\n*Boss&#039; bar fills faster\r\n\r\n*Mega Man&#039;s energy fills faster (either by energy capsule and E-Tank)\r\n\r\n*You start out with 1 free E-Tank in your inventory.\r\n\r\n*Floor friction increased. Mega Man no longer slips and stops immediately after you release the D-Pad. Mimics the response from other Mega Man titles like 4 or 5.\r\n\r\n*Items 1, 2 &amp; 3 are infinite. This was done to avoid going back and forth some screens just to fill up the gauge to get over a certain portion of a stage.\r\n\r\n*Weapon usage reduced. Every weapon shoot will only take 1 ammo consumption.\r\n\r\n*Leaf Shield modified: You can now move with the Leaf Shield on and shoot it with Button B at any of the four main directions. (Bug fix from previous versions has been fixes as of v1.2)\r\n\r\n*Time Stopper modified: The amount of time the weapons is used is reduced to 4 seconds per use, instead of depleting your ammo in only one button press. As of version 1.1, whenever you activate the Time Stopper, Mega Man is invincible to any enemy damage (He flickers)\r\n\r\n* Crash Bomber modified: The detonation is now done remotely, by pressing the B button. This helps a lot in a particular stage in Wily&#039;s Fortress.\r\n\r\n*Atomic Fire modified: The charge time has been reduced, it now charges twice as fast.', '[2146]MEGAMAN2 hacked 13 remote crash bomb.rar', '1.3', '2014-09-13 02:54:29', '2017-06-14 05:14:45', '10 September 2014', 1410321600, '', 0, 0, 0, 0, 1, 1, '2146titlescreen.png', 5, 0, 1, 2541, 1, 'Mega Man II (U).nes\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(2147, 11, 1206, 'Kid Chameleon 2: Heady Metal&#039;s Revenge', 3314, 'This is a complete level hack of the original Kid Chameleon game for the Genesis/Mega Drive. Most of the palettes have been altered as well.', '[2147]Kid Chameleon 2 Heady Metals Revenge (2017).rar', '2017', '2014-09-13 07:10:44', '2017-05-18 22:32:39', '17 May 2017', 1494993600, '', 1, 0, 1, 0, 0, 0, '2147titlescreen.jpg', 1, 0, 0, 6234, 8, 'Kid Chamelon (USA, Europe)- NOINTRO\r\nCRC32: CE36E6CC\r\nMD5: 756E603B6CF9B3EBBB1B0F79D9447E43\r\nSHA-1: 28B904000B2863B6760531807760B571F1A5FC1D', 0, '', '', ''),
(2148, 1, 709, 'Super Mario Bros. - No Skipping Edition', 1547, 'The Level Design are still the same except there&#039;s no 1-Up Mushrooms, no Invincibility Stars, no Vines (that takes you up to Bonus Round), and no 10 Coins. Yes, the coins are still in the game.\r\n\r\nThe Warp Zones are removed too. If you try enter the Warp Zone, you will see the message that says &quot;NO WARP ZONE ALLOWED!&quot;. But, if you did enter a Warp Zone, you have to jump down to bottomless pit and die.\r\n\r\nThe underground secret pipes (where you collect more coins) are now change into beginner’s trap. If you enter underground secret pipe, you will end up fall down into bottomless pit and die.\r\n\r\nHave fun!', '[2148]Super Mario Bros. - No Skipping Edition.zip', '2.0', '2014-09-13 07:33:56', '2023-12-24 07:19:31', '23 December 2023', 1703289600, '2148readme.txt', 1, 0, 1, 1, 0, 0, '2148titlescreen.png', 1, 0, 0, 852, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 1, '', '', ''),
(2149, 1, 1853, 'Super Mario Balloon', 3132, 'This hack changes Balloon Fight into a Mario-themed game.\r\nPlayers are replaced by Mario and Luigi and enemies are\r\nturned into koopa troopas. Almost every palette in the game\r\nhave been changed in order to make it a bit more brighter\r\nand &quot;friendlier&quot; compared to the strange space themed\r\noriginal. A few bonus lives were added to make it feel\r\na bit more casual in difficulty. \r\n\r\nOne of the worst things with the original was the annoying\r\nhigh pitched noise that the enemies made. This has been\r\nchanged to a more neutral and less stressful sound\r\nfor a much improved playing experience.', '[2149][122]SuperMarioBalloon.zip', '1.0', '2014-09-13 07:50:25', '2014-09-12 02:40:34', '12 September 2014', 1410494400, '2149readme.txt', 1, 1, 0, 1, 0, 1, '2149titlescreen.png', 1, 0, 0, 3488, 1, 'Country: USA\r\nCRC32 CB8FD7B2\r\nSHA-1 F5E4CD9F287A8233EEE35AD1881B2770D9F2C453\r\nMD5 6E125395CA4F18ADDB8CE6C9152DEA85\r\nBalloon Fight (USA).nes (No-Intro 2013-03-05)', 0, '', '', ''),
(2150, 1, 739, 'God of War 2', 1425, '**This upgrades the previous God of War 2 by making the gameplay elements easier. The level backgrounds in some areas have been fixed to see or look better. The enemies were upgraded to be more original. The music was also overhauled for a brand new experience. A special thank you to KBRockman for helping with the sprites.\r\n\r\nStory: A mysterious sorcerer has harnessed magical powers stronger than even the gods. He has taken over Olympus and it&#039;s up to Kratos to save them!!!', '[2150]god_of_war_2__upgraded__ips.zip', '1.1', '2014-09-15 07:55:32', '2020-04-17 21:07:12', '17 April 2020', 1587096000, '', 1, 1, 1, 1, 1, 1, '2150titlescreen.png', 1, 0, 0, 10437, 1, 'Country: USA\r\nRom Name: Castlevania (USA).nes\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341', 0, '', '', ''),
(2151, 1, 561, 'Frank Fnatnsy Remix', 3316, 'A remix of [url=http://www.romhacking.net/hacks/755/] Frank Fnatnsy by Zalbag [/url]. Many improvements due to over playing the game. Almost everything has been tweaked.\r\n\r\n- 12 Classes\r\n- New weapons and armors\r\n- New magics\r\n- A new zone integrated with the story line with 2 super bosses that bring to shame Warmech and Chaos. Will you be able to steal their legendary treasures?\r\n- Many changes to the original maps\r\n- Fixed some text issues\r\n- Balanced classes and difficulty\r\n- And of course, everything that Zalbag already modified like graphics, storyline, maps, items, etc etc.\r\n\r\nVersion 2.0 is now up! Many many changes to make the game even better.', '[2151]Frank Fnatnsy - Remix.zip', '2.0', '2014-09-19 02:53:26', '2016-06-15 07:40:55', '16 September 2014', 1410840000, '', 1, 1, 1, 1, 1, 0, '2151titlescreen.png', 6, 0, 0, 1302, 1, 'CRC32 5c892f3b\r\nMD5 D111FC7770E12F67474897AAAD834C0C\r\nSHA-1 B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nSHA-256 F81377A42FCC13F916714AACD85C3713C01540D5983A029B60244F206437AF43\r\n\r\nFinal Fantasy (U) [!].nes', 0, '', '', ''),
(2152, 1, 1559, 'Felix the Cat noDim hack', 3317, 'Basically - small patch which eliminates STA $2001 = 11100000 making picture bright and colorful as it should be. \r\nMy guess is that originally dimmed down picture were intended to make kids&#039; eyes less tired from playing and in my opinion - but sadly results made it go to other extreme - dimmed down picture looks boring.\r\n\r\nThis patch fixes it.', '[2152][128]Felix the cat noDim hack (for U [!] version).zip', '1.0', '2014-09-19 08:01:44', '2014-09-22 02:51:08', '19 August 2014', 1408420800, '', 0, 0, 0, 0, 0, 1, '2152titlescreen.png', 5, 0, 0, 2510, 1, 'Felix the Cat (U) [!].nes\r\nMD5: 2F037C1DA6A59F56A0F65C6971F8B3BD\r\nCRC32: 5404BAB9', 0, '', '', ''),
(2153, 10, 669, 'Dhaos New Voice Actor', 1574, 'This replaces Dhaos&#039;s original voice actor, Kaneto Shiozawa, with his new one, Toshiyuki Morikawa, for anyone who&#039;d prefer to hear him.', '[2153]TOTW - ND3 Dhaos.zip', '1.0', '2014-09-22 07:36:40', '2014-09-21 18:29:00', '09 September 2014', 1410235200, '2153readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 442, 1, 'No information available.', 0, '', '', ''),
(2154, 10, 2175, 'LCD Ghosting Removal Patch', 2896, 'This is a simple patch that removes the &#039;LCD ghosting&#039; effect from the Classic Mode games. The ghosting, while &#039;nostalgic&#039;, can distract from gameplay, makes it difficult to tell what&#039;s going on in some games, and obscures many of the detailed backgrounds. Anyone who&#039;s played a real Game &amp; Watch game knows that there is no ghosting if it&#039;s held at the correct angle.\r\n\r\nAs of update 1.0, all known bugs and incomplete games have been fixed, courtesy of [url=http://www.romhacking.net/community/1083/]Asaki[/url]. More details on the update are in the readme.\r\n\r\nFor any bugs that happened to slip by, send bug reports to the email included in the readme.', '[2154]GWG4ghostingpatch1.0.zip', '1.0', '2014-09-24 01:43:27', '2015-02-27 01:10:06', '22 September 2014', 1411358400, '2154readme.txt', 1, 0, 0, 0, 0, 0, '2154titlescreen.PNG', 5, 0, 0, 1338, 1, 'Either of the following files will work (they&#039;re identical):\r\n1315 - Game &amp; Watch Gallery 4 (U).gba (GoodSet)\r\nGame &amp; Watch Gallery 4 (USA).gba (No-Intro)\r\n\r\nMD5: 89BD27CD7228736D9C00461ABD20C208\r\nSHA-1: 56BE8E044ABA698F1D573053B5AF8E0C0BFCC060\r\nCRC32: 7E90CEA2', 0, '', '', ''),
(2156, 1, 873, 'Batman Color Fix', 2623, 'This hack changes the blue color scheme of Batman to grey in order to be more faithful to the original film.', '[2156]Fixed Colors.zip', '1.2', '2014-09-27 05:02:48', '2014-09-28 21:54:13', '12 April 2005', 1113278400, '', 1, 0, 0, 0, 0, 0, '2156titlescreen.png', 5, 0, 0, 3340, 1, 'Batman (U).nes\r\nCRC32:  422D0724', 0, '', '', ''),
(2158, 1, 1663, 'Skeleton Bike', 264, 'Play Excitebike as a Skeleton this Halloween!\r\n\r\nThis is one of the first hacks by members of the infamous Spooky Kids Hack Posse from the late &#039;90s.  It&#039;s not too exciting compared to some of the hacks of today, but it&#039;s just right for getting into the spirit of the Halloween season!', '[2158]Skeleton Bike (Excitebike Hack).rar', '1.0', '2014-09-27 05:03:22', '2018-05-10 07:52:29', '22 October 1998', 909028800, '', 1, 0, 0, 1, 0, 0, '2158titlescreen.png', 5, 0, 0, 637, 1, 'No-Intro Name: Excitebike (Japan, USA)\r\n(No-Intro version 20130731-235630)\r\nFile MD5: D7FE15CF2BC7B6582C07D12B3CF3BEDE\r\nFile SHA-1: 2E9897846E54A4A9865E87DE7517C6710BDEC255\r\nFile CRC32: 2BB33C69\r\nROM MD5: 9B0727E0ADB0A7B4F94E072B7CF28A5A\r\nROM SHA-1: BA8D9227A0D02B62EE6CB9E691FA5A5134C303A8\r\nROM CRC32: 49AEB3A6', 0, '', '', ''),
(2159, 1, 451, 'Magical Rockman', 3909, 'This is a hack of a game that essential was a virtual copy of the gameplay of the classic Mega Man series. The player now controls Mega Man instead of the little witch girl.', '[2159]MagicalRockman.zip', '1.0', '2014-09-27 05:04:37', '2021-12-01 09:24:59', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 1, '2159titlescreen.png', 5, 0, 0, 1415, 1, 'Database match: Magical Kid&#039;s Doropie (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F46C65C21104CD25FA04AD28E18CC24C9C4A356E\r\nFile CRC32: 5455FFC9\r\nROM SHA-1: EB861BE7181AE1D19BA991D4EBE0E06A5CFAE0CF\r\nROM CRC32: 7EC6F75B', 0, '', '', ''),
(2160, 1, 1074, 'Mega Man 4 - Ridley X Hack 5', 2032, 'This is a level hack of Mega Man 4 with stage graphics from Mega Man 10.', '[2160]ridleyx+mm4+hack+5+v1.1.rar', '1.1', '2014-09-27 08:56:21', '2018-06-05 13:14:00', '26 September 2014', 1411704000, '', 1, 0, 1, 0, 0, 0, '2160titlescreen.png', 1, 0, 0, 1528, 1, 'Megaman 4 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54199F73CB04E1CCDD15CA971D\r\nSHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nSHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(2161, 1, 750, 'Super Mario Bros. 3: 2ND RUN', 785, 'Super Mario Bros. 3: 2ND RUN\r\n\r\nMission of the 2nd Run hack:\r\n\r\nA level only hack aimed at re-designing the levels and the worlds of SMB3. No significant graphic changes or game engine changes are done to the game.', '[2161]2ndrun.zip', '1.0', '2014-09-27 09:56:41', '2015-07-15 22:20:51', '19 April 2004', 1082347200, '2161readme.txt', 1, 0, 1, 0, 1, 0, '2161titlescreen.png', 1, 0, 0, 4678, 1, 'CRC32: 2737557C\r\nMD5: 504C383643771FC9ED5E2310E2793F91\r\nSHA-1: 3C8CC2859B89F8358527DBB249A92FC802DC3767', 0, '', '', ''),
(2162, 1, 896, 'Batman Shadows of Gotham', 3132, 'This hack changes Shadow of the Ninja into a Batman game.\r\nPlayers have been changed to Batman and Robin. Enemies\r\nand bosses have been turned into classic Batman villains\r\nincluding Scarecrow, Penguin, Riddler, TwoFace and the Joker\r\nto name a few.\r\n\r\nUnlimited continues have also been added for a less frustrating difficulty.', '[2162][145]Batman Shadows.zip', '1.1', '2014-09-28 07:25:14', '2014-09-29 12:32:24', '27 September 2014', 1411790400, '2162readme.txt', 1, 0, 0, 1, 0, 1, '2162titlescreen.png', 1, 0, 0, 6218, 1, 'Country: USA\r\nCRC-32 F74A04AB\r\nSHA-1 C35EA6624D37D57953E4C06197BE5C54931A7139\r\nMD-5 D459BAE7337C21CE0D380EFA86CBBDE9\r\nShadow of the Ninja (USA).nes (No-Intro 2013-03-05)', 0, '', '', ''),
(2163, 1, 1042, 'Mario Mappy', 3322, '&quot;Mario Bros.: Mario to Luigi Shitou Hen&quot;\r\n\r\nMario running in the Mappy House from koopa bandits lead by Luigi.', '[2163]Mario in Mappy.zip', '1.0', '2014-09-28 08:09:47', '2014-09-27 16:15:26', '24 June 2000', 961819200, '', 1, 0, 0, 0, 0, 0, '2163titlescreen.png', 5, 0, 0, 884, 1, 'Mappy (J)[!].nes\r\nCRC32: 5D1301C5', 0, '', '', ''),
(2164, 1, 716, 'Ms. Pac-Man Plus', 1609, 'Recreation of Ms. Pac Man Plus. All 32 levels are edited and follow the original game&#039;s maze pattern. Also, levels 17, 21, 25, and 30-32 are the author&#039;s own creations from a previously failed planned hack. Patch to a USA ROM file. Enjoy folks!\r\n\r\nUpdate (February 21, 2015): This new patch features all the mazes with fruits re-spawned as well as some new only level mazes. Pills are also recolored white.', '[2164]mpmplusver1.1.zip', '1.1', '2014-09-28 21:53:25', '2018-05-11 03:13:25', '09 September 2014', 1410235200, '', 1, 0, 1, 1, 1, 0, '2164titlescreen.png', 1, 0, 0, 1031, 1, 'Ms. Pac-Man (U) (Namco).nes\r\nCRC32: 480FF69C\r\nMD5: 458B0B7A3EABC4CF6F828ECD86B73A80\r\nSHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174\r\nSHA-256: C47FFE87736F5BC98049D9FF955077D4443ACB516DBE24E5C9612B615EEBCFE2', 0, '', '', ''),
(2165, 9, 861, 'Lufia &amp; The Fortress of Doom Font Hack', 3323, 'This patch changes the font from Lufia &amp; The Fortress of Doom to that of Lufia II - Rise of the Sinistrals.', '[2165]lufiafonthack.zip', '1.0', '2014-09-28 22:08:08', '2014-09-28 21:07:12', '28 September 2014', 1411876800, '2165readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 789, 4, 'Lufia &amp; The Fortress of Doom (U) [!]\r\nSuper Nintendo\r\nCRC32: 5E1AA1A6\r\nMD5: 64432A9E723605DA2EA8655E1331A2D9\r\nSHA-1: 54B53AED7216A7C5EA9254EEA18831F0813F67E5', 0, '', '', ''),
(2166, 1, 749, 'Carnage 2', 344, 'A hack of Mario 2 where the characters have been redrawn to resemble Carnage, Demo Goblin, Doppelganger, and Shriek.  With this hack, a new story of Maximum Carnage will unfold.', '[2166]Carn.zip', '1.0', '2014-10-03 01:48:20', '2017-12-02 03:28:47', '19 August 1997', 871963200, '', 1, 0, 0, 1, 0, 0, '2166titlescreen.png', 1, 0, 0, 849, 1, 'Super Mario Bros. 2 (U) (PRG0)[!].nes GoodNES3.14\r\nCRC32: 57AC67AF', 1, '', '', ''),
(2167, 1, 951, 'Bugs Bunny Crazy Castle Update', 2874, 'This hack consists of updated graphics and color changes.  The result is a brighter and more colorful game.  Each Looney Tune character appears closer to their classic animated counterparts.  Along with the graphics update, this hack also includes 64 new levels to explore.  Separate patches are available for the updated graphics and level edit.', '[2167]Bugs Bunny Crazy Castle Update.zip', '1.0', '2014-10-03 11:44:41', '2014-10-02 07:23:23', '02 October 2014', 1412222400, '2167readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1464, 1, 'Bugs Bunny Crazy Castle, The (U)[!] GoodNES3.14\r\nCRC32: E50A9130', 0, '', '', ''),
(2168, 1, 709, 'Cemetery Bros.', 2874, 'A Halloween themed hack of Super Mario Bros.\r\n\r\nThe Story:  A young man has died suddenly with his spirit remaining on earth.  If his spirit can reunite with his body, his life will be restored.  However, his journey is not going to be easy.  Throughout the graveyards, there are ghosts, skeletons, and devils patrolling the hallowed grounds.', '[2168]Cemetery Bros.zip', '1.0', '2014-10-04 00:00:45', '2014-10-05 09:16:49', '02 October 2014', 1412222400, '2168readme.txt', 1, 0, 0, 1, 0, 0, '2168titlescreen.png', 1, 0, 0, 1770, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: D445F698', 0, '', '', ''),
(2169, 1, 749, 'TransFormers: Episode Two: The Return of Unicron', 2912, 'A Super Mario Bros. 2 hack that changes the graphics into the world of the TransFormers.', '[2169]te2.zip', '1.0', '2014-10-04 01:16:52', '2018-10-04 03:06:20', '20 June 1999', 929851200, '', 1, 0, 0, 0, 0, 0, '2169titlescreen.png', 5, 0, 0, 869, 1, 'No-Intro Name: Super Mario Bros. 2 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      71576D8339BD63198FCFC51A92016D58\r\nFile SHA-1:    7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32:    7D3F6F3D\r\nROM MD5:       CCD25B4FA7ACDDEF38D75212AE0E5432\r\nROM SHA-1:     43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32:     57AC67AF', 0, '', '', ''),
(2170, 9, 2180, 'Romance of the Three Kingdoms II: Parallel Universes', 3325, 'It’s been a long, long time — over twenty years, in fact — but we finally have a RoTK2 mod!\r\n\r\nAnyway, we’ve got not one, not two, but six alternate scenarios to play with!\r\n\r\n191 — The Failed Alliance:\r\nThanks to the constant bickering between them, the coalition against Dong Zhuo has utterly collapsed. Yuan Shao, Cao Cao, and Sun Jian are all dead, and Yuan Shu was driven south. Afraid of Dong Zhuo’s power, Han Fu and Kong Rong are contemplating a call for a second coalition.\r\n\r\n195 — Lord Yuan Shu:\r\nAlthough Sun Jian was defeated in the battle of Xiangyang, his forces mortally wounded Huang Zu in the process. Looking east, Yuan Shu conquered Shouchun, crushed Tao Qian, and added Lu Bu’s forces to his ranks. Even now, he sees himself as the next emperor!\r\n\r\n198 — Jia Xu’s Cunning:\r\nEven though Dong Zhuo’s partisans won the Battle of Changan, both Li Jue and Guo Si were killed in action. Jia Xu was tapped as the new leader, and turned out even better than they hoped. But will Ma Teng and Zhang Lu’s submission be enough?\r\n\r\n202 — Brotherly Hate:\r\nThanks to Yuan Tan’s reinforcements, Yuan Shao’s invasion of Guandu was a success. Cao Cao’s forces have been crippled, and Cao Hong, Yue Jin, and Xu Huang are all dead. But Yuan Shao died soon after, and infighting between Yuan Tan and Yuan Shang gives Cao Cao one last chance.\r\n\r\n216 — An Unexpected Succession:\r\nWith Cao Cao’s sudden death, Wei is thrown into turmoil. Both Cao Zhang and Cao Zhi contested Cao Pi’s elevation, splitting Wei in three even as Shu and Wu were poised to attack.\r\n\r\n220 — Guan Yu’s Vengeance:\r\nCao Ren and Pang De are dead. Xu Huang was routed by Liu Feng’s reinforcements, and Yu Jin reluctantly submitted to Shu. Wu is doing no better; most of Jing has fallen to Shu’s onslaught, and neither Liu Bei nor Guan Yu show any signs of stopping.\r\n\r\nEnjoy — and let me know if there are any problems! \r\n\r\nThanks go out to everyone on Gamefaqs’ RoTK2 SNES board, and especially to Kawaiifan/Cutefan, ServantOfMagnus, and Marsil79.', '[2170]RoTK2 -- Parallel Universes.rar', '1.0', '2014-10-05 21:58:34', '2020-12-08 13:27:20', '08 February 2014', 1391835600, '', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 1027, 3, 'Romance of the Three Kingdoms II (USA)\r\nCRC32: 8033574A\r\nMD5: 014E13BBF8DE8B987DD2A8D597424A90\r\nSHA-1: 2DED7B6EA4D10200106E514DECC10BD3C9F86E2F\r\nSHA-256: 815BFCF4FD6EB23A20C2E50DDE023C210B273FFB6CD86A93909D803C3643CE46', 0, '', '', ''),
(2171, 1, 1807, 'Kung Fu Atarisized', 2874, 'Kung Fu edited to resemble Atari style graphics.', '[2171]Kung Fu Atarisized.zip', '1.0', '2014-10-05 22:17:26', '2017-06-22 11:49:00', '02 October 2014', 1412222400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 580, 1, 'Kung Fu (U)[!].nes GoodNES3.14\r\nCRC32: D5C64257', 0, '', '', ''),
(2172, 1, 844, 'Rock Lords', 2912, 'Players control rock creatures in this Ice Climber hack.', '[2172]Rocklord.zip', '1.0', '2014-10-05 22:18:55', '2017-06-22 08:51:35', '19 August 1999', 935035200, '', 1, 0, 0, 0, 0, 0, '2172titlescreen.png', 5, 0, 0, 405, 1, 'Ice Climber (U).nes\r\nFB98D46E', 0, '', '', ''),
(2173, 1, 746, 'Mega Man III Simplified', 2874, 'The purpose of this hack was to make the original Mega Man III much easier for gamers that find games that aren’t too incredibly tough more enjoyable.\r\n\r\nKey changes:\r\n\r\nThe vast majority of spikes and bottomless pits are eliminated. There are still some left in to provide at least some challenge.\r\n\r\nAll special weapons use up less energy, providing more fire power.\r\n\r\nMore Magnet Missiles, Spark Shocks, and Shadow Blades may be shot on screen at once.', '[2173]MMIII S.zip', '1.0', '2014-10-05 22:20:46', '2014-10-04 03:08:48', '03 October 2014', 1412308800, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 1377, 1, 'Mega Man III (U)[!].nes GoodNES3.14\r\nCRC32: 603AAA57', 0, '', '', ''),
(2174, 1, 795, 'Rockman 2 EX: Dr. Wily no Wana', 3874, 'Rockman 2 EX: Dr. Wily no Wana is a level hack of Rockman 2. Aside from palettes, Robot Masters and other minor enemies&#039; weaknesses are also changed.', '[2174]Rockman2EX.rar', '1.0', '2014-10-05 22:21:12', '2018-04-20 12:07:45', '10 July 2014', 1404964800, '', 1, 0, 1, 0, 0, 1, '2174titlescreen.png', 1, 0, 0, 1673, 1, 'No-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)\r\n(No-Intro version 20130731-235630)\r\nFile MD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM MD5: 770D55A19AE91DCAA9560D6AA7321737\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(2175, 9, 302, 'Final Fantasy VI - T-Edition + EX', 3326, 'Final Fantasy 6 T-Edition is a huge patch to the game that fixes bugs, tweaks nearly every aspect of the game, and adds new features and content.\r\n\r\n-Dozens of new music tracks\r\n-New events\r\n-New quests\r\n-New bosses\r\n-New enemies\r\n-Re-balanced characters\r\n-Bug fixes\r\n-New features, like alternate costumes w/ alternate stats\r\n-Lots of neat homages to other Square games\r\n-Final Fantasy VI T-Edition EX - Once you&#039;ve reached the Developer&#039;s Room, you can &quot;save swap&quot; to a ROM with the EX patch to fight even more super-bosses that had to be left out of the main T-Edition patch. The challenges never end!\r\n\r\nThe problem is that since it&#039;s in Japanese it&#039;s not that well-known outside of Japan, and making a translation patch out of it would be an enormous task.\r\n\r\nMore information can be found here at this site if you wish to take a look.\r\n\r\n[url]http://tomato.fobby.net/ff6tedition/[/url]\r\n\r\nHere is the original site the patch is hosted on\r\n\r\n[url]http://jbbs.shitaraba.net/game/55803/[/url]', '[2175]FF6 T-Edition 2-9-0+EX 1-6-0.7z', '2.9.0', '2014-10-05 22:22:26', '2017-10-07 22:26:47', '19 September 2017', 1505793600, '2175readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 8665, 4, 'Final Fantasy VI (J).smc\r\nCRC32: 45EF5AC8\r\nMD5: 97BF78E916B80F47CF35EDF502BE34DC\r\nSHA-1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6\r\nSHA-256: 7187333502021ADDC80CE27D5B0B4316DCAC9318871E1C3ED5ED474B10177B65', 0, '', '', ''),
(2176, 11, 863, 'Sonic 1 - YOLO Edition', 1547, 'Sonic 1 - YOLO (You Only Live Once) Edition is a harder version of Sonic The Hedgehog 1 for Sega Genesis.\r\n\r\n[list]\r\n[li]You start off with one life only.\r\n[li]All the rings are removed.\r\n[li]All monitors are now Eggman Monitors, which will kill you when broken.\r\n[li]Checkpoints are removed.\r\n[li]The score system is staying at 0, which means no extra continues.\r\n[li]There are no extra lives or shields.\r\n[li]The debug mode is turned off.\r\n[li]If you try to skip to the next Zone by using the level select code, it will start you off in Green Hill Zone Act 1.\r\n[li]If you die once, then it&#039;s Game Over.\r\n[li]The only way to cheat is to use Game Genie codes or using save sates on an emulator.\r\n[/list]\r\n\r\nGood luck trying to beat the whole game without dying once.', '[2176]Sonic 1 - YOLO Edition.zip', '1.0', '2014-10-07 10:45:57', '2014-10-07 22:51:37', '05 October 2014', 1412481600, '2176readme.txt', 0, 0, 1, 1, 1, 0, '', 1, 0, 1, 1155, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(2177, 11, 2181, 'Lion King - Enhanced Colors', 3226, 'This patch changes all the colors of the game Lion King for the Mega Drive. The objective was to fix some shading and change the crazy colors used here which never pleased me.', '[2177][151]Lion King Pyron_CH_patch.zip', '1.0', '2014-10-07 21:51:15', '2014-11-10 06:34:23', '07 October 2014', 1412654400, '', 1, 0, 0, 0, 0, 0, '2177titlescreen.gif', 5, 0, 0, 4621, 8, 'Lion King, The (W) [!].bin\r\nCRC32: 5696A5BC\r\nMD5: E37BF6813648EC5E8BDBD2F7070010F8\r\nSHA-1: 24CBE4E75EC10E8E0FFBDB400CF86ECB072D4DA9', 0, '', '', ''),
(2178, 8, 708, 'Pokémon Crystal Kaizo', 3328, 'This is a significantly more challenging hack of Pokemon Crystal, where you can obtain  all 251 Pokemon in Second Generation.\r\n\r\nNumerous areas have been redesigned, many dungeons and routes are more treacherous than before. Every non-boss trainer in the game has an AI boost, and the default movesets are made to be far more threatening. Team Rocket members and especially Team Rocket leaders are a considerable threat.\r\n\r\nWild Pokemon distribution is vastly improved, with levels fairly close to trainers. You can catch quite a variety of pokemon early on. In addition, the odd egg from the daycare man can yield one shiny pokemon, which could be either one of the starters, Dratini, Larvitar, one of two Tyrogues with different attack DVs, Magby, Smoochum, Elekid, or an Eevee.\r\n\r\nApart from Slowking, who evolves by water stone, you can evolve trade evolutions by level up. Eevee evolves into Espeon and Umbreon using Sun Stones and Moon Stones respectively.\r\nYou can purchase stones as early as goldenrod, where the game will start to pick up on the difficulty.\r\n\r\nEvery major Boss in the game has shiny pokemon, and apart from the early rival fights, every boss in the game has a full team of six, with dangerous movepools, healing items, and as time goes on, held items. Initially the Gym Leaders will stick to their specialty types, but as soon as you get to the Rival in Ecruteak, they will start to use diverse pokemon with a few of these specialty types, using moves corresponding to that type as coverage or status, and sometimes, counters. These major bosses include Team Rocket Executives, the Elite Four, and Champions.\r\n\r\nAfter seven badges, you will face against very powerful enemies with fully evolved and dangerous pokemon, and you will eventually reach level 100 after the eight badge. The Rival at the end of Victory Road may catch you off guard, and the Elite Four and Champion will probably be the most difficult part of the game.\r\n\r\nPost-game will be slightly less intense than victory road, apart from Kanto Gym leaders, who will be on part with the Champion in terms of difficulty. However, there are 4 superbosses, including Leader Blue, who will be far more difficult than the others. The other three include the Trainer House, Red on Mt. Silver, and one obscure Rival fight at the indigo plateau, that only appears on Mondays and Wednesdays only after you beat him in Mt. Moon.\r\n\r\nA major update involves Revives, Max Revives, and Revival Herbs; they cannot be used during battle. They can only be used outside of it, so there are consequences to losing your pokemon in battle, in which you cannot revive them while you are battling, only when it is over.\r\n\r\nAdded the Team Rocket Battle Music to Executives and Scientists. As well as ethers in shops, some graphic changes, and bicycling in Goldenrod Underground and Team Rocket Hideout.', '[2178][1119]Pokemon Crystal Kaizo.rar', '3.0', '2014-10-09 17:25:05', '2015-07-22 04:28:07', '08 October 2014', 1412740800, '', 0, 1, 1, 1, 1, 0, '2178titlescreen.png', 1, 0, 0, 53229, 1, 'Country: USA\r\nCRC32: ee6f5188\r\nSHA-1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133\r\nSHA-256: d6702e353dcbe2d2c69183046c878ef13a0dae4006e8cdff521cca83dd1582fe\r\nMD5: 9f2922b235a5eeb78d65594e82ef5dde\r\nPokemon - Crystal Version (UE) (V1.1) [C][!]', 0, '', '', ''),
(2179, 1, 451, 'Krion Conquest Continue Hack', 3329, 'Hidden Feature &quot;CONTINUE&quot; in The Krion Conquest US ver. Like Japanese version of Magical Doropie.\r\n\r\nUnlike Original version removed/missing &quot;CONTINUE&quot; in the US version of The Krion Conquest.\r\n\r\nPlease read the readme file.\r\n\r\nPatch Feature Continue Hack for Krion Conquest, The (U) ROM.\r\n\r\nTKC Continue Hack works on PowerPak or EverDrive N8, RetroN5.', '[2179]TKC_Continue_Hack.zip', '1.0', '2014-10-11 03:03:53', '2014-11-23 08:47:54', '07 October 2014', 1412654400, '2179readme.txt', 0, 0, 0, 0, 0, 1, '2179titlescreen.jpg', 5, 0, 0, 662, 1, 'Krion Conquest, The (U) [!].nes\r\nFile SHA-1: 8887894D6E4443A0EE4C35362779C7625A4CF68E\r\nROM SHA-1: 5ABC2616687E7E7A8C8749D16A3AA99778469D6E\r\nROM CRC32: 03272E9B', 0, '', '', ''),
(2180, 9, 2185, 'Super Street Fighter II - Easy Move', 3254, 'Simplify all character moves, moves easily, so you can play on your phone or android tablet!! Move list in download package!!\r\n \r\nHope you enjoy!!!!', '[2180]SNES-Super Street Fighter 2 -EASY MOVE IPS BY DDJ.rar', '1.0', '2014-10-11 08:07:06', '2018-05-15 12:01:12', '09 October 2014', 1412827200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4163, 6, 'No-Intro Name: Super Street Fighter II - The New Challengers (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      3A3EE93DB76E2C5CA85DF45564F9A9B0\r\nROM/File SHA-1:    F68769887C299609A7CB7F43F3273B3E3146F56F\r\nROM/File CRC32:    26CA246B', 0, '', '', ''),
(2181, 1, 2150, 'Aladdin (BUTTON FIX + improvement)', 3330, 'This patch change the configuration of the buttons B and A\r\n to match most of NES games ( B: attack , A: jump),also fix\r\n the problems with the jump when aladdin is not running,\r\n fix the glide in the air with the rug (now aladdin really   \r\n  glide, and to activate press &quot;UP&quot; instead of &quot;select&quot;),\r\n   and the amount of hearts and lives as been changed.', '[2181]Aladdin (BUTTON FIX + improvement) V2.3.rar', '2.3', '2014-10-13 22:25:03', '2023-05-28 06:50:35', '28 May 2023', 1685246400, '2181readme.txt', 1, 0, 0, 0, 1, 1, '2181titlescreen.png', 5, 0, 0, 2641, 1, 'Aladdin (Unl).nes\r\nCRC 32:  1306EE62\r\nSHA-1:   6A2F56DBC6C693612FA3546BFA2E0C41C4E9E89F\r\nROM MD5: 83E5190F8B986A1E6B67E457E073BDC1', 0, '', '', ''),
(2182, 1, 951, 'Hotel Mario II', 2874, 'This is a complete hack of the Bugs Bunny Crazy Castle where the characters have been replaced with Mario characters and items.  Many graphics were taken from SMB, SMB2, and SMB3.\r\n\r\n- Tested and verified to work on the Everdrive N8.\r\n\r\n- Not compatible with other Bugs Bunny Crazy Castle graphics and level edits.', '[2182]Hotel Mario II.zip', '1.0', '2014-10-17 11:57:35', '2014-10-17 19:35:21', '16 October 2014', 1413432000, '2182readme.txt', 1, 0, 1, 0, 0, 0, '2182titlescreen.png', 1, 0, 0, 1491, 1, 'Bugs Bunny Crazy Castle, The (U) [!].nes GoodNES3.14\r\nCRC32: E50A9130', 0, '', '', ''),
(2183, 1, 709, 'Peppy Mario', 2762, 'Here is a Super Mario Bros. hack which increases the speed of enemies &amp; projectiles coming at you at an alarming high speed rate. Can you dodge your enemies &amp; obstacles in this high paced challenge?', '[2183]SMB - Peppy Mario.rar', '1.0', '2014-10-19 02:39:57', '2014-10-17 03:49:00', '16 October 2014', 1413432000, '', 1, 0, 1, 1, 1, 1, '2183titlescreen.png', 1, 0, 0, 880, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2184, 1, 1290, 'Luigi&#039;s Fall', 569, 'Help Luigi escape the Bomberman style mazes with the use of bombs to eliminate your enemies!', '[2184]Bomberman - Luigis Fall.rar', '1.0', '2014-10-19 02:59:30', '2017-06-26 11:53:26', '24 December 2008', 1230094800, '', 1, 0, 0, 1, 0, 0, '2184titlescreen.png', 5, 0, 0, 1188, 1, 'Bomberman (USA).nes - NOINTRO\r\nCRC32: B9804046\r\nMD5: 97DDB647898B01065F395EB64C3D131F\r\nSHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nSHA-256: 4E57F08754A2FF7EC788245629FB70F99D4E003F66F86742566BCA99C810A244', 0, '', '', ''),
(2186, 1, 2190, 'Maze Tussle', 2956, 'Here is a full graphical edit for Pac-Man which transforms the enemies, main character, and general look of the game.', '[2186]Pac-Man - Maze Tussle.rar', '1.0', '2014-10-19 03:09:01', '2017-07-09 12:41:08', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '2186titlescreen.png', 5, 0, 0, 629, 1, 'Pac-Man (USA) (Namco).nes - NOINTRO\r\nCRC32: 15D202D8\r\nMD5: 3DDCA58C51DD38D59F9271D24E7105F9\r\nSHA-1: E7D818E128593109B5C480497A050FACC0744F1B\r\nSHA-256: 254FB93E16D0DB63B36FFA3EF1BC5A9E6CF9E9B1DE347712D9936FE2AB7B690D', 0, '', '', ''),
(2187, 1, 2192, 'Captain America - The Winter Soldier', 1425, 'Captain America Makes his way back to the NES in this high Velocity hack! The story loosely follows the movie as you infiltrate the S.H.I.E.L.D. headquarters as a fugitive to find out who is behind S.H.I.E.L.D. being compromised. As he carries out his mission, Captain America must also battle the mysterious Winter Soldier, with whom the Captain feels a strange connection to. A huge thanks goes out to B.B. Link, who requested this hack!', '[2187]captain_america_-_the_winter_soldier_ips.zip', '1.1', '2014-10-22 13:20:57', '2017-10-07 18:18:12', '20 October 2014', 1413777600, '', 1, 1, 0, 1, 1, 0, '2187titlescreen.png', 1, 0, 0, 3785, 1, 'Country: USA\r\nRomfile: Power Blade 2 (USA).nes\r\nCRC32: F8E0BC9B\r\nMD5: 7C48AD4D6B511F7CE6530C46F8179D9C\r\nSHA-1: CBD35C583D99D2181F0E482666ADFF3FB8456D74', 1, '', '', ''),
(2188, 1, 2190, 'Pac-Man - The New Levels', 2968, 'Here is a hack for Pac-Man which changes all the level layouts in this arcade classic.', '[2188]Pac-Man - New Levels By Evgeny (Hack).rar', '1.0', '2014-10-22 13:27:57', '2014-10-22 13:55:28', '24 December 1996', 851403600, '', 0, 0, 1, 0, 0, 0, '2188titlescreen.png', 1, 0, 0, 1761, 1, 'Pac-Man (USA) (Namco).nes - NOINTRO\r\nCRC32: 15D202D8\r\nMD5: 3DDCA58C51DD38D59F9271D24E7105F9\r\nSHA-1: E7D818E128593109B5C480497A050FACC0744F1B\r\nSHA-256: 254FB93E16D0DB63B36FFA3EF1BC5A9E6CF9E9B1DE347712D9936FE2AB7B690D', 0, '', '', ''),
(2189, 9, 714, 'Classic Mario World - The Magical Crystals Definitive Version', 3087, 'While Mario and Peach visited Yoshi in dinosaur land Bowser found a new source of power known as the Magical crystals, these little small crystals have the power to make his owner stronger than ever, with this power at his hand Bowser kidnapped Princess Peach and all Yoshi&#039;s friends, with that Mario and Yoshi decides to go on an adventure to save them!\r\n\r\nThis is a vanilla-styled hack for Super Mario World which changes all the levels in the game and adds several new gameplay mechanics, custom music, etc.\r\n\r\nThis is a new improved version of the hack, improves the level design and fixes a LOT of issues that the hack had along the years, with that this is the definitive version of the hack.\r\nAlso, I included a Brazilian portuguese version.', '[2189]CMW1 05-08-2019.zip', '1.0', '2014-10-22 13:53:35', '2019-10-06 01:11:10', '30 May 2019', 1559188800, '', 0, 1, 1, 1, 1, 1, '2189titlescreen.png', 1, 0, 0, 6338, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2190, 1, 739, 'Castlevania Reved Up!!', 2874, 'The purpose of this hack was to make the original Castlevania a little more challenging for gamers that have already beaten the original and crave a new, yet familiar challenge. The game is not meant to be impossible, just a bit harder than the original.\r\n\r\nKey changes:\r\n\r\n-There are more bottomless pits throughout the levels.\r\n\r\n-There are less Porkchops throughout the game.\r\n\r\n-Simon begins with zero hearts.  Small Hearts are worth 1 heart and Big Hearts are worth 3.\r\n\r\n-10 Hearts are required to use the Stopwatch\r\n\r\n-The palettes of every level has been edited to give the game a bit more spookier atmosphere\r\n\r\nThis hack was created with the use of the Stake Level Editor.', '[2190]Castlevania Reved Up.zip', '1.0', '2014-10-25 07:36:03', '2014-10-23 04:04:20', '22 October 2014', 1413950400, '', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 1135, 1, '- Castlevania (U)(PRG1)[!].nes GoodNES3.14\r\n- CRC32: B668C7FC', 0, '', '', ''),
(2191, 9, 2194, 'Mortal Kombat - Easy Move', 3254, 'Make all moves easily, move list in download packages! Hope you like it!', '[2191]SFC~MORTAL KOMBAT EASY MOVE IPS BY-DDJ.rar', '1.0', '2014-10-25 08:14:27', '2018-05-15 11:44:21', '12 October 2014', 1413086400, '', 0, 0, 0, 0, 1, 0, '2191titlescreen.png', 5, 0, 0, 2549, 6, 'No-Intro Name: Mortal Kombat - Shinken Kourin Densetsu (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      D0527E4391603A2A90713CDF23BD8FBB        \r\nROM/File SHA-1:    3EEF203A3F878473C528ED3F3D2194DA27243907\r\nROM/File CRC32:    0BD8EC55', 0, '', '', ''),
(2192, 1, 712, 'Shin Zelda Densetsu Final', 3344, 'Shin Zelda Densetsu is a complete overwrite of The Legend of Zelda, made by Lord Steak over 10 years ago. In a novel twist, the player must guide Princess Zelda on a quest to rescue Link from the forces of evil.\r\n\r\nThe overworld has been completely revamped, with few landmarks or routes recognizable from the original game, if any.\r\n\r\nThe same goes for the dungeons. Instead of numbered dungeons, they are identified using symbols of the Zodiac, another interesting twist.\r\n\r\nThe bugfixed version of the game released by Chris Miller was perfect except for one game breaking bug; it was impossible to get the Raft in the 2nd Quest. That has been fixed, so that the player can beat the game in it&#039;s entirety. Other changes have been made to the game.\r\n\r\nThe original readme is included in the file with the updated patch. A Word document listing all the changes made to the game is also included.\r\n\r\nUse the PRG-0 version of the rom. PRG-1 version will cause glitches.\r\n\r\nLunar IPS is recommended for patching.\r\n\r\nUpdate 11/10/2014: There was an unintended bug in Level-7 in the 2nd Quest. In the second room, there is a room full of yellow Wizzrobes. After beating them and pushing the block, a chime could be heard, but nothing else happens. This has been fixed. Apologies to everyone for the inconvenience.\r\n\r\nUpdate 5/29/2016: Apparently, in Level-9 in the first quest it was impossible to access the Old Man’s room with the text message “Patra Has the Map.” without using glitches because of the block puzzles. This has been fixed. In the overworld screen with the heart container, I also removed a cave with a door repair fee that was impossible to access.\r\n\r\nUpdate 1/18/2021: Almost five years after the last update, and I completely forgot that there was a shortage of keys in Level-5 of the 2nd Quest, thus necessitating the purchase of a key for a hefty price. An extra key was added to that dungeon address this problem.', '[2192]SZD_Bugfixed_V33.zip', '3.3', '2014-10-26 06:56:03', '2021-01-18 04:45:02', '18 January 2021', 1610946000, '', 1, 0, 1, 1, 0, 1, '2192titlescreen.png', 6, 0, 0, 5894, 1, 'Legend of Zelda, The (U) (PRG0) [!].nes\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1 A1163DF3 1BF26336 65589AB0\r\nSHA1: DAB79C84 934F9AA5 DB4E7DAD 390E5D0C 12443FA2', 0, '', '', ''),
(2193, 9, 729, 'Super metroid Pro Grapple', 3345, 'No WallJumping\r\n-No ShinesPark\r\n-No MockBall\r\n-No Bomb Jump\r\n-Route and Item Locations\r\nGrapple Blocks everywhere', '[2193][177]Super metroid Pro Grapple.rar', '1.0', '2014-10-26 16:58:29', '2014-10-21 03:00:03', '17 October 2014', 1413518400, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 748, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2194, 9, 729, 'Super Metroid Ferrawrd 2', 2841, 'All platforms were removed. It is necessary to wall jump until the end of the game. Other changes: path and item locations.', '[2194][178]Super metroid Ferrawrd 2.rar', '1.0', '2014-10-26 16:59:48', '2014-10-21 04:19:48', '24 August 2014', 1408852800, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 610, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2195, 9, 268, 'Flames of Eternity', 3346, 'This is a psuedo-sequel to Chrono Trigger which takes place after the original title &amp; before Chrono Cross. It includes a whole new story, new side-quests, new weapons, and new events to explore in the world of Chrono Trigger.\r\n\r\n[b]Notice: This hack is based on a near-finished hack that was C&amp;D&#039;ed by Square-Enix and will subsequently not be hosted here.[/b]', '[2195]Chrono Trigger FoE 14-09-11 (RC7c).zip', 'RC7-C', '2014-10-26 17:00:36', '2014-11-18 22:38:33', '11 September 2014', 1410408000, '', 1, 0, 1, 1, 1, 0, '', 1, 1, 1, 728, 4, 'Chrono Trigger SNES\r\nCRC 8A36ED76\r\nMD5 395BF4D0A75717B03C0C2131495FAF7A', 0, '', '', ''),
(2196, 1, 1074, 'Mega Francesca', 3329, 'This Hack of Mega Man 4/Rockman 4,\r\nFrancesca (known as Doropie in Japanese name)\r\n\r\nFrancesca the Little Witch is back and Return to Blue Bomber, Good Luck!\r\n\r\nCharacter Francesca/Doropie from Vic Tokai&#039;s The Krion Conquest/Magical Kids Doropie.\r\n\r\nTwo IPS Patch both Mega Man IV (U) (PRG0) and Rockman 4 (J) ROM.\r\n\r\nUpdated: New Features is better in Version 1.1,\r\nOld version 1.0 and 1.05 since October 2014.', '[2196]Mega Francesca v1.1.zip', '1.1', '2014-10-28 10:56:16', '2014-11-11 02:42:44', '27 October 2014', 1414382400, '2196readme.txt', 1, 0, 1, 1, 0, 0, '2196titlescreen.jpg', 5, 0, 0, 1354, 1, 'Megaman IV (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nRockman 4 - Aratanaru Yabou!! (J) [!].nes - GOODNES 3.14\r\nCRC32: 771A9138', 0, '', '', ''),
(2197, 1, 749, 'Wicked Clown Bros.', 3347, 'Evil Clowns are escaping the circus and are spreading their wickedness throughout the land.', '[2197]Wicked Clowns.zip', '1.0', '2014-10-28 23:03:56', '2014-11-12 18:52:12', '19 August 2005', 1124424000, '', 1, 0, 1, 0, 0, 0, '2197titlescreen.png', 1, 0, 0, 1234, 1, 'Super Mario Bros. 2 (U)(PRG0)[!].nes\r\nCRC32: 2CECF38D', 0, '', '', ''),
(2198, 11, 863, 'Sonic Tetris', 3348, 'It&#039;s Tetris! And Sonic! Together for the first (and probably only) time!\r\n\r\n- Play traditional Tetris modes, such as Marathon or 40 Lines!\r\n\r\n- Play through Sonic the Hedgehog with Tetris Special Stages!\r\n\r\n- Enjoy some rad remixes of the original Sonic music!\r\n\r\n- SRAM score backup!\r\n\r\nSo mash that download button and get to playing!', '[2198]Sonic The Hedgehog - Tetris.rar', '1.0', '2014-10-28 23:05:39', '2014-10-25 05:47:57', '06 August 2014', 1407297600, '', 1, 1, 1, 1, 1, 1, '2198titlescreen.png', 1, 0, 0, 4602, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(2199, 11, 863, 'Sonic 1: Stardust Gear Edition', 3349, 'Here is a hack for Sonic 1 which was entered for the Sonic Hacking Contest of 2014.\r\n\r\nFeatures:\r\n\r\n- Dynamic Palettes.\r\n\r\n- Dynamic Music.\r\n\r\n- Musical Modification.\r\n\r\n- Act 4s.\r\n\r\n- Changed Level Layout.\r\n\r\nZones:\r\n\r\n- Sky Shores: Just like green Hill, but placed in the sky.\r\n\r\n- Dark Dungeon: A damn version of Marble Zone.\r\n\r\n- Bouncy Blast: A big pinball street with dangers and roller-coasters.\r\n\r\n- Tidal Tank: A large mechanical maze of water.\r\n\r\n- Speedy Street: A very fast city with neon and carnival.\r\n\r\n- Eggman Engine: The secret electric device of eggman.\r\n\r\nTechnical Info:\r\nThe hack is using the Sonic 1 GitHub disassembly.\r\nThe level layout is made using SonLVL and some private .NET utilities (maybe posted on SSRG).\r\nThe disassemblies edited in Notepad++.\r\nSMPS ported using SMPS Converter and SMPS Extractor of the excellent guy ValleyBell.', '[2199]Sonic The Hedgehog - Stardust Gear Edition.rar', '1.0', '2014-10-28 23:06:21', '2014-10-24 14:30:25', '25 July 2014', 1406260800, '', 1, 1, 1, 1, 0, 0, '', 1, 0, 1, 1598, 8, 'Sonic The Hedgehog (USA_ Europe).MD - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(2200, 1, 2196, 'Thundercade - Two Player w/ One Controller', 3350, 'Here is a hack for Thundercade where you can control two players with one controller at the same time making game-play much easier. You must select the 2-Player option to take advantage of the hack.', '[2200]Thundercade - Two Control By One Edition.rar', '1.0', '2014-10-30 23:07:50', '2014-10-21 02:10:58', '24 December 1996', 851403600, '', 0, 0, 0, 0, 1, 1, '2200titlescreen.png', 5, 0, 0, 353, 1, 'Thundercade (USA) - NOINTRO\r\nCRC32: 6C430704\r\nMD5: 239975B0D4860C47E6017C9AB328C98C\r\nSHA-1: DBCA566355D482F529D853DD6801B0B6868B18E4\r\nSHA-256: DA3E007E38D9895DCB76F87A760D4834536E91B8BDB4DAFEB8D7CD5BFE14856C', 0, '', '', ''),
(2201, 1, 725, 'Tecmo Super Bowl - CIFL 2008', 3351, 'This hack is based upon the 2008 season of the Continental Indoor Football League. The league is 7 on 7 and on an indoor 50-yard field.\r\n\r\nFeatures include:\r\n\r\n- 2008 CIFL rosters and schedule\r\n- 7 on 7 football\r\n- 50-yard field\r\n- New playbooks\r\n- new graphics\r\n- Cxrom&#039;s playbook changer\r\n- many many extra features created by myself\r\n\r\nMany thanks to exit322 for his knowledge and information for the league.\r\n\r\nUpdates:\r\nVersion 2B - Player 2 Condition Fix and Tackle code for league play\r\nVersion 2 - Possession-style Overtime and small fixes\r\nVersion 1B - Playoffs reduced to just 8 teams', '[2201]CIFL_08.rar', '2B', '2014-10-30 23:08:41', '2014-10-21 02:25:09', '18 December 2008', 1229576400, '', 1, 0, 1, 1, 1, 1, '2201titlescreen.png', 1, 0, 0, 447, 1, 'Tecmo Super Bowl (USA).nes - NOINTRO\r\nCRC32: 1F7C5660\r\nMD5: 937DD74A0FB140B1E10D1915D4E2BD48\r\nSHA-1: B7D7E496CA9DFA023D79DCC973208C1C63477125\r\nSHA-256: 26B4D4917D61A829284C9D07E44274E235191D7001D6FC386F5B79D996AE3627', 0, '', '', ''),
(2202, 1, 725, 'Tecmo Super Bowl 2015', 2175, 'Tecmo Super Bowl is the greatest sports video game of all time. Now, 23 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2015. This site&#039;s 8th yearly iteration updates Tecmo&#039;s NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads.  Additionally, the 4-3 defense has been added for teams who run this base defense.\r\n\r\nPlayable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2015 brings Nintendo&#039;s bone-crunching classic to today&#039;s computers and handheld devices.\r\n\r\nWill offenses fear Patrick Peterson like they feared Rod Woodson? Who is the more deadly play-caller: Peyton Manning or Joe Montana? Will Matt Schaub have a Grogan-esque ending to his career? Loaded into an NES Emulator, Tecmo Super Bowl 2015 will make legends for the next 23 years.\r\n\r\nTecmo Super Bowl 2015 Includes...\r\n\r\n\r\n    - 4-3 Defenses - Several teams employ 4-3 defenses.  The &quot;RT&quot; (Right Tackle) will show up as the LILB on the rosters.\r\n\r\n    - 32-Team ROM\r\n\r\n    - Rosters current as of 9/2/14\r\n\r\n    - Adjustable quarter length\r\n\r\n    - Playbook editing in-game\r\n\r\n    - Player 2 attributes now display correctly\r\n\r\n    - Halftime stats\r\n\r\n    - Passing Accuracy hack is different from last year. Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target.\r\n\r\n    - Quickness now works. This will be the maximum speed of a defender if they pick up a fumble or make an interception\r\n\r\n    - In order to get the proper Pro Bowl players, you may need to reset the season from the Schedule menu.ProBowl rosters are based on the new fantasy &quot;Rice vs Deion&quot; format.  At this time you are not able to replace players from either conference.\r\n\r\n\r\nThanks to:\r\n\r\n    Jstout, Bruddog, Cxrom, Bad-Al &amp; Buck for the hacking knowledge and tools.\r\n    Members of TecmoBowl.org for helping to beta test and for making this all worthwhile.', '[2202]Tecmo2015a.rar', '1.0a', '2014-10-30 23:09:37', '2014-10-21 02:56:43', '08 September 2014', 1410148800, '', 1, 0, 1, 1, 1, 1, '2202titlescreen.png', 1, 0, 0, 1770, 1, 'Tecmo Super Bowl (USA).nes - NOINTRO\r\nCRC32: 1F7C5660\r\nMD5: 937DD74A0FB140B1E10D1915D4E2BD48\r\nSHA-1: B7D7E496CA9DFA023D79DCC973208C1C63477125\r\nSHA-256: 26B4D4917D61A829284C9D07E44274E235191D7001D6FC386F5B79D996AE3627', 0, '', '', ''),
(2203, 11, 790, 'Big&#039;s Fishing Derby', 1946, '[list]\r\n[li]Help Big the Cat fish Froggy out of the fifteen different ponds spanning across four Sonic games.[/li]\r\n[li]Compete against a friend to fish out Froggy.[/li]\r\n[li]Catch fish for items that either hinder the opponent or otherwise assist you. The more rings you have, the better the item.[/li]\r\n[/list]\r\n\r\n\r\n==V2 Update==\r\nAfter taking last year&#039;s contest by storm, here is a vastly improved Big&#039;s Fishing Derby. Changes include:\r\n\r\n* 14 brand new levels, and many old ones improved!\r\n* All new single-player game modes: race against the clock &#039;time attack&#039;, battle bosses, limited lives and increasing difficulty on &#039;arcade mode&#039;, or just chill on &#039;zen mode&#039;.\r\n* Many new multiplayer options: play random levels, or play them in sequence, or play a &#039;best X out of Y&#039; game.\r\n* Amazing new music by Ivan IO, Nineko, Spanner, S_T_D and ValleyBell.\r\n* Amazing new Big by E-122-Psi.\r\n* Rebalanced powerup probabilities, and a brand new shield power-up.\r\n\r\n==Later Updates==\r\n* A second player can also play Eggman, and he competes with Big in the race to catch Froggy.', '[2203]BigsFishingDerby-v1-05-021a.zip', '1.05.021a', '2014-10-30 23:11:24', '2024-01-13 04:46:01', '30 April 2016', 1461974400, '', 1, 1, 1, 1, 1, 1, '2203titlescreen.png', 1, 0, 0, 2968, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 14DD06FC3AA19A59A818EA1F6DE150C9061B14D4\r\nFile Name: Sonic The Hedgehog 2 (W) (REV00) [!].bin', 0, '', '', ''),
(2204, 11, 863, 'Crazy the Hedgehog', 3352, 'In this hack, you play as Crazy, a green, teal-liking, and tough hedgehog from another dimension. In said dimension, things are certainly different, while being quite similar at the same time... And, of course, crazy!\r\n\r\nCan you collect all of the powerful Dimension Gems and stop the evil Dr. Mechanik, a parallel of the notorious Dr. Eggman?\r\n\r\nFEATURES\r\n\r\n- New palettes\r\n- New music\r\n- Mega PCM DAC driver, therefore, there are more samples\r\n- Some new art, including the life icon, title card font (credit to JojHeywood for providing the sheet), monitor art, and a few of Crazy&#039;s sprites\r\n- A few asm changes; you&#039;ll notice when you start running ;)\r\n- Zone names changed\r\n- New layout\r\n- REV01 background effects\r\n- A few other things', '[2204]Sonic The Hedgehog - Crazy The Hedgehog.rar', '1.0', '2014-10-30 23:12:55', '2014-10-23 19:42:22', '30 July 2014', 1406692800, '', 1, 1, 1, 1, 1, 1, '2204titlescreen.png', 1, 0, 0, 1037, 8, 'Sonic The Hedgehog (USA_ Europe).MD - Nointro\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(2205, 1, 709, 'Super Mario Bros. Simplified', 2874, 'This is a level mod that makes the original Super Mario Bros easier.  Nearly all bottomless pits have been eliminated and that are far more power-ups scattered throughout all the levels.', '[2205]SMB Simplified v.zip', '1.0', '2014-10-31 07:05:49', '2014-11-18 05:16:20', '01 November 2014', 1414814400, '2205readme.txt', 1, 0, 1, 0, 0, 0, '2205titlescreen.png', 1, 0, 0, 2139, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: D445F698', 0, '', '', ''),
(2206, 1, 749, 'Mario&#039;s Nightmare Edition', 4224, 'A palette &amp; music hack of Mario 2 in order to make the game a bit more creepier than it originally was.', '[2206]Mar Nightmare.zip', '1.0', '2014-10-31 07:48:07', '2016-11-13 03:10:20', '19 August 2002', 1029729600, '', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 1248, 1, 'Super Mario Bros. 2 (U)(PRG0)[!].nes\r\nCRC32: 57AC67AF', 0, '', '', ''),
(2207, 9, 302, 'Return of the Dark Sorcerer', 3353, 'Return of the Dark Sorcerer is an incredibly large fan-made Final Fantasy 6 modification that&#039;s been in development since around 2010. Originally the brainchild of Gi Nattak, the project has evolved over the years thanks to a dedicated team and other skilled members of the FF6 romhacking community.\r\n\r\nThis mod promises to showcase some of the challenging aspects of FF6 romhacking, as well as plenty of fun and exciting new content; from an all new cast of playable characters with customized movesets, a radically changed story with many new and edited events, new overworld maps, a new musical soundtrack, difficulty selection, new battle scripts for monsters &amp; bosses, and an absolute ton of custom monster/esper and NPC sprites.\r\n\r\nIt is a highly personalized modification of the original game and therefore naturally won&#039;t appeal to everyone. It&#039;s not a sequel, or a prequel, or a remake to FF6, it is quite simply a massive amalgamation mod and customization of FF6 which does contain a whole bunch of references and can be rather nonsensical or even immersion-breaking at times... but if you go into it prepared for this, you should have a much more enjoyable experience. That being said, a whole lot of time and energy has gone into this project and we are quite pleased with the result.\r\n\r\n*[url=https://rotds.com/]Official website[/url]\r\n*[url=https://www.ff6hacking.com/forums/forum-54.html]FF6hacking.com Subforum[/url]\r\n*[url=https://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:hacks:rotds]FF6 wiki page[/url]', '[2207]FFVI_ROTDS.7z', '2.9.9', '2014-11-02 02:16:46', '2024-07-17 09:49:28', '16 July 2024', 1721088000, '2207readme.txt', 1, 1, 1, 1, 1, 0, '2207titlescreen.png', 1, 0, 0, 30131, 4, 'Final Fantasy III (USA) - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2\r\nHeadered and unheadered patches included', 0, '', '', ''),
(2208, 9, 729, 'Super Metroid Patience', 2841, 'Have patience when playing this hack,because you can get lost\r\nNew Version(Removed Shortchuts)', '[2208][201]Super Metroid Patience(New version).rar', '1.1', '2014-11-04 01:03:02', '2014-11-01 14:28:55', '02 January 2014', 1388638800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 744, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2209, 9, 729, 'Super Metroid Final Crimson hack', 2841, 'The game consists of making challenges, involving the space jump that is located at the beginning of the game.\r\nNecessary for Save this Hack\r\n-Crystal Flash\r\nSpeed jump + Space Jump(Hell&#039;s run)\r\nCrystal Flash(Hell&#039;s Run)\r\nWall Jump \r\nMockBall', '[2209][200]Super Metroid Final Crimson Hack (1).rar', '1.0', '2014-11-04 01:04:24', '2014-10-31 16:10:37', '14 October 2014', 1413259200, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 779, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2210, 1, 709, 'Super Mario Bros. Reved Up!!', 2874, 'This is a Mario hack that makes the original game a bit more challenging, but no where near as insane as other difficulty hacks that a nearly impossible.  Power-ups are scarce and Mario &amp; Luigi&#039;s palletes have been updated.', '[2210]SMB Reved Up v.zip', '1.0', '2014-11-06 11:27:31', '2014-11-18 05:18:16', '01 November 2014', 1414814400, '2210readme.txt', 1, 0, 1, 0, 0, 0, '2210titlescreen.png', 1, 0, 0, 1092, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: D445F698', 0, '', '', ''),
(2211, 1, 918, 'Mother: 25th Anniversary Edition', 3134, 'Mother: 25th Anniversary Edition aims to make Mother much more enjoyable for both Earthbound fans and those playing it for the first time.\r\n\r\nAll enemy graphics, NPC sprites and tiles are be redrawn from scratch to be more faithful to the clay models. The goofy enemies are goofier and the creepy enemies are creepier. A shiny new font and title screen was added, too!\r\n\r\nThe overworld has been tweaked to be much less bleak and repetitive, so it’s harder to get lost. There is more scenery, areas are more colorful and confusing areas like Duncan’s factory have been simplified. On the other hand, tiny areas like the Cemetery or Snowman have been expanded.\r\n\r\nThere are also a lot of changes under the hood. Enemies will yield slightly more exp and the encounter rate has been readjusted. The “Dangerous Foe” battle theme is used less often and party members will be met at a higher level. DragonDePlatino&#039;s goal in creating this hack was to make Mother less challenging, but still quite difficult.\r\n\r\nAnd last but not least, this hack uses Tomato’s official Mother 1 + 2 translation, adapted for the NES. Over 1400 lines of text have been altered to create connections with the rest of the series, improve clarity and shorten reading time. This hack will also feature much quicker battle text courtesy of vince94. Battles progress almost twice as quickly!', '[2211][228]Mother 25th Anniversary Edition.zip', '1.11', '2014-11-06 12:21:05', '2014-11-13 01:59:55', '05 November 2014', 1415163600, '2211readme.txt', 1, 0, 1, 1, 1, 0, '2211titlescreen.gif', 1, 0, 0, 59427, 1, 'Earth Bound (USA) (Proto).nes\r\nCRC-32: f5ef5002\r\nMD4: 23c33dcd26f5570f9bfcc87609452777\r\nMD5: 5bacf7ba94c539a1caf623dbe12059a3\r\nSHA-1: 505cc723e0c8d66baaaf9597f21a505a88291f64', 0, '', '', ''),
(2212, 11, 863, 'Robotnik Returns', 3354, 'Robotnik was getting frantic. Every plan he made seemed to be thwarted effortlessly by the blue hedgehog, and his ideas were getting stupider and stupider by the week. Utterly confused and enraged, he looked back on some of his old files, and realized that his previous ideas were much better than his current schemes! They&#039;d given Sonic a run for his money, and he had just barely escaped Robotnik&#039;s seemingly fool-proof plan. Perhaps, if he lured Sonic back to South Island, he could get his old lairs back in working order. Of course, most of the ruins had been torn apart by the test of time and Dr. Eggman&#039;s &quot;Modifications&quot;. Green Hill Zone was protected by the lingering chaos emerald magic, and spring yard zone had to be left behind. He got lucky, though. Scrap Brain Zone was in working order, and he worked hard to make it as cruel and soul crushing as Sonic could ever imagine...\r\n\r\nFeatures:\r\n\r\n- New music, palettes, artwork, names, and layouts for various zones.\r\n\r\n- Completely different level order\r\n\r\n- A new character, activated by pressing B: Sanic Teh Hegehog!\r\n\r\n- A re-imagining of Hidden Palace Zone added the way that Sega intended (currently, its just a shortcut to Scrapped Ruin Zone).\r\n\r\n- Alterations to the boss arenas\r\n\r\n- Various bonuses for collecting all six chaos emeralds (start with 10 rings, orbinauts spawn with no rings, S monitors give 50 rings, etc.)\r\n\r\n- New special stage layouts\r\n\r\n- A new zone at the SBZ2 twist\r\n\r\n- And of course, a badly ported spindash XD', '[2212]Sonic The Hedgehog - Robotnik Returns.rar', '1.0', '2014-11-06 20:03:08', '2014-10-24 04:21:27', '16 August 2014', 1408161600, '2212readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 1321, 8, 'Sonic The Hedgehog (USA_ Europe).MD - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(2213, 1, 709, 'Jimbo&#039;s Big Adventure', 2874, 'Jimbo is a wacky tropical dude exploring the islands of Gitchi Goonie for his paycheck.  This hack is a complete level hack of the original Super Mario Bros with some updated graphics.  A few gameplay elements have been changed too (fireballs have a shorter bounce to make it easier to hit foes).  This hack can be a bit of a challenge and the player starts with 9 lives.', '[2213]SMB JIMBO v2.zip', '2.0', '2014-11-06 20:04:01', '2014-11-06 15:49:01', '06 November 2014', 1415250000, '', 1, 0, 1, 1, 1, 0, '2213titlescreen.png', 1, 0, 0, 869, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: D445F698', 0, '', '', ''),
(2215, 1, 951, 'Castlevania Labyrinth', 2874, 'A hack of Crazy Castle with a Castlevania theme.  Guide Simon Belmont through the hidden crypts of Dracula&#039;s castle after defeating the famous count.  The last remaining skeletons and other creatures are lurking about seeking revenge for the destruction of their master.\r\n\r\nTested and verified to work with the Everdrive N8!\r\n\r\nThis patch is not compatible with other level or graphic patches of Crazy Castle.', '[2215]Castlevania Labyrinth.zip', '1.0', '2014-11-08 07:21:59', '2021-05-20 11:37:28', '06 November 2014', 1415250000, '', 1, 0, 1, 0, 0, 0, '2215titlescreen.png', 1, 0, 0, 1038, 1, 'Database match: Bugs Bunny Crazy Castle, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3769F52F919019098C4DD3CE81E029A015E720DD\r\nFile CRC32: DB0C3656\r\nROM SHA-1: 94B1E56B1745A84872F0F8C28B5866DAED19C337\r\nROM CRC32: E50A9130', 0, '', '', ''),
(2216, 20, 2199, 'Metal Sonic in Sonic CD 2011 (Playable)', 1437, 'A mod for the 2011 Remake of Sonic CD, replaces all traces of Sonic to Metal Sonic. other changes include robotic voice samples, Sonic CD 510 Prototype Titlescreen theme for the JP Soundtrack, and 2 new hidden messages, see if you can find them yourself. This mod has no gameplay enhancements. This is also the first full character hack of Sonic CD.\r\n\r\nNOTE: This port of Sonic CD 2011 is the PC version (Steam)', '[2216]Metal_Sonic_Playable_in_SonicCD2011.zip', '1.0', '2014-11-08 19:06:15', '2014-11-06 22:49:17', '31 October 2014', 1414728000, '2216readme.txt', 1, 1, 0, 1, 0, 0, '2216titlescreen.png', 5, 0, 0, 2562, 1, 'Platform:    PC\r\nROM format:    RSDK\r\nFile Size:    78711043 (4b10903)\r\nROM Size:    78711043 (4b10903)\r\nFile MD5:      78A03B962ACF3E2622ADDAB9CDB8E2CE        \r\nFile SHA-1:    210F629BB37277FFED9FDBB721136AFE58461CD9\r\nFile CRC32:    0C0E7124', 0, '', '', ''),
(2217, 9, 729, 'Super Metroid Lab of Cerbewz', 3357, 'Here is a hack for Super Metroid which changes the order in which you encounter the bosses in the game. Not only is the normal game-play route been adjusted but also item locations have been altered. The original order in which you encounter the bosses have now been adjusted in this order.\r\n \r\n(Draygon, Phanton, Ridley, Kraid) Mother Brain is not encountered in this hack.', '[2217][197]Super Metroid Lab of Cerbewz.rar', '1.0', '2014-11-09 11:23:19', '2014-11-09 16:46:44', '10 February 2014', 1392008400, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 772, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2219, 1, 1074, 'Mega Man IV Simplified', 2874, 'The purpose of this hack was to make the original Mega Man IV much easier for gamers that find games that aren’t too incredibly tough more enjoyable.\r\n\r\nKey changes:\r\n\r\n- Every special weapon uses only 1 bar each (Charged Pharoah Shot still consumes 2 bars)\r\n\r\n- Every boss takes considerably more damage\r\n\r\n- All bottomless pits and spikes are eliminated or arranged to be far less hazardous\r\n\r\n- Small Capsules refuel 5 units and Large Capsules refuel 15 units for both Life and Weapons\r\n\r\n- More 1-Ups and Energy Tanks are available\r\n\r\n- Mega Man can hold more lives and Energy Tanks in reserve (the game displays weird digits when the player has more than nine, but does have more than nine)\r\n\r\nThis hack was created with the RockMan 4 Editor.\r\n\r\nThis hack has also been tested and verified to work on the Everdrive N8 and plays great on original NES hardware!', '[2219]MM4 Simple v.zip', '1.3', '2014-11-14 01:06:13', '2014-11-18 05:13:46', '11 November 2014', 1415682000, '2219readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 1600, 1, 'Mega Man IV (U)(PRG1)[!].nes\r\nCRC32: 18A2E74F', 0, '', '', ''),
(2220, 11, 2200, 'Teenage Mutant Ninja Turtles: Tournament Fighter - Playable Bosses', 1496, 'Here is a hack for TMNT: Tournament Fighters (Genesis Version) which enables you to play as the bosses right at the character selection screen.', '[2220]TMNT - Tournament Fighters V2.7z', '2.0', '2014-11-14 01:07:54', '2014-11-14 05:30:27', '09 September 2014', 1410235200, '', 1, 0, 0, 1, 1, 1, '', 5, 0, 1, 3460, 8, 'Teenage Mutant Ninja Turtles - Tournamet Fighters.md (NOINTRO)\r\nCRC32: 95B5484D\r\nMD5: 4CABF79A9E4783FF4E5C1294BCB6129C\r\nSHA-1: 1A27BE1E7F8F47EB539B874EAA48586FE2DAB9C0\r\nSHA-256: F5E51FF6E03D79337CF45B08C18A35BD420DA8CCA83A8EE0FBB7118F692895D6', 0, '', '', ''),
(2221, 1, 1144, 'Dark Gimmick!', 1021, 'This is a hack one of the greatest and most unappreciated game for Famicom.\r\n\r\nThis hack HIGHLY utilize game physics, especially star collisions. The whole game is fully playable and can be finished (including 7th stage and true ending)! If you stuck somewhere, chillout for a moment and use your brain. In most cases this will help a lot. ;d', '[2221]dark_gimmick_v11.zip', '1.1', '2014-11-16 02:12:31', '2014-11-21 19:56:15', '21 November 2014', 1416546000, '2221readme.txt', 1, 0, 1, 0, 0, 1, '2221titlescreen.png', 1, 0, 0, 1804, 1, '&quot;Gimmick! (J)[!]&quot; or &quot;Gimmick! (JAP)&quot;\r\n\r\nCRC32: 68CD9911\r\nMD5: AEC25B5B32CCF6475E2983A4CE3D05FF\r\nSHA-1: 6B75E9B6DDF12B3F128C9FE20D1BE7A974BD32E3', 0, '', '', ''),
(2222, 8, 876, 'Pokemon Fast Red', 3381, 'This is an improvement patch for Pokemon Red that allows the player to move faster both on foot and bike by pressing of the B button.\r\n\r\nWhile on foot the player will move with double of the speed by pressing the B button, it will move with quadruple of the speed on bike.\r\n\r\nWith this you&#039;ll experience a feeling of speed never experienced before on the original Pokemon Red.\r\n\r\nThis hack-improvement was created by 80C and it uses an assembly routine developed by 80C himself.\r\n\r\nThe double-speed by pressing the B button while on foot barely resembles the so-called feature of the &quot;Running Shoes&quot; included in the Pokemon hacks made by KoolBoyMan but this hack-improvement has nothing to do with him or with his own hacks since the mechanics and the assembly codes used are very different, furthermore the feature of the quadruple speed is completely original as concept.', '[2222]Pokemon Fast Red.zip', '1.0', '2014-11-17 10:00:02', '2014-11-17 03:48:03', '17 November 2014', 1416200400, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 4093, 1, '*Pokemon - Red Version (USA, Europe) (SGB Enhanced) [No-Intro]\r\n*Pokemon - Red Version (UE) [S][!]\r\n*ROM Size: 1048576 Bytes (8 Mbit)\r\n*CRC32: 9f7fdd53\r\n*MD5: 3d45c1ee9abd5738df46d2bdda8b57dc\r\n*SHA1: ea9bcae617fdf159b045185467ae58b2e4a48b9a', 0, '', '', ''),
(2223, 8, 1338, 'Pokemon Pink Version', 3381, '[i]What is this?[/i]\r\n\r\nThis is Pokemon Pink Version, a hack of Pokemon Blue (USA).\r\nThis is 80C&#039;s second Pokemon hack, and it&#039;s his first completed hack.\r\n\r\nPokemon Pink offers new improvements along its restyling, adding a few new functionalities and features:\r\n* New Protagonist: Kris from Pokemon Crystal;\r\n* The introduction of 3 new types from further generations: Dark, Steel and Fairy-type have been added to the game;\r\n* The Type chart had been updated to match post-6th Generation parameters;\r\n* New starters: Jigglypuff, Pikachu and Vulpix;\r\n* The Unknown Dungeon has been updated, now it&#039;s identical to Pokemon Yellow;\r\n* External tilesets have been updated to match Pokemon Yellow&#039;s ones;\r\n* Palettes were updated as well;\r\n* A few bugs have been fixed: Focus Energy isn&#039;t any more broken, and there&#039;s no way of triggering\r\nGlitch City by exploiting the Safari Zone warp flaws.\r\n\r\n[b]Colorization[/b]\r\nDue to public demand, I have included in the package the newer 2.1 Version, which adds full GBC colorization, for an enchanced player experience.\r\nBoth versions had been kept in order to compensate all players who favour a version over the other.', '[2223]PokePink.zip', '2.1', '2014-11-17 10:02:03', '2020-12-07 21:21:05', '14 March 2015', 1426305600, '2223readme.txt', 1, 0, 1, 1, 1, 1, '2223titlescreen.png', 1, 0, 0, 18076, 1, '*Pokemon - Blue Version (USA, Europe) (SGB Enhanced) [No-Intro]\r\n*Pokemon - Blue Version (UE) [S][!].gb [GoodGBX]\r\n*ROM Size: 1048576 Bytes (8 Mbit)\r\n*CRC32: d6da8a1a\r\n*MD5: 3d45c1ee9abd5738df46d2bdda8b57dc\r\n*SHA1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2', 0, '', '', ''),
(2224, 9, 729, 'Super Metroid Grapple Challenge', 3345, 'A little challenge involving Grapple Beam, and defeat Ridley, Phantom, Kraid and Draygon, in a facilitated manner.\r\n\r\nThere is no wall jump.\r\n\r\nEstimated play time: 30 minutes', '[2224][231]Super Metroid Grapple Challenge.rar', '1.0', '2014-11-18 16:47:54', '2014-11-15 15:47:03', '15 November 2014', 1416027600, '', 0, 1, 1, 0, 1, 1, '', 1, 0, 1, 662, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2225, 9, 729, 'Super Metroid Underworld', 2841, 'Similar to SM Patience, a longer version to get items in a path covering all areas of Zebes,\r\n\r\nNecessary:\r\n*Wall Jump\r\n*Defeat Draygon using Grapple trick\r\n*Speed Ball(In Escape of tourian)\r\n*Easy Hell&#039;s Run\r\n*Short Maridia Navigation (No Gravity)\r\n\r\nRemoved items:\r\n*Ice Beam\r\n*X-ray Scope\r\n*Energy tank\r\n\r\nDifficulty: Normal(Not for n00bs)', '[2225][230]Super Metroid All colors of the dark.rar', '1.0', '2014-11-19 17:08:47', '2014-11-14 14:32:31', '14 November 2014', 1415941200, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 1082, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2226, 9, 729, 'Super Metroid Hownst', 3357, 'A game made for beginners (but is necessary wall jump and Hell Run)', '[2226][233]Super metroid Hownst.rar', '1.0', '2014-11-19 17:10:31', '2014-11-15 18:36:02', '28 March 2014', 1395979200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 873, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2227, 9, 729, 'Super MockMetroid', 3357, 'Short challenge to practice mock ball and speed ball.\r\n\r\nNecessary tricks:\r\n*Short charge\r\n*Mock Ball', '[2227][234]Super MockMetroid.rar', '1.0', '2014-11-19 17:10:53', '2014-11-15 18:47:16', '03 October 2014', 1412308800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 849, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2228, 1, 899, 'Chip &#039;n Dale Rescue Rangers 2 (Basketball Hack)', 3385, 'This hack enables to play ONLY the basketball bonus game right after the game starts. It is intended for competition between 2 players.\r\n\r\nTimer is disabled. So 2 players can compete until one scores 10 goals.', '[2228][243]Chip \'n Dale Rescue Rangers 2 (U) [!] (Basketball Hack).rar', '1.0', '2014-11-22 00:13:24', '2014-11-23 08:19:19', '19 June 2013', 1371614400, '', 0, 0, 1, 0, 1, 1, '', 5, 0, 1, 1007, 1, 'Country: USA\r\nInternal checksum 67A2\r\nCRC32 91e4a289\r\nMD5 e78eb3226a9e09113be319fee1a84f4d\r\nSHA-1 a60ba28aca558fe3527d46b0df33bdd038d4c635\r\nSHA-256 34ca559b733ed910b0a493a0cb1f5d64e5cd9e7e4796032d986c08079573e047\r\n\r\nChip &#039;n Dale Rescue Rangers 2 (U) [!] (GoodNES 3.23b)', 0, '', '', ''),
(2229, 1, 1246, 'StarTropics (Music Fix)', 1503, 'Two of the music tracks in StarTropics are slightly broken, the island map music, and one of the ending tunes. This patch fixes them both.\r\n\r\nI&#039;ve also created a fully labelled disassembly, and complete description of the StarTropics music format. For anyone looking to hack new music into StarTropics, this will be a good guide.\r\n\r\n[list]\r\n[li]IPS patch: [url=http://rainwarrior.ca/projects/nes/startropics_music_fix.ips]startropics_music_fix.ips[/url][/li]\r\n[li]NSF music: [url=http://rainwarrior.ca/projects/nes/startropics_music_fix.nsf]startropics_music_fix.nsf[/url][/li]\r\n[li]Source code: [url=http://rainwarrior.ca/projects/nes/startropics_music_fix.zip]startropics_music_fix.zip[/url][/li]\r\n[/list]\r\n\r\nSome emulators, notably Nestopia, do not support modifications to the StarTropics ROM due to a conflation of the MMC3 and MMC6 mappers as iNES mapper 4. If the emulator has to use a CRC check to select MMC6, it may have problems running the patched ROM (e.g. audio will be silent, and name registration will fail). Newer emulators may instead support or require updated ROM headers for Startropics. To fix this, you can try one of these two patches (but not both):\r\n[list]\r\n[li][url=https://www.romhacking.net/hacks/4871/]Mapper Fix[/url] - iNES 2 header for newer emulators.[/li]\r\n[li][url=https://www.romhacking.net/hacks/5187/]MMC3[/url] - Converts MMC6 to MMC3, for older emulators.[/li]\r\n[/list]', '[2229]startropics_music_fix.zip', '1.0', '2014-11-22 00:13:59', '2023-09-11 08:05:09', '19 November 2014', 1416355200, '2229readme.txt', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 3541, 1, 'Startropics (U).nes\r\nCRC32 a02323b3\r\nMD5 f7033465443b9c21cdc128d281b14af5\r\nSHA-1 ce4daff535a847e5b47aff49381f3b0e76eb3295\r\nSHA-256 dbdde8f9c73188fadaf6482111b085cfc91aa22f61a71e844fbf1fc99466a11a\r\n-\r\nStartropics (Europe).nes\r\nCRC32 3fc29044\r\nMD5 fcd4c76357c780a01093a9e199d94089\r\nSHA-1 7f78375d7ecf05e9c177b33e36e34addd3daed44\r\nSHA-256 3a48ffe57f8a7501a8f4cd4efdb8070c8cec39d91dfaa9c468d7c2b9f0e1ebc9', 0, '', '', 'https://youtu.be/EmUvGH2HMuc'),
(2230, 9, 729, 'Super Metroid Gravity', 3345, 'In this hack, the gravity of the game was changed to 4000, Samus pressed down when the player jumps. Need to be a good wall-jumper.\r\n\r\nOther changes: \r\n*Suit palletes\r\n*Route and item locations\r\n*Total %', '[2230][219]Super Metroid Gravity.rar', '1.0', '2014-11-25 13:45:56', '2014-11-09 15:25:15', '09 November 2014', 1415509200, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 740, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2231, 9, 729, 'Super Metroid Cristener Homenag', 4204, 'The game keeps the original map in a new order item and some changes in suit and path.\r\n\r\nCollect 3 tanks of energy before going to red Brinstar.', '[2231]CristinerHomenagUH.rar', '1.0', '2014-11-25 13:49:11', '2016-10-30 15:44:43', '09 December 2013', 1386565200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 657, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2232, 9, 300, 'Final Fantasy IV User Options', 3386, 'This patch does four things and four things only:\r\n\r\n[list]\r\n[li]While walking in towns, dungeons, [i]etc.,[/i] the player can now press the Y button to run. In the Field, the player can use Y to toggle running. Y will also toggle slow flying in the airships for accurate landing (helpful when landing at Toroia, specifically) [/li]\r\n[li]The &quot;Stereo/Mono&quot; option in the Custom menu has been changed to &quot;Mode Active/Wait.&quot; This allows the player to switch from Wait mode (monsters will not attack you while you choose an item or spell) to Active mode (monsters&#039; turns continue while you make these decisions).[/li]\r\n[li]During battle, the player can now press X to defer to the next ready character[/li]\r\n[li]The toggle between viewing Max HP and the ATB percentage is now controlled [i]in battle[/i] by pressing Select[/li]\r\n[/list]\r\n\r\nThe rest of the game has been left entirely untouched, to allow for easy patching into virtually any working hack (barring a large amount of custom code already having been implemented).\r\nThe idea was to implement some user options into FFIV that were not introduced in the franchise until later games.\r\n\r\nThis bundle now also contains an extra patch, &quot;Change to Cache.&quot; This allows access to The Big Chocobo&#039;s extra inventory from the menu screen. Please read the Readme for more information.\r\n\r\n***Version 3.1 corrects a bug from version 3.0 that broke dashing and slow flying functionality on the Moon and Underworld maps**', '[2232]User Options v3_1.7z', '3.1', '2014-11-25 13:50:30', '2019-03-15 16:22:34', '28 June 2014', 1403928000, '2232readme.txt', 0, 0, 0, 0, 1, 0, '2232titlescreen.jpg', 5, 0, 0, 1080, 3, 'Final Fantasy II (U) [!] (v1.1).smc\r\nCRC-32: EE345FBD\r\nSHA-1: C0E02B0F44CCA882C0AEE5C16FF41EDB6B79FA71\r\nSHA-256: B96BA10252C4C0359CB05976E1A275BC7B0C3D1917DFD49BF6AFAAB84CF12B83\r\nMD-5: E27E0ADB7CF09A9497A22AB96445D1B9', 0, '', '', ''),
(2233, 9, 2203, 'Sim City - Sylt Map', 3387, 'Replaces the scenario map of Rio de Jainero.\r\nNow you can play the german island Sylt instead.\r\n\r\nIt seems not possible to win the scenario.\r\nMaybe an updated version will fix this.', '[2233]simcitysylt.zip', '1.0', '2014-11-25 13:54:56', '2014-11-09 17:17:21', '25 October 2014', 1414209600, '2233readme.txt', 0, 0, 0, 0, 0, 1, '2233titlescreen.png', 1, 0, 1, 628, 4, 'Sim City (U) [!].sfc \r\nHeader: No \r\nINTERLEAVED:No\r\nVIDEO:NTSC\r\nBANK:Lo\r\nCRC32:58D5D6FF\r\n\r\nchecksum-file inside the zip archive.', 1, '', '', ''),
(2234, 9, 715, 'A Link to the Past DX', 1110, 'This is a collection of various gameplay improvements and bug fixes.\r\n\r\nImprovements\r\n-All new, CD-quality soundtrack (MSU-1, higan/bsnes or SD2SNES only, requires separate download of soundtrack files)\r\n-Improved Pegasus boots, turn while running\r\n-Break pots with sword\r\n-Collect items with sword\r\n-Cancel flute transport\r\n-Death counter no longer increments when selecting &quot;Save and Quit&quot;\r\n-Use L/R to quickly switch between items\r\n-Slowdown reduced (FastROM)\r\n\r\nBugfixes\r\n-Kholdstare shell fade re-enabled\r\n-Mothula invincibility to L4 sword fixed\r\n-Glove palette when switching to map fixed\r\n-Shield palette when retrieved from pikit killed with ether fixed\r\n-Various flickering issues fixed\r\n-Cane of Somaria glitches fixed\r\n-Magic cape statue pulling glitch fixed', '[2234]loz3-dx.zip', '1.6', '2014-11-25 14:15:39', '2017-01-11 01:44:41', '10 January 2017', 1484024400, '2234readme.txt', 0, 1, 0, 0, 0, 1, '2234titlescreen.png', 5, 0, 0, 21111, 4, 'Legend of Zelda - A Link to the Past, The (NA) (1.0).sfc\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(2235, 23, 2204, 'Legend of Zelda Spirit Tracks D-Pad Controls', 1851, 'This patch lets you play Legend of Zelda Spirit Tracks with mostly non-touch based controls. The new control bindings are\r\n\r\nControl Bindings:\r\n*D-Pad=Run\r\n*Y+Dpad=Walk\r\n*B=Wide slash\r\n*B+Dpad=Long slash\r\n*Y+B=Spin Attack\r\n*A=Interact\r\n*A+Dpad=Roll\r\nThe hack should work in a story-safe way so it should be possible to play through the game without being able to access attacks you shouldn&#039;t be able to use.', '[2235]Legend of Zelda Spirit Tracks Dpad Patch.zip', '1.01', '2014-11-25 14:24:15', '2018-03-06 17:40:36', '24 November 2014', 1416805200, '2235readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 30178, 1, 'The_Legend_of_Zelda_Spirit_Tracks_USA_READNFO_NDS-XPA \r\n4527 - Legend of Zelda, The - Spirit Tracks (USA) (En,Fr,Es).nds [Bad Dump]\r\nSize:	134217728\r\nCRC32:	3170189F  \r\nMD5:	1FC910C48F67F01688B56C69C8CBD3E4\r\nSHA-1:	B020C929E76C4DBFEE0554FD2003D69815D13ABF', 0, '', '', ''),
(2236, 1, 712, 'The Legend of Zelda - DX', 1425, 'This hack improves all of the graphics in the entire game and also adds some asm work to this great original title. This hack utilizes not only some of the sprites from Infidelity&#039;s &quot;Zelda - Legend of Link&quot; hack but also Snarfblam&#039;s Automap Plus. This adds a map to the overworld that is revealed as the player explores. Also the heart meter is drawn in 1/8 heart increments, and potions and fairies refill life faster.', '[2236]the_legend_of_zelda_-_dx_ips.zip', '1.0', '2014-11-29 08:44:17', '2014-12-01 03:33:26', '28 November 2014', 1417150800, '', 1, 0, 0, 1, 1, 1, '2236titlescreen.png', 5, 0, 0, 7038, 1, 'Country: USA\r\nFilename: Legend of Zelda, The (USA).nes\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2', 0, '', '', ''),
(2237, 1, 782, 'Ninja Gaiden / Shadow Warriors - updated', 1904, 'No major change in gameplay but:\r\n- Some sprites of strange/ugly enemies have been replaced by most common ones (exit bikers, boxers, armored dogs and football players).\r\n- Some damages have been changed. Eagle: damages reduced from 3 to 1 (3 = no sense for a simple bird) ; Green Ninja: increased from 1 to 2 ; Bomberhead&#039; sickle: from 1 to 2 ; Bloody Malth&#039;s lightning bolts: from 3 to 4 ; Jaquio&#039;s fireballs: from 1 to 2 (that&#039;s a challenge!)\r\n- Various graphical adjustments (for example, no more flickering in Barbarian&#039;s sprite).\r\n- Some palette changes.\r\n- Bloody Malth don&#039;t move his buckler anymore.\r\n- Barbarian&#039;s axe is now a little more dangerous.\r\n- Time Freeze has been removed from the game (the level 6-3 was really too easy). Replaced by a simple bonus.\r\n- And others little changes!\r\n\r\nThanks to:\r\n- Ninjax\r\n- FXedit, old but still good Hex editor\r\n- yychr', '[2237]Ninja Gaiden - updated v1\'4.zip', '1&#039;4', '2014-11-29 13:09:46', '2018-10-20 04:32:11', '24 January 2016', 1453611600, '', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 2229, 1, 'Shadow Warriors (Europe).nes\r\nCRC:709C9399\r\nSHA-1:CF5155ED1DC701DABD70EE8959214D07E91D8DAB\r\nNinja Ryuuken Den (Japan).nes\r\nCRC:D7CB398F\r\nSHA-1:C7D971420D6A2679904F3EB4C0DABC25BCC80C72\r\nNinja Gaiden (USA).nes\r\nCRC:7C4A72D8\r\nSHA-1:15F245161179AB1959B7DC20E82ADD024D23AA3D', 0, '', '', ''),
(2238, 9, 729, 'Super Metroid Extra', 3390, 'Hack for Begginers. &quot;New game Plus&quot;\r\n-Changes: Path and item location\r\n-Necessary: Wall Jump', '[2238][291]Super Metroid - Extra.rar', '1.0', '2014-11-30 16:21:45', '2014-12-01 00:36:20', '28 December 2014', 1419742800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1295, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2239, 11, 863, 'Sonic 1 Color Contrast', 3391, 'Dr. Eggman has somehow stolen almost all of the colors (and music) from South Island, and Sonic himself! It is now up to Sonic to return them to where they belong, and restore the island to its colorful musical self.\r\n\r\nSonic&#039;s mission is to find the various Color Monitors hidden in each stage. Upon finding them, the various colors and music of the area will begin to be restored to the zone, and he can then proceed to the next act. Collecting every Color Monitor in an act will also allow for Sonic to access the Special Stages to collect the 6 Chaos Emeralds. It is rumored that the Chaos Emeralds grant the power to restore all the colors of an act at once; collect them all to find out! Finding any one of the Color Monitors is required to get through the current act, but you can explore the stages to find them all!\r\n\r\nWhen starting the game, you can select from one or two game-play modes:\r\n\r\nAdventure:\r\n\r\nEach zone includes a hub stage, in which Sonic must pass Acts 1 and 3 to continue to the next zone. Each Hub displays the completion status of each act, and can be restored with hidden monitors as well. Complete the stages and explore the hubs to find the elusive Act 2!\r\n\r\nClassic:\r\n\r\nPlay through each act in a linear order instead, as in Sonic 1-Knuckles.\r\n\r\nAs an option, Hint Arrows that lead to other monitors, found near each monitor, can be enabled for a less difficult and more accessible game-play option. This can be enabled at the beginning of Classic Mode, and before every act in Adventure Mode.\r\n\r\n==Color Monitors==\r\n\r\n*C&#039; (3x): Returns the normal colors to the stage. Each stage includes three of these to track down.\r\n*&#039;Sonic&#039;: Reverts Sonic&#039;s colors back to normal, and grants 1 extra life.\r\n*&#039;Goggles&#039;: Returns all underwater colors to normal, including Sonic&#039;s. Labyrinth Zone and Scrap Brain Act 3 only.\r\n*&#039;Music&#039;: Changes the background music back to normal.\r\n*&#039;Cycle&#039;: Returns all of the cycling palettes (like Green Hill&#039;s waterfalls) to normal. There are none of these in Marble Zone.\r\n\r\nNote: Only finding one of these is required to complete the Act.\r\n\r\n==Other helpful Monitors==\r\n\r\n*&#039;Super Ring&#039;: Gives you 10 rings.\r\n*&#039;Speed Shoes&#039;: Increases Sonic&#039;s speed.\r\n*&#039;High-Jump Shield&#039;: Increases Sonic&#039;s jump height, as well as protects him from one single hit.\r\n*&#039;Restart&#039;: Returns Sonic back to the start of the stage.\r\n*&#039;Invincibility&#039;: Makes Sonic invincible for a short time.\r\n\r\nThis build includes 4 Zones--Green Hill Zone, Marble Zone, Spring Yard Zone, and Final Zone. However, future revisions will include Labyrinth Zone, Star Light Zone, and Scrap Brain Zone.\r\n\r\nIf you want to leave an act early, Hold A, then press Start when paused to return to the Hub Stage from any act.\r\n\r\nExplore the zones to find all of the Color Monitors and unlock hidden secrets and extras!\r\n\r\n==Updates==\r\n*There is now have fully functional Restart and Music Monitors!\r\n*The Signpost and Giant Ring will not appear unless any of the Change Monitors are found. The Restart Monitor will return the player to the beginning of the stage. The only issue is that some enemies have glitchy graphics after Sonic returns from the Signpost area.\r\n*New All Emeralds collected ending.\r\n*Resolved the glitches involved with the Signpost. If you have any one or more of the Color Monitors, then the screen will still lock, and the signpost and ring will appear. If not, then none of these will show.\r\n*Finally fixed the Lamppost issue (and all of its auxiliary problems), so if all the Color Monitors are collected before hitting a lamppost they will return to the lamppost after death.\r\n*Fixed a few small things like the Spike Bug, Walk-Jump, etc.\r\n*Found a temporary work around to the Monitor mapping problem by shifting some mappings around. Reset Monitor uses the Eggman Art, while &#039;S&#039; and Music now share the new &#039;C&#039; Monitor art that was made.\r\n*&#039;Sonic Has Passed&#039; now reads as &quot;Sonic Has Restored&quot;\r\n*Restored Music comes back from Drowning Countdown and invincibility.\r\n*FZ has a slightly different Layout now. \r\n*Removed the HUD in the Ending.\r\n*Made the Shield into a High-Jump Shield. Having this shield now increases your jump height by $100, as well as protects you from a single hit.\r\n*The Title Screen and Level Select Menu have had their colors stolen by Eggman as well :v:. They are both grayscale nows. The &quot;Press Start Button&quot; also appears now, and there is a new Level Select Code.\r\n*Removed both speed caps.\r\n*Restart and Music Monitors both have new art.\r\n*Fixed the physics in the Special Stages.\r\n*Eggman&#039;s dastardly plan has also even reached the Special Zone! Special Stages are now grayscale until the emerald is collected, upon which the stage is returned back to normal.\r\n*There is now a new &quot;Cycle S&quot; Monitor (which shares art/mappings with the S Monitor&#039;s &quot;C&quot; art, due to current VRAM limitations), that changes the cycled palette of the given stage.\r\n*High-Jump Shield&#039;s arrows now always point upward, as they are supposed to.\r\n*Special Stage entry now requires that all of the Color Monitors are found. Finding all of them also nets a 20,000 point bonus. This way, there is some sort of incentive in actually finding all of the monitors. SBZ Act 1 and all other Zones&#039; Act 3&#039;s therefore also have Giant Rings now.\r\n*Added &quot;GOAL&quot; signs for GHZ, MZ and SYZ.\r\n*Managed to create somewhat &#039;low-def&#039; versions of each stage track. Not exactly only Bass and Percussion, but close.\r\n*There are now hub-areas, with their own hidden monitors (getting all of them will permanently color the hub stage). Before moving on to the next stage, on must at least get through both stages (Act&#039;s 1&amp;3) of the Zone, before moving on to the next one.\r\n*There is now an unlock-able extra act for each zone, unlocked and accessed by completing everything in the level.\r\n*Invincibility Mappings are fixed.\r\n*Robotnik only shows up in Act 3&#039;s if one of the monitors are found.\r\n*Robotnik takes 12 hits to defeat, if you haven&#039;t found every Color Monitor for that stage.\r\n*Two more Color Monitors are now implemented.\r\n*All Hub Stages are back-trackable to the previous ones (meaning the player can travel back to the Green Hill Hub from the one in Marble Zone).\r\n*The clock stops while in the Hubs, to prevent Time Over while in them.\r\n*Some of the colors in the Special Stages return once you pass the &#039;ghost&#039; blocks.\r\n*&quot;SONIC TEAM PRESENTS&quot; now reads &quot;THEINVISIBLESUN PRESENTS&quot;. (X&#039;s are now edited to be V&#039;s)\r\n*Fixed the &#039;Background Scrolling Glitch&#039;\r\n*Created a function that allows the player to return to the Hub stage (A+B+C when paused). If used, however, you lose one life if you have more than 3 (this is to make life padding more difficult).\r\n*Implemented Markey Jester&#039;s fade-in/out routine fix, as well as KingofHarts&#039; fade to/from white routine fixes.\r\n*Also implemented Cinossu&#039;s Smooth Special Stage Rotation edit.\r\n*Disabled TimeOver; the timer stays at 9:59, but the player can take as long as they want to complete the stage.\r\n*Several Layout Edits, and Object Placement issues (especially in Green Hill).\r\n*Fixed some almost unnoticeable, but dangerous Variable placement issues.\r\n*The secret &#039;Pseudo&#039; Hyper Sonic Transformation now works in the secret unlockable Acts (which are accessed via Giant Rings that only appear once you&#039;ve completely restored the corresponding zone, including the Hub), as it didn&#039;t before.\r\n*The requirement for said Transformation is now lightened; after getting the emeralds, the power-up works in zones where the hub is fully restored, and you have &#039;Gotten Through&#039; both Acts. (The contest version required that a zone was %100 completed before using it in the zone)\r\n*Fully implemented Classic Mode; goes through each normal act in order, with no hubs. Since there are currently only 6 acts in this option (LZ, SLZ, and SBZ are still unfinished at the moment) players automatically access the extra act through this mode.\r\n*Newly implemented &#039;Hint Arrows&#039;. Next to each Color monitor, are arrows that point in the direction of another monitor (in one of 8 directions), with said monitor&#039;s icon. Hopefully, this would make game a bit more intuitive to play, and a bit less difficult.', '[2239]Sonic_1_Color_Contrast_Beta_4-3.zip', '4.3', '2014-11-30 16:23:40', '2016-06-22 12:06:13', '22 December 2013', 1387688400, '2239readme.txt', 1, 1, 1, 1, 1, 1, '2239titlescreen.png', 1, 0, 0, 1457, 8, 'Sonic The Hedgehog (USA_ Europe) - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(2240, 11, 863, 'Sonic and Tails: Double Trouble', 3392, 'Here&#039;s the release of my first Sonic Hack. It&#039;s a Sonic 1 hack that includes Tails as a playable character, new/different layouts for every stage, different music ported from other Sega games, double boss fights in some zones and new moves!\r\n\r\nStory:\r\n\r\nDr. Robotnik, who recently came across a mysterious 7th chaos emerald wonders how he can utilize it to take over the world. Tired of constantly having his evil plans thwarted by Sonic and his friends, he decides to recruit help... by cloning himself. He builds a cloning machine powered with the 7th chaos emerald and manages to successfully make one clone before the machine is overloaded with the emerald&#039;s power and destroyed. The emerald then disappears and no one knows of its whereabouts at this time. Sonic and Tails get word of Robotnik&#039;s new plan to terrorize the world and they set out to stop him. But now they have deal with twice the intelligence... double the trouble!\r\n\r\n(Note: To play as Tails, press B at the title Screen and you&#039;ll hear the jump sound to confirm.)\r\n\r\nMoves:\r\n\r\n-Jump: B or C\r\n-Mid-air roll: Press A while airborne to roll into a ball if you&#039;re not already rolling\r\n-Spindash: Press B or C while crouching (down) to start up a spindash. Additional presses will rev it up to give more speed. Release down to take off in a burst of speed.\r\n-Boost Attack (Sonic Only): Press or hold A on the ground for an extra burst of speed. It also functions as an attack (speed-based) and costs 1 ring every 5 frames that you use it (has 5 frames startup, so you can&#039;t avoid the cost to use).\r\n-Tails Attack (Tails Only): Press A on the ground for Tails to whip his tails to attack the enemy.\r\n-Flight/Float Underwater (Tails Only): Press B or C while jumping to start flying or floating underwater. You can press A to roll into a ball and cancel the flight in midair\r\n\r\nAdded functionality to unused Monitors in Sonic 1:\r\n\r\n-Eggman Monitor: Damages Sonic or Tails if they break it, so be careful around these.\r\n-S Monitor: Sacred Shield. This rare shield attracts rings (even hidden rings that can help you find other surprises), allows you to be underwater without needing air bubbles and you can take up to two additional hits with it. Getting hit once reverts it to a normal shield.\r\n-Goggles Monitor: gives you 15 rings and then um...\r\n\r\nOther things to note:\r\n\r\n-Tails&#039; flight is NOT a direct port of his flight from Sonic 3. As such, his ascension is different and he just floats up when underwater (which you can cancel/roll into a ball by pressing A in mid-float). He still automatically starts falling after 8 seconds of flight (gets tired)\r\n-The spike bug is left in intentionally to set up some spike-based traps, so be careful.\r\n-Difficulty-wise, this hack isn&#039;t meant for beginners to play through. I&#039;m aiming for around mid-level difficulty. Not too hard/not meant to torture the player, but not a cake-walk either.\r\n-It is possible to get through every level without taking damage.', '[2240]Sonic and Tails - Double Trouble (FFuser) (SHC2014).rar', '1.1', '2014-11-30 16:36:58', '2016-06-08 05:11:21', '05 August 2014', 1407211200, '2240readme.txt', 1, 1, 1, 1, 1, 1, '2240titlescreen.png', 1, 0, 0, 2246, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD2: AC3F388561B3889FE05E3FBCCC6DFBDC\r\nMD4: 92D7C18D89411778E3155E9EE9FB41B4\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6\r\nSHA-384: 74C61968794A93721D449F933AB6C7E846AB63D00E82C515ACDF0EE04B29A7BE570189DAB84C4EF1A40D5D0178C1FCD4\r\nSHA-512: 6F22A365A9506D3DC7C07D26E1114B9847B8C59BA3399958E12E3597CD5FB6F4DC48D10880D7A0758809770E6862A3C21E400A87D4359C871F3EDA38CE075503\r\nSHA3-224: 17E57CF0A894918113E13B1DF28BBC0238F641AC4C92C2906D2EDFB2\r\nSHA3-256: 9226CA4C61FC8A39765BB199353936660C477DC7924115F1C379371753DB35B8\r\nSHA3-384: C143565BB709B4C8081D796AF1244D5587448BD9F27EE7EB981C78E9027A8CDE95F6E6642A3303A402DA85737D36AAFB\r\nSHA3-512: BA2754A83656783264988F4428ECAD2A53AC9F5A8025A57F9E41B751642FA04DA9B9ECA36A70E498D9016D28E9B93D983176FDBFA117DAC5C8BD9D1E24760B62', 0, '', '', ''),
(2241, 11, 863, 'Sonic: Into The Void', 3393, 'Sonic: Into The Void is a hack of Sonic the Hedgehog (16-bit) for the Sega Mega Drive / Sega Genesis by Blueblur93 which features a complete overhaul of the game, including new artwork, new HUD, new abilities and many other things.\r\n\r\nThe version 4.1 has now been released which includes even more of level changes, new music and sounds, edited/new sprite art, new act exclusive palettes, new zone and reworked bosses. (Note: The bosses are just mere concepts, future releases will have more tweaks to the bosses, ultimately leading to completely fresh looking bosses while using some of the original game&#039;s ideas.)\r\n\r\n--STORY--\r\n\r\nNOTE: This story takes place directly after Sonic Generations.\r\n\r\nAfter Classic Sonic celebrates his 20th birthday with Modern Sonic and friends, Classic Sonic and Classic Tails jump into a portal which leads them into the Void. Both era&#039;s Eggmans are stuck in the White Space, however, they accidentally stumble upon an opening to the Void, seeing Classic Sonic and Tails soaring across. The Eggmans fire their laser pistols through the opening, hoping to hit Sonic and Tails, but their attempt failed and hits the Void. The Void then becomes highly aggravated and unstable, which splits Sonic and Tails up and sends them to their own time. However, expecting to return to his own time, Sonic ends up to what seems to be Green Hill Zone, but he could see that something was wrong. Green Hill Zone has transformed into a place called Azure Hills Zone. Due to the disturbance in the Void, the Time Continuum for Sonic has been completely distorted. Sonic thinks that maybe collecting all 6 Chaos Emeralds will restore the Time Continuum, but he does also notice that all these events involving traveling through generations and the Time Eater seem oddly connected in a diabolical way...\r\n\r\nControls:\r\n\r\n- Jump = A, B, C.\r\n- Jump Dash = JUMP + A.\r\n- Homing Attack = JUMP + B.\r\n- Spin Dash = DOWN + C.', '[2241]Sonic The Hedgehog - Into The Void v4-1.rar', '4.1', '2014-11-30 16:37:46', '2014-11-28 01:08:33', '20 July 2014', 1405828800, '', 1, 1, 1, 1, 1, 1, '2241titlescreen.png', 1, 0, 0, 1955, 8, 'Sonic The Hedgehog (USA_ Europe) - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(2242, 9, 714, 'Super Mario Bros. The Invaders of Mushroom Kingdom', 2705, 'Mushroom Kingdom has trouble again. Mario is on his way to visit Toadsworth. All 7 Kings of Mushroom World are trapped!\r\nMushroom Kingdom has been invaded by monsters. A Portal has been open! Mario must rescue all 7 Kings to enter this portal. Destroy all evil from this world. Can Mario save Mushroom Kingdom, rescue our kings and destroy evil from this world?', '[2242]Super Mario Bros - The Invaders of Mushroom Kingdom 1-22.zip', '1.2', '2014-11-30 16:38:36', '2015-05-18 21:43:24', '24 November 2014', 1416805200, '', 1, 0, 1, 1, 0, 0, '2242titlescreen.png', 1, 0, 0, 4198, 3, 'Super Mario World (USA) (NOINTRO)\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2243, 1, 746, 'Mega Man III Switch Weapon', 3329, 'Patch Switch Weapon for Mega Man III.\r\nFeaturing Switch Weapon Like Rockman 3 Complete Works for PSX or Anniversary Collection version of Mega Man III. Works 5 versions of NES, PAL, RM3 JP, PlayChoice-10, US Prototype.\r\n[list]\r\n[li]You can press SELECT Button to change weapon on P1 Controller. Not A/B Button on P2 Controller similar to PureSabe&#039;s RM4MI.[/li]\r\n[/list]', '[2243]MM3SwitchWeapon.zip', '1.1', '2014-12-01 10:58:30', '2017-06-15 08:53:59', '01 December 2014', 1417410000, '2243readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1267, 1, 'Mega Man III (U) [!].nes\r\nCRC32: 452D8089\r\nall versions like EU, JP, PC-10', 0, '', '', ''),
(2244, 1, 2205, 'Super Turrican Plus', 3330, 'This hack fixes the problems with the scroll when you walk, simplifies the controls, change the sprite of Turrican, and a few other little improvements to make the game more enjoyable.', '[2244]Super Turrican Plus V 1_3.rar', '1.3', '2014-12-04 12:08:59', '2016-05-08 23:23:44', '03 December 2014', 1417582800, '2244readme.txt', 1, 0, 0, 0, 1, 1, '2244titlescreen.PNG', 5, 0, 0, 2324, 1, 'Super Turrican (E).nes\r\nROM CRC32: 88C30FDA\r\nROM MD5: EAF108F829CF64FFA7f944E5AE420676\r\nSHA-1: 33487D9A013F81F434323960203E564434F8D2F8', 0, '', '', ''),
(2245, 27, 2104, 'Paper Mario hard mode and more enemy HP', 3394, 'This patch is skelux&#039;s hard mode and Knux5577&#039;s more enemies hp hack (made with origami64) combined.\r\n\r\n\r\nThe game becomes harder. All enemies Hp have been made higher. Knux5577 has included a readme file in the zip. It tells you most (If not all) enemies new HP values. Knux5577 plans to edit Goombario&#039;s Tattles as well, but it seems like too much work right now. Knux5577 has also included skelux&#039;s readme as well since this is part of his hack. You will need PPF O Matic as it is not included in the zip. This patch does NOT change any graphics of the game. Knux5577 was using a texture pack when he took the picture.\r\n\r\n\r\n[UPDATE] Knux5577 has edited most of Goombario&#039;s tattle descriptions! and also fixed a few other enemies&#039; HP that was set too high. (Dry Bones, Bony Beetle.)\r\n\r\n(below is the description taken from news page)\r\nIf you have played Paper Mario (n64) and beaten many times, then it has become too easy for you. Are you a hardcore gamer and want more of a Challenge?! Just imagine if Paper Mario (n64) was harder: If enemy’s attacks were stronger and if they had more HP! Knux5577 tested the game with his patch applied and it was alot harder… and just think, Paper Mario used to be very easy for Knux5577! You have to really plan your attacks and usually skip doing tattles just to survive one battle! Don’t believe Knux5577? Try it yourself!', '[2245][368]PM_MORE_HP_AND_HARD_MODE.zip', '2.0', '2014-12-04 12:10:18', '2014-12-17 22:05:27', '03 December 2014', 1417582800, '', 0, 0, 0, 1, 1, 0, '', 6, 0, 1, 5359, 7, 'Name:Paper Mario (U) [!]\r\nCountry: USA\r\nCRC32:F636E00E\r\nSHA-1:D9112C3A3848969FD32D938D50D81313E393146C\r\nSHA-256:DD6CAC2882C6B97C3F45A9A7D57AE24A710540BA62BF2DA71BE0277B8B62978A\r\nMD5:12EA08F0AEF275970EC1D0AAA7699E12', 0, '', '', ''),
(2246, 9, 714, 'The Second Reality Project 2 (2014)', 388, 'After 4 years of slow but steady progress, this remake is finally completed. This hack contains 87 long and challenging, sometimes puzzling levels, and there are 112 exits to find.\r\n\r\n[b]Storyline:[/b]\r\n\r\nA One-Eyed Big Boo called Zycloboo wants to conquer the Mushroom Kingdom, and like Bowser in &quot;The Second Reality Project Reloaded&quot; he wants to use the power source from another dimension called the Second Reality to get to his goal. To get Mario out of sight (or maybe for some other reasons?) he warps Mario and his castle into the Second Reality. Mario&#039;s only chance to stop Zycloboo is to activate the Power Switch again, which he disabled himself during his last adventure in this strange dimension to avoid misuse of it&#039;s power. But to stop Zycloboo, he must be able to return to the Mushroom Kingdom and for that he needs the gateways active, since they are Mario&#039;s only chance to return - well, that is the plan at least, heeheehee!\r\n\r\n[b]About the game:[/b]\r\n\r\nThe levels for itself are most of the time very &quot;big&quot; compared to the typical SMW-level. Going by length, they have more from a Yoshi&#039;s Island-level. You can find a lot of hidden stuff here and there, dozens of bonus rooms and so on. There are also a few levels where you can go different roads. Sometimes, the second route is more hidden and harder to beat, but it will lead to a secret exit. There is much to explore. ;)\r\n\r\n[i]For the original 2006 version of this hack, [url=http://www.romhacking.net/hacks/203/]click here[/url].[/i]', '[2246]TSRP2v2.2.zip', '2.2', '2014-12-04 22:11:51', '2014-12-04 22:16:14', '12 July 2014', 1405137600, '2246readme.txt', 1, 1, 1, 1, 1, 0, '2246titlescreen.png', 1, 0, 0, 2947, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2247, 9, 302, 'Final Fantasy VI Relocalization Project', 3311, 'The Final Fantasy VI Relocalization Project is an attempt to &quot;relocalize&quot; the Super Nintendo game Final Fantasy VI in a way that the original localization team might have done, if they had more time, ROM space, and freedom from censorship to do better.\r\n\r\nThis hack features a completely new script based heavily on the GBA translation, completely uncensored graphics, a fancy new font, dozens of bugfixes, full descriptions for all items and spells, and a variety of other small fixes and tweaks to make this the best possible version of Final Fantasy VI without altering the actual gameplay in an appreciable way.\r\n\r\nArchive contains patches for both headered and unheadered ROMs.', '[2247]FF6RLPv105.7z', '1.05', '2014-12-05 08:59:37', '2019-02-15 21:37:47', '15 February 2019', 1550206800, '2247readme.txt', 1, 0, 0, 1, 1, 1, '2247titlescreen.png', 5, 0, 0, 9082, 4, 'Final Fantasy III (U) 1.0\r\nEither HEADERED or UNHEADERED\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4f37e4274ac3b2ea1bedb08aa149d8fc5bb676e7\r\nSHA-256: 0f51b4fca41b7fd509e4b8f9d543151f68efa5e97b08493e4b2a0c06f5d8d5e2', 0, '', '', ''),
(2248, 23, 1577, 'Legend of Zelda Phantom Hourglass D-Pad Patch', 1851, 'This patch adds D-pad controls for essential actions such as walking,\r\ninteracting with objects, and attacking. The new control bindings are\r\nControl Bindings:\r\n*D-Pad      Move\r\n*Y+Dpad     Move slower\r\n*B          Wide slash\r\n*B+Dpad     Long slash\r\n*Y+B        Spin Attack\r\n*A          Interact\r\n*A+Dpad     Roll\r\n*A          Advance Dialogs\r\nThe hack should work in a story-safe way so it should be possible to play through the game without being able to access attacks you shouldn’t be able to use.', '[2248]Legend of Zelda Phantom Hourglass Dpad Patch.zip', '1.0', '2014-12-05 22:46:36', '2014-12-05 23:36:05', '05 December 2014', 1417755600, '2248readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 23631, 1, 'Country: USA\r\nCRC32 8B431C41\r\nMD5 745E372BDE611C2CEB3EC5DB2BBEB77A\r\nSHA-1 4C8F52DD719918BBCD46E73A8BAE8628139C1B85\r\nSHA-256 2DD43288C1B7B428CBD09D9A74464B9A46FE0239EAED82849369F261678011F7', 0, '', '', ''),
(2249, 9, 1904, 'Arkanoid - The Lost Levels Compact 1', 1427, 'Arkanoid - The Lost Levels Compact 1 combines the original Arkanoid, Tournament Arkanoid and some of Amiga Alternate Levels into 1. The reason why it&#039;s called &quot;Compact&quot; is because Arkanoid Doh it Again only has room for 10 blocks by 16, whereas the others are 11-13 lengthways and more than 16 downways.', '[2249]Arkanoid - The Lost Levels compact 1.zip', '1.0', '2014-12-06 23:44:54', '2018-07-31 05:00:25', '07 December 2014', 1417928400, '2249readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 1468, 4, 'No-Intro Name: Arkanoid - Doh It Again (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      0D1B5480576992CFDA02DF4930753EBB\r\nROM/File SHA-1:    4DC2B33496C2744416397DC1A3F285FD3DA439EE\r\nROM/File CRC32:    28AD1317', 0, '', '', ''),
(2250, 1, 716, 'English1stud&#039;s Ms. Pac-Man Hack', 1609, 'This has to be my best Ms. Pac-Man hack yet, or is it? This hack features outlandish mazes, wacky colors and crazy patterns. 7 out of the 8 maze types are from my custom maze collection. Try this hack out for yourself. ROM is a USA. Have fun!', '[2250]e1smspacmanhack.zip', '1.0', '2014-12-08 22:10:34', '2014-12-08 02:56:55', '07 December 2014', 1417928400, '', 1, 0, 1, 0, 1, 0, '2250titlescreen.png', 1, 0, 0, 550, 1, 'Ms. Pac-Man (U) (Namco).nes\r\nCRC32: 480FF69C\r\nMD5: 458B0B7A3EABC4CF6F828ECD86B73A80\r\nSHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174\r\nSHA-256: C47FFE87736F5BC98049D9FF955077D4443ACB516DBE24E5C9612B615EEBCFE2', 0, '', '', ''),
(2251, 1, 750, 'NEW Super Mario Bros. 3 Returns', 1609, 'The true final installment to this series? You can say that, but not without the E1S touch. Something very unique is done for this truly last installment to the NEW series. This hack is complete with new graphics, some from the games, and some are original. Test your way through another set of new levels, repeated stages, default SMB3 level with slight modifications, and the map screens resemble the 1 path aspect of the modern Mario games. Enjoy folks!\r\n\r\nUpdate: December 13, 2014, this new patch corrects the end castle of World 6.', '[2251]nsmb3returns1.1.zip', '1.1', '2014-12-08 22:12:41', '2014-12-13 18:12:42', '07 December 2014', 1417928400, '', 1, 0, 1, 0, 1, 0, '2251titlescreen.png', 1, 0, 0, 4248, 1, 'Super Mario Bros. 3 (U) (PRG1) [!]\r\nNo-Intro Name: Super Mario Bros. 3 (USA)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nSuper Mario Bros. 3 (U) (PRG1) [!]\r\nNo-Intro Name: Super Mario Bros. 3 (USA) (Rev A)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02', 0, '', '', ''),
(2252, 9, 300, 'Immune Byte Bugfixes', 2838, 'In the original SNES FFII (and SFC FFIV) the Immune Byte was bugged in that the character who had an item with the Immune Bit equipped, was given 99% Evasion and if it was removed they had a lingering x4 Weakness to Fire and Ice. This patch fixes both behaviors, for the Immune byte-99% Evasion fix the storing of the Immune Byte &quot;temporarily&quot; is no longer put in the same place as Evasion and is instead moved to a free section of RAM where it does not interfere with later Evasion calculations.  On that same note the game never properly decrements the bits that contain x4 Weaknesses by a bizarre choice of design and oversight, it only took two NOPs (which doesn&#039;t effect anything else at all) to fix that behavior.\r\n\r\nThis only really serves purpose for modders who may want to add other Elemental Immune equipment or those who Really want the Glass Mask and Adamant Armor to not unbalance the game with 99% Evasion.(granted the Adamant Armor does a good enough job of that as is).', '[2252][327]Immune Bug Fixes.rar', '1.1', '2014-12-08 22:14:35', '2014-12-08 17:49:33', '08 December 2014', 1418014800, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 465, 6, 'Country: USA\r\nInternal checksum 7902\r\nCRC32 20334D51\r\nMD5 8287EE55C88EA317104E65D92CBCBBE1\r\nSHA-1: B3D76D41CFF1C8E35CD61A7E06457603B6C5AB1F\r\nSHA-256: B33CB771334D7622847E2D9877C84425E92FE0C1D21074AFC24677ACEBA6C8F9', 0, '', '', ''),
(2253, 11, 1276, 'Streets of Rage 3 (Roo, Ash, Shiva Unlocked)', 2968, 'The hack made the available characters reach 7 and did not change any content of the game.', '[2253][331]Streets of Rage 3 (U) [!] (Roo, Ash, Shiva Unlocked).rar', '1.0', '2014-12-08 22:15:15', '2014-12-08 19:55:32', '16 June 2009', 1245124800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 6702, 8, 'Streets of Rage 3 (U) [!].bin\r\nCRC32: D5BB15D9\r\nMD5: 2D0B0C8F10EDF76131708E874E8D1EE4\r\nSHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(2254, 1, 155, 'Kunio Kun no Nekketsu Soccer League (Team Hack 2014)', 3385, 'Kunio Kun no Nekketsu Soccer League (J) (Team Hack 2014)\r\n(Goal_2014Rus_Keeper_bugfix - it is an original name of hack given by Lipetsk.)\r\n\r\nChanges:\r\n[list]\r\n[li]6 teams are unlocked in versus and PK modes (by ZURG, Lipetsk). South Korea was excluded because it has no special fighting moves. Anyway it would be nice to unlock it too.[/li]\r\n[li]Partial fix of GK bug (by Ti_) (the bug is a jump of GK in an opposite direction when pressing A + B + UP/DOWN in some cases.[/li]\r\n[li]Now player can make super shot after jump with the ball on the maximum height (hard difficulty only)[/li]\r\n[li]All players of Japan team are available in versus mode [/li]\r\n[li]Default settings for strategy were changed (by Lipetsk): Offence - Pass It, Teammates shoot - Always, Defence - Tackle, Keeper plays - Never[/li]\r\n[/list]\r\n\r\nBugs (not critical):\r\n[list]\r\n[li]incorrect dispaying of icons of players faces during the game.[/li]\r\n[li]incorrect dispaying of logos of teams during the intro prior to match.[/li]\r\n[li]Names of players are not shown in the League mode on the player position screen, but shown in versus mode and only for the first 6 players and 6 originally available teams.[/li]\r\n[li]Rare bug of freezing of GK in versus mode due to partial fix of GK bug. Often netplay games showed that this bug is very rare.[/li]\r\n[/list]\r\n\r\nSummary: the great hack for netplay.\r\n\r\nOther &quot;Team Hacks&quot; have these changes too. This hack can be applied to any translation of the game, the only thing you&#039;ll have to do is to fix team names at the right column. Such fix exists for the English translation.', '[2254][322]Kunio Kun no Nekketsu Soccer League (J) (Team Hack 2014).rar', '1.0', '2014-12-10 01:39:38', '2014-12-08 16:25:35', '22 November 2014', 1416632400, '2254readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4125, 1, 'ROM INFO : Kunio Kun no Nekketsu Soccer League (J) [T+Eng1.2_PentarouZero] - NOINTRO\r\nCRC32: f41f1f4e\r\nMD5: 8e4b1972394600ec72ce3b034acd2631\r\nSHA-1: a049f85a576f189e9bdfe892ef6fa3aee664d219\r\nSHA-256: 01a7a32223c89e69b1dd7e42653c3908f5907bf44e23eed88538a470890fc40b', 0, '', '', ''),
(2255, 1, 155, 'Kunio Kun no Nekketsu Soccer League (Team Hack 2014 - 4P on field + Fast AI)', 3385, '[b]Kunio Kun no Nekketsu Soccer League (J) (Team Hack 2014 - 4P on field + Fast AI)[/b]\r\n\r\nGoal_2014Rus_4pl_keeper_CPU_fix - it is an original name of hack given by Lipetsk.\r\n\r\n\r\nChanges:\r\n[list]\r\n[li]6 teams are unlocked in versus and PK modes (by ZURG, Lipetsk). South Korea was excluded because it has no special fighting moves. Anyway it would be nice to unlock it too.[/li]\r\n[li]Partial fix of GK bug (by Ti_) (the bug is a jump of GK in an opposite direction when pressing A + B + UP/DOWN in some cases.[/li]\r\n[li]Now player can make super shot after jump with the ball on the maximum height (hard difficulty only)[/li]\r\n[li]All players of Japan team are available in versus mode[/li]\r\n[li]Default settings for strategy were changed (by Lipetsk): Offence - Pass It, Teammates shoot - Always, Defence - Tackle, Keeper plays - Never[/li]\r\n\r\n[li][b]+ All 4 players are on field, 2nd and 4th players are DF now.[/b][/li]\r\n[li][b]+ All AI players can use fast run as human players.[/b][/li]\r\n[/list]\r\n\r\nBugs (not critical):\r\n[list]\r\n[li]Incorrect dispaying of icons of players faces during the game.[/li]\r\n[li]Incorrect dispaying of logos of teams during the intro prior to match.[/li]\r\n[li]Names of players are not shown in the League mode on the player position screen, but shown in versus mode and only for the first 6 players and 6 originally available teams.[/li]\r\n[li]Rare bug of freezing of GK in versus mode due to partial fix of GK bug. Often netplay games showed that this bug is very rare.[/li]\r\n[/list]\r\n\r\nSummary: This hack is for those who like a lot of action.', '[2255][326]Kunio Kun no Nekketsu Soccer League (J) (Team Hack 2014 - 4P on field + Fast AI).rar', '1.0', '2014-12-10 01:41:16', '2014-12-10 07:13:26', '22 November 2014', 1416632400, '2255readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1271, 1, 'ROMINFO : Kunio Kun no Nekketsu Soccer League (J) [T+Eng1.2_PentarouZero] - NOINTRO\r\nCRC32: f41f1f4e\r\nMD5: 8e4b1972394600ec72ce3b034acd2631\r\nSHA-1: a049f85a576f189e9bdfe892ef6fa3aee664d219\r\nSHA-256: 01a7a32223c89e69b1dd7e42653c3908f5907bf44e23eed88538a470890fc40b', 0, '', '', ''),
(2256, 1, 706, 'Mega Man 5: Advanced Edition', 3329, 'This Hack of MM5, Changed all levels and add enemies, Now Difficulty is HARD MODE.\r\nAdvanced Edition of MM5, it&#039;s based on original version of all levels. Please into Mega Man 5 US ROM not Rockman 5 JP ROM.', '[2256]MM5AE.zip', '1.0', '2014-12-12 02:11:02', '2016-03-25 14:40:52', '11 December 2014', 1418274000, '2256readme.txt', 0, 0, 1, 0, 1, 0, '2256titlescreen.jpg', 1, 0, 0, 1174, 1, 'Megaman V (U) [!].nes\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(2257, 23, 1496, 'Another Super Mario 3D', 3399, 'A complete sequel to Super Mario 64 DS and the first completed romhack of said game.\r\n\r\nINCLUDES:\r\n- 73 stars,\r\n- 7 main courses,\r\n- 10 bonus courses,\r\n- A new HUB,\r\n- Edited text\r\n- Certain enemies/objects remodelled or retextured,\r\n- Changed HUB theme.', '[2257]Another Super Mario 3D 1-09.rar', '1.09', '2014-12-12 02:18:47', '2016-10-14 23:07:48', '18 June 2015', 1434600000, '2257readme.txt', 1, 1, 1, 1, 0, 1, '2257titlescreen.png', 1, 0, 0, 187480, 1, 'Country: USA\r\nCRC32: e6321562\r\nMD5: 82ea4525a39dc2f484a054cff3f1b834\r\nSHA-1: a5b8bd846725965c588b6fc591f1fe822f7bbdbd\r\nSHA-256: 916056a27ffb07d1bae2ce0ca6f6464c1621c737dc96657a7b9eab4d3bccfc87\r\nSHA-384: 53fc9ec834f2bf470137f98ba8086a6918187d4354d4211f4e1b8bb05a02a2aa1f69e90525a3d5a0477e98d8b915b1ce\r\n\r\nFILENAME: 0037 - Super Mario 64 DS (U)(Trashman)', 0, '', '', ''),
(2258, 1, 1812, 'Die Hard Special Edition', 3132, 'Despite what some angry internet nerds may think,\r\nDie hard for NES is a great game. Most of the criticism seems aimed towards the games poor graphics. This hack aims to rectify that by redesigning most of the\r\ngames graphics and also the difficulty has been lowered\r\nabit by adjusting some key values for better balance and fun.\r\n\r\nCosmetic changes:\r\n\r\nAlmost all graphics including sprites, UI and hundreds\r\nof background tiles have been redesigned to make the game\r\nlook better and for the levels to be less confusing\r\n\r\nText now have a new font and a couple of script edits\r\n\r\nGameplay:\r\n\r\nTime limit per lock is now 5 minutes instead of 4\r\n\r\nHealth powerups now gives 5 points instead of 1\r\n\r\nLine of sight tweaked in a few areas', '[2258][339]Die Hard (Special).zip', '1.0', '2014-12-12 02:23:01', '2014-12-10 06:21:27', '10 December 2014', 1418187600, '2258readme.txt', 1, 0, 1, 1, 1, 0, '2258titlescreen.png', 1, 0, 0, 2537, 1, 'Country: USA\r\nCRC-32: 65EEC6E7\r\nSHA-1: 47D52828EFAF573F4F4675F0571A603BA8FCF7E3\r\nMD-5: C6F5C88BCB6F974828C3AF013FE57BDC\r\nDie Hard (USA).nes (No-Intro 2013-03-05)', 0, '', '', ''),
(2259, 11, 2207, 'Shadow of the Beast - Enhanced Colors', 3226, 'This patch is intended to make the game Shadow of the Beast with the atmosphere closest to the original Amiga, has also taking advantage of the improvements of this great port for Mega Drive.', '[2259][337]SOTB _Patch.zip', '1.0', '2014-12-12 06:57:59', '2014-12-10 05:39:16', '10 December 2014', 1418187600, '2259readme.txt', 1, 0, 0, 0, 0, 0, '2259titlescreen.png', 5, 0, 0, 2947, 8, 'Shadow of the Beast (J) [!]\r\nCRC32: 0CD09D31\r\nMD5: 9CD4A754FCB6793D7470A6FA63903025\r\nSHA-1: 6E4BB7FB1A0F642D72CF58376BF2637E0AC6EF50', 0, '', '', ''),
(2260, 1, 155, 'Kunio Kun no Nekketsu Soccer League (J) (Team Hack 2014 - 2P PK)', 3385, '[b]Kunio Kun no Nekketsu Soccer League (J) (Team Hack 2014 - 2P PK)[/b]\r\n\r\nGoal_2014Rus_Control_hack_Keeper_bugfix - it is an original name of hack given by Lipetsk.\r\n\r\nChanges:\r\n[list]\r\n[li][b]PK time is 10 min.[/b][/li]\r\n[li][b]The 2nd player is GK in versus mode.[/b][/li]\r\n\r\n[li]6 teams are unlocked in versus and PK modes. South Korea was excluded because it has no special fighting moves. Anyway it would be nice to unlock it too.[/li]\r\n[li]Partial fix of GK bug (the bug is a jump of GK in an opposite direction when pressing A + B + UP/DOWN in some cases).[/li]\r\n[li]Now player can make super shot after jump with the ball on the maximum height (hard difficulty only)[/li]\r\n[li]All players of Japan team are available in versus mode.[/li]\r\n[li]Default settings for strategy were changed: Offence - Pass It, Teammates shoot - Always, Defence - Tackle, Keeper plays - Never.[/li]\r\n[/list]\r\n\r\nBugs (not critical):\r\n[list]\r\n[li]Incorrect dispaying of icons of players faces during the game.[/li]\r\n[li]Incorrect dispaying of logos of teams during the intro prior to match.[/li]\r\n[li]Names of players are not shown in the League mode on the player position screen, but shown in versus mode and only for the first 6 players and 6 originally available teams.[/li]\r\n[li]Rare bug of freezing of GK in versus mode due to partial fix of GK bug. Often netplay games showed that this bug is very rare.[/li]\r\n[/list]\r\n\r\n[b]Summary[/b]: this hack is intended for training of goalkeeper skills.', '[2260][348]Kunio Kun no Nekketsu Soccer League (J) (Team Hack 2014 - 2P PK).rar', '1.0', '2014-12-12 06:59:01', '2014-12-10 17:51:25', '22 November 2014', 1416632400, '2260readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 721, 1, 'ROMINFO : Kunio Kun no Nekketsu Soccer League (J) [T+Eng1.2_PentarouZero] - NOINTRO\r\nCRC32: f41f1f4e\r\nMD5: 8e4b1972394600ec72ce3b034acd2631\r\nSHA-1: a049f85a576f189e9bdfe892ef6fa3aee664d219\r\nSHA-256: 01a7a32223c89e69b1dd7e42653c3908f5907bf44e23eed88538a470890fc40b', 0, '', '', ''),
(2261, 1, 155, 'Kunio Kun no Nekketsu Soccer League (J) (Team Hack 2014 - 4P PK)', 3385, '[b]Kunio Kun no Nekketsu Soccer League (J) (Team Hack 2014 - 4P PK)[/b]\r\n\r\nGoal_2014Rus_Keeper_bugfix_4pl_PK - it is an original name of hack given by Lipetsk.\r\n\r\nChanges:\r\n[list]\r\n[li][b]The hack enables to play [u]ONLY PK mode[/u] for 4 players.[/b][/li]\r\n[li][b]PK time is 10 min.[/b][/li]\r\n\r\n[li]6 teams are unlocked in versus and PK modes. South Korea was excluded because it has no special fighting moves. Anyway it would be nice to unlock it too.[/li]\r\n[li]Partial fix of GK bug (by Ti_) (the bug is a jump of GK in an opposite direction when pressing A + B + UP/DOWN in some cases).[/li]\r\n[li]Now player can make super shot after jump with the ball on the maximum height (hard difficulty only).[/li]\r\n[li]All players of Japan team are available in versus mode.[/li]\r\n[li]Default settings for strategy were changed (by Lipetsk): Offence - Pass It, Teammates shoot - Always, Defence - Tackle, Keeper plays - Never.[/li]\r\n[/list]\r\n\r\nBugs (not critical):\r\n[list]\r\n[li]Incorrect dispaying of icons of players faces during the game.[/li]\r\n[li]Incorrect dispaying of logos of teams during the intro prior to match.[/li]\r\n[li]Names of players are not shown in the League mode on the player position screen, but shown in versus mode and only for the first 6 players and 6 originally available teams.[/li]\r\n[li]Rare bug of freezing of GK in versus mode due to partial fix of GK bug. Often netplay games showed that this bug is very rare.[/li]\r\n[/list]\r\n\r\n[b]Summary[/b]: the hack is intended for training of goalkeeper skills for 4 players.', '[2261][351]Kunio Kun no Nekketsu Soccer League (J) (Team Hack 2014 - 4P PK).rar', '1.0', '2014-12-12 06:59:32', '2014-12-10 18:11:11', '22 November 2014', 1416632400, '2261readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 639, 1, 'ROMINFO : Kunio Kun no Nekketsu Soccer League (J) [T+Eng1.2_PentarouZero] - NOINTRO\r\nCRC32: f41f1f4e\r\nMD5: 8e4b1972394600ec72ce3b034acd2631\r\nSHA-1: a049f85a576f189e9bdfe892ef6fa3aee664d219\r\nSHA-256: 01a7a32223c89e69b1dd7e42653c3908f5907bf44e23eed88538a470890fc40b', 0, '', '', ''),
(2263, 10, 830, 'Aria of Sorrow Fix 2', 3403, 'This hack is based on Radagast&#039;s hack, [url=http://www.romhacking.net/hacks/94/]Aria of Sorrow Fix[/url]. It reverts the Symphony of the Night changes that were accidentally added to the optional patch (aos-fix.ips), and fixes the remaining mistranslations. Although this is more faithful to the Japanese version, the character names remain intact.\r\n\r\nFor more detail, see the readme.', '[2263][373]Aria of Sorrow Fix 2.rar', '1.0', '2014-12-13 04:48:01', '2014-12-15 21:53:36', '10 December 2014', 1418187600, '2263readme.txt', 0, 0, 0, 1, 0, 0, '', 6, 0, 1, 4228, 1, 'Unmodded:\r\nNo-Intro Entry: Castlevania - Aria of Sorrow (USA)\r\nExternal Header: No\r\nROM Size: 8388608 (800000)\r\nCRC32: 35536183\r\nMD5: E7470DF4D241F73060D14437011B90CE\r\nSHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\n-\r\nModded:\r\nNo-Intro Entry: Castlevania - Aria of Sorrow (USA) [Aria of Sorrow Fix]\r\nExternal Header: No\r\nROM Size: 6623588 (651164)\r\nCRC32: 420C0CEA\r\nMD5: 01A166792EA4C175D2C786D94CA044F0\r\nSHA-1: 4F1CE0CB9F36124504CDD0466A532D41D11D68D4', 0, '', '', ''),
(2264, 10, 2208, 'MMBN4 bug fix', 3059, 'A simple patch for both US releases of Blue Moon and Red Sun. It fixes a few glitches and typos in Battle Network 4, such as the various Navi chip freezes and the WoodMan scenario glitch. Check the changelog for the full list of changes.', '[2264]BN4 Patch Files.zip', '1.1', '2014-12-16 15:35:31', '2015-04-16 02:11:47', '13 December 2014', 1418446800, '2264readme.txt', 0, 0, 0, 1, 0, 1, '2264titlescreen.png', 4, 0, 0, 3988, 1, 'Red Sun checksum: 2120695C\r\nBlue Moon checksum: 758A46E9', 0, '', '', ''),
(2265, 1, 795, 'Roll-chan 2', 2041, 'This is a player sprite hack of Rockman 2/Mega Man II for the NES!\r\nThis hack changes Rock&#039;s player sprites into his sister Roll!\r\n\r\nThere are three (3) Roll-chan skins to choose from:\r\n* Megaman 1 (Classic) Roll-chan\r\n* Megaman 8 Roll-chan\r\n* Megaman 11 Roll-chan\r\n\r\n[b]NOTE: v3.0 - 01/01/2024[/b]\r\n\r\nCheck the Readme for more details!', '[2265]ROLL-CHAN2_v3.zip', '3.0', '2014-12-17 09:05:17', '2024-01-01 06:39:48', '01 January 2024', 1704067200, '2265readme.txt', 1, 0, 0, 1, 0, 0, '2265titlescreen.gif', 5, 0, 0, 10008, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C\r\n-\r\nDatabase match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', 'https://youtu.be/aagRnqaG7k8'),
(2266, 1, 746, 'Roll-chan 3', 2041, 'This is a player sprite hack of Rockman 3/Mega Man III for the NES!\r\nThis hack changes Rock&#039;s player sprites into his sister Roll!\r\n\r\nThere are three (3) Roll-chan skins to choose from:\r\n* Megaman 1 (Classic) Roll-chan\r\n* Megaman 8 Roll-chan\r\n* Megaman 11 Roll-chan\r\n\r\n[b]NOTE: v3.0 - 01/14/2024[/b]\r\n\r\nCheck the Readme for more details!', '[2266]ROLL-CHAN3_v3.zip', '3.0', '2014-12-17 09:05:47', '2024-01-28 10:25:10', '14 January 2024', 1705190400, '2266readme.txt', 1, 0, 0, 1, 0, 1, '2266titlescreen.gif', 5, 0, 0, 7582, 1, 'Database match: Rockman 3 - Dr. Wily no Saigo! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nFile CRC32: FCE6CEA2\r\nROM SHA-1: F8B186609BBE3AD77D294A5E07F26B7E111A5564\r\nROM CRC32: D9F1E47C\r\n-\r\nDatabase match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0728DB6B8AABF7E525D930A05929CAA1891588D0\r\nFile CRC32: BE6DBB5D\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', 'https://youtu.be/XauawIjZf6I?si=dHvNKKNSj_Z0ytAa'),
(2267, 1, 1074, 'Roll-chan 4', 2041, 'This is a player sprite hack of Rockman 4/Mega Man IV for the NES! This hack changes Rock’s player sprites into his sister Roll!\r\n\r\nThere are three (3) Roll-chan skins to choose from:\r\n\r\n* Mega Man 1 (Classic) Roll-chan\r\n* Mega Man 8 Roll-chan\r\n* Mega Man 11 Roll-chan\r\n\r\n[b]NOTE: v3.0 - 01/28/2024[/b]\r\n\r\nCheck the Readme for more details!', '[2267]ROLL-CHAN4_v3.zip', '3.0', '2014-12-17 09:06:17', '2024-01-28 08:29:28', '28 January 2024', 1706400000, '2267readme.txt', 1, 0, 0, 1, 0, 0, '2267titlescreen.png', 5, 0, 0, 9526, 1, 'Database match: Rockman 4 - Aratanaru Yabou!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nFile CRC32: 771A9138\r\nROM SHA-1: 83F5EA60D6E6489EC0E5AF4B938D2D1C8FD24DD5\r\nROM CRC32: F161A5D8\r\n-\r\nDatabase match: Mega Man 4 (USA); (PRG0) [!]\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nFile CRC32: ADBD4E48\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8', 0, '', '', 'https://youtu.be/IIZIatzX0yE'),
(2268, 1, 2209, 'Gyromite Special Edition', 3330, 'This is a hack for the game Gyromite, that allow you to play the game in a more traditional way (with one controller),\r\ninstead of need to have a robot or a friend for play the game.', '[2268][400]Gyromite Special Edition V1_0.rar', '1.0', '2014-12-18 17:40:50', '2014-12-18 04:53:21', '18 December 2014', 1418878800, '2268readme.txt', 0, 0, 0, 0, 1, 1, '2268titlescreen.png', 5, 0, 0, 2420, 1, 'Gyromite (W) [!].nes\r\nROM CRC32:  023A5A32\r\nROM MD5:  5195D1381E082D307FE62AA4D73C488B\r\nSHA-1:  F81B28AF2A2CA7D784CDE8E9DCF90942A9F0D561', 0, '', '', ''),
(2269, 1, 561, 'Final Fantasy Font Options', 2564, 'There are many hacks for the first NES Final Fantasy. Some consider two of them to be the definitive versions of the game. The first is AstralEsper&#039;s [url=http://www.romhacking.net/hacks/1631]Final Fantasy Restored.[/url] The next is Grond&#039;s [url=http://www.romhacking.net/hacks/652]Final Fantasy.[/url] The font used, however, is difficult to look at to many. To give people the choice as to which font they&#039;d prefer, this font package was made.\r\n\r\nWith this, for whichever one is your NES version of Final Fantasy, you have the choice of the original NES font used, the Final Fantasy IV font (USFFII), or the font for Final Fantasy VI (USFFIII). You can also use these fonts on \r\nvanilla Final Fantasy (for your own use or for you&#039;re own project). Also if you found the shadow on Restored and Grond&#039;s hacks difficult to see on a CRT, a No Shadow patch is included as well.', '[2269]Final Fantasy Font Options.zip', '2.0', '2014-12-21 02:25:39', '2017-02-28 16:17:19', '19 December 2014', 1418965200, '2269readme.txt', 1, 0, 0, 0, 0, 0, '2269titlescreen.png', 6, 0, 0, 2107, 1, 'Final Fantasy (U) [!].nes (GoodNES)\r\n    Length: 262,160 bytes (256 KB)\r\n    CRC32: CEBD2A31\r\n    MD5: 24ae5edf8375162f91a6846d3202e3d6\r\n    SHA1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\n\r\nPrepatched with either Final Fantasy Restored or Grond&#039;s Final Fantasy.', 0, '', '', ''),
(2270, 1, 1966, 'The Quest of Ki sprite hack', 3407, 'This hack is to change the sprites of Ki and Gil to look like package illustrations.', '[2270]Ki No Bouken - The Quest Of Ki -hack.zip', '1.0a', '2014-12-23 09:15:55', '2023-05-18 07:51:29', '18 May 2023', 1684382400, '', 1, 0, 0, 0, 0, 0, '2270titlescreen.png', 5, 0, 0, 882, 1, 'Database match: Ki no Bouken - The Quest of Ki (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8F02CDD99AD4B27A85EF1208A9520B0C1734F608\r\nFile CRC32: CCC47A57\r\nROM SHA-1: EB576DCDE0BFA51F039D153804B8614D53B8F0C9\r\nROM CRC32: E1526228', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2271, 4, 2211, 'Wonder Momo sprite hack', 3407, 'This is a player &amp; enemies sprite hack of Wonder Momo for the PC Engine.\r\nThere are 2 types graphics.', '[2271]Wonder Momo (J)_hack.zip', '1.1', '2014-12-23 09:21:49', '2018-09-23 12:37:37', '22 December 2014', 1419224400, '', 1, 0, 0, 0, 0, 0, '2271titlescreen.png', 5, 0, 0, 2015, 13, 'Wonder Momo (J).pce\r\nCRC:59D07314 / :1298F1D9', 0, '', '', ''),
(2272, 1, 716, 'Ms. Pac-Man Mini', 1609, 'A miniature version of the game. This hack is in reference to the Tengen version of Ms. Pac-Man. It even goes in Tengen order. That&#039;s right, all 32 levels do not repeat exactly like the arcade, but goes in its own order. It has never been possible to see a Ms. Pac-Man NES Namco game do that, until now.', '[2272]mpmmini.zip', '1.0', '2014-12-24 00:25:20', '2014-12-22 16:25:18', '22 December 2014', 1419224400, '', 0, 0, 1, 0, 1, 0, '2272titlescreen.png', 1, 0, 0, 613, 1, 'Ms. Pac-Man (U) (Namco).nes\r\nCRC32: 480FF69C\r\nMD5: 458B0B7A3EABC4CF6F828ECD86B73A80\r\nSHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174\r\nSHA-256: C47FFE87736F5BC98049D9FF955077D4443ACB516DBE24E5C9612B615EEBCFE2', 0, '', '', ''),
(2273, 1, 709, 'Super Mario Bros. UnderJump', 3409, 'Jump across many pits filled with lava, water, or nothing at all. Run within an underground cavern as you battle turtles and creepy monsters or walk above the skies. Soil Bowser&#039;s plans as you save 7 Toads and the Princess once again. Relive the memories of Mario and Luigi&#039;s first adventure in this new game; a rom edit of the classic Super Mario Bros.\r\n\r\nRed Piranha Plants are also back, and so are the green Jump boards. New levels, new areas, and new secrets! Enjoy it while it&#039;s here.. and Merry Christmas!', '[2273]Super Mario Bros. UJ.zip', '1.0', '2014-12-25 04:07:23', '2015-02-14 03:53:43', '24 December 2014', 1419397200, '', 0, 0, 1, 0, 0, 1, '2273titlescreen.png', 1, 0, 0, 1921, 1, 'File: Super Mario Bros. (JU) (PRG0) [!].nes\r\nLength: 40976 Bytes (320 Kbit)\r\nCRC32: 3337EC46\r\nMD5: 811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(2274, 9, 931, 'Mega Man X MSU-1 Audio', 3447, 'This patch is intended to replace all the music from\r\nthe 1993 SNES game, Mega Man X, with full CD-quality streaming\r\naudio using the MSU-1 audio specification created by byuu.  \r\n\r\nThis patch requires the MSU-1 audio &#039;chip&#039; to function, and as such will only function properly with the higan and BSNES emulators, as well as the SD2SNES flash cart.\r\n\r\nHowever, the .spc fallback routine means that if the MSU-1 chip is NOT detected (such as in an emulator that does not support it, like ZSNES or snes9x), the standard audio will play, leaving the game to play as if un-patched.  Non-destructive patching, FTW.\r\n\r\nA link to a pre-assembled Audio Pack can be found in the Readme.', '[2274][653]MegaManX1_MSU1.zip', '1.0', '2014-12-28 15:55:07', '2015-03-06 16:35:57', '06 March 2015', 1425618000, '2274readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 12869, 4, 'MEGAMAN X\r\nU.S.A.\r\n1572864 Bytes (12.0000 Mb)\r\nPadded: Maybe, 5744 Bytes (0.0438 Mb)\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nVersion: 1.1\r\nChecksum: Ok, 0x4cc2 (calculated) == 0x4cc2 (internal)\r\nInverse checksum: Ok, 0xb33d (calculated) == 0xb33d (internal)\r\nChecksum (CRC32): 0xded53c64', 0, '', '', ''),
(2275, 11, 2213, 'Shadow of the Beast II - Enhanced Colors', 3416, 'This patch is intended to make the game Shadow of the Beast II with the Color Palettes closest to the original Amiga and the ATARI ST port.', '[2275]Shadow of the Beast 2 Color hack by Linkuei 1.5.zip', '1.5', '2014-12-28 21:19:58', '2014-12-28 20:43:03', '27 December 2014', 1419656400, '2275readme.txt', 1, 0, 0, 0, 0, 0, '2275titlescreen.png', 5, 0, 0, 1821, 8, 'Shadow of the Beast 2 (UE) [!]\r\nCRC32: 2dede3db\r\nMD5: 596c1dda590f4b6611132206c9184970\r\nSHA-1: 260a497348313c22f2d1a626150b0915990720c2', 0, '', '', ''),
(2276, 11, 2214, 'Joe &amp; Mac - Enhanced Colors', 3226, 'Joe &amp; Mac is another excellent arcade port for the Mega Drive, again the aim here is to bring this closer to the original game and all the game content has been redone.', '[2276][470]JoeMac_PyronECv2.zip', '3.0', '2014-12-29 02:03:20', '2015-01-04 05:28:42', '28 December 2014', 1419742800, '2276readme.txt', 1, 0, 0, 0, 0, 0, '2276titlescreen.png', 5, 0, 0, 3654, 8, 'Joe &amp; Mac Caveman Ninja (U) [!]\r\nCRC32: 85BCC1C7\r\nMD5: 9800244038A6235C6D437582AA75F52F\r\nSHA-1: D238ECDBC76AFFB0B92946A1EE984399B6E8FE27', 0, '', '', ''),
(2277, 8, 1338, 'Pokémon Blue Kaizo', 3328, 'This is a far more challenging hack of Pokemon Blue, where you can obtain all 151 Pokemon in the First Generation.\r\n\r\nNumerous areas have been redesigned, many dungeons and routes are more treacherous than before. The default movesets are modified to ensure the pokemon become significant threats. The level curve has been estimated to be smooth.\r\n\r\nWild Pokemon distribution is vastly improved, with levels fairly close to trainers. You can catch quite a variety of pokemon early on.\r\n\r\nAll trade evolutions will evolve by level up. You can purchase ethers.\r\n\r\nApart from Brock and Misty, and a couple of rival fights, all bosses will have full teams. Apart from giovanni, these will stick to their type themes with a wildcard in between.\r\n\r\nAfter koga, the trainer level curve varies a bit due to a fork in progression (such as going to silph co or seafoam islands), but the boss progression will be Giovanni, Sabrina, and Blaine.\r\n\r\nA good tip is to save rare candies, do not use them early on, as it becomes much harder to level up in the later stages. But once you beat Blaine, you can catch some very high leveled pokemon right before victory road, and you can obtain psychic types.\r\n\r\nVictory road will be the most difficult dungeon in terms of battles, as a good 95% of them will have full teams of six, and the cooltrainers will be particularly deadly, with some of the best teams in gen 1.\r\n\r\nBut if you make it past victory road, you can purchase super cheap rare candies to get to level 100. And it is essential you get to level 100, because the Elite Four will be the hardest part of the game.\r\n\r\nYou can obtain legendary pokemon, as well as a select few rare and extremely powerful pokemon in the Unknown Dungeon.\r\n\r\nOne important update is that you cannot use revives or max revives during battles, so it will take a bit more skill to handle bosses. Also, certain items have been disabled.\r\n\r\nAnother is fixing some maps and ethers are now much more affordable (but a bit more restricted).\r\n\r\nAll in all, good luck.', '[2277][959]Pokemon - Blue Kaizo Version (UE) [S][!].rar', '4.5', '2014-12-29 02:04:52', '2015-06-25 23:08:49', '28 December 2014', 1419742800, '', 0, 0, 1, 0, 1, 0, '2277titlescreen.png', 1, 0, 0, 55414, 1, 'Country: USA\r\nMD5: 95b0fff0181590b96e8d4ab6a879d417\r\nPokemon - Blue Version (UE) [S][!]', 0, '', '', ''),
(2278, 1, 1074, 'Mega Man 4 - Ridley X Hack 6 (Dr. Cossack&#039;s Revenge)', 2032, 'Here is a hack Mega Man 4. All levels, enemies and bosses are changed. It is tougher than other Mega Man hacks. Have fun!', '[2278]ridleyx+mm4+hack+6+v1.1.rar', '1.1', '2014-12-30 15:17:44', '2018-06-05 13:15:54', '29 December 2014', 1419829200, '', 1, 0, 1, 0, 0, 1, '2278titlescreen.png', 1, 0, 0, 1357, 1, 'Megaman 4 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54199F73CB04E1CCDD15CA971D\r\nSHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nSHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(2279, 1, 2215, 'Sky Kid - Enhanced', 1425, 'This is a graphical enhancement of the NES game Sky Kid. Everything was redone to make the game look less childish and more realistic. Enjoy!!!', '[2279]sky_kid_-_enhanced_ips.zip', '1.0', '2015-01-01 07:30:50', '2014-12-30 07:05:23', '30 December 2014', 1419915600, '', 1, 0, 0, 0, 0, 0, '2279titlescreen.png', 5, 0, 0, 1151, 1, 'Country: USA\r\nRom Name: Sky Kid(USA).nes\r\nCRC32: 8B190DDC\r\nMD5: 83D03598ED42F9D1C7FF08CD8E532224\r\nSHA-1: 2B19A755DBDF96C5857A5B772137785B906480B3', 0, '', '', ''),
(2280, 1, 2216, 'Conan (Button Fix)', 3330, 'This is a hack for the game &quot;Conan - The Mysteries of Time&quot; for the NES, that fix the strange configuration of the controller, so now the game is more playable.', '[2280][450]Conan  (Button Fix) V 1_0.rar', '1.0', '2015-01-01 07:43:26', '2014-12-31 01:22:26', '30 December 2014', 1419915600, '2280readme.txt', 0, 0, 0, 0, 1, 0, '2280titlescreen.png', 5, 0, 0, 1176, 1, 'Conan - The Mysteries of Time (U) [!].nes\r\nROM CRC32: C6000085\r\nSHA-1: A596137B2300A326DD730EFC7ACD46A8C69F1BFE\r\nROM MD5: 8C24F288A7E39F94595E375A00D423FC', 0, '', '', ''),
(2281, 11, 1925, 'Streets of Rage 2 - No Friendly Fire', 2797, 'No hits between players (except duel mode).\r\n\r\nShould be compatible with most hacks.\r\n\r\nExclusions: throw weapon, or throw other enemy (ignored only if one player falls on other).\r\n\r\nAlternate patch:\r\nIn &quot;a1&quot; version, one player can hold other.', '[2281]SOR2_no_friendly_fire_v1.rar', '1.0', '2015-01-01 07:45:03', '2014-12-31 14:36:43', '31 December 2014', 1420002000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1747, 8, '&quot;Streets of Rage 2 (U) [!].bin&quot;\r\n(GoodGen 3.21)\r\n\r\nCRC32: E01FA526\r\nMD5:   CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA1:  8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(2282, 1, 2218, 'Might and Magic Fixer', 1078, 'A small text hack to repair a few issues in the original game that were simple to fix:\r\n[list]\r\n[li]Clerics had two spells called &quot;CURE1&quot; - the more powerful one was renamed to &quot;CURE2&quot;[/li]\r\n[li]Enemy name &quot;Mangoradra&quot; corrected to &quot;Mandragora&quot;[/li]\r\n[li]Enemy name &quot;Brontasaurus&quot; corrected to &quot;Brontosaurus&quot;[/li]\r\n[li]&quot;Barn&quot; in location name headers corrected to &quot;Varn&quot;[/li]\r\n[li]A few stat abbreviations were made clearer[/li]', '[2282]mm1_fix_v1.0.rar', '1.0', '2015-01-01 14:49:46', '2014-12-31 16:30:28', '31 December 2014', 1420002000, '2282readme.txt', 0, 0, 0, 1, 0, 0, '2282titlescreen.png', 4, 0, 0, 697, 1, 'Country: USA\r\nCRC32: F56C955E\r\nMD5: f3c41e20bea4e60816b8452aeaff9385\r\nSHA-1: 8de4f9dd211a02df5b328fb7305bd651f07e8859\r\nSHA-256: 8b783f6dfef1402fc48701b6a3490f55b7ca17e7b859d2703dff015e0f2a5854\r\nRelease ID: NES-MP-USA\r\nROM: Might and Magic - Secret of the Inner Sanctum (USA) (No-Intro 2013-06-14)', 0, '', '', ''),
(2283, 11, 2220, 'Captain America and the Avengers - Enhanced Colors', 3226, 'Captain America and the Avengers is still one of the best heroes games of all time and the Mega Drive port remains the best homemade conversion of this game today. As always this patch aims to fix the problems of the game and makes it more faithful to the arcade original, everything was completely redone and there is nothing left of the original.', '[2283][479]CaptainAmerica_PyronEC.zip', '1.0', '2015-01-07 01:31:41', '2015-01-06 19:09:55', '06 January 2015', 1420520400, '2283readme.txt', 1, 0, 0, 0, 0, 0, '2283titlescreen.png', 5, 0, 0, 4801, 8, 'Captain America and the Avengers (U) [!]\r\nCRC32: E0639CA2\r\nMD5: 1DC96693AFD74E7B0623A6E06FBDCF87\r\nSHA-1: AE71B5744DE7CA6AA00D72CCD7713146D87CA002', 0, '', '', ''),
(2284, 1, 2222, 'Batman: Return of the Joker Movement Hack', 3313, 'Ever thought Batman: Return of the Joker was a little bit unfair or hard, that anything killed you and you couldn&#039;t dodge properly?\r\n\r\nThis hack reduces the delay that the character has when you start walking, it also reduces the slippery controls.\r\n\r\n*Reduced delay when starting walking animation.\r\n*Batman stops earlier when sliding.', '[2284]Batman ROTJ movement hack.rar', '0.01', '2015-01-13 03:40:05', '2021-03-17 04:46:48', '12 January 2015', 1421038800, '', 0, 0, 0, 0, 1, 0, '2284titlescreen.png', 5, 0, 1, 3449, 1, 'Batman - Return of the Joker (U).nes\r\nNo-Intro Name: Batman - Return of the Joker (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 668A395CF7215F677B6DF6C4C8C93E1BB439DC25\r\nROM SHA-1: 14289A6DFA8B85EF2C06FA81D6ED61AE7C2868D1', 0, '', '', ''),
(2285, 23, 1068, 'New Super Mario Advance + Take 2', 1870, 'New Super Mario Advance + Take 2 is a fully enhanced remake of New Super Mario Bros. 2: Doki Doki Panic!! Edition - an old hack which took inspiration from Super Mario Bros. 2.\r\n\r\nNew levels have been added, including the entirety of Super Mario Bros. 2- allowing players to explore the dream world of Subcon with the traditional Mario gameplay that is now a staple of the series.\r\n\r\nThis hack allows players to play as either Mario, Luigi or Toad- three of the four original cast members of Super Mario Bros. 2.', '[2285]NSMAv1.2.zip', '1.2', '2015-01-13 15:25:27', '2016-06-18 01:34:53', '14 June 2016', 1465876800, '2285readme.txt', 1, 1, 1, 0, 0, 0, '2285titlescreen.png', 1, 0, 0, 13989, 12, 'CRC32: 0197576A\r\nMD5: A2DDBA012E5C3C2096D0BE57CC273BE5\r\nSHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\nSHA-256: 9F67FEF1B4C73E966767F6153431ADA3751DC1B0DA2C70F386C14A5E3017F354\r\n\r\n0434 - New Super Mario Bros. (U)', 0, '', '', ''),
(2286, 33, 2223, 'Mega Man Anniversary Collection Button Swap', 3434, 'When Mega Man Anniversary Collection was released for the Nintendo GameCube, the company behind the compilation thought it was a good idea to switch the jump and fire buttons. In the original games, jump was normally &#039;A&#039; and fire was normally &#039;B&#039;, in this collection jump was &#039;B&#039; and fire was &#039;A&#039;.  This patch changes it back to match the games original versions.\r\n\r\n2 ways to patch and readme are included in the ZIP', '[2286][486]mmacbuttonfix.zip', '1.0', '2015-01-14 01:01:58', '2015-08-03 13:19:00', '28 January 2010', 1264654800, '2286readme.txt', 0, 0, 0, 0, 1, 0, '2286titlescreen.png', 5, 0, 0, 1805, 10, 'MD5 = 8218316438e841364b980b5b95a54a78\r\n(this is the &quot;scene release&quot; ISO by iSOSPHERE)', 0, '', '', ''),
(2287, 11, 2224, 'Sunset Riders - Enhanced Colors', 3416, 'This patch Improves all color palette of this game to look better and more accurate to the Arcade version!\r\n\r\nEnjoy!!!', '[2287][498]Sunset Riders Color Enhanced by Linkuei 1-1.zip', '1.1', '2015-01-14 01:06:03', '2015-01-14 20:35:15', '11 January 2015', 1420952400, '', 1, 0, 0, 0, 0, 0, '2287titlescreen.png', 5, 0, 0, 5781, 8, 'Sunset Riders (U) [!]\r\nCRC32: ac30c297\r\nMD5: 19cdf861c543f9c9cd9c8b6b70adeb1c\r\nSHA-1: b40ea5b00f477d7b7448447f15b4c571f5e8ff0d', 0, '', '', ''),
(2288, 17, 2225, 'Mortal Kombat 4: Hardcore Attack', 3422, 'Features:\r\n\r\n[list]\r\n-New mode “Hardcore attack” for two players.\r\n-Score display is added to winner screen in Hardcore Attack mode.\r\n-Endurance mode modification. \r\n-In &quot;Ultimate endurance&quot; added the menu for entering a name.\r\n-Endurance(1on2) mode is added to arcade mode.\r\n-Random kombat kodes is added to &quot;Endurance&quot; mode.\r\n-Hidden characters added to &quot;vs endurance&quot; mode.\r\n-Meat modification.\r\n-Noob Saibot move list is changed. [url=https://youtu.be/rV3FQBYSJ8U]Video[/url].\r\n-Shinnok(boss version) is added to arcade mode.\r\n-Unlocked ability to execute the Goro.\r\n-Unlocked all arenas for Goro (under the player control). [url=https://youtu.be/Va_TzYV1Yzs]Video[/url].\r\n-Select weapon of any fighter.\r\n-Activated the meter for Reptile invisibility.\r\n-Special move &quot;pushing back&quot;, against AI is added.\r\n-Finishing time item is added to the cheat menu.\r\n-Battle timer item is added to the options menu.\r\n-The choice of two hidden characters in 2 on 2 mode is added.\r\n-Loopholes in AI tactics is fixed.\r\n-Block jabs is disabled.\r\n-Neutral jump kick on the floor is disabled.\r\n-Skipping credits is added.\r\n-Changed some default game options.\r\n-New kombat kodes.\r\n-New soundtrack.\r\n-New backgrounds menu and items menu color.\r\n[/list]\r\n\r\n*Updates:\r\n\r\n[list]\r\n-The life bar glitch, on emulators with widescreen hack is fixed. [url=https://youtu.be/piGeJr8dsGE]Video[/url].\r\n-Displaying &quot;throw breakers&quot; is added.\r\n-AI blocks all hits in combo.\r\n-The players activation time after greeting is corrected.\r\n-The accuracy of the Kai fireballs is increased.\r\n-Not hidden selection of the secret characters, on button R1 is added.\r\n-The &quot;Battles limit&quot; calculation with disabled &quot;VS screen&quot; is fixed.\r\n[/list]\r\n\r\nMore information in readme file.\r\n\r\n*[url=https://disk.yandex.ru/d/CPzn8PBePYhw2Q]Download link[/url]', '', '2.0', '2015-01-16 08:40:32', '2022-10-06 18:51:18', '06 October 2022', 1665028800, '2288readme.txt', 1, 1, 0, 0, 1, 0, '2288titlescreen.png', 5, 1, 0, 32, 10, 'ISO image: Mortal Kombat 4 USA NTSC \r\nGame ID: SLUS_006.05', 0, '', '', ''),
(2289, 1, 735, 'Adventures of Lolo: Mystical Forest', 2787, 'This is a level hack of the original Lolo that edits the first 30 levels, as well as palettes, some graphics, text, and remixes the music.', '[2289]lolo-mf.zip', '0.4', '2015-01-17 02:41:46', '2015-01-13 14:23:09', '22 July 2002', 1027310400, '2289readme.txt', 1, 1, 1, 1, 0, 0, '', 1, 0, 1, 1281, 1, 'Adventures of Lolo (USA).nes\r\nCRC32: D9C4CBF7\r\nMD5: 72A5692523AD5AB51CF2272A06D669D0\r\nSHA-1: 355E2A11E6E585DAB55635766C43BC4C0E5D6968\r\nSHA-256: 5208825F7CC79BF1D17CC959872B2246CCE3BE31962FCB6BC534C20F2EF95519', 0, '', '', ''),
(2290, 1, 1853, 'Air Umbrella', 2956, 'Here is a hack for Balloon Fight which changes the graphics of the background and enemies.', '[2290]Air Umbrella (Balloon Fight Hack).rar', '1.0', '2015-01-17 02:42:24', '2017-06-22 08:40:13', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '2290titlescreen.png', 5, 0, 0, 568, 1, 'Balloon Fight (JU) [!].nes\r\nCRC32: A0DABE0A\r\nMD5: 04855CD998B41C56C22CE451B1879A05\r\nSHA-1: BE2C30D69B1EBA76EAF1CC259DFA41F0F29B0FB2\r\nSHA-256: D10749D1A94FA28350C23973CFE95879367CCB553802DAA4CC3434ACABB446E4', 0, '', '', ''),
(2291, 1, 737, 'Boulder Dash - Greed Edition', 2787, 'Here is a full level hack for the game Boulder Dash where all the levels have been replaced with newly designed ones.', '[2291]Boulder Dash Greed (Hack).rar', '7.23.2003', '2015-01-17 02:45:15', '2015-01-13 22:53:14', '23 July 2003', 1058932800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 567, 1, 'Boulder Dash (USA).nes - NOINTRO\r\nCRC32: 008F1536\r\nMD5: DCE99ECF42F72FCBB09487B2E5390073\r\nSHA-1: 45220F3A088E154A9531E8E2B17583AD5E9B35D6\r\nSHA-256: 86BB5B51A9962DBE94B6B92658A28EDFAD8EA6D3E19E2787C956DD759D931073', 0, '', '', ''),
(2292, 1, 737, 'Boulder Dash - Albinarla Mod', 2967, 'Here is a full hack for the game Boulder Dash where all the levels are changed as well as the sprites.', '[2292]Boulder Dash - Albinarla Mod (Hack).rar', '1.0', '2015-01-17 02:45:37', '2015-01-13 22:34:07', '01 January 2011', 1293858000, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 523, 1, 'Boulder Dash (USA).nes - NOINTRO\r\nCRC32: 008F1536\r\nMD5: DCE99ECF42F72FCBB09487B2E5390073\r\nSHA-1: 45220F3A088E154A9531E8E2B17583AD5E9B35D6\r\nSHA-256: 86BB5B51A9962DBE94B6B92658A28EDFAD8EA6D3E19E2787C956DD759D931073', 0, '', '', ''),
(2293, 1, 746, 'Rockman 3: Showdown Edition', 3329, 'This Hack, Japanese version of Mega Man 3 called Rockman 3 Showdown Edition.\r\nFeaturing Boss Rush Mode with 8 Robot Masters and except Four Doc Robot&#039;s Stages.\r\n\r\nUnlike similar to DragonEye&#039;s Mega Man Showdown I and Showdown VI.\r\n\r\n[list]\r\n[li]No Modified Boss AI.[/li]\r\n[li]Start Lives (After GAME OVER) no longer.[/li]\r\n[li]Level Edited (8 Robot Masters and Wily 1-3 Only, not Doc Robot&#039;s Stage) like Boss Room same Boss Door (Left).[/li]\r\n[li]Boss Rematch in Wily Castle 4 no longer.[/li]\r\n[li]Switch Weapon not included.[/li]\r\n[li]Fix Slide (thanks to PureSabe) like Fixed in Mega Man 4 and Mega Man II (GB).[/li]\r\n[/list]\r\n\r\nApply Patch the Rockman 3 JP ROM Only not Mega Man 3.', '[2293]Rockman3SDE11.zip', '1.1', '2015-01-17 02:46:34', '2015-02-05 09:36:44', '05 February 2015', 1423112400, '2293readme.txt', 0, 0, 1, 0, 1, 0, '2293titlescreen.jpg', 1, 0, 0, 1140, 1, 'Rockman 3 - Dr. Wily no Saigo! (J).nes\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB5 8B6AFC53 F8D20B8C 1E19A0AB\r\nSHA1: E82C532D E36C6A5D EAF08C62 48AEA434 C4D8A85A', 0, '', '', ''),
(2294, 1, 795, 'Rockman 2 - Endless', 1050, 'Rockman 2 Endless is a romp through classic Megaman 2 using the same “endless” mode established in Megaman 9 and continued in Megaman 10. The game is an endurance mode that challenges the player to see how long they can survive in a Megaman game given only one life and no energy tanks. Guide Megaman through over 40 random areas in a never ending assault on Wily’s robots. Every thirty screens you clear presents you with a random boss ranging from Airman or Flashman to even the good Dr. himself. You’ll start off armed with every weapon in the game, so go out there and trash some metal!\r\n\r\n- MAKE SURE YOU APPLY THIS PATCH TO THE JAPANESE VERSION OF THE ROM!!', '[2294]RM2endless.zip', '1.0', '2015-01-18 03:09:20', '2015-01-19 09:27:17', '10 January 2009', 1231563600, '2294readme.txt', 0, 0, 1, 0, 0, 1, '', 1, 0, 1, 2023, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(2295, 1, 1853, 'Joust More', 2912, 'Here is a hack for Balloon Fight which changes the graphics of the levels and of the enemies to those from the game Joust.', '[2295]Balloon Fight - Joust More (Balloon Fight Hack).rar', '1.0', '2015-01-18 03:16:10', '2017-06-22 08:48:06', '01 January 1998', 883630800, '', 1, 0, 0, 0, 0, 0, '2295titlescreen.png', 5, 0, 0, 634, 1, 'Balloon Fight (JU) [!].nes\r\nCRC32: A0DABE0A\r\nMD5: 04855CD998B41C56C22CE451B1879A05\r\nSHA-1: BE2C30D69B1EBA76EAF1CC259DFA41F0F29B0FB2\r\nSHA-256: D10749D1A94FA28350C23973CFE95879367CCB553802DAA4CC3434ACABB446E4', 0, '', '', ''),
(2296, 1, 2229, 'Bokosuka Quest III', 3438, 'Here is a graphics hack which changes all the character sprites to those from Dragon Warrior III for the NES.', '[2296]BokoQue3.rar', '1.0', '2015-01-18 04:08:23', '2018-04-04 02:29:09', '07 September 1999', 936676800, '2296readme.txt', 1, 0, 0, 0, 0, 0, '2296titlescreen.png', 5, 0, 0, 303, 1, 'Bokosuka Wars (Japan).nes - NOINTRO\r\nCRC32: 196AFC68\r\nMD5: C895B3D16BCCF3646D01B786DF7B8F27\r\nSHA-1: 421E2882FB476BE347DCBB924A165306E57A66C3\r\nSHA-256: 9D85C934E182378630E46A9F73D22472C368287A400F25D518451886CFCB43F4', 0, '', '', ''),
(2297, 1, 2229, 'Bokosuka Wars II', 353, 'Here is a graphics hack which changes the general landscape and background from the plain black to one with grass and updated object sprites adding more detail the the game.', '[2297]Bokosuka Wars (Hack).rar', '1.0', '2015-01-18 04:16:12', '2015-01-13 21:41:19', '01 January 2007', 1167627600, '', 1, 0, 0, 0, 0, 0, '2297titlescreen.png', 5, 0, 0, 358, 1, 'Bokosuka Wars (Japan).nes - NOINTRO\r\nCRC32: 196AFC68\r\nMD5: C895B3D16BCCF3646D01B786DF7B8F27\r\nSHA-1: 421E2882FB476BE347DCBB924A165306E57A66C3\r\nSHA-256: 9D85C934E182378630E46A9F73D22472C368287A400F25D518451886CFCB43F4', 0, '', '', ''),
(2298, 23, 2231, 'Puyo Pop Fever (Microphone Disabled)', 739, 'The one thing that is terrible about the Nintendo DS port was the use of the microphone.  Blowing on the microphone:\r\n[list]\r\n[li]On the title screen, Puyos appear[/li]\r\n[li]The menu options bounce up and down[/li]\r\n[li]During a Puyo Match, it plays your player’s voice file (for example, Amitie says “You betcha!”)[/li]\r\n[/list] \r\n\r\nA pointless feature that really wasn’t required.  For whatever reason, there is no option to turn the microphone off, and if you are in noisy environment like in a car, well enjoy getting your ears blasted to death with the same phase repeated over and over again during a match.\r\n\r\nA patch has been created, which “disables” the microphone.', '[2298][528]\'Puyo Pop Fever\' for Nintendo DS (Mic Disabled).zip', '1.0', '2015-01-20 01:13:20', '2015-01-18 19:13:12', '18 January 2015', 1421557200, '2298readme.txt', 0, 0, 0, 0, 0, 1, '2298titlescreen.png', 5, 0, 0, 508, 1, 'File Name: 0072 - Puyo Pop Fever (US).nds\r\nCountry: USA\r\nSerial: NTR-APYE-USA\r\nCRC-32: 524CFD49H\r\nMD5: C2E2B2AC9684A5B29105D8EA24862136\r\nSHA-1: AF8CECAB1CF6DF7918835BA71C4D31D116D6D1D4', 0, '', '', ''),
(2299, 10, 1072, 'Pokemon FireRed 251', 3033, 'Originally used for testing scripts, Fire Red 251 eventually became a hack that tries to be as low-key as possible with it&#039;s modifications, while improving the game for the better.\r\n\r\nThis hack aims to do the following:\r\n-Take away various attempts to make the game&#039;s normal Trainer battles easier.\r\n-Fix out-of-place Pokemon in Gym Leaders&#039; teams.\r\n-Slightly update later Leaders to a higher difficulty, hopefully to match the other Pokemon games released at this time.  Later important battles are rather in need of an improvement when you look at them.\r\n-Restore excluded items and balls in a way that doesn&#039;t hinder the original gameplay.\r\n-Fix glitches present in the original game.\r\n-Restore gambling references completely.  There are extra patches included that restore other well-known localization changes.\r\n-General ease-of-life improvements such as deleted intros before Professor Oak or upon continuing, a new &quot;stone&quot; for trade evolutions, deletion of tutorial text, and running indoors.\r\n-Make all the first 251 Pokemon available (plus Azurill and Wynaut), bringing FireRed&#039;s roster as it should had it been a single game.\r\n-Improved Pokemon Sprites.\r\n-De-capitalization of text.\r\n-A variety of optional patches.  Play the game with new Hidden Power mechanics, run from the very start, or open up the Regional Dex to fully include the evolutions blocked from you.', '[2299]FR251.rar', 'Complete', '2015-01-20 01:13:52', '2019-03-15 01:30:46', '17 January 2015', 1421470800, '2299readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 30993, 1, 'Pokemon - Fire Red Version (U) (V1.0).gba\r\nMD5: E26EE0D44E809351C8CE2D73C7400CDD\r\nSHA1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nSHA256: 3D0C79F1627022E18765766F6CB5EA067F6B5BF7DCA115552189AD65A5C3A8AC\r\nSHA384: 48C4F0E8BB690595D41BEDC353DD797E226BAE3A1205481BA0C8BB5260943843A38B462838BAA9C6EB61AA2BB22A9559\r\nSHA512:  A0789CD29A17070A03E0809B0F36D73823294A723E019C78D5021ADA29A728562C57BAB80103878F977EC93EC06EA2545D046E8C5E770BC3684BB58E29429FE7', 0, '', '', ''),
(2300, 1, 706, 'Rockman: Install Metal', 3440, 'Rockman: Install Metal is an extensive Rockman 5 (NOT Megaman V) level hack.\r\n\r\nNot only that, it also features new BGM, level graphics, player weapons, enemy &amp; boss AI.\r\n\r\n==UPDATE 2024/07/13:== 2.0 Released\r\nMinor tweaks and graphic additions, mainly to the 8th boss stage\r\n\r\n- Major revisions to the resistance of small fish\r\n-There are some weapons that were previously effective but are no longer effective, and some weapons that have become unusually strong.\r\n-The sound effect during charging now disappears halfway through.', '[2300]RockmanIM_2.0.zip', '2.0', '2015-01-20 01:14:28', '2024-07-20 05:31:04', '13 July 2014', 1405209600, '2300readme.txt', 1, 1, 1, 1, 0, 1, '2300titlescreen.png', 1, 0, 0, 3497, 1, 'Database match: Rockman 5 - Blues no Wana! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nFile CRC32: 9D01E44C\r\nROM SHA-1: 36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32: FDDF2135', 0, '', '', ''),
(2302, 1, 2232, 'Anon Gunman', 2956, 'Here is a graphics hack for Wild Gunman which changes the characters you shoot at, backgrounds, and the color palette.', '[2302]Anon Gunman (Wild Gunman Hack).rar', '1.0', '2015-01-20 01:16:03', '2016-03-01 14:52:04', '01 January 2000', 946702800, '', 1, 0, 0, 0, 0, 0, '2302titlescreen.png', 1, 0, 0, 353, 1, 'Wild Gunman (World) (Rev A).nes - NOINTRO\r\nCRC32: 330F53EE\r\nMD5: 5B265168D8AFEE1F43535FEA4059AA10\r\nSHA-1: 2A5C4F43A56A4C7A4CA73C4F3EE204AE0FBD8157\r\nSHA-256: 5C993B37F2065812F88244D02EBCC0C4D03472B3116C5C8A132B98229360F8A9', 0, '', '', ''),
(2303, 1, 1074, 'Rockman 4 - Endless', 1074, 'Rockman 4 Endless mixes things up by offering different modes where Megaman must first collect the weapons to use them as well as a near-death mode that gives him only one HP at all times! Of course you can play it normally like a sane person as well.', '[2303]Rockman 4 - Endless.rar', '1.0', '2015-01-24 01:30:58', '2015-01-21 01:58:15', '24 December 2001', 1009170000, '', 0, 0, 0, 0, 1, 1, '2303titlescreen.png', 5, 0, 0, 1278, 1, 'Rockman 4 - Aratanaru Yabou!! (Japan).nes - NOINTRO\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nSHA-256: AB4EB162A7BC84A317939B3F952314C9C7D0E6B7065210FF39322A3A13AEAA4C', 0, '', '', ''),
(2304, 1, 2232, 'Fast Gunman', 2956, 'Here is a ROM hack for Wild Gunman which changes the outlaws into undead characters and also the backgrounds.', '[2304]Fast Gunman (Wild Gunman Hack).rar', '1.0', '2015-01-24 01:32:29', '2016-03-01 14:58:48', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '2304titlescreen.png', 1, 0, 0, 413, 1, 'Wild Gunman (World) (Rev A).nes - NOINTRO\r\nCRC32: 330F53EE\r\nMD5: 5B265168D8AFEE1F43535FEA4059AA10\r\nSHA-1: 2A5C4F43A56A4C7A4CA73C4F3EE204AE0FBD8157\r\nSHA-256: 5C993B37F2065812F88244D02EBCC0C4D03472B3116C5C8A132B98229360F8A9', 0, '', '', ''),
(2305, 11, 1925, 'Diglett in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces Max with a Diglett from Pokémon.', '[2305]Diglett in Streets of Rage 2.zip', '1.0', '2015-01-24 04:48:45', '2019-02-27 02:43:45', '16 January 2015', 1421384400, '2305readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 1592, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(2306, 1, 2233, 'Hoodle', 2956, 'Here is a full graphics overhaul for the classic NES game Pinball.', '[2306]Hoodle (Pinball Hack).rar', '1.0', '2015-01-25 04:46:54', '2015-09-27 14:27:32', '01 January 2001', 978325200, '', 1, 0, 0, 0, 0, 0, '2306titlescreen.png', 5, 0, 0, 376, 1, 'Pinball (World).nes - NOINTRO\r\nCRC32: 88C15CF3\r\nMD5: 838B3043AF802E70A855560433A6FCA3\r\nSHA-1: D2F25A027E390A0337BED7E0DC98D2D1D187D230\r\nSHA-256: 451A201C067BBABAD8D762C3FDC2A83CB0B93F26ED0C350CF23BBF486F7ADDB6', 0, '', '', ''),
(2307, 1, 1290, 'GolGotha', 2956, 'Here is a graphics replacement patch for Bomberman which changes the enemies, player, and the level graphics.', '[2307]GolGotha (Bomberman Hack).rar', '1.0', '2015-01-25 04:51:44', '2016-07-07 19:59:55', '01 January 2001', 978325200, '', 1, 1, 0, 0, 0, 0, '2307titlescreen.png', 5, 0, 0, 504, 1, 'Bomberman (USA).nes - NONINTRO\r\nCRC32: B9804046\r\nMD5: 97DDB647898B01065F395EB64C3D131F\r\nSHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nSHA-256: 4E57F08754A2FF7EC788245629FB70F99D4E003F66F86742566BCA99C810A244', 0, '', '', ''),
(2308, 9, 2234, 'Pop&#039;n TwinBee - Region Fix', 3446, 'This is for the (E) version of Pop&#039;n Twinbee\r\n\r\nThis patch disables the game&#039;s region protection so you don&#039;t get the &quot;THIS GAME PAK IS NOT DESIGNED FOR YOUR SUPER FAMICOM OR SUPER NES&quot; message when trying to play it on a US or JP console.\r\n\r\nWhile this was made for a Powerpak and US region SNES, theoretically it should also make the game playable on any other setup that was not already designed to ignore region protection.\r\n\r\nThis was originally created for a ROM without a header but patches for both headered or unheadered ROMs have been included for your convenience.', '[2308]pop\'n twinbee region fix.rar', '1.0', '2015-01-25 04:57:56', '2015-01-21 23:59:59', '21 January 2015', 1421816400, '', 0, 0, 0, 0, 0, 1, '2308titlescreen.png', 5, 0, 0, 873, 4, 'CRC32 of original ROM: 588A9707', 0, '', '', ''),
(2309, 9, 2003, 'Pop&#039;n TwinBee: Rainbow Bell Adventures - Region Fix', 3446, 'This is for the (E) version of Pop&#039;n Twinbee: Rainbow Bell Adventures\r\n\r\nThis patch disables the game&#039;s region protection so you don&#039;t get the &quot;THIS GAME PAK IS NOT DESIGNED FOR YOUR SUPER FAMICOM OR SUPER NES&quot; message when trying to play it on a US or JP console.\r\n\r\nWhile this was made for a Powerpak and US region SNES, theoretically it should also make the game playable on any other setup that was not already designed to ignore region protection.\r\n\r\nThis was originally created for a ROM without a header but patches for both headered or unheadered ROMs have been included for your convenience.', '[2309]pop\'n twinbee rainbow bell adventures region fix.rar', '1.0', '2015-01-25 05:03:34', '2015-01-22 00:20:27', '21 January 2015', 1421816400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 539, 4, 'Original ROM CRC32: 91A03035', 0, '', '', ''),
(2310, 11, 1336, 'Mortal Kombat II Unlimited - Enhanced Colors', 3226, '[url=http://www.romhacking.net/hacks/596/]Mortal Kombat II Unlimited[/url] is a definitive version of MK2 made by Smoke for Mega Drive. With his authorization, Pyron did one update that improves the graphics. \r\nSo everything has changed, all characters and stages receive a new touch to comes closer to original arcade.', '[2310][534]MK2U_EC_Pyron.zip', '1.0', '2015-01-25 06:50:59', '2015-01-22 01:54:02', '21 January 2015', 1421816400, '2310readme.txt', 1, 0, 0, 0, 0, 0, '2310titlescreen.gif', 6, 0, 0, 12579, 8, 'Mortal Kombat II (W) [!]\r\n\r\nCRC32: A9E013D8\r\nMD5: C8E887CA9CDDE7BDE85F324F66D34B2D\r\nSHA-1: AF6D2DB16F2B76940FF5A9738F1E00C4E7EA485E', 0, '', '', ''),
(2311, 9, 2236, 'Rock n&#039; Roll Racing MSU-1 Audio', 3447, 'This patch adds support for CD quality audio to Rock n&#039; Roll Racing using MSU-1 chip invented by byuu. So far, it is only supported and tested on BSNES, higan and the SD2SNES flashcart.\r\n\r\nIf the MSU-1 is not detected, the patch plays the original music, thus the patch works on all emulators (but it is less fun to listen to).\r\n\r\nThe patch doesn&#039;t include an audio pack because the original game uses copyrighted music from famous Rock bands. Everything required to build the audio pack is included with the patch. Read the README.txt for more information.', '[2311][535]RockNRollRacing_MSU1.zip', '1.0', '2015-01-25 06:56:08', '2015-01-22 02:04:09', '17 December 2014', 1418792400, '2311readme.txt', 0, 1, 0, 0, 0, 0, '2311titlescreen.png', 5, 0, 0, 4253, 4, 'Rock N&#039; Roll Racing (U) [!]\r\nCountry: U.S.A.\r\n1048576 Bytes (8.0000 Mb)\r\n\r\nPadded: Maybe, 693 Bytes (0.0053 Mb)\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nInternal size: 8 Mb\r\nVersion: 1.0\r\nChecksum: Ok, 0x5f55 (calculated) == 0x5f55 (internal)\r\nInverse checksum: Ok, 0xa0aa (calculated) == 0xa0aa (internal)\r\nChecksum (CRC32): 0x7d06f473', 0, '', '', ''),
(2312, 1, 2047, 'Prince of Persia DOS-like palette', 3448, 'This hack changes levels&#039; palette, making them more similar to the MS-DOS version of the game. Every 2-3 levels colors change as in version 1.3 for MS-DOS (green dungeon at level 3, instead of blue as in levels 1-2). See screenshots for more information.', '[2312]Prince of Persia (U) [!].zip', '1.0', '2015-01-25 06:59:54', '2015-01-22 22:48:54', '15 September 2013', 1379217600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 961, 1, 'File: Prince of Persia (U) [!].nes\r\nCRC32: 43C7E445\r\nMD5: C21E7A8965A3BE35519A43260ADA4007\r\nSHA-1: 6B58F149F34FA829135619C58700CAAA95B9CDE3\r\nSHA-256: 072E443618846788C112FF8A454F89427314BA5931D36479146F47D0184A3181', 0, '', '', ''),
(2313, 9, 302, 'ReturnerScum&#039;s Final Fantasy VI', 3449, 'Hey Adventurers,\r\n\r\nThis is a remake of Gogo13&#039;s [url=http://www.romhacking.net/hacks/707/]&quot;FFVI: Is the Best Game Ever&quot;[/url] with some extra little changes to the silly parts of the dialogue to make it less immersion-breaking.  Gogo13&#039;s version made some nice professional changes that other versions did not, but in the end it was a bit too slow and hard.  This game should be fine for anyone who can win normal RPGs or JRPGs.  Just read the readme in the download for a better intro to this version, and check out the easy-to-read documents in there also to easily see what&#039;s changed (everything has been rebalanced, just like FFVI:BGE).  Once you see those docs it&#039;ll be clear that this version comes from a real love for this game as it is truly one of the best games of all time and deserves to be played by as many people who genuinely love RPGs.\r\n\r\nSome changes in the future might happen based on feedback, such as how fast heroes level up in the WoR.\r\n\r\nIf you come across any bugs send a private message and it&#039;ll get checked out.\r\n\r\nThanks and GL HF,\r\n \r\nReturnerScum', '[2313]FF6RSv99.rar', '0.99', '2015-01-25 11:19:29', '2015-03-23 00:39:58', '23 March 2015', 1427083200, '2313readme.txt', 1, 1, 0, 1, 1, 0, '', 6, 0, 1, 782, 4, 'FF3 US ROM 1.0 Initial Stats before Patching (info found via NSRT)\r\nChecksum 0x5F32\r\nCRC32 A27F1C7A\r\nMD5 E986575B98300F721CE27C180264D890\r\nNote: Applies to both headered &amp; unheadered ROM (the header was created with NSRT)\r\n*\r\nFF3 US ROM v1.1 Initial Stats before Patching:\r\nChecksum 0x8A60\r\nCRC32 C0FA0464\r\nMD5 544311E104805E926083ACF29EC664DA\r\nNote: Applies to both headered &amp; unheadered ROM (the unheadered was created with NSRT from 1.1 with these stats)\r\n*\r\nStats after Patching\r\nChecksum Bad 0x0A02 != 0x8A60\r\nCRC32 1EB7793EB\r\nMD5 7E63FE9017BB678179D86B4A28EF34E0', 0, '', '', ''),
(2315, 17, 2238, 'Nightmare Creatures II: Full cheat menu', 3422, 'Patch enable hidden cheat codes and add control type 3 from beta version.\r\n\r\nVersion 0.2\r\n\r\nChange of a buttons combination for entry in cheat menu\r\n\r\nPatcher download link:\r\nhttp://www.romhacking.net/utilities/1112/\r\n\r\nMore information in readme file.', '[2315][603]NMC2 all cheats.rar', '0.2', '2015-02-02 21:40:06', '2015-02-16 16:02:40', '11 February 2015', 1423630800, '2315readme.txt', 0, 0, 0, 0, 0, 1, '2315titlescreen.png', 5, 0, 0, 860, 11, 'BIN/IMG image: Nightmare Creatures II USA NTSC\r\nGame ID: SLUS-01112', 0, '', '', ''),
(2316, 23, 1200, 'Shadow Dragon Gaiden Requirements Removal Patch', 3454, 'Patch for Fire Emblem: Shadow Dragon that removes the unit limits to get in to Chapters 6x, 12x, 17x, and 20x. In other words, you can get into those chapters without killing off your own units.\r\n\r\nIMPORTANT INFO: Apparently, Ymir doesn&#039;t have any movement if recruited through this patch.', '[2316]FESD_Gaidens_Patch.zip', '1.0', '2015-02-02 21:52:59', '2016-01-17 02:09:38', '13 January 2015', 1421125200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3582, 1, 'Country: USA\r\nCRC32 FED8157C\r\nMD5 6B31BDFA7F9BFECE263381FFA91BD6A9\r\nSHA-1 6E14A407FAAE939957B80E641A836735BBDCAD5A\r\nSHA-256 C555EAB45D08845AE9F10D452A99BFCB06F74A50B988FE7E48DD323789B88EE3', 0, '', '', ''),
(2317, 1, 795, 'Rockman 2 - Hero Mode', 3455, 'This Hack is a tribute for Hero Mode into MegaMan 9 and 10.\r\n\r\nV1.0 \r\n- No modified Boss AI.\r\n- 8 Boss and Willy´s Stage slightly modified.\r\n- Item 1, 2 and 3 usable in Willy Stages.\r\n\r\nV1.01\r\n- Bugs Fix.\r\n- AirMan Stage´s, First Screen Modified.\r\n- Most challenging vs Robot Masters (Bubble, Air, Quick, Wood, Metal and Flash) and Picopico-kun.\r\n\r\nApply Patch to RockMan 2 (J) rom and use Lunar IPS.', '[2317][2424]autodrop1.rar', '1.01', '2015-02-04 02:45:05', '2015-10-16 03:41:26', '27 May 2015', 1432699200, '', 0, 0, 1, 0, 1, 0, '2317titlescreen.png', 1, 0, 0, 1218, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(2318, 1, 918, 'Mother 25th Faithful Edition', 3060, 'Mother: 25th Faithful Edition is a fork of the [url=https://www.romhacking.net/hacks/2211/]Mother 25th Anniversary Edition[/url] hack made by DragonDePlatino. \r\n\r\nThe main purpose of this fork is to maintain a faithful feel to the intro/title screen, as well as changing names to keep it tied in with Earthbound/Mother 2 names.\r\n\r\nThe changes done are:\r\n\r\n*Intro sequence colors changed to match the original Mother (Red / Blue / White).\r\n*Main Title Screen modified to match the original Mother Title Screen screen (without subtitles but retaining the modified credits at the bottom).\r\n*Giegue name changed to Giygas.\r\n*&quot;Status&quot; stat changed to “Wisdom”.', '[2318]Mother 25th Faithful Edition.rar', '1.3', '2015-02-04 02:51:20', '2018-10-26 17:15:59', '02 February 2015', 1422853200, '2318readme.txt', 1, 0, 0, 1, 0, 1, '2318titlescreen.png', 6, 0, 0, 7922, 1, 'Earth Bound (USA) (Proto).nes\r\nCRC-32: f5ef5002\r\nMD4: 23c33dcd26f5570f9bfcc87609452777\r\nMD5: 5bacf7ba94c539a1caf623dbe12059a3\r\nSHA-1: 505cc723e0c8d66baaaf9597f21a505a88291f64', 0, '', '', ''),
(2319, 9, 727, 'MaternalBound', 3060, '[b]MaternalBound:[/b]\r\n[b][i]An EarthBound &amp; Mother 2 Bond![/i][/b]\r\n\r\n[b]NOTE: THIS PROJECT HAS BEEN SUPERSEDED BY\r\n[url=https://www.romhacking.net/hacks/4964]MATERNALBOUND REDUX[/url].[/b]\r\n\r\nThis is an Earthbound hack which takes as ultimate goal to make it as close to Mother 2 as possible, taking care of most of the uncensoring that NOA made during the localization of Mother 2, including even the Gas and Title Screen modified to match that of Mother 2, and also a modified Credits sequence.\r\n\r\nMainly, create the best experience possible of Mother 2/Earthbound, combining an uncensored version of Earthbound made from scratch (graphical and text-wise), and also adequate a Mother 2 title screen and references, this ROM will no longer be named EarthBound, but rather a proper Mother 2 american version of the game, like it was supposed to be and leaving the main game intact (without modifying any core-gameplay mechanics).\r\n\r\nThe changelog and modifications done to this hack is QUITE extensive, so head over to Starmen.net&#039;s Forums for full details on what has been changed and also instructions on how to apply the patch properly:\r\n\r\n*[url=https://forum.starmen.net/forum/Community/PKHack/WIP-MaternalBound-Uncensoring-Other-junk-hack/page/1#post2047150]Starmen.net PK Hack Forum: MaternalBound Thread[/url]', '[2319]MaternalBound_Omega.rar', 'Omega', '2015-02-06 23:43:38', '2020-06-29 23:25:43', '15 January 2015', 1421298000, '2319readme.txt', 1, 0, 0, 1, 0, 1, '2319titlescreen.png', 5, 0, 0, 10005, 3, 'Earthbound (U)[!].smc : 3,073 kB (with Header).\r\nMD5: ABE493B665F7467000BCF8C373B323FD\r\nSHA-1: E44B6A73359694C25DD4ECC768128D40EC9B6DD1\r\nSHA-256: D3D73EE3FB5AB9F69F4B0C852323C53D65AB9EE1EFB7B4180AA045063F888503\r\n\r\n--------------------------------------------------\r\n\r\nEarthBound (U)[!].smc : 3,072 kB (Without Header / Header removed)\r\nMD5: A864B2E5C141D2DEC1C4CBED75A42A85\r\nSHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nSHA-256: A8FE2226728002786D68C27DDDDF0B90A894DB52E4DFE268FDF72A68CAE5F02E', 0, '', '', ''),
(2321, 11, 1305, 'No More Tar Pits', 3457, 'While in the Matrix, activating a Tar Pit IC by failing to run a program results in the failed program being permanently deleted. Naturally, this is the point where players reset (or use silly tactics like buying feeder programs to get past them. Shudder). This patch removes all but one* of the Tar Pits from the game, replacing them with the weaker Tar Paper variants.\r\n\r\n* A single Tar Pit remains in the game. It has been placed in the Seattle General Hospital system, in the first accessible IOP node from the SAN (directly below it on the system map). Since the game provides no method of deleting programs from your deck once created, Tar Pits are sometimes used instead. Beware!', '[2321][573]Shadowrun - No Tar Pits.zip', '1.0', '2015-02-12 02:21:12', '2015-02-09 03:44:27', '08 February 2015', 1423371600, '2321readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 1131, 8, 'md5sum: 53090bcd67a0b6262f71ef7c5838c02b', 0, '', '', ''),
(2322, 1, 709, 'Power Peach Sis.', 3458, 'This hack gives you the ability to play through the entire\r\nworld of Super Mario Bros. as Princess Peach with her floating\r\npowers from Super Mario Bros. 2!', '[2322]Power_Peach_Sis.zip', '1.0', '2015-02-12 02:45:57', '2015-02-12 03:15:14', '10 February 2015', 1423544400, '2322readme.txt', 1, 0, 0, 1, 1, 0, '2322titlescreen.png', 1, 0, 0, 2261, 1, 'CRC32 3337EC46\r\nMD5 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1 EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256 F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE\r\n\r\nSuper Mario Bros. (World)', 0, '', '', ''),
(2323, 11, 2241, 'Fatal Fury 2 - Enhanced Colors', 3226, 'Fatal Fury 2 is one of the best fighting games and arcade port for the Mega Drive. This patch try improve the graphics to approximate this game closes to Fatal Fury Special modifications.\r\n\r\nChanges:\r\n\r\nAll backgrounds and transitions follow the FFS changes.\r\n\r\nAll characters are redone and much more faithful to original.\r\n\r\nAll alternate characters skins looks like FFS now.', '[2323][621]FF2_PyronECv4_Patch.zip', '4.0', '2015-02-14 06:33:04', '2015-02-25 04:23:29', '12 February 2015', 1423717200, '2323readme.txt', 1, 0, 0, 0, 0, 0, '2323titlescreen.png', 5, 0, 0, 4286, 8, 'Fatal Fury 2 (U) [c][!]\r\n\r\nCRC32: 1B1754CB\r\nMD5: E5A4BBE296224C2D6E71079807DFD183\r\nSHA-1: 52A269DE38ED43EA5C6623906AF6B64F01696FFB', 0, '', '', ''),
(2324, 1, 1954, 'Behind Enemy Lines', 2956, 'Here is a hack which changes all the graphics and sprites in Super C.', '[2324]Behind Enemy Lines.rar', '1.0', '2015-02-14 06:45:22', '2016-07-07 20:09:12', '01 January 2002', 1009861200, '', 1, 0, 0, 0, 0, 0, '2324titlescreen.png', 5, 0, 0, 1841, 1, 'Super C (USA).nes\r\nCRC32: 1AC846F0\r\nMD5: 5FEF80625F484FCA06FDB58EBFF9D8BB\r\nSHA-1: 32F706C6222E7EC877C08A1ADC6B7C7BBB69F3DA\r\nSHA-256: 9D2F1935C8AFDB9EEA1C4D983AA750680C99564CBD35978205C34433A46DAFAF', 0, '', '', ''),
(2325, 27, 2244, 'Tower and Shaft Retail N64 Patch', 803, 'Tower &amp; Shaft N64 Conversion Patch\r\n\r\n  These patches let you run Tower &amp; Shaft, an Aleck64 title, on a retail N64 console.\r\n\r\n  The patch maps some hardware addresses into unused rdram and maps controller input.  The 0x400 for hardware settings--including DIP switches--is read from the unused portion of the bootloader.  It (potentially) requires an 8MB expansion pak (there&#039;s a 0x4000 byte buffer that&#039;s probably not used or can be remapped) and a 4K eeprom to save settings.\r\n\r\n  A bps and an ips patch are both provided but only one should (and in fact can) be applied.  Only attempt to patch an unbyteswapped file.\r\n\r\n  Fair warning, this was designed and tested on flashcarts, not emulators.  Can&#039;t guarantee their compatibility.', '[2325][592]Tower.zip', '1.0', '2015-02-15 17:15:57', '2015-02-13 23:39:31', '31 December 2014', 1420002000, '', 0, 0, 0, 0, 0, 1, '2325titlescreen.png', 5, 0, 0, 867, 1, 'twrshft.n64\r\nMD5.....57380F891FE1925D755578514FA78905\r\nCRC-32..40EFA3BD', 0, '', '', ''),
(2326, 27, 2245, 'KuruKuru Fever Retail N64 Patch', 803, 'Kuru Kuru Fever Retail N64 Hack\r\n\r\n  This series of patches allow a retail N64 console to run the various Aleck64 titles.  It mimics the hardware registers used for the DIP and hardware switches and pushes N64 controller output to the joystick registers.\r\n  It requires an 8MB expansion pak, and optionally 4k or 16k eeprom to save settings.  Use the test menu to set game options and coin settings.\r\n\r\n\r\n  As of version 1.1, standalone patches were abandoned in favor of an autopatcher.  This requires either 64bit Windows or something compatible.\r\n  The game was originally stored across two flashram.  You&#039;ll need to provide both ua3088-all01.u3 and ua3088-alh04.u4.  (MAME&#039;s filenames in kurufev correspond to these two ICs.)  Although these two files are natively little endian, the patcher accepts either byteorder.  They will be tested against known good SHA512s.  Incorrect or bad files will display an error.\r\n  Select any applicable DIP switches, then output an N64-compatible ROM usable on hardware.  Output is native byteorder (big endian), using a 5101 CIC.\r\n\r\n\r\n[b]Release Log[/b]\r\n\r\n[i]V1.1	‎Aug ‎31, ‎2021[/i]\r\n*Gamma correction fix for console.  Aleck&#039;s RGB out doesn&#039;t use gamma!\r\n*Timestamp added to header at 0x34.\r\n*Change to (bloated) autopatching method.\r\n*Added DIP switch reference.\r\n[i]V1.0	Jan 02, ‎2015[/i]\r\n*Original Release', '[2326]Kurukuru Fever.zip', '1.1', '2015-02-15 17:16:58', '2021-09-04 20:07:41', '01 September 2021', 1630468800, '2326readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 593, 1, 'Two binaries are required:\r\n\r\nua3088-all01.u3\r\nMD5:\r\n2d4fdd6534f158073d25762d8253af42\r\nSHA512:\r\n1bfd1925ccb6b61243623bddcc095a97744927557c198fe83f1cb9058433f0bcbebd2b3d663aa06e65b9d4560fb98fc058431067c2afe9f1eb1fcca7d1a86107\r\n\r\nua3088-alh04.u4\r\nMD5:\r\n40ec4f82cf0f7a24d71ff4b15b9e4dae\r\nSHA512:\r\nc1e0da7388170fba4ab78ecf0891f7fb3a11b69a151077b3a365a867f282fa36148e24445dfe92e06431975cfb67485f70171bb48b974862f4948d063aaa213a', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2327, 27, 2246, 'Hanabi de Doon Retail N64 Patch', 803, 'Hanabi de Doon! Don-chan Puzzle Retail N64 Hack\r\n\r\n  This series of patches allow a retail N64 console to run the various Aleck64 title.  It mimics the hardware registers used for the DIP and hardware switches and pushes N64 controller output to the joystick registers.  The bootstrap has one additional opcode to pass the correct seed byte.\r\n  You&#039;ll need an 8MB expansion pak, and optionally a 4K or 16K eeprom to save settings and scores.\r\n\r\n\r\n  As of version 1.1, standalone patches were abandoned in favor of an autopatcher.  This requires either 64bit Windows or something compatible.\r\n  You&#039;ll need to provide both ua3003-all01.u3 and ua3003-alh01.u4.  (MAME&#039;s filenames in doncdoon correspond to these two ICs.)  Although these two files are natively little endian, the patcher accepts either byteorder.  They will be tested against known good SHA512s.  Incorrect or bad files will display an error.\r\n  Select any applicable DIP switches, then output an N64-compatible ROM usable on hardware.  Output is native byteorder (big endian), using a 5101 CIC.\r\n\r\n\r\n[b]Release Log[/b]\r\n\r\n[i]V1.1	‎Aug ‎31, ‎2021[/i]\r\n*Gamma correction fix for console.  Aleck&#039;s RGB out doesn&#039;t use gamma!\r\n*Timestamp added to header at 0x34.\r\n*Change to (bloated) autopatching method.\r\n*Added DIP switch reference.\r\n[i]V1.0	Jan 02, ‎2015[/i]\r\n*Original Release', '[2327]doncdoon.zip', '1.1', '2015-02-15 17:17:31', '2021-09-04 19:49:12', '01 September 2021', 1630468800, '2327readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 594, 1, 'Two binaries are required:\r\n\r\nua3003-all01.u3\r\nMD5:\r\nf4ca9922c486691426dfa3e6f1bf9a6c\r\nSHA512:\r\n2f78b5fcfac0eceab7b5808f5ed01568e8dd2005486711191f2e09a6f562aab20527acb24ddefa5032fa5dce511a986be5eccad4baffff4db87e4d9611ef6c8d\r\n\r\nua3003-alh01.u4\r\nMD5:\r\ne8848fcd631b852ce464a2ba567762b7\r\nSHA512:\r\ne920539fd4ae1da013ae7cfa515fc2bf6758e42215d013a98157298df61a806fd187b15a9aa621c75f0480647bcae4b22c019fcc994a98b50df925143f1a5ce9', 0, '', '', ''),
(2328, 27, 2247, 'Star Soldier Vanishing Earth (Aleck64) Retail N64 Patch', 803, 'Star Soldier: Vanishing Earth (Aleck) Retail N64 Hack\r\n\r\n  These patches modify the Aleck64 Star Soldier: Vanishing Earth ROM so it&#039;s playable on a retail N64 console.  It isn&#039;t dramatically different from the N64 counterparts, but there you have it.\r\n  The game requires an 8MB expansion pak.  If you don&#039;t have one the internal debugger will appear when it catches the bad addresses.\r\n  One opcode has been added to the Aleck bootstrap to set the seed byte to the appropriate value.\r\n\r\n  Not all the Aleck hardware registers are mapped this time.  The coin slot timeouts are very short (less than half a second) and do not reset, so to avoid inevitable problems only the service key was mapped.  This happens to give you a credit when pressed and has no timeout.  The start buttons a mirrored on the controller input and not necessary.\r\n  Oddly, control is only mapped to the +pad, not the analog stick.  None of the button mappings were altered by the patch.\r\n\r\nApply either the ips or the bps file to an unbyteswapped ROM.  The MAME name would be nus-zhbj-0.u3.  Any IPS patcher can apply the patch; bps patches can be applied with Beat.', '[2328][595]starsldr.zip', '1.0', '2015-02-15 17:18:26', '2015-02-14 00:49:28', '04 January 2015', 1420347600, '', 0, 0, 0, 0, 0, 1, '2328titlescreen.png', 5, 0, 0, 772, 1, 'nus-zhbj-0.n64\r\n\r\nMD5.....F4106E01629C9967ACC3740F29F0EFB2\r\nCRC-32..7C285ADD', 0, '', '', ''),
(2329, 1, 2248, 'Silver Surfer - AutoFire', 298, 'This patch allows you to fire constantly by holding the fire button down rather than having to press it each time you want to fire. Useful if you don&#039;t have a turbo controller.', '[2329]ssurfer.zip', '1.0', '2015-02-19 04:54:42', '2015-02-17 04:12:25', '16 February 2015', 1424062800, '2329readme.txt', 0, 0, 0, 0, 1, 0, '2329titlescreen.png', 5, 0, 0, 827, 1, 'Silver Surfer (U)\r\nCRC:          BEE1C0D9\r\nSHA-1:        B0BFCC07619DEFD0530696731DCA37A088049270', 0, '', '', ''),
(2330, 11, 2249, 'Teenage Mutant Ninja Turtles: The HyperStone Heist - Enhanced Colors', 3226, 'Teenage Mutant Ninja Turtles: The Hyperstone Heist is a excellent Turtles game, but has some problems and a dark look that destroys the cool look of the series. This patch restores the cowabunga style of the Turtles and everything is much more closer to the arcade original. Pizza Time!\r\n\r\nChanges:\r\n\r\n-Turtles now use the same visuals as the original\r\n-All openings redone\r\n-All scenarios remade\r\n-All enemies retouched', '[2330]TMNT_PyronECv2.zip', '2.0', '2015-02-21 02:26:35', '2016-03-12 21:57:21', '18 February 2015', 1424235600, '2330readme.txt', 1, 0, 0, 0, 0, 0, '2330titlescreen.png', 5, 0, 0, 8366, 8, 'Teenage Mutant Ninja Turtles - The Hyperstone Heist (U) [!]\r\nCRC32: 679C41DE\r\nMD5: 30EDE62C8EFE3E046E5409758B091EB6\r\nSHA-1: F440DFA689F65E782A150C1686AB90D7E5CC6355', 0, '', '', ''),
(2331, 1, 1729, 'Baseball Simulator 2014', 1803, '[b]Changes:[/b]\r\n[list]\r\n[li]&quot;BASEBALL&quot; matches 2013 release[/li]\r\n[li]&quot;2014&quot; matches 2013 release[/li]\r\n[/list]\r\n\r\nApply patch over [url=http://www.romhacking.net/hacks/1990/]Baseball Simulator 2014[/url]', '[2331]BBS2014021915.zip', '1.0', '2015-02-22 01:42:53', '2015-02-22 01:26:10', '19 February 2015', 1424322000, '', 1, 0, 0, 0, 0, 0, '2331titlescreen.png', 6, 0, 0, 491, 1, 'Baseball Simulator 2014\r\nFile MD5      BA959B70D1FEC47C7025D542DF4B9327        \r\nFile SHA-1    CF27D137CE76A8B7C2048A4C7DA1091CFE3B72BC\r\nFile CRC32    7EC78F1D                                \r\nROM MD5       387D695D5297B1E6AC9F61313B2F9137        \r\nROM SHA-1     9FE527103C5A133E72A78ACFE9F70939BF355CE8\r\nROM CRC32     27322FC8', 0, '', '', ''),
(2332, 1, 1729, 'Baseball Simulator 2013', 1803, '[b]Change:[/b]\r\n[list]\r\n[li]Title screen looks correct after demo run[/li]\r\n[/list]\r\n\r\nApply patch over [url=http://www.romhacking.net/hacks/1263/]Baseball Simulator 2013[/url]', '[2332]BBS201302192015.zip', '1.0', '2015-02-22 01:48:21', '2015-02-22 01:26:24', '19 February 2015', 1424322000, '', 1, 0, 0, 0, 0, 0, '2332titlescreen.png', 6, 0, 0, 328, 1, 'Baseball Simulator 2013\r\nFile MD5      53C4A7FC0379F0086DE8BB7B7F2EA75F        \r\nFile SHA-1    A24DB0A280A5BD881B47D9DD64CA87E903E320E3\r\nFile CRC32    BB1BE122                                \r\nROM MD5       EDFFF6BF85B4AED101020157AC28BBC0        \r\nROM SHA-1     2CC83EEFBD306886D07526392F57F3B6DD4DB061\r\nROM CRC32     E2EE41F7', 0, '', '', ''),
(2335, 1, 1237, 'Jason&#039;s accurate colors for Friday the 13th', 1868, 'This hack changes the color palettes of Jason to make him look more accurate to his movie counterpart.\r\n\r\nThe NES Palette Editor was used to make this hack.', '[2335]Accurate colors for Jason.zip', 'Final', '2015-02-23 02:11:55', '2016-09-15 13:16:02', '17 February 2015', 1424149200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1276, 1, 'Friday the 13th (USA).nes\r\nMD5 Checksum: c5a537d20b8b251b17f9624ffe814c07', 0, '', '', ''),
(2336, 17, 2059, 'Beatrix vs Beatrix vs Beatrix', 3068, 'A fun hack which sole purpose is to enable one battle. But not just any battle : a Beatrix Vs Beatrix Vs Beatrix fight !\r\n\r\nYou control one of the three and must beat the 2 others.\r\n\r\nThe rest of the game is disabled : starting a new game will automatically launch that fight.', '[2336]BeatrixVsBeatrixVsBeatrix.zip', '1.0', '2015-02-23 02:13:10', '2015-02-22 17:16:42', '21 February 2015', 1424494800, '2336readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 472, 11, 'SLUS-012.51 (US version - Disc 1)', 1, '', '', ''),
(2337, 9, 300, 'Final Fantasy IV Namingway Edition', 2564, 'Final Fantasy IV Namingway Edition is an attempt to bring Final Fantasy IV (FFIIUS) closer to its Japanese counterpart. This uses the excellent work by [url=http://www.romhacking.net/community/1523]FlamePurge[/url], [url=http://www.romhacking.net/hacks/1659]Project II[/url], as a base. \r\n\r\nUsing modern names where possible, and abbreviations where necessary, all items, spells, commands, jobs, and monsters are renamed. Monster stats, including the final boss, are restored to their original, along with spell learning rates. Also added to the mix is a B button Dash rather than a toggle or just walking everywhere.\r\n \r\nAlso added is the original treasure chests and save point graphics. The maps have all been restored back to their original FFIV, including the Developer&#039;s Room. Items now have extended descriptions. \r\n\r\nIn addition, the script has been heavily worked on recently to bring it as close to modern translations as possible within text limits of the game. This used the notes by Mato of Legends of Localization, as well as looking over the PSP and DS translations to hopefully offer the best script possible for the SNES version of the game. \r\n\r\nApply to a clean, unheadered Final Fantasy II US (1.1) ROM using [url=http://www.romhacking.net/utilities/240]Lunar IPS[/url].\r\n\r\nJoin in on the discussion [url=http://www.romhacking.net/forum/index.php/topic,19301.0.html]here[/url].', '[2337]Final Fantasy IV Namingway Editon v1_99a.zip', '1.99a', '2015-02-25 23:25:45', '2024-07-23 13:12:59', '21 July 2024', 1721520000, '2337readme.txt', 0, 0, 0, 1, 0, 0, '2337titlescreen.png', 5, 0, 0, 23824, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', ''),
(2338, 1, 2251, 'Narc Uncut', 3132, 'By Nintendo standards the NES port of NARC is actually still pretty hardcore and complete. However there were some censorship such as removing drug use and toned down violence. This patch puts most of the cut material back in.\r\n\r\n- Title screen includes bloodsplatter, badges and different text on car to resemble the arcade original more closely\r\n\r\n- All reference to K.W.A.K. restored to K.R.A.K.\r\n\r\n- Briefing screen drugs restored (joint smoking etc) and text more closely resembles the original\r\n\r\n- Sex references and nude poster restored on the Sunset Strip level\r\n\r\n- Cannabis sign and plants redesigned to more closely resemble arcade original\r\n\r\n- Mr Big&#039;s cigar smoking on portrait restored\r\n\r\n- Hud redesigned and various minor cleanups on player and enemy sprites\r\n\r\n- Blood added', '[2338][622]NarcUncut.zip', '1.0', '2015-02-27 18:28:31', '2015-02-26 12:45:09', '26 February 2015', 1424926800, '2338readme.txt', 1, 0, 0, 1, 0, 0, '2338titlescreen.png', 5, 0, 0, 1568, 1, 'Country: USA\r\nCRC-32: F5985A75\r\nSHA-1: 748FCCA3D704F88EE923095B08D950A8564703C5\r\nMD-5: CF8F1AC43DE1256F7742A0C005DE4864\r\nNARC (USA).nes (No-Intro 2013-03-05)', 0, '', '', ''),
(2339, 17, 2252, 'Driver 2 - Back on the Streets: Control modification', 3422, 'Patch add next feature:\r\n\r\nUnlock all cheats, сities, missions, cutscenes.\r\n\r\nNew control config.\r\n\r\nR1 - map quick launch.\r\n\r\nReverse look side camera\r\n\r\nCamera behind the car in multiplayer\r\n\r\n\r\nPatcher download link:\r\nhttp://www.romhacking.net/utilities/1112/\r\n\r\nUse Cheat Patcher v0.3 or higher.\r\n\r\nMore information in readme file.', '[2339][631]Driver 2 control modification.rar', '0.1', '2015-02-28 18:44:22', '2015-04-12 16:14:00', '26 February 2015', 1424926800, '2339readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1380, 11, 'BIN image: Driver 2 - Back on the Streets (v1.0) (Disc 1) EUR PAL \r\nGame ID: SLES-02993', 0, '', '', ''),
(2340, 9, 302, 'Ultimate Czar dragon boss fight (final version)', 3467, 'Here&#039;s a trailer video for showing some feature of the final version:\r\nhttps://www.youtube.com/watch?v=4HJdVE7yoPs&amp;list=UUv_aup9hiMiFNwLj0u60Vng\r\n\r\nWith this boss i&#039;m aiming to create and make it being officially the hardest FF6 boss hack existing in the world, and hopefully defend this title forever, but i don&#039;t want to make it just a torture for the player, i worked also on graphical aspects, and made the whole fight atmosphere really epic(and tragic?)\r\n\r\nFeatures in short terms:\r\n- The balance is the same of vanilla version;\r\n- Classic mode or Epic mode? \r\n  - Classic is the standard update of 1.0 version\r\n  - Epic is the same of Classic mode + some extra feature, like buffed Umaro, customized desperations, the battle takes place in the final battle, instead of Kefka&#039;s battle, an will be splitted in the 4 stages, like the final battle... that also means that you&#039;re going to fight the dragon with 12 characters.\r\n  \r\n- The boss have 1.300.000 HP splitted in 20 forms;\r\n- Brutal counters to cheap attacks;\r\n- He calls the 8 dragons, they are buffed too; (we might say the hack has 9 bosses)  \r\n- Music and BG changes during the battle\r\n- Quick item farm: buy stuff from Jidoor shops; (WoR)\r\n- Quick EXP/AP/GP farm: fight leafers in WoB or monsters in solitary island(WoR)\r\n- AI script total length is 4200 bytes\r\n\r\nDo you have what it takes to slay a god?\r\n\r\nThere are both ITA and US versions inside, open the folder of the desired language and choose between Classic(upgraded 1.0 version) and Uber(the true final version)\r\n\r\n- Evade bux fix patch applied\r\n- Sketch bug fix patch applied\r\n\r\nPS. don&#039;t save changes with editors on the patched rom: for some reason some data will be deleted... which is even better, since a cheater will be discovered immediately XD\r\n\r\n\r\nVideo to customized desperations: (available only in the final version)\r\nhttps://www.youtube.com/watch?v=StLL5zJQuVE\r\n\r\nCzar battle unique behaviors and rules:\r\nhttps://www.youtube.com/watch?v=eWf6hTXEDog\r\n\r\nCzar short battle until the infamous merton spam form + hall of fame and other information:\r\nhttps://www.youtube.com/watch?v=_vknVrINvUQ\r\n\r\nIf you don&#039;t have a save file next to the boss search here: \r\nhttp://fantasyanime.com/finalfantasy/ff6/ff6saves.htm\r\nthis site has all save files, the ones you might like to pick are save 29 or save 30\r\n\r\nThe official attempters of my challenge, you may learn some useful tactic from their battles:\r\nhttps://www.youtube.com/watch?v=t6UQ7XryjVs   (lost at form#3)\r\n\r\nhttps://www.youtube.com/watch?v=83IFtpHjXN0   (lost at form#12)\r\n\r\n\r\nOther details are in the readme.', '[2340]FF6 Ultimate Czar Dragon Final Version.rar', 'Final vers', '2015-02-28 18:45:55', '2016-11-09 21:16:00', '06 December 2014', 1417842000, '', 1, 1, 1, 1, 0, 1, '', 5, 0, 1, 496, 3, 'Country: USA or Italy\r\nCRC32:4CBE29CE\r\nFinal Fantasy III (U) (V1.0) [!]', 0, '', '', ''),
(2341, 1, 710, 'Castlevania 2 Remix', 2556, 'This hack is left almost untouched the world of the game, but added many new things, such as dialogs, new quests, difficulty and other. You need to think in order to complete the game. If you have something to say or ask any questions, please write  to my youtube channel [url]youtube.com/runplaysinhd/live[/url]', '[2341]Castlevania II - Remix 1_15.zip', '1.15', '2015-03-01 02:52:33', '2021-04-07 18:24:06', '09 March 2015', 1425873600, '', 0, 0, 1, 1, 1, 1, '2341titlescreen.png', 1, 0, 0, 1763, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes - GOODNES 3.14\r\n    CRC32: A9C2C503\r\n    MD5: 1B827C602C904D8C846499C9F54B93E0\r\n    SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\n    SHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', 0, '', '', ''),
(2342, 9, 784, 'Mega Man X3 MSU-1 Audio', 3447, 'This patch adds support for CD quality audio to Mega Man X3 and Mega Man X3 Zero Project using MSU-1 chip invented by byuu. So far, it is only supported and tested on bsnes, higan and the SD2SNES flashcart.\r\n\r\nIf the MSU-1 is not detected, the patch plays the original music, thus the patch works on all emulators (but it is less fun to listen to).\r\n\r\nThe link to the audio pack is included in the README file. It uses the PS1/Saturn music that was edited for looping and volume boosting.', '[2342]MegaManX3_MSU1.zip', '1.1', '2015-03-05 02:05:11', '2016-04-23 14:56:04', '23 April 2016', 1461384000, '2342readme.txt', 0, 1, 0, 0, 0, 0, '2342titlescreen.png', 5, 0, 0, 8116, 4, 'MEGAMAN X3\r\n2097152 Bytes (16.0000 Mb)\r\nPadded: Maybe, 2887 Bytes (0.0220 Mb)\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nVersion: 1.0\r\nChecksum: Ok, 0x4055 (calculated) == 0x4055 (internal)\r\nInverse checksum: Ok, 0xbfaa (calculated) == 0xbfaa (internal)\r\nChecksum (CRC32): 0xfa0fe671', 0, '', '', ''),
(2343, 9, 300, 'FFIV - Break Damage Limit', 3386, 'While the maximum damage a character could deal to an individual monster in a single attack in pre-PS2 Final Fantasy games was always 9999, the maximum damage Final Fantasy IV can actually handle is 16383 (that&#039;s 3FFF in hex).\r\n\r\nThis mod unlocks the artificial damage cap and reworks the sprite coding to allow display of the fifth digit.\r\n\r\nYou finally have a reason to cast Meteo after acquiring Bahamut!', '[2343][651]FFIV-BreakDamageLimit.7z', '1.0', '2015-03-05 02:06:03', '2015-03-04 05:48:48', '03 March 2015', 1425358800, '', 0, 0, 0, 0, 1, 0, '2343titlescreen.jpg', 5, 0, 0, 1069, 3, 'Final Fantasy II (U) [!] (v1.1).smc\r\nCRC-32: EE345FBD\r\nSHA-1: C0E02B0F44CCA882C0AEE5C16FF41EDB6B79FA71\r\nSHA-256: B96BA10252C4C0359CB05976E1A275BC7B0C3D1917DFD49BF6AFAAB84CF12B83\r\nMD-5: E27E0ADB7CF09A9497A22AB96445D1B9', 0, '', '', ''),
(2344, 9, 2254, 'Tetris &amp; Dr. Mario Highscore saving', 3387, 'This hack makes it possible to save the highscore records for the SNES game &quot;Tetris &amp; Dr. Mario&quot; - the european release only.\r\n\r\nThe result was formerly produced as present for Derek Alexander, formerly known as the Happy Video Game Nerd.\r\nBut is now available for all.', '[2344]tetrismariosave.zip', '1.0', '2015-03-08 19:56:11', '2015-03-07 00:05:26', '03 March 2015', 1425358800, '2344readme.txt', 0, 0, 0, 0, 1, 0, '2344titlescreen.png', 5, 0, 1, 1055, 3, 'Tetris &amp; Dr Mario (E) [!].sfc\r\nCRC: 523E4153', 0, '', '', ''),
(2345, 1, 1595, 'Robocop 3 Weapon Upgrade Hack', 3469, 'Can now permanently upgrade main weapon in repair menu ([i]set your cursor on Robocop&#039;s left leg and press &#039;right&#039; on your controls to switch to weapon slot[/i]).', '[2345]RoboCop 3 (U) [!]-Wpn_Upg-hack v2.rar', '2.0', '2015-03-08 19:56:53', '2017-06-29 02:46:03', '16 April 2010', 1271390400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1036, 1, 'Country: USA\r\nMD5: 7492ea7116258971c1c71c95ebe0d6ca\r\nSHA-1: 338F99B32B26FFBEFB5BE92AC27AC3295713FDDC\r\nCRC-32: 96087988\r\nRobocop 3 (U) [!].nes (GoodNes 3.14)', 0, '', '', ''),
(2346, 1, 199, 'Ike Ike! Nekketsu Hockey Bu: VS Menu Hack', 3469, 'American, russian, juniors teams available in vs. Versus menu modified to fit them in.', '[2346]IKE IKE VS Menu Hack vA3 (J) [T+Eng1.1_TransBRC].rar', '3.0a', '2015-03-09 22:08:02', '2015-03-09 15:43:57', '01 November 2014', 1414814400, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 529, 1, 'MD5: 279811a908b648d1cf7038639d3100ae\r\nSHA-1: BFEC62288DFAC825425B7CBF0A207BA9BF6BF50D\r\nCRC-32: FC8F6A1C\r\nIke Ike! Nekketsu Hockey Bu - Subette Koronde Dai Rantou (J) [T+Eng1.1_TransBRC].nes (GoodNes 3.14)', 0, '', '', ''),
(2347, 1, 2255, 'TMNT: Tournament Fighters - Technodrome Hack', 3469, 'Additional level - Technodrome. \r\nPressing ‘select’ in level select menu switches Technodrome/Pirate ship.', '[2347]TMNT - Tournament Fighters (U) [!] v7 TechodHack.rar', '7.0', '2015-03-09 22:12:31', '2015-03-09 16:14:38', '08 March 2015', 1425790800, '', 1, 0, 1, 0, 0, 0, '2347titlescreen.png', 5, 0, 0, 1690, 1, 'Country: USA\r\nMD5: 26f2c5d434a1a2aa2871ad56e73583c4\r\nSHA-1: C9E1EAF2DA59F7CDD923B23E9D74DB2D430964FC\r\nCRC-32: 86964EDD\r\nTeenage Mutant Ninja Turtles - Tournament Fighters (U) [!].nes (GoodNes 3.14)', 0, '', '', ''),
(2348, 1, 2030, 'Shinobi Arcade', 3330, 'This hack was made to improve the ugly graphics of the game\r\nShinobi for the NES,so the graphics and palettes have been changed to resemble more to the Arcade version.\r\n\r\n\r\n V 2.0\r\n\r\n  - The unused music has been added to all levels.\r\n\r\n  - The speed of your projectiles will increase when you receive a power-up.\r\n\r\n  - Minor changes on some levels.\r\n\r\n\r\n V2.1\r\n\r\n  - Added another set of patches with different colored outfits for Joe Musashi.\r\n\r\n\r\n V2.2\r\n\r\n  - You can change the difficulty of the game after the title screen by pressing &quot;A&quot;\r\n    or &quot;B&quot;.\r\n\r\n      (Lv. 1 = Easy , Lv. 2 = Normal , Lv. 3 = Hard).\r\n\r\n  - The invincible and flying magic have been replaced with a magic that \r\n    upgrades/replenishes your health, and a magic that upgrades your weapon.\r\n\r\n  - Changed the jump sound.\r\n\r\n  - Enemies on the Helicopter spawn more slowly.\r\n\r\n  - The walking speed of the 4th Boss has been reduced.\r\n\r\n  - Minor changes to some sprites and levels.', '[2348]SHINOBI ARCADE V2.2.1.rar', '2.2.1', '2015-03-13 14:25:33', '2023-12-09 21:46:24', '08 December 2023', 1701993600, '2348readme.txt', 1, 1, 1, 1, 1, 1, '2348titlescreen.png', 5, 0, 0, 3227, 1, 'Shinobi (U).nes\r\n ROM CRC32: EB0BDA7E\r\n SHA-1:     66662F77437A69A9BA0470F877754E7946C157D7\r\n ROM MD5:   3BC8F6E9E606E28F40655531CB5CC5EE', 0, '', '', ''),
(2349, 10, 819, 'Final Fantasy VI Original Font', 3470, 'This patch changes the original font of the game to make it clearer and closer to the original on Super NES. Dialogs and menus fonts of the game are changed.', '[2349]ff6a_original_font.zip', '1.0', '2015-03-17 12:20:00', '2015-03-16 08:58:15', '03 February 2015', 1422939600, '2349readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2511, 1, 'No-Intro name: 2721 - Final Fantasy VI Advance (Europe) (En,Fr,De,Es,It)\r\nCRC-32: D15DEBA5\r\nMD-5: 7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973', 0, '', '', ''),
(2350, 1, 795, 'Rockman 2: Final Mix', 2692, 'Here is a full ROM hack for Rockman 2 which changes all the level graphics, music for all the stages, new dialogue, and also some alterations to enemy behavior.\r\n\r\nBe sure to use the Rockman 2 ROM and not the Mega Man II one!', '[2350]Rockman2 - FINAL MIX.zip', '1.0', '2015-03-18 12:15:10', '2015-03-17 23:30:28', '20 January 2015', 1421730000, '2350readme.txt', 1, 1, 1, 1, 1, 1, '2350titlescreen.png', 1, 0, 0, 2926, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2', 0, '', '', ''),
(2351, 11, 67, 'Phantasy Star III - Nial Edition', 3475, 'This ROM patch changes a lot. It fixes the dialog to make more sense, the text is actually heavily edited and gives more depth to the characters. Most of the equipment has been renamed to fit more to the Phantasy series, and make sense. (Why someone could wear a robe made out of steel, but couldn&#039;t wear armor has always been beyond my comprehension.) Equipment has been heavily edited to be weaker than its original, causing enemy battles to be much more complicated. Shops now sell equipment that makes sense for where you are in the game. EXP and MST has been doubled to prevent building up, don&#039;t worry, due to equipment edits battles are more complicated. Bosses have been edited to be actual battles on your hands. Draconia has become a &quot;Challenge World&quot; with fearsome enemies, and all 3 towns have a special surprise inside the shops waiting for the players who dare take on the Challenge of Draconia.', '[2351]ps3nialedition.zip', '1.0', '2015-03-24 00:52:26', '2015-03-22 20:56:32', '10 November 2010', 1289365200, '2351readme.txt', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 970, 8, 'Phantasy Star III - Generations of Doom.bin - NOINTRO\r\nCRC32: C6B42B0F\r\nMD5: 82C7BC027685CC8FC6C9E077BEB1A75A\r\nSHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E\r\nSHA-256: CB837A2B10B8D219D844A55D8EC25581A57152F5EE8361AB62389354170A21D5', 0, '', '', ''),
(2352, 9, 714, 'Super Mario World - The New Adventure Deluxe', 3476, 'Mario returns to dinosaur land in an all new adventure. Everything has changed since the last time.\r\n\r\nThe entire game is in English.\r\nThis is the latest version and fix errors of the previous versions:\r\n- Glitchy graphics no longer appear in the overworld.\r\n- No more badly placed Yoshi coins.\r\n- No more levels without background.\r\n- More varied levels without repeated structures.\r\n- Better overworld colors.\r\n- Other improvements of levels and overworld.\r\n\r\nThe game is getting increasingly difficult, but without being a super difficult game because of the attempt to be a snes game.\r\n\r\nLength:    96 exit(s)', '[2352]Super Mario World The New Adventure Deluxe V1.zip', '1.0', '2015-03-24 00:53:52', '2015-03-22 21:05:49', '27 July 2014', 1406433600, '', 0, 0, 1, 1, 0, 0, '2352titlescreen.png', 1, 0, 0, 3179, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2353, 23, 1068, 'New Super Mario Bros. - Origins', 1499, 'Here is a full hack for the New Super Mario Bros. which changes the levels to those of the classic Super Mario Bros. for the NES and also with the Lost Levels added as well. \r\n\r\nHere is a demonstration video below.\r\n\r\n[url]https://www.youtube.com/watch?feature=player_embedded&amp;v=4PWCL0MEDZY[/url]', '[2353]NSBMBOV1a - Rev2.rar', '1.0a', '2015-03-24 00:55:06', '2015-03-22 21:21:02', '20 June 2014', 1403236800, '2353readme.txt', 0, 0, 1, 0, 0, 0, '2353titlescreen.png', 1, 0, 0, 13203, 3, 'New Super Mario Bros.\r\nCRC32: 0197576A\r\nMD5: A2DDBA012E5C3C2096D0BE57CC273BE5\r\nSHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\nSHA-256: 9F67FEF1B4C73E966767F6153431ADA3751DC1B0DA2C70F386C14A5E3017F354', 0, '', '', ''),
(2354, 27, 847, 'Mario on An Saoire 64', 2729, 'After Mario saved the princess again and again and again... He finally takes a vacation with Peach on the holiday island &quot;An Saoire&quot;.\r\n\r\nThis hack has 65 stars, 8 main courses and some secret levels. It is an open world hack and the difficulty is easy to normal.\r\n\r\nIf you have problems to find the stars, since you don&#039;t know their names, then check out Star Help.txt\r\n\r\nA custom patcher and expander is included in the zip. Follow the read me for instruction on how to properly patch the ROM.', '[2354]Mario on An Saoire 64.zip', '1.0', '2015-03-24 00:57:42', '2015-03-22 21:26:10', '20 September 2013', 1379649600, '2354readme.txt', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 2628, 1, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\n    CRC32: 3CE60709\r\n    MD5: 20B854B239203BAF6C961B850A4A51A2\r\n    SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(2355, 27, 847, 'StarRevenge 0.5 - Unused Levels', 2729, 'After some time, the first levels that were ever made on my PC were dug up and remade. (Also some of them weren&#039;t even playable at that point of time.) Now they have been reworked and are fully playable for all to enjoy!\r\n\r\nThis hack has 65 stars and 7 main courses. It uses the normal overworld system and a new castle was made.\r\nThe difficulty is easy to normal and it contains some jokes along while playing when you talk with NPCs.\r\nAlso there are no troll stars this time!\r\nFor more information open the text file in the zip.\r\n\r\nA custom patcher and expander is included in the zip. Follow the read me for instruction on how to properly patch the ROM.', '[2355]StarRevenge0-5  V1-0-1b.7z', '1.0.1b', '2015-03-24 00:58:08', '2015-03-22 21:30:20', '18 April 2014', 1397793600, '2355readme.txt', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 1822, 12, 'Super Mario 64 (U) [!].z64 - GOODN64 3.14\r\n    CRC32: 3CE60709\r\n    MD5: 20B854B239203BAF6C961B850A4A51A2\r\n    SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE', 0, '', '', ''),
(2356, 9, 714, 'Super Mario World The Lost Adventure Episode 3', 1857, 'This is it, after almost 2 years of hard work, Super Mario World The Lost Adventure Episode 3 is finally here. This is a complete SMW hack that features:\r\n\r\n*95 new levels(more then the original SMW)\r\n*Over 150 custom music\r\n*Play as Princess Peach in certain levels\r\n*Custom graphics\r\n*New boss fights\r\n*New powers ups\r\n*Custom palettes\r\n*A bit harder than the original SMW\r\n*Redesigned Overworld Map\r\n*And much more...\r\n\r\n08/24/2015 V1.1 update:\r\n\r\nThis is a small update that fixes some minor issues that needed to be fix.\r\n\r\nHave Fun!!!', '[2356]SMW+The+Lost+Adventure+Episode+3%28V1.1%29.zip', '1.1', '2015-03-25 21:58:55', '2015-08-25 00:07:58', '22 March 2015', 1426996800, '', 1, 1, 1, 1, 1, 1, '2356titlescreen.png', 1, 0, 0, 9946, 3, 'Super Mario World (U) [!].smc\r\nCRC32: A31BEAD4\r\nMD5: DBE1F3C8F3A0B2DB52B7D59417891117\r\nSHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nSHA-256: D70C9C7716AD12C674FC7DD744736AA48D4D7B4237F58066BE620FDA26024872', 0, '', '', ''),
(2357, 9, 714, 'Yoshi&#039;s Strange Quest', 3478, 'This is the sequel to Mario&#039;s Strange Quest. Picking up where Mario&#039;s Strange Quest left off, it turns out that the part where Yoshi&#039;s eggs hatched at the end of MSQ didn&#039;t actually happen. What really happened after Mario beat Bowser, rescued Yoshi&#039;s eggs, and saved the princess was that Yoshi and his sleepy friend decided to move to a new land so that he can protect his eggs from Bowser before they really hatched. So, both Yoshis do so and they find themselves in the land of Weirdonia. However, it seems that Bowser apparently insists on stealing Yoshi&#039;s eggs, since Yoshi&#039;s eggs were stolen again while Yoshi was out shopping. Since Mario isn&#039;t around to help this time, Yoshi goes on a quest by himself to retrieve his eggs. However, just like Mario&#039;s Strange Quest, this isn&#039;t your ordinary quest. The land of Weirdonia is a strange land filled with bizarre gimmicks, weird themes, and possibly jelly filled donuts and pizza. Expect the unexpected during Yoshi&#039;s journey.\r\n\r\nThis hack&#039;s features:\r\n- 71 levels (100 exits)\r\n- Custom Graphics\r\n- Tested on and works on a real SNES\r\n- Custom Music\r\n- Custom ASM\r\n- Lots of level variety\r\n- Plenty of (possibly) unique gimmicks and themes\r\n- Lots of silliness and general weirdness\r\n- A box art image, a cartridge sticker image, and a game manual (download links are in the readme)\r\n- Older versions of YSQ (V1.0, V1.1, V1.2, and V1.3 Beta) are linked to in the readme for those that are interested in seeing what YSQ was like in past versions\r\n- Lots of secrets to find\r\n- Free novelty T-shirts with every download*\r\n\r\n*T-shirt not included.', '[2357]YSQ V1.3.zip', '1.3', '2015-03-27 01:33:58', '2015-03-23 00:27:45', '15 December 2014', 1418619600, '2357readme.txt', 1, 1, 1, 1, 1, 1, '2357titlescreen.png', 1, 0, 0, 9857, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765', 0, '', '', ''),
(2358, 9, 714, 'Super Mario World - This Hack Needs a Name', 3479, 'Here is a hack for Super Mario World which changes the level layouts, graphics, and adds a new storyline. It should keep you busy for a while.\r\n\r\nWarning for some mild language and crude humor.', '[2358]thnan.zip', '1.2', '2015-03-27 22:00:21', '2015-03-23 01:16:45', '26 February 2015', 1424926800, '', 1, 0, 1, 1, 0, 0, '2358titlescreen.png', 1, 0, 0, 2387, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765', 0, '', '', ''),
(2359, 1, 795, 'Mega Man II Optimum', 2913, 'Quite simply, Mega Man II Optimum is an upgraded version of the Megaman 2 ROM. It converts the ROM&#039;s mapper to MMC5, and its graphics format to CHR-ROM. That&#039;s it!\r\n\r\nUnlike the Upgrade Patch done for Mega Man 1, there are no other alterations to the ROM. This is just a simple mapper and CHR-ROM conversion. The PRG-ROM was not expanded, but the CHR-ROM was maxed out to the new mapper&#039;s 1MB limit. The ROM doesn&#039;t need to be expanded anyway, since in the conversion of the game to CHR-ROM, all of that PRG space that stored the game&#039;s graphics has been freed up. Also, another reason why not to expand the ROM was so that the editors made for the game could be used. Although no testing on any of the editors yet, that was my intent. So basically, there is plenty of free space in the ROM without expansion, and there is plenty of CHR-ROM space to work with.\r\n\r\nUnlike with Mega Man 1, which took three months to convert to CHR-ROM, this time it only took one month.\r\n\r\nPatch and readme included inside the zip file. This patch is meant for the English version, Mega Man 2, not the Japanese version, Rockman 2. This ROM was tested to work on FCEUX 2.2.2.\r\n\r\nIf you happen to find any bugs, feel free to contact. Thanks.', '[2359]Megaman 2 Optimum v1.zip', '1.0', '2015-03-27 22:02:02', '2017-06-14 05:13:47', '21 March 2015', 1426910400, '2359readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 876, 1, 'Mega Man 2 (USA).nes - NOINTRO\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D', 0, '', '', ''),
(2360, 1, 739, 'Castlevania MMC5 Patch', 2913, 'A patch that converts the mapper of Castlevania to MMC5.', '[2360]Castlevania MMC5.zip', '1.0', '2015-03-27 22:02:39', '2015-10-03 23:50:23', '03 March 2015', 1425358800, '2360readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1024, 1, 'Castlevania (USA).nes = NOINTRO\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341', 0, '', '', ''),
(2361, 8, 884, 'Photo Album Translation', 3113, 'This hack translates previously-untranslated Japanese present in the Photo Album. See the screenshots and the README for more information on what is changed.\r\nThis comes in two patches:\r\nThe first one contains just the translated pictures, and the second one removes printer-related overlays so you can see the whole image.', '[2361]PhotoGuyTranslation.zip', '1.0', '2015-03-27 22:03:31', '2015-03-27 23:11:04', '25 March 2015', 1427256000, '2361readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1413, 1, 'Country: USA\r\nChecksums:\r\nCRC-32: 7D07A17B\r\nSHA-1: BABC3040E79F7125A022E35DDBCBA0414CDBB0E2\r\nSHA-256: 4AE05F3D384298292621576E468FBF60C7C7151AB1F24172FD4791DCF87E76B9\r\nMD-5: 4855040E3CDD3AB52CEBFE08589585DD\r\nLegend of Zelda, The - Link&#039;s Awakening DX (U) (V1.2) [C][!]', 0, '', '', ''),
(2362, 8, 876, 'Pokemon TPP Version (Red Anniversary)', 3480, 'This is a challenge hack of Pokemon Red.\r\nWhile allowing all 151 Pokemon to be caught in a single game, it also substantially beefs up the trainers.\r\n\r\nAs the name implies, this hack was originally made for the stream channel TwitchPlaysPokemon. As such, it contains some references to it, though it contained a couple surprises for the participants.\r\nIt was the first game they played of the &quot;second season&quot; of the channel. It initially debuted on the first anniversary of the launch and the patch was publicly released by the patch authors after the stream 100% completed the game after 39 days and over 920 hours.\r\n\r\n[b]UPDATE[/b]\r\n\r\nA special edition of the patch was made to include a SGB border that was an exclusive to the cartridge version of the game during its original release. This is the patch file used for the cartridge. Same version of the game, but includes the Super Game Boy border.', '[2362]pokered473c.zip', '4.7.3c', '2015-03-29 23:06:54', '2018-09-07 18:54:55', '24 March 2015', 1427169600, '', 1, 0, 1, 1, 1, 0, '2362titlescreen.png', 1, 0, 0, 26051, 1, 'Pokemon Red (English)\r\nCRC32: 9F7FDD53\r\nMD5: 3D45C1EE9ABD5738DF46D2BDDA8B57DC\r\nSHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A', 0, '', '', ''),
(2363, 9, 804, 'Super Mario RPG PAL 50Hz', 3482, 'Here you have, a &quot;real&quot; PAL SMRPG.\r\n\r\nWhat&#039;s edited?\r\n\r\n-Princess Toadstool is now Princess Peach even in the intro sequence.\r\n-Button colors (red, yellow, blue and green) are restored.\r\n-Main title has a better font.\r\n-Garden animation has been disabled, it only appears if you start a new game.\r\n-&quot;l&quot; font correction.\r\n-Bowser has been updated to its japanese form.\r\n-Improves Super Mario RPG for playing in pal machines. The intro and ending musics are now synchronized with video. So the rom has been converted to 50Hz.', '[2363][707]Super Mario RPG (E)[50hz][!].rar', '0.10', '2015-03-29 23:09:23', '2015-03-26 19:26:12', '26 March 2015', 1427342400, '', 1, 1, 0, 1, 0, 0, '2363titlescreen.png', 5, 0, 0, 1390, 4, 'Super Mario RPG - Legend of the Seven Stars (U) [!]\r\nCRC32 1b8a0625\r\nPatched CRC32: ff352d0f', 0, '', '', ''),
(2364, 9, 714, 'Mario &amp; Luigi: Kola Kingdom Quest', 2703, 'Mario &amp; Luigi: Kola Kingdom Quest is a reboot of Super Mario Bros. 5 Reborn. This 74-level hack uses many of the same tilesets and music tracks, and World themes, but contains completely redesigned levels and a new, much less blocky Overworld. It also features REAL HDMA gradients and custom Layer 3 images. Difficulty is probably comparable to the average Mario game. It starts out easy, but gets harder as the game progresses. Please check out KKQCredits.txt for known issues as well as credits, just in case you don&#039;t want to wait until the end of the game for that.', '[2364]KKQFinal - Fixed.zip', '1.0', '2015-03-29 23:34:14', '2015-03-28 13:29:16', '26 February 2015', 1424926800, '2364readme.txt', 1, 1, 1, 1, 1, 1, '2364titlescreen.png', 1, 0, 0, 5079, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765', 0, '', '', ''),
(2365, 1, 709, 'Communist Mario', 3484, 'This is a hack of Super Mario Bros. with some minor graphical and gameplay changes to make the game more interesting. A couple level changes had to be made in 8-1 and 8-4 to make the game finishable, but apart from that, the levels were left intact.', '[2365]Communist Mario.zip', '2.0', '2015-04-05 21:44:56', '2016-03-28 14:19:33', '03 April 2015', 1428033600, '', 1, 0, 1, 0, 1, 0, '2365titlescreen.png', 1, 0, 0, 2804, 1, 'File:               Super Mario Bros. (World).nes (No-Intro)\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              3337EC46\r\nMD5:                811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1:               EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 1, '', '', ''),
(2366, 9, 715, 'Zelda3 God Mode', 1346, 'The God Mode, Byrna hack is a collection of small hacks, which make you invincible or give you the Cane of Byrna.\r\n\r\nThe God Mode has two features: if you get hit, your energy will not be reduced. But you can still be defeated if falling down the pits or if the hit is bigger than your current max health (sudden death). In such cases you will get the infinite automatic fairy. You thus can not die. To save the game you need to press select and choose save and quit. This hack was designed for very difficult hacks, mainly Parallel Worlds, to be able to play the game without constant dying (specially if you play the game on systems, which don&#039;t support special features like save states).\r\n\r\nThe Byrna hack on the other hand will give you the Cane of Byrna by default and the green magic auto-refill. The purpose of this hack is the same as with the God Mode, it is just less powerful.', '[2366]Zelda3_God_Mode_1-1.zip', '1.1', '2015-04-05 21:46:49', '2018-10-29 01:58:32', '29 March 2015', 1427601600, '2366readme.txt', 0, 0, 0, 0, 0, 1, '2366titlescreen.png', 5, 0, 0, 4224, 4, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(2367, 1, 736, 'Arkanoid - Gigas Conversion', 1588, 'Here is a level conversion of the NES title Arkanoid to Sega&#039;s &quot;Gigas&quot; arcade game, which itself is similar to Arkanoid in a number of ways. While the gameplay mechanics have not been implemented from Gigas, you can enjoy all the levels and play them Arkanoid style.', '[2367]Arkanoid - Gigas Conversion V1-1.rar', '1.1', '2015-04-10 23:32:50', '2015-04-20 02:33:56', '19 April 2015', 1429416000, '', 1, 0, 1, 0, 0, 0, '2367titlescreen.png', 1, 0, 0, 795, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(2368, 1, 2264, 'Musashi no Ken 2 Supreme Fight', 2440, 'This hack is only for versus mode.\r\n\r\nIn this hack all the 10 versus characters are changed.\r\nThat includes:\r\n\r\n-faces\r\n-colors\r\n-names (now in English)\r\n-up/middle/down attack speed\r\n-walk speed\r\n-tackle force\r\n-sword art\r\n-energy\r\n\r\nEnjoy!', '[2368]mnk2.rar', '3.0', '2015-04-10 23:37:53', '2018-02-14 13:01:44', '04 April 2015', 1428120000, '', 1, 0, 1, 1, 1, 1, '2368titlescreen.jpg', 5, 0, 0, 299, 1, 'Version: Musashi no Ken - Tadaima Shugyou Chuu (Japan)\r\nCRC32: 9D34EDC5\r\nMD5: 903C066017D2B36FB2F005A6A693AC41\r\nSHA-1: 2DCC26DFCA2CF215AFCAB0C61D4252030E842CB1', 0, '', '', ''),
(2369, 1, 816, 'Shadowgate Classic', 3132, 'A complete graphical facelift for Shadowgate. All rooms have been redesigned.\r\n\r\nEnhances games graphics by:\r\n- Using GBC port graphics where possible/suitable\r\n- New custom graphic where it&#039;s not\r\n- Increasing contrast and colourcount where possible\r\n- Changing palettes to be more cohesive and not so...weird (eg: less pink)\r\n- Cleaner font and other minor UI improvements\r\n- Includes the unused &quot;goblin room&quot;-music. It now plays in the Sphinx room.', '[2369][722]Shadowgate Classic.zip', '1.0', '2015-04-10 23:39:16', '2015-04-05 17:06:35', '05 April 2015', 1428206400, '2369readme.txt', 1, 1, 0, 1, 0, 0, '2369titlescreen.png', 5, 0, 0, 1698, 1, 'Country: USA\r\nCRC-32: 74CAEBE3\r\nSHA-1: 1AF2C83B4724EFBFAC7FCA00FAB7F7A8E100CACA\r\nMD-5: 00D418519D02D55848596F525ED15D18\r\nShadowgate (USA).nes (No-Intro 2013-03-05)', 0, '', '', ''),
(2370, 1, 777, 'Battle City Danger&#039;s Mode', 2440, 'This is a hack of battle city made with [url=http://www.romhacking.net/utilities/249/]Quarrel[/url]. In this hack you play against all tanks type including yours. The difficulty has been increased to extremely hard. There are also some graphics and text changes. Also added a bonus survival hack.\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=cSjphhTSApU&amp;index=33&amp;list=PLhrRr9YkMLVkxA6lR7zu9vW5pEWXC360I]video[/url].', '[2370]Battle City by Danger.rar', '1.0', '2015-04-12 19:32:17', '2018-02-14 08:49:38', '11 April 2015', 1428724800, '', 1, 0, 1, 1, 1, 0, '2370titlescreen.jpg', 1, 0, 0, 1257, 1, 'Version: Battle City (J)\r\nCRC32: 7E053E64\r\nMD5: A41A8A46771160E97EE5967365C07C83\r\nSHA-1: 65185A71DBBC4C2BE3CDB80182B10F761D75E848', 0, '', '', ''),
(2371, 1, 943, 'Nuts &amp; Milk 2', 2440, 'In this hacks, all levels changed with very hard levels and the colours. Only 40 levels available.', '[2371]Nuts & Milk 2.rar', '1.0', '2015-04-12 19:32:48', '2018-02-14 12:01:36', '11 April 2015', 1428724800, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 577, 1, 'Version: Nuts &amp; Milk (J)\r\nCRC32: 739A1027\r\nMD5: 143B93ABEEA246AABD80470EEE8CA1CB\r\nSHA-1: BD815E9731C7685EE8820434F13A3242C091F285', 0, '', '', ''),
(2373, 1, 709, 'Supreme Ice Bros', 2440, 'This hack is the second hack after Extreme danger bros and i&#039;ts even harder... Changes:\r\n-Mario power is changed from fire to ice\r\n-Gombas is replaced by lightning fast ninjas (Cool)\r\n-Buzzy beetle &amp; koopa troopa don&#039;t get dizzy when you jump on them               \r\n-Bowser graphic is replaced with devil Bowser\r\n-Bloober is disappearing in some stages (weird)\r\n-Ultimate hard levels (with hidden paths)\r\n-Cool new music\r\n\r\nStages list: 1-1,1-2,1-3,1-4,1-5, 2-1,2-2,2-3,2-4,2-5, 3-1,3-2,3-3,3-4,3-5, 4-1,4-2,4-3, 5-1,5-2,5-3,5-4, 6-1,6-2, 7,1.\r\n\r\nPut your mind to the test and see if you can pass this hack.', '[2373][751]Supreme Mario.rar', '1.0', '2015-04-16 00:30:54', '2015-04-11 01:07:34', '11 April 2015', 1428724800, '', 1, 1, 1, 1, 1, 1, '2373titlescreen.jpg', 1, 0, 0, 1260, 1, 'Country: USA\r\nInternal checksum 8A60\r\nCRC32 C0FA0464\r\nMD5 544311E104805E926083ACF29EC664DA\r\nSHA-1 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nSHA-256 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', 0, '', '', ''),
(2374, 1, 167, 'Moon Crystal 2014', 2440, 'In this hack you always start with sword and double jump and 5 hearts and the players have infinite lives + Ricky palette change. Also added a bonus patch with stage selector.\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=MshhxUynNbg&amp;index=16&amp;list=PLhrRr9YkMLVkxA6lR7zu9vW5pEWXC360I][u]video[/u][/url]', '[2374]Moon Crystal (by Danger).rar', '2.0', '2015-04-16 00:31:56', '2018-02-15 10:16:58', '11 April 2015', 1428724800, '', 1, 0, 0, 1, 1, 0, '2374titlescreen.jpg', 5, 0, 0, 715, 1, 'Version: Moon Crystal AWJ&#039;s translation\r\nCRC32: 8085CA5D\r\nMD5: D9FF78D0D8680AF5DC8204875BE83039\r\nSHA-1: 6EFC0274C8D32E193292E8C953644623DC92AE98', 0, '', '', ''),
(2375, 1, 2122, 'Ninja Kun - Majou no Bouken (easy)', 2440, 'In this hack you have infinite lives and time.', '[2375][774]Ninja Kun - Majou no Bouken (easy).rar', '1.0', '2015-04-17 10:38:25', '2015-04-16 23:25:00', '17 April 2015', 1429243200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 395, 1, 'Country: USA\r\nInternal checksum 8A60\r\nCRC32 C0FA0464\r\nMD5 544311E104805E926083ACF29EC664DA\r\nSHA-1 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nSHA-256 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', 0, '', '', ''),
(2376, 1, 2266, 'Super Glove Ball fix for Japan region', 1503, 'This patch adds support for the Japanese Famicom version of the Power Glove, the PAX Power Glove.\r\n\r\nFor more information, see this discussion thread from NESDev: http://forums.nesdev.com/viewtopic.php?f=10&amp;t=12447', '[2376]Super Glove Ball (J).zip', '1.0', '2015-04-17 13:17:12', '2015-04-12 19:03:52', '08 April 2015', 1428465600, '', 0, 0, 0, 0, 0, 1, '2376titlescreen.png', 4, 0, 0, 207, 1, 'Super Glove Ball (U).nes\r\nCRC32 dcc6e469\r\nMD5 f30ece4839330261b06c9a8898ba9a1b\r\nSHA-1 cd80eb3a8a4cd6f006ca14b72f200c8c66fb7f9b\r\nSHA-256 ad60ef1b62cd1b3bc02a9320376067347a8ab2ebbe46e1616693d8379c9d9a7b', 0, '', '', ''),
(2377, 1, 1938, 'Chodius', 3491, 'Here is a graphics hack for Gradius which changes the level landscapes and sprites.', '[2377]Chodius V1.zip', '1.0', '2015-04-17 13:23:14', '2015-04-12 22:44:21', '27 March 1998', 890974800, '2377readme.txt', 1, 0, 0, 1, 0, 0, '2377titlescreen.png', 1, 0, 0, 495, 1, 'Gradius (USA).nes - NOINTRO\r\nCRC32: 7A269942\r\nMD5: FCC019DC8054403FD28B8DE03D7E16AA\r\nSHA-1: 17D740E1E79350E1F0A6565908767E8585606A98\r\nSHA-256: CDA334D473AE84FBDA5DF431E6618B46D9541DA9FC572BD9035DCCFB0DF4E33D', 1, '', '', ''),
(2378, 11, 1964, 'Double Dragon - Enhanced Colors', 3226, 'This patch improves the gameplay and graphics to bring this game more closer of the original from the arcades.', '[2378][760]DD_Pyron_Patch.zip', '1.0', '2015-04-17 13:24:06', '2015-04-12 23:57:46', '12 April 2015', 1428811200, '2378readme.txt', 1, 0, 0, 0, 0, 0, '2378titlescreen.gif', 5, 0, 0, 4204, 8, 'CRC32: DB8416CB\r\nMD5: 1130061E5FE1A747A288B2BC9CC240B9\r\nSHA-1: 617138E3C9D05377A773740DA137AAE169E27C23', 0, '', '', ''),
(2379, 1, 777, 'Tangitan', 3492, 'Here is a hack for Battle City which changes all the levels in the game.', '[2379]Tangitan.zip', '1.0', '2015-04-17 13:59:51', '2015-04-13 10:55:25', '10 April 2015', 1428638400, '2379readme.txt', 1, 0, 1, 1, 0, 0, '2379titlescreen.png', 1, 0, 0, 681, 1, 'Battle City (J).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2380, 22, 2267, 'Clever Raccoon Dog: Defenders of the Nation', 3493, '[i]The peaceful homeland has been invaded by the evil Rat Army, lead by the ruthless Shogun Fox. What can the people do? Neoguli and his friends know they mustn&#039;t wait around for help, and so decide to take a stand against these evil invaders themselves. Using their cunning, Neoguli and his friends must thwart the enemy, venturing into the heart of the enemies&#039; territory, and confront the Shogun Fox himself - if they are to free their homeland! Their determination proves that the defence of one&#039;s home is everybody&#039;s duty.[/i]\r\n\r\n\r\nThis hack is based on the North Korean cartoon [i]Clever Raccoon Dog[/i] (령리한너구리), with characters inspired by other North Korean cartoons as well. The powerups have been changed to Korean themed items, the text to Korean, and the enemies to traditional North Korean enemies. The main characters are as follows:\r\n\r\nNeoguli (너구리 - Raccoon Dog) - the unofficial leader of the group, and an all-rounder in skills.\r\nGom (곰 - Bear) - the strong one of the group, but slow and heavy.\r\nYaongi (야옹이 - Kitty Cat) - the mischievous cat who can jump the highest.\r\nTokki (토끼 - Rabbit) - the fastest runner of the group.', '[2380]Clever Raccoon Dog (Psycho Fox patch).rar', '1.0', '2015-04-18 04:04:49', '2015-04-13 20:09:29', '13 April 2015', 1428897600, '', 1, 0, 0, 1, 0, 0, '2380titlescreen.png', 1, 0, 0, 582, 1, 'Checksum     5087\r\nROM MD5      A9C2FACF9EF536D095414CE2E7CE2F4F        \r\nROM SHA-1    278CC3853905626138E83B6CFA39C26BA8E4F632\r\nROM CRC32    97993479                                \r\nPsycho Fox (USA, Europe) (No-Intro 2013-07-31)', 0, '', '', ''),
(2381, 8, 1315, 'Mat the Rabbit in the Magic Castle', 3493, '[i]The malicious magician Majesto has taken Mat&#039;s girlfriend Brixie prisoner, and it&#039;s up to Mat to rescue her! - the trouble is Majesto has Brixie held up in his illusionary castle, filled with enemies conjured from magic that are all too real! To defeat Majesto and his band of badguys, Mat must fight magic with magic![/i]\r\n\r\n[i]Can Mat survive the many floors of the this foreboding stronghold, collecting keys to get from room to room, sneaking his way through hoards of evil doppelgängers, and finally facing Majesto himself?...Let&#039;s hope so.[/i]\r\n\r\n\r\nInspired by the concept of localisations, the author wanted to try out a hack of [b]Bugs Bunny Crazy Castle II[/b] using his own characters. Other versions of Bugs Bunny Crazy Castle II include Mickey Mouse (Mickey Mouse II in Japan) and Hugo.\r\n\r\nAs this is a hack of [b]Bugs Bunny Crazy Castle II[/b], the passwords will be the same. The patch will only work with [u]Bugs Bunny Crazy Castle II[/u], NOT Mickey Mouse (II), Hugo or the Bugs Bunny Collection.', '[2381]Mat in Magic Castle.rar', '1.0', '2015-04-18 04:09:58', '2015-04-13 16:53:17', '13 April 2015', 1428897600, '', 1, 0, 0, 1, 0, 0, '2381titlescreen.png', 1, 0, 0, 360, 1, 'ROM checksum 2665\r\nROM MD5      8963803E642DBFBE4F5F3BC5A567785D        \r\nROM SHA-1    1E4C8C8FE8B6C34F76CD0DA876442F14299DA725\r\nROM CRC32    A973E604                                \r\n\r\nBugs Bunny Crazy Castle 2, The (USA) (No-Intro 2013-08-02)', 0, '', '', ''),
(2382, 44, 2268, 'Gurumin Full Undub', 3494, 'The PSP release of Gurumin already has a built-in option to use Japanese voices. However, enabling them requires first completing the game and inputting a button combination while selecting the difficulty of a new game, and is not changeable for the rest of the game. If enabled, only the cutscenes use the Japanese voices, and any voices heard during the gameplay continue to be with the English ones, resulting in an inconsistent experience with the voices.\r\n\r\nThis patch makes it so the Japanese voices are always used in the entirety of the localized versions of Gurumin, in both the cutscenes and in the gameplay. Japanese voices are always used, whether you previously used the button combination to activate them or not. If you want to go back to English voices, you&#039;d have to use a clean ISO, but it&#039;s not you could switch between them without starting a new game anyway.\r\n\r\nThe patch was originally distributed as a Ruby script, but xdelta patches also been included for convenience. Contrary to what the readme says, it also seems to work for the European release, so an xdelta patch for that version is included as well.\r\n\r\nGo [url=http://isans.blogspot.com/2012/01/oh-look-i-did-something-constructive.html]here[/url] for more information.', '[2382]gurumin_undub.zip', '1.0.2', '2015-04-18 04:16:10', '2015-04-13 21:59:47', '04 July 2013', 1372910400, '2382readme.txt', 0, 1, 0, 0, 0, 0, '2382titlescreen.png', 4, 0, 0, 754, 10, 'gurumin.iso\r\nULUS-10228\r\nMD5: 5539E5BEB44B2873E13CD541A2D9BA47\r\nULES-00627\r\nMD5: BF7EB4C81315C389C8A5C47D609691C2', 0, '', '', ''),
(2383, 11, 2271, 'Samurai Shodown - Enhanced Colors', 3226, 'This patch restore the colorful style of the original arcade game with vivid colors and correct a lot of other stuff.', '[2383][800]Samurai Shodown_EC.zip', '2.0', '2015-04-20 15:20:47', '2015-05-05 22:55:34', '18 April 2015', 1429329600, '2383readme.txt', 1, 0, 0, 0, 0, 0, '2383titlescreen.png', 5, 0, 0, 4243, 8, 'Samurai Shodown (U) [!]\r\nCRC32: 5BB8B2D4\r\nMD5: D50B365A99D5EFAE6164EF084E808FF2\r\nSHA-1: 504CC7A948F96CE1989F8E91FFB42ACC6A956E47', 0, '', '', ''),
(2385, 1, 712, 'The Legend of Iowa', 950, 'This is the debut release of The Legend of Iowa, a complete rewrite of &quot;The Legend of Zelda&quot;. \r\n\r\nSince the nature of this game is one of secrets &amp; exploration, there are bound to be instances where you just don&#039;t know what to do or where to go next. Again, feel free to contact me with questions.\r\n\r\nThis game was designed with the original Zelda in mind, so fans of that game should know what to expect. Difficulty was toned down (particularly that of the early Second Quest) pursuant to the feedback of several Beta Testers;  this hack is on-par with or slightly easier than the original game.\r\n\r\nThis hack is intended to capture the original sense of immersion found in the early Zelda games. Fans of the original will know once they get involved in the game: epic exploration, multiple routes, cryptic hints and scores of secrets. Despite playing like a Zelda game, it establishes its own identity. To wit:\r\n\r\n\r\n* The entire Soundtrack has been replaced. And in most cases, with 8-bit renditions of vintage techno/dance/rave classics!\r\n\r\n* The Overworld is completely new. Graphics, layouts, animation, screen-specific Attribute Patterns and etc!\r\n\r\n* 18 New Dungeons. Or more accurately: 18 Meth Labs, nine per quest. Don&#039;t expect the same old tricks to work, either. The secret pushblock isn&#039;t always going to be leftmost-center. (Possibly never!)\r\n\r\n* New Dungeon Elements. In addition to the new graphics, layouts, animations and Attribute Patterns, you&#039;ll be dealing with new room secrets and enemy combinations.\r\nThe doors are open, but you still need to find that pushblock to make a critical item appear! But first, you&#039;ll need to kill that small army of Darknuts &amp; Wizzrobes...\r\n\r\n* Work for Life. The number of complete heart containers has been reduced from 13 to 1. If you want to expand your lifebar, you&#039;ll have to seek out the 48 heart pieces!\r\n\r\n* WAY More Bombs! They aren&#039;t exactly bombs in this hack, but they explode just the same. And if you play your cards right, you&#039;ll max-out your carrying capacity at 255!\r\n\r\n* Stopwatch as an Item. Again, it isn&#039;t exactly a Stopwatch (nor is it easy to acquire), but you&#039;ll eventually have a form of portable invincibility to use against That One Boss™.\r\n\r\n* New storyline, characters &amp; enemy designs. Farmer Bob even grunts differently!\r\n\r\n\r\nAlso, total accolades to everyone in the wider ROM hacking community, who patiently endured a seemingly endless series of delays with respect to this hack. (The original release was supposed to be Xmas Eve, 2009!)\r\n\r\nEnough waiting! Let&#039;s go tangle with some meth-heads!!!\r\n\r\n**WARNING** ADULT THEMES ARE PRESENT IN THIS AND MAY NOT BE SUITABLE FOR SOME AUDIENCES\r\n\r\n**DANGER** THOSE WHO ARE PRONE TO SEIZURES MAY WISH TO KNOW THAT SOME  PARTS OF THE GAME HAVE CONTINUOUS FLASHING WHICH MAY INDUCE SEIZURES OR UNDESIRED EFFECTS ON PEOPLE WHO ARE SENSITIVE TO THESE TYPES OF DISPLAY!!\r\n\r\nAt the request of Dr.Floppy, he wishes the patch to be hosted on Baddesthacks.net until further notice.', '', '1.0', '2015-04-23 02:41:33', '2020-07-05 16:24:49', '20 April 2015', 1429502400, '2385readme.txt', 1, 1, 1, 1, 1, 1, '2385titlescreen.png', 1, 1, 0, 159, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 1, '', '', ''),
(2386, 1, 199, 'Nekketsu hockey apocalypse', 2440, 'There are 5 patches available for this game, so chose the level and test your skills at this game.\r\n\r\nDon&#039;t forget to check the bonus patch.', '[2386]Nekketsu_Hockey_Skills_Test.rar', '5.0', '2015-04-25 00:34:41', '2018-02-15 12:40:23', '17 April 2015', 1429243200, '', 1, 0, 1, 1, 1, 0, '2386titlescreen.png', 6, 0, 0, 301, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(2387, 1, 806, 'Nekketsu City Chaos', 2440, 'In this hack all players are changed with hockey players (Faces and names). Enjoy!\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=XxQ_y_4x9lo&amp;list=PLhrRr9YkMLVkxA6lR7zu9vW5pEWXC360I&amp;index=38][u]video[/u][/url]', '[2387]ncc.rar', '1.0', '2015-05-02 00:23:25', '2018-02-14 12:02:08', '25 April 2015', 1429934400, '', 1, 0, 0, 1, 0, 0, '2387titlescreen.jpg', 5, 0, 0, 448, 1, 'Version: River City Ransom (U)\r\nCRC32: E9C387EC\r\nMD5: 439A3420552A300089DDEF13B7E83765\r\nSHA-1: CA794E6A2B0ECF69B2BE1753D379CCE6434C49D7\r\nSHA-256 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', 0, '', '', ''),
(2388, 1, 2273, 'SD Hero Soukessen - Taose! Aku no Gundan (hero select mode)', 2440, 'In this hack you can switch anytime you want to the robot you want first. Just press start then when you want to change the robot [b]press select[/b] until you find the hero you want to play with.\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=Bcr6mp-aK_Q&amp;list=PLhrRr9YkMLVkxA6lR7zu9vW5pEWXC360I&amp;index=15][u]video[/u][/url]', '[2388]SD Hero Soukessen - Taose! Aku no Gundan (hero select mode).rar', '1.0', '2015-05-02 00:24:18', '2018-02-14 11:58:49', '25 April 2015', 1429934400, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 373, 1, 'Version: SD Hero Soukessen - Taose! Aku no Gundan (J)\r\nCRC32: DBECE74F\r\nMD5: 28547ED7D2A142C000F4063BCAA8FDEE\r\nSHA-1: A76ADCDBEEBD380314EE67D16087C7A0F8940E42', 0, '', '', ''),
(2389, 9, 2274, 'Top Gear 2 MSU-1', 3447, 'This patch adds support for CD quality audio to Top Gear 2 using MSU-1 chip invented by byuu. So far, it is only supported and tested on BSNES, higan and the SD2SNES flashcart.\r\n\r\nIf the MSU-1 is not detected, the patch plays the original music, thus the patch works on all emulators (but it is less fun to listen to).\r\n\r\nThe link to the audio pack is included in the README file. It uses the Amiga CD32 music.', '[2389][836]TopGear2_MSU1.zip', '1.1', '2015-05-02 00:26:02', '2015-05-17 22:51:23', '17 May 2015', 1431835200, '2389readme.txt', 0, 1, 0, 0, 0, 0, '2389titlescreen.png', 5, 0, 0, 3223, 4, 'TOP GEAR 2\r\nU.S.A.\r\n1048576 Bytes (8.0000 Mb)\r\nPadded: No\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nInternal size: 8 Mb\r\nVersion: 1.0\r\nChecksum: Ok, 0x1cd4 (calculated) == 0x1cd4 (internal)\r\nInverse checksum: Ok, 0xe32b (calculated) == 0xe32b (internal)\r\nChecksum (CRC32): 0x2b88bee8', 0, '', '', ''),
(2390, 1, 746, 'Metal Blades for Mega Man 3', 662, 'Here is a patch which replaces the Shadow Blades with the Metal Blades from Mega Man 2. This replaces the original Shadow Blade&#039;s behavior and graphics with that of the Metal Blades.', '[2390]MetalBlade3.zip', '1.0', '2015-05-02 00:26:42', '2015-04-26 17:11:18', '30 September 2008', 1222747200, '2390readme.txt', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 763, 1, 'Mega Man 3 (USA).nes - NOINTRO\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(2391, 1, 1239, 'Adventures in the Magic Kingdom - Sora Edition', 1425, 'This hack modifies the game making Sora the playable character! You may know Sora as the protagonist in the Kingdom Hearts series. This hack was made to make Jeville&#039;s idea of adding Sora to the game as a playable character into reality. Thank him for this mod.', '[2391]adventures_in_the_magic_kingdom_-_sora_edition_ips.zip', '1.0', '2015-05-02 00:27:24', '2015-05-02 02:34:38', '27 April 2015', 1430107200, '', 1, 0, 0, 0, 0, 0, '2391titlescreen.png', 5, 0, 0, 741, 1, 'Country: USA\r\nRom Name: Adventures in the Magic Kingdom (USA).nes\r\nCRC32: 300E41B7\r\nMD5: 8839403A475C128E5BB0B1F1A5059352\r\nSHA-1: CC8CB9EEBAAE9C695BE7EE965E3C8D7CF82C6D18', 0, '', '', ''),
(2392, 10, 624, 'Fire Pro Wrestling 2 Restoration', 1868, 'This hack makes the game more like how Spike and BAM! Entertainment would have done it if they weren&#039;t forced to censor most of the American wrestlers along with some of the MMA fighters, because of legal issues they had with WWE and UFC back then.\r\n\r\nIt also changes and fixes a bunch of other things as well.', '[2392]Fire Pro Wrestling 2 Restoration.zip', 'Final', '2015-05-05 00:58:17', '2024-05-08 12:25:01', '08 May 2024', 1715126400, '', 1, 0, 0, 1, 1, 0, '2392titlescreen.png', 5, 0, 0, 6359, 1, 'Fire Pro Wrestling 2 (USA).gba\r\nSHA-1: 732E16060F7D824ED6B03F07BFC2BC2F3BE1C79C\r\nCRC32: B9CFC1D3', 0, '', '', ''),
(2393, 9, 729, 'Super Metroid MSU-1', 3447, 'This patch adds support for CD quality audio to Super Metroid using MSU-1 chip invented by byuu. So far, it is only supported and tested on BSNES, higan and the SD2SNES flashcart.\r\n\r\nIf the MSU-1 is not detected, the patch plays the original music, thus the patch works on all emulators (but it is less fun to listen to).\r\n\r\nThe link to the audio pack is included in the README file. It uses Blake Robinson&#039;s reorchetration http://syntheticorchestra.com/', '[2393][801]SuperMetroidMSU1.zip', '1.0', '2015-05-08 15:17:17', '2015-05-06 20:43:09', '06 May 2015', 1430884800, '2393readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 9314, 4, 'Super Metroid\r\nJapan\r\n3145728 Bytes (24.0000 Mb)\r\nPadded: Maybe, 11041 Bytes (0.0842 Mb)\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nInternal size: 32 Mb\r\nVersion: 1.0\r\nChecksum: Ok, 0xf8df (calculated) == 0xf8df (internal)\r\nInverse checksum: Ok, 0x0720 (calculated) == 0x0720 (internal)\r\nChecksum (CRC32): 0xd63ed5f8', 0, '', '', ''),
(2394, 11, 2276, 'Art of Fighting - Enhanced Colors', 3226, 'This patch restore the colorful style of the original arcade game with vivid colors and correct a lot of other stuff.', '[2394][802]AOF_EC.zip', '1.0', '2015-05-08 15:54:42', '2015-05-08 15:49:35', '08 May 2015', 1431057600, '2394readme.txt', 1, 0, 0, 0, 0, 0, '2394titlescreen.png', 5, 0, 0, 3927, 8, 'Art of Fighting (U) [!]\r\nCRC32: C9A57E07\r\nMD5: 3B878B854302596CB197602878D0CF07\r\nSHA-1: 7603F33A98994E8145C942E1ED28E6B072332324', 0, '', '', ''),
(2395, 1, 2032, 'Captain America and the Avengers (Stage Selector)', 1260, 'In this hack you start with the spaceship and both characters by your side.\r\nYou just got to land, pause, and return, then you can go anywhere you want.\r\n\r\nVideo: https://www.youtube.com/watch?v=kZajJrPULjw&amp;list=PLhrRr9YkMLVkxA6lR7zu9vW5pEWXC360I&amp;index=7', '[2395]Captain America and the Avengers (Stage selector).rar', '1.0', '2015-05-12 20:53:01', '2021-06-27 19:52:50', '25 April 2015', 1429934400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1146, 1, 'Name: Captain America and the Avengers (USA).nes\r\nSize: 262160 bytes (256 KiB)\r\nCRC32: 7254D53D\r\nCRC64: 8AEC0F4778E4866F\r\nSHA256: 5262730B0EC4D76356FABDC47CA10F91DB1753AF29626B4222D8363431350ADF\r\nSHA1: CA1492C06858D7FF6B56846747F00297FAFEEEC2\r\nBLAKE2sp: 35C11647FA0F2F7F4830AE9A2933A3BE46269359FA11E6D77923E4604D1BDB64', 0, '', '', ''),
(2396, 1, 199, 'Danger&#039;s ice hockey', 2440, 'In this hack you control Danger.\r\n\r\nChanges:\r\n[list]\r\n[li]\r\nall players skills, looks, shots etc.\r\n[/li][li]\r\nall arenas\r\n[/li][li]\r\nmusic order\r\n[/li][li]\r\nuniform skills &amp; looks\r\n[/li][li]\r\nall teams versus\r\n[/li][li]\r\nadded punch mode\r\n[/li][li]\r\ntime has been changed to 2 minutes\r\n[/li][li]\r\ninstant charge super shot\r\n[/li]\r\n[/list]\r\n\r\nThe Story mode text is unchanged.\r\n\r\nVideo: https://www.youtube.com/watch?v=-pQdZKIy5sw&amp;list=PLhrRr9YkMLVnE3HyxfhtaQj3e_-dxZrlX&amp;index=10\r\n\r\n\r\n\r\n-update version 2.0\r\n\r\n-all the speed bugs has been fixed\r\n\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2396]Danger\'s ice hockey.rar', '2.0', '2015-05-17 18:33:32', '2018-02-15 12:40:25', '13 May 2015', 1431489600, '', 1, 1, 1, 1, 1, 1, '2396titlescreen.png', 1, 0, 0, 265, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(2397, 1, 199, 'Fusion Twisted Hockey', 2440, 'This is an average hockey hack.\r\n\r\nChanges:\r\n[list][li]\r\nall players skills, looks, shots etc.\r\n[/li][li]\r\nuniform looks\r\n[/li][li]\r\nall teams versus\r\n[/li][/list]\r\nThe Story mode text is unchanged.\r\n\r\nVideo: https://www.youtube.com/watch?v=3crejn2vbKM&amp;list=PLhrRr9YkMLVnE3HyxfhtaQj3e_-dxZrlX&amp;index=16\r\n\r\n\r\n\r\n-update version 2.0\r\n\r\n-all the speed bugs has been fixed\r\n\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2397][809]Fusion Twisted Hockey.rar', '2.0', '2015-05-17 18:35:06', '2015-05-18 16:04:35', '13 May 2015', 1431489600, '', 1, 0, 1, 1, 0, 1, '', 5, 0, 1, 221, 1, 'Country: JAPAN\r\nInternal checksum 8A60\r\nCRC32: 43898EF5\r\nMD5: 4D083E94 27207E68 7FD55559 C682A976\r\nSHA1: 61B2D2E4 D3C81ADE 75EFBEF8 77551DC1 7705AC64', 0, '', '', ''),
(2398, 1, 878, 'Double Dragon - Chuck Norris Edition', 1425, 'Imagine if thugs kidnapped Chuck Norris&#039;s girlfriend and he set out to go rescue her. Better yet, imagine that Billy&#039;s girlfriend Marion was kidnapped by thugs, and the Lee Brothers called Chuck Norris to come in and help them! The game would&#039;ve went down a lot different if Chuck had been there. Well, thanks to some inspirational spritework from Stephen A Nathe, this is now a reality. Play as Chuck Norris as you mow down the thugs in this Special Enhanced version of double dragon. Chuck can also be found over in the versus mode kicking butt too!!! Grab this game now!!!', '[2398]double_dragon_-_chuck_norris_edition_ips.zip', '1.1', '2015-05-17 18:35:56', '2018-05-09 01:46:53', '18 April 2015', 1429329600, '', 1, 0, 0, 1, 1, 0, '2398titlescreen.png', 5, 0, 0, 2184, 1, 'Country: USA\r\nFilename: Double Dragon (USA).nes\r\nCRC32: 62AFE166\r\nMD5: 79AA819580967FFB27A9698EFBF493B9\r\nSHA-1: 84698B12F4E56A37C67BB47359758124C9B012BB', 0, '', '', ''),
(2399, 1, 127, 'Final Fantasy III Maeson', 2037, 'Final Fantasy III Maeson is a rom hack of, obviously, Final Fantasy III for the Famicom/NES, and now has received its latest update, the 1.40 Version.\r\n\r\nThe 1.40 release is a gigantic new overhaul of the game, bigger than what 1.30 was. The main goal was to improve the progress of physical power of your characters, but to accomplish it with the level of polish the author wanted, he ended having to rework every single aspect of the hack again. \r\n\r\nThe end results aim to be the most polished and challenging version of this hack, and an attempt to make what could be considered a solid, final release; a 7th Anniversary celebration if you will.\r\n\r\nChanges made on Version 1.41:\r\n\r\n* Modified mechanics related to the progression of physical and magical power that provide a higher ceiling in damage and a better curve for the former and a more stable growth among Classes for the latter. This also includes making Strength as a statistic more useful. \r\n\r\n* A few Battle engine modifications to make it a bit better, such as not needing to press a button to start every battle.\r\n\r\n* The largest change in the Magic system, bringing back the Multi-targeting system improved through ASM hacking (thanks to Cyneprepou4uk and Everything8215) and reworking all the Spells make a more dynamic and far less broken system. Instead of most Spells being Area of Effect by default doing very large amounts of damage, the player now has to choose between strong single attacks or multi-targeted attacks that deal moderate damage, and weaknesses and resistances play a bigger role. MP has been cut down in all Classes to brig back some of the feel of FF1&#039;s MP management woes.\r\n\r\n* Because of the points above, all Classes were thoroughly modified. Stat growths between all Classes have been redone to make their progress on similar levels instead of the more chaotic way of gaining Stats than before, and of course equipment and Spell changes have been made here and there.\r\n\r\n* Talking about equipment, it has also been given a large cleanup. Beyond stat changes, several pieces of gear have been reworked to make new ones, like taking away the Onion Helm and Gloves to create things more Classes can use, or making the Thief Gloves something new.\r\n\r\n* Because of the deep changes made to formulas in this game, Monsters required to be tweaked. But while it started as a tweak, ended being probably the biggest shake-up to the bestiary for this hack. Besides stat changes, the game is now balanced on Defense instead of Evasion, making damage output of the player a lot more stable. Enemy abilities have been overhauled, monster groups have been expanded and made more varied when possible. With larger number of foes, the player now has to actually pay attention to the Row System, as it also happens on the enemy side too, not only yours. More dummied enemies were brought back too!\r\n\r\n* Shops and prices, alongside chest contents were also improved. Experience and Gil given by monsters was also touched up, now that enemy groups are larger. Enemy drops were also changed significantly, the player cannot get more Legendary weapons anymore.\r\n\r\n* Class progression made equal for all. As long as the player doesn&#039;t run away, every action provides the same Job Experience to all Classes. This is to make them all grow at the same speed, instead of let&#039;s say, punish a Dragoon for using Magic instead of Fight. The leveling speed has been lowered a bit.\r\n\r\n* New optional patches. For one, the Alex W. Translation got an improvement to give Item icons to consumable and key Items, putting them on the same level of equipment and magic. Another to provide Experience even if a character is petrified or dead was also included.\r\n\r\n* Flash Reduction patches. The game has a significant amount of flashing, and there are three patches that deal with Overworld Events, Random Encounter and Battle Flashes as much as the author could.\r\n\r\n* The Graphic Tweak patch got some updates for some of the Classes, like giving the Dragoon an overworld sprite that looks more like the real thing. A new optional window border was also added to make the window-over-window look cleaner.\r\n\r\n* An optional patch that offers a more casual difficulty has been added. The author loves a challenge, but that doesn&#039;t mean that everyone would do too. Specifically, it lowers the physical and magical damage done to the player, while retaining the other features.\r\n\r\nThe Readme was updated, and so was the PDF Manual. With this new version, two older versions have also been included, the 1.23 and 1.37, both being the &quot;last&quot; release before big reworks, as both a way to look back and see the differences, and also for those that could just want to play older releases.\r\n\r\nBecause this game has several fan translations, and this hack requires text editing for a number of things, the author has made specific patches to work with: \r\n\r\n* The Alex W. English Translation.\r\n* The ad0220 English Translation.\r\n* The Chaos Rush English Translation.\r\n* The author&#039;s Spanish Translation.\r\n* And another for the original Japanese (which will also work with any other translation that doesn&#039;t shift around game data, although it will lack the text changes, so beware).\r\n\r\nThe author would like to still show his appreciation to Kea and STARWIN for helping back in the day, and also give credit and his thanks to Everything for helping out with the Element Boost fix and finding more game data, which has been researched on a great disassembly project that can be found at GitHub; and also thank Cyneprepou4uk for the help on the multi-targeting ASM hacking.', '[2399]Final Fantasy III Maeson 1.41.7z', '1.4.1', '2015-05-17 18:41:47', '2023-06-06 07:10:22', '06 June 2023', 1686024000, '2399readme.txt', 1, 0, 0, 1, 1, 1, '', 1, 0, 1, 8850, 1, 'Final Fantasy III (J) [!].nes GOODNES 3.23b\r\nMD5      4E9BDCDD1071FF48638A3AA0FDA325FC        \r\nSHA-1    C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nCRC32    170163F1', 0, '', '', ''),
(2400, 1, 873, 'Batman Simplified', 2874, 'This is a level hack of the classic Batman game for the NES.  Many of the hazards have been eliminated and paths to avoid enemies have been created.  None of the enemy behaviors or locations have been changed.\r\n\r\nThis rom was created with the BatDance level editor.\r\n\r\nThis hack has also been tested and verified to work on the Everdrive N8 and plays great on original NES hardware!', '[2400]Batman Simplified.zip', '1.0', '2015-05-17 18:42:57', '2015-05-18 01:53:52', '16 May 2015', 1431748800, '2400readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 976, 1, 'Batman (U) [!].nes GoodROM\r\nCRC32: 13C6617E', 0, '', '', ''),
(2401, 1, 137, 'Contra - Zeng Ge Hack', 3503, 'Here is a full level hack for Contra which adds a degree of challenge by adding more enemies &amp; making levels harder to traverse but you are able to adjust how many lives you can start off with at the title screen.', '[2401]Contra - Zeng Ge Edition.rar', '1.0', '2015-05-17 18:43:41', '2015-05-17 06:58:07', '03 August 2012', 1343966400, '', 0, 0, 1, 0, 0, 1, '2401titlescreen.png', 1, 0, 0, 3571, 1, 'Contra (USA).nes - NOINTRO\r\nCRC32: C50A8304\r\nMD5: 7BDAD8B4A7A56A634C9649D20BD3011B\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nSHA-256: 26541A5550EE22DEEB3D5484E4A96130219B58CFF74D068FB1EB6567FA5E5519', 0, '', '', ''),
(2402, 9, 302, 'FFVI Hardcube', 3504, 'Have you ever wanted a more difficult yet enjoyable experience playing FFVI?  Well that&#039;s what is aimed for with this patch.  The difficulty is in each battle and boss fight with each win providing enough experience and gold to be worth your time.  You won&#039;t find yourself grinding for hours upon hours just to get past a boss.  As long as you fight what comes your way, you&#039;ll be sufficiently leveled to take on a boss.  \r\n\r\nWhat you&#039;ll need to actually concern yourself is with your strategy and tactics upon entering a boss battle.  Are you well equipped?  Are you using the right spells or abilities?\r\n\r\nAlso, you will not find yourself trying to get used to different mechanics or any huge game-changing differences.  If you are familiar with the original game, picking this up and getting into it should be easy.', '[2402][1272]FFVI HardCube 121.7z', '1.21', '2015-05-17 18:57:40', '2015-09-02 10:51:52', '02 September 2015', 1441166400, '2402readme.txt', 0, 0, 1, 0, 1, 1, '', 5, 0, 1, 499, 3, 'CRC32 326CF6A2\r\nMD5 581340FAC027D19795F417D797BF5EA7\r\nSHA-1 E8A51418B02758C8BD4A59F4FB102BE5E86C38A2\r\nSHA-256 7796786BC6DD2AF20872DE9D6A115F6D8C89FC249F5EBBD55EC6B0EAE9FDCAAB\r\n\r\nFinal Fantasy III (U) (V1.1) [!] Headered', 0, '', '', ''),
(2403, 9, 800, 'Yoshi&#039;s Island - Kamek&#039;s Revenge', 1671, 'Here is a full hack for Super Mario World 2 - Yoshi&#039;s Island.\r\n\r\nFeatures:\r\n\r\n-54 or whatever brand spanking new levels, ranging from easy difficulty to pretty damn hard difficulty.\r\n-Lengthly levels, ranging from 5 minutes to half an hour (there are plenty of mid-rings)\r\n-The first Yoshi&#039;s Island hack to ever have ExGFX, so to speak. All the level icons are edited, and most sprites have slight GFX edits.\r\n-Some slightly tweaked music.\r\n-And more!', '[2403]YIslandKR.rar', '1.0', '2015-05-17 18:59:35', '2015-05-17 17:27:42', '30 September 2007', 1191124800, '', 1, 1, 1, 1, 0, 1, '2403titlescreen.png', 1, 0, 0, 4259, 3, 'Super Mario World 2 - Yoshi&#039;s Island (USA) - NOINTRO\r\nCRC32: D138F224\r\nMD5: CB472164C5A71CCD3739963390EC6A50\r\nSHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nSHA-256: 9B4957466798BBDB5B43A450BBB60B2591AE81D95B891430F62D53CA62E8BC7B', 0, '', '', ''),
(2404, 1, 199, 'ICE BALL', 2440, 'In this hack you control Snow a new hockey player.\r\n\r\nChanges:\r\n\r\n-all players skills, looks, shots etc.\r\n-all arenas\r\n-music order\r\n-uniform skills &amp; looks\r\n-special versus mode with all teams\r\n\r\nThe Story mode text is unchanged.\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=2_PFkDbKVpM&amp;list=PLhrRr9YkMLVnE3HyxfhtaQj3e_-dxZrlX&amp;index=13][u]video[/u][/url]\r\n\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2404]ICE BALL.rar', '2.0', '2015-05-17 19:13:38', '2018-02-15 12:40:28', '13 May 2015', 1431489600, '', 1, 1, 1, 1, 1, 1, '2404titlescreen.png', 1, 0, 0, 284, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(2405, 1, 199, 'Nekketsu Hockey 2', 3506, 'This hack changes many characters in the game.\r\n\r\nChanges:\r\n\r\n-all players skills, looks, shots etc.\r\n-uniform looks\r\n-all teams versus\r\n\r\nThe Story mode text is unchanged.\r\n\r\nVideo: https://www.youtube.com/watch?v=hvDagR-oRQ8\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2405][813]Nekketsu Hockey 2.rar', '2.0', '2015-05-17 19:14:25', '2015-05-13 10:59:11', '13 May 2015', 1431489600, '', 1, 0, 1, 1, 0, 1, '', 5, 0, 1, 249, 1, 'Country: JAPAN\r\nInternal checksum 8A60\r\nCRC32: 43898EF5\r\nMD5: 4D083E94 27207E68 7FD55559 C682A976\r\nSHA1: 61B2D2E4 D3C81ADE 75EFBEF8 77551DC1 7705AC64', 0, '', '', ''),
(2406, 1, 199, 'Pasionate Ice Hockey', 3507, 'In this hack you control all the best hockey players and you play against some football teams.\r\n\r\nChanges:\r\n\r\n-all players skills, looks, shots etc.\r\n-uniform looks\r\n-special versus mode with all teams\r\n\r\nThe Story mode text is unchanged.\r\n\r\nVideo: https://www.youtube.com/watch?v=C-oRo1CTZ8Q&amp;index=14&amp;list=PLhrRr9YkMLVnE3HyxfhtaQj3e_-dxZrlX\r\n\r\n\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2406][814]Pasionate Ice Hockey.rar', '2.0', '2015-05-17 19:14:58', '2015-05-13 11:01:21', '13 May 2015', 1431489600, '', 1, 0, 1, 1, 0, 1, '', 5, 0, 1, 238, 1, 'Country: JAPAN\r\nInternal checksum 8A60\r\nCRC32: 43898EF5\r\nMD5: 4D083E94 27207E68 7FD55559 C682A976\r\nSHA1: 61B2D2E4 D3C81ADE 75EFBEF8 77551DC1 7705AC64', 0, '', '', ''),
(2407, 1, 199, 'Technos Ice Hockey 2013', 2440, 'In this hack you control Ace, Ric&#039;s brother.\r\n\r\nChanges:\r\n\r\n-all players skills, looks, shots etc.\r\n-all arenas\r\n-music order\r\n-uniform skills &amp; looks\r\n-all teams versus\r\n\r\nThe Story mode text is unchanged.\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=DcmbF2YR-ic&amp;index=3&amp;list=PLhrRr9YkMLVnE3HyxfhtaQj3e_-dxZrlX][u]video[/u][/url]\r\n\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2407]Technos Ice Hockey 2013.rar', '2.0', '2015-05-17 19:15:17', '2018-02-16 09:40:43', '13 May 2015', 1431489600, '', 1, 1, 1, 1, 1, 1, '2407titlescreen.png', 1, 0, 0, 271, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(2408, 1, 199, 'Technos Ice Hockey alternative', 2440, 'In this hack you play against new hockey opponent teams.\r\n\r\nChanges:\r\n\r\n-all players skills, looks, shots etc.\r\n-all arenas\r\n-music order\r\n-uniform skills &amp; looks\r\n-all teams versus\r\n\r\nThe Story mode text is unchanged.\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=zEUEcswznBY&amp;index=4&amp;list=PLhrRr9YkMLVnE3HyxfhtaQj3e_-dxZrlX][u]video[/u][/url]\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2408]Technos Ice Hockey alternative.rar', '2.0', '2015-05-17 19:15:40', '2018-02-16 09:40:45', '13 May 2015', 1431489600, '', 1, 1, 1, 1, 1, 1, '2408titlescreen.png', 1, 0, 0, 253, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(2409, 1, 199, 'Technos Ice Hockey Championship', 2440, 'Hockey championship reloaded.\r\n\r\nChanges:\r\n\r\n-all players skills, looks, shots etc.\r\n-all arenas\r\n-music order\r\n-uniform skills &amp; looks\r\n-all teams versus\r\n\r\nThe Story mode text is unchanged.\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=bPYCdNA_3fY&amp;index=7&amp;list=PLhrRr9YkMLVnE3HyxfhtaQj3e_-dxZrlX][u]video[/u][/url]\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2409]Technos Ice Hockey Championship.rar', '2.0', '2015-05-17 19:16:13', '2018-02-16 09:40:46', '13 May 2015', 1431489600, '', 1, 1, 1, 1, 1, 1, '2409titlescreen.png', 1, 0, 0, 329, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(2410, 1, 199, 'Kakutou hockey', 3508, 'This hack adds characters from nekketsu kakutou densetsu.\r\n\r\nChanges:\r\n\r\n-all players skills, looks, shots etc.\r\n-all teams versus\r\n\r\nThe Story mode text is unchanged.\r\n\r\nVideo: https://www.youtube.com/watch?v=S-IuUkkqy9c&amp;list=PLhrRr9YkMLVnE3HyxfhtaQj3e_-dxZrlX&amp;index=17\r\n\r\n\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2410][811]Gyula Dóczy hack.rar', '2.0', '2015-05-17 19:16:41', '2015-05-13 10:51:16', '13 May 2015', 1431489600, '', 1, 0, 1, 1, 0, 1, '', 5, 0, 1, 258, 1, 'Country: JAPAN\r\nInternal checksum 8A60\r\nCRC32: 43898EF5\r\nMD5: 4D083E94 27207E68 7FD55559 C682A976\r\nSHA1: 61B2D2E4 D3C81ADE 75EFBEF8 77551DC1 7705AC64', 0, '', '', ''),
(2411, 9, 729, 'Colored Samus Item Window', 2125, 'Samus now has three palettes, one for each suit, which can be easily modified with the beauty salon in the SMILE editor.\r\n\r\nHOW TO EDIT THE COLORS?\r\n\r\nGo to the Beauty Salon in SMILE, and put in 1B7200 2F. Line 1 is power suit, line 2 is varia, and line 3 is gravity. 1B7020 1F for the standard HUD colors line, which is loaded by default when you first open the pause menu.\r\nBe aware! the repeating yellow is used in the HUD for the reserve tank auto icon, and the highlighted square on the map.\r\n\r\nAlso, the three greens for the visor and the three browns for the arm cannon are used for secondary weapons on the HUD. Colors were chosen to be minimally invasive for the HUD but are not separate, so edit with both entities in mind.\r\n\r\nWHAT WAS CHANGED?\r\n\r\n-All of Samus&#039; wireframe tiles. (par two unused ones left untouched)\r\n-MODE in the reserve tank window\r\n-AUTO on the HUD (note: this may or may not mess up your map tiles if you&#039;ve made changes, so be aware)\r\n-$82B5C5, $82B5E3, $8291BE, and $82F70F for the color changing assembly.', '[2411]MenuColoredSamus.rar', '1.0', '2015-05-18 01:41:35', '2015-05-17 22:16:27', '19 October 2014', 1413691200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 777, 4, 'Super Metroid (Japan, USA) (En,Ja).smc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2413, 11, 2171, 'Super Street Fighter II - Enhanced Colors', 3226, 'This patch restore the colorful style of the original arcade game with vivid colors and correct a lot of other stuff.\r\n\r\nChanges:\r\n-All screens and logos have been redone\r\n-19 Backgrounds get a new look\r\n-112 chars alternate skins are corrected\r\n-224 chars portraits redone', '[2413][887]SSF2_EC_Pyron v2.zip', '1.0', '2015-05-21 22:01:44', '2015-06-07 03:47:28', '21 May 2015', 1432180800, '2413readme.txt', 1, 0, 0, 0, 0, 0, '2413titlescreen.png', 5, 0, 0, 10901, 8, 'Super Street Fighter II - The New Challengers (U) [c][!]\r\n\r\nCRC32: 165DEFBF\r\nMD5: 75950E3AA9357A21715FFE2FA51A454C\r\nSHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4', 0, '', '', ''),
(2414, 8, 884, 'Link&#039;s Awakening DX VWF version', 3533, 'This hack gives Link&#039;s Awakening the love it deserves by introducing a beautiful VWF that makes the text much more readable. All the text is adapted to fit the space freed by the new font.\r\n\r\nIt also removes the spaces at the end of the player&#039;s name (if any) and fixes a couple of typos.', '[2414]ladxvwf.zip', '1.0', '2015-05-22 04:40:06', '2018-03-20 18:59:06', '20 May 2015', 1432094400, '2414readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 6532, 1, 'No-Intro Name: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev B) (SGB Enhanced)\r\n(No-Intro version  20130730-054825)\r\nROM/SHA-1:	1C091225688D966928CC74336DBEF2E07D12A47C\r\nROM/MD5:	7351DAA3C0A91D8F6FE2FBCCA6182478\r\nROM/CRC32:	06887A34', 0, '', '', ''),
(2415, 1, 199, 'Technos Ice Hockey Unlimited', 2440, 'In this hack you control a new team.\r\nAll the characters have high speed.\r\n\r\nChanges:\r\n\r\n-all players skills, looks, shots etc.\r\n-all arenas\r\n-music order\r\n-uniform skills &amp; looks\r\n-all teams versus\r\n-instant charge super shot\r\n\r\nThe Story mode text is unchanged.\r\n\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=1FkwKBn-RGs&amp;index=12&amp;list=PLhrRr9YkMLVnE3HyxfhtaQj3e_-dxZrlX][u]video[/u][/url]\r\n\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2415]Technos Ice Hockey Unlimited.rar', '2.0', '2015-05-22 10:09:50', '2018-02-16 09:40:48', '18 May 2015', 1431921600, '', 1, 1, 1, 1, 1, 1, '2415titlescreen.png', 1, 0, 0, 399, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(2416, 1, 199, 'Ultimate Nekketsu Hockey', 2440, 'In this hack you control the 3 Kunio brothers.\r\n\r\nChanges:\r\n\r\n-all players skills, looks, shots etc.\r\n-all arenas\r\n-music order\r\n-uniform skills &amp; looks\r\n-all teams versus\r\n-time has been changed to 5 minutes\r\n-instant charge super shot\r\n\r\nThe Story mode text is unchanged.\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=nbgqYniVLcA&amp;index=11&amp;list=PLhrRr9YkMLVnE3HyxfhtaQj3e_-dxZrlX][u]video[/u][/url]\r\n\r\n\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2416]Ultimate Nekketsu Hockey.rar', '2.0', '2015-05-22 10:10:56', '2018-02-16 09:40:49', '18 May 2015', 1431921600, '', 1, 1, 1, 1, 1, 1, '2416titlescreen.png', 1, 0, 0, 432, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(2417, 1, 943, 'Super Squirrel', 2440, 'This patch is an graphics and level hack of the game Nuts &amp; Milk\r\n\r\n*The first levels are simple but the last ones are pretty hard.\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=9UxN_NUyY_U&amp;index=1&amp;list=PLhrRr9YkMLVkxA6lR7zu9vW5pEWXC360I][u]video[/u][/url]', '[2417]Super Squirrel.rar', '1.0', '2015-05-22 10:15:23', '2018-02-14 12:01:38', '18 May 2015', 1431921600, '', 1, 0, 1, 1, 0, 0, '2417titlescreen.jpg', 1, 0, 0, 413, 1, 'Version: Nuts &amp; Milk (J)\r\nCRC32: 739A1027\r\nMD5: 143B93ABEEA246AABD80470EEE8CA1CB\r\nSHA-1: BD815E9731C7685EE8820434F13A3242C091F285', 0, '', '', ''),
(2418, 1, 795, 'Mega Man II Reved Up!!', 2874, 'This is a hack of the American version of Mega Man II that makes the game more challenging without getting to the point of frustratingly impossible.\r\n\r\nChanges include: All levels have more pitfalls and hazards and most weapons consume more energy.', '[2418]Mega Man II Reved Up!!.zip', '2.0', '2015-05-26 01:48:41', '2015-06-30 08:06:29', '17 May 2015', 1431835200, '2418readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 749, 1, 'Mega Man 2 (U).nes\r\nCRC32: 0FCFC04D', 0, '', '', ''),
(2419, 9, 714, 'The 8th Annual Vanilla Level Design Contest: Collaboration Hack', 2706, 'This is SMW Central&#039;s third completed collaboration hack based off of the 2015 Vanilla Level Design Contest (VLDC) It contains 95 levels which you can play in any order you wish - all of them are open from the start except for the secret world, which is unlocked by completing every exit in the game (please read the included text for a few more details).\r\n\r\nNote that the hack auto-saves after each completed level, and &quot;marks off&quot; levels as you beat them with a check mark icon. Really good things come to those who are completionists...\r\n\r\nEnjoy!', '[2419]vldc8_1.2.zip', '1.0', '2015-05-26 02:24:16', '2015-05-18 21:12:02', '27 April 2015', 1430107200, '2419readme.txt', 1, 1, 1, 1, 0, 0, '2419titlescreen.png', 1, 0, 0, 4875, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2420, 9, 714, 'A Very Super Mario World', 3536, 'There are eight primary worlds, an extra world, a star world that connects various places, and a special, secret world that will test your mettle (and patience.) The goal of every level is to reach the end, and possibly fight a boss such as a koopaling once you do. Many levels have secret exits that are usually opened by taking a key to a keyhole, as per usual Super Mario World fare. There&#039;s many features and gimmicks to many levels, but the feeling of classic Mario platforming typically stays the same. The story is always the same; Mario goes on an adventure to save his friends and the Princess from the evil King Bowser, and along the way jumps, shoots and even flies through the land in search of the castles controlled by Bowser&#039;s underlings.\r\n\r\n\r\n~Tester notes~ There are a few minor sounds bugs here and there but nothing game breaking and usually only when you enter specific levels.', '[2420]A_Very_Super_Mario_World.zip', '1.0', '2015-05-26 02:24:47', '2015-05-18 21:31:07', '04 August 2015', 1438660800, '2420readme.txt', 1, 1, 1, 1, 1, 1, '2420titlescreen.png', 1, 0, 0, 9494, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2421, 9, 714, 'Wario&#039;s Adventure', 3537, 'Wario is again searching for a treasure to increase his wealth, so he travels unknown areas, fights with strange bosses and has a big adventure...\r\n\r\n\r\nThe Hack isn&#039;t too hard, especially in the first areas, but later you can get in serious trouble. ;)\r\n\r\nEnjoy it and have fun!', '[2421]Warios Adventure 1-4.zip', '1.4', '2015-05-26 02:26:21', '2015-05-18 21:40:14', '04 April 2015', 1428120000, '2421readme.txt', 1, 1, 1, 1, 1, 1, '2421titlescreen.png', 1, 0, 0, 5424, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2422, 1, 750, 'Super Mario All Stars NES', 694, 'Here is a hack which combines: \r\n*Mario Bros.,\r\n*Super Mario Bros., \r\n*Super Mario Bros. 2 JPN (The Lost Levels), \r\n*Super Mario Bros. 2 USA, and \r\n*Super Mario Bros. 3. \r\n\r\nAlso added into this hack is the ability to use SRAM to save your games and to save your top score in Mario Bros.\r\n\r\nThis game is using Mapper 005 (MMC5) and it uses 1MB/1024kb&#039;s of PRG-ROM, &amp; 1MB/1024kb&#039;s of CHR-ROM. Except for Super Mario Bros, all the other Mario games are converted to MMC5 as well.\r\n\r\nNote: An MMC5-capable emulator is required, otherwise the graphics will be a garbled mess.\r\n\r\nTo access Mario Bros, on the game select screen, hold A and press Up on Super Mario Bros.\r\n\r\n[b]3-24-20\r\n-------\r\n1: SMB1 &amp; SMB2 JPN\r\n;redid the lives counter so that when you have over 9 lives,\r\nit displays your correct amount. However, once you pass 99\r\nlives, (62-FF hex) it is hard coded to always say 99 lives.\r\n\r\n2: SMB2 USA\r\n;fixed error where the game does not reset the lives counter,\r\nafter a game over with a saved file.\r\n\r\n3: SMBAS-INTRO\r\n;fixed correct release year for SMBAS-NES, it was 2015.[/b]', '[2422]Super Mario All-Stars NES (3-24-20).zip', '3-24-20', '2015-05-26 02:27:16', '2020-10-27 11:40:46', '24 March 2020', 1585022400, '', 0, 0, 0, 0, 0, 1, '2422titlescreen.png', 1, 0, 0, 31911, 1, 'File:               Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nLength:             393232 Bytes (3 Mbit)\r\nCRC32:              0B742B33\r\nMD5:                86D1982F EA7342C0 AF9679DD F3869D8D\r\nSHA1:               6BD518E8 5EB46A42 52AF0791 0F61036E 84B020D1', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2423, 1, 1819, 'Darkwing Duck - SoR2 music', 2797, 'Here&#039;s a hack that replaces music, with a new - from well-known Genesis/Mega Drive game - Streets of Rage 2 (composer Yuzo Koshiro).\r\nHack uses old engine for sounds, and new for music, so all original sounds are saved. Gameplay untouched, only increased bonus timer to match longer music. Also bonus music different for each level.\r\n\r\nMusic cover created by icesoldier (written in FamiTracker).\r\n\r\nNote: does not work with FCEUX v2.2.3, but works with v2.2.0.\r\nWorks with most other emulators and on EverdriveN8.', '[2423]Darkwing Duck - SoR2 music.rar', '1.0', '2015-05-27 23:59:26', '2020-05-04 12:49:09', '23 May 2015', 1432353600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1074, 1, 'Database match: not found\r\nTarget ROM file name: Darkwing Duck (U) [o1].nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 38F998A8674F62090C6B905932A483CF804C146D\r\nFile CRC32: 5F309811\r\nROM SHA-1: BD9A02C64DB5C7BE25B66D7F35D7C18801DFFAE7\r\nROM CRC32: 333C05DB', 0, '', '', ''),
(2425, 1, 199, 'Technos Ice Hockey Forever', 2440, 'In this hack you play against new teams and some old teams.\r\n\r\nChanges:\r\n\r\n-all players skills, looks, shots etc.\r\n-all arenas\r\n-music order\r\n-uniform skills &amp; looks\r\n-all teams versus\r\n\r\nThe Story mode text is unchanged.\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=dxdbxRRhhVc&amp;index=5&amp;list=PLhrRr9YkMLVnE3HyxfhtaQj3e_-dxZrlX][u]video[/u][/url]\r\n\r\n\r\n-update version 2.0\r\n-all the speed bugs has been fixed\r\n-added patch with all uniform available from the start and fixed 2 player mode with all teams\r\n-added special patch [cpu] now you can play 2 player mode against the cpu with any team you want against team and players.', '[2425]Technos Ice Hockey forever.rar', '2.0', '2015-05-29 11:37:19', '2018-02-16 09:40:51', '22 May 2015', 1432267200, '', 1, 1, 1, 1, 1, 1, '2425titlescreen.png', 1, 0, 0, 341, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(2427, 9, 729, 'Super Metroid - Maridia / Norfair', 1306, 'This may be totally out-there and absurd, but always had a big &#039;what if&#039; in my mind.\r\n\r\nWhat if, when you blow up the glass tunnel to get into the lower parts of Maridia... you somehow cause all the water to come crashing through the door and down the elevator shaft in the next room, flooding Norfair in the process. Then you&#039;d have Norfair filled with water, and Maridia drained but hot-as-hell from all the steam rushing up out of Norfair. This would probably kill everything in each area. Hell, it would probably ruin Samus&#039; day too, as she&#039;d be sucked into Norfair by an unbelievably crushing torrent of water.', '[2427]Maridia slash norfair 1-2.rar', '1.2', '2015-05-29 12:09:54', '2015-06-17 12:40:02', '24 April 2010', 1272081600, '', 0, 0, 1, 0, 0, 1, '', 1, 0, 1, 883, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2428, 1, 1663, 'Excitebike w/ SRAM + MMC1 Mapper', 756, 'This patch finally adds SAVE/LOAD functionality to the old classic Excitebike! No need for a tape-recorder now, it saves your designed track to SRAM instead! (&quot;Best time&quot; is not saved at the moment).\r\n\r\nThis also patches the ROM to the MMC1 Mapper also.', '[2428]Excitebike - With SRAM v1b.zip', '1.0b', '2015-05-29 12:31:08', '2015-05-28 23:36:25', '01 April 2013', 1364788800, '2428readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1106, 1, 'Excitebike (Japan, USA).nes - NOINTRO\r\nCRC32: 2BB33C69\r\nMD5: D7FE15CF2BC7B6582C07D12B3CF3BEDE\r\nSHA-1: 2E9897846E54A4A9865E87DE7517C6710BDEC255\r\nSHA-256: 372654D4C62D214D92200288611FF176AE1727949C6F012E2FC95BF2452A33D7', 0, '', '', ''),
(2429, 1, 998, 'Metal Gear - UNROM to MMC3 Mapper', 694, 'Here is a patch which converts the original mapper in Metal Gear to MMC3.', '[2429]Metal Gear UNROM to MMC3.rar', '1.0', '2015-05-29 12:35:17', '2015-05-28 23:53:44', '17 September 2013', 1379390400, '2429readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 666, 1, 'Metal Gear (USA).nes\r\nCRC32: B27DE2D8\r\nMD5: 347F6B957CFF910CD058D7BFD3CEE588\r\nSHA-1: 9AAA7C001465311AE79D84644AA5FCE1F9766860\r\nSHA-256: 1ABB14A68432056B40FF36471A8C067F4C89380C7C47EFD2F54E7D8F70C68B62', 0, '', '', ''),
(2430, 1, 709, 'Super Wario Bros', 3547, 'Hack of Super Mario Bros. changes:\r\n\r\n[list]\r\n[li]Mario is replaced by Wario.[/li]\r\n[li]Most pallets are changed.[/li]\r\n[li]It is amending loaded graphics to enable improvements.[/li]\r\n[li]All designs of all enemies and objects are updated.[/li]\r\n[li]All backgrounds are modified.[/li]\r\n[/list]', '[2430]Super Wario Bros.7z', '4.0', '2015-05-31 07:37:22', '2015-05-30 07:24:02', '30 May 2015', 1432958400, '2430readme.txt', 1, 0, 0, 1, 0, 1, '2430titlescreen.png', 1, 0, 0, 3231, 1, 'ROM: Super Mario Bros. (PC10).nes\r\nMD5: 8d5b58ccffe1ebefcd3c4a28fdae3aab\r\nSHA1: d48d2c65fda380217ead73ffa6a46cae62939194', 1, '', '', ''),
(2431, 9, 714, 'SMW Coin Rush Classic pack', 3555, 'Classic smb levels in SMW, with a Coin Rush mode.\r\n\r\nGraphics are drawn by BMSantos of MFGG.\r\n\r\nThis Version Fixes alot of issues, and also makes it a little easier.\r\n\r\nUse the headered rom that smwcentral uses.', '[2431]coinrush.zip', '1.0D', '2015-06-04 10:23:55', '2015-10-30 15:17:59', '30 May 2015', 1432958400, '', 1, 1, 1, 0, 1, 1, '', 1, 0, 1, 1067, 5, 'Super Mario World (USA) (NOINTRO)\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2432, 1, 709, 'Super Mario Bros MMC3 Mapper Hack', 694, 'This converts the mapper for Super Mario Bros. to the MMC3 Mapper.', '[2432]Super Mario Bros (JU) (PRG1).rar', '1.0', '2015-06-04 10:24:38', '2015-06-01 23:38:41', '12 November 2013', 1384232400, '2432readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1238, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2433, 1, 2285, 'Paperboy CNROM to MMC3 Hack', 694, 'Here is a patch that will convert the CNROM mapper to MMC3.', '[2433]Paperboy CNROM to MMC3.rar', '1.0', '2015-06-07 11:30:18', '2015-06-05 09:03:47', '03 December 2013', 1386046800, '2433readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 373, 1, 'Paperboy (USA).nes - NOINTRO\r\nCRC32: EB171D77\r\nMD5: C82B4E3CFB6F56845B8064B5DA780124\r\nSHA-1: CA7641AE940CF656C12E8E697A50C34959F1D468\r\nSHA-256: F91FB8B7B2AB2085055DA1420DDF3D93EBACCE5983867ED219DA713147F665A8', 0, '', '', ''),
(2434, 1, 2286, 'Adventure Island CNROM to MMC3 Hack', 694, 'Here is a patch that will convert the Adventure Island mapper from CNROM to MMC3.', '[2434]Adventure Island CNROM to MMC3.rar', '1.0', '2015-06-07 11:30:58', '2015-06-05 09:13:16', '26 November 2013', 1385442000, '2434readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1748, 1, 'Hudson&#039;s Adventure Island (USA).nes - NOINTRO\r\nCRC32: B78C09A2\r\nMD5: BE07098DE1DE3DC2512B6AA93F23AE3A\r\nSHA-1: 22EE75B82F4A6412AA6BB940E109704975B95185\r\nSHA-256: B5CB5EB40E5926403BE364BD151EF98FA433A5AA82B24470E483F2FD90F48956', 0, '', '', ''),
(2435, 1, 736, 'Arkanoid - CNROM to MMC3 Hack', 694, 'Here is a patch that will convert Arkanoid&#039;s mapper from CNROM to MMC3.', '[2435]Arkanoid CNROM to MMC3.rar', '1.0', '2015-06-07 11:31:40', '2015-06-05 09:19:16', '17 September 2013', 1379390400, '2435readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 435, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', 0, '', '', ''),
(2436, 1, 2287, 'Spy Hunter CNROM to MMC3 Hack', 694, 'Here is a patch that will convert the Spy Hunter mapper from CNROM to MMC3.', '[2436]Spy Hunter CNROM to MMC3.rar', '1.0', '2015-06-07 11:32:27', '2015-06-05 09:26:36', '30 November 2013', 1385787600, '2436readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 333, 1, 'Spy Hunter (USA).nes - NOINTRO\r\nCRC32: 1E060AE0\r\nMD5: 9EB7DED08C29C6933D5BEC7A185FEEFA\r\nSHA-1: 18365FE8E037A50D2127129F81CE291CAB4C1A3E\r\nSHA-256: FE4FE0E869CF299E9A72B4A1D268C65329B0C304A3A661FAE773947AEC197E2B', 0, '', '', ''),
(2437, 1, 2288, 'Kung Fu Heroes CNROM to MMC3 Hack', 694, 'Here is a hack that will convert the mapper in Kung Fu Heroes from CNROM to MMC3.', '[2437]Kung-Fu Heroes CNROM to MMC3.rar', '1.0', '2015-06-07 11:35:47', '2015-06-05 09:43:27', '03 December 2013', 1386046800, '2437readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 271, 1, 'Kung-Fu Heroes (USA).nes - NOINTRO\r\nCRC32: 736BD189\r\nMD5: BD3C10BDBEF581759295AE16C9626859\r\nSHA-1: C1500248A260D6084DFF86B232F1231C62913AF5\r\nSHA-256: 58B49CF83A18BC563ED50B06339D17A6F6768DD555860D6F4F68A2B7A71AF9A6', 0, '', '', ''),
(2438, 1, 900, 'Ducktales UNROM to MMC3 Hack', 694, 'Here is a patch that will convert the Ducktales mapper from UNROM to MMC3.', '[2438]Duck Tales UNROM to MMC3.rar', '1.0', '2015-06-07 11:36:54', '2015-06-05 09:49:55', '20 July 2013', 1374292800, '2438readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 638, 1, 'DuckTales (USA).nes - NOINTRO\r\nCRC32: DCB94341\r\nMD5: 34FD4014AFD15B562D7100F641F900AB\r\nSHA-1: 4B5720BC6E0590C9372CFBD0C418F8EFD4D0C96D\r\nSHA-256: C7419D5C1B4A78FF427E8D7BEAC13F9B006F813AEC56092A92485E1185283367', 0, '', '', ''),
(2439, 1, 137, 'Contra UNROM to MMC3 Hack', 694, 'Here is a patch that will convert Contra&#039;s mapper from UNROM to MMC3.', '[2439]Contra UNROM to MMC3.rar', '1.0', '2015-06-07 11:37:21', '2015-06-05 09:56:01', '20 July 2013', 1374292800, '2439readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1579, 1, 'Contra (USA).nes - NOINTRO\r\nCRC32: C50A8304\r\nMD5: 7BDAD8B4A7A56A634C9649D20BD3011B\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nSHA-256: 26541A5550EE22DEEB3D5484E4A96130219B58CFF74D068FB1EB6567FA5E5519', 0, '', '', ''),
(2440, 1, 2012, 'DuckTales 2 UNROM to MMC3', 694, 'Here is a patch that will convert Duck Tales 2&#039;s mapper from UNROM to MMC3.', '[2440]Duck Tales 2 UNROM to MMC3.rar', '1.0', '2015-06-07 11:38:05', '2015-06-05 10:00:51', '17 October 2013', 1381982400, '2440readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 626, 1, 'DuckTales 2 (USA).nes - NOINTRO\r\nCRC32: 40CE2FC0\r\nMD5: EE092394B1E64B8BEE7CA54C3DC7FAAD\r\nSHA-1: 76093EA07A16FDAA8AA58730FD29B4977A264B5E\r\nSHA-256: 6400B8DEDBB6273F5EA01B68C61453F7CF5CAB64EA2A0F57D4D31DD4B983187B', 0, '', '', ''),
(2441, 10, 1731, 'Mario Bros. Classic Hack', 5729, 'It will reduce the ROM to make it hold only the Mario Bros. game. Both Xdelta 1 and Xdelta 3 (3.0.9) patches available.', '[2441]MarioBrosClassic.7z', '1.0', '2015-06-07 11:40:25', '2023-03-29 03:43:44', '04 June 2015', 1433390400, '', 0, 0, 0, 0, 0, 1, '2441titlescreen.png', 5, 0, 0, 2482, 1, 'GoodName: Super Mario Advance (J) [!].gba\r\nMD5: c5240b871426f8bef985a540b9fcadfe\r\nCRC32: 0xB993B92F\r\nSIZE: 4194304 bytes', 0, '', '', ''),
(2443, 1, 1920, 'Kaizo Superman', 2440, 'Hard Superman hack\r\n\r\n-hero and enemies palette change\r\n-enemies have more hp (some even triple)\r\n-full hp bosses\r\n-you start with half of the normal hp\r\n-you start with 33% of the normal powers\r\n\r\nVideo: https://www.youtube.com/watch?v=jKZUgSmVV-c', '[2443]hard patch 1.rar', '1.4', '2015-06-12 02:46:35', '2018-02-14 11:57:58', '07 June 2015', 1433649600, '', 1, 0, 1, 0, 1, 0, '', 5, 0, 1, 279, 1, 'Version: Superman (Usa)\r\nCRC32: 1FA8C4A4\r\nMD5: 83BBDAB4BB18DF392E67CEEBABD157C7\r\nSHA-1: 65B4581DB82793FC8E07890CB976EF935A90795C', 0, '', '', ''),
(2444, 1, 167, 'Moon Crystal Nightmare', 2440, 'Hard Moon Crystal hack:\r\n\r\n-changed hero standing look and all his colors\r\n-you start with 1 hp and live\r\n-all bosses have more hp (some even double)\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=h0gaznqGznc][u]video[/u][/url]', '[2444]hard patch 2.rar', '1.0', '2015-06-12 02:49:00', '2018-02-15 10:17:00', '07 June 2015', 1433649600, '', 1, 0, 1, 1, 1, 0, '2444titlescreen.jpg', 5, 0, 0, 265, 1, 'Version: Moon Crystal AWJ&#039;s translation\r\nCRC32: 8085CA5D\r\nMD5: D9FF78D0D8680AF5DC8204875BE83039\r\nSHA-1: 6EFC0274C8D32E193292E8C953644623DC92AE98', 0, '', '', ''),
(2445, 1, 998, 'Metal Gear - Personal Area Network', 3564, 'This improvement makes it so that doors open automatically if you have the right card in your inventory.\r\n\r\nWith this, you will not have to open your inventory over and over to switch cards until you find the right one for the right door.\r\n\r\nPatch available in [url=http://www.romhacking.net/utilities/893]beat[/url] and ips format.', '[2445][1441]MetalGear-PAN-v1.zip', '1.0', '2015-06-12 02:49:54', '2015-10-03 10:48:08', '09 June 2015', 1433822400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2355, 1, 'Metal Gear (U) [!].nes\r\nCRC-32: B27DE2D8\r\nSHA-1: 9AAA7C001465311AE79D84644AA5FCE1F9766860\r\nSHA-256: 1ABB14A68432056B40FF36471A8C067F4C89380C7C47EFD2F54E7D8F70C68B62\r\nMD-5: 347F6B957CFF910CD058D7BFD3CEE588', 0, '', '', ''),
(2446, 9, 715, 'A Link to the Past DX Volume Adjustment for Emulators', 3565, 'If you play A Link to the Past DX on an emulator without this patch, the streamed music volume is likely to be a lot louder than it should be. This patch reduces the volume to an appropriate level. It is based on the volume_decrease.ips included with Conn&#039;s alttp_msu1.ips (http://www.zeldix.net/t453-enable-msu-streaming-music-for-alttp), but adapted to work for A Link to the Past DX (http://www.romhacking.net/hacks/2234/). Make sure that you first apply loz3-dx_v1.2.ips before applying this patch.', '[2446]loz3-dx_volume_decrease.zip', '1.0', '2015-06-14 11:48:45', '2015-06-08 03:41:42', '26 June 2015', 1435291200, '', 0, 1, 0, 0, 0, 0, '2446titlescreen.png', 6, 0, 0, 1262, 4, 'Legend of Zelda - A Link to the Past, The (NA) (1.0) + loz3-dx_v1.2.sfc\r\nCRC32: 2d57e33a\r\nMD5: 9a2ce86dbbe9557d4fc876f74b1703b7\r\nSHA1: ce8513a38afb82b60ee9473b9f66b5b7cd46a523\r\nSHA256: c0babee5b5c8abc64ab58991527e7fc5f2cdfdea4c14a7b1b1b0d5c86436238a', 0, '', '', ''),
(2447, 9, 1056, 'F-Zero MSU-1', 1110, 'This patch enables msu-1 in F-Zero on msu-1 supporting systems (bsnes, higan and sd2snes) to hear CD Quality Sound while playing. \r\n\r\nApply on non-headered US Version.\r\n\r\nThe patch is complete playtested bugfree and a link to pcm music files is included in the word tutorial inside the zip.\r\n\r\n1.1 adjusted volume level to FF standard', '[2447]f-zero_msu.zip', '1.2', '2015-06-17 11:57:10', '2021-10-09 10:41:38', '06 February 2021', 1612587600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 5532, 4, 'F-Zero (USA).sfc \r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(2448, 1, 750, 'Quick Bros. 2 Hack Pack', 1051, 'After nearly 7 long years since its initial introduction of intended existence, the SMB3 hack known as Quick Bros. 2 has finally been completed and released!\r\n\r\nHowever, since the last news update concerning the status of the project as a whole, there have been some major changes to the Quick Bros. 2 hack, as well as the release overall, as this release is now a collection of multiple, individual hacks: the Quick Bros. 2 Hack Pack!\r\n\r\nThe hacks included in this collective release are as follows:\r\n\r\n[list]\r\n[li]Quick Bros. 2 (2008)[/li]\r\n[li]Quick Bros. 2 (2015) Easy Version[/li]\r\n[li]Quick Bros. 2 (2015) Normal Version[/li]\r\n[li]Quick Bros. 2 (2015) Hard Version[/li]\r\n[li]SMB3 QCZY[/li]\r\n[li]Chelsea&#039;s SMB3 Hack[/li]\r\n[li]SMB3 Krunk Edition[/li]\r\n[li]Static&#039;s Sky Challenge Level[/li]\r\n[li]Static&#039;s Ice Challenge Level[/li]\r\n[/list]\r\n\r\nMore information can be found in the readme file covering the details of how there are 2008 and 2015 editions, as well as the other included hacks, all of which Quick Curly had a hand in, and are basically just demos of sorts that would not have been released otherwise. In addition, the little connecting story between the 2008 and 2015 editions.\r\n\r\nThere&#039;s something for everybody in this collective release; for general, expert, and masochistic players alike!', '[2448]QB2HPv1-1.rar', '1.1', '2015-06-17 13:40:56', '2016-03-27 17:22:06', '13 June 2015', 1434168000, '2448readme.txt', 1, 1, 1, 1, 0, 1, '2448titlescreen.gif', 1, 0, 0, 3093, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(2449, 1, 736, 'Breakout', 868, 'Breakout is a hack of Arkanoid, that changes all 35 levels of the game as well as some graphics, text, and a new title screen. \r\n\r\nThis is the easy version, because some levels are super easy while others are grueling, but all have been changed. It will still take you an hour or two to beat the game even with infinite lives. Enjoy..', '[2449]Breakout.zip', '1.0', '2015-06-17 13:51:10', '2015-06-13 22:59:15', '13 June 2015', 1434168000, '2449readme.txt', 1, 0, 1, 1, 1, 1, '2449titlescreen.png', 1, 0, 0, 911, 1, 'Arkanoid (U) [!].nes\r\nCRC32: 32fb0583 \r\nSHA: 230FC31D2C2EB20E78711C82574F29F28117EBA3 \r\nMD5: 0ccc1a2fe5214354c3fd75a6c81550cc', 0, '', '', ''),
(2450, 1, 956, 'Mike Tyson 2015 Remix', 3495, '2015 Remix of Mike Tyson&#039;s Punchout!!\r\n\r\nThe characters are the same, but the order of their moves has changed, making the gameplay a bit different. For example, Glass Joe actually does something in the first 40 seconds.\r\n\r\nThe earlier characters are a little harder, the later characters are a little easier. Mike Tyson is a lot easier in this version.\r\n\r\nAlso, the colors have been changed, just for fun.', '[2450]MTremix.zip', '1.0', '2015-06-18 14:05:12', '2015-06-17 14:10:21', '17 June 2015', 1434513600, '', 1, 0, 0, 0, 1, 0, '2450titlescreen.jpg', 1, 0, 0, 3653, 1, 'Mike Tyson&#039;s Punch-Out!! (U) (PRG1)\r\n\r\nCRC32: 3DF8E170\r\nMD5: C119A5A9B0E2959AD5D11562F9F4CE55\r\nSHA-1: 0F0C2C2E294FF8CE255A618964728C935FD8963B', 0, '', '', ''),
(2451, 1, 753, 'Zelda II MMC1 to MMC3 Hack', 694, 'Here is a patch that converts Zelda II&#039;s mapper from MMC1 to MMC3. Documentation is included in the zip.', '[2451]Zelda II MMC1 to MMC3.rar', '1.0', '2015-06-19 10:49:45', '2015-06-07 16:22:17', '01 December 2013', 1385874000, '2451readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 805, 1, 'Zelda II - The Adventure of Link (USA).nes - NOINTRO\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(2452, 1, 977, 'Blaster Master MMC1 to MMC3 Hack', 694, 'Here is a patch that converts the mapper in Blaster Master from MMC1 to MMC3. Documentation is also included.', '[2452]Blaster Master MMC1 to MMC3.rar', '1.0', '2015-06-19 10:50:17', '2015-06-07 17:03:09', '07 June 2015', 1433649600, '2452readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 586, 1, 'Blaster Master (USA).nes - NOINTRO\r\nCRC32: 52BCF64A\r\nMD5: 9C96408F7A7AA0DA2C3B723759699506\r\nSHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nSHA-256: CE7B1CC6BA10E3163781BBFD2F00A8E50FA68529B915C7818E04B126EED862FD', 0, '', '', ''),
(2453, 1, 805, 'Metroid MMC1 to MMC3 Hack', 694, 'Here is a patch that converts the Metroid mapper from MMC1 to MMC3. Documentation is also included.', '[2453]Metroid MMC1 to MMC3.rar', '1.0', '2015-06-19 10:50:53', '2015-06-07 17:09:06', '07 June 2015', 1433649600, '2453readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 644, 1, 'Metroid (USA).nes - NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(2454, 1, 712, 'The Legend of Zelda MMC1 to MMC3 Hack', 694, 'Here is a patch that converts The Legend of Zelda&#039;s mapper from MMC1 to MMC3. Documentation is also included.', '[2454]The Legend of Zelda MMC1 to MMC3.rar', '1.0', '2015-06-19 10:51:28', '2015-06-07 17:18:21', '07 June 2015', 1433649600, '2454readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 775, 1, 'Legend of Zelda, The (USA) (Rev A).nes - NOINTRO\r\nCRC32: 02BB0C56\r\nMD5: F4095791987351BE68674A9355B266BC\r\nSHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nSHA-256: 89232EDF4F9B52E3CB872094BC78973DE080BEFCA2DDEA893B6E936066514D4E', 0, '', '', ''),
(2455, 1, 745, 'Kid Icarus MMC1 to MMC3 Hack', 694, 'Here is a patch that converts Kid Icarus&#039;s mapper from MMC1 to MMC3. Documentation is included.', '[2455]Kid Icarus MMC1 to MMC3.rar', '1.0', '2015-06-19 10:52:18', '2015-06-07 17:25:26', '07 June 2015', 1433649600, '2455readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 574, 1, 'Kid Icarus (USA, Europe).nes - NOINTRO\r\nCRC32: 0B30E036\r\nMD5: D464E3E3877A759B8053210BAAEBC890\r\nSHA-1: 11713A9514934B60724960DB9FD1F367ABCC8D07\r\nSHA-256: 1BE1BBD77AF58B8C7FAC16655CF8568827D73885147FC502EFAA333F8A29FE22', 0, '', '', ''),
(2456, 1, 782, 'Ninja Gaiden MMC1 to MMC3 Hack', 694, 'Here is a patch that converts Ninja Gaiden&#039;s mapper from MMC1 to MMC3. Documentation is included.', '[2456]Ninja Gaiden MMC1 to MMC3.rar', '1.0', '2015-06-19 10:53:07', '2015-06-07 17:31:16', '25 July 2013', 1374724800, '2456readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 756, 1, 'Ninja Gaiden (USA).nes - NOINTRO\r\nCRC32: 11F953F6\r\nMD5: 0C2CCCDA6BA6CAB7BEDE0FF05E7F6852\r\nSHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nSHA-256: 07D9E57E35184667C7B89E30857A44C5C404B48332AD12E66BE91100ECCD4F5E', 0, '', '', ''),
(2457, 1, 739, 'Castlevania UNROM to MMC3 Hack', 694, 'Here is a patch that converts Castlevania&#039;s mapper from UNROM to MMC3. Documentation is included.', '[2457]Castlevania UNROM to MMC3.rar', '1.0', '2015-06-19 10:54:35', '2015-06-07 17:37:15', '20 July 2013', 1374292800, '2457readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 688, 1, 'Castlevania (USA).nes - NOINTRO\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(2458, 1, 1663, 'Excitebike NROM to MMC3 Hack', 694, 'Here is a patch that converts Excitebike&#039;s mapper from NROM to MMC3. Documentation is included.', '[2458]Excitebike NROM to MMC3.rar', '1.0', '2015-06-19 10:55:10', '2015-06-07 17:42:11', '03 December 2013', 1386046800, '2458readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 458, 1, 'Excitebike (Japan, USA).nes - NOINTRO\r\nCRC32: 2BB33C69\r\nMD5: D7FE15CF2BC7B6582C07D12B3CF3BEDE\r\nSHA-1: 2E9897846E54A4A9865E87DE7517C6710BDEC255\r\nSHA-256: 372654D4C62D214D92200288611FF176AE1727949C6F012E2FC95BF2452A33D7', 0, '', '', ''),
(2459, 1, 2293, 'Q*Bert CNROM to MMC3 Hack', 694, 'Here is a patch that will convert the Q-Bert mapper from CNROM to MMC3. Documentation is included.', '[2459]Q-Bert CNROM to MMC3.rar', '1.0', '2015-06-19 10:56:15', '2015-06-07 17:46:28', '03 December 2013', 1386046800, '2459readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 303, 1, 'Q-bert (USA).nes - NOINTRO\r\nCRC32: 8F992F3C\r\nMD5: 6C660602B017EA33498F5DD43D364793\r\nSHA-1: E1587A29D66D5FE11A0B8855F17399602936115E\r\nSHA-256: 4E917D7801D8009B6B0318848F2EEE44E0AF3008375B726E796F3D2803C3C096', 0, '', '', ''),
(2460, 9, 755, 'Super Baldy Kart', 990, 'Race as one of 8 all new characters in the most comprehensive hack of Super Mario Kart to date.\r\n\r\nFeatures include:\r\n\r\n - All new racers each with their own unique driving style, with unique but balanced attributes\r\n\r\n - 20 brand new tracks that have been rigorously tested and refined\r\n\r\n - New points system\r\n\r\n - New items probability sets\r\n\r\n - 8 unique themes with changed music, animations, tile types\r\n\r\n - All new menu screens\r\n\r\n - Updated demos\r\n\r\n - New victory tunes\r\n\r\n - Audio hint for Boost start\r\n\r\n - Easter eggs\r\n\r\n - Many other changes including: objects, graphics, music,  demos, podiums, fonts, ending, and gameplay', '[2460][922]Super Baldy Kart.zip', '1.0', '2015-06-20 04:22:19', '2015-06-19 10:41:05', '19 June 2015', 1434686400, '2460readme.txt', 1, 1, 1, 1, 1, 1, '2460titlescreen.png', 1, 0, 0, 4097, 4, 'Super Mario Kart (U) [!].smc - GOODSNES\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(2461, 9, 300, 'Unprecedented Crisis', 1100, 'This is a complete hack of Final Fantasy 4 (2 US) for SNES which shows off many of the features of the hacking utility, FF4kster. There are a few assembly hacks which cannot be achieved within the editor alone, but they are few in number and mostly for cosmetic purposes.\r\n\r\nIt may seem at first that the changes are limited to gameplay and the plot is unchanged, but don&#039;t worry, there is a point in the plot after which it branches from the original and begins an entirely new chain of events.\r\n\r\nVisit the Training Room in Baron for a cursory overview of the changes from FF4/FF2US and other miscellaneous hints and tips.', '[2461]Unprecedented Crisis 4.1.zip', '4.1', '2015-06-22 12:05:35', '2020-01-24 22:19:59', '24 January 2020', 1579842000, '2461readme.txt', 0, 0, 1, 1, 1, 0, '2461titlescreen.png', 1, 0, 0, 7623, 4, 'ORIGINAL ROM: Final Fantasy II(U)(V1.1).smc\r\nCRC32: 23084FCD\r\nSHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nSHA-256: 414BACC05A18A6137C0DE060B4094AB6D1B75105342B0BB36A42E45D945A0E4D\r\nMD5: 27D02A4F03E172E029C9B82AC3DB79F7', 0, '', '', ''),
(2462, 1, 1087, 'Adventure Island 3 Danger&#039;s Edition', 2440, 'Changes:\r\n-all levels changed\r\n-every boss have double hp (life)\r\n-color of master Higgins\r\n\r\nThere are still some minor graphic mistakes, and sometimes the game difficulty may jump to very hard.\r\n\r\nHack Difficulty: Hard.\r\n\r\nDemo Video: https://www.youtube.com/watch?v=IhI9wdZPOHQ\r\n\r\nVersion 1.1 new adds:\r\n-time won&#039;t decrease by itself\r\n-you start with 5 lives and 2 axes', '[2462]advis.rar', '1.1', '2015-06-25 11:48:18', '2018-02-14 08:37:42', '21 June 2015', 1434859200, '', 0, 0, 1, 1, 1, 0, '2462titlescreen.jpg', 1, 0, 0, 2326, 1, 'Version: Usa\r\nCRC32: BFBFD25D\r\nMD5: C517CA2FD6199FDE0BA4B3847D9BBECF\r\nSHA-1: FE462E42153FB4CB8E96C137A54B9DFA5235AF55', 0, '', '', ''),
(2463, 8, 708, 'Pokemon Pyrite', 3571, 'Very exhaustive work on the selection of wild Pokemon including fishing, headbutt, rock smash and all types of event Pokemon, and trainer parties including every single trainer in the game as well as around 100 additional trainers carefully distributed throughout the adventure. Similar work on choosing the items found, sold in marts, or obtained in any different way, as well as on adjusting their prices.\r\n\r\nPlenty of mechanical changes that contribute to the difficulty increase, such as the progressive level increase of wild and trainer Pokemon, the inhability to use healing items whilst in battle, a forced &quot;set&quot; battle style, developments regarding the experience mechanics, a trainer EV system, the removal of badge boosts, improved AI, and more.\r\n\r\nExtensive work on the balancing of learnsets (without altering the movepools), evolution levels, base experience, growth rates, catch rates, held items and other aspects inherent to the Pokemon, adequated to the usefulness and strength of each Pokemon species and other characteristics of the game.\r\n\r\nEnjoy additional events and other existing events that have been modified, explore new places and plenty of remodeled maps like caves and several routes, and fight lots of additional trainers distributed in caves, routes, gyms, or in the new events. Most of these features are located in Kanto to extend and make more enjoyable the second part of the adventure. Speaking of Kanto, now you can enjoy the Kanto journey following the order of the first generation games!\r\n\r\nFor further information (and possibly a more updated download link incl. bug fixes), please follow [url= http://www.pokecommunity.com/showthread.php?t=350926]this link[/url]', '[2463]Pokemon Pyrite.zip', '1.0', '2015-06-25 11:54:00', '2015-07-01 13:07:25', '22 June 2015', 1434945600, '2463readme.txt', 0, 0, 1, 1, 1, 1, '2463titlescreen.png', 1, 0, 0, 7091, 1, 'Name:	Pokémon Crystal Version\r\nLanguage:	English\r\nCRC32:	ee6f5188\r\nMD5:	9f2922b235a5eeb78d65594e82ef5dde\r\nSHA1:	f4cd194bdee0d04ca4eac29e09b8e4e9d818c133\r\nGoodGBx 3.14	Pokemon - Crystal Version (UE) (V1.0) [C][!]\r\nNo-Intro 20080711	Pokemon - Crystal Version (USA, Europe)', 0, '', '', ''),
(2464, 11, 1925, 'Ristar in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces some characters for the characters of the game &quot;Ristar the Shooting Star&quot;.\r\n\r\nCharacters edited:\r\n\r\nMax - Ristar\r\nR.Bear - Uranim\r\nAbadede - Ohsat \r\nShiva - Kaiser Greedy\r\nZamza - Adahan\r\nJack - Awaueck', '[2464]Ristar in Street of Rage 2.zip', '1.1', '2015-06-27 15:13:42', '2018-01-03 03:51:24', '03 January 2018', 1514955600, '2464readme.txt', 1, 0, 0, 0, 0, 1, '2464titlescreen.png', 5, 0, 0, 1754, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(2465, 11, 2296, 'Vapor Trail - Enhanced Colors', 3226, 'This patch restore the colorful style of the original arcade game with vivid colors and correct a lot of other stuff.', '[2465][1121]Vapor Trail EC v2.zip', '2.0', '2015-06-27 15:15:22', '2015-07-24 00:40:49', '25 June 2015', 1435204800, '2465readme.txt', 1, 0, 0, 0, 0, 0, '2465titlescreen.png', 5, 0, 0, 2755, 8, 'Vapor Trail (U) [!]\r\nCRC32: C49E3A0A\r\nMD5: CFF6076504B1097BB89848C0698EF2A2\r\nSHA-1: D8EB087EEDA31F202E6A1A0C4DE891CED162ABC5', 0, '', '', ''),
(2466, 17, 2297, 'Digimon Rumble Arena - Japanese Soundtrack patch', 3580, 'The patch changes the Western soundtrack to the Japanese soundtrack, perfect for the fans of the Japanese anime (or from a country with the original soundtrack).\r\n\r\nIT ONLY WORKS WITH THE AMERICAN VERSION OF THE GAME\r\n\r\nThe patch size is 30 MB so its hosted outside romhacking.net\r\n\r\n[url=https://mega.nz/#!5pNiRJrK!-owW5N0BBQBL9L2_30CcZoPpeb9P1jNxMdoLJa0kM7s]Download link[/url]', '', '1.0', '2015-06-27 15:26:35', '2015-06-29 08:38:04', '26 June 2015', 1435291200, '2466readme.txt', 0, 1, 0, 0, 0, 0, '2466titlescreen.png', 5, 1, 0, 31, 1, 'SLUS-1404', 0, '', '', ''),
(2467, 9, 799, 'Secret of Mana MSU-1', 3447, 'This patch adds support for CD quality audio to Secret of Mana using MSU-1 chip invented by byuu. So far, it is only supported and tested on BSNES/BSNES-plus, higan and the SD2SNES flashcart.\r\n\r\nIf the MSU-1 is not detected, the patch plays the original music, thus the patch works on all emulators (but it is less fun to listen to).\r\n\r\nThe link to the audio pack is included in the README file.', '[2467][941]SecretOfMana_MSU1.zip', '1.0', '2015-06-29 23:27:42', '2015-06-21 14:45:11', '21 June 2015', 1434859200, '2467readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 5440, 4, 'Secret of MANA\r\nU.S.A.\r\n2097152 Bytes (16.0000 Mb)\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nInternal size: 16 Mb\r\nVersion: 1.0\r\nChecksum: Ok, 0x51fc (calculated) == 0x51fc (internal)\r\nInverse checksum: Ok, 0xae03 (calculated) == 0xae03 (internal)\r\nChecksum (CRC32): 0xd0176b24', 0, '', '', ''),
(2468, 1, 2299, 'Dragon&#039;s Lair improvement', 3330, 'This is a hack for the game &quot;Dragon&#039;s Lair&quot; for the NES, that make a few improvement to the game (swaps the A and B buttons, infinite lives, don&#039;t lose energy by using your weapon), so now you have more chances to beat the game.', '[2468][950]Dragon\'s Lair (improvement) V1_0.rar', '1.0', '2015-06-29 23:29:29', '2015-06-22 03:45:57', '22 June 2015', 1434945600, '2468readme.txt', 0, 0, 0, 0, 1, 1, '2468titlescreen.png', 5, 0, 0, 684, 1, 'Dragon&#039;s Lair (U) [!].nes\r\nROM CRC32:  85F92814\r\nSHA-1:      7D2A6B7AE4E4158205A6D5532317D6ED637EC8DD\r\nROM MD5:    E89AFC18CCF726BEEFF79BF39CBCBFDD\r\n\r\nDragon&#039;s Lair (E) [!].nes\r\nROM CRC32:  48AFA24A\r\nSHA-1:      2AC8875EA123B5538EEED69063C2E565CD4835D4\r\nROM MD5:    190465BCE2816D9FD15C6F1CB163263F', 0, '', '', ''),
(2469, 17, 2300, 'Nanotek Warrior:  New control buttons config.', 3422, 'Patch add new, more comfortable, control buttons configuration:\r\n\r\n* UP   - bank\r\n* DOWN - bank\r\n\r\n* X - jump\r\n* ■ - strafe\r\n* ▲ - special\r\n* O - strafe\r\n   \r\n* L1   - fire\r\n* R1   - fast/drive\r\n* R2   - slow/climb\r\n\r\nMore information in readme file.', '[2469]Nanotek warrior control modification.zip', '0.1', '2015-06-29 23:43:35', '2023-02-27 11:19:44', '27 February 2023', 1677474000, '2469readme.txt', 0, 0, 0, 0, 0, 1, '2469titlescreen.png', 5, 0, 0, 217, 10, 'BIN image: Nanotek Warrior USA\r\nGame ID: SLUS-00325\r\n\r\nIMG image: Nanotek Warrior JAP\r\nGame ID: SLPS-00835', 0, '', '', ''),
(2470, 1, 994, 'Warioland 2', 1425, 'This game was actually a pirate game that was very incomplete, and also in Japanese. This hack improves on that pirate game by improving most of the graphics, and also translating it to English. New enemies and bosses, new ability boxes, new mini games, and new Wario palettes are just a few of the improvements made. Enjoy!!!', '[2470]warioland_ii_ips.zip', '1.0', '2015-07-02 11:43:47', '2015-06-28 01:49:13', '27 June 2015', 1435377600, '', 1, 0, 0, 1, 1, 0, '2470titlescreen.png', 1, 0, 0, 4102, 1, 'Country: Japan\r\nRom Name: Hoshi no Kirby - Yume no Izumi no Monogatari (Japan).nes\r\nCRC32: 248C7140\r\nMD5: 582FFBD982A91F5ABBEA251C2D7EDA13\r\nSHA-1: 8F2F177851FADAD9980AB4A6BA25850883C8C2EB', 0, '', '', ''),
(2471, 9, 714, 'Super Mario World: Bowser&#039;s Cataclysmic Trap', 2703, 'SMW: Bowser&#039;s Cataclysmic Trap is a largely vanilla-styled hack in that it uses mostly vanilla graphics, but still has ASM, custom sprites, custom blocks, and custom music. Travel across 8 exciting worlds to save Luigi from the Koopa King and his Cataclysmic Trap.', '[2471]BCT.zip', '1.0', '2015-07-02 11:48:31', '2015-06-29 17:02:31', '13 June 2015', 1434168000, '2471readme.txt', 1, 1, 1, 1, 1, 1, '2471titlescreen.png', 1, 0, 0, 2668, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2472, 9, 714, 'Super Mario World MSU-1(+)', 3590, 'This version of the MSU-1 patch is intended to be a general enhancement to the Super Mario World SNES game.\r\n\r\nSuper Mario World MSU-1(+) fixes much of the flaws the original game had and adds a ton of new features like:\r\n\r\n-Fastrom addressing to reduce slowdown;\r\n-Separate graphics for Player 2;\r\n-Alternative SFX songs (like dying) when playing with Luigi;\r\n-Various OverWorld themes on the bigger map;\r\n-Bugfixes to various native glitches in the original game.\r\n\r\nBy adding a revamped soundtrack, multiple overworld songs and individual voices to each character, the Super Mario World environment is given more variety and replayability. See the readme for further information about how to set up the patch.\r\n\r\nVideo demonstrations:\r\n\r\n-https://www.youtube.com/watch?v=-73pwc6VE_0\r\n-https://www.youtube.com/watch?v=Ju4og10ysgw', '[2472]smw_msu1%2B.zip', '1.6', '2015-07-02 12:50:38', '2021-03-12 20:19:16', '12 March 2021', 1615525200, '2472readme.txt', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 12059, 4, 'Super Mario World (USA).sfc\r\nCRC32: b19ed489\r\nMD5: cdd3c8c37322978ca8669b34bc89c804\r\nSHA-1: 6b47bb75d16514b6a476aa0c73a683a2a4c18765\r\nSHA-256: 0838e531fe22c077528febe14cb3ff7c492f1f5fa8de354192bdff7137c27f5b', 0, '', '', ''),
(2473, 8, 2301, 'Castlevania Adventure (Konami Col. Autoboot Hack)', 2695, 'This hack by dACE converts the Konami Collection Vol. 1 (E) game into a standalone Castlevania Adventure ROM by autobooting straight into the game.\r\n\r\nYou can now enjoy a fully coloured version of this wonderful Gameboy Classic!\r\n\r\nAs of v1.1, the Autoboot patch includes the familiar Konami logo screen and then goes into the Castlevania title screen. \r\n\r\nPS: The IPS already includes the Speed Hacks previously made by hiro1112.', '[2473]Castlevania - The Adventure (Konami Collection Autoboot).rar', '2.0', '2015-07-02 12:55:01', '2017-06-11 19:53:16', '22 March 2016', 1458619200, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 3951, 1, 'Konami GB Collection Vol.1 (E) [C][!]\r\nMD5: 70ccaf1c458dc09b7c703191ef9b8541', 0, '', '', ''),
(2474, 8, 2302, 'Castlevania II: Belmont&#039;s Revenge (Konami Col. Autoboot Hack)', 2695, 'This hack by dACE converts the Konami Collection Vol. 4 (E) game into a standalone Castlevania II - Belmont&#039;s Revenge ROM by auto-booting straight into the game.\r\n\r\nYou can now enjoy a fully coloured version of this wonderful Gameboy Classic!\r\n\r\nAs of v1.1, the Autoboot patch includes the familiar Konami logo screen and then goes into the Castlevania title screen. \r\n\r\nPS: The IPS already includes the Speed Hacks previously made by Sliver X.', '[2474]Castlevania II - Belmont\'s Revenge (Konami Collection Autoboot).rar', '2.0', '2015-07-02 12:57:30', '2017-06-11 19:55:20', '22 March 2016', 1458619200, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 4116, 1, 'Konami GB Collection Vol.4 (E) [C][!]\r\nMD5: f3414d53473e2cc43347774cc5f40495', 0, '', '', ''),
(2475, 1, 746, 'Rockman 3: The Last of Mushroom Kingdom?!', 1074, '&quot;Rockman 3: The Last of Mushroom Kingdom?!&quot; (Rockman 3: Kinoko Oukoku no Saigo?!) is a comprehensive romhack of Rockman 3 (NOT Mega Man III) for the Famicom. The game&#039;s levels and music are turned into Super Mario Bros. world. Do note that this is not related to the first Mega Man in the Mushroom Kingdom (or is it...? ....no, its not).\r\n\r\nThe world of the Mushroom Kingdom is invaded by Dr. Wily with his army of robots. Mario is not around when Dr. Wily took over the Mushroom Kingdom, so Princess Peach can only depend, this time, on [url=http://dl.dropbox.com/s/4jl3xniiwwgkiko/rock3kinoko.txt]Rockman[/url] to stop Dr. Wily from his world domination delusions!', '[2475]rock3mushroom.zip', '1.0', '2015-07-03 17:01:26', '2015-07-02 15:44:09', '21 June 2015', 1434859200, '2475readme.txt', 1, 1, 1, 1, 1, 1, '2475titlescreen.png', 1, 0, 0, 4455, 1, 'Rockman 3 - Dr. Wily no Saigo! (J).nes\r\nCRC32:              FCE6CEA2\r\nMD5:                85944FB5 8B6AFC53 F8D20B8C 1E19A0AB\r\nSHA1:               E82C532D E36C6A5D EAF08C62 48AEA434 C4D8A85A', 0, '', '', ''),
(2476, 1, 712, 'The Legend of Zelda: Ganon&#039;s Deception', 3344, '[i]The Legend of Zelda: Ganon&#039;s Deception[/i] is a very hard hack that starts you having to dodge strong enemies to find a sword. The overworld, dungeons, and graphics have all been changed. Be prepared to encounter enemies that are normally not seen in the overworld.\r\n\r\nUnfortunately, this hack was still in beta form when it was first released. Many dungeons were incomplete and inaccessible. All that has been fixed, so the player can beat both quests freely. A Word document listing all the changes made is included with the patch.\r\n\r\nUPDATE 2/21/2016: Unfortunately, I unearthed two bugs in Level-8 in the first quest; the first one is in a room that leads to a bomb capacity upgrade. The shuttered door stays closed forever even after having defeated the blue darknuts. A second bug in the same room involves a false wall that you can walk through which leads back to the room with the Old Man’s clue “There’s a Secret in the Room with the Arrow.” Unfortunately, if you were to walk through that false wall, you can land in a restricted area above the NPC’s in the Old Man’s room similar to those found in overworld caves. If you were to walk through this restricted area, you can lose at least one heart worth of damage. Both of these bugs have been fixed. I also removed an extra bomb capacity upgrade in Level-7 in the first quest (there were two of them in that dungeon).\r\n\r\nUpdate 1/18/2021: The Slingshot was moved from Level-4 to Level-5, the Stepladder was moved from Level-5 to Level-4, an extra Heart Container was removed from Level-5, and a previously inaccessible room in Level-6 was made accessible by changing the 1-way shutter to an open door (this room has an Aquamentus and a key).', '[2476]TLoZ_Ganons_Deception_V22.zip', '2.2', '2015-07-04 12:39:19', '2021-01-18 04:51:10', '18 January 2021', 1610946000, '', 1, 1, 1, 1, 0, 0, '2476titlescreen.png', 1, 0, 0, 2839, 1, 'Legend of Zelda, The (U) (PRG0) [!].nes\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2', 0, '', '', ''),
(2477, 1, 750, 'Kaizo Mario Bros 3', 3596, 'Because SMB3 deserved a Kaizo.\r\n\r\nKaizo doesn&#039;t want you to win.  Kaizo wants you to die and lose.  Kaizo Mario Bros 3 will troll you humorously and creatively in the process (because everyone&#039;s already seen the invisible coin block gag).\r\n\r\nUsing stock game mechanics for every single item means that everything you learned in SMB3 will translate to this hack, but you will need to go above and beyond in terms of problem solving to figure out the puzzles.  Some require you to perform obscure game mechanics in ways that are unorthodox.  Everything requires a heavy dose of highly technical movement skill.\r\n\r\nThe author can only hope some folks will attempt the challenge and enjoy the thought put in to every single level.', '[2477]Kaizo Mario Bros 3.zip', '1.0', '2015-07-06 00:41:16', '2015-11-14 20:14:54', '04 July 2015', 1435982400, '2477readme.txt', 1, 0, 1, 1, 1, 0, '2477titlescreen.jpg', 1, 0, 0, 16375, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(2478, 1, 709, 'Filmation Ghostbusters: The Great Ape Rescue', 2874, 'This is a hack based around the other lesser known Ghostbusters.  Players take control of Jake Kong &amp; Eddie Spencer on their quest to save their comrade, Tracy the Gorilla from Prime Evil.\r\n\r\nThis hack includes new sprites for Mario, enemies, powerups, and all-new levels.', '[2478]Filmation Ghostbusters - The Great Ape Rescue.zip', '1.0', '2015-07-06 23:50:12', '2015-07-04 02:36:15', '04 July 2015', 1435982400, '', 1, 0, 1, 1, 0, 0, '2478titlescreen.png', 1, 0, 0, 826, 1, 'ROM: Super Mario Bros. (JU)[!].nes\r\nCRC32: D445F698', 0, '', '', ''),
(2479, 1, 709, 'Q*Bert Twins', 2874, 'This hack swaps Mario characters with those in Q*Bert and includes all new levels.', '[2479]QbertTwins.zip', '1.0', '2015-07-06 23:53:56', '2015-07-04 02:43:12', '04 July 2015', 1435982400, '', 1, 0, 1, 0, 0, 0, '2479titlescreen.png', 1, 0, 0, 790, 1, 'ROM: Super Mario Bros. (JU)[!].nes\r\nCRC32: D445F698', 0, '', '', ''),
(2480, 1, 391, 'Pizza Time', 3495, 'Pizza Time - a new version of Burger Time (NES)\r\n\r\nIncludes - 6 new levels, with mostly new graphics\r\n	 - double speed movements\r\n	 - slightly further pepper throwing\r\n	 - a slightly extended music sound-track\r\n	   (and in tune, the original notes are not in tune)\r\n	 - plays better than the original\r\n\r\nUpdate: A bug was fixed, which was causing errors and game crashes(random resets) in some emulators. (Jan 20, 2016)', '[2480]Pizza2.zip', '2.0', '2015-07-09 12:13:08', '2016-01-20 19:11:11', '08 July 2015', 1436328000, '', 1, 1, 1, 0, 1, 0, '2480titlescreen.jpg', 1, 0, 0, 1248, 1, 'Burger Time (USA)\r\nCRC32	516549F9\r\nMD5	924F89AAD439DB0ADA794E23075D649F\r\nSHA-1	98D432FB86FC1DAC95C80180FC3AE51198569091', 0, '', '', ''),
(2481, 7, 963, 'SMB2 - Restore original Spiny behavior', 3601, 'This is an IPS patch intended to restore the original Spiny Egg behavior to this game, much the same as the patch existing for the NES version of Super Mario Bros.\r\n\r\nThis replaces the hex values found in the original FDS image of...\r\n\r\n20 31 8F A0 02 95 58 C9 00 30 01 88\r\n\r\n...with...\r\n\r\nA0 02 95 58 C9 00 30 01 88 20 31 8F\r\n\r\n...which re-enables the horizontal movement logic.\r\n\r\nThis has already been done for the NES predecessor, but there did not appear to be a patch for this game, so this was created.  More info is on available with the original NES patch on tcrf.net or the comments in the disassembly of this game hosted here as well.  Additionally, a basic writeup is available on the author&#039;s site.', '[2481]smb2j_spiny_fix.zip', '1.0', '2015-07-09 22:39:40', '2015-07-09 12:55:12', '09 July 2015', 1436414400, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 1040, 1, 'Super Mario Bros. 2 (J) [b1] (GoodNES 3.14)\r\nCRC32	077b1892\r\nMD5	882bb4e73658d38483078fa227d58183\r\nSHA-1	3b8c8998b4887d6dd676965943d69a320738ab9c\r\nSHA-256	3200fa7325ff110e03518689245116707952aa8222bc283f94c4e774f4fcadbc', 0, '', '', ''),
(2482, 1, 842, 'Faxanadu Restoration', 1447, 'This patch fixes several bugs, includes saving (with floppy icon), retains uncensored graphics and features (including name registration), uses the (easier to read) European font and a 2xSAI equivalent (for name registration). The title screen displays &quot;Continue&quot; based on whether or not you have a valid save. This patch also includes the original Hudson USA translation, with only minor editing.\r\n\r\nThere are two files included; now you don&#039;t need a specific emulator!', '[2482]Faxanadu (J) Restoration (T-HudsonUSA) v1.01.zip', '1.01', '2015-07-09 22:40:59', '2015-07-09 12:52:37', '09 July 2015', 1436414400, '', 1, 0, 0, 1, 0, 1, '2482titlescreen.png', 5, 0, 0, 4043, 1, 'Faxanadu (J)\r\nType: PRG0\r\nLabel: HFC-FX-0 PRG\r\nSize: 256 KB\r\nCRC32: A80FA181\r\nx!: 1', 0, '', '', ''),
(2483, 9, 715, 'The Legend of Zelda MSU-1', 1110, 'This patch enables msu-1 in Zelda3 on msu-1 supporting systems (bsnes, higan and sd2snes) to hear CD Quality Sound while playing. \r\nIt also has an optional patch to stream a FMV!\r\n\r\nNote: it is concepted to work on\r\n- US version, NO header, expanded to 1.5 MB!\r\n\r\nThe readme file (tutorial) is inside the zip. \r\n\r\nExample Video: https://www.youtube.com/watch?v=v788KslHvbU\r\n\r\n1.1 update: fixed the volume to FF standard to match qwertymodo&#039;s new pcm files', '[2483]zelda3_msu.zip', '1.2', '2015-07-09 22:43:37', '2021-10-09 10:47:24', '09 October 2021', 1633752000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 13590, 4, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(2484, 9, 1056, 'F-Zero - Stage 1 Remix', 2872, 'Here is a full level hack for F-Zero which changes all the tracks to new ones for you to race on!\r\n\r\nPlease do not forget to use the Japanese F-Zero ROM when applying this patch!', '[2484]F-ZERO1+hacking+stage+Remix.zip', '1.0 Remix', '2015-07-09 22:45:43', '2015-07-09 02:37:36', '14 March 2010', 1268542800, '2484readme.txt', 0, 0, 1, 0, 0, 0, '2484titlescreen.png', 1, 0, 0, 818, 4, 'F-Zero (Japan).sfc (NOINTRO)\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(2485, 9, 1056, 'F-Zero - Stage 2', 2872, 'Here is a full level hack for F-Zero which changes all the tracks to new ones for you to race on!\r\n\r\nPlease do not forget to use the Japanese F-Zero ROM when applying this patch!', '[2485]F-ZERO+Hacking+Stage+2.zip', '1.0', '2015-07-09 22:46:01', '2015-07-09 02:53:30', '14 March 2010', 1268542800, '2485readme.txt', 0, 0, 1, 0, 0, 0, '2485titlescreen.png', 1, 0, 0, 693, 4, 'F-Zero (Japan).sfc (NOINTRO)\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(2486, 9, 1056, 'F-Zero - Stage 3', 2872, 'Here is a full level hack for F-Zero which changes all the tracks to new ones for you to race on!\r\n\r\nPlease do not forget to use the Japanese F-Zero ROM when applying this patch!', '[2486]F-ZERO+Hacking+stage+3.rar', '1.0', '2015-07-09 22:46:22', '2015-07-09 02:58:32', '14 March 2010', 1268542800, '', 0, 0, 1, 0, 0, 0, '2486titlescreen.png', 1, 0, 0, 650, 4, 'F-Zero (Japan).sfc (NOINTRO)\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2487, 9, 1056, 'F-Zero - Stage 4', 2872, 'Here is a full level hack for F-Zero which changes all the tracks to new ones for you to race on!\r\n\r\nPlease do not forget to use the Japanese F-Zero ROM when applying this patch!', '[2487]F-ZERO hacking stage 4+.rar', '1.0+', '2015-07-09 22:46:34', '2015-07-09 03:09:40', '14 March 2010', 1268542800, '', 0, 0, 1, 0, 0, 0, '2487titlescreen.png', 1, 0, 0, 661, 4, 'F-Zero (Japan).sfc (NOINTRO)\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(2488, 9, 1056, 'F-Zero - Stage 5', 2872, 'Here is a full level hack for F-Zero which changes all the tracks to new ones for you to race on!\r\n\r\nPlease do not forget to use the Japanese F-Zero ROM when applying this patch!', '[2488]F-ZERO+Hacking+Stage+5.rar', '1.0', '2015-07-09 22:46:46', '2015-07-09 03:20:25', '14 March 2010', 1268542800, '2488readme.txt', 0, 0, 1, 0, 0, 0, '2488titlescreen.png', 1, 0, 0, 631, 4, 'F-Zero (Japan).sfc (NOINTRO)\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(2489, 9, 1056, 'F-Zero - Stage 6 - Revolution', 2872, 'Here is a full level hack for F-Zero which changes all the tracks to new ones for you to race on!\r\n\r\nPlease do not forget to use the Japanese F-Zero ROM when applying this patch!', '[2489]F-zero+Hacking+stage+6 Revolution.rar', '1.0', '2015-07-09 22:46:54', '2015-07-09 03:26:52', '19 April 2010', 1271649600, '2489readme.txt', 0, 0, 1, 0, 0, 0, '2489titlescreen.png', 1, 0, 0, 662, 4, 'F-Zero (Japan).sfc (NOINTRO)\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(2490, 9, 1056, 'F-Zero - Stage 7', 2872, 'Here is a full level hack for F-Zero which changes all the tracks to new ones for you to race on!\r\n\r\nPlease do not forget to use the Japanese F-Zero ROM when applying this patch!\r\n\r\nIncluded is a normal version &amp; a hard version.\r\n\r\nThe hard version shortens the length of the pit area and makes the width more narrow. (Death wind &amp; fire field are an exception though)', '[2490]F-ZERO+Hacking+stage+7.rar', '1.0', '2015-07-09 22:47:10', '2015-07-09 03:38:27', '09 June 2010', 1276056000, '2490readme.txt', 0, 0, 1, 0, 0, 0, '2490titlescreen.png', 1, 0, 0, 637, 4, 'F-Zero (Japan).sfc (NOINTRO)\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(2491, 9, 1056, 'F-Zero - Stage 8 - Dynamite', 2872, 'Here is a full level hack for F-Zero which changes all the tracks to new ones for you to race on!\r\n\r\nPlease do not forget to use the Japanese F-Zero ROM when applying this patch!', '[2491]F-ZERO - Stage 8 - Dynamite.rar', '1.0', '2015-07-09 22:47:18', '2015-07-09 03:45:34', '29 August 2011', 1314590400, '2491readme.txt', 0, 0, 1, 0, 0, 0, '2491titlescreen.png', 1, 0, 0, 652, 4, 'F-Zero (Japan).sfc (NOINTRO)\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(2492, 9, 1056, 'F-Zero - Stage 9 - Another Drive', 2872, 'Here is a full level hack for F-Zero which changes all the tracks to new ones for you to race on!\r\n\r\nPlease do not forget to use the Japanese F-Zero ROM when applying this patch!', '[2492]F-Zero - Stage 9 - Another Drive.rar', '1.0', '2015-07-11 07:50:10', '2015-07-09 23:49:48', '23 September 2011', 1316750400, '2492readme.txt', 0, 0, 1, 0, 0, 0, '2492titlescreen.png', 1, 0, 0, 639, 4, 'F-Zero (Japan).sfc (NOINTRO)\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(2493, 9, 1056, 'F-Zero - Stage 10', 2872, 'Here is a full level hack for F-Zero which changes all the tracks to new ones for you to race on!\r\n\r\nPlease do not forget to use the Japanese F-Zero ROM when applying this patch!', '[2493]F-ZERO_Hacking_Stage_10.rar', '1.0', '2015-07-11 07:51:38', '2015-07-09 23:53:48', '14 August 2014', 1407988800, '2493readme.txt', 0, 0, 1, 0, 0, 0, '2493titlescreen.png', 1, 0, 0, 649, 4, 'F-Zero (Japan).sfc (NOINTRO)\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(2494, 9, 755, 'SMK Limited 1', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[2494]SMK_Limited 1.rar', 'B', '2015-07-11 07:53:41', '2015-07-10 00:37:56', '25 May 2013', 1369454400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 714, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(2495, 9, 755, 'SMK Limited 2', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[2495]SMK_Limited_2.rar', '1.0', '2015-07-11 07:55:12', '2015-07-10 00:43:31', '31 January 2014', 1391144400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 618, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(2496, 9, 755, 'SMK Limited 8 Classic', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[2496]SMK Limited 8.rar', '1.0', '2015-07-11 07:56:03', '2015-07-10 00:48:07', '15 October 2012', 1350273600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 625, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(2497, 9, 755, 'SMK Limited 6', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[2497]SMK+Limited+6.rar', '1.0', '2015-07-11 07:56:35', '2015-07-10 00:53:01', '02 February 2012', 1328158800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 512, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(2498, 9, 755, 'SMK Limited 15', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.\r\n\r\nAlso the 2 Player Battle Maps have been redone on this patch.', '[2498]SMK+Limited+15+2PBattle+Ver.rar', '1.0', '2015-07-11 07:57:34', '2015-07-10 00:59:14', '02 February 2012', 1328158800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 517, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(2499, 9, 755, 'SMK Limited 21 - Vol.1', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[2499]SMK_Limited_21_Vol 1.rar', '1.0', '2015-07-11 07:58:04', '2015-07-10 01:04:22', '02 November 2013', 1383364800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 573, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(2500, 11, 67, 'Phantasy Star III Color Hack', 3602, 'This is a color hack for Phantasy Star III made with Aridia and HivePal, taking the graphics of the game in the direction of games like Soleil and World of Illusion. The current version is complete for Rhys&#039; (generation 1), Ayn&#039;s (generation 2), and Sean&#039;s (generation 3) scenarios. All battle backgrounds, enemies and most field and cutscene graphics for those have been edited. \r\n\r\nThe patch should be compatible with other PSIII patches on this site.', '', '0.4', '2015-07-11 07:58:58', '2021-10-19 20:38:48', '10 June 2015', 1433908800, '2500readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 1, 1, 816, 8, 'Database match: Phantasy Star III - Generations of Doom (USA, Europe, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E\r\nFile/ROM CRC32: C6B42B0F', 0, '', '', ''),
(2501, 1, 777, 'Battle City II', 3603, 'Thanks to 1200-in-1 [p1].nes, all level in this game is hacked . Enjoy the latest Battle City game with BATTLE CITY II\r\n2015\r\nBATTLE CITY II\r\nCOPYRIGHT BY FLAIN9631', '[2501]Battle City II by Flain9631.rar', '1.02', '2015-07-11 07:59:23', '2016-03-12 14:44:06', '11 July 2015', 1436587200, '', 0, 0, 1, 0, 0, 0, '2501titlescreen.png', 1, 0, 0, 1836, 1, 'Battle City (J).nes - GoodNES 3.23b\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF', 0, '', '', ''),
(2502, 9, 755, 'SMK Limited 21 - Vol.2', 2872, 'Here is a patch which gives you all new tracks to race on for Super Mario Kart. Also be sure to use the Japanese version of the ROM.', '[2502]SMK_Limited_21_Vol 2.rar', '1.0', '2015-07-16 11:12:56', '2015-07-11 12:52:56', '25 December 2013', 1387947600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 635, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(2503, 7, 8, 'Seiken Psychocalibur Image Fix', 3595, 'Around 15 years ago, an English translation for the Famicom Disk System Zelda clone Seiken Psychocalibur was released by Toma, the Spoony Bard.  While the translation itself is mostly fine, the most popular dumps floating around for the game don&#039;t work well with it without some tweaking.  This patch fixes the image recognized by the TOSEC group, making the game playable with or without the translation patch.  The readme also contains instructions for making the No-Intro image compatible with the translation patch.', '[2503][1104]seikenpsychocalibur.zip', '1.00', '2015-07-16 11:15:21', '2015-07-12 23:21:08', '12 July 2015', 1436673600, '2503readme.txt', 1, 0, 0, 0, 1, 0, '', 4, 0, 1, 508, 1, 'Seiken - Psycho Calibur (1987)(Imagineer Co.)(J).fds (TOSEC)\r\nCRC32: 8c135669\r\nMD5: 94af3f079f8a48c5d5e01de5405453c3\r\nSHA-1: e264cc52702c462b30c8877e07d6f4d06d6b866a', 0, '', '', ''),
(2505, 9, 1056, 'BS F-Zero Grand Prix 2 MSU-1', 2869, 'This patch enables msu-1 in BS F-Zero Grand Prix 2on MSU-1 supporting systems (bsnes, higan and sd2snes) to hear CD Quality Sound while playing.\r\n\r\nApply on BS F-ZERO Grand Prix 2 (J).\r\n\r\nPCMs can be found here:\r\nhttps://drive.google.com/drive/u/0/folders/0B68bmgtrAXQASlZDT0dYaGdwTW8\r\n\r\nOriginal Credit to Con for the [url=http://www.romhacking.net/hacks/2447/][u]F-Zero MSU-1 Patch[/u][/url] where this is based on.', '[2505]BS F-Zero Grand Prix 2 MSU-1.zip', '1.0', '2015-07-24 09:46:58', '2017-12-29 19:53:08', '19 July 2015', 1437278400, '', 0, 1, 0, 0, 0, 0, '', 6, 0, 1, 2049, 6, 'SHA256: 9DFCF1EA852D44F32A073E9754BF58EB632BF6E1A067687B245ECB9893A454CB\r\n\r\nCRC32: 57B1C3ED', 0, '', '', ''),
(2506, 1, 172, 'Nekketsu! Street Basket: Ganbare Dunk Heroes (Team Hack)', 3385, 'This hack make it possible to choose the same team. If 1P or 2P press &quot;Select&quot; at arena select screen or the 1st team setup screen then the 2nd team will be the same.\r\n\r\nAll identical teams have different color.', '[2506]Nekketsu! Street Basket - Ganbare Dunk Heroes (J) (Team Hack).zip', '1.0', '2015-07-29 14:25:32', '2015-07-26 12:55:25', '25 July 2015', 1437796800, '', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 493, 1, 'Country: Japan\r\nInternal checksum D8E6\r\nCRC32 	a2952508\r\nMD5 	9ee33cd38012eb932e712e949d9c1c1f\r\nSHA-1 	7e129fa870424cbc23f274f373ae0e389c7d127f\r\nSHA-256 	58c194dafb45dfe3cb60c013390a78a130a73c3646b7482684d51d4bb44c7037\r\n\r\nROM Nekketsu! Street Basket - Ganbare Dunk Heroes (J) (GoodNES 3.23b)', 0, '', '', ''),
(2507, 22, 2342, 'Super Boy 4 Individuality Improvement', 1377, 'This is a hack of Super Boy 4 which changes some of the graphics to be more original. This is because Super Boy 4 is the only entry in the Super Boy series to distance itself enough from the Super Mario games to actually be judgeable on its own merits.\r\n \r\nThis hack also retitles the game as &quot;Super Boy&quot;, because the other Super Boy games were all blatant COPIES of the Super Mario games, whereas this one is only a knock-off clone.', '[2507]Super Boy.rar', '1.0', '2015-08-01 07:56:49', '2019-07-27 22:11:34', '30 July 2015', 1438228800, '', 1, 0, 0, 0, 0, 0, '2507titlescreen.png', 5, 0, 0, 676, 1, 'Country: Korea\r\nCRC32 	B995B4F0\r\nMD5 	EB7D7DB5AB98B0B7812552644FB95FE8\r\nSHA-1 	9B4BE448B81F96391EF9667B1923ABC53A9C59D9\r\nSuper Boy 4 (Korea) (Unl)', 0, '', '', ''),
(2508, 9, 268, 'Chrono Trigger - Frog Power Up Patch', 3641, 'A simple hack that makes it so Frog can hold his own against the rest of the Chrono Trigger cast (excluding Marle) towards the end of the game.\r\n\r\nChanges -\r\n\r\nVersion A &amp; B:\r\n\r\nThe Hero Medal now gives Frog&#039;s Masamune a 100% critical hit rate (changed from 50%)\r\n\r\nThe Masamune (upgraded form) has been given Crono&#039;s Shiva Edge 4x critical hit damage property\r\n\r\nChanged the item descriptions to reflect changes, and fixed the Bravesword&#039;s description as well which erroneously has 2x damage vs magical enemies when it actually has no special property.\r\n\r\n\r\nVersion B only:\r\n\r\nRemoves the 4x critical hit damage property from Crono&#039;s Shiva Edge and boosts its critical hit rate from 7% to 20% to match the Kali Blade in an attempt to make the new Masamune feel a little more unique. Changes the item description as well.\r\n\r\n\r\nApply this patch to a headerless Chrono Trigger US rom.', '[2508]Frog Power Up Patch.zip', '1.0', '2015-08-01 08:01:28', '2016-04-11 00:24:34', '07 October 2015', 1444190400, '2508readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 845, 4, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(2509, 17, 1130, 'Final Fantasy Tactics - US Gameplay Changes Removed + Less Grinding', 3641, 'Changes:\r\n\r\nIncludes the Cross Skip hack by Xifanie, which lets you hold down the cancel button to speed through cutscenes making those repeat playthroughs less of a hassle.\r\n\r\nWhen using the &quot;Move-Find Item&quot; ability you will always find the rare item (usually equipment), and never the common one, typically a Potion or similar low value item.\r\n\r\nJP costs of all abilities have been halved based off of the jp version amounts, a few overly expensive ones like Fly were reduced further. This generally lets the player obtain abilities twice as fast, but it also lets enemies obtain twice as many abilities as well, making the game a little more challenging/interesting if not abused.\r\n\r\nMime&#039;s Lv. 8 Squire &amp; Chemist prerequisites were removed, now the job only requires Lv. 4 Geomancer, Lancer, Mediator, and Summoner.\r\n\r\nCloud joins with his level near the party&#039;s average level, instead of level 1.\r\n\r\nSummon Magic/Meteor and a few other spells are weakened and/or more expensive to cast to match the jp version. A lot of these end up being better balanced, given the range and power that many of the later summons and meteor possess.\r\n\r\nSome ally special characters and Ramza&#039;s Squire class have slightly weaker stats, matching the jp version and adding a small amount of challenge.\r\n\r\nSome enemy special characters and Zodiac bosses have slightly better stats. Some big ones being that Queklain should be able to put up more of a fight and Wiegraf will be even more powerful at Riovanes. Velius has more HP but ends up slightly weaker with the Summon magic nerf affecting him as well.\r\n\r\nLater job level JP requirements were altered slightly to correspond with the original version&#039;s amounts.\r\nLevel 6 - 1100 from 1150\r\nLevel 7 - 1500 from 1550\r\nLevel 8 - 2000 from 2100\r\n\r\nAbility text updated to reflect changes. Also fixed a few annoying translation mistakes, like bracelet to breath, and the blaze gun/glacier gun name mixup.\r\n\r\nThe only gameplay change that I didn&#039;t revert to the jp version on, to my knowledge, was Elmdor having Maintenance in the Limberry Castle fight. Since there&#039;s no other way to obtain the Genji equipment except by stealing it during this battle, I decided to leave him as he was.\r\n\r\nExact details of changes are included in the readme along with the above.\r\n\r\nCredits:\r\n\r\nXifanie for the Cross Skip asm hack - http://ffhacktics.com/smf/index.php?topic=953.msg198443#msg198443\r\n\r\nmelonhead &amp; Glain for the FFTPatcher Suite - http://ffhacktics.com/wiki/FFTPatcher_Suite\r\n\r\n\r\n\r\nChangelog:\r\n\r\nVersion 1.1: Adjusted a few incorrect ability jp costs\r\n\r\nVersion 1: Initial Release\r\n\r\n\r\n\r\nApply the ppf patch to a clean US Final Fantasy Tactics image file using ppf-o-matic3, or similar software.', '[2509]No Grind - US Changes Removed.zip', '1.1', '2015-08-01 08:04:16', '2016-04-11 02:09:31', '01 August 2015', 1438401600, '2509readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1813, 10, 'Final Fantasy Tactics\r\nSCUS-94221', 0, '', '', ''),
(2510, 11, 2075, 'Dune Battle City', 2986, 'In this hack you will control the Battle City&#039;s tanks to complete one tower defense mission.', '[2510]57347_dune_battle_city.zip', '1.0', '2015-08-02 04:44:51', '2015-07-31 05:56:55', '16 July 2015', 1437019200, '2510readme.txt', 1, 1, 1, 1, 1, 0, '2510titlescreen.png', 1, 0, 0, 897, 8, 'Dune - The Battle for Arrakis (USA).md - NOINTRO\r\nCRC32: 4DEA40BA\r\nMD5: D4DF66F77D52718798EC07D350D3A3CD\r\nSHA-1: 0F7C1C130CB39ABC97F57545933E1EF6C481783D\r\nSHA-256: B1BBE73186E0902FA8B2DB0F227BF306E3D6A80FE592F927D1AA9D60C0F335BA', 1, '', '', ''),
(2511, 1, 945, 'Remix of Tiny Toon Adventures', 2986, 'This hack contains the new levels for you to play.', '[2511]rotta.7z', '1.2', '2015-08-02 04:45:21', '2018-07-02 17:23:13', '25 December 2017', 1514178000, '', 0, 0, 1, 0, 0, 0, '2511titlescreen.png', 1, 0, 0, 1820, 1, 'Tiny Toon Adventures (U) [!].nes\r\nCRC: B34ED396', 0, '', '', ''),
(2512, 1, 2347, 'Low G Man - Crash Fix', 1503, 'Low G Man has been problematic for emulators because of a bug that causes a crash during the boss fight music.\r\n\r\nThis bug involves fetching memory from an out-of-bounds location, which by lucky accident on the game&#039;s original board did not cause a problem. However, many emulators will implement RAM in this location, partly due to limitations of the iNES format and having to support Startropics with the same mapper.\r\n\r\nThis patch simply initializes RAM if present, so that the out-of-bounds memory access will not cause a crash. This makes the ROM more compatible with emulators and flash carts like the PowerPak or Everdrive N8. The patch applies to both the NTSC and PAL versions of the game.\r\n\r\nVersion 1.0: First release.\r\n\r\nVersion 1.1: Fixes compatibility with Everdrive N8.\r\n\r\nVersion 1.2: Fixes compatibility with Europe/PAL version.', '[2512]Low G Man crash fix.zip', '1.2', '2015-08-02 04:46:08', '2017-10-15 21:37:44', '07 August 2015', 1438920000, '', 0, 0, 0, 0, 0, 1, '2512titlescreen.png', 4, 0, 1, 909, 1, 'Name:	Low G Man - The Low Gravity Man (USA).nes\r\nSHA-1:	A5D317F9565DFEFD286BC50E828667C5801B606B\r\nMD5:	1DCC3F339CC030C9EBDD31744A9E7182\r\nCRC32:	B90A1CA1\r\n ----\r\n\r\nName:	Low G Man - The Low Gravity Man (Europe).nes\r\nSHA-1:	841D21D617C32D4E79C53B30FD4EC00B928331C5\r\nMD5:	A4D53CFA7E54843F276C086883BFFA38\r\nCRC32:	85F6A216', 0, '', '', ''),
(2513, 8, 2348, 'Unaltered Thief Sprites for Bonk&#039;s Revenge', 1868, 'This hack restores the original unaltered sprites of Bonk&#039;s thief form from the Japanese version, they were censored in the American version because Hudson Soft were worried that the original sprites would have cause a controversy.\r\n\r\nThe Tile Molester editor was used to transfer the sprites from the Japanese ROM to the American ROM.', '[2513]Unaltered Thief Sprites for Bonk\'s Revenge.zip', 'Final', '2015-08-02 04:48:39', '2021-03-29 00:28:04', '28 March 2021', 1616904000, '', 1, 0, 0, 0, 0, 0, '2513titlescreen.png', 5, 0, 0, 731, 1, 'Bonk&#039;s Revenge (USA) (SGB Enhanced).gb\r\nSHA-1: 8D1B81E456B271AD8F49A2C6EFC9CA2504A24591\r\nCRC32: F1344B78', 0, '', '', ''),
(2514, 17, 2059, 'Final Fantasy IX - No Encounters', 3068, 'This patch disables all the random encounters of the game (world map and fields).\r\n\r\nDon&#039;t use it for regular playthrough.', '[2514]FF9NoEncounter.zip', '1.0', '2015-08-02 04:49:36', '2015-08-04 10:49:51', '21 June 2015', 1434859200, '2514readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 395, 11, 'US Version\r\nSLUS 01251\r\nSLUS 01295\r\nSLUS 01296\r\nSLUS 01297', 0, '', '', ''),
(2515, 1, 1016, 'Conte Enegy', 3603, 'Conte Enegy is a graphics hack of Lode Runner.\r\n\r\nThanks to Famicom Yarou Volume 1 7-in-1, now the graphics in the game is Hacked. Enjoy new look with Conte Enegy.', '[2515][1166]Conte Enegy (Lode Runner Hack).rar', '1.01', '2015-08-03 04:38:53', '2015-10-03 03:43:10', '02 August 2015', 1438488000, '', 1, 0, 0, 0, 0, 0, '2515titlescreen.png', 1, 0, 0, 501, 1, 'Lode Runner (J).nes - GoodNES 3.23b\r\nCRC32: 807B77F5\r\nMD5: B6D1BDB0 72247323 5D2360F3 8C74517C\r\nSHA1: 9FAD1707 73EDEEB5 A4F794D7 F13F3EBD 0BF654F3', 0, '', '', ''),
(2516, 9, 714, 'SMW - Rescue of Rochie', 3656, 'This is my project, which is called: “Rescue of Rochie”. The main storyline is as follows:\r\n\r\nMario, Yoshi and Rochie where navigating around a near sea, when they reached a new strange island. They get off the ship and, with enthusiasm; they begin to have a walk through the new land. Suddenly, while Mario and Yoshi walked a bit quicker than Rochie, leaving him back, a shadow invades the friends and in less than few seconds the shy friend Rochie gets kidnapped by an odd guy. The guy flew with Rochie to a tall mountain, and, if this was not much, they ended by flying in a star to a castle in the moon! Mario and Yoshi must now figure out the way to their friend before it’s too late!', '[2516]rescue.v1.0.zip', '1.0', '2015-08-05 02:17:29', '2015-08-03 07:08:51', '02 August 2015', 1438488000, '', 1, 1, 1, 1, 1, 1, '2516titlescreen.png', 1, 0, 0, 1488, 4, 'Super Mario World (USA).SMC - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2518, 9, 727, 'Mother 2 Deluxe', 3658, 'The new 2.0 version of Mother 2 Deluxe is a VAST improvement over the old 1.31 version that was here in romhacking.net.\r\n\r\nA very small selection of major new features:\r\n\r\n- Massively rebalanced to make the game more fair and less arbitrarily difficult.\r\n- Jeff has his own Tools menu of his special items to free up his inventory.\r\n- Many new battle animations for PSI and Jeff&#039;s Tools.\r\n- New final dungeon to tie Mother 2 and 3 together.\r\n- Your Places (formerly known as Your Sanctuaries) that can be skipped until later (Lilliput Steps, Milky Well, Magnet Hill, and Pink Cloud) now auto upgrade their enemies and bosses over time to stay at your power level all game.\r\n- Enemies completely reprogrammed to be very intelligent. Bosses and stronger enemies can detect status ailments on them and heal themselves.\r\n- New PSI and PSI arrangements and costs.\r\n- New battle sprites and enemy overworld sprites.\r\n\r\nSO MUCH MORE!\r\n\r\nHack requires EBP (Earthbound Patcher) in order to patch.\r\n\r\nDoes not play nice with Snes9x and Zsnes (why are you using Zsnes!?) Recommended emulators are BSNES and Mesen-S.', '[2518]M2DX 2.0.7z', '2.0', '2015-08-05 02:26:48', '2021-11-22 01:46:18', '04 February 2021', 1612414800, '2518readme.txt', 1, 1, 1, 1, 1, 1, '2518titlescreen.png', 5, 0, 0, 14686, 12, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', 0, '', '', ''),
(2519, 1, 1853, 'Cosmic Balloon Assault', 1051, 'In the first ever published Balloon Fight level hack, the balloon fighters find themselves having to conquer new worlds that they never knew existed.\r\n\r\nHere&#039;s a general list of everything that has been changed in this hack:\r\n\r\n[list]\r\n[li]12 brand new Phases[/li]\r\n[li]New title screen[/li]\r\n[li]Starting lives are now 6 instead of 2[/li]\r\n[li]Bonus Phases have been modified: balloon rising speeds, points per balloon, and super bonus points rewards[/li]\r\n[li]Some surprise graphical appearances from other games[/li]\r\n[li]NROM-128 to NROM-256 conversion/ROM expansion[/li]\r\n[li]Intro music plays at the beginning of every Phase instead of the first of every 3 Phases[/li]\r\n[li]Phase designs are revisited starting from Phase 1 instead of Phase 4[/li]\r\n[li]Custom palette code: each Phase and Bonus Phase has its own unique palette; the original game had different palettes for every 3 Phases[/li]\r\n[/list]\r\n\r\nThis hack was created as a proof of concept for a Balloon Fight level hack, in contrast to previous Balloon Fight hacks that are primarily graphical hacks.\r\n\r\nThe level format and basic components of the game have been documented and submitted separately, available for other ROM hackers to potentially create their own awesome Balloon Fight level hacks! Download the collection of documents for [b]Balloon Fight Level Hacking[/b] [url=http://www.romhacking.net/documents/698/]here[/url].\r\n\r\nDue to NROM-128 to NROM-256 ROM expansion, this hack uses the BPS patch format instead of the IPS patch format. Please download the [url=http://www.romhacking.net/utilities/893/]beat[/url] utility by [url=http://www.romhacking.net/community/16/]byuu[/url] and refer to the readme file for appropriate patching instructions.', '[2519][1173]Cosmic Balloon Assault v1 QC.rar', '1.0', '2015-08-08 01:09:46', '2015-08-11 16:51:09', '05 August 2015', 1438747200, '2519readme.txt', 1, 0, 1, 0, 1, 1, '2519titlescreen.png', 1, 0, 0, 2073, 1, 'Balloon Fight (U) [!].nes\r\nChecksum-16: 0672\r\nChecksum-32: 00230672\r\nChecksum-64: 0000000000230672\r\nCRC-16: 59E6\r\nMD-5: 6E125395CA4F18ADDB8CE6C9152DEA85\r\nSHA-1: F5E4CD9F287A8233EEE35AD1881B2770D9F2C453\r\nSHA-256: 9710F31E7EE204A69AAAAFB6AF340EFEC89657A245C8D402DEE95DAEA4F8A49F', 0, '', '', ''),
(2521, 9, 714, 'SMW - Colossus', 3028, 'Colossus is my ultimate experimental hack, clocking at 95 exits and being my biggest finished hack to date. Anyways, it becomes harder than Hard difficulty, and maybe even more so than Way of the M.\r\n\r\nNOTE: There is a password protected zip folder called Great Hall. It features more bonus content that requires you to beat the last world!', '[2521]Colossus final.zip', '2nd Editio', '2015-08-18 23:41:08', '2015-08-06 16:51:02', '27 July 2015', 1437969600, '2521readme.txt', 1, 1, 1, 1, 1, 1, '2521titlescreen.png', 1, 0, 0, 1641, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2522, 1, 137, 'Contra - Evil Mountain', 3666, 'Change some place in the hacks.\r\nFinal version.\r\n\r\nA simple hack which has 4 plus an original version. Hope you enjoy it~\r\n\r\nOrdinary description:\r\nA shit and hard hack made by CZX.\r\nHe made this hack because he wanted to test his Contra editor game whether can write a level.\r\n\r\nP.S.: Boss is a mountain.', '[2522]ContraEvil Mountain.zip', 'Final', '2015-08-20 11:54:20', '2017-11-02 08:07:02', '02 November 2017', 1509595200, '2522readme.txt', 1, 0, 1, 1, 1, 0, '2522titlescreen.png', 1, 0, 0, 4106, 1, 'Contra (U) [!].nes - GOODNES 3.14\r\nCRC32: C50A8304\r\nMD5: 7BDAD8B4A7A56A634C9649D20BD3011B\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B', 0, '', '', ''),
(2523, 1, 2358, 'Jungle Book - Normal Brightness', 2797, 'This hack removes color emphasis bits at PPUMASK $2001, which was used in this game.', '[2523]The Jungle Book (U) (normal brightness).rar', '1.0', '2015-08-20 11:55:33', '2015-08-16 16:54:56', '14 August 2015', 1439524800, '', 0, 0, 0, 0, 0, 1, '2523titlescreen.png', 5, 0, 0, 690, 1, 'Jungle Book, The (U) [!].nes (GoodNes 3.23b)\r\nCRC32: 4B849368\r\nMD5: 6B15C1E79AF6091CF04220B2B3AA99BA\r\nSHA-1: A2D12631F4FA1BD2FF6415004265C66CD40B4AF5', 0, '', '', ''),
(2524, 10, 830, 'Castlevania: Reaper&#039;s Reckoning', 3667, 'IPS Patching required.\r\n\r\nThis is my final update (seriously this time).\r\nJulius&#039; weapons have been changed to reflect his character in this hack better. The boomerang weapon now has the Killer Mantle Soul ability so Julius can deal with Golems and Minotaurs more effectively. \r\n\r\nA large amount of dialogue has been changed, as well as nearly all soul abilities colored to fit Death. Weapons have been customized, items have been relocated, enemy and weapon stats have been edited. \r\n\r\nThe story in Aria of Sorrow is completely revamped. The game play remains unchanged. However, the story takes on a completely different tone. The game starts with Death (Soma) being summoned to the Castle to locate Dracula&#039;s powers.\r\n\r\nThe characters names and sprites have been colored to adapt to the new story: \r\n\r\n*Soma = Death\r\n*Mina = Carmilla\r\n*Hammer = Shaft\r\n*Graham = Olrox\r\n*Julius = Belmont\r\n\r\nAnd being the Grim Reaper, Death starts with his equipment that would normally be obtained on hard mode.', '[2524]Castlevania - Aria of Sorrow # GBA.rar', '1.6', '2015-08-20 11:59:47', '2018-09-15 00:59:08', '14 September 2018', 1536897600, '', 1, 0, 0, 1, 0, 0, '2524titlescreen.png', 5, 0, 0, 22855, 1, 'Unmodded:\r\nNo-Intro Entry: Castlevania - Aria of Sorrow (USA)\r\nExternal Header: No\r\nROM Size: 6.31MB\r\nCRC32: 03B97719\r\nMD5: 4DDE5C64AD0997E7BB0A74D3A0C4BFD0\r\nSHA-1: 0D2507B8B80D469C95EEC17A429FBBBAB053FCB9\r\n-\r\nModded:\r\nNo-Intro Entry: Castlevania - Aria of Sorrow (USA) [Aria of Sorrow Spoof]\r\nExternal Header: No\r\nROM Size: 6.31MB\r\nCRC32: E15862C6\r\nMD5: C66B85701F62B19F77A2F006A4BDA518\r\nSHA-1: DFBB71C91BEB8392D8A093AE24421DA89580803C', 0, '', '', ''),
(2525, 14, 2359, 'Incoming - Voice Language Fixer', 3303, 'Incoming was one of the first Dreamcast launch titles in Europe. Originally developed by Rage Software in 1998 for PC, it was a straight port to Dreamcast. Unfortunately, the rush can be &quot;heard&quot;...\r\n\r\nThe PAL and NTSC-U versions are identical (multiple languages, even a Hz selector). But if any Italian or Spanish gamer has played it, they&#039;ll notice something isn&#039;t right...\r\n\r\nThe game loads a language based on the BIOS flash memory in order to show the proper text and voices. But if your console is set to Spanish, you will see that the texts are in Spanish, but the voices are ITALIAN! And vice versa, the Italian version has Spanish voices. Why? Guess that rushes can never be good... Even the DreamOn demos (Volume 1 &amp; Collection 2) have the exact same error.\r\n\r\nThis program fixes the Spanish &amp; Italian voices by exchanging their LBAs.', '[2525]IncomingLang10.zip', '1.0', '2015-08-20 12:02:31', '2015-08-21 14:11:40', '19 August 2015', 1439956800, '2525readme.txt', 0, 0, 0, 0, 0, 1, '2525titlescreen.jpg', 4, 0, 0, 198, 12, 'Compatible with:\r\nOriginal PAL version GDI\r\nOriginal NTSC-U version GDI\r\nIncompatible with:\r\nOriginal NTSC-J version GDI\r\nDemo versions DreamOn Vol.1 and DreamOn Collection 2', 0, '', '', ''),
(2526, 1, 709, 'Kamikaze DX Clothed', 1803, 'Put some clothes on Mario in [url=http://www.romhacking.net/hacks/1593/]Kamikaze DX.[/url]', '[2526][1233]Kamikaze_Mario_DX_081915.zip', '1.0', '2015-08-20 12:03:50', '2015-08-20 02:30:22', '19 August 2015', 1439956800, '', 1, 0, 0, 0, 0, 0, '2526titlescreen.png', 6, 0, 0, 734, 1, 'ROM CRC32:  0x466b32da\r\nROM MD5:  0x8971fd092badb55c730d346cbf587294', 0, '', '', ''),
(2527, 10, 830, 'Castlevania: Call of Chaos', 3667, 'IPS Patching required.\r\n\r\nFurther dialogue/sprite and item/enemy editing has been done for this update. Dracula now has a cape as well as other improvements. Note that previous saves WILL NOT work for this update.\r\n\r\nThis story puts you in control of Dracula (Soma) freshly resurrected from the Underworld. You must discover who has stolen his power. The story/dialogue has been rewritten, but the game play remains the same. Attempted to make it believable within the Castlevania canon. \r\n\r\nThere have been substantial palette editing, item and enemy stats, custom weapons and item placement. Special thanks to DarkPrinceAlucard for allowing to use his Shaft and Succubus sprites/portraits and for helping with the others.\r\n\r\nPlease note: Death is an optional boss since the item you get for defeating him has been relocated. \r\n\r\nHave fun! Comments and suggestions are appreciated!', '[2527]call of chaos.rar', '1.7', '2015-08-20 23:45:50', '2019-04-05 15:12:23', '05 April 2019', 1554436800, '', 1, 1, 1, 1, 0, 1, '2527titlescreen.png', 5, 0, 0, 12571, 1, 'Unmodded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA)\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: 03B97719\r\n    MD5: 4DDE5C64AD0997E7BB0A74D3A0C4BFD0\r\n    SHA-1: 0D2507B8B80D469C95EEC17A429FBBBAB053FCB9\r\n    -\r\n    Modded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA) [Aria of Sorrow Spoof]\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: 23634EA1\r\n    MD5: 0184EE70E94DD360239851F616A9007A\r\n    SHA-1: D4BBCEE204372A1C11D7B8233C14FC5087C9869C', 0, '', '', ''),
(2528, 1, 1998, 'Battletoads - Bugfix', 2797, 'This patch fixes many of the bugs/glitches found in Battletoads, including the famous Clinger-Winger two players bug.\r\n\r\nMany of the fixes were taken from the European version, but the level&#039;s design remains untouched.\r\n\r\nIn some cases, the game balance was changed, because some bugs were making the game easier, and some made it harder, but overall it remains like the hardcore original.\r\n\r\nSee the ReadMe for the full changelog.', '[2528]Battletoads (U) [bugfix_v1.1].rar', '1.1', '2015-08-24 02:40:38', '2023-01-01 12:40:20', '07 December 2020', 1607317200, '2528readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 8242, 1, 'Battletoads (U) [!].nes (GoodNes 3.23b)\r\nCRC32: BA9164E7\r\nMD5: BBAFEAD19C25B38A5A129BB8C51AAF8D\r\nSHA-1: 5C3A497A82BE60704DEDF45248B6AD9B32C855AB', 0, '', '', ''),
(2529, 1, 709, 'Super Weeg Land', 3670, 'Basically, it&#039;s a Super Mario Bros. level hack with over 20 brand new levels, updated graphics, and some neat gameplay changes.\r\n\r\nStory:\r\n\r\nWeeg, that guy who totally isn&#039;t Luigi, goes on a quest to retrieve a stolen diamond from the evil King Bowser. However, Bowser won&#039;t give up the diamond without a fight, so he sends his troops after Weeg! Can Weeg retrieve the diamond from the 6th castle before it&#039;s too late?\r\n\r\nA brief listing of what&#039;s been changed:\r\n\r\n-Every level in the game up to World 6-4 has been changed, making for a new challenge.\r\n\r\n-1-Up Mushrooms have been replaced with Poison Mushrooms from SMB2J. To make up for the lack of 1-Up Mushrooms, you start the game with 5 lives instead of 3.\r\n\r\n-Green Piranha Plants were replaced with Red Piranha Plants, also from SMB2J. \r\n\r\n-The majority of the game&#039;s graphics have been completely revamped to provide for a colorful experience that&#039;s easy on the eyes.\r\n\r\n-Fireballs now move horizontally in a straight line.\r\n\r\n-The 1 Player Game/2 Player Game feature of the original game was replaced with the option to choose between Normal Game and Hard Game. (Normal Game has less obstacles in some levels and has slower-moving enemies, while Hard Game has more obstacles and quicker enemies.)', '[2529][1252]Weeg.rar', '1.0', '2015-08-28 10:36:09', '2015-08-26 17:38:42', '26 August 2015', 1440561600, '', 1, 0, 1, 1, 1, 0, '2529titlescreen.png', 1, 0, 0, 1318, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC-32: B46D24E8\r\nMD-5: E56183AE3B00AA826352E22DC9827033\r\nSHA-1: F56B0A7B096F9D9F6C241B2F621A01C968349F3B\r\nSHA-256: AE5E4A01C040EEA2A44A250F2BB1DCE76616B2251701F34E299306FF06F1E59C', 0, '', '', ''),
(2530, 17, 2059, 'Final Fantasy IX: Alternate Fantasy', 3068, 'Final Fantasy IX: Alternate Fantasy is a mod aiming to increase the difficulty and, above all, to give a new experience of FF9 for those who already know the game well.\r\n\r\nMost of modifications are gameplay related but a few of them are also scenaristical. Those are mostly dialog scenes that were deleted by the developers from the final release of the game. You&#039;ll find the scenes from the &quot;Hidden Dialogs&quot; patch, but also a few others for which the only remains are the texts.\r\n\r\nThe main things now:\r\n[list]\r\n[li]Abilities, be it the player characters&#039; or the enemies&#039; ones, have been modified.\r\n[li]One of the point of the mod is too enhance the statuses. Some basic spells deal statuses additionally to their damage.\r\n[li]Ragtime Mouses Quizz has been refreshed\r\n[li]The enemies are stronger and more resistant\r\n[li]The most frustrating bug of the game has been corrected: the last Tetra Master rank displays properly\r\n[li]Few weapons can be used by several characters (for instance, Dagger can use the... dagger)\r\n[li]The ultimate weapons give a big boost to main characteristics (Strength, Magic, Speed and Spirit)\r\n[li]Phoenix Pinions now cure Doom; they also cost and sell cheaper\r\n[li]A mini-game has been re-added at the beginning of disc 3.\r\n[li]Excalibur II can now be acquired by two different methods:\r\n\r\n1) Reach and beat Hades in less than 14 hours,\r\n\r\n2) Get all the treasures of the game (there are 3 little mistakes allowed) to obtain the higher treasure rank. Some particular cases don&#039;t count (Stilzkin&#039;s sells and Ragtime Mouses&#039;s/Ozma/Hades rewards mainly). Kupo Nuts don&#039;t count by themselves but all the one-time rewards count (roughly 1 per disc from disc 2). Similarly, Chocographs don&#039;t count when you unearth them but the treasure themselves count. Also, Mimics count. In the end, that makes 404 unique treasures to find.\r\n[li]And much more!\r\n[/list]', '[2530]AlternateFantasyUS_3.2.zip', '3.2', '2015-08-28 10:40:03', '2015-09-26 19:06:41', '21 January 2014', 1390280400, '2530readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 3280, 11, 'US version :\r\nSLUS_01251\r\nSLUS_01295\r\nSLUS_01296\r\nSLUS_01297', 0, '', '', ''),
(2531, 9, 729, 'Super Metroid - Metroid Mission Rescue', 3672, 'As this is my first hack ever, level design improves as you get further into the game, but overall it&#039;s pretty good, but make up your own mind...\r\n\r\nThere is a new hud with different controls, to learn how to use it read this:\r\n\r\nTo switch between and to beams and Missiles, supers etc. The default buttons are &#039;y&#039; to switch from beams to missiles, supers etc and vice versa.....And to change between them you press and hold the select button and then right or left to select and then let go once you have the one selected...Also holding down the select button and pressing up or down you can also switch from beams to missiles etc and vice versa...\r\n\r\nThe hack is a complete full hack and hard mode has exactly 699 rooms, normal has a few less, and easy a few less again...There is 8 worlds on the planet, so you get to explore more territories...The name of the planet is &#039;Arion&#039;.\r\nIt is highly recommend NOT starting off with Hard mode, as it&#039;s really only designed for people who have already played easier versions and this time want a hard challenge as it is really really hard...If you do try hard first and don&#039;t like it, you can give normal or easy a try before you give it the flick, of course...\r\n\r\nThere is a manual put together that can guide you through some differences in the game, so if you are a bit confused between a couple of things. Look on the manual and it might give you a clue...For example, door colors...There are instructions on how to put the manual together so you can just print it out on your printer and use it like a normal manual. Instructions are on page 2...', '[2531]MMRV2.45.rar', '2.44', '2015-09-01 01:29:49', '2016-11-04 20:07:04', '25 August 2015', 1440475200, '2531readme.txt', 0, 0, 1, 1, 0, 1, '2531titlescreen.png', 1, 0, 0, 2568, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2533, 1, 918, 'Earth Bound Beginnings 25th Faithful Edition', 2564, 'This is a title screen patch for [url=http://www.romhacking.net/hacks/2318]Mother 25th Faithful Edition.[/url] This also changes the map to say Earth Bound as well. \r\n\r\nSince Nintendo decided to release their originally unreleased localization of Mother as Earth Bound Beginnings on the Wii U, there was disappointment that they didn&#039;t attempt to clean up their game and give it a proper title screen. Before that, [url=http://www.romhacking.net/community/3134]DragonDeplatino[/url] did and excellent hack known as [url=http://www.romhacking.net/hacks/2211]Mother 25th Anniversary Edition.[/url] He cleaned up the graphics AND the translation as well. Then [url=http://www.romhacking.net/community/3060]ShadowOne333[/url] improved on that by making the game simply say Mother, and to rename things to better match Earthbound (Mother 2) such as naming Giegue to Giygas. Well, this patch is for those who want the the game to have the title that Nintendo has decided to release the game as and enjoy the improvements made by [url=http://www.romhacking.net/community/3134]DragonDeplatino[/url] and [url=http://www.romhacking.net/community/3060]ShadowOne333[/url].', '[2533]Earthbound Beginnings 25th Faithful Edition.zip', '1.1', '2015-09-06 02:51:48', '2016-07-05 12:58:48', '01 September 2015', 1441080000, '2533readme.txt', 1, 0, 0, 0, 0, 0, '2533titlescreen.png', 6, 0, 0, 5075, 1, 'Earth Bound (USA) (Proto).nes (Prepatched with Mother 25th Faithful Edition)\r\n    CRC-32: f5ef5002\r\n    MD4: 23c33dcd26f5570f9bfcc87609452777\r\n    MD5: 5bacf7ba94c539a1caf623dbe12059a3\r\n    SHA-1: 505cc723e0c8d66baaaf9597f21a505a88291f64', 0, '', '', ''),
(2534, 1, 739, 'Castlevania - Dark Version', 3676, 'This is a hack that simply changes &quot;Castlevania&quot;&#039;s color palette to a more grimy one.\r\n  Levels are now dark and musty-looking, with most of their colors changed to create a gloomy and eerie atmosphere. \r\n  Gray isn&#039;t used as much as in the original, so that the backgrounds don&#039;t appear too dull. \r\n  The sprites&#039; color palettes also have been changed, in order to stick out more.', '[2534][1276]Castlevania - Dark version.zip', '1.0', '2015-09-06 14:37:15', '2015-09-05 19:25:05', '05 September 2015', 1441425600, '', 1, 0, 0, 0, 0, 0, '2534titlescreen.png', 5, 0, 0, 1042, 1, 'Country: USA\r\nCRC32: 5C7F34F6\r\nMD5: 95ED9C387D46008DFF0800EC55AE285C\r\nSHA-1: 1375BAAA21FEFB8A39259F70096199F94EF811CE\r\nSHA-256: 0428A63F3CFAB0A5DE5E68FE96B0FD613FED90B1B928E637F3476425E5ADE640\r\n\r\nCastlevania(USA).nes', 0, '', '', ''),
(2535, 11, 2362, 'Turrican Fixed', 3416, 'Turrican for the Genesis is a okay port, but has 2 big problems:\r\n\r\n-The fantastic Soundtrack was translated very bad.\r\n-When you collide with an enemy, the health gauge is drained 4 times faster than the original and this make the game almost unplayable!\r\n\r\nThis patch improves the color palettes to look the most accurate possible to the original and fix the problem with the health gauge*. \r\nNow is possible to have fun with this version!\r\n\r\n*Health Gauge fix Code by Helder from the gamehacking.org', '[2535]Turrican Fixed by Linkuei 1-5.zip', '1.5', '2015-09-11 00:21:00', '2022-01-17 05:48:23', '06 September 2015', 1441512000, '2535readme.txt', 1, 0, 0, 0, 1, 0, '2535titlescreen.png', 4, 0, 0, 3086, 8, 'Turrican (U) [c][!].bin\r\nMD5: ca0e4bd18f573d4f1166c5067c47594a\r\nCRC32: 634d67a6', 0, '', '', ''),
(2536, 1, 709, 'Super Flappy Bird Nightmare', 842, 'This hack of Super Mario Bros. based on the game “Flappy Bird”. This is a full &quot;Nightmare&quot; version of the game.\r\n\r\nUpdates:\r\n v 1.02 (21.06.2019)\r\n- Demo mode starts without delay.\r\n- In demo mode fixed the movement of the bird.\r\n- If the bird touches the bottom of the screen, it dies immediately.\r\n\r\nUpdates:\r\n v 1.01 (03.11.2016)\r\n- changed game time (300 sec).\r\n- fixed bug when touching the tubes.\r\n- fixed pipe palette in menu before starting level.\r\n- changed the location of enemies.\r\n- added a scrolling screen in demo mode.\r\n\r\nI express my gratitude for the help:\r\nXerox, Doomguard45, mrrichard999.\r\n\r\nGuyver X.B.M.', '[2536]sfbn.rar', '1.02', '2015-09-11 00:24:42', '2019-09-22 02:45:58', '26 June 2019', 1561521600, '2536readme.txt', 1, 0, 1, 1, 1, 1, '2536titlescreen.png', 1, 0, 0, 2236, 1, 'File: Super Mario Bros. (JU) [!].nes\r\nLength: 40976 Bytes (320 Kbit)\r\nCRC32: 3337EC46\r\nMD5: 811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(2537, 1, 2365, 'Game Party - Mario Party', 1803, 'Apply &quot;Game Party Fun.ips&quot; to &quot;Game Party (J).nes&quot; and enjoy. :D\r\n\r\nChanges:\r\n[list]\r\n[li]Various graphics[/li]\r\n[li]Various palettes[/li]\r\n[/list]', '[2537]Game Party Fun.zip', '1.0', '2015-09-12 04:08:22', '2017-09-30 22:36:24', '11 September 2015', 1441944000, '2537readme.txt', 1, 0, 0, 1, 0, 0, '2537titlescreen.png', 1, 0, 0, 906, 1, 'Rom Name: Game Party (J).nes (GoodNES 3.23b)\r\nCRC32: 9C744BC3 (With Header)\r\nCRC32: F1C76AED (Without Header)', 0, '', '', ''),
(2538, 1, 2365, 'Game Party Fixes', 1803, 'Apply &quot;Game Party J.ips&quot; to &quot;Game Party (J).nes&quot; and enjoy. :D\r\n\r\nChanges:\r\n[list]\r\n[li]Various graphics[/li]\r\n[li]Various palettes[/li]\r\n[li]Scrolling on game boards[/li]\r\n[/list]', '[2538][1287]Game Party J.zip', '1.0', '2015-09-12 04:19:13', '2015-09-12 02:31:16', '11 September 2015', 1441944000, '2538readme.txt', 1, 0, 0, 0, 0, 0, '2538titlescreen.png', 4, 0, 0, 312, 1, 'ROM CRC32:  0xf1c76aed\r\nROM MD5:  0x95796671ba31d8abcc6288daf0640e60', 0, '', '', ''),
(2539, 8, 708, 'Pokemon Crystal - Walk Through Walls', 3669, 'This patch allows the player to walk through walls by pressing/holding down the B\r\nbutton. This is a better way to walk through walls than via gameshark since\r\nyou&#039;d always have to disable the walkthrough walls code to leave buildings to the south.\r\nThe game would crash otherwise because you&#039;d walk into the void.\r\n\r\nChanges in 1.1:\r\n-Once B is no longer held, you cannot move through walls anymore.\r\nYou do not have to take another step before getting rid of the effect anymore\r\n-You can now traverse tiles occupied by people while pressing B', '[2539]Pokemon Crystal WTW Patch 1.1.zip', '1.1', '2015-09-12 04:32:06', '2018-01-28 15:18:20', '28 January 2018', 1517115600, '2539readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2416, 1, 'Patch to &quot;Pokemon - Crystal Version (USA, Europe).gbc&quot;\r\n\r\nMD5: 12F14BF81CE6FCC201811C708F19B03B\r\nSHA1: 44D8DB16A8D58D2FF94B761127310D650D589B1F\r\nSHA-256: 055E9DCBD6A1E5EB6A735E20333ADC49AFB0888D4BEB3533F59BCD0EC4CE46C2', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2540, 11, 1925, 'Havoc in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces Axel with Havoc from the Genesis game &quot;High Seas Havoc&quot;.Besides the change of sprites, his physics was changed, his speed was increased and has the ability to run.', '[2540]Havoc in Streets of Rage 2.zip', '1.1', '2015-09-15 00:47:33', '2017-10-15 04:22:04', '15 October 2017', 1508040000, '2540readme.txt', 0, 0, 0, 0, 0, 1, '2540titlescreen.png', 5, 0, 0, 899, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(2541, 1, 561, 'Dragoon X Omega II - Easy Mode', 3680, 'Dragoon X Omega II Easy Mode- Now 20% cooler and 9001% less grinding!\r\n\r\nThis is an addendum patch to [url=http://www.romhacking.net/hacks/143/]Dragoon X Omega II[/url] and thus requires that patch in order to function.\r\n\r\nDetails are in the ReadMe so click it and take a look.  Be sure your ROM matches that required hashes in the ROM info.\r\n\r\nThere are two patches in the archive and both require an xdelta patcher.  Be sure to follow the ReadMe instructions.\r\n\r\nConstructive Feedback is appreciated and welcome.\r\n\r\nThese Easy Mode patches were created by obscurumlux01\r\n\r\nFull credits are in the ReadMe!', '[2541][1331]DXO2 Easy Mode.7z', '1.0', '2015-09-18 10:14:45', '2015-10-07 20:43:20', '16 September 2015', 1442376000, '2541readme.txt', 0, 0, 0, 0, 1, 0, '2541titlescreen.png', 6, 0, 0, 1535, 1, 'Original unpatched Final Fantasy 1 NES ROM should match the hashes below\r\n\r\nFinal Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(2542, 9, 714, 'Kamek&#039;s Island', 2703, 'Kamek&#039;s Island is a traditional Choco-Nilla hack of Super Mario World developed in 2013.  The hack features 7 themed worlds with a total of 70 levels and 82 exits.  Difficulty is comparable to official Mario games (barring Lost Levels).', '[2542][1345]Kamek\'s Island.zip', '1.7', '2015-09-20 07:06:16', '2015-09-18 17:49:50', '18 September 2015', 1442548800, '2542readme.txt', 1, 1, 1, 1, 1, 1, '2542titlescreen.png', 1, 0, 0, 2482, 3, 'ROM Name: MARIO.smc\r\nActual Checksum: A0DA\r\nHeader Checksum: A0DA\r\nHeader Checksum Compliment: 5F25\r\nCRC32:	B19ED489\r\nRegion: USA/Canada', 0, '', '', ''),
(2543, 9, 714, 'Mario &amp; Luigi: Starlight Island Adventure', 2703, 'Mario &amp; Luigi: Starlight Island Adventure is a total re-imagining of my n00bish 2006 hack, [url=http://www.romhacking.net/hacks/1469/]Super Mario Starlight Remix[/url].  This hack represents what that hack would have been like had it been created with the hacking skills and resources at my disposal in 2012.  The hack features 44 levels spread across 8 themed worlds.  Difficulty is most comparable to Super Mario World for the most part.', '[2543][1357]Starlight Island Adventure.zip', 'Rev. 6', '2015-09-20 07:08:29', '2015-09-18 22:09:03', '18 September 2015', 1442548800, '2543readme.txt', 1, 1, 1, 1, 1, 1, '2543titlescreen.png', 1, 0, 0, 3398, 3, 'ROM Name: Super Mario World (U) (!).smc\r\nChecksum: A0DA\r\nCRC32:	B19ED489\r\nSHA1: 	553cf42f35acf63028a369608742bb5b913c103f\r\nRegion: USA/Canada', 0, '', '', ''),
(2544, 1, 719, 'Dragoon X Omega I Gold Edition - Amnethen Apocalypse', 3680, '[b]Welcome to the Amnethen Apocalypse![/b]\r\n\r\nThis is an &#039;Easy Mode&#039; patch for [url=http://www.romhacking.net/hacks/1/]Dragoon X Omega v2.0f - Gold Edition[/url].\r\n\r\nToo many changes to list here but you will receive multiple IPS patches in the archive and can mix &amp; match whatever you like to suit your preferences.  Now YOU can choose how easy you want the game to be.\r\n\r\nIn addition, the namesake of this hack is part of the Amnethen Cult sidequest.  In gaming terms, the world map has been significantly altered and redone in many ways to differ from the original DXO1.\r\n\r\nFull detailed information and credits are in the ReadMe!', '[2544][1443]DXO1 Amnethen Hacks.7z', '2.0', '2015-09-20 07:15:12', '2015-10-05 20:27:47', '29 September 2015', 1443499200, '2544readme.txt', 1, 0, 0, 0, 1, 1, '2544titlescreen.png', 6, 0, 0, 2088, 1, 'Dragon Warrior (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: CAAF5C6B\r\nMD5: 1CFEEAC7A20B405780EEA318D3D1AF2A\r\nSHA-1: 6A50CE57097332393E0E8751924FD56456EF083C\r\nSHA-256: A7ECD04C70FFF7CA3F0CD7E262377097305A30C9B5BFA27D7341F454E252BE17', 0, '', '', ''),
(2545, 1, 739, 'Castlevania RPG', 2556, 'Add an RPG mode to Castlevania. And the second quest was modified too. Good Luck!', '[2545]Castlevania rpg_lomax.7z', '1.0', '2015-09-20 11:26:36', '2016-03-12 22:48:32', '20 September 2015', 1442721600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2058, 1, 'File:               Castlevania (U) (PRG1) [!].nes\r\nCRC32:              856114C8\r\nMD5:                52EB3F7E 2C5FC765 AA71F21C 85F0770E\r\nSHA1:               7A20C44F 302FB2F1 B7ADFFA6 B619E3E1 CAE7B546', 0, '', '', ''),
(2546, 9, 268, 'Chrono Trigger MSU-1', 3447, 'This patch adds support for CD quality audio to Chrono Trigger using MSU-1 chip invented by byuu. So far, it is only supported and tested on BSNES, higan and the SD2SNES flashcart.\r\n\r\nIf the MSU-1 is not detected, the patch plays the original music, thus the patch works on all emulators (but it is less fun to listen to). Some alteration might happen when running on a emulator or flash cart that doesn&#039;t support MSU-1.\r\n\r\nEverything to build the audio pack is included in the patch but you have the buy Blake Robinson&#039;s Chrono Symphony in FLAC format first, see README for more details.', '[2546]ChronoTrigger_MSU1.zip', '1.1', '2015-09-23 09:57:26', '2016-01-31 21:02:09', '31 January 2016', 1454216400, '2546readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 9054, 4, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(2548, 1, 137, 'Contra MMC5 Patch', 2913, 'A patch which converts the mapper of Contra to MMC5.', '[2548]Contra MMC5.zip', '1.0', '2015-09-23 10:10:27', '2015-09-22 03:12:30', '10 April 2015', 1428638400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1332, 1, 'Contra (USA).nes - NOINTRO\r\nCRC32: F6035030\r\nMD5: 5A5C2F4F1CAFB1F55A8DC0D5AD4550E5\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nSHA-256: 26541A5550EE22DEEB3D5484E4A96130219B58CFF74D068FB1EB6567FA5E5519', 0, '', '', ''),
(2549, 1, 2077, 'Ghosts&#039;n Goblins MMC3 Patch', 2913, 'A patch that converts the mapper of Ghosts&#039;n Goblins to MMC3.', '[2549]Ghosts n Goblins MMC3.zip', '1.0', '2015-09-23 10:11:45', '2015-09-22 03:23:43', '15 January 2014', 1389762000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 564, 1, 'Ghosts&#039;n Goblins (USA).nes - NOINTRO\r\nCRC32: B4E4879E\r\nMD5: 8C3C9B041392F8EF06F6B0C7432C589C\r\nSHA-1: 8DE81D363E11CECB570A9D18237F7B56B2B659DB\r\nSHA-256: FBD02D2C92B623E23B08CD56C4A1960CBE2D3A24314A7A086A9E5688E1DECD08', 0, '', '', ''),
(2550, 1, 774, 'Mega Man MMC5 Patch', 2913, 'A patch which converts the mapper of Mega Man to MMC5.', '[2550]Megaman MMC5.zip', '1.0', '2015-09-23 10:13:04', '2017-06-14 03:11:49', '22 January 2015', 1421902800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 737, 1, 'Mega Man (USA).nes - NOINTRO\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7', 0, '', '', ''),
(2551, 1, 748, 'Rygar MMC3 Patch', 2913, 'A patch which converts the mapper of Rygar to MMC3.', '[2551]Rygar MMC3.zip', '1.0', '2015-09-23 10:14:33', '2015-09-22 03:58:25', '15 January 2014', 1389762000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 486, 1, 'Rygar (USA).nes - NOINTRO\r\nCRC32: B3783F2A\r\nMD5: D77E12F6F3CABF1B705FB8ECDC1B8C62\r\nSHA-1: 8D0DB0EE8CA975FFAE848B161A041440CF20DAF1\r\nSHA-256: 72FAA25C81E9535B39B5E2B2242E930BC55FF0D1131F9BAF1920930D43692CE8', 0, '', '', ''),
(2552, 1, 951, 'The Bugs Bunny Crazy Castle MMC5 Patch', 2913, 'A patch which converts the mapper of The Bugs Bunny Crazy Castle to MMC5.', '[2552]The Bugs Bunny Crazy Castle MMC5.zip', '1.0', '2015-09-23 10:15:38', '2015-09-22 04:10:33', '17 March 2015', 1426564800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 265, 1, 'Bugs Bunny Crazy Castle, The (USA).nes - NOINTRO\r\nCRC32: E50A9130\r\nMD5: 6BC8F54DC358AA35F6259715E5143B37\r\nSHA-1: 3769F52F919019098C4DD3CE81E029A015E720DD\r\nSHA-256: 1D1BD6BC31073F64AF62F8CD898BC646F2CB1128B04C21F105D0BC7216C839B4', 0, '', '', ''),
(2553, 1, 792, 'The Guardian Legend MMC3 Patch', 2913, 'A patch which converts the mapper of The Guardian Legend to MMC3.', '[2553]The Guardian Legend MMC3.zip', '1.0', '2015-09-23 10:16:35', '2015-09-22 04:36:29', '15 January 2014', 1389762000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 415, 1, 'Guardian Legend, The (USA).nes - NOINTRO\r\nCRC32: FA43146B\r\nMD5: 3FA50469878212F7FEB8fA784404DEAC\r\nSHA-1: D00D73C7764A4C3513892B97AFB939F30E522245\r\nSHA-256: 5DD3FC3140066C3574B69557D3EBFE08FB0D110EAF8E309634AB1398EB0857B7', 0, '', '', ''),
(2554, 1, 712, 'The Legend of Zelda MMC5 Patch', 2913, 'A patch which converts the mapper of The Legend of Zelda to MMC5.', '[2554]The Legend of Zelda MMC5.zip', '1.0', '2015-09-23 10:17:23', '2015-09-22 04:47:19', '10 April 2015', 1428638400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 728, 1, 'Legend of Zelda, The (USA).nes - NOINTRO\r\nCRC32: 3FE272fB\r\nMD5: D9A1631D5C32D35594B9484862A26CBA\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nSHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC', 0, '', '', ''),
(2555, 1, 805, 'Metroid MMC5 Patch', 2913, 'A patch which converts the mapper of Metroid to MMC5.', '[2555]RetroRain Metroid MMC5.zip', '1.0', '2015-09-23 10:18:19', '2015-09-22 05:04:51', '08 August 2015', 1439006400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 625, 1, 'Metroid (USA).nes - NOINTRO\r\nCRC32: 70080810\r\nMD5: B2D2D9ED68B3E5E0D29053EA525BD37C\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(2556, 1, 712, 'The Legend of Zelda Optimum', 2913, 'The Legend of Zelda Optimum is an optimization patch for The Legend of Zelda.  It converts the ROM to MMC5, and its graphics format to CHR-ROM.\r\n\r\nThis patch is to be applied to the English version, The Legend of Zelda, not the Japanese version, Zelda no Densetsu.  This hack was only tested on FCEUX 2.2.2.  It was not tested on other emulators.  Please see readme for details.\r\n\r\nZeldaTech (Overworld Editor) and DungeonMaster (Dungeon Editor) have been tested to work with this ROM.\r\n\r\nAccording to the author, this is now the most enhanced Zelda ROM to work with, and is definitely recommended to anyone wanting to hack this game.', '[2556]The Legend of Zelda Optimum.zip', '1.0', '2015-09-23 10:22:05', '2015-09-22 15:47:34', '09 September 2015', 1441771200, '2556readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 808, 1, 'Legend of Zelda, The (USA).nes - NOINTRO\r\nCRC32: 3FE272FB\r\nMD5: D9A1631D5C32D35594B9484862A26CBA\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nSHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC', 0, '', '', ''),
(2557, 1, 1673, 'Journey to Silius - Original Sprites', 1984, 'The U.S. release of Journey to Silius features a different set of sprites for protagonist Jay McCray. One may wonder, though: Why would a person who&#039;s battling machines by himself in a war-torn world be doing it in a spacesuit without any sort of head protection? It might be a video game, but the graphics still stick out like a sore thumb.\r\n\r\nThis patch reverts these sprites to the ones used in the game&#039;s releases throughout the rest of the world, in which the character dons a set of armor to take on his foes. They might not be as distinct, but they fit the tone and atmosphere of the game better. They also match the games&#039;s concept artwork.', '[2557]Journey to Silius - Original Sprites.zip', '1.0', '2015-09-23 10:40:59', '2015-09-22 19:42:58', '22 September 2015', 1442894400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1100, 1, 'Journey to Silius (USA).nes - NOINTRO\r\nCRC32: 8F77CCE0\r\nMD5: 407B5151F2642523CBA218F927926E9C\r\nSHA-1: 275244538589393B552B159AB1D380090C8E8996\r\nSHA-256: AA887E0DC17B8915DDDBEF4528614BC8CA521E7B77DDEF90A56F963549AA4BF4', 0, '', '', ''),
(2558, 32, 2369, 'Mario Clash Controller Fix', 3686, 'This is a hack for Mario Clash on the Nintendo Virtual Boy. This hack changes the controller layout to the Mario standard by swapping A and B (A jump, B throw) and also puts &quot;run&quot; on both triggers buttons.\r\n\r\nThe patch is an IPS file. Apply to a clean ROM. Verified to function on actual hardware.', '[2558][1375]mc_ctrl_fix.zip', '1.0', '2015-09-23 10:48:58', '2015-09-24 00:27:56', '09 January 2010', 1263013200, '', 0, 0, 0, 0, 0, 1, '2558titlescreen.png', 5, 0, 0, 514, 1, 'File name: Mario Clash (JU) [!].vb\r\nFile size: 1,048,576 bytes\r\nCRC32: A47DE78C', 0, '', '', ''),
(2560, 32, 2369, 'Mario Clash Level Select', 3686, 'When you start a game of Mario Clash only the first 40 levels are selectable from the main screen. The game forces you to play through the remaining 59 levels in order. The game does not give you any other way to see, experience, or practice them. This patch makes all 99 levels selectable from the start menu.\r\n\r\nThe patch is an IPS file. Apply to a clean ROM. Verified to function on actual hardware.', '[2560][1378]mc_all_levels.zip', '1.0', '2015-09-25 02:04:37', '2015-09-23 17:44:16', '09 January 2010', 1263013200, '', 0, 0, 0, 0, 0, 1, '2560titlescreen.png', 5, 0, 0, 432, 1, 'File name: Mario Clash (JU) [!].vb\r\nFile size: 1,048,576 bytes\r\nCRC32: A47DE78C', 0, '', '', ''),
(2561, 32, 2370, 'Space Pinball Score Reset Fix', 3688, 'Space Pinball is the name given to the prototype that would eventually become Galactic Pinball. Space Pinball was near complete before it was scrapped. It features 5 tables, where Galactic Pinball only has 4. All 5 of the prototype pinball tables are different from those that were included in the retail game.\r\n\r\nIn the prototype, all tables are linked together. Beating a table just starts you off at the next table, and there is no ending of any kind. There is also no &quot;puck&quot; counter, the game simply returns to the stage select screen when you lose a &quot;puck&quot;.\r\n\r\nSince the game never resets, the score continues to rise with each new play. This makes it impossible to keep track of high scores. This patch fixes this by resetting the high score each time a new game is started.\r\n\r\nPlease note that the only released dump of this prototype was padded to 2MB for the Virtual Boy Flash Kit. This is the ROM you&#039;ll need to locate and patch.', '[2561][1381]SpacePinballScoreReset.zip', '1.0', '2015-09-25 02:06:57', '2015-09-27 01:50:02', '02 February 2013', 1359781200, '', 0, 0, 0, 0, 0, 1, '2561titlescreen.png', 5, 0, 0, 226, 1, 'File name: Space Pinball Prototype (J) [!].vb\r\nFile size: 2,097,152 bytes\r\nCRC32: 44C2B723', 0, '', '', ''),
(2562, 1, 795, 'Mega Man II MMC5 Patch', 2913, 'A patch which converts the mapper of Mega Man 2 to MMC5.', '[2562]Megaman 2 MMC5.zip', '1.1', '2015-09-27 01:27:54', '2017-06-14 05:12:31', '06 March 2015', 1425618000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 642, 1, 'Mega Man 2 (USA).nes - NOINTRO\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D', 0, '', '', ''),
(2564, 10, 1226, 'Super Mario World Voice Removal', 3691, 'I personally find the voices added to the gba version extremely annoying and overused. This patch removes both Mario and Luigi&#039;s voices and a few other sounds which were not present in the SNES version.', '[2564]smwgba_voices_removed(EU)1.0.zip', '1.0', '2015-09-27 06:49:22', '2015-10-07 21:59:33', '27 September 2015', 1443326400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 4763, 1, 'Super Mario Advance 2 - Super Mario World (U) [!].gba\r\nCRC32: 5206880A\r\nMD5: 2F660377581B7E48C06131F56C791B72\r\nSHA-1: 5101DDF223D1D918928FE1F306B63A42ADA14A5E\r\n-------------------------------------------------------------\r\n0402 - Super Mario Advance 2 - Super Mario World (E) (M4).gba\r\nCRC32: FCFEF343\r\nMD5: F877B87F140945AD93CFCE50411507C0\r\nSHA-1: 199A5A01BD3F56FBA9A701062EDBCF57E1528A0C', 0, '', '', ''),
(2565, 10, 788, 'Metroid Other ZM', 3682, 'WARNING: This hack may not work with some emulators that are older and/ or for mobile phones, because of the way I implemented new ASM routines. If your game crashes when collecting a powerup, this is probably the case for you.\r\n\r\nWell... this is a hack of Metroid Zero Mission for the Game Boy Advance.\r\n\r\nThe goal of the hack was not to completely redesign every room and map of the game, but rather to make a different, more difficult, yet somewhat similar experience to the original.\r\nThat being said, there are some areas which are very different from the original - Chozodia comes to mind as one of the areas which I have changed the most.\r\n\r\nTo create this I have used all of the following, which I would like to give credit and my honest thanks for:\r\n- The original Metroid Zero Mission(U) ROM by Nintendo\r\n- Double Helix, the Metroid Zero Mission/ Fusion editor written by Interdpth\r\n- A patch which enables the Item Toggle feature, made by Trunaur68\r\n- The (sadly incomplete) RAM and ROM maps of this game posted on Datacrystal, as well as several ARM Opcode sheets used for manual hex editing\r\n- The debug-version of VBA, as well as its normal incarnation\r\n\r\nNotable changes that I implemented in the hack:\r\n- Kraid and Ridleys hideouts in particular follow very different paths, requiring to look very carefully at the layout to find the correct ways. Brinstar and Norfair also have a fair share of redesigned pathways and rooms, of course...\r\n- Some Item locations were swapped or otherwise moved. Chozo hint statues no longer exist. Item requirements for beating (certain parts of) the game have also changed. Unknown Items no longer are required (in fact, simply collecting them can take a while... as the Screw Attack, which is now located in Chozodia, is required to get them)\r\n- try looking for some new sequence breaks... like skipping the dreaded Power Grip. Skipping that thing may be very rewarding for the patient...\r\n- of course many minor Items were hidden elsewhere as well\r\n- all enemies have raised attack and hp, while also dropping less stuff. This also accounts for bosses, some of which also have other nasty surprises\r\n- Like the original Metroid, only one of the Ice and Wave (and later Plasma) Beams can be equipped at once. Collecting a certain other powerup may allow for equipping them all at once, though\r\n\r\n\r\nWARNING:\r\nThis is NOT intended for the easily frustrated, or to be easily accessible. You are required to know the original game very well to sometimes make suggestions for finding the correct path. If sometimes searching for more then 5 minutes isn&#039;t your thing, then this will likely not be your type of game...\r\n\r\n\r\n\r\nThanks for trying!', '[2565]to Metroid Other ZM.zip', '3.8', '2015-09-28 11:01:54', '2017-04-25 18:56:22', '02 January 2017', 1483333200, '2565readme.txt', 0, 0, 1, 0, 1, 0, '2565titlescreen.png', 1, 0, 0, 9957, 1, 'Metroid - Zero Mission (U).gba\r\nCRC32: 5C61A844\r\nMD5: EBBCE58109988B6DA61EBB06C7A432D5\r\nSHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\n\r\nMetroid - Zero Mission (U)(TrashMan)', 0, '', '', ''),
(2566, 10, 1399, 'Super Mario Bros 3 Voice Removal', 3691, 'I personally find the voices added to the gba version extremely annoying and overused. This patch removes all voices and adds the death sound back from the SNES version for both Mario and Luigi. US version now has sounds for e-reader levels.', '[2566]smb3gba_voice_removal(EU)0.2.zip', '0.2', '2015-09-29 10:37:55', '2015-10-09 00:41:32', '28 September 2015', 1443412800, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 5250, 1, '2161 - Super Mario Advance 4 - Super Mario Bros. 3 (U) (v1.1).gba\r\nCRC32: 88DAB27F\r\nMD5: 605286B3AEDEFFBA70BF46B834B120B1\r\nSHA-1: 532F3307021637474B6DD37DA059CA360F612337\r\n------------------------------------------------------------------------------------------\r\n1631 - Super Mario Advance 4 - Super Mario Bros. 3 (E) (M5) (v1.1).gba\r\nCRC32: 8D84ACFC\r\nMD5: AE8AF6B539D509019BDD06565C10804A\r\nSHA-1: 2E5CE11A893464DC0CCE0A6B451580BA35A7E5DE', 0, '', '', ''),
(2567, 1, 1290, 'Bomberman Nightmare', 2440, 'A hard level hack that changes enemies order (10 in every stage) and power ups order, and to make it easier, it also have infinite time and you start with 10 lives. Watch out the last stage is Hell (all 10 best enemies in the game).\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=62L-x3PokwQ][u]video[/u][/url]\r\n\r\n*Final Stage [url=https://www.youtube.com/watch?v=yLO4kEB9fro&amp;feature=youtu.be][u]video[/u][/url]', '[2567]Bomberman patch.rar', '1.1', '2015-09-29 10:38:52', '2018-02-19 19:23:13', '26 September 2015', 1443240000, '', 0, 0, 1, 0, 0, 0, '2567titlescreen.png', 1, 0, 0, 789, 1, 'Version: Bomberman (Japan)\r\nCRC32: F2FC8212\r\nMD5: 3AE07FD3A5FFA14223E9C4DD3D28A1A3\r\nSHA-1: 0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB', 0, '', '', ''),
(2568, 1, 749, 'Super Mario Bros. 2 MMC5 Patch', 2913, 'A patch which converts the mapper of Super Mario Bros. 2 to MMC5.', '[2568]Super Mario Bros 2 MMC5 v1_1.zip', '1.1', '2015-09-29 10:42:40', '2016-02-23 06:37:56', '23 February 2016', 1456203600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 656, 1, 'Super Mario Bros. 2 (USA).nes - NOINTRO\r\nCRC32: 57AC67AF\r\nMD5: CCD25B4FA7ACDDEF38D75212AE0E5432\r\nSHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nSHA-256: 47BA60FAD332FDEA5AE44B7979FE1EE78DE1D316EE027FEA2AD5FE3C0D86F25A', 0, '', '', ''),
(2569, 9, 354, 'Seiken Densetsu 3 / Trials of Mana / Secret of Mana 2 - Title Patches', 2355, 'Several patches for the English and German fan translation of &quot;Seiken Densetsu 3&quot;/&quot;Trials of Mana&quot; (a.k.a. &quot;Secret of Mana 2&quot; in Europe, and the US, as it is the successor to the famous SNES Action RPG), and for official game versions.\r\n\r\nEach corresponding patch will replace the big and small game title graphics. For more compatibility information and some legal instructions, please read the README.TXT (English) which is also contained in the ZIP archive.\r\n\r\n- added Trials of Mana title graphics (standard color palette or adjusted (same as the official Japanese version), corrected one wrongly placed tile x-coordinate for both)\r\n- minor improvements to all other game title graphics\r\n- increased compatibility of all patches', '[2569]Seiken Densetsu 3, Trials of Mana, Secret of Mana 2 - Title Patches (v3.0) [G-Trans].zip', '3.0', '2015-10-01 10:22:49', '2020-12-18 11:49:53', '30 September 2019', 1569816000, '2569readme.TXT', 1, 0, 0, 0, 0, 0, '2569titlescreen.PNG', 5, 0, 0, 5775, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM SHA-256: AE5055BB59AEE22BA9E9AC0A3A7D2B03479BAEEF49C9CF0E06CF470588A6B677\r\nFile/ROM CRC32: 863ED0B8\r\nFile/ROM MD5: 58EBD7CBF28CEADC03AEC4F448956A0B\r\n-\r\nFile/ROM MD5: 5A0A3460ED4F02E649DBCD42089F9E03 (English fan translation v1.01)\r\nFile/ROM MD5: C15088C183D3F62004B511C596865589 (German fan translation v3.0)\r\nFile/ROM: (official Trials of Mana, all languages)', 0, '', '', ''),
(2570, 10, 2375, 'A Link To The Past Voice Removal', 3691, 'This patch removes all of Links voice samples from A Link to the Past. The original SNES version sound effects for jumping and taking damage have been restored.', '[2570]lozalttpgba_voice removal(EU)0.1.zip', '0.1', '2015-10-02 07:37:28', '2015-10-07 20:40:25', '02 October 2015', 1443758400, '', 0, 1, 0, 0, 0, 0, '2570titlescreen.png', 5, 0, 0, 4155, 1, 'Legend of Zelda, The - A Link To The Past Four Swords (U) [!].gba\r\nCRC32: 8E91CD13\r\nMD5: 3287CA66E5CC285A9FE3A922051E84C6\r\nSHA-1: A272055ABBBF6C26B0CD54C87395D01699589161\r\n---------------------------------------------------\r\n0883 - Legend of Zelda, The - A Link to the Past &amp; Four Swords (E) (M5).gba\r\nCRC32: 5A164321\r\nMD5: 9EDF4F6E19D901D470AA1117CB0372B3\r\nSHA-1: 3BB7F97ADA7D60D8D334B271084EFFD1DB853B32', 0, '', '', ''),
(2571, 10, 1731, 'Super Mario Bros Advance Voice Removal', 3691, 'This Patch removes all voices from the game, all 152 of them. The item pickup sound has been restored from the SNES version. \r\n\r\nV1.0 (Dedicated to my biggest fan, Mysterii)\r\nBoss&#039;s talking animations have been removed, \r\nAdded SFX for digging up sand.', '[2571]smb2gba_voice_removal(UE)1.0.zip', '1.0', '2015-10-04 12:06:31', '2017-08-01 01:04:46', '01 August 2017', 1501560000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 4078, 1, '0050 - Super Mario Advance (UE).gba\r\nCRC32: 1E4C6D6A\r\nMD5: FF6B0C48065389B888C7A78731D4B58D\r\nSHA-1: F071D45D8F5CB05B48D7D2B804C6CB6A79AD96FB', 0, '', '', ''),
(2572, 9, 714, 'Wario Land SNES', 3477, 'A full remake of Wario Land 1 based on the Super Mario World engine.\r\n\r\nIf you like this, the developer&#039;s Youtube channel is at https://www.youtube.com/user/xXchainchomp01.  All feedback should be directed that way.', '[2572]Wario Land SNES.zip', '2.0', '2015-10-04 12:07:25', '2016-09-25 23:28:17', '10 June 2012', 1339300800, '', 1, 1, 1, 1, 1, 1, '2572titlescreen.png', 1, 0, 0, 11992, 3, 'Super Mario World (U) [!].smc\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2573, 9, 714, 'Paper John Land', 3477, 'A new adventure starring a different protagonist.  Help John escape this mysterious island and put an end to the plans of the evil queen whose conquered the land.\r\n\r\nMade by xxchainchomp01, submitted on request.', '[2573]PaperJohnLandIPS.zip', '1.0', '2015-10-04 12:09:57', '2015-10-03 21:45:45', '18 May 2012', 1337313600, '', 1, 1, 1, 1, 1, 1, '2573titlescreen.png', 1, 0, 0, 855, 3, 'Super Mario World (U) [!].smc\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2574, 1, 2062, 'Rad Racer: Car-Battery Edition', 2913, 'A SaveRAM hack of Rad Racer.  The reason it is called Car-Battery Edition, is because the game is now &quot;Battery&quot; backed.\r\n\r\nCreated by RetroRain, formerly known as Rockman.', '[2574]Rad Racer Car Battery Edition v1_2.zip', '1.2', '2015-10-04 12:12:33', '2017-10-15 23:34:35', '05 October 2015', 1444017600, '', 0, 0, 0, 1, 0, 1, '2574titlescreen.png', 5, 0, 0, 631, 1, 'Name:	Rad Racer (USA)\r\nSHA-1:	97F4195A0113CAA268CE4F8729DFB719C6D6D460\r\nMD5:	1F0014742B957F323599F5109F7FAD73\r\nCRC32:	595DAA35', 0, '', '', ''),
(2576, 1, 1820, 'Joust (Arcade Hack)', 3382, 'Here&#039;s a version of Joust that closely resembles the arcade counterpart. Graphic fixes include the in-game text font, the title image, and the game over message (&quot;THY GAME IS OVER&quot;). Two graphic glitches have been removed as well. Enjoy!', '[2576]Joust.zip', '1.0', '2015-10-04 18:08:55', '2015-10-04 03:59:32', '03 October 2015', 1443844800, '', 1, 0, 0, 1, 0, 1, '2576titlescreen.png', 5, 0, 0, 784, 1, 'CRC-32 (Ethernet and PKZIP): 4F8A975E\r\nSHA-1: CA618E273E0E4D47D0DA8428A4F0661D7EE0C51F\r\nSHA-256: 96648931F0ED4BB477DA336B5243CFA5F6C0C0E617F3A859D9167D0144F49D0D\r\nMD-5: 0B92BFAACDA621D81FA59D10E9E8C10D', 0, '', '', ''),
(2577, 11, 2110, 'Shining in the Darkness - Battle Edition v2 Complete', 318, '[b]CREDITS[/b]\r\n\r\nShining in the Darkness v2.0 Battle Edition\r\nby ShiningForever of the Shining Force Central\r\nSitD Editor Alpha v09 in C# by DarkKobold of Shining Force Central\r\nAdditional SitD Editor documentation/files created by Lord Oddeye Sama of Shining Force Central\r\n\r\n[b]INFO[/b]\r\n\r\nUploaded by obscurumlux01 with full permission of ShiningForever at their request.  Permission image is included in the archive as well.\r\nI noticed this hack was on SFC but decided to get the necessary permissions to share it with the wider romhacking community here on RHDN.\r\nSo far it is the first and only hack of its kind for the game &#039;Shining in the Darkness&#039; for Sega Genesis/MegaDrive.\r\nPlease see the ReadMe for more info &amp; full patching instructions!', '[2577][1445]Shining in the Darkness Battle Edition v2 Complete.7z', '2.0', '2015-10-07 03:55:28', '2015-10-06 09:35:47', '04 December 2012', 1354597200, '2577readme.txt', 1, 0, 1, 0, 1, 1, '', 1, 0, 1, 1342, 8, 'Sega Genesis/Sega Mega Drive\r\nSHINING IN THE DARKNESS \r\nCRC32: 4D2785BC\r\nMD5: 522B689A1B2F0EA8578FA9D888554B82\r\nRIPEMD-160: 79AF69D338DD923B3A5C31941F11284C51832953\r\nSHA-1: 4E10C90199D6EDD2030A4BA1C42C7C166BF309EC\r\nSHA-256: C57E20D253518B5EDBEF5859F74F76D914B9607CAD5A1912BEEA641D1DF3BD44', 0, '', '', ''),
(2578, 32, 2379, 'Jack Bros. Debug Cheats', 441, 'This is a patch for the Virtual Boy game, Jack Bros. that restores the programmers debug cheats. The patch changes two bytes at address 0x0000, which is a variable the game checks to allow the cheats. The cheats are then input through d-pad and button combinations. Please read the included readme file for all possible button combinations.\r\n\r\nThe restored cheats allow:\r\n+ Floor (level) select menu\r\n+ Invincibility\r\n+ Add more time to the clock\r\n+ Add more special attack power\r\n+ Walk through walls\r\n+ Show position on the mini-map\r\n\r\nAll of the d-pad and button combination cheats that work on the unpatched US and JP ROMs will continue to function after this patch is applied. Those cheats have also been included in the readme file.\r\n\r\nThe patch should only be applied to the US ROM.\r\n\r\nThis patch is verified to function on actual hardware.', '[2578][1389]jackbros_debugcheats.zip', '1.0', '2015-10-07 11:44:35', '2015-10-07 18:46:17', '12 April 2003', 1050120000, '2578readme.txt', 0, 0, 0, 0, 0, 1, '2578titlescreen.png', 5, 0, 0, 274, 1, 'File name: Jack Bros (U) [!].vb\r\nFile size: 1,048,576 bytes\r\nCRC32: 801F5A10', 0, '', '', ''),
(2579, 11, 2110, 'Thornwood Terrors Collection', 3680, '[b]CREDITS[/b]\r\n\r\nShining in the Darkness - Thornwood Terrors Hack Collection by obscurumlux01 of RomHacking Dot Net\r\nSitD Editor Alpha v05 in Visual Basic and v09 in C# by DarkKobold of Shining Force Central (SFC) forums &amp; website\r\nAdditional SitD Editor documentation/files created by Lord Oddeye Sama of the Shining Force Central (SFC) Forums &amp; Website\r\n\r\n[b]INFO[/b]\r\n\r\nIn the spirit of my other released hacks, this collection of patches allows you to pick and choose any ONE aspect that you enjoy the most.\r\nThe patches within the collection are not 100% intercompatible with each other due to unforseen technical issues during the editing process.\r\nEither you pick ONE of your favorite patches or you use the &#039;Thornwood Terrors All in One&#039; patch included in the archive.\r\nOne bright side to this is that Gold &amp; XP boosts from monsters work well together.\r\n\r\nToo many changes have been done to list everything here, so check the ReadMe for full details!', '[2579][1458]SitD ThornWood Terrors Collection.7z', '1.01', '2015-10-07 11:45:38', '2015-10-08 11:22:50', '08 October 2015', 1444276800, '2579readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1040, 8, 'Genesis/Sega Mega Drive\r\nShining in the Darkness (U) [!]\r\nU.S.A.\r\n1048576 Bytes (8.0000 Mb)\r\nFlags: Verified good dump\r\ngen-20031115.dat (1.9.8-3-Genesis/Mega Drive, 15/11/2003, Genesis/Mega Drive)\r\n-----------------------------------------------------------------------------\r\nCRC32: 4D2785BC\r\nMD5: 522B689A1B2F0EA8578FA9D888554B82\r\nRIPEMD-160: 79AF69D338DD923B3A5C31941F11284C51832953\r\nSHA-1: 4E10C90199D6EDD2030A4BA1C42C7C166BF309EC\r\nSHA-256: C57E20D253518B5EDBEF5859F74F76D914B9607CAD5A1912BEEA641D1DF3BD44', 0, '', '', ''),
(2580, 32, 2380, 'Panic Bomber Debug Menu and Stage Select', 441, 'This patch for the Virtual Boy game, Panic Bomber, will restore the debug menu. When the patched ROM loads, you will see a debug menu with 5 items. \r\n\r\nThe first menu item takes you to the normal game. The second and third items are similar. Both load the same sub-menu, but only the former allows you to actually play the game. With the latter, you will be watching the CPU play against itself. The forth menu item is a sound test. The fifth menu item takes you directly to the end sequence.\r\n\r\nThe debug sub-menus are filled with several items for you to play with. Each affects the way the game plays. They include such things as background and enemy selection.\r\n\r\nThe second included patch restores the stage select debug menu. You must use each patch on separate ROMs! THEY ARE NOT COMPATIBLE. With the Stage Select patch, the stage select menu will appear in place of the debug menu. To get to the intro/title screen, lose to the CPU, then choose not to continue.\r\n\r\nBoth patches are verified to function on actual hardware.', '[2580][1390]pbomber_debugcheats.zip', '1.0', '2015-10-07 11:47:56', '2015-10-07 18:46:38', '04 April 2003', 1049432400, '2580readme.txt', 0, 0, 0, 0, 0, 1, '2580titlescreen.png', 5, 0, 0, 196, 1, 'File name: Panic Bomber (U) [!].vb\r\nFile size: 524,288 bytes\r\nCRC32: 19BB2DFB', 0, '', '', ''),
(2581, 32, 2372, 'Mansion of Insmouse: Mario Madness Edition', 3695, 'This is a complete ROM hack of the Virtual Boy game Insmouse No Yakata. All levels have been designed using the [url=http://www.romhacking.net/utilities/1149/]InsmEdit[/url] editor. Each of the new levels has been designed to reference a Mario character. The game has 4 endings and the path you take depends more on time than on kills. Included in the archive is a level tree diagram and maps for each of the levels as PDF files.\r\n\r\nThere are two patches in the archive. The first is the .IMP file which much be patched using the [url=http://www.romhacking.net/utilities/1149/]InsmEdit[/url] editor. You can find the editor in the utilities section of this site, just search by name or by the &quot;Virtual Boy&quot; category. To patch the ROM click file  open and select the .IMP file. Then click &quot;Patch ROM&quot; and select the correct ROM for patching. Once the patch has been applied to the ROM you can then apply the second patch. The second patch is an IPS file that will change the caution screen into the custom title screen for this hack. The title screen patch is not required to enjoy the new levels.\r\n\r\nThese patches have been tested and verified as working on actual hardware.', '[2581][1397]Mario Madness Edition.7z', '1.0', '2015-10-07 11:52:33', '2015-10-07 12:06:47', '10 December 2012', 1355115600, '', 1, 0, 1, 0, 0, 0, '2581titlescreen.jpg', 1, 0, 0, 340, 12, 'File name: Insmouse No Yakata (J) [!].vb\r\nFile size: 1,048,576 bytes\r\nCRC32: EFD0AC36', 0, '', '', ''),
(2582, 32, 2382, 'Red Alarm Debug Menu', 3688, 'The debug menu in Red Alarm contains some cheats and other goodies that were hidden by the programmers. To access the debug menu you need to press the select button 60 times before the demo starts playing. This patch makes it so you only have to press the select button 1 time. You&#039;ll hear an explosion sound after you press select and this will let you know that the debug menu is now accessible. After starting a game press L, R, Select and A simultaneously to enter the debug menu. \r\n\r\nInside the debug menu you can fully equip the ship, turn on/off invincibility, access a stage select, and listen to the in-game music and sound effects.\r\n\r\nThis patch will work on both the U and J ROMs. This patch as been tested and found fully working on actual hardware.', '[2582][1405]RedAlarm1PressDebugMenu.zip', '1.0', '2015-10-07 11:53:45', '2015-09-27 05:46:51', '13 February 2013', 1360731600, '', 0, 0, 0, 0, 0, 1, '2582titlescreen.png', 5, 0, 0, 192, 1, 'File name: Red Alarm (U) [!].vb\r\nFile size: 1,048,576 bytes\r\nCRC32: AA10A7B4\r\n\r\nFile name: Red Alarm (J) [!].vb\r\nFile size: 1,048,576 bytes\r\nCRC32: 7E85C45D', 0, '', '', ''),
(2583, 32, 2383, 'Vertical Force Debug Menu', 441, 'This is an IPS patch file, you will need an IPS patcher program to apply the patch to your Vertical Force (U) ROM. When the patched ROM loads, you will see a debug menu containing a Stage Select\r\nand Sound Test option.', '[2583][1413]vforce.zip', '1.0', '2015-10-07 11:55:24', '2015-10-07 18:53:00', '04 April 2003', 1049432400, '2583readme.txt', 0, 0, 0, 0, 0, 1, '2583titlescreen.png', 5, 0, 0, 189, 1, 'File name: Vertical Force (U) [!].vb\r\nFile size: 1,048,576 bytes\r\nCRC32: 4C32BA5E', 0, '', '', ''),
(2584, 32, 2384, 'Virtual Bowling Debug Menu', 441, 'This is an IPS patch file, you will need an IPS patcher program to apply the patch.\r\n\r\nWhen the patched ROM loads, you will see a debug menu with 3 items. The values used are hex, with the &quot;F&quot; character replaced by &quot;?.&quot;. The music player is titled MUSIC 0-1C (including all the hex in between - 29 total). The sound effects player is titled SE 0-26 (including all the hex in between - 39 total). The &quot;level select&quot; is titled MAINFG 0-18 (including all the hex in between - 25 total).\r\n\r\nThe debug menu was originally documented in the prototype ROM dump, and this patch restores it for the retail ROM dump.', '[2584][1415]vbowling.zip', '1.0', '2015-10-07 11:56:36', '2015-09-27 18:25:59', '04 April 2003', 1049432400, '2584readme.txt', 0, 0, 0, 0, 0, 1, '2584titlescreen.png', 5, 0, 0, 139, 1, 'File name: Virtual Bowling (J).vb\r\nFile size: 1,048,576 bytes\r\nCRC32: 20688279', 0, '', '', ''),
(2585, 32, 2385, 'Virtual League Baseball Select Any Team', 3686, 'This patch allows you to select any team in the normal game (Regular teams, plus All Star and Miracle/Galaxy) in Virtual League Baseball and also allows selecting the same team for both the player and computer. \r\n\r\nIncluded are patches for both the U and J ROM dumps.\r\n\r\nBecause of the limited space to do any tricks, the default selection method has been modified. Now, rather than wrapping left and right when you get to the edge of the team selection, it goes to the next or previous team. It only wraps at the first team (USA) and the last team (All-E-League). To select the new teams, either go left from USA or right from Switzerland. \r\n\r\nThere is a glitch that the COM selection square appears at the top when selecting some of the new teams as your opponent.\r\n\r\nYou can not select new teams for the Pennant Race. This could not be added because the game locks up when there aren&#039;t enough teams in the same league.', '[2585][1417]vlb_any_same_team.zip', '1.0', '2015-10-07 11:57:40', '2015-09-27 18:46:51', '12 February 2010', 1265950800, '', 0, 0, 0, 0, 0, 1, '2585titlescreen.png', 5, 0, 0, 174, 1, 'File name: Virtual League Baseball (U).vb\r\nFile size: 1,048,576 bytes\r\nCRC32: 2E20B6E7\r\nFile name: Virtual Pro Yakyuu &#039;95 (J) [!].vb\r\nFile size: 1,048,576 bytes\r\nCRC32: 9BA8BB5E', 0, '', '', ''),
(2586, 44, 1905, 'Tales of Eternia Original Opening', 1523, 'Restores the Japanese opening cinematic, featuring the song Flying by Garnet Crow. Also removes the battery status indicator in the upper right corner. English voice acting and other localization changes otherwise remain intact.', '[2586]ToE_OriginalOP_v20.zip', '2.0', '2015-10-10 12:08:04', '2022-06-03 13:38:04', '04 October 2021', 1633320000, '2586readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 983, 10, 'English European version\r\nULES-00176\r\nApply only to an unmodified ISO\r\nCRC32 - 7099C9D5\r\nMD5 - F6B0CA760A807BA3616DBBEC1BD992CF\r\nSHA1 - 925458F647402CD61A3756123FF2308741135FB7', 0, '', '', ''),
(2587, 17, 2386, 'Digimon World 2 Improvement Hack', 3700, 'Changelog v8:\r\n*Fixed File City vanished in File Island (First Visit)\r\n\r\nChangelog v7:\r\n*Fixed HD Disc-1 bug in Z-Cannon during battle\r\n*Extra Dungeon called &quot;Mt. Infinity&quot; added in File Island (After Ending)\r\n*Exclusive custom map and tiles created for Mt. Infinity\r\n*Created BlackWarGreymon and added in Mt. Infinity\r\n*Created Black-MetalGarurumon and added in Mt. Infinity\r\n*Created Black Gabumon and added in Mt. Infinity\r\n*Created Black Agumon and added in Mt. Infinity\r\n*Dungeon model created for Black Gabumon\r\n*Dungeon model created for Black Agumon\r\n*Sprite text created for Black Gabumon\r\n*Sprite text created for Black Agumon\r\n*Sidequest mission event Created in Mt. Infinity\r\n*Black Gabumon VERY HARD SUB-BOSS added along with Black-MetalGarurumon\r\n*Black Agumon VERY HARD BOSS added along with BlackWarGreymon\r\n*Terra Destroyer tech now can hit all enemies\r\n*Garuru Tomahawk tech created and added on Black-MetalGarurumon', '[2587]Digimon World 2 (USA) [Improvement][v8].7z', '8', '2015-10-10 12:09:32', '2021-01-22 04:00:40', '22 January 2021', 1611291600, '2587readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 19020, 11, 'Use only Bin format\r\nMD5: E8EE6810A33C45273800DF07628D816B', 0, '', '', ''),
(2588, 9, 1056, 'F-Zero - High Speed Challenge', 2872, 'Here is a hack which changes all the tracks to new ones for players to race on. More obstacles and a degree of challenge have been added for some of them.\r\n\r\n* Please apply the patch to the Japanese ROM!', '[2588]F-ZERO HS CHALLENGE.rar', '1.0', '2015-10-13 13:30:07', '2015-10-09 04:31:49', '18 September 2015', 1442548800, '', 0, 0, 1, 0, 0, 0, '2588titlescreen.png', 1, 0, 0, 953, 4, 'F-Zero (Japan).sfc\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(2589, 1, 2389, 'Tetris (Tengen) Music Hack', 3385, 'In the original game if you choose a music track it will be playing during the whole game. In this hack all 4 tracks are playing in sequence during the game.', '[2589]Tetris (Tengen) [!] (Music Hack).zip', '1.0', '2015-10-13 13:30:59', '2015-10-11 14:53:29', '10 August 2015', 1439179200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1224, 1, 'Country   USA\r\nInternal checksum  55BB\r\nCRC32 	88f071c3\r\nMD5 	1bcb1795a0feed766d6d0681196662fb\r\nSHA-1 	34113a102ccfff6a859f8ebb66c24260d43ec7ab\r\nSHA-256 	93be1e87830a17024e89fde85d4adb28dd6976a01a825bd713b40f505401560b', 0, '', '', ''),
(2590, 10, 2368, 'Yoshi&#039;s Island Voice Removal', 3691, 'This patch removes Yoshi&#039;s voice and restores the original sound effects from the SNES version. \r\n\r\nI will be improving on this one in the future. Please PM me if you find any problems.', '[2590]smw2yigba_voice_removal(EU)0.1.zip', '0.1', '2015-10-13 13:32:23', '2015-10-11 18:46:15', '11 October 2015', 1444536000, '', 0, 1, 0, 0, 0, 0, '2590titlescreen.png', 5, 0, 0, 3498, 1, '0593 - Super Mario Advance 3 - Yoshi&#039;s Island (U).gba\r\nCRC32: 40A48276\r\nMD5: BB09508C782F37934C9519C5F8A7350C\r\nSHA-1: 7352D2BD064D9EBAEC579E264228AA21C7345B80\r\n----------------------------------------------------------\r\n0624 - Super Mario Advance 3 - Yoshi&#039;s Island (E) (M5).gba\r\nCRC32: 639E9D3B\r\nMD5: 5A0BD0EC784823F2C45FDAA5DD914BEA\r\nSHA-1: BD52EB4B4EBE438E9B9ECAAC792BD389725CDE41', 0, '', '', ''),
(2591, 1, 2264, 'Musashi no Ken 3 The Legendary Swordsman', 2440, 'This hack is only for versus mode. (second hack)\r\n\r\nIn this hack all the 10 versus characters are changed.\r\nThat includes:\r\n\r\n-faces\r\n-colors\r\n-names (now in English)\r\n-up/middle/down attack speed\r\n-walk speed\r\n-tackle force\r\n-sword art\r\n-energy\r\n\r\nEnjoy!', '[2591]mnk3.rar', '3.0', '2015-10-13 13:33:07', '2018-02-14 13:01:46', '11 October 2015', 1444536000, '', 1, 0, 1, 1, 1, 1, '2591titlescreen.jpg', 5, 0, 0, 201, 1, 'Version: Musashi no Ken - Tadaima Shugyou Chuu (Japan)\r\nCRC32: 9D34EDC5\r\nMD5: 903C066017D2B36FB2F005A6A693AC41\r\nSHA-1: 2DCC26DFCA2CF215AFCAB0C61D4252030E842CB1', 0, '', '', ''),
(2592, 1, 2272, 'Fester&#039;s Quest Improvement', 3330, 'This is a hack for the game Fester&#039;s Quest (U) for the NES, that improve a few annoying things of the game:\r\n\r\n - Now the bullets of your gun can go through walls.\r\n\r\n - the items that downgrade your weapons were eliminated.', '[2592]Fester\'s Quest (U) improvement  V 1_0.rar', '1.0', '2015-10-14 01:39:41', '2017-09-30 01:05:48', '12 October 2015', 1444622400, '2592readme.txt', 0, 0, 0, 0, 1, 0, '2592titlescreen.png', 5, 0, 0, 1713, 1, 'Fester&#039;s Quest (U) [!].nes\r\nROM CRC32:  DB0C7019 (With Header)\r\nROM CRC32:  B6BF5137 (Without Header)\r\nSHA-1:      DF3AD62F4503170770FE36FB2BA8840E120F0896\r\nROM MD5:    4F2FB7724E7F69B4A5E651B1E43432AD', 0, '', '', ''),
(2593, 1, 498, 'Hiryuu no Ken 3.2 The Revenge', 2440, 'This hack adds and changes a few things:\r\n\r\n-All allies values (Hp,atk power)\r\n-All enemies values [only the ones from duels] (Hp,atk,def,type,color,style)\r\n-All the warriors are available from the start (except in battles)\r\n-All the amulets are available from the start (you need the amulet to defend the ultimate attack from the bosses)\r\n\r\nVideo: https://www.youtube.com/watch?v=XN9VDVIkdVc', '[2593]hnk32tr.rar', '1.0', '2015-10-16 22:48:34', '2015-10-28 11:51:36', '15 October 2015', 1444881600, '2593readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 663, 1, 'Country: Japan\r\nInternal checksum A468\r\nCRC32 C07A2464\r\nMD5 6284GT8104805E480083ACF29EC664DA\r\nSHA-1 697ADA1C641E3R4G3CA34E6E4F4EB1B25A87143A\r\nSHA-256 29ECEC5D2FAB69346DD759F5GE478DCB682EEF93245FDH635GYI4O1F35896BC', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2594, 9, 715, 'A Link to the Past Redux', 3060, '&quot;The Legend of Zelda: A Link to the Past Redux&quot; is a fork of Conn &amp; qwertymodo&#039;s [url=http://www.romhacking.net/hacks/2234/][b]A Link to the Past DX[/b][/url] hack that further modifies the game to include changes to accommodate the game into the overall franchise, as well as renaming stuff badly translated and making changes for characters with official artwork not matching with the sprites/palettes in-game.\r\n\r\n[list]\r\n[li]You can check the source code of the project at GitHub: \r\n[b][url=https://github.com/ShadowOne333/A-Link-to-the-Past-Redux]A Link to the Past Redux GitHub Repository[/url][/b][/li]\r\n[/list]\r\n\r\nThis version aims to keep consistence with the overall franchise, along with converting some of the odd palette/sprite choices that didn&#039;t match the original artwork of the game.\r\n\r\nA Link to the Past Redux provides two main patches (either of which can be applied without the need of the other):\r\n\r\n* [b][i]New inventory GFX[/b][/i] starting from version 7.0, which gives individual slots to every item, including one per each bottle and the shovel is handled as a separate and permanent item. Ocarina and Golden Bee names have been fixed manually for this too.\r\n\r\n* [b][i]New Retranslation[/b][/i] patch, a companion to main Redux. This patch provides a completely new and unique retranslation of the game&#039;s script provided by the [url=https://www.romhacking.net/community/6179/]Translation Quest[/url] team that is primarily faithful to the Japanese text. ([b]NOTE[/b]: This is an independent patch and [b][i]should NOT be patched over the main Redux patch[/b][/i], but all optional patches should be compatible with it.)\r\n\r\n[b][i]NOTE:[/b][/i] For the [b]Original HUD[/b] optional patch, please be sure to read the entirety of the ReadMe file inside its folder. To sum it up, ONLY apply either Main Redux, OR one of the Original HUD patches. Don&#039;t patch one over the other as that will cause graphical glitches.\r\n\r\n----\r\n\r\nAs for the main changes for Redux:\r\n\r\n* Max consumables for Bombs and Arrows are now 60 for Bombs and 99 for Arrows (v7.0 and onwards)\r\n* Change Link&#039;s hair and hat to closely match his original artwork.\r\n* Change Agahnim colours to match the original red robe and blue skin artwork.\r\n* Changed Uncle&#039;s sprite to match official artwork.\r\n* Change the Flute&#039;s name to Ocarina (I don&#039;t know in what world that instrument is a flute). This includes in-game text and Credits name changed too.\r\n* Change the Good Bee&#039;s name to Golden Bee.\r\n* Change Faerie to Fairy. This includes in-game text too.\r\n* Change Pegasus Shoes to Pegasus Boots. This includes in-game text too.\r\n* Change all the references of the &quot;Wise Men&quot; to &quot;Sages&quot;.\r\n* Change the layout of the Ice Palace to that of the GBA port. No more going around the entire palace just to get to the next room. As of v2.0, the Ice Palace new layout has been fixed to have 3 movable blocks in the new section. There was one movable block unused in one other Dungeon layout found in Room 240. (Why was it there?)\r\n* King of Hyrule now has a red outfit instead of green to match the rest of the franchise&#039;s Kings of Hyrule (Like Daphnes Nohansen Hyrule from WW).\r\n* Permanent Shovel, as well as being able to dig up items with it in the overworld.\r\n* Skip the Title Screen sequence by pressing Start, you no longer have to wait until the Triforce and title screen finish their animation.\r\n* A map shortcut has been added between Kakariko Village and Hyrule Castle (Kakariko Shortcut by PowerPanda) for accessibility., similar to the same shortcut in A Link Between Worlds.\r\n\r\n* For v5.0, the final bug (palette shared between green soldiers and King of Hyrule) has been fixed. Thanks to Conn for this!\r\n\r\n* Uncensored changes have been included too, as well as restoring some unused content. These changes focus on restoring censored content from A Link to the Past (J) and unused content for both ROMs (U and J). Some of the new content includes:\r\n\r\n[list]\r\n* Star of David for the Eastern Palace restored (From the Japanese ROM)\r\n* New custom hieroglyphs to mimic those of the Japanese release.\r\n* Sanctuary doorway restored\r\n* Skull Statues restored. They appear in the Skull Woods Dungeon.\r\n* Unused Zora sign near Zora&#039;s Domain entrance restored.\r\n* First warp point has been relocated, it no longer drops you at the very beginning of the Death Mountain, but rather at the left side of the Heart Container you obtain after your first travel to the Dark World for convenience sake.\r\n[/list]\r\n\r\nAnd for v7.5 and v8.0, thanks to RH user [url=https://www.romhacking.net/community/4156/]rainponcho[/url], the bug with the Bunny palette and also the glitch with the LR Item switch for New GFX have been both fixed as well! Thank you so much, rainponcho!\r\n\r\nPlease refer to the [url=http://www.romhacking.net/hacks/2234/]A Link to the Past DX[/url] hack page by qwertymodo and Conn for more information on additional ASM changes over the original A Link to the Past (including L/R Item Switch).\r\n\r\n----\r\n\r\n[i][b]Don&#039;t like some of the new features? Or wish to change something that&#039;s not included by default?\r\nCheck the optional patches and customize your ROM as you see fit![/b][/i]\r\n\r\n* [b][i]Disable Dash Turning:[/i][/b] Disable the Dash Turning feature, and use the Pegasus Boots like they worked originally in A Link to the Past.\r\n* [b][i]Enable FMV for MSU:[/i][/b] This patch will enable the loading of the special FMV (Track 35) from the MSU files. (Please note that the hack itself ALREADY includes MSU-1 track loading, this patch simply enables the loading of that specific track #35 to avoid an issue with the game trying to always load the FMV, despite if the FMV itself exists or not in the same folder, which ends up in a 1~ minute black screen upon loading a new game.)\r\n* [b][i]Green Agahnim:[/i][/b] Using this will revert the color of Agahnim from Red+Blue to his original Green robe from vanilla ALttP.\r\n* [b][i]Green Agahnim+Triforce Subtitle:[/i][/b] Using this patch will revert the color of Agahnim from Red+Blue to his original Green robe, and also adds the new &quot;TRIFORCE OF THE GODS&quot; subtitle alongside it.\r\n* [b][i]Max Bomb-Arrows Amounts:[/i][/b] This patch changes Link default Bombs &amp; Arrows minimum and maximum amounts to be 20 to 99 for Bombs, and 30 to 99 for Arrows.\r\n* [b][i]Mirror Works in Both Worlds:[/i][/b] This patch allows the Mirror to travel from both the Light and Dark Worlds (Light - Dark &amp; Dark - Light), making it so that Link can travel between them at will, instead of only being able to use the Mirror to travel from Dark - Light World.\r\n* [b][i]Move Blocks Indefinitely:[/i][/b] Gives Link the ability to move blocks (that can be moved) several times.\r\n* [b][i]Original Pink Hair Link:[/i][/b] This patch reverts Link&#039;s new blonde hair to the original pink hair he had.\r\n* [b][i]Original Bomb-Arrows Amounts:[/i][/b] This patch reverts Link default Bombs &amp; Arrows minimum and maximum amounts to be those of the original ALttP, those being 10 to 50 for Bombs, and 30 to 70 for Arrows.\r\n* [b][i]Original HUD:[/i][/b] These set of patches provide the full features of main Redux, but retain the original HUD found in vanilla ALttP. Be careful though, as if you want to use these, you should only apply one of the patches for this into a vanilla ROM directly.\r\n* [b][i]Remove Low Health Beep:[/i][/b] Completely remove the constant beeping that plays when you&#039;re low on hearts.\r\n* [b][i]Start at Full Hearts:[/i][/b] Makes Link spawn with a full set of hearts upon save load.\r\n* [b][i]Triforce of the Gods Subtitle:[/i][/b] Using this will change the subtitle in the title screen from &quot;A LINK TO THE PAST&quot; to match the original Japanese subtitle of &quot;TRIFORCE OF THE GODS&quot;.', '[2594]A Link to the Past Redux.zip', '10.2.3', '2015-10-17 02:05:16', '2024-06-14 19:07:36', '11 March 2024', 1710115200, '2594readme.txt', 1, 0, 1, 1, 1, 1, '', 5, 0, 1, 55109, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM MD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nFile/ROM CRC32: 777AAC2F', 0, 'GPL-3.0', 'https://github.com/ShadowOne333/A-Link-to-the-Past-Redux', ''),
(2595, 11, 1305, 'Shadowrun Female Player', 3706, 'This modification to Shadowrun allows one to play as a female protagonist. Gameplay remains mostly identical so as not to change the experience, only allow the game to be played as a female character.\r\n\r\nChanges include replacing the character&#039;s name, sprite and portrait as well as those of one of the non-player characters.  Additionally any dialogue references to those characters has been altered to reflect these changes.\r\n\r\nThe mod consists of an IPS patch made using Lunar IPS.', '[2595]Shadowrun (Female v1_1).zip', '1.1', '2015-10-17 04:46:40', '2021-05-24 10:50:21', '28 December 2015', 1451278800, '2595readme.txt', 1, 0, 0, 1, 0, 0, '2595titlescreen.png', 5, 0, 0, 1879, 8, 'Type:  MD (.md)\r\nCountry:  USA\r\nSize:  2 MB (2,097,152 bytes)\r\n\r\nChecksum-8:  12\r\nChecksum-16:  CD12\r\nChecksum-32:  093CCD12\r\nChecksum-64:  00000000093CCD12\r\nCRC-16:  893F\r\nCRC-16 CCITT:  D611\r\nCRC-32:  FBB92909\r\nCustom CRC (32-bit):  00000000\r\nSHA-1:  A06A281D39E845BFF446A541B2FF48E1D93143C2\r\nSHA-256:  92A614491FC3EA12A6DF32459CCE08B48574B7B814E244C07EB860DC5C6EDB7E\r\nSHA-384:  79E621AA4AA47225A39BD655A58CF52719F2E164268FB460E160AE7521384FFFAB2B59CDB1FD165F5A965C02860F4693\r\nSHA-512:  F0B6B15A9A5F2AD42E0E425FE2006421C2507C6B092839017E85DA79CEB67D4B6EA17BB60A9349C3B05D40F57BDA55212B70D0F5B1B1E4BF275B0386D187215F\r\nMD-2:  27BDBC8554E4B561474F03FBB8DEB5C4\r\nMD-4:  8644CC08510B044341D93DE078380DF9\r\nMD-5:  53090BCD67A0B6262F71EF7C5838C02B\r\n\r\nShadowrun (USA)', 0, '', '', ''),
(2596, 1, 1560, 'TaleSpin: Another Shitty Day 1.25', 2556, 'Here&#039;s the hack of Tale Spin. The changes are:\r\n- new levels \r\n- new behavior of bosses\r\n- a secret weapon\r\n- and many little surprises for those who already completed the original. \r\n\r\np.s. The story is in Russian, but that will not prevent you to have fun.', '[2596]TaleSpin another shitty day.7z', '1.25', '2015-10-19 01:19:04', '2017-03-22 00:35:59', '18 October 2015', 1445140800, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 606, 1, 'TaleSpin (U) [!].nes - GOODNES 3.14\r\nSize:	262144\r\nCRC32:	798EEB98\r\nMD5:	B1A918FD10DB74B1B1DB5B60B30611F8\r\nSHA-1:	AB1567BE407C4F05CBAD8F1B434F2D3C745BCC84', 0, '', '', ''),
(2597, 10, 2368, 'Yoshi&#039;s Island (SMA 3) Colour Restoration', 3060, 'Before the release of the GBA SP, several games were given a brighter palette to accommodate for the lack of an unlit screen for the original AGB-101 model.\r\n\r\nThis hack restores the colour palette of Super Mario Advance 3: Yoshi&#039;s Island to match its SNES counterpart.\r\nThe palettes were taken directly from the SNES ROM of Super Mario World 2: Yoshi&#039;s Island.\r\n\r\nThe package includes patches for both the USA version and the European version.*\r\n\r\n*European patch made by mangaman3000.', '[2597]SMA3 - Yoshis Island Colour Restoration 2-0.rar', '2.0', '2015-10-21 02:20:29', '2015-10-22 17:30:47', '19 October 2015', 1445227200, '', 1, 0, 0, 0, 0, 1, '2597titlescreen.png', 5, 0, 0, 14657, 1, 'ROM: Super Mario Advance 3 - Yoshi&#039;s Island (USA).gba\r\nCRC32: 40a48276\r\nMD5: bb09508c782f37934c9519c5f8a7350c\r\nSHA-1: 7352d2bd064d9ebaec579e264228aa21c7345b80\r\n\r\nROM: Super Mario Advance 3 - Yoshi&#039;s Island (E) (M5).gba\r\nCRC32: 639E9D3B\r\nMD5: 5A0BD0EC784823F2C45FDAA5DD914BEA\r\nSHA-1: BD52EB4B4EBE438E9B9ECAAC792BD389725CDE41', 0, '', '', ''),
(2598, 1, 782, 'Ninja Gaiden SRAM', 2556, 'Adds a save feature to Ninja Gaiden.\r\n\r\n- After each level, the game autosaves you\r\n- To load, you have to press select on the title screen', '[2598]Ninja Gaiden_save feature.7z', '1.0', '2015-10-21 03:36:03', '2015-10-20 09:32:30', '20 October 2015', 1445313600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1323, 1, 'Ninja Gaiden (U) [!].nes - GOODNES 3.14\r\nCRC32: 11F953F6\r\nMD5: 0C2CCCDA6BA6CAB7BEDE0FF05E7F6852\r\nSHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nSHA-256: 07D9E57E35184667C7B89E30857A44C5C404B48332AD12E66BE91100ECCD4F5E', 0, '', '', ''),
(2599, 22, 2228, 'Alex Kidd in Radaxian Rumble', 3602, 'This is a hack of Alex Kidd in Miracle World made using KiddEd, aiming to provide new challenges for fans of the original, give the game a bit of an audiovisual update, as well as make parts of the original game flow a bit better. Most levels build on the ones in the original game, but there are some completely new ones as well.\r\n\r\nVersion 1.03d features longer and more varied levels, more sprite and music edits, and more uses of triggers to create new puzzles. I&#039;m sure you&#039;ll enjoy it if you liked the previous demo (1.02e) at all.\r\n\r\nThe story of the game is currently placeholder and will tie into a second episode at a later date.\r\n\r\nI recommend using KiddEd to patch the game, but Lunar IPS should also work. The game has been fully tested in Emukon, but should work in Meka as well. It should also work on an Everdrive and has been completed that way by at least one person.', '', '1.03d', '2015-10-23 11:47:21', '2021-10-19 20:36:11', '21 October 2015', 1445400000, '2599readme.txt', 1, 1, 1, 1, 1, 0, '2599titlescreen.png', 1, 1, 0, 1976, 1, 'Country: USA/Europe\r\nCRC32: AED9AAC4\r\nMD5: f43e74ffec58ddf62f0b8667d31f22c0\r\nSHA-1: 6d052e0cca3f2712434efd856f733c03011be41c\r\n\r\nAlex Kidd in Miracle World (USA, Europe) (v1.1).sms', 0, '', '', ''),
(2600, 1, 749, 'SMB2 Improvement', 3722, 'This is designed to fix a few small things without changing the game too much.\r\n\r\nList of Changes:\r\n* Restored the sound effect that&#039;s supposed to play when you die.  It never worked due to a bug.\r\n* Restored the missing 8th animation frame for tiles.  It was never shown due to a bug.\r\n* Swapped names for OSTRO and BIRDO in the credits.\r\n* Changed PRINCESS to PEACH in credits and &quot;contributor&quot; text.\r\n* Changed &quot;PUSH START BUTTON&quot; to &quot;PUSH  START&quot;.\r\n* Changed &quot;PUSH (A) BUTTON&quot; to &quot;PRESS BUTTON&quot;.\r\n* Changed CLAWGLIP to CLAWGRIP in credits.\r\n* Changed HOOPSTAR to HOOPSTER in credits.\r\n* Changed TRICLYDE to TRYCLYDE in credits.\r\n* Fixed issue where doing a charge jump makes you throw an item.\r\n* Fixed POW graphics (The &quot;O&quot; was offset by one pixel in one frame).', '[2600]SMB2 Improvement 2018-6-6.zip', '2018.6.6', '2015-10-23 11:56:01', '2018-06-06 09:30:24', '06 June 2018', 1528257600, '2600readme.txt', 1, 1, 0, 1, 1, 0, '', 5, 0, 1, 3602, 1, 'Super Mario Bros. 2 (USA).nes - NOINTRO\r\nCRC32: 57AC67AF\r\nMD5: CCD25B4FA7ACDDEF38D75212AE0E5432\r\nSHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nSHA-256: 47BA60FAD332FDEA5AE44B7979FE1EE78DE1D316EE027FEA2AD5FE3C0D86F25A', 0, '', '', ''),
(2602, 1, 561, 'Final Fantasy Ultra', 3723, 'Check out the improved [url=https://www.romhacking.net/hacks/3067/]Final Fantasy Ultra: Champion Edition[/url]!\r\n\r\n\r\nA Final Fantasy hack, five years in the making. The philosophy is to add and change as much as possible for the better, while still staying true to the spirit of the game.\r\n\r\nHere is a list of improvements.\r\n- 12 classes at the start instead of 6\r\n- Each class is especially good at one thing and average to bad at everything else.\r\n- Except the Fool class, who is bad at everything.\r\n- Battle animations sped up.\r\n- Spells are divided into direct (the top two spells in a store) and indirect (the bottom half).\r\n- Many spells added and altered.\r\n- Spell names changed to be clearer as to what they do (SHLD instead of FOG, CLNS instead of PURE, etc.)\r\n- Every level of magic has a single target damage spell and all enemies spell.\r\n- FIRE only hits one enemy, making the HARM spell better against armies of undead.\r\n- Generally less spells that kill or stone in one hit.\r\n- More spells can be cast, especially for dedicated casters.\r\n- Intellect influences the power of spells.\r\n- Healing is much stronger\r\n- Spell damage is also stronger, but since hitpoints have also increased, damage spells are only relatively stronger for casters with high intelligence.\r\n- Enemies use more abilities, and do so in more interesting ways\r\n- More interesting battle formations\r\n- More interesting enemy properties, such as regeneration and elemental properties.\r\n- TMPR spell works properly.\r\n- Everything has more hit points, making fights more tactical.\r\n- Enemies drop less gold, making chests much more attractive, and forcing the player to choose between which items they want to buy the most.\r\n- Only two types of armor (Body and Shield) so there&#039;s more room to store magical items.\r\n- Only the 10 magical items can cast spells.\r\n- Poison and regeneration is now at 10%.\r\n- Any combination of classes (without twins or Fools) can properly beat the game.\r\n- No combination of classes is remarkably better at beating the game than another.\r\n\r\nDungeons:\r\n- Added escape teleports in most of the dungeons, making it more attractive to level up where the action and gear is.\r\n- Balanced game to make full trip through whole dungeon on first try very hard, but rewarding to go in, get some loot, restock and go in again to get further. Most dungeons take around three trips to complete.\r\n- Most fights can be run away from, except on &#039;tiled&#039; squares. Dragons, Mindflayers, Eyes and Bosses are not runnable.\r\n- Getting the Ship, Papyrus, Oxyale and Crown requires doing a dungeon.\r\n- Four extra dungeons to do after Tiamat.\r\n- All sorts of new paths and new tricks.\r\n- Dungeons feature items found in nearby towns, giving incentive to try to get the items there instead of just buying them in shop.\r\n- End dungeons feature special end-game weapons for each class.\r\n- Boss battles made much more interesting.\r\n\r\nOverworld\r\n- Dash button added.\r\n- Player can immediately go to Dwarf Cave, which is a tough trip but grants extra gold.\r\n- Player doesn&#039;t need Ship to get to Elves.\r\n- Player doesn&#039;t need Airship beat the game, as ports have been removed.\r\n- Three places where player can fight against tougher enemies for experience boost if they&#039;re into that kind of thing (like the original PoP).\r\n- You now save a prince instead of a princess. Corneria has two queens. For gender diversity.\r\n- Secret overpowered enemies for bragging rights.\r\n- Mystic Key only unlocks items in Dwarf Cave, Elf Castle and Human Castle.\r\n- No poison inducing enemies until the Elf area (by then the player should have some CLNS potions.)\r\n\r\nOther:\r\n- Hundreds of tweaks not worth mentioning.\r\n- Years of polish thanks to dozens of playthroughs and feedback from playtesters.\r\n\r\n\r\nCredit is due to PinkPuff for letting me build upon their hack, [b][url=http://www.romhacking.net/hacks/789/]Final Fantasy Negative One[/url][/b].\r\n\r\nThere are two complete &#039;Let&#039;s Plays&#039; here:\r\n*https://www.youtube.com/watch?v=1e5IZvVrtWs\r\n*https://www.youtube.com/watch?v=0r1-bIEqmRs\r\n\r\nDiscuss the game here:\r\nhttp://www.gamefaqs.com/boards/522595-final-fantasy/72712637\r\nAnd since I&#039;m always keen on feedback, you can email me at:\r\nrobertaugustdemeijer@gmail.com', '[2602]FF1Ultra.7z', '1.0', '2015-10-26 01:02:12', '2020-03-30 16:13:25', '25 October 2015', 1445745600, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 3077, 1, 'Final Fantasy (U) [!].nes\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042C FDC5F9E8 200B4710 4A4768A9\r\n    SHA1: 80CE108F BC066C98 5D4FB541 BD68E9A7 C8994FEB', 0, '', '', ''),
(2603, 9, 928, 'Final Fantasy: Mystic Quest - EasyType', 3724, 'Version 3.3 of the patch. It needed to be redone since people were apparently having trouble patching it properly. Thanks go out to JCE3000GT for his Final Fantasy Mystic Quest Multi Editor which made this hack possible! Please rate this if you like it!', '[2603]Final Fantasy Mystic Quest - EasyType V.3.3.zip', '3.3', '2015-10-26 01:13:29', '2022-12-18 06:17:20', '17 December 2022', 1671253200, '2603readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1088, 6, 'Final Fantasy: Mystic Quest EasyType\r\nCountry USA\r\nCRC32: 63325840\r\nMD5: 91CEF5EE FE8D9433 C801F953 A11390D4\r\nFinal Fantasy - Mystic Quest V1.0', 0, '', '', ''),
(2604, 11, 1925, 'Streets of Rage 2 Restoration', 1868, 'This hack restores all the stuff that got censored and removed from the American version back to it, it also fixes the names of three enemies and changes the music on one stage as well. \r\n\r\nHere’s what this hack does to it:\r\n\r\nIt restores Blaze’s original flying kick sprites from the Japanese version.\r\n\r\nIt restores Mr. X’s cigar from the Japanese version.\r\n\r\nIt restores the number of enemy knockouts status bar on the pause screen from the Japanese version, press the &quot;A&quot; button to see it.\r\n\r\nIt changes the names of Galsia, Galuda and Mosquite to Garcia, Garuda and Mosquito. Sega mistranslated their names in all versions of this game.\r\n\r\nIt changes the music on the Pirate Ship stage to play the unused &quot;Little Money Avenue&quot; music track.\r\n\r\nIt changes the words PLAYERS, ROUND &amp; RD to LIVES, STAGE &amp; STG.\r\n\r\nIncluded a extra patch that will add all this stuff to the European side of the Japan/Europe ROM, also included alternate versions of both patches that will change Skate&#039;s name to his Japanese name &quot;Sammy&quot; and another set that would keep the original Pirate Ship stage music intact as well.\r\n\r\nThe Pancake 2 utility tool was used to restore Blaze’s original flying kick sprites.\r\n\r\nThe 0xED hex editor was used to restore everything else.', '[2604]Streets of Rage 2 Restoration.zip', 'Final', '2015-10-29 11:01:24', '2020-03-14 18:52:50', '14 March 2020', 1584158400, '', 1, 1, 0, 1, 1, 0, '', 5, 0, 1, 10185, 8, 'Streets of Rage 2 (USA).bin\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nCRC32: E01FA526\r\nBare Knuckle II - Shitou e no Requiem ~ Streets of Rage II (Japan, Europe).bin\r\nSHA-1: A0D3A216278AEF5564DCBED83DF0DD59222812C8\r\nCRC32: 42E3EFDC', 0, '', '', ''),
(2605, 1, 2065, 'TMNT3 Arena', 2556, 'A boss rush mode. The changes:\r\n\r\n- you only fight with the bosses of the original game\r\n- the menu appears before the beginning\r\n- on normal, you only have one life\r\n- on easy apart from having 2 lives, your energy will be replenished after every stage\r\n- specials: if unlimited, then it&#039;s as it was before, if non, then each special move takes twice as much energy, as in the original, plus they&#039;ll not work when energy is zero.\r\n- a battery support was added. The game autosaves you after each completed level and in the menu levels will become unlocked.', '[2605]TMNT3 Arena.7z', '1.0', '2015-10-29 11:01:59', '2015-10-29 08:23:37', '29 October 2015', 1446091200, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 1946, 1, 'Teenage Mutant Ninja Turtles III - The Manhattan Project.nes - NOINTRO\r\nCRC32: DBB3BC30\r\nMD5: 483695DE094F4DD49652C5BC78BDBA19\r\nSHA-1: 30B6AFB694AB5045B88F723A1ADE44575C33FB69\r\nSHA-256: D6DC27E16AFD5D2AD151C0D593908AFF9E59C9F710D2C559D5F13C856350560E', 0, '', '', ''),
(2606, 1, 1954, '30 Lives Code For Super C', 1868, 'This hack restores the 30 lives code back to the American version, it was only in the Japanese version.\r\n\r\nIt uses the 10 lives code, but you&#039;ll get 30 lives instead.\r\n\r\nThe Game Genie Guy! utility tool was used to make this hack.', '[2606]30 Lives Code For Super C.zip', 'Final', '2015-11-01 01:21:31', '2016-09-15 13:00:42', '31 October 2015', 1446264000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 17918, 1, 'Super C (U) [!].nes\r\nMD5 Checksum: cb68fdc76f406a510d2c066a43058af4', 0, '', '', ''),
(2607, 9, 729, 'So Little Garden', 1564, 'So Little Garden was made for a contest on Metroid Construction named the A.N.T.I. contest. It required hack makers to use a limited amount of rooms, and pick at least three themes to make the hack around.\r\n\r\nThis hack is MetroidMst&#039;s entry into the contest, and features many changes to the game, including new bosses and weapon uses. It is compact, as it had to fit under the room limit.', '[2607]SLG.zip', '1.0', '2015-11-01 18:29:11', '2015-11-01 07:31:39', '31 October 2015', 1446264000, '', 1, 1, 1, 1, 1, 0, '2607titlescreen.png', 1, 0, 0, 1045, 4, 'No-Intro Name: Super Metroid (Japan, USA) (En,Ja)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nPatched ROM/File SHA-1: 0D4D07D8A60A527817C3D51312A9B9FB59302C61', 0, '', '', ''),
(2608, 1, 2396, 'R-Type', 1425, 'R-Type is a game that set the standards for side scrolling shooters. It had a unique force weapon that could attach and detach from your ship, serve as a second blaster on the screen, and could also be used as a shield to protect your ship from oncoming attacks. It also had intense alien boss battles where your ship would take on an enemies the size of the screen. This awesome game had ports made for several different consoles, but somehow never made its way over to the NES. What we got instead is a Japanese clone called Magic Dragon. Although Magic Dragon is a blatant ripoff of R-Type, the graphics were horrible in comparison. The ship was an ugly yellow, and the enemies were nothing more than genetic robots. This hack changes all of  that, and turns Magic Dragon into the game it was trying to copy, R-Type. The R-9 ship was added back in place of the awful yellow one. All graphics, enemies, and bosses were changed as well.\r\n\r\nAddendum: To run this game without glitches in the Mesen emulator, simply change mapper 107 to 212 with the Nes Header Editor, this is the same for the original Magic Dragon rom that has the same problem.', '[2608]r-type_ips.zip', '1.1', '2015-11-05 02:32:35', '2019-03-31 22:09:52', '03 November 2015', 1446526800, '', 1, 0, 0, 0, 0, 0, '2608titlescreen.png', 1, 0, 0, 2031, 1, 'Rom File: Magic Dragon (Unl).nes\r\nPRE-PATCH CRC32: 1AD30965\r\n\r\nPATCHED CRC32: E0188CB3', 0, '', '', ''),
(2609, 1, 1290, 'Bomberman Rev', 3382, 'Here are the main changes for &quot;Bomberman Rev&quot; (short for &quot;Revamped&quot;):\r\n\r\n* New title image \r\n\r\n*&quot;Bomberman 2&quot; graphic/color alterations (power-ups, bomb animation &amp; explosion colors, background, unbreakable barriers, &amp; exit door)\r\n\r\n*A customized blue Bomberman\r\n\r\n*All levels have been shortened to two-thirds of the playing field&#039;s original length.', '[2609]BR.zip', '1.0', '2015-11-05 02:34:35', '2015-11-05 01:55:48', '04 November 2015', 1446613200, '', 1, 0, 1, 0, 0, 0, '2609titlescreen.png', 5, 0, 0, 844, 1, 'CRC-32 (Ethernet and PKZIP): B9804046\r\nSHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nSHA-256: 4E57F08754A2FF7EC788245629FB70F99D4E003F66F86742566BCA99C810A244\r\nMD-5: 97DDB647898B01065F395EB64C3D131F', 0, '', '', ''),
(2610, 1, 1938, 'Gradius - MSX Conversion', 1925, 'Here is a graphics hack which converts all the graphics to appear as their MSX version counterparts.', '[2610]Gradius - MSX Version.rar', '1.0', '2015-11-06 01:27:31', '2015-11-05 22:05:34', '17 July 2012', 1342497600, '', 1, 0, 0, 0, 0, 0, '2610titlescreen.png', 5, 0, 0, 1124, 1, 'Gradius (USA).nes - NOINTRO\r\nCRC32: 7A269942\r\nMD5: FCC019DC8054403FD28B8DE03D7E16AA\r\nSHA-1: 17D740E1E79350E1F0A6565908767E8585606A98\r\nSHA-256: CDA334D473AE84FBDA5DF431E6618B46D9541DA9FC572BD9035DCCFB0DF4E33D', 0, '', '', ''),
(2611, 1, 1938, 'Gradius - MSX Conversion (Twinbee Version)', 1925, 'Here is a graphics hack which converts all the graphics to appear as their MSX version counterparts. In this version you play as the Twinbee fighter.', '[2611]Gradius - MSX Version (As Twinbee).rar', '1.0', '2015-11-06 01:28:06', '2015-11-05 22:08:42', '17 July 2012', 1342497600, '', 1, 0, 0, 0, 0, 0, '2611titlescreen.png', 5, 0, 0, 670, 1, 'Gradius (USA).nes - NOINTRO\r\nCRC32: 7A269942\r\nMD5: FCC019DC8054403FD28B8DE03D7E16AA\r\nSHA-1: 17D740E1E79350E1F0A6565908767E8585606A98\r\nSHA-256: CDA334D473AE84FBDA5DF431E6618B46D9541DA9FC572BD9035DCCFB0DF4E33D', 0, '', '', ''),
(2612, 1, 2077, 'Makaimura Arcade Conversion', 8091, 'Here is a graphics conversion for Ghosts &#039;n Goblins which changes the graphics to look more like its arcade counterpart.\r\n\r\nUse this on a Japanese version of the ROM for it to work correctly.', '[2612]Makaimura Arcade Conversion.rar', '1.0', '2015-11-06 01:28:38', '2023-05-16 05:04:29', '01 January 2010', 1262322000, '', 1, 0, 0, 0, 0, 0, '2612titlescreen.png', 5, 0, 0, 2823, 1, 'Makai Mura (Japan).nes - NOINTRO\r\nCRC32: 8C3FE6FB\r\nMD5: 50341185CAE666E292C39192140A6338\r\nSHA-1: 22C99336AB8B9D3C1FA57E981766BC38CDB8FD6E\r\nSHA-256: 7421B53C43F5D4A1B8620F56696C827F1192BA3FEECCDE594E7E92AF18A0FF53', 0, '', '', ''),
(2613, 1, 2396, 'R-Type EX+', 3784, 'Here is a conversion patch which converts the graphics in Magic Dragon and also changes some of the music in the game as well.', '[2613]Magic Dragon - R-TYPE EX 10-03-21.rar', '10.03.21', '2015-11-06 01:29:36', '2015-11-05 22:47:51', '15 July 2011', 1310702400, '', 1, 1, 0, 0, 0, 0, '2613titlescreen.png', 5, 0, 0, 1738, 1, 'Magic Dragon (Unl).nes - NOINTRO\r\nCRC32: 1AD30965\r\nMD5: 394264B71CE6DCFEA917203BAFF0AEB1\r\nSHA-1: 6F0747FC2A28DD2156B3109C4A6AE9BBA33957C6\r\nSHA-256: 2264CCE2693CF5C9E32070AA61E64C5D491465E144DC78611F82F9EC48C99C2D', 0, '', '', ''),
(2614, 1, 2397, 'Snake&#039;s Revenge - Metal Gear Title Screen', 3784, 'Here is a patch which updates the title screen with an updated one.', '[2614]Snakes Revenge EX.rar', '1.0', '2015-11-06 01:31:28', '2015-11-05 23:01:07', '25 December 2010', 1293253200, '', 1, 0, 0, 0, 0, 0, '2614titlescreen.png', 5, 0, 0, 1133, 1, 'Snake&#039;s Revenge (USA).nes - NOINTRO\r\nCRC32: 255A25FE\r\nMD5: 17262CB7B1F1EA96055D93B83BAC379E\r\nSHA-1: 49F1369C0E3926DA1AE4EF9BAA6C41F8C649B893\r\nSHA-256: 35D3F879DFD9CAA6E156865CC56CE31A0D9E56D85D7D8CD75F422F238DA5BFE0', 0, '', '', ''),
(2615, 1, 2398, 'Xevious Alternate', 3784, 'Here is a patch which updates the graphics and title screen of the game to reflect it more like its Arcade counterpart. Also the mapper has been upgraded to MMC3.', '[2615]Xevious Alternate 2-0-1.rar', '2.0.1', '2015-11-06 01:32:17', '2015-11-05 23:21:15', '07 July 2012', 1341633600, '', 1, 0, 0, 0, 0, 1, '2615titlescreen.png', 5, 0, 0, 1492, 1, 'Xevious (Japan).nes - NOINTRO\r\nCRC32: 4D1E2E76\r\nMD5: 0E8D86FFE98AFD7C01E78FCAC280260F\r\nSHA-1: B7C08FFB6402B3FAF41CDF5D9F9359B5B79D5641\r\nSHA-256: 94465F8476DDB66448453BFE05CF699B06B196432E2E6429B053B02093188846', 0, '', '', ''),
(2616, 1, 752, 'Constructor&#039;s Wrecking Crew', 3784, 'Here is a patch which allows you to save your level edits in the design mode by SRAM which this patch adds to the ROM. Also the mapper has been upgraded to MMC4.', '[2616]constructors-wc.zip', '1.0', '2015-11-06 01:36:11', '2015-11-05 23:47:56', '18 December 2013', 1387342800, '2616readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 625, 1, 'Wrecking Crew (World).nes - NOINTRO\r\nCRC32: 240FBDB5\r\nMD5: 95DBB5CBC4F3BDF235B00E4149204495\r\nSHA-1: 7D436EB91BCC416FF840CA7127BB209179231D1C\r\nSHA-256: A71146A170829D1374C22CE24C99D27718B8FAB38B61E1C2920E49D7ED0CCD2C', 0, '', '', ''),
(2617, 1, 2399, 'Macross - Title Screen Modification', 3784, 'Here is a patch which modifies the original games title screen and replaces it with a more detailed one.', '[2617]Macross - Title Screen Mod V1.rar', '1.0', '2015-11-06 01:36:38', '2015-11-06 05:22:07', '07 July 2012', 1341633600, '', 1, 0, 0, 0, 0, 0, '2617titlescreen.png', 5, 0, 0, 680, 1, 'Choujikuu Yousai - Macross (Japan).nes - NOINTRO\r\nCRC32: A3CA24D2\r\nMD5: 9540CF70C91352A80B5E067BCEADA717\r\nSHA-1: E653510AE99433A13DBB7DB019A5CDB51766DC73\r\nSHA-256: 8E275C9E3B409FBD3DCE8E64AEF765D7D88D86E838BFED236E2CC2BC7954194D', 0, '', '', ''),
(2618, 9, 2400, 'BS F-Zero Grand Prix 1', 1110, 'Patch by Conn 6th November 2015\r\nv1 by Conn 16th November 2015 /sram support\r\n\r\n\r\nThis is only a basis patch for BS F-Zero Grand Prix 1.\r\nApply on non-headered rom\r\n\r\nIt will\r\n- make the game bootable on bsnes\r\n- enables to get out of the boot screen with pressing &quot;Start&quot;\r\n- enables music (title, gameplay, time, end)\r\n- enable sram\r\n\r\nNot done\r\n- music during preview mode, etc.\r\n\r\nThe game itself behaves strange: you have a long title screen cascade, then a lap preview, \r\nthen a practice and then you finally can play the challenge. Check this original play video on satellaview:\r\n\r\nhttps://www.youtube.com/watch?v=47URS--zz78\r\n\r\nI recommend zsnes to accelerate the non-play parts. Also anybody interested to advance the game further is of \r\ncourse welcome.', '[2618]BS_F-Zero_GP1.zip', '1.1', '2015-11-07 03:58:56', '2017-10-02 23:29:50', '06 November 2015', 1446786000, '', 0, 0, 0, 0, 0, 1, '2618titlescreen.png', 4, 0, 1, 2176, 4, 'CRC-32: 83034D82\r\nSHA-1: D8940F36D2A8F8A12154CA9CA7575217477C0C9E\r\nSHA-256: 2C429068E4CFC7E2D6597CE71CD851DD367399DFA47120372542FE5ED7BA19E1\r\nMD-5: F3CDA6F47165DB1E1F7F23C4F983E80A', 0, '', '', ''),
(2620, 1, 706, 'Rockman 5: Double Jumper', 1074, 'Rockman 5: Double Jumper is a hack that features a new skill for Rockman, the Double Jumper (press the jump button on mid-air to perform it, like Forte and Zero).\r\n\r\nThe hack also features:\r\n- new level designs\r\n- new boss move patterns\r\n- new weapons behavior\r\n-----weapon swapping using the SELECT button:\r\n- SELECT, normal order;\r\n- DOWN+SELECT, reverse order;\r\n- START+SELECT, default buster\r\n-----Special &amp; Effect items (hidden in all Robot Masters&#039; stages)\r\n-----Special items: Rush Coil, Rush Jet, Super Arrow, &amp; Beat\r\n-----Effect items: \r\n- Energy Balancer, weapon energy pickups fills the weapon with the least amount of energy; \r\n- Recovery Up, boosts life &amp; weapon energy pickups; \r\n- Knockback Guard, as the name states; and\r\n- Energy Exchanger, expending an E-can to replenish a weapon&#039;s energy by pressing SELECT over the selected weapon\r\n-----the Dash can or D-can, giving Rockman a speed boost\r\n- an auto-save feature (when restarting a new game, press A-button while holding B-button)\r\n- Exit, in the pause menu, exit a conquered Robot Master stage\r\n- background music by [url=https://twitter.com/hydden0310]Hydden[/url], check out his site for Rockman-esque chiptunes\r\n-----v2.0 DASH MODE added, no need to pickup D-cans when you choose this mode', '[2620]rock5dj_v2.zip', '2.0', '2015-11-08 05:01:17', '2016-04-28 12:22:01', '15 November 2015', 1447563600, '2620readme.txt', 1, 1, 1, 0, 1, 1, '2620titlescreen.png', 1, 0, 0, 3353, 1, 'File:               Rockman 5 - Blues no Wana! (J).nes\r\nCRC32:              9D01E44C\r\nMD5:                433E0032 BE55A0EF 23E7E673 11977FE6\r\nSHA1:               0FC06CE5 2BBB65F6 019E2FA3 553A9C1F C60CC201', 0, '', '', ''),
(2621, 9, 714, 'Super Mario World - Bowser&#039;s Return', 2869, 'The first complete hack by Ice Man without any custom music, just custom sprites and d4s&#039; HDMA kit. He was also able to fix a few bugs that were in the old version, such as the door in a castle, layer 3 fish removed and animations fixed.', '[2621]Super Mario World - Bowser\'s Return.zip', '2.2', '2015-11-09 01:00:19', '2020-07-25 06:45:27', '24 November 2015', 1448341200, '', 1, 0, 1, 1, 1, 1, '2621titlescreen.png', 1, 0, 0, 3903, 3, 'Super Mario World (U) [!]\r\nCRC16: F87D\r\nCRC32: 2C36C43E\r\nSHA-1: 15B51DA40ED5D1F868EDFCB9A2B73784CFA0A326\r\nSHA-256: 47624EA2E3959EE250E4C439B66796F806525A78B02696916F09480F2C6B9B13', 0, '', '', ''),
(2622, 1, 2401, 'Joe &amp; Mac Improvement', 3330, 'This is a hack for the NES game Joe &amp; Mac that changes the really dark palettes of the game, for ones more similar to the arcade version, and change a few things of the gameplay to make the game more enjoyable.', '[2622]Joe & Mac improvement V1_0.rar', '1.0', '2015-11-09 05:11:30', '2015-11-09 01:55:53', '08 November 2015', 1446958800, '2622readme.txt', 1, 0, 0, 0, 1, 0, '2622titlescreen.png', 5, 0, 0, 1197, 1, 'Joe &amp; Mac (U).nes\r\nROM CRC32:  26D3082C     \r\nROM SHA-1:  76DB18B90FB2B76FA685D6462846ED3A92F5CBD4\r\nROM MD5  :  645644BA5550D4FE992549ADE209325D', 0, '', '', ''),
(2623, 9, 302, 'Backstabu', 3795, 'In battle, when your party members are subject to the spells Blow Fish and Fire Ball, as well as a few others, they flinch. However, they are also made to face left while flinching, even if they should normally be facing to the right. This patch ensures that your party members face the right direction.', '[2623]Backstabu.zip', '2.2', '2015-11-11 02:40:46', '2017-07-13 16:21:49', '13 July 2017', 1499918400, '2623readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 305, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2624, 1, 1894, 'Zanac/Zanac - FDS/NES + SRAM', 3784, 'Here is a ROM hack which allows you to play either the Famicom Disk System version of Zanac or the NES version on one ROM. SRAM is also added to the new patched ROM and the mapper has been upgraded to MMC1.\r\n\r\nIn the .RAR are two ways you can patch. The .BPS file is a ready made patch which can be applied to an NES ROM of Zanac as listed below in the ROM/ISO info box. The other is by using the patching program where you will need the original NES ROM, the FDS ROM, and the DISKSYS.ROM all together in the same directory for it to patch correctly. Either one will get you the desired end result.', '[2624]Zanac-Zanac.rar', '1.0', '2015-11-12 01:12:13', '2015-11-06 05:39:20', '28 September 2012', 1348804800, '2624readme.txt', 0, 0, 0, 0, 0, 1, '2624titlescreen.png', 5, 0, 0, 1730, 1, 'Zanac.nes - NOINTRO\r\nCRC32: 2165C0C2\r\nMD5: 737D8E7FD11E55B2AC43DE154060AD4D\r\nSHA-1: 7D568770DCDA9DFD3E5A898C3A9F4A575533986B\r\nSHA-256: 7E75A19B9E11715C0EB19A2017A322DF02F5CF4F7B30ACEF0FA7A0615236BDA4\r\n\r\n\r\nIF USING THE PATCHER UTILITY USE THE ABOVE &amp; BELOW!!!\r\n\r\n\r\nZanac.FDS - NOINTRO\r\nCRC32: 349B244B\r\nMD5: B152912CCD919322FA577470AC1F84F8\r\nSHA-1: FBDB20149C17EAEA37650FEE8246B5334E59D730\r\nSHA-256: 154D3108B1BF82EF13EAA3CFCBF677783D9E7A16ECC8A2D004AFF318AFC095E5\r\n\r\nDisksys.ROM - NOINTRO\r\nCRC32: 5E607DCF\r\nMD5: CA30B50F880EB660A320674ED365EF7A\r\nSHA-1: 57FE1BDEE955BB48D357E463CCBF129496930B62\r\nSHA-256: 99C18490ED9002D9C6D999B9D8D15BE5C051BDFA7CC7E73318053C9A994B0178', 0, '', '', ''),
(2625, 1, 1953, 'HYDLIDE Special - Angel Blue Ver.', 3784, 'Here is a patch which changes the original title screen to a more detailed one and also changes the mapper from an NROM to a CNROM.', '[2625]Hydlide special Angel Blue ver.rar', '1.0', '2015-11-12 01:12:39', '2015-11-06 05:49:49', '13 December 2012', 1355374800, '', 1, 0, 0, 0, 0, 1, '2625titlescreen.png', 5, 0, 0, 426, 1, 'Hydlide Special (Japan).nes - NOINTRO\r\nCRC32: 7BA88557\r\nMD5: 4640010924FAA12A05A07A52B238E716\r\nSHA-1: 0092C94A8169113775C5DD8C648E654FD9C3FB4E\r\nSHA-256: 62FE9E297CC7EE115369B8A589C8E828C7CDA7E6D000C3B1A93A93F44B0FE900', 0, '', '', ''),
(2626, 1, 2402, 'The Tower of Druaga - AC Mod', 3784, 'Here is a patch which changes the title screen and colors to appear more like its arcade counterpart. Also the mapper has been upgraded from NROM to MMC3.', '[2626]Tower of Druaga - AC Mod.rar', '1.0', '2015-11-12 01:13:37', '2015-11-06 06:07:28', '04 December 2001', 1007442000, '', 1, 0, 0, 0, 0, 1, '2626titlescreen.png', 5, 0, 0, 710, 1, 'Druaga no Tou (Japan).nes - NOINTRO\r\nCRC32: 0C045FB9\r\nMD5: 0B285FAECB0D54A28FC3EE813839F96A\r\nSHA-1: 729A2964005E06CBE6713C9A491C48BFD6F13C3E\r\nSHA-256: 82ACB1DA4084EC2CE561FF97268062ACB864B7B24514E567DE8E421017FD2731', 0, '', '', ''),
(2627, 1, 2070, 'Raid on Bungeling Bay - C64 Edition', 3784, 'Here is a hack which converts the graphics and the title screen to appear like its Commodore 64 counterpart.', '[2627]Bungeling Bay - C64 Edition.rar', '1.0', '2015-11-12 01:14:22', '2015-11-12 05:48:09', '07 July 2012', 1341633600, '', 1, 0, 0, 0, 0, 0, '2627titlescreen.png', 5, 0, 0, 302, 1, 'Raid on Bungeling Bay (Japan).nes - NOINTRO\r\nCRC32: 06D4E09C\r\nMD5: C6780125F27A0C9016B10B8F7310E9EE\r\nSHA-1: 974B6DD43B03B19227250EAE1474EB239129F6A4\r\nSHA-256: 2714444D5FAF98545F2189B48541ED068E0C53C722C53C5FC52EA8326D19ACE5', 0, '', '', ''),
(2628, 1, 2403, 'Galaga - Title Mod', 3784, 'Here is a patch which replaces the original title screen with a more detailed animated one like its arcade counterpart. Also the mapper has been upgraded from NROM to CNROM.', '[2628]Galaga - Title Mod.rar', '1.0', '2015-11-12 01:14:56', '2021-01-14 21:30:48', '07 July 2012', 1341633600, '', 1, 0, 0, 0, 0, 1, '2628titlescreen.png', 5, 0, 0, 1489, 1, 'Database match: Galaga - Demons of Death (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DA54C223D79FA59EB95437854B677CF69B5CAC8A\r\nFile CRC32: E36D5991\r\nROM SHA-1: 87E536B900DB2976E6B3BD682A4D7ED88AC19DCD\r\nROM CRC32: 1DB07C0D\r\nGalaga (Japan).nes - NOINTRO\r\nCRC32: 628D22DE\r\nMD5: 5B684CCB852FA4E79E73B89F2C840F16\r\nSHA-1: 4C202DADDF0107025FB9F17432A8FDDC710D55C6\r\nSHA-256: E1FFD97B1C9FE87F5EDF606CB9FB27D7EE6D15A72A7095CAD46ADF4880E52AD7', 0, '', '', ''),
(2629, 1, 2404, 'Terra Cresta - Title Mod', 3784, 'Here is a patch which replaces the original title screen with a more detailed one done by the author.\r\n\r\nThere are 2 patches in the .RAR, one for the Japanese version and one for the English one.', '[2629]terracresta.zip', '1.0', '2015-11-12 01:15:31', '2015-11-06 06:37:46', '12 October 2010', 1286856000, '', 1, 0, 0, 0, 0, 0, '2629titlescreen.png', 5, 0, 0, 383, 1, 'Terra Cresta (USA).nes - NOINTRO\r\nCRC32: E9B1DFAD\r\nMD5: 346A24FF3466B2F9B0478146DBEFA502\r\nSHA-1: 2C6F2D960DBEFDFAEAD76FAE795526A6C12CD1D1\r\nSHA-256: 561C95700D57D0CA5D5E4FB6B12946D1CEC08196D41144DD15C7B4B652442997\r\n\r\nTerra Cresta (Japan).nes - NOINTRO\r\nCRC32: AE92A014\r\nMD5: D127A33FA29E14FC15FEC8A2D004C58A\r\nSHA-1: 1F52C74ED84F81391D023E8F069763518CDC27B3\r\nSHA-256: B38BB0EA1E26100203E592DFFC43D72D89284161E32F27F87035E86FEDCC090D', 0, '', '', ''),
(2630, 1, 2405, 'Star Force - Title Mod', 3784, 'Here are title screen patches which change the original one that is in the ROM. One has a redrawn Star Force title screen, one is a redrawn title screen with the Mega Force label, and the last is one that adds stars in motion to the original title screen. The patches are not interchangeable so don&#039;t mix and patch.', '[2630]Starforce - Title Mods.rar', '1.0', '2015-11-12 01:15:58', '2015-11-06 06:50:54', '08 June 2011', 1307505600, '', 1, 0, 0, 0, 0, 0, '2630titlescreen.png', 5, 0, 0, 591, 1, 'Star Force (USA).nes - NOINTRO\r\nCRC32: B3CF12B8\r\nMD5: F9FAEBD9C835619B6DF05C03C32B5E46\r\nSHA-1: 881BD152F6EE107495961ABB9FD0FDFFBD3AD1A4\r\nSHA-256: 25658BB31BCB41CA5D4472F7D5443BCA135596B8B74347253F13F5C06367522E', 0, '', '', ''),
(2631, 1, 1016, 'Lode Runner - MSX Edition', 3784, 'Here is a patch which converts the graphics and title screen in the game to look like its MSX counterpart.', '[2631]loderunner-msx.zip', '1.0', '2015-11-12 01:16:28', '2015-11-06 22:05:59', '18 December 2009', 1261112400, '', 1, 0, 0, 0, 0, 0, '2631titlescreen.png', 5, 0, 0, 525, 1, 'Lode Runner (Japan).nes - NOINTRO\r\nCRC32: 68224C5C\r\nMD5: 739B7C1DB2B397941C1260999B641A7F\r\nSHA-1: 581A3E9AD5FFD985E21738E18189C67B4E0A516C\r\nSHA-256: 46339E669EB67B448A563AFE13B30007C16DEC0A0B097684AE2B44EB7626D971', 0, '', '', ''),
(2632, 1, 1016, 'Constructor&#039;s Lode Runner', 3784, 'Here is a patch which allows you to save your created maps in the edit mode via SRAM. The patch creates an SRAM for the ROM and also changes the mapper from NROM to MMC4 as well. The original title screen has also been replaced with a more detailed one by the author.', '[2632]Constructors Lode Runner.rar', '1.0', '2015-11-12 01:16:59', '2015-11-06 22:15:02', '18 December 2009', 1261112400, '', 1, 0, 0, 0, 0, 1, '2632titlescreen.png', 5, 0, 0, 569, 1, 'Lode Runner (Japan).nes - NOINTRO\r\nCRC32: 68224C5C\r\nMD5: 739B7C1DB2B397941C1260999B641A7F\r\nSHA-1: 581A3E9AD5FFD985E21738E18189C67B4E0A516C\r\nSHA-256: 46339E669EB67B448A563AFE13B30007C16DEC0A0B097684AE2B44EB7626D971', 0, '', '', ''),
(2633, 1, 1042, 'Mappy 30th Anniversary Edition', 3784, 'In recognition of the 30th anniversary of Mappy by Namco, Makimura Manufacturing has released a patch which converts the sound engine of the original Mappy by taking the old NROM mapper and replacing it with the NAMCOT 106 mapper used in Mappy Kids. The sound in the game is a closer resemblance to its arcade counterpart.', '[2633]Mappy - 30th Anniversary Edition.rar', '1.0', '2015-11-12 01:17:33', '2015-11-06 22:33:29', '28 October 2015', 1446004800, '', 0, 1, 0, 0, 0, 1, '2633titlescreen.png', 5, 0, 0, 2119, 1, 'Mappy (Japan).nes - NOINTRO\r\nCRC32: 3F0E8E0A\r\nMD5: B0BA60BC0866EFC73CCD62DEFC0120D5\r\nSHA-1: 30A06C63F13D33DC5BB307F15D4BE7D4478740AF\r\nSHA-256: 64F8B3E02838E0ACACE3BF9CA5C19C68D60CDFC4E8A416C1B6E73D9819572304', 0, '', '', ''),
(2634, 9, 638, 'BS Super Mario USA Base patch', 28, 'Patch by Conn - 11th Nov 2015\r\nv2: sram update 16th Nov 2015 \r\n\r\nThis patch is for BS Super Mario USA, works on japanese original \r\nas well as the translated Power Challenge rom.\r\n\r\nApply on NOT-headered rom!\r\n\r\nIt features:\r\n- full emulator compatibility (snes9x, zsnes, bsnes) with Time Related Events\r\n- artwork at the beginning is enabled\r\n- full music support\r\n- sram', '[2634]BS_smb_USA.zip', '1.1', '2015-11-12 01:25:10', '2015-11-17 18:05:10', '11 November 2015', 1447218000, '', 0, 0, 0, 0, 0, 1, '2634titlescreen.png', 5, 0, 0, 1843, 4, 'CRC-32: 8F85A235\r\nSHA-1: 07D5D7F097B3999BB12CDCAC40909A064BB69548\r\nSHA-256: DADBDEEF378D3E6582468B69768D902348375AD44159F60FA2415A48EB7C3B53\r\nMD-5: 738AD2F447DD737830EDE9EB4CF7215E', 0, '', '', ''),
(2635, 9, 302, 'Dead Hare', 3795, 'The Nohrabbit enemy counters any physical attack against it with Cure, Cure 2 or Remedy. You may one-hit kill it with the Scimitar weapon so it dies, but then it will still counter after its death. This patch ensures that all enemies that have already died cannot counter.', '[2635]Dead_Hare.zip', '1.5', '2015-11-14 01:33:09', '2018-01-29 05:48:33', '29 January 2018', 1517202000, '2635readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 300, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2636, 9, 302, 'Backwards Jump', 3795, 'If a party member tries to Jump while you are trying to flee from battle, that party member will Jump while still appearing to run away. This patch ensures that running away from battle does not interfere with your characters&#039; Jumping.', '[2636]Backwards_Jump.zip', '1.3', '2015-11-14 01:33:54', '2017-07-20 09:20:50', '20 July 2017', 1500523200, '2636readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 293, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for v1.0, v1.1 and SFC ROMs', 0, '', '', ''),
(2637, 11, 2408, 'Altered Beast - Alternate Style', 3226, 'This patch brings back some of visual style of the arcade version of the game mixing with my personal touch.\r\n\r\n[Changes]\r\n- Enemies got new colors in each stage.\r\n- The stage boss now have your own color before transformation, like in the arcade.\r\n- Change characters transformations to looks like the arcade version.\r\n- Stages got a new touch.', '[2637]Altered Beast v2 - AS by Pyron.zip', '2.0', '2015-11-16 01:13:29', '2015-11-24 22:07:21', '15 November 2015', 1447563600, '2637readme.txt', 1, 0, 0, 0, 0, 0, '2637titlescreen.png', 5, 0, 0, 6931, 8, 'Altered Beast (UE) (REV02) [!]\r\n\r\nCRC32: 154D59BB\r\nMD5: 2ED5293E46ABE1E74EDEB96DA0E7A618\r\nSHA-1: 38945360D824D2FB9535B4FD7F25B9AA9B32F019', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2638, 1, 2409, 'Back to the Future (Enhanced)', 1425, 'This patch was made at the request of Tramsam500. It makes graphical  and gameplay changes to make the game more enjoyable. The text was changed to look nicer. The title screen was enhanced. Marty now has a red vest like he does in the movie, as well as blue sleeves. The picture of Marty and his siblings was horrible, and also enhanced to look nicer. There is a new ending as well. Also, gameplay elements such as infinite lives has been added to the game to make it less frustrating. And last, but not least, the music has been corrected to the correct speed. Enjoy!', '[2638]back_to_the_future__enhanced__ips.zip', '1.1', '2015-11-16 01:19:17', '2020-04-18 20:27:58', '18 April 2020', 1587182400, '', 1, 1, 0, 1, 1, 0, '2638titlescreen.png', 5, 0, 0, 3641, 1, 'Country: USA\r\nRom Name: Back to the Future (USA).nes\r\nCRC32: 7C40D6C6\r\nMD5: 59028C487121086EC85664C01F995323\r\nSHA-1: E97AE831C57414CF1C6B95CE591E106429A7361C', 0, '', '', ''),
(2639, 9, 2410, 'BS Super Mario Collection week 3 bugfix and week2 enable', 1110, 'patch by Conn 15th Nov 2015\r\nweek2 update 21th Nov 2015 (fixed Morton&#039;s airship and final stage\r\nweek2 update 8th April 2016 (bug found in week2)\r\n\r\nThis patch is for Super Mario Collection Dai3, no header\r\n\r\nIt features:\r\n- full emulation compatibility\r\n- start was improved\r\n\r\nBS_SMC-base -transform_week2.ips turns the week3 into week2 by enabling world 1-3\r\n\r\nThe world skip is score related - more than 100.000 points are needed each round. Cheat with\r\nCheat with 7e0216-40 to get these points', '[2639]bs_smc.zip', '1.1', '2015-11-20 00:50:51', '2016-04-08 11:00:06', '21 November 2015', 1448082000, '', 0, 0, 0, 0, 0, 1, '2639titlescreen.png', 5, 0, 0, 2028, 4, 'CRC-32: A40A3089\r\nMD-5: C17116D9AAE3F7CF60AA7EF8368E4D0D\r\nSHA-1: 06C58882ACF1E62E54CC0C51515448B40F057E6E\r\nSHA-256: 6228C154D69C95EF9A8CC2A705DA6A3CEB6749127C76A63642EA043DE671D540', 0, '', '', ''),
(2640, 1, 110, 'Dezaemon SRAM Fix', 3800, 'Dezaemon was originally dumped using the old iNES header which couldn&#039;t distinguish an SXROM (Dezaemon) from SNROM/SUROM, thus having save issues.  \r\n\r\nThis patch fixes that issue!\r\n\r\nSaves tested working on FCEUX and Everdrive.', '[2640]Dezaemon SRAM Fix.zip', '1.0', '2015-11-20 00:51:59', '2015-12-31 03:56:11', '28 March 2015', 1427515200, '', 0, 0, 0, 0, 0, 1, '2640titlescreen.png', 4, 0, 1, 591, 1, 'Dezaemon (Japan) \r\n\r\nMD5: d830680830f76530f6ec17faa19c0df3\r\nSHA1: e0f068e147cb729ca9f60dcc36880769c9346a53', 0, '', '', ''),
(2642, 1, 1471, 'B-Wings Unlimited Morphs', 3807, 'This hack added the select button the function to switch wings in the game, there are 13 total wings in the game (10 normal wings and 3 extra wings found in secret places), but there are still a few minor bugs:\r\n\r\n-wing 14 is &quot;no wing&quot; (the previous wing graphics will remain on the screen)\r\n-you must wait 0,5 seconds to attack after switching to wing 11,12,13 (crash or suicide)\r\n-if you activated the shield with wing 11 and switched to 12 don&#039;t attack (boss enter error).', '[2642]BWH.rar', '1.0', '2015-11-28 21:46:45', '2015-11-28 22:11:10', '26 November 2015', 1448514000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1777, 1, 'B-Wings.nes\r\nCRC32: 2826485D\r\nMD5: 33947C1DB5B39D941S12609J9B641A7F\r\nSHA-1: 981A3E9AD5FFDA85EF1738318159C67B2E0A516C\r\nSHA-256: 46339E669EB67B4SDA563AFE13BR0007C16DEC0F9B09768FAE2BS44EB7626D971', 0, '', '', ''),
(2644, 9, 727, 'EarthBound Debug Menu Localization', 3113, 'This links the debug menu to the description of Ness&#039;s ATM Card, making it easier to access. Also, its text is now in English.\r\n\r\nSee this thread for more details: https://forum.starmen.net/forum/Community/PKHack/Debug-Menu-Localization/page/1#post2119464\r\n\r\n[b]Note:[/b] To use this patch, you [b]must[/b] use [i]EarthBound Patcher[/i] (available [url=https://forum.starmen.net/forum/Community/PKHack/EarthBound-Patcher-and-EarthBound-Hack-Vault/page/1]here[/url]).', '[2644]EB_Debug.zip', '1.0', '2015-11-28 21:55:16', '2019-04-28 22:53:19', '28 November 2015', 1448686800, '2644readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 3854, 12, 'Earthbound (U) [!].smc - NOINTRO\r\nCRC32: 1A2285CE\r\nMD5: A97940FD58AB013C88B6CBF9C23EE586\r\nSHA-1: 752F5114F784FAD1CA05897EACA7AD82DF8070A9\r\nSHA-256: 03026C888561D5F4944DD4B291BF8096A6D7D1A4D97DD6941363813808F2AC88', 0, '', '', ''),
(2645, 11, 1925, 'Max the lagomorph in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces Axel with Max from the “Sam and Max” franchise. In this update his physics was changed and new moves were added.', '[2645]Max the lagomorph in Streets of Rage 2.zip', '1.1', '2015-11-30 04:46:01', '2017-08-16 15:36:45', '16 August 2017', 1502856000, '2645readme.txt', 1, 0, 0, 0, 0, 1, '2645titlescreen.png', 5, 0, 0, 875, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(2646, 11, 863, 'An Apeeling Sonic Hack', 3811, 'Do you like the Super Peel-out? This hack&#039;s just for you!\r\nWhy waste your time with a Spindash that forces you to be rolling if you can manually hold down to do it?\r\nIt&#039;s so great that Sonic decided to use it as his only means of movement, he sure seems excited to start his journey through Green Hill Zone... again!\r\nBut you know what&#039;s even more fun than Green Hill Zone? Why Marble Zone of course!\r\nWhat&#039;s that? You find it impossible to go through Marble zone because of the platforming in it?\r\nDon&#039;t worry about that, you can Jump while Peeling-out.\r\nEh? You say this defeats the whole point of the hack? Well too bad. It would be too hard for anyone (and some stages would be impossible unless tool assisted). The concept is stupid enough as is.\r\nYou may ask, &quot;What if you get stuck on a bumper?&quot; Don&#039;t worry, after a few hits of going straight up, it will let you out.\r\nSprings are no issue either, you can control your movement while in that state.\r\n\r\n\r\nHmm...? what&#039;s that? You&#039;re here for the easter eggs? \r\nTry beating the game with all emeralds or holding buttons around to trigger something.\r\nYou might find Action, Bikes and Cats, and maybe the occasional dog, who knows...\r\nDon&#039;t worry, it&#039;s not as cryptic as last time, you don&#039;t have to play through a level of that hack with the red recolor cat either.', '[2646]Apeeling Sonic.rar', '1.0', '2015-12-02 02:01:58', '2015-11-30 03:15:20', '24 September 2015', 1443067200, '2646readme.txt', 1, 1, 1, 1, 1, 1, '2646titlescreen.png', 1, 0, 0, 1780, 9, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', 0, '', '', ''),
(2647, 9, 302, 'Dead in the Air', 3795, 'If a Condemned character Jumps, and their countdown reaches 0 while they are in mid-air, they will be subject to Doom, but the Wound status they receive will be replaced by Air Anchor status which will only kill them on the ground, just so they have a chance to land. However, their HP will still be 0, so if the battle ends while they are still in the air, they will technically still be alive afterward, but will have 0 HP. This patch ensures that if a battle ends with a character in this state, they will receive Wound status and be counted out of receiving EXP and Magic Points as normal.', '[2647]Dead_in_the_Air.zip', '2.4', '2015-12-02 02:07:30', '2018-01-16 02:38:40', '15 January 2018', 1515992400, '2647readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 296, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2648, 9, 302, 'Game Over', 3795, 'This patch fixes a game-breaking bug that is triggered when the player dies 52 times in a row on the world map. The reason for this is that the Game Over event script calls an event that causes the player to exit the current location, which is the blank map for the Game Over screen; this script is the only script that calls the event. However, a side effect of this exit event is that the subsequent event, a return statement, never gets called.\r\n\r\nThe game uses an event pointer stack to handle event scripts that call each other as subroutines; when a script is called, the stack increases in size, and when a script ends, the stack decreases in size. Since the return statement at the end of the Game Over script does not get called, the stack does not decrease in size, meaning that a significant number of consecutive Game Overs will cause an overflow that will crash the game or worse. This only applies as long as the player is on the world map, as any entrance to an important location will cause the stack to regulate. This patch ensures that the exit event also regulates the stack.', '[2648]Game_Over.zip', '1.0', '2015-12-02 02:09:04', '2015-12-01 02:25:10', '18 August 2015', 1439870400, '2648readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 301, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2649, 1, 1290, 'Dungeons of Hyrule', 3382, 'Here&#039;s a Zelda facelift for Bomberman. Check the Readme file for further details. Enjoy!', '[2649]DOH.zip', '1.0', '2015-12-02 02:14:53', '2016-03-24 22:32:41', '01 December 2015', 1448946000, '2649readme.txt', 1, 0, 0, 1, 0, 1, '2649titlescreen.png', 1, 0, 0, 1292, 1, 'Checksum-32: 00251586\r\nSHA-1: AAB90DFD003FDD44A9B0C2767DD84A7CDE58CA30\r\nSHA-256: 7AE99D1C59909A6766E07C3D2A0A6C3E0BDE9C403529CBD01173868C4E35AD30\r\nMD-5: 98DED9A432A259A743A4A535AF48CE46', 0, '', '', ''),
(2650, 9, 302, 'Gerad and Sabin', 3795, 'When Celes meets Edgar--sorry, Gerad--in Nikeah, Sabin may be with her. Edgar claims to not know either of them, which ticks off Celes, and should especially tick off Sabin. There&#039;s even a line of dialogue in the game that is appropriate here, but was never used for some reason. If this patch is applied, it will be used if Sabin is in the party.', '[2650]Gerad_and_Sabin.zip', '1.2', '2015-12-05 03:27:09', '2017-07-28 05:10:05', '28 July 2017', 1501214400, '2650readme.txt', 0, 0, 1, 1, 0, 0, '', 5, 0, 1, 358, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2651, 1, 746, 'Mega Man Hyperion 3', 2732, 'Here is a full ROM hack for Mega Man III where all the levels have been changed and redesigned.', '[2651]Megaman Hyperion3 v099.rar', ' 0.99', '2015-12-07 00:50:08', '2017-06-21 04:55:32', '29 November 2015', 1448773200, '', 1, 0, 1, 0, 0, 0, '2651titlescreen.png', 1, 0, 0, 1039, 1, 'Mega Man 3 (USA).nes - NOINTRO\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(2652, 9, 754, 'Bust-A-Move - Bust-M-Up Edition', 405, 'Bust-M-Up is a hack made for the SNES version of Bust-A-Move.  Do not use this patch with a Puzzle Bobble ROM.  Even though they appear to be the same game, there are minor differences which will render the patch useless given the wrong game.  Easiest way to tell if you&#039;ve got the right ROM is to open it up and read the title screen.  Anyway...\r\n\r\nWhat is changed:\r\n-All 100 levels re-mapped\r\n-4 bubbles in a row to pop (instead of the usual 3)\r\n-Credits changed\r\n-Boss takes 10 hits (used to be 12), but has a new &quot;arena&quot;\r\n-Brown bubbles and invisible bubbles can&#039;t be popped, so they present a new challenge to the game', '[2652]bust-m-up.zip', '0.90', '2015-12-09 11:51:16', '2021-08-23 20:58:28', '22 July 2003', 1058846400, '', 0, 0, 1, 0, 0, 1, '2652titlescreen.png', 1, 0, 0, 916, 3, 'Bust-A-Move (U) [!].smc - GOODSNES 2.04\r\nCRC32: 2F551E67\r\nMD5: E2E7ED7FFFE389250BE69D0DBC6C66CD\r\nSHA-1: AC944FC9322DAC12CD26345BC89D6C068A910C01\r\nSHA-256: 431D8536C307A60ED2F739AD0E2A55FEA1B8DA23D254B81C197096A63C663D90', 0, '', '', ''),
(2653, 9, 755, 'Super Mario Kart World', 3818, 'All 20 race tracks and 4 battle tracks edited, faster CPU option, new shortcuts, 1-infinite balloons for Battle Mode, etc. \r\n\r\n(Video link: http://goo.gl/9MvO1V)', '[2653]Super Mario Kart World.rar', '1.0', '2015-12-09 11:51:42', '2015-12-06 21:06:57', '17 September 2014', 1410926400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2846, 3, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(2654, 1, 716, 'Pac-Man III', 372, 'Here is a full-level hack for Ms.Pac Man which features 32 new levels. You have the option to play them normally or randomize them from the start menu.', '[2654]Pac-Man III.rar', '1.0', '2015-12-09 11:52:14', '2015-12-06 22:48:11', '09 July 2003', 1057723200, '', 1, 0, 1, 0, 0, 1, '2654titlescreen.png', 1, 0, 0, 829, 1, 'Ms. Pac-Man (USA).nes - NOINTRO\r\nCRC32: 480FF69C\r\nMD5: 458B0B7A3EABC4CF6F828ECD86B73A80\r\nSHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174\r\nSHA-256: C47FFE87736F5BC98049D9FF955077D4443ACB516DBE24E5C9612B615EEBCFE2', 0, '', '', ''),
(2655, 1, 2190, 'Pac-Man Remix', 263, 'Here is a full level hack for the NES TENGEN release of Pac-Man.', '[2655]Pac-Man Remix by Lagomorph.rar', '1.0', '2015-12-09 11:52:54', '2015-12-06 23:04:55', '01 January 1998', 883630800, '', 1, 0, 1, 0, 0, 0, '2655titlescreen.png', 1, 0, 0, 873, 1, 'Pac-Man (USA) (Tengen).nes - NOINTO\r\nCRC32: 22276A55\r\nMD5: A69D310F8CAE9397FBD39F204672B5C7\r\nSHA-1: 727176933C25DE055E7DAA92E8B943F67CAE4D9B\r\nSHA-256: D5E9C4E81FF7316D4D8B15F2198471606FDB728B8CD9DA92B153BDC45124B565', 0, '', '', ''),
(2656, 9, 302, 'Banon Riding', 3795, 'Did you know that there&#039;s a hidden Chocobo Stable near Figaro Castle? That means you can walk to it from Narshe, which is where you&#039;ll be during Banon&#039;s scenario (though why you&#039;d want to is beyond me). If Banon&#039;s the lead character, he&#039;ll be seen riding out of the stable...then transforming into Esper Terra repeatedly since he doesn&#039;t actually have a riding sprite. He&#039;ll also look messed up once you get to the world map. This patch fixes both of these issues.', '[2656]Banon_Riding.zip', '1.5', '2015-12-11 02:44:25', '2017-12-26 12:11:13', '26 December 2017', 1514264400, '2656readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 328, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2657, 1, 1853, 'Board Fight', 1051, 'In this new Balloon Fight level hack, the balloon fighters once again discover new worlds and challenges as they continue to battle for their lives.\r\n\r\nThis hack was not originally planned to have been developed so soon following the release of the first Balloon Fight level hack, [url=http://www.romhacking.net/hacks/2519/]Cosmic Balloon Assault[/url]. It came about from discussion about a Board 2 collaborative hack as a suggestion for an initial project that would hopefully be less involved to familiarize participating members and get their hacking hands dirty to help build experience. However, the majority of the physical hacking for this project was performed by Quick Curly. Even so, multiple people contributed level designs to this hack.\r\n\r\nThere are 16 new Phases (compared to the original count of 12) and no Bonus Phases. With this situation, now there are no &quot;healing intermissions&quot;. In the original game, the Bonus Phases would restore the 2 balloons for each player. Now, the balloon fighters will face the ultimate survival challenge! However, to account for this situation, the balloon fighters both start out with 20 extra lives instead of the usual 2.\r\n\r\nThis hack uses the BPS patching format. Please download the [url=http://www.romhacking.net/utilities/893/]beat[/url] utility by [url=http://www.romhacking.net/community/16/]byuu[/url] and refer to the readme file for appropriate patching instructions.\r\n\r\nThere is also an additional patch to disable the Bonus Phases for the original Balloon Fight game for those who would enjoy such an option.', '[2657]BoardFightv1QC.rar', '1.0', '2015-12-11 12:43:46', '2015-12-11 05:49:43', '09 December 2015', 1449637200, '2657readme.txt', 1, 0, 1, 0, 1, 1, '2657titlescreen.png', 1, 0, 0, 1174, 1, 'Balloon Fight (U) [!].nes\r\nChecksum-16: 0672\r\nChecksum-32: 00230672\r\nChecksum-64: 0000000000230672\r\nCRC-16: 59E6\r\nCRC-32: CB8FD7B2\r\nMD-5: 6E125395CA4F18ADDB8CE6C9152DEA85\r\nSHA-1: F5E4CD9F287A8233EEE35AD1881B2770D9F2C453\r\nSHA-256: 9710F31E7EE204A69AAAAFB6AF340EFEC89657A245C8D402DEE95DAEA4F8A49F', 0, '', '', ''),
(2658, 9, 800, 'Yoshi&#039;s Island: Pacifier Edition', 3822, 'This is a simple hack that mutes Baby Mario&#039;s crying and the timer countdown sound that normally plays when Yoshi is hit and loses Baby Mario.', '[2658]Yoshi\'s Island - Pacifier Edition.zip', '1.0', '2015-12-13 11:14:38', '2016-05-01 18:17:09', '11 December 2015', 1449810000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2051, 4, 'Super Mario World 2 - Yoshi&#039;s Island (U) (M3) (V1.0) [!].smc (GoodSNES 2.04)\r\n\r\nCRC32: D138F224\r\nMD5: CB472164C5A71CCD3739963390EC6A50\r\nSHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nSHA-256: 9B4957466798BBDB5B43A450BBB60B2591AE81D95B891430F62D53CA62E8BC7B', 0, '', '', ''),
(2659, 9, 302, 'Imp&#039;s Retort', 3795, 'There is a bug called the &quot;Psycho Cyan Bug&quot; which is the result of two bugs. One of these bugs causes Cyan to counter the first physical attack by anyone against anyone with Retort if he is defeated and then revived after preparing Retort; there is already a patch that fixes this. The other bug causes Cyan to counter any physical attack against him if he is transformed into an Imp after preparing Retort, because an Imp will Fight instead of using Retort, and thus the game does not realize that Retort was used. The combination of these two bugs causes Cyan to attack repeatedly until the battle ends. This patch fixes the second of the two bugs.', '[2659]Imp_s_Retort.zip', '1.5', '2015-12-15 13:04:49', '2018-01-29 12:05:24', '29 January 2018', 1517202000, '2659readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 996, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2660, 1, 167, 'Moon Crystal Advanced', 2440, 'What&#039;s changed:\r\n-All enemies position, type and life changed, now their life can be up to 15, and there is also added some immortal enemies\r\n-object and chest are changed too\r\n-edited some levels\r\n-changed all colors (player, enemies, bosses)\r\n-start with 5 lives\r\n-all bosses have more hp', '[2660]moon.rar', '1.2', '2015-12-16 11:42:16', '2018-02-15 10:17:02', '05 December 2015', 1449291600, '', 1, 0, 1, 1, 0, 1, '2660titlescreen.jpg', 1, 0, 0, 426, 1, 'Version: Moon Crystal AWJ&#039;s translation\r\nCRC32: 8085CA5D\r\nMD5: D9FF78D0D8680AF5DC8204875BE83039\r\nSHA-1: 6EFC0274C8D32E193292E8C953644623DC92AE98', 0, '', '', ''),
(2661, 1, 1411, 'Bomberman II The Revenge', 2440, 'This is a level hack. Most of the enemies are changed and they are more than in the original.', '[2661]bII.rar', '1.0', '2015-12-16 11:42:45', '2015-12-16 00:24:28', '16 December 2015', 1450242000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 942, 1, 'Country: JAPAN\r\nInternal checksum 8A81\r\nCRC32: 43326F5\r\nMD5: 4D083294 27107E68 73D55559 C682A956\r\nSHA1: 51B2D2E4 D3C81ADE 25EFB4F8 775512C1 7705AC64', 0, '', '', ''),
(2662, 10, 674, 'Mother 1+2: Autoboot Hacks', 3060, 'Mother 1+2 is a nice little package that includes the first two entries on the cult-classic franchise known as MOTHER, or EarthBound in the USA/Europe.\r\n\r\nThe hacks provided here allows you to modify the Mother 1+2 ROM to autoboot directly into either MOTHER or MOTHER 2.\r\n\r\nThe Mother 1 Autoboot patch makes the compilation game boot directly into the MOTHER (NES) portion of the ROM.\r\n\r\nThe Mother 2 Autoboot patch autoboots the splash screen of the English translation first and then into the Mother 2 (SNES) portion of the ROM.\r\n\r\nSpecial thanks to Chaos Rush and Tomato for the information for autobooting and the translation respectively.', '[2662]Mother_1+2_Autoboot_Hacks.rar', '1.0', '2015-12-19 02:22:01', '2017-06-11 19:59:35', '18 December 2015', 1450414800, '', 0, 0, 0, 0, 0, 1, '', 6, 0, 1, 2237, 1, 'Mother 1+2 (J).gba\r\nCRC: 0a44569c\r\nMD5: f41e36204356974c94fabf7d144dd32a\r\nSHA-1: f27336b9c96ca2d06c34e07a61a78538deac32b3\r\nSHA-256: fd444702f465698e8608e3034b68a65d59b538febb5aec371370435e9fea6e7a\r\nSHA-512: f2b9a37924000547f74d72fa39726a5af7c46ad805e1433257b2df2f15a76a80b78b6cf5f4b77ffdb7edff42bb50d9305551a3d450a5d5935c9705a9b8f423cc', 0, '', '', ''),
(2663, 1, 709, 'YASH - Yet Another SMB Hack', 2876, 'YASH aka Yet Another SMB Hack is just generic, yet another smb1 hack with nothing special about it.', '[2663]YASH 1,5.zip', '1.5', '2015-12-19 02:30:39', '2015-12-18 23:27:39', '21 March 2014', 1395374400, '', 1, 0, 1, 1, 1, 0, '2663titlescreen.png', 1, 0, 0, 796, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2664, 1, 743, 'Goonies II - UNROM to MMC3', 694, 'Here is a patch which converts the Mapper in Goonies II from UNROM to MMC3.', '[2664]Goonies II UNROM to MMC3.rar', '1.0', '2015-12-19 13:59:34', '2016-03-06 17:55:45', '17 September 2013', 1379390400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 360, 1, 'Goonies II, The (USA).nes - NOINTRO\r\nCRC32: AA9CA482\r\nMD5: D38325CFFB9BA2E6F57897C0E9564CC0\r\nSHA-1: 0A5B8FD5E46F56203F8BF12E888F4F2EA1616AA8\r\nSHA-256: B0111C5CDECDE685C3589B43564F01EB378EDA934648079A37A703195BEC2CA5', 0, '', '', ''),
(2665, 1, 2428, 'Super Pitfall - UNROM to MMC3', 694, 'Here is a patch which converts the original Mapper in Super Pitfall from UNROM to MMC3.', '[2665]Super Pitfall UNROM to MMC3.rar', '1.0', '2015-12-19 14:00:03', '2015-12-18 22:45:07', '17 September 2013', 1379390400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 263, 1, 'Super Pitfall (USA).nes - NOINTRO\r\nCRC32: A4958020\r\nMD5: CC9FA49D1C3756A7A9533B8F040E0C4C\r\nSHA-1: 2373E952FECC5F7507F99476E82C298CAB1F51CB\r\nSHA-256: 8FBC2386A991D96F6914DEC78F1253AFA3F3C6E9865A6B28A498CC7301AAF8F1', 0, '', '', ''),
(2666, 1, 744, 'Gun.Smoke - UNROM to MMC3', 694, 'Here is a patch which converts Gun Smoke&#039;s original Mapper from UNROM to MMC3.', '[2666]Gun Smoke UNROM to MMC3.rar', '1.0', '2015-12-19 14:00:40', '2015-12-18 22:49:35', '17 September 2013', 1379390400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 424, 1, 'Gun.Smoke (USA).nes - NOINTRO\r\nCRC32: 6B8F23E0\r\nMD5: B7323D5CF56F4049E20D44815CA6C45A\r\nSHA-1: 612F2AA339BF1AE54B466F1574752CD753097503\r\nSHA-256: 4AD9629A2BACC158A7F50975869C7DFE533567AE399A5BDC5DF2240286DF259F', 0, '', '', ''),
(2667, 1, 795, 'Mega Man II - MMC1 to MMC3', 694, 'Here is a patch which converts the original Mapper from Mega Man II from MMC1 to MMC3.', '[2667]Megaman 2 MMC1 to MMC3.rar', '1.0', '2015-12-19 14:00:57', '2015-12-18 23:03:53', '16 July 2013', 1373947200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 537, 1, 'Mega Man 2 (USA).nes - NOINTRO\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(2668, 1, 750, 'Super Mario Bros 3 Xmas Edition', 1913, 'This hack was created to enlighten the Holiday Spirits of the Season by introducing mainly snow/icy levels and new edited graphical designs and edited maps. Celebrate and enjoy Super Mario Bros 3 Xmas Edition! It&#039;s fun! It&#039;s moderately challenging! And overall beautiful! \r\n\r\nThere are 4 worlds in this hack.', '[2668]MarioX.rar', '1.0', '2015-12-20 07:14:23', '2017-09-27 03:24:40', '20 December 2015', 1450587600, '', 1, 0, 1, 0, 1, 0, '2668titlescreen.png', 1, 0, 0, 3292, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(2669, 1, 1171, 'Alien 3 Plus', 3330, 'This is a hack for the game Alien 3 for the NES, that improve a few things on graphics and gameplay to make the game more fun to play.', '[2669]Alien 3 Plus V 1_0.rar', '1.0', '2015-12-23 01:33:18', '2015-12-21 02:51:10', '20 December 2015', 1450587600, '2669readme.txt', 1, 0, 0, 1, 1, 0, '2669titlescreen.png', 5, 0, 0, 2228, 1, 'Alien 3 (U)[!].nes\r\nROM CRC32 : 11705117\r\nROM SHA-1 : D05976AA3CA4A70DF027AB2E9E6333AB662291BF\r\nROM MD5   : 569187CF38883902B95AE09894F90EDE', 0, '', '', ''),
(2670, 1, 1222, 'Stoner Bros.', 3830, 'Stoner Bros. is a hack of Mario Bros. with a stoner theme.', '[2670]stonerbros.zip', '1.0', '2015-12-23 01:47:39', '2015-12-21 19:52:43', '21 December 2015', 1450674000, '2670readme.txt', 1, 0, 0, 1, 0, 1, '2670titlescreen.png', 1, 0, 0, 942, 1, 'Mario Bros. (World).nes\r\nMD5: 8D8E0B86DD870302BF4A994E76C55C83\r\nSHA-1: 9286A2DB471D51713E9B75E68B47FFBF11E2D40B', 1, '', '', ''),
(2671, 10, 1106, 'Pemburu Vampir&#039;s HoD Palette Hack', 3831, 'A hack of Castlevania Harmony of Dissonance that features a lot of palette changes and some sprite changes to make the game look better and more enjoyable.\r\n\r\nUPDATE v1.1b\r\n-Gave extra description to Spellbook and Quicksave on Pause menu\r\n-Fixed Maxim&#039;s Subweapon that I accidentally broke on version 1.1a\r\n-Changed Heart icon on the HUD\r\n-Readjusted a few color palettes\r\n-Updated Boss Maxim trails \r\n\r\nUPDATE v1.1a\r\n-Updated Maxim&#039;s status effects color\r\n-Updated Boss Maxim trails (imperfect)\r\n\r\nUPDATE v1.1\r\nList of changes:\r\n-Both Juste and Maxim&#039;s trails are updated\r\n-Updated map color for easier view\r\n-Reverted some item icons back to original\r\n-Updated status effects color\r\n\r\nThis hack only works on the US version of the game. Use IPS patching program to apply the .ips file to your game/ROM.', '[2671]PV_CV_HOD_v1.1b.zip', '1.1b', '2015-12-23 01:50:42', '2024-03-28 21:50:36', '28 March 2024', 1711584000, '', 1, 0, 0, 0, 0, 0, '2671titlescreen.png', 5, 0, 0, 4430, 1, 'File:               0612 - Castlevania - Harmony of Dissonance (U)(Independent).gba\r\nLength:             8388608 Bytes (64 Mbit)\r\nCRC32:              88C1B562\r\nMD5:                EA589465 486D15E9 1BA94165 C8024B55\r\nSHA1:               B90DA0D9 BE0B3A08 93CD9E2C 399056BC F9579E21', 0, '', '', ''),
(2672, 9, 957, 'Mega Man X2 MSU-1', 3447, 'This patch adds support for CD quality audio to Mega Man X2 using MSU-1 chip invented by byuu. So far, it is only supported and tested on bsnes, higan and the SD2SNES flashcart.\r\n\r\nIf the MSU-1 is not detected, the patch plays the original music, thus the patch works on all emulators (but it is less fun to listen to).\r\n\r\nThe link to the audio pack is included in the README file. The music reorchestration is by Krzysztof Slowikowski.', '[2672]MegaManX2_MSU1.zip', '1.0', '2015-12-23 03:20:56', '2015-12-20 22:56:54', '19 December 2015', 1450501200, '2672readme.txt', 0, 1, 0, 0, 0, 0, '2672titlescreen.png', 5, 0, 0, 4237, 4, 'MEGAMAN X2\r\nU.S.A.\r\n1572864 Bytes (12.0000 Mb)\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nVersion: 1.0\r\nChecksum: Ok, 0x09b7 (calculated) == 0x09b7 (internal)\r\nInverse checksum: Ok, 0xf648 (calculated) == 0xf648 (internal)\r\nChecksum (CRC32): 0x947b0355', 0, '', '', ''),
(2673, 1, 739, 'Castlevania - High Budget Remake', 786, 'Here is a full graphics overhaul for the game Castlevania which has more detailed graphics.', '[2673]Castlevania - High Budget Remake.rar', '1.0', '2015-12-24 11:31:20', '2015-12-19 23:30:24', '05 October 2005', 1128484800, '', 1, 0, 0, 0, 0, 0, '2673titlescreen.png', 5, 0, 0, 1647, 1, 'Castlevania (USA).nes - NOINTRO\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(2674, 1, 910, 'Ice Hockey - NROM to MMC3', 694, 'Here is a patch which converts the mapper in Ice Hockey from NROM to MMC3.', '[2674]Ice Hockey NROM to MMC3.rar', '1.0', '2015-12-24 11:32:43', '2015-12-19 23:45:06', '17 September 2013', 1379390400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 287, 1, 'Ice Hockey (USA).nes - NOINTRO\r\nCRC32: 4916D0A9\r\nMD5: A1052168D54635930BF124440F7AFA57\r\nSHA-1: EEA6F7F80FE966969A71209BFE9BBCDB0BBDE394\r\nSHA-256: 3EA8EC4486EFC6C925704177505B957895171066CEA2D4D80527798B23330BD3', 0, '', '', ''),
(2675, 1, 1819, 'Darkwing Duck - MMC1 to MMC3', 694, 'Here is a patch which converts the mapper in Darkwing Duck from MMC1 to MMC3.', '[2675]Darkwing Duck MMC1 to MMC3.rar', '1.0', '2015-12-24 11:33:07', '2015-12-19 23:48:28', '17 September 2013', 1379390400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 539, 1, 'Darkwing Duck (USA).nes - NOINTRO\r\nCRC32: 307D0FC4\r\nMD5: 459837F4E8FCBAF29BD66ED926B6882E\r\nSHA-1: 7188D8CE3D8D2A0DCD7B10FBC23A6F84FA9C4161\r\nSHA-256: B7FFF97F34D7142765685C6505AD54285CFD7E847E6943BC53E432C4F25FA49C', 0, '', '', ''),
(2676, 1, 2272, 'Fester&#039;s Quest - MMC1 to MMC3', 694, 'Here is a patch for Fester&#039;s Quest which converts the mapper from MMC1 to MMC3.', '[2676]Festers Quest MMC1 to MMC3.rar', '1.18', '2015-12-24 11:33:30', '2015-12-19 23:52:13', '21 November 2013', 1385010000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 305, 1, 'Fester&#039;s Quest (USA).nes - NOINTRO\r\nCRC32: DB0C7019\r\nMD5: 676D302EF1C8BFFA07B2BD58124DFD5D\r\nSHA-1: DF91B37AABCF7742BB80EC2B7F5384DF7940BE58\r\nSHA-256: 3827DC6D9341105474E8966354AEA5B4114D5957D4D8BFC43D92172750E91260', 0, '', '', ''),
(2677, 1, 1408, 'Dr. Mario - MMC1 to MMC3', 694, 'Here is a patch which converts the mapper in Dr. Mario from MMC1 to MMC3.', '[2677]Dr Mario MMC1 to MMC3.rar', '1.0', '2015-12-24 11:33:53', '2020-12-12 09:54:27', '15 November 2013', 1384491600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 488, 1, 'Dr. Mario (Japan, USA).nes - NOINTRO\r\nCRC32: b1f7e3e9\r\nMD5: d3ec44424b5ac1a4dc77709829f721c9\r\nSHA-1: 01de1e04c396298358e86468ba96148066688194\r\nSHA-256: 30b385456dada4ed242f383c7fabc8200d7529c273bb4c15f8cadda8a2449031', 0, '', '', ''),
(2678, 1, 2062, 'Rad Racer - MMC1 to MMC3', 694, 'Here is a patch which converts the mapper in Rad Racer from MMC1 to MMC3.', '[2678]Rad Racer MMC1 to MMC3.rar', '1.0', '2015-12-24 11:34:15', '2015-12-19 23:58:36', '30 November 2013', 1385787600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 357, 1, 'Rad Racer (USA).nes - NOINTRO\r\nCRC32: 595DAA35\r\nMD5: 1F0014742B957F323599F5109F7FAD73\r\nSHA-1: 97F4195A0113CAA268CE4F8729DFB719C6D6D460\r\nSHA-256: 2A871D3205D176C810D57F8B3EAB65842F53F73C296C57D010FD591A3A25AB58', 0, '', '', ''),
(2679, 1, 735, 'Adventures of Lolo - MMC1 to MMC3', 694, 'Here is a patch which converts the mapper in Adventures of Lolo from MMC1 to MMC3.', '[2679]Adventures of Lolo MMC1 to MMC3.rar', '1.0', '2015-12-24 11:34:35', '2015-12-20 00:01:30', '26 November 2013', 1385442000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 522, 1, 'Adventures of Lolo (USA).nes - NOINTRO\r\nCRC32: D9C4CBF7\r\nMD5: 72A5692523AD5AB51CF2272A06D669D0\r\nSHA-1: 355E2A11E6E585DAB55635766C43BC4C0E5D6968\r\nSHA-256: 5208825F7CC79BF1D17CC959872B2246CCE3BE31962FCB6BC534C20F2EF95519', 0, '', '', ''),
(2680, 1, 1222, 'Mario Bros. - NROM to MMC3', 694, 'Here is a patch which converts the mapper in Mario Bros. from NROM to MMC3.', '[2680]Mario Bros NROM to MMC3.rar', '1.0', '2015-12-24 11:34:56', '2015-12-20 00:04:31', '26 November 2013', 1385442000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 453, 1, 'Mario Bros. (World).nes - NOINTRO\r\nCRC32: A6DE1B55\r\nMD5: 8D8E0B86DD870302BF4A994E76C55C83\r\nSHA-1: 9286A2DB471D51713E9B75E68B47FFBF11E2D40B\r\nSHA-256: 2810051C21132ABD8B9B1E1BF741B302EE6C1D4AF983E0DF7FE50BD05AC0A5C8', 0, '', '', ''),
(2681, 1, 1083, 'Donkey Kong - UNROM to MMC3', 694, 'Here is a patch which converts the mapper in Donkey Kong from UNROM to MMC3.', '[2681]Donkey Kong NROM to MMC3.rar', '1.0', '2015-12-24 11:35:18', '2015-12-21 00:26:40', '30 November 2013', 1385787600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 409, 1, 'Donkey Kong (World) (Rev A).nes - NOINTRO\r\nCRC32: E40B593B\r\nMD5: 40319CAD12C80FC095901EB0182DF838\r\nSHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nSHA-256: F9F026FD3560EEB03BE9F6D1EFA329B4C71D562CAF06D4A5A691E5342F8DA8E6', 0, '', '', ''),
(2682, 1, 878, 'Double Dragon - MMC1 to MMC3', 694, 'Here is a patch which converts the original mapper in Double Dragon from MMC1 to MMC3.', '[2682]Double Dragon MMC1 to MMC3.rar', '1.0', '2015-12-24 11:35:40', '2015-12-22 01:32:02', '17 November 2013', 1384664400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 614, 1, 'Double Dragon (USA).nes - NOINTRO\r\nCRC32: 62AFE166\r\nMD5: 79AA819580967FFB27A9698EFBF493B9\r\nSHA-1: 84698B12F4E56A37C67BB47359758124C9B012BB\r\nSHA-256: E00583F6DB4CF3709416E93C5C9E5CAFE92FBDE9A3A1DA34CD30770C5D20A2D9', 0, '', '', ''),
(2683, 11, 790, 'Kirby in Sonic the Hedgehog 2', 1437, 'Kirby in Sonic the Hedgehog 2 features Kirby and Waddle Dee as the lead protagonists to defeat Dr&#039;Robotnik. Kirby can inhale monitors and most enemies but cannot copy their abilities, Waddle Dee has no unique moves. Life counter function as Health points and the only way to obtain Health is grabbing every 50+ Rings, Lampposts, Randomized 1Up Monitors, or Score every 50000+ points. The hack also contains 4 Difficulty modes. Hidden Palace is restored and fully playable as a 1 Act Zone for Kirby, located somewhere in Mystic Cave Act 2\r\n\r\n\r\n[u]Controls:[/u]\r\n\r\nUp + A/B/C - Run\r\n\r\nDown + A/B/C - Inhale\r\n\r\nJump + A/B/C - Float\r\n\r\n \r\n \r\n\r\n\r\n[u]Difficulties:[/u]\r\n\r\nBEGINNER: Rings and Lives function exactly like the original Sonic.\r\n\r\nEASY: Health based Lives, Casual players only.\r\n\r\nNORMAL: Health based Lives and Randomized Monitors.\r\n\r\nINSANE: Like Normal, except Continues disabled, No 1Up from Lampposts, and 100+ Rings for a 1Up.', '[2683]Kirby_in_Sonic_the_Hedgehog_2.zip', '1.0', '2015-12-25 13:23:32', '2015-12-25 07:27:13', '25 October 2015', 1445745600, '', 1, 0, 0, 1, 1, 0, '2683titlescreen.png', 5, 0, 0, 4036, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9\r\nPatched ROM/File SHA-1: 87C68B391E9DDB27B18595501D4C2EDAFC077283', 0, '', '', ''),
(2684, 11, 919, 'Shining Force II - Gong edition', 3833, 'This hack has been created in order to offer a new version of Shining Force II to play.\r\n\r\nWhat you will find in this hack :\r\n- Gong from SF I is now part of the team. He will join pretty early in the game. One character had to be removed : Claude is no longer available.\r\n- New join order for the characters to have fresh play-through\r\n- New, unexpected promotions for the characters\r\n- Palette editing\r\n- Gong sprites come from SFI and SFCD. Some editing has been done (added a blocking animation for unpromoted Gong, for example)\r\n- ACHR sprite has been replaced by the one from SFCD, which is a lot prettier\r\n- Sprite editing for the world map\r\n- A few minor text changes (for consistency)\r\n\r\nInformation to know :\r\n- No more secret promotion, so don&#039;t keep searching for them\r\n- After promoting, you should update your weapons\r\n- Some faces lose their animations because of the swapping process that was done\r\n- The game difficulty should remain the same (or even be a little bit easier)\r\n- Characters that felt too weak before have been strengthened\r\n- Some classes will now gain spells. Overall, spells have been redistributed among the characters.\r\n\r\nThis hack was created using community tools that are available on this website : Caravan and SFIIeditor.', '[2684]SFII - Gong edition.zip', '1.0', '2015-12-26 04:40:11', '2016-11-25 16:08:25', '25 November 2016', 1480050000, '', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 1615, 8, 'You must patch the US version of the Shining Force II rom.\r\n\r\nNo-Intro Name: Shining Force II (USA)\r\n(No-Intro version  20130710-102701)\r\n\r\nFile MD5      6473B1505334EF5620D13191C18251FE        \r\nFile SHA-1    22DEFC2E8E6C1DBB20421B906796538725B3D893\r\nFile CRC32    4815E075', 0, '', '', ''),
(2685, 1, 2095, 'Ghostbusters (SMS Edition)', 1425, 'Who ya gonna call... Time to take back the streets of New York in this brand new enhanced version. The Sega Master System version was vastly superior to the NES version, so changes were implemented to make your NES experience more like its SMS counterpart. Enjoy new and improved graphics, ranging from the Ecto-1 to the Ghostbusters themselves! Gameplay has also been tweaked to help our heroes in their mission of saving New York! Merry Christmas from Pacnsacdave!!!', '[2685]ghostbusters__sms_enhanced__ips.zip', '1.0', '2015-12-26 04:42:17', '2015-12-25 22:54:31', '25 December 2015', 1451019600, '', 1, 0, 0, 0, 1, 1, '2685titlescreen.png', 5, 0, 0, 1071, 1, 'Country: USA\r\nRom Name: Ghostbusters(USA).nes\r\nCRC32: B30A3E39\r\nMD5: 9631832AFE458A2F59993DE26B9BCB9A\r\nSHA-1: C2FAE32AC6C49DA99CD779BADBB64825E35D4C2F', 0, '', '', ''),
(2686, 1, 1670, 'Addams Family - MMC1 to MMC3', 694, 'Here is a patch which converts the original mapper in Addams Family from MMC1 to MMC3.', '[2686]Addams Family MMC1 to MMC3.rar', '1.0', '2015-12-27 05:38:44', '2015-12-24 13:02:12', '17 September 2013', 1379390400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 285, 1, 'Addams Family, The (USA).nes - NOINTRO\r\nCRC32: 08E2AF80\r\nMD5: 186023FD956CB560706817A96B7BDFA4\r\nSHA-1: C831410A86A9B759A1E5EC53E8E1EE6789C79569\r\nSHA-256: F1EA177A4B51CC4A08799AC17ED5ACE63F6E5701FEBDF310DFB891E6A77DA926', 0, '', '', ''),
(2687, 1, 2431, 'Knight Rider - MMC1 to MMC3', 694, 'Here is a patch which converts the original mapper in Knight Rider from MMC1 to MMC3.', '[2687]Knight Rider MMC1 to MMC3.rar', '1.0', '2015-12-27 05:49:08', '2015-12-24 13:04:43', '16 November 2013', 1384578000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 258, 1, 'Knight Rider (USA).nes - NOINTRO\r\nCRC32: 604FA3FC\r\nMD5: 303E1BA6CA9FD2E14DEC8D399A5E942A\r\nSHA-1: C0958D55674C897401C0DA15C238E1C03ADAF756\r\nSHA-256: 6E822C93F64347032847BCAA46728EB324E8FE7DC8746A6A9E6512BC7BA39CC2', 0, '', '', ''),
(2688, 1, 905, 'Mario &amp; Yoshi - MMC1 to MMC3', 694, 'Here is a patch which converts the original mapper in Mario &amp; Yoshi from MMC1 to MMC3.', '[2688]Mario + Yoshi MMC1 to MMC3.rar', '1.0', '2015-12-27 05:55:23', '2015-12-24 13:11:57', '26 November 2013', 1385442000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 332, 1, 'Mario &amp; Yoshi (Europe).nes - NOINTRO\r\nCRC32: 0E5F9BA7\r\nMD5: FD4961CB3E96C3B6A058FE8FEAD46990\r\nSHA-1: 9CA35258A3637B43C45EF7F17A75C7B32EA969A8\r\nSHA-256: A82EBB3CBD0F10B36DAF9F3C2FAD7BD9F316A7213992DB3E482BF15892B26589', 0, '', '', ''),
(2689, 10, 1106, 'Juste Animation Changes', 2037, 'Just a simple and tiny modification to some of Juste&#039;s frames of animation. Tried to change his jump animation for something less awkward and edit his walking animation to make it a little better (His jacket and legs have been touched here and there).\r\n\r\nHis hair/head also was changed to make a little better it&#039;s animation while walking/Jumping/crouching. \r\n\r\nThe character palette was slightly edited and also the blue aura was removed. \r\n\r\nOverall, slight changes to Juste sprites and ONLY Juste sprites.\r\n\r\nTo be used with a NTSC-U Version of the game.', '[2689]Juste Changes.rar', '1.0', '2015-12-27 05:58:27', '2015-12-26 17:13:56', '26 December 2015', 1451106000, '2689readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3351, 1, 'Rom Info: \r\nCastlevania - Harmony of Dissonance (U).gba\r\n\r\nCRC-32  88C1B562\r\nSHA-1   B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nSHA-256 85E0A40DE22783BADBBC95D6BCAD68A3A25D0916C4111956213F8281358A61DB\r\nMD5	EA589465486D15E91BA94165C8024B55', 0, '', '', ''),
(2691, 1, 706, 'Roll-chan 5', 2041, 'This is a player sprite hack of Rockman 5/Mega Man V for the NES! This hack changes Rock’s player sprites into his sister Roll!\r\n\r\nThere are three (3) Roll-chan skins to choose from:\r\n\r\n* Mega Man 1 (Classic) Roll-chan\r\n* Mega Man 8 Roll-chan\r\n* Mega Man 11 Roll-chan\r\n\r\n[b]NOTE: v2.0 - 02/11/2024[/b]\r\n\r\nCheck the Readme for more details!', '[2691]ROLL-CHAN5_v2.zip', '2.0', '2015-12-28 11:54:52', '2024-02-11 12:52:44', '11 February 2024', 1707609600, '2691readme.txt', 1, 0, 0, 1, 0, 0, '2691titlescreen.png', 5, 0, 0, 6939, 1, 'Database match: Rockman 5 - Blues no Wana! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nFile CRC32: 9D01E44C\r\nROM SHA-1: 36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32: FDDF2135\r\n-\r\nDatabase match: Mega Man 5 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nFile CRC32: 5E023291\r\nROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nROM CRC32: 3EDCF7E8', 0, '', '', 'https://youtu.be/GGABGZ-VBJs'),
(2692, 1, 747, 'Roll-chan 6', 2041, 'This is a player sprite hack of Rockman 6/Mega Man VI for the NES!\r\nThis hack changes Rock&#039;s player sprites into his sister Roll!\r\n\r\nThere are three (3) Roll-chan skins to choose from:\r\n* Megaman 1 (Classic) Roll-chan\r\n* Megaman 8 Roll-chan\r\n* Megaman 11 Roll-chan\r\n\r\n[b]NOTE: v2.0 - 02/25/2024[/b]\r\n\r\nCheck the Readme for more details!', '[2692]ROLL-CHAN6_v2.zip', '2.0', '2015-12-28 11:55:44', '2024-06-04 01:40:15', '03 June 2024', 1717372800, '2692readme.txt', 1, 1, 0, 1, 0, 0, '2692titlescreen.png', 5, 0, 0, 8131, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32: AB1D7979\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99                           \r\n-\r\nDatabase match: Mega Man 6 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 32774F6A0982534272679AC424C4191F1BE5F689\r\nFile CRC32: 1EFCAC48\r\nROM SHA-1: 26D33987CFF21C651FE3D638F4A739C33A18C240\r\nROM CRC32: 988798A8', 0, '', '', 'https://youtu.be/OHrQFzZZAL4'),
(2693, 9, 729, 'Lost World', 2947, 'The Story: At the end of the known galactic systems, lies an abandoned planet for the civilization that was there, now is extinct...  Called &quot;Lost World&quot;, this planet is still wild and nature has grown free from dominate species, pollution or whatever could modified it...\r\n\r\nBut, watch satellites have detected &quot;Hunters&quot; spaceships movements around the area of XELIA, it&#039;s veritable name. Some &quot;hunters&quot; are supposed to capture creatures to sell them. Maybe some trapped species are used to be slaves or forced to serve in galactic circus.\r\n\r\nThe high galactic federation called the famous detective Samus Aran to investigate on planet XELIA for stopping the traffic immediately!\r\n\r\nOur heroine is brought in a new adventure full of danger : a whole new planet to explore filled with hostile and wild creatures where &quot;hunters&quot; are ready for all to continue their lucrative traffic!\r\n\r\nThe Hack: new planet, enemies, huge areas... Must know wall jump and mid-air morph but not a hard game... For ALL players! Have fun!', '[2693]lost world 1-6.zip', '1.6', '2015-12-30 02:53:25', '2016-05-11 19:13:08', '20 December 2015', 1450587600, '', 1, 0, 1, 1, 1, 0, '2693titlescreen.png', 1, 0, 0, 2376, 4, 'Super Metroid (Japan, USA) (En,Ja) - NOINTRO\r\n    CRC32: D63ED5F8\r\n    MD5: 21F3E98DF4780EE1C667B84E57D88675\r\n    SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\n    SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2694, 23, 1068, 'More Super Mario Bras.', 3846, '[list]\r\n[li]With 8 (eight) complete worlds, [b]More Super Mario &quot;Bras.&quot;[/b] is a patch to add into the original New Super Mario Bros for DS with Xdelta Patcher, to create a new game with new levels. Released in October/2015 for the Nintendo DS, is a free open source hack to expand your game experience.[/li]\r\n[/list]\r\n[b]Sequel:[/b]\r\n[list]\r\n[li]There is a sequel, see here:\r\n[url]http://www.romhacking.net/hacks/2746/[/url]\r\n[/li]\r\n[/list]\r\n[b]Wiki/Walkthrough:[/b]\r\n[list]\r\n[li][url=&quot;https://nsmbbe.wordpress.com/2015/10/22/list-of-worlds-more-super-mario-bros/&quot;]https://nsmbbe.wordpress.com\r\n[/url]\r\n[/li]\r\n[/list]', '[2694]msmbra_vs104c.zip', '1.4c', '2015-12-30 02:54:12', '2016-08-13 17:33:43', '13 August 2016', 1471060800, '2694readme.txt', 1, 0, 1, 0, 0, 0, '2694titlescreen.png', 1, 0, 0, 9556, 12, 'File: 0434 - New Super Mario Bros. (U).nds\r\nPatch lenght: 3.147.335 bytes\r\nCRC32: 0197576A\r\nMD5: A2DDBA012E5C3C2096D0BE57CC273BE5\r\nSHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\nSHA-256: 9F67FEF1B4C73E966767F6153431ADA3751DC1B0DA2C70F386C14A5E3017F354', 0, '', '', ''),
(2695, 10, 674, 'Mother 1 Color Restoration', 3826, 'As some of you may know, a lot of GBA games have brightened, washed out colors in order to make it easier to see on an unlit GBA. This is a patch for *Mother 1+2* for GBA that restores the colors back to what they were on NES (for Mother 1 only, the Mother 2 side of the ROM is untouched).\r\n\r\nSeveral patches were made because there are no true NES colors due to the way it handles colors. NES games don&#039;t have any palette data, they just have &#039;color assignments&#039; choosing from the NES&#039;s 64 different color &#039;slots&#039;. But the way these colors appear can be different from one TV to another, whether it&#039;s between NTSC and PAL, or RF/AV cables... so really there are no &#039;true&#039; NES palettes. That is why several patches were made, one that looks very close to an NTSC signal (palette called &quot;Smooth(FBX) by FirebrandX), one based off the color palette that Nintendo uses for their NES Virtual Console titles, and another based off the palette used by the NES Classic Edition.\r\n\r\nThese patches can be used in conjunction to any of the translation patches out there. You can patch it to a clean ROM (which means you&#039;ll play it in Japanese), or you can patch it to an already-patched translated ROM, either way it doesn&#039;t matter, as the only data these patches touch is the 64 colors that the game uses as its palette data.\r\n\r\nThere are also included patches to allow the game to boot straight to Mother 1, and another to remove the splash screen if you&#039;re already using Mato&#039;s translation patch (the purpose being to create a standalone Mother 1 for GBA, as Mato&#039;s splash screen references Mother 2 hacking which would be irrelevant in this case)', '[2695]MotherColorRestorationPatches.zip', '2.0', '2016-01-02 03:10:06', '2019-07-06 20:10:31', '06 July 2019', 1562385600, '2695readme.txt', 1, 0, 0, 0, 0, 0, '2695titlescreen.png', 5, 0, 0, 3762, 1, 'ROM: 1069 - Mother 1+2 (J).gba\r\nCRC32: 0A44569C\r\nMD5: F41E36204356974C94FABF7D144DD32A\r\nSHA-1: F27336B9C96CA2D06C34E07A61A78538DEAC32B3\r\nGame code: A2UJ', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2696, 1, 1630, 'Galaxian Enhanced', 3850, 'In this archive, you will find three IPS files. Each updates the title screen to look more\r\nprofessional, and more arcade-like, instead of a big ugly block.\r\n\r\nThey also affect the rate of fire (speed of firing shots) as follows:\r\n\r\nGalaxian (J) [SuperFireMod] [TitleMod] [Final]\r\nApproximately 3x faster, and far more enjoyable, but still challenging. \r\n\r\nGalaxian (J) [TurboFireMod] [TitleMod] [Final]\r\nMany times faster, and makes the game easier, but not too easy.\r\n\r\nGalaxian (J) [HyperFireMod] [TitleMod] [Final]\r\nThe fastest &#039;safe&#039; setting. Ultra-fast firing. The game is very easy until at least wave 10.\r\n\r\nNOTE: Despite what the readme claims, the patches only work on the 24 KB overdump ROM.', '[2696]Galaxian_Mods.zip', '1.0', '2016-01-03 06:03:56', '2021-04-11 15:55:49', '02 January 2016', 1451710800, '2696readme.txt', 1, 0, 0, 1, 1, 0, '2696titlescreen.png', 5, 0, 0, 2162, 1, 'Database match: Galaxian (J) (REV0) [o3].nes\r\nDatabase: GoodNES V3.23b\r\nFile SHA-1: 57EBB5DA099CCB2E563F582181D8A2D251FECF2A\r\nFile CRC32: 6E4D873B\r\nROM SHA-1: 4180276C50DF9958DEDD6C6D19C9E7AEBB75A89F\r\nROM CRC32: E5D11921', 0, '', '', ''),
(2697, 9, 714, 'Marios 100s Challenge', 2876, 'In this hack, Mario only has 100 seconds (or less) to beat the level!\r\n\r\nFeatures:\r\n-Mario All-stars graphics(also few backgrounds for other games)\r\n-Tons of custom music\r\n-Bunch of custom blocks, sprites and patches\r\n-Custom powerups(hammer, boomerang, raccoon(+cape), ice flower, tanooki suit, shell suit..)\r\n-Death counter(you have unlimited lives)\r\n-Auto-saving\r\n-Overworld examination\r\n-Wall-jump ability\r\n-Fully works on real hardware\r\n-Four worlds and ???\r\n-88-Exits in total(~56 actual levels)\r\n-Its also challenging if you cant tell from the title\r\n\r\nUpdate F2.1 Changes:\r\n-Fixed up more glitches with custom powerups.', '[2697]Marios 100s Challenge FINAL 2,1.zip', '2.1', '2016-01-04 02:24:28', '2016-02-22 23:07:50', '06 January 2016', 1452056400, '', 1, 1, 1, 1, 1, 1, '2697titlescreen.png', 1, 0, 0, 2227, 3, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2698, 11, 863, 'Somari the Adventurer', 1437, 'Based off the unlicensed port of Sonic the Hedgehog for the NES/Famicom by Hummer Team, Somari the Adventurer replaces Sonic with 3 unique new moves. Mushroom Kingdom Zone is a newly added 1-Act level as the first zone.\r\n \r\n\r\n[u]Controls:[/u]\r\n\r\nA/C - Standard Jump\r\n\r\nB - SpinJump (SMW)\r\n\r\nDown + A/C - Spindash\r\n\r\nDown + B - Backflip (SM64)\r\n\r\nJump + B - Double SpinJump (SMG)', '[2698]Somari_the_Adventurer.zip', '1.1', '2016-01-04 08:40:34', '2016-01-04 06:11:01', '19 October 2015', 1445227200, '', 1, 1, 1, 1, 1, 0, '2698titlescreen.png', 5, 0, 0, 2861, 8, 'No-Intro Name: Sonic The Hedgehog (USA, Europe)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSonic The Hedgehog (W) (REV00) [!]', 0, '', '', ''),
(2699, 1, 873, 'Batman - Tweaked Edition', 3564, 'This hack changes some of the colors in the game and gets rid of some of the gaudy purples and greens.\r\n\r\nMost prominently, it changes Batman from purple to gray.\r\n\r\nSome of the text was also tweaked.\r\n\r\nPatch available in [url=http://www.romhacking.net/utilities/893]beat[/url] and ips format.', '[2699]Batman-TweakedEdition-v1.zip', '1.0', '2016-01-04 10:34:02', '2016-01-04 09:41:05', '04 January 2016', 1451883600, '', 1, 0, 0, 1, 0, 0, '2699titlescreen.png', 5, 0, 0, 1919, 1, 'Batman (U) [!].nes\r\nCRC-32: 395569EC\r\nSHA-1: 73B33E67E3C9E1116F9FCB021B10BB1171B8696A\r\nSHA-256: B309BA13D978CE2CC12BC0878886CC1560B8EACBFF55015E56AA7F3609F8CFEC\r\nMD-5: 2E9F52556273AA735D0E75649541D812', 0, '', '', ''),
(2700, 1, 199, 'Nekketsu Hockey League 2016', 2440, 'The final nekketsu hockey hack\r\n\r\n-for the first time 16 new teams\r\n-for the first time new super shots\r\n-for the first time team with teleport skill\r\n-10 speed levels\r\n-energy over limit\r\n-all goalkeeper can counter the ball\r\n-no energy lose when jump super shot\r\n-all teams balanced\r\n-different palette for second team (if player 2 chose the same team)\r\n\r\n*[url=https://www.youtube.com/watch?v=ZYofWP4qlaI][u]Video[/u][/url] with some new super shots\r\n\r\n*[url=https://youtu.be/xuW0X7sF-8Q][u]Video[/u][/url] with gameplay', '[2700]nhl.rar', '3.0', '2016-01-13 12:49:25', '2018-02-16 09:40:52', '01 February 2016', 1454302800, '2700readme.txt', 1, 1, 1, 0, 1, 1, '2700titlescreen.png', 1, 0, 0, 655, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(2701, 1, 137, 'Revenge of the Red Falcon', 742, 'Revenge of the Red Falcon is a hack of Contra on the NES. The difficulty level is quite high, a lot more than the original game. So be prepared to test your skills...\r\n\r\nAll 8 levels were completely modified and extended. The graphics are the same, but some levels have different colors. The Intro Screen was redesigned, and the Ending Credits are different...\r\n\r\nEnemy AI was heavily modified through ASM code modification and new code created from scratch. Enemies attack faster and more often, move faster, or behave in more random patterns. Many enemies have higher HP, too. Bosses are very tough...', '[2701]rotrf.zip', '1.0', '2016-01-16 04:28:41', '2016-06-22 00:57:54', '15 January 2016', 1452834000, '', 1, 0, 1, 1, 0, 0, '2701titlescreen.png', 1, 0, 0, 11004, 1, 'Contra (U) [!].nes - GoodNES\r\nCRC32: C50A8304\r\nMD5: 7BDAD8B4A7A56A634C9649D20BD3011B\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B', 0, '', '', ''),
(2702, 11, 1925, 'Flash in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces Axel with Flash from the DC comics and increase absurdly his speed!', '[2702]Flash in Streets of Rage 2.zip', '1.1', '2016-01-17 08:33:08', '2017-09-24 02:37:23', '23 September 2017', 1506139200, '2702readme.txt', 1, 0, 0, 0, 1, 1, '2702titlescreen.png', 5, 0, 0, 2620, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(2703, 1, 709, 'Water Mario', 3671, 'This SMB hack contains hacked music, and hit-able underwater blocks, which most underwater hacks you can&#039;t.\r\nContains only one level.', '[2703]Water Mario.zip', '0.9β', '2016-01-19 10:53:55', '2016-03-28 14:20:02', '02 July 2015', 1435809600, '', 0, 1, 1, 0, 1, 0, '2703titlescreen.png', 1, 0, 0, 1180, 1, 'CRC32:              CEAF7C7D\r\nMD5:                FCF921C3 EE0C640A 5FA530A9 39E3ED5C\r\nSHA1:               9107E546 020791FE 0907DF56 5EDE7BBF F77DB7BB', 0, '', '', ''),
(2704, 10, 1293, 'Golden Sun 2: The Lost Age - Bass Hack', 1067, 'The bass-lines in Golden Sun and Golden Sun 2: The Lost Age soundtrack are almost inaudible through the GBA/GBA-SP/NDS small portable speakers, because such speakers aren&#039;t able to produce low sounds.\r\n\r\nTo completely fix the problem, you will need large hi-quality headphones to plug in your GBA/GB-Micro/NDS. Unfortunately if you have a GBA-SP, a special adapter is needed.\r\n\r\nThis hack partially fix that problem by replacing the bass guitar sample in both games by another bass guitar sample with much more harmonics, that will make more noise through the small crappy speaker so you’ll hear the bass-lines better.\r\n\r\nThis patch applies to the US version Golden Sun 2: The Lost Age. If you want to apply the hack to a version in another language and/or if you want to supply your own bass sample to try out, please contact me by email at jmasur [at] microclub [dot] ch.', '[2704]gs2_Bass.rar', '1.0', '2016-01-20 02:28:16', '2016-01-19 22:12:25', '21 June 2009', 1245556800, '2704readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1841, 1, 'Golden Sun - The Lost Age.gba\r\nCRC32: 606A1C4D\r\nMD5: 8EFE8B2AAED97149E897570CD123FF6E\r\nSHA-1: B500663220CB9BF56B9F8E8C0C544F1D6FA3A824\r\nSHA-256: 4199D82F845EDF3E2E92F3783BCA00190B5BC102D7C8AA339B951DE280B1E6CC', 0, '', '', ''),
(2705, 9, 1755, 'Teenage Mutant Ninja Turtles IV: Turtles in Time MSU-1', 3447, 'This patch adds support for CD quality audio to Teenage Mutant Ninja Turtles IV: Turtles in Time using MSU-1 chip invented by byuu. So far, it is only supported and tested on bsnes, higan and the SD2SNES flashcart.\r\n\r\nIf the MSU-1 is not detected, the patch plays the original music, thus the patch works on all emulators (but it is less fun to listen to).\r\n\r\nThe link to the audio pack is included in the README file.', '[2705]TurtleInTime_MSU1.zip', '1.0', '2016-01-21 12:06:40', '2016-01-17 18:45:11', '17 January 2016', 1453006800, '2705readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 4206, 4, 'T.M.N.T. 4\r\nU.S.A.\r\n1048576 Bytes (8.0000 Mb)\r\nVersion: 1.0\r\nChecksum: Ok, 0x1683 (calculated) == 0x1683 (internal)\r\nInverse checksum: Ok, 0xe97c (calculated) == 0xe97c (internal)\r\nChecksum (CRC32): 0x5940bd99', 0, '', '', ''),
(2706, 1, 712, 'The Legend of Zelda - Another Evil', 1560, '&quot;The Legend of Zelda - Another Evil&quot; is a finished hack of The Legend of Zelda. It contains 4 short dungeons and an over-world around 1/3 the size of the original.', '[2706]LOZ - Another Evil.rar', '1.0', '2016-01-23 05:56:59', '2016-01-22 03:05:26', '02 January 2010', 1262408400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1797, 1, 'Legend of Zelda, The (USA) (Rev A).nes - NOINTRO\r\nCRC32: 02BB0C56\r\nMD5: F4095791987351BE68674A9355B266BC\r\nSHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nSHA-256: 89232EDF4F9B52E3CB872094BC78973DE080BEFCA2DDEA893B6E936066514D4E', 0, '', '', ''),
(2707, 11, 2408, 'Altered Beast with Arcade Voice Samples', 3416, 'Swapped all the Voice Samples found on this version with the original Voice samples from the Arcade just to make this version a little more faithful to the original.\r\n\r\nUnfortunately, there was some loss in the audio quality due to the really low rate used on the voices. Just for you to have an idea, the majority of the samples is in lower quality than 5 khz!\r\n\r\nThe author made this hack just for fun so don&#039;t expect much quality.', '[2707]Altered Beast with Arcade Voice Samples by Linkuei.zip', '1.0', '2016-01-23 06:10:55', '2017-12-09 02:40:36', '21 January 2016', 1453352400, '2707readme.txt', 0, 1, 0, 0, 0, 0, '2707titlescreen.png', 5, 0, 0, 4278, 8, 'Altered Beast (UE) (REV02) [!]\r\nMD5: 2ED5293E46ABE1E74EDEB96DA0E7A618\r\nCRC32: 154D59BB\r\nSHA-1: 38945360D824D2FB9535B4FD7F25B9AA9B32F019', 0, '', '', ''),
(2708, 1, 199, 'Ike Ike! Nekketsu Hockey Bu: Team Hack', 3469, 'Logical continuation of [b]Ike Ike! Nekketsu Hockey Bu: VS Menu Hack[/b]. \r\n[list]\r\n[li]Makes original teams available in versus mode, plus adds two more:\r\n[li][b]Meteor[/b] - based on characters from soviet cartoon. Captain-centered, prone to anger outbursts.\r\n[li][b]Florida Espers[/b] - known from Nekketsu Basketball. Teleporting telekinetics ([i]press A+B in jump, when other team has the puck to teleport[/i]).\r\n[/list]', '[2708]IKE IKE Team Hack v33 (J)  [T+Eng1.1_TransBRC].rar', '33', '2016-01-23 06:14:49', '2017-06-29 02:43:35', '14 November 2015', 1447477200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 361, 1, 'MD5: 279811a908b648d1cf7038639d3100ae\r\nSHA-1: BFEC62288DFAC825425B7CBF0A207BA9BF6BF50D\r\nCRC-32: FC8F6A1C\r\nIke Ike! Nekketsu Hockey Bu - Subette Koronde Dai Rantou (J) [T+Eng1.1_TransBRC].nes (GoodNes 3.14)', 0, '', '', ''),
(2709, 1, 712, 'Legend of Zelda - The Stone Legion', 3866, 'This is a hack of the original title, The Legend of Zelda.\r\n\r\nIt features the following new things:\r\n\r\n• New overworld\r\n\r\n• New dungeons\r\n\r\n• Somewhat new enemies\r\n\r\n• New overworld elements (like snow)\r\n\r\n• New sprites, although many sprites were kept the same\r\nin order to retain the feel of the original game.\r\n\r\nThe modders wanted to create a more open overworld than the original game.\r\nThe dungeons can be completed in any order (except for the final dungeon).\r\n\r\nAs the prologue couldn&#039;t be hacked into the in-game cut-scene it will be\r\nlisted here:\r\n\r\nYears after Gannon was destroyed, his followers visited amber mountain,\r\nthere they tried to resurrect their darkened master. Amber mountain was their chosen location because of it&#039;s connection to the great magical currents that flow in this world.\r\n\r\nWhilst resurrecting The Great King of Evil, his minions caught word of the resentful spirits of who had attacked Hyrule long ago. They where a legion of fallen soldiers who had stormed Hyrule in ages past, coveting the power of the Gods, the Triforce. But When they had attacked, the seven sages sent a snowstorm to the southern reaches of Hyrule, and the snowstorm swallowed most all of the army. The survivors starved to Death.\r\n\r\nThe Great Ganon cut a deal with these forsaken warriors, he would give them bodies again, bodies of stone, and he would allow them to join him and take revenge on the Hylians. . .\r\n\r\nIf only they would bow to him.\r\n\r\nThus is the legacy of the Stone Legion.', '[2709]LOZ - The Stone Legion.rar', '1.0', '2016-01-23 06:26:03', '2016-01-22 22:23:05', '19 July 2013', 1374206400, '', 1, 0, 1, 1, 0, 0, '2709titlescreen.png', 1, 0, 0, 2016, 1, 'Legend of Zelda, The (USA) (Rev A).nes - NOINTRO\r\nLegend of Zelda, The (U) (PRG1).nes\r\nCRC32: 02BB0C56\r\nMD5: F4095791987351BE68674A9355B266BC\r\nSHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nSHA-256: 89232EDF4F9B52E3CB872094BC78973DE080BEFCA2DDEA893B6E936066514D4E', 0, '', '', ''),
(2710, 1, 777, 'Battle City - Christmas Edition 2014', 3867, 'Here is a full level hack with palette changes for the NES title, Battle City.', '[2710]Battle City - Christmas Edition 2014.rar', '1.0', '2016-01-23 06:28:10', '2016-01-22 23:07:20', '24 December 2014', 1419397200, '', 1, 0, 1, 0, 0, 0, '2710titlescreen.png', 1, 0, 0, 907, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(2711, 1, 777, 'Battle City - Zeng Ge Hack', 3503, 'Here is a full level hack with palette changes for the NES title, Battle City. Every level you play as you progress through has a different style of playing which gives it an interesting way gameplay.', '[2711]Battle City - Zeng Ge Hack V4.rar', '4.0', '2016-01-23 06:28:54', '2016-01-22 23:15:51', '25 December 2012', 1356411600, '', 0, 0, 1, 0, 1, 0, '2711titlescreen.png', 1, 0, 0, 1490, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(2712, 1, 777, 'Battle City - LJC Edition', 3868, 'Here is a full level hack for the NES title, Battle City.', '[2712]Battle City - LJC Edition V1-2.rar', '1.2', '2016-01-23 06:30:56', '2016-01-22 23:26:12', '01 January 2011', 1293858000, '', 0, 0, 1, 0, 0, 0, '2712titlescreen.png', 1, 0, 0, 634, 1, 'BattleCity (Japan).nes - NOINTRO\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nSHA-256: A869AEAD5B6957FC62002FF9636E048CC34BAF0100D629B07DC51AA18F220C0C', 0, '', '', ''),
(2713, 9, 354, 'Seiken Densetsu 3 / Trials of Mana / Secret of Mana 2 - Icon Patches', 2355, 'Several patches for the English and German fan translation of &quot;Seiken Densetsu 3&quot;/&quot;Trials of Mana&quot; (a.k.a. &quot;Secret of Mana 2&quot; in Europe, and the US, as it is the successor to the famous SNES Action RPG), and for official game versions.\r\n\r\nEach corresponding patch will replace the level up/town signs/menu overview graphics.\r\nFor more compatibility information and some legal instructions, please read the README.TXT (English) which is also contained in the ZIP archive.', '[2713]Seiken Densetsu 3, Trials of Mana, Secret of Mana 2 - Icon Patches (v3.0) [G-Trans].zip', '3.0', '2016-01-24 01:43:37', '2020-12-18 13:33:21', '30 September 2019', 1569816000, '2713readme.TXT', 1, 0, 0, 1, 0, 1, '2713titlescreen.png', 5, 0, 0, 2716, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM SHA-256: AE5055BB59AEE22BA9E9AC0A3A7D2B03479BAEEF49C9CF0E06CF470588A6B677\r\nFile/ROM CRC32: 863ED0B8\r\nFile/ROM MD5: 58EBD7CBF28CEADC03AEC4F448956A0B\r\n-\r\nFile/ROM MD5: 5A0A3460ED4F02E649DBCD42089F9E03 (English fan translation v1.01)\r\nFile/ROM MD5: C15088C183D3F62004B511C596865589 (German fan translation v3.0)\r\nFile/ROM: (official Trials of Mana, all languages)', 0, '', '', ''),
(2714, 10, 1399, 'Super Mario Advance 4 - All 38 e-Reader Levels', 3060, '[b]IMPORTANT: This &quot;hack&quot; was officially created by Nintendo and distributed on the Wii U&#039;s eShop as a Virtual Console game. The patch attached to this page was simply converting the Game Boy Advance version of the game into the Wii U version, and contained embedded official content not present in the former version. Such content is illegal to redistribute due to copyright and has been removed.[/b]\r\n\r\nSuper Mario Advance 4 was well known for its failed e-Reader functionality, which provided some new items and levels to the game.\r\n\r\nWhile the e-Reader failed in both USA and Europe, Japan saw a bunch of releases for this attachment, seeing 33 new levels!\r\n\r\nWith the Virtual Console release of the game, all of the 38 e-Reader levels that Super Mario Advance 4 had have been restored and are now available with these patches!\r\n\r\nYou will find an xdelta and IPS patch inside the .rar\r\nJust apply them to:\r\n\r\n*Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1)\r\n\r\nIt&#039;s also known as v1.1', '[2714]MarioAdvance4(U v1-1 to Eshop).zip', '1.0', '2016-01-24 01:49:45', '2016-01-28 12:00:06', '23 January 2016', 1453525200, '', 1, 0, 1, 1, 0, 1, '', 6, 1, 1, 2614, 1, 'Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1)\r\nMD5: 605286B3AEDEFFBA70BF46B834B120B1\r\nSHA-1: 532F3307021637474B6DD37DA059CA360F612337\r\nSHA-256: 53EC98FC672D94E3962BA854805CE5005E07E10A4C7ED4E7DBEC7A2CA7846562', 0, '', '', ''),
(2715, 9, 897, 'Terranigma - Boss rush', 3277, 'This hack turns the game into a boss rush of the 10 bosses listed below.\r\n\r\nSimply talk to the girl and continue trough the door and defeat the bosses.\r\n\r\nThe game will give you new armor and weapons after each encounter as well update your level, so don&#039;t forget to equip them!\r\n\r\nIn the case you should die you will be transported to a room with exits to each boss which are counted from the top left to bottom right.\r\n\r\n*1. Shadow Keeper\r\n*2. Parasite\r\n*3. Dark Twins\r\n*4. Stormkeeper\r\n*5. Dark Morph\r\n*6. Bloody Mary\r\n*7. Big Fish\r\n*8. Hitoderon\r\n*9. Security Robot\r\n*10.Dark Gaia\r\n\r\nThere is also a computer in the middle of the room where you can restock supplies.', '[2715]tnbrv0.4.zip', '0.4', '2016-01-24 12:50:43', '2018-07-03 09:16:05', '03 July 2018', 1530590400, '2715readme.txt', 0, 0, 1, 0, 1, 0, '2715titlescreen.png', 1, 0, 0, 905, 4, 'Country: JAP\r\nInternal Checksum: C627\r\nCRC32: 3CC7FDF4\r\nMD5: 5BEC2D7ECF3117B479C69CADA8EBAFA4\r\nSHA-1: F787672E766A43A73D9BD310FCB3C2CAC024B227\r\nSHA256: F331E3941E595CC41E26968C20B6E31563AD19603E5E204D93E3EE2E22344548\r\n\r\nTenchi Souzou (J) (GoodSNES V3.24)', 0, '', '', ''),
(2717, 8, 876, 'Pokémon Satin', 3879, 'Once upon a time, back when [i]Pocket Monsters[/i] was still in its early stages, there was a piece of artwork drawn which showed the main characters, Red and Green, standing on a floor with a Pokéball-like design.  They had with them two of three starter Pokémon and seemed intent on staring the other down.  However, over in the corner was a third Pokémon trainer -- a female in a black dress and white gloves with long, brown hair.  This character was discarded at some point in development and, outside of the [i]Pokémon Adventures[/i] comics (as &quot;Blue&quot;) and a paper-craft art book, was more or less forgotten about... until today!\r\n\r\nThis hack, [i]Pokémon Satin[/i], changes the main character of [i]Pokémon Red/Blue Version[/i] into the lost character of Blue and brings her to her rightful place one of two youths from Pallet Town in addition to making some other minor changes to the storyline here and there.\r\n\r\nAlso included in this hack is a patch to put Blue in the game without changing anything else, thus giving players the full experience from 1996 completely unchanged, aside from playing as a girl.', '[2717]PkMn_Satin v1_00.zip', '1.00', '2016-01-29 00:53:27', '2018-07-08 18:08:02', '28 January 2016', 1453957200, '2717readme.txt', 1, 0, 0, 1, 0, 0, '2717titlescreen.gif', 5, 0, 0, 2549, 1, 'No-Intro Name: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\n\r\nNo-Intro Name: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A', 0, '', '', ''),
(2718, 1, 199, 'Ike Ike! Nekketsu Hockey 16 teams', 2440, 'Original game with 16 teams to play from in Versus mode\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=pyMDBsxmgqg][u]video[/u][/url]', '[2718]16.rar', '40', '2016-01-29 00:54:08', '2018-02-16 09:40:55', '29 January 2016', 1454043600, '', 1, 0, 1, 0, 1, 0, '2718titlescreen.png', 1, 0, 0, 540, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(2719, 1, 1663, 'Demonbike 2', 2440, 'The first level hack of the game\r\n\r\n-levels are kinda lame sometimes\r\n-no speed limit\r\n-super jump\r\n-return on bike faster\r\n-GFX not mines', '[2719]db.rar', '1.0', '2016-01-29 00:54:38', '2018-05-10 07:25:36', '29 January 2016', 1454043600, '', 1, 0, 1, 0, 1, 0, '2719titlescreen.jpg', 1, 0, 0, 667, 1, 'No-Intro Name: Excitebike (Japan, USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      D7FE15CF2BC7B6582C07D12B3CF3BEDE\r\nFile SHA-1:    2E9897846E54A4A9865E87DE7517C6710BDEC255\r\nFile CRC32:    2BB33C69\r\nROM MD5:       9B0727E0ADB0A7B4F94E072B7CF28A5A\r\nROM SHA-1:     BA8D9227A0D02B62EE6CB9E691FA5A5134C303A8\r\nROM CRC32:     49AEB3A6', 0, '', '', ''),
(2720, 1, 782, 'Ninja Gaiden in Hell', 2440, 'The hardest Ninja Gaiden hack ever.\r\nOnly for masters of the game.\r\nGraphics are messed up and there are many errors in the hack\r\nI warn you...\r\n\r\nDO NOT PLAY THIS HACK!!!\r\n\r\nyou won&#039;t like it.', '[2720]hell.rar', '1.5', '2016-01-30 04:44:36', '2016-01-31 17:47:10', '29 January 2016', 1454043600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 914, 1, 'CRC32: 36E1A816\r\nSHA1: E9C9339DAF7DD24C4A309CD382AAD8248EEEC2A8\r\nMD5: 2C0138D9C60F420EF8E10F81229532A1', 0, '', '', ''),
(2721, 1, 1264, 'MUSCLE Supreme hack', 2440, 'Hack with changes all the players stats, some are based on speed, some are based on power', '[2721]uper.rar', '1.0', '2016-01-30 04:45:32', '2018-02-14 12:58:13', '29 January 2016', 1454043600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 353, 1, 'Version: M.U.S.C.L.E. (U) [o1]\r\nCRC32: 8C1E1336\r\nSHA-1: 76D3A6DC1B76E932F5220F9E8B31DF726C484B4C\r\nMD5: C7E5668FB42BB51D7E438A1BA47A4E85', 0, '', '', ''),
(2722, 1, 2440, 'Poké Tetris gfx fix', 2440, 'Graphic correction for the game, some of the gfx weren&#039;t good in the rom, compare image 1 (fix) with image 2 (old), title screen is affected also.', '[2722]fix.rar', '1.0', '2016-01-30 04:59:03', '2016-01-29 23:59:30', '30 January 2016', 1454130000, '', 1, 0, 0, 0, 0, 0, '2722titlescreen.png', 4, 0, 0, 517, 1, 'Rom: Poke Tetris (Unl)\r\nCRC-32: DDBC0B5A\r\nSHA-1: 7C7824113B31642FC2D4EB6BE7DF2F28B953463A', 0, '', '', ''),
(2723, 10, 2443, 'Castlevania COTM: Hugh Baldwin Hack', 3881, 'IPS Patching is required to play.\r\n\r\nThis is a hack that changes Nathan Graves to Hugh Baldwin from in Castlevania Circle of the Moon.\r\n\r\nAlthough its mostly a graphics hack there is one key thing that has been changed other than Nathan being replaced with Hugh, and that is that Nathan&#039;s whip has also been changed to a longer version of Hugh&#039;s sword. Also Nathan&#039;s pause portrait has been replaced with a portrait of Hugh Baldwin.\r\n\r\nThis hack works with the Castlevania Circle of the Moon US version of the rom.\r\n\r\nUPDATE\r\n\r\nThe new 4.2 version of the hack now features Hugh&#039;s ingame and battle sprites now replaced with Nathan&#039;s so now there will be no more having 2 Hugh&#039;s ingame and now you can battle Nathan who uses Hugh&#039;s moveset.\r\n\r\nDepending on the feedback there may be touchups with this hack at a later date, enjoy!', '[2723]CV COTM Hugh Baldwin.rar', '4.2', '2016-01-31 02:42:59', '2021-02-13 11:32:11', '30 January 2016', 1454130000, '2723readme.txt', 1, 0, 0, 0, 0, 0, '2723titlescreen.png', 5, 0, 0, 5259, 1, 'File: Castlevania - Circle of the Moon (U) [!].gba\r\nLength: 8388608 Bytes (64 Mbit)\r\nCRC32: 1CC059A4\r\nMD5: 50A10896 00603A94 E15ECF28 7F8D5A1F\r\nSHA1: D661B01E B9418643 5723AC03 344792C1 1C20C522', 0, '', '', ''),
(2724, 1, 1074, 'Mega Man 4 - Ridley X Hack 7', 2032, 'Here&#039;s a full level hack of Mega Man 4 in Mega Man 1 style. Have fun!', '[2724]ridleyx_mm4_hack7_v1.0.rar', '1.0', '2016-01-31 03:28:16', '2018-06-05 13:17:33', '30 January 2016', 1454130000, '', 1, 0, 1, 0, 0, 0, '2724titlescreen.png', 1, 0, 0, 1062, 1, 'Megaman 4 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54199F73CB04E1CCDD15CA971D\r\nSHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nSHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(2725, 1, 137, 'Black dawn', 3882, 'A contra hack made by Contra Editor czx version.\r\nSome almost impossible jump included.\r\nSome high HP&#039;s enemies included.\r\nEnemies only hack those HP, even don&#039;t move enemies.\r\nMade in China.', '[2725]Black+dawn.zip', '1.0', '2016-01-31 04:00:40', '2016-01-30 13:45:59', '28 December 2015', 1451278800, '', 0, 0, 1, 0, 0, 1, '2725titlescreen.png', 1, 0, 0, 1820, 1, 'Contra (U) [!].nes - GOODNES 3.14\r\nCRC32: C50A8304\r\nMD5: 7BDAD8B4A7A56A634C9649D20BD3011B\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B', 0, '', '', ''),
(2727, 1, 945, 'Tiny Toon Adventures stage select hack', 2440, 'Stage select hack for Tiny Toon Adventures.\r\nPress start at the title screen and you will access it. Press up or down to switch between stages and A button to select a stage.\r\n\r\nNext up is: Text = World\r\n- 1= 1-1\r\n- 2= 1-2\r\n- 3= 1-2 bonus\r\n- 4= 1-3\r\n- 5= 1-3 boss\r\n- 6= 2-1\r\n- 7= 2-2\r\n- 8= 2-2 bonus\r\n- 9= 2-3\r\n-10= 2-3 boss\r\n-11= 3-1\r\n-12= 3-2\r\n-13= 3-2 bonus\r\n-14= 3-3\r\n-15= 3-3 boss\r\n-16= 4-1\r\n-17= 4-2\r\n-18= 4-2 bonus\r\n-19= 4-3\r\n-20= 4-3 boss\r\n-21= 5\r\n-22= 6\r\n-23= 6 boss\r\n-24= secret boss', '[2727]ttassh.rar', '1.0', '2016-02-01 10:30:11', '2016-02-01 01:32:24', '01 February 2016', 1454302800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 858, 1, 'ROM: Tiny Toon Adventures\r\nCRC32: 293CBE9D\r\nSHA1: 3CAABD89EDC123FE071B582F5E3BF8F27D4F2B9C\r\nMD5: 7F2D01FAAF10C80D437996F63E37ECC5', 0, '', '', ''),
(2728, 1, 1016, 'Lode Runner Blue', 3878, 'Using the Lode Funner tool made by Disch, 41 of the 50 original levels were completely remade, while the other 9 have been tweaked to be harder than before. Lode Runner Blue itself is a challenging game that requires the player to have advanced skills so they can beat the entire game!\r\n\r\nLode Runner is a simple game; the goal is to grab all pieces of gold and escape the mine. To do this, the player is equipped with a ray gun that digs holes on bricks. Digging such holes is essential for the game to be beaten. There’s at least one enemy in each level, which the player must either avoid, trap in holes or use as a tool to reach all of the gold!\r\n\r\nThe original game itself isn’t really that easy, and Lode Runner Blue takes it to another level by featuring up to six enemies on each level (instead of the regular three), plus complex and difficult brick arrangements, especially on the final levels.', '[2728]Lode Runner Blue.rar', '1.0', '2016-02-02 00:22:04', '2016-03-21 01:40:21', '01 February 2016', 1454302800, '2728readme.txt', 1, 0, 1, 1, 1, 0, '2728titlescreen.png', 1, 0, 0, 954, 1, 'Lode Runner (USA).nes - NOINTRO\r\nCRC32: 41dd857e\r\nMD5: 53ee4beb244a19ea55ab626cf8b1cdc4\r\nSHA-1: 7da4f5dfebec35017242ad71f5fd0cbc8b38298b\r\nSHA-256: 9cac57b24e931f88d2575140c2a9bef812c97ff1d6e6d23349dbe45612f1f434', 0, '', '', ''),
(2730, 1, 1945, 'Dig Dug II Stage Select Hack', 3807, 'A stage selector hack for Did Dug II. Press start at the title screen and you will access it. Press up or down to switch between stages and A button to select a stage.', '[2730]ddss.rar', '1.0', '2016-02-02 00:25:33', '2016-02-01 11:41:15', '01 February 2016', 1454302800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 452, 1, 'Rom: Dig Dug II (J) [b1]\r\nCHR32: 4D2FE0FE\r\nSHA1: 67DFA3BD7607A5E542E53C1A3253091B6C0FFF96\r\nMD5: 78A618D72E27434955F5778E17B6279C', 0, '', '', ''),
(2731, 1, 2445, 'Jackie Chan Stage Select Hack', 3807, 'Stage select hack for the game Jackie Chan&#039;s Action Kung Fu.\r\nTo access it press B button 8 times then press start. Press up or down to switch between stages and A button to select a stage.', '[2731]jcsts.rar', '1.0', '2016-02-02 00:25:48', '2016-02-01 11:52:34', '01 February 2016', 1454302800, '', 0, 0, 0, 0, 0, 1, '2731titlescreen.png', 5, 0, 0, 535, 1, 'ROM: Jackie Chan (J) [!]\r\nCRC32: 4084711B\r\nSHA1: 8538DDAE76F9C3098299C37016FBBFA46B685155\r\nMD5: 298E444460EAE20A363BB905B8245E66', 0, '', '', ''),
(2732, 1, 167, 'Moon Crystal Stage Select Hack', 2440, 'Stage select hack for Moon Crystal. The stage select feature is accessed as you enter the game. Press up or down to switch between stages and A button to select a stage.\r\n\r\nNext up is: Text = Stage\r\n\r\n-1=1\r\n-2=2\r\n-3=3\r\n-4=4\r\n-5=5\r\n-6=6-1\r\n-7=6-1 boss\r\n-8=6-2\r\n-9=6-2 boss\r\n-A=7 (escape)', '[2732]mcssh.rar', '1.0', '2016-02-02 00:25:59', '2018-02-15 10:17:04', '01 February 2016', 1454302800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 284, 1, 'Version: Moon Crystal AWJ&#039;s translation\r\nCRC32: 8085CA5D\r\nMD5: D9FF78D0D8680AF5DC8204875BE83039\r\nSHA-1: 6EFC0274C8D32E193292E8C953644623DC92AE98', 0, '', '', ''),
(2734, 1, 137, 'Contra - Mountain Challenge', 742, 'This is a one-level hack of Contra, with a specific goal: reach the Eagle Trophy at the top of the mountain as fast as possible. You are timed...\r\n\r\nThe level is vertical and uses the same tile set as the level 5 in the original game, with modified palettes. Rifle Men attack in random patterns. You have an infinite number of lives, but getting hit will likely make you lose time...\r\n\r\nHow fast can you reach the top?\r\n\r\nAvailable only for 1 player', '[2734]mountainchallenge.zip', '1.0', '2016-02-04 03:34:54', '2016-02-11 23:59:30', '21 December 2013', 1387602000, '', 1, 0, 1, 1, 1, 0, '2734titlescreen.png', 1, 0, 0, 2704, 1, 'Contra (U) [!].nes - GoodNES\r\nCRC32: C50A8304\r\nMD5: 7BDAD8B4A7A56A634C9649D20BD3011B\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B', 0, '', '', ''),
(2735, 9, 2185, 'Super Street Fighter II Palette Correction', 3887, 'Version 1.1 changes: car bonus stage background ocean has been edited to be less saturated.\r\n\r\nThis is a palette edit for the original US version of Super Street Fighter II on the Super Nintendo Entertainment System.\r\n\r\nSince Capcom made several questionable colour choices on the stages for Super Street Fighter II and its sequels in comparison to the original Super Street Fighter II on the SNES as well as previous iterations of the series, several palettes had to be adjusted.\r\n\r\nThe aim of this patch is to create a more consistent and less flashy version of four of the original stages (with a nod to the original Street Fighter II SNES version).\r\n\r\nEdited stages:\r\nU.S.A. Guile: The suits of the spectators in the back are now in an army style green, as in the previous games.\r\n\r\nU.S.A. Ken: The green water is now blue and less saturated. It is possible that Capcom wanted to make it look like the arcade version of Super but went a bit overboard with the saturation and amount of green in the stage. This also applies to the sky which is now in a light blue.\r\n\r\nSpain Vega: The psychedelic floor was changed to appear in less intrusive green tones.\r\n\r\nE.Honda Japan: The bathhouse is now in a light blue, very similar to later iterations of this iconic stage.\r\n\r\nrominfo : The included .ips patch was made with Lunar IPS and should work with any correctly dumped US version of Super Street Fighter II or the &quot;Super Street Fighter II (USA).sfc&quot; version.', '[2735]Super Street Fighter II (USA) (Colour Hack 1_1).rar', '1.1', '2016-02-06 01:58:31', '2016-03-14 21:10:00', '05 February 2016', 1454648400, '2735readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 5706, 3, 'No-Intro Name: Super Street Fighter II (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 8E67787988024503C4ADEADD5FE50A340AA860D7\r\n------\r\nTitle         : Super Street Fighter2\r\nCountry       : USA and Canada\r\nMaker Code    : 08h\r\nChecksum      : 610Ah\r\nHeader Type   : Old Header (not extended)\r\nROM Revison   : 00h\r\nCRC-32        : F16D5CE9h', 0, '', '', ''),
(2736, 9, 302, 'Vanish/Runic', 3795, 'If Celes (or Gogo) absorbs the Vanish spell via the Runic ability, they will not gain the Vanish status. Despite this, they will still be subject to Vanish&#039;s gradual disappearance animation and then reappear in the same manner. This patch ensures that they do not disappear or reappear.', '[2736]Vanish_Runic.zip', '1.1', '2016-02-07 04:20:45', '2016-09-18 05:38:57', '17 September 2016', 1474084800, '2736readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 296, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for v1.0, v1.1 and SFC ROMs', 0, '', '', ''),
(2737, 10, 1912, 'Pokemon Emerald: Greenless Version', 3060, 'Did you ever felt like the playable character&#039;s palettes filled with green were obnoxious and uncomfortable compared to the Ruby and Sapphire palettes?\r\n\r\nFear no more!\r\n\r\nThis patch gets rid of the awful green that covered the character sprites.\r\nThe sprites were reworked and repaletted to be close to their Ruby and Sapphire counterparts!\r\n\r\nThe main sprites changed were the overworld sprites for the main character, and the battle sprites (Front and Back) and also everything related to the bag and the Trainer&#039;s ID.\r\n\r\nThis patch is also included into the [url=http://www.romhacking.net/hacks/1991/]Pokemon Emerald: Complete National Dex Edition[/url] hack made by Chronosplit as part of the optional patches pack. I highly recommend that you give that hack a try alongside with this patch!', '[2737]Pokemon Emerald - Greenless.rar', '1.3', '2016-02-09 03:22:25', '2017-09-05 15:54:28', '08 February 2016', 1454907600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2246, 1, 'Pokemon - Emerald Version (U).gba\r\nCRC: 296197358\r\nMD5: 605b89b67018abcea91e693a4dd25be3\r\nSHA-1: f3ae088181bf583e55daf962a92bb46f4f1d07b7\r\nSHA-128a9dec84dfe7f62ab2220bafaef7479da0929d066ece16a6885f6226db19085af', 0, '', '', ''),
(2738, 1, 777, 'Mgos City', 3890, 'Here is a hack where you must coordinate 2 battle tanks at the same time to defend the base. You must be careful if you lose the one tank as you may lose the level!', '[2738]Battle City - Mgos City V1-01 by MGOS307.rar', '1.01', '2016-02-12 00:28:58', '2016-02-11 03:24:30', '01 January 2013', 1357016400, '', 1, 0, 1, 1, 0, 1, '2738titlescreen.png', 1, 0, 0, 623, 1, 'Battle City (J).nes - GOODNES 3.14\r\n    CRC32: F599A07E\r\n    MD5: CD4FE2E78DF0696DBE652F02C19541A1\r\n    SHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF', 0, '', '', ''),
(2739, 9, 302, 'Side Saddle', 3795, 'If a character wearing Magitek Armor has the Vanish status, the &quot;wipe-down&quot; effect of them disappearing will include their legs and thus their outline will be drawn outside the armor. If the status is removed in battle, the re-appearance effect will also include their legs. This patch fixes both of those problems.', '[2739]Side_Saddle.zip', '1.4', '2016-02-12 00:34:05', '2016-03-21 19:58:45', '21 March 2016', 1458532800, '2739readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 219, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for v1.0, v1.1 and SFC ROMs', 0, '', '', ''),
(2740, 1, 2248, 'Silver Surfer Super Cheats', 3495, '(1 player mode changes only)\r\n\r\n-no collisions with BG !!! (hallelujah)\r\n(keep in mind that a few bits of the BG are sprites, which you can collide with, like a door you can shoot, or a pillar that comes in to block your way.)\r\n\r\n-auto-repeat fire, just hold down A\r\n\r\n-that stupid animation of the Surfer bent over weeping is now GONE...however, this has introduced a glitch, that usually helps you. Half the times you die, it will subtract a life from you, the other half it won&#039;t...effectively DOUBLING YOUR LIVES. Very RARELY, the glitch will make you have to repeat the last portion of the section even after you safely beat it (as if you had died).\r\n\r\n-changed from 5 starting lives to 8 (actually 16, because of the glitch).\r\n\r\n-now, instead of a grueling, awful nightmare, just have fun and listen to that awesome Tim Follin (with his brother Geoff) soundtrack.', '[2740]SilverSurfer6.zip', '1.0', '2016-02-13 02:51:52', '2016-02-12 21:55:35', '12 February 2016', 1455253200, '', 0, 0, 0, 0, 1, 0, '2740titlescreen.png', 5, 0, 0, 1066, 1, 'SilverSurfer\r\n\r\nCRC32 9A83817C\r\nMD5   C6352F73A0EE986E3D8382B5AEBFAE75\r\nSHA-1 71FA0CE2D49870C3D64130D572854EBB5F25C54C', 0, '', '', ''),
(2741, 1, 774, 'Mega Man Redux', 3892, 'Mega Man 1 Nes - Graphical Redux by Amaweks.\r\n\r\nAn extensive graphical hack that makes the stages graphically more colorful, less mono-tones, and change the &quot;anime&quot; pixel art style sprites to a shaded type.\r\n\r\nChanges:\r\n- Almost all the tiles and sprites have been redesigned in new pixel art style (from &quot;anime&quot; stile to a shaded style).\r\n- Almost all the color palettes were changed to pair with the new pixel art style, to make the stages more colorful and harmonious.\r\n- Where there was space was added new graphics in stages (clouds, fences, pipes, etc), with the aim of making them more detailed and colorful.', '[2741]Megaman Redux hack.zip', '1.0.0', '2016-02-15 01:05:18', '2017-06-14 03:14:55', '14 February 2016', 1455426000, '2741readme.txt', 1, 0, 0, 0, 0, 0, '2741titlescreen.png', 5, 0, 0, 5200, 1, 'Country: USA\r\nSystem:             Nintendo Famicom / Nintendo Entertainment System\r\nFile:               Megaman (U) [!].nes\r\nCompressed:         No\r\nLength:             131088 Bytes (1 Mbit)\r\nCRC32:              5DED683E\r\nMD5:                4D4FFDFE 7979B5F0 6DEC2CF3 563440AD\r\nSHA1:               2F883815 57339A14 C2042845 5F6991C1 EB902C99', 0, '', '', ''),
(2742, 1, 774, 'Rockman to Mega Man', 1868, 'This hack changes Rockman&#039;s name to his American name &quot;Mega Man&quot; in both the title screen and the text in the ending sequence.\r\n\r\nThe 0xED hex editor was used to change the text.', '[2742]Rockman to Mega Man.zip', 'Final', '2016-02-16 11:10:37', '2016-08-25 13:48:00', '16 February 2016', 1455598800, '', 1, 0, 0, 1, 0, 0, '2742titlescreen.png', 5, 0, 0, 1108, 1, 'Rockman (J).nes\r\nMD5 Checksum: f6a44d5146e0813b8bc055df9f915114', 0, '', '', ''),
(2744, 9, 861, 'Lufia &amp; the Fortress of Doom Restored', 1523, 'This mod offers censorship removal, feature restoration from the NTSC-J release, and gameplay enhancements. Based on [url=http://www.romhacking.net/hacks/129/][u]Lufia: Decensored[/u][/url] by D, which restores alcohol references, priests, and bunny girls. [i](Terms from Decensored that do not conform to the standards of Lufia games in English, such as Fu-Lay and Erin, have been reverted, e.g. Spark and Erim, etc.)[/i]\r\n\r\nFeatures:\r\n[list][li]Incorporated [url=http://www.romhacking.net/hacks/1949/][u]Fast Walker[/u][/url] by JCE3000GT, with tweaks by rainponcho and Justin3009.[/li]\r\n[li]Incorporated [url=https://www.romhacking.net/hacks/7259/][u]Encounter Rate Fix (50%)[/u][/url] by Ok Impala!.\r\n[li]Restored crosses to church walls.[/li]\r\n[li]Final boss now uses its battle script from the Japanese original.[/li]\r\n[li]Lufia and Selan can equip Jerin and Artea&#039;s Zircon equipment, plus the Might Shield and Might Helmet.[/li]\r\n[li]Rock Golems can drop Might Shields.[/li]\r\n[li]Item descriptions restored.[/li]\r\n[li]Text printing noise now plays when enabling &quot;Fast&quot; Message Speed.[/li]\r\n[li]For series consistency: names of characters, terms, spells, and items conform to the standards of [url=https://www.romhacking.net/hacks/4129/][u]Frue Lufia[/u][/url] by Artemis.[/li]\r\n[li]Addendum patch: Unlock Try Again Mode without needing to beat the game.[/li]\r\n[li]Audio defaults to Stereo when starting a new game.[/li][/list]\r\n\r\nv3.1\r\n- Encounter rate reduced by 50%\r\n- Equipping Sheer Silk no longer increases encounter rate\r\n- Poison depletes HP while walking again, but is also active in towns--watch out!\r\n- Rock Golems drop Might Shields\r\n- 8x16 font revised\r\n- Select item and spell name revisions\r\n- Select item description revisions', '[2744]Lufia1Restored_v31.zip', '3.1', '2016-02-20 11:53:16', '2022-11-20 08:51:54', '19 November 2022', 1668834000, '2744readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 10877, 4, 'Database match: Lufia &amp; the Fortress of Doom (USA).sfc\r\nHeader: NO\r\nCRC32 - 5E1AA1A6\r\nSHA1 - 904BBA17F5A37FDC714C91BE80082444136586EA\r\nMD5 - 4BBAAD6ABDFC9F05D2D8DDE47DF8B15D', 0, '', '', ''),
(2745, 9, 812, 'Sky&#039;s Zombies Ate My Neighbors Hack', 3869, 'A complete new hack of the Super Nintendo game Zombies Ate My Neighbors, after over 3 years of working on and off regarding it, I finally feel like it is solid! All 55 levels are completely re-made and reverse cycling and random starting items are implemented.', '[2745]Skys Zombies Ate My Neighbors.zip', '6.0', '2016-02-23 00:01:29', '2017-06-08 03:10:28', '08 June 2017', 1496894400, '2745readme.txt', 0, 0, 1, 0, 0, 0, '2745titlescreen.jpg', 1, 0, 0, 1633, 4, 'Name: Zombies Ate My Neighbors (U) (!).smc\r\nCountry: USA\r\nCRC32: 7cfc0c7c\r\nMD5: 23c2af7897d9384c4791189b68c142eb\r\nSHA-1: 1be79496d7a38b293d6a5d9fba0e16f3cb37d5ff\r\nSHA-256: b27e2e957fa760f4f483e2af30e03062034a6c0066984f2e284cc2cb430b2059', 0, '', '', ''),
(2746, 23, 1068, 'More Super Mario Bras. 2', 3846, '[list]\r\n[li]With 8 (eight) complete worlds, More Super Mario &quot;Bras.&quot; 2 is a patch to add into the original New Super Mario Bros for DS with Xdelta Patcher, to create a new game with new levels. Released in February/2016 for the Nintendo DS/3DS, is a free open source hack to expand your game experience.[/li]\r\n[/list]  \r\n[b]Precursor:[/b]\r\n[list]\r\n[li]There is a first game too in:\r\n[url]http://www.romhacking.net/hacks/2694/[/url]\r\n[/li]\r\n[/list]  \r\n[b]Wiki/Walkthrough:[/b]\r\n[list]\r\n[li][url=https://nsmbbe.wordpress.com/2016/02/21/more-super-mario-bras-2/]https://nsmbbe.wordpress.com/[/url][/li]\r\n[/list]\r\n\r\n[b]Image Preview:[/b]\r\n[b][url=https://nsmbbe.files.wordpress.com/2016/02/mb2w100a.png][1][/url]\r\n[url=https://nsmbbe.files.wordpress.com/2016/02/mb2w200a.png][2][/url]\r\n[url=https://nsmbbe.files.wordpress.com/2016/02/mb2w400a.png][3][/url]\r\n[url=https://nsmbbe.files.wordpress.com/2016/02/mb2w700a.png][4][/url][/b]', '[2746]msmbr2vs101d.zip', '1.1d', '2016-02-23 10:48:16', '2016-11-22 00:04:33', '19 February 2016', 1455858000, '2746readme.txt', 1, 0, 1, 0, 0, 0, '2746titlescreen.png', 1, 0, 0, 9050, 12, 'File: 0434 - New Super Mario Bros. (U).nds\r\nPatch lenght: 795.083 bytes\r\nCRC32: 0197576A\r\nMD5: A2DDBA012E5C3C2096D0BE57CC273BE5\r\nSHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\nSHA-256: 9F67FEF1B4C73E966767F6153431ADA3751DC1B0DA2C70F386C14A5E3017F354', 0, '', '', ''),
(2747, 11, 2452, 'Darius II - Enhanced Colors', 3226, 'This patch restore the colorful style of the original arcade game with vivid colors and correct a lot of other stuff.', '[2747]DariusII_EC.zip', '1.0', '2016-02-24 10:23:00', '2016-02-24 08:43:40', '23 February 2016', 1456203600, '2747readme.txt', 1, 0, 0, 0, 0, 0, '2747titlescreen.png', 5, 0, 0, 3627, 8, 'Darius II (J) [c][!]\r\n\r\nCRC32: 25DFE62A\r\nMD5: 4AB80160BA6811A48E0482C402941062\r\nSHA-1: 93593E4014E13DB90FEDC1903A402C6F7D885A2F', 0, '', '', ''),
(2748, 1, 2453, 'O.J. Pro-Am', 3830, 'From the readme:\r\n\r\n&quot;This is a silly little hack of R.C. Pro-Am, primarily done to figure out some of the internals of the game.\r\n\r\nThe year is 1994, and you are OJ Simpson.\r\nYou are attempting to escape the police and decide that various racetracks around the Los Angeles area would be a great place to do so.\r\n\r\nUnfortunately, you&#039;ve broken in during race season, and must now compete.&quot;', '[2748]oj_proam-export.zip', '1.0/export', '2016-02-25 03:59:31', '2016-02-24 23:08:34', '24 February 2016', 1456290000, '2748readme.txt', 1, 0, 0, 1, 0, 1, '2748titlescreen.png', 1, 0, 0, 791, 1, 'PRG 0 version of R.C. Pro-Am only!\r\nMD5:   2ABAFA581395A545E43FC14010D6541F\r\nSHA-1: D10A9CA81ED297083959C6577104C4DAC1E86ED2', 1, '', '', ''),
(2749, 1, 746, 'Rockman 3: Stalker Attack', 3899, 'The base hack is [b][url=http://www.romhacking.net/hacks/1537/]Rockman 3: Burst Chaser[/url][/b].\r\nThis hack is a modification of the Tsukikuro romhack.\r\nCharacterized by having a fast Mega Man.\r\n\r\n-Added a switch to change weapons by pressing select\r\n-Instructions for applying the patch (ips), search the readme\r\n\r\nUse the patch on the Japanese version (Rockman 3 - Dr. Wily no Saigo! (J).nes).\r\n\r\n\r\nNew update 1.1 Version November 2019\r\n\r\n-Bugs corrected for graphics (doors)\r\n-Bug with the snake, corrected\r\n-Graphic improvements\r\n-Increase in the transition speed from top to bottom\r\n-Location of some enemies are more comfortable for the player\r\n-Rush coil infinity', '[2749]Rockman 3 - Stalker Attack 1.1 July 2020.rar', '1.1', '2016-02-25 08:30:40', '2021-08-05 19:42:08', '01 July 2020', 1593576000, '2749readme.txt', 1, 1, 1, 0, 1, 0, '2749titlescreen.png', 1, 0, 0, 2243, 1, 'File: Rockman 3 - Dr. Wily no Saigo! (J).nes\r\nLength: 393232 Bytes (3 Mbit)\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB5 8B6AFC53 F8D20B8C 1E19A0AB\r\nSHA1: E82C532D E36C6A5D EAF08C62 48AEA434 C4D8A85A', 0, '', '', ''),
(2750, 11, 2456, 'Uchuu Senkan Gomora Arcade Colors', 3903, 'A color hack made using HivePal to bring the game closer to it&#039;s arcade counterpart. Contrast between background and foreground has also been improved.', '[2750]USG-Colors.7z', '1.01', '2016-02-29 02:33:16', '2016-02-28 19:23:42', '18 February 2016', 1455771600, '2750readme.txt', 1, 0, 0, 0, 0, 0, '2750titlescreen.png', 5, 0, 0, 1018, 8, 'Country: Japan, USA (unreleased but contains US title screen)\r\nCRC32 C511E8D2\r\nSHA-1 4E1D77CC1BF081E42ABFD1C489FBD0073F0236AF\r\nSHA-256 D1D39F027D52286EE22AC31EBF60709A5C520B59D430B063145DBD9D6B727548\r\nMD-5 2BD7578DDCBD3931E76F706CC0D72429\r\nUchuu Senkan Gomora (Japan) (No-Intro 2016-01-31)', 0, '', '', ''),
(2751, 17, 2457, 'Need For Speed - High Stakes: Arrest disabled', 3422, 'Patch add next feature:\r\n \r\n-Arrest disabled.\r\n\r\n-R1 - nitro.\r\n\r\n-Heavy Car.\r\n\r\n\r\nPatcher download link:\r\nhttp://www.romhacking.net/utilities/1112/\r\n\r\nUse Cheat Patcher v0.4 or higher.\r\n\r\nMore information in readme file.', '[2751]Need For Speed HS arrest disabled.rar', '0.1', '2016-02-29 11:32:38', '2016-02-28 13:27:25', '28 February 2016', 1456635600, '2751readme.txt', 0, 0, 0, 0, 1, 0, '2751titlescreen.png', 5, 0, 0, 521, 11, 'BIN image: Need For Speed - High Stakes USA NTSC\r\nGame ID: SLUS-00826', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2752, 11, 2458, 'Mega SWIV color improvement', 3903, 'This is a a color hack for Sales Curve Interactive&#039;s &quot;Mega SWIV&quot;, a PAL exclusive shoot&#039;em up. The Mega Drive version itself is a port of the SNES game &quot;Super SWIV&quot;/&quot;Firepower 2000&quot;, which saw a release in all major regions.\r\n\r\nThis color hack brings the colors closer to the SNES original. The first stage, which is exclusive to the Mega Drive version, has been fine tuned.', '[2752]MegaSWIVcolor.7z', '1.05', '2016-03-01 01:03:07', '2016-03-01 05:46:52', '29 February 2016', 1456722000, '2752readme.txt', 1, 0, 0, 0, 0, 0, '2752titlescreen.png', 5, 0, 0, 1059, 8, 'Country: Europe\r\nCRC-32 78C2F046\r\nSHA-1 6396FB0F204C9F23D0AF0B39D069FF0883E191AA\r\nSHA-256 F9D38A4DE596AA86F4D6288F05635C873A4E306EE9BA05F439E174AA8363B20E\r\nMD-5 1E29842B5721EB1845BB55E0A2E31CEF\r\nMega SWIV (Europe) (No-Intro 2016-01-31)', 0, '', '', ''),
(2753, 8, 2459, 'Worms Plus', 3904, 'This is a bugfix/improvement patch for the game &#039;Worms&#039; on the Nintendo Game Boy. The game code is very clever at times and it&#039;s all in all really well put together. Sadly it also bears every sign of being rushed to market, with some deactivated, broken and buggy routines. This patch tries to remedy this so it can be enjoyed like it was supposed to. See the &#039;readme&#039; for further details.\r\n\r\n[B]\r\nNew in version 1.2:[/B]\r\n[list]\r\n[li]A sprite bug that occurred when passing the turn over to the next team is fixed.[/li]\r\n[li]A sprite bug that could render the starting team&#039;s captain briefly invisible is fixed.[/li][/list]\r\n\r\n\r\n[B]\r\nNew in version 1.1:[/B]\r\n[list]\r\n[li]The game now features wind! Complete with custom wind/power meters.[/li]\r\n[li]The turn order for every round is now more fair as it is random instead of fixed.[/li]\r\n[li]A team now gets a star next to their health bar indicating that they&#039;ve won a round.[/li]\r\n[li]A small &#039;internal tile attribute&#039; offset error is fixed as well.[/li][/list]\r\n\r\n\r\n[B]\r\nNew in version 1.0:[/B]\r\n[list]\r\n[li]Fixed a bug in the PRNG that amongst other things made half of the levels very unlikely to appear.[/li]\r\n[li]The PRNG is also modified to further improve the overall randomness of the game.[/li]\r\n[li]Fixed an unpleasant bug that could soft-lock the game.[/li]', '[2753]Worms plus.zip', '1.2', '2016-03-02 03:48:00', '2016-11-15 12:04:13', '01 March 2016', 1456808400, '2753readme.txt', 1, 0, 0, 0, 1, 1, '2753titlescreen.png', 5, 0, 0, 596, 1, 'Worms (Europe).gb\r\nWorms (U) [!].gb\r\nCRC-32: 2EBC40C2\r\nSHA-1: 26137CA97B840C63A462BCF85677A5F3DB67FADF\r\nMD-5: 45DCC259728A00118FE86F841D48564F', 0, '', '', ''),
(2754, 11, 2461, 'The Chaos Engine Amiga colors &amp; music speed fix', 3903, 'Important: This IPS patch is exclusively for the PAL version.\r\n\r\nThe Chaos Engine (released as Soldiers of Fortune in NTSC-U areas) for Sega Mega Drive is a competent port of the Amiga classic. However, the pastel colors of the original were replaced with more saturated colors. Furthermore, the game was only partially optimized for the PAL version. While the gameplay speed is slower, the music speed is correct. Playing the game at 60Hz makes the music play too fast. This patch also fixes this.', '[2754]CE-PAL-Colors.7z', '1.01', '2016-03-04 11:18:06', '2016-03-03 22:11:04', '03 March 2016', 1456981200, '2754readme.txt', 1, 1, 0, 0, 0, 0, '2754titlescreen.png', 5, 0, 0, 1579, 8, 'Country: Europe\r\nCRC-32 BD9EECF4\r\nSHA-1 B72D36565E13AB04DC20C547E0DCEE1F67BCDB42\r\nSHA-256 7885647D76A7BC03B9993328720FFA49D43D7C2E265B8A6F714375491C7F0DCC\r\nMD-5 4227F1E8568DBB8582F91D90517FDA8D\r\nChaos Engine, The (Europe)(No-Intro)(20160131)', 0, '', '', ''),
(2755, 9, 302, 'Better Dice', 3795, 'The damage algorithm for Setzer&#039;s Dice weapons inflicts damage equal to twice his Level times the product of his dice rolls. There&#039;s also a matching bonus that applies if all dice show the same number: the damage will be multiplied by that number. This bonus was intended for both of his Dice weapons; however, it only applies to the Fixed Dice. Depending on which patch you apply, you can ensure that the regular Dice will also receive a matching bonus.\r\n\r\nAlso, the probabilities for the dice are skewed. In all of Setzer&#039;s rolls, two of the dice have a probability of 3 in 16 for each number between 1 and 4 and a probability of 1 in 8 for 5 and 6. If there&#039;s a third die, its probability is 1 in 6 for all numbers. With this patch, one die will always have an even probability distribution and the rest will have a probability of 43 in 256 for numbers 1 through 4 and 21 in 128 for 5 and 6.\r\n\r\nAs of April 23, 2016, this patch now also fixes a bug that causes the Offering relic to not halve damage on Dice weapons.', '[2755]Better_Dice.zip', '1.3', '2016-03-04 11:19:04', '2016-04-23 22:29:47', '23 April 2016', 1461384000, '2755readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 282, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2756, 9, 302, 'No X in Fight', 3795, 'The Offering Relic&#039;s in-game description reads, &quot;Changes &#039;Fight&#039; into &#039;X Fight&#039;&quot;. Functionally, this is true; if an Offering-adorned party member Fights, they will attack random enemies four times. However, the command menu will still say &quot;Fight&quot; instead of &quot;X Fight&quot;. This patch remedies this.', '[2756]No_X_In_Fight.zip', '1.1', '2016-03-04 11:19:55', '2017-12-26 12:13:39', '26 December 2017', 1514264400, '2756readme.txt', 1, 0, 0, 1, 0, 0, '', 4, 0, 1, 271, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for v1.0 and v1.1 ROMs', 0, '', '', ''),
(2758, 1, 2464, 'ALF Escapes!', 1425, 'This game was requested, as well as created, from the mind of my buddy Chris Shepard. Enjoy!!!\r\n\r\nThe Tanner family is an average American family. One day, they discover that they have a visitor. He&#039;s small, he&#039;s furry, he&#039;s arrogant, and he&#039;s an alien from the planet Melmac. Unsure what to do, they name him ALF: Alien Life Form. Alf soon decides that as much as he misses his home planet, there&#039;s a lot to be said for Earth: the Tanners are willing to concede anything as long as he doesn&#039;t announce his presence. Oh yeah, the the Tanners also have a cat, which looks rather tasty...\r\nAnyways, while living with the Tanners, Alf is captured by the A.T.F. (Alien Task Force). While there, Alf discovers that his ship has been repaired. Seeing this may be his only chance to escape, Alf begins to cooperate with the A.T.F. After working with the A.T.F. for some time, they began to trust ALF. Once ALF had earned the trust of the A.T.F., he learned of a secret experiment that used alien technology to make super strong beings. Upon learning this, he decided it was time to make his escape! ALF performed the experiment on himself, and immediately became stronger. Will ALF escape the A.T.F. base before the effects of the procedure wears off?', '[2758]alf_escapes__ips.zip', '1.0', '2016-03-07 11:38:41', '2016-03-06 17:29:11', '06 March 2016', 1457240400, '', 1, 0, 0, 1, 0, 0, '2758titlescreen.png', 1, 0, 0, 625, 1, 'Country: USA\r\nRom Name: Blues Brothers, The (USA).nes\r\nCRC32: AC273C14\r\nMD5: 820642CECE4D2FD3D029A38A37CA561A\r\nSHA-1: 6E93B3BDBB67B014B68B982A99B597158FCA8E4B', 0, '', '', ''),
(2759, 11, 2465, 'RoboCop 3 SNES style colors', 3903, 'The Sega Mega Drive/Genesis got a very competent port of RoboCop 3, previously released for the SNES. \r\n\r\nThis small hack modifies the colors so they resemble the original more closely, e.g. restores skin color on Robocop, enemy clothes and flesh colors, background details etc. The night flight stages use poor pixel art, which was hard to color correct, due to lack of shading and shared colors.', '[2759]Robocop3color.7z', '1.04', '2016-03-07 11:40:45', '2016-03-06 19:45:59', '06 March 2016', 1457240400, '2759readme.txt', 1, 0, 0, 0, 0, 0, '2759titlescreen.png', 5, 0, 0, 1368, 8, 'RoboCop 3 (USA, Europe) (2016-01-31) (No-Intro)\r\nCRC-32 34FB7B27\r\nSHA-1 7860EB700D85801831EA14501B47BCAA1753C9FC\r\nSHA-256 D4BE96F3C7D55C9AB5070B66B1F95381CA67F5C6C3A007B69903D9CA573C91BE\r\nMD-5 E1C98A74ABC694C39C577F1CC4E7A2B6', 0, '', '', ''),
(2760, 1, 709, 'Super Marioism', 3914, 'Eighteen brand new Mario levels, getting harder as you progress through them in a reimagined Mushroom Kingdom. Just another hack for the SMB1 Addicts who can&#039;t get enough.', '[2760]Smism1.1.zip', '1.1', '2016-03-09 12:09:57', '2016-03-09 03:21:07', '06 March 2016', 1457240400, '2760readme.txt', 1, 0, 1, 1, 0, 0, '2760titlescreen.png', 1, 0, 0, 1010, 1, 'Super Mario Bros. (USA).nes\r\n\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2761, 9, 812, 'ZAMN Bloody Ooze Hack', 1805, 'Zombies ate my Neighbors - Bloody Ooze Hack (US NTSC ROM Version)\r\n ----\r\nBy DackR with inspiration by velvetelvis\r\n\r\nAll this does is change the color of the purple Ooze on the Game Over screen to red...\r\n\r\nAlso changes the color of the purple monster to BLOOD RED!\r\n\r\nHave fun!', '[2761]ZAMN_Bloody_Ooze_Hack.zip', '1.0', '2016-03-09 12:41:56', '2016-03-10 04:43:33', '08 March 2016', 1457413200, '2761readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 760, 4, 'Original ROM CRC:\r\nCRC-32: 7cfc0c7c\r\n   MD4: b900d7eb38a9bc01b39d1054ba18529d\r\n   MD5: 23c2af7897d9384c4791189b68c142eb\r\n SHA-1: 1be79496d7a38b293d6a5d9fba0e16f3cb37d5ff\r\n \r\nModified ROM CRC:\r\nCRC-32: 3889a7e4\r\n   MD4: 6dee0816a3e9fb9398e2d97c67f3a607\r\n   MD5: 0d56518eb616691f170bc6ec6bcb2da7\r\n SHA-1: d0d38baa274540312c34a6640ad403bdd5907ff1', 0, '', '', ''),
(2762, 1, 1222, 'Not So Super Mario Bros.', 3915, 'Not So Super Mario Bros. is a simple graphics hack of the original arcade hit Mario Bros. for the NES.\r\nAll the Mario graphics is changed to Super Mario Bros graphics. A little text hack on the Title Screen\r\nAnd... that&#039;s pretty much it... have fun!', '[2762]Not So Super Mario Bros.zip', '1.0', '2016-03-09 12:52:47', '2016-04-30 13:02:06', '08 March 2016', 1457413200, '', 1, 0, 0, 1, 0, 0, '2762titlescreen.png', 5, 0, 0, 672, 1, 'System:             Nintendo Famicom / Nintendo Entertainment System\r\nFile:               Mario Bros. (JU) [!].nes\r\nCompressed:         No\r\nLength:             24592 Bytes (192 Kbit)\r\nCRC32:              A6DE1B55\r\nMD5:                8D8E0B86 DD870302 BF4A994E 76C55C83\r\nSHA1:               9286A2DB 471D5171 3E9B75E6 8B47FFBF 11E2D40B', 0, '', '', ''),
(2763, 11, 2469, 'Task Force Harrier EX Arcade Colors', 3903, '&quot;Task Force Harrier EX&quot; is slightly modified port of ULP&#039;s arcade game &quot;Task Force Harrier&quot;. While in terms of gameplay and sound the game can be considered a good port, the graphics are a letdown: Poor color choices, wrongly indexed colors, poorly resized graphics, just to name a few.\r\n\r\nThis color hack brings the game&#039;s visuals closer to the arcade version. Some compromises had to be made due to the game&#039;s non-optimized usage of palettes.', '[2763]TFHEXcolor.7z', '1.01', '2016-03-11 00:56:10', '2016-03-10 15:41:27', '10 March 2016', 1457586000, '2763readme.txt', 1, 0, 0, 0, 0, 0, '2763titlescreen.png', 5, 0, 0, 1160, 8, 'Country: USA\r\nCRC32 C8BB0257\r\nSHA-1 1D36BD69E356F276C582FEE247AF2F71AF1F3BF4\r\nSHA-256 736FB02B96D95E0F5BB9E99D6575DB160BC00D5728969A0D9454FFECF2765833\r\nMD-5 D5B0ADD1252AC8FD1ECEC8B02CF51718\r\nTask Force Harrier EX (USA) (2016-01-31) (No-Intro)', 0, '', '', ''),
(2764, 1, 709, 'Super Mario Bros. Another World', 3915, 'Super Mario Bros Another World is a very hard level hack of the original, Super Mario Bros.\r\nIt was made within 1 year and only has 8 levels but they are really hard.\r\n\r\nAlso, the game&#039;s levels are made with messy technical limitations which causes many glitches.\r\nIt was fun though.\r\n\r\nThe game works on Nestopia, FCEUX, and VirtuaNES.\r\nIt&#039;s unknown that it works on a real hardware.\r\n\r\nAdded Animation and changed some Spiny egg behavior.\r\nAlso, you can hit blocks, and stomp enemies on the water level now!\r\nWhich is kinda cool actually.\r\n\r\n~Disclaimer!~ This game is really glitchy. Especially the 1-2 flagpole. I will fix it if I was able to. Be careful.', '[2764]Super Mario Bros Another World.zip', '1.0', '2016-03-12 03:11:03', '2018-06-10 03:16:12', '11 March 2016', 1457672400, '', 1, 0, 1, 1, 1, 1, '2764titlescreen.png', 1, 0, 0, 1837, 1, 'System:             Nintendo Famicom / Nintendo Entertainment System\r\nFile:               Super Mario Bros. (W) [!].nes\r\nCompressed:         No\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              3337EC46\r\nMD5:                811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1:               EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(2765, 1, 1088, 'Tecmo World Cup Soccer NEXT', 3921, 'The main changes comparing to original rom:\r\n* lots of new sounds and melodies;\r\n* team constructor;\r\n* dynamic gameplay;\r\n* teams change ends for the 2nd half;\r\n* 2/3/4 players gameplay.\r\n\r\nYou need an overclocked emulator to play this hack. Link in readme file.', '[2765]Tecmo World Cup Soccer NEXT [162] [ENG].zip', '162', '2016-03-12 03:33:27', '2017-04-18 09:53:16', '11 March 2016', 1457672400, '2765readme.txt', 1, 1, 0, 1, 1, 0, '2765titlescreen.jpg', 5, 0, 0, 928, 1, 'File: Tecmo World Cup Soccer (J) [!].nes\r\nCRC32: 19F24980\r\nMD5: 87061D9AFDDEAEA479A0616F3EF870F5\r\nSHA1: 6F44CD9456563F5C6898B53221D96CFFDB5199B4', 0, '', '', ''),
(2766, 9, 854, 'SMB1/LL Switched Overall Colours', 3923, 'This small patch will switch around the colour scheme of Mario and Luigi&#039;s outfits in SMB1 and Lost Levels in order to match their appearance in every other game in this collection (and to match the standard series colour scheme established since SMB2)\r\n\r\nMario now wears a red shirt with blue overalls, while Luigi wears a green shirt with blue/light purple overalls. As a result of this, Fire Mario and Luigi&#039;s colour schemes have also been switched, once again matching the scheme shared by the other games in SMAS and subsequent games in the series.\r\n\r\nAll relevant sprites have been modified, including those in the ending and game over sequences for both characters.\r\n\r\nApply the patch to an un-headered US Super Mario All-Stars rom in .sfc format. Also appears to work with an un-headered US Super Mario All-Stars + World rom (also .sfc format), but hasn&#039;t been extensively tested, so do so at your own risk.\r\n\r\n(Updated March 12, 2016 - Missed a handful of sprites/pieces; these have been properly re-coloured as of v1.2)', '[2766]Super Mario All-Stars - SMB1 & LL Switched Overalls (Unheadered) v1.2.rar', '1.2', '2016-03-12 13:25:51', '2016-03-13 15:37:05', '12 March 2016', 1457758800, '', 1, 0, 0, 0, 0, 0, '2766titlescreen.png', 5, 0, 1, 2365, 4, 'File Name: Super Mario All-Stars (USA).sfc (No-Intro 2011-12-24)\r\nCountry: USA \r\nInternal CRC: AA5C \r\nCRC32: 925637C7 \r\nMD5: 53C038150BA00D5F8D8574B4D36283F2 \r\nSHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6 \r\nSHA-256: A9E3E57D591E995E8E0DD228B619B6AED42205EAF55316FA8FF33F236B3A32B3 \r\nROM Speed: 200ns (SlowROM) \r\nROM Size: 16 Mb \r\nROM Bank: LoROM \r\nROM Type: Normal + Battery \r\nSRAM Size: 64 Kb \r\nInternal Title: SUPER MARIO ALL_STARS\r\nHeader: None', 0, '', '', ''),
(2767, 9, 729, 'Super Metroid Project Base 7.2 (Nintendit 1.57)', 3887, 'Super Metroid 2015 (Project Base 7.2 Nintendit) by dex909 [Version 1.57]\r\n\r\nThanks to begrimed and everyone at the Metroid Construction IRC.\r\n\r\nChanges to Project Base:\r\n\r\nThis patch is meant as an alternative version to Begrimed&#039;s Project Base 7.2 to make it appear like a slightly altered Vanilla Super Metroid. Think of it as an attempt to recreate a re-release as Nintendo might have intended - or should we say... &quot;Nintended&quot;? ;)\r\n\r\nThe Nintendit uses Project Base 7.2 &quot;Project_Base_0.7.2_Vanilla_Gameplay.ips&quot; as base and combines it with &quot;Project_Base_0.7.2_Gameplay_Only.ips&quot;.\r\n\r\nThe patch will work with an unheadered rom of Super Metroid e.g. &quot;Super Metroid (JU) [!].smc&quot;\r\n\r\nAlterations besides this:\r\n- Clear Message Boxes (transparent, no black backgrounds), changes to message colours\r\n- Fanfare as in vanilla SM but skippable (time for message boxes shortened as it is in PB 7.2)\r\n- All save rooms and corresponding map icons are working as intended by Begrimed&#039;s Project Base 7.2\r\n- Sounds for Samus landing, flipping and walljumping adjusted to the sounds PB 7.2 uses\r\n- Original grey Nintendo logo at boot\r\n- Vanilla enemies (vanilla enemy graphics as well as AI)\r\n- Vanilla Ceres escape sequence (besides altered tileset from PB 7.2)\r\n- Haze in title screen, Ceres and Game Over screen\r\n- altered/smoother PB 7.2 version logo in title screen (computer screen edit)\r\n- Edited &quot;2015&quot; in title screen, the way the original small copyright font worked\r\n- Coloured Samus Item Menu (from RealRed patch) as in PB 7.2\r\n- Smooth map scrolling in menu\r\n- Added in the original mountains to the Crateria landing site (changed palette to make them look as if they would at night instead of rain)\r\n- Green logo palettes (including fade-in/instant fade-in palettes)\r\n- Less screen shakes when using Super Missiles (as in PB 7.2)\r\n- Bomb timer adjusted to PB 7.2 values\r\n- Red doors take 5 missile hits as in vanilla SM\r\n- Maridia Palette Change (less pink)\r\n- Several minor background changes to certain rooms\r\n\r\nThere are three versions of this hack:\r\n\r\nSuper Metroid (JU) [!] [h] [2015] [Project Base 7.2 Nintendit].ips\r\n- Original Nintendid, everything mentioned above with vanilla enemies\r\nSuper Metroid (JU) [!] [h] [2015] [Project Base 7.2 Nintendit] [Enemy Edits].ips\r\n- Everything mentioned above with edited enemy AI, headers, routines, drops and enemy graphics edits from Project Base 7.2\r\nSuper Metroid (JU) [!] [h] [2015].ips\r\n- Only the gameplay changes from PB as well as transparent item windows, less intrusive SFX, coloured Samus item window and smooth map scrolling\r\n\r\n==================\r\nABOUT PROJECT BASE\r\n==================\r\n\r\nversion 0.7.2 -- may 14, 2015\r\n\r\nProject Base is a ROM hack of Super Metroid that keeps the original map mostly intact, while adding new stuff. It doesn&#039;t force the player to take a new path, or to use any advanced techniques. Well-known sequence breaks and shortcuts have been left alone, with many new ones added. Highly speedrunnable, and with a level of difficulty that is accessible to anyone. Works with Snes9X, ZSNES, higan/BSNES, and on SNES/flash cartridges.\r\n\r\nFEATURES:\r\n- General movement is less inhibited, with many new tricks made possible\r\n- Modified enemies and bosses, including AI and graphical touch-ups\r\n- Faster elevators, doors, room transitions and item-collection sequences\r\n- Bug fixes and polish applied whenever possible\r\n- New rooms added, others expanded and/or merged\r\n- Alternate versions that offer even more ways to enjoy Super Metroid!\r\n\r\nSPECIAL MOVES:\r\n- RESPIN -- press jump at any time during a normal fall to resume spinning\r\n- BACK FLIP -- while crouched, hold run, then press and hold jump + back\r\n- BOMB SKIP -- hold down to avoid bomb jumping\r\n- QUICK MORPH #1 -- hold item cancel + press down to instantly morph\r\n- QUICK MORPH #2 -- hold L + press down, only works in the air\r\n- DEMORPH JUMP -- until Spring Ball is equipped, holding run allows spin-jumping straight out of ball form\r\n- SPEED BALL -- with Spring Ball equipped, Samus gains the ability to run at full speed as a ball\r\n- UP SPIN -- while standing still, hold run to easily spin-jump straight up\r\n- SPIN FALL -- hold jump as you fall from a ledge to flip automatically\r\n\r\nENHANCED EQUIPMENT:\r\n- Beam travelling and firing speeds adjusted, auto-fire speed increased\r\n- Charge beam draws energy and ammo drops from enemies toward you, also charges slightly faster\r\n- Speed Booster has become a major power-up with several huge limitations removed\r\n- Horizontal shinesparks can be exited into a full-speed run when Samus touches a slope\r\n- Space Jump no longer stops working after you&#039;ve fallen too far\r\n- Missiles and super missiles can be fired faster\r\n- Super missiles can be fired straight down while in the air to propel Samus upward\r\n- X-Ray Scope speed increased\r\n- Bomb timer shortened\r\n- Underwater wall jumping and bomb jumping enabled\r\n- Running speed no longer resets after jumping or falling', '[2767]Super Metroid 2015 (Project Base 7_2 Nintendit v1_57).rar', '1.57', '2016-03-13 04:01:51', '2016-03-12 17:21:05', '12 March 2016', 1457758800, '2767readme.txt', 1, 1, 1, 1, 1, 1, '2767titlescreen.png', 1, 0, 0, 5450, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2768, 1, 712, 'The Legend of Zelda: Born of a Legend Bugfixed', 3344, 'I received a request to fix this hack. This particular one was abandoned by a Spanish hacker some three to five years ago. Only two dungeons were ever completed, the third one was incomplete, and the rest of them were left untouched in their original state. The overworld map was also a mess. All that has been fixed, so that the player can now beat the first quest in its entirety.', '[2768]TLoZ_Born_of_a_Legend_V23.zip', '2.3', '2016-03-14 11:41:17', '2016-03-13 01:51:05', '12 March 2016', 1457758800, '', 1, 1, 1, 1, 1, 0, '2768titlescreen.png', 1, 0, 0, 1685, 1, 'Legend of Zelda, The (U) (PRG0) [!].nes\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1 A1163DF3 1BF26336 65589AB0\r\nSHA1: DAB79C84 934F9AA5 DB4E7DAD 390E5D0C 12443FA2', 0, '', '', ''),
(2769, 9, 714, 'Super Mario Land 3: Tatanga&#039;s Return', 2703, 'Super Mario Land 3: Tatanga&#039;s Return is the author&#039;s attempt at creating a &quot;true&quot; third Super Mario Land game, i.e. a game where the player actually controls Mario. As such, this hack is pretty much a traditional Mario game with a simple plot that takes a backseat to stomping on heads. This hack contains 60 levels spread across 7 Worlds.', '[2769]TatangasReturn21.zip', '2.1', '2016-03-15 01:05:03', '2018-05-07 23:49:01', '22 April 2016', 1461297600, '2769readme.txt', 1, 1, 1, 1, 1, 1, '2769titlescreen.png', 1, 0, 0, 7469, 3, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version  20130701-030720)\r\nFile MD5:      944ABAEB9A14FF02D09367948F37BD3A\r\nFile SHA-1:    15B51DA40ED5D1F868EDFCB9A2B73784CFA0A326\r\nFile CRC32:    2C36C43E\r\nROM MD5:       CDD3C8C37322978CA8669B34BC89C804\r\nROM SHA-1:     6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32:     B19ED489', 0, '', '', ''),
(2770, 8, 2212, 'Wario Land II (Uncensored)', 3926, 'In the original Japanese version of the game, the penguin enemy held beer rather than a black orb. This was censored in the international release, which also made Wario&#039;s reaction to the attack seem out of place. This hack un-censors the penguin enemy graphics to stay true to the developers&#039; original vision.', '[2770]Wario Land II (Uncensored).7z', '1.0', '2016-03-17 01:20:50', '2016-03-16 23:34:23', '15 March 2016', 1458014400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2004, 1, 'No-Intro Name: Wario Land II (USA, Europe) (SGB Enhanced)\r\n(No-Intro version  20130730-054825)\r\nROM/File SHA-1: AE37915058035DF4CEEDD72D709F91EFB4878EFF', 0, '', '', ''),
(2771, 11, 1925, 'Earthworm Jim in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces Axel for Earthworm Jim. The voices of Axel was replaced by Earthworm Jim voices and some sound effects of Earthworm Jim games were also used.', '[2771]Earthworm Jim in Streets of Rage 2.zip', '1.1', '2016-03-19 12:26:19', '2018-01-19 11:45:51', '19 January 2018', 1516338000, '2771readme.txt', 1, 1, 0, 0, 0, 1, '2771titlescreen.png', 5, 0, 0, 2527, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(2772, 10, 1072, 'Pokemon - Rocket Science', 2046, '(NOTE: This game was the winner of a 2013 Vizzed.com pokemon hacking contest. It was originally published by Vizzed.com. The Vizzed admins have graciously allowed it to be added to other sites as long as the game is unchanged.)\r\n\r\n\r\nAfter your grueling defeat at SILPH CO. your boss, GIOVANNI, calls you (and all the other scientists that were fired after that failure) in for a meeting at his gym in VIRIDIAN CITY. You are all put under new management and given the task of creating more powerful POKEMON. While most of your team is in a lab actually creating these &quot;powerful POKEMON&quot; you are tasked with field work. Your new job is to run missions, test experiments and help TEAM ROCKET succeed in their mission. You may be loaned out to help with other TEAM ROCKET missions. You may get to test out these &quot;powerful POKEMON&quot; before GIOVANNI gets his hands on them. You will definitely see the damage caused to TEAM ROCKET by a certain young hero. See KANTO from a whole new perspective. Enjoy the dark side.\r\n\r\n• Pokedex is reduced to 151 \r\n• New story \r\n• New main character graphics \r\n• Removed rival (mostly) \r\n• A few new maps \r\n• Lots of new items \r\n• New ways to get the HMs \r\n• New poke locations (all 151 are obtainable) \r\n• Many VIZZED members are added to the hack \r\n• Vizzed.com is all over it as well (in funny secret locations) \r\n• New title screen \r\n• New intro (graphics and text) \r\n• Credits removed (but still need real saving not savestates) \r\n• Warps adjusted \r\n• Lots of pot shots at team rocket (based around RED mostly) \r\n• Lots of differences from kanto in firered... little stuff, \r\n• Players that have played fire red will get the most out of this game', '[2772]Pokemon - RocketScience (2.1) LSA.zip', '2.1', '2016-03-23 00:52:57', '2016-03-23 00:11:27', '22 March 2016', 1458619200, '2772readme.txt', 1, 0, 0, 1, 1, 1, '2772titlescreen.png', 1, 0, 0, 12196, 1, 'Pokemon - Fire Red Version (USA, Europe).gba - NOINTRO\r\nCRC32: 84EE4776\r\nMD5: 51901A6E40661B3914AA333C802E24E8\r\nSHA-1: DD5945DB9B930750CB39D00C84DA8571FEEBF417\r\nSHA-256: 729041B940AFE031302D630FDBE57C0C145F3F7B6D9B8ECA5E98678D0CA4D059', 0, '', '', ''),
(2773, 1, 1408, 'Dr. Alex', 3928, 'Here&#039;s a Dr. Mario Rom Hack where you control Alexander the bat as you destroy those nasty viruses and here&#039;s what changed.\r\n\r\n[list]\r\n[li]Dr Mario to My character Alexander[/li]\r\n[li]Title screen[/li]\r\n[li]Copyright year and name[/li]\r\n[li]Title Pill colors and main background[/li]\r\n[/list]\r\n\r\nVersion 1.0.1\r\n[list]\r\n[li]Minor fix of Title Screen Logo[/li]\r\n[/list]\r\n\r\nVersion 1.0.2\r\n[list]\r\n[li]Minor Fixes to 1-player gameplay and 2-player victory Alexander Sprites\r\n[/li]\r\n[/list]\r\n\r\nVersion 1.0.3 - (the oops version)\r\n[list]\r\n[li]Fixed Clearing Red Virus Sprite (middle of sprite was missing)[/li]\r\n[/list]\r\n\r\nVersion 1.0.4 - (Minor fixes to Alex Victory sprite)\r\n[list]\r\n[li]added missing pixel to Alex&#039;s nose of the Victory Sprite in 2-player Mode[/li]\r\n[/list]\r\n\r\nVersion 1.0.5 - Cleaned up Title Screen\r\n[list][li]fixed title screen a tad bit[/li]\r\n[/list]\r\n\r\nVersion 1.0.6 - Final Touch ups of Title Screen\r\n[list][li]Final Touch ups for logo to look better[/li][/list]\r\n\r\nVersion 1.0.7 - Fixed up the in-Game Logo\r\n[list][li]Fixed up the in-game logo&#039;s Letter &quot;L&quot;[/li][/list]\r\n\r\nVersion 1.0.8 - Touch ups on sprites\r\n[list][li]Touch ups on title screen logo and in game logo[/li][/list]', '[2773]DrAlexander.zip', '1.0.8', '2016-03-23 12:15:25', '2017-07-19 22:21:20', '19 July 2017', 1500436800, '', 1, 0, 0, 0, 0, 0, '2773titlescreen.png', 5, 0, 0, 362, 1, 'Dr. Mario (JU).nes\r\nMD5: D3EC44424B5AC1A4DC77709829F721C9\r\nSHA-1: 01DE1E04C396298358E86468BA96148066688194\r\nCRC32: B1F7E3E9', 0, '', '', ''),
(2774, 17, 1130, 'Name Fix Patch', 3033, 'This is a relatively simple hack that fixes Ability, Equipment, Job/Monster, Treasure, and Unexplored Land names in Final Fantasy Tactics to something a bit more recognizable with today&#039;s FF terms.  This is meant to be done without affecting the original translation much as well as fixing translation errors, so the plot dialog has not been changed.  Because of this the name changes are not 100% the same as War of the Lions: this patch uses a few WOTL terms, but also many already existing FF terms as sources.  Most of the terms lifted are those in the GBA and PS1 eras to provide some familiarity with the games it was made around, as well as the originally used Japanese names.\r\n\r\nSpell Quotes and the like were also changed to reflect these alterations, along with a few fixes to such.\r\n\r\nA text file has been provided with all the changes, as well as .ffttext files for those who wish to use this in making further edits or their own projects.', '[2774]FFT Name Fix.zip', 'Complete', '2016-03-25 03:19:26', '2017-07-06 18:58:15', '24 March 2016', 1458792000, '2774readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 601, 10, 'Final Fantasy Tactics [NTSC-U] (REDUMP)\r\nMD5: B156BA386436D20FD5ED8D37BAB6B624\r\nSHA1: 2B5D4DB3229CDC7BBD0358B95FCBA33DDDAE8BBA\r\nSHA256: 29E63BB6D2E7B842FE87F7C0EE03B7076681C34BCC47095CCA27EC53236BF4F9\r\nSHA384: 7A454E1EC7F735D5733765EA73C8F501D8B9DC6A131308D60DB2BF29BB0BAF889F471DB10E6799C95B6D9DD6274A7424\r\nSHA512: EF8513CF06A1656F3FC99796581B30B9E2703DC3D8DC208894F77984E96BC8501FB30D1C3A52C0DDEA7BD3D91526579601ED05FD00D2F9AAEFE0F377E0767A0A', 0, '', '', ''),
(2775, 11, 2473, 'Mighty Morphin Power Rangers: The Movie - Enhanced Colors', 3226, 'This patch restore the colorful style of the TV Show with vivid colors and corrects a lot of other stuff.', '[2775]PRM_EC.zip', '1.0', '2016-03-25 03:34:58', '2016-08-04 19:13:26', '26 March 2016', 1458964800, '2775readme.txt', 1, 0, 0, 0, 0, 0, '2775titlescreen.png', 5, 0, 0, 4300, 8, 'Mighty Morphin Power Rangers - The Movie (U) [!]\r\nCRC32: AA941CBC\r\nMD5: BBF3C7BFAD1E2110DA1469C711949709\r\nSHA-1: 866D7CCC204E45D188594DDE99C2EA836912A136', 0, '', '', ''),
(2776, 1, 709, 'Mario 1 Endscreen Clarification', 3113, 'Rewrote the ending text of the original Super Mario Bros. to be easier to understand! Check the README for an explanation.', '[2776]Mario 1 Endscreen Clarification.zip', '1.0', '2016-03-25 03:41:50', '2016-03-22 15:11:31', '22 March 2016', 1458619200, '2776readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 562, 1, 'File: Super Mario Bros. (W) [!].nes\r\nLength: 40976 Bytes (320 Kbit)\r\nCRC32: 3337EC46\r\nMD5: 811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', 0, '', '', ''),
(2777, 1, 712, 'The Legend of Zelda - Relocalized', 3929, 'This is an English &quot;relocalization/restoration&quot; patch for the original North American NES version of The Legend of Zelda. \r\nThe aim is to provide an English localization that is more faithful to the Japanese version. There isn’t much text in this game, but what is there have been cleaned up and revised for an improved presentation.', '[2777]Zelda - Relocalized.zip', '1.0', '2016-03-25 08:48:57', '2020-10-23 19:25:24', '23 October 2020', 1603425600, '2777readme.txt', 1, 0, 0, 1, 0, 0, '2777titlescreen.png', 5, 0, 0, 2321, 1, 'Legend of Zelda (U) (PRG0)\r\nNo-Intro: Legend of Zelda, The (USA)\r\nCRC32: 3FE272FB\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6', 0, '', '', ''),
(2778, 9, 2474, 'Super Mario All-Stars+Super Mario World Redux', 3060, 'Super Mario All-Stars+Super Mario World Redux attempts to fix some of the issues found in the original game.\r\n\r\nSome issues like:\r\nWhy the heck does Yoshi have orange arms?\r\nAnd what in the WORLD of ugly-creeps is that Bowser?! Well, fear no more.\r\n\r\nYoshi now has its normal green/yellow/red/blue arms (depending on the coloured Yoshi you get) and it also changes the colour of Bowser to closely match its original design. With that, Super Mario World now has more faithful sprites according to their original design.\r\n\r\nAlso, this hack fixes the typos for the character names found in Super Mario Bros. 2 (carried over from the NES original), as well as changing Mario and Luigi&#039;s hand colours in SMB3 to white to resemble gloves, since the original beige coloured hands was a mistake or an overlook by the developers since both Mario and Luigi have white gloves in minigames and in Super Mario Advance 4 as well.\r\n\r\nEven more!\r\nAs an added bonus, thanks to codes by user &quot;rainponcho&quot;, Yoshi can now eat dolphins once again like in the Japanese counterpart of Super Mario World!\r\n\r\nNote 1: The colour palette used for Bowser/Yoshi is still the same as the original, the colours in the sprite have been changed, NOT the palette itself.\r\n\r\nNote 2: The patch is solely for the All-Stars+World ROM due to the improved sprites for Luigi and other minor stuff.\r\n\r\n_______________________________________________________________\r\n\r\nThere are 2 variations of this hack, with one including two neat bonuses (credits to BMF54123 and spiffy).\r\n\r\nCheck README.txt for the patch version history and other information. Note: Both patches require a headerless base ROM of SMAS+SMW.\r\n\r\n_______________________________________________________________\r\n\r\nThis hack is also compatible with the [url=https://www.romhacking.net/hacks/3007/]SMAS+SMW - Title Screen Mod[/url] hack by DarkSamus993.\r\n\r\nUse Floating IPS and patch it over the already patched ROM of this hack, simply ignore the &quot;Fail&quot; message and open up the saved new ROM generated by FIPS. That should do it!', '[2778]SMAS+SMW Redux.rar', '2.1', '2016-03-26 03:53:02', '2020-09-19 18:28:11', '30 August 2016', 1472529600, '2778readme.txt', 1, 0, 0, 1, 1, 0, '2778titlescreen.png', 5, 0, 0, 11666, 4, 'Super Mario All-Stars + Super Mario World (USA).sfc\r\nMD5: 7ECAF3E2E021C8A836041C85886F4594\r\nSHA-1: D245E41A2B590F7D63666B0772CBDDFB26F254A2\r\nSHA-256: A8806BFE07CD3C9945D9FD3FCEA932AE1CD671CAB5CAE12BB7A2AE726CBF9175', 0, '', '', ''),
(2779, 9, 804, 'Super Mario RPG songs PAL patch', 3482, 'Sound patch for Super Mario RPG.\r\n\r\nWhat is it?\r\n\r\nIt&#039;s a simple patch that enables the intro and two ending songs for 50Hz reproduction. Now they&#039;re synchronized with the video sequences.\r\n\r\nSlower music but as it&#039;s compatible with most of transtlations &quot;on the market&quot; you can make your own repro cart without sound issues.\r\n\r\nOther songs don&#039;t need to be edited because they are looping songs.\r\n\r\nIt changes the byte in the header to PAL too.\r\n\r\n\r\n\r\nUpdate 1.01: Dodo&#039;s minigame is now sync. Thanks to J^P, wang_lu and faco for reporting.\r\n\r\nIf any error, please let me know.', '[2779]Super Mario RPG (SOUND)[50Hz](rev1).rar', '1.01', '2016-03-27 07:55:11', '2016-04-01 12:29:05', '31 March 2016', 1459396800, '', 0, 1, 0, 0, 0, 0, '', 1, 0, 1, 522, 4, 'Name: Super Mario RPG (U)[!]\r\nCRC32: 1b8a0625\r\nPatched CRC32 (for the U version): ed6f163e\r\n\r\nNo checksum repaired for this hack.', 0, '', '', ''),
(2780, 11, 2475, 'Truxton/Tatsujin Arcade colors/sprites/backgrounds', 3903, 'Truxton Genesis Special/Tatsujin Mega Drive is a color, sprite and background graphics edit of Tatsujin/Truxton. This brings this already very good port (considering the early release and limited ROM size) closer to the arcade version, e.g.\r\n- icons closer to the arcade version\r\n- &quot;Super Fighter&quot; sprite has differently colored wings again\r\n- skull explosion edited \r\n- projectiles edited for better contrast\r\n- restores the fire birds and spears in stage 4\r\n- extra background details inserted missing in the original port , e.g. green lights in stage 1, rhomibic ground textures in stage 2\r\n- ...\r\n\r\nNote: \r\n- strangely this game plays and sounds closer to the arcade version when played in PAL mode (not a hack thing, the original version is like that as well)\r\n- patch works with all versions, as this is a &quot;world&quot; rom with no region specific releases. Title screen changes depending on region setting', '[2780]truxtatsuv100.7z', '1.00', '2016-03-28 02:44:05', '2016-03-27 18:17:34', '27 March 2016', 1459051200, '2780readme.txt', 1, 0, 0, 0, 0, 0, '2780titlescreen.png', 5, 0, 0, 3000, 8, 'CRC32 5BD0882D\r\nMD5 75A42B19E5503C72B21018699314DB0B\r\nSHA-1 90039844478E7CB99951FDFF1979C3BDA04D080A\r\nSHA-256 EA2AC534BF14AC6E75100EC29429DB29E77B3F3CA80134DEF14A35C0EB0D387C\r\n\r\nTatsujin ~ Truxton (World) (No-Intro 2016-01-31)', 0, '', '', ''),
(2781, 10, 830, 'Castlevania AOS: Genya Arikado Hack', 3881, 'This is a hack that replaces Soma Cruz with Genya Arikado from Aria of Sorrow.\r\nThere are a number of other changes as well, such as elements from symphony of the night being carried over like the following:\r\n[list]\r\n[li]The Alastor Soul has been replaced with the fully leveled Sword Familiar[/li]\r\n[li]The Imp Soul has been replaced with the Devil Familiar[/li]\r\n[li]The Flying Armor Soul has been replaced with the Faerie Familiar[/li]\r\n[li]The Devil Soul has been replaced with the stone Gargoyle/Demon Alucard form from SOTN[/li]\r\n[li]The Final Guard Soul has been replaced with the Alucard Shield[/li]\r\nAnd\r\n[li]The Balmung sword has been replaced with a weaponized version of the Sword Familiar fully leveled[/li]\r\n[/list]\r\n\r\nThis hack works with the Castlevania Aria of Sorrow US version of the game, and requires a IPS patcher or emulator that can do soft IPS patching.\r\n\r\nEnjoy.\r\n\r\nUPDATE \r\n\r\nThanks to the efforts of Ken Leong and Caminopreacher, I now have a new version of the hack to release. Ken Leong has provided fixes to some of the animations like the running animation as well as adding various new items from SOTN such as the Alucard Sword,  Alucard Armor and much more. Caminopreacher has added a new story for AOS that is centered around Arikado instead of Soma. \r\n\r\nOnce again, enjoy.', '[2781]CV AOS Genya Arikado Hack.rar', '1.2', '2016-03-29 00:39:29', '2016-08-23 10:55:32', '28 March 2016', 1459137600, '2781readme.txt', 1, 0, 0, 0, 0, 0, '2781titlescreen.png', 5, 0, 0, 8029, 1, 'File: Castlevania - Aria of Sorrow (U)[!].gba\r\nLength: 6623588 Bytes (50 Mbit)\r\nCRC32: 384A1899\r\nMD5: 2E8598B3 62FD22C6 34933429 0C5123CA\r\nSHA1: 8E527F75 B234087F 03E382F9 C40345E5 E4EA699E', 0, '', '', ''),
(2782, 9, 714, 'Cheep Cheep Challenge', 3555, 'After a ship capsizes treasure is spilled into the sea. Help Cheep grab 50 pieces of treasure. It&#039;s Dangerous to go alone and Cheep can&#039;t stay in any one area to long.\r\nUse the X button to perform a Dash Attack.\r\nUse the L or R button to save the treasure and return to the overworld.\r\nIf you die you will restart at the last pipe you exited, but it if you get game over or use LR save system you will be brought back to cheeps home.\r\nSome Graphics are drawn by awesomezac(not me) and Valterri of MFGG.\r\n\r\nv2.1 fixes some minor details', '[2782]Cheepfix.zip', '2.1', '2016-03-29 00:39:49', '2017-04-06 10:50:52', '05 February 2016', 1454648400, '', 1, 1, 1, 1, 1, 1, '2782titlescreen.PNG', 1, 0, 0, 820, 3, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version 20130701-030720)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765', 0, '', '', ''),
(2783, 9, 302, 'Returner&#039;s Day Off', 3795, 'There are two events in the game that do not properly account for the possibility that Gau is on the Veldt. One of those events is the party selection at Zozo after getting the first Magicite, and the other is the return to Zozo after the Magitek Research Facility caper. The anomaly with the first event means that your remaining party members will not go to Narshe, meaning you cannot swap out with them until you have the airship; however, the second anomaly prevents this from happening because after the Esper World flashback, one of your party members will be positioned where Terra is supposed to get off the bed, meaning the game cannot advance. This patch corrects both events.', '[2783]Returner_s_Day_Off.zip', '1.4', '2016-03-29 12:10:45', '2017-07-13 16:30:28', '13 July 2017', 1499918400, '2783readme.txt', 0, 0, 1, 0, 0, 1, '', 4, 0, 1, 288, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2784, 9, 302, 'Save Point Switch', 3795, 'The Phoenix Cave and Kefka&#039;s Tower are two dungeons with a unique feature: you have to split into multiple parties when you enter them. These dungeons also have Save Points within them; when a party steps onto a Save Point, you can Save your game. However, try switching to another party and you&#039;ll notice you still have the ability to Save, regardless of whether or not that party is on a Save Point. Not only that, but they can also use Tents and Sleeping Bags. This patch adds a Save Point check to the party switching function.', '[2784]Save_Point_Switch.zip', '1.2', '2016-03-29 12:11:45', '2017-11-21 12:12:24', '21 November 2017', 1511240400, '2784readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 246, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2785, 9, 302, 'Phoenix Chest', 3795, 'The chest at the end of the Phoenix Cave is automatically opened by Locke when you reach the end; it contains the Phoenix Magicite. If you go back to that spot later, you&#039;ll find that the chest has somehow been closed again, and you cannot reopen it. For the sake of continuity, this patch makes that chest stay open.', '[2785]Phoenix_Chest.zip', '1.3', '2016-03-29 12:12:47', '2017-07-28 05:11:54', '28 July 2017', 1501214400, '2785readme.txt', 1, 0, 1, 0, 0, 0, '', 4, 0, 1, 267, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2786, 9, 302, 'Reflections', 3795, 'Certain spells, such as Haste and Doom, use the target&#039;s sprite as one of the animation layers. There&#039;s an interesting problem that occurs when one of these spells is reflected off an enemy onto one of your characters: that character will be forced to face the same direction as that enemy, even if that means getting turned around. This patch makes them face forward in this scenario.', '[2786]Reflections.zip', '1.1', '2016-03-29 12:13:33', '2016-04-25 19:36:18', '25 April 2016', 1461556800, '2786readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 238, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for v1.0, v1.1 and SFC ROMs', 0, '', '', ''),
(2787, 9, 302, 'Stone Cold', 3795, 'The Zombie status makes a character&#039;s HP drop to 0 and can only be removed via Revivify, which also restores some HP. The Petrify status makes it impossible for a character to be damaged or healed. When you combine the two, you have the potential for a character to wind up with 0 HP, yet still alive and able to fight. If you apply Revivify to a Zombie that is Petrified, the Zombie status will be removed, but no HP will be gained. This patch allows Revivify to bypass Petrify status if the character is also a Zombie.', '[2787]Stone_Cold.zip', '1.3', '2016-03-29 12:14:54', '2018-02-21 04:51:16', '20 February 2018', 1519102800, '2787readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 283, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2789, 9, 1790, 'Super Bomberman 2 - 5 Player Tournament Edition', 2054, 'A 5 player hack for Super Bomberman 2!\r\n\r\nPlayer 5 is always on as a playable character.\r\n[list]\r\n\r\n[li]New sprites were created at the bottom of the menu to show what color the different players have selected.[/li]\r\n[li]Title screen/menu changes.\r\n\r\n[li]The 1 Player game has been removed as it does not work with some of the changes.  [/li]\r\n\r\n[li]Tag mode has also been removed for the same reason.[/li]\r\n\r\n[li]G-Bomber was also re-purposed as a toggle for full hurry-up wall, because it also had conflicts.[/li]\r\n\r\n[li]Map one is the only map available because of SNES palette limitations.[/li]\r\n\r\n\r\n\r\n[/list]', '[2789]Super Bomberman 2 - 5 Player TE.rar', '1.0', '2016-04-01 03:17:57', '2016-04-01 02:20:08', '31 March 2016', 1459396800, '', 1, 0, 0, 1, 1, 1, '2789titlescreen.png', 1, 0, 0, 1345, 4, 'Super Bomberman 2 (USA).sfc - NOINTRO\r\nCRC32: 9C1F11E4\r\nMD5: 0990CDA295BD51587C6E3F173BDADBA8\r\nSHA-1: 14E4D0B3D00FD04F996EEA86DAA485A35E501853\r\nSHA-256: 0A4B4A783A7FAF6ADA3E1326ECF85DE77E8C2A171659B42A78A1FAE43F806CA6', 0, '', '', ''),
(2790, 1, 750, 'Communist Mario 3', 3931, 'Comrade, the Motherland is in danger.\r\n\r\nThe day grew cold. The scourge of capitalism has risen. Enemies of communism threaten the USSR.\r\n\r\nJoin Comrade Mario on an epic mission to extinguish the source of capitalism. The journey will be familiar, yet new and crisp; the levels in Communist Mario 3 are the same as the original. The twist? Coins will harm and kill Comrade Mario. Avoid them, since they are the idol of capitalist pigs.\r\n\r\nThis hack is a sequel to Communist Mario, a SMB1 hack by setz, who happens to be the inspiration of this hack. It can be found here: http://www.romhacking.net/hacks/2365/\r\n\r\nImportant changes:\r\n\r\nGlobal graphics animation has been improved. This means instead of the normal 4 frames of animation, there are 16 frames that animate in the same time frame as the 4. All instances of 1-Ups have been removed, and the lives counter now counts deaths instead. Everywhere there was a 1-Up, a mushroom resides instead. Items are more plentiful, so don&#039;t be afraid to use them up. Goal cards have been removed, and the level just ends when reached. All worlds have been redesigned to fit the theme and have their own graphics page.\r\n\r\nYes, World 6 music is weird. In the process of editing, changes were made to figure out the format. The changes were left in after it was decided that the result sounded creepy and dead like the tundras of Russia would be. Also, the original W6 music sucked.\r\n\r\nThere are a few things that aren&#039;t perfect. More effort could have been made, but there just wasn&#039;t enough time to work through it all. Also, coding limitations. Please don&#039;t hesitate to point out a bug or give constructive criticism though.', '[2790]CM3_1_3_2.zip', '1.3.2', '2016-04-01 03:45:05', '2020-07-05 16:26:45', '01 November 2018', 1541044800, '2790readme.txt', 1, 1, 0, 1, 1, 0, '2790titlescreen.png', 1, 0, 0, 8673, 1, 'Super Mario Bros. 3 (USA) from NES No-Intro (20190907-044000)\r\nCRC32: 051DB4CA\r\nMD5: e4e0d4135bedd79d2f73b1ba31aee899', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2791, 1, 1910, 'Hudson&#039;s Adventure Island II (All Levels Hack)', 3954, 'In the original game to get to the boss on the island, it&#039;s not necessary to go through all the levels. Picking up a certain egg at the end of the level, you can shorten your way, thereby beating the game quickly. In this hack, to get to the boss, you need to pass ALL levels (level sequence is always the same). Eggs are not the focus any longer. Thus, to complete this hack, you need to complete all 80 (!) levels!\r\n\r\nP.S. If you take a bonus flight to another island, the further sequence of layers will stray, and to further progress you will not have to go through all the levels. Beware of the bonus flight to experience the charm of the hack! Now you have the opportunity to FULLY complete the game! Enjoy!', '[2791]Hudsons Adventure Island II (All Levels Hack).zip', '1.0', '2016-04-04 02:04:33', '2016-04-09 21:52:53', '03 April 2016', 1459656000, '2791readme.txt', 0, 0, 1, 0, 0, 0, '2791titlescreen.jpg', 5, 0, 0, 2912, 1, 'Hudson&#039;s Adventure Island II (U) [!].nes\r\nCRC32:  0x771c8855\r\nMD5:  0x4ccf65a4f658fd237e774d29addc3a5c', 0, '', '', ''),
(2792, 1, 1408, 'Dr. Mario - 2 Players Inverse Hack', 3954, 'In the original game, two player mode - the color and location of the virus were the same. In the hack, in two-player mode, the location of the viruses are the same, but different colored viruses are on each side. This means both players won&#039;t be playing exactly the same game.', '[2792]Dr Mario (2 Players Inverse Hack).zip', '1.0', '2016-04-04 02:08:26', '2018-05-09 05:39:36', '03 April 2016', 1459656000, '2792readme.txt', 0, 0, 0, 0, 1, 0, '2792titlescreen.jpg', 5, 0, 0, 542, 1, 'File name : Dr. Mario (JU) (PRG1) [!].nes\r\nNo-Intro Name: Dr. Mario (Japan, USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      8181D696756578FC92E6C4C86DA01904\r\nFile SHA-1:    CBED8BB73CCC3224F87D787E065B61ECF94E2C0C\r\nFile CRC32:    7623DFFD\r\nROM MD5:       9D961A26F2104E461667C6A1CC57AB21\r\nROM SHA-1:     59B43881456C0720E9A35E391B11C4B2C55A8F91\r\nROM CRC32:     DE581355', 0, '', '', ''),
(2793, 1, 2233, 'Pinball - Music Hack', 3954, 'Changes:\r\n\r\n1. Change the music on the title screen.\r\n\r\n2. Now, this music is played every time the demo is over, or you lose, that is, every time a screen saver appears (original music was played only every fourth time).', '[2793]Pinball (Music Hack) [!].zip', '1.0', '2016-04-04 02:10:47', '2018-05-09 05:53:23', '03 April 2016', 1459656000, '2793readme.txt', 0, 1, 0, 0, 0, 0, '2793titlescreen.jpg', 5, 0, 0, 392, 1, 'File name: Pinball (JU) [!].nes\r\nNo-Intro Name: Pinball (World)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      838B3043AF802E70A855560433A6FCA3\r\nFile SHA-1:    D2F25A027E390A0337BED7E0DC98D2D1D187D230\r\nFile CRC32:    88C15CF3\r\nROM MD5:       AD809323FE92D0E083BF77CCECAE462E\r\nROM SHA-1:     BE348431A9C03D1A588A8363C0094B5A0722D9BE\r\nROM CRC32:     035DC2E9', 0, '', '', ''),
(2794, 1, 2477, 'Route-16 Turbo - Level 9 Fix', 3954, 'In the original game you can not go through 9 levels, because for its passage need to collect bonuses of 15 and 13 at their level. The hack bug fix is now level 9 you can go without problems!', '[2794]Route 16 Turbo (J) [level 9 fix].zip', '1.0', '2016-04-04 02:11:19', '2018-05-09 05:56:39', '03 April 2016', 1459656000, '2794readme.txt', 0, 0, 0, 0, 0, 1, '2794titlescreen.jpg', 4, 0, 0, 663, 1, 'File name: Route-16 Turbo (J) [!].nes\r\nNo-Intro Name: Route-16 Turbo (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      FF814D83D75B8DA06031D066F9094F78\r\nFile SHA-1:    8CED9C0C54BDF6BA2C6F1D8800E89CF0D6EBF896\r\nFile CRC32:    8C56DF11\r\nROM MD5:       F0D453602D83DE3113A7C4A7104A3A81\r\nROM SHA-1:     88AB3376937004970D38CF477C0A01C8C8B28EC1\r\nROM CRC32:     728BFA8D', 0, '', '', ''),
(2795, 1, 777, 'Tank 1990 (255) v2.1', 3954, 'An enhanced version of [url=http://www.romhacking.net/hacks/3992/\r\n]Tank 1990[/url], a Battle City hack by Yanshan Software. \r\n\r\nChanges:\r\n\r\n1. In order to pass any level, you need to destroy 255 tanks.\r\n\r\n2. Your tank is always the default pumped into two stars.\r\n\r\n3. The arrow always is the version N.\r\n\r\n4. The original number of lives - 4.\r\n\r\n5. Life can not steal from each other.\r\n\r\n6. When taking a bonus instead of 500 OK sign.\r\n\r\n7. Now the enemy tanks appear in five points instead of three.\r\n\r\n8. The digital counter of the remaining enemy tanks in stock.\r\n\r\nP.S.\r\n\r\nPatch compatible with Battle City and Tank 1990', '[2795]Tank 1990 (255) v2_1.zip', '2.1', '2016-04-06 01:41:29', '2018-05-09 06:18:33', '03 April 2016', 1459656000, '', 0, 0, 0, 0, 1, 0, '2795titlescreen.jpg', 6, 0, 0, 17481, 1, 'File name: Battle City (J).nes\r\nNo-Intro Name: BattleCity (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      CD4FE2E78DF0696DBE652F02C19541A1\r\nFile SHA-1:    E1061C9241B06A965FB7845CB951D921ACA010EF\r\nFile CRC32:    F599A07E\r\nROM MD5:       A41A8A46771160E97EE5967365C07C83\r\nROM SHA-1:     65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32:     7E053E64', 0, '', '', ''),
(2796, 9, 715, 'Zelda starring Zelda 2 (SNES)', 3956, 'Here is a hack for Legend of Zelda - Link to the Past, which switches the roles of Link and Zelda whereas Zelda is the playable hero and Link is the one in need of rescue. The dialogue has been altered to suit this change also.', '[2796]Zelda Starring Zelda 2 (Patch).rar', '1.0', '2016-04-08 12:36:46', '2016-04-08 05:14:52', '05 April 2014', 1396670400, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 6356, 3, 'Legend of Zelda, The - A Link to the Past (USA).smc - NOINTRO\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(2797, 9, 302, 'Magitek Madness', 3795, 'The Doom spell summons the Grim Reaper to take the target&#039;s soul away, causing Instant Death. However, if that target is wearing Magitek Armor, the Reaper will somehow neglect to include the legs. With this patch, the Reaper will always take your entire sprite away, with legs.\r\n\r\nNOTE: This patch has compatibility issues with the &quot;Side Saddle&quot; patch. See the readme file for details.', '[2797]Magitek_Madness.zip', '1.2', '2016-04-08 12:41:24', '2017-03-21 01:13:31', '18 March 2017', 1489809600, '2797readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 253, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for v1.0, v1.1 and SFC ROMs', 0, '', '', ''),
(2798, 1, 795, 'Rockman 2: ONN', 3957, 'Rockman 2: ONN is a hack of Rockman 2 (NOT Mega Man II) that changes the  stage layouts, graphics, movement of the boss, special weapons, background music (BGM), etc.', '[2798]Rockman2ONN.zip', '1.0', '2016-04-09 17:23:56', '2016-04-11 05:17:10', '15 February 2016', 1455512400, '2798readme.txt', 1, 1, 1, 0, 0, 1, '2798titlescreen.png', 1, 0, 0, 2115, 1, 'File: Rockman 2 - Dr. Wily no Nazo (J) [!].nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32: 30B91650\r\nMD5: 055FB8DC 626FB1FB ADC0A193 010A3E3F\r\nSHA1: FB51875D 1FF4B0DE EE97E967 E6434FF5 14F3C2F2', 0, '', '', ''),
(2799, 1, 746, 'Roll-chan 3 Improvement', 2041, 'This is a player sprite hack of Rockman 3/Mega Man III for the NES! This hack changes Rock’s player sprites into his sister Roll! Uses [url=https://www.romhacking.net/hacks/992/]Mega Man 3 / Rockman 3 Improvement[/url] v2.31 as base.\r\n\r\nThere are three (3) Roll-chan skins to choose from:\r\n\r\n*Megaman 1 (Classic) Roll-chan\r\n*Megaman 8 Roll-chan\r\n*Megaman 11 Roll-chan\r\n\r\n[b]NOTE:[/b]\r\n*[b]v2.0 - 03/24/2024[/b]\r\n*[b]Apply on unmodified ROM[/b]\r\n*[b]Doesn&#039;t include Improvement v3.0[/b]\r\n\r\nCheck the Readme for more details!', '[2799]ROLL-CHAN3IMP_v2.zip', '2.0', '2016-04-10 11:18:25', '2024-03-24 12:26:11', '24 March 2024', 1711238400, '2799readme.txt', 1, 1, 0, 1, 1, 1, '2799titlescreen.gif', 5, 0, 0, 6126, 1, 'Database match: Rockman 3 - Dr. Wily no Saigo! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nFile CRC32: FCE6CEA2\r\nROM SHA-1: F8B186609BBE3AD77D294A5E07F26B7E111A5564\r\nROM CRC32: D9F1E47C\r\n-\r\nDatabase match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0728DB6B8AABF7E525D930A05929CAA1891588D0\r\nFile CRC32: BE6DBB5D\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', 'https://youtu.be/9HuCNOqzCuM'),
(2800, 9, 715, 'The Legend of Zelda: A Link to the Past - Gender Neutral', 3958, 'There have always been Zelda fans that wished they could play as a female protagonist, and support has grown ever since concept art for a female Link (which eventually became Linkle) was discovered in the Hyrule Warriors art book. Zelda producer Eiji Aonuma says that Linkle will be kept in mind for future Zelda games, but in the meantime, one dedicated father has decided to give his daughter the chance to play a classic entry in the franchise without being locked into a specific gender.\r\n\r\nA longtime Zelda fan named Tony Smith has gone through The Legend of Zelda: A Link to the Past and edited out all gender-specific references to Link, replacing them with gender-neutral words. Due to the fact that Link\'s appearance in A Link to the Past is \"fairly androgynous,\" Tony hopes that giving the game gender-neutral dialogue will make it easier for his daughter and fans of all gender identities to enjoy.\r\n', '[2800]ALTTP_GenderNeutral.zip', '1.0', '2005-12-23 05:00:00', '2016-04-08 05:30:31', '21 February 2016', 1456089923, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 779, 4, 'Legend of Zelda, The - A Link to the Past (USA).smc - NOINTRO\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(2801, 1, 749, 'Super Mario Bros. 2 Turbo Edition', 569, 'With the stars having different abilities and can float for a long period of time, this is definitely not your old Super Mario Bros. 2. 4matsy did a great job with the ASM, look where the hearts are located. And he did a great job with the graphics giving this hack a unique style, this hack needed to come to the masses. And the bosses will show you no mercy, you gotta have quick reflexes to battle them and collect lives in the bonus stages, you&#039;re gonna need lives in this hack. So if you&#039;re looking for a challenge, give this hack a try, you have nothing to lose, whee!', '[2801]smb2_turbo.7z', '1.0', '2016-04-14 03:02:53', '2021-05-13 14:46:41', '13 April 2016', 1460520000, '2801readme.txt', 1, 1, 1, 0, 1, 0, '', 1, 0, 1, 1877, 1, 'Super Mario Bros. 2 (USA) (Rev A).nes - NOINTRO\r\n    CRC32: E0CA425C\r\n    MD5: 25B7E8471AE58316593E58205FA16803\r\n    SHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\n    SHA-256: 6CA47E9DA206914730895E45FEF4F7393E59772C1C80E9B9BEFC1A01D7ECF724', 0, '', '', ''),
(2802, 1, 690, 'Nekketsu Kouha - Kunio Kun sprite hack', 3407, 'This is a Graphics hack of Nekketsu Kouha - Kunio Kun.\r\nChanged: player &amp; enemies sprites, background', '[2802]Nekketsu Kouha - Kunio Kun (J).zip', '1.0', '2016-04-15 06:09:44', '2016-04-15 04:04:28', '15 April 2016', 1460692800, '', 1, 0, 0, 0, 0, 0, '2802titlescreen.png', 5, 0, 0, 1945, 1, 'File: Nekketsu Kouha - Kunio Kun (J).nes\r\nCRC32: 94DAB06A', 0, '', '', ''),
(2803, 11, 2478, 'Splatterhouse 2 &quot;classic mask&quot; Rick and color hack', 3903, 'This patch modifies the colors so the game looks closer to it&#039;s prequel Splatterhouse 1 (Arcade):\r\n\r\n*Includes one IPS patch for fixed colors only and one for fixed colors &amp; classic Splatterhouse 1 Rick, for the Genesis and Japanese Mega Drive version\r\n*All Rick animations, HUD, Title screen, mask pictures redrawn wherever possible (see readme for details)\r\n*some enemies and tiles slightly touched up to get more colors out of the limited 64 color workspace, e.g. stage one boss now has brown teeth, some backgrounds have more detail\r\n*updated to also support the Japanese version &quot;Splatterhouse Part 2&quot;', '[2803]SH2colorUandJ.7z', '1.00', '2016-04-17 05:57:08', '2016-04-19 18:55:50', '16 April 2016', 1460779200, '2803readme.txt', 1, 0, 0, 0, 0, 0, '2803titlescreen.png', 5, 0, 0, 4735, 8, 'Country: USA\r\nCRC32 2D1766E9\r\nMD5 D0D14E031B6A62C733414E1039A51DF3\r\nSHA-1 59EC19EC442989D2738C055B9290661661D13F8F\r\nSHA-256 D1971413ECE9B7B8B5DE8589C83BB18695710CEF31134010FB117ECF85FB3EA7\r\nSplatterhouse 2 (USA) (GoodGen 2016-01-31)\r\n\r\nCountry: Japan\r\nCRC32 9FB70301\r\nMD5 EF2DC6223949EAF84F14E270874A5FFF\r\nSHA-1 0C33BB0CF3DE11F52AEC8D90283B831D9D7D37AF\r\nSHA-256 5FEA1AA4F31491D159DE4A85D17A74B3E4A62E95351D3B1DDDCA28301DEA93CD\r\nSplatterhouse Part 2 (Japan) (GoodGen 2016-01-31)', 0, '', '', ''),
(2804, 9, 375, 'Random encounter rate reduction patch', 3622, 'This is a simple fix for Hourai&#039;s [i]insane[/i] random encounter rate. Hourai has a default encounter rate so high that it both makes walking around irritating, and overlevels your party enormously. As a result, the game is both tedious and extremely easy, which is very sad because of how charming and creative this interesting take on the RPG genre is, and how much potential in the mechanics side is wasted when you&#039;re so overleveled. Encounter chance is coded so strangely and inconsistently between area types that it&#039;s likely a bug, but that&#039;s conjecture.\r\n\r\nWhat the patch does: [u]encounters on the overworld and low-encounter areas are reduced to about 70% of their original rate. In high-encounter areas, it&#039;s about 33% of the original rate[/u]. This is not an extreme difficulty patch, but should at least tone things down to a &#039;normal&#039; level of challenge as a side effect.\r\n\r\nThe patch requires Lunar IPS or another IPS patcher. It will work on both translated (Aeon Genesis&#039;s) and untranslated .sfc files (i.e. any headerless).', '[2804]Hourai encounter reducer 70% overworld 33% dungeon.zip', '1.0', '2016-04-17 05:59:48', '2016-04-16 19:09:36', '16 April 2016', 1460779200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1020, 4, 'CRC-32: 6299FB1C\r\nMD5: 586159E9055691AA8DE3757F408350FD\r\nSHA-1: 25E107E21D45B0C4095E623A723E2020A55C9253\r\nSHA-256: 65F1EEFE40D8C63B8390EFD6E57CEF4321F40B79EDEE2DA0B1575189F7135364', 0, '', '', ''),
(2805, 1, 127, 'Final Fanatsy III Redux', 3962, 'This patch is a re-balance of the original Final Fantasy III for the Famicom. It is compatible with the original JAP version as well as the English translations. The purpose of this patch is to revamp the game in a way that makes the majority of more more equally viable. Ninjas and Sages are no longer the only two viable end game Jobs now that other Jobs provide their own advantages. Each Job now reflects its respective DS counterpart in regards to abilities, stats, and equipment.\r\n\r\nA list of all changes made can be found in the Readme file.\r\nPlease let me know if you find any issues with the patch!', '[2805]Final Fantasy III Redux.zip', '1.3.0', '2016-04-17 06:00:46', '2017-08-25 18:45:36', '16 April 2016', 1460779200, '2805readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2541, 1, 'Final Fantasy III (J) [!].nes GOODNES 3.23b\r\nMD5 4E9BDCDD1071FF48638A3AA0FDA325FC\r\nSHA-1 C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nCRC32 170163F1', 0, '', '', ''),
(2806, 9, 302, 'Y Equip Relics', 3795, 'In the Equip and Relic menus, you have the option to switch characters by pressing the L, R or Select buttons. However, you do not have the ability to instantly switch between the two menus; you have to exit to the main menu. This patch adds this as a new feature; all you have to do is press the Y button.', '[2806]Y_Equip_Relics.zip', '1.2', '2016-04-19 11:48:54', '2016-12-19 18:10:44', '19 December 2016', 1482123600, '2806readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 389, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2807, 9, 302, 'Shadow Gone', 3795, 'After the Battle for the Frozen Esper, you are allowed to choose your own party members. If you choose Gau as the only member, you can then find Shadow in Kohlingen&#039;s café and hire him into the party. If you then go to the Veldt and have Gau Leap, Shadow will be the only member. However, if you then return to Narshe, Shadow is programmed to leave as soon as you try to enter, thus leaving you with an empty party. If this happens, you will be forced to reset.\r\n\r\nIf this patch is applied, however, you will instead be taken to the party selection screen, where you can select a new party from scratch and start over in Arvis&#039;s house.', '[2807]Shadow_Gone.zip', '1.3', '2016-04-20 01:25:38', '2017-07-13 16:31:58', '13 July 2017', 1499918400, '2807readme.txt', 0, 0, 1, 0, 1, 0, '', 4, 0, 1, 273, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2808, 9, 302, 'Imp&#039;s Rage', 3795, 'The Rage and Dance commands are unique in that, by selecting them, the party member who performs them becomes autonomous until the battle ends or they die. However, neither command is allowed for Imps, so any Imp who tries either command will Fight instead. Despite this, that Imp will still become autonomous. The Rage command is worse off because any party member who tries to Rage should gain statuses and status immunities, but this will not happen if they are an Imp. This patch corrects Imp&#039;s treatment of Dance and Rage by preventing autonomy.', '[2808]Imp_s_Rage.zip', '1.1', '2016-04-20 11:38:05', '2018-01-29 12:03:33', '29 January 2018', 1517202000, '2808readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 266, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2809, 1, 172, 'Nekketsu! Street Basket - Hockey Heroes v3', 2440, 'Hack of nekketsu basket that replaces all players with the hockey players from ike ike hockey.\r\n\r\nChanges:\r\n-team names\r\n-players names\r\n-players colors\r\n-players gfx\r\n-players skills\r\n-players super shot\r\n-players hits (punch &amp; kicks)\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=fZFUX0J2rOA&amp;feature=youtu.be][u]video[/u][/url]\r\n\r\nVersion 3 update\r\n-changed the hits for all teams\r\n-rebalanced teams\r\n-corrected all graphics in game\r\n\r\nNow the versus mode can be used for tournaments', '[2809]new basket.rar', '3.0', '2016-04-20 11:44:19', '2018-02-15 10:24:38', '20 April 2016', 1461124800, '', 1, 0, 1, 1, 0, 0, '2809titlescreen.png', 1, 0, 0, 463, 1, 'Version: Nekketsu! Street Basket: Ganbare Dunk Heroes Ice Translations\r\nCRC32: 0E2113FB\r\nMD5: 3A98222394DA1838AD47A5D075A3B54F\r\nSHA-1: 96B0E3543144AA2AB125B1AA54254D42B06F84B1', 0, '', '', ''),
(2810, 9, 302, 'Shadow&#039;s Status', 3795, 'If you&#039;re like me, you cast Float on Shadow right before the battle with Atma Weapon (so he won&#039;t be affected by the Quake spell). However, you may be shocked to discover that when you eventually find him in the Dragon&#039;s Neck Colosseum, he&#039;s still Floating. That&#039;s because the game doesn&#039;t remove any of the status effects he is given between the Floating Continent and the Colosseum. This patch makes the game removes those statuses after you wait for him.', '[2810]Shadow_Status.zip', '1.2', '2016-04-21 03:32:37', '2017-07-24 07:40:17', '24 July 2017', 1500868800, '2810readme.txt', 0, 0, 1, 0, 1, 0, '', 4, 0, 1, 254, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2811, 11, 474, 'Wardner Arcade colors', 3903, 'Wardner is a port of Toaplan&#039;s Arcade game Pyros/Wardner no Mori . While rich in terms of extra content and with great gameplay &amp; music, the graphics left much to be desired. This patch changes the colors of the game so it looks closer to the Arcade version.\r\n\r\n-includes files for the the NTSC-U and NTSC-J version\r\n-improves contrast as the original version was way too dark\r\n-compromises had be made here and there due to heavy use of shared color and wrongly indexed colors (e.g. ropes, stage 3 bird statue) \r\n-see readme file for details', '[2811]wardnercolor.7z', '1.00', '2016-04-23 11:31:26', '2016-04-21 18:59:08', '21 April 2016', 1461211200, '2811readme.txt', 1, 0, 0, 0, 0, 0, '2811titlescreen.png', 5, 0, 0, 1159, 8, 'Country: USA\r\nCRC32 1E369AE2\r\nMD5 03FCAEF50C6A5E889690A25B1433499A\r\nSHA-1 23BD6421F0E3710350E12F9322E75160A699ACE8\r\nSHA-256 588D0034BE91FA322426521CEBB8E6D1A94F849AA7ED246F05DD4F097CB018D4\r\nWardner (USA) (GoodGen 2016-01-31)\r\n\r\nCountry: Japan\r\nCRC32 80F1035C\r\nMD5 473332D97EB0BF9B16490379C57A1ADA\r\nSHA-1 28844399B73628A3507CA38E855D0AFE24C59F4B\r\nSHA-256 229A3C66949F9E565180F5B8D2275419EA40492AF9CBCCFE7FCBFD72D27A914F\r\nWardner no Mori Special (Japan) (GoodGen 2016-01-31)', 0, '', '', ''),
(2812, 11, 682, 'T2: The Arcade Game &quot;Arcade/SNES&quot; colors', 3903, 'This IPS patch modifies the colors of Probe Software&#039;s T2: The Arcade Game port so it looks more like the arcade version/SNES version. The original dark background of stages 1,3 and 4 have been restored using Tile Layer Pro.', '[2812]T2-NTSCPALcolor.7z', '1.01', '2016-04-23 11:37:32', '2016-04-22 14:06:06', '22 April 2016', 1461297600, '2812readme.txt', 1, 0, 0, 0, 0, 0, '2812titlescreen.png', 5, 0, 0, 1343, 8, 'Country: USA, Europa\r\nCRC32 A1264F17\r\nMD5 3C2666BCC3C42A4218E46C5ABA2BCA15\r\nSHA-1 85CC1CF3379D3CE23CA3C03D84FE6E2B3ADC9C56\r\nSHA-256 CD2FBB02B42CB0F4E26B4AA5FA1C79BA798C48233AE4E02E19012B08C6848071\r\nT2 - The Arcade Game (UE) (REV01) (GoodGen 2016-01-31)', 0, '', '', ''),
(2813, 9, 302, 'Self Sneeze', 3795, 'Relm has the ability to Control enemies by equipping a Relic called the Fake Moustache. This Control is broken whenever either entity dies or the Controlled enemy gets physically attacked; however, there are several ways in which one entity can be removed from the battle and the Control link will remain. This patch negates all of those ways and makes Control break when it should.', '[2813]Self_Sneeze.zip', '2.0', '2016-04-23 11:41:20', '2016-04-22 21:02:34', '22 April 2016', 1461297600, '2813readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 247, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2814, 9, 302, 'Off Death Row', 3795, 'A character with the Condemned status will have a timer hanging over their head; when that timer reaches 0, the character dies. This can be prevented using the Safety Bit Relic, which will make the death procedure fail; however, if this happens, the character will still have Condemned status. This patch ensures that it gets removed.', '[2814]Off_Death_Row.zip', '1.2', '2016-04-23 11:41:35', '2018-01-29 12:06:54', '29 January 2018', 1517202000, '2814readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 266, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2815, 9, 302, 'Invisible Zombie', 3795, 'If an enemy gains Zombie status, the game handles it by showing the normal death animation and making the enemy untargetable, as though it died. However, like Zombified characters, they are still able to attack targets on the field. This may confuse players in the sense that a Zombified enemy that has somehow become invisible is attacking them. This patch will stop all attacks from Zombified enemies.', '[2815]Invisible_Zombie.zip', '1.0', '2016-04-23 11:41:48', '2016-04-23 04:15:16', '13 June 2015', 1434168000, '2815readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 207, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2816, 9, 302, 'Killer Life 3', 3795, 'If Life 3 gets cast on an Undead enemy, it will not usually revive them because Undead enemies do not get revived by Life spells; they get killed by them. However, Undead enemies do automatically revive themselves when struck by weapons that kill with an &quot;X&quot; animation. Then Life 3 would kick in, even though the enemy is still technically alive, and kill them. This patch exempts all Undead enemies from any effects of Life 3 spells.', '[2816]Killer_Life_3.zip', '1.4', '2016-04-23 11:42:02', '2018-02-02 15:02:46', '30 January 2018', 1517288400, '2816readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 238, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2817, 9, 302, 'Zombie/Rippler', 3795, 'The Lore known as Rippler has the unique ability of swapping the statuses of the caster with the target. Unfortunately, it swaps too many statuses, including Terra&#039;s Morph and Shadow&#039;s Dog Block, which would be lost permanently. In addition, it swaps Zombie status, but does nothing to restore the HP of the entity that loses Zombie status, leaving you with a living character that has 0 HP. This patch incorporates Terii Senshi&#039;s patch to fix the &quot;too many statuses&quot; issue, and combines it with one of three different algorithms (your choice) to restore HP to the former Zombie.', '[2817]Zombie_Rippler.zip', '1.2', '2016-04-23 11:42:17', '2018-03-03 06:44:58', '03 March 2018', 1520053200, '2817readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 323, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2818, 9, 302, 'Soul Saved', 3795, 'When you fight Wrexsoul, he always starts by casting Zinger to hide within one of your characters. While he does this, he is technically outside of the battle; to prevent the battle from ending immediately, he is accompanied by two Soul Saver enemies that harass you to death until the possessed party member dies. The problem is, the Soul Savers are vulnerable to Instant Death attacks, and even though they always revive themselves automatically, if they are killed simultaneously using the X-Zone spell, their revival will be delayed long enough for the game to consider the battle over, giving you an easy victory. This game prevents this possibility in one of two ways: you can make the Soul Savers immune to Instant Death, or you can prevent the game from giving you a victory as long as Zinger is active.', '[2818]Soul_Saved.zip', '1.4', '2016-04-23 11:42:34', '2018-01-16 02:39:51', '15 January 2018', 1515992400, '2818readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 245, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2819, 9, 302, 'Ultimate Damage Fix', 3795, 'The game&#039;s damage algorithm has two major flaws. First, overflow. While calculating damage, the game stores the calculations in a 16-bit value, which caps off at 65,535. However, if a physical or magical attack would deal more than that, it will instead deal that amount MOD 65,536! In other words, 65,536 damage becomes 0! The physical damage algorithm has another flaw: the Genji Glove and Offering relics reduce all physical damage, regardless of whether or not the attacker&#039;s weapon is involved. This patch does two things: one, it fixes the overflow problem for both types of damage, and two, it ensures the Genji Glove and Offering relics only reduce physical damage dealt by weapons.', '[2819]Ultimate_Damage.zip', '1.4', '2016-04-23 11:42:49', '2017-02-04 05:29:07', '03 February 2017', 1486098000, '2819readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 366, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2820, 9, 302, 'Zombie/Tapir', 3795, 'One of the spells that Mog can cast through Dance is Tapir. It can only be cast by the Love Sonata, with a 1-in-16 chance. Tapir removes numerous status ailments from the party, one of which is Zombie. However, a Zombified party member will receive no healing, leaving them alive with 0 HP. This patch contains a choice of two algorithms to heal some HP in this scenario.', '[2820]Zombie_Tapir.zip', '1.2', '2016-04-23 11:43:05', '2018-03-03 06:46:25', '03 March 2018', 1520053200, '2820readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 280, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2821, 9, 302, 'Upside Down', 3795, 'There are two places in the game where enemies can be flipped horizontally at the wrong time. One such place is when Sabin Suplexes a Muddled enemy. Another is when Rippler is cast on a Muddled enemy. In the latter case, the enemy will be extremely indecisive on which way it should be facing. This patch keeps everything in line in these two cases.\r\n\r\nFuture updates may add other corrections.', '[2821]Upside_Down.zip', '1.1', '2016-04-24 02:19:56', '2016-12-11 06:02:08', '11 December 2016', 1481432400, '2821readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 234, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for v1.0, v1.1, SFC and GBA ROMs', 0, '', '', ''),
(2822, 9, 302, 'Chance Offering', 3795, 'The Offering relic is supposed to cut damage in half from all weapons, but it does not do so with Setzer&#039;s Dice. This patch will, in the words of Jean-Luc Picard, &quot;make it so&quot;.', '[2822]Chance_Offering.zip', '1.0', '2016-04-24 08:38:38', '2016-04-24 02:24:16', '23 April 2016', 1461384000, '2822readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 223, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2824, 9, 302, 'Double Block', 3795, 'Living party members can use shields they have equipped to block incoming physical or magical attacks. They can also block Fenix Downs, but they will do so twice. This patch stops them from blocking Fenix Downs more than once.', '[2824]Double_Block.zip', '1.1', '2016-04-25 07:17:15', '2017-07-13 16:24:37', '13 July 2017', 1499918400, '2824readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 234, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2826, 9, 302, 'Item/Magic Counter', 3795, 'The SrBehemoth and FlameEater bosses are two enemies in the game that counter certain spells used against them. However, if another command such as Fight is used afterwards, they will counter that too, until another spell is used. This patch ensures that only the specified spells will be countered, and nothing else.', '[2826]Item_Magic_Counter.zip', '1.2', '2016-04-27 10:56:24', '2018-01-29 05:50:54', '29 January 2018', 1517202000, '2826readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 267, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2827, 9, 302, 'Hasty T-Rex', 3795, 'Apparently the Dragon&#039;s Neck Colosseum feeds its Tyrannosaurs Folgers between battles, because they tend to get a bit jumpy. It&#039;s especially noticeable when they are subject to the Haste or Slow spells, as they will actually jump back a bit during the spell&#039;s animation, then jump forward again when it&#039;s over. This patch forces the Colosseum staff to cut back on the caffeine.', '[2827]Hasty_T-Rex.zip', '1.2', '2016-04-27 10:56:47', '2018-02-02 15:04:23', '30 January 2018', 1517288400, '2827readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 231, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2828, 9, 302, 'Rock Bottom', 3795, 'The game gives party members Near Fatal status whenever their HP is less than 1/8 of their max HP, with one exception: right after they&#039;ve lost Petrify status. This patch eliminates that exception.', '[2828]Rock_Bottom.zip', '1.3', '2016-04-27 10:57:01', '2018-02-04 19:02:17', '04 February 2018', 1517720400, '2828readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 249, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2830, 9, 302, 'Imp&#039;s Call', 3795, 'The Imp status is a lot of things. It&#039;s a bummer because it cancels out most commands, such as Tools and Blitz. It&#039;s inconvenient because it nulls out all spells except Imp, which you can use to remove the status. It is also unfair because if you&#039;re attempting to Summon an Esper, which you can only do once per Esper per battle, and you get turned into an Imp, not only do you fail to Summon the Esper, but you can no longer Summon it later in the battle. This patch eliminates this unfairness.', '[2830]Imp_s_Call.zip', '1.1', '2016-04-27 11:00:41', '2018-02-04 20:40:51', '04 February 2018', 1517720400, '2830readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 244, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2831, 9, 302, 'Stone Faced', 3795, 'The Wound, Petrify and Zombie statuses are considered to be the game&#039;s &quot;lethal&quot; statuses. Whenever certain enemies are subject to them, they may perform a &quot;final attack&quot; before disappearing. However, in the case of Petrify, they will then perform an encore of their final attack after every turn. This patch puts a &quot;limit one&quot; on Petrified enemies&#039; final attacks.', '[2831]Stone_Faced.zip', '1.2', '2016-04-28 12:52:32', '2018-02-07 06:08:32', '06 February 2018', 1517893200, '2831readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 255, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2832, 1, 738, 'Needlecraft!', 3968, 'This complete Bubble Bobble hack is based on the music of Needlecraft, a currently defunct band from Missoula, MT.  It was created to coincide with the unveiling of their first full-length LP, and was given away at the record release party in the form of a download slip packaged  with a photo print of its theoretical cartridge and a &quot;Game Pak Instruction Manual&quot; designed to look like an actual NES booklet.  (While the print files for most of the booklet have been lost to the ravages of time, the back cover was preserved and is included in the zip file along with the cartridge image!)\r\n\r\nThe hack itself features a complete redesign of each level, along with new graphics (characters, items, enemies... the works!) and a new plot based on Needlecraft songs (primarily &quot;Dogmen from Outer Space,&quot; &quot;Hunk Out!!,&quot; and &quot;Haunted Car Chase&quot;).  While most Bubble Bobble fans are probably unfamiliar with Needlecraft&#039;s music, it is the author&#039;s hope that they&#039;ll still enjoy the reimagined levels, challenges, and humorous look this hack provides.  \r\n\r\nFor those interested in listening to what this strange band of yesteryear sounded like, feel free to listen to the album this hack was released with at https://needlecraft.bandcamp.com/album/needlecraft', '[2832]Needlecraft!.zip', '1.0', '2016-04-29 10:23:31', '2016-04-29 02:29:09', '23 March 2013', 1364011200, '2832readme.txt', 1, 0, 1, 1, 0, 0, '2832titlescreen.png', 1, 0, 0, 701, 1, 'No-Intro Name: Bubble Bobble (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nROM SHA-1: C1A8F6A9316080487CFEACA62F3D573CD9D484E9', 0, '', '', ''),
(2833, 9, 1056, 'F-Zero - Stage 11 NUMEROUS', 2872, 'Here is a full track hack for the SNES title, F-Zero.', '[2833]F-ZERO_Hacking_stage_11_NUMEROUS.7z', '1.0', '2016-04-29 10:36:35', '2016-04-29 02:14:14', '27 October 2015', 1445918400, '', 0, 0, 1, 0, 0, 0, '2833titlescreen.png', 1, 0, 0, 660, 4, 'F-Zero (Japan).sfc (NOINTRO)\r\n    CRC32: 7681EFC1\r\n    MD5: 2656D9781A90440E2C5BE39F512A80C4\r\n    SHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\n    SHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(2834, 9, 302, 'Multiple Events Fix', 3795, 'This patch fixes the following ten erroneous events:\r\n\r\nIf you bring a full party to the Sealed Gate, only twelve rocks will fall down in front of the gate instead of thirteen.\r\n\r\nRecruiting Umaro creates a character slot in your party even though he does not join your party, which causes a problem in the MagiMaster event at the top of the Fanatics&#039; Tower, if you do not change parties in between.\r\n\r\nRecruiting Gogo has the same effect.\r\n\r\nWhen the kid in Mobliz runs in after you leave to tell Terra that Phunbaba&#039;s coming, Katarin does not face towards the kid.\r\n\r\nThe upper-leftmost member of the Cult of Kefka (as pictured in the screenshot) faces upward instead of right toward your character.\r\n\r\nThe battle-opening &quot;swoosh&quot; sound effect does not play when you enter battle against Chadarnook.\r\n\r\nIf Cyan is the leader of your party when Sabin sits down to eat on the Phantom Train, the camera will shift with Cyan when he steps aside to give Sabin room, but does not shift back when he regroups. The fix here is that the camera does not move with Cyan, which is also what happens if Sabin is the party leader.\r\n\r\nIf you open the Main Menu, change your party leader, and then immediately use a Tent, your party leader will not be updated and thus the former leader will be the one pitching the tent. This only occurs in dungeons and towns, not on the World Map.\r\n\r\nIf Terra is Wounded when you talk to Banon for the first time, eventually Terra will be the only member of your party, and she will still be Wounded. This fix heals not only Terra, but everyone.\r\n\r\nIf Cyan has been given a long name by the player, when he tries to catch up to his family on the Phantom Train, two of his lines are erroneously shown in the same dialogue window.', '[2834]Multiple_Events.zip', '1.10', '2016-04-29 10:40:42', '2018-04-20 07:53:15', '20 April 2018', 1524196800, '2834readme.txt', 0, 0, 1, 0, 0, 0, '', 4, 0, 1, 355, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2835, 8, 891, 'Super Mario Land 2 - MB5 Mapper Patch', 2109, 'Here is a patch which converts the mapper to MB5.', '[2835]ml2 mbc5 final.rar', '1.0 FINAL', '2016-04-29 10:42:09', '2016-04-30 14:02:42', '12 March 2013', 1363060800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 768, 1, 'Super Mario Land 2 - 6 Golden Coins.gb\r\nCRC32: 635A9112\r\nMD5: 4BD6E929EC716A5C7FE7DC684860D551\r\nSHA-1: D11D94FA3C36B9F72E925070B66BB4F16D31001E\r\nSHA-256: 42045A1642F77B568534AB85B9DB93C8A33D2B95C38AE84C987F497E8D52F97F', 0, '', '', ''),
(2836, 1, 712, 'The Legend of Zelda DX (Relocalized Version)', 1425, 'This is an English “relocalization/restoration” patch for the original North American NES version of The Legend of Zelda DX. The aim is to provide an English localization that is more faithful to the Japanese version. There isn’t much text in this game, but what is there have been cleaned up and revised for an improved presentation.\r\n\r\n\r\n*Use on KillerBob&#039;s [url=http://www.romhacking.net/hacks/2777/]The Legend of Zelda - Relocalized[/url] hack.', '[2836]the_legend_of_zelda_-_dx__relocalized_version__ips.zip', '1.0', '2016-04-29 10:44:41', '2019-10-09 16:35:53', '20 April 2016', 1461124800, '', 1, 0, 0, 1, 0, 0, '2836titlescreen.png', 6, 0, 0, 2269, 1, 'Country: USA\r\nRomname: Legend of Zelda, The (USA).nes\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2', 0, '', '', ''),
(2837, 1, 712, 'Zelda 3D', 2913, 'Zelda 3D is a hack that was meant to be a little gimmicky.  It fixes the storyboard text like the GameBoy Advance version does, and it adds an incomplete fake 3D effect.  Please see readme for details, and before playing.', '[2837]Zelda 3D.zip', '1.0', '2016-04-30 17:21:16', '2016-04-30 16:00:16', '04 April 2016', 1459742400, '2837readme.txt', 1, 0, 0, 1, 1, 0, '2837titlescreen.png', 5, 0, 0, 1080, 1, 'Legend of Zelda, The (USA).nes - NOINTRO\r\nCRC32: 3FE272fB\r\nMD5: D9A1631D5C32D35594B9484862A26CBA\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nSHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC', 0, '', '', ''),
(2838, 1, 1494, 'Teenage Mutant Ninja Turtles MMC5 Patch', 2913, 'A patch that converts the mapper of Teenage Mutant Ninja Turtles to MMC5.', '[2838]Teenage Mutant Ninja Turtles MMC5.zip', '1.0', '2016-04-30 17:26:48', '2016-04-30 15:47:01', '04 April 2016', 1459742400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 642, 1, 'Teenage Mutant Ninja Turtles (USA).nes - NOINTRO\r\nCRC32: EE921D8E\r\nMD5: 2DDDC2CAE0A7FE890235AEF72A9A86AE\r\nSHA-1: 89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nSHA-256: DC9ACC00F081FFC396EC4C8477904E1A5046C242081EBADABEF3503EE0D99628', 0, '', '', ''),
(2839, 1, 739, 'Castlevania - Prince of Darkness', 1904, 'V1.4b: the ZIP file now contains a patch for the USA version of the game\r\n+ minor corrections, new (and better?) fight against Drac 2nd form.\r\n\r\nV1.3: minor corrections, better fight against mummies!\r\n\r\n&quot;Prince of Darkness&quot; is a big evolution of my previous hack &quot;Horror of Dracula&quot;. The biggest change is the modification of enemies behaviors.\r\n\r\nHere the list:\r\n- Level 1: black panther, vampire bat boss\r\n- Level 2: spear armor, medusa boss\r\n- Level 3: mummy (you MUST fight my mummies!)\r\n- Level 4: fishman, Frankenstein&#039;s créature\r\n- Level 5: blue skeleton, axe armor (beware your legs!)\r\n- Level 6: blue skeleton (different/L5), Dracula 2nd form\r\n\r\nThanks to:\r\n- Stake (by Dan)\r\n- Yychr\r\n- Castlevania enemy data (by Optomon)\r\n- HxD Hex Editor (by Maël Hörz)\r\n\r\n... and my wife, Caroline, for her patience!', '[2839]Castlevania - Prince of Darkness 1\'5.zip', '1.5', '2016-05-01 08:58:08', '2020-12-19 23:22:02', '20 December 2020', 1608440400, '2839readme.txt', 1, 0, 1, 1, 1, 0, '2839titlescreen.gif', 1, 0, 0, 3373, 1, 'Castlevania (Europe) from NES No-Intro (20190907-044000)\r\nCRC32: B15390D8\r\nMD5: 37444eb9fe184a779446a231d35035b1\r\n\r\nCastlevania (USA) from NES No-Intro (20130731-235630)\r\nCRC32: 0AC1AA8F\r\nROM SHA-1: EE09B857C90916EDD92A20C463485A610B0A76FD', 0, '', '', ''),
(2840, 8, 1530, 'Pokémon Gold Version with Safari Zone', 3971, 'This is a simple hack of Pokémon Gold which adds a Safari Zone to Fuchsia City.\r\n\r\nIt contains all the wild Pokémon which are exclusive to Silver, so you don&#039;t have to trade to get them.\r\n\r\nThis doesn&#039;t have any actual Safari Zone mechanics, and the map is quite small. Consider it like a much smaller National Park.\r\n\r\nEvery NPC and signpost which used to refer to the old Safari Zone being closed has had its text changed accordingly. They now act as if the Safari Zone used to be closed, but has now been re-opened.', '[2840]gold_safari.zip', '1.2', '2016-05-06 09:29:38', '2016-06-25 19:12:32', '27 January 2016', 1453870800, '', 0, 0, 1, 1, 0, 0, '', 5, 0, 1, 1427, 1, 'No-Intro Name: Pokemon - Gold Version (USA, Europe) (SGB Enhanced)\r\n(No-Intro version  20130730-054825)\r\nROM/File SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94', 0, '', '', ''),
(2841, 9, 727, 'Colinbound 2', 610, 'Colinbound 2 is a thorough hack of Earthbound. Characters, nearly all all of the text, monsters, bosses, NPCs, items, weapons, magick, plot etc. have all been hacked. You may be familiar with my other hack, Colinbound. This hack differs from my first Colinbound hack in new monster species to encounter. (Try thinking of it like the differences between Pokemon Blue and Red.)', '[2841]Colinbound2IPS.zip', '1.0', '2016-05-06 09:43:11', '2016-05-05 20:05:16', '05 May 2016', 1462420800, '2841readme.txt', 1, 0, 1, 1, 0, 1, '2841titlescreen.png', 1, 0, 0, 1674, 3, 'ROM not found in Database: No-Intro\r\nFile SHA-1: 9DAE0CAB3B8C8D28FF9A42B5A2B94950471E4B88\r\nROM SHA-1: 38F950073C2AB747154DFB3FAB4AE33965127DE6\r\n-\r\nNO-HEADER\r\nFile:               EarthBound (USA).sfc\r\nLength:             3145728 Bytes (24 Mbit)\r\nCRC32:              DC9BB451\r\nMD5:                A864B2E5 C141D2DE C1C4CBED 75A42A85\r\nSHA1:               D67A8EF3 6EF616BC 39306AA1 B486E1BD 3047815A\r\n-\r\nHEADERED\r\nLength:             3146240 Bytes (24 Mbit)\r\nCRC32:              FB72D282\r\nMD5:                43382CC4 6E616EBD 7EC05A33 797F8499\r\nSHA1:               F1910FFF DF329682 73A253A5 203F9027 E6F59007', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2842, 9, 302, 'Unequipium', 3795, 'When characters have their equipment removed due to scripted events (e.g. the guy that allows you to remove equipment automatically from various party members all at once), the game does not recalculate that character&#039;s stats, such as HP and MP. This means that those stats will be displayed wrong the next time you decide to change party members. This patch makes those events recalculate the stats automagically.', '[2842]Unequipium.zip', '1.1', '2016-05-06 09:46:33', '2017-03-22 19:48:17', '22 March 2017', 1490155200, '2842readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 273, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2843, 9, 302, 'Narshe&#039;s Door', 3795, 'The secret cave door in Narshe can be opened from the outside. If you do this in the World of Ruin, then open the main menu and then return, the door will reclose itself and you cannot reopen it unless you leave and come back. It does not reclose itself in the World of Balance. This patch makes the door stay open in both worlds.', '[2843]Narshe_s_Door.zip', '1.3', '2016-05-06 09:47:04', '2017-07-13 16:28:57', '13 July 2017', 1499918400, '2843readme.txt', 0, 0, 1, 0, 0, 0, '', 4, 0, 1, 278, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2844, 9, 302, 'Bye Bye Breath', 3795, 'When you face Phunbaba for the second time, if your party consists of only one party member, and that party member&#039;s attack that triggers Phunbaba&#039;s BabaBreath also kills him/her, he/she will be blown out of the party, leaving the party empty and leading to a crash.\r\n\r\nIf your party member is full and includes Gau, and Gau casts Charm on Phunbaba through the Nightshade Rage, and then Phunbaba kills himself while everyone in your party is airborne (e.g. using Palidor), he will not blow away anyone in your party, and thus Terra will attempt to join an already-full party, which will also lead to a crash.\r\n\r\nThis patch fixes the first bug by preventing BabaBreath from being triggered if your party has no living members. It fixes the second bug by making Phunbaba&#039;s BabaBreath trigger immune to Charm.\r\n\r\nWARNING: If you apply this patch to your ROM, you will no longer be able to edit battle scripts using FF3usME.', '[2844]Bye_Bye_Breath.zip', '1.2', '2016-05-06 09:47:48', '2016-10-29 14:04:00', '22 September 2016', 1474516800, '2844readme.txt', 0, 0, 1, 0, 1, 0, '', 4, 0, 1, 227, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2845, 9, 302, 'Imp Skimp', 3795, 'The game has a special sprite for monsters that have been turned into Imps; however, it does not use it correctly in numerous places. All switching of a monster&#039;s sprite with the Imp sprite is achieved via the Imp spell, which not only means that some monsters that receive Imp status (e.g. via Rippler) won&#039;t look like Imps, but also that some monsters will look like Imps when they don&#039;t actually have Imp status. This patch makes all usage of the Imp sprite automatic.', '[2845]Imp_Skimp.zip', '1.4', '2016-05-06 09:48:21', '2017-03-03 09:10:44', '03 March 2017', 1488517200, '2845readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 274, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for v1.0, v1.1 and SFC ROMs', 0, '', '', ''),
(2846, 9, 302, 'Morph Mayhem', 3795, 'When Terra&#039;s Morph supply runs out, the game queues up the Revert command automatically to remove her Morph status. However, if she is Stopped, asleep or frozen when the gauge runs out, or if someone else is using Quick, she will not Revert. Also, if she leaves battle for any reason while Morphed, her Morph supply will still continue to deplete. This patch fixes both of these issues simultaneously.', '[2846]Morph_Mayhem.zip', '1.2', '2016-05-06 09:48:53', '2017-08-01 19:43:43', '01 August 2017', 1501560000, '2846readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 276, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2847, 1, 2482, 'Elders of Hyrule', 3382, 'Here is a Zelda facelift for Warpman! Enjoy!', '[2847]EoH.zip', '1.0', '2016-05-08 02:38:18', '2016-05-08 01:49:32', '07 May 2016', 1462593600, '', 1, 0, 0, 0, 0, 0, '2847titlescreen.png', 5, 0, 0, 337, 1, 'Filename: Warpman(J).nes\r\nChecksum-32: 002A76E1\r\nSHA-1: 90BA96D2B1D0AB0FCC3D712C2CCF98A012B4A899', 0, '', '', ''),
(2848, 1, 1472, 'Big Trouble in Little China', 1425, 'Here is a hack which converts all the graphics and dialogue in Bad Dudes to represent the full &quot;Big Trouble in Little China&quot; experience of 80&#039;s movie excitement! Any fans of this 80&#039;s classic will appreciate this hack. \r\n\r\nApply the patch to the Japanese version of the game, Dragon Ninja. This hack used [url=https://www.romhacking.net/translations/1544/]Stardust Crusaders[/url] English translation as base.\r\n\r\nAddendum: If you are going to use the Mesen emulator, use this rom instead to have no graphic errors: Dragon Ninja (J) (PRG0) [p1] [!].Nes', '[2848]big_trouble_in_little_china_ips.zip', '1.1', '2016-05-10 01:53:44', '2019-03-31 21:55:26', '08 October 2017', 1507435200, '', 1, 0, 0, 1, 0, 0, '2848titlescreen.png', 5, 0, 0, 3132, 1, 'Rom Name: Dragon Ninja (J) (PRG0) [!].nes (GoodNES 3.23b)\r\nPRE-PATCHED CRC32: DB6EF617\r\n\r\nPATCHED CRC32: 440AFDBE', 0, '', '', ''),
(2849, 1, 706, 'Mega Man Overload 3', 3241, 'A new Mega Man Overload version for Mega Man V NES.', '[2849]mm5_overload_3_normalmode_v1_1.rar', '1.1', '2016-05-10 01:54:43', '2017-06-20 03:29:44', '09 May 2016', 1462766400, '', 1, 0, 1, 0, 0, 0, '2849titlescreen.png', 1, 0, 0, 1269, 1, 'Megaman V (U) [!].nes - GOODNES 3.14\r\n    CRC32: 5E023291\r\n    MD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\n    SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\n    SHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(2851, 9, 302, 'Half Knife', 3795, 'The Offering relic is supposed to cut damage inflicted by weapons in half. While this is true in most cases, the ValiantKnife is an exception. The damage inflicted by the weapon itself is halved, but the bonus damage it inflicts, which is equal to the difference between the attacker&#039;s maximum HP and their current HP, is not. This patch makes sure the bonus damage is halved when Offering is equipped.', '[2851]Half_Knife.zip', '1.1', '2016-05-13 12:17:02', '2018-02-25 11:08:57', '25 February 2018', 1519534800, '2851readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 241, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2852, 11, 1340, 'Battletoads and Double Dragon - smash hits sounds fix + PAL version', 2797, 'This hack restores NES sounds for power hits.\r\n\r\n+ PAL conversion (music speed adjusted for PAL consoles).\r\n\r\nAlso this hack enables to work save-load-exit menu on Mega Everdrive.', '[2852]btdd_smash_sounds_fix_by_Ti.7z', '1.1', '2016-05-15 11:36:49', '2016-05-15 07:57:03', '15 May 2016', 1463284800, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1772, 8, 'Battletoads and Double Dragon (U) [c][!].bin\r\n(GoodGen v3.21)\r\n\r\nCRC32: 8239DD17\r\nMD5: 78F3EA32BCB4F627E4F9BC9711E017B8\r\nSHA-1: 5B79623E90806206E575B3F15499CAB823065783', 0, '', '', ''),
(2853, 1, 203, 'Tokkyuu Shirei: Solbrain - extra music', 2797, 'The original Japanese version has the same music for AREA_C and AREA_F.\r\n\r\nThis hack takes music from the USA version&#039;s (aka Shatterhand) AREA_C (Submarine level) and adds it to AREA_F (or to AREA_C in the alternate patch). Now all the areas have their own music.\r\n\r\n\r\nNote that the AREA_C music and level were replaced in the USA version, and duplicated music is also present in the USA version.\r\n\r\n[This hack is only for the Japanese version.]', '[2853]Tokkyuu_Shirei_Solbrain_extra_music_by_Ti.7z', '1.0', '2016-05-15 11:43:01', '2018-08-23 17:36:23', '06 January 2016', 1452056400, '', 0, 1, 0, 0, 0, 0, '2853titlescreen.png', 5, 0, 0, 871, 1, 'Tokkyuu Shirei - Solbrain (J).nes\r\n(GoodNes 3.23b)\r\n\r\nCRC32: 9D922166\r\nMD5: AF77B204D8A38ACE92F1F20185627808\r\nSHA-1: 414E7AB212CBD2F5502D4C57264F9CBFE5075AE7', 0, '', '', ''),
(2854, 1, 2065, 'TMNT3 - difficulty levels select', 2797, 'This hack enables options menu without code, and adds two new difficulty levels:  HARD and EXPERT.\r\n\r\nEXPERT difficulty matches well-known pirate carts with deleted copyrights, but Shredder is not immortal\r\n[player takes twice damage from enemies, and player damage vs enemies lowered twice].\r\n\r\nHARD difficulty it&#039;s a new hybrid level: player damage vs enemies twice lowered,  but player takes normal damage.\r\n\r\nEASY and NORMAL levels are same as in original.', '[2854]TMNT3_new_difficulties_by_Ti.7z', '1.0', '2016-05-15 11:44:35', '2016-05-15 09:29:31', '14 December 2014', 1418533200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1677, 1, 'Teenage Mutant Ninja Turtles III - The Manhattan Project (U) [!].nes\r\n(GoodNes v3.23b)\r\nCRC32: DBB3BC30\r\nMD5: 483695DE094F4DD49652C5BC78BDBA19\r\nSHA-1: 30B6AFB694AB5045B88F723A1ADE44575C33FB69', 0, '', '', ''),
(2855, 10, 1912, 'Stone Clones', 3033, 'This hack makes up four new evolution stones for trade evolving Pokemon. Copies of the already existing items Ruby, Sapphire, Dragon Scale, and Up-Grade are made using already present and/or dummied out existing data, meaning no free space is used outside of relevant modifications.  There is a version for a clean Emerald ROM, and one for both of my Emerald hacks that uses decapped item names and modifications made exclusively for it.\r\n\r\nAlso effected are a Mart or two and some Wild Pokemon&#039;s hold items.', '[2855]Cloned Stones.zip', 'Final', '2016-05-16 10:06:15', '2016-11-14 16:39:09', '15 May 2016', 1463284800, '2855readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2822, 1, 'Name: Pokémon Emerald (U)\r\nCountry: USA\r\nCRC32: 1F1C08FB\r\nMD5: 605B89B67018ABCEA91E693A4DD25BE3\r\nSHA1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nSHA256: A9DEC84DFE7F62AB2220BAFAEF7479DA0929D066ECE16A6885F6226DB19085AF\r\nSHA384: 0A26DFC1B28F389C4021741819402399FFFCD010C658DB4FC421D91810E1C9D97F6DF389C50B8B92FEEFE788581727A3\r\nSHA512: DF06013EC9B09400BF233E110EE55B328FE8E39D28DBE9A671910397C99766E192ED38BFBD3D82FD7D9306B4F848F4265A86AF1C073AF0BB80B7F32BC0EFAE8E', 0, '', '', ''),
(2856, 9, 715, 'Cornelius in LttP', 3985, 'A modification for The Legend of Zelda: A Link to the Past that changes the main character to Cornelius from Odin Sphere. It also swaps tunics out for rings from the first Zelda title, and alters some of the game text to go with these changes.', '[2856]Cornelius in LttP.zip', '1.0', '2016-05-16 10:08:43', '2024-05-03 00:42:15', '15 May 2016', 1463270400, '2856readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 909, 3, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 8288B4BC88052A3CF4EFFED3ACD6A498847BFB95\r\nFile CRC32: DD42510E\r\nROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nROM CRC32: 777AAC2F', 0, '', '', ''),
(2857, 17, 2491, 'Marvel Super Heroes vs Street Fighter - Hidden Character', 3700, 'This hack unlock the hidden character NORIMARO in Marvel Super Heroes vs Street Fighter in PSX USA version.\r\n\r\nThis character was only used on beta version of game and removed in final version!', '[2857]MSHVsSTF-Norimaro.rar', '1.0', '2016-05-16 10:13:41', '2016-05-16 04:20:39', '16 May 2016', 1463371200, '', 0, 0, 0, 0, 1, 0, '2857titlescreen.png', 5, 0, 0, 2937, 11, 'SLUS-00793', 0, '', '', ''),
(2858, 1, 2493, 'La guerra del golfo MMC-3 Hack', 3384, 'Patch for the Gluk Video version of &quot;War in the gulf&quot; known as &quot;La guerra del golfo&quot; to change it&#039;s weird mapper #193 to MMC3.\r\n\r\nThere is a little glitch in the intro screen because the game changes the background graphics while rendering and writing to the MMC3 takes more time than the original mapper.', '[2858]Guerra del golfo, La (Spain) (Gluk Video) (Unl) [MMC3].zip', '1.0', '2016-05-17 00:35:58', '2016-05-16 15:19:59', '16 May 2016', 1463371200, '2858readme.txt', 0, 0, 0, 0, 0, 1, '2858titlescreen.png', 5, 0, 0, 436, 1, 'Guerra del golfo, La (Spain) (Gluk Video) (Unl).nes\r\nCRC32: E45D5D88\r\nMD5  : F2E8182C230CF0E1D0AC2D14CAF74423\r\nSHA-1: 903787B48140CA618C3FFB4E551225081C3FBC72\r\nSHA-256: C108B323AF157DBF4EC70CD5DC0D8CEAC9E559EAC4363D042F0854B0843C87FA', 0, '', '', ''),
(2859, 33, 1539, 'Skies of Arcadia: Legends Maeson', 2037, 'This is a Hack for Skies of Arcadia: Legends for the Gamecube, a lighthearted RPG that mixes your typical dungeon exploring with ship battles in a world of floating islands and full of mystery, originally released for the Dreamcast.\r\n\r\nThis Hack aims to give the gameplay a different feeling altogether, by increasing the overall challenge to make it more engaging than the low difficulty original game, while reworking many of the different elements to also provide the player more interesting equipment, Magic System, Ship Equipment options and such.\r\n\r\nAfter several years, it has been updated to version 1.50. This brings a long list of improvements, tweaks, new features and just a more polished, better experience. You can read the specific changes on the readme as they&#039;re too numerous to put here.\r\n\r\nYou can easily point out if you&#039;re playing Version 1.50 as the game, once patched, has a custom banner, name, and game description new to this version. \r\n\r\nAmong the different changes made by this Hack are these:\r\n\r\n* Character balance tweaked, in order to make all members versatile enough to work with different roles beyond the basic one they were supposed to fill.\r\n\r\n* Significant upgrade to the Magic System and Supermoves. Spells are more powerful and versatile, Healing Magic is now essential instead of easily made obsolete by Healing Items doing the same for no cost. Status Effect Magic is a lot more reliable. Spirit Point costs have been made more reasonable to keep the rhythm of battle, but with SP management being still important.\r\n\r\n* Crew Members tweaked. For Passive members, their effects might had some changes, and for Active members, their SP cost might have been changed to make them more useful. Merida does something now too.\r\n\r\n* Extensive Equipment changes. Most gear now sports new special effects in order to give previously ignored items more useful traits, and to give the player more choices in how to set their characters, even more when you can swap gear during battles.\r\n\r\n* Extensive Ship Equipment changes. Just like character gear, pieces of Ship gear have been tweaked. The different types of equipment, such as Decks or Engines, now provide more than a single Statistic. Furthermore, the previously Decorative pieces have been turned into useful ones with proper Stat bonuses that the player might want to mix and match with the other types. \r\n\r\n* Unused pieces of equipment left in the game have been brought back too. They&#039;ve been added as rewards to several battles, and other places. The readme contains a section pointing out everything (and even original items that could be missed by the player) so they don&#039;t miss anything. Of course, they received changes to mesh well with the rest of the equipment and/or to make them actually useful, in the case of unused Decorative equipment. \r\n\r\n* As mentioned above, enemies have been made stronger, in order to make the curve of difficulty go up as you progress, instead of going down like the author feels with the original game. Almost every enemy has been reworked to be more of a fight, while still trying to make a balanced experience by giving them elemental weaknesses, Status weaknesses, and such. Changes to enemy Magic, Supermoves and other traits were made too, just like changing enemy formations to make very elusive types of enemies more common, or to make Boss battles a bit spicier.\r\n\r\n* Ship Battles are tougher too. It was very easy to become very powerful and make opponents feel underwhelming. Not the case anymore, every ship battle should be a bigger challenge. They also reward the player with many more items, specially Ship Equipment. A couple of bosses, known by fans of the game to be a bit too long of a fight, had their HP reduced somewhat to make them less time consuming.\r\n\r\n* Ship Magic has gotten similar improvements as &quot;On Foot&quot; Magic, with elemental attacks being far more useful, and Magic being more versatile in Spirit costs. Enemy Ships had their elemental resistances tweaked. New to Version 1.50, is that new Ship Magic has been included: Now players can use Sacrum, Noxi, Noxus, Eterni, Eternes and Eternum, providing a very necessary healing Spell for late game and Green and Silver elemental attacks, making the player capable of using every element on Ship Battles!\r\n\r\n* Experience Points given by enemies have been raised moderately in certain parts of the game where they felt too low. Experience Curves for characters have been tweaked to make things flow better, specially for Fina which leaves the party several times, often leaving her behind.\r\n\r\n* Magic Experience and Magic Experience curves have been changed, with the grinding being cut significantly. This makes for a much less &quot;grindy&quot; experience, letting the player learn Spells at more appropriated times according to their usefulness. This does not eliminate the need to think and choose which elements to train and putting care on it, just makes it so you&#039;re not at the end of the game with most of your spells unlearned even if you did. \r\n\r\n* Fish are far more useful now! In the original game they mostly did nothing and had little value. Now they have a variety of effects, often being great healing items that can only be used out of battle, but sport greater effects than things you can buy. They now are more valuable and can be caught to sell, providing better Gold. \r\n\r\nAll the descriptions for altered elements have been updated to reflect these changes in-game. You can also check the readme file for a long, long detailed list.\r\n\r\nWhile the increased difficulty might make it sound otherwise, this Hack could be played by first-timers, after all the raise in difficulty is made in an attempt to make it on par with RPGs of the time, not to make it a &quot;HardType&quot; type of Hack. Version 1.50 makes some tweaks to improve parts that the author was told through feedback, like with the first incursion to Valua.\r\n\r\nIncluded in the package is an optional patch originally made by user [b]cleartonic[/b]:\r\n\r\n[url]https://www.romhacking.net/hacks/5314/[/url]\r\n\r\nThis modification makes it so by holding the B Button, no random battles can happen, either on foot or sailing. While the patch uploaded here is not compatible with this Hack, the one included here is. Just apply it after the main patch.\r\n\r\nThe Encounter Rate is often seen as higher than usual (and in the Dreamcast version was even higher) so this can be a tremendous relief for many. Just have in mind that using it too much will affect the rhythm of your Experience and Magic Experience gain, and leave you behind.\r\n\r\nAll credit goes to [b]cleartonic[/b] for this wonderful hacked feature.\r\n\r\n\r\nAn NTSC-U version of the game is required for this. It is shared as a xDelta patch, made with the tool DeltaPatcher. The optional &quot;Hold B&quot; patch is a simple, IPS patch, faster to apply for such a small, size-wise, change.', '[2859]SoALM 1.51.7z', '1.51', '2016-05-18 10:10:12', '2023-04-18 11:29:38', '17 April 2023', 1681704000, '2859readme.txt', 0, 0, 0, 1, 1, 1, '2859titlescreen.jpg', 1, 0, 0, 5159, 10, 'For the NTSC Patch, this ISO is required:\r\n\r\nSkies of Arcadia: Legends (USA).iso\r\n\r\n CRC32 - 23e347b6\r\n MD5    - 3e7fa5033c4a2704434fb6ba98195ecd\r\n SHA-1 - 46105320553c858f25fafc5fd357566b505a4940', 0, '', '', ''),
(2860, 9, 302, 'Off the Hook', 3795, 'There is a hook outside the entrance to the Phoenix Cave which either of your two parties can use to exit and return to the airship. However, if you mistime the jump to the hook, your character will wind up on the pulley above it. This patch ensures that there are no timing issues.\r\n\r\nThe GBA patches fix the same issue in the Dragons&#039; Den and Soul Shrine bonus dungeons.', '[2860]Off_the_Hook.zip', '1.3', '2016-05-18 10:10:32', '2019-12-23 20:21:55', '23 December 2019', 1577077200, '2860readme.txt', 1, 0, 1, 0, 0, 0, '', 4, 0, 1, 267, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES, SFC, GBA and PS1 ROMs', 0, '', '', ''),
(2861, 9, 302, 'Turn Around', 3795, 'Before you begin fighting MagiMaster atop the Fanatics&#039; Tower, your party is supposed to slowly turn to face him. However, this only works properly if your party is either facing down or to the right; otherwise, the party will turn in another direction before facing him. This patch ensures that your party always turns correctly regardless of what direction they are facing.\r\n\r\nThis patch is categorized as a Bug Fix because it fixes a bug; however, this is a product of the new feature it introduces, which is eight new movement event script codes that can be used by hackers as they see fit.', '[2861]Turn_Around.zip', '1.0', '2016-05-18 10:10:50', '2016-10-28 21:02:22', '17 May 2016', 1463457600, '2861readme.txt', 1, 0, 1, 0, 0, 0, '', 4, 0, 1, 214, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(2862, 9, 302, 'Random Battle and Boss Song', 3360, 'This hack allow randomization of the battle theme and default boss song with the help of two tables. By default the max number of song for the battle theme is 8 and 4 for the boss theme. This hack does not add new songs into the game.\r\n\r\nBecause of customization and bank $C2 being filled with bugfixes, the archive consist of two ASM files, one being the current bank ($C2) implementation and the other one the &quot;external&quot; bank implementation (by default $EE). Choose the implementation that you prefer. \r\n\r\nThe ASM file should be applied to the ROM with [url=http://www.romhacking.net/utilities/269/]xkas 0.06[/url]. Refer to the readme for more details.', '[2862]randomsongs.7z', '1.1', '2016-05-20 00:42:15', '2016-05-06 15:55:13', '28 April 2016', 1461816000, '2862readme.txt', 0, 1, 0, 0, 1, 0, '', 5, 0, 1, 136, 4, 'Final Fantasy III (U) 1.0\r\nEither HEADERED or UNHEADERED\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4f37e4274ac3b2ea1bedb08aa149d8fc5bb676e7\r\nSHA-256: 0f51b4fca41b7fd509e4b8f9d543151f68efa5e97b08493e4b2a0c06f5d8d5e2', 0, '', '', ''),
(2863, 9, 302, 'Cursed Tweak', 3360, 'This patch allows more items to be cursed and have their curse lifted after X battles. It&#039;s a little upgrade system made with three tables. All details are in the readme.\r\n\r\nBecause of customization and bank $C2 being filled with bugfixes, the archive consist of four ASM file, one being the current bank ($C2) implementation and the other one the &quot;external&quot; bank implementation (by default $EE). There are also implementations of 4 or 8 items. Choose the implementation that you prefer. \r\n\r\nThe ASM file should be applied with [url=http://www.romhacking.net/utilities/269/]xkas 0.06[/url]. Refer to the readme for more details.', '[2863]cursedtweak.7z', '1.1', '2016-05-20 00:42:36', '2016-05-06 16:02:22', '28 April 2016', 1461816000, '2863readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 137, 3, 'Final Fantasy III (U) 1.0\r\nEither HEADERED or UNHEADERED\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4f37e4274ac3b2ea1bedb08aa149d8fc5bb676e7\r\nSHA-256: 0f51b4fca41b7fd509e4b8f9d543151f68efa5e97b08493e4b2a0c06f5d8d5e2', 0, '', '', ''),
(2864, 9, 302, 'Equipment Check Event Command', 3360, 'This is a hack aimed for those who do event scripting. This new event command ($66) allows to check equipment on party members.\r\n\r\nThe archive consist of two ASM files, one being the current bank ($C0) implementation and the other one the &quot;external&quot; bank implementation (by default $EE). Choose the implementation that you prefer depending of your free space. \r\n\r\nThe ASM file should be applied with [url=http://www.romhacking.net/utilities/269/]xkas 0.06[/url]. Refer to the readme for more details.', '[2864]equipcheck.7z', '1.1', '2016-05-20 00:42:52', '2016-05-06 16:09:17', '28 April 2016', 1461816000, '2864readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 121, 3, 'Final Fantasy III (U) 1.0\r\nEither HEADERED or UNHEADERED\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4f37e4274ac3b2ea1bedb08aa149d8fc5bb676e7\r\nSHA-256: 0f51b4fca41b7fd509e4b8f9d543151f68efa5e97b08493e4b2a0c06f5d8d5e2', 0, '', '', ''),
(2865, 9, 302, 'Random Offering', 3360, 'This patch allows the Offering to strike between 1 and 4 hits. Because of the code structure, when paired to the Genji Glove, you will always make 2, 4, 6 or 8 strikes.\r\n\r\nYou can change the odds of each number of strikes for more balance if you want. Right now you got 75% of making 2 strike, 50% of making 3 and 25% of making 4.\r\n\r\nBecause of customization and bank $C2 being filled with bugfixes, the archive consist of two ASM files, one being the current bank ($C2) implementation and the other one the &quot;external&quot; bank implementation (by default $EE). Choose the implementation that you prefer. \r\n\r\nThe ASM file should be applied to the ROM with [url=http://www.romhacking.net/utilities/269/]xkas 0.06[/url]. Refer to the readme for more details.', '[2865]randomoffering.7z', '1.2', '2016-05-20 00:43:52', '2016-05-06 15:45:39', '15 April 2016', 1460692800, '2865readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 154, 3, 'Final Fantasy III (U) 1.0\r\nEither HEADERED or UNHEADERED\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4f37e4274ac3b2ea1bedb08aa149d8fc5bb676e7\r\nSHA-256: 0f51b4fca41b7fd509e4b8f9d543151f68efa5e97b08493e4b2a0c06f5d8d5e2', 0, '', '', ''),
(2866, 10, 818, 'Custom Classes Spellblade Fix', 3033, 'As said by the creator, one of the few problems with the [url=http://www.romhacking.net/hacks/856/]Custom Classes patch[/url] was that Katanas could not Spellblade even though they are used by Mystic Knights.  This little patch resolves that problem by making them able to do so.\r\n\r\nSince it only deals with the &quot;Magic Sword OK&quot; value, it might also be usable with the vanilla US game (Katanas being the only sword not allowed to do so is kind of silly anyway).  This patch is intended for something pre-patched with either 1.0 or 1.5 Rev 1 of Custom Classes however.  Of course, no freespace is used so it works well with sound restorations.\r\n\r\nThis patch changes all Katanas and the Man-Eater, which is a slight red herring when it comes to knives.  Final Fantasy V Editor was used to make this.', '[2866]Spellblade fix.zip', '1.0', '2016-05-21 18:14:20', '2016-06-29 14:20:27', '20 May 2016', 1463716800, '', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 3120, 1, 'Final Fantasy V Advance (U)\r\nCRC32: 7A24AB0C\r\nMD5: 9ED82843CC54876362BE56FACCB15D75\r\nSHA-1: 492789276EAA3E94152B143AD92F310B8A3D5366', 0, '', '', ''),
(2867, 11, 66, 'Phantasy Star II - Fast Walking', 3272, 'This patch of Phantasy Star II doubles the characters&#039; walking speed. Jet Scooter speed is unaltered.', '[2867]PSII_WalkFaster.zip', '1.0', '2016-05-22 11:17:41', '2016-05-22 12:09:53', '21 May 2016', 1463803200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1418, 8, 'Phantasy Star II (USA, Europe) (v1.2)\r\nCRC32 904FA047\r\nMD5 0FA38B12CF0AB0163D865600AC731A9A\r\nSHA-1 0711080E968490A6B8C5FAFBB9DB3E62BA597231', 0, '', '', ''),
(2868, 11, 1925, 'Pulseman in Streets of Rage 2 1.1', 3444, 'This hack replace Axel with Pulseman. Aside from sprite changes, the voices of Axel are replaced by the voices of Pulseman, his speed are increased and he is capable of running!', '[2868]Pulseman in Streets of Rage 2.zip', '1.1', '2016-05-22 11:18:51', '2017-11-01 22:45:34', '01 November 2017', 1509508800, '2868readme.txt', 1, 1, 0, 0, 0, 1, '2868titlescreen.png', 5, 0, 0, 1170, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(2869, 11, 1009, 'Twinkle Tale - Alternate Style', 3226, 'Twinkle Tale is one of the most beautiful games for the Mega Drive, however it is loaded with dark graphics and lifeless color, which does not match with a Cute &#039;Em Up game, so this patch is intended to make it more colorful giving a another tone for this great game.\r\n\r\nThis patch also includes the English translation, the Japanese language stills available by switching into Japan region inside emulator options.', '[2869]Twinkle Tale Pyron_AS.zip', '1.0', '2016-05-25 10:41:41', '2017-11-17 20:25:57', '25 May 2016', 1464148800, '2869readme.txt', 1, 0, 0, 0, 0, 0, '2869titlescreen.png', 5, 0, 0, 2958, 8, 'Name:	Twinkle Tale (Japan)\r\nSHA-1:	5377E96B4CB14038675C41D165F1D92AE067CD9B\r\nMD5:	809887A9535753EE7A13C8A2D365F0EB\r\nCRC32:	D757F924', 0, '', '', ''),
(2870, 9, 714, 'Wrecking Crew &#039;98', 3992, 'Mario returns to one more random adventure again.\r\nNow, he must find the princess and rescue her from the Koopa.\r\nThe most generic and random hack of all!\r\n\r\nGood luck finding all the exits.\r\nHAVE FUN!\r\n\r\n* Updates:\r\nThis is version 1.2\r\nThe exits in &quot;A Generic Halloween&quot; have been fixed\r\n&quot;Mushrooms&quot; now has its side exits enabled.\r\n\r\nThis hack is inspired by the Super Famicom game &quot;Wrecking Crew &#039;98&quot;.', '[2870]Wrecking+Crew+\'98+v1.2+.rar', '1.2', '2016-05-25 10:50:27', '2016-05-25 14:23:54', '22 May 2016', 1463889600, '', 1, 1, 1, 1, 0, 0, '2870titlescreen.png', 1, 0, 0, 699, 3, 'Super Mario World (U) [!].smc\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2871, 23, 1068, 'NSMB Hack Domain Infusion', 3994, '[list]\r\n[li]With 8 (eight) complete worlds, [b]NSMB HDI - Hack Domain Infusion[/b] is a patch to add into the original New Super Mario Bros for DS with Xdelta Patcher, to create a new game with new levels. Released in May/2016 for the Nintendo DS, is a free open source hack to expand your game experience.[/li]\r\n[/list]\r\n[b]Wiki/Details:[/b]\r\n[list]\r\n[li][url]https://nsmbbe.wordpress.com/2016/05/24/infusion/[/url]\r\n[/li]\r\n[/list]\r\n[b]Original Project:[/b]\r\n[list]\r\n[li][url]http://nsmbhd.net/thread/3407-my-favorite-levels/[/url]\r\n[/li]\r\n[/list]', '[2871]nsmb_infusion10a.zip', '1.0a', '2016-05-28 04:51:01', '2016-06-10 08:56:17', '26 May 2016', 1464235200, '2871readme.txt', 0, 0, 1, 0, 1, 1, '2871titlescreen.png', 1, 0, 0, 5027, 12, 'File: 0434 - New Super Mario Bros. (U).nds\r\nDate: 2006-05-07 (YYYY-MM-DD)\r\nPatch lenght: 771.114 bytes\r\nCRC32: 0197576A\r\nMD5: A2DDBA012E5C3C2096D0BE57CC273BE5\r\nSHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\nSHA-256: 9F67FEF1B4C73E966767F6153431ADA3751DC1B0DA2C70F386C14A5E3017F354', 0, '', '', ''),
(2872, 8, 1530, 'Moveset Update', 3995, 'This is a patch that updates the movesets of most Pokemon to be closer to having their modern generation moves that were in gen 2, but not on their level-up moveset.\r\n\r\nSo if you ever wanted Ancientpower on your Yanma in Gold, then this is the patch for you.', '[2872]Moveset Update.zip', '1.0', '2016-05-28 04:54:02', '2016-05-27 23:38:26', '27 May 2016', 1464321600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 538, 1, 'No-Intro Name: Pokemon - Gold Version (USA, Europe) (SGB Enhanced)\r\n(No-Intro version  20130730-054825)\r\nROM/File SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94', 0, '', '', ''),
(2873, 1, 709, 'Super Bubba Bros.', 3995, 'This is a hack of Super Mario Bros that was originally made for a pair of twin brothers for their birthday.\r\n\r\nIt has nearly all, excluding a castle or two, levels completely changed, nearly all the graphics and palettes changed, as well as edited music and fireball behavior.', '[2873]Super Bubba Bros.zip', '1.0', '2016-05-28 05:01:45', '2016-05-27 23:49:14', '27 May 2016', 1464321600, '', 1, 1, 1, 1, 1, 0, '2873titlescreen.png', 1, 0, 0, 634, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(2874, 9, 1235, 'Super CV IV - CV 1 &amp; 3 Font and HUD', 611, 'This is a hack which changes the HUD and font to match that of Castlevania 1 &amp; 3. The palette was also changed for the font.\r\n\r\nBig thanks to RedGuy for creating the SC4ED level editor which decompressed the graphics and allowed the editing of palettes and made this hack possible.\r\n\r\nA hack which adds a few things to make this game closer to Castlevania 1 can be found [u][url=http://www.romhacking.net/hacks/2884/]here[/url][/u].', '[2874]CV4-CV1n3Font-.zip', '1.0', '2016-05-28 05:03:06', '2016-06-05 01:41:14', '27 May 2016', 1464321600, '2874readme.txt', 1, 0, 0, 1, 0, 1, '2874titlescreen.png', 5, 0, 0, 986, 4, 'No-Intro Name: Super Castlevania IV (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4', 0, '', '', ''),
(2875, 10, 1072, 'Pokemon Shiny Gold Sigma', 3997, '[b]Pokemon SGS (Shiny Gold Sigma)[/b]\r\n\r\nPlease get the latest version updated in our official Discord Server, links down below.\r\n\r\nA new revolutionary game. Improvements at Johto Region, adding Kanto, plus a special section with Orange Archipelago, Battle Frontier and now Hoenn finished. Complete and working 100% functional. Among major improvements, includes:\r\n\r\n[list]\r\n[li]More than 900 Pokémon, Gen I to IX, legends and Alola Forms, catch&#039;em all without need trading.[/li]\r\n[li]Mega Evolution &amp; Treastallization available. Rightful evolution at every single Pokémon (no need to trade to catch&#039;em all, Cable Link Item at PC Storage is available to that.[/li]\r\n[li]New evolutionary stones includes: Cable Link, Metal Coat, King&#039;s Rock, Prism Scale, Oval Stone, Shiny Stone, Dawn Stone, Dusk Stone and a bunch more, including new eeveelutions.[/li]\r\n[li]Battle Pyramid, Battle Tower, Battle Pyke, Battle Palace, Battle Arena, Battle Dome and Battle Factory available.[/li]\r\n[li]New effects added, like entrance into a new place, ash grass, high grass, micro grass.[/li]\r\n[li]Competitive stuff available, coloured stats, IV and EV suggestion.[/li]\r\n[li]Be able to rightfully fly everywhere and using Clear Bell to UltraFly between regions.[/li]\r\n[li]Leaders offers rematch in Johto, Kanto, Orange Islands and Hoenn.[/li]\r\n[li]Badges as Crystal order and coloured.[/li]\r\n[li]Improved graphics, colorful &amp; elegant.[/li]\r\n[li]New music set list.[/li]\r\n[li]New pokémon, eggs and events.[/li]\r\n[li]Pokémon Center Second Floor avaliable to trade, play and battle with your friends using Colisseum Battle Mode. Also a Wonder Trade feature is available.[/li]\r\n[li]New moveset to use out of the battle.[/li]\r\n[li]System clock automatically walk with 5 changes.[/li]\r\n[li]System clock automatically walk with 7 weather times.[/li]\r\n[li]New sprites include: new main character minisprite, new places, tiles, trainers sprites, Pokémon sprites, several graphs, etc.[/li]\r\n[li]Pokemon are more likely to capture that were previously quite rare (Hoenn, Sinnoh, Unova, Kalos, Alola, Galar and Paldea species).[/li]\r\n[li]Sounds remastered &amp; enhanced, more aligned to Pokémon Crystal version.[/li]\r\n[li]New rivals.[/li]\r\n[li]Leaders reinforced, more difficult &amp; new Ex-Elites.[/li]\r\n[li]Several improvements through the years, including now more legendaries like Walking Wake, Gouging Fire and Raging Bolt.[/li]\r\n[li]Full decapitalized.[/li]\r\n[li]Get exclusive Pokémon like Pichu Spike Ear or Crystal Onix.[/li]\r\n[li]Weather times works on battle.[/li]\r\n[li]Be able to use Dive and Vine Whip.[/li]\r\n[li]New items, new main characters, history, places, music, events.[/li]\r\n[li]New Pokémon icons, new trades, Bicycle fixing, new improvements Black &amp; White style, includes: Earn EXP while capture, TM unlimited use, 1 PS survival, repel&#039;s system, Kanto Alola Forms, among others.[/li]\r\n[li]Complete Pokémon Location and available Pokédex to index them all. Gotta catch&#039;em all![/li]\r\n[/list]', '[2875]Pokemon-Shiny-Gold-Sigma.zip', '1.5.1', '2016-05-28 12:18:45', '2024-01-02 06:30:35', '01 January 2024', 1704067200, '2875readme.txt', 1, 1, 1, 1, 1, 1, '2875titlescreen.png', 1, 1, 0, 54012, 1, 'Country: USA\r\nRominfo : Pokemon - Fire Red Version (USA).gba - NOINTRO (1656 Squirrels)\r\nMD5: 727AD9FC225094B15928F7863CB99E8C\r\nSHA-1: 695F2AF9EDBA1D7205E4057FD2182E8BD82AFE01\r\nSHA-256: DB95C4EE7B1BF4364AD8DD33BA7EBDD0879CF2FE1E0D55DBE3976BD7E93A4391\r\nFile/ROM CRC32: 8F9CA336\r\nIdentifying name: Pokemon Shiny Gold Sigma (USA)\r\nCompatibility: Visual Boy Advance (VBA, GBA, Computer), MyBoy, JohnGBA (Android, for Iphone see discord), Miyoo, Anbernic, PS Vita, DS, DS Lite, 2DS, 3DS, and others.', 0, '', 'https://discord.gg/S5kGWmkaSm', 'https://youtu.be/UafoPBvYSgg'),
(2876, 10, 1072, 'Pokemon Fire Blast', 3997, '[b] Pokemon Fire Blast (FB)[/b]\r\n\r\nA new revolutionary game. Improvements at Kanto region, plus a special section with the Sevii Islands and their leaders. Complete and working 100% functional. Among major improvements, includes:\r\n\r\n[li]Possibility of flying to all parts correctly.[/li]\r\n[li]Leaders with revenge at Kanto.[/li]\r\n[li]Improved graphics, more colorful &amp; elegant.[/li]\r\n[li]System clock automatically walk with 5 changes.[/li]\r\n[li]System clock automatically walk with 7 weather times.[/li]\r\n[li]New sprites renewed virtually all.[/li]\r\n[li]New sprites include: tiles, trainers sprites, sprites pokemon, several graphs.[/li]\r\n[li]Ability to have all Pokemon are more likely to capture others that were previously very rare (Hoenn &amp; Johto).[/li]\r\n[li]Sounds remastered and enhanced, more aligned to what was Pokemon Yellow.[/li]\r\n[li]Similarity to anime occurrences &amp; new rivals accorded to Pokemon Yellow.[/li]\r\n[li]Leaders reinforced, more difficult.[/li]\r\n[li]More interesting attacks.[/li]\r\n[li]New objects, new main characters, history, places, music, events.[/li]', '[2876]Pokemon-Fire-Blast.zip', '1.0', '2016-05-28 12:24:39', '2016-05-28 16:46:05', '26 May 2016', 1464235200, '', 1, 1, 1, 1, 1, 1, '2876titlescreen.png', 1, 0, 0, 8202, 1, 'Rominfo: Pokemon - Fire Red Version (USA, Europe).GBA - NOINTRO\r\nCountry: USA\r\nCRC-32: C2E893BB\r\nMD-5: E3169001F8E217D0A19AD1629ED6125C\r\nSHA-1: 9C263CE83248EAAAA17FC742603DB69DAB63F848\r\nSHA-256: 47A888A8095793939CD2A75C652C69F0491C6A703788E1A648F9412A617D3B71\r\nIdentifying name: Pokemon Fire Blast\r\nCompatibility: Game Boy Advance (VBA, GBA, Computer) &amp; MyBoy (Cellphone)', 0, '', '', ''),
(2877, 1, 709, 'Sigma Mario I+II', 3671, '&#039;Sigma Mario&#039; is Eden GT&#039;s first hack, made in 2014. What&#039;s difficult about this hack is that the enemies are changed to hyper-fast! Glitches are also required. There is also a sequel in the zip file named Sigma Mario II, which requires less glitches. \r\nFurther guidelines about the hacks&#039; information are enclosed within the info.txt file.', '[2877]Sigma_Mario_Pack.zip', '1.0', '2016-05-29 03:04:17', '2020-07-31 22:24:05', '14 February 2016', 1455426000, '2877readme.txt', 0, 1, 1, 0, 0, 0, '2877titlescreen.png', 1, 0, 0, 795, 1, 'ROM: Super Mario Bros. (Japan, USA)\r\nCRC: C257DA15\r\nSHA-1: 6860E6FE AF959332 34DA0D3F 510FE1FA 9B0F9A8A', 0, '', '', ''),
(2878, 9, 715, 'Zelda 3 Max Consumables Fix', 4000, 'This patch modifies the Bomb and Arrow counters to allow a maximum of 99 for both. It also allows the fairy to properly refund your rupees when you toss over 100 into the pond and try to upgrade something that is already maxed out.\r\n\r\nSpecial thanks to MathOnNapkins for his awesome documentation and work on Zelda 3!', '[2878]Zelda 3 Max Consumables Fix.zip', '1.0', '2016-05-31 10:38:19', '2016-05-29 19:01:41', '29 May 2016', 1464494400, '2878readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1179, 4, 'The Legend of Zelda, A Link to the Past (USA)\r\nCRC32: 777AAC2F\r\nNo Header', 0, '', '', ''),
(2879, 9, 715, 'Zelda 3 LR Item Switch', 4000, 'This patch allows you to use the L &amp; R buttons to switch items in A Link to the Past. Complete with sound!\r\n\r\nSpecial thanks to MathOnNapkins for his awesome documentation and work on Zelda 3!', '[2879]Zelda 3 LR Item Switch.zip', '1.0', '2016-05-31 10:40:38', '2016-05-29 19:10:02', '29 May 2016', 1464494400, '2879readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3944, 4, 'The Legend of Zelda, A Link to The Past (USA)\r\nCRC32: 777AAC2F\r\nNo Header', 0, '', '', ''),
(2880, 9, 715, 'Zelda 3 AST Dashing', 4000, 'Ancient Stone Tablets-style dashing in A Link to the Past!\r\n\r\nSpecial thanks to MathOnNapkins for his awesome documentation and work on Zelda 3!', '[2880]Zelda 3 AST Dashing.zip', '1.0', '2016-05-31 10:41:25', '2016-05-31 18:31:08', '29 May 2016', 1464494400, '2880readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1427, 4, 'The Legend of Zelda, A Link to The Past (USA)\r\nCRC32: 777AAC2F\r\nNo Header', 0, '', '', ''),
(2881, 8, 884, 'Link\'s Awakening DX - Gender Neutral', 3958, 'Link made the transition from the TV screen to the handheld screen in 1993 with the first and only Zelda game released for the Game Boy, Link\'s Awakening. Five years later, Nintendo released Link\'s Awakening DX, an updated \"deluxe\" color version for the Game Boy Color. As in previous Zelda games, player’s were able to assign their own name for the young protagonist but the in-game characters still incorrectly assumed that the player was male. This \"translation\" patch fixes that issue by replacing all in-game references to the player with gender-neutral language.\r\n\r\nINSTRUCTIONS: Use xdelta3 to apply vcdiff to (U) V1.2 GBC file.\r\n', '[2881]LADX_GenderNeutral.zip', '1.0', '2016-06-02 00:40:32', '2016-06-02 19:07:23', '29 February 2016', 1455627600, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 402, 1, '(U) V1.2\r\nMD5: 7351daa3c0a91d8f6fe2fbcca6182478', 0, '', '', ''),
(2882, 9, 437, 'Super EDF - Sound Effects Volume Hack', 2672, 'This is a small hack for the SNES game Super Earth Defense Force to drop the volume of a couple sound effects. Specifically, the &quot;enemy taking damage&quot; sound effect has been dropped considerably, and the &quot;enemy death&quot; sound has been dropped slightly.\r\n\r\nThese sounds are annoyingly loud for the frequency at which they are played, and drown out the music (for a game with a pretty decent soundtrack) almost entirely.\r\n\r\nThe enemy shot sounds were left alone for now, because they are heard way less often, and it&#039;s generally more important to know when they happen vs. the ones that were actually changed.', '[2882]super_edf_sfx_hack_1_0.zip', '1.0', '2016-06-03 01:26:57', '2016-06-03 00:29:05', '09 April 2016', 1460174400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 767, 4, 'No-Intro Name: Earth Defense Force (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: F6EE185BA96F9B6B6C6D72B11062CB0C420F6C96', 0, '', '', ''),
(2883, 11, 67, 'Phantasy Star III Bugfix', 3272, 'This is a Phantasy Star III patch which corrects a few glaring bugs and inconsistencies.\r\n\r\nRefer to the Readme for details.', '[2883]PSIII_Bugfix.zip', '4.3b', '2016-06-05 01:27:50', '2019-11-21 15:01:06', '21 November 2019', 1574312400, '2883readme.txt', 1, 0, 0, 0, 1, 0, '', 4, 0, 1, 2572, 8, 'Phantasy Star III - Generations of Doom (USA, Europe)\r\nCRC32:    C6B42B0F\r\nMD5:    82C7BC027685CC8FC6C9E077BEB1A75A\r\nSHA-1:    59D4914E652672FD1E453C76B8250D17E8CA154E', 0, '', '', ''),
(2884, 9, 1235, 'Super CV IV - CV1 Font + HUD + Icons', 611, 'This is a hack of Super Castlevania IV. It changes the HUD and font to be similar to the first Castlevania game. Simons sprite was also recolored to be a simpler color palette like the one in the first game. Weapon and item sprites were also ported and in some cases re-shaded. There is also a special edit to the final form of Dracula also.\r\n\r\nThis is a more in depth hack that changes more than what was changed in the [url=http://www.romhacking.net/hacks/2874/]Super CV IV - CV 1 &amp; 3 Font and HUD[/url] hack. These exist separately as it&#039;s unsure if there will be a CV3 updated version. Also because some people may only want the HUD changed.', '[2884]SCV4-CV1 Font+Icons.zip', '1.0', '2016-06-05 01:30:36', '2016-06-05 15:22:18', '04 June 2016', 1465012800, '2884readme.txt', 1, 0, 0, 0, 0, 0, '2884titlescreen.png', 5, 0, 0, 1228, 4, 'No-Intro Name: Super Castlevania IV (USA)\r\n(No-Intro version 20130701-030720)\r\nROM/File SHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4', 0, '', '', ''),
(2885, 9, 2194, 'Mortal Kombat Blood Color Fix', 4006, 'A simple hack that replaces the censored grey colors with a red blood spray.', '[2885]mk1_bloodcolorfix.zip', '1.0', '2016-06-06 10:44:43', '2016-06-05 21:39:21', '05 June 2016', 1465099200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 5686, 4, 'Mortal Kombat (USA).sfc - NOINTRO\r\nCRC32: DEF42945\r\nMD5: 0934878BB5EF33F25C1FCABA18A1105B\r\nSHA-1: C6DED5B8BCA1716A2DDDFDC697B31F085AAA05D0\r\nSHA-256: 3C6D3E4A9C9AF160F1C1CF11CE4EAD531D9500C1F58F1CBE682C90A5EAA3EFB2', 0, '', '', ''),
(2886, 1, 750, 'SMB3_Battery Hack', 694, 'A SRAM hack of Super Mario Bros. 3, which allows progress to be saved. Now at v7. Works on all emulators, and on NES via carts and powerpak. UPDATE was required due to mini game error with scores.\r\n\r\nSimply reset or power off the emulator and progress should be saved for when the game is turned back on again.', '[2886]SMB3_Battery Hack_v7.zip', '7', '2016-06-06 10:47:51', '2016-07-09 16:19:12', '05 September 2014', 1409889600, '', 0, 0, 0, 1, 0, 1, '2886titlescreen.png', 5, 0, 0, 4053, 1, 'No-Intro Name: Super Mario Bros. 3 (USA) (Rev A) (PRG-1)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02', 0, '', '', ''),
(2887, 27, 955, 'Ocarina of Time - Gender Neutral', 3958, 'Zelda jumped from 2D sprites to 3D worlds in The Legend of Zelda: Ocarina of Time, released in 1998 for the Nintendo 64 console with much fanfare and critical acclaim. It has since been ported to the GameCube, Wii, Wii U and 3DS, but the original N64 version remains at the top of many \"best games of all time\" lists.\r\n\r\nLike the other games in the Zelda series, the in-game text of Ocarina of Time refers to the player (Link) as male even after allowing the player to input their own name into the game. This gender-neutral hack replaces all of the male pronouns with gender-neutral language wherever it refers to Link (the player).\r\n\r\nINSTRUCTIONS: Use xdelta3 to apply vcdiff to (U) V1.0 Z64 file.\r\n', '[2887]OOT_GenderNeutral.zip', '1.0', '2016-06-06 16:56:40', '2016-06-06 16:56:40', '26 March 2016', 1458997200, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1010, 1, '(U) V1.0 non-byte-swapped\r\nMD5: 5bd1fe107bf8106b2ab6650abecd54d6', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2888, 11, 2502, 'Chiki Chiki Boys - Enhanced Colors', 3226, 'This patch restore the colorful style of the original arcade game with vivid colors and correct a lot of other stuff.', '[2888]Chiki AS_Pyron.zip', '1.0', '2016-06-09 01:38:40', '2016-06-12 14:35:43', '08 June 2016', 1465358400, '2888readme.txt', 1, 0, 0, 0, 0, 0, '2888titlescreen.png', 5, 0, 0, 2768, 8, 'Chiki Chiki Boys (UE) [!]\r\n\r\nCRC32: 813A7D62\r\nMD5: B89406FF3537D74F77A4F7E5E71B25B7\r\nSHA-1: 3CBEB068751C39790116AA8F422DD6F333BE42E0', 0, '', '', ''),
(2889, 9, 931, 'Megaman Z', 4010, 'Play as Zero in Megaman X.\r\n\r\nThis patch requires Mega Man X (U) (V1.1)[!].smc', '[2889]MegaManZ.rar', '2.0', '2016-06-09 11:50:30', '2016-06-11 22:02:02', '08 June 2016', 1465358400, '2889readme.txt', 1, 0, 0, 1, 0, 0, '2889titlescreen.png', 5, 0, 0, 44799, 4, 'Mega Man X (U) (V1.1)[!].smc\r\nCRC32: DED53C64\r\nMD5: DF1CC0C8C8C4B61E3B834CC03366611C\r\nSHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nSHA-256: B8F70A6E7FB93819F79693578887E2C11E196BDF1AC6DDC7CB924B1AD0BE2D32', 0, '', '', ''),
(2890, 11, 1925, 'Scott Pilgrim of Rage 2', 4040, 'This is a hack which adds Scott Pilgrim, Ramona Flowers, Kim Pine, and Stephen Stills to Streets of Rage 2.', '[2890]SoR_2_Scott_and_Ramona_1-1.zip', '1.0', '2016-06-10 11:22:05', '2016-07-05 11:51:29', '21 February 2015', 1424494800, '2890readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2653, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(2891, 11, 1925, 'Streets of Rage 2 : TMNT Edition', 4011, 'This is a hack of Streets of Rage 2 that changes all 4 playable characters with the 4 turtles of Teenage Mutant Ninja Turtles.', '[2891]SoR_2_Tmnt.zip', '1.0', '2016-06-10 11:22:52', '2016-06-09 16:37:26', '22 June 2014', 1403409600, '2891readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 6868, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(2892, 8, 884, 'Zelda - Link&#039;s Awakening DX Hero Mode', 734, '[b]Welcome to version 2.0 for Zelda - Link&#039;s Awakening DX Hero Mode![/b]\r\n\r\nUpdated: 1-11-2018\r\n\r\nThis hack makes plentiful changes to the original Link&#039;s\r\nAwakening DX to make the game harder and add lots of new bonus\r\ncontent.\r\n\r\nFor version 2.0, the author want to thank a few people for their helpful reviews and taking the time to give me some feedback so he could hopefully improve the hack for the better.\r\n\r\nHe really appreciate your reviews.  He read them all carefully, and tried his best to address all your concerns and frustrations.\r\n\r\nIn version 2.0, the difficulty was adjusted to be easier, and most of the modifications to the original level design were removed.\r\n\r\nEnemies now do 2x damage, compared to 4x damage in 1.0, and all one-hit kills were removed.  The health values of enemies are back to their original values now, as well.  In version 1.0 enemies had double health.\r\n\r\nLastly, in version 2.0, the trading sequence is completely optional.\r\n\r\n\r\n[b]What&#039;s NEW?[/b]\r\n[list]\r\n[li]A few minor ASM stuff.[/li]\r\n\r\n[li]No recovery hearts or fairies can be found.[/li]\r\n[li]Enemies deal 2x damage.[/li]\r\n\r\n[li]Added many new rooms/caves!  These areas were originally unused assets in Link&#039;s Awakening, so nothing is being removed or replaced!  They have been hidden in dungeons and on the world map.  Try to find them all![/li]\r\n\r\n[li]Owl statues will give new hints on the location of many secrets, but remember that not every new secret will have a hint.  If you don&#039;t want to be spoiled on the locations of secrets, then don&#039;t read the Owl Statues.[/li]\r\n\r\n[li]All 26 seashells are required to get the Level 2 sword. Because of this, 3 missable seashells needed to be relocated.  The two you get from the seashell mansion, and the one you   get using the rooster by Kanalet Castle.[/li]\r\n\r\n[li]Basically, you have 3 new seashells to find.[/li]\r\n\r\n[li]You can now enter the mysterious &quot;impossible&quot; room in Eagle Tower!  Wonder what could be in there?[/li]\r\n\r\n[li]All recovery hearts, arrows, bombs, magic powder, &amp; rupee sprites have been re-used.  They are now enemies, or something else.[/li]\r\n\r\n[li]You&#039;ll have to buy supplies at the shop if you run out.[/li]\r\n\r\n[li]A new super hidden Level 3 sword.[/li]\r\n\r\n[li]A new tunic.  (with all new graphics for the sub-menu)[/li]\r\n\r\n[li]A new Trendy Game with a mystery twist![/li]\r\n\r\n[li]No more stealing! You start the game with the stealing picture now, so no need to worry about missing it.[/li]\r\n\r\n[li]Guardian Acorns and Pieces of Power are quick pick-ups now.  Like a rupee or heart, simply walk over it.[/li]\r\n\r\n[li]No more low-health beeping.[/li]\r\n\r\n[li]No more annoying text from objects when you touch them.[/li]\r\n\r\n[li]All enemy resistances are changed.  For example, the hookshot might stun enemies instead of killing them. (or they are immune to it)  Rediscover what items affect what![/li]\r\n\r\n[li]Reduced invincibility time by 100% after you get a game over and choose to continue. (no running through stuff!)[/li]\r\n\r\n[li]Reduced invincibility time by ~80% after you use a secret medicine to restore health. (same reason as above)[/li]\r\n\r\n[li]A few minor changes to enemy AI.[/li]\r\n\r\n[li]New font.  Closely similar to that from the Oracle games.[/li]\r\n\r\n[li]Many palette modifications.  The original game had some minor issues with loading palettes in a few areas.[/li]\r\n\r\n[li]Fixed the tunic glitch from the original game when you kill a lot of enemies.[/li]\r\n\r\n[li]Trading sequence is now completely optional.[/li]\r\n\r\n[li]Fixed some typos from the original game.[/li]\r\n[/list]', '[2892]LA - Hero Mode v2.zip', '2.0', '2016-06-11 13:13:06', '2018-01-11 08:02:50', '11 January 2018', 1515646800, '2892readme.txt', 0, 0, 1, 1, 1, 1, '2892titlescreen.png', 5, 0, 0, 3528, 1, 'Country: USA\r\nFile Name: Legend of Zelda, The - Link&#039;s Awakening DX (U) (V1.2) [C][!]\r\nNo-Intro Name: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev B) (SGB Enhanced)\r\n(No-Intro version  20130730-054825)\r\nSHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nCRC32: 06887A34\r\nMD5: 7351DAA3C0A91D8F6FE2FBCCA6182478', 0, '', '', ''),
(2893, 9, 2503, 'Super Ghouls N Ghosts - Super Arthur', 4012, 'This is a hack that changes various gameplay mechanics for Arthur including:\r\n[list]\r\n[li]Power decrementation on hit (return to previous armor)[/li]\r\n[li]Weapon collecting and switching between them with the L/R buttons[/li]\r\n[li]Shields that will not break by blocking with them[/li]\r\n[li]A slightly slower timer[/li]\r\n[/list]\r\n\r\nThese changes will make the game much easier, so it is recommended to change the difficulty to the professional setting.\r\n\r\nPatch with a no-header rom. Feedback is appreciated.\r\n\r\nOriginal Release Date: 06-13-2016', '[2893]Super Ghouls N Ghosts - Super Arthur.zip', '1.3', '2016-06-11 17:47:49', '2022-08-02 16:20:15', '24 December 2018', 1545627600, '2893readme.txt', 0, 0, 0, 0, 1, 0, '2893titlescreen.png', 5, 0, 0, 10279, 4, 'Name: SUPER GHOULS&#039;N GHOSTS\r\nSpeed: 20/SlowROM\r\nROM Map: LoROM\r\nType: 00\r\nKart contents: ROM\r\nHeader ROM Size: 8Mbits\r\nCalculated ROM Size: 8 Mbits\r\nSRAM size: 0KB (0Kbit)\r\nActual Checksum: 648D\r\nHeader Checksum: 648D\r\nHeader Checksum Compliment: 9B72\r\nOutput: NTSC 60Hz\r\nCRC32:	6AABA901\r\nLicensee: Capcom\r\nROM Version: 1.0\r\nRegion: USA/Canada', 0, '', '', ''),
(2894, 1, 2233, 'Waluigi Pinball', 3995, 'Did you ever feel like NES Pinball could be improved somehow?\r\n\r\nDid that way of improvement involve 110% more Waluigi?\r\n\r\nIf so this is the hack for you! Everything has been replaced with Waluigi, from the seals, penguins, and chicks on the main table to Mario and the Princess in the bonus stage. All the palettes have been reworked as well to fit the Waluigi theme.', '[2894]Waluigi Pinball new.zip', '2.0', '2016-06-14 00:41:52', '2016-06-28 19:24:14', '28 June 2016', 1467086400, '', 1, 0, 0, 1, 0, 0, '2894titlescreen.png', 5, 0, 0, 795, 1, 'No-Intro Name: Pinball (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: D2F25A027E390A0337BED7E0DC98D2D1D187D230\r\nROM SHA-1: BE348431A9C03D1A588A8363C0094B5A0722D9BE', 0, '', '', ''),
(2896, 17, 1070, 'Castlevania - Symphony of the Night - HardType', 4017, 'This is a hack of Castlevania SOTN which rebalances the difficulty. This includes adjusting enemy strength, enemy HP, weapon stat adjustment, removing more powerful (cheap) weapons, and adjusting spell attributes. All the changes are mentioned in the included Read Me.\r\n\r\nPatch is in PPF format, BIN/CUE format for the game image seems to work fine.\r\n\r\n==Hack Homepages==\r\n\r\nMessage board thread - [url]http://www.insanedifficulty.com/board/index.php?/topic/5587-castlevania-symphony-of-the-night-hardtype-v31/[/url] \r\n\r\nWebsite - [url]http://www.insanedifficulty.com/board/index.php?/files/file/80-castlevania-symphony-of-the-night-hardtype/[/url]', '[2896]SOTNHTv4-8.zip', '4.8', '2016-06-16 00:34:50', '2017-06-14 00:24:12', '30 April 2017', 1493524800, '2896readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 9843, 11, 'File: Castlevania - Symphony of the Night (USA) (Track 1).bin\r\nCRC32: 05BE47B2\r\nCRC64: 1AE884CA2AD9AB8F\r\nSHA1: F967119E006695A59A6442237F9FC7C7811CF7BF\r\nSHA256: CE01203A9DF93E001B88EF4C350889C19F11FFBA89D20F214BDD8DEC0B2D9D7C', 0, '', '', ''),
(2897, 1, 2060, 'Superman 2 - Specter Edition', 1425, 'This converts Sunman into the game it was supposed to be originally... Superman 2. This version adds Superman as the main character, while keeping the main villain Specter. All text has been changed to reflect this (Megaro City is now Metropolis), and all cutscenes have been upgraded in this release to look more authentic by giving Superman his signature red cape. Special thanks to Proveaux for helping make this possible for everyone to enjoy!', '[2897]superman_2__specter_edition__ips.zip', '2.1', '2016-06-17 11:24:05', '2017-04-28 21:11:07', '10 June 2016', 1465531200, '', 1, 0, 0, 1, 1, 0, '2897titlescreen.png', 5, 0, 0, 777, 1, 'Country: Europe\r\nRom Name: Sunman(E).nes\r\nCRC32: DC558E1A\r\nMD5: F4264B578EB2846F6F789E90AE2CBE63\r\nSHA-1: E4977787311C57350B5593A352BB736648A82A9B', 0, '', '', ''),
(2898, 1, 2060, 'Superman 2 - Lex Luthor Edition', 1425, 'This converts Sunman into the game it was supposed to be originally... Superman 2. This version adds Superman as the main character, as well as making Lex Luther the villain. All text, cutscenes, and ending have been changed to reflect this. Special thanks to Proveaux for helping make this possible for everyone to enjoy!', '[2898]superman_2__lex_luthor_edition__ips.zip', '1.0', '2016-06-17 11:24:53', '2018-04-19 04:26:18', '10 June 2016', 1465531200, '', 1, 0, 0, 1, 1, 0, '2898titlescreen.png', 1, 0, 0, 1680, 1, 'Rom Name: Sunman (E) (Prototype) [!].nes (GoodNES 3.23b)\r\nPRE-PATCH CRC32: 2BCE4DC7\r\n\r\nPATCHED CRC: 5B9F8DDF', 0, '', '', ''),
(2899, 1, 2060, 'Superman 2 - General Zod Edition', 1425, 'This converts Sunman into the game it was supposed to be originally... Superman 2. This version adds Superman as the main character, as well as making General Zod the villain. All text, cutscenes, and ending have been changed to reflect this. Special thanks to Proveaux for helping make this possible for everyone to enjoy!', '[2899]superman_2__general_zod_edition__ips.zip', '1.0', '2016-06-17 11:25:50', '2018-04-19 04:10:23', '10 June 2016', 1465531200, '', 1, 0, 0, 1, 1, 0, '2899titlescreen.png', 5, 0, 0, 1202, 1, 'Rom Name: Sunman (E) (Prototype) [!].nes (GoodNES 3.23b)\r\nPRE-PATCH CRC32: 2BCE4DC7\r\n\r\nPATCHED CRC32: DF016F76', 0, '', '', ''),
(2900, 10, 1737, 'Breath of Fire Color Restoration', 1083, 'Replaces GBA palette with the original SNES palette.\r\n\r\nBreath of Fire should be just about complete. There may be a situation later in the game that&#039;ll load up the old bright blue text box palette, but I&#039;m not sure.\r\n\r\nTODO: Dunno what to do with the battle menu stuff and the portraits, perhaps I&#039;ll just leave them for now.', '[2900]Breath of Fire (USA) Color Restoration.rar', '0.9', '2016-06-17 12:18:31', '2016-06-26 11:44:18', '22 November 2008', 1227330000, '', 1, 0, 0, 0, 0, 0, '2900titlescreen.png', 5, 0, 0, 4520, 1, 'Breath of Fire (USA).gba (no-intro)\r\ncrc: F06422A8\r\nmd5: 17A32CFA3D0A5C74F914281EF55C75CD\r\nsha-1: B30533F68037B47D5439BAB0182169E4A643A38D', 0, '', '', ''),
(2901, 9, 1835, 'Actraiser II Easy spell', 4018, 'Docrow&#039;s first hack for ActRaiser II...\r\nIncrease the number of spells, remove timer and allows to play in intro stage.\r\nPatch for the European version.', '[2901]ActRaiserII EASYmode.zip', '1.0', '2016-06-18 02:07:17', '2016-06-17 18:24:26', '17 June 2016', 1466136000, '', 0, 0, 0, 0, 1, 0, '2901titlescreen.png', 5, 0, 0, 1597, 3, 'No-Intro Name: Actraiser 2 (Europe) (En,Fr,De)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 722316A02A86E0AF074EBB7C7E4DED09E12DEF34\r\nROM SHA-1: 6CB1B7F7E904D4C1681647F10E3D1A89A44B89B6', 0, '', '', ''),
(2902, 9, 849, 'Robot Masters AI', 4018, 'Remove famous boss door bug in Spring man/Cloud man/Freeze man (https://www.youtube.com/watch?v=XRUDZOPJyeQ), enable all 8 robot masters with minor changes in AI except Slash man and Willy machine. The purpose of the patch is to make other bosses as difficult as slash man and willy, preventing them from being predictable.\r\n\r\nupdate: Update the AI, especially for Cloudman. Unfortunately I disabled the passwords sample routine, but those of the original vanilla game still work: (https://www.gamefaqs.com/snes/588477-mega-man-7/cheats)', '[2902]Mega Man VII (AI).zip', '1.1', '2016-06-18 02:19:22', '2017-07-09 05:28:21', '17 June 2016', 1466136000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 865, 3, 'No-Intro Name: Mega Man 7 (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 38AC3FE3CC372F6C1833B315E0779C27AB4164FB\r\nROM SHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832', 0, '', '', ''),
(2903, 9, 2505, 'Machine-gun Bow', 4018, 'Changes the bosses status, making them more efficient and allows the bow shoot multiple arrows.', '[2903]Dragon View (U) [bow-bosses].zip', '1.1', '2016-06-18 02:22:09', '2017-10-20 21:32:22', '17 June 2016', 1466136000, '', 0, 0, 0, 0, 1, 0, '2903titlescreen.png', 5, 0, 0, 600, 3, 'No-Intro Name: Dragon View (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 44255736EC6E5BA3C6281351320FC0BC74132B35\r\nROM SHA-1: B6C1BF197AC5B85B6A691F5942783E6BFCCFEB48', 0, '', '', ''),
(2904, 1, 712, 'The Legend of Zelda NES to FDS Font Patch', 4019, 'This patch ports the font from FDS Legend of Zelda to NES The Legend of Zelda, with two additional characters (&quot;!&quot; and &quot;&amp;&quot;) not present in the FDS font redrawn to match its style.\r\n\r\nThe US NES box showed this font on the screenshots on the back of the box, which may have been screenshots of the FDS version rather than a WIP port.', '[2904]da378a44fe.rar', '1.0', '2016-06-18 02:25:32', '2016-06-18 17:05:26', '17 June 2016', 1466136000, '', 1, 0, 0, 0, 0, 0, '2904titlescreen.png', 5, 0, 0, 798, 1, 'Legend of Zelda (U) (PRG0)\r\nNo-Intro Name: Legend of Zelda, The (USA)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6', 0, '', '', ''),
(2905, 10, 1064, 'The Minish Cap - Gender Neutral', 3958, 'Released in North America in 2005 for the Game Boy Advance, The Legend of Zelda: The Minish Cap was the twelfth entry in the Zelda series. Although the game allows the player to input their own name for Link and become the hero in an immersive experience, all of the characters in the game still refer to the player as male. This patch replaces the male pronouns referring to Link (the player) with gender-neutral pronouns (for example: \"kid\"” instead of \"boy\").\r\n\r\nINSTRUCTIONS: Use xdelta3 to apply vcdiff to (U) GBA file.\r\n', '[2905]TMC_GenderNeutral.zip', '1.0', '2016-06-19 22:50:58', '2016-06-19 22:50:58', '28 February 2016', 1456664400, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1161, 1, '(U)\r\nMD5: a104896da0047abe8bee2a6e3f4c7290', 0, '', '', ''),
(2906, 33, 4155, 'The Wind Waker - Gender Neutral', 3958, 'As in previous Zelda games, The Legend of Zelda: The Wind Waker allows the player to become the hero by inputting their own name at the start of the game but then continues to use male pronouns when referring to the player regardless of the player\'s actual gender. Link\'s physical appearance and grunting vocalizations don’t really identify Link as a specific gender, and there\'s absolutely nothing in the story of the game that requires the hero to be specifically male. This patch replaces all male pronouns referring to the player with gender-neutral language.\r\n\r\nINSTRUCTIONS: Use xdelta3 to apply vcdiff to (U) ISO file.\r\n', '[2906]WW_GenderNeutral.zip', '1.0', '2016-06-21 22:30:19', '2016-06-21 22:30:19', '18 March 2016', 1458306000, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1412, 1, '(U) ISO\r\nMD5: d8e4d45af2032a081a0f446384e9261b', 0, '', '', ''),
(2908, 1, 1155, 'Nick + Andy Love Story', 3989, 'A personal hack to poke fun at our fear of spiders.\r\n\r\nFeatures modified penguin graphics and new music!', '[2908]NickAndyLoveStory.zip', '1.1', '2016-06-26 20:08:59', '2016-06-25 14:45:16', '25 June 2016', 1466827200, '', 1, 1, 0, 1, 0, 0, '2908titlescreen.png', 1, 0, 0, 256, 1, 'No-Intro Name: Binary Land (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 645ECDFC0DB328622FDE51B6F8907970B66A1C43\r\nROM SHA-1: 511A74517D20C6DEA4F95F8E30A3F93B757B54CF', 1, '', '', ''),
(2909, 8, 1338, 'Pokémon Blue JP', 3971, 'This is a very simple edit of the English version of Pokémon Blue which changes several things such as in-game trades, wild Pokémon and Game Corner prizes to match those of the original Japanese Blue version.\r\n\r\nRed and Green were the first two versions in Japan, with Blue being released roughly a year later as a third version (similar to Crystal, Emerald, etc.)\r\n\r\nWhen the games were localized for the west, they used the wild encounters, in-game trades and Game Corner prizes from the original Red and Green, while using the graphics from the updated third version.\r\n\r\nThis patch aims to restore Blue version as the third version, rather than the modified Green version it&#039;s been released as.\r\n\r\nNote: This is not meant to be a &quot;translation&quot; of the original Japanese version. The point of this hack is to turn Blue into what it would have been, had it been released in the west as a third version. Therefore, minor details such as copyright dates are left unchanged.\r\n\r\nMost of the edits have been done by me, but some of the more subtle differences in wild encounters between the Japanese Blue and the English Blue have been edited in by somebody else. All credits go to them for this (I really don&#039;t remember who it was, sorry.)', '[2909]pokemon_blue_jp_en.zip', '1.1', '2016-06-26 20:14:19', '2016-06-26 15:22:31', '28 December 2011', 1325048400, '', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 2730, 1, 'No-Intro Name: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2', 0, '', '', ''),
(2910, 10, 1962, 'FFOne - Color Restoration', 1083, 'This is an unfinished color restoration hack for Final Fight One (J) version which restores some of the palette to SNES levels. This is most noticeable on the games backgrounds. The SNES palette data was pasted directly from the SNES game into the GBA ROM.', '[2910]FFOne_ColorFix.zip', '0.1', '2016-06-28 10:33:27', '2018-03-19 12:09:06', '26 June 2016', 1466913600, '2910readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1190, 1, 'No-Intro Name: Final Fight One (Japan)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 3A0FA85187AA7C20842ABEB1A6CBC11B21131B2C\r\nFile Name: 0026 - Final Fight One (J)(Eurasia).gba', 0, '', '', ''),
(2912, 17, 726, 'Chrono Cross - Time&#039;s Anguish', 4017, 'This is a patch which changes the games difficulty, mostly to make it more difficult. Changes include enemy stats, after battle bonuses, Item Shop items, removal of certain items, MP cost. It is all detailed in the read me.\r\n\r\n==Hack Homepages==\r\n\r\nMessage board thread - [url]http://www.insanedifficulty.com/board/index.php?/topic/2754-chrono-cross-times-anguish-v35/[/url]\r\n\r\nWebsite - [url]http://www.insanedifficulty.com/board/index.php?/files/file/22-chrono-cross-times-anguish/[/url]', '[2912]CCTAv3-5.zip', '3.5', '2016-06-28 18:38:38', '2016-06-29 10:25:26', '17 October 2014', 1413518400, '2912readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1378, 11, 'Disc 1:\r\nCRC32: A07898CC\r\nFile Name: Chrono Cross (USA) (Disc 1).bin\r\n\r\nDisc 2:\r\nCRC32: C7F6AB73\r\nFile Name: Chrono Cross (USA) (Disc 2).bin', 0, '', '', ''),
(2913, 9, 799, 'Secret of Mana - Better Scrolling', 4034, 'Description:\r\nSimple patch that shrinks the &quot;deadzone&quot; that the player can freely walk in before the screen scrolls. This allows the screen to scroll sooner, so you aren&#039;t right on top of enemies when they appear on screen. May cause minor graphics issues in areas with wrapping backgrounds.\r\n\r\nUse:\r\nOn an UNheadered &quot;Secret of Mana&quot; ROM. Has been tested on the 1.0 USA ROM.', '[2913]SoMScrollHack.zip', '1.0', '2016-06-28 18:40:30', '2022-03-16 05:48:47', '28 June 2016', 1467086400, '2913readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3757, 4, 'No-Intro Name: Secret of Mana (USA)\r\n(No-Intro version  20130701-030720)\r\nROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D', 0, '', '', ''),
(2914, 1, 864, 'Karnov - Hack by LANCUSTER', 4036, 'This game has undergone some significant changes, such as:\r\n- Changed title screen, added hacker initials (the original copyright is not affected).\r\n- Changed the palette at all levels of the game, all levels are fixed. Added a fork on each level.\r\n- Fixed the menu on &quot;game over&quot; screen.\r\n- Ladder in the game is now infinite, allowing you to explore all corners of the levels.\r\n- Start with 3 lives, after game over - 3 lives too.\r\n- For extra lives you need to collect 30 letters &quot;K&quot;, instead of 50.\r\n- Final word &quot;Congratulations!&quot; is fixed, unnecessary word &quot;NEXT&quot; was removed.\r\nAs you know, the game has become more interesting and playable, unlike the original.\r\nUnfortunately, this is a bad dump of this game, so you&#039;ll view some graphic bugs on some emulators in certain cases.\r\nThank to @Lomax for hacking pointers on the title screen. And @Mega-Dog - for level editor &quot;FatCamp&quot; (not perfect, but good).\r\nAnd thank you for playing.', '[2914]Karnov_Hack_by_LANCUSTER-wap_sasisa_ru.zip', '1.0', '2016-06-29 09:58:29', '2016-06-28 13:33:14', '27 June 2016', 1467000000, '', 1, 0, 1, 1, 1, 1, '2914titlescreen.png', 5, 0, 0, 907, 1, 'Karnov (U) [b1][o4].nes - GOODNES 3.23b\r\nCRC32: 3FB7869B\r\nMD5: 7E1E34E288C8533F2A0E367D6DBFC614\r\nSHA-1: 3B09A53968CAD5C36E5D7E3814001CC668107621\r\nSHA-256: EA257C7435C72C054275CEB4FB3FC786E611BDBE2442702A90B6B5A0557E71F5', 0, '', '', ''),
(2915, 10, 818, 'Final Fantasy V Advance Very Large Menu Font', 4037, 'The GBA versions of Final Fantasy that were released used quite small/thin fonts which tends to bother some people. This patch has been made to use a font more like one that 1&amp;2 Dawn Of Souls uses.\r\n\r\nIt started as a hobby project, and ended up finalized with a very large font (probably alot larger than Dawn of Souls) to replace the usually small/thin one.\r\n\r\nIt has been made to be alot more readable and more suited for a system like the GBA.\r\n\r\n*Patch is for the battle and menu font only.\r\n\r\nThe CAPS version the one that most people will use is now very thick and should just be used for english. \r\nWARNING: spillovers in other languages though you can try!\r\n\r\nI left the Regular version in as well mostly for multilingual people as it takes up less space.\r\nWorks in English as well just thinner\r\n\r\nv0.3\r\n\r\nAdded CAPS version with Larger/Thicker Capital letters ripped from Final Fantasy IV Adv. (U)\r\n\r\nv0.3f\r\n\r\nUpdated and fixed errors and shadows\r\n\r\nv0.4\r\n\r\nHightened the t and h in all\r\nWidend the s, z, in CAPS. \r\nAlot more readable and probably finalized\r\n\r\n\r\n\r\nFinal Fantasy V Advance Version (U) only.', '[2915]FF5A_U_Large_v4.zip', '0.4', '2016-06-29 09:59:16', '2017-05-08 16:54:07', '08 May 2017', 1494216000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1351, 1, 'Final Fantasy V Advance (U) (Independent)\r\nCRC32: 7A24AB0C\r\nMD5: 9ED82843CC54876362BE56FACCB15D75\r\nSHA-1: 492789276EAA3E94152B143AD92F310B8A3D5366', 0, '', '', ''),
(2916, 10, 819, 'Final Fantasy VI Advance Very Large Menu Font', 4037, 'The GBA versions of Final Fantasy that were released used quite small/thin fonts which tends to bother some people. This patch has been made to use a font more like one that 1&amp;2 Dawn Of Souls uses.\r\n\r\nIt started as a hobby project, and ended up finalized with a very large font (probably a lot larger than Dawn of Souls) to replace the usually small/thin one.\r\n\r\nIt has been made to be a lot more readable and more suited for a system like the GBA.\r\n\r\n*Patch is for the battle and menu font only.\r\n\r\nThe CAPS version the one that most people will use is now very thick and should just be used for English. \r\nWARNING: spillovers in other languages though you can try!\r\n\r\nI left the Regular version in as well mostly for multilingual people as it takes up less space.\r\nWorks in English as well just thinner\r\n\r\nv0.3\r\n\r\nAdded CAPS version with Larger/Thicker Capital letters ripped from Final Fantasy IV Adv. (U)\r\n\r\nv0.3f\r\n\r\nUpdated and fixed errors and shadows\r\n\r\nv0.4\r\n\r\nHightened the t and h in all\r\nWidend the s, z, l, in CAPS. \r\nAlot more readable and probably finalized\r\n\r\n\r\nFinal Fantasy VI Advance Version (E) and (U)', '[2916]FF6A_Large_v4.zip', '0.4', '2016-06-29 10:00:00', '2017-05-08 16:58:32', '08 May 2017', 1494216000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1355, 1, 'File: Final Fantasy VI Advance (E) (Eternity)\r\nCRC32: D15DEBA5\r\nMD5: 7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA1: C5B27ED0870EA64E6A001C5BC367F76571ACE973\r\n-\r\nFile: Final Fantasy VI Advance (U) (Xenophobia)\r\nCRC32: D708F5AB\r\nMD5: D1C3D1798A3F347FBAB41F151C99DECE\r\nSHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF', 0, '', '', ''),
(2917, 10, 1912, 'Pokemon Emerald Epsilon', 3997, '[b]Pokemon EE (Emerald Epsilon)[/b]\r\n\r\nA new revolutionary game. Improvements at Hoenn Region and Battle Frontier. Complete and working 100% functional.\r\nAmong major improvements, includes:\r\n\r\n[list]\r\n[li]Leaders with rematch.[/li]\r\n[li]Improved graphics, colorful &amp; elegant.[/li]\r\n[li]System clock automatically walk with 5 changes.[/li]\r\n[li]System clock automatically walk with 7 weather times.[/li]\r\n[li]New sprites all renewed virtually.[/li]\r\n[li]New sprites include: tiles, trainers sprites, Pokemon sprites, several graphs, etc.[/li]\r\n[li]Sounds remastered &amp; enhanced, more aligned to Pokemon ORAZ version.[/li]\r\n[li]Leaders reinforced, more difficult.[/li]\r\n[/list]', '[2917]Pokemon Emerald Epsilon.zip', '2.0', '2016-06-29 10:03:00', '2016-10-18 07:28:19', '18 October 2016', 1476763200, '', 1, 0, 1, 1, 1, 1, '2917titlescreen.png', 1, 0, 0, 6284, 1, 'Country: USA\r\nRominfo : Pokemon - Emerald Version (USA).gba - NOINTRO\r\nCRC-32: 1F1C08FB\r\nMD5: 605B89B67018ABCEA91E693A4DD25BE3\r\nSHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nSHa-256: A9DEC84DFE7F62AB2220BAFAEF7479DA0929D066ECE16A6885F6226DB19085AF\r\nIdentifying name: Pokemon Emerald Epsilon (USA)\r\nCompatibility: Visual Boy Advance (VBA, GBA, Computer), MyBoy (Cellphone)', 0, '', '', ''),
(2918, 1, 943, 'Nuts &amp; Milk - New Impressions', 4036, 'Here is a new hack of the pretty Japanese game &quot;Nuts &amp; Milk&quot;.\r\nWhat&#039;s changed?\r\n* Changed cursor and copyright on title screen.\r\n* Brand new 48 levels (2 had to be removed due to lack of space).\r\n* Now you can collect a different set of fruits in the game (mango and pineapple instead of bananas and tomatoes).\r\n* Changed palette on some levels. More cute than original.\r\n* Start with 9 lives, after extra live - lives lives will be counted.\r\n* New gameplay decisions, new puzzles... almost like a new game!', '[2918]Nuts _ Milk - New Impressions (Hack by LANCUSTER).zip', '1.0', '2016-07-01 02:08:36', '2016-06-30 20:00:17', '04 May 2016', 1462334400, '', 1, 0, 1, 1, 1, 1, '2918titlescreen.png', 1, 0, 0, 600, 1, 'Nuts &amp; Milk (J) [!].nes - GOODNES 3.23b\r\nCRC32: 11879FE8\r\nMD5: 8315CB720233BFD42B145B271E0189B8\r\nSHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nSHA-256: E70B0059F7E3FEA7EBAEBF2BC4B80468DDAD0B04E344E8E5359A3FA55F48DD28', 0, '', '', ''),
(2919, 9, 714, 'Super Mario World Redrawn', 2737, 'Super Mario World Redrawn was released by icegoom as a graphics replacement pack. It requires Lunar Magic to re-insert the new graphical data and is geared towards anyone starting work on a Super Mario World hack who wants a complete and stylistically consistent sprite-set. Be sure to check it out over at [url=http://www.smwcentral.net/?p=section&amp;a=details&amp;id=5914]SMW Central[/url]. The pack contains some other goodies as well.\r\n\r\nFor those who just want to play Super Mario World with the new graphics and not mess with Lunar Magic, this patch has been created for your convenience.', '[2919]smw_redrawn.zip', '1.0', '2016-07-02 05:16:12', '2016-07-02 06:40:37', '01 July 2016', 1467345600, '', 1, 0, 0, 0, 0, 0, '2919titlescreen.png', 5, 0, 0, 10177, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC-32: B19ED489\r\nMD-5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256:0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(2920, 11, 686, 'Twin Cobra/Kyuukyoku Tiger Arcade tiles/sprites/colors', 3903, 'This hack replaces most background tiles and sprites (version 2.00) to make the game look closer to the arcade version. Palettes have also been modified to bring the game closer to the arcade version.\r\n\r\nIncludes one IPS patch for the NTSC-U version &quot;Twin Cobra&quot; and one for the the NTSC-J version &quot;Kyuukyoku Tiger&quot;.\r\n\r\nVersion 2.00 changes:\r\n-most sprites have been redrawn: enemy helicopters now have proper shadow and highlight colors, turrets are now blue as seen in most arcade stages, tanks are less yellow and have one more shade etc. \r\n-more palette changes for better contrast and arcade feel\r\n-some wrongly colored tiles fixed in stage 5 and 10', '[2920]Twin Cobra and Kyuukyoku Tiger arcade gfx version 2.7z', '2.00', '2016-07-02 05:22:59', '2016-07-14 18:20:54', '14 July 2016', 1468468800, '2920readme.txt', 1, 0, 0, 0, 0, 0, '2920titlescreen.png', 5, 0, 0, 2038, 8, 'Country: USA\r\nCRC32 2C708248\r\nMD5 0006C0C0DB9B334B79F1ED20EEB8B9BF\r\nSHA-1 C386C617703A3F5278D24B310C6BC15E3E180BDF\r\nSHA-256 23C1DD768C455067AD614C6C054DB59176B0BDA0F6531FFF56DA023E224CD512\r\n\r\nTwin Cobra (U) [!] (GoodGEN 2016-01-31)\r\n\r\nCountry: JAPAN\r\nCRC32 61276D21\r\nMD5 C7A3369029237556A342532FFC786A18\r\nSHA-1 CBE207732C6CE5E5E5846E44847CE902315F2BC3\r\nSHA-256 78D5520290735D91F37B18741B3E66F2D6BDC18D8301B5A9E5AFAEB0B09E41DB\r\n\r\nKyuukyoku Tiger (J) [!](GoodGEN 2016-01-31)', 0, '', '', ''),
(2921, 17, 1130, 'Monster Tactics', 4038, 'Welcome to Ivalice! This isn&#039;t the same Ivalice you may have remembered from Vanilla FFT.  So forget *almost* everything you thought you knew.  Many changes have been made, not only to the battles themselves, but to the mechanics of the game.\r\n\r\nHuman population has been mysteriously dying out, and monsters have taken over.  You can no longer hire human units, but you can recruit monsters for free in random battles.  Monsters are now dangerous - they are no longer the pathetic counter bots of vanilla.  Every monster has a minimum of 4 skills, and several have far more than that.  Monsters also now have greatly improved innates, including several r/s/m abilities, innate status, status/elemental resistances, etc.\r\n\r\nDue to several changes in the mod, it&#039;s a lot tougher than vanilla FFT.  Most notable changes that lead to its new difficulty are the improved monsters and enemy formations in general, the enemy scaling to the party level, and shenanigans in general.  A full Faq is packaged with the mod, and tooltips have been updated to be useful.\r\n\r\nContent has also been significantly expanded.  Several new battles have been written into the plot; and new battles are written into the new &quot;Extra Battles&quot; feature, which replaces vanilla&#039;s Propositions.  New content is added frequently to new versions.\r\n\r\nIMPORTANT LINKS:\r\n\r\n[url=http://ngplus.net/index.php?/files/file/19-monster-tactics/]MT on New Game +[/url]\r\n\r\n[url=http://www.ffhacktics.com]FF Hacktics[/url]', '[2921]monster3_01.zip', '3.01', '2016-07-02 08:54:22', '2017-09-10 16:34:38', '10 September 2017', 1505016000, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 3566, 11, 'SCUS-94221', 0, '', '', ''),
(2922, 1, 555, 'Euro 2016 Soccer', 2440, 'Here is a hack for the old nes game Soccer with new teams from Euro 2016.', '[2922]ruio.rar', '1.0', '2016-07-03 11:25:40', '2018-02-14 11:57:56', '02 July 2016', 1467432000, '', 1, 0, 0, 1, 0, 0, '2922titlescreen.gif', 5, 0, 0, 498, 1, 'Version: Soccer (E) [!]\r\nCRC32: 972D2784\r\nMD5: BF40369DA6FEFB904A087699D2283218\r\nSHA-1: 65E12A86355AA7CF89FBF212DED36EC77B6E1E2D', 0, '', '', ''),
(2923, 1, 2510, 'Circus Caper - Fixed by LANCUSTER', 4036, 'It is an improving hack of the game &quot;Circus Caper&quot;, also known in Japan as &quot;Moeru! Oniisan&quot;.\r\nList of changes:\r\n* All levels is improved, unfair places are optimized, added the divarications to allow to pass the levels of different ways. The game has become much easier, especially in level 1-2 (Oh, you have to remember that!).\r\n* The word &quot;Power&quot; at the top of the screen is replaced with the word &quot;Life&quot; (updated on July 3, 2016).\r\nActually, that&#039;s all. Thanks for playing!', '[2923]Circus Caper (Fixed by LANCUSTER).zip', '1.0', '2016-07-04 14:27:01', '2016-07-03 15:04:21', '16 May 2016', 1463371200, '', 1, 0, 1, 1, 1, 0, '2923titlescreen.png', 5, 0, 0, 436, 1, 'Circus Caper (U) [!].nes - GOODNES 3.23b\r\nCRC32: BCE1DA2C\r\nMD5: 216C212ED02B8CB4122AAAAA13CA8D23\r\nSHA-1: 43E94E0EB5C9F568AE78149963A9118506BFDF9D\r\nSHA-256: 409670883CC059EDBC86D6F0797FB5A55EBA97768D5CAFF2F4F8E7496F44E945', 0, '', '', ''),
(2924, 17, 1070, 'Castlevania SOTN - Boss Mode', 4042, 'This is a patch which makes bosses harder in SOTN while leaving normal enemies alone. Everyone knows the bosses are the most fun part of the game, so now you can spend more time with them! Unlike the the [url=http://www.romhacking.net/hacks/2896/]Castlevania - Symphony of the Night - HardType hack[/url], the bosses have not had their stats adjusted so they fight just like the original game, you just get to fight them longer!\r\n\r\n==This patch includes==\r\n*300% HP of ALL Bosses, (except Dracula in prologue, you can still beat him under 1 minute).\r\n*300% HP includes Shaft&#039;s Orb when you fight with Richter.\r\n*270% HP of Galamoth.\r\n*300% HP includes simple monsters like Karasuman, Lesser Demon, Slogra and Gaibon in the Inverted Castle, because they shares same HP with bosses Karasuman, Lesser Demon, Slogra and Gaibon.\r\n\r\n==Hack Homepages==\r\nMessage board thread - [url]http://www.insanedifficulty.com/board/index.php?/topic/7278-castlevania-symphony-of-the-night-boss-mode/[/url]', '[2924]CastelvaniaSOTN-Boss_mode-1-2.zip', '1.2', '2016-07-05 22:30:13', '2016-07-08 12:31:58', '16 January 2016', 1452920400, '2924readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1753, 11, '*File: Castlevania - Symphony of the Night (USA) (Track 1).bin\r\n*CRC32: 05BE47B2\r\n*CRC64: 1AE884CA2AD9AB8F\r\n*SHA1: F967119E006695A59A6442237F9FC7C7811CF7BF\r\n*SHA256: CE01203A9DF93E001B88EF4C350889C19F11FFBA89D20F214BDD8DEC0B2D9D7C', 0, '', '', ''),
(2925, 1, 739, 'Castlevania - Eternal Confrontation', 2973, 'Here is a full hack for Castlevania.\r\n\r\nWhat has been changed...\r\n\r\n1. Structures levels except the last.\r\n\r\n2. The color palette levels, platforms, enemies, etc.\r\n\r\n3. Change the start-up.\r\n\r\n4. Changed the bonuses: Big heart gives not five attempts to use additional weapons, and only two attempts. Meat restores eight units resulting damage (originally six). To use the time to stop it is necessary that in the presence of seven of hearts (five in the original).\r\n\r\nLows in the hack:\r\nJust one minus was seen with the transition to the sublevel in stage 2-1, 2-2 and 3-2. The bug is not significant and does not affect the passage of the game. It was taken in the development of the American version. \r\n\r\nGood luck.', '[2925]Castlevania - Eternal Confrontation.rar', '1.0', '2016-07-05 22:35:12', '2016-07-04 20:02:07', '03 June 2016', 1464926400, '', 0, 0, 1, 0, 0, 1, '2925titlescreen.png', 1, 0, 0, 1326, 1, 'Castlevania (USA).nes\r\nCRC32: 39C879BB\r\nMD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC\r\nSHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nSHA-256: 55BCAB0D9EFC33A9D9EFC90F2C3C4AB12F3221A44B1F357E6C6202A456399AA8', 0, '', '', ''),
(2926, 9, 300, 'Final Fantasy IV: The Darkness Within', 4055, 'This romhack is a redesign of the original Final Fantasy IV game, focusing mostly on a revamped story and rebalanced gameplay. A lot of development time went into ensuring that the game was challenging and engaging to all playstyles.\r\n\r\n==Hack features==\r\n*Character and Enemy stat, AI, and drop adjustments.\r\n*Spell lists and learned spell levels have been adjusted for most characters.\r\n*Several spells have had their power/accuracy/elements/cast time adjusted in an effort to make all spells serve a purpose. Some spells removed. Some spells added.\r\n*Summons revamped or altered.\r\n*Several new abilities have been changed/added/re-introduced to the game.\r\n*Equipment overhauled including new accessories which behave like relics from later games. Crow!&#039;s TLD Equipment Screen mod makes the equipment menu far more informational. A Weapon/Armor Chart is also included for viewing items outside of the game.\r\n*Several characters are capable of equipping different weapon types. These weapon types offer differing styles of gameplay intended to allow the player to hybridize certain characters. Different weapons grant different stat bonuses.\r\n*Fat Chocobos no longer require an item to summon. They can be found in most small chocobo forests as well as a few other places.\r\n*Many dialogue and naming changes to coincide with later releases and easier reading.\r\n*Nearly every dialogue box in the game was edited or completely altered. Proper English is now used in most cases, and the characters should display more personality with their new dialogue.\r\n*Events occur in a different order from the original game almost right from the start!\r\n*A number of sidequests have been added at roughly the 2/3 point of the game which provide a break from the action as well as VERY lucrative rewards.\r\n*Y-button dashing, increased menu speed, and ATB bars visible in battle courtesy of Myself086!', '[2926]FFIV The Darkness Within v1.08.zip', '1.08', '2016-07-08 09:05:38', '2019-06-22 15:12:54', '03 March 2019', 1551589200, '2926readme.txt', 0, 0, 1, 1, 1, 0, '2926titlescreen.png', 1, 0, 0, 4697, 4, 'No-Intro Name: Final Fantasy II (USA) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nFile MD5:      27D02A4F03E172E029C9B82AC3DB79F7        \r\nFile SHA-1:    41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile CRC32:    23084FCD', 0, '', '', ''),
(2927, 17, 2059, 'Final Fantasy IX - Unleashed', 4017, 'This patch is a difficulty and re-balance modification for the PSX NTSC-U version of Final Fantasy IX. Changes include:\r\n\r\n==Enemy Alterations==\r\nRegular enemies have had their speed, defense, magic defense, strength, and magic altered. Later in the game evasion, magic evasion, and status immunities have been altered. Some alterations have been made to class, level, elemental defenses, and abilities. In addition, almost all bosses have extra status immunities as well as native abilities such as Auto-Protect and Auto-Shell. Some steals have been altered.\r\n\r\n==Character Alterations==\r\nCharacter starting stats have been altered. Base Spirit has been increased.\r\n\r\n==Equipment Alterations==\r\nSome equipment teaches different abilities. Stat boosts have been removed. Weapon attack power has been reduced. Some weapons inflict different status effects. Elemental absorptions and nullifications have been changed to 50% damage reduction (except for the ultimate weapons). Defense, Evasion, Magic Defense, and Magic Evasion have been reduced.\r\n\r\n==Ability Alterations==\r\nSome abilities have been replaced. Spells generally cost more MP and have lower attack power. Abilities on physically based characters (Zidane, Amarant, Freya, and Steiner) often cost 0 MP. Gravity and Status attacks have higher base hitrates.\r\n\r\n==Added Rare Steals==\r\n*Ash - Brave Suit\r\n*Behemoth - Circlet\r\n*Chimera - Bracer\r\n*Iron Man - Grand Armor\r\n*Ozma - Excalibur II\r\n*Stilva - Grand Helmet\r\n\r\n==Ultimate Weapons==\r\nEach ultimate weapon has been imbued with the power of a single element granting it an elemental attack, an elemental damage boost, and an elemental absorption of the opposite element.\r\n\r\n*Ultima Weapon - Holy, absorbs Shadow\r\n*Ragnarok - Shadow, absorbs Holy\r\n*Excalibur II - Holy, absorbs Shadow\r\n*Dragon’s Hair - Fire, absorbs Ice\r\n*Rune Claws - Shadow, absorbs Holy\r\n*Gastro Fork - Wind, absorbs Earth\r\n*Mace of Zeus - Shadow, absorbs Holy\r\n*Whale Whisker - Water, absorbs Lightning\r\n*Angel Flute - Holy, absorbs Shadow\r\n*Tiger Racket - Wind, absorbs Earth\r\n\r\n==What&#039;s New in Version v2.0.9==\r\n*Altered carbuncle&#039;s mp cost\r\n*Minor alteration to stock break\r\n*Added elemental dynes\r\n*Tweaked knight swords\r\n*Minor alteration to thunder slash\r\n\r\n==Hack Homepages==\r\nWebsite - [url]http://www.insanedifficulty.com/board/index.php?/files/file/28-final-fantasy-ix-unleashed/[/url]\r\n\r\nMessage board thread - [url]http://www.insanedifficulty.com/board/index.php?/topic/2652-final-fantasy-ix-unleashed-v209[/url]', '[2927]FFIXUnleashedv2-0-9.zip', '2.0.9', '2016-07-08 13:10:26', '2016-07-06 21:51:26', '29 November 2015', 1448773200, '2927readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2611, 11, 'Disc 1\r\nFile Name: Final Fantasy IX (USA) (Disc 1) (v1.1).bin\r\nCRC32: 7A46108F\r\n\r\nDisc 2\r\nFile Name: Final Fantasy IX (USA) (Disc 2) (v1.1).bin\r\nCRC32: 575E60D5\r\n\r\nDisc 3\r\nFile Name: Final Fantasy IX (USA) (Disc 3) (v1.1).bin\r\nCRC32: A1D53B67\r\n\r\nDisc 4\r\nFile Name: Final Fantasy IX (USA) (Disc 4) (v1.1).bin\r\nCRC32: A4C892A4', 0, '', '', ''),
(2928, 9, 1235, 'Super Castlevania IV Uncensored', 3060, 'Thanks to RedGuy&#039;s work on his [url=http://www.romhacking.net/forum/index.php?topic=21867.0]Super Castlevania IV Editor[/url], SC4 now has most of its assets in an uncompressed format, making it possible to do all sort of hacking feats on both SCIV and Akumajou Dracula.\r\n\r\nThis hack focuses on restoring most of the censored content from the USA release of Super Castlevania IV:\r\n\r\n* All of the crosses in both backgrounds, coffins, gravestones, etc have been restored.\r\n* The green goop has been ditched in favor of the blood in level 8-1-1 and 8-1-2.\r\n* The Stained Glass from the Continue screen has been restored to its Japanese counterpart sprites.\r\n* The Font has been modified to match that of the Japanese release as well.\r\n* The Stage Select screen has been completely reworked and translated.\r\n* Blood Drop from the Japanese Title Screen.\r\n* Chain Whip SFX from the Japanese version.\r\n* FastROM hack to reduce slowdowns, by Vítor Vilela', '[2928]Super Castlevania IV Uncensored.zip', '2.1', '2016-07-09 04:57:12', '2021-12-10 22:35:18', '06 December 2021', 1638766800, '2928readme.txt', 1, 0, 1, 1, 0, 0, '2928titlescreen.png', 5, 0, 0, 20716, 4, 'Super Castlevania IV (USA).sfc (1MB) [Unheadered]\r\nCRC32: B64FFB12\r\nMD5: 094F035993E9724647B61DDCBA1E9A7A\r\nSHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4\r\nSHA-256: 0EF6F4CCE5A2273FA49FE1CE724E0048A8E39C91DA6B00DBB693FE1BA909177D\r\n\r\n------------------------------------------------------------------------------\r\n\r\nSuper Castlevania IV (USA).smc (1MB) [Headered]\r\nCRC32: F5B68D68\r\nMD5: 8167A0EADDFC50C4CE8A0698F8383801\r\nSHA-1: 3384BB9DD2FFB4B6D33A1F53D10F567AA4d5264B\r\nSHA-256: CC8FE76A5F5E8197D1564CFF47822531FD5107577B2243D8F785A7EB02A74AE9', 0, '', '', ''),
(2929, 11, 1925, 'Dio Brando in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces Max for Dio Brando of the game &quot;Jojo&#039;s Bizarre Adventure: Heritage for the Future&quot;. The voices of Max are replaced by the voices of Dio Brando and also his speed was increased.', '[2929]Dio Brando in Streets of Rage 2.zip', '1.0', '2016-07-09 04:58:22', '2016-07-09 04:03:50', '09 July 2016', 1468036800, '2929readme.txt', 1, 1, 0, 0, 0, 1, '2929titlescreen.png', 5, 0, 0, 1801, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(2930, 9, 714, 'Captain Toad Treasure Tracker for SNES', 3555, 'A Captain Toad treasure tracker styled game for the snes.\r\nCredits are enclosed.\r\n\r\nThis is a sa-1 rom, will NOT work with zsnes.\r\n\r\nThis fixes some minor details.', '[2930]Capttoad1.1.zip', '1.1', '2016-07-10 10:48:07', '2017-04-06 10:49:40', '09 July 2016', 1468036800, '2930readme.txt', 1, 1, 1, 1, 1, 1, '2930titlescreen.png', 1, 0, 0, 5041, 3, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version 20130701-030720)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765', 0, '', '', ''),
(2931, 9, 1235, 'Super Castlevania Hard mod', 4057, 'Welcome to the Super Castlevania 4 Hard Mod. \r\n\r\nThis is a complete level hack of the original game. Each level features new challenges and puzzles that will take time and out of the box thinking to overcome. The motivation was to make this game even more difficult and to have a fresh new challenge for people to sink their thumbs into. \r\n\r\nThis is geared towards advanced techniques and even making glitches into interesting mechanics.\r\n\r\nThe intended way to play this mod is to play it without save states. \r\nYou start the game with 100 lives (99+your first life) and there are no continues.\r\nOn game over you will be returned to 1-1.\r\nThis change is to make checkpoints more valuable.\r\nThe stage passwords are left in, so feel free to practice the later levels with them, but the real challenge is start to finish with the given life pool.\r\n\r\nThis mod is very hard and you will need to use the following to complete it:\r\n\r\nDamage boosts \r\n\r\n	-Over pits\r\n	-Through spikes/enemies\r\n\r\n4 tile jumps\r\n\r\n	-Can be hit moving or still\r\n	-Simon can put his toes far over the edge and not fall off\r\n\r\nRing glitch\r\n\r\n	-Easier than you think to learn\r\n	-Press jump and whip over a ring, holding whip press down, right over the top\r\n	-You can also just down whip over a ring but this is more difficult\r\n\r\nWhip upgrade specifics\r\n\r\n	-Long whip spawns after collecting 8 hearts\r\n	-Certain parts need long whip to progress,\r\n	-It is possible to have it when it is needed\r\n\r\nFor experienced/master players this is beatable.\r\nFor casual/novice players you should be able to make it through with save states and it will still be rewarding.\r\n\r\nYou need to use xdelta to patch a US version of the game.\r\n	-used xdeltaUI to make the patch\r\n\r\nThanks to RedGuy for the editor.\r\n\r\nHope you like it,  Drunken Draconian', '[2931]Super Castlevania IV (USA) Hard Mod.zip', '1.0', '2016-07-10 10:54:28', '2016-07-09 22:48:30', '10 July 2016', 1468123200, '2931readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1478, 4, 'USA version only 1,048,576 bytes \r\nCRC32: B64FFB12', 0, '', '', ''),
(2932, 1, 709, 'Super Mario Bros: Johnny&#039;s Quest', 4058, 'A Super Mario Bros Hack by Daveyrootbeer, based on the Comic Johnny the Homicidal Maniac by Jhonen Vasquez.\r\n\r\nAside from changed graphics, the player can shoot projectiles horizontally.', '[2932]JTHM.7z', '1.0', '2016-07-12 21:32:16', '2018-09-28 11:48:31', '12 July 2016', 1468296000, '', 1, 0, 1, 0, 1, 0, '2932titlescreen.png', 1, 0, 0, 775, 1, 'Super Mario Bros.(Japan, USA).nes\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 1, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2933, 1, 1171, 'Alien 3 - Vision Hack', 842, 'Here is a hack which increases Ripley&#039;s visibility area.\r\n\r\nIPS patch included.', '[2933]alien_3_hack_vision_by_guyver.rar', '1.0', '2016-07-13 01:34:13', '2019-07-06 21:26:48', '12 July 2016', 1468296000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 960, 1, 'Original ROM: Alien 3 (E) [!].nes\r\nMD5: d993ef7e8225847beef147b2f7eb6af1', 0, '', '', ''),
(2934, 8, 1421, 'Oracle of Ages VWF Edition', 1846, 'This patch adds a variable-width font to Oracle of Ages, making it more pleasant to read.\r\n\r\nThe source code for this hack is available in the &quot;vwf&quot; branch in the following git repository: https://github.com/drenn1/ages-disasm', '[2934]ages_vwf.zip', '1.0', '2016-07-14 00:07:20', '2016-07-14 19:47:30', '13 July 2016', 1468382400, '2934readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 3061, 1, 'Legend of Zelda, The - Oracle of Ages (U) [C][!].gbc\r\nMD5: c4639cc61c049e5a085526bb6cac03bb\r\nSHA-1: 880374fb978b18af4aa529e2e32f7ffb4d7dd2f4\r\nSHA-256: 0b56b78a9e45452e98c33edd111234931f1e034dc097f6f23082eb8db6055474', 0, '', '', ''),
(2935, 1, 1144, 'Gimmick! More than a simple toy', 4036, 'This is improves hack of NES game called &quot;Gimmick! More than a simple toy!&quot;.\r\nIn fact, the game is still the same. Changed only some structure of levels, number and location of enemies and bonuses.\r\nBut now:\r\n* There are new gameplay solutions related both to the level design, and with his passing (now the game can be played as you like).\r\n* Play it became much easier, compared to the original, where you had to used joystick specifically. Lives now is 5.\r\n* Added new room. The game filled with all the empty seats.\r\n* Fixed another drawback of the original game - inaccessibility of treasures, which if not taking, then player will see a bad ending. In this hack... collect all the treasures on the levels will not only gamers with curved arms.', '[2935]Gimmick! More than a simple toy (Hack by LANCUSTER).zip', '1.0', '2016-07-15 23:22:42', '2016-07-13 21:41:02', '19 December 2015', 1450501200, '', 0, 0, 1, 1, 0, 1, '2935titlescreen.png', 5, 0, 0, 698, 1, 'Gimmick! (J) [!].nes - GOODNES 3.23b\r\nCRC32: 15F688B6\r\nMD5: D5690F20E4BE9ED870114A248409E8E1\r\nSHA-1: 835FEE060B15700163A1F8AD9716A163BF79C8FD\r\nSHA-256: 7C02B97938AE445DCC86AF00FEBF64CACACB991B0CC512E35678343103A846E0', 0, '', '', ''),
(2936, 1, 2512, 'JP Ronny - Fix Hack by LANCUSTER', 4036, 'This is a hack of the game &quot;JP Ronny&quot;, which included only in &quot;20-in-1 Asder&quot; bootleg multicard.\r\nThat clone of original &quot;Nuts and Milk&quot;, which differs from the above-mentioned games by its complexity.\r\nThis patch things such as have been fixed:\r\n* Header (It&#039;s NROM, guys!)\r\n* The number of lives (now both players have 9 lives)\r\n* Fixed dishonest places in a lots of levels, including bonus levels.\r\nPlay became easier. However, for the passage of challenging levels you will have to come up with a unique plan of action... which is great, given that the game is pirated.\r\nSo, that&#039;s all. Enjoying it!', '[2936]JP Ronny - Fix Hack by LANCUSTER.zip', '1.0', '2016-07-15 23:22:47', '2016-07-13 19:49:27', '15 March 2016', 1458014400, '', 0, 0, 1, 0, 0, 1, '2936titlescreen.png', 5, 0, 0, 355, 1, 'JP Ronny (Unl).nes - GOODNES 2.32b\r\nCRC32: 959CA227\r\nMD5: 174979FE10E3701B065614346B8F6B21\r\nSHA-1: DC022A6E62FDFA269813C5A6671A732CDE2CF14F\r\nSHA-256: 75941C06C3089550BB7FE298E742452CBDFD8EF7012500908AAF679B9E6B1463', 0, '', '', ''),
(2937, 11, 2513, 'Xenon 2: Megablast Amiga colors', 3903, 'This hack replaces all ingame and menu colors with metallic blue, gray and orange to make the game look closer to the Amiga version.\r\n\r\nPlease note: This is a PAL exclusive port. It runs in 320x240 resolution but simulates an Amiga resolution of 320x200 by adding black borders. This is not caused by this hack, the unmodified version behaves like this as well.', '[2937]Xenon 2 Amiga colors v100.7z', '1.00', '2016-07-16 11:52:20', '2016-07-15 13:44:59', '15 July 2016', 1468555200, '2937readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 958, 8, 'Country: Europe\r\nCRC32 59ABE7F9\r\nMD5 3D1D9912136BF271332EAC1C6E56FA2B\r\nSHA-1 055B554F7D61ED671EDDC385BCE950B2BAA32249\r\nSHA-256 E24BF25101C0240AAB31C3E45C26AE157D78FFBF4AFC1009172AC4D6EFA60040\r\nXenon 2 - Megablast (E) [c][!] (GoodGEN 2016-01-31)', 0, '', '', ''),
(2938, 8, 708, 'Twitch Plays Pokémon Anniversary Crystal', 4060, 'Twitch Plays Pokemon Anniversary Crystal is an extensive ROM hack created for the stream&#039;s second anniversary.\r\n\r\nIt contains a new storyline combining parts of Pokemon Red and Pokemon Crystal, with some new elements.\r\nThe post-game Kanto portion of the original Crystal has been greatly expanded with new quests.\r\nThe player is able to catch all 251 Pokemon as well.\r\n\r\nThe gameplay has also been revamped with elements from later games as well. Physical/Special damage split (with new moves from newer games), Fairy Type, Move Re-Learner, EXP for catching have been included. Original game bugs have been fixed, such as with specialty Poke balls.\r\n\r\nOf note is that the game optionally includes an &quot;Advanced AI&quot; hack. However, this will require a special emulator setup to install, as it allows an external script to analyze the player and enemy data to pick smarter moves for the AI. As RHDN does not permit emulator-specific hacks, that variation of the patch will need to be download at the authors&#039; site, http://tppdevs.com/ .\r\nThe standard version of the hack, which uses the original AI, can be applied and run in any emulator.', '[2938]ttpac123.zip', '1.2.3', '2016-07-16 11:55:28', '2016-07-16 03:32:57', '22 May 2016', 1463889600, '', 1, 1, 1, 1, 1, 0, '2938titlescreen.png', 1, 0, 0, 6852, 1, 'The &quot;standard&quot; patch can be applied to an English version 1.0 Crystal ROM.\r\nIt is known as the &quot;USA, Europe&quot; ROM in No-Intro, and as the &quot;USA&quot; ROM in GoodTools.\r\nCRC32: EE6F5188\r\nMD5: 9F2922B235A5EEB78D65594E82EF5DDE\r\nSHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133', 0, '', '', ''),
(2939, 9, 714, 'Da Hak', 4061, 'This hack was inspired by Chaos CompleXX by FPI, and is supposed to be everything wrong with a beginner hack, with it&#039;s horrid palettes, blatant level edits, and awful use of grammar. In other words, don&#039;t take this hack seriously.', '[2939]DA+HAK.zip', '1.0', '2016-07-17 11:46:57', '2016-07-16 18:24:49', '16 July 2016', 1468641600, '', 0, 0, 1, 1, 1, 0, '2939titlescreen.png', 1, 0, 0, 609, 6, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 1, '', '', ''),
(2940, 1, 750, 'Super Mario in The Final Kaizo', 4064, 'This hack was created to drive the best Super Mario Brothers 3 players NUTS!  Remember this is a Kaizo! It does not want you to win, it wants you to suffer!\r\n\r\nRun, Jump, Throw, Stomp are all the tools you need to get through this madness.', '[2940]Super Mario in The Final Kaizo Bros3.zip', '1.2', '2016-07-20 02:48:38', '2016-07-25 23:50:06', '19 July 2016', 1468900800, '2940readme.txt', 0, 0, 1, 1, 0, 0, '2940titlescreen.png', 1, 0, 0, 2273, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(2941, 9, 1783, 'Kirby&#039;s Dank Course', 4065, 'This ROM hack was created by h2643 and Darkonius64 as an experiment.\r\nIt contains 8 new stages, plus a special stage. When you complete them all, consider that you&#039;ve finished the whole game.', '[2941]Kirby%27s+Dank+Course.zip', '1.0', '2016-07-20 11:18:52', '2016-08-08 12:18:57', '08 July 2016', 1467950400, '2941readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1474, 3, 'Platform           Super NES                               \r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          1048576 (100000)                        \r\nROM Size           1048576 (100000)                        \r\nROM CRC32          DF8153D9                                \r\nROM SHA-1          E1F29AD02981EC84156B68D4FB95B2182DC8CD82\r\nNo-Intro entry     Kirby&#039;s Dream Course (USA)              \r\nChecksum valid     Yes', 0, '', '', ''),
(2942, 9, 714, 'Da Hak 2', 4061, 'The sequel to the first Da Hak game. Like the first one, it has awful palettes, bad grammar, blatant edits, and cutoff. This one has some adult content in it so approach with caution.', '[2942]DA+HAK+2.zip', 'Final', '2016-07-21 00:12:18', '2016-07-18 21:06:07', '18 July 2016', 1468814400, '', 0, 0, 1, 1, 1, 0, '2942titlescreen.png', 1, 0, 0, 499, 6, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 1, '', '', ''),
(2943, 9, 931, 'Rockman X - 2016 New Year&#039;s Hack', 1106, 'In celebration of the New Year (2016), Puresabe made a ROM hack for Rockman X which changes the game into a one-on-one battle against Spark Mandrill (2016 is the Year of the Monkey according to the Chinese lunar calendar).', '[2943]RockX_2016NY_2.zip', '1.0', '2016-07-21 00:20:54', '2016-08-08 05:48:53', '01 January 2016', 1451624400, '2943readme.txt', 0, 0, 0, 0, 1, 0, '2943titlescreen.png', 1, 0, 0, 1945, 4, 'Rockman X (Japan).sfc\r\nCRC32: 6A1B6926\r\nMD5: 9963DD54175BBE2D02999F4CED43F829\r\nSHA-1: 86C18BA1FC762B6D0BCDEE7314A29B5C97CAC082\r\nSHA-256: 2626625F29E451746C8762F9E313D1140457FE68B27D36CE0CBEE9B5C5BE9743', 0, '', '', ''),
(2944, 1, 531, 'Pleasant Goat (Banana and Sheep) Restored', 2440, 'This is a restoration of the hack pleasant goat (Unl)\r\n\r\nIn this hack all the hero graphics has been corrected and was also added new graphics for the master.', '[2944]goat.rar', '1.0', '2016-07-21 00:22:11', '2018-02-14 08:41:17', '15 July 2016', 1468555200, '', 1, 0, 0, 0, 1, 0, '2944titlescreen.jpg', 5, 0, 0, 449, 1, 'Version: German\r\nCRC-32: 8A65E57C\r\nMD-5: 5A16B55EA933FE0CD1AA5F8EC823152E\r\nSHA-1: 13CE9937A83E975B06D6D760347B940DED688797', 0, '', '', ''),
(2945, 1, 1180, 'NKS Rebalance', 4066, 'The Main intention of this hack is to balance the teams available in vs mode:\r\nThe first six players of Nekketsu High School,\r\nShichifuku (7 Gods of Fortune Monks) Academy High School,\r\nSigma Bikers High School,\r\nIpponzuri (Fishing) High School,\r\nHattori Ninja Academy.\r\n\r\nNekketsu HS&#039;s super shots changed.\r\n\r\nOther players and teams are adjusted too.\r\n\r\nLoads of info on hacking possibilites as well as stats in txt file.\r\n\r\nThis is compatible with the NKS Romanji (&amp; Partial Trans) patch.', '[2945]nksrebal09.zip', '0.9', '2016-07-22 07:16:36', '2016-09-25 16:06:57', '25 September 2016', 1474776000, '2945readme.txt', 0, 0, 0, 0, 1, 0, '2945titlescreen.png', 5, 0, 0, 304, 1, 'No-Intro Name: Nekketsu Koukou Dodgeball-bu - Soccer Hen (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      9C05CE01FD6026D6D25ED6C9788F02CD        \r\nFile SHA-1    A8D78B7FCFDCE87BBCBF8D34824F42AA7A98B182\r\nFile CRC32    4E6E3334                                \r\nROM MD5       D3CFA3FFD3414A94B6CE768E27D729EE        \r\nROM SHA-1     ED8A0B142B42BB7571D97CA934AB58E7C3295716\r\nROM CRC32     64FD3BA6', 0, '', '', ''),
(2946, 9, 755, 'Super Mario Kart - Speedometer Patch', 1106, 'Here is a patch which replaces the lives counter with a speedometer.', '[2946]SMKMeters.zip', '1.0', '2016-07-23 08:04:26', '2016-07-21 01:11:36', '07 March 2008', 1204866000, '2946readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 645, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc - NOINTRO\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(2947, 1, 2058, 'Dragon Fighter - Fixed Version', 4036, 'If you had this game as a child, and you couldn&#039;t get through it, and now want to make up for lost time - then this hack is for you.\r\nThe game has undergone some modifications... which, however, didn&#039;t go to the detriment of balance of the game.\r\n* Now you can include a dragon at any time, without the accumulation a half of power-scale. Note: don&#039;t turn on the dragon, if the power-scale is equal to 1, otherwise the dragon will disappear immediately.\r\n* Shooting special (fireballs) now is faster (hold B button for 2 seconds, instead of 4 seconds in original).\r\n* Slightly increased the life scale at all (except the last) levels.\r\n* The last level has become a little easier, allowing you to finally pass the last boss. However, the game hasn&#039;t lost its level of difficulty, and it&#039;s awesome.', '[2947]Dragon Fighter - Fixed Version (by LANCUSTER).zip', '1.0', '2016-07-23 08:12:06', '2016-07-23 17:59:04', '21 July 2016', 1469073600, '', 0, 0, 0, 0, 0, 1, '2947titlescreen.png', 5, 0, 0, 670, 1, 'Dragon Fighter (J) [!].nes - GOODNES 2.32b\r\nCRC32: 26BE8DE0\r\nMD5: 9D29DE6A90BD889DB21ADF186E36C8C6\r\nSHA-1: EF3D8386D53E2131BAFB9C16AB3B9DF621877A21\r\nSHA-256: 28250B45A83AF39F7D48DFC8AAF1AA1DF7ED046C5197010F2E1D87A0EE7A683B', 0, '', '', ''),
(2948, 1, 2516, 'Final Fight 3 Deluxe', 4067, 'This hack of Final Fight 3 Pirate Port by Hummer Team for the NES includes:\r\n\r\n-Fix all the punctuations and the typos in the cutscenes.\r\n-Fix the &quot;HUGGAR&quot; player name in-game.\r\n-New items like collar and gold.\r\n-&quot;DOLLAR&quot; enemy name fixed to &quot;MAY&quot;\r\n-Edited and fixed some sprites.\r\n-New color palettes.', '[2948]ff3deluxe.zip', '1.0', '2016-07-24 06:37:28', '2018-02-22 16:50:20', '23 June 2016', 1466654400, '2948readme.txt', 1, 0, 0, 1, 0, 0, '2948titlescreen.png', 5, 0, 0, 3212, 1, 'Filename: Final Fight 3 (Unl) [!] \r\nFile MD5        A7D7D3E08C226F8C9BE9A8E4F72E3E24                                \r\nFile SHA-1      9C09601ACD7A93A3C92600549223E3B72C6576B4                        \r\nFile CRC32      97F05116                                                        \r\nROM MD5         35AE18901742AFA4674F62560725E2A5                                \r\nROM SHA-1       33AEE768A53300386644A8A0ED394CEA2A7A14B4                        \r\nROM CRC32       362000F0', 0, '', '', ''),
(2949, 9, 268, 'Racing Fixes', 4069, 'Fixes incorrect text &amp; bugs with the Chrono Trigger racing minigame.  Please check ReadMe for details.', '[2949]Chrono Trigger - Racing Fixes Complete.7z', '1.0', '2016-07-27 00:36:56', '2016-07-29 23:47:09', '21 July 2016', 1469073600, '2949readme.txt', 0, 0, 0, 1, 0, 0, '2949titlescreen.png', 4, 0, 0, 491, 4, '**ORIGINAL ROM INFO**\r\n--------------------------------------\r\nSuper Nintendo Entertainment System/SNES/Super Famicom\r\nCHRONO TRIGGER       \r\nSquare\r\nU.S.A.\r\n4194304 Bytes (32.0000 Mb)\r\n\r\nPadded: Maybe, 2 Bytes (0.0000 Mb)\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nHiROM: Yes\r\nInternal size: 32 Mb\r\nROM type: (2) ROM + SRAM + Battery\r\nROM speed: 120 ns (FastROM)\r\nSRAM: Yes, 8 kBytes\r\nVersion: 1.0\r\nChecksum: OK, 0x788c (calculated) == 0x788c (internal)\r\nInverse checksum: OK, 0x8773 (calculated) == 0x8773 (internal)\r\nChecksum (CRC32): 0x2d206bf7\r\n\r\nCRC-32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(2950, 9, 268, 'Johnny Jackpot', 4069, 'Makes the Chrono Trigger racing minigame far more rewarding and worthwhile!  Please check the ReadMe for details.', '[2950]Chrono Trigger - Johnny Jackpot Complete.7z', '1.0', '2016-07-27 00:37:59', '2016-07-29 23:47:25', '21 July 2016', 1469073600, '2950readme.txt', 0, 0, 0, 1, 1, 0, '2950titlescreen.png', 5, 0, 0, 384, 4, '**ORIGINAL ROM INFO**\r\n--------------------------------------\r\nSuper Nintendo Entertainment System/SNES/Super Famicom\r\nCHRONO TRIGGER       \r\nSquare\r\nU.S.A.\r\n4194304 Bytes (32.0000 Mb)\r\n\r\nPadded: Maybe, 2 Bytes (0.0000 Mb)\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nHiROM: Yes\r\nInternal size: 32 Mb\r\nROM type: (2) ROM + SRAM + Battery\r\nROM speed: 120 ns (FastROM)\r\nSRAM: Yes, 8 kBytes\r\nVersion: 1.0\r\nChecksum: OK, 0x788c (calculated) == 0x788c (internal)\r\nInverse checksum: OK, 0x8773 (calculated) == 0x8773 (internal)\r\nChecksum (CRC32): 0x2d206bf7\r\n\r\nCRC-32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(2951, 9, 268, 'Reptite Reshuffle', 4069, 'In Chrono Trigger, the Reptite Lair can be a confusing mess.  This patch modifies the treasures of the Reptite Lair so that they can be obtained without depending on RNG to have the enemies dig a hole in the proper spot.\r\n\r\nPlease check the ReadMe for more info.', '[2951]Chrono Trigger - Reptite Reshuffle Complete.7z', '1.0', '2016-07-27 00:40:31', '2016-07-29 23:47:45', '21 July 2016', 1469073600, '2951readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 433, 4, '**ORIGINAL ROM INFO**\r\n--------------------------------------\r\nSuper Nintendo Entertainment System/SNES/Super Famicom\r\nCHRONO TRIGGER       \r\nSquare\r\nU.S.A.\r\n4194304 Bytes (32.0000 Mb)\r\n\r\nPadded: Maybe, 2 Bytes (0.0000 Mb)\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nHiROM: Yes\r\nInternal size: 32 Mb\r\nROM type: (2) ROM + SRAM + Battery\r\nROM speed: 120 ns (FastROM)\r\nSRAM: Yes, 8 kBytes\r\nVersion: 1.0\r\nChecksum: OK, 0x788c (calculated) == 0x788c (internal)\r\nInverse checksum: OK, 0x8773 (calculated) == 0x8773 (internal)\r\nChecksum (CRC32): 0x2d206bf7\r\n\r\nCRC-32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(2952, 1, 1155, 'The Walking Binary', 569, 'Here&#039;s a Binary Land hack that throws zombies in it, the player sprites are ripped from a Chinese Pokemon game. Help Jack and Jill get out of the cemetery full of zombies and a spook who&#039;s out to get you.\r\n\r\nEnjoy the hack, everyone... :D', '[2952]The_Walking_Binary.7z', '1.0', '2016-07-27 02:07:42', '2020-07-08 19:39:42', '22 July 2016', 1469160000, '2952readme.txt', 1, 0, 0, 1, 0, 0, '2952titlescreen.png', 5, 0, 0, 363, 1, 'Binary Land (Japan) from NES No-Intro (20190907-044000)\r\nCRC32: 2AA84F24\r\nMD5: 5ea985f7c19199166e6ca7aced88473a', 0, '', '', ''),
(2953, 1, 709, 'Super Luigi: The Forgotten Adventure', 569, 'Here&#039;s a chapter in Luigi&#039;s life he never spoke about, saving Peach from a robotic creature. Luigi travels through three worlds in order to save Peach, can he do it? Only with your help.', '[2953]SLTFA1_1.7z', '1.1', '2016-07-27 02:15:20', '2016-08-05 20:28:47', '26 July 2016', 1469505600, '2953readme.txt', 1, 1, 1, 1, 1, 0, '2953titlescreen.png', 1, 0, 0, 2513, 1, 'Super Mario Bros. (World) - NOINTRO\r\n    CRC32: 3337EC46\r\n    MD5: 811B027EAF99C2DEF7B933C5208636DE\r\n    SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\n    SHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE\r\n\r\nLinks:', 0, '', '', ''),
(2954, 10, 788, 'Metroid: Zero Mission - AP Boss Rush', 4071, 'This is a hack of Metroid: Zero Mission that removes the exploration element of Metroid to focus on the boss combat. The game begins in a series of hallways where Samus can collect any and all of her power-ups. Following this are 3 different paths that lead to the 3 different ways you can fight the bosses.\r\n\r\n[list]\r\n[li]Fight all the bosses in sequence without any opportunity to heal[/li]\r\n[li]Fight all the bosses in sequence with the option to heal between each fight[/li]\r\n[li]Fight the bosses in (almost) any order you choose[/li]\r\n[/list]\r\n\r\nMore information on the features and quirks of this hack can be found in the readme.\r\n\r\nThis was originally created primarily for use on Arcade Pit, the online retro gaming game show. Sadly, Metroid and Metroidvanias were deemed poor fits for the show, and as such this hack does not appear on there. Now it merely exists for people who want to try out the bosses of Zero Mission in their own self imposed challenges.\r\n\r\nCheck out more about Arcade Pit at https://www.twitch.tv/arcadepit', '[2954]Metroid Zero Mission - AP Boss Rush hack v1.7z', '1.0', '2016-07-29 10:31:00', '2016-12-02 18:34:28', '27 July 2016', 1469592000, '2954readme.txt', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 3623, 1, 'The download contains 2 different patches designed for the roms identified as &quot;good&quot; by the No-Intro set and the GoodGBA set.\r\n\r\n\r\nInformation on the GoodGBA version of the rom:\r\nMetroid - Zero Mission (U) [!]\r\nSHA1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nMD5: EBBCE58109988B6DA61EBB06C7A432D5\r\n\r\n\r\nInformation on the No-Intro version of the rom:\r\nMetroid - Zero Mission (USA)\r\nSHA1: 912A13C8F4D03724E4EF235765440C7A131CCAE2\r\nMD5: 1FF19802B28F60357BA0629C26B9AEDF', 0, '', '', ''),
(2955, 1, 749, 'Shells Bounce in SMB2', 2501, 'This is a patch of Super Mario Bros 2 for US that makes the shells bounce off walls when they hit them. This hack was inspired by the shells behavior in Super Mario Advance. The code to do this was originally created by Ugetab, whom is credited here.', '[2955]SMB2_ShellBounce.zip', '1.0', '2016-07-31 04:42:22', '2016-07-29 04:32:25', '28 July 2016', 1469678400, '2955readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 683, 1, 'File Name: Super Mario Bros. 2 (U) (PRG0) [!].nes\r\nMD5: 71576D8339BD63198FCFC51A92016D58        \r\nSHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nCRC32: 7D3F6F3D                                \r\nMD5: CCD25B4FA7ACDDEF38D75212AE0E5432        \r\nSHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nCRC32: 57AC67AF                                \r\n\r\nFile Name: Super Mario Bros. 2 (U) (PRG1) [!].nes\r\nMD5: 25B7E8471AE58316593E58205FA16803        \r\nSHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nCRC32: E0CA425C                                \r\nMD5: A64DCBAF95980145D2351850BE735461        \r\nSHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nCRC32: CA594ACE', 0, '', '', ''),
(2956, 9, 1043, 'Breath of Fire text relocator', 883, 'A xkas plus script that extends text data for the game in an expanded area of the rom.\r\n\r\nThis should come in handy for those who are translating the game into another language, without the hassle of tight rom space.\r\n\r\nThe script adds so much room you could even reinsert new text with no dictionary compression whatsoever.', '[2956]BoF text relocator.7z', '1.0', '2016-07-31 04:45:21', '2016-07-29 10:43:10', '29 July 2016', 1469764800, '2956readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 507, 4, 'Name: Breath of Fire (U) [!].sfc\r\nCRC32: C788B696', 0, '', '', ''),
(2957, 1, 1016, 'Deflower', 1425, 'Deflower is a game that, until now, could only be found on the Prima Soft 9999999-in-1 cartridge. At the request of Googie, this game was ported over into it&#039;s own game.', '[2957]deflower_ips.zip', '1.0', '2016-08-02 01:48:33', '2016-07-31 18:52:09', '31 July 2016', 1469937600, '', 1, 0, 0, 1, 0, 0, '2957titlescreen.png', 1, 0, 0, 630, 1, 'Country: Japan\r\nRom Name: Lode Runner(Japan).nes\r\nCRC32: 9A7B2E05\r\nMD5: 3EB043F899F00B59B313249F3869417A\r\nSHA-1: 782D496A5BFA2999DFFE69F6382B17722E910759', 0, '', '', ''),
(2958, 10, 820, 'FF1: DoS - Unrunnable Battle Notification', 3546, 'This simple hack will display a message whenever the party encounters a battle that can&#039;t be run from in Final Fantasy 1. This removes the need to memorize which random encounters can and cannot be run from, or to fruitlessly attempt to run from encounters that turn out to be inescapable.\r\n\r\nApply the included IPS patch to a (preferably unmodified) Final Fantasy 1 &amp; 2: Dawn of Souls ROM.', '[2958]FF1 - No Escape Notification.zip', '1.0', '2016-08-07 04:54:22', '2017-08-24 18:36:50', '05 August 2016', 1470369600, '2958readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1579, 1, '1805 - Final Fantasy I &amp; II - Dawn of Souls (UA).gba\r\nMD5: 5D29999685413C4D2BEC10D3160F6EE6\r\nCRC32: 1B39CDAB', 0, '', '', ''),
(2959, 1, 1048, 'No Power Drain', 4076, 'A simple hack so that both players&#039; power no longer drains slowly overtime. This should make the game easier.', '[2959]Gauntlet NES - No Power Drain.zip', '1.0', '2016-08-07 04:58:26', '2016-08-07 11:36:51', '05 August 2016', 1470369600, '2959readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 676, 1, 'Gauntlet (USA).nes\r\nCRC32: EC968C51\r\nMD5: 881DFC2691EA8F6615C288D8D02C8C65', 0, '', '', ''),
(2961, 1, 137, 'Secondary Weapon Slot and Remote Barrier', 4078, 'This patch adds a Secondary Weapon Slot for both players and the ability to activate Barrier when ever you want.\r\n\r\nBoth players are getting a Barrier when picking it up.\r\n\r\n[b]Instruction[/b]\r\n\r\nSwitch to Secondary Weapon Slot:\r\n- Press [select]\r\n\r\nActivate Remote Barrier:\r\n- Hold [select] for more than 2 seconds, triggered on release\r\n\r\nYou can apply this patch to USA, EUR and JAP version.\r\n\r\nFeel free to use this patch in your projects.', '[2961]Contra (MULTI) Secondary Weapon Slot and Remote Barrier.zip', '1.2', '2016-08-08 05:56:50', '2019-01-16 17:37:36', '20 August 2016', 1471665600, '2961readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2562, 1, 'No-Intro Name: Contra (USA)\r\nFile MD5      7BDAD8B4A7A56A634C9649D20BD3011B        \r\nFile SHA-1    C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nFile CRC32    C50A8304                                \r\nROM MD5       5A5C2F4F1CAFB1F55A8DC0D5AD4550E5        \r\nROM SHA-1     979494E7869AC7AB4815FDBD1DC99F893F713FBF\r\nROM CRC32     F6035030', 0, '', '', ''),
(2962, 27, 2521, 'The Legend of Zelda: Majora&#039;s Mask - Gamecube to N64', 4079, 'This is a patch to revert all of the cosmetic changes, emulation related changes, misc bugs/glitches, and various censorship changes for the Legend of Zelda: Majora’s Mask Gamecube roms for use on real N64 consoles.\r\n\r\nChanges:\r\n\r\n[list]\r\n[li]Restore the Nintendo 64 boot logo[/li]\r\n[li]Restore the no-controller text[/li]\r\n[li]Restore the ending credits music &amp; Scarecrow’s song (Gamecube emulator streamed from disc)[/li]\r\n[li]Restore the confirmation chime for correct songs (Gamecube emulator streamed from disc)[/li]\r\n[li]Restore the Language select screen when there is no save (Europe only)[/li]\r\n[li]Restore the Language select screen under Option (Europe only)[/li]\r\n[li]Restore the original A, B, and Start button colors (HUD, pause menu, selection cursors, text, Ocarina musical staff, etc.)[/li]\r\n[li]Restore references to the original N64 controller (text/graphics)[/li]\r\n[li]Restore text corrections from the Europe v1.1 release (including missing sounds, transposed and missing control characters in text)[/li]\r\n[li]Correct header to prevent incorrect speed on N64 consoles (Europe, Gamecube roms were programmed for 60 hz only)[/li]\r\n[li]Correct boot code for NUS-CIC6105[/li]\r\n[li]Correct white screen transition when entering Termina Field from the Astral Observatory during the day on the 1st cycle[/li]\r\n[li]Correct item reference when collecting Magical Mushrooms (Link would but away the bottle automatically due to this error)[/li]\r\n[li]Correct door placement for the Magic Hag&#039;s Potion Shop in the cleansed Swamp[/li]\r\n[li]Correct missing waterfall sound actors for the cleansed swamp, cleaned magic potion shop, and secret shrine areas[/li]\r\n[li]Correct message box types for Tingle&#039;s map dialogs[/li]\r\n[li]Correct typos in name references for Dinolfos and Wizzrobes[/li]\r\n[li]Correct translations for the Troupe Leader&#039;s Mask, and Town Title Deed items[/li]\r\n[li]Correct translations for the Deku Butler, Lulu&#039;s Diary, and the Great Bay Temple Turtle[/li]\r\n[li]Correct the mixed silver and white text added with the Gamecube text corrections[/li]\r\n[li]Correct placement of items on the File Select screen for Japanese, and current time for Owl Statue saves (USA, Europe, and Japanese)[/li]\r\n[li]Correct Options menu texture placement (USA)[/li]\r\n[li]Correct trailing spaces in dialog for all languages[/li]\r\n[li]Add an expanded Name entry screen with support for additional characters (Europe only; Uppercase and lowercase selectable with Caps Lock button)[/li]\r\n[li]Add Japanese translations for the Owl Statue save textures[/li]\r\n[li]Add the nose ring for all cows (matches OoT 3ds; original Japanese release only displayed during Romani’s story)[/li]\r\n[li]Add location titles for the Zora Cape, Zora Shop, Deku Scrub Playground, and Barn[/li]\r\n[li]Add fully functional instrument icons and item descriptions (matches functionality in MM 3DS, icons from the original Japanese release*)[/li]\r\n[li]Add support for the Japanese VRS unit (functionality was present already, port of [url=https://www.youtube.com/watch?v=lFa6GwuG-8I]Zoinkity&#039;s code[/url] to enable it)[/li]\r\n[li]Port Goht&#039;s awakening cutscene fix from the Japanese N64 v1.1 release (Link is no longer run over)[/li]\r\n[li]Port the Epona save transfer glitch fix from Europe N64 v1.x[/li]\r\n[li]Revert Skull Kid&#039;s face to the Japanese N64 version[/li]\r\n[li]Revert the USA 4th Piece of Heart collection sound change (no longer repeats the &quot;small item&quot; fanfare; matches OoT)[/li]\r\n[li]Revert the USA Bomber Kid&#039;s location change for the hide and seek mini game on top of the Stock Pott Inn (no longer falls off the roof awkwardly when getting close)[/li]\r\n[li]Revert the USA Deku Palace Bean Seller route change (grottos from Japanese v1.x are no longer unused)[/li]\r\n[li]Revert the Gamecube change to Goron Link&#039;s camera height when opening chests (text box placement was incorrect, previous Japanese bug)[/li]\r\n[li]Revert the Gamecube change to Skull Kid&#039;s scream (volume decreased when the camera moved away, previous Japanese bug)[/li]\r\n[li]Prevent the roms from crashing when injected in Wii Virtual Console[/li]\r\n[/list]\r\n\r\nDefault icon for the Deku Pipes was modified to match the in-game appearance, the original icon can be selected by searching the rom for &quot;00 00 7A 30 00 00 89 50&quot; and changing 89 50 to 80 A0.', '[2962]Legend of Zelda, The - Majora\'s Mask (USA, Europe, JP) (GC).zip', '1.4', '2016-08-09 06:28:00', '2018-04-12 02:44:16', '09 April 2018', 1523246400, '', 1, 1, 0, 1, 0, 0, '2962titlescreen.png', 4, 0, 0, 9163, 7, 'Legend of Zelda, The - Majora&#039;s Mask (USA) (GameCube Edition).z64\r\nCRC32: B008458F\r\nMD5: AC0751DBC23AB2EC0C3144203ACA0003\r\nSHA-1: 9743AA026E9269B339EB0E3044CD5830A440C1FD\r\n_______________________________________________________\r\nLegend of Zelda, The - Majora&#039;s Mask (Europe) (GameCube Edition).z64\r\nCRC32: 12836E19\r\nMD5: DBE9AF0DB46256E42B5C67902B696549\r\nSHA-1: A849A65E56D57D4DD98B550524150F898DF90A9F\r\n_______________________________________________________\r\nZelda no Densetsu - Mujura no Kamen (Japan) (GameCube Edition).z64\r\nCRC32: B9BF76DF\r\nMD5: D3929AADF7640F8C5B4CE8321AD4393A\r\nSHA-1: 1438FD501E3E5B25461770AF88C02AB1E41D3A7E', 0, '', '', ''),
(2963, 9, 1235, 'Super Castlevania IV No Candles Mod', 4082, 'Super Castlevania IV - No Candles Mod\r\n\r\nRemoved all candles from the game, resulting in a much more difficult game.\r\n\r\nYou will always have to play with the short whip and no sub weapons.\r\n\r\nAll breakable blocks are still remained so there will still be some meat to grab.\r\n\r\nYou can use Lunar IPS to apply the patch to a US version of the game.\r\n\r\nThis is meant to be free and never sold. The patch only contains my edits and nothing copyright. Please make sure you follow your local laws.\r\n\r\nPlease report if you see any bugs.\r\n\r\nMod made by Ralle.', '[2963]Super Castlevania IV (USA) - No Candles.zip', '1.0', '2016-08-11 03:44:20', '2017-04-15 21:48:58', '08 August 2016', 1470628800, '2963readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 406, 4, 'No-Intro Name: Super Castlevania IV (USA)\r\n(No-Intro version 20130701-030720)\r\nROM/File SHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4', 0, '', '', ''),
(2965, 44, 1707, 'FFT Slowdown Fix and Unstretch Screen Patch', 4084, 'This fixes the slowdown in battle animation and unstretches \r\nthe screen to the original 4:3 format.\r\nThis is a conversion of Archemic&#039;s slowdown and screen unstretch patches to PPF format for those who can&#039;t use the plugin.\r\n\r\nCheck the README file for more details and instructions.\r\n\r\n(Original patch by [url=http://www.romhacking.net/community/1604/]endrift[/url])', '[2965]fft_fix.zip', '1.1', '2016-08-11 11:38:29', '2022-01-31 01:10:34', '09 September 2016', 1473393600, '2965readme.txt', 1, 0, 0, 0, 0, 1, '', 4, 0, 1, 17845, 1, 'Any USA or EUR ISO (patch targets executable file).', 0, '', '', ''),
(2966, 44, 2523, 'Black Borders to the Original Games', 4084, 'This patches the first border from the original games included in Dracula X Chronicles to black.\r\n\r\nThis works on all three games:\r\n*Rondo of Blood\r\n*Symphony of the Night\r\n*Akumajo Dracula Peke', '[2966]dxc_black_borders.zip', '1.0', '2016-08-11 11:46:20', '2016-08-03 21:18:50', '03 August 2016', 1470196800, '2966readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1680, 1, 'Should work on any ISO, but tested on USA ISO only.', 0, '', '', ''),
(2967, 1, 1996, 'Mini Lunar Ball', 4075, 'Simple lunar ball hack I&#039;ve made as a proof of concept of [url=http://www.romhacking.net/utilities/1217/]Lunar Ball Editor[/url].\r\nIt has all the original levels shrunk down and rotated 90 degrees to the left.', '[2967]archive.zip', '1.0', '2016-08-15 00:15:58', '2016-08-14 16:23:53', '14 August 2016', 1471147200, '2967readme.txt', 0, 0, 1, 0, 0, 0, '2967titlescreen.png', 1, 0, 0, 538, 1, 'ROM: Lunar Ball (Japan).nes (No-Intro)\r\nCRC32: 4d483147\r\nMD5: 26f1b77980a216767ea63c41397476e5\r\nSHA-1: aa5c574a4743991a3523dfd78a39d782bede262a\r\nSHA-256: 36aac165f903931e4a6048b4de65aa3d6668644204eb7ca30a259048eebfbb83\r\n\r\nROM: Lunar Ball (J).nes\r\nCRC32: 83bdfe59\r\nMD5: 5cf72484216bc6e0ad767b5164046874\r\nSHA-1: e55f8ab397849fcca09379646aa487627f8a6189\r\nSHA-256: dedc153c9ae425d348698c8f1ed6abf611a1efc69a75d23d808d7cbb9edfdd38', 0, '', '', ''),
(2968, 1, 2389, 'Ditris', 4088, 'This hack turns the original seven figures of tetraminos into trominos, dominos and monominos, making the game way easier, there&#039;s a few palettes improvements as well.', '[2968]Ditris.rar', '1.0', '2016-08-15 00:16:52', '2016-08-14 20:45:26', '14 August 2016', 1471147200, '', 1, 0, 0, 1, 1, 0, '2968titlescreen.png', 1, 0, 0, 484, 1, 'Tetris (USA) (Unl)\r\n\r\nFile MD5      1BCB1795A0FEED766D6D0681196662FB        \r\nFile SHA-1    34113A102CCFFF6A859F8EBB66C24260D43EC7AB\r\nFile CRC32    88F071C3                                \r\nROM MD5       117C38986584C88263414B7ABB98667C        \r\nROM SHA-1     E675D418256854070F76136602DFC7545F5171AE\r\nROM CRC32     343C7BB0', 0, '', '', ''),
(2969, 1, 709, 'Super Mario Bros SUICIDEXTREME V', 1479, 'The brothers are at it again! The evil Bowser has caused chaos across Mushroom Land and taken Princess Peach. Mario and Luigi will be put to the test and must give all that they got in this quest. Lucky for Luigi this time he can jump higher then his brother and has access to hidden pipes and blocks. Good luck and skillful gaming.', '[2969]Suicide Extreme V.zip', '1.0', '2016-08-15 11:56:51', '2016-08-15 11:33:06', '15 August 2016', 1471233600, '', 1, 0, 1, 1, 0, 0, '2969titlescreen.png', 1, 0, 0, 950, 1, 'GoodNES: Super Mario Bros (JU)(PRG0)[!].nes\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(2970, 33, 2525, 'Asterix &amp; Obelix XXL PAL 60hz Patch', 2037, 'PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.\r\n\r\nThis hack changes the game&#039;s PAL 50 format and instead makes it PAL 60 by default, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 50fps to 60).\r\n\r\nIncluded are both IPS and xDelta patches, so you can choose.\r\n\r\nHuge thanks and credits to Ralf@gc-forever for his original code.', '[2970]Asterix & Obelix XXL PAL 60hz Patch.rar', '1.0', '2016-08-15 23:31:30', '2016-08-13 19:21:45', '13 August 2016', 1471060800, '2970readme.txt', 0, 0, 0, 0, 0, 1, '2970titlescreen.png', 5, 0, 0, 647, 10, 'Asterix XXL (Europe) (En,Fr,De,Es,It).iso\r\n\r\nCRC32 E1BBDE8F\r\nSHA-1 5ADD4B341A2FCE468E00E2FF78CA4955B8232D4B\r\nMD-5  63CEF5F1C7FFC3B3D311E71BFC717835', 0, '', '', ''),
(2971, 33, 2526, 'Doshin The Giant PAL 60hz Patch', 2037, 'PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.\r\n\r\nThis hack changes the game&#039;s PAL 50 format and instead makes it PAL 60 by default, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 50fps to 60).\r\n\r\nIncluded are both IPS and xDelta patches, so you can choose.\r\n\r\nHuge thanks and credits to Ralf@gc-forever for his original code.', '[2971]Doshin The Giant PAL 60hz Patch.rar', '1.0', '2016-08-15 23:32:01', '2016-08-13 19:29:12', '13 August 2016', 1471060800, '2971readme.txt', 0, 0, 0, 0, 0, 1, '2971titlescreen.png', 5, 0, 0, 1637, 10, 'Doshin The Giant (Europe) (Eng, Fr, De, Es, It).iso\r\n\r\nCRC32 10F7328A\r\nSHA-1 85ADED0068DE903F3727726F36C67426883E9101\r\nMD-5  749B736EFD4B7A6C495AE543C371FB65', 0, '', '', ''),
(2972, 9, 2527, 'ISS Deluxe Real Names Patch', 2923, 'Enjoy playing the classic game, but you didn&#039;t know which were the real players name, now you can play with Valderrama, Batistuta, Pele and other. This hack patch all the players names and change to original from the time.', '[2972]Iss deluxe (Real Names).rar', '1.0', '2016-08-16 00:40:14', '2016-08-09 19:25:58', '09 August 2016', 1470715200, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 4254, 4, 'International Superstar Soccer Deluxe (USA)\r\nROM/File SHA-1: BF4DA6C24748B2AC8270BDE001A65AD377B8D78D\r\nFile MD5    345DDEDCD63412B9373DABB67C11FC05\r\nFile CRC32    0A20E602', 0, '', '', ''),
(2974, 33, 2529, 'Final Fantasy Crystal Chronicles PAL 60hz Patch', 2037, 'PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.\r\n\r\nThis hack changes the game&#039;s PAL 50 format and instead makes it PAL 60 by default, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 25fps to 30).\r\n\r\nIncluded are both IPS and xDelta patches, so you can choose.\r\n\r\nHuge thanks and credits to Ralf@gc-forever for his original code.', '[2974]Final Fantasy CC PAL 60Hz Patch.rar', '1.0', '2016-08-19 02:49:18', '2020-11-17 10:46:30', '13 August 2016', 1471060800, '2974readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1137, 10, 'Final Fantasy - Crystal Chronicles (Europe) (En,Fr,De,Es,It).iso\r\n\r\nCRC32 1C68474C\r\nSHA-1 0B3B7C1F48319E28905CA6EFF66B815D1C09C6D3\r\nMD-5  018B43A323A75BB73D124498327810CD', 0, '', '', ''),
(2975, 33, 2013, 'Luigi&#039;s Mansion PAL 60hz Patch', 2037, 'PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.\r\n\r\nThis hack makes it so it asks the player if they want to change to &quot;Progressive Mode&quot; like other games with official PAL 60 support, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 25fps to 30).\r\n\r\nThe most interesting part of the PAL version of Luigi&#039;s Mansion is the fact that the Hidden Mansion Mode is much more challenging and has more changes made to it compared to the NTSC-US version, making it the European release a more complete version. \r\n\r\nIncluded are both IPS and xDelta patches, so you can choose.\r\n\r\nHuge thanks and credits to Ralf@gc-forever for his original code.', '[2975]Luigi\'s Mansion PAL 60hz Patch.rar', '1.0', '2016-08-19 02:57:01', '2016-08-13 19:48:31', '13 August 2016', 1471060800, '2975readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 5244, 10, 'Luigi&#039;s Mansion (Europe) (En, Fr, De, Es, It) (v1.01).iso\r\n\r\nCRC32 9A75E03A\r\nSHA-1 3F742BF1DB42BD3B24EC50BC66320F762B043752\r\nMD-5  109274D9078B5AECF3BFA9AF1D10688C', 0, '', '', ''),
(2976, 33, 2530, 'Mario Golf Toadstool Tour PAL 60hz Patch', 2037, 'PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.\r\n\r\nThis hack changes the game&#039;s PAL 50 format and instead makes it PAL 60 by default, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 50fps to 60).\r\n\r\nFor this one there&#039;s only a xDelta patch, as the data modified is way past the 16MB byte range of the IPS format.\r\n\r\nHuge thanks and credits to Ralf@gc-forever for his original code.', '[2976]Mario Golf TT PAL 60hz Patch.rar', '1.0', '2016-08-19 02:59:20', '2016-08-13 20:47:17', '13 August 2016', 1471060800, '2976readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 907, 10, 'Mario Golf Toadstool Tour (Europe) (En, Fr, De, Es, It).iso\r\n\r\nCRC32 126A6DB1\r\nSHA-1 1CCDBC6C4F3F62E6C36DE3E042126B4A234D6BCF\r\nMD-5  A7506D6A7E7CFBDA7EE81C0482C4834B', 0, '', '', ''),
(2977, 33, 2531, 'Mario Party 4 PAL 60hz Patch', 2037, 'PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.\r\n\r\nThis hack changes the game’s PAL 50 format and instead makes it PAL 60 by default, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 50 fps to 60).\r\n\r\nIncluded are both IPS and xDelta patches, so you can choose.\r\n\r\nHuge thanks and credits to Ralf@gc-forever for his original code.', '[2977]Mario Party 4 PAL 60hz Patch.rar', '1.0', '2016-08-19 03:02:36', '2016-08-16 11:25:11', '16 August 2016', 1471320000, '2977readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1567, 10, 'Mario party 4 (Europe) (Eng, Fr, De, Esp, It) (1.02).iso\r\n\r\nCRC32 FAD57787\r\nSHA-1 F6740FC00D9818AD1F161889382C7902\r\nMD-5  4FB35B168F93094D813C6E4AD27058605CC06B2E', 0, '', '', ''),
(2978, 33, 2532, 'Mario Party 5 PAL 60hz Patch', 2037, 'PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.\r\n\r\nThis hack changes the game’s PAL 50 format and instead makes it PAL 60 by default, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 50 fps to 60).\r\n\r\nIncluded are both IPS and xDelta patches, so you can choose.\r\n\r\nHuge thanks and credits to Ralf@gc-forever for his original code.', '[2978]Mario Party 5 PAL 60hz Patch.rar', '1.0', '2016-08-19 03:05:09', '2016-08-16 11:33:55', '16 August 2016', 1471320000, '2978readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1067, 10, 'Mario Party 5 (Europe) (En, Fr, De, Es, It).iso\r\n\r\nCRC32 AFC58F78\r\nSHA-1 705D833BC2EE1200DC5F426B3C1E36B4264E90E2  \r\nMD-5  661634C2817E65CFA257796E3FB5F7C2', 0, '', '', ''),
(2979, 8, 1315, 'The Ultimate Bugs Bunny Crazy Castle 2', 592, 'The very first level hack for The Bugs Bunny Crazy Castle 2. All twenty-nine levels are changed, making for a new, tougher experience. Those of you who loved the original are sure to love this one as well!', '[2979]bbcc2a.zip', '3.1', '2016-08-19 10:20:40', '2016-08-17 18:46:45', '02 July 2009', 1246507200, '2979readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 448, 1, 'Bugs Bunny Crazy Castle 2_ The (USA).gb - NOINTRO\r\n    CRC32: A973E604\r\n    MD5: 8963803E642DBFBE4F5F3BC5A567785D\r\n    SHA-1: 1E4C8C8FE8B6C34F76CD0DA876442F14299DA725\r\n    SHA-256: CF1A8D9C9D4FC9E58740F6E008E5280FF2831C099AECAB642E64E5195C0AD0BC', 0, '', '', ''),
(2980, 1, 709, 'Frank&#039;s Third Ultimate Super Mario Bros. 1 Hack', 592, 'Definitely not first, but easily one of the best &quot;traditional&quot; Super Mario Bros. 1 hacks around! The graphics are changed a little, but the levels themselves present twenty all-new challenges! The first quest shouldn&#039;t be too too difficult, but the second quest was made specially different from the normal mode for an extra hair-pulling challenge!', '[2980]smbf.zip', '1.0', '2016-08-19 10:21:49', '2016-08-17 20:35:15', '19 March 2005', 1111208400, '', 1, 0, 1, 0, 0, 0, '2980titlescreen.png', 1, 0, 0, 827, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2981, 8, 829, 'Super Super Mario Land', 592, 'The first hack that changes all the levels in Super Mario Land! Normal mode and hard mode are both edited. Normal mode can be enjoyed by all, but for those seeking a real challenge, once you beat the normal mode, you can pull out your hair with hard mode!', '[2981]smlb.zip', '1.2', '2016-08-19 10:22:25', '2016-08-17 20:56:51', '08 March 2011', 1299560400, '2981readme.txt', 0, 0, 1, 0, 0, 0, '2981titlescreen.png', 1, 0, 0, 3227, 1, 'Super Mario Land (World) (Rev A).gb\r\nCRC32: 2C27EC70\r\nMD5: B259FEB41811C7E4E1DC200167985C84\r\nSHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E\r\nSHA-256: 49FBD2F61F953D5EF28CAB73E357E524C3009AD19FCF30F6A9EE0AE273BE41DC', 0, '', '', ''),
(2982, 8, 829, 'Frank&#039;s Super Mario Land', 592, 'The levels aren&#039;t changed, but the enemies are! It&#039;s a fun hack made before figuring out the level structures for the game, but all that&#039;s different here are the enemies. It&#039;s by no means bad, but just know that the enemies are all that&#039;s different here.', '[2982]SML1A.rar', '1.0', '2016-08-19 10:23:15', '2016-08-17 21:28:08', '10 August 2003', 1060488000, '2982readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 739, 1, 'Super Mario Land (World) (Rev A).gb\r\nCRC32: 2C27EC70\r\nMD5: B259FEB41811C7E4E1DC200167985C84\r\nSHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E\r\nSHA-256: 49FBD2F61F953D5EF28CAB73E357E524C3009AD19FCF30F6A9EE0AE273BE41DC', 0, '', '', ''),
(2983, 1, 709, 'Frank&#039;s Second Ultimate Super Mario Bros. 1', 592, 'Frank M&#039;s second &quot;ultimate&quot; Super Mario Bros. hack. These 28 levels are a little better than the first, but not nearly as good as the third. Still, if you want more of the same, you can&#039;t go wrong here!', '[2983]smbe.zip', '1.0', '2016-08-19 10:24:06', '2017-09-24 23:21:36', '09 May 2003', 1052452800, '2983readme.txt', 1, 0, 1, 0, 0, 0, '2983titlescreen.png', 1, 0, 0, 760, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2984, 1, 709, 'Frank&#039;s First Ultimate Super Mario Bros. 1', 592, 'Frank&#039;s first &quot;ultimate&quot; Super Mario Bros. hack. It&#039;s pretty good, really, but absolutely pales in comparison to the third one. Still, if you liked that one, and are looking for more of the same, this is a pretty good bet. It has 28 levels instead of 20, essentially meaning the levels are stretched out thinner. Which means, overall, they&#039;re not quite as interesting.', '[2984]smbd.zip', '1.0', '2016-08-19 10:24:35', '2017-09-24 23:20:42', '09 May 2003', 1052452800, '', 1, 0, 1, 0, 0, 0, '2984titlescreen.png', 1, 0, 0, 842, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(2985, 8, 829, 'Super Mario Land 2012', 4090, 'Here is a full level hack for Super Mario Land.', '[2985]Super Mario Land - 2012.rar', '1.0', '2016-08-19 10:25:13', '2016-08-17 22:22:06', '16 September 2012', 1347768000, '', 0, 0, 1, 0, 0, 0, '2985titlescreen.png', 1, 0, 0, 2411, 1, 'Super Mario Land (World) (Rev A).gb - NOINTRO\r\nCRC32: 2C27EC70\r\nMD5: B259FEB41811C7E4E1DC200167985C84\r\nSHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E\r\nSHA-256: 49FBD2F61F953D5EF28CAB73E357E524C3009AD19FCF30F6A9EE0AE273BE41DC', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(2986, 9, 755, 'Super Mario Kart - sYs85 Version', 4091, 'Here is a hack which changes the tracks and alters the AI a bit.', '[2986]SMK - sYs85 Hack v20090206.rar', '20090206', '2016-08-19 10:25:49', '2016-08-17 22:48:40', '06 February 2009', 1233896400, '', 0, 0, 1, 0, 0, 1, '', 1, 0, 1, 860, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(2987, 10, 2533, 'Fire Pro Wrestling Restoration', 1868, 'This hack changes the international version of this game to be more like its Japanese counterpart and it also changes and fixes a bunch of other things as well.', '[2987]Fire Pro Wrestling Restoration.zip', 'Final', '2016-08-19 10:28:20', '2024-05-08 12:21:44', '08 May 2024', 1715126400, '', 1, 0, 0, 1, 1, 0, '2987titlescreen.png', 5, 0, 0, 2216, 1, 'Fire Pro Wrestling (USA, Europe).gba\r\nSHA-1: CC9E51F22A6428AF407D3C26B191AA27C387980F\r\nCRC32: 12AA524C', 0, '', '', ''),
(2988, 1, 805, 'Pitoid', 4092, 'Here is a Metroid hack which hacks the whole map layout to explore!\r\nMade in the Summer of &#039;00 with MetEdit. I have done the biggest best map I could with that very limited editor.\r\n\r\nMap + mini-walkthrough: https://goo.gl/photos/RckYowjz5VjWW8oi7', '[2988]2000 Pitoid.rar', '1.0', '2016-08-19 10:29:08', '2016-12-28 15:55:56', '31 July 2000', 965016000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 526, 1, 'Metroid (USA).nes - NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(2989, 9, 729, 'Super Metroid - YP Hell', 2771, 'Here is a mini-hack for Super Metroid which you must escape from the the nightmare in which Samus is trapped in.', '[2989]SMYpH.zip', '1.0', '2016-08-19 10:29:35', '2016-08-19 02:22:57', '12 May 2012', 1336795200, '2989readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 611, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2990, 8, 2212, 'Wario Land 2 - Enhanced Graphics', 4094, 'This Patch will enhance the graphics of the Gameboy Color version of Wario Land 2:\r\n[list]\r\n	[li]Fixes graphical errors on Wario and many enemies.[/li]\r\n	[li]Enhances Wario&#039;s colors to resemble Wario Land 3&#039;s color pattern[/li]\r\n	[li]Bonus: Penguin enemies now hold beer like the Japanese uncensored version! (as opposed to &#039;crazy balls&#039;)[/li]\r\n	[li]Bonus: This hack also fixes the inaccessible four 10 Gold Coins in the &quot;Hold on to the Owl&quot; level by changing the solid wall to breakable![/li]\r\n[/list]\r\nCredit goes to ShyGuyXXL for updating the graphics on Wario&#039;s portrait located in the first room of the first level!', '[2990]wl2_enhanced_graphics.7z', '1.1.8', '2016-08-20 15:26:51', '2021-02-11 23:17:40', '11 February 2021', 1613019600, '2990readme.txt', 1, 0, 0, 0, 0, 0, '2990titlescreen.png', 5, 0, 0, 7376, 1, 'Database match: Wario Land II (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: AE37915058035DF4CEEDD72D709F91EFB4878EFF\r\nFile/ROM CRC32: 47BDF80', 0, '', '', ''),
(2991, 1, 739, 'Castlevania - True Failure', 4096, 'This hack completely changes the level-design of the original Castlevania.\r\nIt&#039;s mainly targeted towards speedrunners because now it&#039;s absolutely necessary to exploit damage boosting in order to beat the game.\r\n\r\nThe challenge is high but there are many secrets on the way to help you out.\r\n\r\nThe zip file contains three difficulty levels:\r\neasy, normal and hard\r\n\r\nHappy vampire hunting!', '[2991]castlevania-true_failure.zip', '1.0', '2016-08-24 02:35:22', '2016-08-23 22:38:24', '23 August 2016', 1471924800, '2991readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 759, 1, 'Castlevania (Europe)\r\n\r\nFile MD5      560BE5C2D3BBCBCB4E569FAF4DECD6F1        \r\nFile SHA-1    B3FF98B9F3491EB84D4B4B35E5E273EC229493B2\r\nFile CRC32    60811001                                \r\nROM MD5       B14BC3C5DBFAADD4AEE35FB533400B14        \r\nROM SHA-1     979897FB485FD79CE14596B28F246D04ACFC89C1\r\nROM CRC32     5388C335', 0, '', '', ''),
(2992, 9, 1056, 'F-Zero - HeavyMetal Rocker1988&#039;s Tracks #1 (2014)', 4090, 'Let&#039;s get nostalgic to a new hack of my first hack F-ZERO for SNES. All 15 courses have been changed to more difficult courses!', '[2992]F-Zero - #1 HeavyMetal Rocker1988\'s Custom Tracks.rar', '1.0', '2016-08-26 10:00:58', '2016-08-19 19:50:44', '15 April 2014', 1397534400, '', 0, 0, 1, 0, 0, 0, '2992titlescreen.png', 1, 0, 0, 718, 4, 'F-ZERO (U) [!].smc - GOODSNES 2.04\r\n    CRC32: AA0E31DE\r\n    MD5: 6F334790120E1FE1A972FF184D2CFC50\r\n    SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\n    SHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(2993, 9, 729, 'Super Metroid - Custom Pirate Patch', 2771, 'Here is a patch which changes the colors and looks of all the space pirate enemies encountered to make them more distinguishable.', '[2993]CustomPirate.zip', '1.0', '2016-08-26 10:05:11', '2016-08-19 22:08:34', '01 June 2012', 1338523200, '2993readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 398, 4, 'Super Metroid (Japan, USA) (En,Ja).smc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2994, 9, 729, 'Super Metroid - Custom Shutter Lock', 2771, 'Here is a patch which changes the appearance of the shutter lock, which can be used for those making a custom hack.', '[2994]Shutter.zip', '1.0', '2016-08-26 10:06:11', '2016-08-19 22:22:33', '27 May 2012', 1338091200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 277, 4, 'Super Metroid (Japan, USA) (En,Ja).smc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2995, 9, 729, 'Super Metroid - Custom Doors', 2771, 'Here are 2 patches which give new types of doors you can use for a custom hack.', '[2995]Yp_CustomDoorIPS.zip', '1.0', '2016-08-26 10:06:43', '2016-08-19 22:31:21', '27 May 2012', 1338091200, '2995readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 361, 4, 'Super Metroid (Japan, USA) (En,Ja).smc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(2996, 9, 755, 'Super NikoNiko Kart', 4097, 'Here is a hack which changes all the track layouts, some of the graphics, title screen, and also the drivers.', '[2996]Super Mario Kart (J) - Super NikoNiko Cart.rar', '1.0', '2016-08-26 10:08:51', '2016-08-20 05:03:15', '03 October 2011', 1317614400, '', 1, 0, 1, 1, 0, 0, '2996titlescreen.png', 1, 0, 0, 1451, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc - NOINTRO\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(2997, 9, 755, 'Super Mario Kart - Character Chaos', 4097, 'Here is a hack which changes all the original drivers. Some include, Bomberman, Cactuar, and Pac-Man!', '[2997]Super Mario Kart (J) - Character Chaos.rar', '1.0', '2016-08-26 10:09:28', '2016-08-20 05:07:02', '25 July 2011', 1311566400, '', 1, 0, 0, 1, 0, 0, '2997titlescreen.png', 1, 0, 0, 2274, 4, 'Super Mario Kart (Japan) (Rev 0A).sfc - NOINTRO\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(2998, 9, 755, 'Super Mario Kart - Sylvain Kart Custom Tracks', 4098, 'Here is a hack which changes all 20 tracks, 4 battle maps into brand new ones!\r\n\r\nFeatures new over all pastel colors over the terrain and theme colored coins.\r\n\r\nEdited backgrounds\r\n\r\nSome track feature 6 laps instead of 5\r\n\r\nNew competitive 2 player GP mode\r\n\r\nWeapon percentages were balanced per track and for battle mode maps.\r\n\r\nComplete working AI with minor bugs.\r\n\r\nDifficulty level only slightly increased from the original game with lots of obstructions.', '[2998]Super Mario Kart - Sylvain Kart Custom Tracks.rar', '1.0', '2016-08-26 10:10:52', '2017-02-11 08:44:58', '07 August 2016', 1470542400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1613, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(2999, 33, 2534, 'Mario Party 6 PAL 60hz Patch', 2037, 'PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.\r\n\r\nThis hack changes the game’s PAL 50 format and instead makes it PAL 60 by default, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 50 fps to 60).\r\n\r\nIncluded are both IPS and xDelta patches, so you can choose.\r\n\r\nHuge thanks and credits to Ralf@gc-forever for his original code.', '[2999]Mario party 6 PAL 60hz Patch.rar', '1.0', '2016-08-26 10:11:46', '2016-08-21 11:06:35', '21 August 2016', 1471752000, '2999readme.txt', 0, 0, 0, 0, 0, 1, '2999titlescreen.png', 5, 0, 0, 1089, 10, 'Mario Party 6 (Europe) (En, Fr, De, Es, It).iso\r\n\r\nCRC32 E1DDA2C9\r\nSHA-1 41C98106EB7B5E0F60854A46D75319F3203086BD\r\nMD-5  E4015F1A9F6259528773E5235C8BEC63', 0, '', '', ''),
(3000, 33, 2535, 'Mario Party 7 PAL 60hz Patch', 2037, 'PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.\r\n\r\nThis hack changes the game’s PAL 50 format and instead makes it PAL 60 by default, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 50 fps to 60).\r\n\r\nIncluded are both IPS and xDelta patches, so you can choose.\r\n\r\nHuge thanks and credits to Ralf@gc-forever for his original code.', '[3000]Mario Party 7 PAL 60hz Patch.rar', '1.0', '2016-08-26 10:12:16', '2016-08-21 11:12:11', '21 August 2016', 1471752000, '3000readme.txt', 0, 0, 0, 0, 0, 1, '3000titlescreen.png', 5, 0, 0, 1437, 10, 'Mario Party 7 (Europe) (En, Fr, De, Es, It).iso\r\n\r\nCRC32 A543ADBC\r\nSHA-1 165B185E846A118CAA45D6EE8A0DFDAF9C7234B7\r\nMD- 5 B82A9DDAF4265C53062CB8CDA7129312', 0, '', '', ''),
(3001, 33, 2536, 'Pikmin PAL 60hz Patch', 2037, 'PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.\r\n\r\nThis hack changes the game’s PAL 50 format and instead makes it PAL 60 by default, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 25 fps to 30).\r\n\r\nIncluded are both IPS and xDelta patches, so you can choose.\r\n\r\nHuge thanks and credits to Ralf@gc-forever for his original code.', '[3001]Pikmin 1 PAL 60hz Patch.rar', '1.0', '2016-08-26 10:12:42', '2016-08-21 11:19:34', '21 August 2016', 1471752000, '3001readme.txt', 0, 0, 0, 0, 0, 1, '3001titlescreen.png', 5, 0, 0, 779, 10, 'Pikmin (Europe) (En, Fr, De, Es, It).iso\r\n\r\nCRC32 07AE1F8B\r\nSHA-1 40C46BD6921E55558E9838930A9FFD2179802B4F\r\nMD-5  F8A29CB63D0599F8297EFA899A504EBF', 0, '', '', ''),
(3002, 33, 1539, 'Skies of Arcadia Legends PAL 60hz Patch', 2037, 'PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.\r\n\r\nThis hack changes the game’s PAL 50 format and instead makes it PAL 60 by default, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 25 fps to 30).\r\n\r\nIncluded are both IPS and xDelta patches, so you can choose.\r\n\r\nHuge thanks and credits to Ralf@gc-forever for his original code.', '[3002]Skies of Arcadia Legends PAL 60hz Patch.rar', '1.0', '2016-08-26 10:13:58', '2016-08-21 11:24:58', '21 August 2016', 1471752000, '3002readme.txt', 0, 0, 0, 0, 0, 1, '3002titlescreen.png', 5, 0, 0, 1310, 10, 'Skies of Arcadia Legends (Europe) (En,Fr,De,Es,It).iso\r\n\r\nCRC32 A8E18C76\r\nSHA-1 30EE1D7777FE51BCD7C4DEEB867651D5B6E96E41\r\nMD-5  BD814992F1E39D4147C775FF8B32D022', 0, '', '', ''),
(3003, 1, 137, 'Contra - Annihilation of the Green Falcon', 4099, 'New contra levels hack and the third hack made with the red falcon editor.\r\n\r\nThis hack contains new harder levels, 2 weapons slots, manual barrier, infinite lives, enemy have more hp and much more.', '[3003]flvom.rar', '1.1', '2016-08-26 10:14:30', '2016-09-01 18:03:32', '22 August 2016', 1471838400, '', 1, 0, 1, 0, 1, 0, '3003titlescreen.jpg', 1, 0, 0, 4466, 1, 'Contra (U) [!].nes\r\nCRC32: A84C30C8\r\nMD5: DB43CA2E0BD36B83C2FFA0201DB4D51D\r\nSHA-1: 1AF774B9CAA6FD487032714AB07DC261D545EC9B', 0, '', '', ''),
(3004, 17, 2537, 'Mortal Kombat Mythologies - Control modification', 3422, 'Patch add new, more comfortable character turn function:\r\n-RUN + Back\r\n-RUN + Block\r\n-Crouch(DOWN) + RUN\r\n-RUN in air\r\n\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[3004]MK Mythologies turn upgrade.rar', '0.1', '2016-08-26 10:16:41', '2022-10-25 13:58:39', '24 August 2016', 1472011200, '3004readme.txt', 0, 0, 0, 0, 0, 1, '3004titlescreen.png', 5, 0, 0, 887, 11, 'BIN image: Mortal Kombat Mythologies USA\r\nGame ID: SLUS-00476', 0, '', '', 'https://youtu.be/ShUyGon5fC4'),
(3005, 1, 2538, 'Simplified with Druid Dagger Fix', 4078, 'This patch replaces the Debug and Password button combo with pressing B or A.\r\nAlso added a function to instantly use a Bandage or eat an Apple.\r\nThis way you don&#039;t have to open the Inventar every time you want to heal \r\nand it prevents the Inventar from getting spammed with low healing items.\r\n\r\nGave Little John the Druid Dagger when using a Password because Friar Tuck\r\njoins the party late, which makes it impossible to finish the Game when using \r\nWELL or TAX Password.\r\nDon&#039;t give Duncan the Druid Dagger as he leaves later.\r\nShield and the Locksley Shield can now be found in the game.\r\n\r\n[b]Instruction[/b]\r\n\r\nActivate Debug:\r\n- Press [B] on title screen, you should hear a beep when activated\r\n\r\nUse Password:\r\n- Press [A] on title screen (works with debug)\r\n\r\nFeel free to use this patch in your projects.', '[3005]Robin Hood - Prince of Thieves (USA) (PRG1) Simplified with Druid Dagger Fix.zip', '1.0', '2016-08-26 10:23:03', '2019-01-16 17:42:19', '25 August 2016', 1472097600, '3005readme.txt', 0, 0, 0, 0, 1, 0, '3005titlescreen.png', 5, 0, 0, 275, 1, 'No-Intro Name: Robin Hood - Prince of Thieves (USA) (Rev A)\r\nFile MD5      A36E1B489DE2BAFA4288E6DD8A5BC5FF        \r\nFile SHA-1    F2FBF31F086255756F623C7B833C904DED52E050\r\nFile CRC32    922583BF                                \r\nROM MD5       7B77B9AAA40D02388609F5CC718A5528        \r\nROM SHA-1     5A9B96ECD55949DA42B66CE59ADAB46E0CBE1E87\r\nROM CRC32     C3CCC493', 0, '', '', ''),
(3006, 11, 2249, 'Gauntlet Hacks', 4100, 'Multiple hacks of the gauntlet stage.\r\n\r\n*gauntletsimplified - removes leatherhead, rocksteady and tatsu\r\n*gauntletremoved - removes gauntlet completely from play\r\n*gauntletrecolored - enemies in gauntlet use non-gauntlet colors\r\n*gauntletsimplifiedrecolored - both simplified and recolored', '[3006]gauntlet_ips.zip', '1.0', '2016-08-26 10:24:27', '2016-08-25 15:56:04', '25 August 2016', 1472097600, '3006readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 730, 8, 'Teenage Mutant Ninja Turtles - The Hyperstone Heist (U) [!]\r\nCRC32: 679C41DE\r\nMD5: 30EDE62C8EFE3E046E5409758B091EB6\r\nSHA-1: F440DFA689F65E782A150C1686AB90D7E5CC6355', 0, '', '', ''),
(3007, 9, 2474, 'SMAS+W - Title Screen Mod', 4006, 'This hack reverts the title screen back to the color scheme of the original release. There are 3 variations for you to choose from:\r\n- Color fix only.\r\n- Color fix and the &quot;SUPER MARIO WORLD&quot; subtitle removed.\r\n- Color fix and the original logo graphics restored.\r\n\r\nView README.txt for the patch version history and other patching information.', '[3007]smas+w_title-mod_v11.zip', '1.1', '2016-08-26 10:26:31', '2016-08-30 03:46:50', '25 August 2016', 1472097600, '3007readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3869, 4, 'Super Mario All-Stars + Super Mario World (USA).sfc - NOINTRO\r\nCRC-32: F84305B1\r\nMD-5: 7ECAF3E2E021C8A836041C85886F4594\r\nSHA-1: D245E41A2B590F7D63666B0772CBDDFB26F254A2\r\nSHA-256: A8806BFE07CD3C9945D9FD3FCEA932AE1CD671CAB5CAE12BB7A2AE726CBF9175', 0, '', '', ''),
(3008, 1, 943, 'Donkey Kong 2', 569, 'Now with all new levels, this hack demo from 2006 can really be enjoyed. Help Mario rescue Pauline from Donkey Kong, can Mario save her? Only with your help...', '[3008]DK_2_2016.7z', '1.0', '2016-08-26 10:34:56', '2016-08-25 18:17:35', '25 August 2016', 1472097600, '3008readme.txt', 1, 1, 1, 0, 0, 0, '3008titlescreen.png', 1, 0, 0, 1704, 1, 'Nuts &amp; Milk (J).nes\r\nChecksum-16: 7328\r\nChecksum-32: 00267328\r\nChecksum-64: 0000000000267328\r\nCRC-16: FEC4\r\nCRC-32: 11879FE8\r\nMD-5: 8315CB720233BFD42B145B271E0189B8\r\nSHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nSHA-256: E70B0059F7E3FEA7EBAEBF2BC4B80468DDAD0B04E344E8E5359A3FA55F48DD28\r\nLinks:', 0, '', '', ''),
(3009, 9, 1056, 'F-Zero - HeavyMetal Rocker1988&#039;s Tracks #2 (2015-2016)', 4090, 'Let&#039;s get nostalgic to a new hack of my second hack F-ZERO for SNES. All 15 courses have been changed to more difficult courses. Sadly you can only test 2 courses in Practice Mode.', '[3009]F-Zero - #2 HeavyMetal Rocker1988\'s Custom Tracks.rar', '1.0', '2016-08-26 10:35:24', '2016-08-26 10:04:37', '31 March 2016', 1459396800, '', 0, 0, 1, 0, 0, 0, '3009titlescreen.png', 1, 0, 0, 930, 4, 'F-ZERO (U) [!].smc - GOODSNES 2.04\r\n    CRC32: AA0E31DE\r\n    MD5: 6F334790120E1FE1A972FF184D2CFC50\r\n    SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\n    SHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(3010, 9, 755, 'Super Mario Kart 20XX', 4101, 'Here is an amazing modification of the Legendary Nintendo racing videogame. 24 New Tracks. 4 Redesigned Battle stages. Playable on Zsnes Emulator and real SNES hardware.\r\n\r\nIncluded is a NTSC &amp; PAL patch.', '[3010]Super Mario Kart 20XX.rar', '1.0', '2016-08-26 10:35:57', '2016-08-26 10:12:22', '23 December 2014', 1419310800, '', 1, 0, 1, 0, 0, 0, '3010titlescreen.png', 1, 0, 0, 2652, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3011, 11, 2249, 'Big Apple 3AM (Turtles in Time)', 4100, 'A hack of Hyperstone Heist to replace the first level with a simplified version of the big apple level from the turtles in time.  Also includes several updates in the opening aspects of the game.', '[3011]tit.zip', '0.01', '2016-08-27 05:00:59', '2016-08-26 14:11:01', '19 August 2016', 1471579200, '3011readme.txt', 0, 0, 1, 0, 0, 0, '3011titlescreen.png', 5, 0, 0, 1489, 8, 'Teenage Mutant Ninja Turtles - The Hyperstone Heist (U) [!]\r\nCRC32: 679C41DE\r\nMD5: 30EDE62C8EFE3E046E5409758B091EB6\r\nSHA-1: F440DFA689F65E782A150C1686AB90D7E5CC6355', 0, '', '', ''),
(3012, 29, 2540, 'Fahrenheit: No Key Hack', 4100, 'The same patch works for both discs.\r\n\r\nFor disc 2, it allows it to play without first inserting disc 1 (still requires a 32x to play).\r\n\r\nFor disc 1, it allows it to play without require a switch to disc 2 (allows you to play non 32x version with a 32x installed).\r\n\r\nModify word at ISO location 0x786 to be anything except 0x01FF. Location 0x796 for for the BIN of a BIN/CUE image.', '[3012]fahrenheit_no_key_hack.zip', '1.0', '2016-08-27 05:02:36', '2016-11-22 18:35:22', '06 June 2012', 1338955200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 533, 10, 'MD5 734b207fb21ab872918d7c750585ffb9  Fahrenheit_Disc-1(US-Genesis-32x).bin\r\nMD5 5a7754e79a797c240216324981d465ee  Fahrenheit_Disc-2(US-32x-Genesis).bin', 0, '', '', ''),
(3013, 9, 755, 'Super Mario Kart - Shelfall Series 1', 4097, 'Here is a ROM hack which changes all the tracks in the game to new ones!', '[3013]Super Mario Kart (J) - Series 1.rar', '1.0', '2016-08-27 05:03:05', '2016-08-27 02:08:15', '13 September 2011', 1315886400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 756, 4, 'Super Mario Kart (Japan) (Rev 0A) - NOINTRO\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(3014, 9, 755, 'Super Mario Kart - Shelfall Series 2', 4097, 'Here is a ROM hack which changes all the tracks in the game to new ones!', '[3014]Super Mario Kart (J) - Series 2.rar', '1.0', '2016-08-27 05:03:28', '2016-08-27 02:12:50', '13 September 2011', 1315886400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 591, 4, 'Super Mario Kart (Japan) (Rev 0A) - NOINTRO\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(3015, 9, 755, 'Super Mario Kart - Shelfall Series 3', 4097, 'Here is a ROM hack which changes all the tracks in the game to new ones!', '[3015]Super Mario Kart (J) - Series 3.rar', '1.0', '2016-08-27 05:03:52', '2016-08-27 02:19:51', '13 September 2011', 1315886400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 571, 4, 'Super Mario Kart (Japan) (Rev 0A) - NOINTRO\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(3016, 9, 755, 'Super Mario Kart - Shelfall Series 4', 4097, 'Here is a ROM hack which changes all the tracks in the game to new ones!', '[3016]Super Mario Kart (J) - Series 4.rar', '1.0', '2016-08-27 05:04:28', '2016-08-27 02:27:42', '13 September 2011', 1315886400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 648, 4, 'Super Mario Kart (Japan) (Rev 0A) - NOINTRO\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(3017, 9, 755, 'Super Mario Kart - Death&#039;s Courses', 4097, 'Here is a ROM hack which changes all the tracks in the game to new ones!', '[3017]Super Mario Kart (J) - Death\'s Course.rar', '1.0', '2016-08-27 05:04:58', '2016-08-27 02:35:15', '05 November 2011', 1320465600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 841, 4, 'Super Mario Kart (Japan) (Rev 0A) - NOINTRO\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(3018, 9, 755, 'Super Mario Kart - Double Dash Reverse Remake', 4097, 'Here is a ROM hack which changes all the tracks in the game to new ones!', '[3018]Super Mario Kart (J) - Double Dash Reverse Remake.rar', '1.0', '2016-08-27 05:05:26', '2016-08-27 02:39:42', '30 August 2011', 1314676800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1870, 4, 'Super Mario Kart (Japan) (Rev 0A) - NOINTRO\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(3019, 9, 755, 'Super Mario Kart - 64 Reverse Remake', 4097, 'Here is a ROM hack which changes all the tracks in the game to new ones! Also Koopa has been replaced by Toad and the original Toad is replaced by Wario.', '[3019]Super Mario Kart (J) Mario Kart 64 Reverse Remake.rar', '1.0', '2016-08-27 05:05:54', '2016-08-27 02:44:29', '24 December 2011', 1324702800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2175, 4, 'Super Mario Kart (Japan) (Rev 0A) - NOINTRO\r\nCRC32: C8002453\r\nMD5: F7AFA112D7EC1D532636703E4B02700A\r\nSHA-1: CBB853BF911255C1D8EB27CD34FC7855A0DDA218\r\nSHA-256: C04F517C2675D7A8F3498D958F097443DFAA0E66606C69C59B58A915B3454973', 0, '', '', ''),
(3020, 9, 755, 'Super Mario Kart - Crazy Tracks', 4103, 'Here is a ROM hack which changes all the tracks in the game to new ones!', '[3020]Super Mario Kart - Crazy Tracks V2-1.rar', '2.1', '2016-08-27 05:06:27', '2016-08-27 02:59:22', '18 July 2011', 1310961600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2221, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3021, 9, 755, 'Super Mister Doom Kart', 4104, 'This is a hack of Super Mario Kart. The tracks become more BS as you progress through the game. You have been forewarned. This hack was made with the intention of thoroughly annoying you. The levels and cups have been renamed to reflect that.\r\n\r\nChanges\r\n-Twenty new levels and four new battle courses.\r\n-New cup and course names\r\n-Harder AI', '[3021]Super Mister Doom Kart.rar', '1.1', '2016-08-27 05:07:33', '2016-08-27 03:28:10', '18 July 2011', 1310961600, '3021readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 712, 3, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3022, 9, 755, 'Epic Tio Kart', 4103, 'Here is a ROM hack for Super Mario Kart which changes all the tracks in the game.', '[3022]Super Mario Kart - Epic Tio Kart 1-3-1.rar', '1.3.1', '2016-08-28 05:35:30', '2016-08-27 08:36:08', '14 December 2014', 1418533200, '3022readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 668, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3023, 9, 755, 'Super Tio Kart', 4103, 'Here is a ROM hack for Super Mario Kart which changes all the tracks in the game.', '[3023]Super Mario Kart - Super Tio Kart.rar', '1.0', '2016-08-28 05:36:06', '2016-08-27 08:44:22', '25 January 2009', 1232859600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 634, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3024, 9, 755, 'Super Tio Kart 2', 4103, 'Here is a ROM hack for Super Mario Kart which changes all the tracks in the game.', '[3024]Super Mario Kart - Super Tio Kart 2.rar', '1.0', '2016-08-28 05:36:37', '2016-08-27 08:48:56', '12 September 2009', 1252728000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 480, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3025, 9, 755, 'Super Tio Kart 3', 4103, 'Here is a ROM hack for Super Mario Kart which changes all the tracks in the game.', '[3025]Super Mario Kart - Super Tio Kart 3.rar', '1.0', '2016-08-28 05:37:02', '2016-08-27 08:53:35', '26 September 2009', 1253937600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 497, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3026, 9, 755, 'Super Tio Kart Re-Wheeled', 4103, 'Here is a ROM hack for Super Mario Kart which changes all the tracks in the game.', '[3026]Super Mario Kart - Super Tio Kart Rewheeled.rar', '1.0', '2016-08-28 05:37:30', '2016-08-27 09:01:25', '15 January 2014', 1389762000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 529, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3027, 9, 755, 'Super Pro Kart', 4103, 'Here is a ROM hack for Super Mario Kart which changes all the tracks in the game.', '[3027]Super Mario Kart - Super Pro Kart.rar', '1.0', '2016-08-28 05:37:58', '2016-08-27 09:09:12', '01 February 2009', 1233464400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1439, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3028, 9, 755, 'Super Simple Kart', 4103, 'Here is a ROM hack for Super Mario Kart which changes all the tracks in the game.', '[3028]Super Mario Kart - Super Simple Kart.rar', '1.0', '2016-08-28 05:38:28', '2016-08-27 09:14:08', '01 February 2009', 1233464400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 588, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3029, 9, 755, 'Super Simple Kart 2', 4103, 'Here is a ROM hack for Super Mario Kart which changes all the tracks in the game.', '[3029]Super Mario Kart - Super Simple Kart 2.rar', '1.0', '2016-08-28 05:38:53', '2016-08-27 09:21:07', '15 January 2014', 1389762000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 507, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3030, 9, 755, 'Super Simple Kart 3', 4103, 'Here is a ROM hack for Super Mario Kart which changes all the tracks in the game.', '[3030]Super Mario Kart - Super Simple Kart 3.rar', '1.0', '2016-08-28 05:39:18', '2016-08-27 09:26:40', '11 July 2014', 1405051200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 560, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3031, 9, 351, 'Sanrio World Smash Ball! - Tournament Edition', 4105, 'This improvement hack was made to expand some of the basic competitive features of the game and make it more convenient for playing against friends or otherwise. Major improvement features include:\r\n\r\n[list]\r\n[li]Access to all maps in multiplayer mode. In the original, only 20 multiplayer-specific stages are accessible. This hack enables selection of the 30 stages available in single-player as well.[/li]\r\n[li]More efficient map selection. There&#039;s now custom handling for up/down inputs in addition to the standard left/right during map selection. Simply press up or down to modify the stage value by 10.[/li]\r\n[li]Full roster available. In normal play, Ebaribuu (Pig) is not normally accessible. Either player can now select him by scrolling down beyond Hangyodon.[/li]\r\n[li]Dummy character &quot;Missingno&quot; playable. In addition to Ebaribuu, there&#039;s leftover dummy data for one more character slot. This character is enabled, but is not graphically complete. Thus, one can play as Missingno by scrolling once more below Ebaribuu. NOTE: There may be some some instability when both players use this character, but is not confirmed when just one person is using him. Use with caution.[/li]\r\n[li]You can now select the same character as your opponent. Hooray![/li]\r\n[li]All powerups now only give full power powerups. This was done for balance purposes; some of the other powerups aren&#039;t terribly useful, while the &quot;clear goal&quot; powerup is broken for competitive purposes.[/li]\r\n[/list]\r\n\r\nThe README contains a reference for the individual character stats. In future revisions these may be altered for balance, but are unchanged in this release.', '[3031]Sanrio World Smash Ball!_tournament_v1.zip', '1.0', '2016-08-28 05:42:16', '2016-08-27 17:57:35', '28 August 2016', 1472356800, '3031readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 858, 4, 'No-Intro Name: Sanrio World Smash Ball! (Japan)\r\nROM/File SHA-1: F182EB75F21E46E516CBB6E6BEF0324724BC0F04\r\n\r\nCan also be applied to Sanrio World Smash Ball! (J) [T+Eng1.00_Suicidal]\r\nROM/File SHA-1: CD10C2542DF4579BE57D5033A980DBF6E2C1547E', 0, '', '', ''),
(3032, 1, 746, 'Mega Man III Ultimate', 4106, 'It is a known fact that the original release of Mega Man III on the NES was largely incomplete. Between 2012 and 2015, a rom hacker by the name of &quot;Kuja Killer&quot; released an updated version of Mega Man 3 that fixed many bugs, reduced lag and added several new features but left all the level design intact.\r\n\r\nThe purpose of this hack is to build upon what Kuja Killer has done and re-balance the game&#039;s level design. The Doc Robot stages were originally very difficult and frustrating with Wily&#039;s castle being laughably easy. These two sections of the game have been altered for a more logical difficulty curve.\r\n\r\nThis is how Mega Man III should have been back in 1990.1\r\n\r\n[b]Version 1.1 update[/b]\r\n[list]\r\n[li]Fixed bug with Break Man getting stuck in the ground.[/li]\r\n[li]Modified enemy placement based on player feedback.[/li]\r\n[/list]', '[3032]UltimateMegaMan3_1.1.zip', '1.1', '2016-08-28 06:46:05', '2017-06-15 08:53:00', '27 August 2016', 1472270400, '', 0, 1, 1, 1, 0, 0, '3032titlescreen.png', 1, 0, 0, 2938, 1, 'Mega Man 3 (USA).nes - NOINTRO\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(3033, 9, 755, 'Super Mario Kart - Real World Imagined Tracks', 4107, 'Here is a ROM hack for Super Mario Kart which changes all the tracks in the game.', '[3033]Super Mario Kart - Real World Tracks.rar', '1.0', '2016-08-29 04:31:51', '2016-08-28 08:21:43', '26 May 2010', 1274846400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1499, 4, 'Super Mario Kart (USA).sfc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3034, 9, 714, 'Super Tio World - The Prequel', 4103, 'Here is the prequel to the hack, Super Tio World Revived. This hack for Super Mario World changes the levels for the game.', '[3034]SMW - Super Tio World Prequel.rar', '1.0', '2016-08-29 04:35:26', '2016-08-28 08:43:19', '24 June 2014', 1403582400, '', 0, 0, 1, 0, 0, 0, '3034titlescreen.png', 1, 0, 0, 651, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(3035, 9, 714, 'Super Tio World Revived', 4103, 'In the author&#039;s words, this is his most accomplished hack made! This hack changes all the levels for Super Mario World. Also be sure to check out the prequel ROM hack also hosted here.\r\n\r\nIncluded is a normal mode and a hard mode patch!', '[3035]SMW - Super Tio World Revived V1-3.rar', '1.3', '2016-08-29 04:39:12', '2016-08-28 08:57:37', '02 January 2015', 1420174800, '3035readme.txt', 0, 0, 1, 0, 0, 0, '3035titlescreen.png', 1, 0, 0, 652, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(3036, 9, 729, 'Super Metroid - Arrival', 4108, 'Arrival is Samus&#039;s last stand against the Federal Government and the planet SR-319. This is where the Metroids once inhabited, until they became &quot;extinct&quot;. Though, as Samus dives deep into the planet to seek safety, she finds that not all is as it seems.\r\n\r\nEnemies get Stronger.\r\nThe World is Creepier.\r\nLife is Tougher.\r\n\r\n\r\nThis includes a Physics overhaul, Strange new Palettes, Different Tile-sets, Interesting Chozo Key schematics, and loads more!\r\n\r\n100% includes:\r\n\r\n-100 Missiles\r\n-20 Super Missiles\r\n-30 Power Bombs\r\n-6 E-Tanks\r\n-4 Chozo Keys (Reserve Tanks)\r\n-Beams: Charge, Spazer, Wave, Ice, Plasma - And the all new Spazer/Plasma by JAM! (Not a Separate Item, however.)\r\n-Suits: Varia and Gravity\r\n-Suit items: Morph, Bombs, Spring Ball, Screw Attack\r\n-Boot items: Wall-Jump, Hi-Jump, Speed Booster, Space Jump', '[3036]Arrival_v1-11.rar', '1.11', '2016-08-29 04:40:38', '2016-08-28 17:10:16', '16 March 2016', 1458100800, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 1779, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\n    CRC32: D63ED5F8\r\n    MD5: 21F3E98DF4780EE1C667B84E57D88675\r\n    SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\n    SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3037, 9, 729, 'Super Metroid - Re-Imagined', 4109, 'This was a hack started in 2013 while messing around with SMILE. This hack is a balance of being authentic to the look and feel of the original, but with a new world map, new item progression, some custom code, and other, smaller changes.\r\nDifficulty-wise, Re-imagined is a bit harder than the original mainly on the exploration front. There is also a short heat run (optional if you&#039;re good at wall-jumping) and navigating part of Maridia without Gravity. Some basic wall-jumping, bomb jumping, midair morphing and shine-sparking is required. Infinite bomb jumping, mock-ball, opening gates from the wrong side, and short charging aren&#039;t required. If you&#039;ve beaten the original with 100% at least once, Re-imagined should be doable without save-states.\r\nSome sequence breaking is possible.', '[3037]Super Metroid - Reimagined 1-4.rar', '1.4', '2016-08-29 04:41:19', '2016-08-28 17:21:54', '24 June 2016', 1466740800, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 1401, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\n    CRC32: D63ED5F8\r\n    MD5: 21F3E98DF4780EE1C667B84E57D88675\r\n    SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\n    SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3038, 9, 729, 'Hyper Metroid', 2125, 'Samus Returns again for her third adventure, but things aren&#039;t quite the same this time around...\r\n\r\nRelive the amazing Super Metroid in a whole new light!\r\nHyper Metroid is a complete overhaul of the original game, featuring:\r\n\r\n- A dark twist on the original Metroid story-line\r\n- A brand new zebes to explore with several brand new areas\r\n- A new, highly customized weapon system featuring JAM&#039;s Spazer + Plasma\r\n- Grime&#039;s fast paced, highly fluid Project Base used as a base for the game\r\n- carefully balanced difficulty to satisfy all ranges of players\r\n\r\nOFFICIAL HOME PAGE FOR PROJECT\r\n[url]http://hyper.metroidconstruction.com/[/url]', '[3038]Hyper Metroid UH.rar', '1.0', '2016-08-29 04:42:50', '2016-08-28 17:29:34', '18 April 2015', 1429329600, '3038readme.txt', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 18735, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\n    CRC32: D63ED5F8\r\n    MD5: 21F3E98DF4780EE1C667B84E57D88675\r\n    SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\n    SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3039, 9, 729, 'Super Metroid - Falling', 4110, 'Falling is an exploration-heavy hack with an interesting take on item and path progression. Be warned that while the hack itself isn&#039;t too difficult, the bosses have been buffed massively.', '[3039]Super Metroid - Falling.rar', '1.1', '2016-08-29 04:43:48', '2016-08-28 17:38:13', '15 February 2015', 1423976400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 923, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\n    CRC32: D63ED5F8\r\n    MD5: 21F3E98DF4780EE1C667B84E57D88675\r\n    SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\n    SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3040, 1, 750, 'Super POO Bros. 3', 4111, 'This is a hack dedicated to the great Mario player and streamer  Grand_POOBear. It follows in the same veins as Obitus 1&#039;s &quot;Kaizo Mario Bros. 3&quot; and Mitch Fowler&#039;s &quot;The Final Kaizo&quot; in that it is a mostly levels-hack involving incredible tricks and excruciatingly difficult gameplay. However, while it IS no doubtedly intense, Super POO Bros. 3 is a bit less hardcore than its inspirations in some places.\r\n\r\nFeatures!\r\n-Any% Ending and Secret True Ending\r\n-Over 30 intense levels to push even the best players to new limits\r\n-New Overworld Layouts\r\n-Plot\r\n-Creative New Bossfights', '[3040]Super POO Bros 3.zip', '1.2', '2016-08-29 04:49:03', '2017-01-28 06:03:59', '28 August 2016', 1472356800, '3040readme.txt', 0, 0, 1, 1, 0, 0, '3040titlescreen.png', 1, 0, 0, 1291, 1, 'No-Intro Name: Super Mario Bros. 3 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(3041, 9, 714, 'Super Mario Logic', 4112, 'Kamek has cast a magical spell on the Mushroom Kingdom, turning it into a strange new land. Join Mario on a brand new adventure as he conquers each task an order to break the spell and return the land back to normal.\r\n\r\nThe game features:\r\n\r\n- ExGFX\r\n- Custom ASM\r\n- Custom Blocks\r\n- Custom Sprites\r\n- HDMA', '[3041]Super Mario Logic.zip', '1.0', '2016-08-29 05:34:04', '2022-02-06 02:43:35', '19 January 2018', 1516338000, '', 1, 1, 1, 1, 0, 1, '3041titlescreen.png', 1, 0, 0, 5702, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(3042, 9, 714, 'Super Mario World - The Devious Four Chronicles 4: Hunter&#039;s Revenge ReVised', 4113, 'After stopping the alien duo known as Hunter and Scorpion from ending the world via the Furnace, an alien doomsday device which was constructed in the center of their crash landing site, the Mushroom Kingdom rebuilt.\r\n\r\nWith peace once again prevalent, Mario must now travel to the neighboring distant kingdom of Hyrule to announce the Mushroom Kingdom&#039;s presence as a peaceful one. However, on his journey, Mario meets a rather strange individual, who tells the even stranger story of a recent foe who might not be so dead after all.', '[3042]#4-Hunter\'sRevenge 1_1.zip', '1.1', '2016-08-29 05:36:05', '2016-08-29 05:03:50', '12 August 2016', 1470974400, '3042readme.txt', 1, 1, 1, 1, 0, 1, '3042titlescreen.png', 1, 0, 0, 1607, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(3043, 9, 714, 'Super Mario World - 1st Annual Vanilla Level Design Contest: Collaboration Hack', 2706, 'This a compilation of the levels from the 2008 Vanilla Level Design Contest (VLDC)\r\n\r\nIt contains 50 levels which you can play in any order you wish - all of them are open from the start.\r\n\r\nNote that even when the game auto-saves, it doesn&#039;t keep track of which levels have been cleared or which levels you collected the Yoshi coins, so you will have to do that yourself. The level credits file marks how many exits are in each level and which ones contain Yoshi Coins.', '[3043]VLDC1.zip', '1.0', '2016-08-29 05:36:36', '2016-08-29 05:08:05', '01 August 2016', 1470024000, '3043readme.txt', 1, 0, 1, 1, 0, 0, '3043titlescreen.png', 1, 0, 0, 1420, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(3044, 10, 817, 'Final Fantasy IV Advance Very Large Menu Font', 4037, 'The GBA versions of Final Fantasy that were released used quite small/thin fonts which tends to bother some people. This patch has been made to use a font more like one that 1&amp;2 Dawn Of Souls uses.\r\n\r\nIt started as a hobby project, and ended up finalized with a very large font (probably alot larger than Dawn of Souls) to replace the usually small/thin one.\r\n\r\nIt has been made to be alot more readable and more suited for a system like the GBA.\r\n\r\n*Patch is for the battle and menu font only.\r\n\r\nThe CAPS version the one that most people will use is now very thick and should just be used for english. \r\nWARNING: spillovers in other languages though you can try!\r\n\r\nI left the Regular version in as well mostly for multilingual people as it takes up less space.\r\nWorks in English as well just thinner\r\n\r\n*v0.3\r\nAdded CAPS version with Large/Thick Capital letters ripped from Final Fantasy IV (U)\r\n\r\n*v0.3f\r\nUpdated and fixed errors and shadows\r\n\r\n*v0.4\r\nHightened the t and h in all\r\nWidend the s, z, l, in CAPS.\r\n+Polishing\r\nAlot more readable and probably finalized\r\n\r\nFinal Fantasy IV Advance Version (E) and (U)', '[3044]FF4A_Large_v4.zip', '0.4', '2016-08-30 02:14:50', '2017-05-02 18:06:24', '02 May 2017', 1493697600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1104, 1, 'Final Fantasy IV Advance (U) (Independent)\r\n    CRC32: FEEEBDE4\r\n    MD5: C74DD5CC3AB6E5D4AC53B1677E1ABD69\r\n    SHA-1: C49BE22EAF999774D5F2983E12ED4AACE2950F36\r\n-\r\n    Final Fantasy IV Advance (E) (Eternity)\r\n    CRC32: 27F2BC67\r\n    MD5: 2FF590AA635590C2F8140C88CBB19025\r\n    SHA-1: B09D50D782B184C8641AEA6DD904AE46C3CC72E6', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3045, 9, 714, 'Classic Mario World 3: The Finale  - Definitive Version', 3087, 'Classic Mario World 3: The Finale Definitive Version\r\n\r\nStory:\r\nAfter defeating the Great Alliance in the last adventure Mario took a long vacation but when he returned he discovers that Bowser has taken over Rosalina&#039;s Observatory and kidnapped her.\r\nAlso there&#039;s a warp stars that works as a gateway to his space fortress hidden on his castle, so Mario decides to go on an adventure to save her.\r\n\r\n\r\nInfo:\r\nThis is a traditional Mario adventure with lots of places to explore, levels in this hack are usually longer than the ones from my previous hacks and even the original SMW but don&#039;t worry, this hack features the Multiple Midway points patch,multiple powerups and hidden goodies around to help the player out on their adventure.\r\nAlso new to this update are the Longjump and High jump moves seen on my latest hack and some gameplay improvements like the Upward Fireballs and Safe fall patches that can help the players in traversing the levels and lowering a bit in the dificulty department.\r\n\r\nWarnings:\r\nThis hack was originally released in 2016 as part of the Classic Mario World Trilogy that I worked around the time and were my first 3 hacks submitted and acepted here, during these last years I have been updating and adding new improvements to these hacks so they can be more playable and fun, this is the last part of this.\r\n\r\nAlso just a warning, the star coins are not necessary to reach 120 exits neither to 100% the hack, they only unlock a small reward for those who take the time to find a part of them but you don&#039;t even need to find every single one for that.\r\nAlso you wont be able to reach 93 bonus stars which was their total for the original version since in this new version the Mushroom Castle and Toad&#039;s Bonus house don&#039;t have star coins anymore, so the new cap now is 91.\r\nOnly collect them if you wish or if you like the completionism aspect of the game ;)\r\n\r\nYou can find the new trailer for this update here:\r\n[url]https://www.youtube.com/watch?v=ecoKRchxAmE[/url]\r\n\r\nThis hack includes:\r\n\r\n- Brazilian Portuguese Translation\r\n\r\n- Improved English Translation(don&#039;t expect it to be perfect tho, English is still not my first language so I might commit some mistakes but its a major improvement over the original grammar I guess)\r\nAviso pra versão Brasileira: A Tradução não possui acentos devido as limitações do SMW.\r\n\r\n- 90+ new long levels (2 of them are new levels that replaces 2 old levels from the original release)\r\n- 120 exits\r\n- Some Custom graphics\r\n- Custom Music\r\n- ASM\r\n- Patches\r\n\r\nCheck the Readme file for more info on this update.\r\n\r\nA huge thanks for N450, Anorakun and Fire Fast for helping me with their massive testing for this new version.\r\nAnd also Erpster2 and the rest of the Brazilian Mario hacks community on Discord for helping me out with suggestions and feedback\r\nThanks!', '[3045]Classic Mario World 3.zip', '2.0', '2016-09-01 00:14:52', '2020-05-21 16:33:46', '21 May 2020', 1590033600, '3045readme.txt', 1, 1, 1, 1, 1, 1, '3045titlescreen.png', 1, 0, 0, 3910, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(3046, 9, 714, 'Mario&#039;s Amazing Adventure Revitalized', 2721, 'A fairy simple Mario game. The game has a variety of custom sprites, music and blocks.\r\nThe final update:\r\nsome misc skips and related things.', '[3046]Mario\'s amazing adventure.zip', '1.3', '2016-09-01 00:15:32', '2016-08-29 23:48:12', '24 June 2016', 1466740800, '', 1, 1, 1, 1, 1, 1, '3046titlescreen.png', 1, 0, 0, 3195, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(3047, 9, 714, 'Super Mario World: The Megaman 29th Anniversary Adventure', 2712, 'This is a crossover hack featuring Mario Series, Megaman series and Bomberman series.\r\n\r\nPLOT: 2016 is celebrated the 29th Megaman Anniversary, however, something terrible had happened: The Five Evil Dastardly Bombers (the Villains that appeared in Super Bomberman 2, Super Bomberman 3 and Bomberman Tournament) ruined the party kidnapping the six Megamen and trapped them in the Dastardly Bombers Fortresses. It&#039;s revealed that there are a Mastermind pulling the threads of these evil Bombermen. It&#039;s up to Mario save the Megamen and the Party.', '[3047]Megaman29thfull2.zip', '1.5', '2016-09-01 00:16:23', '2016-08-29 23:58:29', '18 June 2016', 1466222400, '', 1, 1, 1, 1, 1, 1, '3047titlescreen.png', 1, 0, 0, 3714, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(3048, 11, 1276, 'Cadillacs of Rage', 3226, 'This patch brings the great engineer Mustapha Cairo to strengthen the cast of this great classic.\r\n\r\nWhat has changed?\r\n- Skate was removed\r\n- Sprites Mustafa were taken from the arcade and optimized frame by frame to the Mega Drive\r\n- New voices for the character \r\n- One new voice for Axel\r\n \r\nNote: Initially this patch was seeking to make a crossover between these legendary games but due to memory limitation was not possible.\r\n\r\nTools used: Hex Editor, Tile Molester, TPl V1.1, MDV, SOR Char Editor.', '[3048]Cadillac of Rage v1.zip', '1.0', '2016-09-01 00:17:13', '2016-08-31 03:16:30', '31 August 2016', 1472616000, '3048readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3124, 8, 'Bare Knuckle III (J) [!]\r\nCRC32: 5D09236F\r\nMD5: F1CB9E887BF4BC512D9535C89E420DF7\r\nSHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB', 0, '', '', ''),
(3049, 1, 451, 'Hyper Rockman - Jet Edition', 4036, 'Before you - an improved hack the game Magical Doropie, based on &quot;Magical Rockman&quot; title: http://www.romhacking.net/hacks/2159/\r\nCompared to the aforementioned hack, this hack has been improved all that was required to be finalized.\r\nHere is the list of changes:\r\n* Changed title screen. First of all, in Japanese version of Rockman the name of the game is always written in English. It&#039;s also not clear what relation to Rockman magic has, if he is a robot that uses their own tools.\r\n* Changed and centered &quot;get ready&quot; inscription.\r\n* Inscription &quot;Fire&quot; and &quot;Item&quot; have been replaced with &quot;Hyper&quot; and &quot;Jet&quot;.\r\n* Reduced damage from enemies.\r\n* Fixed unfair places at all levels.\r\n* The names of all the bosses changed in accordance with the original Rockman games.\r\n* Added the names of all romhaсkers, which working on a fix jambs of the original game and its decoration (can be found in the end credits).', '[3049]Hyper Rockman - Jet Edition (Hack by LANCUSTER).zip', '1.0', '2016-09-01 00:19:24', '2016-08-31 19:05:47', '31 August 2016', 1472616000, '', 1, 0, 1, 1, 0, 1, '3049titlescreen.png', 6, 0, 0, 944, 1, 'Magical Doropie (J).nes - GOODNES 3.23b\r\nCRC32: 5455FFC9\r\nMD5: EE931002BA11C07333A7BE77693BDC4C\r\nSHA-1: F46C65C21104CD25FA04AD28E18CC24C9C4A356E\r\nSHA-256: FA945FFA483E76B19FB17BDCC6F2C3AB390E2AB8271407CE35629BF4D5E7A4A6', 0, '', '', ''),
(3050, 22, 2544, 'Mr. &amp; Ms. Pac-Man', 868, 'This is a hack of Fantasy Zone: The Maze for the Sega Master System, making it into a Pac-Man Type Game, starring both Ms. and Mr. Pac-Man, and all the game weapon text is KISS themed from &quot;The Band KISS&quot;,  see readme for further info. Enjoy.\r\n\r\nNow includes Alternate Version Patch changes the colors of a few graphics for Mr. and Ms. Pac-Man.', '[3050]MMPMaze.zip', '1.1', '2016-09-01 00:23:10', '2017-05-06 22:38:04', '31 August 2016', 1472616000, '3050readme.txt', 1, 0, 0, 1, 0, 1, '3050titlescreen.png', 1, 0, 0, 354, 1, 'Fantasy Zone - The Maze (UE) [!].sms\r\nCRC32: D29889AD\r\nSHA1: A2CD356826C8116178394D8ABA444CB636EF784E', 1, '', '', ''),
(3051, 1, 1290, 'T.N.T', 2956, 'Here is a hack for Bomberman which alters the graphics and alters the music by changing of a few tones.', '[3051]TNT.rar', '1.0', '2016-09-01 04:44:20', '2016-09-02 09:11:30', '01 January 2001', 978325200, '', 1, 1, 0, 0, 0, 0, '3051titlescreen.png', 5, 0, 0, 461, 1, 'Bomberman (USA).nes - NOINTRO\r\nCRC32: B9804046\r\nMD5: 97DDB647898B01065F395EB64C3D131F\r\nSHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nSHA-256: 4E57F08754A2FF7EC788245629FB70F99D4E003F66F86742566BCA99C810A244', 0, '', '', ''),
(3052, 1, 555, 'World Cup 2002', 4116, 'Here is a hack which changes the title screen, replaces the Japanese team with the Chinese, and changes all the players into Rabbits.', '[3052]World Cup 2002.rar', '1.0', '2016-09-01 04:45:23', '2016-08-31 03:57:37', '01 January 2002', 1009861200, '', 1, 0, 0, 0, 0, 0, '3052titlescreen.png', 1, 0, 0, 307, 1, 'Soccer (World).nes - NOINTRO\r\nCRC32: 820D62AB\r\nMD5: D0F9C6CBF039416DAD98230BCED05892\r\nSHA-1: 24E36567BC671C27F19D4D6146623F228C14FD8E\r\nSHA-256: D84FECB17EC09787CBAAA610B13CF00AE7C8743CD0906E48B1A917BD3ABC5769', 1, '', '', ''),
(3053, 1, 752, 'Destroy 1', 2956, 'Here is a hack which changes the graphics and title screen for the game Wrecking Crew.', '[3053]Destroy 1.rar', '1.0', '2016-09-01 04:45:49', '2016-08-31 04:14:16', '01 January 2000', 946702800, '', 1, 0, 0, 0, 0, 0, '3053titlescreen.png', 5, 0, 0, 342, 1, 'Wrecking Crew (World).nes - NOINTRO\r\nCRC32: 240FBDB5\r\nMD5: 95DBB5CBC4F3BDF235B00E4149204495\r\nSHA-1: 7D436EB91BCC416FF840CA7127BB209179231D1C\r\nSHA-256: A71146A170829D1374C22CE24C99D27718B8FAB38B61E1C2920E49D7ED0CCD2C', 0, '', '', ''),
(3054, 9, 1787, 'Donkey Kong Country 2 Remodeled', 4117, 'Here is a ROM hack which changes all the levels up to stage 6-4 to different ones that are much harder to traverse.', '[3054]prgmdest_sdk2_v6_1_1.zip', '6.1.1', '2016-09-03 06:37:46', '2016-09-02 02:41:22', '17 April 2013', 1366171200, '3054readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 5175, 4, 'Super Donkey Kong 2 - Dixie &amp; Diddy (Japan).sfc - NOINTRO\r\nCRC32: A0BE8E71\r\nMD5: F65BDE686BDA6226AEA555858A74BB7D\r\nSHA-1: 5ED7ECD3AA25BB37B6605BACC6120F5EBCD9AA5F\r\nSHA-256: 48AFB82875ED4309F871F6B14021AA82C026FB14DC8ACDBCF35F71EE605771B5', 0, '', '', ''),
(3055, 1, 1126, 'Double Dragon II - Boss Edition', 3350, 'Here is a hack which replaces the normal enemies with the bosses making the game more challenging to progress though.\r\n\r\nUpdate: Patch was incorrectly created using a US ROM instead of JP ROM. It has been updated.', '[3055]Double Dragon II - Boss Edition by shinwa.zip', '1.0', '2016-09-03 06:41:42', '2016-09-13 08:04:44', '28 June 2012', 1340856000, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 2224, 1, 'File Name: Double Dragon II - The Revenge (J).nes\r\nROM CRC32: A66596D9                                \r\nROM SHA-1: 3CC786F4B1B1E884354106793CE0A1159796C3D3\r\nNo-Intro entry: Sou Setsu Ryuu II - The Revenge (Japan)', 0, '', '', ''),
(3056, 1, 709, 'Super Mr.Krabs', 4118, 'Here is a hack for Super Mario Bros. which changes the graphics and levels. Mario is played by Mr.Krabbs of Spongebob Squarepants and the enemies of been changed to represent the inhabitants of Bikini Bottom. \r\n\r\nFight the Flying Dutchman and save Spongebob in Super Mr.Krabbs!', '[3056]Super Mr- Krabs.rar', '1.0', '2016-09-03 06:43:17', '2016-09-02 04:30:57', '04 June 2016', 1465012800, '', 1, 0, 1, 1, 0, 0, '3056titlescreen.png', 1, 0, 0, 2135, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(3057, 9, 1783, 'Grump&#039;s Dream Course', 4119, 'Greetings Grumps!\r\n\r\nThis all started over a year ago when Danny requested DLC\r\nfor Kirby&#039;s Dream Course. We&#039;re here to deliver with 152\r\nwhole boards!\r\nThis game contains a full set of 8 courses that have been\r\nreviewed and play-tested heavily for a quality experience,\r\nbut we&#039;ve also included every submitted level within the\r\ndebug menu level if you want more.\r\nRegardless of your choice, we recommend taking the game\r\nin small doses so as not to get burned out. There&#039;s a lot of\r\ncontent here!\r\n\r\nAlso included is a detailed game manual &amp; level guide in .PDF format!\r\n\r\nWith Love,\r\nThe Lovelies\r\n\r\nDaniel &quot;MowseChao&quot; Tanner\r\nproject coordinator', '[3057]GrumpsDreamCourse[1,01].zip', '1.01', '2016-09-03 19:16:48', '2016-09-27 14:14:38', '31 August 2016', 1472616000, '', 1, 1, 1, 1, 0, 0, '3057titlescreen.png', 1, 0, 0, 26861, 4, 'Kirby Bowl (Japan).sfc - NOINTRO\r\nCRC32: 2A24FC9B\r\nMD5: B14696CDC0569A05647F2A3F2756AC07\r\nSHA-1: 147A113711758D4D42618D4BED809BED69B85D34\r\nSHA-256: 6C59767463E3D210DC24B5B341CC13B4972B07CEC6BA70863B9A5C0AF3B3B40A', 0, '', '', ''),
(3058, 1, 1083, 'Ice Cream!', 3830, 'Fellow rom hack enthusiasts, we present to you...\r\nUnparalleled action. Choice scoops of ice cream. King size ice cream cones.\r\n\r\nIs this a dream? No, it is not, sadly. Go forth unto the evil Ice Cream Factory and save your friend Irene. Stopping the evil Giant Ice Cream Cone from terrorizing the world is your number one duty.\r\n\r\nThe factory spans three levels, each with their own tricks and traps.\r\n\r\nOthers have come before you, but have failed. Irene is waiting for you to save her. Someone must answer the call; Terror can not reign over the land.', '[3058]ice_cream.zip', '1.0', '2016-09-03 19:17:20', '2019-05-06 21:58:11', '17 August 2016', 1471406400, '3058readme.txt', 1, 0, 0, 1, 0, 0, '3058titlescreen.png', 5, 0, 0, 722, 1, 'Donkey Kong (World) (Rev A).nes\r\nMD5:  40319CAD12C80FC095901EB0182DF838\r\nSHA1: D8DFACBFEC34CDC871D73C901811551FE1706923', 1, '', '', ''),
(3059, 1, 199, 'Nekketsu Hockey - Golden Edition', 2440, 'Ike Ike! Nekketsu Hockey the Golden Edition with the full team number, 5 new teams with different uniforms + 1 secret team (17 in total)\r\n\r\nThe Ultimate Hack!\r\n\r\n*Gameplay [url=https://www.youtube.com/watch?v=_s2HFOrIa78][u]video[/u][/url]\r\n\r\n-now you can switch the music during the game by pressing the select button', '[3059]nhgM.rar', '1.3', '2016-09-03 19:19:01', '2018-02-16 09:40:56', '20 May 2017', 1495252800, '', 1, 1, 1, 1, 1, 1, '3059titlescreen.png', 1, 0, 0, 820, 1, 'Version: Technos Ice Hockey TransBRC translation\r\nCRC32: FC8F6A1C\r\nMD5: 279811A908B648D1CF7038639D3100AE\r\nSHA-1: 3D60FA69F5F6181209D24C335E459524C914F2A0', 0, '', '', ''),
(3060, 1, 2428, 'Super Pitfall 30th Anniversary Edition', 4070, 'Super Pitfall 30th Anniversary Edition.\r\nRelease 1.0 - 05 Sept 2016.\r\nA hack by Nesrocks.\r\nNew soundtrack by FCandChill.\r\nPitfall II arrangements by rockman_x_2002.\r\n\r\nThis hack was created in celebration to 30 years of Super Pitfall. It vastly\r\nimproves the original game while keeping the base game and level layout intact.\r\nThe idea was to modernize, fix and beautify the original game because the author felt\r\nlike the game&#039;s problems kept it from getting justice.\r\n\r\nThis hack changes the game&#039;s code, graphics and sounds in several ways.\r\nSome of them include:\r\n\r\n- Completely new graphics\r\n- Completely new Soundtrack\r\n- New menu screens\r\n- Improved game design (no more hidden items, warps are now doors, new in-game HUD, improved game controls, small level design adjustments, etc!)\r\n- Improved performance\r\n- Seamless, fully automatic save feature (please hold reset while shutting down when playing on a repro cartridge to avoid save file corruption).\r\n- Available languages: English and Portuguese (choose one of the patches in the zip)\r\n- Many more small improvements!\r\n\r\nPlease read the readme for full credits and special thanks.\r\n\r\nTools and information used:\r\n- Fceux\r\n- yychr and PrgEditor\r\n- Hex Workshop, XVI32 and Frhed\r\n- Google Docs spreadsheets\r\n- MapEd Pro: http://forums.nesdev.com/viewtopic.php?f=2&amp;t=7111&amp;sid=c71519e55ea188ca3afbe7ffbae1454a&amp;start=60\r\n- PPUSplit: http://chipmusic.org/forums/topic/2080/glitchnes-02/\r\n- NESHEAD\r\n- Famitracker\r\n- Punes\r\n- Notepad++\r\n- Lunar Ips\r\n- ROM Hasher\r\n- 6502 opcodes: http://www.6502.org/tutorials/6502opcodes.html\r\n\r\nYou&#039;re free to build upon or modify this hack. Please keep credits where credits are due.\r\nThe hack contains original artwork which may not be used in commercial products.\r\nThe unmodified game Super Pitfall is the property of Activision.\r\nIf you have questions contact me at nesrocks@gmail.com\r\n\r\n[url]http://nesrocks.com[/url]', '[3060]Super-Pitfall-30th-anniversary-edition-nesrocks.zip', '1.0', '2016-09-05 04:45:53', '2021-07-30 17:26:30', '05 September 2016', 1473048000, '3060readme.txt', 1, 1, 0, 1, 1, 1, '3060titlescreen.png', 1, 0, 0, 5942, 1, 'No-Intro Name: Super Pitfall (USA)\r\nCRC32: A4958020 (With Header)\r\n\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 2373E952FECC5F7507F99476E82C298CAB1F51CB\r\nROM SHA-1: B29F4BB5B0C30ED133AD82CA5A2134C31C003862', 0, '', '', ''),
(3061, 9, 714, 'Super Mario Hack', 4061, 'Super Mario Hack was made as a side project during the development of another one of author&#039;s hacks, Mario&#039;s Final Quest. This hack&#039;s goal was to make fun levels with distinct gimmicks, using only resources found on SMW Central.\r\n\r\nThe plot is similar to those found in official Mario games, but Bowser Jr. is the one who kidnaps the princess this time around.\r\n\r\nIf you have little time to spare but want to play a game in the meantime, then this just might be the hack for you.', '[3061]Super Mario Hack v1.7.zip', '1.7', '2016-09-07 10:34:20', '2023-11-10 01:43:30', '09 November 2023', 1699488000, '3061readme.txt', 1, 1, 1, 1, 1, 0, '3061titlescreen.png', 1, 0, 0, 1689, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, 'Custom', '', ''),
(3063, 11, 1925, 'Streets of Rage 2: Puyo Wars', 4123, 'Puyo Puyo characters in Streets of Rage 2.', '[3063]SOR2_PW.zip', '1.0', '2016-09-08 00:31:15', '2021-05-27 21:50:35', '18 December 2014', 1418878800, '', 1, 1, 0, 1, 0, 0, '', 5, 0, 1, 2642, 8, 'Streets of Rage 2 (U) [!]\r\nFile MD5      CB75D5A6919B61EFE917BEA5762C1CB7        \r\nFile SHA-1    8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile CRC32    E01FA526                                \r\nROM MD5       CB75D5A6919B61EFE917BEA5762C1CB7        \r\nROM SHA-1     8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM CRC32     E01FA526', 0, '', '', ''),
(3065, 10, 819, 'Final Fantasy VI Rage Fix', 4128, 'The GBA port of Final Fantasy VI did fix some but not all of the bugs the SNES version had.\r\nOne of these unfixed bugs is, that Siegfried&#039;s and Typhon&#039;s rages are still unobtainable because the game does not keep track of that you encountered them and there is no formation that could show up on the veldt.\r\n\r\nThis patch fixes this issue.\r\nUnused formations got altered so that they contain those two enemies and the game registers if you encounter them in the colosseum. \r\n\r\nInspired by www.rpglegion.com &#039;s rage fix.\r\n\r\nThis patch is designed for the european version of the game and will most probably NOT work with the US version!\r\n\r\nIt works with the &quot;Sound restoration&quot;, &quot;Color restoration&quot; and &quot;General Violence&quot; patches, it could work with other patches too.', '[3065]FF6_Advance_ragefix.zip', '1.0', '2016-09-09 23:31:50', '2016-09-10 21:56:04', '10 September 2016', 1473480000, '3065readme.txt', 0, 0, 0, 0, 1, 1, '', 4, 0, 1, 3530, 1, '2753 - Final Fantasy VI Advance (E)(Eternity)\r\nCRC32: D15DEBA5\r\nMD5:   7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973', 0, '', '', ''),
(3066, 9, 302, 'Menu Malarky', 3795, 'If you press Y immediately after pressing X, in a dungeon where you are split into multiple parties, the game will switch to the next party and then immediately open the Main Menu. Also, when you exit the Main Menu, you are able to move during the fade-in sequence, and in some cases you can even walk through NPCs.\r\n\r\nOne of the most infamous symptoms of these two exploits is Locke being able to phase through the guard in South Figaro, and thus Celes never gets introduced. Other symptoms include the ability to bypass the Kefka&#039;s Tower bosses Inferno and Poltergeist. This patch eradicates these exploits from the game.', '[3066]Menu_Malarky.zip', '1.3', '2016-09-11 04:52:57', '2017-11-17 15:32:10', '17 November 2017', 1510894800, '3066readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 225, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3067, 1, 561, 'Final Fantasy Ultra Champion Edition', 3723, 'Final Fantasy Ultra just got better! The philosophy is still to add and change as much as possible for the better, while still staying true to the spirit of the game.\r\n\r\n[b]Here is a list of improvements over Final Fantasy Ultra:[/b]\r\n\r\n[list]\r\nX. Version 1.1 has an easier Volcano section and many little improvements.\r\n\r\n1. Enemies have more hitpoints, making fights more strategic.\r\n\r\n2. BLNK (evasion for one character) has been replaced with SLD2 (about as strong as the original SHLD). There&#039;s now a SLD3, which is about as strong as the previous SLD2.\r\n\r\n3. Some of the white spells have been shifted around for balance reasons and to make classes more specific in their role.\r\n\r\n4. CUREring replaced with TMPRring.\r\n\r\n5. Ninja now gets 4 attack rating per level.\r\n\r\n6. Lots of little aesthetic changes, like new colors for the classes!\r\n\r\n7. Many many many little rebalances and tidbits (like more npcs saying what magic does, items in different places, and more gold from enemies around Crescent Lake)\r\n\r\n8. You can&#039;t get to the Ice Cave unless you have the Airship. Too many playtesters went there for the Floater!\r\n\r\n9. Two new secret equips. Good luck finding out how to use them!\r\n\r\n10. Tents/Cabins/Houses got buffed\r\n\r\n11. Class selection bug removed (thanks Disch!)\r\n\r\n12. Volcano dungeon got nerfed, Water shrine buffed.\r\n\r\n13. Paladin, Ninja, Ranger, and Monk cast slightly less spells.\r\n\r\n14. Running away is harder and better balanced.\r\n\r\n[/list]\r\n\r\n\r\n[b]This hack still has all the improvements found in the original Final Fantasy Ultra:[/b]\r\n\r\n[list]\r\n\r\n\r\n12 classes at the start instead of 6\r\n\r\nEach class is especially good at one thing and average to bad at everything else.\r\n\r\nExcept the Fool class, who is bad at everything.\r\n\r\nBattle animations sped up.\r\nSpells are divided into direct (the top two spells in a store) and indirect (the bottom half).\r\n\r\nMany spells added and altered.\r\n\r\nSpell names changed to be clearer as to what they do (SHLD instead of FOG, CLNS instead of PURE, etc.)\r\n\r\nEvery level of magic has a single target damage spell and all enemies spell.\r\n\r\nFIRE only hits one enemy, making the HARM spell better against armies of undead.\r\n\r\nGenerally less spells that kill or stone in one hit.\r\n\r\nMore spells can be cast, especially for dedicated casters.\r\n\r\nIntellect influences the power of spells.\r\n\r\nHealing is much stronger\r\n\r\nSpell damage is also stronger, but since hitpoints have also increased, damage spells are only relatively stronger for casters with high intelligence.\r\n\r\nEnemies use more abilities, and do so in more interesting ways\r\n\r\nMore interesting battle formations\r\n\r\nMore interesting enemy properties, such as regeneration and elemental properties.\r\n\r\nTMPR spell works properly.\r\n\r\nEverything has more hit points, making fights more tactical.\r\n\r\nEnemies drop less gold, making chests much more attractive, and forcing the player to choose between which items they want to buy the most.\r\n\r\nOnly two types of armor (Body and Shield) so there’s more room to store magical items.\r\n\r\nOnly the 10 magical items can cast spells.\r\n\r\nPoison and regeneration is now at 10%.\r\n\r\nAny combination of classes (without twins or Fools) can properly beat the game.\r\n\r\nNo combination of classes is remarkably better at beating the game than another.\r\n\r\n\r\n[b]Dungeons:[/b]\r\n\r\nAdded escape teleports in most of the dungeons, making it more attractive to level up where the action and gear is.\r\n\r\nBalanced game to make full trip through whole dungeon on first try very hard, but rewarding to go in, get some loot, restock and go in again to get further. Most dungeons take around three trips to complete.\r\n\r\nMost fights can be run away from, except on ‘tiled’ squares. Dragons, Mindflayers, Eyes, Worms, Basilisks, and Bosses are not runnable.\r\n\r\nGetting the Ship, Papyrus, Oxyale and Crown requires doing a dungeon.\r\n\r\nFour extra dungeons to do after Tiamat.\r\n\r\nAll sorts of new paths and new tricks.\r\n\r\nDungeons feature items found in nearby towns, giving incentive to try to get the items there instead of just buying them in shop.\r\n\r\nEnd dungeons feature special end-game weapons for each class.\r\n\r\nBoss battles made much more interesting.\r\n\r\n\r\n[b]Overworld[/b]\r\n\r\nDash button added.\r\n\r\nPlayer can immediately go to Dwarf Cave, which is a tough trip but grants extra gold\r\n\r\nPlayer doesn’t need Ship to get to Elves.\r\n\r\nPlayer doesn’t need Airship beat the game, as ports have been removed.\r\n\r\nThree places where player can fight against tougher enemies for experience boost if they’re into that kind of thing (like the original PoP).\r\n\r\nYou now save a prince instead of a princess. Corneria has two queens. For gender diversity.\r\n\r\nSecret overpowered enemies for bragging rights.\r\n\r\nMystic Key only unlocks items in Dwarf Cave, Elf Castle and Human Castle.\r\n\r\nNo poison inducing enemies until the Elf area (by then the player should have some CLNS potions.)\r\n\r\n\r\n[b]Other:[/b]\r\n\r\nHundreds of tweaks not worth mentioning.\r\n\r\nYears of polish thanks to dozens of playthroughs and feedback from playtesters.\r\n\r\n[/list]\r\n\r\n\r\nCredit is due to PinkPuff for letting me build upon their hack, Final Fantasy Negative One.\r\n\r\nThere are two complete ‘Let’s Plays’ here:\r\n\r\n[url]https://www.youtube.com/watch?v=sG8tnpjgDvw[/url]\r\n[url]https://www.youtube.com/watch?v=0r1-bIEqmRs[/url]\r\n\r\nDiscuss the game here: [url]http://www.gamefaqs.com/boards/522595-final-fantasy/72712637[/url] And since I’m always keen on feedback, you can email me at: robertaugustdemeijer@gmail.com', '[3067]FFUltra Champion Edition.7z', '1.1', '2016-09-11 04:54:21', '2019-02-04 17:10:16', '04 February 2019', 1549256400, '3067readme.txt', 1, 0, 1, 1, 1, 1, '', 5, 0, 1, 4657, 1, 'Final Fantasy (U) [!].nes\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042C FDC5F9E8 200B4710 4A4768A9\r\n    SHA1: 80CE108F BC066C98 5D4FB541 BD68E9A7 C8994FEB', 0, '', '', ''),
(3068, 1, 2546, 'Galaxy 5000 (U) (2P Hack)', 4129, 'If you finish all tracks on the first planet (Mercury) in 2P mode &quot;The End&quot; screen shows up. This hack removes this limitation, now you can race on all tracks on all 9 planets except the final track. Every track has 100 seconds of extra time and 9 continues. It was done because of high difficulty of the game.', '[3068]Galaxy 5000 (U) (2P Hack).zip', '1.0', '2016-09-11 04:56:43', '2016-09-10 15:04:52', '23 May 2015', 1432353600, '', 0, 0, 0, 0, 0, 1, '3068titlescreen.png', 5, 0, 0, 285, 1, 'No-Intro Name: Galaxy 5000 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: CD11E05E8EAED1D3158E88857DF0FCE270AE7FF6\r\nROM SHA-1: 583E112FD794AD3B9BCDAE23EB22005C208AA4EE', 0, '', '', ''),
(3069, 17, 2547, 'Persona 2: Eternal Punishment debug menu patch', 1412, 'This patch re-enables the remains of two debug menus in the US and Japanese versions of Persona 2: Eternal Punishment.\r\n\r\nA more detailed writeup about the debug menu is available at The Cutting Room Floor:\r\n[url]https://tcrf.net/Persona_2:_Eternal_Punishment_(PlayStation)[/url]', '[3069]Persona2debug.zip', '1.1', '2016-09-11 05:06:29', '2016-09-15 01:37:56', '14 September 2016', 1473825600, '3069readme.txt', 0, 0, 0, 0, 0, 1, '3069titlescreen.png', 5, 0, 1, 537, 11, 'Persona 2 - Eternal Punishment (USA).bin (md5: 32E245A231F145587085F947F8634145)\r\n\r\nPersona 2 - Batsu (Japan).bin (md5: BB9A4558E7AB72BD5E32FCDD46C2363A)', 0, '', '', ''),
(3070, 1, 795, 'Roll-chan No Constancy', 4130, 'This patches IKA&#039;s [url=https://www.romhacking.net/hacks/321/]Rockman No Constancy[/url] to replace Rockman with Roll.\r\nIt uses assets from Zynk Oxhyde&#039;s [url=https://www.romhacking.net/hacks/2265/]Roll-chan 2[/url] version 2.1.\r\n\r\n[b]Version 3a[/b][list]\r\n	[li]Support for Rockman No Constancy 1.0, 1.2, and 1.3.[/li]\r\n	[li]Completely remade to have fewer changes. No more enemy graphics from Roll-chan 2.[/li]\r\n	[li]Version 2b included for people who liked the old changes.[/li]\r\n	[li]Alternate patch for 1.2 that improves some weapons.[/li]\r\n	[li]Alternate patch for 1.3 hard that makes it harder.[/li]\r\n	[li]Roll-chan 2 patch no longer required.[/li][/list]\r\n	\r\n[b]Patching Order[/b][list]\r\n	[li]1st: [url=https://www.romhacking.net/hacks/321/]Rockman No Constancy[/url] (1.0 or 1.2 or 1.3, normal or hard)[/li]\r\n	[li]2nd: Roll-chan No Constancy[/li][/list]', '[3070]RollchanNCv3a.7z', '3a', '2016-09-12 12:38:38', '2019-11-18 00:12:58', '17 November 2019', 1573966800, '3070readme.txt', 1, 0, 0, 1, 1, 0, '3070titlescreen.png', 6, 0, 0, 1919, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan)\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1\r\nSize: 262,160 bytes\r\nHeader Type: iNES (16 bytes)\r\nHeader: 4E 45 53 1A 10 00 10 00 00 00 00 00 00 00 00 00', 0, '', '', ''),
(3071, 1, 2548, 'Penguin &amp; Seal - Diamonds of Arctic', 4036, 'This is an improvement hack of unlicensed Sachen/Thin Chen Enterprises Corporation puzzle game called &quot;The Penguin &amp; Seal&quot;.\r\nHere is a list of changes:\r\n* Main character replaced to Gurin - character of the game &quot;Binary Land&quot;, seals taken from &quot;Ice Climber&quot;, orange block and ice block taken from &quot;Super Mario Bros.&quot; and &quot;Fire&#039;n Ice&quot;.\r\n* Some text has been changed on title screen and inside the game (&quot;force&quot; replaced to &quot;time&quot;).\r\n* Animation of penguin in &quot;pause mode&quot; has been fixed.\r\n* Fixed all of impassable levels, in which some diamonds were inundated from all sides. All of 50 levels are playable now.\r\n\r\n\r\nUPDATED 10/15/2016: Fixed the name of the hack.', '[3071]Penguin _ Seal - Diamonds of Arctic (Hack by LANCUSTER).zip', '1.0', '2016-09-13 00:59:59', '2016-09-15 20:17:21', '12 September 2016', 1473652800, '', 1, 0, 1, 1, 0, 1, '3071titlescreen.png', 5, 0, 0, 285, 1, 'Penguin &amp; Seal, The (Sachen-HES) [!].nes - GOODNES 3.23b\r\nCRC32: 8DAF3827\r\nMD5: C10C3198A91A34D001F6211F631B43CB\r\nSHA-1: EAC74D9DE2001BAA8FA76E740F9866D612612E33\r\nSHA-256: 59760C0F5329BBF5C099AADC7617AEEA030F6E36312DFCF33931F099EB1EC53B', 0, '', '', ''),
(3072, 1, 792, 'The Guardian Legend MMC5 Patch+Compact-Mapper', 4131, 'This is a Mapper Conversion hack for The Guardian Legend ROM from UNROM to MMC5.\r\n\r\nNow you can use any hacks for this hack such as Secret Edition and &quot;The Guardian Legends WORLDS&quot; utility.\r\n\r\nFeatures:\r\n[list]\r\n[li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n[li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n[li]Bankswitching included. Readme file for more info.[/li]\r\n[li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.2.0\r\n\r\nNote: The author has tested most of the emulators, but doesn&#039;t work well with  RockNES and VirtuaNES.', '[3072]TGL-MMC5 Patch+Compact-Mapper v1.2.0.rar', '1.2.0', '2016-09-13 01:03:52', '2022-05-04 02:57:07', '04 May 2022', 1651636800, '3072readme.txt', 0, 0, 0, 0, 0, 1, '3072titlescreen.png', 5, 0, 0, 575, 1, 'Database match: Guardian Legend, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D00D73C7764A4C3513892B97AFB939F30E522245\r\nFile CRC32: C94AC75F\r\nROM SHA-1: 3774ABE51D449579E5D90D90A816FDB98D8E332E\r\nROM CRC32: FA43146B', 0, '', '', ''),
(3073, 1, 709, 'Rohrleitung Gate', 1502, 'Rohrleitung Gate is a Steins;Gate inspired SMB1 hack. Unlike most other SMB1 hacks, it&#039;s a puzzle solving game, and requires quite some understanding to the SMB mechanics to beat. Savestates are recommended for this hack.\r\n\r\nWith 2-way scrolling within 2 pages and the mechanics of koopa shells breaking bricks and revealing hidden coin blocks, the game was made ideal for puzzle-solving stages, and these mechanics were exploited to the full extent. And there&#039;s more.\r\n\r\nTechnical-wise, this hack also has custom background (by metatile), parallax scrolling, VRC7 music, and a great amount of bugfixes to the original engine (wall jumps, going through walls etc). This is probably the 2nd most technically advanced SMB1 hack that has been released. Some enhancements are very underdeveloped, but as experiments, these enhancements paved the way for the author&#039;s later hacks.\r\n\r\nPlaythrough: http://www.nicovideo.jp/watch/sm26275514', '[3073]RG_NormalQuest_RHDNFinal_edited.zip', '1.0', '2016-09-13 11:19:40', '2016-09-13 11:35:38', '13 September 2016', 1473739200, '3073readme.txt', 1, 1, 1, 1, 1, 1, '3073titlescreen.jpg', 1, 0, 0, 3883, 1, 'ROM: Super Mario Bros. (JU) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3074, 11, 1925, 'Streets of Rage 2: Simpsons Edition', 4123, 'The Simpsons characters in Streets of Rage 2.', '[3074]SOR2_Simpsons.zip', '1.1', '2016-09-13 11:21:03', '2016-09-13 05:13:47', '20 June 2016', 1466395200, '', 1, 1, 0, 1, 0, 0, '3074titlescreen.png', 5, 0, 0, 8282, 9, 'Streets of Rage 2 (U) [!]\r\nFile MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nFile SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile CRC32 E01FA526\r\nROM MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM CRC32 E01FA526', 0, '', '', ''),
(3075, 11, 1925, 'Streets of Rage 2: Sonic and Miku', 4123, 'Sonic and Hatsune Miku join forces to defeat Dr. Robotnik.', '[3075]SOR2_SAM.zip', '1.1', '2016-09-13 11:22:44', '2016-09-13 05:22:57', '15 July 2016', 1468555200, '', 1, 1, 0, 1, 0, 0, '3075titlescreen.png', 5, 0, 0, 4063, 9, 'Streets of Rage 2 (U) [!]\r\nFile MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nFile SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile CRC32 E01FA526\r\nROM MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM CRC32 E01FA526', 0, '', '', ''),
(3076, 23, 2549, 'Castlevania: PoR  - Custom Richter hack', 3831, 'This is a ROM hack of Castlevania Portrait of Ruin. It replaces all of Richter&#039;s sprites with Serio&#039;s custom Richter sprites. So now it is possible to play as the coated SotN Richter on PoR.\r\n\r\n1.2 and 1.2a are now included in the zip. 1.2a has a lighter color scheme than 1.2.\r\n\r\n==List of changes==\r\n\r\n*Replaced all of Richter&#039;s sprites with Serio&#039;s custom Richter sprites, of course.\r\n*Changed Richter&#039;s whip graphic.\r\n*Fixed the &quot;RICHITER&quot; and &quot;CHAROTTE&quot; typos.\r\n\r\n==V 1.1==\r\n*Changed Richter&#039;s coat color to a darker blue.\r\n*Changed the enemy and player&#039;s blood color from orange to red.\r\n*Updated Richter&#039;s portrait.\r\n*Modified the Lilith/Succubus&#039; sprites and palettes.\r\n*Changed Jonathan&#039;s whip graphic.\r\n*Renamed a few enemies.\r\n*Changed Richter&#039;s cross and holy water subweapons graphics.\r\n*Fixed Richter&#039;s status effect palettes.\r\n\r\n==V1.2==\r\n*Resized a few of Richter&#039;s frame, now Serio&#039;s Richter sprites are properly inserted.\r\n*Changed Richter&#039;s palettes.\r\n*Fixed Richter&#039;s limp running animation\r\n*Fixed the status effect palettes of all characters.\r\n*And some other minor fixes.\r\n\r\n==V1.2a==\r\n*Changed Richter&#039;s coat color and added some colors to his hands instead of just black.', '[3076]CV POR RichterHack1-02.zip', '1.2', '2016-09-14 02:45:40', '2016-09-18 01:45:26', '20 July 2012', 1342756800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1919, 1, 'File Name: 0735 - Castlevania - Portrait of Ruin (U)(XenoPhobia).nds\r\nROM CRC32: 96DF4C4D                                \r\nROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033', 0, '', '', ''),
(3077, 23, 2549, 'Castlevania: PoR - Hanz Hack', 3831, 'Yep. Yet another hack of PoR. This time, it replaces Richter with Richter&#039;s unamed Rival from the cancelled 32X Castlevania game called Castlevania: The Bloodletting. In this hack The unnamed rival is referred to as Hanz Belmont.\r\n\r\n==List of changes==\r\n*Replaced Richter&#039;s sprites with Hanz&#039;s.\r\n*Changed Hanz and Jonathan&#039;s whip graphics.\r\n*Fixed the &quot;CHAROTTE&quot; typo.\r\n*Changed the blood color to red instead of orange.\r\n*Modified the Lilith/Succubus&#039; sprites and palettes.\r\n*Renamed a few enemies.\r\n*Changed Hanz&#039;s cross and holy water graphics.\r\n*Fixed the status effect palettes of all characters.', '[3077]CVPoR HanzHack.zip', '1.0', '2016-09-14 02:46:44', '2016-09-18 01:46:26', '23 October 2011', 1319342400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 972, 1, 'File Name: 0735 - Castlevania - Portrait of Ruin (U)(XenoPhobia).nds\r\nROM CRC32: 96DF4C4D                                \r\nROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033', 0, '', '', ''),
(3078, 23, 2549, 'Castlevania PoR - Desmond Hack', 3831, 'Here&#039;s another PoR hack. This hack replaces Richter with Claimh Solais&#039; custom Desmond Belmont sprites. Desmond Belmont is a playable character in the mobile phone game known as Castlevania: Order of Shadows.\r\n\r\n==List of Changes==\r\n*Changed Richters sprites to Desmond Belmont.\r\n*Changed whip graphic.\r\n*Changed Holy Water and Cross subweapon graphics.\r\n*Changed Mud Man&#039;s palette.\r\n*Modified Succubus&#039; and Lilith&#039;s sprites and palette.\r\n*Fixed the &quot;CHAROTTE&quot; typo in the equip menu.\r\n*Fixed blood color.\r\n*Fixed status effects palettes.\r\n*Renamed some enemies.', '[3078]Castlevania PoR DesmondHack.zip', '1.0', '2016-09-14 02:47:48', '2016-09-14 12:43:27', '05 April 2012', 1333598400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 716, 1, 'File:0735 - Castlevania - Portrait of Ruin (U)(XenoPhobia).nds\r\nCRC32: 96DF4C4D                                \r\nSHA-1: 382602E3615B2282EEAD584014125E71B5B0F033', 0, '', '', ''),
(3079, 9, 1858, 'Home Improvement: More Power! Edition', 747, 'This is a hack called Home Improvement: More Power! Edition. It makes the controls more sane, slows down the timer, makes continues infinite, and (debatably) makes the game more awesome by allowing Tim Taylor to continue firing his weapon during cutscenes.\r\n\r\n==New Controls==\r\n*B: Jump\r\n*Y: Fire\r\n*L: Run\r\n*R: Grapple Gun\r\n*A, X: Diagonal Fire', '[3079]HomeImprovement_MorePower.zip', '1.0', '2016-09-14 02:48:57', '2016-09-14 07:15:57', '14 April 2013', 1365912000, '', 0, 0, 0, 0, 1, 0, '3079titlescreen.png', 5, 0, 0, 815, 4, 'File Name: Home Improvement (U) [!].smc\r\nROM CRC32: FA698C31                                    \r\nROM SHA-1: 6675E639623EB8ADD706D56D9733E8CA776B77D4    \r\nNo-Intro entry: Home Improvement - Power Tool Pursuit! (USA)', 0, '', '', ''),
(3081, 9, 729, 'Super Metroid - Y-Faster', 2115, 'Entry for MetConst Summer Contest &quot;Race to the Finish&quot;\r\n\r\nPlot : A flying brain from another dimension is wrecking the galaxy, Samus has decided to put an end to this.\r\nShe has less than one hour to complete her task otherwise she&#039;ll die from heavy brain damage.\r\n\r\nGoal : Defeat 4 main bosses in 4 distinct areas then head to the final area as fast as possible.\r\nEach area can be completed in one run and in any order (no need to go back and forth between areas to progress).\r\nThere&#039;s a bit of exploration thrown in for good measure but for the most part, the main path is quite straightforward (I think?)\r\nIn case you&#039;re confused, look at the map - all area maps are available from the start.\r\nBacktracking is usually needed when you&#039;re exiting an area to go the next one.\r\nMost enemies has altered vulnerabilities, health and damage so you should be able to deal with them under-equipped.\r\nThat includes bosses &amp; zebetites weak to uncharged shots, etc.\r\nYet, as a general rule of thumb, bumping into everything (ie enemies, spikes) isn&#039;t the best way to progress.', '[3081]YFaster.rar', '1.0', '2016-09-15 21:54:56', '2016-09-15 04:23:30', '25 August 2016', 1472097600, '3081readme.txt', 1, 0, 1, 1, 1, 1, '3081titlescreen.png', 1, 0, 0, 1079, 4, 'Super Metroid (Japan, USA) (En,Ja).smc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3082, 1, 1954, 'Super Contra - updated', 1904, 'The original final boss of this great game was really too easy. This is now corrected.\r\n\r\nThere are now two versions of the final boss. The screenshot show the second one.\r\n\r\nSome minor bugs have been corrected, too.', '[3082]SuperContra - updated v1\'1.zip', '1&#039;1', '2016-09-15 22:08:36', '2018-02-22 17:55:45', '15 September 2016', 1473912000, '', 1, 0, 1, 0, 1, 0, '', 5, 0, 1, 2324, 1, 'Filename      Super C (USA)\r\nFile MD5      5FEF80625F484FCA06FDB58EBFF9D8BB        \r\nFile SHA-1    32F706C6222E7EC877C08A1ADC6B7C7BBB69F3DA\r\nFile CRC32    1AC846F0                                \r\nROM MD5       8782BA5A0B02ACEB272757667AF1066A        \r\nROM SHA-1     B630AF147818FA61A1B45551F35C4FB4BC1357AA\r\nROM CRC32     305B4E62', 0, '', '', ''),
(3085, 9, 302, 'Castle Party', 3795, 'During the scene where Sabin sneaks into the Imperial Camp at Doma, if you bring Shadow along with you, there may be times when the game mixes up the order of Sabin and Shadow in the party. This generally happens after the scenes featuring Cyan. This patch ensures that the order of the party members is always preserved.', '[3085]Castle_Party.zip', '1.3', '2016-09-17 04:59:52', '2017-07-13 16:35:11', '13 July 2017', 1499918400, '3085readme.txt', 0, 0, 1, 0, 0, 0, '', 4, 0, 1, 251, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3086, 9, 302, 'Shadow Copy', 3795, 'If you face Shadow in the Colosseum and select Gogo as the opponent, Gogo may potentially Mimic Shadow&#039;s commands. Even though Shadow is technically a character, he&#039;s acting as Gogo&#039;s enemy in this battle, and Mimic is not supposed to work on commands used by enemies. This patch makes Mimic ignore commands used by characters in the enemy formation.', '[3086]Shadow_Copy.zip', '1.1', '2016-09-17 05:00:40', '2017-07-22 21:46:17', '22 July 2017', 1500696000, '3086readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 209, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3087, 1, 716, 'Pac-Man Xtreme', 4133, 'Pac-Man Xtreme is a ROMhack of the Namco version of Ms. Pac-Man for the Nintendo NES. Officially released by KaBooM! on September 17 2016, it is much more than a simple maze/level hack. Pac-Man Xtreme introduces new features, functions, and selectable options which make playing it a truly unique experience. Almost every single aspect of the original Ms. Pac-Man game has been altered... graphics, sounds and music, levels, even gameplay mechanics. In essence, Pac-Man Xtreme is a new commercial-quality game reprogrammed around Ms. Pac-Man&#039;s engine and is thus virtually unrecognizable from its predecessor.\r\n\r\nNEW FEATURES AND FUNCTIONS:\r\n\r\n* Thirty-two new Stages based on twenty-eight original maze designs.\r\n* Stages arranged into eight distinct Zones composed of four Levels each.\r\n* Seven brand new prizes to chase around the mazes.\r\n* One new prize per four-Level Zone, all appearing at random in Zone 8.\r\n* A distinct &quot;?&quot; graphic in the right-side prize indicator for random prizes.\r\n* Four Stage progression play modes: Linear, Singular, Random A, and Random B.\r\n* Newly designed colorful title screen with loads of selectable game options.\r\n* Begin the game on any Stage desired, from 1-1 all the way to 8-4.\r\n* Three selectable blue-Monster &quot;vanishing mazes&quot; options, like Pac-Man Plus.\r\n* Brand new characters including Pac-Xavier, with classic characters returning.\r\n* Four selectable speed options for Pac-Xavier before the game starts.\r\n* Names for Pac-Xavier and the Monsters displayed on the main title screen.\r\n* Choose to begin the game with as little as one or as many as seven lives.\r\n* Opportunities to earn bonus lives every x20000, x50000, and x80000 points.\r\n* The ability to choose whether or not to earn bonus lives at all.\r\n* New status header above each maze, indicating current Stage and prize value.\r\n* New CPU runtime indicator, alongside the top score and game score indicators.\r\n* Only one free &quot;pause&quot; opportunity per Stage... be resourceful, use it wisely.\r\n* Different Monster AI. Things have changed since the days of yore...\r\n* Monsters&#039; &quot;blue&quot; times lengthened and adjusted for fairness and balance.\r\n* Reprogrammed game code and mazes which utilize vertical tunnels.\r\n* Dynamically varying game difficulty based on player performance per Stage.\r\n* Special barrier pellets which can&#039;t be eaten but instead block certain paths.\r\n* The ability for Pac to cast relocation spells upon himself and the Monsters.\r\n* Opportunities to earn new spells by catching both prizes in each Stage.\r\n* Opportunities to earn spells and 2000-point bonuses for perfect Stage clears.\r\n* The ability to save and store spells for later use, up to three.\r\n* Begin the game with as many spells as desired, from none to three.\r\n* Energy to cast spells acquirable via prizes, indicated by a &quot;CAST&quot; light.\r\n* Remaining alive as being a condition for a &quot;Perfect Clear&quot; is selectable.\r\n* Complete color and graphics makeover for all characters and mazes.\r\n* Brand new, original twelve-frame death animation for Pac-Xavier.\r\n* Brand new and/or tweaked sound effects. Every game sound has been changed.\r\n* New original start music, unique and composed exclusively for Pac-Man Xtreme.\r\n* Two versions: One regular, and one optimized for the &quot;PocketNES&quot; emulator.', '[3087]Pac-Man Xtreme - File Package [1-0-000-00].zip', '1-0-000-00', '2016-09-17 11:47:16', '2016-09-17 10:44:21', '17 September 2016', 1474084800, '3087readme.txt', 1, 1, 1, 1, 1, 0, '3087titlescreen.png', 1, 0, 0, 2144, 1, '&quot;Ms. Pac-Man (Namco)(U).nes&quot;\r\nMD5:     7a47a5ff752c46409d8c1e4c8170426b\r\nSHA-1:   9bb7fc771a991ea036fbb0ae97f7af41aaae7826\r\nCRC-32:  51a0c9de (With Header)\r\nPRG CRC: 2477a571\r\nCHR CRC: 49d90508\r\nALL CRC: b6d2d300\r\n-\r\n&quot;Pac-Man Xtreme.nes&quot;\r\nMD5:     6328f3c151e78dd7c0e4b642d4ae2d86\r\nSHA-1:   bff408f3df07ec1d6ab5ce31035cd585db9976f2\r\nCRC-32:  ee653ac8 (With Header)\r\nPRG CRC: 6d590209\r\nCHR CRC: d99bdfb2\r\nALL CRC: 09172016\r\n-\r\n&quot;Pac-Man Xtreme (PN).nes&quot;\r\nMD5:     99c683eca766f64258748747039effea\r\nSHA-1:   9d723e405b33f443b300d0b609b56ff4b059686b\r\nCRC-32:  ee653ac8 (With Header)\r\nPRG CRC: 6d590209\r\nCHR CRC: d99bdfb2\r\nALL CRC: 09172016\r\n-\r\n&quot;Pac-Man Xtreme.IPS&quot;\r\nMD5:     d7c17ac082161b907c6c8ac961bca6aa\r\nSHA-1:   8f3c842e9bbb1a2d4abfe2bd582bbc76ad4ce7e9\r\nCRC-32:  2015d5db\r\n-\r\n&quot;Pac-Man Xtreme (PN).IPS&quot;\r\nMD5:     81b3c1322d4486299e772dd21d5cdd7a\r\nSHA-1:   1bbeb7091ceb3092586173984f7ff365bd739c9d\r\nCRC-32:  425e9d4d\r\n-\r\n&quot;Pac-Man Xtreme - File Package.zip&quot;\r\nMD5:     7e500fb156c932c080eddfd48094d6e6\r\nSHA-1:   597633f5e77048565cd786ed429b3f15cd6e2500\r\nCRC-32:  786de995', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3088, 9, 849, 'Mega Man 7 MSU-1', 3447, 'This patch adds support for CD quality audio to Megaman 7 and Rockman 7 using MSU-1 chip invented by byuu. So far, it is only supported and tested on bsnes, higan and the SD2SNES flashcart.\r\n\r\nIf the MSU-1 is not detected, the patch plays the original music, thus the patch works on all emulators (but it is less fun to listen to).\r\n\r\nThe link to the audio pack is included in the README file. The music reorchestration is by Krzysztof Slowikowski.', '[3088]MegaMan7_MSU1.zip', '1.0', '2016-09-19 10:05:31', '2016-09-19 03:29:00', '18 September 2016', 1474171200, '3088readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2768, 4, 'MEGAMAN 7\r\n2097152 Bytes (16.0000 Mb)\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nVersion: 1.0\r\nChecksum: Ok, 0xf199 (calculated) == 0xf199 (internal)\r\nInverse checksum: Ok, 0x0e66 (calculated) == 0x0e66 (internal)\r\nChecksum (CRC32): 0x2d947536', 0, '', '', ''),
(3089, 23, 2549, 'Change Cube Voice Clip Removal', 4135, 'Removes the infamous voiced clips ([i]Charlotte! Johnathon![/i] alt. [i]Sharotto! Jonasan![/i]) played when switching between the two playable characters; both the English and Japanese sound files are affected. All other voices clips and sound effects are untouched.\r\n\r\nThis patch is mainly targeted towards speedrunners, as the fastest method of moving in this game relies on quickly switching from one character to another in rapid succession, leading to the voice clips in question being played repeatedly, and may become grating over the course of multiple playthroughs.\r\n\r\n[list]\r\n[li]Includes patches for both the United States and European versions.[/li]\r\n\r\n[li]Patches are supplied in the .xdelta format. The author of this patch recommends patching using [url=http://www.romhacking.net/utilities/598/]xdelta UI.[/url][/li]\r\n\r\n[li]A video showcasing the patch in action can be found [url=https://www.youtube.com/watch?v=fgZaFk7GJuI]here.[/url][/li]\r\n[/list]', '[3089]changeCube_removal.7z', '1.0', '2016-09-19 10:08:55', '2016-09-18 20:18:11', '18 September 2016', 1474171200, '3089readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 591, 1, '0735 - Castlevania - Portrait of Ruin (USA).nds\r\nSize: 	67108864\r\nDecrypted CRC32: 	96DF4C4D\r\nDecrypted MD5: 	2EDD57540CAE45842FBD19C45A4214F9\r\nDecrypted SHA-1: 	382602E3615B2282EEAD584014125E71B5B0F033\r\n\r\n0881 - Castlevania - Portrait of Ruin (Europe) (En,Fr,De,Es,It).nds\r\nSize: 	67108864\r\nDecrypted CRC32: 	772BA12A\r\nDecrypted MD5: 	17A6618C3C7F5547D7C38FC04CB2666E\r\nDecrypted SHA-1: 	26FE05FA12019FACEA91556E4E6B00BA6989E15D', 0, '', '', ''),
(3090, 1, 2555, 'Boat Race', 4036, 'Before you - hack of unusual pirate game called &quot;BB Car&quot;.\r\nThis unlicensed port of &quot;Rally-X&quot; has undergone major changes. Now it&#039;s a race on motorboats.\r\n* All of the graphics were redrawn to the water theme.\r\n* Completely redesigned the title screen and select level screen.\r\n* Start with 9 lives will allow you to hold out a little longer in this unequal battle on the water.', '[3090]Boat Race (Hack by LANCUSTER).zip', '1.0', '2016-09-20 02:57:01', '2016-09-19 18:14:07', '19 September 2016', 1474257600, '', 1, 0, 0, 1, 0, 1, '3090titlescreen.png', 1, 0, 0, 381, 1, 'BB Car (Unl).nes - GOODNES 3.23b\r\nCRC32: 8713DE54\r\nMD5: C84B6BF5C6DC68DB53001BFB103675C0\r\nSHA-1: 94BF70B6FB65EF5451E2E8A1EEFAF2664C177945\r\nSHA-256: 6E264F6A6852FD6F3C0D4CB0A3E41531703DD4938BD114CA579EB71DB05C804C', 0, '', '', ''),
(3091, 17, 953, 'Xenogears VWF Pack', 883, 'This package contains a series of hacks to add a proportional font to the US version of Xenogears. It comes mostly in the form of armips scripts.', '[3091]xeno_vwf.7z', '1.0', '2016-09-20 02:58:10', '2016-09-20 13:05:58', '20 September 2016', 1474344000, '3091readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1445, 11, 'Game ID: SLUS-00664\r\nSLUS_006.64 SHA256: DC0B2DD786203D4CCE5927C5A3FC85A18F39A3F7406078860076EBB0BBAE7119', 0, '', '', ''),
(3092, 33, 2105, 'Thousand-Year Door+', 4136, 'The long-overdue v5.0 update is here! There&#039;s nothing particularly groundbreaking in this update, just some minor fixes that I&#039;ve been wanting to include for a while. Check out the readme file for the full details.\r\n\r\nThis hack makes a bevvy of changes to Paper Mario: The Thousand-Year Door. The basic, no-frills mod fixes errors and oversights in the game&#039;s script, and reverts changes made during the game&#039;s localization (cola = alcohol, the whole business with Vivian&#039;s gender, etc.)\r\n\r\nThere is a second mod available that adds some fun extras; a couple of gags from the Spanish localization are added to the mix, several minor plotholes have been patched up, and much more. The &quot;extra mod&quot; txt file in the zip details all of the changes, check it out and see if it strikes your fancy.\r\n\r\nShould you be so inclined, there is also a third mod included that updates certain enemies and items to make their appearance more in-line with later Paper Mario titles. Check out the &quot;modern mod&quot; txt file to see everything that entails.\r\n\r\nHuge thanks to everyone who has helped test this hack! If you notice anything weird with this version, feel free to contact [url=https://www.romhacking.net/community/4136/]Griscuit[/url].', '[3092]TTYD+ v5.7z', '5.0', '2016-09-22 00:43:10', '2023-09-17 13:13:15', '15 September 2023', 1694736000, '3092readme.txt', 1, 0, 0, 1, 0, 0, '3092titlescreen.png', 5, 0, 0, 18964, 12, 'Requires the 1.35 GB NTSC version of the game&#039;s ISO.', 0, '', '', ''),
(3093, 23, 2557, 'MKDS N64 Circuit', 4137, 'This is a hack of Mario Kart DS. It changes many courses and changes the old ones for other retro courses. There is also some custom music.\r\n\r\n[b]Changes in 1.51[/b]\r\n- Removed Green R.O.B. as it caused crashes on real hardware.', '[3093]N64C_Update_1-51(Feb_11,_2017).rar', '1.51', '2016-09-22 23:49:41', '2018-12-06 01:08:15', '11 February 2017', 1486789200, '', 1, 0, 1, 0, 0, 0, '3093titlescreen.png', 1, 0, 0, 17383, 1, 'File Name: Mario Kart DS (U)(SCZ).nds                  \r\nCRC32: D47555BE                                \r\nSHA-1: 691E00D9A5DD80B04F80CC7559503E8B06848785', 0, '', '', ''),
(3094, 23, 1496, 'Sonic in Super Mario 64 DS', 4138, 'This is a hack which replaces Mario with Sonic in Super Mario 64 DS.', '[3094]SM64-SonicInSuperMario64.zip', '1.0', '2016-09-22 23:50:43', '2020-08-17 06:30:40', '28 April 2015', 1430193600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 5254, 1, 'File Name: 0022 - Super Mario 64 DS (E)(Wet &#039;N&#039; Wild).nds\r\nCRC32: 29715DEC\r\nSHA-1: 1367529F2CB23E76EF295CB1727333AE8F0A6CD7', 0, '', '', ''),
(3095, 23, 2557, 'MKDS - Mario Kart 0', 4139, 'This is a hack of Mario Kart DS that changes the tracks to different ones. It also has custom music.', '[3095]MKDS_MarioKart0.zip', '1.3', '2016-09-24 11:05:37', '2016-09-23 00:55:07', '30 June 2015', 1435636800, '', 1, 1, 1, 1, 0, 0, '3095titlescreen.png', 1, 0, 0, 17178, 1, 'File Name: Mario Kart DS (U)(SCZ).nds\r\nCRC32: D47555BE                                \r\nSHA-1: 691E00D9A5DD80B04F80CC7559503E8B06848785', 0, '', '', ''),
(3096, 23, 1496, 'SM64DS - Donkey Kong in Super Mario 64 DS', 4138, 'This is a hack of Super Mario 64 DS in which Donkey Kong replaces Mario.', '[3096]SM64DS_DonkeyKongInSuperMario64DS.zip', '1.0', '2016-09-24 11:06:33', '2016-09-23 02:48:22', '01 September 2015', 1441080000, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1593, 1, 'File Name: 0022 - Super Mario 64 DS (E)(Wet &#039;N&#039; Wild).nds\r\nCRC32: 29715DEC\r\nSHA-1: 1367529F2CB23E76EF295CB1727333AE8F0A6CD7', 0, '', '', ''),
(3097, 23, 1496, 'SM64DS - Waluigi in Super Mario 64 DS', 4138, 'This is a hack which replaces Mario with Waluigi. Careful attention was  paid to proportions.', '[3097]SM64DS_WaluigiInSuperMario64DS_V2.zip', ' 2', '2016-09-24 11:07:09', '2016-09-23 03:49:11', '24 October 2015', 1445659200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 4647, 1, 'File Name: 0022 - Super Mario 64 DS (E)(Wet &#039;N&#039; Wild).nds\r\nCRC32: 29715DEC\r\nSHA-1: 1367529F2CB23E76EF295CB1727333AE8F0A6CD7', 0, '', '', ''),
(3098, 1, 2264, 'Musashi’s Sword 4 Kendo forever', 2440, 'This hack is only for versus mode. (third hack)\r\n\r\nIn this hack all the 10 versus characters are changed. That includes:\r\n\r\n*faces\r\n*colors\r\n*names (now in English)\r\n*up/middle/down attack speed\r\n*walk speed\r\n*tackle force\r\n*sword art\r\n*energy\r\n\r\nEnjoy!\r\n\r\nGreat new graphics and powers!!!', '[3098]mforever.rar', '1.0', '2016-09-24 11:09:14', '2018-02-14 13:01:47', '24 September 2016', 1474689600, '', 1, 0, 1, 1, 1, 1, '3098titlescreen.jpg', 5, 0, 0, 174, 1, 'Version: Musashi no Ken - Tadaima Shugyou Chuu (Japan)\r\nCRC32: 9D34EDC5\r\nMD5: 903C066017D2B36FB2F005A6A693AC41\r\nSHA-1: 2DCC26DFCA2CF215AFCAB0C61D4252030E842CB1', 0, '', '', ''),
(3099, 1, 2558, 'Tom &amp; Jerry (and Tuffy) - Cheese It!', 3921, 'In order to complete a level you must collect all the cheese it has, big and small.\r\n\r\n\r\nNow you can see a cheese counter near lives counter.\r\n\r\n\r\nPlus, you get 3 bubbles from a candy instead of 2.', '[3099]Tom and Jerry (and Tuffy) (U) [BZK].zip', '001', '2016-09-25 13:20:00', '2016-10-03 07:52:03', '25 September 2016', 1474776000, '3099readme.txt', 0, 0, 0, 0, 1, 0, '3099titlescreen.jpg', 5, 0, 0, 420, 1, 'File: Tom &amp; Jerry (U) [!].nes\r\nCRC32: FCA83867\r\nMD5: C3670AA0B77A26279438944BE48C3DAA\r\nSHA1: D6EBFE209995E8DB14E82DF952E8C5B10B025460', 0, '', '', ''),
(3100, 1, 1180, 'Supa Dupa World Cup', 4066, 'Now with 66.7% more pompadors! ...depending on what hair fits the definition.\r\n\r\nAll teams altered.  Many outright replaced.\r\nAt least 74 of 80 player faces changed.\r\nAt least 94 of 104 player names changed to go with that.\r\n(A couple Japanese names just corrected)\r\nLots of Match, Halftime, and Ending graphics changed.\r\nMusic switched around including previously unused music.\r\nSome teams send more defenders after you.\r\nTeams more balanced with each other.\r\nNew super shots!\r\n\r\nHas a lot of River City Ransom characters including the Japanese GBA EX Parodi*Ban 20007 Special version as well as characters from related games.\r\n\r\nDisclaimer: Players featured do not neccessarily represent the views of the romhacker.\r\n\r\nMuch thanks to Dacicus&#039;s team hack and hacking guide!', '[3100]supadupawc.zip', '1.0', '2016-09-26 01:23:20', '2016-09-25 15:51:38', '25 September 2016', 1474776000, '3100readme.txt', 1, 0, 0, 1, 1, 1, '3100titlescreen.png', 1, 0, 0, 809, 1, 'For regular Nintendo World Cup (U).nes\r\nNo-Intro Name: Nintendo World Cup (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      FC0CD7C1B00D73D18E1F8AF142C98FB8        \r\nFile SHA-1    75A2ABB0D34BE656EE98A9417F85A90EA4A2CBF8\r\nFile CRC32    88B55F68                                \r\nROM MD5       17528929488D6C00504B2975546F7ACE        \r\nROM SHA-1     D529E7FB2BA1AEEFD7F7A5258B53732461F85BA0\r\nROM CRC32     A22657FA                                \r\n\r\nFor World Cup with Team Hack and Pause Fix already applied:\r\nROM not found in Database: No-Intro\r\nFile MD5      5F291B740DF979250DB62E9A08C30474        \r\nFile SHA-1    76C3D3A6324765142AD1CE6D610C51FCA23D9710\r\nFile CRC32    5B7DCDCC                                \r\nROM MD5       E8E41D1BBB0DD64F80C2BD4FAAC61C9B        \r\nROM SHA-1     F63DC229BF46D4F7B300CE75A47FFA342E55EEC1\r\nROM CRC32     7F1F8C69', 0, '', '', ''),
(3101, 9, 302, 'Chain of Command', 3795, 'When you go into Gogo&#039;s Status menu to select his battle commands, the list of commands you can choose from does not account for the Relics he has equipped. FakeMustache, for example, changes &quot;Slot&quot; into &quot;Control&quot;; this changes is displayed everywhere except the command selection list. This patch keeps the list up to speed with Gogo&#039;s equipped Relics.', '[3101]Chain_of_Command.zip', '1.3', '2016-09-28 00:34:01', '2018-02-27 08:33:50', '26 February 2018', 1519621200, '3101readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 277, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3102, 11, 1090, 'Golden Axe II - Linkuei&#039;s Color Palette Hack', 3416, 'This is a color palette hack of Golden Axe II.', '[3102]Golden Axe II - Linkuei\'s Color Palete 1-0.zip', '1.0', '2016-09-29 07:54:31', '2016-09-29 01:02:31', '22 September 2016', 1474516800, '3102readme.txt', 1, 0, 0, 0, 0, 1, '3102titlescreen.png', 5, 0, 0, 2673, 8, 'CRC32: 725e0a18\r\nMD5: 2cd3573172961fa52f622f14ccff4e1a\r\nSHA1: 31f12a21af018cdf88b3f2170af5389b84fba7e7', 0, '', '', ''),
(3103, 17, 2052, 'Spell Name Update', 3403, 'This hack updates the spell/skill names so they can phonetically match the original Japanese names. The full list of changes can be found in the readme inside the .rar file. The ppf patch is only compatible with the US release for the PlayStation.', '[3103]BoF3 Spell Name Update.rar', '1.0', '2016-09-30 12:37:29', '2016-09-26 13:36:36', '26 September 2016', 1474862400, '3103readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 356, 11, 'Breath of Fire III (USA) (v1.1) (Track 1).bin\r\nCRC32: 8BBE163E\r\nSHA-1: 334C3B7C0DB9D77E7C39A6153A631D650E85CB94', 0, '', '', ''),
(3104, 1, 746, 'Rockman 3: Zone of Eden', 2692, 'Rockman 3: Zone of Eden is a romhack of Rockman 3 (NOT Mega Man III). The romhack modified the following:\r\n* Levels\r\n* Music\r\n* Weapons\r\n* Enemy &amp; Boss AI', '[3104]Rockman3ZOE.zip', '1.0', '2016-10-01 07:26:59', '2016-09-29 12:12:15', '23 July 2016', 1469246400, '3104readme.txt', 1, 1, 1, 0, 1, 0, '3104titlescreen.png', 1, 0, 0, 1707, 1, 'File: Rockman 3 - Dr. Wily no Saigo! (J).nes\r\nLength: 393232 Bytes (3 Mbit)\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB5 8B6AFC53 F8D20B8C 1E19A0AB\r\nSHA1: E82C532D E36C6A5D EAF08C62 48AEA434 C4D8A85A', 0, '', '', ''),
(3105, 1, 746, 'Rockman 3 - Speed Bound', 3899, 'The ROM hack consists of a mix of Rockman 3 Burst Chaser and Claw.\r\n\r\nInside the zip you will find IPS patches to change the game MUSIC, the application of IPS is traditional, just change the music\r\n\r\nAdded a switch to change weapons by pressing select\r\n\r\nInstructions for applying the patch (IPS), search the readme\r\n\r\nUse the patch on the Japanese version (Rockman 3 - Dr. Wily no Saigo! (J).nes).', '[3105]Rockman 3 - Speed Bound.zip', '1.1', '2016-10-01 07:38:53', '2020-01-26 17:56:11', '25 January 2020', 1579928400, '3105readme.txt', 1, 1, 1, 0, 1, 1, '3105titlescreen.png', 1, 0, 0, 1788, 1, 'File: Rockman 3 - Dr. Wily no Saigo! (J).nes\r\nLength: 393232 Bytes (3 Mbit)\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB5 8B6AFC53 F8D20B8C 1E19A0AB\r\nSHA1: E82C532D E36C6A5D EAF08C62 48AEA434 C4D8A85A', 0, '', '', ''),
(3106, 1, 706, 'Mega Lion II', 858, 'Again. Join Kelvin the Lion as Megalion in destroying Dr. Wiley’s evil robots. Assume the powers of the new robots to put an end to Dr. Wiley’s schemes for world domination.', '[3106]Mega Man 5 - Megalion 2.rar', '1.0', '2016-10-01 08:17:01', '2016-10-01 08:02:56', '01 October 2016', 1475294400, '', 1, 0, 0, 1, 0, 0, '3106titlescreen.png', 1, 0, 0, 726, 1, 'File: Mega Man 5 (U).nes\r\nLength: 524304 Bytes (4 Mbit)\r\nCRC32: 5E023291\r\nMD5: D7D22BF9 EDFB1646 9975F7F4 D8DA518F\r\nSHA1: 1748E9B6 ECFF0C01 DD14ECC7 A48575E7 4F88B778', 1, '', '', ''),
(3107, 10, 830, 'CV AOS: Future Alucard Hack', 3881, 'This is a hack is based on artwork from Michiru, that same artwork is used as the dialogue portrait. This hacks contains all the extra SOTN items from the Genya Arikado hack such as the various familiars, weapons, and items from SOTN. It also features something new with the Panther should now being replaced with wolf sprites so this Alucard transforms into a wolf and runs at super speed. Please be sure to read the readme file for a list of the credits for the hack, enjoy.\r\n\r\nUPDATE\r\n\r\nThe new version 1.2 of the hack now features improved palettes for the Demon Familiar, Fairie Familiar, Sword Familiar, and Devil transformation and it also features the new transformation Gas Cloud based off of the powered up mist form from the Saturn version of symphony of the night, enjoy.', '[3107]CVAOSFutureAlucardHack.rar', '1.3', '2016-10-02 05:20:54', '2016-10-21 19:40:16', '21 October 2016', 1477022400, '3107readme.txt', 1, 0, 0, 1, 0, 1, '3107titlescreen.png', 5, 0, 0, 7081, 1, 'File: Castlevania - Aria of Sorrow (U)[!].gba\r\nLength: 6623588 Bytes (50 Mbit)\r\nCRC32: 384A1899\r\nMD5: 2E8598B3 62FD22C6 34933429 0C5123CA\r\nSHA1: 8E527F75 B234087F 03E382F9 C40345E5 E4EA699E', 0, '', '', ''),
(3108, 1, 746, 'Mega Man 3 - Ridley X Hack 4 (Gamma&#039;s Revenge)', 2032, 'YAY a new Mega Man 3 Hack, new Stages, Robot Masters are harder, this is a hard rom hack :D HAVE FUN!\r\n\r\n[b]Change Log:[/b]\r\n\r\n[u]v1.2[/u] (Current Version)\r\n- Magnet Missile no longer works on Doc Robot Airman.\r\n\r\n[u]v1.0[/u]\r\n- Initial release!', '[3108]ridleyx_mm3_hack4_v1-2.rar', '1.2', '2016-10-02 05:42:39', '2018-06-05 13:00:24', '16 October 2016', 1476590400, '', 1, 0, 1, 0, 0, 1, '3108titlescreen.png', 1, 0, 0, 1240, 1, 'Megaman 3 (U) [!].nes - GOODNES 3.14\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(3109, 11, 1925, 'Mask in Streets of Rage 2 1.1', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces Max with The Mask. Besides the change of sprites, his physics was changed, his speed was increased and has the ability to run.', '[3109]Mask in Streets of Rage 2.zip', '1.1', '2016-10-03 00:42:17', '2017-09-10 01:49:52', '09 September 2017', 1504929600, '3109readme.txt', 1, 0, 0, 1, 0, 1, '3109titlescreen.png', 5, 0, 0, 2128, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3110, 1, 1660, 'Blades of Steel UNROM to MMC3', 3921, 'This patch converts Blades of Steel to MMC3 mapper.', '[3110]Blades of Steel (U) [!] [hM04].zip', '001', '2016-10-03 01:14:01', '2016-10-03 07:47:19', '12 September 2016', 1473652800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 287, 1, 'File: Blades of Steel (U) [!].nes\r\nCRC32: B9BCF910\r\nMD5: 46EE7DB0D4C3D4B77512EE1DB6F10AE1\r\nSHA1: 1AA1E36483D766ECE1E8A72409BF12397FF262D6', 0, '', '', ''),
(3111, 1, 1411, 'Bomberman II MMC1 to MMC3', 3921, 'This patch converts Bomberman II to MMC3 mapper.', '[3111]Bomberman II (J) [!] [hM04] [002].zip', '002', '2016-10-03 01:14:47', '2017-07-27 07:24:55', '02 October 2016', 1475380800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 485, 1, 'File: Bomberman II (J) [!].nes\r\nCRC32: DE808339\r\nMD5: 6906A6AA8C674B07D4851F31179AF777\r\nSHA1: 05FF785674AA79B80F0C8D0365D66A0DE088BCB2', 0, '', '', ''),
(3112, 1, 1996, 'Lunar Ball NROM to MMC3', 3921, 'This patch converts Lunar Ball to MMC3', '[3112]Lunar Ball (J) [!] [hM04].zip', '001', '2016-10-03 01:15:19', '2016-10-03 07:49:11', '16 September 2016', 1473998400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 221, 1, 'File: Lunar Ball (J) [!].nes\r\nCRC32: 4D483147\r\nMD5: 26F1B77980A216767EA63C41397476E5\r\nSHA1: AA5C574A4743991A3523DFD78A39D782BEDE262A', 0, '', '', ''),
(3113, 1, 2233, 'Pinball NROM to MMC3', 3921, 'This patch converts Pinball to MMC3 mapper.', '[3113]Pinball (JU) [!] [hM04].zip', '001', '2016-10-03 01:15:58', '2016-10-04 14:31:08', '16 September 2016', 1473998400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 234, 1, 'File: Pinball (JU) [!].nes\r\nCRC32: 88C15CF3\r\nMD5: 838B3043AF802E70A855560433A6FCA3\r\nSHA1: D2F25A027E390A0337BED7E0DC98D2D1D187D230', 0, '', '', ''),
(3114, 1, 1514, 'Pinball Quest MMC1 to MMC3', 3921, 'This patch converts Pinball Quest to MMC3 mapper.', '[3114]Pinball Quest (U) [!] [hM04].zip', '001', '2016-10-03 01:25:51', '2016-10-03 07:50:18', '16 September 2016', 1473998400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 225, 1, 'File: Pinball Quest (U) [!].nes\r\nCRC32: 488BF94E\r\nMD5: 392630FF141F918469C0B1E3391C3669\r\nSHA1: 1C99DDD0A0ADDF875DADFFCF899FF4D8C5BE953E', 0, '', '', ''),
(3115, 1, 1328, 'Magic Jewelry II to MMC3', 3921, 'This patch converts Magic Jewelry II from mapper #216 to MMC3 mapper.\r\nPRG ROM is twice large now, also added CHR ROM.\r\nSome things may not work, but it looks fine.', '[3115]Magic Jewelry 2 (Unl) [!] [hM04].zip', '001', '2016-10-03 14:00:55', '2016-10-04 14:34:28', '03 October 2016', 1475467200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 460, 1, 'File: Magic Jewelry 2 (Unl) [!].nes\r\nCRC32: 9D4B8891\r\nMD5: BD586DF0F7E34B84D28B3396390D7825\r\nSHA1: 3DECAE42042F4C259B198C001EE1B76050C5C2E2', 0, '', '', ''),
(3116, 1, 163, 'Mini Putt MMC1 to MMC3', 3921, 'This patch converts Mini Putt to MMC3 mapper.', '[3116]Mini Putt (J) [!] [hM04].zip', '001', '2016-10-04 12:24:00', '2016-10-04 14:30:07', '03 October 2016', 1475467200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 156, 1, 'File: Mini Putt (J) [!].nes\r\nCRC32: 098AD414\r\nMD5: ABE65DE54A2C2270E8937CF8D81EA11E\r\nSHA1: BEFD1B209B54521C637D0E5A1E33CED7CCDDEF89', 0, '', '', ''),
(3117, 1, 179, 'Puyo Puyo MMC1 to MMC3', 3921, 'This patch converts Puyo Puyo to MMC3 mapper.', '[3117]Puyo Puyo (J) [hM04].zip', '001', '2016-10-04 12:32:46', '2016-10-04 10:44:52', '04 October 2016', 1475553600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 233, 1, 'File: Puyo Puyo (J).nes\r\nCRC32: 3F42A1CC\r\nMD5: 58ABCF6DCAA7A3595B168F0A1436FC01\r\nSHA1: 546ECF83844E9CF8AC74EDEC7FA9009903A20E07', 0, '', '', ''),
(3118, 1, 1658, 'Quarth CNROM to MMC3', 3921, 'This patch converts Quarth to MMC3 mapper.', '[3118]Quarth (J) [!] [hM04].zip', '001', '2016-10-04 12:42:56', '2016-10-04 11:25:50', '04 October 2016', 1475553600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 240, 1, 'File: Quarth (J) [!].nes\r\nCRC32: 439FF96A\r\nMD5: EEA77C6EE2AEAFEBB76333DFCF3E4E60\r\nSHA1: 10532A9C32080431FB5711FF42EF83187CF13639', 0, '', '', ''),
(3119, 1, 502, 'Wit&#039;s UNROM to MMC3', 3921, 'This patch converts Wit&#039;s to MMC3 mapper.', '[3119]Wits (J) [!] [hM04].zip', '001', '2016-10-04 12:43:33', '2016-10-04 11:59:33', '04 October 2016', 1475553600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 152, 1, 'File: Wit&#039;s (J) [!].nes\r\nCRC32: 82B8B8BE\r\nMD5: 90C229C898F3F0FBCA43B8CE5C2A176B\r\nSHA1: 80A68B09778F80618552E90458B64515A01F6BB7', 0, '', '', ''),
(3120, 1, 676, 'Snoopy&#039;s Silly Sports Spectacular MMC1 to MMC3', 3921, 'This patch converts Snoopy&#039;s Silly Sports Spectacular to MMC3 mapper.', '[3120]Snoopys Silly Sports Spectacular (U) [!] [hM04].zip', '001', '2016-10-06 00:35:53', '2016-10-05 01:03:40', '05 October 2016', 1475640000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 170, 1, 'File: Snoopy&#039;s Silly Sports Spectacular (U) [!].nes\r\nCRC32: C5211378\r\nMD5: 1FBDB4DF7E955BD2EC6DF4FC0C181373\r\nSHA1: BFCD3289B80D59B58FED8D40132CC8D709717447', 0, '', '', ''),
(3121, 1, 2068, 'Mario&#039;s Alley', 855, 'Join Mario and his friends for a stroll around the alley at 2am behind the gun shop.\r\n\r\n[b][url=https://youtu.be/KzF1qbLpD9w]See Video[/url][/b]', '[3121]Mario\'s_Alley.zip', '1.0', '2016-10-06 00:37:16', '2016-10-06 03:29:46', '02 March 2016', 1456894800, '3121readme.txt', 1, 0, 0, 0, 0, 0, '3121titlescreen.png', 1, 0, 0, 668, 1, 'Hogan&#039;s Alley (World).nes - NOINTRO\r\nCRC32: 9D39585B\r\nMD5: AA78965764353F321B4BCE9221128909\r\nSHA-1: A70F09A3163B8C967C03DB8C20005C828836CC4D\r\nSHA-256: 4D03C016087976A4E334F0E23F58812517128BB8F517D7ADB6B91B360B7885C7', 0, '', '', ''),
(3122, 11, 2249, 'TMNT Hyperstone Heist With Friendly Fire', 4100, 'The Japan and Europe versions Hyperstone Heist have a code to support 2 player friendly fire (press CBBAAABA during the Konami screen and a confirmation sound will play).  Since this code was not in the US version, this hack adds friendly fire to the US version.', '[3122]friendlyfire_ips.zip', '1.0', '2016-10-06 00:40:46', '2016-10-05 17:12:12', '05 October 2016', 1475640000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 650, 8, 'Teenage Mutant Ninja Turtles - The Hyperstone Heist (U) [!]\r\n    CRC32: 679C41DE\r\n    MD5: 30EDE62C8EFE3E046E5409758B091EB6\r\n    SHA-1: F440DFA689F65E782A150C1686AB90D7E5CC6355', 0, '', '', ''),
(3123, 1, 2561, 'Nekketsu Sports Tournaments', 3921, 'This is the main tournament rom for NEKKETSU SPORTS TOURNAMENTS community. These games are hacks of original roms. We update our multicart every 3-6 months. Most games with russian translation. You can contact me and our group for more information.\r\n\r\n[list]Games list:\r\n*01 - Kunio-kun no Nekketsu Soccer League\r\n*02 - Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dai Rantou\r\n*03 - Nekketsu! Street Basket — Ganbare Dunk Heroes\r\n*04 - Nekketsu Kakutou Densetsu\r\n*05 - Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai\r\n*06 - Bikkuri Nekketsu Shinkiroku: Harukanaru Kin Medal\r\n*07 - Tecmo World Cup Soccer\r\n*08 - Super Spike V&#039;Ball\r\n*09 - Nekketsu Koukou Dodgeball Bu\r\n*10 - Chip ’n Dale Rescue Rangers 2\r\n*11 - Eliminator Boat Duel\r\n*12 - Teenage Mutant Ninja Turtles - Tournament Fighters\r\n*13 - Tetris: The Soviet Mind Game\r\n*14 - Dr. Mario[/list]', '[3123]NST [002].zip', '002', '2016-10-06 01:57:53', '2016-10-09 11:50:11', '13 September 2016', 1473739200, '3123readme.txt', 1, 1, 1, 1, 1, 1, '3123titlescreen.jpg', 5, 0, 0, 1374, 1, 'File: Kunio 8-in-1 [p1].nes (you can find this rom in GoodNES - Multicarts Collection.7z)\r\nCRC32: DC1E51B9\r\nMD5: 653D397CB81B6A280786F9F8AAB8CD58\r\nSHA1: 561B5D0C204E8016B5F1B4F7B859722E6EAD8789', 0, '', '', ''),
(3124, 7, 590, 'Excitebike 7 maps', 3921, '7 new maps in &quot;VS&quot; mode instead of 3 default. Those maps are similar to 7 maps in &quot;original excite&quot; mode, but shortened and a bit modified.', '[3124]Excitebike 7 maps.zip', '001', '2016-10-08 05:13:45', '2016-10-08 07:52:10', '07 October 2016', 1475812800, '', 0, 0, 1, 0, 0, 0, '3124titlescreen.jpg', 5, 0, 0, 658, 1, 'File: Vs. Excitebike (Japan).fds\r\nCRC32: FEBE1841\r\nMD5: 8681DD0370E520D52274EBD5DD7EAC24\r\nSHA1: 010F6DC860B0BAE80E55C199B3206E95EC14E31F', 0, '', '', ''),
(3125, 1, 747, 'Mega Man 6: Next Loop', 4169, 'Designed to be a somewhat harder extra game or &quot;next loop&quot; for Mega Man 6, this hack features new level layouts, different boss weaknesses and arenas, faster screen loads &amp; menus, and a brand new, unarguably different plot from the original game.\r\n\r\nThis hack was built with speedrunning in mind for MM6 experts, but it should be accessible for most casual players as well. The readme includes an FAQ section if anything in the game is confusing.\r\n\r\nIntended for the US version of the game.', '[3125]MM6-NextLoop1.2.zip', '1.2', '2016-10-08 05:43:23', '2016-10-08 00:49:29', '07 October 2016', 1475812800, '3125readme.txt', 1, 0, 1, 1, 1, 0, '3125titlescreen.png', 1, 0, 0, 1398, 1, 'Mega Man 6 (USA).nes\r\nFile MD5      37BB1A39A69BC6D1BCCAE0DD5411330D        \r\nFile SHA-1    32774F6A0982534272679AC424C4191F1BE5F689\r\nFile CRC32    1EFCAC48                                \r\nROM MD5       00F8CBEBA7DB567D1083053B30A93ADA        \r\nROM SHA-1     26D33987CFF21C651FE3D638F4A739C33A18C240\r\nROM CRC32     988798A8', 0, '', '', ''),
(3126, 17, 1735, 'Mortal Kombat Mythologies: Quan Chi', 3422, 'Gameplay fix:\r\n\r\n\r\n-Default run.\r\n-Block button is added.\r\n-Blows in a wall are unblocked.\r\n-Run to wall is unblocked.\r\n-Infinite enemies respawn is fixed.\r\n-Game progress is calculated on killed enemies.\r\n-The control preset is improved.\r\n\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/356/]download link[/url].\r\n\r\nMore information in readme file.', '[3126]Mortal Kombat Mythologies QC.zip', '0.1', '2016-10-09 02:55:42', '2023-01-21 15:44:25', '08 October 2016', 1475899200, '3126readme.txt', 1, 0, 0, 0, 1, 0, '3126titlescreen.png', 5, 0, 0, 731, 11, 'BIN image: Perfect Weapon USA\r\nGame ID: SLUS-00341', 0, '', '', ''),
(3127, 1, 739, 'Castlevania - Sonia Belmont Edition', 2889, 'Hack of Castlevania where Sonia Belmont from the Gameboy title &quot;Castlevania: Legends&quot; is now the playable character instead of Simon.', '[3127]Castlevania (Sonia Belmont).zip', '1.0', '2016-10-11 03:33:47', '2016-10-10 13:21:32', '10 October 2016', 1476072000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1738, 1, 'Castlevania (U) (PRG1) [!]\r\nMD5: 52EB3F7E2C5FC765AA71F21C85F0770E        \r\nSHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nCRC32: 856114C8                                \r\nROM MD5: 728E05F245AB8B7FE61083F6919DC485        \r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, '', '', ''),
(3128, 1, 2566, 'Trojan UNROM to MMC3', 3921, 'This patch converts Trojan to MMC3 mapper.', '[3128]Trojan (U) [!] [hM04].zip', '001', '2016-10-11 03:35:24', '2016-10-10 23:24:54', '11 October 2016', 1476158400, '', 0, 0, 0, 0, 0, 1, '3128titlescreen.jpg', 5, 0, 1, 287, 1, 'File: Trojan (U) [!].nes\r\nCRC32: CF378FB2\r\nMD5: 7CEAFEE55263403E25EEE9831CADAA1E\r\nSHA1: 647BB7FDCF9C37E36F744713C44665BFD9D26AA5', 0, '', '', ''),
(3129, 9, 755, 'Hyper Street Kart', 4174, 'Hack of Super Mario Kart.\r\nAll the 8 drivers sprites have been replaced with fighters from Street Fighter II.\r\nNew and modified Tracks.', '[3129]hsk.zip', '1.1', '2016-10-12 02:46:39', '2022-02-21 01:50:13', '17 July 2016', 1468728000, '3129readme.txt', 1, 0, 1, 1, 0, 0, '3129titlescreen.png', 1, 0, 0, 19812, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(3130, 9, 1686, 'Donkey Kong Country - Competitive Edition', 2923, 'New game hack that include Time Attack mode for some of the game levels, adding scores and 50 lives remaining.', '[3130]DKCCompetitiveEdition.rar', '1.0', '2016-10-12 02:47:38', '2016-10-11 21:10:51', '12 October 2016', 1476244800, '', 0, 0, 1, 0, 0, 1, '', 5, 0, 1, 1543, 4, 'No-Intro Name: Donkey Kong Country (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nMD5    30C5F292FF4CBBFCC00FD8FA96C2DE3B\r\nCRC32    C946DCA0', 0, '', '', ''),
(3131, 17, 72, 'Tomb Raider IV - Italian Audio Fix', 4175, 'This patch sets the Italian audio from the second level in the\r\nSpanish edition of  Tomb Raider - The Last Revelation (Race For The Iris) for PlayStation (SLES_022.42) into Spanish.', '[3131]tr4_psx_es_audio_fix_v1-1-0-0.zip', '1.1.0.0', '2016-10-13 01:14:57', '2016-10-12 19:41:53', '05 September 2016', 1473048000, '3131readme.txt', 0, 1, 0, 0, 0, 0, '3131titlescreen.png', 4, 0, 0, 304, 12, 'PSX Tomb Raider IV Spanish Edition (SLES_022.42)', 0, '', '', ''),
(3132, 1, 750, 'Super Mario Bros. 3 - Ridley X Hack 3', 2032, 'Hey a cool SMB3 Hack with nice levels, have fun^^', '[3132]ridleyx_smb3_hack_3_v1.1.rar', '1.1', '2016-10-13 13:36:19', '2018-06-05 13:55:53', '10 July 2017', 1499659200, '', 1, 0, 1, 0, 0, 0, '3132titlescreen.png', 1, 0, 0, 1902, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(3133, 11, 1276, 'Streets of Rage 3: Candra Returns', 4123, 'Candra Returns takes place after Streets of Rage 2: Girls&#039; Paradise. Candra Minsky and her robot clone Sandra try to defeat Neo Chaos.', '[3133]SOR3_Candra.zip', '1.0', '2016-10-14 09:28:47', '2016-10-14 02:12:50', '13 October 2016', 1476331200, '', 1, 1, 0, 1, 0, 0, '3133titlescreen.png', 5, 0, 0, 891, 9, 'File MD5      2D0B0C8F10EDF76131708E874E8D1EE4        \r\nFile SHA-1    40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6\r\nFile CRC32    D5BB15D9                                \r\nROM MD5       2D0B0C8F10EDF76131708E874E8D1EE4        \r\nROM SHA-1     40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6\r\nROM CRC32     D5BB15D9', 0, '', '', ''),
(3134, 1, 805, 'Metroid Deluxe Reduxe', 618, 'What you have here: The old Metroid Deluxe map and layout with a few bugs worked out and snarfblam&#039;s Metroid Plus hacks added, (Namely, save games, maps, and the ice beam / wave beam combo).\r\n\r\nSome aesthetic flourishes have been added and a few screens were changed for a better experience, (including the infamous perma-stuck room in Norfair), but its mostly the same old hack.', '[3134]metroiddeluxereduxe.zip', '1.0', '2016-10-15 04:43:34', '2016-10-15 00:34:43', '14 October 2016', 1476417600, '3134readme.txt', 0, 0, 1, 1, 1, 0, '3134titlescreen.jpg', 1, 0, 0, 2142, 1, 'Metroid (U) (PRG0) [!].nes\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(3135, 1, 1494, 'Teenage Mutant Ninja Turtles: Cowabunga Edition', 2913, 'Finally, one of the hardest NES games has a save feature!\r\n\r\nThis is simply a SaveRAM hack of Teenage Mutant Ninja Turtles.\r\n\r\nWhenever you complete an area, the game will save everything for you--your health, continues, the area, score, special weapons and their quantities, etc.\r\n\r\nWhenever you want to continue a previous game, just hold the A button when you press start on the titlescreen, and the game will load the beginning of the area you made it up to.', '[3135]Teenage Mutant Ninja Turtles - Cowabunga Edition v1_1.zip', '1.1', '2016-10-16 02:03:45', '2016-10-15 18:32:16', '14 October 2016', 1476417600, '3135readme.txt', 0, 0, 0, 1, 0, 1, '3135titlescreen.png', 5, 0, 0, 1711, 1, 'ROM CRC32: 8C595CDB\r\nROM MD5: 46B9BF4A95A440E58AADC2FC96979780\r\nSHA-1: A5D43FB962C7B3B4BBBD4276F1AC48E1A8A9E536\r\nSHA-256: D17BA22D081EC2C24E8A4F003252436C1FCD8E068E31F98C10FFDB067A81A2E9', 0, '', '', ''),
(3136, 9, 302, 'Status Unknown', 3795, 'There are many cases in the game where certain statuses won&#039;t be displayed in battle. For example, a Poisoned, Magitek-riding character won&#039;t have Poison status displayed. This is because Magitek status takes display precedence over Poison, but Magitek&#039;s display name is blank. This patch ensures that blank display names do not override displaying other statuses.', '[3136]Status_Unknown.zip', '1.1', '2016-10-16 02:05:30', '2016-10-18 22:50:41', '18 October 2016', 1476763200, '3136readme.txt', 1, 0, 0, 1, 0, 0, '', 4, 0, 1, 228, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3137, 9, 302, 'Frozen Terra Fix', 3360, 'Objects RAM ($0867-$1068) is not initialized on game reset. This can lead to a bug where characters x and y positions ($1FD3-$1FF2) loaded from the save file can be overwritten after save file loading by the objects x and y position RAM values.\r\n\r\nAs specific consequence of this is if the player say three time no to Banon with Terra, watch the wounded returner event and reset the game after the end of event, Edgar, Sabin and Locke positions will not be reset. Loading the game and repeating the wounded soldier event will freeze the event because Edgar, Sabin and Locke are shown on the map before their position set by event to the right part of the map. The characters will block Terra&#039;s path, hence an event freeze.\r\n\r\nTo fix this, all Objects RAM is cleared at game loading.', '[3137]frozen_terra_fix.zip', '1.2', '2016-10-17 11:06:11', '2016-11-02 21:11:08', '16 October 2016', 1476590400, '3137readme.txt', 0, 0, 0, 0, 1, 1, '', 4, 0, 1, 255, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\nCRC32: D184D919\r\nMD5: 4CDFC79B44CD6D532DC6631A5C762094\r\nSHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nFile: Final Fantasy III (U) (V1.1) [!].smc\r\nCRC32: E71362B7\r\nMD5: EF1DE04CA2F61E88B77FA0F101C914DA\r\nSHA1: 8B114342C844255C59B4345A30E0A34E784680EA\r\nFile: Final Fantasy VI (J) [!].sfc\r\nCRC32: 45EF5AC8\r\nMD5: 97BF78E916B80F47CF35EDF502BE34DC\r\nSHA1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6\r\nHeadered and unheadered patches included', 0, '', '', ''),
(3138, 1, 1678, 'Good Claws - Wolverine', 842, 'Wolverine&#039;s claws does not reduce his strength when used.', '[3138]good_claws_wolverine.rar', '1.0', '2016-10-17 11:15:10', '2019-07-06 21:58:47', '17 October 2016', 1476676800, '', 0, 0, 0, 0, 1, 0, '3138titlescreen.png', 5, 0, 0, 1030, 1, 'Original ROM: Wolverine (U) [!].nes\r\nMD5: f939c2e33326737c325eb2a3ecb6d3a0', 0, '', '', ''),
(3139, 1, 2071, 'Road Fighter more time hack', 842, 'All cars, except trucks, added time.', '[3139]road_fighter_more_time_hack.rar', '1.0', '2016-10-17 11:43:31', '2019-07-09 08:12:38', '17 October 2016', 1476676800, '', 0, 0, 0, 0, 1, 0, '3139titlescreen.png', 5, 0, 0, 860, 1, 'Original ROM: Road Fighter (J).nes\r\nMD5: fa6e237e3f4c0acd9d73e8cf73576723', 0, '', '', ''),
(3140, 1, 2522, 'Robocop 2 Super Power', 842, 'A small hack of Robocop 2. The game has several changes.\r\n* changed the music in the first level and the appearance of ORION logo.\r\n* Robocop&#039;s speed has been increased.\r\n* Player can pickup items by squatting over them or fall from a height. \r\n* Robocop is now equipped with a &quot;jetpack&quot;, tap the Jump button to fly.', '[3140]robocop_2_super_power.rar', '1.0', '2016-10-18 03:09:03', '2019-07-09 08:16:39', '17 October 2016', 1476676800, '', 1, 1, 0, 0, 1, 0, '3140titlescreen.png', 5, 0, 0, 827, 1, 'Original ROM: RoboCop 2 (E) [!].nes\r\nMD5: 6785d220e675c0653214f0e5e3122391', 0, '', '', ''),
(3141, 1, 2058, 'Dragon Fighter hard hack', 842, 'The hard mode hack of the game Dragon Fighter. The Enemies grow stronger. At the beginning of the game the hero is filled with scale transformation into a dragon. Scale of the dragon does not decrease. The player has 24 lifebars in the first level.', '[3141]dragon_fighter_hard_hack.rar', '1.0', '2016-10-18 03:11:20', '2019-07-06 21:43:32', '17 October 2016', 1476676800, '', 0, 0, 0, 0, 1, 0, '3141titlescreen.png', 5, 0, 0, 233, 1, 'Original ROM: Dragon Fighter (U) [!].nes\r\nMD5: 5f2ac5597c45d368079d80caf863e742', 0, '', '', ''),
(3142, 1, 2567, 'Xiao Ma Li palette fix', 842, 'The palette of the game became more colorful.', '[3142]xiao_ma_li_palette_fix.rar', '1.0', '2016-10-18 10:31:46', '2021-05-16 13:03:46', '17 October 2016', 1476676800, '', 1, 0, 0, 0, 0, 0, '3142titlescreen.png', 4, 0, 0, 277, 1, 'Database match: Xiao Ma Li (Ch) [f1].nes\r\nDatabase: GoodNES (V3.23b)\r\nFile SHA-1: 88CFFA26426876B6607A3116A22452D442E30EDC\r\nFile CRC32: 1DFC3D35\r\nROM SHA-1: 2F3FB3244E3AE76CCA1A2986B9432C43D3E30E1C\r\nROM CRC32: FA8E27EB', 0, '', '', ''),
(3143, 1, 26, 'Operation: Secret Storm Fix Hack', 842, 'Changes:\r\n* Game History. Just do not push the buttons.\r\n* Objects menu. After the Game History, press Start button, then just do not push the buttons.\r\n* Secret location. On a map, press Select button.\r\n* Added real End of the game. Just pass game to the end and you will see the ending.\r\n* The line in the left corner of the screen has been replaced by a point.', '[3143]operation_secret_storm_fix_hack.rar', '1.0', '2016-10-18 10:42:09', '2019-09-22 02:43:30', '17 October 2016', 1476676800, '', 1, 0, 0, 0, 0, 1, '3143titlescreen.png', 4, 0, 0, 273, 1, 'Original ROM: Operation Secret Storm (Unl) [!p].nes\r\nMD5: 0c48863d30e94ff82bd7a885871fc6f0', 0, '', '', ''),
(3144, 17, 18, 'Alien Resurrection:  New control buttons config', 3422, 'Patch add new, more comfortable, control buttons configuration:\r\n\r\nUP - look down   \r\n   \r\nDOWN - look up\r\n\r\nLEFT - look left\r\n\r\nRIGHT - look right\r\n\r\nX - move back\r\n\r\n[] - strafe left\r\n\r\nO - strafe right\r\n\r\nTRIANGLE - move forward        \r\n\r\nR1 - action/gun reload\r\n\r\nR2 - fire\r\n\r\nL1 - quick turn\r\n\r\nL2 - crouch\r\n  \r\nSELECT - use item\r\n\r\nSELECT + L1/L2 - select item\r\n\r\nSELECT + R1/R2 - select weapon\r\n\r\n-Aim move speed fix.\r\n\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[3144]Alien Resurrection control mod.rar', '0.1', '2016-10-18 10:51:15', '2016-10-18 08:09:33', '18 October 2016', 1476763200, '3144readme.txt', 0, 0, 0, 0, 1, 0, '3144titlescreen.png', 5, 0, 0, 665, 11, 'IMG image: Alien Resurrection EUR\r\nGame ID: SLES-02913', 0, '', '', ''),
(3145, 17, 15, 'Quake II:  New control buttons config', 3422, 'Patch add new, more comfortable, control buttons configuration:\r\n[list]\r\n-↑ - look down   \r\n-↓ - look up\r\n-← - look left\r\n-→ - look right\r\n-X - move back\r\n-◘ - strafe left\r\n-O - strafe right\r\n-▲ - move forward\r\n[/list]\r\n ----\r\n-Standard A:\r\n[list]\r\n-R1 - next weapon\r\n-R2 - fire\r\n-L1 - previous weapon\r\n-L2 - jump\r\n[/list]\r\n\r\n-Standard B:\r\n[list]\r\n-R1 - fire \r\n-R2 - next weapon\r\n-L1 - jump \r\n-L2 - previous weapon\r\n[/list]\r\n ----\r\n\r\n-Analog control config (both sticks):\r\n[list]\r\n-Left analog - move\r\n-Right analog - look\r\n-R1   - fire \r\n-R2   - next weapon\r\n-L1   - jump \r\n-L2   - previous weapon\r\n[/list]\r\n ----\r\n\r\nAim(analog) speed fix.\r\n\r\nSkip intro.\r\n\r\nSplit screen.\r\n\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[3145]Quake II control modification.rar', '0.4', '2016-10-18 10:55:41', '2016-11-03 08:58:43', '28 October 2016', 1477627200, '3145readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2161, 11, 'BIN image: Quake II USA\r\nGame ID: SLUS-00757', 0, '', '', ''),
(3146, 17, 552, 'CodeName: Tenka -  New control buttons config', 3422, 'Patch add new, more comfortable, control buttons configuration:\r\n\r\nUP - look down   \r\n   \r\nDOWN - look up\r\n\r\nLEFT - look left\r\n\r\nRIGHT - look right\r\n\r\nX - move back\r\n\r\n[] - strafe left\r\n\r\nO - strafe right\r\n\r\nTRIANGLE - move forward \r\n\r\nR1 - run\r\n\r\nR2 - fire\r\n\r\nL1 - select weapon/item\r\n\r\nL2 - crouch\r\n  \r\nSELECT - jump\r\n\r\n-Memory Cards conflict fix.(start main menu with two memory card)\r\n\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[3146]Codename - Tenka control mod.rar', '0.1', '2016-10-18 10:59:58', '2020-09-09 08:59:38', '18 October 2016', 1476763200, '3146readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 389, 10, 'BIN/IMG image: Codename: Tenka (v1.0) USA\r\nGame ID: SCUS-94409', 0, '', '', ''),
(3147, 9, 268, 'Chrono Trigger: Bugfix and Uncensoring Patch', 3033, 'This patch is geared towards fixing bugs and patching up script inconsistencies or censorship.  The aim is to preserve the original translation while generally improving the game as a whole.\r\n\r\n-Completely decapitalized names in dialogue.\r\n-No more indentation of normal dialogue in textboxes.\r\n-MSU-1 compatibility!\r\n-Fixes to gameplay bugs, such as Targeting AI.\r\n-You can now enter names smaller than the maximum amount of characters without issue.\r\n-Restoration of alcohol, prayer, entities, you name it!\r\n-Magus is now known as The Fiendlord by NPCs in 1000AD and 600AD, and Mystics are now Fiends.\r\n-Minor restoration of points Chrono Cross brings up that were present in the original, just not in the localization.\r\n\r\nIf you have been playing previous editions before the version number says &quot;rebuilt&quot; or are using a save from elsewhere such as an unpatched game, listen up: saves made after Mystic Mountain is first visited that did not use the CronoNick patch are not compatible, as the game will glitch out when viewing Falcon Hit&#039;s description or some of Ayla&#039;s lines.  Saves between current patch versions are 100% compatible.\r\n\r\nThis was originally an addendum to Chrono Trigger&#039;s already existing dialogue related [url=http://www.romhacking.net/hacks/261/][u]bugfix patch[/u][/url].  There are still many fixes from here contained within.', '[3147]CTBugfix.zip', 'Rebuilt Fe', '2016-10-19 09:58:55', '2020-07-02 18:29:10', '02 July 2020', 1593662400, '3147readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 18957, 4, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', 0, '', '', ''),
(3148, 9, 302, 'Final Fantasy III - Button Settings Menu Restoration', 996, 'This patch brings back the Button Settings menu, which had been removed during localization. In an effort to avoid taking up any additional memory, the patch first rewrites an existing code section in a more compact way, freeing up the space it needs.\r\n\r\nSource code is included to allow for customization.', '[3148]ff6_button_settings.zip', '1.0', '2016-10-20 11:12:09', '2016-10-20 05:48:07', '10 October 2016', 1476072000, '3148readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 408, 3, 'No-Intro name: Final Fantasy III (USA).sfc\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nNo-Intro name: Final Fantasy III (USA) (Rev 1).sfc\r\nCRC32: C0FA0464\r\nMD5: 544311E104805E926083ACF29EC664DA\r\nSHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A', 0, '', '', ''),
(3149, 1, 2545, 'Mega Force', 4036, 'Here is a hack of the game a little-known Korean firm &quot;Open Corporation&quot;.\r\n* Sprites of the hero (Metal Force) were converted to the well-known &quot;Megaman X&quot; from SNES (thanks @ArcherNorinton for that).\r\n* Lives now is 4. The palette of the game has also been partially changed. The final word in the cutscene were changed.\r\nP. S.: Enjoy it!', '[3149]Mega Force (Hack by LANCUSTER and ArcherNorinton).zip', '1.0', '2016-10-20 12:20:03', '2016-10-21 21:07:49', '19 October 2016', 1476849600, '', 1, 0, 0, 1, 0, 1, '3149titlescreen.png', 5, 0, 0, 525, 1, 'Metal Force (K) [!].nes - GOODNES 3.23b\r\nCRC32: 7E3BA9FD\r\nMD5: 7F8AD0311B51776CFFD59812EE77DFDB\r\nSHA-1: A83BE1E67E9E4D27CA9F6BC55F6FADA17535CCB6\r\nSHA-256: 25F5359A73CAC2D16ED98940F0B537F0392F232554D457ED476E21A5979419FF', 0, '', '', ''),
(3150, 9, 729, 'Super Metroid Less Linear Edition', 3080, 'This mod was created out of a long-lived frustration at how linear[limiting] the game\r\n	is. While it was not to the extreme Fusion took linearity[which to be fair was for\r\n	story telling reasons], SM still has a fair amount. This mod aims to remove as much\r\n	linearity as possible granting the player the freedom to go nearly anywhere from \r\n	the moment they set foot on Zebes.\r\n\r\n	Missile, Super Missile and Super Bomb triggered doors have been changed to regular \r\n	doors. Some gray doors have also been removed. There have been many landscape \r\n	changes in various locations, item movement and other tweaks to make the game more\r\n	fluid and less irritating. These changes are not so dramatic as to change the &quot;feel&quot; \r\n	of the of game to any great degree.\r\n\r\n	These changes might seem like they would make the game easier, but this is not true.\r\n	You, the game player, will now have the freedom to go to areas of the game you might\r\n	not be properly equipped for. This will present added dangers and risks. The landscape\r\n	has been modified so that if you go to an area you needed an item to exit from, you\r\n	will still be able to exit. In other words, the terrain has been changed to prevent\r\n	players from getting stuck anywhere. Some enemies have been added to some select rooms\r\n	but no damage/hp stats have been changed. Some items were moved to make room to account\r\n	for or accommodate terrain changes. \r\n	While infinite bomb jumping and other such ultra difficult tricks are not required \r\n	either, they can&#039;t hurt. Wall-jumping however is a skill you will need if the High-jump \r\n	boots are not at the top of your list of items to get first. And Maridia without \r\n	the Gravity suit will, as always, be a pain.\r\n\r\n	While not required, it is recommended that the Morph Ball and Bombs still be the first\r\n	items acquired.\r\n\r\n	This mod was made out of a love of Super Metroid and the fun playing it. It is \r\n	 a sincere wish that everyone enjoys reliving this game with a different twist!\r\n\r\n	Should any bugs or problems with the mod be discovered, please reply at:\r\n[url]http://www.romhacking.net/forum/index.php/topic,22903.0.html[/url] or through PM.\r\n\r\nThe author or someone else who worked on the project will happily look into the problem in a timely manner.\r\n\r\n	Update: Version 1.10 provides a few changes and refinements to the mod.\r\n\r\n	Special Thanks to Warrax, Chloe, tc, ZRM, Spangler &amp; Shade.Usher for the post-release issue reports and suggestions.', '[3150]SM-LLE-110UH.zip', '1.10', '2016-10-20 23:06:58', '2017-07-28 05:46:32', '20 October 2016', 1476936000, '3150readme.txt', 1, 0, 1, 0, 1, 0, '', 5, 0, 1, 1113, 4, 'Super Metroid rom, without a header. \r\nFile size:	3072KB[3,145,728 bytes]\r\nCRC32:		D22C4B35 or D63ED5F8', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3151, 9, 302, 'Tritoch Animation Fix', 4183, 'Tritoch tail is missing a small piece when calling his summon. This is because its frame data ($D1C645-$D1C67A in FF3us) is missing a byte pair. The first byte of the pair is a X,Y position (xxxxyyyy) of the block in 16 pixels intervals. The second byte determines the block taken from the monster graphic (n) as well as whether it&#039;s flipped horizontally (h) and/or vertically (v). Format of second byte is vhnnnnnn.\r\n\r\nSince the first two couples (10 01 and 20 02) reference blocks in the mold containing no graphics at all, we can use one of those to insert the missing couple 35 07.', '[3151]tritoch_anim_fix.zip', '1.0', '2016-10-20 23:16:35', '2016-11-02 22:19:10', '19 October 2016', 1476849600, '3151readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 276, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\nCRC32: D184D919\r\nMD5: 4CDFC79B44CD6D532DC6631A5C762094\r\nSHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nFile: Final Fantasy III (U) (V1.1) [!].smc\r\nCRC32: E71362B7\r\nMD5: EF1DE04CA2F61E88B77FA0F101C914DA\r\nSHA1: 8B114342C844255C59B4345A30E0A34E784680EA\r\nFile: Final Fantasy VI (J) [!].sfc\r\nCRC32: 45EF5AC8\r\nMD5: 97BF78E916B80F47CF35EDF502BE34DC\r\nSHA1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6\r\nHeadered and unheadered patches included', 0, '', '', ''),
(3152, 9, 302, 'Zozo Sign Petty Fix', 3360, 'The Cafe sign in Zozo battle background has five pixels that have palette color #00. Since this color is the transparent color, when triggering an animation that require a flash, those pixels will remain black.\r\n\r\nThe graphic bug is fixed by setting those five pixels to color #08 of the palette (#000000).', '[3152]zozo_sign_petty_fix.zip', '1.0', '2016-10-23 01:32:08', '2016-10-21 05:40:29', '21 October 2016', 1477022400, '3152readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 233, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\n    CRC32: D184D919\r\n    MD5: 4CDFC79B44CD6D532DC6631A5C762094\r\n    SHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\n    File: Final Fantasy III (U) (V1.1) [!].smc\r\n    CRC32: E71362B7\r\n    MD5: EF1DE04CA2F61E88B77FA0F101C914DA\r\n    SHA1: 8B114342C844255C59B4345A30E0A34E784680EA\r\n    Headered and unheadered patches included', 0, '', '', ''),
(3153, 9, 302, 'Auction Chocobo Fix', 3360, 'The chocobo in the WOB auction house has two portions of his sprite cut off by the two lady NPC standing behind him. This is because those NPC sprites have priority over the chocobo one.\r\n\r\nTo fix this, the property &quot;can walk over&quot; for the NPCs have been checked and bit 8:3 of their NPC data has been unchecked.\r\n\r\n[i]Thanks to seibaby for the bug report.[/i]', '[3153]auction_chocobo_fix.zip', '1.1', '2016-10-26 02:21:12', '2016-11-03 20:58:27', '25 October 2016', 1477368000, '3153readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 263, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\nCRC32: D184D919\r\nMD5: 4CDFC79B44CD6D532DC6631A5C762094\r\nSHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nFile: Final Fantasy III (U) (V1.1) [!].smc\r\nCRC32: E71362B7\r\nMD5: EF1DE04CA2F61E88B77FA0F101C914DA\r\nSHA1: 8B114342C844255C59B4345A30E0A34E784680EA\r\nFile: Final Fantasy VI (J) [!].sfc\r\nCRC32: 45EF5AC8\r\nMD5: 97BF78E916B80F47CF35EDF502BE34DC\r\nSHA1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6\r\nHeadered and unheadered patches included', 0, '', '', ''),
(3154, 17, 697, 'LoD Encounter Rate Bugfix and Modifier', 4084, 'A bug in the original game causes the enemy encounter rate to be much higher if the player is running down and/or left.\r\n\r\nThis patches fixes that and also allows the player to modify the encounter rate to double or halve it.\r\n\r\nSee the README for more details.', '[3154]Legend Of Dragoon Encounter Rate Bugfix and Modifier_v12a.zip', '1.2', '2016-10-26 02:37:19', '2016-12-17 00:22:28', '25 October 2016', 1477368000, '3154readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1067, 12, 'This patch is for the USA version of the game.\r\n\r\nFile hashes:\r\n    File: LoD1_original.bin\r\n  CRC-32: 24cb8f5c\r\n     MD5: acf7717e2192c78d8c5859cfacfc384d\r\n   SHA-1: 8dfe525bd348531ac69f0a025e04ce08b8f6079f\r\n\r\n   \r\n    File: LoD2_original.bin\r\n  CRC-32: 8139792a\r\n     MD5: 29972b15701425ae7a36b1cef5c818ef\r\n   SHA-1: a2046ee273d42e6891732450f3d5358cacd8b65d\r\n\r\n   \r\n   File: LoD3_original.bin\r\n  CRC-32: 405da729\r\n     MD5: afdc3f87d20b8a19aec8acc709056091\r\n   SHA-1: 59089410344f082f5ac9b5e269f21dd6e5a19cdf\r\n   \r\n    File: LoD4_original.bin\r\n  CRC-32: 7430eaed\r\n     MD5: 5c6a9a0395dcb75bd20cccd6a84d2da0\r\n   SHA-1: 1c07f8b37b2cd2c3d65e6ca6dba707a877e949a8', 0, '', '', ''),
(3155, 11, 1925, 'The Tick in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces Max for Tick. The voices of Max was replaced by the voices of Tick from the Sega Genesis game &quot;The Tick&quot;, his speed was increased, his physics was modified, he is capable of running and tick has different attacks in comparison with Max.', '[3155]Tick in Streets of Rage 2.zip', '1.1', '2016-10-26 05:00:31', '2017-12-26 12:50:53', '26 December 2017', 1514264400, '3155readme.txt', 1, 1, 0, 0, 0, 0, '3155titlescreen.png', 5, 0, 0, 1319, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3156, 1, 805, 'Metroid Alpha', 4199, 'This hack modifies the graphics, enemies, stages and colors of the Metroid game, leaving it with a more modern look.', '[3156]Metroid - Alpha.rar', '1.1', '2016-10-27 09:30:46', '2016-10-26 05:40:23', '25 March 2010', 1269489600, '', 1, 0, 1, 1, 0, 0, '3156titlescreen.png', 1, 0, 0, 763, 1, 'Metroid (Europe).nes\r\nCRC32: A591CC24\r\nMD5: 5FDD3342AA2306B294AED90A3FA0E859\r\nSHA-1: 3FEE66DB182CFCF38249815ABACF579B933896CB\r\nSHA-256: F1967A29EF422DB58B239B9E996F094DEB4D4BB009DDD43A02EF3ACC8EDC38A1', 0, '', '', ''),
(3157, 1, 750, 'Kamikaze Bros. 3', 4200, 'Kamikaze Bros. 3 is a kaizo style SMB3 romhack. \r\n\r\nThis hack was designed to be fun and very challenging. The player must perform tight jumps, advanced techniques and abuse the game&#039;s mechanics in order to save the princess and emerge victorious.\r\n\r\nKamikaze Bros. 3 would not have been possible without the efforts of others: Obitus1, the creator of Kaizo SMB3, GrandPooBear, ChaosComposer, Mitch Flowerpower, Hi5toSafety and many others helped with the creation and testing of this romhack.\r\n\r\nThe creator sincerely hopes you enjoy this romhack, and deeply apologizes for Boss Bass.', '[3157]Kamikaze Bros 3.zip', '1.0', '2016-10-27 09:32:11', '2016-10-26 12:39:32', '26 October 2016', 1477454400, '3157readme.txt', 0, 0, 1, 1, 0, 0, '3157titlescreen.png', 1, 0, 0, 5955, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(3158, 11, 1002, 'Ultimate Mortal Kombat 3 - Arcade Hack', 1496, 'This is a hack of Ultimate MK3 for Sega Genesis. It attempts to bring the Genesis port of UMK3 closer to the arcade. This means including cutscenes from the arcade and bringing back Sheeva, whom was cut from the Genesis and SNES port of UMK3.\r\n\r\nThere is also a moves list added to the Secrets cheat menu. When bosses are enabled they are playable on 1 player mode via secret character boxes which can be found by moving off the character grid. Secret characters are Human Smoke, Chameleon, and the two bosses are also selectable.\r\n\r\nSome levels that were cut were also restored, such as the graveyard.\r\n\r\n==Cheat Codes==\r\nThis hack uses the same cheat codes as Mortal Kombat 3. All codes must be entered at the title screen:\r\n\r\n*Killer Kodes - C, Right, A, Left, A, Up, C, Right, A, Left, A, Up\r\n*Cheats - A, C, Up, B, Up, B, A, Down\r\n*Secrets - B, A, Down, Left, A, Down, C, Right, Up, Down', '[3158]Ultimate_Mortal_Kombat_3_Hack_v0-6.zip', '0.6', '2016-10-27 09:34:30', '2018-10-16 03:24:23', '05 January 2012', 1325739600, '', 1, 1, 0, 0, 1, 0, '3158titlescreen.png', 5, 0, 0, 24908, 8, 'File Name: Ultimate Mortal Kombat 3 (U) [!].gen\r\nROM CRC32: 7290770D\r\nROM SHA-1: BF2DA4A7AE7AA428B0B316581F65B280DC3BA356', 0, '', '', ''),
(3159, 1, 2233, 'Pinball MacBee', 2623, 'This hack edits the graphics and colors of the game, leaving it with a more beautiful look.', '[3159]Pinball Macbee 2.zip', '2.0', '2016-10-27 09:35:04', '2016-10-26 17:57:37', '30 January 2007', 1170133200, '', 1, 0, 0, 0, 0, 0, '3159titlescreen.png', 5, 0, 0, 316, 1, 'Pinball (JU) [!].nes\r\nCRC32 88C15CF3', 0, '', '', ''),
(3160, 1, 1897, 'The Simpsons - Return of the Space Mutants', 2623, 'This hack modifies the graphics of the Swamp Thing into Bart Simpson as well as the graphics of the enemies were also changed to ones of The Simpsons. Dialogue &amp; text have also been redone to give it a pseudo sequel continuation of the game The Simpsons - Bart Vs. the Space Mutants.', '[3160]The Simpsons - Return of the Space Mutants V2 by Macbee.zip', '2.0', '2016-10-27 09:48:39', '2016-10-26 18:10:00', '07 September 2003', 1062907200, '3160readme.txt', 1, 0, 0, 1, 0, 0, '3160titlescreen.png', 1, 0, 0, 1145, 1, 'Swamp Thing (U) [!].nes\r\nCRC32 CC4C6F33', 0, '', '', ''),
(3161, 1, 746, 'Mega Man III (V1.2)', 4199, 'This hack changes the stages, enemies and the colors of the game Megaman III.', '[3161]Megaman III V1-2.rar', '1.2', '2016-10-27 09:57:48', '2017-06-19 08:15:28', '04 November 2010', 1288843200, '', 1, 0, 1, 0, 0, 0, '3161titlescreen.png', 1, 0, 0, 646, 1, 'Megaman III (U) [!].nes\r\nCRC32 452D8089', 0, '', '', ''),
(3162, 1, 2286, 'MacBee&#039;s Adventure Island', 2623, 'This hack edits the graphics and colors of the game (sprites and scenery), leaving you with a more beautiful look.', '[3162]Macbee\'s Adventure Island V3-0.zip', '3.0', '2016-10-27 09:58:55', '2016-10-26 18:39:43', '30 January 2007', 1170133200, '', 1, 0, 0, 0, 0, 0, '3162titlescreen.png', 5, 0, 0, 1555, 1, 'Hudson&#039;s Adventure Island (U) [!].Nes\r\nCRC32 B78C09A2', 0, '', '', ''),
(3163, 1, 1260, 'FIFA World Cup', 4199, 'This hack for the game J-League Winning Goal changes the teams of the Japanese football league into teams from various countries in the World Cup. The hack edits the names and emblems of the Japanese teams, as well as the flags of the countries participating in the Cup and the players&#039; names too.', '[3163]Fifa World Cup.rar', '1.1', '2016-10-27 10:00:15', '2022-03-28 04:23:34', '22 December 2010', 1292994000, '', 1, 0, 0, 1, 0, 0, '3163titlescreen.png', 1, 0, 0, 568, 1, 'J-League Winning Goal (J) [!].nes\r\nCRC32 17D86C63', 0, '', '', ''),
(3164, 1, 1290, 'Bomberman Zero', 4199, 'This hack edits all the graphics of the game to be more detailed, modify all the elements of phases, formation of the obstacles, the location of enemies, and etc.', '[3164]Bomberman Zero.rar', '0.9', '2016-10-27 10:10:59', '2016-10-26 19:02:42', '10 February 2011', 1297314000, '', 1, 0, 0, 1, 0, 0, '3164titlescreen.png', 5, 0, 0, 704, 1, 'Bomberman (U) [!].nes\r\nCRC32 B9804046', 0, '', '', ''),
(3165, 1, 147, 'Adoventoro Tcheco', 2623, 'This hack modifies the graphics of the character of Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi! in giving rise to the now famous character created by Czech Macbee. The scenarios and game colors were also modified, as well as the dialogue &amp; text.', '[3165]Adoventoro Tcheco.zip', '1.0', '2016-10-27 10:13:55', '2016-10-26 19:11:26', '21 July 2007', 1184990400, '', 1, 0, 1, 1, 0, 0, '3165titlescreen.png', 1, 0, 0, 240, 1, 'Kero Kero Keroppi in Daibouken 2 - Donuts Ike ha Oosawagi! (J) [!].Nes\r\nCRC32 2C46F2A3.', 0, '', '', ''),
(3166, 9, 302, 'Bridge Correction', 3353, 'This patch corrects two small, rather hard to notice graphical issues with the Sealed Gate battle background, where two small sections of the bridge were seemingly colored in wrong.', '[3166]Bridge_Correction.zip', '1.0', '2016-10-27 10:21:01', '2016-10-27 03:02:08', '26 October 2016', 1477454400, '3166readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 206, 4, 'Final Fantasy III (USA) - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(3167, 9, 302, 'Wrong Way, Idiot!', 3353, 'When you first enter the Thamasa map (157) from the boat ride, and then also again on the other Thamasa map (154) after Kefka attacks, for the first time, without moving forward right away, your character will be in the ready position facing downward due to the 3B command being set in the previous code. This patch simply removes both cases of the command and fixes the issue to normal.', '[3167]Wrong_Way_Idiot!.zip', '1.0', '2016-10-27 10:22:03', '2016-10-27 03:29:30', '26 October 2016', 1477454400, '3167readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 222, 4, 'Final Fantasy III (USA) - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(3168, 11, 872, 'Shining Force - Gameplay Improvement Hack', 3602, 'This hack improves a few things about the gameplay to make your Shining Force experience more enjoyable. \r\n\r\nChanges:\r\n*Jogurt Levels and Attack Animation - Jogurt levels up normally and has a basic attack animation, courtesy of rbahamut (spriter) and Lobo (made the hack that first used it).\r\n\r\n*Fixed Land Effect - Makes the defense bonus for land (terrain) effect to be applied properly. The original game had a bug causing the bonus to be based off of the wrong enemy. \r\n\r\n*Automatic Item Passing - Makes the character pass on a picked up item to the next party member with a free inventory slot, if their inventory is full. A message is displayed showing who received the item. Doesn&#039;t work in battle. \r\n\r\n*EXP overflow - Now works like in the sequel, meaning 100 experience points are subtracted after a level up instead of the game resetting the points to 0.\r\n\r\n*Smart Heal AI - Makes the enemy smarter about when and where to use healing.\r\n\r\n[b]Staff Note: Download link removed per author request.[/b]', '', '1.0', '2016-10-28 02:23:34', '2022-03-29 04:15:35', '27 October 2016', 1477540800, '3168readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 1, 1, 2231, 8, 'Shining Force (U) [!]\r\nCRC32: E0594ABE\r\nSize: 1 572 864 byte', 0, '', '', ''),
(3169, 11, 1276, 'Beavis and Butt-Head Do SoR 3', 4202, 'Beavis and Butt-Head are added as playable characters into Streets of Rage 3. Stewart Stevenson is also playable character. The in game text has been updated to be more moronic. Some sounds changed also.', '[3169]BeavisAndButthead-SoR3.zip', '1.0', '2016-10-28 02:29:35', '2016-10-27 21:33:04', '27 October 2016', 1477540800, '3169readme.txt', 1, 1, 0, 1, 0, 0, '3169titlescreen.png', 5, 0, 0, 2580, 8, 'Streets of Rage 3 (U) [!]\r\nCRC32 D5BB15D9', 0, '', '', ''),
(3170, 1, 712, 'CXSZELDA - Hyrule&#039;s Doom', 4203, 'CXS Legend of Zelda - Hyrule&#039;s Doom takes place 2 Years after the events of Zelda II..Link had a dream that didn&#039;t seem right and Ganon has returned, because his Molblins took some of Link&#039;s blood and sprinkled it on Ganon&#039;s Ashes.\r\nThis hack is hard and you&#039;ll have a hard time finding the power bracelet and blue ring....The whole Overworld has been changed the dungeons are stuffed with more enemies..and if you want to know the full story of what&#039;s happening read the txt file, because the story is very long... Link&#039;s sprite, all item sprites and, the NPC&#039;S sprites have been modified. The text has been changed in the game. Also if you look at Link Closely his hair and hat moves when he runs....Just a little something cool that got added....', '[3170]Hyrule\'s Doom finished.zip', '1.2', '2016-10-28 05:10:16', '2017-01-08 04:36:50', '07 January 2017', 1483765200, '3170readme.txt', 1, 0, 1, 1, 0, 0, '3170titlescreen.png', 1, 0, 0, 1996, 1, 'Legend of Zelda, The (U) (PRG1) [!].nes - NOINTRO.\r\nCRC32: 02BB0C56.\r\nSHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43.\r\nMD5:F4095791987351BE68674A9355B266BC', 0, '', '', ''),
(3171, 1, 2571, 'Championship Lode Runner Full', 2440, 'In the original game you need to finish all the first 10 Stages in order to unlock the stage 11 and so on, but in this hack all the stages are unlocked from the start.', '[3171]clrf.rar', '1.0', '2016-10-29 12:31:23', '2018-02-14 08:54:31', '28 October 2016', 1477627200, '', 0, 0, 0, 0, 0, 1, '3171titlescreen.jpg', 5, 0, 0, 510, 1, 'Version: Championship Lode Runner (Japan).nes\r\nCRC32: ADB5D0B3\r\nMD5: E9127FA09B26138D70A4638D99E14429\r\nSHA-1: FB9B7989B802C3D2748870775256DA0A5E4ABF44', 0, '', '', ''),
(3172, 9, 302, 'Precious Jewels', 3795, 'The cultists living at the Fanatics&#039; Tower seem to be psychic; if you try to steal the Gem Box from the top, they will be on you pretty quickly. However, these &quot;psychics&quot; aren&#039;t perfect; they cannot foresee the possibility that you just stand in front of the chest but don&#039;t open it. They will still come up to you and demand that you return the treasure. This patch ensures that you will not be punished for a crime you didn&#039;t commit.', '[3172]Precious_Jewels.zip', '1.0', '2016-10-29 12:37:12', '2016-10-28 21:07:14', '28 October 2016', 1477627200, '3172readme.txt', 0, 0, 1, 0, 0, 0, '', 4, 0, 1, 206, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3173, 9, 715, 'Zelda3 IQ test', 1110, 'Have you ever wondered, how smart you are? Time to test it out with this unconventional Zelda hack, which will test the limits of your intuitive and logical thinking.\r\n\r\nThis is a short and yet complete hack of Zelda3, with the main goal to force the player to think. In addition new ASM codes have been inserted. These codes made some fantastic new puzzles and items possible, not seen in the original. A lot of gfx has also been changed. Some later parts of the game will however require good old sword to sword action.\r\n\r\nMay the Einstein be with you.\r\n\r\nNote:\r\nThis is the RE-release with the game being reformated to standard (compliant) Lorom, which is compatible with all possible SNES emulators and devices, and the game also uses a standard IPS patch.', '[3173]Zelda3_IQ_test_2-1.zip', '2.1', '2016-10-30 04:05:32', '2019-07-26 15:21:06', '29 October 2016', 1477713600, '3173readme.txt', 1, 0, 1, 1, 1, 1, '3173titlescreen.png', 1, 0, 0, 2368, 4, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(3174, 5, 2572, 'Final Match Tennis Ladies', 1576, 'This hack lets you play Final Match Tennis Ladies as a standalone HuCard game.\r\nFinal Match Tennis Ladies is part of the &quot;Human Sports Festival&quot; game compilation, released only in Japan exclusively for the Super CD-ROM², a CD attachment system add-on for the PC Engine. So before we can patch it, we must first extract the &quot;Final Match Tennis&quot; rom from the &quot;Human Sports Festival&quot; CD image.\r\n\r\nIf your image is in the iso/cue format, you need to convert it into separate tracks:\r\n\r\nYou can do this using a program called TurboRip\r\nthe PC Engine/TG-16 CD-ROM ISO/WAV/CUE Ripper:\r\n[url=https://firedrop.com/32d6e03189e1c336]https://firedrop.com/32d6e03189e1c336[/url]\r\n\r\nAnd to extract the rom from the data track (track 2),\r\nyou need subfile.exe from the ECM Command-Line Pack:\r\n[url=https://github.com/RDCH106/ECM/releases/]https://github.com/RDCH106/ECM/releases/[/url]\r\n\r\nNow put track2.iso and subfile.exe in the same folder\r\nand run from the command line the following command: subfile.exe track2.iso 0x1e1000 262144 tennis.pce\r\n\r\nNow patch this &quot;tennis.pce&quot; rom in this order (or it will glitch) with:\r\n\r\n1. Final Match Tennis Ladies.pce.ips (the patch from this site)\r\n\r\nWhich gives you a playable Japanese version, but you can also apply:\r\n\r\n2. Final Match Tennis Ladies (J)-tm_v1.0.ips (enables training mode)\r\n[url]http://www.romhacking.net/hacks/3297/[/url]\r\n\r\n3. Final Match Tennis Ladies (J)-translation_v1.0.ips (English translation)\r\n[url]http://www.romhacking.net/translations/2801/[/url]', '[3174]Final Match Tennis Ladies.zip', '1.0', '2016-10-30 04:10:05', '2018-02-13 21:52:03', '29 October 2016', 1477713600, '3174readme.txt', 0, 0, 0, 0, 0, 1, '3174titlescreen.png', 5, 0, 0, 485, 10, 'HMCD-2002\r\nHuman Sports Festival', 0, '', '', ''),
(3175, 9, 302, 'King&#039;s Robes', 3795, 'After you follow &quot;Gerad&quot; to Figaro&#039;s basement, he reveals himself as Edgar and then quick-changes into his kingly garb before you fight the Tentacles in the engine room. After the fight, he will then quick-change back into his Gerad disguise for some reason. This is a continuity error that is remedied by this patch, which stops Edgar from changing at all until after the other thieves leave.', '[3175]King_s_Robes.zip', '1.2', '2016-10-30 04:12:06', '2018-02-07 06:07:02', '06 February 2018', 1517893200, '3175readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 251, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3176, 11, 1925, 'Steven Seagal in SoR2', 4202, 'The ROM hack no one wanted but you got anyway. Steven Seagal \r\nreplaces Axel as a playable character. Some sounds have been \r\nadded.', '[3176]StevenSeagalSOR2.zip', '1.0', '2016-10-31 12:04:26', '2016-10-30 16:43:19', '30 October 2016', 1477800000, '3176readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 1529, 8, 'Streets of Rage 2 (U) [!]\r\nCRC32 E01FA526', 0, '', '', ''),
(3177, 1, 873, 'Batman - Playable Ezio from Assassin&#039;s Creed', 4202, 'The ROM hack replaces Batman with Ezio from Assassin&#039;s Creed as the playable character. Life bar, weapons and pick up icons tweaked to be more in keeping with AC.', '[3177]BatmanAC.zip', '1.0', '2016-10-31 12:07:20', '2019-01-05 12:39:19', '30 October 2016', 1477800000, '3177readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 2159, 1, 'Batman - The Video Game (USA)\r\nCRC32 395569EC', 0, '', '', ''),
(3178, 11, 1925, 'Kung Fury: Streets of Rage 2', 4202, 'Kung Fury in SoR2. Replaces Axel as a playable character. \r\nSome sounds have been added.', '[3178]KungFury.zip', '1.0', '2016-10-31 12:08:48', '2024-01-12 00:50:24', '30 October 2016', 1477785600, '3178readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 1972, 8, 'Streets of Rage 2 (U) [!]\r\nCRC32 E01FA526', 0, '', '', ''),
(3179, 1, 1660, 'Blades of Steel team hack', 3921, 'Changes list:\r\n* 20 teams with color display\r\n* per-second time countdown\r\n* music plays after 1st period\r\n* minigame is disabled after 2nd period\r\n* exhibition mode only in 1p mode, pro level\r\n* MMC3 mapper', '[3179]Blades of Steel NST [053].zip', '053', '2016-11-01 03:41:45', '2017-05-05 11:51:44', '04 July 2016', 1467604800, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 933, 1, 'File: Blades of Steel (U) [!].nes\r\nCRC32: B9BCF910\r\nMD5: 46EE7DB0D4C3D4B77512EE1DB6F10AE1\r\nSHA1: 1AA1E36483D766ECE1E8A72409BF12397FF262D6', 0, '', '', ''),
(3180, 1, 531, 'Banana Prince 2 - The Adventure of Banana Goat', 2440, 'This hack bring many changes to the old rom.\r\n\r\n-new levels\r\n-new enemies (some enemies are invincible)\r\n-new graphics\r\n-weapons changed (price,attack,shop order)\r\n-music (order in levels)\r\n-special attack is always charged (hold down and press B+up)\r\n-boss hp\r\n-bonus levels\r\n-some text\r\n-game over feature corrected (after game over you start at the beginning of the level)\r\n\r\nBut if you still like the new graphic there is no problem because you can use it in this hack too, the other 2 patches are with German and Japanese gfx and contains all the changes (except music)\r\n\r\nVideo: https://www.youtube.com/watch?v=aErYvdb1SJk\r\n\r\nCredits to Kingmike for using his translation\r\n\r\nVersion 3.4 update changes a few graphics and gives you more time + the bosses have more hp (only available for the main patch)', '[3180]BP2_september.rar', '3.4', '2016-11-01 20:50:34', '2018-09-18 18:19:36', '20 August 2016', 1471665600, '', 1, 1, 1, 1, 1, 1, '3180titlescreen.jpg', 1, 0, 0, 1514, 1, 'Version: German\r\nCRC-32: 8A65E57C\r\nMD-5: 5A16B55EA933FE0CD1AA5F8EC823152E\r\nSHA-1: 13CE9937A83E975B06D6D760347B940DED688797', 0, '', '', ''),
(3181, 5, 2572, 'Formation Soccer Human Cup &#039;92', 1576, 'This hack lets you play Formation Soccer Human Cup &#039;92 as a standalone HuCard game.\r\nFormation Soccer Human Cup &#039;92 is part of the &quot;Human Sports Festival&quot; game compilation, released only in Japan exclusively for the Super CD-ROM², a CD attachment system add-on for the PC Engine. So before we can patch it, we must first extract the &quot;Formation Soccer&quot; rom from the &quot;Human Sports Festival&quot; CD image.\r\n\r\nIf your image is in the iso/cue format, you need to convert it into separate tracks:\r\n\r\nYou can do this using a program called TurboRip,\r\nthe PC Engine/TG-16 CD-ROM ISO/WAV/CUE Ripper:\r\n[url=https://firedrop.com/32d6e03189e1c336]https://firedrop.com/32d6e03189e1c336[/url]\r\n\r\nAnd to extract the rom from the data track (track 2)\r\nyou need subfile.exe from the ECM Command-Line Pack:\r\n[url=https://github.com/RDCH106/ECM/releases/]https://github.com/RDCH106/ECM/releases/[/url]\r\n\r\nNow put track2.iso and subfile.exe in the same folder\r\nand run from the command line the following command: subfile.exe track2.iso 0x221000 262144 soccer.pce\r\n\r\nPatch this &quot;soccer.pce&quot; rom with &quot;Formation Soccer Human Cup 92.pce.ips&quot;\r\nrename the new file to &quot;Formation Soccer Human Cup 92.pce&quot; and it&#039;s done! The game is 100% in English.', '[3181]Formation Soccer Human Cup 92.zip', '1.0', '2016-11-01 20:51:35', '2018-02-13 21:35:59', '01 November 2016', 1477972800, '3181readme.txt', 0, 0, 0, 0, 0, 1, '3181titlescreen.png', 5, 0, 0, 215, 10, 'HMCD-2002\r\nHuman Sports Festival', 0, '', '', ''),
(3182, 17, 2059, 'Steiner’s Thunder Slash Fix', 3033, 'Steiner&#039;s Thunder Slash is near useless: it only damages a small percentage of the Enemy&#039;s HP as Thunder elemental, and it always misses unless if certain enemies are hit.  Beatrix&#039;s Thunder Slash is a completely different ability and doesn&#039;t behave like this (in fact, it&#039;s a straight magical attack), so this is obviously in error.\r\n\r\nThe culprit isn&#039;t the power or accuracy, but in fact the assigned damage formula.  Somewhere down the line, a programmer had accidentally assigned Thunder Slash to Gravity Magic (Demi for example) as opposed to what it should be according to the rest of Steiner&#039;s plain damage skills: Magic Weapon.  All of his other skills run off of similar damage numbers and 0 added accuracy by default (weapon attacks run off of the accuracy of your normal attack and are therefore 0 themselves), explaining why it almost never hit.\r\n\r\nThis patch fixes this small error by changing Thunder Slash&#039;s assigned damage formula and nothing else.  Using this change, Thunder Slash now does Thunder elemental damage to one target that is more than Stock Break, but slightly less than Climhazzard and much less than Shock.  It hits Magic Defense with physical attack.\r\n\r\nThese come in PPF format, so just use PPF-O-Matic or similar to apply them to the corresponding disc and that&#039;s it!  If you get a report of the checksum not matching even though you&#039;re using the reported ISO, if you ignore it things still apply fine.  A big thanks to Hades Workshop, which was pretty well invaluable in making this one go.\r\n\r\nThis will not work on Beetle PSX for whatever reason (goes to a black screen in battle), but every other emulator is confirmed to work.', '[3182]TSFix.zip', 'Final', '2016-11-02 22:34:04', '2021-05-05 20:33:49', '02 November 2016', 1478059200, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1441, 11, 'File: Final Fantasy IX (USA) (Disc 1) (v1.1).bin\r\nFile size: 706 MB (740,715,360 bytes)\r\nMD5 checksum: AABE193E058F166D1A88D99219792598\r\nSHA1 checksum: 8B8FEAF91F63AE615D763803B094833DC20CA63C\r\nSHA256 checksum: D5D14F338179BD9DD15EC9E0997462C28643EF84268F3DB86C1B3742DBABC6BC\r\n------------------------------------------------\r\nFile: Final Fantasy IX (USA) (Disc 2) (v1.1).bin\r\nFile size: 657 MB (689,004,288 bytes)\r\nMD5 checksum: A18DFCEC1E01C4616CDF1BEDD0E2B89A\r\nSHA1 checksum: 232C9B94F232006798F466C126A121D256E4122B\r\nSHA256 checksum: DF44EB1E9F9E129055CE772329F630DA0AAB132158F15EE96DE30EBE478BDB2E\r\n------------------------------------------------\r\nFile: Final Fantasy IX (USA) (Disc 3) (v1.1).bin\r\nFile size: 696 MB (729,755,040 bytes)\r\nMD5 checksum: 5AA1D8663D6B9B50B3CE6112B3CCCF23\r\nSHA1 checksum: F7177BD1194FF1A642494CF867819D2D3B897C99\r\nSHA256 checksum: 090AF32B038BD20AFE037F68E913276B0D43EB652B3BE8902EF4C1EF52B4685C\r\n------------------------------------------------\r\nFile: Final Fantasy IX (USA) (Disc 4) (v1.1).bin\r\nFile size: 657 MB (688,413,936 bytes)\r\nMD5 checksum: 5796B286DDD0335DB2D9631701153A42\r\nSHA1 checksum: CE78C21E3793E04E594429133B05DDF24ED3FC6B\r\nSHA256 checksum: 052C3885310820C342D3DD18F10A0A4647365273852FF498568CD0EF0B5DDD59', 0, '', '', ''),
(3183, 9, 302, 'FF3us Music Player', 3360, 'This hack implement a music player available from the Main menu or Config menu. This code is heavily based from FF6-T Edition implementation of the music player which used the same idea as Pandora&#039;s Box in terms of menu layout and maybe actual coding. \r\n\r\nA FF6j ASM file was shared in 2014 by FF6-T creator Tsushiy. Referencing the good FF3us functions and doing menu changes was all left to do to implement the music player core code in FF3us. Pandora&#039;s Box did it first so this team deserve much credit at the very least for proving that such a feature was possible as early as 2008.\r\n\r\nIf you want to change you song titles or the order / number of entries in the player, edit the mplayerdata.asm file then assemble either ff6_music_main.asm or ff6_music_config.asm with xkas 0.06. More implementations should follow, probably implementations made for the optimized $C3 bank made by Novalia Spirit.', '[3183]mplayer133.zip', '1.3.3', '2016-11-02 22:35:03', '2017-06-28 11:34:59', '21 March 2017', 1490068800, '3183readme.txt', 0, 1, 0, 0, 0, 1, '', 5, 0, 1, 425, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\nCRC32: D184D919\r\nMD5: 4CDFC79B44CD6D532DC6631A5C762094\r\nSHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nFile: Final Fantasy III (U) (V1.1) [!].smc\r\nCRC32: E71362B7\r\nMD5: EF1DE04CA2F61E88B77FA0F101C914DA\r\nSHA1: 8B114342C844255C59B4345A30E0A34E784680EA', 0, '', '', ''),
(3184, 1, 2576, 'Home Alone - Improved Version', 4036, 'Here is a little improvement for this infamous game.\r\n* To police arrival time is reduced to 8:32.\r\n* Now you can take an unlimited number of traps (the amount of use of each of them is still 3 times).\r\nHopefully that now you will be able to enjoy this game.', '[3184]Home Alone - Improved Version (Hack by LANCUSTER).zip', '1.0', '2016-11-02 22:37:07', '2016-11-02 22:09:23', '02 November 2016', 1478059200, '', 0, 0, 0, 0, 0, 1, '3184titlescreen.png', 5, 0, 0, 507, 1, 'Home Alone (U) (REV0) [!].nes - GOODNES 2.32b\r\nCRC32: E0CDD36E\r\nMD5: 7322AC46473ABE15D669FBF7311EA72D\r\nSHA-1: 969D86477C5C06F1CE9A1D01CA57A2D6FDF24C8A\r\nSHA-256: 1F63803FC6D5F90CDD931A0D0F00A7FD12A131D9D73B96EEA50DC61A78358472', 0, '', '', ''),
(3185, 10, 819, 'Tritoch Animation Fix', 4183, 'Tritoch tail is missing a piece of his tail on the bottom right when calling his summon. This is because its frame data ($63C4EF-$63C523 in the (U) version) is missing a byte pair. The first byte of the pair is a X,Y position (xxxxyyyy) of the block in 16 pixels intervals. The second byte determines the block taken from the monster graphic as well as whether it&#039;s flipped horizontally and/or vertically.\r\n\r\nSince the first two couples (10 01 and 20 02) reference blocks in the mold containing no graphics at all, we can use one of those to insert the missing couple 35 07.', '[3185]tritoch_anim_fix_gba.zip', '1.0', '2016-11-02 22:40:41', '2016-11-02 22:28:22', '02 November 2016', 1478059200, '3185readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 2698, 1, 'Version: Final Fantasy VI Advance (E)\r\nCRC32: D15DEBA5\r\nMD5: 7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973\r\nVersion: Final Fantasy VI Advance (U) [!]\r\nCRC32: D708F5AB\r\nMD5: D1C3D1798A3F347FBAB41F151C99DECE\r\nSHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\nVersion: Final Fantasy VI Advance (J)\r\nCRC32: D67478FE\r\nMD5: 09DAF6531DED19B7921367084E439B2F\r\nSHA-1: 1850FEDDE7305C4BAF42E0594AAABE17C549D7E2', 0, '', '', ''),
(3186, 10, 819, 'Auction Chocobo Fix', 3360, 'The chocobo in the WOB auction house has two portions of his sprite cut off by the two lady NPC standing behind him. This is because those NPC sprites have priority over the chocobo one.\r\n\r\nTo fix this, the property &quot;can walk over&quot; for the NPCs have been checked and bit 8:3 of their NPC data has been unchecked.', '[3186]auction_chocobo_fix_gba.zip', '1.1', '2016-11-03 22:29:16', '2016-11-03 21:02:25', '27 October 2016', 1477540800, '3186readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 2662, 1, 'Version: Final Fantasy VI Advance (E)\r\nCRC32: D15DEBA5\r\nMD5: 7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973\r\nVersion: Final Fantasy VI Advance (U) [!]\r\nCRC32: D708F5AB\r\nMD5: D1C3D1798A3F347FBAB41F151C99DECE\r\nSHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\nVersion: Final Fantasy VI Advance (J)\r\nCRC32: D67478FE\r\nMD5: 09DAF6531DED19B7921367084E439B2F\r\nSHA-1: 1850FEDDE7305C4BAF42E0594AAABE17C549D7E2', 0, '', '', ''),
(3187, 17, 697, 'LoD Rose&#039;s Are Red', 4084, 'The patch replaces the American battle animation of Rose&#039;s &quot;Demon&#039;s Gate&quot; attack with the Japanese one, which has her blood instead instead of a &quot;black goo&quot;. \r\n\r\nIt requires both American and Japanese versions of the game.', '[3187]patch_roses_blood_v12.zip', '1.2', '2016-11-04 03:21:31', '2016-12-17 00:29:24', '03 November 2016', 1478145600, '3187readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1059, 11, 'Requires the Japanese and English images in BIN/CUE format.\r\nThe patch targets specific files so you don&#039;t need to have an untouched disc image.', 0, '', '', ''),
(3188, 17, 697, 'LoD Battle Voice Undub', 4084, 'The patch replaces the English voices in the American discs with the Japanese ones.\r\nThis includes enemy and party member voices.\r\n\r\nIt requires both American and Japanese versions of the game. \r\n\r\nRead the README for more information about the patch and some other interesting sound files found in the game (Shana&#039;s Addition voices!?)', '[3188]patch_battle_undub_v12.zip', '1.2', '2016-11-04 03:22:01', '2016-12-17 00:27:26', '03 November 2016', 1478145600, '3188readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1382, 11, 'Requires the Japanese and English images in BIN/CUE format.\r\nThe patch targets specific files so you don&#039;t need to have an untouched disc image.', 0, '', '', ''),
(3189, 10, 819, 'Wrong Way, Idiot!', 3353, 'When you first enter the Thamasa map (157) from the boat ride and then also again on the other Thamasa map (154) after Kefka attacks, for the first time, without moving forward right away, your character will be in the ready position facing downward due to command $3B being set in the previous event&#039;s code and never getting executed properly.\r\n\r\nThe command, which position character in a &quot;ready-to-go&quot; stance, is executed the very next time you enter a map. This patch removes both instances of command $3B by shifting the \r\nrest of their respective event by one byte and overwriting the faulty commands.', '[3189]wrong_way_idiot_gba.zip', '1.1', '2016-11-04 03:23:36', '2016-11-04 00:22:19', '03 November 2016', 1478145600, '3189readme.txt', 0, 0, 0, 0, 1, 1, '', 4, 0, 1, 2357, 1, 'Version: Final Fantasy VI Advance (E)\r\nCRC32: D15DEBA5\r\nMD5: 7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973\r\nVersion: Final Fantasy VI Advance (U) [!]\r\nCRC32: D708F5AB\r\nMD5: D1C3D1798A3F347FBAB41F151C99DECE\r\nSHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\nVersion: Final Fantasy VI Advance (J)\r\nCRC32: D67478FE\r\nMD5: 09DAF6531DED19B7921367084E439B2F\r\nSHA-1: 1850FEDDE7305C4BAF42E0594AAABE17C549D7E2', 0, '', '', ''),
(3190, 1, 2582, 'Phineas and Ferb', 4213, 'Dr Doofenshmirtz is at it again!\r\nHe&#039;s kidnapped candace and is holding her for ransom.\r\nPlay as Phineas, Ferb, Isabella, Buford, Pinky the Chihuahua and Perry the Platypus on your quest to rescue her in this all new Mickey Mousecapade rom hack.', '[3190]Phineas and Ferb.zip', '1.0', '2016-11-06 04:54:48', '2016-11-05 15:16:41', '05 November 2016', 1478318400, '3190readme.txt', 1, 0, 0, 1, 0, 0, '3190titlescreen.png', 1, 0, 0, 648, 1, 'No-Intro Name: Mickey Mousecapade (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 4AE2AE167E06E65E14422D045BB52154612BB0A2\r\nROM SHA-1: 1DBB1FFB39DDE15A006667331B98D52F1020B21F', 0, '', '', ''),
(3191, 1, 2583, 'Felix The Cat: Trapped in Donald Land', 4036, 'What Felix The Cat doing in Dolald Land?.. It&#039;s very simple. He was invited to perform at the next anniversary of McDonald&#039;s. But the show was thwarted. An evil wizard stole all the friends of Donald, and at his request, Felix went to the castle of the evil wizard to teach him a lesson. In his possession, a bunch of exploding apples, which he can blow up enemies in its path. And... he is Felix the Cat, and that says it all!\r\nChanges:\r\n* Main character was replaced to Felix The Cat. On some levels it sprites can be displayed incorrectly.\r\n* All fonts taken from the original &quot;Felix The Cat&quot; game.\r\n* Changed intro, title screen, bonuses and some graphics on the SHOP.\r\nThanks for playing!', '[3191]Felix The Cat - Trapped in Donald Land (Hack by LANCUSTER).zip', '1.0', '2016-11-06 04:57:49', '2016-11-05 19:44:39', '05 November 2016', 1478318400, '', 1, 0, 1, 1, 0, 1, '3191titlescreen.png', 5, 0, 0, 724, 1, 'Donald Land (J) [!].nes - GOODNES 3.23b\r\nCRC32: 4B539429\r\nMD5: 49DC90E971C9EFA58C4DB4FFB3BCBDCA\r\nSHA-1: C5BBA353871E438C387FD13891580A2A139694AD\r\nSHA-256: 3436062149BCA77873CE9B663FBA4AAE6EF383BD6838A88EAA2B1D43C066CF27', 0, '', '', ''),
(3192, 9, 715, 'Zelda3 IQ test Remodel', 1346, 'Do you believe the original IQ test hack to be too difficult, than this is the game for you. The remodel slightly remakes the original IQ test hack, with the purpose to change the puzzles from difficult to medium. Now every average player should be able to finish the game.\r\n\r\nMain differences: removed the warp-maze and the hole-maze dungeons, removed the annoying water-block, so you no longer have to babysit it to its goal, remodeling of some other puzzles to now be a lot more on par with the difficulty of the original game, removed the annoying &quot;dark rooms&quot; of the final dungeon, hidden-floor room and some mazes in the dark were now lit up.\r\n\r\nDespite the difficulty now being suitable for a lot bigger audience, the problematic side effect however was, that some designs have now lost its purpose. And with the initial game being short already, this one became even shorter.', '[3192]Zelda3_IQ_test_Rem.zip', '1.0', '2016-11-06 17:06:32', '2019-07-26 15:24:13', '06 November 2016', 1478404800, '3192readme.txt', 1, 0, 1, 1, 1, 0, '3192titlescreen.png', 1, 0, 0, 1474, 4, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(3193, 1, 709, 'Super Flappy Bird Nightmare Light', 842, 'This hack of Super Mario Bros. based on the game “Flappy Bird”. This is a full &quot;Light Nightmare&quot; version of the game.\r\n\r\nUpdates:\r\n v 1.02 (21.06.2019)\r\n- Demo mode starts without delay.\r\n- In demo mode fixed the movement of the bird.\r\n- If the bird touches the bottom of the screen, it dies immediately.\r\n\r\nv 1.00 (03.11.2016) first release\r\n\r\nDifferences from the &quot;Flappy Bird Nightmare&quot; version:\r\n\r\n- drawn the last pipe.\r\n- changed game time (500 sec).\r\n- the game does not have any enemies, game has become much easier.\r\n- changed main screen palette.', '[3193]sfbnl.rar', '1.02', '2016-11-07 10:49:36', '2019-09-22 02:47:13', '26 June 2019', 1561521600, '3193readme.txt', 1, 0, 1, 1, 1, 1, '3193titlescreen.png', 1, 0, 0, 1158, 1, 'File: Super Mario Bros. (JU) [!].nes\r\nLength: 40976 Bytes (320 Kbit)\r\nCRC32: 3337EC46\r\nMD5: 811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1: EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0', 0, '', '', ''),
(3194, 1, 2585, 'Gun Nac Eternal Zero', 842, 'A small hack the game Gun Nac. Now the game has become much more difficult - weapons and armor are now limited and replenish ammo will only be in stores and bosses. Changed levels of the game. They have become more simple.', '[3194]gnez.rar', '1.0', '2016-11-08 00:04:23', '2019-07-06 22:00:24', '04 November 2016', 1478232000, '', 0, 0, 1, 0, 1, 0, '3194titlescreen.png', 1, 0, 0, 501, 1, 'File: Gun-Nac (U) [!p].nes\r\nLength: 262160 Bytes\r\nMD5: 91d23aa8 caee598e 6f656d3e f5fcb77a', 0, '', '', ''),
(3195, 1, 2571, 'Championship Deflower', 2440, 'This is an graphic hack of the game Championship Lode Runner, the graphics are from the pirate cartridge Deflower.\r\nAll the levels are unlocked from the start.', '[3195]CD.rar', '1.0', '2016-11-12 02:34:33', '2018-02-14 08:54:35', '10 November 2016', 1478754000, '', 1, 0, 0, 1, 0, 1, '3195titlescreen.jpg', 5, 0, 0, 311, 1, 'Version: Championship Lode Runner (Japan).nes\r\nCRC32: ADB5D0B3\r\nMD5: E9127FA09B26138D70A4638D99E14429\r\nSHA-1: FB9B7989B802C3D2748870775256DA0A5E4ABF44', 0, '', '', ''),
(3196, 1, 2571, 'Tactful Mokey', 2956, 'This is an graphic hack of the game Championship Lode Runner.\r\nAll the levels are unlocked from the start + new music and sounds.', '[3196]TM.rar', '1.0', '2016-11-12 02:36:50', '2016-11-17 12:08:47', '01 January 2001', 978325200, '', 1, 1, 0, 1, 0, 1, '3196titlescreen.jpg', 5, 0, 0, 255, 1, 'CRC32: DB88F973\r\nMD5: 3EE1A857D6B9214A4F7A989EA8F33EFC\r\nSHA-1: FA7094766353057A6C6EF704171F0AF9626838A5', 0, '', '', ''),
(3197, 9, 931, 'Mega Man X1 - No armor GFX', 2945, 'Have you ever wanted to play as X without any armor enhancements, but still have the abilities\r\nof them? Well, it&#039;s now possible in this hack. This hack removes all of X&#039;s armor graphics\r\nand includes some new ones for the hadouken and reduced damage animations along with the\r\nending cut-scene as well.', '[3197]MegaManX1 - No armor GFX.zip', '1.0', '2016-11-13 02:52:56', '2016-11-13 02:33:00', '24 October 2016', 1477281600, '3197readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 1538, 3, 'Mega Man X (USA) (Rev 1).smc\r\n    CRC32: DED53C64\r\n    MD5: DF1CC0C8C8C4B61E3B834CC03366611C\r\n    SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\n    SHA-256: B8F70A6E7FB93819F79693578887E2C11E196BDF1AC6DDC7CB924B1AD0BE2D32', 0, '', '', ''),
(3198, 1, 746, 'Link Man', 2874, 'Link Man is a hack of Mega Man 3 that was inspired by the classic series, Legend of Zelda. Changes include: graphics have been changed to elements of the series, a new story, levels with some redesign, and weapon energy consumption. This hack includes a full colored manual inspired by those found in the NES era.', '[3198]LINK MAN.zip', '2.0', '2016-11-14 11:10:27', '2017-06-19 07:34:24', '13 November 2016', 1479013200, '', 1, 0, 1, 1, 1, 0, '3198titlescreen.png', 1, 0, 0, 2703, 1, 'ROM:	Megaman III(U)[!].nes GoodROM\r\nCRC32:	603AAA57', 1, '', '', ''),
(3199, 1, 1016, 'Conte Energy Evolution', 2440, 'Get ready for the ultimate Lode Runner experience with new levels, these levels are so hard that will make your brain melt, in most of the situations you need to use game glitches, bugs, enemy AI, and enemy revive location + many other tricks in order to solve all the game puzzles.\r\n\r\n-all the levels have been tested and completed successfully.\r\n-most of the levels are from the game Championship Lode Runner and the hacks Lode Runner Blue and Miku Runner.\r\n-when enemies takes the energy coins they change color.\r\n-graphics from the Conte Enegy bootleg game.\r\n-only for master players.', '[3199]ceefix.rar', '1.1', '2016-11-14 11:27:18', '2018-02-14 12:07:04', '13 November 2016', 1479013200, '', 1, 1, 1, 1, 0, 0, '3199titlescreen.jpg', 1, 0, 0, 615, 1, 'Version: Lode Runner (Usa)\r\nCRC32: AF5676DE\r\nMD5: BEFD5D05EB33F984994230546C2BCFA3\r\nSHA-1: 05480C645BF91EFB013AF8C2DD1F57810F2138A3', 0, '', '', ''),
(3200, 11, 863, 'Sonic 1 Bugfix', 3272, 'This is a hack that fixes some bugs in the original Sonic the Hedgehog for Genesis.\r\nRefer to the Readme for details on what was fixed.\r\n\r\nMake sure you use a clean ROM.\r\n\r\nThe project contains two patches: one for the US/EU version and the other has changes from the Japanese version. Only one patch should be applied, and the original ROM to apply them to must be the US/EU version for both.', '[3200]Sonic_Bugfix.zip', '1.0', '2016-11-14 12:38:34', '2019-01-27 22:23:18', '14 November 2016', 1479099600, '3200readme.txt', 0, 0, 0, 0, 1, 0, '3200titlescreen.png', 4, 0, 0, 2666, 8, 'Sonic The Hedgehog (USA, Europe)\r\nCRC32   F9394E97\r\nMD5     1BC674BE034E43C96B86487AC69D9293\r\nSHA-1   6DDB7DE1E17E7F6CDB88927BD906352030DAA194', 0, '', '', ''),
(3201, 1, 709, 'Hellish Journey', 2874, 'This is a hack of Super Mario Bros imagining what happens to Mario&#039;s ghost every time he loses a life.  Levels have been created to be very difficult and all of the graphics and palettes fit a dark, gruesome theme.', '[3201]Hellish Journey.zip', '1.0', '2016-11-14 12:40:23', '2016-11-14 02:04:52', '31 October 2016', 1477886400, '', 1, 0, 1, 1, 0, 0, '3201titlescreen.png', 1, 0, 0, 850, 1, 'ROM:			Super Mario Bros. (JU)[!].nes\r\nCRC32:			D44F698', 0, '', '', ''),
(3202, 1, 709, 'Little Brothers', 2874, 'This is a hack of Super Mario Bros with all of the graphics redrawn to simulate an even tinier version of  Mario.', '[3202]Little Brothers.zip', '1.0', '2016-11-15 09:33:16', '2016-11-14 02:17:17', '13 November 2016', 1479013200, '', 1, 0, 1, 0, 0, 0, '3202titlescreen.png', 1, 0, 0, 644, 1, 'ROM:			Super Mario Bros. (JU)[!].nes\r\nCRC32:			D44F698', 0, '', '', ''),
(3203, 9, 2587, 'Tetris Battle Gaiden - Playable Bosses', 4018, 'Enables you to play as the bosses right at the character selection screen in Story mode or VS mode.', '[3203]Tetris Battle Gaiden (bosses).zip', '1.0', '2016-11-15 09:42:13', '2016-11-15 02:39:22', '14 November 2016', 1479099600, '', 0, 0, 0, 0, 1, 0, '3203titlescreen.png', 5, 0, 0, 1022, 4, 'No-Intro Name: Tetris Battle Gaiden (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: E455607B32B0ADF14BF4AF917CBF6561ECCD1D0D', 0, '', '', ''),
(3204, 11, 1925, 'The Shadow in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces Axel for The Shadow sprites of the game &quot;The Shadow&quot;. His physics was modified and The Shadow has different attacks in comparison with Axel.', '[3204]The Shadow in Streets of Rage 2.zip', '1.0', '2016-11-16 09:47:02', '2016-11-17 12:13:08', '16 November 2016', 1479272400, '3204readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1617, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3205, 11, 2589, 'Pac-Mania arcade style tiles/sprites/colors', 3903, 'Pac-Mania was ported to many systems. Early ports like the one to the Sega Genesis/Mega Drive where visually quite different from the original version. This hack aims to change that:\r\n- arcade sprites have been converted to fit into the systems colorspace\r\n- backgrounds have been redrawn to looks closer to the arcade version\r\n- colors have been improved, giving the game a brighter, more saturated and friendlier look\r\n\r\nPlease note: the PAl release is the same NTSC-U ROM file with just different labeling. The IPS patch works thus works with both region versions.', '[3205]Pac-Mania colors v100.7z', '1.00', '2016-11-18 00:01:46', '2016-11-17 17:00:20', '17 November 2016', 1479358800, '3205readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2783, 8, 'Country: USA\r\nPac-Mania (U) [!].bin (GoodGen 2016-01-31)\r\nCRC-32 74BBA09B\r\nSHA-1 E21546F653607D95F2747305703DDD6BF118F90A\r\nSHA-256 89CDA8498FD4C80B6C8A509FE38D03004EE5CC3102545A572FF7564E3B8FF9C7\r\nMD-5 2256F31FF48F93A5E2F1D03F13C0F024', 0, '', '', ''),
(3206, 11, 2200, 'TMNT: Tournament Fighters improved colors', 3903, 'A subtile color hack that modifies character colors (e.g. Turtle&#039;s skin colors are now based on the 90s toys), background and HUD colors for better contrast and a more consistent look.\r\n\r\nPalette locations are identical in all three versions, therefore this IPS patch can be used universally.', '[3206]TMNT-TFcolors.7z', '1.00', '2016-11-18 00:04:16', '2016-11-17 19:54:29', '26 September 2016', 1474862400, '3206readme.txt', 1, 0, 0, 0, 0, 0, '3206titlescreen.png', 5, 0, 0, 1895, 8, 'Country: USA\r\nTeenage Mutant Ninja Turtles - Tournament Fighters (U) [c][!] (GoodGen 3.00)\r\nCRC-32 95B5484D\r\nSHA-1 1A27BE1E7F8F47EB539B874EAA48586FE2DAB9C0\r\nSHA-256 F5E51FF6E03D79337CF45B08C18A35BD420DA8CCA83A8EE0FBB7118F692895D6\r\nMD-5 4CABF79A9E4783FF4E5C1294BCB6129C\r\n\r\nCountry: Europa\r\nTeenage Mutant Hero Turtles - Tournament Fighters (E) (GoodGen 3.00)\r\nCRC-32 3CD2B7E6\r\nSHA-1 6A6C4AE9D944AD1D459D46AE40D3AF09E60B5D7D\r\nSHA-256 D5F2E9E20AD15595648AB5E609CEB7C9088F7E65332EC0CA609697823213198C\r\nMD-5 4A123A906DB13AC79E881BB35C7A1A0C\r\n\r\nCountry: Japan\r\nTeenage Mutant Ninja Turtles - Tournament Fighters (J) [!] (GoodGen 3.00)\r\nCRC-32 8843F2C9\r\nSHA-1 5BE86D03ABDB49B824104E9BBF0AC80023E4908C\r\nSHA-256 0684B5A10C321884EF795313EDADB4CF693E76C2DEC7B115B4C618BC2BA4172A\r\nMD-5 1A72E14977672C6FB1CDBC5A50D8C4A2', 0, '', '', ''),
(3207, 11, 863, 'Luv Da Flo Edition', 3602, 'The main goal of this hack is to improve the flow of the first Sonic for MD/GEN while keeping the original level design mostly intact, keeping the player on the move or occupied with something interesting as often as possible. \r\nInitially meant to just do something about the slower segments in marble zone, and the elevators in spring yard zone, it later grew into something more, with changes to every act. \r\n\r\nThe hack works with the below rom in Kega Fusion, using the auto fix checksum option. It also works with the github disassembly rom. \r\nIt is compatible with Esrael&#039;s spindash hack, but not the spike bug &amp; spindash one, and not with the recent bug fixes hack. However, it wasn&#039;t designed with either in mind. \r\nYou can send the author a PM (send it to PresidentLeever at RHDN) if you know how to fix this, or if you have any other comments that can help improve the hack. \r\n\r\nSee the readme for more info.\r\n\r\nChanges:\r\n*Tweaked ring, item, obstacle/gimmick, hazard and enemy placement (for better flow, less trial &amp; error and more consistent difficulty)\r\n*Tweaked moving platform positions and speeds (same)\r\n*Tweaked speeds for some hazards (same)\r\n*Alternate ways of traversing the slower segments in marble zone and spring yard zone\r\n*Removed some points of no return and improved path connectivity either by removing doors or fans, or adding platforms (example: added platform path to beginning of starlight 3 so players who screwed up the one shot slope movement and/or following jump could get another chance to take the top path\r\n*Easier jump at the beginning of spring yard act 3 (also moved a few rings to the beginning to avoid death from missing the jump)\r\n*Better visual clues for some hidden paths and detours (for example the vanishing platforms in scrap brain 2 leading to the 1-up will spawn more frequently)\r\n*Added enemy or hazard to a few uneventful segments (&quot;boat&quot; segments in marble zone, labyrinth zone 1 shortcut, moving platform path in spring yard zone, scrab brain 3 shortcut, etc),  \r\n*Added some second chance platforms in pits (green hill zone 2, marble zone 3, spring yard zone 3, starlight zone, scrap brain zone)\r\n*Two new hidden paths near the top of the screen\r\n*Two new somewhat hidden speed shoes monitors, and a shield in a hidden dead end path in spring yard zone which only had a few rings', '', '0.91', '2016-11-18 00:07:02', '2021-10-19 20:40:35', '18 November 2016', 1479445200, '3207readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 1, 1, 697, 8, 'Sonic the Hedgehog (JUE) [!]\r\nCRC32: F9394E97\r\nSize: 524 288 bytes', 0, '', '', ''),
(3208, 1, 2311, 'Sonic The Hedgehog (NES) Improvement V1.0', 3330, 'To celebrate the 25th anniversary of Sonic this hack improve the NES version of Sonic the hedgehog,making it more playable and enjoyable.', '[3208]Sonic The Hedgehog (NES) Improvement V1_0.rar', '1.0', '2016-11-21 01:31:00', '2016-11-20 23:51:07', '20 November 2016', 1479618000, '3208readme.txt', 1, 0, 0, 0, 1, 0, '3208titlescreen.png', 5, 0, 0, 6202, 1, 'Somari (Unl) [p1].nes\r\nROM CRC32: DC5959D2\r\nSHA-1: B735C1FC25CEDE37345DC5A133814EE509CB8CCD\r\nROM MD5: 1CC79C31D41ADFBDE8C531D1F14B3F39', 0, '', '', ''),
(3209, 11, 790, 'Keep Da Flo Edition', 3602, 'As with Luv Da Flo for Sonic 1, the main goal of this hack is to improve the flow in the original Sonic 2 for MD/GEN. Secondary goals are to reduce cheap hits and leaps of faith, make the difficulty more consistent, and to make zones more interconnected. \r\n\r\nApply the patch to the rom specified below or to the github Sonic 2 disassembly rom. Unfortunately it&#039;s not compatible with the recent bug fixes patch, at least not yet. \r\n\r\nSee the readme for more info. \r\n\r\nMost changes:\r\n-Tweaked ring, obstacle, hazard, monitor and enemy positions in all zones \r\n-Changed the path triggers in EHZ2 so that you can always enter the wall paths\r\n-Added solid wall behind the red spring taking you to &quot;1-up island&quot; in EHZ2 and tweaked the level design so that if you let go of the buttons after jumping into the red spring you don&#039;t fly into enemies and you get both the 1-up and the shield on the island\r\n-Second chance platform added in the waterfall pit after the wall path leading to a shield in EHZ2\r\n-Added hidden shortcuts to the bottom left paths in CPZ2 since the pipe around the middle after the 1-up jump can take you to either\r\n-Better visual clue to the northern boss fight shortcut in CPZ2\r\n-Added a couple of second chance platforms in CPZ\r\n-Fixed the cheap hit from flies when bouncing out of the water at the end of ARZ2\r\n-Changed the rounded wall at the end of the underwater path in ARZ1 so you can&#039;t end up moving backwards there\r\n-Fixed a rare glitch that got you stuck between two triangular bumpers at the last table in CNZ2\r\n-Added a star post to CNZ2\r\n-Moved the rings placed after the last checkpoint in HTZ1\r\n-Fixed the first spiker enemy and the rexon enemy outside the cave in HTZ1 by moving them a bit\r\n-Added a couple of fire ball enemies to HTZ2 to make elevator rides more exciting\r\n-Added a hidden pair of speed shoes to OOZ1\r\n-Moved some rings down to after the last checkpoint in MCZ2\r\n-Fixed a minor hit detection issue in one of the pits in MCZ\r\n-Fixed the dead ends in MZ1\r\n-Made the floor spike traps in MZ more visible\r\n-Tweaked most asteron/star fish in MZ that didn&#039;t trigger before\r\n-Fixed the major shortcut through the propellers in WFZ', '', '0.9', '2016-11-21 05:18:20', '2021-10-19 20:41:32', '21 November 2016', 1479704400, '3209readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 606, 8, 'Sonic The Hedgehog 2 (World) (Rev A)\r\nCRC32: 7B905383', 0, '', '', ''),
(3210, 1, 725, 'NCAA Football 2016', 1425, 'This is an updated NCAA game to reflect the 2016-2017 rosters. The field has been updated, as well as the helmets of the teams. Also, The teams are more balanced out in this game. Other minor gameplay tweaks were added too. Enjoy!!!', '[3210]ncaa_football_2016_ips.zip', '1.0', '2016-11-22 02:11:03', '2016-11-27 22:05:50', '21 November 2016', 1479704400, '', 1, 0, 0, 1, 1, 1, '3210titlescreen.png', 1, 0, 0, 457, 1, 'Country: USA\r\nRom Name: Tecmo Super Bowl(USA).nes\r\nMD5 Checksum: 92e7433d84ffec57eecb35e3e1e1f4de', 0, '', '', ''),
(3211, 9, 729, 'Super Metroid: GBA Style!', 3060, '[i][b]NOTE:[/b] THIS PATCH HAS NOW BECOME OBSOLETE. [B][URL=https://www.romhacking.net/reviews/5293/]SUPER METROID REDUX[/URL][/B] IS NOW THE HACK THAT SUCCEEDS IT.[/i]\r\n\r\nSuper Metroid: GBA Style! is a hack of Super Metroid which main goal was to be able to combine the Project Base and Control Freak hacks into a single, fully functional hack. Additionally, this hack aims to make the gameplay experience of Super Metroid as closely as possible to that to Metroid Zero Mission and Metroid Fusion in both controls and physics.\r\n\r\n[b]To perform the special Charge+Beam combos, tap the button assigned to Run when the charge is full and you have the appropriate Beam selected![/b] \r\n\r\nThe original base hacks for this project were:\r\n\r\n*[url=http://www.romhacking.net/hacks/405/]Control Freak[/url]\r\n\r\n*[url=http://www.romhacking.net/hacks/2767/]Project Base - 7.2 (Nintendit 1.57)[/url], using the Super Metroid (JU) [!] [h] [2015].ips patch for making the patch changes Gameplay-only related:\r\n\r\n\r\nFrom those two, almost all of the changes have been carried over from their respective base projects:\r\n\r\n*Missile doors now require only 1 missile shot to be opened like in Zero Mission / Fusion, instead of the original 5 from Super Metroid.\r\n\r\nFrom Control Freak:\r\n\r\n*Run is now toggleable between Run and Walk.\r\n*Moonwalk has been deleted, and the setting is now used to toggle Auto Run.\r\n*Aim Up is now the only aim button, ‘Aimlock’. Holding it will make Samus aim at a certain angle, and aim higher or lower if you tap up or down.\r\n*Samus also has the ability to run and aim straight up at the same time now by using Aim-Lock + Up, you can go back to diagonal aiming by pressing Down while still holding Aim-Lock.\r\n*Select Item is still used to select missiles, super missiles or the grapple beam. It no longer selects X-ray nor Power Bombs; X-Ray now has its own button and Power Bomb is highlighted automatically when in Morph Ball and pressing Brandish. Beams can still be used at any time, even when missiles and super missiles are selected.\r\n*Item cancel has also been removed, as it now activates the x-ray scope.\r\n*Aim Down has become Brandish, which, when held, will toggle between Beams and the item currently selected. This is somewhat… abusable.\r\n*Powerbomb attacks are also now easy to control, just tap Brandish when you want to trigger them while in Morph Ball.\r\n*Spinjump controls have also been improved a bit - Walljumping should be a bit easier on a d-pad, and Samus will fire in the direction you’re pressing instead of just forward, if you press fire.\r\n*The controls are configurable to ANY combination. Aim is not limited to L and R.\r\n\r\n\r\nFrom Project Base:\r\n\r\n*General movement is less inhibited, with many new tricks made possible\r\n*Heavier physics to closely resemble that of the GBA games\r\n*Faster elevators, doors, room transitions and item-collection sequences\r\n*Bug fixes and polish applied whenever possible\r\n*RESPIN – press jump at any time during a normal fall to resume spinning\r\n*BOMB SKIP – hold down to avoid bomb jumping\r\n*QUICK MORPH – hold X-Ray + press down to instantly morph while in air.\r\n*DEMORPH JUMP – until Spring Ball is equipped, holding run allows spin-jumping straight out of ball form\r\n*SPEED BALL – with Spring Ball equipped, Samus gains the ability to run at full speed as a ball\r\n*SPIN FALL – hold jump as you fall from a ledge to flip automatically\r\n*Beam travelling and firing speeds adjusted, auto-fire speed increased\r\n*Charge beam draws energy and ammo drops from enemies toward you, also charges slightly faster\r\n*Speed Booster has become a major power-up with several huge limitations removed\r\n*Horizontal shinesparks can be exited into a full-speed run when Samus touches a slope\r\n*Space Jump no longer stops working after you’ve fallen too far\r\n*Missiles and super missiles can be fired faster\r\n*Super missiles can be fired straight down while in the air to propel Samus upward\r\n*X-Ray Scope speed increased\r\n*Bomb timer shortened\r\n*Underwater wall jumping and bomb jumping enabled\r\n*Running speed no longer resets after jumping or falling\r\n\r\nAdditionally, sylandro made new ASM code:\r\n\r\n*New HUD changes: Missiles selected will be highlighted in GREEN. If you press Select, Super Missiles will be in GREEN while normal missiles will appear in grey. Pressing Select again will highlight the Grapple Beam in GREEN. Only when the Brandish button is pressed, the selected item will change its icon to YELLOW. \r\nThe same applies for Power Bombs, they will always be highlighted in green, and only when Brandish is selected they will be YELLOW.\r\n\r\n*New Run code: sylandro made a new Run ASM code to make the Running of Samus much more similar to that of Zero Mission and Fusion. If you have Auto-Run enabled, Samus will now wait some time until she starts gaining up speed into Boost, similar to the following entries on the franchise.\r\nThis new code is available in the [b]Super Metroid - GBA Style (New Run).ips[/b] patch, while the other one will have the original Speed Boost and Run gameplay of the original Super Metroid.', '[3211]Super Metroid - GBA Style.zip', '1.0', '2016-11-23 00:11:31', '2020-03-02 20:49:57', '22 November 2016', 1479790800, '3211readme.txt', 1, 1, 0, 1, 1, 1, '', 5, 0, 1, 12921, 4, 'Name: Super Metroid (Japan, USA) (En,Ja).sfc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4fA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3212, 11, 1984, 'Street Fighter 2 Champion Edition Arcade Hack', 4231, 'Color and Graphic hack.\r\nTitle screen, options screen, select, vs, characters, stages...all\r\n\r\nNew update...now is Hyper Champion Edition.\r\n\r\n25 years later of the release of the original Street Fighter 2 SCE on Megadrive, finally the Megadrive achieves the best version!!!', '[3212]SF2HCE_GFXHack.zip', '2.0', '2016-11-23 00:13:34', '2018-09-28 16:33:39', '28 September 2018', 1538107200, '', 1, 0, 0, 0, 0, 0, '3212titlescreen.png', 5, 0, 0, 9471, 8, 'Street Fighter II&#039; - Special Champion Edition (U) [f1]\r\nCRC32: 90FE09AE\r\nMD5: 0755D95E4B5205974C445720947464BB\r\nSHA-1: 819877A03FFA75AA9905E30346E2834ECE94AA1D', 0, '', '', ''),
(3213, 1, 2599, 'SMW NES - Fixed Physics', 2501, 'This is a small patch which fixes a few issues with the Super Mario World NES ROM. First, it fixes the running speed. It greatly reduces it, making running into enemies less likely. The second thing it does is make jumping speed faster so you can more easily jump over pits and obstacles.\r\n\r\n1.1 Has been released. It&#039;s an optional patch that starts you off at Yoshi&#039;s house rather than at a world selection screen.', '[3213]SMWNES-FixedPhysics1-1.zip', '1.1', '2016-11-23 00:27:02', '2016-11-23 06:16:25', '22 November 2016', 1479790800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3004, 1, 'File Name: Super Mario World (Unl).nes\r\nCRC32: 395D1793\r\nSHA-1: ACEC431CAB42C1143374499482B0A1332A93AAA0', 0, '', '', ''),
(3214, 10, 1737, 'Breath of Fire Improved', 4235, 'This is a major rebalance hack that makes this game play more like the later games in the series, plus a few tweaks.\r\n\r\n-Some weapons and all armors have thier att/def and weight altered to the values of their later game counterparts\r\n\r\n-Level pacing is greatly altered with stat gains being reduced and levels occurring much more frequently (Max level stats based off of typical endgame stats in this game and a few tweaks based on later games.\r\n\r\n-Snes palette restored by ThegreatBen \r\n\r\n-more frequent occurrence of good equipment in Flea market\r\n\r\n-REMOVED DAMAGE CAP\r\n\r\n-contains the [url=http://www.romhacking.net/hacks/1710/]text cleanup patch[/url] by vivify93.\r\n\r\n-Bleu (now renamed Deis) gains spells slower, forcing you to use lower tiered ones until further in the game.\r\n\r\n-Gobi buffed slightly\r\n\r\n-Version 1.1 fixed a glitch with text\r\n\r\n-version 1.2 fixed leveling issues, refined the flea market changes (still gives better equips more often) and removed StarHR (is now a free Mallet)\r\n\r\n-version 1.3 Restored StarHR, fixed more level up bugs, buffed some bosses that were still too weak.\r\n\r\n-version 1.4 adjusted Karn&#039;s fusion AP requirements\r\n\r\n-version 2.0 renamed all remaining items and spells to match the later games (most names have been extended to 8 letters), allows Bo to equip gloves with bows, and fixed some reported bugs.\r\n\r\n2.4 replaces G with Zenny, fixes a few small bugs and adds the Sara edition optional patch.', '[3214]Breath of Fire Improved.7z', '2.4', '2016-11-23 02:38:27', '2020-04-25 00:04:23', '24 April 2020', 1587700800, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 14303, 1, 'Platform           Game Boy Advance                        \r\nROM format         Gameboy Advance rom image               \r\nExternal Header    No                                      \r\nFile Size          4194304 (400000)                        \r\nROM Size           4194304 (400000)                        \r\nROM CRC32          4BBBE9A2                                \r\nROM SHA-1          04C15F2B2E7C504F40B97E3A30F2CD591BC7AEF8', 0, '', '', ''),
(3215, 9, 302, 'Throwback', 3795, 'Shadow can sometimes get cold feet, like when he&#039;s preparing to Throw at a target, but suddenly the target isn&#039;t there because they Jumped, and there are no other applicable targets to Throw at. This intimidates him to the point that instead of stepping forward to throw, he&#039;ll simply step back. Do this enough times and he&#039;ll eventually hide off the edge of the screen like Edward from Final Fantasy IV. This patch makes Shadow step up every time.', '[3215]Throwback.zip', '1.1', '2016-11-25 10:37:17', '2018-02-25 11:10:08', '25 February 2018', 1519534800, '3215readme.txt', 1, 0, 0, 0, 0, 1, '', 4, 0, 1, 246, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3216, 9, 301, 'Quick Death', 3795, 'When you kill an enemy, it dies using the slowest animation possible: a two-second long dissolve. Since the GBA version&#039;s dissolve animation is much faster, this patch makes the SNES dissolve fast also.', '[3216]Quick_Death.zip', '1.6', '2016-11-26 05:04:53', '2017-06-07 03:21:02', '06 June 2017', 1496721600, '3216readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 822, 3, 'Final Fantasy V (JP/RPGe)\r\nCRC32: BAE9C709\r\nMD5: 90D95A45025C0E112DEB4BD85CB5FA6B\r\nSHA-1: E55257CF8CC6FF17282E9DEEA0C2978F6FEBDCFC\r\nSHA-256: DE2DF893815AD7A9590D98D35E6BAC664389282500F3264A3195B92D5A4E87ED\r\nIncludes patches for headered and non-headered ROMs', 0, '', '', ''),
(3217, 1, 1180, 'Nintendo World Cup: Tournament Field Select', 1025, 'This hack allows the player to choose the field type before each match in Tournament Mode of Nintendo World Cup.  The original game only allows you to do this in VS Match Mode, and then the field type persists through the tournament if you play a tournament after a versus match.  With this hack, the field select screen appears after the team select screen when you start a tournament and after the screen showing the final score of each match except the final.  The behavior in VS Match Mode is unchanged.', '[3217]NWCField.7z', '1.00', '2016-11-27 04:50:39', '2016-11-27 01:35:34', '26 November 2016', 1480136400, '3217readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 754, 1, 'Country: USA\r\nNintendo World Cup (U) [!].nes (GoodNES 3.14)\r\nNintendo World Cup (USA) (No-Intro version  20130731-235630)\r\n\r\nFile MD5      FC0CD7C1B00D73D18E1F8AF142C98FB8\r\nFile SHA-1    75A2ABB0D34BE656EE98A9417F85A90EA4A2CBF8\r\nFile CRC32    88B55F68\r\n\r\nROM MD5       17528929488D6C00504B2975546F7ACE\r\nROM SHA-1     D529E7FB2BA1AEEFD7F7A5258B53732461F85BA0\r\nROM CRC32     A22657FA', 0, '', '', ''),
(3218, 1, 750, 'Super Mario Bros 3: A New Journey', 2995, 'With 8 newly themed worlds to explore, Super Mario Bros 3: A New Journey sticks with the original SMB3 format while using new graphics, custom over-world music and new levels to continue Mario and Luigi&#039;s adventure beyond the original 8 worlds. Some tweaked sprites are also present. The difficulty is meant for semi-experienced players looking for new challenges.\r\n\r\nIf you enjoy the Super Mario Bros. 3 gameplay experience, give this one a try!\r\n\r\nV 1.1 Fixes some minor bugs, level design and graphics issues.\r\n\r\nComing soon is V 1.2 with two separate patches: A patch for experienced players (the current version V1.1) and a patch with more player friendly level designs so everyone of all skill levels can play. Currently working to get this done for you all.\r\n\r\nHope you enjoy and good luck!', '[3218]SMB3- A New Journey.zip', '1.1', '2016-11-27 04:55:08', '2016-12-11 16:53:17', '25 November 2016', 1480050000, '3218readme.txt', 1, 1, 1, 1, 0, 0, '3218titlescreen.png', 1, 0, 0, 7427, 1, 'Super Mario Bros. 3 (USA) (Rev A) No Intro Version\r\nFile MD5     86D1982FEA7342C0AF9679DDF3869D8D\r\nFile SHA-1   6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32   0B742B33\r\nROM MD5      55B7111567C1709E849C574078699577\r\nROM SHA-1    BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32    2E6301ED', 0, '', '', ''),
(3219, 9, 301, 'Galuf Gaffe', 3795, 'After the Barrier Tower explodes, Galuf waits to see if Xezat made it out. The rest of your party reforms...and if Galuf was the leader, you&#039;ll see two Galufs on the screen. This patch ensures that the leader sprite is properly updated in this particular event.', '[3219]Galuf_Gaffe.zip', '1.3', '2016-11-29 01:24:11', '2017-06-06 06:06:09', '06 June 2017', 1496721600, '3219readme.txt', 0, 0, 1, 0, 0, 0, '', 4, 0, 1, 440, 3, 'Final Fantasy V (JP/RPGe)\r\nCRC32: BAE9C709\r\nMD5: 90D95A45025C0E112DEB4BD85CB5FA6B\r\nSHA-1: E55257CF8CC6FF17282E9DEEA0C2978F6FEBDCFC\r\nSHA-256: DE2DF893815AD7A9590D98D35E6BAC664389282500F3264A3195B92D5A4E87ED\r\nIncludes patches for headered and non-headered ROMs', 0, '', '', ''),
(3220, 1, 1290, 'Ninja Jajamaru Bomber', 2889, 'A hack of Bomberman that replaces all of the graphics (except power-ups and explosions) with those from the Ninja-kun/Ninja Jajamaru series.', '[3220]Ninja Jajamaru Bomber.rar', '1.0', '2016-11-29 01:28:40', '2016-11-28 08:26:01', '11 November 2016', 1478840400, '', 1, 0, 0, 1, 0, 0, '3220titlescreen.png', 5, 0, 0, 549, 1, 'Bomberman (U) [!]\r\nFile MD5: 97DDB647898B01065F395EB64C3D131F        \r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nFile CRC32: B9804046                                \r\nROM MD5: 0F9C8D3D3099C70368411F6DF9EF49C1        \r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32: DB9DCF89', 0, '', '', ''),
(3221, 9, 302, 'Mini-Maps Upgrade', 422, 'This modification showing mountain ranges on both mini-maps was originally applied in the now obsolete FF3Edit editor when you save the ROM. Since those new mini-maps take more space, WOR mini-map was stored at F0/0000 when saving. With the patch, all subsequent compressed graphics after WOB mini-map are shifted and some of the EF/FBC8 free space is used instead.\r\n\r\nThis patch is a good way to have this FF3Edit feature without taking the chance of corrupting your ROM. The changes are done in a more logical way, freeing the beginning of the $F0 bank.\r\n\r\n[i]Since the original FF3Edit code did not take into account the Sealed Gate Continent rising, an app has been coded to fix the bug and work with custom maps.[/i]', '[3221]minimaps.zip', '1.2', '2016-11-29 10:46:45', '2017-03-11 11:26:40', '11 March 2017', 1489208400, '3221readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 274, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\n    CRC32: D184D919\r\n    MD5: 4CDFC79B44CD6D532DC6631A5C762094\r\n    SHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\n    File: Final Fantasy III (U) (V1.1) [!].smc\r\n    CRC32: E71362B7\r\n    MD5: EF1DE04CA2F61E88B77FA0F101C914DA\r\n    SHA1: 8B114342C844255C59B4345A30E0A34E784680EA\r\n    Headered and unheadered patches included', 0, '', '', ''),
(3222, 9, 804, 'Super Mario RPG Plus', 4244, 'This is a Super Mario RPG Rom Hack that was started in early 2015.\r\nIt was actually shelved for almost 2 years, but got brought back, a few things were changed, and here you go.\r\n\r\nThis keeps the core gameplay and difficulty of Super Mario RPG, but it adds previously unused text, exploit fixes, typo correcting, as well as changes with some items and weapons aesthetically.\r\n\r\nThe full list of changes are in the readme file.', '[3222]Super Mario RPG Plus 1-21-31.rar', '1.21.31', '2016-12-02 02:43:33', '2019-11-07 01:53:38', '11 November 2019', 1573448400, '3222readme.txt', 1, 0, 0, 1, 1, 0, '3222titlescreen.png', 5, 0, 0, 5810, 6, 'Name: Super Mario RPG - Legend of the Seven Stars (USA)\r\nCRC32: 1B8A0625\r\nSHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nSHA-256: 740646F3535BFB365CA44E70D46AB433467B142BD84010393070BD0B141AF853\r\nMD-5: D0B68D68D9EFC0558242F5476D1C5B81', 0, '', '', ''),
(3223, 1, 2311, 'Sonic The Hedgehog (NES) Improvement V1.0 + Music', 2797, 'It is a musical patch for &quot;the jabu&quot;&#039;s improvement of NES Sonic (aka Somari).\r\n\r\nAll music tracks are replaced with their better versions created in famitracker. \r\nWritten by Amilgi without usage of extra audio chips and dpcm channel.\r\nSome of sound effects changed too.\r\n\r\nPatch applies (AFTER) for romhack : http://www.romhacking.net/hacks/3208/', '[3223]Nes_Sonic_The_Hedgehog_Improvement_plus_music.rar', '1.0', '2016-12-04 15:20:53', '2016-12-04 07:35:03', '01 December 2016', 1480568400, '', 0, 1, 0, 0, 0, 0, '3223titlescreen.png', 6, 0, 0, 3648, 1, 'Sonic The Hedgehog (NES) Improvement V1.0.nes\r\nCRC32: B9353974\r\nMD5: EC76FA5A331B6B066D56FEB162E014FF\r\nSHA-1: C4734F522D038523E4EA094C1D0D44A142AFA188', 0, '', '', ''),
(3224, 1, 2311, 'Sonic The Hedgehog (NES) Improvement V1.0 + Graphics', 3547, 'A series of graphical enhancements to improve even more the gaming experience.\r\n\r\nPatch applies (AFTER) for romhack : \r\n\r\nImprovement: http://www.romhacking.net/hacks/3208/\r\n\r\nMusic: http://www.romhacking.net/hacks/3223/', '[3224]Sonic The Hedgehog (NES) Improvement - plus graphics.7z', '1.0', '2016-12-06 09:59:57', '2017-03-30 01:34:08', '05 December 2016', 1480914000, '', 1, 0, 0, 0, 0, 1, '3224titlescreen.png', 6, 0, 0, 1995, 1, 'Sonic The Hedgehog (NES) Improvement V1.0.nes\r\nMD5: EC76FA5A331B6B066D56FEB162E014FF\r\nSHA-1: C4734F522D038523E4EA094C1D0D44A142AFA188\r\n\r\nSonic The Hedgehog (NES) Improvement V1.0 + Music Hack\r\nMD5: 8E2005D84012174E4BB75D004E2DEED1\r\nSHA-1: 33FCD33CF1F2C69A547F026FF768FDB142A91F0B', 0, '', '', ''),
(3225, 26, 2604, 'Super Puzzle Fighter II for color-blind people', 4247, 'This patch allows color-blind people to play the game.\r\n\r\nNote: The yellow color has been replaced by white.', '[3225]Super Puzzle Fighter II Arcade.zip', '1.0', '2016-12-07 22:15:01', '2016-12-12 12:16:53', '07 December 2016', 1481086800, '3225readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 490, 1, 'File: spf2t.zip\r\n\r\nInstructions:\r\n- Extract the file &quot;pzf.04&quot; found inside of spf2t.zip\r\n- Apply the patch and replace the old one with the new one\r\n\r\npzf.04 before the patch: b80649e2\r\npzf.04 after the patch:  01bf5ff5', 0, '', '', ''),
(3226, 9, 1056, 'F-Zero - Stage 12 - Caught!', 2872, 'Here is a full track hack for the SNES title, F-Zero. Make sure you apply the patch to a Japanese version of the ROM.', '[3226]F-ZERO_Hacking_Stage_12_-CAUGHT-.7z', '1.0', '2016-12-09 09:28:17', '2016-12-07 13:30:08', '09 October 2015', 1444363200, '', 0, 0, 1, 0, 0, 0, '3226titlescreen.png', 1, 0, 0, 694, 4, 'F-Zero (Japan).sfc - NOINTRO\r\nCRC32: 7681EFC1\r\nMD5: 2656D9781A90440E2C5BE39F512A80C4\r\nSHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nSHA-256: 592614CA2ADA6AAA9098A614C185D5F9DEAD90D9A16178A52498151ECB2D8995', 0, '', '', ''),
(3227, 1, 709, 'Super Mario MCB Color Edition', 2623, 'This hack edits the graphics and colors of the game, leaving you with a more beautiful and modern look. The sprites of the characters Mario and Luigi of this game have been replaced by the sprites of the game Super Mario Bros. 3.', '[3227]smb hack 4-1.zip', '4.1', '2016-12-09 09:29:03', '2016-12-07 17:05:06', '28 June 2005', 1119931200, '', 1, 0, 0, 0, 0, 0, '3227titlescreen.png', 5, 0, 0, 784, 1, 'Super Mario Bros. (W) [!].nes\r\nCRC32 3337EC46.', 0, '', '', ''),
(3228, 1, 1889, 'Todos Contra TCHECO', 2623, 'This hack edits the graphics of the main character of the game Rockin &#039;Kats, giving way to the already famous Czech character, created by Macbee. The texts of the game have also been modified and are in Portuguese.', '[3228]tcheco.zip', '2.0', '2016-12-09 09:29:31', '2016-12-07 17:12:39', '14 May 2010', 1273809600, '3228readme.txt', 1, 0, 0, 1, 0, 0, '3228titlescreen.png', 1, 0, 0, 257, 1, 'Rockin&#039; Kats (U) [!].nes\r\nCRC32 A3B4F5DE.', 1, '', '', ''),
(3229, 9, 302, 'Overhead', 3795, 'When you go to visit the Narshe weapons salesman, he shows you a piece of Magicite - Ragnarok. But he&#039;s trying to show it to you and NOT your character, as evidenced by the fact that if your character is approaching him from the south, the Magicite will appear behind his or her head. This patch makes the salesman keep the stone close to him until he actually gives it to you.', '[3229]Overhead.zip', '1.1', '2016-12-09 09:30:16', '2017-07-13 16:37:22', '13 July 2017', 1499918400, '3229readme.txt', 1, 0, 1, 0, 0, 0, '', 4, 0, 1, 197, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES, SFC and GBA ROMs', 0, '', '', ''),
(3230, 10, 2605, 'Super Puzzle Fighter II GBA for color-blind people', 4247, 'This patch allows color-blind people play the game.\r\n\r\nNote: The yellow color has been replaced by white.', '[3230]Super Puzzle Fighter II GBA.zip', '1.0', '2016-12-09 09:31:41', '2016-12-12 12:15:10', '08 December 2016', 1481173200, '3230readme.txt', 1, 0, 0, 0, 0, 0, '3230titlescreen.png', 5, 0, 0, 308, 1, 'File: 0995 - Super Puzzle Fighter II (U)(Independent).gba\r\n\r\ncrc before the patch: 9cd25c7e\r\ncrc after the patch: 8b9fc56a\r\n\r\n\r\nThanks to:\r\nhttp://www.romhacking.net/forum/index.php?topic=23152.msg323956#msg323956', 0, '', '', ''),
(3231, 1, 795, 'Rockman CX', 4248, '[u][b]Rockman CX Ver 1.1[/b][/u]\r\n\r\nBug fixes and fine adjustments are the main update points.\r\nZip includes both Rockman CX and Mega Man CX IPS and patcher.\r\n\r\n[b]0. What is this?[/b]\r\n\r\n*This is a Rockman 2 hack made by Himajin Jichiku.\r\n*The rom has been extended to use the MMC3 mapper.\r\n*Now this is version 1.1, and officially translated into English!\r\n\r\n\r\n[b]1. How to Patch[/b]\r\nDO NOT APPLY IPS DIRECTLY.\r\n\r\n*Copy your Rockman 2 ROM into this folder.\r\n*You can also put Mega Man 2 (USA) (CRC32: 0x0FCFC04D) instead.\r\n*Execute &quot;Rockman CX Patcher.exe.&quot;\r\n*The patched rom, &quot;Rockman CX.nes&quot; and &quot;Mega Man CX.nes&quot;, will be created.\r\n\r\n\r\n[b]2. New Weapons, Items, and Abilities[/b]\r\n\r\n\r\n*Items 1, 2, and 3 are available from the beginning.\r\n*Item-1	Instant Floor - Spawns a platform directly under the player. Up to 3 may be on screen, and they disappear after several seconds.\r\n*Item-2	Subtank - Regains any weapon energies and your life energy.\r\n*Item-3	Ubercharge - Grants 1 second of invincibility for each use.\r\n*Dash - You can dash like Mega Man X in this hack. Press left/right + down + A to dash.\r\n*Quick Man - You can play as Quick Man in this hack. Quick Man can kick and climb wall instead of dashing. And he can also do faster wall jump by pressing down + A.\r\n*Heart Tank - There are Heart Tanks in this hack. They increase your maximum life energy. They are found in 4 out of 8 stages.\r\n*Quick Weapon Changing - You can change weapons by pressing select + down/up. The order is shown in weapon selection screen.\r\n*Weapon Energy can regain your life energy when you equip default weapon or Ubercharge.', '[3231]RockmanCX_ver1_1.zip', '1.1', '2016-12-09 09:41:26', '2017-03-26 03:20:05', '04 March 2017', 1488603600, '3231readme.txt', 1, 1, 1, 1, 1, 1, '3231titlescreen.png', 1, 0, 0, 33634, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO\r\nCRC32: 30B91650\r\nGoodNES 3.14 - Rockman 2 - Dr. Wily no Nazo (J) [!].nes\r\nRockman 2 or Megaman 2 (CRC 32: 0x0FCFC 04 D)\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(3232, 9, 302, 'Multi-Font Selection Patch', 3360, 'This patch implement a selectable GBA Font in Config menu. The only free space it use is less than $D0 bytes at end of bank $C3 for actual menu work. Otherwise, functions have been optimized or at least shortened in order to fit in the new code, especially in bank $C0.  \r\n\r\nThere are 2 hacks or implementations. The Original hack and the one made for expanded ROMs (EXP).\r\n\r\nIn the Original hack, both fonts fits where the original font was, using the free space before and after in bank $C4. The free space used before the FWF to draw black menu backgrounds has been simulated by loading blank tiles in VRAM. This mean this version of the patch does not work with icon expansion or other hack adding characters in the FWF before index 0x80. Since original font is moved, this patch break FF3usME dialogue viewing but not dialogue editing. You can always open a second editor instance to find caption, see changes, etc.\r\n\r\nIn the Expanded Hack (EXP files), Normal font is kept where it is in original ROM while Advance (GBA) Font is moved to $F20800. Note that the $F20000-$F207FF range is reserved and filled with 00 to copy in the same way in bank $C4 the empty space before the Normal FWF. With this version of \r\nthe hack, you can see dialogues edits made in FF3usME. \r\n\r\nA new dialogue control code have been added to ease the work with multiple fonts. Writing $17 at the beginning of a line now center automatically the line given it ends by new line ($01), end parameter ($11, $12) or end page ($13). This is still experimental and instances of the control code have not been added to dialogue. You must do it yourself. In FF3usME, use OP$17. See the readme for an example.', '[3232]multifonts1.4.1.zip', '1.4.1', '2016-12-10 10:26:52', '2017-03-22 01:18:08', '21 March 2017', 1490068800, '3232readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 263, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\n    CRC32: D184D919\r\n    MD5: 4CDFC79B44CD6D532DC6631A5C762094\r\n    SHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\n    Headered and unheadered patches included', 0, '', '', ''),
(3233, 9, 931, 'Mega Man X - Generation', 2692, 'This hack for Mega Man X changes all the levels and graphics from the original into a whole new layout. The background music are also changed.\r\n\r\nHere is a game trailer for the hack - [url]https://www.youtube.com/watch?v=NNgFlB8t2Vw[/url]', '[3233]Xgene.zip', '1.0', '2016-12-10 10:33:19', '2016-12-09 13:17:52', '02 December 2016', 1480654800, '3233readme.txt', 1, 1, 1, 0, 0, 0, '3233titlescreen.png', 1, 0, 0, 14889, 4, 'Mega Man X (U) (V1.0) [!].smc\r\nCRC32: 1033EBA4\r\nMD5: A10071FA78554B57538D0B459E00D224\r\nSHA-1: 449A00631208FBCC8D58209E66D0D488674B7FB1\r\nSHA-256: 3E1209F473BFF8CD4BCBF71D071E7F8DF17A2D564E9A5C4C427EE8198CEBB615', 0, '', '', ''),
(3234, 9, 729, 'Retroid', 4249, 'It&#039;s Retroid. Play NEStroid on Super Metroid without annoying physics and controls and whatnot.', '[3234]RetroidACTUALLYDONE.rar', '1.01', '2016-12-10 10:34:44', '2016-12-09 13:43:03', '08 September 2016', 1473307200, '', 0, 0, 1, 0, 1, 1, '3234titlescreen.png', 1, 0, 0, 9235, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3235, 10, 2606, 'Super Bust-A-Move for color-blind people', 4247, 'This patch allows color-blind people to play the game.\r\n\r\nNote: This game contains lots of colors, many of them have been replaced by other making them easier to recognize.However, due to some severe cases of color-blindness, it still can be unplayable.', '[3235]Super Bust-A-Move GBA.zip', '1.0', '2016-12-10 10:36:09', '2016-12-12 12:23:01', '09 December 2016', 1481259600, '3235readme.txt', 1, 0, 0, 0, 0, 0, '3235titlescreen.png', 5, 0, 0, 225, 1, 'File: 0226 - Super Bust-A-Move (U)(Independent).gba\r\ncrc before the patch: 2fb4b14d\r\ncrc after the patch: e3a54fc2', 0, '', '', ''),
(3236, 9, 302, 'SwdTech Renaming Menu Restoration', 996, 'In the Super Famicom version of Final Fantasy VI, the player can rename Cyan&#039;s sword techniques from the main menu. Given that the expanded names would not fit into the area of save data memory reserved for them, this feature was removed during localization.\r\n\r\nThis patch brings the feature back into the game, by implementing a system that allows the names to be partitioned across multiple unused arrays. To create the space needed for insertion, the patch first optimizes the code for the actor\r\nnaming menu, merging elements common to both menus.\r\n\r\nSource code is included to allow for customization.', '[3236]ff6_swdtech_naming.zip', '1.1', '2016-12-10 10:38:50', '2016-12-16 23:29:33', '16 December 2016', 1481864400, '3236readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 258, 3, 'No-Intro name: Final Fantasy III (USA)\r\n    CRC32: A27F1C7A\r\n    MD5: E986575B98300F721CE27C180264D890\r\n    SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\n    No-Intro name: Final Fantasy III (USA) (Rev 1)\r\n    CRC32: C0FA0464\r\n    MD5: 544311E104805E926083ACF29EC664DA\r\n    SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A', 0, '', '', ''),
(3237, 1, 2077, 'Makaimura Arcade Conversion - Fair Play', 4036, 'Before you - a facilitating hack of the most pitiless game on Famicom.&quot;Makaimura Arcade Conversion - Fair Play&quot; (original hack made by 2CH) have a row of changes, notedly facilitating passing of the game:\r\n\r\n* Now you can continue the game as you please. Just press &quot;Start&quot; on the title screen after game over.\r\n* A select weapon code was inculcated (button &quot;Select&quot;, press more smooth to propose a necessary weapon). Select weapon code is taken from @Lomax hack.\r\n\r\n* Time of after-hit twinkling is increased.\r\n* The amount of shots is decreased for all large and smart enemies\r\n\r\n* All levels are improved, added the forks.\r\n* A torch and cross (distance of flight) are improved.\r\n\r\n* The number of shots is increased for the last boss ... &#039;cause he very easy.\r\n\r\n* Well, and finally - now you get the correct ending at the first passing. Indeed, if you will begin a game repeatedly, you will be moved to the level with a false boss, whereupon will return on beginning of game.\r\n\r\nHints: Large flying demons is easily to avoid, if you running to the stair and getting down on her downward. A fire-spitting dragon can be killed not only by torch, but also by axe (and then and by a dagger - at 6 level he in general easily falls down a dagger). A final boss can be killed not only by a cross, but also by torch. Only at last level you must take a cross, or to propose him as a weapon and &quot;pour out&quot; one life.\r\n\r\nP. S.: Enjoy!', '[3237]Makaimura Arcade Conversion - Fair Play (Hack by LANCUSTER).zip', '1.0', '2016-12-11 21:26:36', '2016-12-11 16:54:34', '09 December 2016', 1481259600, '', 0, 0, 1, 1, 1, 1, '3237titlescreen.png', 6, 0, 0, 1900, 1, 'Makaimura AC Title R (Hack).nes - GOODNES 2.32\r\nCRC32: B523B441\r\nMD5: EBBCAA1FCF54DB2FF325BE303CC99AB9\r\nSHA-1: 4C4FF023AFAE98994312087114A2E81729797CD0\r\nSHA-256: 564FB85DE10A2E0DC885AF0AE266E0FBB0EC60C936484E5D2A8E78FD890D3D68', 0, '', '', ''),
(3238, 9, 854, 'Spiny Egg Behavior Fix for SMB1 and Lost Levels', 4254, 'These patches fix Lakitu&#039;s Spiny Egg throwing behavior just like the patches for SMB1 NES and SMB2J but now work in All-Stars! Fixes both SMB1 and Lost Levels, now updated for all regions!\r\n\r\nBet you thought Lost Levels was hard before...\r\n\r\nTwo patches are included: Headered and Non-Headered\r\n\r\nPatches have been tested with SMAS + SMW and seem to work just fine, but don&#039;t be surprised if something breaks midgame.', '[3238]SMASSpinyFix.rar', '1.1', '2016-12-13 00:45:12', '2018-05-08 16:02:33', '12 December 2016', 1481518800, '3238readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1596, 4, 'File Name: Super Mario All-Stars (U) [!].smc\r\nCRC32: 925637c7\r\nMD5: 53c038150ba00d5f8d8574b4d36283f2\r\nSHA-1: c05817c5b7df2fbfe631563e0b37237156a8f6b6\r\nSHA-256: a9e3e57d591e995e8e0dd228b619b6aed42205eaf55316fa8ff33f236b3a32b3', 0, '', '', ''),
(3239, 9, 302, 'Loud Music', 3795, 'When you enter the Opera House from the World Map, the organ ragtime background music in the lobby plays too loudly. It&#039;s supposed to be muffled in the lobby and normal in the theatre, but entering from the World Map, you can hear that it&#039;s normal in the lobby. This patch adds an event trigger at the entrance that quiets the music down while removing an event trigger from Kefka&#039;s Tower that allows party 3 to grab an invisible hook.', '[3239]Loud_Music.zip', '1.0', '2016-12-13 11:16:50', '2016-12-11 05:59:17', '10 December 2016', 1481346000, '3239readme.txt', 0, 1, 1, 0, 0, 0, '', 4, 0, 1, 212, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES, SFC and GBA ROMs', 0, '', '', ''),
(3240, 9, 302, 'Anonymous Attack', 3795, 'When Terra is opening the Sealed Gate and your party has to face Kefka to buy time, Kefka has a chance of using a special attack. The problem is, it&#039;s not really that special. It&#039;s so not-special that it always misses. It&#039;s so not-special that it has no animation. In fact, it&#039;s so not-special that it apparently doesn&#039;t even have a name. So when he uses it, all you&#039;ll see at the top of the screen is a blank window. This patch causes Special attacks used by characters to load correctly so this doesn&#039;t happen.', '[3240]Anonymous_Attack.zip', '1.3', '2016-12-14 11:54:04', '2016-12-15 20:40:57', '15 December 2016', 1481778000, '3240readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 227, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for v1.0, v1.1 and SFC ROMs', 0, '', '', ''),
(3241, 1, 746, 'Megaman 3 Prometeo', 2732, 'Megaman 3 Prometeo\r\nJriva 2016\r\n\r\nNew Adventure for Megaman 3\r\nNew scenarios, new graphics and new music.\r\n\r\nFor Megaman 3 USA\r\n\r\nPrograms used:\r\nMegaFLE X\r\nmm3tedit\r\nLunar IPS\r\nyychr\r\nFceux\r\n\r\nSpecial thanks:\r\nKuja Killer for the music', '[3241]Megaman 3 Prometeo.zip', '1.0', '2016-12-15 07:59:32', '2016-12-28 22:41:17', '14 December 2016', 1481691600, '3241readme.txt', 1, 1, 1, 1, 1, 0, '3241titlescreen.png', 1, 0, 0, 2428, 1, 'Mega Man 3 (USA).nes - NOINTRO\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(3242, 1, 2612, 'Ultimate Stuntman - Improved Version', 4036, 'Here is a improvement hack one of the most famous NES games from Codemasters - The Ultimate Stuntman.\r\n[b]List of changes[/b]:\r\n* Start and continue the game with 10 lives (including demo scenes).\r\n* Less damage from all enemies, including bosses and spikes.\r\n* You have extra 10 seconds instead of 6 on pick-up bonus.\r\n* Slightly improved mountain and seaport levels.\r\n[i]Now this game is more playable than ever before. Enjoy![/i]', '[3242]Ultimate Stuntman - Improved Version (Hack by LANCUSTER).zip', '1.0', '2016-12-17 03:00:51', '2016-12-17 20:43:26', '14 December 2016', 1481691600, '', 0, 0, 1, 0, 0, 1, '3242titlescreen.png', 5, 0, 0, 531, 1, 'Ultimate Stuntman (Camerica) [!].nes - GOODNES 2.32b\r\nCRC32: E8EE7DDC\r\nMD5: B9CAB2CB36CCFF4A97D8CCFCE1BCE43D\r\nSHA-1: 3969012F75D1C10525BC552500E64CB7E5FCF2C8\r\nSHA-256: 86CFDD4E23CDC5319102E7BF526B12A20FF188AF08B041AA723B50D5E75F70CF', 0, '', '', ''),
(3243, 1, 1016, 'Lode Runner Grey', 3878, 'This is the second installment in the Lode Runner [Color] series. Just like in Lode Runner Blue,49 of the 50 original levels were completely remade, while the other one has been tweaked to be harder than before. Lode Runner Grey itself is a challenging game that requires the player to have advanced skills so they can beat the entire game!\r\n\r\nThe goal is to grab all pieces of gold and escape the mine. To do so, the player is equipped with a ray gun that digs holes on bricks. Digging such holes is essential for the game to be beaten. There’s at least one enemy (and at most seven) in each level, which the player must either avoid, trap in holes or use as a tool to reach all of the gold!\r\n\r\nThe difficulty of Lode Runner Grey is just as high as Lode Runner Blue, so it&#039;s strongly recommended to play the original game first, if you&#039;re unfamiliar with it.', '[3243]Lode Runner Grey.rar', '1.0', '2016-12-18 15:45:36', '2016-12-18 01:06:48', '17 December 2016', 1481950800, '3243readme.txt', 1, 0, 1, 1, 0, 1, '3243titlescreen.png', 1, 0, 0, 590, 1, 'Lode Runner (USA).nes - NOINTRO\r\nCRC32: 41dd857e\r\nMD5: 53ee4beb244a19ea55ab626cf8b1cdc4\r\nSHA-1: 7da4f5dfebec35017242ad71f5fd0cbc8b38298b\r\nSHA-256: 9cac57b24e931f88d2575140c2a9bef812c97ff1d6e6d23349dbe45612f1f434', 0, '', '', ''),
(3244, 1, 805, 'Metroid Ridley X Hack', 2032, 'Here is Ridley X&#039;s first metroid hack, have fun ^^\r\n\r\nEdit with Editroid 3.7 and yy-chr', '[3244]metroid_ridleyx_hack_1.0.rar', '1.0', '2016-12-19 11:14:27', '2016-12-18 18:11:34', '18 December 2016', 1482037200, '', 1, 0, 1, 0, 0, 0, '3244titlescreen.png', 1, 0, 0, 775, 1, 'Country: USA\r\n    CRC32 A2C89CB9\r\n    MD5 D77C8053168DA14B360BF5CAECCC5964\r\n    SHA-1 ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\n    SHA-256 E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(3245, 8, 2614, 'Pocket Bomberman A+B Button Swap', 3434, 'This program will swap A and B so that the &#039;A&#039; button becomes Jump and &#039;B&#039; places bombs, which is what most platform games use by default.\r\n\r\n*Windows (Windows XP or later)\r\n\r\nDrag and drop the GB/GBC version of Pocket Bomberman over &quot;buttonswap.exe&quot;\r\n\r\nThe program will then create a new rom named &quot;filename(patched).gbc&quot; in the same directory as the rom is.\r\n\r\n*Linux and Mac OS X (10.7 and above)\r\nNavigate to the appropriate subfolder for your system (i.e. Linux or Mac for OSX)\r\n\r\n./buttonswap &quot;/Home/User/romfilename.gbc&quot;\r\n\r\nNote: use &quot;./buttonswap32&quot; for 32bit systems.\r\n\r\nNote2: Make sure the program has execute permissions (744) &#039;chmod buttonswap 744&#039;\r\n\r\nCheck readme.txt for more info.\r\n\r\nSource available at https://github.com/Nudua/pocketbomberman', '[3245]pbswap.zip', '1.0', '2016-12-21 05:31:00', '2016-12-19 14:04:04', '19 December 2016', 1482123600, '3245readme.txt', 0, 0, 0, 0, 0, 1, '3245titlescreen.png', 5, 0, 0, 660, 1, 'No-Intro Name: Pocket Bomberman (USA, Europe) (SGB Enhanced)\r\nROM/File SHA-1: B0AE803600E06CD1CC9A0D801F2511C9ECC50584\r\n\r\nNo-Intro Name: Pocket Bomberman (Europe) (SGB Enhanced)\r\nROM/File SHA-1: 34F377A6DE2961FE16BFB854E0CEBC7FDBA7CF4B\r\n\r\nNo-Intro Name: Pocket Bomber Man (Japan) (SGB Enhanced)\r\nROM/File SHA-1: 83D1C2420AE69D2A7CA9880C9B84F0BA948E39EB', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3246, 9, 714, 'The 9th Annual Vanilla Level Design Contest: Collaboration Hack', 2706, 'The 9th Annual Vanilla Level Design Contest Collab Hack of 2016 features 108 contest submissions, along with various staff, judge, and post-game levels. There are a total of 152 exits spread across 117 levels.\r\n\r\nWhile the levels themselves remain vanilla, we included various other ASM features such as score displays with reset functions, as the point of this collab is showing off the individual levels, and not to be restricted by the switch palaces one has already pressed.\r\n\r\nThe over-world also features ASM shenanigans en masse, creating an experience you are sure to have never had before in a Super Mario World ROM hack.\r\n\r\nTaking all of these aspects into consideration, this is now the largest SMW hack ever made (more than 96 levels that would not fit into a regular 4MB ROM!).', '[3246]VLDC9 v1.11.zip', '1.11', '2016-12-22 10:48:59', '2018-08-21 21:47:07', '22 December 2016', 1482382800, '3246readme.txt', 1, 1, 1, 1, 1, 1, '3246titlescreen.png', 1, 0, 0, 6524, 4, 'Super Mario World (USA).smc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(3247, 9, 302, 'Opened Eyes Terra Fix', 3360, '[i]&quot;When you first reach Terra in Zozo, she&#039;s laying in bed with her eyes open. Then during the conversation with Ramuh, she thrashes around, and the party helps her back into bed to recuperate, with her eyes now closed. However, \r\nshould you leave the room and re-enter, even before getting the Magicite or talking to your comrades, her eyes will be open again. This despite her being equally unresponsive when talked to and the party&#039;s dialogue not changing.&quot;[/i]\r\n\r\nThis patch fix the &quot;bug&quot; by adding an action to NPC $10 (Terra) giving her the closed eyes pose between the time you talk to Ramuh and the time you come back to Zozo after the Magitek Factory. This change is logical with the following argument; Enough time has passed in order for Terra to potentially &quot;recover&quot; and this time is more significant than stepping outside a door and coming back.\r\n\r\nThe ALT patch is an alternate patch that will make Terra open her eyes when Locke present her Maduin magicite, right after he exclaim himself &quot;Magicite!&quot;. This version of the patch is logical with the theory that Maduin Magicite has enough power to wake Terra up because of the bond she shares with him.\r\n\r\nOne could argue if this is really a bug or was intended by the devs, but regardless if both fixes leave room to a bit of interpretation, exiting and re-entering Zozo room seems a bit quick to make Terra regain strength or get her out from her &quot;coma&quot;.', '[3247]opened_eyes_terra_fix.zip', '1.3', '2016-12-22 10:50:32', '2017-03-10 18:30:54', '10 March 2017', 1489122000, '3247readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 227, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\n    CRC32: D184D919\r\n    MD5: 4CDFC79B44CD6D532DC6631A5C762094\r\n    SHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\n    File: Final Fantasy III (U) (V1.1) [!].smc\r\n    CRC32: E71362B7\r\n    MD5: EF1DE04CA2F61E88B77FA0F101C914DA\r\n    SHA1: 8B114342C844255C59B4345A30E0A34E784680EA\r\n    Headered and unheadered patches included', 0, '', '', ''),
(3248, 22, 2228, 'Alex Kidd - Fall Of Radaxian', 4260, 'This is pretty much a completely new game.\r\nThe levels are not super hard. \r\nThere is a new story.\r\n\r\n[list]\r\n[li]v1.00 finished game[/li]\r\n[li]v1.01 buttons swapped[/li]\r\n[/list]\r\n\r\nUse:\r\n\r\nPatch with LunarIPS. Check out readme.\r\n\r\nTeasers:\r\n\r\n[url=https://www.youtube.com/watch?v=16e7emx2XIY]Youtube Teaser 1[/url]\r\n\r\n[url=https://www.youtube.com/watch?v=wKeFyfeWKOM]Youtube Teaser 2[/url]\r\n\r\n[url=https://www.youtube.com/user/TheSegaGuru]TheSegaGuru[/url]', '[3248]Alex Kidd - Fall Of Radaxian.rar', '1.01', '2016-12-22 13:28:43', '2016-12-23 13:58:42', '28 July 2016', 1469678400, '3248readme.txt', 1, 0, 1, 1, 0, 1, '3248titlescreen.jpg', 1, 0, 0, 1695, 1, 'No-Intro Name: Alex Kidd in Miracle World (USA, Europe) (Rev 1)\r\n(No-Intro version  20130731-235903)\r\nROM/File SHA-1: 6D052E0CCA3F2712434EFD856F733C03011BE41C\r\nROM Size:       131072 (20000)\r\nROM CRC32:      AED9AAC4\r\nROM MD5:        F43E74FFEC58DDF62F0B8667D31F22C0', 0, '', '', ''),
(3249, 1, 2615, 'Arkanoid 2 NES Vaus support', 1516, '&quot;Add&quot;s support for the NES Vaus controller when playing the Famicom-only Arkanoid 2\r\n\r\n(The game already supported it, it just treated it as player 2 which was only usable in PvP Vs mode)\r\n\r\nTo play with the Vaus instead of the joypad you must start the game using the button on the Vaus controller.', '[3249]Arkanoid2-patch-use-US-vaus-20161222.7z', '20161222', '2016-12-24 22:44:48', '2016-12-23 21:17:29', '12 December 2016', 1481518800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 443, 1, 'GoodNES 3.14 &quot;Arkanoid II (J) [!].nes&quot;\r\ncrc32 c7db2710\r\nmd5sum ba64eee98a020760999e43a3650ce0f3\r\nsha256sum 57ee30b96763d9371b9f5f0991c62ea24b4af1c39b5e28e877c72d61a20d8467', 0, '', '', ''),
(3250, 1, 795, 'Christmas Woodman', 4248, 'Here is a hack just in time for the holidays where you fight a Christmas themed Woodman! This is the only level and boss that you will fight in this hack and also Mega Man wears a Santa cap!', '[3250]R2ChristmasWoodMan.zip', '1.0', '2016-12-27 03:44:13', '2016-12-27 02:09:47', '09 December 2016', 1481259600, '3250readme.txt', 1, 0, 0, 1, 0, 1, '3250titlescreen.png', 1, 0, 0, 917, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 1, '', '', ''),
(3252, 9, 302, 'False Knight', 3795, 'Party members can wear the True Knight relic, and it&#039;ll allow them to shield allies who are Near Fatal from attacks. If the attack misses, the guarding party member will be incorrectly drawn under or over neighboring allies when they return to the line-up. This patch ensures that they will be drawn correctly.', '[3252]False_Knight.zip', '1.0', '2016-12-29 02:14:41', '2016-12-29 01:42:01', '28 December 2016', 1482901200, '3252readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 220, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for v1.0, v1.1 and SFC ROMs', 0, '', '', ''),
(3253, 8, 1639, 'Lufia: The Legend Returns -- Run Toggle', 4156, 'Player can toggle / switch movement speeds by holding down B button and shortly releasing.\r\n\r\nAlso works on world map.\r\n\r\nCan be used with original game or [url=http://www.romhacking.net/hacks/813/]vivify93 text cleanup patch (1.5+)[/url].', '[3253]lufia3_run_toggle.zip', '0.1', '2016-12-29 12:48:22', '2016-12-29 04:00:25', '28 December 2016', 1482901200, '3253readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 943, 1, 'Lufia - The Legend Returns (USA).gbc - NOINTRO\r\nCRC32: 5BAE3C04\r\nMD5: A00012533E76649F4E7E1B7AA5A9EE07\r\nSHA-1: 9EB52C525620E7BDA619F2161961071E8996C0DB\r\nSHA-256: 4231FD9F25A5729208475D2D6AA6C2A6E53B1E918E7731A1EEE3CE532993301B', 0, '', '', ''),
(3254, 1, 725, 'Tecmo Super Bowl 2017', 2175, 'Tecmo Super Bowl is the greatest sports video game of all time. Now, 25 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2017. This 10th yearly iteration updates Tecmo&#039;s NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads.  Additionally, you can now check the defensive conditions of your players.\r\n\r\nPlayable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2016 brings Nintendo&#039;s bone-crunching classic to today&#039;s computers and handheld devices.\r\n\r\nWill offenses fear Von Miller like they feared Lawrence Taylor? Who is the more deadly play-caller: Aaron Rodgers or Dan Marino? Will Todd Gurley live up to the hype? Loaded into an NES Emulator, Tecmo Super Bowl 2017 will make legends for the next 25 years.', '[3254]Tecmo2017_rev2.rar', 'Revision 2', '2016-12-31 04:47:41', '2016-12-29 22:04:01', '10 September 2016', 1473480000, '', 1, 0, 1, 1, 1, 1, '3254titlescreen.png', 1, 0, 0, 1509, 1, 'Tecmo Super Bowl (USA).nes - NOINTRO\r\nCRC32: 1F7C5660\r\nMD5: 937DD74A0FB140B1E10D1915D4E2BD48\r\nSHA-1: B7D7E496CA9DFA023D79DCC973208C1C63477125\r\nSHA-256: 26B4D4917D61A829284C9D07E44274E235191D7001D6FC386F5B79D996AE3627', 0, '', '', ''),
(3255, 1, 725, 'Tecmo Grey Cup 2016', 4264, 'Thanks to Buck and Bruddog TECMO GREY CUP 2016 IS HERE!!! This year&#039;s version has tremendous upgrades and improvements.\r\n\r\nUsing GRG&#039;s base CFL ROM (with Pambazos88 added Ottawa Redblacks graphics), we have completed this year&#039;s version of Tecmo Grey Cup.\r\n\r\nBuck did a ton of the difficult work. Buck fixed all of the graphics, removed the halftime stats, and redid the playbooks to give offense formations continuity and competitive COM. He also gave the Pro Bowl a makeover as he coded the 2016 CFL all-star team, and the 2016 NFL all-star team, and gave them proper playbooks as well as replacing references to AFC-NFL with CFL-NFL. There is even an easter egg to change the players of the NFL all-star team to the 1991 TSB all-stars. He lessened the kickoff minimum and maximum distance by 5 yards. Buck also added a hack for directional punting.\r\n\r\nBruddog stepped in and provided a major major upgrade when he fixed the safety glitch. The end zones were increased to 20 yards which stops shotgun plays near your own end zone of automatically becoming a safety. This fix worked two-fold, as the real CFL end zones are 20 yards. Not only did this fix the safety glitch but it&#039;s more accurate, and now you have so much more freedom to call plays when you are in the red zone which is just like the real CFL. You can still throw a fly route from the 1 yard line!!!\r\n\r\nRosters were updated to reflect the 2016 CFL rosters at end of season. Both player and team sim settings were modified to reflect the 2016 season. \r\n\r\nWe decided to release the game both with Regular and Max Juice versions. The Max Juice version gives only 3 downs the field position battle feels very true to the real CFL game you see on TV. However, that mode is certainly difficult and not for novice players so the regular version is also included for those that need it or just think it&#039;s more fun. \r\n\r\nEnjoy Tecmo Grey Cup 2016!!!\r\n \r\nKey Features:\r\n*3 downs\r\n*110 yard field\r\n*20 yard end zones\r\n*FG posts at front of end zones\r\n*Directional punting\r\n*6 team playoff using accurate CFL crossover wild card system\r\n*2016 rosters\r\n*CFL vs NFL (replacing Pro Bowl)', '[3255]Tecmo Grey Cup 2016.rar', '1.0.0', '2016-12-31 04:52:31', '2016-12-29 23:40:41', '24 December 2016', 1482555600, '', 1, 0, 1, 1, 1, 1, '3255titlescreen.png', 1, 0, 0, 501, 1, 'Tecmo Super Bowl (USA).nes - NOINTRO\r\nCRC32: 1F7C5660\r\nMD5: 937DD74A0FB140B1E10D1915D4E2BD48\r\nSHA-1: B7D7E496CA9DFA023D79DCC973208C1C63477125\r\nSHA-256: 26B4D4917D61A829284C9D07E44274E235191D7001D6FC386F5B79D996AE3627', 0, '', '', ''),
(3256, 1, 725, 'NCAA: TSB 2017', 4265, 'After what seemed like endless delays, Tecmo Super Bowl: NCAA 2017 is finally here!\r\n\r\nAs seen in the screen-shots, each team has its helmet included on their respective Team Data and Versus screens.\r\n\r\nIf you recently downloaded my 2016 version of this ROM, you might find that this one is a little more finely tuned.  Ratings and simdata have been fine-tuned so that end-of season leaders are reflected accurately vis-a-vis their real-life counterparts.\r\n\r\nIn keeping with accuracy, the schedule has been reduced to 12 games, with the final week before the playoffs being set as &quot;Rivalry Week.&quot;\r\n\r\nThe lineup of teams is 96.875% identical (to 2016), with the only difference being the inclusion of Houston, replacing Kansas State.\r\n\r\nThere are 32-teams in this ROM.  The 32 teams are divided into the following eight conferences. \r\n\r\n(Note: Here are the conferences re-aligned):\r\n\r\n*ACC\r\n*Pittsburgh, Clemson, Florida State, Miami\r\n\r\n*SEC East\r\n*Florida, Missouri, Georgia, South Carolina\r\n\r\n*SEC West\r\n*Auburn, Texas A&amp;M, Alabama, Louisiana State\r\n\r\n*All-American\r\n*Louisville, Virginia Tech, Syracuse, Notre Dame\r\n\r\n*Big 10\r\n*Ohio State, Michigan, Nebraska, Wisconsin\r\n \r\n*Big 12\r\n*Oklahoma State, Oklahoma, Baylor, Houston\r\n\r\n*Pac 12\r\n*UCLA, Southern Cal, Stanford, Oregon\r\n\r\n*Big 10/12\r\n*Iowa, Michigan State, Penn State, Texas', '[3256]Tecmo Super Bowl NCAA 2017.rar', '1.0.1', '2016-12-31 15:11:00', '2016-12-29 23:55:47', '18 November 2016', 1479445200, '', 1, 0, 1, 1, 1, 1, '3256titlescreen.png', 1, 0, 0, 375, 1, 'Tecmo Super Bowl (USA).nes - NOINTRO\r\nCRC32: 1F7C5660\r\nMD5: 937DD74A0FB140B1E10D1915D4E2BD48\r\nSHA-1: B7D7E496CA9DFA023D79DCC973208C1C63477125\r\nSHA-256: 26B4D4917D61A829284C9D07E44274E235191D7001D6FC386F5B79D996AE3627', 0, '', '', ''),
(3257, 1, 722, 'RBI: 2016 World Series', 4265, 'Celebrate the Chicago Cubs victory in the 2016 World Series with this ROM. To commemorate the season, the title screen&#039;s color scheme has been changed to something a little more &quot;Cubbish.&quot;\r\n\r\nThe ROM contains all ten teams that qualified for the 2016 Major League Baseball playoffs, to include:\r\n\r\n-Boston Red Sox\r\n-Baltimore Orioles\r\n-Toronto Blue Jays\r\n-Cleveland Indians\r\n-Texas Rangers\r\n-Washington Nationals\r\n-New York Mets\r\n-Chicago Cubs\r\n-Los Angeles Dodgers\r\n-San Francisco Giants\r\n\r\nPlayer ratings are based strictly on their 2016 performance.  What this means is that, if a player had a down year in 2016, it will reflect on their in-game performance.\r\n\r\n2 versions are provided of the hack.  They both play identically to one another.  The only difference between the two is how the players are named.  The game only allows six characters per player name.  Version A has the players listed in traditional RBI Baseball compressed form (i.e. Bumgarner is Bmgrnr, Kershaw is Kershw, Donaldson is Dnldsn) and Version B has the players listed in my traditional truncated form (Bumgarner is Bumgar, Kershaw is Kersha, Donaldson is Donald).', '[3257]RBI - 2016 World Series.rar', '1.0.0', '2016-12-31 15:13:06', '2016-12-30 01:03:03', '04 November 2016', 1478232000, '', 1, 0, 0, 1, 1, 1, '3257titlescreen.png', 1, 0, 0, 553, 1, 'R.B.I. Baseball (USA).nes - NOINTRO\r\nCRC32: 39207888\r\nMD5: A9CA4DAB245A49B06FF61ADF05306B6C\r\nSHA-1: A69BC8AC50ECECB005E36E94862795F69BA33545\r\nSHA-256: BEB07E4A7C8587876F0991080E342AE348ED381E35E65705CAE8EDA413DD41A7', 0, '', '', ''),
(3258, 1, 724, 'NCAA Tecmo Bowl 2017', 4265, 'This is NCAA Tecmo Bowl 2017!\r\n\r\nUsing the original Tecmo Bowl (not Tecmo Super Bowl), this ROM consists of 32 NCAA football schools. Different criteria was used when determining which of the 120+ teams to use in this game, from historical reputation (i.e. Notre Dame, Alabama), TB.org community interest (i.e. Syracuse, Purdue), recent success (i.e. Boise St., Oregon), and the military academies. \r\n\r\nUsing the original Tecmo Bowl&#039;s ratings as a template, the players were rated based on 2015 season statistics, 2016 partial season statistics, various Heisman watch websites, and other sources.\r\n\r\nRosters, ratings, home/away uniforms, cut-scenes, and other small details were updated to ensure this is as authentic of an NCAA experience as this 8-bit simulation can provide.', '[3258]NCAA Tecmo Bowl 2017.rar', '1.0.1', '2016-12-31 15:13:31', '2016-12-30 01:16:05', '17 October 2016', 1476676800, '', 1, 0, 0, 1, 1, 1, '3258titlescreen.png', 1, 0, 0, 775, 1, 'Tecmo Bowl (USA) (Rev A).nes - NOINTRO\r\nCRC32: E815E1FB\r\nMD5: 0C7C6620DC9995F7BA76C04449B51540\r\nSHA-1: 32EB9B2291EA9E1DB86ADAA30201EAE3E3A37D4E\r\nSHA-256: 1ACDBA76541AB765B5786F265FE37184D8E39D50B22547D4F76CDB5ADC273487', 0, '', '', ''),
(3259, 9, 931, 'Rockman X - 2017 New Year&#039;s Hack', 1106, 'In celebration of the New Year (2017), Puresabe made a ROM hack for Rockman X which changes the game into a one-on-one battle against Storm Eagle (2017 is the Year of the Rooster according to the Chinese lunar calendar, however, Storm Eagle is a close relative).\r\n\r\nWARNING! Beat Storm Eagle to reveal a new twist to this hack!', '[3259]RockX_2017NY.zip', '1.0', '2017-01-01 06:24:14', '2017-01-01 06:23:34', '01 January 2017', 1483246800, '3259readme.txt', 1, 1, 1, 1, 1, 1, '3259titlescreen.png', 1, 0, 0, 3732, 4, 'File Name: Rockman X (J) (V1.0) [!].smc	\r\nFile Size: 1,572,864	\r\nCRC32: 6a1b6926	\r\nMD5: 9963dd54175bbe2d02999f4ced43f829\r\nSHA1: 86c18ba1fc762b6d0bcdee7314a29b5c97cac082', 0, '', '', ''),
(3260, 9, 302, 'Bland Entrance', 3795, 'If you try to leave Narshe during the opening assault, Terra will be shown as the party leader even if she isn&#039;t. The same will also happen when arriving at the mine and knocking down the gate to the Esper. Also, if your party triggers a battle while not facing forward, they will not face forward while being attacked. In addition, Terra does not face the right way when you try to leave Narshe with either Vicks or Wedge leading the party. Furthermore, the supposedly-mandatory two-wave fight right before the pincer attack is actually skippable. These are all problems that this patch fixes.', '[3260]Bland_Entrance.zip', '1.2', '2017-01-02 04:53:54', '2019-12-23 20:19:26', '23 December 2019', 1577077200, '3260readme.txt', 0, 0, 1, 0, 0, 0, '', 4, 0, 1, 240, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for v1.0, v1.1, SFC and GBA ROMs', 0, '', '', ''),
(3261, 1, 712, 'Legend of Zelda: Awakening of Onyx', 1425, 'After many years, the evil General Onyx has returned. He has invaded the Kingdom of Hyrule to get revenge on Link. He kidnapped Zelda, as well as the Triforce of Power. With the power of the Triforce, Onyx placed a magic barrier in his underground dungeon, to prevent Link from getting close enough to rescue Zelda. Link went to Impa for wisdom. She informs Link that the only way to break the barrier is to seek out and find eight magical &quot;Spirit Skulls&quot;. The Spirit Skulls are said to possess small traces of power similar of that found in the Triforce. With all of the Spirit Skulls used together, the power should be enough to break the barrier, allowing Link to brave the fierce dungeon, and rescue Princess Zelda from the General of Darkness, Onyx\r\n\r\nOriginally a project worked on partially by Trifindo, this was picked up on, revised, and fully completed to where the game is now fully playable. Only the 1st quest has been done on this game.', '[3261]The Legend of Zelda - Awakening of Onyx.rar', '1.0', '2017-01-05 10:21:46', '2021-05-15 15:37:39', '01 January 2017', 1483246800, '', 1, 0, 1, 1, 0, 0, '3261titlescreen.png', 1, 0, 0, 4672, 1, 'Database match: Legend of Zelda, The (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nFile CRC32: 2BB0C56\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7\r\nROM CRC32: EAF7ED72', 0, '', '', ''),
(3262, 9, 804, 'Super Mario RPG Plus+', 4250, 'In December 2016, a user by the name of NightBlader made a great hack called Super Mario RPG Plus. Many changes were made to personal taste based off of the original work. Several of the author&#039;s original ideas have been left implemented. To distinguish this hack from the original there are many gameplay changes, since the original author wanted only a vanilla+ hack, he scrapped the gameplay changes. Many names of monsters and items were changed and added/deviated from the original hack.  There are new FP costs, Specials learned at different levels, level up stat changes, and level up bonuses changed. Some changes are reverted. Graphics are even changed up a bit.\r\n\r\n[b]Staff note:[/b] The author has requested this patch be removed due to bugs they do not have time to fix.', '', '1.0', '2017-01-06 03:09:38', '2023-11-18 19:36:19', '05 January 2017', 1483574400, '', 1, 0, 0, 1, 1, 0, '', 6, 1, 1, 3318, 4, 'Super Mario RPG - Legend of the Seven Stars (U) [!]\r\nNo Header                               \r\nMD5       2872D6CC9279E278F1E6C1B615251584        \r\nSHA-1     3BEAD28663A81D926AE2FBD5C12E73E0F26EE6FD\r\nCRC32     AB0ED36C    \r\nMapping    LoROM', 0, '', '', ''),
(3263, 10, 830, 'Castlevania: Akatsuki no Minuet WEAKLING EXTINCTION', 4278, 'There are two patches.\r\nOne is for Castlevania: Akatsuki no Minuet(Japan), the other is for Castlevania: Aria of Sorrow(USA). Except language, the two versions are same.\r\n\r\nThis hack did many things. First, this hack changed the configuration of monsters for all rooms, just like the images showed!  The number of monsters is increased. Second, this hack changed the route of game. Third, this hack changed all weapons, just like the images showed also. Not only graphics but also properties. Of course, this hack changed many graphics of souls by the way. Finally, this hack increased the difficulty of the game by fixed some numerical value.', '[3263]Two versions of this Castlevania hack WEAKLING EXTINCTION.zip', '1.1', '2017-01-07 04:31:14', '2017-01-11 04:13:11', '10 January 2017', 1484024400, '', 1, 0, 1, 0, 0, 1, '3263titlescreen.png', 1, 0, 0, 4019, 1, 'The Japanese Version:\r\nname &quot;Castlevania - Akatsuki no Minuet (Japan).gba&quot; \r\nsize 8388608 \r\ncrc 284E3092 \r\nmd5 146AE198A3D42A66733B9E0EF3EC11EB \r\nsha1 0E086345F3BEF45611C252ADF1F4D1FBE642F2C1\r\n -\r\nThe USA Version:\r\nname &quot;Castlevania - Aria of Sorrow (USA).gba&quot; \r\nsize 8388608 crc 35536183 \r\nmd5 E7470DF4D241F73060D14437011B90CE \r\nsha1 ABD71FE01EBB201BCC133074DB1DD8C5253776C7 \r\nflags verified', 0, '', '', ''),
(3264, 1, 1821, 'Mighty Final Fight: The Ultimate Confrontation', 4041, 'This is a remake of [url=http://www.romhacking.net/hacks/1277/]Mighty Final Fight for 2 players[/url].\r\n\r\nThis new patch includes:\r\n-new levels\r\n-new enemies with changed hp\r\n-start with 3 life bars\r\n-gain fast experience\r\n-never lose experience\r\n-infinite credits\r\n-don&#039;t lose life from A+B attack\r\n\r\nEnjoy the first Mighty Final Fight level hack ever.', '[3264]qwerty.rar', '1.3', '2017-01-07 04:37:49', '2018-02-22 17:01:15', '06 January 2017', 1483678800, '', 0, 0, 1, 1, 1, 0, '', 6, 0, 1, 4075, 1, 'Filename:     Mighty Final Fight (USA)\r\nFile MD5      1355ECCCE09D3E9554FF9120387F64B0        \r\nFile SHA-1    1BB410BC457694FE3109791B6BE8F75BF157B8C8\r\nFile CRC32    15EB0BEE                                \r\nROM MD5       BE4670792B17C74EECF3A0E7F37ECFE2        \r\nROM SHA-1     CC5BAC121D94B23D7581F4F443DD42F6CFE8EB67\r\nROM CRC32     3F78037C', 0, '', '', ''),
(3265, 8, 2622, 'Hardcore Tetris', 903, 'If you think that the Game Boy version of Tetris is easy? Then  this hack will enhance the experience by making it harder.\r\n\r\nThere are different versions of this hack included in this package and most of &#039;em are for the 1.1 version of the game.\r\n\r\nAlso includes files specifically made for BizHawk.\r\n\r\nIf you like, there&#039;s also encoded movies in the deluxe package which is optional and be downloaded from my website.', '[3265]Hardcore Tetris.zip', 'Various', '2017-01-07 04:43:02', '2017-01-07 04:33:43', '06 January 2017', 1483678800, '3265readme.txt', 1, 0, 0, 0, 0, 1, '3265titlescreen.png', 5, 0, 0, 746, 1, 'Tetris (JUE) (v1.0).gb - NOINTRO\r\nCRC32: 63F9407D\r\nMD5: 084F1E457749CDEC86183189BD88CE69\r\nSHA-1: 3F2A6407C9900AD5817EE1CFB3609C5EE17400FC\r\nSHA-256: 7FDE11DD4E594A6905DECCD57943D2909ECB37665A030741C42155AEB346323B\r\n\r\nTetris (JUE) (v1.1).gb - NOINTRO\r\nCRC32: 46DF91AD\r\nMD5: 982ED5D2B12A0377EB14BCDC4123744E\r\nSHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nSHA-256: 0D6535AEF23969C7E5AF2B077ACADDB4A445B3D0DF7BF34C8ACEF07B51B015C3', 0, '', '', ''),
(3266, 1, 994, 'Vegetable Valley Nightmare', 4280, 'This hack only includes one level made up of all the Vegetable Valley levels with minor modifications and no collectable 1-Ups.\r\n(The 1-Ups are replaced with Tomatoes). The UFO secret was also removed.\r\n\r\nYou have no lives so when you die it&#039;s game over and you have to start from the beginning.\r\n\r\nV1.05: Fixed the Museum exit door, kinda.', '[3266]Vegetable Valley Nightmare.zip', '1.05', '2017-01-09 09:43:06', '2017-01-09 17:44:13', '08 January 2017', 1483851600, '', 1, 1, 1, 0, 1, 0, '', 1, 0, 1, 1254, 1, 'No-Intro Name: Kirby&#039;s Adventure (USA)\r\n(No-Intro version  20130731-235630)\r\nCRC32: D7794AFC\r\nMD5: 36FFA102ACBA11B5C57427D8AC5AD98E\r\nSHA-1 : 32473799F96406D73AA37D5CF66E0E27F1F339DA', 0, '', '', ''),
(3267, 1, 2626, 'Pachi Com Ace', 842, 'This hack Pachi Com game. If the game screen is one ball, then the collision is divided into five balls.', '[3267]pachi_com_ace.zip', '1.0', '2017-01-11 01:39:53', '2019-07-09 07:58:12', '10 January 2017', 1484024400, '', 0, 0, 0, 0, 1, 0, '3267titlescreen.png', 5, 0, 0, 138, 1, 'File: Pachi Com (J).nes\r\nLength: 40976 Bytes (320 Kbit)\r\nMD5: eed8ea3e4f9100e84232ae6b2fa6ecc7', 0, '', '', ''),
(3268, 10, 830, 'Castlevania: Akatsuki no Minuet PHANTASM', 4278, 'There are two patches. One is for Castlevania: Akatsuki no Minuet(Japan), the other is for Castlevania: Aria of Sorrow(USA). Except language, the two versions are same.\r\nThis hack use the same graphics as the WEAKING EXTINCTION hack.\r\nIn fact it is a earlier hack than WEAKING EXTINCTION but did&#039;t submit here.\r\nThe configuration of monsters for all rooms is totally different between the two hack, just like the images showed!\r\nThe route of game also totally different!\r\nMany monsters are more powerful here! But Their experience also increased! So level up is more easily!', '[3268]Two versions of this Castlevania hack PHANTASM.zip', '2.0', '2017-01-11 01:49:59', '2017-01-11 16:21:14', '10 January 2017', 1484024400, '', 1, 0, 1, 0, 0, 1, '', 1, 0, 1, 2239, 1, 'The Japanese Version:\r\nname &quot;Castlevania - Akatsuki no Minuet (Japan).gba&quot;\r\nsize 8388608\r\ncrc 284E3092\r\nmd5 146AE198A3D42A66733B9E0EF3EC11EB\r\nsha1 0E086345F3BEF45611C252ADF1F4D1FBE642F2C1\r\n-\r\nThe USA Version:\r\nname &quot;Castlevania - Aria of Sorrow (USA).gba&quot;\r\nsize 8388608 \r\ncrc 35536183\r\nmd5 E7470DF4D241F73060D14437011B90CE\r\nsha1 ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nflags verified', 0, '', '', ''),
(3269, 1, 2635, 'Championship Bowling CNROM to MMC3', 3921, 'This patch converts Championship Bowling to MMC3 mapper.', '[3269]Championship Bowling (U) [!] [hM04].zip', '1.0', '2017-01-12 13:15:51', '2017-01-16 06:38:09', '09 January 2017', 1483938000, '', 0, 0, 0, 0, 0, 1, '3269titlescreen.jpg', 5, 0, 0, 189, 1, 'Championship Bowling (U) [!].nes\r\nCRC32: A5E89B19\r\nMD5: 52386229889D5F42D63EF6811CB9339D\r\nSHA-1: 4980A559EB551A29013F7D7E5ABF2E82638F78E2', 0, '', '', ''),
(3270, 1, 2636, 'American Gladiators MMC1 to MMC3', 3921, 'This patch converts American Gladiators to MMC3 mapper.', '[3270]American Gladiators (U) [!] [hM04].zip', '001', '2017-01-12 13:17:29', '2017-01-10 02:01:48', '03 November 2016', 1478145600, '', 0, 0, 0, 0, 0, 1, '3270titlescreen.jpg', 5, 0, 0, 283, 1, 'File: Tecmo World Cup Soccer (J) [!].nes\r\nCRC32: 74C08F86\r\nMD5: 2253F7994665C4BB1F195452B05206D7\r\nSHA-1: 091F12953F4F2C3AFB34D3E6F5438AB499A35D43', 0, '', '', ''),
(3271, 11, 919, 'Shining Force II Maeson', 2037, 'This is a Hack for Shining Force II, an Strategy RPG for the Sega Mega Drive, also known as Sega Genesis. Similar to other Hacks made by this author, Shining Force II Maeson is a modification aimed to give a new spin to a game he has played too many times to keep it engaging.\r\n\r\nAfter many years, it has been updated to Version 1.30! Well, more than updated, this is a recreation made from complete scratch, using more modern tools such as the Shining force Disassembly, combined with Hex Editing and such. \r\n\r\nThe older version had a number of glitches, and because it expanded the ROM to 4mb, it also broke a few things related to Secret Codes that you could input.\r\n\r\nThis new version manages to do all the modifications while still using the original game&#039;s 2mb size. By doing this, all the problems caused by the expansion are gone and the issues caused by the Hack itself are also gone.\r\n\r\nBut beyond that, 1.30 is also a tremendous facelift to every aspect of this Hack.\r\nSome of the features of this Hack include:\r\n\r\n* Rebalancing of the Characters and Classes. Stat growths were reworked, less useful Characters were made to be on par with others. Special traits for Classes were tweaked, and almost every Class now can use Magic, making each one more versatile and useful. Characters that join late are on par with characters you trained since the beginning. \r\n\r\n* Equipment changes. Weapons tend to provide something more than just Attack. Arrows had their range extended to be more versatile. Accessories were not only tweaked, but also expanded, with several new ones you can find exploring, or as a reward by defeating specific enemies, and they are quite useful throughout the journey.\r\n\r\n* The Magic System has been mostly redone. Offensive Spells have been made much more powerful and important, Status Effects are much more accurate and useful, Support Spells have been made overall more versatile and there&#039;s even a couple of new Spells. Range has been also extended, which changes the feeling of the game significantly. Enemy abilities were also tweaked.\r\n\r\n* Enemies were of course, also modified. Besides their Stats and special traits, their AI have been tweaked. Now they can use Items to attack or heal, they use Spells much more often, including Status Effect Spells too, which bring a new threat as in the original game they didn&#039;t really used them. There were also changes in enemy formations for most battles, either swapping certain units for others, or changing their positions, sometimes for added challenge, others to shorten the lengths the player would need to travel to reach them, and their individual behavior also has changed for most of them. \r\n\r\n* Extensive graphical tweaks for character Sprites. Besides fixing many sprite errors from the original game, many other changes were made to both Playable Characters and NPCs looking for more cohesiveness. For example, Barons overworld sprites now show their faces and wear a coif, like their Battle Sprites do. Wizards and Vicars have their headgear and their palettes match. For NPCs, a good chunk of them were redrawn to share similar proportions to other NPCs and the Playable Characters, as they were drawn wider than them. \r\n\r\n* A hole bunch of other things, such as simplifying the Mithril forging process, taking away the RNG aspect of turn orders so Agility is the only factor, altering how Difficulty Modes work so each one offers a different level of challenge, taking away damage randomization, and more. \r\n\r\n* Several optional patches were addded that make the Fairy Village Bonus Battle much harder, change the battle theme music, or edit the font to a non italic one for those people that find the text hard to read. \r\n\r\n\r\nThere is more than this in the typical &quot;longer-than-life readme&quot; that the author likes to attach to his Hacks.\r\n\r\nThe author would also like to thank all the people from Shining Force Central for the vast amount of information and research they have done throughout the years, and they still do. Without them this Hack would not exist.', '[3271]Shining Force II Maeson 1.30 - 2022.7z', '1.3a', '2017-01-12 13:31:13', '2022-12-17 08:35:23', '17 December 2022', 1671253200, '3271readme.txt', 1, 0, 0, 1, 1, 1, '', 1, 0, 1, 3396, 8, 'Shining Force II [U] [!].bin\r\nCRC-32: 4815E075\r\nSHA-1 : 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\nMD-5  : 6473B1505334EF5620D13191C18251FE', 0, '', '', ''),
(3272, 9, 680, 'Breath of Fire II Maeson', 2037, 'This is a Hack for Breath of Fire II, an RPG on the Super Nintendo. It is now updated to version 1.06!\r\n\r\nUnlike other hacks of this author, the idea here is to fine-tune certain aspects of the game to make a smoother experience, instead of making big changes to the gameplay in general (even if there are some).\r\n\r\nSome of the changes done are:\r\n\r\n* Increase the overall usefulness and balance of the cast of characters, improving the least useful ones and trying to put them all on a similar level.\r\n\r\n* Changes to Magic, with changes to the AP costs, and in case of offensive spells, damage too. Characters learn different spells, and overall they can be used a bit more freely.\r\n\r\n* Changes in equipment that go along with the changes to the characters. For example, whips are much better weapons than before, and a few pieces of armor are usable by more characters.\r\n\r\n* Changes in the Experience and Zenny the monsters give upon defeat; the experience tables for characters to reduce grinding, and prices for equipment and items also was adjusted depending on their usefulness.\r\n\r\n* Because of all the changes pointed above, monsters had their stats also adjusted for how the characters are now. Difficulty shouldn&#039;t change too much compared to the original game.\r\n\r\n* Changes on the Shaman system, for example Seny/Saynie actually does something now, and Transformations are not simple stat upgrades anymore, instead they reduce and increase stats, trying to change a character&#039;s role or become a stronger version of himself/herself, but with higher weaknesses too.\r\n\r\nThere are a few other things, and as always is the case with this author, there&#039;s a &quot;way too long readme&quot; with a lot of information.\r\n\r\nThis hack is actually compatible with D4S and Ryusui&#039;s [url=https://www.romhacking.net/translations/1384/]Retranslation[/url]. In fact, there&#039;s a version of the readme exclusively made with Retranslation names.\r\n\r\nVersion 1.01 changes: Some of the enemies on the very early parts of the game were slightly toned down in attack power.\r\n\r\nVersion 1.02 changes: some slight Character adjustments made for better balance, Shaman Transformations made less extreme (both in strengths and weaknesses), and fixed a small oversight in the B patch on 1.01.\r\n\r\nVersion 1.02a changes: Just a few typos related to when certain characters learn certain spells. Very minor stuff.\r\n\r\nVersion 1.03 and 1.05 changes: After several years, the hack got some updates. \r\n\r\n* A version with lowered encounter rates has been added, after Ok Impala! found how to change it. This new version tweaks the Experience and Zenny rewards to make up for the lower encounter rate, and the chances for obtaining certain Item drops were increased too. Credits and thanks to Ok Impala! for finding out!\r\n\r\n* The original game uses the music track &quot;There&#039;s Something Here&quot;, a very short and repetitive loop, in many, many areas of the game, something a lot of people found annoying, and the author does too. This new version of the hack swaps out this track in most places that it played before and substitutes it with a variety of other themes, not only making the game feel fresher when you&#039;re not hearing the same music track constantly, but also to let other, better themes that are used far less shine a bit more.\r\n\r\n* The Menu Background for the Retranslation version of the patch has been simplified to make reading far less of a hassle. It was optional in the prior version, but in this new version is part of the main patch.\r\n\r\nVersion 1.06 changes:\r\n\r\n* On the Lower Encounter Rates versions of the previous release, I raised the Experience received to cover the slightly lower number of battles. Based on feedback, this seemed to be unnecessary, so the the previous amounts of Experience gained was restored.\r\n\r\n* A few enemy drop rates were tweaked.\r\n\r\n* The in-game menu background was made darker. The older, lighter colors can still be accessed through an optional patch.\r\n\r\n* Made a small correction to one of Rand&#039;s transformations, that had the incorrect bonuses and penalties.\r\n\r\n* Removed unnecessary code from the Restore Normal Encounter rate optional patch.\r\n\r\n* Thanks to Praetarius5018, the Retranslation Checksum can now be entirely bypassed. Because of this, all the patches were redone to make the process of patching significantly easier and less cumbersome, as now you don&#039;t need to keep applying Checksum fixing patches depending on which patches, from Maeson or others you wanted to use. This Checksum bypass can be used with any of the three variations of the Retranslation (that affect the game&#039;s titlescreen).\r\n\r\nCredits and heartfelt thanks to Preatarius5018 for this finding!\r\n\r\n* Fixed a mistake made on the Experience Tables for two characters, and minor tweaks to the spell progression of a couple characters, plus the starting Level of one member too. \r\n\r\n* The Shaman system has been expanded, and several Transformations had their stat alterations tweaked. Characters that had few compatible combinations now have more, such as Lin/Kat now having normal fusions. Characters with only one Transformation combination now have two, with different bonuses and penalties.', '[3272]Breath of Fire II Maeson 1.06.7z', '1.06', '2017-01-12 13:32:04', '2023-12-26 14:28:48', '26 December 2023', 1703548800, '3272readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 11314, 4, 'Breath of Fire II (USA).sfc\r\n\r\nCRC-32: 67CDACC5\r\nMD-5  : E1FF1ED4AD5DBDBE86774920DFB5E9D4\r\nSHA-1 : 1F7707E606B7E9FA8FB3908BBDDFCB5DEA93D776', 0, '', '', ''),
(3273, 1, 2299, 'Dragon&#039;s Lair - Completely Playable', 4036, 'This hack is dated 33 th anniversary of the video game of the same name, as well as the upcoming premiere of the full-length animated film Don Bluth.\r\nNow you are finally able to go to your favorite game on your favorite console without the torment that you experienced while playing the original game.\r\nList of changes:\r\n* Fixed controls of the main character (thanks to @the_jabu for his improvement patch).\r\n* &quot;Lives&quot; renamed to &quot;Credits&quot;, in accordance with its arcade origins, &quot;Credits&quot; is 30.\r\n* Removed most of the collapsing bridges.\r\n* Instant death from objects replaced with damage, greater than the damage from bats and lizard kings, except falling into a pit and a collision with the bosses (thanks to @DendyJunior3 for that).\r\n\r\n ----\r\n*Version 1.0. - removed all of collapsing bridges, fixed controls, added credits, changed title screen.\r\n*Version 1.1. - instant death replaced to damages, etc.', '[3273]Dragons Lair - Completely Playable (Hack by LANCUSTER).zip', '1.1', '2017-01-12 13:34:10', '2017-01-11 18:54:34', '11 January 2017', 1484110800, '', 1, 0, 1, 0, 0, 1, '3273titlescreen.png', 6, 0, 0, 1235, 1, 'Dragon&#039;s Lair (E) [!] - GOODNES 2.32b\r\nCRC32: D38A71CF\r\nMD5: D69C8FD397A4E576D81F7152FD897626\r\nSHA-1: 5712CE8D12681CB653659796C5C07AC1178F1439\r\nSHA-256: 61E5CB13B3AC52518150C7E985FBD1EAB12A1A11EFD754BFE6A0EA25D67E9EE9', 0, '', '', ''),
(3274, 1, 2637, 'Snow Brothers - Return of the King Scorch', 4036, 'So, here we go! Winter game for winter season.\r\nLegendary Snow Brothers is back in a new adventure, full of new thrills. Note: This hack is not a sequel to the original game.\r\nList of changes:\r\n* All 50 levels, including the arena with bosses, is changed, bosses themselves have become more difficult.\r\n* The number of enemies on the level is increased, sometimes even to the maximum. (Graphical glitches are possible, as seen in the screenshots).\r\n* Now the princess saying (in the original - only designated their emotions). If you lose - the princess said, &quot;Bye&quot;, if you won (depending on the outcome) - &quot;Thank you&quot; or &quot;My hero&quot;.\r\n* Slightly altered the story. The enemy is the same, but he returned, brought a rustle and blah blah blah ... :)\r\n* Start with 5 lives in single and 2-players modes, &#039;cause the levels become more complex, and the loss of continues changes the ending of the game.\r\n@DANGER X, thank you for an explanation regarding the location and type of enemies.\r\nHappy New Year and Merry Christmas to everyone! Enjoy your game.', '[3274]Snow Brothers - Return Of The King Scorch (Hack by LANCUSTER).zip', '1.0', '2017-01-12 13:37:43', '2017-01-11 19:27:08', '11 January 2017', 1484110800, '', 1, 0, 1, 1, 0, 1, '3274titlescreen.png', 1, 0, 0, 1386, 1, 'Snow Bros. (U) [!].nes - GOODNES 2.32b\r\nCRC32: 701F4326\r\nMD5: 493DF46AC731036292D606AE2AAF76BF\r\nSHA-1: 352B295953F5DC817F9A1DAF4F5A6D781971CAB8\r\nSHA-256: 3F10699D1D0B39451C80DFD0FD78CEB1205E767AE53197B159B59206839F07F9', 0, '', '', ''),
(3275, 11, 1925, 'Bubsy in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces Max for Bubsy. Besides the change of sprites, the appearance of the character is changed, Bubsy has the ability of run and has a vault.', '[3275]Bubsy in Streets of Rage 2.zip', '1.1', '2017-01-12 13:44:07', '2017-11-23 14:40:38', '23 November 2017', 1511413200, '3275readme.txt', 1, 0, 0, 1, 1, 0, '3275titlescreen.png', 5, 0, 0, 1311, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3276, 1, 750, 'Super Mario Bros 3.75 Torva Edition', 4283, 'A very colorful and different take on Super Mario Bros 3. Seven worlds. At least 95 levels. Can you make it to the end and save the princess?\r\n\r\nThis game does have a sequel and the sequel is titled [url=http://www.romhacking.net/hacks/3277/]&quot;Super Mario Bros 3.67 Fae Earrings Edition&quot;[/url].', '[3276]TORVApatch.zip', '1.0', '2017-01-12 13:58:06', '2017-01-15 18:09:21', '13 April 2016', 1460520000, '3276readme.txt', 1, 0, 1, 1, 0, 0, '3276titlescreen.png', 1, 0, 0, 2248, 12, 'ROM CRC32    2E6301ED\r\nROM MD5    55B7111567C1709E849C574078699577\r\nROM SHA-1    BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM SHA-256    4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579\r\n\r\n\r\nSuper Mario Bros 3. (U) (PRG1) [!].nes (ROM Hasher)', 0, '', '', ''),
(3277, 1, 750, 'Super Mario Bros 3.67 Fae Earrings Edition', 4283, 'The Sequel to &quot;Super Mario Bros 3.75 Torva Edition&quot;. The game contains eight worlds each of them complete with distinguishable graphics and at least 125 accessible levels. (100 of those are accessible from the world map alone) Return of the Den Mother&#039;s Mushroom and a new bonus: Mike&#039;s Room. Can you save the princess?', '[3277]FAEEARRINGSpatch.zip', '1.0', '2017-01-12 14:16:29', '2017-01-12 06:07:42', '24 October 2016', 1477281600, '3277readme.txt', 1, 0, 1, 1, 0, 0, '3277titlescreen.png', 1, 0, 0, 1777, 12, 'ROM CRC32    2E6301ED\r\nROM MD5    55B7111567C1709E849C574078699577\r\nROM SHA-1    BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM SHA-256    4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579\r\n\r\n\r\nSuper Mario Bros 3. (U) (PRG1) [!].nes (ROM Hasher)', 0, '', '', ''),
(3278, 1, 994, 'Kirby&#039;s Adventure Restitched', 4285, 'All of the worlds in Kirby&#039;s Adventure are contained in one level door, and all the levels in each world are stitched together - you play 1-2 immediately after 1-1, with no break in between, and continue in this fashion until you beat the last level in world 7. The bosses are accessed through the other doors.\r\n\r\nThe game isn&#039;t any harder, but all of the switches were removed. Finding the areas that would&#039;ve led to the switches will reward you with some 1-ups. This hack was inspired by [url=http://www.romhacking.net/hacks/3266/]Vegetable Valley Nightmare[/url], and the author of this hack hopes the author of VVN will take up the task of completing the rest of the worlds.', '[3278]restitched.7z', '2.0', '2017-01-14 05:28:15', '2019-10-29 10:39:31', '01 October 2019', 1569902400, '', 0, 0, 1, 0, 0, 0, '', 6, 0, 1, 1747, 1, 'No-Intro Name: Kirby&#039;s Adventure (USA)\r\n(No-Intro version 20130731-235630)\r\nCRC32: D7794AFC\r\nMD5: 36FFA102ACBA11B5C57427D8AC5AD98E\r\nSHA-1 : 32473799F96406D73AA37D5CF66E0E27F1F339DA', 0, '', '', ''),
(3279, 1, 749, 'Cemetery Bros. 2', 2874, 'The majority of the character and backdrop graphics have been changed to fit a Halloween theme.\r\n\r\nThe story: Ghost has died again and has met some new friends in his new cemetery.  Skely is a skeleton with the ability to flutter his boney legs in the sky.  Drac is a short stout vampire with incredible strength.  Morrigan is a succubus who can fly float briefly in the air.  One night, they heard the cries of the Guardian Angels of their domain and decided they were the only spooks who can save them from the devilish Wart.', '[3279]CemeteryBros2.zip', '1.0', '2017-01-14 05:32:55', '2018-02-22 17:35:20', '13 January 2017', 1484283600, '', 1, 0, 0, 1, 0, 0, '3279titlescreen.png', 5, 0, 0, 1444, 1, 'Filename      Super Mario Bros. 2 (USA)\r\nFile MD5      71576D8339BD63198FCFC51A92016D58        \r\nFile SHA-1    7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32    7D3F6F3D                                \r\nROM MD5       CCD25B4FA7ACDDEF38D75212AE0E5432        \r\nROM SHA-1     43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32     57AC67AF', 0, '', '', ''),
(3280, 1, 805, 'Metroid - Rogue Dawn', 499, '(Updated to Version 1.21 - See &quot;readme&quot; for change log)\r\n\r\n[i]Metroid: Rogue Dawn[/i] is an unofficial prequel to the original [i]Metroid game[/i] released in 1986. 30 years later, we bring you the events that unfolded before Samus’s famous “zero” mission on planet Zebes.\r\n\r\nThe original [i]Metroid[/i] manual tells us about a deep-space research ship that was attacked. The Space Pirates seized a capsule said to contain a previously unknown life form in a state of suspended animation. [i]Rogue Dawn[/i] surrounds these events that led up to the theft of the capsule, which ultimately placed the Metroids under the control of Ridley and the Mother Brain. The mission to acquire the capsule was placed in the hands of one of Ridley’s best-kept secrets: a rogue human agent, trained and manipulated by Ridley from a young age...\r\n\r\nTaken as a child from a Galactic Federation colony obliterated by Ridley’s faction, she was initially just another test subject slated to undergo horrific experiments. Ridley decided to instead manipulate and mold her into a weapon, his first human servant and dark agent. Primed yet untested, she is sent out on her own “zero” mission. She will retrieve a newly-discovered biological specimen in the possession of a Federation research crew orbiting planet SR388 and prove her worth.\r\n\r\nHer name is Dawn Aran.', '[3280]Rogue_Dawn_V121.zip', '1.21', '2017-01-14 17:56:35', '2017-03-21 01:40:14', '14 January 2017', 1484370000, '3280readme.txt', 1, 1, 1, 1, 1, 1, '3280titlescreen.png', 1, 0, 0, 51491, 1, 'Metroid (USA).nes - NOINTRO\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(3281, 1, 709, 'Super Mario Bros. Special for NES', 4287, '==Removed at request of Author==\r\n\r\nThis started off as a palette restoration of Messatu&#039;s X1 hack. It is a combination of Messatu&#039;s enjoyable new minor features and lovely title screen, but with how Levi “Karatorian” Aho and frantik&#039;s hack actually looked like a NES game. Once the palettes and flash effect cycles were restored to that of their version, sprites were then also restored and a few small tweaks made.\r\n\r\nSMB Special should be... special. So, inspiration was taken from All Night Nippon SMB. That game had a mix of tiles from SMB and SMB2j. So, the same was applied here. There are some tiles here from SMB2j as a result, but not all of them are. The intention was to make SMB Special feel like an in-between-quel for SMB and SMB2j and this seemed like a solution.\r\n\r\nThe beta ground tile from SMB2j is used here for the same purpose as well.\r\n\r\nThe end-game text was also modified to remove the Hudson thanks Messatu added and changed it be more like a traditional Mario ending. Starman also smiles now like he does in the actual SMB Special game by Hudson.\r\n\r\nThis has been play-tested. Applies to a bare SMB rom.', '', 'v03-04-202', '2017-01-15 06:01:58', '2021-06-24 22:24:47', '03 April 2020', 1585886400, '', 1, 0, 1, 1, 1, 1, '3281titlescreen.png', 6, 1, 0, 4412, 1, 'Super Mario Bros. (World) (HVC-SM).nes\r\nMD5: b6fa79abf0aa1bce8831c7c5ad8ab1f2', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3282, 23, 2147, '999: Faster Text Speed', 4084, 'One common complaint about this game is that its text speed is too slow.\r\nThis patch addresses that.', '[3282]999_US_faster_text_1_0.zip', '1.0', '2017-01-17 13:56:45', '2017-01-17 13:28:29', '16 January 2017', 1484542800, '3282readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2656, 1, 'Apply to the USA NDS ROM.\r\n\r\nCRC-32: d7f85f15\r\nMD5: 6f15eb27d6724dc424abb66264ef7468\r\nSHA-1: c6ec10d88c3e0561b1f3dc171bbaadfa5ed3cc49\r\nSHA-256: 05843a3ee682bc388299ce35b9347d9d1bdda4d3890fcffbde6de785a5de5e15\r\n\r\nIf your dump doesn&#039;t match those hashes, you can try anyway. Some dumping methods underdump the header leading to different hashes but that doesn&#039;t affect the game itself.', 0, '', '', ''),
(3283, 9, 1913, 'NBA Jam 2K17', 4289, 'This is a roster hack of NBA Jam TE that updates the roster to players from the 2016-17 season. It also adds new secret characters.\r\n\r\n==Features==\r\n*Play with all 30 NBA teams, including New Orleans, Toronto, and Memphis (not included in the original game).\r\n*117 of the top NBA players including Lebron James, Russell Westbrook, Steph Curry, and many more.\r\n*Completely revamped rosters, accurate as of 1/1/2017.\r\n*Custom attributes and appearances for every player, based on the NBA 2k17 roster.\r\n*Unlock legends like MJ and Kobe, past players like Scottie Pippen, Reggie Miller, and more.\r\n*Minor graphical tweaks and updates.', '[3283]NBAJamTE2K17.zip', '1.0', '2017-01-19 12:10:54', '2017-01-20 18:36:49', '17 January 2017', 1484629200, '3283readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 5590, 4, 'File Name:NBA Jam - Tournament Edition (U) [!].smc\r\nMD5:503965FC09952186F79DD89D730D8D7F        \r\nSHA-1:93075F16701C734EBC369EABF61EC5216F86D9C5\r\nCRC32:1FBC1DDB', 0, '', '', ''),
(3284, 1, 1290, 'Bomberman Cx', 2440, 'A new hack where you play as Black Bomberman against new enemies.\r\n\r\n-new graphics\r\n-new levels\r\n-more time\r\n-start with 5 lives\r\n-start with double bomb power\r\n-bomb detonation time halved', '[3284]bv2.rar', '1.1', '2017-01-19 12:17:10', '2018-02-14 08:53:11', '18 January 2017', 1484715600, '', 1, 0, 1, 1, 0, 0, '3284titlescreen.jpg', 1, 0, 0, 975, 1, 'Version: Bomberman (Japan)\r\nCRC32: F2FC8212\r\nMD5: 3AE07FD3A5FFA14223E9C4DD3D28A1A3\r\nSHA-1: 0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB', 0, '', '', ''),
(3285, 1, 746, 'Atari Man III', 2874, 'This is a graphical hack of Mega Man III where all of the graphics have been changed to resemble graphics found in an Atari game.', '[3285]Atari Man III.zip', '2.0', '2017-01-19 12:23:41', '2017-01-19 00:08:00', '18 January 2017', 1484715600, '', 1, 0, 0, 0, 0, 0, '3285titlescreen.png', 5, 0, 0, 539, 1, 'ROM: Megaman III (U) [!].nes\r\nCRC32: 603AAA57', 0, '', '', ''),
(3286, 1, 709, 'Super Mario Bros. Atarisized', 2874, 'The graphics have been changed to rememble those found on an Atari game.', '[3286]Super Mario Bros Atarisized.zip', '1.0', '2017-01-19 12:25:05', '2017-01-19 00:24:08', '18 January 2017', 1484715600, '', 1, 0, 0, 0, 0, 0, '3286titlescreen.png', 5, 0, 0, 708, 1, 'ROM:	Super Mario Bros. (JU)[!].nes\r\nCRC32:	D44F698', 0, '', '', ''),
(3287, 1, 951, 'The Bugs Bunny Crazy Castle Atarisized', 2874, 'This is a hack of Bugs Bunny Crazy Castle where the graphics have been changed to resemble graphics found on the Atari 2600.  Also included is a patch with 64 all new levels.  The graphics and levels were created in separate patch files so that they may be compatible with other hacks.  For example, the graphics patch may be applied to other level hacks where the graphics were left unchanged.', '[3287]Bugs Bunny Crazy Castle Atarisized.zip', '1.5', '2017-01-19 12:25:43', '2017-01-28 05:36:07', '18 January 2017', 1484715600, '3287readme.txt', 1, 0, 1, 0, 0, 0, '3287titlescreen.png', 1, 0, 0, 320, 1, 'ROM: Bugs Bunny Crazy Castle, The (U).nes\r\nCRC32: E50A9130', 0, '', '', ''),
(3288, 9, 976, 'Return of Double Dragon - Kencho hacks', 4290, 'Several hacks by Kencho:\r\n[list]\r\n[li]The Dragon Power Meter now increases 33% faster.[/li]\r\n[li]Billy and Jimmy&#039;s basic attacks (just pressing punch or kick) are now two frames faster for better responsiveness.[/li]\r\n[li]Blocking is no longer timed. It is done just by holding the blocking button, in the fashion of other games like Mortal Kombat or Soul Calibur.[/li]\r\n[li]If the defense button is held when another move is finished, will start blocking immediately. The blocking condition is not the button press, but the button hold.[/li]\r\n[li]Blocking while holding a weapon will now drop it and enter the &quot;defensive&quot; mode.[/li]\r\n[li]The R button is now used for blocking, instead of increasing the Dragon Power Meter.[/li]\r\n[/list]', '[3288]Return of Double Dragon - Kencho hacks.rar', '1.0', '2017-01-21 13:19:52', '2017-01-21 12:13:02', '02 January 2017', 1483333200, '3288readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4498, 4, 'Summary:\r\nNo-Intro Name: Return of Double Dragon (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 5F03E04CE7BCA88F8C2C11934056A3A67BFB319B\r\nPatched ROM/File SHA-1: 9F58AB38FF5D3A7C2C256B7614CDC940C5D8E680\r\n\r\nOriginal ROM information: \r\nPlatform           Super NES                               \r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          1048576 (100000)                        \r\nROM Size           1048576 (100000)                        \r\nROM CRC32          10470B58                                \r\nROM SHA-1          5F03E04CE7BCA88F8C2C11934056A3A67BFB319B\r\nNo-Intro entry     Return of Double Dragon (Japan)         \r\nChecksum valid     Yes                                     \r\n\r\nFile MD5      EF37E657E2BB1FBFF7C1C09A184028B5        \r\nFile SHA-1    5F03E04CE7BCA88F8C2C11934056A3A67BFB319B\r\nFile CRC32    10470B58                                \r\nROM MD5       EF37E657E2BB1FBFF7C1C09A184028B5        \r\nROM SHA-1     5F03E04CE7BCA88F8C2C11934056A3A67BFB319B\r\nROM CRC32     10470B58', 0, '', '', ''),
(3289, 1, 1237, 'Friday the 13th Improvement', 4291, 'A bunch of edits of the Friday the 13th game for NES with different sprites! Improved sprites such as blood on weapons and hitsparks, more details on zombies and counselors, Text edits as well such as menu and ingame areas has different text. Game feels a little better with the subtle improvements. Definitely a must try at the very least.', '[3289]Friday the 13th (Edited by Harlemhero).rar', '1.0', '2017-01-22 03:46:33', '2018-05-10 08:28:30', '13 January 2017', 1484283600, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 3247, 1, 'No-Intro Name: Friday the 13th (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      823D631E20FE6239207965BE6A453141\r\nFile SHA-1:    F7897F46A4DCFEF1E484D80B10F0810F986F9E25\r\nFile CRC32:    F19A4249\r\nROM MD5:       7B1F3EAD3E05455F14BABC5C6E9FF3A4\r\nROM SHA-1:     D3A3E1FF0C4286A5E32E996B1A6D4248FCB9EC90\r\nROM CRC32:     BEB15855', 0, '', '', ''),
(3290, 27, 2652, 'Rakuga Kids PAL to All Regions Patch', 803, 'Rakuga Kids PAL to All Regions Patch\r\n\r\nFor some crazy reason this title was released in Japan and Europe but not in the USA.  This patch forces the video out and audio rate to match whatever region your console thinks it is.  This patch should fully support all regions--PAL, NTSC, and MPAL.\r\n\r\nApply the patch to a copy of the PAL ROM in native (big-endian) byteorder.  If applied to an uneditted ROM no checksum correction will be necessary.', '[3290]Rakuga Kids (PAL NTSC).zip', '1.0', '2017-01-22 03:52:01', '2017-01-21 23:53:26', '19 September 2015', 1442635200, '', 0, 0, 0, 0, 0, 1, '3290titlescreen.jpg', 5, 0, 1, 1298, 1, 'Rakuga Kids (Europe)\r\nNative byte order (big-endian)\r\n\r\nInternal Checksum\r\n67D21868 C5424061\r\n\r\nMD5\r\n167A3502F06CF0EEF56758533F3D0E52', 0, '', '', ''),
(3291, 44, 1707, 'Final Fantasy Tactics: Emergence', 4292, 'Final Fantasy Tactics was made in 1997, and remains one of the best Tactical Roleplaying Games on the market. In 2007, it was remade for the PSP and ported to IOS/Android. In 2017, this project was created to try to make a better FFT experience. Everything about the game, from concept art to battle data, was examined to see what hints were left of original design choices. Several themes started to &quot;emerge&quot; from this investigation. FFT: Emergence is the result of this exploration. \r\n\r\nHere is a high-level overview of the changes:\r\n* The Job progression has been re-organized to be more intuitive and sensible. For example, Lancers are gained from training Soldiers (aka Knights), not Thieves.\r\n* There are 50 new abilities to learn. 20 were previously enemy-only, and 30 new abilities were created by removing duplicates between classes.\r\n* Magick charge time and damage formulas have been tweaked to bring mages into balance.\r\n* Faith is no longer used in Attack and Healing Magick. It is used purely for status effects, summoning, and treasure hunting.\r\n* Many job classes have been tweaked and redesigned.\r\n* A new class, Magus, has replaced the Dark Knight. It is an armor-wearing mage class with access to 8 spells previously reserved for enemies.\r\n* Every special character has had their skillset modified to make them more versatile and reflect their personality.\r\n* Ramza slowly becomes a Dark Knight over the course of the story, able to learn the Dark Sword techniques from fighting against Gaffgarion.\r\n* Every storyline battle has been tweaked to give players a greater variety of enemies and a smoother difficulty curve.\r\n* Many items and weapons have been updated.\r\n* And, of course, the animation slowdown has been removed.\r\n\r\nTaken in total, FFT: Emergence offers new gameplay possibilities while still retaining the theme and feel of the old classic. With a difficulty level similar to the original game, any player can pick this up with confidence.', '[3291]FFT Emergence V1-3-2.zip', '1.3.2', '2017-01-24 12:28:40', '2022-02-27 00:53:20', '26 February 2022', 1645851600, '3291readme.txt', 1, 0, 1, 0, 1, 0, '3291titlescreen.png', 5, 0, 0, 10932, 10, 'Final Fantasy Tactics - War of the Lions (European)\r\nROM/File SHA-1: 705348778A66669BBFB121CE638E93C21CE309F5', 0, '', '', ''),
(3292, 1, 2654, 'Clovermon Hunter', 4035, 'EDGIE EDDIE WANTS TO BEAT ALL THE CLOVERMON.\r\nIt&#039;s right there on the status screen. Shoot your way through 31 levels of toxic raptors, burning pumpkins, screaming penguins and various other monstrosities - and then do it all over again another three times! Good luck with level 30! :^)', '[3292]Clovermon Hunter.zip', '1.1', '2017-01-26 11:07:01', '2017-01-25 21:13:32', '25 January 2017', 1485320400, '', 1, 0, 0, 1, 0, 0, '3292titlescreen.png', 1, 0, 0, 603, 1, 'No-Intro Name: Arkista&#039;s Ring (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 940D3DAC5144E2A6399BAD3BBE260D93270AF10E\r\nROM SHA-1: E94E4C2F38137220BF2622E10BE96477ED67F472', 1, '', '', ''),
(3293, 1, 2656, 'Karate Champed', 868, 'Karate Champed is a hack of Karate Champ.\r\n\r\nIt has a modified font, minor added graphics, an altered palette, new text, etc. See readme for more info.', '[3293]Karate_Champ.zip', '1.0', '2017-01-26 11:43:53', '2017-01-27 16:35:42', '26 January 2017', 1485406800, '3293readme.txt', 1, 0, 0, 1, 0, 1, '3293titlescreen.png', 5, 0, 0, 267, 1, 'Karate Champ (U) [!].nes\r\nCRC32: aca145d8\r\nMD5: a3797bdcd85ee2914ead0f116c86d528\r\nSHA-1: 5D5CACC3083DE2C2F211F82665CA30ADABA4262C', 0, '', '', ''),
(3294, 1, 709, 'Xtra Promo Super Mario Bros', 868, 'This is a hack of Super Mario Bros. but is a Spoof of All Night Nippon and includes two patches. It was made entirely in Windows XP thus the name Xtra Promo came to be. It is hard to explain this hack in a few words you should refer to the long readme for more elaborate details.\r\n\r\nBesides some fine tuning this hack has 36 levels instead of just 32 Levels. You should avoid most Pipes, or you may end up like Robin on Teen Titans Go. Enjoy', '[3294]annxp19.zip', '1.0', '2017-01-31 01:30:30', '2017-02-09 02:15:02', '07 July 2007', 1183780800, '3294readme.txt', 1, 0, 1, 1, 0, 0, '3294titlescreen.png', 1, 0, 0, 563, 1, 'Super Mario Bros. (World).nes\r\nCRC32: d445f698\r\nMD5: 8e3630186e35d477231bf8fd50e54cdd\r\nSHA1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\n\r\nAll Night Nippon Super Mario Bros [p1].nes\r\nCRC32: e2482419\r\nMD5: f8bccff74675ae8960a9b65d069e8c34\r\nSHA1: 287AEF229E77B6BC2BFB500F906E9C906393862D', 1, '', '', ''),
(3295, 9, 715, 'Zelda3 IQ test Revenge of the Einstein', 1346, 'The final installment of the IQ series, The Revenge of the Einstein, includes some of the most difficult block puzzles ever created in a Zelda game. The already existing puzzles from the IQ and Conker, which were considered to be of a better design, were used in this game and remodeled to be even more difficult, yet some rare puzzles are brand new.\r\n\r\nA very short hack with very difficult riddles, which will test the limits of your intellect, while still being beatable if you invest enough time into solving. The hack also has some &quot;breathing rooms&quot;, in which you don&#039;t need to think much to proceed.', '[3295]Zelda3_IQ_test_Rote.zip', '1.0', '2017-01-31 01:31:33', '2019-07-26 15:27:50', '29 January 2017', 1485666000, '3295readme.txt', 1, 0, 1, 1, 1, 0, '3295titlescreen.png', 1, 0, 0, 2570, 4, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(3296, 8, 2660, 'Legend of the River King GB - Revision', 3904, 'This is a bugfix and improvement patch for the game &#039;The Legend of the River King GB&#039; on the original Nintendo Gameboy.\r\n\r\nThere are two patches included in the archive:\r\n[list]\r\n[li]legend of the river king - bugfix.ips (contains only the bugfixes)[/li]\r\n[li]legend of the river king - revision.ips (contains all the bugfixes + improvements)[/li]\r\n[/list]\r\n\r\nSee the &#039;readme&#039; for some additional details.\r\n\r\n[B]New in version 1.3[/B]\r\n[list]\r\n[li][B]Further parallax flicker fix:[/B] There was still one raster-line that could flicker underwater on very rare occasions, this is now also fixed.\r\n[/li]\r\n[/list]\r\n\r\n[B]New in version 1.2[/B]\r\n[list]\r\n[li][B]Better raft bug fix:[/B] The previous fix that took care of the &#039;raft bug&#039; could sometimes make the player&#039;s HP go down slightly faster than usual while paddling. The bugfix is now completely rewritten and the HP loss is the same as in the original game.\r\n[/li]\r\n[/list]\r\n\r\n[B]New in version 1.1[/B]\r\n[list]\r\n[li][B]Normal/Casting bait rod improvement:[/B] The game featured an unusual mechanic in regards to normal bait rods and casting rods. The selected rod did not affect whether the player could reel in the line or not, it was determined by the selection of using either a float or a sinker. Meaning that the player could reel in the line with a normal bait rod, that has no reel, when using a sinker. And when float fishing using a casting rod, equipped with a reel, the player was unable to reel in the line. This improvement patch alters the mechanic so that the player can never reel in the line with normal bait rods only with casting rods, regardless if using a float or a sinker. This is how it works in the rest of the series as well as the GBA remake (Kawa no Nushi Tsuri 3+4) that was released later on.[/li]\r\n\r\n[li][B]Parallax flicker fix:[/B] The raster flicker that appeared in the parallax scrolling background when fighting a fish underwater is now eliminated.[/li]\r\n\r\n[li][B]Fish metasprite fix:[/B] Eight of the fishes in the game had missing sprites in a few frames of their animation. It was easily noticeable with a fish like the Gi.Trout, the second frame of animation was missing 3 sprites that constituted the last pixel row of the tail, so it looked a bit &#039;cut off&#039;. With this fix there are no longer any missing sprites in any of the fish metasprites.[/li]\r\n[/list]\r\n[B]New in version 1.0[/B]\r\n[list]\r\n[li][B]Fun lake fix:[/B] Only 30 different fishes were available to be caught in fun lake due to a bug, also a handful of the 30 species were much more common than others. This fix enables all 39 fishes, that should be available, to be caught as well as improving the randomness of which species one will catch.[/li]\r\n\r\n[li][B]Fun lake record fix:[/B] The only way one could get the &#039;It&#039;s a record!&#039; message in fun lake was to catch any fish with the exact length of 67cm. This is now corrected and the game only displays the message when one have actually caught a fish of record length.[/li]\r\n\r\n[li][B]Raft bug fix:[/B] Under certain conditions the raft could &#039;lock&#039; and keep paddling continuously in one direction. Pressing the d-pad or any of the buttons wouldn&#039;t do anything, the raft would just keep going until it hit land or an obstacle, no matter how far away. This bug is now fixed.[/li]\r\n[/list]', '[3296]legend of the river king - revision.zip', '1.3', '2017-02-01 13:09:16', '2017-06-30 13:17:45', '30 June 2017', 1498795200, '3296readme.txt', 0, 0, 0, 1, 1, 1, '3296titlescreen.png', 5, 0, 0, 1085, 1, 'Legend of the River King GB, The (USA).gb\r\nlegend of the river king (u) [s][!].gb\r\nCRC-32: A6E685DC\r\nSHA-1: D2E8A9ACEEC8639B528F712532A38FE0C2B0EDEF\r\nMD5: E54042D63D3671719B95D311731C02E4', 0, '', '', ''),
(3297, 5, 2572, 'Final Match Tennis Ladies', 4207, 'This is patch that enable the training mode on the main menu like the men version for the extracted rom of [url=http://www.romhacking.net/hacks/3174/]Final Match Tennis Ladies[/url] on PC Engine.', '[3297]Final_Match_Tennis_Ladies-tm_v1-0.zip', '1.0', '2017-02-02 23:57:27', '2017-02-02 17:18:12', '02 February 2017', 1486011600, '3297readme.txt', 0, 0, 0, 0, 0, 1, '3297titlescreen.png', 1, 0, 0, 334, 13, 'Final Match Tennis Ladies (Japan).pce\r\nCRC32: 5d3e96f1\r\nMD5: cf8f2dfcd7ad6696917709abacd105b7\r\nSHA1: 4548d5599469962a4610d80b03893a77e1f8f995\r\nSHA256: 8f362f77fb9d346be39c169ab3a59a3c7c783a2bbacddcec29fec17ae985e172', 0, '', '', ''),
(3298, 1, 709, 'Dream Mario Bros.', 4300, 'Dream Mario Bros. is a graphics hack of Super Mario Bros. created by The Super Show in 2017. After a series of failed attempts and tales of woe, our hero decided to make a fresh looking SMB hack using nothing but a broken pencil, an lukewarm cup of coffee, and a lots of classic rock. After much backbreaking work, The Super Show released his hack to the public, after figuring out what exactly an author URL was. The Super Show wanted to give personal thanks to all those amazing Romhackers out there that have kept him amused for many a year. So, here it is, Dream Mario Bros.', '[3298]Dream Mario Bros.zip', '1.2', '2017-02-03 00:05:25', '2017-02-04 19:31:36', '04 February 2017', 1486184400, '3298readme.txt', 1, 0, 0, 1, 0, 0, '3298titlescreen.png', 5, 0, 0, 1084, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3299, 18, 2663, 'Shin Megami Tensei: Nocturne - Hardtype', 2903, 'Introducing Shin Megami Tensei: Nocturne - Hardtype!  This is a hack of the original game designed with several primary goals in mind:\r\n\r\n-1)  Rebalance many aspects of the original game.\r\n-2)  Create a gameplay experience that is challenging to veterans of the SMT series.\r\n-3)  Add in some fresh new enemies and skills to revitalize the gameplay experience.\r\n\r\nThis hack is intended for people who have already played (and generally mastered) the original game, and is designed to be played on Hard mode.  For those who don&#039;t fit this profile, or don&#039;t want a more challenging experience than the original, then feel free to play on Normal mode.\r\n\r\nThis download includes a patch with instructions to apply changes to a ROM file of SMT Nocturne.  It also includes a patch for the useful Heretic Mansion tool and instructions on where to get it.\r\n\r\nHere is a list of features by category.  This list is not comprehensive, but covers many of the more important changes:\r\n\r\nQualify of Life Enhancements:\r\n-Lower quality skills are no longer more likely to transfer in fusions (I&#039;m looking at you, Pester)\r\n-Unlearned skills on demons and magatama are no longer hidden\r\n-Swapping demons now uses half a press turn\r\n-Demons can now swap themselves out\r\n-Demons in stock gain 75% of the XP gained in battle (100% with Watchful)\r\n-Geis can now be bought in a shop in addition to being won from Puzzle Boy\r\n-Shop prices are now only doubled on Hard mode, not tripled\r\n-Son&#039;s Oath now gives Dante the Pierce effect\r\n-Retreat is now possible (albeit unlikely) in Hard mode\r\n-MP pools are increased by 1/3\r\n-AoE healing now affects your entire roster, not just the active party\r\n\r\nDifficulty Enhancements:\r\n-After the earliest areas of the game, new and powerful enemies will show up during full Kagutsuchi\r\n-Enemy encounter sets have been enhanced\r\n-Enemy scripts have been enhanced\r\n-Boss scripts have been selectively altered, and their stats have been increased substantially\r\n-The HP of random encounter enemies scales up more over the course of the game\r\n-New maximum of 2 -Kaja stacks on the player and 2 -Kunda stacks on enemies\r\n-Trafuri is removed\r\n-Tetra/Makarakarn now only affect the caster\r\n-Estoma&#039;s effectiveness is reduced (until you get Masakados)\r\n-Mitama stat bonus cap lowered from +100% to +25% of base stats\r\n\r\nBalance Changes:\r\n-Physical skills have been improved in the early and mid-game\r\n-Magic skills have been improved in the late-game (and magic damage no longer caps)\r\n-Pierce now also penetrates Resist/Null for magic skills\r\n-HP-based skills now use strength for damage, and their damage output ranges from 60%-100% of normal based on your current HP% (the power of these skills was raised a bit to compensate for this)\r\n-Agility and Luck now have much higher impact on the things they effect\r\n-Luck now affects the rate of ailments and instant death\r\n-Luck now affects critical hit chance\r\n-Luck is now the primary factor in magic accuracy (yes, Luck did almost nothing in the original game...)\r\n-Dark/Bright Might crit rate reduced to 50%\r\n-Might crit rate increased to 30%\r\n-Might skills, Drain Attack, and Attack All can now all stack with each other\r\n-Drain attack healing increased to 100% of damage dealt\r\n-Shock and Freeze can now work on bosses and only last through one physical attack\r\n-Tarukaja now affects both physical and magical attacks (Makakaja was repurposed)\r\n-Tornado damage reduced from Heavy to Med\r\n-MC&#039;s unique Phys skills have been re-tooled and re-balanced (check &#039;em out!)\r\n-Many new skills have been placed on Magatama\r\n-Stat bonuses on Magatama have been generally improved\r\n-Magma Axis now treats a target&#039;s Drain Fire or Repel Fire as Void Fire (works with Pierce)\r\n-Resistances and skillsets of demons have been rebalanced\r\n-Elem Boost skills reduced to +30%\r\n\r\nNew Skills (a few are re-works):\r\n-Scald:  AoE Light-Mid Fire damage.  Lowers enemy physical attack.\r\n-Laevateinn:  Acts as Fire Boost and enhances Surt&#039;s regular Attack\r\n-Chill:  Single target Light-Mid Ice damage.  Inflicts Sukunda.\r\n-Cocytus:  3-7 hits of Mid Ice damage.  High odds of Freeze.\r\n-Niflheim:  AoE Mega Ice damage.  Lowers enemy evasion.\r\n-Zap:  Single target Light Elec damage.  Extremely high chance of Shock.\r\n-Mjolnir:  Single target Mega Elec damage.  High chance of Shock.\r\n-Thunder Reign:  AoE Mega Elec damage.  Moderately high chance of shock.\r\n-Odinson:  Passive skill that acts as Elec boost and doubles Shock chance. (unique to Odin)\r\n-Dervish:  AoE Light-Mid Force damage.  Lowers enemy evasion\r\n-Panta Rhei:  AoE Mega Force damage.\r\n-Vayavya:  3-7 hits of Heavy Force damage.  Low odds of Stun.\r\n-Antichthon:  Single target Heavy Almighty damage.  Inflicts Debilitate.\r\n-Last Word:  Single target Severe Almighty damage.  Uses all remaining press turns.\r\n-God&#039;s Curse:  AoE Med-Heavy Almighty damage.  Inflicts random Curse/Nerve ailments.\r\n-Sol Niger:  AoE Heavy Almighty damage.  Dekaja effect.\r\n-Babylon Goblet:  Sukunda effect.  Mid odds of Panic.\r\n-Soul Drain:  Drains HP&amp;MP from the enemy.  (More powerful than Life Drain / Meditate)\r\n-Fang Breaker:  Single target Light Phys damage.  Tarunda effect.\r\n-Akasha Arts:  Single target Heavy Phys damage.  Greater damage with lower HP%.\r\n-Primal Force:  Single target Severe Phys damage.  Cannot crit without Shock/Freeze.\r\n-Skull Cleave:  Single target Heavy Phys damage.  Rakunda effect.\r\n-Chi Blast:  AoE Light Phys damage.  Low accuracy, high crit rate.\r\n-Earthquake:  AoE Mega Phys damage.  High accuracy, low odds of Stun.  Cannot crit without Shock/Freeze.\r\n-Gate of Hell:  AoE Heavy Phys damage.  Low odds of Petrify.\r\n-Poison Arrow:  3-5 hits of Light Phys damage.  Low odds of Poison.\r\n-Bloodbath:  3-5 hits of Mid Phys damage.  Low accuracy, high crit rate.\r\n-Sakura Rage:  3-5 hits of Mid Phys damage.  Low odds of Charm.\r\n-Amrita:  Heals all ailments on the party.\r\n-Cadenza:  Increases accuracy and magic attack.\r\n-Heat Riser:  Grants all -kaja effects twice to one target.\r\n-Luster Candy:  Grants all -kaja effects to the party. (AVAILABLE AS CONSUMABLE ITEM ONLY)\r\n-Anti-Magic:  Grants Fire/Ice/Elec/Force resistance.\r\n-Anti-Ailments:  Grants Nerve/Curse/Mind resistance.\r\n-Void Ailments:  Grants immunity to Nerve/Curse/Mind.\r\n-Unshaken Will:  Grants 2x resistance to Nerve/Curse/Mind/Death/Expel.\r\n-Magic Boost:  Acts as Fire/Ice/Elec/Force Boost.\r\n-Arms Master:  Halves the HP cost of physical skills.\r\n\r\nTips:\r\n-The XP gain on player demons not participating in battle and the half turn cost to swap them in makes using more than 4 demons much more powerful than in the original game.  Use this to your advantage, and think beyond your 4 active party members.\r\n-Be mindful of helpful consumables that can be purchased from Rag&#039;s Jewelry.\r\n-If a non-boss battle is going poorly:  see if you have a Smoke Ball to use.\r\n\r\nv1.1 Changes:\r\n-1st Person view no longer requires New Game+\r\n-Patra/Me Patra now cures Charm\r\n-Spectre (round 1) toned down a bit\r\n-Various minor to moderate bugs have been fixed\r\n\r\nv1.2 Changes:\r\n-Fixed a bug with enemy HP-based Phys damage\r\n-Fixed a bug where ailments would sometimes have lower landing rates than intended\r\n\r\nv1.3 Changes:\r\n-Fixed a bug where Summon would fail after using Counter\r\n\r\nv1.4 Changes:\r\n-Fixed a bug related to Counter/Retaliate/Avenge\r\n-Fixed a bug with Last Resort\r\n-Fixed a bug with Babylon Goblet&#039;s Panic effect not working\r\n-Fixed a bug where Full Kagutsuchi encounters wouldn&#039;t show up in the certain rooms in a few areas\r\n-Anti-Elem skills now remove &quot;Weakness&quot;\r\n-Altered a special encounter in the Third Kalpa due to grapical limitations\r\n-Reworked some early game Full Kagutsuchi encounters and gave all of them the special music\r\n-Removed Akasha Arts from Scathach (she can&#039;t inherit Phys)\r\n-Gave Scathach resist Ice\r\n-The following bosses made a bit less difficult:  Sakahagi, Mother Harlot, Spectre (round 1)\r\n\r\nv1.5 Changes:\r\n-Various lesser bug fixes\r\n\r\nv1.5.1 Changes:\r\n-Improved patch compatibility\r\n\r\nGameplay and Development Videos:  https://www.youtube.com/watch?v=zLx562Kqmyk&amp;list=PLGBzzp0L1vpBXxA6RwYX0VPpgx3K6x-tt', '[3299]SMT Nocturne - Hardtype v1,5,1.zip', '1.5.1', '2017-02-03 14:34:53', '2017-10-31 13:45:52', '31 October 2017', 1509422400, '3299readme.txt', 0, 0, 0, 0, 1, 0, '3299titlescreen.jpg', 1, 0, 0, 10971, 10, 'Generated using SMTNOCTURNE.mdf', 0, '', '', ''),
(3300, 17, 2664, 'Rally de Africa - Night Edition', 4297, 'Rally de Africa Night Edition\r\n\r\nNight time backdrop added to all stages, giving the player an alternative experience. Everything else is left intact.', '[3300]Rally de Africa - Night Edition.zip', '1.0', '2017-02-03 14:39:02', '2017-02-03 09:56:42', '01 February 2017', 1485925200, '', 1, 0, 0, 0, 0, 0, '3300titlescreen.png', 5, 0, 0, 390, 12, 'SLPS-01601', 0, '', '', ''),
(3301, 9, 302, 'Blitz Screen', 3795, 'Sabin&#039;s Blitz menu shows the input codes and descriptions of all Blitz techniques he has learned; however, it does not show their names. If you want to see their names, you&#039;ll have to either use them in battle or apply this patch.', '[3301]Blitz_Screen.zip', '1.2', '2017-02-05 05:04:26', '2017-02-07 21:13:02', '07 February 2017', 1486443600, '3301readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 388, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs', 0, '', '', ''),
(3302, 1, 795, 'Rockman Exhaust - Revamped', 4301, 'This hack is an addendum to the [b][url=http://www.romhacking.net/hacks/305/]Rockman Exhaust[/url][/b] hack. The original hack by DHI is overall very fun, but unfortunately, it has several issues that are more or less game breaking. This hack attempts to fix these issues in order to make the game more enjoyable.\r\n\r\nHere&#039;s a list of what&#039;s changed from the original hack:\r\n\r\n1) Flashman - Removed 1 single block from the last room in the laser beam section. You can now make it through without having to do the pixel perfect and perfectly timed jump to make it through at the end of the set. Also added 1-up and weapon power-up at checkpoint before the laser beam section.\r\n\r\n2) Metalman - Fixed boss gate so you won&#039;t be forced out of the boss room during the fight anymore.\r\n\r\n3) Fixed various locations in Wily stages and one instance in Crashman&#039;s stage where you could get &#039;stuck&#039; and be forced to reset if you don&#039;t have items 1/2/3 or if you don&#039;t have enough energy for them.\r\n\r\n4) Fixed various locations where there is unavoidable enemy damage. There are still areas that are seemingly unavoidable from enemy damage but you can actually kill the enemies or pass them without getting damaged, these are left intact and were not removed.\r\n\r\n5) The text &#039;PASS WORD&#039; is now changed to &#039;PASSWORD&#039;.', '[3302]Rockman Exhaust - Revamped.zip', '1.1', '2017-02-05 15:55:22', '2017-02-05 09:11:13', '02 February 2017', 1486011600, '3302readme.txt', 1, 0, 1, 1, 0, 1, '3302titlescreen.png', 6, 0, 0, 1597, 1, 'Rockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO\r\nCRC32: 30B91650\r\nFile MD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(3303, 17, 2667, 'Suikoden 2 hardcore', 4303, 'Suikoden 2 hardcore patch brings extreme challenge. Almost every battle requires a fair amount of preparation and focus. The good news is, sometimes it is possible to run away.', '[3303]S2H.rar', '1.5', '2017-02-07 00:23:42', '2017-06-12 16:25:03', '05 March 2017', 1488690000, '3303readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2532, 11, 'ROM format: BIN  \r\nROM CRC32: 7FBE0579                                \r\nROM SHA-1: 123AD3A15B3F634AFD2BA0144405F9D156417907\r\nFile MD5: D0E75F47E4B2451339A5F13AD821CA5D', 0, '', '', ''),
(3304, 1, 1018, 'Double Dragon 3 Deluxe', 4250, 'Double Dragon 3 Deluxe is a hack that not only adds Jimmy as a playable character, it rebalances the game in difficulty. Health is now 255 and weapon usage is now 99. Enemies are weaker and characters are slightly stronger.\r\n\r\nThis hack uses Double Dragon 3 (Easy) hack by tog as a base, the program GGGuy (Game Genie Guy) by Kyle to add in Jimmy, and the hex editing program HxD to edit health and weapon values and also fix Jimmy&#039;s name.\r\n\r\nThis hack did not use the Double Dragon III - Difficulty Fix\r\nhack in any form.\r\n\r\n[b]Staff note:[/b] The author has requested this patch be removed due to issues with the difficulty balance they do not have time to sort out.', '[3304]Double Dragon 3 Deluxe.7z', '1.0', '2017-02-07 00:36:37', '2023-11-18 19:35:08', '05 February 2017', 1486252800, '', 0, 0, 0, 1, 1, 1, '3304titlescreen.jpg', 5, 1, 0, 4152, 1, 'Double Dragon III - The Sacred Stones (USA) - NOINTRO\r\nCRC32: 7A6E0454 \r\nMD5: A5484DA6FEADC9C8FDB2B1A8EDF97EE2 \r\nSHA-1: 18ECC9CAD3B1C36653867EA02A8465F2046AA459 \r\nSHA256:6A10A2EC6DFC612F2E3B139F12623AC6BF0C1043710C9A56794719CC59F0D32E', 0, '', '', ''),
(3305, 23, 2668, 'Castlevania：Dawn of Sorrow NIGHTMARE', 4278, 'There are two patches:\r\none is for Akumajou Dracula: Sougetsu no Juujika(Japan),\r\nother is for Castlevania：Dawn of Sorrow(US).\r\n\r\nThis is the first hack of Castlevania：Dawn of Sorrow in Romhacking.net.\r\n\r\nFirst, this hack changed the configuration of enemies for all rooms, just like the images showed!\r\nSecond, the enemies&#039; HP and ATK are increased!\r\nThird, the Magic seal is easier, just need the first stroke.', '[3305]Castlevania-Dawn of Sorrow NIGHTMARE.zip', '1.1', '2017-02-07 00:44:18', '2022-05-10 08:26:09', '05 February 2017', 1486270800, '', 0, 0, 1, 0, 0, 1, '3305titlescreen.png', 1, 0, 0, 2536, 1, 'The Japanese Version:\r\nname : Akumajou Dracula: Sougetsu no Juujika(Japan).nds\r\nsize : 67108814\r\ncrc32: 0DF769EE\r\nMD5  : B3868D4C5AEF98B73F084BBAEEAE39DB\r\nSHA-1: C03A0FF7275116A321FB9242FCC823F2FC9AC87B\r\n\r\nThe US Version:\r\nFile Name:Castlevania - Dawn of Sorrow (U)(Legacy).nds\r\nFile MD5: CC0F25B8783FB83CB4588D1C111BDC18\r\nFile SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile CRC32: 135737F6', 0, '', '', ''),
(3306, 11, 1925, 'Ren and Stimpy in Streets of Rage 2', 3444, 'This hack of Streets of Rage 2 replaces Axel sprites and voice with Ren and Stimpy sprites and voice from the game &quot;The Ren and Stimpy Show: Stimpy&#039;s Invention&quot;. Besides the change of sprites the physical of the character was changed and his speed was increased.', '[3306]Ren and Stimpy in Streets of Rage 2.zip', '1.0', '2017-02-07 11:15:58', '2017-02-07 04:07:42', '07 February 2017', 1486443600, '3306readme.txt', 1, 1, 0, 0, 0, 0, '3306titlescreen.png', 5, 0, 0, 1692, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3307, 1, 1246, 'StarTropics - No Movement Delay', 4305, 'This patch removes the 8 frame delay after changing directions and reduces it to 1 frame. You can still change direction without moving by a quick tap of the direction pad.\r\n\r\nThe patch only modifies one hex value in the rom. It is a massive improvement over the original game.\r\n\r\nYou will need an IPS patch installer to patch the rom such as Lunar IPS http://www.romhacking.net/utilities/240/\r\n\r\nNote: This rom can also be patched with the music fix hack without issue.', '[3307]StartropicsUSA-NoMovementDelay.zip', '1.0', '2017-02-09 12:26:08', '2017-02-27 13:22:46', '09 February 2017', 1486616400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2466, 1, 'No-Intro Name: StarTropics (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: FDD3D68C7B5B2F9DC7EC50D9888B0A8EDBAAEC28\r\nROM SHA-1: 74C53FE9AC779F146C59AC01E701C9BF912B3C7B', 0, '', '', ''),
(3308, 17, 2672, 'Tekken 3 - Ling Xiaoyu Alternate Stage', 4297, 'This Hack alters Ling Xiaoyu&#039;s stage, creating the appearance of a never ending arena. For use with the NTSC-J version of the game.', '[3308]T3 Ling Alternate Stage.zip', '1.1', '2017-02-09 12:31:42', '2017-06-03 22:39:02', '03 June 2017', 1496462400, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 539, 12, 'SLPS-01300', 0, '', '', ''),
(3309, 18, 2673, 'Dark Cloud PAL - Flapping Duster Fix', 4128, 'This patch is for the European version only.\r\n\r\nIn the American and European version of Dark Cloud exists a programming error, that prevents the backfloor key of the gallery of time, the &quot;Flapping Duster&quot;, from being generated into a chest.\r\n\r\nThis patch fixes this issue and restores the working behaviour from the japanese version of the game.\r\n\r\n&quot;Flapping Duster&quot;s can now be obtained from chests in the gallery of time.\r\n\r\nTo apply this patch to your Dark Cloud ISO you need a .ips patching tool like Lunar IPS.', '[3309]Dark Cloud PAL - Flapping Duster Fix.zip', '1.0', '2017-02-12 06:20:45', '2017-02-12 07:34:05', '11 February 2017', 1486789200, '3309readme.txt', 0, 0, 0, 0, 0, 1, '3309titlescreen.png', 4, 0, 0, 545, 10, 'SCES-50295', 0, '', '', ''),
(3310, 11, 2674, 'Twin Hawk / Daisenpuu arcade style tiles/sprites/colors', 3903, 'This is a color, sprite and background edit of Twin Hawk / Daisenpuu. This makes the game look closer to the colorful arcade counterpart and also includes many previously missing graphics, \r\ne.g.:\r\n\r\n-launch base has been heavily modified to restore the original look\r\n-helper planes modified\r\n-saturated colors instead of pastels and grays\r\n-sprites slightly touched up\r\n-stage loading table rewritten for more ingame palette changes and extra background graphics \r\n-keeps the original ROM size intact by making better use of ROM size and removing unused/duplicate graphics\r\n\r\nPlease note:\r\n-there are occasional music slowdowns and choppy scrolling during action heavy scenes, especially when helper planes are activated. This is also in the unmodified version.\r\n-this patch works with all versions, as this is a “Japan/Europe” ROM with no region specific code. Title screen changes depending on region setting.', '[3310]Twin Hawk - Daisenpuu arcade style gfx.7z', '1.0', '2017-02-12 06:22:27', '2017-02-11 21:02:55', '11 February 2017', 1486789200, '3310readme.txt', 1, 0, 0, 0, 0, 0, '3310titlescreen.png', 5, 0, 0, 1494, 8, 'CRC32 A2EC8C67\r\nMD5 F884F2A41DD50F4C1A17C26DA7F2D31093BB36B6\r\nSHA-1 1E9E67A87DCDFF77B00F18CE53E738EC2995658239D2232ECD3368385F73EE96\r\nSHA-256 EBD5C5829E6992542770773E276EBAC3\r\nDaisenpuu ~ Twin Hawk (Japan, Europe) (No-Intro 2016-01-31)', 0, '', '', ''),
(3311, 1, 2675, 'Layla: The Iris Missions', 4306, 'Chinelkov Manitokha once again threatens the galaxy with his army of mutant Chimairan. This time, it&#039;s up to Iris to stop him! (Okay, Layla can come along too, if she must).\r\n\r\nLayla: The Iris Missions is a complete overhaul of the Famicom game Layla. It features all-new levels, altered graphics, an original and much-expanded soundtrack, and many tweaks to game mechanics, with the goal of creating a more modern game experience without compromising the core grabbing-cake-and-ice-cream-on-roller-skates gameplay.\r\n\r\nIncludes action, puzzles, robot mascots, and absolutely no bonus stages!', '[3311]Layla - The Iris Missions (v3).zip', '3.0', '2017-02-12 06:24:28', '2017-02-11 21:46:35', '02 February 2017', 1486011600, '3311readme.txt', 1, 1, 1, 1, 1, 0, '3311titlescreen.png', 1, 0, 0, 2973, 1, 'Country: Japan\r\nMD5 7a1232559a7349579816814e63d52d0a\r\nSHA-1 668b885abf865b74f84c221fa2cc4c9ae58d1b98\r\nSHA-256 959ba4cfb8fad791e2d8f65bfa0c9cf0edc39c4aa82bd50e46ee42a689a43e5a\r\n\r\nLayla (J) [!] (GoodNES 3.14)\r\n\r\nThis patch should be applied to a headered ROM.', 0, '', '', ''),
(3312, 9, 302, 'Rewards Display', 1902, 'The Colosseum system is based on a duel between a opponent and a character. To participate in the duel, a bet item must be selected. The selected item will determinate the opponent and the reward item for the duel.\r\n\r\nUnfortunately, the reward item isn&#039;t displayed before the bet item is selected. Without prior knowledge of the reward item, it can be a undesired reward for the bet item. The selection can&#039;t be undone and the player is forced to participate in the duel.\r\n\r\nThe patch changes the item display in the Colosseum window. The window now displays the bet items and their correspondents rewards.', '[3312]rewards_display_11a.7z', '1.1', '2017-02-13 00:13:49', '2017-02-12 15:26:56', '12 February 2017', 1486875600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 449, 3, 'No-Intro Name:      Final Fantasy III (USA)\r\nNo-Intro version:   20130701-030720\r\nFile SHA-1:         EA1DC87ECB3BA90BBFB8C122F8EE23CA426F5991\r\nROM SHA-1:          4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nGame Version:       1.0\r\nLanguage:           English\r\nConsole:            Super Nintendo (SNES)\r\nHeader:             Yes', 0, '', '', ''),
(3313, 9, 302, 'Stepping Out', 3795, 'In Kefka&#039;s Tower or the Phoenix Cave, if you hold Y as you step onto a tile with an event trigger, the game will switch parties without triggering the event. If you switch back to that party, the event will trigger then. This patch ensures that the Y button does not delay event triggers.', '[3313]Stepping_Out.zip', '1.0', '2017-02-13 00:33:41', '2017-02-12 06:56:29', '11 February 2017', 1486789200, '3313readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 198, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES, SFC and GBA ROMs', 0, '', '', ''),
(3315, 10, 1399, 'SMA4 Game Boy Player/SNES Palette Hack', 1267, 'Unlike the other palette hacks for GBA games, where hackers had to put in the time and dedication to restore the original SNES palettes, Super Mario Bros. 3 actually already includes the original palette, which is enabled when playing on a Game Boy Player. This hack simply forces the GBP palette to be used at all times.\r\n\r\n[B]Note: This hack has been superseded by djedditt&#039;s superior version: https://www.romhacking.net/hacks/6227/[/B]', '[3315]SMA4 SMB3 - GBP Palette v1.02.zip', '1.02', '2017-02-13 00:38:48', '2023-08-18 07:06:09', '20 February 2017', 1487566800, '3315readme.txt', 1, 0, 0, 0, 0, 0, '3315titlescreen.png', 5, 0, 0, 9837, 1, 'Platform:           Game Boy Advance\r\nROM format:         Gameboy Advance rom image\r\nExternal Header:    No\r\nNo-Intro version:   20130720-015858\r\nNo-Intro entry:     Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1)\r\nROM CRC32:          88DAB27F\r\nROM SHA-1:          532F3307021637474B6DD37DA059CA360F612337\r\nROM Size:           4194304 (400000)\r\n\r\n\r\nNo-Intro entry:     Super Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Rev 1)\r\nROM CRC32:          8D84ACFC\r\nROM SHA-1:          2E5CE11A893464DC0CCE0A6B451580BA35A7E5DE\r\nROM Size:           8388608 (800000)\r\n\r\n\r\nNo-Intro entry:     Super Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev 2)\r\nROM CRC32:          7B1A4C22\r\nROM SHA-1:          B3349AD79D20F1AE77D3E120F60D60EDDDBBC2D2\r\nROM Size:           4194304 (400000)', 0, '', '', ''),
(3316, 1, 2676, 'King&#039;s Quest V - SCI Font', 4307, 'A simple hack of King&#039;s Quest V that changes the font to something a little more reminiscent of one of Sierra&#039;s PC titles.', '[3316]King\'s Quest V SCI font.zip', '1.0', '2017-02-13 00:44:07', '2017-02-11 17:39:32', '11 February 2017', 1486789200, '3316readme.txt', 1, 0, 0, 0, 0, 0, '3316titlescreen.png', 5, 0, 0, 256, 1, 'No-Intro Name: King&#039;s Quest V (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 7240E1119C229A9DA18663A0067C5B350C2CA161\r\nROM SHA-1: A39BCDAED0DFFDEC5E3FBECA39FE95D62CBDDA8A', 0, '', '', ''),
(3317, 10, 788, 'Metroid: Zero Mission - Chozo Hint Statue Removal', 3923, 'This patch completely removes all upright Chozo &#039;Hint&#039; Statues in your immediate path on all three difficulty settings. The player can now explore the first half of the game on their own without any significant interruption or unnecessary hand-holding (the game is arguably linear enough as it is).\r\n\r\nTwo rooms have also been altered as a way of complementing these deletions. First, the 1x1 room with the second statue that shows you the location of the Ice Beam is now an exact copy of the &#039;transition hallway&#039; that separates the first and second vertical shafts in Brinstar (the room just felt a bit too barren and meaningless with the statue gone, hopefully its replacement doesn&#039;t feel too tacky). Second, the 1x2 room that previously contained the statue pointing towards the Varia Suit now shares the same BGM with all the regular rooms in Norfair (since there&#039;s no longer a statue there, obviously).\r\n\r\nAlso included is an optional version of the patch with Trunaur68&#039;s Item Toggle/Menu Hack already applied.\r\n\r\nHope you enjoy!', '[3317]MZM - Chozo Statue Patches.rar', '1.0', '2017-02-13 00:45:15', '2017-02-13 02:29:02', '12 February 2017', 1486875600, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 2109, 1, 'Metroid - Zero Mission (U).gba\r\nCRC32: 5C61A844\r\nMD5: EBBCE58109988B6DA61EBB06C7A432D5\r\nSHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nSHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(3318, 9, 755, 'Super Mario Kart - F1 Tracks', 4309, 'Here is a ROM hack for Super Mario Kart which changes the tracks to reflect some of the ones used in F-1 racing.', '[3318]SMK F1 - by MarioDesigner.rar', '1.0', '2017-02-13 12:51:28', '2017-02-13 02:37:54', '03 February 2017', 1486098000, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 3564, 4, 'Super Mario Kart (USA).smc - NOINTRO\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3319, 8, 2678, 'Samurai Shodown - Bugfix', 3904, 'This is a bugfix for the game &#039;Samurai Shodown&#039; on the Nintendo Gameboy.\r\n\r\n[B]0% Hitting Percent fix:[/B] There was a bug that sometimes occurred when a player was supposed to get a &#039;Hitting Percent&#039; of 100% but instead ended up getting a 0% and no points.\r\n\r\n[B]Kuroko missing text fix:[/B] The pre-battle text in the Kuroko mirror match was cut short, it&#039;s now adjusted so that the whole message is allowed to be shown.\r\n\r\n[B]Amakusa text fix:[/B] Due to a missing end-of-message marker, one of Amakusa&#039;s pre-battle texts printed part of the next unrelated message as well.\r\n\r\nSee the readme for further details.', '[3319]samurai shodown - bugfix.zip', '1.0', '2017-02-14 11:02:42', '2017-02-14 10:38:48', '14 February 2017', 1487048400, '3319readme.txt', 0, 0, 0, 1, 0, 1, '3319titlescreen.png', 4, 0, 0, 559, 1, 'Samurai Shodown (U) [S].sgb\r\nSamurai Shodown (USA, Europe).gb\r\nCRC-32: 69292EE6\r\nSHA-1: D696BA3562BED549A144FFE0B97FBF4C528F325F\r\nMD5: CB5FE1C733F610AD6151216B6887285A', 0, '', '', ''),
(3320, 9, 729, 'Super Metroid: Zebes Revisited', 4310, 'Super Metroid: Zebes Revisited was inspired by [url=http://www.romhacking.net/hacks/119/][b]Super Metroid: Zebes Returns[/b][/url] and changes the item order of the game (you start by collecting power bombs instead of missiles).\r\n\r\nIncluded are:\r\n-New and improved suit palettes\r\n-All bugs and graphical errors fixed\r\n-All permastuck situations have been removed', '[3320]Super Metroid Zebes Revisited unheadered.zip', '1.5', '2017-02-15 00:10:25', '2018-12-24 08:01:30', '24 April 2018', 1524542400, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1805, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO \r\nCRC32: D63ED5F8 \r\nMD5: 21F3E98DF4780EE1C667B84E57D88675 \r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613 \r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3321, 9, 2254, 'Dr. Mario SNES - no punish', 4156, 'Dr. Mario SNES - disables the punishment blocks any time a 2+ combo is matched.\r\n-Works on both USA and Europe roms.\r\n\r\n\r\nThanks to [url=http://www.romhacking.net/forum/index.php?action=profile;u=68739]jupiterfiveseven[/url] for the idea.', '[3321]Dr Mario snes - no punish.zip', '0.1', '2017-02-16 02:35:32', '2017-03-20 20:11:56', '15 February 2017', 1487134800, '3321readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 475, 4, 'Tetris &amp; Dr. Mario (USA)\r\nMD5: 73CF4163C3C2B3F8A38775A5D132C448\r\nTetris &amp; Dr. Mario (Europe)\r\nMD5: BCC6F990C2BEFBA0F8AF1FE5DB95B3EC', 0, '', '', ''),
(3323, 10, 1399, 'Super Mario Advance 4 - All Items', 3669, 'This little modification replaces the ingame item inventory with a static item list\r\n\r\nwhich allows you to use any item (also e-reader exclusive ones) as many times as you want.', '[3323]MarioAdvance4 (All Items).rar', '1.0', '2017-02-16 02:46:00', '2017-01-26 09:43:55', '26 January 2017', 1485406800, '3323readme.txt', 0, 0, 0, 0, 1, 0, '3323titlescreen.png', 5, 0, 0, 9088, 1, 'Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1)\r\nMD5: 605286B3AEDEFFBA70BF46B834B120B1\r\nSHA-1: 532F3307021637474B6DD37DA059CA360F612337\r\nSHA-256: 53EC98FC672D94E3962BA854805CE5005E07E10A4C7ED4E7DBEC7A2CA7846562', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3324, 23, 2668, 'Castlevania：Dawn of Sorrow Magic seal simplify', 4278, 'This patch is only for Akumajou Dracula: Sougetsu no Juujika (The Japanese Version of Castlevania：Dawn of Sorrow).\r\n\r\nThis patch made Magic seal easier. You just need draw the first stroke, then the magic seal will complete automatic.', '[3324]Castlevania：Dawn of Sorrow Magic seal simplify.zip', '1.0', '2017-02-19 04:32:56', '2017-02-16 15:35:27', '16 February 2017', 1487221200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1014, 1, 'name: Akumajou Dracula: Sougetsu no Juujika(Japan).nds\r\nsize: 67108814\r\ncrc32: 0DF769EE\r\nMD5: B3868D4C5AEF98B73F084BBAEEAE39DB\r\nSHA-1: C03A0FF7275116A321FB9242FCC823F2FC9AC87B', 0, '', '', ''),
(3325, 23, 2680, 'Castlevania: Order of Ecclesia ILLUSION', 4278, 'There are two patches:\r\nOne is for Castlevania: Order of Ecclesia(USA), other is for Akumajou Dracula: Ubawareta Kokuin(Japan).\r\nThis is the first hack of Castlevania: Order of Ecclesia in romhacking.net.\r\n\r\nFirst, this hack changed the configuration of enemies for all rooms, just like the images showed!\r\nSecond, all enemies’ HP*2, then\r\nNo.1-20: ATK+5;\r\nNo.21-40: ATK+10;\r\nNo.41-60: ATK+15;\r\nNo.61-80: ATK+20;\r\nN0.81-121:ATK+30.\r\n\r\nV1.2 fix some bugs', '[3325]Castlevania-Order of Ecclesia ILLUSION.zip', '1.2', '2017-02-19 04:33:31', '2020-08-22 12:12:39', '17 February 2017', 1487307600, '', 0, 0, 1, 0, 0, 1, '', 1, 0, 1, 1582, 1, 'The USA Version：\r\nname：Castlevania - Order of Ecclesia (USA).nds\r\nMD5：   EB14BE088C78CD33520473978F2C9D16\r\nSHA-1： 1DE18711623861583082B786503BCE427F435822\r\nCRC32:  82A582A5\r\n\r\nThe Japan Version:\r\nname: Akumajou Dracula - Ubawareta Kokuin (Japan).nds         \r\nMD5 :  E41352DCDAECA96F9F30F705F21979E5\r\nSHA-1: 33AF5D6DC9FC2BB1C890D63D2E11CB959055748B\r\nCRC32: CFAED479', 0, '', '', ''),
(3326, 1, 127, 'B-Button Dash', 4311, 'This adds a B-Button dash to Final Fantasy III on NES. Useful for those long dungeons.\r\nAs the ad0220 and Chaos Rush&#039;s Refurbished versions already have it, this goes for the original japanese version and Alex W. Jackson&#039;s version.\r\nApply first to a clean Japanese ROM, and then apply Alex W. Jackson&#039;s translation on top of it.', '[3326]B-Button Dash FF3 NES.rar', '1.0', '2017-02-19 04:45:39', '2017-02-24 17:58:24', '18 February 2017', 1487394000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2243, 1, 'Final Fantasy III (J) [!].nes GOODNES 3.23b\r\nMD5 4E9BDCDD1071FF48638A3AA0FDA325FC\r\nSHA-1 C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nCRC32 170163F1', 0, '', '', ''),
(3327, 8, 48, 'Wizardry Empire: Fukkatsu no Tsue - bug fix', 4156, 'Fixes minor problems with Japan game:\r\n- Combat auto-newlines with numbers, text\r\n- Dialog box height\r\n- 1 bugged box now closes\r\n- Some Yes/No cursors now move up/down\r\n- Special Kunoichi spells print critical hit text (only message was missing, actual decap was okay)\r\n\r\nPatch already included:\r\n- [url=http://www.romhacking.net/translations/2322/]MrRichard999 English Translation[/url]', '[3327]bugfix.7z', '0.2', '2017-02-20 01:00:35', '2017-06-03 12:51:07', '22 February 2017', 1487739600, '3327readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 331, 1, 'Wizardry Empire - Fukkatsu no Tsue (Japan).gbc - NOINTRO\r\nMD5: FA8360094CAE37A838FABCFD333AE300', 0, '', '', ''),
(3328, 23, 2668, 'Castlevania DOS: Magic Seal Fix US', 1138, 'This is a hack of the US version of Castlevania: Dawn of Sorrow. It changes it so that you can complete the magic seal by drawing only the first line. This makes drawing seals much easier.\r\n\r\nThe cheat program patch code was created by Hextator. The address to alter in the ROM was found by Justin3009.', '[3328]CastlevaniaDOS_MagicSealUS.zip', '1.0', '2017-02-20 10:36:21', '2017-02-23 23:57:06', '19 February 2017', 1487480400, '3328readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3728, 1, 'File Name:0121 - Castlevania - Dawn of Sorrow (U)(Legacy).nds\r\nFile MD5: CC0F25B8783FB83CB4588D1C111BDC18\r\nFile SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile CRC32: 135737F6', 0, '', '', ''),
(3329, 8, 48, 'Wizardry Empire: Fukkatsu no Tsue - uncensor', 4156, 'Empire1 had a bloody, gory version of the Ghoul monster. Wizardry experts mention that it was toned down [censored] for the Japan-only Empire2 release.\r\n\r\nThis patch puts back the Empire1 graphics into the game.\r\n\r\nPatch already included:\r\n- [url=http://www.romhacking.net/translations/2316/]MrRichard999 - English Translation[/url]', '[3329]ghoul.7z', '0.3', '2017-02-20 10:37:59', '2017-06-02 22:53:34', '22 February 2017', 1487739600, '3329readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 312, 1, 'Wizardry Empire - Fukkatsu no Tsue (Japan).gbc - NOINTRO\r\nMD5: FA8360094CAE37A838FABCFD333AE300', 0, '', '', ''),
(3330, 1, 1408, 'Dr. Mario NES - no punish', 4070, 'Removes the punishment blocks when a 2+ virus combo\r\nis achieved.\r\n\r\nPatches for all regions.', '[3330]dr mario nes - no_punish.7z', '0.1', '2017-02-20 10:49:15', '2017-06-02 22:03:57', '19 February 2017', 1487480400, '3330readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 644, 1, 'Dr. Mario (Japan, USA) (Rev A).nes\r\nMD5: 8181D696756578FC92E6C4C86DA01904\r\nDr. Mario (Japan, USA).nes\r\nMD5: D3EC44424B5AC1A4DC77709829F721C9\r\nDr. Mario (Europe).nes\r\nMD5: 3F27EDA62C6692F96790AF9A1D917EF6', 0, '', '', ''),
(3331, 8, 1877, 'Dr. Mario Gameboy - no punish', 4156, 'Turns off punishment blocks when either player\r\ncreates a 2+ combo. Works on all regions.\r\n\r\n\r\nThanks to [url=http://www.romhacking.net/forum/index.php?action=profile;u=68739]jupiterfiveseven[/url] for the idea.', '[3331]dr mario gameboy - no punish.7z', '0.1', '2017-02-22 11:09:13', '2017-03-20 20:11:05', '21 February 2017', 1487653200, '3331readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 327, 1, 'Dr. Mario (World) (Rev A).gb\r\nMD5: 921BDFF008475AA2C5344E1A0D110910\r\nDr. Mario (World).gb\r\nMD5: 0281FD8061D82472E242954513805196', 0, '', '', ''),
(3332, 1, 749, 'Super Mario Bros. 2 - Standard Mario Patch', 2913, 'This is a patch for the USA version of Super Mario Bros. 2, to make the game more like the other Mario games.  For instance, the cherries have been replaced with coins, and collecting 100 of them will give you an extra life.  The turtle shells reverse direction when colliding with a wall, rather than disappearing.  The readme contains all of the changes that have been made to this game.', '[3332]SMB2 - SMP v1_2.zip', '1.2', '2017-02-24 12:56:46', '2018-02-22 17:28:29', '22 April 2017', 1492833600, '3332readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 1733, 1, 'Filename      Super Mario Bros. 2 (USA)\r\nFile MD5      71576D8339BD63198FCFC51A92016D58        \r\nFile SHA-1    7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32    7D3F6F3D                                \r\nROM MD5       CCD25B4FA7ACDDEF38D75212AE0E5432        \r\nROM SHA-1     43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32     57AC67AF', 0, '', '', ''),
(3333, 1, 2685, 'Super Robin Hood hack', 4317, 'This hack changing treasure&#039;s placement. There&#039;s some graphic artifacts (doesn&#039;t affect on gameplay), but this is completely playable and you can complete it', '[3333]Super Robin Hood hack ips.zip', '2.1', '2017-02-25 02:27:11', '2017-02-24 13:39:08', '23 February 2017', 1487826000, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 774, 1, 'CRC: 25BAA274', 0, '', '', ''),
(3334, 17, 2547, 'No Parameters increased mutation', 2949, 'The &quot;Parameters increased&quot; mutation will not happen, so personae with low stats will remain as such. This will make the other normal mutations more common, although the maximum reroll amount has been reduced so that in some cases no mutation will happen instead, and the rare mutation remains rare.', '[3334]NoParametersMuta.zip', '20170103', '2017-02-25 02:30:02', '2017-02-24 14:34:10', '03 January 2017', 1483419600, '3334readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 173, 11, 'Code: SLUS_011.58\r\nFilesize: 724 827 600 bytes\r\nMD5: 32E245A231F145587085F947F8634145', 0, '', '', ''),
(3335, 1, 1290, 'Bomberman co-op', 4087, 'Added second player.', '[3335]Bomberman (U) [co-op].rar', '1.02', '2017-02-25 04:43:21', '2017-06-26 11:56:03', '25 February 2017', 1487998800, '3335readme.txt', 1, 0, 0, 1, 1, 0, '3335titlescreen.png', 5, 0, 0, 6671, 1, 'No-Intro Name: Bomberman (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D', 0, '', '', ''),
(3336, 9, 849, 'Mega Man 7 Refit', 3879, 'Have you ever noticed how completely useless the Mega Buster is in [i]Mega Man 7[/i]?  How about the really short invulnerability period Megaman has after being injured?  Have you ever wished someone would come along and do something about it?  Well, you&#039;re in luck because someone finally has!\r\n\r\nIntroducing &quot;[i]Mega Man 7 Refit[/i],&quot; a ROM hack which makes [i]Mega Man 7[/i] a little more like those old NES classics in a few minor, but significant ways:\r\n[list][li][b][u]Shorter charge times[/u][/b] mean you can fire more Charged Shots more [i]often[/i]!  Teach those robots a lesson![/li]\r\n[li][b][u]Increased invulnerability[/u][/b] makes scooting across spikes much less tricky!  Just don&#039;t take [i]too[/i] long![/li]\r\n[li][b][u]Refreshed graphics[/u][/b], such as fonts which harken back to those old NES classics!  It&#039;s so old... it&#039;s [i]new[/i]![/li]\r\n[li][b][u]Is there more?[/u][/b]  You&#039;ll just have to play it and see![/li][/list]\r\n\r\nSo if you&#039;re looking for a little change to your boring old [i]Mega Man 7[/i] gameplay experience, give this hack a try!  It may satisfy that itch for something slightly new!\r\n\r\n[u][b]v1.2.0 Update[/b][/u]\r\n\r\nWouldn&#039;t you know it?  More graphic and text changes!  [i]Wowie![/i]  Oh, and individual patches for every little upgrade this baby has to offer.\r\n\r\nYes, you can now have a faster Buster, longer invulnerability times, and even refresh the graphics in your favorite [i]Mega Man 7[/i] (US) hacks… like, say, [url=https://www.romhacking.net/hacks/3609/]Mega Man 7 Restoration[/url]!\r\n\r\nHow cool is [i]that[/i]?', '[3336]JDC_MM7Refit-v120b.zip', '1.2.0', '2017-02-25 04:52:02', '2021-07-10 12:02:12', '10 July 2021', 1625889600, '3336readme.txt', 1, 0, 0, 1, 1, 1, '3336titlescreen.png', 5, 0, 0, 7340, 4, 'Database match: Mega Man 7 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nFile/ROM CRC32: 2D947536', 0, '', '', ''),
(3337, 23, 2680, 'Castlevania: Order of Ecclesia Nonlinear', 4318, 'This is a patch for Castlevania: Order of Ecclesia that makes the game much less linear. It opens up the overworld, allowing you to access any area from the start of the game (except Dracula&#039;s Castle - you still need to rescue all 13 villagers to unlock the castle).\r\n\r\nIt also removes several gates in Dracula&#039;s Castle that prevented sequence breaking, and modifies some cutscenes to allow you to view them in any order you can access them.\r\n\r\nThis patch only works on the North American version of Order of Ecclesia.', '[3337]OoE_Nonlinear.zip', '1.0', '2017-02-26 05:52:58', '2017-02-25 22:30:41', '25 February 2017', 1487998800, '3337readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 2161, 1, 'Name: Castlevania - Order of Ecclesia (USA).nds\r\nMD5: EB14BE088C78CD33520473978F2C9D16\r\nSHA-1: 1DE18711623861583082B786503BCE427F435822\r\nCRC32: 82A582A5', 0, '', '', ''),
(3338, 1, 2167, 'Klowneer&#039;s Marble Madness', 868, 'Is a multifaceted hack of Marble Madness, as in there are two different versions, one is a normal hack and the second makes the game Black and White &quot;Grey-scale&quot; both are similarly themed though were hacked in different fashions. There are 4 patches in the archive easy and normal hard versions of both hacks.\r\n\r\nVersion 1.1\r\nGets Rid the Orange on Orange Timer Text, Makes the Marble look much better, Has some more updated Text and Palette Changes, and changes the color of the Title Screen, see readme for full details of the changes. The Text Changes were updated for Black and White version too for 2022.\r\n\r\nI included a partial Palette Locations doc in the archive so if you want or need to you can try changing the game yourself, I don&#039;t care.  \r\n\r\nSpecial Thanks Go To\r\n\r\nGuyver (X.B.M.) for MMTE 1.0\r\n\r\nand Rockman for the GGCodes for B&amp;W mode. \r\n\r\nEnjoy..', '[3338]KlownsMMnew.rar', '1.1', '2017-02-26 06:07:42', '2022-09-15 16:39:40', '15 September 2022', 1663214400, '3338readme.txt', 1, 0, 0, 1, 1, 1, '3338titlescreen.jpg', 5, 0, 0, 428, 1, 'Marble Madness (U) [!].nes\r\nCRC32: 09874777\r\nMD5: 81706abdae6d1d11b0c8986fc4383ec0\r\nSHA1: EAAA0F6D5D94EC692EAF9A61F593674829289914', 0, '', '', ''),
(3339, 9, 2503, 'Super Ghouls and Ghosts Practice', 4319, 'Super Ghouls and Ghosts Practice ROM patch\r\n\r\n- Select + R - saves\r\n- Select + L - loads\r\n- Select + Up/Down - cycles armor\r\n- Select + Left/Right - cycles weapon\r\n- L+R + Start on controller1 on option screen exit button - stage select', '[3339]super_ghouls_and_ghosts_practice.zip', '4.0', '2017-02-27 03:42:13', '2017-02-25 18:50:46', '25 February 2017', 1487998800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1467, 4, 'US CRC32 - 6AABA901\r\nJP CRC32 - CF8A8DBA', 0, '', '', ''),
(3340, 9, 302, 'Map Mishap', 3795, 'There are two doors in the game that are hidden, revealed only by activating the right event. One is in the clock room in the rich man&#039;s basement in South Figaro, and the other is in the Fanatics&#039; Tower. The problem is, these two maps can go glitchy if you open the door, enter the Main Menu and then leave; you&#039;ll see a bunch of wrong tiles in the vicinity of the door. This patch corrects this behaviour. It also corrects the issue of open doors in the Fanatics&#039; Tower not being fully opaque, meaning you can see clouds behind the openings in the doors even though the doorways lead to closed rooms. The readme lists a few other wrong tile errors on various maps.', '[3340]Map_Mishap.zip', '1.8', '2017-02-28 01:09:44', '2017-09-30 05:36:55', '30 September 2017', 1506744000, '3340readme.txt', 1, 0, 1, 0, 0, 0, '', 4, 0, 1, 230, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3341, 9, 302, 'Lens Cap', 3795, 'Odds are, you&#039;ll eventually encounter the White Dragon in the Fanatics&#039; Tower. When this happens, the camera will move to your position before the fight starts. The only way to make it move back to where it was is to leave the room and then re-enter. This patch ensures the camera will not move in the first place.', '[3341]Lens_Cap.zip', '1.0', '2017-02-28 01:10:11', '2017-02-27 18:36:08', '27 February 2017', 1488171600, '3341readme.txt', 0, 0, 1, 0, 0, 0, '', 4, 0, 1, 199, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3342, 27, 2521, 'Razor Sword Improvement', 4320, 'A game play change mostly inspired by a love for the razor sword&#039;s design, and dislike of how even the remake gave it the shaft with the 100 swing limit and time travel loss.\r\n\r\nZip contains two patches that can be mixed as desired. One removes the 100 hit limit on the sword, and the other removes the sword being desmithed from time traveling, letting you run around on day 1 with the sword. Both patches can be mixed to turn the razor sword into just a normal sword upgrade that can be done as soon as you get to the mountain smith.\r\n\r\nA notice: Savestates will mess with the changes, as they reload the working ram with the savestate&#039;s own image. So the functions will be reverted back to the old ones until you save at an owl statue and reload the rom entirely. (Remember, if you SoT the sword will still revert due to the old function being loaded from the savestate. Loading from the main menu, on a freshly opened rom will NOT do this. )\r\n\r\nReadme contains details on the opcode changes the hack actually does, so if anyone wants to do this in their own assembly hack they don&#039;t need to weed through 4-6 bytes of mysterious changes to do it.', '[3342]razor sword.zip', '1.0', '2017-02-28 11:21:34', '2017-02-27 02:50:06', '26 February 2017', 1488085200, '3342readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1375, 1, 'American version dump ( .z64 or .n64 file types )\r\nMD5: FC39208428BCAE70508E633451C11CC0\r\nSIZE: 256.0 MBit\r\nCART ID: ZS\r\nCOUNTRY: AMERICA\r\nCRC1: 0x5354631C\r\nCRC2: 0x03A2DEF0\r\nCIC: CIC-NUS-6105', 0, '', '', ''),
(3343, 1, 706, 'Mega Man 5: Second Strike', 4322, 'Second Strike intends to offer classic style Mega Man gameplay\r\nby drawing into what the author considers to be MM5&#039;s untapped potential.\r\n\r\nIt includes new stage layouts, altered bosses behaviour, and other gameplay changes (check the readme file for the full list of gameplay changes).\r\n\r\nPatch a Mega Man 5 (USA) rom.\r\n\r\nUpdated to v1.3! Lot&#039;s of improvements and fixes on the hack itself, and fixes and improvement based on the original game (the charge shot charging sound now fades out, etc).', '[3343]MM5SecondStrike.zip', '1.3', '2017-03-01 11:08:10', '2017-08-24 16:44:50', '28 February 2017', 1488258000, '3343readme.txt', 0, 0, 1, 0, 1, 0, '3343titlescreen.png', 1, 0, 0, 2008, 1, 'File: Mega Man 5 (USA).nes\r\nCRC32: 5E023291\r\nMD5: D7D22BF9 EDFB1646 9975F7F4 D8DA518F\r\nSHA1: 1748E9B6 ECFF0C01 DD14ECC7 A48575E7 4F88B778', 0, '', '', ''),
(3344, 17, 2052, 'Double Monster HP', 4324, 'BOF 3 fans who wanted something tougher than the normal game and found the normal challeneges too\r\nboring here you go! Enemies aren&#039;t squishy no more and bosses can take a real beating now.\r\nwith these other few changes that was added as well this should make the game has a new taste in\r\ngameplay and how to do some fights.\r\n\r\nWhat does this patch do:\r\nIt doubles enemies HP making the game harder due to longer fights and a few other changes listed below\r\n\r\n*Archmage only got a 1.5 HP boost due to 3k regen would be too much\r\n\r\n*All sample bosses got x3 HP (besides the stallion samples 10 11 and 12 they only got doubled)\r\n\r\n*Vileweed now has some AP so he can be dangerous\r\n\r\n*Some Bosses got AP boost so they can keep up their spells\r\n\r\n*Vampire now gives 18k if you can somehow kill it while its regen is on\r\n\r\n*Eye goos near Bunyun house gives more exp than normal while blinded\r\n\r\n*Vulcan also give more exp when they begin to move\r\n\r\n*Drak in the desert has more AP\r\n\r\n*Reaper has higher ATK\r\n\r\n*D.Lord and Myria has higher INT\r\n\r\n*Beyd did not get a HP boost cause it would had make the Zig fight easier', '[3344]BOF3 Monster X2 HP.rar', '1.0', '2017-03-01 11:41:59', '2017-02-28 21:33:07', '28 February 2017', 1488258000, '3344readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 527, 11, 'breath_of_fire_iii_(v1.1).bin', 0, '', '', ''),
(3345, 8, 2212, 'Wario Land 2 - 5-2 Wall Fix', 3928, 'This is a mini fix of a level according to The Cutting Room Floor - https://tcrf.net/Wario_Land_II#Coins this hack making the solid wall to be breakable allowing you to get the four 10 gold coins now.\r\n\r\n1.1\r\n\r\nQuick adjustment with wall only two wall block are breakable now top one is now solid once more', '[3345]Wario Land 2 5-2 Wall Fix.zip', '1.1', '2017-03-04 04:11:58', '2017-03-06 22:23:40', '03 March 2017', 1488517200, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 1023, 1, 'No-Intro Name: Wario Land II (USA, Europe) (SGB Enhanced)\r\n    (No-Intro version 20130730-054825)\r\n    ROM/File SHA-1: AE37915058035DF4CEEDD72D709F91EFB4878EFF', 0, '', '', ''),
(3346, 9, 715, 'Conker&#039;s High Rule Tail', 1141, 'Initially built as a spiritual sequel to Parallel Worlds, this project has evolved so much overtime that eventually it became an unofficial sequel to an M Rated game that was released late in the Nintendo 64 lifespan, none other than Conker&#039;s Bad Fur Day!\r\n\r\nIncluding all the same crude humor found in that Conker game and the many references to movies and games we&#039;ve come to love. For obvious reasons, it is also rated &#039;&#039;AO for Adults Only&#039;&#039;!\r\n\r\nIt also includes, but not limited to, new worlds to explore, dungeons with amazing puzzles like in those Zelda games, new items, upgrades, graphics, ten different characters to play as, a completely new intro to the game inspired by those Star Wars movies, five different endings and an epic MSU-1 soundtrack composed of about one hundred songs! \r\n\r\nMore than twice the replay value Parallel Worlds had, minus all the frustration of course!\r\n\r\nThe difficulty of this new hack has been thoroughly adjusted over the course of the eight years of work involved so that it should be suited to just about everyone that is going to play it!                     \r\n\r\nThere&#039;s of course some harder rooms and secrets in the game, but nothing impossible to do that needs you to master every LTTP secret out there!\r\n\r\nHave fun!\r\n\r\nNote for ZSNES users: Menu - Config- Options - Clear hook at USE NEW GFX ENG\r\nthe hdma effect in the desert bugs otherwise', '[3346]ConkerHRT_v1.29.zip', 'v1.29.k', '2017-03-04 09:02:56', '2022-06-19 04:56:09', '24 November 2021', 1637730000, '3346readme.txt', 1, 1, 1, 1, 1, 1, '3346titlescreen.png', 1, 0, 0, 21854, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 1, '', '', ''),
(3347, 1, 709, 'Super Luigi Bros.', 4331, 'This is a hack of Super Mario Bros. that is meant to give Luigi the leading role with remixed levels from Super Mario Bros. 2 (Japan) and Super Mario Bros. Special. It also comes with remixed Graphics and a new power-up!', '[3347]Super Luigi Bros.zip', '1.4', '2017-03-05 05:14:46', '2017-12-08 02:08:36', '28 February 2017', 1488258000, '', 1, 0, 1, 1, 1, 0, '3347titlescreen.png', 1, 0, 0, 1943, 1, 'ROM: Super Mario Bros. (JU) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3348, 9, 2693, 'Kiddy Bonus COLOR Fix', 1084, 'This fixes Kiddy&#039;s color palette in bonus screens when the COLOR cheat is used. Specifically, in the retail game, Dixie&#039;s color palette was properly adjusted to dark purple, but Kiddy&#039;s is still blue. This hack makes Kiddy&#039;s palette green as it should be. This change was backported from Japanese v1.1, the only known revision that assigns Kiddy&#039;s color palette properly.\r\n\r\nIt works properly on both the vanilla American and European versions (since their palettes are stored in the same offsets).\r\n\r\nThis patch should be applied to a headerless ROM (which is exactly 4,194,304 bytes in size).', '[3348]DKC3 Bonus Color fix.zip', '1.0', '2017-03-06 11:12:59', '2017-03-04 23:14:53', '01 January 2017', 1483246800, '', 1, 0, 0, 0, 0, 0, '3348titlescreen.png', 4, 0, 1, 1248, 4, 'Country: USA\r\nCRC32: 448EEC19\r\nMD5: 120ABF304F0C40FE059F6A192ED4F947\r\n\r\nCountry: Euro/Asia/Oceania\r\nCRC32: 0551FE84\r\nMD5: FC3333AF2F93D7DD0A4190A01D49A69E', 0, '', '', ''),
(3354, 8, 2243, 'Wizardry Empire - bug fix', 4156, 'Minor bugfixes for original Japan game:\r\n- Special classes can now cast advanced spells in combat even if basic spellbook is empty\r\n\r\n- Combat text inserts newlines based on length of numbers, names\r\n\r\nPatch already included:\r\n- [url=http://www.romhacking.net/translations/2316/]MrRichard999 English Translation[/url]', '[3354]bugfix.7z', '0.1', '2017-03-07 10:50:37', '2017-06-03 12:54:28', '06 March 2017', 1488776400, '3354readme.txt', 0, 0, 0, 0, 1, 1, '', 4, 0, 1, 327, 1, 'Wizardry Empire (Japan) (Rev A).gbc\r\n\r\nMD5: FCF910E4D2F27BAB40244EB7BF4AA2D3', 0, '', '', ''),
(3355, 1, 998, 'Metal Gear DX', 4336, 'This hack gives Snake his iconic sneaking suit, using redrawn sprites based on the style of Ghost Babel. Since the Ghost Babel look (with its darker hues and frequent lack of outlines) resulted in Snake blending with the original game&#039;s rather busy, rather dark backgrounds, these have been redrawn or touched up, thus giving the visuals a cleaner, brighter appearance, while also staying true to the spirit of the original game.', '[3355]Metal Gear DX.zip', '1.0', '2017-03-08 03:04:59', '2017-03-07 15:16:07', '07 March 2017', 1488862800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1552, 1, 'Metal Gear (U) [!].nes\r\nNo-Intro Name: Metal Gear (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 9AAA7C001465311AE79D84644AA5FCE1F9766860\r\nROM SHA-1: 2783BEF3CC207E9BF57A65EEA5AB9B68E2214AF0', 0, '', '', ''),
(3356, 23, 2668, 'Castlevania: Dawn of Dignity (New Portraits Hack)', 3060, '[i]Castlevania: Dawn of Dignity[/i] is part of a dual project called [url=http://www.romhacking.net/forum/index.php?topic=22445.0]Castlevania: Choir of Redemption[/url], which aims to give proper gothic artwork to both Dawn of Sorrow and Portrait of Ruin. \r\n\r\nThe main focus for [i]Dawn of Dignity[/i] is a graphical hack for Dawn of Sorrow which attempts to get rid of the generic anime-like artstyle that plagued 2/3 of the NDS Castlevanias, in favor of a much more akin artstyle to that of Ayami Kojima to keep consistency with the overall artstyle of the franchise, and also, keep it in line with Aria of Sorrow.\r\n\r\nThis hack implements different artworks, including official artwork for games releases after Dawn of Sorrow, as well as completely new artwork courtesy of RomHacking.net&#039;s user [url=http://acediez.deviantart.com/]acediez[/url]. Be sure to check out his DeviantArt page to see the full new artwork he made for this project!\r\n\r\nThe graphical changes were made mostly to the portraits found in game for the characters, as well as HUD portraits, and icons which had some sort of anime-like imagery.', '[3356]Dawn Of Dignity.rar', '1.1', '2017-03-08 03:12:05', '2021-04-10 23:20:16', '07 March 2017', 1488862800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 4792, 1, 'File:               0121 - Castlevania - Dawn of Sorrow (U)(Legacy).nds\r\nLength:             67,108,864 Bytes (67.1 MB)\r\nCRC32:              135737f6\r\nMD5:                cc0f25b8 783fb83c b4588d1c 111bdc18\r\nSHA1:               47530ff8 7e608f88 105a314f df36dc38 5f8dec94', 0, '', '', ''),
(3380, 9, 1235, 'Super Castlevania IV - don&#039;t move', 4156, 'Holding any unused / unmapped action button (L,R,X,Y,A,B)\r\nwill stop Belmont from moving around.\r\n- Allows him to attack easier while staying in-place.\r\n- Works with USA and Japan roms. Plus SC4ED mods.\r\n\r\n\r\nThanks to [url=http://www.romhacking.net/forum/index.php?action=profile;u=2391]MathUser2929[/url] for the idea.', '[3380]Super Castlevania IV - don\'t move.7z', '0.1', '2017-03-11 04:24:21', '2017-03-20 20:08:20', '10 March 2017', 1489122000, '3380readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1682, 4, 'Super Castlevania IV (USA).sfc\r\nMD5: 094F035993E9724647B61DDCBA1E9A7A', 0, '', '', ''),
(3381, 11, 1925, 'Hulk Hogan in Streets of Rage 2', 3444, 'This hack of Streets of Rage 2 replaces Max sprites with Hulk Hogan from the game &quot;WWF Superstars&quot; for Arcade. Besides the change of sprites the physical of the character was changed and his speed was increased.', '[3381]Hulk Hogan in Streets of Rage 2.zip', '1.0', '2017-03-20 11:12:21', '2017-03-12 01:35:11', '11 March 2017', 1489208400, '3381readme.txt', 1, 0, 0, 1, 1, 0, '3381titlescreen.png', 5, 0, 0, 2759, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3382, 1, 795, 'Rockman 2: Basic Master', 3957, 'Rockman 2: Basic Master is a complete level hack of Rockman 2 for the NES. New music, new (and old) enemies, different boss behaviors, and more.\r\n\r\nNote: v1.2 (05/19/2021) is now Available!\r\n\r\nChanges, v1.2:\r\n-When scrolling up and down, use some emulators such as Mesen and Nestopia. Fixed a bug that the screen is disturbed\r\n-Special weapons consumptions adjusted (see readme)\r\n\r\nChanges, v1.1:\r\n-Some stages\r\n-Some graphics\r\n-Some BGM\r\n-Small fish enemy, behavior of boss\r\n-Special weapons\r\n-Other\r\n\r\n[Specification changes, etc.]\r\n-If you press Select + Start with &quot;EXIT&quot; selected on the weapon selection screen, you can escape from the current stage and view your current password.\r\n-The energy balancer is the initial equipment. If the currently equipped weapon recovery has the highest priority and there is a recovery surplus, it is assigned to other weapon recovery in ascending order of energy.\r\n\r\n*[url=http://dl.dropbox.com/s/wbzu554ilmycke8/%C3%84g%C3%B9p%C3%AF%2B.txt]Music sources in Japanese[/url]\r\n\r\n*For those who missed the previous version, get it here → [url=https://dl.dropbox.com/s/w2n684zwpmwin1r/Rockman2BM.zip]Rockman2BM v1.0[/url]', '[3382]Rockman2BMver1,2.zip', '1.2', '2017-03-20 13:04:18', '2021-05-20 03:58:17', '19 May 2021', 1621396800, '3382readme.txt', 1, 1, 1, 1, 1, 0, '3382titlescreen.png', 1, 0, 0, 9297, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(3383, 1, 2707, 'Chip&#039;s Challenge - All Levels', 980, 'This hack enables missing levels and adds passwords also fixes some glitches with the ending.', '[3383]chips_challenge_fix.zip', '1.0', '2017-03-21 00:39:40', '2023-06-30 23:32:26', '12 December 2015', 1449896400, '', 0, 0, 1, 0, 0, 0, '3383titlescreen.png', 5, 0, 0, 549, 1, 'ROM MD5    3657479C166707152169777570DD4E32\r\nROM SHA-1    8B681FC7169096EC2FAA12E21E20811DAAFD45A6\r\nROM CRC32    6ED31CCD\r\nROM SHA-256    A114DD07041E438DB34A3569A0E0B987CFAC16AA505A851AC14D9C43349BAA48', 0, '', '', ''),
(3385, 1, 2286, 'Adventure Island Abridged', 4070, 'Adventure Island Abridged and Speedrun Friendly\r\n\r\nAbout the 80’s version: Adventure Island is a great classic game, but it is admittedly too long for its own good, with repeated stages and a difficulty level that is beyond insane. This is made even worse by the fact that the game has no save or password system.\r\n\r\nSo what is this hack about? This hack aims to give players a modern way to enjoy the game by cutting a lot of the repeated content and adding a new mode that seeks to fix the unfairness of the original game, while still keeping the option to play the new level sequence the original way. It also features a timer for those who like to speedrun!\r\n\r\nFull list of features:\r\n\r\n- Instead of the original 32 levels, now there are only 9, one for each type. Levels are unchanged, but have been hand picked. - The hardest versions for each type were selected to keep the challenge while cutting content.\r\n- The score system has been replaced with a much more modern time attack system.\r\n- Automatic continues\r\n- Harder boss (moves faster and shoots more often)\r\n- The ending screen contains your total time, how many pot bonus you’ve collected (can you find all 9?) and if you’ve finished on original or arranged mode\r\n- The ending screen stays forever instead of going back to the title screen\r\n- The camera is positioned for a wider view to the right of the screen, allowing for more reaction time\r\n- Slightly better performance due to getting rid of scores\r\n- Tina’s bikini now properly has a color\r\n\r\nAlso, now it features two selectable game modes: Original (same old rules, insanely difficult!) and Arranged, which is recommended and has these new features:\r\n- Health is used instead of dying on a single hit (all hazards)\r\n- Always start with the axe after dying\r\n- All hidden eggs are now visible\r\n- Refills health when reaching the boss\r\n- Keeps the hud visible during the boss fight\r\n\r\nThe new level sequence is as follows:\r\n\r\n- Level 1 (old 4-1)\r\n- Level 2 (old 3-2)\r\n- Level 3 (old 7-3)\r\n- Level 4 (old 7-1)\r\n- Level 5 (old 7-2)\r\n- Level 6 (old 8-3)\r\n- Level 7 (old 8-2)\r\n- Level 8 (old 8-1)\r\n- Level 9 (old 8-4) (Boss)\r\n\r\nAll levels have pot bonus, and finding/getting all of them is an extra challenge.', '[3385]Adventure Island (U) [Speedrun Version by Nesrocks v12].zip', '1.2', '2017-03-21 01:59:27', '2017-03-21 02:16:50', '14 March 2017', 1489464000, '', 0, 0, 0, 0, 1, 1, '3385titlescreen.png', 5, 0, 0, 2527, 1, 'ROM / ISO Information:\r\nNo-Intro Name: Hudson&#039;s Adventure Island (USA)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: 22EE75B82F4A6412AA6BB940E109704975B95185\r\nROM SHA-1: E8EA2DEB2D65FC64F0DC038A2C95CA6CE8CA31B9', 0, '', '', ''),
(3386, 1, 602, 'Smash Bros.', 4345, 'This is a hack of the bootleg game Kart Fighter developed by Hummer Team in 1993/1994. The hack changes all the Japanese names of characters into the North American versions. It also changes the title screen to say &quot;SMASH BROS.&quot; without &quot;SUPER&quot; to imply that this came before Super Smash Bros. on the Nintendo 64. If someone wants to make a Kart Fighter hack to make it look like Super Smash Bros. even more than the publisher of this hack did (such as fixing the sprites), it would be a good idea to use this patch as a starting point. Use Lunar IPS for patching.', '[3386]Smash Bros.zip', '1.0', '2017-03-22 02:38:29', '2017-03-21 19:57:23', '01 August 2016', 1470024000, '', 1, 0, 0, 1, 0, 0, '3386titlescreen.png', 5, 0, 0, 2477, 1, 'File SHA-1: EBF39B0E6EC4B8D5FC0C7715BB88C9E733018D89\r\nROM SHA-1: 19119E04C7542CD294A5B34844F0D4578E211DF8', 0, '', '', ''),
(3387, 9, 302, 'Shadow&#039;s shadow Fix', 3360, 'This patch correct the bug where Shadow could be seen in South Figaro but not in the pub after you have beat Vargas. There is an additional check for the &quot;Vargas is beaten&quot; bit made in South Figaro entrance event. See readme for more details.', '[3387]shadow_fix_SNES.zip', '1.0', '2017-03-22 02:39:20', '2017-03-22 01:26:48', '21 March 2017', 1490068800, '3387readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 208, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\nCRC32: D184D919\r\nMD5: 4CDFC79B44CD6D532DC6631A5C762094\r\nSHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nFile: Final Fantasy III (U) (V1.1) [!].smc\r\nCRC32: E71362B7\r\nMD5: EF1DE04CA2F61E88B77FA0F101C914DA\r\nSHA1: 8B114342C844255C59B4345A30E0A34E784680EA', 0, '', '', ''),
(3388, 1, 2541, 'El santo y blue demon contra los monstruos', 4346, 'This hack is based on the Mexican film of 1969 &quot;el santo y blue demon contra los monstruos.&quot;\r\nMade in Mexico.', '[3388]El Santo y Blue Demon contra los monstruos.zip', '0.91', '2017-03-22 11:30:41', '2017-03-23 11:36:36', '20 October 2013', 1382241600, '', 1, 0, 0, 0, 0, 0, '3388titlescreen.png', 5, 0, 1, 326, 1, 'Monster In My Pocket (U) [!].nes\r\n262.160 bytes\r\nCRC32: cfd1eb5d\r\nMD5: 12700d194059470bcfeaa5fff0a116a6\r\nSHA1: b3aec4e889c480402dac7265855a698101376e14', 0, '', '', ''),
(3389, 9, 2711, 'The Firemen (Europe) NTSC Patch', 4348, 'This Patch change the region of The Firemen PAL/EUROPE to NTSC/USA so it can be played at 60Hz.\r\n\r\nPal version is the only one with final English translation.', '[3389]The Firemen (Europe) NTSC patch.zip', '1.0', '2017-03-24 00:17:26', '2017-03-23 22:39:51', '12 March 2017', 1489294800, '', 0, 0, 0, 0, 0, 1, '3389titlescreen.png', 5, 0, 0, 3600, 4, 'Firemen, The (Europe) (En,Fr,De).sfc [NO-INTRO]\r\nMD5: ac995ab6f5667be14eb6471458e491d3', 0, '', '', ''),
(3390, 10, 830, 'CV Dawn of Symphony (Alucard SOTN Hack)', 3881, 'This is a hack that serves as a fanmade sequel to the iconic Symphony of the Night, as such it not only features a brand new story but also features a returning cast of characters such as Richter, Maria, Shaft, Dracula, Succubus, and Alucard. Another it also features is returning items, weapons, and armors from the game as well. There has also be other features carried over from previous Castlevania games such as Maxim Kischine&#039;s legendary Stellar Sword, Dark Pain from the Lords of Shadow series, and the Laser Sword from Curse of Darkness. Another thing that has been added is changes to the majority of the music ingame using various fan favorite tracks from previous CV games such as Bloody Tears, Divine Bloodlines, Dracula&#039;s Castle, Nocturne, and many more, also there has been a there has been changes made to the ingame difficulty to make this Metroidvania more challenging for the players since Metroidvanias are traditionally rather easy.\r\nFor the best visual experience its HIGHLY recommended that you apply the Aria of Sorrow Recolor by JonataGuitar to this hack due to that hack&#039;s new palette going along very well with this hack&#039;s new sprites.\r\n\r\n\r\nV1.1 of the hack features new changes from the previous release such as,\r\n\r\n\r\n1.Changes to the whip knuckle, mach punch, cestus and poison fist animations.\r\n\r\n2.Changes to the Dark Pain weapon and Hrunting weapons actually resembling their respective item icons.\r\n\r\nand\r\n\r\n3.Changes to the enemy stats.\r\n\r\n\r\nEnjoy.', '[3390]CVDawnOfSymphony.rar', '1.1', '2017-03-25 11:31:17', '2023-01-07 01:07:48', '23 March 2017', 1490241600, '3390readme.txt', 1, 1, 0, 1, 0, 1, '3390titlescreen.png', 1, 0, 0, 13429, 1, 'File: Castlevania - Aria of Sorrow (U)[!].gba\r\nLength: 6623588 Bytes (50 Mbit)\r\nCRC32: 384A1899\r\nMD5: 2E8598B3 62FD22C6 34933429 0C5123CA\r\nSHA1: 8E527F75 B234087F 03E382F9 C40345E5 E4EA699E', 0, '', '', ''),
(3391, 1, 873, 'Batman: The Dark Knight', 3888, 'This hack changes the elements of the original Batman - The Video Game and assembles it to the style of the film: The Dark Knight of Christopher Nolan, the changes are the following:\r\n- New scenarios.\r\n- New color palette on the backgrounds.\r\n- New color palette for Batman. (Credits to the creator of this patch)\r\n- Portraits of Joker (Jack Nicholson) and Vicki Vale (Kim Basinger) are changed for Joker (Heath Ledger) and Harvey Dent (Aaron Eckhart)\r\n- Difficulty toned down. (average players now can finish this pretty hard game, sorry for that advance players)\r\n\r\n- Version 2.9.6\r\n- New rooms for Bosses.\r\n- Update some color palette in almost all levels to look like darker Batman themed.\r\n- Fixed all portraits of Joker.\r\n- Added Harvey Dent portrait.\r\n- Gray palette for some portraits.\r\n- Gray palette for the Batmobile.\r\n- New little reskin for some enemies.\r\n- Added Boss: Harvey Dent (Reskin of Firebug).\r\n- Fixed the attack graphics of Harvey Dent.\r\n- Added some minor graphics Update in Backgrounds.\r\n- Redone almost all levels in some specific areas.\r\n- Minor Redone of the Batman´s body in the title screen.\r\n- Open some unused paths in the game. (Just for curiosity)\r\n\r\n  Enjoy this little hack based on the second Nolan´s Batman movie.', '[3391]The Dark Knight.zip', '2.9.6', '2017-03-25 12:14:38', '2020-01-25 02:33:53', '24 January 2020', 1579842000, '3391readme.txt', 1, 0, 1, 0, 1, 0, '3391titlescreen.png', 1, 0, 0, 5682, 1, 'Database match: Batman - The Video Game (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 73B33E67E3C9E1116F9FCB021B10BB1171B8696A\r\nFile CRC32: 395569EC\r\nROM SHA-1: A6C56AC787FF11A67921867FFC9F79A57A382657\r\nROM CRC32: 13C6617E', 0, '', '', ''),
(3392, 1, 709, 'Super Mario Bros. Special for NES - Unused Spiny Egg Behaviour', 4287, '==Removed at request of Author==\r\n\r\nThis is an IPS patch intended to restore the presumed original Spiny Egg behaviour to this hack, as an optional feature, much the same as the patches already existing for the NES version of Super Mario Bros. and the FDS version of Super Mario Bros. 2.\r\n\r\nThe eggs were supposed to be thrown out relative to the player&#039;s speed, Lakitu&#039;s speed, the player&#039;s position, and a pseudorandom value, as well as bounce off of any blocks or walls that they hit on the way down.\r\n\r\nThis optional patch is intended to be used in conjunction with TRIFORCE89&#039;s &quot;Super Mario Bros. Special for NES&quot; hack, not in place of it. This addendum patch is to be applied after applying the original patch.', '', '2017325', '2017-03-26 04:58:44', '2021-06-24 22:19:51', '25 March 2017', 1490414400, '', 0, 0, 0, 0, 1, 0, '3392titlescreen.png', 6, 1, 0, 758, 1, 'Super Mario Bros. Special (Japan, USA) - v2017114.nes\r\nMD5: 828DAE7554BE1967AFD437FE28E059D4\r\n\r\nSuper Mario Bros. Special (Japan, USA) - v2017325.nes\r\nMD5: C8F5EF6E907303D1016A58FBAD90254D', 0, '', '', ''),
(3393, 8, 921, 'Roll-chan World', 2041, 'This is a player sprite hack of &quot;Mega Man: Dr. Wily&#039;s Revenge&quot; for the Gameboy!\r\nThis hack changes Mega Man&#039;s player sprites and other illustrations of him into his sister Roll!\r\n\r\nThere are three (3) Roll-chan skins to choose from:\r\n* Megaman 1 (Classic) Roll-chan\r\n* Megaman 8 Roll-chan\r\n* Megaman 11 Roll-chan\r\n\r\n[b]NOTE: v2.0 - 06/09/2024[/b]\r\n\r\nCheck the Readme for more details!', '[3393]ROLL-CHAN_WORLD1_v2.zip', '2.0', '2017-03-27 02:23:51', '2024-06-09 16:34:16', '09 June 2024', 1717891200, '3393readme.txt', 1, 0, 0, 1, 0, 0, '3393titlescreen.png', 5, 0, 0, 4150, 1, 'Database match: Mega Man - Dr. Wily&#039;s Revenge (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858\r\nFile/ROM CRC32: 47E70E08', 0, '', '', 'https://youtu.be/dOoBMzOlr4E'),
(3394, 8, 922, 'Roll-chan World 2', 2041, 'This is a player sprite hack of &quot;Mega Man II&quot; for the Gameboy!\r\nThis hack changes Mega Man&#039;s player sprites and other illustrations of him into his sister Roll!', '[3394]ROLL-CHAN WORLD 2_GB.rar', '1.1', '2017-03-27 02:24:07', '2017-06-15 10:26:16', '15 June 2017', 1497499200, '3394readme.txt', 1, 0, 0, 1, 0, 0, '3394titlescreen.png', 5, 0, 0, 3601, 1, 'File Name:	Megaman II (U) [!].gb	\r\nFile Size:	262,144	\r\nCRC32:		E496F686\r\nMD5:		7FE07271D04ED9E0BC0663DDE55A2AE4	\r\nSHA1:		334F1A93346D55E1BE2967F0AF952E37AA52FCA7', 0, '', '', ''),
(3395, 8, 923, 'Roll-chan World 3', 2041, 'This is a player sprite hack of &quot;Mega Man III&quot; for the Gameboy!\r\nThis hack changes Mega Man&#039;s player sprites and other illustrations of him into his sister Roll!', '[3395]ROLL-CHAN WORLD 3_GB.rar', '1.0', '2017-03-27 02:24:18', '2017-03-26 05:38:08', '26 March 2017', 1490500800, '3395readme.txt', 1, 0, 0, 1, 0, 0, '3395titlescreen.png', 5, 0, 0, 3286, 1, 'File Name:	Megaman III (U) [!].gb\r\nFile Size:	262,144	\r\nCRC32:		5175D761\r\nMD5:		4C614F884A07872F12056AD1A421E1F9\r\nSHA1:		57347305AB297DAA4332564623C4A098E6DBB1A3', 0, '', '', ''),
(3396, 8, 920, 'Roll-chan World 4', 2041, 'This is a player sprite hack of &quot;Mega Man IV&quot; for the Gameboy!\r\nThis hack changes Mega Man&#039;s player sprites and other illustrations of him into his sister Roll!', '[3396]ROLL-CHAN WORLD 4_GB.rar', '1.0', '2017-03-27 02:24:30', '2017-03-26 05:42:54', '26 March 2017', 1490500800, '3396readme.txt', 1, 0, 0, 1, 0, 0, '3396titlescreen.png', 5, 0, 0, 3454, 1, 'File Name:	Megaman IV (U) [!].gb\r\nFile Size:	524,288	\r\nCRC32:		ABCEA00D\r\nMD5:		8A00F627B8902C92327435901C249E19\r\nSHA1:		6F0901DB2B5DCAACE0215C0ABDC21A914FA21B65', 0, '', '', ''),
(3397, 8, 926, 'Roll-chan World 5', 2041, 'This is a player sprite hack of &quot;Mega Man V&quot; for the Gameboy!\r\nThis hack changes Mega Man&#039;s player sprites and other illustrations of him into his sister Roll!', '[3397]ROLL-CHAN WORLD 5_GB.rar', '1.1', '2017-03-27 02:24:42', '2017-04-01 11:23:32', '01 April 2017', 1491019200, '3397readme.txt', 1, 0, 0, 1, 0, 0, '3397titlescreen.png', 5, 0, 0, 4195, 1, 'File Name:	Megaman V (U) [S][!].gb	\r\nFile Size:	524,288	\r\nCRC32:		72E6D21D\r\nMD5:		CEB17D831B410D91AA41BF2819CBED82\r\nSHA1:		9A7DA0E4D3F49E4A0B94E85CD64E28A687D81260', 0, '', '', ''),
(3398, 1, 778, 'Rush &#039;n Attack - Jump Button', 4156, 'Modifies game controls for easier jumping. Uses mechanics from other games.\r\n\r\nStanding, Running:\r\n-Up = climb ladder\r\n-A = jump button\r\n-Select = special weapon\r\n-Up + B = special weapon\r\n\r\nLying down:\r\n-A, Select = special weapon\r\n\r\nLadders:\r\n-A = jump down  (when not moving up or down)\r\n\r\nWorks with Usa and Europe regions.\r\n- Thanks to [url=http://www.romhacking.net/forum/index.php?topic=3282.482]tigol[/url] for the idea', '[3398]Rush\'n Attack (USA, Europe) - jump button.7z', '0.1', '2017-03-27 02:30:29', '2017-09-30 01:18:42', '26 March 2017', 1490500800, '3398readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1262, 1, 'Rush&#039;n Attack (USA).nes\r\nCRC32: ED2C6A3B (With Header)\r\nMD5: 332C8C5202D4195A567D831F1197C563\r\n-----------------------\r\nRush&#039;n Attack (Europe).nes\r\nMD5: 392900736EAEB2878D4CA8AF3A096A0E', 0, '', '', ''),
(3399, 1, 2719, 'The Dragon Buster of Madoola', 4350, 'This is a player sprite hack of Dragon Buster replaces the hero into the heroine of The Wings of Madoola.', '[3399]dbofm.rar', '1.0', '2017-03-28 00:41:17', '2017-03-28 07:44:52', '03 January 2013', 1357189200, '', 1, 0, 0, 0, 0, 0, '3399titlescreen.png', 5, 0, 0, 466, 1, 'File name: Dragon Buster (J) [!].nes	\r\nFile size: 163,856	\r\nCRC32: ABB83B0F	\r\nMD5: 8C7B69FC538532D70148C100EB24E45D\r\nSHA1: 58C1248788E202D576C1DCA5F15E5B5C756E9B04', 0, '', '', ''),
(3400, 1, 2723, 'Bandit Kings of Ancient China - Original Chinese Names', 4351, 'This patch converts all 255 nicknames to their original name. For example Nine Dragons is now Shi Jin.', '[3400]Bandit Kings.7z', '1.0', '2017-03-30 01:25:17', '2017-03-30 12:41:46', '28 March 2017', 1490673600, '3400readme.txt', 0, 0, 0, 1, 0, 0, '3400titlescreen.png', 5, 0, 0, 497, 1, 'ROM not found in Database: No-Intro\r\nFile SHA-1: 19DA95CD52B719D1CCF5B74B81785DEE2E991AA2\r\nROM SHA-1: AC73CF7D9D9208A1003F01B5A286D1BC036F643E\r\nPlatform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          393232 (60010)                          \r\nROM Size           393216 (60000)                          \r\nROM CRC32          9134ADA0                                \r\nROM SHA-1          AC73CF7D9D9208A1003F01B5A286D1BC036F643E\r\nFile SHA-1      19DA95CD52B719D1CCF5B74B81785DEE2E991AA2                        \r\nFile CRC32      2D287F9E                                                        \r\nROM MD5         3CCA58AE4A3980C22225708B230F9123                                \r\nROM SHA-1       AC73CF7D9D9208A1003F01B5A286D1BC036F643E                        \r\nROM CRC32       9134ADA0                                                        \r\nFile SHA-256    7864584CE390EC39CCAC3D87D2694831A3DB11588544400B73702CBA4B95040E\r\nROM SHA-256     7864584CE390EC39CCAC3D87D2694831A3DB11588544400B73702CBA4B95040E\r\nCHR Banks          16        \r\nPRG Banks          16        \r\nBattery backed     Yes       \r\nMapper             5 - MMC5  \r\nMirroring          Horizontal\r\nRegion             NTSC      \r\nTrainer present    No        \r\nBus conflicts      No        \r\nVS Unisystem       No        \r\nPlaychoice 10      No        \r\niNES 2.0           No', 0, '', '', ''),
(3401, 11, 2724, 'Toki / JuJu Densetsu arcade style colors', 3903, 'This patch changes most colors of Toki: Going Ape Spit / JuJu Densetsu to make it look more like the arcade original:\r\n- A warmer and friendler color scheme more in line with the tongue in cheek humor of the game.\r\n- The strong flashing effects in world 6 (ice world) have been reduced.\r\n- This game is multi regional and changes title screen and character names depending on the system&#039;s region setting. A revised version was also released (gameplay seems identical in both versions though). The patch package contains one file for each version of the game: use toki-vxxx.ips for Revision A and juju-vxxx.ips for the unrevised version.', '[3401]Toki colors.7z', '1.00', '2017-04-01 00:51:43', '2017-03-31 18:52:36', '31 March 2017', 1490932800, '3401readme.txt', 1, 0, 0, 0, 0, 0, '3401titlescreen.png', 5, 0, 0, 2267, 8, 'JuJu Densetsu ~ Toki - Going Ape Spit (World) (Rev A) (No-Intro 2016-01-31)\r\nCRC32 7362C3F4\r\nMD5 56BA94382FE6F06D05BAF77261644AD4\r\nSHA-1 77270A6DED838D0263284DCC075AA4B2B2AEF234\r\nSHA-256 D5D404E0707601B229B937980F008310E213F2EDC34B05E54853A0D7D8163339\r\n\r\nJuJu Densetsu ~ Toki - Going Ape Spit (World)(No-Intro 2016-01-31)\r\nCRC32 D09B1EF1\r\nMD5 051DE9D4CE9DA17032BFE5DB6E9C54C6\r\nSHA-1 1A94CDE6392D385271797A6B21AD0EAAD920A8DA\r\nSHA-256 5726DB434BCDFB625276069464687BFB4CCCAD92702461F3481067E64CBEE488', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3402, 9, 715, 'Zelda ALttP - BS-X Mascot Edition', 3879, 'Did you know that there was a pseudo-sequel to [i]A Link to the Past[/i] released six years after the original and [i]exclusively[/i] on a broadcast satellite service in Japan?  The maker of this hack did… and thought it would be fun to port the player characters from that game into this one.\r\n\r\nThe files inside the downloadable ZIP replace the usual hero, Link, with either the Broadcast Satellaview boy or girl mascot, depending on which file you use, from [i]BS The Legend of Zelda: The Ancient Stone Tablets[/i]… and that&#039;s it.  No fancy gimmicks, no altered gameplay, no radical changes to the story (aside from some pronoun juggling).  Just a good, clean character swap lovingly taken from the Japan-exclusive satellite game.\r\n\r\nThis hack also changes a couple other minor graphics that weren&#039;t used in [i]The Ancient Stone Tablets[/i] (but [i]are[/i] used in the original), but it&#039;s purely for aesthetics.\r\n\r\n[b][u]Updates in v1.0.3[/u][/b][list][li]Fixed a text overflow when talking to Sahasralah for the [u]first time[/u] only [i]after[/i] getting the Pendant of Courage (Girl Version only)[/li][/list]', '[3402]JDC_ZLttP-BS-X Mascots v103.zip', '1.0.3', '2017-04-01 11:31:45', '2019-04-27 19:56:05', '10 April 2017', 1491796800, '3402readme.txt', 1, 0, 0, 1, 0, 0, '3402titlescreen.gif', 5, 0, 0, 1803, 4, 'No-Intro Name: Legend of Zelda, The - A Link to the Past (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973', 0, '', '', ''),
(3403, 13, 1250, 'The Legend of Oasis / The Story of Thor 2  (4 in 1 hack)', 3341, 'The presented modification ([b]4 in 1 hack[/b]) consists of 4 levels:\r\n-[u]ResHack[/u] (increases the internal resolution of the game);\r\n-[u]Bug fixes[/u] (eliminates imperfections of the original game);\r\n-[u]Tweaks[/u] (adding some coloring and unlocking hidden menu items);\r\n-[u]Anti-Scaling[/u] (restores the original scales of sprites);\r\n[b]ResHack[/b]\r\n- This modification increases the internal resolution of the game, as a result of which the game increases the horizontal view (+ vertical view in the NTSC version), which has a positive effect on the gameplay. The original resolution of the game was 320x224 (for NTSC version) and 320x256 (for PAL version). As a result of the modification, the resolution of the game increased up to 352x240 and 352x256 pixels for NTSC and PAL versions respectively (or 352x480i/512i by NDS Style hack).\r\n\r\n[b]Bug fixes[/b]\r\n- This modification eliminates some bugs in the original game, as a result of which in certain locations the player could be cheating (bypassing various barriers at the cost of losing part of HP; getting on some platforms from places with unintended by developers; jumping over platforms with the help of a spring-plant, etc.). In connection with the above-described fixes, the positions of some objects in certain locations has changed, which made the game a little more complicated.\r\n\r\n[b]Tweaks[/b]\r\n- Added coloring of some labels in system menus. Besides, unlocked the hidden items of the option menu by default (previously, these items became available only after passing the game.). Now in the option menu you can immediately set the desired difficulty and look at the rating (although it is empty if the game is not passed).\r\n\r\n[b]Anti-Scaling[/b]\r\n- This hack restores most of the original scale of sprites to eliminate excessive pixelation. Not restored those sprites the change in scale of which may break of the original mechanics of the game (when the hero can not correctly interact with the object).', '[3403]Story of Thor 2 - 4 in 1 Hack_(v1,1).7z', '1.1', '2017-04-01 11:36:26', '2018-11-07 20:30:26', '07 November 2018', 1541566800, '', 1, 0, 0, 1, 0, 1, '3403titlescreen.png', 5, 0, 0, 2175, 11, 'The Story of Thor 2 [MK81302-50] (PAL only)\r\nCRC not limited\r\nPatching tools can be found on this site\r\nReadme file attached', 0, '', '', ''),
(3404, 9, 784, 'Zero Stance', 4235, 'The author felt in Megaman X3 Zero looked like he spent the the whole day riding a horse, so this hack changes the graphics of his idle stance to make him look a little more like he did in X2', '[3404]Zero pose.zip', '1.0', '2017-04-02 05:37:14', '2017-04-01 12:09:46', '01 March 2017', 1488344400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1341, 4, 'No-Intro Name: Mega Man X3 (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC', 0, '', '', ''),
(3405, 18, 2673, 'Dark Cloud NTSC - Flapping Duster Fix', 4355, 'This patch will only work on Dark Cloud SCUS-97111, SHA-256 (Redump&#039;s): \r\n9B440CDB921EB393A6BAA9B6AF1CD3D523A20EB5F95CEA8ED14E9D19404BB875\r\n\r\nThis will restore the ability to obtain Flapping Dusters from chests in the Gallery of Time.\r\n\r\nNOTE: On dungeon maps that have the now-randomized Flapping Duster in the treasure chest loot pool, it takes the spot of the Map (which is usually guaranteed to be in one of the chests in each dungeon floor). Be aware of this.\r\n\r\ncynTech used [url=http://www.romhacking.net/hacks/3309/]Schicksal88&#039;s PAL patch[/url] as a base and modified the offsets for the NTSC version of the game.\r\n\r\nTo apply the patch, use Lunar IPS or another IPS patching tool.\r\n\r\n\r\n*For PCSX2 Users\r\n\r\nLike Schicksal88, cynTech has included a fix for the widescreen hack as well, since the checksum of the game changes after the patch.\r\nYou can move the contents of cheats_ws to your pcsx2 installation&#039;s cheats_ws folder or rename your existing &quot;A5C05C78.pnach&quot; to &quot;987EEA0C.pnach&quot;.', '[3405]Dark Cloud NTSC - Flapping Duster Fix.zip', '1.0', '2017-04-02 05:47:16', '2021-03-08 07:02:36', '01 April 2017', 1491019200, '3405readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 1408, 1, 'SCUS-97111\r\nSHA-256 (Redump&#039;s): 9B440CDB921EB393A6BAA9B6AF1CD3D523A20EB5F95CEA8ED14E9D19404BB875', 0, '', '', ''),
(3406, 9, 714, 'Super Mario Arcade', 3555, 'Super Mario Arcade, A bit of a mix of SMB,SMW, and NSMBDS.\r\n\r\nThere is No over-world, New physics, and no backwards scrolling. Collect as many one ups as you can, because game over is back the beginning.\r\nPlease see the read me for credits.\r\nThis is version 1.6\r\n*New water physics\r\n*Old pallets restored\r\n*Peach Coin instead of Yoshi.\r\n*Faster airship\r\n*Even closer replica of the original SMB1 physics.\r\n*Star behavior is now the same as original SMB1', '[3406]SMAv1.6.zip', '1.6', '2017-04-04 12:04:30', '2017-04-12 14:25:07', '04 April 2017', 1491278400, '3406readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 2100, 3, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765', 0, '', '', ''),
(3407, 23, 2668, 'Castlevania: Dawn of Sorrow Fixed Luck', 4318, 'The luck stat is bugged in Dawn of Sorrow and has almost no effect on drops. Even a full 99 points of luck only increases drop chances by a small fraction of a percent.\r\n\r\nThis patch fixes luck so that each point increases soul and item drop chances by +0.1%.\r\n\r\nThis patch only works on the North American version of Dawn of Sorrow.', '[3407]DoS_Fixed_Luck.zip', '1.0', '2017-04-07 11:51:45', '2017-04-07 01:23:27', '06 April 2017', 1491451200, '3407readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 6600, 1, 'Name: Castlevania - Dawn of Sorrow (USA).nds\r\nMD5: CC0F25B8783FB83CB4588D1C111BDC18\r\nSHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nCRC32: 135737F6', 0, '', '', ''),
(3408, 23, 2668, 'Castlevania: Dawn of Sorrow No Required Touch Screen', 4318, 'This patch makes several changes to Dawn of Sorrow so that you can complete the game without needing to use the touch screen for anything.\r\n* Magic seals are completed automatically like in Julius mode.\r\n* Ice blocks can be destroyed with melee weapons if you have Balore&#039;s soul.\r\n* The name signing screen when starting a new game is skipped.\r\n\r\nThis patch only works on the North American version of Dawn of Sorrow.\r\n\r\nUpdate v1.1: Fixed a crash when trying to use certain weapons to break ice blocks. If you&#039;re updating from 1.0 to 1.1, make sure you apply 1.1 to a clean ROM, not to a ROM that already had 1.0 patched to it.', '[3408]DoS_No_Required_Touch_Screen_v1_1.zip', '1.1', '2017-04-07 11:53:36', '2017-04-23 02:01:23', '06 April 2017', 1491451200, '3408readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 29294, 1, 'Name: Castlevania - Dawn of Sorrow (USA).nds\r\nMD5: CC0F25B8783FB83CB4588D1C111BDC18\r\nSHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nCRC32: 135737F6', 0, '', '', ''),
(3409, 9, 931, 'Megaman X: Capsule Remix', 4292, 'Megaman X Remix is a collection of patches for Megaman X that work together to provide a streamlined experience for veterans of the series. It is a series of small changes that allow you to approach the game in a new way.\r\n\r\n[b][u]mmxcapsuleremix.ips[/u][/b]\r\n\r\nCompiled By: PowerPanda\r\n\r\n[list]Contains all of the patches listed below[/list]\r\n\r\n[b][u]hadouken.ips[/u][/b]\r\n\r\nCreated By: DarkSamus993, PowerPanda\r\n\r\n[list]This patch will grant the Hadouken the 1st time you reach the end of Armored Armadillo&#039;s stage with all upgrades, weapons, and subtanks, rather than the 5th time. In addition, two upgrades have been made to the Hadouken itself.\r\n\r\n1. The Hadouken can hit an enemy during I-frames, since the game will often fire a single pellet shot before launching the Hadouken.\r\n\r\n2. The Hadouken works on WolfSigma (the final boss). This was included in the PSP remake Maverick Hunter X. The room layout in the SNES version makes it significantly harder to pull off though.[/list]\r\n\r\n[b][u]zerobuster.ips[/u][/b]\r\n\r\nCreated By: Justin3009, PowerPanda\r\n\r\n[list]Zero will not give you the Zero Buster after the fight with Vile. The only way to obtain the Buster Upgrade is to find the capsule.[/list]\r\n\r\n[b][u]wolfsigma.ips[/u][/b]\r\n\r\nCreated By: PowerPanda\r\n\r\nSpecial Thanks to: RainPoncho, DarkSamus993\r\n\r\n[list]This patch changes the damage output on WolfSigma (the final boss). In the original game, he could only be damaged by Buster Charge Lv3 (1 dmg) and Rolling Shield (2 dmg). Since it is now possible to do a no-upgrades run, WolfSigma now takes 1 dmg from Charge Shot Lv2, 2 dmg from Charge Shot Lv3, and 3 damage from Rolling Shield. This makes the boss slightly easier, and more in line with the difficulty of the rest of the game.[/list]\r\n\r\n[b][u]stageedits.ips[/u][/b]\r\n\r\nCreated By: PowerPanda Using the &quot;Mega ED X&quot; software coded by Xeeynamo\r\n\r\n[list]This is a more extensive patch that makes 4 major changes and 2 minor changes to the stage layout. The major changes affect how you obtain upgrades, while the minor changes simply streamline two levels.[/list]\r\n\r\n[list]MAJOR CHANGES\r\n\r\n1. Chill Penguin - The Leg Capsule is skippable. See the FAQ for an explanation of the slightly odd level layout.\r\n\r\n2. Flame Mammoth - The Helmet Upgrade is no longer needed to access the X-buster upgrade. The ceiling has been shifted 2 blocks to the right and 1 block down to make it easier to access.\r\n\r\n3. Flame Mammoth - The Helmet Upgrade is now required for breaking the blocks in front of the subtank. Previously, the player could use either the Helmet OR the Boots to obtain this.\r\n\r\n4. Armored Armadillo - The Helmet Upgrade is required for obtaining the heart tank.[/list]\r\n\r\n[list]MINOR CHANGES\r\n\r\n1. Chill Penguin - One platform has been extended by 2 blocks so the spiked wheel enemies do not drop down on your head before you can see them.\r\n\r\n2. Spark Mandrill - A ladder has been added in the first section so that you do not need to backtrack after obtaining the subtank.[/list]\r\n     \r\n[b][u]airdashwalljump.ips[/u][/b]\r\n\r\nCreated By: Justin3009\r\n\r\nEdited for Compatibility By: PowerPanda\r\n\r\n[list]These patches start X with his normal dash. The dash boots capsule, in turn, grants the air dash seen in Mega Man X2 and beyond. In addition, the player no longer needs to jump and dash at the same time to dash jump off of a wall. They can hold the dash button down and then press jump. Original Patch can be found here: http://www.romhacking.net/hacks/4390/[/list]', '[3409]mmxcapsuleremix_v3.zip', '3.0', '2017-04-09 05:32:17', '2020-01-27 23:20:22', '15 March 2019', 1552622400, '3409readme.txt', 0, 0, 1, 0, 1, 1, '', 5, 0, 1, 5997, 3, 'No-Intro Name: Mega Man X (USA) (Rev 1) Headered\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 404F160BBB1A5E9D3E0BFD38EDAA448984040899\r\nROM SHA-1: C65216760BA99178100A10D98457CF11496C2097', 0, '', '', ''),
(3410, 1, 709, 'PeCaMario', 4367, 'A rare PeerCast SMB Hack containing a good deal of things hacked into, which makes it a brilliant and entertaining hack to play! The levels are interestingly designed, the music also  hacked, and graphics changed with a few enemies from other NES games (even one sound effect as well). \r\n\r\nYou will need to know Japanese 2ch, PeerCast, etc. memes in order to fully enjoy this hack. The older version of the hack (PeCaMario.ips) is also included for comparison purposes.', '[3410]PeCaMARIO.zip', '1.2', '2017-04-11 01:39:12', '2017-04-12 05:18:28', '30 July 2008', 1217390400, '3410readme.txt', 1, 1, 1, 1, 0, 0, '3410titlescreen.png', 1, 0, 0, 922, 1, 'CRC: E9E6673A\r\nSHA-1: 4086DB34E7F09506B3999AB7010CEC3FC9A79F51', 1, '', '', ''),
(3411, 9, 1235, 'Super Castlevania IV - Other Castle', 4319, '[b]\r\nSuper Castlevania IV Other Castle[/b]\r\n\r\nThis is a complete hack of Super Castlevania IV. With a very view graphical changes.\r\nIt is mostly a levels hack with a new power-up that let’s you move in ways not seen before, opening new shortcuts and pathways.\r\n\r\nOther Castle is a bit more challenging than the original game. Prepare for these new challenges if you play the normal game. There is also a easy patch for casual player. \r\n\r\nThe main focus is level design. Other Castle let you explore Castlevania IV all over again. \r\nLearn a lot more about Dracula and Simon. Those who survive Other Castle once, more pain awaits on the 2nd loop! \r\n\r\n- Who can become the hero for this challenge?\r\n- If you have trouble using this patch read the readme file \r\n\r\nVersion 0.9\r\nThe hack received some updates in the past. More info in the readme file.', '[3411]Super Castlevania IV Other Castle.zip', '0.9', '2017-04-12 01:56:03', '2017-10-05 15:42:15', '11 April 2017', 1491883200, '3411readme.txt', 1, 0, 1, 0, 1, 1, '3411titlescreen.PNG', 1, 0, 0, 10468, 4, 'Super Castlevania IV (USA) - no-intro\r\nMD5: 094F035993E9724647B61DDCBA1E9A7A\r\nSize: 1,048,576 bytes', 0, '', '', ''),
(3412, 9, 302, 'Bird Bars', 3795, 'Setzer has the ability to Summon random Espers at no MP cost: all you have to do is get three BARs using his Slot command. However, if he Summons Phoenix, he&#039;ll end up one step forward from his usual position. If he Summons Palidor, he&#039;ll end up one step backward. This patch ensures that he does not shift in either direction.', '[3412]Bird_Bars.zip', '1.0', '2017-04-12 01:56:59', '2017-04-11 04:49:32', '10 April 2017', 1491796800, '3412readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 194, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3413, 1, 709, 'Weird Mario Bros (Graphics)', 4369, 'This hack changes big Mario into Weird Mario from Super Mario Maker,\r\n\r\nThe idea came from my friend Mindnomad who helped push me to do this.\r\n\r\nTools used\r\n- SMB Graphics Workshop v0.1.1\r\n- Translhextion\r\n- yychr', '[3413]Weird Mario Bros.zip', '1.0', '2017-04-12 02:04:17', '2017-04-10 10:35:24', '10 April 2017', 1491796800, '3413readme.txt', 1, 0, 0, 0, 0, 0, '3413titlescreen.png', 5, 0, 0, 1522, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(3414, 10, 1215, 'Mother 3 Number Font Change', 4370, 'This is a font-change hack, It changes number font which in HP/PP, status and damage point.\r\n\r\nHP/PP number font changed to FCEUX&#039;s.\r\n\r\nStatus number font changed to Super Mario World&#039;s.\r\n\r\nDamage point font changed to Mega Man&#039;s.\r\n\r\nIf you like it, enjoy this~', '[3414]Mother3NumberFontChange.zip', '1.0', '2017-04-12 02:12:37', '2017-04-11 05:39:08', '11 April 2017', 1491883200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 508, 1, 'ROM: Mother 3 (Japan).gba\r\nROM-SHA1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776\r\nPatch: Mother3NumberFontChange.ups\r\nPatch-SHA1: 1CF4A69EBE85F99409A4D840282671C890B682F4', 0, '', '', ''),
(3415, 1, 753, 'Zelda II: The Adventure of Lady Link', 4371, 'This patch modifies the protagonist of The Adventure of Link to a long-haired woman.\r\n\r\nIt was developed as a sequel to any of the many versions of the original Legend of Zelda that has the female BS Satellaview protagonist, however it also works as a sequel\r\nto Zelda Starring Zelda.\r\n\r\nVersion 2.0 now includes a patch for ShadowOne333’s excellent Zelda II Redux mod, which can be found here: https://www.romhacking.net/forum/index.php?topic=26001.0', '[3415]The Adventure of Lady Link.rar', '2.0', '2017-04-12 02:54:37', '2019-09-03 08:04:53', '03 September 2019', 1567483200, '3415readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1623, 1, 'No-Intro Name: Zelda II - The Adventure of Link (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:        764D36FA8A2450834DA5E8194281035A\r\nFile SHA-1:      353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32:      E3C788B0\r\nROM MD5:         88C0493FB1146834836C0FF4F3E06E45\r\nROM SHA-1:       11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32:       BA322865', 0, '', '', ''),
(3416, 1, 1087, 'Adventure Island 3 - Googie Edition', 569, 'Join Master Higgins in all news levels to save his beloved Tina, this game will test your gaming skills so beware and prepare yourself for a challenge. Enjoy the hack, everyone.', '[3416]AI3G.7z', '1.0', '2017-04-15 13:20:39', '2017-04-14 16:10:29', '14 April 2017', 1492142400, '3416readme.txt', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 1726, 1, 'CRC32: CD89D386\r\nMD5: 4F25CE5A283D902694C52FB1152F891A\r\nSHA-1: 47E103D8398CF5B9CBB42B95DF3A3C270291163B\r\nSHA-256: 2ADA8919688087BE70A6A48CACE8F877ADD60C45D2E5D04E2442FAA55BE62A49', 0, '', '', ''),
(3417, 1, 706, 'Mega Man 5 - Ridley X Hack 4', 2032, 'Here is next Mega Man Ridley X Hack. Levels and graphics are changed. The hack is based on Mega Man 4 graphics.', '[3417]ridleyx_mm5_hack_4_v1.1.rar', '1.1', '2017-04-15 15:44:45', '2018-06-05 13:36:39', '15 April 2017', 1492228800, '', 1, 0, 1, 0, 0, 0, '3417titlescreen.png', 1, 0, 0, 899, 1, 'Megaman 5 (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(3418, 8, 2732, 'Metafight EX - Backwards Compatibility Patch', 4376, 'This patch is meant for the Japanese version of Blaster Master: Enemy Below, which is called Metafight EX.\r\n\r\nThe American and European version of the game is playable on every Game Boy model (as it came in those black GB cartridges).\r\nHowever, the Japanese version was meant to be played only on the Game Boy Color (as it came in those transparent GBC cartridge), despite it being released before the Western versions.\r\n\r\nIf played on a original Game Boy or Game Boy Pocket, you would be greeted with a screen telling you that you must have a Game Boy Color to play the game.\r\n\r\nThis patch re-enables backwards compatibility support for Metafight EX to be played on any model Game Boy, as it was actually programmed in the game but most likely removed as a near-end decision.\r\n\r\nThis patch was created by placing the Game Genie code (011-FDF-C42) into Kyle&#039;s Game Genie Guy program to create an IPS file.', '[3418]Metafight EX (Backwards Compatability Patch).zip', '1.0', '2017-04-17 00:07:25', '2017-04-15 15:33:44', '15 April 2017', 1492228800, '3418readme.txt', 0, 0, 0, 0, 0, 1, '3418titlescreen.png', 5, 0, 0, 261, 1, 'Country: Japan\r\nInternal checksum 8807\r\nCRC32 00733C77\r\nMD5 CD679208722A1C68EC9537394D6B2D35\r\nSHA-1 95057ADDEC90061CFAB3E5C5C56D4F87FFC9D00E\r\n\r\nMetafight EX (Japan) (No-Intro version  20130730-054825)\r\nMetafight EX (J) [C][!].gbc (GoodGBx 3.14)', 0, '', '', ''),
(3419, 9, 931, 'Megaman X - Generation (dashfix)', 4377, 'This hack updates the MMX- Generation game to start with leg capsules. This because the game already allows you to start with dash but doesn&#039;t give you the leg sprites, so MM looks weird in the intro stages if you use dash.\r\n\r\nThis bug originally carried over to the password section as well, but has been fixed finally. The hack has also been fixed in both versions of the game (Rockman X-the Japanese version, and Megaman X- the US English version).', '[3419]mmxg-dashfix.zip', '1.1', '2017-04-17 02:42:12', '2017-10-21 19:03:55', '16 April 2017', 1492315200, '3419readme.txt', 1, 0, 0, 0, 0, 0, '3419titlescreen.png', 6, 0, 0, 5247, 4, 'Name:	Mega Man X (USA).sfc\r\nSHA-1:	449A00631208FBCC8D58209E66D0D488674B7FB1\r\nMD5:	A10071FA78554B57538D0B459E00D224\r\nCRC32:	1033EBA4', 0, '', '', ''),
(3420, 1, 2399, 'Air Fortress 2', 868, 'Air Fortress 2 is a hack of Macross. There is an alternate patch, the fourth image shows what is different.', '[3420]AirFortress2.zip', '1.0', '2017-04-18 00:35:11', '2017-04-17 14:10:13', '17 April 2017', 1492401600, '', 1, 0, 0, 1, 1, 1, '3420titlescreen.png', 1, 0, 0, 251, 1, 'Choujikuu Yousai - Macross (J) [!].nes\r\nCRC32: c1d7ab1d\r\nMD5: 9ce00fefc0ab7c746dabe44e039eba31\r\nSHA1: E8FF6B1C3A15464F792A114F16967A5DC38B9A4D', 1, '', '', ''),
(3421, 1, 2399, 'Trans Formers Z', 868, 'Trans Formers Z is a hack of Macross, includes a lesser hack called Formation Z Macross that is mostly what inspired the hack, but didn&#039;t care for it as much.', '[3421]TransFormersZ.zip', '1.0', '2017-04-18 00:38:59', '2017-04-17 14:18:29', '17 April 2017', 1492401600, '', 1, 0, 0, 1, 1, 1, '3421titlescreen.png', 1, 0, 0, 265, 1, 'Choujikuu Yousai - Macross (J) [!].nes\r\nCRC32: c1d7ab1d\r\nMD5: 9ce00fefc0ab7c746dabe44e039eba31\r\nSHA1: E8FF6B1C3A15464F792A114F16967A5DC38B9A4D', 1, '', '', ''),
(3422, 1, 2399, 'Thunder Force 3', 868, 'Thunder Force 3 is a Hack of Macross, this is the one hack of a series that had no original game to work from, but bought the Sega Genesis game and decide to bring it to the Nes sort of.', '[3422]ThunderForce3.zip', '1.0', '2017-04-18 00:42:17', '2017-04-17 14:26:43', '17 April 2017', 1492401600, '', 1, 0, 0, 1, 1, 1, '3422titlescreen.png', 1, 0, 0, 314, 1, 'Choujikuu Yousai - Macross (J) [!].nes\r\nCRC32: c1d7ab1d\r\nMD5: 9ce00fefc0ab7c746dabe44e039eba31\r\nSHA1: E8FF6B1C3A15464F792A114F16967A5DC38B9A4D', 1, '', '', ''),
(3423, 1, 1408, 'Dr. Dadio', 4378, 'Help Dr. Dadio get rid of those nasty viruses. Make them pay for making people sick! This hack was in a ROM folder for years and was found by accident, enjoy!', '[3423]dr_dadio.7z', '1.0', '2017-04-19 04:21:15', '2017-04-18 21:50:24', '14 January 2007', 1168750800, '', 1, 0, 0, 0, 0, 0, '3423titlescreen.png', 5, 0, 0, 224, 1, 'Dr. Mario (JU).nes\r\nMD5: D3EC44424B5AC1A4DC77709829F721C9\r\nSHA-1: 01DE1E04C396298358E86468BA96148066688194\r\nCRC32: B1F7E3E9', 0, '', '', ''),
(3424, 1, 561, 'Final Fantasy Redux', 3962, 'This is a remastered version of the first Final Fantasy. The main goal of the hack is to &quot;modernize&quot; the first game making it coincide with later entries in the series (mainly III) and just in general a more enjoyable experience. The hack better paces the game and fixes a lot of the issues the original had while keeping the difficulty level quite high. This is [i]the[/i] definitive version of Final Fantasy and should be experienced by both fans and newcomers of the original NES classic.\r\n\r\nAdditions include:\r\n-12 default Jobs\r\n-new weapon and armor types\r\n-revamped magic\r\n-updated graphics\r\n-better balance\r\n-improved mechanics\r\n-general enhancements\r\n-bug fixes\r\n\r\nA list of all changes made can be found in the Readme file.\r\nPlease let me know if you find any issues with the patch!', '[3424]Final Fantasy Redux.zip', '1.0.0', '2017-04-19 04:24:07', '2017-09-30 01:12:25', '18 April 2017', 1492488000, '3424readme.txt', 1, 1, 0, 1, 0, 1, '3424titlescreen.png', 5, 0, 0, 2662, 1, 'Final Fantasy (U) [!].nes (GoodNES)\r\nLength: 262,160 bytes (256 KB)\r\nCRC32: AB12ECE6 (With Header)\r\nCRC32: CEBD2A31 (Without Header)\r\nMD5: 24ae5edf8375162f91a6846d3202e3d6\r\nSHA1: C9CFBF5455085E198DCE039298B083CD6FC88BCE', 0, '', '', ''),
(3425, 1, 2063, 'TMNT II - The Arcade Game Revamped', 1868, 'This hack changes and fixes a bunch of stuff in this game, here&#039;s what it does to it:\r\n\r\nChanges the green skin tone of Michelangelo and Raphael to the ones of Leonardo and Donatello this way they have all the green color to make them look more like their appearance in the arcade version.\r\n\r\nChanges the color of Splinter&#039;s gi from purple to red in the cutscenes that he&#039;s in to make him look more like his appearance in the arcade version.\r\n\r\nGives Bebop, the Katana Foot Soldier and the Skateboarder their fixed sprites from the Japanese version.\r\n\r\nRemoves all Pizza Hut signs.\r\n\r\nSwitches the two pictures in stage 1 around to make it look more like the arcade version.\r\n\r\nFixes the intro text of all the stages.\r\n\r\nFixes the Turtle Racing poster in stage 2.\r\n\r\nFixes the graphic glitch on Mike&#039;s special attack sprite.\r\n\r\nFixes the graphic glitch on Bebop&#039;s defeated sprite and now it appears in its entirety.\r\n\r\nAdds the ability to perform the jump kick at any point during a jump from the Japanese version.\r\n\r\nAdds the ability where you can change direction while doing a jump kick or a special attack from the Japanese version.\r\n\r\nReplaces the cheat codes with the ones from the Japanese version.\r\n\r\nAlso included two optional patches, one that would not change the colors and one for the Japanese version that would change the colors, switch the pictures around in stage 1, fix the Turtle Racing poster in stage 2 and fix the intro text of all the stages as well.\r\n\r\nThe 0xEd hex editor and Tile Molester were used to make this hack.\r\n\r\nWant to thank rainponcho for helping on fixing up the game.', '[3425]TMNT II - The Arcade Game Revamped.zip', 'Final', '2017-04-20 01:19:02', '2017-05-30 16:15:25', '27 May 2017', 1495857600, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 4252, 1, 'Teenage Mutant Ninja Turtles II - The Arcade Game (USA).nes\r\nTeenage Mutant Ninja Turtles (Japan).nes\r\nCRC32: C9FFBBDB\r\nMD5: 63D85DB88F52E9A1C3DA2E7813E5B0E1\r\nSHA-1: 40FF068D2A7BE1202D843C2A9DC1220F087A094A\r\nSHA-256: 637FA9D773CB39FCD4E55FAF46BC53F82AC9D7706F8473ADEB06E2B9E95C2414', 0, '', '', ''),
(3426, 1, 712, 'Zelda no Densetsu 1: The Hyrule Fantasy - FDS Titlescreen', 4351, 'This patch fixes the Title Screen for the Famicom re-release of Zelda no Densetsu 1 - The Hyrule Fantasy in 1992. It now looks almost identical to the FDS version.\r\n\r\nRemember to use Zelda no Densetsu 1(J).nes when patching.', '[3426]Zelda no Densetsu 1 - The Hyrule Fantasy (J).7z', '1.0', '2017-04-20 01:24:39', '2017-04-20 23:13:41', '04 April 2017', 1491278400, '3426readme.txt', 1, 0, 0, 0, 0, 0, '3426titlescreen.jpg', 5, 0, 0, 412, 1, 'ROM not found in Database: No-Intro\r\nFile SHA-1: 5C3750AC772C566E1503762F6C02503466A6D6DD\r\nROM SHA-1: 8CD5A43785089A8BF3B121D975E6D248B796A9D3\r\nFile Size    131088 (20010)\r\nROM Size    131072 (20000)\r\nROM CRC32    7AE0BF3C', 0, '', '', ''),
(3427, 7, 2735, 'Zelda no Densetsu FDS - secret door chime', 4156, 'When you push blocks to open locked doors, this patch\r\nplays the secret chime sfx instead of the &quot;incorrect&quot; door opening sound.\r\n\r\nFDS prototype and other Nes / Famicom versions use the intended secret chime.\r\n\r\nPatch already included:\r\n- [url=http://www.romhacking.net/translations/2958/]Jordiway73 - English Translation[/url]', '[3427]zelda no densetu fds - secret door chime.7z', '0.1', '2017-04-20 01:29:08', '2017-06-02 22:27:54', '19 April 2017', 1492574400, '3427readme.txt', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 737, 1, 'Zelda no Densetsu - The Hyrule Fantasy (Japan) (v1.0).fds\r\nZelda no Densetsu - The Hyrule Fantasy (Japan) (v1.1).fds\r\n--------------\r\nSize: 131,016 bytes (fds header)\r\nSize: 131,000 bytes (no fds header)', 0, '', '', ''),
(3428, 9, 302, 'Caravaggio', 3795, 'The spell Roulette creates a rapidly moving finger pointer to select a target for auto-death. You&#039;ll see it if Strago or Gogo casts it as a Lore, or if an enemy casts it; however, you will not see it if it is cast via Sketch or Rage. Furthermore, Roulette will never target party members. This patch makes the Roulette spell cast by Sketch or Rage identical to the version cast by enemies.', '[3428]Caravaggio.zip', '1.3', '2017-04-21 02:02:09', '2018-02-07 06:05:36', '06 February 2018', 1517893200, '3428readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 218, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3429, 1, 750, 'Escape from Skull Island', 4111, 'While taking a vacation from the Mushroom Kingdom, something has gone horrendously wrong for Mario and Peach! After their ship sinks in the middle of the ocean, Mario awakes on the mysterious Skull Island with Peach nowhere in sight. The Island will put Mario to the test as he fights through the Island monsters to get to the Castle on the other side and rescue Peach.\r\n\r\nThis hack features difficult platforming and a unique puzzle-based map screen. To get to the Castle, you&#039;ll have to do more than just beat a few sequential levels. Go back and revisit an old level after unlocking permanent Power-Up hubs to find a different route through the level!\r\n\r\nCan you puzzle your way through this one, or will Mario stay lost at sea?', '[3429]Escape from Skull Island.zip', '1.0', '2017-04-23 05:27:06', '2017-04-22 20:28:02', '22 April 2017', 1492833600, '', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 1442, 1, 'No-Intro Name: Super Mario Bros. 3 (USA)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(3430, 9, 627, 'Heracles no Eikou IV - text speed', 4156, 'Change how fast non-battle dialogues display on-screen text: slow, normal (*default), fast\r\n\r\nWorks with original game or [url=http://www.romhacking.net/translations/823/]Translation Corporation&#039;s English Translation[/url]', '[3430]Heracles no Eikou IV - text speed.7z', '0.1', '2017-04-23 05:30:28', '2017-04-23 00:17:48', '22 April 2017', 1492833600, '3430readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 504, 4, 'No-Intro Name: Heracles no Eikou IV - Kamigami kara no Okurimono (Japan) (No-Intro version 20130701-030720)\r\n    ROM CRC32: 920A738E\r\n    ROM SHA-1: 4E14015C23B130DCEB8F887AA0F92A7C86F58068', 0, '', '', ''),
(3431, 1, 719, 'Dragon Warrior 1 - Updated spell names', 4395, 'This is a very simple modification that improves the spell list in the following ways:\r\n\r\n1. The spell names are made consistent with modern Dragon Quest localizations (with the exception of Repel, which is kept the same due to character limits)\r\n\r\n2. Spell names now use mixed case instead of all caps.', '[3431]Dragon Warrior Modernizer.7z', '1.0', '2017-04-26 05:05:11', '2017-04-26 07:21:46', '23 April 2017', 1492920000, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 435, 1, 'MD5 HASH: 25cf03eb7ac2dec4ef332425c151f373', 0, '', '', ''),
(3432, 1, 709, 'Skeens Super Mario Bros', 4403, 'Enjoy a whole new adventure in &#039;Skeens Super Mario Bros&#039;, which is a full hack, with new graphics, and levels. This hack has finally been finished in 2017, being started in the mid/late 90&#039;s!', '[3432]Skeens Mario Bros (By Mike Skeens).rar', '1.0', '2017-04-30 06:04:57', '2017-04-30 05:58:08', '01 March 2017', 1488344400, '3432readme.txt', 1, 0, 1, 0, 0, 0, '3432titlescreen.png', 1, 0, 0, 1110, 1, 'File MD5      8BC954E8FF9FCF2A57C7844A7568B374        \r\nFile SHA-1    77FB261F105162609159769F800CBCD0F7509A97\r\nFile CRC32    E4011B3E                                \r\nROM MD5       0C922F8C3F4AC4C4D7D621966133F8D8        \r\nROM SHA-1     01DDE360A6FD13741F08CEBB3445E6FE2677CA73\r\nROM CRC32     C1F41743', 0, '', '', ''),
(3433, 11, 1925, 'Nick Fury in Street of Rage 2', 3444, 'This hack of Streets of Rage 2 replaces Max sprites with Nick Fury  from the game &quot;The Punisher&quot; for Arcade. Besides the change of sprites the physical of the character was changed and his speed was increased.', '[3433]Nick Fury in Street of Rage 2.zip', '1.0', '2017-05-01 12:05:24', '2017-04-30 08:24:56', '30 April 2017', 1493524800, '3433readme.txt', 1, 0, 0, 0, 0, 1, '3433titlescreen.png', 5, 0, 0, 1241, 8, 'ROM / ISO Information:\r\nStreets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3434, 23, 2549, 'Sub Minimod', 4404, 'Portrait of Ruin has many imbalances in its mechanics and systems. One of the standout examples is how easily the shuriken and darts trivialize most of the game, especially when mastered. This minimod aims at fixing that.\r\n\r\nThis was only tested for the American release, and other releases are not supported. \r\n\r\nFeel free to give feedback or suggestions about it.', '[3434]Sub Minimod.zip', '1.0', '2017-05-01 12:14:47', '2017-05-01 08:17:49', '05 April 2017', 1491364800, '3434readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 366, 1, 'Name: Castlevania- Portrait of Ruin(USA).nds\r\nROM SHA-1    382602E3615B2282EEAD584014125E71B5B0F033\r\nROM CRC32    96DF4C4D\r\nROM Size    67108864 (4000000)', 0, '', '', ''),
(3435, 1, 1494, 'Teenage Mutant Ninja Turtles - Turtle Power', 4406, 'This is a basic &quot;easy mode&quot; style hack for the original Ninja Turtles game for the NES.  This hack is meant for anyone whose favorite turtle was made weak in this game due to low range and strength.  While the characters still remain unbalanced, the game will at least be manageable for any given turtle.\r\n\r\nChanges:\r\n[list]\r\n[li]All turtles&#039; attack strength is equal to Donatello&#039;s + 1/2 health boost (16 damage points)[/li]\r\n[li]Rocksteady is changed from purple to gray[/li]\r\n[li]Mouser sprite improvement (credit to mersox&#039;s toon hack)[/li]\r\n[li]Weapon names in the intro loop fixed[/li]\r\n[/list]', '[3435]TMNT Turtle Power IPS.rar', '1.0', '2017-05-02 08:01:03', '2017-06-13 19:36:31', '01 May 2017', 1493611200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2046, 1, 'File MD5      5E24CCD733D15E42D847274E7ADD0A76        \r\nFile SHA-1    89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nFile CRC32    83213CA0                                \r\nROM MD5       2DDDC2CAE0A7FE890235AEF72A9A86AE        \r\nROM SHA-1     B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32     EE921D8E', 0, '', '', ''),
(3436, 10, 1912, 'Pokémon Emerald Real 512Kb Flash Memory Patch', 4206, 'This patch changes the save file read and write routines of the game to only write to 512Kb of Flash memory instead of the 1Mb Flash memory a real cartridge would have. This is useful for emulators, flash cards, or devices (eg. the 3DS&#039; AGB_FIRM) that cannot handle 1Mb Flash memory. This works because the majority of the original game&#039;s save file is used as a backup in case of corruption. By removing this and changing a few other small things, we can cleanly save to and load from a 512Kb save file.\r\n\r\nIn particular, this avoids the save corruption message after the title screen, allows the game to save correctly after the Elite 4, and allows the game to save data outside of the main save file (Hall of Fame and Battle Frontier Battle Recording) correctly.\r\n\r\nIt is not recommended to use this patch if the device or emulator you plan on using already supports 1Mb Flash memory correctly.\r\n\r\nIf you want to use an existing save file from the original game with this patch, or want to use a save file from this patch with the original game, run the included save conversion tool on the save file. It can convert saves both ways, though obviously the 1Mb to 512Kb direction is slightly lossy.', '[3436]emerald-english-real-512Kb-flash-memory-v1_1-with-conversion-tool-v2.7z', '1.1', '2017-05-03 02:39:43', '2018-05-25 11:22:36', '29 April 2017', 1493438400, '3436readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1921, 1, 'No-Intro Name: Pokemon - Emerald Version (USA, Europe)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nPatched ROM/File SHA-1: 2C49B5EA3AE018DA7831E86AB053F2A1BD894EF6', 0, '', '', ''),
(3437, 1, 1853, 'Clovermon: Balloofang Fight', 4035, 'Balloofang Fight is another spin-off game of the &quot;wildly popular&quot; ROM hack, Pokemon Clover. In this game, you play as Piicee (Thanks doc!) as you attempt to pop the Balloofang of wild Spookster. Team up with a friend to make it a little easier, or go it alone in Hardcore Mode! Think you can get the high score?', '[3437]Clovermon Balloofang Fight.zip', '1.0', '2017-05-05 02:41:12', '2017-05-04 20:26:14', '04 May 2017', 1493870400, '', 1, 0, 0, 1, 0, 0, '3437titlescreen.png', 5, 0, 0, 398, 1, 'No-Intro Name: Balloon Fight (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: F5E4CD9F287A8233EEE35AD1881B2770D9F2C453\r\nROM SHA-1: 57F86E49372AE44DA79F269973E7DB4F443D0B98', 0, '', '', ''),
(3438, 1, 750, 'Kawa Mario Bros 3', 4408, 'KAWA MARIO BROS 3.\r\n\r\nThis is a very difficult SMB3 hack, it is as difficult as Kaizo and Kamikaze, but is not that chaotic. This is a game is more good thinking than quick reacting. It has 30 missions that increase in difficult along playing them.\r\n\r\nPlease enjoy playing this hack as the author was creating it.\r\n\r\nBest wishes and long live to SMB3 Hack game players.\r\n\r\nNote: This is a mexican hack so the texts inside the game are in spanish.\r\n\r\nRegards,', '[3438]Kawa Mario Bros 3.zip', '1.0', '2017-05-08 05:34:22', '2017-05-07 16:45:34', '11 April 2017', 1491883200, '', 0, 0, 1, 1, 0, 0, '3438titlescreen.jpg', 1, 0, 0, 2861, 1, 'rominfo : Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(3439, 1, 2033, 'Track &amp; Field CNROM to MMC3', 3921, 'This patch converts Track &amp; Field to MMC3 mapper.', '[3439]Track & Field (U) [!] [hM04].zip', '001', '2017-05-08 07:04:50', '2017-05-08 14:03:46', '08 May 2017', 1494216000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 401, 1, 'File: Track &amp; Field (U) [!].nes\r\nCRC32: D3B42F6D\r\nMD5: 6C55461FA24A94A2C95B504B43944DD2\r\nSHA-1: DF8425D96B3AC613EEC604D66B32E91B001488D0', 0, '', '', ''),
(3440, 1, 2750, 'Race America MMC1 to MMC3', 3921, 'This patch converts Race America to MMC3 mapper.\r\nTook Race America (U) [hM04].nes from GoodNes as a base and fixed it.', '[3440]Race America (U) [hM04 v2].zip', '001', '2017-05-08 07:12:44', '2017-05-07 23:30:49', '08 May 2017', 1494216000, '', 0, 0, 0, 0, 0, 1, '3440titlescreen.jpg', 5, 0, 0, 212, 1, 'File: Race America (U) [!].nes\r\nCRC32: C503FB78\r\nMD5: BEB6CB6FF988590B8268F95E7FBE0C2B\r\nSHA-1: D1CA82D85E17324994ED1F8D5510B8EE5BD19377', 0, '', '', ''),
(3441, 1, 1998, 'Battletoads 4 players', 4409, 'Mod/hack adds fourth (and third) player to Battletoads (NES, U-version) to make possible to play the game with four people at the same time.\r\n\r\nIn later versions:\r\nCustom respawn (for choice), color select for toads (including extended palettes),\r\noneshot deals damage instead (for choice), friendly fire (for choice), change of interaction with lower edge of the screen,\r\ndifferent finishing hits to use, multiplier and difficulty of enemies (for choice), level select.\r\n\r\n* [url=http://www.emu-land.net/forum/index.php?topic=77237.0]Project topic[/url]\r\n\r\n* [url=https://www.youtube.com/channel/UCF3WssHzjr8AZ8Dqi-uXTMQ]YouTube Channel[/url]', '[3441]Battletoads_4_players_-_BT4p_2_3.zip', '2.3', '2017-05-08 21:41:16', '2019-01-19 11:30:17', '21 April 2017', 1492747200, '3441readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 5982, 1, 'Battletoads (U) [!].nes\r\nROM SHA-1: 5c3a497a82be60704dedf45248b6ad9b32c855ab\r\nAfter patch SHA-1: 1598f362056d2f5e5e9aff8a566594742a8a8994', 0, '', '', ''),
(3442, 1, 753, 'Zelda II Boss Endurance', 3989, 'Defeat all the bosses without dying!\r\n\r\nUse your level ups strategically and beat the first 4 bosses in an order that works best for you, then use your remaining strength to defeat the last 4 bosses.\r\n\r\n-You have no extra lives\r\n-Level ups cost less so you&#039;ll be somewhere around the appropriate levels for each boss\r\n-Magic and Life do not refill when you level up\r\n-You cannot save until you beat the game\r\n-You have every spell except Fairy\r\n-You can get the down thrust technique after beating 2 bosses (It&#039;s blocked by 2 locked doors)\r\n-There are 2 red jars: First one in a cave behind 1 locked door, second one just before thunder bird', '[3442]Zelda II Boss Endurance.zip', '1.0', '2017-05-09 01:06:02', '2017-05-08 13:25:18', '11 January 2017', 1484110800, '3442readme.txt', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 1072, 1, 'CRC32: E3C788B0', 0, '', '', ''),
(3443, 1, 709, 'EDS Mario', 569, 'The Grim Reaper kidnapped Peach, so it&#039;s up to Boo to save her! The levels are redone and the graphics and sprites were tweaked up a bit. Can Boo defeat Death? Only with your help...', '[3443]EDS_Mario.7z', '1.0', '2017-05-10 11:02:20', '2017-05-09 20:41:58', '09 May 2017', 1494302400, '3443readme.txt', 1, 0, 1, 1, 0, 0, '3443titlescreen.png', 1, 0, 0, 1077, 1, 'Super Mario Bros. (World) - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(3446, 9, 755, 'Super Mario Kart Reversed n&#039; Remixed', 4412, 'Super Mario Kart -- Reversed N Remixed.\r\n\r\nThis is a ROM-hack that came from the simple idea &quot;What if people could play all of the Mario kart tracks backward?&quot;\r\n\r\nThis is the fruit of that idea with a complete reverse hack for all 20 original super Mario kart hacks. That is where the Reversed portion of the name comes from. \r\n\r\nThe Remixed portion of the name came from another idea. To inject some new life into the original game above simply making the tracks reversed. The result of this is that are all of the graphics for the courses, Names of the cups/tracks and characters are also changed. The track layouts have also been slightly modified when it was necessary for the AI drivers to complete courses.\r\n\r\nThe only exception to this is a few tracks in the 2nd half of the game where starting areas had to be built since there were no easy places to put racers to have them go in the right (OR wrong?) direction. The utmost was done to try and keep the feel of the original tracks even though some custom elements have been placed. \r\n\r\nThere might be a problem still with the AI on Easy Street 2 (Originally Track 5 - Mario Circuit 2) as the AI seem hellbent on not making the jump at the end of the course. Please inform the author if this persists.', '[3446]Reversed N Remixed.rar', '1.1', '2017-05-10 11:14:43', '2017-05-08 16:24:57', '08 May 2017', 1494216000, '3446readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1786, 4, 'Platform           Super NES                               \r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          786432 (c0000)                          \r\nROM Size           786432 (c0000)                          \r\nROM CRC32          00E8F2A7                                \r\nROM SHA-1          B1E7A010C3C39BE49F437D33D9141F1FC6391CA3\r\nROM MD5            22DC7B88E11086FC0F8B671839D51F47   \r\nChecksum valid     Yes                                     \r\nFile MD5           22DC7B88E11086FC0F8B671839D51F47        \r\nFile SHA-1         B1E7A010C3C39BE49F437D33D9141F1FC6391CA3\r\nFile CRC32         00E8F2A7                                                       \r\nMapping            HiROM', 0, '', '', ''),
(3447, 1, 716, 'Ms. Pac-Man Graphics', 868, 'What this patch does is add extracted graphics from the game to some extra space that exist in the rom, and allows for easier Hacking of the graphics because they are extracted for you. They still have to be put into the correct places in the Rom.\r\n\r\nNow Includes a extra patch that has Pac Jr.\r\n\r\nAs Far as is known this does not effect the playability of the game.', '[3447]MPGraphix.zip', '1.0', '2017-05-13 05:47:17', '2017-06-19 01:40:31', '09 May 2017', 1494302400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 402, 1, 'Ms. Pac-Man (U) [!].nes\r\nCRC32: b6d2d300\r\nMD5: b7f24e66a7df5d102023977ab887d97e\r\nSHA1: F92161296E7CBA0B9A573D00EABF8581914BCA56', 0, '', '', ''),
(3449, 9, 715, 'The Legend of Zelda: Goddess of Wisdom', 4416, 'The Legend of Zelda: Goddess of Wisdom follows the original design of [b][url=http://www.romhacking.net/hacks/662/]&#039;Zelda3 Goddess of Wisdom&#039;[/url][/b] but is edited to create a more comprehensive experience for novice and/or expert players that feels akin to something Nintendo would release.\r\n\r\nThis hack built upon the framework created in &#039;Zelda3 Goddess of Wisdom&#039; with all due respect to the original author(s), and is made to correct some of the issues observed in the final &#039;Zelda3 Goddess of Wisdom&#039; release.\r\n\r\nREMINDER - PLEASE USE THE EUROPEAN ROM - USE THE CRC32 CHECKSUM\r\nPLEASE REDOWNLOAD IF USING ANY VERSION PRIOR TO 1.12\r\n\r\nFINAL RELEASE - 1.21 unless any other bugs are found.\r\n-Note: A glitch is referenced in a review of this hack- but cannot be recreated by the creator. Please contact jammer506 if there are any issues with this section of the game.\r\n\r\nMain changes include:\r\n-Proper title screen\r\n-Introduced a story-line\r\n-Complete text overhaul - Introduction, dialogue, NPC, etc...\r\n-Optional Hero&#039;s Clothes in Uncle&#039;s House (Offers protection of Red Mail - Only takes 1/4 of original damage)\r\n-Edited sprites for several enemies\r\n-New sprites for Ganon\r\n-Simplified dungeon mechanics (Enemy placement, maneuvering, etc... without detracting from original design)\r\n\r\nUPDATE 1.1\r\n-Various bug fixes as submitted by RHDN Community\r\n-New text edits\r\n-Additional changes to dungeon rooms for traditional players\r\n-Title screen restored\r\n\r\nUPDATE 1.11\r\n-Armos Boss HP Restored (Outline provided by superskuj)\r\n-Title screen revised further\r\n-Other adjustments to graphics and item placement\r\n\r\nUPDATE 1.12\r\n-Game-breaking bug involving Magic Flute repaired\r\n\r\nUPDATE 1.13\r\n-Minor revisions to enhance gameplay\r\n\r\nUPDATE 1.14\r\n-Text error in intro removed\r\n-Consumable item placement improved\r\n\r\nUPDATE 1.20\r\n-Color palette of dungeons reworked\r\n-Consumable item placement further improved\r\n\r\nUPDATE 1.21\r\n-Revision back to previous titlescreen and color palette from Puzzledude&#039;s upload.\r\n\r\nVarious bugs and glitches (graphical/text) may remain from the original hack, or have been created through this new hack. Please report them to jammer506 using the email included in the readme, and they will attempt to repair them.', '[3449]Legend of Zelda, The - Goddess of Wisdom1-21.zip', '1.21', '2017-05-16 05:42:21', '2019-04-18 08:20:36', '16 May 2017', 1494907200, '', 1, 0, 1, 1, 0, 0, '3449titlescreen.png', 6, 0, 0, 16684, 4, 'Legend of Zelda, The - A link to the Past [Europe]\r\nCRC32: 04D55E12', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3450, 1, 1178, 'Dragon Warrior II General Improvement', 1546, 'The purpose of this hack is to mitigate many of the flaws of Dragon Warrior II in order to create an overall play experience more similar to that of its NES sequels.\r\n\r\nMajor changes include: gold and experience point winnings in battle are increased, mini-bosses are now more challenging, shops and treasure chests are adjusted, late-game equipment is buffed, new names are used for the Prince of Cannock and Princess of Moonbrooke, and more. However, the script and events are unchanged.\r\n\r\nPlease see the readme for details. And thank you to everyone who tries this hack!', '[3450]30230308dwiigenimp.zip', '2.0', '2017-05-16 05:45:25', '2023-03-08 02:19:55', '08 March 2023', 1678251600, '3450readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1525, 1, 'Database match: Dragon Warrior II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3E5E86AD3AACEA6EAE95C36E43980BC33418CFB0\r\nFile CRC32: 9D4FC10E\r\nROM SHA-1: 191A131E7E27E121D094CC412FED87C708147B2C\r\nROM CRC32: 8C5A784E', 0, '', '', ''),
(3451, 9, 804, 'Super Mario RPG - Master Quest', 4417, 'This hack of Super Mario RPG makes the game more challenging and is meant for players who are experienced with the base game. \r\n\r\nPlayers are expected to block attacks on a regular basis and be prepared with plenty of items and equipment to take on bosses.\r\n\r\nCheck out the readme file for more information on changes.', '[3451]Super Mario RPG - Master Quest v1.02.zip', '1.02', '2017-05-16 12:42:44', '2018-06-22 22:51:38', '18 May 2017', 1495080000, '3451readme.txt', 1, 0, 0, 1, 1, 0, '3451titlescreen.png', 5, 0, 0, 4218, 4, 'No-Intro Name: Super Mario RPG - Legend of the Seven Stars (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      D0B68D68D9EFC0558242F5476D1C5B81\r\nROM/File SHA-1:    A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nROM/File CRC32:    1B8A0625', 0, '', '', ''),
(3452, 10, 2375, 'A Link To The Past - GBA Palette mod', 4419, 'Tired of the pink haired Link? It was previously done on SNES, but it hasn&#039;t been done on GBA so here it is. The Link on the save menu will still have pink hair, though. Once in ALTTP, he will be dark blonde. This will affect his rabbit color too. Aghanim&#039;s palette has also been updated so it matches his artwork. It will also change the King&#039;s palette seen in the intro.\r\n\r\nsource: http://zeldadungeon.net/forum/threads/a-link-to-the-past-gba-palette-mod.52575/', '[3452]The Legend Of Zelda - A Link To The Past (E) - Palette mod.zip', '1.0', '2017-05-17 12:08:29', '2017-05-17 02:59:40', '06 April 2015', 1428292800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 5071, 1, '0883 - Legend of Zelda, The - A Link to the Past &amp; Four Swords (E) (M5).gba\r\nCRC32: 5A164321\r\nMD5: 9EDF4F6E19D901D470AA1117CB0372B3\r\nSHA-1: 3BB7F97ADA7D60D8D334B271084EFFD1DB853B32', 0, '', '', ''),
(3453, 1, 806, 'River City Ransom Improvement', 3722, 'This is designed to fix a few things without changing the game too much.  This could be a nice\r\nbase for other small hacks.\r\n\r\nList of Changes:\r\n* Improved font\r\n* Un-justified password screen items\r\n* Corrected player palette on select screen\r\n* Localized Easter Egg Portraits \r\n* Fixed spelling: &quot;Excaliber&quot; -- &quot;Excalibur&quot;\r\n* Fixed capitalization: &quot;Read All About IT&quot; -- &quot;Read All About It&quot;\r\n* Fixed capitalization: &quot;OAK Hill&quot; -- &quot;Oak Hill&quot;\r\n* Improved palette of Technos intro\r\n* Changed Default name capitalization &quot;ALEX&quot; -- &quot;Alex&quot;, &quot;RYAN&quot; -- &quot;Ryan&quot;', '[3453]RCR Improvement SpiderDave v2017.06.01.zip', '2017.06.1', '2017-05-18 10:57:05', '2017-06-01 22:40:41', '01 June 2017', 1496289600, '3453readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1440, 1, 'River City Ransom (USA).nes - NOINTRO\r\nCRC32: C3508F7E\r\nMD5: 294E4FA092DB8E29D83F71E137D1F99F\r\nSHA-1: A8612A36D9D2739D2B321B6EBB97C2757CCCA410\r\nSHA-256: B95F8DEF04C0012604B7CC68CF4ED8F49B2DFE4BEDA6182051DE4B2423BEA7B1', 0, '', '', ''),
(3456, 9, 729, 'Hyper Metroid LLE', 3080, 'This Less-Linear-Edition project is based on &quot;Hyper Metroid&quot;, a very excellent mod of Super Metroid by &quot;RealRed&quot;, link below;\r\n\r\nhttp://www.romhacking.net/hacks/3038/\r\n\r\nLike the original LLE project, this mod was made to make Hyper Metroid less linear, at least as much as possible within the limitations of S.M.I.L.E., the editor for Super Metroid. Two different versions of S.M.I.L.E.[RF and JX] where used for various reasons. Thanks to everyone who&#039;s made, worked on, and improved S.M.I.L.E. over the years. \r\n\r\nSpecial thanks to &quot;RealRed&quot; for making Hyper Metroid. Indeed thanks to everyone from the Project Base group, which Hyper is based on! \r\n\r\nA lot of work over the last 8 months has gone into this effort. Many things were tried, some worked, some didn&#039;t. Hopefully those who play will enjoy it! See the Readme for more info!\r\n\r\nMinor Update:\r\nA minor cosmetic problem was found and fixed(Thanks Crisz Reyes).\r\n\r\nShould any bugs or problems with the mod be discovered, please reply at: http://www.romhacking.net/forum/index.php/topic,22903.0.html or through PM.', '[3456]SM-HyperMetroidLLE-UH-111.zip', '1.11', '2017-05-21 01:47:30', '2024-02-22 12:33:27', '09 September 2017', 1504915200, '3456readme.txt', 1, 0, 0, 0, 1, 0, '3456titlescreen.png', 6, 0, 0, 2982, 4, 'Super Metroid rom, without a header.\r\nFile size: 3072KB[3,145,728 bytes]\r\nCRC32: D22C4B35 or D63ED5F8', 0, '', '', ''),
(3457, 1, 795, 'Mega Man Wily&#039;s Conquest 2 - Hyper Edition Turbo!', 4301, 'This is a complete hack to a previously unfinished version by DragonEye Studios. The abandoned version had some great ideas and lots of potential, so the purpose of this project was to refine the problematic areas and complete the hack so that the player can play all the way to the end and finish the game.\r\n\r\n[b]List of features, additions and changes:[/b]\r\n-1) Increased the speed of Mega Man and the Mega Buster!\r\n-2) Wily-4 and other previously unfinished stages are now 100% complete!\r\n-3) Added new challenges to all of the stages!\r\n-4) Changed the entire soundtrack with great music by Blast Hornet, WINED, Tsukikuro, Hydrawisk, DARS, and 8-bit fan.\r\n-5) Changed various weapons mechanics and physics.\r\n-6) Changed boss AIs, HP, and boss room layouts for new challenges.\r\n-7) Changed damage amount from various weapons to different bosses.\r\n-8) Updated various sound effects and graphics.\r\n-9) Increased climbing speed.\r\n-10) Fixed and refined stages from enemy spams and poor layouts from the original version.\r\n-11) Lots of new additional changes to all of the stages.\r\n-12) Updated title screen, menu screens, texts, and ending credits.\r\n-13) Reduced amount of energy used for most weapons.\r\n-14) Various bug fixes.\r\n-15) And many more various additions and fixes.\r\n\r\n[b]Tools and resources used:[/b]\r\n\r\nRockman 2 editor, visine, Tile Layer Pro, Cygnus Hex Editor, Data Crystal, thealmightyguru.com, and RHDN.', '[3457]Mega Man WC2 - Hyper Edition Turbo v2_1.zip', '2.1', '2017-05-21 03:05:26', '2022-07-28 03:47:11', '02 January 2022', 1641099600, '3457readme.txt', 1, 1, 1, 1, 1, 1, '3457titlescreen.png', 1, 0, 0, 6296, 1, 'Mega Man 2 (USA).nes - NOINTRO\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(3458, 1, 998, 'Metal Gear - text speed', 4156, 'Simple patches to speedup radio and dialogue chatter.\r\n\r\n\r\nThanks to [url=http://www.romhacking.net/forum/index.php?action=profile;u=85]Googie[/url] for the idea.', '[3458]Metal Gear - text speed.7z', '0.1', '2017-05-23 00:19:53', '2017-05-24 02:59:20', '21 May 2017', 1495339200, '3458readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 925, 1, 'Metal Gear (Europe).nes\r\nB11DD33167D257C1F6961F443DBE4841\r\n==============\r\nMetal Gear (USA).nes\r\nF0C80692BA0202FB1A885FC1631A102B\r\n==============\r\nMetal Gear (Japan).nes\r\nF6DC86DAB3E8A87328F275A833BDEF19', 0, '', '', ''),
(3459, 10, 820, 'FF1: DoS - Vancian Magic System', 3546, 'This patch overhauls Final Fantasy I: Dawn of Souls to use a Vancian spellcasting system in place of MP. Many routines and data structures have been modified for this purpose, and several new ones introduced. It functions much like the NES version&#039;s spell charge system but is more flexible.\r\n\r\nThe game is fully playable as-is, but has received almost no rebalancing; this patch is intended as a base for others to make complete FF1 hacks. Included in the download are technical information and the complete source of the patch changes to facilitate this.\r\n\r\nVersion 1.1.5 fixes one more stubborn visual bug when scrolling the Bestiary, and the rogue Game Clear star appearing well before Chaos is slain.', '[3459]Vancian MP System.zip', '1.1.5', '2017-05-24 00:23:41', '2024-04-11 03:36:11', '10 April 2024', 1712707200, '3459readme.txt', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 1686, 1, '1805 - Final Fantasy I &amp; II - Dawn of Souls (UA).gba\r\nMD5: 5D29999685413C4D2BEC10D3160F6EE6\r\nCRC32: 1B39CDAB', 0, '', '', ''),
(3460, 1, 956, 'Mike Tyson&#039;s Punch-Out!! Restoration', 1868, 'This hack changes and fixes a few things in this game, here&#039;s what it does to it:\r\n\r\nChanges Soda Popinski&#039;s name back to his original arcade name, Vodka Drunkenski. \r\n\r\nIt also changes the word that appears on the bottle that he&#039;s holding in his portrait from saying &quot;POP&quot; to &quot;XXX&quot; as well, this way it makes it look more like he&#039;s drinking beer instead of soda.\r\n\r\nRestores the unused dodging animations of Glass Joe, Great Tiger and Mike Tyson.\r\n\r\nAlso included a optional patch that doesn&#039;t restore the unused dodging animations as well.\r\n\r\nThe Tile Molester utility tool was used to edit his bottle.\r\n\r\nThe 0xED hex editor was used to restore the unused dodging animations.\r\n\r\nWant to thank rainponcho for helping to change the text.', '[3460]Mike Tyson\'s Punch-Out!! Restoration.zip', 'Final', '2017-05-24 02:05:09', '2017-05-31 19:09:10', '23 May 2017', 1495512000, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 2951, 1, 'Mike Tyson&#039;s Punch-Out!! (Japan, USA) (Rev A).nes\r\nCRC32: 3DF8E170\r\nMD5: C119A5A9B0E2959AD5D11562F9F4CE55\r\nSHA-1: 0F0C2C2E294FF8CE255A618964728C935FD8963B\r\nSHA-256: 60EF51F55F6ADDB7A1893F816AAD75EE3E146DD646958A865D3BECE5B429B600', 0, '', '', ''),
(3461, 9, 302, 'Optional Gradient Patch', 3360, 'This hack remove the gradient. There are two patches, one that removes it permanently, one that add a menu option on second config page to toggle the gradient.\r\n\r\nThe code could maybe be optimized (HDMA data and gradient table for no gradient option), but for now it is what it is.\r\n\r\nSee readme.txt for technical stuff.', '[3461]no_gradient_10.zip', '1.0', '2017-05-25 08:25:28', '2017-05-24 08:28:03', '23 May 2017', 1495512000, '3461readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 219, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\nCRC32: D184D919\r\nMD5: 4CDFC79B44CD6D532DC6631A5C762094\r\nSHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16', 0, '', '', ''),
(3462, 8, 2769, 'Shantae - Force GBA Enhanced Mode', 4438, 'This hack forces the game to play in &quot;Enhanced GBA Mode&quot;, with better colors and a new transformation.', '[3462]Shantae GBA Color Patch.zip', '1.0', '2017-05-25 08:34:00', '2018-04-22 14:30:25', '05 May 2017', 1493956800, '', 1, 1, 0, 0, 1, 0, '3462titlescreen.png', 5, 0, 0, 9596, 1, 'No-Intro Name: Shantae (USA)\r\n(No-Intro version  20130730-054825)\r\nROM/File SHA-1: 520E48C50F6E997FCD841CA368FC9ABC1DBDDEC1', 0, '', '', ''),
(3463, 1, 822, 'Alucard Sprite Patch', 4455, 'Just a modification on Alucard sprite so it looks more like SOTN character.', '[3463]Castlevania III - Alucard Redone.zip', '1.0', '2017-05-27 13:31:14', '2017-05-26 01:14:21', '25 May 2017', 1495684800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2165, 1, 'Rom Name: Castlevania III - Dracula&#039;s Curse (U) [!].nes\r\nSHA1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nMD5: D16A502D0125F23CC3D980DDC6B6F2E8', 0, '', '', ''),
(3464, 1, 750, 'Sky Mario Bros. 3', 4457, 'Inspired by its kaizo counterparts, Sky Mario Bros 3. takes the charm of vanilla smb3, and combines it with an incremental kaizo difficulty!\r\n\r\nHope you like pitfalls.', '[3464]Sky Mario Bros 3.zip', '1.0', '2017-05-29 00:01:06', '2017-05-28 17:59:34', '28 May 2017', 1495944000, '3464readme.txt', 1, 0, 1, 0, 0, 0, '3464titlescreen.png', 1, 0, 0, 1363, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(3465, 9, 304, 'Fire Emblem 4: Overpowered', 4458, 'This is a little of Fire Emblem: Seisen no Keifu. This hack is for the most part simple in nature, however, things are a bit different here in this fun little hack. As it says everyone and everything is greatly inflated to high levels! All the enemies are much stronger than they are in the original game as well as all player units. Nearly everyone enemies included have holy weapons! And that is the main focus of this so have fun! \r\n\r\nIn edition to everything else mostly everything that was either scrapped or unused in the original game is back here like for example the Silence Sword and all of the unused skills. the Canto skill now has an icon in the skill menu as well. So don`t be shocked to see things like that. Substitute characters are also improved on and are stronger than they originally were so if you lose many the substitutes can hold their own although they start off just a bit weaker. Be sure to read the Readme for more deeper info on this. This patch is also compatible with any english patch so if you want to play in english simply patch over this again and it`ll be in english.', '[3465]Fire Emblem 4 Overpowered.zip', '1.0', '2017-05-29 00:43:29', '2017-06-03 08:22:35', '28 May 2017', 1495944000, '3465readme.txt', 1, 1, 1, 0, 0, 1, '', 5, 0, 1, 2220, 3, 'No-Intro Name:Fire Emblem-Seisen no Keifu\r\nFile SHA-1: 0EAA61557A669D6DEEFB648D5066247CCDD0749C\r\nROM SHA-1: 13D6D87D831C764FE8AA948B9EEF552ABE841958', 0, '', '', ''),
(3466, 1, 706, 'Mega Man V Refined', 4459, '[b]Mega Man V Refined[/b] aims to improve on the original game, mainly by tweaking its level-design when it was uninspired or unfair (or both).\r\n\r\nOverall, the game is the same, but, hopefully, better, and a definitive experience.\r\n\r\nAlso, minor gameplay changes have been made, regarding enemy data, boss behaviour, R.Coil, R.Jet, E/M-Tanks and 1Ups, Message Speed and Select button (see read-me).', '[3466]Mega Man V Refined.zip', '1.2', '2017-05-30 01:56:01', '2017-10-25 18:25:48', '26 October 2017', 1508990400, '3466readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 1672, 1, 'File: Mega Man 5 (USA).nes\r\nCRC32: 5E023291\r\nMD5: D7D22BF9 EDFB1646 9975F7F4 D8DA518F\r\nSHA1: 1748E9B6 ECFF0C01 DD14ECC7 A48575E7 4F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(3467, 1, 2599, 'Super Mario World (NES) Improvement', 3330, 'This hack try to make the game more similar to the SNES version, improving gameplay and graphics.', '[3467]Super Mario World (NES) improvement V1_0.rar', '1.0', '2017-05-30 23:58:53', '2018-02-22 17:10:51', '30 May 2017', 1496116800, '3467readme.txt', 1, 0, 1, 0, 1, 1, '3467titlescreen.png', 5, 0, 0, 13522, 1, 'Filename      Super Mario World (Unl)\r\nFile MD5      51119C9442135066F1B74AC2ABA789EF        \r\nFile SHA-1    C44C73095790BD4A5DE5588F9E4575E3C9229282\r\nFile CRC32    6D5953A8                                \r\nROM MD5       5870755E1652C3C62BF21C319853FB15        \r\nROM SHA-1     ACEC431CAB42C1143374499482B0A1332A93AAA0\r\nROM CRC32     395D1793', 0, '', '', ''),
(3468, 1, 2065, 'Minor Fixes for TMNT III - The Manhattan Project', 1868, 'This hack changes and fixes a few things to this game, here&#039;s what it does to it:\r\n\r\nChanges the green skin tone of the Turtles that are used in the player two side to have the same green color of their counterparts that are used in the player one side.\r\n\r\nChanges the color of Splinter&#039;s gi from purple to red.\r\n\r\nRestores the missing adjusting the number of continues option back to the option menu.\r\n\r\nAlso added a optional patch that will keep the original colors intact as well.\r\n\r\nThe 0xED hex editor was used to change the colors.\r\n\r\nWant to thank rainponcho for restoring the continue option.', '[3468]Minor Fixes For TMNT III - The Manhattan Project.zip', 'Final', '2017-05-31 00:03:24', '2017-06-05 02:00:39', '30 May 2017', 1496116800, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 3109, 1, 'Teenage Mutant Ninja Turtles III - The Manhattan Project (USA).nes\r\nCRC32: DBB3BC30\r\nMD5: 483695DE094F4DD49652C5BC78BDBA19\r\nSHA-1: 30B6AFB694AB5045B88F723A1ADE44575C33FB69\r\nSHA-256: D6DC27E16AFD5D2AD151C0D593908AFF9E59C9F710D2C559D5F13C856350560E', 0, '', '', ''),
(3469, 1, 2777, 'Traverse USA - Race of Post-Apocalypse', 3051, 'This hack changes graphics to the far future of post-apocalypse, slight layouts and the title screen.', '[3469]TraverseUSA-RaceofPostApocalypse.zip', '2017.06.23', '2017-06-01 00:56:31', '2017-06-23 14:38:10', '01 June 2017', 1496289600, '', 1, 0, 0, 1, 0, 0, '3469titlescreen.png', 1, 0, 0, 397, 1, 'File name: Zippy Race (J).nes\r\nROM CRC32: E492D45A\r\nROM MD5: ED2BFE66774C4070A237F1A3405983DE\r\nROM SHA-1: ACE488D8FA6AD5FB528F759E6BED66B3CFEF042D', 0, '', '', ''),
(3470, 9, 1755, 'Text cleanup for TMNT IV - Turtles in Time', 1868, 'This hack fixes up all the misspellings and typos in this game.\r\n\r\nIt also comes with patches for the European &amp; Japanese versions of this game as well.', '[3470]Text cleanup for TMNT IV - Turtles in Time.zip', 'Final', '2017-06-02 01:49:09', '2023-12-14 03:15:10', '13 December 2023', 1702425600, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 3374, 4, 'Teenage Mutant Ninja Turtles IV - Turtles in Time (USA).sfc\r\nSHA-1: 4F8FC0F45023E0339E501054B253C33F479A001A\r\nCRC32: 5940BD99\r\n-\r\nTeenage Mutant Hero Turtles IV - Turtles in Time (Europe).sfc\r\nSHA-1: 59ADD584F16B607607348E65C245CA6AD7A5FCB8\r\nCRC32: B0A3441E\r\n-\r\nTeenage Mutant Ninja Turtles - Turtles in Time (Japan).sfc\r\nSHA-1: 514E7FB70E1E5E06C5A873262E145A555655D62D\r\nCRC32: BDBA1B55', 0, '', '', ''),
(3471, 1, 1678, 'The LJN Defender', 1425, 'His name is Matt, and he review retro games. Like anyone who&#039;s into gaming on YouTube, he&#039;s a huge fan of the Angry Video Game Nerd, and he&#039;s one of his biggest influences. But, unlike a number of his audience, he enjoys a number of those turds the AVGN rips apart, and that&#039;s why he now dons the moniker of... The LJN Defender!!!', '[3471]the_ljn_defender_ips.zip', '1.0', '2017-06-02 01:53:56', '2017-06-02 01:29:16', '01 June 2017', 1496289600, '', 1, 0, 0, 1, 1, 1, '3471titlescreen.png', 1, 0, 0, 464, 1, 'Country: USA\r\nFile Name: Wolverine (USA).nes\r\nCRC32: 1FD46615\r\nMD5: F939C2E33326737C325EB2A3ECB6D3A0\r\nSHA-1: 72279226339938A684292BF17BBAEEF78B67C788', 0, '', '', ''),
(3472, 17, 2778, 'AirRace Championship Alternate Edition', 4297, 'This is a level mod for Airrace Championship. All levels have been given a new look, eliminating the sub-par look of the original levels. Everything else is left intact.', '[3472]AirRace Championship Alternate Edition(Patch).zip', '1.0', '2017-06-04 01:40:23', '2017-06-03 23:00:53', '03 June 2017', 1496462400, '', 1, 0, 1, 0, 0, 0, '3472titlescreen.png', 5, 0, 0, 306, 12, 'SLPS-01879', 0, '', '', ''),
(3473, 9, 2503, 'Super Ghouls&#039;n Ghosts Restoration (SNES Edition)', 1868, 'This hack restores the crosses that appeared in the background of stage 1 and on the zombie&#039;s coffin from the Japanese version, and it also changes the names of Asutaroto to Astaroth and Sardius back to being called Samael once again as well.\r\n\r\nIt also removes most of the slowdowns, making the game much more enjoyable to play as well.\r\n\r\nIt also makes it where you can access the hidden menu with the first controller by holding L and pressing Start as well.\r\n\r\nThis hack also works with Lufia&#039;s Super Arthur hack as well.', '[3473]Super Ghouls\'n Ghosts Restoration (SNES Edition).zip', 'Final', '2017-06-05 01:48:55', '2023-12-02 18:37:37', '02 December 2023', 1701475200, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 17970, 4, 'Super Ghouls&#039;n Ghosts (USA).sfc\r\nSHA-1: F12280B13EEA88CA03D700B75CF3C13A0E13F3BC\r\nCRC32: 6AABA901', 0, '', '', ''),
(3474, 1, 753, 'Zelda II: New Adventure of Link', 4470, 'Enjoy this all new Zelda II Adventure! \r\n\r\nFeatures:\r\n\r\n-New Overworld (West Hyrule, Death Mountain, East Hyrule, Maze Island).\r\n-Every Sideview area is Different.\r\n-New Random Battles.\r\n-6 Palaces Different.\r\n-New Great Palace.\r\n-New NPC Dialog.\r\n-No Cheese Dark Link (Beat Dark Link without using the &quot;left corner&quot; exploit).\r\n\r\nMultiple Difficulty Options:\r\n\r\n-&quot;NOOB MODE&quot; Difficulty - For people who are bad at Zelda II. (no pits &amp; easier enemies)\r\n-&quot;ONE HIT DEATH MODE&quot; - All enemies will kill you in one hit.\r\n-&quot;RECOMMENDED MODE&quot; - The original difficulty I intended the romhack to be.\r\n\r\nSpecial thanks goes to njosro for creating the Zelda II Side View Editor &amp; Overworld Editor!\r\n\r\nSee readme for contact info &amp; update notes.', '[3474]ZeldaII - New Adventure of link (Final).rar', '4.3', '2017-06-06 05:10:53', '2017-09-03 10:07:41', '30 June 2017', 1498795200, '3474readme.txt', 1, 0, 1, 0, 1, 0, '3474titlescreen.png', 1, 0, 0, 3914, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(3475, 17, 2783, 'Monster Rancher 2 swim bugfix', 2949, 'The swim drill has growth rate references in code for the big DEF and small LIF gains incorrectly swapped. This patch swaps them back so that they are correct.\r\n\r\nThis patch is compatible with the NTSC US version of the game only.', '[3475]mr2_swim_bugfix.zip', '20170606', '2017-06-06 05:13:47', '2017-06-11 21:00:59', '06 June 2017', 1496721600, '3475readme.txt', 0, 0, 0, 0, 1, 0, '3475titlescreen.png', 4, 0, 0, 870, 11, 'Code: SLUS_009.17\r\nFilesize: 451 280 592 bytes\r\nMD5: B41F1F33D1075F22CAB7E180F812C0AC', 0, '', '', ''),
(3476, 9, 755, 'Super Mario Kart - Victory Drink (plus!)', 1868, 'Combines removed Japanese victory animations with the American content for Peach and Bowser, which was removed outside of Japan due to Nintendo’s stance against alcohol references due to the animations featuring consumption of alcohol.\r\n\r\nAdds Special Cup to 50cc mode.\r\n\r\nSpecial Cup unlocks are now tied to each league&#039;s gold trophies, originally only 100cc mode unlocked all of them.\r\n\r\nPorts the sound effect that is used when you use the Special Cup unlock cheat code for Time Trials mode from the Japanese version to this version.\r\n\r\nThe 0xED hex editor was used for this project.', '[3476]Super Mario Kart - Victory Drink (plus!) v03.zip', 'Final', '2017-06-08 08:17:51', '2017-09-02 15:51:10', '11 June 2017', 1497153600, '3476readme.txt', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 1995, 4, 'Super Mario Kart (USA).sfc\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A', 0, '', '', ''),
(3477, 9, 812, 'Brutal Zombies Ate My Neighbors', 3869, 'Welcome to the toughest and most diabolical version of Zombies Ate my Neighbors yet!  All 55 levels are completely re-made and are tougher than ever!  How far can Zeke or Julie and the neighbors make it before the monsters take over?\r\n\r\nThanks to the awesome Oh No! More ZAMN hack team, I&#039;ve implemented reverse items inventory which makes the game a little more forgiving.', '[3477]Brutal Zombies Ate My Neighbors.zip', '3.0', '2017-06-08 08:31:44', '2017-06-08 02:32:25', '07 June 2017', 1496808000, '3477readme.txt', 0, 0, 1, 0, 0, 0, '3477titlescreen.jpg', 1, 0, 0, 1673, 4, 'Name: Zombies Ate My Neighbors (U) (!).smc\r\nCountry: USA\r\nCRC32: 7cfc0c7c\r\nMD5: 23c2af7897d9384c4791189b68c142eb\r\nSHA-1: 1be79496d7a38b293d6a5d9fba0e16f3cb37d5ff\r\nSHA-256: b27e2e957fa760f4f483e2af30e03062034a6c0066984f2e284cc2cb430b2059', 0, '', '', ''),
(3478, 9, 1281, 'Minor fixes for Mortal Kombat II', 1868, 'This hack fixes three things to make the game more like its arcade counterpart:\r\n\r\nIt switches the player one and two colors of Johnny Cage around.\r\n\r\nIt changes Rayden&#039;s name back to his correct arcade name, Raiden.\r\n\r\nIt restores Kintaro&#039;s punch, he never used it because of a programming error.\r\n\r\nThe 0xED hex editor was used to make this hack.', '[3478]Minor fixes for Mortal Kombat II.zip', 'Final', '2017-06-08 08:33:37', '2018-03-10 16:29:47', '07 June 2017', 1496808000, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 2709, 4, 'Mortal Kombat II (USA) (Rev 1).sfc\r\nCRC32: 70BB5513 \r\nMD5: A0B9BEBBC80958E36292ABD9B8FB758E \r\nSHA-1: F6AA5291759E982EA249C4B76F729CA2F4AB1CF4 \r\nSHA-256: CA2F86CA77F822FCD8E86F5A287F2A76D0BECBB81A7BCE73AE22909BEB2F834C', 0, '', '', ''),
(3479, 9, 812, 'Zombies Ate My Neighbors: Dr Tongue&#039;s Revenge', 3869, 'Welcome to Zombies Ate my Neighbors: Dr. Tongue&#039;s Revenge where all 55 levels are once again re-made with some unique ideas!  Although this hack is designed to be much more forgiving than the first two, don&#039;t be deceived as Dr. Tongue is once again back and is determined to get revenge!\r\n\r\nThrough hex editing, and over several years of practice hacking ZAMN, keeping spikes, lightning, escalators, and other tile animations working properly was figured out.  Also, there is a secret level!  \r\n\r\nSpecial thanks to Josiah Plummer for several of the level titles and ideas used in this hack, and also once again, special thanks to the Oh No! More ZAMN hack team for being very helpful in the title overlay with the tile editor, and also for making it possible to implement reverse inventory cycling in this hack.', '[3479]Zombies Ate My Neighbors Dr Tongues Revenge.zip', '2.0', '2017-06-09 00:57:52', '2017-06-08 18:02:51', '08 June 2017', 1496894400, '3479readme.txt', 0, 0, 1, 0, 0, 0, '3479titlescreen.jpg', 1, 0, 0, 1986, 4, 'Name: Zombies Ate My Neighbors (U) (!).smc\r\nCountry: USA\r\nCRC32: 7cfc0c7c\r\nMD5: 23c2af7897d9384c4791189b68c142eb\r\nSHA-1: 1be79496d7a38b293d6a5d9fba0e16f3cb37d5ff\r\nSHA-256: b27e2e957fa760f4f483e2af30e03062034a6c0066984f2e284cc2cb430b2059', 0, '', '', ''),
(3480, 1, 844, 'Player 1 Nana', 4394, 'This hack let&#039;s you play as Nana as the first player and Popo the second player.', '[3480]Ice Climber (Player swap).zip', 'full', '2017-06-09 00:59:21', '2019-02-12 14:32:28', '08 June 2017', 1496894400, '', 1, 0, 0, 0, 0, 0, '3480titlescreen.png', 5, 0, 0, 406, 1, 'Ice Climber (U).nes\r\nMD5:    C9C94DF2EBB19BD6D717B2CFBF977574\r\nSHA-1:    22D57AC6066529D199FCD299159D94820042C7D0\r\nCRC32:    FB98D46E', 0, '', '', ''),
(3481, 13, 2786, 'Mortal Kombat Trilogy - quality hack', 3341, 'This hack brings some quality fixes to the original version of the game for Sega Saturn.\r\n\r\n[b]Changes:[/b]\r\n- Increase the screen resolution (up to 352x240);\r\n- Removed horizontal black bars to the bottom of some arenas;\r\n- Tiles maps have been improved;\r\n- Changed controls by default (&quot;B&quot; - block, &quot;Y&quot; - run);\r\n- Unlocked menu as question mark (&quot;?&quot;);', '[3481]MKT-QHack_(v1,1).rar', '1.1', '2017-06-11 20:28:05', '2017-06-10 12:20:38', '09 June 2017', 1496980800, '', 1, 0, 0, 0, 0, 1, '3481titlescreen.png', 5, 0, 0, 3010, 11, 'Mortal Kombat Trilogy [T-9704H] (NTSC only)\r\nCRC not limited\r\nPatching tool attached\r\nReadme file attached', 0, '', '', ''),
(3482, 17, 2783, 'Monster Rancher 2 Seasonal Shrine', 2949, 'Instead of generating a monster based on the inserted CD, the shrine CD function now generates a monster based on the current year, season and the player name. The type and statistics of the monster are similar to as if a random CD was inserted. The original restrictions still apply, so it may not always be possible to generate the chosen monster.\r\n\r\nThe probability of generating a unique monster is ~1%. A few non-CD obtainable monsters have been added to the group of unique monsters, such as those obtainable by slating or obtainable in other versions of the game.\r\n\r\nThis patch is compatible with the NTSC US version of the game only.', '[3482]mr2_Seasonal_Shrine.zip', '20170611', '2017-06-12 03:05:33', '2017-06-11 21:13:13', '11 June 2017', 1497153600, '3482readme.txt', 0, 0, 0, 0, 1, 0, '3482titlescreen.png', 5, 0, 0, 6151, 11, 'Code: SLUS_009.17\r\nFilesize: 451 280 592 bytes\r\nMD5: B41F1F33D1075F22CAB7E180F812C0AC', 0, '', '', ''),
(3483, 11, 1984, 'Correct boss names for Street Fighter II&#039; - SEC', 1868, 'This hack changes the names of the three bosses back to their original names on everything in this game.\r\n\r\nBalrog is now called M.Bison once again.\r\n\r\nVega is now called Balrog once again.\r\n\r\nM.Bison is now called Vega once again.\r\n\r\nIt also decensors the scripts of some of the endings to be more like the ones from the arcade version as well.\r\n\r\nThe 0xED hex editor was used to change their names.', '[3483]Correct boss names for Street Fighter II\' - SEC.zip', 'Final', '2017-06-12 14:43:59', '2018-03-07 16:46:09', '12 June 2017', 1497240000, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 903, 8, 'Street Fighter II&#039; - Special Champion Edition (U) [f1].bin\r\nCRC32: 90FE09AE\r\nMD5: 0755D95E4B5205974C445720947464BB\r\nSHA-1: 819877A03FFA75AA9905E30346E2834ECE94AA1D', 0, '', '', ''),
(3484, 1, 709, 'Mario&#039;s Moonlight Adventure', 4479, 'Oh no!! Peach has been kidnapped in the middle of the night! It is up to Mario to save the day...well night. Help Mario through the night and save Peach from the clutches of you-know who!\r\n\r\nThis is an extensive hack of SMB that includes:\r\n*new graphics\r\n*new levels\r\n*new  enemies\r\n \r\nJoin up with your favorite hero and save the princess once again and conquer your fear of the dark. This hack is never unfair and moderate to difficult throughout the entire game. You will enjoy it all the way to the last castle.', '[3484]SMB1mariosmoonlightadventure(hackbyteeporage777) (2).zip', '1.0', '2017-06-14 03:04:56', '2017-06-13 16:12:06', '13 June 2017', 1497326400, '', 1, 0, 1, 1, 1, 0, '3484titlescreen.jpg', 1, 0, 0, 1734, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3485, 1, 1494, 'Teenage Mutant Ninja Turtles - Toon Hack', 4480, 'Here&#039;s a hack that give the characters a cartoon makeover, whee!', '[3485]TMNT1toonhackmersoxver2.zip', '1.2', '2017-06-14 03:17:31', '2017-06-13 18:55:41', '01 April 2009', 1238558400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1783, 1, 'Name: Teenage Mutant Ninja Turtles (U) [!].nes (GoodNES v3.14)\r\nFile MD5 5E24CCD733D15E42D847274E7ADD0A76\r\nFile SHA-1 89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nFile CRC32 83213CA0\r\nROM MD5 2DDDC2CAE0A7FE890235AEF72A9A86AE\r\nROM SHA-1 B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32 EE921D8E', 0, '', '', ''),
(3486, 1, 1494, 'Teenage Mutant Ninja Turtles: Return to New York', 4406, 'Teenage Mutant Ninja Turtles: Return to New York is a rebalance and remaster to the original TMNT game released in 1989. Renowned for it&#039;s difficulty, inconsistent gameplay, and a very overpowered Donatello, the old game manual reveals a story loosely based on the 1980&#039;s cartoon &quot;Shredder and Splintered,&quot; in which the Shredder has a retromutagen gun that could turn Splinter back to human, but also the TMNT back to normal turtles.  \r\n\r\nThe main goal of this game is to give each turtle a different set of abilities to encourage use of the whole team in different situations throughout the game. Some gameplay elements have been added to facilitate this. Also, the story and setting of the game has been enhanced as much as possible.\r\n[list]\r\n[li]Leonardo, as the leader, is the best all around ninja[/li]\r\n[li]Raphael, the brawler, does best one-on-one vs strong enemies[/li]\r\n[li]Michelangelo, with his agility, works well for crowded areas and tricky jumps[/li]\r\n[li]Donatello, with his intelligence, excels in special situations and attacking from a safe distance[/li]\r\n[/list]\r\nNotable features include:\r\n[list]\r\n[li]New stats for each turtle including attack, 1/2 health boost, speed, jumping, special weapons, and defense (see readme)[/li]\r\n[li]Turtles can be swapped on the fly by pressing Up+Start to cycle through[/li]\r\n[li]Nearly all enemies have been redrawn to better match the source material[/li]\r\n[li]All turtles have been given unique palettes[/li]\r\n[li]In-game save feature that saves progress on each new world map[/li]\r\n[li]Almost all game text has been rewritten to reflect the characters, plot, and NYC setting[/li]\r\n[li]Minor gameplay changes to increase the challenge in some areas[/li]\r\n[li]Minor level changes to accommodate turtles with reduced jump[/li]\r\n[li]Boss fight changes to eliminate camping spots[/li]\r\n[li]Low health warning only beeps once[/li]\r\n[/list]\r\nNew in v1.81:\r\n[list]\r\n[li]Underwater current fix, swim down on down button press[/li]\r\n[li]Restored Konami logo to title screen[/li]\r\n[li]Added April from TMNT tournament fighters SNES to ending sequence[/li]\r\n[li]Sprite Improvements[/li]\r\n[/list]\r\nDevelopment thread: https://www.romhacking.net/forum/index.php?topic=31329.0', '[3486]TMNT - Return to New York1.81.bps.7z', '1.81', '2017-06-14 03:19:10', '2022-09-10 03:28:29', '08 September 2022', 1662609600, '3486readme.txt', 1, 1, 1, 1, 1, 1, '3486titlescreen.png', 5, 0, 0, 7695, 1, 'Database match: Teenage Mutant Ninja Turtles (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nFile CRC32: 83213CA0\r\nROM SHA-1: B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32: EE921D8E', 0, '', '', ''),
(3487, 1, 1188, 'Koko Adventure (MMC3 Conversion)', 2869, 'MMC3 conversion of the unlincensed, korean game Ko Ko Eo Deu Ben Ce which is also known as Buzz &amp; Waldog in the USA.\r\n\r\nThis game was slightly different than the prototype of Buzz &amp; Waldog.\r\n\r\nEDIT: Since I accidentally messed up the life counter, to fix this, go to hex address x19169 and change E9 to A2', '[3487]koko.zip.zip', '1.00', '2017-06-15 03:54:05', '2020-02-21 14:13:31', '14 June 2017', 1497412800, '', 0, 0, 0, 0, 0, 1, '3487titlescreen.png', 5, 0, 0, 414, 1, 'Koko Adventure (Korea) (Unl)\r\nCRC32: A86E4D73\r\nMD-5: BED955A2B40DCF3BC20F8109F4C98A7A\r\nSHA-1: EABCA2169115D2CEF06EDA6776B88DDC4EAF06A3\r\nSHA-256: 4C4D1818CE89ABABD27881E865946F19D32760362173065008CDA6100DA06C2D', 0, '', '', ''),
(3488, 9, 1913, 'NBA Jam 2k17 (Fixed Menu)', 2869, 'This patch fixes the glitches options for the hack [url=http://www.romhacking.net/hacks/3283/]NBA Jam 2k17[/url].\r\n\r\nIt was previously not usable as the game crashed upon entering the options.', '[3488]nba2k17menu.zip', '1.00', '2017-06-15 03:59:53', '2018-03-04 10:27:22', '14 June 2017', 1497412800, '', 1, 0, 0, 0, 0, 1, '3488titlescreen.png', 6, 0, 0, 2506, 4, 'NBA Jam - Tournament Edition (USA).sfc (No-Intro)\r\nCRC32: 1FBC1DDB\r\nMD-5: 503965FC09952186F79DD89D730D8D7F\r\nSHA-1: 93075F16701C734EBC369EABF61EC5216F86D9C5\r\nSHA-256: B257CFFB3484E6BE051A56268CB99EE888BD6D3E9C0E8D6D0779FF66C411F6BA', 0, '', '', ''),
(3489, 8, 2733, 'Kid Dracula Restoration (GB Edition)', 1868, 'This hack restores the church bell tower back to the intro, it also restores the manji symbol back to the foreheads of the three ghost bosses of the first stage as well.\r\n\r\nThe 0xED hex editor was used to restore the graphics.', '[3489]Kid Dracula Restoration - GB Edition.zip', 'Final', '2017-06-15 10:34:44', '2021-03-28 12:47:43', '28 March 2021', 1616904000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2010, 1, 'Kid Dracula (USA, Europe).gb\r\nSHA-1: F186833A2CCEC808210EB4BA669F08401F950E23\r\nCRC32: F27294B7', 0, '', '', ''),
(3490, 1, 120, 'Dragon Ball - Shen Long no Nazo (Mapper Fix)', 2869, 'This patch reverts the original mapper of the game to MHROM.\r\nThe translation by TransBRC used the mapper 34 hacks as base.', '[3490]dbengmapper.zip', '1.00', '2017-06-15 23:11:26', '2017-06-16 03:41:44', '15 June 2017', 1497499200, '', 0, 0, 0, 0, 0, 1, '3490titlescreen.gif', 5, 0, 0, 1326, 1, 'Dragon Ball - Shen Long no Nazo (Japan).nes (No-Intro)\r\nCRC32: 815A4BAD\r\nMD5: BDAA552A27DBDB87D45ED1C239AC5C90\r\nSHA-1: B30FCFB27D8E12BD533EF466C4D1080BC1E32713\r\nSHA-256: 19975802E595C1432537128EFA51B08B0734C3F31FD5A187135985CAD6806CC2', 0, '', '', ''),
(3491, 10, 2020, 'Original Sunset Wilds Title Card &amp; Sprites', 1868, 'This hack restores the original Sunset Wilds title card &amp; sprites back to the international versions of this game, so now the Shy Guys are wearing their Native American war bonnets once again.', '[3491]Original Sunset Wilds Title Card & Sprites.zip', 'Final', '2017-06-17 01:42:13', '2023-12-21 14:38:25', '16 June 2017', 1497571200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2188, 1, 'Mario Kart - Super Circuit (USA).gba\r\nSHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nCRC32: ED316E37\r\nMario Kart - Super Circuit (Europe).gba\r\nSHA-1: 2cdfc94cbe7a7f4efe00d98dd33ebb5f50cf91f0\r\nCRC32: 20025842', 0, '', '', ''),
(3492, 9, 2055, 'Goof Troop Extreme Edition', 2923, 'Extreme Edition change gameplay difficulty by replacing enemies and items spawns, and adding extra ones. \r\nRecommended for 2 player.', '[3492]GoofTroopExtreme(USA).rar', '1.0', '2017-06-17 01:43:10', '2019-08-16 18:00:11', '16 June 2017', 1497585600, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 1672, 3, 'No-Intro Name: Goof Troop (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: B38560D091801DB5E833D17393FE1DF1398909B6\r\nFile MD5    BB6A1198E291C8AE58E9581A4296ED4D\r\nROM CRC32    4AAFA462', 0, '', '', ''),
(3493, 9, 714, 'Super Luigi Arcade', 3555, 'The Luigi Version of Super Mario Arcade. It has physics very similar to smb2j&#039;s Luigi.', '[3493]SLA.zip', '1.0', '2017-06-17 12:05:46', '2020-07-26 15:09:57', '02 June 2017', 1496376000, '', 1, 1, 1, 1, 1, 0, '3493titlescreen.png', 1, 0, 0, 2702, 3, 'No-Intro Name: Super Mario World (USA)\r\n    (No-Intro version 20130701-030720)\r\n    File SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\n    ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765', 0, '', '', ''),
(3494, 1, 2794, 'Ganbare Goemon Gaiden - credits fix', 4156, 'Original game incorrectly writes to the chr register, showing corrupted text. This will correct the problem.\r\n\r\nCompatible with:\r\n- [url=http://www.romhacking.net/translations/3079/]English translation[/url] by Adventurous Translations (special thanks!)', '[3494]Ganbare Goemon Gaiden - credits bugfix.7z', '0.1', '2017-06-19 07:35:37', '2017-06-18 13:21:34', '18 June 2017', 1497758400, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 772, 1, 'MD5: 3B76DA2A9A2AA2A9DB3F38BCD26B7F75', 0, '', '', ''),
(3495, 10, 1962, 'Final Fight One: Redux Edition', 1868, 'This hack changes and fixes a bunch of things, to make it more like its arcade counterpart. \r\n\r\nHere&#039;s what it does to it so far:\r\n-Changes most of the colors, to make it look more like its arcade counterpart.\r\n-Changes Rolento&#039;s sprites, to the ones from Final Fight 2.\r\n-Changes Jessica&#039;s TV sprite, to look more like her uncensored arcade counterpart.\r\n-Changes Jessica&#039;s sprite in the Stage 1 intro, to look more like her SNES counterpart.\r\n-Gives Slash his afro hair, to look more like his arcade counterpart.\r\n-Fixes the graphic where Damnd is now holding Jessica in the intro of stage 1.\r\n-Fixes the graphic on both basement entrances in stage 1.\r\n-Fixes the stem of the bar sign in stage 3.\r\n-Restores all the missing animated background frames in stage 3.\r\n-Gives the first part of stage 4 its correct music track.\r\n-Makes the second bonus stage appear after stage 4, instead of stage 5.\r\n-Replaces Dug with Bred in the first bonus stage, to make it more like its arcade counterpart.\r\n-Restores the missing crowd that were suppose to appear in the last part of stage 3.\r\n-Changes the character select screen of the Alpha characters, to the one from the international versions.\r\n-Restores the original arcade behavior of the every 200,000 points system, now you&#039;ll get your first extra life at 100,000 and you&#039;ll get another one at 300,000.\r\n-Pitches down all the music tracks and sound samples, to make them sound more like the ones from the arcade version.\r\n-Translates all text to English.', '[3495]Final Fight One - Redux Edition.zip', '3.0', '2017-06-19 07:36:11', '2023-12-24 12:54:46', '24 December 2023', 1703376000, '', 1, 1, 1, 1, 1, 0, '3495titlescreen.png', 5, 0, 0, 5262, 1, 'Final Fight One (Japan).gba\r\nSHA-1: 3A0FA85187AA7C20842ABEB1A6CBC11B21131B2C\r\nCRC32: C9E5E223', 0, '', '', ''),
(3496, 9, 2795, 'Smash Tennis (Europe) NTSC Patch', 4348, 'This Patch change the region of Smash Tennis PAL/EUROPE to NTSC/USA so it can be played at 60Hz.', '[3496]Smash Tennis (Europe).zip', '1.0', '2017-06-19 07:38:54', '2017-06-18 15:26:23', '12 March 2017', 1489294800, '', 0, 0, 0, 0, 0, 1, '3496titlescreen.png', 5, 0, 0, 1063, 4, 'Smash Tennis (Europe).sfc [NO-INTRO]\r\nCRC32:6F7D1745', 0, '', '', ''),
(3497, 11, 1080, 'Zero Wing (Europe) 60Hz NTSC patch', 4348, 'This Patch change the region of Zero Wing PAL/EUROPE to NTSC/USA so it can be played at 60Hz.\r\n\r\nEurope is the only version with English text as this game was not released in USA.\r\n\r\nALL YOUR BASE ARE BELONG TO US', '[3497]Zero Wing (Europe).zip', '1.0', '2017-06-19 07:39:57', '2017-06-18 17:47:36', '18 June 2017', 1497758400, '', 0, 0, 0, 0, 0, 1, '3497titlescreen.png', 5, 0, 0, 1805, 8, 'name &quot;Zero Wing (Europe).md&quot; [NO-INTRO]\r\nsize 1048576\r\ncrc 89B744A3\r\nmd5 5F4F2FB8C7B8C50EFBC6EED57CE3DAE3', 0, '', '', ''),
(3498, 1, 2691, 'Guerrilla War MMC1 to MMC3', 3921, 'This patch converts Guerrilla War to MMC3 mapper.', '[3498]Guerrilla War (U) [!] [hM04].zip', '003', '2017-06-21 04:43:40', '2017-06-22 10:27:51', '21 June 2017', 1498017600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 407, 1, 'File: Guerrilla War (U) [!].nes\r\nCRC32: 005FF9A8\r\nMD5: A0912FAABEF533293B8B490392C9F8B2\r\nSHA-1: 77411A2F3A70FD415B2753710E0580DD2D9602F8', 0, '', '', ''),
(3499, 10, 1072, 'Pokemon Throwback: FR251 Addendum', 3033, 'This is an addendum patch for [url=http://www.romhacking.net/hacks/1981/]Pokemon Throwback[/url] and [url=http://www.romhacking.net/hacks/4147/]Unofficial Throwback[/url], which adds some features prominently used in [url=http://www.romhacking.net/hacks/2299/]Fire Red 251[/url].  This patch is mostly comprised of what made FR251 more difficult, however there are also a few &quot;ease of life&quot; additions as well.\r\n\r\nThis addendum works with all configurations of Throwback, including custom ones, so long as it stems from the original and still maintained version.  This has been confirmed to still work with the newest versions of Throwback.', '[3499]FRoback.rar', 'Complete', '2017-06-23 02:44:57', '2021-08-02 19:44:54', '13 September 2018', 1536811200, '3499readme.txt', 0, 0, 0, 0, 1, 1, '3499titlescreen.png', 6, 0, 0, 4187, 1, 'Pokemon - Fire Red Version (USA).gba - NOINTRO\r\nCRC32: DD88761C\r\nMD5: E26EE0D44E809351C8CE2D73C7400CDD\r\nSHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nSHA-256: 3D0C79F1627022E18765766F6CB5EA067F6B5BF7DCA115552189AD65A5C3A8AC', 0, '', '', ''),
(3500, 1, 709, 'Luigi&#039;s Summer Adventure', 4479, 'Continuing the adventure series, Luigi embarks on a new quest to save the princess. Mario takes a summer vacation to Yoshi island, leaving Luigi in charge of the rest of Mushroom Kingdom. But of course, Luigi gets the short end of the stick and is plunged into a new quest.\r\n\r\nHelp Luigi defeat Bowser and his minions!! Prove to Mario that he can count on his brother!\r\n     Awesome hack that includes:\r\n        \r\n         [li]New levels[/li]\r\n\r\n         [li]New graphics[/li]\r\n\r\n         [li]New enemies[/li]\r\n\r\nSo step up to the plate and show that Mario is not the only hero around. There is room for both of our old pals. this hack has some difficult moments but patience and persistence will prove to be the key to conquering Luigi&#039;s Summer Adventure!!!!', '[3500]Luigissummeradventure(hackbyteeporage777).zip', '1.0', '2017-06-23 11:22:43', '2017-08-02 06:04:39', '23 June 2017', 1498190400, '', 1, 0, 1, 1, 1, 0, '3500titlescreen.png', 1, 0, 0, 1702, 1, 'Super Mario Bros. (World).nes\r\n\r\n  CRC32: 3337EC46\r\n\r\n  MD5: 811B027EAF99C2DEF7B933C5208636DE\r\n\r\n  SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3501, 10, 1912, 'Pokemon Inverse Emerald', 4487, 'A modification to Pokemon Emerald Version that inverses type match-ups similar to the Inverse battle mode from Pokemon X and Y, and Pokemon Omega Ruby and Alpha Sapphire.', '[3501]Pokemon Emerald Inverse Battle.zip', '1.0', '2017-06-24 02:19:54', '2017-06-23 17:42:57', '23 June 2017', 1498190400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1496, 1, 'File MD5      605B89B67018ABCEA91E693A4DD25BE3        \r\nFile SHA-1    F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile CRC32    1F1C08FB                                \r\nROM MD5       605B89B67018ABCEA91E693A4DD25BE3        \r\nROM SHA-1     F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nROM CRC32     1F1C08FB                                \r\nPokemon - Emerald Version (USA, Europe) (No-Intro version  20130720-015858)', 0, '', '', ''),
(3502, 1, 2482, 'Battle City 2', 4502, 'Warpman game with Battle City tanks.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=Battle%20City%202]More details[/url].', '[3502]battle_city_2_warpman_rus.rar', '1.0', '2017-06-27 00:48:11', '2017-10-12 14:45:52', '29 June 2004', 1088481600, '', 1, 0, 0, 0, 0, 0, '3502titlescreen.png', 5, 0, 0, 425, 12, 'Filename: Warpman(J).nes\r\nChecksum-32: 002A76E1\r\nSHA-1: 90BA96D2B1D0AB0FCC3D712C2CCF98A012B4A899', 0, '', '', ''),
(3503, 1, 709, 'Bomber Mario', 496, 'This is a short hack of Super Mario Bros. for the NES.\r\n\r\nTurn Mario into &quot;Bomber Mario&quot; and drop fire bombs on Bowser to save the princess.', '[3503]bombermario.zip', '1.0', '2017-06-27 10:24:32', '2017-06-27 06:28:00', '26 May 2008', 1211774400, '3503readme.txt', 0, 0, 1, 0, 1, 0, '3503titlescreen.png', 1, 0, 0, 700, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(3504, 1, 709, 'SMB w/ SMB3 GFX Hack', 4507, 'Here is a graphics hack for Super Mario Bros. which gives it more of the look of Super Mario Bros. 3.', '[3504]SMB1GFX.rar', '1.0', '2017-06-27 10:36:47', '2017-12-24 11:52:22', '16 November 2010', 1289883600, '', 1, 0, 0, 0, 0, 0, '3504titlescreen.png', 5, 0, 0, 1722, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(3505, 1, 709, 'Super Mario Bros. NEW', 4199, 'Here is a graphics &amp; level hack for Super Mario Bros.', '[3505]Super Mario Bros  NEW.rar', '1.2', '2017-06-27 10:42:38', '2017-06-27 06:38:13', '28 January 2011', 1296190800, '', 1, 0, 1, 0, 0, 0, '3505titlescreen.png', 1, 0, 0, 1097, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(3506, 1, 709, '007 - You Only Live 2wice', 4508, 'JAMES BOND 007 in...\r\n\r\nYOU ONLY LIVE 2WICE \r\n\r\n(Now with theme music!)\r\n\r\n007, you are needed in the Mushroom Kingdom.  You are licensed to SAVE STATE (Recommended). \r\n\r\nThis hack changes SMB1 into a James Bond game.  The fireball mechanics have changed to allow the &quot;bullet&quot; to shoot straight on a downwards angle and sometimes ricochet (thanks Teeporage777).   \r\n\r\nThis game is difficult, but not stupid mean--for SMB1 veterans! Lots of interesting secrets/puzzles within.   \r\n\r\n\r\n****ALL CREDIT WHERE CREDIT IS DUE! THAT GOES TO THE NINTENDO &amp; JAMES BOND 007 FRANCHISES!\r\n         \r\n****THIS GAME IS A PARODY/ARTISTIC PROJECT AND IS NOT FOR COMMERCIAL USE UNDER ANY CIRCUMSTANCES!\r\n\r\nJames, come back alive!\r\n\r\n -M\r\n\r\n\r\nJAMES BOND WILL RETURN\r\n\r\n(SMB1 hack by emask, 2017)', '[3506]007 ROM HACK v6.zip', '6.0', '2017-06-28 10:35:16', '2017-07-13 05:53:53', '13 July 2017', 1499918400, '3506readme.txt', 1, 1, 1, 1, 1, 1, '3506titlescreen.png', 1, 0, 0, 1294, 1, 'Country: US\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 1, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3508, 1, 2176, 'Eientei Action', 4215, 'Elevator Action with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=https://en.touhouwiki.net/wiki/Reisen_Udongein_Inaba]Reisen Udongein Inaba[/url].', '[3508]Eientei Action (J).rar', '1.0', '2017-06-30 06:29:45', '2017-06-29 05:54:55', '01 November 2007', 1193889600, '', 1, 0, 0, 1, 0, 0, '3508titlescreen.png', 5, 0, 0, 557, 1, 'File:               Elevator Action (J).nes\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              0207EF1C\r\nMD5:                7FBFB1C9 F50D59E5 279179E9 105FFCAD\r\nSHA1:               14194CDA 3A98F2E5 97501E07 65B73DAF 2CD5A62F', 0, '', '', ''),
(3509, 1, 2284, 'Super Parseean', 4215, 'Super Arabian game with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character  [url=https://en.touhouwiki.net/wiki/Parsee_Mizuhashi]Parsee Mizuhashi[/url].', '[3509]Super Parseean (J).rar', '1.0', '2017-06-30 06:30:16', '2017-06-29 06:22:11', '01 April 2010', 1270094400, '', 1, 0, 0, 1, 0, 0, '3509titlescreen.png', 5, 0, 0, 303, 1, 'File:               Super Arabian (J).nes\r\nLength:             24592 Bytes (192 Kbit)\r\nCRC32:              F2988A21\r\nMD5:                4F468A50 EF3E2380 7E74C977 0868D08C\r\nSHA1:               95A1DEDB 3F23FF4F 1E71B5F5 18FD7622 163EC8CD', 0, '', '', ''),
(3510, 1, 412, 'Myon Myon', 4215, 'Son Son with Touhou Project themed graphics.\r\n\r\nThe player characters are based on Touhou characters, [url=https://en.touhouwiki.net/wiki/Youmu_Konpaku]Youmu Konpaku[/url] and [url=https://en.touhouwiki.net/wiki/Chen]Chen[/url].', '[3510]myonmyon.rar', '1.0', '2017-06-30 06:30:43', '2017-06-29 07:00:28', '01 September 2007', 1188619200, '', 1, 0, 0, 1, 0, 0, '3510titlescreen.png', 5, 0, 0, 357, 1, 'File:               Son Son (J) [!].nes\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              F7C8F42D\r\nMD5:                CC94E531 C2D7F113 44951D13 88753CBE\r\nSHA1:               A98ED431 BB5A65DA 4FA2755A 089D153C 7360E546', 0, '', '', ''),
(3511, 1, 844, 'Alice de Climber', 4215, 'Ice Climber with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=https://en.touhouwiki.net/wiki/Alice_Margatroid]Alice Margatroid[/url].', '[3511]Alice Climber (J).rar', '1.0', '2017-06-30 06:31:09', '2017-06-29 07:07:02', '01 September 2007', 1188619200, '', 1, 0, 0, 1, 0, 0, '3511titlescreen.png', 5, 0, 0, 585, 1, 'File:               Ice Climber (J).nes\r\nLength:             24592 Bytes (192 Kbit)\r\nCRC32:              80C41616\r\nMD5:                9C279890 0B30C866 6C00FD10 A1F6B4A9\r\nSHA1:               1690E419 BC243573 9EFBE59A 64D83538 FF7E16B4', 0, '', '', ''),
(3512, 1, 241, 'Scarlet Devil World', 4215, 'Devil World with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=https://en.touhouwiki.net/wiki/Marisa_Kirisame]Marisa Kirisame[/url].\r\n\r\nThe boss character is based on Touhou character, [url=https://en.touhouwiki.net/wiki/Remilia_Scarlet]Remilia Scarlet[/url].', '[3512]Scarlet Devil World(J).rar', '1.0', '2017-06-30 06:31:29', '2017-06-29 07:30:25', '01 December 2007', 1196485200, '', 1, 0, 0, 1, 0, 0, '3512titlescreen.png', 5, 0, 0, 621, 1, 'File:               Devil World (J) [!].nes\r\nLength:             24592 Bytes (192 Kbit)\r\nCRC32:              D437F5D4\r\nMD5:                CDC1B259 AC32DD45 BF9A1494 6AA88C55\r\nSHA1:               E8FF98C6 43D13397 171D6683 6372F288 8353FF1F', 0, '', '', ''),
(3513, 9, 321, 'Contra III: The Alien Wars Restoration', 1868, 'This hack restores the cheat codes, the unlimited continues and the ability to fight the secret final boss in Normal mode from the Japanese version of this game back to the American version of it.\r\n\r\nThe 0xED hex editor was used for this project.', '[3513]Contra III - The Alien Wars Restoration.zip', 'Final', '2017-06-30 06:32:27', '2017-09-02 15:43:21', '29 June 2017', 1498708800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 13433, 4, 'Contra III - The Alien Wars (USA).sfc\r\nMD5 Checksum: EDE82658DAFDD6FEBBFBE6A9C9082500', 0, '', '', ''),
(3514, 1, 1042, 'Marippy', 4215, 'Mappy with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=https://en.touhouwiki.net/wiki/Marisa_Kirisame]Marisa Kirisame[/url].\r\n\r\nThe enemy character is based on Touhou character, [url=https://en.touhouwiki.net/wiki/Alice_Margatroid]Alice Margatroid[/url].', '[3514]Marippy.rar', '1.0', '2017-06-30 06:32:56', '2017-06-29 07:36:24', '01 December 2007', 1196485200, '', 1, 0, 0, 1, 0, 0, '3514titlescreen.png', 5, 0, 0, 573, 1, 'File:               Mappy (J) [!].nes\r\nLength:             24592 Bytes (192 Kbit)\r\nCRC32:              3F0E8E0A\r\nMD5:                B0BA60BC 0866EFC7 3CCD62DE FC0120D5\r\nSHA1:               30A06C63 F13D33DC 5BB307F1 5D4BE7D4 478740AF', 0, '', '', ''),
(3515, 1, 2229, 'Patche Combat!', 4215, 'Bokosuka Wars with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=https://en.touhouwiki.net/wiki/Patchouli_Knowledge]Patchouli Knowledge[/url].', '[3515]Patche Combat (J).rar', '1.0', '2017-06-30 06:33:25', '2017-06-29 07:41:27', '01 January 2008', 1199163600, '', 1, 0, 0, 1, 0, 0, '3515titlescreen.png', 5, 0, 0, 340, 1, 'File:               Bokosuka Wars (J) [!].nes\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              196AFC68\r\nMD5:                C895B3D1 6BCCF364 6D01B786 DF7B8F27\r\nSHA1:               421E2882 FB476BE3 47DCBB92 4A165306 E57A66C3', 0, '', '', ''),
(3516, 1, 2807, 'Lily Lily', 4215, 'Lot Lot with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=https://en.touhouwiki.net/wiki/Lily_White]Lily White[/url].', '[3516]lilylily (J).rar', '1.0', '2017-06-30 06:34:05', '2017-06-29 07:56:29', '01 January 2008', 1199163600, '', 1, 0, 0, 1, 0, 0, '3516titlescreen.png', 5, 0, 0, 248, 1, 'File:               Lot Lot (J) [!].nes\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              8B7AC605\r\nMD5:                112406D1 5DA9C31F E9FB54ED 008F42C4\r\nSHA1:               FC85C2E1 9A019746 FE9865F2 BCFD25C0 4A2717BC', 0, '', '', ''),
(3517, 1, 671, 'Touhou Otsutoutou', 4215, 'Arctic Adventure with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=https://en.touhouwiki.net/wiki/Chen]Chen[/url].', '[3517]Toho Otutoutou (J).rar', '1.0', '2017-06-30 06:34:34', '2017-06-29 08:15:50', '01 February 2008', 1201842000, '', 1, 0, 0, 1, 0, 0, '3517titlescreen.png', 5, 0, 0, 824, 1, 'File:               Antarctic Adventure (J) [!].nes\r\nLength:             24592 Bytes (192 Kbit)\r\nCRC32:              9DA252B4\r\nMD5:                CA7A3966 079D541C 81113E83 4B087E3B\r\nSHA1:               C1644BA0 7DDB7F74 1247E342 DAF8BFDC 6E33F548', 0, '', '', ''),
(3518, 1, 1922, 'Sansuu 1 Toshi: Keisan Game - Kaeidzuka', 4215, 'Keisan Game: Sansuu 1 Toshi with Touhou Project themed graphics.\r\n\r\nFeaturing characters from the Touhou game, [url=https://en.touhouwiki.net/wiki/Phantasmagoria_of_Flower_View/Characters]Phantasmagoria of Flower View[/url].', '[3518]Sansuu 1 Nen - Kaei Duka (J).rar', '1.0', '2017-07-01 02:00:32', '2017-07-01 02:40:32', '01 February 2008', 1201842000, '', 1, 0, 0, 0, 0, 0, '3518titlescreen.png', 5, 0, 0, 228, 1, 'File:               Sansuu 1 Nen - Keisan Game (J).nes\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              EF36807D\r\nMD5:                9E156CE9 3BE27498 93A73597 2ECDF95F\r\nSHA1:               A0C1181F 8F0C59C3 B77D7E38 56446381 DAC910EE', 0, '', '', ''),
(3519, 1, 1083, 'Kana Kong', 4215, 'Donkey Kong with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Reimu_Hakurei]Reimu Hakurei[/url].\r\n\r\nThe enemy character is based on [url=http://touhou.wikia.com/wiki/Kanako_Yasaka]Kanako Yasaka[/url].', '[3519]Kana Kong (J-AC).rar', '1.0', '2017-07-01 02:01:16', '2017-06-30 08:31:00', '01 February 2008', 1201842000, '', 1, 0, 0, 0, 0, 0, '3519titlescreen.png', 5, 0, 0, 935, 1, 'File:               Donkey Kong (J-AC).nes\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              63AABE94\r\nMD5:                311C2DBA 38E16DD1 B90F7550 5BF5DD21\r\nSHA1:               7550430B 06451418 627D233D DA62AB34 8502877B', 0, '', '', ''),
(3520, 1, 709, 'Letty9', 4215, 'This is a short hack of Super Mario Bros. with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Letty_Whiterock]Letty Whiterock[/url].\r\n\r\nArchive includes the patch for the original SMB hack, Maru9.', '[3520]letty9.rar', '1.0', '2017-07-01 02:02:21', '2017-06-30 11:30:34', '01 May 2008', 1209614400, '', 1, 1, 1, 1, 1, 0, '3520titlescreen.png', 1, 0, 0, 1077, 1, 'File name: Super Mario Bros. (JU) (PRG1).nes	\r\nFile size: 40,976	\r\nCRC32: 2E1B6B3C	\r\nMD5: 94EDE9347C1416105F1C08EC26B5B73A	\r\nSHA1: B1952F6EE88775CE4BAEC034A04E145AFB4930DF', 0, '', '', ''),
(3521, 1, 1855, 'Yamame', 4215, 'Dig Dug with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Yamame_Kurodani]Yamame Kurodani[/url].', '[3521]Yamame (J).rar', '1.0', '2017-07-01 02:03:01', '2017-06-30 11:55:05', '01 June 2008', 1212292800, '', 1, 0, 0, 1, 0, 0, '3521titlescreen.png', 5, 0, 0, 629, 1, 'File name: Dig Dug (J) [!].nes	\r\nFile size: 24,592	\r\nCRC32: 3AE8289A	\r\nMD5: B335E805DDE69E63A66CD5EAF5B01AD1	\r\nSHA1: EF9D2A241ECD6A99C3A5E8FC30A7958ACED8EA4E', 0, '', '', ''),
(3522, 1, 1945, 'Nagae San', 4215, 'Dig Dug II with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Iku_Nagae]Iku Nagae[/url].', '[3522]Nagae_San (J).rar', '1.0', '2017-07-01 02:03:30', '2017-06-30 12:08:38', '01 July 2008', 1214884800, '', 1, 0, 0, 1, 0, 0, '3522titlescreen.png', 5, 0, 0, 420, 1, 'File name: Dig Dug II (J) [!].nes	\r\nFile size: 40,976	\r\nCRC32: CC904E37	\r\nMD5: 004C9C30600870189B9504DD9E82DD37	\r\nSHA1: C273DDF3E9E62E7C68408996142D0707485BF49C', 0, '', '', ''),
(3523, 1, 1155, 'Satory Land', 4215, 'Binary Land with Touhou Project themed graphics.\r\n\r\nThe player characters are based on Touhou characters, sisters [url=http://touhou.wikia.com/wiki/Satori_Komeiji]Satori Komeiji[/url] &amp; [url=http://touhou.wikia.com/wiki/Koishi_Komeiji]Koishi Komeiji[/url].', '[3523]Satory Land (J) [!].rar', '1.0', '2017-07-01 02:04:04', '2017-06-30 12:20:31', '01 October 2008', 1222833600, '', 1, 0, 0, 1, 0, 0, '3523titlescreen.png', 5, 0, 0, 417, 1, 'File name: Binary Land (J) [!].nes	\r\nFile size: 24,592\r\nCRC32: 7E68ABAB\r\nMD5: 3DEA737E2B9C66B18DEFD67A2F7688D9\r\nSHA1: 645ECDFC0DB328622FDE51B6F8907970B66A1C43', 0, '', '', ''),
(3524, 1, 2808, 'Flanpy', 4215, 'Flappy with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Flandre_Scarlet]Flandre Scarlet[/url].\r\n\r\nThe enemy characters are based on Touhou characters, [url=http://http://touhou.wikia.com/wiki/Remilia_Scarlet]Remilia Scarlet[/url] &amp; [url=http://touhou.wikia.com/wiki/Hong_Meiling]Hong Meiling[/url].', '[3524]Flanpy (J).rar', '1.0', '2017-07-01 02:04:40', '2017-06-30 12:58:02', '01 October 2008', 1222833600, '', 1, 0, 0, 0, 0, 0, '3524titlescreen.png', 5, 0, 0, 309, 1, 'File name: Flappy (J) [!].nes\r\nFile size: 40,976\r\nCRC32: 31AD3838\r\nMD5: E82EF1763B81BFCAB9C95C0258347512\r\nSHA1: 4E7AF113B95299E5E0E6020486498FD7F55A9694', 0, '', '', ''),
(3525, 1, 2779, 'Ikkyu', 4215, 'Ikki with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, \r\n[url=http://touhou.wikia.com/wiki/Cirno]Cirno[/url].\r\n\r\nAlso archived is an old version, Akki, with player characters based on sisters [url=http://touhou.wikia.com/wiki/Minoriko_Aki]Minoriko Aki[/url] &amp; [url=http://touhou.wikia.com/wiki/Shizuha_Aki]Shizuha Aki[/url].', '[3525]Ikkyu.rar', '1.0', '2017-07-01 02:06:22', '2017-07-04 12:42:33', '19 September 2009', 1253332800, '', 1, 0, 0, 0, 0, 0, '3525titlescreen.png', 5, 0, 0, 342, 1, 'File name: Ikki (J).nes\r\nFile size: 24,592\r\nCRC32: E00264B5\r\nMD5: 0E4978AAAB59BB47FB85B094DF91EE02	\r\nSHA1: EDEDB2E90535FB23D054646051C30DAABAD7EA28', 0, '', '', ''),
(3526, 8, 968, 'Touhou Toshi Saga', 4215, 'Makai Toshi SaGa with Touhou Project themed graphics and story.\r\n\r\nAll player characters and enemies are turned into Touhou characters.\r\n\r\nThe texts is rewritten, as well. The game is in Japanese, though.', '[3526]Touhou Toushi SaGa (J) (V1,0)_102.rar', '1.0', '2017-07-01 02:07:55', '2017-06-30 14:20:55', '01 December 2008', 1228107600, '', 1, 0, 0, 1, 0, 0, '3526titlescreen.png', 1, 0, 0, 556, 1, 'File name: Makai Toushi SaGa (J) (V1.0).gb\r\nFile size: 131,072\r\nCRC32: 131B09F2\r\nMD5: 6EF878EBC023775F09437A2588AC5E7D\r\nSHA1: 7A8F770A34207FEE324431C47836F1AB317863F9', 1, '', '', ''),
(3527, 1, 709, 'Toad&#039;s Autumn Adventure', 4479, 'Dive further into the adventure series but this time take the role of the unsung hero, Toad. Mario has been kidnapped and its up to toad to save the day. Peach went to find her beloved Mario to no avail. Journey through the autumn season fighting Bowsers minions and see if you have what it takes to save the day. Can Toad face his fears? Will toad make it through this Mushroom Kingdom nightmare? Well join up with our long time pal a find out!\r\n                \r\n\r\n            This hack is well done and includes:\r\n\r\n          \r\n                   [li]New graphics[/li]\r\n\r\n                   [li]New enemies[/li]\r\n       \r\n                   [li]New levels[/li]\r\n            \r\n                   [li]New Music[/li]\r\n\r\n  So take on this game and prove that our little friend is more then just a buddy of Mario. Show the Mushroom Kingdom that everyone can save the day if they put their mind to it! This hack is challenging at times and also fairly easy at times so persistence is key to conquering this nightmare of a beautiful season!', '[3527]Toadsautumnadventure (SMB1 Hackby teeporage777).zip', '1.0', '2017-07-01 02:08:40', '2021-05-12 20:01:11', '30 June 2017', 1498795200, '', 1, 1, 1, 1, 1, 0, '3527titlescreen.png', 1, 0, 0, 1469, 1, 'Super Mario Bros. (World).nes\r\n\r\n  CRC32: 3337EC46\r\n\r\n  MD5: 811B027EAF99C2DEF7B933C5208636DE\r\n\r\n  SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3528, 9, 321, 'Super Probotector: Alien Rebels Code Restoration', 4518, 'This hack restores the cheat codes (30 lives, Stage Select, Sound Test) and the unlimited continues from the Japanese version, Contra Spirits, back to the European version.\r\n\r\nxkas-plus, geiger debugger were used for this project.\r\n\r\nSpecial thanks to rainponcho for helping on this.', '[3528]Super Probotector - Cheats and Continues Restoration.rar', '1.0', '2017-07-01 02:16:35', '2017-07-17 17:55:48', '30 June 2017', 1498795200, '', 0, 0, 0, 0, 0, 1, '3528titlescreen.png', 5, 0, 0, 1978, 4, 'Super Probotector - Alien Rebels (Europe).sfc\r\n\r\nCRC:420BD975', 0, '', '', ''),
(3529, 1, 2813, 'White Ninja II', 4519, 'White Ninja II is hack for The Karate Kid from NES\r\n\r\nIn this hack, was edited: graphics, palette and text.\r\n\r\nPrograms used:\r\n\r\nTile Layer Pro  1.1; \r\nNes Pallette Editor; \r\nDjinn Tile Mapper v1.4.9.9-beta; \r\nbeat v01', '[3529]White_Ninja_ii.rar', '1.0', '2017-07-02 03:42:40', '2017-07-01 11:47:43', '30 August 2015', 1440907200, '', 1, 0, 0, 1, 0, 0, '3529titlescreen.png', 1, 0, 0, 251, 1, 'Karate Kid, The (U) [!].nes\r\nROM CRC32:  983948a5\r\nROM MD5:  eb15f4501bfca4b391ca0d4f0b36d670\r\nSHA-1:        D072661EC8A8C293A2C70C74047733DAD9555226', 1, '', '', ''),
(3530, 1, 1290, 'Bomber Remilia', 4215, 'Bomberman with Touhou Project themed graphics.\r\n\r\nThe player characters are based on Touhou characters, [url=http://touhou.wikia.com/wiki/Remilia_Scarlet]Remilia Scarlet[/url]', '[3530]BomberRemy (J).rar', '1.0', '2017-07-02 03:47:33', '2017-07-01 03:21:45', '01 January 2009', 1230786000, '', 1, 0, 1, 1, 1, 0, '3530titlescreen.png', 1, 0, 0, 970, 1, 'File name: Bomberman (J) [!].nes\r\nFile size: 24,592\r\nCRC32: 90E10DDD\r\nMD5: 6E456B88A318156364066D197A8A43D4\r\nSHA1: B5BCCA95DD7EA0FF6F3882E809C560052C212A24', 0, '', '', ''),
(3531, 1, 2809, 'Challenger Sakuya', 4215, 'Challenger with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Sakuya_Izayoi]Sakuya Izayoi[/url].', '[3531]Challenger_Sakuya (J).rar', '1.0', '2017-07-02 03:47:54', '2017-07-01 04:12:20', '01 January 2009', 1230786000, '', 1, 0, 0, 1, 0, 0, '3531titlescreen.png', 5, 0, 0, 402, 1, 'File name: Challenger (J) [!].nes\r\nFile size: 40,976\r\nCRC32: 94339DFF\r\nMD5: 835ECF22F6C5D1D80D5AA1DC57410009\r\nSHA1: ACCEA2EC5216EC05090C2D15D3F373EB4A41472B', 0, '', '', ''),
(3532, 1, 1807, 'Meirin X', 4215, 'Spartan X with Touhou Project themed graphics.\r\n\r\nThe player character are based on Touhou character, [url=http://touhou.wikia.com/wiki/Hong_Meiling]Hong Meiling[/url].', '[3532]Meirin X (J) [!].rar', '1.0', '2017-07-02 03:48:26', '2017-07-01 04:24:14', '01 January 2009', 1230786000, '', 1, 0, 0, 1, 0, 0, '3532titlescreen.png', 5, 0, 0, 883, 1, 'File name: Spartan X (J) [!].nes\r\nFile size: 40,976\r\nCRC32: 872ADC83\r\nMD5: 020D45A8F944085D76500BD6F8F6FE15\r\nSHA1: 30AA3A9C8103BEF38EA66CF0D3AD856ADC95D5F7', 0, '', '', ''),
(3533, 1, 739, 'Koumakan Remilia', 4215, 'Akumajou Dracula with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Reimu_Hakurei]Reimu Hakurei[/url].\r\n\r\nThe main boss character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Remilia_Scarlet]Remilia Scarlet[/url].', '[3533]Akumajou Remilia (J).rar', '1.0', '2017-07-02 03:49:06', '2021-05-24 02:38:13', '01 February 2009', 1233464400, '', 1, 0, 0, 0, 1, 0, '3533titlescreen.png', 5, 0, 0, 1948, 1, 'File name: Akumajou Dracula (J).nes\r\nFile size: 131,088\r\nCRC32: 93F0488C\r\nMD5: B28B00195E56B548880192140B4648F0\r\nSHA1: A508181208CB3777C322D7307FD33496E6586FEE', 0, '', '', ''),
(3534, 1, 2810, 'Spelunker Yukkuri', 4215, 'Spelunker with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://yukkuri.wikia.com/wiki/Yukkuri_Reimu]Yukkuri Reimu[/url].\r\n\r\nThe enemy characters are based on [url=http://yukkuri.wikia.com/wiki/Yukkuri_Remilia]Yukkuri Remilia[/url] &amp; [url=http://yukkuri.wikia.com/wiki/Yukkuri_Rumia]Yukkuri Rumia[/url].', '[3534]Spelunker_Yukkuri (J) [!].rar', '1.0', '2017-07-02 03:49:36', '2017-07-01 05:21:10', '01 February 2009', 1233464400, '', 1, 0, 0, 0, 0, 0, '3534titlescreen.png', 5, 0, 0, 402, 1, 'File name: Spelunker (J) [!].nes\r\nFile size: 40,976\r\nCRC32: 841B3965\r\nMD5: 486FFE405465BF41511DC841F6E27179\r\nSHA1: DFD3EEBD6B330B54829A62318AD8C0C1EA2A1FB0', 0, '', '', ''),
(3535, 1, 2811, 'Eirin', 4215, 'Pooyan with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Eirin_Yagokoro]Eirin Yagokoro[/url].', '[3535]Eirin (J).rar', '1.0', '2017-07-02 03:50:11', '2017-07-01 05:32:52', '01 February 2009', 1233464400, '', 1, 0, 0, 0, 0, 0, '3535titlescreen.png', 5, 0, 0, 393, 1, 'File name: Pooyan (J).nes\r\nFile size: 24,592\r\nCRC32: 1D54DD4C\r\nMD5: 12B7858DA54E821DC1FE6884A458128A\r\nSHA1: 7C2F684531FB78704E38DB749C71DEC4175BEAEE', 0, '', '', ''),
(3536, 1, 807, 'Little Nemo: The Dream Master Restoration', 1868, 'This hack restores the missing cigars back to Flip and the gorilla, they were taken out of the American version because of Nintendo of America&#039;s guidelines.\r\n\r\nThe Tile Molester editor was used to make this hack.', '[3536]Little Nemo - The Dream Master Restoration.zip', 'Final', '2017-07-02 03:50:51', '2017-07-01 09:34:28', '01 July 2017', 1498881600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1248, 1, 'Little Nemo - The Dream Master (USA).nes\r\nCRC32: 71D868C4\r\nMD5: 7D774124D8FE1ED4A21F6CC8A34AA800\r\nSHA-1: 1FC0EE2265A49974F99DFFA92802C2331DE86D93\r\nSHA-256: 6D9958DC0D3B72BAA852D6FCD74FCBA94E6E8B1EBDD00EF9C0437FA9DA0A3AB3', 0, '', '', ''),
(3537, 1, 1948, 'Sanae Invaders', 4215, 'Space Invaders with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Sanae_Kochiya]Sanae Kochiya[/url].', '[3537]Sanae Invaders (J) [!].rar', '1.0', '2017-07-03 02:11:16', '2017-07-02 04:14:36', '01 March 2009', 1235883600, '', 1, 0, 0, 1, 0, 0, '3537titlescreen.png', 5, 0, 0, 315, 1, 'File name: Space Invaders (J) [!].nes\r\nFile size: 24,592\r\nCRC32: 525C0DAB\r\nMD5: 26300F044B85B129AC41577CBFF42A6F\r\nSHA1: 0FB169D00D27DF8613DDCDC50999D4FAF7922CE0', 0, '', '', ''),
(3538, 1, 391, 'BurgerReimu', 4215, 'Burger Time with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Reimu_Hakurei]Reimu Hakurei[/url].\r\n\r\nInspired by a [url=http://www.walfas.org/flash/reimu_burger.swf]flashgame[/url] by Walfas with the same title.', '[3538]BurgerReimu (J).rar', '1.0', '2017-07-03 02:11:43', '2017-07-02 04:42:31', '01 March 2009', 1235883600, '', 1, 0, 0, 0, 0, 0, '3538titlescreen.png', 5, 0, 0, 512, 1, 'File name: BurgerTime (J).nes\r\nFile size: 24,592\r\nCRC32: D56740C2\r\nMD5: 45DEE94661E767394CC7A5F54C444B97\r\nSHA1: 45086B434E057A816CCEEC4A11DB9A0F3735FC29', 0, '', '', ''),
(3539, 1, 2740, 'Nazrin Land', 4215, 'Clu Clu Land with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Nazrin]Nazrin[/url], a mouse youkai.\r\n\r\nThe enemy character is based on [url=http://touhou.wikia.com/wiki/Chen]Chen[/url], a nekomata or cat youkai.', '[3539]Nazrin Land (J-AC).rar', '1.0', '2017-07-03 02:12:16', '2017-07-02 05:05:27', '01 March 2009', 1235883600, '', 1, 0, 0, 1, 0, 0, '3539titlescreen.png', 5, 0, 0, 384, 1, 'File name: Clu Clu Land (J-AC).nes\r\nFile size: 40,976\r\nCRC32: 2132CD51\r\nMD5: 06B883C9FC6B9F4C1212A1CFD94D5EB5\r\nSHA1: D2AC7ECA4AB32E4901377517CA3DDC01E580D650', 0, '', '', ''),
(3540, 1, 840, 'Atlan Cirno Nazo', 4215, 'Atlantis no Nazo with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Cirno]Cirno[/url].', '[3540]Atlan Cirno Nazo (J).rar', '1.0', '2017-07-03 02:12:45', '2017-07-02 05:16:27', '01 April 2009', 1238558400, '', 1, 0, 0, 0, 0, 0, '3540titlescreen.png', 5, 0, 0, 472, 1, 'File name: Atlantis no Nazo (J) [!].nes\r\nFile size: 49,168\r\nCRC32: DCCBE3AE\r\nMD5: 14207AEB5B0AC4D2BC8DB09313403E37\r\nSHA1: B3119ACC91D558C24A8412FF6FD03C40CA9715D1', 0, '', '', ''),
(3541, 1, 1853, 'Butterfly Fight', 4215, 'Balloon Fight with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Yuyuko_Saigyouji]Yuyuko Saigyouji[/url].', '[3541]Butterfly Fight (J) [!].rar', '1.0', '2017-07-03 02:13:17', '2017-07-02 05:26:02', '01 April 2009', 1238558400, '', 1, 0, 0, 1, 0, 0, '3541titlescreen.png', 5, 0, 0, 502, 1, 'File name: Balloon Fight (J) [!].nes\r\nFile size: 24,592\r\nCRC32: A0DABE0A\r\nMD5: 04855CD998B41C56C22CE451B1879A05\r\nSHA1: BE2C30D69B1EBA76EAF1CC259DFA41F0F29B0FB2', 0, '', '', ''),
(3542, 1, 1264, 'Tenjinsan: Gensou Tag Match', 4215, 'Kinnikuman: Muscle Tag Match with Touhou Project themed graphics.\r\n\r\nThe player characters are based on Touhou characters, clockwise:\r\n* Kinnikuman = [url=http://touhou.wikia.com/wiki/Tenshi_Hinanawi]Tenshi Hinanawi[/url]\r\n* Terryman = [url=http://touhou.wikia.com/wiki/Yuyuko_Saigyouji]Yuyuko Saigyouji[/url]\r\n* Ramenman = [url=http://touhou.wikia.com/wiki/Kaguya_Houraisan]Kaguya Houraisan[/url]\r\n* Robinmask = [url=http://touhou.wikia.com/wiki/Satori_Komeiji]Satori Komeiji[/url]\r\n* Buffaloman = [url=http://touhou.wikia.com/wiki/Suika_Ibuki]Suika Ibuki[/url]\r\n* Warsman = [url=http://touhou.wikia.com/wiki/Remilia_Scarlet]Remilia Scarlet[/url]\r\n* Brocken Jr. = [url=http://touhou.wikia.com/wiki/Yukari_Yakumo]Yukari Yakumo[/url]\r\n* Ashuraman = [url=http://touhou.wikia.com/wiki/Kanako_Yasaka]Kanako Yasaka[/url]\r\n\r\nAlso archived is an old version of the hack.', '[3542]tenzinsan-gensou tagmatch.rar', '1.0', '2017-07-03 02:13:54', '2017-07-02 06:03:50', '01 April 2009', 1238558400, '', 1, 0, 0, 0, 0, 0, '3542titlescreen.png', 5, 0, 0, 406, 1, 'File name: Kinnikuman - Muscle Tag Match (J) (PRG0) [!].nes\r\nFile size: 24,592\r\nCRC32: C296C8CE\r\nMD5: B22E4278E0155A7C7E8ACD4FB2BCC08E\r\nSHA1: BFF07BFA4C5BA80375142864F42D61560E0B6FCA', 0, '', '', ''),
(3543, 8, 516, 'Ultima: Touhou of Virtue', 4215, 'Ultima: Ushinawareta Runes with Touhou Project themed graphics and story.\r\n\r\nAll player characters and enemies are turned into Touhou characters.\r\n\r\nThe texts is rewritten, as well. The game is in Japanese, though.', '[3543]Touhou_ultima_102.rar', '1.02', '2017-07-03 02:14:36', '2017-07-02 06:31:15', '01 May 2009', 1241150400, '', 1, 0, 0, 1, 1, 0, '3543titlescreen.png', 1, 0, 0, 394, 1, 'File name: Ultima - Ushinawareta Runes (Japan).gb\r\nFile size: 131,072\r\nCRC32: D2F94181\r\nMD5: DD519F58F68E27B70C29CF19500A0154\r\nSHA1: 3A1D88736E13436CDE15029DADD951B0B1C637E5', 1, '', '', ''),
(3544, 1, 2190, 'Pac-Yuyu', 4215, 'Pac-man with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Yuyuko_Saigyouji]Yuyuko Saigyouji[/url].\r\n\r\nThe enemy characters are based on [url=http://touhou.wikia.com/wiki/Mystia_Lorelei]Mystia Lorelei[/url], a sparrow youkai.', '[3544]Pac-Yuyu (J).rar', '1.0', '2017-07-03 02:16:16', '2017-07-02 06:52:28', '01 May 2009', 1241150400, '', 1, 0, 0, 1, 0, 0, '3544titlescreen.png', 5, 0, 0, 446, 1, 'File name: Pac-Man (J) (V1.0) [!].nes\r\nFile size: 24,592\r\nCRC32: B509243F\r\nMD5: 40B9BD9EC1F9027F9A80BB108ACD1E8B\r\nSHA1: ADB4D7D7D28C89CA177AAD231E0FDAD992C0FBFB', 0, '', '', ''),
(3545, 1, 166, 'Keine-san', 4215, 'Moai Kun with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Keine_Kamishirasawa]Keine Kamishirasawa[/url].', '[3545]Keine-san (J).rar', '1.0', '2017-07-03 02:16:52', '2017-07-02 07:13:02', '01 June 2009', 1243828800, '', 1, 0, 0, 0, 0, 0, '3545titlescreen.png', 5, 0, 0, 419, 1, 'File name: Moai-kun (J).nes\r\nFile size: 65,552\r\nCRC32: A3A19253\r\nMD5: 09ED65C2D06263899C2CDB04CAC0D5C9\r\nSHA1: 57FB1E3611EFDAEE0943DA34D9EAA0D86802C25A', 0, '', '', ''),
(3546, 1, 709, 'Super Mario Bros. 3: The Forgotten Worlds', 4394, 'Super Mario Bros. 3 - The Forgotten Worlds is the unofficial direct sequel to Super Mario Bros.: The Lost Levels.\r\n\r\nIt is now available in 10 languages!', '[3546]SMB3FW_PAL.zip', 'full', '2017-07-03 02:20:10', '2017-10-15 16:45:48', '04 August 2017', 1501819200, '', 1, 0, 1, 1, 0, 1, '3546titlescreen.png', 1, 0, 0, 6580, 1, 'Name:	Super Mario Bros. (World).nes\r\nSHA-1:	EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nMD5:	811B027EAF99C2DEF7B933C5208636DE\r\nCRC32:	3337EC46', 0, '', '', ''),
(3547, 1, 1016, 'Touhou Lode Runner', 4215, 'Lode Runner with Touhou Project themed graphics.\r\n\r\nThere are two patches, same levels but different player characters:\r\n\r\nIn Siroku Lode Runner, the player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Marisa_Kirisame]Marisa Kirisame[/url].\r\n\r\nIn Demon Lode Runner, the player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Remilia_Scarlet]Remilia Scarlet[/url].', '[3547]Touhou Lode Runner.rar', '1.0', '2017-07-04 01:09:44', '2017-07-06 05:01:41', '01 July 2009', 1246420800, '', 1, 0, 0, 1, 0, 0, '3547titlescreen.png', 5, 0, 0, 406, 1, 'File name: Lode Runner (J) [!].nes\r\nFile size: 24,592\r\nCRC32: 68224C5C\r\nMD5: 739B7C1DB2B397941C1260999B641A7F\r\nSHA1: 581A3E9AD5FFD985E21738E18189C67B4E0A516C', 0, '', '', ''),
(3548, 1, 2815, 'Medicine Pop', 4215, 'Chack&#039;n Pop with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Medicine_Melancholy]Medicine Melancholy[/url].\r\n\r\nThe enemy characters are based on Touhou character, [url=http://touhou.wikia.com/wiki/Yamame_Kurodani]Yamame Kurodani[/url].', '[3548]Medicine Pop (J).rar', '1.0', '2017-07-04 01:10:09', '2017-07-03 12:36:21', '01 July 2009', 1246420800, '', 1, 0, 0, 1, 0, 0, '3548titlescreen.png', 5, 0, 0, 325, 1, 'File name: Chack &#039;n Pop (J).nes\r\nFile size: 24,592\r\nCRC32: E9B39B87\r\nMD5: C394A2B283975B0FD98698F27EE8F1A4\r\nSHA1: 7DFE9361647C7333D479EC726176A5BBB1FB920C', 0, '', '', ''),
(3549, 1, 1354, 'Tengu Shameimaru-kun', 4215, 'Ninja Jajamaru-kun with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Aya_Shameimaru]Aya Shameimaru[/url].', '[3549]Tengu Shameimaru Kun (J).rar', '1.0', '2017-07-04 01:10:34', '2017-07-03 12:59:30', '01 September 2009', 1251777600, '', 1, 0, 0, 1, 0, 0, '3549titlescreen.png', 5, 0, 0, 395, 1, 'File name: Ninja Jajamaru-kun (J) [!].nes\r\nFile size: 32,784\r\nCRC32: 95E02519\r\nMD5: D3280433A0E259027DBC4858C6C8B300\r\nSHA1: 7AA7F7ACF539578192F3BDA067D8A9360FABE9B8', 0, '', '', ''),
(3550, 1, 943, 'Patche &amp; Alice', 4215, 'Nuts &amp; Milk with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Alice_Margatroid]Alice Margatroid[/url].\r\n\r\nThe enemy character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Patchouli_Knowledge]Patchouli Knowledge[/url].\r\n\r\nThe damsel in distress is based on Touhou character, [url=http://touhou.wikia.com/wiki/Marisa_Kirisame]Marisa Kirisame[/url]', '[3550]Patche & Alice (J).rar', '1.0', '2017-07-04 01:10:59', '2017-07-03 13:38:34', '01 November 2009', 1257048000, '', 1, 0, 0, 0, 0, 0, '3550titlescreen.png', 5, 0, 0, 419, 1, 'File name: Nuts &amp; Milk (J) [!].nes\r\nFile size: 24,592\r\nCRC32: 11879FE8\r\nMD5: 8315CB720233BFD42B145B271E0189B8\r\nSHA1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA', 0, '', '', ''),
(3551, 1, 862, 'Eien Land: Meikyuu no Fukkoku', 4215, 'Eggerland: Meikyuu no Fukkatsu with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Reimu_Hakurei]Reimu Hakurei[/url].', '[3551]Eienland_-_Meikyuu_no_Fukkoku_(J).rar', '1.0', '2017-07-04 01:11:25', '2017-07-03 13:54:59', '01 January 2010', 1262322000, '', 1, 0, 0, 0, 0, 0, '3551titlescreen.png', 5, 0, 0, 334, 1, 'File name: Eggland - Meikyuu no Fukkatsu (J).nes\r\nFile size: 163,856\r\nCRC32: FAE5A5C0\r\nMD5: 1F1B2BC2BA2F9D4BBFF097ACD10A3898\r\nSHA1: B8CC12AF8916C229122136506FE951EA9196063F', 0, '', '', ''),
(3552, 1, 2816, 'Shou Gate', 4215, 'Star Gate with Touhou Project themed graphics.\r\n\r\nThe player character is based on Touhou character, [url=http://touhou.wikia.com/wiki/Shou_Toramaru]Shou Toramaru[/url].', '[3552]Syou_Gate(J).rar', '1.0', '2017-07-04 01:11:52', '2017-07-03 14:13:02', '01 January 2010', 1262322000, '', 1, 0, 0, 1, 0, 0, '3552titlescreen.png', 5, 0, 0, 347, 1, 'File name: Star Gate (J).nes\r\nFile size: 24,592\r\nCRC32: 2B265D30\r\nMD5: 3AD96CB76DBF9256D7617DB948EBAA0C\r\nSHA1: 538AB5AFE08C4D9E097243CE22C4E29A93ABED70', 0, '', '', ''),
(3553, 1, 2233, 'Chen Ball', 4215, 'Pinball with Touhou Project themed graphics.\r\n\r\nThe pinball is based on Touhou character, [url=http://touhou.wikia.com/wiki/Chen]Chen[/url].', '[3553]chenball_(J-AC).rar', '1.0', '2017-07-04 01:12:12', '2017-07-03 14:24:37', '01 April 2010', 1270094400, '', 1, 0, 0, 1, 0, 0, '3553titlescreen.png', 5, 0, 0, 397, 1, 'File name: Pinball (J-AC).nes\r\nFile size: 40,976\r\nCRC32: 20DC6CE6\r\nMD5: B327987503161ABBCB736737E4A39BFF\r\nSHA1: 1B595964E43994A21B71B6E4F982C736BC5C964C', 0, '', '', ''),
(3554, 1, 1996, 'Rumia Ball', 4215, 'Lunar Ball with Touhou Project themed graphics.\r\n\r\nThe cue ball is based on Touhou character, [url=http://touhou.wikia.com/wiki/Rumia]Rumia[/url].', '[3554]Rumia_Ball_(J).rar', '1.0', '2017-07-04 01:12:37', '2017-07-03 14:30:55', '03 July 2017', 1499054400, '', 1, 0, 0, 1, 0, 0, '3554titlescreen.png', 5, 0, 0, 371, 1, 'File name: Lunar Ball (J) [!].nes\r\nFile size: 24,592\r\nCRC32: 4D483147\r\nMD5: 26F1B77980A216767EA63C41397476E5\r\nSHA1: AA5C574A4743991A3523DFD78A39D782BEDE262A', 0, '', '', ''),
(3555, 10, 1196, 'Fire Emblem: Requiem', 4521, 'On the continent of Emire, 17 years ago, a thirteen year war (commonly referred to as the &quot;Great War&quot;) ended as the vassals of a Emperor turned against him to remove him from power and established themselves as separate powers in the mainland, bringing about a new era peace in the lands. \r\n\r\nThis hack follows those in the noble house of Olva and more specifically the two children of the head of the house, Valentine and Ash, as another noble house, Egarde, threatens them by declaring war on them. \r\n\r\nMeanwhile, a more sinister threat grows to present itself. \r\n\r\nThis is an FE7 ROM hack, containing 26 chapters (prologue - ch.24 and a Gaiden chapter) \r\n\r\nIt contains new events, maps, sprites, icons(not all) and story. (Not much in the way of other custom graphics, like UI, unfortunately) \r\n\r\nSupports are available between characters. (100% complete) Turn rankings have been worked out. (Sort of, the creator is not an LTC player) Hard mode is available and slightly different in some later stages. \r\n\r\nSee https://serenesforest.net/forums/index.php?/topic/54594-fire-emblem-requiem-v14-is-up/ for further details.', '[3555]Requiem14.rar', '1.4.1', '2017-07-04 01:16:04', '2017-07-03 13:43:18', '14 June 2015', 1434254400, '3555readme.txt', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 33536, 1, 'No-Intro Name: Fire Emblem (USA, Australia)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nROM CRC32: 2A524221', 0, '', '', ''),
(3556, 1, 709, 'Mark McGwire Bros.', 569, 'Mark McGwire is suddenly summoned to the Mushroom Kingdom to save Peach, since the Mario Bros. are no where to be found. Help Mark go through three worlds to smack enemies with baseballs, yeah baseballs. This was a quick hack while working on other hacks in progress, the graphic changes are from an old hack of the same name that won&#039;t work with modern emulators.\r\n\r\nSo have fun, and help Mark McGwire!', '[3556]mark_mcgwire_bros.7z', '1.0', '2017-07-04 01:20:28', '2017-07-03 14:40:59', '03 July 2017', 1499054400, '3556readme.txt', 1, 1, 1, 1, 0, 0, '3556titlescreen.png', 1, 0, 0, 748, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3557, 11, 2817, 'McDonald&#039;s Treasure Land Adventure Restoration', 1868, 'This hack restores all the content that got censored in the American version of this game back to their original format.', '[3557]McDonald\'s Treasure Land Adventure Restoration.zip', 'Final', '2017-07-04 01:27:16', '2024-04-14 11:32:03', '03 July 2017', 1499040000, '', 1, 0, 0, 0, 0, 0, '3557titlescreen.png', 5, 0, 0, 1879, 8, 'McDonald&#039;s Treasure Land Adventure (USA).bin\r\nSHA-1: BCB77C10BC8F3322599269214E0F8DDE32B01A5C\r\nCRC32: 4EF4899', 0, '', '', ''),
(3558, 10, 1196, 'Fire Emblem: Corrupt Theocracy', 4522, 'Fire Emblem Corrupt Theocracy is a Fire Emblem 7 mod/hack. It contains custom events, a new story, and some new maps and mugs. All characters and weapons have been changed, and some new weapons and classes have been added.\r\n\r\nThe Hack is split into two parts: Part One (Lyn Mode) and Part Two (Eliwood Mode).\r\n\r\nPart One\r\n\r\nPart One is 9 chapters long including the prologue. It has 15 characters. It is meant to be fairly easy, and your characters generally greatly out level your enemies. Only the last two chapters should pose any difficulty.\r\n\r\nThe Story has you follow the prince of the Fire Clan of &quot;Repub&quot;. His name is Eli, and he is the Commander of the countries border patrol. The story of part one starts with Eli on any regular old border patrol mission: Killing the bandits from Merc who have come into Repub. Everything changes though when it turns out that the group they attacked are actually working for Holy and are traveling with a True Dragon hostage.\r\n\r\nOf the characters found in Part One, nine return as playable in Part Two, but only one of them has their part one stats affect their part two counterpart.\r\n\r\nPart Two\r\n\r\nPart Two is the main and central story of the hack. It takes place 20 years after part one. The story follows a group of mercenaries who originally work for the corrupt theocracy of Holy. This changes when two soldiers from Repub come looking for a general (a character playable in part one) to help with the countries current conflict, as they are now losing the war against Holy after a sudden turn of tides. When it turns out the general has died, but that two of the mercenaries are related to them, they decide to go as the next best thing, and so as to not go back empty handed. But during their adventure, an even bigger conflict Arieses...\r\n\r\nIt is 23 chapters long with 54 playable characters. Three of them are only available for the final chapter, and two are &quot;Secret Characters&quot; a la Stefan. Not all characters have support convo&#039;s. Instead, they have in chapter convo&#039;s with a couple of characters a la FE4. There are some characters who have supports, but have no support convo&#039;s.', '[3558]Corrupt Theocracy.zip', '1.1', '2017-07-04 01:29:26', '2017-07-03 22:43:44', '30 January 2011', 1296363600, '3558readme.txt', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 8938, 1, '•Fire Emblem (USA, Australia).gba - NOINTRO\r\n•CRC32: 2A524221\r\n•MD5: F1A1B9742FCD467A531DD4314C4E7D19\r\n•SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\n•SHA-256: F1200D19771B366B6EAD15DEC0EEE4A7785B538D894C069C36F7592321EE799B', 0, '', '', ''),
(3559, 8, 912, 'Pokémon Pure Silver', 4523, 'A hack of Pokémon Silver for the GBC\r\nThis hack builds off Pokémon Silver, adding the following features:\r\n\r\nIt is possible to obtain all 251 generation II Pokémon in the game, without trading.\r\nThere are substantial in-game events based around all the rare or legendary Pokémon which were missing from Silver.\r\nShiny Pokémon - though still very rare - are much more common than they were originally.', '[3559]puresilver.zip', '1.0', '2017-07-06 01:12:57', '2017-07-04 17:54:24', '02 July 2011', 1309579200, '3559readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 6059, 1, 'File: Pokemon - Silver Version (UE) [C][!].gbc\r\nCRC32: 8AD48636\r\nMD5: 2AC166169354E84D0E2D7CF4CB40B312\r\nSHA-1: 49B163F7E57702BC939D642A18F591DE55D92DAE', 0, '', '', ''),
(3560, 10, 2824, 'Super Ghouls&#039;n Ghosts Restoration (GBA Edition)', 1868, 'This hack restores the crosses that appeared in the background of stage 1 and on the zombie’s coffin from the Japanese version, and it also changes the names of Asutaroto to Astaroth and Sardius back to being called Samael once again as well.\r\n\r\nIt also increases the number of lives to 9 as well.', '[3560]Super Ghouls\'n Ghosts Restoration (GBA Edition).zip', '1.0', '2017-07-07 13:04:22', '2023-12-02 14:19:11', '28 November 2019', 1574899200, '', 1, 0, 0, 1, 0, 0, '3560titlescreen.png', 5, 0, 0, 1820, 1, 'Super Ghouls&#039;n Ghosts (USA, Europe).gba\r\nSHA-1:	31E7D1D405185BA2D7A9FFCC2B847D4457088CF0\r\nMD5:	37FF7A1DE0322B72A6B41DEA0BA53673\r\nCRC32:	1EF2ACF3', 0, '', '', ''),
(3561, 10, 882, 'Original Attack Speeches of Cammy &amp; Dee Jay for SSFIITR', 1868, 'This hack will restore the attack speeches of Cammy and Dee Jay from the Japanese version of this game back to the American version of it.\r\n\r\nIt will also work with Exeguy&#039;s Bug Fix hack as well.\r\n\r\nThe 0xED hex editor was used for this project.\r\n\r\nWant to thank rainponcho for helping on this project.', '[3561]Original Attack Speeches of Cammy & Dee Jay for SSFIITR.zip', 'Final', '2017-07-07 13:06:22', '2017-07-06 18:46:10', '06 July 2017', 1499313600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1001, 1, 'Super Street Fighter II Turbo - Revival (USA).gba\r\nMD5 Checksum: 1cbcbcd4b6435ce7d5535fe688b048d9', 0, '', '', ''),
(3562, 10, 882, 'SSF2T/X Revival: Akuma/Gouki CPU Color Fix', 4518, 'This hack switches Gouki/Akuma and Shin Gouki/Akuma&#039;s 2nd and 4th color (that CPU uses in a mirror match) to their A-ISM &quot;kick&quot; color.\r\n\r\nOverseas versions include the Akuma and win quotes bugfix by user Exeguy11.\r\n\r\nHex Workshop was used for this project.\r\n\r\nWant to thank users SCD and rainponcho for assisting me with tools and spartan training.', '[3562]DemonColorFix.rar', '1.0', '2017-07-08 04:55:05', '2017-07-08 00:42:37', '07 July 2017', 1499400000, '', 1, 0, 0, 0, 0, 0, '3562titlescreen.png', 5, 0, 0, 1042, 1, 'Super Street Fighter II X Revival (Japan)\r\nCRC32: 7A2C0D61\r\n\r\nSuper Street Fighter II Turbo Revival (USA)\r\nCRC32: 063045AA\r\n\r\nSuper Street Fighter II Turbo Revival (Europe)\r\nCRC32: 461B4590', 0, '', '', ''),
(3564, 9, 784, 'Zero Saber', 4018, 'This hack is an Addendum for Justin&#039;s [url=http://www.romhacking.net/hacks/888/]Zero Project 3.1[/url].\r\n\r\nFix the color palette to Zero ending, makes the saber your main weapon and increase the bosses life bar.\r\n\r\nUpdate: The patch can be only applied in version 3.1', '[3564]Mega Man X 3 (saberCLIFFfix3).zip', '1.1', '2017-07-09 23:44:10', '2018-05-12 23:04:44', '09 July 2017', 1499572800, '', 0, 0, 0, 0, 1, 1, '', 6, 0, 1, 4545, 4, 'Mega Man X 3 (U).smc\r\nCountry USA\r\nFile MD5: CFE8C11F0DCE19E4FA5F3FD75775E47C\r\nFile SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile CRC32: FA0FE671\r\nROM MD5: CFE8C11F0DCE19E4FA5F3FD75775E47C\r\nROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nROM CRC32: FA0FE671', 0, '', '', ''),
(3565, 1, 709, 'Yoshi&#039;s Spring Adventure', 4479, 'Continuing deeper into the adventure series, Yoshi comes to visit the Mushroom Kingdom for the Spring, but upon his arrival, he finds it is under attack!!! Mario and Luigi are pinned down in Mushroom Village and its up to Yoshi to save the day!! Minions are everywhere and Yoshi must destroy them all to advance to Bowser&#039;s castle! Join up with this fan favorite and show his pals he has what it take to be a hero!!! \r\n        This hack is very well done and includes:\r\n\r\n            [li]New Levels[/li]\r\n    \r\n            [li]New Graphics[/li]\r\n\r\n            [li]New Enemies[/li]\r\n\r\n            [li]Title screen music[/li]\r\n\r\n            [li]Title screen sfx[/li]\r\n\r\n            [li]Level change screen music[/li]\r\n\r\n This is going to be Yoshi&#039;s journey of a blooming season and you should see if he has the courage to save the princess and make his buddies proud! Help him  out on his quest to rid the Mushroom Kingdom of the evils within and destroy Bowser&#039;s plot to take over and kidnap Peach once again. Will Yoshi make it in time? Can yoshi rescue the Kingdom from the grips of the evil king Koopa himself? well accept this challenge and find out!!! \r\n  This hack is medium in difficulty. Some parts are hard and some not so much.', '[3565]Yoshisspringadventure(hackbyteeporage777).zip', '1.0', '2017-07-09 23:47:04', '2017-07-09 12:55:37', '09 July 2017', 1499572800, '', 1, 1, 1, 1, 1, 0, '3565titlescreen.png', 1, 0, 0, 1520, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3566, 9, 2221, 'Final Fight 3 Restoration', 1868, 'This hack restores the original color palettes for all the enemies that got censored in the American version. It also restores Dean&#039;s original dialogue from the beta version and fixes text errors that were made by Capcom as well.\r\n\r\nThe patch will also work on the European version as well.\r\n\r\nThe 0xED hex editor was used for this project.', '[3566]Final Fight 3 Restoration.zip', 'Final', '2017-07-12 13:38:57', '2020-05-16 08:22:15', '16 May 2020', 1589601600, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 6339, 4, 'Final Fight 3 (USA).sfc\r\nSHA-1: 09D542FBB06DCAFEC26602BDC626BCDAF56B23CB\r\nCRC32: A916E708\r\nFinal Fight 3 (Europe).sfc\r\nSHA-1: 30CC3ABB60F6037918017725139F4A3074800B64\r\nCRC32: AA58A166', 0, '', '', ''),
(3567, 8, 2769, 'Shantae GBC palettes', 1846, 'THIS PATCH DOES NOT FORCE GBA MODE. This patch is compatible with the Force GBA Enhanced Mode patch: https://www.romhacking.net/hacks/3462/\r\n\r\nWhen played in GBA mode, Shantae brightens the colors used in-game to compensate for the GBA&#039;s darker screen. Unfortunately this doesn&#039;t look nice on emulators. This patch allows you to play Shantae in GBA enhanced mode with the original, darker GBC palettes. It doesn&#039;t affect the other GBA enhancement features, but it always skips over the GBA&#039;s palette adjustment code.\r\n\r\nUpdate v1.1 disables side-effects caused by the game genie code conversion, such as creating glitchy tiles in some areas such as in the forest leading to Water Town.', '[3567]Shantae GBC palettes.zip', '1.1', '2017-07-14 00:40:56', '2021-05-16 22:56:13', '16 May 2021', 1621137600, '', 1, 0, 0, 0, 0, 0, '3567titlescreen.png', 5, 0, 0, 4341, 1, 'No-Intro Name: Shantae (USA)\r\n(No-Intro version 20130730-054825)\r\nROM/File SHA-1: 520E48C50F6E997FCD841CA368FC9ABC1DBDDEC1', 0, '', '', ''),
(3568, 1, 978, 'Adventures of Lolo Remix', 2876, 'Adventures of Lolo Remix is a level hack of Adventures of Lolo 2.', '[3568]lolos crappy remix.zip', '2.0', '2017-07-14 13:41:45', '2018-06-20 20:26:29', '11 July 2007', 1184126400, '', 0, 0, 1, 0, 0, 0, '3568titlescreen.png', 1, 0, 0, 740, 1, 'Adventures of Lolo 2 (U) [!].nes - GOODNES 3.14\r\nCRC32: 862AB1E5\r\nMD5: 0F8EAC497ADC07858685B8E84E59A56B\r\nSHA-1: 47D217722BC2375163EBB4B0821DD6EB3ACB38FF', 0, '', '', ''),
(3569, 1, 709, 'Super Luigi Bros.', 4394, 'Super Luigi Bros. has the same plot as Super Mario Bros., except Luigi is the first player. The game has some reversed graphics and all the 8 worlds have been edited as well.\r\n\r\nEnjoy!', '[3569]SuperLuigiBros.zip', '1.0', '2017-07-15 06:42:34', '2017-07-14 18:59:11', '14 July 2017', 1500004800, '', 1, 0, 1, 1, 0, 0, '3569titlescreen.png', 1, 0, 0, 2950, 1, 'Super Mario Bros. (Japan, USA).nes\r\nMD5: 8E3630186E35D477231BF8FD50E54CDD\r\nSHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nCRC32: D445F698', 0, '', '', ''),
(3570, 1, 709, 'Fire Mario to Big Mario when hit', 1502, 'When you are fire mario, if you get hit you don&#039;t become small, you revert back to big mario, like smb3. As a side effect, no game over music.', '[3570]big mariosmb3.zip', '1.0', '2017-07-16 05:28:11', '2021-04-15 22:01:15', '11 July 2017', 1499745600, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1515, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3571, 1, 1222, 'Luigi Bros.', 4394, 'Title says it all. This hack let&#039;s you play as Luigi as the first player. Enjoy!\r\n\r\n\r\nNOTE: The classic version&#039;s patch is added as well.', '[3571]LuigiBrosv2.zip', 'full', '2017-07-16 11:59:29', '2017-07-20 23:07:54', '21 July 2017', 1500609600, '', 1, 0, 0, 1, 0, 1, '3571titlescreen.png', 5, 0, 0, 649, 1, 'Mario Bros. (E) [!].nes\r\nROM MD5:      EBE4E0B2BB6194BB3CED8B23B38C896B\r\nROM SHA-1:    1760FF410B7EC5A4540E9844686EE91932EAA1AD\r\nROM CRC32:    2BF0F9C5\r\n\r\nMario Bros. Classic (Europe).nes\r\nROM MD5:      FAD7CE18AAFD8DA059B19C28E3376569\r\nROM SHA-1:    DBD1BF833A9D89A9AC41CCCED0FB508074A489D1\r\nROM CRC32:    A1C0DA00', 0, '', '', ''),
(3572, 9, 2829, 'Major Fixes for E.V.O.: Search for Eden', 1868, 'This hack decensors and fixes all the typos in the game&#039;s script, it also restores the dinosaur droppings that only appeared in the Japanese version of the Domain of Brontosaurus stage as well.\r\n\r\nThe 0xED hex editor was used for this project.', '[3572]Major Fixes for EVO - Search for Eden.zip', 'Final', '2017-07-16 12:04:36', '2018-03-31 14:36:20', '16 July 2017', 1500177600, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 3165, 4, 'E.V.O. - Search for Eden (USA).sfc\r\nCRC32: DD49911E\r\nMD5: 2FFD5027D32F0EC5326981EE1BE1CA32\r\nSHA-1: BA6386D52C6F032225E299812E6F03E41FE8D0FF\r\nSHA-256: 8481E47381BD98C27B9782B5727A5D5F0976FBB3AA3DF25C2C42AA37E0586815', 0, '', '', ''),
(3573, 9, 931, 'MMX Skip Intro with Assembly', 4377, 'Simply skips the introduction/highway stage and goes directly to\r\nthe boss/stage select screen similar to classic NES Megaman.\r\n\r\nAssembly file is also included.\r\n\r\nASM file can be used to load a specific level from startup screen and run it an infinite number of times.', '[3573]mmx-skip-intro.zip', '1.0', '2017-07-19 13:28:54', '2021-05-21 17:53:31', '16 July 2017', 1500177600, '3573readme.txt', 0, 0, 0, 1, 1, 0, '3573titlescreen.png', 5, 0, 0, 776, 3, 'Mega Man X (U) headered rom\r\nCRC32: 1033EBA4\r\nMD5: A10071FA78554B57538D0B459E00D224\r\nSHA-1: 449A00631208FBCC8D58209E66D0D488674B7FB1\r\nSHA-256: 3E1209F473BFF8CD4BCBF71D071E7F8DF17A2D564E9A5C4C427EE8198CEBB615', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3574, 1, 709, 'Gameboy Bros.', 4479, 'Another Quest?? Another chance to save the princess?? But, why does Mario feel so weird? You guessed it! It is Gameboy Mario!! This is a hack made to look like you are playing Super Mario Bros. on Gameboy! The hack has some neat coloring and some music and sound changes to give a real old school feel.\r\n\r\nSome minor level edits throughout, bonus rooms changed up a bit, but all in all, it has not been changed very much. A cool little hack to take you to the handheld days. Old school vibe throughout this hack. Enjoy!!', '[3574]GameboyMario.zip', '1.0', '2017-07-20 13:02:04', '2017-12-05 02:32:06', '17 July 2017', 1500264000, '', 1, 1, 1, 0, 0, 1, '3574titlescreen.png', 1, 0, 0, 1167, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3576, 9, 435, 'Fair Random Battle', 4018, 'This patch adjust the timed random battles in something less abusive and unfair.', '[3576]ArabianNights(randombattle).zip', '1.0', '2017-07-20 13:45:12', '2017-07-19 20:42:11', '19 July 2017', 1500436800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 877, 4, 'Arabian Nights - Sabaku no Seirei Ou (J).smc \r\n    CRC32: B6DBF57B\r\n    MD5: EB1AD755DA3310F392CF8BC94962612E\r\n    SHA-1: 4C06A9A1F5598869852B9F008136E38E2A39BAAB\r\n    SHA-256: 068F334210289F187473584AF0522AD1933664E9129A9E712453968F4A87F4AE', 0, '', '', ''),
(3577, 10, 1962, 'Final Fight One - Arcade Edition', 4518, 'Arcade Edition v3.0\r\n\r\nNew optimized patch!\r\n\r\nCredits to:\r\n\r\nRainponcho:\r\n-Quality of Life basic tweaks: Music order, stage order, extra lives conditions\r\n-Graphic restore: Poison and Roxy\r\n\r\nh3rmit:\r\n-Graphic decompression/compression, animation, machine assembly\r\n-Graphic Restore: Slash, Rolento, Belger\r\n-Animation: Intro, Stage 3\r\n-Text restore\r\n\r\nkensuyjin33:\r\n-Graphic insertion\r\n-Graphic restore: stairs at Stage 1\r\n\r\nMister Man:\r\n-Sound tweaking: BGMs, Sound effects\r\n-Sprite Editing: Two.P\r\n-Music remix/improvement\r\n-Demo intervals added\r\n-Rolento afterimages\r\n-Enemy knockback at respawn\r\n-Original Arcade Font\r\n-Restored unused burn frame for a-Cody and a-Guy\r\n-Blood effects restored\r\n-Extra credit condition restore\r\n-Battery improvement\r\n\r\nBlade133bo:\r\n-Sprite editing (Hostage Jessica)\r\n\r\nSCD:\r\n-Feedback/info exchange from his Final Fight Redux Edition\r\n\r\nSpecial thanks to:\r\n-Rotwang from Final Fight 30th Anniversary Edition, for being a source of motivation.\r\n-OmegaTheGreat from Gyakuten Saiban Spanish Translation, for presenting me to h3rmit.\r\n-h3rmit, for being patient and mostly the voice of reason. and a great teacher.\r\n-Mister Man, for pushing this game to the console&#039;s limits.\r\n-Blade133bo, for being a tester of my experiments.\r\n\r\nNOTE: 2nd Demo play is desynced due to the added transition. We&#039;ll fix that asap.', '[3577]FFOAE_v30.rar', '3.0', '2017-07-21 00:10:45', '2024-04-30 20:48:54', '30 April 2024', 1714435200, '', 1, 1, 1, 1, 1, 0, '3577titlescreen.png', 5, 0, 0, 6093, 1, 'Final Fight One (USA).gba\r\nCRC32: 052C9997\r\nFinal Fight One (Europe).gba\r\nCRC32: 9DD5E6FA\r\nFinal Fight One (USA) (Virtual Console).gba\r\nCRC32: DF77DAD2\r\nFinal Fight One (Europe) (Virtual Console).gba\r\nCRC32: 7FF0A5CF', 0, '', '', ''),
(3578, 1, 709, 'Mario Misadventures', 4534, 'Mario Misadventures is a ROM hack created by Guzmeme since June 2017.  Inspired by SWR&#039;s original SMB1 hack for the SNES, the game follows Mario in his quest to defeat Bowser as he goes through tough levels that are completely altered from the original.  All levels bring a sense of challange and often misfortune as the player must act and think quick.  The levels do not progress in difficulty - they&#039;re all tough!', '[3578]Mario Misadventures.zip', '1.0', '2017-07-21 00:11:57', '2017-07-19 11:23:34', '19 July 2017', 1500436800, '3578readme.txt', 0, 0, 1, 0, 0, 0, '3578titlescreen.png', 1, 0, 0, 753, 1, 'Mario Misadventures - NES Ver.nes\r\nMD5: E5AEA539F124D719EE355BC799CAD74A        \r\nSHA-1: 9CB72F1199F07A4373B6B5F3541641E99590A320\r\nCRC32: F298B331', 0, '', '', ''),
(3579, 1, 709, '2x Fireballs', 4479, 'This patch allows you to hold the fireball shooting button down to keep shooting at a normal rate without having to release the button. Also, this patch makes Mario shoot two fireballs at once.', '[3579]fireballx2.zip', '1.0', '2017-07-21 00:12:51', '2017-07-17 07:16:58', '17 July 2017', 1500264000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 535, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3580, 8, 1421, 'Oracle of Ages Force GBA Enhanced Mode', 4535, 'This hack forces the game to play in “Enhanced GBA Mode”, with lighter colors and an exclusive store.', '[3580]Oracle of Ages Force GBA Mode.zip', '0.3', '2017-07-21 00:26:17', '2017-07-21 02:11:39', '06 October 2001', 1002340800, '3580readme.txt', 1, 0, 0, 0, 0, 0, '3580titlescreen.jpg', 5, 0, 0, 7485, 1, 'Legend of Zelda, The - Oracle of Ages (U) [C][!].gbc\r\nMD5: c4639cc61c049e5a085526bb6cac03bb\r\nSHA-1: 880374fb978b18af4aa529e2e32f7ffb4d7dd2f4\r\nSHA-256: 0b56b78a9e45452e98c33edd111234931f1e034dc097f6f23082eb8db6055474', 0, '', '', ''),
(3581, 10, 2831, 'The Lost Vikings - Palette Restoration', 4536, 'This patch restores the original game&#039;s palette, which was completely crippled by the GBA port developers.', '[3581]lost_vikings_gba_palette_restoration_v10.zip', '1.0', '2017-07-21 00:27:57', '2018-10-23 04:00:42', '13 August 2017', 1502596800, '', 1, 0, 0, 0, 0, 0, '3581titlescreen.png', 5, 0, 0, 1167, 1, 'Lost Vikings, The (Europe) (En,Fr,De,Es) (no-intro)\r\n\r\nMD5: 092721060c0261c13de6ade3e8c87854\r\nSHA-1: 3c48005f1ea64cefa0b165793c537ca68507c572', 0, '', '', ''),
(3582, 9, 614, 'Final Fight - Arcade Remix', 4518, 'This hack restores Poison and Roxy as enemies, as well the blood effects from the Japanese version.\r\n\r\nUPDATE 1.1 aka Rev2 contains:\r\n-(FFJ, FFU)\r\n-The missing crowd at Round 3 was restored.\r\n-(FFU, FFE, FFG)\r\n-Recoloring of black enemies Dug, Simmons and Slash.\r\n-Original names and objects were restored (Damnd, Sodom, Whiskey, Beer).\r\n-Original backgrounds were restored.\r\n-Belger&#039;s original portrait and wheelchair were restored.\r\n-(FFGJ, FFG)\r\n-Now you&#039;ll get the full ending in any difficulty.\r\n\r\nUPDATE 1.2 aka Rev3 contains:\r\n-Arcade colors added.\r\n\r\nHex Workshop was used for this project. Special thanks to rainponcho and SCD.', '[3582]Final Fight SNES - Arcade Remix Rev3b.rar', '1.2 (Rev3b', '2017-07-21 22:04:54', '2020-10-23 13:38:19', '17 October 2020', 1602907200, '', 1, 0, 0, 0, 1, 0, '3582titlescreen.png', 5, 0, 0, 10246, 6, 'Final Fight (Japan).sfc\r\nCRC32: A425A202\r\nFinal Fight (USA).sfc\r\nCRC32: 4CAB21DB\r\nFinal Fight (Europe).sfc\r\nCRC32: A4437629\r\nFinal Fight Guy (Japan).sfc\r\nCRC32: DE144411\r\nFinal Fight Guy (USA).sfc\r\nCRC32: BC1AE3C2', 0, '', '', ''),
(3583, 8, 791, 'Oracle of Seasons Force GBA Enhanced Mode', 4535, 'This hack forces the game to play in “Enhanced GBA Mode”, with lighter colors and an exclusive store.', '[3583]Oracle of Seasons Force GBA Mode.zip', '0.3', '2017-07-21 22:05:33', '2017-07-21 04:08:09', '06 October 2001', 1002340800, '3583readme.txt', 1, 0, 0, 0, 0, 0, '3583titlescreen.jpg', 5, 0, 0, 7182, 1, 'Legend of Zelda, The - Oracle of Seasons (USA).gbc\r\nMD5: F2DC6C4E093E4F8C6CBEA80E8DBD62CB\r\nSHA-1: BA1268290FB2B1B70505D2D7B5825FC8A4816A4B\r\nCRC32: D7E9F5D7', 0, '', '', ''),
(3584, 7, 2833, 'Donkey Kong Luigi Edition', 4394, 'Donkey Kong starring Luigi. Colours have been changed in favour of him.', '[3584]DonkeyKongLuigiFDS.zip', 'full', '2017-07-22 02:28:10', '2017-07-21 16:13:29', '21 July 2017', 1500609600, '', 1, 0, 0, 1, 0, 0, '3584titlescreen.png', 5, 0, 0, 855, 1, 'Donkey Kong (Japan) (Disk Writer).fds\r\nROM MD5:     A0856B34C5C412606E53C191464D84DA\r\nROM SHA-1:   F6B75FBF0D274811DD9AC046CD8332A882F12DFF\r\nROM CRC32:   9B308CB6', 0, '', '', ''),
(3585, 10, 1106, 'Castlevania: Harmony of Dissonance - Belnades Belmont Palette', 3667, 'This is a modification for Castlevania: Harmony of Dissonance that gives Juste a dark blue coat that is reminiscent of his partial Belnades lineage, since he is able to use Spell Books. \r\n\r\nMaxim&#039;s sprite has also been updated and the energy surrounding his jump kick has been removed when playing as him. \r\n\r\nBoth characters have also had their outlines removed so they will not stick out as much. Enjoy!', '[3585]Harmony of Dissonance Belnades Belmont.rar', '1.0', '2017-07-22 02:36:17', '2017-07-21 23:10:36', '21 July 2017', 1500609600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1332, 1, 'Castlevania - Harmony of Dissonance (U).gba\r\nCRC-32: 88C1B562\r\nSHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nSHA-256: 85E0A40DE22783BADBBC95D6BCAD68A3A25D0916C4111956213F8281358A61DB\r\nMD5: EA589465486D15E91BA94165C8024B55', 0, '', '', ''),
(3586, 11, 1925, 'Ditto in Streets of Rage 2', 3444, 'This hack replaces Axel and Max sprites with a ditto and a shiny ditto. Besides the change of sprites the characters have their physics and their voices changed; and both&#039;s players are invinciblile against partner&#039;s grapple attacks, hits from partner and thrown enemies by partner. Boths Dittos turn into different pokémons as a form of attack', '[3586]Street of Rage 2 Ditto Edition.zip', '1.0', '2017-07-22 02:39:37', '2017-07-22 01:33:12', '21 July 2017', 1500609600, '3586readme.txt', 1, 1, 0, 0, 0, 1, '3586titlescreen.png', 5, 0, 0, 917, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3587, 1, 709, 'Goombas don&#039;t fall off edges', 4479, 'This patch makes the improvement to Super Mario Bros. where the Goombas do not just fall off of edges, which making it hard to create levels with limited enemies that actual go both ways. Sick of having limited enemies to use the &quot;both way&quot; ability in SMB Utility? This is for you.', '[3587]GOOMBASBOTHWAYS.zip', '1.0', '2017-07-23 03:04:11', '2017-07-20 17:38:21', '20 July 2017', 1500523200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 392, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3588, 8, 791, 'Oracle of Seasons GBC palettes', 1846, 'IT DOES NOT FORCE GBA MODE. This patch is compatible with the Oracle of Seasons Force GBA Enhanced Mode patch. https://www.romhacking.net/hacks/3583/\r\n\r\nPrefer the original, darker palettes, but why not have the other GBA enhancements? Play Oracle of Seasons in GBA enhanced mode with the GBC palettes. It doesn’t affect the other GBA enhancement features, but it always skips over the GBA’s different palette code.', '[3588]Oracle of Seasons GBC palettes.zip', '1.0', '2017-07-23 03:05:16', '2017-07-22 02:17:12', '03 May 2017', 1493784000, '', 1, 0, 0, 0, 0, 0, '3588titlescreen.jpg', 5, 0, 0, 5083, 1, 'Legend of Zelda, The - Oracle of Seasons (USA).gbc\r\nMD5: F2DC6C4E093E4F8C6CBEA80E8DBD62CB\r\nSHA-1: BA1268290FB2B1B70505D2D7B5825FC8A4816A4B\r\nCRC32: D7E9F5D7', 0, '', '', ''),
(3589, 8, 1421, 'Oracle of Ages GBC palettes', 1846, 'IT DOES NOT FORCE GBA MODE. This patch is compatible with the Oracle of Ages Force GBA Enhanced Mode patch. https://www.romhacking.net/hacks/3580/\r\n\r\nPrefer the original, darker palettes, but why not have the other GBA enhancements? Play Oracle of Ages in GBA enhanced mode with the GBC palettes. It doesn’t affect the other GBA enhancement features, but it always skips over the GBA’s different palette code.', '[3589]Oracle of Ages GBC palettes.zip', '1.0', '2017-07-23 03:05:37', '2017-07-22 02:23:53', '03 May 2017', 1493784000, '', 1, 0, 0, 0, 0, 0, '3589titlescreen.jpg', 5, 0, 0, 5141, 1, 'Legend of Zelda, The - Oracle of Ages (U) [C][!].gbc\r\nMD5: c4639cc61c049e5a085526bb6cac03bb\r\nSHA-1: 880374fb978b18af4aa529e2e32f7ffb4d7dd2f4\r\nSHA-256: 0b56b78a9e45452e98c33edd111234931f1e034dc097f6f23082eb8db6055474', 0, '', '', ''),
(3590, 1, 709, 'Luigi&#039;s First Quest The Search For Mario', 4479, 'This is a long lost hack that Googie sent Teeporage777 to be completed and submitted. The hack had the graphics and 2 worlds already finished and was started by ROMulus. Teeporage777 finished off the final five worlds and added some minor changes. This hack uses a mid-air jump. It will not take very long to get use to. This is a pretty tough hack but very fun at the same time. \r\n The authors of this hack hope you enjoy it. this hack was nearly doomed to time. Teeporage777 is extremely grateful to be sent this hack to work on. Please read the readme file for more info on this hack. It stars Luigi on the search for his Brother, Mario. This hack is a great adventure to all that want to enjoy a awesome SMB hack that will surely challenge them. \r\n Hacking: ROMulus, Googie, Teeporage777', '[3590]luigisfirstquest.zip', '1.0', '2017-07-23 03:07:55', '2017-07-22 02:53:02', '21 July 2017', 1500609600, '3590readme.txt', 1, 0, 1, 1, 1, 1, '3590titlescreen.png', 1, 0, 0, 1022, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3591, 1, 1300, 'Air Contra', 4543, 'Natsume&#039;s Final Mission is very similar to Contra. This little hack adds more elements from Contra to the game.\r\n\r\n[b]List of changes:[/b]\r\n[list]\r\n[li]New game tile.[/li]\r\n[li]New players&#039; sprites based on Super Contra[/li]\r\n[li]The letters on the weapon icons are aligned with Contra. Now Wave Gun is Spread Gun and Bomb is Crush Gun. Speed Up is changed to Turbo.[/li]\r\n[/list]\r\n\r\nThis patch will work with the [url=http://www.romhacking.net/translations/1400/]Stardust Crusaders translation[/url], provided that this patch is applied first.', '[3591]Air Contra v2 (Hack).zip', '2.0', '2017-07-23 03:11:31', '2019-11-11 13:45:59', '17 April 2017', 1492401600, '', 1, 0, 0, 0, 0, 0, '3591titlescreen.png', 5, 0, 0, 1149, 1, 'File: Final Mission (J) [!].nes\r\nCRC-32: b8273b87\r\n   MD4: 6d228d942d6f3de15913fbcb9a0bf9d1\r\n   MD5: 2bac7b435070b63b925120257b48f53d\r\n SHA-1: 6e82b123cc9a1687a4c423438a418eff3f15d817\r\n(found inside S.C.A.T. - Special Cybernetic Attack Team.7z in GoodNES)', 0, '', '', ''),
(3592, 1, 2835, 'Iron Tank - Re-Nazified', 2751, 'This is a hack that replaces the in-game graphics from Iron Tank (released on the NES in the US) with most of the graphics from Great Tank (released on the Famicom in Japan). It restores the swastikas and crosses that were removed from the US release, and corrects the palettes.', '[3592]irontank.zip', '1.0', '2017-07-24 02:01:59', '2017-07-23 19:07:25', '23 July 2017', 1500782400, '3592readme.txt', 1, 0, 0, 0, 0, 0, '3592titlescreen.png', 5, 0, 0, 1033, 1, 'GoodNES name: Iron Tank - The Invasion of Normandy (U) [!].nes\r\nCRC32: DCFD85FC', 0, '', '', ''),
(3593, 9, 957, 'MMX2 Skip Intro with Assembly', 4377, 'Simply skips the introduction/reploid factory stage and goes directly to the boss/stage select screen similar to classic NES Megaman.\r\n\r\nAssembly file is also included.\r\n\r\nASM file can be used to load a specific level from startup screen and run it an infinite number of times.', '[3593]mmx2-skipintro.zip', '1.0', '2017-07-25 10:45:22', '2021-05-21 17:56:52', '24 July 2017', 1500868800, '3593readme.txt', 0, 0, 0, 1, 1, 0, '3593titlescreen.png', 5, 0, 0, 597, 3, 'rominfo : Mega Man X2 (U) headered rom\r\nCRC-32: 947B0355\r\nSHA-1: 637079014421563283CDED6AEAA0604597B2E33C', 0, '', '', ''),
(3594, 9, 784, 'MMX3 Skip Intro with Assembly', 4377, 'Simply skips the introduction/hunter base stage and goes directly to the boss/stage select screen similar to classic NES Megaman.\r\n\r\nAssembly file is also included.\r\n\r\nASM file can be used to load a specific level from startup screen and run it an infinite number of times.', '[3594]mmx3-skipintro.zip', '1.0', '2017-07-25 10:45:53', '2021-10-22 05:23:39', '24 July 2017', 1500868800, '3594readme.txt', 0, 0, 0, 1, 1, 0, '3594titlescreen.png', 5, 0, 0, 503, 3, 'rominfo: Mega Man X3 (U) headered rom\r\nCRC-32: FA0FE671\r\nSHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC', 0, '', '', ''),
(3595, 10, 2839, 'Void&#039;s Blitzarre Adventure', 4544, 'The Fire Emblem romhacking community has a bad habit of being unable to complete things. In all the years the Game Boy Advance Fire Emblem games have existed, a mere two romhacks have been completed to a decent standard; [url=http://www.romhacking.net/hacks/962/]The Last Promise[/url] and [url=http://www.romhacking.net/hacks/3555/]Requiem.[/url] \r\n\r\nThe reason why things often fail to get completed? Getting overly hung-up on polish and quality, losing motivation trying to reach perfection in vain. The members of the Fire Emblem Universe forum had enough. Over one week, the members got their heads together and made a full thirty-chapter hack. \r\n\r\nJoin Void, and her uncanny lack of luck similar to a certain shaman from the vanilla Sacred Stones, as she seeks to defeat the evil Demon King. The hack features new portraits, edited graphics in many places, custom music, several ASM hacks, and is the first instance of a full skill system being hacked into a Game Boy Advance Fire Emblem game for more than a tech demo.\r\n\r\n[url=http://feuniverse.us/t/feu-chapter-creation-blitz/2629] Go here for further information.[/url]\r\n\r\n[url=https://github.com/FireEmblemUniverse/CCB_Round1] Project source available here.[/url]', '[3595]Blitz v1_16.zip', '1.16', '2017-07-27 04:05:25', '2017-11-25 14:16:41', '10 July 2017', 1499659200, '3595readme.txt', 1, 1, 1, 1, 1, 1, '3595titlescreen.png', 1, 0, 0, 11449, 1, 'No-Intro Name: Fire Emblem - The Sacred Stones (USA, Australia)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nROM CRC32: A47246AE\r\nROM MD5: 005531FEF9EFBB642095FB8F64645236', 0, '', '', ''),
(3596, 1, 822, 'Castlevania 3: Improved Controls', 4545, 'This hack modernizes the control scheme of Castlevania 3 to make it less frustrating to people used to tighter controls, including giving the player more control while jumping.\r\n\r\nComplete list of changes: \r\n- Enables all characters to control their x-velocity in mid-air while jumping (including while jump attacking); Grant&#039;s jumping controls remain unchanged.\r\n- When releasing the jump button, one immediately starts falling again; this allows the player to make smaller hops if desired. (Does not apply to Grant.)\r\n- After being knocked back, the player regains control after a split second and can angle their fall.\r\n- When walking off an edge, the player retains control instead of dropping straight down.\r\n- All characters can jump off of stairs at any point in the climb (however, it is still impossible to land on stairs, so be careful jumping from long flights of stairs over pits)\r\n\r\nCompatible with the English translation of Akumajou Densetsu located [url=http://www.romhacking.net/hacks/1983/][u]here[/u][/url].\r\n\r\nSimilar to the Castlevania Improved Controls hack [url=https://www.romhacking.net/hacks/3867/][u]here[/u][/url].\r\n\r\nUse [url=http://fusoya.eludevisibility.org/lips/][u]Lunar IPS[/u][/url] to apply the hack to your Castlevania 3 ROM file.', '[3596]AkumajouDensetsu_ImprovedControls_NaOH_v14.zip', '1.4', '2017-07-27 04:35:34', '2018-02-14 20:45:32', '25 July 2017', 1500955200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 9649, 1, 'No-Intro Name: Akumajou Densetsu (Japan)\r\nCountry: JAP\r\nROM size: 393.216 kb\r\nROM SHA-1: BEB7E005BCBAC031CE61613FA47DF24AD151E9AB\r\nROM CRC32: E349AF38\r\nROM MD5: 75DBDF8D0DE9B472EED5065BC0FE4129', 0, '', '', ''),
(3597, 8, 884, 'Quality of Life Improvements', 734, 'This simple &quot;Quality of Life&quot; hack changes only three things in the original Zelda - Link&#039;s Awakening DX.\r\n\r\nChanges:\r\n[list]\r\n[li]No more text when you touch certain objects.  Rocks, cracked rocks, pots, ice blocks, etc.[/li]\r\n\r\n[li]Guardian Acorns and Pieces of Power are quick pickups.  No more long text interrupting game play.[/li]\r\n\r\n[li]No more low health beeping.[/li]\r\n[/list]\r\n\r\nOptional:\r\n[list]\r\n[li]If you steal an item from the shop, you aren&#039;t renamed to &#039;THIEF&#039; and the death counter isn&#039;t increased when the shopkeeper kills you.\r\n[/list]\r\n\r\nOptional:\r\n[list]\r\n[li]Compatible with toruzz&#039;s [url=http://www.romhacking.net/hacks/2414/]VWF hack[/url].  Check the Readme file for patching instructions.[/li]\r\n[/list]\r\n\r\n\r\n\r\nVersion 1.1 - Added an optional compatibility patch for toruzz&#039;s VWF hack.\r\n\r\nVersion 1.2 - Added an optional patch to remove punishment for obtaining the &#039;THIEF&#039; photo from the shop.', '[3597]Link\'s Awakening - Quality of Life Improvements.zip', '1.2', '2017-07-30 00:47:38', '2020-09-03 06:27:59', '02 September 2020', 1599019200, '3597readme.txt', 0, 1, 0, 1, 0, 0, '', 5, 0, 1, 4935, 1, 'Country: USA\r\nFile Name: Legend of Zelda, The - Link&#039;s Awakening DX (U) (V1.2) [C][!]\r\nNo-Intro Name: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev B) (SGB Enhanced)\r\n(No-Intro version  20130730-054825)\r\nSHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nCRC32: 06887A34\r\nMD5: 7351DAA3C0A91D8F6FE2FBCCA6182478', 0, '', '', ''),
(3598, 11, 2842, 'Raiden Trad - arcade style tiles/sprites/colors', 3903, 'Seibu Kaihatsu&#039;s Raiden was ported to many systems. While the Sega Genesis port was rather accurate in terms of content, graphics were simplified and many details were lost.\r\nThis hack aims to change that:\r\n- fully reworked sprites, background tiles &amp; color palettes \r\n- stage transition scenes &amp; loading screen (red eye) restored\r\n- most palette based animations restored, e.g. stage 1 river, stage 5 yellow lights on buildings, lamps and engines on enemies and player craft\r\n- see readme file for details', '[3598]raiden-arcadegfx-v101.7z', '1.01', '2017-07-30 11:26:21', '2017-07-30 06:18:27', '30 July 2017', 1501387200, '3598readme.txt', 1, 0, 0, 0, 0, 0, '3598titlescreen.png', 5, 0, 0, 3590, 8, 'CRC32 F839A811\r\nMD5 AF6B6C2E4870A46E61B90BD6D662E7FA\r\nSHA-1 9D4011D650179C62ACDBA0ED58143AA77B97D0E9\r\nSHA-256 35C0B22F41D6C9D2B1096F5274164ADFFF4FE1C4A5A0B983E91BC8D2CAD\r\nRaiden Densetsu ~ Raiden Trad (Japan, USA) (No-Intro 2016-01-31)', 0, '', '', ''),
(3599, 1, 2264, 'Musashi’s Sword 5 Nekketsu Samurais', 2440, 'Finally the ultimate hack of Musashi fights\r\n\r\nThis hack is only for versus mode.\r\n\r\nIn this hack all the 10 versus characters are changed. That includes:\r\n\r\nfaces\r\ncolors\r\nnames (now in English)\r\nup/middle/down attack speed\r\nwalk speed\r\ntackle force\r\nsword art\r\nenergy\r\n\r\n*story music now plays in versus mode', '[3599]mnk5.rar', '1.0', '2017-07-31 00:01:43', '2018-02-14 13:01:49', '30 July 2017', 1501387200, '', 1, 1, 1, 1, 1, 1, '3599titlescreen.jpg', 5, 0, 0, 207, 1, 'Version: Musashi no Ken - Tadaima Shugyou Chuu (Japan)\r\nCRC32: 9D34EDC5\r\nMD5: 903C066017D2B36FB2F005A6A693AC41\r\nSHA-1: 2DCC26DFCA2CF215AFCAB0C61D4252030E842CB1', 0, '', '', ''),
(3600, 1, 2846, 'Battle of Olympus - SRAM Saving Edition + Re-balanced', 4301, '[b]What this hack does:[/b]\r\n\r\nThis hack attempts to modernize the beloved cult classic The Battle of Olympus by giving it SRAM Saving function plus other various re-balancing adjustments to the game.\r\n\r\n[b]List of features, additions and changes:[/b]\r\n\r\n1) Added SRAM Saving function! Speaking to the gods will SAVE the game, and pressing START at the password input screen will LOAD the game at an instant!\r\n\r\n2) To reduce grinding, the drop rate for Olives has been increased. While the original game was great, the item prices were extremely high and grinding for Olives can take the enjoyment out of the game. Not to mention losing 1/2 of the Olives upon dying, which is why that issue has also been addressed...\r\n\r\n3) The player now loses 1/8 of the Olives instead of 1/2 upon dying. This greatly reduced the frustration of losing/grinding Olives in the game, while keeping the overall difficulty. Minimal Olives grinding is still present.\r\n\r\n4) Various texts changes and additions.\r\n\r\n5) Passwords are still present and usable, so feel free to enter that super code!\r\n\r\n6) 2 optional patches:\r\n- Adds blocks that extend the shores of Argolis leading to Phrygia.\r\n- Optional patch that reverts to losing 1/2 of the Olives upon death.\r\n\r\n[b]Special thanks:[/b]\r\nnesrocks, abw, Psyklax, and KingMike', '[3600]Battle of Olympus - SRAM EDITION v1_1.zip', '1.1', '2017-07-31 11:01:48', '2022-01-02 10:48:22', '02 January 2022', 1641099600, '3600readme.txt', 0, 0, 0, 1, 1, 1, '3600titlescreen.png', 5, 0, 0, 2612, 1, 'No-Intro Name: Battle of Olympus, The (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: DC1ED05F850070CCD73DC1D0F52CDA0277A0EF05\r\nROM SHA-1: 6027C3631B18C7352531E4339D7B33D12C4C4E97\r\nROM CRC32: 6B53006A\r\nFile CRC32: B99394C3\r\nROM MD5: FD643D07B01072A1376353BD37B1F8C6\r\nFile MD5: 021D505BD7F5EA9101C33171FEEBDF3A', 0, '', '', ''),
(3601, 9, 302, 'Trigger Happy', 3795, 'In Zone Eater Cave, there&#039;s a room with a ceiling that falls every four seconds or so. The game uses tile-based event triggers to determine if you avoid being crushed, except that if the ceiling&#039;s timer expires at the wrong time, it supersedes the tile-based event triggers and prevents them from declaring you safe, meaning that you can die even if the ceiling misses. It also means you can survive even if you get crushed, or that Terra can bypass the exits to the room and walk about the darkness without falling. This patch makes the ceiling respect tile-based event triggers.', '[3601]Trigger_Happy.zip', '1.0', '2017-08-01 00:30:46', '2017-07-31 22:03:14', '31 July 2017', 1501473600, '3601readme.txt', 0, 0, 1, 0, 0, 0, '', 4, 0, 1, 211, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3602, 1, 709, 'Peach&#039;s Winter Adventure', 4479, 'Finishing off the adventure series, It is our own princesses turn to save the day!! Join up with our damsel in distress to save her Huby in distress!! She must face tough minions and the one and only King Koopa himself, Bowser. With your help, Peach has a fighting chance to save the Mushroom Kingdom. Will she manage to overcome scary odds? Will she be able to save her true love form the grasps of Bowser? Well team up with the Princess and fight through the over lands, the undergrounds and the castles and find out!!\r\n\r\n       This awesome hack includes:\r\n\r\n     [li]New levels[/li]\r\n     \r\n     [li]New graphics[/li]\r\n\r\n     [li]Adventure series enemies[/li]\r\n\r\n     [li]Music alteration[/li]\r\n\r\n So take on this awesome hack and see what Peach is made of. Show Mario that Peach is no longer the one in need. Prove to the Mushroom Kingdom that there is a new hero in town. So save your beloved and defeat the horrible Plans that Bowser has set into motion during this bitter, cold adventure of a Beautiful season!!!', '[3602]officialpeachswinteradventure(hackbyteeporage777).zip', '1.0', '2017-08-01 11:39:42', '2017-08-01 04:56:10', '31 July 2017', 1501473600, '', 1, 1, 1, 1, 1, 0, '3602titlescreen.png', 1, 0, 0, 1491, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3603, 9, 939, 'Prince of Persia Restoration', 1868, 'This hack restores all the content that got taken out of the American version of this game back to it, it also fixes up the text as well.\r\n\r\nThe patch will also work on the European version as well.\r\n\r\nThe 0xED hex editor was used for this project.', '[3603]Prince of Persia Restoration.zip', 'Final', '2017-08-01 11:41:33', '2017-09-02 15:45:44', '01 August 2017', 1501560000, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 2286, 4, 'Prince of Persia (USA).sfc\r\nMD5 Checksum: 8FFC8D34BC75BC049122894B4292EB85\r\nPrince of Persia (Europe).sfc\r\nMD5 Checksum: AE497494BAF8A03069B8415846DC1AB7', 0, '', '', ''),
(3604, 1, 743, 'Goonies II - SRAM Saving Edition', 4301, '[b]What this hack does:[/b]\r\n\r\nThis hack adds SRAM saving function to the game as well as retaining the ability to use passwords. Perfect for those who want to enjoy the game the way it was without the need of save states or cumbersome passwords.\r\n\r\n[b]List of features, additions and changes:[/b]\r\n\r\n1) Added SRAM Saving function! Pressing SELECT at the continue screen will SAVE the game, and pressing START at the password input screen will LOAD the game at an instant!\r\n\r\n2) Various texts changes and additions.\r\n\r\n3) Passwords are still present and usable, so feel free to enter that super code!\r\n\r\n[b]Tools and resources used:[/b]\r\nGoonies II - UNROM to MMC3 patch by infidelity, FCEUX, neshead tool, nestopia, everdrive, http://www.6502.org/tutorials/6502opcodes.html, and romhacking.net.', '[3604]Goonies II - SRAM Saving Edition v1_0.zip', '1.0', '2017-08-02 10:29:30', '2017-08-01 23:21:59', '01 August 2017', 1501560000, '3604readme.txt', 0, 0, 0, 1, 0, 1, '3604titlescreen.png', 5, 0, 0, 743, 1, 'Goonies II, The (USA).nes - NOINTRO\r\n    CRC32: AA9CA482\r\n    MD5: D38325CFFB9BA2E6F57897C0E9564CC0\r\n    SHA-1: 0A5B8FD5E46F56203F8BF12E888F4F2EA1616AA8\r\n    SHA-256: B0111C5CDECDE685C3589B43564F01EB378EDA934648079A37A703195BEC2CA5', 0, '', '', ''),
(3605, 9, 302, 'Walk This Way', 3795, 'When you are walking up or down diagonally on stairs, you do not receive any damage from poison or healing from Tintinabar. Also, certain event bits do not reset as they should upon taking a step. This patch corrects these problems along with another walking problem: if Terra is walking inside Zone Eater Cave when the ceiling falls, she&#039;ll take an extra step forward, which can lead her to places like off a ledge and past an exit and off into the wild black yonder.', '[3605]Walk_This_Way.zip', '1.0', '2017-08-02 10:29:53', '2017-08-02 05:41:09', '02 August 2017', 1501646400, '3605readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 208, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3606, 17, 1070, 'Castlevania: Symphony of the Night - Quality hack', 3341, 'This hack brings some quality fixes to the original version of the game for PlayStation.\r\n\r\n[b]Main features:[/b]\r\n- Removed black bars on the top and bottom of the screen (ingame, menu, final scene);\r\n- Updated the tile maps of all locations to increase the visible area of the screen;\r\n- Unlocked and finalized rooms under the hatch (at the entrance to the usual and reverse castles);\r\n- The positions of some menu items have been changed (expanded backgrounds &amp; frames, etc.);\r\n- Impossibility to leave the castle through the gate by playing for Richter;\r\n- Impossibility to keep the initial equipment of Alucard (avoiding a meeting with Death, using the trick with a wolf, is no longer possible);\r\n- Impossibility of going outside the castle in the location of &quot;Royal Chapel&quot; (in the form of a bat);\r\n- The loading rooms on the global map are now highlighted in white;\r\n\r\n\r\n[b]Changes in v1.3:[/b]\r\n- Activation of stereo sound mode by default.\r\n- The previously missed loading room on the global map is highlighted in white.', '[3606]Castlevania_SotN-Qhack_(v1,3).rar', '1.3', '2017-08-04 02:06:32', '2020-11-06 14:33:55', '06 November 2020', 1604638800, '', 1, 0, 0, 0, 0, 1, '3606titlescreen.png', 5, 0, 0, 27323, 11, 'Castlevania: Symphony of the Night [SLUS-00067] (NTSC-U only)\r\nCRC32: acf987e8\r\nPatch format: PPF\r\nReadme file attached', 0, '', '', ''),
(3607, 11, 2849, 'Devil Crash Alternate Style', 3226, 'This patch aims to restore some of the living, colorful atmosphere of the original pc-engine.', '[3607]Devil Crash PEC.zip', '1.0', '2017-08-04 02:15:43', '2017-11-17 18:37:23', '03 August 2017', 1501732800, '3607readme.txt', 1, 0, 0, 0, 0, 0, '3607titlescreen.png', 5, 0, 0, 2013, 9, 'Name:	Devil Crash MD (Japan)\r\nSHA-1:	58D447ECD6A6AF9845CDD90AC3DF0B5503535117\r\nMD5:	F93C0545385EDCE6CCEF288AC767C670\r\nCRC32:	4C4CAAD8', 0, '', '', ''),
(3608, 9, 1655, 'Arcana - Fastrom', 4156, 'Converts game to use FastROM optimizations:\r\n\r\n- Much faster dungeon movement\r\n- Smoother game experience with less lag\r\n- Somewhat faster loading time performance\r\n- 1.1b: (torha/Sarah Shinespark) Minor speedup drawing dungeon tiles.', '[3608]fastrom (v1.1b).zip', '1.1b', '2017-08-04 02:37:46', '2020-06-27 21:08:57', '27 June 2020', 1593230400, '3608readme.TXT', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1465, 4, 'Arcana (USA).smc\r\nMD5: FEE369A46A0212E32FB43501E2C0CCEC', 0, '', '', ''),
(3609, 9, 849, 'Mega Man 7 Restoration', 1868, 'This hack restores all the content that got cut from the American version of this game back to it, it also fixes the game&#039;s script and changes the ending to be more like the one from the Japanese version, changes the MM7 logos to look more like their Japanese counterparts and adds a feature where you can skip cutscenes by pressing the &quot;Start&quot; button as well.\r\n\r\nAlso added a alternate patch that has the shorter charge time and the increased invulnerability from Josephine Lithius’s Refit hack, made it because of compatibility issues between both hacks.\r\n\r\nI created an Help Wanted Ad for this hack, because there were stuff I couldn’t do, you can check it out here to see what I need help on: https://www.romhacking.net/forum/index.php?topic=36860.0', '[3609]Mega Man 7 Restoration.zip', 'Final', '2017-08-04 13:32:36', '2023-11-20 14:09:16', '09 July 2021', 1625788800, '', 1, 0, 0, 1, 1, 0, '3609titlescreen.png', 5, 0, 0, 9641, 4, 'Mega Man 7 (USA).sfc\r\nSHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nCRC32: 2D947536', 0, '', '', ''),
(3610, 1, 797, 'Bionic Commando Winter Edition', 494, 'Bionic Commando Winter Edition is the attempt at realizing this vision. Each area has a different day/night shade of snowy colors. The in-door palettes is remixed as well.', '[3610]biowt01.zip', '0.1', '2017-08-05 04:51:03', '2017-08-01 14:32:51', '28 February 2003', 1046408400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 621, 1, 'File: Bionic Commando (U) [!].nes\r\nCRC-32: 83be000c\r\n   MD4: bff9a797432a97762e139a71bea2d2bb\r\n   MD5: 61179c6adf36a6c056ab384b03c53404\r\n SHA-1: 8f2f7d70ab38fa203651972c7bd4a0cca3638162', 0, '', '', ''),
(3611, 9, 729, 'Super Metroid Dark Nighmare', 3345, 'Fusion of the worsts hacks SM, like SM impossible,nightmare(Jam)Kaizo,and others...\r\nmaybe Humanly possible', '[3611]Dark Nightmare fix.rar', '1.1', '2017-08-06 19:54:24', '2017-08-16 06:12:30', '27 July 2017', 1501128000, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 985, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3612, 9, 729, 'Super Metroid Nereler 4B(Normal Version)', 3345, 'Another challenge/vanilla hack. Complete max powers bombs and super missiles and energy tanks possible.', '[3612]Super Metroid Nereler-4B(Normal version).rar', '1.0', '2017-08-08 21:47:11', '2017-08-06 20:26:31', '27 November 2016', 1480222800, '', 0, 0, 0, 0, 1, 1, '', 1, 0, 1, 407, 4, 'rominfo : Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3613, 10, 1196, 'Fire Emblem: Fallen King', 4549, 'This is a short 8-chapter FE7 ROM hack. It&#039;s a pretty simple hack, with no new special classes or crazy features or anything. It does have all new maps and characters.', '[3613]Fire Emblem Fallen King V1-2.rar', '1.2', '2017-08-08 21:54:52', '2019-01-26 18:28:04', '13 September 2016', 1473739200, '', 0, 0, 1, 1, 0, 1, '3613titlescreen.png', 1, 0, 0, 9641, 1, 'No-Intro Name: Fire Emblem (USA, Australia)\r\n    (No-Intro version 20130720-015858)\r\n    ROM/File SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\n    ROM CRC32: 2A524221', 0, '', '', ''),
(3614, 11, 2852, 'Felix the Cat: Blank Game Over Screen.', 4307, 'This is a simple modification of the Felix the Cat bootleg for the Sega Mega Drive.\r\n\r\nThis game gained notoriety due to it&#039;s game over screen which depicted Felix tearing off his face in a gory manner.\r\n\r\nThis modification has removed the offending image and replaced it with a simple blank screen.', '[3614]FelixBlankScreen.zip', '1.0', '2017-08-10 01:13:02', '2017-08-09 01:45:16', '09 August 2017', 1502251200, '3614readme.txt', 1, 0, 0, 0, 0, 0, '3614titlescreen.png', 5, 0, 0, 935, 8, 'Felix the Cat (Unl).bin\r\nCRC32: BF9BA3BC\r\nMD5: A7ED2295964BE206220B3853D05E08E2\r\nSHA-1: BD06BEDA0ABD2D4ED34FEE21E4CC6F347681DB43', 0, '', '', ''),
(3615, 10, 2853, 'Blackthorne - Palette restoration', 4536, 'This patch restores the original game’s palette, which was completely crippled by the GBA port developers.', '[3615]blackthorne_gba_palette_restoration.zip', '1.0', '2017-08-10 13:47:10', '2017-08-10 09:21:03', '10 August 2017', 1502337600, '', 1, 0, 0, 0, 0, 0, '3615titlescreen.png', 5, 0, 0, 1954, 1, 'Blackthorne (Europe) (no-intro)\r\nCRC32: e1d36a8c\r\nMD5: 4c84df7f486bf96316e73cd655c0f46b\r\nSHA-1: 4611a129977a4a12186106bbf3a34a51b603d1ea', 0, '', '', ''),
(3616, 9, 729, 'Super Metroid Final Crimson RBO', 2841, 'To beat the hack, good skills and a basic short charge are necessary. (It&#039;s possible make space jump in water, and hell runs do slow damage.)\r\n\r\nRBO = Reverse Boss Order', '[3616]Final crimson RBO fix.rar', '1.1', '2017-08-11 22:25:25', '2017-08-11 23:17:24', '10 August 2017', 1502337600, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 459, 4, 'rominfo : Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3617, 1, 706, 'Mega Man 5 - Ridley X Hack 5 (Proto Man&#039;s Revenge)', 2032, 'Here again is a heavy hack:\r\n\r\n-All levels are changed\r\n-Robotmaster is changed\r\n-Eddie spits no E-tanks anymore, but a letter\r\n-It&#039;s as hard as MM4 Dr. Cossack Revenge and MM3 Gamma&#039;s Revenge\r\n\r\nHave fun and not rage ^^', '[3617]ridleyx_mm5_hack_5_v1.0.rar', '1.0', '2017-08-11 22:28:30', '2018-06-05 13:40:10', '11 August 2017', 1502424000, '', 1, 0, 1, 0, 0, 1, '3617titlescreen.png', 1, 0, 0, 1171, 1, 'Megaman 5 (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(3618, 9, 2856, 'Ultimate Mortal Kombat 3 - Redux', 4518, 'This hack uses as many BGMs as possible, switching some of them to the Genesis release.\r\n\r\n-Menu: Animality\r\n-Options: Animality End\r\n-Story Demo: Soul Chamber\r\n-Character Bio: Blue Portal\r\n-Blue Portal: The Bank\r\n-Scorpion&#039;s Lair: The Temple (like Genesis release)\r\n-Kahn&#039;s Cave: The Bridge (like Genesis release)\r\n-Waterfront: The Subway (like Arcade release)\r\n-The Rooftop: The Rooftop, MK3 ver.\r\n-The Pit III: The Pit III, MK3 ver.\r\n\r\n[changes into v1.1]\r\n-Ending Bio: Soul Chamber\r\n-Cast Roll: The Street, to match its Arcade release.\r\n\r\nMakes the Kahn&#039;s Treasures Demos and Fights in Kahn&#039;s Cave.\r\nAlso removes the lifebars on the Cast Roll.\r\n\r\nSpecial thanks to rainponcho for helping me out.', '[3618]Ultimate Mortal Kombat 3 - Redux [v1_1].zip', '1.1', '2017-08-13 02:28:36', '2018-09-22 18:02:51', '11 August 2017', 1502424000, '', 1, 1, 0, 0, 0, 0, '3618titlescreen.png', 5, 0, 0, 4911, 4, 'Ultimate Mortal Kombat 3 (USA).sfc\r\nCRC32: F5BFE41E\r\nUltimate Mortal Kombat 3 (Europe).sfc\r\nCRC32: 1C4C54D2', 0, '', '', ''),
(3619, 1, 1753, 'New Ghostbusters II – 2 players', 2968, 'Evgeny has laid out his unfinished game hack New Ghostbusters II - 2 players, which, like the previously published hack from ZURG, allows play for two players/controllers. (In the original, it is only possible to play one). This hack is still in development, so there are bugs and shortcomings in it, which the author plans to fix.', '[3619]New Ghostbusters II_2players.zip', '1.0', '2017-08-13 13:05:25', '2017-08-13 04:23:43', '03 July 2010', 1278129600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2028, 1, 'New Ghostbusters II (U) (Prototype).nes\r\nMD5 Checksum: 0E02DAC397ADA8E01C8B8BA348DF580B\r\nSHA-1 Checksum: 5396D7475AF1B5E85016980B909ADB0B82846A89\r\nSHA-256 Checksum: FCE1B91E3BC5569CE330A5A1DF19AF637910BA9A3A6029333AAA17AF423B012E\r\n---------------------------------------------------------------------------------\r\nNew Ghostbusters II (Europe).nes\r\nMD5 Checksum: 8009CDF7EF0E79251388C1DDCB2DD506\r\nSHA-1 Checksum: 1E1CCA1663ACA0DD0D3372E842EAAC8FCD245802\r\nSHA-256 Checksum: C2E05CA6D4ADDBB26AE01126BDD72ABA413A7E9601D548077B9A449564C527A7\r\n--------------------------------------------------------------------------------\r\nNew Ghostbusters II (Japan).nes\r\nMD5 Checksum: 49E5A99A6C781C1F12118D45352E7881\r\nSHA-1 Checksum: 6CA979CA67E73ABDFE52F9DCE1960BF0F49813C3\r\nSHA-256 Checksum: 13A399A84F7EE6B0C850465B79B537875AEA2BB107A27DFA731F634B3EF0894F', 0, '', '', ''),
(3620, 9, 268, 'Chrono Trigger 1.01', 4550, 'This is a general enhancement hack for Chrono Trigger (US).\r\n\r\nFor details check out the Readme file, but here are some key features:\r\n\r\n- Some dialogue changes and most tech descriptions use a compromise of community sources, paraphrasing, and the original text (NA).\r\n\r\n- The “6-Letter Name” and “CronoNick” patches have been applied. [see Readme file]\r\n\r\n- Certain enemies are challenging, but most normal enemies are still easy.\r\n\r\n- It’s no longer Uncle Sam mode. $ rewards have been reduced significantly.\r\n\r\n- This hack is designed with no-levels and low-levels games in mind, so LLGs can be completed legitimately.\r\n\r\n- A wallet is hidden in Porre, if you want to play a NLG.  Take a few rides on the ferry to reveal it.\r\n\r\n- Most of Spekkio’s forms can still be reached, even at low levels.\r\n\r\n- The Octorider enemy makes an appearance in NG+.\r\n\r\n- All of your Fair stuff carries over to NG+.\r\n\r\n- Some SPC songs from the pre-release game have been added, without having to replace existing ones.\r\n\r\n- There are now two versions of Magus (the castle fight).  One is for NLGs, LLGs, and average Normal games, and the other is intended for NG+ levels.\r\n\r\n- Some scripted treasures have been hidden in places, to give the game a little bit more randomness.\r\n\r\n- The final fight with Lavos can be replayed after you lose that fight, IF you are at low levels, and also as a bonus for NG+ playthroughs of this hack.', '[3620]ChronoTrigger101.zip', '3.4', '2017-08-14 13:50:18', '2018-10-17 04:01:10', '16 October 2018', 1539662400, '3620readme.txt', 0, 1, 0, 1, 1, 1, '3620titlescreen.png', 5, 0, 0, 1752, 4, 'Filename      Chrono Trigger (USA).sfc\r\nFile/ROM MD5:      A2BC447961E52FD2227BAED164F729DC        \r\nFile/ROM SHA-1:    DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32:    2D206BF7', 0, '', '', ''),
(3621, 11, 2860, 'Lightening Force to Thunder Force IV', 1868, 'This hack changes the title of this game back to being called &quot;Thunder Force IV&quot; once again, it also cleans up the ending text as well.', '[3621]Lightening Force to Thunder Force IV.zip', 'Final', '2017-08-14 13:54:13', '2024-04-22 10:17:02', '20 August 2020', 1597881600, '', 1, 0, 0, 1, 0, 0, '3621titlescreen.png', 5, 0, 0, 1888, 8, 'Lightening Force - Quest for the Darkstar (USA).bin\r\nSHA-1: AB5BD9DDBFC07D860F44B9C72D098AEF2581D1D8\r\nCRC32: C8F8C0E0', 0, '', '', ''),
(3622, 11, 1984, 'Street Fighter II&#039; Plus - Easy Move', 3254, 'Hack easy move, a key move! Move list in download packages!', '[3622]STREET FIGHTER 2 PLUS EASY MOVE IPS）.rar', '1.0', '2017-08-14 13:55:50', '2018-05-15 12:46:57', '14 August 2017', 1502683200, '', 0, 0, 0, 0, 1, 0, '3622titlescreen.png', 5, 0, 0, 1332, 8, 'No-Intro Name: Street Fighter II&#039; Plus - Champion Edition (Asia)\r\n(No-Intro version  20130710-102701)\r\nROM/File MD5:      8828F4691CFBB4B9F2448EE4CA9C2755\r\nROM/File SHA-1:    0D624F1A34014EAD022DD8D5DF1134A88ECA69BB\r\nROM/File CRC32:    2E487EE3', 0, '', '', ''),
(3623, 1, 918, 'EarthBound Beginnings Uncut', 4551, 'This is an uncut hack which makes the US version of the game uncensored and have a better translation without changing the art style or game level layout from the original game.', '[3623]Earthbound_Beginings-Mother_1_uncut_2.1.zip', '2.1', '2017-08-14 13:58:36', '2019-02-27 05:34:01', '20 September 2015', 1442721600, '3623readme.txt', 1, 0, 0, 1, 0, 1, '3623titlescreen.png', 5, 0, 0, 5754, 1, 'Earth Bound (USA) (Proto).nes\r\n    CRC-32: f5ef5002\r\n    MD4: 23c33dcd26f5570f9bfcc87609452777\r\n    MD5: 5bacf7ba94c539a1caf623dbe12059a3\r\n    SHA-1: 505cc723e0c8d66baaaf9597f21a505a88291f64', 0, '', '', ''),
(3624, 17, 2861, 'Road Rash: Jailbreak - New control buttons config', 3422, 'Patch add new, more comfortable, control buttons configuration:\r\n\r\n-Digital 1 (config 1) :\r\n\r\nLEFT - turn left\r\n\r\nRIGHT - turn right\r\n\r\nX - throttle, wheelie\r\n\r\n[] - brake\r\n\r\nO - taunt\r\n\r\nTRIANGLE - cycle weapon      \r\n \r\nR1- primary attack\r\n\r\nR2 - kick attack\r\n\r\nL1 - alternate attack\r\n\r\nL2- look back\r\n\r\n\r\n-Digital 1 (config 2) :\r\n\r\nLEFT - turn left\r\n\r\nRIGHT - turn right\r\n\r\nX - throttle, wheelie\r\n\r\n[] - brake\r\n\r\nO - cycle weapon \r\n\r\nTRIANGLE - taunt     \r\n \r\nR1 - primary attack\r\n\r\nR2 - kick attack\r\n\r\nL1 - alternate attack\r\n\r\nL2 - look back\r\n\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[3624]Road Rash - Jailbreak control mod.rar', '0.1', '2017-08-14 14:01:11', '2017-08-14 07:27:16', '14 August 2017', 1502683200, '3624readme.txt', 0, 0, 0, 0, 1, 0, '3624titlescreen.png', 5, 0, 0, 344, 11, 'IMG image: Road Rash - Jailbreak USA\r\nGame ID: SLUS-01053', 0, '', '', ''),
(3625, 1, 735, 'The Quest of Lala', 2041, 'This is a level and sprite hack of The Adventures of Lolo for the NES. Based on the PC game &quot;Eggerland: Episode 0 - Quest of Lala&quot;.\r\n\r\nThis hack replaces Lolo with Princess Lala as the player and gives her her own adventures with new levels.\r\n\r\nIncludes a patch for who want to play the original game as Lala.', '[3625]QUEST_OF_LALA.rar', '1.1', '2017-08-14 14:02:05', '2018-05-24 01:55:38', '06 September 2017', 1504670400, '3625readme.txt', 1, 0, 1, 1, 0, 0, '3625titlescreen.png', 1, 0, 0, 1977, 1, 'File:   Adventures of Lolo (U) [!].nes\r\nLength: 65552 Bytes (512 Kbit)\r\nCRC32:  D9C4CBF7\r\nMD5:    72A56925 23AD5AB5 1CF2272A 06D669D0\r\nSHA1:   355E2A11 E6E585DA B5563576 6C43BC4C 0E5D6968', 0, '', '', ''),
(3626, 1, 2863, 'Datach Dragon Ball Z - Don&#039;t Need Barcode, Multiple Skills', 2188, 'See readme for detail.\r\n\r\n- Player can press keys to select character. Barcode is not required.\r\n\r\n- Player can use all skills not higher than their current level.', '[3626]DBZ-o-2.3-ips.zip', '2.3', '2017-08-17 11:43:19', '2024-05-14 15:33:46', '14 May 2024', 1715644800, '3626readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 2143, 1, 'Datach Dragon Ball Z - Gekitou Tenkaichi Budou Kai (J).nes\r\nCountry: Japan\r\nMD5: B6ADB6141EE4F3F869F99FC900CB8B6D\r\nSHA1: 7858BFFB2851328CAC49BCCD281E2EFD37062C4D\r\nCRC32: A8F567DD', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3627, 9, 680, 'Unfusing Less', 4552, 'In the original game, a shamanized player character lost his shaman fusion every time his HP fell to or below a quarter of his maximum HP, in particular:\r\n[list]\r\n[li]\r\nif HP was greater than 0, but less than or equal to 1/4 of max_HP, PC entered a wounded (critical health) state with modified sprite\r\n[/li]\r\n[li]\r\nif HP was less than or equal to 0, PC got KO&#039;d\r\n[/li]\r\n[/list]\r\n\r\nThose conditions fleshed out into code which, with some variations, was a part of these in-game situations:\r\n[list]\r\n[li]\r\ngetting unfused in battle by taking critical (that puts in critical health) or fatal (greater than or equal to HP) damage by attacks, spells or items\r\n[/li]\r\n[li]\r\ngetting unfused on overworld by taking critical item damage (Bait/Crappie, Wisdom Fruit)\r\n[/li]\r\n[li]\r\ngetting unfused on overworld by taking critical poison damage\r\n[/li]\r\n[/list]\r\n\r\nThe goal of the &quot;Unfusing Less&quot; hack (abbr. &quot;[b]UL[/b]&quot;) was to rewrite conditions as to when to perform unfusion, to make the game generally a more enjoyable experience (most people&#039;s complaint about the shaman system was how easy it was to lose a shaman and how hard it was to walk back to base to re-apply).\r\n\r\nAs of now, things that UL has changed are:\r\n[list]\r\n[li]\r\nshamanized characters will never lose fusion by falling to critical health in battle by attacks, spells or items; on overworld - by items and poison. However, fatal damage will still unfuse and KO them (not the case with items and poison though - those leave characters with 1 HP).\r\n[/li]\r\n[/list]\r\n\r\n[b]USAGE[/b]\r\n\r\nFiles attached:\r\n[list]\r\n[li]\r\n&quot;[b]UL_orig.ips[/b]&quot; - to apply to &quot;[b]Breath of Fire II (USA).sfc[/b]&quot; (checksums below). Version of hack for original US version players.\r\n[/li]\r\n[li]\r\n&quot;[b]UL_retrans.ips[/b]&quot; - to apply to &quot;[b]Breath of Fire II (USA) [En+Hack by d4s+Watercrown v1.2b] (Original Title Screen Music).sfc[/b]&quot; (checksums below). Version of hack for re-translation players.\r\n[/li]\r\n[/list]', '[3627]UL.zip', '1.0', '2017-08-19 02:32:55', '2017-08-19 06:38:30', '17 August 2017', 1502942400, '3627readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2349, 4, '&quot;Breath of Fire II (USA).sfc&quot;\r\nSize: 3,145,728 bytes (3 MiB)\r\nCRC32: 67CDACC5\r\nMD5: e1ff1ed4ad5dbdbe86774920dfb5e9d4\r\n---------------------------------------------------------------------------------------------------------------\r\n&quot;Breath of Fire II (USA) [En+Hack by d4s+Watercrown v1.2b] (Original Title Screen Music).sfc&quot;\r\nSize: 4,194,304 bytes (4 MiB)\r\nCRC32: 1169783E\r\nMD5: 0d15877595f4d1a3b11e33c801f85b47\r\nYou can get this version from &quot;Breath of Fire II (USA).sfc&quot; by applying extra patches from the &quot;re-translation pack&quot;.', 0, '', '', ''),
(3628, 22, 2780, 'Wonder Boy III - SRAM Save', 2276, 'This patch add an sram save/load function.\r\nNo more need to write down your passwords!\r\n\r\nWhen you&#039;re entering a &quot;password house&quot;, your password it automatically saved into SRAM.\r\n\r\nAfter a power cycle, you can easily continue your adventure by select &quot;CONTINUE&quot; in the menu.\r\n\r\nChecksum already corrected to work correctly on us/euro consoles.\r\n\r\n[b]Update v1.1[/b]\r\n- Auto detect pad type at start. \r\nIf a Megadrive/Genesis pad is detected, PAUSE is called with Start button.\r\n\r\n- If no save already present, continue launch &quot;new game&quot;\r\n\r\n- Stack et slots init corrected. If you make a repro and use a simple MD  MS adapter, it will boot on megadrive. (original game freeze / black screen)\r\n\r\n[b]Update v1.2[/b]\r\n- a little fix for emulators (sram init)', '[3628]wb3_sram-pad-init.zip', '1.2', '2017-08-19 02:38:54', '2017-11-24 08:45:05', '13 August 2017', 1502596800, '', 0, 0, 0, 0, 0, 1, '3628titlescreen.png', 5, 0, 0, 1532, 1, 'Wonder Boy III - The Dragon&#039;s Trap (USA, Europe).sms\r\nCRC32: 679e1676\r\nMD5: e7f86c049e4bd8b26844ff62bd067d57\r\nSHA-1: 99e73de2ffe5ea5d40998faec16504c226f4c1ba\r\nSHA-256: f2db2cbdaaedb3275fc6d334dc36514cbad969a5be62f63b93e14e7dbb7d9897', 0, '', '', ''),
(3629, 10, 2078, 'Pokemon Leaf Green Walk/Jump everywhere', 3669, 'This patch allows the player to walk through walls by holding down the R button.\r\nIt also allows the player to jump over everything by holding down the L button.\r\nContrary to the old Action Replay codes for walking through walls, this patch lets you pass over objects and NPCs\r\nas well as a maps boundaries. Please keep in mind that going out of bounds and then passing over a map connection\r\ncan glitch the game with the player getting stuck in an endless void.\r\nThis patch is mainly meant for use on flash cartridges where running Action Replay/Game Shark cheats is not possible.', '[3629]Pokemon Leaf Green WTW.zip', '1.0', '2017-08-21 01:23:06', '2017-08-19 10:43:12', '19 August 2017', 1503115200, '3629readme.txt', 0, 0, 0, 0, 1, 0, '3629titlescreen.png', 5, 0, 0, 1471, 1, 'Patch to &quot;Pokemon - Leaf Green Version (U) (V1.1).gba&quot;\r\n\r\nMD5: 3BA7154B51570F1793D8518541C970C2\r\nSHA1: B32A6556138380BF6F798E8599C8AE02D654D2B3\r\nSHA-256: 5E8C578B6FF2156B25C92944BBECF7DAF5F9F44FB5E09802C77208F592CFCA76', 0, '', '', ''),
(3630, 1, 1048, 'Hyrule Warriors', 1425, 'Ganondorf, the evil Prince of Darkness, has stolen the Triforce of Power, and has ordered his army of demons and goblins to defend the vault that he is keeping it in. The army is growing by the minute, and this time, it&#039;s not only up to Link alone. He is joined in the fight by Princess Zelda, Links&#039;s bodyguard Impa, and the energetic sorceress Lana. Can Link and his crew retrieve the Triforce back from Ganondorf, or will all of Hyrule fall into eternal darkness?', '[3630]hyrule_warriors_ips.zip', '1.1', '2017-08-21 01:24:48', '2017-08-26 23:35:43', '20 August 2017', 1503201600, '', 1, 0, 0, 1, 1, 1, '3630titlescreen.png', 1, 0, 0, 2436, 1, 'Country: USA\r\nFile Name: Gauntlet (USA).nes\r\nCRC32: 57D8330A\r\nMD5: 881DFC2691EA8F6615C288D8D02C8C65\r\nSHA-1: 71F0AFCF093A5F11F88996B40ED4312B0FA8C7D4', 0, '', '', ''),
(3631, 22, 2593, 'Golvellius - SRAM save', 2276, 'Auto save in password house\r\n\r\n- When you enter a password (with the password menu) you start at the beginning of the Valley\r\n\r\n- With a save you start WHERE you&#039;ve taken the password\r\n\r\n- GAME OVER screen give no more password (in the original game give only a password when start with &quot;new game&quot;)\r\n\r\n- The author slightly modified the game, only 4 enemy / screen (instead of 6), to be a little bit easier. (you can edit number, adr $3129 - if you change the number, you&#039;ll maybe have to correct the checksum)[/list]\r\n\r\nChoose &quot;last game continue&quot; to load the save.\r\nIf no save already present in sram, start like &quot;new game&quot;.\r\n\r\nThis patch already include the bugfix, more informations here :\r\nhttp://www.smspower.org/Hacks/Golvellius-SMS-Bugfix\r\n\r\nChecksum already corrected to work properly on us/euro consoles.', '[3631]golvellius_sram_hack-bugfix.zip', '1.0', '2017-08-21 01:29:07', '2017-08-20 19:29:08', '18 August 2017', 1503028800, '', 0, 0, 0, 0, 0, 1, '3631titlescreen.png', 5, 0, 0, 903, 1, 'Golvellius (USA, Europe).sms	\r\nCRC32: a51376fe	\r\nMD5: 2101295c258cb6b845bdb72be617691d	\r\nSHA-1: cb8c2de9a8e91c0e4e60e5d4d9958e671d84da4c	\r\nSHA-256: 44aa21976f45dc575c3f105faa9d3d5bf88147a75376c595a20b8a9a638b6731', 0, '', '', ''),
(3632, 22, 2864, 'Spellcaster - SRAM save', 2276, 'Add an auto save into SRAM.\r\nAuto load with &quot;Continue&quot;\r\n\r\n- If no save already present, &quot;Continue&quot; launch a &quot;New game&quot; \r\n\r\n- if a save is present, the cursor is automatically positioned on &quot;Continue&quot; \r\n\r\n- To make a save, use the spell &quot;Passwords&quot; \r\n\r\nThe patch is intended to be used with the us/euro rom. \r\n(not tested on the Japanese rom, but pretty sure addresses are not exactly the same...)', '[3632]spellcaster_sram_hack.zip', '1.0', '2017-08-21 01:33:24', '2017-08-20 19:43:35', '20 August 2017', 1503201600, '', 0, 0, 0, 0, 0, 1, '3632titlescreen.png', 5, 0, 0, 774, 1, 'SpellCaster (USA, Europe).sms	\r\nCRC32:4752cae7\r\nMD5: 0e1449dd7df4fd0995ccf802bb74cba0\r\nSHA-1: eed8b01fca86dbd8291d5ca2d1e6f6ca1b60fe68\r\nSHA-256: 0d724c18d202063a9ec73689c0d42301d935a23474b0a703478afdb4fd594d21', 0, '', '', ''),
(3633, 8, 2868, 'X - Unused Sounds', 4555, 'The &quot;X&quot; forming into position and title attraction sequence were supposed to play sounds, however it is likely they were disabled because the music volume was set way too loud, making the sounds barely audible. This restores those sounds.', '[3633]X (Japan) enable unused sounds.zip', '1.0', '2017-08-22 00:43:48', '2017-08-21 17:20:05', '28 December 2013', 1388206800, '', 0, 1, 0, 0, 0, 0, '3633titlescreen.jpg', 5, 0, 0, 393, 1, 'X (Japan).gb\r\nMD5 Checksum: 988516A3D733132AF304B1C6710A923A\r\nSHA-1 Checksum: C72F0B494CEBA72DB244266CB29E4D2B4D514263\r\nSHA-256 Checksum: D6B1E41A17244770BA3675EFC73EA19CC049CB413BF6C29125B6983C6F800F61', 0, '', '', ''),
(3634, 9, 729, 'Super Metroid WTF Boss Order', 3357, 'New Boss order! \r\nChange of path and items. Mother brain first boss what?\r\nDifficulty: normal. Need a basic wall jump and a basic &quot;hell run + crystal flash.&quot;\r\nTy for justin bailey ROM.', '[3634]Super Metroid wtf Boss Order.rar', '1.0', '2017-08-22 00:45:30', '2017-08-22 00:13:11', '21 August 2017', 1503288000, '', 0, 0, 0, 0, 1, 1, '', 1, 0, 1, 535, 4, 'Super Metroid (JU) [!].smc - GOODSNES 2.04\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3635, 11, 2171, 'Super Street Fighter 2 Easy Move', 3254, 'Hacking easy move! A key move, easy to play! Also can play in the phone!', '[3635]MD-SUPER STREET FIGHTER 2 EASY MOVE.rar', '1.0', '2017-08-22 11:37:25', '2017-08-21 10:23:45', '21 August 2017', 1503288000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1580, 8, 'Super Street Fighter II - The New Challengers (U) [c][!].bin\r\n5.242.880 bytes\r\nCRC32: 165defbf\r\nMD5: 75950e3aa9357a21715ffe2fa51a454c\r\nSHA1: 9ce6e69db9d28386f7542dacd3e3ead28eacf2a4', 0, '', '', ''),
(3636, 1, 712, 'The Legend of Zelda - Ganon&#039;s Curse', 4557, 'The ganon&#039;s curse over hyrule\r\n\r\nGanon was defeated in the last adventure, but 13 years later a spark of the power of the triforce made Ganon return to life, and a curse fell on Hyrule, bringing a lot of  terrible monsters and chaos to Hyrule. The princess has been captured and only Link can bring the peace back to Hyrule.\r\n\r\n\r\nThis hack was made with these tools.\r\n\r\nA special thank you to all.\r\n\r\npacnsacdave thanks for  graphics ips\r\n\r\nZelda Tech -thanks  for overworld editor\r\n\r\nDungeon master - thanks for Dungeons editor\r\n\r\nScucci - thanks for history editor\r\n\r\nThis is my first hack , i hope you enjoy!', '[3636]Zelda Ganon\'s Curse.rar', '1.0', '2017-08-24 00:42:05', '2017-08-23 20:35:02', '13 August 2017', 1502596800, '', 1, 0, 1, 1, 1, 0, '3636titlescreen.png', 1, 0, 0, 2844, 1, 'The Legend of Zelda - (U) (PRG0).nes\r\nCRC32    D7AE93DF \r\nMD5      337BD6F1A1163DF31BF2633665589AB0        \r\nSHA-1    DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2', 0, '', '', ''),
(3637, 10, 830, 'Castlevania Akatsuki no Partita', 4278, 'This is the first hack of map and landform for Castlevania Aria of Sorrow in the world.\r\n\r\n1. This hack changed many rooms&#039; landform just like the pictures shows, and also changed the map of all areas. So a new path of full game has been made out.\r\n\r\n2. Remake the resistance and weakness for all enemies, the resistance and weakness only related to the area the enemy first appear. All boss just has one or two specific weakness. Don&#039;t miss the weapon which can pick up, otherwise it will difficult for next area.\r\n\r\n3. Remake the enemies&#039; distribution. The total amount of enemy increased, but easy to defeat if use the correct weapon. All enemies add the drop object.\r\n\r\n4. Remake the weapon system.\r\n\r\n5. Increase the limit for red soul in one screen, Soma can throw more red soul at one time. Reinforce some red soul.\r\n\r\nV1.01 fix some game freeze bug\r\n\r\nV1.02 fix some bug:\r\nfix game freeze in Castle Corridor;\r\nfix bat out of castle in Underground Reservoir;\r\ndecreases the amount of Zombies in Castle Corridor.\r\n\r\nV1.03:\r\nFix map to make it authentic.\r\nRemove the &quot;Strange transmission&quot; in the game.\r\nMove Cemetery to the air so that\r\nCemetery still need transmission from “five-pointed star”.\r\nReduce the HP of Chaos boss and Gargoyle.\r\n\r\nV1.04：\r\nFix a bug that map can&#039;t reach 100%', '[3637]Castlevania Akatsuki no Partita_V104.zip', '1.04', '2017-08-24 12:38:42', '2019-05-18 03:28:45', '17 May 2019', 1558065600, '', 1, 0, 1, 0, 1, 1, '', 1, 0, 1, 4009, 1, 'name &quot;Castlevania - Aria of Sorrow (USA).gba&quot;\r\nsize 8388608 \r\ncrc 35536183\r\nmd5 E7470DF4D241F73060D14437011B90CE\r\nsha1 ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nflags verified', 0, '', '', ''),
(3638, 1, 706, 'Mega Man 5: Protoman Edition', 4322, 'Dr. Wily has captured Mega Man and is framing Protoman for his crimes. \r\nOnly he can save the situation now...\r\n\r\nPlay as Protoman with all his abilities from MM9/10, and more!\r\n\r\nUse Protoman&#039;s shield to deflect and destroy enemy projectiles, and collect all 8 &quot;Protoman&quot; letters scattered throughout the game to unlock the new powerful Proto Dash.\r\n\r\nTwo patches, two hacks:\r\n- Play through the original MM5\r\n- Play through Second Strike, its new stages and altered gameplay\r\n\r\nAlso including a handful of fixes and improvements based on the original: the charge shot charging sound now fades out, underwater slide-jumps are now possible, etc\r\n\r\nPatch a Mega Man 5 (USA).nes rom.', '[3638]MM5ProtomanEdition.zip', '1.1', '2017-08-25 11:27:48', '2017-08-28 15:33:02', '25 August 2017', 1503633600, '3638readme.txt', 1, 1, 0, 1, 1, 0, '3638titlescreen.png', 1, 0, 0, 7624, 1, 'File: Mega Man 5 (USA).nes\r\nCRC32: 5E023291\r\nMD5: D7D22BF9 EDFB1646 9975F7F4 D8DA518F\r\nSHA1: 1748E9B6 ECFF0C01 DD14ECC7 A48575E7 4F88B778', 0, '', '', ''),
(3639, 9, 755, 'More Super Mario Kart', 4562, 'More Super Mario Kart v1.01\r\n\r\nA complete hack by LHP\r\n\r\nThis hack is a labor of love to celebrate the 25th anniversary of Mario Kart.\r\nIt includes 20 all-new courses created in the spirit of the original game.\r\nIt also includes minor graphical tweaks\r\n\r\nHOW TO USE\r\n\r\n1.) Use a clean, unmodified USA Super Mario Kart ROM.\r\n\r\n2.) Patch the ROM using Lunar IPS', '[3639]MoreSuperMarioKart1_01.zip', '1.01', '2017-08-27 12:32:54', '2022-02-21 16:16:36', '03 September 2017', 1504411200, '3639readme.txt', 1, 0, 1, 1, 0, 0, '3639titlescreen.png', 1, 0, 0, 4928, 3, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: BA6EE84255F43773A5697D2A08BC453B256921AA\r\nFile CRC32: 5028CB31\r\nROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nROM CRC32: CD80DB86', 0, '', '', ''),
(3640, 1, 805, 'Metroid mOTHER+99', 2751, 'This is an addendum to the Metroid mOTHER patch by dACE, which adds the functionality of the Metroid99 patch by Maximum Potion. By patching this on top of Metroid mOTHER, you will start the game with 99 health, and any energy tanks will be refilled. Credit goes to Maximum Potion for the original Metroid99 patch which was adapted to make this.', '[3640]metroid-mother99.zip', '1.0', '2017-08-27 20:19:41', '2017-08-24 21:14:06', '25 August 2017', 1503633600, '3640readme.txt', 0, 0, 0, 0, 1, 0, '3640titlescreen.png', 6, 0, 0, 3663, 1, 'GoodNES name: Metroid (U) [!].nes **PATCHED WITH METROID MOTHER**\r\nCRC32 (before mOTHER patch): A2C89CB9\r\nCRC32 (after mOTHER patch): 04819E27', 0, '', '', ''),
(3641, 22, 2872, 'Wonder Boy in Monster World - Sram / Pad / Enhancement hack', 2276, 'This time, a hack for Wonder Boy in Monster World and his incredible password (45 cars long...damn) \r\n\r\n- &quot;Continue&quot; auto load your save (saved in password house). If no save is present, launch &quot;new game&quot;. \r\n\r\n- Every palettes has been modified (to be less ugly as far as possible), some color cycling and sprites (color index) \r\n\r\n- Auto detect pad type at start (MD/GEN or MS), if a MD/GEN pad is detected, &quot;Start&quot; button works as &quot;Pause&quot; (to show menu) \r\n\r\n- Checksum already corrected to work correctly on us/euro consoles.', '[3641]wb4_sram-pad-restoration_v11.zip', '1.0', '2017-08-28 22:57:35', '2018-02-20 08:05:04', '28 August 2017', 1503892800, '', 1, 0, 0, 0, 1, 1, '3641titlescreen.png', 5, 0, 0, 1315, 1, 'Wonder Boy in Monster World (Europe).sms\r\nCRC32: 7d7ce80b \r\nMD5: 5837764c172c8c43c8c7b21f2144cf27 \r\nSHA1: da0acdb1b9e806aa67a0216a675cb02ed24abf8b', 0, '', '', ''),
(3642, 9, 729, 'Super Metroid Pseudo Screw Attack', 3345, 'Concept in this hack is all enemies can only be killed with pseudo screw attack,\r\nand some basics changes in route.\r\n\r\nCREDITS\r\nTHANKS FOR JUSTIN BAILEY PATCH AND THE ANOTHER SM PATCH...\r\nPEDRO123 FOR HELP', '[3642]Super Metroid Pseudo Screw Attack Hack.rar', '1.0', '2017-08-28 23:01:41', '2017-08-26 00:29:22', '25 August 2017', 1503633600, '', 0, 0, 0, 0, 1, 1, '', 1, 0, 1, 472, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3643, 10, 1049, 'Megaman Battle Network &#039;Operation Patch&#039;', 4563, 'This is the &#039;Operation Patch!&#039;\r\n\r\nMy goal is to implement some of the improvements from Rockman.EXE OperateShootingStar.\r\n\r\nThe current version only incorporates a few changes:\r\n \r\nIt removes the dingy yellow color scheme, \r\nReplacing it with the more subtle blue one from &#039;OSS&#039;.\r\n\r\nThis patch Also features the battle chip buffs from &#039;OSS&#039;,\r\nto keep the combat more inline with the rest of the series\r\n \r\nMore features are planned.\r\n\r\nCheck the ReadMe file for more info.', '[3643]Operation_Patch_07.zip', '0.7', '2017-08-28 23:03:28', '2017-09-16 02:34:30', '15 September 2017', 1505448000, '3643readme.txt', 1, 0, 0, 0, 1, 1, '3643titlescreen.png', 5, 0, 0, 2434, 1, 'File: MEGAMAN_BN_AREE00.gba\r\nCRC-32: 1d347971\r\n   MD4: f5f8d121c49cfd81d9dc73c89947c042\r\n   MD5: 9ff40cf640575211202b7bda5487abbb\r\n SHA-1: a4fbae389654a6611d0597b1e9109cbbd32a132f', 0, '', '', ''),
(3644, 1, 940, 'Nintendo Tetris Bracket Blocks', 4565, 'A very simple graphic hack inspired by the Shirase mode of Tetris TGM3 (which in turn was a nod to the Electronika 60 version), changing all the blocks to the bracket style seen therein. Try it on the higher levels!', '[3644]TetrisNBracket.zip', '1.0', '2017-08-30 12:38:46', '2017-08-27 18:57:15', '27 August 2017', 1503806400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 490, 1, 'Tetris (U) [!].nes\r\nCRC32: 110A9ADD\r\nMD5: 5C4AB6B03431F7298B19BCAB58E858F0\r\nSHA-1: 865849AA2064AB38A5959116E697EBBFDA9F4795\r\nSHA-256: A470D8CF85E7C9A32073EF56EE80963BE3D339BA7E36DBDF1EE30FDF09B09211', 0, '', '', ''),
(3645, 9, 1955, 'Street Fighter II: The World Warrior - Easy move', 3254, 'Hack easy move, a key move! Move list in download packages!', '[3645]Street Fighter 2 Easy Move.rar', '1.0', '2017-08-30 12:41:42', '2017-08-28 07:47:23', '28 August 2017', 1503892800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1985, 6, 'CRC32 5556C5C9 \r\nMD5 7BA1A7E9DA4BFF995242F57470E479A7 \r\nSHA-1 B01D39475AD1CF0BC914C6B3865EF9295A9ECE3D \r\nSHA-256 4DA6299862D73124ABBCA5F8E294D64B03EF7863D698C66F0A908D977B26F2E0', 0, '', '', ''),
(3647, 9, 715, 'A Link To the Past - &quot;Pretty Redux&quot;', 4567, 'This mod is a mix/match of other Zelda mods with some personal edits and ideas. \r\n\r\nChanges:\r\n-Minish Cap Link Sprites/New Shield Sprites.\r\n-Blade beam works differently, it is no longer something that is gained with the Master sword. To use it, Equip the Book of Mudora and swing your blade, can be used with any level of sword also consumes Magic.\r\n-Gannon fight has been adjusted to allow him to be Damaged by the LVL2 sword and up for easier playthroughs if you don&#039;t want to upgrade the blade.\r\n-Magic Regen from Parallel worlds.\r\n\r\nA lot of changes from ShadowOne333&#039;s Redux, most of them are included and some are left out to make it more compatible with the new edits added.\r\n\r\n2.0\r\n-Map has been made open world, it is possible to do dungeons of phase 1 and 2 in any order.\r\n-Updated sprites, edited some shop items\r\n\r\n2.5\r\n-Finalized dungeon and palette tweaks\r\n-New master sword in stone sprites and updated matching colors.\r\n-Improved Title screen\r\n\r\n2.6 \r\nLast internal dungeon errors solved, major bug found and fixed.\r\n\r\n2.7\r\nFound box containing level1 sword in gannon&#039;s tower, fixed', '[3647]ALTTPrettyRedux2.7.rar', '2.7', '2017-08-30 12:51:39', '2023-06-07 13:39:55', '07 June 2023', 1686110400, '', 1, 0, 0, 0, 1, 0, '3647titlescreen.png', 6, 0, 0, 4466, 4, 'Legend of Zelda, The - A Link to the Past (USA).sfc\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', 0, '', '', ''),
(3648, 1, 709, 'Super Mario Bros. Desert Land', 4568, 'This is a short Super Mario Bros. hack with 2 worlds. Bowser kidnaps Peach as usual, and this time Mario goes on a short desert adventure.\r\n\r\nFeatures\r\n* Some new graphics\r\n* 2 worlds, 4 levels each\r\n* Super Mario Bros. 3 powerdown\r\n* Custom music as of version 2.0.0', '[3648]Super Mario Bros. Desert Land (V2_0_0).zip', '2.0.0', '2017-08-30 12:53:12', '2020-11-07 18:06:00', '07 November 2020', 1604725200, '3648readme.txt', 1, 1, 1, 1, 1, 0, '3648titlescreen.png', 1, 0, 0, 2225, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(3649, 1, 736, 'Arkanoid Revised', 4070, 'This hack is for the japanese version of the game.\r\n\r\nIn this hack, the game&#039;s graphics have been improved and the game design was revised with more modern play kept in mind. More sense is made out of the continue and level skip cheats, which were almost always used on every play, so now those features have been properly adapted into the main game.\r\n\r\nThe list of changes is as follows:\r\n\r\nADDED:\r\n- holding the B button greatly increases vaus&#039; move speed\r\n- new warp pill system\r\n\r\nCHANGED:\r\n- continue option available from the title menu after a game over (the cursor is moved to it automatically to prevent &quot;new game&quot; accidents)\r\n- starts with 6 lives (on new game and continue)\r\n- displays up to 9 lives on the HUD (originally only 6)\r\n- graphics\r\n\r\nNEW WARP PILL SYSTEM:\r\n- the warp pill no longer creates the warp gate automatically\r\n- grabbing a warp pill sends it to the inventory\r\n- pressing SELECT spends a warp pill and opens a warp gate\r\n- entering the warp gates sends you 2 levels ahead instead of just skipping the current level\r\n- starts with 3 warp pills on a new game\r\n- the amount of warp pills is kept upon continuing\r\n- warp gate point bonus reduced from 10,000 to 5,000\r\n- displays up to 6 warp pills on the HUD (new feature)\r\n- chances for warp pill drop slightly increased\r\n\r\nBUGFIX:\r\n- now pausing works at the start of each level, not just when the ball is moving\r\n- can continue even after watching the demo (previously would send to level 1)\r\n\r\nREMOVED:\r\n- cheat codes removed (continuing and level skip)\r\n- 2 players mode removed\r\n\r\nchangelog:\r\n-v1.03 fixed the original bug where pausing glitched a destroying block\r\n-v1.02 continue option bug fix\r\n-v1.01 improved title screen\r\n-v1.00 release', '[3649]Arkanoid (J) - Revised by nesrocks v103.zip', '1.03', '2017-08-30 12:53:50', '2017-09-06 22:24:12', '06 September 2017', 1504670400, '', 1, 0, 0, 0, 1, 1, '3649titlescreen.png', 1, 0, 0, 1632, 1, 'No-Intro Name: Arkanoid (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 02E5AE9D9A7C4D438B06DFD76DCD5CF2563AE45D\r\nROM SHA-1: EFA19C34C9DC95F7511AF979CAD72884A6746A3B', 0, '', '', ''),
(3651, 11, 1925, 'Kung-fu-man in Streets of Rage 2', 3444, 'This hack of Streets of Rage 2 replaced Axel sprites for Kung-fu-man sprites from MUGEN.  Besides the change of sprites, his physics was changed, his speed was increased, has the ability to run and has different voices.', '[3651]Kung-fu-man in Streets of Rage 2.zip', '1.0', '2017-08-31 00:59:03', '2017-08-30 22:48:13', '30 August 2017', 1504065600, '3651readme.txt', 1, 1, 0, 0, 1, 0, '3651titlescreen.png', 5, 0, 0, 1015, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3652, 1, 805, 'Metroid Title Screen Update', 4351, 'This is a Metroid Title Screen patch for - Metroid NES 1986 Nintendo\r\n\r\nMake sure you use the IPS patch on Metroid (U) [!].nes (Goodnes)\r\n\r\nThis Title Screen was designed by Infinity&#039;s End\r\n\r\nI put this together for people who wanted just the title screen, not the whole hack', '[3652]MetroidUD.7z', '1.0', '2017-09-01 04:14:00', '2017-08-30 20:08:46', '15 August 2017', 1502769600, '3652readme.txt', 1, 0, 0, 0, 0, 0, '3652titlescreen.png', 5, 0, 0, 897, 1, 'ROM not found in Database: No-Intro\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nPlatform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          131088 (20010)                          \r\nROM Size           131072 (20000)                          \r\nROM CRC32          70080810                                \r\nROM SHA-1          FDBFC7871962F72A1EF57E5A7E456164FB93430B', 0, '', '', ''),
(3653, 26, 2873, 'Street Fighter II: The World Warrior Easy move', 3254, 'Hack easy move! A key move! So you can play in the phone without joystick!', '[3653]Arcade Street Fighter 2 Easy Move.rar', '1.0', '2017-09-02 11:35:45', '2017-09-02 10:55:48', '02 September 2017', 1504324800, '', 0, 0, 0, 0, 1, 0, '3653titlescreen.jpg', 5, 0, 0, 565, 1, 'f2u_30g.11e      \r\nSIZE:131072  \r\nCRC:fe39ee33          \r\nMD:522558eb15e035b09b80935a32b8425d91cd79669 \r\n\r\nsf2u_37g.11f          \r\nSIZE:131072      \r\nCRC:5886cae7          \r\nMD5:8a621d267dfcf5d214b1bbec12b98a06153c86d3', 0, '', '', ''),
(3654, 9, 812, 'Zombies Ate My Neighbors - The Sequel', 4571, 'A complete hack of [i]Zombies Ate My Neighbors[/i] for the SNES, conceived as a sequel/continuation of the original game, similar to what [i]Super Mario Bros.: The Lost Levels[/i] is to [i]Super Mario bros.[/i]\r\n\r\nThe initial release was a four man project that took eight months to be ready, and after a few more months of work we are proud to present version 1.1!\r\n\r\nWatch the release trailer [url=https://www.youtube.com/watch?v=Pm44_kCE9cg]here[/url]\r\n\r\nWatch also the version 1.1 trailer [url=https://www.youtube.com/watch?v=zFUoHtC00Fk]here[/url]\r\n\r\n[b]PLOT[/b]\r\n\r\nKelly Flock, the director of the original ZAMN, is pissed at Zeke and Julie for beating the game he put so much effort into, so he has taken over the late Dr. Tongue’s army of monsters to exact his revenge on the protagonists and finish what Dr. Tongue started. \r\n\r\n[b]FEATURES:[/b]\r\n\r\n[list]\r\n	[li]55 completely new levels, made from scratch[/li]\r\n	[li]A side quest for completionists[/li]\r\n	[li]Reverse item cycling![/li]\r\n        [li]New items! [/li]\r\n	[li]A friendly NPC[/li]\r\n	[li]A custom loot table[/li]\r\n	[li]Custom background palettes and sprites[/li]\r\n	[li]And much more![/li]\r\n[/list]\r\n\r\nDon&#039;t forget to check the readme file for additional information, a changelog and instructions.', '[3654]Zombies Ate My Neighbors - The Sequel v1_1.zip', '1.1', '2017-09-03 03:37:52', '2018-08-19 15:07:27', '02 September 2017', 1504324800, '3654readme.txt', 1, 0, 1, 1, 1, 1, '3654titlescreen.png', 1, 0, 0, 8313, 4, 'No-Intro Name: Zombies Ate My Neighbors (USA)\r\n(No-Intro version  20130701-030720)\r\nExternal Header    No                                      \r\nFile Size          1048576 (100000)                        \r\nROM Size           1048576 (100000)                        \r\nROM CRC32          7CFC0C7C                                \r\nROM SHA-1          1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nChecksum valid     Yes', 0, '', '', ''),
(3655, 1, 2863, 'Datach DBZ 00to68', 4573, 'This hack is based on wangsitan&#039;s [url=http://www.romhacking.net/hacks/3626/]Datach Dragon Ball Z - Need not Barcode[/url]. \r\n\r\n- The difference is the ID characters from 00 to 28.\r\n- Characters&#039; stats are now much balance.\r\n- Includes 2 patches (Mapper 16 and Mapper 157).\r\n- Includes edit character.xls documentation.\r\n- For more info, please look into the [url=http://www.romhacking.net/hacks/nes/patches/3655readme.txt]readme file[/url].', '[3655]Datach DBZ 00to68.zip', '1.0', '2017-09-03 05:09:33', '2020-07-15 09:22:51', '02 September 2017', 1504324800, '3655readme.txt', 0, 0, 0, 0, 0, 1, '3655titlescreen.jpg', 6, 0, 0, 775, 1, 'Database match: Datach - Dragon Ball Z - Gekitou Tenkaichi Budoukai (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7858BFFB2851328CAC49BCCD281E2EFD37062C4D\r\nFile CRC32: A8F567DD\r\nROM SHA-1: 87478B635FEFB25FA13C4876E20F505A97426C1B\r\nROM CRC32: 19E81461', 0, '', '', ''),
(3656, 9, 755, 'Super Mario Kart MSU-1', 3388, 'This hack enables CD-quality audio, and individual audio tracks for every course.  The included audio pack is ripped from Mario Kart Wii.', '[3656]smk-msu.zip', '1.2', '2017-09-03 05:12:09', '2017-09-18 18:20:28', '18 September 2017', 1505707200, '3656readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 3856, 4, 'Super Mario Kart (USA).sfc\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3657, 9, 729, 'Super Metroid Blue World of Events', 3357, 'A world totally blue.\r\nIn this hack, there are new types of gates (bomb gate, charge beam gate, etc.). To open these gates, use only a solo beam (example: just wave beam). \r\nWall jumping and bomb jumping required (not hellruns or suitless Maridia, just search...).', '[3657]Super Metroid Blue world of events.rar', '1.0', '2017-09-07 22:21:37', '2017-09-06 20:01:53', '06 September 2017', 1504670400, '', 1, 0, 1, 0, 1, 1, '', 1, 0, 1, 689, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3658, 1, 709, 'Super Mario Bros. 4: The Undiscovered Zones', 4394, 'Here&#039;s the sequel to Super Mario Bros. 3: The Forgotten Worlds. Hope you enjoy!', '[3658]SMB4TUZfixed.zip', 'full', '2017-09-07 22:23:06', '2017-09-08 23:41:26', '09 September 2017', 1504929600, '', 1, 0, 1, 1, 1, 1, '3658titlescreen.png', 1, 0, 0, 4698, 1, 'Super Mario Bros. (World).nes\r\nROM MD5:      8E3630186E35D477231BF8FD50E54CDD\r\nROM SHA-1:    FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32:    D445F698', 0, '', '', ''),
(3659, 26, 2878, 'Street Fighter II: Champion Edition Easy Move', 3254, 'Hack easy move! A key move! So you can play in the phone without joystick!', '[3659]Street Fighter II Champion Edition Easy Move.rar', '1.0', '2017-09-08 11:59:53', '2017-09-07 10:33:25', '07 September 2017', 1504756800, '', 0, 0, 0, 0, 1, 0, '3659titlescreen.jpg', 5, 0, 0, 754, 1, 'sf2ce.zip\r\ns92e_23b.8f  	 	\r\nsize：524288  	\r\ncrc：0aaa1a3a\r\nmd5：93d44a47ffdfa53c2bc438ce7907acbf\r\nsha1：000ca7353aea68fbcc33868551c354f9712dba58', 0, '', '', ''),
(3660, 22, 2228, 'Alex Kidd in Miracle World - burger and more', 4577, 'Puts in the hamburger graphics from the 1990 release. Fixes the money bag icon and the Janken petrification graphic also.', '[3660]Alex Kidd in Miracle World - burgers+moneybag+petrifaction fixes.7z', '1.0', '2017-09-09 02:57:57', '2017-09-06 15:50:38', '03 August 2017', 1501732800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1633, 1, 'Alex Kidd in Miracle World (UE) (V1.1) [!]\r\nMD5: F43E74FFEC58DDF62F0B8667D31F22C0\r\nSHA1: 6D052E0CCA3F2712434EFD856F733C03011BE41C', 0, '', '', ''),
(3661, 22, 2228, 'Alex Kidd in Miracle World - reverse controls', 3437, 'Reverses the controls (I = punch, II = jump) to play more like 1990 release.', '[3661]Alex Kidd in Miracle World - Reverse Controls.7z', '1.0', '2017-09-09 02:58:26', '2017-09-06 16:47:39', '23 October 2016', 1477195200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1335, 1, 'Alex Kidd in Miracle World (UE) (V1.1) [!]\r\nMD5: F43E74FFEC58DDF62F0B8667D31F22C0\r\nSHA-1: 6D052E0CCA3F2712434EFD856F733C03011BE41C', 0, '', '', ''),
(3662, 22, 2780, 'Wonder Boy III - FM', 4578, 'Enable FM Unit support in European/US mode.', '[3662]wonderboy3fmfix.7z', '1.0', '2017-09-09 02:59:01', '2017-09-06 23:55:28', '08 March 1999', 920869200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1690, 1, 'Wonder Boy III - The Dragon&#039;s Trap (USA, Europe).sms\r\n    CRC32: 679e1676\r\n    MD5: e7f86c049e4bd8b26844ff62bd067d57\r\n    SHA-1: 99e73de2ffe5ea5d40998faec16504c226f4c1ba\r\n    SHA-256: f2db2cbdaaedb3275fc6d334dc36514cbad969a5be62f63b93e14e7dbb7d9897', 0, '', '', ''),
(3663, 22, 959, 'Sonic the Hedgehog - FM', 4579, 'Did you ever dream of playing the Master System version of Sonic 1 with FM music?\r\n\r\nFeatures:\r\n- FM music using the YM2413 chip (PSG music can be toggled at the title screen by pressing the Pause button)\r\n- sound effects are still using the PSG, so they won&#039;t interrupt the music\r\n- a sound driver with many changes, including new commands, less per-channel RAM usage and FM support\r\n- an improved sound format that&#039;s about 20-30% smaller (all the additional code and music data fits within the 16 KB ROM bank used by the sound driver)\r\n- many easter eggs (i.e. hidden songs)\r\n- a few bug fixes to existing songs', '[3663]SonicTheHedgehog-SMS-FM-Mod-102.zip', '1.02', '2017-09-09 02:59:40', '2017-09-06 23:28:02', '06 December 2014', 1417842000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 3900, 1, 'Sonic The Hedgehog (USA, Europe).sms\r\nMD5: DC13A61EAFE75C13C15B5ECE419AC57B\r\nSHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07', 0, '', '', ''),
(3664, 12, 2880, 'Sonic the Hedgehog - SMS Style Edition', 4580, 'This hack has all of Sonic&#039;s sprites changed to be more approximated to the Master System&#039;s originals.\r\n\r\nDue to the bank memory assigned to Sonic, it&#039;s impossible to change the original sprites to 1:1. Here is the video of how I made it: https://www.youtube.com/watch?v=-eX5D6D_NYw&amp;t=', '[3664]Sonic The Hedgehog Game Gear - SMS Style Edition v1_15.7z', '1.15', '2017-09-09 03:01:09', '2017-09-22 20:24:52', '30 March 2017', 1490846400, '', 1, 0, 0, 0, 0, 0, '3664titlescreen.PNG', 5, 0, 0, 976, 1, 'Sonic The Hedgehog (World) (Rev 1).gg\r\nMD5: B1DE7027824C434CE8DE59782705F5C9\r\nSHA-1: 7DBBBCA2229E74FCB8F90EC794AA6E5CB168E489', 0, '', '', ''),
(3665, 22, 2780, 'Wonder Boy 3 - credits fix', 4581, 'Fixes for credits ending\r\n- Updates some spelling mistakes\r\n- Uses common monster names\r\n- Songs use heart icons\r\n- Transparent font to fix background', '[3665]Wonder Boy 3 - ending fix.7z', '1.0', '2017-09-09 03:02:19', '2017-09-08 13:02:07', '08 September 2017', 1504843200, '', 1, 0, 0, 1, 0, 0, '', 4, 0, 1, 693, 1, 'Wonder Boy III - The Dragon&#039;s Trap (USA, Europe).sms\r\nCRC32: 679e1676\r\nMD5: e7f86c049e4bd8b26844ff62bd067d57\r\nSHA-1: 99e73de2ffe5ea5d40998faec16504c226f4c1ba\r\nSHA-256: f2db2cbdaaedb3275fc6d334dc36514cbad969a5be62f63b93e14e7dbb7d9897', 0, '', '', ''),
(3666, 10, 2881, 'Doom 2 (GBA) - PC Conversion Pack', 4584, 'This patch/mod replaces all Sprites, Palettes, Textures, Flats etc as closely as possible to the original classic DOS PC counterparts! Meaning everything is also uncensored in the process! This also gives textures way more detail far away due to the combination between a nearest neighbour filter and bilinear, as the original rom only used bilinear and made half the far away textures a solid colour.', '[3666]DoomII-PC-Conv-1.3.1.zip', '1.3.1', '2017-09-12 07:53:36', '2022-06-05 20:25:55', '19 December 2019', 1576731600, '', 1, 1, 0, 0, 0, 1, '3666titlescreen.png', 5, 0, 0, 9831, 1, 'Doom II (Europe).gba:\r\nMD5: 3DF76EB314F21144D2D68758C11DEA5F\r\nSHA-1: 38C7BAFDC2E6D7B9700385C01FBEF6B6888E4A33\r\nSHA-256: C269FF40F55DAC7EA39FB0D195616F9A496DCCAB23B315F380BAECFE828CAE8D', 0, '', '', ''),
(3667, 1, 740, 'Crystalis Refresh', 4336, 'This sprite hack aims to modernize the look of the hero. All his frames have been redrawn to give him a sleeker appearance, while hopefully keeping the spirit of the original intact. This hack is also compatible with the excellent &quot;[url=https://www.romhacking.net/hacks/922/]Crystalis Rebalanced[/url]&quot; hack by Red X.', '[3667]Crystalis RE.zip', '1.0', '2017-09-12 07:54:48', '2017-09-10 18:11:06', '09 August 2017', 1502251200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1218, 1, 'Rom Name: Crystalis (U).nes\r\nSHA1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nMD5: 545D341A017CE84641EAF77511EFB458', 0, '', '', ''),
(3668, 1, 806, 'River City Ransom Font Refresh', 4336, 'If you&#039;ve ever thought RCR&#039;s font was less than attractive, this simple hack will update it to mimic the cleaner font of Final Fantasy VI.', '[3668]RivCityR FF v11.zip', '1.1', '2017-09-12 07:55:15', '2017-09-10 18:20:29', '10 August 2017', 1502337600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 472, 1, 'Rom Name: River City Ransom (USA).nes - NOINTRO\r\nCRC32: C3508F7E\r\nMD5: 294E4FA092DB8E29D83F71E137D1F99F\r\nSHA-1: A8612A36D9D2739D2B321B6EBB97C2757CCCA410\r\nSHA-256: B95F8DEF04C0012604B7CC68CF4ED8F49B2DFE4BEDA6182051DE4B2423BEA7B1', 0, '', '', ''),
(3669, 1, 747, 'Mega Man 6 - Ridley X Hack 2', 2032, 'Here a hack of Mega Man 6:\r\n\r\n-All levels are changed.\r\n\r\n-The Wily 3 and 4 levels are longer.\r\n\r\n-Crazy screen scroll ^^\r\n\r\nThis is the USA Version!', '[3669]ridleyx_mm6_hack_2_v1.0.rar', '1.0', '2017-09-13 11:39:35', '2018-06-05 13:42:19', '19 September 2017', 1505793600, '', 1, 0, 1, 0, 0, 0, '3669titlescreen.png', 1, 0, 0, 1057, 1, 'Mega Man 6 (USA).nes\r\nFile MD5: 37BB1A39A69BC6D1BCCAE0DD5411330D\r\nFile SHA-1: 32774F6A0982534272679AC424C4191F1BE5F689\r\nFile CRC32: 1EFCAC48\r\nROM MD5: 00F8CBEBA7DB567D1083053B30A93ADA\r\nROM SHA-1: 26D33987CFF21C651FE3D638F4A739C33A18C240\r\nROM CRC32: 988798A8', 0, '', '', ''),
(3670, 26, 2884, 'Street Fighter II Hyper Fighting Easy Move', 3254, 'Hack easy move! A key move! So you can play in the phone without joystick!', '[3670]Street Fighter II Hyper Fighting Ips.rar', '1.0', '2017-09-13 11:50:42', '2017-09-12 08:30:59', '12 September 2017', 1505188800, '', 0, 0, 0, 0, 1, 0, '3670titlescreen.jpg', 5, 0, 0, 494, 1, 'sf2hfu.zip\r\n\r\ns2tu_23.8f\r\nsiize:524288\r\ncrc:89a1fc38\r\nsha1:aafb40fc311e318250973be8c6aa0d3f7902cb3c  \r\n\r\ns2tu_22.7f\r\nsize:524288\r\ncrc:aea6e035\r\nsha1:ce5fe961b2c1c95d231d1235bfc03b47de489f2a', 0, '', '', ''),
(3671, 1, 749, 'Super Luigi Bros. 2', 4394, 'Here&#039;s Super Mario Bros 2 starring Luigi. Enjoy!\r\n\r\n\r\nNOTE: Read &#039;Readme.txt&#039; in all cases.', '[3671]SLB2.zip', 'full', '2017-09-13 12:12:38', '2017-09-13 18:14:23', '12 September 2017', 1505188800, '3671readme.txt', 1, 0, 0, 1, 1, 0, '3671titlescreen.png', 5, 0, 0, 1211, 1, 'Super Mario Bros. 2 (USA).nes\r\nROM MD5:    CCD25B4FA7ACDDEF38D75212AE0E5432\r\nROM SHA-1:    43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32:    57AC67AF', 0, '', '', ''),
(3672, 9, 1686, 'Donkey Kong Country Kremling&#039;s Revenge Remodel', 4586, 'scription : Here is Donkey Kong Country Kremling&#039;s Revenge Remodel, which is a reboot from the original hack from Preposterify out in 2012. Features :\r\n\r\n\r\n\r\n- New graphics on almost every level (and it was the most difficult and time-consuming stuff),\r\n\r\n- New design levels for some levels (Stop and go station for example). Water and ice levels are still really short because of the limits of DKC editors,\r\n\r\n- KONG letters now available in every level (except for water and ice levels…),\r\n\r\n- New bonuses in almost every level (there are now the same number of bonuses as in the original DKC game, except for water and ice levels…),\r\n\r\n- New difficulty game average : the difficulty of the entire game is now quite the same as in the original DKC game,\r\n\r\n\r\n\r\nHope you will enjoy it !', '[3672]Donkey Kong Country Kremlings Revenge Remodel.zip', '1.1', '2017-09-15 14:06:33', '2017-09-14 11:25:08', '14 September 2017', 1505361600, '3672readme.txt', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 8997, 4, 'No-Intro Name: Donkey Kong Country (Europe) (En,Fr,De)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 535A5B674859A78852A1ED70B00ECA5EA5BE8417\r\n\r\nROM format : SNES rom image\r\nExternal Header : No\r\nFile Size : 4194304 (400000)\r\nROM Size : 4194304 (400000)\r\nROM CRC32 : 7A33E836\r\nROM SHA-1 : 535A5B674859A78852A1ED70B00ECA5EA5BE8417\r\nNo-Intro entry :Donkey Kong Country (Europe) (En,Fr,De)\r\nCheksum valid : Yes', 0, '', '', ''),
(3673, 26, 2885, 'Super Street Fighter II: The New Challengers - Easy Move', 3254, 'Hack easy move! A key move! So you can play in the phone without joystick!', '[3673]Super Street Fighter II The New Challengers (USA 930911) Ips.rar', '1.0', '2017-09-16 00:52:52', '2017-09-14 12:26:06', '14 September 2017', 1505361600, '', 0, 0, 0, 0, 1, 0, '3673titlescreen.jpg', 5, 0, 0, 747, 1, 'SSF2U.ZIP\r\nssfu.03a  	 	\r\nSIZE:524288\r\nCRC:72f29c33\r\nSHA1:c24769ca9568d4f6847979929b2a059e57dae6b3 \r\n\r\nssfu.04a  	 	\r\nSIZE:524288\r\nCRC:935cea44\r\nSHA1:1360254debf179919def1485b5758f529c94f65a', 0, '', '', ''),
(3674, 9, 302, 'Condensed Spell List', 2598, 'In vanilla FF6, because of the way the game builds spell lists in battle, if one character in battle knows a lot of spells and another character doesn&#039;t, that second character will have a lot of blank space in their Magic menu. Condensed Spell List adds some additional code to battle initialisation that takes a character&#039;s spell list and &#039;shuffles&#039; it up, so that all of the blank spots are at the end.\r\n\r\nVersion 1.1 update includes: additional support to also resort Lores in battle, as well as fixing an error wherein the wrong MP cost would be deducted in battle for spells that had been shuffled upwards in the list.', '[3674]Condensed Spell List v1-1.zip', '1.1', '2017-09-16 01:02:41', '2017-09-17 09:44:14', '17 September 2017', 1505620800, '3674readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 554, 4, 'Final Fantasy III (USA)(V1.0)\r\n\r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          3145728 (300000)                        \r\nROM Size           3145728 (300000)                        \r\nROM CRC32          A27F1C7A                                \r\nROM SHA-1          4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM MD5            E986575B98300F721CE27C180264D890\r\nNo-Intro entry     Final Fantasy III (USA)', 0, '', '', ''),
(3675, 9, 729, 'Super Metroid Fog', 3357, 'Now planet zebes is covered with a fog, need bomb jumping and wall jump for beat the hack.', '[3675]Super Metroid FOG.rar', '1.0', '2017-09-18 03:29:48', '2017-09-14 20:14:52', '13 September 2017', 1505275200, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 313, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3676, 9, 714, 'Learn 2 Kaizo', 4587, 'Learn 2 Kaizo is a Kaizo Tutorial hack aiming for people who wants to get started into Kaizo.\r\nThis hack is based around a One-Trick per Level Basis.', '[3676]Learn 2 Kaizo.zip', '1.1', '2017-09-21 07:48:43', '2017-09-21 15:48:46', '20 September 2017', 1505880000, '', 0, 0, 1, 1, 1, 0, '3676titlescreen.png', 1, 0, 0, 73190, 4, 'Super Mario World (USA).smc - NOINTRO\r\nCRC32:    B19ED489\r\nMD5:      CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1:    6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256 : D70C9C7716AD12C674FC7DD744736AA48D4D7B4237F58066BE620FDA26024872', 0, '', '', ''),
(3677, 1, 807, 'Little Nemo - The Dream Master - A Wonderful Wand Edition', 4301, '[b]What this hack does:[/b]\r\n\r\nThis hack attempts to increase the usage of the WAND and to improve the overall gameplay of the beloved cult classic Little Nemo: The Dream Master. This is accomplished by giving the player the WAND weapon from the start, streamlining the action-platforming aspects of the gameplay, and reducing the cumbersome animal-riding parts of the game. Various re-balancing adjustments and improvements have been made to the game as well.\r\n\r\n\r\n\r\n[b]List of features, additions and changes:[/b]\r\n\r\n1) WAND activation! Nemo can now use the WAND weapon from the beginning!\r\n\r\n2) Brand new bosses at the end of level 5 &amp; 6!\r\n\r\n3) Nemo can now jump slightly higher. He can now reach up to 3 blocks vertically without the help of the frog suit!\r\n\r\n4) Nemo now has a max of 4 hit points. This should reduce the difficulty of the game in the early stages.\r\n\r\n5) All new levels! The amount of changes to the levels vary from level to level. From minor edits/polish to complete overhauls.\r\n\r\n6) Adjustments to enemies hit points. Example, Airplanes and Balloons in level 3 can now be killed, etc.\r\n\r\n7) Added more platforming challenges.\r\n\r\n8) Added many challenges that require the usage of the WAND.\r\n\r\n9) Added many secrets and bonus areas. These areas are not required to pass each level.\r\n\r\n10) Streamlined many levels from the confusing and annoying key-fetching quests to more of an action-platformer.\r\n\r\n11) Reduced and streamlined the animal-riding aspects of the game. Removed all instances where the need to constantly change animals are required.\r\n\r\n12) The height of jumping out of water is now consistent and always at the highest.\r\n\r\n13) Various graphical changes to give the levels a better look and feel according to the level&#039;s theme.\r\n\r\n14) Restored censored contents.\r\n\r\n15) Swapped music between levels 5 &amp; 7.\r\n\r\n16) Bosses hit points have been increased to provide a more challenging boss battles experience.\r\n\r\n17) The difficulty of level 8, Nightmare Land, has been ramped up to the max. Take advantage of the extra 1-ups!\r\n\r\n18) Cap of 9 max lives is now removed. Nemo can now have a stock of more than 9 lives.\r\n\r\n19) Various texts changes in attempt to modernize and to make the story fit with the early WAND activation.\r\n\r\n20) Minor adjustments to enemy hit points.\r\n\r\n21) Other various minor edits and adjustments.\r\n\r\n22) Changed the &quot;Morning Star&quot; to the &quot;Wonderful Wand&quot;.\r\n\r\n[b]Special thanks:[/b]\r\n\r\nA very special thanks to spiiin and his amazing CadEditor!', '[3677]Little Nemo Dream Master - A Wonderful Wand Edition - v1_7.zip', '1.7', '2017-09-21 08:16:14', '2017-10-23 02:14:26', '22 October 2017', 1508644800, '3677readme.txt', 1, 0, 1, 1, 1, 1, '3677titlescreen.png', 1, 0, 0, 3103, 1, 'Little Nemo - The Dream Master (U) [!].nes\r\nCRC32: 71D868C4\r\nMD5: 7D774124D8FE1ED4A21F6CC8A34AA800\r\nSHA-1: 1FC0EE2265A49974F99DFFA92802C2331DE86D93\r\nSHA-256: 6D9958DC0D3B72BAA852D6FCD74FCBA94E6E8B1EBDD00EF9C0437FA9DA0A3AB3', 0, '', '', ''),
(3678, 26, 2888, 'Hyper Street Fighter II: The Anniversary Edition - Easy Move', 3254, 'Hack easy move! A key move! So you can play in the phone without joystick!', '[3678]Hyper Street Fighter II The Anniversary Edition (Japan 031222) IPS.rar', '1.0', '2017-09-22 13:49:12', '2018-05-15 13:17:49', '22 September 2017', 1506052800, '', 0, 0, 0, 0, 1, 0, '3678titlescreen.jpg', 5, 0, 0, 942, 1, 'HSF2J.ZIP\r\nhs2j.03  	 	\r\nSIZE:524288  	\r\nCRC:00738f73  	 	\r\nSHA1:99947a621f21a88dc4c425d9bfbc30b3c5f76ecd  	\r\n\r\nhs2j.04  	 	\r\nSIZE:524288  	\r\nCRC:40072c4a  	 	\r\nSHA1:85b95bd3c907b4276a31777e092b8c40d3763257', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3679, 11, 916, 'The Revenge of Shinobi Restoration', 1868, 'This hack restores the original colors for the Batman &amp; Spider-Man bosses that appear in Stage 6-3 from the prototype version of this game.\r\n\r\nIt also makes the Staff Roll appear on the international side of the ROM as well.', '[3679]The Revenge of Shinobi Restoration.zip', 'Final', '2017-09-24 11:18:40', '2023-12-01 15:03:39', '23 October 2017', 1508716800, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 3910, 8, 'Super Shinobi, The (Japan).bin\r\nSHA-1: D5807A44D2059AA4FF27ECB7BDC749FBB0382550\r\nCRC32: 5C7E5EA6', 0, '', '', ''),
(3680, 17, 850, 'Legend of Mana - Ring Ring Land', 3215, 'This hack restores the option to play Ring Ring Land in PocketStation.\r\n\r\nRing Ring Land is a PocketStation game where your pet can get experience points and items that you can send later to the main game.\r\n\r\nAlthough Ring Ring Land data was still in the disc, the code that transfers pet data was missing in NTSC-U version. This hack adds that code and some texts related to PocketStation that were cut out. Also a little graphic change were made in Ring Ring Land title screen.\r\n\r\nNow Ring Ring Land&#039;s menu appears in the monster barn like in NTSC-J version.', '[3680]LoMpatch.rar', '1.0', '2017-09-24 11:19:34', '2017-09-23 19:32:08', '23 September 2017', 1506139200, '3680readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1044, 11, 'SLUS-01013\r\nSize: 677406576 bytes\r\nMD5: 5907187B16BE1C656E029E79F3A67274\r\nCRC32: 5028946f', 0, '', '', ''),
(3681, 26, 2888, 'Hyper Street Fighter II: The Anniversary Edition - Choose Hidden Gouki', 3254, '1) After select 【super x】 mode, at any character icon just\r\npress start button can choose hidden Gouki.\r\n\r\n2) Same with second player.', '[3681]Hyper Street Fighter II The Anniversary Edition (Japan 031222) IPS.rar', '1.0', '2017-09-25 01:26:03', '2018-05-15 13:19:02', '24 September 2017', 1506225600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2178, 1, 'HSF2J.ZIP\r\nhs2j.03\r\nSIZE:524288\r\nCRC:00738f73\r\nSHA1:99947a621f21a88dc4c425d9bfbc30b3c5f76ecd', 0, '', '', ''),
(3682, 1, 2803, 'Disable flashing', 4519, 'This hack just removes the flashing on the title screen.\r\n\r\nP.S. Hack was done on the Japanese version[Kyuukyoku Tiger].', '[3682]Kyuukyoku Tiger (J) [!] [bps].rar', '1.0', '2017-09-30 03:17:10', '2017-09-29 11:17:23', '29 September 2017', 1506657600, '', 1, 0, 0, 0, 0, 1, '3682titlescreen.png', 4, 0, 0, 206, 1, 'Kyuukyoku Tiger (J) [!].nes\r\nROM CRC32: 55FFA555\r\nROM MD5:  A36187E61CD7C6339ADA4dE70546CBFB\r\nSHA-1: 2252E2EE0D8F2A504DEEE673EB95D781D2FA4505', 0, '', '', ''),
(3683, 9, 302, 'Solar Wind', 3795, 'Quasar&#039;s animation is slightly glitchy. If you cast it, and then you cast either W Wind or the Blitz Spiraler, the tornado that appears won&#039;t look like a tornado. Instead, it will look like a weird, wavy, stripy, gelatinous, blocky tentacle. This patch fixes Quasar&#039;s animation so it doesn&#039;t mess up any tornadoes.', '[3683]Solar_Wind.zip', '1.0', '2017-10-01 03:17:55', '2017-09-30 23:53:52', '30 September 2017', 1506744000, '3683readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 214, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3684, 1, 2315, 'Gargoyle&#039;s Quest II - Demonic Restoration', 2889, 'A simple text edit of Gargoyle&#039;s Quest II that restores some of the &quot;Demonic&quot; references edited out of the US release:\r\n\r\n- &quot;The Ghoul Realm&quot; has been restored to read &quot;The Demon Realm.&quot;\r\n\r\n- Firebrand is now referred to as a &quot;Demon&quot; rather than just a &quot;Monster.&quot;\r\n\r\n- The Demon King &quot;Rushifell&quot; has been restored as &quot;Lucifer.&quot;\r\n\r\n- The Demon King &quot;Morock&quot; has been restored as &quot;Moloch.&quot;', '[3684]Gargoyle\'s Quest II (Demonic Restoration).zip', '1.0', '2017-10-05 03:03:55', '2017-10-03 13:57:43', '10 October 2017', 1507608000, '', 0, 0, 0, 1, 0, 0, '3684titlescreen.png', 5, 0, 0, 1571, 1, 'Gargoyle&#039;s Quest II - The Demon Darkness (U) [!]\r\n    MD5: 8EA7A1B1552D55B42163C27A7EFC0800\r\n    SHA-1: 2380B3439B2F1EA98D63DB99758671FA8FAF601C\r\n    CRC32: DA7A9F89\r\n    ROM MD5: 8645942FBED0A79192543ABF3840E508\r\n    ROM SHA-1: EDC4F9CC3BCED542E503A961E22D7B085ED17BCD\r\n    ROM CRC32: F0E9971B', 0, '', '', ''),
(3685, 9, 2352, 'Enable Ryo Sakazaki and Easy move', 4018, 'Enable Ryo Sakazaki and simplify all character moves:\r\n\r\n*F, F, or D, D, punch or kick; \r\n\r\n*D, F, or D, B, punch or kick; \r\n\r\nSuper desperation move: \r\n\r\n*D, F, D, F, punch.', '[3685]Fatal Fury Special (Easy+ryo).zip', '1.0', '2017-10-05 03:12:14', '2019-05-29 20:55:10', '04 October 2017', 1507089600, '3685readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2036, 3, 'No-Intro Name: Fatal Fury Special (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 685FB9231520202ACFD07C385668C068B12D1F94\r\nROM SHA-1: 8113EF06DC16BF570463636094DF30C9593B2DB9', 0, '', '', ''),
(3686, 1, 2406, 'Implausible Pac-Man', 868, 'It&#039;s a bird it&#039;s a plan no it&#039;s Implausible Pac-Man and boy is he in trouble.\r\nWith no power Pellets, he can&#039;t chomp ghost instead Pac-Man is the one being chased.\r\nLuckily he employed some help.\r\n\r\nThis is the complete Final Version. Archive includes a full Readme and the beta patch too was left in there. Why not. Enjoy..', '[3686]ImpPacman.zip', '1.1', '2017-10-05 03:20:03', '2017-10-04 22:33:42', '04 October 2017', 1507089600, '', 1, 0, 0, 1, 0, 1, '3686titlescreen.png', 1, 0, 0, 270, 1, 'Universe Soldiers, The (Ch) [!].nes\r\nCRC32: 3b90d11e\r\nMD5: db9bcb179e13fbef4c19f4c64d504e7b\r\nSHA1: ECB3AF4F6CDCCA206E6F2C759861A43FF9233C1F', 1, '', '', ''),
(3687, 9, 301, 'Final Fantasy V - GBA Script Port', 4596, 'As the name implies, this hack is a complete port of the English GBA game&#039;s script over the original RPGe fan translation, using Noisecross&#039; [url=http://slickproductions.org/slickwiki/index.php/FF5_Utility:Final_Fantasy_V_Text_Editor]FFe Text Editor v1.6[/url]. This hack replaces all in-game field text, battle text, spell names, item names, monster names etc. with their relevant GBA equivalents, except where compromises had to be made to accommodate the stricter space limitations of the SNES game. An attempt was made to prefer new creative names over jarring abbreviations where necessary to fit space limitations. Graphics for the fonts were also edited, with the main variable-width font replaced with the thin font from Earthbound, purely because it allowed more space for text, especially in battle. NOTE: As of v1.04, this font has been replaced with a thin font that resembles the font from FF4, for greater consistency.\r\n\r\nThe project thread is [url=http://www.romhacking.net/forum/index.php?topic=25141.0]here.[/url]\r\n\r\nThe patch should be applied to an unheadered, Japanese Final Fantasy V ROM.\r\n\r\nAs of v1.1, the new spell system (-aga, -ara) is used rather than the old numbered system.\r\n\r\nAs of v1.07, the .zip file now contains two extra patched to be applies OVER the initial patch. One contains various bugfixes from slickproductions.org, the other is an optional patch to make Galuf&#039;s hair consistently ginger. Further details are in the readme.\r\n\r\nChangelog is now in the readme.', '[3687]Final Fantasy V - GBA Script Port.zip', '1.16', '2017-10-06 12:21:49', '2021-06-23 15:31:44', '23 June 2021', 1624420800, '3687readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 10894, 4, 'No-Intro Name: Final Fantasy V (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nROM/File CRC32: C1BC267D', 0, '', '', ''),
(3688, 9, 714, 'Super Mario Pants World', 4597, 'Super Mario Pants World is my first Super Mario World romhack, originally dedicated to speedrunner/streamer Linkdeadx2.\r\nIt has 7 exits (+ castle) and the difficulty is much higher than the original game, although not on par with Kaizo Mario World and other hacks of that style.\r\nYou can expect infinite lives; retry system; Lunar Dragon route (moons + Yoshi coins in all levels); Linkdeadx2 references &amp; memes', '[3688]SMPWv2.zip', '2.0', '2017-10-06 12:46:32', '2017-10-05 07:46:01', '22 August 2017', 1503374400, '3688readme.txt', 1, 1, 1, 1, 1, 0, '3688titlescreen.png', 1, 0, 0, 922, 3, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version  20130701-030720)\r\nExternal Header: Yes\r\nFile Size: 524800 (80200)\r\nFile MD5: DBE1F3C8F3A0B2DB52B7D59417891117\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nChecksum valid: Yes\r\n*\r\nFile name: Super Mario World (U) [!].smc (Headered)\r\nFile size: 524,800	\r\nCRC32: 2C36C43E	\r\nMD5: 944ABAEB9A14FF02D09367948F37BD3A	\r\nSHA1: 15B51DA40ED5D1F868EDFCB9A2B73784CFA0A326', 0, '', '', ''),
(3689, 9, 302, 'Color Wheel', 3795, 'There&#039;s a professor at the Classroom who teaches you about the six outline colour-changing statuses in the game: Rflect, Safe, Shell, Stop, Haste and Slow. If one of your party members has one of those statuses, their outline will pulse in that colour. However, if more than one of those statuses affects the same character, only one colour will be chosen for that character. That is because the game has different priorities for each of those statuses, and only displays the status of highest priority. This game changes the system to forego priorities and instead rotate all of the applicable outline colours.', '[3689]Color_Wheel.zip', '1.5', '2017-10-06 12:48:00', '2017-10-16 03:09:47', '15 October 2017', 1508040000, '3689readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 305, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3690, 26, 2888, 'Hyper Street Fighter II: The Anniversary Edition - True Gouki', 3254, 'Hack true Gouki is available. What&#039;s different with normal Gouki? In the air move True Gouki got two fireballs.', '[3690]Hyper Street Fighter II The Anniversary Edition True Gouki IPS.rar', '1.0', '2017-10-06 13:05:52', '2017-10-05 10:30:53', '05 October 2017', 1507176000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1768, 1, 'HSF2J.ZIP\r\nhs2j.03\r\nhs2j.04\r\nSIZE:524288\r\nCRC:40072c4a\r\nSHA1:85b95bd3c907b4276a31777e092b8c40d3763257', 0, '', '', ''),
(3691, 9, 268, 'Chrono Trigger+', 4235, 'This hack adds a ton of cut content back into the game, allows access to previously unexplorable areas, includes the additional music hack by Power Panda, fixes some bugs and offers some options to remove the linearity from the game. Full list of changes in the readme.\r\n\r\nGlenn can be fully usable in human form if Magus is killed. Most characters have additional optional appearance changes as well.\r\n\r\nIn addition 1999 is fully explorable and offers tons of stuff to do. As well as more Easter eggs and quality of life improvements. \r\n\r\nMore stuff carries over like names money, fair prizes and cats.\r\n\r\nThe optional patches are explained in the readme.', '[3691]Chrono Trigger+.zip', 'Final', '2017-10-07 02:14:34', '2024-07-09 05:36:38', '08 July 2024', 1720396800, '3691readme.TXT', 0, 1, 1, 1, 1, 0, '', 5, 0, 1, 37691, 4, 'No-Intro Name: Chrono Trigger (USA) - Headerless\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nROM/File CRC32:	2D206BF7\r\nROM/File size: 4096kb', 0, '', '', ''),
(3692, 1, 2341, 'Star Soldier Laser Hack', 842, 'Small hack of Star Soldier (NES). Differences from original game:\r\n\r\n* The player has 5 lives.\r\n* The ship now shoots a powerful laser.\r\n* The game&#039;s graphics changed to japanese graphics (the second playthrough of the game).', '[3692]star_soldier_laser_hack.rar', '1.0', '2017-10-07 11:29:39', '2019-07-09 08:20:38', '07 October 2017', 1507348800, '', 1, 0, 0, 0, 1, 0, '3692titlescreen.png', 5, 0, 0, 532, 1, 'File name: Star Soldier (J) [!].nes	\r\nFile size: 65,552	\r\nCRC32: 54690480	\r\nMD5: C6F0DA34A0A8F98EDB1A9A81D4A6D2C8	\r\nSHA1: 0D3E918604D0B52A0AEFB2FE1AA3F6D15FAB9757', 0, '', '', ''),
(3693, 1, 1016, 'Lode Runner Mini', 4598, 'This hack allows you to switch between the normal view of the game and the mini size view which makes it look more like the original Apple version.\r\n\r\nxDelta3 Patcher:\r\nhttps://github.com/jmacd/xdelta-gpl/releases/', '[3693]lode_runner_mini.zip', '1.0', '2017-10-08 11:55:31', '2017-10-10 18:41:50', '03 November 2014', 1414990800, '3693readme.txt', 1, 0, 0, 0, 0, 1, '3693titlescreen.png', 5, 0, 0, 938, 1, 'Name:	Lode Runner (Japan).nes\r\nSHA-1:	581A3E9AD5FFD985E21738E18189C67B4E0A516C\r\nMD5:	739B7C1DB2B397941C1260999B641A7F\r\nCRC32:	68224C5C', 0, '', '', ''),
(3694, 1, 709, 'Sorcerian for the NES', 4598, 'Here is a hack for Super Mario Bros. where a mock conversion of the game was done up to look more like Sorcerian for 1 level.', '[3694]Sorcerian for the NES.rar', '1.0', '2017-10-08 11:58:00', '2017-10-08 05:12:52', '25 July 2008', 1216958400, '3694readme.txt', 1, 1, 1, 1, 1, 1, '3694titlescreen.png', 1, 0, 0, 849, 1, 'Super Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(3696, 10, 830, 'Castlevania Akatsuki no Rhapsody: ikusatatsu&#039;s castle', 4278, 'This is a totally rebuilt castle of Castlevania AoS.\r\nSo use the author&#039;s name for its title.\r\nThis hack just like a new Metroidvania game.\r\n\r\n1. Rebuilds all castle, just like the picture shows, in fact this hack builds this castle from zero, just use the source of the origin game. This castle is very large and has many original designs for jump skill.\r\n\r\n2. Remake the resistance and weakness for all enemies, every area&#039;s monsters has two type resistance and weakness, corresponding weapon are given in the area. The monster can drop better weapon.\r\n\r\n3. All weapon are remade, just like the picture shows. Many weapon come from Castlevania Akatsuki no Partita.\r\n\r\n4. Increase the limit for red soul in one screen, Soma can throw more red soul at one time. Reinforce some red soul.\r\n\r\n\r\nV1.2：\r\n\r\n1、Add some save rooms.\r\n\r\n2、Fix some rooms which have FPS drop.\r\n\r\n3、Add two shortcuts.\r\n\r\n4、Change the name and text of all weapons, and point out their properties.\r\n\r\n5、Add a new area：The devil lair.\r\n\r\nV1.21:\r\nfix a bug that a door can&#039;t open in new area.\r\n\r\nV1.22:\r\nfix a bug that BOSS RUSH can‘t be play.', '[3696]Castlevania Akatsuki no rhapsody-ikusatatsu\'s castle V1_22.zip', '1.21', '2017-10-11 00:14:14', '2020-06-06 07:45:06', '06 June 2020', 1591416000, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 6184, 1, 'name &quot;Castlevania - Aria of Sorrow (USA).gba&quot;\r\n    size 8388608\r\n    crc 35536183\r\n    md5 E7470DF4D241F73060D14437011B90CE\r\n    sha1 ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\n    flags verified', 0, '', '', ''),
(3697, 11, 2337, 'Super Monaco GP Brunette Edition (Color Hack)', 4599, 'Just amazing!!! \r\n\r\nAfter almost 30 years, Super Monaco GP gets updated, with almost all cars faithful to it`s real life teams. \r\n\r\n- Madonna, now White/Red in Arcade/Championship Mode\r\n- Losel, with the Black color with golden lines from Lotus\r\n- Sunset and Night race at Arcade Mode (Super Monaco GP)\r\n- Some track&#039;s skies changed, like San Marino, Belgium and Monaco\r\n\r\nMain goal is to change the driver&#039;s pictures to resemble 89 season. \r\n\r\nAnd if it&#039;s possible, make an update year by year with F1 starting in 2018 or maybe F-Indy', '[3697]Super Monaco GP Brunette Edition.zip', '1.0', '2017-10-11 02:02:54', '2017-10-11 04:33:30', '09 October 2017', 1507521600, '', 1, 0, 0, 0, 0, 1, '3697titlescreen.png', 5, 0, 0, 1146, 8, 'Super Monaco GP (USA) (En,Ja) (v1.3).bin\r\nFile MD5      53954312C41321F9CC99912C23D6B955        \r\nFile SHA-1    6EF5F06C670E5C8750766EAB24C88F433F8FBE8F\r\nFile CRC32    A58A8086                                \r\nROM MD5       53954312C41321F9CC99912C23D6B955        \r\nROM SHA-1     6EF5F06C670E5C8750766EAB24C88F433F8FBE8F\r\nROM CRC32     A58A8086', 0, '', '', ''),
(3698, 10, 818, 'Final Fantasy V Advance new sprites hack', 4600, 'This patch updates some of the character sprites in the final fantasy record keeper style.', '[3698]Final Fantasy V Advance.zip', '1.1', '2017-10-11 23:42:18', '2020-12-21 10:04:07', '21 December 2020', 1608526800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3184, 1, 'Final Fantasy V Advance (Europe) (En,Fr,De,Es,It)\r\nMD5 EBC874A9FFABAACD7EA1A3E128DD97D3\r\nSHA-1 4FC4BC7C1C3ABE9D2F9C59A3AE4172B5CB57BD2C\r\nCRC32 7179117E8', 0, '', '', ''),
(3699, 1, 709, 'Super Pantufa', 3811, 'This hack stars a red cat named Pantufa, on his quest to find his stolen cake after being transported to the Pipe world by the menacing, yet out of date even for it&#039;s time creepy-pasta character, Tails Doll.\r\nBeware of slightly &quot;updated&quot; sprites and level design that&#039;s too hard for a casual audience and too mild for the Kaizo enthusiasts, it&#039;s not fun for anyone!\r\n\r\nHas 8 worlds (places) with 4 levels each (total of 32 levels, albeit half of these barely got edited and some were left unchanged, also there&#039;s at least one water section, that&#039;s not supposed to be a water section, because those are meant to play like a normal level, where it still acts like a water level leaving you with a jumbled mixture of both the red cat and Mario, not a pretty sight).', '[3699]Super Pantufa.zip', '1.0', '2017-10-12 11:47:42', '2017-10-14 02:55:05', '09 July 2017', 1499572800, '', 1, 0, 1, 1, 0, 0, '3699titlescreen.png', 1, 0, 0, 698, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3700, 1, 739, 'CastleVania 5', 2045, 'This is a hack of the original Castlevania on NES. xXbelmontXx did all the graphics, sprites, stage designs and the ending while Optomon worked on the music and other things.\r\n\r\nThe game features:\r\n\r\n- New graphics\r\n- New stage designs\r\n- New sprites\r\n- New music\r\n- Map screen has been removed because of it not making sense anymore and replaced by a simple &#039;&#039;level X - Ready&#039;&#039; screen.\r\n- New ending screen\r\n \r\nStory: \r\n\r\nIt has been a 35 years since Simon Belmont&#039;s last confrontation with count Dracula. This time, a group of men with evil intents resurrected Dracula with the brutal sacrifice of a virgin. Slowly, monsters are starting to creep into the countryside and soon into the towns and villages of Transylvania. The count roams the earth again. Aware of his family&#039;s history, Simon’s son, Daniel, grabs his ancestral whip and sets off into the darkness to meet his destiny.', '[3700]CastleVania 5.zip', '1.0', '2017-10-12 11:49:17', '2017-10-15 05:19:03', '12 October 2017', 1507780800, '3700readme.txt', 1, 1, 1, 1, 0, 1, '3700titlescreen.png', 1, 0, 0, 3815, 1, 'Castlevania U (PRG1)\r\nCRC32:856114C8\r\nMD5:52EB3F7E 2C5FC765 AA71F21C 85F0770E\r\nSHA1:7A20C44F 302FB2F1 B7ADFFA6 B619E3E1 CAE7B546', 0, '', '', ''),
(3701, 1, 709, 'Super ASCII Bros.', 144, 'This is a hack made in a total of about 5 hours. It&#039;s a conceptual hack based on what SMB1 might be like if it were an old text-based BBS door game, or somesuch. That is, assuming that text mode could overlap characters and had absolute positioning, and sound and joystick control, etc.', '[3701]Super ASCII Brothers.zip', 'Final', '2017-10-13 00:13:53', '2017-10-13 22:30:48', '01 June 1999', 928209600, '', 1, 0, 0, 0, 0, 0, '3701titlescreen.png', 5, 0, 0, 891, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3702, 1, 753, 'Zelda 2 Refresh', 4336, 'This simple hack updates Link&#039;s appearance. All his frames have been redrawn to bring his look more into line with newer artistic renderings of his character, while attempting to keep the spirit of the original game intact.', '[3702]Zelda 2 RE.zip', '1.0', '2017-10-13 00:22:23', '2017-10-12 12:41:46', '12 October 2017', 1507780800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 662, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(3703, 11, 1925, 'Rick Taylor in Streets of Rage 2', 4604, 'This is a Streets of Rage 2 Sprite hack made using Pancake 2, which replaces Max with Rick Taylor from &quot;Splatterhouse 3&quot;, and almost all of Max&#039;s voices are replaced with the ones from Rick. This hack also increased most of his stats as well.\r\n\r\nUpdate: Rick&#039;s now stronger and has his own Character Icon on the Lifebar.', '[3703]Streets of Splatter Updated.rar', '1.1', '2017-10-14 04:40:00', '2017-11-03 11:20:56', '13 October 2017', 1507867200, '', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 1599, 8, 'Streets of Rage 2 (U) [!]\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3704, 10, 2422, 'Gantz to Guntz', 1868, 'This hack changes Gantz&#039;s name back to Guntz. It&#039;s unknown why his name was changed for the North American release, though some speculate it was to censor any reference to the word &quot;gun&quot;, allowing the game to keep its E rating.\r\n\r\nThe 0xED hex editor was used to make this hack.', '[3704]Gantz to Guntz.zip', 'Final', '2017-10-14 04:47:13', '2021-12-08 21:58:55', '11 August 2020', 1597118400, '', 0, 0, 0, 1, 0, 0, '3704titlescreen.png', 5, 0, 0, 725, 1, 'Klonoa 2 - Dream Champ Tournament (USA).gba\r\nSHA-1: 35C05676E65FD4C92220861662CD3709342F36E2\r\nCRC32: 8BD23A7F', 0, '', '', ''),
(3705, 1, 709, 'SMB Instant Death Spike patch', 2776, 'This patch, when it&#039;s an orange mushroom level, will replace existing mushroom platforms to up spikes and coins to down spikes. Mario will die upon interacting with these, no matter what state he is in, and it&#039;s custom-coloured. Any other level outside this area type will function and look normally. \r\n\r\nSide effects: In 1-1, the first enemy is dragged to the third page of the room, near the first pipe.\r\n\r\nTo be patched with the US/JP version of the ROM.', '[3705]012.zip', '0.95', '2017-10-15 11:46:26', '2017-10-12 21:45:50', '13 August 2004', 1092369600, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 452, 1, 'CRC: 22D8129D\r\nSHA-1: 8D01386C1D4E52243E51F494CD933D67CA70FAA3', 0, '', '', ''),
(3706, 9, 729, 'Hyper Metroid (Nintendit 1.4)', 3887, 'Super Metroid 2015 (Hyper Metroid Nintendit) by dex909 [Version 1.4]\r\n\r\nThis is a patch for the Super Metroid hack &quot;Hyper Metroid 1.0&quot; by Trevor &#039;RealRed&#039; Sitkoff http://www.hyper.metroidconstruction.com/ which is based on &quot;Project Base 0.7.2&quot; by Michael &#039;begrimed&#039; Silcox.\r\n\r\nIt contains a revised Hyper Metroid story intro, removing some of the more controversial parts added by the original hack. Several other adjustments, such as edited and restored logos for introductions and the outro as well as minor palette changes, have been made to make it appear more like an official release may have looked back in the day. \r\n\r\nThis patch also includes minor sound and graphics changes such as the restoration of Samus&#039; eye during the intro. The original changes from &quot;Hyper Metroid 1.0&quot; are included in this edit. Choose one of the .ips patches and apply it to an unheadered rom of Super Metroid e.g. &quot;Super Metroid (JU) [!].smc&quot;.\r\n\r\nThanks to all the members of www.metroidconstruction.com for their help and advice and www.romhacking.net for their support.\r\n\r\nIf you want more customisation or a completely different Super Metroid, please visit http://www.metroidconstruction.com or http://www.romhacking.net. You can find all the hacks, utilities and a helpful community there to start creating your own.\r\n\r\nSuper Metroid (JU) [!] [h] [Hyper Metroid 1.0 Nintendit 1.4].ips\r\n\r\nThis patch contains all modifications from Hyper Metroid 1.0 including several cosmetic changes and edits such as:\r\n\r\n* A revised intro text, changing some of the more controversial parts of the original Hyper Metroid intro\r\n* Sound changes (different morphing ball sound and others that were bothering some players)\r\n* The default controls are back to Super Metroid/Project Base defaults\r\n* Samus&#039; eye has been restored to how it looked in the original Super Metroid intro (removed the scar)\r\n* &quot;Game Over&quot; animation restored (original Nintendo censored version)\r\n* Very minor palette corrections for the suits and Samus&#039; ship in the intro and on the planet\r\n* Minor changes to a background\r\n* Edited Brinstar palettes\r\n\r\nAlso included is a custom box art for Hyper Metroid. The artwork shown on the cover was made by Wes Talbott (westalbott.deviantart.com)\r\n\r\nThe extensive manual of Hyper Metroid 1.0 is included in this archive as &quot;Hyper Metroid (Instruction Manual).txt&quot; as well as the original map (hyper_metroid_map.png).', '[3706]Super Metroid 2015 (Hyper Metroid 1_0 Nintendit v1_4).rar', '1.4', '2017-10-15 13:39:44', '2017-11-14 00:25:17', '14 November 2017', 1510635600, '3706readme.txt', 1, 1, 1, 1, 1, 1, '3706titlescreen.png', 6, 0, 0, 5212, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nSHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(3707, 9, 714, 'Super Peach World DX', 4010, 'This patch allows you to play as Princess Peach who must rescue Super Mario.\r\n\r\nNotes:\r\n\r\n-2 player mode has been disabled.\r\n\r\n-Some dialogue was changed.\r\n\r\n-Everything else is the same.\r\n\r\n\r\nEnjoy!!', '[3707]SPWDX.rar', '1.0', '2017-10-15 13:44:45', '2017-10-15 05:31:01', '15 October 2017', 1508040000, '', 1, 0, 0, 1, 0, 0, '3707titlescreen.jpg', 5, 0, 0, 5099, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(3708, 1, 709, 'Super Mario Bros. - Ninja Turtles', 4606, 'This is a total game graphics hack. EVERYTHING has been given a turtles look. Of course, you fight Shredder at the end in an attempt to save Splinter.\r\n\r\nUpdated for modern emulator compatibility. Originally sourced from [url=https://www.zophar.net/hacks/nes/super-mario-bros-1/ninjaturtles.html]Zophar.net[/url].', '[3708]smbTMNT.zip', '1.0', '2017-10-16 02:28:08', '2020-11-14 05:34:06', '23 November 2000', 974955600, '', 1, 0, 0, 1, 0, 0, '3708titlescreen.png', 5, 0, 0, 975, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(3709, 1, 709, '2600 Bros.', 2912, 'This is one of these hacks that give SMB1 a Atari 2600 look, but uses Atari characters instead of Mario characters. Mario is replaced by Indiana Jones (while small) and by Pitfall Harry (while big or while having fire power). Toad is Mario from Mario Bros. and Peach is E.T. the Extraterrestrial.', '[3709]2600 Bros.zip', '1.0', '2017-10-16 02:34:01', '2017-10-15 14:37:19', '13 January 2000', 947739600, '', 1, 0, 0, 1, 0, 0, '3709titlescreen.png', 5, 0, 0, 815, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3710, 9, 849, 'Megaman Bass', 4010, 'Here is a hack that changes Megaman&#039;s sprites and story into Bass. \r\n\r\nThis patch requires Mega Man 7 (USA).sfc, and a patching program such as Lunar IPS.', '[3710]Megaman Bass.zip', '1.0', '2017-10-16 03:25:36', '2017-10-15 19:12:24', '15 October 2017', 1508040000, '3710readme.txt', 1, 0, 0, 1, 0, 1, '3710titlescreen.gif', 5, 0, 0, 6345, 4, 'Mega Man 7 (USA).sfc - NOINTRO \r\nCRC32: 2D947536\r\nMD5: 301D8C4F1B5DE2CD10B68686B17B281A\r\nSHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nSHA-256: A255FEC32453739903A1954149F19BC9658F4A415600B44BADF1D4E5E13A16F9', 0, '', '', ''),
(3711, 17, 2718, 'Mega Man X5 Improvement Project', 4006, 'Mega Man X5 is the game you want to love, but can&#039;t because of some glaring flaws (the biggest being Alia stopping you every five seconds to tell you something). The goal of this project is to fix the flaws and add some polish where needed.\r\n\r\n=Mega Man X5 Improvement Project By DarkHunter=\r\n\r\nVersion 0.1.1\r\n- Fixed coding error (load delay) to give Heart Tanks to both X &amp; Zero\r\n\r\nVersion 0.1\r\n- First public build\r\n- Alia&#039;s hints are permanetly disabled\r\n- Keep both character bonuses regardles of which is choosen\r\n- Each Heart Tank/Life-Up/Weapon-up Part affect both X &amp; Zero\r\n- Save/Load menu was given a redesign\r\n- Fixed the &#039;injured&#039; sprites for X &amp; Zero\r\n\r\n[b]This is only a beta build,[/b] future progress can be followed [url=http://www.romhacking.net/forum/index.php?topic=22796]here.[/url]\r\n\r\nPatch created with [url=http://www.romhacking.net/utilities/598]xdelta UI.[/url]', '[3711]MMX5_Improve(v01_1).zip', '0.1.1', '2017-10-17 04:22:10', '2018-08-17 14:43:02', '16 August 2018', 1534392000, '3711readme.txt', 1, 0, 0, 0, 1, 0, '3711titlescreen.png', 5, 0, 0, 8160, 11, 'Name: Mega Man X5 (USA).bin\r\nCRC-32: 0D0CE609\r\nMD5: 98C0D278DC4A795A0A7562D950D37CC9\r\nSHA-1: 10709231F857636B5CCD3CD9ACEBC91458DCB5FD\r\nSHA-256: BE731BC4B9D3211B9267A34B8A68C769199A15479B14004FF25B67CDFEBE8AF4', 0, '', '', ''),
(3712, 1, 709, 'Autobot Bros.', 2912, 'This hack changes the graphics and text to a Transformers look. Everything has been given a Transformers look.', '[3712]Autobot Bros.zip', '1.0', '2017-10-17 05:09:42', '2017-10-16 18:05:16', '14 July 1997', 868852800, '', 1, 0, 0, 1, 0, 0, '3712titlescreen.png', 5, 0, 0, 664, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3713, 1, 709, 'Carnage', 344, 'This is a hack of Super Mario Bros. hack that has Spiderman villains. Most of the palettes uses only white, red and black.', '[3713]Carnage.zip', '1.0', '2017-10-17 05:31:15', '2017-10-16 18:38:52', '24 July 2000', 964411200, '', 1, 0, 0, 1, 0, 0, '3713titlescreen.png', 5, 0, 0, 470, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3714, 17, 2376, 'Master of Monsters Fix', 793, 'Master of Monsters: Disciples of Gaia is a little know turn based strategy RPG game for the PlayStation. One of the main reasons it&#039;s &#039;little known&#039; is because the retail game shipped with game-breaking bugs making it frustrating if not unplayable.\r\n\r\nSpecifically a broken random number generator and a crash when the player reached level 100. This patch fixes those issues. Assembly file (asm) included.\r\n\r\nGameplay offers single player and multi-player &#039;versus&#039; mode and consists of summoning monsters for battle and capturing territory to gain resources. Though the graphics and menus are a bit &#039;clunky&#039; for a PS1 era game, it can offer some decent entertainment value for strategy enthusiasts.', '[3714]Master_of_Monsters_Random+Level_Cap_Fix.zip', '5', '2017-10-19 11:40:52', '2017-10-19 19:50:02', '10 February 2013', 1360472400, '3714readme.txt', 0, 0, 0, 0, 1, 0, '3714titlescreen.png', 4, 0, 0, 590, 11, 'None', 0, '', '', ''),
(3715, 1, 1788, 'Power Blazer', 4010, 'Hack which changes main character&#039;s in-game face sprites to look more Megaman-ish.', '[3715]Power Blazer (Japan).rar', '1.0', '2017-10-19 13:52:31', '2017-10-18 16:27:42', '18 October 2017', 1508299200, '', 1, 0, 0, 0, 0, 0, '3715titlescreen.jpg', 5, 0, 0, 505, 1, 'Power Blazer (Japan).nes - NOINTRO\r\nCRC32: 2B17A194\r\nMD5: 987E46B9F01368503C1AF30BAB5D171F\r\nSHA-1: 2FFFFBF15A6DD9B739B8655B55B9BF085E300349\r\nSHA-256: 19314B91EF66D51968B989F8EA1E98EEEB9FDA458D86D88E0EC44285A946418E', 0, '', '', ''),
(3716, 1, 753, 'Zelda II - New Link Sprites', 4010, 'This hack changes the sprites of Link to reflect how he looked in the game&#039;s instructions manual. Also, changed the title screen palette. Lastly, changed the title screen sword to look like the silver sword displayed on the cover of the NES gold cartridge.\r\n\r\nEnjoy!!', '[3716]Zelda II - New Sprites.rar', '1.0', '2017-10-20 12:18:13', '2017-10-20 02:02:57', '18 October 2017', 1508299200, '', 1, 0, 0, 0, 0, 0, '3716titlescreen.jpg', 5, 0, 0, 1752, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(3717, 9, 302, 'Final Fantasy 3: Divergent Paths - The 3 Scenarios', 4292, 'FF3 - Divergent Paths - The 3 Scenarios, is a storyline and event hack that rewrites the &quot;3 Scenarios&quot; chapter of the game into a more naturally-flowing story. It starts with something simple: Edgar jumps from the raft to save his brother. From there, the divergent paths of the characters tell a unified story in 3 parts, each which foreshadows future character development.\r\n\r\nSABIN and EDGAR: The brothers wash ashore next to the military camp, and witness Kefka&#039;s poisoning of Doma. They aid CYAN, and then must travel through the Phantom Forest to get to the Nikeah ferry, hoping to deliver warning to Narshe in time.\r\n\r\nTERRA and BANON: These two are knocked off course by Ultros, and are sent over Barren Falls. They wash up on the Veldt, where they must befriend GAU and travel the Serpent Trench so that they can get TERRA to the Esper before the Empire invades.\r\n\r\nLOCKE: Locke infiltrates South Figaro, where he meets CELES, who is defecting from the Empire. Locke must sneak CELES OUT of South Figaro and IN to Narshe to deliver information that might save the city. SHADOW tags along for reasons that he does not disclose.\r\n\r\nThis patch is incorporated into the full Final Fantasy: Divergent Paths patch, which gives the same treatment to other portions of the story.', '[3717]divergent paths 1-1.zip', '1.1', '2017-10-20 12:20:47', '2021-06-02 02:17:46', '19 October 2017', 1508385600, '3717readme.txt', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 940, 5, 'No-Intro Name: Final Fantasy III (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8', 0, '', '', ''),
(3719, 27, 2902, 'Space Station Silicon Valley - Bug Fixes', 4081, 'This patch fixes both bugs found in Space Station Silicon Valley and adds Language Select to the NTSC-U patches.\r\n\r\n[b]Language select screen now available in both NTSC-U patches[/b]\r\n\r\n*Includes: Nederlands, English, Francais, Deutsch, Italiano, Portuguese, Espanol\r\n\r\n[b]Bug 1:[/b] The golden trophy in the Fat Bear Mountain level is uncollectable.\r\n\r\n*Fix: The hit box was set to 0 and has now been fixed.\r\n\r\n[b]Bug 2 (NTSC-J/NTSC-U Only):[/b] When the game is played on the N64 with the Expansion Pak installed, the game crashes randomly during certain scenes, cutscenes, and videos.  Conversely, when the game is played on emulators and the RAM is set to 4MB, the game crashes 100% of the time during these scenes, videos and cutscenes.\r\n\r\n*Fix: NTSC-U and NTSC-J (not NTSC-U Rev A) are missing a check for a variable that causes the game to load data from a location above 0x80400000.  Also, the game does not clear RAM above 0x80400000 if the Expansion Pak is plugged in.  An Expansion Pak check has been added to clear the extra RAM and the original variable check from PAL/NTSC-U Rev A has been ported to the original NTSC-U and NTSC-J roms.\r\n\r\n[b]More info including GameShark codes for all of these can be found here:[/b]\r\n\r\n[url=https://krikzz.com/forum/index.php?topic=6946]https://krikzz.com/forum/index.php?topic=6946[/url]', '[3719]SpaceStation Silicon Valley (USA, Europe, Japan) [oz].zip', '1.2', '2017-10-23 13:42:43', '2018-10-23 17:28:38', '21 October 2017', 1508558400, '', 0, 0, 0, 1, 1, 1, '3719titlescreen.PNG', 4, 0, 0, 4320, 7, 'SpaceStation Silicon Valley (Europe) (En,Fr,De,Es,It,NI,Pt).z64\r\nCRC-32: 63042E36\r\nSHA-1: 23710541BB3394072740B0F0236A7CB1A7D41531\r\nMD-5: FCA7AFCADCF5E5545A62919BA94DAD18\r\n_______________________________________________________\r\nSpaceStation Silicon Valley (USA).z64\r\nCRC-32: A606E8AE\r\nSHA-1: E5E09205AA743A9E5043A42DF72ADC379C746B0B\r\nMD-5: 868B37D1B66D1D994E2BAD4E218BF129\r\n_______________________________________________________\r\nSpaceStation Silicon Valley Rev A (USA).z64\r\nCRC-32: E32D9E7B\r\nSHA-1: C968BBA6A90DB9ECBD957E910684A80726B0497D\r\nMD-5: F1F1C5E2B895DB63348BC738C0CDC645\r\n_______________________________________________________\r\nSpaceStation Silicon Valley (Japan) (Proto).z64\r\nCRC-32: DCEC9F8A\r\nSHA-1: 7320F08474C011FC7781093BF1A6818C37CE51E2\r\nMD-5: E66ED1CC4AB95D0872BB2EBC49B206C4', 0, '', '', ''),
(3721, 1, 561, 'Final Fantasy Rebalanced', 4624, 'This hack rebalances Final Fantasy 1 to give a more consistent level of difficulty throughout the game, while staying true to the original game. It also fixes most of the bugs, and makes some minor graphical changes. Both the party and most of the enemies are stronger in many parts of the game, especially the bosses. If you have never played Final Fantasy 1 before, consider starting with this hack rather than an unmodded rom.', '[3721]Final Fantasy Rebalanced.zip', '1,0', '2017-10-27 10:53:28', '2017-10-26 11:10:04', '26 October 2017', 1508990400, '3721readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 879, 1, 'No-Intro Name: Final Fantasy (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE', 0, '', '', ''),
(3722, 1, 1016, 'Lode Runner Bullet', 4625, 'This is Nintendo&#039;s lode runner. Now he got shoot ability, that destroy bricks and kill\r\nenemies.\r\n- To shoot you need take some quantity heaps of gold.\r\n- Ammo quantity locate in up right corner of screen.\r\n- For 1 gold you get 1 bullet. Bullets accumulate up to nine.\r\n- If bullets quantity more than 0 - you can shoot by press SELECT button.\r\n- Shooting direction depend from last moving direction of lode runner.\r\n- If you gonna kill enemy, who obtain 1 gold - you get his gold immediately.\r\n- For shooting action it used &quot;battle city&quot; shooting sounds.\r\n\r\nSome comments about select button:\r\n- Now you can change stage number be on black screen between stages/before next stage.\r\n- You can&#039;t change stage number be inside stage.\r\n\r\nSome bugs:\r\n-by use fceux 2.2.2 you can hear infinite fizz sound when you kill enemy. - it&#039;s very rare\r\n-when you shoot to mob of 3 enemy, bullet can disappear. - here you observe nintendo limit:place more than 8 sprite in line(here nine) cutting off odd(you can fix it by options of emulator like &quot;no sprite limit&quot; or &quot;allow more 8 sprites per line&quot;)\r\n-by use fceux 2.2.2 in some cases lode runner become invisible. - it&#039;s very rare\r\n-when you press select button on you own construction stage process - game may glitch.\r\n-when you load you previous save - lode runner can delve a pit. - its quite frequent.\r\n\r\nGame tested with:\r\nnestopia,\r\nvirtuaNes 0.97,\r\nFceux 2.2.2\r\n\r\n\r\nAuthor append disassembled code with his additions. It&#039;s assigned for asm6 assembler.\r\n\r\n\r\nFor comfortable play process place Select button near A and B buttons on keyboard.\r\n\r\n\r\nDownload lunarips and patch original game with it.\r\n23.10.17', '[3722]lode_bullet.zip', '1.0', '2017-10-27 11:07:58', '2017-11-18 06:54:19', '26 October 2017', 1508990400, '3722readme.txt', 0, 1, 0, 0, 1, 0, '', 5, 0, 1, 516, 1, 'File name: Lode Runner (J) [!].nes\r\nFile size: 24,592\r\nCRC32: 68224C5C\r\nMD5: 739B7C1DB2B397941C1260999B641A7F\r\nSHA1: 581A3E9AD5FFD985E21738E18189C67B4E0A516C', 0, '', '', ''),
(3723, 10, 879, 'Mega Man Zero Restoration', 1868, 'This hack restores all the red blood that was removed from the American version back to it, it also decensors the game’s script as well.\r\n\r\nThe 0xED hex editor was used to make this hack.', '[3723]Mega Man Zero Restoration.zip', 'Final', '2017-10-27 11:10:36', '2019-12-15 17:54:15', '15 December 2019', 1576386000, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 9871, 1, 'Mega Man Zero (USA, Europe).gba\r\nCRC32: 9707D2A1\r\nMD5: B24A17D080A01A404CBF018BA42B9803\r\nSHA-1: 193B14120119162518A73C70876F0B8BFFDBD96E', 0, '', '', ''),
(3724, 9, 302, 'Aquatic Caves', 4292, 'This is a small hack that overwrites the data of an unused Battlefield in the ROM to create an &quot;Aquatic Cave&quot; background where you can learn the &quot;Water Rondo&quot; dance. It has the same color palette as the caves in the Serpent Trench. The logical places to put this were in the cave between Figaro Castle and the Ancient Castle, since the Serpent Trench music plays there, and Hidon&#039;s Cave, which rises from the ocean.', '[3724]Aquatic Caves V2.zip', '2.0', '2017-10-27 11:12:44', '2019-07-11 19:50:42', '26 October 2017', 1508990400, '3724readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 266, 5, 'No-Intro Name: Final Fantasy III (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8', 0, '', '', ''),
(3725, 26, 2908, 'Street Fighter Alpha: Warriors&#039; Dreams Easy Move', 3254, 'Hack easy move, a key move, have move list in download packages, hope you like!!', '[3725]Street Fighter Alpha Warriors\' Dreams (Euro 950727)Easy Move Ips.rar', '1.0', '2017-10-27 11:15:22', '2017-10-26 08:06:06', '26 October 2017', 1508990400, '', 0, 0, 0, 0, 1, 0, '3725titlescreen.jpg', 5, 0, 0, 812, 1, 'sfa.zip\r\nsfze.03b\r\nsize：524288\r\ncrc：2bf5708e \r\nSHA1:6ce55082e0befef47f25b4be76c607d79ec0828c', 0, '', '', ''),
(3726, 1, 749, 'Super Mario Bros. 2 Graphic overhaul', 4626, 'A graphic overhaul for Super Mario Bros. 2. Most of the assets as been modified to look more in line with the modern Mario esthetic.\r\n\r\nUses SpiderDave&#039;s patch as a base to enable the 8th frame of animation.', '[3726]SMB2 overhaul MaxT.7z', '1.0', '2017-10-31 02:33:44', '2017-10-31 19:33:48', '30 October 2017', 1509336000, '', 1, 0, 0, 1, 0, 0, '3726titlescreen.png', 5, 0, 0, 2750, 1, 'Super Mario Bros. 2 (USA).nes - NOINTRO\r\nSHA-1:	7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nMD5:	71576D8339BD63198FCFC51A92016D58\r\nCRC32:	7D3F6F3D', 0, '', '', ''),
(3727, 11, 2720, 'RoboCop Versus The Terminator - No black border', 4634, 'This patch removes the black border which is displayed in the upper section of the screen.\r\nThe game&#039;s HUD is not altered, but the removal of the black border allows the player to see a bigger area of the playfield.   \r\n\r\nSuccessfully tested on real hardware.', '[3727]RoboCop Versus The Terminator (No Black Border) (Improvement).zip', '1.0', '2017-11-04 03:00:34', '2017-11-03 15:32:31', '03 November 2017', 1509681600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2434, 8, 'RoboCop Versus The Terminator (USA)\r\nCRC32: BBAD77A4\r\nMD5: CFC3568CC985F7B73DD5AFA69C9F28A4\r\nSHA-1: B67B708006145406F2A8DACB237517EDEDEC359A\r\n-\r\nRoboCop Versus The Terminator (Europe)\r\nCRC32: 85A93F8D\r\nMD5: 9D54461F3B0AD92C24DABAE0C877CFCE\r\nSHA-1: 21348F50CCB0031108CE3FB999026688E9BEF4ED', 0, '', '', ''),
(3728, 11, 1925, 'Watatsuki no Yorihime in Streets of Rage 2', 4604, 'She&#039;s hated by the community and is known as &quot;Moonbitch&quot;. And now she&#039;s on the... Streets of Rage.\r\n\r\nWatatsuki no Yorihime from the Touhou Project Printworks is now joining Axel and co. on the mean Streets...but why&#039;s she helping them? A common enemy? A common goal? Or did Mr. X kidnap her sister, Toyohime? To each their own about this.\r\n\r\nThis hack replaces Blaze with Yorihime from the &quot;Silent Sinner in Blue&quot; Series of the Touhou Project Printworks.\r\n\r\nThe hack also:\r\n\r\n-Increases her stats\r\n-Restores mistranslated Enemy names to their Original Names\r\n-The killed enemy count on the pause menu when &#039;A&#039; is pressed\r\n-Mr. X&#039;s Cigar\r\n-Little Money Avenue on the Pirate ship in Stage 3', '[3728]Streets of Rage 2 - Watatsuki no Yorihime Hack.rar', '1.0', '2017-11-05 01:27:01', '2017-11-04 15:59:20', '04 November 2017', 1509768000, '', 1, 1, 0, 1, 0, 0, '', 5, 0, 1, 903, 8, 'Streets of Rage 2 (U) [!]\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3729, 1, 1222, 'Pikachu Bros.', 137, 'This is a sprite hack of Mario Bros. where characters are changed into Pokemon.', '[3729]pikachubros.zip', '1.0', '2017-11-05 01:49:58', '2017-11-04 09:24:38', '09 January 1999', 915858000, '', 1, 0, 0, 1, 0, 0, '3729titlescreen.png', 5, 0, 0, 630, 1, 'File name: Mario Bros. (JU) [o1].nes\r\nFile size: 40,976\r\nCRC32: F0EA3733\r\nMD5: 68D2AA22EEB8B96FBA4157EEA97967BC\r\nSHA1: 9DBB98FA8D83E15E7F7922F5D50E06E5AD682DB5', 0, '', '', ''),
(3730, 1, 789, 'Nightmares of Lolo', 4635, 'Nightmares Of Lolo (NoL) offers 20 (+ 4 optional extra hard) new puzzle rooms that are aimed for experienced Lolo veterans or others who loves solving puzzles. Rooms are designed with very high level of difficulty in mind. Some rooms requires the player to have great agility and/or precision, but most rooms has been built with unique puzzles or puzzle elements in mind. These puzzles vary in many ways, but the common themes are &quot;please doubt your intuition..&quot; and &quot;(..read the title)&quot;. Even though the difficulty level in NoL is of the highest tier, the game play isn&#039;t required to be perfect (TAS level) in any given situation. There are many rooms though, where the player probably needs to practice (agility skill) for some time before even dreaming about being able to complete the room.\r\n\r\nIntrigued? Enter the Nightmare!\r\n\r\n(ps. try pushing a block as swiftly as you can when you are in the sand.. Other than that you are on your own.. or you can contact sakeman87@gmail.com for help or questions :)', '[3730]Nightmares_Of_Lolo_1_0.7z', '1.0', '2017-11-06 07:18:40', '2017-11-05 12:28:48', '05 November 2017', 1509854400, '', 0, 0, 1, 0, 0, 0, '3730titlescreen.png', 1, 0, 0, 734, 1, 'No-Intro Name: Adventures of Lolo 3 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: B512C9E14FF7CF3ED5A93C79F1BE86E870E00F87\r\nROM SHA-1: 6CBD1B3018588D028F5CD69AEEF791A92BBC6A95', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3731, 33, 2910, '007: Agent Under Fire Reloaded', 4636, 'A download for the mod can be found in the description of the video linked here: https://youtu.be/KKNijzOgDeA\r\n\r\nIn summary, this mod adds:\r\nWidescreen mode, textures are cleaner, all automatic weapons have improved accuracy, weaker multiplayer weapons have been given buffs, armor jackets have been removed in select spots in sp and completely removed from mp (the Shield powerup, which reduces damage taken, is now the default damage-reducing pickup in mp), reduction of noxious visual and sound elements, text changes for clarification, new AR code cheats hidden within the missions (see TOP SECRET folder).\r\n \r\nHistory of changes (some modified/redacted over time):\r\n \r\n[1.0]\r\n1. Armor jackets are no longer found in multiplayer maps, this makes for faster paced matches and gives all weapons significance. \r\nThe optional powerup pickup Shield (reduces damage taken) is the new default replacement for armor jackets and can be placed in up to two spots in a level.\r\n2. Bond now runs, climbs ladders, and grapples 25% faster in single player, the same speed changes have been applied to players 1-4 in\r\nmultiplayer as well (run speed can still be adjusted higher or lower in the modifiers menu as usual).\r\n3. The bullet tracer effect has been improved to look more realistic. The player can also choose to have tracers removed entirely for \r\na more competitive multiplayer environment and slightly more challenging single player mode.\r\n4. The number of armor jackets in single player has been reduced to increase difficulty, 00 Agent poses a decent challenge now.\r\n5. Some multiplayer modes have been renamed and redescribed to more accurately represent the mode and explain rules better.\r\n6. Various text across all menus have been re-worded for clarity and aesthetics.\r\n7. The main menu music (generic Bond theme) has been changed to the more exciting Wine Cellar map song, which contains the Bond theme in it.\r\n8. Exaggerated BA DA DA DAH!!! sound effect replaced with a more appropriate one when activating less intense Bond moves \r\n(such as disabling an alarm, grappling up to a claw spot).\r\n9. Sniper rifles used by AI in single player emit a thinner and more realistic looking red beam and dot. The sniper rifle \r\nin multiplayer now emits a smaller red dot as well.\r\n10. Since this mod uses version 1.00 of the game as its development base, rocket jumping (AKA explosion boosting) physics are \r\npresent regardless of which version ISO you apply the mod to.\r\n \r\n****************************************************************************************************************************************************\r\n \r\n[1.1]\r\n1. Bullet spread no longer becomes broader as you hold down the fire button, increasing all automatic weapon accuracy\r\n2. The Photon Cannon&#039;s charge-up secondary fire mode now fires energy balls in a cross configuration, no longer in a straight horizontal line.\r\n3. The default running speed has been increased by 10% for both single and multiplayer (now 35% higher than in vanilla game).\r\n4. The clawshot gadget has been removed from the single player level Fire &amp; Water, for added challenge. The mission&#039;s pause screen \r\nbriefing text now mentions its absence... There are two ways to complete the final area of the level, use your noggin!\r\n5. The lockbox containing an SSR4000 sniper rifle at the beginning of the single player level Evil Summit is no longer openable, for added challenge.\r\n6. The game now has a custom banner image which appears in Dolphin&#039;s games list and on Gamecubes modded to run burned game ISO&#039;s.\r\n7. Minor menu text changes have been made for clarity and aesthetics.\r\n8. A new AR code has been included that instantly changes multiplayer defaults to all of the prefered competitive settings, with the pressing \r\nof L+R+START on controller 1 anytime in-game. These menu settings can be further altered after the code has been activated, unlike in 1.0\r\n \r\n****************************************************************************************************************************************************\r\n \r\n[1.2]\r\n1. Default running speed for singleplayer and multiplayer has been changed to 350 (vs 315 in original game)\r\n2. Fire &amp; Water reverted to original to allow game to be 100%&#039;d\r\n3. Evil Summit section 1 reverted to original to allow game to be 100%&#039;d\r\n4. Multiplayer starting health default changed from 100 to 175 (activated w/ L+R+START code)\r\n5. Minor text changes for multiplayer (examples: &quot;Defeated *player name*&quot; changed to &quot;Killed *player name*&quot;, &quot;Persistent \r\nWeapons&quot; setting renamed to &quot;Perma. Gun Spawns&quot;, etc)\r\n6. Text spacing corrections for multiplayer mode descriptions\r\n7. Exaggerated BA DA DA DAH!!! sound effect replaced with a more appropriate one when activating less intense Bond moves \r\n(such as disabling an alarm, grappling up to a claw spot). v1.1 used the mission failed sound, v1.2 now uses the short effect heard \r\nwhen cutting the first lock in Trouble in Paradise\r\n8. Unused area at end of hallway in Trouble in Paradise made accessible, mid-hallway load trigger removed.\r\n9. Qclaw tether width reduced\r\n10. Installation instructions/process simplified, Dolphin and Console versions get separate downloads\r\n \r\n[1.2W]\r\n1. Widescreen AR code included (prototype)\r\n \r\n****************************************************************************************************************************************************\r\n \r\n[1.3]\r\n1. Widescreen code improved by correcting FOV and removing pop-in, and being disabled during vehicle missions (aiming and HUD were broken previously)\r\n2. Texture pack containing uncompressed PS2 textures for common objects like guns and characters. Upscaled/redrawn textures for menus, crosshairs, text, skyboxes, decor, and other focal points\r\n3. Multiplayer weapon buffs for P2K, Defender, Viper, Ingalls, Calypso, KS7, PS100, and Photon Cannon\r\n4. Damage screen flash removed from on-foot gameplay\r\n5. Smoother gameplay animation via true 60fps internal framerate code\r\n6. 007 token pickups recolored from gold to platinum \r\n7. 007 token pickup sound shortened\r\n8. Full-detail maps are used when playing with 3-4 players (low detail maps were a performance solution for PS2, unneededly left in the GCN version)\r\n9. Slightly reduced look &amp; manual aiming sensitivity for on-foot gameplay\r\n10. Multiplayer HUD reduced for more visibility\r\n11. Improved menu defaults have been modified to include a second shield powerup, more balanced gun loadout, medium auto aim, no radar\r\n12. Various text improvements and fixes such as renaming 007 &quot;Bonus&quot; to &quot;Token&quot;\r\n13. Ladder speed reduced slightly to avoid exaggerated hop-off when exiting ladder at the top (still faster than vanilla)\r\n14. AR codes grouped together to be presented like a patch\r\n15. Installation simplified into four step folder process\r\n16. 10 fun cheat codes to hunt down!\r\n \r\n[1.3.1]\r\n1. DLTK cheat now sets lives to 0, Noclip cheat now allows you to explore farther OoB without death.\r\n \r\n[1.3.2]\r\n1. Damage flash removed from vehicle missions \r\n2. You can use the analog stick to navigate menus\r\n3. On-foot widescreen aspect ratio is more accurate\r\n3. New cheat added to &quot;Beyond the Castle Walls&quot; Top Secret file. \r\n4. Moon Jump cheat now works by simply holding the jump button down\r\n5. Too Many Martinis cheat no longer causes vehicle missions to crash\r\n6. Unlimited Ammo cheat no longer requires clip reloading\r\n7. Green artifacts in vehicle mission outtro FMVs reduced \r\n8. Bond move emblem texture improved\r\n \r\n[1.3.3]\r\n1. An accent chair in the lobby of Cold Reception that was accidentally made invisible during modding has been restored \r\n2. Armor jackets restored to section one of Night of the Jackal\r\n \r\n \r\n****************************************************************************************************************************************************\r\n \r\nImproved Menu Settings Defaults (Press L+R+START at any time after boot to apply)\r\n \r\nSingle Player:\r\nController Setup is set to 3\r\n \r\nMultiplayer:\r\nHuman Players is set to 1\r\nTime Limit/Point Limit for matches is set to 8 minutes/20 points\r\nMap Settings is set to Custom\r\nPlayers 1-4 have Controls Setup set to 3\r\nPlayers 1-4 have Crouch Toggle set to ON\r\nPlayers 1-4 have Auto Switch Weapon set to OFF\r\nPlayers 1-4 have Auto Aim set to MEDIUM\r\nPlayers 1-4 have Radar set to OFF\r\nPlayers 1-4 have starting health of 165\r\nFriendly Fire is set to ON\r\nSafe Restart is set to ON\r\nNo Falling Damage is set to ON\r\nPowerup 1 is set to SHIELD\r\nPowerup 2 is set to SHIELD\r\nCustom Weapon Set 1 appears as the default weapon set\r\nCustom Weapon Set 1 contains the following:\r\nDEFENDER\r\nPS100\r\nKA57\r\nGRENADE LAUNCHER\r\nFRINESI\r\nSSR4000\r\n \r\n****************************************************************************************************************************************************\r\n \r\nMultiplayer Weapon Buffs: \r\n \r\nIngalls fire rate .0625 - .0400 (much faster)\r\nViper spread 200 - 80 (much more accurate)\r\nDefender spread 80 - 50 [more accurate)\r\nCalypso damage 6.5 - 11 (much stronger)\r\nP2K fire rate .4 - .3 (faster)\r\nKS7 damage 10 - 12 [stronger]\r\nPS100 damage 12 - 15 (stronger)\r\nPhoton Cannon primary mode projectile speed 500 - 800 (faster, matches secondary)\r\n \r\n****************************************************************************************************************************************************\r\n \r\nKnown Bugs:\r\n1. Bullet tracers shot from enemy guns in single player will look like the original unimproved version when using &quot;Improved Bullet Tracers.&quot; \r\n2. Very minor audio bugs in multiplayer (per map basis) including missing sound effect for placing mines, \r\nswitching firing mode.\r\n3. Green artifacts in vehicle mission outtro FMVs, pink FMVs (solid or flashing) when using certain Top Secret AR cheats.\r\n4. Grenade pin appears at left edge of screen when cooking grenade (widescreen  side effect)\r\n \r\n \r\nSpecial thanks to: Josh_7774 for revolutionizing AR code possibilities (he created the vast majority of AR codes for this mod) and providing the PS2 textures and excellent ideas, RAtA for creating new textures from scratch for the menus &amp; HUD &amp; text, Freakish and Timeless Lunchbox for expanding AR code possibilities, Fitterspace for providing the banner image for the ISO and graphics for AUF R promotional videos, NotyourusualZero for help with understanding the game code and providing textures and sound solutions, GreaseMonkey for help with coding and all who playtested and lent suggestions during development.', '', '1.3.3', '2017-11-07 02:57:54', '2024-04-09 16:20:07', '07 September 2022', 1662508800, '3731readme.txt', 1, 1, 1, 1, 1, 1, '3731titlescreen.png', 5, 1, 0, 27, 10, '007 - Agent Under Fire (USA) *version does not matter*', 0, '', '', 'https://youtu.be/KKNijzOgDeA'),
(3732, 9, 799, 'Drop Table Balance', 4637, 'This hack overhauls the monster chest drop table in order to help ameliorate a number of annoying issues in the original game, such as:\r\n\r\n- The very beginning of the game requires too much grinding to get decent equipment.\r\n- Monsters drop obsolete armor too often.\r\n- Some armor is never encountered because it is too rare.\r\n- Generally speaking there is too much armor in the game.\r\n- There is little incentive to fight and defeat many of the game&#039;s monsters due to how useless the prizes are and how difficult they can be to kill at times.\r\n- Some armor is permanently missable, including the best helmet in the game for the hero: the Griffin Helm.\r\n- Getting the level 9 weapon orbs is too much work to be worth it because they are too rare.\r\n\r\nThese problems create a propensity for unfun grinding in Secret of Mana if you want to acquire all the best equipment. In playthroughs you will hit level 99 on all characters long before you get all the best armor and weapons.\r\n\r\nWhat this hack does:\r\n\r\n- Which monsters drop which items has been rearranged significantly.\r\n- Early enemies drop more money now via chests to make early equipment sold by vendors actually affordable.\r\n- Monsters will now generally drop armor that is better than what you have.\r\n- The best equipment (top weapon orbs/top armor) drops more easily now.\r\n- The following armor has been deleted from the game: Cocatrice Cap, Amulet Helm, Guardian Ring, Dragon Ring, Watcher Ring, Imp&#039;s Ring. There was no place to put them that didn&#039;t make them too rare, or too powerful, or recur later at times when they&#039;d be obsolete.\r\n- A typical playthrough should now result in acquiring nearly all pieces of the remaining armor at some point. You should miss very few pieces now. And they will be acquired at times that are useful rather than useless.\r\n- No items are permanently missable now. If you miss something, you can either get it in the Mana Fortress, or in an old level that is revisitable. Notably, the Griffin Helm and Faerie Cloak are easier to acquire in the Pure Land, but both can be gotten as rare drops in the Mana Fortress now.\r\n- Faerie Walnuts and other useful consumables will drop more often from more monsters now.\r\n\r\nConsider alternatives:\r\n\r\nThis hack was created before the explosion of dozens of new SoM hacks some years later. Since then, a number of better approaches to solving the problems this hack attempted to solve have been created. Some hacks worth trying instead:\r\n\r\n- Adjust Enemy Difficulty: https://www.romhacking.net/hacks/4435/\r\n- Equipment Progression Balance: https://www.romhacking.net/hacks/4422/\r\n- Level 9 Weapons Progression Balance: https://www.romhacking.net/hacks/4309/\r\n- No Missable Monsters: https://www.romhacking.net/hacks/4555/\r\n\r\nHowever, one benefit of using this hack instead of the other more comprehensive overhauls is this hack only alters the drop table and nothing else, so it can be layered on top of other hacks somewhat cleanly, including the other overhauls. Your mileage may vary.\r\n\r\nImportant things to note:\r\n\r\n- This hack is not compatible with the following hacks, which alter the drop table in an incompatible way: Masterflow’s Hard Mode, Kethinov’s Equipment Progression Balance, and Timbo’s Equipment Overhaul.\r\n- This hack is compatible with Faerie Coconut, but only if Faerie Coconut is applied after.\r\n\r\nSpecific details of changes and full rationale for them listed in the README.', '[3732]SecretofManaDropTableBalance1.1.zip', '1.1', '2017-11-09 02:06:21', '2019-07-07 04:54:07', '07 July 2019', 1562472000, '3732readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 946, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(3733, 9, 268, 'Chrono Trigger - Start out with Marle', 4639, 'This is a very simple hack where Crono and Marle start out together at Crono&#039;s house and you can forego the whole  &#039;bumping into each other&#039; at the fair.  This is for players who would like to try something slightly different/faster in their next play-through.  This hack DOES NOT impact \r\ngameplay, dialogue or graphics. \r\n\r\nThis hack also skips the intro and removes the character load screen at the intro, so use save states if you have to.', '[3733]Chrono Trigger start out with Marle.rar', '1.0', '2017-11-10 21:06:28', '2017-11-09 04:35:57', '08 November 2017', 1510117200, '3733readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 363, 4, 'No-Intro Name: Chrono Trigger (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nPlatform           Super NES                               \r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          4194304 (400000)                        \r\nROM Size           4194304 (400000)                        \r\nROM CRC32          2D206BF7                                \r\nROM SHA-1          DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nNo-Intro entry     Chrono Trigger (USA)                    \r\nChecksum valid     Yes', 0, '', '', ''),
(3734, 1, 792, 'Guardian Legend - SRAM Saving Edition', 4301, '[b]What this hack does:[/b]\r\n\r\nThis hack adds SRAM saving function to the game as well as retaining the ability to use passwords. Perfect for those who want to enjoy the game the way it was without the need of savestates or cumbersome passwords.\r\n\r\n\r\n[b]List of features, additions and changes:[/b]\r\n\r\n1) Added SRAM Saving function! Pressing &quot;A&quot; without a sub-weapon selected in the Blue Lander room will SAVE the game, and hitting &quot;END&quot; by pressing &quot;A&quot; at the password input screen will LOAD the game at an instant!\r\n\r\n2) Various texts changes and additions.\r\n\r\n3) Passwords are still present and usable, so feel free to enter that super code!\r\n\r\n4) Due to adding SRAM Saving function, the original TGL password is now:\r\n\r\nTGLA AAAA AAAA AAAA\r\nAAAA AAAA AAAA AAAA\r\n\r\n[b]Tools and resources used:[/b]\r\nThe Guardian Legend MMC3 Patch by RetroRain, FCEUX, neshead tool, nestopia, everdrive, http://www.6502.org/tutorials/6502opcodes.html, and romhacking.net.', '[3734]Guardian Legend - SRAM Saving Edition v1_0.zip', '1.0', '2017-11-10 21:15:11', '2017-11-10 07:01:43', '10 November 2017', 1510290000, '3734readme.txt', 0, 0, 0, 1, 0, 1, '3734titlescreen.png', 5, 0, 0, 1055, 1, 'Guardian Legend, The (USA).nes - NOINTRO\r\nCRC32: FA43146B\r\nMD5: 3FA50469878212F7FEB8fA784404DEAC\r\nSHA-1: D00D73C7764A4C3513892B97AFB939F30E522245\r\nSHA-256: 5DD3FC3140066C3574B69557D3EBFE08FB0D110EAF8E309634AB1398EB0857B7', 0, '', '', ''),
(3735, 1, 1998, 'Battletoads (USA) - CO-OP Mod for Famicom', 3638, 'Battletoads US only allows player 2 to join if player 2 pushes start during Continue (when dead), at the beginning (to do solo as player 2), or during a cutscene to join Player 1.\r\n\r\nVice versa, Player 1 can join player 2&#039;s solo game or &quot;continue&quot; if dead, but it was never an issue for player 1 since player 1 has a start button.\r\n\r\nThis hack changes all &quot;Start&quot; button requirements on player 2 to the &quot;A&quot; button on player 2 instead, thus making the US battletoads playable on a Famicom in co-op.\r\n\r\nPlayer 1&#039;s &quot;start&quot; requirements have been changed to &quot;A&quot; as well, for consistency. \r\n\r\nThe text has been modified as well, to ask for an &quot;A&quot; button push to play the game or continue if dead, just to avoid confusion.\r\n\r\n&quot;Start&quot; now only serves to skip cutscenes or pause the game.', '[3735]battletoadsFCcoop.zip', '1.0', '2017-11-10 21:20:02', '2017-11-10 17:47:00', '11 November 2017', 1510376400, '', 1, 0, 0, 1, 1, 0, '3735titlescreen.png', 5, 0, 0, 765, 1, 'Battletoads (USA).nes\r\nCRC32 BA9164E7\r\nMD5 BBAFEAD19C25B38A5A129BB8C51AAF8D\r\nSHA-1 5C3A497A82BE60704DEDF45248B6AD9B32C855AB', 0, '', '', ''),
(3736, 1, 739, 'Ultimate Castlevania', 4642, 'This patch intends to offer the definitive version of Castlevania for the NES for its 30-year anniversary. \r\n\r\nThe 1.1 version completely changes all of the game&#039;s graphics, including backgrounds, font and item sprites.\r\n\r\n==ATTENTION: It must be used exclusively with the standard american ROM: \r\nCastlevania (U) (PRG0) [!].nes==\r\n\r\nTHE GRAPHICS: it aims to stay as close as possible to the original concepts, but with a better presentation. Lots of graphical upgrades and clean-ups were made, including enemy, item and boss sprites. All backgrounds were touched up to make the castle looks nice, dark and architecturally consistent. Fonts and items were redesigned too.\r\n\r\nTHE SKINS: The patches offer 3 possible skins for Simon Belmont for you to choose. Check out the Skins Guide file included in this folder to see the options.\r\n\r\nTHE GAMEPLAY: everything was a little rebalanced. Overall, the idea is to make the difficulty progression a little more gradual, and to make the gameplay even more strategic and thoughtful than it already was.\r\n\r\n* You start with zero hearts, so you keep the short whip for a little longer, and you should really learn to survive with it.\r\n\r\n* Big Hearts now are worth 3 units, and they&#039;re more rare, so you&#039;ll have to really use you Subweapons toughtfully.\r\n\r\n* Candle placement was completely changed. There are much less of them (and their position is now more coherent, no more weird floating candelabras).\r\n\r\n* Subweapons were replaced to really help you. With a few exceptions, you&#039;ll always find the perfect weapon for each situation... somewhere.\r\n\r\n* All enemy attacks deal 1 less point of damage than normal. This makes the last 3 Blocks a little more forgiving. You&#039;ll notice that the bosses now put up some fun fights, instead of butchering you instantly.\r\n\r\nCRAZY MODE: The same as above, but all enemy attacks deal 2 more points of damage than they did in the original game.\r\n\r\nEXTRA STUFF: I&#039;ve designed a digital new version of the original american instruction manual. It&#039;s included in this folder.\r\n\r\nHuge thanks to Dan for his tool Stake. \r\n\r\nYYCHR helped a lot too, thanks to whoever created it.\r\n\r\nHope you like it!\r\n\r\n- KHEFZ', '[3736]ultimate_castlevania_ver1_1_by_khefz.zip', '1.1', '2017-11-12 05:09:46', '2017-12-30 01:02:33', '29 December 2017', 1514523600, '', 1, 0, 1, 1, 1, 0, '3736titlescreen.png', 5, 0, 0, 6828, 1, 'File:  Castlevania (U) (PRG0) [!].nes	\r\nSize:  131,088\r\nCRC32: 39C879BB	\r\nMD5:   00D93C9F 6B8AEFB8 B6C02B20 147DF4EC	\r\nSHA1:  A31B8BD5 B370A910 3343C866 F3C2B299 8E889341', 0, '', '', ''),
(3737, 17, 2920, 'Soul Blade - Uncut Intro', 4643, 'Patches the Uncensored Japanese intro into the US version.\r\n\r\nSimply apply with xdelta.', '[3737]SLUS_00240_SoulBlade_UNCUT_INTRO.rar', '1.0', '2017-11-13 02:44:42', '2022-03-08 14:27:36', '10 November 2017', 1510290000, '', 1, 0, 0, 0, 0, 0, '3737titlescreen.jpg', 5, 0, 0, 1775, 11, 'http://redump.org/disc/14178/\r\nFile/ROM SHA-1: E1A48D3E5C3614BE1A5F3FE7F1F4036DBC6C5B94\r\nFile/ROM CRC32: AA74B3C9\r\nSLUS-00240\r\nBIN/CUE', 0, '', '', ''),
(3738, 10, 1649, 'Mega Man Zero 2 Restoration', 1868, 'This hack restores all the blood that was removed from the American version back to it, it also decensors the game&#039;s script a bit as well.\r\n\r\nThe 0xED hex editor was used to make this hack.', '[3738]Mega Man Zero 2 Restoration.zip', 'Final', '2017-11-14 11:14:35', '2020-08-10 08:18:14', '10 August 2020', 1597032000, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 6344, 1, 'Mega Man Zero 2 (USA).gba\r\nSHA-1: C4D93A58F0F82C526DEC8A3FDBDA170336303689\r\nCRC32: CE1E37BB', 0, '', '', ''),
(3739, 11, 1925, 'Reimu in Streets of Rage 2', 4604, 'A Sor2 Hack starring Reimu Hakurei from Touhou Project.\r\n\r\nYukari has been removed, due to being too big and causing glitches.\r\n\r\nOther Changes:\r\n\r\n-Some enemies had their colors changed to reference a big named Youtuber and 2 characters from the Touhou Project.', '[3739]Reimu Hakurei in Streets of Rage 2.rar', '1.0', '2017-11-14 13:59:57', '2017-11-16 19:22:47', '13 November 2017', 1510549200, '', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 952, 8, 'Streets of Rage 2 (U) [!]\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3740, 1, 2921, 'Code Name: Viper - Fully Clothed', 4307, 'In the original Code Name: Viper, the main character looks like he isn&#039;t wearing anything below the waist except his shoes, due to the fact his trousers are the same colour as his skin. This modification changes it so that his trousers match the rest of his combat gear.\r\n\r\nThis download contains patches for both the American and Japanese versions.', '[3740]Code Name Viper - Fully Clothed.zip', '1.0', '2017-11-14 14:03:54', '2017-11-14 13:52:03', '14 November 2017', 1510635600, '3740readme.txt', 1, 0, 0, 0, 0, 0, '3740titlescreen.png', 5, 0, 0, 716, 1, 'No-Intro Name: Code Name - Viper (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 3F7428865EA2E95632E32E8C3638207FED12BB52\r\nROM SHA-1: 220939191A48FB2CF3A73C8FD713A60AD2EE34DF\r\n\r\nNo-Intro Name: Ningen Heiki - Dead Fox (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 650CD4D1631E94A1321A256B240AD4D7D47533E1\r\nROM SHA-1: 572F719D09C6538477AF240C81950D43B133C480', 0, '', '', ''),
(3741, 10, 2922, 'Mega Man Zero 3 Restoration', 1868, 'This hack restores all the blood that was removed from the American version back to it. \r\n\r\nThe 0xED hex editor was used to make this hack.', '[3741]Mega Man Zero 3 Restoration.zip', 'Final', '2017-11-15 08:07:11', '2018-12-31 16:05:12', '14 November 2017', 1510635600, '', 1, 0, 0, 0, 0, 0, '3741titlescreen.png', 5, 0, 0, 6602, 1, 'Name:	Mega Man Zero 3 (USA)\r\nSHA-1:	403A78F2CAD93D41E4B0F2E520CE08026531664B\r\nMD5:	AA1D5EEFFCD5E4577DB9EE6D9B1100F9\r\nCRC32:	2784F3F2', 0, '', '', ''),
(3742, 1, 792, 'Guardian Legend Secret Edition - SRAM Saving Edition', 4301, '[b]What this hack does:[/b]\r\n\r\nThis hack adds SRAM saving function as well as retaining the ability to use passwords to the amazing hack - Guardian Legend Secret Edition v3.3. Perfect for those who want to enjoy the game the way it&#039;s meant to be without the need of savestates or cumbersome passwords.\r\n\r\n\r\n[b]List of features, additions and changes:[/b]\r\n\r\n1) Guardian Legend Secret Edition v3.3!\r\n\r\n2) SRAM Saving function! Pressing &quot;A&quot; without a sub-weapon selected in the Blue Lander room to SAVE the game, and hitting &quot;END&quot; by pressing &quot;A&quot; at the password input screen to LOAD the game at an instant!\r\n\r\n3) Various texts changes and additions.\r\n\r\n4) Passwords are still present and usable, so feel free to enter that super code!\r\n\r\n5) Due to adding SRAM Saving funtion, the original TGL password is now:\r\n\r\nTGLA AAAA AAAA AAAA\r\nAAAA AAAA AAAA AAAA\r\n\r\n\r\n[b]Tools and resources used:[/b]\r\nThe Guardian Legend Secret Edition Patch by Optomon https://www.romhacking.net/hacks/629/, The Guardian Legend MMC5 Patch by Dracula X https://www.romhacking.net/hacks/3072/, FCEUX, neshead tool, nestopia, http://www.6502.org/tutorials/6502opcodes.html, and romhacking.net.\r\n\r\n\r\n[b]Special thanks:[/b]\r\nI&#039;d like to give a very special thanks to Optomon for granting permission to use his amazing Guardian Legend Secret Edition hack to add the SRAM Saving function!', '[3742]Guardian Legend - Secret Edition - MMC5 - SRAM Saving Edition.zip', '1.0', '2017-11-15 08:27:04', '2017-11-15 17:07:43', '15 November 2017', 1510722000, '3742readme.txt', 0, 0, 1, 1, 1, 1, '3742titlescreen.png', 1, 0, 0, 1299, 1, 'Name:	Guardian Legend, The (USA)\r\nSHA-1:	D00D73C7764A4C3513892B97AFB939F30E522245\r\nMD5:	5ACFC9D45B94F82F97E04C4434ADBF36\r\nCRC32:	C94AC75F', 0, '', '', ''),
(3743, 17, 2923, 'Strider 1 &amp; 2 Restorations', 1868, 'These hacks restore all the content that got cut in the American versions of both games back to them.\r\n\r\nHere&#039;s what they do to them:\r\n\r\n==Strider:==\r\n\r\nRestores Hiryu&#039;s missing &quot;Hah!&quot; voice track that he uses when he attacks enemies &amp; bosses with his Cypher.\r\n\r\nRestores the original uncensored sprites of the Amazon enemy.\r\n\r\n==Strider 2:==\r\n\r\nRestores the missing Japanese audio back to the cutscenes.\r\n\r\nFixes spelling errors in the text that are used in the Stage 00 cutscene.\r\n\r\nRemoves the anti-modchip protection.\r\n\r\nThe author has created an Help Wanted Ad for this hack in the RHDN forums, because there were stuff they couldn’t do. You can check it out here to see what they need help on: https://www.romhacking.net/forum/index.php?topic=39377.0', '[3743]Strider 1 & 2 Restorations.zip', 'Final', '2017-11-18 01:24:52', '2024-07-30 12:42:37', '29 July 2024', 1722211200, '', 1, 1, 0, 1, 0, 0, '3743titlescreen.png', 5, 0, 0, 2113, 11, 'Strider (USA).bin - Redump\r\nCRC-32: DC6B772B\r\nMD-5: 7A7E8DC8C2FF35B7B7FC6149154E1AE7\r\nSHA-1: 1F51AE7313FEF35A72C4A13AB51B2FA3D6511306\r\nSHA-256: D009CD19B54E21E1BAF631B03E7D436232653B00EFC7C4255524315FD4CC00D5\r\nStrider 2 (USA).bin - Redump\r\nCRC-32: 606BDC0B\r\nMD-5: CB6A8708EE83221BF93A8F9F1D911ADE\r\nSHA-1: C7D1D38260927DA21FAA55A8B5B4AF8BA2026579\r\nSHA-256: 36D436C19DE8DE9517A916D5BC12CCFC0CE2607585CC0BA02C802F3EDA8A4836', 0, '', '', ''),
(3744, 17, 2672, 'Tekken Tag Xiaoyu&#039;s rare green outfit', 4394, 'Ling Xiaoyu&#039;s rare green costume skin for Tekken 3. Enjoy!', '[3744]TTT Xiaoyu rare green.zip', 'full', '2017-11-18 01:55:25', '2018-01-16 13:28:14', '16 January 2018', 1516078800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 298, 12, 'SLPS-01300', 0, '', '', ''),
(3745, 1, 1042, 'OutLast', 4519, 'This hack was inspired by the then popular game OutLast.\r\n\r\nRun from: psychopaths with sticks, Chris Walker and Eddie Gluskin (if you long pass the level). Collect documents, SD cards and batteries for the camera to pass the level.', '[3745]Outlast.rar', '1.2', '2017-11-20 11:15:12', '2017-11-19 10:30:58', '07 October 2015', 1444190400, '', 1, 0, 0, 0, 0, 0, '3745titlescreen.png', 5, 0, 0, 416, 1, 'Mappy (J) [!].nes\r\nMD5:  87ecd2cc23de21ffd69439db9a1ca778\r\nCRC32:          5D1301C5\r\nSHA-1:        E22B95C6687AD703FDEC22F4FE79556DA6A2256B', 0, '', '', ''),
(3746, 9, 301, 'FF5 Automatic Sprint, Learning, etc.', 370, 'These patches are small convenience enhancements for Final Fantasy 5. They ensure that the &quot;Sprint&quot; (or &quot;Dash&quot;) and &quot;Learning&quot; abilities are always considered active, allowing you to devote your precious ability slots to other things.\r\n\r\nVersion 1.1 adds a few other oft-requested patches (and one not-so requested patch):\r\n* Reverse Sprint button check (Sprint by default; hold B to walk)\r\n* Always Find Pits\r\n* Always Passages\r\n* Always Map\r\n\r\nNote that each is a separate IPS patch, so you can apply only the ones you are interested in.\r\n\r\nThese patches are quite tiny, and should be compatible with every SNES version of Final Fantasy 5 (Original Japanese, RPGe Translation, GBA Script Port, FF5Spoof), and are probably compatible with every other mod out there unless it&#039;s a gigantic overhaul mod.', '[3746]ff5_automatic_sprint_learning_etc_v1.1.zip', '1.1', '2017-11-20 11:21:28', '2022-05-13 10:31:42', '13 May 2022', 1652414400, '3746readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4062, 4, 'No-Intro Name: Final Fantasy V (Japan)\r\n(No-Intro version 20130701-030720)\r\nROM/File SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6', 0, '', '', ''),
(3747, 1, 951, 'Welcome to My Nightmare - Starring Alice Cooper', 2874, 'This is a hack of the Bugs Bunny Crazy Castle that features both a patch for new graphics, and a patch for new levels.  This hack&#039;s theme is Alice Cooper, where he must recover his lost marbles.  Chasing him within his nightmare are nurses, doctors, the Grim Reaper, and the devil!', '[3747]Welcome to My Nightmare.zip', '1.0', '2017-11-22 01:10:05', '2017-11-22 00:08:01', '23 November 2017', 1511413200, '', 1, 0, 1, 0, 0, 0, '3747titlescreen.png', 1, 0, 0, 390, 1, 'Bugs Bunny Crazy Castle, The (USA).nes\r\nCRC32: E50A9130', 1, '', '', ''),
(3748, 1, 709, 'Venture II - The Rise of Winky', 2874, 'This hack is based on the classic arcade game, Venture by Exidy.  All of the graphics &amp; levels have been changed.', '[3748]Venture II.zip', '1.0', '2017-11-22 01:16:24', '2017-11-22 00:12:30', '21 November 2017', 1511240400, '', 1, 0, 1, 1, 0, 0, '3748titlescreen.png', 1, 0, 0, 493, 1, 'Super Mario Bros. (W) [!].nes\r\nCRC32: D445F698', 1, '', '', ''),
(3749, 23, 2930, 'Mega Man Battle Network 5 DS - Remove Voice Acting', 4649, 'Annoyed by the loud, obnoxious voice acting in the DS version of Battle Network 5? Then this is the patch for you!\r\n\r\nThis patch removes all voice acting from the DS version of MMBN5. All other sound effects and music remain in the game; only the voice acting has been removed. Installation instructions can be found in the Readme included in the download.\r\n\r\nThis patch is intended for the American release only.', '[3749]MMBN5DSNoVoices12.zip', '1.2', '2017-11-23 13:22:41', '2017-11-30 21:40:02', '22 November 2017', 1511326800, '3749readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2079, 1, 'MegaMan Battle Network 5 - Double Team DS.nds\r\nOriginal CRC32: 16F03F13\r\nOriginal MD5: F8B302E062B04D63D1B9ED5B741EA979\r\nOriginal SHA-1: 59348C083B0290CD71DE6D9127BFA6F5DA5600F6\r\n*\r\nPatched CRC32: E9C5C484\r\nPatched MD5: EE3DCDE60E4904B09D5E29FDE655B9BF\r\nPatched SHA-1: 598016D61F7963A36A4B9592C6966A3FC552933A', 0, '', '', ''),
(3750, 1, 1998, 'Battletoads - Famicom Expansion Port Compatibility', 3638, 'You can now use the Famicom expansion port controller to control either Player 1 or Player 2.\r\n\r\nPlayer 2 can join using &quot;Start&quot; on the famicom as well.\r\n\r\nThis hack was created with the assistance of Tepples on NESDev (using ring counter methodology).\r\n\r\nThis was tested on real Famicom hardware using a modified NES to Famicom (Hard wired port 1) adapter in conjunction with a Hori Model HJ-7 (famicom arcade stick). The HJ-7 can switch to player 1 or player 2 (as proof that both p1 and p2 can be controlled via the expansion port).\r\n\r\nOther expansion port controllers were not tested.', '[3750]battletoadsexpansionportcompatibility.zip', '1.0', '2017-11-24 00:59:10', '2017-11-23 05:32:04', '23 November 2017', 1511413200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 504, 1, 'Battletoads (USA).nes\r\nCRC32 BA9164E7\r\nMD5 BBAFEAD19C25B38A5A129BB8C51AAF8D\r\nSHA-1 5C3A497A82BE60704DEDF45248B6AD9B32C855AB', 0, '', '', ''),
(3751, 1, 709, 'Super Kaizo Bros.', 4651, 'This is a ROM hack of Super Mario Bros. for the NES. Super Kaizo Bros is for advanced players who have mastered the platforming of the regular game and are seeking a much more difficult challenge. The game features some of the basic kaizo tropes to the NES limitations and has over 20+ unique levels, giving the player a complete kaizo experience.', '[3751]Super Kaizo Bros.zip', '1.4', '2017-11-25 01:37:47', '2018-07-04 03:45:52', '03 June 2018', 1527998400, '', 0, 0, 1, 1, 1, 0, '3751titlescreen.png', 1, 0, 0, 2979, 1, 'Super Mario Bros (E).nes\r\nROM CRC32    9A2DB086\r\nROM SHA-1    0C4992FC08D2278697339D3B48066E7B5F943598', 0, '', '', ''),
(3752, 1, 747, 'Proto Man VI', 4652, 'This is a hack of Mega Man 6 that replaces Mega Man with Proto Man.\r\n\r\n[b]Currently the changes made are:[/b]\r\n- All of Megaman&#039;s Sprites are replaced with Protoman, including the Jet and Power Adaptors, and the 1up Helmet.\r\n- Graphics of Credits, Title Screen, Stage Select, Password Screen, and Weapon Menu Screen.\r\n- All Palettes that needed changing.\r\n\r\n[b]What still needs to be done:[/b]\r\n- Cut Scenes need Megaman to be changed to Protoman.\r\n- A few various Tile Mappings need changing, which will require expanding the ROM (Protoman&#039;s Cape needs more Tiles in some Frames and Tiles of a different Palette so it can be Yellow, + &quot;MEGAMAN VI&quot; Text in Weapon Menu when equipping a Suit / Armor needs this done so it can be &quot;PROTOMAN VI, and a few other tiny adjustments&quot;)\r\n- Programming the Shield to actually be functional.\r\n- Slight Player Character adjustments to remove the sticky control feeling he has in Mega Man 6.', '[3752]Protoman_6_Patch_Beta_v070.zip', '0.70', '2017-11-26 03:36:31', '2017-11-25 08:56:25', '20 June 2016', 1466395200, '3752readme.txt', 1, 0, 0, 1, 0, 0, '3752titlescreen.png', 5, 0, 0, 1350, 1, 'Mega Man 6 (U).nes\r\nMD5 Checksum: 37BB1A39A69BC6D1BCCAE0DD5411330D\r\nSHA-1 Checksum: 32774F6A0982534272679AC424C4191F1BE5F689\r\nSHA-256 Checksum: 86E069792ADDF21322355C245A0B155BA74E123B4A3EB9CD347175444569D122', 0, '', '', ''),
(3753, 9, 300, 'Final Fantasy IV Graphics Update', 4654, 'The goal of this project is to port back the enhanced graphics of the WonderSwan Color, Advance, and mobile phone versions of Final Fantasy IV to the SNES/SFC version. What&#039;s done currently are monster graphics and menu portraits.\r\n\r\nThe archive includes three IPS patches. One for each of the major versions of the game.\r\n\r\nFeel free to post feedback, bug reports, and the like in the Romhacking.net project thread:\r\nhttps://www.romhacking.net/forum/index.php?topic=20582', '[3753]ff4_4bpp_v0.2-pre.zip', '0.2-pre', '2017-11-28 04:26:31', '2022-10-07 20:00:03', '07 October 2022', 1665115200, '3753readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1809, 4, 'Final Fantasy II (V1.1) (U).sfc\r\nMD5 Checksum: 27D02A4F03E172E029C9B82AC3DB79F7\r\nSHA-1 Checksum: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nSHA-256 Checksum: 414BACC05A18A6137C0DE060B4094AB6D1B75105342B0BB36A42E45D945A0E4D', 0, '', '', ''),
(3754, 9, 962, 'ActRaiser MSU-1', 3447, 'This patch adds support for CD quality audio to ActRaiser using MSU-1 chip invented by byuu. So far, it is only supported and tested on bsnes, higan, Snes9x 1.55 and the SD2SNES flashcart.\r\n\r\nIf the MSU-1 is not detected, the patch plays the original music, thus the patch works on all emulators (but it is less fun to listen to).\r\n\r\nThe link to the audio pack is included in the README file. The music re-orchestration is by Abyss Rebirth.', '[3754]ActRaiser_MSU1.zip', '1.0', '2017-11-28 04:31:26', '2017-11-27 02:09:43', '26 November 2017', 1511672400, '3754readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 3365, 4, 'ACTRAISER-USA\r\n1048576 Bytes (8.0000 Mb)\r\nPadded: Maybe, 32768 Bytes (0.2500 Mb)\r\nInterleaved/Swapped: No\r\nBackup unit/emulator header: No\r\nInternal size: 8 Mb\r\nVersion: 1.0\r\nChecksum: Ok, 0x83db (calculated) == 0x83db (internal)\r\nInverse checksum: Ok, 0x7c24 (calculated) == 0x7c24 (internal)\r\nChecksum (CRC32): 0xeac3358d', 0, '', '', ''),
(3755, 11, 2942, 'Prince of Persia 2 - Horse Level Fixed', 3416, 'This is a very good unreleased port of the DOS Game &quot;Prince of Persia 2 - The Shadow and the Flame&quot;. Unlike the released SNES port, this version has almost identical controls, same timing, and accurate graphics.\r\n\r\nThe only real problem of this version is a bug that makes it impossible to complete level 9 without reset your system and insert the next level Password.\r\n\r\nTony Hedstrom, a well know Game Genie code creator, fixed the &quot;horse bug&quot; of this unreleased version.', '[3755]Prince of Persia 2 - Horse Level Fixed.zip', '1.0', '2017-11-28 04:34:31', '2017-12-09 01:54:05', '27 November 2017', 1511758800, '', 0, 0, 0, 0, 0, 1, '3755titlescreen.png', 4, 0, 0, 1506, 8, 'Prince of Persia 2 - The Shadow and The Flame (Beta)\r\nMD5: dc580653e3edc6c6b01cb1bfacc947b4\r\nSHA1: ba63dc1e521bee68b4121b626061ebb203ac63c6\r\nCRC32: 3ab44d46', 0, '', '', ''),
(3756, 1, 1428, 'Parody World Revisited', 4638, 'What originally began as a simple &quot;restoration&quot; grew into a full-blown improvement of the original game!\r\n\r\nChanges include:\r\n\r\n-New Intro/Ending text, or at least a greatly cleaned-up version that reads like it was written by an actual English-speaking human being.\r\n-New Boss text, that&#039;s more accurate to the original prototype (sorry, no Mark Soup).\r\n-Most Enemy/Boss sprites changed to the prototype versions, with some recolors (only the Pumpkin Boss remains unchanged, and the jiangshi enemies in Round 7 are still ghosts, as their behavior was altered for the English release).\r\n-Some of the &quot;uglier&quot; Rounds have been given a makeover, mainly palette changes.\r\n-Mark&#039;s (and Bert&#039;s) sprites are now red in-game, to match his cutscene appearance.\r\n-The infamous Round 7 key glitch is fixed! All three bosses must be defeated to advance.', '[3756]Monster Party [Parody World Revisited].rar', '1.1', '2017-11-28 04:40:45', '2021-05-04 01:52:19', '27 November 2017', 1511758800, '', 1, 0, 0, 1, 1, 0, '3756titlescreen.png', 5, 0, 0, 1103, 1, 'Name:	Monster Party (USA) [no-intro(20170908)]\r\nCRC32:	6F0AC6EC\r\nMD5:	93A6A8AD271791502723FDD5C47EC629\r\nSHA-1:	2BC8244CAB439AC20BAA4724E8A92748D4E430E1', 0, '', '', ''),
(3757, 11, 2948, 'Justice League Task Force - Easy Move', 3254, 'Hack easy move, play more easy! A key move! Move list in download packages!', '[3757]Justice League Task Force Easy Move Ips.rar', '1.0', '2017-11-30 01:32:33', '2017-11-29 10:33:08', '29 November 2017', 1511931600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 865, 8, 'CRC32	2a60ebe9\r\nMD5	055d4c70f124963fcedc2eec47a28e38\r\nSHA-1	1be166689726b98fc5924028e736fc8007f958ef', 0, '', '', ''),
(3758, 1, 1222, 'Princess Pipe Panic', 2041, 'This is player sprite hack of Mario Bros. that replaces Mario and Luigi with Peach and Daisy, respectively.', '[3758]PRINCESS_PIPE_PANIC.rar', '1.0', '2017-12-02 10:21:22', '2017-12-02 10:11:58', '02 December 2017', 1512190800, '3758readme.txt', 1, 0, 0, 1, 0, 0, '3758titlescreen.png', 5, 0, 0, 938, 1, 'File:	Mario Bros. (JU) [!].nes\r\nSize:	24,592\r\nCRC32:	A6DE1B55\r\nMD5:	8D8E0B86DD870302BF4A994E76C55C83\r\nSHA1:	9286A2DB471D51713E9B75E68B47FFBF11E2D40B\r\n*	\r\nFile:	Mario Bros. Classic (E) [!].nes\r\nSize:	40,976\r\nCRC32:	46B2C0DE\r\nMD5:	0A0CBCCB51D38225D8DF686AADF6FFB8\r\nSHA1:	CC660BAA474BAAADCFCE5C502B5A119AB07158E7', 0, '', '', ''),
(3759, 1, 739, 'Castlevania: The Holy Relics', 909, 'An all new Castlevania adventure is here on the NES! New stages, graphics, items, enemies, music and gameplay for Castlevania fans to enjoy.\r\n\r\nSelect from 5 exciting stages before reaching the final showdown with Lord Ghulash, an evil necromancer terrorizing Transylvania in the wake of Dracula&#039;s defeat. It is up to Simon Belmont to rescue his homeland once again, this time from the perversion of the 7 Holy Relics. Collect all the relics to lift the curse, and use them to your advantage along the way.\r\n\r\nFor further details, (Story, Gameplay, etc) please consult the read me file.', '[3759]Castlevania_The_Holy_Relics.zip', '1.0', '2017-12-05 03:24:03', '2017-12-07 22:09:25', '01 December 2017', 1512104400, '3759readme.txt', 1, 1, 1, 1, 1, 1, '3759titlescreen.png', 1, 0, 0, 16629, 1, 'Castlevania (U) (PRG 1).nes\r\nCRC-32:9AB191BC\r\nSHA-1:0D6E5910D09CBA12FB8B61123E6F3087A90F503C\r\nSHA-256:0BF466EB3819EEE34E41DE076B5C1BF16375D0DE5BA64EDE8ADE6ED599ACCB53\r\nMD-5:6768E0F020AECD2809D70BBF8CCE3BE3', 0, '', '', ''),
(3760, 1, 1097, 'Dragon Warrior IV - Seamonsters fix', 4661, 'This patch reimplements some high-level sea monsters which could only be found on a certain tile instead of their supposed region because of a bug.\r\n\r\nThe bug was fixed in all the later remake/ports of the game.', '[3760]dw4 seamonsters fix.zip', '1.0', '2017-12-05 03:25:11', '2017-12-05 20:47:14', '06 October 2017', 1507262400, '3760readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1600, 1, 'Dragon Warrior IV (U) [!].nes\r\nCRC32: F6B24806', 0, '', '', ''),
(3761, 1, 940, 'DAS Trainer', 4660, '[b]DAS Trainer for NES Tetris[/b]\r\n\r\nThis is a modification for the USA (NTSC) version of NES Tetris that gives players feedback on their mastery of the DAS\r\n(Delayed Auto Shift) for moving pieces left and right quicker.\r\n\r\nThe left hand side of the game screen, where the tetrimino statistics are usually shown in the original game, is instead\r\noccupied by a window that shows the following information:\r\n\r\n[b]Active[/b]\r\n\r\n- The current DAS counter of the piece in play (going from 0 to 16).\r\n- The start DAS of the piece in play at the moment the piece spawned at the top and an indicator that shows the quality of the DAS (see Statistics below).\r\n\r\n[b]Previous[/b]\r\n\r\n- The start DAS of the previous 4 pieces and an indicator that shows the quality of the DAS for those pieces (see Statistics below).\r\n\r\n[b]Statistics[/b]\r\n\r\n- Green heart: the number of pieces that had perfect DAS (start DAS between 15 and 16 and carried over successfully).\r\n- Yellow heart: the number of pieces that had good DAS (start DAS between 10 and 14 and carried over successfully).\r\n- Orange heart: the number of pieces that had bad DAS (start DAS between 0 and 9 and carried over successfully).\r\n- Red cross: the number of pieces that had no DAS (start DAS was not carried over successfully and DAS counter reset during play).\r\n\r\nIn addition to the DAS window, some minor modifications are made to the game to make it more practice-friendly:\r\n- The legal screen can be skipped at any time by pressing the START button instead of having to wait 4 seconds, allowing faster resets.\r\n- Pausing the game keeps the game screen visible, allowing the player to analyze the board and inspect the DAS window during the game.\r\n- If the game ends with a score of at least 30000, the game waits until the player presses START before the ending screen is shown, allowing the player to inspect the DAS window at the end of the game.\r\n- Controller inputs (left, right, down, A and B buttons) are visualized on the bottom right.\r\n\r\n[b]Versions[/b]\r\n- V1.0 (6th December 2017): Initial version\r\n- V1.1 (3rd February 2019): Fixes bug that caused screen to flicker when transitioning to next level from level 19 onward.', '[3761]TetrisDasTrainerV1_1.zip', '1.1', '2017-12-08 01:27:35', '2019-02-03 21:23:53', '03 February 2019', 1549170000, '3761readme.txt', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 3253, 1, '- Tetris (USA).nes\r\n- MD5: ec58574d96bee8c8927884ae6e7a2508\r\n- SHA-1: 77747840541bfc62a28a5957692a98c550bd6b2b\r\n- SHA-256: acab10f2dbad4d4ef5d56b31cd4cea208bb6e2e2c5dba5eb339d711ec04e3535', 0, '', '', ''),
(3762, 9, 804, 'Super Mario RPG JPN/PAL Button Colors', 4664, 'This patch simply changes the battle screen button colors &amp; Bowyer&#039;s buttons to reflect those of the JPN/PAL region SNES/SFC Controllers.', '[3762]Super Mario RPG (U) SFC Butons & Bowyer.rar', '1.0', '2017-12-08 01:28:04', '2017-12-06 23:19:45', '06 December 2017', 1512536400, '3762readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2500, 4, 'Super Mario RPG (U)\r\nNo Header\r\ncrc32	45299a73\r\ncrc32b	1b8a0625\r\nmd5	d0b68d68d9efc0558242f5476d1c5b81', 0, '', '', ''),
(3763, 23, 2549, 'Castlevania: Portrait of Ruin - Improved version', 4667, 'The castle in Portrait of Ruin feels like it was used just as a main HUB, as most of the enemies were scattered into the paintings.\r\n\r\nThis hack has the purpose of improving the game by relocating most of the enemies around the main castle, making it more challenging and alive, adding more variety and keeping gameplay interesting. \r\n\r\nAs some of the music is also not the best of the DSvanias, some of the tracks were rearranged to different locations, were the mood would seems more appropriate.\r\n\r\nLastly, new save and exit points were added, inside the paintings and around the castle, to make it a more user-friendly game, using the most of the layout of the maps. \r\n\r\nBesides that, is the same story and game that we all love.\r\n\r\nObs: The patch is in BPS format.', '[3763]built_rom_por.rar', '1.2', '2017-12-10 03:39:48', '2017-12-11 17:39:36', '11 December 2017', 1512968400, '', 0, 1, 0, 0, 1, 0, '3763titlescreen.jpg', 5, 0, 0, 2489, 1, 'File Name: 0735 - Castlevania - Portrait of Ruin (U)(XenoPhobia).nds\r\nROM CRC32: 96DF4C4D\r\nROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033', 0, '', '', ''),
(3764, 10, 1737, 'Breath of Fire - Sound Restoration', 1067, 'This hack restores the SNES music into the GBA version of the game. All 3 regions (Europe, North America, Japan) are supported.', '[3764]BFire_sound_restore.7z', '1.1', '2017-12-11 02:17:39', '2020-02-16 18:05:05', '16 February 2020', 1581829200, '3764readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 5682, 1, 'No-Intro Name: Breath of Fire (Europe)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: F47870D25665588D19B75E90D0BD32A759E64918\r\n-\r\nBreath of Fire (U)\r\nROM/File SHA-1: 04C15F2B2E7C504F40B97E3A30F2CD591BC7AEF8\r\n-\r\nNo-Intro Name: Breath of Fire - Ryuu no Senshi (Japan)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: B09DC97AB42F5E32DC6254D09B0B195295B24932', 0, '', '', ''),
(3765, 10, 1690, 'Breath of Fire II - Sound Restoration', 1067, 'This hack restores the music from the SNES version into the GBA version. All 3 regions of the game (Europe, North America and Japan) are supported.', '[3765]BFire2_sound_restore.7z', '1.2', '2017-12-11 02:20:32', '2019-03-24 20:57:47', '24 March 2019', 1553400000, '3765readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 4891, 1, 'No-Intro Name: Breath of Fire II (Europe)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 307798CA71BDA7F6B313FF1C18880F22C5A81711\r\n-\r\nBreath of Fire II (U).gba\r\nROM/File SHA-1: 3A769B7C93688B9C38C3D8EEDA6EBF1E7B9F82BE\r\n-\r\n0257 - Breath of Fire 2 - Shimei no Ko (J)(Eurasia).gba\r\nROM/File SHA-1: 5A508F6CB914005C3367DF86E31BC174FEAC383B', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3766, 9, 301, 'Final Fantasy V bugfix patch collection', 4216, 'This is a collection of bugfix and improvement patches for the Japanese version of Final Fantasy V for the Super Famicom from Inu&#039;s Sandbox.', '[3766]ff5_bugfixes.zip', '1.0', '2017-12-14 05:17:00', '2017-12-13 05:19:02', '08 July 2010', 1278561600, '3766readme.txt', 0, 0, 0, 0, 1, 1, '', 4, 0, 1, 1080, 4, 'File:               Final Fantasy V (Japan).sfc\r\nLength:             2097152 Bytes (16 Mbit)\r\nCRC32:              C1BC267D\r\nMD5:                D69B2115 E17D1CF2 CB3590D3 F75FEBB9\r\nSHA1:               E937B54F FF99838E 2E853697 E4F55935 9AA91FD6', 0, '', '', ''),
(3767, 1, 709, 'Mario Is Lost On Mystic Island', 4479, 'When a mysterious castle appears int the center of the Mushroom Kingdom, Mario finds the courage to check it out. Little did he know Peach as well as Toad have already been sucked into the realm of Mystic island. Mario soon finds out that this new &quot;realm&quot; is a dangerous one.\r\n\r\nBowser is up to his old tricks again. There is no turning back for Mario. He must save the princess and toad. He must stop Bowser and make this new realm disappear once and for all. Help Mario through the eight grueling lands and prove once again that he can overcome the hells of King Koopa has in store for him.\r\n\r\n             [list][li]New levels[/li]\r\n\r\n             [li]Arranged Music[/li]\r\n\r\n             [li]Cool Sound Effects[/li]\r\n\r\n             [li]Animated Objects[/li][/list]\r\n\r\nThe author would like to make a big thanks to SkyYoshi for providing me the patch so Teeporage could add three extra sets of graphics which adds animation.', '[3767]lostonmysticisland(hackbyteeporage777).zip', '1.0', '2017-12-14 05:18:06', '2017-12-16 12:43:13', '13 December 2017', 1513141200, '', 1, 1, 1, 1, 1, 0, '3767titlescreen.png', 1, 0, 0, 1354, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3768, 1, 709, 'Pepsiman (for NES)', 4672, 'It&#039;s Pepsiman on the NES with the SMB1 engine and a lot&#039;s of Pepsi!\r\n\r\nPatch Notes:\r\n\r\n1.0:\r\n\r\n-first sprites  \r\n-first color palletes \r\n-levels\r\n-text\r\n-Pepsiman physics\r\n-fireball physics\r\n\r\n1.1:\r\n\r\n-changed some titlescreen and ui sprites\r\n-changed street sprite\r\n-changed treesprite\r\n-changed $-blocks to Pepsi-blocks\r\n-changed pepsican(Pepsi-block) sprite\r\n-changed box sprite\r\n-changed fireball to pepsiball\r\n-changed castle and skullflag to pizzaflag\r\n-changed underground pipe color pallete\r\n\r\n1.1.1:\r\n\r\n-fixed Pepsiballcan (full sprite is now flashing)\r\n-changed vine to pole', '[3768]Pepsiman1_1_1.zip', '1.1.1', '2017-12-15 00:24:01', '2017-12-20 14:20:47', '20 December 2017', 1513746000, '3768readme.txt', 1, 0, 1, 1, 1, 0, '3768titlescreen.png', 1, 0, 0, 2109, 1, 'Super Mario Bros (JU) (PRG 1).nes\r\nLength:             40976 Bytes (320 Kbit)\r\nCRC32:              2E1B6B3C\r\nMD5:                94EDE934 7C141610 5F1C08EC 26B5B73A\r\nSHA1:               B1952F6E E88775CE 4BAEC034 A04E145A FB4930DF', 1, '', '', ''),
(3769, 8, 2961, '30 Lives Code for Operation C', 1868, 'This hack changes the 9 Lives Code to a 30 Lives Code for both the original and the Konami GB Collection versions of this game. \r\n\r\nThe 0xED hex editor was used to make these hacks.', '[3769]30 Lives Code for Operation C.zip', 'Final', '2017-12-16 04:54:41', '2021-03-28 12:45:36', '28 March 2021', 1616904000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 927, 1, 'Operation C (USA).gb\r\nMD5 Checksum: 702E7DF88BBD42030BC0C74817105B80\r\nKonami GB Collection Vol.1 (Europe).gbc\r\nMD5 Checksum: 6628111E51977279D849F424BDA3A262', 0, '', '', ''),
(3770, 1, 2311, 'Sonic The Hedgehog (NES) Improvement + Music and Graphics V 1.2', 4067, 'If the first Sonic NES graphics improvement wasn&#039;t enough for you I&#039;ll present you the Unofficial* version 1.2 of the graphics improvement for Sonic The Hedgehog (NES)!\r\n\r\nSome things that are changed in this second graphical improvement:\r\n\r\n-Improved title screen fixing those blue Sonic lips and the intermittent &quot;2016 Hack by the jabu&quot;, the &quot;2016&quot; year has been changed to &quot;2017&quot; now. (Updated to 2018)\r\n-Most of the tiles are revamped, being more closer to the original Genesis tilesets (Most notably the rings)\r\n-Fixed Sonic standing pose, being more closer to the Genesis original as well the Life icon to be more stylised like Sonic Mania.\r\n-In-game number fonts changed to the ones used in Sonic 1 for Genesis.\r\n-&quot;(X) ZONE&quot; font revamped to be more closer to the Genesis original.\r\n-Some other palettes of tilesets and enemies has been changed.\r\n\r\nAnd even some more!\r\n\r\nNew update from 21/20/2018:\r\n\r\n-Fixed Sonic&#039;s belly to be more closer to the original Classic Sonic design.\r\n-Now the year displayed in the Title Screen is 2018.\r\n-Improved Green Hill Zone hills to be closer to the Master System version.\r\n-Purple portal frames from Final Zone background fixed as well.\r\n\r\n(This hack also includes the Ti&#039;s Musical improvement too.)\r\n\r\nThe patch applies with the Sonic 3D Blast 5 [p1][!].nes rom.', '[3770]SonicImprovement210212018.rar', '1.2', '2017-12-16 04:59:06', '2021-05-05 18:36:06', '15 December 2017', 1513314000, '3770readme.txt', 1, 1, 0, 0, 0, 0, '3770titlescreen.png', 6, 0, 0, 8998, 1, 'Database match: Sonic The Hedgehog (Unl) [!].nes\r\nDatabase: GoodNES (V3.23b)\r\nFile SHA-1: 20DAE84A9E995C323F12E8DFE5DF8132231635B3\r\nFile CRC32: 1859EEAE\r\nROM SHA-1: 14D47FE37850EE801109978DB87D8C98152B7FB2\r\nROM CRC32: 78872BD7\r\nOld GoodNES filename: Sonic 3D Blast 5 [p1][!].nes', 0, '', '', ''),
(3771, 1, 709, 'All Night Nippon 2 Super Mario Bros.', 4479, 'This is a sequel to the original All Night Nippon Super Mario Bros. It is a level and graphic hack. Here is some more info on the original which was a official release: \r\n                \r\n\r\n&quot;All Night Nippon Super Mario Bros. is an officially licensed retool of Super Mario Bros., released in 1986 for the Family Computer Disk System. This version is based on the Japanese radio program All Night Nippon, and it was given out as a raffle prize on the show itself. The game was published by Fuji Television. Essentially, this game is an exact replica of the original, except with the sprites of the Toads and various enemies replaced with Japanese celebrities for a humorous effect.&quot;\r\n        \r\nThe author hopes everyone enjoys this sequel as much as he did making it.', '[3771]allnight2update.zip', '1.0', '2017-12-17 03:16:52', '2017-12-26 16:29:58', '16 December 2017', 1513400400, '', 1, 0, 1, 0, 0, 0, '3771titlescreen.png', 1, 0, 0, 1228, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3772, 23, 2964, 'Harvest Moon DS: Claire &amp; Jill Version', 4673, 'Inspired by harvest moon true love edition.\r\n\r\nThis hack replaces the Pete sprite (boy) from Harvest Moon DS to sprite Claire &amp; Jill (girl) from Harvest Moon DS Cute.\r\n\r\nOnly sprite, no script editing.\r\n\r\nTwo patch versions, Claire&#039;s version and Jill&#039;s version', '[3772]Harvest Moon DS Claire & Jill Version.rar', '1.0', '2017-12-18 11:57:50', '2017-12-18 13:45:50', '17 December 2017', 1513486800, '', 1, 0, 0, 0, 0, 0, '3772titlescreen.png', 5, 0, 0, 3463, 1, '0561 - Harvest Moon DS (U)(Legacy)\r\nFile MD5      41956B0494901C7D394CDB622A2C184A        \r\nFile SHA-1    857234A11B4A8BDB20FF60D0B83DBEB9D8E3512E\r\nFile CRC32    9590E91C                                \r\nROM MD5       41956B0494901C7D394CDB622A2C184A        \r\nROM SHA-1     857234A11B4A8BDB20FF60D0B83DBEB9D8E3512E\r\nROM CRC32     9590E91C', 0, '', '', ''),
(3774, 27, 2965, 'Pachinko 365 Debugs', 803, 'Pachinko 365 Days Debug Restoration Patch\r\n\r\n  This relatively horrible pachinko game happens to have some debug features built in, as well as a few things built out.  This patch enables the debug features that are left and restores everything that is no longer linked.\r\n\r\n  The readme contains details of the various different debugger features and their controls.\r\n\r\n  Xdelta can apply xdelta patches.  Apply to an unbyteswapped ROM.  You should get a checksum mismatch error if you try to apply it to a byteswapped one.', '[3774]Pachinko365Debugs.7z', '1.0', '2017-12-19 12:11:20', '2017-12-19 03:38:16', '18 December 2017', 1513573200, '3774readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 179, 1, 'Pachinko 365 Nichi\r\n\r\nInternal Checksum	74554B3B F4AEBCB5\r\nMD5	D60046C23400BFEBD5B051F89E7F2F07\r\nSHA512	6E47C9F04CF4FC9677BFD0B506DD0568861B0A9790133A6697B24C4DC319EA4E12C28CD0261C25DAD2F2596C8F881CF72E8E058F54D40B357CE2CE942B958D04', 0, '', '', ''),
(3775, 10, 1196, 'Fire Emblem: The Road to Ruin', 4674, 'Pandosia, created by the four goddesses, has seen its fair share of war and peace. Now is not a time for peace. A war has begun between the neighboring countries of Aksum and Sybaris. Sybaris has ambushed Aksum&#039;s close ally, the small country of Mora, without warning, massacring many.\r\n\r\n A group of mercenaries finds themselves caught in the middle of this war where not everything is as it seems and the events of the past collide with the present...\r\n\r\nThis is a complete mod. The final chapter is chapter 20. \r\n\r\nIncluding the prologue and two &quot;gaidens&quot; that gives you 23 chapters of content.\r\n Runs on FE7 engine.\r\n\r\n Never dead, always underground. \r\n\r\n[url=https://serenesforest.net/forums/index.php?/topic/25912-the-road-to-ruin-complete-v303-released/]The Serenes Forest thread[/url] contains growth rates and support listings.', '[3775]The Road to Ruin v303.zip', '3.0.3', '2017-12-19 12:17:21', '2017-12-19 12:08:47', '26 November 2017', 1511672400, '3775readme.txt', 1, 1, 1, 1, 1, 0, '3775titlescreen.png', 1, 0, 0, 22057, 1, '•Fire Emblem (USA, Australia).gba - NOINTRO\r\n•CRC32: 2A524221\r\n•MD5: F1A1B9742FCD467A531DD4314C4E7D19\r\n•SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\n•SHA-256: F1200D19771B366B6EAD15DEC0EEE4A7785B538D894C069C36F7592321EE799B', 0, '', '', ''),
(3776, 1, 2397, 'Snake&#039;s Revenge - Modernized Portraits', 4350, 'Here is a patch which changes Solid Snake to look more like the Playstation&#039;s version on the intro and ending screens.', '[3776]2740848.rar', '1.0', '2017-12-19 13:05:35', '2018-02-14 00:50:48', '07 January 2011', 1294376400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 848, 1, 'Snake&#039;s Revenge (USA).nes - NOINTRO\r\nCRC32: 255A25FE\r\nMD5: 17262CB7B1F1EA96055D93B83BAC379E\r\nSHA-1: 49F1369C0E3926DA1AE4EF9BAA6C41F8C649B893\r\nSHA-256: 35D3F879DFD9CAA6E156865CC56CE31A0D9E56D85D7D8CD75F422F238DA5BFE0', 0, '', '', ''),
(3777, 1, 998, 'TX-55 in Metal Gear', 4350, 'This hack replaces the Super Computer with a TX-55 Metal Gear. The patch is for the Japanese version only.\r\n ----\r\n\r\nMetal Gear deployment:\r\n-Change Super Computer to Metal Gear\r\n\r\nCorrect warp of supercomputer room:\r\n-Fix to not warp in the Big Boss room even if moving to the right at the entrance\r\n-Because it was forcibly fixed, in order to return to the room in front, it moves from the left end of the entrance\r\n\r\nGrip part of hand gun:\r\n-Fix to be displayed properly\r\n\r\nDr. Petrovich&#039;s speech:\r\n-Since it is not a super computer, correct speech', '[3777]mg.rar', '1.0', '2017-12-19 13:59:18', '2017-12-19 13:44:36', '02 January 2013', 1357102800, '3777readme.txt', 1, 0, 0, 1, 0, 1, '3777titlescreen.png', 5, 0, 0, 588, 1, 'File:               Metal Gear (J).nes\r\nLength:             131088 Bytes (1 Mbit)\r\nCRC32:              B3565288\r\nMD5:                583C0A64 2FEA5FE7 1B1E6978 BB3D231D\r\nSHA1:               7B5042F5 D073DE90 19836183 38B254E7 42D47180', 0, '', '', ''),
(3778, 1, 2397, 'Snake&#039;s Revenge - Metal Gear Font', 131, 'Here is a hack which replaces the font with the original Military Stencil style font used from Metal Gear.', '[3778]Snake\'s Revenge - Metal Gear Font.rar', '1.0', '2017-12-19 14:04:31', '2017-12-19 09:06:29', '19 December 2017', 1513659600, '', 1, 0, 0, 0, 0, 0, '3778titlescreen.png', 5, 0, 0, 582, 1, 'Snake&#039;s Revenge (USA).nes - NOINTRO\r\nCRC32: 255A25FE\r\nMD5: 17262CB7B1F1EA96055D93B83BAC379E\r\nSHA-1: 49F1369C0E3926DA1AE4EF9BAA6C41F8C649B893\r\nSHA-256: 35D3F879DFD9CAA6E156865CC56CE31A0D9E56D85D7D8CD75F422F238DA5BFE0', 0, '', '', ''),
(3779, 11, 1925, 'Streets of Rage 2: Furious Fungus', 3444, 'This is a player sprite hack of Streets of Rage 2 that replaces some characters for the characters from the Bootleg game called &quot;Kart Fighter&quot;.\r\n\r\nCharacters edited:\r\n\r\n*Max - Toad\r\n*Jack - Mario\r\n*Zamza - Koopa\r\n*R.Bear - Bowser\r\n*Shiva - Peach\r\n*Abadede - Donkey Kong', '[3779]Furious Fungus.zip', '1.0', '2017-12-21 12:24:23', '2017-12-19 14:36:33', '19 December 2017', 1513659600, '3779readme.txt', 1, 1, 0, 1, 0, 1, '3779titlescreen.png', 1, 0, 0, 1418, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 1, '', '', ''),
(3780, 20, 2966, 'Animamundi - Missing items fix', 4676, 'This is a patch for the English version of the &quot;Animamundi: Dark Alchemist&quot; visual novel.\r\nThe original game had a bug that made impossible to obtain three items (Liquid Onyx, Magical White Medicine and Wordless Book).\r\nNow all the 88 items can be collected.\r\n\r\nUpdate 1.1: fixed an issue with the previous patch in which a small conversation wasn&#039;t appearing.', '[3780]item_bugfix 1_1.7z', '1.1', '2017-12-22 01:55:28', '2018-01-26 18:38:07', '26 January 2018', 1516942800, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 304, 1, 'Platform: PC\r\nBIN/CUE image: Animamundi: Dark Alchemist (Anima Mundi: Owarinaki Yami no Butou)\r\nUPC: 820170101037', 0, '', '', ''),
(3781, 23, 2968, 'Harvest Moon DS Cute - Pete Version', 4673, 'Inspired by harvest moon true love edition.\r\n\r\nThis hack replaces the Clair sprite (girl) from Harvest Moon DS Cute to sprite Pete (boy) from Harvest Moon DS.\r\n\r\nOnly sprite, no script editing.\r\n\r\nIn the question harvest goddess, select the first choice of each question, because only change the Clair sprite.', '[3781]Harvest Moon Ds Cute Pete Version.rar', '1.0', '2017-12-24 04:25:57', '2017-12-23 08:49:40', '23 December 2017', 1514005200, '', 1, 0, 0, 0, 0, 0, '3781titlescreen.png', 5, 0, 0, 2380, 1, 'Harvest Moon DS Cute (U)(SQUiRE)\r\nFile MD5        0F391F2EDDB2A7E3B082FA036BB2878C                                \r\nFile SHA-1      2E88BCC60FD93625C5ED51A7E69B42B57718AED3                        \r\nFile CRC32      BA6B3F95                                                        \r\nROM MD5         0F391F2EDDB2A7E3B082FA036BB2878C                                \r\nROM SHA-1       2E88BCC60FD93625C5ED51A7E69B42B57718AED3                        \r\nROM CRC32       BA6B3F95                                                        \r\nFile SHA-256    B6647C0A367AD52FB9B6F3AFA24E6C3AFE21C8BA588F5B8CD70E53A1F5B0B636\r\nROM SHA-256     B6647C0A367AD52FB9B6F3AFA24E6C3AFE21C8BA588F5B8CD70E53A1F5B0B636', 0, '', '', ''),
(3782, 9, 2702, 'Lost Vikings II - always stereo', 4581, 'Many tracks have stereo channels but game plays them in mono.\r\n\r\nPatches game to force stereo playback.', '[3782]stereo.7z', '1.0', '2017-12-25 04:10:03', '2017-12-25 03:21:10', '24 December 2017', 1514091600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 910, 4, 'Lost Vikings 2 (USA).sfc\r\nmd5 6808B453828D6A6F228E3225055DF4C4\r\nsha-1 7A461513FCEA58E3C8C9DBAA431AB6635DBB3FFD', 0, '', '', ''),
(3783, 9, 2702, 'Lost Vikings II - password saving', 4581, 'Passwords are saved to sram for easier gaming sessions.', '[3783]sram.7z', '1.0', '2017-12-25 04:10:51', '2017-12-25 03:25:02', '24 December 2017', 1514091600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 589, 4, 'Lost Vikings 2 (USA).sfc\r\nmd5 6808B453828D6A6F228E3225055DF4C4\r\nsha-1 7A461513FCEA58E3C8C9DBAA431AB6635DBB3FFD', 0, '', '', ''),
(3784, 8, 891, 'Super Mario Land 2 DX', 3533, 'Super Mario Land 2 DX is a color hack for Super Mario Land 2 in the same vein as Link’s Awakening DX. It adds color, lets you play with Luigi (with different physics) and removes the lag.\r\n\r\nv1.8.1 (19/07/2018): SML2 randomizer compatibility improved.\r\n\r\nv1.8 (16/07/2018): Luigi&#039;s sliding physics fixed, full SML2 randomizer v2.03 compatibility added.\r\n\r\nv1.7 (06/05/2018): Alternative patch for the Japanese ROM added, character switching fixed.\r\n\r\nv1.6 (03/05/2018): Emulator compatibility improved, other fixes.\r\n\r\nv1.5.1 (24/04/2018): Bonus stages fixed, Easy mode fixed, other fixes.\r\n\r\nv1.5 (22/04/2018): Complete rewrite, several bugs have been fixed, added support for SML2 randomizer, other fixes.\r\n\r\nv1.11 &amp; 1.12 (04/01/2018): A small graphical glitch has been fixed.\r\n\r\nv1.1 (03/01/2018): Several bugs have been fixed.', '[3784]SML2DXv181.zip', '1.8.1', '2017-12-25 12:23:32', '2019-05-26 18:36:22', '25 December 2017', 1514178000, '3784readme.txt', 1, 0, 0, 0, 1, 1, '3784titlescreen.png', 5, 0, 0, 224081, 1, 'Super Mario Land 2 - 6 Golden Coins (UE) (V1.0) [!]\r\nCRC32: d5ec24e4\r\nMD5: A8413347D5DF8C9D14F97F0330D67BCE\r\nSHA1: bba408539ecbf8d322324956d859bc86e2a9977b', 0, '', '', ''),
(3785, 8, 2769, 'Shantae dance floor hang bugfix', 2962, 'If you play the Dance mini game in the Dance Parlor and earn 0 gems the game will be stuck on the mini game screen after Shantae falls off, nothing can solve this except for resetting the game or loading a save state (Checked to happen on the original GBC hardware and 3DS e-Shop version).\r\nThis patch fixes this.', '[3785]Shantae (U) [C][!] dance bugfix.zip', '1.0', '2017-12-27 05:29:45', '2017-12-28 09:28:39', '26 December 2017', 1514264400, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 1943, 1, 'No-Intro Name: Shantae (USA)\r\n(No-Intro version 20130730-054825)\r\nCRC32:              E994B59B\r\nMD5:                028C4262 DBB49F4F C462A6EB 3E514D72\r\nSHA1:               520E48C5 0F6E997F CD841CA3 68FC9ABC 1DBDDEC1', 0, '', '', ''),
(3786, 9, 849, 'Megaman 7 Redux', 4518, 'This hack takes user [url=http://www.romhacking.net/hacks/972/]Justin3009 Boss Select Pre-Text patch[/url], and user [url=http://www.romhacking.net/hacks/3609/]SCD Lab Talk restore patch[/url], but reverts back the ending to the localized one.\r\n\r\n[b]Version 1.1: Includes Japanese Style Logo, thanks to user DarkSamus.[/b]\r\n\r\nIncludes both patches for USA and EUR regions.', '[3786]MM7R-JT.rar', '1.1', '2017-12-30 06:30:47', '2021-06-15 21:48:19', '15 June 2021', 1623729600, '', 1, 0, 0, 1, 0, 0, '3786titlescreen.png', 6, 0, 0, 1608, 6, 'Mega Man 7 (USA).sfc\r\nCRC32: 2D947536\r\n\r\nMega Man VII (Europe).sfc\r\nCRC32: 03579738', 0, '', '', ''),
(3787, 10, 2605, 'Super Puzzle Fighter II Turbo: Akuma color fix', 4518, 'This hack switches back Akuma his default black dougi, in order to match other releases of SPF2T.\r\n\r\n0xED Hex Editor was used.\r\n\r\nThanks to rainponcho for helping me out.', '[3787]SPFIIT_Fix.zip', '1.0', '2017-12-30 06:35:03', '2017-12-28 22:59:36', '28 December 2017', 1514437200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 605, 1, 'Super Puzzle Fighter II Turbo (USA).gba\r\nCRC32:9CD25C7E\r\nSuper Puzzle Fighter II Turbo (Europe).gba\r\nCRC32:AAC3E9CA', 0, '', '', ''),
(3789, 1, 746, 'Megaman 3 Japanese Style Title Screen', 1637, 'Japanese style Title Screen for Megaman 3. The latest games used this font as well.\r\n\r\nThis patch is based on Kuja Killer Megaman 3 Improvement since it&#039;s the best version of this game.', '[3789]Mm3improvTs.zip', 'Final', '2017-12-30 08:47:35', '2017-12-31 09:43:52', '31 December 2017', 1514696400, '3789readme.txt', 1, 0, 0, 1, 0, 1, '3789titlescreen.png', 6, 0, 0, 937, 1, 'File:               Megaman III (U) [!].nes\r\nLength:             393232 Bytes (3 Mbit)\r\nCRC32:              452D8089\r\nMD5:                75B92415 5CAFEE33 5C9EA7A0 1BFC8EFB\r\nSHA1:               53197445 E137E47A 73FD4876 B87E288E D0FED5C6', 0, '', '', ''),
(3790, 7, 2980, 'Aliens (FDS) Fix Hack', 4036, '&quot;Aliens: Alien 2&quot; is an Action game on FDS, developed and published by SquareSoft, which was cancelled before it was released. But now it&#039;s found, and you can play it.\r\n\r\n* This hack fixed most of the level design errors, unfair and absurd solutions were replaced in all levels.\r\n* The font was also replaced to the atmospheric font from Alien 3 on the NES.\r\n* The Japanese name was changed to English, but fear not - this is the only one Japanese inscription in the entire game.\r\n* And again. No more stupid Ripley pink jumpsuit!\r\n\r\nHave a nice game!', '[3790]Aliens (J) (Prototype) (Fix Hack by LANCUSTER).rar', '1.0', '2017-12-30 09:02:13', '2017-12-29 11:01:03', '29 December 2017', 1514523600, '', 1, 0, 1, 0, 0, 0, '3790titlescreen.png', 5, 0, 0, 1586, 1, 'ROM Name: Aliens (J) (Prototype).fds\r\nCRC32: 9BE84191\r\nMD5: 7363B374069926CCA64BB952759CFDF9\r\nSHA-1: B2CAE6809C682A5AC0040905047C1B2CCDC89D76\r\nSHA-256: C8A6A10C67D9FE216FAB9EB567E020433E7405FCC92DC797501A1B64417EBD29', 0, '', '', ''),
(3791, 1, 561, 'Final Fantasy Decapitalization Font', 4037, 'A modern reworking of the ugly Capitalized font used in Final Fantasy while keeping all the graphics, names, items, magic and everything else the same.\r\n\r\nThis hack reworks the game as if Square had of made the game using a decaptilized font such later games used without changing the text.\r\n\r\nPeople that want to experience the original game, with all graphics and everything unchanged, as if it were like later Final Fantasy&#039;s will find use of this hack.\r\n\r\nAlso included some small standalone extras that will add features to this or any other hack.\r\n\r\n\r\nPS - Other changes:\r\n\r\nThe title screen has been left capitalized.\r\n\r\nThe one change the author did make other than decapitalize was to change the spells like (ALIT) to (xLit) because ALit is unapealing to the eye.', '[3791]FinalFantasy-decap-fnt.zip', '1.01', '2017-12-30 09:09:24', '2017-12-30 16:02:11', '29 December 2017', 1514523600, '3791readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 316, 1, 'Final Fantasy (USA).nes\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', 0, '', '', ''),
(3792, 1, 1894, 'Zanac Famicom Music Restoration', 4301, '[b]What this hack does:[/b]\r\n\r\nThis hack restores the original music tracks from the Famicom version of the game. The newer NES tracks are considered less than impressive and are inconsistant with the style of the music tracks from the original Famicom version.\r\n\r\n\r\n[b]Differences of the 3 patches included:[/b]\r\n\r\n- Zanac-FC-Music-Restoration - v.final\r\nThis one restores the original music tracks from the Famicom version to each level of the game. The NES exclusive secrets are intact so you can still hear the alternate tracks for level 10 and gameover as an easter egg bonus. Most of the music from the NES version are still playable in the soundtest. \r\n\r\n- Zanac-Music-Restoration-Deluxe - v1.3\r\nThis one combines the best tracks from both Famicom and NES versions to fit each level for a deluxe playing experience!\r\n\r\n- Zanac-Zanac-NES-FDS - Music Restoration Deluxe - v1.3\r\nAlso included this patch to apply the Deluxe tracks to Makimura Manufacturing&#039;s amazing [url= http://www.romhacking.net/hacks/2624/]&#039;Zanac/Zanac - FDS/NES + SRAM&#039;[/url] hack. This patch applies the Deluxe tracks to the NES version of the hack only and leaves the FDS version intact.\r\n\r\n[b]Patching instructions in readme.txt[/b]', '[3792]Zanac-FC-Music-Restoration.zip', 'Final', '2017-12-30 09:16:23', '2018-02-25 14:54:32', '29 December 2017', 1514523600, '3792readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 952, 1, 'Filename      Zanac (USA)\r\nFile MD5      737D8E7FD11E55B2AC43DE154060AD4D        \r\nFile SHA-1    7D568770DCDA9DFD3E5A898C3A9F4A575533986B\r\nFile CRC32    2165C0C2                                \r\nROM MD5       049E3F53884EA5650D1DBF43751EA965        \r\nROM SHA-1     24F85D6EBFA6D958FAE9346F322C799E4896A32C\r\nROM CRC32     E292AA10', 0, '', '', ''),
(3793, 1, 2981, 'Clash at Demonhead - SRAM Saving Edition', 4301, '[b]What this hack does:[/b]\r\n\r\nThis hack adds SRAM saving function as well as retaining the ability to use passwords to the cult classic - Clash at Demonhead! Perfect for those who want to enjoy the game the way it&#039;s meant to be without the need of savestates or cumbersome passwords.\r\n\r\n\r\n[b]List of features, additions and changes:[/b]\r\n\r\n1) SRAM Saving function! Use the &#039;MICRO-RECORDER&#039; to SAVE the game. Move the ARROW to &quot;END&quot; then press &quot;A&quot; at the password input screen to LOAD the game at an instant!\r\n\r\n2) Various texts changes and additions.\r\n\r\n3) Passwords are still present and usable, so feel free to enter that super code!', '[3793]Clash at Demonhead - SRAM Saving Edition.zip', '1.0', '2017-12-30 09:29:41', '2017-12-29 23:10:46', '29 December 2017', 1514523600, '3793readme.txt', 0, 0, 0, 1, 0, 1, '3793titlescreen.png', 5, 0, 0, 758, 1, 'Clash at Demonhead (U) [!].nes - GoodNES 3.14\r\nFile MD5      CD319A366A8AB61DF05B020A64809321        \r\nFile SHA-1    CD484AB73278D8D58E8068CCDCEAC6EEFBA12F68\r\nFile CRC32    EF1C8906                                \r\nROM MD5       FD2677E07CFF48D5236A1DDC92DCA342        \r\nROM SHA-1     49B60CEAA9AF08C5179103380BCFFBEF6288EEB5\r\nROM CRC32     82AFA828', 0, '', '', ''),
(3794, 9, 755, 'Super Parigo Kart 2', 1418, 'It is the sequel of [url=http://www.romhacking.net/hacks/730/]Super Parigo Kart[/url].\r\n\r\nOnly the tracks (+ Main Title Screen and Texts) have changed compared to SPK1\r\n\r\nNote: This is a PAL Hack only!', '[3794]Super Parigo Kart 2 (E) [!].zip', '1.0', '2017-12-30 10:11:04', '2018-01-06 02:12:48', '16 August 2017', 1502856000, '3794readme.txt', 1, 0, 1, 1, 0, 1, '3794titlescreen.png', 1, 0, 0, 895, 4, 'Super Mario Kart (E) [!].smc - GOODSNES 2.04\r\nCRC32: 56410E5E\r\nMD5: F9FE266E91632E68B558D6B43393EABA\r\nSHA-1: 27D9B4F30D39AF75075691344B7BDEEDBD32AC19\r\nSHA-256: 1BDF422695A30E704E8ABB7743B9C178D1EF2B200515A83CD41DAEF85E6B99E2', 1, '', '', ''),
(3795, 1, 753, 'Zelda II Rev Edition', 789, 'The Zelda II Rev edition hack changes the graphics for Zelda 2 for the NES.   Almost every enemy, boss, item and character in the game have received a minor or major change. The over world sprites &amp; palette have been tweaked a bit as well. A couple lines of dialogue were changed because of the few item changed to something from the first Zelda.\r\n\r\nSome notable changes include: Updated Link&#039;s sword, pants, &amp; shield. Zoras now look similar to other Zelda games, Gooma is a minotaur, Bubbles are Zelda 1 style, the Power glove has been replaced with the Power Bracelet, Wise men now look closer to Zelda 1 style, Wizards &amp; Magos are also closer to Zelda 1 style.  Bots, Bits &amp; Big Bots are more &quot;blobby&quot; looking. Megmats &amp; Wosus are closer to the instruction manual art.\r\n\r\nAll changes have been noted in the Read me file.', '[3795]zelda 2 rev edition 1600.zip', '1.6', '2017-12-31 04:00:46', '2019-10-27 19:17:40', '30 January 2018', 1517288400, '3795readme.txt', 1, 0, 0, 1, 0, 0, '3795titlescreen.png', 5, 0, 0, 2552, 1, 'No-Intro Name: Zelda II - The Adventure of Link (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26', 0, '', '', ''),
(3796, 1, 706, 'Megaman 5 Japanese Style Title Screen', 1637, 'Japanese style Title Screen for Megaman 5. The latest games used this font as well.\r\nAnything else is left unchanged.', '[3796]Mm5Ts.zip', '1.0', '2017-12-31 11:34:19', '2017-12-31 09:48:50', '31 December 2017', 1514696400, '', 1, 0, 0, 0, 0, 0, '3796titlescreen.png', 5, 0, 0, 832, 1, 'NO-INTRO rom:\r\nMega Man 5 (USA).nes\r\nCRC32: 5E023291\r\nMD5: D7D22BF9 EDFB1646 9975F7F4 D8DA518F\r\nSHA1: 1748E9B6 ECFF0C01 DD14ECC7 A48575E7 4F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(3797, 1, 716, 'Hell Crawlers', 4595, 'Change list:\r\n- 19 new levels, that end up in improvised ending (level 20)\r\n- All graphics &amp; sounds changed\r\n- Two players mode is no more and is now &quot;unlimited lives&quot; mode\r\n\r\n\r\nQuirk list:\r\n- At the start of each level enemies cannot hurt you, nor can be hurt until they reach center of the screen or until some time is passed. Keep an eye on their behaviour, &quot;activated&quot; enemies starts to hunt you.\r\n- There are some small amount of levels where enemies can be &quot;perma-eaten&quot; (cannot respawn).\r\n- Consider hiding behind small crosses, as enemies cannot pass through them (most of them).', '[3797]Hell Crawlers (1,0),ips.zip', '1.0', '2018-01-01 05:33:45', '2020-07-11 08:58:52', '01 January 2018', 1514782800, '', 1, 1, 1, 1, 0, 0, '3797titlescreen.png', 1, 0, 0, 566, 1, 'Ms. Pac-Man (U) [!].nes\r\nNo-Intro Name: Ms. Pac-Man (USA) (No-Intro version  2017-06-18)\r\nFile CRC32: 480ff69c\r\nROM CRC32: b6d2d300\r\nFile SHA-1: bd16dea7eb7c1bf3fa7e63d977ccc9e29dab3174\r\nROM SHA-1: f92161296e7cba0b9a573d00eabf8581914bca56\r\nFile MD5: 458b0b7a3eabc4cf6f828ecd86b73a80    \r\nROM MD5: b7f24e66a7df5d102023977ab887d97e', 0, '', '', ''),
(3798, 9, 2702, 'Lost Vikings II - faster rom', 4581, 'Reduces a lot of slowdown for higher framerate\r\n- loading times\r\n- drawing sprites\r\n- many enemies on-screen\r\n- bombs, special effects, physics\r\n\r\n\r\nSource code will be attached after text cleanup and possible further optimizations', '[3798]speedup.7z', '0.80', '2018-01-01 05:42:21', '2018-01-01 14:22:54', '31 December 2017', 1514696400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1208, 4, 'Lost Vikings 2 (USA).sfc\r\nmd5 6808B453828D6A6F228E3225055DF4C4\r\nsha-1 7A461513FCEA58E3C8C9DBAA431AB6635DBB3FFD\r\ncrc32 3AA01DBD', 0, '', '', ''),
(3800, 10, 830, 'Castlevania Yuutsuki no Minuet: reversed castle', 4278, '1. This is a entirely reversed castle from Castilevania AoS.\r\nJust like the reversed castle in Castlevania: Symphony of the Night.\r\n\r\n2. The amount of enemies is increased.\r\n\r\n3. Julius can explore Chaos.', '[3800]Castlevania Yuutsuki no Minuet reversed castle.zip', '1.0', '2018-01-01 06:48:39', '2017-12-31 18:33:33', '01 January 2018', 1514782800, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 2253, 1, 'name &quot;Castlevania - Aria of Sorrow (USA).gba&quot;\r\n    size 8388608\r\n    crc 35536183\r\n    md5 E7470DF4D241F73060D14437011B90CE\r\n    sha1 ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\n    flags verified', 0, '', '', ''),
(3801, 24, 707, 'Rockman 2018 New Year&#039;s Hack', 1106, 'A small hack to celebrate New Year&#039;s 2018.\r\n\r\nSee the readme for instructions on how to apply the patch.\r\n\r\nThe story is in the images below. Play the hack now!', '[3801]Rock2018NY.zip', '1.0', '2018-01-01 06:57:16', '2018-01-01 21:12:24', '01 January 2018', 1514782800, '3801readme.txt', 1, 1, 1, 1, 1, 1, '3801titlescreen.png', 1, 0, 0, 1431, 12, 'File: Rockman1.nes	\r\nSize: 131,088	\r\nCRC32: E0141A24	\r\nMD5: 8824842070A569E9BA7287BCDEA045A3	\r\nSHA1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\n-	\r\nFile: Rockman2.nes	\r\nSize: 262,160	\r\nCRC32: 30B91650	\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F	\r\nSHA1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\n-	\r\nFile: Rockman3.nes	\r\nSize: 393,232\r\nCRC32: FCE6CEA2	\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB	\r\nSHA1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\n-\r\nFile: Rockman4.nes	\r\nSize: 524,304	\r\nCRC32: 771A9138	\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9	\r\nSHA1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\n-	\r\nFile: Rockman5.nes	\r\nSize: 524,304	\r\nCRC32: 9D01E44C	\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6	\r\nSHA1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\n-	\r\nFile: Rockman6.nes	\r\nSize: 524,304	\r\nCRC32: AB1D7979	\r\nMD5: 25638FAD36C424708A5BB23C3EEDC28A	\r\nSHA1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34', 0, '', '', ''),
(3802, 9, 302, 'A Shocking Relic', 4698, 'This was a quick attempt at recreating the item in the &quot;General Leo&#039;s Legacy&quot; patch by Ghost XIII, which gave Celes &quot;Shock&quot; in place of &quot;Runic&quot; via hex editing the Coin Toss item and then allowing players to claim it at Leo&#039;s grave in the WoR. While Ghost XIII&#039;s patch was awesome, there was only one patch for unheadered roms (with most patches being for their headered versions), and it forced a plethora of event changes in addition to everything else in order to get hold of the modified item, which caused problems for those who wanted to use a lot of other various mods and patches. The patches here are focused on just modifying the item itself (with options for the user to chose from for which item they want to have changed) and nothing more, which gives modders a lot more room to use and utilize this for their own projects. There is also a more detailed readme file included in the rar, including the hex codes used to find and modify things for other people to make their own item alterations if they wish to do so.', '[3802]shocking_relic_v03.rar', '0.3', '2018-01-01 08:48:41', '2018-01-17 03:09:14', '16 January 2018', 1516078800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 255, 3, 'File:               Final Fantasy III (U) (V1.0) [!].smc\r\nLength:             3145728 Bytes (24 Mbit)\r\nCRC32:              A27F1C7A\r\nMD5:                E986575B 98300F72 1CE27C18 0264D890\r\nSHA1:               4F37E427 4AC3B2EA 1BEDB08A A149D8FC 5BB676E7', 0, '', '', ''),
(3803, 1, 747, 'Rockman 2014 New Year&#039;s Hack', 1106, 'Puresabe&#039;s hack to celebrate the year of the horse in 2014!', '[3803]Rock6_2014NY.zip', '1.0', '2018-01-03 04:58:35', '2018-01-03 03:56:05', '01 January 2014', 1388552400, '3803readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 827, 1, 'Japanese version only\r\nFile: Rockman6.nes\r\nSize: 524,304\r\nCRC32: AB1D7979\r\nMD5: 25638FAD36C424708A5BB23C3EEDC28A\r\nSHA1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34', 0, '', '', ''),
(3804, 1, 706, 'Rockman 2015 New Year&#039;s Hack', 1106, 'Rockman 5 2015 New Year&#039;s Hack\r\n\r\nDistribution source website:\r\n[quote]\r\n[url]http://borokobo.web.fc2.com/[/url] (Neo site)\r\n[list][/list]\r\n[url]http://www.geocities.jp/borokobo/[/url] (Old mirror)\r\n[/quote]\r\n\r\n ----\r\n\r\n[b]Overview[/b]\r\n[quote]This is a small remodel of Rockman 5 made last year. It was made very quickly after last year&#039;s. Clearing it is possible in only a few minutes.[/quote]\r\n\r\n[b]Usage[/b]\r\n[quote]Please apply with appropriate patch software.[/quote]\r\n\r\n[b]Bugs and supplements[/b]\r\n[list][li]Should be no bugs, but no guarantees. No time to test thoroughly.[/li]\r\n[li]Not a large improvement despite the last year, but this is correct. I think it is natural compared to last year&#039;s effort.[/li]\r\n[li]I worked on it for 2 years, but I thought it was not realistic just thinking about next year or something.[/li][/list]\r\n\r\n[b]Acknowledgments[/b]\r\n[list][li]CAPCOM[/li]\r\n[li]Sprites INC[/li]', '[3804]Rock5_2015NY.zip', '1.0', '2018-01-03 05:00:04', '2018-01-08 07:57:53', '01 January 2015', 1420088400, '3804readme.txt', 1, 1, 1, 1, 1, 1, '3804titlescreen.png', 1, 0, 0, 897, 1, 'Japanese version only\r\nFile: Rockman5.nes\r\nSize: 524,304\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201', 0, '', '', ''),
(3805, 9, 300, 'Final Fantasy II Turbo', 4713, 'FF2Turbo is a gameplay hack of Final Fantasy II (SNES) that aims to minimize the time spent waiting between gameplay-relevant interactions, while leaving the original game&#039;s core gameplay intact. Specifically:\r\n\r\n- Mandatory cutscenes and gameplay-relevant optional events (eg. Odin) are cut down almost entirely, to their barest essential changes. (Gameplay-irrelevant events, such as dancers, are left intact.)\r\n\r\n- The player dashes on the map by default (hold Y to walk).\r\n\r\n- New games default to battle speed 1 and battle message speed 1.\r\n\r\n- Menu animations are sped up.\r\n\r\n- Battles play out at normal speed but most in-battle event messages have been removed.\r\n\r\n- Various other animations (mostly vehicles) have been shortened.\r\n\r\nCredit goes to Myself086 for coding the dash and fast menu patches, [url=http://www.romhacking.net/community/1100/]Pinkpuff[/url]\r\nfor ff4kster references, and Crow for additional hacking research.', '[3805]ff2turbo_v0_1.zip', '0.1', '2018-01-06 02:48:12', '2018-01-08 13:51:44', '05 January 2018', 1515128400, '3805readme.txt', 0, 0, 0, 0, 1, 0, '3805titlescreen.png', 5, 0, 0, 625, 4, 'Final Fantasy II (U) [!] (v1.1).smc\r\nEnglish\r\nVersion 1.1\r\nUnheadered (1,048,576 bytes)\r\nCRC-32: 23084FCD\r\nMD-5: 27D02A4F03E172E029C9B82AC3DB79F7\r\nSHA-1: 41A74EB369A7A91815529EF99AB1B20E20E2BDF3E26', 0, '', '', ''),
(3806, 1, 1290, 'Bomber Pikachu', 4568, 'A Pokémon styled hack of Bomberman (Japanese version) for the NES.\r\n\r\nIncludes 2 versions: Two with monochrome (greyscale) colors and one with Super Game Boy colors.', '[3806]Bomber Pikachu (Original 1_0).zip', '1.0', '2018-01-06 02:57:56', '2019-09-26 23:27:24', '05 January 2018', 1515128400, '', 1, 0, 0, 1, 0, 0, '3806titlescreen.png', 5, 0, 0, 684, 1, 'Bomberman (Japan).nes\r\nCRC32: 90E10DDD\r\nMD5: 6E456B88 A3181563 64066D19 7A8A43D4\r\nSHA1: B5BCCA95 DD7EA0FF 6F3882E8 09C56005 2C212A24', 0, '', '', ''),
(3807, 1, 709, 'Boring Bros. v1.5', 4719, 'Join Bloxy and Blocko (The Boring Bros.) as they travel through worlds and restore Color to the universe! The only colors left are the magical Color Mushroom, Color Flower &amp; Color Star! Download this and save the universe one block at a time!', '[3807]Boring Bros v1-5.zip', '1.5', '2018-01-08 00:30:14', '2018-01-07 23:42:32', '07 January 2018', 1515301200, '', 1, 0, 0, 0, 0, 0, '3807titlescreen.png', 5, 0, 0, 555, 12, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(3808, 10, 830, 'Aria of Sorrow: Julius Story Mode Hack', 3667, 'Here is the correct 1.5 update. Please look over the updated README file as well.\r\n\r\nThis is a &quot;what if&quot; scenario for Aria of Sorrow. \r\nIt follows the same plot line as the original game, but Soma is not present. J comes to the Shrine attempting to regain his memories and has to explore the castle to regain his abilities. The entire story has been rewritten to focus on J (Julius) and his interactions with the original cast. He has his subweapons from the original, as well as others that have been added. There have been additions to equipment and items as well. Certain items and enemies have been edited within the castle to give the game a fresh feel. Be sure the read the READ ME file. Enjoy!', '[3808]Julius Story Mode.rar', '1.5', '2018-01-09 00:26:05', '2023-02-01 05:57:42', '01 February 2023', 1675227600, '3808readme.txt', 1, 0, 1, 1, 0, 1, '', 1, 0, 1, 8950, 1, 'Unmodded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA)\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: 03B97719\r\n    MD5: 4DDE5C64AD0997E7BB0A74D3A0C4BFD0\r\n    SHA-1: 0D2507B8B80D469C95EEC17A429FBBBAB053FCB9\r\n    -\r\n    Modded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA) [Aria of Sorrow Spoof]\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: 23634EA1\r\n    MD5: 0184EE70E94DD360239851F616A9007A\r\n    SHA-1: D4BBCEE204372A1C11D7B8233C14FC5087C9869C', 1, '', '', ''),
(3809, 17, 2672, 'Tekken Tag alternative Ogre 1', 4394, 'Here&#039;s the alternative form of Ogre&#039;s first outfit from Tekken Tag arcade.', '[3809]Tag Ogre 1.zip', 'full', '2018-01-09 00:39:17', '2018-01-08 17:51:42', '08 January 2018', 1515387600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 332, 12, 'SLPS-01300', 0, '', '', ''),
(3810, 11, 947, 'Sonic 3D Blast: Director&#039;s Cut', 4725, '[b]Sonic 3D Blast: Director&#039;s Cut[/b] (also known as [b]Sonic 3D Blast DX[/b]) is a project to update Sonic 3D Blast on the MegaDrive/Genesis by the original creator, Jon Burton. It attempts to solve long standing issues affecting gameplay, as well as adding new features and gameplay modes.\r\n\r\nIncludes:\r\n\r\n- Overworld Map Screen\r\n- Time Challenge Mode\r\n- New Enemy\r\n- Improved Controls\r\n- Super Sonic\r\n- Level Editor\r\n- Save Game Password System\r\n- Many other gameplay changes\r\n- Bug Fixes\r\n\r\nFind out all about the project here: https://ttjontt.wixsite.com/gamehut/sonic-3d-blast-dx\r\n\r\n*Thanks to SuperMoonKnight for all the hard work figuring out what the Time Challenge benchmarks should be\r\n\r\n(You&#039;ll need to use &quot;DeltaPatcher&quot; to apply the patch to your ROM)', '[3810]SONICDX.zip', '1.0', '2018-01-10 13:30:57', '2018-01-09 20:25:33', '25 December 2017', 1514178000, '', 1, 1, 1, 1, 1, 1, '3810titlescreen.png', 5, 0, 0, 11999, 9, 'Sonic 3D Blast ~ Sonic 3D Flickies&#039; Island (USA, Europe).md \r\nCRC32: 44A2CA44\r\nMD5: 50ACBEA2461D179B2BF11460A1CC6409\r\nSHA-1: 89957568386A5023D198AC2251DED9DFB2AB65E7\r\nSHA-256: 2DE28AD6E4B084FB41E4A6BA2A19FCEBA675EA154C770630B0D5FFEA4CE31AA0', 0, '', '', ''),
(3811, 17, 2672, 'Tekken Tag alternative Xiaoyu 2', 4394, 'The alternative form of Ling Xiaoyu&#039;s second outfit. Enjoy!', '[3811]Tag Xiaoyu 2.zip', 'full', '2018-01-10 13:31:58', '2018-01-09 22:23:43', '09 January 2018', 1515474000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 236, 12, 'SLPS-01300', 0, '', '', ''),
(3812, 9, 2988, 'Enable Shin Akuma and Easy moves', 4018, 'Enable Shin Akuma and simplify all character moves and some super moves.\r\n\r\nExtra patchs for no-header ROM and Only Shin Akuma.', '[3812]SFalpha2 moves easy.rar', '1.1', '2018-01-12 01:23:17', '2018-06-18 01:14:16', '10 January 2018', 1515560400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3654, 3, 'No-Intro Name: Street Fighter Alpha 2 (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: B3B14EDA9C52E423D4EFF450118A3B8CFA9DCB5A\r\nROM SHA-1: F4EDE150B5281F7F5D7E3188C6D9163C2BC66475', 0, '', '', ''),
(3813, 9, 302, 'Final Fantasy VI - Total Graphics Uncensorship', 1523, '[i]Final Fantasy VI[/i] received a number of changes from its Japanese incarnation when it arrived overseas, which extended to graphics. Several of the somewhat adult themes were altered to be family friendly.\r\n\r\nThere are various mods that revert the censorship, but no one unified patch, plus the existing projects left a few changes untouched. Thus, Total Graphics Uncensorship was created to completely restore the original graphics of [i]FFVI.[/i]\r\n\r\nIn short:\r\n\r\n- The original title screen is restored, removing the black and white splash screen\r\n- Barb-e, Dahling, L.80 Magic, and Madam smoke\r\n- Critic, Chadarnook (Woman), Goddess, and the Final Boss Tiers show more skin (Mine cart battle BG bug is fixed)\r\n- Siren and Starlet show more skin\r\n- Cafés are now pubs\r\n- Mute&#039;s graphic is fully reverted\r\n- Optionally, the Japanese version&#039;s MP growth curve can be restored (See readme for details)\r\n\r\nYou have permission to use this patch in your projects so long as credit is given to all contributors.', '[3813]TotalGraphicsUncensorship_v200.zip', '2.00', '2018-01-12 06:20:06', '2022-06-01 23:36:22', '17 September 2020', 1600315200, '3813readme.txt', 1, 0, 0, 0, 1, 1, '3813titlescreen.png', 5, 0, 0, 1943, 3, 'File:               Final Fantasy III (U) (V1.0) [!].SMC\r\nHeader:             YES\r\nCRC32:              D184D919\r\nMD5:                4CDFC79B44CD6D532DC6631A5C762094\r\nSHA1:               258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16', 0, '', '', ''),
(3814, 1, 1408, 'Dr. Mario Black and White TV', 4724, 'Little hack to play Dr. Mario with Black and White TV.\r\nBy default blue and yellow pills same on BW.', '[3814]Dr-Mario-U-PRG1-BW.zip', '1.0', '2018-01-12 06:46:54', '2018-01-11 10:51:38', '11 January 2018', 1515646800, '', 1, 0, 0, 0, 0, 0, '3814titlescreen.png', 5, 0, 0, 342, 1, 'Dr. Mario (U) (PRG1) [!].nes\r\nCRC32: 7623DFFD\r\nMD5: 8181D696756578FC92E6C4C86DA01904\r\nSHA-1: CBED8BB73CCC3224F87D787E065B61ECF94E2C0C\r\nSHA-256: 479059E174013A743A4B319CC5B39D8B1FE452E303E2655AF6A58BF86A4E8219', 0, '', '', ''),
(3815, 1, 561, 'Final Fantasy: Valkyries of Light', 4730, 'Heavily inspired by such hacks as [url=http://www.romhacking.net/hacks/1279/]Feminine Fantasy[/url] and [url=http://www.romhacking.net/hacks/1989/]Women of Light[/url], [i]Valkyries of Light[/i] sets out to be an updated female-themed graphical patch that can be applied with other patches, or used with the [url=http://finalfantasyrandomizer.com/]Final Fantasy Randomizer[/url].\r\n\r\n0.99 Release Changes:\r\n\r\n[list]\r\n[li]Many of the class sprites have been further tweaked, standardized, and reworked. [i](Class sprite designs are now FINAL, barring unforeseen bugfixing)[/i][/li]\r\n[/list]\r\n\r\nOlder changelog entries are listed in the README file.\r\n\r\nTo Do:\r\n\r\n[list]\r\n[li]Bridge cutscene edits that are currently beyond the author&#039;s capability to do right now[/li]\r\n[li]Possibly more text cleanup[/li]\r\n[/list]\r\n\r\nThere are NO balance or bug fixes, to try to preserve compatibility with other patches and tools. Aside from the graphical and minor text edits, this hack plays completely vanilla.', '[3815]Valkyries_of_Light_v0_99.zip', '0.99', '2018-01-12 12:04:04', '2018-07-02 03:24:16', '01 June 2018', 1527825600, '3815readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1568, 1, 'Final Fantasy (U) [!].nes (GoodNES)\r\nLength: 262,160 bytes (256 KB)\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9', 0, '', '', ''),
(3816, 17, 2989, 'Red Devil', 4394, 'Devil&#039;s red form from Tekken Tag Tournament. Enjoy!', '[3816]T2 Red Devil.zip', 'full', '2018-01-13 04:38:26', '2019-02-17 15:41:56', '11 January 2018', 1515646800, '', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 215, 12, 'European version\r\nRegion code: SCES-00255', 0, '', '', ''),
(3817, 1, 2990, 'Xexyz - SRAM Saving Edition', 4301, '[b]What this hack does:[/b]\r\n\r\nThis hack adds SRAM saving function as well as retaining the ability to use passwords to the cult NES classic - Xexyz. Perfect for those who want to enjoy the game the way it&#039;s meant to be without the need of savestates or cumbersome passwords.\r\n\r\n\r\n[b]List of features, additions and changes:[/b]\r\n\r\n1) SRAM Saving function! Select &#039;SAVE&#039; at GAME OVER to SAVE the game. Press &quot;START&quot; at the password input screen to LOAD the game at an instant!\r\n\r\n2) Various texts changes and additions.\r\n\r\n3) Passwords are still present and usable, so feel free to enter that super code!', '[3817]Xexyz - SRAM Saving Edition v1_0.zip', '1.0', '2018-01-13 04:53:20', '2018-01-12 21:39:00', '12 January 2018', 1515733200, '3817readme.txt', 0, 0, 0, 1, 0, 1, '3817titlescreen.png', 5, 0, 0, 564, 1, 'No-Intro: Xexyz (USA).nes\r\n(No-Intro version  20130731-235630)\r\n\r\nFile MD5      0CE795F61F8FC1F23CC36ABEAFC6A81A        \r\nFile SHA-1    BA0772CB3F4542A1F1F665D1970E7C0CE5B4F467\r\nFile CRC32    DCD20EC8                                \r\nROM MD5       B37F322F3F1B42F21D0D41483F79F403        \r\nROM SHA-1     089F74F605C6267AB866C1474E0BA69D6E85839C\r\nROM CRC32     B1612FE6', 0, '', '', ''),
(3818, 1, 943, 'Super Nuts &amp; Milk GST', 569, 'Nuts &amp; Milk GST was a graphics hack that needed a level makeover, so here it is. The graphics look really nice. All the main levels were edited, the bonus levels were not edited. The Spoony Bard did the graphics.', '[3818]Super_NM_GST.7z', '1.0', '2018-01-13 05:05:35', '2018-01-13 05:08:45', '21 December 2017', 1513832400, '3818readme.txt', 1, 0, 1, 0, 0, 0, '3818titlescreen.png', 1, 0, 0, 539, 1, 'File:               Nuts &amp; Milk (J) [!].nes\r\nCRC32:              11879FE8\r\nMD5:                8315CB72 0233BFD4 2B145B27 1E0189B8\r\nSHA1:               CCA97FBA 72CA5680 9DD21661 8F5962EB 6EA2F1AA', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3819, 36, 2991, 'Opoona Re-localization Patch', 4735, 'Opoona is a JRPG for the Wii that came West in early 2008.  Many missed it, but those who discovered this gem often hold it in very high esteem, comparing it to games like EarthBound for its charm and immersive world.  The game takes place on Landroll, a world already rich with culture, including artistic movements, sports events, and TV broadcasts.  The government of Landroll requires every citizen to take a job, chosen for them by wise men known as Sages. You play the role of Opoona, who through circumstances beyond his control is forced to become a citizen of the planet, which requires him to take a job and get to work.\r\n\r\nUnfortunately, despite its many qualities, for which it could have (and should have) been included in the short list of the greatest games of the last decade, it had one flaw which is difficult to overlook.  The translation seems to hold up, but the localization is rough at best. Grammar errors, syntax errors, and continuity errors make the game confusing at times, and at certain points lead the player to make wrong decisions.  This patch is an effort to remedy this problem.\r\n\r\nThis patch fixes all text in the blue dialogue box at the bottom of the screen. The only exception to this is the opening cut scene, whose text is encoded as a video.  The menu was not altered.  Every effort was made to be true to the content and tone of the original game, while making the text clearer and easier to understand. The hope of the author is that the experience will be more true to what the game creators would have wanted audiences in the West to have experienced.\r\n\r\n\r\nVersion 1.1: The patched .iso is now loadable with a backup launcher, such as Configurable USB Loader!  Detailed instructions are included in the readme file for using Wimms ISO Tools, as well as files and instructions for using Riivolution and a game disc.\r\n\r\nInstructions for extracting the .iso from the game disc and detailed patching instructions are included in the readme file.', '[3819]Opoona patch v1.1.zip', '1.1', '2018-01-14 03:24:28', '2020-06-12 04:15:40', '11 June 2020', 1591848000, '3819readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1219, 10, 'This works on the NTSC-U version of the Opoona .iso.', 0, '', '', ''),
(3820, 17, 2672, 'Tekken Tag alternative Lei 2', 4394, 'Lei Wulong&#039;s alternative second outfit skin for Tekken 3. Enjoy!', '[3820]TTT Lei alternative 2.zip', 'full', '2018-01-16 00:22:29', '2018-01-13 18:36:39', '13 January 2018', 1515819600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 236, 12, 'SLPS-01300', 0, '', '', ''),
(3821, 17, 2672, 'Tekken Tag alternative Heihachi 2', 4394, 'Heihachi&#039;s alternative second outfit. Enjoy!', '[3821]TT Heihachi 2.zip', 'full', '2018-01-16 00:23:01', '2018-01-13 23:46:29', '14 January 2018', 1515906000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 258, 12, 'SLPS-01300', 0, '', '', ''),
(3822, 17, 2672, 'Tekken Tag alternative Jin 1', 4394, 'Jin&#039;s alternative first outfit. Enjoy!', '[3822]TTT Jin 1.zip', 'full', '2018-01-16 00:23:30', '2018-01-14 21:03:49', '14 January 2018', 1515906000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 338, 12, 'SLPS-01300', 0, '', '', ''),
(3823, 17, 2672, 'Tekken Tag alternative King 2', 4394, 'King&#039;s second alternative costume skin for Tekken 3. Enjoy!', '[3823]Tag King 2.zip', 'full', '2018-01-16 00:24:03', '2018-01-15 20:44:55', '15 January 2018', 1515992400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 250, 12, 'SLPS-01300', 0, '', '', ''),
(3824, 1, 752, 'Wrecking Two', 4771, 'Wrecking Two is a two player co-op hack of Wrecking Crew.\r\n\r\n[b]A second player is required to play.[/b]\r\n\r\nWrecking Two contains the following new features:\r\n[list]\r\n[li]Spike is controlled by player two.[/li]\r\n[li]All 100 levels redesigned.[/li]\r\n[li]Steadily increasing difficulty curve.[/li]\r\n[li]Purple wrench enemy is stationary.[/li]\r\n[/list]\r\n\r\nThe original Wrecking Crew has a lot of mechanics that are either under-utilized or not required to solve puzzles. This hack aims to teach these mechanics to the players as they master 100 new levels built to test their knowledge of the game.\r\n\r\nThis is a co-op game experience with player one as Mario and player two as Spike. Mario and Spike have different properties so switching characters after one playthrough is recommended to get the full experience.\r\n\r\nPausing the game allows player one to scroll the level up and down to see things off-screen.\r\n\r\nThere is a known issue where Spike&#039;s controls are wonky on bonus stages only. This doesn&#039;t impact regular gameplay.\r\n\r\nSelect &quot;1 Player Game&quot; on title screen to play.', '[3824]Wrecking Two.zip', '1.0', '2018-01-19 06:10:32', '2018-01-19 17:59:28', '17 January 2018', 1516165200, '', 0, 0, 1, 0, 1, 0, '3824titlescreen.png', 1, 0, 0, 1391, 1, 'Wrecking Crew (U) [!].nes\r\nChecksum-16: 428E\r\nChecksum-32: 003A428E\r\nChecksum-64: 00000000003A428E\r\nCRC-16: DD85\r\nCRC-32: 658D4FD4\r\nMD-5: B9ABB75AC20AAE1F6BA5A5DA178D69E0\r\nSHA-1: 31635F1A5255FE8954C5A275B067F603BB7AF408\r\nSHA-256: E127BF217653AFB13D622005A3617D164816DAA96214E864201505E78ACEF7EC', 0, '', '', ''),
(3825, 8, 860, 'Game Boy Wars 3 PAL-style balancing', 1278, 'Game Boy Wars 3 has a surprising amount of sound ideas, but also a lot of balance problems. This patch is designed to address the balance issues, either directly or indirectly, and allow those same ideas to shine all the brighter. There are also some other ideas added hopefully without them becoming too intrusive and instead simply intent on rewarding more creative gameplay.\r\n\r\nThe download file also includes additional patches for a few other features, a translation for the game that is complete other than a few minor aspects, and even a Master Patch for having all of these features at once.\r\n\r\nPlease consult the Readme files for information.', '[3825]GBW3-Translation-V2.zip', '2.0', '2018-01-19 06:18:38', '2022-05-10 16:10:01', '06 May 2022', 1651809600, '3825readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1116, 1, 'Database match: Game Boy Wars 3 (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 61E08F96261B5F85C65C70DB5464B4298F9F2CF8\r\nFile/ROM CRC32: 30C26262', 0, '', '', ''),
(3826, 23, 2999, 'Mega Man ZX Advent Voice Clip Removal', 3405, 'Have you want change to original voices instead of terrible English voices? Especially Aile.\r\nThis patch removes the English voiced clips. Voice effects are changed to Japanese, and Ending vocal is restored.\r\n\r\nEuropean version does not restore Ending vocal.\r\nThis patch makes the game much like the First ZX US-EU.', '[3826]ZXA_Undub.zip', '1.0', '2018-01-20 07:36:09', '2018-01-21 05:30:15', '19 January 2018', 1516338000, '3826readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2699, 1, 'Mega Man ZX Advent (U).nds\r\nOriginal CRC32: 6CA425E5\r\nOriginal MD5: 596462F2976C1582FF45E88AAF3FA01B\r\nOriginal SHA-1: 9CF3B54A11EB8D7628CF817EA9C2D25D67A65406\r\n*\r\nPatched CRC32: C1A7592F\r\nPatched MD5: 70E60781BBCA19770F55A7033359ED56\r\nPatched SHA-1: 4B16CFE68DA45670169329D315FAAF02FB552398', 0, '', '', ''),
(3827, 1, 1290, 'Yume Nikki: FC Demon&#039;s Revenge', 4775, 'This is a Yume Nikki-themed hack of Bomberman for the NES in which most of the graphics have been changed.\r\n\r\nThis hack was made a long time ago, but decided to release it now to celebrate the Steam release of Yume Nikki and the new Yume Nikki project countdown that&#039;s happening currently at the time of this ROM hack&#039;s submission.\r\n\r\nEnjoy!', '[3827]DemonRevengeTest_1.zip', '1.0', '2018-01-21 05:07:41', '2018-01-20 21:53:43', '20 January 2018', 1516424400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 410, 1, 'No-Intro Name: Bomberman (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D', 0, '', '', ''),
(3828, 17, 2672, 'Tekken Tag alternative Xiaoyu 1', 4394, 'Xiaoyu&#039;s first alternative outfit skin for Tekken 3.', '[3828]TTTXiaoyu1.zip', 'full', '2018-01-23 11:58:35', '2018-01-17 22:43:09', '17 January 2018', 1516165200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 252, 12, 'SLPS-01300', 0, '', '', ''),
(3829, 17, 2672, 'Tekken Tag alternative Nina 1', 4394, 'Nina&#039;s first alternative outfit. Enjoy!', '[3829]Tag Nina 1.zip', 'full', '2018-01-23 11:59:02', '2018-01-18 10:46:50', '18 January 2018', 1516251600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 311, 12, 'SLPS-01300', 0, '', '', ''),
(3830, 1, 719, 'Dragon Warrior - Doubled', 2751, 'This is a hack of Dragon Warrior for the NES which doubles the experience and gold earned from battles. Internally, the hack also allows a 16-bit value to be earned for either (that is, more than 255). This doesn&#039;t affect the original game as no battle will go over 255 even after being doubled, but it can be used for anyone wishing to adjust experience/gold values of enemies in their own hack.', '[3830]dw1-nes-doubled.zip', '1.0', '2018-01-23 12:11:23', '2018-01-21 21:24:36', '21 January 2018', 1516510800, '3830readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1936, 1, 'GoodNES name: Dragon Warrior (U) (PRG0) [!].nes\r\nCRC32: CAAF5C6B\r\nGoodNES name: Dragon Warrior (U) (PRG1) [!].nes\r\nCRC32: D4D5F5D7\r\nThis patch does NOT work with Dragon Quest, the original Japanese version of the game.', 0, '', '', ''),
(3831, 10, 1106, 'Harmony of Dissonance - Localisation Fix', 3923, 'This patch was made to (hopefully) clear up a number of localization issues that have existed in the English game text for years, mostly regarding enemy/item names and descriptions. Refer to the readme file for a more detailed run-down of all the changes that have been made.', '[3831]Harmony of Dissonance - Localization Fix.rar', '1.02', '2018-01-23 12:19:54', '2018-02-05 04:57:39', '23 January 2018', 1516683600, '3831readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 2702, 1, 'Castlevania - Harmony of Dissonance (USA).gba - NOINTRO\r\nCRC32: 88C1B562\r\nMD5: EA589465486D15E91BA94165C8024B55\r\nSHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nSHA-256: 85E0A40DE22783BADBBC95D6BCAD68A3A25D0916C4111956213F8281358A61DB', 0, '', '', ''),
(3832, 9, 2897, 'Tengai Makyou Zero Date Unlocker', 3292, 'This is a very simple patch that changes the maximum year values you can pick on the clock initialization screens. That&#039;s all, nothing else. It&#039;s mostly intended for Japanese players that want to use contemporary dates.', '[3832]tmzero_date_unlocker.zip', '1.0', '2018-01-23 12:28:29', '2018-01-23 09:12:47', '23 January 2018', 1516683600, '3832readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1592, 4, 'No-Intro Name: Tengai Makyou Zero (Japan)\r\n(No-Intro version 20130701-030720)\r\nROM/File SHA-1: 91FF16DA242D39736AEAD4D360BF6BF7C0AFCE82', 0, '', '', ''),
(3833, 1, 1178, 'Dragon Warrior 2 - Doubled', 2751, 'This is a hack of Dragon Warrior 2 for the NES which doubles the experience and gold earned from enemies in battle, however the game adds experience points on top of those gained from enemies, so the result is not truly double.', '[3833]dw2-nes-doubled.zip', '1.0', '2018-01-23 12:37:41', '2018-01-23 12:04:11', '23 January 2018', 1516683600, '3833readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1091, 1, 'GoodNES name: Dragon Warrior II (U) [!].nes\r\nCRC32: E9F5BE99\r\nThis patch does NOT work with Dragon Quest 2, the original Japanese version of the game.', 0, '', '', ''),
(3834, 1, 739, 'Castlevania Gun', 4776, 'The whip is replaced by a gun weapon, all subweapons remain.\r\n\r\nOne bullet may be on screen at a time.\r\n\r\nSimon is able to &#039;pistol whip&#039; secret wall blocks.\r\n\r\nSmall graphical changes to Simon to reflect new weapon.\r\n\r\nThere are no other changes.', '[3834]CASTLEVA-GUN.zip', '1.0', '2018-01-26 12:34:53', '2018-01-25 10:05:33', '25 January 2018', 1516856400, '3834readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1660, 1, 'No-Intro Name: Castlevania (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 0D6E5910D09CBA12FB8B61123E6F3087A90F503C\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nPatched File SHA-1: 7D296614E772E3959DACD46D8027A4FB62BA8FB9\r\nPatched ROM SHA-1: 5D785D0B2F7332E4B6098DE0619CAFA06DE5AC8A', 0, '', '', ''),
(3835, 9, 2904, 'Cacoma Knight - faster rom', 4581, 'Improves overall game speed\r\n- Generic FastROM gains\r\n- Purify lands much more quickly (*)\r\n\r\n\r\nNot tested on real hardware or [url=https://www.romhacking.net/translations/3250/]semco&#039;s Spanish translation[/url].\r\n\r\nMore work likely planned for better experience -- fastrom banks, loading, in-game, maybe translation compatibility, sram idea, misc tune-up tweaks. Source code will be released when reasonably finished with project, or abandoned.\r\n\r\nEarly release due to enjoyable gameplay benefits.', '[3835]20182501.7z', '20182501', '2018-01-26 12:38:22', '2018-01-26 01:25:12', '25 January 2018', 1516856400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 757, 4, 'Cacoma Knight in Bizyland (USA)\r\nMD5: 3DAF41FDCFBCB8CE2C6CE1CF814E8A5C', 0, '', '', ''),
(3836, 52, 3004, 'Switchblade II - Continue', 2751, 'This is a hack for Switchblade II on the Atari Lynx. It allows the player to continue the game from the level on which they died, rather than starting from the beginning, but also starts the game with one life. This makes the gameplay more similar to modern platformers. There is a small bug in that when the game is completed, the game begins from the last level, but this is fixed by turning the Lynx off and on again.\r\n\r\nIn addition to the author&#039;s changes to the ROM, the patch includes Harry Dodgson&#039;s loader that skips the checksum checking that the Lynx employs, allowing the ROM to be hacked. The loader is (c) Harry Dodgson, 2001.', '[3836]switchblade2-continue.zip', '1.0', '2018-01-26 12:41:52', '2018-01-26 10:20:56', '24 January 2018', 1516770000, '3836readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 302, 1, 'GoodLynx name: Switchblade II (1992).lnx\r\nCRC32: 63144491', 0, '', '', ''),
(3837, 11, 1266, 'Mega Man the Wily Wars SRAM+', 4778, 'Increases fire rate by 67%, Included is also an optional version of the patch that on top of doing the above, also gives you 2x as much magnet beam ammo, allows 5 bullets to be on screen at once instead of 3, and allows you to slide in all games.\r\n\r\nShould be applied to an UNMODIFIED 2.00 MB (2,097,152 bytes) european Mega Man the Wily Wars rom. Do not use the JP rom or patch this over Motzilla&#039;s SRAM hack (which is included in the patch).', '[3837]Version 5 Customizable.7z', '0.5', '2018-01-28 04:56:06', '2020-04-17 19:05:15', '27 January 2018', 1517029200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 6416, 9, 'No-Intro Name: Mega Man - The Wily Wars (Europe)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: EA9AE2043C97DB716A8D31EE90E581C3D75F4E3E\r\nPatched ROM/File SHA-1: CF8C4CB323C7B167EBD52C3F0486E4261F0DA2D5', 0, '', '', ''),
(3838, 11, 1925, 'Roomi in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 which replaces Blaze for Roomi of the game called &quot;Galaxy Fight&quot;.', '[3838]Roomi in Streets of Rage 2.zip', '1.0', '2018-01-28 06:05:02', '2018-01-28 00:38:55', '27 January 2018', 1517029200, '3838readme.txt', 1, 1, 0, 0, 0, 1, '3838titlescreen.png', 5, 0, 0, 970, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3839, 1, 1246, 'StarTropics - Refined Mike Sprite', 4779, 'This patch refines the sprites used for Mike, for example:\r\n[list]\r\n[li]His walking left/right sprites have been made thinner.[/li]\r\n[li]His in-dungeon sprites now have mouths added, etc.[/li]\r\n[/list]\r\n\r\nYou will need an IPS patch installer to patch the rom such as [url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url].\r\n\r\nNote: This patch can also be patched with the [url=http://www.romhacking.net/hacks/2229/]music fix hack[/url] and [url=http://www.romhacking.net/hacks/3307/]no movement lag hack[/url] without issue.', '[3839]Startropics -Refined Mike Sprite.zip', '1.0', '2018-01-28 11:27:50', '2018-03-23 02:54:34', '28 January 2018', 1517115600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1132, 1, 'No-Intro Name: StarTropics (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: FDD3D68C7B5B2F9DC7EC50D9888B0A8EDBAAEC28\r\nROM SHA-1: 74C53FE9AC779F146C59AC01E701C9BF912B3C7B\r\nPatched File SHA-1: BB1CA27C8A0D518EB2E39F76C26A8EC7C30AB44A\r\nPatched ROM SHA-1: A0D0B7F9E3B564E5D500E8B41D438BC983CB591C', 0, '', '', ''),
(3840, 8, 708, 'Pokemon Perfect Crystal - Original Version', 4780, 'When Pokemon Crystal was released, it was the ultimate experience of classic Game Boy/Game Boy Color Pokemon.  Now this classic can be played the way it always should have been!\r\n\r\nThe goal of this hack has been to make an idealized definitive version of Pokemon Crystal that has every Pokemon available to catch and to fix a number of glaring glitches that hampered the original game. \r\n\r\nThis is the original version, where Red has Level 100 Pokemon and encounter rates for some added Pokemon are extremely low.\r\n\r\nOnly minor changes have been made, see below for details:\r\n\r\nVersion 1.0 (28/01/2018):\r\n-All 251 Pokemon catchable.\r\n-Pokemon that normally evolve with trades, evolve through the use of stones.\r\n-Stones and items that could only be obtained through Mystery Gift available at department stores.\r\n-The GS Ball and Celebi event can be triggered after Mount Silver has been unlocked.  \r\n-Fixed a bunch of glitches such as the problems with some of Kurt&#039;s balls and several items.\r\n-Increased opponents levels to match HGSS (Except Red who has Level 100 Pokemon just for fun, he is supposed to be the best trainer in the world after all). This is mainly noticeable in late Johto and Kanto.\r\n-Made all Gym Leaders rematchable. Just talk to them again and they will ask for a rematch.\r\n-Removed the badge boosts and the extra chances the AI has to miss on status moves to create parity between the player and the AI.\r\n-Ho-Oh and Lugia have their signature moves when you encounter them.\r\n-Reuseable TM&#039;s.\r\n-Hold down B to run.\r\n-Restored Japanese sprites for the Beauty, Sage, Medium, female Swimmer and Fisherman.\r\n-Simplified the clock reset procedure on the intro screen. Simply hold down &quot;Down&quot;, &quot;B&quot; and &quot;Select&quot;. No need to enter in a password.\r\n\r\nUpdate (29/01/2018):\r\n-Restored the original Japanese sprite for Jynx.\r\n\r\nUpdate (08/02/2018):\r\n-Tiny adjustment to a single trainer&#039;s Pokemon levels that was missed.\r\n\r\nUpdate (25/06/2018):\r\n-The readme file has been updated with the secret locations for the legendary birds and Mew at the bottom of the document. (Keep scrolling)\r\n\r\nUpdate (18/02/2019):\r\n-Moved the 3 legendary birds to more logical locations around Johto and Kanto.\r\n\r\nUpdate (24/02/2019):\r\n-Fixed a bunch more glitches such as the Magikarp length bug, Light Ball bug and the Belly Drum glitch.\r\n\r\nUpdate (01/03/2019):\r\n-Adjusted the levels of the 3 legendary birds to have a more appropriate move set when you encounter them.\r\n-Made all but one of the unobtainable decorations unlock upon defeating the Elite 4.\r\n-Made the Gold Trophy unlock upon defeating Red.\r\n\r\nUpdate (21/03/2019):\r\n-Cleaned up the entrance to Cerulean Cave by extending the ledge on Route 4 over the water. This avoids a bug where your sprite disappears when you start surfing off the ledge.\r\n-Cleaned up the added dialogue by replacing instances of &quot;. . .&quot; with &quot;…&quot; to match the rest of the game.\r\n\r\nUpdate (05/04/2019):\r\n-Cleaned up some minor grammar mistakes in the dialogue.\r\n\r\n\r\nThe readme file includes a list of changed encounters and evolutions.\r\n\r\nThe attached IPS works with Pokemon - Crystal Version (UE) (V1.1) [C][!] and the patched rom should have a checksum of c448.', '[3840]Pokemon Perfect Crystal.zip', '05.04.2019', '2018-01-28 11:44:16', '2020-10-22 12:31:25', '21 March 2019', 1553140800, '3840readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 92091, 1, 'Pokemon - Crystal Version (UE) (V1.1) [C][!]\r\nROM/File Size: 2097152 (200000)                        \r\nROM checksum: 18D2                                    \r\nROM/File MD5: 301899B8087289A6436B0A241FBBB474                                \r\nROM/File SHA-1: F2F52230B536214EF7C9924F483392993E226CFB                        \r\nROMFile CRC32: 3358E30A                                                        \r\nROM/File SHA-256: FDCC3C8C43813CF8731FC037D2A6D191BAC75439C34B24BA1C27526E6ACDC8A2', 0, '', '', ''),
(3841, 8, 708, 'Pokemon Crystal RTC Changer', 3669, 'This patch allows the player to change the real-time clock while in the Pokegears clock menu.\r\nSimply press up to advance and down to turn back the time. Holding the A button allows you to change it faster.\r\n\r\nThere already exists a patch similar to this one but there are a few differences:\r\n-ASM code is a little more compact\r\n-The old patch had a bug that made the up and down button also change time while talking to a person\r\n-This patch allows you to hold the A button to change time faster', '[3841]Pokemon Crystal RTC Changer.zip', '1.0', '2018-01-30 11:55:24', '2018-01-28 15:26:07', '28 January 2018', 1517115600, '3841readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4465, 1, 'Patch to &quot;Pokemon - Crystal Version (USA, Europe).gbc&quot;\r\n\r\nMD5: 12F14BF81CE6FCC201811C708F19B03B\r\nSHA1: 44D8DB16A8D58D2FF94B761127310D650D589B1F\r\nSHA-256: 055E9DCBD6A1E5EB6A735E20333ADC49AFB0888D4BEB3533F59BCD0EC4CE46C2', 0, '', '', ''),
(3842, 9, 291, 'Dragon Quest I &amp; II - Doubled', 2751, 'This is a hack of [i]Dragon Quest I &amp; II[/i] for the SNES which doubles the experience and gold earned from battles. The hack works for both games, since they both use the same engine.', '[3842]dq12-snes-doubled.zip', '1.0', '2018-01-30 12:00:33', '2018-01-28 17:46:47', '26 January 2018', 1516942800, '3842readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2354, 4, 'GoodSNES name: Dragon Quest I &amp; II (J) [!].smc\r\nCRC32: 98BB6853\r\nThis patch is also compatible with the English translation by RPGONE.', 0, '', '', ''),
(3843, 1, 750, 'Super Mario Ultimate', 4782, 'This is a full hack of Super Mario Bros 3 from NES. It features 8 new worlds, over 90 new levels,\r\nnew graphics, new enemies, save game, difficult selection, item slot, etc. The IPS Patch must applied in a Super Mario Bros 3 (U) PRG0 ROM.', '[3843]Super Mario Ultimate.zip', '1.1', '2018-01-30 12:14:08', '2018-03-01 19:53:20', '28 January 2018', 1517115600, '3843readme.txt', 1, 0, 1, 1, 1, 1, '3843titlescreen.png', 1, 0, 0, 22619, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes\r\nNo-Intro Name: Super Mario Bros. 3 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      BB5C4B6D4D78C101F94BDB360AF502F3        \r\nFile SHA-1:    A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32:    85A79D9C                                \r\nROM MD5:       B76F978AD3076EA67F2B0ACA7399C9E9        \r\nROM SHA-1:     A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32:     A0B0B742', 0, '', '', ''),
(3844, 1, 3008, 'Exodus (Redesign)', 3382, 'This is a graphic redesign of Wisdom Tree&#039;s &quot;Exodus: Journey to the Promised Land&quot;. Here are a few changes made to the game:\r\n\r\n- A redesigned title screen\r\n- Redesigned Exodus objects, power-ups, and enemies (even Moses)\r\n- The introduction dialog and some quiz questions/answers were edited due to typoes and to a lack of articulation\r\n- Some Exodus objects and enemies were renamed to make more sense in a biblical context\r\n- Two cutscenes were edited since the angel figures were considered unnecessary\r\n\r\n~ 7.1 Update ~\r\n\r\n- Subtitle added on the title screen\r\n- One missed typo corrected', '[3844]exodus REDESIGN.zip', '7.1', '2018-01-30 12:25:53', '2018-06-24 18:39:04', '29 January 2018', 1517202000, '', 1, 0, 0, 1, 0, 1, '3844titlescreen.png', 5, 0, 0, 312, 1, 'No-Intro Name: Exodus - Journey to the Promised Land (USA) (v4.0) (Unl)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 27461C372300A21C710E882C6444859C119382FA\r\nROM SHA-1: 1BF58D195B2B3AEC88B58B48DECFE0384B66B7C4\r\nOriginal ROM Version: 4.0', 0, '', '', ''),
(3845, 9, 729, 'Project Base', 2119, 'Project Base is Super Metroid with smoother mechanics, extensive level edits, graphical touch-ups, new content, and much more. The layout and difficulty level is roughly the original Super Metroid, which means that completing the game does NOT require any glitches or advanced techniques (not even walljumps). The current release is stable and fully playable.', '[3845]project_base_0.7.3_ips_unheadered.zip', '0.7.3', '2018-01-30 12:29:46', '2018-01-29 23:51:00', '28 January 2018', 1517115600, '3845readme.txt', 1, 1, 1, 1, 1, 1, '3845titlescreen.png', 5, 0, 0, 2713, 4, 'No-Intro Name: Super Metroid (Japan, USA) (En,Ja)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613', 0, '', '', ''),
(3846, 1, 712, 'The Legend of Zelda - Blue-er Ring', 1083, 'Link&#039;s ugly blue outfit has been changed to a more aesthetically pleasing color. Now, when he wears this ring, he can almost hear Zelda as she breathes wildly!\r\n\r\nPatches are included for Famicom and three different FDS images. The NES patch should work for every other version of the ROM (U, E, GC).\r\n\r\nComparison screenshots: left is original game, right is patched.', '[3846]zelda_blue-er_ring.zip', '1.0', '2018-01-30 12:33:15', '2018-01-30 11:08:21', '30 January 2018', 1517288400, '3846readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 619, 1, 'No-Intro Name: Legend of Zelda, The (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6', 0, '', '', ''),
(3847, 1, 749, 'Super Mario Bros. 2 - POW and Eye Hack', 1083, 'Mario, Luigi, and Peach have had their eyes graphically hacked to match how they look in the menu screens. The POW block graphic has also been bugfixed: the letter &quot;O&quot; was misaligned in one frame.\r\n\r\nMix it with [url=http://www.romhacking.net/hacks/2600/]SpiderDave&#039;s Improvement patch[/url] for best results.\r\n\r\nThe patch should work for any region of ROM, but not the beta.', '[3847]smb2_pow_and_eye_hack.zip', '1.0', '2018-01-30 12:35:10', '2018-01-30 12:23:59', '30 January 2018', 1517288400, '3847readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 792, 1, 'No-Intro Name: Super Mario Bros. 2 (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B', 0, '', '', ''),
(3848, 1, 709, 'Super Mario Bros with Demo and Iris', 4783, 'A hack of Super Mario Bros 1 featuring Demo, a character created by Raocow.\r\n\r\nSimply changes player graphics and some palettes around, and some minor text edits elsewhere.', '[3848]Super Mario Bros - WD&I.zip', '1.0', '2018-02-02 12:05:27', '2018-02-01 07:07:03', '01 February 2018', 1517461200, '', 1, 0, 0, 1, 0, 0, '3848titlescreen.png', 5, 0, 0, 345, 1, 'Super Mario Bros. (Japan, USA).nes\r\nCRC32: 3337ec46\r\nMD5: 811b027eaf99c2def7b933c5208636de\r\nSHA-1: ea343f4e445a9050d4b4fbac2c77d0693b1d0922', 0, '', '', ''),
(3849, 17, 3009, 'Earthworm Jim 2 PSOne PAL to NTSC', 2272, 'Conversion of Earthworm Jim 2 for the Playstation from PAL to NTSC.\r\nThe speed of the game is affected by the change from 50Hz to 60Hz but the same happened to the SNES, Genesis and Saturn versions.\r\n\r\nThe TitleID was also altered from SLES-00343 to SLUS-00343 which isn&#039;t used by any other game.\r\n\r\nTrack info shouldn&#039;t have changed but a cue file is included in the patch just in case. As a bonus there is also an edited cover.', '[3849]Earthworm Jim 2 EUR to USA.zip', '1.3', '2018-02-02 12:11:46', '2018-07-16 20:46:48', '01 February 2018', 1517461200, '3849readme.txt', 0, 0, 0, 0, 0, 1, '3849titlescreen.png', 5, 0, 1, 2727, 11, 'Name: Earthworm Jim 2 [SLES-00343].img\r\nSize: 460237008 bytes (438 MB)\r\n\r\nCRC32: ABE93015\r\nCRC64: 47F44D00AB8048E9\r\nSHA256: 93CCE44CDF68EE2B60DB3A77CE7965A3E14ADDFD6575D0C16BB22C9BEBEE2E63\r\nSHA1: 4B1DD88EA87D3297FADBD3E086EF88F09E34AB45\r\nBLAKE2sp: 41E6C25D5AD2013006A676FB63ED50117F3B756392FDDF36D4DCC30963BE662A\r\n\r\n--------------------------------------------------------------------------\r\n\r\nName: Earthworm Jim 2 (Europe) (Track 01).bin\r\nSize: 33631248 bytes (32 MB)\r\n\r\nCRC32: 0173FAFB\r\nCRC64: EAD67AD2E306D318\r\nSHA256: D251CF65BB60EE375778F4369CF74FB88371E07EAB51EC337C0AD34F8DEF932B\r\nSHA1: 20F726EEB8B9E969AD74675A9615E096C92D011C\r\nBLAKE2sp: 852256D3B2354ABF8E4A62B0633C4B188AE455DC472BFDB7A498E6221262090A', 0, '', '', ''),
(3850, 9, 714, 'Super NEET World', 4784, 'A light Kaizo hack of Super Mario World, made over the course of a year. Features custom music, graphics, blocks, and sprites. This was designed to be able to be beaten without the use of savestates.\r\n\r\n[i]NOTE: Breaks on actual hardware. Music can sometimes stop, and it will crash on stage 5. Verified via SD2SNES. Does not break in Higan.[/i]\r\n\r\nVersion History:\r\n\r\n1.1 Fixed a broken path on the overworld.\r\n\r\n1.2 Nerfed some potentially too difficult sections.', '[3850]Super NEET World 1.2.zip', '1.2', '2018-02-02 12:20:10', '2018-02-02 12:55:33', '02 February 2018', 1517547600, '', 1, 1, 1, 1, 0, 0, '3850titlescreen.png', 1, 0, 0, 793, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(3851, 1, 2809, 'Challenger DX', 3888, 'This is a little improve to certain graphic details in the game, very punctually in the sprites, the changes are as follows.\r\n\r\n-Black line in the sprites of the playable character and other characters.\r\n-Small graphic changes in certain enemies.\r\n-That enemy that looks like a rabbit but that is not ...Well, now is changed to look like evil rabbits.\r\n-Change of look for the final boss, now it has more human appearance instead of just being a black thing.\r\n-Small changes in the skin of the princess, now it will not seem so much a princess Leia.', '[3851]Challenger DX.zip', '1.0', '2018-02-02 12:25:02', '2018-02-02 05:43:06', '02 February 2018', 1517547600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 382, 1, 'File name: Challenger (J) [!].nes\r\nCRC32: 94339DFF\r\nMD5: 835ECF22F6C5D1D80D5AA1DC57410009\r\nSHA1: ACCEA2EC5216EC05090C2D15D3F373EB4A41472B', 0, '', '', ''),
(3852, 9, 715, 'Zelda3 Cube', 1346, 'Inspired by the movie CUBE, this hack was made as one giant dungeon, which has 10x10 Hyrule Magic rooms. Thus the entire game is one big dungeon, which you need to solve in one sitting and no deaths. Can you do it? Can you find the exit? \r\n\r\nThis is a short hack, which will sometimes force you to think hard before you will be able to progress, but for the most part is still on par with the difficulty of the original game, with hints when special tricks are needed to progress.\r\n\r\nNote: Because of the sheer size of this dungeon with 100 rooms and because of the possibility of extensive backtracking, the progression was intentionally made to be linear and thus survival/puzzle oriented, rather than exploration oriented.', '[3852]Zelda3_Cube_1-0.zip', '1.0', '2018-02-03 05:26:12', '2019-07-26 15:17:12', '01 February 2018', 1517461200, '3852readme.txt', 1, 0, 1, 1, 1, 0, '3852titlescreen.png', 1, 0, 0, 5026, 4, 'Legend of Zelda, The - A link to the past [U] [!]\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973', 0, '', '', ''),
(3853, 23, 3010, 'Yoshi&#039;s Island DS Music Hack', 3477, 'Using all the original instruments in Yoshi&#039;s Island DS, the music from Yoshi&#039;s Island for SNES has been recreated.', '[3853]YIDS Music Hack.rar', '3', '2018-02-04 05:19:52', '2020-08-22 12:04:38', '02 February 2020', 1580619600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 3036, 1, 'Yoshi&#039;s Island DS (USA)\r\nCRC32: C9964EE1\r\nMD5: FEFB5EB6CBB6487FBA47AB23A35F3DA0\r\nSHA-1: C1BFACEF2DAF516E358BCF6C43462EB912569347', 0, '', '', ''),
(3854, 9, 729, 'Super Metroid - Hell Mode', 4233, 'This is a difficulty patch for Super Metroid that should be compatible with every hack out there besides Control Freak.\r\n\r\nThere are four versions of the patch which include the following options:\r\n\r\nDealing 50% damage and receiving 200% damage\r\nDealing 75% damage and receiving 150% damage\r\nFor hacks with Ceres Space Station intro\r\nFor hacks without Ceres Space Station intro\r\n\r\nThese were designed with begrimed&#039;s excellent Project Base in mind and the 50%/200% version of this patch was play tested and should be optimal with that hack. 75%/150% would be the recommended option for the original game.\r\n\r\n***Please note: difficulty changes will not kick in on existing save files. Starting a new game is required.\r\n\r\nHell mode is toggled in the special setting mode menu under what was previously the icon cancel option. Under the save file, &quot;Mode H&quot; will be displayed to confirm the setting is active.\r\n\r\nThis code was written by PHOSPHOTiDYL. Concept was a collaboration by PHOSPHOTiDYL and Chicken Knife.', '[3854]m3hellmode.zip', '1.0', '2018-02-04 05:28:55', '2018-02-03 15:20:39', '02 February 2018', 1517547600, '3854readme.txt', 0, 0, 0, 0, 1, 0, '3854titlescreen.png', 5, 0, 1, 671, 4, 'File MD5      21F3E98DF4780EE1C667B84E57D88675        \r\nFile SHA-1    DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile CRC32    D63ED5F8                                \r\nROM MD5       21F3E98DF4780EE1C667B84E57D88675        \r\nROM SHA-1     DA957F0D63D14CB441D215462904C4FA8519C613\r\nROM CRC32     D63ED5F8', 0, '', '', ''),
(3855, 10, 830, 'Aria of Sorrow Fix 3 - Localization Fix', 3923, 'Similar to my Harmony of Dissonance Localization Fix, this patch acts as a sort of addendum to Radagast&#039;s and Almagest&#039;s Aria of Sorrow Fix 1 &amp; 2, respectively, which sought to fix a number of errors in AoS&#039; original English localization. \r\n\r\nThis hack greatly increases the scope of those original patches, with many alterations having been made to the item/enemy/soul descriptions, dialog and menu screens in order to bring the text even closer to its Japanese original and make it more consistent with its sequel, Dawn of Sorrow, as well as other games in the series.\r\n\r\nThe patch comes in three variations: one vanilla, one that restores Soma&#039;s original backstory as a native Japanese high school student, and one that does the same while also retaining Soma&#039;s original Japanese surname - &#039;Kurusu&#039;.\r\n\r\nRefer to the enclosed readme document for an EXHAUSTIVE list of changes as well as my reasoning for some of them (corrections and help are very much welcome!).', '[3855]Aria of Sorrow Localization Fix (AoS Fix 3).rar', '1.0', '2018-02-05 11:46:31', '2018-02-04 14:56:06', '04 February 2018', 1517720400, '', 0, 0, 0, 1, 0, 0, '', 6, 0, 1, 5313, 1, 'Castlevania - Aria of Sorrow (USA).gba - NOINTRO\r\nCRC32: 35536183\r\nMD5: E7470DF4D241F73060D14437011B90CE\r\nSHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nSHA-256: 910F88D3701E6C9F99C0D63660C14C61D8B79B0C17BFD7B35A15185BE36430A5', 0, '', '', ''),
(3856, 10, 2839, 'Fire Emblem Midori', 4786, 'Fire Emblem Midori, also known as Fire Emblem Green, has quite a simple premise. It takes green haired characters from across the whole Fire Emblem series and puts them in one game. It&#039;s not a simple reskin either: many vanilla chapters have been expanded, alongside some beloved (or despised) chapters from other Fire Emblem games.\r\n\r\nGenealogy of the Holy War and Thracia 776 gave heavy inspiration for this creation, as a skill system is present, along with FE5 style magic and tradable stat-boosting rings. You don&#039;t have to worry about choosing from Eirika and Ephraim&#039;s routes either; both are played in one save file.', '[3856]Fire Emblem Midori (J).zip', '1.0', '2018-02-05 12:38:00', '2018-02-04 18:30:14', '29 December 2014', 1419829200, '', 1, 1, 1, 1, 1, 1, '3856titlescreen.png', 1, 0, 0, 2468, 1, 'No-Intro Name: Fire Emblem - Seima no Kouseki (Japan)                               \r\nROM MD5       607E314DBE861A2DBE444052BA32C4B5        \r\nROM SHA-1     7DA0456035366AA18414FAA79D8FE7649F03C1ED\r\nROM CRC32     9D76826F', 0, '', '', ''),
(3857, 1, 753, 'Zelda II: The Nightmare of Ganon', 4470, 'The Nightmare of Ganon is a complete redesign of the NES game Zelda II with new story, overworld, caves, palaces, towns, item order, random encounters, and more.\r\n\r\nIt&#039;s a hardtype and more challenging then the original game. Enemies don&#039;t take more hits then usual, the difficulty lies more in the design.\r\n\r\nIt&#039;s much longer because of a bigger overworld which has more caves and bridges. There are longer caves and deeper palaces.\r\n\r\nThere are a couple custom changes to gameplay which include enemies that respawn &amp; you can restart at the palace if you game over.\r\n\r\nThis romhack will give a feeling like it&#039;s a totally new Zelda II game because none of the design is similar to the original.', '[3857]Zelda II - The Nightmare of Ganon (V8).rar', '1.5', '2018-02-05 12:40:44', '2018-02-27 08:44:18', '05 February 2018', 1517806800, '3857readme.txt', 1, 0, 1, 1, 1, 0, '3857titlescreen.png', 1, 0, 0, 3032, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(3858, 17, 3017, 'Mickey&#039;s Wild Adventure PAL to NTSC', 2272, 'Conversion of Mickey&#039;s Wild Adventure for the Playstation from PAL to NTSC.\r\nThis is an enhanced port of Mickey Mania that wasn&#039;t released in the US because of Sony of America policy of limiting 2D game releases back in the day.\r\nThe game runs faster because of the change from 50Hz to 60Hz. This also happened in the original game for SNES and Genesis.\r\n\r\nThe TitleID was also changed from SCES-00163 to SCUS-00163.\r\n\r\nAn edited NTSC cover is also included to go with the game.\r\n\r\nUPDATE:\r\nv1.3 is out. it&#039;s based on the EDC version or the iso and hopefully solves the problems.', '[3858]Mickey\'s Wild Adventure EUR to USA.zip', '1.3', '2018-02-05 12:48:07', '2022-10-27 23:02:22', '27 October 2022', 1666843200, '3858readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 4817, 11, 'Name: Mickey&#039;s Wild Adventure (Europe) (Track 01).bin\r\nSize: 24498432 bytes (23 MB)\r\nCRC32: 3AB548F8 or 6BA284AD\r\n-\r\nName: Mickey&#039;s Wild Adventure (Europe) (EDC) (Track 01).bin\r\nSize: 24498432 bytes (23 MB)\r\nCRC32: 41AED5B', 0, '', '', ''),
(3859, 1, 753, 'Zelda 2 Restart from palace at game over', 3989, 'This patch will make Link respawn in the same palace he was in when he lost his last life.\r\nSee the readme file if you modify the palaces.', '[3859]Zelda2GameOverPatch.zip', '1.0', '2018-02-06 00:56:12', '2018-02-05 17:18:21', '05 February 2018', 1517806800, '3859readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1719, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(3860, 10, 2839, 'Fire Emblem Midori: English Translation', 4789, 'This patch by Tequila translates the majority of [url=https://www.romhacking.net/hacks/3856/]Fire Emblem Midori[/url]. Everything but the story and tutorial text is translated. Two versions are available: one &quot;purist&quot; version, and one with some minor gameplay changes, such as removing unfairly thick fog of war from certain chapters.\r\n\r\nCredit goes to the original creator of the hack for making it, bookofholsety, Monkeybard, Black Mage, circleseverywhere, Alusq, and Eliwan for translating some things for Tequila, Dr. Letha for suggesting he play these hacks, and whoever helped beta test or encourage him, for, well, beta-testing, and encouraging, respectively.\r\n\r\nBe sure to read the Changelog before playing, as it describes the gameplay and quality of life changes added to the game.', '[3860]English Midori.zip', '1.0', '2018-02-06 11:51:48', '2018-02-05 19:36:51', '27 May 2017', 1495857600, '3860readme.txt', 1, 1, 1, 1, 1, 1, '3860titlescreen.png', 6, 0, 0, 7229, 1, 'No-Intro Name: Fire Emblem - Seima no Kouseki (Japan) \r\nROM MD5 607E314DBE861A2DBE444052BA32C4B5 \r\nROM SHA-1 7DA0456035366AA18414FAA79D8FE7649F03C1ED\r\nROM CRC32 9D76826F', 0, '', '', ''),
(3861, 10, 830, 'Castlevania Yuutsuki no Fantasia: Bizarre castle', 4278, 'This is a totally new castle of Castlevania AoS.\r\nBased on the hack of [url=http://www.romhacking.net/hacks/3800/]reversed castle[/url].\r\n\r\n1. Rebuild the structure of reversed castle. Every areas are also rebuilt. A completely new game route was made.          \r\n\r\n2. The palette of castle and enemies are changed, just as the pictures showed. \r\n\r\n3. Changed some weapons.\r\n\r\n4. Adjust some distribution of enemies.\r\n\r\nV1.1:\r\nRecover the palette of save room, Clock Tower and Forbidden Area.\r\nFix a landform bug in Corridor.\r\n\r\nV1.2：\r\nRecover all palette of scenes.\r\nChange some palette of enemies.\r\nFix some bugs.', '[3861]Castlevania Yuutsuki no Fantasia_Bizarre castle_V1_2.zip', '1.2', '2018-02-06 11:54:22', '2018-11-30 17:58:30', '06 February 2018', 1517893200, '', 1, 0, 1, 0, 1, 1, '3861titlescreen.png', 1, 0, 1, 3092, 1, 'name &quot;Castlevania - Aria of Sorrow (USA).gba&quot;\r\n    size 8388608\r\n    crc 35536183\r\n    md5 E7470DF4D241F73060D14437011B90CE\r\n    sha1 ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\n    flags verified', 0, '', '', ''),
(3862, 1, 709, 'Super Mario Bros. Vertical Balls Enable', 4774, 'This is a Super Mario Bros (NES) patch for those who wants to have the unused &quot;Vertical Balls&quot; with full movement (X &amp; Y) on their romhacks.\r\n\r\nIt replaces the &quot;Used Block&quot; without affecting the one that shows when you break a |?| or coins block. (SMBUtil or another SMB1 level editor needed)\r\n\r\nRead &quot;README HOW TO USE&quot; inside the zip file for more info and FAQ.', '[3862]Vertical Balls SMB1 Patch.rar', '1.0', '2018-02-07 11:44:44', '2018-02-06 14:30:45', '06 February 2018', 1517893200, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 443, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(3863, 9, 304, 'Fire Emblem Binary', 4786, 'Fire Emblem Binary, named for the group of hackers that created it, is a hack of Genealogy of the Holy War aiming to enhance the gameplay experience. It goes about this by adding several ASM hacks to modernise Sigurd&#039;s quest.\r\n\r\nPursuit is no longer required to strike twice. Every unit can score critical hits without Critical. Split promotions have been added for the vast majority of units. More of the holy weapons are obtainable, and one only needs the correct minor holy blood to use them. Weapon balance has been reformed and new ones added, so axe users are no longer completely left in the dust. Children are now capable of inheriting the &quot;sword&quot; skills regardless of their class, and in addition to that, more skill-granting items are present. The dismount feature from the two other SNES games has been added for all mounted units, allowing mounts to traverse more hostile terrain.\r\n\r\nThe story is the same as the vanilla game aside from a few minor event changes, so this is not aimed for those looking for a new story. This hack aims to provide a richer playing experience for people with a fondness for the vanilla Genealogy of the Holy War.', '[3863]FE4 RM 2,97.zip', '2.97', '2018-02-07 11:49:16', '2018-02-06 19:55:04', '23 January 2009', 1232686800, '3863readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 2409, 3, 'Headered ROM required.\r\nNo-Intro Name: Fire Emblem - Seisen no Keifu (Japan)\r\nFile MD5:      F81CB0EECF4E48F763E2833B2ED23383        \r\nFile SHA-1:    3F9D86B8B0685CB807AEFBB1DEEA01A77410E165\r\nFile CRC32:    5F9BEF0D', 0, '', '', ''),
(3864, 17, 3009, 'Earthworm Jim 2 ISO9000 music restoration', 2272, 'Simple patch that changes the music of the level ISO9000 back to Subterranean like in the SNES and Genesis versions.\r\n\r\nCan be combined with the NTSC patch without issues.', '[3864]ewj2_iso9000_music_restoration.zip', '1.0', '2018-02-08 11:51:28', '2018-02-07 16:33:06', '07 February 2018', 1517979600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 557, 11, 'Name: Earthworm Jim 2 [SLES-00343].img\r\nSize: 460237008 bytes (438 MB)\r\nCRC32: ABE93015\r\nSHA1: 4B1DD88EA87D3297FADBD3E086EF88F09E34AB45\r\n--------------------------------------------------------------------------\r\nName: Earthworm Jim 2 (Europe) (Track 01).bin\r\nSize: 33631248 bytes (32 MB)\r\nCRC32: 0173FAFB\r\nSHA1: 20F726EEB8B9E969AD74675A9615E096C92D011C\r\n--------------------------------------------------------------------------\r\nName: Earthworm Jim 2 (USA).bin (NTSC patched)\r\nSize: 460237008 bytes (438 MB)\r\nCRC32: 55A5AB2B\r\nSHA1: E9EDFBEC4E4F7E54CED30CA7F3FC4166831C1813\r\n--------------------------------------------------------------------------\r\nName: Earthworm Jim 2 (USA) (Track 01).bin (NTSC patched)\r\nSize: 33631248 bytes (32 MB)\r\nCRC32: 699D86A6\r\nSHA1: 7C3818CEE7FCD5A35716CD03A388E39F028608A2', 0, '', '', ''),
(3865, 1, 709, 'Super Mario Bros. Cozy With Death', 1479, 'Not just another Super Mario Bros. hack. This game is designed to punish the player in all new ways. Mario and Luigi have been shrunk down to the size of a single pixel and magic mushrooms are a rare commodity. Good luck and skillful gaming!', '[3865]SMBcozywithdeath.zip', '1.0', '2018-02-10 06:14:47', '2018-02-08 18:09:17', '08 February 2018', 1518066000, '', 1, 0, 1, 1, 1, 0, '3865titlescreen.png', 1, 0, 0, 842, 1, 'GoodNES: Super Mario Bros (JU)(PRG0)[!].nes\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(3866, 7, 963, 'Hard Mode', 4394, 'This hack turns the game into instant hard mode.', '[3866]smb2j_hardmode.zip', 'full', '2018-02-10 06:36:47', '2020-08-06 00:33:51', '06 August 2020', 1596686400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 842, 1, 'Super Mario Brothers 2 (Japan).fds\r\nROM MD5: 7F38210A8A2BEFB8D347523B4FF6AE7C\r\nROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nROM CRC32: F04CD4CD\r\nROM Size: 65500 (ffdc)', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3867, 1, 739, 'Castlevania: Improved Controls', 4545, 'This hack for Castlevania modernizes the control scheme to make it more\r\nlike Symphony of the Night and Mega Man, allowing the player more\r\ncontrol while in the air.\r\n\r\nComplete list of changes:\r\n\r\n- Enables the player to control their x-velocity in mid-air while jumping (including while jump-attacking).\r\n- (optional) When releasing the jump button, one immediately starts falling again; this allows the player to make smaller hops if desired.\r\n- After being knocked back, the player regains control after a split second and can angle their fall.\r\n- When walking off an edge, the player retains control instead of dropping straight down.\r\n- The player can jump off of stairs at any point in the climb.\r\n- (optional) The player can land on stairs.\r\n- (Optional) A bit of inertia while moving in the air.\r\n\r\nSimilar to the Akumajou Densetsu (Castlevania 3) hack [url=http://www.romhacking.net/hacks/3596/][u]here[/u][/url] and Castlevania 2 hack found [url=https://www.romhacking.net/hacks/4150/][u]here[/u][/url].\r\n\r\nUse [url=http://www.romhacking.net/utilities/240/][u]Lunar IPS[/u][/url] to apply the hack to your Castlevania 3 ROM file.\r\n\r\nVersion 1.1 changes:\r\n- Now compatible with [url=https://www.romhacking.net/hacks/3736/][u]Ultimate Castlevania[/u][/url] and [url=https://www.romhacking.net/hacks/3759/][u]The Holy Relics[/u][/url]. [i]Please ensure that you use the correct patch from the zip (other-hacks and the-holy-relics respectively) if you combine this hack with other hacks.[/i]\r\n\r\nVersion 3.0 changes:\r\n- Now compatible with many other romhacks as well (see the folder for compatibility with other hacks)\r\n- Stair landing\r\n- Optional inertia for &quot;weightier&quot; jumps.\r\n- Individual changes can be selected.\r\n\r\nVersion 3.1 changes:\r\n- Changed folder layout of zip file to be less confusing. Previously, many would-be-players were incorrectly applying the patch for the vanilla version of the game onto hacked versions of the game.', '[3867]cv1-controls.zip', '3.1', '2018-02-10 06:45:05', '2023-11-20 22:54:28', '27 February 2021', 1614384000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 9212, 1, 'Database match: Castlevania (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nFile CRC32: 39C879BB\r\nROM SHA-1: EE09B857C90916EDD92A20C463485A610B0A76FD\r\nROM CRC32: AC1AA8F', 0, '', '', ''),
(3868, 11, 2895, 'Super Hang-On Enhanced', 3226, 'This patch tries to make this excellent port even closer to the original arcade and also adds some extras.\r\n\r\nChanges:\r\n-Most of the advertisements have been modified for your real real world reference\r\n-Several objects of the track gained more detail and levels of shading\r\n-The backgrounds were also modified, gaining more colors and details\r\n-And overall all colors were changed to match with the arcade version', '[3868]Super Hang-On Enhanced.zip', '1.0', '2018-02-11 12:14:30', '2018-02-10 13:33:52', '10 February 2018', 1518238800, '3868readme.txt', 1, 0, 0, 0, 0, 0, '3868titlescreen.png', 5, 0, 0, 4177, 8, 'Super Hang-On (W) (REV00) [!]\r\n\r\nCRC32: CB2201A3\r\nMD5: FF59CA57C4F2A6987042D4F53B5A20A4\r\nSHA-1: ECFD7B3BF4DCBEE472DDF2F9CDBE968A05B814E0', 0, '', '', ''),
(3869, 9, 304, 'Fire Emblem Binary: English Translation', 4520, 'This is a translation patch for [url=http://www.romhacking.net/hacks/3863/]Fire Emblem Binary[/url], a Japanese FE4 hack. This patch translates the menus of the game, though most of the dialogue is still in Japanese. The script is generally the same as the vanilla game anyway. Placeholder text is in place for the prologue, however.\r\n\r\nIn terms of appearance, the patch most closely resembles [url=http://www.romhacking.net/translations/865/]the Reparation line[/url] of FE4 patches, though with some additional graphics translated, such as the title cards before each chapter. There are no plans to make this patch compliant with Project Naga&#039;s standards.\r\n\r\nSeveral patches are included. There are patches to convert Japanese Binary into English Binary, along with the same thing for a vanilla Japanese rom. A patch upgrading the previous release (not uploaded onto RHDN) is also present. Both IPS and UPS files are present, IPS for ease of use and UPS because that is the standard format within the Fire Emblem hacking community.\r\n\r\nSee the[url=http://feuniverse.us/t/fire-emblem-4-binary-english-translation-v0-7/2487] Fire Emblem Universe thread[/url] for further details and the latest releases.', '[3869]Binary Translation v07.zip', '0.7', '2018-02-11 12:17:04', '2018-02-10 15:43:12', '14 May 2017', 1494734400, '3869readme.txt', 1, 0, 0, 1, 0, 0, '3869titlescreen.png', 6, 0, 0, 2382, 3, 'Headered ROM required.\r\nNo-Intro Name: Fire Emblem - Seisen no Keifu (Japan)\r\nFile MD5: F81CB0EECF4E48F763E2833B2ED23383 \r\nFile SHA-1: 3F9D86B8B0685CB807AEFBB1DEEA01A77410E165\r\nFile CRC32: 5F9BEF0D', 0, '', '', ''),
(3870, 8, 3024, 'Dragon Warrior I &amp; II - Doubled', 2751, 'This is a hack of [i]Dragon Warrior I &amp; II[/i] for the Game Boy Color which doubles the experience and gold earned from battles. The hack works for both games, since they both use the same engine. A patch for the Japanese version ([i]Dragon Quest I &amp; II[/i]) is also included.', '[3870]dw12-gbc-doubled.zip', '1.0', '2018-02-12 12:42:03', '2018-02-11 09:56:32', '10 February 2018', 1518238800, '3870readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2510, 1, 'GoodGBC name: Dragon Warrior I &amp; II (U) [C][!].gbc\r\nCRC32: 71D693DA\r\nGoodGBC name: Dragon Quest I &amp; II (J) [C][!].gbc\r\nCRC32: A053B42E', 0, '', '', ''),
(3871, 1, 561, 'Final Fantasy - Doubled', 2751, 'This is a hack of Final Fantasy for the NES which doubles the experience and gold earned from battles. The hack works on both the US and Japanese version.', '[3871]finalfantasy1-nes-doubled.zip', '1.0', '2018-02-12 12:43:05', '2018-02-11 11:51:01', '11 February 2018', 1518325200, '3871readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1155, 1, 'GoodNES name: Final Fantasy (U) [!].nes\r\nCRC32: AB12ECE6\r\nGoodNES name: Final Fantasy (J) (PRG0) [!].nes\r\nCRC32: 23C13B15\r\nGoodNES name: Final Fantasy (J) (PRG1) [!].nes\r\nCRC32: 92B1B80A', 0, '', '', ''),
(3872, 9, 1790, 'Less-Blocky Bomberman', 4336, 'Do you love Super Bomberman 2, but dislike Bomberman&#039;s blocky look? This patch will smooth-out your experience. Bomberman&#039;s sprites have been given some love to bring his appearance more into line with later entries in the series.', '[3872]Super Bomberman 2 [smooth].zip', '1.0', '2018-02-13 00:20:04', '2018-02-11 13:27:46', '11 February 2018', 1518325200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 577, 4, 'Super Bomberman 2 (U) [!].smc\r\nFile MD5      0990CDA295BD51587C6E3F173BDADBA8        \r\nFile SHA-1    14E4D0B3D00FD04F996EEA86DAA485A35E501853\r\nFile CRC32    9C1F11E4                                \r\nROM MD5       0990CDA295BD51587C6E3F173BDADBA8        \r\nROM SHA-1     14E4D0B3D00FD04F996EEA86DAA485A35E501853\r\nROM CRC32     9C1F11E4', 0, '', '', ''),
(3873, 8, 3025, 'Unused Music Hack', 1084, 'This patch primarily changes the first four boss levels to use the previously unused Boss Bossanova music -\r\n mimicking the behaviour of the game&#039;s SNES counterpart.\r\n\r\nIn addition, the following audio changes have also been made:\r\n- The screen before bonus stages now plays the Titular Tableau music, like in Donkey Kong Country 2.\r\n- The 3-second timer on this screen is disabled so that you have to press A to go to the bonus stage, as is the case in the GBA version of DKC2. It is now possible to listen to the music before it cuts out too early.\r\n- The Gangplank Galley and Rattle Battle levels now use the Shakey Chanty music instead of the overused Lockjaw&#039;s Saga music.', '[3873]DKL2 - Music Hack.zip', '1.0', '2018-02-13 11:47:08', '2018-02-11 17:14:56', '14 July 2012', 1342238400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1092, 1, 'File: Donkey Kong Land 2 (USA, Europe) (SGB Enhanced).gb\r\nFile MD5: 6e30394fd7ef4a4dc3fe1edd9fc69f72\r\nFile CRC32: 2827e5d4', 0, '', '', ''),
(3874, 8, 1229, 'Keep Bear Coins', 1084, 'This small patch lets you keep the Bear Coins you have collected, even after turning off the game. Normally, when you turn on either game and select a save file, your Bear Coin count resets to 0, but with this hack, the count will be whatever it was the last time you saved. This is similar to Donkey Kong Country 3, as well as the GBA version of DKC2.\r\n\r\nThe patch only works for the Japanese version of the game. The supplied patch also works on the popular English translation of the game.', '[3874]DKL3 JPN - Bear Coin.zip', '1.0', '2018-02-13 12:54:07', '2018-02-11 17:27:00', '25 October 2015', 1445745600, '', 0, 0, 0, 0, 1, 1, '3874titlescreen.png', 4, 0, 0, 950, 1, 'Donkey Kong GB - Dinky Kong &amp; Dixie Kong (J) [C][!].gbc\r\nCountry: Japan\r\nInternal checksum: 8398\r\nCRC32: 28D7E8D3\r\nMD5: 22AFE691095C65F34AEABA3C283B2A9C\r\nSHA-1: 55B133B739A5472D477336647CB9EC97B7FA85A2', 0, '', '', ''),
(3875, 9, 3026, 'Speedy Gonzales - Level 6-1 bugfix', 4581, 'Level 6-1 has an infamous bug with pushing a green button. Which hangs most emulators and relies on unstable behavior.\r\n\r\nPatches buggy routine to search list for correct flag. That activates magnet and continues gameplay.', '[3875]6-1 fix.7z', '20181102', '2018-02-13 12:58:00', '2018-02-11 23:51:21', '11 February 2018', 1518325200, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 1479, 4, 'Speedy Gonzales - Los Gatos Bandidos (USA) (Rev 1).sfc\r\nMD5 A8C26FA9951D764D958FCB1BEEBE5089\r\n\r\nSpeedy Gonzales - Los Gatos Bandidos (USA).sfc\r\nMD5 B96F969D7A5BE96151331F04D7CB36D2', 0, '', '', ''),
(3876, 1, 739, 'Castlevania - Localization Fix', 3923, 'This patch simply alters the graphics in the end credit sequence to read &#039;Simon Belmont&#039;, his official English name, instead of &#039;Simon Belmondo&#039;, his official Japanese name.\r\n\r\nThe download includes patches for all four regional releases of the game on the NES:\r\n\r\n- Japanese NTSC &#039;Akumajou Dracula&#039; (CRC32: 93F0488C)\r\n- Original American NTSC or PRG0 (CRC32: 39C879BB)\r\n- Revised American NTSC or PRG1 (CRC32: 856114C8\r\n- European PAL (CRC32: 9A3CF4D6)\r\n\r\nAlso included is a special variant of the patch that also updates several of the enemy names in the end credits to their current and slightly more accurate English translations:\r\n\r\n- Frankenstein - Franken (since at least CV3)\r\n- Hunch Back - Flea Man\r\n- Armor - Armor Knight\r\n\r\n... if that sort of thing really interests you, of course.', '[3876]Castlevania - Localization Fix.rar', '1.0', '2018-02-13 13:05:10', '2018-02-12 16:15:36', '13 February 2018', 1518498000, '3876readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1375, 1, 'Castlevania (U) (PRG1) [!].nes - GOODNES 3.14\r\nCRC32: 856114C8\r\nMD5: 52EB3F7E2C5FC765AA71F21C85F0770E\r\nSHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nSHA-256: C71BE6AC16E8EEA7F867CD5437AFD1449BEF7C4834EC4CA273CAFE2882EBFC46', 0, '', '', ''),
(3877, 1, 750, 'Super Mario Bros. 3 - Ridley X Hack 4', 2032, 'Here is complete game hack for Super Mario Brothers 3.\r\n\r\n- All Levels are changed (World 1-8)\r\n- Graphics are changed\r\n\r\nEnjoy ;)', '[3877]ridleyx_smb3_hack_4_v1.0.rar', '1.0', '2018-02-13 13:12:26', '2018-06-05 13:56:58', '12 February 2018', 1518411600, '', 1, 0, 1, 0, 0, 0, '3877titlescreen.png', 1, 0, 0, 1660, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(3878, 8, 3025, 'Keep Banana Coins', 1084, 'This small patch lets you keep the Banana Coins you have collected, even after turning off the game. Normally, when you turn on the game and select a save file, your Banana Coin count resets to 0, but with this hack, the count will be whatever it was the last time you saved. This is similar to the GBA version of DKC2.', '[3878]DKL2 ENG JPN - Banana Coin.zip', '1.0', '2018-02-14 11:03:01', '2018-02-14 04:40:24', '25 October 2015', 1445745600, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 921, 1, 'File: Donkey Kong Land 2 (USA, Europe) (SGB Enhanced).gb\r\nFile MD5: 6e30394fd7ef4a4dc3fe1edd9fc69f72\r\nFile CRC32: 2827e5d4', 0, '', '', ''),
(3879, 8, 3025, 'Virtual Console Safety Feature', 1084, 'In certain levels, whenever there is any flashing going on (such as when the level is about to become completely dark in Glimmer&#039;s Galleon), it flashes noticeably more slowly on the 3DS Virtual Console release than it does on the original Game Boy release. \r\n\r\nThis patch modifies the flash effect on Glimmer&#039;s Galleon, Lava Lagoon, and Clapper&#039;s Cavern to avoid rapid flashing, complying with Nintendo&#039;s recent seizure protection standards.\r\n\r\nThis is a recreation of the behaviour from the Virtual Console release, not a port of copyrighted content.', '[3879]DKL2 - 3DS VC.zip', '1.0', '2018-02-14 11:05:00', '2018-02-14 04:51:22', '03 March 2015', 1425358800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 522, 1, 'File: Donkey Kong Land 2 (USA, Europe) (SGB Enhanced).gb\r\nFile MD5: 6e30394fd7ef4a4dc3fe1edd9fc69f72\r\nFile CRC32: 2827e5d4', 0, '', '', ''),
(3880, 1, 2273, 'SD Hero Total Battle - Return! The Army of Evil', 2440, 'The first hack of SD Hero Soukessen with brand new levels.\r\nHere are the changes:\r\n-new levels (level structure and color)\r\n-new enemies (position, gfx, values)\r\n-hero select feature (press start once then select)\r\n-hero robot attack changed\r\n-tougher bosses\r\n-music swapped in stages\r\n\r\nThere is also an easy version with the following changes:\r\n-hero robots increased hp, attack and jump\r\n-boss hp decreased\r\n\r\n\r\nv 3.0 changes\r\n-changed all the enemies and bosses projectiles damage\r\n-made the game easier by editing some unfair level parts and enemies', '[3880]sd hero hack updated.rar', '3.0', '2018-02-14 12:11:23', '2018-02-18 08:42:47', '14 February 2018', 1518584400, '', 1, 1, 1, 0, 1, 1, '3880titlescreen.png', 1, 0, 0, 575, 1, 'Version: SD Hero Soukessen - Taose! Aku no Gundan (J)\r\nCRC32: DBECE74F\r\nMD5: 28547ED7D2A142C000F4063BCAA8FDEE\r\nSHA-1: A76ADCDBEEBD380314EE67D16087C7A0F8940E42', 0, '', '', ''),
(3881, 1, 2981, 'Clash at Demonhead - Map edit', 2041, 'This is a simple graphics hack of Clash at Demonhead for the NES, that displays the route numbers on the map.\r\n\r\nA patch is also available for the Japanese version.', '[3881]CLASH@DEMONHEAD-MAP.rar', '1.0', '2018-02-14 12:19:04', '2018-02-14 06:47:39', '14 February 2018', 1518584400, '3881readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 684, 1, 'No-Intro Name: Clash at Demonhead (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      CD319A366A8AB61DF05B020A64809321        \r\nFile SHA-1    CD484AB73278D8D58E8068CCDCEAC6EEFBA12F68\r\nFile CRC32    EF1C8906        \r\nROM MD5       FD2677E07CFF48D5236A1DDC92DCA342\r\nROM SHA-1     49B60CEAA9AF08C5179103380BCFFBEF6288EEB5\r\nROM CRC32     82AFA828        \r\n*\r\nNo-Intro Name: Dengeki - Big Bang! (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      BF7B715F8953A0FC239D290A31AD11C9\r\nFile SHA-1    66C79BE30FE2A35D59BCEFC9747C1D11F219463C\r\nFile CRC32    4E0C2429\r\nROM MD5       F339FDAEAFF14639D46A947B5018C1B3\r\nROM SHA-1     04ABBC1AB746B24D5EE71D53AB4A3F2051A15817\r\nROM CRC32     23BF0507', 0, '', '', ''),
(3882, 1, 739, 'Castlevania - Vertical Knockback', 4545, 'This patch will change the hit behavior in Castlevania from pushing the player sideways, and possibly into a pit, to enemy contact just knocking you vertically, making playing less frustrating.\r\n\r\nIt should work with any version of Castlevania and on top of most other ROMhacks.\r\n\r\nYou may be interested instead in the more enhanced &quot;Improved Controls&quot; ROMhack, which includes knockback control among other changes: https://www.romhacking.net/hacks/3867/', '[3882]Castlevania-Vertical Knockback.zip', '1.0', '2018-02-15 02:10:27', '2018-03-08 17:30:53', '14 February 2018', 1518584400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 987, 1, 'File: Castlevania (USA).nes\r\nCRC-32: 39c879bb\r\nMD5: 00d93c9f6b8aefb8b6c02b20147df4ec\r\nSHA-1: a31b8bd5b370a9103343c866f3c2b2998e889341', 0, '', '', ''),
(3883, 11, 1276, 'Streets of Rage 3 - Fujiwara no Mokou', 4604, 'This Rom Hack replaces Axel with Mokou from Touhou Project. Also includes a Bare Kuckle 3 Version.\r\n\r\nChanges in both US and JP Version:\r\n\r\n- Mokou&#039;s Strength was increased!\r\n- Voice change (though it&#039;s Blaze&#039;s Voice)\r\n- Changed Character Portrait in the menu/cutscenes\r\n- Break is now replaced by a Mokou doppelgänger\r\n\r\nChanges exclusive to SOR3:\r\n\r\n- Mokou&#039;s now involved in the Story\r\n- Stage 5&#039;s Elevator Scene now uses the City Hall Music\r\n- Stage 6 uses Dr. Dahm&#039;s Boss Theme\r\n\r\nChanges Exclusive to BK3:\r\n\r\n- Yamato uses his voice lines from the US version\r\n- Due to in-fandom jokes from Touhou, Break was renamed to &quot;Shion&quot;\r\n- Very Hard is renamed to &quot;Lunatic&quot;', '[3883]Mokou in SOR3 - BK3.rar', '1.1', '2018-02-16 04:57:14', '2018-02-15 19:29:44', '15 February 2018', 1518670800, '', 1, 1, 0, 1, 0, 0, '', 5, 0, 1, 944, 8, 'Streets of Rage 3 (U) [!].bin\r\nCRC32: D5BB15D9\r\nMD5: 2D0B0C8F10EDF76131708E874E8D1EE4\r\nSHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(3884, 1, 1290, 'Bomberman 1/2', 2440, 'A level hack for beginners. In this hack you will mostly find weak opponents, only near the end of the game you&#039;ll encounter though ones. The power ups were also changed, and there is no time limit.', '[3884]bombh1.rar', '1.0', '2018-02-20 01:36:55', '2018-02-19 19:23:16', '19 February 2018', 1519016400, '', 0, 0, 1, 0, 0, 1, '3884titlescreen.png', 5, 0, 0, 619, 1, 'Version: Bomberman (Japan)\r\nCRC32: F2FC8212\r\nMD5: 3AE07FD3A5FFA14223E9C4DD3D28A1A3\r\nSHA-1: 0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB', 0, '', '', ''),
(3885, 1, 1290, 'Bomberman Chaos', 2440, 'A level hack for pro players. In this hack you will always encounter the maximum number of enemies and tougher ones in early levels. You start with a single life, but you still can earn more by defeating the level. Fortunately, there is no time limit.', '[3885]bombh2.rar', '1.0', '2018-02-20 01:41:31', '2018-02-19 19:23:19', '19 February 2018', 1519016400, '', 0, 0, 1, 0, 0, 1, '3885titlescreen.png', 5, 0, 0, 569, 1, 'Version: Bomberman (Japan)\r\nCRC32: F2FC8212\r\nMD5: 3AE07FD3A5FFA14223E9C4DD3D28A1A3\r\nSHA-1: 0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB', 0, '', '', ''),
(3886, 1, 1595, 'Robocop 3 - The Revenge v2', 2440, 'This hack have some levels changes like enemy &amp; items type. That means you can expect for any enemy in any stage including the ninjas, same thing for the items, this makes the game easier. A few more changes were made, you start with 200 life and never lose special weapons. Version 2.0 is for new colored levels.', '[3886]R3TR.rar', '2.0', '2018-02-20 02:12:30', '2018-02-20 20:16:18', '19 February 2018', 1519016400, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 815, 1, 'Name:	RoboCop 3 (USA)\r\nSHA-1:	77BAB039B13A974A46686A7647C0AFFD00B4A9AD\r\nMD5:	09643D3D3A5D2EB830FA9902F950DBF2\r\nCRC32:	FBBB58A6', 0, '', '', ''),
(3887, 27, 955, 'Play as Ganondorf in Ocarina of Time', 4792, 'This hack replaces Young Link with a Stalchild and Adult Link with Ganondorf.', '[3887]Play as Ganondorf.zip', '1.0', '2018-02-20 12:15:29', '2018-02-20 02:39:51', '19 February 2018', 1519016400, '3887readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 6971, 1, 'No-Intro Name: Legend of Zelda, The - Ocarina of Time (USA) (Rev B)\r\n(No-Intro version  20130505-044735)\r\nROM/File SHA-1: 41B3BDC48D98C48529219919015A1AF22F5057C2', 0, '', '', ''),
(3888, 9, 715, 'Minish Cap Link', 4826, 'This is a player sprite hack that changes Link into his alternate version from the GBA game The Minish Cap. Changes include:\r\n\r\n-Pal fixes\r\n-red tunic fixed\r\n-at least 20 bodies redrawn, since they were from the old sprite\r\n-praying fixed\r\n-HUD gfx for bomb, arrow and rupees fixed (wrong transparency fix)\r\n-HUD numbers 5, 6, 8, fixed (wrong transparency fix)', '[3888]Zelda3_Minish_Cap_Link.zip', '1.0', '2018-02-22 12:36:03', '2018-03-20 23:00:52', '30 September 2015', 1443585600, '3888readme.txt', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 2687, 4, 'No-Intro Name: Legend of Zelda, The - A Link to the Past (USA)\r\n(No-Intro version 20130701-030720)\r\nROM/File MD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nROM/File SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nROM/File CRC32: 777AAC2F', 0, '', '', ''),
(3889, 1, 940, 'WTFTris', 3166, 'This hack simply modifies the tetrominoes to take on more complex shapes, making the game more difficult. The &quot;STATISTICS&quot; graphics are also modified accordingly.\r\n\r\nEnjoy!', '[3889]wtftris.zip', '1.0', '2018-02-22 12:56:24', '2018-07-31 19:44:04', '21 February 2018', 1519189200, '3889readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1193, 1, 'No-Intro Name: Tetris (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nPatched File SHA-1: A39AAFC9B881659A66700FC2805D6D233E0E102C\r\nPatched ROM SHA-1: 1AE6E1362C9F9BCD2BD0977F3A38D3EA1AB17631', 0, '', '', ''),
(3890, 1, 709, 'Super Mario Bros. Gold Edition', 4394, 'Super Mario Bros. Gold Edition is a compilation of Super Mario Bros. and Super Mario Bros.: The Lost Levels including features from both games, but also new features as well. This is also a respond/tribute hack to Shane M.&#039;s &quot;Super Mario Bros.: Double Trouble&quot; FDS hack.', '[3890]SMBGold.zip', 'full', '2018-02-23 12:46:53', '2018-02-23 16:51:42', '22 February 2018', 1519275600, '3890readme.txt', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 4737, 1, '-- For Super Mario Bros. Gold A --\r\n\r\nSuper Mario Bros. (JU) (PRG0) [!].nes   \r\nMD5: 811B027EAF99C2DEF7B933C5208636DE   \r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922   \r\nCRC32: 3337EC46\r\n\r\n\r\n-- For Super Mario Bros. Gold B --\r\n\r\nSuper Mario Bros. (JU) (PRG1).nes   \r\nMD5: 94EDE9347C1416105F1C08EC26B5B73A   \r\nSHA-1: B1952F6EE88775CE4BAEC034A04E145AFB4930DF\r\nCRC32: 2E1B6B3C', 0, '', '', ''),
(3891, 9, 268, 'Chrono Trigger: Complete', 4796, 'This Chrono Trigger updates the script of this wonderful game to modern standards, while keeping the nuanced but lovable translation and characteristics of the original script.\r\n\r\nThe hack combines the loved, quirky translation of the original SNES version, with the more extended script of the DS version, to create the best Chrono Trigger version. Compared, as well, with the Japanese original, for many lines where meanings were initially lost (mostly funny lines from era to era, but also some... surprises).\r\n\r\nApart from that, scenes were added that add a bit more interaction between the characters and NPCs (Lucca and Melchior, for instance). Nothing major, but small things here and there to make the journey more worthwhile, and explore having different characters in your party.\r\n\r\nLast, and bigger in scope, more direct references to Chrono Cross story; the Frozen Flame was added as an element in Zeal, and a possibility of what could have happened with Schala, Zeal, the Flame, Dreamstone, the Mammon Machine, and the Gurus. Mostly Chrono Compendium based, but also a bit of the author&#039;s own (original-material based) theory-crafting. Look out for the references, and figure out how the Ocean Palace incident and the fall of Zeal are explained in this version!\r\n\r\nThe core gameplay is kept from the SNES original, with mostly SNES original names. No extra content from the DS version added.\r\n\r\nOngoing Forum Discussion [url=http://www.romhacking.net/forum/index.php?topic=25870.0][u]here[/u][/url].', '[3891]ChronoTriggerComplete.zip', '1.5', '2018-02-25 07:16:39', '2018-05-09 09:05:19', '24 February 2018', 1519448400, '3891readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 7342, 5, 'Name: Chrono Trigger (USA)\r\n(version  20130701-030720)\r\nROM/File SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nROM/File MD5:      A2BC447961E52FD2227BAED164F729DC        \r\nROM/File CRC32:    2D206BF7                                \r\n\r\nChrono Trigger (USA).sfc (no header)\r\nChrono Trigger (U) [!].smc (header)', 0, '', '', ''),
(3892, 23, 1068, 'Newer Super Mario Bros. DS', 3404, '&quot;Newer Super Mario Bros. DS&quot; is a full sized mod of New Super Mario Bros., following in the footsteps of Newer Super Mario Bros. Wii, crafted over the span of 3 years by a team of devoted Nintendo fans. \r\n\r\nFeatures:\r\n- All new 80 levels,\r\n- Graphics upgraded to modern 2D Mario entries,\r\n- Custom enemies\r\n- A couple custom bosses\r\n- Redesigned world maps with new themes,\r\n- A custom power-up,\r\n- New diverse soundtrack, featuring both remixes and new songs.\r\n\r\nFor more information, check out the link below:\r\n\r\n[b]Download for Windows/macOS/Linux found here:[/b] [url]http://www.newerteam.com/ds/[/url]\r\n\r\nVideo preview can be found [url=https://www.youtube.com/watch?v=oaixj0fR858][u]here[/u][/url].', '', '1.16', '2018-02-25 07:25:16', '2022-05-10 11:06:23', '05 February 2022', 1644037200, '', 1, 1, 1, 1, 1, 0, '3892titlescreen.png', 1, 1, 0, 33, 1, 'Various ROM files supported.\r\n\r\nCountry - USA:\r\n0434 - New Super Mario Bros. (U)(Psyfer).nds\r\nSHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\nMD5: A2DDBA012E5C3C2096D0BE57CC273BE5\r\n\r\nCountry - EUR:\r\n0479 - New Super Mario Bros. (Europe) (En,Fr,De,Es,It).nds\r\nSHA-1: B0F7886720E842ED922569E1BB5C39C0FA090331\r\nMD5: 9B40C229313A024F5125513EAF73C084\r\n\r\nCountry - JPN:\r\n0442 - New Super Mario Bros. (Japan)(WRG).nds\r\nSHA-1: 2B1D4C6AEAFDD163AF34A7B1281CAECE834A8F57\r\nMD5: 6138F8709A649099A4ED853E393E9EF1', 0, '', '', ''),
(3893, 23, 1068, 'Mission: Hurry Up, Mario Bros.', 4798, 'Each level, except the tower, castle and 1-B, has 100 seconds. The player will be forced to the flagpole area after collecting a Star Coin. Players must finish &quot;missions&quot; to get a Star Coin. No checkpoints will be provided for every single level. Levels start off pretty hard. A partial custom world map is available.\r\n\r\nThis hack contains 1 world, 9 levels, and 27 Star Coins in total.', '[3893]Mission_HUMB_101.zip', '1.1', '2018-02-26 11:11:24', '2018-02-25 15:42:22', '12 January 2018', 1515733200, '3893readme.txt', 1, 1, 1, 1, 1, 1, '3893titlescreen.png', 1, 0, 0, 4066, 1, 'Country - USA:\r\n0434 - New Super Mario Bros. (U)(Psyfer).nds\r\nSHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\nMD5: A2DDBA012E5C3C2096D0BE57CC273BE5\r\nCRC32: 0197576A', 0, '', '', ''),
(3894, 10, 819, 'Leveled Out', 3795, 'If you save a game and then Quicksave it, you&#039;ll return to the title screen where you can then resume your Quicksaved game using the Continue option if you choose. However, if you instead start a new game, you will be warned that doing so will cause the Quicksave data to be erased. If you do this, then meet certain playable characters in the new game, then get annihilated without ever saving, the game will reload the previously saved game, but those characters that you met will suddenly have low Levels, high HP and 999 MP. This opens the door for lots of grinding to supercharge all of the Returners&#039; stats.\r\n\r\nIf this patch is applied, the game will instead return you to the title screen, as it should. This bug is exclusive to the US and European releases of FF6 Advance; the Japanese release does not have this bug, nor do the smartphone versions of the game.', '[3894]Leveled_Out.zip', '1.0', '2018-02-27 12:20:00', '2018-02-27 09:02:27', '27 February 2018', 1519707600, '3894readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1506, 1, 'Final Fantasy VI Advance (E)\r\nCRC32: D15DEBA5\r\nMD5: 7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973\r\n\r\nFinal Fantasy VI Advance (U)\r\nCRC32: D708F5AB\r\nMD5: D1C3D1798A3F347FBAB41F151C99DECE\r\nSHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF', 0, '', '', ''),
(3895, 10, 788, 'Metroid: Deep Freeze', 4803, 'Created with MAGE, which is by biosaprk.\r\n\r\nDeep Freeze is a small Zero Mission hack with new environments, item progression, and more. Averages to around 1 to 2 hours on a blind playthrough. Try to earn all of the ending images.', '[3895]Deep Freeze.7z', '1.4', '2018-03-01 12:14:09', '2018-02-28 16:47:47', '27 February 2017', 1488171600, '3895readme.txt', 1, 0, 1, 1, 1, 0, '3895titlescreen.png', 1, 0, 0, 6268, 1, 'Metroid - Zero Mission (U).gba\r\nCRC32: 5C61A844\r\nMD5: EBBCE58109988B6DA61EBB06C7A432D5\r\nSHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nSHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(3896, 1, 716, 'Ms. Pac-Man&#039;s Lost Levels', 4804, 'Namco&#039;s version of Ms. Pac-Man on the NES is not as faithful to the arcade version as Tengen&#039;s, but it does feature 4 new mazes not seen anywhere else. Per The Cutting Room Floor website, there are actually 17 mazes total in the game data, but only 8 are playable - variations of the 4 original arcade ones, and the aforementioned 4 new ones. This patch replaces the first 12 stages with the 4 new mazes in the game as well as 8 of the inaccessible ones. Not included is a stage that&#039;s simply an open room with no internal walls. In addition, the number of starting lives is changed from 3 to 9. Stages from 13-32 are unaltered. Special thanks to the utilities Game Genie Guy and Blinky for the ability to load and extract the mazes.', '[3896]mspmll.zip', '1.0', '2018-03-01 12:25:37', '2018-03-01 04:38:49', '28 February 2018', 1519794000, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 651, 1, 'Ms. Pac-Man (U) (Namco).nes\r\n    CRC32: 480FF69C\r\n    MD5: 458B0B7A3EABC4CF6F828ECD86B73A80\r\n    SHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174\r\n    SHA-256: C47FFE87736F5BC98049D9FF955077D4443ACB516DBE24E5C9612B615EEBCFE2', 0, '', '', ''),
(3897, 8, 734, 'Super Mario Bros. Deluxe - NES triangle patch', 4805, 'This is a small patch for Super Mario Bros. Deluxe which replaces most of the triangle wave approximations with a proper NES-style triangle wave, therefore making the game sound more like the original NES version.', '[3897]smbdx_triangle.zip', '1.0', '2018-03-02 12:04:05', '2018-03-02 14:20:34', '01 March 2018', 1519880400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2945, 1, 'No-Intro Name: Super Mario Bros. Deluxe (USA, Europe) (Rev B)\r\n(No-Intro version  20130730-054825)\r\nROM/File SHA-1: 254F2254E9D54E2501E3E4EBE09491E03573A6A4\r\nROM/File CRC32: 62BBAE83       \r\nROM/File MD5: B5A71128227F5BC953FD55CB0025807F', 0, '', '', ''),
(3898, 8, 3036, 'Altered Space - Wave channel fix', 4805, 'This is a minor fix which properly initializes wave RAM on boot. The original game does not do this, which means it sounds terrible when played on a Game Boy Color. With this patch, the game will sound much better when played on a Game Boy Color.', '[3898]alteredspace_wavefix.zip', '1.0', '2018-03-02 12:09:13', '2018-03-01 14:57:57', '01 March 2018', 1519880400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 415, 1, 'No-Intro Name: Altered Space - A 3-D Alien Adventure (USA)\r\n(No-Intro version  20130802-061634)\r\nROM/File MD5: 012EE0A196C03CCA91A43A9EADBECFB6\r\nROM/File SHA-1: CA586C59B2473A8BEC2F0F37504CB74E3A1E4D11\r\nROM/File CRC32: 141675D3', 0, '', '', ''),
(3899, 9, 1930, 'Killer Instinct MSU-1', 4806, 'Apply on headerless rom, US v1.1\r\n\r\nIt has some arcade tracks, some from Killer Cuts and some Graeme Norgate remastered.\r\nhttps://graemenorgate.bandcamp.com/album/remastered-rare-and-remxied\r\n\r\n*Optional mini patches and various work in progress screenshots [url=https://onedrive.live.com/?authkey=%21AIODaN68OVajXLM&amp;id=10445F0E65B2241F%211140&amp;cid=10445F0E65B2241F][u]here[/u][/url].\r\n\r\nYoutube videos:\r\n[url=https://www.youtube.com/watch?v=YyuzjaWyq0E][1][/url] \r\n[url=https://www.youtube.com/watch?v=7NwXr2oZ7LQ][2][/url]', '[3899]KI_msu1.zip', '2.0', '2018-03-02 12:57:40', '2018-03-26 21:25:50', '16 February 2018', 1518757200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 5128, 4, 'Killer Instinct (U) (V1.1) [!] no header\r\nNo-Intro Name: Killer Instinct (USA) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      C9B698CF98F1AEDE7A87C1E449384632\r\nROM/File SHA-1:    D31AE8E41C743C9AD8B6D43BBBBE660151F052DF\r\nROM/File CRC32:    09E9A04E', 0, '', '', ''),
(3900, 10, 788, 'Metroid: Spooky Mission', 4807, 'This hack was made for the Metconst 2017 Fall Contest, and is its winner. The hack consists of three large areas, a hub, and a final area. Average blind playthrough is about two hours. Linearity does not exist in this hack, so if you have difficulty in one place, try going elsewhere.\r\n\r\nStory: Imago is at it again! It now threatens the very existence of Halloween! Getting to Imago is no simple task! It has infiltrated a massive space pumpkin and sealed off all entrances. Legend says that every Halloween three Holy beings appear in the physical realm... perhaps with these spooks, as people call them, Samus can gain access to the pumpkin and save Halloween!', '[3900]Spooky Mission.7z', '1.2', '2018-03-03 06:13:15', '2018-03-02 18:28:32', '26 February 2018', 1519621200, '3900readme.txt', 1, 1, 1, 1, 1, 0, '3900titlescreen.png', 1, 0, 0, 8437, 1, 'Metroid - Zero Mission (U).gba\r\nCRC32: 5C61A844\r\nMD5: EBBCE58109988B6DA61EBB06C7A432D5\r\nSHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nSHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(3901, 1, 739, 'Castlevania Dracula Edition', 4808, 'Be Dracula!\r\n\r\nAround 200 years prior the events of Castlevania 3, the new vampire Mathias Conqvst keeps advancing in his quest to become the most feared and powerful fiend of all time. After some years of further investigation, he finally finds the legendary castle of the demon lord Olrox. Now it&#039;s up to Mathias to take the castle and it&#039;s army for himself so he could finally rise over everything among the living and the dead. As Count Dracula!', '[3901]DraculaVania.zip', '1.1', '2018-03-04 05:17:56', '2018-03-03 15:23:51', '26 February 2018', 1519621200, '3901readme.txt', 1, 0, 0, 0, 0, 0, '3901titlescreen.png', 5, 0, 0, 1359, 1, 'No-Intro Name: Castlevania (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nROM SHA-1: EE09B857C90916EDD92A20C463485A610B0A76FD', 0, '', '', ''),
(3902, 1, 709, 'Sonic the Hedgehog in Super Mario Bros.', 4809, 'As the name suggests, this ROM hack replaces Mario with Sonic, with the rest of the game left relatively untouched. Sonic always runs, regardless of whether or not you&#039;re holding the B button, all of the texts are changed from Mario to Sonic and Toad now gives you a useful tip.\r\n\r\nThis ROM hack is an .ips patch file, so you&#039;ll need Lunar IPS to apply this patch to your Super Mario Bros. ROM. The patch works for both Europe and Japan/USA regions.', '[3902]Sonic the Hedgehog in Super Mario Bros (JUE).zip', '1.0', '2018-03-04 05:31:32', '2018-03-03 15:50:21', '03 March 2018', 1520053200, '', 1, 0, 0, 1, 1, 0, '3902titlescreen.png', 5, 0, 0, 4409, 1, 'Country: Japan/USA\r\nCRC32 C96971E2\r\nMD5 D7176817CDE28CE3F6589B5E833089A4\r\nSHA-1 F77562C2A3274B0DD0379ED3F2D1ADDA340520E6\r\nSHA-256 E37080256BACC4FB14182799D4929F53A38E9D8410029B394D9293F8B77AB4AF\r\n-\r\nCountry: Europe\r\nCRC32 9A2DB086\r\nMD5 BA39DDE63AB209B1BC751E0535E72B18\r\nSHA-1 0C4992FC08D2278697339D3B48066E7B5F943598\r\nSHA-256 EC299B990E8BFEE8BA46E3F61D63B2E1AE5B8A2E431DE84E2E4BBD692DC53586', 0, '', '', ''),
(3903, 1, 782, 'Assassins Creed Gaiden', 4808, 'It&#039;s just a simple hack that change Ryu Hayabusa sprites to make him looks like Ezio from Assassins&#039; Creed series. Also very feel enemies sprites and palettes were changed, specially at the beginning of the game', '[3903]Assassins Creed Gaiden.zip', '1.0', '2018-03-05 11:59:13', '2018-03-04 11:49:39', '03 February 2018', 1517634000, '3903readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 799, 1, 'Ninja Gaiden (U) [b1][o1].nes\r\nFile MD5      79E82918CF574780CE9B19AF22909ABD        \r\nFile SHA-1    C79967CCA4B4B64B2196973AFA4C2EC908A70D66\r\nFile CRC32    7D95F935                                \r\nROM MD5       BAB53E3B86FF5D9D53542AC5F6EAC868        \r\nROM SHA-1     42A3811E17870CD4F06502DE77B3564D424EFC15\r\nROM CRC32     316EB515', 0, '', '', ''),
(3904, 1, 709, 'Luigi game', 438, 'This patch lets the player select Luigi in the original Super Mario Bros. with the higher jump and worse traction that he has in The Lost Levels.', '[3904]smb_luigi.zip', '0.80', '2018-03-06 11:38:50', '2022-01-30 18:36:02', '20 March 2001', 985064400, '3904readme.txt', 0, 0, 0, 0, 1, 0, '3904titlescreen.png', 5, 0, 0, 1230, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nCRC32: 3337EC46', 0, '', '', ''),
(3905, 11, 3042, 'Cadash Arcade Colors', 4812, 'This patch changes the colors of the Megadrive/Genesis port of Cadash, aiming to get as close as possible to the bright and vibrant look of the arcade version.', '[3905]Cadash Arcade Colors Hack.zip', '1.0', '2018-03-06 11:42:32', '2018-03-12 08:43:25', '02 March 2018', 1519966800, '', 1, 0, 0, 0, 0, 0, '3905titlescreen.png', 5, 0, 0, 1665, 8, 'Name: Cadash (JU) [c][!]\r\nCRC32	13bdf374\r\nMD5	c9b85d5f6880e7734112887675115220\r\nSHA-1	5791cc9a1b118c58fc5209bf2e64156ffdb80134', 0, '', '', ''),
(3906, 9, 715, 'Minish Cap Zelda', 4824, 'This is a player sprite hack that changes Link into Zelda from the GBA game The Minish Cap. Some text are changed accordingly, and a few technical changes were made to fit the story. Note that Minish Cap Zelda is not Princess Zelda in this game, just a playable Zelda.', '[3906]Zelda3_Minish_Zelda_(Gender_F).zip', '1.0', '2018-03-07 12:06:09', '2018-03-20 23:06:03', '10 February 2016', 1455080400, '3906readme.txt', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 1874, 4, 'No-Intro Name: Legend of Zelda, The - A Link to the Past (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:        608C22B8FF930C62DC2DE54BCD6EBA72                                \r\nROM/File SHA-1:      6D4F10A8B10E10DBE624CB23CF03B88BB8252973                        \r\nROM/File CRC32:      777AAC2F', 0, '', '', ''),
(3907, 27, 3043, 'Pokemon Stadium Kaizo', 3328, 'The first Hard Mode Hack of Pokémon Stadium.\r\n\r\nThe good news is that the rental Pokémon have been buffed; they have better movesets and stats, and the prevolutions of most Pokemon have been replaced by final stage evolutions with different movesets.\r\n\r\nAll 151 Pokémon can be recorded in Hall of Fame from Rental Pokémon alone. You&#039;ll need to reach Round 2 in order to achieve this. Only certain cups have certain Pokémon provided, so you have to visit many of them. You can still use continues in the Stadium Cups, but you cannot do so in Gym Leader Castle.\r\n\r\nEnemies are significantly stronger. They have better AI, Pokemon teams, movesets, stats. Round 2 also has some surprises on your way.\r\n\r\nNote:\r\nIf you are using Project 64, you will need to include the new CRC values in the RDB file, since this is a recent Pokémon Stadium hack.\r\n\r\n[url=https://duckduckgo.com/l/?kh=-1&amp;uddg=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DMqc6Pt67vRY]Additional Link[/url]', '[3907]PkmnStdSHFUserFriendlyEasyMode.zip', '2.0', '2018-03-07 12:16:54', '2018-05-15 02:39:36', '06 March 2018', 1520312400, '', 1, 0, 1, 0, 1, 0, '3907titlescreen.jpg', 5, 0, 0, 11736, 1, 'Pokémon Stadium (U) [!}.z64\r\nMD5: ed1378bc12115f71209a77844965ba50\r\nSHA-1: ed7bef5a306f88c0a6e96b15e71fee2ef32058f3\r\nCRC1: 90F5D9B3\r\nCRC2: 9D0EDCF0\r\nCRC Checksum: 90F5D9B3-9D0EDCF0\r\n-\r\nFor the New File:\r\nMD5: bc48731be5d1e7eeccb79672328d2351\r\nSHA-1: 7836d202f3e069d89cce5ff9524a9d9fea0c46c7\r\nCRC1: 90F5D995\r\nCRC2: 94BC633E\r\nCRC Checksum: 90F5D995-94BC633E', 0, '', '', ''),
(3908, 1, 746, 'Rockman 3: Winternight', 3899, 'Rockman 3 Winternight, named for some levels in which snow is present. It has been edited levels, graphics and music. Some graphics were extracted from games of the same saga and others taken from other nes games. The soundtrack that was created is very varied. This game will test the speed of the one who plays it. For more information check the readme.\r\n\r\nWeapon swapping using the SELECT button:\r\nSELECT, normal order;\r\nDOWN+SELECT, reverse order.\r\n\r\nVersion 1.1:\r\n-Decreased difficulty\r\n-Improved sprites\r\n-Final level now isnt very hard\r\n\r\nPlease read the instructions in the readme.txt file\r\n\r\nNote: An Endless Version is also available:\r\n[b][url=http://www.romhacking.net/hacks/4106/]Rockman 3: Winternight Endless Version[/url][/b].', '[3908]Rockman 3 Winternight.rar', '1.1', '2018-03-07 12:46:37', '2018-08-18 15:19:06', '07 March 2018', 1520398800, '3908readme.txt', 1, 1, 1, 1, 1, 1, '3908titlescreen.png', 1, 0, 0, 2703, 1, 'File: Rockman 3 - Dr. Wily no Saigo! (J).nes\r\nLength: 393232 Bytes (3 Mbit)\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB5 8B6AFC53 F8D20B8C 1E19A0AB\r\nSHA1: E82C532D E36C6A5D EAF08C62 48AEA434 C4D8A85A', 0, '', '', ''),
(3909, 1, 709, 'Eggman vs Bowser', 4808, 'Two of the greatest villains of video game history declared war! Who&#039;s gonna win? In this game you incorporate Doctor Eggman/Robotnik, in a brand new scheme to take the whole Bowser&#039;s Empire!\r\n\r\nSo basically, it&#039;s a graphical hack of Super Mario Bros where you play as Eggman, the Toads were changed to Chaos Emeralds, Peach were changed to the Master Emerald and the Mushroom and Flower powerups were changed to Eggman&#039;s gadgets. The gameplay is still the same BTW, have fun :)', '[3909]Eggman vs Bowser.zip', '1.0', '2018-03-08 02:23:29', '2018-03-07 13:53:06', '07 March 2018', 1520398800, '3909readme.txt', 1, 0, 0, 1, 0, 0, '3909titlescreen.png', 5, 0, 0, 604, 1, 'Super Mario Bros. (JU) (PRG1): No-Intro\r\nFile SHA-1: B1952F6EE88775CE4BAEC034A04E145AFB4930DF\r\nROM SHA-1: F77562C2A3274B0DD0379ED3F2D1ADDA340520E6', 0, '', '', ''),
(3910, 1, 1970, 'Gradius II - no upgrade loss', 4281, 'This hack saves the upgrades the player have collected after he dies. It aims to make the game less frustrating since some levels and bosses are really hard to beat without a minimum of boosts.', '[3910]Gradius II no upgrade loss.zip', '1.0', '2018-03-08 02:25:52', '2018-03-08 19:37:52', '03 March 2018', 1520053200, '3910readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1206, 1, 'Filename:      Gradius II (Japan).nes (No-Intro)\r\nFile MD5:      6DD42D8DA20A20AA0760745BC9207F3F        \r\nFile SHA-1:    B5A8E30D20A52D0F9BFB35DEF76B8733DFA705E9\r\nFile CRC32:    D213AA0D                                \r\nROM MD5:       148F4D81C1B833FD16F8EA51152AD3A9        \r\nROM SHA-1:     6A493CC7A3745F44E2EC4BA0FA71BFA89FF5CF37\r\nROM CRC32:     5ADBF660', 0, '', '', ''),
(3911, 1, 739, 'Castlevania The Legend of Trevor Belmont', 4808, 'Celebrating the new Castlevania anime at Netflix, it&#039;s just a new sprite hack that changes Simon Belmont into his ancestor, Trevor. Gameplay is still the same, and just the character palette and sprites were changed.\r\n\r\nAlso this project is free to use as base for another rom hacks, just don&#039;t forget to include the author&#039;s name in them.', '[3911]Castlevania 1 Trevor.zip', '1.0', '2018-03-14 14:04:13', '2018-03-13 17:04:52', '13 March 2018', 1520913600, '', 1, 0, 0, 0, 0, 0, '3911titlescreen.png', 5, 0, 0, 758, 1, 'No-Intro Name: Castlevania (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nROM SHA-1: EE09B857C90916EDD92A20C463485A610B0A76FD', 0, '', '', ''),
(3912, 10, 3056, 'Pokemon Sapphire - RTC Clock &amp; Font Patch', 3826, 'Here is what the patch does:\r\n-Applies gbata&#039;s RTC patch\r\n-Adds a clock to every Pokémon Center\r\n-You can reset the clock at any Pokémon Center\r\n-You can view the time at any Pokémon Center\r\n-The font has been changed to the one used in Pokemon Emerald\r\n-The size of textboxes has been altered to the size they are in Pokemon Emerald, to accommodate the new Emerald font (however, Ruby/Sapphire colors are still used)\r\n- The location of some clocks were moved for the sake of consistency across all versions and for aesthetic purposes.\r\n- A script event was added to the clock in the Pokemon Center of the Battle Frontier.\r\n- Clocks are now color-coded for each version; green for Emerald, red for Ruby, and blue for Sapphire.\r\n\r\nThese patches were tested on the VBA-M emulator and GBA hardware with an EZ-Flash IV.\r\n\r\nAll editing was done in Advance Map and consisted of creating a new palette and editing/moving/creating tiles.', '[3912]Pokemon - Sapphire Version (554dedc4).zip', '1.0', '2018-03-16 12:11:10', '2018-03-15 03:41:16', '12 March 2013', 1363060800, '3912readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1896, 1, '0882 - Pokemon - Sapphire Version (USA).gba\r\nCRC32: 554DEDC4\r\nMD5: F34E91399C719812E66E2C828A2E93D7  \r\nSHA-1: 3CCBBD45F8553C36463F13B938E833F652B793E4', 0, '', '', ''),
(3914, 1, 1190, 'CJ&#039;s Elephant Antics (Quattro Arcade Autoboot Hack)', 4825, 'Use the ips-patch.\r\n\r\nOr: do it yourself:\r\n\r\nConvert the unlicensed Quattro Arcade (USA), that is a collection of 4 games, into a standalone CJ&#039;s Elephant Antics ROM by autobooting straight into the game:\r\n\r\nUse a hex-editor.\r\n\r\n[list]\r\n[li]1) replace &quot;8D 07 20&quot; at hex-address 379BD with &quot;20 75 BA&quot;[/li]\r\n[li]2) replace &quot;01&quot; at hex-address 37A8D with &quot;04&quot;[/li]\r\n[/list] \r\n\r\nNote on step No. 2:\r\nInstead of &quot;04&quot; you can use\r\n\r\n&quot;01&quot; for autobooting into f16 renegade,\r\n\r\n&quot;02&quot; for autobooting into stunt buggies,\r\n\r\n&quot;03&quot; for autobooting into go dizzy go.', '[3914]Quattro Arcade (USA) (Unl).zip', '1.0', '2018-03-16 12:36:37', '2018-07-31 19:50:14', '15 March 2018', 1521086400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 420, 1, 'No-Intro Name: Quattro Arcade (USA) (Unl)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      9D770D30D61A8E20CD13156675A26EE0\r\nFile SHA-1:    B7285AC31AB2A0587133AEFE0048A60A02AEF091\r\nFile CRC32:    2F36C2F1\r\nROM MD5:       0A51C89F776712FE75839C5A1473FFD4\r\nROM SHA-1:     62FED37D6919A3E5A89D9A127A144637F718CC58\r\nROM CRC32:     792070A9', 0, '', '', ''),
(3915, 10, 1731, 'Super Mario Advance - Sprites Consistency Hack', 4828, 'This is a sprite hack that has the purpose to fix some errors and give consistency between the sprites of Mario and Luigi.\r\nThe hack is available for the European and American version of the game.\r\n\r\nFor all the details about this hack check the Readme!', '[3915]Mario_Advance_SCH.zip', '1.1', '2018-03-17 02:53:16', '2018-03-17 22:21:28', '16 March 2018', 1521172800, '3915readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2074, 1, 'Super Mario Advance (U) [!].gba\r\nCRC32: 69924CBD\r\nMD5: 7B0C63D4080F79396C0545A86CC1ADBA\r\nSHA-1: 05E41B04CDCD73194C0F836639C5774779F50A3F\r\n-\r\n0050 - Super Mario Advance (E)(Cezar).gba\r\nCRC32: 1E4C6D6A\r\nMD5: FF6B0C48065389B888C7A78731D4B58D\r\nSHA-1: F071D45D8F5CB05B48D7D2B804C6CB6A79AD96FB', 0, '', '', ''),
(3916, 9, 755, 'Super Mario Kart Devanny Dark Edition', 4832, 'Here is a hack of Super Mario Kart,this modifies all levels ,also this modifies the graphics some in a tribute for the author&#039;s girlfriend Devanny.\r\n(Note: Most of the tracks are designed for difficulty 100cc and 150cc. The 50cc difficulty is for practice only)\r\n\r\nUpdate 03/08/2018 (v1.1)\r\n\r\n-Some tracks already have fixes\r\n-New battle levels added\r\n-More balance in difficulty\r\n-Some changes in palette colors\r\n-Track &quot;Alcantarilla 3&quot; redesigned', '[3916]Super Mario Kart Devanny Dark Edition (v1,1).zip', '1.1', '2018-03-20 11:51:40', '2018-08-03 22:24:44', '18 March 2018', 1521345600, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 1128, 3, 'Country: USA\r\nInternal CRC: EB44\r\nCRC32: CD80DB86\r\nMD5: 7F25CE5A283D902694C52FB1152FA61A\r\nSHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nSHA-256: 2ADA8919688087BE60A6A48CACE8F877ADD60C45D2E5D09E2442FAA55BE62A49', 0, '', '', ''),
(3917, 8, 3064, 'Frogger (Konami Col. Autoboot Hack)', 4825, 'Convert Konami GB Collection Vol.2 (Europe), that is a collection of 4 games, into a standalone Frogger ROM by autobooting straight into the game.\r\n\r\nTherefore use the ips-patch.\r\n\r\nOr do it yourself:\r\n\r\nUse a hex-editor.\r\n\r\nReplace “AF EA B7 D6 3E 01 CD 80 48″ at hex-address 6803B with “3E 04 EA A2 D6 C3 58 09 00”\r\n\r\nNote: Instead of “04″ you can use\r\n\r\n“01″ for autobooting into parodius,\r\n\r\n“02″ for autobooting into block game (quarth),\r\n\r\n“03″ for autobooting into track and field.', '[3917]Konami GB Collection Vol2 Frogger.zip', '1.0', '2018-03-20 12:15:11', '2018-03-19 15:09:38', '19 March 2018', 1521432000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 541, 1, 'File MD5: ED679655B3721327EA36C857C554427A\r\nFile SHA-1: 7A726CAC1D459986EDEBD2CC8F4A84D7369353DD\r\nFile CRC32: A6499792', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3918, 1, 750, 'Super Mario Bros 3.87 Heartless (The Burst Shoes Edition)', 4283, 'From the Final Fortis Series: Enter Super Mario Bros 3.87 Heartless! Jazmyn Hyte James is your lovely hostess as you make your way through the five world mini hack. *wink Wink* Heartless Is a Five world mini hack that reintroduces new and improved elements from the three games before it. 3.5 The Final Fortis, 3.75 Torva Edition and 3.67 Fae Earrings. Super Mario Bros 3.87 Heartless: The Burst Boots Edition also invites returning worlds from 3.75 Torva and 3.67 Fae Earrings and reintroduces the mini mushroom house level concept from 3.5 The Final Fortis. Can you make it to the end of the hack?\r\n\r\n*There is more than one way to potentially end this game.\r\n*The level designs on this game were designed for players age 10 to 16.', '[3918]SMB387heartless.zip', '1.0', '2018-03-20 12:36:27', '2018-04-02 22:46:32', '05 March 2018', 1520226000, '3918readme.txt', 1, 0, 1, 1, 1, 0, '3918titlescreen.png', 1, 0, 0, 1918, 1, 'No-Intro Name: Super Mario Bros. 3 (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      86D1982FEA7342C0AF9679DDF3869D8D\r\nFile SHA-1:    6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32:    0B742B33\r\nROM MD5:       55B7111567C1709E849C574078699577\r\nROM SHA-1:     BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32:     2E6301ED', 0, '', '', ''),
(3919, 1, 2810, 'Marilunker', 4833, 'This is a graphics hack of Spelunker. The player is now Mario and enemies and items are also modified.', '[3919]Tururunj.rar', '1.0', '2018-03-22 05:22:03', '2018-03-20 01:24:07', '01 January 1999', 915166800, '', 1, 0, 0, 1, 0, 0, '3919titlescreen.GIF', 5, 0, 0, 295, 1, 'No-Intro Name: Spelunker (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      486FFE405465BF41511DC841F6E27179\r\nFile SHA-1:    DFD3EEBD6B330B54829A62318AD8C0C1EA2A1FB0\r\nFile CRC32:    841B3965\r\nROM MD5:       FA06939555BA9FC56039E1B7A171EB07\r\nROM SHA-1:     57E44EF692FF5DD190A323ABEAD26855174A979E\r\nROM CRC32:     636923BB', 0, '', '', ''),
(3920, 1, 2229, 'Luigi Wars', 4833, 'This is a graphics hack of Bokosuka Wars. The player is now Luigi and his allies are a Koopa Troopa and a Goomba. Enemies are Fighter Flies.', '[3920]Turuboko.rar', '1.0', '2018-03-22 05:22:58', '2018-03-22 05:27:08', '01 January 1999', 915166800, '', 1, 0, 0, 1, 0, 0, '3920titlescreen.gif', 5, 0, 0, 245, 1, 'No-Intro Name: Bokosuka Wars (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      C895B3D16BCCF3646D01B786DF7B8F27\r\nFile SHA-1:    421E2882FB476BE347DCBB924A165306E57A66C3\r\nFile CRC32:    196AFC68\r\nROM MD5:       D6BC9EE65276001C46E3693660D0DA42\r\nROM SHA-1:     8A5E699F33926E521B589025465FD536564902A3\r\nROM CRC32:     FE18E6B6', 0, '', '', ''),
(3921, 1, 943, 'Mario &amp; Luigi', 2743, 'This is a graphics hack of Nuts &amp; Milk. The player is now Mario and the rival is Luigi. Other items are also changed.', '[3921]maluex.rar', '1.0', '2018-03-22 05:26:46', '2018-03-20 02:08:03', '01 January 1999', 915166800, '', 1, 0, 0, 1, 0, 0, '3921titlescreen.gif', 5, 0, 0, 405, 1, 'File Name: Nuts &amp; Milk (J) [o1].nes\r\nFile MD5:      D4F12AE0C1ABA8E914D69FABBED7C760        \r\nFile SHA-1:    38AD30D95AAA4376B282F98EFD89DF92846BB940\r\nFile CRC32:    0E569EED                                \r\nROM MD5:       9B51230D8D880817305FD6B4BA8376F4        \r\nROM SHA-1:     23E95D2A3C7DCBDC70FC4F924C5455878838B98D\r\nROM CRC32:     E9248433', 0, '', '', ''),
(3922, 1, 1853, 'Balloon Mario', 2743, 'This is a player sprite hack of Balloon Fight. Player 1 is Mario and Player 2 is Luigi.', '[3922]ballmaex.rar', '1.0', '2018-03-22 05:27:33', '2018-03-20 02:16:13', '01 January 1999', 915166800, '', 1, 0, 0, 0, 0, 0, '3922titlescreen.gif', 5, 0, 0, 646, 1, 'File Name: Balloon Fight (J) [o1].nes\r\nFile MD5:      437A35D8442A133BE9FBFA4381CC1842\r\nFile SHA-1:    229B21A480838142FB999E88923EAA1EFAEF88FD\r\nFile CRC32:    EDE16FE8\r\nROM MD5:       87545067DAF24462356DB95F5CC73BBB\r\nROM SHA-1:     94C09B56E0329CF83D9CF65601CD98270F8D8758\r\nROM CRC32:     AE3D1E09', 0, '', '', ''),
(3923, 8, 2301, 'Probotector / Contra Operation C (Konami Col. Autoboot Hack)', 4825, '[u]Standalone Gameboy Color version of Probotector / Contra Operation C[/u]\r\n\r\nConvert Konami GB Collection Vol.1 (Europe), that is a collection of 4 games, into a standalone Probotector / Contra Operation C ROM by autobooting straight into the game.\r\n\r\nTherefore use the ips-patch.\r\n\r\nOr do it yourself:\r\n\r\nUse a hex-editor.\r\n\r\nReplace “3E 01 EA A0 C0 EA A1 C0 3E 08 EA A1 C0″ at hex-address 18BA8 with “3E 09 EA A1 C0 3E 03 EA B0 C0 EA A0 C0”\r\n\r\nNote: Instead of “03″ you can use\r\n\r\n“01″ for autobooting into castlevania 1,\r\n\r\n“02″ for autobooting into konami racing.\r\n\r\nAll credit goes to users dACE and RichterSnipes. Special thanks go to user SCD for inspiration.\r\n\r\nUnfortunately it is not possible to autoboot into the last game &quot;gradius&quot; by this procedure.', '[3923]Konami GB Collection Vol1 Probotector.zip', '1.0', '2018-03-22 05:35:16', '2018-07-31 19:48:27', '20 March 2018', 1521518400, '', 0, 0, 0, 0, 0, 1, '3923titlescreen.png', 5, 0, 0, 1849, 1, 'No-Intro Name: Konami GB Collection Vol.1 (Europe)\r\n(No-Intro version  20130730-054825)\r\nROM/File MD5:      70CCAF1C458DC09B7C703191EF9B8541\r\nROM/File SHA-1:    760ABB9E3950F39BF01320E414A4F4D516E04C83\r\nROM/File CRC32:    203F8727', 0, '', '', ''),
(3924, 10, 936, 'Pokemon Ruby - RTC Clock &amp; Font Patch', 3826, 'Here is what the patch does:\r\n\r\n-Applies gbata’s RTC patch\r\n-Adds a clock to every Pokémon Center\r\n-You can reset the clock at any Pokemon Center\r\n-You can view the time at any Pokemon Center\r\n-The font has been changed to the one used in Pokemon Emerald\r\n-The size of textboxes has been altered to the size they are in Pokemon Emerald, to accommodate the new Emerald font (however, Ruby/Sapphire colors are still used)\r\n-The location of some clocks were moved for the sake of consistency across all versions and for aesthetic purposes.\r\n-A script event was added to the clock in the Pokemon Center of the Battle Frontier.\r\n-Clocks are now color-coded for each version; green for Emerald, red for Ruby, and blue for Sapphire.\r\n\r\nThese patches were tested on the VBA-M emulator and GBA hardware with an EZ-Flash IV.\r\n\r\nAll editing was done in Advance Map and consisted of creating a new palette and editing/moving/creating tiles.', '[3924]Pokemon - Ruby Version (f0815ee7).zip', '1.0', '2018-03-22 05:36:37', '2018-03-21 02:52:29', '12 March 2013', 1363060800, '3924readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1967, 1, '0891 - Pokemon - Ruby Version (USA).gba\r\nCRC32: F0815EE7\r\nMD5: 53D1A2027AB49DF34A689FAA1FB14726  \r\nSHA-1: F28B6FFC97847E94A6C21A63CACF633EE5C8DF1E', 0, '', '', ''),
(3925, 1, 1673, 'The Terminator', 1425, 'Sunsoft originally planned to make  a Terminator game for the NES. They lost the license, and we all got the crappy Terminator game from Mindscape. Sunsoft changed a few things (mainly the main character, and the story), and released Journey to Silius. The game is very awesome, with a killer soundtrack, great gameplay, and cool graphics. This hack aims to try to turn Journey to Silius back into The Terminator. This hack replaces the title screen, cutscenes and story, ending, character graphics, as well as altering some enemies and bosses to look more Terminator-like. A big thank you to Kamaal Brown and PasthorRothers, who helped with the spritework, James Proveaux, who colorized the title screen, and [url=http://www.8bitfan.info/]8-bit fan[/url], who smoothed out and tweaked various things in the game! Enjoy!!!', '[3925]The Terminator - Journey to Silius hack v4_0.zip', '4.0', '2018-03-22 06:12:59', '2021-11-01 09:37:55', '01 November 2021', 1635739200, '3925readme.txt', 1, 0, 0, 1, 1, 1, '3925titlescreen.png', 5, 0, 0, 4309, 1, 'Rom File: Journey to Silius (U) [!].nes\r\nCRC32: 4563F40D\r\nMD5: EAF4FC733FA16F68CFA48698E649C170\r\nSHA-1: FE8620E1C3BCC5DD66291A55E94F996145098492', 0, '', '', ''),
(3926, 9, 301, 'Chicken Berserk', 4276, 'The mentioned bug freeze the game in battle when the Chicken Knife is trying to run its special command (!Escape) and all members in the team have set the Berserk job.\r\n\r\nAfter applying this patch, the PCs will run away whenever the (!Escape) command is enabled and nothing will happen in battles where run away is forbidden.\r\n\r\nThis fix overwrites the data located in the ROM area from D0/2F05 to D0/2F30 so this patch would work in any no-header SNES Final Fantasy V ROM with no editions in that memory area.', '[3926]Final Fantasy V [H_Fix Chicken Berserk].rar', '1.0', '2018-03-23 11:14:34', '2018-03-22 11:10:56', '22 March 2018', 1521691200, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 364, 4, 'Final Fantasy V (Japan)\r\nNo-Intro Name: Final Fantasy V (Japan)\r\nROM/File MD5  : D69B2115E17D1CF2CB3590D3F75FEBB9        \r\nROM/File SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nROM/File CRC32: C1BC267D', 0, '', '', ''),
(3927, 10, 1912, 'Pokemon Emerald - RTC Clock Patch', 5431, 'Here is what the patch does:\r\n-Applies gbata&#039;s RTC patch\r\n-Adds a clock to every Pokemon Center\r\n-You can reset the clock at any Pokemon Center\r\n-You can view the time at any Pokemon Center\r\n-The location of some clocks were moved for the sake of consistency across all versions and for aesthetic purposes.\r\n-A script event was added to the clock in the Pokemon Center of the Battle Frontier.\r\n-Clocks are now color-coded for each version; green for Emerald, red for Ruby, and blue for Sapphire.\r\n\r\nThese patches were tested on the VBA-M emulator and GBA hardware with an EZ-Flash IV.\r\n\r\nAll editing was done in Advance Map and consisted of creating a new palette and editing/moving/creating tiles.\r\n\r\nAlso, for anyone that cares, Emerald gets upset when you edit its existing tiles. The tileset had to be enlarged by 8 and new tiles created to avoid graphical glitches. This fixes the problem of missing and/or corrupt tiles appearing in-game.', '[3927]Pokemon - Emerald Version (1f1c08fb).zip', '1.0', '2018-03-23 11:22:34', '2019-06-09 01:11:51', '12 March 2013', 1363060800, '3927readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4239, 1, '1961 - Pokemon - Emerald Version (USA, Europe).gba\r\nCRC32: 1F1C08FB\r\nMD5: 605B89B67018ABCEA91E693A4DD25BE3  \r\nSHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7', 0, '', '', ''),
(3928, 11, 1276, 'Streets of Rage 3 Better Music &amp; Audio', 4834, 'Streets of Rage 3, while the graphics and gameplay are at it&#039;s peak for the series, there are many audio issues.\r\nSound effects are too loud &amp; too low in quality. The music is good, but is horribly misused and sometimes annoying.\r\n\r\nThis hack tries to fix those issues to create the best possible version of the game while still staying close to the original.\r\nThis is achieved by replacing some sound effects from the English version, reducing the volume on others, and most importantly moving music around.\r\n\r\nNo changes to gameplay/graphics have been made.\r\n\r\nSee the ProjectData.Txt included in the download for more detailed info on all the changes.', '[3928]BK3 Music & Audio Improvements.zip', '1.0', '2018-03-23 11:54:17', '2018-03-22 22:52:35', '22 March 2018', 1521691200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 3991, 8, 'No-Intro Name: Bare Knuckle III (Japan)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB', 0, '', '', ''),
(3929, 9, 1686, 'DKC Minimal Y Presses', 4835, 'This hack was made by RainbowSprinklez, under the guidance of Myself086 (a real genius). The game only allows 5 Y presses, in the bee boss. And they will automatically be 1 frame inputs, even if you hold Y! Holding Y does nothing for you.\r\n\r\nEvery entrance starts you with both Kongs. Bonuses too! The last stage was made easier because let&#039;s be real. Did you really want to go through that grey Krusha section with no Y? All the Krushas in the final level are now green. Green means DK could kill by stomping on their head, and Diddy bounces off of them.\r\n\r\nThis also does a few other things. For example, infinite lives are given. Also, quick deaths are now a thing. \r\n\r\nThis is a fun race to try!\r\n\r\nThis requires an unheadered 1.0 U DKC ROM.', '[3929]DKC Minimal Y Presses.zip', '1.45', '2018-03-24 02:33:09', '2020-07-28 21:29:13', '28 July 2020', 1595908800, '3929readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 737, 4, 'Platform           Super NES\r\nROM format         SNES rom image\r\nExternal Header    No\r\nFile Size          4194304 (400000)\r\nROM Size           4194304 (400000)\r\nROM CRC32          C946DCA0\r\nROM SHA-1          0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nNo-Intro entry     Donkey Kong Country (USA)\r\nChecksum valid     Yes', 0, '', '', ''),
(3930, 1, 3065, 'Joshua (Redesign)', 3382, 'This is a graphic redesign of Wisdom Tree&#039;s &quot;Joshua&quot;. Here are a few changes made to the game:\r\n\r\n- A redesigned title screen\r\n- Redesigned text, objects, power-ups, and enemies (even Joshua)\r\n- The introduction dialog and some quiz questions/answers were edited due to typoes and to a lack of articulation\r\n- Some objects and enemies were renamed to make more sense in a biblical context\r\n- Several cutscenes were edited including...[list]\r\n-1) The two spies (who explore Jericho) have some resemblance in each cutscene that features them.\r\n-2) Rahab sports a headdress.\r\n-3) Joshua appears elderly when he is dividing the land.\r\n-4) The narrative was extended in some cutscenes to compliment the Scriptures.\r\n\r\n~7.1 Update~\r\n\r\n- Fixed typo on the introduction screens.\r\n- Joshua&#039;s second spy wears a brown shirt consistently in the cutscenes.\r\n[/list]', '[3930]Joshua REDESIGN.zip', '7.1', '2018-03-24 02:59:28', '2018-08-19 22:00:51', '23 March 2018', 1521777600, '', 1, 0, 0, 1, 0, 0, '3930titlescreen.png', 5, 0, 0, 253, 1, 'File Name: Joshua (Wisdom Tree) (V6.0) [o1].nes\r\nFile MD5:      DE0C5081E220D315C710C5F941A583B7        \r\nFile SHA-1:    EB320AD334F8F26044EB1084B070003BAFC4E7D1\r\nFile CRC32:    9B37ACAF                                \r\nROM MD5:       079816956D507CE1520D7630EAC13C78        \r\nROM SHA-1:     CCEA2C62632776BCD0D7CB32489121D9D1A052C7\r\nROM CRC32:     99083B3A', 0, '', '', ''),
(3931, 1, 753, 'Zelda II - The Triforce of Courage', 4836, 'After months and months and months of on and off grinding at it, this hack is officially complete which is called The Triforce of Courage. Here&#039;s what you can look forward to in this hack.\r\n\r\nThe best from ShadowOne333 &amp; Njosro hacks which include the following:\r\n-Manual save with 1st controller\r\n-Manual save no longer count towards death counter\r\n-Can continue after Game Over or Manual Save from palace\r\n-Life Meter HUD now displays hearts\r\n-No longer lose experience from enemies\r\n-The hack also uses the awesome sprites from Revility&#039;s Rev Edition hack.\r\n-Most enemies have more HP, but as a plus, they give out more experience points.\r\n-It cost more to level up, but as a bonus, your sword is ever stronger and your magic costs less at level 8.\r\n-Bosses have more HP and give more experience in this game.\r\n-You start the game with the Downward Thrust\r\n-Once you have the spells, Shield, Reflect, and Fire are combined into 1 spell\r\n-Overworld has changed quite a bit. Palace maps are the same, but rooms have changed.\r\n-There are a number of shortcuts including in the Great Palace.\r\n\r\nAs for a hint: With grinding and the right items and patience, it&#039;s possible to have\r\nall 8 MAGIC &amp; LIFE containers as well as all 8 spells before you beat the 1st palace.\r\nIt&#039;s hard but possible.', '[3931]Zelda II -The Triforce Of Courage update.rar', '1.1', '2018-03-24 03:11:28', '2018-05-04 17:25:50', '19 March 2018', 1521432000, '', 1, 0, 1, 1, 1, 0, '3931titlescreen.png', 1, 0, 0, 3417, 1, 'No-Intro Name: Zelda II - The Adventure of Link (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26', 0, '', '', ''),
(3932, 10, 1106, 'Castlevania Trevor PSX in Harmony of Dissonance', 4808, 'A simple graphic hack for CV Harmony of Dissonance based on Trevor Belmont sprites at Symphony of the Night.\r\n\r\nSpecial thanks to the creators of the tools Tile Molester, Advanced Palette Editor and Visual Boy Advance.', '[3932]Castlevania Trevor PSX in HoD.zip', '1.0', '2018-03-24 03:39:04', '2021-05-18 11:00:22', '23 March 2018', 1521777600, '3932readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1115, 1, 'Database match: Castlevania - Harmony of Dissonance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nFile/ROM CRC32: 88C1B562', 0, '', '', ''),
(3933, 1, 709, 'Uncle Mario Bros.', 3555, 'The Mario bro.&#039;s Father is become extremely ill.\r\nIt&#039;s up to Uncle Fabio and his farm hand Pieto to track them down and let them know. However when they finally arrive to the Mushroom Kingdom; Mario, Luigi, and Princess Toadstool are missing.\r\n\r\nCan this old Olive Farmer and his trusty farm hand save them? Well, that&#039;s up to you!\r\n\r\nThanks to Renhoek for allowing the use of his &quot;Weird Mario Bros.&quot; as a base.\r\n\r\nv1.0 Released\r\n\r\nv1.1 \r\n*Fixed status bar name.\r\n*Fixed Title screen.\r\n*Reverted fireball to original behavior.', '[3933]Uncle Mario Bros.zip', '1.1', '2018-03-25 05:19:18', '2018-03-28 02:30:25', '25 March 2018', 1521950400, '', 1, 0, 1, 1, 1, 0, '3933titlescreen.png', 1, 0, 0, 3168, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      811B027EAF99C2DEF7B933C5208636DE        \r\nFile SHA-1:    EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32:    3337EC46                                \r\nROM MD5:       8E3630186E35D477231BF8FD50E54CDD        \r\nROM SHA-1:     FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32:     D445F698', 0, '', '', ''),
(3934, 1, 156, 'Title Screen Star Field', 4287, '==Removed at request of Author==\r\n\r\nThis restores some unused code to add an animated star field to the title screen, disabled in the final release for unknown reasons.', '', '1.0', '2018-03-26 12:27:25', '2021-06-24 22:24:57', '25 March 2018', 1521950400, '', 1, 0, 0, 0, 0, 1, '', 4, 1, 1, 516, 1, 'No-Intro Name: Lagrange Point (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      2B253DA7A85AD727E603C7463C348401\r\nFile SHA-1:    674803A082FF316BB6950AED683A69B982942039\r\nFile CRC32:    EAD4DEDC\r\nROM MD5:       5184D4316F858A52B091869F46FE1A95\r\nROM SHA-1:     2DC2C795421A5DB2427C460F35828A23BEBA9274\r\nROM CRC32:     743387FF', 0, '', '', ''),
(3935, 1, 3069, 'Fantasy Zone Neo Classic', 3167, 'This patch modifies the palette and font of the SunSoft Famicom release of &quot;Fantasy Zone&quot; (not the Tengen NES release) to more accurately reflect the original arcade game.\r\n\r\nThis also strengthens the ties to 2008&#039;s &quot;Fantasy Zone Neo Classic&quot;, an enhanced arcade/PS2 port of this very Famicom game.', '[3935]Fantasy Zone Neo Classic.zip', '1.0', '2018-03-26 12:45:52', '2018-03-25 21:10:51', '15 July 2006', 1152936000, '', 1, 0, 0, 0, 0, 0, '3935titlescreen.png', 5, 0, 0, 814, 1, 'No-Intro Name: Fantasy Zone (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      8769B7FE04E750D4CBF446C798FA451B\r\nFile SHA-1:    1703FF03BC24274871781E6DAFA4A1E72D4AB99F\r\nFile CRC32:    DD119B43\r\nROM MD5:       8471E1EE89C218A4CFC3B94FB506CEA4\r\nROM SHA-1:     1854E0A1FDEBEF05ED303CA85E9A4CC2849254C5\r\nROM CRC32:     10119E6B', 0, '', '', ''),
(3936, 8, 1530, 'Pokemon Gold: Time Changer', 1846, 'Purpose of this patch: automatically give a prompt to reset your clock whenever you choose Continue.', '[3936]Pokemon Gold clockhax.zip', '1.0', '2018-03-26 12:47:03', '2018-03-25 21:38:59', '02 December 2013', 1385960400, '3936readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 975, 1, 'Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible).gbc\r\nCRC32: 6BDE3C3E\r\nMD5: A6924CE1F9AD2228E1C6580779B23878  \r\nSHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94', 0, '', '', ''),
(3937, 10, 788, 'Metroid Complete Mission', 4838, 'A hack for Metroid Zero Mission which incorporates a full functioning Crocomire as well as two new map locations improving on Crocomires unused role in the game. All graphical side effects have been corrected as well as adding the correct boss theme behind Crocomire&#039;s new lair.', '[3937]Metroid Zero Complete.zip', '1.1', '2018-03-26 12:48:33', '2018-03-26 15:17:41', '25 March 2018', 1521950400, '', 1, 1, 1, 0, 1, 1, '', 5, 0, 1, 2970, 1, 'No-Intro Name: Metroid - Zero Mission (USA)\r\nNo-Intro Version: 20130720-015858\r\nMD5: EBBCE58109988B6DA61EBB06C7A432D5                                \r\nSHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8                        \r\nCRC32: 5C61A844                                                                                                               \r\nSHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(3938, 1, 160, 'Majou Densetsu II: Daimashikyou Galious SRAM save patch', 4839, 'This hack adds an SRAM save / load to the game.\r\nYou are released from tedious password entry.\r\n\r\nTo save game, listen password from goddess.\r\nTo load game, select &quot;Continue&quot; in title screen. and press A.\r\n\r\nThis patch tested on Mesen 0.9.4, VirtualNES 0.9.7 and the actual Famicom(not actual NES).', '[3938]galious_save.zip', '1.0', '2018-03-27 13:36:44', '2018-03-26 13:05:43', '26 March 2018', 1522036800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 470, 1, 'Majou Densetsu 2 - Daimashikyou Galious (J) [a1].nes (GoodNES V2.01)\r\nCountry: Japan\r\nCRC32: 763F2D28\r\nSHA1: E05CC4C6F28700472651464ECF7859BCBEB2D054\r\nSHA256: F84CD38A18915132A0264FE416BEE7EC6C326A57D979C77D9ACA067DC5372310\r\nWithout iNes header CRC32: 4536FE1C', 0, '', '', ''),
(3939, 9, 727, 'EarthBound: Enhanced', 4841, 'EarthBound: Enhanced updates nearly all of EarthBound&#039;s 170 battle sprites with upgraded, better looking sprites. While being cleaner looking, it is very faithful to the original game&#039;s sprites and does not change or get rid of the original game&#039;s art-style or charm. In addition, it fixes typos and localization errors present in the English version&#039;s script. It also changes some enemy&#039;s battle music to better suit their design.', '[3939]EarthBound_Enhanced.7z', '1.1', '2018-03-29 01:58:43', '2019-01-07 02:44:08', '06 January 2019', 1546750800, '3939readme.txt', 1, 0, 0, 1, 0, 0, '3939titlescreen.png', 5, 0, 0, 6212, 4, 'No-Intro Name: EarthBound (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:        A864B2E5C141D2DEC1C4CBED75A42A85\r\nROM/File SHA-1:      D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nROM/File CRC32:      DC9BB451\r\nROM/File SHA-256:    A8FE2226728002786D68C27DDDDF0B90A894DB52E4DFE268FDF72A68CAE5F02E', 0, '', '', ''),
(3940, 11, 2142, 'OutRun Arcade Colors', 4812, 'This patch changes the colors of the Megadrive/Genesis port of Out Run, aiming to get as close as possible to the bright and vibrant look of the arcade version.\r\nIncludes improvements on all stages, intro and secret ending.\r\nMinor changes to several tiles to improve shading.', '[3940]OutRun Arcade Colors.zip', '2.1', '2018-03-29 02:08:41', '2018-04-03 09:02:46', '10 March 2018', 1520658000, '', 1, 0, 0, 0, 0, 0, '3940titlescreen.png', 5, 0, 0, 4770, 8, 'Name: OutRun (W) [!].bin\r\nCRC32:	FDD9A8D2\r\nMD5:	2C93E520772D4CDC1CF4AD54D2FCB406\r\nSHA-1:	95D2055FFD679AB19F0D4CA0AF62A0D565BC258E', 0, '', '', ''),
(3941, 1, 746, 'Megaman 3 - Speed patches', 3899, 'Patches to increase the speed of Megaman or Rockman, so that you use it of base if you want to make a hack of Megaman with the speed of Rockman 3 Burst Chaser.\r\n\r\nThere are 2 patches, for version USA and for Japanese version.\r\n\r\nChanges:\r\n\r\n- Megaman run faster\r\n- Slide faster\r\n- Megaman climb faster on ladders\r\n- Mega buster shoots faster\r\n\r\nInstructions in the readme.txt\r\n\r\nThis patch is extracted from the Rockman 3 Burst Chaser game made by Tsukikuro.', '[3941]Megaman 3 - Speed patches.rar', '1.0', '2018-03-29 02:44:18', '2018-03-31 06:26:48', '28 March 2018', 1522209600, '3941readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 714, 1, 'File: Rockman 3 - Dr. Wily no Saigo! (J).nes\r\nLength: 393232 Bytes (3 Mbit)\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB5 8B6AFC53 F8D20B8C 1E19A0AB\r\nSHA1: E82C532D E36C6A5D EAF08C62 48AEA434 C4D8A85A', 0, '', '', ''),
(3942, 8, 912, 'Pokemon Silver - Time Changer', 1846, 'Purpose of this patch: automatically give a prompt to reset your clock whenever you choose Continue.', '[3942]Pokemon Silver clockhax.zip', '1.0', '2018-03-29 02:49:35', '2018-03-28 23:21:22', '02 December 2013', 1385960400, '3942readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 836, 1, 'Pokemon - Silver Version (USA, Europe) (SGB Enhanced) (GB Compatible).gbc\r\nCRC32: 8AD48636\r\nMD5: 2AC166169354E84D0E2D7CF4CB40B312  \r\nSHA-1: 49B163F7E57702BC939D642A18F591DE55D92DAE', 0, '', '', ''),
(3943, 1, 1515, '1493 - The Year After', 868, 'Here it is 1493 - The Year After\r\n\r\nA hack of 1943 The Battle Of Midway, it has a whole new story, new Title Screen, and some game code changes. The complete text changes include a Binary Code, A Plot Twist, and Religious Reference, etc has a new Fake Ending, a new Real Ending, and new After Ending texts.    \r\n\r\nYour quest is to pursue and perhaps destroy Christopher Columbus as he Voyages to discover America, just as he departs on his 2nd voyage you enter from the Nes Time Warp to chase him. \r\n\r\nWe will not tell the long back story of why this was made. However, the fact that Columbus never made a Final Voyage comes to mind. In addition to the normal patch there is included the Time Warp patch that includes some distortion through the use of apparent glitches that are there because that is what it is suppose to do. Is Not a Bug.', '[3943]1493TYA.zip', '1.0', '2018-03-30 05:51:22', '2018-03-29 12:21:20', '29 March 2018', 1522296000, '', 0, 0, 0, 1, 1, 1, '3943titlescreen.jpg', 1, 0, 0, 1131, 1, 'No-Intro Name: 1943 - The Battle of Midway (USA)\r\n1943 - The Battle of Midway (U) [!].nes\r\nCRC32: 12c6d5c7\r\nMD5: 190d10a3685f87ba32135ac595283f36\r\nSHA1: 1E76A86398F069DA43B25351EF419BE664D630C5', 1, '', '', ''),
(3944, 8, 2301, '10 Lives Code for Probotector/Operation C Colorized Version', 2695, 'This hack allows you to play 10 Lives Code for the Probotector Autoboot Konami GB Collection Colorized versions made by dACE.', '[3944]Probotector10Lives.rar', '1.0', '2018-03-30 06:12:29', '2018-03-29 17:08:20', '29 March 2018', 1522296000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 631, 1, 'No-Intro Name: Konami GB Collection Vol.1 (Europe)\r\n(No-Intro version 20130730-054825)\r\nROM/File MD5: 70CCAF1C458DC09B7C703191EF9B8541\r\nROM/File SHA-1: 760ABB9E3950F39BF01320E414A4F4D516E04C83\r\nROM/File CRC32: 203F8727', 0, '', '', ''),
(3945, 9, 800, 'Yoshi&#039;s Island - No Crying, Improved SFX and Red Coins', 4305, 'Yoshi&#039;s Island - No Crying, Improved SFX and Red Coins\r\n\r\nThe goal of this patch is to retain the original gameplay of Yoshi&#039;s Island but vastly improve the experience by removing annoyances. This patch replaces the bad &quot;ear-piercing&quot; sound effects and restores red coins. Mario will no longer cry and has matching graphics to represent this and more.\r\n\r\n----\r\n\r\nVersion: 1.1:\r\n* Rev1 ROM now available to patch. AKA: Version 1.1 (has bold font).\r\n* SNES Mini patches now available for .sfrom files.\r\n* Individual patches now available as some people may not want to change the crying, SFX or red coins.\r\n\r\nVersion 1.0:\r\n* Mario will no longer cry! He has also has replaced graphics when inside the bubble.\r\n* Alarm sound (SFX_0x58) now replaced with lesser alarm (SFX_0x57) as it is less irritating.\r\n* Red Coins are now properly red.\r\n* All mouse sound effects (SFX_0x75) replaced with chirp sound (SFX_0x5A) which is very similar sounding but less ear-piercing.\r\n* Ice no longer screeches.\r\n* Winding heavy object on a chain no longer screech by repeating chirp sound (SFX_0x5A). It is now replaced with correct winding sound (SFX_0x1B).\r\n* Winding heavy object on a chain no longer play the &quot;frying pan dong&quot; when winding (SFX_0x2F). All other instances remain.', '[3945]Yoshi\'s Island - No Crying, Improved SFX and Red Coins.zip', '1.1', '2018-03-30 06:34:42', '2023-04-10 07:12:44', '10 April 2023', 1681099200, '3945readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 8134, 4, 'Rom Name: Super Mario World 2 - Yoshi&#039;s Island (USA).sfc\r\n\r\nCountry USA \r\nInternal CRC 132C \r\nCRC32 D138F224 \r\nMD5 CB472164C5A71CCD3739963390EC6A50 \r\nSHA-1 C807F2856F44FB84326FAC5B462340DCDD0471F8 \r\nSHA-256 9B4957466798BBDB5B43A450BBB60B2591AE81D95B891430F62D53CA62E8BC7B', 0, '', '', ''),
(3946, 1, 750, 'SMB3: The Rainbow Realms', 4843, 'Featuring a fresh set of vivid, newly themed worlds, The Rainbow Realms is a complete 8 world hack, with level design aimed to emulate the style and creativity of the original SMB3. The difficulty curve is aimed at the average to good player of SMB3, though there are some challenging levels and a couple of difficult puzzles in the last few worlds.\r\n\r\nGood luck, and enjoy the exploration of this colourful collection of levels!\r\n\r\n\r\n[b]UPDATED 7th April &#039;18:[/b]\r\n\r\n[b]VERSION 1.1 [/b]\r\n- fixed pipe to nowhere bug found in World 3\r\n\r\n[b]VERSION 1.2 [/b]\r\n- fixed occasional lag that can occur in 7-5\r\n- repositioned blocks in 7-8\r\n- minor cosmetic changes in two places\r\n\r\n[b]VERSION 1.3[/b]\r\n- fixed pipe bug at the end of a world 5 level', '[3946]The Rainbow Realms.zip', '1.3', '2018-03-31 12:25:35', '2018-04-07 11:23:14', '31 March 2018', 1522468800, '', 1, 0, 1, 1, 1, 0, '3946titlescreen.jpg', 1, 0, 0, 8747, 1, 'No-Intro Name: Super Mario Bros. 3 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32    A0B0B742\r\nROM SHA-1    A611B90B4833B20A364BF06EE3BE3B9093EA4DF9', 0, '', '', ''),
(3947, 8, 829, 'Super Mario Land X', 4844, 'Super Mario Land X is a full level hack of Super Mario Land for the Gameboy. \r\nIt replaces all 12 levels with new layouts, bonus rooms, power-up locations and enemy locations.\r\n\r\nThe aim was to create a version of SML which still feels new and interesting to those who are very familiar with the original game.\r\n\r\nThe hack contains a &#039;normal&#039; mode and a &#039;hard&#039; mode. The &#039;normal&#039; mode is kept to a difficulty level which is reasonably similar to the original. \r\nThe &#039;hard&#039; mode is much more difficult than the original.', '[3947]Super Mario Land X.zip', '1.0', '2018-03-31 14:03:00', '2018-03-31 13:14:01', '31 March 2018', 1522468800, '3947readme.txt', 0, 0, 1, 0, 0, 0, '3947titlescreen.jpg', 1, 0, 0, 4263, 1, 'No-Intro Name: Super Mario Land (World)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89\r\nROM Size: 65536 (10000)\r\nROM CRC32: 90776841', 0, '', '', ''),
(3948, 8, 708, 'Pokemon Crystal - Time Changer', 1846, 'Purpose of this patch: automatically give a prompt to reset your clock whenever you choose Continue.\r\n\r\nIt is compatible with emulators and flash carts. Tested with: Everdrive GB, hhugboy, mGBA, and NO$GBA.', '[3948]Pokemon - Crystal Version (RTC Patched).zip', '1.0', '2018-04-01 04:36:36', '2018-04-01 01:58:39', '02 December 2013', 1385960400, '3948readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2231, 1, 'Pokemon - Crystal Version (USA, Europe) (Rev A).gbc\r\nCRC32: 3358E30A\r\nMD5: 301899B8087289A6436B0A241FBBB474  \r\nSHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\n------------------------------------------------------------------------------------------\r\nPokemon - Crystal Version (USA, Europe).gbc\r\nCRC32: EE6F5188\r\nMD5: 9F2922B235A5EEB78D65594E82EF5DDE  \r\nSHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133', 0, '', '', ''),
(3949, 1, 709, 'Super One Up', 4840, 'This is a rom hack of Super Mario Bros. It&#039;s a lot easier than the original. Graphics, and text have been changed. It&#039;s a lot easier to get extra lives, and Mario can jump higher than before.', '[3949]superoneup.tar', '1.0', '2018-04-04 05:11:41', '2018-04-02 16:08:50', '02 April 2018', 1522641600, '3949readme.txt', 1, 0, 0, 1, 1, 0, '3949titlescreen.jpg', 5, 0, 0, 570, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nPatched File SHA-1: CB46185530DE404B3E947581CF3D7C029186BC55\r\nPatched ROM SHA-1: 631D7E9900BFABFABAD3DB593366A27E248F7E3F', 0, '', '', ''),
(3950, 10, 2839, 'Self Randomising ROM', 4847, 'This patch creates a rom that randomises itself. Every game you play gets randomised, removing the need for an external randomiser program. There are several options within the game available to change the experience, and seeds may be input for consistent randomisation. Skills have also been added into the game. \r\n\r\nSee [url=http://feuniverse.us/t/fe8-self-randomizing-rom-v1-1/3426]here[/url] for further information.', '[3950]FE8SR.zip', '1.3', '2018-04-04 05:14:56', '2019-02-16 12:35:16', '08 March 2018', 1520485200, '', 0, 0, 0, 0, 1, 0, '3950titlescreen.png', 5, 0, 0, 7157, 1, 'No-Intro Name: Fire Emblem - The Sacred Stones (USA, Australia)\r\n(No-Intro version 20130720-015858)\r\nROM/File SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nROM CRC32: A47246AE\r\nROM MD5: 005531FEF9EFBB642095FB8F64645236', 0, '', '', ''),
(3951, 10, 2839, 'Fire Emblem Resonance', 4848, 'There is a young man named Morps. His parents are dead. He gets into a war. \r\n\r\nFire Emblem Resonance is a 24-chapter romhack of Fire Emblem: The Sacred Stones. The gameplay is quite vanilla overall, with most of the effort going into having unique stat screens per chapter. Join Morps in his war against the kingdom of Aicarht, ruled by the Demon Prince Zane, as he seeks to avenge his parents&#039; death. Along the way, he meets many figures from the world of Fire Emblem and beyond, from let&#039;s players to some members of the development team. It&#039;s also intended to be in the same world as [url=https://www.romhacking.net/hacks/3595/]Void&#039;s Blitzarre Adventure,[/url] though with the exception of a few cameos from Void&#039;s, the two games are mostly separate.', '[3951]Fire Emblem Resonance Final Version.zip', 'Final', '2018-04-04 05:29:51', '2021-04-03 02:10:29', '27 February 2020', 1582779600, '', 1, 1, 1, 1, 1, 0, '3951titlescreen.png', 1, 0, 0, 6866, 1, 'No-Intro Name: Fire Emblem - The Sacred Stones (USA, Australia)\r\n(No-Intro version 20130720-015858)\r\nROM/File SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nROM CRC32: A47246AE\r\nROM MD5: 005531FEF9EFBB642095FB8F64645236', 0, '', '', ''),
(3952, 1, 1290, 'DoraeBomb', 2743, 'This is a graphics hack of Bomberman for the NES. Bomberman is now Doraemon (the titular anime/manga robot cat) and enemies are now rats.', '[3952]dorab.rar', '1.0', '2018-04-04 06:05:20', '2018-04-04 05:44:50', '23 April 2000', 956462400, '3952readme.txt', 1, 0, 0, 0, 0, 0, '3952titlescreen.gif', 5, 0, 0, 368, 1, 'Bomberman (J) [o1].nes - NOINTRO\r\nFile MD5: A2219FAA11EEE49B4D501F614DB624F4\r\nFile SHA-1: ACE2F159DB06A35D5A337BCB8C089225E8E987F4\r\nFile CRC32: E847880C\r\nROM MD5: 4E58500DA25CF7A036E26F9BA35EFAB9\r\nROM SHA-1: 864BAEBCAC1C17B465A746F0108CB9E69F448301\r\nROM CRC32: 0F3592D2', 0, '', '', ''),
(3953, 1, 1938, 'Gradius AC 2000', 3438, 'This is a hack of Gradius to make it look like the arcade version. Included in the file are the following:\r\n\r\nGraAc 2k.ips\r\n*Gradius AC 2000 patch\r\n\r\nGraSound.ips\r\n*A patch that makes arcade-like sound of Gradius that Ryuzo made. \r\n*This file can be used alone. \r\n*If you do not like the graphics rewriting, apply only this patch to the Gradius rom image file.\r\n\r\nGraAc 2 kL.ips\r\n*A patch that lengthens the laser based on analysis of KZ-S. \r\n*Apply after applying GraAc 2k.ips. \r\n*It does not function properly by itself.\r\n\r\nKonami.ips\r\n*Patch to make the title &quot;KASION&quot; &quot;KONAMI&quot;\r\n*Apply after applying GraAc 2k.ips.', '[3953]Gra_AC.rar', '1.0', '2018-04-04 06:07:15', '2018-04-04 04:00:09', '13 April 2000', 955598400, '3953readme.txt', 1, 1, 0, 0, 1, 0, '3953titlescreen.gif', 5, 0, 0, 1283, 1, 'No-Intro Name: Gradius (Japan)\r\n(No-Intro version 20130731-235630)\r\nFile MD5: 5E6719B309A9F522135E5B889F326F4C\r\nFile SHA-1: 2EA97AA8031AE5A22BC171FE959751CC09410CDF\r\nFile CRC32: 97C4EAC3\r\nROM MD5: DCE09B5052897B78CA7F9370568CB0C2\r\nROM SHA-1: C823768907793E5BF3BECF52E8A654CEE69EE116\r\nROM CRC32: D8EFF0DF', 0, '', '', ''),
(3954, 1, 709, 'New Mario Bros.', 4849, 'A new Adventure for Mario, with 5 New Worlds and 20 New Levels, with changed Graphics and Palettes.', '[3954]New Mario Bros.zip', '1.0', '2018-04-05 01:06:08', '2018-04-04 11:21:22', '04 April 2018', 1522814400, '', 1, 0, 1, 1, 0, 0, '3954titlescreen.png', 1, 0, 0, 12691, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      811B027EAF99C2DEF7B933C5208636DE        \r\nFile SHA-1:    EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32:    3337EC46                                \r\nROM MD5:       8E3630186E35D477231BF8FD50E54CDD        \r\nROM SHA-1:     FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32:     D445F698', 0, '', '', ''),
(3955, 9, 714, 'Another Mario World', 4849, 'A 99.8% Vanilla Super Mario World Hack.\r\nIt&#039;s a Hack that is pretty similar to the Original SMW, but not as difficult.', '[3955]Another Mario World.zip', '1.1', '2018-04-05 01:07:19', '2018-04-04 11:28:07', '29 January 2017', 1485666000, '', 0, 0, 1, 1, 0, 0, '3955titlescreen.png', 1, 0, 0, 1506, 3, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version  20130701-030720)\r\nFile MD5:      DBE1F3C8F3A0B2DB52B7D59417891117        \r\nFile SHA-1:    553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32:    A31BEAD4                                \r\nROM MD5:       CDD3C8C37322978CA8669B34BC89C804        \r\nROM SHA-1:     6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32:     B19ED489', 0, '', '', ''),
(3956, 22, 2228, 'Icy in Miracle World', 4851, 'A simple graphical hack that replaces all of Alex Kidd&#039;s sprites with the YouTuber IcyAngels456, along with some enemy and item sprites.', '[3956]Icy_Angels_in_MW.zip', '1.0', '2018-04-06 13:03:20', '2018-04-05 22:52:49', '04 April 2018', 1522814400, '3956readme.txt', 1, 0, 0, 1, 0, 0, '3956titlescreen.jpg', 5, 0, 0, 361, 12, 'No-Intro Name: Alex Kidd in Miracle World (USA, Europe) (Rev 1)\r\n(No-Intro version  20130731-235903)\r\nROM/File MD5:        F43E74FFEC58DDF62F0B8667D31F22C0\r\nROM/File SHA-1:      6D052E0CCA3F2712434EFD856F733C03011BE41C\r\nROM/File CRC32:      AED9AAC4', 0, '', '', ''),
(3957, 9, 714, 'Another Mario World 2: Luigi&#039;s Mission', 4849, 'This is the sequel to Another Mario World. It&#039;s also Vanilla, but with a few changes. For example, the Hack has now custom music, and custom palettes, and you play as Luigi, who needs to stop King Boo!', '[3957]Another Mario World 2 - Luigi\'s Mission.zip', '1.0', '2018-04-06 13:28:38', '2018-04-06 14:56:49', '10 July 2017', 1499659200, '', 1, 1, 1, 1, 0, 0, '3957titlescreen.png', 1, 0, 0, 2341, 3, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version  20130701-030720)\r\nFile MD5:      DBE1F3C8F3A0B2DB52B7D59417891117\r\nFile SHA-1:    553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32:    A31BEAD4\r\nROM MD5:       CDD3C8C37322978CA8669B34BC89C804\r\nROM SHA-1:     6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32:     B19ED489', 0, '', '', ''),
(3958, 9, 714, 'Super Samuroy Adventures', 4849, 'Super Samuroy Adventures is a Kaizo Hack that is based off a Streamer on Youtube called Samuroy, he plays SMW hacks and makes SMW Randomizer races, and now he got his own challenging Adventure.\r\nThe Hack is pretty challenging, savestates are recommended.', '[3958]Super Samuroy Adventures.zip', '1.1', '2018-04-06 13:59:27', '2018-04-06 15:08:57', '02 January 2018', 1514869200, '', 1, 1, 1, 1, 1, 0, '3958titlescreen.png', 1, 0, 0, 531, 3, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version 20130701-030720)\r\nFile MD5: DBE1F3C8F3A0B2DB52B7D59417891117\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM MD5: CDD3C8C37322978CA8669B34BC89C804\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(3959, 27, 2521, 'The Legend of Zelda - Majora&#039;s Mask - Masked Quest', 4852, 'This is the second phase of my ultimate version of the game with so many changes in the gameplay, altering many known places like; the pirate fortress, the moon, etc.\r\n\r\nFeatures:\r\n\r\n*Some dungeons modified.\r\n*A new map which replace the Lottery Shop named, &quot;Town Museum&quot;.\r\n*Link and his forms have each individual colors.\r\n*Difficulty increased.\r\n*Sun´s song restored.\r\n*The infamous Moon trial are not optional anymore, with some mask required, perfect for speedruns.\r\n*The 3 MASKS are required for advance to the next trial to gets into the Final room (Majora), the moon field also requires 2 important items in the game To climb towards where is the Majora masked moon child to accept the final challenge of the game, and talking about of moon children, 10 masks are mandatory for gives to the moon children that reminds me the Ganon trials in the Ganon´s Castle in OOT.\r\n*Beta enemies are back.\r\n*Few Sub Bosses are more harder to fight.\r\n*Some aesthetic changes in stages so do remember to its 3DS counterpart.\r\n*Some text are changed and are added for the items, songs and swords.\r\n*The transformation masks have special elemental powers in some attacks (ex. Goron Spikes have the ability to burn some enemies and the Fierce Deity Link is capable of kill enemies with his Sword Beam).\r\n*The Scarecrow´s song, the powder keg and the Elegy are useful.\r\n*Link and his all forms can do manual jump, in 2 different modes, forward and stand jump,\r\n*The shield crouch stab is disabled.\r\n*FD Link have the Adult Link´s size and can open lifting dungeon doors, and can be usable anywhere with no restrictions of any type, he finally can use regular items &amp; weapons, but he can´t use the hookshot, bow and magic arrows.\r\n*Goron Link have the walking speed to match with MM3D´s Goron Link walking speed.\r\n*The hookshot range is lightly extended.\r\n*Zora Link´s double cutters´ range is extended for long throw the fins.\r\n*New Prizes from Romani cows and the rupee wallets.\r\n*The normal wallet has a new digit.\r\n*And new gossip stone hints.\r\n*D-PAD can now be used to access all three transformation masks and the ocarina, allowing a total of seven items to be accessible at all times. Note that this means that the map is no longer possible to toggle off.\r\n*When using the bow, magic arrows can be cycled in a similar fashion to Wind Waker’s magic arrows by setting one and pressing the C buttons + R\r\n*new custom enemies add some unique feels and challenging battles and with new obstacles.\r\n*Some enemies´ desc. are restored.', '[3959]MajoraMQ.zip', '4.3.0', '2018-04-09 06:12:17', '2021-04-01 20:54:38', '01 April 2021', 1617249600, '3959readme.txt', 1, 0, 1, 1, 1, 0, '3959titlescreen.jpg', 5, 0, 0, 28948, 7, 'Database match: Legend of Zelda, The - Majora&#039;s Mask (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: D6133ACE5AFAA0882CF214CF88DABA39E266C078\r\nFile/ROM CRC32: B428D8A7', 0, '', '', ''),
(3960, 1, 712, 'The Legend of Zelda - Link&#039;s Shadow', 4203, 'This hack of The Legend of Zelda for the NES had nine months of hacking put into it, also it was made impressively using a Chromebook! if anyone is looking for a great new Zelda experience then this is the hack to download! \r\n\r\nThis hack features, an entirely brand new overworld made from scratch, completely edited new (HARD) dungeons, challenging puzzles and gameplay, the Auto Map feature ~Thanks to snarfblam~, and ALL NEW completely edited graphics! All bugs have been fixed in this update, unless there are otherwise unknown bugs. \r\n\r\n-V1.1 Bug fixes\r\n-V1.2 Fixed broken Ips\r\n-V1.3 Fixed Exploits\r\n-V1.4 Removed many Blue potions that made the game EASY, and edited some text\r\n-V1.5 No longer have to buy a key in 2nd quest for Map-6, also edited some of Map-1 in Q2\r\n-V1.6 Added an optional patch that applies major graphical updates\r\n\r\n~Story~ In the peaceful land of Hyrule... \r\nEvil had begun to flow out of the hidden sacred realm. It was the evil of Ganon. The evil took the form of a dark mirror, and out of that mirror came the shadow of &quot;The Hero&quot;. Word got to the Princess Zelda that a mirror had appeared out of nowhere, Link&#039;s shadow had come out of it, and that Link&#039;s shadow had taken the mirror with him. Nevertheless Link&#039;s Shadow used the mirror to create powerful shadow crystals that have the power to seal and unseal people and objects. He has placed the crystals in the hidden temples to steal the temple&#039;s power. If the crystals steal enough power from the temple&#039;s, then Link&#039;s shadow can use the power to unseal Ganon! Find the crystals in the hidden temples before it&#039;s too late, and use the crystals power to seal the mirror away! But before that Link must defeat his own shadow!\r\n\r\nIf anyone has trouble with progressing in the game, go look up the Readme file for hints.\r\nThe Readme has hints for the dungeon locations', '[3960]TLoZ - Link\'s Shadow v1-6 (9-11-2020).zip', '1.6', '2018-04-09 06:19:48', '2020-09-12 07:00:46', '11 September 2020', 1599796800, '3960readme.txt', 1, 1, 1, 1, 1, 1, '3960titlescreen.gif', 1, 0, 0, 6461, 1, 'No-Intro Name: Legend of Zelda, The (USA) --- (PRG0 VERSION)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile MD5:      337BD6F1A1163DF31BF2633665589AB0        \r\nFile CRC32:    D7AE93DF                                \r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM MD5:       D9A1631D5C32D35594B9484862A26CBA        \r\nROM CRC32:     3FE272FB', 0, '', '', ''),
(3961, 23, 1200, 'Shadow Dragon - Prologue in Hard Modes', 4649, 'This patch allows you to play through the prologue of Shadow Dragon on higher difficulties. Enemies will scale up to your difficulty of choice for the prologue&#039;s duration. This also allows you to choose the sacrifice and (potentially) obtain Norne on higher difficulties.\r\n\r\nChanges have been made to Prologue 1 and 2 to help accommodate higher difficulties, such as placing a vulnerary in Marth&#039;s inventory, having certain enemies drop vulneraries, and changing the class and equipment of certain enemy units.\r\n\r\nScript edits have also been made to make the intro cinematic always load the normal difficulty version - the one that ends with, &quot;Thus Marth applied himself to the ways of the pen and sword, until one day...&quot; instead of summarizing the prologue - even when you pick hard modes. Text editing has also been used to make the help text say that you get the prologue on all difficulties, rather than hard modes still saying that no prologue is included.\r\n\r\nThe Gaiden Requirements Removal Patch, made by Robert of Normandy a.k.a. RobertTheSable, has been incorporated into this patch. If you want to use the Gaiden Requirements Removal with this patch, use FE11HardPrologueWithGaiden.xelda. If you want the regular game with no changes other than being able to play through the prologue on higher difficulties, use FE11HardModePrologue.xdelta. USE ONLY ONE VERSION OF THE PATCH, NOT BOTH.\r\n\r\nThis patch also fixes the long-standing Ymir movement bug associated with the Gaiden Requirements Removal Patch. As part of the fix, Ymir will now actively move during Chapter 20x, and his dialogue has been slightly edited to reflect this.\r\n\r\nThis was made using the US version of FE11, so you should use an .nds file from that region.', '[3961]RH-FE11HardModePrologue121.zip', '1.21', '2018-04-11 12:49:25', '2018-04-28 05:41:56', '10 April 2018', 1523332800, '3961readme.txt', 0, 0, 1, 1, 1, 0, '3961titlescreen.png', 5, 0, 0, 994, 1, 'Fire Emblem - Shadow Dragon (US).nds\r\nOriginal CRC32: 4CE55236\r\nOriginal MD5: 5B7A037DFF5A904078404922642A01E8\r\nOriginal SHA-1: 5174FBAB0C159CE247CCF133A8103B79FAE1435F\r\n*\r\nPatched CRC32 for FE11HardModePrologue.xdelta: FD5537E0\r\nPatched MD5 for FE11HardModePrologue.xdelta: 8B3F30FE7EE94B0D68E10B105ED708F2\r\nPatched SHA-1 for FE11HardModePrologue.xdelta: 617BEE33BAF87BA8E06E438D5A024E149FF4468C\r\n*\r\nPatched CRC32 for FE11HardPrologueWithGaiden.xdelta: 4472A22E\r\nPatched MD5 for FE11HardPrologueWithGaiden.xdelta: A363362D717FCE91EF53BD96D91026FB\r\nPatched SHA-1 for FE11HardPrologueWithGaiden.xdelta: 2394B2120031216844247CD3597B168564F5C598', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(3962, 23, 1200, 'Shadow Dragon - Updated Gaiden Requirements Removal Patch', 4649, 'This is an update to the Gaiden Requirements Removal Patch, made by Robert of Normandy a.k.a. RobertTheSable. Robert gave permission for the modding community to freely use his patch, and a link to his written permission is included in the documentation. In Robert&#039;s own words, this patch is:\r\n\r\n&quot;Patch for Fire Emblem: Shadow Dragon that removes the unit limits to get in to Chapters 6x, 12x, 17x, and 20x. In other words, you can get into those chapters without killing off your own units.&quot;\r\n\r\nUnfortunately, there was a bug with the original patch that made the character of Ymir, if recruited using the patch, have zero movement - effectively making him useless. This updated patch fixes this long-standing bug with Ymir&#039;s movement. As part of the fix, Ymir will now actively move during Chapter 20x (instead of being stationary, as he is in the unmodded game), and his dialogue has been slightly altered to reflect this.\r\n\r\nTo be clear, YOU DO NOT NEED THE ORIGINAL GAIDEN REQUIREMENTS REMOVAL PATCH TO USE THIS MOD. This is effectively a replacement for the original patch, and incorporates all of its features already, in addition to fixing the Ymir movement bug.\r\n\r\nIf you&#039;re using my Prologue in Hard Modes patch, YOU DO NOT NEED THIS FIX, as it has already been incorporated into that mod.\r\n\r\nThis was made using the US version of FE11, so you should use an .nds file from that region.', '[3962]RH-UpdatedGRRP111.zip', '1.11', '2018-04-14 06:20:07', '2018-04-28 05:48:47', '13 April 2018', 1523592000, '3962readme.txt', 0, 0, 0, 1, 1, 0, '3962titlescreen.png', 6, 0, 0, 1445, 1, 'Fire Emblem - Shadow Dragon (US).nds\r\nOriginal CRC32: 4CE55236\r\nOriginal MD5: 5B7A037DFF5A904078404922642A01E8\r\nOriginal SHA-1: 5174FBAB0C159CE247CCF133A8103B79FAE1435F\r\n*\r\nPatched CRC32: AB6CDE7C\r\nPatched MD5: 4448361CAA524A1AF8817FC6B2556D23\r\nPatched SHA-1: C2277103827227F462B9A295B4BF26F1E7392EC5', 0, '', '', ''),
(3963, 1, 719, 'Dragon Warrior DX', 4336, 'This hack updates Dragon Warrior’s visuals with sprites adapted from the GBC remake, along with a few original touches and some assets inspired by the Dragon Quest Monsters series. As with most of LastduaL&#039;s sprite hacks, it attempts to keep the spirit of the original game intact. All heroes and NPCs have been fully redrawn.', '[3963]Dragon Warrior 1 DX.zip', '1.0', '2018-04-14 06:23:47', '2018-04-14 06:24:53', '13 April 2018', 1523592000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1233, 1, 'Dragon Warrior (U) (PRG0) [!].nes\r\nFile MD5: 1CFEEAC7A20B405780EEA318D3D1AF2A        \r\nFile SHA-1: 6A50CE57097332393E0E8751924FD56456EF083C\r\nFile CRC32: CAAF5C6B                                \r\nROM MD5: E8382F82570BC616B0BCC02C843C1B79        \r\nROM SHA-1: 73F9B88DEF80756EF29C5AA1A724C3112E5918C1\r\nROM CRC32: 3B3F88F0', 0, '', '', ''),
(3964, 1, 1178, 'Dragon Warrior 2 DX', 4336, 'This hack updates Dragon Warrior II’s visuals with sprites adapted from the GBC remake, along with a few original touches and some assets inspired by the Dragon Quest Monsters series. As with most of LastduaL&#039;s sprite hacks, it attempts to keep the spirit of the original game intact. All party members, NPCs and controllable sprites such as the ship have been fully redrawn.', '[3964]Dragon Warrior 2 DX.zip', '1.0', '2018-04-14 06:27:23', '2018-04-13 16:58:46', '13 April 2018', 1523592000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 874, 1, 'Dragon Warrior II (U) [!].nes\r\nFile MD5: 3AEF63A01D6F57E3BF2C865A1D919D13\r\nFile SHA-1: F464C7045A489A248686E92164FDE2903CFD013E\r\nFile CRC32: E9F5BE99\r\nROM MD5: CCDB4563C9004D862DCF3A98C7937C22\r\nROM SHA-1: 191A131E7E27E121D094CC412FED87C708147B2C\r\nROM CRC32: 8C5A784E', 0, '', '', ''),
(3965, 1, 121, 'Dragon Warrior 3 DX', 4336, 'This hack updates Dragon Warrior III’s visuals with sprites adapted from the GBC remake, along with a few original touches and some assets inspired by the Dragon Quest Monsters series. As with most of LastduaL&#039;s sprite hacks, it attempts to keep the spirit of the original game intact. All party members, NPCs and controllable sprites such as the ship have been redrawn.', '[3965]Dragon Warrior 3 DX.zip', '1.0', '2018-04-14 06:30:04', '2018-04-13 17:00:54', '13 April 2018', 1523592000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1223, 1, 'Dragon Warrior III (U) [!].nes\r\nFile MD5: 3EF863D2DF43E805BAD70F74F0CCD909        \r\nFile SHA-1: A867549BAD1CBA4CD6F6DD51743E78596B982BD8\r\nFile CRC32: 0EB63E83                                \r\nROM MD5: 16A03048CE659D3D733026B6B72F2470        \r\nROM SHA-1: E58B61B031A9F0DC168525654BCB9883EF61A976\r\nROM CRC32: A86A5318', 0, '', '', ''),
(3966, 1, 2286, 'Wonder Boy', 3909, 'This is a player sprite hack where Master Higgins is replaced by Wonder Boy from the arcade version.', '[3966]WonderBoy.rar', '1.0', '2018-04-14 07:25:01', '2018-04-14 07:24:32', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '3966titlescreen.png', 5, 0, 0, 1493, 1, 'No-Intro Name: Takahashi Meijin no Bouken-jima (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      97740079707E3C797F0CF9D5230FF1CB\r\nFile SHA-1:    223634533A9F6C11BC72F8C6AB61695AC019574A\r\nFile CRC32:    256E605F\r\nROM MD5:       40F6D92E060DE6E1BFB74183461ECE26\r\nROM SHA-1:     C29DB95E06FC258CA45C029AF10CAA0C48B416BE\r\nROM CRC32:     6A457A43', 0, '', '', ''),
(3967, 9, 636, 'Star Fox 2 - 52MHz Overclockable', 4177, 'This patch allows Star Fox 2&#039;s Super FX Chip to be overclocked up to 52MHz by physically replacing the cart&#039;s crystal oscillator. The original ROM will glitch when overclocked to any speed above 27MHz.\r\n\r\nSee the readme for warnings.', '[3967]Star Fox 2 - 50MHz Overclockable Hack v1 TheRealPhoenix.zip', '1.0', '2018-04-19 12:48:06', '2018-04-03 21:02:29', '21 October 2017', 1508558400, '3967readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1872, 4, 'Star Fox 2 (USA).sfc  -- No-Intro\r\nSHA1: 1135a2a6cb786ac7523e81dd553dc81aaa266f51', 0, '', '', ''),
(3968, 47, 3093, 'Dragon Ball Raging Blast PS3 Anime Music', 4902, 'Compatible both Eur and USA versions of Dragon Ball Raging Blast, and it works on both PS3 CFW and Ode.\r\n\r\nPatch file st_pack_sound_pt_ps3.afs with XdeltaUI, and replace with original, For ISO format(Ode) re-inject the file.\r\n\r\n[url=https://mega.nz/#!fsoEwDJB!zE1a-dt427DzMxCp_ubnNN96LOht9Jtsq-s3t9C7NcA][b]Download here[/b][/url]', '', '1.0', '2018-04-19 13:00:47', '2018-04-23 06:50:28', '15 April 2018', 1523764800, '3968readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 28, 1, 'Dragon Ball Raging Blast for PS3', 0, '', '', ''),
(3969, 48, 3094, 'Dragon Ball Raging Blast X360 Anime Music', 4902, 'Compatible both PAL and NTSC versions of Dragon Ball Raging Blast , and it works on both 360 RGH and LT.\r\n\r\nPatch file st_pack_sound_pt_x360.afs with XdeltaUI, and replace with original, For ISO format(LT) re-inject the file.\r\n\r\n[url=https://mega.nz/#!e5JSlYzA!9mIVVkopymwejqsKXVMqtQyDsPgMR-3SMhQ_V4CLUc0][b]Download here[/b][/url]', '', '1.0', '2018-04-19 13:22:54', '2018-04-15 11:31:05', '15 April 2018', 1523764800, '3969readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 32, 1, 'Dragon Ball Raging Blast for Xbox 360', 0, '', '', ''),
(3970, 1, 795, 'Rockman 2: Plus!', 3874, 'Rockman 2: Plus! is a level hack of Rockman 2. Environment graphics and some minor enemy sprites are edited. Robot Master sprites and even their behavior are modified.', '[3970]RockMan2Plus.zip', '1.0', '2018-04-20 13:17:00', '2018-04-19 14:14:20', '31 March 2008', 1206936000, '3970readme.txt', 1, 0, 1, 1, 0, 1, '3970titlescreen.png', 1, 0, 0, 1171, 1, 'No-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      055FB8DC626FB1FBADC0A193010A3E3F\r\nFile SHA-1:    FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32:    30B91650\r\nROM MD5:       770D55A19AE91DCAA9560D6AA7321737\r\nROM SHA-1:     3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32:     6150517C', 0, '', '', ''),
(3971, 1, 795, 'Rockman 2: Another', 3874, 'Rockman 2: Another is a level hack of Rockman 2. Environment graphics and some minor enemy sprites are edited. Robot Master sprites and even their behavior are modified. Some weapon and item behaviors are also modified.', '[3971]2Another.zip', '1.0', '2018-04-20 13:19:05', '2018-04-20 11:58:22', '13 April 2018', 1523592000, '', 1, 0, 1, 1, 0, 1, '3971titlescreen.png', 1, 0, 0, 1751, 1, 'No-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      055FB8DC626FB1FBADC0A193010A3E3F\r\nFile SHA-1:    FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32:    30B91650\r\nROM MD5:       770D55A19AE91DCAA9560D6AA7321737\r\nROM SHA-1:     3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32:     6150517C', 0, '', '', ''),
(3972, 8, 3098, 'Metal Slug', 4906, 'A Full Metal Slug Game for Gameboy Color. All video scenes were deleted. The history were restored to the original. Nice and clean gameplay.\r\n\r\nTwo patches included for Chinese Version and English Version.', '[3972]MetalSlugGBC.rar', '1.1', '2018-04-23 13:23:40', '2018-06-23 04:07:28', '19 April 2018', 1524110400, '', 1, 0, 0, 1, 0, 1, '3972titlescreen.png', 5, 0, 0, 3706, 1, 'Terrifying 911 (Unl).gbc\r\nMD5:a7a2c27cb6fc2c6cf67eb8af2b99c612\r\n-\r\nTezhong Budui 2 - Jidi (Teshu Budui 2 - Jidi).gbc\r\nMD5:a6051d0058be5b2f3be03c87e51efcf1', 0, '', '', ''),
(3973, 11, 3099, 'Space Harrier II - Samples from the Arcade Game', 3416, 'A simple hack that change the &quot;Get Ready&quot; Outrun sample used in Space Harrier II to the original &quot;Get Ready&quot; sample from the Arcade version of Space Harrier.', '[3973]Space Harrier II Samples from the Arcade.zip', '0.7', '2018-04-23 13:32:39', '2018-04-23 14:51:55', '22 April 2018', 1524369600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 979, 8, 'Space Harrier II (UE) [!]\r\nCRC32:e5c9cbb0\r\nSHA1:db4285e4ffb69aa9f1ca68c4103fbfd0843f7b86\r\nMD5:2864c05f9bf67f92af830f2fa7de1d61', 0, '', '', ''),
(3974, 47, 3102, 'Dragon Ball Raging Blast 2 PS3 Anime Music', 4902, 'Compatible both Eur and USA versions of Dragon Ball Raging Blast 2, and it works on both PS3 CFW and Ode.\r\n\r\nPatch file st_pack_sound_pt_ps3.afs with XdeltaUI, and replace with original, For ISO format(Ode) re-inject the file.\r\n\r\n[url=https://mega.nz/#!TxwjCIgR!y6036g0Otb7gtMBByerwZWrhZ2fZPs23cqKptEZnfjY][b]Download here[/b][/url]', '', '1.0', '2018-04-25 13:21:21', '2018-04-23 07:08:39', '23 April 2018', 1524456000, '3974readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 27, 1, 'Dragon Ball Raging Blast 2 for PS3', 0, '', '', ''),
(3975, 48, 3103, 'Dragon Ball Raging Blast 2 X360 Anime Music', 4902, 'Compatible both PAL and NTSC versions of Dragon Ball Raging Blast 2, and it works on both 360 RGH and LT.\r\n\r\nPatch file st_pack_sound_pt_x360.afs with XdeltaUI, and replace with original, For ISO format(LT) re-inject the file.\r\n\r\n[url=https://mega.nz/#!m0RzFJ6Y!Mf1xauDEt1hFuRm8JdjMFrJ00UU9FWjJ8mLF0nNdXmA][b]Download here[/b][/url]', '', '1.0', '2018-04-25 13:24:36', '2018-04-23 07:17:19', '23 April 2018', 1524456000, '3975readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 27, 1, 'Dragon Ball Raging Blast 2 for Xbox 360', 0, '', '', ''),
(3976, 1, 709, 'Mario is Back!', 4917, 'Mario is BACK! Featuring all-new levels, graphics, and other stuff!', '[3976]Mario is Back.zip', '1.0', '2018-04-25 13:35:16', '2018-04-23 23:34:46', '23 April 2018', 1524456000, '', 1, 0, 1, 0, 0, 0, '3976titlescreen.PNG', 1, 0, 0, 1064, 1, 'Filename: Super Mario Bros. (W) [!].nes\r\nFile MD5:      811B027EAF99C2DEF7B933C5208636DE        \r\nFile SHA-1:    EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32:    3337EC46', 0, '', '', ''),
(3977, 11, 1925, 'SOR2 - International Action Heroes', 4918, '7 years after the battle, Mr. X returned and attacked the three heroes. Adam and Axel were kidnapped, but Blaze escaped. To save her comrades, she seeked help from three international heroes: Bruce, Arnie, and Kelly. Together they will fight against Mr. X.\r\n\r\nYou must apply this ips patch to &quot;Streets of Rage 2 (USA)&quot;. It is recommended that you use Lunar IPS.\r\n\r\nVersion 1.55 fixed a glitch of v1.54.\r\n\r\nThere are two files in the package.\r\n*SOR2IAHv155d is V1.55_D.\r\n*SOR2IAHv155g is V1.55_G.\r\n\r\nEarlier versions are no longer provided.\r\n\r\nIn this game, Bruce and Arnie are extremely powerful. Therefore, this hack is not for the gamers that are looking for challenges, but for gamers that want to kick some ass.\r\n\r\nSpecial thanks to [url=http://tieba.baidu.com/home/main/?un=%E4%B9%84%E7%81%AB%E7%84%B0%E4%B9%84]Huo Yan[/url], for he provided the author instructions and allowed the author to use some of his work.\r\n\r\nSome sprites were ripped by the following people (with modification):\r\n*Fei Long - Lord Zymeth\r\n*Kunoichi - Enscripture\r\n*Blaze - Dimps\r\n\r\nThe hacked rom is tested under Gens and Kega Fusion.\r\n\r\nFor more information, including move list, please refer to the readme file.', '[3977]IAHv155.zip', '1.55', '2018-04-25 13:57:30', '2019-02-10 09:16:43', '10 February 2019', 1549774800, '3977readme.txt', 1, 1, 0, 0, 1, 0, '3977titlescreen.png', 5, 0, 0, 5956, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(3978, 1, 896, 'Shadow of the Ninja - 2 Player Friendly Edition', 4301, 'Want to enjoy a 2-player game of Shadow of the Ninja but never able to get past the first level because your younger brother or friend that stinks at the game wastes all the lives/continues from falling into pits? Fear no more! This hack attempts to enhance the 2-player experience by giving the players unlimited(255) continues, no weapon power loss on being hit, and increasing the ammo of items! Watch out Emperor Garuda, because this time, both Lord Hayate and Lady Kaede are coming for you!\r\n\r\n\r\nList of features, additions and changes:\r\n\r\n1) Unlimited continues! ...or, 255 continues really. But who&#039;s going to use them all? ;)\r\n\r\n2) No weapon power loss from being hurt or falling into puts. Weapon power resets when losing a life, however.\r\n\r\n3) Ammo for bombs have been increased from 5 to 20. And ammo for stars have been increased from 20 to 50!', '[3978]Shadow of the Ninja - 2 Player Friendly Edition v1_0.zip', '1.0', '2018-04-27 13:45:29', '2018-04-25 23:34:55', '25 April 2018', 1524628800, '3978readme.txt', 0, 0, 0, 1, 0, 1, '3978titlescreen.png', 5, 0, 0, 1259, 1, 'No-Intro Name: Shadow of the Ninja (U) [!]\r\n(No-Intro version  20130731-235630)\r\nFile MD5      D459BAE7337C21CE0D380EFA86CBBDE9        \r\nFile SHA-1    C35EA6624D37D57953E4C06197BE5C54931A7139\r\nFile CRC32    F74A04AB                                \r\nROM MD5       057707584B517B7E551B236EC7B0EE6D        \r\nROM SHA-1     B8F6BF251865A35571C04C509989A61065745440\r\nROM CRC32     DDD90C39', 0, '', '', ''),
(3979, 1, 3104, 'Bump &#039;n&#039; Jump - 10 Lives Edition', 4301, 'Bump &#039;n&#039; Jump is a fast-paced &#039;n&#039; fun-filled game where you buggy your popper through 16 levels to rescue your girlfriend by bumping and jumping into enemy vehicles. The only problem: the lack of extra lives! No 1-up items, no extensions via high scores. Nothing. There is a continue code but it&#039;s complicated and annoying to pull off, plus you run the risk of messing it up and having to start over. The game has 16 stages and having just 3 lives initially actually makes this a very hard game to complete. This hack attempts to rectify that situation by giving the player 10 lives at the start!\r\n\r\n\r\nList of features, additions and changes:\r\n\r\n1) 10 lives at start of the game! ;)', '[3979]Bump\'n\'Jump - 10 Lives Edition.zip', 'Final', '2018-04-27 13:50:34', '2018-04-25 23:45:29', '25 April 2018', 1524628800, '3979readme.txt', 0, 0, 0, 1, 0, 1, '3979titlescreen.gif', 5, 0, 0, 425, 1, 'No-Intro Name: Bump&#039;n&#039;Jump (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      9A2C449679737CD3297E9F268B3A0986        \r\nFile SHA-1:    AD557AA7DA55236F71A517EF09FE1A74FA353462\r\nFile CRC32:    79BFE095                                \r\nROM MD5:       8E7811BE263CF530ADECF3368B9E6012        \r\nROM SHA-1:     880B523FD191564D71744FC891261CD0BBC4ED0C\r\nROM CRC32:     A0A095C4', 0, '', '', ''),
(3980, 1, 2091, 'Battletoads &amp; Double Dragon 4 players', 4409, 'Mod/hack adds fourth (and third) player to Battletoads &amp; Double Dragon (NES, U-version) to make possible to play the game with four people at the same time.\r\n\r\nAlso:\r\nNew moves, character levels system, enemy multiplier, new mechanics, lives share mode.\r\n\r\nTo play as it intended, use moded emulator (with extended capacity or &quot;blast processing&quot;) with 256_spr rom.\r\nhttps://www.patreon.com/posts/moded-emulator-34560541\r\nhttps://www.emu-land.net/forum/index.php/topic,77237.0.html\r\n\r\n* [url=http://www.emu-land.net/forum/index.php?topic=77237.0]Project topic[/url]\r\n* [url=https://www.youtube.com/channel/UCF3WssHzjr8AZ8Dqi-uXTMQ]YouTube Channel[/url]', '[3980][NES] Battletoads & Double Dragon_4_players_-_BTDD4p_v0.9_v2.1-4stages [IPS].zip', '2.1-4stage', '2018-04-28 07:25:59', '2020-05-27 16:27:58', '26 October 2018', 1540526400, '3980readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 4581, 1, 'Database match: Battletoads-Double Dragon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 61832D0F955CFF169FF059BD557BE4F522B15B7C\r\nFile CRC32: 53B02F3D\r\nROM SHA-1: A14563325B0F33C358142E7363D31614722FDDB1\r\nROM CRC32: CEB65B06\r\n\r\n8e93f43964250b43be8d16b02032858389a62246 *Battletoads &amp; Double Dragon_4_players_-_BTDD4p_2.1-4stages.nes\r\n\r\n5a93bf44dce1af469aa0a93e52d025c36ebadb68 *Battletoads &amp; Double Dragon_4_players_-_BTDD4p_2.1-4stages_256_spr.nes', 0, '', '', ''),
(3981, 13, 2307, 'Asuka 120% Limit Over', 4904, 'LimitOver (or LO) is a patch for playing an arranged version of the Sega Saturn game &quot;Asuka 120% Limited&quot;. \r\n\r\nMeaningful changes:\r\n\r\n*The menu screen emphasizes &quot;battle&quot; (story mode has been deleted)\r\n*New techniques have been added (special moves and secret final attacks)\r\n*Added a sidestep (as well as a recover)\r\n*Added a medium attack\r\n*Added &#039;grabbing&#039; action\r\n*Adjusted the fight balance\r\n*Added taunts, auto combo, etc.\r\n*Heavily modified overall gameplay feel\r\n\r\nThese changes have been made after looking at the opinions of many players on the Internet.', '[3981]lo.zip', '2.1', '2018-05-01 03:00:10', '2023-11-13 01:57:42', '31 December 1998', 915062400, '3981readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1380, 12, 'Asuka 120% Limited BURNING Fest.\r\nMD5 (Track 01.bin): 9f943972333e83a4d2c15cf0bb9f3434\r\nSHA-1 (Track 01.bin) : 1c21759864381dbc946a143e3527848fb35976d8', 0, '', '', ''),
(3982, 13, 2307, 'Asuka 120% Limit Over - English patch', 3593, 'This is a complete menu translation for [url=http://www.romhacking.net/hacks/3981/\r\n][b]Asuka 120% Limit Over[/b][/url] for the Sega Saturn. The game contains no dialogue, but this translates the Japanese menu text.\r\n\r\nThe Asuka 120% games are fast-moving, rushdown-oriented fighting games. With their clash-based gameplay, hunter chains, and aerial combos, they act as precursors to the later “anime fighters” and Marvel Vs games while feeling a bit more grounded and oldschool.\r\n\r\nLimit Over is a 1999 unofficial hack of Asuka 120% Limited, commonly rumoured to have been made by the original development team after the company disbanded. A substantial overhaul of the original game, it polishes all of the game’s mechanics, adds new ones, introduces new character moves, and rebalances every character. In many ways, it’s the definitive Asuka 120%.\r\n\r\nThe main patch is distributed as a PPF patch. Since Asuka 120% Limit Over was only distributed as a patch, however, it&#039;s possible the patch may not be compatible with your image; the ZIP file also includes patches for individual files from the disc.', '[3982]asuka_120_lo_english_10.zip', '1.0', '2018-05-01 03:01:39', '2018-04-29 11:34:21', '21 June 2015', 1434859200, '3982readme.txt', 1, 0, 0, 1, 1, 1, '', 6, 0, 1, 1189, 11, 'N/A', 0, '', '', ''),
(3983, 13, 2307, 'Asuka 120% Limit Over - easy patch', 4733, 'Compilation of [url=http://www.romhacking.net/hacks/3981/][b]Asuka 120% Limit Over[/b][/url] by CafeBreak Project with the [url=http://www.romhacking.net/hacks/3982/][b]English translation[/b][/url] by Ms. Tea.\r\n\r\nWhile it was possible to apply both to any cd dump having the original game, reading the instructions and some patience, it&#039;s far simpler to make a xdelta patch that incorporates both and applies to the redump version of the game. So here it is.', '[3983]asuka_over_limit.zip', '1.0', '2018-05-01 03:04:55', '2018-04-24 12:29:26', '19 April 2018', 1524110400, '3983readme.txt', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 1046, 11, 'Asuka 120% Limited - Burning Fest. Limited (Japan) (Track 01).bin\r\n\r\nBefore patching:\r\nmd5: 9f943972333e83a4d2c15cf0bb9f3434\r\n\r\nAfter patching:\r\nmd5: 4bcce0bfcc29cb358f7c2e2c8682f1a9', 0, '', '', ''),
(3984, 11, 67, 'Phantasy Star III Parallax Scrolling', 3272, 'This patch enables parallax scrolling backgrounds in battle for the English version of Phantasy Star III.', '[3984]PSIII_Parallax_Scroll.zip', '1.0', '2018-05-01 03:46:35', '2018-04-30 08:50:12', '30 April 2018', 1525060800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 931, 8, 'Phantasy Star III - Generations of Doom (USA, Europe)\r\nCRC32: C6B42B0F\r\nMD5: 82C7BC027685CC8FC6C9E077BEB1A75A\r\nSHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E', 0, '', '', ''),
(3985, 17, 697, 'LoD Half Max HP', 4919, 'This hack will cut each character&#039;s Maximum HP in half for added difficulty.', '[3985]LoD_HalfHP.zip', '1.0', '2018-05-02 13:28:10', '2018-05-01 06:29:21', '01 May 2018', 1525147200, '3985readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 291, 12, 'This patch is for the NTSC version of the game.\r\n\r\nDisc 1: SCUS_94491\r\nDisc 2: SCUS_94584\r\nDisc 3: SCUS_94585\r\nDisc 4: SCUS_94586', 0, '', '', ''),
(3986, 27, 955, 'Play as Waluigi in Ocarina of Time', 4138, 'This hack replaces Link with Waluigi without requiring you to use the debug ROM.\r\n\r\nUpdate: Fixed a bug where certain objects/enemies occasionally don&#039;t spawn in dungeons and added an optional voice replacement patch. (apply it after the Model swap patch)', '[3986]Waluigi in OoT Update.zip', '1.1', '2018-05-05 13:17:41', '2018-07-29 17:18:47', '03 May 2018', 1525320000, '', 1, 1, 0, 0, 0, 0, '3986titlescreen.png', 5, 0, 0, 7646, 1, 'No-Intro Name: Legend of Zelda, The - Ocarina of Time (USA) (Rev B)\r\n(No-Intro version  20130505-044735)\r\nROM/File SHA-1: 41B3BDC48D98C48529219919015A1AF22F5057C2', 0, '', '', ''),
(3987, 1, 712, 'Legend of Banjo', 4920, 'This is a complete Zelda 1 rehash themed around the Banjo-Kazooie series. You must go on a jiggy-collecting adventure to save your kidnapped sister from the clutches of the ugly witch Gruntilda!\r\nThe changes include:\r\n\r\n→Redrawn sprites and tiles;\r\n\r\n→New dungeons and puzzles providing moderate difficulty;\r\n\r\n→A challenging swordless (or bird-less) second quest mode;\r\n\r\n→A redesigned overworld filled to the brim with secrets;\r\n\r\n→Completely edited songs to follow the Banjo-Kazooie universe;\r\n\r\n→Witty rhymes and funny lines.\r\n\r\n\r\nFind the player&#039;s map [u][b][url=https://puu.sh/AgTQ8/f5aa6ad992.png]here[/url][/b][/u]! It should help you on your quest.', '[3987]Legend of Banjo, The (v3.3.1).zip', '3.3.1', '2018-05-05 13:21:57', '2023-02-20 01:53:16', '20 February 2023', 1676869200, '', 1, 1, 1, 1, 0, 0, '3987titlescreen.png', 1, 0, 0, 3075, 1, 'Legend of Zelda, The (U) (PRG0).nes\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nCRC32: D7AE93DF\r\nSHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC', 0, '', '', ''),
(3988, 1, 750, 'Castle Mario Bros 3', 4408, 'CASTLE MARIO BROS 3.\r\n\r\nThis is a very difficult SMB3 hack, it is as hard as Kawa with an added time calculation difficulty. It has only  8 missions (castles including Bowser&#039;s) that creator does not want anybody to pass. Specially castle number 7.\r\n\r\nPlease enjoy playing this hack as the author was creating it.\r\n\r\nBest wishes and long live to SMB3 Hack game players.\r\n\r\nNote: This is a Mexican hack so the texts inside the game are in Spanish.', '[3988]Castle Mario Bros 3.zip', '1.0', '2018-05-06 05:30:49', '2018-05-05 07:16:42', '05 May 2018', 1525492800, '', 0, 0, 1, 0, 0, 0, '3988titlescreen.jpg', 1, 0, 0, 1511, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 98D9B064\r\nMD-5:    8B1C23E2A9A75F8A631EA7A8CB74C625\r\nSHA-1: 38067D665542A92E7A5568D59611ADACE060234E\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(3989, 10, 830, 'Castlevania: Hugh Baldwin Hack', 4921, 'This update contains sprite/dialogue edits, as well as item/enemy/stat updates also.\r\n\r\nThis is a hack for Aria of Sorrow featuring the cast of Circle of the Moon. It acts as a sequel to Circle of the Moon where Hugh pursues the power he had when he was under Dracula&#039;s control. Carmilla, Nathan, and Morris make a return as well. Hugh uses his sword as his default weapon as well as eventually gaining sub weapons and other magical abilities. The gameplay remains unchanged, but certain enemies have been replaced, items stats and locations have been edited within the castle for a fresh feel. Music tracks have been changed also. \r\n\r\nBe sure to get all of the endings. And just a hint: The three souls for the true ending have been replaced with something else. Special thanks to Caminopreacher for the new dialogue and item/enemy editing as well as Darkprincealucard for sprite work.', '[3989]hugh aos.rar', '1.1', '2018-05-06 05:37:29', '2019-04-05 15:19:21', '05 April 2019', 1554436800, '', 1, 1, 0, 1, 1, 0, '', 1, 0, 1, 5957, 1, 'Unmodded:\r\nNo-Intro Entry: Castlevania - Aria of Sorrow (USA)\r\nExternal Header: No\r\nROM Size: 6.31MB\r\nCRC32: 03B97719\r\nMD5: 4DDE5C64AD0997E7BB0A74D3A0C4BFD0\r\nSHA-1: 0D2507B8B80D469C95EEC17A429FBBBAB053FCB9\r\n-\r\nModded:\r\nNo-Intro Entry: Castlevania - Aria of Sorrow (USA) [Aria of Sorrow Spoof]\r\nExternal Header: No\r\nROM Size: 6.31MB\r\nCRC32: 23634EA1\r\nMD5: 0184EE70E94DD360239851F616A9007A\r\nSHA-1: D4BBCEE204372A1C11D7B8233C14FC5087C9869C', 0, '', '', ''),
(3990, 1, 746, 'Megaman 3 Justiley', 2732, 'Megaman 3 Justiley\r\nJriva 2017-2018\r\n\r\nThis is a tribute to Megaman 3.\r\n\r\nIt is the classic game with graphics extracted from the Metroid saga for the most part.\r\n\r\nThe gameplay has been changed very little, and the difficulty is between easy and medium.\r\n\r\nThe four Doc Robot stages and the Break Man stage have original graphics.\r\n\r\nIt also has some easter eggs.\r\n\r\nThanks for playing.\r\n\r\nSpecial Thanks\r\n\r\n-KujaKiller for original Megaman 3 Prometeo soundtrack\r\n\r\n-StalkerMaestro for Capcom Music Editor user&#039;s guide', '[3990]MegaMan 3 Justiley.rar', '1.0', '2018-05-07 11:47:41', '2018-05-16 19:30:02', '07 May 2018', 1525665600, '', 1, 1, 1, 1, 0, 0, '3990titlescreen.png', 1, 0, 0, 1614, 1, 'Mega Man 3 (USA).nes - NOINTRO\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(3991, 9, 302, 'Smoke and Mirrors', 3795, 'Muddle status always makes attacks target the wrong party. For example, Muddled party members may attack party members or use Cure spells on monsters. Unfortunately, the same is true for Smoke Bombs; while it would normally make the party escape a battle, when used by a Muddled character, it instead makes the enemies flee, meaning that you win the battle. This patch forces Smoke Bombs to ignore Muddle status.', '[3991]Smoke_and_Mirrors.zip', '1.0', '2018-05-09 05:44:16', '2018-05-08 18:40:47', '08 May 2018', 1525752000, '3991readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 178, 3, 'Final Fantasy III (USA)\r\nCRC32: E969BD77\r\nMD5: A684517EBD29308C2E3B55D371E15245\r\nSHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8\r\nSHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374\r\nIncludes patches for headered and non-headered ROMs\r\nIncludes patches for SNES and SFC ROMs', 0, '', '', ''),
(3992, 1, 777, 'Tank 1990', 2959, 'Tank 1990 is a hack of Battle City made by Chinese bootleg company, Yanshan Software.\r\n\r\nThe hack includes 15 hacks of Battle City, each labeled from A to N. \r\n\r\nEach of these hacks have a combination of new levels with different enemy waves. \r\n\r\nEnemy tanks have mixed abilities, like small tanks have armor like large tanks, large tanks appear without armor.\r\n\r\nNew powerups are available, like the gun icon that instantly buffs the player tank and the ship icon where the player can move on water. \r\n\r\nBeware! Enemy tanks can pickup the powerups, too!', '[3992]Tank 1990 (Ch).zip', '1.0', '2018-05-09 07:06:51', '2018-05-09 06:51:07', '01 February 1990', 633848400, '', 0, 0, 1, 0, 1, 1, '3992titlescreen.png', 1, 0, 0, 10418, 1, 'File name: Battle City (J).nes\r\nNo-Intro Name: BattleCity (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      CD4FE2E78DF0696DBE652F02C19541A1\r\nFile SHA-1:    E1061C9241B06A965FB7845CB951D921ACA010EF\r\nFile CRC32:    F599A07E\r\nROM MD5:       A41A8A46771160E97EE5967365C07C83\r\nROM SHA-1:     65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32:     7E053E64', 0, '', '', ''),
(3993, 1, 709, 'The Adventures of Jerry Mouse: The Rescue of Nibbles', 4568, 'In this hack you play as Jerry Mouse from the Tom and Jerry cartoons. Tom has kidnapped Nibbles and Jerry must rescue him!\r\n\r\nThis hack contains 3 worlds with 4 levels each (12 levels in total).', '[3993]The Adventures of Jerry Mouse - The Rescue of Nibbles.zip', '1.0.1', '2018-05-10 05:58:10', '2018-11-10 22:28:24', '10 November 2018', 1541826000, '', 1, 0, 1, 1, 0, 0, '3993titlescreen.png', 1, 0, 0, 1076, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 1, '', '', ''),
(3994, 1, 2582, 'Minnie Mousecapade', 2041, 'This is a player sprite hack of Mickey Mousecapade for the NES where Mickey Mouse and Minnie Mouse swapped lead role.\r\n\r\nA patch is also available for the Japanese version.', '[3994]MINNIE_MOUSE.rar', '1.0', '2018-05-12 11:14:12', '2018-05-12 05:47:27', '12 May 2018', 1526097600, '3994readme.txt', 1, 0, 0, 1, 0, 0, '3994titlescreen.png', 5, 0, 0, 655, 1, 'No-Intro Name: Mickey Mouse (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      AAF381830A0C3818BC5F7E53352E20F2\r\nFile SHA-1:    E0D0DFB5F4B6BA97F2CA3651BB918F7F77F1E33F\r\nFile CRC32:    D16C1BD7\r\nROM MD5:       7AB7DF07A3DB00E35A84216F636ABCB2\r\nROM SHA-1:     1FD1BFA72C2415A89FA27DD486D78E3F5449A459\r\nROM CRC32:     9E4701CB\r\n*                                \r\nNo-Intro Name: Mickey Mousecapade (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      56603D74C8EA8F67F9C094E0016B747C\r\nFile SHA-1:    4AE2AE167E06E65E14422D045BB52154612BB0A2\r\nFile CRC32:    3341274D\r\nROM MD5:       1FD59D969AF9352F228AAC968636850A\r\nROM SHA-1:     1DBB1FFB39DDE15A006667331B98D52F1020B21F\r\nROM CRC32:     7C6A3D51', 0, '', '', ''),
(3995, 1, 1074, 'Rockman 4 EX: Dr. Wily no Yabou!!', 3874, 'This is a complete level hack of Rockman 4. Some behavior of enemies and bosses have been modified, as well. The boss weapon weaknesses have been changed, too.', '[3995]Rockman4EX.zip', '1.0', '2018-05-12 11:15:11', '2018-05-12 06:50:52', '05 May 2018', 1525492800, '3995readme.txt', 1, 0, 1, 0, 0, 1, '3995titlescreen.png', 1, 0, 0, 1225, 1, 'No-Intro Name: Rockman 4 - Aratanaru Yabou!! (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      8B4B65D68DEDC70A537505BDA430DAE9\r\nFile SHA-1:    C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nFile CRC32:    771A9138\r\nROM MD5:       9DE64E4C39DEAFCDD2C186B6327E4F61\r\nROM SHA-1:     83F5EA60D6E6489EC0E5AF4B938D2D1C8FD24DD5\r\nROM CRC32:     F161A5D8', 0, '', '', ''),
(3996, 9, 714, 'Captain Toad Treasure Tracker for SNES II', 3555, 'Welcome to the Sequel of Captain Toad Treasure Tracker for Snes! Join Captain Toad in his adventures in Dinosaur Land!\r\n\r\nThank you PaperWario for drawing the Captain Toad sprites, also thank you kaitri for pointing out silly mistakes in v1.0\r\n\r\nIt should be pointed out that ZSNES is not an accurate emulator and will not run this hack. This is V1.2 and sprites should no longer disappear.', '[3996]Captain Toad II.zip', '1.2', '2018-05-15 11:21:57', '2018-06-03 15:18:18', '05 May 2018', 1525492800, '', 1, 0, 1, 1, 1, 0, '3996titlescreen.png', 1, 0, 0, 2013, 4, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version 20130701-030720)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765', 0, '', '', ''),
(3997, 1, 940, 'Tetris - SNES Gravity', 4925, 'NES and SNES are very similar in game mechanics. They obey the exact same auto-shift and delayed-auto-shift rules (this is referring to moving the pieces left and right). They also follow the same rules for each level&#039;s fall/drop rate (the speed at which the pieces fall to the bottom of the screen). But there is one major difference between NES and SNES game mechanics.\r\n\r\nWhile it is true that both games match each other in falling speed (the rate at which the piece falls to the bottom), there is a difference in the rules of gravity between the two games. In NES, gravity is in effect as soon as the next piece has been generated, while in SNES, gravity doesn&#039;t kick in until ten frames of screen time have passed. That means that SNES gives you ten frames of game time in which the piece is &quot;floating&quot;--you can begin to move the piece left or right during this time, it&#039;s active but not falling. NES does not give you any sort of &quot;head start&quot;--as soon as your piece appears, it is already falling.\r\n\r\nTen frames amounts to 1/6 of a second. The game displays 60 frames per second, and ten frames is 10 out of 60. That is a really big deal for the Tetris Master.\r\n\r\nThis patch adds the pre-gravity behaviour from the SNES version of Tetris (from &quot;Tetris &amp; Dr. Mario&quot;) without affecting natural drop speeds of the NES release.\r\n\r\nAlso includes a version for the &quot;Tetris Zero&quot; hack.', '[3997]Tetris SNES Gravity.zip', '1.0', '2018-05-15 11:28:04', '2018-05-13 16:52:44', '15 March 2017', 1489550400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 971, 1, 'CRC32: 110A9ADD\r\nMD5: 5C4AB6B03431F7298B19BCAB58E858F0', 0, '', '', ''),
(3998, 9, 2194, 'Mortal Kombat - Red Blood and Easy Moves', 4018, 'Apply red color for blood and simplify all character moves except Subzero slide and Sonya leg grab.', '[3998]Mortal Kombat 1(blood easymoves).rar', '1.0', '2018-05-15 11:49:50', '2018-05-14 01:46:07', '13 May 2018', 1526184000, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2636, 3, 'No-Intro Name: Mortal Kombat (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 53E4D6063773BB1BA189346BB1BDC56566183AB7\r\nROM SHA-1: C6DED5B8BCA1716A2DDDFDC697B31F085AAA05D0', 0, '', '', ''),
(3999, 9, 1755, 'TMNT 4 - Increase Bosses Difficulty', 4018, 'Increases difficulty and HP of the all bosses.', '[3999]turtles4 AI mod.rar', '1.0a', '2018-05-15 12:51:13', '2019-02-12 11:34:12', '13 May 2018', 1526184000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 788, 3, 'No-Intro Name: Teenage Mutant Ninja Turtles IV - Turtles in Time (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: DF2097FE2D53F1B789B101B07616DD2DAAF68832\r\nROM SHA-1: 4F8FC0F45023E0339E501054B253C33F479A001A', 0, '', '', ''),
(4000, 11, 3011, 'Animaniacs - Sound Test Restored', 4927, 'Utilizes a previously orphaned bit of code for a sound test and integrates it into the game&#039;s options menu, restoring this removed functionality.\r\n\r\nUpdate 12/19/2022: Added PAL ROM version of patch thanks to Ritz (https://twitter.com/RitzLazyArtist)', '[4000]AnimaniacsSoundTestRestore.zip', '1.0', '2018-05-16 12:27:21', '2022-12-20 03:50:54', '15 May 2018', 1526356800, '4000readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 912, 8, 'No-Intro: Animaniacs (USA).md\r\nMD5: ce0a42a75a9e374cf5092f34bf6927b7\r\n\r\nNo-Intro: Animaniacs (Europe) (En,Fr,De).md\r\nMD5: 85b4c7b4b839e5b3614ae7b218129e12', 0, '', '', ''),
(4001, 9, 729, 'Super Metroid: Unstuck - Unlock Tourian Doors', 4305, 'Have you saved your game in Super Metroid but are stuck in the final area: Tourian?\r\n\r\nThis simple improvement hack will unlock the 2 doors which prevent you from back travelling. As the final save point is normally after the 2 locked doors, this will now allow you to use it safely and allow back travel to Crateria.\r\n\r\nNote: This will also work for existing save files. For save states you must load the state, then save the game at a designated save point and reload the game (a save state will load the old doors).', '[4001]Super Metroid - Unstuck - Unlock Tourian Doors.zip', '1.0', '2018-05-20 08:17:22', '2018-05-17 15:31:16', '18 May 2018', 1526616000, '4001readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 993, 4, 'Super Metroid (Japan, USA) (En,Ja).sfc\r\nCRC32: D63ED5F8', 0, '', '', ''),
(4002, 29, 1776, 'Sonic CD Pal to NTSC Complete Patch', 4930, 'Sonic CD - PAL to NTSC 60Hz Full Patch V1\r\n================By RoberMC===============\r\n\r\nThis patch is for people in love with Sonic CD as they originally played it in their &quot;PAL&quot; territory.\r\n\r\nUntil now if you wanted to play the original European release of Sonic CD for the Mega CD at 60 Hz, with its glorious Euro/Jap soundtrack, you had to use the &quot;generic&quot; Sega/Mega CD region change patches which made the game run at 60 Hz, but full motion videos were skipping and playing back incorrectly, another alternative was playing the Japanese release of the game which has some differences with the European release and some Japanese text in some places. You could also play the USA Betas, which had the original Jap/Eur soundtrack but were not the final game. Or just surrender and play the USA version with its awful soundtrack... Well, until now!\r\n\r\nThis patch makes your Sonic CD European release to play flawlessly at 60 Hz. It has been worked on the European release so nothing changes, the game is the exact same European release but playing correctly at 60 Hz, FMV decoding has been fixed and everything else.\r\n\r\nThis patch has been tested in the real hardware and in emulators. To play at 60 Hz you need to run the game with the Sega CD USA bios, or any Region-free bios. European Region-Free Bios for extra nostalgia recommended.\r\n\r\nYou can also apply Sonic CD ++ hack on top of this patch, just tell the SCD++ patcher you are using the European iso as source as you would normally do.\r\n\r\nTwo patches are included depending on which dump of the game you have, ISO or BIN format.\r\n\r\nRead the readme.txt file for more information.\r\n\r\nEnjoy!', '[4002]SonicCD_PAL_to_NTSC_V1_RoberMC.zip', '1.0', '2018-05-20 08:20:20', '2018-05-17 18:43:02', '17 May 2018', 1526529600, '4002readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 3289, 11, 'Two patches are included depending on which dump of the game you have, ISO or BIN format.\r\n\r\nThe first, BIN format, applies to &quot;Redump&quot; release of the game in BIN+CUE format.\r\n\r\nThe second, for ISO format, applies to any ISO+CUE release of the game.', 0, '', '', ''),
(4003, 9, 3129, 'Shadowhawk Stereo &amp; Bug Fixes', 1768, 'This patch restores the right channel stereo audio in Shadowhawk and applies the bugfixes that make the game playable (see below). In all previous Shadowhawk ROMs, only mono left channel audio worked, because the audio for the right channel was set to 0 in the prototype itself. The stereo patch changes one byte where it uses the left channel volume for the right 0x1E1109 3C-3B\r\n\r\nPress SELECT at the title screen to edit the controls.\r\n\r\nTwo patches are included:\r\n*Stereo+Bugfixes (recommended): Combines the bugfixes below with Redguy&#039;s stereo fix. \r\n\r\n*Stereo Fix Only: Stand-alone stereo fix.\r\n\r\nBug-Fix Notes:\r\n*Fixed reaction to running into enemies and hazards. In the original prototype the player froze and made a strange recoil motion. This bug made the game unplayable because if more than one enemy attacked, Shadowhawk could become stuck.\r\n\r\n*Amount of damage taken from attacks reduced\r\n\r\n*Fixed internal header', '[4003]Shadowhawk _Stereo+Bugfixes_v1_Redguy_ SmokeMonster.zip', '1.0', '2018-05-21 11:52:14', '2018-05-21 19:05:19', '20 May 2018', 1526788800, '4003readme.txt', 0, 1, 0, 0, 1, 0, '', 4, 0, 1, 874, 4, 'Shadowhawk (USA) (Proto).sfc - No-Intro\r\nSHA-1: 93e3692ffb1233833cfa3c0c4030dc60bc043376\r\nCRC32: eb3943bd', 0, '', '', ''),
(4004, 1, 750, 'Super Barb Bros.', 4931, 'This is Super Barb Bros, a kaizo SMB3 romhack dedicated to the amazing BarbarousKing, otherwise known as Barb or Barbarian. \r\n\r\nKaizo is meant to be fun, but brutal in difficulty with nefarious traps, unexpected obstacles, and abuse of the game to produce a difficult experience. With enough dedication and skill building, most of anyone would be able to overcome this game though! Special thanks to Barb, Freakin_ha, linkdeadx2, theincrediblepaco, and the Kaizo Mario community.\r\n\r\nGood luck if you choose to take this challenge!', '[4004]SuperBarbBros.zip', '1.1', '2018-05-22 13:38:11', '2018-07-07 03:32:37', '21 May 2018', 1526875200, '4004readme.txt', 0, 0, 1, 0, 0, 0, '4004titlescreen.png', 1, 0, 0, 1474, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(4005, 10, 882, 'Super Street Fighter II Turbo Revival colour restoration', 4933, 'This hack aims to fix the washed out colours of all the characters by changing them to the arcade versions palette.\r\n\r\nAkuma and Shin Akuma now have their colours from USF2. \r\n\r\nThis patch is compatible with the [url=http://www.romhacking.net/hacks/1982/]Super Street Fighter II Turbo Revival Bug Fix[/url] made by Exeguy11', '[4005]SuperTurboGBAColourRestore.zip', '1.1', '2018-05-24 11:57:53', '2018-06-09 12:12:48', '09 June 2018', 1528516800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 4560, 1, 'No-Intro Name: Super Street Fighter II Turbo - Revival (USA)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 00B0508E2774D0BBCB8F0994766CB362E62D7537\r\n-\r\nNo-Intro Name: Super Street Fighter II X - Revival (Japan)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 9B1BB641E9804F472444FD35C32F34140A6C12DC', 0, '', '', ''),
(4006, 1, 3131, 'The Magic of Scheherazade - Randomized Mod', 4934, 'The 6 .IPS files are the same, they just use different seeds for randomization.\r\n\r\nChanges:\r\n-Locations of stuff in the world randomized\r\n-Overworld enemy spawns randomized\r\n-Enemy parties randomized\r\n-Some stuff priced differently\r\n-Overworld enemies give 1/2 xp\r\n-Demons are harder\r\n-Salamander animation time reduced\r\n \r\nHave fun!', '[4006]The Magic Of Scheherazade Randomized Mod.zip', '1.0', '2018-05-24 12:02:48', '2018-05-24 02:16:15', '21 May 2018', 1526875200, '4006readme.txt', 0, 0, 0, 0, 0, 1, '4006titlescreen.png', 5, 0, 0, 248, 1, 'No-Intro Name: Magic of Scheherazade, The (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: B7360934FE87CDBC53B7D1A1BE253E7639010C65\r\nROM SHA-1: 6A280A9BCF01D756EBDA46F5158080FADEE6A737', 0, '', '', ''),
(4007, 9, 363, 'Improvements for Super Fire Pro Wrestling X Premium', 1868, 'This hack gives you the ability to disable the Lumberjack rules in the Hyper Battle Royal mode, and it also restores the unused portrait &amp; head of Giant Baba for the Wrestler Edit mode as well.\r\n\r\nI created an Help Wanted Ad for this hack, because there were stuff I couldn’t do, you can check it out here to see what I need help on: https://www.romhacking.net/forum/index.php?topic=37631.0', '[4007]Improvements for Super Fire Pro Wrestling X Premium.zip', 'Final', '2018-05-27 11:11:37', '2023-12-01 22:35:42', '20 January 2022', 1642636800, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 602, 4, 'Super Fire Pro Wrestling X Premium (Japan).sfc\r\nSHA-1: 1D3B397CE08F88B6787DF63D1914BDAEB2C3999C\r\nCRC32: 82DE1380', 0, '', '', ''),
(4008, 9, 302, 'FF3us SRAM Expansion', 3360, 'This hack expand SRAM by $1600 bytes for each save slot, allowing now 8Kb for each\r\nsave slot plus a 4th 8Kb for general purpose, for a total of 32Kb of SRAM instead of 8Kb. (see readme for all info).', '[4008]sram.zip', '2.0', '2018-05-29 11:49:12', '2024-06-26 13:26:54', '25 June 2024', 1719273600, '4008readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 209, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\nCRC32: D184D919\r\nMD5: 4CDFC79B44CD6D532DC6631A5C762094\r\nSHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16', 0, '', '', ''),
(4009, 15, 3139, 'Metal Slug 2 CD Turbo - Slowdown Reduction Patch', 1768, '[b]Metal Slug 2 CD Turbo: Slowdown Reduction Patch[/b]\r\n\r\nRemoves the bulk of the slowdown in Metal Slug 2 by adapting System11&#039;s MS2 MVS/AES Turbo hack to the Neo Geo CD version. Info on the original patch can be found [url=http://blog.system11.org/?p=1442]here[/url].\r\n\r\nOriginal PPF Patch converted to BPS by [url=https://www.romhacking.net/community/1768/]SmokeMonster[/url], and tested on Neo Geo CD &amp; CD-Z hardware. All credit goes to [url=https://www.romhacking.net/community/4940/]System11[/url].\r\n\r\n[b]Changes to the MVS/AES Patch[/b]\r\n[list][li]Altered to match the offsets of the Neo Geo CD version[/li]\r\n[li]Removes NGCD &amp; CD-Z copy protection[/li][/list]\r\n\r\n[b]Instructions[/b]\r\n\r\n*Use [url=https://www.romhacking.net/utilities/893/]beat patcher[/url] to apply the .BPS to the .ISO. Use [url=http://imgburn.com/]ImgBurn[/url] to burn the .CUE to create a playable disc.\r\n\r\n[b]Notes[/b]\r\n\r\n*To manually patch: delete MS2CD.PRG from the .ISO and copy MS2CDT.PRG, IPL.TXT and CPY.TXT into it.', '[4009]Metal Slug 2 CD Turbo.zip', '1.0', '2018-05-29 11:54:53', '2018-06-02 17:26:32', '13 December 2015', 1449982800, '4009readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1340, 10, 'TOSEC ISO/WAV/CUE: Metal Slug 2 (1998)(SNK)(Jp)[!]\r\nApply patch to: Metal Slug 2 (1998)(SNK)(Jp)(Track 01 of 20)[!].iso\r\nMD5: eae03a5a714dfda950b90ffb8f62bada\r\nSHA1: 82461fa23aaf719c4ac5c8fe19f765a601debc66\r\nCRC32: f61494c2', 0, '', '', ''),
(4010, 1, 709, 'YY-SMB', 438, 'A difficulty hack with graphics from The Lost Levels. Very fun and challenging.', '[4010]yy-smb.zip', '2.55', '2018-05-29 12:04:53', '2018-05-28 17:03:42', '20 April 1999', 924580800, '4010readme.txt', 1, 0, 1, 0, 0, 0, '4010titlescreen.png', 1, 0, 0, 847, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nCRC32: 3337EC46', 0, '', '', ''),
(4011, 8, 3140, 'Project S-11 final boss music patch', 4805, 'According to Stephane Hockenhull, the lead developer for Project S-11, the final boss was supposed to have unique music, but it never plays due to a bug in the code. This patch was created to fix that bug.', '[4011]ProjectS11MusicFix.zip', '1.1', '2018-05-29 12:08:19', '2018-05-29 20:46:51', '28 May 2018', 1527480000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 534, 1, 'No-Intro name: Project S-11 (USA)\r\nMD5: 8FE6340C822DAA9CB07C7D8AB8509751\r\nSHA-1: CBEDD34A0C6A2F4E58D05F0BB6D54F7CBCDA815C\r\nCRC32: 3F81986A', 0, '', '', ''),
(4012, 1, 2177, 'Improvements for WCW', 1868, 'This hack restores WCW Master’s original portrait &amp; head from Superstar Pro Wrestling, which makes him look more like Andre the Giant.\r\n\r\nIt also fixes text errors of some of the wrestling moves and Rick Steiner’s name as well.\r\n\r\nThe author created an Help Wanted Ad for this hack, because there were stuff they couldn’t do. You can check it out here to see what they need help on: https://www.romhacking.net/forum/index.php?topic=38910.0', '[4012]Improvements for WCW.zip', '1.1', '2018-05-29 12:35:14', '2024-05-03 16:10:32', '03 May 2024', 1714694400, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 553, 1, 'Database match: WCW World Championship Wrestling (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1B6C051BE8F53FF61DDAB686D4AED3CD32901C3E\r\nFile CRC32: 7434DC82\r\nROM SHA-1: 89C49A4F8D0FA4C970EC096147932839771B0427\r\nROM CRC32: 5EA7D410', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4013, 17, 1389, 'Grandia Voices &amp; Video cutscenes Undub French', 4935, 'Doc : \r\n[url=https://docs.google.com/document/d/16LNN8sKQWmr--WWb-nx0hYip5b72TXzgpO1LIuC6jfU/edit?usp=sharing]readme[/url]\r\n\r\n[list]\r\n[li]All texts are in French[/li]\r\n[li]All voices are in Japanese (YES ! 100%, during battle too!)[/li]\r\n[li]All cutscenes are in Japanese subtitle French.[/li]\r\n[/list]\r\n\r\nWorking only with a BIN/CUE image from French version.\r\nUse XdeltaUI to apply the patch.\r\n\r\nLINK : [url=https://mega.nz/#!ktZFhQyC!Ls0l5jQqqhfnPtlZJT0MmVZYCuTCZQ1C80mUHM7EJ-s]Patch FRENCH[/url]', '', '2.0', '2018-05-30 11:44:07', '2018-08-18 19:02:50', '29 May 2018', 1527566400, '', 0, 1, 0, 0, 0, 1, '', 5, 1, 1, 25, 11, 'Grandia French Disc1of2 SLES - 02398\r\nMD5:\r\nc1e1c30b199a4616fc6bf38b09125165\r\n-\r\nGrandia French Disc2of2 SLES - 12398\r\nMD5:\r\nff139fadd806e4f73141b9a603d21654', 0, '', '', ''),
(4014, 17, 1389, 'Grandia Voices &amp; Video cutscenes Undub German', 4935, 'Doc : [url=https://docs.google.com/document/d/16LNN8sKQWmr--WWb-nx0hYip5b72TXzgpO1LIuC6jfU/edit?usp=sharing]readme[/url]\r\n\r\n[list]\r\n[li]All texts are in German[/li]\r\n[li]All voices are in Japanese (except for 50% during battle)[/li]\r\n[li]All cutscenes are in Japanese subtitle German.[/li]\r\n[/list]\r\n\r\nWorking only with a BIN/CUE image from German version. Use XdeltaUI to apply the patch.\r\n\r\nLINK : [url=https://mega.nz/#!A54iyZIL!Eyocgmf0p6O8Du6QLSh1x8dmXl6t9IRQsN9EGdFQ3rM]Patch GERMAN[/url]', '', '1.0', '2018-05-30 11:45:21', '2018-08-05 13:54:58', '24 May 2018', 1527134400, '', 0, 1, 0, 0, 0, 1, '', 5, 1, 1, 24, 11, 'Grandia German Disc1of2 SLES - 02399\r\nMD5:\r\ne36ad899771b48d5a085a745be5088d4\r\n-\r\nGrandia German Disc2of2 SLES - 12399\r\nMD5:\r\nc661456d06df3c121270aba0b07df1ae', 0, '', '', ''),
(4015, 1, 750, 'SMB3 - The Dorio Challenge', 4941, 'This hack is very difficult personally. Please bring all of your wisdom into exercise. Though difficult, hope you to like it. Are you ready for the challenge?', '[4015]SMB3 - The Dorio Challenge.rar', '1.2', '2018-05-30 12:15:53', '2018-08-12 08:53:45', '30 May 2018', 1527652800, '4015readme.txt', 1, 0, 1, 1, 0, 1, '4015titlescreen.png', 1, 0, 0, 953, 1, 'Super Mario Bros. 3 (U) (PRG0) [!]\r\nFile MD5:      BB5C4B6D4D78C101F94BDB360AF502F3        \r\nFile SHA-1:    A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32:    85A79D9C', 0, '', '', ''),
(4016, 1, 750, 'SMB3 - The New Xiuluo', 4941, 'This is the author&#039;s master work. It is more easier than [url=http://www.romhacking.net/hacks/4015/]The Dorio Challenge[/url], but not very easy. Similarly, you need use all your knowledge about it and put out a surge of your operand level to clear these stages. Have fun!', '[4016]SMB3 - The New Xiuluo .rar', '1.2', '2018-05-30 12:19:15', '2018-08-12 08:54:47', '04 June 2018', 1528084800, '4016readme.txt', 1, 0, 1, 1, 0, 1, '4016titlescreen.png', 1, 0, 0, 1085, 1, 'Super Mario Bros. 3 (U) (PRG0) [!]\r\nFile MD5:      BB5C4B6D4D78C101F94BDB360AF502F3        \r\nFile SHA-1:    A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32:    85A79D9C', 0, '', '', ''),
(4017, 11, 872, 'Shining Force CL', 4942, 'This hack cuts down on downtime (moving from enemy to enemy across heavy terrain) and increases time actually interacting with enemy units. Character and enemy stats have been rebalanced entirely and the weapon progression has been turned more into sidegrades rather than direct upgrades one after the other. Most outdoor maps had their layouts modified to get rid of stretches of nothing but forests and hills, and some indoor maps were edited as well. Essentially, there should be enough changes for it to be like a new game, just with the same look and story.', '[4017]sf1cl_v211.7z', '2.1.1', '2018-05-31 12:39:28', '2019-03-19 22:36:50', '18 March 2019', 1552881600, '4017readme.txt', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 1816, 8, 'Region:   USA\r\nCRC32:    E0594ABE\r\nMD5:      4B4ACBE75FF7AAEB534AB78ED95910D1\r\nSHA-1:    7CBB3ED31C982750D70A273B9561A9E1B2C04EEA\r\nChecksum: E975', 0, '', '', ''),
(4018, 1, 709, 'Poison Mushroom', 438, 'Replaces 1UP Mushrooms into Poison Mushrooms from Super Mario Bros.: The Lost Levels.', '[4018]smb_poison.zip', '1.00', '2018-06-02 12:17:29', '2018-06-02 15:37:11', '05 April 2001', 986443200, '4018readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 429, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nCRC32: 3337EC46', 0, '', '', ''),
(4019, 9, 941, 'Lufia II: Age of the Sinistrals', 4950, 'Age of the Sinistrals expands on the original game by adding around 70 new spells, including some physical-like techs and passive abilities that even Guy and Dekar can learn.\r\nLearning new skills now adds slight increases to stats to allow for some character customization.\r\n\r\nA true final boss fight with Guard Daos has been added to the grand finale, but even the regular 4 Sinistrals will put up more of a fight than before.\r\n\r\nFor those desiring a more challenging experience, a hard mode has been added in place of retry mode (now always unlocked).\r\n\r\nMore changes:\r\n[list][li]Rings and rocks are now the same equip type and can occupy either of their two slots, e.g. you can wear 2 rings, 2 rocks or 1 each[/li]\r\n    [li]CM can freely switch between all 5(!) classes once unlocked instead of being locked to class 1-4 OR 5[/li]\r\n    [li]Modified CM attacks and AI slightly, e.g. Darbi can now even flee in class 5 and class 4 Flash is more likely to heal when injured[/li]\r\n[/list]\r\n\r\nNote: NOT compatible with vanilla savegames!\r\n\r\n2020-12-22: Version 10 release', '[4019]Lufia2_Age_of_the_sinistrals_v10.7z', '10', '2018-06-05 11:36:40', '2020-12-22 17:35:10', '22 December 2020', 1608613200, '4019readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 3297, 4, 'No-Intro Name: Lufia II - Rise of the Sinistrals (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: A89931C1F29B161B8BE717DFAB4A4ADB54B42B84\r\nPatched ROM/File SHA-1: 87798C97E457728CFD38A5EF18067758CBE8D321', 0, '', '', ''),
(4020, 8, 3088, 'Darius II', 3825, 'This is a graphics hack that replaces the Sagaia logo on the title screen with a Darius II logo.\r\n\r\nChanges:\r\n- New logo\r\n- New header', '[4020]darius_ii_v10.zip', '1.0', '2018-06-05 11:45:12', '2018-06-03 14:27:19', '02 June 2018', 1527912000, '4020readme.txt', 1, 0, 0, 0, 0, 0, '4020titlescreen.png', 5, 0, 0, 312, 1, 'Country: JAP\r\nInternal checksum 2853\r\nCRC32 E43DA090\r\nMD5 70A9EF90AD443881CA90CDD8D910AE66\r\nSHA-1 79600F8602CA33F2B39A9B8D9824DFF55DFC1EF0\r\n\r\nSagaia (J) [!].gb', 0, '', '', ''),
(4021, 9, 302, 'Final Fantasy III - No experience patch', 4945, 'Here is my FF6 no-experience patch. The recommended rom file is Final Fantasy III (U) (V1.1) [!]. As it is illegal to post rom files and I&#039;m going to abide by that here, you&#039;re on your own to find the rom necessary.\r\n\r\nThe point of this patch is to allow for ease of low-level runs. No enemies award experience points and all characters have the same level average, rather than some characters being higher than others.\r\n\r\nEnjoy!', '[4021]ff6 no-experience patch.rar', '1.0', '2018-06-05 11:46:53', '2018-06-05 06:05:40', '05 June 2018', 1528171200, '4021readme.txt', 0, 0, 0, 0, 1, 0, '4021titlescreen.png', 5, 0, 0, 176, 5, 'No-Intro Name: Final Fantasy III (USA) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A', 0, '', '', ''),
(4022, 1, 709, 'Super Luigi Bros.', 4951, 'Have you ever wanted to play as Luigi in the original Super Mario Bros.? No? Well too bad here it is anyways. This mod changes up the physics to match Luigi&#039;s physics from The Lost Levels, changes text, changes pallets, and include custom made Luigi sprites by your&#039;s truly.', '[4022]Luigi Patch.zip', '1.0', '2018-06-05 12:08:29', '2018-06-04 01:41:00', '03 June 2018', 1527998400, '', 1, 0, 0, 1, 1, 0, '4022titlescreen.png', 5, 0, 0, 1270, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version 20130731-235630)\r\nFile MD5: 811B027EAF99C2DEF7B933C5208636DE\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM MD5: 8E3630186E35D477231BF8FD50E54CDD\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4023, 1, 1074, 'Mega Man 4 - Ridley X Hack 8', 2032, 'Here’s a hack of Mega Man 4 in Mega Man 6 style, have fun!', '[4023]ridleyx_mm4_hack_8_v1.0.rar', '1.0', '2018-06-05 12:51:57', '2018-06-05 13:23:52', '03 June 2018', 1527998400, '', 1, 0, 1, 0, 0, 0, '4023titlescreen.png', 1, 0, 0, 814, 1, 'Megaman 4 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54199F73CB04E1CCDD15CA971D\r\nSHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nSHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(4024, 11, 1925, 'Streets of Rage 2: Looney Tunes edition', 3444, 'This is a player sprite hack of Streets of Rage 2 that replaces some characters for looney tunes characters. The hack also contain new pallets and custom voices.\r\n\r\nCharacters edited:\r\n-Max:  Taz\r\n-Axel: Bugs Bunny\r\n-Blaze: Daffy Duck\r\n-Skate: Wile E. Coyote\r\n-Adam:  Sylvester\r\n-Signal:  Hector\r\n-Electra: Hazel\r\n-Biker: Instant Martian\r\n-Kickboxer: Granny', '[4024]Streets of Rage 2 looney tunes edition.zip', '1.0', '2018-06-05 13:28:02', '2018-06-05 13:08:28', '05 June 2018', 1528171200, '4024readme.txt', 1, 1, 0, 0, 0, 1, '4024titlescreen.png', 1, 0, 0, 3266, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 1, '', '', ''),
(4025, 10, 936, 'Pokemon Ultra Quartz - Lets Go! Blobbos', 3995, 'Notice: Download removed per author request.\r\n\r\nOriginally created for the Le Ruse Bird drunken funtime twitch stream, this is a big improvement hack of the 2006 romhacking classic by BARO BOAR himself: [url=http://www.romhacking.net/hacks/466/]Pokemon Quartz[/url].\r\n\r\nIn addition to the original game&#039;s classic spanglish glory, there are a number of major changes including:\r\n\r\n-Completely unique new stats and movesets for all 386 of Baro&#039;s fakemon (in the original they just had the stats of whatever they had replaced in the dex)\r\n-National Dex available from the start with nearly all of the Pokemon made available\r\n-Every single trainer in the game edited, higher level curve and other enhancements\r\n-Overworld tiles from Pokemon Emerald instead of RS\r\n-Re-enabled Game Corner\r\n-Re-enabled Battle Tower, take the ultimate challenge in Corna!\r\n-Several new quests including guest appearances by a certain group of blue afroed men from another famous romhack by The Cutlerine\r\n\r\nAnd most importantly, a very special friend from Pokemon Clover: Blobbos!\r\n\r\n ----\r\n\r\nIncluded in the download are two separate patches:\r\n-one to patch onto CLEAN base Pokemon Ruby 1.0\r\n-one to patch on top of the original Pokemon Quartz romhack (use the version from RHDN)\r\n-either will produce the same resulting ROM\r\n\r\nKnown bugs:\r\n-some tile errors around the battle tower\r\n\r\nChangelog:\r\n-1.1 - fixed a crashing bug in white jungle\r\n-1.2 - several miscelaneous bugfixes\r\n-1.3 - fixed bugged movesets and added a few more legendary events\r\n-1.4 - new legendary event, fixed a bugged trainer, new postgame rematch, fixed a few TM learnsets\r\n-2.0 - added final area, bugfixes', '[4025]Pokemon Ultra Quartz - Lets Go! Blobbos version 2.zip', '2.0', '2018-06-06 11:52:02', '2022-03-31 06:22:57', '18 June 2018', 1529294400, '4025readme.txt', 1, 1, 1, 1, 1, 0, '4025titlescreen.png', 6, 1, 0, 4449, 1, 'No-Intro Name: Pokemon - Ruby Version (USA)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: F28B6FFC97847E94A6C21A63CACF633EE5C8DF1E', 0, '', '', ''),
(4026, 23, 1200, 'Shadow Dragon - Online Shop Exclusive Items Integrated into Normal Gameplay', 4649, 'This patch integrates exclusive items from the now-defunct Online Shop into normal gameplay.\r\n\r\nWhy does that matter? Well, I&#039;ll let the wiki explain it:\r\n&quot;Along with most Nintendo Wi-Fi Connection services, the online shops in both Shadow Dragon and New Mystery of the Emblem permanently closed on May 20th, 2014. For Shadow Dragon, this had the effect of rendering the Elysian Whip (and in turn the Falcoknight class) and three of the Brave weapons as essentially unused content... for new save files created after that date on original cartridges.&quot;\r\n\r\nNow, all those items are back in the game as droppable items (or in some cases, in the starting inventory of certain characters). A list of what went where:\r\n\r\n* Chapter 7 - generic archer has droppable Longbow\r\n* Chapter 9 - generic pirate has droppable Poleax\r\n* Chapter 11 - pegasus knight has Elysian Whip\r\n* Chapter 13 - boss has Master Seal\r\n* Chapter 14 - boss has Master Seal\r\n* Chapter 15 - generic dracoknight has Elysian Whip\r\n* Chapter 18 - Sternlin (the boss) has Brave Lance\r\n* Chapter 19 - generic hero that starts near Tiki has Brave Sword; Tiki has Elysian Whip (droppable, if you want to kill her to access 24x)\r\n* Chapter 20 - Lorenz has Brave Bow (not droppable; must recruit him to get it)\r\n* Chapter 20x - Ymir starts with Brave Axe (not droppable; must recruit him to get it)\r\n* Chapter 6x - Athena starts with Wo Dao \r\n\r\nBe warned, these enemies will use these new items against you until you kill them and claim the weapons for your own. However, depending on your difficulty (primarily if you&#039;re playing on Normal), two or three of the above enemies will lack the weapon rank required to use the new items, although they will still drop them as normal. On higher difficulties, all bets are off - everybody is skilled enough to use everything in their new arsenal against you. \r\n\r\nIn addition, Falcoknights have been updated to use their FE12 stats; previously, as the class was not in the original, the developers intended it mostly as an easter egg and did not seem to balance it. As a result, the Falcoknight had absolutely no advantages over the Dracoknight. Now, the Falcoknight has higher Speed, Skill, and a higher maximum Speed, but lower Strength than the Dracoknight, in line with their appearance in FE12.\r\n\r\nOnlineItemsInGame.XDELTA incorporates the Updated Gaiden Requirements Removal Patch.\r\n\r\nOnlineItemsWithHardPrologue.XDELTA incorporates BOTH the Updated Gaiden Requirements Removal Patch and the Prologue in Hard Modes Patch.\r\n\r\nUSE ONLY ONE PATCH, NOT BOTH.\r\n\r\nThis was made using the US version of FE11, so you should use an .nds file from that region.', '[4026]RH-FE11OnlineShop11.zip', '1.1', '2018-06-06 12:14:59', '2018-06-16 13:17:34', '06 June 2018', 1528257600, '4026readme.txt', 0, 0, 1, 0, 1, 0, '4026titlescreen.png', 5, 0, 0, 1643, 1, 'Fire Emblem - Shadow Dragon (US).nds\r\nOriginal CRC32: 4CE55236\r\nOriginal MD5: 5B7A037DFF5A904078404922642A01E8\r\nOriginal SHA-1: 5174FBAB0C159CE247CCF133A8103B79FAE1435F\r\n*\r\nPatched MD5 for OnlineItemsInGame.xdelta: EDF64863CE7C86D652B3752F4E2D8922\r\nPatched SHA-1 for OnlineItemsInGame.xdelta: 33E18A412557D5C2F967C20F9E5E7E9D4C92A4D6\r\nPatched CRC32 for OnlineItemsInGame.xdelta: 7AC6FA51\r\n*\r\nPatched MD5 for OnlineItemsWithHardPrologue.xdelta: 20D44513267CB8BBD4C19F337922F341        \r\nPatched SHA-1 for OnlineItemsWithHardPrologue.xdelta: D07060A0A878602B1210CAEE4C0C62BE3130BA92\r\nPatched CRC32 for OnlineItemsWithHardPrologue.xdelta: FE856158', 0, '', '', ''),
(4027, 10, 2839, 'Fire Emblem: Heaven&#039;s Bloom', 4958, 'The story begins in the Kingdom of Adestria. Hundreds of years ago, Humans competed for survival with magically gifted beings known as &#039;Fae&#039;. Over time, a breed of &#039;Half-Bloods&#039; emerged, descended from parents of each race. The Half-Bloods chose to ally themselves with the weaker Humans, and the Fae were destroyed. The Half-Bloods then turned on the humans, using the powers of their Fae blood to subjugate and enslave their magically-inert cousins. \r\n\r\nA little over a hundred years has passed since the subjugation. Our main characters are two Half-Bloods: Lord Cassius Malberry and his sister, Fordra. Hoping to find the cure for a horrible disease, they hunt for an ancient Fae tome...\r\n\r\nFeatures: \r\n[list]\r\n[li]19 chapters (inc. prologue and endgame)[/li]\r\n[li]patches for both easy and hard mode[/li]\r\n[li]the FE8 skill system, courtesy of circleseverywhere[/li]\r\n[li]a character-focused story which takes itself seriously[/li]\r\n[li]37 unique support chains w/paired endings for some[/li]\r\n[li]original map, battle, &amp; boss music, and some original cutscene music[/li]\r\n[/list]\r\nSee the [url=https://serenesforest.net/forums/index.php?/topic/83470-fire-emblem-heavens-bloom/]Serenes Forest thread[/url] for further information.', '[4027]HB 1.1.3.zip', '1.1.3', '2018-06-07 11:20:33', '2020-06-05 15:38:06', '10 May 2020', 1589083200, '4027readme.txt', 1, 1, 1, 1, 1, 0, '4027titlescreen.jpg', 1, 0, 0, 10391, 1, 'No-Intro Name: Fire Emblem - The Sacred Stones (USA, Australia)\r\n(No-Intro version 20130720-015858)\r\nROM/File SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nROM CRC32: A47246AE\r\nROM MD5: 005531FEF9EFBB642095FB8F64645236', 0, '', '', ''),
(4028, 9, 729, 'Ancient Chozo', 4959, 'Ancient Chozo is an expansion of the original Game\r\nthat contains the original Super Metroid Map layout with\r\nextra large new rooms and areas locations, plus new routes to find.\r\n\r\n\r\nIt has new GFX in most of the areas and new palettes,\r\nAncient Chozo started from Project Base Hack, but it&#039;s not the same,\r\nit has new color palette for the entire game, and even more places to explore plus\r\nnew custom enemies, moves, puzzles, music, and some few more stuff\r\nThe new routes makes the game more interesting and more fun to explore.\r\nMy intention was to keep the original route of Vanilla and add some new routes that can curious players could find,\r\nand also the players with good skills can break the Game Sequence.\r\nThe gameplay now rewards both types of players,\r\nthose who likes going faster,can now beat the game faster than cause they have new shortcuts and new routes to travel between each area much faster!\r\nOn the other hand,those who like exploring or breaking the game sequence, now gets most of the upgrades and power ups! Although it&#039;s a task not to easy to perform!\r\nChozo Hack focused on Explorations and most of the original items locations has been changed!\r\nThere&#039;s a lot of new secrets to discover, new areas, new rooms and no longer have the help of the X-Ray vision, but there&#039;s a new feature find them, so the players \r\ncan feel curious finding  new secrets and upgrades using a different method, so that makes the adventure even more interesting and enjoyable.\r\nI&#039;ve have added more rooms and more areas also new gfx and  I&#039;ll be adding some more in future versions.\r\n\r\nAncient Chozo Hack is my First Project!\r\nI always wanted to have a different Hack with the same map but much more to explore using new and rearranged graphics\r\nwith some extra stuff like new music and more puzzles.\r\nSo I just wanted to share some of that.\r\nI really like the feeling of loneliness and the  ambience in the Metroid series, the ruined places like Chozo Ruins abandoned spots, it&#039;s atmosphere, and the strange creatures, specially  the race of the Chozo.', '[4028]Ancient chozo.7z', '1.1.5', '2018-06-10 03:27:57', '2020-02-13 00:44:57', '09 February 2020', 1581224400, '4028readme.txt', 1, 1, 1, 1, 1, 0, '4028titlescreen.png', 1, 0, 0, 7599, 4, 'No-Intro Name: Super Metroid (Japan, USA) (En,Ja)\r\n(No-Intro version 20130701-030720)\r\nROM/File SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613', 0, '', '', ''),
(4029, 1, 774, 'Rockman EX', 3874, 'This is a level hack of Rockman 1. Weapon weaknesses of Robot Masters are also changed.', '[4029]RockmanEX.zip', '1.0', '2018-06-10 09:57:54', '2018-06-10 07:56:18', '19 May 2018', 1526702400, '4029readme.txt', 1, 0, 1, 0, 0, 1, '4029titlescreen.png', 1, 0, 0, 1575, 1, 'No-Intro Name: Rockman (Japan) (En)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      8824842070A569E9BA7287BCDEA045A3\r\nFile SHA-1:    5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nFile CRC32:    E0141A24\r\nROM MD5:       8D5A61F42D92EE61D05083263A11FCA1\r\nROM SHA-1:     EA93F3F2FD561C1CEE59AD51CFCB10F3DD83766F\r\nROM CRC32:     D31DC910', 0, '', '', ''),
(4030, 1, 1290, 'Bomb Man', 3874, 'This is a graphics hack of Bomberman where the player is Bomb Man from Mega Man 1. Enemies sprites are based from various Mega Man NES games.', '[4030]bombman.zip', '1.0', '2018-06-10 09:58:30', '2018-06-10 08:07:27', '30 May 2018', 1527652800, '4030readme.txt', 1, 0, 0, 0, 0, 0, '4030titlescreen.png', 5, 0, 0, 510, 1, 'No-Intro Name: Bomber Man (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      6E456B88A318156364066D197A8A43D4\r\nFile SHA-1:    B5BCCA95DD7EA0FF6F3882E809C560052C212A24\r\nFile CRC32:    90E10DDD\r\nROM MD5:       3AE07FD3A5FFA14223E9C4DD3D28A1A3\r\nROM SHA-1:     0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB\r\nROM CRC32:     F2FC8212', 0, '', '', ''),
(4031, 8, 708, 'Pokemon Crystal Restoration', 1393, 'Back in 2011, the author created two very simple &quot;restoration&quot; patches for Pokemon [url=http://www.romhacking.net/hacks/733/]Gold[/url] &amp; [url=http://www.romhacking.net/hacks/732/]Silver[/url] that added back in some censored art which Nintendo removed for English-speaking audiences. At least one person seemed to like it, and over the years the author received requests to give Pokemon Crystal the same treatment (mostly from that one person).\r\n\r\nWith the advent of the Pokemon Crystal Disassembly this became a far simpler task, so the author finally put together this patch. If you want to experience the cut Japanese content, without any of the improvements or changes that other Pokemon Crystal mods provide, [i]this might be the ROM hack for you![/i]\r\n\r\n[list]\r\n[li]Alters the Beauty, Swimmer, Fisherman, Sage, and Medium trainer classes[/li]\r\n[li]Alters the now [b]animated[/b] normal and Shiny versions of Jynx[/li]\r\n[li]Restores the original layout of Goldenrod City Pokemon Center and two associated &quot;quests&quot;[/li]\r\n[li]Restores cut dialogue in Ruins of Alph and the Bike Shop signs\r\n[/list]', '[4031]pokecrystal-restoration-v1.zip', '1.0', '2018-06-14 12:49:53', '2018-06-23 18:32:22', '12 June 2018', 1528776000, '4031readme.txt', 1, 0, 1, 1, 0, 0, '', 5, 0, 1, 1425, 1, 'File: Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc\r\nCountry: USA, Europe\r\nSHA-1: f2f52230b536214ef7c9924f483392993e226cfb', 0, '', '', ''),
(4032, 9, 714, 'Mario is Missing Done Right', 2703, 'What if Mario is Missing weren&#039;t a boring edutainment title?  This hack intends to be what most players expected Mario is Missing to be: a platformer starring Luigi on a quest to save Mario.  The hack contains 7 Worlds and is comparable in difficulty to official Mario games.', '[4032]Mario is Missing Done Right.zip', '1.1', '2018-06-14 13:05:33', '2018-12-12 06:28:01', '23 July 2017', 1500782400, '', 1, 1, 1, 1, 1, 1, '4032titlescreen.png', 1, 0, 0, 9925, 4, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4033, 9, 714, 'Super Mario Bros: The Early Years', 2703, 'Super Mario Bros: The Early Years is a game loosely inspired by the original Super Mario Bros, but set when Mario and the gang are pre-teens.  The hack includes 40 levels spread across 9 themed worlds, custom music, original hand-drawn graphics for most sprites and backgrounds, and difficulty similar to a real Mario game.', '[4033]Super Mario Bros The Early Years.zip', '1.1', '2018-06-14 13:08:37', '2018-06-16 00:43:57', '13 June 2018', 1528862400, '', 1, 1, 1, 1, 1, 1, '4033titlescreen.png', 1, 0, 0, 3285, 3, 'Super Mario World (USA).sfc\r\nCRC-32: B19ED489\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765', 0, '', '', ''),
(4034, 9, 714, '&#039;the', 4963, 'Mario goes on another quest to save the kingdom. What obstacles will he be facing this time?\r\n\r\nAlso known as Coronation Day.', '[4034]\'the.zip', '1.0', '2018-06-14 13:09:16', '2018-06-15 07:39:59', '05 January 2016', 1451970000, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 2171, 6, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4035, 17, 2053, 'Mega Man X6 Tweaks', 4337, 'The &quot;Mega Man X6 Tweaks Project&quot; is a compilation of QoL hacks, gameplay improvements and localization restorations for Mega Man X6.\r\n\r\nThis is a set of three stand-alone patches, which serve as samples as well as templates of the options available in the [url=http://www.romhacking.net/utilities/1414/]Mega Man X6 Tweaks Patcher[/url].\r\n\r\n[b]Links:[/b]\r\n* [url=http://www.romhacking.net/forum/index.php?topic=26507.0]RHDN Forum Project Thread[/url]\r\n* [url=http://www.romhacking.net/utilities/1414/]Mega Man X6 Tweaks Patcher[/url]\r\n* [url=http://www.romhacking.net/documents/780/]Mega Man X6 Tweaks Workbook[/url]\r\n\r\n[b]Features from v1.x:[/b]\r\n\r\nParts, Ranks, and Nightmare Souls:\r\n* Parts are no longer permanently missable (see Rescuable Reploids)\r\n* Parts allowance by Rank has been edited from 0/0/0/1/2/2/3/4 to 1/1/1/2/2/3/4/4 so you can equip at least one part right from the start.\r\n* Rank progression has been edited from to 0/200/300/500/800/1500/5000/9999 to 0/200/300/500/800/1500/3000/5000, so Level 4 boss battle start sooner (Rank PA, 3000), and the added unlockables of Rank UH can be reached without excessive grinding.\r\n* Story scenes unlocked by reaching 3000 are now split and set to match Rank PA (3000) and Rank UH (5000) respectively. This allows you to encounter Nightmare Zero Lvl. 4, which isn’t possible in the original game (Lvl. 4 bosses appear at Rank PA, Rank PA requires 5000 souls, but at 3000 souls the game would trigger an event that would make Nightmare Zero not appear anymore).\r\n* Dynamo’s Green Orbs drops have been increased from 200 to 400 souls (each). If you’re grinding souls with Dynamo, you might as well get it over with faster.\r\n\r\nRescuable Reploids, Nightmare Virus:\r\n* Rescuable Reploids reappear after getting infected or killed, as if you’ve never encountered them.\r\n* All rescuable Reploids not holding any items are marked as “MISSING” at the start of the game, drastically reducing the number of Reploids clogging stages (keeping only the ones that matter).\r\n* Rescuable Reploids no longer give extra lives and health. Instead, you get a consistently higher number of lives (from 2 normal/4 with EX Tank, to 4 normal/6 with EX Tank).\r\n* Nightmare Virus’ Blue Orbs will always appear (would normally reappear only after a Nightmare Effects has been activated for the corresponding stage)\r\n* Blue Orbs left alone won&#039;t turn back into a Nightmare Virus\r\n\r\nPlayer Mechanics:\r\n* Shared Character Stats: X and Zero now share Heart Tanks, Life Up parts, Energy Up parts, Souls, and Rank.\r\n* Dash and Air Dashes with the Hyper Dash part equipped have been made a bit longer.\r\n* Unarmored X and Shadow Armor now also have the ability to Air Dash.\r\n* Height of Zero’s Hyoroga and Shadow Armor’s ceiling jump has been increased (enough to reach Rainy Turtloid’s ceiling).\r\n\r\nUnlockables:\r\n* Beating Nightmare Zero on Lvl. 4 unlocks Zero&#039;s Black Armor. This is coded in the original game, but the original souls requirements for Ranks/events wouldn’t allow it to happen normally.\r\n* When X and Zero reach Rank UH, the Ultimate Armor and Black Armor will be unlocked respectively.\r\n* Cheat Code 1 (Ultimate Armor) now gives both Ultimate Armor and Black Zero.\r\n* Cheat Code 2 (Black Zero) has now been repurposed to start the game with Zero, making a Zero vs. Nightmare Zero match possible (you can have him earn his Black Armor himself)\r\n* Both cheat codes can be combined.\r\n\r\nOthers:\r\n* “Exit Stage” button always available.\r\n\r\n[b]New and updated features in v2.x:[/b]\r\n\r\nLocalization:\r\n* Script based on DuoDynamo&#039;s incomplete translation. NectarHime&#039;s script rewrite was used to fill the gaps.\r\n* Font replacement for stage dialogues and menus (Gemini&#039;s Blood of Bahamut)\r\n* Variable font spacing for both the new font and the regular one.\r\n* Restored all missing voice clips from the japanese version. Some are included on the default patch, the rest are available as patcher tool options. (Hack Credits: DarkSamus933, initial research).\r\n* Title screen from japanese version, with the &quot;Mega Man&quot; logo edited in (Art Credits: Metalwario64)\r\n\r\nPlayer Mechanics (X):\r\n* Activate Incomplete Armors: Armor abilities and enhancements are now linked to their individual armor parts instead of the armor itself. You can now get access to the armor as soon as you get the first part and get its abilities progressively, like you would in X1-X4.\r\n* Blade Armor: &quot;Hybrid Mach Dash&quot; controls. You can have both the normal behavior of the Mach Dash (with a stop mid-air) when pressing &quot;jump&quot;, and a immediate, more maneuverable air dash with the &quot;dash&quot; button. Speed and duration of either can be set separately.\r\n* Blade Armor: improved &quot;Hold/Release&quot; input option. Direction press will also count as &quot;hold&quot;, as it does on a regular Dash.\r\n* Shadow Armor: when sticking to walls, you can also slide down by pressing down.\r\n* Improved control of the Saber animation. Cooldown has been shortened.\r\n* To balance the shortened Saber animation, dash cancelling has been removed (can still be enabled to both X and Shadow X in the patcher).\r\n* Falcon Armor&#039;s Air Dash jump button input has been removed.\r\n\r\nPlayer Mechanics (Zero):\r\n* Sentsuizan: improved &quot;Hold/Release&quot; input option. Tremor sound effect won&#039;t play if the technique is cancelled before it makes contact. Direction press will also count as &quot;hold&quot;, as it does on a regular Dash.\r\n* Sentsuizan: input has been remapped (from &quot;Up + Attack&quot; to &quot;Down + Special&quot;)\r\n* Ensuizan: &quot;Air Move mode&quot;. Can now only be used in the air, but let&#039;s you do multiple spins in a row by holding the button.\r\n* Ensuizan: input has been remapped (from &quot;Down + Special&quot; anywhere, to &quot;Special&quot; in the air)\r\n* Guard Shell: it gets it&#039;s own input combo (&quot;Down + Special&quot; while on ground), making all weapons available through input combos.\r\n* Control of the third slash Saber animation. Cooldown has been shortened.\r\n\r\nDamage Table:\r\n* Blade Armor&#039;s charged Buster damage has been increased (now handled by modifying damage tables instead of external code).\r\n* Blade Armor&#039;s charged saber &quot;tip&quot; deals +1 damage against all enemies\r\n* Z-Buster damage has been slightly reduced against bosses\r\n* Slight buffs to most single-hit special weapons against common enemies\r\n* Damage against Nightmare Snake has been doubled.\r\n* Damage against Commander Yammark has been slightly reduced.\r\n\r\nBoss Health Bars:\r\n* Commander Yammark and Ground Scaravich have increased Health Bars. Others received minor modifications for consistency.\r\n* Nightmare Snake health bar has been cut in half (this, and the x2 damage buff by damage tables, match the x4 damage buff in previous versions of the patch) \r\n* Nightmare Mother health bar has been cut in half (matches the x2 damage buff in previous versions of the patch).\r\n\r\nBoss Attacks:\r\n* Commander Yammark: increased damage to all attacks. Projectiles are now indestructible. Reduced idle time.\r\n* Blizzard Wolfang: increased damage to all attacks. Projectiles are now indestructible.\r\n\r\nStage modifications:\r\n* Amazon Area: the ceiling has been extended on the equally infamous blind jump in the section with transport enemies over spikes.\r\n* Recycle Lab: the long jump leading to the Capsule and Hidden Area has been shortened by a couple of tiles. The hidden area portal has been moved to the left side of the jump, so you&#039;re not forced to exit the stage if you chose the wrong path without the requirements to make the jump.\r\n* Secret Lab 1: removed a few spikes to reduce Armor/Parts requirements to be able to go through. X can now pass through using only Ice Burst (and dash jumping very carefully)\r\n* Secret Lab 2-2 (X): a platform can be added to the infamous jump section (Credit: DarkSamus933)\r\n* Recycle Lab/Secret Lab 2-2(Zero): if crouching safely on a tight spot and let go of the down button, you&#039;ll be locked in the crouch position until the ceiling rises (instead of getting immediately killed).\r\n\r\nCustom menu options:\r\n* Navigator (Alia alerts) and Nightmare Effects can be enabled/disabled anytime during gameplay from the setting menu within the pause menu.\r\n\r\nCutscenes voiceover\r\n* Voice-over won&#039;t be cut when pressing the button to display the whole block of text, will be cut when moving to the next page instead.\r\n* Slight speed up of text.\r\n\r\nUnlockables:\r\n* Cheat Code 2 (Unlock Zero): You will now start using Zero from the Intro Stage.\r\n* Unlockable by Rank UH: A message in the &quot;Mission Report&quot; screen will notify any secret armor unlocked by reaching Rank UH.\r\n* A flashing effect was added when Zero himself gets the black armor by defeating Lvl 4 Nightmare Zero. Normally, it would simply change to the black palette immediately.\r\n\r\nCustom art:\r\n* Custom mugshots for characters that didn&#039;t have one: the intro stage Hunter and Dr. Light (Art Credits: Metalwario64)\r\n* Cleaned up and custom mugshots for existing characters (Art Credits: Metalwario64)\r\n* Custom palette options for X&#039;s Ultimate Armor and Nightmare Zero (Art Credits: Metalwario64)\r\n\r\nBalance:\r\n* Continues will now take you to the start of the stage (now extra lives mean something)\r\n\r\nFixes from the original games:\r\n* The Guard Shell glitch (you no longer get multiple extra frames of damage with any attacks overlapping the shield) \r\n* High Max health bar size not updating correctly to match his level\r\n* Wrong mugshot animation timming on Commander Yammark and Infinity Mijinion\r\n* Swapped icons for the Hyper Dash and Speedster Parts\r\n* The &quot;overwright&quot; typo on the Save File screen\r\n* The missing description for the Rekkoha in the Mission Report screen\r\n* Zero cutscenes defaulting to X&#039;s version when you load a saved game\r\n* A miscolored boot on one of the cutscenes', '[4035]Mega Man X6 Tweaks (v2.6).7z', '2.6', '2018-06-14 13:20:00', '2021-08-11 01:10:30', '09 August 2021', 1628481600, '4035readme.txt', 1, 1, 1, 1, 1, 1, '4035titlescreen.png', 5, 0, 0, 30639, 11, 'Mega Man X6 (USA) (v1.1)\r\nSerial Number: SLUS-01395\r\nMD5: 237B6FEDDD1A88E86AB1CDDC8822F03F\r\nhttp://redump.org/disc/32516/', 0, '', '', ''),
(4036, 9, 714, 'Monty Mole Island', 4568, 'This is a vanilla hack where you play as a Monty Mole.\r\n\r\nAlmost no custom things were used.', '[4036]Monty Mole Island.zip', '1.2', '2018-06-16 13:13:23', '2018-11-03 19:37:47', '03 November 2018', 1541217600, '', 1, 0, 1, 1, 0, 0, '4036titlescreen.png', 1, 0, 0, 878, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4037, 9, 714, '8-bit Mario World - Desert Mario', 4568, 'This SMB1-themed 1-level hack is based on a desert.\r\nMario was travelling in a desert but he stumbled upon a wall. He found a pipe which leads to a cave... and you have to help him!\r\n\r\nNOTE: This hack uses the author&#039;s old name (Luansilva12).', '[4037]8-bit Mario World - Desert Mario.zip', '1.3', '2018-06-16 13:13:48', '2018-06-15 15:29:14', '28 October 2016', 1477627200, '', 1, 1, 1, 1, 1, 1, '4037titlescreen.png', 1, 0, 0, 1489, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4038, 11, 790, 'Sonic Legacy', 2703, 'Sonic Legacy is a fairly simple hack of Sonic the Hedgehog 2, with every level being edited to some degree, with scripted event-heavy levels receiving the fewest edits due to lack of ASM skills and overall inexperience with Sonic hacking.\r\n\r\nFEATURES:\r\n* Custom music\r\n* Per-Act song changes\r\n* Changes to 6 of the 7 Special Stages (The editor for these is very limited, so they might be a bit messy.)\r\n* Some bits of new artwork', '[4038]Sonic Legacy SHC 2017 Update 2.zip', '1.2', '2018-06-16 13:20:18', '2018-06-15 00:57:46', '24 October 2017', 1508817600, '', 1, 1, 1, 1, 0, 1, '4038titlescreen.png', 1, 0, 0, 2097, 9, 'Sonic the Hedgehog 2 (JUE) [!].smd\r\nCRC32: 027C420B\r\nSHA1: 14A9144173E0710375A1CE4E6EEDF199F4884D55', 0, '', '', ''),
(4039, 8, 3165, 'Wendy: Every Witch Way - Force GBA Enhanced Mode', 4966, 'This hack forces the game to play in &quot;GBA Mode&quot;.  This mode unlocks &quot;Advance World&quot; which includes 3 levels exclusive to when playing on the GBA.', '[4039]Wendy - Every Witch Way GBA Mode.zip', '1.0', '2018-06-16 13:31:39', '2018-06-15 02:36:12', '14 June 2018', 1528948800, '', 1, 0, 0, 0, 0, 0, '4039titlescreen.png', 5, 0, 0, 1883, 1, 'Wendy - Every Witch Way (USA, Europe).gbc (No-Intro 2017-07-02)\r\nMD5:	4e1a5f02cce49842d4717a8b0ce501f5\r\nSHA1:	8ca45ed882c23df714bda46b227a857deddc899f\r\nCRC32:	4ac6907b', 0, '', '', ''),
(4040, 1, 712, 'The Legend of Zelda: Triforce Power', 4957, 'I&#039;d like to thank all of the people who reached out to me and reported the bugs in this game, every thing that was fixed is a step closer to helping me fix this game.\r\n\r\nThe Legend of Zelda: Triforce Power, is a Zelda 1 hack that takes place after 2 years after Zelda 2. It is the first in the Zelda: Triforce Power Saga, which will be a 3 part trilogy of games. Also, this hack will be much harder than the original Zelda game, so it won&#039;t be easy, probably harder than Zelda Outlands.\r\n\r\n(PS. I forgot to mention this Zelda hack only has one quest).\r\n\r\nStory:\r\n\r\nTwo years after Zelda 2, peace has finally returned to Hyrule Kingdom. Until the evil emperor of darkness Onox finds a way to bring Ganon back to life using the power in the Triforce of Courage. So Onox, sucks all of the power out of the Triofrce of Courage and kidnaps Princess Zelda, and threatens to murder her if Link tries to stop him. Luckily Zelda hid the 8 fragments of the Triforce of Wisdom and sends Link a message saying he must find the 8 fragments of the Triforce to stop Onox from bringing Ganon back to life, and this will be Link&#039;s hardest challenge yet.\r\n\r\nFeatures:\r\n-New Graphics\r\n-New Overworld\r\n-New Dungeons\r\n-New Item Swap Mechanic (Press Select to use).\r\n-New Dungeon and Title Screen Music.\r\n-Ability to purchase important items that would normally be in dungeons.\r\n-Clues to tell you where to bomb the dungeon walls.\r\n-and more.\r\n\r\nNew Features &amp; updates in version 3.6:\r\n-Faster Text (with no glitches).\r\n-Warp Caves work now.\r\n-Dungeons no longer freeze.\r\n-Item Letter cave no longer freezes.\r\n-Dungeons Bosses don&#039;t look glitched anymore.\r\n-The Magic Key is accessible in Level 8 now.\r\n-All Dungeons have a compass and a map now.\r\n-Fixed the name selection screen.\r\n-Fixed a glitch in Level 6 where you cant get the wand.\r\n-Fixed a glitch where you cannot get the raft in Level 5.\r\n-You can now get the Magic Shield in Level 8\r\n\r\nFeel free to report any bugs, hope you enjoy my game.\r\n\r\nFrom,\r\n\r\nActionGamer', '[4040]The Legend of Zelda - Triforce Power (Version 3.6).zip', '3.6', '2018-06-16 14:26:35', '2023-05-23 18:30:38', '08 May 2020', 1588910400, '', 1, 1, 1, 1, 1, 1, '4040titlescreen.png', 1, 0, 0, 4040, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(4041, 8, 876, 'Pokemon Red - Walk Through Walls', 3669, 'This patch allows the player to run and walk through walls while the B button is held down.\r\nOn top of that, it also tries to replicate the anti-crash measure that the Spaceworld 97 demos use for their debug-mode walk through walls code. When entering the void, which would normally crash the game, the player will simply get thrown back into the map.', '[4041]pokered_wtw.zip', '1.0', '2018-06-17 04:23:45', '2018-06-16 21:19:10', '16 June 2018', 1529121600, '4041readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 938, 1, 'Patch to &quot;Pokemon - Red Version (USA, Europe).gb&quot;\r\n\r\nMD5:		3d45c1ee9abd5738df46d2bdda8b57dc\r\nSHA1:		ea9bcae617fdf159b045185467ae58b2e4a48b9a\r\nSHA-256:	5ca7ba01642a3b27b0cc0b5349b52792795b62d3ed977e98a09390659af96b7b', 0, '', '', ''),
(4042, 8, 1338, 'Pokemon Blue - Walk Through Walls', 3669, 'This patch allows the player to run and walk through walls while the B button is held down.\r\nOn top of that, it also tries to replicate the anti-crash measure that the Spaceworld 97 demos use for their debug-mode walk through walls code. When entering the void, which would normally crash the game, the player will simply get thrown back into the map.', '[4042]pokeblue_wtw.zip', '1.0', '2018-06-17 04:24:26', '2018-06-16 21:21:46', '16 June 2018', 1529121600, '4042readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 716, 1, 'Patch to &quot;Pokemon - Blue Version (USA, Europe).gb&quot;\r\n\r\nMD5:		50927e843568814f7ed45ec4f944bd8b\r\nSHA1:		d7037c83e1ae5b39bde3c30787637ba1d4c48ce2\r\nSHA-256:	2a951313c2640e8c2cb21f25d1db019ae6245d9c7121f754fa61afd7bee6452d', 0, '', '', ''),
(4043, 1, 709, 'Super Koopa Bros.', 4588, 'This is a hack that lets you play as a Koopa Troopa. That&#039;s pretty much it.', '[4043]ct0oc4.zip', '1.0', '2018-06-19 11:36:57', '2018-06-18 17:02:38', '18 June 2018', 1529294400, '', 1, 0, 0, 1, 0, 0, '4043titlescreen.png', 5, 0, 0, 1045, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nPatched File SHA-1: 633C95DB89E0C1E1CD50C58CF9A7B98466D1DFCC\r\nPatched ROM SHA-1: C210BADEB99E5643C9DB3D91E7639F6A523D329A', 0, '', '', ''),
(4044, 23, 1972, 'Pokémon Black 2 - Swap Curtis and Yancy', 4970, 'This patch swaps Curtis and Yancy such that the male trainer encounters Curtis and the female trainer meets Yancy. This includes sprites, dialogue, and trades. A couple minor adjustments have been made to dialogue to make it more appropriate given the swap.', '[4044]Black 2 Swap CurtisYancy.zip', '1.0', '2018-06-19 11:37:43', '2018-06-18 21:49:56', '18 June 2018', 1529294400, '4044readme.txt', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 2610, 1, '6149 - Pokemon - Black Version 2 (USA, Europe) (NDSi Enhanced) [b].nds\r\nCRC32 25BA3AA6\r\nMD5 1c5ce747e7ed4431e2044f123ec7c951\r\nSHA-1 42f7a3daf0601064c9067a6a2903a83ec081442b\r\nSHA-256 603cc1e8c5c999abe5ea17e6c624dac80c3352bd063bb5db9bb171e326a2e825', 0, '', '', ''),
(4045, 23, 1973, 'Pokémon White 2 - Swap Curtis and Yancy', 4970, 'This patch swaps Curtis and Yancy such that the male trainer encounters Curtis and the female trainer meets Yancy. This includes sprites, dialogue, and trades. A couple minor adjustments have been made to dialogue to make it more appropriate given the swap.', '[4045]White 2 Swap CurtisYancy.zip', '1.0', '2018-06-20 11:33:49', '2018-06-19 14:47:45', '19 June 2018', 1529380800, '4045readme.txt', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 2215, 1, '6150 - Pokemon - White Version 2 (USA, Europe) (NDSi Enhanced) [b].nds\r\nCRC32 95AB5437\r\nMD5 fa7f9772c2d51866185b3fc3fce3acdc\r\nSHA-1 d41d43cc567031492d1846f656e801c9feb97bee\r\nSHA-256 3b3f91fe0e4cc323ea73a1d6242fa04b255d98c4e44971594624bad919713a7b', 0, '', '', ''),
(4046, 1, 1660, 'Blades of Steel: ECAC 2015 Edition', 4246, 'Play as the top 8 teams from the Eastern College Athletic Conference (ECAC) 2015 season. \r\nIncludes changes to menu text, jumbotron text, and color palettes.', '[4046]Blades of Steel ECAC 2015 Edition.zip', '1.0', '2018-06-20 11:38:33', '2018-06-19 23:49:40', '10 April 2015', 1428638400, '', 1, 0, 0, 1, 0, 0, '4046titlescreen.png', 5, 0, 0, 211, 1, 'No-Intro Name: Blades of Steel (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 1AA1E36483D766ECE1E8A72409BF12397FF262D6\r\nROM SHA-1: 6519882612BA8D69DC6F580C9DB4DC0DF7FD8C56', 0, '', '', ''),
(4047, 1, 750, 'Super Sheffy Bros.', 4979, 'Super Sheffy Bros. 3 is a kaizo SMB3 romhack.\r\n\r\nThis hack will challenge the player in doing various techniques like shell jumping, and various abuse with the power up items in Super Mario Bros. 3. This hack features a total of 16 levels with an optional path you can choose after beating the first fort. Good Luck! \r\n\r\nSpecial Thanks to ChaosComposer, Barb, Freakin_Ha, MitchFlowerPower, and GlitchCat7.\r\n\r\nCurrent Version 1.2: \r\n-Changes to multiple levels to make the hack a lot more enjoyable.', '[4047]Super Sheffy Bros.zip', '1.2', '2018-06-20 11:41:36', '2018-08-03 23:07:08', '20 June 2018', 1529467200, '', 1, 0, 1, 1, 1, 0, '4047titlescreen.png', 1, 0, 0, 1171, 1, 'No-Intro Name: Super Mario Bros. 3 (USA)\r\nFile MD5    48F8070AF2A78BC33A3FD5410EC0B3F7       \r\nFile CRC32    8B64A300\r\nFile SHA-1    A700D98DED028C69F789696356FD69FE7A60049A                                       \r\nROM SHA-1    C950629E947A19C4509FD6BEC83F0DEB609E8903', 0, '', '', ''),
(4048, 1, 3173, 'Solstice Manual Randomizer', 2876, 'This rom hack shuffles around almost all items in the game.  This is done manually, so it&#039;s not an actual randomizer, yet. Think it as proof-of-concept.', '[4048]Solstice manual randomizer final.zip', '1.0', '2018-06-21 12:19:23', '2021-02-04 16:05:27', '20 June 2018', 1529467200, '4048readme.txt', 0, 0, 1, 1, 0, 0, '4048titlescreen.png', 5, 0, 0, 219, 1, 'Solstice - The Quest for the Staff of Demnos (USA).nes\r\nNo-Intro\r\nCRC32: 	 1D60732E\r\nMD5: 	 A42E31D875D0573BA858DE365628F608\r\nSHA-1: 	 992DA7FAC9248204CDDCDF2E37412007359603BA\r\nSGA-256: BCE351F5C84DFAC92C3B97BB5F59DBCD116CA2E3984DBA205041BE42161567AC', 0, '', '', ''),
(4049, 8, 732, 'Metroid II: Return of Samus Restoration', 4906, 'The GBC assigns color palettes to certain monochrome Game Boy games, In this hack the palette was assing to the default colors', '[4049]Metroid2.rar', '1.0', '2018-06-23 06:00:34', '2018-06-22 21:14:00', '22 June 2018', 1529640000, '', 1, 0, 0, 0, 0, 1, '4049titlescreen.png', 5, 0, 0, 2043, 1, 'Metroid II - Return of Samus (World).gb\r\nCRC32: DEE05370\r\nMD5: 9639948AD274FA15281F549E5F9C4D87\r\nSHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nSHA-256: 3080BCC2EB9965DE463F5F4E02F0DABBB13B060E1654A18DA8B50948C10AF4A6', 0, '', '', ''),
(4050, 8, 718, 'Pokemon Yellow - Gen. II Graphics Patch', 2562, 'You guys have waited a long time for this, but here it is!\r\nGen II Graphics Hack for Pokemon Yellow!\r\n\r\nSummary of Features:\r\n-Pokémon and trainer sprites taken from GSC\r\n-A few trainer sprites devamped from FRLG that did not exist in GSC\r\n-Updated all Pokémon palettes, and added individual trainer class palettes, to match GSC\r\n-Pokemon back-sprites are now 48x48 and not zoomed in and pixelated\r\n-Many graphics updated to match GSC, such as battle HUD, font, and text box border\r\n-The Pokeball tile is always red (instead of goofy colors) in battles, in the Pokedex, and in the PC\r\n-The &quot;Pokemon owned&quot; Pokeball tile in wild battles, from GSC\r\n-Fully functional in-battle experience bar, from GSC\r\n\r\nv1.1 Update: The EXP bar is now blue while playing in GBC mode!\r\n\r\n(Note that when playing in SGB mode, the exp bar will still share the color of your health bar.)', '[4050]Pokemon Yellow Gen II Graphics V1-1.zip', '1.1', '2018-06-23 06:02:18', '2018-06-23 02:21:36', '19 August 2016', 1471579200, '4050readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 11842, 1, 'Pokemon - Yellow Version (UE) [C][!].gbc\r\nCRC32: 7D527D62\r\nMD5: D9290DB87B1F0A23B89F99EE4469E34B\r\nSHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4051, 10, 3178, 'Donkey Kong Country Palette restoration', 4536, 'Here it is: a real restoration project for the infamous Donkey Kong Country for GBA.\r\nIt wasn&#039;t a bad port after all, the gameplay was completely intact and also had the new Hero and Attack modes.\r\n\r\nIt&#039;s still a little behind from the SNES version due to the resolution reducement and soundtrack (which sounds worse, but still sounds good!). But it&#039;s an undeniable improvement.\r\n\r\nThis wasn&#039;t the typical SNES to GBA palette restoration. This was hell.\r\nAfter Rare reduced all sprites and tilesets, none of the palettes matched so they had to be repaletted manually using Photoshop and a custom tool made exclusively for this.\r\n\r\nWhat&#039;s missing:\r\n* probably a few bonus rooms\r\n* all new palettes not coming from the SNES version (basically, minigames and map)', '[4051]dkc_gba_restoration_v1_1.zip', '1.1', '2018-06-23 11:48:22', '2018-07-03 11:08:03', '03 July 2018', 1530590400, '4051readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 9982, 1, 'Donkey Kong Country (Europe) (En,Fr,De,Es,It).gba\r\nCRC32: 41d277fe\r\nMD5:   c1fb9badf816b6d7836f4990f8119815\r\nSHA-1: 8995f0be99a9cff66474a8975b8499bd69fb4c45', 0, '', '', ''),
(4052, 1, 3179, 'Ultimate Mortal Kombat 3 (NES)', 4981, 'This is great game on the platform NES (Nintendo Entertainment System) of all times. Hack of Mortal Kombat 4.\r\n\r\nReleaze (with Fatality!!!), final version, added fatality2, mapper MMC5, add ladder', '[4052]Mortal_Kombat_4_music_hack15_92_final_M.rar', 'final', '2018-06-25 13:19:24', '2021-05-04 02:21:50', '09 April 2020', 1586404800, '4052readme.txt', 1, 1, 1, 1, 1, 1, '4052titlescreen.png', 1, 0, 0, 9919, 1, 'Database match: Mortal Kombat 4 (Unl) [!].nes\r\nDatabase: GoodNES (V3.23b)\r\nFile SHA-1: 93E171DE5D04DB5DA1377E969CEECF10EFED4746\r\nFile CRC32: 89001958\r\nROM SHA-1: F2020072550518768D7FA46DBC7C2B987B9F75A5\r\nROM CRC32: A39311CA', 0, '', '', ''),
(4053, 23, 1200, 'Shadow Dragon - Always Recruit Norne', 4649, 'Allows the player to always recruit Norne at the end of Prologue 4, regardless of how many units are alive. Alterations have been made to Chapters 1-3 to accomodate having her as an extra unit.\r\n\r\nFE11AlwaysRecruitNorne.xdelta incorporates the Prologue in Hard Modes Patch, for obvious reasons.\r\n\r\nFE11RecruitNorneWithGaidens.xdelta incorporates BOTH the Updated Gaiden Requirements Removal Patch AND the Prologue in Hard Modes Patch.\r\n\r\nUSE ONLY ONE PATCH, NOT BOTH.\r\n\r\nThis was made using the US version of FE11, so you should use an .nds file from that region.', '[4053]RH-FE11AlwaysRecruitNorne.zip', '1.0', '2018-06-28 06:24:07', '2018-06-25 06:39:21', '25 June 2018', 1529899200, '4053readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 442, 1, 'Fire Emblem - Shadow Dragon (US).nds\r\nOriginal CRC32: 4CE55236\r\nOriginal MD5: 5B7A037DFF5A904078404922642A01E8\r\nOriginal SHA-1: 5174FBAB0C159CE247CCF133A8103B79FAE1435F\r\n*\r\nPatched MD5 for FE11AlwaysRecruitNorne.xdelta: E4C421A1C2B067A913A7BC205F734620        \r\nPatched SHA-1 for FE11AlwaysRecruitNorne.xdelta: 12A472DF1FC3FC225609B7D85FF3895C83F42DC4\r\nPatched CRC32 for FE11AlwaysRecruitNorne.xdelta: 8838BBBB\r\n*\r\nPatched MD5 for FE11RecruitNorneWithGaidens.xdelta: A3069026FDABC8E2ED21E6772D85DE11        \r\nPatched SHA-1 for FE11RecruitNorneWithGaidens.xdelta: F5E97102441EF2DE27185D4344AAE183F85C9671\r\nPatched CRC32 for FE11RecruitNorneWithGaidens.xdelta: 731D3197', 0, '', '', ''),
(4054, 23, 1200, 'Shadow Dragon - Full Content Patch', 4649, 'This is a merged patch of all of Cirosan&#039;s previous mods for Shadow Dragon - it combines the [url=https://www.romhacking.net/hacks/3961/]Prologue in Hard Mode[/url], [url=https://www.romhacking.net/hacks/3962/]Updated Gaiden Requirements Removal[/url], [url=https://www.romhacking.net/hacks/4026/]Online Shop Items Integrated into Normal Gameplay[/url], and [url=https://www.romhacking.net/hacks/4053/]Always Recruit Norne[/url] patches into one. This allows the player to recruit all units, experience all chapters, access all classes, and use the game&#039;s full inventory without content being locked behind death requirements, difficulty level, or the now-defunct Online Shop.\r\n\r\nAs an added bonus, this patch also comes with a variant that updates certain unit graphics and battle background graphics to their FE12 versions; comparison screenshots can be found below. In general, the FE12 graphics use a slightly brighter color palette and make the black outline around units less noticeable.\r\n\r\nFinally, this mod includes a version which includes Arch&#039;s Sync Patch. This patch updates growth rates, class stats, and weapons to use their FE12 stats; however, it makes the game considerably easier than intended, as the FE12 statistics for these things were balanced for an entirely different game. Still, the option is provided here for those who would prefer it. Note that the Sync Patch includes the FE12 graphical update.\r\n\r\nNB: All patches have a glitch on flashcarts - WHICH DOES NOT HAPPEN ON EMULATORS, ONLY FLASHCARTS - that will cause a softlock during the decoy cutscene in Prologue 4. This can be worked around by playing past that section on emulator (such as Desmume) and copying the save file back to the flashcart. The game will function perfectly on flashcarts after this section.\r\n\r\nThe combined patch without any extras is FE11FCP.xdelta.\r\n\r\nThe combined patch with the FE12 graphical updates is FE11FCPWithGraphics.xdelta.\r\n\r\nThe combined patch with Arch&#039;s Sync Patch is FE11FCPWithSyncPatch.xdelta.\r\n\r\nUSE ONLY ONE PATCH.\r\n\r\nThis was made using the US version of FE11, so you should use an .nds file from that region.', '[4054]RH-FE11FCP12.zip', '1.2', '2018-06-28 06:28:30', '2018-07-08 04:52:03', '26 June 2018', 1529985600, '4054readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 18332, 1, '3398 - Fire Emblem - Shadow Dragon (US)(Micronauts).nds\r\nOriginal CRC32: 4CE55236\r\nOriginal MD5: 5B7A037DFF5A904078404922642A01E8\r\nOriginal SHA-1: 5174FBAB0C159CE247CCF133A8103B79FAE1435F\r\n*\r\nPatched MD5 for FE11FCP.xdelta: FA44BC145D5F31841B9B621777AF7940        \r\nPatched SHA-1 for FE11FCP.xdelta: 936E44BDB563077FFAF426C10236AB0DD76232DB\r\nPatched CRC32 for FE11FCP.xdelta: 909FB0EA                                \r\n*\r\nPatched MD5 for FE11FCPWithGraphics.xdelta: E9048ECEB3319661DE525BE60AFA848D        \r\nPatched SHA-1 for FE11FCPWithGraphics.xdelta: F92BD90A3603E35C4F9DB17974B9B929677F4545\r\nPatched CRC32 for FE11FCPWithGraphics.xdelta: 07EE5AC4                                \r\n*\r\nPatched MD5 for FE11FCPWithSyncPatch.xdelta: D2C4C612C6F1DFCE2F9D9B04ADBA225E        \r\nPatched SHA-1 for FE11FCPWithSyncPatch.xdelta: 8B8D5CFDED647797EB3CD7DF000F072D50BB00AA\r\nPatched CRC32 for FE11FCPWithSyncPatch.xdelta: 28A351FF', 0, '', '', ''),
(4055, 32, 3181, 'Virtual Lab English Translation', 3692, 'This hack removes the Japanese text and aligns the already existing English text on the &quot;read instructions&quot; screen. \r\n\r\nTested and working on actual hardware!\r\n\r\nThe patch is an .IPS file.', '[4055]Virtual Lab (E) Patch.7z', '1.0', '2018-06-28 06:32:09', '2018-06-26 10:05:24', '31 March 2018', 1522468800, '4055readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 271, 1, 'File name: Virtual Lab (J).VB\r\nFile size: 1,048,576 bytes\r\nCRC32: 8989FE0A', 0, '', '', ''),
(4056, 9, 728, 'Harvest Moon - Intuitive Ranch Master', 4982, 'Harvest Moon is a series notorious for its numerous bugs, and while most of the bugs in the SNES entry exist as exploits and can either be utilized or ignored to fit the players preferred play-style, a few bugs in the ranch master rate calculation have long forced completionists to have to choose between achieving an unintuitive &quot;perfect&quot; game or settling for a &quot;100%&quot; game. (A &quot;perfect&quot; game could only be achieved by deliberately limiting the shipped crops and girls&#039; love to just below 512, as a bug in the programming ignored the higher bits.)\r\n\r\nHarvest Moon - Intuitive Ranch Master With Bugs and Exploits v1.3:\r\nWith this fix, players will no longer be penalized for shipping more than 511 of any crop type or for having any of the girls&#039; love above 511 -- enabling players to achieve both a &quot;perfect&quot; and &quot;100%&quot; game simultaneously. This also makes achieving a &quot;perfect&quot; game far more intuitive and removes the hassle of having to skip to the ending repeatedly to check scores.\r\nThis fix does not change any other functionality in the game. Shipping more than 999 of any type of crop will still result in the text appearing garbled. Also, each girl’s love will still max-out at 999 and the &quot;......Th-thank you.&quot; message cannot be seen in her diary without cheating.\r\nPlayers will no longer be penalized for having more than 655,350G (added in version 1.3).\r\n\r\nHarvest Moon - Intuitive Ranch Master + Diary Fix + Shipped Crops Fix v1.3:\r\nCauses the &quot;......Th-thank you.&quot; message to appear in a girl&#039;s diary once her love reaches 999 (instead of 1000 as was originally coded).\r\nPrevents shipped crop numbers from incrementing above 999, ensuring no text will be garbled.\r\n\r\nHarvest Moon - Intuitive Ranch Master v2.5.1:\r\nThis includes all of the previous fixes from v1.3, but attempts to remove all known exploits and bugs while also adding many, many quality-of-life improvements.\r\nSee README for full list of changes.\r\n\r\nHarvest Moon - Intuitive Ranch Master v2.5.1 [Force Sleep At Midnight]:\r\n- forces sleep at midnight\r\n- in-game hour lasts 20 seconds instead of 15 seconds', '[4056]Harvest Moon - Intuitive Ranch Master.zip', '2.5.1', '2018-06-28 06:37:30', '2022-11-02 03:08:13', '02 October 2022', 1664683200, '4056readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 6742, 4, 'Game:		HARVEST MOON\r\nRegion:		English-NTSC\r\nVersion:	v1.0\r\nROM Map:	LoROM/FastROM\r\nROM Type:	ROM + SRAM + Battery\r\nROM Size:	16Mb\r\nSRAM:		8kB\r\n\r\nCRC32:		0xf829129e\r\nMD5:		0xc9bf36a816b6d54aed79d43a6c45111a\r\nSHA1:		0xa64a5634429a4f5341868a40c220d7be89fda70a', 0, '', '', ''),
(4057, 1, 3182, 'Bible Adventures (7.0 Update)', 3382, 'This is a MKJV/KJV Verse Version of Wisdom Tree&#039;s Bible Adventures. Two patches were included. One that features the stone tablets with a plain gray surface. A second patch also features the stone tablets with a stony surface.\r\n\r\nPlease see the ReadMe file for all the changes made to this game.', '[4057]Bible Adventures 7.zip', '7.0', '2018-06-28 06:42:10', '2018-06-25 13:42:46', '25 June 2018', 1529899200, '4057readme.txt', 1, 0, 0, 1, 1, 0, '4057titlescreen.png', 5, 0, 0, 320, 1, 'ROM Version: 1.3\r\nROM not found in Database: No-Intro\r\nFile SHA-1: 3610F1B47F0E5F55A73117BE8A014883D97102EC\r\nROM SHA-1: 08E08FDB6847E9DE6B3B9D4499630E6D7687E7C2\r\nROM CRC32    2D328E32', 0, '', '', ''),
(4058, 1, 750, 'Super Mitch Bros. 3', 4983, 'Dedicated to one of the best SMB3 players, this is a one-map hack filled with 20 levels.\r\n\r\nBeing on the hard side of kaizo SMB3 hacks, this mod requires a vast knowledge of Mario 3, using tons of emerging mechanics, and exploiting the items in ways that weren&#039;t needed to clear the original game. The levels are also filled with constantly changing trolls (you won&#039;t see one single Kaizo block) and will test your mind among the different puzzles you&#039;ll need to figure out to progress. \r\n\r\nThe author really hopes you will enjoy playing through his hack, despite the difficulty, considering the time he spent to propose something original, while keeping the spirit and consistency of the original game in terms of level design (you&#039;ll see each world&#039;s themes through the levels).\r\n\r\nGood luck beating this... without save states!', '[4058]SuperMitchBros2.0.zip', '2.0', '2018-06-28 06:45:31', '2022-02-25 11:47:50', '24 February 2022', 1645678800, '4058readme.txt', 0, 0, 1, 1, 0, 0, '4058titlescreen.png', 1, 0, 0, 1816, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes\r\nFile MD5: BB5C4B6D4D78C101F94BDB360AF502F3        \r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C                                \r\nROM MD5: B76F978AD3076EA67F2B0ACA7399C9E9        \r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(4059, 1, 747, 'Rockman 6 EX: Aratanaru Chousensha!!', 3874, 'This is a complete level hack of Rockman 6. The boss behavior are changed a bit or sped up, and their weaknesses have been changed, too. No routing unlike the original, but beware of tougher level designs.', '[4059]Rockman6EX.zip', '1.0', '2018-06-28 06:46:25', '2018-06-25 13:58:22', '15 June 2018', 1529035200, '4059readme.txt', 1, 0, 1, 0, 0, 1, '4059titlescreen.png', 1, 0, 0, 1311, 1, 'No-Intro Name: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      25638FAD36C424708A5BB23C3EEDC28A\r\nFile SHA-1:    316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32:    AB1D7979\r\nROM MD5:       5F7C75797B9FC649029FBFFFFBFD5DCD\r\nROM SHA-1:     47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32:     2D664D99', 0, '', '', ''),
(4060, 44, 2242, 'Lunar Silver Star Harmony Complete UNDUB', 4985, 'This is a full and proper UnDub of the psp game Lunar: Silver Star Harmony. This version includes subtitles for all the videos in the game with spoken words. There were some changes to the English script that were made in places where the differences in Japanese and English are noticeable, either via lip syncing or familiarity with Japanese phrases. \r\n\r\nXdelta was used to create the patch and can be used to apply the patch.\r\n\r\nBoth the video subtitles and the in game Text are in English. All voiced parts are in Japanese.\r\n\r\nWith all that out of the way, please enjoy the complete UnDub of Lunar: Silver Star Harmony!\r\n\r\n[b]Note:[/b] File is too big to host (774.22 MB)\r\n\r\n*[url=http://www.mediafire.com/file/swisab9bctpsrdt/Silver%20Star%20Harmony%20COMPLETE%20Undub%20Patch%201.0.zip][b]Download here[/b][/url]', '', 'V1.0', '2018-06-29 12:22:29', '2018-06-30 02:04:32', '23 June 2018', 1529726400, '', 0, 1, 0, 1, 0, 0, '', 1, 1, 1, 24, 10, 'Country: USA\r\nMD5: 9DF762B34AEE7FB79700359FD82CAF89\r\nFileName: pspking-lssh', 0, '', '', ''),
(4061, 1, 749, 'Super Doki Bros', 4987, '&quot;The Ultimate Doki Doki Panic&quot;. This ROM hack is a perfect balance between Super Mario Bros 2 and Doki Doki Panic. It takes bits and pieces from each other and rolls them into one for the better.', '[4061]Super Doki Bros (SMB2 Hack).zip', '1.0', '2018-07-01 11:51:11', '2018-06-30 03:10:43', '06 June 2018', 1528257600, '4061readme.txt', 1, 0, 0, 1, 1, 0, '4061titlescreen.png', 5, 0, 0, 1585, 1, 'No-Intro Name: Super Mario Bros. 2 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32', 0, '', '', ''),
(4062, 9, 799, 'Early Luna', 4637, 'This patch makes it possible to get the Luna elemental as soon as you can reach Karon&#039;s ferry, as early as your first visit to Kakkara.\r\n\r\nDetails:\r\n\r\n- You will no longer be denied access to ride Karon&#039;s ferry under any circumstances. The original game denied you access to ride until after you got Lumina. This patch disables that check.\r\n- The Crystal Orb in the Moon Palace will now be activated by Thunderbolt instead of Lucent Beam.\r\n- These changes also have the side effect of making other Sylphid Crystal Orbs require Thunderbolt instead of Air Blast.\r\n- The little girl in Kakkara will give you clues about how to get Luna before giving you clues about how to get Salamando.\r\n- This patch does not require you to get Luna early. It merely allows you to. You can still get Luna in the original sequence if you like.\r\n\r\nTo visit the Moon Palace as early as your first visit to Kakkara, follow these steps:\r\n\r\n1. From Kakkara town, go two screens south, then two screens right.\r\n\r\n2. You&#039;ll be in a desert screen very close to the Sea of Wonders as you can tell by the stars all over the ground.\r\n\r\n3. If you look at the top of the screen, you&#039;ll notice another pathway going north, but you can&#039;t reach it because your characters are blocked by the darkened pit of sand in front of it. That&#039;s because Square didn&#039;t want you to be able to get to Karon&#039;s ferry before you get Flammie.\r\n\r\n4. You can blow past this obstacle by charging up a weapon and releasing it while facing north. Your other characters will be stuck, but you can just walk up to the next screen and they will catch up with you.\r\n\r\nDoing that allows getting Luna before Salamando, Shade, or Lumina.\r\n\r\nImportant things to note:\r\n\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply Early Luna, 4. Apply Early Luna VWF support.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply Early Luna, 3. Apply Early Luna Relocalized support.', '[4062]SecretofManaEarlyLuna1.3.zip', '1.3', '2018-07-01 12:21:42', '2019-07-07 03:03:28', '06 July 2019', 1562385600, '4062readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 369, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\n    CRC32: D0176B24\r\n    MD5: 10A894199A9ADC50FF88815FD9853E19\r\n    SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\n    SHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4063, 9, 799, 'Restore Unused Fanfares', 4637, 'This patch adds the missing fanfare music back into Secret of Mana.\r\n\r\nThere are two unused tracks in the ROM:\r\n\r\n- Unused fanfare 1: Now played when receiving Sea Hare&#039;s Tail.\r\n- Unused fanfare 2: Now played when receiving the Moogle Belt.\r\n\r\nSee a video of the hack [url=https://www.youtube.com/watch?v=gqGD3-Vcv4w][b][u]here[/u][/b][/url].\r\n\r\nThe Sea Hare&#039;s Tail sidequest is a good spot to insert the missing music because none of the original fanfare music played is unique. So this isn&#039;t replacing anything that isn&#039;t already played elsewhere.\r\n\r\nMore details here: https://tcrf.net/Secret_of_Mana_(SNES)#Unused_Music\r\n\r\nImportant things to note:\r\n\r\n- Apply this to an unheadered ROM.\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply Restore Unused Fanfares, 4. Apply Restore Unused Fanfares VWF support.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply Restore Unused Fanfares, 3. Apply Restore Unused Fanfares Relocalized support.', '[4063]SecretofManaRestoreUnusedFanfares1.2.zip', '1.2', '2018-07-01 12:22:50', '2019-06-07 04:30:09', '30 June 2018', 1530331200, '4063readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 667, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\n    CRC32: D0176B24\r\n    MD5: 10A894199A9ADC50FF88815FD9853E19\r\n    SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\n    SHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4064, 11, 2075, 'Dune Razor Missions Origins', 2986, 'Dune Razor Missions Origins is a heavy expansion of the original campaigns. You will see how a new balance and units can improve SEGA Genesis game Dune: The Battle For Arrakis.', '[4064]dune_razor_missions_origins.zip', 'R82 V23', '2018-07-05 01:50:51', '2024-04-15 04:29:13', '14 April 2023', 1681430400, '4064readme.txt', 1, 1, 1, 1, 1, 0, '4064titlescreen.png', 1, 0, 0, 2190, 8, 'Dune - The Battle for Arrakis (USA).md - NOINTRO\r\nCRC32: 4DEA40BA\r\nMD5: D4DF66F77D52718798EC07D350D3A3CD\r\nSHA-1: 0F7C1C130CB39ABC97F57545933E1EF6C481783D\r\nSHA-256: B1BBE73186E0902FA8B2DB0F227BF306E3D6A80FE592F927D1AA9D60C0F335BA', 0, '', '', ''),
(4065, 1, 777, 'Battle City: Liquid mod', 2556, 'The patch allows to set following parametres:\r\n \r\n-Players lives\r\n-Tank upgrade  \r\n-Friendly fire\r\n-Amount of enemy tanks\r\n-6 enemy tanks in battle\r\n-Fast enemy respawn\r\n-High frequency of enemy fire\r\n-Base disabled\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[4065]Battle City liquid mod.rar', '0.1', '2018-07-06 11:53:04', '2018-07-05 10:05:37', '05 July 2018', 1530763200, '4065readme.txt', 0, 0, 0, 0, 1, 0, '4065titlescreen.png', 5, 0, 0, 1580, 1, 'MD5: CD4FE2E78DF0696DBE652F02C19541A1', 0, '', '', ''),
(4066, 1, 1630, 'Galaxian: Liquid mod', 2556, 'The patch allows to set following parametres:\r\n\r\n-Players lives\r\n-Warp out of wall\r\n-Turbo fire\r\n-Turbo button fix\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[4066]Galaxian liquid mod.rar', '0.1', '2018-07-06 11:53:43', '2018-07-07 13:00:16', '05 July 2018', 1530763200, '4066readme.txt', 0, 0, 0, 0, 1, 0, '4066titlescreen.png', 5, 0, 0, 489, 1, 'MD5: 1C2621CBED52235816642FEC6BFFBCA1', 0, '', '', ''),
(4067, 1, 750, 'Uncharted Territory Kaizo', 4990, 'After the play SMB3 was so popular, the company MARIO INC. decided to try their luck at the movie biz again.  This time the brothers decided to up the stakes with their new play.  Bowser, the antagonist has devised 15 brutal levels that Mario and his green brother Luigi will need to endure.  Sadly for the brothers they have been brought into the hands of a human, you, to guide them through.  Maybe one day Mario will be able to seize his eyes upon Princess Toadstool once again, before yet another adventure takes hold.\r\n\r\nWill you be the one who saves her, or will you be the one to let her down?\r\n\r\nOnly time will tell, now hero, take on your quest to save the princess and the fate of the mushroom kingdom!', '[4067]Uncharted Territory Kaizo.zip', '1.0.0', '2018-07-06 12:24:37', '2018-07-10 00:36:50', '07 July 2018', 1530936000, '4067readme.txt', 1, 0, 1, 1, 1, 1, '4067titlescreen.png', 1, 0, 0, 1068, 1, 'No-Intro Name: Super Mario Bros. 3 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9', 0, '', '', ''),
(4068, 9, 1686, 'DKDC', 4835, 'DKDC - Donkey Kong Distortion Country is a complete hack and fun twist on how the game is normally played. It is still run right to win, mostly, with twists thrown in! All of the bosses are different too. Enjoy!\r\n\r\nThings edited:\r\n-Objects in all stages (yes, water and ice too)\r\n-Banana maps\r\n-Most bonuses removed for space\r\n-A few various physics/controller edits\r\n\r\nTools used:\r\n-Frhed (free hex editor)\r\n-DKCRE (for banana maps)\r\n-Tlp (Tile Layer Pro)\r\n-Various private tools', '[4068]DKDC.zip', '1.106', '2018-07-06 12:31:23', '2023-01-01 13:25:19', '15 December 2019', 1576386000, '4068readme.txt', 0, 0, 1, 1, 1, 1, '', 1, 0, 1, 4492, 4, 'Platform           Super NES                               \r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          4194304 (400000)                        \r\nROM Size           4194304 (400000)                        \r\nROM CRC32          C946DCA0                                \r\nROM SHA-1          0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nNo-Intro entry     Donkey Kong Country (USA)               \r\nChecksum valid     Yes', 0, '', '', ''),
(4069, 9, 3111, 'Captain Commando: Arcade Edition', 4518, 'This is a &quot;Color Restoration&quot; patch from Proteunerd (known in this page as Warrior of Light), combined with a &quot;Arcade Release&quot; patch from RealGaea.\r\n\r\nTEXT RESTORATION:\r\n- Console Release date updated from 1995 to 2018.\r\n- Modified numbers for non NTSC-J versions: &quot;910928 U.S.A.&quot; for NTSC-U, and &quot;911014 World&quot; for PAL.\r\n- 7th Boss name &quot;Boots&quot;, was reverted back to &quot;Blood&quot;.\r\n- PAL version has &quot;X earned Y points&quot; at Stage Clear, to match the World version.\r\n\r\nCOLOR RESTORATION:\r\n- Capcom logo is updated to the modern one.\r\n- Almost everything was recolored to match the Arcade release.\r\n\r\n[b]version 1.2 update:[/b]\r\n\r\n- Hack credits updated when possible: console release to 2021, celebrating the 30th Anniversary of Captain Commando.\r\n\r\nSPRITE RESTORATION:\r\n- Thanks to user Blade133bo, the enemies &quot;Carol&quot; and &quot;Brenda&quot; have their original arcade outfits.\r\n\r\nCOLOR TWEAKS:\r\n- Player Select had its yellow colors restored.\r\n- Portraits were retouched to be more arcade like.\r\n- &quot;Doppel&quot; Boss has now proper shadows.\r\n\r\nHex Workshop Editor v6.8, BSNES Tile Viewer were used to create these mods.', '[4069]Captain Commando - Arcade Edition [v1.2].rar', '1.2', '2018-07-06 12:37:35', '2021-12-29 14:44:33', '28 December 2021', 1640667600, '', 1, 0, 0, 1, 0, 0, '4069titlescreen.png', 5, 0, 0, 3646, 4, 'Captain Commando (Japan).sfc\r\nCRC32: E5423EB6\r\nCaptain Commando (USA).sfc\r\nCRC32: 81DB73C7\r\nCaptain Commando (Europe).sfc\r\nCRC32: 5B9AA73A', 0, '', '', ''),
(4070, 9, 1281, 'Mortal Kombat II: Johnny Cage in &quot;Back in Blue&quot;', 4518, 'This patch swaps Cage&#039;s colors back to blue (red for P2 in a mirror fight), matching the original arcade and every home release so far, since the SNES/SFC had the wrong colors for Cage.\r\n\r\nHex Workshop Editor 6.0 was used to make a mod for every region.', '[4070]Mortal Kombat II - Cage Recolor.rar', '1.0', '2018-07-06 12:45:09', '2018-07-04 14:49:13', '04 July 2018', 1530676800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 867, 4, 'Mortal Kombat II (USA) (Rev 1).sfc\r\nCRC32: 70BB5513\r\nMortal Kombat II (Europe) (Rev 1).sfc\r\nCRC32: 00DC2D51\r\nMortal Kombat II - Kyuukyoku Shinken (Japan).sfc\r\nCRC32: FB2D267C', 0, '', '', ''),
(4071, 1, 3189, 'Mortal Kombat II Special: Johnny Cage in &quot;Back in Bootleg&quot;', 4518, 'This patch swaps Cage&#039;s colors back to blue (red for P2 in a mirror fight), matching the original arcade and every home release, including this Hummer bootleg.\r\n\r\n...also fixes Jax, Mileena, Kintaro and Shao Kahn. Sort of.\r\n\r\nHex Workshop Editor 6.0 was used to make this... thing. (thanks to user Doomkid)', '[4071]Mortal Kombat II Special - Cage Fix (Unl).rar', '0.7', '2018-07-06 12:54:21', '2018-07-04 15:02:25', '04 July 2018', 1530676800, '', 1, 0, 0, 1, 0, 0, '4071titlescreen.png', 5, 0, 0, 966, 1, 'Mortal Kombat II Special (Unl) [!].nes\r\nCRC32: 99D81100', 0, '', '', ''),
(4072, 17, 697, 'LoD Full XP', 4994, 'This mod removes the command to halve XP gain for non-active party members in The Legend of Dragoon. All party members will now receive full XP, so that inactive party members don&#039;t end up under-leveled. See README for installation instructions.\r\n\r\nThis mod is installed using the [url=http://www.romhacking.net/utilities/1445/]LODModS patcher[/url] (version 1.2 or greater required).', '[4072]LoD_FullXP.zip', '1.2', '2018-07-08 09:48:50', '2019-02-15 03:26:35', '13 February 2019', 1550034000, '4072readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1891, 12, 'Country: USA\r\nDisc 1: SCUS-94491\r\nDisc 2: SCUS-94584\r\nDisc 3: SCUS-94585\r\nDisc 4: SCUS-94586', 0, '', '', ''),
(4073, 1, 706, 'Rockman 5 EX: Shijou Saidai no Kiki!!!', 3874, 'This is a complete level hack of Rockman 5. The boss behaviors are changed and also their weaknesses. Notable change: Super Arrow energy does not drain when riding.', '[4073]Rockman5EX.zip', '1.0', '2018-07-08 11:36:16', '2018-07-08 11:35:25', '29 June 2018', 1530244800, '4073readme.txt', 1, 0, 1, 1, 0, 1, '4073titlescreen.png', 1, 0, 0, 1315, 1, 'No-Intro Name: Rockman 5 - Blues no Wana! (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      433E0032BE55A0EF23E7E67311977FE6\r\nFile SHA-1:    0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nFile CRC32:    9D01E44C\r\nROM MD5:       328F55E3BEFF0B28A0DF4D5AB7CFCD3A\r\nROM SHA-1:     36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32:     FDDF2135', 0, '', '', ''),
(4075, 1, 750, 'Mario Oasis', 4986, 'Mario Oasis is a medium-difficulty, non-kaizo hack, great for streaming and speedrunning. \r\n\r\nThere are some levels with alternate exits (indicated by a subscripted 2 on the tile), and some of those levels will also place you on a different place on the map upon completing the level.\r\n\r\nThree main worlds are present.\r\nPLUS a 6-level challenging STAR world\r\nand of course a Warp Zone (and something else)...\r\n40 levels in all, 47 exits. \r\n\r\nTake a peek at the enclosed README document for all updates, shout-outs, as well as for some helpful tips (and some detailed schematics about the game).\r\n\r\nMOST RECENT UPDATE:\r\n- March, 2023: 2 hotfixes involving level pointer, objects. Overhauled the design of 90% of all levels, improved the gradation of difficulty within worlds / across hack, reduced difficulty by removing all kaizo elements. Also, rerouted some overworld travel, simplified some situations, and refreshed graphics in a handful of places.', '[4075]Mario Oasis (3-2-23).zip', '3.1', '2018-07-10 00:55:50', '2023-09-10 23:40:10', '02 March 2023', 1677715200, '4075readme.txt', 1, 0, 1, 1, 0, 1, '4075titlescreen.png', 1, 0, 0, 4691, 1, 'No-Intro Name: Super Mario Bros. 3 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      BB5C4B6D4D78C101F94BDB360AF502F3        \r\nFile SHA-1:    A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32:    85A79D9C                                \r\nROM MD5:       B76F978AD3076EA67F2B0ACA7399C9E9        \r\nROM SHA-1:     A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32:     A0B0B742', 0, '', '', ''),
(4076, 8, 732, 'Metroid II: Return of Samus VirtualBoy', 4906, 'One of the best games on the look of the most underrated console, VirtualBoy, &quot;You gotta experience it&quot;', '[4076]MetroidVitualboy.zip', '1.0', '2018-07-14 12:51:51', '2018-07-16 01:40:59', '10 July 2018', 1531195200, '', 1, 0, 0, 0, 0, 0, '4076titlescreen.png', 5, 0, 0, 682, 1, 'Metroid II - Return of Samus (World).gb\r\nCRC32: DEE05370\r\nMD5: 9639948AD274FA15281F549E5F9C4D87\r\nSHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nSHA-256: 3080BCC2EB9965DE463F5F4E02F0DABBB13B060E1654A18DA8B50948C10AF4A6', 0, '', '', ''),
(4077, 23, 2680, 'Castlevania - Order of Ecclesia - Shanoa Remade', 5038, 'This patch for Castlevania: Order of Ecclesia changes Shanoa&#039;s sprites to look like the original artwork for the game.\r\n\r\nThe sprites were all Recolored and Redrawn one by one, the sprites for most &quot;physical&quot; glyphs were also changed.\r\n\r\nThese changes are just aesthetical, not a single part of the gameplay has been altered.\r\n\r\nA patch with original Glyphs and a patch with edited Glyphs are included.\r\n\r\nThis patch only works on xdeltaUI mod 1.0, further details in the readme file.', '[4077]OoE-Redrawn.rar', '1.5', '2018-07-15 21:36:47', '2018-08-14 16:31:21', '15 July 2018', 1531627200, '4077readme.txt', 1, 0, 0, 0, 0, 0, '4077titlescreen.png', 5, 0, 0, 3837, 12, 'Name：2809 - Castlevania - Order of Ecclesia (U)(Venom)\r\nMD5： EB14BE088C78CD33520473978F2C9D16\r\nSHA-1： 1DE18711623861583082B786503BCE427F435822\r\nCRC32: 82A582A5', 0, '', '', ''),
(4078, 1, 740, 'Crystalis Proofread', 5039, 'This hack resolves the questionable grammar and spelling choices featured in the original game, not limited to correcting the broken English of the innkeepers, and the Queen of Portoa&#039;s propensity for swapping commas and apostrophes. All existing save files and save states will work with this hack, as no addresses in the ROM were changed. Due to hard-coded addressing, certain corrections could not be made, such fixing Asena and Kensu&#039;s names (Athena, Kensou), or lengthening statements and item names. This is not a &quot;localization&quot;, and no memes or other easily-dated content have been added. This is my first ROMhack.', '[4078]Crystalis Proofread.zip', '1.0', '2018-07-16 12:55:40', '2018-07-14 20:51:10', '14 July 2018', 1531540800, '4078readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1074, 1, 'No-Intro Name: Crystalis (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nROM SHA-1: 8A49FE60B6A151C055A63639894CD366935A7EE9', 0, '', '', ''),
(4079, 1, 451, 'Wendy 2: Lost Krion/Magical Wendy', 3329, 'Wendy 2: Lost Krion/Magical Wendy is hack of The Krion Conquest/Magical Doropie, This Sprite replaces Francesca/Doropie with Wendy,\r\nYou can Play as Wendy in The Krion Conquest/Magical Doropie!\r\n\r\nWendy The Good Little Witch from Harvey Comics&#039; Casper The Friendly Ghost Character and\r\nThat Sprite is based on WayForward&#039;s Wendy Every Witch Way.\r\n\r\nYear Set to 1999 and Prequel to Every Witch Way (Metal Storm like-style),\r\nWendy return to The Krion Empire (aka Akudama Empire in Japan) and It&#039;s Mega Man like-style.\r\nTravelling to Japan and Wendy visit the Krion Empire/Akudama Empire.\r\nFight! Wendy Defeat the all Robot Invaders from The Krion Empire/Akudama Empire! Everyone Witches!\r\n\r\nApply Patch to The Krion Conquest or Magical Doropie, Include Two IPS Patch:\r\n[list]\r\n[li]Wendy 2: Lost Krion as The Krion Conquest[/li]\r\n[li]Magical Wendy as Magical Doropie[/li]\r\n[/list] \r\n\r\n[B]UPDATE VERSION 1.1.3:[/B] October 31th, 2018 - Pumpkin is replaced with Heart and 3 more changed.\r\n\r\nPREVIOUS VERSION 1.1.2 &amp; 1.1: \r\n[list]\r\n[li]Replaced Messages in Alert Info and all changed.[/li]\r\n[li]Add support for Japanese version Magical Doropie as Magical Wendy.[/li]\r\n[/list]\r\n\r\nCheck the Readme for more info!', '[4079]Wendy2 Lost Krion v113.zip', '1.1.3', '2018-07-16 13:52:32', '2018-11-01 01:10:00', '31 October 2018', 1540958400, '4079readme.txt', 1, 0, 0, 1, 0, 1, '4079titlescreen.png', 5, 0, 0, 366, 1, 'No-Intro Name: Krion Conquest, The (U) [!].nes\r\n(No-Intro version 20130731-235630)\r\nFile MD5: AE0DDCE9D9B2C91514F3C8C5B7DD2A80        \r\nFile SHA-1: 8887894D6E4443A0EE4C35362779C7625A4CF68E\r\nFile CRC32: 29B42609                                \r\nROM MD5: 84EE5FD666EADCCAFAB5B2FDFD522DCE        \r\nROM SHA-1: 5ABC2616687E7E7A8C8749D16A3AA99778469D6E\r\nROM CRC32: 03272E9B\r\n*\r\nNo-Intro Name: Magical Doropie (J).nes\r\n(No-Intro version  20130731-235630)\r\nFile MD5: EE931002BA11C07333A7BE77693BDC4C        \r\nFile SHA-1: F46C65C21104CD25FA04AD28E18CC24C9C4A356E\r\nFile CRC32: 5455FFC9                                \r\nROM MD5: EDD9F8247E5761963E3EB3FA27FB7507        \r\nROM SHA-1: EB861BE7181AE1D19BA991D4EBE0E06A5CFAE0CF\r\nROM CRC32: 7EC6F75B', 0, '', '', ''),
(4080, 9, 2474, 'Super Mario Advance 2 Luigi', 4951, 'So basically, the Super Mario All Stars + SMW Luigi sprites are absolutely ugly, so here&#039;s a hack that ports the better looking Super Mario Advance 2: SMW sprites to the game. The sprites are sadly not entirely accurate to the original game due to the fact that Luigi&#039;s original scuttle jump animation seems to not be possible, and the fact that the designers of the SMA+SMW Luigi sprites were to lazy to make more tiles for Luigi and instead made Luigi share sprite tiles for certain sprites (for example one certain frame of the cape flying animation). Even with those problems, this mod will still look a million times better than the skinny mustached, stretched out Luigi ever did.', '[4080]Loogy.rar', '1.0', '2018-07-18 12:32:44', '2018-07-16 20:52:33', '16 July 2018', 1531713600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2233, 4, 'Super Mario All-Stars + Super Mario World (USA).sfc NO HEADER\r\nMD5: 7ECAF3E2E021C8A836041C85886F4594\r\nSHA-1: D245E41A2B590F7D63666B0772CBDDFB26F254A2\r\nSHA-256: A8806BFE07CD3C9945D9FD3FCEA932AE1CD671CAB5CAE12BB7A2AE726CBF9175/', 0, '', '', ''),
(4081, 1, 805, 'Over the Moon', 5040, 'You play as Bessie, bio-engineered weapon under the employ of the Ax, a powerful alien species that has been monitoring Earth for hundreds, if not thousands of years. They maintain their secrecy by destroying any evidence of their presence. That&#039;s where you come in.\r\nIt is your mission to travel into the Bloom Lake Research Facility and erase the data being stored in the central server. Unfortunately, this server is inaccessible without the two passcodes, each protected by powerful defense robots kept elsewhere in the facility.\r\n\r\nExplore the BLRF in search of weapons and equipment while avoiding dangerous robots and hazards, track down the two passcodes, and find your way through the security systems to destroy the main computer.\r\n\r\nOver the Moon is the creator&#039;s first attempt at a serious total-conversion romhack, and is based on a metroidvania idea he had for a few years about a gun-wielding alien cow. It features a brand new map, new sprites, and slightly modified gameplay (health drop values are increased, missiles are more rare and more valuable)\r\n\r\nThe main idea for OTM was to take the traditional Metroid format and remove all the boring parts: Long corridors and repetitive climbing, grinding for health, getting lost and having to backtrack, and the end result is, what the creator hopes,  a much more streamlined and concise Metroid experience.\r\n\r\nThe game is fairly open-ended, with the player&#039;s choice of which areas to visit in which order, and new things to do depending on the kind of equipment the player chooses to use and in what order they are picked up.', '[4081]Over the Moon (v1_0).zip', '1.0', '2018-07-18 12:46:30', '2018-07-17 02:44:00', '16 July 2018', 1531713600, '4081readme.txt', 1, 0, 1, 1, 0, 0, '4081titlescreen.png', 1, 0, 0, 1001, 1, 'rominfo : No-Intro Name: Metroid (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nPatched File SHA-1: C245B91204285D3DB3209C29ADACF1959D6072DE\r\nPatched ROM SHA-1: 912DA5BCC68EF1D993BD20CCFC9D50C09F58ED5E', 0, '', '', ''),
(4082, 1, 977, 'Blaster Basterd', 5041, 'Well since it&#039;s the 30th anniversary of &quot;Blaster Master&quot;, here&#039;s something real special for all the hardcore gamers and NEStalgic fans out there. Now this is the first ever P1 rom hack or attempt at programming, so she’s a lil rough, but still its cool to pay homage to one of the best games of the 80s. Always found it funny how the box said &quot;authentic arcade edition&quot;. So what if Blaster master played like an actual arcade game? The side-scrolling levels were reduced into one room with access to all the boss levels that must be played in sequence that makes the classic title play more Megaman than Metroidvania. To retain the spirit of SunSoft difficulty of the game with the elimination of continues, it must be played with 3 lives aka one quarter. All that action is now tuned up for a boss rush catering to speed run freaks. In addition there are a few suicide traps one of which is a nod to the original Japanese version meta fight! There are few other surprises and Easter eggs you&#039;ll enjoy. So without further adieu... Behold, a new twist to one of the greatest games of a generation; Blaster Basterd, authentic arcade edition! \r\n\r\nVery Thanks,\r\nPlayer 1', '[4082]bb2018.zip', '1.0', '2018-07-19 11:28:48', '2018-07-18 20:59:37', '17 July 2018', 1531800000, '', 1, 1, 1, 1, 1, 1, '4082titlescreen.png', 1, 0, 0, 760, 1, 'Blaster Master (USA).nes - NOINTRO\r\nCRC32: 52BCF64A\r\nMD5: 9C96408F7A7AA0DA2C3B723759699506\r\nSHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nSHA-256: CE7B1CC6BA10E3163781BBFD2F00A8E50FA68529B915C7818E04B126EED862FD', 0, '', '', ''),
(4083, 8, 921, 'Mega Man: Dr. Wily&#039;s Revenge - Sprite Improvement', 4775, 'This is a graphics improvement patch that fixes some detail and color errors for objects as much as possible, and attempts to make most sprites on par with the console Mega Man games.\r\n\r\nNo gameplay has been altered in this hack.', '[4083]MM1GB Sprite Improvement.zip', '1.0', '2018-07-21 11:16:50', '2023-07-20 12:37:35', '20 July 2018', 1532059200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1262, 1, 'No-Intro Name: Mega Man - Dr. Wily&#039;s Revenge (USA)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858', 0, '', '', ''),
(4084, 9, 302, 'Everybody Gets a Chocobo', 4292, 'In Final Fantasy VI, there is a semi-famous bug called the &quot;Chocobo Riding Glitch&quot;. Though it is only possible to trigger this glitch with Banon in an unhacked game, it can actually affect any sprite beyond the Main Characters, Vicks/Wedge, and the Imp. It affects not only Chocobos, but Magitek armor as well.\r\n\r\nThis patch completes the sprite sheets of the 5 guest characters that are controlled by the player over the course of the game, allowing anyone who is ever in your party to ride a Chocobo or use Magitek. The expanded sheets are Leo, Banon, Ghost, Merchant, and Esper Terra. A full explanation of how it was done is provided in the readme.\r\n\r\nIt also fixes a few other issues present in the game: (1) Esper Terra now has a tent, and her eye shading was fixed on 2 rarely-used sprites. (2) The Ghost&#039;s tent was recolored to bone-white. (3) The &quot;surprised&quot; face for the Soldier Sprite has been redrawn so as not to look like a glitch. (4) The Formation Palettes for Esper Terra and Kefka, which were incorrect in the base game, have been corrected.\r\n\r\nThis hack is intended to be used by anyone who is tinkering with Final Fantasy VI, whether it&#039;s as small as using a save state editor to change the character graphics, or as large as writing a hack to add in new characters.\r\n\r\nIt is not compatible with any other patch that attempts to fix the Chocobo riding glitch. It is included in CV Reynolds Compilation and Bugfix Patch.\r\n\r\nThe screenshots below are: (1) The glitch in action on Banon, (2) Banon&#039;s expanded sprite, (3) Esper Terra&#039;s expanded sprite, and (4) The save screen with all palette correction.', '[4084]Everybody Gets a Chocobo v1.2.zip', '1.2', '2018-07-21 11:27:44', '2021-07-11 05:27:43', '10 July 2021', 1625889600, '4084readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 231, 3, 'No-Intro Name: Final Fantasy III (USA)\r\n(No-Intro version 20130701-030720)\r\nFile SHA-1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8', 0, '', '', ''),
(4085, 9, 302, 'Shadow&#039;s GP Rain', 4292, 'This is a small patch that moves the &quot;Coin Toss&quot; relic from Setzer to Shadow. Instead of changing &quot;Slot&quot; into &quot;GP Rain&quot;, it changes &quot;Throw&quot; into &quot;GP Rain&quot;, echoing the growth of the &quot;Throw&quot; Materia from FFVII.', '[4085]Shadows GP Rain.zip', '1.0', '2018-07-21 11:28:24', '2018-07-21 04:46:40', '20 July 2018', 1532059200, '4085readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 129, 3, 'No-Intro Name: Final Fantasy III (USA)\r\n(No-Intro version 20130701-030720)\r\nFile SHA-1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8', 0, '', '', ''),
(4086, 9, 784, 'Mega Man X3 - Zero Project V4.8 (Base Mod)', 1574, '[b]Note:[/b] The project comes with a separate .txt inside for the new locations of many RAM values used since most of the original Game Genie codes will no longer function due to some major structural changes. Use this file for various cheating needs.\r\n\r\nA large modification of Mega Man X3 that allows Zero to be fully playable to summarize. There are countless new features including a removal of the Password System in exchange for a Save/Load System. Check the README for a more in-depth look.\r\n\r\nThis version is considered separate from the original [url=http://www.romhacking.net/hacks/888/]Zero Project[/url] since this one has such an entirely rewritten system from the ground up and separate features that people may or may not like compared to the prior version.\r\n\r\n[url=https://github.com/justin3009/MMX3-ZeroProject/]Source Code[/url] is available on the github. Although, it&#039;s very messy.', '[4086]MMX3_ZPV4.8.zip', '4.8a', '2018-07-22 14:24:11', '2024-01-21 19:02:36', '21 January 2024', 1705795200, '4086readme.txt', 1, 1, 1, 1, 1, 1, '4086titlescreen.png', 5, 0, 0, 92567, 4, 'Country USA\r\nFile MD5 CFE8C11F0DCE19E4FA5F3FD75775E47C\r\nFile SHA-1 B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile CRC32 FA0FE671\r\nROM MD5 CFE8C11F0DCE19E4FA5F3FD75775E47C\r\nROM SHA-1 B226F7EC59283B05C1E276E2F433893F45027CAC\r\nROM CRC32 FA0FE671\r\nMega Man X 3 (U).smc', 0, '', 'https://github.com/justin3009/MMX3-ZeroProject/', ''),
(4087, 1, 1809, 'Strider Proofread', 5039, 'This hack for Strider (NES) corrects the numerous spelling, grammatical, and punctuational errors that were present in many early NES titles. In addition to these changes, &quot;Yugdesiral&quot; has been corrected to &quot;Yggdrasil&quot;, and a clarity edit has been made to late game dialogue. All existing save states will work with this hack, as no addresses in the ROM have been changed. This is not a &quot;localization&quot;, and no memes or other easily-dated content have been added.', '[4087]Strider Proofread.zip', '1.0', '2018-07-24 11:32:14', '2018-07-22 23:18:22', '22 July 2018', 1532232000, '4087readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 822, 1, 'No-Intro Name: Strider (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A91CF3FF63DD7A45C8C83BC0E192C1011D217609\r\nROM SHA-1: 1DF12A7B72F3D2A0C506216ACF8ACC0A81B923F7', 0, '', '', ''),
(4088, 1, 1198, 'Rambo - First Blood Part 2', 1425, 'John Rambo is removed from prison by his former superior, Colonel Samuel Troutman, for a top-secret operation to bring back POW&#039;s still held in Vietnam. Rambo&#039;s assignment is to only take pictures of where the POWs are being held, but Rambo wants to get the POWs out of Vietnam. Teamed up with female Vietnamese freedom fighter Co Bao, Rambo embarks on a mission to rescue the POWs, who are being held by sadistic Vietnamese Captain Vinh and his Russian comrade, Lieutenant Colonel Padovsky. Rambo starts killing every enemy in sight while still focusing on his intentions to rescue the POWs. There are also corrupt American officials involved in the mission, including Marshall Murdock, one of Rambo&#039;s superiors.', '[4088]rambo_ips.zip', '1.0', '2018-07-24 12:08:21', '2018-07-24 01:48:13', '15 July 2018', 1531627200, '', 1, 1, 0, 1, 0, 1, '4088titlescreen.png', 5, 0, 0, 1785, 1, 'No-Intro Name: P.O.W. - Prisoners of War (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 7C3F5571851E5D6AC7AD86E53AF013DC7AF5BCF5\r\nROM SHA-1: B2A0B2525BA713D1C7C7130992917F62E18375FB', 0, '', '', ''),
(4089, 1, 709, 'Super Mario Bros: Death Moon', 5042, 'Small Super Mario Bros Hack. OnyxFusionHacks first ROM Hack ever.', '[4089]Super Mario - Death Moon.zip', '1.0', '2018-07-25 12:02:03', '2018-07-24 14:19:24', '24 July 2018', 1532404800, '', 1, 0, 1, 1, 1, 0, '4089titlescreen.PNG', 1, 0, 0, 895, 1, 'No-Intro Name: Super Mario Bros. (Europe) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: AB30029EFEC6CCFC5D65DFDA7FBC6E6489A80805\r\nROM SHA-1: 0C4992FC08D2278697339D3B48066E7B5F943598', 0, '', '', ''),
(4090, 1, 709, 'Virtual Boy Mario', 4568, 'In this SMB1 hack, based on the look of the Virtual Boy, everything is red.\r\n\r\nThis hack is 1 world long and has 5 levels.', '[4090]Virtual Boy Mario.zip', '1.1.1', '2018-07-26 11:31:07', '2018-11-12 16:53:38', '10 November 2018', 1541826000, '', 1, 0, 1, 1, 0, 0, '4090titlescreen.png', 1, 0, 0, 1705, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(4091, 23, 2668, 'Castlevania: Aotsuki no Partita', 4278, '1. Some maps and landforms are changed, some game routes are also changed. \r\n\r\n2. Change the distribution of enemies.\r\n\r\n3. Use these two patches: [url=http://www.romhacking.net/hacks/3408/]No Required Touch Screen[/url] and [url=http://www.romhacking.net/hacks/3407/]Fixed Luck[/url] to improve this game.\r\n\r\nPlease use XDELTA to use this patch.', '[4091]Castlevania Aotsuki no Partita.rar', '1.0', '2018-07-28 09:06:12', '2018-07-26 18:30:02', '27 July 2018', 1532664000, '', 0, 0, 1, 0, 0, 1, '', 1, 0, 1, 1214, 12, 'File Name:Castlevania - Dawn of Sorrow (U)(Legacy).nds\r\nFile MD5: CC0F25B8783FB83CB4588D1C111BDC18\r\nFile SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile CRC32: 135737F6\r\n\r\nplease use XDELTA', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4092, 1, 774, 'Megaman 1 - Speed Patches', 3899, 'Speed Patch for Mega Man 1 / Rock Man 1\r\n\r\nThis patch increases the speed of the Megaman. \r\n\r\nChanges:\r\n-Megaman run faster\r\n-Fast in the ladders\r\n-Increase in the boost impulse after jump\r\n-Mega buster shoots faster\r\n-Energy charge faster\r\n\r\n\r\nInstructions:\r\n-Download lunar.exe\r\n-Then click on the file Rockman 1 - Speed Patch.ips\r\n-They give open any rom of Megaman 1 / Rockman 1 (can be a rom hacked by Megaman 1 / Rockman 1) that want to apply the speed patch.\r\n-After applying the patch perfectly, try the rom of Megaman / Rockman 1.\r\n\r\nRestore the effect: \r\n-This patch work for discard the changes made after using the speed patch patch.', '[4092]Megaman 1 - Speed Patches JAP USA.rar', '1.0', '2018-07-28 09:28:28', '2018-07-27 02:58:53', '26 July 2018', 1532577600, '4092readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1140, 1, 'Mega Man (USA).nes - NOINTRO\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7', 0, '', '', ''),
(4093, 1, 795, 'Megaman 2 - Speed Patches', 3899, 'Speed Patch for Mega Man 2 / Rock Man 2\r\n\r\nThis patch increases the speed of the Mega Man.\r\n\r\nChanges:\r\n- Mega Man run faster\r\n- Fast in the ladders\r\n- Increase in the boost impulse after jump\r\n- Mega buster shoots faster\r\n- Energy charge faster\r\n\r\nInstructions:\r\n-Download lunar.exe\r\n-Then click on the file Rockman 2 - Speed Patch.ips\r\n-They give open any ROM of Mega Man 2 / Rockman 2 (can be a ROM hacked by Mega Man 2 / Rockman 2) that want to apply the speed patch.\r\n-After applying the patch perfectly, try the ROM of Mega Man 2 / Rockman 2.\r\n\r\nRestore the effect:\r\n-This patch work for discard the changes made after using the speed patch.', '[4093]Megaman 2 - Speed Patches JAP USA.rar', '1.0', '2018-07-28 09:33:36', '2018-08-06 22:20:57', '26 July 2018', 1532577600, '4093readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1128, 1, 'Mega Man 2 (USA).nes - NOINTRO\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B03FFBD4EF91400E92E50DD294\r\nSHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nSHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF', 0, '', '', ''),
(4094, 1, 810, 'Ikari Warriors Proofread', 5039, 'This (admittedly minor) hack for Ikari Warriors (NES) makes the ending screen make more sense, with a lead in to Ikari Warriors II: Victory Road. All existing save states will work with this hack, as no addresses in the ROM have been changed. This is not a &quot;localization&quot;, and no memes or other easily-dated content have been added.', '[4094]Ikari Warriors Proofread.zip', '1.0', '2018-07-31 11:27:11', '2018-07-30 07:21:21', '30 July 2018', 1532923200, '4094readme.txt', 0, 0, 0, 1, 0, 0, '4094titlescreen.png', 5, 0, 0, 307, 1, 'No-Intro Name: Ikari Warriors (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 6EADBBE4C2A1F7EDE2978F149B63270C72DB281F\r\nROM SHA-1: 744C6638C3D7E39BD331A3B88F56AFFA9A0C4E4B', 0, '', '', ''),
(4095, 1, 2077, 'Ghosts &#039;n Goblins Proofread', 5039, 'This hack for Ghosts &#039;n Goblins (NES) makes the ending screens, both false and true, make sense. All existing save states will work with this hack, as no addresses in the ROM have been changed. This is not a &quot;localization&quot;, per se, and no memes or other easily-dated content have been added.', '[4095]Ghosts n Goblins Proofread.zip', '1.0', '2018-07-31 11:28:02', '2018-07-30 09:54:01', '30 July 2018', 1532923200, '4095readme.txt', 0, 0, 0, 1, 0, 0, '4095titlescreen.png', 5, 0, 0, 427, 1, 'No-Intro Name: Ghosts&#039;n Goblins (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 1E7E0147DD9275737CA2143DE2047CBC9BB12698\r\nROM SHA-1: CA03C76B65F0FE5B1D05149D7E9A97', 0, '', '', ''),
(4096, 1, 738, 'Bubble Bobble Proofread', 5039, 'This hack for Bubble Bobble (NES) resolves the questionable wording featured in its introduction and ending screens. This is not a &quot;localization&quot;, and no memes or other easily-dated content have been added.', '[4096]Bubble Bobble Proofread.rar', '1.0', '2018-07-31 11:29:14', '2018-07-31 02:43:12', '30 July 2018', 1532923200, '4096readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 453, 1, 'No-Intro Name: Bubble Bobble (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nROM SHA-1: C1A8F6A9316080487CFEACA62F3D573CD9D484E9', 0, '', '', ''),
(4097, 9, 1913, 'NBA Jam TE - Double Z Mod', 5043, 'A &quot;Roaring &#039;90s&quot; extravaganza, on 7/30/2018 eskayelle released v3.9.9 of his Double Z Mod of the SNES classic, [I]NBA Jam Tournament Edition[/I].  Enhancements to the original game included the following:\r\n\r\n[list]\r\n[li]Forget the Rookies!  Now play as the 1992 Dream Team![/li]\r\n[li]Bugs from the original game have been fixed, i.e., the Grand Champions and Injuries bugs.[/li]\r\n[li]Assets from the original game have been restored, such as the Mortal Kombat banners.[/li]\r\n[li]Battle the 27 NBA teams from worst to first, based on 1992-93 conference standings and playoffs results.[/li]\r\n[li]Tons of new secret characters, including Hulk Hogan, David Hasselhoff, Arnie (as the T-800), and more![/li]\r\n[li]Play as the 72-10 1996 Chicago Bulls![/li]\r\n[li]Play as the Motor City Bad Boys![/li]\r\n[li]Play as &quot;The Worm&quot;, Dennis Rodman, on at least four teams![/li]\r\n[li]Play as a new Underdogs team, pairing up some secret characters and other interesting match-ups.[/li]\r\n[li]Expanded rosters are now as easy as inputting the Konami code.[/li]\r\n[/list]\r\n\r\nPlease check out the readme for a full-blown rundown of the progress to make the hack, including some details on ASM and hex edits!\r\n\r\nBig thanks to phonymike, Mattrizzle, EMiller518, JCE3000GT, dext3r, DackR, and others for assets, guidance, editors, tutorials, and more!  Plus Gauveldt and DarkSamus993 for the tips on hacking sound, and Wake for helping develop the first run of clips!\r\n\r\n[b]2018, 2019 UPDATES (v3.9.9.7 thru v4.0.2):[/b]\r\n[list]\r\n[li]8/23/18: Modified certain secret players to give them a more &quot;arcadey&quot; feel, including power-up dunks, max power, etc., depending on the secret player selected.  Soar to new heights with Air Jordan![/li] \r\n[li]9/3/18: Added revised title screen, as developed by phonymike.[/li]\r\n[li]9/3/18: Added a Konami code derivative based on [I]TMNT II - The Arcade Game[/I] for the NES.  Try B, A, B, A, Up, Down, B, A, Left, Right, B, A within the selection menu at the title screen.  [u](Don&#039;t forget to try the original Konami Code too!)[/u][/li]\r\n[li]9/4/18: Added Dominique Wilkins to the Atlanta Hawks to provide that team an expanded roster.[/li]\r\n[li]9/8/18: Revised court colors for Team U.S.A. and Underdogs.[/li]\r\n[li]9/13/18: Bug fix to ensure players 3 or 4, after beating all 27 NBA teams, can access the Underdogs team.[/li]\r\n[li]9/23/18: Release of [url=https://files.catbox.moe/xwo1jh.zip]v3.9.9.7[/url], with updates per above.[/li]\r\n[li]1/22 &amp; 1/23/19: Removed the legal screens in favor of a new credits intro.[/li]\r\n[li]2/16/19: Release of [url=https://files.catbox.moe/dvhrpt.zip]v4.0[/url]!  Replaced various announcer sound clips with some serious &#039;90s sound bytes.  Just try not to smile when you hear the Macho Man chime in... or Ric Flair...  WOOOOOOOOOOOOOOO![/li]\r\n[li]9/5: With the release of [url=https://files.catbox.moe/ybjd6y.zip]v4.0.2[/url], you can now play as Jean Claude Van Damme!  Use initials DAM, and hold Start while pressing Y when selecting the letters D and M.  Also, an expanded list of special opponents will step up to battle your team once you beat the campaign mode.  And... special thanks again to phonymike for the snazzy new title screen!\r\n[/list]\r\n\r\n[b]12/13/2020 UPDATE (v5.0):[/b]\r\n[list][li]Various portrait updates based on [url=http://www.romhacking.net/hacks/5585/][I]NBA Jam 2K21 TE[/I][/url] player portraits.[/li]\r\n[li]Expanded secret player table AND allowance for record saving and campaign mode play.[/li]\r\n[li]Team select screen allows backward cycling through player combinations.[/li] \r\n[li]Update to play full/longer announcer sound clips.[/li]\r\n[li]Play as Benny the Bull in all his red glory![/li]\r\n[li]End of quarter/game shoe and tile dimming bugfix.[/li] \r\n[li]Options menu color bug fix.[/li]\r\n[li]Sound clip added when successfully entering a Konami code on the Start menu.[/li][/list]', '[4097]NBA Jam TE - Double Z Mod v5.0 (U) [h] [x].zip', '5.0', '2018-07-31 11:41:18', '2020-12-19 01:55:12', '13 December 2020', 1607835600, '4097readme.txt', 1, 1, 0, 1, 1, 0, '4097titlescreen.png', 5, 0, 0, 6276, 4, 'No-Intro Name: NBA Jam - Tournament Edition (USA)\r\n(No-Intro version: 20130701-030720)\r\nROM/File SHA-1: 93075F16701C734EBC369EABF61EC5216F86D9C5\r\nPlatform: Super NES                               \r\nExternal Header: No                                      \r\nROM CRC32: 1FBC1DDB                                \r\nFile MD5: 503965FC09952186F79DD89D730D8D7F', 0, '', '', ''),
(4098, 1, 746, 'Rockman 3 EX: Blues no Kage', 3874, 'This is a complete level hack of Rockman 3. Robot Master AIs are tweaked and weapon weaknesses are changed, and some enemies hit points are modified as well. The level of difficulty of each stage is from Snakeman (easy) to Needleman (hard).', '[4098]rockman3EX.zip', '1.0', '2018-08-01 12:25:02', '2018-08-01 12:24:30', '15 July 2018', 1531627200, '4098readme.txt', 1, 0, 1, 0, 0, 1, '4098titlescreen.png', 1, 0, 0, 1239, 1, 'No-Intro Name: Rockman 3 - Dr. Wily no Saigo! (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      85944FB58B6AFC53F8D20B8C1E19A0AB\r\nFile SHA-1:    E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nFile CRC32:    FCE6CEA2\r\nROM MD5:       4F168C40EF35E5A0F4256D707067526F\r\nROM SHA-1:     F8B186609BBE3AD77D294A5E07F26B7E111A5564\r\nROM CRC32:     D9F1E47C', 0, '', '', ''),
(4099, 1, 795, 'Rockman/Mega Man 2 - Slide and Charge Shot', 1876, 'This is a patch intended for Rockman 2 or Megaman 2, which adds sliding, and charge shots to the game. Sliding is based on Megaman 3 physics, and charge shot is the large version from Megaman 5.\r\n\r\nAlso included is Weapon Swapping via Select Button.\r\n\r\nIt is free to use for any Rockman/Megaman 2 hacks if desired.', '[4099]Rockman 2 Slide and Charge v120.zip', '1.2', '2018-08-03 00:58:57', '2022-07-07 19:48:54', '06 July 2022', 1657080000, '4099readme.txt', 0, 0, 0, 0, 1, 0, '4099titlescreen.png', 5, 0, 0, 6054, 1, 'No-Intro Name: Mega Man 2 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      8E4BC5B03FFBD4EF91400E92E50DD294\r\nFile SHA-1:    2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32:    5E268761\r\nROM MD5:       0527A0EE512F69E08B8DB6DC97964632\r\nROM SHA-1:     2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32:     0FCFC04D\r\n*\r\nNo-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      055FB8DC626FB1FBADC0A193010A3E3F\r\nFile SHA-1:    FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32:    30B91650\r\nROM MD5:       770D55A19AE91DCAA9560D6AA7321737\r\nROM SHA-1:     3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32:     6150517C', 0, '', '', ''),
(4100, 17, 1389, 'Grandia Voices &amp; Video cutscenes Undub NTSC-U English', 4935, 'Doc : [url=https://docs.google.com/document/d/16LNN8sKQWmr--WWb-nx0hYip5b72TXzgpO1LIuC6jfU/edit?usp=sharing]readme[/url]\r\n\r\n[list]\r\n[li]All texts are in English[/li]\r\n[li]All voices are in Japanese (100% battles and fields)[/li]\r\n[li]All cutscenes are in Japanese subtitle English.[/li]\r\n[/list]\r\n\r\nWorking only with a BIN/CUE image from NTSC US English version. Use XdeltaUI to apply the patch.\r\n\r\nLINK : [url=https://mega.nz/#!4pAmjSLa!7tI1wFJG1KeMgq5SlqRqJ9Rybm5t21tUA8feVZGX4Jk]Patch NTSC-US-English[/url]', '', '2.0', '2018-08-04 11:56:36', '2018-08-23 22:21:03', '03 August 2018', 1533268800, '', 0, 1, 0, 0, 0, 1, '', 5, 1, 1, 24, 11, 'Grandia NTSC-U English Disc1of2 SLUS - 94457\r\nMD5:\r\nb747f0978466588e198067aba8cd81f2\r\n-\r\nGrandia NTSC-U English Disc2of2 SLUS - 94465\r\nMD5:\r\nbfd84253d3d3e8acac7cc26d6336d3af', 0, '', '', ''),
(4101, 1, 795, 'Vine Man', 5045, 'This is a complete ROM hack of Mega Man 2 based on memes and references to the Vinesauce youtube channel and community.\r\n\r\nFeatures:\r\n- New level designs and tilesets\r\n- New enemies\r\n- New music for all stages\r\n- Difficulty is slightly easier compared to the original game\r\n\r\nVersion 1.1:\r\n-Various level design improvements\r\n-Fixed level collision and enemy bugs\r\n-Trash Man now shoots trash bags\r\n\r\nVersion 1.2:\r\n-Respawn bug in Dark Man 2 is now fixed', '[4101]Vine Man.zip', '1.2', '2018-08-04 14:13:06', '2018-08-08 16:44:49', '04 August 2018', 1533355200, '', 1, 1, 1, 1, 0, 0, '4101titlescreen.png', 1, 0, 0, 3026, 1, 'No-Intro Name: Mega Man 2 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nFile SHA-1:    2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32:    5E268761                                \r\nROM MD5:       0527A0EE512F69E08B8DB6DC97964632        \r\nROM SHA-1:     2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32:     0FCFC04D', 1, '', '', ''),
(4102, 9, 1685, 'Crystal Beans - turhope mods', 5046, 'A collection of mods:\r\n- vanilla bugfixes\r\n- engine improvements\r\n- English addendum\r\n- casual difficulty cheats\r\n\r\nReadme explains in full', '[4102]release.7z', '2018-08-04', '2018-08-06 02:03:39', '2018-08-04 14:58:20', '04 August 2018', 1533355200, '4102readme.txt', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 855, 4, 'Crystal Beans from Dungeon Explorer (Japan).sfc\r\nMD5: 18C356623AE0407119CEAE8C06EDFA7A\r\nSHA1: 617034C08CAC5211116D776772074BED12AA139B', 0, '', '', ''),
(4103, 8, 2057, 'Dragon Warrior Monsters 2 Ultimate', 5047, 'This hack is essentially DWM2 NG+ for those that have played this game many times in the past and would love a new challenge. Changes have been made to the monster encounters throughout the story to provide much more variety and difficulty. Very few monsters need to be bred or found in random keys. Enemy regions have been redesigned to encourage exploration and family groupings to improve memory of their habitats. \r\n\r\nMany aspects have been made more convenient to facilitate grinding for the dramatic jumps in difficulty. This includes selling prices, shop merchandise, treasure contents, skills, breeding options, exp requirements and lots of post-game fun. Full details of the change can be found in the readme or the forum page:\r\n\r\nhttps://www.romhacking.net/forum/index.php?topic=26733.0\r\n\r\nIf you enjoy a challenging Pokemon-like experience you should give it a try!\r\n\r\nIf you already have a completed save file this can offer great post-game grinding and loot. \r\n\r\nUse Lunar IPS to patch.', '[4103]DWM2 Ultimate v103.zip', '1.03', '2018-08-06 02:14:25', '2018-09-29 02:20:54', '06 August 2018', 1533528000, '4103readme.txt', 0, 0, 1, 1, 1, 1, '', 1, 0, 1, 5224, 1, 'Country: USA\r\nCRC32 AB7BFDD5\r\nMD5 F71AC6AC 4BB335F5 9BFD2B59 4D47AB49\r\nSHA-1 76901B7E5CADF9611DD4FAC52E8501155C1E33A2\r\nDragon Warrior Monsters 2 - Cobi&#039;s Journey (USA).gbc', 0, '', '', ''),
(4104, 17, 1210, 'Mega Man X3 PSOne PAL to NTSC', 2272, 'This patch converts Mega Man X3 for the Playstation from PAL to NTSC. The game moves 20% faster because of the change from 50hz to 60hz, but the SNES version of the game also have this speed difference.\r\nIt is very likely that the game wasn&#039;t released in the US because of the no 2D games policy Sony of America had at the time.\r\n\r\nThe TitleID was changed from SLES-00503 to SLUS-00353, that TitleID isn&#039;t used by any other game.\r\nIncluded 2 edited covers, one using the Japanese/European Playstation cover art and the other using the USA SNES cover art.', '[4104]Mega Man X3 EUR to USA.zip', '1.0', '2018-08-06 08:17:41', '2018-08-05 00:45:51', '04 August 2018', 1533355200, '4104readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 5812, 11, 'Name: Mega Man X3 (Europe) (Track 01).bin (ReDump)\r\nSize: 236065536 bytes (225 MB)\r\n\r\nCRC32: 9110886c', 0, '', '', ''),
(4105, 1, 3059, 'SWAT Out-Of-Bounds Fix', 3595, 'SWAT: Special Weapons and Tactics is a Famicom first-person RPG-like game published by Toei Animation in 1987.  In it, you search through eight floors of a building occupied by terrorists; your object is to kill them all and rescue their hostages.  SWAT is a notorious in Japan as a buggy and unfinished game, filled with crashes, strange behaviors, and signs of failed attempts at complexity.  The most rage-inducing feature of SWAT is the frequent inability to complete a level due to missing enemies.  This patch fixes two bugs related to this problem, one of which appears to be the cause of most of the issue, and the other being specific to an enemy on Floor 6.  It works with the translated version of the game by [url=https://www.romhacking.net/translations/3487/]Psyklax and filler[/url], and is assumed to work with the original Japanese game as well.  The patch will not make SWAT remotely good, but at least it will be mostly playable.', '[4105]swatfix.rar', '1.0', '2018-08-06 08:22:14', '2018-08-05 14:27:51', '05 August 2018', 1533441600, '4105readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 363, 1, 'SWAT - Special Weapons and Tactics (J) [!].nes (GoodNES 3.23b)\r\nCRC32: 4f34fd97\r\nMD5: c587ea61fa3895c53cd566f5179c07d9\r\nSHA-1: 259dd78543737036e7e41880cdc447435f66046b', 0, '', '', ''),
(4106, 1, 746, 'Rockman 3: Winternight Endless Version', 3899, 'The present romhack is about a game endless, the objective is to achieve the highest score in the different scenes based on the game [b][url=http://www.romhacking.net/hacks/3908/]Rockman 3: Winternight[/url][/b].\r\n\r\nThe difficulty of this present game is balanced, and also has many surprises with respect to alternative scenarios to the original game which gives it an attractive appearance.\r\n\r\nWeapon swapping using the SELECT button: SELECT, normal order; DOWN+SELECT, reverse order.\r\n\r\nInstructions for applying the patch (ips), search the readme\r\n\r\nUse the patch on the Japanese version (Rockman 3 - Dr. Wily no Saigo! (J).nes).\r\n              				 ', '[4106]Rockman 3 - Winternight Endless Version.rar', '1.0', '2018-08-08 12:30:13', '2018-08-13 09:28:05', '07 August 2018', 1533614400, '4106readme.txt', 1, 1, 1, 1, 1, 1, '4106titlescreen.png', 1, 0, 0, 1099, 1, 'File: Rockman 3 - Dr. Wily no Saigo! (J).nes\r\nLength: 393232 Bytes (3 Mbit)\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB5 8B6AFC53 F8D20B8C 1E19A0AB\r\nSHA1: E82C532D E36C6A5D EAF08C62 48AEA434 C4D8A85A', 0, '', '', ''),
(4107, 11, 1925, 'Ranger of Rage 2', 5053, 'Tommy Oliver. the White Ranger, joins The Syndicate to assist in rescuing Adam from Mr. X. Is one Power Ranger enough to stop Mr. X? Find out, in Ranger of Rage 2!', '[4107]Ranger of Rage 2 IPS.zip', '1.0', '2018-08-11 07:16:58', '2018-08-12 17:54:26', '08 August 2018', 1533700800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1500, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4108, 8, 732, 'Metroid 2 DX', 606, 'Jorge Fuentes and Redrum have given the original Game Boy ROM a graphical update. Samus&#039; normal suit has a more streamlined look to it, and the Varia suit gives her the enhanced Justin Bailey look. All the powerups / pickups in the game have also been updated.', '[4108]Metroid 2 DX.zip', '1.0', '2018-08-11 07:19:05', '2018-08-09 21:50:36', '01 August 2009', 1249099200, '', 1, 0, 0, 0, 0, 0, '4108titlescreen.png', 5, 0, 0, 960, 1, 'Metroid II - Return of Samus (World)\r\n\r\nMD5       9639948AD274FA15281F549E5F9C4D87\r\nSHA-1     74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nCRC32     DEE05370', 0, '', '', ''),
(4109, 1, 998, 'Metal Gear MSX + Style', 5039, 'This hack for Metal Gear (NES) corrects the numerous spelling, grammatical, and punctuation errors that were present in many early NES titles. In addition to these changes, several errors resulting from a rushed port, such as the wrong location given for the EOD suit, have been corrected.\r\n\r\nBackground tiles and palettes have been changed to more closely match the MSX original, barring any changes that would cause unintended chaos, as POWs and equipment pickups share a single palette.\r\n\r\nThe title screen has been changed to be more like the original, including a translation of the original logo style, albeit parallel, rather than the original canted alignment of the title.\r\nEnemy grunts have been given their old uniforms, as pale yellow made for poor urban and jungle camouflage.\r\n\r\nThe M79 grenade launcher has been redrawn to look like its counterpart in reality, rather than the MP5 it had previously been.\r\n\r\nThe long-standing flashlight tile error has been corrected, and the issue with the remote missile menu icon has been corrected, too. These items will no longer have missing pieces in the equipment and weapon menus.', '[4109]Metal Gear MSX + Style.zip', '1.0', '2018-08-11 07:21:23', '2018-08-10 00:15:49', '08 August 2018', 1533700800, '4109readme.txt', 1, 0, 0, 1, 0, 0, '4109titlescreen.png', 5, 0, 0, 3421, 1, 'No-Intro Name: Metal Gear (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 9AAA7C001465311AE79D84644AA5FCE1F9766860\r\nROM SHA-1: 2783BEF3CC207E9BF57A65EEA5AB9B68E2214AF0', 0, '', '', ''),
(4110, 9, 727, 'Mother 2.1: Slightly Less Terrible Edition', 5054, 'Once upon a time, there was someone who was stupid enough to not like EarthBound and make a sarcastic hack of the game. He became so hated for his hack that some people even actively attempted to end his life because of his clearly unforgivable sin of having an opinion about a video game. Not having learned his lesson, the dumb sap went and did it all over again and this is the result.\r\n\r\nMother 2.1: Slightly Less Terrible Edition is just that. A slightly less terrible version of the Mother 2.1 hack previously posted by FractiousLemon. There are some new adjustments to the dialogue as well as graphical and gameplay alterations as well here. If you want to play a completely pointless hack of EarthBound that exists for no particularly good reason, featuring equally pointless changes to dialogue in random locations, mildly less pointless changes to a few character and enemy sprites, and one or two extremely pointless inside jokes that only one person in the world will get, go for it. Be my guest. If you become offended when someone doesn&#039;t like a video game and swear violent revenge when that person makes a ridiculous and insincere slight against a Japanese celebrity he&#039;s never heard about, then don&#039;t play this game. You&#039;ll only end up wanting to murder me and that&#039;s really a lot more trouble than either you or I want over something as stupid as a completely irrelevant video game hack.\r\n\r\nTL:DR Version: This hack exists and it sucks, so play it if you want, but don&#039;t get mad if it turns out to be exactly as stupid as I told you it was.\r\n\r\nHack Features:\r\n[list]\r\n[li]A run button and more streamlined menus thanks to the [url=https://www.romhacking.net/hacks/4121/]EarthReBound[/url] hack.[/li]\r\n[li]Tenda tribe renamed to Gummi like in the original Japanese, for no good reason.[/li]\r\n[li]A few enemy sprites edited because I could, also for no good reason.[/li]\r\n[li]Attempts to manipulate your opinion of Porky and everyone in Happy-Happy Village now dressed in blue, for a little bit of a reason, but not a particularly good one.[/li]\r\n[li]Snarky jokes about Shigesato Itoi watered down to two little stupid jokes in hopes that nobody will actually try to kill me, but it&#039;s probably better if you just don&#039;t play this hack at all if you like EarthBound in any way.[/li]\r\n[li]I don&#039;t know, I think I made a joke about Tony&#039;s creepy stalker obsession with Jeff.[/li]\r\n[/list]', '[4110]Mother2-1.zip', '1.1', '2018-08-11 07:26:09', '2018-09-17 12:20:36', '09 August 2018', 1533787200, '', 1, 0, 0, 1, 1, 0, '4110titlescreen.png', 1, 0, 0, 836, 3, 'No-Intro Name: EarthBound (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: E44B6A73359694C25DD4ECC768128D40EC9B6DD1\r\nROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A', 1, '', '', ''),
(4111, 1, 1083, 'Donkey Kong Redux', 3670, 'A full-on graphical update for the 1983 port of Donkey Kong to the NES/FC.\r\n\r\nAll in-game tiles have been replaced in this hack; most existing sprites have since been redrawn completely for the sake of this project, while a smaller portion of the graphics have just been altered to bring a bit more flair to the hack.', '[4111]DK Redux.zip', '1.0', '2018-08-11 13:38:51', '2018-08-21 17:20:00', '11 August 2018', 1533960000, '4111readme.txt', 1, 0, 0, 0, 0, 0, '4111titlescreen.png', 5, 0, 0, 2719, 1, 'No-Intro Name: Donkey Kong (World) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065', 0, '', '', ''),
(4112, 22, 3232, 'Good Ending Bug Fix', 5056, 'Put simply, the European release of Rainbow Islands contains a bug, preventing one from completing the game and achieving the good ending.\r\n\r\nThis bug is fixed in the Brazilian release. The purpose of this patch is to apply a similar fix to the European release.', '[4112]Rainbow Islands (E) (Fix).zip', '1.0', '2018-08-12 11:45:21', '2018-08-11 23:08:59', '16 November 2017', 1510808400, '', 0, 0, 0, 0, 0, 1, '4112titlescreen.png', 4, 0, 1, 596, 1, 'Rainbow Islands - Story of the Bubble Bobble 2 (Europe).sms\r\nCRC: c172a22c\r\nMD5: ffba9869948e2cef2bda6f805cc72087', 0, '', '', ''),
(4113, 10, 788, 'Metroid: SR387', 4814, 'ADAM&#039;S ORDERS\r\n\r\nThe space pirates have abandoned their base on SR387 due to a rogue AI and are now asking Samus for help! She fears this may be a trap, but she won&#039;t waste any opportunity to strike them \r\nat their core! Infiltrate their base and discover what vile secrets lie there...\r\n\r\nNote: You start with Long Beam, Power Grip, and Morph Ball\r\n\r\nPatch to Zero Mission U rom.\r\n\r\nThanks to Metroid3D and Jiffy for testing and CaptGlitch for gbatroid asm help!', '[4113]SR387.zip', '1.0', '2018-08-14 00:29:01', '2018-08-13 18:12:36', '06 July 2018', 1530849600, '4113readme.txt', 1, 1, 1, 1, 1, 1, '4113titlescreen.png', 1, 0, 0, 7768, 1, 'Metroid - Zero Mission (U).gba\r\nCRC32: 5C61A844\r\nMD5: EBBCE58109988B6DA61EBB06C7A432D5\r\nSHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nSHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37', 0, '', '', ''),
(4114, 9, 302, 'Coin Flip Fix', 3353, 'Fixes a micro-frame sprite glitch at the moment when Celes flips the coin.', '[4114]coin_flip_fix.zip', '1.0', '2018-08-16 00:29:40', '2018-08-14 18:51:28', '14 August 2018', 1534219200, '4114readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 223, 4, 'Final Fantasy III (USA) - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2\r\nHeadered and unheadered patches included', 0, '', '', ''),
(4115, 1, 3237, 'Mendel Palace Vapor', 5041, 'P1 is at it again, this time (2nd hack) P1 chose a game with code has gone untouched since it&#039;s release in &#039;89/&#039;90. After blowing some dust out the rom it became clear this may very well be the worlds first and only &quot;Mendel Palace&quot; hak! This NES era action puzzler was a personal favorite long before anyone uttered the word, &quot;Pikachu&quot;. The creators behind the Japanese version of this game &quot;Quinty&quot;, would go on to develop the largest multimedia IP juggernaut the world has ever known... Pokemon. \r\n\r\nThe art style of both games is almost identical and many of the characters could be interchangeable.  The game definitely needed a fresh coat of paint. An Aesthetic that fit. A Vaporwave look for the game only made sense with the checkerboard tiles. Profound pastel and 90&#039;s palette swaps on every single tile! P1 did this for the entire game! P1 added the standard P1 graphical mods and Easter eggs,but the frantic arcade puzzle gameplay remains the same! While making this one P1 had a blast and P1 got insanely good at the game. P1&#039;s million point score (seen below) shatters the Twin Galaxies world record!\r\n\r\nMost have never played Mendel Palace, or its time for a revist, so its highly recommend checking out &quot;Vapor&quot; in any case. To access this extra part of the game simply hold start and select on the controller while pressing the reset button on the NES system. If Mendel Palace Vapor is enjoyable please check out the other P1 hak Blaster Basterd right here on romhacking!\r\n\r\nPS The only thing missing P1 REALLY wanted to do was add a VaporWave CD soundtrack to the game. Maybe some day someone could help P1 with a Turbo-CD port lol!\r\n\r\n-Player 1', '[4115]Mendel Palace Vapor.rar', '1.0', '2018-08-16 12:20:15', '2018-08-15 11:27:40', '27 August 2018', 1535342400, '', 1, 0, 1, 1, 0, 1, '4115titlescreen.png', 1, 0, 0, 431, 1, 'No-Intro Name: Mendel Palace (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 646FC2337BDB2FCA8857ABAF6A41EC44F39BB83B\r\nROM SHA-1: 5B4615452F8219DA66EDD1D9103178BEFCA3AD0A', 0, '', '', ''),
(4116, 11, 1305, 'Shadowrun 2058', 5060, 'Shadowrun 2058 is a hack for the Sega Genesis Shadowrun video game, whose purpose is to get closer to the fictional universe of the classic PnP role-playing game of the same name; At the same time, this mod aims to improve the gaming experience with a long series of changes made all based on the Core rule books of the original PnP games.\r\n\r\nSome new features introduced in this version are:\r\n\r\n- Rebalance prices for magic items and cyberdecks (now based on Shadowrun 1st edition rules).\r\n- Remplacing the starting cyberdeck for a &quot;Custom Deck&quot;.\r\n- New arsenal revision... again.\r\n- Modify starting equipment and cyberwear for samurai and decker joshua.\r\n- New identity and location for street gangs.\r\n- Better ratings for negotiation skill.\r\n\r\nPlease, take a look to the README file to see the full list of changes and installation details.', '[4116]Shadowrun 2058.rar', '1.6', '2018-08-18 08:06:49', '2022-10-22 23:39:11', '22 October 2022', 1666411200, '4116readme.txt', 1, 0, 0, 1, 1, 0, '4116titlescreen.png', 5, 0, 0, 4747, 8, 'No-Intro Name: Shadowrun (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: A06A281D39E845BFF446A541B2FF48E1D93143C2', 0, 'Custom', '', ''),
(4117, 1, 1074, 'Mega Man 4 - Ridley X Hack 9', 2032, 'Here’s a hack of Mega Man 4 in Mega Man 3 style, have fun!\r\n\r\nThe Robotmaster have the Mega Man 3 weakness ^^', '[4117]ridleyx_mm4_hack_9_v1.0.rar', '1.0', '2018-08-19 12:40:32', '2018-08-18 19:22:12', '18 August 2018', 1534564800, '', 1, 0, 1, 0, 0, 1, '4117titlescreen.png', 1, 0, 0, 819, 1, 'Megaman 4 (U) (PRG0) [!].nes - GOODNES 3.14\r\n    CRC32: ADBD4E48\r\n    MD5: 7521EB54199F73CB04E1CCDD15CA971D\r\n    SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\n    SHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(4118, 1, 3065, 'Joshua: the Restored Levels', 3382, 'In 1996, Wisdom Tree released &quot;Joshua: the Lost Levels&quot; as a supplement to their NIV Bible cartridge (for the Gameboy). This version of the game has a very clausterphobic perspective, and this NES hack was made in hope to resolve that issue. There are new bonus quiz questions added as well. See the ReadMe file for more information.', '[4118]RLJ REDESIGN.zip', '7.0', '2018-08-21 05:35:22', '2018-08-19 21:57:50', '19 August 2018', 1534651200, '4118readme.txt', 1, 0, 1, 1, 1, 0, '4118titlescreen.png', 1, 0, 0, 296, 1, 'File Name: Joshua (Wisdom Tree) (V6.0) [o1].nes\r\nFile MD5: DE0C5081E220D315C710C5F941A583B7\r\nFile SHA-1: EB320AD334F8F26044EB1084B070003BAFC4E7D1\r\nFile CRC32: 9B37ACAF\r\nROM MD5: 079816956D507CE1520D7630EAC13C78\r\nROM SHA-1: CCEA2C62632776BCD0D7CB32489121D9D1A052C7\r\nROM CRC32: 99083B3A', 0, '', '', ''),
(4119, 17, 1646, 'Black Agumon &amp; Black Greymon in Digimon World', 3700, 'This hack allow you play as Black Agumon and Black Greymon in Digimon World PSX', '[4119]Bi4Vo.zip', '1.0', '2018-08-23 11:37:12', '2018-08-21 19:34:35', '21 August 2018', 1534824000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1678, 11, 'BIN/CUE Information:\r\n\r\nCRC32: E6FDD00E\r\nSHA-1: 5611645DA66183E30D11FB6C11A2784FF47E1FDB\r\nMD5:   8520EDAC0F7F1454F8A008AC5E599C1A', 0, '', '', ''),
(4120, 1, 127, 'Final Fantasy III - Job System Improvement', 4034, 'Final Fantasy III was the first game to introduce a Job System that allowed the player to change characters&#039; jobs at any point during the game. It brought us series standards such as the Dragoon, Summoner, and Geomancer. As the first try at a Job System it&#039;s not bad, but it could be better.\r\n\r\nFinal Fantasy III relies heavily on forcing certain encounters to &quot;require&quot; jobs. At one point in the early game you have to rely entirely on magic for two rather difficult segments. If you had spent your time trying out different job combinations only to find out you now have to change every one again, you may find that you&#039;ve used up all your Capacity Points (CP) and you have to grind more before you can continue.\r\n\r\nWell, no longer! The Job System should be about freeing the player to explore interesting combinations. Square got into the groove with later games in the series. This hack aims to bring Final Fantasy III more in line with later FF games.\r\n\r\n[list]\r\n[li]Makes changing jobs cost 0 CP.[/li]\r\n[li]Removes the &quot;Gained CP&quot; message at the end of battle.[/li]\r\n[li]Removes the &quot;# CP&quot; window from the Main Menu and from the Job Menu.[/li]\r\n[li]Removes the CP Costs listed on the Job menu and shows the Job Skill Level instead.[/li]\r\n[li]Removes the &quot;Removed&quot; message shown when you remove a character&#039;s equipment.[/li]\r\n[li]Automatically un-equips a character&#039;s gear when you choose a new job.[/li]\r\n[li]Double-checks that their gear has been removed before switching their job. If your inventory was full you&#039;ll get the standard &quot;You must remove equipment...&quot; message and your job won&#039;t change.[/li]\r\n[li]Gets rid of the Yes/No prompt when choosing a job.[/li]\r\n[/list]\r\n\r\nThis hack is intended to be used with the [url=http://www.romhacking.net/translations/141/]Jackson/Corlett/SoM2Freak[/url] fan translation. Other translations may work; check out the Readme.txt file for more details.', '[4120]ff3_job_system_patch.zip', '3.0', '2018-08-23 12:53:24', '2021-06-04 05:09:10', '04 June 2021', 1622779200, '4120readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1965, 1, 'No-Intro Name: Final Fantasy III (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nROM SHA-1: 8690012D6F4D6D11D16FD9AF7B200D9B6EA2504E', 0, '', '', ''),
(4121, 9, 727, 'EarthReBound', 5055, 'This EarthBound hack tries to improve several aspects of the original EarthBound experience. It corrects and decensors a few lines of text in the game and even some of the graphics (thanks to the [url=http://www.romhacking.net/hacks/2319/]MaternalBound[/url] hack). The controls should feel more modern as well - the A and L buttons interact with people/objects, the B button is used for running, the map was kept on the X button and the Y and start buttons access the menu (this is based on the [url=http://www.romhacking.net/hacks/1111/]New Controls[/url] patch). Finally, various battle sprites were tweaked/improved (based on the [url=http://www.romhacking.net/hacks/3939/]EarthBound: Enhanced[/url] hack). \r\n\r\nThe CoilSnake source can be found on https://github.com/jamsilva/EarthReBound.', '[4121]EarthReBound.zip', '1.0', '2018-08-27 05:58:26', '2018-08-25 18:32:42', '25 August 2018', 1535169600, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 3550, 4, 'EarthBound.sfc : 3,072 kB\r\nMD5: A864B2E5C141D2DEC1C4CBED75A42A85\r\nSHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nSHA-256: A8FE2226728002786D68C27DDDDF0B90A894DB52E4DFE268FDF72A68CAE5F02E', 0, '', '', ''),
(4122, 11, 3020, 'Alien 3 - Survivor mod', 5060, 'In this modification, the gameplay has been changed making it easier, but keeping a fair and more enjoyable challenge. The new changes are:\r\n\r\n- Time runs more slowly\r\n- The radar does not need batteries\r\n- Health packs restore all your energy\r\n- The loaded ammunition totals have been changed. Less ammunition at higher difficulty (hence the name of the game)\r\n- Some texts were changed', '[4122]Alien 3 - Survivor mod.rar', '1.0', '2018-08-27 06:02:00', '2018-08-26 20:59:16', '26 August 2018', 1535256000, '', 0, 0, 0, 1, 1, 0, '4122titlescreen.png', 5, 0, 0, 1895, 8, 'No-Intro Name: Alien 3 (USA, Europe)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 1F4B969592F98D2692CB06ECA550DA9C03062593', 0, '', '', ''),
(4123, 1, 750, 'SMB3 - Extended Edition', 2693, 'A patch thought to be long lost to the void of the internet, it&#039;s the return of ShaneM&#039;s &quot;Super Mario Bros. 3 Extended Edition&quot;!\r\n\r\nThis is a purification work. This is a hack of SMB3 that fixes glitches and restores beta features. The original SMB3 had 90 levels, while this one has 107. Most of the lost levels have been restored, while adding 3 e-levels from the GBA version: Super Mario Advance 4. The lost Hammer Bros. of World 7 has also been restored. Previously unused tiles and graphics have been utilized. The biggest feature: the lost level &quot;Parabeetle Plains&quot;! The new levels have been given an unused Ghost House sprite on the overworld maps. Features, as well as the original damage system have been restored from the original Japanese version, too.\r\n\r\nThere are two lost enemies, too: gold Cheep-cheeps and green Parabeetles.\r\n\r\nPatches have been made for both the PRG0 &amp; PRG1 ROMs.', '[4123]SMB3 - Extended Edition.zip', 'rev A', '2018-08-27 06:36:05', '2018-08-29 11:59:21', '01 March 2014', 1393650000, '', 1, 0, 1, 1, 1, 0, '4123titlescreen.png', 1, 0, 0, 4217, 1, 'File Name: Super Mario Bros. 3 (U) (PRG0) [!]\r\nNo-Intro Name: Super Mario Bros. 3 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      BB5C4B6D4D78C101F94BDB360AF502F3\r\nFile SHA-1:    A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32:    85A79D9C\r\nROM MD5:       B76F978AD3076EA67F2B0ACA7399C9E9\r\nROM SHA-1:     A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32:     A0B0B742\r\n*\r\nFile Name: Super Mario Bros. 3 (U) (PRG1) [!]\r\nNo-Intro Name: Super Mario Bros. 3 (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      86D1982FEA7342C0AF9679DDF3869D8D\r\nFile SHA-1:    6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32:    0B742B33\r\nROM MD5:       55B7111567C1709E849C574078699577\r\nROM SHA-1:     BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32:     2E6301ED', 0, '', '', ''),
(4124, 9, 2693, 'Donkey Kong Country 3 - Tag Team Trouble', 4586, 'Here is Donkey Kong Country 3 - Tag Team Trouble a rom hack of Donkey Kong Country 3 - Dixie Kong&#039;s Double Trouble.\r\n\r\nThis was entirely made with SDK3 Editor. All the levels have been entirely modified, with new level design, enemies, objects and bonus placement ! Boss and map are the same as the original.\r\n\r\nThis game’s overall difficulty is the same as the original. A big part of the interest of this hack resides in finding all bonuses and DK coins. The number of bonus levels in each level is the same as the original.\r\n\r\nWill you be able to reach 103 % ?\r\nGood luck, and enjoy !!!', '[4124]Donkey Kong Country 3 - Tag Team Trouble.zip', '1.1', '2018-08-28 11:14:38', '2018-08-27 09:41:41', '27 August 2018', 1535342400, '4124readme.txt', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 8259, 4, 'Country: USA\r\nCRC32: 448EEC19\r\nMD5: 120ABF304F0C40FE059F6A192ED4F947\r\nCountry: Euro/Asia/Oceania\r\nCRC32: 0551FE84\r\nMD5: FC3333AF2F93D7DD0A4190A01D49A69E', 0, '', '', ''),
(4125, 1, 1753, 'Bigger Picture', 5063, 'Removes the black bar from the left side of the screen in the Japanese release of New Ghostbusters II. Now the whole screen is visible when overscan cropping is disabled.\r\n\r\nThe US prototype does already have the left side uncovered but it also has less enemies and toned down difficulty.\r\n\r\nYou can also create a cheat to set the address C031 to 1E in the Japanese release and C032 to 1E in the European release if it&#039;s an available option.', '[4125]New Ghostbusters II (J) - Overscan.zip', '1.0', '2018-08-28 11:36:00', '2018-09-04 12:05:38', '27 August 2018', 1535342400, '', 1, 0, 0, 0, 0, 0, '4125titlescreen.png', 5, 0, 0, 407, 1, 'No-Intro Name: New Ghostbusters II (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 6CA979CA67E73ABDFE52F9DCE1960BF0F49813C3\r\nROM SHA-1: 9D6C39D58EA5EDBC38FC87A58702718D9FEEE46E', 0, '', '', ''),
(4126, 1, 739, 'Castlevania: The Red Wizard', 5064, 'Be a powerful wizard!\r\n- This hack remasters the Castlevania songs.\r\n- Changes the sound effects\r\n- Enemies move faster.\r\n- Holy water runs through the screen jumping.\r\n- The dagger is a devastating fireball that causes more damage to enemies.\r\nA blinking ray comes out of his hand.\r\nIn addition, there are secret passages. All phases were modified with respect to color and difficulty.\r\nIf you are looking for a different and fun castlevania hack, you should play this. =)\r\n\r\nthis ips should be applied in Castlevania (U) (PRG 0)', '[4126]Castlevania - The Red Wizard.7z', '1.0', '2018-08-29 11:44:40', '2018-08-29 03:38:46', '29 August 2018', 1535515200, '', 1, 1, 1, 1, 1, 1, '4126titlescreen.png', 1, 0, 0, 2590, 1, 'No-Intro Name: Castlevania (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nROM SHA-1: EE09B857C90916EDD92A20C463485A610B0A76FD\r\nPatched File SHA-1: AE1C34A80D588B7B99825D47A1BDDA8D4AB5F5A8\r\nPatched ROM SHA-1: 7AE2A39B2A8553CCB257878347DD1FA4865C6424', 0, '', '', ''),
(4127, 1, 1074, 'Rockman 4: Advanced', 3874, 'This is a complete level hack of Rockman 4. Unlike the Rockman EX hack series, Advanced has toned down the level of difficulty.', '[4127]Rockma4ADVANCED.zip', '1.0', '2018-08-30 11:58:33', '2018-08-30 11:57:52', '05 August 2018', 1533441600, '4127readme.txt', 1, 0, 1, 0, 0, 1, '4127titlescreen.png', 1, 0, 0, 1179, 1, 'No-Intro Name: Rockman 4 - Aratanaru Yabou!! (Japan)\r\n(No-Intro version 20130731-235630)\r\nFile MD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nFile SHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nFile CRC32: 771A9138\r\nROM MD5: 9DE64E4C39DEAFCDD2C186B6327E4F61\r\nROM SHA-1: 83F5EA60D6E6489EC0E5AF4B938D2D1C8FD24DD5\r\nROM CRC32: F161A5D8', 0, '', '', ''),
(4128, 1, 2635, 'Championship Bowling Brunswick Edition', 3928, 'This adds the Brunswick Logo onto the pinsetter as the US Version didn&#039;t had the RomStar Logo on it, leaving it blank and boring.', '[4128]Championship Bowling (Brunswick Bowling Edition).zip', '1.0', '2018-09-01 11:02:26', '2018-08-29 06:03:08', '29 August 2018', 1535515200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 217, 1, 'Championship Bowling (U) [!].nes\r\nCRC32: A5E89B19\r\nMD5: 52386229889D5F42D63EF6811CB9339D\r\nSHA-1: 4980A559EB551A29013F7D7E5ABF2E82638F78E2', 0, '', '', ''),
(4129, 9, 941, 'Frue Lufia', 5065, 'Frue Lufia is a mod of [i]Lufia II: Rise of the Sinistrals[/i] that fixes just about every bug in the game. Additionally, it sports a full script update, fixing many of the inconsistencies and errors present in the retail version. Censorship has been removed as well. As a cherry on top, some minor rebalancing is also featured. See the &quot;Notable Changes&quot; text file for a full list of alterations.\r\n\r\nThere&#039;s also an alternative bonus patch added which changes the final boss in some way.\r\n\r\nApply to a NTSC-U [i]Lufia II[/i] ROM. NTSC-U ROMs have the Natsume logo at startup, [i]not[/i] the Nintendo logo.\r\n\r\n(Note: This is a direct upgrade to Relnqshd&#039;s [url=https://www.romhacking.net/hacks/229/][u]Lufia II Fixxxer Deluxe[/u][/url]. All of Relnqshd&#039;s enhancements and bug fixes are included in Frue Lufia.)', '[4129]Lufia2_-_Frue_Lufia_v7.zip', '7.0', '2018-09-01 11:13:48', '2024-04-30 02:35:39', '29 April 2024', 1714348800, '4129readme.txt', 1, 0, 0, 1, 1, 1, '', 5, 0, 1, 12783, 3, 'Lufia II - Rise of the Sinistrals (U).smc\r\nSize: 2.50 MB (with header: 2,621,952 bytes / headerless: 2,621,440 bytes)\r\nSHA1: A89931C1F29B161B8BE717DFAB4A4ADB54B42B84\r\nMD5: 6EFC477D6203ED2B3B9133C1CD9E9C5D\r\nCRC32: 20F2AC29', 0, '', '', ''),
(4130, 10, 830, 'Castlevania Aria of Sorrow Zangetsu Hack', 3667, 'Finally Releasing version 1 of the fully modified Aria of Sorrow featuring Bloodstained: Curse of the Moon&#039;s Zangetsu and his allies.\r\n\r\nThe game serves as a sequel to Curse of the Moon after the good ending (recruit everyone and beat Nightmare mode). Be sure to read the dialogue (especially the dialogue at the Entrance throughout the game after major events) and try out multiple souls as they have been altered to fit the new character. Some guardian souls have been changed so you just have to tap the R button to turn them on and off instead of holding it down (great armor, flying armor etc..) Items, stats and some enemies have also been edited to make the game feel a bit more original. Gebel and Alfred hacks are in the works as well. Enjoy!', '[4130]Castlevania - Aria of Sorrow Zangetsu Hack.rar', '1.0', '2018-09-02 06:03:50', '2018-09-02 02:35:16', '01 September 2018', 1535774400, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 3397, 1, 'Unmodded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA)\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: 03B97719\r\n    MD5: 4DDE5C64AD0997E7BB0A74D3A0C4BFD0\r\n    SHA-1: 0D2507B8B80D469C95EEC17A429FBBBAB053FCB9\r\n    -\r\n    Modded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA) [Aria of Sorrow Spoof]\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: E15862C6\r\n    MD5: C66B85701F62B19F77A2F006A4BDA518\r\n    SHA-1: DFBB71C91BEB8392D8A093AE24421DA89580803C', 0, '', '', ''),
(4131, 10, 830, 'Castlevania Aria of Sorrow Alfred Hack', 3667, 'Hello, all!\r\n\r\nThis is another hack of Aria of Sorrow featuring the cast of Bloodstained: Curse of the Moon. This hack will center around the Alchemist, Alfred, and will emphasize the power of his magic, as opposed to his offensive and defensive power as the Zangetsu hack showcased. Paying attention to foe&#039;s weaknesses will be the key to survival with Alfred. This story is another what if scenario that varies depending on what protagonist you play as.\r\n\r\nThe game serves as a sequel to Curse of the Moon after the good ending (recruit everyone and beat Nightmare mode). Be sure to read the dialogue (especially the dialogue at the Entrance throughout the game after major events) and try out multiple souls as they have been altered to fit the new character. Some guardian souls have been changed so you just have to tap the R button to turn them on and off instead of holding it down (great armor, flying armor etc..) Items, stats and some enemies have also been edited to make the game feel a bit more original. Gebel and Alfred hacks are in the works as well. Enjoy!!', '[4131]Castlevania - Aria of Sorrow Alfred Hack.rar', '1.0', '2018-09-04 11:29:33', '2018-09-03 02:51:47', '02 September 2018', 1535860800, '', 1, 1, 0, 1, 0, 0, '', 5, 0, 1, 1602, 1, 'Unmodded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA)\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: 03B97719\r\n    MD5: 4DDE5C64AD0997E7BB0A74D3A0C4BFD0\r\n    SHA-1: 0D2507B8B80D469C95EEC17A429FBBBAB053FCB9\r\n    -\r\n    Modded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA) [Aria of Sorrow Spoof]\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: E15862C6\r\n    MD5: C66B85701F62B19F77A2F006A4BDA518\r\n    SHA-1: DFBB71C91BEB8392D8A093AE24421DA89580803C', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4132, 9, 941, 'Spekkio Lufia', 5065, '[b]WARNING[/b]\r\nTowards the end this hack is challenging, that is, actually really challenging. Especially the final bosses really will put you to the [b]ultimate test whether you truly have a decent grasp of the battle mechanics[/b] or not. So, if you get overwhelmed, your first thought better is &quot;How can I optimize my strategies and tactics?&quot; instead of &quot;I have to grind to level 99 and/or farm stat potions for hours!&quot;. Especially the final battles just are not free and will never be, regardless of how much you may grind.\r\n\r\nIt&#039;s actually perfectly possible and likely that you will need quite a few tries so you will [b]need a good frustration tolerance[/b] and you better really [b]find PURE ENJOYMENT in having to experiment with the battle system mechanics[/b] and having to change your equipment, strategies and tactics as a result of your losses.\r\n\r\nOtherwise you just are not the target audience and you just will not like this hack at the end of the day. Especially, if you are not actually quite pumped and hyped by the mere thought of somewhen facing the even more over-the-top optional superbosses...\r\n\r\nBesides, I&#039;m actually perfectly fine if you give up at the end. If you, however, are not okay with the possibility of not making it to the end after probably dozens of hours, then better do not play this and instead go for [url=https://www.romhacking.net/hacks/4129/][u]Frue Lufia[/u][/url]. \r\n\r\n[b]HINT[/b]: If you have trouble towards the end, I suggest you look into the supplemental material like the ailment protection list or (especially if you don&#039;t feel like having to use supplemental material) talk to some of the more important NPCs all over the world as well as do some more item, equipment and spell shopping. That said...\r\n\r\n[b]SPEKKIO LUFIA[/b]\r\n\r\nBased off of [url=https://www.romhacking.net/hacks/4129/][u]Frue Lufia[/u][/url], Spekkio Lufia is a battle rebalancing mod that aims to supply more of a challenge while lessening problems in the retail release&#039;s game design. Not only are bosses rebalanced, but certain regular enemies are too. The Ancient Cave also received some tweaks. Enemies of later floors drop more useful rewards, you can buy Blue Chest items in Gift Mode—which is available from the first time you launch the game—and Iris Treasures appear more frequently.\r\n\r\nThe important updated bosses are as follows.\r\n\r\n1. The Sinistrals in the Fortress of Doom are stronger, more befitting final bosses. Also starting with the Revenge Ghost the late game bosses are generally revamped. (In case you have some trouble towards the end, how about talking to some of the more important NPCs all over the world?)\r\n\r\n2. The Master can fully heal himself every round. How can you possibly bring him down? There must be some way...\r\n\r\n3. The Egg Dragon, who named the patch. He now behaves like Spekkio in Chrono Trigger, his battle script changing based on the highest-leveled party member.\r\n\r\n4. La Puella, the beloved pet giant tarantula of the Princess of Parcelyte. She can be fought anytime after defeating Gades in the Ancient Tower. Do you stand a chance against La Puella and all of her fuzzy friends?\r\n\r\nCheck the Notable_Changes_Spekkio text file for detailed changes. To aid your survival, included are a bestiary, and a list of equipment that provides protection against status ailments.\r\n\r\nApply to a NTSC-U [i]Lufia II[/i] ROM. NTSC-U ROMs have the Natsume logo at startup, [i]not[/i] the Nintendo logo.', '[4132]Lufia2_-_Spekkio_Lufia_v7.zip', '7.0', '2018-09-04 11:32:41', '2024-04-30 02:54:27', '29 April 2024', 1714348800, '4132readme.txt', 1, 0, 0, 1, 1, 1, '', 5, 0, 1, 5153, 3, 'Lufia II - Rise of the Sinistrals (U).smc\r\nSize: 2.50 MB (with header: 2,621,952 bytes / headerless: 2,621,440 bytes)\r\nSHA1: A89931C1F29B161B8BE717DFAB4A4ADB54B42B84\r\nMD5: 6EFC477D6203ED2B3B9133C1CD9E9C5D\r\nCRC32: 20F2AC29', 0, '', '', ''),
(4133, 20, 3261, 'Resident Evil 2 Classic REbirth', 883, 'This extensive hack of Resident Evil 2 for PC, coming in the form of a simple drag&amp;drop DLL, includes the following features:\r\n- A full English translation (movies will still retain Japanese game title and subtitles).\r\n- Adds XInput support, which replaces the old WinMM legacy module. Shoulder triggers and directional pad will be recognized correctly.\r\n- Adds support for resolutions beyond 640×480 and also adds borderless fullscreen mode if you desktop resolution is below or equal to 2560×1440. Press F8 to cycle through them.\r\n- Fixes all lag issues found on Windows 10 due to broken DirectDraw emulation.\r\n- Fixes issues with music being mute when it’s supposed to play (i.e. RPD outdoor areas and Marvin’s office).\r\n- Adds support for extended modding via archives and DLLs that can be used to change game behavior.\r\n\r\nThe DLL has to be used with an untampered exe of version 1.1.0, otherwise it will display a warning message and none of the features above will be available.\r\n\r\nMore information and updates on the project&#039;s page at: http://appleofeden.de-doc.com/index.php/downloads/resident-evil-2-classic-rebirth/', '[4133]re2cr 2018-09-02.7z', '1.0', '2018-09-04 11:43:44', '2018-09-03 13:38:07', '03 September 2018', 1535947200, '', 1, 1, 0, 1, 1, 0, '4133titlescreen.png', 5, 0, 0, 2513, 1, 'Version 1.1.0\r\nCRC32: A4EB058C\r\nSHA-256: 21B2A647CBEDDAC1EC389BE847F22A434A0264A18020589DE91CB2824DCB1BF5', 0, '', '', ''),
(4134, 9, 300, 'Final Fantasy IV - Ultima', 4301, 'Final Fantasy IV - Ultima is a &#039;deluxe&#039; version of Final Fantasy II for the SNES. This hack adds a bunch of additions to the base game while keeping the majority of the main story intact and the feel of FF2US the same. \r\n\r\n[b]List of features, additions and changes:[/b]\r\n- Party Swapping among 11 different members at Endgame!!\r\n- Dark Knight Cecil now available at endgame!!\r\n- A Full-Featured Bestiary!! A Brand New Title Screen!\r\n- A VERY Challenging BOSS RUSH Mode unlocked at endgame!!\r\n- New Game+ mode with higher MAX level/stats!!\r\n- 58 New Weapons! Including Magically Imbued Weapons!\r\n- 62 New Spells/Summons! Also revamped existing spells!\r\n- 38 New Bosses! Brand New Boss at Endgame with Randomized AI!\r\n- New Achievements Feature at: https://retroachievements.org/game/1072\r\n- New Status &#039;Aura/Color&#039; for buffs/ailments during battle!!\r\n- Damage Limit increased to 14999! Can turn Encounters On/Off!\r\n- New Areas! New Side Quests! New and Upgradable Commands!!\r\n- New Optional Patches for Alternate Sprites and Palette!\r\n- New Enemy Graphics! New Events! New Endgame Scenarios!\r\n- New Equipment/Spell Menus with DETAILED info!!\r\n- New attack/swing/spell animations!\r\n- New weapon graphics!! New sound effects! New items!!\r\n- New maps, new areas and new edits to overworld maps!\r\n- New events! New enemies!! Sprint with the Y button!!\r\n- New commands for characters. New Armors and Gears!\r\n- Revamped shops/equipment and balanced their progression.\r\n- Dark Knight Cecil now dual-wields and is 2-handed!!\r\n- Edge is now buffed offensively! Can steal Rare items!\r\n- Rydia has new summons!\r\n- Cecil has been buffed as a tank.\r\n- Rosa can use more combative gears and new spells.\r\n- Kain has various new spells and commands.\r\n- Yang, Edward, Palom, Porom and others have also been buffed!\r\n- Lots of secrets that can lead to early acquirement of better equipment!\r\n- Few minor tweaks to the base game such as save points, etc.\r\n\r\n[b]More guides and info at:[/b]\r\n\r\n[url]http://www.8bitfan.info/[/url]\r\n\r\nDiscord: [url]https://discord.gg/4MqjwJt[/url]', '[4134]Final Fantasy IV Ultima v2022(rev25c).zip', '2022 r25c', '2018-09-04 11:49:15', '2023-08-08 12:31:59', '08 August 2023', 1691467200, '4134readme.txt', 1, 1, 1, 1, 1, 1, '4134titlescreen.png', 1, 0, 0, 56899, 4, 'Final Fantasy II (U) [!] (v1.1).smc\r\nEnglish\r\nVersion 1.1\r\nUnheadered (1,049,088 bytes)\r\nCRC-32: 23084FCD\r\nMD-5: 27D02A4F03E172E029C9B82AC3DB79F7\r\nSHA-1: 41A74EB369A7A91815529EF99AB1B20E20E2BDF3E26', 0, '', '', ''),
(4135, 1, 710, 'Castlevania II: Game Over Penalty Reduction', 4545, 'On a game over, instead of reducing hearts to zero, the number of hearts is cut in half.\r\n\r\n ----\r\n\r\nUpdates:\r\n\r\n[list]\r\n[li]V1.1: An additional .ips file is now included which is compatible with Bisqwit&#039;s [url=https://www.romhacking.net/hacks/1032/]Castlevania II Re-translation (+Map)[/url] patch.[/li]\r\n[li]V1.2: Fixed a game-over crash in the previous compatibility update.[/li]\r\n[/list]', '[4135]CV2-penalty-reduction-1.2.zip', '1.2', '2018-09-04 11:52:29', '2021-04-07 18:44:32', '05 January 2019', 1546664400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2697, 1, 'No-Intro Name: Castlevania II - Simon&#039;s Quest (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35', 0, '', '', ''),
(4136, 10, 830, 'Castlevania Aria of Sorrow Gebel Hack', 3667, 'This the third and final hack of Aria of Sorrow featuring the cast of Bloodstained: Curse of the Moon. This hack will center around the Shardbinder, Gebel, and will emphasize the power of his magic and defensive strength, as opposed to his offensive power. This story is another what if scenario that varies depending on what protagonist you play as. \r\n\r\nThe game serves as a sequel to Curse of the Moon after the good ending (recruit everyone and beat Nightmare mode). Be sure to read the dialogue (especially the dialogue at the Entrance throughout the game after major events) and try out multiple souls as they have been altered to fit the new character. Some guardian souls have been changed so you just have to tap the R button to turn them on and off instead of holding it down (great armor, flying armor etc..) Items, stats and some enemies have also been edited to make the game feel a bit more original. Enjoy!!', '[4136]Aria of Sorrow Gebel Hack.rar', '1.0', '2018-09-07 06:02:36', '2018-09-06 01:27:26', '05 September 2018', 1536120000, '', 1, 1, 0, 1, 0, 0, '', 5, 0, 1, 1787, 1, 'Unmodded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA)\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: 03B97719\r\n    MD5: 4DDE5C64AD0997E7BB0A74D3A0C4BFD0\r\n    SHA-1: 0D2507B8B80D469C95EEC17A429FBBBAB053FCB9\r\n    -\r\n    Modded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA) [Aria of Sorrow Spoof]\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: E15862C6\r\n    MD5: C66B85701F62B19F77A2F006A4BDA518\r\n    SHA-1: DFBB71C91BEB8392D8A093AE24421DA89580803C', 0, '', '', ''),
(4137, 1, 740, 'Crystalis Computer Repair', 5039, 'This hack for Crystalis (NES) simply fixes the broken tile layout of the computer interface at the start of a new game, and adds bezels around the readouts. That&#039;s all, so this hack will work with any other Crystalis hack.', '[4137]Crystalis Computer Repair.rar', '1.1', '2018-09-07 06:03:20', '2018-11-16 00:56:28', '15 November 2018', 1542258000, '4137readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 898, 1, 'No-Intro Name: Crystalis (USA)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nROM SHA-1: 8A49FE60B6A151C055A63639894CD366935A7EE9', 0, '', '', ''),
(4138, 9, 941, 'Kureji Lufia', 5065, 'Based off of [url=https://www.romhacking.net/hacks/4129/][u]Frue Lufia[/u][/url], Kureji Lufia is a difficulty mod of legendary proportions. All opponents have been beefed up by a crazy amount, especially the bosses, who now have only one goal: Clinging on their wretched lives. They don&#039;t want to just fade out into obscurity and nothingness, and therefore will do [i]everything[/i] necessary to stay alive and put their mark on the world. This might be Maxim&#039;s toughest journey yet! Will you manage to emerge victorious?\r\n\r\nIt cannot be stressed enough: it&#039;s hard... It&#039;s really, really hard—and it sure won&#039;t get any easier as you progress! Most bosses have new gimmicks you&#039;ll have to deal with in order to even be able to survive against them. In particular, the later bosses have the potential to wipe out your entire party very, very fast. You won&#039;t only need a strong party, but also some sound strategies and tactics, like wearing the right equipment, and analyzing and completely understanding the enemy attack patterns.\r\n\r\nOf course, the Ancient Cave has received some heavy tweaks as well. This is the place where you&#039;ll really feel the tremendous new power of regular enemies the most, whereas you will find masses of treasures as elusive as... Green Tea or Ear Picks. So, you better prepare yourself as best you can when blazing your trail down; you will face all the formidable atrocities that dwell deep down at the ineffable abyss beyond all imagination...\r\n\r\nIt&#039;s highly recommended that you check out the text file &quot;survival_tips&quot;!\r\n\r\nTo aid your survival, included are a bestiary, and a list of equipment that provides protection against status ailments.\r\n\r\n(There&#039;s also included a joke version. It&#039;s the even more over-the-top ridiculous fruely hardcore version of the hack, but with the overkill easy mode patch applied to it so that lizards now drop Egg Rings.)\r\n\r\nApply to a NTSC-U [i]Lufia II[/i] ROM. NTSC-U ROMs have the Natsume logo at startup, [i]not[/i] the Nintendo logo.', '[4138]Lufia2_-_Kureji_Lufia_v7.zip', '7.0', '2018-09-08 05:35:48', '2024-04-30 03:17:34', '29 April 2024', 1714348800, '4138readme.txt', 1, 1, 0, 1, 1, 0, '', 5, 0, 1, 1819, 3, 'Lufia II - Rise of the Sinistrals (U).smc\r\nSize: 2.50 MB (with header: 2,621,952 bytes / headerless: 2,621,440 bytes)\r\nSHA1: A89931C1F29B161B8BE717DFAB4A4ADB54B42B84\r\nMD5: 6EFC477D6203ED2B3B9133C1CD9E9C5D\r\nCRC32: 20F2AC29', 0, '', '', ''),
(4139, 1, 3266, 'Lemmings (Enhanced Color + Graphics Hack)', 5068, 'This hack of the game &quot;Lemmings&quot; for NES, brings edited graphics of the &quot;Intro&quot; and of some, also the color palettes it brings as original of &quot;Amiga&quot; or &quot;MS-DOS&quot;.', '[4139]NES - Lemmings (Enhanced Color + Graphics).rar', '1.0', '2018-09-08 05:52:04', '2018-09-07 06:18:18', '06 September 2018', 1536206400, '', 1, 0, 0, 0, 0, 0, '4139titlescreen.png', 5, 0, 0, 449, 1, 'Lemmings (U) [!].nes - NOINTRO\r\nNo-Intro Name: Lemmings (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      84E47F5F43B6101426A3058935EEBE56\r\nFile SHA-1:    62E587CE49FF641FAC3BE1E6268D21038212D0FA\r\nFile CRC32:    CB2C08D4\r\nROM MD5:       10EFB60B347BA59D0003FA35F076DD49\r\nROM SHA-1:     8C13584F22D1FDE5711DB2C59940EB37E6FC1ECE\r\nROM CRC32:     A69F29FA', 0, '', '', ''),
(4140, 1, 977, 'Blaster Master - Metafight Alpha', 5039, 'This hack for Blaster Master (NES) makes many of the graphics more similar to Blaster Master Zero (3DS, Switch), barring things that would be impossible on the NES. While many details are identical to those in Zero, palette, resolution, tile, and sprite limitations limit the similarity. Other graphical and map changes have been made to take advantage of wasted space, in the spirit of Blaster Master Zero. Some dungeons have been expanded and de-simplified, as well as some quality of life fixes in other maps.', '[4140]Blaster Master - Metafight Alpha.rar', '1.0', '2018-09-08 05:58:37', '2018-09-07 14:14:04', '05 September 2018', 1536120000, '4140readme.txt', 1, 0, 1, 1, 0, 0, '4140titlescreen.png', 5, 0, 0, 1253, 1, 'No-Intro Name: Blaster Master (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nROM SHA-1: 98845D5716525E68EF7417E6FB55BE30A4C7130D', 0, '', '', ''),
(4141, 11, 1523, 'Batadvantage mod', 5060, 'In this modification, Batman&#039;s weapons are always fully charged, which completely changes the difficulty of the game. In addition, with five extra lives, it is more than enough to be able to defeat the game without frustrations.', '[4141]Adventures of Batman and Robin, The (Batadvantage).rar', '1.0', '2018-09-09 09:37:16', '2018-09-07 22:23:37', '07 September 2018', 1536292800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2754, 8, 'No-Intro Name: Adventures of Batman &amp; Robin, The (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 1DA4B3FC92A6572E70D748EBAD346AEB291F89F3', 0, '', '', ''),
(4142, 11, 1062, 'Phantasy Star IV Bugfix', 3272, 'This patch fixes many bugs found in Phantasy Star IV. Check the ReadMe for the list of bugfixes.\r\n\r\nThe patch is in Xdelta format in order to heavily reduce file size. Use the Delta Patcher program (or any other xdelta3 utility) to apply it.', '[4142]PSIV_Bugfix.zip', '1.5', '2018-09-11 10:57:12', '2019-05-23 20:20:20', '23 May 2019', 1558584000, '4142readme.txt', 0, 0, 0, 1, 1, 0, '', 4, 0, 1, 2440, 8, 'Phantasy Star IV (USA)\r\nCRC32: FE236442\r\nMD5: 84CBD0FF47F3C8E9D21D2C2FC39185FA\r\nSHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629', 0, '', '', ''),
(4143, 1, 725, 'Tecmo Super Bowl 2018 - SBlueman Edition', 2147, '[b]Features:[/b]\r\n[list][li]Rosters Up To Date As Of 9/5/18 [/li]\r\n[li]Players Rated Using Tecmo Super Bowl&#039;s Original Player Rankings [/li]\r\n[li]Playbooks Edited - Plays Moved To Different Slots And Edited Running Plays [/li]\r\n[li]18 Hacks Added To Vanilla Version And Up to 41 Different Hacks Included In Hardtype Versions [/li]\r\n[li]Teams Line Up In Either 3-4, 4-3 Or Nickel Defenses [/li]\r\n[li]Two versions of each file is available. One with the nickel back lining up at LB1 and the other with the nickel back lined up at LB2. [/li]\r\n[li]Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature) [/li]\r\n[/list]\r\n[b]Five Versions Available:[/b]\r\n\r\n[b]#1 - Vanilla - Hacks Included:[/b]\r\n[list][li]Add &#039;Hut&#039; Pre-Snap Cadence to 32-Team ROM[/li]\r\n[li]More NFL-like QB Ratings[/li]\r\n[li]Player 2 Condition Fix[/li]\r\n[li]Prevent Schedule From Being Random[/li]\r\n[li]QB Backpedal Animation Hack[/li]\r\n[li]Change Touchback to 25-Yard Line[/li]\r\n[li]15 Yard XP[/li]\r\n[li]Playoff Bracket Fixed[/li]\r\n[li]Team Data Screen Background Color Change[/li]\r\n[li]Main Menu Background Color Change[/li]\r\n[li]Schedule Background Color Change[/li]\r\n[li]Randomize Sound Loop Used For Each Play[/li]\r\n[li]Add Stats After Quarters[/li]\r\n[li]FG Avoid Kick Block Fix[/li]\r\n[li]Increase CPU Kickoff Length[/li]\r\n[li]Better COM Punt Timing[/li]\r\n[li]Changing KR Speed[/li]\r\n[li]PR Speed Change From SS To Actual PR Player[/li][/list]\r\n[b]#2 - Hardtype - Hacks Included:[/b]\r\n[list][li]Ultra Logic Hack[/li]\r\n[li]Punt Coverage Boost Cut In Half[/li]\r\n[li]More Accurate Field Goals[/li]\r\n[li]Decrease Fumbles By 30%[/li]\r\n[li]Offensive Ball Carrier Can Break Up Drone Tackles[/li]\r\n[li]Find Open Receiver[/li]\r\n[li]PA/PC Hack - PC Is INT And PA Is Target[/li]\r\n[li]QB Throws Ball Instead Of Taking Sack And Runs Less[/li]\r\n[li]COM Dive Tackling Like SNES TSB I [/li]\r\n[li]Directional Punts[/li]\r\n[li]Kickoff Wedge Return[/li]\r\n[li]Onside Kick Hack Better Recovery Rate For P2[/li]\r\n[li]Changing The Differential For Popcorning/DL Busting Through[/li]\r\n[li]Passing Game Probability Table Hack[/li]\r\n[li]Better INT Returns[/li]\r\n[li]Timing Of Snap Exchange Between C &amp; QB[/li]\r\n[li]Diving Time Based On HP[/li]\r\n[li]Buck&#039;s TSB COM Juice Setter[/li]\r\n[li]Faster Handoffs, Pitches, Snaps &amp; Player Control[/li]\r\n[li]Player Controlled QB Rollouts For Play Action Passes[/li]\r\n[li]Push/Pull Hack[/li][/list]\r\n[b]#3 - Hardtype - with No Flicker[/b]\r\n[list][li]The 3rd version has all the hacks above installed and the No Sprite Flicker hack included.\r\n[/li][/list]\r\n[b]#4 - Hardtype - with P2 As Road Team[/b]\r\n[list][li]Hardtype version with the Road Team Plays As Player 2 hack added[/li][/list]\r\n[b]#5 - Hardtype - with P2 As Road Team, No Flicker[/b]\r\n[list][li]Hardtype version with both the Road Team Plays As Player 2 hack and No Sprite Flicker hack added.[/li]\r\n[/list]', '[4143]TSB-2018.zip', '1.3', '2018-09-11 11:01:10', '2018-09-11 03:36:07', '04 September 2018', 1536033600, '4143readme.txt', 1, 1, 0, 1, 1, 1, '4143titlescreen.png', 5, 0, 0, 1041, 1, 'No-Intro Name: Tecmo Super Bowl (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2\r\nROM SHA-1: 0A491B125CA1D8BCEBFD19174527D9EEC13820D0', 0, '', '', ''),
(4144, 1, 750, 'Super Riff Bros. 3', 5072, 'Super Riff Bros 3 is a kaizo hack inspired by hacks such as Kamikaze bros and Kaizo SMB3 as well as SMW hacks such as the original kaizo trilogy and hacks like Dram World. Some minor quirks of the original game are required at times but nothing that cannot be tackled with blind play. The levels tend to get progressively harder as the hack goes on. \r\n\r\nThe game consists of 5 mandatory worlds and 1 optional special world. \r\n\r\nSpecial Thanks to Quick Curly and Captainsouthbird for their extensive knowledge about the inner workings of SMB3\r\n\r\n(As a note Boom Boom bosses in this hack do not drop orbs and instead end the level upon dying)\r\n\r\n\r\n\r\n\r\n(1.21 updates are aesthetic only, no game play changes)', '[4144]Super_Riff_Bros.zip', '1.21', '2018-09-12 01:19:29', '2018-10-26 02:55:08', '11 September 2018', 1536638400, '', 1, 0, 1, 1, 1, 0, '4144titlescreen.png', 1, 0, 0, 6790, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(4145, 1, 709, 'Kamikaze 3 - Luigi&#039;s Ghost House Clothed', 1803, 'This is &quot;[url=http://www.romhacking.net/hacks/1592/]Kamikaze 3 - Luigi&#039;s Ghost House[/url]&quot; with clothes.\r\n\r\nApply patch over ROM pre-patched with &quot;Kamikaze 3 - Luigi&#039;s Ghost House&quot;.', '[4145]083018.zip', '1.0', '2018-09-13 12:02:50', '2018-09-13 03:07:45', '30 August 2018', 1535601600, '', 1, 0, 0, 1, 0, 0, '4145titlescreen.png', 6, 0, 0, 724, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nPatched File SHA-1: FF545E3610512BDDFB54F1DCF84702601B18469A\r\nPatched ROM SHA-1: 44BC1FB179E579985C4ABA1B1D1626F1AB294BDE', 0, '', '', ''),
(4146, 1, 750, 'Frog Suit Challenge', 5074, 'This makes the game beatable using only the frog suit. It also disables all other powerups so it forces you to complete the game using only the frog suit.\r\n\r\nv1.1 - Fixed ability to use Cloud powerup\r\n       Fixed palette swap when using disabled powerup and added &quot;denied&quot; sound effect', '[4146]SMB3_FrogSuitChallenge_v1-1.zip', '1.0', '2018-09-13 12:15:13', '2018-09-18 13:28:36', '09 September 2018', 1536465600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1046, 1, 'CRC32:	0B742B33\r\nMD5:	86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA256:	4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(4147, 10, 1072, 'Unofficial Pokémon Throwback', 5075, 'This is an unofficial addendum version of Pokémon Throwback, which is a hack created to serve as the definitive version of the original Kanto journey. Based off of Pokémon FireRed, Throwback includes a bevy of features and fixes to make it worth using over the base games.\r\n\r\nPokémon Throwback was originally developed by RichterSnipes and you can find his official version [url=https://www.romhacking.net/hacks/1981/]here[/url]. There are 2 versions of this unofficial Pokémon Throwback by tkim. One only includes bugfixes and otherwise is very similar to the last release by RichterSnipes. The other also includes a number of improvements and changes. Both are included in the download.\r\n\r\n[b]Base Features from official RichterSnipes version:[/b]\r\n[list]\r\n	[li]A GB Player item allows for players to hear the original 8-bit music in the game, as well as switch between it and the standard FR/LG music at any time.[/li]\r\n	[li]Reasonable Pokémon placement throughout the game - taking cues from all iterations of the first generation games, including Yellow and Japanese Blue - ensures that all Pokémon from the first two generations are obtainable through official-esque means (including canon evolution methods).[/li]\r\n	[li]The main characters now wear clothing similar to their initial depictions in the original games and related media.[/li]\r\n	[li]All text has been decapitalized in a manner consistent with the most recent games.[/li]\r\n	[li]TMs and move tutors are infinitely reusable.[/li]\r\n	[li]Various bug fixes for the original game.[/li]\r\n	[li]Trees only need to be cut once, you can run indoors, several more items are now obtainable within the game, many “tutorial” moments from the game have been removed, and much, much more![/li]\r\n	[li]Note that the title of the hack in-game is simply Pokémon (subtitled “Pocket Monsters” in the credits). This is because the game within is an updated edition of the original adventure from 1996 (1998 internationally) and is version-agnostic.[/li]\r\n[/list]\r\n\r\n[b]Optional Improvements/Changes in tkim’s unofficial version:[/b]\r\n\r\nGB Sounds:\r\n[list]\r\n	[li]GB Sounds’ function has been altered to behave more natively to the 3rd Gen handheld games.[/li]\r\n	[li]Fanfares played will be more in-tune with the 3rd Gen handheld games, including two fanfares (though inaccurate) from the 2nd Gen handheld games.[/li]\r\n	[li]Music played during Link Battles will now play the standard Kanto trainer/gym leader battle theme.[/li]\r\n[/list]\r\nCatch &#039;em All:\r\n[list]\r\n	[li]All 251 Pokémon from the 1st and 2nd Generations can be caught without an external save file.[/li]\r\n	[li]Faraway Island is accessible and located near Two Island.[/li]\r\n	[li]Celebi will join the player&#039;s Party, if able, after Entering the Hall of Fame for the second time.[/li]\r\n	[li]The Event Person appears on the upper levels of a Pokémon Center after unlocking the Mystery Gift and will handle the following:\r\n	[list]\r\n		[li]Give away Event items such as the Mystic Ticket[/li]\r\n		[li]Give away an Egg containing Pichu with the exclusive move Surf[/li]\r\n		[li]Change the spawns inside of Altering Cave[/li]\r\n	[/list][/li]\r\n	[li]Navel Rock and Faraway Island will show up on the Town Map by default.[/li]\r\n	[li]Pokémon sent through Bill’s Teleporter will evolve, if able, as if they were traded away to another player, including consumption of held items such as Metal Coat.[/li]\r\n[/list]\r\nExtras:\r\n[list]\r\n	[li]The Stats Judge will appear outside of the Trainer Tower post-game.[/li]\r\n	[li]The Hidden Power judge will appear inside of the Prize Exchange in Celadon post-game.[/li]\r\n	[li]Lostelle will give out a rare Berry such as EV-lowering Berries every time the player enters the Hall of Fame post-game.[/li]\r\n	[li]Pokémon Marts will give away Premier Balls with every purchase of 10 Poké Balls or more in a single transaction post-game.[/li]\r\n	[li]Volt Tackle can now be learned by breeding within the Pikachu family holding a Light Ball.[/li]\r\n	[li]Flame Body and Magma Armor Abilities will now reduce Egg cycles by half.[/li]\r\n	[li]The Celadon Mansion will now be referred to as the Celadon Condominiums or Condominiums.[/li]\r\n[/list]\r\n\r\nBoth versions of tkim’s patch are included in the .ZIP file, one with only bugfixes to RichterSnipes’s original patch, and the other that also has all the optional improvements and changes tkim added. A discussion thread for the development of this hack is on the website PokéCommunity [url=https://www.pokecommunity.com/showthread.php?t=285094]here[/url]. Apply to an unaltered Pokémon FireRed version 1.0 USA Game Boy Advance ROM (the “Squirrels” ROM has the correct checksums).', '[4147]Pokemon Throwback.zip', '180715', '2018-09-13 12:38:42', '2019-03-24 17:58:13', '15 July 2018', 1531627200, '4147readme.txt', 1, 1, 1, 1, 1, 0, '4147titlescreen.png', 5, 0, 0, 4364, 1, 'Pokemon - Fire Red Version (USA).gba - NOINTRO\r\nCRC32: DD88761C\r\nMD5: E26EE0D44E809351C8CE2D73C7400CDD\r\nSHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nSHA-256: 3D0C79F1627022E18765766F6CB5EA067F6B5BF7DCA115552189AD65A5C3A8AC', 0, '', '', ''),
(4148, 1, 709, 'SMB1 Green Springboard', 4394, 'This hack turns the red springboard into the green one from SMB2J.\r\n\r\n\r\nNOTE: The value of the high jumping may not be too exact comparing to the Lost Levels version!', '[4148]SMB1GreenSpring.zip', 'full', '2018-09-16 08:42:07', '2018-09-16 00:04:35', '16 September 2018', 1537070400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 390, 1, 'Name: Super Mario Bros. (World).nes\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nCRC32: 3337EC46', 0, '', '', ''),
(4149, 8, 3278, 'Pac-Man GB - Redux', 3670, 'Pac-Man GB - Redux is a graphics hack of Pac-Man&#039;s port on Game Boy, providing a complete facelift of the entire game. The hack consists of two patches under the Pac-Man GB - Redux banner both with unique visual styles, dubbed &#039;Anniv. Redux&#039; and &#039;Classic Redux.&#039;\r\n\r\nAnniv. Redux:\r\n* Anniv. Redux features a brand new aesthetic and all-original graphics, taking full advantage of the Game Boy&#039;s limited palette and the original game&#039;s limitations. Every detail has been touched-up and redrawn, giving the game a fresh look while staying true to how Pac-Man is depicted in his series&#039; official releases.\r\n\r\nClassic Redux:\r\n* New to the 1.5 release is the Classic Redux patch. Based off how the original 1990 Game Boy release looked, this alternate version of the hack aims to do a more faithful job translating the original arcade game&#039;s colorful graphics to four monochrome shades.', '[4149]Pac-Man GB - Redux.zip', '1.5', '2018-09-16 08:53:21', '2020-12-15 08:49:32', '15 December 2020', 1608008400, '4149readme.txt', 1, 0, 0, 0, 0, 0, '4149titlescreen.png', 5, 0, 0, 1950, 1, 'File Name: Pac-Man (U) (Namco Hometek) [!].gb\r\nNo-Intro Name: Pac-Man (USA)\r\n(No-Intro version  20130802-061634)\r\nROM/File MD5:      F6B898BFAA367AC1B0782A363CD098C7\r\nROM/File SHA-1:    A05F50D3571C0572EB0433474A99C966A67A2D1B\r\nROM/File CRC32:    B681E243', 0, '', '', ''),
(4150, 1, 710, 'Castlevania 2: Improved Controls', 4545, 'This hack modernizes the control scheme of Castlevania 2 to make it less frustrating to people used to tighter controls as in Symphony of the Night and Mega Man. It primarily allows the player greater control while jumping and on stairs.\r\n\r\nIn addition, Simon now blinks when he has invincibility frames, like in Castlevania 1 and 3.\r\n\r\nComplete list of changes:\r\n\r\n- Enables the player to control their x-velocity in mid-air while jumping (including while jump-attacking).\r\n- (Optional) When releasing the jump button, Simon immediately starts falling again; this allows the player to make smaller hops if desired.\r\n- After being knocked back, the player regains control after a split second and can angle their fall.\r\n- When walking off an edge, the player retains control instead of dropping straight down.\r\n- The player can jump off of stairs at any point in the climb. (However, it is still impossible to land on stairs, so be careful jumping from long flights of stairs over pits.)\r\n- If the player is struck by an enemy while climbing stairs, they will not be knocked off the stairs. This is the same as the behaviour in Castlevania 1 and 3.\r\n- Simon blinks rapidly after getting hit, as in Castlevania 1 and 3.\r\n\r\nCompatibility has been verified with the following hacks:\r\n- TheAlmightyGuru&#039;s [url=https://www.romhacking.net/hacks/868/]Simon&#039;s Redaction [/url]\r\n- tkempkes&#039;s [url=https://www.romhacking.net/hacks/912]Annoyance Fixes[/url]\r\n- NaOH&#039;s [url=http://www.romhacking.net/hacks/4135/]Game Over Penalty Reduction[/url]\r\n\r\nAn additional version is included which is compatible with:\r\n- Bisqwit&#039;s [url=https://www.romhacking.net/hacks/1032/]Castlevania II English Re-translation (+Map)[/url] -- NOTE: some users have reported that a more recent version of the re-translation has been released which is no longer compatible with this hack. You may need to get a version of the re-translation from before July 2020. There is a review posted below which may have more information. There is no timeline currently for when the improved controls hack will be updated to restore compatibility.\r\n\r\nSimilar to the Castlevania 1 hack found [url=https://www.romhacking.net/hacks/3867/][u]here[/u][/url] and the Akumajou Densetsu (Castlevania 3) hack found [url=https://www.romhacking.net/hacks/3596/][u]here[/u][/url].\r\n\r\nUse [url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url] to apply the hack to your Castlevania 2 ROM file.\r\n\r\nThe source code for this hack is available [url=https://github.com/nstbayless/cv2-controls]on github[/url].\r\n\r\n ----\r\nUpdates:\r\n\r\n- V1.1: Increased invincibility frames flicker to 30 Hz, matching the other two games. (In vanilla CV2, there is no indication for invincibility frames at all.)\r\n- V1.2: Fixed softlock during the intro cutscene for the final boss.\r\n- V1.3: Added (1) a patch for Bisqwit&#039;s retranslation + map hack, and (2) a README file, and (3) byte-level documentation for the hack.\r\n- V1.4: Updated compatibility for Bisqwit&#039;s retranslation (now compatible with v2.9.9.1 / 2020-07-1 and v2.12.0.1 / 2020-08-16) and no-vcancel version.', '[4150]cv2-controls.zip', '1.4', '2018-09-18 11:41:12', '2021-11-29 22:06:59', '27 February 2021', 1614402000, '4150readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 5765, 1, 'No-Intro Name: Castlevania II - Simon&#039;s Quest (USA)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35', 0, '', '', ''),
(4151, 1, 1660, 'Blades of Steel Goon mod', 4595, 'The hack makes everyone &quot;[b]more aggressive[/b]&quot; by increasing their &quot;aggression value&quot;.\r\n\r\nThis results in a [b]highter rate of &quot;checkings&quot;[/b], and a [b]highter rate of fights.[/b]\r\n\r\n\r\n[i]The name of this hack is a reference to the movie by the same name.[/i]', '[4151]Blades of Steel Goon mod.zip', '1.0', '2018-09-21 12:05:55', '2018-09-18 11:48:32', '18 September 2018', 1537243200, '', 0, 0, 0, 0, 1, 0, '4151titlescreen.png', 5, 0, 0, 260, 1, 'File Name:  Blades of Steel (U) [!].nes\r\nFile CRC32: B9BCF910\r\nFile MD5:   46EE7DB0D4C3D4B77512EE1DB6F10AE1', 0, '', '', ''),
(4152, 9, 1686, 'Donkey Kong Country - Expert Edition', 5090, 'This patch removes the DK Barrels, Star Barrels, and Warp Barrels to make the game more challenging. You will need to be able to beat every stage from start to finish with just two Kongs to progress through the game. \r\n\r\nThis patch is meant for the US 1.0 version of Donkey Kong Country.\r\n\r\nVersion 1.1 (1/10/2023): Removed the DK Barrels from Ice Age Alley and Poison Pond that were previously overlooked (thanks to DKCReturns for catching this). Also added Mattrizzle&#039;s Cranky hint fix, which adds dialogue that was dummied out of the game.\r\n\r\nIf you notice any other mistakes, please let me know!\r\n\r\nVersion 1.2 (1/11/2023): Removed another DK Barrel from Poison Pond.', '[4152]DKC Expert v1.2.zip', '1.2', '2018-09-21 12:09:21', '2023-01-11 17:23:45', '11 January 2023', 1673413200, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 2215, 4, 'Platform Super NES\r\nROM format SNES rom image\r\nExternal Header No\r\nFile Size 4194304 (400000)\r\nROM Size 4194304 (400000)\r\nROM CRC32 C946DCA0\r\nROM SHA-1 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nNo-Intro entry Donkey Kong Country (USA)\r\nChecksum valid Yes', 0, '', '', ''),
(4153, 1, 3288, 'Klax E1M1: At Doom&#039;s Gate', 1501, '&quot;It is the nineties, and there is time for hacks.&quot;\r\n\r\nThis demonstrates the similarity of a certain musical motif in the title theme and &quot;Caverns of Cthulu&quot; to that of &quot;At Doom&#039;s Gate&quot;, the music from the first level of [i]Doom[/i], by patching them to sound like [i]Doom[/i].  Also included are notes on the making of the patch.', '[4153]Klax_Dooms_Gate.zip', '1.0', '2018-09-24 01:00:16', '2018-09-21 21:48:38', '21 September 2018', 1537502400, '4153readme.txt', 0, 1, 0, 0, 0, 0, '4153titlescreen.png', 5, 0, 0, 197, 1, 'Klax (U).nes\r\ncrc32: 755cf043\r\nmd5: f957b5d342a2106afc470577c3412588\r\nsha1sum: 80a2ea6e52b96506613912ff9a15657a29c9684a\r\nsha256sum: d010708d6e4bfd208d9ce0a5ae55a6319700b05d87eabbebc1df5527781773e0', 0, '', '', ''),
(4154, 9, 1913, 'NBA Jam TE / NBA Jam 2k17 Bug Fixes', 5043, 'In the original [I]NBA Jam - Tournament Edition[/I] game, the following bugs were present:\r\n[list]\r\n[li]If two games are played back to back, and the same combination of players are used on a team in the fourth quarter of the first game and first quarter of the second game, all the injuries sustained in the final quarter of the first game will carry forward to the second.[/li]\r\n[li]Upon defeating all 27 teams, a player&#039;s name will not display in the Grand Champions screen.[/li]\r\n[/list]\r\n\r\nDeveloped by eskayelle and phonymike, this patch serves to fix the abovenoted bugs.  The ASM is pulled straight from eskayelle&#039;s [I][URL=http://www.romhacking.net/hacks/4097/]NBA Jam TE - Double Z Mod[/URL][/I] romhack and may be applied to the following ROMs:\r\n\r\n[list]\r\n[li][I]NBA Jam - Tournament Edition[/I][/li]\r\n[li][I]NBA Jam 2k17[/I][/li]\r\n[/list]', '[4154]rshyd0.rar', '1.0', '2018-09-24 02:33:13', '2018-09-22 03:00:38', '21 September 2018', 1537502400, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 661, 4, 'No-Intro Name: NBA Jam - Tournament Edition (USA)\r\nNo-Intro version: 20130701-030720)\r\nROM/File SHA-1: 93075F16701C734EBC369EABF61EC5216F86D9C5\r\nPlatform: Super NES \r\nExternal Header: No \r\nROM CRC32: 1FBC1DDB \r\nFile MD5: 503965FC09952186F79DD89D730D8D7F', 0, '', '', ''),
(4155, 9, 1765, 'Mortal Kombat 3: Redux', 4518, 'This hack restores the BGMs of The Balcony, and The Belltower to their Arcade originals.\r\n\r\nAlso gives the same treatment to the Menu, Options, Bios and Endings as in &quot;UMK3 - Redux&quot;.\r\n\r\nSpecial thanks to phonymike for helping out.', '[4155]Mortal Kombat 3 - Redux.zip', '1.0', '2018-09-24 02:47:57', '2018-09-22 18:12:01', '22 September 2018', 1537588800, '', 0, 1, 0, 0, 0, 0, '4155titlescreen.png', 5, 0, 0, 2068, 4, 'Mortal Kombat 3 (USA).sfc\r\nCRC32: 4E6AF725\r\n\r\nMortal Kombat 3 (Europe).sfc\r\nCRC32: CA3CEB0A', 0, '', '', ''),
(4156, 1, 2615, 'Arkanoid II Password', 5097, 'Great hack for Arkanoid II fans!!!\r\n\r\nChanges:\r\n* Added password system (use D-pad to enter password)\r\n* 4 lives instead of 3\r\n* Added unlimited &quot;continues&quot;\r\n* Reduced ball speed acceleration\r\n\r\nNow this game is more easy and enjoyable!!! ;))', '[4156]Arcanoid II Password.zip', '1.0', '2018-09-27 05:46:05', '2018-09-26 04:08:08', '25 September 2018', 1537848000, '4156readme.txt', 0, 0, 0, 0, 1, 0, '4156titlescreen.png', 5, 0, 0, 544, 1, 'File Name: Arkanoid II (F) [!].nes\r\nFile MD5:      BA64EEE98A020760999E43A3650CE0F3        \r\nFile SHA-1:    79F9D3DA1904400832546216833978A2261313A5\r\nFile CRC32:    C7DB2710\r\nROM MD5:       4AC7435428CF3A9478309326CB668081\r\nROM SHA-1:     A1D674D1C7C633A317CFD516EFB9A0350CD0E45E\r\nROM CRC32:     20F98F2A', 0, '', '', ''),
(4157, 17, 3294, 'Castlevania Chronicles Arrange Mode - Knockback Restoration', 5098, 'Castlevania Chronicles is a remake and updated port of Akumajo Dracula X86000, originally released for the Sharp X86000. When Konami chose to localize the game for western fans for the PlayStation, bells and whistles were added in the form of Arrange Mode, which features updated sprites by Ayami Kojima, new music, and critically, a rebalanced difficulty. One of the things actually changed in Arrange Mode was a Castlevania staple: knockback. Essentially, when you&#039;d get hit, you&#039;d just hop in place, making it very weird to experience for anyone familiar with the original Castlevania games.\r\n\r\nThis hack enables knockback back into Arrange Mode by merely replicating the same effect found in Original Mode, so now players get all of the features that Arrange Mode offers with all of the traditional knockback. It obviously makes the game harder, but it makes it true to what Original Mode offers in terms of punishing the player for taking damage.\r\n\r\nThis has only been applied and tested on the NTSC version of the game.', '[4157]Castlevania Chronicles Arrange Mode Knockback Restoration.zip', '1.0', '2018-09-27 05:55:46', '2018-09-26 16:59:52', '26 September 2018', 1537934400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 876, 11, 'SLUS_013.84', 0, '', '', ''),
(4158, 1, 795, 'Rockman 2: Advanced', 3874, 'This is a complete level hack of Rockman 2. Difficulty is a bit more difficult than the original. Enemy weaknesses are not modified.', '[4158]Rockman2advanced.zip', '1.0', '2018-09-27 11:40:30', '2018-09-26 13:44:46', '14 September 2018', 1536897600, '4158readme.txt', 1, 0, 1, 0, 0, 0, '4158titlescreen.png', 1, 0, 0, 1036, 1, 'No-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)\r\n(No-Intro version 20130731-235630)\r\nFile MD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM MD5: 770D55A19AE91DCAA9560D6AA7321737\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(4159, 1, 561, 'FF:CRASH', 5100, 'A re-flavoring hack for Final Fantasy 1.\r\n\r\nIt uses [url=https://www.romhacking.net/hacks/1631/]FF: Restored[/url] as a base with some of the optional hacks from that applied as well. Beyond that, there are reworked classes, all new weapons and armor, modified dungeon maps, monsters, and game flow.\r\n\r\nCredits are given to everyone that made that hack so this hack was possible.\r\n\r\nSee Readme file for the change log.', '[4159]Final_Fantasy_FF_CRASH_107.rar', '1.07', '2018-09-28 00:30:07', '2018-10-21 03:22:07', '27 September 2018', 1538020800, '4159readme.txt', 1, 1, 1, 1, 1, 1, '4159titlescreen.png', 6, 0, 0, 918, 1, 'No-Intro Name: Final Fantasy (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE', 0, '', '', ''),
(4160, 1, 822, 'Castlevania III: Curse of the Moon Hack ROM', 5104, 'Castlevania III: Curse of the Moon\r\n\r\nThis hack brings CotM characters, enemies and bosses to Castlevania III.\r\n\r\n-Trevor (Miriam),\r\n-Grant  (Zangetsu),\r\n-Sypha  (Alfred),\r\n-Alucard  (Gebel),\r\n-Death  (Bloodless),\r\n-Dracula 3rd form  (Gremory).\r\n\r\nThere&#039;s a lot of changes here (despite characters), such recolored stages, added shortcuts, modified code, new story and even more!\r\n\r\nSome changes to keep in mind...\r\n-Increased hearts consumption for each subweapon, Dagger 2, Axe 3, Dark Flow 4 (5 in AD), Scythe 5, Ice 4 (now deals damage to bosses in US version), Fire 4 (5 in AD), Lit 5 (6 in AD) Stopwatch 7, Gebel bat form drains hearts faster.\r\n\r\n-Removed III random drop, it only can be found in walls.\r\n\r\n-Shortcuts, Subweapons hall and a well known secret place.\r\n\r\n-Gebel attack in stairs (see readme).\r\n\r\n-Prefixed damage: Miriam and Gebel 3 HP in all levels, Zang and Alfred 3 HP in early and mid levels (weak and normal enemies in AD), 4 HP in last levels (strong enemies in AD).\r\n\r\nUpdate v1.1\r\n-Enhanced characters sprites.\r\n-Fixed door bug in Cause Way (AD).\r\n-Fixed wrong warp in Sunken City (US).\r\n-Gebel&#039;s attack increased (US).\r\n-Harder pre-pendulums room (US).\r\n-Fixed/Added fake floor in Aquarius (AD).\r\n-Removed Debug mode.\r\n\r\nUpdate v1.2\r\n-Fixed broken AD ROM (thanks again ReVamp c: )\r\n-Updated Deja Vu, Riddle and Castle keep Moon with CotM graphics. (US)\r\n-NO more level layout updates to AD, revamp tends to break the ROM.\r\n\r\nUpdate 1.3 (US only)\r\n-Fixed Riddle stairs\r\n-Ship stage with CotM graphics (Stage 5).\r\n-Removed auto scroll in Clock Tower 1.\r\n-Bats easier to see.\r\n-Restored Clock Tower colors and Blue sky.\r\n-Decreased W consumption for some sub-weapons.', '[4160]CV3 CotM v1-3.rar', '1.3', '2018-09-30 10:37:26', '2018-10-21 11:39:24', '21 October 2018', 1540094400, '4160readme.txt', 1, 0, 1, 1, 1, 0, '4160titlescreen.png', 1, 0, 0, 4114, 1, 'No-Intro Name: Castlevania III - Dracula&#039;s Curse (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nROM SHA-1: 23C4DAFCC17FA75E8D682931702277659CD59735\r\n-\r\nFile MD5    D16A502D0125F23CC3D980DDC6B6F2E8\r\nFile SHA-1    F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nFile CRC32    7CC9C669\r\nROM MD5    BFC4D9791D9FE9C181DAD794D66DEF4F\r\nROM SHA-1    23C4DAFCC17FA75E8D682931702277659CD59735\r\nROM CRC32    ED2465BE', 0, '', '', ''),
(4161, 1, 918, 'EarthBound Zero Tweaks', 5090, 'This is a collection of small hacks for EarthBound Zero:\r\n\r\n* Graphics restoration hack - Restores the graphics that were altered when Mother was localized into EarthBound Zero\r\n\r\n* Gameplay balance hack - This reduces the random encounter rate and boosts earned experience and money to make the game more enjoyable and less tedious\r\n\r\n* Font hack - This replaces the font with the one used in the GBA fan translation\r\n\r\nThis collection also includes a patch that will turn a clean EarthBound prototype ROM into the Demiforce version. This disables the copy protection, which normally interferes with hacks.', '[4161]EB0_tweaks.zip', '1.0', '2018-09-30 13:19:04', '2018-09-30 17:46:44', '08 February 2014', 1391835600, '4161readme.txt', 1, 0, 0, 0, 1, 0, '4161titlescreen.png', 5, 0, 0, 3246, 1, 'Earth Bound (USA) (Proto).nes\r\nCRC-32: f5ef5002\r\nMD4: 23c33dcd26f5570f9bfcc87609452777\r\nMD5: 5bacf7ba94c539a1caf623dbe12059a3\r\nSHA-1: 505cc723e0c8d66baaaf9597f21a505a88291f64\r\n\r\nOR\r\n\r\nFile Name: Earth Bound Zero (Neo Demiforce v1.01 Hack-2) (U)\r\nMD5: F6157B6BC875921D6F4AD028A0BFE703\r\nSHA1: FD6708004BB5F88B7FDE3F8050DF4DEB36909BB0\r\nSHA-256: 34D1BC5A6E15715F6A50D67BB51554B04E4AEAB4B1D0EF67ED3A44FECCD286FC\r\n-Patched File\r\nMD5: 56A5A2CFF876A3970573DF3262C90453\r\nSHA1: 1FE9681172DD85CFCF896129796AD4968719CA58\r\nSHA-256: 013CF0C7A5FC3F3181FF7DFCC58E29CAB3E7E84155AAFAAF96E58871B355A417', 0, '', '', ''),
(4162, 9, 3313, 'Uniracers Uncensored', 5090, 'Uniracers was a really unique and fun racing game for the SNES. It allowed you to name your racer, but it prevented you from using profanity and several other words and names (like &quot;Satan&quot; and &quot;Sega&quot;). Try opening Uniracers up in a hex editor and doing a relative search for the first profanity that comes to mind, and you will find a lengthy list of banned names. This hack overwrites the list to un-ban these forbidden gamer tags. If you want to name yourself &quot;PUKEBALL&quot; or &quot;GONADBRO,&quot; then go for it. It&#039;s a free country, man.', '[4162]uniracers_uncensored.zip', '1.0', '2018-09-30 13:22:12', '2018-10-15 16:57:31', '30 September 2018', 1538280000, '', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 651, 4, 'No-Intro Name: Uniracers (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: CB249CF7301BDD985E6FE4BC4C942BF4F86D7D83', 0, '', '', ''),
(4163, 1, 709, 'Bowsette', 2041, 'This is a player and Bowser sprite hack of Super Mario Bros. for the NES.\r\n\r\nv1.0\r\n* Bowser is modified to Bowsette\r\n* Big Mario is replaced by &quot;Mariette/Luigette&quot;\r\n\r\nv2.0 (09/20/2020)\r\n* Mario &amp; Luigi are replaced with Bowsette\r\n* Bowser is modified to Bowsette, as in v1.0\r\n\r\n[i]See ReadMe file for details.[/i]', '[4163]BOWSETTE_v2.zip', '2.0', '2018-09-30 13:34:42', '2020-09-20 11:17:12', '20 September 2020', 1600574400, '4163readme.txt', 1, 0, 0, 1, 0, 0, '4163titlescreen.png', 5, 0, 0, 3265, 1, 'File Name: Super Mario Bros. (JU) (PRG0) [!].nes\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      811B027EAF99C2DEF7B933C5208636DE\r\nFile SHA-1:    EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32:    3337EC46\r\nROM MD5:       8E3630186E35D477231BF8FD50E54CDD\r\nROM SHA-1:     FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32:     D445F698', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4164, 9, 714, 'Super Mario World: Bowsette Edition', 5106, 'Ever wanted to play a Super Mario game where you could both fight AND rescue Princess Bowser/Bowsette? If your answer is yes, then this might be EXACTLY what you&#039;ve been looking for.\r\n\r\nSuper Mario World: Bowsette Edition is a ROM Hack that swaps the graphics of Bowser and Princess Peach with Bowsette; a female lookalike of Princess Peach with draconic features that&#039;s actually Bowser wearing the Super Crown from NSMBUDX. In order for the hack to be more than just some graphic swaps, &quot;freebies&quot; of sorts have been added:\r\n\r\n-Unique graphics for Luigi (taken from Super Mario All Stars + Super Mario World).\r\n-Some misc. enemies &amp; places use graphics from Super Mario Maker.\r\n-A &quot;mostly&quot; animated overworld.\r\n-An unique palette for Bowser&#039;s Valley.\r\n-Slighly altered level design.\r\n-Harder boss fights for the Koopalings and Bowser, plus a new boss(!) added in the level &quot;Sunken Ghost Ship&quot;.\r\n-Modified text depending on the version.\r\n\r\nThe hack comes with 2 different versions, each one with a different plot:\r\n\r\n-In Bowsette Edition A, the events of the original game are repeated, only with Bowser having-a-monster-girl-like body instead of his regular turtle-dragon-monster self.\r\n\r\n-In Bowsette Edition B, Princess Peach has succumbed to madness and has captured Bowsette AND taken over Bowser&#039;s Koopa Troop during his/her visit to Dinosaur Land.\r\n\r\nUpdate 1.1:\r\n\r\n-The enemies displayed on the credits now look like they do in-game.\r\n-Exclusive to Edition B, koopas and Mechakoopas have been replaced with Masked Toad Koopas and Mecha-Toads.\r\n\r\nUpdate 1.2:\r\n\r\n-Yoshi can no longer enter the Sunken Ghost Ship in order to avoid unintended behavior when interacting with the boss.\r\n-Decoration from Super Mario Maker was added to underground, water and castle levels.\r\n-Added proper credits in the readme.', '[4164]smw+princess+bowser+edition+1.2.zip', '1.2', '2018-09-30 13:35:16', '2018-10-05 02:04:50', '01 October 2018', 1538366400, '4164readme.txt', 1, 0, 0, 0, 0, 1, '4164titlescreen.png', 5, 0, 0, 5989, 3, 'Super Mario World (U) 1.0.smc\r\nNo-Intro Name: Super Mario World (USA)\r\n(No-Intro version  20130701-030720)\r\nFile MD5:      944ABAEB9A14FF02D09367948F37BD3A\r\nFile SHA-1:    15B51DA40ED5D1F868EDFCB9A2B73784CFA0A326\r\nFile CRC32:    2C36C43E\r\nROM MD5:       CDD3C8C37322978CA8669B34BC89C804\r\nROM SHA-1:     6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32:     B19ED489', 0, '', '', ''),
(4165, 8, 964, 'Final Fantasy Legend II Text Update', 5090, 'This hack updates the text of Final Fantasy Legend II in a number of ways. Similar hacks have been released for this game before, but none are as extensive as this one.\r\n\r\n* The names for the player character races, monsters, items, magic spells, monster abilities,and status effects have been updated to more closely match the original Japanese names\r\n\r\n* Some names have been swapped out with better, more easily understandable abbreviations\r\n\r\n* There are no longer multiple abilities with the same name\r\n\r\n* In battle messages, the word &quot;damage&quot; is no longer plural', '[4165]FFL Text Update v1.03.zip', '1.03', '2018-10-01 11:15:30', '2023-01-11 04:21:32', '10 January 2023', 1673326800, '4165readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1227, 1, 'No-Intro Name: Final Fantasy Legend II (USA)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: 6AB6890E8F688BCD87E97886A1748A4D9D341909', 0, '', '', ''),
(4166, 1, 956, 'Punch Out Lag Fix', 3495, 'Playing MTPO on a flatscreen TV is unnecessarily difficult, due to the video lag. This patch minimizes the effects of lag by slowing the gameplay slightly. Especially the last 3 fights.\r\n\r\nKnown issues - the occasional incorrect opponent tiles for 1 frame, due to those tiles not being updated during the skipped frame.', '[4166]MikeIPS.zip', '1.0', '2018-10-03 12:11:28', '2018-10-02 16:37:21', '02 October 2018', 1538452800, '', 0, 0, 0, 0, 1, 0, '4166titlescreen.png', 5, 0, 0, 996, 1, 'Mike Tyson&#039;s Punch-Out!! (Japan, USA) (Rev A).nes - NOINTRO\r\nCRC32: 3DF8E170\r\nMD5: C119A5A9B0E2959AD5D11562F9F4CE55\r\nSHA-1: 0F0C2C2E294FF8CE255A618964728C935FD8963B\r\nSHA-256: 60EF51F55F6ADDB7A1893F816AAD75EE3E146DD646958A865D3BECE5B429B600', 0, '', '', ''),
(4167, 11, 1925, 'Streets of Rage 2: Battletoads &amp; Double Dragon', 4123, 'Changes:\r\n\r\n* Max = Pimple\r\n* Axel = Zitz\r\n* Blaze = Billy\r\n* Skate = Rash\r\n* Adam = Jimmy\r\n\r\nA few of the enemy sprites were also changed.', '[4167]SOR2_BTDD.zip', '1.0', '2018-10-03 12:23:32', '2018-10-03 19:41:45', '17 April 2017', 1492401600, '', 1, 1, 0, 1, 1, 0, '4167titlescreen.png', 5, 0, 0, 3707, 9, 'File MD5      CB75D5A6919B61EFE917BEA5762C1CB7        \r\nFile SHA-1    8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile CRC32    E01FA526                                \r\nROM MD5       CB75D5A6919B61EFE917BEA5762C1CB7        \r\nROM SHA-1     8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM CRC32     E01FA526', 0, '', '', ''),
(4168, 1, 1290, 'Pac-Bomber', 3329, 'Pac-Bomber is hack of Bomberman for NES,\r\n\r\nSprite Replaces Bomberman and Enemies with Pac-Man and Ghosts.\r\n\r\n[b]Features:[/b]\r\n[list]\r\n[li]Pac-Man Playable[/li]\r\n[li]8 Ghosts[/li]\r\n[li]Bonus Items with 3 Foods, Galaxian, Key and Bell![/li]\r\n[li]Pac-Man Graphics (based on NES version of Pac-Man)[/li]\r\n[li]Ending with Dig Dug (Clear the Stage 50)[/li]\r\n[/list]\r\n\r\nApply Patch to Bomberman USA version use LunarIPS or IpsXP.\r\nnot Japanese version.\r\n\r\nCheck the readme for more info!', '[4168]PacBomber.zip', '1.0', '2018-10-03 12:52:44', '2018-10-03 02:56:50', '03 October 2018', 1538539200, '4168readme.txt', 1, 0, 0, 1, 0, 0, '4168titlescreen.png', 5, 0, 0, 936, 1, 'No-Intro Name: Bomberman (USA).nes\r\n(No-Intro version: 20130731-235630)\r\nFile MD5: 97DDB647898B01065F395EB64C3D131F        \r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nFile CRC32: B9804046                                \r\nROM MD5: 0F9C8D3D3099C70368411F6DF9EF49C1        \r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32: DB9DCF89', 0, '', '', ''),
(4169, 9, 714, 'Monty Mole Island 2 - Redrawn Island', 4568, 'This is another hack where you play as a Monty Mole.\r\n\r\nIt uses icegoom&#039;s Redrawn graphics as a base, and it&#039;s the sequel of [url=https://www.smwcentral.net/?p=section&amp;a=details&amp;id=17459]Monty Mole Island[/url].', '[4169]Monty Mole Island 2 - Redrawn Island.zip', '1.1', '2018-10-04 11:12:12', '2018-10-04 15:13:26', '04 October 2018', 1538625600, '', 1, 0, 1, 1, 0, 0, '4169titlescreen.png', 1, 0, 0, 890, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4170, 1, 725, 'NCAA Football 2019', 1425, 'Who’s in? College football is back, and with the new season, comes this update of NCAA Football. Choose from 32 teams, and see if you have what it takes to get your team to the National Championship! A very special thanks goes out to Chris Whitaker, who’s time and dedication helped get this game just right.', '[4170]ncaa_football_2019_ips.zip', '1.0', '2018-10-04 11:33:25', '2018-10-03 22:12:20', '02 October 2018', 1538452800, '', 1, 1, 0, 1, 1, 0, '4170titlescreen.png', 1, 0, 0, 735, 1, 'No-Intro Name: Tecmo Super Bowl (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2\r\nROM SHA-1: 0A491B125CA1D8BCEBFD19174527D9EEC13820D0', 0, '', '', ''),
(4171, 11, 1062, 'Phantasy Star Generation: 4 - A Retranslation + Relocalization', 5109, 'DOWNLOAD HERE:[url]https://drive.google.com/file/d/1uxm5g5cyANJ0z5epZxPuqslUeBe4tPBp/view?usp=drive_link[/url]\r\n\r\n(The file is NOT able to be hosted on RHDN anymore because of its size)\r\n\r\nPhantasy Star Generation:4 is a comprehensive retranslation and relocalization of PSIV, utilizing fan-translated PS scripts and resources and PS team interview, and created by a professional writer/editor team.\r\n\r\n(Includes most recent Purist + WD patches, translated PSIV Motavia map, technique/skills guide, and PS hacking guide)\r\n\r\nAs SEGA canceled &quot;Phantasy Star Generation:4&quot; many years ago, this project aimed to create a definitive, series-ending Phantasy Star experience.\r\n\r\nGoals:\r\n-Restore every mistranslated connection to the other PS games\r\n-Incorporate The Cutting Room Floor&#039;s retranslation notes to best express Japanese creators&#039; meaning &amp; intent in all dialog, esp. story dialog\r\n-A more colloquial, readable, and emotional script (from NPCs to main story)\r\n-Add and Correct PS lore gathered from PS team interviews and official SEGA resources\r\n-Add depth to character personalities and relationships\r\n-Explain the few plot holes and character choices that had been given no in-game reasoning (see project site for details -- spoilers)\r\n-AP-Style edited (grammar, capitalization, spelling/wording)\r\n-Restore censored content (A couple monsters re-added)\r\n-Item descriptions for late-game gear that had none\r\n-Minor endgame character / item rebalancing\r\n-More accurate translation of proper nouns/items/monsters/etc.\r\n-Made some vague PS-series lore connections more obvious\r\n-Translated &quot;comedic&quot; character&#039;s mis- and untranslated jokes\r\n-Include lory1990 bugfixes\r\n\r\nNEW in ver 7.X: Added dialog to 3 story scenes connecting one of the major antagonists to a party member, per an unearthed, recent developer interview.\r\n\r\nWe now have a clearer understanding of these two characters&#039; motivations, and as well as how they came to be where they are at the start of PSIV. In the author&#039;s opinion, this revelation (which was cut because of deadlines) mends the only weak part of PSIV&#039;s story.\r\n\r\n****NOTE: The two patches are 99% the same.**** \r\nDo not fret over which to try. See below for more explanation. \r\n_______________________________________________________________________\r\n\r\n8.5 - A few dialog edits, typo/line break fixes\r\n8.0 - See readme for full - story dialog edits, typo/line break fixes, minor PS lore additions from PSII Text Adventures, PSGen1, and PSGen2\r\n7.7 - Minor script enhancements/typos fixes\r\n7.5 - Minor script revisions and review, mainly for Purist edition \r\n7.0 - &quot;Generation 4&quot; added to title screen thanks to BGE (French Phantasy Star IV fan translation)\r\n\r\nGraphics/sound are unmodified from SEGA&#039;s English release, besides Title Screen &amp; adding in monsters present in Japanese that were censored in the West. \r\n\r\nFeatures a few minor item/weapon buffs, plus updated descriptions, and also brand-new descriptions based on PS lore for items that had none.\r\n\r\nPlease visit the project website for more screenshots and &quot;director&quot; notes. ([url]https://gamesdonelegit.com/phantasy-star-iv-generation-4-psiv-romhack-relocalization/[/url])\r\n\r\nContact the author for a custom patch if you have different preferences for character names or other proper nouns!\r\n\r\n&quot;Found in Fanslation&quot; podcast on the project site interviews key contributors to this project and to PS fandom for Westerners to enjoy.\r\n\r\nLet&#039;s Play Creator&#039;s Commentary on YouTube (Complete): [url]https://www.youtube.com/watch?v=EVMWscqAY8Q&amp;t=18s[/url}.\r\n\r\n_________________________________________________________________________\r\n\r\nThere are two main versions of the patch, but they are 99.9% the same. The WD patch just adds an extremely small amount of editorial NPC and non-story dialog.\r\n\r\n&quot;WD&quot; is the writing style. It does NOT add pop-culture references, nor sexual or toilet jokes.\r\n\r\nIf you&#039;re otherwise a fan of Working Designs-style RPG writing (specifically Lunar and Lunar: EB on SEGA CD), you might best enjoy the WD additions.\r\n\r\nNOTE on Character Names/Proper Nouns: Almost every English-speaking PS fan has their preferences for PS terms. Feel free to contact the author (if you&#039;d like a version with all Japanese names, for instance) about custom patches.\r\n\r\nMore project info, screenshots, etc. at: [url]https://gamesdonelegit.com/phantasy-star-iv-generation-4-psiv-romhack-relocalization/[/url]\r\n\r\nThe author welcomes all feedback, good and bad. Make your voice heard so this can be even better! \r\n\r\nMore than 5 years of feedback helped make this project what it is today, which is aimed to bring you the optimal way to experience the best multi-game RPG tale in classic gaming -- Phantasy Star!\r\n\r\nThe file is NOT stored on RHDN anymore because of its size.\r\n\r\nDOWNLOAD HERE:[url]https://drive.google.com/file/d/1uxm5g5cyANJ0z5epZxPuqslUeBe4tPBp/view?usp=drive_link[/url]', '', '8.5', '2018-10-06 11:05:21', '2024-01-02 00:36:08', '01 January 2024', 1704067200, '4171readme.txt', 1, 1, 0, 1, 1, 1, '4171titlescreen.jpg', 5, 1, 0, 9408, 8, 'Database match: Phantasy Star IV (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nFile/ROM CRC32: FE236442', 0, '', 'https://drive.google.com/file/d/1uxm5g5cyANJ0z5epZxPuqslUeBe4tPBp/view?usp=sharing', 'https://youtu.be/EVMWscqAY8Q'),
(4172, 23, 2339, 'Custom Robo Arena Redux', 3622, 'A hack made to make Custom Robo Arena more balanced and more replayable.\r\n\r\nRobo stats are extensively modified to be more balanced and more diverse. Robos that failed to create unique niches are overhauled (Ray Mk III, Sassy Stunners, Wild Soldiers, Trick Flyers, even Little Raiders) power differences exist in greater variety (and are given to the player in descriptions), stat divergence is increased between members of the same groups, weakening stat anomalies are fixed, and all robos have unique descriptions to tell you their strengths or about their robo class. See the readme, because nearly all robos have changed.\r\n\r\nOverall the robo selection process should feel more open in viable options, and choosing within a robo class a more nuanced decision.\r\n\r\nCertain weak guns (even Basic!) are made to be more usable, Gravity Gun and Burrow Bomb are fixed/nerfed, a new bomb is ready to be used, a new illegal robo and gun are present, and a few battles are now different.\r\n\r\nNO DIRT. Battles do not get robos dirty!\r\n\r\nNo more slow start! Nearly all legal parts are buyable within the first 3 shops, including robos. Special Ray models are available at markup but you can also wait to get them cheaper on Encephalon Isle (or through the police missions as normal with X-Ray).\r\n\r\nThe main character also has an overworld palette change mostly to let you know the mod worked.', '[4172]Custom Robo Arena Redux.zip', '1.0', '2018-10-10 01:05:12', '2018-10-08 21:33:19', '08 October 2018', 1538971200, '4172readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2993, 1, '0934 - Custom Robo Arena (U).nds\r\nCountry: USA\r\n\r\nMD5 -       AC2872223D356E795F3EC191D96BC4BA\r\nSHA-1 -     E031BD8819E646354468DA1D778FAC3E335E3D04\r\nCRC32 -     0EB1B51B', 0, '', '', ''),
(4173, 1, 750, 'The Final Challenge', 4941, 'Welcome challengers to beat this hack! This hack is fit SMB3 lovers play with save statement and need players know much about SMB3. The author set many types levels on every world, include durable levels, short TAS levels, kaizo levels, speed-run levels, quiz levels and so on. \r\n\r\nGood luck :)', '[4173]The Final Challenge.zip', '1.0', '2018-10-10 02:57:33', '2018-10-09 01:23:42', '09 October 2018', 1539057600, '4173readme.txt', 1, 1, 1, 0, 1, 0, '4173titlescreen.png', 5, 0, 0, 738, 1, 'Super Mario Bros. 3 (U) (PRG0) [!]\r\nFile MD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C', 0, '', '', ''),
(4174, 1, 750, 'Learn SMB3 Skills', 4941, 'This hack is different from The Challenge Series. The author has referred from one of SMW hack, [url=https://www.romhacking.net/hacks/3676/]Learn 2 Kaizo[/url], to made this hack, aimed for practice nearly all strange skills of SMB3 include bugs, hard landform, hard operations and so on. \r\n\r\nThe World 1-7 is arranged 6-10 basic levels, 12-23 skills on one world, and on the last levels, some skills are mixed on it, to be simple Levels. And on the World 8, there&#039;re 12 easy kaizo levels totally, to provide players to have a try (without save statement). \r\n\r\nLater the author will prepare the video and write the detail information about this game to explain the reason, the mainly difficult problem about the skills, the frequency of occurrences on Kaizo type hacks and so on. \r\n\r\nEnjoy yourself :)', '[4174]Learn SMB3 Skills.zip', '1.1', '2018-10-10 03:12:04', '2018-10-09 01:29:10', '09 October 2018', 1539057600, '4174readme.txt', 1, 1, 1, 0, 1, 0, '4174titlescreen.png', 1, 0, 0, 1245, 1, 'Super Mario Bros. 3 (U) (PRG0) [!]\r\nFile MD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C', 0, '', '', ''),
(4175, 1, 750, 'The New R', 5115, 'This is a not very hard but excellent game. The author referred from the essences of the Final Kaizo, Kaizo Mario Bros3, kamikaze and so on. You&#039;ll experience joyfully when playing it.', '[4175]The New R.zip', '1.1', '2018-10-10 03:15:41', '2018-10-09 01:33:19', '09 October 2018', 1539057600, '', 1, 1, 1, 0, 1, 0, '4175titlescreen.jpg', 1, 0, 0, 1021, 1, 'Super Mario Bros. 3 (U) (PRG0) [!]\r\nFile MD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C', 0, '', '', ''),
(4177, 1, 1660, 'Deathmatch Hockey', 4595, 'This hack twists (violently) Blades of Steel gameplay giving more benefits to skilled fighters.\r\n\r\n[b]Gameplay changes:[/b]\r\n- Players beaten in a brawl will not get dragged to penalty box, instead they will be left there on a field, knocked out.\r\n- HP during brawl got increased from 5 to 8 and indicator is invisible.\r\n- Knocked players will only get up during period changes (sometimes one or two guys might get up if a team lost all-or-almost-all of its players).\r\n- Players are much more likely to knock opposite players or start a fight (instead of just bumping into them).\r\n\r\n\r\n[b]Misc Changes:[/b]\r\n- Demo mode stop timer is removed, now you can watch a demo of a full cpu vs cpu match.\r\n- Team names &amp; palettes got changed.\r\n- Jumbotron commercials removed.\r\n\r\nGameplay video - [i][url]https://www.youtube.com/watch?v=X2mktEqvdTM[/url][/i]', '[4177]Deathmatch Hockey.zip', '1.0', '2018-10-11 11:32:37', '2018-10-10 15:55:53', '10 October 2018', 1539144000, '', 1, 0, 0, 1, 1, 0, '4177titlescreen.png', 5, 0, 0, 434, 1, 'File Name: Blades of Steel (U) [!].nes\r\nFile CRC32: B9BCF910\r\nFile MD5: 46EE7DB0D4C3D4B77512EE1DB6F10AE1', 0, '', '', ''),
(4178, 1, 1897, 'Swamp Thing Easy', 5097, 'Swamp Thing Easy\r\nOr better to say PLAYABLE\r\n\r\nThis game looks pretty decent, but it has some significant flaws.\r\nImproved the game, making it more easy and enjoyable!\r\n\r\nChanges:\r\n* Faster walking\r\n* Longer jumps\r\n* Start with 9 lives and 6 hitpoints\r\n* Start with 20 shots\r\n* PowerUps give 20 additional shots', '[4178]Swamp Thing Easy.zip', '1.0', '2018-10-13 11:01:16', '2018-10-13 03:45:02', '13 October 2018', 1539403200, '4178readme.txt', 0, 0, 0, 0, 1, 0, '4178titlescreen.png', 5, 0, 0, 622, 1, 'Swamp Thing (U) [!].nes\r\n262.160	bytes\r\nCRC32: cc4c6f33\r\nMD5: 93bfb36dc59cb1527145b6ef3ca7ffc9\r\nSHA1: e0959ac946e8fc0fcf1d8228b3ba9e0e6a96f21e', 0, '', '', ''),
(4179, 11, 1925, 'Streets of Rage 2: Doraemon', 5116, 'Doraemon and his four friends, Nobita, Shizuka, Suneo and Gian take on the Streets of Rage, featuring an almost fully customized enemy roster. Players can switch between Doraemon and Nobita by pressing B+C.', '[4179]SOR2_Doraemon_.zip', '1.2', '2018-10-15 12:14:11', '2018-10-28 10:42:49', '13 October 2018', 1539403200, '', 1, 1, 0, 1, 1, 0, '4179titlescreen.png', 5, 0, 0, 1577, 9, 'Streets of Rage 2 (U) [!]\r\nROM/File: MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM/File: SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM/File: CRC32 E01FA526', 0, '', '', ''),
(4180, 1, 709, 'Super Mario Bros. - Two Players Hack', 4087, 'Original with two players simultaneous mode.', '[4180]Super_Mario_Bros_Two_Players_Hack.7z', '1.0', '2018-10-15 12:21:42', '2019-02-02 22:27:19', '13 October 2018', 1539403200, '4180readme.txt', 0, 0, 0, 0, 1, 0, '4180titlescreen.png', 5, 0, 0, 117401, 1, 'Super Mario Bros. (W) [!].nes (GoodNes V3.23b)\r\nmd5: 811B027EAF99C2DEF7B933C5208636DE\r\nsha-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(4181, 11, 1925, 'King of the Rage Streets 2', 4123, 'Super Geon, Atomic Guy and Cyber Woo in Streets of Rage 2.', '[4181]KOTRS2.zip', '1.0', '2018-10-15 12:32:00', '2018-10-14 04:27:53', '28 May 2017', 1495944000, '', 1, 1, 0, 1, 1, 0, '', 5, 0, 1, 987, 9, 'Streets of Rage 2 (U) [!]\r\nFile MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nFile SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile CRC32 E01FA526\r\nROM MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM CRC32 E01FA526', 0, '', '', ''),
(4182, 10, 830, 'Aria of Sorrow Rebalanced', 5117, 'Uploaded with the permission of the original mod authors, Mako and Crossman\r\n\r\nThis hack aims to improve and overall increase the difficulty of Aria of Sorrow.  It achieves this by adding resistances/weaknesses to enemies as well as increasing some enemy hp.  Weapons and souls have also been tweaked to be more and less effective against certain enemies.  The full changelog can be found in the included readme file.\r\n\r\nThis hack requires standard IPS patching, and is compatible with US versions of Aria of Sorrow.', '[4182]patchedAoS.zip', '1.0', '2018-10-15 12:37:47', '2018-10-15 23:00:36', '05 October 2018', 1538712000, '4182readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1937, 1, 'No-Intro Name: Castlevania - Aria of Sorrow (USA)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\n\r\nFile MD5      E7470DF4D241F73060D14437011B90CE        \r\nFile SHA-1    ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile CRC32    35536183                                \r\nROM MD5       E7470DF4D241F73060D14437011B90CE        \r\nROM SHA-1     ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nROM CRC32     35536183', 0, '', '', ''),
(4183, 1, 709, 'Harvett Fox in the Mushroom Kingdom', 3051, 'This hack fully changes new original graphics, text, and the title screen, improves gameplay and scoring system, and replaces the player character with anthropomorphic furry orange male fox, and power up items.', '[4183]HarvettFoxTMK-20200101.01.zip', '20200101.1', '2018-10-17 23:10:38', '2019-12-31 12:44:33', '31 December 2019', 1577768400, '', 1, 0, 0, 1, 1, 1, '4183titlescreen.png', 5, 0, 0, 734, 1, 'Super Mario Bros. (W) [!].nes\r\nFile CRC32: 3337EC46\r\nFile MD5: 811B027EAF99C2DEF7B933C5208636DE\r\nFile SHA1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM CRC32: D445F698\r\nROM MD5: 8E3630186E35D477231BF8FD50E54CDD\r\nROM SHA1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(4184, 9, 714, 'Mario Rescues the Golden Mushroom', 4568, 'STORY:\r\nThe Golden Mushroom was stolen by Bowser! Mario must defeat him and retrieve it to return to the Mushroom Kingdom!\r\n\r\nThe lastest version of the hack (V1.1.4) fixes issues such as skippable and enterable unrevealed levels, HDMA gradients showing up during transition black screens and the music staying sped up after beating a level with the time below 100 seconds.\r\nAnd cutscenes are now skippable and the final boss is now easier.\r\n\r\nThis is a choconilla hack which is 5 worlds long. The author has been working on this hack for over 2 years.', '[4184]Mario Rescues the Golden Mushroom V1_1_4.zip', '1.1.4', '2018-10-17 23:16:11', '2019-12-14 15:54:29', '24 July 2019', 1563940800, '4184readme.txt', 1, 1, 1, 1, 0, 0, '4184titlescreen.png', 1, 0, 0, 2317, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4185, 9, 354, 'Seiken Densetsu 3 Genetics Patch', 5121, 'Characters keep their original hair color and skin tone when changing jobs.\r\n\r\n- Original idea and Hair patch by Iavasechui.\r\n\r\nRemade by Rootrick with additional changes to skin tones for characters sprites and portraits.\r\n\r\n- Contents: Two Lunar IPS patches for Headered and Unheadered ROMs, and a readme txt.', '[4185]SD3 Genetics Patch.rar', '1.1', '2018-10-17 23:19:56', '2018-10-17 23:21:43', '17 October 2018', 1539748800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 738, 4, 'No-Intro Name: Seiken Densetsu 3 (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965', 0, '', '', ''),
(4186, 24, 707, 'SNES PAL to NTSC Patches', 4335, 'IPS patches for converting all known PAL ROMs to NTSC region for 60Hz awesomness or for running PAL games on the SNES Mini. The naming scheme used for the patches is based on No-Intro.\r\n\r\nSpecial thanks to rainponcho for finding nasty region lockouts and for fixing the music desync for both ActRaiser and ActRaiser 2.\r\n\r\nNOTE: Due to possible issues like game breaking glitches, speed differences and music desyncs, one should avoid NTSC patching and use a native NTSC version instead. Patch only when needed (SNES Mini) or when regional differences justify it.\r\n\r\nMore info:\r\n[url]https://evilgames.eu/emulation.htm#snes-ntsc-patches[/url]', '[4186]snes-ntsc-patches-v2.2.2.7z', '2.2.2', '2018-10-20 04:44:19', '2019-07-25 12:58:48', '25 July 2019', 1564027200, '4186readme.txt', 0, 0, 0, 0, 0, 1, '4186titlescreen.png', 5, 0, 0, 6310, 4, 'No-Header (SNES)', 0, '', '', ''),
(4187, 10, 1196, 'Fire Emblem: Order of the Crimson Arm', 5124, 'Fire Emblem: Order of the Crimson Arm is a hack which follows the trials\r\nand tribulations of Algimas, an up and coming mercenary leader,\r\nand a foreign tactician testing their knowledge of warfare on the battlefield.\r\nThe two set out together to the continent of Fadrel for fame and fortune.\r\nOver the course of time, both will go through various events which will decide\r\nnot only their future, but the fate of many others as well.\r\n\r\nThis is the final incarnation of a long-running Fire Emblem hack, formerly known as TactHack. As the name implied, the game features a playable tactician, or &quot;avatar&quot; character, in the vein of Robin from Fire Emblem Awakening. General gameplay is similar to vanilla Blazing Sword, with little in the way of large mechanics changes.\r\n\r\nSee [url=https://serenesforest.net/forums/index.php?/topic/66048-fire-emblem-order-of-the-crimson-armfinalversion10-out/]the Serenes Forest thread[/url] for further information, including how to replace the tactician&#039;s portrait with whatever the player wants it to be.', '[4187]OCAFinal.zip', '1.0', '2018-10-21 09:21:22', '2018-10-20 11:12:48', '14 September 2018', 1536897600, '4187readme.txt', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 39554, 1, 'Fire Emblem (USA, Australia).gba - NOINTRO\r\nCRC32: 2A524221\r\nMD5: F1A1B9742FCD467A531DD4314C4E7D19\r\nSHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nSHA-256: F1200D19771B366B6EAD15DEC0EEE4A7785B538D894C069C36F7592321EE799B', 0, '', '', ''),
(4189, 9, 441, 'Super Thracia 776', 4786, 'Super Thracia 776 is like normal Thracia 776, but harder. Much harder. Ridiculously  hard. The original author takes no responsibility for any physical or mental damage this patch might cause to prospective Super Thracia players. Be warned, the game was not playtested! Don&#039;t leave your savestates at home, you&#039;ll be needing them.\r\n\r\nUnder the hood, there is a good amount of gameplay modifications, such as skill formulas being edited. There&#039;s some new art assets for characters as well, and some characters from beyond the Thracian Peninsula make cameos throughout Leaf&#039;s adventure. His adventure is different in some capacity, but the hack is entirely in Japanese.\r\n\r\nIncluded with the patch are growth rates and item stats for everything in the game in the form of HTML files. Translated versions of these are available on [url=https://serenesforest.net/wiki/index.php/Super_Thracia_776]Serenes Forest.[/url]\r\n\r\nIf you&#039;re in the mood for Kaizo Fire Emblem, then you&#039;re in the right place. Good luck...', '[4189]Super_Thracia_110222.zip', '110222', '2018-10-21 09:35:02', '2018-10-20 17:35:06', '22 February 2011', 1298350800, '4189readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 1703, 3, 'No-Intro Name: Fire Emblem - Thracia 776 (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM MD5       C3FD1CAD754256D7A013864D917F47FA        \r\nROM SHA-1     75B504921D08E313FF58150E40121AC701884517\r\nROM CRC32     FC519952', 0, '', '', ''),
(4190, 11, 3341, 'Alcon Special', 4927, 'This patch &quot;localizes&quot; Slap Fight MD into a westernized &quot;Alcon Special.&quot; Contains two patches: a standard patch and an enhanced patch with some presentation tweaks. New title screen and logo art by ChaddyBones and art insertion and other hacks by DUSTINODELLOFFICIAL.', '[4190]AlconSpecialPatches.zip', '1.0', '2018-10-21 09:38:54', '2021-07-15 03:50:42', '20 October 2018', 1540008000, '4190readme.txt', 1, 0, 0, 1, 0, 1, '4190titlescreen.png', 5, 0, 0, 548, 8, 'No-Intro: Slap Fight MD (Japan).md\r\nmd5: 989f8effd6fbbd93dcabd0be8fd41f8a\r\ncrc32: d6695695', 0, '', '', ''),
(4191, 9, 436, 'Magical Quest 3 - Nephew Colors Hack', 122, 'Disney archivist Dave Smith once said, &quot;Note that the brightest hue of the three is red (Huey), the color of water, dew, is blue (Dewey), and that leaves Louie, and leaves are green.&quot;\r\n\r\n\r\nHack to change Donald&#039;s nephews to their well known colors - Huey is red, Dewey is blue and Louie is green.\r\n\r\n(Originally in the game, Huey was blue, Dewey was green and Louie was red).\r\n\r\n\r\nThis patch works with the English translation, with any other translated version, e.g. Spanish or Portuguese translation and with the original Japanese ROM.', '[4191]Magical Quest 3 - Nephew Colors hack.zip', '1.0', '2018-10-23 12:23:02', '2020-06-24 19:58:29', '18 October 2016', 1476763200, '4191readme.txt', 1, 0, 0, 0, 0, 0, '4191titlescreen.png', 5, 0, 0, 1979, 4, 'Mickey &amp; Donald 3 (J).smc\r\nLength: 2097152 Bytes (16 Mbit)\r\nCRC32:	32EEA1E9\r\nMD5: 4B87392A AF03517D 3F45EBF0 6EB2D4BC\r\nSHA1: 8A153F92 AD2498FB F66E4CB1 00F6E5B9 50098044', 0, '', '', ''),
(4192, 8, 3344, 'Pocket no Naka no Oukoku Bugfix', 4306, 'This patch fixes several game-ending script bugs in the leaked prototype version of the unreleased game Pocket no Naka no Oukoku.\r\n\r\nWhen hobbits leave your party after their two-year tenure is up, they give a speech talking about the various things they&#039;ve done during their time with you. Four of the scripts used to generate these messages have a bug that will cause script execution to jump to an invalid location, which results in the game spewing garbage and eventually crashing. This frequently makes it impossible to progress past the end of the second game year.\r\n\r\nWith this patch, the scripts will now function as intended. Note that the game has a few other bugs that the patch doesn&#039;t fix – see the readme for details.', '[4192]Pocket no Naka no Oukoku - Bugfix [v1.0].zip', '1.0', '2018-10-24 12:06:52', '2018-10-24 08:50:58', '24 October 2018', 1540353600, '4192readme.txt', 0, 0, 0, 0, 1, 0, '4192titlescreen.png', 4, 0, 0, 190, 1, 'No-Intro filename: Pocket no Naka no Oukoku (Japan) (Proto).gbc\r\nCRC32: 1EED33C6\r\nMD5: 16345F768A34B18B8C072C71BC32E2FA\r\nSHA-1: B91750CC805BEB753E3C61A99C256D9CC006D3B8', 0, '', '', ''),
(4194, 1, 2077, 'Ghosts&#039;N Goblins Easy', 5097, 'This archive contains two versions of the hack:\r\n\r\nVery Easy:\r\n* Default weapon is knife\r\n* Firebrands, Cyclops, Goblins and Demons have less hitpoints\r\n* Push SELECT button to choose weapon\r\n* Enter the last boss lair with any weapon\r\n* Don&#039;t have to beat the game twice\r\n\r\nEasy:\r\n* Push SELECT button to choose weapon\r\n* Enter the last boss lair with any weapon\r\n* Don&#039;t have to beat the game twice', '[4194]Ghosts \'N Goblins Easy.zip', '2.0', '2018-10-28 11:39:35', '2019-04-14 01:43:17', '14 April 2019', 1555214400, '4194readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2377, 1, 'Database match: Ghosts&#039;n Goblins (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8DE81D363E11CECB570A9D18237F7B56B2B659DB\r\nFile CRC32: 87ED54AA\r\nROM SHA-1: CA03C76B65F0FE5B1D05149D7E9A97B4D5F44A27\r\nROM CRC32: B4E4879E', 0, '', '', ''),
(4195, 11, 1276, 'SOR3 - Bruce Lee in Game of Death', 4918, '1. Introduction\r\n\r\nThis hack features the iconic martial arts superstar Bruce Lee in the classic beat&#039;em up game &quot;Streets of Rage 3&quot;. He replaces Skate the kid in the original game.\r\n\r\nBruce appears in the game in his yellow jumpsuit as in the movie &quot;Game of Death&quot;. His moves are inspired by the movies &quot;Enter the Dragon&quot; and &quot;Game of Death&quot;. \r\n\r\nTwo patches are provided in the packet:\r\n* SOR3_Bruce.ips is for the US version, known as &quot;Streets of Rage 3&quot;.\r\n* BK3_Bruce.ips is for the Japanese version, known as &quot;Bare Knuckles III&quot;.\r\nYou must apply the patches to the correct ROM. It is recommended that you use Lunar IPS.\r\n\r\nIn this game, Bruce is obviously more powerful than the other playable characters. The hack was originally designed to bring the difficulty of the US version down to the level of the Japanese version. Therefore, if you apply this hack to BK3, the game will become very easy.\r\n\r\nIn the US version, the dialogs of the characters are changed to fit Bruce in the story. While no dialog is changed in the Japanese version.\r\n\r\nAn additional bonus is that the outfit of Blaze is changed.\r\n\r\nPlease find the move list in the Readme file.\r\n\r\n\r\n2. Known Glitches:\r\n\r\nIn the two-player mode, if one player chooses Bruce and performs a Lightning Dragon Kick or Backflip Kick, the graphic tiles may be messed up for a couple of frames, and then return normal.\r\n\r\nAgain in the two-player mode, if one player chooses Bruce and performs a Lightning Dragon Kick or Backflip Kick, the pictures of all the knives and darts in the scene may be messed up, and will not return normal.\r\n\r\nThe hacked rom is tested under Gens and Kega Fusion. No other glitch is found.\r\n\r\nPlease send the author a message in the forum if you find another glitch.\r\n\r\n\r\n3. Credits:\r\n\r\nSome sprites were ripped by Lord Zymeth (with modification)\r\n\r\n\r\nHave fun!', '[4195]SOR3_Bruce.zip', '1.19', '2018-10-30 00:44:40', '2018-10-30 01:31:45', '28 October 2018', 1540699200, '4195readme.txt', 1, 0, 0, 1, 1, 0, '4195titlescreen.png', 5, 0, 0, 4236, 8, 'BK3_Bruce.ips must be applied to:\r\nNo-Intro Name: Bare Knuckle III (Japan)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB\r\n\r\nSOR3_Bruce.ips must be applied to:\r\nNo-Intro Name: Streets of Rage 3 (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(4196, 17, 2734, 'Resident Evil Survivor (USA) Light Gun Support', 5129, 'This patch is made for US release of Resident Evil: Survivor and here&#039;s what it does:\r\n\r\n1. Fixed broken music in one of the areas in the factory, that particular track was broken by those who mastered disc image for production and it is not a bad dump on your side.\r\n\r\n2. Restored light gun support, which was removed from US release.\r\n\r\n3. Disabled modchip detection code for your convenience.\r\n\r\nFor patching use any available PPF patching tool, like PPF-O-Matic.', '[4196]res_us_fix.zip', '1.0', '2018-10-30 00:49:10', '2023-03-21 12:46:59', '29 October 2018', 1540785600, '4196readme.txt', 0, 1, 0, 0, 1, 0, '4196titlescreen.png', 5, 0, 0, 2567, 10, 'SLUS_010.87\r\n\r\nCRC-32: ff8550fa\r\nMD5: 56fc491dd5eafcf84c7bf0f65c4e03f0\r\nSHA-1: 19ee4d5633919418080fbcf093b6de450405d28a', 0, '', '', ''),
(4197, 11, 1925, 'SOR2 - ULTRA 2018', 5130, 'STREETS OF RAGE 2 - ULTRA 2018\r\n\r\nThe author of this hack is Huo Yan (wangtaohuoyan@163.com)\r\n(This description was translated by Dha Lau Hoo. Dha Lau Hoo did not participate in making this hack. He only uploaded this hack for the author.)\r\n\r\n\r\n[list]I. FEATURES:\r\n[li]1. Adjusted color to make characters look more smooth.\r\n[li]2. All playable characters can run. Their weapon is shown while running.\r\n[li]3. Fixed the voice of Axel with his uppercut.\r\n[li]4. A new and complete set of weapon attack moves. \r\n[li]5. Max has different front throw and back throw.\r\n[li]6. All playable characters have new super moves, while some less functional old moves were removed.\r\n[li]7. Blaze now wears her BK3 outfit.\r\n[li]8. Some shadows were removed to reduce the size of the hacked ROM.\r\n\r\n\r\n\r\nII. CHARACTER UPDATES:\r\n\r\n    1. Max:\r\n\r\n       Video preview: https://www.bilibili.com/video/av21451349\r\n\r\n       (1) Special effect for weapon attacks.\r\n\r\n       (2) B+C can attack enemies at both sides.\r\n\r\n       (3) The original back throw is replaced by pile driver.\r\n\r\n       (4) Forward A becomes a combo.\r\n\r\n       (5) The speed is slightly increased.\r\n\r\n\r\n    2. Axel:\r\n\r\n       Video preview: https://www.bilibili.com/video/av21450860\r\n\r\n       Video preview: https://www.bilibili.com/video/av20665743\r\n\r\n       (1) F, F, B (blitz) becomes a &quot;Shoryuken&quot; style uppercut. It&#039;s invulnerable while rising but vulnerable while falling.\r\n\r\n       (2) B+C becomes Grands Upper (Bare Knuckle).\r\n\r\n       (3) Static jump attack becomes a &quot;Tatsumaki Senpuu Kyaku&quot; style tornado kick.\r\n\r\n       (4) Grab forward attack becomes a combo.\r\n\r\n       (5) Forward A becomes an alternative Dragon Punch. It can attack enemies at both sides, but vulnerable to jump kicks.\r\n\r\n       (6) Pipe attack now has BK3 style.\r\n\r\n       (7) Sword attack now has BK3 style.\r\n\r\n\r\n    3. Blaze:\r\n\r\n       Video preview: https://www.bilibili.com/video/av21451014\r\n\r\n       (1) Jump kick has the same move as BK3.\r\n\r\n       (2) Larger attack area for the blitz (F, F, B).\r\n\r\n       (3) B+C becomes Kikoshou (Soul Fire).\r\n\r\n       (4) Forward A becomes slide kick (as in BK3).\r\n\r\n       (5) Knife attack now has BK3 style.\r\n\r\n       (6) Pipe attack and sword attack now have BK3 style.\r\n\r\n\r\n    4. Skate:\r\n\r\n       Video preview: https://www.bilibili.com/video/av21457064\r\n\r\n       (1) F, F, B is now a brand new move originally designed by the author Huo Yan.\r\n\r\n       (2) Jump down attack now becomes a spinning kick. With perfect timing, it may generate an infinite combo.\r\n\r\n       (3) Pipe attack now has BK3 style.\r\n\r\n       (4) Forward A has a slightly larger range, and has lightning effect.\r\n\r\n       (5) B+C can attack enemies at both sides.\r\n\r\n\r\n\r\nHave fun!', '[4197]SOR2_ULTRA2018.zip', '1.0', '2018-11-01 07:47:26', '2018-10-30 01:00:35', '29 October 2018', 1540785600, '4197readme.txt', 1, 1, 0, 0, 1, 0, '4197titlescreen.png', 5, 0, 0, 5465, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4198, 11, 1276, 'SOR3 - Blaze of Fury', 4918, 'Streets of Rage 3 - Blaze of Fury / Bare Knuckle III - Ikari no Blaze\r\n\r\n\r\nBlaze isn&#039;t very happy that she&#039;s weaker than Axel in every game of Streets of Rage series, so she gains incredible strength in this hack.\r\n\r\nIn this hacked game, the strength of Blaze is increased by approximately 50%. She also has some new attack moves. She wears a black jacket and a bike helmet in the game. That helmet isn&#039;t for decoration. It&#039;s also a melee weapon. Try that on the thugs, and you will know how good it is. Obviously she has conquered the biker gangs and became their new leader.\r\n\r\nTwo IPS files are provided. SOR3_Blaze_fury.ips is for the US version. BK3_Blaze_fury.ips is for the Japanese version. You must apply the patch to the correct ROM. It is recommended that you use Lunar IPS.\r\n\r\nThe hacked rom is tested under Gens and Kega Fusion. No glitch is found.\r\n\r\n\r\nCredits and Special Thanks\r\n\r\nThe pictures of this hack are developed based on an abandoned design of SoRR V4. \r\nSpecial thanks to Corkscrew Blow, who inspired the author the idea of the black jacket.', '[4198]BlazeFury.zip', '1.0', '2018-11-01 07:56:42', '2018-10-30 01:49:23', '29 October 2018', 1540785600, '4198readme.txt', 1, 0, 0, 0, 1, 0, '4198titlescreen.png', 5, 0, 0, 2565, 8, 'BK3_Blaze_Fury.ips must be applied to:\r\nNo-Intro Name: Bare Knuckle III (Japan)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB\r\n\r\nSOR3_Blaze_Fury.ips must be applied to:\r\nNo-Intro Name: Streets of Rage 3 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(4199, 11, 1925, 'Streets of Rage 2: Mortal Kombat CX', 5116, 'Jax, Kung Lao, Kitana, Liu Kang and Sub-Zero join forces to defeat Scorpion and Shao Kahn.', '[4199]SOR2_MK.zip', '1.0', '2018-11-01 08:01:30', '2018-10-30 19:21:43', '30 October 2018', 1540872000, '', 1, 1, 0, 1, 0, 0, '4199titlescreen.png', 5, 0, 0, 8995, 9, 'Streets of Rage 2 (U) [!]\r\nFile MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nFile SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile CRC32 E01FA526\r\nROM MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM CRC32 E01FA526', 0, '', '', ''),
(4200, 8, 1877, 'Dr. Mario - Renewed', 3670, '&quot;Dr. Mario - Renewed&quot; is a hack of Dr. Mario, not on the NES but rather on the Game Boy.\r\n\r\nNearly every graphic seen in-game has since been updated, presenting this early Game Boy release with a much more refined aesthetic.', '[4200]Dr Mario - Renewed.zip', '1.0', '2018-11-01 08:08:58', '2018-11-07 15:28:56', '31 October 2018', 1540958400, '4200readme.txt', 1, 0, 0, 0, 0, 0, '4200titlescreen.png', 5, 0, 0, 1291, 1, 'No-Intro Name: Dr. Mario (World)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: F1006D6CF77469092F3B9F266D0A65DA9C91AC42', 0, '', '', ''),
(4201, 1, 709, 'Super Mario Bros. Continued', 5128, 'Super Mario Bros. Continued is an extensive hack of the original SMB for the NES. \r\n\r\nA large number of things have been edited, from the title screen to the levels to the background to enemy behaviour. Nearly every graphic has been changed, to a greater or lesser extent, and Mario&#039;s sprites have been tweaked to look neater. The levels have been completely redone with new environments and palettes, and the levels themselves are the same difficulty to marginally easier than the original game.\r\n\r\nThis hack took approximately a year to create, on and off, using a variety of tools. The file contains [i]both[/i] the original 3.1.5 release [i]and[/i] an updated version, with bugfixes and some new content.', '[4201]SMBCont.zip', '4.0', '2018-11-01 12:40:27', '2018-12-05 16:37:09', '31 October 2018', 1540958400, '', 1, 0, 1, 1, 1, 1, '4201titlescreen.png', 1, 0, 0, 4018, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(4202, 11, 66, 'Phantasy Star II - Revised Edition', 4566, 'This hack aims to make the game more consistent by fixing many bugs and errors found in the original game, and also to make all characters useful by editing their technique lists so they learn all their lines, and some lines have been removed to make room for more techniques (like Hugh&#039;s Gra and Gigra, and Kain&#039;s Zan and Gizan). Text has been properly cased, and enemy names have been edited to remove as much strange shortenings as much as possible.\r\n\r\nIf there are any errors with anything, report them to me, and I&#039;ll find a solution to them straight-away.\r\n\r\nHave fun!!', '[4202]Phantasy Star II - Revised Edition.zip', '2.0', '2018-11-03 06:43:25', '2018-11-10 14:46:05', '10 November 2018', 1541826000, '4202readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 608, 8, 'Phantasy Star II (USA, Europe) (v1.2)\r\nMD5        0FA38B12CF0AB0163D865600AC731A9A                                \r\nSHA-1      0711080E968490A6B8C5FAFBB9DB3E62BA597231                        \r\nCRC32      904FA047', 0, '', '', ''),
(4203, 1, 709, 'Super Mario 2600', 5128, 'Ever wanted to see what SMB would have looked like on the Atari 2600? Well there&#039;s a homebrew for that. But here&#039;s a graphics hack that makes your NES rom look like it is running on an Atari.\r\n\r\nJust about every graphic in the game has been redrawn to actual Atari limitations, but the level design makes it slightly less so.', '[4203]SM2600.zip', '3.0', '2018-11-03 06:56:05', '2018-11-05 19:42:38', '02 November 2018', 1541131200, '', 1, 0, 0, 1, 0, 0, '4203titlescreen.png', 5, 0, 0, 3649, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(4204, 1, 2285, 'Postal Boy', 5142, 'You&#039;re Postal Dude, an average Joe who just wants to score some cash by delivering newspapers. Can you survive another week in Paradise?\r\n\r\nA POSTAL themed hack that changes some of the game&#039;s graphics.', '[4204]Postal Boy.zip', '1.0', '2018-11-05 02:19:48', '2018-11-02 23:21:56', '02 November 2018', 1541131200, '', 1, 0, 0, 1, 0, 0, '4204titlescreen.png', 5, 0, 0, 472, 1, 'No-Intro Name: Paperboy (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: CA7641AE940CF656C12E8E697A50C34959F1D468\r\nROM SHA-1: 5E3C02A3A5F6CD4F2442311630F1C44A8E9DC7E2', 0, '', '', ''),
(4205, 8, 876, 'Pokémon Red/Blue Gender Selection', 5143, 'This is a fairly simple ROM hack that adds the female trainer, Green/Leaf from Pokémon Fire Red and Leaf Green into the original Pokémon Red and Blue, made using pret&#039;s pokered disassembly. Much like in Fire Red and Leaf Green, Professor Oak will ask the player if they are a boy or a girl when the game begins, and the game will continue as normal from there, including altering all references to the player&#039;s gender depending on their decision.\r\n\r\nInside the included zip are two patches: one for Pokémon Red and one for Pokémon Blue, as the two games have a few differences.', '[4205]Gen1GenderSelect.zip', '1.0', '2018-11-05 03:30:34', '2018-11-13 13:42:56', '02 November 2018', 1541131200, '', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 3782, 1, 'Pokemon Red (UE) [S][!].gb\r\nCRC32: 9f7fdd53\r\nMD5: 3d45c1ee9abd5738df46d2bdda8b57dc\r\nSHA-1: ea9bcae617fdf159b045185467ae58b2e4a48b9a\r\nSHA-256: 5ca7ba01642a3b27b0cc0b5349b52792795b62d3ed977e98a09390659af96b7b\r\n\r\n\r\nPokemon Blue (UE) [S][!].gb\r\nCRC32: d6da8a1a\r\nMD5: 50927e843568814f7ed45ec4f944bd8b\r\nSHA-1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2\r\nSHA-256: 2a951313c2640e8c2cb21f25d1db019ae6245d9c7121f754fa61afd7bee6452d', 0, '', '', ''),
(4206, 1, 1144, 'Mr. Gimmick - JPN to PAL Title Screen', 4438, 'Changes the title screen and opening to the PAL version.\r\n\r\nPAL version plays at 50hz and is missing a sound chip. This let&#039;s you play the Japanese version with the PAL title screen and opening at 60hz with the extra sound chip.', '[4206]Mr Gimmick.zip', '1.0', '2018-11-05 03:32:18', '2018-11-05 03:35:09', '03 October 2018', 1538539200, '4206readme.txt', 1, 0, 0, 0, 0, 0, '4206titlescreen.png', 5, 0, 0, 750, 1, 'No-Intro Name: Gimmick! (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 835FEE060B15700163A1F8AD9716A163BF79C8FD\r\nROM SHA-1: 9336C1968359C55C3E4438579C7BF14C443EDEBE', 0, '', '', ''),
(4207, 1, 709, 'Super Mario: Neon Edition', 5128, 'A complete graphic overhaul for SMB that gives the game a neon-esque artstyle with extensive anti-aliasing. Palettes, backgrounds, sprites and tiles have all been changed.', '[4207]MarioNeon.zip', '2.0', '2018-11-05 03:43:02', '2019-02-25 16:17:51', '03 November 2018', 1541217600, '', 1, 0, 0, 0, 0, 0, '4207titlescreen.png', 5, 0, 0, 1349, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4208, 1, 709, 'BMF vs. HPPH 2k6', 569, 'Here&#039;s a hack that been lost since 2006, until now. This is a little hack of BMF54123&#039;s hack with a twist of Googie&#039;s level designs. It&#039;s a ten level hack that shouldn&#039;t take too much of your time. More information is in the read me, enjoy.', '[4208]khpph2k6remix.7z', '1.0', '2018-11-05 05:19:51', '2018-11-03 17:39:51', '28 January 2006', 1138424400, '4208readme.txt', 1, 1, 1, 1, 0, 0, '4208titlescreen.png', 1, 0, 0, 522, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(4209, 1, 3360, 'Star Wars Easy', 5097, 'Star Wars Easy (NES)\r\n\r\nMade only one change:\r\n\r\n* 1 hit = 1 hitpoint (except for fallings)\r\n\r\nNow this game is more easy and enjoyable!!! ;))', '[4209]Star Wars Easy.zip', '1.0', '2018-11-05 05:37:35', '2018-11-04 04:35:45', '04 November 2018', 1541304000, '4209readme.txt', 0, 0, 0, 0, 1, 0, '4209titlescreen.png', 5, 0, 0, 1021, 1, 'No-Intro Name: Star Wars (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      2196B9D3DCCE0A29D82A707F63761BC6\r\nFile SHA-1:    372CBD8991C8A1D5ED15189B47D5990FBA5D4485\r\nFile CRC32:    EB506BF9\r\nROM MD5:       25496DF74D7E25BB0DAFF1ADCC40CADC\r\nROM SHA-1:     1B34BDC4AD9FCF68A91FB589B1BC6C3888261BD0\r\nROM CRC32:     C1C3636B', 0, '', '', ''),
(4210, 1, 3361, 'Wheel of Fortune Gamer Edition', 5144, 'Wheel of Fortune: Gamer Edition is a hack of GameTek&#039;s 1988 classic version of the game show (not to be confused with the 1992 release, Wheel of Fortune Featuring Vanna White). This hack includes 1,001 video game-related puzzle answers in categories such as Game and Fictional Characters. The puzzles largely relate to retro games, but there are a lot of references to newer games as well. The opponents&#039; names have also been changed to those of well-known video game characters. (Please note the category &quot;Fictional Character&quot; appears as &quot;FIC CHR&quot; due to space limitations.)\r\n\r\nNOTE: The game keeps track of which puzzles have been used in order to avoid the user encountering the same puzzle more than once. However, resetting the console or exiting the game will cause the game to lose track of which puzzles have been played. It is therefore recommended that save states be used prior to exiting and reentering the game to avoid repeats.', '[4210]Wheel of Fortune Gamer Edition.zip', '1.0', '2018-11-05 05:44:05', '2018-11-04 05:16:17', '04 November 2018', 1541304000, '', 0, 0, 0, 1, 0, 1, '4210titlescreen.png', 5, 0, 0, 1031, 1, 'No-Intro Name: Wheel of Fortune (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 6B395E3B7F273A256BC96C686419045200C73852\r\nROM SHA-1: 3BAE1F0AD46CAF12838E269665E690BB7DCA9758\r\nPatched File SHA-1: 398DB335B762B8F3FDB3BB57F467F756BA883F68\r\nPatched ROM SHA-1: CEA70FFA1C1E00E84FEE31C963B4B97DD304C283', 0, '', '', ''),
(4211, 1, 709, 'Super Enemy Fire', 5144, 'Instead of Mario shooting fireballs at enemies, in Super Enemy Fire the enemies can all shoot fireballs at Mario. And to add to the challenge, power-ups have been removed. \r\n\r\nThis ROM hack was originally created for an offline race at AGDQ 2017.', '[4211]SMB Enemy Fire.zip', '1.0', '2018-11-05 05:49:42', '2018-11-04 06:03:07', '08 January 2017', 1483851600, '', 0, 0, 0, 0, 1, 0, '4211titlescreen.png', 5, 0, 0, 552, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nPatched File SHA-1: 58957659A529713675C441836775677D3172B9F6\r\nPatched ROM SHA-1: 0553CB51845764D0EB758F1038256D6DD349B224', 0, '', '', ''),
(4212, 1, 709, 'Super Mario Edge', 5144, 'In Super Mario Edge, Mario has to touch the right-hand edge of the screen to scroll the screen forward. The player will therefore need to know the levels very well to progress. To make things a little easier, Mario has unlimited lives and the whirlpools in water levels no longer affect Mario.\r\n\r\nThis ROM was originally designed for an offline race at AGDQ 2018.', '[4212]Super Mario Edge.zip', '1.0', '2018-11-05 05:53:10', '2018-11-04 06:22:53', '11 January 2018', 1515646800, '', 0, 0, 0, 0, 1, 0, '4212titlescreen.png', 5, 0, 0, 505, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nPatched File SHA-1: 1BE949F1CD4908204748EE6D9BB1D7711B041FE4\r\nPatched ROM SHA-1: 9064635CA235684958073A58DD61F433C0D093D6', 0, '', '', ''),
(4213, 11, 3020, 'Alien 3 - Kinoppi version', 5060, 'Similar to [url=https://www.romhacking.net/hacks/4122/]Alien 3 - Survivor mod[/url], the main difference in this new version is the total lack of the timer, causing this hack to work correctly in some emulators, where the slow time function of the survivor mod, did not work well; other changes are:\r\n\r\n*Timer is frozen\r\n*The radar does not need batteries\r\n*Health packs restore all your energy\r\n*The loaded ammunition totals have been changed. Less ammunition at higher difficulty \r\n*Some texts were changed', '[4213]Alien 3 - Survivor mod(no time).rar', '1.0', '2018-11-05 05:56:01', '2018-11-05 03:42:33', '04 November 2018', 1541304000, '', 0, 0, 0, 1, 1, 0, '4213titlescreen.png', 5, 0, 0, 2308, 8, 'No-Intro Name: Alien 3 (USA, Europe)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 1F4B969592F98D2692CB06ECA550DA9C03062593', 0, '', '', ''),
(4214, 11, 1925, 'Streets of Rage 2: Cosmic Mix', 5116, 'Boomer from Vendetta, Donkey Kong, Blupi, and Roll from Mega Man take on their rivals in the Streets of Rage.', '[4214]SOR2_CM.zip', '1.3', '2018-11-07 13:22:46', '2021-05-27 22:44:48', '09 November 2018', 1541739600, '', 1, 1, 0, 1, 1, 0, '4214titlescreen.png', 5, 0, 0, 1158, 8, 'Streets of Rage 2 (U) [!]\r\nROM/File: MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM/File: SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM/File: CRC32 E01FA526', 0, '', '', ''),
(4215, 9, 1767, 'Mega Man&#039;s Soccer Restoration', 5090, 'This hack restores some features that were dummied out of Mega Man/Rockman&#039;s Soccer. It does three things:\r\n\r\n* Restores the endings to the Capcom Championship and Tournament Mode\r\n\r\n* Allows you to play as Dr. Wily in Exhibition\r\n\r\n* Allows you to set the Time and S.Shoots up to 99 in the Options menu\r\n\r\nTwo patches are included — one for the U.S. version of the game and one for the Japanese version.', '[4215]mega_mans_soccer_restored.zip', '1.0', '2018-11-09 10:40:34', '2019-01-22 18:56:55', '08 November 2018', 1541653200, '4215readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 2001, 4, 'No-Intro Name: Mega Man Soccer (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 7E59C9457829ED3F0FBD9CD0CEEB3432A4739E98\r\n-\r\nNo-Intro Name: Rockman&#039;s Soccer (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 8D9BA291A86A3588823D8CED0F28742B5754C789', 0, '', '', ''),
(4216, 9, 3372, 'Yoshi&#039;s Cookie Title Screen Hack', 5090, 'This hack enables an alternative title screen featuring a humorous animation involving Mario and Yoshi, just like the original NES and Game Boy versions of Yoshi&#039;s Cookie. The alternate title screen was [url=https://tcrf.net/Yoshi%27s_Cookie_(SNES)#Unused_Title_Screen]discovered by Mattrizzle[/url].', '[4216]yoshis-cookie-title-screen.zip', '1.0', '2018-11-09 10:44:43', '2018-11-08 01:03:45', '08 November 2018', 1541653200, '', 1, 0, 0, 0, 0, 1, '4216titlescreen.png', 5, 0, 0, 646, 4, 'No-Intro Name: Yoshi&#039;s Cookie (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 764B5D62A235EB5E8915AAA3CBFAA3BDADE516DD', 0, '', '', ''),
(4217, 11, 1925, 'Streets of Rage 2: Girls&#039; Paradise', 5116, 'A ROM Hack of Streets of Rage 2 with an all-out female cast!\r\n\r\n-00: Max:       Ryoko Kano\r\n-02: Axel:      Yuri Sakazaki\r\n-04: Blaze:     Roll\r\n-06: Skate:     Candra Minsky\r\n-08: Adam:      Double (Skullgirls)\r\n-0A: Galsia:    Female Enemy (Sonic Blast Man, SFC version)\r\n-0C: Donovan:   Beth/Doll\r\n-0E: Jack:      Natsume\r\n-10: Barbon:    King\r\n-12: Electra   \r\n-14: Signal:    Spin\r\n-16: Fog:       Kyouko\r\n-18: Kusanagi:  Chiho Masuda\r\n-1A: Big-Ben:   Poison \r\n-1C: Hakuyo:    Garnet\r\n-20: Eagle:     Kurokishi\r\n-22: Jet:       Zeldia\r\n-24: Zamza:     Blunet\r\n-26: R. Bear:   Vanessa\r\n-28: Abadede:   Leona Heidern\r\n-2E: Particle:  Alice\r\n-32: Mr. X:     B.B. Hood\r\n-34: Shiva:     Chun-Li', '[4217]SOR2_Girls.zip', '2.0', '2018-11-09 10:57:17', '2020-03-24 09:53:55', '24 March 2020', 1585022400, '', 1, 1, 0, 1, 1, 0, '4217titlescreen.png', 5, 0, 0, 5212, 9, 'Streets of Rage 2 (U) [!]\r\nFile MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nFile SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile CRC32 E01FA526\r\nROM MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM CRC32 E01FA526', 0, '', '', ''),
(4218, 1, 2811, 'Pooyan (Enhanced)', 1425, 'This is a graphical update for the game Pooyan for the NES. It makes the wolves, as well as the pigs, look more like wolves and pigs. It also upgrades the weapons, balloons, and the background level graphics. Requested by Chris Shepard. Enjoy!!!', '[4218]pooyan__enhanced__ips.zip', '1.0', '2018-11-12 14:54:01', '2018-11-14 12:32:15', '09 November 2018', 1541739600, '', 1, 0, 0, 0, 0, 1, '4218titlescreen.png', 5, 0, 0, 505, 1, 'File Name: Pooyan (J) [b1][o2].nes\r\nROM not found in Database: No-Intro\r\nFile MD5:      15ED0CCFAAEEDD129D56FA5199216118\r\nFile SHA-1:    E28269216B7681BA1B72E0BCFDCBA8095400AFAD\r\nFile CRC32:    11FF7B0E\r\nROM MD5:       929E350AD7F1DA20A189240DF566624F\r\nROM SHA-1:     463719D6A0F93E883C4C67322201CF2EFE6FC236\r\nROM CRC32:     7099EAC7', 0, '', '', ''),
(4219, 11, 3382, 'Assault Suit Leynos - Reloaded', 5060, 'In this new release, Rex, knowing that he is about to face the invading hordes of Chrone, has decided to prepare his cyber armor better than the last time, and is determined to fight until he has kicked back to outer space the last one of his enemies.\r\n\r\nThe new improvements are:\r\n-All weapons have been renamed.\r\n-the light and heavy machine gun have infinite ammo and don&#039;t need to reload.\r\n-all weapons have increased ammunition.\r\n-The Basic weapons upgrades have more ammunition and are stronger that the regular ones.\r\n-infinite continues.', '[4219]Assault Suit Leynos - Reloaded.rar', '1.0', '2018-11-12 14:56:24', '2018-11-10 05:54:30', '09 November 2018', 1541739600, '', 0, 0, 0, 0, 1, 0, '4219titlescreen.png', 5, 0, 0, 1101, 8, 'No-Intro Name: Target Earth (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: E19F7A02F140882E0364F11CD096AEC712E56F83', 0, '', '', ''),
(4220, 1, 1472, 'Bad Dudes Facelift', 5097, 'Bad Dudes Facelift (NES)\r\n\r\nChanges:\r\n\r\n* Minor facelift (title screen, fonts, sprites, etc.)\r\n* Blade and Striker have different palettes\r\n* Buttons swapped (B-punch, A-jump)', '[4220]Bad Dudes Facelift.zip', '1.0', '2018-11-12 14:58:47', '2018-11-10 06:06:49', '10 November 2018', 1541826000, '4220readme.txt', 1, 0, 0, 0, 1, 0, '4220titlescreen.png', 5, 0, 0, 821, 1, 'ROM CRC32:  0x161d717b\r\nROM MD5:  0xb30a3f09b86f3adab09a36bfe674544c', 0, '', '', ''),
(4221, 1, 709, 'SMB feat. Piranha Plant', 3670, '&quot;SMB feat. Piranha Plant&quot; is as implied by the title, a hack that replaces the Mario Bros. with playable Piranha Plants. The hack comes in two different versions in the form of patches labelled &quot;plant_a&quot; and &quot;plant_b&quot;.\r\n\r\n&quot;plant_a&quot; has Piranha Plant playable and fixes a few minor sprite/palette errors seen in the original game, but nothing more than that.\r\n\r\n&quot;plant_b&quot; has the same content as &quot;plant_a&quot;, but now with further modifications; some common world elements such as blocks, items and even non-playable characters have been altered, now referencing the titular Piranha Plant.\r\n\r\nPlease note that all screenshots shown here are of the &quot;plant_b&quot; patch.', '[4221]piranhaplant.zip', '1.0', '2018-11-12 15:00:26', '2018-11-14 12:21:14', '11 November 2018', 1541912400, '', 1, 0, 0, 1, 0, 0, '4221titlescreen.png', 5, 0, 0, 1693, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(4222, 1, 706, 'Rush Coil Bugfix', 1106, 'This is a bugfix for the Rush Coil for Rockman 5.\r\n\r\nWhen Mega Man jumps next to the Rush Coil, the Rush Coil jumps with Mega Man.\r\n\r\nWith this patch, Mega Man can now jump on the Rush Coil even if he is next to it.\r\n\r\nThis patch is compatible with the US version, too. This may also work with some hacks.', '[4222]Rock5GoodDog.zip', '0.01', '2018-11-14 13:43:32', '2018-11-14 13:52:27', '27 January 2013', 1359262800, '4222readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 691, 1, 'No-Intro Name: Rockman 5 - Blues no Wana! (Japan)\r\n(No-Intro version 20130731-235630)\r\nFile MD5: 433E0032BE55A0EF23E7E67311977FE6\r\nFile SHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nFile CRC32: 9D01E44C\r\nROM MD5: 328F55E3BEFF0B28A0DF4D5AB7CFCD3A\r\nROM SHA-1: 36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32: FDDF2135', 0, '', '', ''),
(4223, 11, 1925, 'SOR2 - Warriors of Fate', 4918, 'Streets of Rage 2 x Warriors of Fate (aka. Tenchi wo Kurau)\r\n\r\n- The warriors from the era of the Three Kingdoms come to the streets of rage!\r\n- Featuring moves, combos, and voices that extremely resemble the arcade game Warriors of Fate.\r\n\r\nIntroduction:\r\n\r\nIt was believed that Mr. X was killed in the explosion in his secret base, and the city was peaceful again.\r\n\r\nHowever, Dr. Guai, an evil sorcerer of the Syndicate, used dark magic and resurrected Mr. X. While Axel and his friends were travelling abroad, the Syndicate soon conquered the city.\r\n\r\nWhile it seems all hope is lost, the angels in the heaven send the spirits of four great ancient warriors of Shu-Han Dynasty to the city. Their mission is to protect the city and send Mr. X back to hell.\r\n\r\nThe Syndicate thugs may be able to bully unarmed civilians, but they stand no chance against the true warriors of fate. \r\n\r\nFeatures:\r\n* Four new playable characters replacing the original team\r\n* New moves, combos, and voices that extremely resemble the arcade game Warriors of Fate\r\n* Default difficulty is changed to hard\r\n\r\nV1.33 update:\r\n* New title screen\r\n* Zhao Yun can kick the enemy after grapple\r\n* Guan Yu&#039;s windmill blade has a short time of invulnerability\r\n\r\nV1.32 update:\r\n* Sound fix and animation fix\r\n* Player does not drop the weapon when grabbing an enemy\r\n* Jump lag fix\r\n\r\nV1.24 Update:\r\n* FA and FFB moves of each character now have a short time of invulnerability\r\n* KO count is displayed during gameplay\r\n* It takes 3 hits to knock down an enemy, just like the arcade.\r\n* Guan, Zhang, and Wei can scurry when the player double presses forward.\r\n* All player characters can run/scurry in diagonal direction, but not turn about.\r\n* Zhao can knock down enemies when running, just like the arcade.\r\n* Zhang can use pile driver almost the same way as the arcade.\r\n* Zhao&#039;s BC move is slower, more powerful, and has a short time of invulnerability.\r\n* Zhao can throw the enemy in the same way as the arcade.\r\n* Wei can use forward button to control the movement of his somersault kick.\r\n* Kickboxers cannot block any attack from the players.\r\n* A few other minor adjustments.\r\n\r\nThe IPS must be applied to Streets of Rage 2 (USA)\r\n\r\nKnown Glitches:\r\n* In a two players mode, certain moves may corrupt the pictures for a few frames. Character tiles will return normal when the moves finish, but knives and darts won&#039;t.\r\n\r\nHave fun!', '[4223]sor2_wof2_133.zip', '1.33', '2018-11-17 11:24:07', '2020-03-01 19:11:39', '01 March 2020', 1583038800, '4223readme.txt', 1, 1, 0, 1, 1, 0, '4223titlescreen.jpg', 5, 0, 0, 2756, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4224, 11, 1925, 'Streets of Rage 2: Sailor Moon', 5116, 'The five Sailor Soldiers and Chibiusa fight the other Sailor Soldiers.', '[4224]SOR2_SailorMoon.zip', '1.2', '2018-11-17 11:47:36', '2018-11-20 06:03:02', '15 November 2018', 1542258000, '', 1, 1, 0, 1, 0, 0, '4224titlescreen.png', 5, 0, 0, 4576, 9, 'Streets of Rage 2 (U) [!]\r\nFile MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nFile SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile CRC32 E01FA526\r\nROM MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM CRC32 E01FA526', 0, '', '', ''),
(4225, 9, 714, 'Super Denis World', 5148, 'This hack has 18 exits (including 2 optional switch palaces), plus one small (optional) &quot;practice level&quot; at the beginning. There is a ghost house, a fortress and a castle at the end. There&#039;s no (swimming) water level and no autoscroller level.\r\n\r\nIt&#039;s a vanilla &#039;&#039;Kaizo: light&#039;&#039; hack with classic and new tricks, a &quot;retry system&quot;, shell jumps, lot of bounces, coins indicators, custom music and some custom palettes. The levels are named after some places in Québec (Canada). \r\n\r\nHere&#039;s the trailer of the game: https://youtu.be/5X7m1XybBC4', '[4225]SuperDenisWorld_VF6.zip', '1.1', '2018-11-18 03:15:44', '2018-11-16 06:31:43', '20 October 2018', 1540008000, '', 1, 1, 1, 1, 1, 0, '4225titlescreen.png', 1, 0, 0, 662, 5, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version 20130701-030720)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765', 0, '', '', ''),
(4226, 1, 1806, 'Snake Rattle N Roll Easy', 5097, 'Snake Rattle N Roll Easy (NES)\r\n\r\nChanges:\r\n\r\n* Start with 9 lives', '[4226]Snake Rattle N Roll Easy.zip', '1.0', '2018-11-20 03:26:46', '2018-11-18 04:47:59', '18 November 2018', 1542517200, '4226readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 313, 1, 'ROM CRC32:  0xfdf4569b\r\nROM MD5:  0x7b8b76e5688c7d21d40fe3692861ce1e', 0, '', '', ''),
(4227, 17, 3352, 'Dino Crisis: Control modification', 3422, 'Patch add next features:\r\n\r\n-L2 - map quick launch\r\n-L1 - turn move\r\n-Run on ■ or ▲ button\r\n-Scroll info in Memory Cart menu\r\n-Kill modchip protection\r\n\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[4227]Dino Crisis - control modification.rar', '0.5', '2018-11-21 06:21:45', '2023-04-05 07:52:49', '05 April 2023', 1680667200, '4227readme.txt', 0, 0, 0, 0, 1, 0, '4227titlescreen.png', 5, 0, 0, 1637, 11, 'BIN/IMG image: Dino Crisis (v1.0) USA\r\nGame ID: SLUS-00922', 0, '', '', ''),
(4228, 10, 2309, 'Mega Man Zero 4 Restoration', 5147, 'Adds missing blood and vocals to USA, Europe.\r\n\r\nAlso minor blood touchups for Japan.\r\n\r\nBonus: USA logo ported to Europe.', '[4228]mega man zero 4 restoration.zip', '2018-11-25', '2018-11-21 06:22:41', '2018-11-26 03:58:29', '18 November 2018', 1542517200, '4228readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 6252, 1, 'Mega Man Zero 4 (USA)\r\nSHA-1: 596993205A1895A6F51E80749407FB069B907628\r\n---\r\nMega Man Zero 4 (Europe)\r\nSHA-1: 8E13B9EE89A2ED665212DAA401BA9331AD11BDA9\r\n---\r\nRockman Zero 4 (Japan)\r\nSHA-1: DD703688EA894B2773FB24A8083C9C1684FDCC39', 0, '', '', ''),
(4229, 1, 822, 'Castlevania III - Carmilla&#039;s Edition', 1904, 'V1&#039;4: when the player is knocked back, the backward movement has been drastically reduced + minor corrections.\r\n\r\nNo major changes in gameplay, but:\r\n\r\n- Alucard is replaced by Carmilla\r\n\r\n- Many bugs/flickerings of the original game have been removed\r\n\r\n- When the player is knocked back, the backward movement has been reduced\r\n\r\n- Dagger is now as effective as the cross and the axe\r\n\r\n- Many palettes and graphics changes\r\n\r\n- Some secrets have been added\r\n\r\n- The location of the candles has been changed, some enemies have been added too\r\n\r\n- Carmilla&#039;s fireballs are more powerful and go more straight than Alucard&#039;s ones.\r\n\r\nAnd others little changes!', '[4229]Castlevania III - Carmilla\'s Edition (USA) 1\'4.zip', '1&#039;4', '2018-11-22 05:10:58', '2020-11-21 11:10:29', '21 November 2020', 1605934800, '', 1, 0, 1, 1, 1, 0, '4229titlescreen.png', 1, 0, 0, 2013, 1, 'Castlevania III - Dracula&#039;s Curse (USA).nes - NOINTRO\r\n    CRC32: 7CC9C669\r\n    MD5: D16A502D0125F23CC3D980DDC6B6F2E8\r\n    SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\n    SHA-256: 1C7B2ED2C1FB5839A6764006AA476F5C9D48F99465B6141980F3A5AF1DFEC0D6', 0, '', '', ''),
(4230, 1, 709, 'SMB Visualization', 5150, 'This Patch is Block Visualization. Basically, this patch lets you see what the [?] boxes have, which bricks have coins, and locate where hidden blocks are placed.\r\n\r\nPlease Enjoy!', '[4230]SMB Visualization.zip', '1.1', '2018-11-23 12:30:13', '2019-02-17 09:58:52', '23 November 2018', 1542949200, '4230readme.txt', 1, 0, 0, 0, 0, 0, '4230titlescreen.png', 5, 0, 0, 701, 1, 'ROM: Super Mario Bros. (JU) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(4231, 11, 1925, 'SOR2 - The Return of the Fighters 2018', 4918, 'Overview:\r\n\r\n*This hack allows the player to play as the SOR3 version of Axel, Blaze, Skate, and Shiva in SOR2. Unlike the previous works of the author, this hack does not feature extremely powerful playable characters. The power of the playable characters is approximately the same as the original SOR2.\r\n\r\n*The story is a fan-fictional sequel of Streets of Rage 3. The brain in SOR3 was merely a clone of Mr. X. The real Mr. X finally returned to the city. All the Syndicate thugs were summoned, except Shiva, who had become a state witness after the event of SOR3.\r\n  \r\n*With Dr. Zan&#039;s effort, Shiva joined Axel&#039;s team. The two rivals finally work together to save the city.\r\n\r\n\r\nFeatures:\r\n*Shiva replaces Max and becomes a playable character.\r\n*All playable characters have SOR3 style appearances with some modifications.\r\n*All playable characters can run (with weapon animations).\r\n*All playable characters have special moves from SOR3.\r\n*Axel and Blaze have new moves.\r\n*Shiva can use weapons.\r\n*Combos become easier.\r\n*Thugs&#039; names are changed.\r\n*Shiva has his portrait.\r\n*Mania difficulty is directly accessable.\r\n*Stage selection is available.\r\n\r\nUpdate:\r\n*v1.2 features better portrait of Shiva.\r\n*Axel&#039;s Dragon Smash is invulnerable when he punches (just like SOR3).\r\n*Blaze becomes slightly more powerful.\r\n*All characters become slightly faster.\r\n\r\n\r\nMove list:\r\n[list]\r\nShiva:\r\n*F, FB:   Final Crash\r\n*BC:      Small Dragon Kick\r\n*FA:      Fire ball\r\n*A:       Dragon Kick\r\n[/list]\r\n\r\n[list]\r\nAxel:\r\n*F, FB:   Tornado Punch\r\n*BC:      Dragon Uppercut\r\n*FA:      Dragon Smash\r\n*A:       Dragon Wing\r\n*Jump DB: Tornado Kick\r\n[/list]\r\n\r\n[list]\r\nBlaze:\r\n*F, FB:   Somersault Slide\r\n*BC:      Backflip Kick\r\n*FA:      Soul Fire\r\n*A:       Super Backflip Kick\r\n*Jump DB: Terra Shield\r\n[/list]\r\n\r\n[list]\r\nSkate:\r\n*F, FB:   Flying Headbutt &amp; Roll Kick\r\n*BC:      Reverse Flip Kick\r\n*FA:      Skating Fist Fury\r\n*A:       Double Spin Kick\r\n*Jump DB: Corkscrew Kick\r\n[/list]\r\n\r\nKnown glitch:\r\n*Shiva&#039;s fire ball may cause graphical glitch in two players mode.\r\n\r\n\r\nYou must apply the ips patch to Streets of Rage 2 (USA).\r\n\r\nHave fun!', '[4231]SOR2ROF_v120.zip', '1.2', '2018-11-23 12:41:21', '2018-12-03 08:10:38', '03 December 2018', 1543813200, '4231readme.txt', 1, 1, 0, 1, 1, 0, '4231titlescreen.png', 5, 0, 0, 1809, 8, 'You must apply the ips patch to this ROM:\r\nNo-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4232, 9, 1046, 'No Elnard Bonus', 5151, 'From Game Mechanics Guide by Nati:\r\n\r\n[i]&quot;When an apprentice joins or fights you, his level will always be your\r\nleader&#039;s level +/- 1, chosen at random.  His stats will be subject to\r\na significant bonus that your leader does not recieve, which is an\r\nunintentional hold-over from the original Japanese version of the\r\ngame, Elnard.  The level-up boost for every stat is increased by 1 for\r\nlevels 10-19, by 2 for levels 20-29, etc.  This means that at level 80\r\na non-player apprentice should have about 288 extra added to each of\r\nhis stats! However, while an apprentice is your ally, his stats will\r\nrise based on the original boosts listed in the Apprentice Profiles\r\nsection on future level-ups.&quot;[/i]\r\n\r\nThis patch will remove the leftover bonus growth by changing the comparative values to way higher than the max level so they may never be obtained. Providing an even field to main and companion characters while lowering the chances of the player getting stuck with an unwinnable battle by the end game.\r\n\r\nEven without the bonus, enemy apprentices will still provide a challenge thanks to their doubled MP, 25% defense bonus and debuff immunity.\r\n\r\nCredits to https://gamefaqs.gamespot.com/boards/563501-the-7th-saga/55971216', '[4232]7th Saga - No elnard bonus.zip', '1.0', '2018-11-23 12:45:52', '2019-06-12 14:15:36', '22 November 2018', 1542862800, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 599, 4, 'No-Intro Name: 7th Saga, The (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 23727FB7F232DE3251B2D70735F088D7BABC8665\r\nROM SHA-1: 8D2B8AEA636A2239805C99744BF48C0B4DF8D96E', 0, '', '', ''),
(4233, 27, 847, 'Super Yeezus 64', 5152, 'A high-quality Super Mario 64 graphics, music, and text hack.', '[4233]Super Yeezus 64.zip', '1.0', '2018-11-25 07:55:32', '2018-11-24 01:02:18', '23 November 2018', 1542949200, '', 1, 1, 0, 1, 0, 0, '4233titlescreen.PNG', 1, 0, 0, 2149, 7, 'No-Intro Name: Super Mario 64 (USA)\r\n(No-Intro version  20130505-044735)\r\nROM/File SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nROM CRC32: 3CE60709\r\nROM Size: 8388608\r\nROM MD5: 20B854B239203BAF6C961B850A4A51A2\r\nByte-swapped ROM MD5: 165A9558B7539507E73E7AFECFFB200C\r\nByte-swapped ROM SHA-1: 1002DD7B56AA0A59A9103F1FB3D57D6B161F8DA7\r\nByte-swapped ROM CRC32: 42C43204', 1, '', '', ''),
(4234, 11, 1276, 'Fight &#039;n Rage 3', 5116, 'Gal, F. Norris and Ricardo in Streets of Rage 3. You can run diagonally and slam big guys.', '[4234]FNR3.zip', '1.1', '2018-11-25 09:25:56', '2018-11-25 00:24:52', '08 October 2017', 1507435200, '', 1, 1, 0, 1, 1, 0, '4234titlescreen.png', 5, 0, 0, 2355, 9, 'No-Intro Name: Streets of Rage 3 (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File MD5      2D0B0C8F10EDF76131708E874E8D1EE4\r\nROM/File SHA-1    40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6\r\nROM/File CRC32    D5BB15D9', 0, '', '', ''),
(4235, 1, 3409, 'The Hunt for Red October Easy', 5097, 'The Hunt for Red October Easy (NES)\r\n\r\nChanges:\r\n\r\n* Start with 9 lives\r\n* Enemies and obstacles cause less damage', '[4235]Hunt for Red October Easy.zip', '1.0', '2018-11-25 09:51:35', '2018-11-25 05:36:45', '25 November 2018', 1543122000, '4235readme.txt', 0, 0, 0, 0, 1, 0, '4235titlescreen.png', 5, 0, 0, 286, 1, 'Original ROM:\r\nHunt for Red October, The (U) (REV1) [!].nes\r\nROM CRC32:  0x4e77733a\r\nROM MD5:  0x92a038cf1fca32b2dc286564d95352f6', 0, '', '', ''),
(4236, 1, 712, 'Zelda III - The Wrath of Ganon', 5154, 'The adventure continues in ZELDA III - The Wrath of Ganon.  Ganon’s forces have discovered the TriForce of Darkness!  Using it’s mysterious power, they have brought Ganon back to life. Determined to destroy Link for good, Ganon has captured Princess Zelda, broken the TriForce of Darkness into 8 pieces and hidden each in dangerous labyrinths.  As long as the TriForce of Darkness remains in pieces, Ganon’s minions roam Hyrule spreading his evil\r\nat will.\r\n\r\nThis adventure begins where The Adventure of Link concluded with all new Under World dungeons and Over World terrain.  The challenge has been turned up with new secrets to discover and powerful treasures to earn. \r\n\r\nCan you take on Ganon and his evil minions to reunite the 8 pieces of the TriForce of Darkness, rescue Princess Zelda and return peace to Hyrule once and for all?\r\n\r\nExplore an all new Over World with plenty\r\nof monsters to defeat and discover hidden treasures.\r\n\r\nAll 9 Under World labyrinths are new with different\r\nchallenging hazards to defeat and secrets to discover.\r\n\r\nSubtle updated sprites/animation and color.\r\n\r\n(And yes, there is a blue ring.)', '[4236]Zelda-III-The-Wrath-of-Ganon1.3.zip', '1.3', '2018-11-27 14:05:08', '2022-02-28 00:08:42', '22 May 2020', 1590120000, '', 1, 0, 1, 1, 1, 0, '4236titlescreen.png', 1, 0, 0, 3010, 1, 'Database match: Legend of Zelda, The (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nFile CRC32: 2BB0C56\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7\r\nROM CRC32: EAF7ED72', 0, '', '', ''),
(4237, 1, 719, 'Project RE-Quest - Mobile Script Port and Relocalization', 4435, 'This is a hack that ports over Square-Enix&#039;s official script from their mobile remake nearly perfectly (give or take about 5% due to technical limitations). The rom is expanded, doubling the script size! The title screen is altered to say DRAGON QUEST. Monster, Item, and Spell names match current DQ Localization standards.\r\n\r\nMade with the PRG0 dump of the game, but should work on the PRG1 version as well. As of the 1.1 update, the patch is in Xdelta format, you will need a program like deltapatcher to apply the patch.', '[4237]DW1 RE-Quest V1-3c.7z', '1.3c', '2018-11-27 14:06:38', '2019-01-20 07:54:39', '19 December 2018', 1545195600, '4237readme.txt', 1, 0, 0, 1, 0, 0, '4237titlescreen.png', 5, 0, 0, 1703, 1, 'Platform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          81936 (14010)                           \r\nROM Size           81920 (14000)                           \r\nROM CRC32          3B3F88F0                                \r\nROM SHA-1          73F9B88DEF80756EF29C5AA1A724C3112E5918C1\r\nFile SHA-1         6A50CE57097332393E0E8751924FD56456EF083C\r\nNo-Intro entry     Dragon Warrior (USA)', 0, '', '', ''),
(4238, 1, 709, 'Bill Mario COOL ADVENTURE', 5155, 'Bill Mario has losted his girlfriend. Help him find her. \r\n\r\nBTW Bill Mario is a perfect character, please don&#039;t poke fun at him or he&#039;ll be mad.', '[4238]Bill Mario Cool Adventure.rar', '1.0', '2018-11-30 03:28:55', '2018-11-27 22:40:26', '27 November 2018', 1543294800, '', 1, 0, 1, 1, 0, 0, '4238titlescreen.png', 1, 0, 0, 534, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nPatched File SHA-1: B3362A923C6D1F82421744CAA1478CE4C84CE258\r\nPatched ROM SHA-1: DFB80E15D2A54FCA1091673C9C5706BD4F7D86DF', 0, '', '', ''),
(4239, 1, 3189, 'Emerald', 4394, '[b]Emerald:[/b] She was rumored to be a Mileena-ish character in Mortal Kombat 2, who wore green outfit like Jade, but a different shade of green.\r\n\r\nIn this hack, Mileena has been replaced by Emerald. \r\nAs self-made modification, unlike Mileena, Emerald has mirrored portrait. Moreover, she doesn&#039;t show her sais during her winning pose, but she can still throw them as a projectile.', '[4239]MK2SpecialEmerald.zip', 'full', '2018-11-30 03:29:50', '2018-11-29 23:20:01', '30 November 2018', 1543554000, '', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 235, 1, 'Mortal Kombat II Special (Unl) [!].nes\r\nCRC32: 99D81100', 0, '', '', ''),
(4240, 11, 3417, 'BattleTech - Operation REVIVAL', 5060, 'In the year 3049, the clans starter the invasion of the Inner Sphere, commencing with the arrival of Clans Jade Falcon, Wolf, Ghost Bear, and Smoke Jaguar; this campaign is know as Operation Revival.\r\n\r\nOperation REVIVAL is mainly a wepons mod for BattleTech from sega genesis, inspired on the in-games description from Mechwarrior 4 and some source books of Battletech franchise. This hack also changes some old sprites and offers a new challenge to the player.\r\n\r\nVersion 1.2 New improvements are:\r\n\r\n- Pulse Laser, Ultra AC/5 and Streak SRM-6 have a new damage boost.\r\n- FASCAM, Flamer, Machine gun array and Pulse Laser have better ammo capacity.\r\n\r\nSome old features in this version are:\r\n\r\n- All weapons have been modified by one or more factors (ammo, damage, range, etc.)\r\n- Arms doesn’t explode when overcharge weapons.\r\n- Environment elements such lava pits, wall pikes or mines doesn’t damage your mech, but still raises your heat level.\r\n- The item icons on the radar have been replaced with new ones.\r\n- The ammo sprite for the c button has been modified for a new one that resembles an Streak SRM-6 launcher.\r\n\r\nPlease take a look at the Readme file to get the details for all the improvements.', '[4240]BattleTech - Operation REVIVAL v1.2.rar', '1.2', '2018-12-02 14:17:30', '2021-01-30 01:52:05', '29 January 2021', 1611896400, '4240readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 1163, 8, 'No-Intro Name: BattleTech - A Game of Armored Combat (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: EE22AE12053928B652F9B9F513499181B01C8429', 0, '', '', ''),
(4241, 1, 3189, 'Hornbuckle', 4394, '[b]Hornbuckle:[/b]\r\nHornbuckle is the name fans have given to the character opposite Blaze in the background of the Pit II stage. He is nothing more than a green palette swap of Liu Kang.\r\nOne of Jade&#039;s hints was &quot;Hornbuckle Who?&quot;. This was a reference to someone named Leanne Hornbuckle, who appeared in the credits for Mortal Kombat II.\r\n\r\n\r\nIn this hack, you play as Hornbuckle, who now replaces Liu Kang.\r\n\r\nNOTE: Due to some issue, select screen portrait is not changed. Moreover, he has the same fireball as Liu Kang of course. And not least, due to having less space, &quot;HORNBUCKLE&quot; has been squished under the lifebar.', '[4241]MKIISpecialHornbuckle.zip', 'full', '2018-12-02 14:22:40', '2018-12-01 22:58:33', '01 December 2018', 1543640400, '', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 207, 1, 'Mortal Kombat II Special (Unl) [!].nes\r\nCRC32: 99D81100', 0, '', '', ''),
(4242, 17, 869, 'W-Item Bugfix', 3215, 'This is a bugfix for the W-Item command for Final Fantasy VII.\r\n\r\nThe bug is about when using W-Item in a battle, you select any item, confirm it, and then select another item. When the arrow is over a character&#039;s head, you must cancel the item. Every time one does this, the amount of the first item will go up by one.\r\n\r\nWith this patch, you can&#039;t duplicate items with that bug.\r\n\r\n----\r\nChangelog:\r\n\r\n- v1.1: Minor bug fix when returning item. Thanks pating for reporting it.', '[4242]W-Item Bugfix.rar', '1.1', '2018-12-02 14:24:23', '2021-01-27 20:17:07', '27 January 2021', 1611723600, '4242readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 744, 11, 'Japanese (International) Disc 1: SLPS-01057. MD5: d87de4eaed7710a10774854e34c2e277\r\nJapanese (International) Disc 2: SLPS-01058. MD5: 207b1d1a2e2eb4b14be1e0f4b2cb0596\r\nJapanese (International) Disc 3: SLPS-01059. MD5: 47c41ab5f6db0fe1203edc553c2c5887\r\nUSA Disc 1: SCUS-94163. MD5: cce4e76d020b47847fe8e2f81ff613db\r\nUSA Disc 2: SCUS-94164. MD5: ccf63cd314d3e79878323199eb09d7dd\r\nUSA Disc 3: SCUS-94165. MD5: eac916b42d5c24f951c8dec2f13a63de\r\nPAL (English) Disc 1: SCES-00867. MD5: 95daa58e45d71bfe6ce3c699c87652a0\r\nPAL (English) Disc 2: SCES-10867. MD5: b469faf7e80a1d4c8b51d61472fe9207\r\nPAL (English) Disc 3: SCES-20867. MD5: 8538ff9ee95c9e2e029608c2ce787045\r\nPAL (German) Disc 1: SCES-00869. MD5: 2778db3d15f62ec879afada71c619b7b\r\nPAL (German) Disc 2: SCES-10869. MD5: 6a4c56cf2609cdd425e98c2c04fa9291\r\nPAL (German) Disc 3: SCES-20869. MD5: 744cf063d2a38e27a1450f6485dcec6d\r\nPAL (French) Disc 1: SCES-00868. MD5: cb1dfccc75154da5cf08994130139216\r\nPAL (French) Disc 2: SCES-10868. MD5: 9ed07f4d39c93569eae8040fa2272f2a\r\nPAL (French) Disc 3: SCES-20868. MD5: 372ccecdb67fb12a9b4cfbfc19adbf91\r\nPAL (Spanish 1.0) Disc 1: SCES-00900. MD5: 0fc3019e4f8d194a92adb7e17b1d9f2f\r\nPAL (Spanish 1.0) Disc 2: SCES-10900. MD5: 4db27f95e9cc45855678eaa3e82bbf57\r\nPAL (Spanish 1.0) Disc 3: SCES-20900. MD5: 45147d502dc87450ab15ee0c473ce9d2\r\nPAL (Spanish 1.1) Disc 1:  SCES-00900. MD5: 13b991a08692ced73fc92e6fdf0e31df\r\nPAL (Spanish 1.1) Disc 2:  SCES-10900. MD5: 386100768a9c80f5aec62cb345553b0c\r\nPAL (Spanish 1.1) Disc 3:  SCES-20900. MD5: c6ba1e0f3eeb7c949b31d6c59e2c299d', 0, '', '', ''),
(4243, 26, 2325, 'Metal Slug 2 NoBGM', 5156, 'Metal Slug 2 NoBGM\r\n\r\nRemoves background music from MS2 Arcade version.\r\n\r\nUse in the arcade rom, NOT the Neogeo CD iso. Check Readme for details', '[4243]mslug2_nobgm.zip', '1.0', '2018-12-03 12:48:40', '2018-12-10 01:24:47', '18 September 2017', 1505707200, '4243readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 429, 1, 'Use with mslug2.zip or mslug2t.zip.', 0, '', '', ''),
(4244, 11, 1925, 'Streets of Rage 2: Sonic Wars', 5116, 'Sonic, Tails, Knuckles and Amy fight Shadow and Eggman in the Streets of Rage.', '[4244]SOR2_Sonic.zip', '1.2', '2018-12-03 12:54:00', '2018-11-27 04:36:01', '24 December 2014', 1419397200, '', 1, 1, 1, 1, 1, 0, '4244titlescreen.png', 5, 0, 0, 3088, 9, 'Streets of Rage 2 (U) [!]\r\nROM/File MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM/File SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM/File CRC32 E01FA526', 0, '', '', ''),
(4245, 11, 1925, 'Streets of Rage 2: Kathy&#039;s Quest', 5116, 'Kathy must rescue her older brother Maz again from Persus the Peristent. This time, Kathy is by herself.\r\n\r\nEnemies&#039; A.I. levels have also increased.', '[4245]SOR2_KQ.zip', '1.3', '2018-12-03 12:55:32', '2021-02-21 11:25:39', '21 February 2021', 1613883600, '', 1, 1, 1, 1, 1, 0, '4245titlescreen.png', 5, 0, 0, 862, 9, 'Streets of Rage 2 (U) [!]\r\nFile MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nFile SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile CRC32 E01FA526\r\nROM MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM CRC32 E01FA526', 0, '', '', ''),
(4246, 11, 1925, 'Streets of Rage 2 Minus', 5116, 'Inspired by Brawl-.\r\n\r\n-You can safe land from slams in addition to throws.\r\n-All characters can break out of back grabs at the press of attack.\r\n-Reduced Hit Pause\r\n-Special Moves have built-in autofire.\r\n-Characters can take hits while knocked down.\r\n-You can switch characters on the fly with B+C (replaces Back Attack)', '[4246]SOR2_Minus.zip', '1.0', '2018-12-03 13:59:40', '2018-12-02 09:28:50', '02 December 2018', 1543726800, '', 1, 1, 0, 1, 1, 0, '4246titlescreen.png', 5, 0, 0, 1370, 9, 'Streets of Rage 2 (U) [!]\r\nROM/File MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM/File SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM/File CRC32 E01FA526', 0, '', '', ''),
(4247, 1, 712, 'The Legend of Zelda Return of Ganon', 5157, 'The Legend of Zelda Return of Ganon\r\n\r\nAfter Ganon was sealed in the Sacred Realm by the seven sages, his followers break the seal and bring the dark lord back. before Ganon can steal the triforce of wisdom, Zelda splits the triforce into 8 shards and scatters tehm across Hyrule. Reconnect the 8 shard and face Ganon to save Zelda and restore peace to Hyrule once again.\r\n \r\nPlay through a redesigned Hyrule with new surprises and item locations. \r\n\r\n9 new dungeons hidden within the overworld, each bringing their own new difficulty to the game play.', '[4247]LOZ return of ganon ips.zip', '1.0', '2018-12-03 14:06:13', '2018-12-02 19:34:36', '02 December 2018', 1543726800, '', 0, 0, 1, 1, 1, 1, '4247titlescreen.png', 1, 0, 0, 1624, 1, 'No-Intro Name: Legend of Zelda, The (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6', 0, '', '', ''),
(4248, 10, 818, 'Final Fantasy V Advance Font Facelift', 1523, 'The menu font of Final Fantasy V Advance (PAL) has uneven letters sourced from different variants of this typeface. Further, players have found the small font difficult to read when played on real hardware. Therefore, this package of two patches was created.\r\n\r\n- SLIM beautifies the original thin font while keeping the original letter width, resulting in better-looking text while ensuring from none of the languages spill from window constraints.\r\n- THICK is aimed at English-speakers only. Certain letters are widened as in the NTSC-U release, perfectly enhancing readability for the English text while causing spillovers in every other language.\r\n- Both patches update certain inventory icons to match with other games in the series.\r\n- Both patches also correct character name errors in the Music Player for each language.', '[4248]FFVA_FontFacelift_v02.zip', '0.2', '2018-12-04 07:20:13', '2022-06-01 23:32:38', '04 October 2021', 1633320000, '4248readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1970, 1, 'Final Fantasy V Advance (E) (Eternity).gba\r\nCRC32: 7197117E\r\nMD5: EBC874A9FFABAACD7EA1A3E128DD97D3\r\nSHA-1: 4FC4BC7C1C3ABE9D2F9C59A3AE4172B5CB57BD2C', 0, '', '', ''),
(4249, 10, 820, 'Dawn of Souls - Final Fantasy I Auto-Name Update', 1523, 'As time went on, the names used in Final Fantasy Ⅰ Advance&#039;s auto-name function--which pulls names from later games&#039; NPCs--became outdated, with various references obsolete localizations. While it&#039;s easy to manually correct a name after it&#039;s been generated, it&#039;s more convenient for the auto-name to supply proper terms from the get-go, hence the release of this patch.\r\n\r\nFinal Fantasy Ⅱ Advance is not affected.', '[4249]FFIA_autoname_v02.zip', '0.2', '2018-12-04 07:21:13', '2022-06-01 16:18:17', '02 December 2018', 1543726800, '4249readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 641, 1, '1805 - Final Fantasy I &amp; II - Dawn of Souls (U).gba\r\nMD5: 5D29999685413C4D2BEC10D3160F6EE6\r\nCRC32: 1B39CDAB', 0, '', '', ''),
(4250, 9, 1056, 'F-Zero Nebula Highway', 5158, 'F-Zero Nebula Highway is a hack of F-Zero for the Super Nintendo entertainment system, it features new courses and palettes. There is also some improvements from the original.\r\n\r\nFeatures:\r\n-All new 15 courses to race on.\r\n-New palettes.\r\nMiscellaneous changes:\r\n-CPU and player sprites improved.\r\n-Road and barriers will flash whenever a CPU hits them.\r\n-Improvements on explosive vehicles&#039; behaviors.\r\n-Improvements on CPU&#039;s positions on screen according to perspective.\r\n\r\nEven though this hack is aimed to all audiences, it can be tough for new players to play on higher classes, The unlockable master class is, as its name implies, the hardest difficulty.\r\nIt is not impossible though, the game has been balanced and tested to make every vehicle useful on different courses, the game can be completed with all playable vehicles on the hardest difficulty.\r\n\r\nPlease consider this is a complete BETA version of F-Zero Nebula Highway, this means the game is complete, but the hack will receive updates as new courses will be added, along with other features.\r\n\r\nYou must use a headerless F-Zero USA ROM to apply the patch in.\r\n\r\nUpdate (12/07/2018): Version 0.1.1 has been released. This version just adds the &quot;Player falling off&quot; animation on practice mode.', '[4250]F-Zero Nebula Highway (v0-1-1).rar', '1.1.1', '2018-12-04 07:23:24', '2019-08-20 03:33:27', '30 November 2018', 1543554000, '4250readme.txt', 1, 0, 1, 1, 0, 1, '4250titlescreen.gif', 1, 0, 0, 2795, 4, 'No-Intro Name: F-Zero (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4', 0, '', '', ''),
(4251, 1, 3189, 'The Blue Portal', 4394, 'The blue palette swap of the Portal stage from the Sega Genesis version is now for Mortal Kombat II Special as well.\r\n\r\nThis hack replaces the original Portal stage with the blue version.', '[4251]MK2BluePortal.zip', 'full', '2018-12-06 12:28:39', '2018-12-02 17:21:49', '02 December 2018', 1543726800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 214, 1, 'Mortal Kombat II Special (Unl) [!].nes\r\nCRC32: 99D81100', 0, '', '', ''),
(4252, 17, 3425, 'Armorines: New control buttons config', 3422, 'Patch add new, more comfortable, control buttons configuration:\r\n\r\n* ↑ - look down   \r\n* ↓ - look up\r\n* ← - look left\r\n* → - look right\r\n* X - move backward\r\n* ■ - strafe left\r\n* O - strafe right\r\n* ▲ - move forward\r\n* Left analog - move\r\n* Right analog - look\r\n ----\r\n\r\nConfig 1, 3:\r\n* R1 - crouch\r\n* R2 - fire\r\n* L1 - weapon select\r\n* L2 - jump\r\n\r\nConfig 2, 4:\r\n\r\n* R1 - fire\r\n* R2 - crouch\r\n* L1 - jump\r\n* L2 - weapon select\r\n\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[4252]Armorines control mod.rar', '0.1', '2018-12-08 01:08:13', '2018-12-04 09:36:49', '04 December 2018', 1543899600, '4252readme.txt', 0, 0, 0, 0, 1, 0, '4252titlescreen.png', 5, 0, 0, 215, 11, 'BIN image: Armorines - Project Swarm USA\r\nGame ID: SLUS-01022', 0, '', '', ''),
(4254, 11, 1925, 'Karnov Rage', 3444, 'This is a player sprite hack of Streets of Rage 2 that replaces some characters for Fighter&#039;s History/Karnov&#039;s Revenge characters.\r\n\r\nCharacters edited:\r\n* Max: Karnov\r\n* Axel: Ray\r\n* Blaze: Liu\r\n* Skate: Ryoko\r\n* Zamza: Feilin\r\n* R.bear: Zazie\r\n* Abadede: Marstorius\r\n* Jack: Matlok\r\n* Shiva: Lee', '[4254]Karnov Rage.zip', '1.0', '2018-12-08 02:30:40', '2018-12-04 21:46:58', '04 December 2018', 1543899600, '4254readme.txt', 1, 1, 0, 0, 0, 1, '4254titlescreen.png', 5, 0, 0, 1637, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4255, 9, 1913, 'NBA Jam 2K17 - Overtime Edition', 5043, 'This romhack takes concepts learned and developed within eskayelle&#039;s [url=https://www.romhacking.net/hacks/4097/][I]NBA Jam TE - Double Z Mod[/I][/url] and extends them to EMiller518&#039;s awesome [url=https://www.romhacking.net/hacks/3283/]2K17 mod[/url], the purpose being to develop a proof-in-concept whereby a template game could be created to apply annual roster updates against.\r\n\r\nTo achieve this, this romhack expands and improves upon the great work accomplished in the original 2K17 romhack by adding the following:\r\n[list]\r\n[li]Applies the option menu bugfix issued by Mattrizzle to the NLSC Forum in January 2017.[/li]\r\n[li]Applies eskayelle&#039;s injury bugfix.[/li]\r\n[li]Applies phonymike&#039;s Grand Champions bugfix.[/li]\r\n[li]Reformats certain texts in the attract mode screens.[/li]\r\n[li]Allows for input of 2 Konami codes for accessing expanded rosters.[/li]\r\n[li]Updates logos for select teams, including Toronto, Memphis, and NOLA.[/li]\r\n[li]Modifies the playing order of the teams, such that you now battle from worst to first, based on the 2015-16 season.[/li]\r\n[li]Removes all visual references to the Seattle Supersonics, New Jersey Nets, and Washington Bullets.  OKC, Brooklyn, and the Wizards are here![/li]\r\n[li]Swaps in new secret characters to add to the game&#039;s playability.[/li]\r\n[li]Adds sound clips for the Thunder and the Wizards!\r\n[/list]\r\n\r\nPlease feel free to browse the readme for more info, including secret player initials/button combinations, and cheat codes.  \r\n\r\nHuge thanks to phonymike for all his guidance and ASM assistance on both the [I]Double Z Mod[/I] and [I]NBA Jam 2K17 - OT Edition[/I].  Thanks as well to Wake for prepping additional sound clips via Soundforge and Audacity, plus DarkSamus993 and gauveldt for sound guidance that helped &quot;crack the code&quot;.  Hat tips to optiroc and Bregalad for additional SNES sound concepts.', '[4255]eg97y9.zip', 'rev95nj', '2018-12-08 02:36:59', '2018-12-06 02:42:55', '05 December 2018', 1543986000, '4255readme.txt', 1, 1, 0, 1, 1, 0, '', 6, 0, 1, 2013, 4, 'No-Intro Name: NBA Jam - Tournament Edition (USA)\r\nNo-Intro version: 20130701-030720)\r\nROM/File SHA-1: 93075F16701C734EBC369EABF61EC5216F86D9C5\r\nPlatform: Super NES \r\nExternal Header: No \r\nROM CRC32: 1FBC1DDB \r\nFile MD5: 503965FC09952186F79DD89D730D8D7F', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4256, 9, 300, 'Final Fantasy IV - Critical Hit Fix', 2838, 'In all versions of Final Fantasy IV for SNES, there are ways a character can permanently lose their ability to perform critical hits. This project fixes the incorrect behavior.\r\n\r\nUnfortunately, since this data is written to the save file, there&#039;s no way for existing saves to recover lost critical hit ability. Players will have to start a new game in order for the fix to work.\r\n\r\nThere 2 patches, targetting the headered US v1.1 ROM and the unheadered US v1.1 ROM.', '[4256]FFIIUS_CriticalHitFix_v1-0.zip', '1.0', '2018-12-08 02:43:16', '2018-12-08 03:05:07', '06 December 2018', 1544072400, '4256readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 508, 3, 'Final Fantasy II (v1.1) (U) [!].smc\r\n\r\nHeadered:\r\nCRC-32 - EE345FBD\r\nSHA-1 - C0E02B0F44CCA882C0AEE5C16FF41EDB6B79FA71\r\nMD5 - E27E0ADB7CF09A9497A22AB96445D1B9\r\n\r\nUnheadered:\r\nCRC-32 - 23084FCD\r\nSHA-1 - 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nMD-5 - 27D02A4F03E172E029C9B82AC3DB79F7', 0, '', '', ''),
(4257, 9, 727, 'EarthBound Consistency patch', 5164, 'Here&#039;s a patch for EarthBound to stay more consistent with both EarthBound Beginnings and Mother 3, this patch changes a bunch of things like:\r\n* Pokey changed to Porky for consistency with Mother 3\r\n* All offensive PSI is charged to PK to stay consistent with EarthBound Beginnings and Mother 3\r\n* Trout yogurt changed to Strawberry tofu\r\n* Fixed bug where Milky Well and Rainy Circle’s melodies are swapped\r\n* Threed NPCs restored\r\n* Starman Junior color changed to pink for consistency to EarthBound Beginnings (Credit for sprite goes to ShadowOne333) \r\n* Gas station screen changed to &quot;EarthBound Giygas Strikes Back&quot; (credit goes to ShadowOne333 for permission to use a modified version of their gas station screen from MaternalBound)\r\n* Most if not all typos and inconsistencies fixed\r\n* Run button ASM (Credit goes to ShadowOne333 for his run button ASM codes)\r\n\r\n\r\n* [b]Instructions[/b]\r\n \r\nUse the EarthBound Patcher to patch the file into a clean ROM of EarthBound', '[4257]Consistency.zip', '2.0', '2018-12-11 05:28:14', '2020-06-02 16:22:35', '02 June 2020', 1591070400, '', 1, 1, 0, 1, 1, 1, '4257titlescreen.png', 5, 0, 0, 2827, 12, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', 0, '', '', ''),
(4258, 1, 709, 'Let&#039;s Kill Iggy!', 5128, 'The dreaded IGGY KOOPA has had enough - his father has shown time and time again that his method of kidnapping the Mushroom Kingdom&#039;s princess (running in and out and hoping for the best) is useless... but he just won&#039;t stop trying. Iggy, instead, decided to take matters into his own hands. Calling on dark Koopa magic even his siblings aren&#039;t aware of, he was able to take command of a hidden away &quot;Dark Realm&quot; deep within the Koopa Kingdom, and used these evil powers to brainwash a vast number of his father&#039;s army into serving him alone. Now he just sits back and schemes, waiting for the perfect moment to invade the Mushroom Kingdom and take it for his own.\r\n\r\nThe news of the impending invasion reached the Mushroom Kingdom quicker than he anticipated, however. Defecting Koopas warned the Mushroom royalty of Iggy&#039;s imminent approach, and with no one else to turn to, they called on Mario for help. He, of course, agreed, and so set off into the Dark Realm to kill Iggy Koopa.\r\n\r\nEssentially, this is an SMB1 hack with an SMB3/SMW graphical style. There are three challenging sections to complete to get through Iggy&#039;s domain and almost everything has been changed in one way or another. Difficulty is about that of the latter half of the original SMB1.', '[4258]let\'s kill iggy.zip', '4.0', '2018-12-11 05:29:48', '2022-03-24 12:31:40', '23 March 2022', 1648008000, '', 1, 0, 1, 1, 1, 0, '4258titlescreen.png', 1, 0, 0, 2205, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(4259, 1, 1017, 'Holy Diver Easy', 5097, 'Holy Diver Easy (NES)\r\n\r\nChanges:\r\n\r\n* Start with 5 lives and 5 hitpoints', '[4259]Holy Diver Easy.zip', '1.0', '2018-12-15 05:55:13', '2018-12-10 12:30:26', '10 December 2018', 1544418000, '4259readme.txt', 0, 0, 0, 0, 1, 0, '4259titlescreen.png', 5, 0, 0, 860, 1, 'ROM CRC32:  0xba51ac6f\r\nROM MD5:  0x6d71d45c282a7b923497fe59813035ec', 0, '', '', ''),
(4260, 1, 3189, 'Jade', 4394, 'If you are a fan of Jade, you can now play as her in Mortal Kombat II Special.\r\nJade now replaces Kitana in the game, but the select screen portrait remained unchanged.', '[4260]Mortal Kombat II Jade.zip', 'full', '2018-12-15 05:55:59', '2018-12-10 19:58:36', '10 December 2018', 1544418000, '', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 235, 1, 'Mortal Kombat II Special (Unl) [!].nes\r\nCRC32: 99D81100', 0, '', '', ''),
(4261, 9, 976, 'Return of Double Dragon Unstable Fast', 4070, 'This is a really simple patch that makes a tremendous amount of difference! Experience the game in all unstable framerate glory!\r\n\r\nWhat this patch does:\r\n- Remove the gameplay speed limit\r\n\r\nConsequence:\r\nThe game will now run as fast as the gameplay allows it to. If there are many enemies on the screen it will run at about the same speed as the original game. If there&#039;s only one  enemy it will run a lot faster! Now you can experience what the game would play like without a speed limiter, at least partially!\r\n\r\nTheory time: the programers noticed the wildly varying gameplay speed due to lag and decided to set the bar low for stability&#039;s sake. They introduced a speed limiter to keep all gameplay speed consistent and be able to have varying amounts of enemies on the screen. You can notice they turn this limiter off during level transitions and back on during normal gameplay.\r\n\r\nCompatible with hiro1112&#039;s [url=http://www.romhacking.net/hacks/195/]Music Fix[/url]!', '[4261]Return of Double Dragon - Unstable edition - Nesrocks.zip', '1.0', '2018-12-15 05:59:16', '2018-12-11 01:27:39', '10 December 2018', 1544418000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1118, 4, 'No-Intro Name: Return of Double Dragon (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 5F03E04CE7BCA88F8C2C11934056A3A67BFB319B', 0, '', '', ''),
(4262, 1, 3189, 'Ermac', 4394, '[b]Ermac:[/b] Ermac is actually a glitch that appeared in Mortal Kombat 1. It&#039;s when Scorpion accidentally turns red. His name comes from the expression &quot;Error Macro&quot;.\r\nIn this hack, he replaces Scorpion.', '[4262]MKIIErmac.zip', 'full', '2018-12-15 06:16:02', '2018-12-11 18:46:56', '11 December 2018', 1544504400, '', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 239, 1, 'Mortal Kombat II Special (Unl) [!].nes\r\nCRC32: 99D81100', 0, '', '', ''),
(4263, 8, 1338, 'Pokémon Playable Blue', 5167, 'This is a hack which the goal is pretty simple, keep the original game experience while introducing your rival as a playable character, now you can actually play as Blue in Pokémon Blue!\r\n\r\n*New title screen featuring a modified sprite of BLUE holding a Poké Ball.\r\n*Oak&#039;s Speech was changed.\r\n*The Player now has BLUE&#039;s original sprites and new ones for battling, fishing and cycling.\r\n*The Player&#039;s House and the Rival&#039;s House were swapped.\r\n*RED&#039;s Mom and BLUE&#039;s Sister (Daisy) were also swapped.\r\n*Your Rival is now RED and he never talks.\r\n*RED has 3 different battle sprites, the last one being based off on CHAMPION BLUE&#039;s sprite at the final rival battle.', '[4263]Pokemon Playable Blue.zip', '1.0', '2018-12-15 06:20:58', '2021-03-18 15:27:23', '12 December 2018', 1544590800, '', 1, 0, 0, 1, 0, 0, '4263titlescreen.png', 5, 0, 0, 3145, 1, 'No-Intro Name: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2', 0, '', '', ''),
(4264, 8, 718, 'Pokémon Playable Yellow', 5167, 'This hack allows you to play as Yellow from the Pokémon Adventures Manga in Pokémon Yellow, it also changes some dialog to match her gender.', '[4264]Pokemon Playable Yellow.zip', '1.0', '2018-12-15 06:24:39', '2018-12-13 08:20:18', '12 December 2018', 1544590800, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 3071, 1, 'No-Intro Name: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (GBC,SGB Enhanced)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1', 0, '', '', ''),
(4265, 1, 709, 'Batman Bros. Co-Op', 5168, 'Batman Bros. Co-Op. by NesDraug (version 1.2)\r\n\r\nBruce Wayne has grown old. He is no longer the Batman he used to be but he still needs to rescue Robin since he got captured. So he created a Batclone. An almost identical Batman. A brother, if you like. A Batbro.\r\n\r\n- Two player co-op mode\r\n- Players are Batman\r\n- Enemies are altered\r\n- Slightly altered levels\r\n- Changed warps\r\n- All colors are changed  \r\n- Mushrooms are now bat masks \r\n- Fire flower is now Batarang\r\n- Mushrooms are batmask with blue eyes\r\n- Stars are now bats\r\n- Coins are bats\r\n- Bat flag\r\n- Backgrounds are altered\r\n- Game over bat symbol \r\n- New title screen\r\n- 50 Coins to get 1UP\r\n\r\nProcess: \r\n- Sprite editing in NES CHR Editor\r\n- Sprite editing in Tile Layer Pro \r\n- HEX-editing in FCEUX to fix the colors\r\n- The first buggy version was released in December 2018\r\n- SMB Utility to change levels (in original SMB)\r\n- HxD to import the level data into the Two player hack\r\n- The finished version 1.2 was released in August 2019\r\n\r\nThis hack is based on the [url=https://www.romhacking.net/hacks/4180/]Super Mario Bros. - Two Players Hack[/url] by Corpse Grinder and Ti', '[4265]Batman Bros Co-Op 1,2.ips.zip', '1.2', '2018-12-15 06:38:36', '2019-08-03 11:47:51', '03 August 2019', 1564804800, '4265readme.txt', 1, 0, 0, 1, 1, 0, '4265titlescreen.png', 1, 0, 0, 2460, 1, 'Super Mario Bros. (W) [!].nes (GoodNes V3.23b)\r\nmd5: 811B027EAF99C2DEF7B933C5208636DE\r\nsha-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(4266, 1, 3021, 'Rick and Morty + Skin colour fix', 5169, 'This is a graphic improvement of the work of PACNSACDAVE (all credit for him).\r\n\r\n·The main characters &amp; friends to be rescued have been redrawn, making them more similar to the cartoon show.\r\n\r\n·Some changes on characters to rescue (R&amp;M are replaced by Jessica and Mr. Poopy Butthole),\r\n\r\n·Generic Gromflomite (1st level Boss) is replaced by Prince Nebulon from s1e4.\r\n\r\n·After some requests, now is avaliable on the compressed file a patch to change the R&amp;M theme inspired colour palette to other more natural (apply over the pre-patched file Rick and Morty GbB).', '[4266]Rick and Morty.rar', '1.1', '2018-12-15 07:05:14', '2019-05-06 21:01:40', '06 May 2018', 1525579200, '', 1, 0, 0, 0, 0, 0, '4266titlescreen.png', 5, 0, 0, 3115, 1, 'No-Intro Name: Alien Syndrome (USA) (Unl)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 23E03135514D88297444438A490D222F2F54BE4F\r\nROM SHA-1: 7955DBE5EC63F71BA591A9237D113AAA90849263', 0, '', '', ''),
(4267, 1, 746, 'Mega Man 3 - Ridley X Hack 5', 2032, 'Here’s a hack of Mega Man 3 in Mega Man 4 style, have fun!\r\n\r\nThe Robotmaster have the Mega Man 4 weakness ^^\r\n\r\nuse the MegaFLE X Leveleditor form Matrixz and\r\nthe yy-chr editor form YY', '[4267]ridleyx_mm3_hack_5_v1.0.rar', '1.0', '2018-12-15 08:54:35', '2018-12-13 17:39:41', '13 December 2018', 1544677200, '', 1, 0, 1, 0, 0, 1, '4267titlescreen.png', 1, 0, 0, 841, 1, 'Megaman 3 (U) [!].nes - GOODNES 3.14\r\n    CRC32: 452D8089\r\n    MD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\n    SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\n    SHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(4268, 1, 1074, 'Mega Man 4 Voyage', 623, 'This ROM hack is a major overhaul of Mega Man 4 that changes the original game so much that it can almost be considered a new game altogether. In fact, with the exception of the names of the 8 robot masters, very little is left from the original game.\r\n\r\nMega Man 4 Voyage strives to be one of the most extensive Mega Man ROM hacks to be 100% completed and released to date, with an original storyline, new places to explore, reprogrammed robot master AIs, an improved weapon arsenal, new fortress bosses and an enormous soundtrack with almost 40 original songs to accompany it all. At the same time, it still tries to stick to the &quot;run, jump and shoot&quot; formula of the original classic Mega Man games. The hack should be suitable for veterans and casual players alike; it is more difficult than the original Mega Man 4, but easier than most other ROM hacks and fan games out there.\r\n\r\nWhat started as a one-man project has resulted in a fine collaboration between DurfarC (main author, level design, programming, music), MartsINY (main boss designer, programming) and chiptune composers Golden Shades, RRThiel, Cosmic Gem and MarkTherence. Furthermore, the hack incorporates patches, programming assets and graphics from a wide range of people.\r\n\r\nPlease check out the README file for more information about the hack, including more detailed credits. Enjoy!', '[4268]mm4voyage.zip', '1.06', '2018-12-15 08:57:04', '2019-02-08 08:21:02', '07 February 2019', 1549515600, '4268readme.txt', 1, 1, 1, 1, 1, 1, '4268titlescreen.png', 1, 0, 0, 7918, 1, 'No-Intro Name: Mega Man 4 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B', 0, '', '', ''),
(4269, 9, 302, 'Final Fantasy III: Story Edition.', 1980, 'Yo. :)\r\n\r\nThis is a very simplistic patch made in mind for a niche group of people: people who enjoy stories and strong narratives in video games, but dislike the RPG genre/grinding.\r\n\r\nI honestly believe this is one of the best stories I&#039;ve ever encountered in a video game, and this patch aims to share the story without modifying\r\nthe actual narrative by allowing the player to excel through the gameplay itself. Changes are very simple:\r\n\r\n- All enemies have had their stats (excluding MP so any magic-related battle scripts still function) lowered to 1. \r\n- All enemies retain dropped gold, experience and item drops in case the player does want to grind (and, keep an &quot;average&quot; level within a certain area if they want to transfer the .srm to a unpatched version to try the game and not be over leveled.)\r\n- The first clock in Arvis&#039; house (formerly elixir) changed into 65025 GP to cut down on some future grinding for money needed for equipment.\r\n- Relic shop in South Figaro sells &quot;Moogle Charm&quot; (for 2 gold) and all characters can equip them. \r\n- TERRA starts with Sprint Shoes (also changed to 2 gold) and Moogle Charm equipped.\r\n\r\nPatch will otherwise be worthless for veterans or someone looking for a challenge.', '[4269]FF3 - Story Edition.zip', '1.0', '2018-12-17 00:51:02', '2018-12-15 10:07:10', '15 December 2018', 1544850000, '4269readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 525, 4, 'File MD5      ADD7FC1B4EE15CABAC86E7075F597267        \r\nFile SHA-1    A3AD93785C8D4B59C1298BA991D5ECC78AD98C4F\r\nFile CRC32    1AA26588                                \r\nROM MD5       ADD7FC1B4EE15CABAC86E7075F597267        \r\nROM SHA-1     A3AD93785C8D4B59C1298BA991D5ECC78AD98C4F\r\nROM CRC32     1AA26588', 0, '', '', ''),
(4270, 11, 3341, 'Slap Fight MD - Pink Bullet hack -', 4564, 'Tired for not seeing enemies bullets in Slap Fight / Alcon ?\r\n\r\nit&#039;s slap fight on MD...but with PINK bullets! (for a clear view).\r\n\r\nBeware, the (huge) hit boxes remains the same.', '[4270]Slap Fight MD - Pink Bullet hack - (Japan).zip', '1.0', '2018-12-17 00:54:16', '2018-12-15 11:27:08', '17 November 2017', 1510894800, '4270readme.txt', 1, 0, 0, 0, 0, 0, '4270titlescreen.png', 5, 0, 0, 466, 8, 'No-Intro Name: Slap Fight MD (Japan)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 3CB992C70B4A5880A3E5F89211F29FE90486C0E0', 0, '', '', ''),
(4271, 1, 3189, 'Noob Saibot', 4394, 'From this point on, Noob Saibot is now available in Mortal Kombat II Special as well.\r\n\r\n\r\n[b]WARNING:[/b] Due to the limit of the sprite size, Noob Saibot has Scorpion&#039;s standing motion/projectile/winning pose and Sub-Zero&#039;s walking motion.\r\n\r\n[b]NOTE:[/b] Due to the less amount of space, Noob&#039;s name has been squished.', '[4271]MKIISpecialNoob.zip', 'full', '2018-12-17 00:58:54', '2018-12-15 15:18:14', '15 December 2018', 1544850000, '', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 376, 1, 'Mortal Kombat II Special (Unl) [!].nes\r\nCRC32: 99D81100', 0, '', '', ''),
(4272, 9, 714, 'Mega Mario World: Another universe', 5177, 'Here is the full version of my hack. Hope you like it\r\n\r\nFeatures:\r\n-8 worlds\r\n-Saturated levels (perfect if you hate linear and empty levels)\r\n-Some open levels. You can explore like Super Mario 64 2D, find the stars!\r\n-Introduced many gameplay sprites like the fluid of SML2 submarine\r\n-Custom gfx on levels and overworld\r\n-Status bar enhanced\r\n\r\nIssues: (I cant fix)\r\n-If you enter in level 1-2 using blue Yoshi the palettes locks bad\r\n-In level 6-! the cape palettes aren&#039;t perfect\r\n-In level 6-4 Luigi molotovs don&#039;t match with the ground\r\n-In 3-3 the secret exit has a low probability of black screen\r\n\r\nSpecial thanks to MasterLink for all his support, without his help this hack would be garbage (seriously!)', '[4272]Mega Mario World Another Universe v1-2.zip', '1.2', '2018-12-17 01:04:08', '2018-12-17 20:52:45', '30 June 2018', 1530331200, '4272readme.txt', 1, 1, 1, 1, 1, 1, '4272titlescreen.png', 1, 0, 0, 6077, 4, 'Super Mario World (U) [!].smc - GOODSNES 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4273, 1, 1178, 'Dragon Quest II: Delocalized', 6179, 'Dragon Quest II: Delocalized is a project aimed at providing English speakers with the opportunity to play the second Dragon Quest game in a form that looks and reads like the Japanese Famicom version, while still retaining key improvements from the North American release.\r\n\r\nThe script has been entirely retranslated in a contemporary English style that matches that of the Famicom version. Work was initially based on a translation document by x_loto. Over several stages of improvement, the script has been thoroughly revised in collaboration with primary translator, nejimakipiyo and native Japanese speaking consultant, Dattebayo. The authors believe that the resulting script is more accurate than any other English translation, while still conveying fluid, natural language.\r\n\r\nThe graphics of Dragon Quest II have been restored to that of the Japanese version, with changes including priest sprite, church crosses, coffins for dead party members and a white floor cross in the Temple of Hargon. \r\n\r\nPlease submit any issues or feedback on this combined project thread:[url=http://www.romhacking.net/forum/index.php?topic=26951.0]thread[/url].', '[4273]dq2_delocalized_119.zip', '1.19', '2018-12-17 01:14:37', '2024-05-28 00:14:20', '27 May 2024', 1716768000, '4273readme.txt', 1, 0, 0, 1, 0, 0, '4273titlescreen.png', 5, 0, 0, 4451, 1, 'No-Intro Name: Dragon Warrior II (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: F464C7045A489A248686E92164FDE2903CFD013E\r\nROM SHA-1: 191A131E7E27E121D094CC412FED87C708147B2C', 0, '', '', ''),
(4274, 1, 2328, 'Ikari III MMC1 to MMC3', 5097, 'This patch converts Ikari III (J) mapper from MMC1 to MMC3.', '[4274]Ikari III (MMC3).zip', '1.0', '2018-12-18 02:13:49', '2018-12-15 09:13:35', '15 December 2018', 1544850000, '4274readme.txt', 0, 0, 0, 0, 0, 1, '4274titlescreen.png', 5, 0, 0, 221, 1, 'ROM CRC32:  0xf7d20181\r\nROM MD5:  0xcfbbafbecf01867d270a09a12f607372', 0, '', '', ''),
(4275, 1, 719, 'Dragon Quest: Delocalized', 6179, 'Dragon Quest: Delocalized is a project aimed at giving English speakers the opportunity to play the first Dragon Quest game in a form that looks and reads like the Japanese Famicom version, while still retaining key improvements from the North American release. \r\n\r\nThe script has been entirely retranslated in a contemporary English style that matches that of the Famicom version. Work was initially based on a translation document by x_loto. Over several stages of improvement, the script has been thoroughly revised in collaboration with nejimakipiyo and Dattebayo. The authors believe that the resulting script is more accurate than any other English translation, while still conveying fluid, natural language.\r\n\r\nIn the standard version of Dragon Quest: Delocalized, all NPCs have been reverted to their native front-facing Japanese sprites. The hero has been given additional sets of custom animation frames to allow him to walk in four directions. Optional patches are now included for those who want to experience the retranslation with traditional North American graphics, as well as with either set of official spell names. \r\n\r\nPlease submit any issues or feedback on this combined project thread:\r\n\r\n* [url]http://www.romhacking.net/forum/index.php?topic=26951.0[/url]', '[4275]dq_delocalized_118.zip', '1.18', '2018-12-18 02:15:58', '2023-09-07 22:22:15', '07 September 2023', 1694044800, '4275readme.txt', 1, 0, 0, 1, 0, 0, '4275titlescreen.png', 5, 0, 0, 5416, 1, 'No-Intro Name: Dragon Warrior (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 6A50CE57097332393E0E8751924FD56456EF083C\r\nROM SHA-1: 73F9B88DEF80756EF29C5AA1A724C3112E5918C1', 0, '', '', ''),
(4276, 1, 747, 'Rockman 6: Magical Jet Tour', 2107, 'This is a level hack of Rockman 6 where the levels are designed with the Jet Adapter in mind.', '[4276]rm6mjt.rar', '1.10', '2018-12-18 02:19:22', '2021-05-01 20:11:13', '04 November 2017', 1509768000, '4276readme.txt', 0, 0, 1, 0, 1, 0, '4276titlescreen.png', 1, 0, 0, 815, 1, 'No-Intro Name: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      25638FAD36C424708A5BB23C3EEDC28A\r\nFile SHA-1    316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32    AB1D7979\r\nROM MD5       5F7C75797B9FC649029FBFFFFBFD5DCD\r\nROM SHA-1     47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32     2D664D99', 0, '', '', ''),
(4277, 1, 747, 'Rockman: Spirits of Hackers', 1106, 'This is a heavily modified hack of Rockman 6. A collaborative work of Rockman romhackers, this was formerly known as Rockman 6 Skype.', '[4277]RockmanSoH.zip', '1.0', '2018-12-18 02:20:01', '2020-10-19 07:09:45', '16 December 2017', 1513400400, '', 1, 1, 1, 1, 1, 1, '4277titlescreen.png', 1, 0, 0, 3234, 1, 'No-Intro Name: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      25638FAD36C424708A5BB23C3EEDC28A\r\nFile SHA-1    316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32    AB1D7979\r\nROM MD5       5F7C75797B9FC649029FBFFFFBFD5DCD\r\nROM SHA-1     47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32     2D664D99', 0, '', '', ''),
(4278, 12, 1871, 'Roll-chan: Mini World', 2041, 'This is a player sprite hack of Mega Man for the Game Gear!\r\n\r\nThis hack changes Rock&#039;s player sprites into his sister Roll!\r\n\r\nThere are 3 types of patches:\r\n* Mega Man 1 Roll\r\n* Mega Man 8 Roll\r\n* Mega Man 11 Roll\r\n\r\n[b]NOTE: v1.1 - 01/01/2019[/b]\r\n\r\nCheck the Readme for more details!', '[4278]ROLLCHAN-GG.rar', '1.1', '2018-12-18 02:20:21', '2019-01-01 07:41:33', '01 January 2019', 1546318800, '4278readme.txt', 1, 0, 0, 1, 0, 0, '4278titlescreen.png', 5, 0, 0, 2454, 1, 'File Name: Mega Man (JUE).gg\r\nNo-Intro Name: Mega Man (USA)\r\n(No-Intro version  20130620-230428)\r\nROM/File MD5: 8583950BE61FFBAF0F63DDE8DDED2AB3\r\nROM/File SHA-1: 085517C4AC940B937D0E0A900E4735A2247CA4DD\r\nROM/File CRC32: 1ACE93AF', 0, '', '', ''),
(4279, 1, 712, 'Mirror Zelda', 5181, 'Experience the classic The Legend of Zelda in a whole new way with a fully mirrored overworld for both 1st and 2nd quest and all 18 mirrored dungeons.\r\n\r\nHack cannot be hosted at RHDN.', '', '3.0.1', '2018-12-18 02:43:08', '2021-05-03 02:40:12', '12 December 2018', 1544590800, '', 1, 0, 1, 1, 1, 1, '', 1, 1, 1, 1489, 1, 'No-Intro Name: Legend of Zelda, The (USA) (PRG0)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6', 0, '', '', ''),
(4280, 1, 844, 'Ice Climber - Evil Nana', 5168, 'Nana has been replaced by an evil clone. Her deadly touch can kill Popo as they race to the top of the mountains. \r\n\r\nContains two versions:\r\n\r\nIce Climber - Evil Nana\r\n- Player 2 can kill Player 1 by touch*\r\n- 2X Speed\r\n- Controllable jumps\r\n- Starting with 6 lives\r\n- Skipped intro\r\n- More time bonus\r\n- Altered colors\r\n\r\nIce Climber - Evil Nana (Expert Levels)\r\n- Player2 can kill Player1 by touch*\r\n- 2X Speed\r\n- Controllable jumps\r\n- Starting with 6 lives\r\n- Skipped intro\r\n- More time bonus\r\n- Altered colors\r\n- Expert levels\r\n- Constant icicles  \r\n\r\n[b]*[/b] Player 1 (Popo) can only kill Player 2 (Nana) with the hammer while jumping.\r\nThis has to be done very exact and Popo is probably better off running for his life.', '[4280]IceClimberEvilNana.zip', '1.0', '2018-12-22 02:09:13', '2018-12-17 17:32:42', '17 December 2018', 1545022800, '4280readme.txt', 1, 0, 1, 1, 1, 0, '4280titlescreen.png', 5, 0, 0, 462, 1, 'ROM: [NES] - GoodNES V3.23b , Ice Climber (UE) [!]\r\nFile SHA-1: 09D97003BF9D676F24A75CF3E1DCED28CDA3BE59\r\nROM SHA-1: 22D57AC6066529D199FCD299159D94820042C7D0', 0, '', '', ''),
(4281, 1, 1264, 'Kinnikuman: Dreammatch', 5169, 'Here comes a new version of Kinnikuman DX Edition! After considering the suggestions made by RHDN user Redhotiron2004, several improvements are implemented in the project, which is reborn as &quot;Dreammatch&quot;:\r\n\r\n● The most notable improvement lies in its compatibility, with 5 patches that work with almost all existing roms (Check README file).\r\n\r\n● Japanese title screen is updated with slight improvements.\r\n\r\n● New title screen for the US version that catches the style of the manga/anime.\r\n\r\n● Added a brand new text font that gives the game a new feel.\r\n\r\n● Revised (again) Top Bar design.\r\n\r\n● Added intentional differences between US/Japanese versions (check README file).\r\n\r\n● Inside the compressed file you can find the README.txt available in three languages, English, Spanish and Portuguese.\r\n\r\n● Also as a bonus, here are 3 covers specially designed for the occasion:\r\n\r\n[url]https://imgur.com/roW1U95[/url]\r\n\r\n[url]https://imgur.com/Jo0B1f5[/url]\r\n\r\n[url]https://imgur.com/CNfOFo5[/url]', '[4281]Kinnikuman - Dreammatch Ver. 1.0.rar', '2.1', '2018-12-22 02:17:20', '2024-01-29 03:59:50', '22 October 2020', 1603324800, '4281readme.txt', 1, 0, 0, 1, 0, 0, '4281titlescreen.gif', 5, 0, 0, 1060, 1, '·No-Intro Name: Kinnikuman - Muscle Tag Match (Japan)\r\n·(No-Intro version  20130731-235630)\r\n·File SHA-1: BFF07BFA4C5BA80375142864F42D61560E0B6FCA\r\n·ROM SHA-1: 702F010D37FDA6C419F52785F0A4AE498E1E0539', 0, '', '', 'https://youtu.be/gXpBVSjB6_Q'),
(4283, 11, 1925, 'SOR2 - The Return of the Fighters 2019', 4918, 'I. Overview:\r\n\r\nThis hack allows the player to play as the modified SOR3 versions of Axel, Blaze, Skate, and Shiva in SOR2. Unlike its predecessor ROF 2018, the game system has been completely upgraded.\r\n\r\nThe story is the same as The Return of the Fighters 2018. Shiva, who had become a state witness after the event of SOR3, joined Axel&#039;s team to fight Mr. X and save the city.\r\n\r\nII. Features:\r\n*Shiva replaces Max as a playable character with portrait. \r\n*All playable characters have SOR3 style appearances with some modifications.\r\n*All playable characters can run (with weapon animations).\r\n*All playable characters can change direction and turn around while running.\r\n*All playable characters can jump further while running.\r\n*The command to run (f, f) becomes more sensitive.\r\n*Players can still move after defeating each boss.\r\n*KO count of the players is displayed.\r\n*Defensive Special and Offensive Special will cost 10 KO count if the player&#039;s KO count is greater than or equal to 10. Otherwise, they will cost 8 HP.\r\n*When the player&#039;s health is less than or equal to 30%, Offensive Special becomes Desperate Super Combo, which is 50% more powerful with invulnerability.\r\n*Axel, Blaze, and Shiva&#039;s blitz moves are adjustable.\r\n*Kickboxers cannot block weapon attacks.\r\n*Thugs&#039; names are changed.\r\n*Mania difficulty is directly accessible.\r\n*Stage selection is available.\r\n\r\nThere are two IPS files included:\r\n*SOR2_RoF_2019v104.IPS is version 1.04.\r\n*SOR2_RoF_2019v104A.IPS is version 1.04A. \r\nThe only difference is that in 1.04A, you will hear Mr. X laughing if your character&#039;s health drops below 30%. Play V1.04 if this bothers you.\r\n\r\n\r\nIII. Move list:\r\n\r\nShiva:\r\n*F, FB:   Final Crash (Can use up and down to adjust the position before jumping up; Invulnerable until falling down)\r\n*BC:      Roundhouse Kick\r\n*A:       Dragon Kick\r\n*FA:      Fire ball\r\n*FA:      Super fire ball (Invulnerable, can only be performed when health is low)\r\n\r\nAxel:\r\n*F, FB:   Tornado Grand Uppercut (Can use up and down to adjust the position; Invulnerable until the uppercut)\r\n*BC:      Uppercut\r\n*Jump DB: Hurricane Kick\r\n*A:       Dragon Wing\r\n*FA:      Dragon Smash\r\n*FA:      Super Dragon Smash (Invulnerable until falling down; can only be performed when health is low)\r\n\r\nBlaze:\r\n*F, FB:   Somersault Slide (Can use up and down to adjust the position when sliding, Invulnerable until sliding)\r\n*BC:      Backflip Kick\r\n*Jump DB: Terra Shield\r\n*A:       Super Backflip Kick\r\n*FA:      Soul Fire\r\n*FA:      Super Soul Fire (Invulnerable, can only be performed when health is low)\r\n\r\nSkate:\r\n*F, FB:   Flying Headbutt &amp; Roll Kick\r\n*BC:      Reverse Flip Kick\r\n*Jump DB: Corkscrew Kick\r\n*A:       Forward Flip Kick\r\n*FA:      Double Spin Kick (Can freely adjust the position)\r\n*FA:      Super Double Spin Kick (Can freely adjust the position, Invulnerable, can only be performed when health is low)\r\n\r\nIV. Known glitches:\r\n*Shiva&#039;s fire ball may cause graphical glitch in two players mode.\r\n*As a side effect of the improvement of running system, running becomes very sensitive. Player can even run with half circle forward or half circle backward.\r\n\r\nV. Special thanks to Huo Yan, Ivex, Lee Kuo-Chiang (Li Guo-Qiang), and ZYX for their advises.', '[4283]SOR2ROF2019.zip', '1.04', '2018-12-22 03:20:56', '2019-02-10 09:08:40', '20 January 2019', 1547960400, '4283readme.txt', 1, 1, 0, 1, 1, 0, '4283titlescreen.png', 1, 0, 0, 3648, 8, 'You must apply the ips patch to this ROM:\r\nNo-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4284, 1, 2397, 'Auto Card and Auto Truth Gas', 4078, 'These patches allow to use Cards and Truth Gases automatically \r\nwithout selecting them as long you have it in your inventory.\r\n\r\nBoth patches can be applied separately and are available as BPS and IPS.\r\n\r\n[b]Instruction[/b]\r\n\r\nAuto Card:\r\n- Walk into a Card required door and it will open without having a Card selected\r\n\r\nTruth Gas:\r\n- Talk to a Commander and he will tell you the truth without having Gas selected\r\n\r\n\r\nFeel free to use this patch in your projects.', '[4284]Snake\'s Revenge (USA) Auto Card and Auto Truth Gas.zip', '1.0', '2018-12-22 03:22:32', '2019-01-16 17:32:10', '20 December 2018', 1545282000, '4284readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 885, 1, 'No-Intro Name: Snake&#039;s Revenge (USA)\r\nFile MD5      17262CB7B1F1EA96055D93B83BAC379E\r\nFile SHA-1    49F1369C0E3926DA1AE4EF9BAA6C41F8C649B893\r\nFile CRC32    255A25FE\r\nROM MD5       C381AE61CA0F76CBC68F9F6B71AFE140\r\nROM SHA-1     1B2F59243D2B076369DE163D2A52E7077166CD9E\r\nROM CRC32     48E904D0', 0, '', '', ''),
(4285, 11, 66, 'Less Stupid Camera', 5186, 'This hack updates Phantasy Star 2&#039;s camera whenever the player moves, instead of when the player reaches an arbitrary distance from the edge of the screen.\r\n\r\nCurrently, the camera does not correct itself if the player reaches the visible edge of a map and moves back towards the center of the map. The frequent random encounters and map transitions will recenter the camera.\r\n\r\nThis hack is no longer publicly available.', '[4285]PS2 Less Stupid Camera.zip', '0.1', '2018-12-22 03:23:25', '2019-04-29 03:15:40', '21 December 2018', 1545368400, '4285readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 162, 8, 'No-Intro Name: Phantasy Star II (USA, Europe) (Rev A)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 0711080E968490A6B8C5FAFBB9DB3E62BA597231', 0, '', '', ''),
(4286, 8, 1353, 'Mario&#039;s Picross X', 4844, 'Mario&#039;s Picross X is a full hack of Mario&#039;s Picross, with 256 new puzzles to solve.\r\n\r\nAll of the puzzle solutions in Mario&#039;s Picross X are based on retro gaming sprites and images, containing characters such as Mario, Sonic, Kirby, Link and Jet Set Willy.\r\n\r\nThe package for this hack contains solutions for each of the puzzles, including references to the games/systems on which they are based.\r\n\r\nGood luck!', '[4286]Mario\'s Picross X v1.zip', 'v1.0', '2018-12-25 15:02:10', '2018-12-22 11:57:53', '08 August 2018', 1533700800, '4286readme.txt', 0, 0, 1, 1, 0, 0, '4286titlescreen.png', 1, 0, 0, 2835, 1, 'The rom to patch is Mario&#039;s Picross (UE) [S][!].gb\r\n\r\nNo-Intro Name: Mario&#039;s Picross (USA, Europe) (SGB Enhanced)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: 9712F37171B8A0CDC99A60170EA7B2AED161195E\r\nROM Size: 262144 (40000)\r\nROM CRC32: F2D652AD', 0, '', '', ''),
(4287, 1, 909, 'Chip &amp; Dale: Tale Spin Levels', 2553, 'This is level hack for Chip &amp; Dale Rescue Rangers made by Roket with CadEditor level editor.\r\n\r\nNow brave chipmunks walk on levels from Tale Spin and Mickey Mouse Adventures. Music and bosses also changed.', '[4287]Chip__39_n_Dale_Tale_Spin_Levels_beta_v_1_6.zip', '1.6beta', '2018-12-25 15:04:57', '2018-12-24 15:52:13', '24 December 2018', 1545627600, '', 1, 1, 1, 0, 0, 0, '4287titlescreen.png', 1, 0, 0, 1675, 1, 'Chip &#039;n Dale Rescue Rangers (U) [!].nes\r\nmd5 785b8003d146cdcc9f3df1c29ea18ead', 0, '', '', ''),
(4288, 1, 1673, 'Journey to Silius – Boss Run', 855, 'This simple hack removes all the scrolling stages of the game and pits the player against each boss, one after another without health/weapon replenishment nor extra lives nor continues.\r\n\r\n* [url=https://youtu.be/Z-882JZs3AQ][b][ Video ][/b][/url]', '[4288]Journey_to_Silius_Boss_Run.rar', '1.3', '2018-12-27 01:53:52', '2019-02-21 06:15:12', '25 December 2018', 1545714000, '4288readme.txt', 0, 0, 1, 0, 1, 0, '4288titlescreen.png', 5, 0, 0, 337, 1, 'Journey to Silius (USA).nes - NOINTRO\r\nCRC32: 8F77CCE0\r\nMD5: 407B5151F2642523CBA218F927926E9C\r\nSHA-1: 275244538589393B552B159AB1D380090C8E8996\r\nSHA-256: AA887E0DC17B8915DDDBEF4528614BC8CA521E7B77DDEF90A56F963549AA4BF4', 0, '', '', ''),
(4289, 1, 709, 'Super Mario Bros. - Goomba Attack', 5168, 'Super Mario Bros - Goomba Attack by NesDraug V1.3\r\n\r\nLots of fast enemies are lurking in the &quot;background&quot;. They can jump out to surprise you at any moment! Try kicking them and use them as a shield. What’s even worse is that the fire flower is not as strong as it used to be.\r\n\r\nChanges: \r\nVersion 1.3\r\n- World selector (use A)\r\n- Slightly altered levels to fit the new game mechanics \r\n- Slightly altered music\r\n- Different colors\r\n- Faster flag\r\n- Timer counts actual seconds\r\n\r\n- Faster enemies\r\n- More goombas\r\n- Enemies are in the background\r\n- Enemies go through objects\r\n- Enemies and mushrooms bounce \r\n- Only bouncing enemies die by stomping\r\n- Piranha plants are replaced by Koopas\r\n- Bullet Bills are now Goombas\r\n- Firebars are the correct length\r\n\r\n- Powerups move faster\r\n- Powerups go through objects \r\n- No Starman\r\n- Fire Mario becomes Super Mario when hit (patch by w7n)\r\n- Spiny egg patch (patch by GoldS) \r\n- Slow fireballs (will disappear if there’s more than two)\r\n- Higher jumps\r\n- Fast Swimming\r\n- Warps are ”out of order” and you can get lost in glitch world', '[4289]SMB Goomba Attack by NesDraug v1,3.zip', '1.3', '2018-12-27 01:56:41', '2019-04-24 08:27:38', '24 April 2019', 1556078400, '4289readme.txt', 1, 1, 0, 1, 1, 0, '4289titlescreen.png', 5, 0, 0, 1405, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4290, 1, 1807, 'Ranma vs. Ranma!', 5169, '&quot;Ranma Saotome, a young fighter must face his worst rival ... his own shadow! After a failed training, it kidnaps Akane and takes over Furinkan High School. You do not have much time. Hurry up, save Akane!&quot;\r\n\r\nOn his 5th anniversary as a romhacker, the author of this hack gives a deep facelift to one of his first projects, renaming it Ranma vs. Ranma!\r\n\r\nFeatures list:\r\n\r\n2.0\r\n\r\n-ABSOLUTELY EVERYTHING has been improved: title screen, HUD, backgrounds and sprites (always keeping in mind that this is an old game).\r\n\r\n-Cameos of characters have been added or modified: let&#039;s see if you recognize them all ;).\r\n\r\nPS The compressed file contains two patches: the new hack and the original, in case users are curious to compare both. Just check the README inside the compressed file.\r\n\r\n2.1\r\n\r\n-In addition to the two previous patches, there are two brand new ones ( listed in section 3), which offer more options to users, like play as Ranma-girl!\r\n\r\n-Fixes and improvements have been made to get the best out of the graphics in each version.\r\n\r\nRanma vs. Ranma 2.2\r\n\r\n-The patch with white vest is removed and we now have 3 available: The original from 2018, and the new one playing with Ranma-boy or with Ranma-girl.\r\n\r\n-A new cameo that was omitted in version 2.1 has been added.\r\n\r\n-Minor improvements have been made.\r\n\r\nAlso as a bonus, here are some covers specially designed for the occasion: https://imgur.com/gallery/LUi2hAv', '[4290]Ranma vs Ranma! v2.2.rar', '2.2', '2018-12-27 02:02:47', '2024-02-06 14:15:45', '04 February 2023', 1675468800, '4290readme.txt', 1, 0, 0, 1, 0, 0, '4290titlescreen.gif', 1, 0, 0, 2244, 1, 'No-Intro Name: Kung Fu (Japan, USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: C054A885FB9B00D3F6797A35BA5579F2896A254A\r\nROM SHA-1: 24A25F9DC3227687239FCA9E7BBB1F1B7664D6DD', 0, 'Public Domain', '', 'https://youtu.be/FyXrgPvHG7w?si=ku1Yq4AVCsbC0rAz'),
(4291, 10, 1912, 'Pokemon Kaizo Emerald', 3328, 'This is a significantly more challenging hack of Pokémon Emerald, where the player can obtain all 386 Pokémon in the Third Generation.\r\n \r\nCertain areas have been redesigned, to keep with the Kaizo theme. Keep a particular eye out on changing bike types. Once you cross an area obstacle with a certain bike type, it is very likely that there will be another that requires the other bike, and vice versa.\r\n\r\nMost of the changes are trainer battles, and trainer placements.\r\nSets are all changed, and there are many avoidable overworld double battles, but some may be unavoidable. Gyms follow specific themes, and have different trainers than the original. The Victory Road will be the toughest Victory Road of all the Kaizo Hacks.\r\n\r\nPokémon Battles do not allow the use of any item, except for held items. This is where the difficulty of the game comes from, so make sure you heal yourself before any battle, or else you cannot heal. \r\n\r\nThere are some small liberties taken in regards to certain story elements, one will fight more encounters with Team Magma and Team Aqua for instance. Magma Admin Courtney, not found in the original, can be fought in this version, for example.\r\n\r\nPostgame is heavily changed up. You fight gym leader rematches at their full power, right off the bat. Starting with singles, then moving on to doubles.\r\n\r\nTo get Rayquaza, the player has to complete Trick House, which involves going through various Kaizo Challenges. However, it opens up only after the Champion is defeated.\r\n\r\nThere are areas in the game that can only be accessed once one beat the game, which can house a Legendary Pokémon, or some Pokémon that you can only get once you beat the game. This includes event items, so be sure to check for obscure areas in the game, because that is where those items are located. Then you can head to Lilycove and travel to the mysterious destinations.\r\n\r\nThe game is extremely challenging, but very fun, as the level curves are still steady, and you will be tested by various boss fights. Certain areas in the game are going to be incredibly brutal, and some will be rather grueling. This is not a hack for the faint of heart. It is much more difficult than every third gen hard mode hack.\r\n\r\nWith all of that, enjoy yourself, and good luck!', '[4291]kzoEmrldNtDySHF2.rar', '2.1', '2018-12-27 14:29:43', '2020-03-14 18:42:31', '14 March 2020', 1584158400, '', 0, 0, 1, 1, 1, 1, '', 1, 0, 1, 339422, 1, 'Country: USA\r\nMD5:605B89B67018ABCEA91E693A4DD25BE3        \r\nSHA-1:F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nCRC32:1F1C08FB       \r\nPokemon - Emerald Version (U)', 0, '', '', ''),
(4292, 9, 714, 'Mario saves Christmas', 4568, 'A short 1-world Christmas-themed hack.\r\n\r\nLudwig stole Santa Claus&#039; presents, and Mario must defeat him.', '[4292]Mario Saves Christmas V1_2.zip', '1.2', '2018-12-29 06:49:10', '2022-12-29 02:33:25', '23 December 2019', 1577077200, '', 1, 1, 1, 1, 0, 0, '4292titlescreen.png', 1, 0, 0, 2422, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', 'https://youtu.be/kyUrJp53RHw'),
(4293, 1, 3462, 'Castle Excellent CNROM to MMC3', 5097, 'Castle Excellent CNROM to MMC3 (NES)\r\n\r\nChanges:\r\n\r\n* This patch converts Castle Excellent (J) mapper from CNROM to MMC3.\r\n* Start with 50 lives (like in Castlequest)', '[4293]Castle Excellent (MMC3).zip', '1.0', '2018-12-31 12:51:55', '2018-12-29 14:50:51', '29 December 2018', 1546059600, '4293readme.txt', 0, 0, 0, 0, 0, 1, '4293titlescreen.png', 5, 0, 0, 325, 1, 'ROM CRC32:  0x7fa2cc55\r\nROM MD5:  0xa437cb8f2794d8e61458820c13154157', 0, '', '', ''),
(4294, 1, 137, 'Contra: Liquid mod', 3422, 'The patch allows to set following parametres:\r\n \r\n-Players lives\r\n-Default weapon\r\n-Secondary Weapon Slot and Remote Barrier\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[4294]Contra liquid mod.rar', '0.1', '2018-12-31 13:10:40', '2018-12-30 07:49:16', '30 December 2018', 1546146000, '4294readme.txt', 0, 0, 0, 0, 1, 0, '4294titlescreen.jpg', 5, 0, 0, 1883, 1, 'No-Intro Name: Contra (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      7BDAD8B4A7A56A634C9649D20BD3011B\r\nFile SHA-1    C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nFile CRC32    C50A8304\r\nROM MD5       5A5C2F4F1CAFB1F55A8DC0D5AD4550E5\r\nROM SHA-1     979494E7869AC7AB4815FDBD1DC99F893F713FBF\r\nROM CRC32     F6035030', 0, '', '', ''),
(4295, 1, 706, 'Rockman 2019 New Year&#039;s Hack', 1106, 'A small hack to celebrate New Year’s 2019, Year of the Boar/Pig.', '[4295]Rock5_2019NY.zip', '1.0', '2019-01-01 08:03:28', '2019-01-01 07:50:03', '01 January 2019', 1546318800, '4295readme.txt', 1, 1, 1, 1, 1, 1, '4295titlescreen.png', 1, 0, 0, 1126, 1, 'File: Rockman5.nes\r\nSize: 524,304\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201', 0, '', '', ''),
(4296, 1, 750, 'Super Mario Bros. 3 Crowned Edition (Bowsette)', 5209, 'Essentially version 2.0 of the SMB3 Bowsette boss battle ROM Hack Kazufox made a month prior.\r\n\r\nThis version has made a huge number of changes:\r\n-Reworked some of the Bowsette sprites\r\n-Made 50+ of the enemies/characters into a Super Crown variant\r\n-All instances of Super Mushroom has been replaced with a Super Crown including Spade House and Fireworks display\r\n-Redid text for all the Princess&#039; letters\r\n-And more!\r\n\r\nAlso includes a bonus file where the final boss is Koopa Peach/Princess Bowser. With changes to World 7 letter, boss sprites, and a new ending.', '[4296]SMB3-Crowned-Edition-IPS.zip', '1.0', '2019-01-04 00:34:53', '2019-01-20 05:43:25', '01 January 2019', 1546318800, '4296readme.txt', 1, 0, 0, 1, 0, 0, '4296titlescreen.png', 5, 0, 0, 2006, 1, 'Super Mario Bros. 3 (USA)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\n-\r\nSuper Mario Bros. 3 (USA) Rev A\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02', 0, '', '', ''),
(4297, 8, 718, 'Pokemon Periwinkle Version - Special Blobbos Edition', 3995, 'Notice: Download removed per author request.\r\n\r\nPokemon Periwinkle Version - Special Blobbos Editon\r\n\r\nA Pokemon Clover spin-off set a few months after the story of generation 1! Play as a cute girl (who wouldn&#039;t want to?) and go on an adventure through the KANTOOOOOOOOOOOOOOO region with the most prolific fakemon ever: Blobbos!\r\n\r\nFeatures include:\r\n*Anything that was Pikachu is now Blobbi, EVERYTHING\r\n*A Completely new story set before Clover\r\n*156 Pocketo Monsutas to collect\r\n*Pokemon Anniversary Red&#039;s Battle Tent\r\n*New Postgame Content\r\n*Movesets based on Pokemon Roaming Red\r\n*Strange and oddly named new moves\r\n*Increased Difficulty\r\n*former US presidents?\r\n\r\n*Update 1.1 Fixes a stat recalculation bug\r\n*Update 1.2 Fixes a few typos and adds new trainer rosters\r\n*Update 1.2.1 Fixes a bug related to a certain evolution stone', '[4297]periwinkle1_2_1.zip', '1.2.1', '2019-01-04 00:38:28', '2022-03-31 06:18:38', '10 January 2019', 1547096400, '', 1, 1, 1, 1, 1, 0, '4297titlescreen.png', 1, 1, 0, 1987, 1, 'No-Intro Name: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (GBC,SGB Enhanced)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1', 0, '', '', ''),
(4298, 1, 709, 'Super Rex Dash', 5210, 'This is a modification of Super Mario Bros. called Super Rex Dash, and as of right now it&#039;s got completely redone graphics, everything besides a few enemies has a new look. \r\nAlso, the entire world 1 is redone with new levels, and more new levels will come soon. \r\n\r\nOne cool thing about this hack is that it was done entirely without assembly hacking. Thanks to Mesen, fceux, SMB Remodeler, SMBED, SMB Graphics Workshop, SMBUtil, and my hex editing skills for making that possible!\r\n\r\nIn the game, you play as a young, adventurous boy named Rex, who is on a journey to save his beloved sister, Sophia, from the clutches of a nameless mechanical tyrant. As you play through the levels, you will see the vast amounts of robotic fighters and sentinels, put there for the sole purpose of stopping Rex. \r\n\r\nHere are some of the features of this game: \r\n[list]\r\n[li]New character: Rex[/li]\r\n[li]New levels[/li]\r\n[li]Redone Graphics designed to have a new, minimal feel[/li]\r\n[li]New physics designed to match that of Mario in Super Mario Bros. 3[/li]\r\n[/list]\r\n\r\nYou can find a more complete list of changes in the ReadMe file included.\r\n\r\nLastly, thank you for playing :)\r\n\r\n[i]P.S. Originally started with a European version of the game, but, due to lack of tool compatibility, decided to patch the changes made at that point to a clean World version. Not sure if this is important information. The ips file uploaded is to be patched to a No-Intro Super Mario Bros. (World) ROM.[/i]', '[4298]super_rex_dash.zip', '1.07', '2019-01-04 00:41:42', '2019-03-07 21:41:55', '03 January 2019', 1546491600, '4298readme.txt', 1, 0, 1, 1, 1, 1, '4298titlescreen.png', 1, 0, 0, 868, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4299, 1, 738, 'Bubble Bobble Deluxe', 5211, 'Bub and Bob are back for an all new adventure with Bubble Bobble Deluxe! Celebrating 30 years since the release of the original NES title, Bubble Bobble Deluxe features all new level designs, with over 100 levels to play! Bubble Bobble Deluxe also features some new graphics, tweaked items and colors, as well as new passwords.\r\n\r\n[list]\r\n[li][url=https://youtu.be/BT6ZviylDp4]Release Trailer[/url][/li]\r\n[/list]', '[4299]Bubble Bobble Deluxe.zip', '1.0', '2019-01-04 00:55:21', '2019-01-03 20:45:42', '31 December 2018', 1546232400, '4299readme.txt', 1, 0, 1, 1, 1, 1, '4299titlescreen.png', 1, 0, 0, 2094, 1, 'No-Intro Name: Bubble Bobble (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nROM SHA-1: C1A8F6A9316080487CFEACA62F3D573CD9D484E9\r\nPatched File SHA-1: D5694BFB9B794A2C583EFFE1970A1EE5A54C1CEA\r\nPatched ROM SHA-1: 7DF6276B9C96BE56854E3752092DEA5863702F20', 0, '', '', ''),
(4300, 1, 778, 'Rush&#039;n Attack Easy', 5097, 'Rush&#039;n Attack Easy (NES)\r\n\r\nChanges:\r\n\r\n* Title screen was changed to &quot;Green Beret&quot;\r\n* Main font was changed\r\n* No &quot;delays&quot; and &quot;steps back&quot; when you lose a life\r\n* Start with 5 lives\r\n* Weapon Power-Ups give 5 shots', '[4300]Rush\'n Attack Easy.zip', '1.0', '2019-01-04 12:43:23', '2019-01-01 10:38:24', '01 January 2019', 1546318800, '4300readme.txt', 1, 0, 0, 0, 1, 0, '4300titlescreen.png', 5, 0, 0, 899, 1, 'ROM CRC32:  0xde25b90f\r\nROM MD5:  0x0b423bf38720009871742388b9414878', 0, '', '', ''),
(4301, 1, 873, 'Batman - how it should have been', 5213, 'Edited some graphics, text, level design and a lot of colors.', '[4301]Batman (U).zip', 'final', '2019-01-05 12:40:35', '2019-01-03 20:15:36', '03 January 2019', 1546491600, '4301readme.txt', 1, 0, 1, 1, 0, 1, '4301titlescreen.png', 5, 0, 0, 1995, 1, 'Batman (U)\r\nFile MD5        2E9F52556273AA735D0E75649541D812                                \r\nFile SHA-1      73B33E67E3C9E1116F9FCB021B10BB1171B8696A                        \r\nFile CRC32      395569EC                                                        \r\nROM MD5         341F6FD28FCDC7E246DED2750DD1C1E9                                \r\nROM SHA-1       A6C56AC787FF11A67921867FFC9F79A57A382657                        \r\nROM CRC32       13C6617E                                                        \r\nFile SHA-256    B309BA13D978CE2CC12BC0878886CC1560B8EACBFF55015E56AA7F3609F8CFEC\r\nROM SHA-256     B309BA13D978CE2CC12BC0878886CC1560B8EACBFF55015E56AA7F3609F8CFEC', 0, '', '', ''),
(4302, 18, 3477, 'Enable Orochi', 5214, 'Improvements in The King of Fighters&#039; 97:\r\n-Enable Orochi as a selectable character \r\n-Orochi is visible at the Order Select screen.\r\n-Enable the &quot;Last Boss&quot; stage in the option menu: Stage Select.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this website.\r\n\r\nThere are three different versions of this game. \r\n-The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Limited Edition] [SLPS-25535]&quot;\r\n-The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [SLPS-25605]\r\n-The King of Fighters - Orochi Hen [NeoGeo Online Collection The Best] [SLPS-25791]\r\n\r\nThis patch was created using the [SLPS-25605] version. But it may work with the other two versions.', '[4302]Enable Orochi_By @Juan_Pablo_81.7z', '1.0', '2019-01-05 12:53:47', '2019-02-12 19:33:50', '12 February 2019', 1549947600, '4302readme.txt', 0, 0, 0, 0, 0, 1, '4302titlescreen.png', 5, 0, 0, 652, 10, 'The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [SLPS-25605]', 0, '', '', ''),
(4303, 1, 706, 'Mega Man 5 - Ridley X Hack 6', 2032, 'Here’s a hack of Mega Man 5 in MegaPhilX´s Mega Man Unlimited style. Have fun!\r\n\r\nThe Robot Masters have new weaknesses.\r\n\r\nUsed the MegaFLE X Level Editor by Matrixz and the yy-chr editor by YY.', '[4303]ridleyx_mm5_hack_6_v1.0.rar', '1.0', '2019-01-06 11:37:36', '2020-01-15 12:28:59', '05 January 2019', 1546664400, '', 1, 0, 1, 0, 0, 1, '4303titlescreen.png', 1, 0, 0, 1077, 1, 'Megaman 5 (U) [!].nes - GOODNES 3.14\r\n    CRC32: 5E023291\r\n    MD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\n    SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\n    SHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(4304, 26, 3478, 'Vs. Dr. Luigi', 4394, 'Here is the arcade &quot;port&quot; of the [url=https://www.romhacking.net/hacks/1734/][u]Dr. Luigi NES hack[/u][/url], which was created by Shugo in 2014.\r\n\r\nEnjoy!', '[4304]VS_Dr_Luigi.zip', 'full', '2019-01-06 11:40:51', '2019-01-06 14:55:32', '05 January 2019', 1546664400, '', 1, 0, 0, 1, 0, 1, '4304titlescreen.png', 5, 0, 0, 311, 1, 'dm-u3chr\r\nMD5: DFE692F00C509E623DE1C2D22B467C7B        \r\nSHA-1: 32A4299EAD7B37F49877DC9597653B07A73DDBF3\r\nCRC32: 91871AA5                           \r\ndm-uiprg\r\nMD5: 271F55EA36F939C07ABD3C4EB6437A86        \r\nSHA-1: CD74C3A7A2FC7C25420037AE5F4A25307AFF6587\r\nCRC32: D5D7EAC4                                \r\nrp2c04-0003.pal\r\nMD5: ADEA3BFF40EC4EC5B12B8F29E9C3F6A1        \r\nSHA-1: 653182CE0CBAFF66A8FC5788E32CC088B6735F2E\r\nCRC32: FD6C578B', 0, '', '', ''),
(4305, 1, 2798, 'Ninja Gaiden VI - The Beginning', 5213, 'This is a prequel to the Ninja Gaiden game on NES. The story is about Ken Hayabusa and his son Ryu Hayabusa. Their village was taken over by demons and they are the only two survivors. They must stop the evil demons before they take over the earth.\r\n\r\nEdited some graphics, text, text font and a lot of colors. Hope you like it.', '[4305]Ninja Gaiden VI - The Beginning (U).zip', 'final', '2019-01-06 13:38:06', '2019-01-05 20:13:37', '05 January 2019', 1546664400, '4305readme.txt', 1, 0, 0, 1, 0, 1, '4305titlescreen.png', 1, 0, 0, 1252, 1, 'File MD5        894F49A450F8EB6A702E064BAB83D117                                \r\nFile SHA-1      219E51E8DA40024D2F43D4ADEF941BE05E3EB6ED                        \r\nFile CRC32      DC84DEB0                                                        \r\nROM MD5         727F4287A934B3A8528FE5F713D184F9                                \r\nROM SHA-1       E664F304F9C5EB3899833550E4026003D28738DF                        \r\nROM CRC32       3D1C4894                                                        \r\nFile SHA-256    AE68FA2AD9F1DFF87B10B79DC34D4F6B7D49A64561502380A4F7F18B18E35AB6\r\nROM SHA-256     AE68FA2AD9F1DFF87B10B79DC34D4F6B7D49A64561502380A4F7F18B18E35AB6', 0, '', '', ''),
(4306, 9, 812, 'Zombies Ate My Neighbors: Bloody Disgusting Edition', 5217, 'This patch exists to do one thing and one thing only: uncensor the purple blood of the Game Over screen in the US SNES version of Zombies Ate My Neighbors to closer match the red blood seen in the Mega Drive / Genesis release.\r\n\r\nIf you like this mod, you can combine it with Stanley_Decker &amp; sloat&#039;s [url=http://www.romhacking.net/hacks/4318/]Reverse Inventory Cycling[/url] to further enhance your game. To use both together, you can simply apply either one of the two patches to your source ROM, then take your newly patched ROM and apply the second patch to that to get a final ROM with both mods activated!\r\n\r\nThere is an earlier version of this blood mod by DackR, who changed the blood drips from purple to red by directly editing the colour palette used by the sprites. The problem with this is that the palette is not exclusive to the blood sprites and is used by other things, including the big purple monster that the player character can transform into after drinking a potion. As a result, editing the palette itself changes the monster from purple to red as well as the blood on the Game Over screen. Although this does look extremely cool, it represents a significant change to the original product that goes beyond simply removing console-specific censorship. It&#039;s perhaps most distracting when playing as the girl character because she wears a red cap that stays on when she turns into the monster; this doesn&#039;t stand out anywhere near as much against the red monster as it does against the original purple. Taking a different approach with this new edit means that the monster (and anything else that might use the same palette) remains untouched and true to source. Also, in terms of personal taste, the previous hack utilised a darker and more realistic red palette, which looks fantastic but is very different from the red/blood colours used elsewhere in the game on both SNES and Mega Drive / Genesis. The fact that this new version uses the original SNES game&#039;s palette means it exactly matches other blood colours in the game and also matches fairly closely with the Mega Drive / Genesis palette that this hack is modelled after.\r\n\r\nThanks to DackR for working out how the game funnels colours into the background layer portion of the Game Over screen blood splat, and to Reddit users Anachren and Piranhaplant1 for explaining a bunch of stuff about how the SNES handles sprites and colours.\r\n\r\nEnjoy!', '[4306]Zombies Ate My Neighbors [BLOODY DISGUSTING EDITION].zip', '1.0', '2019-01-06 13:41:43', '2019-01-18 22:39:05', '05 January 2019', 1546664400, '4306readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1954, 4, 'CRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nFile name examples: &quot;Zombies Ate My Neighbors (USA).sfc&quot;, &quot;Zombies Ate My Neighbors (U) [!].smc&quot;', 0, '', '', ''),
(4307, 8, 1530, 'Pokemon Gold Spaceworld Restoration', 5218, 'Pokemon Gold Spaceworld Restoration is a simple hack of Pokemon Gold with sprites replaced with those found in the demo version that was shown at Spaceworld &#039;97, including previously unreleased Pokemon. These sprite swaps maintain their original color palettes (including shinys) from the Spaceworld demo.\r\n\r\n[b]Improvements so far:[/b]\r\n[list]\r\n[li]All Pokemon 1-9 sprites replaced with demo versions (including shinys) using original color palettes[/li]\r\n[li]All Pokemon 150-251 sprites replaced with demo versions where available (including shinys) using original color palettes. Not including new Pokemon.[/li]\r\n[li]All names restored to Japanese demo names where available[/li]\r\n[li]Restored evolution data for Borubeaa, Akua, Pachimee, Flaaffy, Pichu, Cleffa, Igglybuff, Golbat, Kokumo, Paon, Remoraid, Gongu, Poponeko, Rippu, Erebebii, Magby, Chansey, Scyther, Debiru &amp; Onix[/li]\r\n[li]Cyndaquil &amp; Totodile along with their evolution chains changed to new Pokemon Honooguma &amp; Kurusu along with their evolution chains[/li]\r\n[li]Corrected Prof. Elm text confirming your selection choice[/li]\r\n[li]Beauty, Medium, Swimmer (Female), Fisher, Prof Oak, Gold (Hero), Falkner, Bugsy, Morty (Enoki), Jasmine, Silver (Rival) (First Form), Youngster, Schoolboy, Lass, Cooltrainer (Male), Cooltrainer (Female), PokeManiac, Rocket Grunt, Teacher, Bug Catcher, Swimmer (Male), Super Nerd, Biker, Burglar, Firebreather, Juggler, Blackbelt, Kimono Girl and Twins trainer sprites swapped with original demo versions[/li]\r\n[li]Sage trainer sprite swapped with Japanese/Korean version and changed to demo color palette[/li]\r\n[li]Gold (Hero), Gold (Hero) (On Cruiser), Mother, Falkner, Bugsy, Morty (Enoki), Jasmine, Generic Girl, Time Capsule Nurse, Biker &amp; Medium overworld sprites changed to demo versions[/li]\r\n[li]Gym leader Morty and relating text changed to demo leader Enoki[/li]\r\n[li]BICYCLE and relating text changed to &quot;CRUISER&quot; skateboard from demo[/li]\r\n[/list]', '[4307]Pokemon_Gold_Spaceworld_Restoration_2-1.zip', '2.1', '2019-01-06 13:43:44', '2019-01-18 05:52:29', '03 January 2019', 1546491600, '4307readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 5965, 1, 'No-Intro Name: Pokemon - Gold Version (USA, Europe) (SGB Enhanced)\r\n(No-Intro version  20130730-054825)\r\nROM/File SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94', 0, '', '', ''),
(4308, 1, 750, 'Super Mario Bros. 3 Bowsette Boss Battle', 5209, 'Based on the Super Crown power-up, the final boss battle with Bowser has been changed to now be against Bowsette!\r\n\r\nV1.0 - Bowsette Boss Battle:\r\n-Replaced Bowser sprites with Bowsette\r\n-Replaced Super Mushroom with Super Crown just because\r\n-Minor changes to text of end of World 7 letter and ending\r\n-Changed Bowser statues in castle 8', '[4308]SMB3-Bowsette-IPS.zip', '1.0', '2019-01-08 11:30:26', '2019-01-08 03:48:49', '17 November 2018', 1542430800, '4308readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 751, 1, 'Super Mario Bros. 3 (USA)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nSuper Mario Bros. 3 (USA) Rev A\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02', 0, '', '', ''),
(4309, 9, 799, 'Level 9 Weapons Progression Balance', 4637, 'This patch adds 10 new weapon orb acquisition events to the game such that you will be able to upgrade all weapons to level 9 after completing the Pure Land before visiting the Mana Fortress.\r\n\r\nThis resolves a number of frustrating quirks in the original game. For instance, in the original game by the time you reach the Mana Fortress, despite the fact that there are 9 versions of each weapon, there are only enough weapon orbs available to upgrade your weapons to level 8, except for the glove and axe which are even more frustratingly stuck at 7.\r\n\r\nIn the original game you can farm the missing orbs in the Mana Fortress by defeating various monsters, but because they are rare drops, it takes an eternity to do so. And even if you do so, that still excludes upgrading the sword to level 9 (without exploiting some well-known glitches) because the game was hardcoded to only let you have the fully powered Mana Sword for the final boss fight once it is &quot;activated&quot; by the Mana Magic spell, allowing you to use it at full power for only a frustratingly short amount of time.\r\n\r\nTo resolve those issues, this hack makes the following changes:\r\n\r\n- New glove orb chest in Elinee&#039;s Castle. (Monster in a dead-end room converted.)\r\n- New glove orb chest in the Underground City. (There was always supposed to be two additional orb chests that spawned there, but in the original game they were broken.)\r\n- New axe orb chest in Elinee&#039;s Castle. (Monster in a dead-end room converted.)\r\n- New axe orb chest in the Underground City. (There was always supposed to be two additional orb chests that spawned there, but in the original game they were broken.)\r\n- New sword orb chest in the Palace of Darkness. (Monster in a dead-end room converted.)\r\n- New spear orb chest in Fire Palace. (1000gp chest converted.)\r\n- New bow orb chest in Fire Palace. (Monster in a dead-end room converted.)\r\n- New boomerang orb chest in Pandora ruins. (Monster in a dead-end room converted.)\r\n- New javelin orb chest in in Pandora ruins. (Monster in a dead-end room converted.)\r\n- The spear orb chest in the Gold Tower is now a whip orb.\r\n- The Thunder Gigas will drop a spear orb instead of a sword orb.\r\n- When the Mana Tree dies, it will give you the 9th sword orb.\r\n- The cost of upgrading weapons is now half of what it is in the original game.\r\n- There are new money chests in the following locations: a 50gp chest in a Pandora ruins dead-end room, three 1000gp chests in Northtown ruins dead-end rooms, and a 1000gp chest in a Grand Palace dead-end room.\r\n\r\nTo suit more modest tastes, there are also two subvariants to choose from bundled with this hack:\r\n\r\n- Level 8 Weapons Progression Balance: Includes only the new axe and glove orb chests in the Underground City plus the new money chests.\r\n- Mana Tree Grants Mana Sword: Includes only the changes that give you the 9th sword orb when the Mana Tree dies and the new money chests.\r\n- Those two subvariants can be combined if desired.\r\n\r\nSome important things to note:\r\n\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack, 4. Apply this hack&#039;s VWF support hack.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack, 3. Apply this hack&#039;s Relocalized support hack. \r\n- To combine this with Remove Empire Castle Gate Permanently, apply this hack first.\r\n- If you want to combine this hack with zhaDe&#039;s Gameplay Improvement Hack or Queue&#039;s Turbo patcher, you must uncheck the &quot;No Missing Orb&quot; option (if it is available in your build), as this hack supersedes that option in that hack.\r\n- All variants of this hack also bundle &quot;Mana Magic Unequip Fix&quot; by Queue, which fixes the bug causing Spike Knuckle to be sometimes be equipped when Mana Magic fades. Also adjusts the non-spell version of the Mana Sword&#039;s stats.', '[4309]SecretofManaLevel9WeaponsProgressionBalance1.7.zip', '1.7', '2019-01-08 11:32:16', '2019-11-08 03:52:12', '07 November 2019', 1573102800, '4309readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1263, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\n    CRC32: D0176B24\r\n    MD5: 10A894199A9ADC50FF88815FD9853E19\r\n    SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\n    SHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4310, 9, 799, 'Better Default Text Boxes', 4637, 'This patch changes the default text box to make it more readable and attractive.\r\n\r\nSpecific changes:\r\n\r\n- The message box border has been changed from the original game&#039;s default of &quot;basic&quot; to the &quot;curved frame&quot; option. This border is in the original game, but it is not the default.\r\n- The &quot;horizontal line&quot; message box background pattern has been altered to be a solid color.\r\n\r\nImportant things to note:\r\n\r\n- Apply this to an unheadered ROM.\r\n- The original text box border and background can still be used. They are in the options as off by default options.\r\n- The original text box border is still used for some interfaces, most notably the new game / load save screen.', '[4310]SecretofManaBetterDefaultTextBoxes1.0.zip', '1.0', '2019-01-08 11:33:24', '2019-01-08 00:47:08', '07 January 2019', 1546837200, '4310readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1088, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\n    CRC32: D0176B24\r\n    MD5: 10A894199A9ADC50FF88815FD9853E19\r\n    SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\n    SHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4311, 1, 712, 'The Legend of Zelda - Font Mod (+ Retranslation)', 5220, '[b]Updated to v1.1 - Font has now been made more legible. Thank you, initial reviewers of v1.0[/b]\r\n\r\nThe Legend of Zelda - Font Mod is a ROM hack of the PRG0 version of Zelda 1 that not only redraws the entire font to a more archaic style, but also re-translates and rewrites most of the script. Not only are most lines based on the original Japanese version (thanks to [url=https://legendsoflocalization.com/the-legend-of-zelda/]Legends Of Localization[/url] for their documentation), but also has a few additions from the English version and even a few made by the author of the hack, SimplyDanny, in order to make a perfectly fine Zelda 1 experience, without grammatical errors, or cryptic/useless hints. The folder includes a Readme and 4 patches:\r\n[list]\r\n[li]FontModStandalone, which is the Font and Translation, alongside a few other additions, like [url=https://www.romhacking.net/hacks/796/]Snarfblam&#039;s Automap Plus[/url], an edit to one of the shops, and a few aesthetic changes, to enhance the experience a bit (more details in the Readme).[/li]\r\n[li]FontModAddendum, which is the Font and Translation, nothing else (for usage on other ROM hacks).[/li]\r\n[li]FontModUntranslated, which is just the Font (for usage on text-edited ROM hacks).[/li]\r\n[li]FontModTranslationOnly, which is just the Translation (in case the font is seen as unappealing to some).[/li]\r\n[/list]\r\n\r\nSpecial thanks to Snarfblam, not only his [url=https://www.romhacking.net/hacks/796/]Automap Plus[/url] patch, but also for [url=http://www.romhacking.net/utilities/187/]ZeldaTech[/url] which was used for most of the text editing and a slight change to one of the shops. Anyone is free to use these patches as long as the original author is credited (alongside snarfblam if the FontModStandalone patch is used as a base). This is the author&#039;s first submission, so please feel free to leave feedback or critiques in the review section.', '[4311]LoZ1 - Font Mod.zip', '1.1', '2019-01-08 11:37:34', '2022-02-22 22:29:06', '01 January 2019', 1546318800, '4311readme.txt', 1, 0, 0, 1, 0, 1, '4311titlescreen.png', 5, 0, 0, 855, 1, 'No-Intro Name: Legend of Zelda, The (USA) (PRG0)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6', 0, '', '', ''),
(4312, 1, 774, 'Mega Man: No Skid', 5221, 'This hack simply disables Mega Man&#039;s deceleration animation, making him instantly stop in place similarly to Mega Man 3 and onward. His acceleration is unchanged.\r\n\r\nThis patch can also be used with most other hacks, though this patch should be applied first.', '[4312]Mega Man Disable Deceleration.zip', '1.0', '2019-01-08 11:40:35', '2019-05-12 01:17:15', '06 January 2019', 1546750800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2138, 1, 'No-Intro Name: Mega Man (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D', 0, '', '', ''),
(4313, 10, 830, 'Castlevania:Insane minuet', 4278, 'This is a enermy AI hack for Castlevania AoS.\r\nMost enermies are faster and more militant.\r\nThe limit of red souls in a screen is increased.\r\nThe posture when use red souls also be changed.\r\n\r\nV1.1\r\nFix some bug.', '[4313]Insane minuet_V1_1.zip', '1.1', '2019-01-08 11:41:30', '2019-01-08 12:24:31', '06 January 2019', 1546750800, '', 0, 0, 0, 0, 0, 1, '', 1, 0, 1, 1039, 1, 'name &quot;Castlevania - Aria of Sorrow (USA).gba&quot;\r\n    size 8388608\r\n    crc 35536183\r\n    md5 E7470DF4D241F73060D14437011B90CE\r\n    sha1 ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\n    flags verified', 0, '', '', ''),
(4315, 9, 799, 'Secret of Mana: Equipment Overhaul', 5225, 'Secret of Mana: Equipment Overhaul is an attempt to streamline gameplay and eliminate redundancies in the game&#039;s broken equipment system. It accomplishes this in a number of ways.\r\n\r\n[list]\r\n[li]It eliminates permanently missable pieces of equipment by adding a few enemies to the game&#039;s final dungeon.[/li]\r\n[li]It alters redundant equipment statistically in cases where a weaker piece of gear was released alongside a stronger one.\r\n[li]Shop inventories were altered to release gear in a linear progression according to strength.[/li]\r\n[li]Much of the game&#039;s enemy exclusives are now sold by the game&#039;s final vendor. Those pieces of equipment were flattened statistically to make them equal in overall power but differentiated with status immunity and ability bonuses to prevent redundancy.[/li]\r\n[li]Each character was given 3 pieces of gear that are dropped exclusively by enemies in the final two dungeons.[/li]\r\n[li]Since Secret of Mana is a multi-player game, monster&#039;s now drop treasure at a common rate of 1 in 16 kills and rare treasure has been eliminated. This change was made to discourage gear farming.[/li]\r\n[li] Monster treasure boxes now mostly drop consumable items. There are exceptions in the later parts of the game.[/li]\r\n[li]Finally, Weapon Orbs are now only dropped by enemies from the Grand Palace but only when they appear in the game&#039;s final dungeon.[/li]\r\n[/list]\r\n\r\nFor a full list of changes see the included text file\r\n\r\nThis patch is intended for a standard headerless US Secret of Mana ROM.', '[4315]Equipement Overhaul.zip', '1.0', '2019-01-09 02:03:28', '2023-06-19 13:51:24', '08 January 2019', 1546923600, '4315readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 709, 4, 'No-Intro Name: Secret of Mana (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D', 0, '', '', ''),
(4316, 23, 1068, 'Super Mario: Endless Earth', 1870, 'Download link (Version 1.03):\r\nhttps://nsmbhd.net/file/ElEs6uqDdve2YaJR/Endless_Earth_v1.03_Full.xdelta\r\n\r\nSuper Mario: Endless Earth is an open-world 2D Mario game. Explore a gigantic world and attempt to track down Bowser&#039;s hidden fortresses to rescue the all-powerful Eternal Star Shards. There are eight objectives, replacing the &#039;worlds&#039; from previous Mario games, and each one contains a unique fortress level with multiple routes.\r\n\r\nSuper Mario: Endless Earth has a fully scripted story with opening and closing cutscenes. Bowser has invaded a world hidden within the stars, and it&#039;s up to Mario to stop him from using the power the Eternal Star within to cause great calamity. New Super Mario Bros. has been heavily modified into a whole new beast of a game.', '', 'v1.03', '2019-01-09 02:08:51', '2019-01-08 12:39:09', '30 November 2018', 1543554000, '4316readme.txt', 1, 1, 1, 1, 1, 1, '4316titlescreen.png', 1, 1, 0, 27, 12, 'Country - USA\r\n0434 - New Super Mario Bros. (U).nds\r\n0434 - New Super Mario Bros. (U)(Psyfer).nds\r\nSHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\nMD5: A2DDBA012E5C3C2096D0BE57CC273BE5', 0, '', '', ''),
(4317, 9, 714, 'Monty Mole Island 3 - Boom Boom&#039;s World', 4568, 'This is a short SMAS SMB3-styled hack, and the third hack in the Monty Mole Island series.\r\n\r\nIt also has SMB3&#039;s status bar, music and sound effects.', '[4317]Monty Mole Island 3 - Boom Boom\'s World.zip', '1.1', '2019-01-10 01:03:03', '2019-01-09 22:23:12', '09 January 2019', 1547010000, '4317readme.txt', 1, 1, 1, 1, 1, 0, '4317titlescreen.png', 1, 0, 0, 1077, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4318, 9, 812, 'ZAMN Reverse Inventory Cycling', 6508, 'This patch simply allows the player to go backwards through their inventory when holding down the L button, very handy late in the game when you&#039;ve amassed a decent arsenal. The formerly unused Select button now brings up the victim radar as well as the R button (unchanged from the original game).\r\n\r\nSince releasing Oh No! More Zombies Ate My Neighbors, I&#039;ve received a ton of emails from people who wanted to use this feature in the vanilla game, as well as hackers who wanted to include this feature in their own hacks, so hopefully this will make their lives easier.\r\n\r\nNew version (by Board_Avenger) retains the original ROM&#039;s 1.00 MB file size after patching.\r\n\r\nThis mod is fully compatible with Board_Avenger&#039;s [url=http://www.romhacking.net/hacks/4306/]Bloody Disgusting Edition[/url] and they work well in the same ROM. To use both together, you can simply apply either one of the two patches to your source ROM, then take your newly patched ROM and apply the second patch to that to get a final ROM with both mods activated.\r\n\r\nEnjoy and happy zombie hunting!', '[4318]Zombies Ate My Neighbors - Reverse Inventory Cycling (optimised).zip', '1.1', '2019-01-10 01:07:50', '2021-01-16 07:42:42', '09 January 2019', 1547010000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2126, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', ''),
(4319, 9, 799, 'No HP Restored At Level Up', 4637, 'This patch increases the game&#039;s difficulty slightly by no longer giving you a free heal whenever you level up.\r\n\r\nApply this to an unheadered ROM.', '[4319]SecretofManaNoHPRestoredAtLevelUp1.0.zip', '1.0', '2019-01-11 00:14:31', '2019-01-10 06:10:31', '10 January 2019', 1547096400, '4319readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 181, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4320, 1, 2012, 'Duck Tales 2 Sprite Fix', 5097, 'This game is an 8-bit masterpiece, but it has few insignificant flaws.\r\n\r\n* Dialog portraits of Scrooge, Launchpad, Gyro and Glomgold are shifted down by one pixel\r\n* Niagara Falls sprites (on the map) are shifted right by one pixel\r\n* When you fly back home with Launchpad, tail fin of the plane shivers\r\n\r\nThis patch will help you fix these flaws and enjoy the game.', '[4320]Duck Tales 2 Sprite Fix.zip', '1.0', '2019-01-15 08:42:06', '2019-01-13 12:01:13', '13 January 2019', 1547355600, '4320readme.txt', 1, 0, 0, 0, 0, 0, '4320titlescreen.png', 5, 0, 0, 1113, 1, 'CRC32: 40CE2FC0\r\nMD5: EE092394B1E64B8BEE7CA54C3DC7FAAD\r\nSHA-1: 76093EA07A16FDAA8AA58730FD29B4977A264B5E\r\nSHA-256: 6400B8DEDBB6273F5EA01B68C61453F7CF5CAB64EA2A0F57D4D31DD4B983187B', 0, '', '', ''),
(4321, 11, 1984, 'Street Fighter II - Bloody Edition', 5064, 'Impact animations were replaced with blood sneezing and other improvements:\r\n* weak attacks have a very slow speed, normal attacks have not been altered and strong attacks have a very fast speed\r\n* Impact with strong attacks has been increased to give more brutality\r\n* Special attacks that need reload no longer need\r\n* The power bar is the same as Super Street Fighter to stay aesthetically better, but now with blood!\r\n\r\nThe original rounds ended very quickly because of the high value assigned to the damage from the attacks. But now, you should hit 4x more because the value was divided by 4 and because of that the fights have become longer. Time has been adapted, to retard, to suit this new damage.', '[4321]Street Fighter II - Bloody Edition (J) [!}.zip', '1.0', '2019-01-15 08:44:36', '2019-01-13 13:50:50', '08 January 2019', 1546923600, '', 1, 0, 0, 0, 1, 0, '4321titlescreen.png', 5, 0, 0, 3215, 8, 'No-Intro Name: Street Fighter II&#039; Plus - Champion Edition (Asia)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 0D624F1A34014EAD022DD8D5DF1134A88ECA69BB\r\nPatched ROM/File SHA-1: 13CA9A0F3AD268126FDF7B99D31CAB03BD6C358F', 0, '', '', ''),
(4322, 1, 795, 'Mega Man 2: No Skid', 5221, 'This hack simply disables Mega Man’s deceleration animation, making him instantly stop in place similarly to Mega Man 3 and onward. His acceleration is unchanged.\r\n\r\nThe IPS patch has been tested to work with any region Mega Man 2 ROM, including Rockman 2 as well as the European release. The BPS patches are only compatible with their respective version; European users must use the IPS patch.\r\n\r\nThis can also be applied alongside most other hacks, though you must apply this patch first. It is not compatible with Rockman/Mega Man CX.', '[4322]Mega Man 2 Disable Deceleration.zip', '1.0', '2019-01-15 08:52:23', '2019-05-12 01:14:20', '14 January 2019', 1547442000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1473, 1, 'No-Intro Name: Mega Man 2 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\n-\r\nNo-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F', 0, '', '', ''),
(4323, 18, 3495, 'The King of Fighters NESTS Collection - Boss Hack Fix', 5214, 'This patch will enable the Boss characters on the NEO-GEO Versions.\r\n\r\nPlus other modifications on the gameplay.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher 1.0 which can be found in this website.\r\n\r\nImprovements in the Neo-Geo version of The King of Fighters&#039; 99\r\n\r\n- Enable Krizalid as selectable character in his two forms.\r\n- Both Krizalid have STRIKER moves.\r\n- You can do the &quot;EMERGENCY EVASION&quot; backwards.(Back+A+B)\r\n- Kyo Kusanagi have 2 new (old) moves:\r\n- 1. →↘↓↙← + A or C \r\n- 2. ←↙← + B or D\r\n\r\nImprovements in the Neo-Geo version of The King of Fighters&#039; 2000\r\n\r\n- Enable Zero as a selectable character.\r\n- Kula and Zero have STRIKER moves.\r\n- Zero has a MAX version of &quot;SLICING CHAINS OF HADES&quot;\r\n- ↓↘→↓↘→ + A+C\r\n\r\nImprovements in the Neo-Geo version of The King of Fighters&#039; 2001\r\n\r\n- Enable Original Zero as a selectable character.\r\n- Enable Igniz as a selectable character.\r\n- Original Zero is replaced with Krizalid as STRIKER.\r\n- Ignis have STRIKER move.\r\n\r\nInformation:\r\nThis is a BOSS HACK FIX in which you can play with the boss characters until the end, without errors or crashes during the game and after the final battle.', '[4323]Nest_Patch_By_John-Paul_JPS-Studios.7z', '1.0', '2019-01-17 06:14:32', '2019-02-12 16:03:29', '15 January 2019', 1547528400, '4323readme.txt', 0, 0, 0, 0, 1, 0, '4323titlescreen.png', 5, 0, 0, 1510, 10, 'The King of Fighters-Nests[NeoGeo Online Collection Vol.7][SLPS-25661]', 0, '', '', ''),
(4324, 9, 799, 'Secret of Mana: Relocalized', 5225, 'Disclaimer: This hack is an offshoot of FuSoYa&#039;s VWF Edition hack. The bulk of the script changes were created by FuSoYa&#039;s Niche. I am not the original author of the script changes or the VWF hack. You can find out more about Secret of Mana VWF Edition here: [url]https://www.romhacking.net/hacks/18/[/url]\r\n\r\nAbout Relocalized:\r\n\r\nSecret of Mana - Relocalized focuses on updating, uncensoring, and &quot;relocalizing&quot; gameplay, graphical, and text (both script and non-script) elements of Secret of Mana\r\n\r\n- Death Machine: AKA Kettle Kin gets restored to its full uncensored chainsaw wielding glory. Not only is this a graphical hack, it also rewrites the its AI to perform just as it did in the original Japanese release. \r\n\r\n- Teleportation Circles: When Square released this game in 1993 Nintendo of America had strict policies against religious imagery appearing in its titles. The six-pointed stars in the teleportation circles were reduced to triangles. This hack restores them to their original appearance.\r\n\r\n- Title Screen Background: When Square ported this game over to English, they butchered the original background image. Because of some graphical problems they cropped the image of the full Mana Tree at its roots and expanded it. The result is a blurry pixelated mess. Relocalized restores the original image.\r\n\r\n- Opening Text Crawl: Relocalized updates the opening text crawl to that of the superior HD version.\r\n\r\n- Mixed Case Character Names: This features adds lowercase letters to the character naming screen.\r\n\r\n- Relocalization: The titular feature. This hack takes the game&#039;s outdated, awkward, and inaccurate text and script elements and localizes them differently. Just like with FuSoYa&#039;s hack before it, Relocalized holds true to the style of beloved 90&#039;s Squaresoft translator, Ted Woolsey.', '[4324]Secret of Mana - Relocalized.7z', '1.7', '2019-01-17 06:28:32', '2019-03-21 05:28:02', '21 March 2019', 1553140800, '4324readme.txt', 1, 0, 0, 1, 1, 0, '4324titlescreen.png', 5, 0, 0, 14001, 4, 'No-Intro Name: Secret of Mana (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D', 0, '', '', ''),
(4325, 1, 171, 'Panic Restaurant - BurgerBoss Conversion', 5234, 'Changes the title screen to look like the legendary arcade game, BurgerBoss. The villain&#039;s name was changed to Pesto for good measure as well. All gameplay, enemies, and items remain unchanged.', '[4325]panic-restaurant-burgerboss.zip', '1.0', '2019-01-19 07:10:05', '2019-01-17 18:55:09', '09 February 2018', 1518152400, '4325readme.txt', 1, 0, 0, 0, 0, 0, '4325titlescreen.png', 5, 0, 0, 233, 1, 'Name: Panic Restaurant (U) [!].nes\r\nCRC32: 69c9e654\r\nMD5: 0e1a559f0e7f31e961413c7466cf6113\r\nSHA-1: e6ad766b7f42113325deb96917ccd81da92eefa7\r\nSHA-256: 3f09a26b3b3eb1beefc14ed90f87916cb40a3ffd63a0d0cc2eedda8a3bd7bda0', 0, '', '', ''),
(4326, 1, 749, 'Bowsette 2', 2041, 'This is a player and boss sprite hack of Super Mario Bros. 2 for the NES.\r\n\r\nThe Mario party is replaced with Bowsette and her minions.\r\n\r\nCheck the ReadMe file for the changes made.', '[4326]BOWSETTE2.zip', '1.0', '2019-01-19 09:00:10', '2019-01-19 09:29:36', '19 January 2019', 1547874000, '4326readme.txt', 1, 0, 0, 1, 0, 1, '4326titlescreen.png', 5, 0, 0, 3476, 1, 'File Name: Super Mario Bros. 2 (U) (PRG1) [!].nes\r\nNo-Intro Name: Super Mario Bros. 2 (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      25B7E8471AE58316593E58205FA16803\r\nFile SHA-1:    67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nFile CRC32:    E0CA425C\r\nROM MD5:       A64DCBAF95980145D2351850BE735461\r\nROM SHA-1:     FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32:     CA594ACE', 0, '', '', ''),
(4327, 1, 1515, '1943 - Rapidfire', 5234, 'Adds a moderate rapid-fire capability to the basic weapon and shotgun special weapon (&quot;cheerios&quot;). It is intentionally slightly less effective than the 3-way weapon&#039;s rapidfire (one less bullet fired per button press), but much easier on the thumb than one bullet per press, and still allows charging of the laser while the gun is firing (which a rapidfire controller would not). This should make the game significantly easier.', '[4327]1943-rapidfire.zip', '1.0', '2019-01-23 06:54:45', '2019-01-22 16:20:38', '14 May 2018', 1526270400, '4327readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1118, 1, 'Name: 1943 - The Battle of Midway (U) [!].nes\r\nCRC32: d131bf15\r\nMD5: deeaf9d51fc3f13f11f8e1a65553061a\r\nSHA-1: 443d235fbdd0e0b3adb1dcf18c6caa7eceec8bee\r\nSHA-256: 2fd596ac4563b910a4d0a36d4a3658910fcfa822afd4f78bd62f73552e17ea00', 0, '', '', ''),
(4328, 1, 3505, 'RoadBlasters - Auto Accelerate', 5234, 'Makes the vehicle accelerate automatically, without having to hold &quot;up&quot; on the dpad. A variation allows maintaining current speed (cruise control) if up is held.', '[4328]roadblasters-auto-accelerate.zip', '1.0', '2019-01-23 06:57:40', '2019-01-22 16:25:36', '20 July 2017', 1500523200, '4328readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 200, 1, 'Name:    RoadBlasters (U) [!].nes\r\nCRC32:   e76915b9\r\nMD5:     88882ebda15b2fef3f3c869df4b1c2a0\r\nSHA-1:   9652d375e9ce2dc4a0e51e1e5b6d8ddba9ff0cfa\r\nSHA-256: 38c3d949c70b20f1d24ab6e7e1e5775e64a12aa6c1a8efe23acad5414aa5ca24', 0, '', '', ''),
(4329, 8, 1747, 'Wario Land 3: The Master Quest', 5242, 'Word of warning: Play this game in English! If you play this in Japanese, it will crash when you go to The Temple after getting the 5th Music Box, and you WILL NOT be able to win the game! The game will remind you to reset the game and select English if you select Japanese! Sorry speedrunners, you will have to restart your run if you do that!\r\n\r\nOriginal project page (You should read this!): https://warioforums.com/threads/rom-hack-wario-land-3-the-master-quest.2524/\r\n\r\nOther project page: https://www.nintendo3dscentral.com/phpBB3/viewtopic.php?f=53&amp;t=8\r\n\r\nAbout this hack:\r\n\r\n The focus of this hack is difficulty and skill! It will test your precision skills, your reaction skills, your patience, and you may even have to abandon Wario logic to get past some areas! You may have to think outside the music box! (Get it? Wario is in a music box)\r\n The game actually has REALLY hard parts, and really easy parts! The parts that are hard ARE HARD!!\r\n\r\n The first thing to be aware of are the skull tiles! They are actually the common warp tiles used everywhere in the game, but with a different graphic!\r\n If you touch one, you will return to the title screen! This is the &quot;Highlight&quot; of the hack! Saving and suspending (from the pause menu) are ESSENTEAL for beating (Not to mention COMPLETEING!) this hack!\r\n\r\n Think you can handle it?\r\n\r\nFeatures include but are not limited to:\r\nA modified (yet intact) story\r\n\r\nVarious changes to levels to increase overall difficulty, while preserving much of the original layouts, much like the dungeons in The Legend of Zelda: Ocarina of Time Master Quest! \r\n\r\nSeveral levels and areas were completely changed, with no trace of the old layout anywhere to be found!\r\n\r\nSome keys, chests, and musical coins are moved around to different locations\r\n\r\nA few treasures have been swapped with others, extending the length of the game\r\n\r\nA few custom tiles were made, while some previously unused ones become used\r\n\r\nMany objects and enemies appear in places they never were in the original game, with alternate color palettes too!\r\n\r\nAnd many more!\r\n\r\nRemember:\r\nThis hack is aimed for more experienced players!\r\n\r\nPLAY THE ORIGINAL GAME 100% BEFORE YOU EVEN CONSIDER TOUCHING THIS HACK!!!\r\n\r\nIt takes lots of trial and error to get through it, so if skills requiring precision, patience, and reaction are not your virtues, then the author does not recommend this hack and would consider playing something else!\r\n\r\nRelease #015 is also included for use with RetroAchievements!', '[4329]Wario Land 3 The Master Quest! by Tiger21820.zip', '020', '2019-01-25 12:30:57', '2023-12-25 13:42:15', '25 December 2023', 1703462400, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 2940, 1, 'Clean ROM name: Warioland 3 (J) (M2) [C][!].gbc\r\nROM CRC32: 480D0259\r\nROM MD5: 16BB3FB83E8CBBF2C4C510B9F50CF4EE\r\nROM SHA-1: BB7877309834441FD03ADB7FA65738E5D5B2D7BA\r\nNo-Intro entry: Wario Land 3 (World) (En,Ja)\r\nROM checksum: 7633                                    \r\nChecksum valid: Yes', 0, '', '', ''),
(4330, 10, 817, 'Final Fantasy IV Advance Font Facelift', 1523, 'The 8×8 menu font featured in all retail releases of Final Fantasy IV Advance is far too slim. In fact, this small typeface is hard to read for some players. Dragonsbrethren&#039;s &quot;European Font Improvement&quot; patch sought to rectify this, but didn&#039;t alter the accented vowels or lowercase tilde n.\r\n\r\nTherefore, this two-patch package was created to beautify the European version&#039;s original thin font, or alternatively widen it a little in the vein of FFV and VI Advance&#039;s US releases. Several characters in the 12x12 dialogue font were also raised vertically by one pixel to draw a shadow on their baselines.\r\n\r\nBoth patches also feature extremely minor text improvements in the English translation.', '[4330]FFIVA_EUfontlift_v01.zip', '0.1', '2019-01-28 11:50:30', '2022-06-01 16:24:37', '26 January 2019', 1548478800, '4330readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1340, 1, 'Final Fantasy IV Advance (Europe) (En,Fr,De,Es,It).gba\r\nCRC32: 27F2BC67\r\nMD5: 2FF590AA635590C2F8140C88CBB19025\r\nSHA-1: B09D50D782B184C8641AEA6DD904AE46C3CC72E6\r\nSHA-256: BFEE8D0E3B4637EF269242DE07BCAC1369EBA8BA9C0FF3892853B34933F755BF', 0, '', '', ''),
(4331, 1, 709, 'SMB Crowned Edition + Bonus (Bowsette playable)', 5209, 'SMB Crowned Edition has all the enemies in their Super Crown variants. Also featuring special editions with Koopa Peach, Boosette, Peach&#039;s Counterattack, and VS Dark Bowsette where Bowsette is playable in that version. Check the Read Me to see what changes are in each.\r\n\r\n&quot;Crowned Edition&quot;\r\nCrowned Edition offers a variety of skins in the Bowsette boss fight. Choose from: Blonde, Redhead, Dry Bowsette, Daisy, Peach, Rosalina, and Classic Green Bowser colors.\r\n\r\nKoopa Peach and Boosette are special versions that have a different story to them and boss sprites. Boosette version is a Luigi only game.\r\n\r\n&quot;Peach&#039;s Counterattack&quot;\r\nMario and Bowsette come up with a plan to make the princess jealous. It goes well...a little too well. Peach has Bowsette locked up and her army of Toads stand in Mario&#039;s way. And Yoshi is also on her side in order to avoid jail for tax evasion! Can Mario save Bowsette from an angry (and highly confused) Princess Peach?\r\n\r\n&quot;VS Dark Bowsette&quot;\r\nThe Mushroom Kingdom has been invaded by Dark Bowsette and her evil army. Mario has gone missing. And the only one who can stop her now...is the original Bowsette. Blonde version is P1 and Redhead is P2.\r\n\r\nNOTE: Bowsette can be playable in other versions if you combine the &quot;VS Dark Bowsette&quot; IPS with the other IPS files on the same game ROM. End of castle text may or may not translate over well.', '[4331]SMB1-Crowned-IPS.zip', '1.0', '2019-01-28 11:58:06', '2019-01-30 19:15:30', '26 January 2019', 1548478800, '4331readme.txt', 1, 0, 0, 1, 1, 0, '4331titlescreen.png', 5, 0, 0, 1630, 1, 'File Name: Super Mario Bros. (JU) (PRG0) [!].nes\r\n    No-Intro Name: Super Mario Bros. (World)\r\n    (No-Intro version 20130731-235630)\r\n    File MD5: 811B027EAF99C2DEF7B933C5208636DE\r\n    File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\n    File CRC32: 3337EC46\r\n    ROM MD5: 8E3630186E35D477231BF8FD50E54CDD\r\n    ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\n    ROM CRC32: D445F698', 0, '', '', ''),
(4332, 9, 1790, 'Super Bomberman 2 Hidden Stages Unlock', 2943, 'This patch unlocks all Battle Mode hidden stages.', '[4332]Super Bomberman 2 stage unlock.zip', '1.0', '2019-01-28 12:00:16', '2019-02-17 11:53:37', '27 January 2019', 1548565200, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 1897, 4, 'NAME: Super Bomberman 2 (USA).sfc\r\nCRC32: 9C1F11E4\r\nCRC64: AACABEC0367479A6\r\nSHA1: 14E4D0B3D00FD04F996EEA86DAA485A35E501853\r\nSHA256: 0A4B4A783A7FAF6ADA3E1326ECF85DE77E8C2A171659B42A78A1FAE43F806CA6\r\n\r\nNAME: Super Bomberman 2 (Japan).sfc\r\nCRC32: FB259F4F\r\nCRC64: C6714E183C7FFDAC\r\nSHA1: 8FAEB56F80E82DD042BDC84D19C526A979C6DE8F\r\nSHA256: 4B18D714197767254E64C20E7A71E2666A5C971E9457EA759277E77570327479', 0, '', '', ''),
(4333, 9, 2704, 'Super Bomberman 3 Hidden Stages Unlock', 5245, 'This patch unlocks all Battle Mode hidden stages, it also works with the NTSC patch provided by GhostlyDark, included a patch for those who wants to use it in the Japanese ROM.', '[4333]Super Bomberman 3 stage unlock.zip', '1.0', '2019-01-28 12:01:29', '2019-01-27 07:56:49', '27 January 2019', 1548565200, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 1938, 4, 'Name:Super Bomberman 3 (Europe).sfc\r\nCRC32: A096A6E5\r\nCRC64: 465B81882A60769E\r\nSHA1: 14886D0FA66AF3BD919C354B2AD6FBB8892AD0AE\r\nSHA256: 3C665283C14F050B60FE9693B12E437288BCD4AA3E56EF25106D503C44E0FDA5\r\n\r\n\r\nName: Super Bomberman 3 (Japan).sfc\r\nCRC32: 9ECB0FE6\r\nCRC64: FDDFAADDA13E7D26\r\nSHA1: CF2D907848A4619B4AEA0EF61526A4C44A82F905\r\nSHA256: D72CA4C66D58A19DBA854BC4599BAF4541B6ABCB9037700D338C26A59D119DF1', 0, '', '', ''),
(4334, 9, 1356, 'Super Bomberman 4 Hidden Stages Unlock', 2943, 'This patch will unlock the two Battle Mode hidden stages, it also works with the [url=http://www.romhacking.net/translations/1450/]Svambo[/url]&#039;s English translation patched ROM.', '[4334]Super Bomberman 4 (Japan) unlock stages.zip', '1.0', '2019-01-28 12:02:41', '2019-01-27 06:04:08', '27 January 2019', 1548565200, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 2138, 4, 'Super Bomberman 4 (Japan).sfc\r\nCRC32: 3BBAEB19\r\nMD5: DF33E261104EFEE409DE8F294D80AD6E\r\nSHA-1: FF580E5A990B1EB4026FDC3669EC6F4A750B6309\r\nSHA-256: BDD90B49BF08D0D0A80E4B4EC811084D470355C648C49A28A0E838CBF1EA8F92', 0, '', '', ''),
(4335, 9, 799, 'Earlier Midge Mallet', 4637, 'This patch makes it possible to get the Midge Mallet as soon as you retrieve the stolen water seed.\r\n\r\nIn the original version of the game you had to first return the stolen water seed to the Water Palace before the dwarf elder would give the Midge Mallet to you. That original logic made the Midge Mallet easy to miss since you&#039;d have to double back to Gaia&#039;s Navel to get it which would be going significantly out of your way for a relatively minor item.\r\n\r\nImportant things to note:\r\n\r\n- Apply this to an unheadered ROM.\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply Earlier Midge Mallet, 4. Apply Earlier Midge Mallet VWF support.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply Earlier Midge Mallet, 3. Apply Earlier Midge Mallet Relocalized support.', '[4335]SecretofManaEarlierMidgeMallet1.1.zip', '1.1', '2019-01-28 12:20:46', '2019-06-07 04:24:17', '27 January 2019', 1548565200, '4335readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 250, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4336, 1, 709, 'Super Bill Kill', 5144, 'Super Bill Kill is a simultaneous 2-player version of Super Mario Bros. in which the second player can turn enemies into Bullet Bills and target them at Mario. \r\n\r\nThis ROM was originally designed for an offline tournament at AGDQ 2019. You can [url=https://www.youtube.com/watch?v=3hcl9NJiQ7Y&amp;t=4s]watch the final match of the tournament[/url] to see the ROM hack in action.', '[4336]Bill Kill v2.zip', '2', '2019-01-28 12:27:26', '2019-01-28 04:29:52', '08 January 2019', 1546923600, '', 0, 0, 0, 0, 1, 0, '4336titlescreen.png', 5, 0, 0, 2079, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nPatched File SHA-1: 31FDDED24FD50AC1580B7DBE9293839E04972EDB\r\nPatched ROM SHA-1: CF204911F6B7133FEAF7736D9EA2F79098118FEC', 0, '', '', ''),
(4337, 9, 288, 'Dragon Ball Z Super Butouden 1 All Characters Unlocked', 5249, 'This patch unlocks all 5 hidden characters (Super Saiyan versions of Trunks, Gohan, Goku and Vegeta and the Perfect form of Cell).\r\n\r\nIt is in ips format and can be applied to both the French and Japanese versions of the game.\r\n\r\nThanks to [url=http://www.romhacking.net/forum/index.php?topic=27795]denshousha[/url] for the request and cheat codes.', '[4337]Dragon Ball Z - Super Butouden 1 [5 characters unlocked].7z', '1.0', '2019-01-29 14:37:09', '2019-01-29 14:47:50', '29 January 2019', 1548738000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2112, 4, 'NTSC-J CRC32: 8C7780BD\r\nPAL CRC32: EA7ABAD1', 0, '', '', ''),
(4338, 9, 289, 'Dragon Ball Z: Super Butouden 2 All Characters Unlocked', 5249, 'This patch unlocks both hidden characters (Super Saiyan Goku and Broly).\r\n\r\nIt is in ips format and can be applied to both revisions of the Japanese version of the game. The French version has all characters available from the start.\r\n\r\nThanks to [url=http://www.romhacking.net/forum/index.php?topic=27795]denshousha[/url] for the request and cheat codes.', '[4338]Dragon Ball Z - Super Butouden 2 Unlock All Characters.7z', '1.1', '2019-02-01 11:53:58', '2019-01-30 13:53:59', '30 January 2019', 1548824400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2131, 4, 'NTSC-J (Rev 0) CRC32: A5E37609\r\nNTSC-J Rev 1 CRC32: 081FDE86', 0, '', '', ''),
(4339, 9, 290, 'Dragon Ball Z Super Butouden 3 All Characters Unlocked', 5249, 'This patch unlocks the only hidden character (Super Saiyan Future Trunks).\r\n\r\nIncluded are 2 ips patches – one that can be applied to both the Japanese and Korean versions of the game and one for the French version.\r\n\r\nThanks to [url=http://www.romhacking.net/forum/index.php?topic=27795]denshousha[/url] for the request and cheat codes.', '[4339]Dragon Ball Z - Super Butouden 3 Unlock All Characters.7z', '1.0', '2019-02-01 12:15:20', '2019-01-30 14:34:52', '30 January 2019', 1548824400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2131, 4, 'NTSC-J CRC32: CBFDE2D0\r\nNTSC-K CRC32: 2BF7CD65\r\nPAL CRC32: 593EEFE0', 0, '', '', ''),
(4340, 1, 994, 'Kirby Keeps Weapon', 5250, 'Tired of all those hacks making games super difficult? Want to make a really easy game EVEN EASIER?!\r\n\r\nThis hack removes Kirby&#039;s fumble fingered habit of losing his weapon when he takes a hit. Now you can take damage all you want and keep that precious sword! \r\n\r\nThis hack has been tested to work in combination with Dizzy9&#039;s UFO Fix hack, so you can keep the UFO after a level AND keep it when getting hit. You&#039;ll never lose it!\r\n\r\nChallenge is overrated... Enjoy!', '[4340]Kirby Keeps Weapon.zip', '1.0', '2019-02-01 12:24:41', '2019-02-08 03:06:21', '31 January 2019', 1548910800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1098, 1, 'No-Intro Name: Kirby&#039;s Adventure (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: F324E7C8C3AD102ECDCCA011ECC494F6F345D768\r\nROM SHA-1: 118307DA6C77A592F0884BAAD14120301D8D3A1B', 0, '', '', ''),
(4341, 1, 1670, 'Addams Family Easy', 5097, 'Addams Family Easy (NES)\r\n\r\n* Start with 9 lives.', '[4341]Addams Family Easy.zip', '1.0', '2019-02-04 11:43:16', '2019-02-02 05:38:04', '02 February 2019', 1549083600, '4341readme.txt', 0, 0, 0, 0, 0, 1, '4341titlescreen.png', 5, 0, 0, 325, 1, 'ROM CRC32:  0x65518eae\r\nROM MD5:  0x4891ff6840da3f608618c100bc064bba', 0, '', '', ''),
(4342, 1, 119, 'DBZ1 NES - 3x BP Hack', 5251, 'DBZ: Assault of the Saiyans is one of the more tedious RPGs to play, whether considering the DBZ card RPGs or RPGs in general.\r\n\r\nIt can take hundreds of the same few variations of battles in order to defeat the first boss.\r\n\r\nAs such, this patch gives 3x BP (this game&#039;s attack/defense stat and also its experience stat). This makes progressing through the game a lot less tedious.\r\n\r\nIn an effort to not destroy the balance: \r\n\r\nYou will not receive 3x BP from the King Kai fight (gives Goku 5,600 typically, whereas 16,800 would make Goku&#039;s base power higher than Vegeta&#039;s).\r\n\r\nNor from the Vegeta fight (he gives 10,000 BP and it is the end of the game, but this is in an effort to preserve the game&#039;s tournament mode and because end of game passwords can be used in the second game).\r\n\r\nThere are 3 patches:\r\n\r\n[list]\r\n[li][b]JtoJ[/b] is for the original Japanese game and retains the language, but with 3x BP.[/li]\r\n\r\n[li][b]JtoU[/b] adds [url=http://www.romhacking.net/translations/647/]RedComet&#039;s v1.01 patch[/url] and the 3x BP patch.[/li]\r\n\r\n[li][b]UtoU[/b] takes the already patched for English game and gives it the 3x BP patch.[/li]\r\n[/list]\r\n\r\nHopefully this will alleviate the main issue people have with this game.', '[4342]dbz1nes_3xBP.zip', '1.0', '2019-02-04 11:52:03', '2019-02-02 22:26:26', '02 February 2019', 1549083600, '4342readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 797, 1, 'Dragon Ball Z - Kyoushuu! Saiya Jin (Japan).nes - NOINTRO\r\nCRC32: 62FA9F0A\r\nMD5: 82B46FB97D18E9CFFD0B9A76781B863C\r\nSHA-1: 375604EE5CC7CA7569FF4807C9ED5BA643002E87\r\nSHA-256: 11586339E4F8833846E0894EE7E590D4FA0E0C7E9DDE5CCC5988AD9CE6D42D2A', 0, '', '', ''),
(4343, 11, 1159, 'Herzog Zwei - Accessibility Patch', 5253, 'Herzog Zwei was one of the earliest RTS games, and is relatively simple and easy to play. This patch aims to make the unit and command names more accessible for beginners, as well as making the HUD icons more intuitive. Gameplay is otherwise identical to the original.\r\n\r\n\r\nUnit changes:\r\n\r\n[list]\r\n[li]&quot;Supply&quot; - &quot;TRUCK&quot;[/li]\r\n[li]&quot;FWA&quot; - &quot;BIKE&quot;[/li]\r\n[li]&quot;ARM-51D&quot; - &quot;CAR&quot;[/li]\r\n[li]&quot;TAX-52&quot; - &quot;TANK&quot;[/li]\r\n[li]&quot;ST-57U&quot; - &quot;GUNBOAT&quot;[/li]\r\n[li]&quot;GMR-34A&quot; - &quot;CANNON&quot;[/li]\r\n[li]&quot;SAM-42&quot; - &quot;SAM&quot;[/li]\r\n[/list] \r\n\r\n\r\nCommand changes:\r\n\r\n[list]\r\n[li]&quot;BDF-1SD&quot; - &quot;STAY&quot;[/li]\r\n[li]&quot;AF-001A&quot; - &quot;PATROL&quot;[/li]\r\n[li]&quot;AT-101&quot;  - &quot;ATTACK&quot;[/li]\r\n[li]&quot;DF-F02A&quot; - &quot;DEFEND&quot;[/li]\r\n[li]&quot;AT-101H&quot; - &quot;OCCUPY&quot;[/li]\r\n[li]&quot;BA-001C&quot; - &quot;HOME ATK&quot;[/li]\r\n[li]&quot;PW-SS10&quot; - &quot;SUPPLY&quot;[/li]\r\n[/list] \r\n\r\n\r\nHUD changes:\r\n\r\n[list]\r\n[li]&quot;B&quot; - Home base icon[/li]\r\n[li]&quot;G&quot; - Ammo icon[/li]\r\n[li]&quot;D&quot; - Shield icon[/li]\r\n[li]&quot;E&quot; - Energy icon[/li]\r\n[/list]', '[4343]Herzog Zwei (UE) [!] - Accessible.zip', '1.01', '2019-02-04 12:10:42', '2019-08-04 12:50:25', '03 February 2019', 1549170000, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1083, 9, 'Herzog Zwei (UE) [!].gen\r\nCRC: A605B65B\r\nMD5: e812002daafb264fc2ab1dff9bd06ac2\r\nSHA1: 8f7262102c2b2334f0bc88ee6fd6b08797919176\r\nSHA-256: 3f891f8ce99d673313d6e49aafa329ee2b0cc464f9be779c5115f645a4baea73', 0, '', '', ''),
(4344, 17, 1136, 'Persona 2: Innocent Sin debug menu patch', 1412, 'This patch re-enables the remains of a debug menu in Persona 2: Innocent Sin.\r\n\r\nA more detailed writeup about the debug menu is available at The Cutting Room Floor: https://tcrf.net/Persona_2:_Innocent_Sin_(PlayStation)', '[4344]persona2ISdebug.zip', '1.0', '2019-02-04 12:31:29', '2019-02-03 05:54:38', '29 September 2016', 1475121600, '4344readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 254, 11, 'Persona 2 - Tsumi (Japan) (v1.0).bin\r\nMD5: 2242494B303F590B34259E1C0E5D921D', 0, '', '', ''),
(4345, 8, 1550, 'Revelations: The Demon Slayer debug menu patch', 1412, 'This patch is designed to restore some debugging functionality which is present in the Game Boy Color enhanced versions of the game, but was made inaccessible. \r\n\r\nFor a more detailed explanation of the stuff this patch enables, check out:\r\nhttps://tcrf.net/Revelations:_The_Demon_Slayer', '[4345]Revelations-debug.zip', '1.0', '2019-02-04 12:42:31', '2019-02-03 06:03:51', '02 February 2019', 1549083600, '4345readme.txt', 0, 0, 0, 0, 0, 1, '4345titlescreen.png', 5, 0, 0, 189, 1, 'Revelations - The Demon Slayer (U) [C][!].gbc\r\nMD5: 86ED74283FE0071F8D3F05923051EFAB\r\n-\r\nMegami Tensei Gaiden - Last Bible (J) [C][!].gbc\r\nMD5: 9F4382352A6FD43C844C3ACED7CD842A', 0, '', '', ''),
(4346, 8, 24, 'Last Bible II debug menu patch', 1412, 'This patch is designed to restore some debugging functionality which is present\r\nin the Game Boy Color version of the game, but was made inaccessible. \r\n\r\nFor a more detailed explanation of the stuff this patch enables, check out:\r\nhttps://tcrf.net/Megami_Tensei_Gaiden:_Last_Bible_II', '[4346]Lastbible2-debug.zip', '1.0', '2019-02-04 12:48:09', '2019-02-03 06:07:27', '02 February 2019', 1549083600, '4346readme.txt', 0, 0, 0, 0, 0, 1, '4346titlescreen.png', 5, 0, 0, 169, 1, 'Megami Tensei Gaiden - Last Bible II (J) [C][!].gbc\r\nMD5: 7E32DC8B60413CFAA24F941691E545D2', 0, '', '', ''),
(4347, 17, 697, 'tfz&#039;s LoD Encounter Rate Bugfix', 4994, 'This mod is a replacement for [url=http://www.romhacking.net/hacks/3154/]NoOneee&#039;s Encounter Rate Bugfix and Modifier[/url], as that mod contained several bugs of its own and did not resolve the original bug.\r\n\r\nThis correctly fixes the bug that caused encounter rate to be lower than intended when moving up/right. (The faster rate when moving down/left is actually the correct rate.)\r\n\r\nIn addition to the bugfix to restore the intended encounter rate, this mod also includes separate patches to halve or double the rate, as well as one for zero encounters. (Note that these patches do not affect the world map encounter rate. This will hopefully be addressed in a future version.)\r\n\r\nThis mod is installed using the [url=http://www.romhacking.net/utilities/1445/]LODModS patcher[/url] (v1.3 or greater).', '[4347]LoD_Rate_Fix.zip', '1.2', '2019-02-04 12:56:29', '2019-03-03 17:44:35', '03 March 2019', 1551589200, '4347readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1204, 12, 'Country: USA\r\nDisc 1: SCUS-94491\r\nDisc 2: SCUS-94584\r\nDisc 3: SCUS-94585\r\nDisc 4: SCUS-94586', 0, '', '', ''),
(4348, 17, 697, 'LODModS Mod Pack', 4994, 'This mod pack for The Legend of Dragoon includes all currently complete and available mods, updated to be installed using the [url=http://www.romhacking.net/utilities/1445/]LODModS patcher[/url] (version 1.3 or greater required), as a means to simplify the mod application process and reduce compatibility issues. Further, some mods have been expanded, updated, or replaced as needed.\r\n\r\nIn addition to mods created by theflyingzamboni, this pack also includes mods originally authored by NoOneee and Zychronix, and full credit goes to them for their work. All mods by other authors were included with their permission.\r\n\r\nMod List:\r\n- theflyingzamboni - [url=http://www.romhacking.net/hacks/4072/]Full XP[/url], [url=http://www.romhacking.net/hacks/4347/]Encounter Rate Bugfix (redux)[/url], [url=http://www.romhacking.net/hacks/4360/]Expanded Inventory[/url]\r\n- NoOneee - [url=http://www.romhacking.net/hacks/3188/]Undub[/url], [url=http://www.romhacking.net/hacks/3187/]Rose&#039;s Blood[/url]\r\n- Zychronix - [url=http://www.romhacking.net/hacks/3985/]Half HP[/url]\r\n\r\nPlease see README for additional information and installation instructions.', '[4348]LODModS Mod Pack.zip', '1.2', '2019-02-04 13:01:39', '2019-03-05 15:44:52', '03 March 2019', 1551589200, '4348readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 3040, 12, 'Country: USA\r\nDisc 1: SCUS-94491\r\nDisc 2: SCUS-94584\r\nDisc 3: SCUS-94585\r\nDisc 4: SCUS-94586\r\n\r\n\r\n[Optional]\r\nCountry: JPN\r\nDisc 1: SCPS-10119\r\nDisc 2: SCPS-10120\r\nDisc 3: SCPS-10121\r\nDisc 4: SCPS-10122', 0, '', '', ''),
(4349, 18, 3527, 'Enable Hidden Characters', 5214, 'Improvement in Fatal Fury Special:\r\n-Enable Ryo Sakazaki as a selectable character.\r\n\r\nImprovement in Fatal Fury 3:\r\n-Enable Ryuji Yamazaki, Jin Chonshu and Jin Chonrei as selectable characters.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this website.', '[4349]Fatal Fury - Boss Hack.7z', '1.0', '2019-02-08 15:41:18', '2019-02-04 09:18:51', '04 February 2019', 1549256400, '4349readme.txt', 0, 0, 0, 0, 0, 1, '4349titlescreen.png', 5, 0, 0, 384, 10, 'Fatal Fury: Battle Archives Volume 1 [SLUS-21537]', 0, '', '', ''),
(4350, 1, 750, 'Coin Jump', 5254, 'This patch gives Mario one additional jump after collecting a coin (while mid-air). With this new feature, it opens up a lot of possibility in terms of level design.\r\nEven if you collect six coins, you always only get one extra jump.', '[4350]smb3coinjump.zip', '1.0', '2019-02-08 15:46:25', '2019-02-08 17:26:40', '04 February 2019', 1549256400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 634, 1, 'Super Mario Bros. 3 (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02', 0, '', '', ''),
(4351, 8, 1116, 'Final Fantasy Legend III: Lunacy', 5238, 'This ROM hack makes one simple but profound change to the game - it makes it so, every time a character levels up, he or she will transform randomly into any race that they could have been at that level.  The player must react on the fly to a party composition that fluctuates wildly not just from one dungeon to the next, but even within the current dungeon!\r\n\r\nThe transformation odds are as follows:\r\n- 1/8 for the character&#039;s base class\r\n- 1/4 each to become some Monster or some Beast\r\n- 3/16 each to become some Robot or some Cyborg\r\n\r\nRobots have some challenges in this hack since they require so much GP commitment per character to make them powerful.  To alleviate this, particularly for the early game, the following changes are also applied:\r\n\r\n- Every character begins the game as if they had 1 capsule of each of the 4 upgrade types (HP, Attack, Defense, and Speed) already installed. This makes a level 2 Robot about as powerful as a level 2 Monster, which is hopefully enough to survive fights against the weakest enemies.\r\n\r\n- The purchase price of robot upgrade capsules is half of what it is normally: 750GP instead of 1500GP.', '[4351]FFL3_Lunacy_10.zip', '1.0', '2019-02-08 16:12:53', '2019-02-08 00:33:23', '06 February 2019', 1549429200, '4351readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 419, 1, 'ROM Name     Final_Fantasy_Legend_III_(U)_[!].gb\r\nROM Size     262144 (40000)                          \r\nROM CRC32    3E454710                                \r\nROM SHA-1    3864AFA48A97DB826FFDA1D31A7FF9C6C315D5C9', 0, '', '', ''),
(4352, 1, 750, 'SMB3BadCoins', 5254, 'This hack makes it so that coins will kill you in SMB3. You get infinite lives, so dying isn&#039;t the end... but if you pick up a single coin, you will take hits until you die. To balance this out, you are able to keep a reserve powerup for switching during play. If you switch to a new powerup before you take the final hit, you -can- survive. This is a great hack to totally change the gameplay of SMB3.\r\n\r\nHack created by Poltergasm', '[4352]SMB3BadCoins_v2_infinitelives.zip', 'v2', '2019-02-08 16:26:24', '2019-02-08 14:12:19', '15 January 2019', 1547528400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 719, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(4353, 18, 3530, 'Enable Nightmare Geese + Easy Supers', 5214, 'The patch can be applied to the iso file through the program Delta Patcher which can be found in this site.\r\n\r\nImprovement on Real Bout:\r\n-Easy Super Moves. (Optional Patch)\r\nUsing any character input the command:\r\n\r\n-Down, Down + A to perform a S.POWER move.\r\n-Down, Down + C to perform a P.POWER move.\r\n\r\nNote: \r\nYou can perform these movements infinitely; regardless of the status of your POWER GAUGE.\r\n\r\nImprovements on Real Bout Special:\r\n\r\n-Enable [Nightmare] Geese Howard as a selectable character.\r\n\r\n-Easy Super Moves. (Optional Patch)\r\nUsing any Character input the Command:\r\n\r\n-Down, Down + A to perform a S.POWER move.\r\n-Down, Down + C to perform a P.POWER move.\r\nWolfgang Krauser &amp; Geese Howard only:\r\n-Down, Down + D to Start the &quot;DEADLY RAVE&quot; move.\r\n\r\nNote: \r\nYou can perform these movements infinitely;\r\nregardless of the status of your POWER GAUGE.', '[4353]FF_BA2 By John.7z', '1.0', '2019-02-09 12:29:54', '2019-02-09 02:46:54', '08 February 2019', 1549602000, '4353readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 445, 10, 'Fatal Fury: Battle Archives Volume 2 [SLUS-21723]', 0, '', '', ''),
(4354, 9, 3537, 'Metal Slader Glory: DX - Debug Mode Enabled', 4122, 'A hack that enables the game&#039;s debug mode. In the Japanese version, enter &quot;でばっぐ やろう★&quot; in the password screen to access it. Without the patch, you will be taken to the game&#039;s second chapter.', '[4354]Metal Slader Glory - DX - Debug Enable.zip', '1.0', '2019-02-11 06:48:14', '2019-02-09 22:29:30', '09 February 2019', 1549688400, '4354readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 235, 4, 'Country: Japan\r\nsha1sum - 045e084c81bd84371e16ef770d29c1d11df98be2\r\nsha512sum - 9349e0e37c780176e4492c7a74136be5fd307d6d1ab2262928651933612bf0175dca904eb9622d35a13664276a3e4fa626cdbfb25a3a85c5ebef09d79d31836f\r\nmd5sum - 1f353927e2990450e870bc3182de84ad\r\n\r\nMetal Slader Glory - Director&#039;s Cut (J).smc', 0, '', '', ''),
(4355, 7, 2495, 'Kaettekita Luigi Bros.', 4394, 'Luigi Bros. from Super Mario 3D World now return for the Famicom Disk System as well, in a form of a Famicom hack course.\r\nIn this hack, you play as Luigi as the first and the second player. P1 is the modern Luigi, who replaces Mario, while P2 Luigi is the original from Mario Bros.', '[4355]Kaettekita Luigi Brothers.zip', 'full', '2019-02-11 07:04:51', '2019-02-09 23:35:17', '10 February 2019', 1549774800, '', 1, 0, 0, 1, 0, 1, '4355titlescreen.png', 5, 0, 0, 552, 1, 'Kaettekita Mario Brothers (Japan) (Disk Writer) [b].fds\r\nMD5: 401D250BD3516138AE08A6681DA5C9ED\r\nSHA-1: 4A8B7AE3124D80C548F115524DE170A8E862FED6\r\nCRC32: ADAE65C3', 0, '', '', ''),
(4356, 1, 3538, 'Star Wars - The Empire Strikes Back Easy', 5097, 'Star Wars - The Empire Strikes Back Easy (NES)\r\n\r\nChanges:\r\n* First level isn&#039;t slippery.\r\n* Cold water doesn&#039;t kill Tauntaun instantly.\r\n* Luke can be moved left or right while falling down.\r\n* Some enemies and bosses have less power and less hitpoints.', '[4356]Star Wars - The Empire Strikes Back Easy.zip', '1.0', '2019-02-11 07:08:35', '2019-02-10 02:04:28', '10 February 2019', 1549774800, '4356readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 971, 1, 'ROM CRC32:  0x240de736\r\nROM MD5:  0x9f8286fb3cb61583bfc92c82d848e5d9\r\nMapper name: MMC3', 0, '', '', ''),
(4357, 1, 739, 'Castlevania Mirror of Fate Edition', 4808, 'Simple sprite hack to change Simon&#039;s sprites to the ones from CV Lords of Shadow - Mirror of Fate. Other sprites like the whip upgrade and big heart were changed to look more like Mirror of Fate as well', '[4357]Castlevania Mirror of Fate Edition.zip', '1.0', '2019-02-14 16:44:45', '2019-02-10 18:02:18', '10 February 2019', 1549774800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 533, 1, 'No-Intro Name: Castlevania (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nROM SHA-1: EE09B857C90916EDD92A20C463485A610B0A76FD', 0, '', '', ''),
(4358, 10, 1106, 'Castlevania Harmony of Dissonance outline fix pack', 4808, 'Outline fix hack with many palette versions. Harmony of Dissonance fix changes the odd blue outline from Juste Belmont to a better looking black one, without changing any character palette. About the other files:\r\n\r\nCastlevania - HoD Alucard Lords of Shadow: Change Juste&#039;s palette to look like Alucard from Lords of Shadow Mirror of Fate, with silver hair and dark aqua coat;\r\n\r\nCastlevania - HoD Classic Simon: Change Juste&#039;s palette to one more like his ancestor, Simon, brunette hair and yellow coat;\r\n\r\nCastlevania - HoD Classic Trevor: Trevor Belmont&#039;s palette, dark brown hair and dark yellowish green coat (based on Symphony of the Night, Curse of Darkness and Netflix schemes);\r\n\r\nCastlevania - HoD Gabriel Lords of Shadow: Gabriel Belmont/Dracula from Lords of Shadow series, bloody red coat, coal black hair and pale skin;\r\n\r\nCastlevania - HoD Simon Lords of Shadow: Simon from Mirror of Fate, red hair, pants and whip, dark aqua coat;\r\n\r\nCastlevania - HoD Trevor Lords of Shadow: Trevor from Mirror of fate, black hair and whip, aqua green coat with yellow inside.', '[4358]Castlevania Outline Fix Pack.zip', '2.0', '2019-02-14 16:45:50', '2019-04-25 00:46:22', '24 April 2019', 1556078400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1535, 1, 'No-Intro Name: Castlevania - Harmony of Dissonance (Europe)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 58034ADF2CF788ED308286090987CA73F807A54F', 0, '', '', ''),
(4359, 8, 1530, 'Pokemon Gold 1997 Spaceworld Fixes', 5304, 'A patch to fix various issues in the Pokemon Gold 1997 Spaceworld Demo / Beta, including fixes to:\r\n-restore proper story mode functionality (cheats are very helpful for progress)\r\n-remove evolution restrictions of various pokemon (originally implemented to not spoil new pokemon designs/evolutions in the demo)\r\n-restore proper collision on tall grass to encounter various wild pokemon\r\n-repair layout of a shop/school\r\n-remove stones blocking east entrance of start town\r\n-Main menu translated\r\n\r\nBig thanks to the original authors of these fixes.', '[4359]Gold_Playable more fixes.rar', '1.1', '2019-02-14 18:27:02', '2019-02-20 18:43:12', '20 February 2019', 1550638800, '', 0, 0, 0, 0, 1, 1, '4359titlescreen.png', 5, 0, 0, 2792, 1, 'Pokemon Gold - Spaceworld 1997 Demo (Debug) (Header Fixed).sgb\r\nROM not found in Database: No-Intro\r\nROM/File SHA-1: 87FD8DBE5DB39619529ABCFC99E74CC5ECB8B94E', 0, '', '', ''),
(4360, 17, 697, 'LoD Expanded Inventory', 4994, 'This mod increases the maximum item capacity in The Legend of Dragoon from 32 to 64.\r\n\r\nLODModS patcher v1.3 or greater is required to install this mod.', '[4360]LoD_Inventory_Size.zip', '1.0', '2019-02-14 18:27:52', '2019-02-15 03:23:46', '13 February 2019', 1550034000, '4360readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1580, 12, 'Country: USA\r\n    Disc 1: SCUS-94491\r\n    Disc 2: SCUS-94584\r\n    Disc 3: SCUS-94585\r\n    Disc 4: SCUS-94586', 0, '', '', ''),
(4361, 18, 3540, 'Enable Extra Characters', 5214, 'Improvement in Art of Fighting:\r\n-All characters are selectable in single player mode.\r\n\r\nImprovement in Art of Fighting 2:\r\n-Replaces the character Mr.Big with Geese Howard in the character selection screen.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this site.\r\n\r\nPlease read the -readme- file for crucial information about this patch.', '[4361]@Juan_Pablo_81.7z', '0.5', '2019-02-14 18:28:50', '2019-02-12 17:48:51', '12 February 2019', 1549947600, '4361readme.txt', 0, 0, 0, 0, 0, 1, '4361titlescreen.png', 5, 0, 0, 453, 10, 'Art Of Fighting: Anthology [SLUS-21487]', 0, '', '', ''),
(4362, 1, 3543, 'Hokuto no Ken 3 - Sprite Fix', 2041, 'This is a player sprite bug fix hack of Hokuto no Ken 3: Shin Seiki Souzou Seiken Restuden for the NES.', '[4362]HOKUTONOKEN3-SPRITEFIX.rar', '1.0', '2019-02-15 09:00:38', '2019-02-15 08:52:41', '15 February 2019', 1550206800, '4362readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 302, 1, 'File Name: Hokuto no Ken 3 - Shin Seiki Souzou Seiken Restuden (J) [!].nes\r\nFile MD5      B9628301F0049937976ECF14325477D8        \r\nFile SHA-1    C12A27D9100636A94353620A5DC323691F9BDA64\r\nFile CRC32    12B32580                                \r\nROM MD5       E402788CC7AA56A74C7534D594B8CE51        \r\nROM SHA-1     3B7C9A0988F6246D253379D5DE725602A202F68E\r\nROM CRC32     771CE357', 0, '', '', ''),
(4363, 1, 743, 'Goonies II Revised Design', 4070, 'A hack that eases the entry level curve for new players, as well as some changes that even veteran players can enjoy.\r\n\r\n- Text is a lot faster.\r\n- Camera has been fixed, now more centered.\r\n- Pressing the select button toggles between Hyper and Jump shoes if you have any of those.\r\n- Start button goes to the map screen. Pausing has been removed.\r\n- Better password screen with more information on controls and also way more intuitive controls (see screenshot).\r\n- New map screen showing the location of some important items. The player is still left wondering what those are and how exactly to get there anyway, so it actually works like a loose guide. It could seem like it makes it too easy, but in the end that is definitely not the case.\r\n- The &quot;start/continue&quot; screen has been redone with quick guide and plot setting.\r\n- Cannot move the hand or the hammer when hitting in rooms. Just use the item and if there&#039;s something to appear, it will.\r\n- Rearranged the health on the HUD.\r\n- Only need to hit the lady once instead of five times.\r\n- Better controls inside rooms. Should be a lot more natural: A confirms, B cancels, Select changes the item list, D-pad moves the cursor as expected (all directions work)', '[4363]goonies2revisedv10.zip', '1.0', '2019-02-17 06:20:28', '2019-02-15 15:53:52', '15 February 2019', 1550206800, '', 0, 0, 0, 0, 1, 0, '4363titlescreen.png', 5, 0, 0, 2019, 1, 'No-Intro Name: Goonies II, The (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 0A5B8FD5E46F56203F8BF12E888F4F2EA1616AA8\r\nROM SHA-1: 637D894A3704099F8519D1B048219395F14C6BB7', 0, '', '', ''),
(4364, 1, 3189, 'Mortal Kombat 2', 4394, 'This hack (sort of) recreates the original Mortal Kombat 2 feeling in a NES form.\r\n\r\n[u][b]Features:[/b][/u]\r\n\r\n- all the original palettes for the characters and stages + the &#039;MORTAL II KOMBAT&#039; logo has its original palette as well\r\n- &#039;DIVFICULTY&#039; is now changed to &#039;DIFFICULTY&#039;\r\n- after winning now an MK dragon symbol appears at the top-left/top-right corner of the screen \r\n- Goro&#039;s name is changed back to Kintaro [b](but it is squished due to space limit + thus, Shao Kahn&#039;s name is squished as well to fit them together)[/b]\r\n\r\n\r\n[u]Important note:[/u] This hack was based on [url=https://www.romhacking.net/hacks/4071/][u]RealGaea&#039;s[/u][/url] hack.', '[4364]Mortal Kombat 2 (NES).zip', '1.0', '2019-02-17 06:26:04', '2019-02-15 23:30:52', '16 February 2019', 1550293200, '', 1, 0, 0, 1, 0, 1, '4364titlescreen.png', 5, 0, 0, 2378, 1, 'Mortal Kombat II Special (Unl) [!].nes\r\nCRC32: 99D81100', 0, '', '', ''),
(4365, 1, 3448, 'Predator - how it should have been', 5213, 'Edited: graphics,font,text and lots of colors. It is closer to the movie now.', '[4365]Predator (USA).zip', 'final', '2019-02-17 06:27:38', '2021-05-05 02:41:10', '16 February 2019', 1550293200, '4365readme.txt', 1, 0, 0, 1, 0, 1, '4365titlescreen.png', 5, 0, 0, 1040, 1, 'Database match: Predator (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 48E6610A4A3DB096AA9B5D386EAB7F359318086D\r\nFile CRC32: CA6D44CA\r\nROM SHA-1: 89BB4EB23AD71FF3E1DDC0C7957C09309C93E11F\r\nROM CRC32: A7DE65E4\r\n----------------------------------------\r\nPatched:\r\nFile SHA-1: 5D7022E81D695EF5864E689D0167F90ECE6BBE84\r\nFile CRC32: 3AAE4A03\r\nROM SHA-1: D140FEDD581F96D65512A26B204D8833FD15649C\r\nROM CRC32: 571D6B2D', 0, '', '', ''),
(4366, 9, 3546, 'Clue RNG Improvement', 5307, 'This is an RNG improvement for SNES Clue. The original algorithm that selects the person/weapon/room when you start a new game from power on is fairly poor. As a result a fairly limited subset of combinations are possible in the original game. This hack improves the algorithm allowing most if not all combinations of person/weapon/room to be selected at the start of the game.', '[4366]Clue_USA_rng.zip', '1.0', '2019-02-18 12:20:16', '2019-02-17 20:38:21', '17 February 2019', 1550379600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 535, 3, 'No-Intro Name: Clue (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 956B48F602A24DD3D5D64195F6366FA0B68F0738', 0, '', '', ''),
(4367, 11, 607, 'Vixen 357 -  Armored Warrior', 5060, 'The war of 2384 against the aliens ended with a narrow victory of the Earth. One of the major contributors to victory was the high-mobility humanoid  weapon system &quot;SERD&quot; developed  in secret by the Asian Federation. It is now year 2396. Merisma Harp, one of the recently created countries, has developedits own VECTORs (a weapon that surpassed the performance  of the SERDs). A special task force called &quot;Slash&quot; was formed in order to test the latest prototypes. And so, VECTORs were finally thrown into real combat.\r\n\r\nThis hack changes the next aspects of the original game:\r\n\r\n- all weapons have been modified (damage, range, ammunition, etc); Also, they have been renamed.\r\n- some attributes of the player&#039;s mechs have been slightly changed (mainly defenses and hp), and some mech´s arsenal has been   modified as well.\r\n- several NPC allied and enemy mechs have been modified.\r\n- the status words have been replaced by more common RPG genre abbreviations; for example AP = ATK, DP = DEF, etc.\r\n\r\nThis hack is compatible with the translation patches. Please see the Readme File.', '[4367]Vixen 357 - Armored Warrior.rar', '1.0', '2019-02-18 12:27:27', '2019-02-17 21:21:59', '17 February 2019', 1550379600, '4367readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 799, 8, 'No-Intro Name: Vixen 357 (Japan)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 460037301DF0D67947BD17EDDB38A3011896CB43', 0, '', '', ''),
(4368, 31, 3547, 'Disney&#039;s Pinocchio - Prototype Fixes', 4634, 'This patch fixes and improves several details of the 32X version prototype recently released by Hidden Palace, bringing it closer to what would be a proper commercial release:\r\n- Region conversion (the original prototype release is Europe-only).\r\n- Color palette improvement for most of the backgrounds. They are rendered by the Mega Drive and had several repeated values to them causing the loss of pixel art details.\r\n- Audio tempo and pitch fix for 60 Hz regions (the original prototype release is adjusted for 50 Hz). \r\n- Bypass of the pulsing-red test screen during the boot-up sequence of the game.\r\n\r\nThe 32X version of Pinocchio features a few exclusive background layers and raster effects; better default control scheme and more sound clips than the Mega Drive&#039;s; so after applying this patch it can be considered the definitive version of the game.\r\n\r\nSuccessfully tested on real hardware.', '[4368]Pinocchio (Prototype Fixes) (Improvement).zip', '1.0', '2019-02-18 12:41:39', '2019-02-17 23:04:50', '17 February 2019', 1550379600, '4368readme.txt', 1, 1, 0, 0, 0, 1, '', 5, 0, 1, 1382, 1, 'Pinocchio (Europe)\r\nCRC32: 390A90F9     \r\nMD5: 406AB3E46797D8459C3D9EFBBC044282        \r\nSHA-1: 39CCF67E516BDAEC879F1E30B23D5F253E82B6C8', 0, '', '', ''),
(4369, 11, 3548, 'Disney&#039;s Pinocchio - 50 Hz Audio Fix', 4634, 'This patch fixes the audio tempo and pitch of the European Mega Drive release, which was wrongly adjusted to 60 Hz instead of 50 Hz.\r\n\r\nSuccessfully tested on real hardware.', '[4369]Pinocchio (Europe) (50 Hz Audio Fix) (Bug Fix).zip', '1.0', '2019-02-18 12:52:18', '2019-02-17 23:48:28', '17 February 2019', 1550379600, '4369readme.txt', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 390, 8, 'Pinocchio (Europe)\r\nCRC32: 28014BDC\r\nMD5: 99FA6AB3D399E4CFF74BB6FF79727EFE        \r\nSHA-1: 7B6C9FDD201341F5319BE85B5042870A84E82AE0', 0, '', '', ''),
(4370, 1, 709, 'Super Bobble Bros', 4987, 'Looking for something to scratch that nostalgia itch? How about Bubble Bobble in Super Mario Bros. This hack replaces most (not all) of the original SMB1 graphics with those from Bobble Bobble. On top of that, the palettes have been overhauled, and the gameplay changed rather dramatically.\r\nIn Super Bobble Bros, Bub cannot touch enemies at all, but can shoot bubbles forwards. Also, his jump is significantly higher than Mario&#039;s.\r\n\r\nA massive thanks to Unsavory Maggot for taking the time to hack in &#039;Super Drunk&#039;, the Bowser replacement.', '[4370]Super_Bobble_Bros.zip', '2.0', '2019-02-21 08:13:04', '2019-02-21 09:34:48', '19 February 2019', 1550552400, '', 1, 1, 0, 1, 1, 0, '4370titlescreen.png', 5, 0, 0, 1637, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(4371, 1, 2599, 'Super Mario World (New Block Graphics)', 5128, 'The Jabu&#039;s version of the improved Super Mario World NES, while very good, is not perfect. This patch seeks to rectify one of the problems: the inconsistent block designs. The Jabu&#039;s version uses the original Hummer Team graphics which aren&#039;t accurate at all. These ones more closely resemble the SNES counterparts. The animation of the &quot;?&quot; blocks has been fixed too, as some levels have them being displayed in the wrong order.\r\n\r\n[2.0] Fixed the title screen to have the correct coloration. \r\n\r\nThe patch is to be applied to the [i][url=http://www.romhacking.net/hacks/3467/]pre-patched[/url][/i] version, [i]after[/i] the original patch is applied.', '[4371]Super Mario World.zip', '2.0', '2019-02-21 08:52:18', '2020-01-11 15:46:00', '12 September 2019', 1568260800, '', 1, 0, 0, 0, 0, 0, '4371titlescreen.png', 6, 0, 0, 3523, 1, 'ROM not found in Database: No-Intro\r\nFile SHA-1: F7C332916C7683AEA50A9B0F1996919FE37AEF07\r\nROM SHA-1: A14661ECD7DD09CD692027E81B9122BF1B2CA797', 0, '', '', ''),
(4372, 9, 300, 'FF2 with FE QoL Hacks', 4713, 'This patch takes a variety of quality-of-life improvements made in the Free Enterprise randomizer and applies them to vanilla FF2US, including:\r\n\r\n- dashing\r\n- fast menus\r\n- random encounter toggle\r\n- treasure discard\r\n- quick trash\r\n- detailed item information\r\n- music toggle\r\n- flashing VFX toggle\r\n- MSU-1 soundtrack support\r\n\r\nFor full information, please see the readme.\r\n\r\nCredit goes to Myself086 for coding the dash and fast menu patches, Pinkpuff for ff4kster use as references, and Crow and Aexoden for additional hacking research.', '[4372]fe_qol.zip', '0.2', '2019-02-21 08:56:52', '2020-07-01 22:37:23', '01 July 2020', 1593576000, '4372readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 990, 4, 'Final Fantasy II (U) [!] (v1.0).sfc\r\nEnglish\r\nVersion 1.0\r\nUnheadered (1,048,576 bytes)\r\nCRC-32: 65D0A825\r\nMD-5: 4FA9E542B954DCB954D5CE38188D9D41\r\nSHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947', 0, '', '', ''),
(4373, 23, 2668, 'Castlevania: Dawn of Sorrow - Definitive Edition', 5312, 'Castlevania: Dawn of Sorrow - Definitive Edition combines various improvement/bugfix patches and QoL level edits to create the best way to play Castlevania: Dawn of Sorrow. Included in this hack are: \r\n\r\n- Castlevania: Dawn of Dignity:\r\nThis hack replaces the game&#039;s anime portraits with portraits similar to the ones featured in Aria of Sorrow, drawn by Ayami Kojima. Some portraits are taken from other official Castlevania games, while a handful were drawn from scratch by acediez. \r\n- Castlevania: Dawn of Sorrow Fixed Luck:\r\nThis hack fixes the Luck stat, which originally had next to no effect on the drop rate of Souls, to actively influence the drop rate based on height. \r\n- Castlevania: Dawn of Sorrow No Required Touch Screen:\r\nThis hack removes the dependence on touch screen elements in the game. It removes the Seal drawing mechanic, skips the name signing at the start of the game, and enables you to break ice blocks with melee weapons.\r\n\r\n- An issue in the original game is that, once the player uses the Souls of Gergoth, Death and Abaddon to forge new weapons using the Weapon Synthesis mechanic, these Souls no longer count towards the 100% Soul collection, making the Chaos Ring unobtainable unless he starts a New Game+ file and obtains these Souls again. This has been fixed by allowing the player to collect these three Souls twice per run. These Soul canisters are only there when you don&#039;t have the respective Souls in your possession. If you (somehow) missed a canister and beat the respective boss, the canister will only return once you remove the Soul you obtained from your inventory. Craft a weapon with the Soul, and the Soul in the canister will return without issues. \r\n\r\n- In the original, the Black Panther Soul, which gives you a huge speed boost and costs next to no MP, is found in one of the very last rooms in the game. This makes the Soul pretty useless. This hack places the Black Panther Soul in the room behind the Throne Room, a choice reminiscent of Aria of Sorrow. \r\n\r\n- This hack makes the Alucard Sword obtainable without the player having to resort to the use of glitches. \r\n\r\nThe Readme file of this patch contains two cheat codes, a Level 1 cap and a remove money code. These serve to enhance the replay value of the game, not to make the game easier.', '[4373]CVDawnDefinitive.rar', '1.0', '2019-02-25 06:35:33', '2019-09-24 13:06:02', '22 February 2019', 1550811600, '4373readme.txt', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 22158, 1, 'Name: Castlevania - Dawn of Sorrow (USA).nds\r\nMD5: CC0F25B8783FB83CB4588D1C111BDC18\r\nSHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nCRC32: 135737F6', 0, '', '', ''),
(4374, 1, 3554, 'LOL, A Sprite Hack', 5313, 'This is meant to be a parody of all the character-reskin hacks that change little (if anything) else besides graphics and text. As for what this hack changes: blocks and backgrounds are mostly unaltered, but the vast majority of player- and non-player-character sprites should be at least slightly changed. Don&#039;t expect too much, though; it&#039;s really just meant to give you a few chuckles before you move on with your life. Oh, and some text was changed, too.\r\n\r\nEditor&#039;s note: this hack is not unfinished; the low version number is just another joke.', '[4374]LOL, A Sprite Hack.zip', '0.0F', '2019-02-25 07:08:11', '2019-02-23 15:18:05', '23 February 2019', 1550898000, '4374readme.txt', 1, 0, 0, 1, 0, 0, '4374titlescreen.png', 5, 0, 0, 224, 1, 'Little Samson (U) [!].nes (GoodNES 3.14)\r\nPlatform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          393232 (60010)                          \r\nROM Size           393216 (60000)                          \r\nROM CRC32          B5E392E2                                \r\nROM SHA-1          5DA05FDF6AC67B1DFEE20E8DEF46AFF2A88F1578\r\nNo-Intro entry     Little Samson (USA)\r\n\r\nOR\r\n\r\nSeirei Densetsu Lickle (J).nes (GoodNES 3.14)\r\nPlatform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          393232 (60010)                          \r\nROM Size           393216 (60000)                          \r\nROM CRC32          0D3482D7                                \r\nROM SHA-1          9145A39E9F1FA75018FF734597F3151F220C69E9\r\nNo-Intro entry     Seirei Densetsu Lickle (Japan)', 0, '', '', ''),
(4375, 1, 709, 'Kevin', 4394, 'Kevin (or Super Kevin) is the lost brother of Mario and Luigi. He was once Bowser&#039;s hostage in the castle for many years, but thanks to his special fireball, he has managed to escape from the clutches of the King Koopa. Now it&#039;s time to take revenge!\r\n\r\n\r\n\r\n[u][b]Features of his abilities:[/u][/b]\r\n\r\n-jump rise rate: same as Luigi\r\n-jump fall rate: same as Mario\r\n-double fireball shooting at once (during ducking as well; moreover, hold the fireball shooting button down to keep shooting at a normal rate without having to release the button)\r\n-bounce off of enemies: twice bigger\r\n-skidding: same as Mario\r\n\r\n\r\n[b]NOTE: Kevin is compared to Super Mario Bros.: The Lost Levels and Super Mario Deluxe![/b]\r\n\r\n\r\n\r\nCredit goes to teeporage777&#039;s &quot;[url=https://www.romhacking.net/hacks/3579/]2x Fireballs[/url]&quot; hack.\r\nMoreover, Kevin was created by Szemigi', '[4375]Super Kevin.zip', 'full', '2019-02-25 07:10:34', '2019-02-23 19:43:08', '23 February 2019', 1550898000, '', 1, 0, 0, 1, 1, 1, '4375titlescreen.png', 5, 0, 0, 985, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(4376, 1, 2251, 'NARC Easy', 5097, 'NARC Easy (NES)\r\n\r\n* Start with 6 lives.', '[4376]NARC_Easy.zip', '1.0', '2019-02-25 07:16:59', '2019-03-01 14:48:27', '24 February 2019', 1550984400, '4376readme.txt', 0, 0, 0, 0, 1, 0, '4376titlescreen.png', 5, 0, 0, 321, 1, 'Country: USA\r\nCRC-32: F5985A75\r\nSHA-1: 748FCCA3D704F88EE923095B08D950A8564703C5\r\nMD-5: CF8F1AC43DE1256F7742A0C005DE4864\r\nNARC (USA).nes (No-Intro 2013-03-05)', 0, '', '', ''),
(4377, 1, 918, 'MOTHER - Vanilla Sprites', 5314, 'This is a very simple patch that reverts any modified graphics for on-world character sprites (including Ninten and party, town and city NPCs, etc) back to the base game&#039;s original sprites. This patch is an addendum to the [b][url=https://www.romhacking.net/hacks/2211/]Mother 25th Anniversary Edition[/url][/b] and [b][url=https://www.romhacking.net/hacks/2318/]Mother 25th Faithful Edition[/url][/b] hacks, as well as any future hacks that modify the character sprites specifically.\r\n\r\nThe patch will apply to any modified or unmodified file with no conflicts, as it only overwrites a small portion of graphical data. Be sure to apply this patch after any patches that modify character sprites, such as the Anniversary or Faithful hacks.\r\n\r\nv1.02\r\n-Fixed a few more text errors and typos. If you are encountering trouble with sprites or text with v1.0 or v1.01, please apply v1.02 to remedy those issues.\r\n\r\nv1.01\r\n-Also addressed a few minor typos in DragonDePlatino&#039;s translation. (e.g. changed a ? to a &quot; in Grandpa&#039;s Diary)', '[4377]MOTHER - Vanilla Sprites.rar', '1.02', '2019-02-25 07:18:17', '2019-03-19 16:53:56', '06 March 2019', 1551848400, '', 1, 0, 0, 0, 0, 0, '', 6, 0, 1, 2051, 1, 'File: Earth Bound (USA) (Proto).nes\r\nCRC32: F5EF5002\r\nMD5: 5BACF7BA94C539A1CAF623DBE12059A3\r\nSHA-1: 505CC723E0C8D66BAAAF9597F21A505A88291F64', 0, '', '', ''),
(4378, 9, 300, 'FFIV TLS Equipment Screen Mod', 5238, 'This ROM Hack for FF2US improves the equipment screen so that it informs the player of many important things about how the character is changing as the equipment is added.  Changes to statistics, attack, and defense are all shown and highlighted in grey or yellow as they change, while the current state of the character&#039;s elemental, racial, status, and some other bonuses are shown as well.\r\n\r\nThe original purpose of this hack was to make way for randomized equipment for Crow!&#039;s challenge-run-creating randomizer, FFIV: The Lunarian Shuffle.  However, it will likely help a number of other projects, too, so it has been made available as a standalone hack.\r\n\r\nThe &quot;Other&quot; window shows the character&#039;s Long Range, Drain, Magnetic, and Unable to Crit properties.  Some glitches which can be fixed using other hacks affect Long Range and Crit ability; the information shown by this equipment screen reflects the properties the character currently has, regardless of whether those patches have been applied or not.\r\n\r\nThe ROM Information listed on this page is for a headerless ROM, but the ZIP download contains IPSes for either a heardered and headerless ROM.', '[4378]FFIV_CrowEquipMenu.zip', '1.0', '2019-02-25 12:08:36', '2019-02-24 23:40:25', '24 February 2019', 1550984400, '4378readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 560, 6, 'ROM Name           Final Fantasy II (U) (V1.1).smc\r\nExternal Header    No                                      \r\nFile Size          1048576 (100000)                        \r\nROM Size           1048576 (100000)                        \r\nROM CRC32          23084FCD                                \r\nROM SHA-1          41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nNo-Intro entry     Final Fantasy II (USA) (Rev 1)          \r\nChecksum valid     Yes', 0, '', '', ''),
(4381, 11, 1205, 'Contra: Hard Corps - INVASION v3.3', 5317, 'And here is the highly anticipated HACK for a mind blowing game from KONAMI games on the SEGA GENESIS. Work on the game was very much, but all in order.\r\n\r\nv3.3\r\n- Fixed the level 1 structure\r\n- Fixed the spider on level 2', '[4381]Contra - Hard Corps (U) [IT.GAMER - INVASION v3.3].7z', '3.3', '2019-02-25 12:25:55', '2020-10-02 08:44:50', '02 October 2020', 1601611200, '', 1, 1, 1, 1, 1, 1, '4381titlescreen.png', 5, 0, 0, 11100, 9, 'ORIGINAL\r\nNo-Intro Name: Contra - Hard Corps (USA, Korea)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 68EA84146105BDA91F6056932FF4FB42AA3EB4A7\r\n\r\nHACK\r\nROM not found in Database: No-Intro\r\nROM/File SHA-1: 92450771B418464AE5EF34AC124F3674292730D9', 0, '', '', ''),
(4382, 9, 799, 'Later Midge Mallet', 4637, 'This patch prevents acquisition of the Midge Mallet until after you&#039;ve acquired Flammie, which adds a small amount of additional difficulty to the game.\r\n\r\nIn the original version of the game it was possible to get the Midge Mallet from the dwarf elder just before going to the Upper Land. Doing so required having to double back a bit to retrieve it, but it was generally worth it to get this fairly handy item so early, otherwise you&#039;d have to wait until you get Flammie before you can go back to retrieve it.\r\n\r\nImportant things to note:\r\n\r\n- This patch is incompatible with the &quot;Earlier Midge Mallet&quot; hack for rather obvious reasons. You must choose one or the other. Thanks to Timbo for suggesting this alternative version of the hack.\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply Later Midge Mallet VWF version.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply Later Midge Mallet Relocalized version.', '[4382]SecretofManaLaterMidgeMallet1.4.zip', '1.4', '2019-03-01 11:07:04', '2020-01-01 18:57:04', '01 January 2020', 1577854800, '4382readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 155, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4383, 1, 1290, 'Killer Queen', 5318, 'A graphics hack parody of Bomberman with JoJo&#039;s Bizarre Adventure: Diamond Is Unbreakable characters, featuring Yoshikage Kira as the player. Enemies are also modified.', '[4383]Killer_Queen.zip', '1.0', '2019-03-01 11:48:14', '2019-03-01 11:55:59', '11 January 2012', 1326258000, '4383readme.txt', 1, 0, 0, 1, 0, 0, '4383titlescreen.png', 5, 0, 0, 381, 1, 'No-Intro Name: Bomber Man (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      6E456B88A318156364066D197A8A43D4        \r\nFile SHA-1:    B5BCCA95DD7EA0FF6F3882E809C560052C212A24\r\nFile CRC32:    90E10DDD\r\nROM MD5:       3AE07FD3A5FFA14223E9C4DD3D28A1A3\r\nROM SHA-1:     0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB\r\nROM CRC32:     F2FC8212', 0, '', '', ''),
(4384, 1, 98, 'Final Cocoron', 5318, 'A graphics hack parody of Cocoron with Final Fantasy 3 characters.', '[4384]Final Cocoron.zip', '1.0', '2019-03-01 12:01:58', '2019-03-01 11:55:00', '28 October 2013', 1382932800, '4384readme.txt', 1, 0, 0, 1, 0, 0, '4384titlescreen.png', 5, 0, 0, 199, 1, 'No-Intro Name: Cocoron (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      8B21D47A5B8D0FC41DABDA2795840A53\r\nFile SHA-1:    E07160314649A3961E33EFB8105124AAB1A24FA7\r\nFile CRC32:    1D6B80DA\r\nROM MD5:       F753DC8FCBD92C25687DAFDCAEDC6862\r\nROM SHA-1:     A9A3DC7F4C728B96CC175B2E833C6BA98BE3E222\r\nROM CRC32:     78C4460D', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4385, 1, 2808, 'Fnassy', 5318, 'Flappy with improved player and enemy sprites.', '[4385]Fnassy.zip', '1.0', '2019-03-01 12:02:15', '2019-03-01 12:01:07', '12 July 2014', 1405137600, '', 1, 0, 0, 0, 0, 0, '4385titlescreen.png', 5, 0, 0, 154, 1, 'No-Intro Name: Flappy (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      E82EF1763B81BFCAB9C95C0258347512\r\nFile SHA-1:    4E7AF113B95299E5E0E6020486498FD7F55A9694\r\nFile CRC32:    31AD3838\r\nROM MD5:       E303A24F093BF17C426990F5796E90D5\r\nROM SHA-1:     15D6A10515847F21504E9FF07CA1FF4960CE12FB\r\nROM CRC32:     CF701DA4', 0, '', '', ''),
(4386, 9, 3560, 'Easy moves and Zarak', 4018, 'Enable Zarak in Story mode and simplify all character moves', '[4386]WeaponLord-easymov+boss.rar', '1.0', '2019-03-02 01:24:58', '2019-05-29 20:53:33', '01 March 2019', 1551416400, '4386readme.txt', 0, 0, 0, 0, 1, 0, '4386titlescreen.png', 5, 0, 0, 937, 3, 'No-Intro Name: WeaponLord (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 77AC1344B2929CA3DC25DBB703C660AE0906B1B5\r\nROM SHA-1: 47E4E75A914021839DCD29B2709DC91978932A8C', 0, '', '', ''),
(4387, 1, 709, 'Super Maro Invalido Frio', 5319, 'FUN OR FLEE.\r\n\r\nThe game was modified in the stages for make it more fun like the original spirit of SMB, no stupidity hard, you can try out the fun challenge or only flee to finish every stage.\r\nThe physical of movements are a little diferent and graphics are actualized to a wheelchair and crutches, the enemies too.\r\n\r\n*The goombas are now &quot;tecolotes&quot; a terrible enemies\r\n*The koopas are &quot;tortuguitas&quot;, funnier.\r\n*The bloopers are &quot;squidward&quot;.\r\n*The cheep-cheep try to be &quot;Nemo and Dory&quot;.\r\n*Spiny are sidestepper.\r\n*The lakitu movement is patched and is la &quot;nubecita&quot;.\r\n*The lifes score 99, and support more 128.\r\n*The hammer bros are a &quot;caveman&quot; with axes.\r\n*Bowser is now &quot;Bowsette&quot;.\r\n*And surprises.', '[4387]Super_Maro_Invalido_Frio.zip', '2.1', '2019-03-03 11:58:15', '2019-03-23 07:54:43', '23 March 2019', 1553313600, '', 1, 0, 1, 1, 1, 1, '4387titlescreen.png', 1, 0, 0, 1524, 1, 'File Name: Super Mario Bros. (JU) (PRG0) [!].nes\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      811B027EAF99C2DEF7B933C5208636DE\r\nFile SHA-1:    EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32:    3337EC46\r\nROM MD5:       8E3630186E35D477231BF8FD50E54CDD\r\nROM SHA-1:     FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32:     D445F698', 0, '', '', ''),
(4388, 8, 732, 'Metroid II - EJRTQ Colorization', 5320, 'EJRTQ converts Metroid II to full color. This mod combines the art of the beautiful but buggy EJRT colorization 1.2 with entirely rewritten code, fixing bugs and crashes, allowing it to run on most emulators, and adding additional graphical improvements.', '[4388]Metroid_II_EJRTQ_Colorization_v1.3.zip', '1.3', '2019-03-03 12:14:59', '2024-04-08 12:28:07', '01 March 2019', 1551398400, '4388readme.txt', 1, 0, 0, 0, 0, 0, '4388titlescreen.png', 5, 0, 0, 20953, 1, 'Database match: Metroid II - Return of Samus (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nFile/ROM CRC32: DEE05370', 0, '', '', ''),
(4389, 1, 709, 'Straight Fireballs', 5321, 'This patch will allow you to shoot fireballs straight instead of having them bounce off the ground.', '[4389]straightFireballs.zip', '1.0', '2019-03-03 12:18:33', '2019-03-02 15:59:37', '02 March 2019', 1551502800, '', 0, 0, 0, 0, 1, 0, '4389titlescreen.png', 5, 0, 0, 484, 1, 'Super Mario Bros. (World).nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(4390, 9, 931, 'Mega Man X1 - Air Dash/Wall Jump QoL', 1574, 'There are two patches that can be chosen from.\r\n\r\nThe &#039;Air Dash&#039; patch allows X to start off with dash from the start. The upgrade he receives from Leg Capsule allows him to Air Dash.\r\n\r\n[b]Note: This also includes the &#039;Wall Jump&#039; patch![/b]\r\n\r\nThe &#039;Wall Jump&#039; patch allows the player to press and hold the &#039;A&#039; button like the later X games to do a stronger jump from the wall rather than having to time your button presses each time you jump.', '[4390]MegaManX1_Patches.zip', '1.0', '2019-03-05 13:44:26', '2019-03-28 17:43:02', '03 March 2019', 1551589200, '4390readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 6119, 4, 'No-Intro Name: Mega Man X (USA) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5      DF1CC0C8C8C4B61E3B834CC03366611C\r\nROM/File SHA-1    C65216760BA99178100A10D98457CF11496C2097\r\nROM/File CRC32    DED53C64', 0, '', '', ''),
(4391, 10, 1912, 'Pokemon New Emerald', 5325, 'This hack was created to be easier to create different teams, update mechanics and test some new features to improve the original experience in Hoenn.\r\n\r\n[b]Features:[/b]\r\n[list]\r\n [li]386 catchable pokémons[/li]\r\n [li]Trade evolutions changed to stone evolution[/li]\r\n [li]Fairy Type[/li]\r\n [li]Physical, Special and Status split[/li]\r\n [li]Moves and abilities updated to gen 7[/li]\r\n [li]New items[/li]\r\n [li]Black/White repel system[/li]\r\n [li]The game asks to plant and water berry after harvesting a berry[/li]\r\n [li]Exp. share gives XP to your team[/li]\r\n [li]Double wild battles[/li]\r\n [li]Some shiny, pokerus and IV perfect pokemons in the game.[/li]\r\n [li]In-game events, changing Altering Cave and Mirage Island used for legendary pokémons[/li]\r\n [li]Reusable and changed TMs[/li]\r\n [li]IV/EV viewer and Pokerus Viewer[/li]\r\n [li]Some leaders will inflict status ailments in your team[/li]\r\n [li]Some graphics improved and bugs fixed[/li]\r\n [li]A special flower near Victory Road entrance[/li]\r\n [li]And much more.[/li]\r\n[/list]', '[4391]Pokemon New Emerald.zip', '1.0 R1', '2019-03-05 13:48:51', '2019-04-14 19:26:21', '23 February 2019', 1550898000, '', 1, 1, 1, 1, 1, 1, '', 5, 0, 1, 9041, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(4392, 1, 709, 'Super Luigi', 4394, '[u]In this hack you play as Luigi:[/u]\r\n\r\n\r\n\r\n[b]-Old Luigi:[/b]\r\n-his palette is from Super Mario Bros. Deluxe and he exactly acts like Mario (since he is replacing him)\r\n\r\n[b]-New Luigi:[/b]\r\n-his palette is from New Super Mario Bros. and the abilities are the same as in SMB2J\r\n\r\n\r\nEnjoy!', '[4392]Super Luigi.zip', 'full', '2019-03-06 12:00:25', '2019-03-03 16:44:37', '03 March 2019', 1551589200, '', 0, 0, 0, 1, 0, 1, '4392titlescreen.png', 5, 0, 0, 960, 1, 'Super Mario Bros. (JU) (PRG0).nes   \r\nMD5: 811B027EAF99C2DEF7B933C5208636DE   \r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922   \r\nCRC32: 3337EC46', 0, '', '', ''),
(4393, 1, 1222, 'Kevin Bros. Classic', 4394, 'The classic version of Mario Bros. featuring Kevin (or Super Kevin, later), who replaces one of his brother, Mario. Second player (Luigi) is untouched of course.\r\n\r\nKevin is the lost brother of Mario and Luigi.\r\n\r\n\r\nKevin belongs to Szemigi.', '[4393]Kevin Bros Classic.zip', 'full', '2019-03-06 12:09:03', '2019-03-05 15:50:14', '05 March 2019', 1551762000, '', 1, 0, 0, 1, 0, 1, '4393titlescreen.png', 5, 0, 0, 332, 1, 'Mario Bros. Classic (Europe).nes\r\nROM&#039;s MD5: FAD7CE18AAFD8DA059B19C28E3376569        \r\nROM&#039;s SHA-1: DBD1BF833A9D89A9AC41CCCED0FB508074A489D1\r\nROM&#039;s CRC32: A1C0DA00                                \r\nFile&#039;s MD5: 0A0CBCCB51D38225D8DF686AADF6FFB8        \r\nFile&#039;s SHA-1: CC660BAA474BAAADCFCE5C502B5A119AB07158E7\r\nFile&#039;s CRC32: 46B2C0DE', 0, '', '', ''),
(4394, 9, 715, 'A Link to The Past: ReLink', 5326, 'Project ReLink: A Link To The Past, Layout &amp; Logic Modification Hack.\r\n\r\nReLink is an expansive Romhack for ALTTP which modifies both Overworld areas and Dungeons to change the required items needed for progression through the game. While none of the locations you acquire unique items have changes, the places where you use them has. ReLink opens up much of the darkworld earlier, allowing players greater freedom in choosing where they want to go and when. All of these changes and edits to the game are meant to be used alongside the randomizer in the future. \r\n \r\nIt is good to think of ReLink as a new distribution of value for unique items based on changes in the game&#039;s environment, rather than changes to the unique items themselves.\r\n\r\n\r\nSome Details:\r\n*1) Every Dungeon has had tweaks, some of these tweaks may make used of &quot;unused&quot; rooms.\r\n*2) Upper &amp; Middle Turtle Rock are the only Full-Scale pathing-routing rework.\r\n*3) New obstacles have been added everywhere to add secondary paths.\r\n*4) Some obstacles have been removed completely. PoD does not require hammer to complete, for example.\r\n*5) The Flute landing on Death Mountain has been moved to be east of Hera. The bridge has been removed. The lower bridge is fixed.\r\n*6) Ice Palace is reachable without Flippers, Mire now requires them.\r\n*7) The Mire also got a brand new on-foot connection which requires hammer to gain entry.\r\n*8) All bosses require a Big Key.\r\n*9) Escape, Sewers, Castle Tower &amp; Ganon&#039;s Tower are unchanged.', '[4394]ALTTP_ReLink.zip', '1.0.2', '2019-03-06 12:11:07', '2022-02-19 19:23:44', '14 March 2019', 1552536000, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 1875, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(4395, 11, 890, 'NBA Live 19 Hardwood Classics', 5327, 'Hack to update NBA Live 96 with updated NBA 2018-2019 current rosters.\r\n\r\nRev D is the &quot;Post-NBA Trade Deadline Updates (as of 02/28/2019)&quot;, so it contains these latest changes:\r\n\r\n*Enes Kanter signing to POR\r\n*Markieff Morris signing to OKC\r\n*Jeremy Lin signing to TOR\r\n*Corey Brewer signing to SAC\r\n*Wayne Ellington signing to DET\r\n*Nik Stauskis signing to CLE\r\n*Harless back in as starting SF for POR\r\n*NOTE: Pau Gasol signing to MIL (since his SAS buyout was announced around this time)\r\n\r\nFor the full list of changes, please see the README.txt file in the download.', '[4395]NBA Live 96 (USA, Europe) - NBA Live 19 Hardwood Classics (USA, Europe, Asia) (Rev D).zip', 'Rev D', '2019-03-07 13:49:42', '2019-03-07 08:11:17', '28 February 2019', 1551330000, '4395readme.txt', 0, 0, 0, 1, 0, 0, '4395titlescreen.png', 5, 0, 0, 1039, 8, 'File: NBA Live 96 (USA, Europe).bin\r\nCRC-32: 87ece421\r\n   MD4: aaad929eb80d3463d740aaaca6d5c0f0\r\n   MD5: 671d96ccb7d2018c7864e9e5e6e24802\r\n SHA-1: 35c70653d77fd66c549146078763bbaa62fb3121', 0, '', '', ''),
(4396, 10, 1072, 'FireRed Recolor', 5330, 'When Pokemon Fire Red first came out it was made specifically with the limitations of Gameboy Advance in mind. All the colors were made to look ok on a screen without a backlight. Now the ability to play games on fully backlit screens is readily available and the colors of Fire Red look pretty bad. The goal of this project was to make all the pokemon look like the anime colors or the colors from Ken Sugimori.\r\nThis hack was applied to a version 1.0 rom and likely won&#039;t work on a version 1.1 rom.', '[4396]FireRed Recolor.zip', '1.0', '2019-03-10 11:41:43', '2019-03-07 16:29:40', '07 March 2019', 1551934800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1538, 1, 'No-Intro Name: Pokemon - Fire Red Version (USA)\r\n(No-Intro version  20130720-015858)\r\nROM/File MD5      E26EE0D44E809351C8CE2D73C7400CDD\r\nROM/File SHA-1    41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nROM/File CRC32    DD88761C', 0, '', '', ''),
(4397, 10, 3056, 'Sapphire Recolor', 5330, 'When Pokemon Sapphire first came out it was made specifically with the limitations of Gameboy Advance in mind. All the colors were made to look ok on a screen without a backlight. Now the ability to play games on fully backlit screens is readily available and the colors of Sapphire look pretty bad. The goal of this project was to make all the pokemon look like the anime colors or the colors from Ken Sugimori.\r\nThis hack was applied to a version 1.0 rom and likely won&#039;t work on a version 1.1 rom.', '[4397]Sapphire Recolor.zip', '1.0', '2019-03-10 11:43:18', '2019-03-07 16:36:32', '07 March 2019', 1551934800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 699, 1, 'No-Intro Name: Pokemon - Sapphire Version (USA)\r\n(No-Intro version  20130720-015858)\r\nROM/File MD5      F34E91399C719812E66E2C828A2E93D7\r\nROM/File SHA-1    3CCBBD45F8553C36463F13B938E833F652B793E4\r\nROM/File CRC32    554DEDC4', 0, '', '', ''),
(4398, 17, 2667, 'Suikoden II Bug Fix Patch', 1288, 'This patch fixes numerous bugs that are present in retail versions of Suikoden II. Including game-breaking bugs, audio issues, and various frustrating glitches. All patches are optional (unless they are requirements for patches you might choose to apply), so you can fix the recipes bug without fixing the Matilda Glitch if you like.\r\n\r\n\r\nsources:\r\n- https://www.romhacking.net/forum/index.php?topic=15261.0\r\n- https://github.com/pyriell/gs2-bugfixes#patches-provided-by-current-release\r\n- https://www.suikosource.com/phpBB3/viewtopic.php?f=9&amp;t=12441', '[4398]gs2-bugfixes-master.zip', '2.02.078', '2019-03-10 11:48:40', '2019-03-08 01:54:15', '04 November 2012', 1352001600, '4398readme.txt', 0, 1, 0, 1, 1, 0, '', 4, 0, 1, 6548, 12, 'Suikoden II (U) [SLUS-00958]\r\nMD5 Checksum: D0E75F47E4B2451339A5F13AD821CA5D\r\nSHA-1 Checksum: 123AD3A15B3F634AFD2BA0144405F9D156417907\r\n-\r\nSuikoden II (E) [SLES-02442]\r\nMD5 Checksum: E79AB52A6CDEF92526EB7AC05201607A\r\nSHA-1 Checksum: 664E9DC6AE92C730BDAAF2AC882E590666CEE169\r\n-\r\nGenso Suikoden II (J) [SLPM-86168]\r\nMD5 Checksum: C8F9A8C3F20191947D75545F4EE36B0D\r\nSHA-1 Checksum: A7B0642559563FB04EDF0741ECCE4BD724615456\r\n-\r\nSuikoden II (S) [SLES-02445]\r\nMD5 Checksum: BC2201CAA08654D7073072AE8E3BA47D\r\nSHA-1 Checksum: 90890A59DD3A491A552636DAB5F01D2A675A8079\r\n-\r\nSuikoden II (G) [SLES-02444]\r\nMD5 Checksum: B4799EAA4A49436E9332EBF236D7C690\r\nSHA-1 Checksum: D361AB24942B97E672739F119A794B8CF2494DAF', 0, '', '', ''),
(4399, 9, 715, 'Zelda III: Hyrule Explorer', 5331, 'As everyone knows, ALttP enforces a very linear order of the dungeons (at least until you&#039;ve played a large part of the game). This minimizes the exploration aspect to a large extend. The goal of this hack is to remove the linearity as much as possible, without changing anything substantial. In fact, the author very much aimed at the changes being completely unnoticeable if not invisible.\r\n\r\nObviously, it would not make sense to allow access to everything at any time. There are a few necessary &quot;sync points&quot; for the story: Link needs all pendants to get the Master Sword, to fight Aghanim, to transfer to the Dark World. Link needs all crystals to access Ganon&#039;s tower. Etc. Thus the goal is to allow an &quot;as arbitrary as possible&quot; order for getting the crystals and pendants, respectively.\r\n\r\nAn in-depth change log is provided with the patch. However, it might be more interesting to try the modified game without spoiling these changes.\r\n\r\nAuthor&#039;s note: As of the time of writing this, the mod has been sitting around for over two years. Submitting it now was triggered by the release of &quot;A Link to The Past: ReLink&quot;. As stated in the description, the goal was to make minimal invasive changes whereas &quot;ReLink&quot; seems to make larger adjustments. The reason for not submitting it at the time was that changes to the title screen were planned. This, however, never got finished. Everything else should have been changed as intended.', '[4399]z3hyrexp-v04.zip', '0.4', '2019-03-10 11:56:47', '2019-07-23 09:19:07', '20 July 2019', 1563595200, '4399readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 3372, 4, 'No-Intro Name: Legend of Zelda, The - A Link to the Past (USA)\r\n(No-Intro version  20130701-030720)\r\nNo Header\r\nROM/File MD5      608C22B8FF930C62DC2DE54BCD6EBA72\r\nROM/File SHA-1    6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nROM/File CRC32    777AAC2F', 0, '', '', ''),
(4400, 17, 3571, 'Sled Storm: HUD modification', 3422, 'The patch changes the graphic interface in following game modes:\r\n\r\n-1 player\r\n-Multi-player(vertical split screen)\r\n-Multi-player(horisontal split screen)\r\n-Time trials\r\n\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[4400]Sled Storm - HUD mod.rar', '0.1', '2019-03-10 12:01:05', '2019-03-10 04:42:48', '10 March 2019', 1552194000, '4400readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 157, 11, 'IMG image: Sled Storm USA\r\nGame ID: SLUS-00955', 0, '', '', ''),
(4401, 18, 3574, 'Twinkle Star Sprites - Hidden Characters', 5214, 'Improvement on Twinkle Star Sprites:\r\n\r\nEnable Memory, Mevious, Dark.Ran, and Sprites as selectable characters.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this site.', '[4401]Twinkle_Hidden_Characters_By_John.7z', '1.0', '2019-03-11 13:22:55', '2019-03-10 19:45:06', '10 March 2019', 1552194000, '4401readme.txt', 0, 0, 0, 0, 1, 1, '4401titlescreen.png', 5, 0, 0, 375, 10, 'ADK Tamashii (SLPS-25906)', 0, '', '', ''),
(4402, 18, 3575, 'Samurai Shodown Anthology - Hidden Characters', 5214, 'Improvement in Samurai Shodown:\r\n-Enable Amakusa as a selectable character.\r\n\r\nImprovement in Samurai Shodown II:\r\n-Enable Kuroko, and Mizuki as selectable characters.\r\n\r\nImprovement in Samurai Shodown III:\r\n-Enable Zankuro, and Kuroko as selectable characters.\r\n\r\nImprovement in Samurai Shodown IV:\r\n-Enable Zankuro as a selectable character.\r\n\r\nImprovement in Samurai Shodown V:\r\n-Enable Yumeji, Sankuro, Poppy, and Gaoh as selectable characters.\r\n\r\nA curious fact: All the hidden characters have a proper &#039;Skill list&#039; detailed at the pause menu.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this site.', '[4402]Samurai Anthology_By John.7z', '1.0', '2019-03-11 13:23:18', '2019-03-11 19:22:18', '10 March 2019', 1552194000, '4402readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 830, 10, 'Samurai Shodown Anthology (SLES-55292)', 0, '', '', ''),
(4403, 11, 919, 'Shining Force 2 Counteraction', 4942, '[b]Main Features[/b]\r\n\r\n[list]\r\n[li][b]Counterattacks![/b][/li]\r\nInstead of randomly triggering, counterattacks are now guaranteed to occur when possible. Double-attacks also are no longer based on chance and are class and/or weapon dependent instead. Pre-emptive attacks and double-counterattacks are also now possible with similar conditions.\r\n\r\n[li][b]Battle renovations![/b][/li]  \r\nAll battles have been edited to some degree to be faster-paced, including player starting location, enemy entities, and enemy behavior.\r\n\r\n[li][b]Stats rehaul![/b][/li]\r\nPlayer character, enemy, item, and spell stats have been heavily edited.\r\n\r\n[li]Weapons now function more as side-arms rather than outright upgrades, a bit like the lance&amp;spear combo in vanilla.[/li]\r\n\r\nSpell learning has been shuffled around and some more characters have been granted access to them. Most characters have their own spell specializations, rather than learning the maximum level in every spell, and lower levels of spells can remain useful.\r\n\r\nPromotion level has been shifted to 25. Stat gains past pre-promoted level 25 have been drastically reduced and the pre-promotion level cap has been reduced to 30.\r\n\r\nThese changes were originally balanced around the Ouch! difficulty mode and grinding is not required to beat the game.\r\n\r\n[li][b]More parameters affected by the difficulty level![/b][/li]\r\nThe difficulty level selected at the beginning of the game also affects enemies&#039; HP and DEF, in addition to ATK.  \r\n-Normal: HP 100%, ATK 90%, DEF 90%  \r\n-Hard: HP 100%, ATK 90%, DEF 100%  \r\n-Super: HP 100%, ATK 100%, DEF 100%  \r\n-Ouch!: HP 133%, ATK 100%, DEF 100%  \r\n(reduced ATK actually scales from 96% (early-game) to 90% (end-game) and increased HP from 118% to 133%)\r\n\r\n[li][b]Further promotion differentiation![/b][/li]\r\nBranching promotions now differ slightly more:\r\n-pegasus knights gain increased offense against low-defense targets in addition to flight\r\n-sorcerers trade cost efficiency for higher spell range\r\n-brass gunners can root themselves in place to greatly expand attack range\r\n-master monks stop learning new spells\r\n[/list]\r\n\r\n[list][li][b]Attack and spell ranges extended![/b][/li]\r\nCertain weapons and spells can target farther than 3 tiles away.\r\n[/list]\r\n\r\nMore changes are listed in the readme', '[4403]sf2counteraction_v121.7z', '1.2.1', '2019-03-11 13:24:15', '2019-08-10 17:52:00', '14 July 2019', 1563076800, '4403readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 956, 8, 'Database match: Shining Force II (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\nFile/ROM CRC32: 4815E075', 0, '', '', ''),
(4404, 1, 709, 'SMB Hanshin Tigers Giabbit Hunting', 2776, 'Here is a hack for Super Mario Bros. which has all the levels changed and some graphics modifications done to it as well! The levels were redone to give an added challenge to the game.', '[4404]SMB Hanshin Tigers Giabbit Hunting.zip', '1.0', '2019-03-12 12:50:32', '2019-03-10 15:49:30', '01 January 2001', 978325200, '', 1, 0, 1, 0, 0, 1, '4404titlescreen.png', 1, 0, 0, 906, 1, 'Super Mario Bros. (W) [!].nes - GOODNES 3.14\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(4405, 17, 1805, 'Suikoden I Bug Fix Patch', 1288, 'The patch contains:\r\n-Bribery Glitch fixed. You can still skip the messages, but bribery fails if the battle should not allow it.\r\n-Clay Guardian effects restored. By default, the patch will utilize base defense for the character. Original intent is unknown, so total defense is allowed as an option. The total defense version opens the door to an exploit, where the bonus will be compounded every time the spell is used, e.g. 100 total defense becomes 150, with the next cast defense is increased to 225, and so on. The base defense version is not exploitable.\r\n-Guardian of Earth effects restored. The notes from Clay Guardian apply to this as well.\r\n-Krin and Stallion will no longer start with Escape Talismans that can be used many times.\r\n\r\n\r\nsource:\r\n-http://suikosource.com/phpBB3/viewtopic.php?f=8&amp;t=12780&amp;start=15\r\n-http://herrvillain.net/suikoden/gs1/', '[4405]GS1 Patch 1_00_002 2013-11-27.zip', '1.00.002', '2019-03-12 13:05:52', '2019-03-11 16:33:21', '27 November 2013', 1385528400, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 2453, 12, 'Suikoden (v1.0).bin\r\nMD5 Checksum: C10448FDABCCE4DD8EFCCD5B6D369FA6\r\nSHA-1 Checksum: 266BE2FFCABFFB83431CC8B68694E43ADADA48D8', 0, '', '', ''),
(4406, 18, 3495, 'KOF 99&#039;Evo - Krizalid Boss Hack', 5214, 'Improvement in The King of Fighters 99&#039; Evolution:\r\n\r\n-Enable Krizalid (1st form) as a selectable character\r\n\r\n-Enable Krizalid (1st form) at Color Edit Mode.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this site.', '[4406]99\'Evo_Krizalid_Hack_By John.7z', '1.0', '2019-03-12 13:15:04', '2019-03-12 16:37:34', '11 March 2019', 1552276800, '4406readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1450, 10, 'The King of Fighters-Nests[NeoGeo Online Collection Vol.7][SLPS-25661]', 0, '', '', ''),
(4407, 18, 3578, 'Enable K9999', 5214, 'Enable K9999 as a selectable character.\r\n-To select K9999 put the cursor on Maxima and press Up.\r\n\r\nHis colour palette is &#039;wrong&#039;, however apart from that, he seems to be fully intact and usable, with the correct sound effects and a proper Skill list in the pause menu.\r\nAlso notice how he uses Kyo&#039;s icon area and portraits on the character select and Order screen, and Kula&#039;s icon on his lifebar.', '[4407]NeoWave_K9999_Hack By John.7z', '1.0', '2019-03-14 01:51:29', '2019-03-12 16:34:52', '12 March 2019', 1552363200, '4407readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 425, 10, 'The King of Fighters NeoWave [SLPS_255.25]', 0, '', '', ''),
(4408, 17, 3579, 'JUNROPE Quieter Confirmation Tones', 4988, 'This patch changes the volume of the obnoxiously loud confirmation tone that happens with each button press during the game and on the menu screen.\r\n\r\nAuthor&#039;s process was:\r\n1. extract/copy the original VB/VH files from BIN\r\n2. combine VB+VH into VAB using PSF.exe\r\n3. open VAB using Awave Studio\r\n4. adjust volume, -6.00dB, changing wave data\r\n5. save as new VAB\r\n6. split VAB into VB+VH using PSF.exe\r\n7. use new VB and old VH (prevents file size changes)\r\n8. inject new VB and old VH into BIN using psx-mode2-en.exe\r\n9. generate patch\r\n\r\nThis patch takes care of all that for you.', '[4408]JCRC-Quiet-Comnfirmation-Patch.bps.zip', '1.0', '2019-03-14 21:50:58', '2019-03-14 22:48:51', '13 March 2019', 1552449600, '', 0, 1, 0, 0, 0, 0, '4408titlescreen.png', 5, 0, 0, 86, 11, 'Users will need to generate a single CUE/BIN, author use a pair of chdman createcd/extractcd commands to get this.\r\n\r\nSingle BIN (611,628,192 bytes)\r\nCRC32:	 760d1ff8\r\nXXH:	 6b62f309d46c202f\r\nMD5:	 5c102b799d410a670adf281a19955c70', 0, '', '', ''),
(4409, 1, 1953, 'Hydlide Rebalance', 5333, 'Changes:\r\n* Slime dropping 4xp at levels 1 and 2 instead of 1xp\r\n* HP regenerates much faster\r\n* Roper gives 10xp at levels 3 and 4\r\n* Hyper gives out 10 exp always\r\n* Dragon always gives out 100xp (instant level up)', '[4409]hydlide_rebalance.rar', '1.0', '2019-03-14 21:53:35', '2019-03-14 19:43:48', '11 March 2019', 1552276800, '', 0, 0, 0, 0, 0, 1, '4409titlescreen.png', 5, 0, 0, 622, 1, 'No-Intro Name: Hydlide (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 4672256B7E1F705C894608685BCECF62ED423810\r\nROM SHA-1: 68EDB4E9B01F80AD6AF01B75222886F15E868C98', 0, '', '', ''),
(4410, 18, 3580, 'Sengoku 3 Hack', 5214, 'Improvement on Sengoku 3:\r\n\r\n-Enable Byakki, and Okuni as selectable characters.\r\n-Both players start the game with 99 credits.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this site.', '[4410]Sengoku_3_Hack By John.7z', '1.0', '2019-03-16 06:21:51', '2019-03-14 04:27:26', '14 March 2019', 1552536000, '4410readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 508, 10, 'Sengoku Anthology [SLES_555.12]', 0, '', '', ''),
(4411, 10, 1226, 'Super Mario Advance 2 - Instrument Restoration', 4094, 'This patch changes two instruments to make them resemble the SNES version of the game:\r\n[list]\r\n	[li]The Yoshi bongo, heard when riding Yoshi.[/li]\r\n	[li]A horn sound, heard in ghost houses and fortresses.[/li]\r\n[/list]\r\n\r\nThis hack comes with 2 patches for both EU and USA regions. You can choose whether you want to patch the Yoshi bongo, the horn, or both.', '[4411]sma2_instrument_restoration.zip', '1.0', '2019-03-16 06:42:22', '2019-07-13 20:19:34', '15 March 2019', 1552622400, '4411readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 6133, 1, 'No-Intro Name: Super Mario Advance 2 - Super Mario World (USA, Australia)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 5101DDF223D1D918928FE1F306B63A42ADA14A5E\r\n\r\nNo-Intro Name: Super Mario Advance 2 - Super Mario World (Europe) (En,Fr,De,Es)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 199A5A01BD3F56FBA9A701062EDBCF57E1528A0C', 0, '', '', ''),
(4412, 9, 799, 'Harder Final Boss', 4637, 'This patch significantly steps up the difficulty of the two phases of the final boss fight (Dark Lich and Mana Beast) so as to subvert the &quot;final boss is a pushover&quot; trope common to so many RPGs. These fights will now be much longer and reasonably challenging even if you max level your characters.\r\n\r\nSpecific changes for Dark Lich:\r\n\r\n- Level increased from 72 to 99.\r\n- HP increased from 6666 to 46666.\r\n- MP increased from 99 to 255.\r\n- Strength increased from 74 to 99.\r\n- Intelligence increased from 96 to 99.\r\n- Wisdom increased from 96 to 99.\r\n- Spell power increased from 44 to 99.\r\n- Spell list changed from the rather nonthreatening Freeze, HP Absorb, Earth Slide, Thunderbolt, Dark Force, Evil Gate, and Dispel Magic each against a single target to the much more vicious combination of Blaze Wall against all targets and MP Absorb sometimes against all targets, sometimes against one target.\r\n- Dark Lich will attack more aggressively and go underground less often.\r\n- Incorporated &quot;Fix Dark Lich Head Bang Glitch&quot; hack to prevent Dark Lich from being pinned using the &quot;head bang&quot; glitch. Side effect: he will no longer chase you when he is underground, but this was easily avoided in the original AI logic anyway by staying to his left or right.\r\n\r\nSpecific changes for the Mana Beast:\r\n\r\n- Level increased from 73 to 99.\r\n- HP increased from 9990 to 65535.\r\n- MP increased from 99 to 255.\r\n- Spell power increased from 45 to 99.\r\n- Now immune to all elements.\r\n- Will now no longer waste time casting Wall. In the original game this mechanic could be exploited to prevent it from casting Lucent Beam.\r\n\r\nImportant things to note:\r\n\r\n- Because these fights will be so much longer now, you might want to consider combining this with patches that introduce the &quot;Faerie Coconut&quot; second MP restorative item and/or patches that increase the total number of items you can have in your inventory as well to take the edge off a bit.\r\n- If you want to apply any game-wide difficulty mods such as the hacks in &quot;Adjust Enemy Difficulty,&quot; be sure to apply those first, then this hack after.', '[4412]SecretofManaHarderFinalBoss1.4.zip', '1.4', '2019-03-16 07:54:24', '2020-01-01 18:43:12', '01 January 2020', 1577854800, '4412readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 288, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4413, 9, 799, 'Neko and Watts in the Mana Fortress', 4637, 'This patch adds Neko and Watts to the Mana Fotress and restores some unused Neko frames too. The new Nekos offer you the same items as the Tree Palace Neko, plus the ability to save inside the Mana Fortress. The new Watts is useful because there are so many weapon orbs that can be collected in the Mana Fortress. With Neko and Watts in the Mana Fortress, now you never have to leave.\r\n\r\nSpecific changes:\r\n\r\n- New Neko at the previously useless dead end ledge just before fighting Buffy.\r\n- New Watts at the previously useless dead end southeast corner of the map just after fighting Buffy.\r\n- Another new Neko at the teleporter just before fighting the Dark Lich.\r\n- Some of the New Nekos will wander, displaying the previously unseen Neko graphics.\r\n- The Haunted Forest and Lofty Mountain Nekos will also now wander, displaying the previously unseen Neko graphics.\r\n\r\nSome important things to note:\r\n\r\n- Neko will only wander up and down. Mostly down. This is because Neko does not have left/right walking frames, so when he attempts to wander, any commands he receives to walk left or right are interpreted as down instead. As such, Neko will only wander in locations that are suitable for him to walk down most of the time.\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack, 4. Apply this hack&#039;s VWF support hack.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack, 3. Apply this hack&#039;s Relocalized support hack.', '[4413]SecretofManaNekoandWattsintheManaFortress1.4.zip', '1.4', '2019-03-16 08:06:46', '2019-11-13 02:04:09', '12 November 2019', 1573534800, '4413readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 374, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4414, 1, 918, 'MOTHER - Re-Faithful', 5314, 'While DragonDePlatino&#039;s [b][url=https://www.romhacking.net/hacks/2211/]MOTHER - 25th Anniversary Edition[/url][/b] is a wonderful work of art with excellent graphical and script overhauls, the core mechanics of the game itself were not inherently flawed, even if they were a product of RPGs of the time. The difficulty could be satisfying to a great many players, and the internet is rife with analytical resources picking apart the mechanics of the game. Dragon&#039;s changes sadly render many of these resources irrelevant.\r\n\r\nThis patch reverts all changes to character stats and enemy stats, allowing players to experience the challenge of the original game, while still enjoying the beautiful art, map, and script changes. Enemies are just as tough and unforgiving as in vanilla, but appear slightly less frequently and reward 25% more exp. The idea to this patch is to make the game less tedious while still keeping combat faithful to its challenging origins. Re-Faithful pairs well with [b][url=https://www.romhacking.net/hacks/2318/]MOTHER - 25th Faithful Edition[/url][/b] and [b][url=http://www.romhacking.net/hacks/4377/]MOTHER - Vanilla Sprites[/url][/b].\r\n\r\nThis patch DOES:\r\n\r\n-Revert initial character stats to original MOTHER state\r\n-Revert character stat growth values to original MOTHER state\r\n-Revert enemy stats to their vanilla state for resource consistency and challenge&#039;s sake\r\n-Revert grossly nerfed enemy encounter rates back to a difficult but not unreasonable frequency\r\n-Slightly revert Dragon&#039;s streamlining of level-up text; pauses are added at RNG breakpoints (after &quot;level up!&quot;, after 5 primary stats gain, after HP gain, and after PP gain)\r\n-Revert a few of Dragon&#039;s battle theme changes to be more contextually appropriate; made one or two changes myself\r\n\r\nThis patch does NOT:\r\n\r\n-Revert any graphics (for overworld sprites only, see other patch linked in description)\r\n-Revert level-up text to its slow, tedious, pause-between-every-single-stat behavior as in vanilla\r\n-Revert ALL of Dragon&#039;s battle theme changes (there were some very nice choices that fit more than the original; again, context is important)', '[4414]MOTHER - Re-Faithful.rar', '1.0', '2019-03-16 08:08:28', '2019-03-19 16:58:05', '15 March 2019', 1552622400, '4414readme.txt', 0, 1, 0, 0, 1, 0, '4414titlescreen.jpg', 6, 0, 0, 2582, 1, 'File: Earth Bound (USA) (Proto).nes\r\nCRC32: F5EF5002\r\nMD5: 5BACF7BA94C539A1CAF623DBE12059A3\r\nSHA-1: 505CC723E0C8D66BAAAF9597F21A505A88291F64', 0, '', '', ''),
(4415, 9, 799, 'Gaia&#039;s Navel With the Girl Without Doubling Back', 4637, 'This patch is an extremely minor quality of life improvement which resolves an annoying catch 22 near the beginning of a playthrough: If you get the girl before the sprite and you go to the Haunted Forest, you will get turned back for want of an axe from Gaia&#039;s Navel. But if you go to Gaia&#039;s Navel first, the girl doesn&#039;t understand why you&#039;d want to go there and she forces you to uselessly go to the Haunted Forest first only to get turned back for want of an axe from Gaia&#039;s Navel.\r\n\r\nWith this patch applied, the girl will not force you to go to the Haunted Forest before Gaia&#039;s Navel. You can go straight to Gaia&#039;s Navel without any fuss.\r\n\r\nImportant things to note:\r\n\r\n- Apply this to an unheadered ROM.\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply Gaia&#039;s Navel With the Girl Without Doubling Back, 4. Apply Gaia&#039;s Navel With the Girl Without Doubling Back VWF support.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply Gaia&#039;s Navel With the Girl Without Doubling Back, 3. Apply Gaia&#039;s Navel With the Girl Without Doubling Back Relocalized support.', '[4415]SecretofManaGaiasNavelWiththeGirlWithoutDoublingBack1.1.zip', '1.1', '2019-03-16 08:13:24', '2019-06-07 04:27:24', '15 March 2019', 1552622400, '4415readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 301, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4416, 18, 3581, 'Maniac Strikers + Zero Boss Hack', 5214, 'Improvements:\r\n\r\n-Zero Cheat Code available in all Game Modes.\r\n-Maniac Strikers available in all Game Modes.\r\n\r\nTo play as Zero:\r\n-At the Order Select screen press and hold UP and then press the Circle or Triangle button.\r\n\r\nManiac Striker List:\r\n-[Name - Striker]\r\n-Terry:    Brian.\r\n-Andy:     Lucky.\r\n-Joe:      Heavy D!\r\n-Benimaru: Orochi Iori.\r\n-Ralph:    Orochi Leona.\r\n-Mai:      Wolfgang Krauser.\r\n-Takuma:   Mr.Big.\r\n-Leona:    Orochi\r\n-Whip:     Heidern\r\n-K &#039;:      Krizalid.\r\n\r\nQuick note: If you lost a match using Zero, Press the Start and Select buttons at the same time to do a Soft reset before the Continue screen appears, otherwise the game will crash.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this site.', '[4416]KOF2000_Plus_By John.7z', '1.0', '2019-03-18 08:47:10', '2019-03-18 23:44:51', '16 March 2019', 1552708800, '4416readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 419, 10, 'The King of Fighters 2000 [SLPS_251.56]', 0, '', '', ''),
(4417, 11, 1276, 'Streets of Rage 3: Dragon Ball Edition', 5116, 'Goku and Vegeta in Streets of Rage 3', '[4417]DBOR3.zip', '1.2', '2019-03-19 21:50:04', '2019-03-14 04:37:54', '28 August 2016', 1472356800, '', 1, 1, 0, 1, 1, 0, '', 5, 0, 1, 3623, 9, 'File MD5      2D0B0C8F10EDF76131708E874E8D1EE4        \r\nFile SHA-1    40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6\r\nFile CRC32    D5BB15D9                                \r\nROM MD5       2D0B0C8F10EDF76131708E874E8D1EE4        \r\nROM SHA-1     40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6\r\nROM CRC32     D5BB15D9', 0, '', '', ''),
(4418, 11, 1925, 'SOR2 - Pile Driver patch', 4918, 'This patch will change the original &quot;Air Throw&quot; and &quot;Atomic Drop&quot; of Max to &quot;Pile Driver&quot;, the signature move of Zangief, Zhang Fei, and Mike Haggar. No other change was made to the game.\r\n\r\nThis patch does not change the size of the ROM, and is compatible to most of the other IPS patches unless they disabled the original &quot;Air Throw&quot; and &quot;Atomic Drop&quot; of Max. Game hackers can freely use this patch in their hacks. No credit is required, but will be appreciated.', '[4418]SOR2_piledriver.zip', '1.0', '2019-03-21 00:54:00', '2019-03-20 07:46:09', '20 March 2019', 1553054400, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 744, 8, 'You must apply the ips patch to this ROM:\r\nNo-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4419, 9, 799, 'Faster or Slower Spell Grinding', 4637, 'This hack offers twelve different options for adjusting the pace of spell grinding:\r\n\r\n- ~149%, or about 1.5x as much grinding (~270 casts per elemental). (Has serious side effects, see below!)\r\n- ~77%, or about 3/4 as much grinding (~141 casts per elemental).\r\n- ~64%, or about 2/3 as much grinding (~117 casts per elemental).\r\n- ~55%, or a bit more than half as much grinding (~100 casts per elemental).\r\n- ~48%, or a bit less than half as much grinding (~87 casts per elemental).\r\n- ~32%, or about 1/3 as much grinding (~58 casts per elemental).\r\n- ~29%, or a bit less than 1/3 as much grinding (~53 casts per elemental).\r\n- ~25%, or about 1/4 as much grinding (~46 casts per elemental).\r\n- ~22%, or a bit less than 1/4 as much grinding (~40 casts per elemental).\r\n- ~19%, or a bit less than 1/5 as much grinding (~35 casts per elemental).\r\n- ~17%, or a bit more than 1/6 as much grinding (~32 casts per elemental).\r\n- ~8%, or a bit less than 1/10 as much grinding (~16 casts per elemental).\r\n\r\nImportant things to note:\r\n\r\n- The original game is roughly 181 casts per elemental.\r\n- All figures listed here are for combat zones. When in a non-combat zone, grinding takes twice as many casts.\r\n- The 149% hack has a couple side effects: 1. You cannot gain spell levels past level 7 in non-combat zones and 2. You cannot ever attain the 8:99 special spells under any circumstances.\r\n- Apply this to an unheadered ROM.', '[4419]SecretofManaSpellGrinding1.1.zip', '1.1', '2019-03-21 00:54:26', '2023-08-24 10:49:56', '23 August 2023', 1692763200, '4419readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 706, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4420, 9, 799, 'Faerie Coconut', 4637, 'This hack restores the unused consumable item back into the game. The new item, now called the Faerie Coconut, restores 50mp and features a new animation. The Faerie Walnut has been revised to restore only 25mp to balance things out and its price has been reduced accordingly.\r\n\r\nThe drop table and shops have been edited very slightly to make it possible to acquire this new item.\r\n\r\nDrop changes:\r\n\r\n- La Funk (Ice Country, Northtown Ruins) will now drop Faerie Coconuts (common) and Faerie Walnuts (rare) instead of Faerie Walnuts (common) and Cups of Wishes (rare).\r\n- Specter (Ice Palace, Northtown Ruins) will now drop Faerie Coconuts (common) and Faerie Walnuts (rare) instead of Faerie Walnuts (common) and Cups of Wishes (rare).\r\n- Dark Funk (Fire Palace) will now drop Faerie Coconuts (common) and Faerie Walnuts (rare) instead of Candy (common) and Faerie Walnuts (rare).\r\n- Emberman (Emperor&#039;s Castle, Palace of Darkness) will now drop Faerie Walnuts (common) and Faerie Coconuts (rare) instead of Faerie Walnuts (common) and Chocolate (rare).\r\n- Marmablue (Moon Palace, Joch&#039;s Cave, Underground City, Mana Fortress) will now drop Faerie Coconuts (common) and Faerie Walnuts (rare) instead of Faerie Walnuts (common) and Cups of Wishes (rare).\r\n- Shape Shifter (Joch&#039;s Cave, Mana Fortress) will now drop Faerie Coconuts (common) and Faerie Walnuts (rare) instead of nothing.\r\n- Mimic Box (Joch&#039;s Cave, Mana Fortress) will now drop Faerie Coconuts (common) and Faerie Walnuts (rare) instead of Faerie Walnuts (common) and Royal Jam (rare).\r\n- Kimono Wizard (Underground City, Mana Fortress) will now drop Faerie Coconuts (common) and Faerie Walnuts (rare) instead of Faerie Walnuts (common) and Royal Jam (rare).\r\n\r\nShop changes:\r\n\r\n- Faerie Coconut is now buyable (replacing Medical Herb) from the following shops: Upperland Neko, Matango, Kakkara, Todo, Southtown, Northtown, Gold Isle, and Grand Palace.\r\n- Replaced Silver Band with Frosty Ring in Southtown. A Frosty Ring was always intended to be purchasable at Southtown, but a bug in the game prevented it from appearing in the item ring.\r\n\r\nImportant things to note:\r\n\r\n- This hack is mostly compatible with Drop Table Balance, but Drop Table Balance must be applied first. The drop changes in this hack are meant to be a reasonable enhancement to the original spirit behind the balance considerations in Drop Table Balance and will feel appropriate when applied to either Drop Table Balance or to the original game.\r\n- Because this hack modifies the shops, it may not be compatible with other hacks that modify the shops. The choice to replace Medical Herbs with Faerie Coconuts in some shops means the technical changes to the ROM are very minimal, so this increases the likelihood of compatibility with other hacks that also modify the shops in small ways too. However, this hack will not be compatible with any hack the modifies the shops extensively, e.g. a hack that modifies the number of items each shop has or changes the shop pointer table.\r\n- A companion hack &quot;Faerie Coconut Replacement Graphic&quot; has also been included. This hack replaces the graphic for the Faerie Coconut with a graphic that looks more explicitly like a coconut. The original graphic was a graphic that was included in the original game, but dummied out and went unused. The concept of the &quot;Faerie Coconut&quot; was created for the unused item it because it looked sort of like a coconut. But ThanatosZero suggested incorporating a graphic that looked more like a coconut and did a great job producing such a graphic. Timbo then did the hacking work to incorporate the graphic into the ROM. You can optionally apply that hack atop this one depending on which graphic you prefer.', '[4420]SecretofManaFaerieCoconut1.2.zip', '1.2', '2019-03-21 00:57:21', '2019-11-06 01:40:01', '05 November 2019', 1572930000, '4420readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 271, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4421, 2, 3584, 'Dragon Slayer Level 2.0 Clean Save Data', 5335, 'Current available dumps for Dragon Slayer Level 2.0 include existing save data. These patches &quot;clean&quot; dirty disk copies, not by restoring the original contents of the disk (which are unknown), but by changing the save contents to match a new game&#039;s.\r\n\r\nThe replacement save data was generated as follows:\r\n\r\n1. Begin a new game on Phase 1\r\n\r\n2. While the game starts, hack in one magic potion and a lot of experience in order to unlock the Save magic\r\n\r\n3. Open the magic menu on the very first turn\r\n\r\n4. Save\r\n\r\n5. Remove the excess experience from the saved disk using a hex editor\r\n\r\nPatches are available for the two known existing dumps of the game: Neo Kobe (most likely the one you want), and EGG data, for which the source D88 image must be generated using egg2d88 (https://git.io/fjqef) from a paid digital copy of the game.', '[4421]DS20 Clean Save Data.zip', '1.0', '2019-03-22 12:27:01', '2019-04-10 00:58:24', '20 March 2019', 1553054400, '4421readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 199, 1, '1. Neo Kobe\r\nFile SHA-1: A8537D1061669BA17E3FBD187A2E00BDA0501EC3\r\nFile MD5: 5F2E17A620D79A5F97EB1A4A71A86AD8        \r\nFile CRC32: 01A45C0A                                \r\nPatched File SHA-1: CC3B1AF94EBC3CDC237B3950E8E0D26442671FAF\r\nFile Name: Dragon Slayer (Level 2.0) {V1 mode}.d88\r\n\r\n2. Project EGG\r\nFile SHA-1: 61F473C0F86C3CDBB3E9BA79ADA6547F37FF861F\r\nFile MD5: 3508CF0557A1D299E3A888D800F917F2\r\nFile CRC32: 19C78F2C\r\nPatched File SHA-1: 7B9A69C519C2B98D14FADAD6B0657C5EB60959DD\r\nFile Name: EFAL0111-0.d88', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4422, 9, 799, 'Equipment Progression Balance', 4637, 'This patch rearranges the armor, items, shops, and monster drops significantly. This hack is effectively a more ambitious effort to solve the problems that the previous similar hack &quot;Drop Table Balance&quot; attempted to solve. But instead of editing only the drop table, this hack alters the armor, items, shop, and drop tables to attain even better progression balance.\r\n\r\nWhy:\r\n\r\n- Promote a more balanced and natural feeling of item/armor progression throughout the game.\r\n- Reduce the excessive amount of grinding in the game.\r\n- Restore unused content back into the game (e.g. the unused item, armor, and Neko walking frames).\r\n- Make no items missable or excessively hard to find.\r\n- Make all armor useful; prevent getting new armor that is worse than what you already have.\r\n- Increase incentive to fight and defeat many of the game&#039;s more annoying monsters by making their drops more useful.\r\n- Make overall difficulty more consistent / less uneven across a playthrough.\r\n- Make it easier to get the weapon orbs dropped in the Mana Fortress which otherwise would require excessive grinding.\r\n\r\nArmor changes:\r\n\r\n- All armor is now buyable. No more missable or excessively rare items.\r\n- Armor progression was balanced. There is no more useless armor. Each new piece of equipment you encounter in a typical playthrough will either be an upgrade or offer reasonable tradeoffs over existing equipment. Armor stats and defensive properties have been tweaked accordingly with the goal of preserving the original spirit of each piece of equipment as much as possible.\r\n- Armor stats were adjusted to increase difficulty or reduce difficulty in various stages of the game. In some dungeons you will have better armor than the original game and in others you will have weaker armor than the original game. This is to make difficulty more consistent / less uneven across a playthrough.\r\n- Some armor sequencing has been rearranged to better match the spirit of the region the armor is acquired in. Stats have been adjusted accordingly to keep progression linear.\r\n- Restored unused Ruby Armet headgear for Primm back into the game. It is now sold at Kakkara.\r\n- Some armors will now be considered &quot;siblings&quot; to one another. &quot;Siblings&quot; are identical in defensive properties (and cost) to one another except in regards to some stat boost or status effect. As such, they are sold together at shops or are sold separately at shops that become accessible at the same time (e.g. Todo/Kakkara and Mandala/Gold Isle).\r\n\r\nItems / shops:\r\n\r\n- All shops now sell more items. It is now possible to buy Faerie Walnuts, Royal Jam, Barrels and other later items earlier in the game. And more vendors sell early items like Candy later in the game too.\r\n- Restored unused consumable item back into the game. The new item, now called the Faerie Coconut, restores 50mp and features a new animation. The Faerie Walnut has been revised to restore only 25mp to balance things out. This hack supersedes the &quot;Faerie Coconut&quot; standalone hack.\r\n- Price of Barrels is now reduced from its base price of 225gp (450gp at Neko&#039;s) to 100gp (200gp at Neko&#039;s). Barrels are also available at regular shops now too instead of just Neko&#039;s, who double charges for everything. This makes Barrels a lot cheaper and therefore less painful to waste.\r\n- Armor prices have been greatly reduced to encourage upgrading more often without the need for grinding. This was already needed with the original game&#039;s armor table, but adding even more buyable armor into the game heightens the need for this considerably.\r\n- The cost of upgrading weapons is now half of what it is in the original game. (The code changes are identical to how this was also done in &quot;Level 9 Weapons Progression Balance&quot; to preserve compatibility between this hack and that one.)\r\n- Neko and Watts have been added to the Mana Fortress. The new Neko sells you unique, Mana Fortress-exclusive items, plus the ability to save inside the Mana Fortress. With Neko and Watts in the Mana Fortress, now you never have to leave. The New Nekos will wander, displaying the previously unseen Neko graphics. The Haunted Forest and Lofty Mountain Nekos will also now wander, displaying the previously unseen Neko graphics. This hack supersedes the &quot;Neko and Watts in the Mana Fortress&quot; standalone hack.\r\n\r\nDrop changes:\r\n\r\n- Which monsters drop which items has been rearranged significantly to minimize useless/unhelpful items being dropped. Faerie Walnuts and other useful consumables will drop more often from more monsters now.\r\n- Monsters no longer drop unique armor. All armor is buyable. When monsters do drop armor, it will usually be better than what you have and will more closely match the theme of the monster.\r\n- Like the original game, various monsters in the Mana Fortress will still drop 9th weapon orbs (excluding the sword), but these drops will now be common drops instead of rare drops. Also the spear orb has been moved from Tsunami to Turtlance.\r\n\r\nThis hack is not compatible with the following hacks:\r\n\r\n- Masterflow&#039;s Hard Mode: Alters the armor and drop tables in an incompatible way.\r\n- Kethinov&#039;s Drop Table Balance: Alters the drop table in an incompatible way. This hack was expressly designed to supersede &quot;Drop Table Balance.&quot;\r\n- Timbo&#039;s Equipment Overhaul: Alters the armor, drop, and shops tables in an incompatible way.\r\n- Queue&#039;s Ruby Armet hack: Alters the shops table in an incompatible way.\r\n- Kethinov&#039;s Neko and Watts in the Mana Fortress: This hack supersedes the &quot;Neko and Watts in the Mana Fortress&quot; standalone hack by incorporating its changes into this one, but enhancing it further by making the new Neko sell unique items.\r\n- Kethinov&#039;s Faerie Coconut: This hack supersedes the &quot;Faerie Coconut&quot; standalone hack by incorporating its changes into this one&#039;s revised and expanded shops table.\r\n\r\nSome important things to note:\r\n\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack, 4. Apply this hack&#039;s VWF support hack.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack, 3. Apply this hack&#039;s Relocalized support hack. \r\n- The new Mana Fortress Neko will only wander up and down. Mostly down. This is because Neko does not have left/right walking frames, so when he attempts to wander, any commands he receives to walk left or right are interpreted as down instead. As such, Neko will only wander in locations that are suitable for him to walk down most of the time.\r\n- A companion hack &quot;Faerie Coconut Replacement Graphic&quot; has also been included. This hack replaces the graphic for the Faerie Coconut with a graphic that looks more explicitly like a coconut. The original graphic was a graphic that was included in the original game, but dummied out and went unused. The concept of the &quot;Faerie Coconut&quot; was created for the unused item it because it looked sort of like a coconut. But ThanatosZero suggested incorporating a graphic that looked more like a coconut and did a great job producing such a graphic. Timbo then did the hacking work to incorporate the graphic into the ROM. You can optionally apply that hack atop this one depending on which graphic you prefer.\r\n\r\nSee the README for the full list of changes to the armor, drop, and shop tables.', '[4422]SecretofManaEquipmentProgressionBalance1.6.zip', '1.6', '2019-03-22 12:39:07', '2019-11-13 02:05:01', '12 November 2019', 1573534800, '4422readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1016, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4423, 7, 2787, 'All Night Nippon: Restore original Spiny behavior', 4254, 'This IPS patch restores the originally intended Spiny Egg behavior, much like the existing patches for Super Mario Bros. and Super Mario Bros.: The Lost Levels.\r\n\r\nThe replaced hex values stored at address 0x560D are as follows:\r\n\r\nOriginal: 20 5A 8F A0 02 95 58 C9 00 30 01 88\r\n\r\nNew: A0 02 95 58 C9 00 30 01 88 20 5A 8F\r\n\r\nMore information about this bug and the fix can be found at The Cutting Room Floor&#039;s article for Super Mario Bros.', '[4423]ANNSMB Spiny.zip', '1.0', '2019-03-22 12:42:55', '2019-03-22 13:24:51', '21 March 2019', 1553140800, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 520, 1, 'ROM File: All Night Nippon Super Mario Brothers (Japan) (Promotion Cart).fds\r\nMD5: C8719692D0B9D9649492FFB1C2D26AA3\r\nSHA-1: F30BDD3C556604D7EAA6D0F4864D5566E519B5D4\r\nSHA256: A762D0A90D16C84B5F2B014816B37675CF5115320BE7E815EFFBB64D91B2014D\r\nCRC32: 43e7fe95', 0, '', '', ''),
(4424, 1, 709, 'Super Mario Bros. (European) - Revision B', 4394, 'Super Mario Bros. (European) Revision B is the second (but unofficial, fanmade) revision to the official PAL version (Revision A) of Super Mario Bros. This revision was made with the PAL version&#039;s source code that was converted to NTSC (so it works with ASM6) by SpiderDave.\r\n\r\n- The Lakitu now throws the Spiny Egg correctly.\r\n- All the red-colored enemies/creatures and collectable items have darker color in castle or underground levels.\r\n- All the green-colored enemies/creatures and collectable items have darker color in ground levels.\r\n- The edge of the cloud/bush is now fully filled with black line.\r\n- The exclamation mark has been resized.\r\n- The dot has been aligned upper.\r\n- The cross graphic by the coin counter has been aligned upper.\r\n- Between the &#039;1 PLAYER&#039; and &#039;2 PLAYER&#039; texts now there is a dash.\r\n- The ending text has been rewritten to be easier to understand.\r\n- Between &#039;THANK YOU&#039; and &#039;MARIO!&#039; (or &#039;LUIGI!&#039;) there is now a comma.\r\n- The musics, the sound effects have their original pitch and speed again.\r\n- World 5-3, 5-4, 6-4, 7-2, and 7-3 have completely new different (but selfmade) layout. \r\n- In World 2-1, 4-2 and World 8-4 the pipe&#039;s entry now leads the player to the correct place.\r\n- In World 4-2 the teleport glitch has been fixed.\r\n- At the beginning of World 5-1 the castle&#039;s length is fixed.\r\n- If the player jumps over the flagpole, there is no endless path anymore.\r\n- Luigi is now a green palette-swap of Mario, but both use the same fire palette.\r\n- Like in Vs. Super Mario Bros., the fire palette of Mario and Luigi has darker yellow color.\r\n- In World 6-3 the Bullet Bill zone has been moved to the further right to prevent the glitch.\r\n- The player can no longer get to the minus world. \r\n- The reversed L-pipes (in World 1-2 and 4-2) are moved to the warp zone directly letting the player to decide whether he/she wants to go to an other world or finish the actual world by going through the reversed L-pipe.\r\n- In the &quot;mushroom sky&quot; warp zone, in World 4-2, an additional reversed L-pipe has been added.\r\n- The lava is darker red.\r\n- [b]World 8-4 has been slightly modified.[/b]\r\n- The top of the water area in World 8-4 has been filled with block.\r\n- In the water area of World 8-4 there is a pipe, which has been removed and a hole has been added instead.\r\n- It&#039;s not seen in the underground levels, but the water has darker cyan color.\r\n\r\n[b]SPECIAL EXCLUSIVE BONUS FEATURE:[/b]\r\n- World 9 added as bonus, which is a hard-only &quot;ghost&quot; world that can be accessed by completing the game and then pressing B on the title screen to choose it. Keep in mind that after completing World 9-4 the player must press B again to return to the title. Important that no Bowser can be found and the player will be in hard mode in all cases!\r\n\r\n[b][u]World 9 checkpoint infos:[/u][/b]\r\n- World 9-1: does have checkpoint\r\n- World 9-2: does have checkpoint\r\n- World 9-3: does not have checkpoint\r\n- World 9-4: does have checkpoint', '[4424]SMB(Europe)(Rev0B)(UNOFFICIAL).zip', '1.1a', '2019-03-22 12:43:23', '2020-08-17 00:22:10', '17 August 2020', 1597636800, '', 1, 1, 1, 1, 1, 1, '4424titlescreen.png', 5, 0, 0, 1635, 1, 'Super Mario Bros. (Europe) (Rev 0A).nes\r\nFile MD5: 673913A23CD612DAF5AD32D4085E0760        \r\nFile SHA-1: AB30029EFEC6CCFC5D65DFDA7FBC6E6489A80805\r\nFile CRC32: 7D5FAA58                                \r\nROM MD5: BA39DDE63AB209B1BC751E0535E72B18        \r\nROM SHA-1: 0C4992FC08D2278697339D3B48066E7B5F943598\r\nROM CRC32: 9A2DB086', 0, '', '', ''),
(4425, 9, 1655, 'Arcana - Multi Level-up', 4156, 'Introduced by rainponcho who last posted in 2017.\r\n\r\n-Allows EXP to roll over to the next level and allows gaining multiple levels in one battle. (In vanilla, any extra EXP past a level up is lost.)\r\n-So, this makes the game a little less grindy.\r\n-No longer conflicts with [url=http://www.romhacking.net/hacks/3608/]Fastrom Patch[/url].\r\n\r\nThanks to KingMike for help explaining uninitialized RAM, and thanks to torha for fixing the patch conflict. Now it doesn&#039;t matter which order you patch both of them.', '[4425]levelup (v1.1).zip', '1.1', '2019-03-22 13:12:23', '2020-06-27 21:00:09', '10 June 2020', 1591761600, '4425readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 718, 4, 'Arcana (U) unheadered\r\nMD5: FEE369A46A0212E32FB43501E2C0CCEC', 0, '', '', ''),
(4426, 9, 799, 'Magical Herb', 4637, 'This hack changes the Medical Herb into the Magical Herb, rendering it slightly more useful / less useless. Now in addition to removing negative status effects, it will remove positive ones too. This is as though both Remedy and Dispel Magic were cast on you, which is especially useful if you need to remove Wall status. Though unlike Dispel Magic, the Magical Herb will remove Lucid Barrier and Moon Energy status from you too. The Herb&#039;s animation has also been changed into a darker-hued more purple-tinged version of the Remedy animation to signify that it eliminates both positive and negative status effects.\r\n\r\nNote: This hack is not compatible with Stardust Herb and they should not be combined.', '[4426]SecretofManaMagicalHerb1.3.zip', '1.3', '2019-03-23 06:20:16', '2019-11-08 07:28:14', '08 November 2019', 1573189200, '4426readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 266, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4427, 11, 1925, 'Streets of Rage 2: Ninja Baseball Bat Man Edition', 3444, 'This is a player sprite hack of Streets of Rage 2 that replaces the characters for the ninja baseball batman characters. The hack also contain custom voices and sound.\r\n\r\nCharacters edited:\r\n-Max: Roger\r\n-Axel: Jose\r\n-Blaze: Straw\r\n-Skate: Ryno', '[4427]Streets of Rage 2 ninja baseball batman edition.zip', '1.0', '2019-03-28 01:14:21', '2019-03-26 13:47:48', '26 March 2019', 1553572800, '4427readme.txt', 1, 1, 0, 0, 0, 1, '4427titlescreen.png', 5, 0, 0, 1547, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4428, 1, 709, 'Frozen SMB', 5150, 'Block etc... is Blue so blue. Used Lost Levels Graphic. Mario&#039;s Jump and brake is Lost Levels&#039; Luigi status.', '[4428]Frozen SMB.zip', '1.0', '2019-03-28 12:12:14', '2019-04-03 16:25:58', '24 March 2019', 1553400000, '4428readme.txt', 1, 0, 0, 0, 1, 0, '4428titlescreen.png', 5, 0, 0, 733, 1, 'Super Mario Bros(JU)[!].nes\r\nCRC32:3337EC46\r\nCRC64:42D4CC604B912DE9\r\nSHA256:F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE\r\nSHA1:EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', 0, '', '', ''),
(4429, 9, 268, 'Chrono Trigger: Unused Music', 4292, 'The Chrono Trigger soundtrack has 2 famously unused pieces of music that are included\r\nin the ROM, and on the official soundtrack. The pieces are &quot;Battle 2&quot; and &quot;Singing\r\nMountain.&quot; Nobody knows where &quot;Battle 2&quot; was supposed to play, but &quot;Singing Mountain&quot;\r\nwas the theme for a cut bonus dungeon in Pre-History. Both songs can be heard on \r\nThe Cutting Room Floor website, here:\r\n[url]https://tcrf.net/Chrono_Trigger_(SNES)#Unused_Music[/url]\r\n\r\nThis minimalist patch inserts both songs into appropriate places in the rom.\r\n* Battle 2 - Used as a boss battle theme for the 4 Lavos Spawns.\r\n* Singing Mountain - Used as the background music for Mt. Woe and Death Peak.\r\n\r\nThis has been merged into the [url=https://www.romhacking.net/hacks/6886/]Chrono Trigger Soundtrack Expansion[/url] patch. It still functions as advertised, but it should not be used.', '[4429]ChronoTriggerUnusedMusic.zip', '1.0', '2019-03-28 12:13:37', '2022-11-13 03:21:01', '27 March 2019', 1553659200, '4429readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 872, 4, 'Chrono Trigger\r\nHeader: NO\r\nROM/File SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312', 0, '', '', ''),
(4430, 9, 799, 'Faster Weapon Grinding', 4637, 'This hack offers four different options for increasing the pace of weapon grinding.\r\n\r\nTechnical details: The weapon skill gain point formula uses a constant of 9, subtracts current weapon level, then divides that by either 2 or 4 depending whether or not you got the kill or the enemy&#039;s level is higher than yours. This hack increases the constant of 9 to up to 15 in order to step up the pace of weapon level grinding.\r\n\r\nHack list:\r\n\r\n- &quot;A Bit Faster&quot; - Only slightly faster than the original game.\r\n- &quot;Moderately Faster&quot; - This will be noticeably faster than &quot;A Bit Faster.&quot;\r\n- &quot;Much Faster&quot; - This will be significantly faster than the first two hacks.\r\n- &quot;Zippy&quot; - Fastest.\r\n\r\nWhy only faster skill gain options and no options to slow it down? Two reasons:\r\n\r\n1. Weapon skill gain is already pretty slow in the original game. You&#039;ll never be able to get close to level 8 on most weapons unless you do a lot of unnecessary level grinding.\r\n\r\n2. Adjusting the formula in this way can&#039;t be used to slow down weapon skill gain without creating unacceptable side effects. It is technically possible to make a hack that slows down weapon skill gain, but it would require significantly rewriting the weapon experience subroutines to do it, which should be covered by a different (more complex) hack.\r\n\r\nApply this to an unheadered ROM.', '[4430]SecretofManaFasterWeaponGrinding1.0.zip', '1.0', '2019-03-28 12:15:31', '2019-03-27 23:39:40', '27 March 2019', 1553659200, '4430readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 793, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4431, 10, 1912, 'Pokémon - The Venofree Conspiracy', 4292, 'There is a popular conspiracy theory for Pokémon, and it goes like this: Butterfree and Venomoth&#039;s sprites were swapped late into development. There is a lot of evidence for this, the main evidence being that Venonat and Butterfree have identical eyes and mouths. It is a theory that &quot;can&#039;t be unseen&quot;.\r\n\r\nThis patch changes the sprites of Butterfree and Venonat so that people who cannot unsee this theory can play their Gen III games with &quot;corrected&quot; sprites.', '[4431]Venofree Emerald.zip', '1.0', '2019-03-30 15:01:16', '2019-03-28 17:11:38', '28 March 2019', 1553745600, '4431readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 341, 1, 'No-Intro Name: Pokemon - Emerald Version (USA, Europe)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7', 0, '', '', ''),
(4432, 10, 1072, 'Pokémon - The Venofree Conspiracy', 4292, 'There is a popular conspiracy theory for Pokémon, and it goes like this: Butterfree and Venomoth&#039;s sprites were swapped late into development. There is a lot of evidence for this, the main evidence being that Venonat and Butterfree have identical eyes and mouths. It is a theory that &quot;can&#039;t be unseen&quot;.\r\n\r\nThis patch changes the sprites of Butterfree and Venonat so that people who cannot unsee this theory can play their Gen III games with &quot;corrected&quot; sprites.', '[4432]Venofree FireRed.zip', '1.0', '2019-03-30 15:01:41', '2019-03-28 17:14:14', '28 March 2019', 1553745600, '4432readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 318, 1, 'No-Intro Name: Pokemon - Fire Red Version (USA)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC', 0, '', '', ''),
(4433, 1, 1472, 'Big Trouble in Little China DX', 5169, '&quot;A rough-and-tumble trucker helps rescue his friend&#039;s fiance from an ancient sorcerer in a supernatural battle beneath Chinatown.&quot;\r\n\r\nThis is a deep graphical improvement of the PACNSACDAVE work (all credit for him), trying to make it as a (un)official game, and not a hack:\r\n\r\n*Main character and all enemies are total or partially redone.\r\n\r\n*Title screen and graphic art are 100% completely redone too.\r\n\r\n*Most important of all. There&#039;s NO NINJAS in this version. Why? Cause original movie doesn&#039;t have too much sense, but ninjas on Little China? Now all enemies are members of the Wing Kong Gang.\r\n\r\n*Most part of the scenarios have slight changes on colour palettes, or elementes replaced, or shadows added on flat elements.\r\n\r\n*Now enemies has same color, which makes them more challenging (and less like Power Rangers).\r\n\r\n*Added cameo and special Guest Character as a Boss on scenario 3, just check it out!\r\n\r\n*Lots of minor changes like lifebar, or textfont.\r\n\r\n[b]Note:[/b] Apply patch over the pre-patched [url=http://www.romhacking.net/hacks/2848/]Big Trouble in Little China[/url] ROM.\r\n\r\nAddendum: If you are going to use the Mesen emulator, use this rom instead to have no graphic errors: Dragon Ninja (J) (PRG0) [p1] [!].Nes', '[4433]Big Trouble in Little China  DX.rar', '1.0', '2019-03-30 15:18:42', '2019-03-31 21:56:41', '29 March 2019', 1553832000, '', 1, 0, 0, 0, 0, 0, '4433titlescreen.png', 6, 0, 0, 1541, 1, 'No-Intro Name: Dragon Ninja (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A2FB92BFEBAC5E05405DB31D8D82E200FC4186AF\r\nROM SHA-1: 489D1FC30630D3AD60835992C24332\r\n-\r\nROM prepatched with Big Trouble in Little China\r\nFile SHA-1: 7854E54E45399B94EEFFE4E98E18A092F7F68442\r\nROM SHA-1: 8D7962D209FD1DE2F62072D764C4682AE58F5D08', 0, '', '', ''),
(4434, 10, 1215, 'Mother 3: Claus&#039;s Journey', 4693, 'Note: If you need help implementing the patch, contact Spiderfreak1011 on Discord.\r\n\r\nMother 3: Claus’s Journey, is a hack that switches the roles of main characters Lucas and Claus, making Claus into the main protagonist, which greatly changes the story due to Claus’s drastically different personality compared to Lucas. Much of the text and story is altered to better showcase Claus’s personality and thoughts, as well as how others react to him.\r\n\r\nThere are also 3 versions of the hack, but the story remains the same between them, and the only changes are to the PSI that Claus and Kumatora learn in the game. As for the differences between all 3 versions, those are detailed in the README.\r\n\r\nThis new version has updated dialogue that&#039;s been better polished, but also has changed dialogue for 2 new areas (the toilet dungeon and porky&#039;s mini games), as well as other areas. It also alters the King Porky Statue boss fight to be winnable via normal means and give greater rewards as a result.\r\n\r\nNOTE: Due to the scarcity of the original Japanese ROMs these days, the patches have been made to be applied to a Mother 3 ROM that has already been patched with Version 1.2 of English Translation. HOWEVER, this hack is still it&#039;s own separate entity from the fan translation, with all of the dialogue being retranslated, and over half of the dialogue altered from the original script and being of spiderfreak1011&#039;s own writing/work for the sake of this new story, along with significant gameplay changes for the 2 main party members&#039; Claus and Kumatora. It&#039;s a hack made by the fans for the fans for people that want to experience Mother 3&#039;s story in a different light, and with the knowledge of the previous story to see the differences and have a fresh experience.', '[4434]Mother 3 Claus Journey v1_04.zip', '1.04', '2019-03-30 15:27:27', '2023-07-25 02:13:48', '29 March 2019', 1553832000, '4434readme.txt', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 7847, 1, 'Pre-patched with Mother 3 English translation by Chewy, Jeffman, Tomato\r\nLength: 33554432 Bytes (256 Mbit)\r\nCRC32: A323C029\r\nMD5: 31321DB8 7C763BBA 42A2FDED F1706386\r\nSHA1: A2F2D9D1 CA828156 3683C89A 05826EA0 B91B2892', 0, '', '', ''),
(4435, 9, 799, 'Adjust Enemy Difficulty', 4637, 'This hack offers 208 different options for adjusting monster/boss difficulty which depending on the combination of hacks you apply can either increase or decrease the amount of level grinding that is necessary to finish the game.\r\n\r\nYou can independently adjust:\r\n\r\n- 13 stats.\r\n- On either monsters, bosses, or both.\r\n- Up or down based on percentage of the original value: 25% (1/4), 33% (1/3), 50% (1/2), 75% (3/4), 200% (2x), 300% (3x), 400% (4x), and 500% (5x).\r\n\r\nThe adjustable stats are:\r\n\r\nGeneral stats:\r\n\r\n- Base Levels: The level of the monster/boss.\r\n- Experience: How much experience is awarded when it is defeated.\r\n- GP: How much GP is awarded when it is defeated.\r\n- HP: How many hit points the monster has.\r\n- MP: How many magic points the monster has to cast spells with.\r\n\r\nMagic stats:\r\n\r\n- Attack Magic Power: How powerful the black magic (attack magic) spells cast by the monster/boss are.\r\n- Defensive Magic Power: How powerful the white magic (defensive magic) spells cast by the monster/boss are.\r\n- Elemental Levels: What level the spells cast by the monster are.\r\n- Intelligence: Affects the magic power calculation. Higher intelligence means more powerful magic.\r\n- Wisdom: Affects the magic defense calculation. Higher wisdom means stronger defenses against magic.\r\n\r\nMelee stats:\r\n\r\n- Agility: Affects evade chance and hit chance. Higher evade means harder to hit and misses less often.\r\n- Strength: Affects damage of melee attacks. Higher strength means more damage done per strike.\r\n- Weapon Levels: Affects damage of melee attacks. Higher weapon levels means more damage done per strike.\r\n\r\nImportant things to note:\r\n\r\n- The most useful stats to adjust for increasing or decreasing difficulty are experience, GP, and HP.\r\n- If you adjust experience or GP, it is recommended that you do it proportionally. For example, if you cut experience in half, you should cut GP in half too to prevent the game&#039;s economy from getting out of whack.\r\n- This hack bundle is compatible with &quot;Harder Final Boss&quot; but only if this is applied first.\r\n- Hacks which increase HP or MP bundle Queue&#039;s &quot;Big Health And Mana Support&quot; hack to add support for high HP (new max 65535) and MP (new max 255) values.', '[4435]SecretofManaAdjustEnemyDifficulty2.1.zip', '2.1', '2019-04-02 12:39:48', '2020-01-01 18:41:10', '01 January 2020', 1577854800, '4435readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 523, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4436, 10, 1912, 'Pokemon Retcon Micropatch Collection (Emerald)', 4292, 'Retcon - Short for &quot;retroactive continuity&quot;, a practice in media where previously-established information is changed in order to fit with a new direction that the series is going. \r\n\r\nThe Pokémon Series, for the most part, does not retcon. Instead, they create elaborate reasons for why things didn&#039;t exist before. One example of this is in Eevee&#039;s evolutions. Rather than simply adding new evolutions, GameFreak came up with increasingly complex reasons why Eevee couldn&#039;t evolve to new forms in previous games. First it was because of happiness, then because it must evolve in certain locations, then because it needs to know a specific move. In other cases, they pass off bugs as intentional decisions. For example, Pinsir is a Bug Type Pokémon that learns only Fighting Type moves. However, since it wasn&#039;t a Bug/Fighting Type from the beginning, that will never be corrected.\r\n\r\nThe refusal to retcon has added up over the years. Enter this Micropatch Collection. It targets Gen III games and makes a series of retcons to provide a fuller, richer experience for longtime players. \r\n\r\nIt contains 2 main categories: evolution/breeding changes and type changes. Each patch is fully compatible with all of the others, and SHOULD be compatible with most other hacks, as they only change one byte here and there. The reason this is released as a &quot;micropatch collection&quot; and not one big patch is to allow players to choose which changes they want to make, and which they want to ignore.\r\n\r\n==All-In Patch==\r\nContains all of the patches listed below.\r\n\r\n==Evolution/Breeding Changes==\r\n*azurill.ips - Azurill&#039;s gender ratio corrected to 50%/50%, and its type is changed to Water\r\n*eevee.ips - Eevee evolves to Espeon by Sun Stone, and to Umbreon by Moon Stone\r\n*nidorina.ips - Nidorina&#039;s and Nidoqueen&#039;s egg groups corrected to Monster/Field, allowing breeding\r\n*mrmime.ips - Mr. Mime&#039;s gender ratio corrected to 100% Male\r\n*babyless.ips - Pichu, Cleffa, Igglybuff, Togepi, Azurill, Wynaut, Tyrogue, Smoochum, Elekid, and Magby are able to breed.\r\n*happiness.ips - Smoochum, Elekid, and Magby evolve by happiness. Pichu, Cleffa, Igglybuff, and Azurill all evolve at Level 13. Marill evolves via Water Stone.\r\n\r\n==Type Changes==\r\n*badkitty.ips - Changes Meowth &amp; Persian to Dark. Pay Day changed to Dark.\r\n*clamperl.ips - Changes Huntail to Water/Dark and Gorebyss to Water/Psychic\r\n*dragons.ips - Changes Bulbasaur to Grass, Charizard to Fire/Dragon, Blastoise to Water/Steel, Gyarados to Water/Dragon, and Sceptile to Grass/Dragon\r\n*lightningbug.ips - Changes Volbeat and Illumise to Bug/Electric\r\n*lugia.ips - Changes Lugia to Water/Flying\r\n*normalize.ips - Changes Unown, Wobuffet, and Wynaut to Normal\r\n*pinsir.ips - Changes Pinsir to Bug/Fighting\r\n*porygon.ips - Changes Porygon &amp; Porygon2 to Electric\r\n*psydark.ips - Changes Girafarig to Psychic/Dark and Absol to Dark/Psychic\r\n*psyduck.ips - Changes Psyduck and Golduck to Water/Psychic\r\n*purity.ips - Changes Geodude/Graveler to Rock and Gastly/Haunter to Ghost', '[4436]Retcon Emerald.zip', '1.0', '2019-04-02 12:42:11', '2019-03-31 19:59:39', '31 March 2019', 1554004800, '4436readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 670, 1, 'No-Intro Name: Pokemon - Emerald Version (USA, Europe)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7', 0, '', '', ''),
(4437, 10, 1072, 'Pokemon Retcon Micropatch Collection (FireRed)', 4292, 'Retcon - Short for &quot;retroactive continuity&quot;, a practice in media where previously-established information is changed in order to fit with a new direction that the series is going. \r\n\r\nThe Pokémon Series, for the most part, does not retcon. Instead, they create elaborate reasons for why things didn&#039;t exist before. One example of this is in Eevee&#039;s evolutions. Rather than simply adding new evolutions, GameFreak came up with increasingly complex reasons why Eevee couldn&#039;t evolve to new forms in previous games. First it was because of happiness, then because it must evolve\r\nin certain locations, then because it needs to know a specific move. In other cases, they pass off bugs as intentional decisions. For example, Pinsir is a Bug Type Pokémon that learns only Fighting Type moves. However, since it wasn&#039;t a Bug/Fighting Type from the beginning, that will never be corrected.\r\n\r\nThe refusal to retcon has added up over the years. Enter this Micropatch Collection. It targets Gen III games and makes a series of retcons to provide a fuller, richer experience for longtime players. \r\n\r\nIt contains 2 main categories: evolution/breeding changes and type changes. Each patch is fully compatible with all of the others, and SHOULD be compatible with most other hacks, as they only change one byte here and there. The reason this is released as a &quot;micropatch collection&quot; and not one big patch is to allow players to choose which changes they want to make, and which they want to ignore.\r\n\r\n==All-In Patch==\r\nContains all of the patches listed below.\r\n\r\n==Evolution/Breeding Changes==\r\n*azurill.ips - Azurill&#039;s gender ratio corrected to 50%/50%, and its type is changed to Water\r\n*eevee.ips - Eevee evolves to Espeon by Sun Stone, and to Umbreon by Moon Stone\r\n*nidorina.ips - Nidorina&#039;s and Nidoqueen&#039;s egg groups corrected to Monster/Field, allowing breeding\r\n*mrmime.ips - Mr. Mime&#039;s gender ratio corrected to 100% Male\r\n*babyless.ips - Pichu, Cleffa, Igglybuff, Togepi, Azurill, Wynaut, Tyrogue, Smoochum, Elekid, and Magby are able to breed.\r\n*happiness.ips - Smoochum, Elekid, and Magby evolve by happiness. Pichu, Cleffa, Igglybuff, and Azurill all evolve at Level 13. Marill evolves via Water Stone.\r\n\r\n==Type Changes==\r\n*badkitty.ips - Changes Meowth &amp; Persian to Dark. Pay Day changed to Dark.\r\n*clamperl.ips - Changes Huntail to Water/Dark and Gorebyss to Water/Psychic\r\n*dragons.ips - Changes Bulbasaur to Grass, Charizard to Fire/Dragon, Blastoise to Water/Steel, Gyarados to Water/Dragon, and Sceptile to Grass/Dragon\r\n*lightningbug.ips - Changes Volbeat and Illumise to Bug/Electric\r\n*lugia.ips - Changes Lugia to Water/Flying\r\n*normalize.ips - Changes Unown, Wobuffet, and Wynaut to Normal\r\n*pinsir.ips - Changes Pinsir to Bug/Fighting\r\n*porygon.ips - Changes Porygon &amp; Porygon2 to Electric\r\n*psydark.ips - Changes Girafarig to Psychic/Dark and Absol to Dark/Psychic\r\n*psyduck.ips - Changes Psyduck and Golduck to Water/Psychic\r\n*purity.ips - Changes Geodude/Graveler to Rock and Gastly/Haunter to Ghost', '[4437]Retcon FireRed.zip', '1.0', '2019-04-02 12:46:49', '2019-03-31 20:04:26', '31 March 2019', 1554004800, '4437readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 832, 1, 'No-Intro Name: Pokemon - Fire Red Version (USA)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC', 0, '', '', ''),
(4438, 10, 1419, 'Final Fantasy Tactics Advanced Battle', 5190, 'Final Fantasy Tactics Advanced Battle is a hack that brings monster taming to Final Fantasy Tactics Advance, and makes the whole experience centered around this mechanic.\r\n\r\nThe player can use a new item (the Capture Orb) to capture monsters which (unlike in the vanilla game) join the party and fight on your side.\r\nAdditionally, all ways to get new humanoid party members have been disabled, the player needs to make do with only monsters and the two starting humanoid party members.\r\n\r\nA new system to learn abilities is implemented, similarly to the original Final Fantasy Tactics the units will earn JP which they can spend directly on purchasing abilities. This is the only way the player has to teach new abilities to the monsters.\r\n\r\nThese are the main changes, and they alone already make for a completely new experience, but be sure to check the readme for a more detailed list.\r\n\r\nThanks to the feedback the hack can now (as of 1.1) be 100% completed.\r\n\r\nThe 1.2 update eases the starting difficulty by adding two monsters to the starting party roster, as well as fixing some issues. Check the readme for details.\r\n\r\nWith the 1.3 update, now it&#039;s possible to give your monsters nicknames!\r\nIt also fixes an issue with the titlescreen and more. Check the readme for details.\r\nTo set a nickname, go into the unit&#039;s stat menu, in the party menu, and press START.', '[4438]FFTA_AdvancedBattle_1.3.rar', '1.3.1', '2019-04-02 13:31:29', '2020-08-15 23:49:57', '16 August 2020', 1597550400, '4438readme.txt', 1, 0, 0, 1, 1, 0, '4438titlescreen.png', 1, 0, 0, 13569, 1, 'No-Intro Name: Final Fantasy Tactics Advance (USA, Australia)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 4AC05441F4DE70A4EC3DD932116346C61B8783D9\r\nROM CRC32: 5645E56C', 0, '', '', ''),
(4439, 18, 3596, 'World Heroes Anthology - Boss Hack', 5214, 'Improvement in World Heroes:\r\n-Enable Geegus as a selectable character.\r\n\r\nImprovement in World Heroes 2 Jet:\r\n-Enable Zeus as a selectable character.\r\n\r\nMEGATON PUNCH\r\n-↓↘→ + A\r\n \r\nATOMIC HEAT\r\n-← briefly, then → + A\r\n\r\nGIGA SMASHER\r\n-↓↙←↙↓↘→ + A\r\n\r\nMIGHTY CLAW\r\n-↘+ A\r\n\r\nImprovement in World Heroes Perfect:\r\n-Enable Zeus as a selectable character.', '[4439]WH_BossHack_by John.7z', '1.0', '2019-04-02 13:46:25', '2019-04-02 00:30:39', '01 April 2019', 1554091200, '4439readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 592, 10, 'World Heroes Anthology [SLUS_217.25]', 0, '', '', ''),
(4440, 1, 709, 'Mario a plumber in time. Luigi sidestory.', 5341, 'This is a mini hack that is also a sequel to an upcoming hack: Mario a plumber in time. \r\n\r\nIn this hack, you get to play Luigi and experience his side of the story.\r\n\r\nAnd since you are Luigi, you get Luigi physics, Jumping, sliding and even your firepower has changed, Player 2 gets to use Luigi&#039;s old colors, similar to how Luigi bros did it in Super Mario 3D world.\r\n\r\nAnd also in classic Luigi fashion, this hack is quite difficult, Not Kaizo levels of difficult, but it definitely is a challenge, bonus points from me if you get the fire flower.\r\n \r\nStory: \r\nLuigi awoke to find himself in a strange yet familiar land, he heard some nearby townsfolk talking about a Red man who killed their king, and they plan to revive him using his what is left of his corpse and his ghost. Luigi hears this and sets off to find Mario, and defeat this spoken of king&#039;s ghost.\r\n\r\nPlease tell me what you think, a review is always appreciated', '[4440]Luigi sidestory.zip', '1.0', '2019-04-04 03:55:28', '2019-04-04 06:02:36', '02 April 2019', 1554177600, '4440readme.txt', 1, 0, 1, 1, 0, 0, '4440titlescreen.png', 1, 0, 0, 866, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(4441, 17, 3597, 'Street Fighter EX2 Plus - Playable Bison II', 3700, 'This hack unlock the unplayable character BISON II in Street Fighter EX2 Plus in PSX USA version.\r\n\r\nThis character is only used as Secret Boss, but now is a playable character, just go to Random character select and choose a Bison II!', '[4441]STREETFIGHTER EX2 PLUS - Playable Bison II.zip', '1.1', '2019-04-04 03:59:24', '2019-04-06 18:05:14', '04 April 2019', 1554350400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2114, 11, 'SLUS-01105\r\nMD5: 6058AF65FA68F2FBE0B49F41106C0C71', 0, '', '', ''),
(4442, 22, 3401, 'Area 10 Available in Level Select', 5344, 'This is a really simple hack that enables access to Area 10 via level select.\r\n\r\nOriginally, the only way to access Area 10 was to collect every doll in the previous 36 levels, because the level select was limited to the first 9 Areas. This hack lets you play the game a bit more casually but still see every level the game has to offer.', '[4442]Area 10 Available in Level Select.zip', '1.0', '2019-04-08 06:18:11', '2019-04-08 07:43:09', '04 April 2019', 1554350400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 442, 1, 'No-Intro: Wonder Boy (USA, Europe, Brazil) (Rev 1)\r\n\r\nSHA-1 Before Patch: 63149F20BF69CD2F24D0E58841FCFCDACE972F49\r\nSHA-1 After Patch: D907DCBEE047CD86EA2B6D0A1A230B155CB5F25D', 0, '', '', ''),
(4443, 1, 709, 'Fuji Mario Bros.', 3670, '&quot;Fuji Mario Bros.&quot; is a complete facelift for the first Super Mario Bros., in which everything is redrawn to match the art style of its sequel.', '[4443]Fuji.zip', '1.0', '2019-04-08 06:51:36', '2020-01-25 04:33:19', '05 April 2019', 1554436800, '4443readme.txt', 1, 0, 0, 0, 0, 0, '4443titlescreen.png', 5, 0, 0, 2776, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4444, 10, 830, 'Castlevania Aria of Sorrow Persephone Hack', 3667, 'This is a spoof of Aria of Sorrow set after the Bad Ending of Aria of Sorrow (defeat Graham without the required souls).\r\n\r\nYou take control of Persephone, who is being aided by Carmilla and Olrox to bring about the revival of Dracula. The story is original, while sticking with Castlevania canon. There are plenty of Easter Eggs to go around. Persephone has her own unique attacks, as well as pros and cons. The ending soul requirements have been changed to suit her, so pay attention to dialogue. Look EVERYWHERE. Not all souls are where you think they would be.\r\n\r\nThere are two patches in the folder. The first is the purple dress Persephone from Aria of Sorrow, while the other is the blue dress wearing one from Portrait of Ruin. They can share the same save file since it is the exact same game. Pick a favorite and enjoy!', '[4444]Persephone Hacks.rar', '1.0', '2019-04-08 06:58:30', '2019-04-08 19:00:06', '04 April 2019', 1554350400, '', 1, 1, 1, 1, 0, 0, '', 1, 0, 1, 7328, 1, 'Unmodded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA)\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: 03B97719\r\n    MD5: 4DDE5C64AD0997E7BB0A74D3A0C4BFD0\r\n    SHA-1: 0D2507B8B80D469C95EEC17A429FBBBAB053FCB9\r\n    -\r\n    Modded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA) [Aria of Sorrow Spoof]\r\n    External Header: No\r\n    ROM Size: 6.31MB\r\n    CRC32: E15862C6\r\n    MD5: C66B85701F62B19F77A2F006A4BDA518\r\n    SHA-1: DFBB71C91BEB8392D8A093AE24421DA89580803C', 0, '', '', ''),
(4445, 1, 709, 'Mario a plumber in time', 5341, 'This is a full length hack that is also TECHNICALLY a prequel to an already existing hack: Mario a plumber in time. Luigi sidestory.\r\n\r\nIn this hack, you get to play as Mario, with some whole new levels.\r\n\r\nMario functions nearly identical to how he did in the old SMB, and Player 2 gets to use Mario&#039;s classic colors.\r\n\r\nThankfully this hack isn&#039;t as difficult as the Luigi one before it, so it should a lot less rage inducing.\r\n\r\nStory:Mario and Luigi were helping Professor E. Gadd move his ghost lab to a new location,  however, while they are doing so, they accidentally activate E. Gadds new and improved time machine and the bros are sent back far in time, to a time where Kameks father -The elder Koopa wizard- ruled the mushroom kingdom. once they arrive, they are immediately noticed by a few castle guards, not knowing what it is, they take the time machine back to the main castle for investigation, in fear of being trapped in the past forever, Mario makes chase on his own, leaving Luigi behind.\r\n\r\n*If you are planning on playing this hack please wait until the improved version is released.*', '[4445]Mario a plumber in time.zip', '1.0', '2019-04-08 07:09:00', '2021-03-29 14:26:51', '04 April 2019', 1554350400, '4445readme.txt', 1, 1, 1, 1, 0, 0, '4445titlescreen.png', 1, 0, 0, 1047, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(4446, 9, 799, 'Tricked Out from the Start', 4637, 'This is a bundle of two hacks that are essentially cheating:\r\n\r\n1. Start Rich: You will start out with 65535gp.\r\n\r\n2. Best Armor at the Start: Each character will start out with their best armor initially equipped.\r\n\r\nApplying either one of these hacks (especially the second one) will make you nearly unstoppable and render the game incredibly easy. If plowing through the game in god mode is your thing, then try this out.\r\n\r\nApply this to an unheadered ROM.', '[4446]SecretofManaTrickedOutfromtheStart1.0.zip', '1.0', '2019-04-09 06:33:15', '2019-04-03 19:48:56', '02 April 2019', 1554177600, '4446readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 399, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4447, 1, 1083, 'Bowsette / Boosette', 5209, 'Here is the Super Crowned editions of the Donkey Kong NES game featuring all 4 original levels. Play as either Mario or Luigi to take on Bowsette or Boosette. Works on Donkey Kong (World) (Rev A).nes ROM file.\r\n\r\nBowsette\r\n-Princess Peach has been kidnapped and it&#039;s up to Mario to stop Bowsette by climbing to the top of her castle!\r\n\r\nBoosette\r\n-Queen Boosette has trapped Mario in a painting, now Luigi must brave his way through the ghost filled mansion to rescue his brother and lock the ghost back into a painting.\r\n\r\nSome of the changes applied include:\r\n-Both Bowsette and Boosette have the &quot;NES&quot; (3 levels) and &quot;OE&quot; (4 levels) files included\r\n-Applied Save Score patch to all included files\r\n-Changed title screen and text\r\n-Replaced enemies, items, and tilesets\r\n-Edited Jumpman&#039;s sprites to look more Mario\r\n-Replaced Pauline with confused Peach (Bowsette)/Mario in painting (Boosette)', '[4447]DK-Crowned-IPS.zip', '1.0', '2019-04-09 06:41:01', '2019-04-05 01:00:40', '04 April 2019', 1554350400, '4447readme.txt', 1, 0, 0, 1, 0, 1, '4447titlescreen.png', 5, 0, 0, 926, 1, 'Donkey Kong (World) (Rev A).nes\r\nMD5: 40319CAD12C80FC095901EB0182DF838\r\nSHA1: D8DFACBFEC34CDC871D73C901811551FE1706923', 0, '', '', ''),
(4448, 1, 2327, 'Spider-Man: Return of the Sinister Six color fix', 5213, 'Colors, graphics and font edited. With great power comes great responsibility.\r\nR.I.P. Stan Lee. “Excelsior!”.', '[4448]Spider-Man - Return Of The Sinister Six color fix (U) [!].zip', 'final', '2019-04-09 06:42:39', '2022-02-22 06:45:24', '05 April 2019', 1554436800, '4448readme.txt', 1, 0, 0, 0, 0, 1, '4448titlescreen.png', 5, 0, 0, 1030, 1, 'Database match: Spider-Man - Return of the Sinister Six (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 65B7EAF754D6D455F4B242761A46B8264730D6EE\r\nFile CRC32: F21B23DF\r\nROM SHA-1: BECA615EEB6304720F9430676A935CF8C1F54ED7\r\nROM CRC32: D679627A', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4449, 10, 830, 'Aria of Sorrow Alter', 5345, 'IPS patching required.\r\n\r\nThis is a hack of Aria of Sorrow that changes most part of the map, and the aim is to give completely new experience to players.\r\n\r\nChanges\r\n[list]\r\n[li]Most of the map redone. Some new puzzles added. Added a new area like Nest of Evil in PoR.[/li]\r\n[li]Some of the weapons, armors and accessories are changed. Example: Valmanway and Excarlibur.[/li]\r\n[li]Changed some items. Example: Mina&#039;s Charm, work like magic ticket and can be used without consuming it. Talk to Mina to acquire this.[/li]\r\n[li]Most of souls are slightly easier to acquire.[/li]\r\n[li]Bug fixes to original game, including shop giltch and death warp.[/li]\r\n[li]Soma&#039;s status are changed. Julius is greatly strengthened. The aim is that Julius is super and can be used very easily.[/li]\r\n[/list] \r\nNot all changes are listed here, so that players can find out new things themselves.\r\n\r\nFor some frequently asked questions, view the readme file.\r\n\r\nUpdate\r\n[list]\r\n[li]v1.11: Fixed a bug that Flame Deamon + Giant Bat + Succubus soul combination does not work correctly. Though it is not a major bug, it still makes me feel deserve to fix it. Also a minor map tile fix in Death Arena.[/li]\r\n[li]v1.10: Changed some parts of the game which has confused a lot of players (and is also not satisfied by the author). The main game play remains the same so that players who has already cleared this hack are not necessarily to play this again. This will be the last update for this hack if no major bugs were found.\r\n[list]\r\n[li]A key item can no longer be sold, which will prevent the player from getting good ending.[/li]\r\n[li]Added a tip telling player what is happening when opening the gate in the Underground Reservoir.[/li]\r\n[li]Changed the gfx of sealed boss doors so that players can tell apart them from normal ones.[/li]\r\n[li]Remade a room in the Inner Quarters so that player may not be confused by the fake &quot;exits&quot;.[/li]\r\n[li]Changed the text of Hint Card 2 &amp; 3 to make them more clear to players.[/li]\r\n[li]Some other minor changes.[/li]\r\n[/list]\r\n[/li]\r\n[li]v1.01: Fixed a bug that Tsuchinoko soul does not work correctly.[/li]\r\n[/list]', '[4449]Aria of Sorrow Alter (U)(Hack).zip', '1.11', '2019-04-09 11:48:49', '2020-01-26 15:31:34', '26 January 2020', 1580014800, '4449readme.txt', 1, 0, 1, 1, 1, 0, '4449titlescreen.png', 1, 0, 0, 18377, 1, 'No-Intro Entry: Castlevania - Aria of Sorrow (USA)\r\nExternal Header: No\r\nROM Size: 8388608 (800000)\r\nUNMODDED CRC32: 35536183\r\nUNMODDED MD5: E7470DF4D241F73060D14437011B90CE\r\nUNMODDED SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nMODDED CRC32: 513AF4C9\r\nMODDED MD5: D15C0B9AA1D9D9C28D53BF80DAD08EF0\r\nMODDED SHA-1: 46677C2DCFC76ADAF59CF84896EE9448E93F83A3', 0, '', '', ''),
(4450, 8, 1530, 'Pokemon Gold RTC Changer', 3669, 'This patch allows the player to change the real-time clock while in the Pokegears clock menu.\r\nSimply press up to advance and down to turn back the time.\r\nHolding the A button allows you to change it faster.', '[4450]Pokemon Gold RTC Changer.zip', '1.0', '2019-04-09 11:50:33', '2019-04-06 16:09:23', '06 April 2019', 1554523200, '4450readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1477, 1, 'Patch to &quot;Pokemon - Gold Version (USA, Europe) (SGB Enhanced).gbc&quot;\r\nMD5: a6924ce1f9ad2228e1c6580779b23878\r\nSHA-1: d8b8a3600a465308c9953dfa04f0081c05bdcb94\r\nSHA-256: fb0016d27b1e5374e1ec9fcad60e6628d8646103b5313ca683417f52b97e7e4e', 0, '', '', ''),
(4451, 8, 912, 'Pokemon Silver RTC Changer', 3669, 'This patch allows the player to change the real-time clock while in the Pokegears clock menu.\r\nSimply press up to advance and down to turn back the time.\r\nHolding the A button allows you to change it faster.', '[4451]Pokemon Silver RTC Changer.zip', '1.0', '2019-04-09 11:50:59', '2019-04-06 16:12:30', '06 April 2019', 1554523200, '4451readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1380, 1, 'Patch to &quot;Pokemon - Silver Version (USA, Europe) (SGB Enhanced).gbc&quot;\r\nMD5: 2ac166169354e84d0e2d7cf4cb40b312\r\nSHA-1: 49b163f7e57702bc939d642a18f591de55d92dae\r\nSHA-256: 72b190859a59623cbef6c49d601f8de52c1d2331b4f08a8d2acc17274fc19a8c', 0, '', '', ''),
(4452, 1, 956, 'Mike Tyson&#039;s Punch-out!!??', 5346, 'This challenge mode-like hack forces you to fight Mike Tyson twelve times in a row. The arena colors for each fight have been altered to match the original Minor Circuit, Major Circuit, and World Circuit respectively. Each passkey has also been modified to prevent players from skipping to the end of the game. Most of the text has been altered to fix some of the weird grammatical errors found in the gold version of the game as well. \r\n\r\nThere is also a secret final boss with a completely custom moveset that is arguably more difficult than the original Mike Tyson fight. This hack truly is &quot;Mike Tyson&#039;s&quot; Punch-out!!', '[4452]MTPunchout11.zip', '1.1', '2019-04-09 12:05:09', '2019-04-09 15:46:02', '07 April 2019', 1554609600, '', 1, 0, 0, 1, 1, 1, '4452titlescreen.png', 1, 0, 0, 1121, 1, 'Database match: Punch-Out!! (Japan) (Gold Edition)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0A37E7FC26C010FCEEF12101676CEEB2CBCE5FA3\r\nFile CRC32: 95414355\r\nFile MD5: 893D7083E32AF309A6D35AF9F91122D6\r\nROM SHA-1: A4346A6D83A148933879F7A6A2CF67C1979704EE\r\nROM CRC32: 84382231\r\nROM MD5: 6288936A2C92B11096CB4F825F4D5070', 0, '', '', ''),
(4453, 17, 1070, 'Castlevania SOTN - Survival Mode', 4042, 'This is a patch which makes bosses harder in SOTN while leaving normal enemies alone. Everyone knows the bosses are the most fun part of the game, so now you can spend more time with them!\r\nThis patch is a harder version of Symphony of the Night, PSX NTSC-U (slus_000.67).\r\n\r\n==This patch includes==\r\n*300% HP of ALL Bosses, (except Dracula in prologue, you can still beat him under 1 minute). 300% compared with the original game. 100% in the original.\r\n*300% HP includes Shaft&#039;s Orb when you fight with Richter.\r\n*270% HP of Galamoth.\r\n*300% HP includes simple monsters like Karasuman, Slogra and Gaibon in the Inverted Castle, because they shares same HP with bosses Karasuman, Slogra and Gaibon.\r\n*250% HP includes Lesser Demon (boss and monsters).\r\n*Increased time of items disappearing, from 5 to 8 seconds (except hearts, money, sub-weapons). Item after 4 seconds starts to blink, then item blinks for 4 second, which gives totally 8 seconds.\r\n*Added infinite Wing Smash (like in Sega Saturn version)\r\n*Ability to restore HP in the save rooms was removed\r\n*Ability to restore MP in the save rooms was removed\r\n\r\nNo other changes. The rest is the same as in the original.', '[4453]Castlevania Sotn - Survival mode.rar', '1.0', '2019-04-09 12:08:19', '2019-04-20 08:55:38', '08 April 2019', 1554696000, '4453readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1681, 11, 'Castlevania: Symphony of the Night, PSX NTSC-U (slus_000.67)', 0, '', '', ''),
(4454, 1, 994, 'Kirby&#039;s Halloween Adventure', 5347, 'A Halloween themed hack of Kirby&#039;s Adventure.\r\nIt&#039;s Halloween time on Dream Land, and a Nightmare is spreading across the land! The undead rise! As Kirby, it is your job to protect Dream Land from this sudden rise of creepy critters! Go through prairies with pumpkins, spooky seasides, streets of skull and more! Help Kirby defeat the bad guys and save your kingdom!\r\n\r\nThe final patch includes many features:\r\n-Dozens of new enemy sprites have been added in, giving several facets to many of this classic game&#039;s enemies!\r\n-Modified Mid-Bosses! Bonkerstein, Waiu, and others!\r\n-6 Brand new level tilesets (Old West, Underground Gallery, Factory, Circus, Volcano Temple &amp; Graveyard)\r\n-Modified bosses, like Adeleine taking over Paint Roller&#039;s spot, Kracko being fought on a large city, etc.\r\n-Several classic levels re-imagined in Adventure&#039;s format, expect some levels paying homage to Kirby games that came after Adventure.\r\n-A completely new campaign through spooky worlds! Now every level is completely custom and transitions nicely into each other.\r\n-you can shoot a clown in quick draw.\r\nAnd many more surprises, left for you to discover, have fun!\r\n\r\n(Requires Revision A of Kirby&#039;s Adventure, USA)\r\n=========================\r\n\r\n\r\nWARNING: Crash ability flashes very rapidly in Kirby&#039;s Adventure, so avoid using it if you&#039;re sensitive to seizures.\r\nREADME contains instructions to play the game without lag in specific emulators, highly recommended for the definitive experience.\r\n=========================\r\n\r\nVIDEO TRAILER:\r\n[url]https://youtu.be/22Jg_2ihdYo[/url]', '[4454]Kirby\'s Halloween Adventure.zip', '1.4', '2019-04-09 12:09:12', '2021-10-16 19:24:59', '11 October 2021', 1633924800, '4454readme.txt', 1, 0, 1, 1, 0, 0, '4454titlescreen.png', 1, 0, 0, 8423, 1, 'Database match: Kirby&#039;s Adventure (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F324E7C8C3AD102ECDCCA011ECC494F6F345D768\r\nFile CRC32: 9EFD5757\r\nROM SHA-1: 118307DA6C77A592F0884BAAD14120301D8D3A1B\r\nROM CRC32: 5ED6F221', 0, '', '', ''),
(4455, 11, 2337, 'Super Monaco GP En Español', 5350, 'WHAT&#039;S NEW (02/09/2019)\r\nSuper Mónaco en Español 1.0\r\n\r\n- F1 1989-1990 seasons are updated with real teams and drivers.\r\n- Cars and engines names are mixed. Some of them match up with real life ones, some of them not. And some of them are NOT EXACTLY the proper ones.  \r\n- Every driver wear overalls related to the team color that they start on the 1st season.\r\n- Main menus, options, drivers challenge screens, boxes instructions, etc, are translated and adapted into Spanish.\r\n- Mclaren (Madonna), Benetton (Bestowal), Arrows (Bullets), Rial (Rigel), Comet (Coloni) and Onyx (Orchis) colors are edited for better resemblance.\r\n- New color design for menus.\r\n\r\n\r\nNEXT UPDATE\r\nSuper Mónaco en Español 2.0\r\n- Include the picture of real drivers of the seasons 1989-1990.\r\n- Improve the text concerning the names and nationalities (for instance &quot;S. Johansson&quot; instead of Johanson, or Francia instead of France).\r\n- Match up with real life car names and engines at 100%.\r\n- Translate text that have not been previously translated because it was not located before.', '[4455]Super Mónaco GP en Español (Hack TA Marcos Translations).zip', '1.0', '2019-04-13 12:22:57', '2019-04-13 15:30:31', '08 February 2019', 1549602000, '4455readme.txt', 1, 0, 0, 1, 0, 1, '4455titlescreen.png', 5, 0, 0, 756, 8, 'Database match: Super Monaco GP (Japan, Europe) (En,Ja) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: ED6F80546A7847BF06CF4A62B34D1C3B989E4D3E\r\nFile/ROM CRC32: B1823595', 0, '', '', ''),
(4456, 9, 939, 'Prince of Persia - The Queen of Light', 5348, 'A Hack of the SNES version of the game done by Shauing over an on-and-off period of thirteen months.\r\nIt consists of 10 main levels, featuring some new characters and mechanics along the classic ones introduced in 5 training levels, all of them with a combination of old and new background/foreground sprites, plus a custom colorization for the entire game.\r\nAlso presented here, and for the first time on a PoP SNES mod, an original music composition for the title/prologue and a musical arrangement of the Menu music.\r\n\r\nStory:\r\nA woman arrives in Persia searching for the princess; her army locks the princess in her room of her new palace, and she challenges the Prince to save the woman he loves and the land of Persia, by fighting her...THE QUEEN OF LIGHT.', '[4456]Prince Of Persia - The Queen Of Light (V2-6).rar', '2.6', '2019-04-13 12:25:16', '2021-07-02 01:08:25', '02 July 2021', 1625198400, '4456readme.txt', 1, 1, 1, 1, 0, 0, '4456titlescreen.png', 1, 0, 0, 1666, 4, 'Prince of Persia (USA).sfc - NOINTRO\r\nCRC32: 891BB2BB\r\nMD5: 8FFC8D34BC75BC049122894B4292EB85\r\nSHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nSHA-256: 494190CD6D7FD68882CBE255A6E237D9C4BDAF3988615EDE0297A5E285AD5DD9', 0, '', '', ''),
(4457, 11, 985, 'Battle Mania Daiginjou Equalized', 5352, 'The music in BMD was incredible, but suffered from severe high-end harshness that made it tinny and thin sounding. This is especially apparent when listening with headphones. \r\n\r\nThis patch replaces the overdriven/harsh instruments in Battle Mania Daiginjou with more rounded choices, vastly improving the overall sound of the game&#039;s music. \r\n\r\nTwo versions of the patch are included. BMD Equalized IPS is for the original ROM, and the two M.I.J.E.T. versions should be applied over [url=https://www.romhacking.net/translations/1075/]M.I.J.E.T.&#039;s translation hacks[/url].', '[4457]Battle Mania Daiginjou Equalized.zip', '2.0', '2019-04-14 15:32:59', '2021-05-23 12:39:25', '04 April 2019', 1554350400, '4457readme.txt', 0, 1, 0, 0, 0, 0, '4457titlescreen.png', 5, 0, 0, 2292, 8, 'Database match: Battle Mania Daiginjou (Japan, Korea)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: FBCF7E899FF964F52ADE160793D6CB22BF68375C\r\nFile/ROM CRC32: 312FA0F2\r\n----------------------------\r\nM.I.J.E.T. Daiginjou Version\r\nDatabase match: Battle Mania - Dai Gin Jou (JK) [T+Eng(TShooter)20061029-TSV_MIJET]\r\nDatabase: GoodGen: Genesis v3.21\r\nFile/ROM SHA-1: 89412D9C5408F26A53560D3EB030A5A75AC5E4E7\r\nFile/ROM CRC32: FAB20C39\r\n----------------------------\r\nM.I.J.E.T. Trouble Shooter Vintage Edition\r\nDatabase match: Battle Mania - Dai Gin Jou (JK) [T+Eng(BMania)20061029-BMD_MIJET]\r\nDatabase: GoodGen: Genesis v3.21\r\nFile/ROM SHA-1: F425DB086A2FA2C21EBF0E54FFF5A06ADC4B48E9\r\nFile/ROM CRC32: 07BA38F6', 0, '', '', ''),
(4458, 9, 799, 'No Music', 4637, 'This hack removes all music from the game, but leaves (most of) the sound effects in place. This allows you to play audio from another source like blasting your stereo without having to mute the game&#039;s sound effects along with its music. Good for playing living room co-op with your friends if you enjoy the hack and slash sounds but you want to put on some different music.\r\n\r\nSome important things to note:\r\n\r\n- Known issue: A small number of sound effects are disabled too because they either require interaction with the game&#039;s music to function correctly (e.g. earthquake and waterfall) or they are misclassified in-game as music (cannon travel firing).\r\n- Apply this to an unheadered ROM.\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply No Music, 4. Apply No Music VWF support.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply No Music, 3. Apply No Music Relocalized support.', '[4458]SecretofManaNoMusic1.1.zip', '1.1', '2019-04-16 12:47:59', '2019-06-07 04:28:33', '14 April 2019', 1555214400, '4458readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 141, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4459, 9, 714, 'The Hunt for the Chocolate Egg', 4568, 'A short Easter-themed hack.\r\n\r\nMario wants to eat his chocolate egg, but Larry stole it! But Mario has to collect 15 eggs in order to be able to defeat Larry!', '[4459]The Hunt for the Chocolate Egg V1_0_2.zip', '1.0.2', '2019-04-16 12:57:59', '2019-04-16 16:32:05', '15 April 2019', 1555300800, '', 1, 1, 1, 1, 0, 0, '4459titlescreen.png', 1, 0, 0, 984, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4460, 27, 3043, 'Pokemon Stadium - Mew &amp; Mewtwo as rentals hack', 5353, 'Simple hack to use Mew and Mewtwo as rentals in Prime Cup (includes Free Battle/multiplayer).\r\n\r\nMew is not normally accessible until after the Mewtwo battle. Mewtwo is not accessible as a rental and must be traded from a cartridge.\r\n\r\nThe number of slots is hardcoded, so Metapod and Kakuna were removed and Mew and Mewtwo added in.\r\n\r\nTested using Project64 &amp; Everdrive 2.5.\r\n\r\nUse &quot;beat&quot; to patch.', '[4460]Pokemon Stadium (U) - Mord\'s Rental Hack.rar', '1.0', '2019-04-16 13:08:42', '2019-04-17 04:08:32', '14 April 2019', 1555214400, '', 0, 0, 0, 0, 0, 1, '4460titlescreen.png', 5, 0, 0, 2472, 7, 'Pokémon Stadium (U) [!].z64\r\nMD5: ED1378BC12115F71209A77844965BA50\r\nSHA-1: ED7BEF5A306F88C0A6E96B15E71FEE2EF32058F3\r\nCRC32: 72F66F05\r\n\r\n-\r\n\r\nAfter patching:\r\nPokemon Stadium (U)  - Mord&#039;s Rental Hack.z64\r\nMD5: 23B9FC70CE307D247B7E8302E4C9E4B3\r\nSHA-1: 72A6AC0D85E03FBA9A890AE947BA24376E80FE8B\r\nCRC32: 0BD3E61C', 0, '', '', ''),
(4461, 27, 3615, 'Pokemon Stadium 2 - Use Mewtwo, Mew, Lugia, Ho-Oh and Celebi as rentals hack', 5353, 'Use Mewtwo, Mew, Lugia, Ho-Oh and Celebi as rentals in Prime Cup (includes multiplayer).\r\n\r\nNormally, Mew and Celebi can be unlocked.\r\nMewtwo, Lugia, and Ho-oh must be traded from a cartridge.\r\n\r\nThe number of slots is hardcoded, so Caterpie, Metapod, Weedle, Kakuna, and Magikarp have been removed and Mewtwo, Mew, Lugia, Ho-Oh and Celebi are added.\r\n\r\nThe movesets for Mew &amp; Celebi were copied from the normally unlockable Mew &amp; Celebi, while Mewtwo, Lugia &amp; Ho-Oh&#039;s movesets were copied from &#039;Vs. Rival Round 2&#039;, where you fight those 3 Pokemon.\r\n\r\nUse &quot;beat&quot; to patch.\r\n\r\nTested using Project64 &amp; Everdrive 2.5.  Note there may be the same issues on Everdrive 2.5 as would be present in an unmodified ROM.', '[4461]Pokemon Stadium 2 (U) - Mord\'s Rental Hack.rar', '1.0', '2019-04-16 13:13:10', '2020-02-24 10:07:32', '14 April 2019', 1555214400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 4292, 7, 'Pokemon Stadium 2 (U) [!].z64\r\nMD5: 1561C75D11CEDF356A8DDB1A4A5F9D5D\r\nSHA-1: D8343E69A7DC63B869CF6361D87CDE64444281D3\r\nCRC32: A9998E09', 0, '', '', ''),
(4462, 10, 1106, 'Harmony of Dissonance Dialogue Update', 3667, 'This hack includes more palette updates, but most importantly, the script/dialogue has been rewritten. Character&#039;s full names are included when they speak, and some enemy names have been changed as well. The premise and game play remains the same, however. Both Juste and Maxim&#039;s sprites, as well as some weapons/spells have been changed to avoid the technicolor nightmare of the original.\r\nThere are two ips patches: the first is Juste&#039;s regular red coat, the second is the palette update to the previous Belnades Hack update. Exact same game. Enjoy!', '[4462]HOD Updates.rar', '1.0', '2019-04-17 11:55:34', '2019-04-15 15:16:08', '15 April 2019', 1555300800, '', 1, 0, 0, 1, 0, 0, '4462titlescreen.png', 5, 0, 0, 1633, 1, 'Castlevania - Harmony of Dissonance (U).gba\r\n    CRC-32: 88C1B562\r\n    SHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\n    SHA-256: 85E0A40DE22783BADBBC95D6BCAD68A3A25D0916C4111956213F8281358A61DB\r\n    MD5: EA589465486D15E91BA94165C8024B55', 0, '', '', ''),
(4463, 17, 1130, 'FFT - Dark Knight Ramza', 4292, 'This is a small patch for the PSX version of Final Fantasy Tactics that allows Ramza to learn the Dark Knight techniques &quot;Night Sword&quot; and &quot;Dark Sword&quot; when he fights against Gafgarion at the end of Chapter 2. If Ramza&#039;s class is set to &quot;Squire&quot;, he will learn these techniques upon contact.\r\n\r\nThe techniques can only be learned from enemies, so Gafgarion will not be able to teach it to you in any battle where he is an ally (including Zierkile Falls, since he starts as an ally), and Ramza cannot learn it from Cid.\r\n\r\nTo offset these skills being so easily missable, the recurring villain Rofel has been changed into a Dark Knight, so that Ramza can also learn these skills in Chapter 4. The battles where this technique can be learned are:\r\n*1. Ch2 - Golgorand Execution Site (Gafgarion)\r\n*2. Ch2 - Lionel Castle Gate (Gafgarion)\r\n*3. Ch4 - Hallof St. Murond Temple (Rofel)\r\n*4. Ch4 - Underground Book Storage Fifth Floor (Rofel)\r\n\r\nVERSION 2 CHANGES\r\nA few players noted that it was nearly impossible to get Gafgarion to use &quot;Dark Sword&quot; on them. It is difficult, for 2 reasons that were not changed from the original game:\r\n1. Gafgarion only uses Dark Sword against characters that have damaging MP-based spells available in the battle. For example, he will go after Summoners with a Black Magic sub-skill with Dark Sword, but will never use it against Archers with a Punch Art subskill.\r\n2. It&#039;s not well known, but the original game has both Dark Knight abilities set up to be learned on contact. However, the content is dummied out. The original probabilities for learning them on contact were 100% for &quot;Night Sword&quot;, but only 50% for &quot;Night Sword&quot;.\r\n\r\nVersion 1 of this patch left both of those intact to stay as true to the original design as possible. Version 2 has been split into 2 patches so that you can address those issues:\r\n1. &quot;Original&quot; - This simply updates the probability for &quot;Dark Sword&quot; to 100%. If you get hit with it, you learn it.\r\n2. &quot;With Crystal&quot; - This also updates &quot;Dark Sword&quot; to 100% probability. In addition, it also incorporates an ASM hack by Glain that allows Ramza to learn the abilities from Gafgarion&#039;s crystal, regardless of his current class. If you choose to learn either ability, you will learn both.', '[4463]FFT Dark Knight Ramza V2.zip', '1.0', '2019-04-17 12:09:53', '2019-11-18 22:26:10', '15 April 2019', 1555300800, '4463readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 761, 11, 'Final Fantasy Tactics US\r\nROM/File SHA-1: 2B5D4DB3229CDC7BBD0358B95', 0, '', '', ''),
(4464, 18, 3616, 'Virtua Fighter 4:Evolution - Unlock Dural', 5214, 'Enable Dural as a selectable character on both Virtua Fighter 4 Evolution and Virtua Fighter 10th Anniversary.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this site.', '[4464]Dural_by [John].7z', '1.0', '2019-04-17 12:13:46', '2019-06-13 12:47:32', '13 June 2019', 1560398400, '4464readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 550, 10, 'Virtua Fighter 4:Evolution [SLUS_206.16]', 0, '', '', ''),
(4465, 1, 753, 'Zelda II - Decline of a Kingdom', 5157, 'Start your quest to place 6 crystals in the pedestals throughout Hyrule to unlock the great palace and fight your shadow to recover the triforce of courage.\r\n\r\nExplore 4 all new regions of Hyrule.\r\n\r\nSix redesigned palaces with new screens and enemy layouts using the original palace maps.\r\n\r\nAll new side quest in the island maze with some additional backtracking.\r\n\r\nTalk to the towns people for new clues on item locations.\r\n\r\nIntermediate difficulty. Fair leveling up system requires little to no grinding.', '[4465]legend of zelda decline of a kingdom.zip', '1.0', '2019-04-17 12:30:40', '2022-06-14 16:18:37', '16 April 2019', 1555387200, '', 0, 0, 1, 1, 1, 1, '', 1, 0, 1, 1519, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(4466, 18, 3627, 'Enable boss characters at Party Mode', 5214, 'This patch enables the boss characters at Party Mode + unlockables.\r\n\r\n-All secret characters unlocked.\r\n-All arcade stages unlocked.\r\n-All secret characters unlocked at Party Mode.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this site.', '[4466]KOF\'2001_by [JOHN].7z', '1.0', '2019-04-18 12:11:41', '2019-04-17 04:23:11', '17 April 2019', 1555473600, '4466readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 351, 10, 'The King of Fighters:2001 [SLPS_252.66]', 0, '', '', ''),
(4467, 27, 974, 'GoldenEye 007 - Mord&#039;s Custom Multiplayer Weapon Set', 5353, 'Note from RHDN Staff: Per request of the author, the download has been removed.\r\n\r\nCustom weapon set if you want something different to play with with your friends.  Not a Klobb in sight!\r\n\r\nMade with Goldeneye Setup Editor.  Thanks to the makers of this fantastic editor.\r\n ----\r\nThere are 2 patches to choose from:\r\n\r\nMord&#039;s Weapon Set:\r\n-Only the Multiplayer default weapon set has been changed.\r\n\r\nMord&#039;s Weapon Set X:\r\n-Weapon set has been changed\r\n-All multiplayer levels are unlocked by default and playable with up to 4 players.\r\n-All multiplayer characters unlocked.\r\n-Stack and Basement have been replaced with Statue and Cradle.  If you didn&#039;t know, Statue and Cradle are in the original game&#039;s code as fully playable multiplayer maps, but only accessible with a cheat device like a Gameshark.\r\n\r\nIncludes .bps patches (to be used with &quot;beat&quot;) and .xdelta patches (to be used with Goldeneye Setup Editor).\r\n\r\nTested with Project64 &amp; Everdrive 64 2.5.\r\n\r\n ----\r\nWeapon Set List:\r\n\r\nRemote Mines Only:\r\n-x8 Remote Mines\r\n\r\nMix 1:\r\n-x2 Phantom\r\n-x2 RCP 90\r\n-x2 Laser\r\n-x1 Silver PP7\r\n-x1 Gold PP7\r\n\r\nMix 2 (Golden Gun Remix):\r\n-x2 RCP-90\r\n-x2 Lasers\r\n-x2 Remote Mines\r\n-x1 Silver PP7\r\n-x1 Golden Gun\r\n\r\nRifles &amp; SMGs:\r\n-x1 AR33\r\n-x1 D5K\r\n-x1 D5K Silenced\r\n-x1 Phantom\r\n-x1 ZMG\r\n-x1 KF7\r\n-x1 Sniper Rifle\r\n-x1 RCP-90\r\n\r\nPhantom &amp; Remote Mines:\r\n-x4 Phantom\r\n-x4 Remote Mines\r\n\r\nAll Explosives:\r\n-x2 Rocket Launcher\r\n-x2 Grenade Launcher\r\n-x1 Grenades\r\n-x1 Timed Mines\r\n-x1 Remote Mines\r\n-x1 Proximity Mines\r\n\r\nLaunchers &amp; Remote Mines:\r\n-x3 Rocket Launchers\r\n-x3 Grenade Launchers\r\n-x2 Remote Mines\r\n\r\nMines only:\r\n-x3 Timed Mines\r\n-x3 Remote Mines\r\n-x2 Proximity Mines\r\n\r\n  \r\nShotguns/RC-P90/Remote Mines:\r\n-x2 Shotgun\r\n-x2 RC-P90\r\n-x2 Auto Shotgun\r\n-x2 Remote Mines\r\n\r\nPP7s only:\r\n-x2 Silenced PP7\r\n-x3 PP7\r\n-x2 Silver PP7\r\n-x1 Gold PP7\r\n\r\nShotguns:\r\n-x4 Shotgun\r\n-x4 Auto Shotgun\r\n\r\nNon Multiplayer Weapons (guns that are not available normally in MP):\r\n-x2 Hunting Knives\r\n-x2 D5K Silenced\r\n-x2 Shotgun\r\n-x2 Phantom\r\n\r\nKnives + Taser:\r\n-x3 Hunting Knives\r\n-x3 Throwing Knives\r\n-x2 Taser\r\n\r\nTank rounds only! (only 1 round per ammo spawn point, try this on License to Kill!):\r\n-x8 Tank rounds', '[4467]GoldenEye 007 (U) - Mord\'s Weapon Set.zip', '1.01', '2019-04-18 12:30:43', '2023-09-01 03:30:47', '13 July 2019', 1562976000, '', 0, 0, 0, 0, 1, 0, '4467titlescreen.png', 5, 1, 0, 730, 7, 'GoldenEye 007 (U) [!].z64\r\nCRC32: B6330846\r\nMD5: 70C525880240C1E838B8B1BE35666C3B\r\nSHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83', 0, '', '', ''),
(4468, 18, 3627, 'The King of Fighters 2001 - Arranged Soundtracks', 5214, 'This patch will replace the Arcade Soundtracks with the Arranged Soundtracks from the Dreamcast version.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this site.\r\n\r\n[b]Note:[/b] File is over 30MB (89.7MB)\r\n*[url=https://mega.nz/#!v4ZQBYYQ!UMnkJA5ALkUTaW7ptPlDCB_YO6hz93Z0PeBk0Zua1h0][b][Download][/b][/url]', '', '1.0', '2019-04-20 12:10:37', '2019-04-19 01:37:03', '18 April 2019', 1555560000, '4468readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 20, 10, 'The King of Fighters:2001 [SLPS_252.66]', 0, '', '', ''),
(4469, 8, 829, 'Super Luigi Land', 5358, 'Super Luigi Land is a ROM Hack for Super Mario Land starring Luigi (physics remain the same sadly) who tries to save Sarasaland and fittingly Princess Daisy from the mysterious spaceman, &quot;Tatanga&quot;. Everything that originally has Mario is modified to match Luigi&#039;s appearance.\r\n\r\nThis hack was simply made for the Game Boy, Super Mario Land and Princess Daisy&#039;s 30th Anniversary!', '[4469]Super Luigi Land.zip', '1.1', '2019-04-21 12:22:13', '2019-04-21 16:02:17', '21 April 2019', 1555819200, '4469readme.txt', 1, 0, 0, 1, 0, 1, '4469titlescreen.png', 5, 0, 0, 1851, 1, 'Database match: Super Mario Land (World) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E\r\nFile/ROM CRC32: 2C27EC70', 0, '', '', ''),
(4470, 9, 755, 'Sour Music Kart', 5359, 'Welcome to Sour Music Kart, a new &amp; personalized Super Mario Kart hack!\r\n\r\nSour Music Kart is a comprehensive hack for the original game!\r\nRace as 8 new characters, each with their own quirks and perks, across multiple new locations!\r\n\r\nNew content include:\r\n\r\n- 8 new characters.\r\n- 8 new Backgrounds, each representing the new racers.\r\n- Brand new music for each theme, title, credits, etc.; as well as each racer having it&#039;s new victory tune!\r\n- 20 brand-new new tracks, with a Super Mario Kart feel emphasis.\r\n- 4 custom made battle tracks! Enjoy new ways to battle your friends!\r\n- Edited miscellaneous which includes (but not limited to): menus, character select, obstacles, victory screens, updated title screen demos, etc.\r\n\r\nDon&#039;t know who the new characters are, what items are, or where are they racing? Fear not! Included with the hack is a custom made manual designed &amp; inspired by the original one which should help you get started!', '[4470]smkPatch.zip', '1.3', '2019-04-21 12:26:22', '2020-02-04 03:59:53', '13 November 2018', 1542085200, '', 1, 1, 1, 1, 1, 1, '4470titlescreen.png', 1, 0, 0, 1540, 3, 'General:\r\nPlatform Super NES\r\nROM format Super Magicom\r\nExternal Header Yes\r\nFile Size 524800 (80200)\r\nROM Size 524288 (80000)\r\nROM CRC32 CD80DB86\r\nROM SHA-1 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nChecksum valid Yes\r\n\r\nAll Hashes:\r\nFile MD5 8B13D7D413545582099AB35298405417\r\nFile SHA-1 C9FFE61534F15CA54F0A2A29E64EA29AD2E5D112\r\nFile CRC32 01793FD5\r\nROM MD5 7F25CE5A283D902694C52FB1152FA61A\r\nROM SHA-1 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nROM CRC32 CD80DB86\r\nFile SHA-256 6495D32E95774B1CE4CA2E3BA78270FB39322F967E29D6C1589055F115E8AB0E\r\nROM SHA-256 6495D32E95774B1CE4CA2E3BA78270FB39322F967E29D6C1589055F115E8AB0E\r\n\r\nHeader:\r\nMapping HiROM', 0, '', '', ''),
(4471, 1, 805, 'Metroid + Saving Unofficial Update', 5220, '[b]VERSION 0.5.2 IS OUT! It now runs on Nestopia even with the RNG, and the aforementioned palette issue is hopefully gone. It also fixes a health bug on the (very short-lived) 0.5.1 version, and makes missile pickups more abundant[/b]\r\n\r\nAn update to the famous Metroid + Saving hack initially designed by snarfblam. Based off the well-hidden 0.4 version (which included wall jumping and a corner map), this version tends to improve some of the graphical issues of that version and add in new content on top of that.\r\n\r\nNew content includes:\r\n[list]\r\n[li]Reductions in missile door cost (5 missiles to 1 with red doors and 10 to 5 with yellow/purple doors)\r\n[li]Manual saving via Up+A\r\n[li]Restored Japanese RNG\r\n[li]Sped-up door transitions\r\n[li]Morphball glitch initially not seen in original game fixed\r\n[li]Continuing refills all of your health, including energy tanks, instead of starting off at 30 HP every time.\r\n[li]Missile pickups now drop more frequently and give 5 missiles instead of 2.\r\n[/list]\r\n\r\nYou&#039;re allowed to use this hack as the base of your own hack or on other, already existing hacks (please keep in mind that the ROM of the hack must be expanded). If you would like to leave feedback on the project, please do so. This project was done with the idea of making Metroid a much more enjoyable experience, so if there&#039;s any issues with the current version you&#039;d like to see fixed, feel free to leave feedback or critiques in the review section. Special thanks to snarfblam for making the original + Saving hack.', '[4471]Metroid + Saving v0 5 2.rar', '0.5.2', '2019-04-22 12:11:54', '2020-07-20 05:18:06', '16 March 2020', 1584331200, '4471readme.txt', 0, 0, 0, 0, 1, 1, '', 6, 0, 1, 3797, 1, 'No-Intro Name: Metroid (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 166A5B1344B17F98B6B18794094F745F8A7435B8\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B', 0, '', '', ''),
(4472, 1, 2090, 'WWE Women&#039;s Revolution', 1425, 'The women&#039;s revolution is upon us! This hack changes all of the wrestlers in Pro Wrestling for NES to females. All stats, in game play, and cutscenes have been changed to reflect this. Enjoy!\r\n\r\nSpecial Thanks:\r\nPatrick Van Oostrum,\r\nAudun Sorlie,\r\nAnakin Adcock,\r\nHenk Vos,\r\nCadence Alvarez-Cooper,\r\nRetro Buff', '[4472]wwe_womens_revolution_ips.zip', '1.0', '2019-04-22 12:15:02', '2019-04-21 00:49:41', '20 April 2019', 1555732800, '', 1, 0, 0, 1, 1, 0, '4472titlescreen.png', 1, 0, 0, 823, 1, 'No-Intro Name: Pro Wrestling (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 126C280B827A26972065B88AF90AB861B4299ED3\r\nROM SHA-1: 2875F130DAC4C13FFB1D2FDB655A89AED7FEB44A', 0, '', '', ''),
(4473, 9, 3632, 'Enable bosses and easy moves', 4018, 'Enable bosses in story mode and  simplify all character moves.', '[4473]WH2 easy moves.rar', '1.0', '2019-04-22 12:26:34', '2019-04-21 03:00:57', '20 April 2019', 1555732800, '4473readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1055, 3, 'No-Intro Name: World Heroes 2 (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 481DD71444C23C3B413375E2F20797ABCF7DEEBD\r\nROM SHA-1: A4E97DD3589749F355CFAB8F436BBE30A19DF8DD', 0, '', '', ''),
(4474, 1, 2060, 'Superman', 5169, 'This hack is titled only &quot;Superman&quot;, pretending to be the official game and not the mediocre one of Kemco (the main character only needs a skateboard to be Dr. Slump version).\r\n\r\nIt&#039;s based on Pacnsacdave&#039;s hack &quot;[url=http://www.romhacking.net/hacks/2898/]Superman 2 - Lex Luthor Edition[/url]&quot; (all the credit for him), but includes  important changes:\r\n\r\n-Intro and title screen are replaced. Now the enemy to beat is Darkseid. \r\n\r\n-Final boss sprites are replaced.\r\n\r\n-Many generic thugs are replaced too for enemies from the comic-books, like the Parademon troops, Metallo or Doomsday.\r\n\r\n-Minor changes on text to contextualize the new Nemesis on the game.\r\n\r\nNote: Apply patch over the pre-patched [url=http://www.romhacking.net/hacks/2898/]Superman 2 - Lex Luthor Edition[/url] ROM.', '[4474]Superman.rar', '1.0', '2019-04-22 12:28:10', '2019-04-21 05:06:13', '21 April 2019', 1555819200, '', 1, 0, 0, 1, 0, 0, '4474titlescreen.png', 6, 0, 0, 1449, 1, 'No-Intro Name: Sunman (Europe) (Proto)\r\nNo-Intro version  20130731-235630\r\nFile SHA-1: 326E2F4D3BE11A9CD8E7A0C8DC345BA9ECC7D1A9\r\nROM SHA-1: A3791FE7928E8057E478F8D21B51B51C942325F5\r\n-\r\nROM prepatched with Superman 2 - Lex Luthor Edition\r\nFile SHA-1: 2AED3F7F3C9F81413EC1DF9D83826A55857267A7\r\nROM SHA-1: 1B9F5592FFC2C3ECC857A723E70298EEBDD07143', 0, '', '', ''),
(4475, 1, 120, 'Dragon Ball Shenron no Nazo Declining Health Fix', 5360, 'The official version of Shinron/Shin long no Nazo can be a bit difficult for both players old and new. It contains a game play mechanic where your health slowly drains as you play the level, even when not being hit. This patch stops that from happening only allowing you to take damage from things that can actually hurt you. It should work on most if not all versions of this game.', '[4475]Dragon Ball Shenron no Nazo Declining Health Fix.zip', '1.0', '2019-04-22 12:54:28', '2019-04-21 22:01:57', '21 April 2019', 1555819200, '', 0, 0, 0, 0, 1, 0, '4475titlescreen.png', 5, 0, 0, 817, 1, 'Database match: Dragon Ball - Shen Long no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F9F24D662601B6031F979470B84F41395713241A\r\nFile CRC32: 46D9D53D\r\nROM SHA-1: 68D2E5453044D4DB2D8438DFD1BF977F134CFD9A\r\nROM CRC32: 9552E8DF', 0, '', '', ''),
(4476, 1, 956, 'Difficult? Punch-Out!!', 5346, 'This hack aims to construct the most difficult Punch-Out!! experience possible. Each fighter has been reworked, and given a new moveset to create a unique and challenging experience for each fight. Every fighter is now able to knock Little Mac down with one punch, and sustain less damage from Mac&#039;s punches. This time, no punches have been pulled in terms of difficulty. Each fighter (Including Mac) has also been given a new palette inspired by their Title Defense appearences from Punch-Out!! for the Wii. The arena colors are also partly inspired by the World Circuit from Punch-Out!! for the Wii. Every passkey has also been altered to prevent players from skipping large portions of the game as well.\r\n\r\nWith all of these changes, there is a total of 14+ challenging fights to win. There might even be some secret fights too.', '[4476]TDPunch14.zip', '1.1', '2019-04-22 12:58:48', '2019-06-25 22:49:45', '21 April 2019', 1555819200, '', 1, 0, 0, 0, 1, 1, '4476titlescreen.png', 5, 0, 0, 1545, 1, 'Database match: Punch-Out!! (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 025FAF9059C06D6706409B66FB0CB2EE17DEB548\r\nFile CRC32: A827FF1B\r\nFile MD5: 3E4AF91097AECE830B3039AF3F2C0802\r\nROM SHA-1: FA6222E73F910010B9CACF023D575E7E7B94E84A\r\nROM CRC32: B95E9E7F\r\nROM MD5: 27B4479DF4228D48986698FFB94E9F6B', 0, '', '', ''),
(4477, 8, 829, 'Super Mario Land DX', 3533, 'Super Mario Land DX is a romhack of the original Super Mario Land for the Game Boy that turns the game into a Game Boy Color game. It adds color and changes the\r\ngraphics to give the game a modern look.\r\n\r\nv2.0 (20/04/2022):\r\n- Framerate issues have been addressed. That includes issues in the original game, especially noticeable in 3-2 (hard mode).\r\n- Mario&#039;s sprites have been revamped. They are mostly the same size as the originals.\r\n- Mario&#039;s relative position when jumping has been fixed. This was responsible for the weird collision issues in v1.0 (yeah, it wasn&#039;t the sprites).\r\n- Luigi has been added. He has slightly different physics.\r\n- Old graphics are now an option. Not all graphics are unchanged, as it mostly affects the sprites, but this should be good enough for people who didn&#039;t like the new ones.\r\n- A shortcut to difficult mode has been added.\r\n- New palette for Superball Mario/Luigi.\r\n- New animation for Super Mario/Luigi when looking up.\r\n- New animation for Super Mario/Luigi when entering a pipe.\r\n- Options menu added to accommodate the new options.\r\n- Battery added to permanently save your options, top score and level selection.\r\n- Every single stage&#039;s colors have been tweaked.\r\n- An incompatibility screen for the original Game Boy has been added.\r\n- Hundreds of minor (and not so minor) changes and fixes.', '[4477]smldx20.zip', '2.0', '2019-04-22 18:56:30', '2022-04-20 17:26:39', '20 April 2022', 1650427200, '4477readme.txt', 1, 0, 0, 0, 0, 0, '4477titlescreen.png', 5, 0, 0, 121465, 1, 'No-Intro Name: Super Mario Land (World)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89\r\nROM Size: 65536 (10000)\r\nROM CRC32: 90776841', 0, '', '', ''),
(4478, 9, 2700, 'Mystical Ninja Goemon Hack', 1637, 'Here&#039;s an attempt make Legend of the Mystical Ninja how it should have been for the US release.\r\nFinally get rid of the old password system for a new SRAM save thanks to Akira76!\r\nYou now have the choise between 2 versions of the title screen:\r\n-Ganbare Goemon (classic version)\r\n-Go for it! Goemon (like the upcoming translations)\r\n\r\nVersion 1.02:\r\n-Change Dice game result graphics\r\n-Change Harima Gate Graphics\r\n-Many typo fixed (thanks to Chicken Knife and Zynk)\r\n\r\nVersion 1.01:\r\n-Fixed Last level name display\r\n-Changed Man/Woman sauna graphics\r\n-Alternate title screen\r\n\r\nVersion 1.00:\r\n-Corrected some text\r\n-SRAM save!\r\n\r\nVersion 0.99:\r\nFirst public release, not fully tested, maybe some things could be improved.\r\n-Title screen change\r\n-Restore many things of the Japanese version (like Goemon and Ebisu)\r\n-Added a lowercase font\r\n-Restore the Sammy Rye&#039;s Circus Side Show\r\n-Many texts retranslated', '[4478]Goemon.zip', '1.02', '2019-04-23 11:19:23', '2020-02-25 11:57:27', '25 February 2020', 1582606800, '4478readme.txt', 1, 0, 0, 1, 0, 1, '4478titlescreen.png', 5, 0, 0, 3657, 4, 'File Size 1048576 (100000)\r\nROM Size 1048576 (100000)\r\nROM CRC32 82479D6A\r\nROM SHA-1 E7DB9B1220D66BC8665FE2761AC396DC28BFD88C\r\nNo-Intro ROM name: Legend of the Mystical Ninja, The (USA).sfc', 0, '', '', ''),
(4479, 1, 709, 'Lauri&#039;s Hack', 5361, 'Lauri&#039;s Hack is my attempt at creating levels that feel similar to Super Mario Bros. and Super Mario Bros.: The Lost Levels. Difficulty wise this hack falls somewhere between those two; this hack shouldn&#039;t be as hard as The Lost Levels is.', '[4479]lauri\'s_hack.zip', '1.0', '2019-04-23 11:26:22', '2019-04-23 14:13:05', '22 April 2019', 1555905600, '4479readme.txt', 1, 0, 1, 1, 0, 0, '4479titlescreen.png', 1, 0, 0, 872, 1, 'Database match: Super Mario Bros. (Europe) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: AB30029EFEC6CCFC5D65DFDA7FBC6E6489A80805\r\nFile CRC32: 7D5FAA58\r\nROM SHA-1: 0C4992FC08D2278697339D3B48066E7B5F943598\r\nROM CRC32: 9A2DB086', 0, '', '', ''),
(4480, 9, 338, 'Rockman &amp; Forte - Player Switching', 1106, 'As the title suggests, you can switch between Rockman and Forte during game play.\r\n\r\nYou can choose which player to start with. When the game starts, you can change characters by jumping while pressing SELECT.\r\n\r\nThere might be bugs, so report it to Puresabe if found.\r\n\r\nCompatible with translation hacks, but be mindful of which order you apply this as this is for a No-Header ROM.', '[4480]RockFPlayerSwitching002.zip', '0.02', '2019-04-25 15:27:00', '2019-04-25 15:32:28', '24 December 2016', 1482555600, '4480readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4424, 4, 'Database match: Rockman &amp; Forte (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: BCD2FC38B4E4BF6B811B00301F349E85CA48FE1A\r\nFile/ROM CRC32: 5047E0D4', 0, '', '', ''),
(4481, 9, 338, 'Rockman &amp; Forte - Multiple Equipment', 1106, 'As the title suggests, you can equip multiple upgrades that you bought from the shop.\r\n\r\nYou can choose which player to start with. Once you have purchased an item that can be equipped, open the menu as usual. After selecting the icon that you want to equip, press Y button, it will be displayed on the icon with &quot;▼ E&quot; and it will be activated. If you press it again, the display will disappear and it will be disabled.\r\n\r\nThere might be bugs, so report it to Puresabe if found.\r\n\r\nCompatible with translation hacks, but be mindful of which order you apply this as this is for a No-Header ROM.', '[4481]RockFMultipleEquipments001.zip', '0.01', '2019-04-25 15:31:36', '2019-04-25 15:00:50', '24 December 2016', 1482555600, '4481readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3175, 4, 'Database match: Rockman &amp; Forte (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: BCD2FC38B4E4BF6B811B00301F349E85CA48FE1A\r\nFile/ROM CRC32: 5047E0D4', 0, '', '', ''),
(4482, 1, 753, 'Zelda II - BS-X Mascot Girl Edition', 3879, 'Once upon a time, someone was playing [i]Zelda II: The Adventure of Link[/i].  As they played, they found themselves wishing that they could play the game as someone else – specifically, the cute girl from Broadcast Satellaview-exclusive game, [i]BS Zelda: The Ancient Stone Tablets[/i].  While that&#039;s not a thought that many would share, it [i]did[/i] lead to the creation of a unique character-swap patch for a classic game!\r\n\r\nIntroducing… &quot;[b]Zelda II: BS-X Mascot Girl Edition[/b]!&quot;\r\n\r\n[list]\r\n[li]Explore the land of Hyrule, braving grasslands, trudging through swamps, and climbing mountains… [i]as a cute girl[/i]![/li]\r\n[li]Visit six different palaces full of tricks, traps, and troublemaking monsters in your quest to break the seal of the Great Palace… [i]as a cute girl[/i]![/li]\r\n[li]Fight giant beasts and tricky bosses in your quest for the Triforce of Courage… [i]as a cute girl[/i]![/li]\r\n[li]Play the exact same game you remember from when it first came out, exactly as you remember it… [i]as a cute girl[/i]![/li]\r\n[li]Oh, and… Link is exchanged for a cute girl, or something.[/li][/list]\r\n\r\nIncluded in this download is an [i]optional[/i] patch that does away with the custom title screen and altered text, leaving only the customized player character!  Not only is this great for purists who just want a new character, but it also serves as a convenient and hassle-free method to adding the character to other hacks and modifications by other authors!  How considerate!\r\n\r\nBut, wait!  There&#039;s [i]more[/i]!  Also in this download are patches for the Famicom Disk System version!  That&#039;s right!  Those looking to add a cute girl to their disk-based copy of [i]Zelda II[/i] can do so with relative ease!\r\n\r\nSo, if playing a classic game as a cute girl sounds like a good time, give this modification a try!', '[4482]JTL_ZeldaAoL-BSX Mascot Girl v100.zip', '1.0.0', '2019-04-27 12:12:55', '2019-04-27 14:27:48', '25 April 2019', 1556164800, '4482readme.txt', 1, 0, 0, 1, 0, 0, '4482titlescreen.gif', 5, 0, 0, 857, 1, '[NES Version]\r\nDatabase match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865\r\n----------\r\n[FDS Version]\r\nDatabase match: not found*\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: B7245DB6756BA8419F7A65D894916C94BE6DF537\r\nFile/ROM CRC32: C00ED08F\r\n(* Uses &quot;factory default&quot; disk image; see Readme)', 0, '', '', ''),
(4483, 1, 1954, 'Super Contra HD', 5213, 'Title Screen, text, font, graphics and a lot of colors edited.\r\nThis hack is for the Japanese version of &#039;Super C&#039; on the NES, which is called:\r\n&#039;Super Contra (Japan)&#039;, enjoy.', '[4483]Super Contra HD (J) [!].zip', 'final', '2019-04-27 12:25:11', '2019-04-25 23:19:40', '26 April 2019', 1556251200, '4483readme.txt', 1, 0, 0, 1, 0, 1, '4483titlescreen.png', 5, 0, 0, 2640, 1, 'Database match: Super Contra (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5DE393E3AD83E6E185E6D338684D7A4475B7D2CE\r\nFile CRC32: 9BB6059E\r\nROM SHA-1: C7361A39716DCD0364D0AD518D5D5EBD4BA56F87\r\nROM CRC32: B1250D0C', 0, '', '', ''),
(4484, 1, 1222, 'Mario Bros. Arcade Style', 4951, 'In the NES version of Mario Bros., Mario and Luigi dont look like they do on the arcade version, so here is a hack that makes them look like it! All of Mario/Luigi&#039;s sprites have been altered look more like the arcade version, and Luigi even has his pallet without messing up the koopa palletes!', '[4484]Mario Bros Classic Arcade.zip', '1.0', '2019-04-28 11:29:50', '2019-04-27 06:37:43', '27 April 2019', 1556337600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1455, 1, 'Database match: Mario Bros. (Europe) (Rev B) (Classic Series)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CC660BAA474BAAADCFCE5C502B5A119AB07158E7\r\nFile CRC32: 46B2C0DE\r\nROM SHA-1: DBD1BF833A9D89A9AC41CCCED0FB508074A489D1\r\nROM CRC32: A1C0DA00', 0, '', '', ''),
(4485, 9, 714, 'Superstar Mario World', 4849, 'This is a traditional styled hack. With 7 Worlds and over 50 Levels. The plot is your typical Mario plot, but this time, Bowser has also kidnapped the Yoshies and Luigi!\r\n\r\nSpecial thanks to RussianMan for testing and fixing lots of asm issues and such. Have fun!', '[4485]Superstar Mario World.zip', '1.5', '2019-04-28 11:37:30', '2019-04-27 10:58:58', '21 April 2019', 1555819200, '', 1, 1, 1, 1, 1, 0, '4485titlescreen.png', 1, 0, 0, 4396, 3, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version 20130701-030720)\r\nFile MD5: DBE1F3C8F3A0B2DB52B7D59417891117\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM MD5: CDD3C8C37322978CA8669B34BC89C804\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4486, 9, 715, 'No Sword Beam', 5365, 'Disable the sword beam.  Normally, once you have the master sword and full health you can shoot a beam from the sword.  This hack disables this beam.\r\n\r\nWhy disable this feature?  A few possible reasons: the damage is low, it makes a high-pitched sound, and even when in sword range the enemy often takes the low beam damage instead.\r\n\r\nIncluded are patches for both the English and Japanese versions of the game.\r\n\r\nThe patch is very simple - a single line of code is changed to set the required number of health to be above full health.  It is likely compatible with many other hacks and is confirmed to work with the ALTTP randomizer (apply the Japanese version patch to the randomized file)', '[4486]No Sword Beam.zip', '1.0', '2019-04-28 11:57:59', '2019-04-27 20:59:37', '27 April 2019', 1556337600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 438, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F\r\n-\r\nDatabase match: Zelda no Densetsu - Kamigami no Triforce (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: E7E852F0159CE612E3911164878A9B08B3CB9060\r\nFile/ROM CRC32: 3322EFFC', 0, '', '', ''),
(4487, 1, 3388, 'Toxic Crusaders Easy', 5097, 'Toxic Crusaders Easy (NES)\r\n\r\nChanges:\r\n\r\n* Start with 8 lives\r\n* Weapon is always with you\r\n* Centered camera', '[4487]Toxic Crusaders Easy.zip', '1.0', '2019-04-28 12:09:26', '2019-04-28 01:22:14', '28 April 2019', 1556424000, '4487readme.txt', 0, 0, 0, 0, 1, 0, '4487titlescreen.png', 5, 0, 0, 511, 1, 'Toxic Crusaders (U) [!].nes\r\nMD5: 21a7313a9324faea2d4cc994feaeb710\r\nSHA1: 81d4c3e501f85eb31d890bf0f5f44b43c3c5827b\r\nCRC32: da9ad540\r\n262.160 bytes', 0, '', '', ''),
(4488, 8, 3652, 'Super Mario Trap', 5368, 'Super Mario Trap is a full graphics hack of Mr. Chin&#039;s Gourmet Paradise', '[4488]SuperMarioTrap.zip', '1.0', '2019-04-29 22:09:24', '2019-04-29 17:21:26', '27 April 2019', 1556337600, '', 1, 0, 0, 0, 0, 0, '4488titlescreen.png', 5, 0, 0, 761, 1, 'Database match: Mr. Chin&#039;s Gourmet Paradise (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 1B510734463A5095FA94786FC233B57587EE402D\r\nFile/ROM CRC32: D03E59AA', 0, '', '', ''),
(4489, 1, 750, 'Super Calm Bros', 5369, 'Super Calm Bros is a light kaizo hack that was inspired by Kamikaze Bros and Riff Bros. The difficulty is geared towards a wide audience and should appeal to both kaizo experts and players looking to level up their skills. The hack features Costumes, Gimmicks, P Speed and Platforming.\r\n\r\nThere are 6 mandatory worlds with two bonus exits in the final world.\r\n\r\nSpecial thanks to Freakin HA for being such a freaking legend. This game would not exist without his inspiration, friendship and wonderful hand holding abilities.', '[4489]Super_Calm_Bros_1.1.rar', '1.1', '2019-04-29 22:13:17', '2019-05-05 18:51:55', '04 May 2019', 1556942400, '4489readme.txt', 1, 0, 1, 1, 1, 0, '4489titlescreen.png', 1, 0, 0, 3222, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(4490, 9, 804, 'Mario RPG Google Translated', 5370, 'Mario RPG Google Translated changes 98 percent of Mario RPG&#039;s dialouge into a mess of shock value and corny text with Google Translator.\r\nMenus,Specials,Items,Names and other stuff are changed.\r\n\r\nMost of the dialouge is in English, but there is a bit of Spanish,Somali and Portuguese everynow and then.', '[4490]MarioRPGgoogleTranslated.rar', '1.0', '2019-04-30 13:03:37', '2019-04-10 10:40:12', '10 April 2019', 1554868800, '', 0, 0, 0, 1, 0, 0, '', 1, 0, 1, 1554, 4, 'Super Mario RPG - Legend of the Seven Stars (USA)\r\nNo-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nCRC32: 1B8A0625\r\nMD5:D0B68D68D9EFC0558242F5476D1C5B81\r\nSHA-1:A4F7539054C359FE3F360B0E6B72E394439FE9DF', 0, '', '', ''),
(4491, 11, 1925, 'Streets of Rage 2-  Sonia The Hedgehog', 5371, 'This patch replaces Blaze with Sonic&#039;s older sister, Sonia The Hedgehog.\r\nShe can also run.\r\n\r\nStory:\r\n\r\nOn her way to meet up with her brothers Sonic and Manic, a bunch of thugs were on the run from the cops and shoved her out of their way. As she fell she ended up landing in some blue dye; that’s gonna take a WHILE to clean off!!\r\n\r\nFilled with rage, she decided to track those thugs down and pay them back for ruining her beautiful quills.', '[4491]Sonia The Hedgehog in SOR2(Cupcom5_2018).zip', '1.0', '2019-04-30 13:04:11', '2019-05-01 00:42:46', '31 May 2018', 1527739200, '', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 936, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(4492, 8, 708, 'Poképan Crystal', 5372, '[b]Poképan Crystal[/b]\r\n\r\nA Hack for Pokémon Crystal v1.1 by Dr. Dos\r\n\r\nThis hack makes the move &quot;Attract&quot; work regardless of either Pokémon&#039;s gender, making all Pokémon pansexual. The move&#039;s description has been updated as well.\r\n\r\nTo play, patch your Pokemon Crystal v1.1 rom using a utility such as [Lunar IPS](https://fusoya.eludevisibility.org/lips/) and run using any Game Boy Color emulator.\r\n\r\nThis patch has received only basic testing using a completed save. The move &quot;Attract&quot; is acquired via TM45 from the gym leader Whitney in Goldenrod Gym. (I am sorry that this hack does make her Miltank even more frightening.)\r\n\r\nhttps://twitter.com/dosmeow\r\nhttps://dr-dos.itch.io/pokepan-crystal', '[4492]pokepan-crystal.zip', '1.0', '2019-05-02 18:36:51', '2019-05-01 17:36:47', '28 March 2019', 1553745600, '4492readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 324, 1, 'Pokemon - Crystal Version (UE) (V1.1) [C][!]\r\nROM/File Size: 2097152 (200000)\r\nROM checksum: 18D2\r\nROM/File MD5: 301899B8087289A6436B0A241FBBB474\r\nROM/File SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nROMFile CRC32: 3358E30A\r\nROM/File SHA-256: FDCC3C8C43813CF8731FC037D2A6D191BAC75439C34B24BA1C27526E6ACDC8A2', 0, '', '', ''),
(4493, 9, 714, 'Monty Mole Island 4 - Gamma Archipelago', 4568, 'The fourth hack in the Monty Mole Island series.\r\n\r\nClawgrip has kidnapped Spiky, a green Spike Top.\r\n\r\nThis hack mostly uses Gamma V&#039;s graphics, with some being from Super Mario All-Stars. It also has autosave and HDMA (because most of her hacks have these stuff).', '[4493]Monty Mole Island 4 - Gamma Archipelago (ACTUAL V1_0_1).zip', '1.0.1', '2019-05-02 23:58:32', '2019-05-08 23:12:51', '07 May 2019', 1557201600, '', 1, 1, 1, 1, 0, 0, '4493titlescreen.png', 1, 0, 0, 1047, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4494, 9, 799, 'Different Boss Music for Buffy and Dread Slime', 4637, 'This hack changes the boss fight music for the first two bosses in the Mana Fortress (Buffy and Dread Slime) from the standard boss fight music to two rather underutilized tracks in the game&#039;s score: &quot;Morning is Here&quot; (assigned to Buffy) and &quot;One of Them is Hope&quot; (assigned to Dread Slime).\r\n\r\nIn the original game these tracks are only heard during some brief dialog sequences just after defeating Dark Lich. Those dialog sequences are so short that it&#039;s possible to not even hear the entirety of either track. Playing them during the first two boss fights in the Mana Fortress too gives these two terrific tracks a bit more room to breathe. Plus by this point in the game you are probably tired of hearing the same old boss fight music anyway. Getting to hear these two tense and dramatic tracks instead helps add to the grandiosity of the Fortress.\r\n\r\nApply this to an unheadered ROM.', '[4494]SecretofManaDifferentBossMusicforBuffyandDreadSlime1.0.zip', '1.0', '2019-05-03 00:04:48', '2019-05-02 04:04:01', '01 May 2019', 1556683200, '4494readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 267, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4495, 17, 3668, 'Forsaken: Capsized autolevel', 3422, 'The patch turns the bike upside-down and changes the orientation in level space.\r\n\r\n ----\r\n\r\nMore information in readme file.', '[4495]Forsaken - capsized autolevel.zip', '0.2', '2019-05-04 20:31:29', '2023-02-26 07:43:15', '03 May 2019', 1556856000, '4495readme.txt', 0, 0, 0, 0, 1, 0, '4495titlescreen.png', 5, 0, 0, 101, 11, 'IMG image: Forsaken USA\r\nGame ID: SLUS-00458', 0, '', '', ''),
(4497, 9, 804, 'Super Mario RPG PAL 60Hz', 4287, '==Removed at request of Author==\r\n\r\nThis is an addendum to josete2k&#039;s &quot;[url=/hacks/2363/]Super Mario RPG PAL 50Hz[/url]&quot; hack, reverting the 50Hz conversion and audio sync.\r\n\r\nTwo patches are included:\r\n- Super Mario RPG - Legend of the Seven Stars (U) [60hz] [!].ips (a standalone patch option)\r\n- Super Mario RPG (U)[60hz][!].ips (to be patched overtop the earlier work by josete2k instead)', '', '1.0', '2019-05-06 13:18:43', '2021-06-24 22:19:45', '05 May 2019', 1557028800, '', 1, 1, 0, 1, 0, 1, '', 6, 1, 1, 428, 4, 'Super Mario RPG - Legend of the Seven Stars (U) [!]\r\nCRC32 1b8a0625\r\nPatched CRC32: ff352d0f', 0, '', '', ''),
(4498, 9, 3672, 'Sailor Moon Fighter S', 2115, '&quot;Sailor Moon Fighter S&quot; is an improvement hack of Bishoujo Senshi Sailor Moon Super S Zenin Sanka!! Shuyaku Soudatsusen.\r\n\r\nVersion 1.67 (04/2020):\r\n\r\n[list]\r\n[li]New &quot;Versus S&quot; game mode (3vs3 matches)\r\n[li]Story mode expanded\r\n[li]Practice mode improved\r\n[li]New stages and songs\r\n[li]New characters\r\n[li]Random stage selection\r\n[li]On-screen hit count display\r\n[li]Sound effects updated\r\n[li]Additional color sets for each character\r\n[li]Gameplay changes to make the game more competitive\r\n[li]Story and menu English translation\r\n[/list]\r\n\r\nAlso included &quot;Purist Edition&quot; which disables the non-Sailor Moon elements.\r\n\r\nWiki page : http://newchallenger.net/w/index.php?title=Sailor_Moon_Fighter_S', '[4498]smfs1.67.zip', '1.67', '2019-05-06 13:20:30', '2020-04-25 07:49:58', '25 April 2020', 1587787200, '', 1, 1, 1, 1, 1, 0, '4498titlescreen.png', 5, 0, 0, 8961, 4, 'Database match: Bishoujo Senshi Sailor Moon SuperS - Zenin Sanka!! Shuyaku Soudatsusen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 1ADA34177E7384612AE83464288F3860E4C4426E\r\nFile/ROM CRC32: 25440331', 0, '', '', ''),
(4499, 11, 2337, 'Super Mónaco GP en Español: Desafío Zakspeed', 5350, '(05/03/2019)\r\nWHAT&#039;S NEW compared to v.1.0 \r\nSuper Mónaco GP en Español 2.0: DESAFIO ZAKSPEED: \r\n- Updated chassis of the cars (now every single one is real)\r\n- Updated engine of the cars (now every  single one is real)\r\n- Inserted digitized pictures of real drivers of the 1989 FIA Formula One World Championship.\r\n- Dallara (Dardan) now has better resemblance to the real one, a light red, instead of dark orange.\r\n- Grand Prix order is updated according to the 1989 FIA Formula One World Championship, as boxes instructions are their correspondant.\r\n- For a challenging game, player starts in the worst team, Zakspeed.\r\n- New weather or time in some Grand Prix.\r\n- New color design for menus.\r\n- Corrected driver&#039;s names and nationalities.\r\n- Corrected big yellow characters of the team&#039;s names \r\n(No more LHR, Colon, Dalara nor Tyrrel- March, Coloni, Dallara and Tyrrell instead)\r\n- Corrected challenge team list: Now March appears instead of LHR. Tyrrell and Dallara, corrected.\r\n- Programmed results altered.\r\n\r\nTranslated into Spanish hidden characters:\r\n* Positions\r\n* From/To Rival\r\n* From/To 1st/2nd\r\n* Automatic/Manual Shift\r\n* New Limit/Limit Over\r\n* Lap Time\r\n* Final Lap\r\n* Driver&#039;s Point Ranking\r\n* Results\r\n* Countries in GP results.\r\n* Inserted spanish ñ.\r\n\r\n[b]Note from Author:[/b]\r\nFor commercial reasons, and being the owner and author of this patch, I don&#039;t want to share my patch on this site anymore.', '[4499]SMGP En Español - Desafio Zakspeed.rar', '2.0', '2019-05-06 13:26:56', '2019-07-31 20:54:37', '03 May 2019', 1556856000, '4499readme.txt', 1, 0, 0, 1, 1, 1, '4499titlescreen.PNG', 5, 1, 1, 209, 8, 'Database match: Super Monaco GP (USA) (En,Ja) (Rev C)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 1947D41598DAA3880ECB826303ABAE2ACCD1857F\r\nFile/ROM CRC32: 725018EE', 0, '', '', ''),
(4500, 8, 1499, 'Pokémon Trading Card Game Female Player Spanish (Español)', 5374, 'This is a Spanish translation for the [url=/hacks/700/]Female player Mint&#039;s patch[/url] found in this forum, enjoy!', '[4500]Pokémon - Trading Card Game Girl Version Español.zip', '1.0', '2019-05-07 12:15:11', '2019-05-06 19:59:24', '31 March 2019', 1554004800, '4500readme.txt', 1, 0, 0, 1, 0, 0, '', 6, 0, 1, 466, 1, 'Pokemon Trading Card Game (USA).gbc\r\nCRC32: 81069D53\r\nMD5: 219B2CC6 4E5A0520 03015D4B D4C622CD\r\nSHA1: 0F8670A5 83255CFF 3E5B7CA7 1B5D7454 D928FC48', 0, '', '', ''),
(4501, 8, 3673, 'The First Donkey Kong &#039;94 Level Hack', 5313, 'This is a simple, four-level-long hack of Game Boy Donkey Kong (a.k.a. Donkey Kong &#039;94) meant to challenge those who have already beaten the original game (and perhaps encourage others to make their own level hacks of Donkey Kong &#039;94).', '[4501]First DK 94 level hack.zip', '1.0', '2019-05-07 12:45:16', '2019-07-31 02:45:43', '06 May 2019', 1557115200, '4501readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 1899, 1, 'Donkey Kong (JU) (V1.0) [S][!].gb\r\nPlatform           Game Boy                                \r\nROM format         Gameboy rom image                       \r\nExternal Header    No                                      \r\nFile Size          524288 (80000)                          \r\nROM Size           524288 (80000)                          \r\nROM CRC32          EDAB3378                                \r\nROM SHA-1          6ED661BD1D6D8CDD48E1C10F8CA4E8DCBA49128E\r\nNo-Intro entry     Donkey Kong (Japan, USA) (SGB Enhanced) \r\nROM checksum       12E7                                    \r\nChecksum valid     Yes', 0, '', '', ''),
(4502, 9, 2185, 'Super Street fighter II&#039; RELOAD', 5375, 'This hack is the best version of SSF2 on 16bit console\r\n\r\n-Remplacing the 4 speeds by the 4 turbo speeds\r\n-Add save in SRAM : Hi-scores only if performed without continus :), and the record in the mode Time Challenge \r\n-GFX: The intro and title are modified\r\n\r\nImportant : The save will be done in SRAM to the next &quot;Game start&quot; screen \r\n\r\nNOTE: Tested and good with Snes9x 1.54.1 and BSnes 0.73', '[4502]PSNSSF2R.7z', '1.0', '2019-05-08 12:37:54', '2019-05-09 20:15:04', '08 May 2019', 1557288000, '', 1, 0, 0, 0, 1, 1, '4502titlescreen.png', 5, 0, 0, 7204, 4, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8E67787988024503C4ADEADD5FE50A340AA860D7\r\nFile/ROM CRC32: F16D5CE9', 0, '', '', ''),
(4503, 1, 709, 'Mario&#039;s Keep', 5168, 'Mario goes puzzle platformer! A hack which requires tricky jumps but not totally glitch abusing skills to pass. You have to figure out the sequence of the rooms, rescue the princess and find all 9 floors.  \r\n\r\nThis hack is based on a project started by w7n. The abandoned hack featured 3 levels and the finished hack features new graphics, altered game mechanics, different music and a total of 25 levels. \r\n\r\n \r\nPATCHING INFORMATION:\r\nThis hack comes in four variations.\r\n\r\n- Mario’s Keep 1.3 \r\n- Mario’s Keep 1.3 - NO MUSIC\r\n\r\n- Mario’s Keep 1.21 \r\n- Mario’s Keep 1.21 - NO MUSIC  \r\n\r\nThe version without music does contain sound effects and works perfect if you prefer to play games with your favorite music in the background. Choose one of the IPS files to patch Super Mario Bros. (W) [!] -- use Lunar IPS or MultiPatch to patch.\r\n\r\n\r\nHINT: Sometimes you might need to take a hit. It&#039;s not always good to be big.\r\n\r\nNEW IN VERSION 1.21 (This version is included for nostalgic reasons) \r\n- Some softlock bugfixes\r\n\r\n\r\nNEW IN VERSION 1.3 (RECOMMENDED!) \r\n- New graphics!\r\n- Lot&#039;s of bugfix\r\n- Automated scrolling on floor 7\r\n- Booklet\r\n\r\n\r\n(This hack was originally released May 09, 2019)\r\n\r\nLink to Co-Op Version:\r\n[url]https://www.romhacking.net/hacks/5903/[/url]', '[4503]MARIO\'S KEEP v1, 3.zip', '1.3', '2019-05-08 13:29:43', '2021-08-19 13:04:57', '07 April 2021', 1617768000, '4503readme.txt', 1, 1, 1, 1, 1, 0, '4503titlescreen.png', 1, 0, 0, 4351, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4504, 22, 871, 'Phantasy Star - Easy Patches', 5377, 'A collection of patches for the original Phantasy Star.  Boosts the XP reward and cash reward by either 2 or 4 for every monster.  The XP and money-boosting patches are separate, so players can adjust both XP and cash reward as they see fit.\r\n\r\nThis should work on every version of the game, including translations and the SMS Power! retranslation.', '[4504]Phantasy Star - Easy Patches.zip', '1.0', '2019-05-13 13:04:37', '2019-05-24 19:10:20', '05 May 2019', 1557028800, '4504readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2198, 1, 'Size:  524,288 bytes\r\nCRC32:  00BEF1D7\r\nSHA-1:  07FCF297BE4F4C9D92CD3F119A7AC48467E06838', 0, '', '', ''),
(4505, 9, 1655, 'Arcana - Seal of Rimsala', 5378, 'Seal of Rimsala is a labor of love, and designed as the definitive version of Arcana. Also known as Card Master, Arcana is Hal Labs&#039; forgotten JRPG, a first-person dungeon crawler with a card theme and killer music. (Hal is now famous for Kirby and the Smash Bros. series.) Please enjoy this modernized take on an underrated title!\r\n\r\n[b]Features[/b]\r\n[list]\r\n[li]A brand new English translation from Japanese![/li]\r\n[li]The story is clearer and more descriptive.[/li]\r\n[li]An improved map with symbols for doors, treasure chests and more.[/li]\r\n[li]Faster gameplay with anti-frustration features galore.[/li]\r\n[li]New status screen with icons and damage bonuses.[/li]\r\n[li]Easter eggs and bug fixes![/li]\r\n[/list]', '[4505]arcana_sor_v3.zip', '3.0', '2019-05-13 13:05:48', '2024-05-26 13:12:30', '25 May 2024', 1716595200, '4505readme.TXT', 1, 1, 1, 1, 1, 1, '4505titlescreen.png', 1, 0, 0, 7919, 4, 'Database match: Arcana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 35D04611F815672D02104E174624F9610994B0B5\r\nFile/ROM CRC32: C891B297', 0, '', 'https://github.com/SarahShinespark/arcana-sor3', ''),
(4506, 27, 3615, 'Standalone Stadium GB Emulator', 803, '[b]Standalone Stadium GB Emulator\r\n[i]-or-[/i]\r\nAn Exercise In Futility[/b]\r\n\r\n  Applied to a USA version of Pokemon Stadium 2, this patch isolates the GBC emulator and extends the number of titles it potentially supports.  You should be able to play most GB carts through the transfer pak, poorly.\r\n\r\n  Insert a controller in controller port 1 and insert an transfer pak into the controller.  Insert a Game Boy or Game Boy Color cartridge into the transfer pak and start the game.  You cannot remove the cartridge during play.\r\n\r\n  The emulator is restricted to running cartridges with 2MB ROM or less.  Saving is not guaranteed and even less recommended.  Although it has been modified to run carts without RAM, carts with dead batteries will throw an (unhelpful) error.  Despite being an official product there&#039;s a number of inaccuracies and outright errors.  However, it serves as a brilliant example why a proper GB emu for N64 should be made.\r\n\r\n  The interface when an unrecognized title is loaded has been changed slightly.  Instead of green boxes that are not filled with images of the Pokemon you should have in your nonexistent party, a single box will be displayed containing some header information.\r\n  Speedup mode is always available, and its behavior depends on the recognized game version.\r\n  Returning to Pokemon Stadium has been replaced with a feature that reloads the current title and restarts it.  Unregistered games have no way to determine if the loaded data is accurate, so this feature may be useful to reload all banks in the case serious issues occur.\r\n  As an interesting note, the GBC bootstrap used causes games to falsely report running on a GBA.  GBA-specific features and palettes will be used.  GB games use a DMG bootstrap.  SGB borders will always be used if found, even with GBC titles.\r\n\r\n\r\n[b].:Patching:.[/b]\r\n\r\n  Apply the xdelta patch with the similarly named xdelta patcher to an unbyteswapped copy of Pokemon Stadium 2 (USA).  Attempting to apply to any other version will produce a somewhat unhelpful checksum mismatch error.\r\n  The resulting file will be significantly smaller--only 0x164000 bytes, or ~1.4MB.\r\n\r\n  An N64 flashcart is recommended and, for the moment, possibly required.\r\n  Running an emulator in an emulator may be delightfully meta but historically few have been able to run the Stadium GB Tower.  You&#039;ll need to refer to their documentation to know if they can and how they should be set up.\r\n  Additionally, using GB flashcarts in the transfer pak may not work in general.  There are many possible factors: power consumption, hardware behavior, save management, etc.  Suffice it to say the only way you&#039;ll know for certain is through trial-and-error and absolutely no support will be given for incompatible hardware.\r\n\r\n  Tested on console using both a 64drive and V64 Jr. with official GB and GBC carts in an official transfer pak.\r\n\r\n  Unlike the various Wideboy64 GB units playback is done in software, not hardware.  As a result, ultraHDMI users should have sound (emulation issues notwithstanding).\r\n\r\n  Refer to the readme for more information, and a document is provided on the filetable format used to allow titles to stream in instead of preload.', '[4506]gbc.7z', '1.2', '2019-05-13 13:11:01', '2019-05-13 14:27:05', '12 May 2019', 1557633600, '4506readme.txt', 0, 0, 0, 0, 0, 1, '4506titlescreen.png', 1, 0, 0, 2502, 1, 'Pokemon Stadium 2 (USA)\r\nSHA512: 0DBC093C4915A406A702AEECBFCFC73AAA0663FEBAEE67704946C9FF03AF0AF1EC9506FBCB18D5AA691329087AF4DAA58E09DB3F1ECDA77C23A4978550174EA7\r\nSHA-1: D8343E69A7DC63B869CF6361D87CDE64444281D3', 0, '', '', ''),
(4507, 9, 906, 'Alien 3: Assembly Cut', 5379, 'The same game you&#039;ve always loved, and maybe always wanted to love more. Maybe now you can with these new changes to this underrated gem:\r\n[list]\r\n			[li]1. New control scheme option, based on the controls of Super Metroid, tweaked for tight performance. If you like the original controls, they are retained as an option. See Readme for details.[/li][/list] \r\n			[list][li]2. Save feature at terminals. Two per level, so save wisely! Press Select to save.[/li][/list] \r\n\r\n[list][li]3. New cheat codes!! [/li][list]\r\n   [li]Press Start to pause. Then press A B Y X and then the R shoulder button to increase Ripley&#039;s speed by 1.5 times! Input again to shut it off.[/li]\r\n    [li]Press Start to pause. Then press A B Y X and then the L shoulder button to change the flamethrower fuel to blue -- the strongest ammo for it. Note: it does not refill the canister.[/li][/list] [/list] \r\n[list][li]4. Various other tweaks. Fixed some minor bugs. Minor sprite work. See readme for details.[/li]\r\n[/list] \r\nKnown bug: sound effects can sporadically drop after several stages of continuous gameplay on consoles. (This bug is in the original version of the game.) [b]TO FIX:[/b] simply use a terminal to return the sound behavior to normal.[/list]', '[4507]Alien 3 Assembly Cut v1_0.zip', '1.0', '2019-05-13 15:40:34', '2019-05-18 03:39:04', '22 May 2019', 1558497600, '4507readme.txt', 0, 0, 0, 0, 1, 1, '4507titlescreen.png', 5, 0, 0, 1865, 4, 'Database match: Alien 3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 7C29A915C28C534C8A67A940E86D8346958F4FA1\r\nFile/ROM CRC32: 98E2AC15', 0, '', '', ''),
(4508, 17, 1130, 'Final Fantasy Tactics - Complete v2', 5381, 'Final Fantasy Tactics Complete v2 or FFTCv2 is a patch for the Final Fantasy Tactics psx game.\r\n\r\nWith only 9 months (and not 7 years without a single release), it has some modifications never seen in any other mods nor the PSP version.\r\n\r\nSummary of changes:\r\n-It swaps O-X buttons.\r\n-Party roster extension up to 20 slots.\r\n-Dynamic level cap until the end of the game.\r\n-One additional job.\r\n-Monster job wheel after certain event.\r\n-New Game Plus.+\r\n-Translated novels.+\r\n-Some events are skippable.+\r\n-And much more (check the README for more details).\r\n\r\n+Since version 1.2.\r\n\r\nThis is the first patch -released- that has translated novels and NG+ feature fully working.\r\n\r\nSince v2.0, this patch:\r\n-does not contain anything from &#039;FFT Complete&#039;\r\n-all custom sprites were removed\r\n\r\nSpecial thanks to:\r\n-melonhead for all he did (a truly master hacker, not like some others).\r\n-Archael for the best FFT patch ever created.', '[4508]fftcv2.7z', '2.0', '2019-05-14 22:42:26', '2019-08-27 14:43:22', '25 August 2019', 1566705600, '4508readme.txt', 0, 0, 1, 1, 1, 1, '', 5, 0, 1, 5750, 10, 'Final Fantasy Tactics\r\nSCUS-94221', 0, '', '', ''),
(4509, 11, 2041, 'Comix Zone - Calcium kid edition', 5060, 'It&#039;s been 26 long years since sketch turner got caught up in his own comic, being forced to face powerful creatures, defiant puzzles and solid rocks... yes, solid rocks and barrels and other adamantium objects that deprive sketch the right to live with its imposing hardness!!!, but now, thanks to its strict training and diet based on dairy products, Sketch Turner (better known now as &quot;The Calcium Kid&quot;), has developed large and strong bones capable of shattering any obstacle that stands between him and the final page, without receiving a single scratch. Likewise, the excessive consumption of dairy products has caused the metabolism of Sketch to take advantage of 100% the nutrients of a refreshing glass of milk, thus fully healed after each drink. Now that you&#039;ve grown big and strong like Melvin the elephant, do you think you can defeat Mordus and his filthy henchmen and return to the real world leaving behind an incredible life of super hero and return to be a hungry loser comix artist?\r\n\r\nNew Version 1.1 Improvements:\r\n- All originals scripts restore. No more jockes\r\n\r\n- The objects no longer reduce the health of the Sketch when he attacks them with any type of blow or kick.\r\n- The &quot;milk bottles&quot; completely heal Sketch.\r\n- Sketch Turner is now &quot;The Calcium Kid&quot;\r\n\r\nGet fun!!!', '[4509]Comix Zone - Calcium Kid Edition v1.1 (U)[h] [!].rar', '1.1', '2019-05-14 22:45:08', '2023-09-01 04:41:06', '31 August 2023', 1693440000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2629, 8, 'No-Intro Name: Comix Zone (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: E8747EEFDF61172BE9DA8787BA5BE447EC73180F', 0, 'Custom', '', ''),
(4510, 1, 739, 'Castlevania SSBU Simon', 5383, 'This is a sprite mod that makes Simon appear more like his Super Smash Bros Ultimate redesign. His sprite has been completely redone, along with the sprites for the axe and crucifix. All the new sprites in this mod belong to hansungkee on DeviantArt. \r\n\r\nVersion 1.2 Changes: Several sprites have been changed after another sprite sheet was found with Simon&#039;s weapons. The sprites changed include the Whip, Dagger, Holy Water, Stopwatch, Wall Chicken, Rosary, and Invincibility Potion. The Axe sprite has also been fixed. \r\n\r\nVersion 1.5 Changes: An issue with the stopwatch has been fixed, as the old sprite appeared in later stages rather than the new one. Along with that, Simon&#039;s back sprite from the opening has been modified to fit the rest of his sprite set.\r\n\r\nHansungkee&#039;s DeviantArt: https://www.deviantart.com/hansungkee\r\n\r\nSimon Sprite Sheet: https://www.deviantart.com/hansungkee/art/Simon-Belmont-8Bit-SSBU-ver-Parts-775990194\r\n\r\nWeapon Sprite Sheet: https://www.deviantart.com/hansungkee/art/Castlevania-Weapons-and-Items-8bit-778102115', '[4510]SSBU Simon.rar', '1.5', '2019-05-17 13:48:33', '2019-06-20 21:52:08', '10 June 2019', 1560139200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 977, 1, 'Castlevania (U) (PRG 1)', 0, '', '', ''),
(4511, 9, 799, 'Watts in the Haunted Forest', 4637, 'This hack adds Watts to the Haunted Forest near the whip post. This is useful because in the early section of the game you will come and go past that whip post many times having acquired weapon orbs along the way which in the original game you wouldn&#039;t get a chance to forge unless and until you huffed it all the way down to Gaia&#039;s Navel. Thus having a Watts here is a significant quality of life improvement, particularly when this hack is combined with Level 9 Weapons Progression Balance: https://www.romhacking.net/hacks/4309/\r\n\r\nSome important things to note:\r\n\r\n- This hack has the (arguably desirable) side effect of preventing Watts from disappearing from Gaia&#039;s Navel after you complete the Upperland.\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply Watts in the Haunted Forest VWF version.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply Watts in the Haunted Forest Relocalized version.', '[4511]SecretofManaWattsintheHauntedForest1.3.zip', '1.3', '2019-05-17 13:49:36', '2019-12-30 00:19:23', '29 December 2019', 1577595600, '4511readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 279, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4512, 17, 3685, 'Fighting Force: Peacemaker', 3422, 'Gameplay fixes:\r\n\r\n-Extended control:\r\n[list]\r\n-O - low kick\r\n-L1 - capture\r\n-R2 + X  special attack\r\n-R2 + [] air kick\r\n-R1 + X pick up the item\r\n[/list]\r\n\r\n-Friendly punches\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[4512]Fighting Force - peacemaker.rar', '0.1', '2019-05-19 16:59:44', '2019-05-17 15:03:03', '17 May 2019', 1558065600, '4512readme.txt', 0, 0, 0, 0, 1, 0, '4512titlescreen.png', 5, 0, 0, 516, 11, 'IMG image: Fighting Force USA\r\nGame ID: SLUS-00433', 0, '', '', ''),
(4513, 9, 799, 'More Useful Evil Gate', 4637, 'In the original game, the Evil Gate spell is notorious for being useless. It costs 8 MP and can&#039;t be used on bosses. Boo!\r\n\r\nThis hack makes the Evil Gate spell more useful by making it possible to use on (some) bosses but also imposes some new limitations to prevent it from being too overpowered.\r\n\r\nSpecific changes:\r\n\r\n- Evil Gate will now work on any enemy (including bosses) without Shade resistance.\r\n- The following bosses who previously did not have Shade resistance now have Shade resistance: Mech Rider III, Hexas, and the Mana Beast.\r\n- Those changes have the side effect of making Mech Rider III and Hexas weak to Primm&#039;s Lucent Beam spell. Since that spell is rather underutilized in the original game, this is an arguably desirable side effect.\r\n- Evil Gate now costs 12 MP instead of 8 MP. This limitation helps to offset the fact that using Evil Gate on a boss (not strong against Shade) basically always does 999 damage.\r\n- There is no longer a multi-targeting damage penalty.\r\n- Increased Gremlin and National Scar MP to max to compensate for increased spell cost of Evil Gate.\r\n\r\nSome important things to note:\r\n\r\n- This hack is compatible with &quot;Easier or Harder Monsters&quot; and &quot;Harder Final Boss,&quot; but only if this hack is applied after.', '[4513]SecretofManaMoreUsefulEvilGate1.2.zip', '1.2', '2019-05-19 17:00:28', '2019-11-06 03:37:54', '05 November 2019', 1572930000, '4513readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 267, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4514, 9, 799, 'Fix Barrel Frame Glitches', 4637, 'This hack fixes a range of frame glitches with barrels, most notably one that always happens when you apply a barrel as well as one that happens when you apply a barrel to a character who has a charged weapon.', '[4514]SecretofManaFixBarrelFrameGlitches1.2.zip', '1.2', '2019-05-20 14:55:34', '2019-12-29 22:54:25', '29 December 2019', 1577595600, '4514readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 344, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4515, 9, 799, 'Remove Barrels on Run', 4637, 'This hack changes the behavior of barrels in three ways to make them more useful:\r\n\r\n1. Barreling an ally and then fighting with a different character will no longer remove the ally&#039;s barrel.\r\n\r\n2. Accordingly, barrels are now removed by running instead of attacking.\r\n\r\n3. Barrels are now removed one at a time instead of all at once. You must switch to the character whose barrel you want to remove in order to remove it. Barrels can also be removed by Magical Herbs if you have the Magical Herb hack applied as well: https://www.romhacking.net/hacks/4426/.\r\n\r\nRemoving barrels when running instead of attacking is useful because makes it possible to protect a weak character more easily while fighting with a strong character. See video of this strategy here: https://www.youtube.com/watch?v=5OIqPYJ1WK8\r\n\r\nRemoving barrels one at a time is useful because now players can individually barrel themselves and remove the barrels when they like rather than having to decide as a group whether to keep the barrels on or off for all players.\r\n\r\nNote: This hack bundles the &quot;Fix Barrel Frame Glitches&quot; changes as well. Special thanks to Queue for providing significant refactoring to the original code.', '[4515]SecretofManaRemoveBarrelsonRun1.2.zip', '1.2', '2019-05-20 14:56:21', '2019-12-29 23:04:42', '29 December 2019', 1577595600, '4515readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 237, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4516, 9, 799, 'Overworld Hidden Treasure', 4637, 'This is a hack bundle that offers various options (which can be combined) to add hidden treasures to often overlooked areas of the overworld map.\r\n\r\nList of locations:\r\n\r\n1. A new 50gp or 1000gp chest (your choice) chest in the easily-missed far eastern corner of Gaia&#039;s Navel. The new chest is guarded by some new slightly tougher monsters than you&#039;re supposed to encounter here: Iffish, Water Thug, and Steamed Crab, so this won&#039;t be a free lunch! (&quot;Secret of Mana Treasure on Gaia&#039;s Navel&#039;s Eastern Ledge 1.1&quot;)\r\n\r\n2. A new 50gp chest behind the infamous secret passage in Matango Inn that conspicuously exists but serves no actual purpose in the original game. With this hack applied, the secret passage takes you to the innkeeper&#039;s private treasure, which is now yours for the taking. A side effect of this hack is that it will delete an Iffish from Undine&#039;s Cave. (This is to make room in the game&#039;s memory for the new treasure chest.) The other two Iffish will still spawn in Undine&#039;s Cave though. (&quot;Secret of Mana Steal From Matango Innkeeper 1.2&quot;)\r\n\r\n3. A new 50gp chest hidden in a previously useless dead end in Matango Caves. (&quot;Secret of Mana Matango Caves Treasure 1.0&quot;)\r\n\r\n4. A new 50gp chest behind the infamous secret passage in Northtown that conspicuously exists but serves no actual purpose in the original game. A side effect of this hack is that it will delete the old woman in town who creepily says nothing to you when you try to speak to her, even after you clear Northtown Ruins. She was depressing, so she won&#039;t be missed. (This is to make room in the game&#039;s memory for the new treasure chest.) (&quot;Secret of Mana Treasure in Northtown Woods 1.1&quot;)\r\n\r\n5. A new 1000gp chest at the top of Mandala Temple, a location rarely visited in the original game. Being able to raid the temple now gives you an incentive to visit this oft-overlooked location. A side effect of this hack is that it will delete a Spider Legs from Kakkara. (This is to make room in the game&#039;s memory for the new treasure chest.) There are so many others though, you probably won&#039;t miss it. (&quot;Secret of Mana Mandala Temple Treasure 1.0&quot;)\r\n\r\n6. A new 1000gp chest in Pecard&#039;s lighthouse, a location rarely visited in the original game. Being able to steal from Pecard now gives you an incentive to visit this oft-overlooked location. Captain Picard--who Pecard is possibly based on--has repeatedly argued for the unimportance of money anyway, so you should feel zero guilt about taking his. You are trying to save the world, after all. A side effect of this hack is that it will delete an Iffish from outside Undine&#039;s Cave. (This is to make room in the game&#039;s memory for the new treasure chest.) The other two Iffish will still spawn outside Undine&#039;s Cave though. (&quot;Secret of Mana Steal From Pecard 1.0&quot;)\r\n\r\nImportant things to note:\r\n\r\n- The Matango Inn, Matango Caves, Northtown, and Gaia&#039;s Navel&#039;s Eastern Ledge (50gp variant) hacks work with VWF and Relocalized without the need to apply additional support hacks. The others require special instructions:\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply the desired treasure hack, 4. Apply the desired treasure hack&#039;s VWF support.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply the desired treasure hack, 3. Apply the desired treasure hack&#039;s Relocalized support.', '[4516]SecretofManaOverworldHiddenTreasure1.6.zip', '1.6', '2019-05-20 14:56:38', '2019-10-18 04:40:52', '18 October 2019', 1571371200, '4516readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 335, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4517, 1, 451, 'The Krion Conquest Protoman Hack', 5384, 'Protoman (The Krion Conquest) is a sprite hack of The Krion Conquest. The main character has been turned into Protoman and most enemies are now from Megaman 1-6 and the final boss is now Dr Wily. Unlimited lives have been added to make the game easier. Have Fun!', '[4517]Protoman.zip', '1.0', '2019-05-20 15:28:27', '2019-05-19 21:37:00', '01 January 2009', 1230786000, '', 1, 0, 0, 1, 0, 0, '4517titlescreen.png', 1, 0, 0, 668, 1, 'No-Intro Name: Krion Conquest, The (U) [!].nes\r\n(No-Intro version 20130731-235630)\r\nFile MD5: AE0DDCE9D9B2C91514F3C8C5B7DD2A80\r\nFile SHA-1: 8887894D6E4443A0EE4C35362779C7625A4CF68E\r\nFile CRC32: 29B42609\r\nROM MD5: 84EE5FD666EADCCAFAB5B2FDFD522DCE\r\nROM SHA-1: 5ABC2616687E7E7A8C8749D16A3AA99778469D6E\r\nROM CRC32: 03272E9B', 0, '', '', ''),
(4518, 1, 1630, 'Galaxian Arcade', 5386, 'A hack of the Famicom version of Galaxian that makes the colors more arcade-like and improves the title screen.\r\nNote: The game colors are somewhat dark.', '[4518]Galaxian Arcade.zip', '1.0', '2019-05-21 12:56:55', '2019-05-21 17:44:28', '20 May 2019', 1558324800, '', 1, 0, 0, 0, 0, 0, '4518titlescreen.png', 5, 0, 0, 921, 1, 'Galaxian (Japan).nes\r\nFile size	24592 ($6010)\r\nRom size	24576 ($6000)\r\nFile SHA1	57EBB5DA099CCB2E563F582181D8A2D251FECF2A\r\nROM SHA1	4180276C50DF9958DEDD6C6D19C9E7AEBB75A89F\r\nFile MD5	1C2621CBED52235816642FEC6BFFBCA1\r\nROM MD5	015E59CDE3752FC54A7B9D586721247E\r\nFile CRC32	6E4D873B\r\nROM CRC32	E5D11921', 0, '', '', ''),
(4520, 1, 1954, 'Super Contra Out Of Control Edition By Ivex', 2544, 'This is a hack for the japanese version of the game that offers a new take on the game by presenting a few key modifications, including but not limited to:\r\n- Very fast gameplay\r\n- Weapons are more powerful\r\n- Enemies shoot a lot more\r\n- Enemies spawn more at certain places\r\n- Do not lose weapons on death\r\n- Start with 30 lives\r\n- Earthquakes in level 3 happen a lot sooner\r\n- Getting the &quot;R&quot; powerup gives you the fire weapon\r\n\r\nPatch is in ips format.', '[4520]Super Contra - out of control edition by ivex (hack).zip', '1.0', '2019-05-22 23:08:42', '2019-05-22 15:07:06', '01 January 2010', 1262322000, '', 0, 0, 0, 0, 1, 0, '4520titlescreen.png', 5, 0, 0, 3435, 1, 'No-Intro Name: Super Contra (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 5DE393E3AD83E6E185E6D338684D7A4475B7D2CE\r\nROM SHA-1: C7361A39716DCD0364D0AD518D5D5EBD4BA56F87', 0, '', '', ''),
(4521, 9, 755, 'Super Mario Kart DS', 5390, 'A Super Mario Kart hack that put all of the MKDS nitro tracks / nitro battle arenas in Super Mario Kart. It also replaces Donkey Kong JR by Donkey Kong.', '[4521]SUPER MARIO KART DS 1.2.zip', '1.2', '2019-05-25 22:05:08', '2022-02-17 23:03:34', '18 February 2022', 1645160400, '4521readme.txt', 1, 0, 1, 1, 0, 0, '', 5, 0, 1, 2668, 3, 'Original file: Super Mario Kart (U) [!].smc\r\nFile SHA-1: 25845F50697EBB5034D8547986C58B3A6B3DE60D\r\nROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B', 0, '', '', ''),
(4522, 1, 712, 'The Legend of Zelda - Trial of Courage', 4203, 'This is the exciting new Zelda™ experience that many have been waiting for! Months of hacking, editing, and revising have been put into this project. As a result, a large number of things will be different from the base game. \r\nExpect a completely new adventure like you&#039;ve never seen!\r\n\r\nHere&#039;s a list of things that you should expect to see in this hack.\r\n\r\n-New Story\r\n\r\n-Fresh Change of Pace\r\n\r\n-Completely changed Graphics\r\n\r\n-Much more color variety and overall beauty\r\n\r\n-Brand New Overworld and puzzles\r\n\r\n-18 brand new dungeons and secrets\r\n\r\n-New Minimap feature (Special Thanks to Snarfblam)\r\n\r\n-Great Mix of Difficulty (Not TOO hard, but some parts may be difficult)\r\n\r\n-New way to Save the game (Special Thanks to Psyklax for the button info in the code)\r\n\r\n-New Music! (To an extent, Special thanks to Charade for his notes)\r\n\r\nCHANGELOG 1.1 &amp; 1.2-\r\n\r\nThe Best update yet! \r\nThere are now FOUR patches of difficulty! The IPS files are in order from easiest to hardest, from lowest number to highest number. \r\n\r\nMany problems fixed, which include-\r\n(In some difficulty versions -- Door repair trolls), rooms that are too dark, Boomerang strength, item locations redone in easier versions, Start with SWORD in Casual and Newbie, and got rid of slightly overused backtracking and more.\r\n\r\nThe four versions are called...\r\n-NEWBIE\r\n-CASUAL\r\n-VETERAN\r\n-MASTER\r\n\r\n~ VERSION DIFFERENCES INCLUDED IN THE TXT ~\r\n\r\nCHANGELOG 1.3\r\n\r\nMore Improvements!\r\n\r\nAdded a missing map to the Lv9&#039;s of Quest 1 to all version modes. \r\n(Thanks to erpster2 for the heads up!)\r\n\r\nIn Master mode, the death theme is different now.\r\nTouched up the manual, it now gives better hints!\r\nEdited Master mode to make it slightly harder.\r\nEdited Newbie mode to make it slightly easier.\r\n\r\nCHANGELOG 1.4\r\n\r\nAdded a compass to Lv5 in all Quest 2s from all versions.\r\nMade compass reachable in Lv7 of all versions Quest 2.\r\n(Thanks to erpster2!)\r\n\r\nIncreased the overworld&#039;s breathing room in the casual and newbie patches, it is now easier to explore.\r\n(Thanks to ifightdragons&#039; updated review.)\r\n\r\nCHANGELOG 1.5\r\n\r\nMassive overworld improvements!\r\nIn Newbie, Casual, and Veteran mode overworld has been made smoother.\r\n\r\nAdded a missing key to the Lv2s of Quest 1 on all versions.\r\n\r\nAdded a color palette to the zip. PLEASE USE WHEN PLAYING.\r\n\r\nCHANGELOG V1.6\r\n\r\nMany fixes and touchups!\r\nMore enemy variety in areas.\r\nChanged Pols voice&#039;s colors to the red palette.\r\nFixed text glitches.\r\nFixed a wrong tile combo placement in the NE part of the world.\r\nFixed all Q2 Dungeon bugs that &quot;erpster2&quot; brought to my attention. Thanks again!\r\nFixed Link&#039;s hair shrinking when he walks.\r\nColored in the bubble enemies nose so it&#039;s not transparent.\r\nGot rid of pushable blocks that don&#039;t trigger anything.\r\n\r\n\r\nNOTE- The included manual has hints for item locations, dungeon locations, and heart container locations. It even includes new info on new features!', '[4522]TrialOfCourage1-6.zip', '1.6', '2019-05-25 22:24:43', '2019-06-06 06:05:02', '06 June 2019', 1559793600, '4522readme.txt', 1, 1, 1, 1, 1, 1, '4522titlescreen.png', 1, 0, 0, 4518, 1, 'No-Intro Name: Legend of Zelda, The (USA) --- PRG0 VERSION\r\n(No-Intro version  20130731-235630)\r\nFile MD5      337BD6F1A1163DF31BF2633665589AB0        \r\nFile SHA-1    DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32    D7AE93DF                                \r\nROM MD5       D9A1631D5C32D35594B9484862A26CBA        \r\nROM SHA-1     A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32     3FE272FB', 0, '', '', ''),
(4523, 10, 661, 'FE6 - Rising Wind', 5391, 'Fire Emblem 6 - Rising Wind is a fairly simple hack of Fire Emblem: Binding Blade. Though it features many changes to gameplay, the base game is still the same. Rising Wind features the following changes:\r\n\r\nStat balances across the board, attempting to make all characters viable for use.\r\n\r\nGale is now recruitable, and the three wyvern riders now have the second triangle attack instead of the three knights.\r\n\r\nAlmost every character has at least one added support partner, with new support conversations. Supports also grow much faster than in the original game.\r\n\r\nThieves can now be promoted.\r\n\r\nMost enemy turn reinforcements now appear a half turn earlier, preventing enemies from ambushing the player.\r\n\r\nFog of war has been removed, and torches have thus been changed into additional staves.\r\n\r\nOther various changes have also been applied to make the game more enjoyable for casual Fire Emblem players.\r\n\r\n--Version 1.3 primarily contains bugfixes and changes to the promoted thief class not present in 1.2.--', '[4523]Rising_Wind_V_1_3.rar', '1.3', '2019-05-27 00:05:01', '2020-07-26 16:14:53', '26 July 2020', 1595736000, '4523readme.txt', 0, 0, 0, 1, 1, 0, '4523titlescreen.png', 5, 0, 0, 3811, 1, 'Database match: Fire Emblem - Fuuin no Tsurugi (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: A57095DA867DE4D585C33D4394712986245FE6CA\r\nFile/ROM CRC32: D38763E1', 0, '', '', ''),
(4524, 1, 2453, 'Mario Kart', 1425, 'It&#039;s Mario Kart... for the NES!!! Join Mario, Luigi, Wario, and Waluigi, to see who has what it takes to become a racing champion. Collect power ups along the way to upgrade your kart, and to battle the other racers. Upgrade your players to race as Toad and his buddies, as well as Yoshi and his friends.', '[4524]mario_kart_ips.zip', '1.0', '2019-05-27 13:45:23', '2019-05-27 14:26:40', '26 May 2019', 1558843200, '', 1, 1, 0, 1, 1, 0, '4524titlescreen.png', 1, 0, 0, 4861, 1, 'Database match: R.C. Pro-Am (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 99CDD0E241A8909813C9F2FDC87E754576818A21\r\nFile CRC32: 690A4EB2\r\nROM SHA-1: E9DDCFC47956FA55623621A2475BF6DF70489426\r\nROM CRC32: AAED295C', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4525, 18, 3713, 'Tekken 5 -Unlock Jinpachi Mishima-', 5214, 'Unlocked Characters:\r\n-Devil Jin.\r\n-Eddy Gordo. [Press Triangle or Square while selecting Christie Monteiro.]\r\n-Jinpachi Mishima. [Highlight the Random box.]\r\n\r\nTeam battle mode:\r\n-You can select the same character several times in Team Battle mode.\r\n-Eddy Gordo, Christie Monteiro, Kuma and Panda can be selected on the same team.\r\n\r\nPlus Unlockables:\r\n-All regular hidden characters unlocked.\r\n-Theater mode with all movies unlocked.\r\n-All items purchased in customize.\r\n-All extra costumes purchased.\r\n\r\nOptional patch:\r\n-150% health for both players.\r\nNOTE:This code affects all game modes.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher.', '[4525]Tekken 5_Boss_Hack by [John].7z', '1.0', '2019-05-27 13:46:30', '2019-10-13 04:08:09', '27 May 2019', 1558929600, '4525readme.txt', 0, 0, 0, 0, 1, 1, '4525titlescreen.png', 5, 0, 0, 5388, 10, 'Tekken 5 [SLUS_210.59]', 0, '', '', ''),
(4526, 18, 3714, 'Sunsoft Collection -Boss Hack-', 5214, 'Improvement on Galaxy Fight:\r\n-Enable Felden, Yacopu, Rouwe, and Bonus as selectable characters.\r\n-Press right on Musafar to highlight four more characters.\r\n-They&#039;re at this order: 1st.Felden 2nd.Yacopu 3rd.Rouwe 4th.Bonus\r\n\r\nImprovement on Wakuwaku 7:\r\n-Enable Fernandeath and Bonus Kun as selectable characters.', '[4526]Sunsoft Collection [NTSC-J].7z', '1.0', '2019-05-27 13:47:29', '2019-05-27 05:47:21', '27 May 2019', 1558929600, '4526readme.txt', 0, 0, 0, 0, 0, 1, '4526titlescreen.png', 5, 0, 0, 429, 10, 'Sunsoft Collection [SLPS_258.49]', 0, '', '', ''),
(4527, 11, 1925, 'SOR2 - Final Fight Crossover 2019-2020', 4918, 'Streets of Rage 2 - Final Fight Crossover 2019~2020\r\n\r\nOctober 2020 update\r\n\r\nHack Author: Dha Lau Hoo\r\n\r\nIt is a pity that the heroes of the Metro City never fought as one team again since the first Final Fight game, but at least they can fight as one team in this hack of Streets of Rage 2.\r\n\r\nImagine if there are multiple timelines, and there is one that the heroes of Capcom will fight the villains of Sega, it will be another exciting story.\r\n\r\nIn this hacked game, the four playable characters are Mayor Mike Haggar, Cody, Guy, and Chun-Li. Each of the four playable characters requires a unique fighting strategy, so that you will not get bored.\r\n\r\nOn the other hand, Mr. X will have Akuma/Gouki as his bodyguard. Watch out for his Raging Demon! It&#039;s powerful.\r\n\r\nVersion 1.30 (October 2020) updates:\r\n*A demo video is here: https://www.youtube.com/watch?v=eLrtAEmc5Mg\r\n*Fixed some sprites of Cody and Chun-Li.\r\n*Cody now has a run animation.\r\n*Cody can perform a dodge roll by pressing up or down with A.\r\n*Cody no longer has a charge move.\r\n*Fixed some collision detections of Cody, Guy and Mike.\r\n\r\nSystem Updates:\r\n*All playable characters can run and change direction and turn around while running (just like Cadillacs &amp; Dinosaurs).\r\n*All playable characters can jump further while running (just like Cadillacs &amp; Dinosaurs).\r\n*The command to run (f, f) becomes more sensitive.\r\n*Players can still move after defeating each boss (just like Cadillacs &amp; Dinosaurs).\r\n*Offensive Special no longer costs player&#039;s own health.\r\n*If the player presses A while running, the player&#039;s character will perform Offensive Special (in the original game, nothing will happen).\r\n*The playable characters will gain approximately half second of invulnerability after then end of a Defensive Special (just like Cadillacs &amp; Dinosaurs).\r\n*In Version 1.04 and 1.21, charge attacks require holding B for only 1/2 second.\r\n*In Version 1.04a, charge attacks require holding B for 2/3 second. There is no other difference between 1.04 and 1.04a. Both are included in the zip file. Pick whichever you are more comfortable with.\r\n*Version 1.21 is revised in 2020. It features color adjustment, sound fix, jump lag fix, and some minor adjustment to improve the gameplay.\r\n*Version 1.25 features new title screen, and new run animation for Chun-Li.\r\n*Version 1.30 features new run animation for Cody and several other fixes.\r\n\r\nMove List\r\n\r\nMike Haggar:\r\n*German Suplex:        Grab an enemy from behind and press B\r\n*Piledriver:           Grab an enemy, press C, and then press B quickly.\r\n*Hammer:               Forward, forward, B\r\n*Sonic Boom:           Press BC at the same time\r\n*Violent Axe:          Forward A\r\n*Spinning Clothesline: A\r\n\r\nCody Travers:\r\n*Tornado Uppercut:     Forward, forward, B\r\n*Dragon Parry:         In V1.04/1.04a: Press BC at the same time\r\n*Dragon Parry:         In V1.25 and later: Press BC and hold either B or C. (Cody will block the enemy attack and counterattack with a combo.)\r\n*Rising Dragon Punch:  Forward A\r\n*Dodge Roll:           (V1.30 only) Up A or down A\r\n*Tornado Kick:         A\r\n\r\nGuy of Bushinryu Clan:\r\n*Bushinryu Air Combo:  Forward, forward, B\r\n*Roundhouse Kick:      Hold B for a short while and release\r\n*Jeet Kune Nunchaku:   Press BC at the same time\r\n*Bushinryu Fireball:   Forward A\r\n*Tornado Kick:         A\r\n\r\nXiang, Chun-Li: (Why Chun-Li? Because she made cameo appearances in Saturday Night Slam Masters and Final Fight 2, and a fighter like her doesn&#039;t deserve to be a bystander.)\r\n*Rolling Throw:        Grab an enemy, press C, and then press B quickly.\r\n*Back Throw:           Grab an enemy from front and press backward B\r\n*Neck Breaking Kick:   Forward, forward, B\r\n*Qigong Fireball:      V1.04: Hold B for a short while and release\r\n*Qigong Fireball:      V1.25 and later: Press forward and BC\r\n*Shadowless Kicks:     Press BC at the same time\r\n*Air Rising Kick:      Forward A\r\n*Spinning Bird Kick:   A\r\n\r\nThe sprites were provided by the following artists, and modified by the author to be used in this hack.\r\n*Mike, Cody, and Guy by T0misaurus\r\n*Chun-Li by Lord Zymeth and Feng Qi Chui Yang Wu\r\n*Akuma by luis-mortalkombat14 (Special effects by Yawackhary, Cyrus Annihilator, and Croix)\r\n\r\nKnown issues:\r\n*Cody&#039;s parry can block knives, swords, motorbikes, bullets, and even laser beams. The only two things he cannot block are electricity and grapple.\r\n*If Cody is grabbed by a bike gang member from the front during his parry (the picture will show him as grabbed from behind, and that causes the problem), but managed to escape with a special move before the gangster tries to punch him, this issue will occur. Cody will lose his blocking stance, but is still able to block one single attack.\r\n*The parry is still a new thing in the hacks of SOR2, there might be other undiscovered issues. Leave a message to the author if you discover one, and the author will try to fix it in the next update.\r\n\r\nEnjoy the game!', '[4527]FFxover130.zip', '1.30', '2019-05-27 13:48:47', '2020-10-19 18:58:31', '19 October 2020', 1603080000, '4527readme.txt', 1, 1, 0, 1, 1, 0, '4527titlescreen.jpg', 1, 0, 0, 11516, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4528, 9, 3721, 'Unlock Geegus', 4018, 'Enable boss Geegus in Story mode and Vs mode.\r\n\r\nOBS:During a mirror match the second player cannot morph.', '[4528]World Heroes (U) [geesus].rar', '1.0', '2019-05-28 23:59:04', '2019-05-30 18:52:13', '28 May 2019', 1559016000, '', 0, 0, 0, 0, 1, 0, '4528titlescreen.png', 5, 0, 0, 663, 4, 'No-Intro Name: World Heroes (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: D0A4019EC21690B4162B50554EAAEF604E31EDEC\r\nROM SHA-1: DDC03392F9E07EBA675818BD231DAD4AF8C8C128', 0, '', '', ''),
(4529, 1, 750, 'Super Flyin&#039;', 2995, 'Super Flyin&#039; is a 1 world microhack.\r\nThis is a well-tested, experimental-concept hack, and it is fun!\r\nWhat is different about it?\r\n\r\nTHREE THINGS:\r\nMario can recharge his flight by bopping enemies (idea from Mario Maker).  \r\n\r\nMario can bop enemies underwater (idea by Alan Jacobs).  \r\n\r\nMario can continue to hop on Goombas and they will not die (idea by BlueFinch).\r\n\r\nThese three distinctives make for an interesting game experience.\r\nThe difficulty climbs very quickly between stages.\r\nCan you make it to the end?\r\n\r\nASM: BlueFinch  \r\n\r\nLevel Design: Alan Jacobs, Russian Man, BlueFinch\r\nOverworld: BlueFinch\r\n\r\nFeel free to use this hack as a base for your own! \r\n- BlueFinch / Alan Jacobs / Russian Man', '[4529]Super Flyin.zip', '1.3', '2019-05-29 15:22:37', '2019-05-29 16:50:40', '08 April 2019', 1554696000, '', 1, 1, 1, 0, 1, 1, '4529titlescreen.png', 1, 0, 0, 1282, 1, 'No-Intro Name: Super Mario Bros. 3 (USA)\r\n(No-Intro version 20130731-235630)\r\nFile MD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM MD5: B76F978AD3076EA67F2B0ACA7399C9E9\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(4530, 11, 890, 'NBA Live &#039;96 - Legends Edition', 5394, 'This updates the rosters with each teams greatest players of all-time. Now you can compete as the likes of the best of the Bulls as Michael Jordan, Scottie Pippen, Joakim Noah and Dennis Rodman against The L.A. Lakers starring Kareem Addul-Jabbar, Magic Johnson, Jerry West &amp; Elgin Baylor. Plus so many more great teams with their all time best players assigned to them.\r\n\r\nThis current version will receive future updates to the rosters. \r\nPlease read the read me file for more information.\r\n\r\nUpdate: 2.0\r\n- Added more players.\r\n- Removed players from incorrect teams.\r\n- Fixed some name errors.\r\n- Adjusted some players looks and heights.', '[4530]NBALIVE96LegendsEdition2.0.zip', '2.0', '2019-05-29 15:27:53', '2019-06-13 23:07:38', '14 June 2019', 1560484800, '4530readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1080, 8, 'Database match: NBA Live 96 (USA, Europe) \r\nDatabase: No-Intro: Genesis (v. 20180824-045026) \r\nFile/ROM SHA-1: 5FCA106C839D3DEA11CBF6842D1D7650DB06CA72 File/ROM CRC32: 49DE0062', 0, '', '', ''),
(4531, 9, 1787, 'Enhanced Donkey Kong Country 2', 5395, 'This is a Hack of Donkey Kong Country 2, it does not change gameplay, however it changes the tileset (background) of some courses, this hack was made with the idea of ​​a sort of a BETA restoration, based on some early footage from DKC2, it was also made with the Speedrun community in mind, since the hack is based on the Japanese version (Super Donkey Kong 2), and by the fact that the graphical changes might help speedruning in some way, and that would also be something  different and interesting to Speedrunners to do, would be amazing if someone accepted to do speedrun with this hack, anyway, please enjoy this hack! :)\r\nWhat is Changed: Almost All Bonus Levels have changed tiles.\r\nHere are a list of the Course Names with have partially or entirely changed tiles:\r\n*Pirate Panic\r\n*Mainbrace Mayhem\r\n*Topsail Trouble\r\n*Hot Heap Bop\r\n*Kannon&#039;s Klaim\r\n*Squawqs Shaft\r\n*Bayou Boogie\r\n*Krokhead Khamber\r\n*Rattle Battle\r\n*Bramble Blast\r\n*Target Terror (only on the final area)\r\n*Bramble Scramble\r\n*Ghostly Groove\r\n*Web Woods\r\n*Screech&#039;s Sprint\r\n*Jungle Jinx\r\n*Kloober Karnage\r\n*Fiery Furnace\r\n*Animal Antics', '[4531](Enhanced Donkey Kong Country 2).zip', '1.0', '2019-05-30 12:46:52', '2019-05-30 00:08:28', '29 May 2019', 1559102400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3072, 4, 'Database match: Super Donkey Kong 2 - Dixie &amp; Diddy (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 5ED7ECD3AA25BB37B6605BACC6120F5EBCD9AA5F\r\nFile/ROM CRC32: A0BE8E71', 0, '', '', ''),
(4532, 1, 2351, 'Flintstones 2 Minigames', 5396, 'Remember how back in the 90&#039;s you were making your way through levels just to get to a minigame against that bald dude? With this hack you can kick his butt right now! And if you think you&#039;re up for it, invite your friend and show him who&#039;s boss in a PvP match!\r\n\r\nMain changes:\r\n* Play vs cpu or another human\r\n* Select one of 3 characters for each player\r\n* Select hockey/basketball minigame\r\n* Select game time and music\r\n* Hold D-pad in hockey to shoot at different angles\r\n* Balanced basketball\r\n\r\nCheck readme for some more information.', '[4532]Flintstones 2 Minigames [009].zip', '009', '2019-05-30 23:47:52', '2019-10-20 16:25:55', '02 June 2019', 1559448000, '4532readme.txt', 0, 0, 1, 0, 1, 0, '4532titlescreen.png', 1, 0, 0, 687, 1, 'File: Flintstones, The - The Surprise at Dinosaur Peak! (U) [!].nes\r\nCRC32: FEDA0B39\r\nMD5: ABC60DDDAE8B7D80826E60763F06B977\r\nSHA-1: 5A6AE3E6897414758A8791783F3A482E5A2DD0FB', 0, '', '', ''),
(4533, 1, 740, 'Crystalis Computer Repair (JP)', 5314, 'This is simply an adaptation of [b][url=https://www.romhacking.net/community/5039/]Mister Xiado&#039;s[/url][/b] [b][url=https://www.romhacking.net/reviews/4323/]Crystalis Computer Repair[/url][/b] patch, but for the JP version of the game. A few addresses are different between the two versions, thus his version only worked on the English Crystalis, and not on God Slayer. This took a few minutes to mock up and test. This is compatible with the [url=http://www.romhacking.net/translations/3793/][b]English translation of God Slayer[/b][/url] as well.\r\n\r\nThank you to Mister Xiado for the Original Hacking.', '[4533]Crystalis Computer Repair JP.rar', '1.0', '2019-05-31 00:14:02', '2021-03-09 03:50:20', '29 May 2019', 1559102400, '', 0, 0, 0, 0, 0, 1, '4533titlescreen.png', 5, 0, 0, 574, 1, 'Filename: God Slayer - Haruka Tenkuu no Sonata (J)\r\nFile SHA-1: 8A4B0201D54B090C49383468111E1141BA078877\r\nROM SHA-1: A9989F97B18D676B39E282FFC32483C0DFDFCAFA\r\nFile CRC32: 718FD0AF\r\nROM CRC32: 79698B98', 0, '', '', ''),
(4534, 1, 621, 'The Immortal fix for unstable picture', 1503, 'The Immortal on the NES has video sync issues with some televisions, causing a wobbly picture, or complete loss of signal.\r\n\r\nThis is because the NES has one colour in its palette that represents an extra-deep black that televisions may confuse for horizontal or vertical sync signals. Most games avoid this, but The Immortal used it continually.\r\n\r\nThis patch replaces that invalid black with the standard black colour instead.\r\n\r\nThe data for the patch was collected by thefox and CZroe on the NESDev forums here:\r\nhttps://forums.nesdev.com/viewtopic.php?p=210457#p210457', '[4534]Immortal, The (U) unstable video fix.zip', '1.0', '2019-05-31 22:47:56', '2019-05-31 18:50:50', '31 May 2019', 1559275200, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 281, 1, 'The Immortal (U)\r\nCRC32: 57abbf15\r\nSHA1: a340e42808be962531b9c3a0f1c4250473ef920f', 0, '', '', ''),
(4535, 1, 709, 'SMB The Mystery Of Luigi', 963, 'Find and save Luigi!\r\nIf abandon him...\r\n\r\nNote: This hack is a parody of the Famicom Transformers game The Mystery of Convoy, released by Takara in 1986.', '[4535]SMB the mystery of Luigi.zip', '1.0', '2019-05-31 22:51:47', '2019-06-02 21:41:29', '06 July 2008', 1215316800, '', 1, 1, 1, 0, 0, 0, '4535titlescreen.png', 1, 0, 0, 1928, 1, 'Filename:Super Mario Bros. (W) [!].nes\r\nMD5:811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1:EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nCRC32:3337EC46', 0, '', '', ''),
(4536, 1, 171, 'Panic Restaurant: Faster Chef', 569, 'Here&#039;s a hack that gives the chef more speed and you also start with four hearts.\r\n\r\nOther than that, enjoy the hack!', '[4536]prgi.7z', '1.0', '2019-06-02 20:26:56', '2019-09-03 01:19:52', '01 June 2019', 1559361600, '4536readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 429, 1, 'Name: Panic Restaurant (U) [!].nes\r\nCRC32: 69c9e654\r\nMD5: 0e1a559f0e7f31e961413c7466cf6113\r\nSHA-1: e6ad766b7f42113325deb96917ccd81da92eefa7\r\nSHA-256: 3f09a26b3b3eb1beefc14ed90f87916cb40a3ffd63a0d0cc2eedda8a3bd7bda0', 0, '', '', ''),
(4537, 9, 301, 'FFV Sprite Touch-ups', 4785, 'This is a hack of Final Fantasy V that addresses over 90 minor graphical errors and inconsistencies in the battle sprites for characters across every job. The errors include items like a blue pixel present in Bartz&#039;s hair in one of his Bare animation frames or flickering pixels during numerous attack animations in arms, legs and bodies. This hack strives to bring the overall quality of FFV&#039;s battle sprites up to the more polished standard of FFIV and FFVI. \r\n\r\nMany errors and inconsistencies can be observed in the job selection menu simply by highlighting each character and inspecting their raised arm animations. However, the best way to observe the errors noted in the readme file would be through the use of http://www.videogamesprites.net/FinalFantasy5/Party/. This was a tremendous resource that shows almost all of the relevant animation in motion.\r\n\r\nThis hack was created as an augment to J121&#039;s excellent [url=http://www.romhacking.net/hacks/3687/]GBA Script Port project[/url], but it will work with all versions.\r\n\r\nIf anyone has any feedback, errors noted or flaws that were missed, please message Chicken Knife directly and you can anticipate a swift response.', '[4537]FFV_sprite_touch-ups_103.zip', '1.03', '2019-06-02 20:30:28', '2020-08-17 11:11:05', '11 August 2020', 1597118400, '4537readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1623, 4, 'No-Intro Name: Final Fantasy V (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6', 0, '', '', ''),
(4538, 1, 822, 'Castlevania 3 Gold Edition', 3028, 'The story is the same. The stages are different with new palettes. The difficulty is high similar to the original, but the secrets around the game may help you to continue. Enjoy!', '[4538]Gold edition.zip', '3.0', '2019-06-02 20:45:55', '2019-06-02 19:38:08', '02 June 2019', 1559448000, '4538readme.txt', 0, 0, 1, 0, 0, 0, '4538titlescreen.png', 1, 0, 0, 2744, 1, 'Orginal:\r\n\r\nRom Name: Castlevania III - Dracula&#039;s Curse (U) [!].nes (or what you named it)\r\n   CRC-32: c11cb292\r\n   MD4: f70e2f663e0731dbc6003682c38407a5\r\n   MD5: 2e2b76a4946e4f15aa087af8adcb38b1\r\n   SHA-1: a23849136a5501b96e6b1f1e9f7e2f212cd28ffd\r\n\r\nPatched:\r\n\r\n   File: Castlevania 3 Gold Edition.nes (or what you named it)\r\n   CRC-32: 0b691f93\r\n   MD4: e558ccfd97b7dfdf848d2a36ddfb925c\r\n   MD5: 391efd14c5b14a843bf72f7165fd1955\r\n   SHA-1: e5ebb03b03ef6f1bba9f61ca4d0cba05bb22bc1f', 0, '', '', ''),
(4539, 1, 181, 'Super Smash Bros. (NES)', 5399, 'This is a hack of Nekketsu Kakutou Densetsu that changes the playable characters to Kirby, Mario, Jigglypuff, and Pikachu. It utilizes the English-translated version from 1998.', '[4539]Super Smash Bros.zip', '1.0', '2019-06-03 14:07:21', '2020-05-11 02:53:19', '31 May 2019', 1559275200, '', 1, 0, 0, 1, 0, 0, '4539titlescreen.png', 5, 0, 0, 6290, 1, 'Database match: Nekketsu Kakutou Densetsu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 13266BC2E52D37BCC1987D04FA6F62B1752A7DBE\r\nFile CRC32: 1D714F05\r\nROM SHA-1: E7AD3BE8DB19F705CB4BF834554FD8E0CC20E4E2\r\nROM CRC32: 37E24797', 0, '', '', ''),
(4540, 9, 1686, 'DKC - All Kong Letters', 4835, 'Collect all the kong letters to complete a level!', '[4540]All Kong Letters v1_3.zip', '1.3', '2019-06-04 00:25:26', '2019-06-01 19:04:48', '01 June 2019', 1559361600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1041, 4, 'Platform Super NES\r\nROM format SNES rom image\r\nExternal Header No\r\nFile Size 4194304 (400000)\r\nROM Size 4194304 (400000)\r\nROM CRC32 C946DCA0\r\nROM SHA-1 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nNo-Intro entry Donkey Kong Country (USA)\r\nChecksum valid Yes', 0, '', '', ''),
(4541, 1, 709, 'Mario Mafia 2', 5401, 'This levels hack adds a whole new challenging world to Super Mario Bros for you to explore. It changes the graphics and gameplay to be more like that of Super Mario Bros 2: The Lost Levels.', '[4541]master.zip', '1.0', '2019-06-04 00:28:11', '2019-06-02 22:25:12', '01 January 2006', 1136091600, '', 1, 0, 1, 0, 1, 0, '4541titlescreen.png', 1, 0, 0, 824, 1, 'Filename:Super Mario Bros (JU) [p1]\r\nMD5:4E4129535F4C25FBAB4F2D33AA003E42\r\nSHA-1:2AA4889C417C219943407E1652D7C1C1E2A57475\r\nCRC32:13AEE164', 0, '', '', ''),
(4542, 10, 1072, 'Retro Pokemon FireRed Mix', 5738, '* Added 2 (redone) beta Pokemon that were never used from Pokemon sliver beta (para and turbann) \r\n\r\n* Added more Pokemon for each gym leader&#039;s team\r\n* Added some redone gen 1 Pokemon sprites\r\n* Changed wild encounters to make less common Pokemon easier to catch  \r\n* Changed evolution&#039;s to fit the beta Pokemon added \r\n* No credit taken for any of the sprites used except the back para sprite\r\n* Parasect and Diglett are removed', '[4542]retro - Pokemon Fire Red retro (U).zip', '1.0', '2019-06-04 00:36:00', '2020-02-02 17:39:56', '03 June 2019', 1559534400, '4542readme.txt', 1, 0, 0, 0, 1, 0, '4542titlescreen.png', 5, 0, 1, 1473, 1, 'No-Intro Name: Pokemon - Fire Red Version (USA, Europe) (Rev 1)\r\n(No-Intro version  20130720-015858)                                                                  \r\nROM/File Size      16777216 (1000000)                              \r\nROM/File CRC32     84EE4776                                        \r\nROM/File SHA-1     DD5945DB9B930750CB39D00C84DA8571FEEBF417', 0, '', '', ''),
(4543, 9, 729, 'Super Metroid Project Base Levels + Control Freak', 5403, 'Super Metroid Project Base 7.2 Levels + Control Freak (Ultimate) by Omn [Version 1.1.1]\r\n\r\nThe goal of this hack is to make Super Metroid feel as if it were a GBA remake (additions and &quot;improved&quot; controls)\r\n\r\nThis patch combines Project Base with Control Freak, plus adding heavier physics, restoring the mountains and rain of the opening (Essentially GBA Style with Project Base Levels)\r\n\r\nFor this patch, the hacks used were Project Base Gameplay Only 7.2, Control Freak, Project Control Freak Base, Project Base Vanilla Gameplay 7.2, and Heavier Physics (from Project Base), and some minor parts of Nintendit and Project Base Vanilla Palettes 7.2\r\n\r\nThe main additions are fixing the save issues caused by the combination of patches, adding back the rain and opening Crateria song, and restoring the Crateria cave backgrounds (no more space indoors) and the old tanks (optional)\r\n\r\nThere are multiple patches. Please use only one.\r\n-Super Metroid Ultimate Old Tanks.ips\r\n-Super Metroid Ultimate PB Tanks.ips\r\n-Super Metroid Ultimate Old Tanks (Nintendit Maridia).ips\r\n-Super Metroid Ultimate PB Tanks (Nintendit Maridia).ips\r\n-Super Metroid Ultimate Old Tanks Vanilla Palette.ips\r\n-Super Metroid Ultimate PB Tanks Vanilla Palette.ips\r\n-Super Metroid Ultimate Old Tanks Vanilla Palette (Nintendit Maridia).ips\r\n-Super Metroid Ultimate PB Tanks Vanilla Palette (Nintendit Maridia).ips\r\n\r\nDescriptions of differences\r\n-Old Tanks vs. PB Tanks: Old Tanks restores the glass around the missile and super missile tanks as well as the stand for the power bombs; PB Tanks uses the Project Base style of tanks meaning no glass and no stand for power bombs\r\n-Vanilla Palette: uses the changes from the Project Base Vanilla Palette version while keeping the many of the Crateria caves with a non night background\r\n-Nintendit Maridia: removes the pink from Maridia like in the Nintendit hack\r\n\r\nChangelog:\r\n-1.0: Release\r\n-1.1: Fixed Background corruption and corrected palettes in some Maridia locations when using Nintendit or Vanilla palettes version\r\n-1.1.1: Fixed issue with Flips patcher not allowing patching\r\n\r\nBugs:\r\n-Occasional slow down when shooting\r\n-Opening Flashback is slightly bugged (However it does not softlock the game)', '[4543]PB Levels + CF (Ultimate).rar', '1.1.1', '2019-06-04 23:48:14', '2019-06-12 14:10:22', '08 June 2019', 1559966400, '4543readme.txt', 1, 0, 1, 0, 1, 0, '', 5, 0, 1, 1824, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\n    CRC32: D63ED5F8\r\n    MD5: 21F3E98DF4780EE1C667B84E57D88675\r\n    SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\n    SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72', 0, '', '', ''),
(4544, 1, 910, 'Ice Hockey - Blue Ice Edition', 5409, 'Blue Ice is a new Ice Hockey hack and is one of the first ever published. Do you love Ice Hockey and just want to play more of it but with a coat of paint? Well this hack is for you.\r\nBlue Ice that includes:\r\n- 4 new teams, Greece, Great Britain, Netherlands &amp; Chile. \r\n- New Bubbly Font\r\n- Team color changes and Ice rink color changes', '[4544]Ice Hockey - Blue Ice Edition.zip', '1.1', '2019-06-07 01:47:29', '2020-12-27 20:05:36', '06 June 2019', 1559793600, '', 1, 0, 0, 0, 0, 0, '4544titlescreen.png', 5, 0, 0, 346, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: FAA414696559DD55BF7FFD7BB03D0617C76A7786\r\nFile CRC32: D4FEA328\r\nROM SHA-1: 831A26FDF3D52665CD6B17123D4701AC8BD43314\r\nROM CRC32: 338CB9F6', 0, '', '', ''),
(4545, 8, 2622, 'Tetris highscore save', 5410, 'The original Tetris for Game Boy had no permanent save feature. As soon as you turned your Game Boy off, all the highscores were gone.\r\nWith this patch the highscore tables for Tetris will be saved forever.\r\nIt works on real hardware, too. \r\n\r\nThe patch needs to be applied to Tetris (World) (Rev A). (Often called V1.1)\r\n\r\nYou will also need to use the special &quot;Tetris highscore save.sav&quot; file found in the downloaded zip-file.\r\n\r\nThe hack was done completely by BennVenn. It was uploaded here with his permission.', '[4545]Tetris highscore save.zip', '1.0', '2019-06-07 01:57:12', '2019-06-06 11:39:23', '06 June 2019', 1559793600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2179, 1, 'Database match: Tetris (World) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(4546, 9, 799, 'Alternate Karon', 4637, 'This is a hack bundle that lets you change the appearance of Karon, the operator of the ferry which takes you across the Sea of Wonders. In the original game Karon is inexplicably a Robin Foot for no coherent reason.\r\n\r\nThere are three available options in this hack:\r\n\r\n1. Change Karon to a mysterious, unused NPC that better matches the theme of the Sea of Wonders.\r\n\r\n2. Change Karon to a Captain Duck. Karon is captain of a ship, haha, get it?\r\n\r\n3. Change Karon to a woman with long hair and a dress.', '[4546]SecretofManaAlternateKaron1.1.zip', '1.1', '2019-06-07 17:22:40', '2019-11-13 02:38:06', '12 November 2019', 1573534800, '4546readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 217, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4547, 11, 2362, 'Turrican - health fix and unlimited continue', 5064, 'This is an easy difficulty turrican, where when taking a damage, you lose the minimum of health. And you have unlimited continues, something necessary for anyone who is not familiar with this game, because this game does not have a knockback system and does not have temporary invincibility when taking a damage. So these changes can be good.', '[4547]Turrican (U) [c][!] (health fix and unlimited continue).zip', '1.0', '2019-06-07 17:35:13', '2019-06-02 20:21:51', '01 June 2019', 1559361600, '', 0, 0, 0, 0, 1, 0, '4547titlescreen.png', 5, 0, 0, 855, 9, 'No-Intro Name: Turrican (USA, Europe)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 5A471A276909DCC428CD66C51047AA8A142C76A8\r\nPatched ROM/File SHA-1: 76DF594650857E74766C6C55C9BEE520E3021984', 0, '', '', ''),
(4548, 9, 799, 'Neko in the Underground City', 4637, 'This hack adds Neko to the Underground City in the same area where you find Watts. There you will be able to do some much needed resupplying as well as get a preview of some armor that Grand Palace Neko will later sell you that you probably won&#039;t be able to afford most of yet.\r\n\r\nThis hack also moves Watts further south on this map in order to reduce the odds of triggering a bug in the original game which made it so some of the NPCs in the room won&#039;t spawn.\r\n\r\nApply this to an unheadered ROM.', '[4548]SecretofManaNekointheUndergroundCity1.0.zip', '1.0', '2019-06-07 22:22:14', '2019-06-07 02:19:36', '06 June 2019', 1559793600, '4548readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 199, 3, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4549, 9, 799, 'Remove Empire Castle Gate Permanently', 4637, 'This hack alters the gate on the Empire Castle to remove it permanently after you first enter the castle to meet the Emperor. This allows you to reenter Northtown after the Emperor betrays you to save your game, forge weapons, and resupply before finishing the castle.\r\n\r\nYou can also do an optional sidequest revisiting the castle at any time after getting Flammie. A kid in Northtown will now offer clues about a mysterious treasure chest in the castle&#039;s throne room. The Emperor&#039;s treasure chest contains a sword orb, but you&#039;ll have to fight tougher monsters in order to reach it on your second visit such as Dark Knights and a Dark Stalker just outside the throne room. Underneath the Emperor&#039;s chest is a mysterious statue holding a diary. The diary contains an unfinished entry, revealing content that always existed in the game&#039;s code but was never actually used until now. (The pygmy statue is also a dummied out graphic.) More info about the dummied out diary entry here: https://tcrf.net/Secret_of_Mana_(SNES)#Diary_Entry\r\n\r\nBear in mind if you choose to do this sidequest to get the sword orb in the Emperor&#039;s chest, it will not ultimately result in being able to get an extra sword orb (like Level 9 Weapons Progression Balance will). Instead it will prevent the one in Grand Palace from spawning because you got it early. Likewise if you get the sword orb from Grand Palace first, the Emperor&#039;s chest will no longer spawn if you do this sidequest afterward. Also the whip orb in the castle has been swapped with Mech Rider II&#039;s javelin orb in order to better balance orb progression now that it&#039;s possible to forge weapons before fully clearing the castle.\r\n\r\nOther changes include the addition of an extra 1000gp chest in the castle basement to make use of an unused corner of the room and a new 50gp treasure chest behind the infamous secret passage in Northtown that conspicuously exists but serves no actual purpose in the original game. A side effect of this hack is that it will delete the old woman in town who creepily says nothing to you when you try to speak to her, even after you clear Northtown Ruins. She was depressing, so she won&#039;t be missed. (This is to make room in the game&#039;s memory for the new treasure chest.) These changes are copied directly from &quot;Secret of Mana Treasure in Northtown Woods 1.1&quot; and are necessary to make room for the new dialog offering clues about the Emperor&#039;s treasure chest. Her husband (the old man who says his wife is acting strangely) was also replaced with an Imperial Solider who warns you not to loiter. This too was done to make room for the new dialog offering clues about the Emperor&#039;s treasure chest. And King Truffle will now wander when he rescues you, displaying previously unseen walking frames.\r\n\r\nSome important things to note:\r\n\r\n- If you&#039;re using Level 9 Weapons Progression Balance, be sure to apply that patch first, then apply this one after. This hack reverts the new sword orb added to Palace of Darkness by Level 9 Weapons Progression Balance, forcing you to do this sidequest to get the extra sword orb (else you&#039;ll get two sword orbs in the Grand Palace chest). It also swaps the Empire Castle whip orb with Mech Rider II&#039;s javelin orb.\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply Remove Empire Castle Gate Permanently, 4. Apply Remove Empire Castle Gate Permanently VWF support.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply Remove Empire Castle Gate Permanently, 3. Apply Remove Empire Castle Gate Permanently Relocalized support.\r\n- Known issue: The throne room treasure chest is unusually colored because it must share a palette with the Emperor.', '[4549]SecretofManaRemoveEmpireCastleGatePermanently1.4.zip', '1.4', '2019-06-07 22:23:13', '2019-11-13 02:46:04', '12 November 2019', 1573534800, '4549readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 293, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4550, 9, 799, 'Reverse MP Absorb on Evil and Undead Monsters', 4637, 'This hack reverses the MP Absorb spell to drain your MP and give it to evil or undead monsters when you cast MP Absorb on such monsters, like what happens when you cast HP Absorb on them. This helps to reduce how overpowered the MP Absorb spells is, particularly against evil/undead bosses. This hack is good to pair with Early Luna if you want to reduce how overpowered getting Luna early can make you.\r\n\r\nApply this to an unheadered ROM.', '[4550]SecretofManaReverseMPAbsorbonEvilandUndeadMonsters1.1.zip', '1.1', '2019-06-07 22:23:40', '2019-06-09 15:36:17', '09 June 2019', 1560052800, '4550readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 156, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4551, 9, 2856, 'Enable bosses and secret menus', 4018, 'Enable bosses and secret menus. Hold Start in cyber Smoke for select human Smoke secret character.', '[4551]Ultimate Mortal Kombat 3 (bosses noheader).rar', '1.0', '2019-06-08 21:10:04', '2019-06-08 18:34:02', '08 June 2019', 1559966400, '', 0, 0, 0, 0, 1, 0, '4551titlescreen.png', 5, 0, 0, 3024, 4, 'No-Intro Name: Ultimate Mortal Kombat 3 (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 5A4BA10E61EAF2511056500B52AB5B796C76355C\r\nROM SHA-1: 09C094CA1114BCB6D5917E989686CA79B96CF9EA', 0, '', '', ''),
(4552, 9, 3770, 'Macross: Scrambled Valkyrie - Overtech Edition', 5379, 'You can now transform your ship using the L and R shoulder buttons. L morphs backward and R is forward, by default. You can change these in the options... just don&#039;t make them the same button, obviously. There&#039;s also a new difficulty level, Casual, where it now takes two hits to decrease your weapon level and you have double health. The intention here was to open up this difficult game to players of all skill levels. It&#039;s still difficult but now you have a fighting chance! Stage Select is unlocked too. Enjoy!\r\n\r\nv1.1:\r\n&quot;Easy&quot; difficulty is removed/replaced by &quot;Casual&quot;. In v1.0, &quot;Easy&quot; behaved like the &quot;Normal&quot; difficulty, and &quot;Normal&quot; was &quot;Hard&quot;.', '[4552]Macross_Scrambled Valkyrie - Overtech Edition v1.1.zip', '1.1', '2019-06-08 23:56:00', '2022-01-26 17:18:55', '26 January 2022', 1643173200, '4552readme.txt', 0, 0, 0, 0, 1, 0, '4552titlescreen.png', 5, 0, 0, 3578, 4, 'Database match: Choujikuu Yousai Macross - Scrambled Valkyrie (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 459A727AEEB013CD1B63F54D4A2355C2F0A1999F\r\nFile/ROM CRC32: A5DB02E9', 0, '', '', ''),
(4553, 1, 739, 'Castlevania Empathy', 5432, 'This is a level hack made using the Stake Level editor.\r\n\r\nEvery level in the game has been changed to some extent, both platform and enemy placement as well as the level palettes for each stage.\r\n     \r\nThere has also been some tweaks to the sprites for the axe, big heart, and the zombie.\r\nSimon&#039;s sprite has been completely changed from the original.\r\n\r\nThe stopwatch sub-weapon now uses 10 hearts.\r\n\r\nThe difficulty is mostly the same as the original if not a little easier, although there are some more difficult sections such as the medusa heads in stage 2 or the area before Death in level 5.\r\n\r\n1.1:\r\n\r\n[li]Minor level changes[/li]\r\n[li]Palette change[/li]\r\n[li]secrets added[/li]\r\n[li]Minor bug fixes[/li]', '[4553]Castlevania Empathy 1.1.zip', '1.1', '2019-06-09 13:44:55', '2019-06-27 16:40:32', '09 June 2019', 1560052800, '', 1, 0, 1, 0, 0, 0, '4553titlescreen.png', 1, 0, 0, 1429, 1, 'Castlevania(U)(PRG 0).nes \r\nNo-Intro\r\nFile SHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nFile CRC32: 39C879BB\r\nROM SHA-1: EE09B857C90916EDD92A20C463485A610B0A76FD\r\nROM CRC32: AC1AA8F', 0, '', '', ''),
(4554, 1, 1074, 'Mega Man 4 - Ridley X Hack 10', 2032, 'Here’s a hack of Mega Man 4 in Mega Man 5 style. Have fun!\r\n\r\nThe Robot Masters have the Mega Man 5 weakness.', '[4554]ridleyx_mm4_hack_10_v1.0.rar', '1.0', '2019-06-11 14:25:36', '2020-02-17 15:37:47', '09 June 2019', 1560052800, '', 1, 0, 1, 0, 0, 1, '4554titlescreen.png', 1, 0, 0, 733, 1, 'Megaman 4 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54199F73CB04E1CCDD15CA971D\r\nSHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nSHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(4555, 9, 799, 'No Missable Monsters', 4637, 'This hack revises the monster spawn table to make it so every monster in the game can still be encountered at the end of the game. In the original game, several monsters could no longer be encountered once certain dungeons were cleared. This hack prevents that.\r\n\r\nPreviously disappearing monsters and where you can re-encounter them:\r\n\r\n- Werewolf: Haunted Forest.\r\n- Polter Chair: Haunted Forest. (Designed in part to be an amusing companion hack to &quot;Watts in the Haunted Forest&quot; - Watts&#039; chair is haunted!)\r\n- Evil Sword: Haunted Forest. (Designed in part to be an amusing companion hack to &quot;Watts in the Haunted Forest&quot; - Watts&#039; sword is haunted!)\r\n- Goblin: Gaia&#039;s Navel.\r\n- Chess Knight: Matango Caves.\r\n- Mystic Book: Ice Country.\r\n- Specter: Ice Country.\r\n- Emberman: Kakkara Desert.\r\n- Robin Foot: Kakkara Desert. (Designed in part to compliment &quot;Early Luna&quot; - this makes retrieving Luna early a bit tougher!)\r\n- Dark Funk: Kakkara Desert. (Designed in part to compliment &quot;Early Luna&quot; - this makes retrieving Luna early a bit tougher!)\r\n- Red Drop: Moon Palace.\r\n- Dark Ninja: Mana Fortress.\r\n- Tomato Man: Mana Fortress.\r\n- Wizard Eye: Mana Fortress.\r\n- Ghost: Mana Fortress.\r\n\r\nThis hack also bundles the &quot;Revisit Kakkara Desert,&quot; &quot;Revisit Sunken Continent,&quot; and &quot;Revisit Pure Land&quot; hacks by Queue to make it possible to go back to those locations, thereby preventing the following enemies from disappearing:\r\n\r\n- Sand Stinger: Kakkara Desert.\r\n- Fierce Head: Underground City.\r\n- Steelpion: Underground City.\r\n- Ghoul: Underground City.\r\n- Gremlin: Grand Palace.\r\n- Griffin Hand: Pure Land.\r\n- Mushgloom: Pure Land.\r\n- Ice Thug: Pure Land.\r\n- Ghost: Pure Land.\r\n\r\nAlso some monsters that were stuck in walls and thus unencounterable have been fixed in this hack. None are unique, but this will increase the density of monsters in a few dungeons.\r\n\r\nThe monsters stuck in walls were:\r\n\r\n- A Water Thug in Matango Caves.\r\n- A Howler in Ice Country.\r\n- A Mystic Book in Northtown Ruins.\r\n- A Bomb Bee on Lofty Mountains.\r\n- A Fierce Head in Palace of Darkness.\r\n- Two Captain Ducks in Underground City.\r\n- A Fierce Head in Underground City.\r\n\r\nAnd some monsters were simply moved around to make them better positioned:\r\n\r\n- Some Chobin Hoods were moved from those weird pits/islands outside of Elinee&#039;s Castle to the ramparts of the castle instead. (Designed in part to compliment &quot;Accessible Ramparts&quot; - climb the ramparts to retrieve chests they drop!)\r\n- A Red Drop in Fire Palace has been moved from a useless dead end to a place where you are more likely to have to fight him.\r\n- A Dark Ninja in a dead end of Palace of Darkness was changed to an Imp so that he might pose a threat to you via his long distance attacks whereas the Dark Ninja would not.\r\n\r\nLast but not least, the Shadow X enemies can now be refought if you visit them again in Joch&#039;s Cave.\r\n\r\nSome important things to note:\r\n\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack&#039;s VWF version.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack&#039;s Relocalized version.', '[4555]SecretofManaNoMissableMonsters2.1.zip', '2.1', '2019-06-11 15:18:40', '2019-12-31 23:28:42', '31 December 2019', 1577768400, '4555readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 423, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4556, 9, 799, 'Balance Spell MP Cost', 4637, 'This hack increases or decreases the MP cost of a wide range of spells improve the utility of useless spells and reduce the appeal of commonly overused spells in order to incentivize using a wider range of spells more often rather than the original game&#039;s propensity to result in players leaning hard on a few spells at the expense of all the others.\r\n\r\nNotably, this hack explicitly declines to alter spell power or the behavior of spells in order to maximize compatibility with other hacks that address those issues directly. So to achieve perfect spell balance, you will probably want to combine this hack with other hacks that modify spells as well. See compatibility notes below for more information about that.\r\n\r\nLikewise, this hack considers making Evil Gate more useful out of scope. There are other hacks which address this issue.\r\n\r\nThis hack&#039;s specific changes:\r\n\r\nPrimm spells price increases:\r\n\r\n- Cure Water: 2mp → 4mp\r\n- Remedy: 1mp → 3mp (Change not applied by default; meant for use with the &quot;Energy Absorb for the Girl&quot; hack)\r\n- Fire Saber: 2mp → 4mp\r\n- Moon Saber: 2mp → 4mp\r\n\r\nPrimm spells price reductions:\r\n\r\n- Ice Saber: 2mp → 1mp\r\n- Stone Saber: 4mp → 2mp (Change not applied by default; meant for use with the &quot;Mud Saber&quot; hack)\r\n- Defender: 2mp → 1mp\r\n- Speed Up: 3mp → 1mp\r\n- Thunder Saber: 3mp → 2mp\r\n- Light Saber: 5mp → 2mp\r\n- Lucent Beam: 8mp → 2mp\r\n- Lunar Boost: 2mp → 1mp\r\n- Moon Energy: No price reduction, but can now be multi-targeted.\r\n- Wall: 6mp → 4mp\r\n- Revivifer: 10mp → 4mp\r\n\r\nPopoi spells price increases:\r\n\r\n- Energy Absorb: 2mp → 3mp\r\n- Energy Absorb: 2mp → 1mp (Change not applied by default; meant for use with the &quot;Freezing Rain&quot; hack)\r\n- Freeze: 2mp → 3mp\r\n- Acid Rain: 3mp → 4mp\r\n- Gem Missile: 2mp → 3mp\r\n- Earth Slide: 3mp → 4mp\r\n\r\nPopoi spells price reductions:\r\n\r\n- Silence: 2mp → 1mp\r\n- Sleep Flower: 2mp → 1mp\r\n- Burst: 4mp → 2mp\r\n- Burst: 4mp → 0mp (Change not applied by default; meant for use with &quot;Suicide Burst&quot; or &quot;Burst - Health Cost&quot; hacks)\r\n\r\nCompatibility notes:\r\n\r\n- Some companion hacks to alter the costs of spells further are supplied that are meant for use if you are also using the &quot;Energy Absorb for the Girl,&quot; &quot;Freezing Rain,&quot; Mud Saber,&quot; &quot;Suicide Burst,&quot; or &quot;Burst - Health Cost&quot; hacks.\r\n- This hack is compatible with &quot;Herbal Boost,&quot; &quot;Lunar Magic Boss Gravity Attack,&quot; &quot;Hellfire,&quot; and other hacks that modify spells, but generally you will want to apply those hacks after applying this hack, not before.\r\n- If you applied &quot;Herbal Boost&quot; first, you can apply the companion hack &quot;Apply Herbal Boost MP changes&quot; to restore compatibility.', '[4556]SecretofManaBalanceSpellMPCost1.4.zip', '1.4', '2019-06-11 15:18:48', '2019-12-29 22:37:24', '29 December 2019', 1577595600, '4556readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 236, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4557, 9, 799, 'Herbal Boost', 4637, 'This hack swaps the positions of Moon Energy and Revivifier in Primm&#039;s spell list to make the overpowered Luna elemental a bit less awesome and the underutilized Dryad elemental a bit more useful.\r\n\r\nAccordingly, the Moon Energy spell has been renamed to Herbal Boost and it has been rehued green instead of yellow to suit the theme of Dryad better. Aside from being green and having a new name, the new Herbal Boost spell functions exactly the same as the old Moon Energy spell. Likewise Revivifier (and Cup of Wishes) has had its target palette changed to yellow to reflect it now being a Luna spell, but otherwise behaves exactly as before.\r\n\r\nThe cost of Revivifier has also been decreased from 10mp to 4mp to make it more useful. Likewise Herbal Boost has been made multi-targetable whereas Moon Energy was not.\r\n\r\nThe balancing effects of this hack are even more pronounced when this is combined with Early Luna.\r\n\r\nNote: To combine this with Proper-caser, apply Proper-caser and this hack first, then apply the companion Proper-caser compatibility hack last.', '[4557]SecretofManaHerbalBoost1.2.zip', '1.2', '2019-06-11 15:18:55', '2019-12-31 19:58:48', '29 December 2019', 1577595600, '4557readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 197, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4558, 1, 3737, 'Pizza Pop! Mario', 1425, 'Mario has decided to start delivering pizzas to make some spare cash, in order to buy Princess Peach a nice gift! Toad, being very jealous, since Mario hasn&#039;t been spending much time with him, decides to try and sabotage Mario&#039;s plans. Will Mario succeed in getting Peach the gift, or will Toad be able to thwart Mario&#039;s plan? Enjoy!', '[4558]pizza_pop_mario_ips.zip', '1.0', '2019-06-11 23:58:12', '2019-06-09 19:22:14', '09 June 2019', 1560052800, '', 1, 0, 0, 1, 1, 0, '4558titlescreen.png', 1, 0, 0, 1817, 1, 'Database match: Pizza Pop! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 181921A0B34BEF08C3C0A6880D3B7E03AC850152\r\nFile CRC32: 361729FA\r\nROM SHA-1: F81FC442A1C5B3F1D8216A0779F706C69B6A3F35\r\nROM CRC32: 49DA2F76', 0, '', '', ''),
(4559, 1, 710, 'Fern&#039;s Quest', 5435, 'A romhack of Simon&#039;s Quest that replaces the protagonist with Fern from the TV series &quot;Arthur&quot;.\r\n\r\nChanges:\r\n\r\n1. Simon Belmont&#039;s sprites have been replaced with Fern.\r\n\r\n2. Various NPCs have had sprites swapped or modified to resemble Arthur characters.\r\n\r\n3. Various enemies have been moved or changed to increase difficulty.\r\n\r\n4. Text has been replaced by quotes from the Arthur TV series.\r\n\r\n5. Graphics have been changed to be more &quot;clean-looking&quot;.', '[4559]Fern\'s Quest.zip', '1.1', '2019-06-12 02:11:33', '2019-06-12 16:39:03', '12 June 2019', 1560312000, '', 1, 0, 1, 1, 0, 0, '4559titlescreen.png', 5, 0, 0, 294, 1, 'Database match: Castlevania II - Simon&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nFile CRC32: A9C2C503\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35\r\nROM CRC32: C471E42D', 0, '', '', ''),
(4560, 10, 1064, 'Zelda: Minish Cap - Wind Waker Voices', 4094, 'This patch will change Link&#039;s &#039;Ocarina of Time&#039; voices into his &#039;Wind Waker&#039; voices. The voice clips have been carefully chosen and edited so that it matches the volume of the other voices in the game.\r\n\r\nDownload contains patches for both USA and EU versions of the game.', '[4560]Minish_Cap_Voice_Hack.zip', '1.0', '2019-06-12 13:47:02', '2019-07-14 23:26:42', '14 July 2019', 1563076800, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 5604, 1, 'Database match: Legend of Zelda, The - The Minish Cap (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: B4BD50E4131B027C334547B4524E2DBBD4227130\r\nFile/ROM CRC32: ABCEBBB1\r\n\r\nDatabase match: Legend of Zelda, The - The Minish Cap (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: CFF199B36FF173FB6FAF152653D1BCCF87C26FB7\r\nFile/ROM CRC32: E8637292', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4561, 10, 2375, '[GBA] Zelda: Link to the Past - Between Worlds voices', 4094, 'This hack changes Link&#039;s voices in the GBA version of Zelda: A Link to the Past:\r\n[list]\r\n	[li]Removes the sword swinging voices\r\n	[li]Replaces all other voices with Link&#039;s voices from Zelda: A Link Between Worlds\r\n	[li]Does NOT change Link&#039;s voices in Four Swords.\r\n[/list]\r\n\r\nDownload contains patches for both the EU and USA versions of the game.', '[4561]ALTTP_GBA_Voice_Hack.zip', '1.0', '2019-06-12 13:47:22', '2019-07-31 02:48:47', '11 June 2019', 1560225600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 3296, 1, 'Database match: Legend of Zelda, The - A Link to the Past &amp; Four Swords (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 3BB7F97ADA7D60D8D334B271084EFFD1DB853B32\r\nFile/ROM CRC32: 5A164321\r\n \r\nDatabase match: Legend of Zelda, The - A Link to the Past &amp; Four Swords (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: A272055ABBBF6C26B0CD54C87395D01699589161\r\nFile/ROM CRC32: 8E91CD13', 0, '', '', ''),
(4562, 1, 750, 'Mini Kaizo Bros. 3', 5439, 'This is a progressive Mini kaizo hack with the &quot;mini&quot; representing level length.  It starts off soft with some basics and progressively get harder. 7 worlds 47 levels and quick retries.  Good luck and have fun!', '[4562]MiniKaizoBros.zip', '1.0', '2019-06-13 00:03:12', '2019-06-05 01:57:30', '06 June 2019', 1559793600, '4562readme.txt', 1, 1, 1, 1, 1, 0, '4562titlescreen.png', 1, 0, 0, 3120, 12, 'Super Mario Bros. 3 (U) (PRG0) [!].nes\r\n\r\nDatabase match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9D1548AB5EA4C97A92184968891F90690F46F967\r\nFile CRC32: C23FD360\r\nROM SHA-1: E18F83443771D6337F1B8C9193B9014B00B2F0DB\r\nROM CRC32: E728F9BE', 0, '', '', ''),
(4563, 18, 3575, 'Enable Makai Gaoh', 5214, 'Improvement in Samurai Shodown VI:\r\n-Enable Makai Gaoh as a selectable character.\r\n\r\nImportant:\r\nWhen starting the arcade mode, press the Start button quickly and repeatedly on the screen shown in the third image until &quot;1st Stage&quot; appears on the screen otherwise the game will freeze.', '[4563]Makai Gaoh by [John].7z', '1.0', '2019-06-13 12:20:13', '2019-06-13 11:51:43', '13 June 2019', 1560398400, '4563readme.txt', 0, 0, 0, 0, 0, 1, '4563titlescreen.png', 5, 0, 0, 315, 10, 'Samurai Shodown Anthology [SLES-552.92]', 0, '', '', ''),
(4564, 11, 1925, 'The Punisher in the Streets of Rage', 4918, 'The Punisher in the Streets of Rage\r\n\r\nHack Author: Dha Lau Hoo\r\n\r\nNew York - a jungle of steel and concrete where predators of all kinds mercilessly prey on all, any time, anywhere.\r\n\r\nCentral Park - an oasis of green offering respite from the grey. Here U.S. Marine captain Frank Castle enjoys a picnic with his family.\r\n\r\nOn that day, the Castle family accidentally discovered a brutal mob killing. Fearing any witnesses, the killers gunned down the hapless family.\r\n\r\nOn that day Frank Castle&#039;s family died.\r\n\r\nOn that day Frank Castle died.\r\n\r\nOn that day the Punisher was born...\r\n\r\nto avenge them and all others like them.\r\n\r\nIf you are guilty, you are dead.\r\n\r\nThis hack features the iconic Marvel superhero - the Punisher, and his comrade Nick fury.\r\n\r\nSystem Updates:\r\n*This hack is based on the new system that was used in the previous hacks of the same author.\r\n*The player can choose Frank Castle the Punisher or his best comrade Nick Fury.\r\n*Bruce and Arnie have returned to this game with new moves. They can now &quot;parry&quot; enemy attacks by pressing BC at the same time and then hold C. Here is an example: https://www.youtube.com/watch?v=BNNA-mWdVg8\r\n*For Frank and Nick, a grenade is given for every 10 enemies they defeat (initially zero).\r\n\r\n[Version 1.28 featured minor revisions for Arnie and Bruce.]\r\n*v1.26 demo: https://www.youtube.com/watch?v=lLjxlYTd4zU\r\n*v1.28 demo: https://www.youtube.com/watch?v=3fyjdyLzDjo\r\n\r\nIn this game, Bruce and Arnie are extremely powerful as they were in the previous hack &quot;International Action Hereos&quot;, and they can perform offensive special by pressing forward A without costing any health or KO count. If you enjoy wrecking your enemies with overwhelming power, choose them.\r\n\r\nIf you want to be a Marvel superhero, choose Frank and Nick. They are not as powerful as Bruce and Arnie, but they are still more than enough to punish the guilty. If you choose one of them, you will be given one grenade for every 10 enemies you defeat, and you can press forward A to throw it to the enemies. Frank is slightly more powerful than Nick, while Nick is slightly faster.\r\n\r\n\r\nImportant: Player Move List (very different from the original SOR2)\r\n\r\nFrank and Nick (shared):\r\n*Side Kick:            Forward, forward, B\r\n*Blade Kick:           Press BC at the same time\r\n*Gunshot:              Grab an enemy in the front and press B\r\n*Roundhouse Kick:      Hold B for 2/3 second and release\r\n*Grenade:              Forward A\r\n*Defensive Special:    A\r\n\r\nBruce:\r\n*Side Kick:            Forward, forward, B\r\n*Parry:                Press BC at the same time, then hold B or C\r\n*Face Kick:            Grab an enemy in the front and press B\r\n*Guillotine Choke:     Grab an enemy from behind and press up + B\r\n*Blade Kick:           Down A\r\n*Flash Kick:           Forward A\r\n*Defensive Special:    A\r\n\r\nArnie:\r\n*Champion&#039;s Elbow:     Forward, forward, B\r\n*Parry:                Press BC at the same time, then hold B or C\r\n*Elbow Uppercut:       Grab an enemy in the front and press B\r\n*German Suplex:        Grab an enemy from behind and press B\r\n*Brainbuster:          Grab an enemy, press C, and then press B quickly.\r\n*Vault:                Grab an enemy and press down + C\r\n*Hammer Fist:          Down A (v1.26); Grab and press B (v1.28)\r\n*Champion&#039;s Uppercut:  Forward A\r\n*Defensive Special:    A\r\n\r\nThe sprites were provided by the following artists, and modified by the author to be used in this hack.\r\n*Punisher and Nick by Grim &amp; Bonzai\r\n*Bruce (Fei Long) by Feng Qi Chui Yang Wu, Dha Lau Hoo, and Lord Zymeth\r\n*Daken (Wolverine) by Jin315', '[4564]SOR2Punisher128.zip', '1.28', '2019-06-13 12:52:49', '2023-08-08 03:05:02', '07 August 2023', 1691380800, '4564readme.txt', 1, 1, 0, 0, 1, 0, '4564titlescreen.jpg', 5, 0, 0, 7144, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4565, 18, 3812, 'Face &amp; Heel Characters', 5214, 'Improvements:\r\n-Unlocked ALL Face &amp; Heel characters at the same time.\r\n\r\nPlus Unlockables:\r\n-Unlocked all characters. [Story mode &amp; Exhibition]\r\n-Unlocked all costumes.\r\n-Unlocked all gallery characters. [Plus Beach Backstage]\r\n-Enabled the &quot;Swimsuit in all modes&quot; Cheat code.\r\n-Enabled the &quot;Beach Arena&quot; Cheat code.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this site.', '[4565]Face_Heel by [John].7z', '1.0', '2019-06-17 13:32:18', '2019-10-03 02:17:10', '15 June 2019', 1560571200, '4565readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1920, 10, 'Rumble Roses - [SLES_525.35]', 0, '', '', ''),
(4566, 18, 3813, 'Duke with Normal power gauge.', 5214, 'This patch will disable Duke&#039;s infinite power gauge during the final stage of Story mode.\r\n\r\nPlus Unlockables:\r\n-Enable Duke as a selectable character.\r\n-Enable the 3rd color for Normal and Another Model for all characters.\r\n-Enable all secret Stages.\r\n-Enable all characters profiles.', '[4566]@Juan_Pablo_81.7z', '1.0', '2019-06-17 13:42:15', '2019-06-15 06:14:09', '15 June 2019', 1560571200, '4566readme.txt', 0, 0, 0, 0, 1, 0, '4566titlescreen.png', 5, 0, 0, 206, 10, 'KOF - Maximum Impact - Maniax [SLPS_256.36]', 0, '', '', ''),
(4567, 9, 3814, 'The Shadow Proto 2 graphics fix', 4804, 'The Shadow is a SNES game that was originally supposed to be released in 1995, but was canceled shortly before release. There are two versions of the prototype commonly found online. Per the website SNES Central, Proto 1 is thought to be the cleanest dump of the game, while Proto 2 appears to be a corrupted version of it with the internal header hacked. The graphics data in Proto 2 is corrupted, causing certain enemies to display glitchy graphic frames. While most emulators will run either version, the SNES Classic stock emulator Canoe does not always work with Proto 1, leaving Proto 2 with its glitchy graphics as the only option. This hack simply replaces all the graphics data of the Proto 2 release with Proto 1&#039;s, allowing the game to run in Canoe (or any other emulator) without the graphics issues.', '[4567]shadow_proto_2_gfx_fix.zip', '1.0', '2019-06-17 14:07:54', '2019-06-15 16:39:50', '15 June 2019', 1560571200, '', 1, 0, 0, 0, 0, 0, '4567titlescreen.png', 4, 0, 1, 792, 4, 'Shadow, The (USA) (Proto 2).sfc\r\nCRC32: 36894CC3', 0, '', '', ''),
(4568, 1, 777, 'Battle City Mario (4 players)', 5168, 'For 3 or 4 players.\r\n\r\nPlay as Mario, Luigi, Wario and Waluigi in Battle City. \r\n\r\nOPTION DESCRIPTION:\r\n* Friendly fire YES: players can hit each other\r\n\r\n* Enemy powers YES: Enemies can pick up power-ups\r\n\r\n* 5+ Bonus enemies YES:5 bonus enemies instead of 3\r\n\r\n* Tough enemy YES: Enemies with question block power-ups take more hits\r\n\r\n* 8+ enemies YES: Up to 8 enemies at once instead of 6\r\n\r\n* 40 enemies YES: Total of 40 enemies in every stage\r\n\r\n* Enemy armor YES: All enemies take at least 2 hits.\r\n\r\n* New power-ups YES: new powers - flower and cloud\r\n\r\n(*)In 40 Enemies mode, Bonus enemies also doubles.\r\n\r\nPOWER-UP DESCRIPTION:\r\n* Star - Invincibility\r\n\r\n* Music box  - Stop enemies\r\n\r\n* Tanooki  - Castle defence\r\n\r\n* Question block - Gain more armor and fire power\r\n\r\n* POW - Destroy all enemies on screen\r\n\r\n* Mushroom - 1up\r\n\r\n* Flower - Destroy trees\r\n\r\n* Cloud - Move through water and extra armor', '[4568]Battle City Mario (4 players hack).zip', '1.0', '2019-06-19 23:54:17', '2019-06-20 10:10:26', '18 June 2019', 1560830400, '4568readme.txt', 1, 1, 1, 1, 1, 0, '4568titlescreen.png', 1, 0, 0, 2081, 1, 'Database match: BattleCity (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nFile CRC32: F599A07E\r\nROM SHA-1: 65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32: 7E053E64', 0, '', '', ''),
(4569, 1, 2679, 'True Color Mothra', 5441, 'Fixes the true color of Mothra on bosses and on levels where it was not correct.', '[4569]Godzilla - Monster of Monsters!motnorm.zip', '1.0', '2019-06-20 13:46:00', '2019-06-18 15:51:38', '07 May 2019', 1557201600, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 411, 1, 'CRC32: D4B419EC\r\nMD5: B8256A4B24551C176C2C9DA8096AD81B\r\nSHA-1: 9EC53C19AA16A33ED615C67B4ACDF91C0E91EF32', 0, '', '', ''),
(4570, 8, 1177, 'FF Adventure - Adventures of Mana Title Mod', 1523, 'This redrew the game&#039;s title screen to read &quot;Adventures of Mana,&quot; but is no longer available on RHDN. It has since been obsoleted by [url=https://www.romhacking.net/hacks/4573/]Seiken Densetsu 1: Title Screen Hack[/url] by PowerPanda, and [url=https://www.romhacking.net/hacks/4595/]Adventures of Mana Title Screen For Final Fantasy Adventure[/url] by Da_GPer.', '', '0.1', '2019-06-20 17:58:45', '2022-06-01 15:29:53', '18 June 2019', 1560830400, '', 1, 0, 0, 0, 0, 0, '', 5, 1, 1, 449, 1, 'Database match: Final Fantasy Adventure (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8B93C55EE2660C60CF86DD70058F96ACE98782C8\r\nFile/ROM CRC32: 18C78B3A', 0, '', '', ''),
(4571, 18, 3527, 'Boss Hack', 5214, 'Improvement in Fatal Fury:\r\n\r\nAt the PLAYER SELECT screen hold a direction and press the X button.\r\n\r\n- ↖ + X = Richard Meyer. \r\n- ↗ + X = Michael Max.\r\n- ↙ + X = Duck King.\r\n- ↘ + X = Tung Fu Rue.\r\n- → + X = Hwa Jai.\r\n- ← + X = Raiden.\r\n- ↓ + X = Billy Kane.\r\n- ↑ + X = Geese Howard.\r\n\r\nHint: If a second player joins the game,the first player must hold a direction before the PLAYER SELECT screen appears.Otherwise the highlighted character will be his choice.\r\n\r\nImprovement in Fatal Fury 2:\r\n\r\n-Enable Billy Kane, Laurence Blood, Axel Hawk, and Wolfgang Krauser as selectable characters.\r\n	\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this website.', '[4571]@Juan_Pablo_81.7z', '1.0', '2019-06-20 23:46:13', '2019-06-20 11:08:06', '20 June 2019', 1561003200, '4571readme.txt', 0, 0, 0, 0, 0, 1, '4571titlescreen.png', 5, 0, 0, 526, 10, 'Fatal Fury - Battle Archives Volume 1 [SLUS_215.37]', 0, '', '', ''),
(4572, 18, 3813, 'English dubbing', 5214, 'This patch replaces all Japanese voices with the English dubbed voices from the US version.\r\nWithout changing the Japanese voices during the fight.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher.\r\n\r\nhttps://mega.nz/#F!CpwUCSBK!3yphSu2-4GmUTDzOWMdx6g', '', '1.0', '2019-06-21 12:44:02', '2019-06-21 08:48:34', '21 June 2019', 1561089600, '4572readme.txt', 0, 1, 0, 0, 0, 0, '4572titlescreen.png', 5, 1, 0, 20, 10, 'KOF - Maximum Impact - Maniax [SLPS_256.36]', 0, '', '', ''),
(4573, 8, 1177, 'Seiken Densetsu 1: Titlescreen Hack', 4292, 'Final Fantasy Adventure is a game that goes by many names. In Japan, it&#039;s called Seiken Densetsu: Final Fantasy Gaiden (translation: The Legend of the Sacred Sword: Final Fantasy Adventure). In the US, it was simply called &quot;Final Fantasy Adventure&quot;. In PAL Regions, it&#039;s simply known as &quot;Mystic Quest&quot;, sharing its name with a completely different US Region SNES game. Its first remake on the GBA was called &quot;Sword of Mana&quot;, seemingly settling on a name, but then the SECOND remake on mobile phones was titled &quot;Adventures of Mana&quot;. So, it&#039;s obvious what this game&#039;s name should be: &quot;Final Fantasy Adventures of Mana: The Mystic Quest of the Legend of the Sacred Sword (of Mana)&quot; (credit Chaos Rush/ShadowOne333)\r\n\r\nHowever, this didn&#039;t fit on the tiny Game Boy title screen, so this hack presents a collection of more mundane titles that updates the title of the game while still honoring its roots. One of this 4 should fit the player&#039;s style and nostalgia.\r\n\r\nThe 4 Screens Are:\r\n1. Adventures of Mana\r\n2. Sword of Mana\r\n3. Sword of Mana - A Final Fantasy Adventure\r\n4. Sword of Mana - The Mystic Quest', '[4573]SD1 Titlescreen.zip', '1.0', '2019-06-22 12:53:27', '2019-06-22 14:20:20', '21 June 2019', 1561089600, '4573readme.txt', 1, 0, 0, 0, 0, 0, '4573titlescreen.png', 5, 0, 0, 562, 1, 'No-Intro Name: Final Fantasy Adventure (USA)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: 8B93C55EE2660C60CF86DD70058F96ACE98782C8', 0, '', '', ''),
(4574, 18, 3831, 'Unlock True Bison', 5214, 'Boss Hack:\r\n-True Bison. (Highlight the Random icon.)\r\n\r\nPlus Unlockables:\r\n-All regular hidden characters.\r\n-Evil Ryu. (Press the Select Button on Ryu.)\r\n-Bison II. (Press the Select Button on Bison.)\r\n-All Arts purchased at Character Edit Mode.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this website.', '[4574]Bison_III by [John].7z', '1.0', '2019-06-23 02:24:47', '2019-10-03 02:23:52', '22 June 2019', 1561176000, '4574readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1245, 11, 'Street Fighter EX 3 [SLUS_201.30]', 0, '', '', ''),
(4575, 23, 2121, 'Pokemon Black and White - Complete Unova Pokedex Edition', 5106, 'Inspired by Pokemon Emerald: Complete Hoenn Dex Edition, this hack of Pokemon Black and White aims to allow the player to complete the entire Unova Pokedex without trading while making a few slight modifications meant to improve the overall experience.\r\n\r\nOverall, this romhack offers:\r\n\r\n- The ability to evolve Pokémon that normally can do so through trade without needing to actually trade (check the readme for their new conditions).\r\n- All version exclusive Pokémon being obtainable in only one game (mons exclusive to White Forest have been distributed through Unova&#039;s postgame areas in both versions).\r\n- Slighly early encounters for Cubchoo, Shelmet, Durant and Heatmor compared to vanilla Black &amp; White, as well the possibility to get Zorua as soon after beating the first gym.\r\n- The chance to obtain the evolved forms of Mienfoo (Mienshao), Vullaby (Mandibuzz), Rufflet (Braviary), Pawniard (Bisharp), and Deino (Zweilous) in the wild before the postgame, all infamous from having a high evolution level requirement to evolve, not unlike how later Pokémon games from Pokemon Ultra Sun and Ultra Moon onwards have handled these mons.\r\n- New battle backgrounds/domes ported and tweaked straight out of the game&#039;s sequels, Pokémon Black 2 and White 2.\r\n- Movepool and TM additions added in Black 2 and White 2 for Unova-native Pokémon (ie. Aqua Jet for Beartic, Kling&#039;s family &amp; Wild Charge, etc.), as well a few additions for some Pokémon which lose the ability to learn a few moves upon evolving.\r\n- New animated menu icons for every Pokémon when viewed in the Teams menu or the Pokedéx that are heavily based on the sprites they use in Gen 6 &amp; 7.\r\n- Many trainer changes that account for these changes which overall do make the game&#039;s main story difficulty slightly more challenging than vanilla Black and White.\r\n- Other miscellaneous tweaks. \r\n\r\nPlease check the readme for more details on all the changes.\r\n\r\nThe hack can be patched with XDelta, which can be found here: https://www.romhacking.net/utilities/598/\r\n\r\nCredit to pleonex, SadNES cITy Translations, KazoWAR, Kaphotics, Dadaro, Andibad, RavenDS, Gericom for developing the tools that made this mod possible.', '[4575]Pokemon BW - Unova Pokédex Edition v1.22.zip', '1.22', '2019-06-23 14:40:15', '2024-06-11 05:09:02', '10 June 2024', 1717977600, '4575readme.txt', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 13894, 1, 'Pokemon - Black Version (USA, Europe) (NDSi Enhanced)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 26AD0B9967AA279C4A266EE69F52B9B2332399A5\r\nFile/ROM CRC32: 4F6E5580\r\n\r\n-----\r\n\r\nPokemon - White Version (USA, Europe) (NDSi Enhanced)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: BC696A0DFB448C7B3A8A206F0F8214411A039208\r\nFile/ROM CRC32: B552501C', 0, '', '', ''),
(4576, 1, 1051, 'Bowsette Jr.', 5209, 'Bowsette has been kidnapped and it&#039;s up to Bowsette Jr. to save the day! Can she rescue her mother from...Toadette?\r\n\r\nThe sequel to the Bowsette ROM Hack.\r\n\r\nSome changes included are:\r\n-Replaced DK and DK Junior with Bowsette and Bowsette Junior respectively.\r\n-Changed title screen\r\n-Text difference in &quot;Game A&quot; and &quot;Game B&quot; to &quot;Normal&quot; and &quot;Hard&quot; modes\r\n-Changed items to MechaKoopas, Bomb-ombs, and Koopa shells\r\n-Replaced all enemies based on Captain Toad Treasure Tracker\r\n-Reworked tilesets\r\n-Replaced Mario with Toadette', '[4576]DK Jr.-Crowned-IPS.zip', '1.0', '2019-06-23 15:01:58', '2019-06-22 13:52:53', '22 June 2019', 1561176000, '4576readme.txt', 1, 0, 0, 1, 0, 1, '4576titlescreen.png', 5, 0, 0, 512, 1, 'Donkey Kong Jr. (U) (PRG1) [!].nes\r\nMD5: f2124d8595da011d78cd655ac6fa9f0b\r\nSHA1: 02633e208732b598e3a8eb80b6e0e09926f25e83', 0, '', '', ''),
(4577, 8, 876, 'Pokémon Black', 5442, 'This hack recreates the game based on the famous Pokémon black creepypasta as close as possible to the original story.\r\n\r\nRead the story here:\r\n[url]https://tinycartridge.com/post/866743831/super-creepy-pok%C3%A9mon-hack[/url]\r\n\r\nThis game is complete, and every feature from the creepypasta is implemented.\r\n\r\nI recommend using an accurate emulator like BGB, Gambatte, SameBoy or BizHawk instead of the popular ones like VBA and VBA-M, to avoid experiencing any emulator related bugs that I missed.', '[4577]Pokemon Black.zip', '0.07', '2019-06-23 15:05:15', '2022-03-07 14:15:23', '14 August 2021', 1628913600, '4577readme.txt', 0, 0, 0, 0, 1, 1, '4577titlescreen.png', 1, 0, 0, 20882, 1, 'Pokemon Red (UE) [S][!].gb\r\nCRC32: 9F7FDD53\r\nMD5: 3D45C1EE9ABD5738DF46D2BDDA8B57DC\r\nSHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A', 0, '', '', ''),
(4578, 10, 1072, 'Pokemon Ultra Fire Red XD', 4035, 'A man lays on the floor of his brand-new Gym, sick and dying. He had just been beaten in a Pokemon battle, and it was only now that he was starting to realize that maybe he should have listened to his doctor&#039;s advice to get some rest. That man&#039;s name is Kanye East, Gym Leader of the Esfores Gym in Fochun.\r\nAs he slips off into a coma, he dreams of Kanto. He tries to remember how great everything was before it all went south. If he can find peace in nostalgia, then perhaps he can die with no regrets.\r\nHowever, this isn&#039;t the Kanto he remembers. Where did all of these memes come from? Why do all of the trainers have stupid names and Megas? Maybe he&#039;ll never find the answers he&#039;s looking for. But honestly who cares, because it&#039;s really just an excuse to return to KANTOOOOOOOOOOOOOOOOOO!!!!!!!!!\r\n\r\nThat&#039;s right kids, this is Pokemon Ultra Fire Red XD, a spin-off of the insanely popular rom hack Pokemon Clover. This game has a lot of those precious Kanto mons you love so much, but it also throws in some of the new ones, as well as some of the greatest fakemon in rom hacking history!', '[4578]Pokemon Ultra Fire Red XD v1.3.rar', '1.3', '2019-06-23 15:25:33', '2020-08-04 22:57:36', '04 August 2020', 1596513600, '4578readme.txt', 1, 1, 0, 1, 1, 0, '4578titlescreen.png', 1, 0, 0, 15322, 1, 'Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(4579, 8, 732, 'EJRTQ Canon Samus Patch', 5443, 'This patch changes Samus&#039; appearance in the &quot;good&quot; ending to be closer to her official design by featuring blond hair, with highlights from a now lighter skin tone and an orange-red outfit that makes for decent shading.\r\n\r\nBased on a mockup by forum user Metalwario64. Big thanks to ShadowOne333 for hex and values needed for the color palette.\r\n\r\nApply this to a rom that already has v1.3 of the [url=https://www.romhacking.net/hacks/4388/]EJRTQ Colorization patch[/url] applied.', '[4579]metroid_ii_-_color_ejrtq_v1-3_-_addendum.zip', '1.3', '2019-06-23 15:34:23', '2021-06-01 05:28:30', '02 April 2019', 1554177600, '', 1, 0, 0, 0, 0, 0, '4579titlescreen.png', 6, 0, 0, 3783, 1, 'Database match: Metroid II - Return of Samus (World) (Prepatched with Metroid II - EJRTQ Colorization)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 26DF482165A3B5062004C5EE9285A5B22AD17B0F\r\nFile/ROM CRC32: A2D565B0', 0, '', '', ''),
(4580, 9, 802, 'Secret of Evermore - A/B Button Swap', 689, 'Secret of Evermore uses the B Button to confirm, with the A Button used to dash. This flies in the face of nearly every other SNES title out there. SoE&#039;s control scheme was likely intended to mimic Secret of Mana&#039;s, but unlike that game, SoE is hardcoded to use the B Button to confirm in menus.\r\n\r\nThis patch remedies the issue by changing the button inputs, their associated graphics and text, and forcing the game to use Config 2 when a save is loaded.\r\n\r\nPlease note, upon starting a new game the control scheme will still default to Config 1 [i](B Button: Confirm, A Button: Dash)[/i]. However, each time a save is loaded, the behavior of forcing Config 2 [i](A Button: Confirm, B Button: Dash)[/i] will work as intended. Players are advised to change the button scheme manually when first starting a new game.\r\n\r\nThis patch is compatible with all of [url=http://assassin17.brinkster.net/soe_patches.htm][u]assassin17&#039;s bug fixes[/u][/url].', '[4580]SoE_ABswap_v100.zip', '1.00', '2019-06-24 12:30:47', '2019-06-25 15:23:21', '23 June 2019', 1561262400, '4580readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 880, 3, 'Name: Secret of Evermore (USA).smc\r\nHeader: YES\r\nSize: 3 MB (3,146,240 bytes)\r\nCRC32: 8229628D\r\nMD5: 6BD8AC9CBF2408883D9E2E5793E8C5B4\r\nSHA1: 3C0A372C0734B8C77CB79C90AFAEF543C68B2262', 0, '', '', ''),
(4581, 18, 3842, 'Bonus Characters', 5214, 'Improvement:\r\n-Add Charade, Will o&#039; the Wisp, and Night Terror as selectable characters in the BONUS CHARACTER list.\r\n\r\nPLus Unlockables:\r\n-Unlock all Modes.\r\n-Unlock all Movies.\r\n-Unlock all Art Gallery.\r\n-Unlock all Armor &amp; Weapons.\r\n-Unlock all Exhibition Theater.\r\n-Unlock all Character Profiles.\r\n-Unlock all regular hidden characters.\r\n-Unlock all regular hidden Bonus characters.\r\n-Unlock all Single Player - Soul Arena Missions.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this website.', '[4581]Night Terror_Plus by [John].7z', '1.0', '2019-06-25 13:09:46', '2019-06-24 19:18:32', '24 June 2019', 1561348800, '4581readme.txt', 0, 0, 0, 0, 1, 0, '4581titlescreen.png', 5, 0, 0, 1589, 10, 'Soul Calibur III [SLUS_212.16]', 0, '', '', ''),
(4582, 1, 739, 'Mr. Hyde in Castlevania', 5383, 'This hack was made as a tribute to the Angry Video Game Nerd and his most hated game. This has not only been made in honor of the AVGN series turning 15 years old, but to his Jekyll and Hyde episode as well. The episode that has influenced every episode since. In this hack, you now play as Hyde from Dr. Jekyll and Mr. Hyde. All sprites from tis hack are taken from Dr. Jekyll and Mr. Hyde.', '[4582]Mr. Hyde in Castlevania.rar', '1.0', '2019-06-25 14:25:35', '2019-06-25 14:27:40', '24 June 2019', 1561348800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 573, 1, 'Castlevania (U) (PRG 1).nes\r\nCRC32: 856114C8\r\nMD5: 52EB3F7E2C5FC765AA71F21C85F0770E\r\nSHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nSHA-256: C71BE6AC16E8EEA7F867CD5437AFD1449BEF7C4834EC4CA273CAFE2882EBFC46', 0, '', '', ''),
(4583, 9, 268, 'Schala Edition', 1546, 'This hack alters events of the game so that Schala is rescued as part of the normal course of events. Schala remains part of the game world through the rest of the story and can be interacted with regularly.\r\n\r\nOther changes include: an expanded version of the original Ted Woolsey translation, new items and Techs, new enemies and dungeons, new locations and NPCs, new shops and treasures, and a lot of surprises along the way. More alterations are explained in the readme.\r\n\r\n2.2 is a cleanup of 2.1, including typo corrections and repairs to minor bugs. The primary game content is not altered.\r\n\r\nPlease note: this hack does include the New Game+ feature, despite what was stated in one of the reviews.', '[4583]032023schalahack.zip', '2.2', '2019-06-26 02:31:08', '2023-03-19 02:55:46', '19 March 2023', 1679198400, '4583readme.txt', 1, 0, 1, 1, 0, 0, '', 5, 0, 1, 6161, 4, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', 0, '', '', ''),
(4584, 9, 812, 'Impossible? Zombies Ate My Neighbors', 5444, 'Dr. Tongue is back, with his most &quot;Impossible?&quot; challenge. Travel with Zeke and Julie through fifty-five brand-new, sadistic, and &quot;impossible&quot; levels. Intended for the Zombies Ate My Neighbors veterans, only. Highly recommended that new players avoid this diabolical journey. To aid in this difficult hack, reverse cycling has been incorporated, and some surprising drops from cabinets, etc.', '[4584]Impossible Zombies Ate My Neighbors.zip', '1.0', '2019-06-26 02:32:45', '2019-06-24 06:38:20', '24 June 2019', 1561348800, '4584readme.txt', 1, 0, 1, 1, 0, 0, '4584titlescreen.jpg', 1, 0, 0, 692, 4, 'Zombies Ate My Neighbors (USA).smc\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', ''),
(4585, 1, 709, 'Mario Bros. Untold', 5445, 'After Bowser got rejected from princess Peach once again in Super Mario Odyssey  he captured princess Catherine from the land of Avalon. Bowser took power over her kingdom and ruined life of mushroom people which sent letter to Mario and Luigi begging for help...with that starts the UNTOLD story of MARIO BROS.\r\n\r\nRom hack of SMB1 with new graphics and level design. The Land of Avalon is separated into five worlds with five levels each all designed to give this game fresh new look.', '[4585]SMURel.zip', '1.0', '2019-06-26 02:37:57', '2019-07-31 02:48:09', '25 June 2019', 1561435200, '', 1, 0, 1, 0, 0, 0, '4585titlescreen.png', 1, 0, 0, 2503, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(4586, 9, 3843, 'On the Ball Widescreen Hack', 5446, 'Patches Mode 7 scaling along with some sprite graphics such as the ball and the ouch graphics to make the game more suitable for widescreen. Sprite graphics adjusted include the ball, time loss graphics, time gain graphics, point gain graphics, teacher in training mode, entry screen letters, and entry cursor. This hack squishes those graphics so they look normal when stretched back to widescreen. The screenshots are supposed to be stretched to 768x448.', '[4586]ontheballws.7z', '1.0', '2019-06-28 01:02:07', '2019-06-27 14:29:31', '26 June 2019', 1561521600, '', 1, 0, 0, 0, 0, 0, '4586titlescreen.png', 5, 0, 0, 271, 4, 'US Version of On the Ball\r\nCRC32 50AD3FE8\r\nMD5 7A5C2C67BFE548289794EA05D05771FF\r\nSHA-1 0C54BD1D43CA3BD6A56F55FCF8F4D97466864D92', 0, '', '', ''),
(4587, 1, 2743, 'Bowsette Jr. Math', 5209, 'From the Bowsette Jr. ROM Hack, it&#039;s now time to learn math with Bowsette and Bowsette Jr.!  Choose one of various math courses in addition, subtraction, multiplication, and long division. Also featuring Chompette and Boosette.\r\n\r\nTo play the math games, climb the chain under the blinking white box then climb up or down to pick a digit between 0-9. Move to the next chain left or right to enter your answer. The &quot;?&quot; is for help and provides the answer, does NOT count as solving the problem.\r\n\r\nChanges involve include:\r\n-Replaced DK and DK Junior with Bowsette and Bowsette Junior respectively.\r\n-Changed title screen\r\n-Replaced enemy sprites with Chompette and Boosette\r\n-Reworked tilesets', '[4587]DK Jr. Math-Crowned-IPS.zip', '1.0', '2019-06-29 11:56:33', '2019-06-29 02:08:03', '28 June 2019', 1561694400, '4587readme.txt', 1, 0, 0, 1, 0, 1, '4587titlescreen.png', 5, 0, 0, 284, 1, 'Donkey Kong Jr. Math (U) [!].nes\r\nMD5: ed081b5c6dbddd623a845f0d27b4a288\r\nSHA1: f05e358803ee665aca2f84a34d9010d01e604b2b', 0, '', '', ''),
(4588, 18, 3851, 'Enable hidden characters', 5214, 'Boss hack:\r\n-Enable Holy God Earth as a selectable character.\r\n\r\nImprovement:\r\n-Enable Hiro 2 as a selectable character.\r\n-Enable Jadou 2 as a selectable character.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher which can be found in this site.\r\n\r\nHoly God Earth - Command List:\r\n\r\n-Special move 1: ← → + LA or MA or HA.\r\n-Special move 2: ↓↘→ + LA or MA or HA. \r\n-Special move 3: ↓↘→ + K. (Close)\r\n-Special move 4: ←↓↙ + LA or MA or HA or K.\r\n\r\n-Super special move 1: ↓↘→↓↘→ + LA or MA or HA.\r\n-Super special move 2: ↓↙←↓↙← + LA or MA or HA.\r\n-Super special move 3: ↓↙←↓↙← + K. (Air throw)\r\n\r\n-Super special move -Level 3- 1: ↓↘→↓↘→ + K.\r\n-Super special move -Level 3- 2: LA + MA + HA + K.', '[4588]SvsG boss hack by [John].7z', '1.0', '2019-06-30 02:35:58', '2019-10-08 14:24:04', '29 June 2019', 1561780800, '4588readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 403, 10, '-Spectral VS Generation [SLPM_627.27]\r\nMD5: 1ec4bd5553c27983280de8fc70dfea9b\r\n\r\n-Spectral VS Generation [SLES_546.87]\r\nMD5: fa9e31550e52fab54a9e9d378009e087', 0, '', '', ''),
(4589, 1, 3852, 'Bowsette Jr. + Lessons', 5209, 'Taking a combination of the Bowsette Jr. and Math ROM Hacks into a mixed sample of both. This version is based on the limited Japanese released game DK Jr.+Lessons now in Bowsette Jr. format.\r\n\r\nContains 1st and 4th Bowsette Jr. levels and Math lessons. Press Select to return to the Title Screen. Bowsette Jr. main game does not have a pause feature, due to the original game using the Start to take you back to the Lesson Course Select screen for the Math game.\r\n\r\nTo play the math games, climb the chain under the blinking white box then climb up or down to pick a digit between 0-9. Move to the next chain left or right to enter your answer. The &quot;?&quot; is for help providing the answer, does NOT count as solving the problem.\r\n\r\nSome changes include:\r\n-Replaced DK and DK Junior with Bowsette and Bowsette Junior respectively.\r\n-Changed title screen\r\n-Changed items to MechaKoopas, Bomb-ombs, and Koopa shells\r\n-Replaced all enemies based on Captain Toad Treasure Tracker\r\n-Reworked tilesets\r\n-Replaced Mario with Toadette', '[4589]DK Jr.+Lesson-Crowned-IPS.zip', '1.0', '2019-07-01 00:41:12', '2019-06-30 07:03:35', '30 June 2019', 1561867200, '4589readme.txt', 1, 0, 0, 1, 0, 1, '4589titlescreen.png', 5, 0, 0, 234, 1, 'Donkey Kong Jr. + Lessons (J).nes\r\n    SHA-1: 60E5DD1570C858F7845C980BD1DCC03315FFCEAA \r\n    CRC32: 32BC3C31 \r\n    ROM SHA-1: 13B0A34B255C7C2C97098B057A7958F95AA02818 \r\n    ROM CRC32: 50A1B3FE', 0, '', '', ''),
(4590, 10, 936, 'Pokémon: Ruby - Festa 2002 Demo Recreation', 5449, 'This rom hack is a recreation of the Pokémon Ruby Demo that was playable at an event called Pokémon Festa 2002.\r\n\r\nThis patch is made for Ruby v1.0.\r\n\r\n\r\n[b]Sources this hack was based on:[/b]\r\n- [url=https://docs.google.com/document/d/1XU7_KROb88y6mVI8grntwjv15JzMF9DOySLDn_HBptM/mobilebasic]Translation Of A Japanese Festa 2002 Fansite[/url]\r\n- [url=https://www.youtube.com/watch?v=sXd_FG0MLSc]Gameplay Footage Of The Demo[/url]\r\n- [url=https://tcrf.net/Pok%C3%A9mon_Ruby_and_Sapphire/Pok%C3%A9mon_Festa_2002_Demo]Festa Demo TCRF Article[/url]\r\n\r\n\r\n[b]Version History:[/b]\r\n\r\nv2.3\r\n-Two minor map changes\r\n\r\nv2.2\r\n-Map&#039;s been updated because one new image of it was found a while ago\r\n\r\nv2.1\r\n-Basestats of the Pokemon available in the hack now match how they were actually in the original demo\r\n-Slight Map Improvements\r\n\r\nv2.0\r\n-Title screen has been improved\r\n-New map based on the Japanese website\r\n-Both Brendan and May are playable. It&#039;s randomized which one you get to play as\r\n-Move animation changes has been made for Absorb/Leech Seed, Surf, Gust and Confuse Ray\r\n-Trainer Price Money matches with sources\r\n-EXP Gain matches with sources\r\n-The bag only has Item and Berry pockets\r\n-Taillow is pure Flying-type\r\n-Tilemap and tileset changes\r\n-Major and minor sprite changes\r\n\r\n\r\n\r\n\r\n\r\nv1.1\r\n\r\nMinor map fixes\r\n-Faint attack &amp; surf animations updated\r\n-Trainer battle now uses wild battle theme\r\n-Pokemon stats have been tweaked to better match the existing footage\r\n-Changed game name in ROM header\r\n\r\nv1.0\r\n\r\n-Initial release', '[4590]Pokémon Ruby - Festa 2002 Demo Recreation (v2.3).7z', '2.3', '2019-07-01 00:42:17', '2020-11-07 06:54:32', '07 November 2020', 1604725200, '', 1, 0, 1, 0, 1, 0, '4590titlescreen.png', 1, 0, 0, 1464, 1, 'Pokemon - Ruby Version (USA)\r\n\r\nFile/ROM SHA-1: f28b6ffc97847e94a6c21a63cacf633ee5c8df1e', 0, '', '', ''),
(4591, 9, 3487, 'No Stage Difficulty Scaling', 4459, 'The purpose of this hack is to remove stage difficulty scaling. So you can choose a Game Level (easy, normal, hard, arcade) that does not surreptitiously overwhelm you, and does give you better chances of recovering when you die.\r\n\r\n(While each Game Level is easier than in the unmodded game, be assured that Normal Level, for instance, is still harder with this hack than Easy Level without it. ^^ )', '[4591]Gradius III - No Stage Difficulty Scaling.zip', '1.0', '2019-07-02 18:37:27', '2019-07-02 19:23:36', '01 July 2019', 1561953600, '4591readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1102, 4, 'Gradius III (USA)\r\nNo-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 7E62203A4198E9404EB7B076802C09786E5A63F4\r\nFile/ROM CRC32: CD973979', 0, '', '', ''),
(4592, 11, 1925, 'SOR2 - FF Xover 2019-2020 - Special &quot;Air Juggle&quot; Edition', 4918, 'Streets of Rage 2 - Final Fight Crossover 2019-2020\r\n\r\nSPECIAL AIR COMBO (AIR JUGGLE) EDITION\r\n\r\nOctober 2020 update\r\n\r\nHack Author: Dha Lau Hoo\r\n\r\nThis hack is a special edition of &quot;Streets of Rage 2 - Final Fight Crossover 2019-2020&quot; ([url=https://www.romhacking.net/hacks/4527/]https://www.romhacking.net/hacks/4527/[/url]). However, the game play is very different, so it is released as a separate hack.\r\n\r\nA demo video is available here: https://www.youtube.com/watch?v=1UiarhOf6tU\r\n\r\nA demo video of the newest update (V1.30ac, Oct 2020) is here: https://www.youtube.com/watch?v=neysWA9jL6Q\r\n\r\nAs the title suggests, players can perform air combos to deliver much more damage to the enemies. However, this lowers the difficulty of the game, so the default difficulty is set to hard.\r\n\r\nSpecial Edition Updates:\r\n\r\n*Air juggling/combo is possible. Kick your enemies into the air and punch them as hard as possible! (just like early MK2 and SFA3)\r\n*The color theme of the player characters becomes more similar to their first appearances in their original games.\r\n*Default difficulty is changed to hard.\r\n*Some moves have been modified to fit in the air combo system.\r\n*Player characters have new animations when they escape from being thrown (up + C).\r\n\r\nVersion 1.30ac (October 2020) updates:\r\n*Fixed some sprites of Cody and Chun-Li.\r\n*Cody now has a run animation.\r\n*Cody can perform a dodge roll by pressing up or down with A.\r\n*Cody no longer has a charge move.\r\n*Fixed some collision detections of Cody, Guy and Mike.\r\n\r\nPrevious System Updates:\r\n\r\n*All playable characters can run and change direction and turn around while running (just like Cadillacs &amp; Dinosaurs).\r\n*All playable characters can jump further while running (just like Cadillacs &amp; Dinosaurs).\r\n*The command to run (f, f) becomes more sensitive.\r\n*Players can still move after defeating each boss (just like Cadillacs &amp; Dinosaurs).\r\n*Offensive Special no longer costs player&#039;s own health.\r\n*If the player presses A while running, the player’s character will perform Offensive Special (in the original game, nothing will happen).\r\n*The playable characters will gain approximately half second of invulnerability after then end of a Defensive Special (just like Cadillacs &amp; Dinosaurs).\r\n*In V1.05ac, charge attacks require holding B for only 2/3 second.\r\n*V1.21ac (2020 revision) features color fix, sound fix, jump lag fix, and some minor adjustment to improve gameplay.\r\n*V1.25ac features new title screen, and new run animation for Chun-Li\r\n\r\nPlayer Move List\r\n\r\nMike Haggar:\r\n*German Suplex:        Grab an enemy from behind and press B\r\n*Piledriver:           Grab an enemy, press C, and then press B quickly.\r\n*Hammer:               Forward, forward, B\r\n*Sonic Boom:           Press BC at the same time\r\n*Violent Axe:          Forward A\r\n*Spinning Clothesline: A\r\n\r\nCody Travers:\r\n*Tornado Uppercut:     Forward, forward, B\r\n*Dragon Parry:         In V1.05ac, press BC at the same time; In V1.25ac, press BC at the same time and hold either B or C. (Cody will block the enemy attack and counterattack with an uppercut.)\r\n*Rising Dragon Punch:  Forward A\r\n*Dodge Roll:           (V1.30 only) Up A or down A\r\n*Tornado Kick:         A\r\n\r\nGuy of Bushinryu Clan:\r\n*Bushinryu Air Combo:  Forward, forward, B\r\n*Roundhouse Kick:      Hold B for 2/3 second and release\r\n*Jeet Kune Nunchaku:   Press BC at the same time\r\n*Bushinryu Fireball:   Forward A\r\n*Tornado Kick:         A\r\n\r\nXiang, Chun-Li:\r\n*Rolling Throw:        Grab an enemy, press C, and then press B quickly.\r\n*Back Throw:           Grab an enemy from front and press backward B\r\n*Neck Breaking Kick:   Forward, forward, B\r\n*Qigong Fireball:      In V1.05ac, hold B for 2/3 second and release; In V1.25ac, press forward and BC at the same time\r\n*Shadowless Kicks:     Press BC at the same time\r\n*Air Rising Kick:      Forward A\r\n*Spinning Bird Kick:   A\r\n\r\nThe sprites were provided by the following artists, and modified by the author to be used in this hack.\r\n*Mike, Cody, and Guy by T0misaurus\r\n*Chun-Li by Lord Zymeth and Feng Qi Chui Yang Wu\r\n*Akuma by luis-mortalkombat14 (Special effects by Yawackhary, Cyrus Annihilator, and Croix)\r\n\r\nHave fun, and enjoy the Independence Day! \r\n\r\n(Originally released on July 4th 2019. Revised on October 19 2020)', '[4592]FFxoverSP130ac.zip', '1.30ac', '2019-07-04 15:18:42', '2020-10-19 18:58:37', '19 October 2020', 1603080000, '4592readme.txt', 1, 1, 0, 1, 1, 0, '4592titlescreen.jpg', 1, 0, 0, 4612, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4593, 17, 3859, 'Youkai Hana Asobi NEW', 4988, 'Replaces the default cards with colorised traditional cards taken from an old Mac OS X Hanafuda game called Koikoi Komachi.', '[4593]youkai-hana-asobi-NEW.bps.zip', '1.0', '2019-07-04 15:19:58', '2019-07-03 22:51:02', '03 July 2019', 1562126400, '', 1, 0, 0, 0, 0, 0, '4593titlescreen.png', 5, 0, 0, 78, 11, '​(PSX) Youkai Kaasobi (SLPM-86857).bin\r\nCRC32:	 721914d9\r\nXXH:	 9ed73d2b268dc823\r\nMD5:	 b7575899ce72d3475a780b0eb4fe7959\r\n \r\n(PSX) Youkai Kaasobi (SLPM-86857).cue\r\nCRC32:	 7c2a9046\r\nXXH:	 a59a16615708a4f9\r\nMD5:	 79d1655d9ae3cc79f5081ebe820f64d3', 0, '', '', ''),
(4594, 1, 479, 'Mush Mush - Toad and Toadette', 5399, 'This is a hack of Squashed (AKA Ninja Jajamaru - Ginga Daisakusen) featuring Toad and Toadette, among other Mario-themed elements.', '[4594]Mush Mush - Toad and Toadette.zip', '1.0', '2019-07-05 12:10:28', '2019-07-04 20:18:31', '02 July 2019', 1562040000, '', 1, 0, 0, 1, 0, 0, '4594titlescreen.png', 1, 0, 0, 1788, 1, 'Database match: Squashed (USA) (Proto)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B0A96664CDD218B93412AA544665D9C0EBCE26A7\r\nFile CRC32: DAAD65E0\r\nROM SHA-1: 4F8781614E4975F69C4C0BD7A3F183DCB48E6238\r\nROM CRC32: F03E6D72', 0, '', '', ''),
(4595, 8, 1177, 'Adventures of Mana Title Screen For Final Fantasy Adventure', 5457, 'This changes the title screen to say Adventures of Mana instead of Final Fantasy Adventure. That&#039;s it. It took about a week to make this. Hope you enjoy it.\r\n\r\nCustom drawn from scratch by Da_GPer.', '[4595]Adventures of Mana.zip', '1.0', '2019-07-07 17:09:17', '2019-07-05 09:27:38', '05 July 2019', 1562299200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 549, 1, 'Database match: Final Fantasy Adventure (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 8B93C55EE2660C60CF86DD70058F96ACE98782C8\r\nFile/ROM CRC32: 18C78B3A', 0, '', '', ''),
(4596, 24, 707, 'Genesis (Mega Drive) NTSC Patches', 4335, 'IPS patches for converting PAL Mega Drive / Genesis and 32X ROMs to NTSC region for 60Hz gameplay. ROMs need to be in .md/.32x format and must follow the naming scheme of No-Intro.\r\n\r\nNOTE: Due to possible issues like game breaking glitches, speed differences and music desyncs, one should avoid NTSC patching and use a native NTSC version instead. Patch only when needed or when regional differences justify it.\r\n\r\nMore info:\r\n[url]https://evilgames.eu/emulation.htm#genesis-ntsc-patches[/url]', '[4596]genesis-ntsc-patches-v2.2.1.7z', '2.2.1', '2019-07-07 17:11:12', '2019-10-09 15:34:43', '09 October 2019', 1570593600, '4596readme.txt', 0, 0, 0, 0, 0, 1, '4596titlescreen.png', 5, 0, 0, 2945, 1, 'MD file format\r\n32X file format', 0, '', '', ''),
(4597, 1, 1074, 'Mega Man 4 - Ridley X Hack 6 (Dr. Cossack&#039;s Revenge - Normal)', 2032, 'Here is Mega Man 4 Ridley X Hack 6 Dr. Cossack&#039;s Revenge in a Normal Mode.\r\nThis hack is easier than the original hack and has some changes.\r\n\r\nHave fun!', '[4597]ridleyx_mm4_hack_6_normal_v1.0.rar', '1.0', '2019-07-07 17:15:02', '2020-02-17 15:42:42', '07 July 2019', 1562472000, '', 1, 0, 1, 0, 0, 1, '4597titlescreen.png', 1, 0, 0, 674, 1, 'Megaman 4 (U) (PRG0) [!].nes - GOODNES 3.14\r\n    CRC32: ADBD4E48\r\n    MD5: 7521EB54199F73CB04E1CCDD15CA971D\r\n    SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\n    SHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(4598, 1, 1048, 'Dragon Quest Heroes', 5169, '&quot;The evil ruler of the Dark World, Zoma, plans to use his power to travel through dimensions and conquer it, with the help of his unholy army. The only can ruin his plans its Empyrea, the sacred bird. That&#039;s why Zoma sends his minions to steal the egg of the still unborn son of Empyrea... and that&#039;s why she decides to look for heroes among dimensions to rescue his son and ruin Zoma&#039;s plans...&quot;\r\n\r\nThis graphic and text improvement turns [url=https://www.romhacking.net/hacks/3630/]PACNSACDAVE &quot;Hyrule Warriors&quot;[/url] into a whole new completely different game (concretely, into a spin-off of DQ series):\r\n\r\n·New plot inspired on DQ series.\r\n\r\n·All the text on game has changed according to this new plot.\r\n\r\n·Every screen, main character, enemy, item and scenario are taken from DQ NES games or drawed from zero. Practically nothing remains from the original game/hack.\r\n\r\n·Every screen of the game has tested (with a little help of Game Genie codes).\r\n\r\nNote: Apply patch over the pre-patched Hyrule Warriors ROM.', '[4598]Dragon Quest Heroes.rar', '1.0', '2019-07-09 00:36:16', '2019-07-09 13:00:26', '08 July 2019', 1562558400, '', 1, 0, 0, 1, 0, 0, '4598titlescreen.png', 6, 0, 0, 701, 1, '·No-Intro Name: Gauntlet (USA)\r\n·No-Intro version  20130731-235630\r\n·File SHA-1: 71F0AFCF093A5F11F88996B40ED4312B0FA8C7D4\r\n·ROM SHA-1: 3BD76AF54A9A2760E5AF975BEEA877057F08E871\r\n·-\r\n·ROM pre-patched with Hyrule Warriors\r\n·File SHA-1: 6A3E40F75113F84931B8CC76B92F1DF0C63065ED\r\n·ROM SHA-1: 770E39E53CEC688DF94DEBE1998DE6CD065836A5', 0, '', '', ''),
(4599, 1, 994, 'Squeaky Clean Adventure', 5458, 'This patch does a bit of cleaning up extra sprites found in different levels and also on the main world map of the game. \r\n\r\nThe major parts of the game have stay the same, all that was done was to fix minor errors and to fix some issues that stood out of the game example the tree issue found in the last level of the game in world 7. \r\n\r\nThat is all the patch does, Just cleans things up a bit. \r\n\r\nHope you enjoy it. :-D\r\n\r\nUPDATE\r\n\r\nUser reported bug in the game has been fixed, along with more general fixes.', '[4599]squeeky cleanAdventures.bps.zip', '3.0', '2019-07-09 00:48:35', '2021-03-15 02:10:42', '13 March 2021', 1615611600, '4599readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 961, 1, 'Database match: Kirby&#039;s Adventure (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E099D688760FF0CE114CA8A9FD083E31E41CFADE\r\nFile CRC32: 1752EF8A\r\nROM SHA-1: 32473799F96406D73AA37D5CF66E0E27F1F339DA\r\nROM CRC32: D7794AFC', 0, '', '', ''),
(4600, 27, 3615, 'Pokemon Stadium 2 - Mord&#039;s Moveset Hack', 5353, 'A hack to change the movesets of all the Rental Pokemon.  Also use Mewtwo, Mew, Lugia, Ho-Oh, and Celebi in Prime Cup.\r\n\r\nThe original movesets in Stadium 2 were not the best (to say the least).  This hack aims to improve the sets.  Heavy inspiration for the new sets came from the site &#039;Smogon University&#039;.\r\n\r\nTested on Project64 and Everdrive 2.5.  Note that there may be the same minor glitches that would be present on an unmodified Stadium 2 ROM.\r\n\r\nUse &quot;beat&quot; to patch.\r\n\r\nEnjoy!', '[4600]Pokemon Stadium 2 - Mord\'s Moveset.zip', '1.01', '2019-07-10 17:09:50', '2020-03-16 04:23:01', '08 July 2019', 1562558400, '4600readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 9063, 7, 'Pokemon Stadium 2 (U) [!].z64\r\nMD5: 1561C75D11CEDF356A8DDB1A4A5F9D5D\r\nSHA-1: D8343E69A7DC63B869CF6361D87CDE64444281D3\r\nCRC32: A9998E09', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4601, 18, 3878, 'Unlock Abyss', 5214, 'Boss hack:\r\n-Enable Abyss as a selectable character.\r\n-1st form: at the Left of Cammy.\r\n-2nd form: at the Right of Iron-Man.\r\n-3rd form: at the Left of Servbot. \r\n\r\nPlease note: This character is meant to be unplayable, like not fully controllable by commands or gameplay. It will crash the game very often... Also do not turn Abyss&#039;s COMMAND LIST option ON, otherwise the game will crash. It still can be played without crashes but only by taking some precautions. (See the readme file)\r\n\r\nAdditional unlockables:\r\n-All regular hidden characters purchased.\r\n-All Extra Stages purchased.\r\n-All Colors purchased. (Press the button R1 or R2 button to select a character) Note: Default is HP+LP or HK+LK.\r\n-You can select the same character up to 3 times in a team.\r\n\r\nThe patch can be applied to the ISO file through the program Delta Patcher which can be found in this website.\r\n\r\nUpdated:\r\nTwo patches inside the download.\r\nIf one does not work, just try it with the other.', '[4601]Unlock Abyss by [John].7z', '1.0', '2019-07-11 14:45:12', '2019-10-03 02:15:48', '05 July 2019', 1562299200, '4601readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1664, 11, 'Marvel vs. Capcom 2 - New Age of Heroes [SLUS_204.86]\r\n\r\nMD5 checksum value:\r\ne0fff6985cdb81ab26e9f88f4f012078', 0, '', '', ''),
(4602, 11, 2860, 'Thunder Force IV - PAL to NTSC-U Region Fix', 5126, 'The main purpose of this hack is to change the region of the European release of Thunder Force IV from PAL to NTSC-U so that it can be played on original NTSC-U hardware.\r\n\r\nWhy Sega decided to change the name from &quot;Thunder Force IV&quot; to &quot;Lightening Force&quot; is still a mystery!', '[4602]Thunder Force IV - PAL to NTSC-U Region Fix.rar', '1.0', '2019-07-11 23:17:44', '2019-07-31 02:46:46', '10 July 2019', 1562731200, '4602readme.txt', 0, 0, 0, 0, 0, 1, '4602titlescreen.png', 5, 0, 0, 594, 8, 'Database match: Thunder Force IV (Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: ECBC2BFC4F3D8BBD46B398274ED2F5CC3DB68454\r\nFile/ROM CRC32: E7E3C05B', 0, '', '', ''),
(4603, 9, 301, 'Final Fantasy 5: Void Divergence', 4950, 'Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5 with additional jobs and mechanics.\r\n\r\nThe main ideas were to make the battles more dynamic and give each character more, well, character.\r\nAs a result of that every character has now access to an individualized job list of 21 out of total 31 jobs (freelancer is NOT available)\r\nwhile each job level now has a permanent impact on a character&#039;s stats.\r\nFor example klutz Bartz can not be a chemist and Lenna hasn&#039;t it in her to go Berserker.\r\n\r\nMore dynamic battles are achieved via !Brave, !Def and field elements.\r\nMove a future turn to now with !Brave or take two turns at a later point with !Def while modifying the field elements to your liking with each skill or ability used.\r\nChanged field elements affect damage, healing and status effect chance.\r\n\r\nMajor features:\r\n-all party members can be renamed at any time\r\n-difficulty can be adjusted via in-game menu\r\n-elements play a larger role extending to every item, ability, status effect and monster\r\n-rebalance of equipment, spells, abilities and enemies\r\n-several additional jobs and reworks of existing jobs\r\n-instead of helm, armor and relic you can now equip 3 relics\r\n-relics add a mix of resistances, weaknesses and power bonuses to same-element attacks\r\n-spells scale with weapon power keeping them relevant until the end\r\n-spell lists have been altered, e.g. Fire1/2/3 was reduced to just Fire and there are now new spells replacing the missing spells\r\n-items are not consumed but introduce a cooldown on !Item, !Mix, !Drink and !Throw\r\n-auto-heal some HP after battle victory (trade-off for disabled potions)\r\n-ATB does not proceed until the currently active actor is finished with their turn, but -then moves instantly to the next event\r\n-separate slots for active and passive skills\r\n-most importantly - a New Game Plus mode!', '[4603]FF5_void_divergence_v1658.7z', '1.658', '2019-07-11 23:24:15', '2021-11-06 13:47:28', '06 November 2021', 1636171200, '4603readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4873, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(4604, 33, 3877, '007: Nightfire Real Weapon Names', 4636, 'This hack replaces the fictional gun names for their real-world names. Name changes take effect everywhere, on the HUD during gameplay as well as on the dossier menu that describes each weapon. Each gun in the game was very carefully researched to make sure that the correct real-world name for it was applied. The stunner has also been renamed to &quot;taser&quot; and the trip bomb to &quot;trip mine.&quot; \r\n\r\nIn cases where a weapon did not match any real-world example, the name was left alone. In the case of the dart gun, which uses the model of a real target practice pistol that fires lead bullets, the name was changed to the real name with &quot;-D&quot; added on the end for &quot;Dart.&quot;\r\n\r\nInstallation:\r\n\r\n1. Open your game Nightfire ISO using GCRebuilder (supplied with the hack download)\r\n2. Expand the folder called &quot;Common&quot;\r\n3. Right-click the file called &quot;USATxt.dat&quot; and click Import \r\n4. Navigate to the USAtxt.dat file supplied with the hack and click Open \r\n5. After &quot;Done&quot; appears click Save Changes in GCREbuilder \r\n6. Load the Nightfire ISO in Dolphin, Nintendont on your Wii/Wii U, or modded Gamecube.', '[4604]007 NF Real Weapon Names.rar', '1.0', '2019-07-12 12:30:55', '2019-07-13 00:13:22', '29 September 2016', 1475121600, '4604readme.txt', 0, 0, 0, 1, 0, 0, '4604titlescreen.png', 5, 0, 0, 572, 1, 'Any North American version of Nightfire for the Gamecube will work, probably the European version as well.', 0, '', '', ''),
(4605, 1, 709, 'Luigi P1, Mario P2', 5459, 'From the readme: This is a rudimentary patch that swaps Mario and Luigi ingame with accompanying modifications to game text, screens, and HUDs. No changes have been made to the game&#039;s mechanics.\r\n...\r\n\r\n-Luigi will replace Mario as the first player.\r\n-Mario will replace Luigi as the second player, only being playable in 2-player mode.\r\n-All game text referencing Mario and Luigi has been swapped to correspond to these changes.\r\n\r\nThis patch functions on all regions and editions of the game, including Duck Hunt versions.', '[4605]luigiedition.zip', '1.0', '2019-07-15 13:47:29', '2019-07-14 12:09:32', '14 July 2019', 1563076800, '4605readme.txt', 1, 0, 0, 1, 0, 0, '4605titlescreen.png', 5, 0, 0, 681, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698\r\n\r\n\r\nDatabase match: Super Mario Bros. (Europe) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: AB30029EFEC6CCFC5D65DFDA7FBC6E6489A80805\r\nFile CRC32: 7D5FAA58\r\nROM SHA-1: 0C4992FC08D2278697339D3B48066E7B5F943598\r\nROM CRC32: 9A2DB086\r\n\r\n\r\nDatabase match: Super Mario Bros. + Duck Hunt (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 663DDEF71CC808C5382A3426EF6D03B5499A51C8\r\nFile CRC32: 666EE28E\r\nROM SHA-1: 36E695BA6CACC8A5098FB67D9C1F8E6828D6C2C6\r\nROM CRC32: D26EFD78\r\n\r\n\r\nDatabase match: Super Mario Bros. + Duck Hunt (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D88140962DDAD5B852928E2E3EE88F295456D250\r\nFile CRC32: 25B4AE21\r\nROM SHA-1: 455773982E332BFC30E5CF33CDF5475F2B5E0490\r\nROM CRC32: 91B4B1D7', 0, '', '', ''),
(4606, 24, 707, 'N64 NTSC Patches', 4335, 'IPS patches for converting PAL N64 ROMs to NTSC region for 60Hz gameplay. ROMs need to be in .z64 format and must follow the naming scheme of No-Intro.\r\n\r\nNOTE: Due to possible issues like game breaking glitches, speed differences and music desyncs, one should avoid NTSC patching and use a native NTSC version instead. Patch only when needed or when regional differences justify it.\r\n\r\nMore info:\r\n[url]https://evilgames.eu/emulation.htm#n64-ntsc-patches[/url]\r\n\r\n[b]File Removed by Aroenai:[/b] No permission given to re-publish patches for: F-1 World Grand Prix II (Europe) (En,Fr,De,Es) Premier Manager 64 (Europe) Shadow Man (Europe) (En,Es,It) HSV Adventure Racing patch potentially unattributed also with no permission: http://krikzz.com/forum/index.php?topic=6370.msg49563#msg49563', '[4606]n64-ntsc-patches-v2.1.1.7z', '2.1.1', '2019-07-16 02:28:01', '2020-05-24 07:31:55', '24 August 2019', 1566619200, '4606readme.txt', 0, 0, 0, 0, 0, 1, '4606titlescreen.png', 5, 1, 0, 396, 1, 'Z64 (Big Endian Byte Order)', 0, '', '', ''),
(4607, 9, 714, 'Buzzy&#039;s World Tour', 4849, 'This hack was started on Winter 2018 and a demo was released for C3 Winter 2018 on\r\nSMWCentral. One year later, here is the &quot;&quot;&quot;full&quot;&quot;&quot; version. Due to a lack of motivation, i&#039;m only releasing what i have made so far and won&#039;t continue on it.\r\n\r\nIn this hack, you play as a buzzy beetle, who&#039;s heavy as a rock, slow and can only jump one tile high.', '[4607]Buzzy\'s World Tour (DISCONTINUED).zip', '1.0', '2019-07-16 02:33:32', '2019-07-10 19:59:48', '05 July 2019', 1562299200, '', 1, 1, 1, 1, 1, 0, '4607titlescreen.png', 1, 0, 0, 1151, 3, 'No-Intro Name: Super Mario World (USA)\r\n(No-Intro version 20130701-030720)\r\nFile MD5: DBE1F3C8F3A0B2DB52B7D59417891117\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM MD5: CDD3C8C37322978CA8669B34BC89C804\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(4608, 1, 709, 'Pepper Mushroom', 5458, 'When our favorite bros are not fighting king Koopa, they are fighting the bulge. They hit the gym and boy did it pay off. Not only do they have a bit more pep in there step, but they also have faster running,swimming,climbing, and go into and out of pipes faster. With the new diet they also have gain an extra life to start, and there memory has improved so much that they remembered to add extra zeros to the score so they can really see who can collect the most points. \r\n\r\nNow their new gains did come at a loss of some tricks you could do to get extra lives, but the bros fixed it by having every secret coin block give you a 1-up every time. \r\n\r\nThey even gain the ability to remember where they left offed, in the menu section of the game if you hit the a button you can now level select. :-)\r\n\r\nThey spent hours at the gym ( hours as in in game but fixes and tweaks) to really show king koopa who&#039;s boss.  :-)', '[4608]Pepper Mushroom Bros.7z', '1.0', '2019-07-16 02:43:59', '2019-07-12 21:19:08', '12 July 2019', 1562904000, '4608readme.txt', 1, 0, 0, 0, 1, 1, '4608titlescreen.png', 5, 0, 0, 399, 1, 'No-Intro: Super Mario Bros.(v. 20180803-121122)\r\nFile SHA-1: 7A99AB3A9B372AAF25382307EF086239FCE5C6DE\r\nFile CRC32: A76361B8\r\nROM SHA-1: B93680824206D02B02BC97EF3C0906AED6E6120C\r\nROM CRC32: 40117B66', 0, '', '', ''),
(4609, 11, 67, 'Phantasy Star III General Improvement', 1546, 'The purpose of this hack is to mitigate many of the flaws of Phantasy Star III in order to create an overall play experience more similar to that of Phantasy Star II and Phantasy Star IV. This is done through minor adjustments to the presentation, using the naming conventions from the other games, increasing the number of lore references to the other games, and more. Please see the readme for complete details.\r\n\r\nThe script was also significantly expanded in order to fill some holes in the story, address gaps in logic that otherwise go unexplained, and add more flavor by way of new non-player characters.\r\n\r\nWe&#039;re currently on version 1.2, the third release of this hack. 1.2 corrects a few minor bugs and makes small changes to the presentation. The primary content is largely unchanged from 1.1.\r\n\r\nThank you to everyone who tries this hack! Despite how it may sound, this patch is very much intended as a love letter to a favorite game.', '[4609]20230307psiiipatch.zip', '1.2', '2019-07-16 02:48:34', '2023-03-07 01:38:01', '06 March 2023', 1678078800, '4609readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 3428, 8, 'Database match: Phantasy Star III - Generations of Doom (USA, Europe, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E\r\nFile/ROM CRC32: C6B42B0F', 0, '', '', ''),
(4610, 10, 3898, 'Mario Tennis GBA - Clap Instrument Fix', 4094, 'This hack changes the clapping instrument (heard inside the Tennis Acedemy Lodge for example) to the one heard in Mario Golf: Advance Tour. It is basically a higher pitched version of that instrument.', '[4610]Mario_Tennis_GBA_Clap_Instrument_Hack.zip', '1.0', '2019-07-16 02:50:46', '2019-07-13 21:10:00', '13 June 2019', 1560398400, '', 0, 1, 0, 0, 0, 0, '4610titlescreen.png', 5, 0, 0, 587, 1, 'Database match: Mario Power Tennis (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: D61990974040D405B5BF8436AC8E1E0BEB0F7964\r\nFile/ROM CRC32: C8DB4F60\r\n\r\nDatabase match: Mario Tennis - Power Tour (USA, Australia) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 794584ACBD15A69FB9AC760C0A6F48095805BD59\r\nFile/ROM CRC32: DA192D29', 0, '', '', ''),
(4611, 17, 1130, 'FFT: Prime', 5460, 'Use the &quot;Online ROM Patcher&quot; under the Submissions pane to apply the ppf patch that you want to a fresh FFT.bin.\r\n\r\nVersion 4.1 - Changes Elidibus&#039; dialog to match the WOTL translation + a few very small text fixes.\r\n\r\n~FFT: Prime~\r\n\r\n*Built upon FFT: Complete v.50, which fixes a few bugs and includes 99% of the script and text from the PSP port, The War of the Lions. Some more bugs and unaltered text were fixed by me, so setting aside the other alterations that the patch makes, one could think of this as an unofficial v.51 release of FFT: Complete.\r\n\r\n*Abilities, Character Statistics, Job Levels, and Job Requirements are all identical to the original Japanese release of the game, with one notable exception that is listed below. Ability and Character Statistic differences can be found listed out in the readme.\r\n\r\n*Although Elmdore has the Safeguard ability in the original Japanese release, he is left without it so that the unique Masamune and Genji Equipment can still be obtained.\r\n\r\n*Includes ASM hacks made by the Final Fantasy Hacktics community that fix some longstanding bugs and provide quality of life improvements:\r\n\r\nAll formulas apply elemental (v2) - Fixes the Oil status bug by making it double fire damage properly and sword skills with an element attached will now actually apply these elements, taking precedence over the element on a weapon like the Ice Brand. Holy Sword skills are all either Holy or Lightning/Holy elemental and Fell Sword skills are Dark elemental.\r\n\r\nEquipment duplication glitch fixes - Fixes the equipment duplication glitches that can be triggered from using Best Fit in the shops.\r\n\r\nJP scroll glitch actual fix (Disable paging on confirm menu) - Disables paging when a confirm menu is up so there is no way to do the JP scroll glitch.\r\n\r\nRandom unit equipment more selective - Random unit equipment will now be more selective of secondary item types. (You shouldn&#039;t see knights in Chapters 2 to 4 using linen robes)\r\n\r\nUnit slots backfilled when unit is removed from party - When a unit is removed from the party, other units backfill the slot so that it doesn&#039;t leave a gap in the party.\r\n\r\nCross Skip v3 - Holding X (Cross button), will fly you through dialog text faster than if you were mashing the button.\r\n\r\nIaido graphic fix - Fixes a visual bug during some Iaido animations where characters would use a Rod instead of a Katana.\r\n\r\n~Prime - Convenience~\r\n\r\n*In addition to everything in the previous section, this version of the patch has a few more changes to make the game less tedious and more fun to play:\r\n\r\nJP costs of all abilities halved, some absurdly overpriced abilities like Fly(5000 JP) are reduced further. The game becomes more challenging overall as a consequence of this change, since enemy combatants are able to afford more abilities as well.\r\n\r\nIncreased the JP cost of the Chemist&#039;s Reequip ability from 0 to 25 to keep it from being equipped on nearly every enemy in the game in place of other abilities that may actually provide some help to them.\r\n\r\nMime&#039;s Lv.8 Squire/Chemist prerequisites removed. The job requires only Lv.5 Orator/Geomancer/Summoner/Dragoon.\r\n\r\nCloud&#039;s initial Level when recruited is close to the average Level of your party instead of Level 1.\r\n\r\nWhen using the Treasure Hunter ability, only the rare item will be obtained. There won&#039;t be any need to worry about a unit&#039;s Bravery level when searching for items and leaving it up to chance whether you get the useful item or not.\r\n\r\n----\r\nBEWARE! - An ASM hack being used in this mod causes buggy behavior if one of your units permanently dies while you have more than one Guest in your party. You&#039;ll know immediately when it happens since one of your Guest characters will transform into another character after the battle is over, so just reset if it does. (Most players will reset after a permadeath anyways) No other issues have been found or reported.\r\n----\r\n\r\nNot a fan of that slightly buggy ASM hack or any of the other gameplay changes I&#039;ve made? Want to make your own patch using this as a base? Then you&#039;re in luck! Follow the directions at the bottom of the readme to set up your own &quot;FFT: Complete v.51&quot; to work off of.', '[4611]Prime.zip', '4.1', '2019-07-16 12:50:17', '2023-06-15 23:00:53', '15 June 2023', 1686801600, '4611readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 3457, 10, 'SCUS-94221', 0, '', '', ''),
(4612, 9, 1913, 'NBA Jam 2K20 - Tournament Edition', 5043, 'From the first [I][url=https://www.romhacking.net/hacks/4097/]Double Z Mod[/url][/I] to [I][url=https://www.romhacking.net/hacks/4255/]2K17 – Overtime Edition[/url][/I], development two years in the making has brought eskayelle to this…  The Endgame.\r\n\r\nWELCOME TO NBA JAM 2K20!\r\n\r\nImproving upon the Double Z mods before it, [I]NBA Jam 2K20 – Tournament Edition[/I] brings home the following features:\r\n[list]\r\n[li]Updated rosters!  Starters and bench strength from the end of the 2018-19 season are here![/li]\r\n[li]New players!  Luka Doncic, Evan Fornier, Clint Capela, Moe Harkless, Myles Turner, Seth Curry, Zion Williamson… are all in the game.[/li]\r\n[li]All 30 teams are playable, the Grizzlies, World Champion Raptors and Pelicans prominently displayed on an Others team.[/li]\r\n[li]Beat the game to access the 2019 All-Stars, expanded rosters, and legacy players![/li] \r\n[li]New and old secret players are obtainable via initials and button combinations.[/li]\r\n[li]Bad boys Barkley, Laimbeer, and Rodman are all at your fingertips![/li]\r\n[li]More sound clips!  Wizards!  Thunder!  Plus a couple surprises![/li]\r\n[li]Contemporary logos are combined with some old favorites.[/li]\r\n[li]“Greyscaled” uniform portraits for more seamless future roster swaps.[/li]\r\n[li]Battle from worst to first based on the 2018-19 season standings and playoffs.[/li]\r\n[li]Bug fixes from past hacks remain in the game![/li]\r\n[li]Got a hankerin’ to put on a hurtin’?  Injury stats max out at a whopping 50!  No shove, no love![/li]\r\n[li]Konami codes from the previous hacks get you expanded rosters, plus either the 2019 All-Stars or the Grizzlies/Raptors/Pelicans.[/li]\r\n[li]Plus a few new court colors sprinkled in for fun…[/li]\r\n[/list]\r\n \r\nPlease feel free to browse the readme for more info, including secret player initials/button combinations and cheat codes. \r\n\r\nAnother huge thanks to phonymike for his guidance and ASM assistance on all the Double Z mods, including the swanky title screen updates! Thanks as well to Wake for prepping some of the additional sound clips via Soundforge and Audacity, plus DarkSamus993 and gauveldt for sound guidance during the 2K17 OT run that helped “break the sound barrier”. \r\n\r\nNow get out there and JAM!\r\n\r\n \r\n\r\n(Psst… Have you found the Sixth Man yet???)', '[4612]u1uslt.zip', '1.95.76', '2019-07-16 13:10:46', '2019-07-17 16:20:13', '15 July 2019', 1563163200, '4612readme.txt', 1, 1, 0, 1, 1, 0, '4612titlescreen.png', 5, 0, 0, 8977, 4, 'No-Intro Name: NBA Jam - Tournament Edition (USA)\r\n(No-Intro version: 20130701-030720)\r\nROM/File SHA-1: 93075F16701C734EBC369EABF61EC5216F86D9C5\r\nPlatform: Super NES \r\nExternal Header: No \r\nROM CRC32: 1FBC1DDB \r\nFile MD5: 503965FC09952186F79DD89D730D8D7F', 0, '', '', ''),
(4613, 27, 847, 'Normal Bowser in final battle', 5466, 'This patch makes Bowser appear normal in the final battle (Bowser in the Sky) as in Super Mario 64 DS.', '[4613]SM64NormalBowser.zip', '1.0', '2019-07-22 19:54:54', '2019-07-18 03:48:52', '17 July 2019', 1563336000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 390, 1, 'Super Mario 64 (U) [!]\r\nMD5: 82877A7024CDE4D5557195FCAC8CB2F8', 0, '', '', ''),
(4614, 1, 746, 'Return to Castle Wily', 2732, 'Return to Castle Wily is designed as an expansion of Mega man 3\r\n\r\nAfter the events of Mega man 3, Mega man returns to the castle of Dr Wily after checking activity.\r\n\r\nThe hack has Dr Wily style scenes, with old stages with new designs, or destroyed, adding new areas.\r\n\r\nIn the game, some areas will be revisited, and you will be able to see some characters of future games along the stages.\r\n\r\nEdith with: MegaFLE X and yy-chr editor', '[4614]Return to Castle Wily.rar', '1.0', '2019-07-22 19:56:06', '2019-07-18 22:11:49', '18 July 2019', 1563422400, '4614readme.txt', 1, 0, 1, 0, 1, 0, '4614titlescreen.png', 1, 0, 0, 1497, 1, 'Mega Man 3 (USA).nes - NOINTRO\r\nCRC32: 452D8089\r\nMD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nSHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nSHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675', 0, '', '', ''),
(4615, 9, 812, 'DOOMSDAY', 5467, 'A Zombies Ate My Neighbors based game. Created in celebration of the original game&#039;s release!\r\n\r\nJuly 19th 1993 - 2019 marks ZAMN&#039;s 26th anniversary. \r\n\r\nA 7 month project, that has finally come just in time for the anniversary! \r\n\r\n48 New Levels. \r\n6 New Bonus Levels. \r\n1 New Credit Level. \r\nRandomized Starting Weapons. \r\nCustom Loot Table. \r\nNew Items. \r\nReverse Cycling. \r\nNew Custom Palettes!\r\nNew Custom Sprites! \r\nNew copyright screen!\r\nNew hack plot!\r\n\r\nGame Trailer: \r\n[url]https://youtu.be/MKrSCR_8Fm8[/url]\r\n\r\nOriginal Version Of DOOMSDAY added for the hacks 1st anniversary\r\n\r\nHack plot.\r\n\r\nStory:\r\nGrowing up Dr. Tongue was always outcast by the world and was bullied as a kid. He eventually made 2 friends, his future wife and best man. One dreadful night Dr. Tongue&#039;s wife became ill and though he did everything in his power to save her, she ended up dying from the illness. Struck with horror and grief, Dr. Tongue tried preserving her body and started testing on the dead by taking their bodies and running test to try and bring her back. Eventually Dr. Tongue snapped and turned on his friend and tested on him too. Dr. Tongue unleashed his monsters on the world. Zeke and Julie set out to save the world and stop Dr. Tongue. Welcome to...\r\nDOOMSDAY.', '[4615]DOOMSDAY.zip', '1.2c', '2019-07-22 19:56:54', '2023-06-25 08:54:57', '24 June 2023', 1687579200, '4615readme.txt', 1, 1, 1, 1, 1, 1, '4615titlescreen.png', 1, 0, 0, 3208, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', 'https://youtu.be/MKrSCR_8Fm8'),
(4616, 14, 3913, 'Tokyo Xtreme Racer 2 Music Mod', 841, 'Tokyo Xtreme Racer 2 (Shutokō Battle aka 首都高バトル  in Japan) is great street racing, so it&#039;s time to add an equally good soundtrack to the game.\r\n\r\nThis OST mod (it&#039;s quite an old project but it&#039;s still great music) will allow you to change all the songs in the game and replace it with an explosive mix of rock, hip-hop and trance / dance songs. \r\n\r\nJust simple overwite the BGM.AFS file and use Lazyboot.\r\nThis file works in NTSC-U version and also in PAL edition (Tokyo Highway Challange 2) and japanese version (Shutokou Battle 2).\r\n\r\n* Big size file (download link outside RHDN) : https://segasky.itch.io/tokyo-xtreme-racer-2-music-mod-sega-dreamcast', '', '1.0', '2019-07-22 19:58:45', '2019-07-20 09:38:58', '10 October 2006', 1160452800, '', 0, 1, 0, 0, 0, 0, '4616titlescreen.png', 5, 1, 0, 18, 10, 'Orginal GDI or CDI image.\r\nJP T-30803M	 \r\nUS T-40211N\r\nEU T-17724D-50', 0, '', '', ''),
(4617, 18, 3915, 'Region switch', 5214, 'These patches force both games to be played with different Regions set.\r\n(USA, Brazil or Hispanic)\r\nThis changes the in-game text to the different region languages.\r\n(English, Portuguese or Spanish)\r\n\r\nPlease note:&quot;RockMan - The Power Battle&quot; in-game texts are English only.\r\n\r\nThe patch can be applied to the bin/cue file through the program Delta Patcher which can be found in this site.', '[4617]@Juan_Pablo_81.7z', '1.0', '2019-07-23 12:26:59', '2019-07-22 22:11:06', '22 July 2019', 1563768000, '4617readme.txt', 0, 0, 0, 1, 0, 1, '4617titlescreen.png', 5, 0, 0, 431, 11, 'RockMan - Power Battle Fighters. [SLPM_624.91]', 0, '', '', ''),
(4618, 11, 1925, 'Streets of Rage 2: captain commando edition', 3444, 'This is a player sprite hack of Streets of Rage 2 that replaces some characters for the captain commando characters\r\n\r\nCharacters edited:\r\n\r\nMax: Baby commando \r\nAxel: captain commando\r\nBlaze: Mummy commando\r\nSkate: ninja commando', '[4618]Streets of Rage 2 captain commando edition.zip', '1.0', '2019-07-23 12:58:53', '2019-07-23 04:43:25', '23 July 2019', 1563854400, '4618readme.txt', 1, 1, 0, 0, 0, 1, '4618titlescreen.png', 5, 0, 0, 2977, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4619, 9, 302, 'Final Fantasy VI: Retranslated', 5469, 'This is a large-scale rewrite of the script for Final Fantasy VI, heavily based on the live translation stream featured on the Legends of Localization website.  The game’s dialog has been extensively rewritten in order to accurately convey the meaning of the original Japanese, with particular emphasis placed on being readable and natural in English.\r\n\r\nThe initial SNES release had a great many translation errors, and while later versions have sought to correct these problems, they often introduced new inaccuracies and other oddities into the text.  The goal of this rewrite is to strip away the confusion that has surrounded the translation of this game, yielding a version that is faithful to the meaning of the Japanese script in all of its story and character details.  Some of the memorable ‘flavor text’ from the SNES version has been retained, but only in cases where the meaning of the story was unaffected by the difference in wording.\r\n\r\nGiven its status as a popular and well-established game, and the necessary compromises involved in translating a complex work of art between two starkly different languages and cultures, it would be somewhat misleading to claim that any one translation of the script for Final Fantasy VI could be considered completely definitive in every respect.  But insofar as it can be done, this project aims to represent the intentions of the game&#039;s designers as closely as possible, while sounding as though the text had originated in English in the first place.\r\n\r\nThe character of Cyan has been rewritten most extensively of all, in order to present a consistent and believable representation of archaic speech.  A great deal of research was done on Early Modern English to achieve this goal.  Enemies, items, spells, and other abilities have been renamed for greater translation accuracy, and previously censored graphics have been restored to their original forms from the Japanese game.  This version also includes a large number of bug fixes to the game code, as well as a few minor enhancements such as B-button dashing.\r\n\r\nA link to a copy of the script can be found in the readme file.  It contains many annotations on story and character details that have been lost or obscured in previous translations, as well as notes on why various writing choices were made.\r\n\r\nTo play this version, apply the patch to an unmodified, unheadered copy of Final Fantasy III (USA) v1.0.  It is compatible with real SNES hardware as well as emulators.', '[4619]FF6 Retranslated v1.3.zip', '1.3', '2019-07-25 14:05:59', '2021-05-20 11:43:03', '25 July 2019', 1564027200, '4619readme.txt', 1, 0, 0, 1, 0, 0, '4619titlescreen.png', 5, 0, 0, 8213, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(4620, 1, 1083, 'Mario Edition', 5338, 'It&#039;s the first ever ROM hack made by S.D.A. that is not a translation, although it is very simple. Here, the Jumpman sprite is changed to the Mario sprite from SMB1.\r\n\r\nThis was made from the simple fact that if you notice, the Jumpman and SMB1 sprites (at least the walking sprite) are really similar. Here are the only changes:\r\n\r\nOriginal Jumpman sprite replaced with the SMB one (except for the climbing and death-lying sprites which were intentionally left as they are, while for when the player picks up an hammer the graphics are simply modified).\r\nHammer powerup is now changed to the SMB1 style.\r\n\r\nTwo patches are available, one for the 1983 ROM and the other for the &quot;Original Edition&quot; ROM (the one with the additional &quot;Pie Factory&quot; level).\r\n\r\nAugust 5 update: Even if this hack was a success, S.D.A. hated it and so he took it down.', '', '1.0', '2019-07-26 12:42:34', '2019-08-05 17:39:46', '24 July 2019', 1563940800, '', 1, 0, 0, 0, 0, 0, '', 5, 1, 1, 99, 1, '1983 ROM:\r\nNo-Intro Name: Donkey Kong (World) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\n&quot;Original Edition&quot; ROM:\r\nROM not found in Database: No-Intro\r\nFile SHA-1: EE3603417CCB2058866B6C16396503609EF272AE\r\nROM SHA-1: A017A0A0AEE71FEA7BCFCB5D889E710516AB330C', 0, '', '', ''),
(4621, 11, 1925, 'SOR2 - Antiheroes', 4918, 'Streets of Rage 2 - The Antiheroes\r\n\r\nHack Author: Dha Lau Hoo\r\n\r\nThis hack features three very popular boss characters from different games as playable characters, plus a furious Blaze.\r\n\r\nThe antiheroes are\r\n*Astro/Scorpion, the boss character from Muscle Bomber/Saturday Night Slam Masters,\r\n*Shiva, Mr. X&#039;s bodyguard in SOR2 and SOR3,\r\n*Sagat, the boss character from Street Fighter.\r\n\r\nBlaze also appears as her dark and furious alter ego. Her helmet can be used as a very deadly weapon.\r\n\r\nVersion 1.20 features the following updates:\r\n*Fixed the animation of Shiva\r\n*Fixed jump lag\r\n*Color palette adjustment\r\n\r\nThe sprites were provided by the following artists, and modified by the author to be used in this hack.\r\n*Astro/Scorpion by Radman\r\n*Sagat by Huo Yan\r\n*Blaze is based on an abandoned design of SoRR v4.\r\n\r\nHave fun!', '[4621]Antiheroes120.zip', '1.20', '2019-07-26 13:04:23', '2019-12-28 23:47:32', '28 December 2019', 1577509200, '4621readme.txt', 1, 1, 0, 1, 1, 0, '4621titlescreen.jpg', 5, 0, 0, 3034, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4622, 11, 2337, 'Super Monaco GP 2019 - HE returns', 5350, 'SUPER MONACO GP 2019: HE RETURNS (30th Anniversary Edition)\r\n\r\nWHAT&#039;S NEW (07/23/2019)\r\n- Updated to FIA Formula One World Championship 2019 season.\r\n- Up-to-date teams and cars (real chasis and real engines).\r\n- Included 15 current drivers and their real data. \r\n- Inserted digitized pictures of the current drivers.\r\n- Grand Prix calendar is updated according to the current 2019 season.\r\n- New Grand Prix -Austria and Bahrein- included. \r\n- New weather in some Grand Prix.\r\n- New color design for menus.\r\n- New scripts and storylines within the game.\r\n- Programmed results are altered.\r\n- Pitch of the voices are fixed, avoiding noisy voices of the original game.\r\n- Current and real ads added (Nelson Peixemacaco).\r\n- Player won&#039;t be YOU anymore...\r\n\r\n(07/28/2019)\r\n- Corrected screen crash before 14th GP starts.\r\n\r\n[b]Note from Author:[/b]\r\nFor commercial reasons, and being the owner and author of this patch, I don&#039;t want to share my patch on this site anymore.', '[4622]Super Monaco GP 2019 - HE Returns (30th Anniversary Edition).rar', '1.0', '2019-07-26 13:05:09', '2019-07-31 20:53:04', '28 July 2019', 1564286400, '4622readme.txt', 1, 1, 0, 1, 1, 1, '4622titlescreen.png', 5, 1, 0, 270, 8, 'Database match: Super Monaco GP (USA) (En,Ja) (Rev C)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 1947D41598DAA3880ECB826303ABAE2ACCD1857F\r\nFile/ROM CRC32: 725018EE', 0, '', '', ''),
(4623, 11, 930, 'MK1 Text Clean Up', 5472, 'This is a simple hack intended to clean up the presentation by \r\nre-aligning the text of some bios and endings, clarifying all of\r\nthe options in the DULLARD menu and changing the intro and credits \r\nsequences to resemble the PC and Arcade versions respectively.\r\n\r\nSee &quot;Readme&quot; file for complete list of changes.', '[4623]cleanmk.zip', '1.0', '2019-07-28 13:01:03', '2019-07-24 18:14:01', '24 July 2019', 1563940800, '4623readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 812, 8, 'Database match: Mortal Kombat (World)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: C098BF38DDD755AB7CAA4612D025BE2039009EB2\r\nFile/ROM CRC32: 1AA3A207', 0, '', '', ''),
(4624, 1, 561, 'Final Fantasy Restored - 2019 Script Port', 3826, 'This patch ports the [url=https://www.romhacking.net/translations/4868/]Chaos Rush&#039;s 2019 translation of Final Fantasy[/url] over to AstralEsper&#039;s [url=https://www.romhacking.net/hacks/1631/]Final Fantasy Restored v1.0[/url] hack. Only NPC dialogue was changed, and some very small changes in the story scene text for consistency. Items and monster names were not changed since both already used near-identical terminology. The shop dialogues and item descriptions were also not altered and left as they were in Final Fantasy Restored (except to fix any naming continuity errors).\r\n\r\nThe script port is not 100% identical to the 2019 translation. Due to the larger size of Final Fantasy Restored&#039;s DTE table, there was actually a little bit more room for the text, thus a small amount of the dialogues were expanded upon for clarity and accuracy.\r\n\r\nApply this patch AFTER you applied the Final Fantasy Restored v1.0 patch.\r\n\r\nTo use fonts similar to the 2019 translation, it is recommended that you use [url=https://www.romhacking.net/hacks/2269/]Rodimus Primal&#039;s Final Fantasy Font Options Patch[/url] compatible with Final Fantasy Restored.', '[4624]FFR2019ScriptPortv1.3.zip', '1.3', '2019-07-29 12:58:10', '2019-10-25 06:35:45', '24 October 2019', 1571889600, '4624readme.txt', 0, 0, 0, 1, 0, 0, '4624titlescreen.png', 6, 0, 0, 1638, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32: 5C892F3B\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(4625, 8, 1177, 'Seiken Densetsu Restoration', 5476, 'Seiken Densetsu is the first game in the Mana series. However, upon localization, the title was changed to Final Fantasy Adventure in North America, and Mystic Quest in Europe. On top of this, there was some minor censorship done to the game. This hack aims to restore the English localization back to the original title, with censors removed. Therefore, all regional changes to the graphics except for the HUD have been reverted.\r\n\r\nIncluded are both an IPS patch and a BPS patch; each are identical in function, so which one to use relies solely on personal preference.', '[4625]FFA Seiken Densetsu Restoration.zip', '1.0', '2019-07-31 12:24:23', '2019-07-30 17:02:44', '29 July 2019', 1564372800, '4625readme.txt', 1, 0, 0, 0, 0, 0, '4625titlescreen.png', 5, 0, 0, 1261, 1, 'No-Intro Name: Final Fantasy Adventure (USA)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: 8B93C55EE2660C60CF86DD70058F96ACE98782C8\r\nPatched ROM/File SHA-1: E24EB4A11E553B9FB085570E03C855C5532D68CD', 0, '', '', ''),
(4626, 9, 302, 'Shorter Skill Name Fix', 3360, 'If you go into a Skill menu that has a longer name than another Skill menu selection, the characters from the longer name will get appended to the shorter name. To fix this,\r\nI added spaces ($FE) to the shorter names until they reach 7 letters.\r\n\r\nThanks to vivify93 for pointing out the bug and Imzogelmo for the fix suggestion.', '[4626]shorter_skill_name_fix.zip', '1.0', '2019-07-31 12:26:00', '2019-07-30 19:52:43', '29 July 2019', 1564372800, '4626readme.txt', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 171, 4, 'File: Final Fantasy III (U) (V1.0) [!].smc\r\nCRC32: D184D919\r\nMD5: 4CDFC79B44CD6D532DC6631A5C762094\r\nSHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nFile: Final Fantasy III (U) (V1.1) [!].smc\r\nCRC32: E71362B7\r\nMD5: EF1DE04CA2F61E88B77FA0F101C914DA\r\nSHA1: 8B114342C844255C59B4345A30E0A34E784680EA\r\nHeadered and unheadered patches included', 0, '', '', ''),
(4627, 17, 2889, 'Final Fantasy VIII Enable MiniMog &amp; ChocoBocle', 3700, '1-  Get Mog&#039;s Amulet and Enable MiniMog for MiniMog command after get Chocobo Card in Chocobo Forest from Esthar Region (No PocketStation needed ;D)\r\n\r\n2-  Chocobo learn Chocobocle after get Chocobo Card in Chocobo Forest from Esthar Region\r\n\r\n3-  You can get 1 Gisahl Green and 10 Friendship in Chocobo Forest from Esthar Region\r\n\r\n4-  MiniMog and Ribbon Term from tutorial unlocked after get Chocobo Card.\r\n\r\n5-  Unused Succession of Sorceress Power Term unlocked after talk with Edea and Cid in begining of disk 3\r\n\r\n6-  Unused Trabia Shop unlocked in Trabia Garden (talk with lazy bum on the ground)\r\n\r\n7-  Selphie can cast the unused Limits Percent and Catastrophe now\r\n\r\n8-  Forbid Mag-RF now has 1 more entry (Total 6 + 1 = 7 Entries)\r\n\r\n9-  Tool-RF now has 5 more entries (Total 32 + 5 = 37 Entries)\r\n\r\n10- GFAbl Med-RF has 2 more entries (Total 42 + 2 = 44 Entries)\r\n\r\n11- Newest Entries added in Ability Term from Information\r\n\r\n12- Removed censorship of green blood on wall in Armory of Ultimecia Castle\r\n\r\n13- Removed censorship of Gerogero&#039;s appearance (Fake President)', '[4627][PSX] Final Fantasy VIII Enable MiniMog.7z', '0.2', '2019-07-31 12:29:37', '2019-08-01 12:25:04', '31 July 2019', 1564545600, '4627readme.txt', 1, 0, 0, 0, 1, 0, '4627titlescreen.png', 5, 0, 0, 1607, 11, 'Disc 1: 50D5B62E81B5369F18C8A145AF716AF9\r\nDisc 2: 2AE4E2022D376A0775E66369DE96DC59\r\nDisc 3: 58461D8EA573B990C7BBCC32D0FEB8A8\r\nDisc 4: 5A83D022AA592D4E91C02943467D1FD6', 0, '', '', ''),
(4628, 11, 3891, 'Prince of Persia Apple II restoration', 5471, 'Prince of Persia was adapted on 16 media until 1993 after its initial release on Apple II in 1989. The best adaptation is technically on the latest consoles of that era. The Genesis version is the latest and best in terms of fidelity to the story and authenticity for the 12 levels of the original game.\r\n\r\nTo further perfect the original spirit, a restitution of the sets has been done. Almost all the screens in the *cellars* of the Palace are covered by this restoration to the authentic original state of Apple II.\r\n\r\nFor all the details, you can see the pictures and the readme file.', '[4628]Prince of Persia Apple II restoration 1.1.zip', '1.1', '2019-07-31 12:42:42', '2019-08-01 13:00:44', '01 August 2019', 1564632000, '4628readme.txt', 1, 0, 0, 0, 0, 0, '4628titlescreen.png', 5, 0, 0, 800, 8, 'Database match: Prince of Persia (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 30080C7A8617BA3AAF67587970F32CD846234611\r\nFile/ROM CRC32: 13C181A4\r\n--- ROM ---\r\nPlatform Genesis\r\nFormat Genesis ROM image (BIN)\r\nExternal Header No\r\nFile size 1048576 ($100000)\r\nRom size 1048576 ($100000)\r\n--- ALL HASHES ---\r\nFile SHA1 30080C7A8617BA3AAF67587970F32CD846234611\r\nROM SHA1 30080C7A8617BA3AAF67587970F32CD846234611\r\nFile MD5 A942E336B5D2E9F962B289FC08B890C6\r\nROM MD5 A942E336B5D2E9F962B289FC08B890C6\r\nFile CRC32 13C181A4\r\nROM CRC32 13C181A4\r\n--- HEADER ---\r\nTitle Prince of Persia\r\nAlt Title Prince of Persia\r\nPlatform SEGA GENESIS\r\nRegion U\r\nCopyright (C)T-48 1993.NOV (Tengen/Time Warner Interactive)\r\nProduct ID GM T-048286-00\r\nChecksum D575', 0, '', '', ''),
(4629, 10, 1196, 'Dorcas Emblem', 5478, 'Have you ever got a feeling like, you want a Fire Emblem hack where everything is Dorcas. All the characters are Dorcas, the villages are Dorcas, the villains are Dorcas, the weapons are Dorcas, and all the terrain gives you Dorcas bonuses. Well then! [i]Aren&#039;t you in luck.[/i]\r\n\r\nPresenting Dorcas Emblem 2.0!\r\n[list]\r\n[li]Featuring all new Dorcas content![/li]\r\n[li]Individual Dorcases now somewhat identifiable![/li]\r\n[li]Text and graphics overhauled to scratch that Dorcas itch![/li]\r\n[li]Obligatory mutton memes![/li]\r\n[li]Shocking surprises, and much, much more![/li]\r\n[/list]\r\n\r\nWhat are you waiting for? Play Dorcas Emblem today!\r\n\r\nSo yes, this is basically a FE7 reskin, but there are minor gameplay changes as well - though all in the spirit of fun rather than obnoxious romhack difficulty, and honestly only to the player’s benefit.\r\n\r\nThe first version of the hack was made after Vilkalizer saw a post quoted at the top. Version 2 has individualized Dorcas portraits for everyone (except the original, who’s the original, and the lords - because this is Dorcas Emblem after all, but don’t worry, they all got some love as well, in one way or another) and a few more graphical changes, along with a few… tweaks here and there.\r\n\r\nSee the [url=https://feuniverse.us/t/dorcas-emblem-2-1/3092]Fire Emblem Universe[/url] thread for further information.', '[4629]Dorcas_Emblem_2_1_ups - Vilk.zip', '2.1', '2019-08-01 12:43:39', '2019-07-31 20:00:38', '07 December 2017', 1512622800, '', 1, 0, 0, 1, 0, 0, '4629titlescreen.png', 5, 0, 0, 2553, 1, 'Fire Emblem (USA, Australia).gba - NOINTRO\r\nCRC32: 2A524221\r\nMD5: F1A1B9742FCD467A531DD4314C4E7D19\r\nSHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nSHA-256: F1200D19771B366B6EAD15DEC0EEE4A7785B538D894C069C36F7592321EE799B', 0, '', '', ''),
(4630, 10, 1196, 'Chaos Mode', 5194, 'Good morning everyone, Klokinator is presenting his newest and greatest Fire Emblem fan project, FE7 Chaos Mode! He has spent a ridiculous amount of time working on this, given that it was only supposed to take a month and be a quick reclass project. However, he began to realize that he had a different vision for the hack when Phobia&#039;s let&#039;s play of it was started. He was let&#039;s playing it while Klok edited, so he often made changes to future chapters based on his progress and sometimes changed things to be easier/harder.\r\n\r\nIt wasn&#039;t until they arrived at Hawkeye&#039;s chapter though, that he began to realize a different vision for the hack. Klokinator has actually played many Japanese inflation hacks, like FE7if and FEGirls to name a few, and he always considered them poorly designed. They usually had a couple predictable goals and he did not believe the gameplay was enhanced by them. Goals like:\r\n-Add OCs.\r\n-Make enemies tougher.\r\n-Make the final bosses ridiculous.\r\n-Maybe add some new classes/animations, sometimes taken from the English community without their permission\r\n\r\nIn any case, he did not like them. He wanted to improve on them, and when Phobia stopped the LP about 85% of the way through, Klok pretty much redid everything. Some of the features in this reskin include:\r\n\r\n-Fixed LUK stat. 10 luck for unpromoted units, 6 for promoted units. Only one unit is an exception to this rule.\r\n-Randomized weapons (But they were balanced somewhat.)\r\n-Get sacred weapons earlier and they have more importance and utility.\r\n-All legendary S rank and Prf weapons and tomes have carefully designed stat bonuses. They form their own unique weapon triangle and are balanced to defeat each other.\r\n-Reclassed characters. Nearly all were randomized, but a couple were strategically reclassed.\r\n-Three tiers for magic users. You can promote to a Dark Druid, Archsage, or Witch (Females only).\r\n-Altered events. Most event alterations are fairly minor. Some notable ones include making Harken and Karel appear a few turns earlier, adding in a new character, and a few other things.\r\n-All characters are usable, all have their niches, and many are excellent endgame characters.\r\n-Some custom animations. (Noted in the credits)\r\n-More items throughout the game.\r\n-NO arena. You cannot abuse levels unless you boss abuse, and money is limited so it&#039;s not recommended.\r\n-Some slightly altered story elements.\r\n-Absolutely hilarious trolling moments and wicked surprises to piss just about everyone off.\r\n-Finally, ridiculous difficulty that is not based on being boring like increasing enemy stats. While savestates are almost required, Klokinator is fairly certain that RNG abuse is NOT. There is a difference.\r\n\r\nSee the [url=https://forums.serenesforest.net/index.php?/topic/49023-fe7-chaos-mode-fe7cm-v134/]Serenes Forest[/url] thread for further information.', '[4630]Chaos Mode.zip', '1.34', '2019-08-01 12:43:51', '2019-07-31 20:35:52', '31 July 2014', 1406779200, '4630readme.txt', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 3496, 1, 'Fire Emblem (USA, Australia).gba - NOINTRO\r\nCRC32: 2A524221\r\nMD5: F1A1B9742FCD467A531DD4314C4E7D19\r\nSHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nSHA-256: F1200D19771B366B6EAD15DEC0EEE4A7785B538D894C069C36F7592321EE799B', 0, '', '', ''),
(4631, 10, 2839, 'Fire Emblem: The Sacred War', 5479, 'This is a remake of the original Sacred Stones game in an effort to make the game more fun to play with new features, a new freshness as well as new challenges and obstacles to conquer.\r\n\r\nThe game is split in 2 parts:\r\n\r\nPART1 (v1.36) is the updated original game with the original story, events and dialogue\r\nbut gameplay has been overhauled, with many new items being added, in addition to an enhanced skill system. Graphics have also been redrawn, and useful quality of life additions such as an in-game growth rate display have been implemented. Difficulty has been raised; the optional post-game dungeon has been designed to get you ready for the PART2 of the story.\r\n\r\nPART2 (v1.51) is the expansion with new events after a 6 month timeskip.\r\nAll new content is inside the newly updated Tower of Valni.\r\nDifficulty is set for players who have finished everything in PART1\r\nmaking PART2 hard and challenging.\r\n\r\nYou can find PART2 here: http://www.romhacking.net/hacks/4962/\r\n\r\nMore details are available at the [url=https://feuniverse.us/t/fe8-fire-emblem-the-sacred-war-complete/4867/1]Fire Emblem Universe[/url] thread, including the full changelog.', '[4631]FE8 Sacred War v1.36.rar', '1.36', '2019-08-01 12:44:02', '2020-12-13 20:07:23', '12 December 2020', 1607749200, '', 1, 1, 1, 0, 1, 0, '4631titlescreen.png', 1, 0, 0, 13510, 1, 'No-Intro Name: Fire Emblem - The Sacred Stones (USA, Australia)\r\n(No-Intro version 20130720-015858)\r\nROM/File SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nROM CRC32: A47246AE\r\nROM MD5: 005531FEF9EFBB642095FB8F64645236', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4632, 10, 2839, 'Gacha Hack', 5190, 'The voices of the people were heard, the game was made.\r\nThis hack has all you love about collecting your favorite anime character .pngs: collecting your favorite anime character .pngs.\r\n\r\nThe game is pretty simple, after starting a save you can open the menu by pressing Start. \r\n\r\nSummon gets you a (hopefully) new unit and costs 20 eggs, Premium Summon is the same but costs 20 ducks instead. Repeat units get you nothing. Getting a repeat unit used to give back some of the currency but that was deemed “too nice”.\r\n\r\nYou can get more Ducks by purchasing them under the Store option. You start with 100 Ducks.\r\n\r\nYou can get more Eggs by WATCHING ADS, you can watch an ad every minute, which gets you 5 eggs, up to 3 ads can be watched in a row, waiting for an hour will not give you the ability to watch 60 ads, it will only allow you to watch 3, that’s the max you can save up so be sure to spend your ads.\r\nAds last for 12 seconds.\r\n\r\nDon’t reset the game in the middle of an ad or summon. Well, you can, it’s your loss though.\r\n\r\nIf you want to see the summoning pool and who created all these anime characters and their respective .pngs, the [url=https://feuniverse.us/t/complete-fe8-feu-gacha/5251]Fire Emblem Universe[/url] thread contains this information. If you don&#039;t want to be spoiled, don&#039;t click on the link.', '[4632]Gacha.zip', '1.0', '2019-08-01 12:44:10', '2019-07-31 23:05:26', '20 March 2019', 1553054400, '4632readme.txt', 1, 1, 0, 0, 0, 1, '4632titlescreen.png', 1, 0, 0, 1860, 1, 'No-Intro Name: Fire Emblem - The Sacred Stones (USA, Australia)\r\n(No-Intro version 20130720-015858)\r\nROM/File SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nROM CRC32: A47246AE\r\nROM MD5: 005531FEF9EFBB642095FB8F64645236', 0, '', '', ''),
(4633, 10, 2839, 'The Burdened Crown', 5480, 'The main character, Prince Gerald of one of the continent’s superpowers, Gilgam, was on a mission with some knights assigned to him. One day, an invasion from the other superpower, Attika, changed how his daily life worked…\r\n\r\nFeatures:\r\n\r\n-Melee/Magic Hybrid classes like Harriers\r\n-Gameplay Changes\r\n-Status Weapons\r\n-Heroes Repositionals\r\n-Quality of life improvements (stuff like danger Zone, display healed amount, display growth rates, etc.)\r\n-Bad mugs for the most part (if you’re into that sort of thing)\r\n-An Anima Weapon Triangle, with Fire, Thunder, and Wind\r\n-24 playable chapters in a single route\r\n-SNES Criticals\r\n\r\nKnown Issues:\r\n\r\n-At the end of 1-F when Gerald promotes, the graphics glitch a bit before the promotion but it does not impact the gameplay in anyway.\r\n-The modified weapon triangle kinda conflicts with the anima triangle only in the essence of &quot;the enemy has the new bonuses but player units have the vanilla WT bonuses.\r\n-If the Thunderbolt spell misses, a part of Thoron plays. Not major at all.\r\n-If you load a file on EPILOGUE, the turncount scene can look a bit off, but the turncounts are shown correctly.\r\n\r\nThe download contains four .ups patches: the standard hack, 0% and 100% growth modes, and a toggle to revert the player palette to traditional Fire Emblem blue.\r\n\r\nThe [url=https://feuniverse.us/t/fe8-hack-full-length-hack-the-burdened-crown-v1-1-0-is-available-now/5175]Fire Emblem Universe[/url] thread contains further information.', '[4633]BC v2.2.0 Package.zip', '2.2.0', '2019-08-01 12:44:26', '2021-05-22 16:58:31', '21 April 2021', 1618977600, '4633readme.txt', 1, 0, 1, 1, 1, 0, '4633titlescreen.png', 1, 0, 0, 8165, 1, 'No-Intro Name: Fire Emblem - The Sacred Stones (USA, Australia)\r\n(No-Intro version 20130720-015858)\r\nROM/File SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nROM CRC32: A47246AE\r\nROM MD5: 005531FEF9EFBB642095FB8F64645236', 0, '', '', ''),
(4634, 1, 716, 'On the Road to Cleopactra', 5399, 'This is a hack of Ms. Pac-Man (Namco 1993 version) featuring the levels from the PC game Ms. Pac-Man: Quest for the Golden Maze, in addition to new graphics.\r\n\r\nTwo patches are included - a standard version and a &quot;turbo&quot; edition (which replicates the speed-up version of the original arcade game).', '[4634]On the Road to Cleopactra.zip', '1.0', '2019-08-05 13:06:19', '2019-08-02 22:58:33', '01 August 2019', 1564632000, '4634readme.txt', 1, 0, 1, 0, 1, 0, '4634titlescreen.png', 1, 0, 0, 672, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174\r\nFile CRC32: 480FF69C\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', ''),
(4635, 8, 2622, 'Tetris - Modern Blocks', 5253, 'A reskin for the classic Gameboy Tetris. It gives simpler, lower contrast tiles. This makes it easier on the eye when playing on a modern display.\r\n\r\nScreenshot 1: With Modern Blocks patch\r\n\r\nScreenshot 2: With original blocks', '[4635]Tetris (World) (Rev A) Modern Blocks.zip', '1.02', '2019-08-07 13:19:23', '2019-08-05 20:56:11', '05 August 2019', 1564977600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 738, 1, 'Database match: Tetris (World) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(4636, 11, 1925, 'SOR2 - the New Challengers', 4918, 'Streets of Rage 2 - The New Challengers\r\n(Readme File)\r\nHack Author: Dha Lau Hoo\r\n\r\nThis hack features the new challengers from &quot;Super Street Fighter II - the New Challengers&quot; as playable characters. They are T. Hawk, Fei Long, Cammy, and Dee Jay. Almost all their moves in SSF2 are implemented in this hack.\r\n\r\n*v1.10 and later versions have fixed a glitch, although the author did not know whether the glitch was going to cause any problem in the gameplay at all.\r\n*v1.21 and later versions have changed the command of DJ&#039;s double kick from F F B(hold) to F F A.\r\n*v1.24 and later versions allow Fei Long to parry.\r\n*v1.25 have adjusted the graphics of Fei Long.\r\n*v1.26 have added a new title screen.\r\n\r\nMovelist (Important!)\r\n\r\nT. Hawk - Powerful grapple attacks\r\n*Storm Hammer:         Grab an enemy, press C, and then press B quickly.\r\n*Elbow Smasher:        Grab an enemy in the front and press B\r\n*Rising Hawk:          Forward, forward, B\r\n*Double Kick:          Press BC at the same time, or hold B for 1 second and release\r\n*Diving Hawk:          Forward A\r\n*Defensive Special:    A\r\n\r\nFei Long - The most balanced character (He is not Bruce Lee.)\r\n*Raging Air Kick:      Jump and press down + B\r\n*Blazing Fist:         Forward, forward, B\r\n*Kung fu Parry:        Press BC at the same time, then hold either B or C\r\n*Lightning Kick:       Down A\r\n*Flame Kick:           Forward A\r\n*Defensive Special:    A\r\n*Fei Long does not have a charge attack. Holding B does not have any effect.\r\n*Flame Kick has higher priority than Lightning Kick.\r\n\r\nCammy - Fast and agile\r\n*Spiral Arrow:         Forward, forward, B\r\n*Psycho Fist:          Press BC at the same time, or hold B for 1 second and release\r\n*Cannon Spike:         Forward A\r\n*Defensive Special:    A\r\n\r\nDee Jay - The best projectile\r\n*Dread Kick (single):  Forward, forward, B\r\n*Dread Kick (double):  Forward, forward, A\r\n*Max Out:              Press BC at the same time, or hold B for 1 second and release\r\n*Hyper Fist:           Forward A\r\n*Defensive Special:    A\r\n\r\nThe sprites were provided by the following artists, and modified by the author to be used in this hack.\r\n*T. Hawk, Fei Long, Cammy, and Dee Jay by Lord Zymeth\r\n*Akuma by luis-mortalkombat14 (Special effects by Yawackhary, Cyrus Annihilator, and Croix)\r\n\r\nSpecial thanks to eskayelle, who documented how to modify the title screen.\r\n\r\nKnown glitch:\r\n*In a two-player mode, if P1 chooses T. Hawk, the picture will be blinking. This is because his big picture size corrupts the memory. However, the gameplay is not affected. One solution is to let P2 choose T. Hawk.\r\n\r\nYou must apply the IPS patch to the original Streets of Rage 2 (USA).\r\n\r\nHave fun!', '[4636]NewChallengers126.zip', '1.26', '2019-08-08 12:28:41', '2020-02-29 02:34:33', '28 February 2020', 1582866000, '4636readme.txt', 1, 1, 0, 1, 1, 0, '4636titlescreen.jpg', 1, 0, 0, 4706, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4637, 11, 1925, 'SoR2 - The Ninja Warriors Once Again', 5483, 'I. Overview:\r\n\r\n[b]THE NINJA WARRIORS ONCE AGAIN: [url=https://youtu.be/4z9QXCI_ccE] Gameplay Trailer[/url] \r\n[/b] \r\n*This hack allows the player to play as for characters from Ninja Warriors!\r\n\r\nII. Features:\r\n\r\n-Characters replaced by Ninja, Kamaitachi, Kunoichi and Yaksha.\r\n-All playable characters can jump further while running.\r\n-The command to run (f, f) becomes more sensitive.\r\n-The game has Juggling.\r\n-Neutral Air Attack(Jump+B) is now Air to Air. Works great for juggling an opponent in a corner or while playing in Co-op, but can miss when attacking a ground target.\r\n-You can choose the same characters.\r\n-Player characters have animation recovery when they escape from being thrown (up + C).\r\n-The player can gain SP by hitting the enemies: Each hit will increase SP by 1.\r\n-Throwing an enemy will increase SP by 2. Piledriver (Ninja only) will increase SP by 3.\r\n-Offensive special attacks do not increase SP.\r\n-The maximum value of SP is 100.\r\n-Player can perform offensive special attack by pressing forward and A only if he have 20 MP.\r\n-Tea and coffee help the player to recover SP. A cup increases player SP by 10. A pot increases player SP by 20.\r\n-If the player presses A while running, the player’s character will perform Offensive Special (in the original game, nothing will happen).\r\n-You can use the Defensive Special and Offensive Special when you capture the enemy.\r\n-You can use the Defensive Special and Offensive Special when grabbing an enemy from behind.\r\n-Mania difficulty is directly accessible.\r\n-Stage selection is available.\r\n-Added 6-Button gamepad Support. Block with counterattack now is Y-button.\r\n-Friendly fire is disabled.\r\n\r\nIII. Movie List:\r\n\r\n[b]Ninja[/b] - Powerful but Slow \r\n\r\n*Have Dash instead Run\r\n*Piledriver:              Grab an enemy, press C, and then press B quickly.\r\n*Vault:                   Grab an enemy, press Down+C.\r\n*Jetpack:                 Jump and press down + B\r\n*Air to Air Attack:       Neutral Jump + B\r\n*Fatal Elbow:             Forward, forward, B\r\n*Parry:                   Press (and hold) Y or BC at the same time\r\n*Fire Punch:              Forward A\r\n*Defense Special:         A\r\n\r\n[b]Kamaitachi[/b] - Rushdown\r\n\r\n*Can change direction and turn around while running\r\n*Dive Kick:               Jump and press down + B\r\n*Air to Air Attack:       Neutral Jump + B\r\n*Drill Attack:            Forward, forward, B\r\n*Parry:                   Press (and hold) Y or BC at the same time\r\n*Electro Whip:            Forward A \r\n*Defense Special:         A\r\n\r\n[b]Kunoichi[/b] - All Rounder Character\r\n\r\n*Have Dash instead Run\r\n*Skull Splitter:          Jump and press down + B\r\n*Air to Air Attack:       Neutral Jump + B\r\n*Cut and Slice:           Forward, forward, B\r\n*Parry:                   Press (and hold) Y or BC at the same time\r\n*Dragon Slice:            Forward A\r\n*Shuriken Swing:          A\r\n\r\n[b]Yaksha[/b] - All Rounder Character\r\n\r\n*She walks slowly, but can run with change direction and turn around while running. \r\n*Has the highest jump in the game. Small basic attack range, but her counterattack has a huge range.\r\n*Spin to win:             Jump and press down + B\r\n*Super Kick:              Forward jump + B\r\n*Air to Air Attack:       Neutral Jump + B\r\n*Sliding Tackle:          Forward, forward, B\r\n*Parry:                   Press (and hold) Y or BC at the same time\r\n*Dragon Punch:            Forward A\r\n*Defense Whip:            A\r\n\r\nIV. Other:\r\n*The hack has been renamed from Ninja Warriors to The Ninja Warriors Once Again.\r\n*The hack was completely rebuilt from scratch on clean rom.\r\n*Used Sprites from the Nintendo Switch version instead of the SNES (Watch the trailer)\r\n*Characters Used sprites: https://twitter.com/YoniArousement/status/1360155991661248513\r\n*Boss sprite: https://gamejolt.com/games/JusticeLeagueUnited/449272\r\n*Special thanks to [b]Dha Lau Hoo[/b] for taking notes on his hacks and for guides with Air combo and Skate Throw.\r\n*Thanks to [b]YoniArousement[/b] for Sprite Ripped.\r\n*Thanks to [b]Docm@n88hz[/b] and [b]Uuuser[/b] for helping.\r\n\r\nV. Known Glitches:\r\n\r\nIf play as Ninja in a two players mode, certain moves may corrupt the pictures for a few frames. Character tiles will return normal when the moves finish, but knives and darts won’t.\r\n\r\nHave fun!', '[4637]SOR2 - THE NINJA WARRIORS ONCE AGAIN v02905.zip', '02905', '2019-08-08 12:33:05', '2021-04-21 03:01:45', '21 April 2021', 1618977600, '4637readme.txt', 1, 1, 0, 0, 1, 0, '', 1, 0, 1, 4553, 8, 'You must apply the IPS patch to this ROM:\r\nNo-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4638, 9, 802, 'Debug Menu', 1610, 'This is the partially reconstructed debug menu as shown in the prototype of the game that was presented on E3 1995 (see [url=https://tcrf.net/Secret_of_Evermore#Debug_Menu]The Cutting Room Floor article[/url]). Unfortunately three of the desired functions are still missing (&#039;Create monster&#039;, &#039;Select map&#039; and &#039;Show thud balls on path&#039;) and it remains unknown if these procedures are still in the ROM.\r\n\r\nUse LunarIPS to patch the file. It will be extended to 4MB. You need to start a new game or load a state from SRAM (in-game loading). An emulator save state will not work because the debug menu is not loaded then.\r\n\r\n\r\nUPDATE:\r\n\r\nv1.0 - Initial version\r\n\r\nv1.1 - Added possibility to &#039;Walk through walls&#039; (selectable in debug menu)\r\n\r\nv1.2 - Added &#039;Full equipment&#039; to debug menu (gives all items, spells, etc.)\r\n\r\nv1.2.1 - Add missing trade goods to full equipment (integrated in v1.2)\r\n\r\nv1.3 - Make &#039;Alchemist&#039; open the spell choose menu (so no need to talk to an alchemist to choose spells). ASM patch now extends ROM to 4MB automatically.', '[4638]SoE_DebugMenu.zip', '1.3', '2019-08-12 10:43:08', '2019-09-18 16:59:44', '18 September 2019', 1568779200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 403, 4, 'Secret of Evermore (U) [!].smc\r\nSize: 3145728 Bytes (exactly 3MB)\r\nHeader: No\r\nCRC: 836922997', 0, '', '', ''),
(4639, 1, 750, 'Super Slasher Bros. 3', 5487, 'This hack was designed to be tough but managable to play blind and without savestates. This hack was focused around abusing vanilla mechanics in SMB3. Besides some minor quirks of the original game all levels and tricks are meant to be fair. \r\n\r\nThe game consists of 3 worlds, a hidden level, a locked back door that has a unique boss fight and a dash of lore.', '[4639]Super Slasher Bros. 3 ver 1.3.zip', '1.3', '2019-08-15 15:18:33', '2020-05-25 23:04:30', '14 May 2019', 1557806400, '4639readme.txt', 1, 0, 1, 1, 1, 0, '4639titlescreen.png', 1, 0, 0, 1376, 12, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(4640, 1, 2392, 'Dick Tracy MMC5 Patch', 4131, 'This is an Mapper Conversion hack for Dick Tracy ROM from UNROM to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n    [li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n    [li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n    [li]Bankswitching included. Readme file for more info.[/li]\r\n    [li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.3\r\n\r\nNote: The author have tested most of the emulators but doesn’t work well with Nintendulator, RockNES and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[4640]Dick Tracy MMC5 Patch v1.3.rar', '1.3', '2019-08-15 17:17:12', '2019-08-19 15:16:21', '18 August 2019', 1566100800, '4640readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 201, 1, 'Database match: Dick Tracy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 66A1DD97389BA92AC2CBB956858ECF48BE32CD18\r\nFile CRC32: E431136D\r\nROM SHA-1: E2645645C72061DEDD43AEDBD1BF6D1C4EACCFD8\r\nROM CRC32: D738C059', 0, '', '', ''),
(4641, 9, 727, 'EarthBound: MSU-1 Hip Hop Journey', 2685, '[b]EarthBound: [i]MSU-1 Hip Hop Journey[/i][/b]\r\n\r\nThis rom hack adds CD-quality audio and some other features to the 1995 game &quot;EarthBound&quot; for the Super Nintendo Entertainment System. When used with the custom-made PCM music pack (downloaded separately) the original soundtrack is replaced with all-new music sourced from (mostly) rap and hip hop beats.\r\n\r\nThese aren&#039;t covers of the original soundtrack, but is instead curated music that is meant to &quot;match&quot; the spirit of the game. \r\n\r\nThe end result is over 170 tracks replaced with an all-new soundtrack. Since these PCM files are uncompressed audio, they take up quite a bit of space and will have to be downloaded separately.  You can find them available here:\r\n\r\n*[url]https://mega.nz/#F!thAkyYxJ!huyyjwS5Djpyk25Ci-iWsA[/url]\r\n\r\nThat&#039;s obviously the meat and potatoes of this rom hack, but there are other features as well, including being able to press Y to run, typo corrections, and bug fixes. See the readme file for more details.', '[4641]EarthBound MSU-1 Hip Hop Journey.rar', '1.0', '2019-08-15 23:01:03', '2019-08-14 00:48:54', '14 August 2019', 1565755200, '4641readme.txt', 0, 1, 0, 1, 0, 1, '', 5, 0, 1, 1298, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451\r\nFile/ROM MD5: A864B2E5C141D2DEC1C4CBED75A42A85', 0, '', '', ''),
(4642, 1, 3880, 'Top Gun MMC5 Patch', 4131, 'This is an Mapper Conversion hack for Top Gun ROM from UNROM to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n    Expansion RAM ($5C00-$5FFF, read/write)\r\n    CPU $6000-$7FFF: 8 KB switchable PRG RAM bank\r\n    Bankswitching included. Readme file for more info.\r\n    Extended RAM mode ($5104)\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.2\r\n\r\nNote: The author have tested most of the emulators but doesn’t work well with Nintendulator, RockNES and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[4642]Top Gun MMC5 Patch v1.2.rar', '1.2', '2019-08-16 12:39:03', '2019-08-18 05:40:13', '18 August 2019', 1566100800, '4642readme.txt', 0, 0, 0, 0, 0, 1, '4642titlescreen.png', 5, 0, 0, 173, 1, 'Database match: Top Gun (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D144A1E16646CC52F0D5CA06DDED7EF385CD1AC2\r\nFile CRC32: 8DD55C5F\r\nROM SHA-1: C192B29063912E15A8E91A97F4785EAEB4A13FB9\r\nROM CRC32: 4E22368D', 0, '', '', ''),
(4643, 9, 714, 'Super Mario World: Just Keef Edition', 5490, 'Bensalot \r\nAKA \r\nJust Keef \r\nPresents\r\n\r\nSuper Mario World\r\nJust Keef Edition\r\n\r\nIt&#039;s the classic game with updated graphics,additional enemies and Dinosaurs, new tricks traps and paths, updated mechanics, and all new surprises along the way. Mario and the gang have decided to take a break from adventuring only to find that there is yet another adventure to be had! It&#039;s the same old story, Bowser kidnaps the Princess blah blah blah.\r\n\r\nThis is a re-imagining of the original game with sort of a Lucas twist. Now Dinosaur Land actually has a wide variety of Dinosaurs, Luigi is his own man and not just a color swap of his brother, Toad joins the adventure with tips and useful item stops, all new original levels, and much much more! Feel like reliving the fun of Super Mario World with some added challenge? Give this hack a whirl. \r\nIt&#039;s a BLAST FROM THE PAST!\r\n\r\nNOTE: There are 2 different versions of this patch. There is the main game with 2 players. Player 1 and Player 2 are both controlled with 1 controller so that the game can be played 2 player on mobile devices or just to use both Mario Bros.\r\nThe second patch is the same game with the ability to select Mario or Luigi from the start menu. This patch will only allow for one player. Also, when I submitted 1.2 the changes only took effect in the main patch so this has been corrected.\r\n\r\nVersion 5.5\r\n\r\n- Fixed spawning issues in Bronto Plains 1 and Crystal Caverns 4\r\n\r\n\r\n\r\nVersion 5.4\r\n\r\n- Fixed some graphic mistakes. The H in &quot;Continue Without Saving&quot; was the wrong palette when Luigi brings up the menu. Buttons while swimming were also wrong palette. Fixed midway points to display correct graphics. \r\n- Added something a little extra to Dorrie Lagoon 2. People seemed to think the last 2 dragon coins were left out of the game.', '[4643]SMW Just Keef 5.5.zip', '5.5', '2019-08-16 12:48:29', '2020-05-05 04:35:24', '05 May 2020', 1588651200, '4643readme.txt', 1, 1, 1, 1, 1, 1, '4643titlescreen.png', 1, 0, 0, 25846, 4, 'Super Mario World (U) [!].smc\r\nMD5: cdd3c8c37322978ca8669b34bc89c804\r\nSHA1: 6b47bb75d16514b6a476aa0c73a683a2a4c18765\r\nCRC32: b19ed489\r\n524288 bytes', 0, '', '', ''),
(4644, 1, 3880, 'Top Gun (Japan) MMC5 Patch', 4131, 'This is an Mapper Conversion hack for Top Gun (japan) ROM from UNROM to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n    Expansion RAM ($5C00-$5FFF, read/write) CPU \r\n    $6000-$7FFF: 8 KB switchable PRG RAM bank \r\n    Bankswitching included. Readme file for more info. \r\n    Extended RAM mode ($5104) \r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.2\r\n\r\nNote:\r\n\r\nThis patch only works for:\r\n\r\n[list]\r\n    Japan Version\r\n[/list]\r\n\r\nThis patch does not work for:\r\n\r\n[list]\r\n    [li]US Revision 0[/li]\r\n    [li]US Revision 1[/li]\r\n    [li]Europe Version[/li]\r\n[/list] \r\n\r\nNote: The author have tested most of the emulators but doesn’t work well with Nintendulator, RockNES and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[4644]Top Gun (Japan) MMC5 Patch v1.2.rar', '1.2', '2019-08-17 10:47:06', '2019-08-18 05:43:05', '18 August 2019', 1566100800, '4644readme.txt', 0, 0, 0, 0, 0, 1, '4644titlescreen.png', 5, 0, 0, 125, 1, 'Database match: Top Gun (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 57BAA06E59D6F07A0A1100145237F2ED1DD70BAE\r\nFile CRC32: F43C72D3\r\nROM SHA-1: 8940487A99647FD965732EB5791BBDEAE9E1FB8F\r\nROM CRC32: 37CB1801', 0, '', '', ''),
(4645, 1, 743, 'The Goonies II MMC5 Patch', 4131, 'This is a Mapper Conversion hack for The Goonies II ROM from UNROM to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n    [li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n    [li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n    [li]Bankswitching included. Readme file for more info.[/li]\r\n    [li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.2\r\n\r\nNote: The author has tested most of the emulators but doesn’t work well with Nintendulator, RockNES, and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[4645]The Goonies II MMC5 Patch v1.2.rar', '1.2', '2019-08-18 12:48:39', '2020-05-23 14:58:34', '21 May 2020', 1590033600, '4645readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 222, 1, 'Database match: Goonies II, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0A5B8FD5E46F56203F8BF12E888F4F2EA1616AA8\r\nFile CRC32: AA9CA482\r\nROM SHA-1: 637D894A3704099F8519D1B048219395F14C6BB7\r\nROM CRC32: 999577B6', 0, '', '', ''),
(4646, 1, 940, 'Tetris - Actually Useful Statistics (TAUS)', 5493, 'TAUS provides the in-game statistics:\r\n\r\n- DHT: The drought. The number of pieces since the last line\r\n- BRN: The burn. The number of lines cleared since the last tetris\r\n- EFF: The efficiency. The score per lines ignoring the level multiplier. Individual clears have score per lines of: 40 for a single, 50 for a double, 100 for a triple, 300 for a tetris\r\n- TRT: The tetris rate. The percentage of lines cleared that were tetrises\r\n- TRNS: The transition score. The score achieved when leaving the starting level\r\n\r\nTAUS provides the post-game statistics:\r\n\r\n- EFF LOG: A chart for the EFF progression through the game with each bar corresponding to the EFF of 10 lines cleared. The EFF presented is not the cumulative EFF to that point, but the EFF of the 10 lines in isolation. It tracks each line clear separately, so if you have cleared 8 lines and then clear a tetris that is considered two lines followed by two more lines\r\n\r\nThe mod also allows skipping the legal screen.', '[4646]taus-1.4.0-bin.zip', '1.4.0', '2019-08-18 12:51:04', '2021-01-24 04:28:12', '23 January 2021', 1611378000, '4646readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 3423, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E\r\n \r\nDatabase match: Tetris (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 817169B819AADAAE52CCE6B3D8D2FC24270566D7\r\nFile CRC32: 8319B091\r\nROM SHA-1: 66883B9EDDEC933E36B6BFF0479CEFD2434FFB40\r\nROM CRC32: FDFF80D5', 0, '', '', ''),
(4647, 9, 3968, 'Enable Amakusa', 4018, 'Enable Amakusa and red blood', '[4647]Samurai Shodown (boss blood).rar', '1.0', '2019-08-18 15:05:12', '2019-08-16 20:44:37', '16 August 1998', 903240000, '', 0, 0, 0, 0, 1, 0, '4647titlescreen.png', 5, 0, 0, 1393, 4, 'No-Intro Name: Samurai Shodown (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 3844A37927AE12D4077EE7188048B4CBB9958448', 0, '', '', ''),
(4648, 1, 740, 'Crystalis Screen Shake Fix', 5314, 'There&#039;s a timing bug that happens on certain emulators on certain ROMs in certain scenarios that causes the screen to &quot;shake&quot; whenever a text box is on screen. This patch contains a fix for both the US and JP versions of Crystalis/God Slayer.\r\n\r\nCredit for original fix goes to [b][url=https://www.romhacking.net/forum/index.php?action=profile;u=79192]Steve Hacks[/url][/b] of [b][url=https://crystalisrandomizer.com/]Crystalis Randomizer[/url][/b] fame.\r\n\r\nThis download contains three files:\r\n- Crystalis Screen Shake Fix (US).ips is for use with the US localized ROM &quot;Crystalis&quot;\r\n- Crystalis Screen Shake Fix (JP).ips is for use with the original JP version of &quot;God Slayer - Sonata of the Distant Heavens&quot;\r\n- Crystalis Screen Shake Fix (JP - English BPS Patched).ips is to be applied AFTER using Stardust Crusaders&#039; English Patch. They ended up expanding the ROM and moving A LOT of things around, and as a result the addresses used for the screen shake fix have been altered. This patch is compatible, while the (JP) one is not.\r\n\r\nPLEASE BE SURE TO USE THE CORRECT PATCH WITH THE ROM VERSION YOU ARE USING.\r\n\r\nUPDATE: Version 1.0a addresses a game freeze issue and should run seamlessly on all versions now. It is safe to apply this version over your current version.', '[4648]Crystalis Screen Shake Fix.rar', '1.0a', '2019-08-20 13:19:28', '2019-08-22 10:52:48', '22 August 2019', 1566446400, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 1246, 1, 'ROM Name: Crystalis (USA)\r\nFile SHA-1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nFile CRC32: 1BD39032\r\nROM SHA-1: 8A49FE60B6A151C055A63639894CD366935A7EE9\r\nROM CRC32: 1335CB05\r\n\r\nROM Name: God Slayer - Haruka Tenkuu no Sonata (Japan)\r\nFile SHA-1: 8A4B0201D54B090C49383468111E1141BA078877\r\nFile CRC32: 718FD0AF\r\nROM SHA-1: A9989F97B18D676B39E282FFC32483C0DFDFCAFA\r\nROM CRC32: 79698B98', 0, '', '', ''),
(4649, 23, 3973, 'Slot-2 Patch', 1268, 'Mega Man ZX had a bonus feature where if you had Mega Man Zero 3 or Zero 4 inserted into Slot-2 of your Nintendo DS, you could fight four extra bosses from that game. ZX actually loads all of the sprite and object data for these bosses from the GBA Game Pak, and converts it to the newer format on-the-fly.\r\n\r\nThis was presumably done because the Japanese ROM for Mega Man ZX, due to having full voiceovers, is very close to being 64 MiB. Adding in the Zero boss data would have pushed it over the limit, meaning they would have had to produce the game on more expensive 128 MiB Game Cards; so instead, the data is loaded from the GBA Game Pak instead.\r\n\r\nUnfortunately, this also makes it impossible to fight the bosses on a Nintendo DSi, even when using cheats to get into the Zero boss rooms, because the sprite data for those bosses just isn&#039;t on the DS Game Card. That&#039;s where this patch comes in: it makes it so that the Zero boss data is now loaded from the Mega Man ZX ROM itself, eliminating the need for a GBA cartridge to be inserted. A nice side effect is that you can now also enter both the Zero 3 and Zero 4 boss rooms without needing to restart the game.\r\n\r\nSource code for this patch is available in the included src.zip archive, or\r\nonline at: https://github.com/Prof9/MMZX-Slot2-Patch', '[4649]MMZX-Slot2-Patch-v1.zip', '1.0', '2019-08-20 13:21:56', '2023-02-17 17:34:17', '19 August 2019', 1566187200, '4649readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 3495, 1, 'Database match: Mega Man ZX (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 5DAFBD6FF4C22A009A56166A40021E81A1653E23\r\nFile/ROM CRC32: B4AC7C0B\r\nDatabase match: Mega Man ZX (Europe) (En,Ja,Fr,De,Es,It)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 8D588AAAF35DEC880D1F14CE83D2E4B0B382BE58\r\nFile/ROM CRC32: 7A37B5FC\r\nDatabase match: Rockman ZX (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: B4EEE084BC16BF67C5EB43733549C26A747D94A9\r\nFile/ROM CRC32: B577BBE0', 0, 'Unlicense', 'https://github.com/Prof9/MMZX-Slot2-Patch', ''),
(4650, 9, 2697, 'Red Blood For Blackthorne', 1868, 'This hack will change the color of the blood from green to red, this will make the game look a little bit closer to its uncensored PC counterpart.\r\n\r\nThe 0xED hex editor was used to change the color.', '[4650]Red Blood For Blackthorne.zip', 'Final', '2019-08-25 14:24:32', '2019-08-26 23:21:18', '24 August 2019', 1566619200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2042, 4, 'Blackthorne (USA).sfc\r\nMD5: EE33097D436B4901A71F7E4C9A5CB409\r\nSHA-1: BCAC87C7A982D8EB90CBF30A6C34FBABDE135FF7\r\nSHA-256: 328C8F57E2EA371F6FD5B8A9834C56E35EB3BFE710502DD80F370739F9CCB7E1\r\nBlackthorne - Fukushuu no Kuroki Toge (Japan).sfc\r\nMD5: 30729D81A5B1F83CE26631918062EB82\r\nSHA-1: F7B38C81596973336E72CF4B8A5C575E23DED515\r\nSHA-256: 3CC6CDC375E02EF868EEFC46E1024B3890AB4EE3BBDCA8C974FBEC747AF7886D\r\nBlackhawk (Europe) (En,Fr,De).sfc\r\nMD5: 0500E7DFF0ACB5B86E4909B7DDD41A76\r\nSHA-1: 27EB4C70ECDA592A0473AA8C68B424FF0CCB7413\r\nSHA-256: 08E02381CF59BDB3AD4D561587C8CCD001C722C7731705A9D84B39CB0337CA53', 0, '', '', ''),
(4651, 1, 1222, 'Mario Bros. &quot;3&quot;', 5338, 'A simple player sprite hack which changes Mario and Luigi to their versions found in the Mario Bros. minigame from Super Mario Bros. 3 (playable in 2-player game mode only).\r\n\r\nThe patch is in Xdelta format.', '[4651]Mario Bros. \'3\'.rar', 'Full', '2019-08-27 12:41:46', '2019-08-25 10:13:29', '25 August 2019', 1566705600, '', 1, 0, 0, 0, 0, 0, '4651titlescreen.png', 5, 0, 0, 593, 1, 'No-Intro Name: Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 9286A2DB471D51713E9B75E68B47FFBF11E2D40B\r\nROM SHA-1: BF43D93D36D7198E65B9B7C4E41DB108FE43FCBA', 0, '', '', ''),
(4652, 23, 2231, 'Puyo Pop Fever Undub', 5504, 'This patch swaps all of the English sounds (including cutscenes!) with their Japanese counterparts (since for some reason you can&#039;t actually do that in-game in the portable versions).\r\n\r\nThis patch should be applied to a ROM with CRC-32: 524CFD49\r\n\r\nA side effect of this patch is that setting the game&#039;s language to Japanese plays the English dub.', '[4652]Puyo Pop Fever Undub.rar', '1.0', '2019-08-27 12:53:00', '2020-08-15 22:39:44', '07 July 2018', 1530936000, '4652readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 416, 1, 'File Name: Puyo Pop Fever (USA) (En,Ja).nds\r\nCountry: USA\r\nSerial: NTR-APYE-USA\r\nOriginal CRC-32: 524CFD49\r\nOriginal MD5: C2E2B2AC9684A5B29105D8EA24862136\r\nOriginal SHA1: AF8CECAB1CF6DF7918835BA71C4D31D116D6D1D4\r\nPatched CRC-32: 0088024C\r\nPatched MD5: EBBBA8A6E12641ABA9983471E435F2AB\r\nPatched SHA1: F232B2CBE45B3A7E8EB58F1ABB564076CACB4FEB', 0, '', '', ''),
(4653, 10, 830, 'Toggle Flying Armor + Dawn of Sorrow Palette', 5505, 'Fairly straightforward, these patches:\r\n-Change Soma&#039;s colors to match his Dawn of Sorrow color scheme\r\n-Change Flying Armor to a toggle-based soul (i.e press R to enable, R to disable, no more holding it down)\r\n\r\nUPDATE: Also included color changes for Yoko, Hammer, Mina, and Arikado! (Arikado not shown because of upload limitations)\r\n\r\nAlso, feel free to edit the ROM info if it&#039;s incorrect!', '[4653]Flying Armor Toggle + DoS Palette.zip', '1.1', '2019-08-27 12:55:08', '2019-08-28 01:21:33', '28 August 2019', 1566964800, '4653readme.txt', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 2969, 1, 'Unmodded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA)\r\n    External Header: No\r\n    ROM Size: 8.39MB\r\n    CRC32: 35536183\r\n    MD5: E7470DF4D241F73060D14437011B90CE\r\n    SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\n\r\nModded:\r\n    No-Intro Entry: Castlevania - Aria of Sorrow (USA) [Aria of Sorrow Spoof]\r\n    External Header: No\r\n    ROM Size: 8.39MB\r\n    CRC32: 1758D7A2\r\n    MD5: 66C3A67972F3653EF39B45922266CA61\r\n    SHA-1: 023A9943E9A749D6132F2AD007152763FA500A36', 0, '', '', ''),
(4654, 1, 561, 'Final Fantasy Restored Sprite Touch-ups &amp; Rebalancing', 4785, '[url=https://www.romhacking.net/hacks/1631/]FF Restored by astralesper[/url] was a revelation. It took a very flawed \r\nbut deeply loved game and almost totally fixed it without \r\nfundamentally changing the look and feel of Final Fantasy like the later remakes generally did. This addendum patch sets out to address two sets \r\nof design issues that Restored left outstanding: flawed sprite art \r\nparticularly with animations, and major balance issues involving two \r\nof the six character options. See readme for extensive details.\r\n\r\nThree separate patches are included. Choose only 1 of the 2 graphics \r\npatches. The author&#039;s recommendation for the most refined overall presentation is the US Style graphics patch.\r\n\r\nUS Style Graphics Only reverts primarily the battle graphics in Restored to \r\nthe US versions. Most extensive changes are with Master and White \r\nWizard. Also, four sword sprites are reverted to US versions. Most other \r\ngraphics that were altered due to censorship were not reverted to US \r\nstyle, with the exception of swapping the crosses for candles based on them look more pleasing and appropriate in the locations they appear. Numerous issues with the US graphics have been corrected.\r\n\r\nJapanese Style Graphics Only maintains the style of the original \r\nJapanese battle sprites and weapons that are used by default in FF \r\nRestored while correcting correcting various graphical issues.\r\n\r\nBalance Only makes adjustments to the balance of the thief/ninja and \r\nthe monk/master to make them better balanced against the other \r\ncharacter options. \r\n\r\n**Please note: these should be patched on top of Final Fantasy \r\nRestored. If using the excellent and highly recommended Dynamic \r\nAction Patch Re-Jiggered (Restored version) by Jiggers, apply this \r\npatch last.  \r\n\r\nTo view the graphical issues noted by the author most conveniently, reference http://www.videogamesprites.net/FinalFantasy1/Party/\r\nKeep in mind the sprites shown here are based on the US version.\r\n\r\n*5/8/20, the US Only Graphics Patch v 1.03 was updated, as the previously issued patch for 1.03 seemed to be missing a significant amount of data.', '[4654]FF_restored_sprite_touchups&rebalancing_103.zip', '1.03', '2019-08-28 13:27:56', '2020-05-08 12:29:13', '28 February 2020', 1582866000, '4654readme.txt', 1, 0, 0, 0, 1, 0, '4654titlescreen.png', 6, 0, 0, 1449, 1, 'No-Intro Name: Final Fantasy (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE', 0, '', '', ''),
(4655, 11, 1925, 'SOR2 - One Piece: Pirate Warriors', 5483, 'One Piece:\r\n\r\n-Characters replaced by Luffy, Nami, Zoro and Sanji.\r\n-All characters are fast and agile.\r\n-The game has pretty smooth animations.\r\n-The voices also match their characters.\r\n-Weapons removed from some enemies.\r\n-All bosses except JET have increased HP.\r\n-Neutral Air Attack is now Air to Air. Works great for juggling an opponent in a corner or while playing in Co-op, but can miss when attacking a ground target.\r\n\r\nThis hack is based on the hack Dha Lau Hoo ([url]https://www.romhacking.net/hacks/4592/[/url]).\r\nOnly thanks Dha Lau Hoo can you do this: https://youtu.be/TvcLnUMGZ2U\r\n\r\n-[b]New in 0.5.13 version[/b]: Minor balance, move and cosmetic update\r\n\r\nSprites used:\r\n\r\n-[url]http://spritedatabase.net/file/14455/Monkey_D._Luffy[/url]\r\n-[url]http://spritedatabase.net/file/14763/Nami[/url]\r\n-[url]http://spritedatabase.net/file/14764/Roronoa_Zoro[/url]\r\n-[url]http://spritedatabase.net/file/14802/Sanji[/url]\r\n\r\nKnown glitches:\r\n\r\n-In two-player mode, if P1 chooses Zoro, the picture will be blinking during his combo finisher. To avoid problems, the second player should choose Zoro.\r\n-Also in a two-player mode, small graphical artifacts are possible for some enemies at the first and last levels.\r\n\r\n\r\nThanks Dha Lau Hoo and MetalOverlord64 for the advice.', '[4655]SOR2 - One Piece -Pirate Warriors - 0.5.13 (No FF).zip', '0.5.13', '2019-08-28 13:35:11', '2019-10-17 21:03:31', '17 October 2019', 1571284800, '4655readme.txt', 1, 1, 0, 0, 1, 0, '4655titlescreen.png', 6, 0, 0, 2591, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4656, 10, 819, 'FF6A (USA) Font Modification', 4692, 'The small/menu font of the US version of Final Fantasy 6 Advance is unattractive and irritating to (at least) the author, especially the lowercase letter A (simply ugly) and the lowercase letter L (indistingushable from uppercase I). This ROM hack attempts to heighten the capital characters (based on the EU version of FF6A) and to adjust most other characters, making the overall font similar to Dawn of Souls&#039; small font but also more faithful to the large font of FF6A.\r\n\r\nEven though the lowercase L is 1 more pixel wide (to be more readable and discernable from uppercase I), no text overflows have been found (yet).\r\n\r\nThis ROM hack also modifies the battle number font and changes the ATB bar to be a (more straightforward) flat, solid progress bar.', '[4656]Final Fantasy 6 Advance (U) Font Modification (T.D. Stoneheart) (20190827).zip', '20190827', '2019-08-30 12:30:46', '2019-08-28 15:53:02', '27 August 2019', 1566878400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1165, 1, 'File: Final Fantasy VI Advance (U) (Xenophobia).gba\r\nROM SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\nROM MD5: D1C3D1798A3F347FBAB41F151C99DECE\r\nROM CRC32: D708F5AB', 0, '', '', ''),
(4657, 10, 818, 'FF5A (USA) Font Modification', 4692, 'The small/menu font of the US version of Final Fantasy 5 Advance is unattractive and irritating to (at least) the author, especially the lowercase letter A (simply ugly) and the lowercase letter L (indistingushable from uppercase I). This ROM hack attempts to heighten the capital characters (based on the EU version of FF5A) and to adjust most other characters, making the overall font similar to Dawn of Souls&#039; small font but also more faithful to the large font of FF5A.\r\n\r\nEven though the lowercase L is 1 more pixel wide (to be more readable and discernable from uppercase I), no text overflows have been found (yet).\r\n\r\nNonetheless, the font in the title screen is not modified. Graphical data in the ROM are rather cryptic and undecipherable despite exhaustive searches. It would be fixed in the next version.', '[4657]Final Fantasy 5 Advance (U) Font Modification (T.D. Stoneheart) (20190827).zip', '20190827', '2019-08-30 12:31:08', '2019-08-28 16:15:05', '27 August 2019', 1566878400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1099, 1, 'File: Final Fantasy V Advance (U) (Independent).gba\r\nROM SHA1: 492789276EAA3E94152B143AD92F310B8A3D5366\r\nROM MD5: 9ED82843CC54876362BE56FACCB15D75\r\nROM CRC32: 7A24AB0C', 0, '', '', ''),
(4658, 1, 777, 'Battle City - 4 Players Hack (Addendum)', 5396, 'Apply this addendum patch after main [url=http://www.romhacking.net/hacks/2142/]Battle City - 4 Players Hack[/url] patch (v1.3).\r\n\r\n[list]\r\n[li]Choose between 1-4 players[/li]\r\n[li]Move cursor with Up/Down buttons[/li]\r\n[li]Every option is YES by default on every emulator[/li]\r\n[li]Other small changes to make the game work correctly with any number of players[/li]\r\n[/list]\r\n\r\nAlso, there is an optional patch (apply it after addendum).\r\n[list]\r\n[li]8 AI TANKS option was renamed to ADD ENEMIES[/li]\r\n[li]If you play 1 player mode, this option gives you 4 (NO) or 6 (YES) enemies[/li]\r\n[li]If you play 2-4 players mode, this option gives you 6 (NO) or 8 (YES) enemies[/li]\r\n[/list]', '[4658]Battle City (4 players hack v1_3) (addendum 002).zip', '002', '2019-08-30 12:36:50', '2022-04-23 14:23:26', '21 April 2022', 1650513600, '', 0, 0, 0, 0, 1, 1, '4658titlescreen.png', 6, 0, 0, 4641, 1, 'File: Battle City (J) [!].nes\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF', 0, '', '', ''),
(4659, 8, 964, 'GBATemp Legend II', 1557, 'Hack Name: GBATemp Legend II\r\n\r\nChanges:\r\n\r\n-Updated starting party stats and items/skills\r\n-Updated Mutant learnable skills (DS Level)\r\n-Updated Human &amp; Mutant growth rate (after battle stats and skills)\r\n-Updated Guest member stats and items/skills\r\n-Updated Enemy encounters (random and boss) \r\n-Updated Enemy stats &amp; items/skills (random and boss)\r\n-Updated Treasure chest (new items when opening) \r\n-Updated Town shop inventory (able to buy powerful items)\r\n\r\nNotes: \r\n\r\nThis hack makes your party stronger for the first half of the game. \r\nWhich will give you time to properly grow and equip your party for the end game. \r\nWith that said, the game should be fun to learn how to speed run. \r\nThere are a few random encounters and boss updates that can challenge you. \r\nSo take you time and learn the flow of this updated game.', '[4659]GTL2.zip', '1.0', '2019-09-01 14:16:06', '2019-09-01 06:12:36', '01 September 2019', 1567310400, '4659readme.txt', 0, 0, 0, 0, 1, 1, '4659titlescreen.png', 1, 0, 0, 730, 1, 'Database match: Final Fantasy Legend II (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 6AB6890E8F688BCD87E97886A1748A4D9D341909\r\nFile/ROM CRC32: 58314182', 0, '', '', ''),
(4660, 20, 3987, 'Resident Evil Classic REbirth', 883, 'This extensive hack of Biohazard/Resident Evil for PC, coming in the form of a simple drag&amp;drop DLL, includes the following features:\r\n- Removes the need for Win95/98 compatibility mode.\r\n- Fixes the framerate to a consistent 30/60 fps.\r\n- Translates the Japanese executable to English.\r\n- Forces the game to run in 32 bits both for the display area and textures.\r\n- Adds XInput/RawInput/DirectInput support to replace the old WinMM legacy module. Includes d-pad and trigger button support.\r\n- Adds support for resolutions beyond 640×480 and also adds borderless fullscreen mode if you desktop resolution is below or equal to 2560×1440. Press F8 to cycle through them.\r\n- Fixes bugs with some AMD cards being unable to start the game.\r\n- Adds support for modding via archives and DLLs that can be used to change game behavior.\r\n- Adds some debug features to assist with modding.\r\n\r\nThe DLL requires an untampered Japanese exe of version 1.01 (dubbed Mediakite reprint), otherwise it will display a warning message and none of the features above will be available.\r\n\r\nMore information and updates on the project’s page at: [url=http://appleofeden.de-doc.com/index.php/downloads/resident-evil-classic-rebirth/]http://appleofeden.de-doc.com/index.php/downloads/resident-evil-classic-rebirth/[/url]', '[4660]re1cr 2019-09-06.7z', '1.1.2', '2019-09-02 14:31:28', '2019-09-06 20:03:49', '06 September 2019', 1567742400, '', 1, 1, 0, 1, 1, 0, '4660titlescreen.png', 5, 0, 0, 1397, 1, 'Biohazard.exe version 1.01\r\nCRC32: 051A898C\r\nSHA-256: 25BE34D4F4586E9EC84E39412915AE1DE38AF1FC5924C02824D38E15C8406458', 0, '', '', ''),
(4661, 11, 1925, 'SOR2 - One Piece: Strange Alliance', 5483, 'One piece: Strange Alliance \r\n\r\nThe characters in this hack turned out to be strong enough, and if you want a challenge, put 5 or less lives.\r\n\r\n\r\n-Characters replaced by Trafalgar Law, Boa Hancock, Chopper and Nefertari Vivi.\r\n-Vivi does not hit with enemy weapons, no, this is not a bug.\r\n-All characters are fast and agile.\r\n-The voices also match their characters.\r\n-Weapons removed from some enemies.\r\n-All bosses except JET have increased HP.\r\n-Neutral Air Attack is now Air to Air. Works great for juggling an opponent in a corner or while playing in Co-op, but can miss when attacking a ground target.\r\n\r\nThis hack is based on the hack Dha Lau Hoo [url]https://www.romhacking.net/hacks/4592/[/url].\r\nOnly thanks to Dha Lau Hoo can you do this: https://youtu.be/xyiXscCuyOY\r\n\r\nSprites used:\r\n\r\n-[url]http://spritedatabase.net/file/14898/Trafalgar_Law[/url]\r\n-[url]http://spritedatabase.net/file/12152/Boa_Hancock[/url]\r\n-[url]http://spritedatabase.net/file/14952/Chopper[/url]\r\n-[url]http://spritedatabase.net/file/14507/Nefertari_Vivi[/url]\r\n\r\nThanks Dha Lau Hoo and MetalOverlord64 for the advice.', '[4661]SOR2 - One Piece - Strange Alliance  v0.5.6.zip', '0.5.6', '2019-09-02 14:45:07', '2019-10-17 21:51:54', '18 October 2019', 1571371200, '4661readme.txt', 1, 0, 0, 0, 1, 0, '4661titlescreen.png', 6, 0, 0, 1676, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4662, 17, 2989, 'Tekken 2 - TK1 Law(P1 skin)', 2945, 'This mod replaces Law&#039;s P2 outfit with his P1 outfit from the first Tekken. This outfit is also seen in Tekken 2&#039;s FMV intro too. The \r\nversion of this mod is 1.0, but may be updated at a later time. \r\n\r\nTo use this patch, you&#039;ll need to use ppf-o-matic3.\r\nYou&#039;ll also need a Tekken 2 (v1.1).iso to patch this with too.\r\nIt should work with a &quot;bin&quot; file as well.', '[4662]Tekken 2 - TK1 Law(P1 skin) v1.0.zip', '1.0', '2019-09-03 10:05:43', '2019-09-02 21:24:44', '02 September 2019', 1567396800, '4662readme.txt', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 268, 10, 'MD5\r\n365960f4d423123b86433004fe72672e\r\n\r\nSHA1\r\ne16202efb382db4801c88b4cc882b0314baa4358\r\n\r\nCRC32\r\n0a700465\r\n\r\nSHA256\r\ndac66301647722bc1e858edddc9fc3ece6f0b51c5f4f88161f475916b0615c83', 0, '', '', ''),
(4663, 8, 876, 'Pokemon Little Cup Red', 5507, 'Pokemon Little Cup Red is a Pokemon Red romhack that reduces all Pokemon&#039;s levels to 5 and brings them down to the lowest evolution. Any Pokemon that do not evolve has been changed.\r\n\r\nGameplay Changes:\r\n-All levels reduced to 5\r\n-Pokemon can&#039;t gain XP\r\n-Pokemon can&#039;t use evo stones\r\n-Pokemon can&#039;t use rare candy\r\n-All Pokemon (should) follow Smogon LC rules\r\n-TM 23 (Dragon rage) has been removed\r\n-Water routes have decreased encounter rates (5% to 1%)\r\n-Pokemon Tower has a decreased encounter rate (10% to 1%)\r\n-Mt. Moon has a decreased encounter rate (10% to 1%)\r\n-Rock Tunnel has a decreased encounter rate (15% to 5%)\r\n-Victory Road has a decreased encounter rate (15% to 5%)\r\n-The Seafoam Islands have a decreased encounter rate (15% to 5%)\r\n-Diglett cave has a decreased encounter rate (20% to 1%)\r\n-Pokemon Mansion has a decreased encounter rate (10% to 5%)\r\n\r\n\r\nLC Changes:\r\nPokemon can still learn wrap.', '[4663]Little Red Cup.zip', '1.0', '2019-09-04 14:07:04', '2019-10-10 06:01:46', '03 September 2019', 1567483200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3133, 1, 'Pokemon Red (UE) [S][!].gb\r\nCRC32: 9F7FDD53\r\nMD5: 3D45C1EE9ABD5738DF46D2BDDA8B57DC\r\nSHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4664, 11, 919, 'Shining Force War of the Gods+', 1359, 'This is a complete overhaul of the game with a more cohesive story and significant changes to the story and gameplay. Many of the gameplay changes are listed below.\r\n\r\nPlease note that this mod requires a USA version of the game to be patched. Also, I recommend using LunarIPS for all your patching needs.  Finally if you have any issues please email me at alexbharmon@gmail.com\r\n\r\nUpdate: I have created a small update, changed some small character things.  Also this rom is compatible with a US or PAL rom.  \r\n\r\n-Unpromoted level cap is 20, promoted level cap is 40\r\n-The REPAIR option has been replaced with TRAIN\r\n-AGI affects evasion\r\n-ATK influences the damage of spells\r\n-ATLAS is now thunder elemental\r\n-DESOUL has a 50% chance of hitting, but only reduces the enemy&#039;s HP by half their current amount.\r\n-AID replaces DETOX, AID heals some damage and AID 2,3, and 4 heal all maladies.\r\n-You get all four characters the first time you go to creed&#039;s mansion\r\n-Poison does 10% of max HP in damage\r\n-The spell DISPEL has been replaced with Poison\r\n-To access the secret battle after the credits you MUST have the Necklace of Light in your inventory\r\n-If you egress from the Zeon battle you will have to repeat the Galam battle.\r\n-Mithril, Gold Dust, and Dark Matter are crafting materials.\r\n-In the tactical base characters in your party give gameplay tips, while characters not in the party give lore and story hints.\r\n-TALK TO EVERYONE!\r\n-Read the books, they&#039;re fun.\r\n-Finally this mod is also available on Steam!', '[4664]Shining Force 2 War of the Gods+.rar', '1.0+', '2019-09-05 13:12:00', '2022-06-17 13:59:45', '24 October 2021', 1635048000, '4664readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 6798, 8, 'Database match: Shining Force II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\nFile/ROM CRC32: 4815E075', 0, '', '', ''),
(4665, 11, 1205, 'Contra Hard Corps: Stationary Fire+', 4927, 'This small patch adds a new way to switch shot modes by simply holding down\r\nthe MODE button on a 6-button controller. Holding the button down switches to\r\nstationary aiming while firing (Shot II), releasing it returns you to normal (Shot I)\r\nsimilar to how the R button works in Contra 3 on SNES.\r\n\r\nThere are 3 IPS files, one for each region. The USA version of the patch is compatible with the MIJET Enhancement hack, MrNemesis&#039; Hit Points Restoration Hack (combined with the MIJET hack or alone) and the IT.GAMER Ultra Hack 2.0.', '[4665]Contra_Hard_Corps_Stationary_Fire_Plus.zip', '1.0', '2019-09-07 12:58:03', '2019-09-07 02:05:05', '04 September 2019', 1567569600, '4665readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2103, 8, 'Database match: Contra - Hard Corps (USA, Korea)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 68EA84146105BDA91F6056932FF4FB42AA3EB4A7\r\nFile/ROM CRC32: C579F45E\r\n\r\nDatabase match: Contra - The Hard Corps (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 0A9D263490497C85D7010979765C48F98D9927BD\r\nFile/ROM CRC32: 2AB26380\r\n\r\nDatabase match: Probotector (Europe) (En,Fr,De)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 69D905751FFA6A921586767263E45DDEB73333C2\r\nFile/ROM CRC32: BC597D48', 0, '', '', ''),
(4666, 11, 1925, 'Teenage Mutant Ninja Turtles... of Rage', 5043, 'Is it a Ninja Turtles game?  Is it a Streets of Rage game?  Is it a Ninja Turtles game sitting on a Streets of Rage engine?  You decide!\r\n\r\nA year after the first rage, Mr. X has kidnapped Adam in the hopes of trapping and ruthlessly murdering Blaze and Axel.  Along with Adam’s brother Skate and fellow Rager Max, the SoR team follows four radical reptiles on their quest to save April… er… Adam.  Will the Heroes in a Halfshell fly off toward the sun victorious? Or will the Syndicate prove more capable and deadly than the Foot Clan…?\r\n\r\neskayelle started this romhack off by building on Carzj’s original and phenomenal [url=https://www.romhacking.net/hacks/2891/][i]TMNT Edition[/i][/url] hack and applies certain censorship and translation fixes brought to light via SCD’s [url=https://www.romhacking.net/hacks/2604/][i]Restoration[/i][/url] hack.  Those restorations include:\r\n[list]\r\n[li]Garcia, Garuda, and Mosquito names[/li]\r\n[li]Enemy knockouts counter[/li]\r\n[li]Mr. X&#039;s cigar and cigar animation[/li]\r\n[li]Unused track &quot;Little Money Avenue&quot; (placed on Stage 3)[/li]\r\n[/list]\r\n\r\nTaking things a step further, [i]Teenage Mutant Ninja Turtles… of Rage[/i] adds the following to that compilation:\r\n[list]\r\n[li]Completely swaps out the SoR2 title screen in favor of a new TMNT one![/li]\r\n[li]Provides portraits of the TMNT within the player select screen, those portraits being based on the SNES [i]Turtles in Time[/i] game.[/li]\r\n[li]Revises the name sprite tiles on the player select screen to display “MIKE”, “LEO”, “DON”, and “RAPH”.[/li]\r\n[li]Adds oodles of lives to the options menu![/li]\r\n[li]Applies shadows to a selection of more commonly used player sprites, to reduce that “floating” feel in game.[/li]\r\n[li]Sets up limited air/juggle combo possibilities, thanks to character physics hex editing tutorials written by Dha Lau Hoo and Metal64.[/li]\r\n[/list]\r\n\r\nSpecial “Booyakasha!” thanks to Carzj and SCD for their great hacks, as well as Dha Lau Hoo for portraits, air/juggle combos, and player select screen tutorials/guidance, plus Wake for the assist formatting the portrait palette.\r\n\r\nAnd… a big “Cowabunga!” to MarkeyJester, RadioShadow, and Reaper Man as well for all their guidance on inserting the new title screen! \r\n\r\nReaganomics!', '[4666]Teenage Mutant Ninja Turtles... of Rage v1.25.29 [U] [h].ips.zip', '1.25.29', '2019-09-07 13:47:49', '2019-09-22 03:41:14', '04 September 2019', 1567569600, '4666readme.txt', 1, 0, 0, 1, 0, 0, '4666titlescreen.png', 6, 0, 0, 7565, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526\r\nExternal Header: No', 0, '', '', ''),
(4667, 1, 725, 'NCAA Football 2020', 1425, 'Celebrate the 150th year of college football with this brand new edition of NCAA Football. New teams added, as well as updated rosters, and new game tweaks! Enjoy!!!', '[4667]ncaa_football_2020_ips.zip', '1.0', '2019-09-09 12:50:47', '2019-09-12 01:06:45', '11 September 2019', 1568174400, '', 1, 1, 0, 1, 1, 1, '4667titlescreen.png', 1, 0, 0, 1871, 1, 'Rom Name:Tecmo Super Bowl(U).nes\r\nROM not found in Database: No-Intro\r\nFile SHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2\r\nROM SHA-1: 0A491B125CA1D8BCEBFD19174527D9EEC13820D0', 0, '', '', ''),
(4668, 1, 844, 'Ice Climber - 4 players hack ver.2', 5512, 'A hack of &quot;Ice Climber (J)&quot; for three and four players.\r\nPlayers 1 with 3 and 2 with 4 form pairs with common points. each has his own life.\r\nThe logic of making lives has been changed: now life is given not for corn at level 5, but for every 50,000 points, and if a team mate is dead, life is given to him.\r\nSprites blink because of hardware limitations.\r\nIt works on real hardware with both the adapter for famicom and the four-score.\r\nIntro with a bird skipped.\r\nThe bird on the bonus accidentally turned blue.\r\nYou can choose number of lives on the title screen (left/right arrows).', '[4668]ice_4p_ver2.zip', '2', '2019-09-11 13:38:03', '2019-09-10 12:43:43', '26 August 2019', 1566792000, '', 0, 0, 0, 0, 1, 0, '4668titlescreen.png', 1, 0, 0, 2018, 1, 'Country: Japan\r\nfile SHA1: 1690E419BC2435739EFBE59A64D83538FF7E16B4\r\nfile MD5: 9C2798900B30C8666C00FD10A1F6B4A9\r\nfile CRC32: 80C41616\r\nIce Climber (J).nes (GoodNes 3.14)', 0, '', '', ''),
(4669, 1, 2286, 'Tina&#039;s Adventure Island', 2041, 'This is a player sprite hack of Adventure Island for the NES.\r\n\r\nThis hack changes Master Higgins&#039; player sprites into his girlfriend Tina.\r\n\r\nThere are 3 patches for each region release: US, JP, and EU.', '[4669]TINASADVENTUREISLAND1.zip', '1.2', '2019-09-13 12:36:54', '2022-07-25 07:22:52', '23 November 2019', 1574485200, '4669readme.txt', 1, 0, 0, 1, 0, 0, '4669titlescreen.png', 5, 0, 0, 2549, 1, 'Database match: Adventure Island (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 22EE75B82F4A6412AA6BB940E109704975B95185\r\nFile CRC32: B78C09A2\r\nROM SHA-1: E8EA2DEB2D65FC64F0DC038A2C95CA6CE8CA31B9\r\nROM CRC32: F8A713BE\r\n*\r\nDatabase match: Takahashi Meijin no Bouken-jima (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 223634533A9F6C11BC72F8C6AB61695AC019574A\r\nFile CRC32: 256E605F\r\nROM SHA-1: C29DB95E06FC258CA45C029AF10CAA0C48B416BE\r\nROM CRC32: 6A457A43\r\n*\r\nDatabase match: Adventure Island Classic (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1E28999C356E61B1DF86830E6A44A28064B5C817\r\nFile CRC32: C9AD622C\r\nROM SHA-1: 6A8747A4A6F9F0FA35E66ED12F8AD8027911B302\r\nROM CRC32: 86867830', 0, '', '', 'https://youtu.be/9_mC2CwIxQ0'),
(4670, 10, 1072, 'Pokemon Fire Red Legends', 3667, 'Hello, all. Here’s a list of changes on the 1.14 update.\r\n\r\nPokemon Nature/Ability Additions/Replacements\r\nBulbasaur Line\r\nEffect Spore/Natural Cure\r\n\r\nSquirtle Line\r\nShell Armor/Water Absorb\r\n\r\nCharmander Line\r\nDrought/White Smoke\r\n\r\nMagnemite Line\r\nSoundproof, Magnet Pull\r\n\r\nVulpix Line\r\nSerene Grace, Flash Fire\r\n\r\nExeggcute Line\r\nEffect Spore, Own Tempo\r\n\r\nCyndaquil Line (FIRE/GROUND)\r\nWhite Smoke, Drought\r\n\r\nTotodile Line (WATER/DARK)\r\nRough Skin, Intimidate\r\n\r\nChikorita Line (GRASS/NORMAL)\r\nMale/Female Ratio 50/50\r\nEffect Spore, Cute Charm\r\n\r\nCrobat\r\nCloud Nine/Own Tempo\r\n\r\nMurkrow\r\nKeen Eye, Insomnia\r\n\r\nHoundour Line\r\nIntimidate, Flash Fire\r\n\r\n(The author may have missed a few)\r\n\r\n\r\n\r\n\r\nPhysical Special Split added.\r\n(No Icons)\r\n\r\nThis patch works with version 1.0 (squirrels) NOT 1.1. Pokémon encounters have been edited and custom trainer battles and certain dialogue for the Elite Four have been changed for their rematches.\r\n\r\nAll Pokémon appearance ratios have been increased (no more 1% Chanseys), and most Safari Zone Pokémon are catchable in other locations. Fire Red and Leaf Green Pokémon are where they would usually be. Second Generation Legendaries are catchable as well. Aurora and Mystic Tickets work in game so you can catch Lugia and Ho-oh on Navel Island and go to Birth Island as well. Be sure to check out the Day Care on Four Island also.', '[4670]Fire Red Legends.rar', '1.14', '2019-09-17 12:55:19', '2023-06-13 10:36:32', '03 June 2023', 1685764800, '4670readme.txt', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 6250, 1, 'No-Intro Name: Pokemon - Fire Red Version (USA)\r\n(No-Intro version 20130720-015858)\r\nROM/File SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC', 0, '', '', ''),
(4671, 1, 774, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. Applying this patch to Mega Man will make the weapon energy of all weapons restore fully whenever a life is lost. This mechanic is officially applied in Mega Man games for the PS1 and later.\r\n\r\nSituations where this primarily affects the game:\r\n- During boss fights\r\n- Wily Stage 1 (Mandatory Magnet Beam)\r\n\r\nAlso included is a version that changes the palettes of most levels, an idea inspired by Retrorain&#039;s [url=http://www.romhacking.net/hacks/1762/]Mega Man Remastered[/url] hack.', '[4671]Mega Man 1 - Refill Weapon after Death.rar', '1.0', '2019-09-20 14:12:43', '2019-10-11 18:13:56', '18 September 2019', 1568779200, '4671readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1524, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(4672, 8, 884, 'Link&#039;s Awakening Redux', 3060, '[b]Link&#039;s Awakening Redux[/b] is a hack that commemorates the release of the Link&#039;s Awakening Remake, combining three of the most essential improvement hacks out there, and also implementing full uncensorship for Link&#039;s Awakening DX to make the experience of the game much more enjoyable and without the annoyances of the original.\r\n\r\nSo what does this hack do specifically?\r\n[list]\r\n[li][b]Sprite and text uncensoring[/b] by ShadowOne333:[/li]\r\n[list]\r\n     [li]Sprites that were censored from the Japanese release have been restored[/li]\r\n     [li]Text previously censored and related to the censored sprites has been restored as well[/li]\r\n     [li]Optional: Restore the low health beeping sound. This patch has two variants, one for Normal Redux, and one for when Font Improvement is used. Please, give the ReadMe a good in-depth read to apply each one properly[/li]\r\n[/list][/list]\r\n\r\n[list]\r\n[li][url=https://www.romhacking.net/hacks/2414/]Link&#039;s Awakening DX VWF[/url] by toruzz:[/li]\r\n[list]\r\n     [li]Introduces a Variable Width Font (VWF) that makes the text much more readable[/li]\r\n     [li]All the text is adapted to fit the space freed by the new font[/li]\r\n     [li]Removes the spaces at the end of the player’s name (if any) and fixes a couple of typos from the original game[/li]\r\n[/list][/list]\r\n\r\n[list]\r\n[li][url=https://www.romhacking.net/hacks/2361/]Photo Album Translation[/url] by vince94:[/li]\r\n[list]\r\n     [li]Translation of the previously-untranslated Japanese present in the Photo Album[/li]\r\n     [li]Optional: Remove the Photo Album overlays, to have a clean image of each photograph[/li]\r\n[/list][/list]\r\n\r\n[list]\r\n[li][url=https://www.romhacking.net/hacks/3597/]Quality of Life Improvements[/url] by IcePenguin:[/li]\r\n[list]\r\n     [li]No more text when you touch certain objects. Rocks, cracked rocks, pots, ice blocks, etc.[/li]\r\n     [li]Guardian Acorns and Pieces of Power are quick pickups. No more long text interrupting game play[/li]\r\n     [li]No more low health beeping[/li]\r\n     [li]Optional: Remove the THIEF photo punishment, meaning that you won&#039;t get your character named THIEF for obtaining the thief photo. The Death counter won&#039;t go up when the shopkeeper kills you for that pic as well[/li]\r\n[/list][/list]\r\n\r\n[list]\r\n[li][url=https://www.romhacking.net/hacks/927/]Font Improvement (Optional):[/url] by Tzepish:[/li]\r\n[list]\r\n     [li]Removes VWF hack[/li]\r\n     [li]Makes the font in Zelda - Link’s Awakening DX much more readable[/li]\r\n     [li]Replaced the always-italics font from the original game with one that closely resembles the font used in the Zelda Oracles series[/li]\r\n[/list][/list]\r\n\r\n[b]NOTE:[/b] Do [i][b]NOT[/b][/i] combine the main Redux patch with the Font Improvement patch! Only use one [b]OR[/b] the other, not both! Once you select one, choose your optional patches accordingly.\r\nIf you used/patched the main Redux IPS, ignore the entirety of the Font Improvement folder and the optional patches that say &quot;(Font Improvement ONLY)&quot;. If you do choose Font Improvement, then only use the patches included inside the same Font Improvement folder!', '[4672]Link\'s Awakening Redux.zip', '1.3.6', '2019-09-21 11:49:32', '2023-10-04 17:39:41', '04 October 2023', 1696377600, '4672readme.txt', 1, 0, 0, 1, 1, 1, '', 5, 0, 1, 17292, 1, 'File Name: Legend of Zelda, The - Link&#039;s Awakening DX (U) (V1.2) [C][!]\r\nNo-Intro Name: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev B) (SGB Enhanced)\r\n(No-Intro version 20130730-054825)\r\nCRC32: 06887A34\r\nMD5: 7351DAA3C0A91D8F6FE2FBCCA6182478\r\nSHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C', 0, 'GPL-3.0', 'https://github.com/ShadowOne333/Links-Awakening-Redux/', ''),
(4673, 10, 1072, 'Pokemon Orange Islands', 5515, '[b]Story[/b]\r\n\r\nThe main protagonist of the game is Ash Ketchum from Pallet Town! Just after conquering the Indigo League he got back to his mom in his hometown where Professor Oak has a new objective for him. He wants Ash to go to Valencia Island to pick up a strange kind of Pokéball, since Professor Ivy is unable to send it through the PC system. Of course Ash is eager to take this easy objective!\r\nNearly all episodes of the Orange Islands are covered, but not all events are necessarily very prominent. Some episodes are implemented as an important part of the storyline, while some are just mini-quests.​\r\n​\r\n\r\n[b]Features[/b]\r\n[list]\r\n[li]The Orange Archipelago[/li]\r\n[li]4 Gym Leaders &amp; Badges[/li]\r\n[li]New Sprites[/li]\r\n[li]New Tiles[/li]\r\n[li]New Maps[/li]\r\n[li]Pikachu as starter[/li]\r\n[li]All Pokémon from Generation 1 (plus Tracey&#039;s Marill from Generation Two)[/li]\r\n[li]Physical/Special/Status Split[/li]\r\n[li]No Pokeball taken upon failed capture[/li]\r\n[li]Items to use Dive, Whirlpool, Rock Smash &amp; Rock Climb[/li]\r\n[/list]', '[4673]Pokemon Orange Islands Beta 5.7.zip', '5.7', '2019-09-21 17:58:45', '2021-06-12 14:59:19', '12 June 2021', 1623470400, '', 1, 1, 1, 1, 1, 1, '4673titlescreen.gif', 1, 0, 0, 8426, 1, 'Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(4674, 1, 2090, 'All Elite Wrestling', 1425, 'All Elite Wrestling is a new promotion featuring some of the most exciting performers in the world including Kenny Omega, Cody Rhodes, Chris Jericho, Jon Moxley, Adam Page, and many more. This game changes Pro Wrestling for the NES into AEW Wrestling. Enjoy!!!', '[4674]all_elite_wrestling_ips.zip', '1.0', '2019-09-21 23:23:16', '2019-09-17 22:12:55', '17 September 2019', 1568692800, '', 1, 0, 0, 1, 0, 1, '4674titlescreen.png', 1, 0, 0, 824, 1, 'Rom Rame:Pro Wrestling(U).nes\r\nROM not found in Database: No-Intro\r\nFile SHA-1: 471DA639A9533C8CB593E73A589B976341B9DDA1\r\nROM SHA-1: DC50DB50702FB7A89BC7DB8132BFC805F3C9FC33', 0, '', '', ''),
(4675, 1, 561, 'Final Fantasy Restored Debalance', 5314, 'Addendum patch for [b][url=https://www.romhacking.net/hacks/1631/]Final Fantasy Restored[/url][/b] by [b][url=https://www.romhacking.net/community/1860/]AstralEsper[/url][/b]\r\n\r\nThis patch reverts the changes to shops and the removal of Peninsula of Power on a Final Fantasy Restored patched ROM. Obvious bug fixes and enhancements are one thing, but taking liberties with the game design and shop placement is a bit presumptuous. While the Peninsula of Power, likewise, was an oversight, it has since been embraced as part of the franchise with it returning in all remakes, other entries in the series, and to remove it is to remove part of the franchise legacy.\r\n\r\nApply this patch over Restored patched version of Final Fantasy to restore the Peninsula of Power and revert shops to their inventory as listed in online resources.', '[4675]Final Fantasy Restored Debalance.rar', '1.0', '2019-09-21 23:25:11', '2019-09-21 23:29:38', '19 September 2019', 1568865600, '', 0, 0, 0, 0, 0, 1, '4675titlescreen.png', 6, 0, 0, 1627, 1, 'Final Fantasy (U) [!].nes\r\nROM Length: 262,160 bytes (256 KB)\r\nROM CRC32: CEBD2A31\r\nROM MD5: 24ae5edf8375162f91a6846d3202e3d6\r\nROM SHA1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nFILE Length: 263,168 bytes (257 KB)\r\nFILE CRC32: 5c892f3b\r\nFILE MD5: d111fc7770e12f67474897aaad834c0c\r\nFILE SHA1: b0ed4e1573260187e31da715ced28806ea4a81da', 0, '', '', ''),
(4676, 9, 957, 'Mega Man X2: Proto Edition', 2945, 'Like the previous title, this sequel puts the player in control of Protoman from the classic series.\r\n\r\n==Features:==\r\n-1. All of X’s graphic tiles have been changed with sprites of Protoman\r\n-2. Some new dialogue\r\n-3. Protoman has his own weapon get sprite\r\n-4. Protoman has his own 1up sprite \r\n-5. Protoman has his own menu icon \r\n-6. Protoman has his own life bar icon  \r\n-7. Charge shot palettes are different\r\n-8. Can only access 3 upgrade enhancement capsules\r\n-9. New weapon colors\r\n-10. A smaller life bar\r\n-11. Shorter dash length \r\n-12. New title screen\r\n-13. Level 1 charge is changed into a level 2 charge shot\r\n-14. Level 2 charge is changed into a level 3 charge shot \r\n-15. Level 3 charge is changed into two level 3 charge shots when fully charged with the arm upgrade(level 1 when it&#039;s not fully charged)\r\n-16. Changed the &quot;X&quot; in X.Buster to P.Buster in the menu (However, this changed the &quot;X&quot; in EXIT making it spell EPIT) \r\n\r\n==Planned Features:==  \r\n-Editing the wire frame model of X from the intro cut scene (if that&#039;s possible)\r\n\r\n==KNOWN BUGS:==\r\n-If the arm upgrade is fully charged, fired the second charge shot while sliding down a wall, it&#039;ll cancel it if the shot button is pressed fast. The second charge shot can still be fired, but only after the first one is fired first. \r\n-Another known bug with the arm upgrade takes place while sliding down a wall. If un-fully charged shots are fired while sliding down a wall, the first and second shots will be level 2 and 3.    \r\n-It&#039;s nothing major but after getting the helmet upgrade, the top of Protoman&#039;s helmet will shift a little while moving. This is due to the way that the top part of the upgraded helmet graphics are set up. It&#039;s also noticeable when he does his victory pose.\r\n\r\n\r\n==Instructions:==\r\n-To patch this, a copy of this file is required: Mega Man X 2 (U) [!].smc, and Lunar IPS or any other program, but the program that would be most recommend is flips to patch this with.\r\n-And make sure it&#039;s unheadered.', '[4676]MegaMan X2 Proto Edition V1 1.zip', '1.1', '2019-09-23 14:09:10', '2023-03-08 01:39:28', '23 September 2019', 1569211200, '4676readme.txt', 1, 0, 0, 1, 1, 0, '4676titlescreen.png', 5, 0, 0, 4373, 6, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, '', '', ''),
(4677, 1, 1290, 'Bomberman, Starring Pretty Bomber', 3879, 'In an unknown year, on an unknown planet, in an unknown location, a personal war had started.  One renegade robot was fighting their way through an underground facility, destroying walls and anyone who got in their way.  Fueled by the idea of becoming human and empowered by their ability to generate bombs, they simply would not be stopped from their goal of reaching the surface.\r\n\r\nThat robot… is Pretty Bomber.  And this.. is her story.\r\n\r\nIn this ROM hack of [i]Bomberman[/i], players take the role of Pretty Bomber as they blast through 50 randomly-generated levels full of weird creatures, powerful items, and bricks-upon-bricks-upon-bricks.  Experience the classic NES game that spawned a massive series from a new perspective: that as the spunky girl character from [i]Super Bomberman 2[/i]!\r\n\r\nWith all new player sprites and some enhanced graphics from future titles, this hack is sure to please those looking for something very familiar, but ever-so-slightly difference.\r\n\r\n[b]v1.1.0 Update:[/b] Upgraded the enemy graphics and added a new font! (Thanks for the suggestion, Googie!)', '[4677]JTL_BM1_Pretty Bomber v110.zip', '1.1.0', '2019-09-23 14:22:46', '2019-09-24 07:56:56', '22 September 2019', 1569124800, '4677readme.txt', 1, 0, 0, 1, 0, 0, '4677titlescreen.png', 5, 0, 0, 801, 1, 'Database match: Bomberman (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nFile CRC32: B9804046\r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32: DB9DCF89\r\n----------\r\nDatabase match: Bomber Man (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B5BCCA95DD7EA0FF6F3882E809C560052C212A24\r\nFile CRC32: 90E10DDD\r\nROM SHA-1: 0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB\r\nROM CRC32: F2FC8212', 0, '', '', ''),
(4678, 9, 268, 'Chrono Trigger - Enemy Drops Overhaul', 5519, 'This hack attempts to solve one of Chrono Trigger&#039;s main flaws post Magus, the need to have Ayla in your party as to obtain every unique/special item through Charm.\r\n\r\n[i][b]Changes[/b][/i]\r\n\r\n[u]Techs:[/u]\r\n[list][li]Charm no longer steals, instead it&#039;s now a single target tech with a 80% chance of inflicting Stop to the target.[/li]\r\n[li]Twin Charm also no longer steals, instead it&#039;s now a single target tech that will reduce a target&#039;s current HP by half and then inflict Confuse to the target. Targets immune to Magus&#039; Blackhole are also immune to this tech.[/li][/list]\r\n\r\n[u]Items:[/u]\r\n[list][li]Reworked the Charm Top accessory into &quot;Crown&quot;. Crown is a Marle only accessory that grants her &quot;Royal Power&quot;. Royal Power grants her damage increase to all offensive abilities (same as PrismSpecs), MP regeneration during battle, Auto-Shield and Auto-Barrier.[/li][/list]\r\n\r\n[u]Enemy Drops:[/u]\r\n[list][li]Unique and special charmed items will now drop as a standard item drop upon defeating the enemy.[/li]\r\n[li]Removed consumable items from enemy drops (with the exception of bosses). You will now have to keep buying those items instead of getting an infinite flow of them.[/li]\r\n[li]Non-consumable items that are purchasable will not drop from enemies (with the exception of bosses). Example being the charmed weapons from Mt. Woe.[/li]\r\n[li]Consumable items that are not purchasable (Lapis, Shield and Barrier) will drop from certain enemies starting at the Ocean Palace.[/li]\r\n[li]Elixir and MegaElixir will not drop from enemies (with the exception of bosses).[/li]\r\n[li]Moved Gold Stud from Flyclops to both Dalton and Dalton Plus.[/li]\r\n[li]Moved Gold Erng from Synchrite to Atropos XR.[/li]\r\n[li]Moved Nova Armor from Goon to Mega Mutant (both Upper and Lower).[/li]\r\n[li]Removed MuscleRing from Incognito.[/li][/list]\r\n\r\n[i][b]Cross Assembling[/b][/i]\r\n\r\nThis hack is compatible with [url=https://www.romhacking.net/hacks/3147/]Chrono Trigger: Bugfix and Uncensoring Patch[/url], but you will need to cross assemble the code into the ROM.\r\n\r\nTo do that, follow these steps:\r\n[list][li]Download [url=https://www.romhacking.net/utilities/794/]bass v14[/url] and put bass.exe into the &quot;src&quot; folder.[/li]\r\n[li](Optional) Download [url=https://www.romhacking.net/forum/index.php?topic=29225.0]the checksum calculator[/url] and put checksum.exe into the &quot;src&quot; folder.[/li]\r\n[li](Optional) Download [url=https://www.romhacking.net/utilities/1040/]flips[/url] and put flips.exe into the &quot;src&quot; folder.[/li]\r\n[li]Open make.bat with a text editor and set DEFINE. EX for Bugfix and Uncensoring Patch or any other compatible ExHiROM hack and CATFOOD for the extra feature described below.[/li]\r\n[li]Set INPUT to the name of your ROM. Default is &quot;Chrono Trigger (USA).sfc&quot;.[/li]\r\n[li]Save make.bat and run it.[/li]\r\n[li]Once done, your new cross-assembled ROM will be chrono_drops.sfc.[/li][/list]\r\n\r\n[i][b]Extras[/b][/i]\r\n\r\nAs an extra, some changes to the cat food rewards from Norstein Bekkler&#039;s Tent of Horrors were added.\r\nThese changes are not included within the BPS patch, you will need to follow the steps above and cross-assemble it. Use CATFOOD in DEFINE.\r\n\r\nThese are the changes:\r\n[list][li]Guessing Game: From 2 ounces to 10 ounces.[/li]\r\n[li]Copycat Game: From 10 ounces to 50 ounces.[/li]\r\n[li]Beanbag Throw Game: From 25 ounces to 100 ounces.[/li][/list]\r\n\r\n[i][b]Source Code[/b][/i]\r\n\r\n[list][li]main.asm: Main source file, mostly asm. Not recommended to mess with.[/li]\r\n[li]charm.inc: Contains the changes to Charm, Twin Charm and Charm Top. Feel free to adjust them to your liking.[/li]\r\n[li]drops.inc: Contains the enemy drops. Feel free to adjust them to your liking.[/li]\r\n[li]catfood.inc: Contains the changes to the cat food rewards. Feel free to adjust them to your liking[/li][/list]', '[4678]Chrono Trigger - Enemy Drops Overhaul.7z', '1.0.0', '2019-09-24 18:52:18', '2019-09-24 10:05:52', '24 September 2019', 1569297600, '4678readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 453, 4, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', 0, '', '', ''),
(4679, 9, 799, 'Multiplicative Change Form', 4637, 'This hack alters the list of monsters that the &quot;Change Form&quot; spell (and other transform attacks like &quot;Lunar Magic&quot;) can transform enemies into.\r\n\r\nThe original pretty boring list was:\r\n\r\n1. Rabite\r\n\r\n2. Mushboom\r\n\r\n3. Lullabud\r\n\r\n4. Kid Goblin\r\n\r\n5. Green Drop\r\n\r\n6. Water Thug\r\n\r\n7. Pebbler\r\n\r\n8. Pumpkin Bomb\r\n\r\nThe new list is:\r\n\r\n1. Rabite: Gotta keep the Rabite on the list! It matches the spell picture! ;)\r\n\r\n2. Goblin: Spawns Ma Goblins. (Notably, these stop spawning by the end of the game without applying the &quot;No Missable Monsters&quot; hack. This gives you another way to fight an otherwise missable monster in perpetuity.)\r\n\r\n3. Green Drop: Spawns more Green Drops.\r\n\r\n4. Blue Drop: Spawns more Blue Drops.\r\n\r\n5. Red Drop: Spawns more Red Drops. (Notably, these stop spawning by the end of the game without applying the &quot;No Missable Monsters&quot; hack. This gives you another way to fight an otherwise missable monster in perpetuity.)\r\n\r\n6. Emberman: Spawns Embermen. (Notably, these stop spawning by the end of the game without applying the &quot;No Missable Monsters&quot; hack. This gives you another way to fight an otherwise missable monster in perpetuity.)\r\n\r\n7. Basilisk: Spawns Eggatrices. (You can find exactly one Basilisk in the Mana Fortress, so they&#039;re not missable, but pretty rare so having another way to spawn them could be fun.)\r\n\r\n8. Mad Mallard: Spawns Pumpkin Bombs. (Pumpkin Bombs already exist as a &quot;Change Form&quot; monster, so spawning the monster that spawns them seems like a clever enhancement.)\r\n\r\nThe main benefit of this arrangement is it allows &quot;Change Form&quot; to be used as a grinding spell. You can go anywhere and easily transform a monster into a monster that can make more monsters. This is useful for spell grinding, weapon grinding, and even a bit of level grinding if you acquire Luna early with the &quot;Early Luna&quot; hack and spawn a bunch of Emberman or Basilisks to grind against. This should make the spell more useful without making it too overpowered.\r\n\r\nNote: To combine this with Proper-caser, apply Proper-caser and this hack first, then apply the companion Proper-caser compatibility hack last.', '[4679]SecretofManaMultiplicativeChangeForm1.1.zip', '1.1', '2019-09-24 18:53:38', '2019-10-07 04:13:45', '07 October 2019', 1570420800, '4679readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 142, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4680, 9, 799, 'Lunar Magic Boss Gravity Attack', 4637, 'In the original game, the Lunar Magic spell is notorious for being mostly useless. It costs 8 MP and has weird, random effects on monsters. It&#039;s sort of like an easter egg or a joke spell. Amusing, but not actually useful.\r\n\r\nBut you know how they say, &quot;the bigger they come, the harder they fall?&quot; That&#039;s where this hack comes in.\r\n\r\nThis hack preserves the original kind of funny Lunar Magic behavior, except when cast on bosses. When cast on a boss, the Lunar Magic spell will now be a devastating gravity attack, adding an amusing contrast to its original behavior.\r\n\r\nSpecific changes:\r\n\r\n- When cast on a boss, Lunar Magic will now function like Evil Gate, doing fractional damage based on the target&#039;s current HP, except while Evil Gate doesn&#039;t work on bosses (without the &quot;More Useful Evil Gate&quot; hack anyway), the Lunar Magic gravity attack will work exclusively on bosses rather than regular enemies. The inverse of Evil Gate.\r\n- Lunar Magic will behave as before when cast on an enemy that is not a boss.\r\n- Lunar Magic now costs 12 MP instead of 8 MP. This limitation helps to offset the fact that using Lunar Magic on a boss (not strong against Luna) basically always does 999 damage.\r\n- Lunar Magic&#039;s gravity attack will work on any boss without Luna resistance.\r\n- The following bosses who previously did not have Luna resistance now have Luna resistance: Mech Rider I, Mech Rider II, Mech Rider III, Hexas, and the Mana Beast.\r\n- Those changes have the side effect of making Mech Rider I, Mech Rider II, Mech Rider III, and Hexas weak to Dryad&#039;s Burst spell. Since that spell is rather underutilized in the original game, this is an arguably desirable side effect.\r\n\r\nSome important things to note:\r\n\r\n- This hack is compatible with &quot;Easier or Harder Monsters&quot; and &quot;Harder Final Boss,&quot; but only if this hack is applied after.\r\n- This hack is compatible with &quot;More Useful Evil Gate&quot; but the patching order will determine the boss weaknesses. If you want Mech Rider III and Hexas to be weak to Lumina, then apply this hack first. If you want Mech Rider III and Hexas to be weak to Dryad, then apply this hack after &quot;More Useful Evil Gate.&quot;', '[4680]SecretofManaLunarMagicBossGravityAttack1.0.zip', '1.0', '2019-09-24 18:56:39', '2019-09-23 23:57:30', '23 September 2019', 1569211200, '4680readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 130, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4681, 9, 799, 'Hellfire', 4637, 'This hack implements an Evil Gate-style fractional damage attack called Hellfire for Salamando that replaces the Exploder spell. However, unlike Evil Gate, the Hellfire spell will work on bosses (without Salamando resistance) too though at the cost of more MP to prevent it from being overpowered since this spell will almost always do high damage against bosses. There is also no damage penalty for multi-targeting enemies and the enemy &quot;Heck Hound&quot; has been renamed to &quot;Hell Hound&quot; to fit the theme of this hack.\r\n\r\nIf you wish to preserve the silly censorship endemic to Square games on Nintendo platforms, you can also apply one of two variants of this hack also provided: Firenado or Heckfire. Both censored variants do not rename &quot;Heck Hound&quot; to &quot;Hell Hound.&quot;\r\n\r\nSome important things to note:\r\n\r\n- A side effect of this hack is enemies which cast Exploder will now cast Hellfire. This will cause them to run out of MP sooner. An optional companion hack is also bundled with this that increases MP of enemies that cast Hellfire so they don&#039;t run out of MP so quickly if desired.\r\n- To combine this with Proper-caser, apply Proper-caser and this hack first, then apply the companion Proper-caser compatibility hack last.', '[4681]SecretofManaHellfire1.4.zip', '1.4', '2019-09-24 18:57:49', '2019-10-26 21:30:47', '26 October 2019', 1572062400, '4681readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 186, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4682, 1, 795, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. Applying this patch to Mega Man 2 will make the weapon energy of all weapons restore fully whenever a life is lost. This mechanic is officially applied in Mega Man games for the PS1 and later.\r\n\r\nSituations where this primarily affects the game:\r\n- During boss fights\r\n- Wily Stage 1 (Mandatory Item-1)\r\n- Wily Stage 4 (Mandatory Crash Bomb)', '[4682]Mega Man 2 - Refill Weapon after Death.rar', '1.0', '2019-09-24 19:05:42', '2019-10-11 18:13:54', '24 September 2019', 1569297600, '4682readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1463, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', ''),
(4683, 1, 746, 'Doc Robot Rework', 5312, 'This patch removes the necessity for Rush Marine in Gemini Man&#039;s Doc Robot stage, \r\nand Rush Jet in Needle Man&#039;s Doc Robot stage. Without weapon energy for either Rush Marine or Jet, the stages became unbeatable and you were forced to game-over yourself. \r\n\r\nIt also adds a block you can climb on after Doc Robot&#039;s Flash Man boss room (also in Gemini&#039;s Doc stage). \r\nOriginally, you were meant to use Rush Coil here, but without any energy left (and no pits/enemies to die from) \r\nyou were basically stuck, causing a soft-lock. \r\n\r\nIncluded in the .rar are two patches. The regular patch contains all the edits mentioned above. \r\nThe &#039;Light&#039; patch only adds the block to prevent the soft-lock if you run out of Rush Coil.', '[4683]Mega Man 3 Doc Robot Rework.rar', '1.0', '2019-09-24 19:06:31', '2019-09-25 09:22:13', '24 September 2019', 1569297600, '4683readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 473, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', ''),
(4684, 9, 784, 'Mega Man X3: Proto Edition', 2945, 'Like the previous two, this sequel puts the player in control of Protoman from the classic series once again.\r\n\r\n\r\nFeatures:\r\n\r\n1.All of X’s graphic tiles have been changed with sprites of Protoman\r\n\r\n2.New dialogue\r\n\r\n3.Protoman has his own weapon get sprite\r\n\r\n4.Protoman has his own 1up sprite \r\n\r\n5.Protoman has his own menu icon \r\n\r\n6.Protoman has his own life bar icon  \r\n\r\n7.Charge shot palettes are different\r\n\r\n8.Can only access 3 upgrade enhancement capsules like the first title\r\n(The red/pink capsules can be accessed)\r\n\r\n9.New weapon colors\r\n\r\n10.Protoman has his own intro cutscene sprite \r\n\r\n11.Protoman has his own menu protrait\r\n\r\n12.Protoman has his own stage select icon\r\n\r\n13.New title screen\r\n\r\n14.Changed X.Buster to P.Buster in the weapons menu\r\n(This changed the spelling of the word &quot;EXIT&quot; making it spell &quot;EPIT&quot;)\r\n\r\n15.Smaller life bar\r\n\r\n16.Shorter dash length\r\n\r\n17.Level 1 charge is changed into a level 2 charge shot\r\n\r\n18.Level 2 charge is changed into a level 3 charge shot(the orange/green/white double helix one)\r\n(Can&#039;t fire any other shots until the fired charged shot is off screen)  \r\n\r\n19.Can fire two level 2 charged shots when the upgraded buster is charged to level 3(the purple color charge)\r\n\r\n\r\nPlanned Features:\r\n[li]Figuring out how to fix the spelling error of the word &quot;EXIT&quot;[/li]\r\n[li]Arranging the dialogue text some more [/li]\r\n\r\n\r\nInstructions:\r\n\r\nTo patch this, a copy of this file is required: Mega Man X 3 (U) [!].smc, and Lunar IPS  or any other program, but the program that \r\nwould be recommend the most is flips.\r\n\r\nAnd make sure it&#039;s unheadered.', '[4684]MegaMan X3 Proto Edition V1 1.zip', '1.1', '2019-09-25 17:41:51', '2019-09-25 08:02:01', '25 September 2019', 1569384000, '4684readme.txt', 1, 0, 1, 1, 1, 0, '4684titlescreen.png', 5, 0, 0, 4662, 4, 'Name:\r\nMega Man X 3 (U) [!].smc\r\n\r\nMD5:\r\n6a29bdd87f7cd3da0fcdb1ff396b57eb\r\n\r\nSHA1:\r\nc4c22ed1eb92685b27a3d43cd35bf1c1b8b4c6c1\r\n\r\nCRC32:\r\na3270b3f\r\n\r\nSHA256:\r\n904656042b1ff8b3fb8810050cf906aa050809580343049275100fb3a3a0c2a3', 0, '', '', ''),
(4685, 1, 1428, 'Monster Party MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Monster Party ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n    Expansion RAM ($5C00-$5FFF, read/write)\r\n    CPU $6000-$7FFF: 8 KB switchable PRG RAM bank\r\n    Bankswitching included. Readme file for more info.\r\n    Extended RAM mode ($5104)\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.2.0', '[4685]Monster Party (USA) MMC5 Patch v1.2.0.rar', '1.2.0', '2019-09-27 11:04:57', '2021-10-31 23:15:41', '31 October 2021', 1635652800, '4685readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 203, 1, 'Database match: Monster Party (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2BC8244CAB439AC20BAA4724E8A92748D4E430E1\r\nFile CRC32: 6F0AC6EC\r\nROM SHA-1: 216A5B83111C2936998AF147E19A8A8CD73D8870\r\nROM CRC32: 2B9E7C2', 0, '', '', ''),
(4686, 1, 3448, 'Predator MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Predator ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n[li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n[li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n[li]Bankswitching included. Readme file for more info.[/li]\r\n[li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.4\r\n\r\nNote: The author have tested most of the emulators but doesn’t work well with Nintendulator, RockNES and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[4686]Predator MMC5 Patch v1.4.rar', '1.4', '2019-09-29 12:39:56', '2020-07-20 22:10:25', '20 July 2020', 1595217600, '4686readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 199, 1, 'Database match: Predator (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 48E6610A4A3DB096AA9B5D386EAB7F359318086D\r\nFile CRC32: CA6D44CA\r\nROM SHA-1: 89BB4EB23AD71FF3E1DDC0C7957C09309C93E11F\r\nROM CRC32: A7DE65E4', 0, '', '', ''),
(4687, 9, 2988, 'Street Fighter Alpha 2 Minor Restoration', 1868, 'This hack changes the white blood back to being red, and it also changes Katana&#039;s name back to being called Sodom once again as well.\r\n\r\nThe author created an Help Wanted Ad for this hack, because there were stuff they couldn’t do. You can check it out here to see what they need help on: https://www.romhacking.net/forum/index.php?topic=39265.0', '[4687]Street Fighter Alpha 2 Minor Restoration.zip', '1.0', '2019-09-29 12:42:01', '2024-06-29 21:10:43', '07 March 2020', 1583539200, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 2976, 4, 'Street Fighter Alpha 2 (USA).sfc\r\nMD5: AA3C90FA7D89EB3DC3389A9436BD0CF8\r\nSHA-1: F4EDE150B5281F7F5D7E3188C6D9163C2BC66475\r\nSHA-256: 910A29F834199C63C22BEDDC749BABA746DA9922196A553255DEADE59F4FC127\r\nStreet Fighter Alpha 2 (Europe).sfc\r\nMD5: DD7CB317BC987C2FD52DE2A764A2250B\r\nSHA-1: 73B3C0AF2F169423CBBF2A672E6414F35388E04E\r\nSHA-256: 4001418CEB26F38EFBEA10B7BCC8233ADC7BFCAA7E11DFB401D820F3254F06EF', 0, '', '', ''),
(4688, 1, 1428, 'Parody World - Monster Party (Japan) MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Parody World - Monster Party (Japan) (Proto) ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n[li]Expansion RAM ($5C00-$5FFF, read/write) CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li] [li]Bankswitching included. Readme file for more info. Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.1.0', '[4688]Monster Party Famicom Proto v1.1.0.rar', '1.1.0', '2019-09-29 14:41:21', '2021-10-31 23:37:04', '31 October 2021', 1635652800, '4688readme.txt', 0, 0, 0, 0, 0, 1, '4688titlescreen.png', 5, 0, 0, 224, 1, 'Database match: Parody World - Monster Party (Japan) (Proto)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: ADAFE6E0EABA88B69F4991B7B78F7AA47D643151\r\nFile CRC32: BBCA6DA3\r\nROM SHA-1: F1AC6A76223A63545FAE93E6F33520BAC8EE5691\r\nROM CRC32: 21E28F50', 0, '', '', ''),
(4689, 1, 746, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. Applying this patch to Mega Man 3 will make the weapon energy of all weapons restore fully whenever a life is lost. This mechanic is officially applied in Mega Man games for the PS1 and later.\r\n\r\nSituations where this primarily affects the game:\r\n- During boss fights\r\n- Needle Doc Robot Stage (Mandatory Rush Jet)\r\n- Gemini Doc Robot stage (Mandatory Rush Marine)\r\n\r\nIncluded are a patch for the regular Mega Man 3, and one for the [url=https://www.romhacking.net/hacks/992/]Mega Man 3 Improvement[/url] hack by kuja killer.', '[4689]Mega Man 3 - Refill Weapon after Death.rar', '1.0', '2019-09-29 15:46:58', '2019-10-11 18:13:53', '27 September 2019', 1569556800, '4689readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1184, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', ''),
(4690, 1, 750, 'Super Mandil Bros. 3', 4408, 'SUPER MANDIL BROS 3.\r\n\r\nThis is a kaizo light SMB3 hack, it is an adventure that requires gaming ability, patience and observation skills. This is because of the quest that this game offers. A few missions were inspired in some patterns used in Kawa Mario Bros 3, Castle Mario Bros 3 and Retrus Gamer Bros 3. However, all of them were modified to be shorter, easier and quicker to be completed.\r\n\r\nThe player should pay special attention to the texts all throughout the game. Texts that were put into the missions, mushrooms and castles, have the clues needed to find the way to the end of this game. Also, the player has to be sure to get at least one whistle, so they will never get stuck.\r\n\r\nIMPORTANT: This game requires to be over than 18 years old just to comprehend the different jokes shown throughout the game (Jokes are shown as texts on-screen throughout, and are related to marriage/dad jokes). Lastly, this is a Mexican hack so the texts inside the game are in Spanish.\r\n\r\nPlease enjoy playing this hack as the author was creating it.\r\n\r\nBest wishes and long live SMB3 Hack game players.\r\n\r\nKind Regards!', '[4690]Super Mandil Bros. 3.zip', '1.0', '2019-09-29 22:28:03', '2019-10-01 01:31:44', '23 September 2019', 1569211200, '', 1, 0, 1, 1, 0, 0, '4690titlescreen.jpg', 1, 0, 0, 869, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: C8F49907DA06ECE1820B917384B10F43\r\nSHA-1: FAB63A896E4211C53BEBB81B2F6C4C48949DE240\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4691, 11, 1925, 'River City Girls... of Rage', 5483, 'I. Overview:\r\n\r\n\r\n[b]River City Girls ..of Rage:[url=https://youtu.be/9xjALRwtkUc] Gameplay Teaser Trailer[/url] [/b] \r\n\r\nThis hack allows the player to play as for characters from River City Girls, and fight against bosses from this game!\r\n\r\nII. Features:\r\n\r\n* Characters replaced by Misako, Kyoko, Riki and Kunio.\r\n* All playable characters can run.\r\n* All playable characters can change direction and turn around while running.\r\n* All playable characters can jump further while running.\r\n* The command to run (f, f) becomes more sensitive.\r\n* The game has Juggling. \r\n* All of the characters&#039; attacks are similar to those from River City Girls\r\n* Neutral Air Attack([b]Jump+B[/b]) is now [b]Air to Air[/b]. Works great for juggling an opponent in a corner or while playing in Co-op, but can miss when attacking a ground target.\r\n* You can choose the same characters.\r\n* Player characters have animation recovery when they escape from being thrown (up + C).\r\n* Charge attacks require holding B for only 2/3 second.\r\n* Offensive Special no longer costs player’s own health.\r\n* If the player presses A while running, the player’s character will perform Offensive Special (in the original game, nothing will happen).\r\n* You can use the Defensive Special and Offensive Special when you capture the enemy.\r\n* You can use the Defensive Special and Offensive Special when grabbing an enemy from behind.\r\n* KO count of the players is displayed.\r\n* Mania difficulty is directly accessible.\r\n* Stage selection is available.\r\n* Replaced all bosses except Mr. X\r\n* The voices also match their characters.\r\n* Added 6-Button gamepad Support. Back attack now is Y-button\r\n\r\nIII. Movie List:\r\n\r\n[b]Riki[/b]  - Kunio&#039;s rival, closest friend and Kyōko&#039;s boyfriend. Much calmer and stoic than Kunio, he lets his legendary stone fists do the talking. Kaiji Tang voices him in the game.\r\n\r\n*Piledriver:           Grab an enemy, press C, and then press B quickly.\r\n*Vault:                Grab an enemy, press Down+C.\r\n*Fatal Steps:          Jump and press down + B\r\n*Air to Air Attack:    Neutral Jump + B\r\n*Correct Hairstyle:    Forward, forward, B\r\n*Stone Launcher:       Press Y or BC at the same time\r\n*Acro Dragon:          Forward A\r\n*Stone Hands:          A\r\n\r\n[b]Kyoko[/b]  - Cute, cheerful and bubbly, Kyōko is Misako&#039;s friend for life and Riki&#039;s girlfriend. She is voiced by Kira Buckland.\r\n*Head Stomp:           Jump and press down + B\r\n*Cheer Drill:          Forward jump + B\r\n*Air to Air Attack:    Neutral Jump + B\r\n*Dab!:                 Forward, forward, B\r\n*Donkey Parry:         Press Y or BC at the same time.\r\n*Dragon Feet:          Forward A (Kyoko yell &quot;ORA ORA&quot; in forward special) \r\n*Handstand Kick:       A\r\n\r\n[b]Misako[/b]  - Kunio&#039;s hot-blooded girlfriend, snarky, impulsive and always ready for a fight. Kayli Mills provides her voice in the game.\r\n*Jump Hammer:          Jump and press down + B\r\n*Dropkick:             Forward jump + B\r\n*Air to Air Attack:    Neutral Jump + B\r\n*Rolling Punch:        Forward, forward, B\r\n*Spiral Uppercut:      Press Y or BC at the same time. (powerful anti-air)\r\n*Stone Hands:          Forward A  \r\n*Backpack Swing:       A\r\n\r\n[b]Kunio[/b]  - The hot-blooded tough guy with a good heart and Misako&#039;s boyfriend. He has been in multiple fights and sports competitions, which has made him an infamous hero. He is voiced by Greg Chun in the game.\r\n*Air Hurricane Kick:   Jump and press down + B\r\n*Super Kick:           Forward jump + B\r\n*Air to Air Attack:    Neutral Jump + B\r\n*Flying Knee:          Forward, forward, B\r\n*Sauna Towel:          Press Y or BC at the same time. (Weak strike with a large area)\r\n*Hot-Blooded Punch:    Forward A  \r\n*Hurricane Kick:       A\r\n\r\n\r\n\r\n\r\nUsed sprites:\r\n[url]https://www.spriters-resource.com/nintendo_switch/rivercitygirls/[/url]\r\n\r\n\r\nIV. v0.9.80. Changelog:\r\n\r\n-Explosion bug fix;\r\n-Recolor levels;\r\n-Added weapon drop patch;\r\n-Restore weapon for all enemys;\r\n-Added sound when pressing B + C (Y) for all characters;\r\n-Riki, Misako and Kunio&#039;s sprites were retouched, about 200 sprites;\r\n-Added mini portret for all new boss;\r\n-Added shadow for all characters and all new boss;\r\n-Added no Friendly Fire Patch;\r\n-Added Bug fix Patch;\r\n\r\n\r\n[b]Riki.[/b]\r\n-Changed special forward + A;\r\n-New Blitz attack (forward forward + B), now it&#039;s like in the original game River City Girls;\r\n-B + C hit calibrated, hitboxes tuned, damage reduced, in general it became much better;\r\n\r\nDeveloper&#039;s comment - It was rather inconvenient to play for Ricky, blitz attack is difficult to hit, forward + A is everyone interrupts. Now he is like all other characters in gameplay, you should not be afraid of an accidental flight to heaven when trying to take a chicken.\r\n\r\nV.v0.9.82. Changelog:\r\n\r\n-Added Mana System by Dha Lau Hoo\r\n-The player can gain MP by hitting the enemies: Each hit will increase MP by 1. \r\n-Throwing an enemy will increase MP by 2. Piledriver (Riki only) will increase MP by 3. \r\n-Offensive special attacks do not increase SP. \r\n-The maximum value of MP is 100.\r\n-Player can perform offensive special attack by pressing forward and A only if he have 20 MP.\r\n-Tea and coffee help the player to recover MP. A cup increases player MP by 10. A pot increases player MP by 20.\r\n\r\nHave fun!', '[4691]River City Girls of Rage (V0.9.82).zip', '0.9.82', '2019-09-30 05:54:23', '2021-03-15 08:31:06', '15 March 2021', 1615780800, '4691readme.txt', 1, 1, 0, 0, 1, 0, '', 1, 0, 1, 10550, 8, 'rominfo : No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4692, 1, 3448, 'Predator (Japan) MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Predator (Japan) ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n    Expansion RAM ($5C00-$5FFF, read/write)\r\n    CPU $6000-$7FFF: 8 KB switchable PRG RAM bank\r\n    Bankswitching included. Readme file for more info.\r\n    Extended RAM mode ($5104)\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.1\r\n\r\nNote: The author has tested most of the emulators but doesn’t work well with Nintendulator, RockNES, and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[4692]Predator (Japan) MMC5 Patch v1.1.rar', '1.1', '2019-10-01 13:54:59', '2020-07-20 22:15:21', '20 July 2020', 1595217600, '4692readme.txt', 0, 0, 0, 0, 0, 1, '4692titlescreen.png', 5, 0, 0, 145, 1, 'Database match: Predator (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F0553445E6290570CAAA1EBB08EEC5AE0B9C2826\r\nFile CRC32: 2360E7DF\r\nROM SHA-1: 9D01872243737AB71665E04119E3D591252AEBD5\r\nROM CRC32: 4ED3C6F1', 0, '', '', ''),
(4693, 9, 799, 'Upbeat Elinee&#039;s Castle', 4637, 'This hack changes the music in Elinee&#039;s Castle to &quot;Did You See The Ocean&quot; throughout the entire castle.\r\n\r\nIn the original game &quot;Did You See The Ocean&quot; is played at the very end of the castle only for a single room. With this hack the track is played throughout the entirety of the castle to spice things up a bit since the original song played throughout most of the castle &quot;Into The Thick of It&quot; is a bit overused and the &quot;Did You See The Ocean&quot; variant of the song is a bit underused.\r\n\r\nImportant things to note:\r\n\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack, 4. Apply this hack&#039;s VWF support hack.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack, 3. Apply this hack&#039;s Relocalized support hack.', '[4693]SecretofManaUpbeatElineesCastle1.0.zip', '1.0', '2019-10-02 04:59:22', '2019-09-30 04:59:06', '30 September 2019', 1569816000, '4693readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 187, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4694, 17, 989, 'Resident Evil Remaster Version', 5532, 'All videos in the game have been replaced by the Resident Evil Remaster version. Extra Skins for Jill. Original soundtrack of the first version of the game.\r\n\r\nAll videos in the game have been replaced by the Resident Evil Remaster version.\r\n\r\nExtra Skins for Jill (After finishing the game).\r\n\r\nOriginal soundtrack of the first version of the game.\r\n\r\nThe patch should be applied in version: Resident Evil: Director&#039;s Cut Dual Shock (SLUS-007.47)\r\n\r\n[b]Note:[/b] File is over 30MB (154MB)\r\n*[url=https://www.dropbox.com/s/wlylfanr2c1oxlr/RE1RV.zip][b][Download][/b][/url]', '[4694]RE1RV.zip', '1.0', '2019-10-02 04:59:58', '2019-10-06 03:16:36', '28 September 2019', 1569643200, '', 1, 0, 0, 0, 0, 1, '4694titlescreen.png', 5, 0, 0, 4870, 11, 'Name: Resident Evil - Director&#039;s Cut - Dual Shock Ver. (USA) (Track 1).bin\r\nCRC32: B01860CE\r\nSHA1: 08FBC01AE9C3D47AA93D2A99D69FA67A54E4982B', 0, '', '', ''),
(4695, 8, 922, 'Mega Man II Music Improvement', 4306, 'Mega Man II/Rockman World II is notorious as the black sheep of the Game Boy Mega Man games for many reasons. Perhaps the most glaring of these is its peculiar soundtrack, which is bizarrely high-pitched, off-key, and extremely grating compared to pretty much any other Game Boy game, let alone the rest of the series.\r\n\r\nThis hack attempts to improve the music by fixing two apparent errors:\r\n\r\n1. The first is an objective programming mistake: the game&#039;s note-to-frequency conversion table is wrong. Some values are correct while others are one higher than they should be, resulting in over a quarter of the notes playing off-key.\r\n\r\n2. The more obvious problem, and the more subjective one, is that much of the music has the lead instruments set an octave higher than most people find pleasant.\r\n\r\nProblem 1 is a simple fix: the frequency table has been regenerated with the correct values, fixing the out-of-tune notes.\r\n\r\nProblem 2 has been handled, in most cases, by lowering the two square channels (used for leads) one octave and leaving the wavetable channel (used for bass) untouched. A few tracks have been handled specially; see the readme for details.\r\n\r\nNote that the sound effects are unchanged, as they&#039;re stored in a different format that directly specifies the intended frequencies instead of doing a note-to-frequency conversion.\r\n\r\nIncluded in the download are three IPS files, one for each of the game&#039;s regional variants (Japan, USA, and Europe).', '[4695]Mega Man II (GB) Music Improvement.zip', '1.0', '2019-10-02 13:30:08', '2019-09-29 05:33:47', '29 September 2019', 1569729600, '4695readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 3898, 1, '===Japanese Version===\r\nNo-Intro filename: Rockman World 2 (Japan).gb\r\nCRC32:             C34D265E\r\nMD5:               C05B47DF8BDFE770BE228E51BC42DA84\r\nSHA-1:             5D35BAA2FADD07796ED8B441F82ED5B136A999C7\r\n===USA Version===\r\nNo-Intro filename: Mega Man II (USA).gb\r\nCRC32:             E496F686\r\nMD5:               7FE07271D04ED9E0BC0663DDE55A2AE4\r\nSHA-1:             334F1A93346D55E1BE2967F0AF952E37AA52FCA7\r\n===European Version===\r\nNo-Intro filename: Mega Man II (Europe).gb\r\nCRC32:             5E90CB48\r\nMD5:               B9CFEE05797BEB8FF7E259EE77EAF2FB\r\nSHA-1:             D19993A4630E7F9450FF6469115F4095F6F29667', 0, '', '', ''),
(4696, 17, 869, 'Shop Menu Bugfix', 3215, 'This is a bug-fix for Final Fantasy VII Shop Menu which is only\r\npresent in the American and Japanese NTSC versions.\r\n\r\nThis visual bug consists of wrong numbers being displayed for equipped\r\naccessories on the &quot;Sell&quot; screen.', '[4696]SHOP MENU BUGFIX.rar', '1.0', '2019-10-02 14:43:21', '2019-09-29 22:06:07', '29 September 2019', 1569729600, '4696readme.txt', 0, 0, 0, 1, 0, 1, '', 4, 0, 1, 855, 11, '---------------------------------------------------------\r\nNTSC - Japanese\r\n---------------------------------------------------------\r\nSLPS-00700. Disc 1. MD5: e69ffb42c2d13e902156cd50273e496d\r\nSLPS-00701. Disc 2. MD5: aad3ffd8f054b9ebead0acfffac82664\r\nSLPS-00702. Disc 3. MD5: e7ae43a76da7c3b42968cf26760a8018\r\n---------------------------------------------------------\r\nNTSC - Japanese (International)\r\n---------------------------------------------------------\r\nSLPS-01057. Disc 1. MD5: d87de4eaed7710a10774854e34c2e277\r\nSLPS-01058. Disc 2. MD5: 207b1d1a2e2eb4b14be1e0f4b2cb0596\r\nSLPS-01059. Disc 3. MD5: 47c41ab5f6db0fe1203edc553c2c5887\r\n---------------------------------------------------------\r\nNTSC - USA \r\n---------------------------------------------------------\r\nSCUS-94163. Disc 1. MD5: cce4e76d020b47847fe8e2f81ff613db\r\nSCUS-94164. Disc 2. MD5: ccf63cd314d3e79878323199eb09d7dd\r\nSCUS-94165. Disc 3. MD5: eac916b42d5c24f951c8dec2f13a63de\r\n---------------------------------------------------------', 0, '', '', ''),
(4697, 18, 4049, 'Tales of Legendia OP Restoration Mod', 5533, 'A mod for the US version of Tales of Legendia that restores the original opening used in the Japanese version of the game.\r\n\r\n[b]Note:[/b] File is over 30MB (2.57 GB)\r\n*[url=https://mega.nz/#!sSxU1QjY!QyCx_8VT2h5E2qY4lDC7tqPGyXq14lIjAkbUNakYpwg][b][Download][/b][/url]', '', '1.0', '2019-10-03 07:09:57', '2019-10-06 02:45:58', '02 October 2019', 1569988800, '4697readme.txt', 0, 0, 0, 0, 0, 1, '4697titlescreen.png', 5, 1, 0, 18, 10, 'SLUS-21201\r\n\r\nSHA-1: 3B655DF7C616E7AEB9D063C68BB4E44B32F6CB40\r\nSHA-256: 640AF062001B5BDF90176717336EE2A382D9BF60545C8FC7190B45EA8BDA98DA\r\nCRC-32: B8BA2BD7\r\nMD-5: DE570160E140F8101A3E9E551EFA2F80', 0, '', '', ''),
(4698, 1, 719, 'Dragon Warrior MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Dragon Warrior ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n   [li] Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n   [li] CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n   [li] Bankswitching included. Readme file for more info.[/li]\r\n   [li] Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nThis also works for &quot;Dragon Warrior (USA) (Rev A)&quot; ROM.\r\n\r\nRead the Readme for changes in this version v1.1.2\r\n\r\nNote: The author have tested most of the emulators but doesn’t work well with Nintendulator, RockNES and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[4698]Dragon Warrior MMC5 Patch v1.1.2.rar', '1.1.2', '2019-10-03 07:10:34', '2021-07-13 04:38:25', '12 July 2021', 1626062400, '4698readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 289, 1, 'Database match: Dragon Warrior (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6A50CE57097332393E0E8751924FD56456EF083C\r\nFile CRC32: CAAF5C6B\r\nROM SHA-1: 73F9B88DEF80756EF29C5AA1A724C3112E5918C1\r\nROM CRC32: 3B3F88F0', 0, '', '', ''),
(4699, 10, 1106, 'Castlevania Harmony of Dissonance LUNATIC', 4278, 'A hack for the Japanese version of Castlevania HOD. It can only be used with the Japanese version. \r\n\r\nChanges：\r\n1、Change some landforms，resulting in that many items can be obtained when first meet them. Avoid some unnecessary repeat running.\r\n\r\n2、Change the enemy configuration for most rooms.\r\n\r\n3、Make the trap house in some rooms. In trap house, enemies will appear continuously. Juste should escape from the trap house when he can&#039;t beat the\r\nclustered enemies as soon as possible. Epecially, in two trap houses, there are many invisible enemies.\r\n\r\n4、Other adjustment of details.\r\n\r\nV1.1:\r\nFix two bugs about white dragon Lv3 room.', '[4699]Castlevania Harmony of Dissonance LUNATIC_V1_1.zip', '1.1', '2019-10-03 07:11:26', '2019-10-06 02:25:25', '01 October 2019', 1569902400, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 869, 1, '0460 - Castlevania - Byakuya no Concerto (J).gba\r\n    CRC32: 379B3248\r\n    MD5: CADE47DEF03AD1CC02A1BD97B5EA4E9F\r\n    SHA-1: 3AEB81EE60FA3E56A56EE069B0CE0D8BC34D9C4C\r\n    SHA-256: E50DF7B87F8523F6301D41BAA02961B940887F33339C73D22C20E53623EBC30E', 0, '', '', ''),
(4700, 23, 4050, 'Retro Game Challenge Undub', 5534, 'Retro Game Challenge is the name given to the English localized version of the Japanese television program Game Center CX, wherein the host, middle-aged comedian Shinya Arino plays retro games to the best of his ability, attempting to beat them within (usually) one day.\r\n\r\nThis is a patch for the first spin-off video game inspired by the series, which was localized and released in North America. The original Japanese release of the game includes voice work by Shinya Arino himself, including many of his catch phrases from the show. However, the English release replaced all the audio with new English narration and voice clips, removing some of the charm for fans of the original show.\r\n\r\nThis patch replaces all the audio with the audio from the the original Japanese release, so you can enjoy playing the many minigames in this title while being cheered on by Arino himself.\r\n\r\nTo install the patch, use xdelta.', '[4700]RetroGameChallengeUndub.zip', '1.0', '2019-10-03 07:12:43', '2019-10-01 07:10:34', '30 September 2019', 1569816000, '', 0, 1, 0, 0, 0, 0, '4700titlescreen.png', 5, 0, 0, 727, 1, 'ROM Name: 3377 - Retro Game Challenge (US)\r\nCRC32: E4C622AB\r\nSHA-1: A13762B61595D81CF16898DE95A15C0CA5787BD4\r\nMD-5:  196815ef14db6500195c3ed86c7322f7', 0, '', '', ''),
(4701, 1, 750, 'Super Randy Bros. 3', 5535, 'A SMB3 Kaizo hack made by me. Backgrounds and graphics have been edited. It&#039;s not the hardest kaizo hack but i had fun to create it.', '[4701]Super_Randy_Bros._3.zip', '1.0', '2019-10-06 02:52:31', '2019-09-30 22:12:41', '13 April 2018', 1523592000, '', 1, 0, 1, 0, 0, 0, '4701titlescreen.png', 1, 0, 0, 648, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(4702, 8, 921, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. Applying this patch to Mega Man World will make the weapon energy of all weapons restore fully whenever a life is lost. This mechanic is officially applied in Mega Man games for the PS1 and later.\r\n\r\nSituations where this primarily affects the game:\r\n- During boss fights (Final boss can only be defeated with Mirror Buster)\r\n- Wily Castle (Mandatory Carrier)\r\n- Wily Station (Mandatory Carrier)', '[4702]Mega Man World 1 - Refill Weapon after Death.rar', '1.0', '2019-10-07 16:53:48', '2019-10-11 18:13:51', '04 October 2019', 1570161600, '4702readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 808, 1, 'Database match: Mega Man - Dr. Wily&#039;s Revenge (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858\r\nFile/ROM CRC32: 47E70E08', 0, '', '', ''),
(4703, 1, 2095, 'Ghostbusters Remastered (The Real)', 4070, 'This is a complete modification of the US version of Ghostbusters on the NES.\r\n\r\n-Overhauled graphics (99% original. Character sprites and Slimer adapted from The New Ghostbusters 2 on the Famicom).\r\n-Doubled performance on many sections of the game.\r\n-Much improved gameplay/controls everywhere.\r\n-Heavily rebalanced game design.\r\n-Countless bugs fixed.\r\n\r\nThe Mapper has been modified from 3 to 66 and rom was expanded by 32000 bytes to accommodate the new voice.\r\n\r\nNew in version 1.1: \r\n-Added cheat code for easy mode (start with $10k) and easy mode ending. A+B+Start at the title or lyrics screen. A sound cue replaces the Ghostbusters yell, confirming it.\r\n-Added visual feedback for PKE penalty when a ghost enters the Zuul building.\r\n-Updated title screen to include &quot;The Real&quot;, &quot;Visit&quot; and version number.\r\n-Code for building infection completely rewritten for stability, reliability and balance.\r\n-Fixed correlation of blinking buildings and buildings that contain ghosts (buildings used to secretly have ghosts and not blink).\r\n-Slightly reduced ghost speed on higher PKE levels.\r\n-Can&#039;t enter Zuul building just by reaching 9000+ PKE anymore.\r\n-Fixed fuel barrel hitbox.\r\n-Better car control.\r\n-Slightly increased sound generator efficiency.\r\n-Faster parking on GBHQ.\r\n-Marshmallow Man&#039;s animation speed increased when destroying buildings.\r\n-Fixed sign graphics for floor 16.\r\n-Ghosts inside Zuul move a lot faster towards food now.\r\n-Fixed bug where you could &quot;enter&quot; a road, loading to the gas station.\r\n-Proper graphics for destroyed buildings after coming back to the city map from another scene.\r\n-City buildings color coded: purple buildings (non destroyed) can be infected.\r\n-Some items are now fully refundable.\r\n-Added &quot;REFUND&quot; subtitle under respective items.\r\n-Fixed the bug where the game would pause when holding the B button on the map. The unexpected pause looked like a crash.\r\n-Fixed HUD glitch when reaching the top of Zuul Building.\r\n-Can no longer enter empty or destroyed buildings.\r\n-Fixed bug where it wouldn&#039;t refuel at the gas station if on zero cash.\r\n  \r\nKnown problems:\r\n-After laying the ghost food ghosts will move for a little while before being attracted to it.\r\n-When capturing ghosts on the road section, if the player runs out of gas the captured ghosts will respawn on the map screen.\r\n-On the road section sometimes ghosts or bonus money sprites can get stuck while parking.\r\n-The HUD will not update when a gameover is reached or when scrolling messages. Gameover will trigger on 9999 PKE as normal, though it may not display the updated value in those cases.', '[4703]GhostbustersRemasteredv11.zip', '1.1', '2019-10-08 03:28:29', '2019-10-13 16:24:09', '12 October 2019', 1570852800, '4703readme.txt', 1, 1, 1, 1, 1, 0, '4703titlescreen.png', 1, 0, 0, 3297, 1, 'No-Intro Name: Ghostbusters (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: C2FAE32AC6C49DA99CD779BADBB64825E35D4C2F\r\nROM SHA-1: F411C7903452C9470C8BF73FED334C485F14A8E4', 0, '', '', ''),
(4704, 9, 714, 'SMW The Princess Rescue', 3087, 'SMW The Princess Rescue is a traditional Mario Adventure where you play through 9 new worlds to save the princess.\r\n\r\nThis hack is more focused on the vanilla elements and the level design. It features new levels, custom music, Super Mario World and Super Mario Maker Graphics and more\r\n\r\nIt also includes a English and a Brazilian Portuguese version.\r\n\r\nHere&#039;s a trailer for this hack:\r\n[url=https://www.youtube.com/watch?v=modACWcPJdE&amp;feature=youtu.be]Launch Trailer[/url]', '[4704]SMW The Princess Rescue 2023.zip', '1.41', '2019-10-08 10:47:37', '2023-02-02 16:49:29', '02 February 2023', 1675314000, '', 1, 1, 1, 1, 0, 0, '4704titlescreen.png', 1, 0, 0, 4330, 4, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4705, 9, 714, 'SMW The Princess Rescue 2 - Luigi&#039;s Journey!', 3087, 'This hack is a sequel to the first [url=http://www.romhacking.net/hacks/4704/]SMW The Princess Rescue[/url]. Here you plays as Luigi in an adventure to save Princess Daisy behind the scenes of Mario&#039;s adventure on the first game.\r\n\r\nHere&#039;s the [url=https://www.youtube.com/watch?v=YYm2NsXHc5g]release trailer[/url].\r\n\r\nThis hack is a traditional adventure with 9 new worlds, with 92 new levels, custom sprites, graphics music and etc.\r\nAlso features some gameplays mechanics from the first game but some of them have been improved.\r\nLike the previous hack a English and a Brazilian Portuguese version is included.\r\n\r\n\r\nEnjoy!\r\nv1.44 Restored the credits scene that I acidentally removed from the english version\r\nv1.43 This version fixes a leftover test door that was previously left in one of the levels of the brazilian portuguese version for months.\r\nAlso updated some paletes and changed Daisy&#039;s character sprite to match with her appearance in SMW The Princess Rescue 3\r\nDaisy sprites have been drawn by clockworkweeble from smwcentral', '[4705]SMW The Princess Rescue 2.zip', '1.44', '2019-10-08 10:54:28', '2023-10-18 17:17:28', '18 October 2023', 1697587200, '', 1, 1, 1, 1, 1, 1, '4705titlescreen.png', 1, 0, 0, 5782, 3, 'Super Mario World (U) [!].smc - SNESren 2.04\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(4706, 11, 1062, 'Phantasy Star IV General Improvement', 1546, 'The purpose of this hack is to enhance the already excellent gameplay experience of Phantasy Star IV. This was primarily achieved through refinement of the script and the elimination of numerous bugs. Other enhancements include the introduction of new items, the inclusion of two dummied enemies and one lost technique, making the naming conventions more consistent with earlier games in the series, tweaks to stats and abilities, and more.\r\n\r\nWe’re currently on version 1.1, the second release of this hack. 1.1 corrects a few minor bugs and makes small changes to the presentation. The primary content is largely unchanged from 1.0.\r\n\r\nThis hack was built from the ground up using the Phantasy Star IV Disassembly document by lory1990, available on this site. Please see the readme for complete details, and thank you to everyone who tries the hack!\r\n\r\nNote: The difficulty level in this hack has not been increased in any way over the vanilla game. I&#039;m adding this note in response to a review where the user appeared to be under the impression that the difficulty in the hack had been increased, leading to a bad user experience.', '[4706]20230328psivpatch.zip', '1.1', '2019-10-08 11:11:49', '2023-05-28 19:29:05', '28 March 2023', 1679976000, '4706readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 2205, 8, 'Database match: Phantasy Star IV (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nFile/ROM CRC32: FE236442', 0, '', '', ''),
(4707, 9, 858, 'Reroll-free character creation', 5537, 'This hack aims to remove the tedium from character creation in this otherwise great game. Instead of re-rolling and navigating the menus over and over to get a desired character, a character of any class and statistic distribution can be made in the one try.\r\n\r\nWhen creating a character, a large bonus pool is given to allow any class selection.\r\nThe player is then free to increment and decrement ability scores however they like:  the bonus pool will remain at 0 during this process, as the game will not allow character generation to be completed while bonus points still remain.\r\n\r\nThe assignment of karma and weapon skills is unchanged as are all other aspects of the game (including class changes).\r\n\r\nThis patch has been tested on both the unpatched Japanese rom, as well as after patching for English with TiCo&#039;s lovely translation patch ([url]https://www.romhacking.net/translations/939/[/url]). \r\n\r\nEnjoy, and feel free to make contact with questions or bug reports via RHDN!', '[4707]wiz6-no-rerolling.zip', '1.0', '2019-10-08 14:28:37', '2019-10-05 16:39:15', '05 October 2019', 1570248000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 515, 4, 'Database match: Wizardry VI - Kindan no Mahitsu (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: AF177665DEF09103330DE2DADDD86B4A2BFBE68A\r\nFile/ROM CRC32: C17ECBA5', 0, '', '', ''),
(4708, 1, 4055, 'Street Fighter II', 5169, 'Best clone by far of Street Fighter II on NES. Also the best fighting game of the system. To be a pirate game, the result is impressive, with 9 playable characters and their respective special moves, stages and endings. The controls respond quite well, and it&#039;s fun to play, especially with friends. His most obvious fault is in the artistic section: Portraits of the characters are poorly executed. Some stages are impressive (Ryu&#039;s Stage), others use strange color patterns (Dhalsim&#039;s Stage), or have flaws that would seem easy to fix with a little work (Ken&#039;s Stage). Endings are also irregular, and in general, the game look somewhat dark, dull, or are not faithful to the original game. There&#039;s a list of the improvements:\r\n\r\n-Title Screen now it shows Street Fighter II and not Street Fighter III. Color palette edited to look more like the original.\r\n-Char Select Screen edited. Portraits of the characters are remade based on the SNES version. Minor arrangements on the world map and the airplane.\r\n-Versus Screen portraits edited. Again, the illustrations are drawn based on the originals. Versus logo replaced.\r\n-General changes at all stages to make them brighter and more faithful to the originals. Some errors are fixed with Tile Editor.\r\n-Except Chun-Li, the palette of all sprites is checked.\r\n-All character endings are polished, or redone.\r\n\r\nA image is better than thousand words, just check it out and enjoy it!\r\n\r\nP.S. Apply the patch over the &quot;Street Fighter III (9 Fighter) (Unl).nes&quot; file', '[4708]Street Fighter II rev06102019.rar', '1.0', '2019-10-08 14:45:07', '2019-10-06 02:55:21', '06 October 2019', 1570334400, '', 1, 0, 0, 0, 0, 0, '4708titlescreen.png', 5, 0, 0, 3362, 1, 'ROM not found in Database: No-Intro\r\nFile SHA-1: 2916D55BE157858EB377B4A22F070763D9B07AC1\r\nROM SHA-1: 13FF5A62AFE5EE7B4EA5D537EE92BFA253EB98F6', 0, '', '', ''),
(4709, 9, 799, 'Sheex is a Master Ninja', 4637, 'This hack changes the Dark Stalker boss fight in Tasnica to a Master Ninja, significantly increasing the difficulty of what was otherwise a fairly easy boss fight. The dialog of two NPCs has also been updated to refer to this enemy as a Master Ninja instead of a Dark Stalker, including when Sheex is unmasked as the identity of this mysterious disguised enemy.\r\n\r\nImportant things to note:\r\n\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack, 4. Apply this hack&#039;s VWF support hack.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack, 3. Apply this hack&#039;s Relocalized support hack.', '[4709]SecretofManaSheexisaMasterNinja1.2.zip', '1.2', '2019-10-08 14:50:28', '2019-10-24 23:30:11', '24 October 2019', 1571889600, '4709readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 162, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4710, 9, 1056, 'F-ZERO - Eternal Boost', 5064, 'Play F-zero at full speed. When you press the accelerator, it activates the speed. \r\nTo prevent unwanted explosions due to high-speed strikes, the energy bar has been modified\r\n so that it does not have damage by hitting the edges of the track, it only suffers damage \r\nif you touch the wall, explode mines or crash cars. \r\nAnd when the energy bar is completely depleted, you don&#039;t die immediately \r\nunless you touch something.\r\nIn addition, White Land II and Fire Field are unlocked in Practice mode.\r\nTest your skills at f-zero by playing the eternal boost!', '[4710]F-ZERO - Eternal Boost.zip', '1.0', '2019-10-08 14:52:01', '2019-10-06 04:10:20', '06 October 2019', 1570334400, '', 0, 0, 0, 0, 1, 0, '4710titlescreen.png', 5, 0, 0, 1070, 4, 'No-Intro Name: F-Zero (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nPatched ROM/File SHA-1: 66FE2D58D5B4070D4543221DE27B998A9E956BE3', 0, '', '', ''),
(4711, 8, 922, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. Applying this patch to Mega Man World 2 will make the weapon energy of all weapons restore fully whenever a life is lost. This mechanic is officially applied in Mega Man games for the PS1 and later.\r\n\r\nSituations where this primarily affects the game:\r\n- During boss fights', '[4711]Mega Man World 2 - Refill Weapon after Death.rar', '1.0', '2019-10-09 22:24:12', '2019-10-11 18:13:49', '07 October 2019', 1570420800, '4711readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 954, 1, 'Database match: Mega Man II (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 334F1A93346D55E1BE2967F0AF952E37AA52FCA7\r\nFile/ROM CRC32: E496F686', 0, '', '', ''),
(4712, 11, 1984, 'Street Fighter II&#039; - Special Champion Edition (USA) Donus Hack', 5538, 'One of the best and most famous game of the 90s receives a complete color rework to get closer to the original arcade look.\r\nAll characters, their backgrounds and endings have been modified and adjusted.\r\nThis hack also includes Stef&#039;s Z80 PCM fix for clearer samples.', '[4712]Street Fighter II\' - Special Champion Edition (USA) Donus Hack - Z80.zip', '1.0', '2019-10-09 22:25:22', '2019-10-07 13:06:19', '07 October 2019', 1570420800, '', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 2240, 8, 'Street Fighter II Special Champion Edition (U) [!]\r\nCRC32: 13fe08a1\r\nInternal CRC: 1add\r\nSHA-1: a5aad1d108046d9388e33247610dafb4c6516e0b', 0, '', '', ''),
(4713, 1, 1178, 'Dragon Warrior II MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Dragon Warrior II ROM from MMC1 to MMC5.\r\nFeatures:\r\n\r\n[list]\r\n    [li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n    [li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank [/li]\r\n    [li]Bankswitching included. Readme file for more info. [/li]\r\n    [li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.2.1\r\n\r\n\r\nNote: The author have tested most of the emulators but doesn’t work well with Nintendulator, RockNES and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[4713]Dragon Warrior II (USA) MMC5 Patch v1.2.1.rar', '1.2.1', '2019-10-09 22:27:02', '2021-10-29 20:38:39', '28 October 2021', 1635393600, '4713readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 218, 1, 'Database match: Dragon Warrior II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F464C7045A489A248686E92164FDE2903CFD013E\r\nFile CRC32: E9F5BE99\r\nROM SHA-1: 191A131E7E27E121D094CC412FED87C708147B2C\r\nROM CRC32: 8C5A784E', 0, '', '', ''),
(4714, 8, 4059, 'Hyper Lode Runner Highscore Save', 5539, 'Hyper Lode Runner doesn&#039;t keep the high score after the Game Boy is turned off. With this patch the high score will be saved.\r\n\r\nYou will also need to use the &quot;Hyper Lode Runner Highscore Save.sav&quot; file found in the zip file.', '[4714]Hyper Lode Runner Highscore Save Patch.zip', '1.0', '2019-10-10 19:35:31', '2019-10-07 10:06:38', '07 October 2019', 1570420800, '', 0, 0, 0, 0, 0, 1, '4714titlescreen.png', 5, 0, 0, 224, 1, 'Database match: Hyper Lode Runner (World) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 261DA795C7B4155F1B8083ACC55DA78699C8A0DE\r\nFile/ROM CRC32: B3A86164', 0, '', '', ''),
(4715, 1, 709, 'Super Princess Sis - Two Drunk Princess (Two Players Hack)', 5319, 'Alcoholic Cantina Travels of Peach &amp; Daisy\r\nThe game keep the original spirit of SMB, you will feel a familiar stages but new at the same time, through double levels, it was modified in the stages with dynamics of new super mario bros2 for 2 player co-op and some ideas from the mario maker 1 &amp; 2 with the limitations of rom, with a medium difficulty level.\r\n\r\nThe story leads you to the princess Peach and Daisy try to escape from the castle for a night out, through 4 worlds of double stages dodging their own guards who must return them to the castle on the orders by the Queen Mother.\r\n\r\nYou must pass through the mushroom world, other villages looking for cantinas, flying drunked with delirium tremens and trying to sneak into their own castle.\r\n\r\nThe game contains several levels that consist of platforms, navigation, flight, mini-games, speed-racers among others changes and fights against others drunk princess.\r\n\r\nIt also has many cheeses, secrets and prizes, playing with 2 players will make some stages easier but others more difficult, you should learn to coordinate well if want to complete some stages. The game was make it for more fun with 2 players.', '[4715]Two_Drunk_Princess.zip', '1.0', '2019-10-10 19:38:42', '2019-10-08 06:00:37', '08 October 2019', 1570507200, '4715readme.txt', 1, 0, 1, 1, 1, 0, '4715titlescreen.png', 1, 0, 0, 2001, 1, 'File Name: Super Mario Bros. (JU) (PRG0) [!].nes\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      811B027EAF99C2DEF7B933C5208636DE\r\nFile SHA-1:    EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32:    3337EC46\r\nROM MD5:       8E3630186E35D477231BF8FD50E54CDD\r\nROM SHA-1:     FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32:     D445F698', 0, '', '', ''),
(4716, 9, 1235, 'Super Castlevania IV - Alter Quest', 5540, '&quot;Alter Quest&quot; is a hack supposed to be the third quest after Simon has beaten the two from the original game. The focus was in game balance, and the hack includes changes to enemy stats (such as damage, hit points, size and, in some cases, behavior) and to the player&#039;s weapon stats (including damage, range, speed and heart cost). Bosses in this hack were buffed and the player will need to use more strategy to beat them.\r\n\r\nThis hack tried to maintain the feel of the original Super Castlevania IV, so the overall map layout of the game didn&#039;t receive many changes, but extra traps and enemies were added nevertheless. There are some changes of graphics also.\r\n\r\nThe player starts with only three lives, but extra lives can be found hidden in many of the levels. The hack starts somewhat easy but gets harder as the game progresses. Overall, it&#039;s harder than the original.\r\n\r\nIf you like this hack, please feel free to share your experiences with it on the net. Playthroughs/walkthroughs/etc are most welcome! ;)\r\n\r\nHave fun!\r\n\r\nVersion 1.1: \r\n\r\n- Increased the damage of the brandished whip so that it is more useful against lesser enemies;\r\n- Decreased the HP of a few monsters;\r\n- Reduced a bit the difficulty of the last level;\r\n- Increased a hints section in the readme file to help the player with some hard parts of the hack.\r\n\r\nVersion 1.1b:\r\n\r\n- Fixed a bug introduced in v1.1;\r\n- Decreased the stability of crumbling blocks (so they will crumble a bit faster now);\r\n- Reduced a bit the difficulty of stage 8-1-2.\r\n\r\nVersion 1.2:\r\n\r\n- Introduced more hearts and extra lives in the game; now all levels have a hidden extra life (to a total of eleven);\r\n- Increased the damage of the knife and cross subweapons from 20 to 24;\r\n- Normalized the damage done by the whip being hold to 1/6 of a direct hit (in the original game it&#039;s 1/3);\r\n- Reintroduced the checkpoints at stages 7-1-3 and 8-2-2, that were in the original game;\r\n- Placed another book platform at stage 7-1-3 to ensure that players have where to jump to;\r\n- Reduced the damage done by Koranot&#039;s rocks from 3 to 2;\r\n- Made a few discreet layout/enemy placement changes to enhance gameplay.\r\n\r\nVersion 1.2b:\r\n\r\n- Fixed the staircase at stage 9-2-5. Now it correctly leads back to stage 9-2-3;\r\n- Made minor gameplay changes.', '[4716]Super Castlevania IV - Alter Quest.zip', '1.2b', '2019-10-11 10:45:10', '2019-11-10 21:39:32', '10 November 2019', 1573362000, '4716readme.txt', 1, 0, 1, 0, 1, 0, '4716titlescreen.png', 1, 0, 0, 1942, 4, 'Super Castlevania IV (USA) - no-intro\r\nMD5: 094F035993E9724647B61DDCBA1E9A7A\r\nSize: 1,048,576 bytes', 0, '', '', ''),
(4717, 9, 321, 'Contra III Slowdown Removal', 5541, 'This SA-1 Root removes all slowdown present on the original game and drastically reduces the loading times. It also saves the high scores and settings.\r\n\r\nversion 1.2: \r\n- This version fixes an issue regarding on how I-RAM (SA-1 internal RAM) is set up on boot code\r\n\r\nVersion 1.1: \r\n- Fixes Contra III two player mode crashing the game.', '[4717]contra3_SA-1_v1.2.zip', '1.2', '2019-10-11 17:34:27', '2023-03-19 11:01:54', '19 September 2022', 1663560000, '4717readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 5743, 4, 'Database match: Contra III - The Alien Wars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System \r\n.\r\nUSA Version:\r\nBefore patching:\r\nCRC32: 84DA7CFE\r\nSHA256: A93EA87FC835C530B5135C5294433D15EEF6DBF656144B387E89AC19CF864996\r\n.\r\nAfter patching:\r\nCRC32: FF3EE176\r\nSHA256: 5D2A0ED336E2681D694395A2183D82BEDCAC93B612CBFB5F543DA80A001E861D', 0, '', '', ''),
(4718, 8, 4060, 'Alleyway Highscore Save', 5539, 'Alleyway doesn’t keep the high score after the Game Boy is turned off. With this patch the high score will be saved.\r\n\r\nYou will also need to use the “Alleyway Highscore Save.sav” file found in the zip file.', '[4718]Alleyway (W) Highscore Save Patch.zip', '1.0', '2019-10-11 17:47:25', '2019-10-11 04:24:21', '11 October 2019', 1570766400, '', 0, 0, 0, 0, 0, 1, '4718titlescreen.png', 5, 0, 0, 501, 1, 'Database match: Alleyway (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 0CF2B8D0428F389F5361F67A0CD1ACE05A1C75CC\r\nFile/ROM CRC32: 5CC01586', 0, '', '', ''),
(4719, 1, 1074, 'Boss Health Fill Speedup', 5312, 'This patch changes the speed at which the health energy of the bosses fill up. \r\nIn vanilla Mega Man 4, this takes way longer than in any other MM game. \r\nWith this patch, filling up boss health takes as long as it does in Mega Man 5 and 6. \r\nA noticeable improvement.\r\n\r\n- 1.1 applies this change to the fortress (final stage) bosses as well.', '[4719]Mega Man 4 - Boss Health Fill Speedup.rar', '1.1', '2019-10-11 17:48:45', '2019-10-11 18:05:20', '11 October 2019', 1570766400, '4719readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1226, 1, 'Database match: Mega Man 4 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nFile CRC32: ADBD4E48\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8', 0, '', '', ''),
(4720, 1, 1074, 'Refill Weapon after Death', 5536, 'This patch is meant to make the game a bit easier and less frustrating. \r\nApplying this patch to Mega Man 4 will make the weapon energy of all weapons restore fully whenever a life is lost. \r\nThis mechanic is officially applied in Mega Man games for the PS1 and later. \r\n\r\nSituations where this primarily affects the game:\r\n- During boss fights\r\n- Cossack Stage 1\r\n- Cossack Stage 2\r\n- Wily Stage 1\r\n- Wily Stage 2', '[4720]Mega Man 4 - Refill Weapon after Death.rar', '1.0', '2019-10-11 17:50:22', '2019-10-09 22:06:09', '10 October 2019', 1570680000, '4720readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1056, 1, 'Database match: Mega Man 4 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nFile CRC32: ADBD4E48\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8', 0, '', '', ''),
(4721, 1, 710, 'Castlevania II: Simon’s Quest MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Castlevania II: Simon’s Quest ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n   [li] Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n   [li] CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n   [li] Bank switching included. Readme file for more info.[/li]\r\n   [li] Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.1b \r\n\r\nAll emulators are now supported!', '[4721]Castlevania II - Simon\'s Quest MMC5 Patch v1.1b.rar', '1.1b', '2019-10-12 05:42:58', '2021-05-16 00:10:27', '15 May 2021', 1621051200, '4721readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 628, 1, 'Database match: Castlevania II - Simon&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nFile CRC32: A9C2C503\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35\r\nROM CRC32: C471E42D', 0, '', '', ''),
(4722, 9, 1012, 'Super Soccer - Copa America Centenario', 5542, 'This is a hack that changes the 16 squads that took part in the centennial tournament. The graphics of the game have been thoroughly modified to match the context and ambiance of the championship, with several adjustments and tweaks, and the songs of each nation have been swapped to better match each one of them. This hack also modified the alternative squad uniforms, which you can check out if both players manage to use the same nation to play.\r\n\r\nFinally, a surprise has been added, replacing the mighty Nintendo team with another powerfull squad :]', '[4722]Super Soccer - Copa America Centenario.rar', '1.0', '2019-10-12 05:46:01', '2019-10-12 04:49:57', '12 October 2019', 1570852800, '', 1, 1, 0, 1, 0, 0, '', 1, 0, 1, 506, 4, 'Super Soccer (USA).sfc - NOINTRO\r\nCRC32: 9996E39A', 0, '', '', ''),
(4723, 1, 782, 'Deadpool', 5543, 'Deadpool is a Ninja Gaiden hack for the NES.\r\n\r\nThis patch will change nearly every aspect of the original game to convert it on his own adventure.\r\n\r\nThink of it as a Ninja Gaiden expansion, it&#039;s an updated game, more stages, more enemies, more weapons, new music, animated backgrounds, parallax scrolling, language selection, title menu and more.\r\n\r\nNG is famous for its cutscenes and Deadpool still does maintain those, changed and edited to be a new Deadpool adventure.\r\n\r\nYou can find secret areas, Easter eggs, and some lovely references here and there.\r\n\r\nHere is a Demo video: https://www.youtube.com/watch?v=Odam5liUm-E&amp;feature=youtu.be', '[4723]DP.zip', '140.0', '2019-10-12 13:58:46', '2020-10-05 21:08:04', '08 October 2019', 1570507200, '', 1, 1, 1, 1, 1, 1, '4723titlescreen.png', 1, 0, 0, 11889, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', ''),
(4724, 9, 1235, 'Super Castlevania IV Palette Hack', 4368, 'This patch can be apply to any Super Castlevania IV USA no intro ROM. Also expanded once or hacks. \r\nJust keep in mind that it might look wrong when new graphics are used. But it will work as long the palette pointers \r\nnot being modified.  \r\nThe hack uses a lot of strong and exaggerated colors. This has the effect to give the pictures more feel to it. \r\nSome changes may not be for the better but fresh up the game-play with a new feel to the scenes. \r\nIf this is what you are looking for. You may enjoin the new darker themed colors.\r\n\r\nVersion 1.1\r\nAdded a less exaggerated color patch since a few palettes looked bad. Now it seems not bad overall.', '[4724]Super Castlevania IV USA Palette Hack.zip', '1.1', '2019-10-12 19:51:44', '2020-06-20 22:29:23', '21 June 2020', 1592712000, '4724readme.txt', 1, 0, 0, 0, 0, 0, '4724titlescreen.png', 5, 0, 0, 1302, 4, 'Super Castlevania IV (USA) - no-intro\r\nMD5: 094F035993E9724647B61DDCBA1E9A7A\r\nSize: 1,048,576 bytes', 0, '', '', ''),
(4725, 10, 2443, 'Card Mode', 4404, 'Circle of the Moon was a great Castlevania game, but the card system left something to be desired. Cards being dropped solely from enemies was less than desirable, since it meant that the main gimmick of the game was locked behind a game of dice. This mod makes the cards more accessible by placing them in specific locations around the world. Enemies who did drop cards now instead drop meat, as a nod to the classic style Castlevanias. Cards are generally placed in an ascending order of power; you won&#039;t get big bone powers by searching the early areas.\r\n\r\nUpdated on 14/01/2020\r\n\r\nChangelog:\r\n\r\n-Moved pointers to be compatible with COTM translation mods.\r\n-Gave Devil in the Observatory Shinning Armor as a rare drop, made Mirror Mail a common drop.', '[4725]CardUp_v2.zip', '2.0', '2019-10-12 20:31:34', '2020-01-14 04:42:00', '14 January 2020', 1578978000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 15511, 1, 'Database match: Castlevania - Circle of the Moon (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: D661B01EB94186435723AC03344792C11C20C522\r\nFile/ROM CRC32: 1CC059A4', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4726, 9, 1040, 'No more pinch music upon Panels reaching the top of the screen', 5545, 'This patch simply stops the pinch music from playing when the Panels reach the top of the screen. \r\nThis is especially more useful when you want to hear Cordelia&#039;s thematic normal theme in all of its \r\nglory during a match in a game of Panel de Pon.\r\n\r\nUse the patch of your choice with a non-headered rom via Lunar IPS.\r\nThe patch for TA&#039;s Europe and Us versions are on the same location so its only just one patch.', '[4726]PanePonTA16bit No Pinch Music when Panels are at the top.zip', '1.0', '2019-10-12 23:23:55', '2019-10-12 11:04:40', '12 October 2019', 1570852800, '4726readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 379, 4, 'Panel de Pon (J)\r\nCRC-32: 14D70786\r\nSHA-1: EAD855D774C9943F7FFB5B4F429B2DD07FB6F606\r\nSHA-256: 109B0CF97A740158CB24F6B73690047421AB085964238FDAEB03475038E03CF1\r\nMD-5: CE9B7F3572867F3C1C6FF889B02A63A4\r\n\r\nTetris Attack (U)\r\nCRC-32: 6C128210\r\nSHA-1: 2DC56EAB3E70C0910AE47119D8B69F494E6000DF\r\nSHA-256: 579BF1A1988D4AF06A69CC1D82A2478EBE51940C5CED7F97E83029A24E6AA778\r\nMD-5: 44BB94606356F1C0965E12BBC50866B3\r\n\r\nTetris Attack (E)\r\nCRC-32: 7417E83B\r\nSHA-1: 08E01F9AD5B6148E1A4355C80E2B23D8B2463443\r\nSHA-256: C7016C8F9CE8E64A21EFA64245E1FC34E84799D5F5F85D2157430C7847ACF304\r\nMD-5: 90854FCF608034C654745AE24411EF7A', 0, '', '', ''),
(4728, 1, 1290, 'Link in The Bomb Factory', 569, 'After Link and Marin escapes from the desert, aliens beamed them up! They plan to probe Marin unless Link stops &#039;em. Can Link save Marin from the aliens? Only with your help he can...', '[4728]link_bomb_factory.7z', '1.0', '2019-10-14 20:42:53', '2019-10-12 14:55:13', '12 October 2019', 1570852800, '4728readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 462, 1, 'Database match: Bomber Man (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B5BCCA95DD7EA0FF6F3882E809C560052C212A24\r\nFile CRC32: 90E10DDD\r\nROM SHA-1: 0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB\r\nROM CRC32: F2FC8212', 0, '', '', ''),
(4729, 1, 1290, 'Max Pimp', 569, 'Max is being chased by The Croolie Crew, and accidentally stepped by in time, while the portal was still open, The Croolie Crew jumped into the portal to kill max. In order for Max to get back to the present, he has to kill The Croolie Crew, each and every one of &#039;em.\r\n\r\nKill The Croolie Crew, and help Max become Max Pimp!', '[4729]max_pimp.7z', '1.0', '2019-10-14 20:44:15', '2019-10-12 15:04:45', '12 October 2019', 1570852800, '4729readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 284, 1, 'Database match: Bomber Man (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B5BCCA95DD7EA0FF6F3882E809C560052C212A24\r\nFile CRC32: 90E10DDD\r\nROM SHA-1: 0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB\r\nROM CRC32: F2FC8212', 0, '', '', ''),
(4730, 1, 724, 'New York Brutes', 569, 'Do you have a hard time playing Tecmo Bowl, well here&#039;s a hack that&#039;s right up your alley, baby!\r\n\r\nThe New York football team has beefed up stats, so you&#039;ll have an advantage against the whole  league, now ain&#039;t that sumthin&#039;? Go ahead give it a try and pummel the opposition. ;)', '[4730]new_york_brutes.7z', '1.0', '2019-10-14 20:45:12', '2019-10-12 15:24:58', '12 October 2019', 1570852800, '4730readme.txt', 0, 0, 0, 0, 1, 0, '4730titlescreen.png', 5, 0, 0, 127, 1, 'No-Intro Name: Tecmo Bowl (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A55025FC7B0540BC78C9073C0586C2A10EB3FAB2\r\nROM SHA-1: 8DFCACBD919F821D1FDC035184C278DF77827B09', 0, '', '', ''),
(4731, 9, 799, 'Suicide Burst', 4637, 'This hack changes the Burst spell so that it kills you to use it, inflicting the same damage to the enemy as it does to you. The more HP you have, the more damage you will do to your target. This appears to be the original intention of the Burst spell, given its animation and what happens to Pumpkin Bombs when they use it on you. This hack could thus be said to perhaps be implementing the Burst spell&#039;s original vision.\r\n\r\nTo improve the appeal of the spell, the MP cost has also been reduced to zero, the spell ignores defenses, and it will penetrate Wall, making it possible to use against such notable Wall-casting bosses as as Aegagropilon, Mech Rider III, and the Mana Beast. Now you can have a more interesting Mana Beast fight with both Randi and Popoi doing damage, Primm resurrecting Popoi, and Primm and Popoi buffing Randi. Even better when combined with &quot;Harder Final Boss,&quot; &quot;Balance Spell MP Cost,&quot; and/or &quot;Herbal Boost&quot; to lengthen the Mana Beast fight and reduce the cost of Revivifier.\r\n\r\nAlso included is an alternative version of the hack that will make it so the spell divides the damage amount by 2 so that it won&#039;t kill you, but it will do less damage.\r\n\r\nNote: if you use &quot;Balance Spell MP Cost,&quot; you should apply that hack first, then this one after.', '[4731]SecretofManaSuicideBurst1.3.zip', '1.3', '2019-10-14 20:46:48', '2019-12-29 22:00:15', '30 December 2019', 1577682000, '4731readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 156, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4732, 33, 4063, 'Harvest Moon: A Proud Life', 5548, '[i][b]Harvest Moon: A Proud Life[/b][/i] is a mod of [i]Harvest Moon: A Wonderful Life[/i] with the goal of enabling same-sex relationships.\r\n\r\nThis version swaps the male protagonist &quot;Mark&quot; from [i]A Wonderful Life[/i] with the female protagonist &quot;Pony&quot; from [i]Another Wonderful Life[/i]. You can romance the bachelorettes Nami, Celia, or Muffy and build a family together.\r\n\r\nModels, textures, and dialog have been fully edited. The mod also addresses numerous spelling/grammar mistakes present in the original game.\r\n\r\nTo apply the patch, you&#039;ll need to use a tool that can handle .xdelta files, such as [url=https://www.romhacking.net/utilities/598/]xDeltaUI[/url] (Windows) or [url=https://www.romhacking.net/utilities/746/]MultiPatch[/url] (macOS).\r\n\r\nFor more information on the project, check out the [url=https://hmapl.wordpress.com]development blog[/url].\r\n\r\n[b]Staff Note[/b]: This patch is too large to store directly on this site. You can find a link on the author&#039;s website [url=https://hmapl.wordpress.com/downloads/#20191012]here[/url].', '', '1.0', '2019-10-14 20:49:41', '2019-10-15 01:25:16', '12 October 2019', 1570852800, '', 1, 0, 0, 1, 1, 0, '4732titlescreen.png', 5, 1, 0, 18, 10, 'Harvest Moon - A Wonderful Life (USA).iso\r\nCRC32: d5c265c1\r\nMD5: 1b25d35660f163ebdc97165708b22f94\r\nSHA-1: 8d0f26063d0ebf2ea3e7a18e86de01b8cc1e5191', 0, '', '', ''),
(4733, 8, 923, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. \r\nApplying this patch to Mega Man World 3 will make the weapon energy of all weapons restore fully whenever a life is lost. \r\nThis mechanic is officially applied in Mega Man games for the PS1 and later. \r\n\r\nSituations where this primarily affects the game:\r\n- Mandatory Rush Coil/Jet sections (second half)', '[4733]Mega Man World 3 - Refill Weapon after Death.rar', '1.0', '2019-10-14 23:24:43', '2019-10-13 15:00:01', '13 October 2019', 1570939200, '4733readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 820, 1, 'Database match: Mega Man III (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 57347305AB297DAA4332564623C4A098E6DBB1A3\r\nFile/ROM CRC32: 5175D761', 0, '', '', ''),
(4734, 8, 2237, 'Tetris DX: Skip Celebrations', 5550, 'A simple hack that skips the rocket launch (when completing Marathon mode) and the fireworks (when completing 40 lines mode).\r\n\r\nIdeas for improvement are adding the ability to make the animation optional.\r\nFor example, pressing &#039;Start&#039; to skip.', '[4734]Tetris DX - Skip Celebrations v1.0.zip', '1.0', '2019-10-15 17:00:26', '2019-10-15 17:32:14', '13 October 2019', 1570939200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 626, 1, 'Tetris DX (World) (SGB Enhanced).gbc (No-Intro Set)\r\nMD5: 65973d7a1446346294f8ca9d2d1b7e66\r\nSHA-1: 7183bcb54dd35f3a07d8fe63339b768f13b8168d\r\nCRC32: 69989152', 0, '', '', ''),
(4735, 1, 822, 'Castlevania 3 - Linear Version', 3564, 'This hack changes the order of the levels so that you can play every level without missing one.\r\n\r\nIt also speeds up some of the animations so that you can spend more time playing and less time watching.\r\n\r\nIt also fixes some minor graphical errors in some of the sprites.\r\n\r\nIncludes patches for (U) version and (J) (Akumajou Densetsu) version.', '[4735]CV3-LV-z1.zip', '1.0', '2019-10-15 17:01:38', '2019-10-16 20:18:54', '13 October 2019', 1570939200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2619, 1, 'Castlevania 3.nes\r\nFile MD5: D16A502D0125F23CC3D980DDC6B6F2E8\r\nFile SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nFile CRC32: 7CC9C669\r\nROM MD5: BFC4D9791D9FE9C181DAD794D66DEF4F\r\nROM SHA-1: 23C4DAFCC17FA75E8D682931702277659CD59735\r\nROM CRC32: ED2465BE\r\n\r\nAkumajou Densetsu.nes\r\nFile MD5: 91FA26986B6C07C39FADBFAC61ADABD6\r\nFile SHA-1: A0F3B31D4E3B0D2CA2E8A34F91F14AD99A5AD11F\r\nFile CRC32: 2E93CE72\r\nROM MD5: 75DBDF8D0DE9B472EED5065BC0FE4129\r\nROM SHA-1: BEB7E005BCBAC031CE61613FA47DF24AD151E9AB\r\nROM CRC32: E349AF38', 0, '', '', ''),
(4736, 1, 1910, 'Tina&#039;s Adventure Island II', 2041, 'This is a player sprite hack of Adventure Island II for the NES.\r\n\r\nThis hack changes Master Higgins&#039; player sprites into his girlfriend Tina.\r\n\r\nThere are 3 patches for each region release: US, JP, and EU.', '[4736]TINASADVENTUREISLAND2.zip', '1.2', '2019-10-15 17:05:09', '2022-07-25 07:24:39', '28 December 2019', 1577509200, '4736readme.txt', 1, 0, 0, 1, 0, 0, '4736titlescreen.png', 5, 0, 0, 2471, 1, 'Database match: Adventure Island II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F53FD2B03CFC5CF28D68021B47815E8710C3B44D\r\nFile CRC32: 5D8F80C7\r\nROM SHA-1: D30741F41F76B34C08032FC61579DC5963F1443D\r\nROM CRC32: 771C8855\r\n*\r\nDatabase match: Takahashi Meijin no Bouken-jima II (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 818CB10403C07DFEA013F936761D964949E0805B\r\nFile CRC32: 5A88124D\r\nROM SHA-1: F627A9D5A2D8488AFDBEDFB650AA932656B0E439\r\nROM CRC32: 701B1ADF\r\n*\r\nDatabase match: Adventure Island Part II, The (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 946FA41BDE1185C5C726AB5EC80109F2B6DB6258\r\nFile CRC32: 54D8AF1D\r\nROM SHA-1: CF7A17818BF91F546C8CB8F72A9B427572575C94\r\nROM CRC32: 7E4BA78F', 0, '', '', 'https://youtu.be/tzQFXyZEgVo'),
(4737, 9, 1056, 'F-Zero Parallel Dimension', 5551, 'Here is a hack for F-Zero introducing new tracks to race, in which new players will find a fun experience and for veteran players new challenges. Each Cup will increase in it&#039;s difficulty going from easy to hard. Alongside the new changes on the track design, there&#039;s also a new track placement, some tracks do remain on their original positions; but some do not. In unique fashion, the 4 main machines have been recolored. The game also contain some secrets hidden. Can you find them all? There&#039;s also another version of the same hack that changes some gameplay mechanics, which are explained in the readme file.', '[4737]F-Zero Parallel Dimension 1.3.zip', '1.3', '2019-10-16 01:13:34', '2020-10-20 18:43:07', '20 October 2020', 1603166400, '4737readme.txt', 1, 0, 1, 0, 1, 0, '4737titlescreen.png', 1, 0, 0, 2260, 4, 'ROM/ISO Information:F-Zero (USA).sfc\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nSHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2', 0, '', '', ''),
(4738, 9, 799, 'Killable Snowmen', 4637, 'In the original game, inflicting the &quot;frosty&quot; status is largely pointless. You can turn enemies into snowmen, which paralyzes them, but it also makes them completely invulnerable to physical and magical attacks until the status effect wears off. Quite useless indeed.\r\n\r\nThis hack changes that so enemies turned into snowmen are vulnerable to magic attacks. They still can&#039;t be hurt by weapons thanks to that thick coating of snow armor (or something), but you can finish them off with a spell.', '[4738]SecretofManaKillableSnowmen1.0.zip', '1.0', '2019-10-18 14:06:29', '2019-10-16 05:50:00', '16 October 2019', 1571198400, '4738readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 180, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4739, 1, 994, 'Kirby&#039;s Adventure: Debug Edition', 5555, 'Kirby&#039;s Adventure is a relatively colorful game, and the regular game does have two debug rooms that are normally inaccessible during normal play. This small ROM hack replaces the mini-game doors in the overworld with doors leading to the debug rooms (if there were more than two minigames in each overworld map, the remaining minigames have been removed and replaced by terrain.)\r\n\r\nA description of the two debug rooms:\r\n\r\nDebug room 1 (room 007):\r\n\r\nA multilevel hub. Doors 1-7 lead to their corresponding overworld maps. Door 8 doesn&#039;t work.\r\n\r\nDebug room 2 (room 0A8):\r\n\r\nThe main debug room! The door at the top leads to the aforementioned multilevel hub. \r\n\r\nThe 1st door at the bottom leads to the Fountain of Dreams copy, used after the credits have ended. The ending music plays here. No way out of this room without resetting the game.\r\n\r\nThe 2nd door leads to former Meta Knight boss battle testing rooms.\r\n\r\nThe 3rd door leads to (surprise!) the room from the game tutorial. Strangely, the boss theme plays here.\r\n\r\nThe 4th door leads to a really cool hammer stake/laser puzzle. May have been for testing the hammer/laser behavior. Strangely, the boss theme plays here, too, just like the tutorial room! Both the door in the room and the cannon lead to another room. This room is also likely for testing hammer stake behavior. There was supposed to be a maxim tomato or 1up or *something* in there... hmmm.\r\n\r\nAnyway, the 5th door leads to multiple miniboss test rooms. Notice that you can go through the exit door before the miniboss has been defeated. These rooms actually contain the *harder* versions of the regular minibosses.\r\n\r\nFor some more info, see here: https://datacrystal.romhacking.net/wiki/Kirby&#039;s_Adventure:Notes#Rooms\r\n\r\nAnyways, the 6th and 7th doors don&#039;t work! Strange!\r\n\r\nNone of the debug rooms have been modified at all.\r\n\r\n(This is my first ROMhacking.net post, so expect it not to be very good!)\r\n\r\nLike this hack? Have a question or a suggestion? Please leave a review! Thanks! 3', '[4739]Kirby\'s Adventure Debug Edition.zip', '1.0', '2019-10-18 21:37:13', '2019-10-20 12:03:46', '16 October 2019', 1571198400, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 497, 1, 'Database match: Kirby&#039;s Adventure (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F324E7C8C3AD102ECDCCA011ECC494F6F345D768\r\nFile CRC32: 9EFD5757\r\nROM SHA-1: 118307DA6C77A592F0884BAAD14120301D8D3A1B\r\nROM CRC32: 5ED6F221\r\nGoodNES Name: Kirby&#039;s Adventure (U) [!].nes', 0, '', '', ''),
(4740, 9, 799, 'Cure Water Both Heals and Cures', 4637, 'This hack alters Cure Water so that it actually does what it advertises: it cures your status ailments in addition to healing you. Basically now when casting Cure Water, the effects of Remedy / Medical Herb will also be applied. Beware though, enemies that cast Cure Water on themselves will also get this benefit.', '[4740]SecretofManaCureWaterBothHealsandCures1.0.zip', '1.0', '2019-10-18 22:22:36', '2019-10-18 05:18:13', '18 October 2019', 1571371200, '4740readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 177, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4741, 9, 799, 'Energy Absorb for the Girl', 4637, 'This hack replaces the girl&#039;s somewhat useless Remedy spell with a copy of the sprite&#039;s Energy Absorb spell. This gives her another damage-dealing spell to bolster the vanishingly small number she has in her original roster. Also since Energy Absorb is both battle magic and restorative, it fits the theme of her spell list pretty well because she is supposed to have mostly restorative rather than battle magic.\r\n\r\nA side effect of this hack is that since the Remedy spell no longer exists in the game, enemies which cast it will now cast Cure Water instead to prevent them from Energy Absorbing themselves. This affects Eye Spy, Wizard Eye, Tomato Man, and Eggplant Man.', '[4741]SecretofManaEnergyAbsorbfortheGirl1.1.zip', '1.1', '2019-10-18 22:23:37', '2019-10-19 02:52:13', '18 October 2019', 1571371200, '4741readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 167, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4742, 9, 799, 'Freezing Rain', 4637, 'This hack replaces the sprite&#039;s Energy Absorb spell with a new damage-dealing spell called Freezing Rain. What distinguishes Freezing Rain from other damage-dealing spells is that it is the only damage-dealing spell that costs 1MP, but is fairly weak at 16 spell power. Nevertheless, this should come in handy in a range of situations, such as if you only have 1MP left and want to drain all your MP before restoring it with a Faerie Walnut or something.\r\n\r\nA side effect of this hack is that since the Energy Absorb spell has been overwritten, some enemies which cast it will now cast a range of other spells instead to keep them from being made into easier fights since Freezing Rain does less damage than Energy Absorb did.\r\n\r\nComplete list of enemies that will no longer cast Energy Absorb:\r\n\r\n- Silktail will now cast Freezing Rain.\r\n- Specter will now cast MP Absorb.\r\n- Mystic Book will now cast MP Absorb.\r\n- Trap Flower will now cast Sleep Flower more often than before.\r\n- Kimono Wizard will now cast Acid Storm.\r\n- Ghost will now cast MP Absorb.\r\n- Tusnami will now cast Freezing Rain.\r\n- Bosses that cast Energy Absorb will now cast MP Absorb (e.g. the Vampire family of bosses).\r\n\r\nNote: To combine this with Proper-caser, apply Proper-caser and this hack first, then apply the companion Proper-caser compatibility hack last.', '[4742]SecretofManaFreezingRain1.1.zip', '1.1', '2019-10-18 22:23:45', '2019-10-19 02:53:24', '18 October 2019', 1571371200, '4742readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 128, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4743, 1, 706, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. \r\nApplying this patch to Mega Man 5 will make the weapon energy of all weapons restore fully whenever a life is lost. \r\nThis mechanic is officially applied in Mega Man games for the PS1 and later. \r\n\r\nSituations where this primarily affects the game:\r\n- Final stages (where mobility items are mandatory for progress)\r\n- Boss battles (running out of weapon energy)', '[4743]Mega Man 5 - Refill Weapon after Death.rar', '1.0', '2019-10-19 06:13:08', '2019-10-18 12:44:50', '18 October 2019', 1571371200, '4743readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 886, 1, 'Database match: Mega Man 5 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nFile CRC32: 5E023291\r\nROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nROM CRC32: 3EDCF7E8', 0, '', '', ''),
(4744, 1, 844, 'Pipe Plumber - 4 players', 5168, 'Pipe Plumber\r\n\r\nThis is a hack of Ice Climber for the NES. The original 4 player hack was made by Mishra with the Mario graphics added by Nesdraug.\r\n\r\n_______________________________________________________________________________________\r\n\r\nPlay as Mario, Luigi, Wario and Waluigi to rid the sewers of Brooklyn of pests.\r\n\r\nPlayers 1 and 3 (Mario and Luigi) are collecting points for team ML. \r\nPlayers 2 and 4 (Wario and Waluigi) are collecting points for team WW.\r\n\r\nEach player has his own life. The logic of making lives has been changed: now life is given not for corn at level 5, but for every 50,000 points, and if a team mate is dead, life is given to him. \r\n\r\nSprites blink because of hardware limitations. It works on real hardware with both the adapter for Famicom and the four-score. Intro with a bird skipped. \r\n\r\nYou can choose number of lives on the title screen (left/right arrows).\r\n\r\nJumps are now controllable. \r\n\r\n_______________________________________________________________________________________\r\n\r\n\r\nUse Lunar ips or Multipatch to patch Ice Climber (J) [!].nes with the patch file.', '[4744]Pipe Plumber 4p.ips.zip', '1.0', '2019-10-20 16:16:33', '2019-11-24 13:02:41', '17 October 2019', 1571284800, '4744readme.txt', 1, 0, 0, 1, 1, 1, '4744titlescreen.png', 1, 0, 0, 959, 1, 'Ice Climber (J) [!].nes\r\nFile SHA-1: 1690E419BC2435739EFBE59A64D83538FF7E16B4\r\nROM SHA-1: 4D55F5E718E6BEEA1AC0E72ECFC2D4C04DA68ECF', 0, '', '', ''),
(4745, 8, 920, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. \r\nApplying this patch to Mega Man World 4 will make the weapon energy of all weapons restore fully whenever a life is lost. \r\nThis mechanic is officially applied in Mega Man games for the PS1 and later. \r\n\r\nSituations where this primarily affects the game:\r\n- Bomb sections in Wily Stages (Ballade Cracker required to make them explode quickly enough)\r\n- Boss battles (running out of weapon energy)', '[4745]Mega Man World 4 - Refill Weapon after Death.rar', '1.0', '2019-10-21 22:49:21', '2019-10-19 21:02:03', '19 October 2019', 1571457600, '4745readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 854, 1, 'Database match: Mega Man IV (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 6F0901DB2B5DCAACE0215C0ABDC21A914FA21B65\r\nFile/ROM CRC32: ABCEA00D', 0, '', '', ''),
(4746, 8, 926, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. \r\nApplying this patch to Mega Man World 5 will make the weapon energy of all weapons restore fully whenever a life is lost. \r\nThis mechanic is officially applied in Mega Man games for the PS1 and later.', '[4746]Mega Man World 5 - Refill Weapon after Death.rar', '1.0', '2019-10-21 22:49:27', '2019-10-19 21:15:15', '19 October 2019', 1571457600, '4746readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 907, 1, 'Database match: Mega Man V (USA) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 9A7DA0E4D3F49E4A0B94E85CD64E28A687D81260\r\nFile/ROM CRC32: 72E6D21D', 0, '', '', ''),
(4747, 1, 719, 'Text Sound Off', 912, 'In Dragon Warrior&#039;s main script, text is printed to the main dialogue window with neither sound effects nor automatic line indenting until the first byte $50 (opening single quote) or $57 (one of the various space tiles) is encountered, upon which both the text printing sound effect and the automatic indenting are enabled for the remainder of the current string with no way to revert to silent, non-indented text.\r\n\r\nThis patch modifies Dragon Warrior&#039;s text engine to make it recognize the $EE byte as a control code that disables the text printing sound effect and automatic indenting. Subsequent uses of the $50 or $57 byte will re-enable these effects. Since the unmodified game does not make use of the $EE byte in its main script, this patch will be of limited interest to non-hackers.\r\n\r\nThis patch is compatible with both the PRG0 and PRG1 versions of Dragon Warrior.\r\n\r\nIncludes commented source code!', '[4747]ee_sound_off.7z', '1.0', '2019-10-21 22:50:36', '2019-10-20 19:17:00', '20 October 2019', 1571544000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 158, 1, 'PRG0 unpatched:\r\nFile MD5      1CFEEAC7A20B405780EEA318D3D1AF2A        \r\nFile SHA-1    6A50CE57097332393E0E8751924FD56456EF083C\r\nFile CRC32    CAAF5C6B                                \r\nROM MD5       E8382F82570BC616B0BCC02C843C1B79        \r\nROM SHA-1     73F9B88DEF80756EF29C5AA1A724C3112E5918C1\r\nROM CRC32     3B3F88F0                                \r\n\r\nPRG0 patched:\r\nFile MD5      38F6F0DB932AB8E475DCB30C37035743        \r\nFile SHA-1    8417DC776D69E6A832A72A2CBE800D0BC5B4383F\r\nFile CRC32    6F613F0E                                \r\nROM MD5       D5D5DB9AA881B7910571828A73D0F5B3        \r\nROM SHA-1     D57252383F9A0CB3217626F4564ADD94430CE446\r\nROM CRC32     9EF1EB95                                \r\n\r\nPRG1 unpatched:\r\nFile MD5      25CF03EB7AC2DEC4EF332425C151F373        \r\nFile SHA-1    1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nFile CRC32    D4D5F5D7                                \r\nROM MD5       E0413C76F69F5ACA4A1F5336B86851B6        \r\nROM SHA-1     240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19\r\nROM CRC32     2545214C                                \r\n\r\nPRG1 patched:\r\nFile MD5      555103752FBE2150117A272FC2542BE5        \r\nFile SHA-1    8726AE3874BDAB2AD891FA36F78F48178F275EF5\r\nFile CRC32    711B96B2                                \r\nROM MD5       CE77593C9775620628594E1518A37A12        \r\nROM SHA-1     4D17D52516332C8DEC2F089F461A211077960E24\r\nROM CRC32     808B4229', 0, '', '', ''),
(4748, 1, 1178, 'Text Sound Off', 912, 'In Dragon Warrior II&#039;s main script, text is printed to the main dialogue window with neither sound effects nor automatic line indenting until the first  $65 (opening single quote) code point is encountered, upon which both the text printing sound effect and the automatic indenting are enabled for the remainder of the current string with no way to revert to silent, non-indented text.\r\n\r\nThis patch modifies Dragon Warrior II&#039;s text engine to make the exisitng $60 code point (one of the various space tiles) disable the text printing sound effect and automatic indenting. Subsequent uses of the $65 code point will re-enable these effects. Making use of this new ability requires updating the main script, however, so this patch will be of limited interest to non-hackers.\r\n\r\nIncludes commented source code!', '[4748]65_sound_off.7z', '1.0', '2019-10-21 22:50:43', '2019-10-20 19:24:13', '20 October 2019', 1571544000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 124, 1, 'Unpatched:\r\nFile MD5      3AEF63A01D6F57E3BF2C865A1D919D13        \r\nFile SHA-1    F464C7045A489A248686E92164FDE2903CFD013E\r\nFile CRC32    E9F5BE99                                \r\nROM MD5       CCDB4563C9004D862DCF3A98C7937C22        \r\nROM SHA-1     191A131E7E27E121D094CC412FED87C708147B2C\r\nROM CRC32     8C5A784E                                \r\n\r\nPatched:\r\nFile MD5      E18BBD57EC5B120702925C83559920BF        \r\nFile SHA-1    A0129B3F3530385FCC9B4F290FB438EA267379C0\r\nFile CRC32    C88C4596                                \r\nROM MD5       DAEDC52AB02F84E8549E5AA040EF8711        \r\nROM SHA-1     9F90B1B0F82A57FD053A8ED597A2E9D4EB7201A2\r\nROM CRC32     AD238341', 0, '', '', ''),
(4749, 1, 1178, 'Free Puff Puff', 912, 'In the Japanese Dragon Quest II, the woman in the south-west corner of Lianport will offer you a Puff-Puff for 100 G if you talk to her while the Princess of Moonbrooke is dead (or otherwise not in your party); the Puff-Puff dialogue was changed in the English version to something that does not suggest your answer will affect your finances, but the code for charging you 100 G if you answer YES still runs.\r\n\r\nThis patch reduces the amount of gold lost when answering YES to 0.\r\n\r\nIncludes commented source code!', '[4749]free_puff_puff.7z', '1.0', '2019-10-21 22:51:17', '2019-10-20 19:32:26', '20 October 2019', 1571544000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 173, 1, 'Unpatched:\r\nFile MD5      3AEF63A01D6F57E3BF2C865A1D919D13        \r\nFile SHA-1    F464C7045A489A248686E92164FDE2903CFD013E\r\nFile CRC32    E9F5BE99                                \r\nROM MD5       CCDB4563C9004D862DCF3A98C7937C22        \r\nROM SHA-1     191A131E7E27E121D094CC412FED87C708147B2C\r\nROM CRC32     8C5A784E                                \r\n\r\nPatched:\r\nFile MD5      437043122F22DFD8B04B3ED89F8E36FD        \r\nFile SHA-1    DAC1F86A1924FFEEABFFA0072863DABBEDE6A75E\r\nFile CRC32    0DB2FDE9                                \r\nROM MD5       1647B5D8FB5BFCBCAD5FB77E38CA6C97        \r\nROM SHA-1     A64A2A9BC9BF2B2A36508EA36A69EA13A6CAF895\r\nROM CRC32     681D3B3E', 0, '', '', ''),
(4750, 1, 1178, 'Japanese Maps Restored', 912, 'Aside from the translated text, the English version of Dragon Warrior II contains several other changes from the original Japanese Dragon Quest II. Two of those changes are to the maps of Cannock Castle, where two stars were added to the church, and the first floor of Hargon&#039;s Castle, where the non-damage tiles in the final room were rearranged to form a square instead of a cross. These two patches restore the original Japanese maps, one per patch.', '[4750]japanese_maps_restored.7z', '1.0', '2019-10-21 22:51:43', '2019-10-20 19:36:20', '20 October 2019', 1571544000, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 240, 1, 'Unpatched:\r\nFile MD5      3AEF63A01D6F57E3BF2C865A1D919D13        \r\nFile SHA-1    F464C7045A489A248686E92164FDE2903CFD013E\r\nFile CRC32    E9F5BE99                                \r\nROM MD5       CCDB4563C9004D862DCF3A98C7937C22        \r\nROM SHA-1     191A131E7E27E121D094CC412FED87C708147B2C\r\nROM CRC32     8C5A784E                                \r\n\r\nFully Patched:\r\nFile MD5      E96ECE80E426F8681424B2F422E061C1        \r\nFile SHA-1    3B61A71432CCB7977E6F7B7ACF39451B2F5E5169\r\nFile CRC32    48612CC5                                \r\nROM MD5       886FB1791301AA4A0247A560CF317B71        \r\nROM SHA-1     6D0A8966E53FDA70ACA2CB947546FCEBD8BA0E20\r\nROM CRC32     2DCEEA12', 0, '', '', ''),
(4751, 1, 1178, 'Main Script F2 Fix', 912, 'Dragon Warrior II&#039;s $F2 script control code is broken: if the number in RAM $8F-$90 is 1, it&#039;s supposed to print nothing, otherwise it&#039;s supposed to print &quot;s&quot;. However, if the number in RAM $8F-$90 is 1, what it actually does is trigger a string end, which results in the game displaying text like &quot;And earned 1 piece&quot; instead of &quot;And earned 1 piece of gold.&quot;.\r\n\r\nThis patch fixes the bug so that when $8F-$90 is 1, the $F2 control code prints no text instead of terminating the entire string. Note that the bug is undetectable in the original game since the $F2 control code is only used in combination with gold amounts and there is no way to change your gold amount by exactly 1, so this patch will be of limited interest to non-hackers.\r\n\r\nIncludes commented source code!', '[4751]script_f2_fix.7z', '1.0', '2019-10-21 22:52:15', '2019-10-22 01:32:06', '20 October 2019', 1571544000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 144, 1, 'Unpatched:\r\nFile MD5      3AEF63A01D6F57E3BF2C865A1D919D13        \r\nFile SHA-1    F464C7045A489A248686E92164FDE2903CFD013E\r\nFile CRC32    E9F5BE99                                \r\nROM MD5       CCDB4563C9004D862DCF3A98C7937C22        \r\nROM SHA-1     191A131E7E27E121D094CC412FED87C708147B2C\r\nROM CRC32     8C5A784E                                \r\n\r\nPatched:\r\nFile MD5      E309C46AA8268C2F8CF44D8400D2B3B7        \r\nFile SHA-1    5A0869BC4F6891A46B06DA64887233F196F28B73\r\nFile CRC32    F78557B1                                \r\nROM MD5       6BC7F31D73110429B483BA01B97C9BF6        \r\nROM SHA-1     8525EB6F4952D3A07A0B8E52D21E96312766C989\r\nROM CRC32     922A9166', 0, '', '', ''),
(4752, 1, 1178, 'Random Name Selection', 912, 'Normally, the names given to the Prince of Cannock and the Princess of Moonbrooke are determined by the name you give to the Prince of Midenhall; if, for example, you always name Midenhall &quot;abw&quot;, Cannock will always be named &quot;Artho&quot; and Moonbrooke will always be named &quot;Ollisa&quot;.\r\n\r\nThis patch changes the name selection behaviour to select names for Cannock and Moonbrooke at random using the game&#039;s RNG, so now when you name Midenhall &quot;abw&quot;, Cannock and Moonbrooke might end up with any of their 8 predefined names.\r\n\r\nIncludes commented source code!', '[4752]random_name_selection.7z', '1.0', '2019-10-21 22:52:42', '2019-10-20 19:54:36', '20 October 2019', 1571544000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 146, 1, 'Unpatched:\r\nFile MD5      3AEF63A01D6F57E3BF2C865A1D919D13        \r\nFile SHA-1    F464C7045A489A248686E92164FDE2903CFD013E\r\nFile CRC32    E9F5BE99                                \r\nROM MD5       CCDB4563C9004D862DCF3A98C7937C22        \r\nROM SHA-1     191A131E7E27E121D094CC412FED87C708147B2C\r\nROM CRC32     8C5A784E                                \r\n\r\nPatched:\r\nFile MD5      D762873CEF71922EF22CBCA11AA184B4        \r\nFile SHA-1    5CF60D0D9700C4EB9A2573E233864D6571DD7984\r\nFile CRC32    AEB8D964                                \r\nROM MD5       0E43D0E60A18EC264B3E0A8B2FE07A10        \r\nROM SHA-1     D572887A612AAFB05F4D7A34DAA32C7C8FC1883E\r\nROM CRC32     CB171FB3', 0, '', '', ''),
(4753, 1, 1178, 'Menu Upgrades', 912, 'A collection of improvements and fixes for Dragon Warrior II&#039;s menu system, including:\r\n* Fixing a graphical glitch when starting a new game\r\n* Spelling fixes for &quot;DEFENC&quot; and &quot;SHILD&quot;\r\n* Expanding displayed hero names from 4 characters to 8\r\n* Adding hero names to menu window borders\r\n* When purchasing an item from a weapon/armour shop, adding an &quot;E&quot; beside the name of each hero that can equip the item.\r\n* Various sizing and spacing tweaks\r\n\r\nIncludes commented source code for ASM changes!', '[4753]menu_upgrades.7z', '1.0.2', '2019-10-21 22:53:09', '2020-10-17 22:56:07', '17 October 2020', 1602907200, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 470, 1, 'Unpatched:\r\nFile MD5      3AEF63A01D6F57E3BF2C865A1D919D13        \r\nFile SHA-1    F464C7045A489A248686E92164FDE2903CFD013E\r\nFile CRC32    E9F5BE99                                \r\nROM MD5       CCDB4563C9004D862DCF3A98C7937C22        \r\nROM SHA-1     191A131E7E27E121D094CC412FED87C708147B2C\r\nROM CRC32     8C5A784E                                \r\n\r\nPatched:\r\nFile MD5      FC54EC5F61DD8B5386E620F00102B6FC        \r\nFile SHA-1    5577BA2B4A474C42F2795A0855DD0ED1037BD1A7\r\nFile CRC32    705A0AD9                                \r\nROM MD5       9243B5D91E5FDF81834B4A3402303FAE        \r\nROM SHA-1     B148B699990397359D35220DD06F7EC57C4ABFCA\r\nROM CRC32     15F5CC0E', 0, '', '', ''),
(4754, 1, 121, 'Dragon Warrior III MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Dragon Warrior III ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n   [li] Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n   [li] CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n   [li] Bank switching included. Readme file for more info.[/li]\r\n   [li] Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.1.2\r\n\r\nNote: The author have tested most of the emulators but doesn’t work well with Nintendulator, RockNES and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[4754]Dragon Warrior III (USA) MMC5 Patch v1.1.2.rar', '1.1.2', '2019-10-22 04:17:01', '2021-10-29 04:01:55', '28 October 2021', 1635393600, '4754readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 245, 1, 'Database match: Dragon Warrior III (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A867549BAD1CBA4CD6F6DD51743E78596B982BD8\r\nFile CRC32: EB63E83\r\nROM SHA-1: E58B61B031A9F0DC168525654BCB9883EF61A976\r\nROM CRC32: A86A5318', 0, '', '', ''),
(4755, 1, 137, 'Red Falcon War', 5559, '&quot;Red Falcon War&quot; is a hack of Contra on the NES based on the &quot;Revenge of the Red Falcon&quot;.\r\nThe difficulty level is higher than the original game. However, both still play the same, just shoot and test your reaction.\r\n\r\nA simple hack which has 4 plus an original version. It contains with one of the easy version, one of the mini version, and three of the full versions. Hope you enjoy it~', '[4755]Red+Falcon+War+Series.zip', '2.4', '2019-10-22 11:17:36', '2019-11-17 09:41:04', '17 November 2019', 1573966800, '4755readme.txt', 1, 0, 1, 1, 0, 0, '4755titlescreen.png', 1, 0, 0, 2558, 1, 'Contra (U) [!].nes - GoodNES\r\nCRC32: C50A8304\r\nMD5: 7BDAD8B4A7A56A634C9649D20BD3011B\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B', 0, '', '', ''),
(4756, 1, 750, 'I wanna be your friend', 4941, 'This hack is a not very hard hack, which is imitated from Super Mario Maker 1.\r\n    This hack is mainly made up of troll levels.\r\n    In ver1.0, the author made 4 worlds, and their level amounts are 8, 16, 16, 6 (Simple, Easy, Hard, Very hard); And the screens are mix.\r\n    In ver2.0, the author added world-5 because he wants to reduce the difficult of clearing this hack, and add some creative ideas into this game.\r\n    Enjoy yourself :)', '[4756]I wanna be your friend.zip', '3.0', '2019-10-23 00:14:18', '2019-11-05 13:38:16', '11 November 2019', 1573448400, '4756readme.txt', 1, 1, 1, 0, 0, 1, '4756titlescreen.png', 1, 0, 0, 907, 1, 'Super Mario Bros. 3 (U) (PRG0) [!]\r\nFile MD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C', 0, '', '', ''),
(4757, 1, 112, 'Shizuka-chan', 5116, 'In this player sprite hack, Doraemon is changed to Shizuka.', '[4757]Shizuka-chan.zip', '1.0', '2019-10-23 04:16:39', '2019-10-23 04:55:33', '22 October 2019', 1571716800, '', 1, 0, 0, 1, 0, 0, '4757titlescreen.png', 5, 0, 0, 261, 1, 'No-Intro Name: Doraemon (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: D47EBB0BE5697820691065FAEDFF277607AC10FD\r\nROM SHA-1: 5E4119E0771BEC24A46BAD4E874DF05521BB953C', 0, '', '', ''),
(4758, 1, 747, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. \r\nApplying this patch to Mega Man 6 will make the weapon energy of all weapons restore fully whenever a life is lost. \r\nThis mechanic is officially applied in Mega Man games for the PS1 and later.', '[4758]Mega Man 6 - Refill Weapon after Death.rar', '1.0', '2019-10-24 23:05:18', '2019-10-25 10:02:15', '24 October 2019', 1571889600, '4758readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 955, 1, 'Database match: Mega Man 6 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 32774F6A0982534272679AC424C4191F1BE5F689\r\nFile CRC32: 1EFCAC48\r\nROM SHA-1: 26D33987CFF21C651FE3D638F4A739C33A18C240\r\nROM CRC32: 988798A8', 0, '', '', ''),
(4759, 9, 799, 'Banished From Potos on the Honor System', 4637, 'This hack makes it possible to revisit Potos village not long after you&#039;re banished. Instead of the guard angrily banishing you from Potos village, he will more politely ask you to leave. It&#039;s more like a request than an order though, because after not too much time passes in the story, the guard won&#039;t block your way anymore and you&#039;ll be able to walk right into the village unimpeded. While it&#039;s well-known that you can revisit Potos village in the original game by exploiting the &quot;switch character&quot; glitch, this hack removes the need to exploit a glitch to revisit the village. \r\n\r\nImportant things to note:\r\n\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack, 4. Apply this hack&#039;s VWF support hack.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack, 3. Apply this hack&#039;s Relocalized support hack.', '[4759]SecretofManaBanishedFromPotosontheHonorSystem1.0.zip', '1.0', '2019-10-25 04:21:20', '2019-10-25 03:53:08', '24 October 2019', 1571889600, '4759readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 173, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4760, 11, 1266, 'Refill Weapon after Death', 5536, 'This patch is meant to make the game a bit easier and less frustrating. \r\nApplying this patch to Mega Man: The Wily Wars will make the weapon energy of all weapons restore fully whenever a life is lost. \r\nThis mechanic is officially applied in Mega Man games for the PS1 and later. \r\n\r\nThis patch is only compatible with the Wily Wars SRAM+ hack, by Ar8temis008. Get it [url=https://www.romhacking.net/hacks/3837/]here[/url].', '[4760]The Wily Wars - Refill Weapon after Death.rar', '1.0', '2019-10-25 23:02:06', '2019-10-26 13:18:17', '25 October 2019', 1571976000, '4760readme.txt', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 1218, 9, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 38559299F8527C130F254B81DDDB59E11BBF6794\r\nFile/ROM CRC32: BC5F5B08', 0, '', '', ''),
(4761, 9, 799, 'Early Tasnica', 4637, 'This hack makes it possible to visit Tasnica as soon as you get Flammie instead of forcing you to wait until acquiring Shade, Lumina, and Luna. This allows access to better armor and an extra sword orb earlier than you would otherwise get these things. While it&#039;s well-known that you can visit Tasnica early in the original game by exploiting the &quot;switch character&quot; glitch, this hack removes the need to exploit a glitch to do so. Because this hack deletes two NPC entries from the spawn table, this also provided an opportunity to add two extra Lullabuds to the path to Gaia&#039;s Navel.\r\n\r\nImportant things to note:\r\n\r\n- To combine this with Early Luna, apply Early Luna first, then this hack.\r\n- To combine this with Level 9 Weapons Progression Balance or Remove Empire Castle Gate Permanently, it is recommended to use the bundled &quot;L9WPB and RECGP version&quot; of the hack instead. Side effects: This version does not include the two extra Lullabuds on the path to Gaia&#039;s Navel. It also makes getting the sword orb in Palace of Darkness required before going to Tasnica if Level 9 Weapons Progression Balance is applied and the Empire Castle sidequest required before going to Tasnica if Remove Empire Castle Gate Permanently is applied.', '[4761]SecretofManaEarlyTasnica1.1.zip', '1.1', '2019-10-25 23:02:29', '2019-10-27 04:39:33', '27 October 2019', 1572148800, '4761readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 117, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4762, 9, 799, 'Turtles on Turtle Shell Isle', 4637, 'This hack spices up the Sea Hare&#039;s Tail sidequest by putting Turtlances on Turtle Shell Isle. These very dangerous turtles are there to guard the villagers from trespassers swooping in on flying dragons.\r\n\r\nImportant things to note:\r\n\r\n- A side effect of this hack is it removes a bunch of Ghouls from the entrance of Northtown Ruins to make room for the Turtlances. In the original game these Ghouls only spawn if you&#039;ve retrieved the sword orb from deep inside the dungeon, then leave and come back, so you probably won&#039;t miss them.\r\n- How to combine this with Level 9 Weapons Progression Balance: 1. Apply Level 9 Weapons Progression Balance, 2. Apply this hack, 3. Apply this hack&#039;s Level 9 Weapons Progression Balance support hack.', '[4762]SecretofManaTurtlesonTurtleShellIsle1.0.zip', '1.0', '2019-10-25 23:02:49', '2019-10-26 20:57:09', '25 October 2019', 1571976000, '4762readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 170, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4763, 9, 799, 'No Glitching Into Pandora Ruins', 4637, 'This hack fixes a bug which permits early access to Pandora Ruins. In the original game you could exploit the &quot;switch character&quot; glitch to get into the ruins early by glitching past the guards. With this patch applied, the guards will drag you back outside the ruins if you attempt to glitch past them.\r\n\r\nImportant things to note:\r\n\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack&#039;s VWF version.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack, 3. Apply this hack&#039;s Relocalized version.', '[4763]SecretofManaNoGlitchingIntoPandoraRuins1.0.zip', '1.0', '2019-10-27 15:05:28', '2019-10-27 03:47:31', '26 October 2019', 1572062400, '4763readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 204, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4764, 1, 709, 'Super Mario Bros. [New Levels Pack]', 5567, 'Edited all levels, graphics &amp; physics untouched.\r\n\r\nnesguide2&#039;s first hack of Super Mario Bros. is now on this forum.\r\nDownload, Patch IPS File (using Lunar IPS) to your Original Super Mario Bros. NES rom ( Super Mario Bros. (JU) / Super Mario Bros. (W) / Super Mario Bros. (PC-10) ).\r\n\r\nTools used to edit levels : Great_ED for Super Mario Bros. (NES)\r\n\r\nUpdate V1.1\r\n- Removed Annoying Invisible Blocks in some levels', '[4764]Super Mario Bros. [New Levels Pack 1].7z', '1.1', '2019-10-27 20:37:00', '2024-05-27 11:53:07', '27 May 2024', 1716768000, '', 0, 0, 1, 0, 0, 0, '4764titlescreen.png', 1, 0, 0, 1707, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4765, 1, 750, 'SMB3 Invisible enemies', 5487, 'Super Mario Bros. 3 the invisible enemy challenge is a vanilla SMB3 hack with a new twist, invisible enemies!', '[4765]SMB3 invisible enemies.zip', '1.0', '2019-10-27 20:44:10', '2019-10-27 14:15:12', '27 October 2019', 1572148800, '4765readme.txt', 1, 0, 0, 0, 0, 0, '4765titlescreen.png', 5, 0, 0, 407, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(4766, 9, 799, 'Neko and Watts in the Pure Land', 4637, 'This patch adds Neko and Watts to an out of the way late screen in the Pure Land so you can do some much-needed resupplying and weapon forging before fighting the last couple bosses. The new Neko offers the same item ring as the Tree Palace Neko. He will also wander, displaying previously unseen Neko graphics. (Notably, Neko will only wander up and down. Mostly down. This is because Neko does not have left/right walking frames, so when he attempts to wander, any commands he receives to walk left or right are interpreted as down instead. As such, Neko will only wander in locations that are suitable for him to walk down most of the time.)', '[4766]SecretofManaNekoandWattsinthePureLand1.1.zip', '1.1', '2019-10-28 22:49:42', '2019-12-29 23:48:54', '29 December 2019', 1577595600, '4766readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 192, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4767, 1, 795, 'Game over - Keep Energy Tanks', 5312, 'Mega Man 2 seems to be an oddity among the Mega Man games, \r\nin that Energy Tanks will be lost upon getting a game over. \r\nThis patch corrects that. Energy Tanks will only be used up when actually using them.', '[4767]Mega Man 2 Game over - Keep Energy Tanks.rar', '1.0', '2019-10-28 22:50:27', '2019-10-28 15:44:52', '28 October 2019', 1572235200, '4767readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 729, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4768, 1, 710, 'Castlevania 2 Rev Edition', 789, 'This hack mainly changes the graphics for Castlevania 2 for the NES.  Other tweaks have also been done.  This includes palette changes, and dialogue and minor map changes.\r\n	\r\nThe main goal was to connect Castlevania 2 more to Castlevania 3.  Some sprites are straight from cv3, others are modified versions of cv3, and cv2 ones.  A few have been done from scratch.\r\n	\r\nSimon&#039;s new sprite is similar to his Chronicles look.  Boss sprites have been changed or updated.  Orlox from SOTN now replaces Death.  Carmilla now rides upon her mask like in other CV titles.  Death replaces Dracula at the end... his sprite always looked closer to Death than Drac.  \r\n	\r\nThe prologue, general story, and ending have been modified for the above changes.  In the wake of Dracula&#039;s defeat, Death has cursed the land and now controls the remaining hordes of Dracula&#039;s Army.  In order to rid the curse, Simon must seek out relics from the past of those who have defeated Death before.  This includes weapons and objects from Trevor Belmont and his companions.', '[4768]cv2rev1.zip', '1.0', '2019-10-29 04:43:23', '2019-10-27 19:10:44', '27 October 2019', 1572148800, '4768readme.txt', 1, 0, 1, 1, 0, 0, '4768titlescreen.png', 5, 0, 0, 1714, 1, 'BASE ROM USED INFO\r\nDatabase match: Castlevania II - Simon&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nFile CRC32: A9C2C503\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35\r\nROM CRC32: C471E42D', 0, '', '', ''),
(4769, 9, 1235, 'Super Castlevania IV Remix', 4368, 'This remix hack changes the enemies showing in levels, music and vertical/horizontal progression in the last two stages.\r\n\r\nThere are a view level layout changes to fresh things up and give a good challenge. The difficulty is aimed for people seeking a third quest and think the original was too easy. \r\n\r\nIf you know CV4 very well then try the double boss health patch.\r\nThat one will do what it says and adjust small stuff along the way.\r\nLike sub-weapons get balanced to be all useful. This patch can be used on the original game too. Or other hacks.\r\n\r\nI added a compatible don’t move patch. Originally created by rainponcho. Modded by Alcaro.\r\n\r\nRead the readme file for more infos!\r\n\r\nV 2.0 \r\nfastROM support, asm from Vitor Vilela\r\n- Added a different palette for Simon.\r\n- Added a reworked Run Patch. \r\n	Press A to run.\r\n	Hold L to moonwalk.\r\n\r\nV 1.1 Adjusting enemy spawn rate in stage 8. Some minor nerves. Thanks to eatitup_86 for testing, streaming and the great comments.', '[4769]SC4RemixV2.1.zip', '2.1', '2019-10-29 16:08:26', '2021-02-16 01:51:38', '15 February 2021', 1613365200, '4769readme.txt', 0, 0, 1, 0, 1, 0, '4769titlescreen.png', 1, 0, 0, 3065, 4, 'Database match: Super Castlevania IV (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4\r\nFile/ROM CRC32: B64FFB12', 0, '', '', ''),
(4770, 9, 302, 'RMOVE to REMOVE', 3353, 'This patch changes the Equipment menu selectable fonts at the top in such a way so that &#039;RMOVE&#039; can be &#039;REMOVE&#039;. It is done so by switching the word &#039;EMPTY&#039; with &#039;NONE&#039; and adjusting a couple pointers.', '[4770]RMOVE_to_REMOVE.zip', '1.0', '2019-10-31 22:48:34', '2019-10-31 21:31:46', '31 October 2019', 1572494400, '4770readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 203, 5, 'Final Fantasy III (USA) - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', 0, '', '', ''),
(4771, 27, 3615, 'Debug Menu', 5568, 'This patch unlocks an extensive debug menu. Patches for both the USA and Japanese versions of the game are provided.\r\n\r\nTo access the debug menu, choose &quot;Options&quot;. You will be taken to the debug menu instead. From there, you can choose from a number of viewers and editors:\r\n-Model Viewer\r\n-POKéMON Editor\r\n-GB-SRAM Editor\r\n-Ogawanoyu\r\n-AI Editor\r\n-Back Up Editor\r\n-Creating Icon\r\n-Music Room\r\n-Trainer Viewer\r\n-Creating Registrate POKéMON\r\n-Creating VS.\r\n-Message Debug\r\n-Room of Legend\r\n-Clock Editor\r\n-Item Editor\r\n\r\nNote that some of these options require a Pokémon game pak in a transfer pak in controller 1. If one is required but isn&#039;t found, you will be kicked back to the debug menu.\r\n\r\nHappy hacking,\r\n\r\n -jrra', '[4771]pokesta2-debugmenu-v1.zip', '1', '2019-11-01 12:06:59', '2023-08-24 03:53:25', '31 October 2019', 1572494400, '4771readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1491, 1, 'Database match: Pokemon Stadium 2 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: D8343E69A7DC63B869CF6361D87CDE64444281D3\r\nFile/ROM CRC32: A9998E09\r\n-\r\nDatabase match: Pokemon Stadium Kin Gin (Japan)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 05682E60B13479CA1C54656E5A5B1EE6D099C1A4\r\nFile/ROM CRC32: CBC3B935', 0, '', '', ''),
(4772, 9, 1056, 'Sup-Zero Deluxe', 5570, 'This ROM hack contains 15 new tracks, new sound samples, and a new palette for the Wild Goose. The tracks go from easy to hard. The tracks are in a different order than the original F-Zero. Legacy versions are included for preservation&#039;s sake.\r\n\r\nThe brakes (X or Y on the SNES controller) are very important in this romhack, so make sure you have them mapped! Also the Fire Stingray is the hard mode of this game, you should probably pick another vehicle first time through.\r\n\r\nChanges in Deluxe:\r\n[list][li]New Sand Ocean 2 layout[/li]\r\n[li]Brand new course Red Canyon 2[/li]\r\n[li]Sound Sample Patch removed[/li]\r\n[li]AI Pathing fixed[/li]\r\n[li]New Mute City 1 palette[/li]\r\n[li]Track order has been changed[/li]\r\n[/list]\r\n\r\nSpecial note for older versions:\r\nthis was intended as a Proof of Concept for Sound Sample alteration, this is NOT high quality, I&#039;m not proud of this in the slightest, if you&#039;re *really* curious, then download I guess, but don&#039;t expect this to be very good.', '[4772]Sup-Zero.zip', 'DX (1.3)', '2019-11-04 16:20:52', '2020-10-03 17:44:04', '03 October 2020', 1601697600, '', 1, 0, 1, 0, 0, 0, '4772titlescreen.png', 1, 0, 0, 1431, 3, 'F-Zero (USA).sfc - NOINTRO\r\nCRC32: AA0E31DE\r\nMD5: 6F334790120E1FE1A972FF184D2CFC50\r\nSHA1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4', 0, '', '', ''),
(4773, 1, 746, 'Mega Man 3 Revamped', 4106, 'Three years ago, a hack of Mega Man 3 called &quot;Mega Man 3 Ultimate&quot; was released by romhacker TheSkipper1995. It was meant to be a relatively simple hack built on top of KujaKiller&#039;s &quot;Mega Man 3 Improvement&quot;, rebalancing some of the game&#039;s level design and difficulty curve. At the time, the hack was considered satisfactory if a bit conservative in its changes to the base game.\r\n\r\nEarly this year, at the behest of fellow romhacker DangerDoodle, TheSkipper1995 was convinced to continue work on Mega Man 3 Ultimate with some simple graphical updates. Over the next several months, however, with the programming assistance of KujaKiller, DurfarC, and MartsINY, the project grew into something [i]far[/i] more substantial than Mega Man 3 Ultimate. This is &quot;Mega Man 3 Revamped!&quot;\r\n\r\nMega Man 3 Revamped&#039;s purpose is to be a highly polished and streamlined version of Mega Man 3 for people who may not have liked the original game due to its rushed, unpolished development.\r\n\r\n[b]Changes Include:[/b]\r\n[list]\r\n[li]Liberal changes to level design to make more interesting and engaging use of enemies, hazards, and stage gimmicks; most notably longer Dr. Wily stages with over [i]40 screens[/i] of additional, challenging content![/li]\r\n[li]Improved utility to Hard Knuckle which can be aimed much faster, Needle Cannon which has a much faster auto-fire rate, and Gemini Laser which doubles its speed after ricocheting once![/li]\r\n[li]Significant added graphical detail to many stages and cutscenes including Top Man, Hard Man, Snake Man, Gemini Man, and Spark Man![/li]\r\n[li]Additional fixes to several stray bugs that went unnoticed in Mega Man 3 Improvement![/li]\r\n[li]A restructured story line that keeps Break Man&#039;s secret hidden until the final act![/li]\r\n[li]Changes to boss hitboxes and a.i. to be both less frustrating and more challenging![/li]\r\n[/list]\r\n\r\n[b]Version 1.1 Update:[/b]\r\n[list]\r\n[li]Updated bug fixes from Kuja Killer&#039;s latest Improvement patch version 2.2.2[/li]\r\n[li]Very minor tweaks to level design and damage value balancing based on feedback.[/li]\r\n[li]Minor hitbox adjustments.[/li]\r\n[/list]', '[4773]MM3Revamped_1_1.zip', '1.1', '2019-11-04 23:57:32', '2019-12-08 06:31:27', '08 December 2019', 1575781200, '4773readme.txt', 1, 0, 1, 0, 1, 0, '4773titlescreen.png', 1, 0, 0, 7095, 1, 'No-Intro Name: Mega Man 3 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nFile MD5: 75B924155CAFEE335C9EA7A01BFC8EFB\r\nFile CRC32: 452D8089\r\nROM MD5: 4A53B6F58067D62C9A43404FE835DD5C\r\nROM CRC32: 603AAA57', 0, '', '', ''),
(4774, 1, 709, 'Bullet Bill in Super Mario Bros.', 5575, 'This is a ROM hack that replaces Mario and Luigi entirely with Bullet Bills. As so, there are pros and cons to this. Pros being that you have better jump height, fireballs go straight at tall enemies and you&#039;re invincible for longer amounts of time. Cons being that you&#039;re slow, even slower in water, you start with only one life and lack the ability to gain much momentum, making it difficult to get high up on the flag pole from the staircase alone. As such, this hack is only for Super Players.', '[4774]Bullet Bill.zip', '1.3', '2019-11-05 02:59:12', '2020-08-30 07:47:07', '30 August 2020', 1598760000, '', 1, 1, 0, 1, 1, 0, '4774titlescreen.png', 5, 0, 0, 1215, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4775, 9, 799, 'Sad Moogle Village', 4637, 'This hack changes the music in Moogle Village to &quot;Phantom and a Rose&quot; during the Pebbler invasion. In the original game &quot;Into The Thick of It&quot; is played during the invasion which is a pretty overused track. &quot;Phantom and a Rose&quot; is a more thematically appropriate choice as this is the track used for other besieged towns in the game like Pandora or the sprite&#039;s village.\r\n\r\nImportant things to note:\r\n\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack, 4. Apply this hack&#039;s VWF support hack.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack, 3. Apply this hack&#039;s Relocalized support hack.', '[4775]SecretofManaSadMoogleVillage1.0.zip', '1.0', '2019-11-05 11:17:56', '2019-11-05 04:10:13', '04 November 2019', 1572843600, '4775readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 187, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4776, 9, 799, 'Echoey Matango Caves', 4637, 'This hack changes the music in Matango Caves to the softer, echoey version of &quot;Dancing Animals&quot; throughout the entirety of the caves complex.\r\n\r\nIn the original game the echoey version of &quot;Dancing Animals&quot; is played only in a single room: the extremely short first room of Matango Caves just before entering Matango proper. With this hack the track is played throughout the entirety of the caves complex to liven things up a bit since the original song played throughout most of the caves complex &quot;Into The Thick of It&quot; is a bit overused and the echoey version of &quot;Dancing Animals&quot; is profoundly underused.\r\n\r\nImportant things to note:\r\n\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack&#039;s VWF version.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack&#039;s Relocalized version.', '[4776]SecretofManaEchoeyMatangoCaves1.1.zip', '1.1', '2019-11-05 11:18:18', '2019-12-30 00:05:37', '29 December 2019', 1577595600, '4776readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 195, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4777, 9, 957, 'Mega Man X2 Relocalization', 5312, 'This hack of Mega Man X2 relocalizes the original Japanese text, \r\nrestoring lost elements and meanings, removing nonsense like calling X Mega Man and fixing typos. \r\nIn addition, this hack fixes certain sprites of X that have to do with the Capsule upgrades you find throughout the game. \r\n\r\nAn optional patch has been included that changes the title screen to the style used in the Japanese version of X2.\r\n\r\nNote that this hack isn&#039;t a retranslation, but a relocalization. Some of the US text&#039;s elements are still included, and the translation isn&#039;t always literal.', '[4777]Mega Man X2 - Relocalization.rar', '1.5', '2019-11-05 21:58:33', '2021-05-05 11:54:39', '05 May 2021', 1620187200, '4777readme.txt', 1, 0, 0, 1, 0, 0, '4777titlescreen.png', 5, 0, 0, 3713, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, '', '', ''),
(4778, 9, 729, 'Super Metroid Turbo!', 5581, 'Super Metroid turbo ! 7.37i version\r\n\r\nFaster speed mode, based on Project Base 0.7.3 (Gameplay only), with Control Freak feature.\r\nwhat this patch does :\r\n- Faster Doors transition speed\r\n- Doors opening faster\r\n- Faster Elevators speed\r\n- Faster pause screen\r\n- Possibility to skip intro by pressing start button, from project base 0.8.1 feature\r\n- Remove fanfare music when collecting new item and replaces them with sound FX that don&#039;t interrupt the BG music, thanks to Sadiztyk Fish\r\n- hold down to make bombs explode instantly with no jump (only works on the ground), from project base 0.7.3 feature\r\n- charge beam attracts energy/ammo drops from enemies much faster and smoother than before, from project base 0.7.3 feature\r\n- Samus&#039;s suit palette in the ending will match the suit that was equipped when the game was beaten, from project base 0.7.3 feature\r\n- Morphball animation plays only if Samus actually moving, from project base 0.7.3 feature\r\n- Samus now has a fully drawn suit in the equipment pause menu, from project base 0.7.3 feature\r\n- Adjusted the energy and ammo drop rates for most enemies to be less stingy, from project base 0.7.3 feature\r\n- Most of demos on the title screen has been replaced (for watch them you have to wait few seconds on the title screen)\r\n- Display hours:minutes:seconds format when ending game (THE OPERATION WAS COMPLETED SUCCESSFULLY CLEAR TIME) instead of hours:minutes. thanks to PHOSPHOTiDYL\r\n- Display gametime, and percent item collect to the Equipment pause Screen. thanks to scyzer and PHOSPHOTiDYL\r\n- Control Freak : Changes the control setup for the game, to something closer to the newer GBA Metroid games, thanks to Kejardon. more info for this patch : https://www.romhacking.net/hacks/405/\r\n- Add Hard mode difficulty in the options menu (Normal by default) thanks to PHOSPHOTiDYL\r\n- Power Bombs reveal hidden tiles\r\n- Screw Attack now destroys frozen enemies (by Adamf).\r\n- Intro text can be sped up by pressing a button.\r\n- Unstuck at tourian: it&#039;s now possible to return to other areas (only works with RestoreDoorsTransitions.ips optionnal patch).\r\n- Adds 2 new unique items upgrades: WAVE DASH and HAMMERBALL (by mccad00). Will you be able to find them?\r\n- WAVE DASH: While spin jumping, hold run and double tap left or right to become temporarily invulnerable and dash through enemies.\r\n- HAMMERBALL: While in the morph ball, hold down and press &#039;Aim down&#039; midair to perform an incredibly fast downward attack. Destroys speed booster blocks and utilizes the shinespark contact damage\r\n- Changes ending time: 2 hours instead of 3 hours for the best ending, and 8 hours instead of 10 hours playing for the &quot;bad&quot; ending, due to the faster way we play.\r\n- Grey door timer in the bomb torizo room is changed, it&#039;s now possible to avoid the fight with bomb torizo if you&#039;re fast enough by escaping before the door closing\r\n- Welcome screen changed to 2021\r\n- bug fixes (thanks to Nodever2)\r\n\r\n\r\nchanges from 7.37b to 7.37i :\r\n\r\n- Updated MSU-1 patch to v2 : when big metroid finish to drain energy the music is now stopping, instead of play samsus theme music. Happens only when using custom music\r\n- Restore default screw attack palette\r\n- Fix an issue caused by a conflict between control freak and project base : when aim downleft or downright (with aim button), and walk off a ledge it will reset to aiming upleft or upright (thanks to laserlambert for reporting it)\r\n- Fix an issue caused by a conflict between control freak and project base : when aiming downleft (with aiming button) and walking left into a wall, it will reset to aiming upleft (thanks to laserlambert for reporting it)\r\n- Fix an issue caused by a conflict between control freak and project base : when aiming downright (with aiming button) and jumping while walking right, it will do a spinning jump (thanks to laserlambert for reporting it)\r\n- Fix a bug happens on some demos scenes in title screen\r\n- Updated RestoreDefaultItemFanfare_Music&amp;MsgBox_HUD.ips optional patch\r\n- added LessWiderX-Ray.ips optional patch\r\n- added DefaultControl(removeControlFreak).ips to remove control freak controls (restore vanilla controls)\r\n- added NewButtonConfigurationByDefault.ips to change default configuration buttons to match with speed runners often uses\r\n- Possibility to skip intro by pressing start button (project base 0.8.1 feature)\r\n- Restore default fanfare music when collecting Morph Ball, first missile, first super missile, and first power bomb.\r\n- New fanfare sound for each other items.', '[4778]SuperMetroidTurbo!0.7.37i[UH].rar', '7.37i', '2019-11-06 13:35:36', '2021-12-09 14:48:36', '09 December 2021', 1639026000, '4778readme.txt', 0, 1, 0, 0, 1, 1, '4778titlescreen.png', 5, 0, 0, 3405, 4, 'Super Metroid (Japan, USA) (En,Ja).smc\r\nFile/ROM SHA-1: ADA14152FC72E630D10BA30B7FB478B45C4739C0\r\nFile/ROM CRC32: 9D445085', 0, '', '', ''),
(4779, 1, 561, 'Final Fantasy 1: Adamant Edition', 4950, 'General changes:\r\n-12 classes selectable, see below for details\r\n-Class change event instead grants +20 m.def\r\n-Reworked spell list, INT increases spell effectiveness\r\n-Reworked equipment list\r\n-Hit count is now fixed based on class, e.g. fighter has 5, rogue 8\r\n-All the bug fixes and speedup modifications including dash button\r\n-Buffed bosses\r\n-Doubled exp gain, reduced early to mid game costs\r\n-Most regular encounter are now runnable (all except those linked to boss formations)\r\n-Some small dungeon changes, mostly ice cave to prevent bypassing the Eye boss via warp spell and to get bats in earth cave out of the way\r\n\r\n\r\nClasses:\r\n-Fighter: Can use swords, axes and the heaviest armor\r\n-Rogue: Dual wields knives, 8 hits, deals highest damage against low def targets\r\n-Bl.Belt: Unarmed expert, highest m.def and lv50 damage\r\n-RedMage: Can use swords and a good portion of white and black magic but has only mediocre stats\r\n-WhiteMage: Can cast every white spell\r\n-BlackMage: Can cast every black spell\r\n-Paladin: Sword fighter with limited selection of white spells (up to level 5)\r\n-Ninja: Dual wielding glass canon, can learn some black magic spells (up to level 5)\r\n-Druid: Unarmed brawler that learns some support spells of all levels\r\n-Shaman: Can learn every support spell\r\n-Magus: Can learn every damage spell\r\n-Sage: Can learn every spell but slow gain of spell charges', '[4779]FF1_adamant_v1_2.7z', '1.2', '2019-11-08 12:09:15', '2019-11-30 19:01:08', '30 November 2019', 1575090000, '4779readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1577, 1, 'No-Intro Name: Final Fantasy (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE', 0, '', '', ''),
(4780, 9, 799, 'Fix Dark Lich Head Bang Glitch', 4637, 'This patch prevents Dark Lich from being pinned using the &quot;head bang&quot; glitch. Side effect: he will no longer chase you when he is underground, but this was easily avoided in the original AI logic anyway by staying to his left or right.', '[4780]SecretofManaFixDarkLichHeadBangGlitch1.0.zip', '1.0', '2019-11-09 05:08:32', '2019-11-09 02:39:44', '08 November 2019', 1573189200, '4780readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 176, 4, 'Secret of Mana (USA).sfc - NOINTRO\r\n    CRC32: D0176B24\r\n    MD5: 10A894199A9ADC50FF88815FD9853E19\r\n    SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\n    SHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', 0, '', '', ''),
(4781, 9, 799, 'Stardust Herb', 4637, 'This hack restores the unused consumable item back into the game as the &quot;Stardust Herb.&quot; The new item&#039;s name and graphic are based on the item of the same name from the other Mana series games. It functions as though Dispel Magic were cast on you, removing positive status effects and uses Dispel Magic&#039;s high level animation. Unlike Dispel Magic, the Stardust Herb will also dispel Lucid Barrier and Moon Energy.\r\n\r\nThe drop table and shops have been edited to make it possible to acquire this new item along with some other slight adjustments to improve dissatisfying drops.\r\n\r\nThere is also a companion hack called &quot;Mint Flavored&quot; which offers an alternative green (minty) color palette for the new item.\r\n\r\nSee README for full chart of drop and shop changes.\r\n\r\nImportant things to note:\r\n\r\n- This hack is not compatible with Faerie Coconut and they should not be combined.\r\n- This hack is not compatible with Magical Herb and they should not be combined.\r\n- This hack is compatible with Drop Table Balance if Drop Table Balance is applied first.\r\n- Because this hack modifies the shops, it may not be compatible with other hacks that modify the shops.', '[4781]SecretofManaStardustHerb1.4.zip', '1.4', '2019-11-09 05:08:56', '2019-12-31 19:51:38', '31 December 2019', 1577768400, '4781readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 181, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4782, 11, 1925, 'Streets of Rage 2 - PLUS ULTRA', 5483, 'I. Overview:\r\n\r\nThis hack is for fans to play for usual characters from the SOR universe.\r\n\r\nThe hack is primarily inspired by these two works: [url=http://www.romhacking.net/hacks/4197/]SOR2 - ULTRA 2018[/url] and [url=http://www.romhacking.net/hacks/4283/]SOR2 - The Return of the Fighters 2019[/url].\r\n\r\nThis hack allows the player to play as the modified versions Max, SOR3 versions of Axel, Blaze and Roo in SOR2.\r\n\r\n\r\nII. Features:\r\n\r\n* Axel and Blaze have SOR3 style appearances with some modifications.\r\n* All playable characters can run (with weapon animations).\r\n* All playable characters can change direction and turn around while running.\r\n* All playable characters can jump further while running.\r\n* The command to run (f, f) becomes more sensitive.\r\n* The game has Juggling. I mean [url=https://www.youtube.com/watch?v=kEhWZ44MAGY]JUGGLING[/url]!!\r\n* Neutral Air Attack([b]Jump+B[/b]) is now [b]Air to Air[/b]. Works great for juggling an opponent in a corner or while playing in Co-op, but can miss when attacking a ground target.\r\n* You can choose the same characters.\r\n* SoR3 like combo style - you can deal full combo, without hit enemy.\r\n* Player characters have animation recovery when they escape from being thrown (up + C).\r\n* Charge attacks require holding B for only 2/3 second.\r\n* Offensive Special no longer costs player’s own health.\r\n* If the player presses A while running, the player’s character will perform Offensive Special (in the original game, nothing will happen).\r\n* You can use the Defensive Special and Offensive Special when you capture the enemy.\r\n* You can use the Defensive Special and Offensive Special when grabbing an enemy from behind.\r\n* KO count of the players is displayed.\r\n* Roo replaces Skate as a playable character.\r\n* Mania difficulty is directly accessible.\r\n* Stage selection is available.\r\n\r\nIII. Characters:\r\n\r\nMax:\r\n* Max has the fewest changes, the new dynamics will boost it incredibly.\r\n* Used [url=http://www.romhacking.net/hacks/4418/]Pile driver patch[/url] (but replaced the sprite with a more suitable one)\r\n* You can move a little while using Defensive Special.\r\n\r\n\r\nAxel:\r\n* Inspired by [url=http://www.romhacking.net/hacks/4197/]this[/url] hack, but sprites from SoR3 were used.\r\n* Jump Down + B: Tatsumaki.\r\n* New Grab Combo.\r\n* New FFB. Spin to Win!\r\n* FA now is &quot;Shoryuken&quot; You can destroyed Jet.\r\n\r\nBlaze:\r\n* Used color scheme from [url=http://www.romhacking.net/hacks/4283/]this[/url] hack. \r\n* New, custom B + C attack;\r\n* B + C. The sprite is drawn by savok.\r\n* B + C new special effect taken from [url=http://www.romhacking.net/hacks/4636/]this[/url] rom.\r\n* Jump Down + B: Terra Shield.\r\n* New FFB.\r\n\r\n\r\nROO:\r\n* The best representative of the Hunter family!\r\n* Used some new sprites from SORRemake.\r\n* New Throw Animation.\r\n* New grab combo.\r\n* Roo can now use the “headbat” immediately, when capturing, the neutral attack button.\r\n* Jump DB: &quot;Tatsumaki&quot;\r\n\r\n\r\n\r\nIV. Hint: \r\n\r\nIf you did a Forward Jump Attack with a run, and continue to hold forward, then upon landing the character will run further. You can use this to apply the new B + C Blaze attack. [url=https://youtu.be/WsEaOD2mLgk] Example[/url]\r\n\r\n\r\nV. v0.4.33 Changelog: \r\n-New Blitz Attack for Blaze;\r\n-Few Minor fix;\r\n-Added Mana System: \r\n-The player can gain MP by hitting the enemies: Each hit will increase MP by 1. \r\n-Throwing an enemy will increase MP by 2. Piledriver (Max only) will increase MP by 3. \r\n-Offensive special attacks do not increase SP. \r\n-The maximum value of MP is 100.\r\n-Player can perform offensive special attack by pressing forward and A only if he have 20 MP.\r\n-Tea and coffee help the player to recover MP. A cup increases player MP by 10. A pot increases player MP by 20\r\n\r\nVI. Credit:\r\n\r\n*All new code is taken from different hacks [url=http://www.romhacking.net/community/4918/]Dha_Lau_Hoo [/url], fixed by Docm@n88hz and compiled by savok.\r\n*Special thanks to Dha Lau Hoo for taking notes on his hacks and for guides with Air combo and Skate Throw.\r\n*Thanks to Docm@n88hz for helping to parse and fix the new code.\r\n*Thanks to FinalCrashSoR3 for found SORRemake sprites', '[4782]Streets of Rage 2 - PLUS ULTRA [0.4.33].zip', '0.4.33', '2019-11-09 23:49:58', '2021-03-15 10:07:13', '15 March 2021', 1615780800, '4782readme.txt', 1, 0, 1, 0, 1, 0, '4782titlescreen.png', 1, 0, 0, 7546, 8, 'Streets of Rage 2 (U) [!]\r\nROM/File MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM/File SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM/File CRC32 E01FA526', 0, '', '', ''),
(4783, 9, 368, 'SRW4 - from N64 charactor', 5584, 'Presenting for &quot;Super Robot Taisen 64&quot; enthusiasts ...\r\nSerene and Svanhild participate in SNES version SRW4!\r\n\r\n&quot;SRW4_64.ips&quot;\r\n\r\nThis is the IPS patch for SNES version &quot;4th Super Robot Wars&quot;.\r\nPlease apply to late ROM (V1.1) without header.\r\n\r\nChange Graphics\r\n- Change the 4th heroine to Serane\r\n- Changed 4th male hero to Rich\r\n- Change Gespenst to Svanhild\r\nChange Text\r\n- Changed &quot;Gespent&quot; to &quot;Svanhild&quot;.\r\n- &quot;Explanation of Gespence&quot; in the robot illustration book\r\n- &quot;Lin Mao&quot; to &quot;Serane Menens&quot;\r\n- &quot;Irwin Dorstin&quot; to &quot;Riche Griswell&quot;\r\n\r\n&quot;srw4_tsp_64.ips&quot;\r\n\r\nThis is a patch for the SNES version &quot;4th Titans War ver1.09+&quot;.\r\nPlease apply to ROM after applying &quot;srw4_tsp.ips&quot;.\r\n\r\nChange Graphics\r\n- Change the 4th heroine to Serane\r\n- Changed 4th male hero to Rich\r\n- Change Gespenst mk2 to Sigrun\r\n\r\nChange Text\r\n- &quot;Gespenst mk2&quot; changed to &quot;Sigloon&quot;.\r\n- &quot;Robot illustration book &quot;Sigloon&quot; and some lines.\r\n- &quot;Lin Mao&quot; to &quot;Serane Menens&quot;\r\n- &quot;Irwin Dorstin&quot; to &quot;Riche Griswell&quot;\r\n\r\nAfter all, it’s siglooned for Rich!', '[4783]srw4_tsp4_64.zip', '1.0', '2019-11-09 23:53:30', '2019-11-13 12:25:13', '09 November 2019', 1573275600, '4783readme.txt', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 539, 4, 'ROM FILE : Dai-4-Ji Super Robot Taisen (J) (V1.1).smc\r\n    SIZE : 3145728 bytes\r\n   CRC32 : 63883E1E', 0, '', '', ''),
(4784, 9, 368, 'SRW4 - from Pacific rim', 5584, 'Present for &quot;Pacific rim&quot; enthusiasts ...\r\nEureka participates in SNES version SRW4!\r\n\r\n&quot;SRW4_Pacific.ips&quot;\r\n\r\nThis is the IPS patch for SNES version &quot;4th Super Robot Wars&quot;.\r\nUsing a tool such as WinIPS, the latter ROM (V1.1) without header please apply.\r\n\r\nChanges\r\n- Change the 4th male hero to Raleigh-Beckett\r\n- Change the 4th heroine to Mako-Mori\r\n- Change &quot;Gespenst&quot; to &quot;Try Eureka&quot;\r\n- Change &quot;Gespenst mk2&quot; to &quot;Striker Eureka&quot;', '[4784]SRW4_Pacific.zip', '1.0', '2019-11-10 00:01:24', '2019-11-13 12:28:17', '10 November 2019', 1573362000, '4784readme.txt', 1, 0, 0, 1, 0, 0, '4784titlescreen.png', 1, 0, 0, 429, 4, 'ROM FILE : Dai-4-Ji Super Robot Taisen (J) (V1.1).smc\r\n    SIZE : 3145728 bytes\r\n   CRC32 : 63883E1E', 0, '', '', ''),
(4785, 1, 940, 'Controller input display', 4660, '[b]Controller input display for NES Tetris[/b]\r\n\r\nThis is a modification for the USA (NTSC) version of NES Tetris that shows a controller input read-out in the bottom right corner of the game screen.\r\nThe left, right, down, A and B buttons light up whenever they are pressed down.\r\n\r\n[b]Versions[/b]\r\n- V1.0 (6th December 2017): Initial version\r\n- V1.1 (16th January 2021): Fixed small bugs, made it compatible with 2P hacks/cheats (thanks to ejona86 for the help)', '[4785]TetrisControllerInputDisplayV1_1.zip', '1.1', '2019-11-10 22:45:26', '2021-01-16 16:46:35', '16 January 2021', 1610773200, '4785readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 680, 1, 'Tetris (USA).nes\r\nFile MD5: ec58574d96bee8c8927884ae6e7a2508\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A', 0, '', '', ''),
(4786, 1, 1887, 'Abadox', 3693, 'This is a graphic bug fix for the airlock in the intro animation of Abadox.', '[4786]Abadox.zip', '1.0', '2019-11-11 23:46:00', '2019-11-11 16:20:01', '11 November 2019', 1573448400, '', 1, 0, 0, 0, 0, 0, '4786titlescreen.png', 4, 0, 1, 666, 1, 'Abadox - The Deadly Inner War (U) [!].nes (GoodNes v3.23b)\r\nMD5: C096127C895BB7904C810007119A0225        \r\nSHA-1: E20D3F4FEFA0AD7DE198F957563F70B11410AF52\r\nCRC32: DC87F63D', 0, '', '', ''),
(4787, 8, 2301, 'Probotector - play as robot', 4543, 'Konami GB Collection contains unique version of Probotector were you can play as human. This is because the game is based on the Japanese version and only titlescreen was changed while other materials remained unchanged. In this hack sprites of Probotector and most of enemies are changed to sprites from original European version.', '[4787]Probotector hack.zip', '1.0', '2019-11-11 23:47:18', '2019-11-11 14:14:42', '11 November 2019', 1573448400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 355, 1, 'File: Konami GB Collection Vol.1 (E) [C][!].gbc\r\nCRC32: 203F8727\r\nMD5: 70CCAF1C458DC09B7C703191EF9B8541\r\nSHA-1: 760ABB9E3950F39BF01320E414A4F4D516E04C83', 0, '', '', ''),
(4788, 9, 1913, 'NBA Jam 2K20 TE - Alex Caruso Player Patch', 5043, '[b]This patch is designed as DLC specifically for the [url=http://www.romhacking.net/hacks/4612/]NBA Jam 2K20 TE[/url] Super Nintendo romhack by eskayelle.\r\nIt replaces the player Demarcus Cousins with Alex Caruso.\r\nIt is not designed to work directly with a clean NBA Jam TE ROM or the 2K17 or Old School Edition hacks.\r\nPatch at your own risk.[/b]\r\n\r\nLakers Nation rejoice!  The absolute, hands-down GOAT finally makes his long-awaited NBA Jam series debut!\r\n\r\nThe Lakers super team reaches full strength with the addition of the Bald Eagle, Alex Caruso!  But... you&#039;ll have to defeat all 27 teams in campaign mode to unlock that awesome power.  And beware... your computer and human opponents may get to use him too!\r\n\r\nYOU CANNOT STOP HIM!  YOU CAN ONLY CONTAIN HIM!\r\n\r\n\r\nNot-so-real reviews:\r\n\r\n[I]&quot;The question about the greatest rivalry ever has finally been answered.  Just got beat 210 to 4 by Caruso, and was using Jordan!&quot;[/I]\r\n\r\n[I]&quot;Suddenly the CPU substituted in Caruso, and my team started scoring negative points.  WTF???&quot;[/I]\r\n\r\n[I]&quot;Used Caruso to push KD for the steal, and a shockwave came out my TV and broke every window in the neighborhood!&quot;[/I]\r\n\r\n[I]&quot;Turned on the game and selected Caruso. Rihanna then knocked on my door and asked where the party was!&quot;[/I]\r\n\r\n[I]&quot;The only way you could beat the Lakers now is by wearing a T-shirt with three wolves and a moon!&quot;[/I]\r\n\r\n\r\n\r\nWrite your own reviews here, and jump on the meme bandwagon!!!', '[4788]NBA Jam 2k20 TE Add-on - Alex Caruso.zip', '1.0', '2019-11-11 23:49:13', '2019-11-12 00:51:01', '10 November 2019', 1573362000, '', 1, 0, 0, 1, 1, 0, '4788titlescreen.png', 6, 0, 0, 690, 4, 'No-Intro Name: NBA Jam - Tournament Edition (USA)\r\n(No-Intro version: 20130701-030720)\r\nROM/File SHA-1: 93075F16701C734EBC369EABF61EC5216F86D9C5\r\nPlatform: Super NES \r\nExternal Header: No \r\nROM CRC32: 1FBC1DDB \r\nFile MD5: 503965FC09952186F79DD89D730D8D7F', 0, '', '', ''),
(4789, 23, 2668, 'Castlevania: Dawn of Dio', 5585, 'If you intend on playing this, please wait until version 2.0 is released. The current version on this site is outdated, and does not represent what 2.0 will be like.\r\n\r\nA Unique hack using elements of JoJo&#039;s Bizarre Adventure, Castlevania, and more.\r\n\r\nPlease, consider looking at my Twitter Account to see progress updates.\r\n[url]https://twitter.com/Oersted20[/url]', '', '1.9', '2019-11-12 17:38:15', '2021-08-23 05:48:47', '11 November 2019', 1573448400, '', 1, 1, 0, 1, 1, 1, '4789titlescreen.png', 1, 1, 0, 2169, 1, 'Name: Castlevania - Dawn of Sorrow (USA).nds\r\nMD5: CC0F25B8783FB83CB4588D1C111BDC18\r\nSHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nCRC32: 135737F6', 0, '', '', ''),
(4790, 23, 3973, 'Mega Man ZX Undub', 5586, 'Full undub of Mega Man ZX, done by transferring English text, graphics and subtitles from the American / European ROM into the Japanese ROM. All in-game terminology was restored to original (Rockman, Repliroid, Irregular, Livemetal, etc).\r\n\r\nThe patch also features the [url=https://www.romhacking.net/hacks/4649/]Prof.9&#039;s Slot-2 Patch[/url].', '[4790]zx_undub_1.01_zero_bosses.zip', '1.01', '2019-11-12 17:40:39', '2019-11-29 11:34:05', '26 September 2019', 1569470400, '4790readme.txt', 1, 1, 0, 1, 0, 0, '', 5, 0, 1, 3050, 1, 'Database match: Rockman ZX (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: B4EEE084BC16BF67C5EB43733549C26A747D94A9\r\nFile/ROM CRC32: B577BBE0', 0, '', '', ''),
(4791, 9, 799, 'No Text Boxes', 4637, 'This patch removes all text box decoration (borders and background) from the game, leaving the game&#039;s text free floating. This declutters the screen to make more room for the artwork and the action. It also significantly improves the navigability of some of the menus (the vendor rings in particular). A side effect of this change is that it reduces the contrast and therefore the readability of the dialog in some scenes with bright backgrounds, but that might be an acceptable trade-off to you if you value decluttering the screen more. Note also that the &quot;Window Edit&quot; options screen has been removed from the options ring, as it is no longer relevant with this hack applied.', '[4791]SecretofManaNoTextBoxes1.0.zip', '1.0', '2019-11-13 14:04:41', '2019-11-13 07:30:57', '13 November 2019', 1573621200, '4791readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 174, 4, 'Secret of Mana (U) [!].SMC\r\nHeader: NO\r\nCRC32: 229BA7E4\r\nMD5: 759A3837E5C16AF31464EF6192731EEB\r\nSHA1: 4E214F3C987F842C2C68E77B99FC9760F6BB753D', 0, '', '', ''),
(4792, 11, 3216, 'Color Fix', 5590, 'This is a color fix for Back to the Future: Part III for Sega Genesis / Mega Drive.  The original color palettes are broken, and the game displays everything at half brightness.  This hack restores the palettes to the correct format so the game displays properly.\r\n\r\nPatches for US and EU ROMs are included.\r\n\r\nFull details are in the README file.', '[4792]BttF3-ColorFix.zip', '1.0', '2019-11-13 16:54:26', '2019-11-13 15:15:03', '12 November 2019', 1573534800, '4792readme.txt', 1, 0, 0, 0, 0, 0, '4792titlescreen.png', 4, 0, 0, 814, 8, 'Database: No-Intro: Genesis (v. 20180824-045026)\r\nDatabase match: Back to the Future Part III (USA)\r\nFile/ROM SHA-1: A704A1538FB4392E4631E96DCE11EEFF99D9B04A\r\nDatabase match: Back to the Future Part III (Europe)\r\nFile/ROM SHA-1: C808EE7F6F61C096AB73B68DD181E25FDCFDE243', 0, '', '', ''),
(4793, 10, 970, 'Calendar Fix Patch', 5591, 'When it was discovered this game was going to be translated after all this years, people were hyped. When the translation was released, many jumped immediately onto the action. But a minor problem was found: the European calendar was mistakenly passed from the American version to the European one (making Mondays the festive day). And here comes this patch.\r\n\r\nThis patch just alters the calendar to adjust the column colour to their respective columns.\r\n\r\nIn order to avoid problems with the license of the original patch, this patch needs to be applied over the original European patch (meaning you have to agree with the original license). This is the original patch (be sure to pick the European one): http://www.romhacking.net/translations/5114/\r\n\r\nThis patch has its own license, called &quot;License PPLM&quot; (PPLM stands for Preservation Project - Marshall Law, in both Spanish and French). Sadly, the license file is not in English yet (but you have it in Spanish and French).\r\n\r\nWe hope you like it, and this team will try to provide you with more patches.\r\n\r\nEdition: The 1.1 version of the original patch (available at [url=https://therockmanexezone.com]therockmanexezone.com[/url]) has this error corrected, so you will not need this patch if you are using the 1.1 version or newer.', '[4793]Megaman Battle Network 4.5 - Real Operation - Correction Calendrier.zip', '1.0', '2019-11-15 16:53:44', '2020-02-01 13:27:40', '15 November 2019', 1573794000, '', 1, 0, 0, 0, 0, 1, '', 6, 0, 1, 248, 1, 'Original ROM:\r\nDatabase match: Rockman EXE 4.5 - Real Operation (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: F89EF4CA8EC1823EB75FA184F2D0F9E66CC78A59\r\nFile/ROM CRC32: A646601B', 0, '', '', ''),
(4794, 9, 715, 'NES Link in A Link to the Past', 5592, 'Ever thought about playing a Link to the Past...but with Link from Zelda 1 and 2? No? Well now you can with this hack! Features a complete overhaul of all of Link&#039;s sprites and items. Most 8-bit HUD and item icons were changed to look like their classic counterparts. Even some items went through some changes, like the classic items Link wields are now in the style matching BS Zelda. No more mail, just rings. Even the cross on Link&#039;s shield returns! And what&#039;s classic Zelda without starting off with a Wooden Sword? All nicely bundled in this nice little patch. You can even add some patches with it, like collecting items with the swords!\r\n\r\n*Includes patches for the original game and Redux patches for the original game or standard redux hack with the new graphics.', '[4794]NES Link in A Link to the Past.zip', '1.5b', '2019-11-15 20:56:07', '2021-02-01 21:26:15', '01 February 2021', 1612155600, '', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 1559, 4, 'Legend of Zelda, The - A Link to the Past (USA)\r\nFile/ROM CRC32: F9DE13A8', 0, '', '', ''),
(4795, 1, 1087, 'Tina&#039;s Adventure Island III', 2041, 'This is a player sprite hack of Adventure Island III for the NES.\r\n\r\nThis hack changes Master Higgins&#039; player sprites into his girlfriend Tina.\r\n\r\nThere are 2 patches for each region release: US and JP.', '[4795]TINASADVENTUREISLAND3.rar', '1.0', '2019-11-16 15:58:34', '2022-07-26 01:58:04', '15 November 2019', 1573794000, '4795readme.txt', 1, 0, 0, 0, 0, 0, '4795titlescreen.png', 5, 0, 0, 2584, 1, 'Database match: Adventure Island 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9F8D51762125DF0C1A6AB6EFF41FBF7D0E65D465\r\nFile CRC32: 952CDACF\r\nROM SHA-1: F77EB86932844A92834EF12C059A3F5B815DAC07\r\nROM CRC32: BFBFD25D\r\n*\r\nDatabase match: Takahashi Meijin no Bouken-jima III (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9187234F1F8CC7E4AE325BA1B3D53B1B35438644\r\nFile CRC32: 48F9B5DB\r\nROM SHA-1: 5CBF93FF75E0A997EEC79E254AFEAB50F99F97CE\r\nROM CRC32: 626ABD49', 0, '', '', 'https://youtu.be/ZQh4LIuL5JM'),
(4796, 9, 1498, 'The Ninja Warriors MSU-1', 1412, 'This patch uses the MSU-1 to provide the high quality arranged soundtrack from the recent remake (Ninja Saviors / Ninja Warriors Once Again), as well as options to use in-game tracks from the original arcade game or their respective arrangements from the Mega-CD port.\r\n\r\nThe track ordering for the Arcade and Mega-CD music options is based on the arcade music option from Ninja Saviors.\r\n\r\nDownload the PCM files here:\r\n[url=http://revenant1.net/snes/hacks/ninjawarriors-msu1-pcm.7z]http://revenant1.net/snes/hacks/ninjawarriors-msu1-pcm.7z[/url]', '[4796]ninjawarriors-msu1-patchonly.7z', '1.0', '2019-11-17 19:15:07', '2019-11-17 08:13:37', '16 November 2019', 1573880400, '4796readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1180, 4, 'Ninjawarriors (USA).sfc\r\nMD5 before: a8711c9185c7a6c52b863567b188ce1e\r\nMD5 after:  3d2bf0696342a31e50f1d81de49721f8', 0, '', '', ''),
(4797, 11, 1925, 'Streets of Rage 2: Peach DX', 5116, 'Princess Peach dons her attire from Kart Fighter to take on the Koopa and Foot Clans. Bowser now leads the syndicate and mushroomized 3 of the Syndicate Warriors.', '[4797]SOR2_PeachDX.zip', '1.3', '2019-11-17 19:24:06', '2019-11-22 18:34:09', '23 November 2019', 1574485200, '', 1, 1, 0, 1, 1, 0, '4797titlescreen.png', 5, 0, 0, 1503, 9, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4798, 17, 4138, 'Grand Theft Auto: London 1969 - Standalone Patch', 5593, 'This has been created for the NTSC-U build of Grand Theft Auto: London 1969. This patch allows you to play the game without the need to perform a disc swap for the original Grand Theft Auto disc.', '[4798]Grand Theft Auto London 1969 (PSX) - Standalone Patch (v2.0).zip', '2.0', '2019-11-18 13:15:05', '2019-12-07 15:49:59', '07 December 2019', 1575694800, '4798readme.txt', 0, 0, 0, 0, 0, 1, '4798titlescreen.png', 5, 0, 1, 1405, 11, 'Name: Grand Theft Auto: London 1969 (SLUS-00846)\r\n\r\nExpected format: BIN/CUE\r\n\r\nMD5: A58B03C52A20B4639846CC64BE1F64CA\r\nSHA1: DF47C6F944A0C6D2550D117679FA1C6A44C12D3A', 0, '', '', ''),
(4799, 9, 714, 'Fix Misplaced Pixel in Logo', 5594, 'This patch removes the misplaced pixel between the &quot;O&quot; and the &quot;W&quot; in the title screen logo of Super Mario World. This only applies to the US version because the issue does not exist in other regions.', '[4799]Super Mario World (USA) - Logo Fix.zip', '1.0', '2019-11-19 00:18:34', '2019-11-18 19:52:33', '18 November 2019', 1574053200, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 661, 4, 'No-Intro Name: Super Mario World (USA)\r\nROM MD5: CDD3C8C37322978CA8669B34BC89C804\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(4800, 9, 729, 'Super Metroid', 5595, '[url=https://www.romhacking.net/hacks/342/]Super Metroid Justin Bailey[/url] patch created by Auximines.\r\n\r\nPatch for Super Metroid and A Link To The Past Item Randomizer created by Nina Dalicia. \r\n\r\nThis patch is intended for use ONLY with SMxLTTP randomizer files generated at samus.link/randomizer and can be applied with Lunar Magic or some other such program.\r\n\r\nThis patch inserts the &quot;Justin Bailey&quot; mod into any SMxLTTP randomizer file, allowing you to play the Super Metroid portions as suitless Samus. It has no effect on the Link to the Past portions.', '[4800]SMLTTPJB.rar', '1.0', '2019-11-19 00:40:42', '2019-11-16 08:20:41', '16 November 2019', 1573880400, '4800readme.txt', 1, 0, 0, 0, 0, 0, '', 6, 0, 1, 585, 4, 'No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: F5CD835FE0081D4D64E53FCF7FCEB13915EC35AC\r\nFile/ROM CRC32: 5507F47C', 0, '', '', ''),
(4801, 1, 750, 'SMB3 RELOADED', 5596, 'Story: Mario must help all monarchs of the all kingdoms and the princess Peach of the attack of Bowser and his minions.(The same story of SMB3)\r\n\r\nThis hack was made for fun, so enjoy it.\r\n\r\nIf you can&#039;t find the exit of any level, you must explore all zones. Use a leaf and fly, or a P-switch to find the P-switch door, or jump into the void, collect the coins, maybe the solution is here (or not). \r\n\r\nMany levels have secrets, so explore them all.\r\n\r\nUPDATE: \r\n\r\n- Mario and Luigi&#039;s Sprites (includes suits)\r\n- Fixed a possible problem with the last pipe of the world 7\r\n- More bonus levels on the overworlds (find it you can)\r\n- Some levels modified in order to finish the levels, some clues like coins (until world 6)', '[4801]smb3 Reloaded.zip', '1.1', '2019-11-19 00:44:56', '2020-02-29 04:42:58', '28 February 2020', 1582866000, '', 1, 0, 1, 1, 0, 0, '4801titlescreen.png', 1, 0, 0, 5133, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4802, 27, 3002, 'Mario Kart 64 CPUs use human items including shells', 5598, 'This patch for Mario Kart 64 (USA/NTSC) gives the CPUs in Grand Prix mode some of the same items a human can use.  CPUs can finally fire shells, use multibananas, and triple mushrooms.  Normally CPUs can only use single bananas, stars, ghosts, fake item boxes, single mushroom boosts, and lightning.  They spawn the items all at the same time up to three times per lap and draw from their own item probability tables.  With these new items the CPUs can use against you, GP mode is now more challenging!  CPUs never used shells, multi-bananas, triple mushrooms, or golden mushrooms.  Through an exhaustive look into the game&#039;s code, micro500 and I were able to deduce how CPU players spawn items.  It turns out that a lot of this code never made it into the final game, and has remained hidden for over 20 years in the inside the game&#039;s rom.  Some of it it was never fully debugged or finished.  This patch takes most of the unused CPU item spawning code that works and adds it back into the game with some custom assembly code.  See the readme.txt for more details.\r\n\r\nNOTE:  For other hacks that have their own implementation of CPUs using human items, check out Hooting Time by HootHoot: https://www.romhacking.net/hacks/6148/ and Amped Up by Litronom: https://patch.wedarobi.com/mk64_amped_up\r\n\r\nUpdated July 13, 2023!  What&#039;s new in version 2.8?\r\n-Fixed the item sticking and item disappearing glitches (I hope!, if you have it happen to you, please let me know).\r\n-Set CPU item usage frequency and timing back to the stock game.\r\n\r\nUpdated Dec. 28, 2021!  What&#039;s new in version 2.7?\r\n-The biggest change is to ensure compatibility with other Mario Kart 64 hacks.   If you want to patch a specific hack and do not know how to do checksum corrections, let me know, and I can create a patch for a specific hack.\r\n-Increased the CPU item usage frequency a bit, now the game is more challenging!\r\n-There should be less audio glitches.\r\n-Lightning probability tweaked to be more reasonable.', '[4802]CPUs_Use_Human_Items_2.8.zip', '2.8', '2019-11-20 01:15:43', '2023-07-14 16:17:16', '13 July 2023', 1689220800, '4802readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 6184, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', ''),
(4803, 9, 268, 'Unsightly Pixel', 3353, 'There is a small stray light-brown pixel that exists on the town maps thanks to a graphic compression issue. This patch removes the pixel, which is actually part of the upper left house&#039;s shadowing pixels, but due to how the graphic gets compressed it shares a spot with a totally separate house and thus winds up right in the middle of the grass in front of said house. Removing it barely effects the look of the upper left house&#039;s shadowing and in turn removes this mistake of a pixel from being where it shouldn&#039;t be.', '[4803]CT-Unsightly_Pixel.zip', '2.0', '2019-11-20 23:01:07', '2022-12-15 20:07:37', '15 December 2022', 1671080400, '4803readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 652, 4, 'Bank: HiROM\r\nCountry: USA\r\nInterleaved: NO\r\nInternal ROM Checksum: 0x788C\r\nGame Revision: 1.0\r\nROM Size: 32 Megabytes\r\nROM Speed: 120ns (FastROM)\r\nSRAM: YES, Internal, 64 Kilobytes\r\n---------------\r\nChecksums\r\n---------------\r\nChrono Trigger (U) [!].sfc\r\nVerified Good Dump\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nRIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', 0, '', '', ''),
(4804, 1, 1408, 'Dr. Bowsette/Dr. Boosette', 5209, 'A mysterious group of viruses have been appearing and it&#039;s up to Dr. Bowsette to clear out these baddies from her kingdom!\r\n\r\nLine up the colors of the pills in a vertical or horizontal combination of 4 or more in order to cure the viruses. Beat the game on High at level 20 in order to discover the mastermind behind this infectious invasion!\r\n\r\nSome changes included are:\r\n\r\n-Replaced Mario with Bowsette/Boosette in respective versions\r\n-Includes a blonde or redhead version of Dr. Bowsette\r\n-Dr. Boosette version has viruses based on Dr. Luigi\r\n-Super Crowned viruses in all versions\r\n-Changed title screens for each version\r\n-Slight virus color change to tell them apart easier\r\n-HUD replaces &quot;Dr. Mario&quot; with &quot;Dr. Bowsette&quot; or &quot;Dr. Boosette&quot;\r\n-All cutscene sprites have been changed', '[4804]Dr. Bowsette-IPS.zip', '1.0', '2019-11-22 03:18:37', '2019-11-21 23:42:25', '23 November 2019', 1574485200, '4804readme.txt', 1, 0, 0, 1, 0, 0, '4804titlescreen.png', 5, 0, 0, 791, 1, 'Dr. Mario (JU).nes\r\n    No-Intro Name: Dr. Mario (Japan, USA)\r\n    File MD5: D3EC44424B5AC1A4DC77709829F721C9\r\n    File SHA-1: 01DE1E04C396298358E86468BA96148066688194\r\n    File CRC32: B1F7E3E9\r\n    ROM MD5: 5B401F4CA7E1B12AF3F29D8FC758DD2F\r\n    ROM SHA-1: FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\n    ROM CRC32: 198C2F41', 0, '', '', ''),
(4805, 11, 2942, 'Prince of Persia 2 - Remastered Edition', 3416, 'Linkuei&#039;s most complex ROM hacking project to date!\r\n\r\nIn this Improvement hack, Linkuei got the Build 1995-02-20 of Prince of Persia 2 - The Shadow and the Flame Prototype and Fixed:\r\n\r\n*The broken Music Instruments. Improved all the FM instruments!\r\n\r\n*Improved all the Color Palettes to look better and more accurate to the original MS-DOS version.\r\n\r\n*Reinserted all the MS-DOS Sound Samples to sound in the right frequency.\r\n\r\n*Fixed some Graphics to look more accurate and to fix some details.\r\n\r\n*LEVEL 9 Horse Bug Fix and Button layout changed (Thanks to Tony Hedstron for this).', '[4805]Prince of Persia 2 - Remastered Edition by LinkueiBR v1-5.zip', '1.5', '2019-11-22 18:15:24', '2019-11-21 03:15:54', '20 November 2019', 1574226000, '4805readme.txt', 1, 1, 0, 1, 1, 1, '4805titlescreen.gif', 5, 0, 0, 4019, 8, 'Platform                 Genesis                                                       \r\nROM format               BIN                                                           \r\nExternal Header          No                                                            \r\nFile Size                2097152 (200000)                                              \r\nROM Size                 2097152 (200000)                                              \r\nROM CRC32                3AB44D46                                                      \r\nROM SHA-1                BA63DC1E521BEE68B4121B626061EBB203AC63C6                      \r\nNo-Intro entry           Prince of Persia 2 - The Shadow and the Flame (Europe)(Proto)', 0, '', '', ''),
(4806, 9, 976, 'Duke&#039;s Theme Restored', 1868, 'This hack changes the music track that plays during the final boss fight from the Double Dragon Theme to the unused Duke&#039;s Theme.\r\n\r\nIt also changes the text of SOUND TEST &amp; EFECT TEST to MUSIC TEST &amp; SOUND TEST in OPTION MODE as well.\r\n\r\nThe 0xED hex editor was used to change the music track and the text.', '[4806]Duke\'s Theme Restored.zip', 'Final', '2019-11-22 18:18:23', '2021-03-30 10:24:31', '30 March 2021', 1617076800, '', 0, 1, 0, 1, 0, 0, '', 5, 0, 1, 692, 4, 'Return of Double Dragon (Japan).sfc\r\nMD5: EF37E657E2BB1FBFF7C1C09A184028B5\r\nSHA-1: 5F03E04CE7BCA88F8C2C11934056A3A67BFB319B\r\nSHA-256: B61ADDB0ABD36EBD29E5C2988AE642B174BFEC18A899CFE40866000DC934F658', 0, '', '', ''),
(4807, 36, 4139, 'Battle of the Holy in Stage 1', 5312, 'This patch will replace the music of the first stage (Reincarnated Soul, originating from Castlevania: Bloodlines) \r\nwith Battle of the Holy, a track from the original Castlevania: The Adventure, that went unused in this remake. \r\n\r\nIf anyone would like to see another track replaced with this one, instead of the Stage 1 theme, feel free to PM me. If the link ever goes down, PM me. \r\n\r\n\r\nDownload:\r\n[url]https://drive.google.com/file/d/10bzfX_-7v7RICJo1qMLzgWQQMkP7s6Tf/view?usp=sharing[/url]', '', '1.0', '2019-11-24 14:34:45', '2023-08-27 17:49:42', '24 November 2019', 1574571600, '4807readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 18, 1, 'No database match.\r\nFile/ROM SHA-1: 731139ACD908361E585149F30961F22163882694\r\nFile/ROM CRC32: 40470D65', 0, '', '', ''),
(4808, 1, 2058, 'Dragon Fighter - Fixed Sprites', 3888, 'This patch fixes the Ugly fat legs of the hero and improves slighty his sprites animation.', '[4808]Dragon Fighter (Better sprites).zip', '1.0', '2019-11-25 21:55:53', '2019-11-23 05:16:43', '23 November 2019', 1574485200, '', 1, 0, 0, 0, 0, 0, '4808titlescreen.png', 5, 0, 0, 378, 1, 'Dragon Fighter (U) [!].nes\r\nCRC32: 26BE8DE0\r\nMD5: 9D29DE6A90BD889DB21ADF186E36C8C6\r\nSHA-1: EF3D8386D53E2131BAFB9C16AB3B9DF621877A21\r\nSHA-256: 28250B45A83AF39F7D48DFC8AAF1AA1DF7ED046C5197010F2E1D87A0EE7A683B', 0, '', '', ''),
(4809, 1, 898, 'Bucky O&#039;Hare - Fixed Sprites', 3888, 'This patch fix the head and ears sprites of Bucky, now the character looks like more a rabbit instead a green martian with the brain out of his head. \r\n The dead animation of Jenny, the eye of Deadeye and the hair of Willy are changed slightly to fix position and gesture.', '[4809]Bucky O\'Hare (fixed).zip', '1.0', '2019-11-25 22:00:18', '2019-11-23 05:42:29', '23 November 2019', 1574485200, '', 1, 0, 0, 0, 0, 0, '4809titlescreen.png', 5, 0, 0, 782, 1, 'Bucky O&#039;Hare (U) [!].nes\r\n262.160 bytes\r\nCRC32: cb0de10e\r\nMD5: 2a8b36c8db90988ebf5c952b3d6c5162\r\nSHA1: 1ac57d0e2924edb3b3c1ad96b29f32a2d48663e7', 0, '', '', ''),
(4810, 1, 844, 'Pipe Plumber - 2 players', 5168, 'Pipe Plumber\r\n\r\nThis is a hack of Ice Climber for the NES.\r\n\r\nPlay as Mario and Luigi to rid the sewers of Brooklyn of pests and collect treasure in the bonus area. \r\n\r\nJumps are now controllable.\r\nYou start with 5 lives. \r\n\r\nUse Lunar ips or Multipatch to patch Ice Climber (J) [!].nes with the patch file.', '[4810]Pipe Plumber 2 players.ips.zip', '1.0', '2019-11-26 01:19:54', '2019-11-25 13:15:10', '25 November 2019', 1574658000, '4810readme.txt', 1, 0, 0, 1, 1, 1, '4810titlescreen.png', 1, 0, 0, 1006, 1, 'Ice Climber (J) [!].nes\r\nFile SHA-1: 1690E419BC2435739EFBE59A64D83538FF7E16B4\r\nROM SHA-1: 4D55F5E718E6BEEA1AC0E72ECFC2D4C04DA68ECF', 0, '', '', ''),
(4811, 1, 750, 'Super Mario Bros. 3 - No Autoscrolls', 5600, 'Super Mario Bros. 3 is already an amazing game, but some levels just take a bit too long to complete. This hack addresses this by patching out all of the autoscrolling, allowing you to complete those levels at your own pace! This affects all of the normal levels with autoscrolling (such as 1-4 and 3-6), castles (due to limitations you start each of these levels directly on the airship, skipping the Toad cutscene), and the world 8 military stages.\r\n\r\nNote that there are two IPS patches. Due to the nature of level 5-9 it is impossible to complete without a P-wing or tail with the autoscrolling disabled. If you would prefer to not have this requirement use the (Except 5-9) patch to retain the autoscrolling in this level only.\r\n\r\nSpecial thanks to FCoughlin for the adjustments and fixes necessary to make this possible. These changes have been converted over from his SMB3 Randomizer and uploaded here with permission.\r\n\r\nVersion 1.1 Edit: All Coin Heaven bonus areas now have autoscrolling removed.', '[4811]Super_Mario_Bros_3_NoAutoscrolls.zip', '1.1', '2019-11-26 01:20:42', '2020-04-13 00:09:54', '12 April 2020', 1586664000, '4811readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 1166, 1, 'File: Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nLength: 393232 Bytes (3 Mbit)\r\nCRC32: 0B742B33\r\nMD5: 86D1982F EA7342C0 AF9679DD F3869D8D\r\nSHA1: 6BD518E8 5EB46A42 52AF0791 0F61036E 84B020D1', 0, '', '', ''),
(4812, 9, 2194, 'Mortal Kombat Champion Edition', 5601, 'Just as Street Fighter II Champion Edition allowed players to fight as the four unplayable characters of Street Fighter II, Mortal Kombat Champion Edition allows players to fight as the three unplayable characters of Mortal Kombat: Reptile, Goro and Shang Tsung!!\r\n\r\nThe three hidden characters are accessed by inputting special codes on the select screen. Please see the README file for these codes, and for the hidden character move list.\r\n\r\nPatching Requirements:\r\n\r\nAs of Version 2.0 .ips patches are supplied for both headered or unheadered ROMs.', '[4812]Mortal Kombat Champion Edition (U) V2_0.zip', '2.0', '2019-11-27 00:13:16', '2022-12-05 09:54:36', '05 December 2022', 1670216400, '4812readme.txt', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 9007, 3, 'Can use either headered or unheadered ROM\r\nNo-Intro Name Mortal Kombat (USA)\r\n(No-Intro version  20130701-030720)\r\nROM SHA-1 C6DED5B8BCA1716A2DDDFDC697B31F085AAA05D0\r\nROM CRC32 DEF42945', 0, '', '', ''),
(4813, 1, 709, 'Coin Spikes', 5603, 'This patch replaces coins with spikes that injure the player, thus damaging big Mario and killing small Mario. The code was originally found in a ROM from an old Japanese board.\r\nThe spike sprite was ripped from Super Mario Bros. Deluxe.\r\n\r\nv.1.1 Added the letter K tile back since it&#039;s being used in the castle completion text', '[4813]Coin Spikes Patch.zip', '1.1', '2019-11-28 00:19:01', '2020-08-22 10:08:51', '19 January 2020', 1579410000, '4813readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 533, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nCRC32: 3337EC46', 0, '', '', ''),
(4814, 23, 2999, 'Mega Man ZX Advent Undub', 5586, 'Full undub of Mega Man ZX Advent, done by transferring voices, videos and graphics from the Japanese into the American ROM. All in-game terminology was restored to original (Rockman, Repliroid, Irregular, Livemetal, etc).', '[4814]zxa_undub_1.00.zip', '1.0', '2019-11-28 00:20:26', '2019-12-03 19:51:58', '26 September 2019', 1569470400, '4814readme.txt', 1, 1, 0, 1, 0, 0, '', 5, 0, 1, 2640, 1, 'Database match: Rockman ZX - Advent (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: E0B869B83FE6B56EE11D2FE53A6464FAE50303C1\r\nFile/ROM CRC32: 89C919BC', 0, '', '', ''),
(4815, 9, 3864, 'Selectable Scorpion and Jumbo', 980, 'This hack allows Jumbo and Scorpion to be selected in Single Match mode and also allows multiple players to select the same character. Press right from Rasta for Scorpion and right again for Jumbo. If you press left from Jumbo, you will find glitch characters that will freeze the game if selected, so take care not to choose them.', '[4815]SNSM J&S.zip', '1.0', '2019-11-28 00:22:43', '2019-11-26 06:13:34', '25 November 2019', 1574658000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 730, 4, 'File: Saturday Night Slam Masters (USA).sfc\r\nCRC32: 54161830', 0, '', '', ''),
(4816, 11, 1925, 'Teenage Mutant Ninja Turtles of Rage Remix', 5043, 'You all know the story…\r\n\r\nA year after their first battle with the Syndicate, the original Ragers and their city have enjoyed 365 days of peace.  But, nothing lasts forever… \r\n \r\nMr. X had come back with a vengeance, going toe to toe against not only the rag-tag team of Max, Axel, Blaze, and Skate but also at least once against the Fearsome Foursome, the Teenage Mutant Ninja Turtles!\r\n\r\nHaving last suffered setbacks at the hands of the Green Machine, the Syndicate has reared its ugly head once again.  Mr. X challenges Mike, Leo, Donnie, and Raph to a final battle for the city, leaving them unaware that he’s made an alliance with one of their toughest foes… \r\n\r\nWill the Heroes in a Halfshell topple the demonic duo of Mr. X and one Oroku Saki?  Or will the Syndicate overrun the turtles and finally prevail?\r\n\r\nDouble Z / [url=http://www.romhacking.net/community/5043/]eskayelle[/url]’s fifth romhack revisits his [url=http://www.romhacking.net/hacks/4666/]Teenage Mutant Ninja Turtles … of Rage[/url] game and remixes it, adding the following features:[list]\r\n[li]Playing this game on a Japanese Mega Drive?  A European Mega Drive?  An American Genesis?  Regardless of your system, the same tubular TMNT Remix title screen and story intro will display.  (Region locking has also been removed and the Game Genie master code applied.  Checksums, be gone!)[/li]\r\n[li]A couple music tracks have been switched within the stages, providing more urgency in the final stage of the game, with an unused remixed throwback to one of the main themes assigned to Stage 7.[/li]\r\n[li]A re-colored Donatello is now much more purple… and brooding…[/li]\r\n[li]Duplicate turtles in duel mode are now recolored, putting them that much closer to their ‘80s cartoon counterparts.[/li]\r\n[li]Are you used to Leo being the most well-rounded turtle?  Raph being the strong one?  Each reptile has been rebalanced![/li] \r\n[li]Tired of getting your head stomped in by your “buddy”?  Ti’s friendly fire patch has been applied, limiting the damage players can do to one another in story mode to throwing enemies and weapons.[/li]\r\n[li]Subtle revisions have been made to enemies in 6 of the 8 stages, ratcheting up the difficulty a tad, while giving some new flavor to the game.  Think you can find all the changes?[/li]\r\n[li]A blatant homage to an old WWF wrestler is now made much more obvious; plus, he’s decked out in an old rival’s Mega Powers colors.[/li]\r\n[li]Galsia/Garcia and Donovan finally get their due!  Play far enough into the game, and on the right difficulty setting, and you’ll have to contend with each of them once as a mini-boss.[/li]\r\n[li]Thanks to savok, now all players can run in all directions, as well as start a run when turning around.  With the added speed, how many more juggle combos can you create with your favorite turtle?[/li]\r\n[li]Thanks to a utility by Sharpnull, the ending is a lot more… mutant.[/li]\r\n[li]Shiva’s on a leave of absence given his multiple failures to protect Mr. X.  Backing X up this time is… the Shredder![/li]\r\n[li]Continues have been removed to balance the lives options and allow for greater difficulty.  Choose your turtle, and your lives count, wisely; you’ve only got one shot to take down the big man with the cigar.[/li][/list]\r\n\r\nThink you can settle the score with Shredder and Mr. X with one live to live and no continues?  This ain’t your daddy’s Streets of Rage 2.  Why not download the game, fire up your YouTube account, and step up to the challenge?\r\n\r\nDon’t forget these fab features from the first TMNT of Rage, which make their return here:[list]\r\n[li]Restorations from the original SoR2: Garcia, Garuda, and Mosquito names; enemy knockouts counter; Mr. X’s cigar and cigar animation; and unused track “Little Money Avenue” (placed on Stage 3).[/li]\r\n[li]That new TMNT title screen – with a remix![/li]\r\n[li]Portraits of the TMNT within the player select screen, those portraits being based on the SNES Turtles in Time game (and Donnie’s purple now a little darker).[/li]\r\n[li]Name sprite tiles on the player select screen (“MIKE”, “LEO”, “DON”, and “RAPH”).[/li]\r\n[li]More lives and difficulty choices in the options menu![/li]\r\n[li]Shadows on the more commonly used player sprites, to reduce that “floating” feel in game.[/li]\r\n[li]Air/juggle combos.[/li][/list]\r\n\r\nCheck the in-game credits and the readme for some folks whose assets, code, or tutorials/guidance helped make this game happen!\r\n\r\nCowabunga!', '[4816]8xu5uc.zip', '1.52.1', '2019-11-28 00:34:47', '2019-11-28 02:43:40', '27 November 2019', 1574830800, '4816readme.txt', 1, 0, 1, 1, 1, 0, '4816titlescreen.png', 5, 0, 0, 4657, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526\r\nExternal Header: No', 0, '', '', ''),
(4817, 1, 709, 'Skip Black Screen', 5603, 'This patch removes the black screen (technically called &#039;intermediate screen&#039;), thus speeding up the death process.\r\n\r\nv1.1: Updated with a cleaner version of the patch, no need to update if already applied.', '[4817]Skip Black Screen.zip', '1.1', '2019-11-28 01:01:17', '2020-08-22 19:17:35', '28 November 2019', 1574917200, '4817readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 491, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nCRC32: 3337EC46', 0, '', '', ''),
(4818, 1, 878, 'Double Dragon MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Double Dragon ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n   [li] Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n   [li] CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n   [li] Bank switching included. Readme file for more info.[/li]\r\n   [li] Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.0b \r\n\r\nAll emulators are now supported!', '[4818]Double Dragon MMC5 Patch v1.0b.rar', '1.0b', '2019-11-28 01:02:23', '2021-05-14 18:47:08', '14 May 2021', 1620964800, '4818readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 479, 1, 'Database match: Double Dragon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 84698B12F4E56A37C67BB47359758124C9B012BB\r\nFile CRC32: 62AFE166\r\nROM SHA-1: 96356DA50FF4CD4E3D399181AC19DAFBF298EEA8\r\nROM CRC32: F1CC048', 0, '', '', ''),
(4819, 1, 1673, 'Journey to Silius MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Journey to Silius ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n   [li] Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n   [li] CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n   [li] Bank switching included. Readme file for more info.[/li]\r\n   [li] Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.2.0\r\n\r\nHappy Thanksgiving!', '[4819]Journey to Silius MMC5 Patch v1.2.0.rar', '1.2.0', '2019-11-29 15:23:06', '2021-10-29 14:01:00', '28 October 2021', 1635393600, '4819readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 280, 1, 'Database match: Journey to Silius (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 275244538589393B552B159AB1D380090C8E8996\r\nFile CRC32: 8F77CCE0\r\nROM SHA-1: E12500475AE3F76F36A2C49175B3A6B783DD904C\r\nROM CRC32: E2C4EDCE', 0, '', '', ''),
(4820, 20, 4141, 'Deltarune 60FPS Hack', 5604, 'A mod that allows Deltarune Chapter 1 to run with a 60FPS cap as opposed to the default 30FPS without being sped up.', '[4820]Deltarune60FPSHack.zip', '1.00', '2019-11-30 09:08:51', '2019-11-29 07:06:43', '05 October 2019', 1570248000, '', 1, 0, 0, 0, 0, 0, '4820titlescreen.png', 5, 0, 1, 629, 12, 'File/ROM SHA-1: A1F833E4AFA046C6FA24FC6B92E18BA742917037\r\nFile/ROM CRC32: 9F3E63C0', 0, '', '', ''),
(4821, 11, 1925, 'Streets of Rage 2 - Extreme Mania Hack', 5043, 'Streets of Rage champion and world record setter Anthopants asked for a challenge...  A Streets of Rage 2 hack with no continues, 1 starting life, and one difficulty setting...  MANIA.\r\n\r\nA Streets of Rage 2 hack with a few more enemies, and enemies that come at you faster and sooner.\r\n\r\nA hack nearly impossible to beat, but certainly fun to try.\r\n\r\nA hack hardcore gamers could look to crush, while everyone else could have a little fun seeing just how far they could go.\r\n\r\nThis is that hack...', '[4821]dzbrqc.zip', '1.0', '2019-11-30 17:54:05', '2019-11-28 17:53:33', '28 November 2019', 1574917200, '4821readme.txt', 0, 0, 1, 1, 1, 0, '4821titlescreen.png', 5, 0, 0, 1021, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526\r\nExternal Header: No', 0, '', '', ''),
(4822, 11, 1925, 'Streets of Rage 2 -handy IPS patch', 2531, 'This is old patch by Gsaurus.\r\n\r\nThis handy IPS patch from gsaurus can be used to enhance your own ROM hacks. It enables same char cheat, advanced options cheat, displays K.O.s count during gameplay and display enemy lifebars with numbers, allowing up to 9 lifebars.\r\n\r\nAlso slightly increases the enemy’s walking speed\r\n\r\nVery useful for romhacker, and will add convenience to simple players', '[4822]sor2 handy patch.rar', '1.0', '2019-12-01 21:00:59', '2019-11-28 16:28:16', '12 November 2012', 1352696400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 721, 8, 'Streets of Rage 2 (U) [!]\r\nROM/File MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM/File SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM/File CRC32 E01FA526', 0, '', '', ''),
(4823, 22, 4142, 'Astérix &amp; The Great Rescue SMS Full Pass', 5606, 'Originally the game has 5 passwords to select the level.\r\n\r\nEmulacion sin secretos has changed the passwords to allow access to all 30 levels of the game with them.\r\nThese passwords are &quot;00000&quot; (Level 1-1), &quot;00001&quot; (Level 1-2), &quot;00002&quot; (Level 1-3),..., &quot;00029&quot; (Level 5-6).\r\n\r\nSo you can access not only the first sub-level of each level but also any sub-level of any level of the game.', '[4823]Asterix and the Great Rescue (UE) [!] Hacked.7z', '1.0', '2019-12-02 00:31:39', '2019-11-30 22:42:19', '30 November 2019', 1575090000, '', 0, 0, 0, 0, 0, 1, '4823titlescreen.png', 5, 0, 0, 334, 1, 'Database match: Asterix and the Great Rescue (Europe, Brazil) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile SHA1	5E409247F6A611437380B7A9F0E3CCCAB5DD1987\r\nROM SHA1	5E409247F6A611437380B7A9F0E3CCCAB5DD1987\r\nFile MD5	36BD5FE2E4D1620F5A43EA610C458C86\r\nROM MD5	36BD5FE2E4D1620F5A43EA610C458C86\r\nFile CRC32	F9B7D26B\r\nROM CRC32	F9B7D26B', 0, '', '', ''),
(4824, 23, 4143, 'Rhythm Heaven Touchless', 1560, 'This patch allows for Rhythm Heaven (DS) to be played with buttons instead of requiring touch pad controls.\r\n\r\nThe patch is in PPF format and may be applied with PPF-O-Matic (included in the download).', '[4824]RhythmHeavenTouchless_R1_PATCH.zip', '1.0', '2019-12-04 00:42:23', '2021-02-06 03:49:18', '31 August 2018', 1535688000, '4824readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 8971, 1, 'Database match: Rhythm Heaven (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 1A941FB6D518A0F74ADE8A119BF632851C3D800A\r\nFile/ROM CRC32: 13C65089', 0, '', '', ''),
(4825, 1, 1262, 'Miami Vice: The Videogame', 5169, 'This hack turns a game based on a Japanese TV show cloned from Miami Vice, into an (un) official Miami Vice videogame on NES for very first time.\r\n\r\nThe original game was developed by Micronics, responsible for titles with low production values such as Super Pitfall or Athena. That in the case of Mottomo Abunai Dekka (literally &quot;Dangerous Cops&quot;) translates into poor graphics, ridiculous physics and a duration of about 20-25 minutes. On the other hand, its strong points are a 2-player cooperative mode and abundant cinematics that narrate a story of two super cops against a drug cartel with chases, kidnappings, police corruption, etc. That made it the best candidate for this hack.\r\n\r\nThe rar file includes two patches, one for the English version and after some requests, one for the Spanish version. For more information you can check the README files, available in both languages.\r\n\r\nNote: You can apply the patches directly on the original game.', '[4825]Miami Vice The Videogame ver1.2.rar', '1.2', '2019-12-04 20:12:29', '2021-04-03 04:31:39', '03 April 2021', 1617422400, '4825readme.txt', 1, 0, 0, 1, 0, 0, '4825titlescreen.png', 1, 0, 0, 1219, 1, 'No-Intro Name: Mottomo Abunai Deka (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 379FA9EB0A2EE47E32D09358DBEEA7599EEB17A9\r\nROM SHA-1: 23B6A40970E21F882B68348B01014DB29F5A6B3B', 0, '', '', ''),
(4826, 1, 1853, 'Balloon Fight - 4 players hack', 5512, 'A hack of Balloon Fight for 3 and 4 players.\r\nCompatible with both four-score and 4-player adapter. Also adds some features.\r\n\r\nChanges in version 1.1.:\r\n1)Fixed some bugs in collision handling and in displaying points after the bonus.\r\n2)In &quot;balloon trip&quot; mode, after a players crashes, the music turns on again.\r\n3)The &quot;game over&quot; screen displays which player scored the most points\r\n4)Added &quot;cheat menu&quot; with following options:\r\n   - The number of lives from 0 to 15\r\n   - On/off extra enemies\r\n   - On/off the armor of extra enemies (3 hits to pop the balloon)\r\n   - Off/on rebound from the top of the screen (to not allow players to sit out on the top of the screen)', '[4826]balloon_fight_4p_v1_1.zip', '1.1', '2019-12-05 17:20:05', '2020-02-05 12:50:20', '31 January 2020', 1580446800, '4826readme.txt', 0, 0, 0, 0, 1, 0, '4826titlescreen.png', 5, 0, 0, 2415, 1, 'Database match: Balloon Fight (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: BE2C30D69B1EBA76EAF1CC259DFA41F0F29B0FB2\r\nFile CRC32: A0DABE0A\r\nROM SHA-1: 0F85A4D325B97D7977177B9C7808F0558239766E\r\nROM CRC32: 2B462010', 0, '', '', ''),
(4827, 8, 880, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. Applying this patch to Mega Man Xtreme will make the weapon energy of all weapons restore fully whenever a life is lost. This is done in Mega Man games for the PS1 or later.', '[4827]Mega Man Xtreme 1 - Refill Weapon after Death.rar', '1.0', '2019-12-05 23:45:18', '2019-12-05 22:54:34', '05 December 2019', 1575522000, '4827readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 934, 1, 'Database match: Mega Man Xtreme (USA, Europe) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: C877449BA0889FDCACF23C49B0611D0CA57283C5\r\nFile/ROM CRC32: 3A4D94D5', 0, '', '', ''),
(4828, 8, 1884, 'Refill Weapon after Death', 5312, 'This patch is meant to make the game a bit easier and less frustrating. Applying this patch to Mega Man Xtreme 2 will make the weapon energy of all weapons restore fully whenever a life is lost. The Mega Man games for the PS1 or later have this feature and these patches make it available for the earlier games.\r\n\r\nVersion 1.1: Thanks to TheGershon to inform us about the patch not being compatible with the [url=https://www.romhacking.net/hacks/6233/]Dash patch[/url] from ArcadeGamer1929. This version should be bug-free as well, but do contact me if you find a problem.', '[4828]Mega Man Xtreme 2 - Refill Weapon after Death.zip', '1.1', '2019-12-05 23:48:57', '2021-10-27 13:46:48', '27 October 2021', 1635307200, '4828readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1131, 1, 'Database match: Mega Man Xtreme 2 (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: CB1811AC8969F6B683DF954B57138DD28EBB40FF\r\nFile/ROM CRC32: 8FEDB6D8', 0, '', '', ''),
(4829, 9, 714, 'Super Riff World', 5072, 'This is a hack inspired mainly by the original Kaizo series and hacks like Dram World, Panga World, and Banzai.\r\n\r\nHope you enjoy it!\r\n\r\n23 individual stages, 4 boss stages (technically the boss stages are exits as well)\r\n\r\nv1.1\r\n\r\n- Fixed blank message box in level 1\r\n- Fixed missing save prompt on level 3\r\n- Removed the level intro to level 4 to prevent glitch that allowed you to bring yoshi out of the level\r\n- Fixed spelling error in credits\r\n\r\nv1.2\r\n\r\n- Fixed path to and from level 4 to make it the proper animation\r\n- Fixed another typo in the credits\r\n- Loosened up a few really tight jumps through out the hack\r\n- Added a coin trail for a semi blind jump at the end of level 15\r\n- Added a second on/off switch just after the checkpoint in level 21 to make it easier to hit with a shell\r\n- Removed a softlock in room 3 of level 23\r\n- Removed an off screen ceiling in room 4 of level 23\r\n\r\nv1.3\r\n- Loosened up a few additional spots throughout the hack that seemed to be a sudden difficulty spike.\r\n- Fixed the goal tape at the end of level 3\r\n- Fixed multiple small cutoffs where pipes were sitting on a ledge or where sumo lightning clipped into the ground\r\n- Changed several obstacles that seemed to be hard to figure out\r\n- Removed a troll pipe in level 14 that was just annoying instead of fun/funny\r\n- Fixed glitched credits\r\n\r\nv1.4\r\n- Changed a lotus in level 1 to a piranha\r\n- Changed the doors at the end of level 4 to a single door with a wider hitbox\r\n- Reworked level 5\r\n- Minor reworks to level 9 to make the stage flow better\r\n- Minor reworks to level 11 to make the stage flow better\r\n- Pipe palette changes in level 14\r\n- Changed a shell dispenser in level 14\r\n- Reworked level 16 to make the stage flow better\r\n- Replaced a dumb spring jump in level 18 with a different obstacle\r\n- Changed a few obstacles in level 22 to make them more consistent\r\n- Updated credits', '[4829]Super Riff World.zip', '1.4', '2019-12-07 14:58:40', '2019-12-07 06:24:53', '17 December 2017', 1513486800, '', 1, 0, 1, 0, 0, 0, '4829titlescreen.png', 1, 0, 0, 618, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(4830, 1, 2077, 'Ghosts&#039;n Goblins Restoration', 1868, 'This hack restores the original cross weapon sprite from the Japanese version, and it also fixes the text up a bit to be less Engrish sounding as well.\r\n\r\nThe 0xED hex editor was used to restore the sprite and fix up the text.', '[4830]Ghosts\'n Goblins Restoration.zip', 'Final', '2019-12-09 14:41:21', '2019-12-09 14:21:37', '09 December 2019', 1575867600, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1100, 1, 'Ghosts&#039;n Goblins (USA).nes\r\nSHA-1: 1E7E0147DD9275737CA2143DE2047CBC9BB12698\r\nCRC32: 983DD1DE\r\nSHA-1: CA03C76B65F0FE5B1D05149D7E9A97B4D5F44A27\r\nCRC32: B4E4879E\r\nGhost&#039;n Goblins (Europe).nes\r\nSHA-1: F69210C750C8D40258D8B31E46C303CE581CE642\r\nCRC32: A06071CC\r\nSHA-1: A369B2A4A468C9E69533709E0DC3495457C9B9B2\r\nCRC32: 9369A2F8', 0, '', '', ''),
(4831, 1, 740, 'Crystalis - Sky Tower Exit', 5314, 'This is the beta release of a project that was brought about by this [b][url=http://www.romhacking.net/forum/index.php?topic=27197.0]thread[/url][/b] on the forums, suggesting making it possible to exit the Sky Tower and continue exploring the world once claiming Crystalis. This patch is fully functional from a programming standpoint, but has unpolished graphics associated with behavior that was not intended by the developers.\r\n\r\nThe author no longer has the time or experience to work on this project, and as such, the graphics will remain in their current state unless picked up by another romhacker. It is the author&#039;s hope that someone gives this project the proper finish it deserves some day.\r\n\r\nThings Changed:\r\n[list][li]The Sky Tower no longer blocks you into the upper floors, allowing you to descend and fight the robots once again.[/li]\r\n[li]It is now possible to teleport out of the Sky Tower by touching the crystal in the first room.[/li]\r\n[li]The emperor boss in the pyramid does not respawn after defeating him if you return to his room.[/li]\r\n[li]Crystalis reacts with all ice bridges and breakable walls in the game.[/li]\r\n[li]Crystalis works on all enemies in the game.[/li]\r\n[li]Crystalis&#039; projectiles now work in all maps in the game as it does in the final boss battle.[/li][/list]\r\n\r\nUnfinished:\r\n[list][li]Graphics for Crystalis projects fired in any non-up direction are buggy.[/li]\r\n[li]Particle effects for killing monsters or making ice bridges or breaking walls is buggy; needs to be programmed to use existing particles from another elemental sword.[/li]\r\n[li]Pending the above listed to-do items, entire patch was intended to be modified for a copy compatible with the JP version of the game.[/li]\r\n\r\n[b]Notes regarding changed addresses and what effects they have can be provided upon request to author via forum PM. If you would like to pick up this project, please send a message and the author will provide resources to facilitate its completion.[/b]\r\n\r\n[b]Note to Staff: The author hereby gives express permission for this hack entry to be updated beyond v0.1 by any member of the community willing to improve upon this beta version.[/b]', '[4831]crystalis WIP.rar', '0.1', '2019-12-11 18:04:56', '2021-03-08 16:59:59', '10 December 2019', 1575954000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 388, 1, 'Database match: Crystalis (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nFile CRC32: 1BD39032\r\nROM SHA-1: 8A49FE60B6A151C055A63639894CD366935A7EE9\r\nROM CRC32: 1335CB05', 0, '', '', ''),
(4832, 9, 804, 'Super RPG: Luigi Purgatory', 5634, '&quot;Luigi has been cursed by the demons of spirit and has been sent to purgatory to relive his brother&#039;s past life due to his sins. Luigi travels through a gloomy, grey version of his brother&#039;s world. He meets up with his girlfriend Daisy, King Bowser and finds two new companions by the name of Prince and Raino.&quot;\r\n-------\r\nVersion 1.0 (May contain spoilers)\r\n\r\n-Luigi Purgatory adds some new challenges into the game but here are some examples.\r\n-Most (but not all) monsters have their stats boosted by 5%.\r\n-Bosses have additional HP. (Hammer Bro has 75 Hp for example.)\r\n-Some monsters have changed battle scripts and/or have different movesets.\r\n-Some new monsters have been added.\r\n-Some NPC&#039;s have changed animations, making timed hits harder.\r\n-All monsters have an intro animation before fighting.\r\n-The text has been mildly altered to replace &quot;Mario&quot; with &quot;Luigi&quot;, and &quot;Toadstool&quot; with &quot;Daisy&quot;. Some dialogue has also been changed to remove text overflow.\r\n-Items have been changed to reflect newer Mario RPGs. (The Pick Me Up item is now a 1-Up Mushroom)\r\n-Some formations have changed music.\r\n-Most of the songs have been remixed and are as catchy as ever.\r\n-Enemy names and sprites are changed.\r\n-The intro has been modified to reflect the characters and story.\r\n\r\nVersion 1.01\r\n-Adds a new title screen menu and updated fonts and inventory.\r\n-Fixed enemy locations. \r\n-Slightly updated graphics.\r\n-Some new Psychopath thoughts.\r\n\r\n--------\r\n(This hack is apart of a mass-submission to RHDN of all Super Mario RPG hacks found on BoardII. These submissions are in hopes that people will begin to re-experience Super Mario RPG in new ways. Contact Yakibomb on RHDN or Discord for more info.)\r\n\r\nThis was submitted on behalf of the author, Minus Bros.)', '[4832]Super RPG -- Luigi Purgatory.zip', '1.01', '2019-12-12 12:45:03', '2019-12-12 02:56:01', '17 September 2016', 1474084800, '', 0, 0, 1, 1, 1, 0, '', 1, 0, 1, 1639, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(4833, 9, 804, 'Deceiver Dome', 5635, '&quot;Mario is teleported to the Deceiver Dome just before walking into one of Magikoopa&#039;s traps.&quot;\r\n\r\nA short and full hack containing new levels, game-play and story.\r\n-------\r\nSubmissioner&#039;s Tip: If you haven&#039;t fought the secret boss in this hack and want to, look for him at the top of the first red floored room.\r\n\r\nThis is the first custom Super Mario RPG hack ever circulated on the internet, after [url=http://www.romhacking.net/hacks/536/]Bob-omb Mafia[/url] 1.0.', '[4833]Deceiver Dome.zip', '1.0', '2019-12-12 16:02:27', '2019-12-12 03:21:49', '21 June 2009', 1245556800, '', 0, 0, 1, 1, 1, 0, '', 1, 0, 1, 532, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(4834, 9, 804, 'Booster the Eighth', 5634, '&quot;A relative of the Booster family, named Jean, has taken his father&#039;s tower after his passing. Jean and his Snifits prepare as Mario enters his tower. Little does Mario realise, a queen named Silver is plotting domination over Mario&#039;s world. Jean attempts to hide the plan but his Snifits reveal it out loud. In boredom, they order an XL Pizza, but lose the phone number to call it again. Meanwhile in Moleville, Silver assembles a squad of minions to take over the world. Her powers are weak... but, she is gathering strength to prepare for what seems like domination. Mario obtains an item called the Wonder Stone which allow him to access Silver&#039;s hometown, 15 years ago. On his way to her lair, he encounters a mysterious person called Dark Doom. Dark Doom happens to be a retired fighting instructor, who taught kids to defend themselves. Mario takes him on and gets transported to &quot;Hometown&quot;. Put in the memories of Silver&#039;s past, Mario finds that she was abused her whole life and fights off a squadron of Koopas as Silver. He also finds &quot;Nightmare&quot; and fights off the evil side of her. Mario meets one of Silver&#039;s friends, Damon. He is being trained by Doom to help with fighting. Eventually, Mario finds Silver in the door of the Wonder Stone and finishes off the queen. Then, Jean comes in to wrap things up. Meeting again after a long time, Silver realises from Mario what it means to be a good person. Then they get together and Mario&#039;s adventure comes to a close.&quot;\r\n\r\n-------Changes Between Vanilla Game\r\n\r\nBooster the Eighth offers a handful of new elements but also rehashes some old things.\r\n\r\n-The starting areas are Booster Tower and Pass.\r\n-More areas unlock if certain objectives are meet.\r\n-Moleville contains the &quot;Frog Disciple&quot; shop and has the best equipment in the game.\r\n-Booster&#039;s Tower contains the starting equipment including the Masher, Zoom Shoes and a new item given by a Terrapin.\r\n-The new characters mentioned above, play a huge role in the gameplay.\r\n-Geno makes a cameo appearance.\r\n-A lot of the songs are changed.\r\n-Important characters have their own boss music.\r\n-New mini-bosses are added.\r\n\r\n-Bombs are normal items and are cheaper.\r\n-Coal mines is shorter.\r\n-Palettes of most areas are recoloured.\r\n-The map takes place on the 3rd area, including 5 maps to explore.\r\n-The game should take no longer than 2 hours.\r\n\r\n\r\nVersion 1.01\r\n\r\n-Mario&#039;s palette is changed.\r\n-A new golden enemy appears in Jean&#039;s Tower.\r\n-Some enemy palettes are modified.\r\n-Snifit Senior is waiting for a new challenge in Booster Pass.\r\n-Balancing has been modified.\r\n-Some new dialogue.\r\n-Other audio and NPC fixes.\r\n-Equipment and shops have been modified a little.\r\n\r\n-------(This hack is apart of a mass-submission to RHDN of all Super Mario RPG hacks found on BoardII. These submissions are in hopes that people will begin to re-experience Super Mario RPG in new ways. Contact Yakibomb on RHDN or Discord for more info.)\r\n\r\nThis was submitted on behalf of the author, Minus Bros.)', '[4834]Super Mario RPG -- Booster The Eighth.zip', '1.01', '2019-12-12 21:51:46', '2019-12-12 02:31:17', '26 September 2016', 1474862400, '', 0, 0, 1, 1, 1, 0, '', 1, 0, 1, 634, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(4835, 9, 804, 'Raeneske Final Mix', 1591, '&quot;Watch the story unfold as Mario is taken to the strange dark world of Pandemonium, made from parts of Mario&#039;s world under the authority of the Demon King. Fight Merlin, the Demon King&#039;s Guardian&#039;s apprentice, the prince of the Demon King, the Demon King&#039;s Guardian Kramel, Lyain the Demon King, and the one behind it all (not the Demon King). Be sure to check out the sequel to this hack!&quot;', '[4835]Raeneske Final Mix.zip', '1.0 Final', '2019-12-12 21:52:47', '2019-12-12 03:11:31', '21 June 2010', 1277092800, '', 0, 0, 0, 1, 1, 0, '4835titlescreen.png', 1, 0, 0, 823, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(4836, 1, 2691, 'Guevara - Spanish Backgrounds', 5636, 'A small patch that replaces the English text in the backgrounds with more setting-appropriate Spanish.\r\n\r\nMade for Guevara, but has been tested and works on Guerilla War (including Crimental&#039;s Spanish translation which leaves the backgrounds untranslated).', '[4836]Guevara_SpanishBackgrounds.zip', '1.0', '2019-12-12 22:22:52', '2019-12-12 07:01:13', '12 December 2019', 1576126800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 308, 1, 'Database match: Guevara (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1ECD43A03DF08F3A27DACA5E2A7879B9AFA4D63C\r\nFile CRC32: E77C00C\r\nROM SHA-1: 58B6B97100127B4509521487D8EB9C6EC21CF4EC\r\nROM CRC32: 63C4E122', 0, '', '', ''),
(4837, 9, 4145, 'Addams Family Values Afterlife Edition', 5637, 'Addams Family Values – Afterlife Edition is a balance hack to Addams Family Values on the SNES which seeks to improve gameplay in various ways. Created using Geiger&#039;s SNES9X Debugger and GGGuy. Now in Two Flavors!\r\n\r\n#Vanilla – Gameplay Changes – Not much else\r\n#Simplified Dungeons and OW – Certain rooms in various dungeons have been removed in addition to a simplified overhaul to the in game overworld.\r\n\r\nA list of changes along with patching instructions can be found in the readme.', '[4837]Addams Family Values - Afterlife Edition.zip', '1.0', '2019-12-12 22:29:31', '2021-01-30 02:15:19', '30 November 2019', 1575090000, '4837readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 940, 4, 'Database match: Addams Family Values (USA) (En,Fr,De)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 24848E53E32CC16A30ACCE48D40CE09C37B669C4\r\nFile/ROM CRC32: 98B07DB8', 0, '', '', ''),
(4838, 1, 1144, 'Kirby! (A Gimmick! ROM Hack)', 4987, 'A hack for one of the hardest but greatest in the NES library. This hack removes our little green hero and replaces him with the much more familiar character, Kirby.', '[4838]Kirby! (A Gimmick! ROM Hack).zip', '1.0', '2019-12-13 15:41:10', '2019-12-13 08:54:44', '13 December 2019', 1576213200, '4838readme.txt', 1, 0, 0, 0, 0, 0, '4838titlescreen.png', 1, 0, 0, 781, 1, 'Database match: Gimmick! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9974006CE28678F1F30C1F1292B9173572EB36D0\r\nFile CRC32: EEB6B362\r\nROM SHA-1: 9336C1968359C55C3E4438579C7BF14C443EDEBE\r\nROM CRC32: D65E7C7', 0, '', '', ''),
(4839, 23, 2549, 'Castlevania: Portrait of Elegance (New Portraits Hack)', 3060, '[i]Castlevania: Portrait of Elegance[/i] is part of a dual project called [url=http://www.romhacking.net/forum/index.php?topic=22445.0]Castlevania: Choir of Redemption[/url], which aims to give proper gothic artwork to both Dawn of Sorrow and Portrait of Ruin.\r\n\r\nThe main focus for [i]Portrait of Elegance[/i] is a graphical hack for Portrait of Ruin which attempts to get rid of the generic anime-like artstyle that plagued 2/3 of the NDS Castlevanias, in favor of a much more akin artstyle to that of Ayami Kojima to keep consistency with the overall artstyle of the franchise, and also, keep it in line with other modern depictions of the main characters, as seen in the recent releases of both Harmony of Despair and Grimoire of Souls.\r\n\r\nThis hack implements different artworks, including official artwork for games releases after Portrait of Ruin, as well as completely new artwork and reworked artwork from several sources based in Ayami Kojima&#039;s work.\r\n\r\nThe graphical changes were made exclusively to the portraits found in game for the characters, as well as HUD portraits, and icons which had some sort of anime-like imagery.', '[4839]Portrait of Elegance.zip', '1.4', '2019-12-13 18:38:14', '2022-12-26 02:20:49', '12 June 2020', 1591934400, '4839readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 5088, 1, '0735 - Castlevania - Portrait of Ruin (U)(XenoPhobia).nds\r\nCRC32: 96DF4C4D\r\nMD5: 2EDD57540CAE45842FBD19C45A4214F9\r\nSHA-1: 382602E3615B2282EEAD584014125E71B5b0F033\r\nSHA-256: 1174A36FD91F79E95E90B76AA1268AF8FC09F69C04CC8E5B4FF791E872254ABD', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4840, 9, 784, 'Mega Man X3 - Zero Project V4.0 (Translated to Brazilian Portuguese)', 2366, 'Full translation of the hack &quot;[url=http://www.romhacking.net/hacks/4086/]Mega Man X3 - Zero Project V4.0 (Base Mod)[/url]&quot; for Brazilian Portuguese, created after translating the original game. The translation features new accented characters, new menus edited and most graphics edited. Made after asking permission to Justin3009.', '[4840]mmx3_zp4_ptbr.zip', '1.0', '2019-12-13 21:58:56', '2019-12-13 14:55:10', '26 October 2019', 1572062400, '4840readme.txt', 1, 0, 0, 1, 0, 0, '4840titlescreen.png', 6, 0, 0, 3003, 4, 'Mega Man X3 (U) - Zero Project v4.0 by Justin3009.smc\r\nNo-Header\r\nCRC32: f2410894\r\nMD5: 15efd0166363596af7656c5f294480d0\r\nSHA-1: 71210ed077498e30b72da6326d706710cebf2125\r\nSHA-256: 8c7442509c4496c6abf58e2f0589e7b5571a675d189f515b1319e0663adb9a19', 0, '', '', ''),
(4841, 9, 804, 'Ancient Shroomba', 4969, '&quot;Happy Halloween! Play as Mario, travel around several rooms without your signature run and jump abilities, solve puzzles to find the exit. It&#039;s short, everything was made in 72 hours.&quot;\r\n\r\nMade for a Mario Fan-Game Galaxy (MFGG) contest back in 2018. \r\n\r\n--PATCHING INFORMATION:\r\nThis is a .bsp file. Use the patcher &quot;FLIPS&quot; (FLoating IPS) to apply the patch to a legitimate US copy of SUPER MARIO RPG, without a header.', '[4841][SMRPG HACK] Ancient Shroomba (v1.2).zip', '1.2', '2019-12-15 19:22:08', '2019-12-15 15:54:54', '31 October 2018', 1540958400, '', 0, 0, 1, 1, 1, 1, '4841titlescreen.png', 1, 0, 0, 679, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(4842, 9, 804, 'Cursed: Legend of the Curse', 5638, 'This hack is an entry for a contest back in 2013. There were only two submissions (Mushroom Fever being the only second) and later contests weren&#039;t successful at submissions (there were none). The contest lasted a little over a week.\r\n\r\nThe contest was as follows:\r\n&quot;For the first theme, the player cannot jump! There must be an event script early on that disables the B button. The player must go through the game to resolve their jump problem somehow.\r\n\r\nIn this hack, Hanto (now goes by Anonymouse) shared how Mario eats a bad mushroom, and therefore cannot jump.&quot;', '[4842][SMRPG Hack] Cursed Legend of the Curse.zip', '1.0', '2019-12-15 19:26:06', '2019-12-15 16:20:15', '22 November 2013', 1385096400, '', 0, 0, 1, 1, 1, 1, '4842titlescreen.png', 1, 0, 0, 505, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(4843, 9, 804, 'Mushroom Fever', 4969, 'This hack is an entry for a contest back in 2013. This is the second and last entry (the first being &quot;Cursed: Legend of the Curse&quot;) and there have been no successful contests at bringing in more submissions since. This contest lasted for roughly one week.\r\n\r\n-Contest Theme and Story:\r\n&quot;The player cannot jump! There must be an event script early on that disables the B button. The player must go through the game to resolve their jump problem somehow.\r\n\r\nJoin Mallow as he chases after a bee in Forest Maze, gets lost and unfortunately catches Mushroom Fever. Help rescue Mallow and return him safely out from the underground maze!&quot;', '[4843][SMRPG Hack] Mushroom Fever.zip', '1.0', '2019-12-15 19:27:03', '2019-12-15 17:11:36', '22 November 2013', 1385096400, '', 0, 0, 1, 1, 1, 0, '', 1, 0, 1, 523, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(4844, 10, 1106, 'Castlevania - Harmony of Disonnance NGP', 5639, 'This hack arranges item and relic placement to make the game play as though it were New Game Plus. The best armor, weapons, and all relics related to player mobility, are accessible right from the starting area. And equipment which could only be purchased at the end of the game, is now sold in the first shop.\r\n\r\n  Some of the music was changed to reflect mood. Several palette variations of this hack are in the archive with this release. \r\n\r\n  Detailed information can be found in the readme file.\r\n\r\n     Thanks and Enjoy!', '[4844]Wyvern\'s CVHODNGP.zip', '1.0', '2019-12-17 15:34:05', '2019-12-17 03:24:56', '16 December 2019', 1576472400, '4844readme.txt', 1, 1, 0, 0, 1, 0, '4844titlescreen.png', 5, 0, 0, 1440, 1, 'Database match: Castlevania - Harmony of Dissonance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nFile/ROM CRC32: 88C1B562', 0, '', '', ''),
(4845, 18, 4148, 'Shadow Man: 2econd Comming loading fix', 5129, 'This patch fixes bug in SOUNDREL.IRX module which causes data corruption when new data is loaded faster than unpacked. This happens more often on emulators but also can happen on real hardware under some circumstances, for more info check info.txt in the archive.\r\n\r\nPatch is made for all existing releases of the game, pick the one needed for your particular version and apply to the CD image through any available PPF patching tool, PPF-O-Matic is a good choice.', '[4845]sm2ldfix.zip', '1.0', '2019-12-22 16:42:46', '2019-12-19 16:24:14', '19 December 2019', 1576731600, '4845readme.txt', 0, 0, 0, 0, 0, 1, '4845titlescreen.png', 4, 0, 1, 753, 11, 'USA\r\n\r\nSerial number: SLUS_204.13\r\nCRC32: dd673b1d\r\nMD5:   17e1f9e7624a0c099a28c0c3ceb644fb\r\nSHA-1: 419697e9a655517e0b2589a28de8ca6862dca66f\r\n\r\nEurope\r\n\r\nSerial number: SLES_504.46\r\nCRC32: fad31937\r\nMD5:   53a561de1c635da4d96a041b6aa2141a\r\nSHA-1: cb64690f82146ee3839a9b53dded5ae3edbf43ec\r\n\r\nGermany\r\n\r\nSerial number: SLES_506.08\r\nCRC32: 8acb782f\r\nMD5:   69f76731d730d4f19ded307cc6fe4c36\r\nSHA-1: 13624d5101f10d172c6a907113b1b9d0feaf0f19', 0, '', '', ''),
(4846, 11, 1925, 'Streets of Rage 2 - PLUS ULTRA: SECOND SQUAD', 5483, 'Meet - Streets of Rage 2 - PLUS ULTRA: SECOND SQUAD.\r\n\r\n\r\nI. Overview:\r\n\r\nThis hack is intended for fans to play as ordinary characters in the SOR universe. SECOND SQUAD is a sequel [url=http://www.romhacking.net/hacks/4782/]Streets of Rage 2 - PLUS ULTRA[/url] with other characters.\r\n\r\n\r\nThis hack allows to play for modified versions of ZAN, Shiva, ASH and SOR3 version Skate in SOR2.\r\n\r\n\r\nII. Features:\r\n\r\n* Added 6-button gamepad support. Back Attack now is Y button.\r\n* All playable characters can run.\r\n* All playable characters can change direction and turn around while running.\r\n* All playable characters can jump further while running.\r\n* The command to run (f, f) becomes more sensitive.\r\n* The game has Juggling.\r\n* Neutral Air Attack([b]Jump+B[/b]) is now [b]Air to Air[/b]. Works great for juggling an opponent in a corner or while playing in Co-op, but can miss when attacking a ground target.\r\n* You can choose the same characters.\r\n* SoR3 like combo style - you can deal full combo, without hit enemy.\r\n* Player characters have animation recovery when they escape from being thrown (up + C).\r\n* Charge attacks require holding B for only 2/3 second.\r\n* Offensive Special no longer costs player’s own health.\r\n* If the player presses A while running, the player’s character will perform Offensive Special (in the original game, nothing will happen).\r\n* You can use the Defensive Special and Offensive Special when you capture the enemy.\r\n* You can use the Defensive Special and Offensive Special when grabbing an enemy from behind.\r\n* KO count of the players is displayed.\r\n* Mania difficulty is directly accessible.\r\n* Stage selection is available.\r\n\r\n\r\n\r\n\r\nIII. Characters:\r\n\r\nMore than a hundred new sprites from SORRemake were used to create Shiva and Ash.\r\n\r\n\r\nSkate inspired by [url=http://www.romhacking.net/hacks/4283/]this[/url] hack. \r\n\r\n\r\n\r\nIV. Hint: \r\n\r\nIf you did a Forward Jump Attack with a run, and continue to hold forward, then upon landing the character will run further. \r\n\r\n\r\nV. Credit:\r\n\r\n*All new code is taken from different hacks [url=http://www.romhacking.net/community/4918/]Dha_Lau_Hoo [/url], fixed by Docm@n88hz and compiled by savok.\r\n*Special thanks to Dha Lau Hoo for taking notes on his hacks and for guides with Air combo and Skate Throw.\r\n*Thanks to Docm@n88hz for helping to parse and fix the new code.\r\n*Thanks to FinalCrashSoR3 for found SORRemake sprites\r\n*Thanks to uuser for FA Blaze and Max Fix.', '[4846]Streets of Rage 2 - PLUS ULTRA; Second Squad [0.5.2].zip', '0.5.2', '2019-12-22 17:04:24', '2019-12-20 09:51:14', '20 December 2019', 1576818000, '4846readme.txt', 1, 1, 0, 0, 1, 0, '4846titlescreen.png', 1, 0, 0, 3151, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(4847, 9, 4150, 'Reduced Flashing', 5659, 'Removes the full screen red flashing every time a special move connects, as well as a few full screen white flashes from the intro. Created for the 2019 Kusoge Advent Calendar.\r\n\r\nBe advised that this is not guaranteed to make the game safe for photosensitive people.', '[4847]yyh-hack.7z', '1.0', '2019-12-22 22:58:43', '2019-12-22 21:09:07', '07 December 2019', 1575694800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 339, 4, 'Database match: Yu Yu Hakusho Final - Makai Saikyou Retsuden (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 73A444501A9AECC390EC9DFA6D6726E0E2FCED9A\r\nFile/ROM CRC32: 5617A42E', 0, '', '', ''),
(4848, 11, 1925, 'SOR2 - the New Challengers - Air Combo', 4918, 'Streets of Rage 2 - The New Challengers\r\n\r\n[Special Air Combo Edition]\r\n\r\nHack Author: Dha Lau Hoo\r\n\r\nThis hack features the new challengers from &quot;Super Street Fighter II - the New Challengers&quot; as playable characters. They are T. Hawk, Fei Long, Cammy, and Dee Jay.\r\n\r\nIn this special edition, air combo is enabled. A new color theme is used to distinguish from the non-air-combo version.\r\n\r\nA bug that caused a time lag when a player character jumps is fixed.\r\n\r\nMovelist (changed since v1.24)\r\n\r\nT. Hawk\r\n*Storm Hammer:         Grab an enemy, press C, and then press B quickly.\r\n*Elbow Smasher:        Grab an enemy in the front and press B\r\n*Rising Hawk:          Forward, forward, B\r\n*Double Kick:          Press BC at the same time, or hold B for 1 second and release\r\n*Diving Hawk:          Forward A\r\n*Defensive Special:    A\r\n\r\nFei Long\r\n*Raging Air Kick:      Jump and press down + B\r\n*Blazing Fist:         Forward, forward, B\r\n*Kung fu Parry:        Press BC at the same time, then hold B or C\r\n*Lightning Kick:       Down A\r\n*Flame Kick:           Forward A\r\n*Defensive Special:    A\r\n*Flame Kick has higher priority than Lightning Kick.\r\n*Holding B has no effect.\r\n\r\nCammy\r\n*Spiral Arrow:         Forward, forward, B\r\n*Psycho Fist:          Press BC at the same time, or hold B for 1 second and release\r\n*Cannon Spike:         Forward A\r\n*Defensive Special:    A\r\n\r\nDee Jay\r\n*Dread Kick (single):  Forward, forward, B\r\n*Dread Kick (double):  Forward, forward, A\r\n*Max Out:              Press BC at the same time, or hold B for 1 second and release\r\n*Hyper Fist:           Forward A\r\n*Defensive Special:    A\r\n\r\nThe sprites were provided by the following artists, and modified by the author to be used in this hack.\r\n*T. Hawk, Fei Long, Cammy, and Dee Jay by Lord Zymeth\r\n*Akuma by luis-mortalkombat14 (Special effects by Yawackhary, Cyrus Annihilator, and Croix)\r\n\r\nSpecial thanks to eskayelle, who documented how to modify the title screen.\r\n\r\nHave fun!', '[4848]NewChallengers126AC.zip', '1.26AC', '2019-12-23 23:45:16', '2020-02-29 02:36:31', '28 February 2020', 1582866000, '4848readme.txt', 1, 1, 0, 1, 1, 1, '4848titlescreen.jpg', 5, 0, 0, 2664, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4849, 1, 203, 'Batman Unmasked', 3888, 'This is a simple hack that replaces the graphics of the original hero in the game with the caped crusader, some minor graphics are changed as well.\r\n\r\nThe story is simple: a dangerous former military group has stolen advanced government cyber technology, creating a squad of powerful androids in order to put the whole country under control. Batman takes his Bat-armor and advanced combat drones modified by Alfred and launches himself against the threat to stop the lethal androids and his leader.\r\n\r\nNote: 1.23 version (Thank´s to Nesdraug for the Update)\r\nChanges:\r\n- No yellow Batman on title screen\r\n- New intro text by Alfred\r\n- Says: &quot;I&#039;m batman&quot;\r\n- Grey batsuit\r\n- Various enemies color changes\r\n- New Logo for the title screen (Thsnk´s to CryinOnion)', '[4849]Batman Unmasked 1.23.zip', '1.23', '2019-12-26 23:58:08', '2020-02-22 20:57:31', '18 January 2020', 1579323600, '', 1, 1, 0, 0, 0, 0, '4849titlescreen.png', 5, 0, 0, 790, 1, 'Database match: Tokkyuu Shirei Solbrain (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 414E7AB212CBD2F5502D4C57264F9CBFE5075AE7\r\nFile CRC32: 9D922166\r\nROM SHA-1: 5BD2FB8D783090D50357A3941C3B3433B3EB2B36\r\nROM CRC32: B70129F4', 0, '', '', ''),
(4850, 23, 2549, 'PoR Darkness mod', 5684, 'This is a minor modification for Castlevania: Portrait of Ruin that adds the darkness effect that was only used in a few rooms to the entire game in order to add a little atmosphere and challenge to the exploration. Not for people who like the game to be easy. This mod can be used by itself but is designed to be work with LagoLunatic&#039;s DSVania Randomizer: [url=https://www.romhacking.net/utilities/1316/]https://www.romhacking.net/utilities/1316/[/url]\r\n\r\nApply to a clean rom BEFORE using the DSvania randomizer using xDeltaUI: [url=https://www.romhacking.net/utilities/598/]https://www.romhacking.net/utilities/598/[/url]\r\n\r\nKnown bugs:\r\n-Some cut-scenes as well as teleporter rooms will cause the darkness to appear buggy.\r\n-Occasionally some rooms may not load the darkness effect at all, likely due to an overflow of objects in the room or on screen at once. Most noticeable in the Dark Academy area\r\n-Some background objects or visual things had to be removed from some rooms to make room for the darkness effect. Such as the red moon in some of the outdoor areas of The Forgotten City\r\n\r\nThe creation of this mod was only possible using LagoLunatic&#039;s DSVania editor: [url=http://www.romhacking.net/utilities/1271/]http://www.romhacking.net/utilities/1271/[/url]', '[4850]PoR Darkness.rar', '1.0', '2019-12-27 03:49:44', '2019-12-28 05:30:19', '25 December 2019', 1577250000, '4850readme.txt', 1, 0, 1, 0, 1, 0, '', 6, 0, 1, 164, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(4851, 17, 2052, 'Breath of Fire 3: Path of a Goddess', 4324, 'Breath of Fire 3: Path of the Goddess changes this old gem into a more challenging run\r\n\r\n*Most Enemies behaviors have changed\r\n*Some enemies have new Properties (such as able to crit or dodge easier)\r\n*Enemies HP are doubled at least (some have higher depending where they are fought)\r\n*Masters give different stat boost and skills (note: the changed one as of now do not give a star so use the list in the readme to help you)\r\n*Enemies group will be bigger and they give more exp\r\n*The heroes have different element resistances (ex: Teepo is weaker to lighting and wind now)\r\n*Nina stats are different and also her level ups\r\n*Some enemies have a different name (ex: elder dragon is now called Jono in his fight)\r\n*More super bosses have replaced enemies including the Dodo fight endgame (recommended level to fight them: +70)\r\n*Tankbot at the container yard is now a boss as well and he is meant to act weird as his name states\r\n*Dragon gene cost have been to made cost more\r\n*Fairy gifts are now different\r\n*Rhapla and parch item shop are now more fish based\r\n*Heal spells cost less now\r\n*The unused spell is now used by enemies\r\n*The unused double spells are stronger version of their counterpart (besides 2 of them)\r\n*The more broken spells are no longer learnable\r\n*The ? area near Mt. Glaus in spring time is now a post game area with a superboss waiting for you', '[4851]poag 2.0.rar', '2.0', '2019-12-27 20:19:10', '2022-03-30 04:10:50', '29 March 2022', 1648526400, '4851readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 2326, 11, 'breath_of_fire_iii_(v1.1).bin\r\nCRC32: 8BBE163E\r\nSHA-1: 334C3B7C0DB9D77E7C39A6153A631D650E85CB94', 0, '', '', ''),
(4852, 11, 1925, 'SOR2 - Warriors of Fate - 1000 men edition', 4918, 'Streets of Rage 2 x Warriors of Fate (aka. Tenchi wo Kurau)\r\n\r\n1000 MEN EDITION - To complete the game, the player is expected to defeat at least 1000 enemies! Let&#039;s continue the legend of the Three Kingdoms in the modern city!\r\n\r\nThe warriors from the era of the Three Kingdoms come to the streets of rage!\r\nFeaturing moves, combos, and voices that extremely resemble the arcade game Warriors of Fate.\r\n\r\nThis hack is developed by applying the [url=https://www.romhacking.net/hacks/1356/]multiple enemy patch[/url] to a normal edition of [url=https://www.romhacking.net/hacks/4223/]SOR2 - Warriors of Fate[/url]. Some code was adjusted.\r\n\r\nCredit:\r\n*The multiple enemy patch was originally implemented by [url=https://www.romhacking.net/community/2531/]gsaurus[/url].\r\n\r\nHave fun!', '[4852]sor2_wof2_133 - 1000KOs.zip', '1.33', '2019-12-28 19:09:17', '2020-03-02 00:02:06', '01 March 2020', 1583038800, '', 1, 1, 0, 1, 1, 1, '4852titlescreen.jpg', 5, 0, 0, 1416, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4853, 10, 830, 'Hard Mode Items in Normal Mode + Palette', 5685, '[list]\r\n[li]\r\nHard mode items can now be found in normal mode[/li]\r\n[li]\r\nNew color palette for witches and blue crow\r\n[/li]\r\n[li]\r\nAlternative translation for Skula - Scylla\r\n[/li]\r\n[li]\r\nMore mobility for Death&#039;s Sickle - No interrupt on land\r\n[/li]\r\n[li]\r\nAll Gold plates have been changed to Silver - Check the PNG\r\n[/li]\r\n[/list]', '[4853]Castlevania AOS + Palette.rar', '1.3', '2019-12-28 19:46:24', '2020-01-09 01:17:47', '08 January 2020', 1578459600, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 2618, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(4854, 1, 80, 'Tina&#039;s Adventure Island IV', 2041, 'This is a player sprite hack of Adventure Island IV for the NES.\r\n\r\nThis hack changes Master Higgins&#039; player sprites into his girlfriend Tina.\r\n\r\nThere are 2 patches: ENG and JPN.', '[4854]TINASADVENTUREISLAND4.zip', '1.0', '2019-12-28 19:47:15', '2022-07-26 02:00:13', '28 December 2019', 1577509200, '4854readme.txt', 1, 0, 0, 1, 0, 0, '4854titlescreen.png', 5, 0, 0, 2043, 1, 'Database match: Takahashi Meijin no Bouken-jima IV (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E73EFD3E932B9E3501CE9C77418BDBF0D59D75CD\r\nFile CRC32: 5ECFD3DC\r\nROM SHA-1: 60BA08558D5316686195F8F0B9765B4EE8B4543A\r\nROM CRC32: 7BD8F902', 0, '', '', 'https://youtu.be/YHxG7s7KToI'),
(4855, 9, 4153, 'Zenkoku Juudan Ultra Shinri Game Music Bugfix', 4437, 'This hack restores the music played in the game to a non-glitched version, which also in turns restores their opening segments. The first glitched song plays shortly after pressing Start on the Title Screen and after going through some dialogue: the preceding song is not a glitched song.\r\n\r\nThe glitched versions originally used sent out only the looping portions of the song, rather than including the opening, but they forgot to initialize the instruments used in the song, and also failed to initialize the echo.', '[4855]Zenkoku Juudan Ultra Shinri Game Music Bugfix.ips.zip', '1.0', '2019-12-29 14:21:30', '2019-12-28 20:09:53', '28 December 2019', 1577509200, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 118, 4, 'Database match: Zenkoku Juudan Ultra Shinri Game (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: AEFD1D1DE03B15CE0A91143EC72C1094C784D304\r\nFile/ROM CRC32: B1A104E6', 0, '', '', ''),
(4856, 9, 4145, 'Addams Family Values Boss Rush', 5637, 'Take on all seven bosses from Addams Family Values in succession!\r\n\r\nCan You survive?\r\n\r\nAfterlife Edition Improvements Included, see the readme for patching instructions and extra gameplay details.', '[4856]Addams Family Values - Boss Rush (Afterlife Edtion).zip', '1.0', '2019-12-29 15:04:18', '2019-12-29 10:24:33', '28 December 2019', 1577509200, '4856readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 398, 4, 'Database match: Addams Family Values (USA) (En,Fr,De)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 24848E53E32CC16A30ACCE48D40CE09C37B669C4\r\nFile/ROM CRC32: 98B07DB8', 0, '', '', ''),
(4857, 9, 799, 'Gigas Bosses Disassemble Less Often', 4637, 'This patch offers two options to reduce how often the Gigas bosses disassemble into orbs and float around.\r\n\r\nOption 1: Disassemble Less Often: This roughly halves how often the Gigas bosses disassemble into orbs. This will increase difficulty somewhat by making them slightly more aggressive.\r\n\r\nOption 2: Never Disassemble: Gigas bosses will never disassemble into orbs. This will increase difficulty considerably by making them significantly more aggressive.', '[4857]SecretofManaGigasBossesDisassembleLessOften1.1.zip', '1.1', '2019-12-29 15:04:37', '2020-01-02 23:46:49', '02 January 2020', 1577941200, '4857readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 170, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4858, 11, 3670, 'Dr. Robotnik&#039;s Mean Bean Machine - DX Edition', 5686, 'This DX EDITION has the following improvements:\r\n- Sonic replaces Has-Bean (art by E-122-Psi).\r\n- New and improved dialog for Dr. Robotnik and his 12 Robots.\r\n- Red X marks are placed on the dungeon areas (aka player&#039;s boards) to indicate where you must NOT place a Bean.\r\n- In OPTIONS, you can select to use the ORIGINAL dialog, or the DX EDITION dialog. You can also choose to display the USA or UK spelling of words (like color  colour).\r\n- In OPTIONS, you can activate Colorblind Mode. Support for: Tritanopia, Protanopia, and Deuteranopia.\r\n- During SCENARIO MODE, the name of your opponent is displayed during battle.\r\n- The SOUND TEST is available to select in OPTIONS.\r\n- The MUSIC and VOICE tracks in the SOUND TEST each have a Track Name.\r\n- The unused music is now used.\r\n- The game supports SRAM to save HIGH SCORES, PASSWROD, and Options Settings.\r\n- The Region Check has been disabled so it will run on any region Sega Genesis / Sega Mega Drive consoles.\r\n- Changed the Serial Number in the header so a different Blue Sphere stage will be generated when connected to SONIC &amp; KNUCKLES.\r\n- Changed all the PASSWORDS.\r\n- Added website link on SOUND TEST to: www.shc.zone\r\n- Fixed a bug when entering a High Score so you can only select letters A to Z.\r\n- Fixed a bug in SCENARIO MODE where the AI loses its ability to manually drop Beans if the other controller is holding left or right.\r\n- Player 1&#039;s font is now blue, while Player&#039;s 2 font is now red.\r\n- Other miscellaneous changes.', '[4858]DRMBM DX (V3,3).7z', '3.3', '2019-12-29 19:55:21', '2024-06-09 23:18:24', '09 June 2024', 1717891200, '4858readme.txt', 1, 1, 0, 1, 0, 1, '4858titlescreen.png', 5, 0, 0, 4103, 8, 'Database match: Dr. Robotnik&#039;s Mean Bean Machine (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: AA6B60103FA92BC95FCC824BF1675E411627C8D3\r\nFile/ROM CRC32: C7CA517F', 0, '', '', ''),
(4859, 9, 354, 'Seiken Densetsu 3 / Trials of Mana / Secret of Mana 2 - Music Test Patches', 2355, 'Several patches for the English and German fan translation of &quot;Seiken Densetsu 3&quot;/&quot;Trials of Mana&quot; (a.k.a. &quot;Secret of Mana 2&quot; in Europe, and the US, as it is the successor to the famous SNES Action RPG). The &quot;Music Test&quot; menu is not present in official versions of the game.\r\n\r\nEach corresponding patch will change the track names to the Original Soundtrack notation (Catalog Number: PSCN-5026~8), correct misallocated songs and replace the background image. A German translation (or free interpretation) patch for the music titles is included as well. For more compatibility information and some legal instructions, please read the README.TXT (English) which is also contained in the ZIP archive.\r\n\r\nIn order to enter the &quot;Music Test&quot; menu, hold the L and R buttons while pressing RESET.', '[4859]Seiken Densetsu 3, Trials of Mana, Secret of Mana 2 - Music Test Patches (v3.0) [G-Trans].zip', '3.0', '2020-01-01 02:39:51', '2020-12-18 13:33:13', '30 September 2019', 1569816000, '4859readme.TXT', 1, 1, 0, 1, 0, 1, '4859titlescreen.png', 5, 0, 0, 552, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM SHA-256: AE5055BB59AEE22BA9E9AC0A3A7D2B03479BAEEF49C9CF0E06CF470588A6B677\r\nFile/ROM CRC32: 863ED0B8\r\nFile/ROM MD5: 58EBD7CBF28CEADC03AEC4F448956A0B\r\n-\r\nFile/ROM MD5: 5A0A3460ED4F02E649DBCD42089F9E03 (English fan translation v1.01)\r\nFile/ROM MD5: C15088C183D3F62004B511C596865589 (German fan translation v3.0)', 0, '', '', ''),
(4860, 9, 799, 'Luka&#039;s Pets', 4637, 'This hack gives Luka a series of monsters as pets locked in her dungeon basement.\r\n\r\nThis is done in part to eliminate the badly-programmed Luka-in-jail event, which appears to have never been finished in the original game as the dialog makes little sense and when you &quot;free&quot; her from jail, she remains trapped behind the jail cell in all your subsequent visits for a time before she finally moves upstairs some time later. It also provides a better rationale for why Luka very curiously has a jail cell in the basement of her palace to begin with...\r\n\r\nWhich pet monster she has will change over time as the game progresses. The progression is indexed to Whip orb acquisition:\r\n\r\n1. Water Thug (Whip orbs 1, 2, and 3)\r\n\r\n2. Shellblast (Whip orbs 4 and 5)\r\n\r\n3. Turtlance (Whip orbs 6 and 7)\r\n\r\n4. Ice Thug (Whip orbs 8 and 9)\r\n\r\nImportant things to note:\r\n\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack, 4. Apply this hack&#039;s VWF support hack.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack, 3. Apply this hack&#039;s Relocalized support hack.', '[4860]SecretofManaLukasPets1.0.zip', '1.0', '2020-01-01 15:53:49', '2019-12-31 23:26:22', '31 December 2019', 1577768400, '4860readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 191, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4861, 1, 709, 'Super Luigi Bros. (Character Swap)', 5688, 'This patch swaps Mario and Luigi&#039;s positions in the game; making Mario the second player and Luigi the first player. No gimmicks whatsoever, the same gameplay of the vanilla game except with different characters.\r\n\r\nThis hack swaps the character palettes, the in-game text, and even changes the title screen to say &quot;Super Luigi Brothers&quot; unlike the previous mod to swap the Bros on this website.\r\n\r\nEnjoy!', '[4861]Super Luigi Bros..zip', '1.0', '2020-01-01 22:16:45', '2020-01-02 18:41:55', '31 December 2019', 1577768400, '', 1, 0, 0, 1, 0, 0, '4861titlescreen.png', 5, 0, 0, 627, 1, 'Filename: Super Mario Bros (PC10).nes\r\nFile SHA-1: D48D2C65FDA380217EAD73FFA6A46CAE62939194\r\nFile CRC32: BAD306EF\r\nROM SHA-1: 5AA663E64AA32602C8AE82C0BBD4EA279EF1A346\r\nROM CRC32: F21AF99C', 0, '', '', ''),
(4864, 24, 707, 'Rockman 2020 New Year&#039;s Hack', 1106, 'A small hack to celebrate New Years 2020, Year of the Rat/Mouse.\r\n\r\nNote: Rename your ROMs as stated in the readme file for the patcher to work.', '[4864]Rock2020NY.zip', '1.0', '2020-01-03 14:00:42', '2020-01-03 12:55:32', '01 January 2020', 1577854800, '4864readme.txt', 1, 1, 1, 1, 1, 1, '4864titlescreen.png', 1, 0, 0, 652, 12, 'File: Rockman1.nes\r\nSize: 131,088\r\nCRC32: E0141A24\r\nMD5: 8824842070A569E9BA7287BCDEA045A3\r\nSHA1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\n-\r\nFile: Rockman2.nes\r\nSize: 262,160\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\n-\r\nFile: Rockman3.nes\r\nSize: 393,232\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\nSHA1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\n-\r\nFile: Rockman4.nes\r\nSize: 524,304\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\n-\r\nFile: Rockman5.nes\r\nSize: 524,304\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\n-\r\nFile: Rockman6.nes\r\nSize: 524,304\r\nCRC32: AB1D7979\r\nMD5: 25638FAD36C424708A5BB23C3EEDC28A\r\nSHA1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34', 0, '', '', ''),
(4865, 1, 977, 'Blaster Master (Wastelands)', 5693, 'Info Page:  http://www.romhacking.net/forum/index.php?topic=29835.0  \r\n     \r\nThis is a complete game hack of Blaster Master with every single level re-arranged and many things extended &amp; changed, where as the original game left short. The world is different, the environments a bit more vast. \r\nSome things were changed to make other things simple, yet there still are many things which have been made harder than the original game. \r\n\r\n----\r\n\r\n- Any tight spaces between blocks, It is recommended practicing backing the vehicle up different lengths before making a forward jump, practice and master those tight space jumps. \r\n\r\n- You will now pick up full complete Gun power-ups without having to suffer collecting mini gun boosters so you get the full power of the gun in the overhead areas a-lot sooner. \r\n\r\n- Some places that were shorter have been extended. The Bosses and levels have all been changed so the usual solutions to the Bosses are all different from the original game. \r\n\r\n- The Level entries are all also different, so if you try to go to Area-4 for example its in a completely different spot in another level. \r\nA lot of time was spent making this hack like one whole week nonstop. \r\n\r\nIt uses some of the Metafight Alpha - Mister Xiado&#039;s improvements to the title screen, Overhead and menu. \r\nFormat for building the entire new game hack in. \r\n\r\nThere was no permission by him, but loved his work with the graphics. His graphics are already patched inside the new IPS.\r\n\r\nYou will only need the (U) USA - Blaster Master Rom in order to patch to.\r\n\r\n ----\r\n\r\nNotice:  This hack is not for those who are strictly set in the Vanilla game or the faint-of-heart.\r\n\r\n- Doorways may flicker because the doors are designed for the vanilla version only, but still do work for this hack. \r\n- If you get stuck in between area&#039;s or blocks it is not impossible, there are ways to move/maneuver the vehicle car out of tight spots, For those who learn how to do it with practice. \r\nAlso: the Overhead levels are more tactical you can pass object blocks by simply moving the character into certain positions horizontally. \r\n\r\nAlso:  This hack is for more hardcore Master blaster players who are really good at Blaster Master game-play.\r\nThose used to the Vanilla game may not like the lay-out but it all has an order to it.\r\n\r\n- The (Wasteland Trilogy hacks) Use every bit of extra unused map space data to greatly expand the game&#039;s very world beyond what the Original official Blaster Master vanilla game ever took advantage of, including overhead top down areas.\r\n\r\n ----\r\n\r\nIPS Download Link Alternative: \r\n[url]http://www.mediafire.com/file/igf4fldv72nhv7d/Blaster_Master_%2528Wastelands%2529.zip/file[/url]', '[4865]Blaster Master (Wastelands).zip', '3.6', '2020-01-04 21:20:41', '2023-06-22 05:01:24', '21 June 2023', 1687320000, '4865readme.txt', 1, 0, 1, 1, 1, 1, '4865titlescreen.jpg', 1, 0, 0, 1681, 1, 'Database match: Blaster Master (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4A29311C1AC8904AF4A14D56B0C5EEF927CF7DF4\r\nFile CRC32: 44F18885\r\nROM SHA-1: 98845D5716525E68EF7417E6FB55BE30A4C7130D\r\nROM CRC32: 3F0FD764', 0, '', '', ''),
(4866, 1, 749, 'Super Mario USA/2 Graphics animation fix', 5694, 'Simple fix for all three verified Super Mario USA/2 ROMs ((J), (U) PRG0 and PRG1/Rev A) that fixes a byte, implementing the eighth frame of animation for tiles and sprites.', '[4866]mario-usa-tiles.zip', '1.0', '2020-01-05 19:18:28', '2020-01-05 01:46:47', '04 January 2020', 1578114000, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 1106, 1, 'aka Super Mario USA (J)\r\nDatabase match: Super Mario USA (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 86FE8D23B36EB38494C07B894BDEC4E2117FF629\r\nFile CRC32: AA6876F9\r\nROM SHA-1: 867F8F37C10C737AF77FBCC8853BF95B9DE248EE\r\nROM CRC32: 80FB7E6B\r\n\r\naka (U) (PRG0)\r\nDatabase match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF\r\n\r\naka (U) (PRG1)\r\nDatabase match: Super Mario Bros. 2 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nFile CRC32: E0CA425C\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', 0, '', '', ''),
(4867, 9, 714, 'Super Luigi World', 5688, '(Version 1.1 update: The files now say &quot;LUIGI GAME&quot;)\r\n\r\nThis patch swaps Mario and Luigi’s positions in the game; making Mario the second player and Luigi the first player. No gimmicks whatsoever, the same gameplay of the vanilla game except with different characters.\r\n\r\nThis hack swaps the character palettes, (most) of the in-game text, and changes the title screen to say “Super Luigi World.”\r\n\r\n\r\nKnown bugs:\r\n\r\n- Since Overworld Green Yoshi shares a palette with Luigi and Overworld Red Yoshi shares a palette with Mario, their colors are flipped. Meaning, you will ride a red Yoshi in the overworld if you have a green one, and you will ride a green Yoshi in the overworld if you have a red one. This does not affect the appearance of Yoshis in levels, only in the overworld.\r\n\r\n- When you press the red switch in the overworld, the blocks that fly out during the animation are green, likewise, pressing the green switch will expel red blocks. This is due to Mario and Luigi&#039;s palettes being shared again. However, this doesn&#039;t affect the graphics outside the overworld either.\r\n\r\n- Princess Peach still calls the player Mario when you defeat Bowser since this text cannot be edited yet.\r\n\r\n- The hud screen in the overworld doesn&#039;t blend with the skin tones of Luigi or Mario because it expects Mario to be the first player and Luigi the second, not vice versa. This causes a border of skin color to be displayed around the character in the hud. Unfortunately, the hud cannot be edited yet.\r\n\r\n\r\nHowever, 99% of the game can be played while completely ignoring these minor bugs.\r\n\r\nEnjoy!', '[4867]Super Luigi World.zip', '1.1', '2020-01-06 10:50:12', '2020-03-11 08:36:57', '11 March 2020', 1583899200, '', 1, 0, 0, 1, 0, 0, '4867titlescreen.png', 5, 0, 0, 853, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(4868, 8, 1338, 'Pokemon Blue - EMU Edition', 5696, 'My First romhack based on Pokemon Red Emu Edition from LocksmithArmy\r\n\r\nChanges from Pokémon Red Emu Edition\r\n\r\nEkans is added since Route 4\r\n\r\nBellsprout and Mankey added since Route 5 (rare to find)\r\n\r\nGrowlithe added since Route 7\r\n\r\nFarfetch&#039;d,Mr Mime are very common in Route 21\r\n\r\nPokemon starters (Bulbasaur,Charmander and Squirtle) are Level 5 and 10% to find\r\n\r\nTangela now is rare in Route 21\r\n\r\nJynx added in Route 22 and common to find\r\n\r\nElectabuzz in Power Plant Very Rare to Find 5%\r\n\r\nGengar added in Pokemon Tower Level 28 and Very rare to find 5% and also Uknown Dungeon Level 20\r\n\r\nKabuto and Omanyte still on bottom basement of Seafoam Island at Lv. 5\r\n\r\nAlakazam , Golem and Machamp added in Victory Road 3 and are very rare to find at level 40&#039;s and also Uknown Dungeon Level 20\r\n\r\nHitmonlee and Hitmonchan can be found in the safari zone... in the East and West respectively... both at Lv. 5 for training purposes.\r\n\r\nScyther,Hitmonlee and Hitmonchan added at Safari Zone\r\n\r\nMew is added as a Pokemon Prize for 9999 , Porygon Nerfed for 4545 and my Red Emu Edition 2.0 for 5454 (soon...)\r\n\r\nINSTRUCTIONS:\r\n\r\nFor to patch this IPS file you only need the contents of this .rar file and your original copy of Pokemon Red Version (USA,Europe)(SGB Enhanced).\r\n\r\nUnzip this .rar archive (I use WinRAR) to any location on your computer.\r\nAdd your Pokemon Blue Version rom to that folder.\r\nDouble click the &quot;Lunar IPS.exe&quot; application\r\nOnce it is opened click &quot;Apply IPS Patch&quot;\r\nThen select the &quot;Pokemon - BlueVersion (Emu Edition).ips&quot; file\r\nNext you will be prompted to select your clean copy of Pokemon Red Version...\r\nAfter you select your rom the patch will be applied...\r\n\r\nTools used:\r\n-Swampert Tools  &quot;PrizeEdit GB&quot; utility\r\n-Harrison &quot;RBY Wild Pokémon Editor&quot;\r\n\r\n', '[4868]Pokemon Blue Emu Edition.zip', '1', '2020-01-06 10:51:22', '2020-01-07 15:36:56', '05 January 2020', 1578200400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 907, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(4869, 9, 3160, 'Balanced Bosses', 4459, 'PURPOSE\r\n- Easier boss fight (robot duel) at the end of stage 7\r\n- Shorter mid-boss fight (core of the ship) in stage 8\r\n\r\n\r\nEXPLANATIONS\r\n\r\nThe robot duel is crushingly difficult and makes the game less enjoyable.\r\nThe reasons are that the AI can be ruthless and the player is unfamiliar with the commands.\r\nIn order to compensate that, the boss and his arms&#039; health were reduced by 1/4.\r\nThis means that if you can get to the boss with full health, mashing L or R is a decent strategy. And if not full health, you have now a chance to win.\r\n\r\nThe fight against the ship&#039;s core (the thing with rotating crystals and shields) is extremely dull.\r\nThere exists a proper strategy, which involves hitting the crystals when the shields are away, but it is very risky.\r\nThe most common way is to go to the right, then jump and safely attack from a distance, slowly chipping away the crystals AND the shields. But the process takes up to 3 minutes!\r\nThe shields&#039; health was reduced by 5/6, and the crystals&#039; by 1/3. Now it takes about 1 minute to win the fight, and the feedback of destroying the shields one by one is more satisfying.', '[4869]Balanced Bosses.zip', '1.0', '2020-01-06 10:51:47', '2020-01-05 18:00:01', '05 January 2020', 1578200400, '4869readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 785, 4, 'Database match: Sparkster (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 0AC5326401903212C6565A7A982F60A56017C1EF\r\nFile/ROM CRC32: 40D11C94', 0, '', '', ''),
(4870, 9, 729, 'Bomb Torizo Debug Code', 1140, 'Enables use of the Golden Torizo Debug Code when entering the regular Bomb Torizo room in Crateria.', '[4870]Bomb Torizo Debug Enable.zip', '1.0', '2020-01-07 00:12:09', '2020-01-06 01:00:49', '05 January 2020', 1578200400, '4870readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 245, 4, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8', 0, '', '', ''),
(4871, 1, 1246, 'StarTropics - Mapper Fix', 4779, 'This patch fixes the header to use MMC6, in order to play hacked ROMs in emulators such as Mesen.\r\nWith this, the following hacks are playable:\r\n[list]\r\n[li][url=http://www.romhacking.net/hacks/2229/]Music Fix[/url][/li]\r\n[li][url=http://www.romhacking.net/hacks/3307/]No Movement Lag[/url][/li]\r\n[li][url=https://www.romhacking.net/hacks/3839/]Refined Mike Sprite[/url][/li]\r\n[/list]\r\n\r\nYou will need an IPS patch installer to patch the rom such as [url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url].', '[4871]Startropics - Mapper Fix.zip', '1.0', '2020-01-07 11:53:19', '2022-11-28 09:04:20', '05 January 2020', 1578200400, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 1242, 1, 'Database match: StarTropics (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FDD3D68C7B5B2F9DC7EC50D9888B0A8EDBAAEC28\r\nFile CRC32: 2ED79B73\r\nROM SHA-1: 74C53FE9AC779F146C59AC01E701C9BF912B3C7B\r\nROM CRC32: 889129CB', 0, '', '', ''),
(4872, 1, 1264, 'Kinnikuman - Muscle Hack Match', 5698, 'This hack modifies the roster to better match the cast during the Dream Tag Tournament arc of the manga. Gone are Terryman, Ramenman, Brocken Jr. and Asuraman. They are replaced by Kinnikuman Great, Mongolman, Neptuneman and Big the Budo.', '[4872]kinips.zip', '1.0', '2020-01-07 20:54:13', '2020-01-08 06:07:45', '12 January 2001', 979275600, '', 1, 0, 0, 0, 0, 0, '4872titlescreen.png', 5, 0, 0, 314, 1, 'No-Intro Name: Kinnikuman - Muscle Tag Match (Japan)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: BFF07BFA4C5BA80375142864F42D61560E0B6FCA\r\nROM SHA-1: 702F010D37FDA6C419F52785F0A4AE498E1E0539', 0, '', '', ''),
(4873, 22, 2228, 'Voyage - A Sorceress&#039; Vacation', 5699, '&quot;KERPLOSHH!&quot; AND LIKE THAT YOUR CRUISE ENDED ON THE SHORE OF A STRANGE ISLAND. CERTAINLY, NOT THE ONE WITH THE 6.5 STAR SPA RESORT YOU WERE LOOKING FORWARD TO ALL YEAR LONG. WELL, THE RESCUE TEAM IS PROBABLY ALREADY ON ITS WAY... OR IS IT?\r\n\r\nCompletely new levels with a bunch of different styles, more than a dozen new music tracks and even more sound effects, many new features and a few surprises is what we put into this hack, making it a completely different game than Alex Kidd in Miracle World.\r\nThis is what began its life as a competition entry named &quot;Ma Kai Quest&quot;. Get ready to help our heroine to make her vacation enjoyable in the end and complete all 17 levels. But will completing them be enough to succeed?\r\n\r\nImportant: [b]YOU WILL NEED A ROM OF ALEX KIDD IN MIRACLE WORLD (V1 or V1.1, no V0, V1.0, no Brazilian or BIOS version) AND A TOOL TO APPLY IPS PATCH FILES (like &quot;Lunar IPS&quot;).[/b]\r\n\r\nLaunch Trailer: [url]https://www.youtube.com/watch?v=rRlnKdffbJY[/url]\r\n\r\nRelease Thread: [url]https://www.smspower.org/forums/17753[/url]\r\n\r\nSoundtrack: [url]http://mandulin.de/voyage-soundtrack.html[/url]\r\n\r\nVersion 1.05 Changelog:\r\n- fixes to the level 11 tileset to avoid glitched graphics when using new KiddEd versions (for everybody that wants to translate or modify Voyage)\r\n\r\nUpdate 1.04 Changelog:\r\n- this is the same version that is used in the physical release!\r\n- minor level design changes\r\n- main character now slips as soon as you start moving in slippery levels\r\n- fixed graphics bug with parts of trees in foreground in level 06\r\n\r\nUpdate 1.03 Changelog:\r\n- minor level design changes\r\n- yellow potion now vanishes from pause menu after usage\r\n- music continues playing now when entering and exiting the pause screen\r\n\r\nUpdate 1.02 Changelog:\r\n- minor text changes\r\n- fixed grass in cave levels and rain level &quot;growing out of nowhere&quot;\r\n- made some of the snow level jumps a little easier\r\n- removed remaining black pixels in cave level floor graphics\r\n- minor level layout changes in some of the levels\r\n- fixed bugs with sound of green potion\r\n- fixed a nasty freeze in falling spikes room of level 09 \r\n- fixed various engine bugs involving ladders that could lead to softlocks\r\n- added white color to projectiles to make it more visible on blue backgrounds\r\n- fixed a bug where music from level 03 might start playing after respawning in level 0E', '[4873]Voyage - A Sorceress Vacation v1.05 (build 705).ips.zip', '1.05', '2020-01-09 02:08:05', '2021-11-19 15:53:29', '18 November 2021', 1637211600, '', 1, 1, 1, 1, 1, 1, '4873titlescreen.png', 1, 0, 0, 2000, 1, 'Database match: Alex Kidd in Miracle World (USA, Europe, Brazil) (Rev 1)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: 6D052E0CCA3F2712434EFD856F733C03011BE41C\r\nFile/ROM CRC32: AED9AAC4', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4874, 9, 727, 'EightBound', 5656, 'EightBound is a Final Fantasy experience, roughly a year and a half in the making.\r\n\r\nWith this patch, Polinym and Mareeta have transformed EarthBound into a brand new Final Fantasy game, celebrating the first nine games of the series. All nine games receive equal representation through content in the game, including less popular titles like II and III.\r\n\r\nAll menus, text, commands, items, enemies, and magic have been converted into Final Fantasy terms. The battle system was also adjusted to make battle more frantic, fast-paced, and exciting. Instead of mashing the A-Button through several sentences, the messages now get right to the point and fly by before the player&#039;s eyes. \r\n\r\nThe entire story of the game has been rewritten as a comedic parody of both EarthBound AND Final Fantasy. The story is based around Final Fantasy VIII. Squall and his friends must grow their power to stop Ultimecia, the terror of the time-space continuum. Along the way, they meet many familiar faces from across the Final Fantasy series. \r\n\r\nIn EightBound, many of the frustrating and poorly balanced segments of EarthBound have been revised, rebalanced, and made more fun. Grinding is no longer required at all, except at the end of the game to deal with the abundant post-game content.\r\n\r\nAt the same time, EightBound was also made MUCH more difficult compared to EarthBound. Bosses will take serious time and effort to defeat, and there many, MANY more bosses the overcome. Strategic thinking and thorough knowledge of the battle system are required to win the more difficult fights. This difficulty is not just increased stats, but each and every boss was carefully designed to be unique with specific strengths and weakness which the player must learn. So many bosses were added, in fact, that the game also features a new BOSS RUSH mode, with three paths of difficulty. In Boss Rush, players must use their end-game power to overcome a series of boss fights in a row.\r\n\r\nLike any good Final Fantasy game, EightBound features its unique &quot;gimmick&quot; to the fighting system. Players can make use of &quot;Spell-Casting Items&quot;, which grant players new moves when used in battle. These Spell-Casting Items, like the Judgement Staff, Sylph Magicite, Nepto Scale, and more, can be arranged on party members as the player chooses.\r\n\r\n\r\nPlayers will laugh, players will cry. Players will throw their controller at the screen in frustration. Anyone can get into playing EightBound, but only true masters will be able to make it out alive. EightBound truly has something for everyone.\r\n\r\nRevision 1.1: Fixed game-breaking bugs. Game is now playable past Irvine/Selphie section.\r\n\r\nRevision 1.2: Fixed yet another game-breaking bug. Completing the game 100% is now fully possible. Also, Culex is here now.\r\n\r\nRevision 1.3: Added tons of new stuff like item icons, modified some enemies, enhanced some battle moves (e.g. Meteo Sword now strikes 5 times instead of 2-3), two new bosses added, fixed a ton of issues with flags/boss spawning, and so forth.\r\n\r\nPS: Use rom expand to 6MB (48MB) before you patch the rom.  Use [url=http://www.romhacking.net/utilities/1120/]CoilSnake 3.33[/url].', '[4874]EightBound - A Final Fantasy Experience (EarthBound Hack).zip', '1.3c', '2020-01-09 13:33:36', '2021-07-31 01:57:11', '24 December 2018', 1545627600, '4874readme.txt', 1, 0, 1, 1, 1, 1, '4874titlescreen.png', 1, 0, 0, 5430, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', 0, '', '', ''),
(4875, 11, 1925, 'SOR2 - the World Warrior', 4918, 'Streets of Rage 2 - The World Warrior\r\n\r\nHack Author: Dha Lau Hoo\r\n\r\nThis hack features the fighters from &quot;Street Fighter II - the World Warrior&quot; as playable characters. They are Dhalsim, Ryu, Guile and Ken.\r\n\r\nV1.09 removed charge attack for Guile. Sonic Boom can only be performed with forward A.\r\n\r\nMovelist (VERY IMPORTANT!) \r\n*The key input is different from the original SOR2.\r\n\r\nDhalsim (Demo: https://www.youtube.com/watch?v=CCdwfpnhnfE)\r\n*Yoga head punch:      Grab an enemy in the front and press B\r\n*Yoga Slide:           Forward, forward B\r\n*Yoga Fire:            Press BC at the same time\r\n*Yoga Flame:           Forward A\r\n*Yoga Kick:            Hold B for 1 second and release\r\n*Yoga Fire Circle:     A\r\n\r\nRyu (Demo: https://www.youtube.com/watch?v=Py7f5GlGqJI)\r\n*Air Senpukyaku:       Jump and press down + B\r\n*Tatsumaki Senpukyaku: Forward, forward B\r\n*Hadouken:             Press BC at the same time\r\n*Fire Hadouken:        Hold B for 1 second and release\r\n*Shoryuken:            Forward A\r\n*Shinku Senpukyaku:    A\r\n\r\nGuile (Demo: https://www.youtube.com/watch?v=sFqPk8IcwXI)\r\n*Hop kick:             Forward, forward B\r\n*Sonic Boom:           Forward A\r\n*Flash Kick:           Up A\r\n*Block/Parry:          Press and hold BC\r\n*Sonic Circle:         A\r\n*Holding B has no effect on Guile.\r\n\r\nKen (Demo: https://www.youtube.com/watch?v=zas8vaRRge8)\r\n*Air Senpukyaku:       Jump and press down + B\r\n*Tatsumaki Senpukyaku: Forward, forward B\r\n*Hadouken:             Press BC at the same time, or hold B for 1 second and release\r\n*Shoryuken:            Forward A\r\n*Fire Shoryuken:       Forward, forward A\r\n*Shinku Senpukyaku:    A\r\n\r\nThe sprites were provided by the following artists, and modified by the author to be used in this hack.\r\n*Dhalsim, Ryu, Guile and Ken by Lord Zymeth\r\n*Akuma by luis-mortalkombat14 (Special effects by Yawackhary, Cyrus Annihilator, and Croix)\r\n\r\nSpecial thanks to eskayelle, who documented how to modify the title screen.', '[4875]SOR2_WorldWarrior_V110.zip', '1.10', '2020-01-10 18:46:01', '2020-03-01 17:04:28', '01 March 2020', 1583038800, '4875readme.txt', 1, 1, 0, 1, 1, 1, '4875titlescreen.jpg', 5, 0, 0, 8975, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4876, 37, 4156, 'Astroblast Romhack Two-Pack!', 5043, 'Developed by Hal Finney as a port of the Intellivision&#039;s [I]Astrosmash[/I], [I]Astroblast[/I] is a space shooter involving using a laser cannon to destroy falling meteors, bombs, and other targets.  Avoid the UFO&#039;s missiles, split up the big rocks, take out the spinners... all while trying to keep the pace and top your peak score.\r\n\r\nThe purpose of these [I]Astroblast[/I] hacks is twofold:\r\n\r\n1) To remove the ROM&#039;s access to the paddles.  [I]Astroblast[/I] is the one game designed for the Atari 2600 that permitted both paddle and joystick play, paddle being the better bet for ease of play and higher scores... but not everyone had paddles.\r\n\r\nAnd... with some emulators, the default is to read as if paddles are active, making gameplay difficult on a d-pad or analog stick due to the much higher paddle input object velocity.  These hacks effectively eliminate the paddle read and force the joystick input object velocity instead.  This makes the game more enjoyable on an Atari Flashback, or a PSP, a DS, a modified Arcade 1up with Odroid/Raspberry Pi...\r\n\r\n2) With more joystick-centered gameplay, to enhance the experience when using a joystick or d-pad. (Remember... original [I]Astroblast[/i] is optimally played when using paddles, so the Controlled Chaos Mod accommodates for that by being friendlier with scoring penalties, and by giving a lot more tastes of the various difficulty levels, that last difficulty extremely hard to attain and keep up with in the original game with just a joystick.)\r\n\r\nThe following romhacks are distributed as separate IPS patches, which should each be patched to an original NTSC [I]Astroblast[/I] ROM:\r\n\r\n1) Astroblast (Without a Paddle Mod) (2020) (Double Z) (h)\r\n\r\n2) Astroblast (Controlled Chaos Mod) (2020) (Double Z) (h)\r\n\r\nNote that the Controlled Chaos Mod includes the Without a Paddle Mod in it already.', '[4876]Astroblast Romhack Two-Pack! (2020) (Double Z) (h).zip', '1.0', '2020-01-12 03:31:00', '2020-01-11 20:09:52', '11 January 2020', 1578718800, '4876readme.txt', 0, 0, 1, 0, 1, 0, '4876titlescreen.png', 5, 0, 0, 189, 1, 'Astroblast (USA) (v1.1).a26 \r\nFile/ROM SHA-1: 8E83FD77E198B27EB5B02A6DC02A5AB37B5A76BD\r\nFile/ROM CRC32: 1DE25331', 0, '', '', ''),
(4877, 1, 2627, 'Jackal 2', 5697, 'RayofJay has given the whole game an overhaul. Palette changes, complete level layout changes, enemy logic changes (AI/timers), enemy health, bullet speeds, countless timer values, Power up function, death decrements your weapon level instead of resetting it, gaining weapon upgrades allows you to do more damage now, screen repeat function to make the game longer, double digit life count, randomized enemy locations (a select few) to name a few.\r\n\r\nSome have claimed this game is unplayably hard.  Yes, it is very hard, but, once you know the secrets and tricks, it&#039;s really not bad at all.  I recorded myself completing this hack with no continues.\r\n[url=https://www.youtube.com/watch?v=MnU5LlA1t-A&amp;t=116s]https://www.youtube.com/watch?v=MnU5LlA1t-A&amp;t=116s[/url]\r\n\r\nExpect to die a lot, though.  My modification that only decrements your main weapon power instead of resetting it to zero on each death is critical for this hack to be playable.\r\n\r\nVersion 2.15: The hack was broken up into several patches to allow for customization and difficulty selection.  Additionally, there is a patch to modify the jeeps&#039; bullet direction.', '[4877]Jackal 2.zip', '2.15', '2020-01-12 03:33:36', '2020-02-17 15:01:08', '17 February 2020', 1581915600, '4877readme.txt', 1, 0, 1, 1, 1, 1, '4877titlescreen.png', 1, 0, 0, 3227, 1, 'Database match: Jackal (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 86C392A1D9A731FA48E148AFBE60AF75F918CB5A\r\nFile CRC32: 2E52D091\r\nROM SHA-1: 813E6A8BC0A502BB393F8729B1BC19836D5421A5\r\nROM CRC32: 1D5B03A5', 0, '', '', ''),
(4878, 33, 2739, 'Super Luigi Sunshine (Now with Luigi&#039;s voice)', 5688, '(This mod now works on real hardware without a gecko code, but a couple extra sound effects still won&#039;t play correctly unless played on Dolphin, but it&#039;s otherwise perfectly playable and enjoyable on a Gamecube.)\r\n\r\nDownload link:\r\n[url]https://www.mediafire.com/file/7gegwebsnay6kl2/Super_Luigi_Sunshine_Ver_5.1.zip/file[/url]\r\n\r\nThe Super Luigi Sunshine mod has been a thing for quite some time, but there was no simple way to get this mod until this xdelta was created.\r\n\r\nThe mod started by just replacing Mario&#039;s model with the Luigi model from Super Mario 64 DS, but a custom model to fit the Sunshine theme was eventually created along with many other features. In addition to converting these assets into a simple xdelta patch, new features have been added as well, including Luigi voice-clips!\r\n\r\n(Please remember that editing Super Mario Sunshine sound effects is still a very buggy process and that a few sound effects, Luigi&#039;s voice or not, may not play or play distorted.)\r\n\r\nPreviously worked on by:\r\n\r\nMelonspeedruns,\r\nNibroc.Rock,\r\nKaio,\r\nGeoshiTheRed,\r\nstomatol,\r\nQuasmok,\r\n\r\nNew features made by:\r\n\r\nWizard,\r\nYoshi2\r\n\r\nFull permission was given for Nintendo 64 Wizard or anyone else of with interest to continue this mod when the assets were released by Marionova64 here at the request of Melonspeedruns: https://www.youtube.com/watch?v=YPCaZ_li4iY\r\n\r\nNew Features (Ver 5.1):\r\n\r\n- The mod now works on console without a gecko cheat.\r\n- All the FLUDD nozzles now render correctly.\r\n- The HUD icons for the hover, rocket, and turbo nozzles now have more accurate coloring to their corresponding models.\r\n- Luigi is now given a fire flower necklace to wear in place of the sun shirt.\r\n- A bug where graffiti &#039;M&#039;s instead of graffiti &#039;L&#039;s still showed up on mission 7 of Sirena Beach was fixed.\r\n- A bug where a random NPC in Delfino Plaza sometimes still called the graffiti &#039;L&#039;s graffiti &#039;M&#039;s was fixed.\r\n\r\nWhat it doesn&#039;t feature (yet):\r\n\r\n- The pre-rendered cut-scenes still have Mario. (They probably always will due to the extremely difficult rendering it would take to fix, unfortunately.)\r\n- The FLUDD when not worn on Luigi&#039;s back shows up like its original non-Poltergust 3000 counterpart. (That model acts up if you try to edit it.)\r\n- The Luigi model doesn&#039;t get dirty when slipping in goop. (Except the &#039;L&#039; on his hat, which seems to have a property that allows it to get dirty.)\r\n- The level entry portals are still &quot;M&quot;s instead of &quot;L&quot;s. (That model also acts up when you try to edit it.)\r\n- The goop originally at Delfino Airstrip is still in the shape of a Mario head with an &quot;M&quot; above it instead of a Luigi head with an &quot;L&quot; above it. (There might be a way to fix this, but the question is: Would that make the mod not viable for speedrunning? Because no matter how slight, that would be a gameplay change rather than just an aesthetic change.)\r\n- Luigi&#039;s hands don&#039;t close while jumping. (This would require assembly coding to the best of my understanding, which is very difficult.)\r\n- The particles Luigi turns into when entering some level portals or spawning in some levels are still light blue and red instead of dark blue and green. (The model for these particles has yet to be located in the ISO.)\r\n\r\nAddressing a couple complaints this mod has gotten:\r\n\r\n- Shadow Luigi is supposed to resemble Gooigi; his bright green color is not the result of a modding limitation.\r\n- Due to multiple complaints, the shines may be reverted to their yellow color if enough people vote on it.\r\n- The title screen is modeled after the European version because this mod originally had a European lead developer and won&#039;t be changed until someone can provide a North American version that looks at least just as good.\r\n\r\n\r\nIf anyone is able to improve this hack by adding anything listed as lacking, send Nintendo 64 Wizard the new asset(s) (and explain how you made them) at OnePieceOnlineRPG@gmail.com\r\n\r\nIf the asset(s) are quality enough to be in this mod, the creator&#039;s name will be added to the credits, both on this page and in-game.\r\n\r\nDownload link:\r\n[url]https://www.mediafire.com/file/7gegwebsnay6kl2/Super_Luigi_Sunshine_Ver_5.1.zip/file[/url]\r\n\r\n(Unfortunately, the xdelta patch must be downloaded offsite because files exceeding 30MB in size are not permitted onsite.)\r\n\r\nAdded a custom title on GameTDB and added the Title ID to be &quot;GLSE01&quot;\r\n[url=https://www.gametdb.com/Wii/GLSE01]https://www.gametdb.com/Wii/GLSE01[/url]', '', '5.1', '2020-01-12 22:05:34', '2021-05-22 13:37:05', '22 May 2021', 1621656000, '', 1, 1, 0, 1, 0, 0, '4878titlescreen.png', 5, 1, 0, 18, 1, 'Super Mario Sunshine (USA).iso\r\nCRC 771AD977\r\nMD5 0C6D2EDAE9FDF40DFC410FF1623E4119\r\nSHA1 8D094F2C5C112ABA9660F0478B16C7F2CAF63CBF', 0, '', '', ''),
(4879, 10, 2020, 'Better Colors', 5712, 'Here&#039;s my first little mod for Mario Kart Super Circuit on GBA!\r\nThe original palettes were too bright due to the lack of backlighting on the original Gameboy Advance so this effectively fixes that. It works perfectly on the SNES-Mini too!', '[4879]Mario Kart Super Circuit (Better Colors).zip', '1.1', '2020-01-12 22:07:34', '2023-05-02 02:11:32', '13 January 2020', 1578891600, '4879readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 5356, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(4880, 9, 755, 'Super Mario Kart Deluxe', 5715, 'Super Mario Kart Deluxe is a Rom-Hack with 20 new tracks and 4 new battle arenas\r\n\r\n-New items probabilities !\r\n-Three tracks with crazy and unseen stuff (SP Project circuits) ! \r\n-Two Alternates Bowser&#039;s Castle (more difficult than originals) !\r\n-Two Battle Arenas Demake !\r\n-Improved Items Pad Sprites !\r\n-No Coins Pick-Up (*Warning* :Watch ReadMe for this) !\r\n-Get Items Instantly !\r\n-Princess is now named Peach !\r\n-Differents Cups and Circuits names !\r\n\r\n\r\nNew 1.2 version with a new circuit !', '[4880]SMK Deluxe v1.2.zip', '1.2', '2020-01-15 00:03:05', '2020-02-28 14:27:31', '28 February 2020', 1582866000, '4880readme.txt', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 3182, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(4881, 9, 714, 'SMW The Crown Tale', 3087, 'SMW The Crown Tale is ROM hack of SMW based on the Bowsette memes around the internet, the hack is basically a traditional Mario adventure with a story involving Bowsette and the Super Crown.\r\nWhile it has a story, it is not really a huge-super impressive one, but it can still be funny with the dialogues included.\r\n\r\nStory:\r\nWhile Mario was taking a vacation on a far away island Toadette suddenly appears before him with sudden news that her Super Crown was stolen by Bowser and that he used it to impersonate the Princess and fool everyone on the mushroom kingdom.\r\nLater they discover that Kamek used its magic on the crown to allow anyone to use the crown since it had a magic seal to prevent anyone beside its guardian Toadette from using it.\r\nBut because of the magic a evil spirit awakened on the crown and took over Bowser&#039;s and Peach mind making them go crazy.\r\nHelp Mario to return to the Mushroom Kingdom and save the day once again.\r\n\r\nThis hack includes:\r\n- 92 new levels\r\n- 112 exits\r\n- 70 moons to find (Optional)\r\n- 460 dragon coins to find between 92 levels (optional)\r\n- Good level design\r\n- Custom music\r\n- Custom Sprites\r\n- Custom graphics\r\n- Custom blocks\r\n- ASM\r\n- Hdma\r\n- DDA System\r\n- New Moves: Walljump, Long Jump and High Jump\r\n- 2 different endings', '[4881]SMW The Crown Tale v1.36.zip', '1.36', '2020-01-15 00:13:31', '2021-10-04 23:41:11', '04 October 2021', 1633320000, '4881readme.txt', 1, 1, 1, 0, 1, 1, '4881titlescreen.png', 1, 0, 0, 6118, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(4882, 10, 4157, 'Sega Smash Pack - Autoboot Hacks', 5377, 'A collection of patches for the Sega Smash Pack on GBA.  The game will then boot to either the main menu (skipping all the intro screens), Golden Axe, Ecco, or Sonic Spinball.', '[4882]SSP_AutobootHacks.zip', '1.0', '2020-01-17 18:22:40', '2020-01-17 15:52:59', '17 January 2020', 1579237200, '4882readme.txt', 0, 0, 0, 0, 0, 1, '4882titlescreen.png', 5, 0, 1, 393, 1, 'No-Intro name:  Sega Smash Pack (USA).gba\r\nROM size:  8,388,608 bytes\r\nCRC-32:  5C2E97BA', 0, '', '', ''),
(4883, 1, 899, 'CnD2-4pl: Chip n Dale 2 - 4 players', 4409, 'Mod/hack adds fourth and third (1-8) players to Chip n Dale 2 (NES, U-version) to make possible to play the game with four (8) people at the same time.\r\n\r\nAlso: \r\nBalance: bosses, enemies. Level select. Mini-games select.', '[4883]CnD2-4pl_3_0 regEmul 3stages.zip', '3.0: 3stag', '2020-01-17 18:24:57', '2020-01-16 13:15:25', '19 December 2019', 1576731600, '4883readme.txt', 1, 0, 0, 0, 1, 1, '4883titlescreen.JPG', 1, 0, 0, 1585, 1, 'Database match: Chip &#039;n Dale - Rescue Rangers 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A60BA28ACA558FE3527D46B0DF33BDD038D4C635\r\nFile CRC32: 91E4A289\r\nROM SHA-1: 62298489FAF7A482AF33BE307631D7FF5D9003F6\r\nROM CRC32: FC5783A7\r\n\r\nMod SHA-1:\r\nbc16289dc108fd49161f7677bd733cdf113b56d5 *CnD2-4pl_3.0 regEmul 3stages.nes', 0, '', '', ''),
(4884, 1, 137, 'Contra Hardest Mode', 4070, 'The hack is for the japanese version of the game.\r\n\r\nContra is a Konami game which features a loop mechanic. Every time you beat the game it starts over slightly more difficult. This hack modifies the game such that the game is always at its hardest possible difficulty. This seems to happen at about the 7th loop. So, this is the official hardest mode by Konami.\r\n\r\nAlready included in the patch is the camera fix for 2 players mode.\r\n\r\nThe hack is compatible with the translation http://www.romhacking.net/translations/1451/', '[4884]Contra (J) Hardest Mode.zip', '1.0', '2020-01-18 21:37:58', '2020-01-19 02:44:34', '18 January 2020', 1579323600, '', 1, 0, 0, 1, 1, 0, '4884titlescreen.png', 5, 0, 0, 1410, 1, 'Database match: Contra (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nFile CRC32: 8A96A3C4\r\nROM SHA-1: BE9DD65BE8DB897978DD34533DD3A037784A8EE9\r\nROM CRC32: B27B8CF4', 0, '', '', ''),
(4885, 9, 799, 'Text-Box-Fix', 5712, 'This Patch is for the GERMAN Version of Secret of Mana (SNES)\r\nIt replaces the background of the textboxes with a solid color,\r\nto improve the readability.\r\nInspired by the patch of Kethinov,that sadly didn`t work on\r\nthe german Rom.\r\nN.Dpendent just edited the tile and saved it back to the Rom.\r\nThe Frames stay untouched,but you can change them in the game anyway\r\n\r\nYou only need the unheadered german Rom of Secret of Mana,an IPS-Patcher \r\nlike Lunar IPS and this Patch.', '[4885]Secret of Mana Text-Box-Fix.rar', '1.0', '2020-01-18 21:42:57', '2020-01-18 19:03:54', '18 January 2020', 1579323600, '4885readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 130, 4, 'Database match: Secret of Mana (Germany)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: E54E6B8C41B14B1EF579AC73C16CC39DEC4D9B35\r\nFile CRC32: 7B8C4A0B\r\nROM SHA-1: AB8A31BFB4CF0CE19B96893A31442FFBFD8D0BEB\r\nROM CRC32: B069BB3A', 0, '', '', ''),
(4886, 9, 799, 'Frosty the Friendly Alchemist', 4637, 'This patch adds a small, friendly snowman to a range of wintry locations who will offer you a concoction to drink that will heal you and restore your MP. Though Frosty sometimes hides from the nearby monsters, so you might not always see him unless you clear the monsters first.\r\n\r\nLocations:\r\n\r\n- Upper Land winter section.\r\n- The resort town in Ice Country, only after liberating Salamando.\r\n- The middle of the Ice Castle. This Frosty will allow you to save too.\r\n- Pure Land winter section.\r\n\r\nFrosty is useful in these areas because they are generally fairly long and without many good places to rest. This hack also makes use of the not widely seen &quot;pygmy snowman&quot; graphic, which while not technically dummied out (it&#039;s possible to see it in the original game under very specific circumstances) is almost never seen under normal circumstances.\r\n\r\nLikewise, the snowman&#039;s dialog is unused dialog that always existed in the game but had never been used before: &quot;Drink this medicine! It&#039;ll fix ya right up!&quot;\r\n\r\nThe original Japanese version of the event indicates that it was supposed to be used in Tasnica in place of an Inn, but this was probably scrapped because it is fairly pointless to have an Inn in Tasnica; even a free one. Instead, this hack uses that story event in a more useful way.\r\n\r\nImportant things to note:\r\n\r\n- Known issue: When saving in the Ice Castle, the save file will say &quot;Frosty Forest.&quot;\r\n- How to combine this with the Variable Width Font hack: 1. Apply VWF, 2. Remove header, 3. Apply this hack, 4. Apply this hack&#039;s VWF support hack.\r\n- How to combine this with Relocalized: 1. Apply Relocalized, 2. Apply this hack, 3. Apply this hack&#039;s Relocalized support hack.\r\n- In order to make room for the snowmen, some non-unique NPCs were removed: a Moogle from the Upper Land, a Steamed Crab from the Upper Land, a Mushboom from Elinee&#039;s Castle, a Specter from Ice Castle, and a Needlion from the Pure Land.', '[4886]SecretofManaFrostytheFriendlyAlchemist1.0.zip', '1.0', '2020-01-20 12:10:27', '2020-01-20 15:54:34', '19 January 2020', 1579410000, '4886readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 149, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4887, 1, 2012, 'Duck Tales 2 New Journey', 5718, 'The levels are redesigned almost completely.\r\n\r\n1. Read the texts. \r\n\r\n2. Maps... they are very much hidden. \r\n\r\n3. You do not think that you can find ALL the secret places in this hack ?!', '[4887]Duck Tales 2 New Journey.zip', '1.1', '2020-01-20 12:13:18', '2020-02-12 22:19:08', '13 February 2020', 1581570000, '4887readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 2134, 1, 'Database match: DuckTales 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 76093EA07A16FDAA8AA58730FD29B4977A264B5E\r\nFile CRC32: 40CE2FC0\r\nROM SHA-1: F85DA3A5A252567F3905B112830B0F1C297CF34C\r\nROM CRC32: 73C7FCF4', 0, '', '', ''),
(4888, 11, 1925, 'SOR2 - the World Warrior Air Combo Special Edition', 4918, 'Streets of Rage 2 - The World Warrior: Special Air Combo Edition\r\n\r\nHack Author: Dha Lau Hoo\r\n\r\nThis hack is a special edition of Streets of Rage 2 - The World Warrior (https://www.romhacking.net/hacks/4875/). An alternate palette is used to distinguish from the previous edition. It features the fighters from &quot;Street Fighter II - the World Warrior&quot; as playable characters. They are Dhalsim, Ryu, Guile and Ken.\r\n\r\nAir combo is enabled. Players can hit the enemies in the middle air to deliver more damage.\r\n\r\nMovelist (IMPORTANT: It&#039;s not the same as the original SOR2.)\r\n\r\nDhalsim\r\n*Yoga head punch:      Grab an enemy in the front and press B\r\n*Yoga Slide:           Forward, forward B\r\n*Yoga Fire:            Press BC at the same time\r\n*Yoga Flame:           Forward A\r\n*Yoga Kick:            Hold B for 1 second and release\r\n*Yoga Fire Circle:     A\r\n\r\nRyu\r\n*Air Senpukyaku:       Jump and press down + B\r\n*Tatsumaki Senpukyaku: Forward, forward B\r\n*Hadouken:             Press BC at the same time\r\n*Fire Hadouken:        Hold B for 1 second and release\r\n*Shoryuken:            Forward A\r\n*Shinku Senpukyaku:    A\r\n\r\nGuile\r\n*Hop kick:             Forward, forward B\r\n*Sonic Boom:           Forward A\r\n*Flash Kick:           Up A\r\n*Block/Parry:          Press and hold BC\r\n*Sonic Circle:         A\r\n*Holding B has no effect on Guile.\r\n\r\nKen\r\n*Air Senpukyaku:       Jump and press down + B\r\n*Tatsumaki Senpukyaku: Forward, forward B\r\n*Hadouken:             Press BC at the same time, or hold B for 1 second and release\r\n*Shoryuken:            Forward A\r\n*Fire Shoryuken:       Forward, forward A\r\n*Shinku Senpukyaku:    A\r\n\r\nThe sprites were provided by the following artists, and modified by the author to be used in this hack.\r\n*Dhalsim, Ryu, Guile and Ken by Lord Zymeth\r\n*Akuma by luis-mortalkombat14 (Special effects by Yawackhary, Cyrus Annihilator, and Croix)\r\n\r\nSpecial thanks to eskayelle, who documented how to modify the title screen.\r\n\r\nHave fun!', '[4888]SOR2_WorldWarrior_V110AC.zip', '1.10ac', '2020-01-20 20:54:24', '2020-03-22 17:41:09', '01 March 2020', 1583038800, '4888readme.txt', 1, 1, 0, 1, 1, 1, '4888titlescreen.jpg', 1, 0, 0, 4640, 8, 'No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4889, 37, 4156, 'Astroblast (Rainbow Brite Mod)', 5043, 'Developed by Hal Finney as a port of the Intellivision’s [I]Astrosmash[/I], [I]Astroblast[/I] is a space shooter involving using a laser cannon to destroy falling meteors, bombs, and other targets. Avoid the UFO’s missiles, split up the big rocks, take out the spinners… all while trying to keep the pace and top your peak score. \r\n\r\nThe purpose of this [I]Astroblast[/I] hack is twofold: \r\n\r\n1) To remove the ROM’s access to the paddles. [I]Astroblast[/I] is the one game designed for the Atari 2600 that permitted both paddle and joystick play, paddle being the better bet for ease of play and higher scores… but not everyone had paddles. \r\n\r\nAnd… with some emulators, the default is to read as if paddles are active, making gameplay difficult on a d-pad or analog stick due to the much higher paddle input object velocity. These hacks effectively eliminate the paddle read and force the joystick input object velocity instead. This makes the game more enjoyable on an Atari Flashback, or a PSP, a DS, a modified Arcade 1up with Odroid/Raspberry Pi… \r\n\r\n2) With more joystick-centered gameplay, to enhance the experience when using a joystick or d-pad. (Remember… original [I]Astroblast[/I] is optimally played when using paddles, so the Rainbow Brite Mod accommodates for that by being friendlier with scoring penalties, and by giving a lot more tastes of the various difficulty levels, that last difficulty extremely hard to attain and keep up with in the original game with just a joystick.) \r\n\r\nBeware!  The difficulty will ramp up for every 200 points you score, until you score a zero or one in your score&#039;s hundreds place; then, it will revert to the original difficulty. You&#039;ll know your level based on the screen&#039;s color change.  Light up the background in a [I]Dragon Ball Z[/I]-esque fashion! \r\n\r\nUsing Atari&#039;s &quot;Right Difficulty&quot; setting on A, you can play consistently at the highest difficulty setting.', '[4889]Astroblast (Rainbow Brite Mod v2) (2020) (Double Z) (h).zip', 'v2', '2020-01-20 21:00:49', '2020-01-19 17:03:50', '19 January 2020', 1579410000, '4889readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 134, 1, 'Astroblast (USA) (v1.1).a26 \r\nFile/ROM SHA-1: 8E83FD77E198B27EB5B02A6DC02A5AB37B5A76BD\r\nFile/ROM CRC32: 1DE25331', 0, '', '', ''),
(4890, 37, 4156, 'Astroblast (Slow &amp; Steady Mod)', 5043, 'Developed by Hal Finney as a port of the Intellivision’s [I]Astrosmash[/I], [I]Astroblast[/i] is a space shooter involving using a laser cannon to destroy falling meteors, bombs, and other targets. Avoid the UFO’s missiles, split up the big rocks, take out the spinners… all while trying to keep the pace and top your peak score. \r\n\r\nThis romhack provides the following enhancements to the [I]Astroblast[/i] experience:\r\n\r\n1) Removes the paddle capability in favor of joysticks (&quot;Without a Paddle&quot; mod).\r\n\r\n2) Resets the difficulty levels so they increase at the following scoring achievements:[list]\r\n[li]5,000 points (1,000 in original game)[/li]\r\n[li]20,000 points (5,000 in original game)[/li]\r\n[li]50,000 points (20,000 in original game)[/li]\r\n[li]99,000 points (50,000 in original game)[/li][/list]\r\n\r\nAt 100,000 points, the hardest difficulty level is set and maintained (&quot;Slow &amp; Steady&quot; mods).\r\n\r\n3) Reduces the penalty incurred when a base is destroyed (&quot;Sweet Dreams&quot; mod).', '[4890]Astroblast (Slow & Steady Mod) (2020) (Double Z) (h).zip', '1.0', '2020-01-20 21:01:06', '2020-01-19 17:14:31', '19 January 2020', 1579410000, '4890readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 142, 1, 'Astroblast (USA) (v1.1).a26 \r\nFile/ROM SHA-1: 8E83FD77E198B27EB5B02A6DC02A5AB37B5A76BD\r\nFile/ROM CRC32: 1DE25331', 0, '', '', ''),
(4891, 1, 706, 'Rockman 5: Patch for Air Sliding', 3899, 'Patch that incorporates boots to slide in the air, the patch is compatible with the USA version and JAP version of Rockman 5 In addition to being compatible with some rockman 5 romhacks', '[4891]Rockman 5 air sliding patch.rar', '1.0', '2020-01-20 21:17:50', '2020-01-20 15:34:43', '20 January 2020', 1579496400, '4891readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 592, 1, 'File: Rockman 5 - Blues no Wana! (J).nes\r\nLength: 524304 Bytes (4 Mbit)\r\nCRC32: 9D01E44C\r\nMD5: 433E0032 BE55A0EF 23E7E673 11977FE6\r\nSHA1: 0FC06CE5 2BBB65F6 019E2FA3 553A9C1F C60CC201', 0, '', '', ''),
(4892, 9, 268, 'Chrono Trigger: Respecting Sprites', 1837, 'Respecting Sprites is hack that causes Chrono Trigger to consistently use sprite palette data. Originally menus would ignore the sprite palette data, instead loading the palette based on the PC index (so Crono was always using palette 0, for example). It also sometimes loaded sprites using a palette pointer, and at others palette index * palette size.\r\n\r\nThis hack was tested on the original game, but should be compatible with any hack that does not rely on that inconsistent behavior. It will mostly benefit hackers looking to alter sprite data.\r\n\r\nVersion 1.1:\r\n- Fixed two issues that appeared later in game or in New Game+\r\n- Added support for the Japanese ROM', '[4892]Respecting Sprites.zip', '1.1', '2020-01-20 23:29:24', '2020-02-01 11:35:35', '01 February 2020', 1580533200, '4892readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 315, 4, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7\r\n\r\nDatabase match: Chrono Trigger (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A82F0FBA9BB111FFD0A878853A4563917D9B67BB\r\nFile/ROM CRC32: 4D014C20', 0, '', '', ''),
(4893, 10, 4157, 'Sega Smash Pack - Color Restoration', 5377, 'The Sega Smash Pack, like many other 16-bit games ported to the GBA, had its colors adjusted to accommodate for the original console&#039;s unlit screen.  However, when playing the game on a properly lit display, the colors appear atrocious.  This patch restores the colors to be closer to their Genesis/Mega Drive originals, and fixes some glitches like Golden Axe&#039;s title screen and black skies.\r\n\r\nThis patch has been tested and works with the autoboot hacks, found here:  http://www.romhacking.net/hacks/4882/', '[4893]SSP_ColorHack.zip', '1.0', '2020-01-21 02:56:13', '2020-01-21 01:58:15', '20 January 2020', 1579496400, '4893readme.txt', 1, 0, 0, 0, 0, 0, '4893titlescreen.png', 5, 0, 0, 974, 1, 'No-Intro name:  Sega Smash Pack (USA).gba\r\nROM size:  8,388,608 bytes\r\nCRC-32:  5C2E97BA', 0, '', '', ''),
(4894, 1, 977, 'Blaster Master (Savanna)', 5693, 'Info Pages:  http://www.romhacking.net/forum/index.php?topic=29933.0  \r\n             http://www.romhacking.net/forum/index.php?topic=29896.0  \r\n     \r\nThis is a complete Sequel hack to Wastelands, being the Second of the series with many more kinks for exploring\r\nthan the last game. There are more wild obstacles and dungeons changing things up from the first areas of Wastelands.\r\nSome things even more lengthy and other things simplified. However it is warned, things get cryptic in this hack past Area 5, \r\noverall it is a pretty lengthy game.\r\n ----\r\n \r\n- Any tight spaces between blocks, It is recommended practicing backing the vehicle up different lengths before making a forward jump, practice and master those tight space jumps. \r\n\r\n- You will now pick up full complete Gun power-ups without having to suffer collecting mini gun boosters so you get the full power of the gun in the overhead areas a-lot sooner. \r\n\r\n- Some places that were shorter have been extended. The Bosses and levels have all been changed so the usual solutions to the Bosses are all different from the original game. \r\n\r\n- The Level entries are all also different, so if you try to go to Area-4 for example its in a completely different spot in another level. \r\nA lot of time was spent making this hack like one whole week nonstop. \r\n\r\nIt uses some of the Metafight Alpha - Mister Xiado&#039;s improvements to the title screen, Overhead and menu. \r\nFormat for building the entire new game hack in. \r\n\r\nThere was no permission by him, but loved his work with the graphics. His graphics are already patched inside the new IPS.\r\n\r\nYou will only need the (U) USA - Blaster Master Rom in order to patch to.\r\n\r\n ----\r\n\r\nNotice:  This hack is not for those who are strictly set in the Vanilla game or the faint-of-heart.\r\n\r\n- Doorways may flicker because the doors are designed for the vanilla version only, but still do work for this hack. \r\n- If you get stuck in between area&#039;s or blocks it is not impossible, there are ways to move/maneuver the vehicle car out of tight spots, For those who learn how to do it with practice. \r\nAlso: the Overhead levels are more tactical you can pass object blocks by simply moving the character into certain positions horizontally. \r\n\r\nAlso:  This hack is for more hardcore Master blaster players who are really good at Blaster Master game-play.\r\nThose used to the Vanilla game may not like the lay-out but it all has an order to it.\r\n       \r\n- The (Wasteland Trilogy hacks) Use every bit of extra unused map space data to greatly expand the game&#039;s very world beyond what the Original official Blaster Master vanilla game ever took advantage of, including overhead top down areas.\r\n     \r\n ----\r\n\r\nIPS Download Link Alternative: \r\n[/url]http://www.mediafire.com/file/7r6g6u1gj8jyl7l/Blaster_Master_%2528Savanna%2529.zip/file[/url]', '[4894]Blaster Master (Savanna).zip', '3.2', '2020-01-22 21:59:16', '2023-06-22 05:03:27', '23 December 2021', 1640235600, '4894readme.txt', 1, 0, 1, 1, 1, 1, '4894titlescreen.png', 1, 0, 0, 1163, 1, 'Database match: Blaster Master (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4A29311C1AC8904AF4A14D56B0C5EEF927CF7DF4\r\nFile CRC32: 44F18885\r\nROM SHA-1: 98845D5716525E68EF7417E6FB55BE30A4C7130D\r\nROM CRC32: 3F0FD764', 0, '', '', ''),
(4896, 1, 977, 'Blaster Master MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Blaster Master ROM from MMC1 to MMC5.\r\nFeatures:\r\n\r\n[list]\r\n    [li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n    [li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank [/li]\r\n    [li]Bankswitching included. Readme file for more info. [/li]\r\n    [li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.1.1\r\n\r\nNote: The author has tested most of the emulators but doesn’t work well with RockNES.\r\n\r\nNow works with BizHawk and Mesen.', '[4896]Blaster Master MMC5 Patch v1.1.1.rar', '1.1.1', '2020-01-23 23:11:08', '2021-10-27 02:02:33', '26 October 2021', 1635220800, '4896readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 354, 1, 'Database match: Blaster Master (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nFile CRC32: 52BCF64A\r\nROM SHA-1: 98845D5716525E68EF7417E6FB55BE30A4C7130D\r\nROM CRC32: 3F0FD764', 0, '', '', ''),
(4897, 1, 4161, 'Wayne Gretzky Hockey: Penalty Reduction', 4545, 'This hack removes almost all contact penalties from the game, with the exception of the rare fighting penalty (which involves two players). As a result, games are much more rapid-pace as they are not interrupted every few seconds by a penalty screen that the player is hard-pressed to avoid.', '[4897]wgh-penalty-reduction.zip', '1.0', '2020-01-23 23:16:06', '2020-01-23 19:59:34', '23 January 2020', 1579755600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 110, 1, 'Database match: Wayne Gretzky Hockey (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2470CE28D144F6D1320A81E8F1FAEABD07BED462\r\nFile CRC32: 26F900C5\r\nROM SHA-1: F7C9B6694362C244234257153B14A4F1A6093F6C\r\nROM CRC32: 15F0D3F1', 0, '', '', ''),
(4898, 27, 955, 'OoT DEBUG: Better Link + Changeable Clothes', 4203, 'This hack replaces both of Link&#039;s models, and adds various other features.\r\nYoung Link&#039;s model is now the same one used in Majoras Mask™, and Adult Link&#039;s model is styled after what it would look like if he was playable in Majora&#039;s Mask™. The Adult Link model was made by SkilarBabcock. Here&#039;s the source of his video/model -- ([url]https://youtu.be/x6MIeEZIsPw[/url])\r\n\r\nOther than changing Link&#039;s appearance, here is a list of what has been changed.\r\n\r\nLink&#039;s voice effects (All are from MM)\r\n\r\nButton colors (All have been reverted back to their N64 originals)\r\n\r\nBoth Majora&#039;s Mask™ flips have been added (Link now frontflips)\r\n\r\nSword Slash lengths (Kokiri Sword is the length it is in offical art)\r\n\r\nYoung Link can now change tunics\r\n\r\nMaster Sword has an upgraded model\r\n\r\nNOTICE! (Play in file 2 to experience the full game regularly)\r\nTHIS ONLY WORKS ON MASTER QUEST DEBUG ROM!\r\nUse Tool64 to convert your ROM to BigEndian before patching.', '[4898]MajoraStyles.zip', '1.0', '2020-01-23 23:31:54', '2020-06-02 21:39:29', '23 January 2020', 1579755600, '', 1, 1, 0, 0, 1, 1, '4898titlescreen.png', 5, 0, 0, 5070, 1, 'Database match: Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (Debug Version)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 50BEBEDAD9E0F10746A52B07239E47FA6C284D03\r\nFile/ROM CRC32: 62F92704\r\n\r\n(Patch to a BIG ENDIAN OOT DEBUG ROM)', 0, '', '', ''),
(4899, 10, 1232, 'Doom (GBA) - PC Doom Total Conversion', 4584, 'This patch completely converts the game from using the dated stripped down Jaguar Doom engine and instead switches it to a new homebrew port based on doomhack&#039;s PrBoom port to the GBA.\r\nMeaning, higher quality sounds, full non-simplified PC Doom maps, better framerate (yes!), graphics and music (far better music, they play in the correct level now!)\r\n\r\nThe HUD has been changed to match the one from the GBA Doom II PC Conversion pack.\r\nUnfortunately this homebrew port doesn&#039;t contain multiplayer.\r\n\r\nPatch the original retail GBA Doom rom with Lunar IPS and this GBADoom-PC-XXX.ips\r\n\r\n\r\nHomebrew port github pages:\r\n\r\n[url=https://github.com/Kippykip/GBADoom]https://github.com/Kippykip/GBADoom[/url]\r\n\r\n[url=https://github.com/doomhack/GBADoom]https://github.com/doomhack/GBADoom[/url]\r\n\r\nChangelog:\r\n\r\nSVN 1.7\r\n* Updated fork to match doomhack&#039;s latest build again!  Which Includes:\r\n\r\n  - Lower sky\r\n\r\n  - Some minor speed and division accuracy optimisations\r\n\r\n  - Screen Melting (backported from next-hack)\r\n\r\n  - Link-time optimisation compiler flags\r\n\r\nSVN 1.6\r\n* Updated fork to match doomhack&#039;s latest build! About a 30% speed boost!  Which Includes:\r\n\r\n     - Gamma boost, always run save separately and autoload on their own instead of saving/loading them per save slot.  \r\n     - Sound volume settings now save  \r\n\r\n     - Massive tonne of CPU and RAM optimisations  \r\n\r\n     - Bugfix for Cyberdemon/Spider-mastermind not drawing on long distances \r\n \r\n     - FPS Counter  \r\n* FPS counter can now be accessed via a cheat (see above).\r\n\r\nSVN 1.5\r\n* Gamma uses a slider now and has custom colour corrected palettes for front/non lit GBA systems.\r\n\r\nSVN 1.4\r\n* You can now back out of menus\r\n* Fixed rockets / plasma projectiles sfx being quiet for the player\r\n* Hurt me Plenty is the default difficulty again\r\n* Merge doomhack main branch changes (automap optimisations)\r\n\r\nSVN 1.3\r\n* Merge changes from doomhack&#039;s main branch (RAM optimisations, awesome!)\r\n* New Microsoft GS Wavetable Synth based soundtrack for Doom 1, ported by Sakitoshi\r\n* Fixed a backpack ammo save/load bug\r\n\r\nSVN 1.2.2\r\n* Fixed GBA Micro compatibility issues.\r\n\r\nSVN 1.2.1\r\n* Fixed the ammo counter flickering when changing weapons, which got broken from my previous fix.\r\n\r\nSVN 1.2\r\n* Merged all changes from doomhack&#039;s new optimised build.\r\n* Fixed a minor bug with the HUD ammo numbers\r\n\r\nSVN 1.1\r\n* Weapon selection order is restored to: Fist, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Plasmagun, BFG 9000\r\n* Gamma is in the options now instead of a hotkey.\r\n* Options such as Gamma and Always Run are saved into your saved slots.\r\n* And other bug general fixes and optimisations.', '[4899]GBADoom-PC-1.7.zip', '1.7', '2020-01-24 01:42:12', '2021-11-29 01:42:57', '29 November 2021', 1638162000, '4899readme.txt', 1, 1, 1, 0, 1, 0, '4899titlescreen.png', 5, 0, 0, 15520, 1, 'Database match: Doom (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: AF2B2206777651C7993C1AE9008D07C31430207E\r\nFile/ROM CRC32: 58C641B3', 0, '', '', ''),
(4900, 1, 4161, 'Wayne Gretzky Hockey: Colour Team Names', 4545, 'This hack replaces the team names with the colours of their jerseys. This change allows players who are not familiar with the real-world teams in question to make an educated decision about jersey colour before playing the match.\r\n\r\nThe following substitutions are made:\r\n\r\nChicago -- Magenta\r\nBoston -- Blue\r\nMontreal -- Red\r\nWashington -- Pink\r\nCalgary -- Orange\r\nLos Angeles -- White\r\nToronto -- Cobalt\r\nMinnesota -- Brown\r\nEdmonton -- Black\r\nPittsburgh -- Green', '[4900]patch-names.zip', '1.0', '2020-01-24 21:56:10', '2020-01-24 01:25:16', '23 January 2020', 1579755600, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 105, 1, 'Database match: Wayne Gretzky Hockey (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2470CE28D144F6D1320A81E8F1FAEABD07BED462\r\nFile CRC32: 26F900C5\r\nROM SHA-1: F7C9B6694362C244234257153B14A4F1A6093F6C\r\nROM CRC32: 15F0D3F1', 0, '', '', ''),
(4901, 1, 1678, 'Wolverine Ultimate', 5726, 'This hack allows you to change the classic Wolverine costume to a new suit - the Wolverine costume from the &quot;Astonishing X-Men&quot; comics.  \r\nThere are also two patches, which you can built into this ROM hack: \r\n\r\n1. Wolverine Easy Version: https://www.romhacking.net/hacks/890/\r\n\r\n2. Good Claws Wolverine: https://www.romhacking.net/hacks/3138/', '[4901]Wolverine Ultimate.zip', '1.0', '2020-01-25 17:49:24', '2020-01-24 05:06:21', '24 January 2020', 1579842000, '', 1, 0, 0, 0, 0, 0, '4901titlescreen.png', 5, 0, 0, 507, 1, 'Database match: Wolverine (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 72279226339938A684292BF17BBAEEF78B67C788\r\nFile CRC32: 1FD46615\r\nROM SHA-1: 37B143AB583244D64E9CE7F7AC90543202970F69\r\nROM CRC32: 35476E87', 0, '', '', ''),
(4902, 8, 876, 'Pokémon Warp Red', 5727, 'Pokémon Warp Red introduces a &quot;warp room&quot; that allows for faster travel around Kanto, accessible as soon as you have chosen your starter!\r\n\r\nEntrances to the warp room have been strategically placed all over the map to quickly get you where you need to go. Warp to remote places like the Power Plant, Seafoam Islands or even access the Safari Zone early! Just be careful not to get into any tough battles before you&#039;re ready!\r\n\r\nThe original game experience is kept fully intact, while adding the following features:\r\n\r\n- Running shoes (Hold B to run)\r\n- Begin with the bike\r\n- Press SELECT to activate the bike\r\n- Faster biking/surfing\r\n- Warp Room contains a PC and a healer\r\n- Receive a Poké Ball each time you release a Pokémon\r\n\r\n(Pokémon Warp Blue is also available)\r\n\r\nMANY thanks to [url=https://github.com/TheFakeMateo]Luna[/url] for all of the inspiration and guidance!', '[4902]warp_red_ips.zip', '1.0', '2020-01-26 14:27:16', '2020-01-25 19:42:13', '25 January 2020', 1579928400, '', 1, 0, 0, 1, 1, 0, '4902titlescreen.png', 5, 0, 0, 567, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4903, 8, 1338, 'Pokémon Warp Blue', 5727, 'Pokémon Warp Blue introduces a &quot;warp room&quot; that allows for faster travel around Kanto, accessible as soon as you have chosen your starter!\r\n\r\nEntrances to the warp room have been strategically placed all over the map to quickly get you where you need to go. Warp to remote places like the Power Plant, Seafoam Islands or even access the Safari Zone early! Just be careful not to get into any tough battles before you&#039;re ready!\r\n\r\nThe original game experience is kept fully intact, while adding the following features:\r\n\r\n- Running shoes (Hold B to run) \r\n- Begin with the bike \r\n- Press SELECT to activate the bike \r\n- Faster biking/surfing \r\n- Warp Room contains a PC and a healer \r\n- Receive a Poké Ball each time you release a Pokémon\r\n\r\n(Pokémon Warp Red is also available)\r\n\r\nMANY thanks to [url=https://github.com/TheFakeMateo]Luna[/url] for all of the inspiration and guidance!', '[4903]warp_blue_ips.zip', '1.0', '2020-01-26 15:27:29', '2020-01-25 19:45:27', '25 January 2020', 1579928400, '', 1, 0, 0, 1, 1, 0, '4903titlescreen.png', 5, 0, 0, 569, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(4904, 9, 957, 'MegaManX2 - No armor GFX', 2945, 'Like the [url=/hacks/3197/]previous title[/url], this patch removes all of X&#039;s armor graphics\r\nand includes some new ones for the shoryuken and reduced damage animations.\r\n\r\n[b]Instructions:[/b]\r\n\r\nTo patch this, a copy of this file is needed: Mega Man X 2 (U) [!].smc along with Lunar IPS or any other program, but it&#039;s recommend that Lunar IPS is used to patch this with.\r\n\r\nAnd make sure there&#039;s no header on it either.\r\n\r\n[b]Known bugs:[/b]\r\n\r\nIt&#039;s nothing major but after getting the helmet upgrade, the top of X&#039;s helmet will \r\nshift a little while moving. This is due to the way that the top part of the \r\nupgraded helmet graphics are set up.', '[4904]MegaManX2 - No armor GFX - 1 25 2020.zip', '1.0', '2020-01-26 15:31:32', '2020-01-26 01:11:43', '13 November 2018', 1542085200, '4904readme.txt', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 714, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, '', '', ''),
(4905, 27, 847, 'Super Mario 64 Reduced Lag', 5688, 'After Super Mario 64 was finally decompiled back into its source code, it was discovered that Nintendo failed to use the O2 compression method when they compiled the game originally. This knowledge has existed for months, but now there&#039;s a way for anyone to get the benefits of an O2 compressed Super Mario 64 with a simple patch rather than command line kung-fu in Unix.\r\n\r\nThis patch almost completely erases the lag in Super Mario 64, including the lag caused by the infamous Bowser sub, which now runs at nearly full speed even when the entire sub is in view.\r\n\r\n* Works on native N64 hardware with an Everdrive\r\n* Download now includes patches for both the USA and Japanese versions of Super Mario 64.', '[4905]Super Mario 64 O2 Reduced Lag.zip', '1.0', '2020-01-26 19:06:08', '2020-03-11 09:34:38', '26 January 2020', 1580014800, '4905readme.txt', 0, 0, 0, 0, 0, 1, '4905titlescreen.png', 5, 0, 0, 10384, 1, '--USA ROM INFO--\r\n\r\nDatabase match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709\r\n\r\nAfter patching:\r\nFile/ROM SHA-1: E2FC14DC38CD73AEA89D64A0BEAC383D7583114B\r\nFile/ROM CRC32: FB6FB9FE\r\n\r\n--JAPAN ROM INFO--\r\n\r\nDatabase match: Super Mario 64 (Japan)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 8A20A5C83D6CEB0F0506CFC9FA20D8F438CAFE51\r\nFile/ROM CRC32: DD801954\r\n\r\nAfter patching:\r\nFile/ROM SHA-1: 13C5DBC25AB182D83129222968E198AD1FF22BB9\r\nFile/ROM CRC32: 504D3DB', 0, '', '', ''),
(4906, 8, 708, 'Pokémon Crystal Version - Dunsparce Edition', 5730, 'Pokemon Crystal - Dunsparce Edition is a hack of the original Pokemon Crystal.\r\nMany improvements have been made such as all 251 Pokemon being available to be caught legitimately, new moves, new type changes, and so on.\r\n\r\nPlease patch this to an existing Pokemon Crystal ROM using a program like LunarIPS.', '[4906]Pokemon Crystal Version - Dunsparce Edition v1.1.zip', '1.1', '2020-01-27 12:37:41', '2020-02-03 23:43:59', '03 February 2020', 1580706000, '4906readme.txt', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 684, 1, 'Database match: Pokemon - Crystal Version (USA, Europe) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A', 0, '', '', ''),
(4907, 10, 1542, 'Metroid Fusion - Japanese Version to Other Languages', 888, 'Taken from [url=http://forum.metroidconstruction.com/index.php/topic,2230.msg45819.html?PHPSESSID=37004dc2618ed9b5918bf408b09033d3#msg45819]this post[/url] on the Metroid Construction forums.\r\n\r\nThe Japanese version of Metroid Fusion had some changes done compared to the North American and European releases of the game. The two most notable changes were the inclusion of a Hard difficulty mode and the extra ending images. These IPS patches will force the Japanese version of the game to display text in the language of the IPS patch chosen.\r\n\r\nWhen choosing the option &quot;オトナむき（漢字あり)&quot; the difficulties will be displayed in English.\r\nWhen choosing the option &quot;コドモむき（ひらがな)&quot; the difficulties with be in the same order, but instead listed in Hiragana.', '[4907]fusionj-forcelang.zip', '1.0', '2020-01-27 22:57:31', '2020-01-27 18:18:45', '01 June 2015', 1433131200, '4907readme.txt', 0, 0, 0, 1, 0, 0, '4907titlescreen.png', 1, 0, 0, 2748, 1, 'Database match: Metroid Fusion (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 5D21C668BAA84DA4A5B745BE56809BB277F947A3\r\nFile/ROM CRC32: 817A7E9E', 0, '', '', ''),
(4908, 17, 1070, 'Castlevania - Symphony of the Night - All Access (Replay Mode)', 4078, 'This patch enables access to Richter, Axe Armor, skipping Cutscenes etc. without the need of a &#039;Clear&#039; or &#039;Replay&#039; Savegame.\r\n\r\n- Works on real Hardware (ECC Patched)\r\n- Works without a Memory Card being present\r\n- Compatible with other Hacks such as &#039;Quality hack&#039; &#039;HardType&#039; etc.\r\n\r\n\r\n[b]Instruction[/b]\r\n\r\nInsert &#039;RICHTER&#039; to play as Richter Belmont.\r\n\r\nInsert &#039;AXEARMOR&#039; to play Axe Lord Armor.\r\n\r\n\r\n[b]Changelog[/b]\r\n\r\n1.0:\r\nAdded: Enable &#039;Replay&#039; by default for all Retail Versions.\r\n\r\nFeel free to use this patch in your projects.', '[4908]Castlevania - Symphony of the Night (MULTI) - All Access (1.0).zip', '1.0', '2020-01-27 22:58:39', '2020-01-28 20:05:45', '27 January 2020', 1580101200, '4908readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2871, 11, 'Original\r\nFile:  	Castlevania - Symphony of the Night (USA) (Track 1).bin\r\nCRC-32: 05BE47B2\r\nMD4: 	49F75B2D1EE22865B2F66D25DC74FAC5\r\nMD5: 	ACBB3A2E4A8F865F363DC06DF147AFA2\r\nSHA-1: 	F967119E006695A59A6442237F9FC7C7811CF7BF\r\n\r\nPatched\r\nFile:  	Castlevania - Symphony of the Night (USA) (Track 1).bin\r\nCRC-32: DC8119B1\r\nMD4: 	CA175DAEA56339A89C3140E1D681813D\r\nMD5: 	76729EF310D38F7744AB733A7DA20A03\r\nSHA-1: 	30D165FEA7B8C2E41499898BDCAC9B987A3FA6AF\r\n\r\nCheck the README file for other Versions.', 0, '', '', ''),
(4909, 9, 1235, 'Super Castlevania IV Coffee Edition', 4368, '[b]This is a coffee spoof hack of Super Castlevania IV.[/b]\r\n\r\n[b]There are some extra patches included[/b]\r\n\r\n  [list]\r\n[li] CoffeeHack (Will need the ExpandedROM.ips first): This Hack will add a fiew new graphics and different lore[/li]\r\n[li] Expand Super Castlevania IV (U) [!].ips: Will expand your SC4 ROM[/li]\r\n[li] dat1nicepatch.ips: Will buff your damage[/li]\r\n[li] RemoveHud.ips: Will remove the HUD[/li]\r\n[li] Add/Remove LevelSelect.ips: When Starting a new game Press L or R to choose a level. Hold A for fast browsing. Does break Password Screen[/li]\r\n[li] sc4RunWithA.ips: This will let you Run in the game when holding A. You can also throw some ItemsFaster when holding A or stay in place when holding L[/li]\r\n\r\nConsult readme file for more info.\r\n\r\n[/list]', '[4909]SC4CoffeeEditionPlus.zip', '1.2', '2020-01-30 10:53:48', '2020-02-22 20:05:52', '22 February 2020', 1582347600, '4909readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 906, 4, 'Database match: Super Castlevania IV (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4\r\nFile/ROM CRC32: B64FFB12', 0, '', '', ''),
(4910, 10, 1226, 'All-Stars + World Luigi in Super Mario Advance 2', 3670, 'Super Mario Advance 2 saw the second time Nintendo decided to redraw World Luigi&#039;s sprites, this time having him based off his appearance in the first Super Mario Advance mixed with elements of World&#039;s art style. It&#039;s unknown why Nintendo tried going to this extent to differentiate Luigi&#039;s appearance from Mario&#039;s in 2001, as they already had access to a perfectly fine set of World-style Luigi sprites from roughly seven years prior.\r\n\r\nThis hack essentially undoes Nintendo&#039;s admittedly odd decision by swapping out the existing, arguably less-appealing Luigi sprites in Super Mario Advance 2 for those found in Super Mario All-Stars + Super Mario World.\r\n\r\n*Includes patches for both North American and European ROMs\r\n(sma2-aswluigi-u and sma2-aswluigi-e, respectively)\r\n*Compatible with Asaki&#039;s &#039;[url=https://www.romhacking.net/reviews/4015/]SMA2 - Super Mario World Color Restoration[/url]&#039; patch as well as mangaman3000&#039;s &#039;[url=https://www.romhacking.net/hacks/2564/]Super Mario World Voice Removal[/url]&#039; patch', '[4910]All-Stars + World Luigi.zip', '1.0', '2020-01-30 10:59:09', '2022-06-04 23:14:57', '30 January 2020', 1580360400, '4910readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 5272, 1, 'Database match: Super Mario Advance 2 - Super Mario World (Europe) (En,Fr,De,Es)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 199A5A01BD3F56FBA9A701062EDBCF57E1528A0C\r\nFile/ROM CRC32: FCFEF343', 0, '', '', ''),
(4911, 1, 137, 'Contra Aoi Version', 5559, '“Contra Aoi Version” is a hack of Contra on the NES based on “Revenge of the Red Falcon”. The difficulty level is quite higher than the original game. \r\n\r\nThe level designs are mixed with some designs from the original game, “Revenge of the Red Falcon”, “Red Falcon War” and some new designs. \r\n\r\nLevel order was modified, stage 1 is still Jungle, but stage 2 is Snowfield, and stage 3 is… \r\n\r\nEnemy AI is not completely the same as “Revenge of the Red Falcon”. The enemy’s bullets are slower than it.Some enemies will shoot like weapon S… \r\n\r\nAnd it allowed you for only 3 attempts to complete all 8 levels.\r\n\r\nWeapons are better than the original game except weapon S(Because weapon S is really useful), and L+R is a new weapon type of Laser. However, you cannot keep the weapon to the next stage. So be good at using any weapons to run through every stage…', '[4911]Contra+Aoi+Version.zip', '1.8', '2020-01-31 19:56:44', '2020-02-02 16:31:38', '02 February 2020', 1580619600, '4911readme.txt', 1, 0, 1, 1, 0, 0, '4911titlescreen.png', 1, 0, 0, 2079, 1, 'Contra (U) [!].nes - GoodNES\r\nCRC32: C50A8304\r\nMD5: 7BDAD8B4A7A56A634C9649D20BD3011B\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B', 0, '', '', ''),
(4912, 11, 2720, 'Robocop Versus The Terminator (Drop It, Cheat Mod)', 5043, 'These cheat codes... are too damn long!\r\n(Insert your favorite meme here.)\r\n\r\nWant your gameplay uncensored?  Super speed?  Extra lives?  Weapons?\r\n\r\nWhy memorize up to 25 buttons or more to skip a level, when it&#039;s as easy as A, B, C? \r\n\r\nThis romhack reduces the original button presses needed to activate in-game cheats to a maximum of three.\r\n\r\nIt also wipes certain codes (Debug Mode, 54 lives secret room) in favor of a new 99 lives/invincibility option.  (Please check out the readme file for revised cheat codes.)\r\n\r\nAnd... it tosses in a few text edits for kicks.\r\n\r\nNote that this hack is also fully compatible with Barone&#039;s [url=https://www.romhacking.net/hacks/3727/]No Black Border[/url] mod.  Why not grab both and combine them?', '[4912]Robocop Versus The Terminator (Drop It, Cheat Mod v1.11) [U] [h].ips.zip', '1.11', '2020-02-01 09:08:34', '2020-02-01 02:17:02', '31 January 2020', 1580446800, '4912readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1232, 8, 'RoboCop Versus The Terminator (USA)\r\nCRC32: BBAD77A4\r\nMD5: CFC3568CC985F7B73DD5AFA69C9F28A4\r\nSHA-1: B67B708006145406F2A8DACB237517EDEDEC359A', 0, '', '', ''),
(4913, 10, 1044, 'Sword of Mana QuickMenu', 5737, 'This small hack was made to tackle how cumbersome it was to change spirits/weapons in this game. \r\n\r\nThe following changes were made:\r\n- B button casts spells\r\n- Running is always toggled\r\n- Hold R button to change weapons/Spirits with the D-pad\r\n- currently selected spirit is displayed on the battle UI\r\n\r\nNote: The first Spirit a character gets has to be selected the default way through the start menu. (salamander for boy, wisp for girl)\r\n\r\n\r\n\r\nver. 1.1:\r\n- Removed tranparency effects on the adjacent icons to give them a more consistent look\r\n- Fixed moogle form walking animation\r\n- Weapon icons position on the screen should stay fixed', '[4913]som_quickmenu1.1.rar', '1.1', '2020-02-02 04:30:22', '2020-02-09 12:53:34', '09 February 2020', 1581224400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2532, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 7C8B8854725AF047B8BF48DD95E97C71576DA5EA\r\nFile/ROM CRC32: F23E3EEB', 0, '', '', ''),
(4914, 10, 1072, 'Pokemon Fire Retro 2.0', 5738, '[list]\r\n[li]Changed the maps for more shortcuts[/li]\r\n[li]Added more Pokemon for each gym leader’s team [/li]\r\n[li]Parasect and Diglett are removed instead para and turbann[/li]\r\n*some battles are skippable now\r\n*change the spawns of wild pokemon', '[4914]Pokemon Fire Retro 3.0 (U).zip', '2.0', '2020-02-02 17:02:42', '2020-02-06 15:06:06', '06 February 2020', 1580965200, '4914readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 524, 1, 'No-Intro Name: Pokemon - Fire Red Version (USA, Europe) (Rev 1)\r\n(No-Intro version 20130720-015858)\r\nROM/File Size 16777216 (1000000)\r\nROM/File CRC32 84EE4776\r\nROM/File SHA-1 DD5945DB9B930750CB39D00C84DA8571FEEBF417', 0, '', '', ''),
(4915, 1, 2150, 'Aladdin Hummer Team Deluxe', 5739, 'A hack pack for &quot;Aladdin&quot; for the NES by the Hummer Team.\r\n\r\nFixes ugly sprites and includes the &quot;Button Fix + Improvement&quot; hack by the jabu and the &quot;Music Replacement&quot; hack by Gigasoft, which were both released in 2014. Almost six years later the missing piece is here, however, this does not mean it is perfect, all three wishes (music, gameplay and graphics) can still be better.\r\n\r\nthe jabu&#039;s fix and Gigasoft&#039;s replacement were included to encourage further improvement of this already great bootleg game.\r\n\r\nA comparison video between SNES, Hummer Team &amp; Hummer Team Deluxe:\r\n[url]https://www.youtube.com/watch?v=zH0jWL6cF4Q[/url]', '[4915]Aladdin Hummer Team Deluxe_v2.1.rar', '2.1', '2020-02-02 17:07:45', '2020-12-08 01:05:12', '07 December 2020', 1607317200, '4915readme.txt', 1, 1, 0, 0, 1, 0, '4915titlescreen.png', 5, 0, 0, 2611, 1, 'Database match: Aladdin 4 (1995) (Unl) [!]\r\nDatabase: GoodNES V3.23b\r\nFile SHA-1: 087B5C5C7C95DA81B9876bA0FB7E9E2D7E05E8EB\r\nFile CRC32: 07C934FF\r\nSHA-1 ROM: 689FC5C9276A939DA626F34430DE36AFD7AE5448\r\nROM CRC32: 6717F186', 0, '', '', ''),
(4916, 11, 3249, 'Earthworm Jim Sound Bug Fix', 4927, 'An obscure bug in the sound driver causes the music and sound to malfunction slightly on Gen/MD hardware that has a discrete YM2612. This patch fixes the stuttering sound and music that can occur on a Model 1 Genesis or Model 2 with a YM2612. It also adds in a cheat code for a new sound test function and removes the region protection. This patch is mainly intended for flashcart/Everdrive users with Model 1 consoles.', '[4916]ewj_soundfix.zip', '1.0', '2020-02-02 17:15:50', '2020-02-02 16:55:49', '02 February 2020', 1580619600, '4916readme.txt', 0, 1, 0, 0, 0, 1, '', 5, 0, 1, 680, 8, 'Database match: Earthworm Jim (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: A544211D1EBAB1F096F6E72A0D724F74F9DDBCE8\r\nFile/ROM CRC32: DF3ACF59', 0, '', '', ''),
(4917, 1, 1780, 'Solomon&#039;s Key - Unlocked', 983, 'All 48 normal rooms have been changed as well as the secret rooms. I&#039;ve tested each room to make sure that it can be completed without the aid of fireballs or super fireballs. I&#039;ve also eliminated most, if not all possible ways to softlock yourself in any room. The rooms start out pretty simple but start getting extremely challenging towards the end. The best way to play this hack is to save your stockpile of fireballs until much later rooms. That being said each room will have at least 2 Jars of Manda/Magadora (fireballs) but some might be hidden behind panel monsters. Speaking of panel monsters, virtually every single one in the entire game will have a useful item hidden behind them. Be sure to save fireballs to use on them.', '[4917]SoKeUn.zip', '1.0', '2020-02-03 22:03:15', '2020-07-11 16:31:08', '02 February 2020', 1580619600, '4917readme.txt', 0, 0, 1, 1, 0, 0, '4917titlescreen.png', 1, 0, 0, 766, 1, 'Solomon&#039;s Key (U) [!].nes\r\nFile Size: 65552 bytes\r\nROM MD5: 097f3eb5211e106a5ea6ec43e0c439de\r\nROM CRC32: 99773BC4', 0, '', '', ''),
(4918, 1, 1494, 'Teenage Mutant Ninja Turtles MMC5 Patch by Dracula X', 4131, 'This is a Mapper Conversion hack for Teenage Mutant Ninja Turtles ROM from MMC1 to MMC5.\r\nFeatures:\r\n\r\n[list]\r\n    [li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n    [li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank [/li]\r\n    [li]Bankswitching included. Readme file for more info. [/li]\r\n    [li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.1 \r\n\r\nNote: The author has tested most of the emulators but doesn’t work well with Nintendulator, RockNES, and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[4918]Teenage Mutant Ninja Turtles MMC5 Patch by Dracula X v1.1.rar', '1.1', '2020-02-04 03:01:27', '2020-05-16 16:48:08', '16 May 2020', 1589601600, '4918readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 460, 1, 'Database match: Teenage Mutant Ninja Turtles (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nFile CRC32: 83213CA0\r\nROM SHA-1: B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32: EE921D8E', 0, '', '', ''),
(4919, 23, 2680, 'Castlevania: Glyph no Partita', 4278, 'This is a hack of Castlevania OoE, the main changes are:\r\n1. Some rooms are enlarged, and their landform is also changed. Magnet points and movable platforms are added in these rooms.\r\n2. Change the distribution of enemies. The amount of enemy is increased.\r\n\r\nPlease use XDELTA to use this patch.', '[4919]Castlevania Glyph no Partita_1_03.zip', '1.03', '2020-02-04 03:08:10', '2020-02-04 03:17:20', '03 February 2020', 1580706000, '', 0, 0, 1, 0, 0, 1, '', 1, 0, 1, 947, 1, 'name：Castlevania - Order of Ecclesia (USA).nds\r\nMD5： EB14BE088C78CD33520473978F2C9D16\r\nSHA-1： 1DE18711623861583082B786503BCE427F435822\r\nCRC32: 82A582A5', 0, '', '', ''),
(4920, 1, 1087, 'Lovely Island', 4595, 'New hero - Master Ferocious comes to challenge the island!\r\n\r\n- Hunger mechanics is no more\r\n- Health mechanics added, food replenishes health, hunger bar represents health now and is repositioned to the top-left corner\r\n- All stages got redesigned\r\n- Some sprites got changed to new ones, some got edited, some palettes got changed\r\n- Lives, food and points counters are removed from screen during stages (you can still check them at &quot;equipement screen&quot;)\r\n\r\nGameplay video: https://www.youtube.com/watch?v=rSsSjLtAa1Q', '[4920]Lovely Island.zip', '1.0', '2020-02-04 03:11:24', '2020-02-04 03:04:41', '04 February 2020', 1580792400, '', 1, 0, 1, 1, 1, 0, '4920titlescreen.png', 1, 0, 0, 1072, 1, 'Database match: Adventure Island 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9F8D51762125DF0C1A6AB6EFF41FBF7D0E65D465\r\nFile CRC32: 952CDACF\r\nROM SHA-1: F77EB86932844A92834EF12C059A3F5B815DAC07\r\nROM CRC32: BFBFD25D', 0, '', '', ''),
(4921, 1, 750, 'M&#039;s Super Mario Bros. 3', 5764, 'This is a complete Super Mario Bros. 3 hack. All new worlds and levels will give a nice new challenge. Hammer Brother battles are actual levels rather than just a few seconds fights. Almost all game text is translated to Finnish. Game difficulty is meant to be accessible to all, so anyone can enjoy it. The game gets harder as the player advances but remains fair and can be beaten without save states.\r\n\r\nThis final version is different from the original M&#039;s Super Mario Bros.3, so it provides new experience. Please check out the readme to see all the changes!\r\n\r\nEnjoy and have fun playing!', '[4921]Super Mario Bros. 3 (M2).zip', 'Final', '2020-02-05 02:40:38', '2020-08-28 17:17:00', '28 August 2020', 1598587200, '4921readme.txt', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 2152, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(4922, 1, 977, 'Blaster Master (Quadrant)', 5693, 'Info Page:  https://www.romhacking.net/forum/index.php?topic=29959.0  \r\n     \r\nThis is a complete Third Sequel hack to Wastelands &amp; Savanna both, and marks an end to a trilogy. \r\nIt&#039;s the last hack made for a long-while and probably the hardest of the three combined. \r\nThe world is a-lot more difficult. You will now be required to go through a neighboring level in order to beat the Area-Level Dungeon Bosses.\r\nHowever this time, problems are a bit complex with some things a bit more cryptic than the last hack.\r\nThis is the final game that will be released for a very long time. It has been the longest most tedious project. Took extra days off relaxing because of it, but it is finally done. \r\nEnjoy~* \r\n ----\r\n \r\n- Any tight spaces between blocks, It is recommended practicing backing the vehicle up different lengths before making a forward jump, practice and master those tight space jumps. \r\n\r\n- You will now pick up full complete Gun power-ups without having to suffer collecting mini gun boosters so you get the full power of the gun in the overhead areas a-lot sooner. \r\n\r\n- Some places that were shorter have been extended. The Bosses and levels have all been changed so the usual solutions to the Bosses are all different from the original game. \r\n\r\n- The Level entries are all also different, so if you try to go to Area-4 for example its in a completely different spot in another level. \r\nA lot of time was spent making this hack like one whole week nonstop. \r\n\r\nIt uses some of the Metafight Alpha - Mister Xiado&#039;s improvements to the title screen, Overhead and menu. \r\nFormat for building the entire new game hack in. \r\n\r\nThere was no permission by him, but loved his work with the graphics. His graphics are already patched inside the new IPS.\r\n\r\nYou will only need the (U) USA - Blaster Master Rom in order to patch to.\r\n\r\n ----\r\n\r\nNotice:  This hack is not for those who are strictly set in the Vanilla game or the faint-of-heart.\r\n\r\n- Doorways may flicker because the doors are designed for the vanilla version only, but still do work for this hack. \r\n- If you get stuck in between area&#039;s or blocks it is not impossible, there are ways to move/maneuver the vehicle car out of tight spots, For those who learn how to do it with practice. \r\nAlso: the Overhead levels are more tactical you can pass object blocks by simply moving the character into certain positions horizontally. \r\n\r\nAlso:  This hack is for more hardcore Master blaster players who are really good at Blaster Master game-play.\r\nThose used to the Vanilla game may not like the lay-out but it all has an order to it. \r\n ----\r\n   \r\n- The (Wasteland Trilogy hacks) Use every bit of extra unused map space data to greatly expand the game&#039;s very world beyond what the Original official Blaster Master vanilla game ever took advantage of, including overhead top down areas.\r\n   \r\n ----\r\n   \r\nIPS Download Link Alternative: \r\nhttp://www.mediafire.com/file/ga9m999o6sthoxw/Blaster_Master_%2528Quadrant%2529.zip/file', '[4922]Blaster Master (Quadrant).zip', '1.8', '2020-02-05 02:46:06', '2023-07-02 04:01:29', '01 July 2023', 1688184000, '4922readme.txt', 1, 0, 1, 1, 1, 1, '4922titlescreen.png', 1, 0, 0, 964, 1, 'Database match: Blaster Master (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4A29311C1AC8904AF4A14D56B0C5EEF927CF7DF4\r\nFile CRC32: 44F18885\r\nROM SHA-1: 98845D5716525E68EF7417E6FB55BE30A4C7130D\r\nROM CRC32: 3F0FD764', 0, '', '', ''),
(4923, 11, 4172, 'Faster Walking Buildup Speed', 5364, 'When walking, Flink will build up speed for a couple of seconds before he starts walking faster. For those who feel Flink&#039;s buildup is too slugish, this hack does removes the buildup required to gain speed, so that Flink will start jogging as soon as you press left or right. Please note that unlike some Game Genie codes found online for the game, this does not alter Flink&#039;s speed, it simply bypasses that buildup.\r\n\r\n[url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] is required to patch the game.', '[4923]flink.zip', '1.0', '2020-02-05 22:00:36', '2020-02-05 14:06:17', '05 February 2020', 1580878800, '', 0, 0, 0, 0, 1, 0, '4923titlescreen.png', 5, 0, 1, 727, 8, 'Database match: Flink (Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: F37518380D3E41598CBFF16519CA15FCB751DE57\r\nFile/ROM CRC32: BEF9A4F4', 0, '', '', ''),
(4924, 8, 876, 'Pokered Spaceworld Backsprites', 5765, 'This is a hack of Pokémon Red and Blue Version (USA, Europe) that swaps the backsprites with those found in the Pokémon Gold and Silver 1997 Space World demo. The backsprites are noticeably higher quality and actually fit the style of the Red/Blue frontsprites! No other changes have been made to the game.', '[4924]Pokered-SWBS.zip', '1.0', '2020-02-05 23:12:35', '2020-02-06 03:02:05', '05 February 2020', 1580878800, '4924readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1066, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(4925, 1, 753, 'Legend of Zelda Winter Solstice', 5769, '&quot;THE MEMORY OF GANON FADES.        BUT, ON THE LONGEST,DARKEST DAY,THE WINTER SOLSTICE, HE IS ABLE TO ONCE MORE TAKE PHYSICAL FORM AND COVER THE LAND IN TERROR AND ANGUISH. OUR HERO MUST DESTROY THE DARKNESS, SAVE ZELDA, AND SEAL OFF EVIL WITH THE HELP OF THE TRIFORCE IN ANOTHER ADVENTURESOME QUEST....1987 NINTENDO&quot;\r\n\r\nWhat&#039;s new\r\n\r\n- palaces\r\n- maps\r\n- gfx\r\n- music\r\n- bigger areas\r\n- dialogue\r\n- puzzles\r\n- story', '[4925]loz-winter-solstice.zip', '1.1', '2020-02-06 14:42:21', '2020-02-09 18:35:19', '23 January 2020', 1579755600, '', 1, 1, 1, 1, 1, 0, '4925titlescreen.png', 1, 0, 0, 4127, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(4926, 10, 788, 'Metroid Zero Mission: Deluxe', 5772, 'This hack changes many features of the game to match AM2R and the Prime series. On Easy and Normal, all Save Stations heal abd restore ammo.\r\n\r\nThe map has been modified to be consistent with the Zebes featured in Super Metroid, and opens up the world slightly for more player agency and faster routing.\r\n\r\nOn Normal and Hard, Chozo Guide Statues have been removed, however, they are slightly bugged on Easy due to the map edits.\r\n\r\nExtra rooms have been added in anticipation of new items to be added in future hacks.\r\n\r\nMore details, and full credits, are included in the Readme file.\r\n\r\n\r\nKnown Issues:\r\n\r\nMorph Ball animation not adjusted after applying the better roll patch.\r\n\r\nThe Ice Beam is skippable now due to Crateria being open, and since Tourian requires it for the Metroids, it&#039;s a bit of a problem. Ensure that is it not forgotten.\r\n\r\nWeapon Toggle shows up for Bombs, which it isn&#039;t supposed to and can&#039;t actually Toggle.\r\n\r\nSamus still makes the running sounds after the first cutscene despite starting at her ship.\r\n\r\nChozo Guide markers in Brinstar have messed up pathing, due to Brinstar&#039;s map being moved over to the right, as well as additional issues. The Crateria map also reveals a hidden room due to the map being moved.\r\n\r\nMap does not include the Chozo Guides, due to the lack of a way to modify it based on difficulty.\r\n\r\nSamus&#039; suit keeps the Varia shoulders when removing the Varia and Gravity Suit.', '[4926]Metroid Zero Mission Deluxe.ips.zip', '1.0', '2020-02-06 21:05:57', '2020-02-07 05:03:12', '06 February 2020', 1580965200, '4926readme.txt', 1, 0, 1, 1, 1, 1, '', 5, 0, 1, 3374, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, '', '', ''),
(4927, 1, 4166, 'Wired Gems (feat. Neon and Chip)', 3051, '“Are y&#039;ready to take into the reality of the wired dimension?” Neon asked.\r\n\r\nThis hack fully changes graphics into wire-frame, text, and the title screen, also with two featured characters “Neon” and “Chip” from the controversial web-comic series “Floraverse”.\r\n\r\nNote: It also allows you to start a new game by bypassing through CHR and PRG checksum.', '[4927]WiredGems-20200218.02.zip', '20200218.2', '2020-02-08 18:14:55', '2020-02-19 01:32:42', '19 February 2020', 1582088400, '', 1, 0, 0, 1, 0, 1, '4927titlescreen.png', 5, 0, 0, 230, 1, 'File name: Magic Jewelry (As).nes\r\nROM CRC32: F2CFA49312BD4DE3624AC24618DCD55B\r\nROM MD5: A189843D\r\nROM SHA-1: E458576B39DC2AA31C7EB7F8DD686485601E8F11', 0, '', '', ''),
(4928, 1, 1673, 'Journey to Silius Level 5 Music Replacement', 5774, 'Someone asked to do this so here it is; Journey to Silius but Stage 5&#039;s music is the title screen music.\r\n\r\nThrew a few graphical bug fixes in there as well.', '[4928]JTS_Level_5.zip', '1.01', '2020-02-08 18:15:29', '2020-02-08 07:15:30', '08 February 2020', 1581138000, '', 0, 1, 0, 0, 0, 0, '4928titlescreen.png', 5, 0, 0, 295, 1, 'Database match: Journey to Silius (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: FE8620E1C3BCC5DD66291A55E94F996145098492\r\nFile CRC32: 4563F40D\r\nROM SHA-1: E12500475AE3F76F36A2C49175B3A6B783DD904C\r\nROM CRC32: E2C4EDCE', 0, '', '', ''),
(4929, 1, 709, 'SMB2 (Lost Levels) NES Crowned Edition + Bonus', 5209, 'A sequel to SMB Crowned Edition, which again has all the enemies in their Super Crown variants and this time around, Mario and Luigi transform as well. Also features special bonus variants with Peach&#039;s Revenge, including one that has Bowsette playable. See below to see what is in each version.\r\n\r\nPatches for this game work on SMB ROM to play in NES format so you don&#039;t need to get additional files to play FDS games.\r\n\r\nGiven the hard nature of this game, Included are Game Genie codes to input that will allow the jump to World A from the start. That way you can bypass clearing regular game 8 times. Please see Read Me.\r\n\r\nV1.0 - &quot;Crowned Edition&quot;\r\nBowsette returns to cause trouble again! Stop her to rescue Princess Peach and the Peachettes. This time around includes versions where the Super Crown transforms you into Mariette/Luigette. Has Bowsette skins available in Blonde and Redhead. To keep it less confusing, the Super Mushroom is in use for the regular and the Super Crown in the Mariette/Luigette versions.\r\n\r\n(Bonus Content)\r\n&quot;Peach&#039;s Revenge&quot;\r\nOne year after the events of Peach&#039;s Counterattack, all seems calm in the land. Until from the ashes, Peach returns as a cyborg and with her mushroom army, kidnaps Bowsette again! Yoshi, still on probation, assists to Princess to keep out of prison. Is Mario up to the task to rescue Bowsette and stop the vengeful (and enhanced) Princess Peach?\r\n\r\nIncludes a &quot;Revengeance&quot; version where you play as Bowsette while Cyborg Peach is upgraded with a certain pink gold metal...\r\n\r\n&quot;Boosette&quot;\r\nAnother Luigi only game, features Luigi in SMB1 or SMB2 physics. Everything is even spookier than before!\r\n\r\n&quot;Dark Bowsette Returns&quot;\r\nDark Bowsette is revived in order to try taking over the Mushroom Kingdom and Mario once more. Can Bowsette stop her copy once and for all?', '[4929]SMB2 JP-Crowned-IPS.rar', '1.0', '2020-02-08 18:16:11', '2021-11-27 11:54:05', '08 February 2020', 1581138000, '4929readme.txt', 1, 0, 0, 1, 1, 1, '4929titlescreen.png', 5, 0, 0, 1226, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4930, 9, 957, 'Mega Man X2 - Zero Project (Beta)', 1574, 'A modification of Mega Man X2 that attempts to make Zero playable.\r\n\r\nThis project is from about 2014-2015 and was left in an incomplete/abandoned state. The game does function mostly but there are some game freezing bugs and some graphical oddities here and there. However, from what&#039;s been stated it is possible to clear the game.\r\n\r\nThis project is essentially meant to be just a release of the work that had been done years ago, albeit in poor shape considering this was all manually done instead of using a compiler. So no bug reports, no suggestions or any of the likes will be necessary.\r\n\r\nIf this project were to be done again, it&#039;d be done from scratch.', '[4930]MMX2ZPV1.0Beta.zip', '1.0', '2020-02-08 18:16:47', '2020-02-09 11:08:37', '08 February 2020', 1581138000, '4930readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 3521, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, '', '', ''),
(4931, 10, 1912, 'Pokemon : swaprald verison', 5738, '*torchic is now a eletric type\r\n\r\n*charamander is a starter now and changed to water type\r\n\r\n* custom sprites added for some pokemon \r\n\r\n* added more pokemon to a few gym leaders\r\n\r\n* change some wild encounters', '[4931]Pokemon - swaprald Version (U) .zip', '1.0', '2020-02-08 19:08:50', '2020-02-08 05:03:39', '07 February 2020', 1581051600, '4931readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 735, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(4932, 1, 782, 'Deadpool Hardcore Edition', 2440, 'From the creator of Ninja Gaiden in Hell https://www.romhacking.net/hacks/2720/ here comes Deadpool Hardcore Edition, an modified version of the hack Deadpool https://www.romhacking.net/hacks/4723/\r\n\r\nThis version is tougher than the previous one but is also more rewarding by letting you play with 5 characters (instead of only 1) one of them being the original protagonist Ryu Hayabusa. Levels are slightly changed to fit the new difficulty also there are some new graphics here and there and new enemies. Bosses are ruthless, the layout of the levels is changed so they can get the upper hand. Merc mode is recommended in this hack, try hell mode only if you are a veteran of ninja gaiden and already finished Ninja Gaiden in Hell, (this hack is not as broken as NG in Hell but is still very hard) \r\n\r\n*Update\r\n\r\nChanged a bit the flinch mechanics, enemies speed, modified most of the levels and even added a new complete level plus a new secret image in the bonus level.', '[4932]DP HE final.zip', '600', '2020-02-09 15:13:55', '2021-04-03 11:00:24', '03 April 2021', 1617422400, '', 1, 1, 1, 1, 1, 1, '4932titlescreen.png', 1, 0, 0, 1610, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', ''),
(4933, 22, 2593, 'Golvellius - SRAM save w/ 6 enemies', 5776, 'This addendum reverts the 4 enemies on-screen in Ichigobankai&#039;s SRAM Save hack back to the original 6, for those people who want saving in Golvellius, but without the reduced challenge. See https://www.romhacking.net/hacks/3631/ for details on Ichigobankai&#039;s hack. \r\n\r\nApply this patch to the unmodified rom, do not apply on top of Ichigobankai&#039;s patch.', '[4933]golvellius_sram_hack-bugfix-6-enemies.zip', '1.0', '2020-02-10 16:34:32', '2020-02-10 07:11:29', '10 February 2020', 1581310800, '', 0, 0, 0, 0, 0, 1, '', 6, 0, 1, 562, 1, 'Database match: Golvellius - Valley of Doom (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: CB8C2DE9A8E91C0E4E60E5D4D9958E671D84DA4C\r\nFile/ROM CRC32: A51376FE', 0, '', '', ''),
(4935, 8, 708, 'Pokemon Perfect Crystal (2020 Update)', 4636, 'Pokemon Perfect Crystal is an improvement hack by Superegz, original page here: https://www.romhacking.net/hacks/3840/ . The goal of this detailed and faithful  hack is to purely improve the original game with minor adjustments such as making all 251 Pokemon catch-able, adding a run button, tweaking the battle difficulty late-game to match that of the more balanced Heart Gold/Soul Silver late-game, and patching-out unwanted glitches in the original game.\r\n\r\nPokemon Perfect Crystal (2020 Update) is a small fix for Superegz&#039;s hack that corrects a couple of fan complaints, see original page&#039;s reviews. The 2020 Update is a complete patch, just apply it to the original game and play.\r\n\r\n2020 Update:\r\n\r\n1. Encounter rates for newly-added non-legendary encounters have been increased from 1% to at least 5%. The author went as far as to think about how long a player might spend in the areas these Pokemon appear in and adjusted the encounter rate accordingly.\r\n\r\n2. Red&#039;s Pokemon levels have been reverted from 100 back to the original levels from Pokemon Crystal. No more grinding for hours to beat the final boss.\r\n\r\n3. Totodile and Squirtle have been moved from Whirl Island to earlier locations in the game. This makes it so that all three Johto starters can be caught early in the game, and all three Kanto starters can be caught by mid-game. \r\n\r\n4. Tweaks were made to time of day encounters for some of the added encounters that seemed obvious(Omanyte and Kabuto appearing at different times of day for example).\r\n\r\nSpecifics of the 2020 Update:\r\n Girafarig encounter rate increased from 1% to 30% and made encounter-able any time of day (now matches Gold/Silver).\r\n Chikorita encounter rate increased from 1% to 10%\r\n Cyndaquil encounter rate increased from 1% to 40%\r\n Totodile moved from Whirl Island to Route 32 grass (early route near multiple bodies of water). Encounter rate increased from 1% to 20%. Time of encounter changed from morning to day. \r\n Bulbasaur encounter rate changed from 1% to 5%\r\n Charmander encounter rate changed from 1% to 10%\r\n Squirtle moved from Whirl Island to Union Cave B1F, land and surf. Encounter rate increased from 1% to 20% (40% if surfing). Time of encounter changed from night to morning/day.\r\n Omanyte time of encounter changed from night to morning/day.\r\n Kabuto encounter rate changed from 5% to 10%.\r\n Red&#039;s Pokemon levels changed from 100 to original levels (81, 73, 75, 77, 77, 77).', '[4935]Pokemon Perfect Crystal (2020 Update).rar', '1.0', '2020-02-11 23:23:42', '2020-02-17 22:29:54', '10 February 2020', 1581310800, '4935readme.txt', 1, 0, 1, 1, 1, 1, '', 6, 0, 1, 18235, 1, 'Database match: Pokemon - Crystal Version (USA, Europe) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A', 0, '', '', ''),
(4936, 9, 897, 'Terranigma Practise', 3277, 'Quick Start:\r\n\r\nLoad the ROM and wait till you are in game. \r\n\r\nPractise Menu Features:\r\n*Set your level \r\n*Teleport to a selection of maps \r\n*Reset RNG to all zero \r\n\r\nCurrent Features:\r\n*Teleport to office: Start + Y \r\n*Open Practise Menu: Start + A (While looking up) \r\n*Most items, weapons and armors are already collected \r\n*Change item/weapon/armor: Open menu highlight item you want to change and press R to cycle through all items \r\n*Unlimited item usage \r\n*Money shows current RNG value \r\n*UI always shows \r\n*Lots of money \r\n*World has been modified to have more connections and easier paths between areas \r\n*There are two houses that can be used to teleport between continents \r\n*Quite a few cutscenes have been removed \r\n*The game is set to be in the end state you can directly go to DG from the overworld portal \r\n\r\nBuggy Features:\r\n*It is now possible to enter/leave land with the ship on any place but it&#039;s a bit buggy \r\n\r\nExperimental Features:\r\n*Save state with: Save: Start+L, Load: Start+R \r\n\r\nKnown Issues: \r\n*A savebook can appear on the map \r\n*Saving while ark is doing an animation will freeze (i.e. the idle animation) \r\n*When changing your level any potions&#039; effects are lost, also are any gained due equipment. *Unequip stat-changing equipment before changing a level. \r\n*Save/load does not work (won&#039;t fix)', '[4936]Terranigma_Practise_v0.5a.zip', '0.5', '2020-02-12 02:31:47', '2020-02-10 21:05:14', '08 February 2020', 1581138000, '', 0, 0, 1, 1, 1, 1, '', 1, 0, 1, 461, 4, 'Database match: Tenchi Souzou (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: F787672E766A43A73D9BD310FCB3C2CAC024B227\r\nFile/ROM CRC32: 3CC7FDF4', 0, '', '', ''),
(4937, 1, 137, 'Hard Mode of Contra', 5559, '&quot;Hard Mode of Contra&quot; is a hack of Contra on the NES.\r\n\r\nThe level designs are nearly the same as the original game, just level 6 and 7 are designed with new styles.\r\n\r\nThe difficulty level is not very hard. However, if you are not able to clear all levels of the original game, you&#039;ll feel it really hard to play through. \r\n\r\nWeapons are upgraded except weapon S, now every weapon is more powerful. Choose your favourite weapon to run through every stage...', '[4937]Hard+Mode+of+Contra.zip', '2.2', '2020-02-12 02:35:27', '2020-02-11 05:02:55', '02 December 2019', 1575262800, '4937readme.txt', 1, 0, 1, 1, 0, 0, '4937titlescreen.png', 1, 0, 0, 1286, 1, 'Contra (U) [!].nes - GoodNES\r\nCRC32: C50A8304\r\nMD5: 7BDAD8B4A7A56A634C9649D20BD3011B\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B', 0, '', '', ''),
(4938, 1, 2411, 'Taito Chase H.Q. Car Palette Fix', 3888, 'In the original arcade game the police vehicle is originally black, however although in the famicom version, the vehicle is black in the cutscenes but blue in game, this patch fixes that graphic detail and makes the vehicle black both in the cutscenes and in game.\r\n\r\n- Plus: Added a optional Easy Type patch, the time counter is freeze.', '[4938]Chase H.Q. Fixed.zip', '1.0', '2020-02-13 01:16:42', '2020-02-22 04:20:28', '12 February 2020', 1581483600, '', 1, 0, 0, 0, 0, 0, '4938titlescreen.png', 5, 0, 0, 398, 1, 'Database match: Taito Chase H.Q. (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 09B4D6D7F8E1BF6603DEBCF728E758DA4CE101BC\r\nFile CRC32: B3408EE4\r\nROM SHA-1: 5659D62879EFCB0A9D103862D8A4CC0ECACA62CD\r\nROM CRC32: 99D38676', 0, '', '', ''),
(4939, 10, 1072, 'Pokemon FireMix', 5738, '* change starters\r\n\r\n* swapped types and edited some pokemon\r\n\r\n* gym leaders changed to higher levels and there teams \r\n  are changed\r\n\r\n* elite four teams changed \r\n\r\n* changed wild ecounters', '[4939]Pokemon FireMix(U).zip', '1.0', '2020-02-15 22:00:05', '2020-02-15 21:04:13', '15 February 2020', 1581742800, '4939readme.txt', 1, 0, 1, 0, 1, 0, '', 5, 0, 1, 473, 1, 'No-Intro Name: Pokemon - Fire Red Version (USA, Europe) (Rev 1)\r\n(No-Intro version 20130720-015858)\r\nROM/File Size 16777216 (1000000)\r\nROM/File CRC32 84EE4776\r\nROM/File SHA-1 DD5945DB9B930750CB39D00C84DA8571FEEBF417', 0, '', '', ''),
(4941, 1, 749, 'Color Fix For Toad', 5785, 'A very simple cosmetic hack which changes the original Toad&#039;s bluish palette to a reddish one.', '[4941]Super Mario Bros. 2 (USA) (Toad Color Fix) [+].ips.zip', '1.0', '2020-02-17 17:41:06', '2020-02-16 20:41:25', '16 February 2020', 1581829200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 527, 1, 'Database match: Super Mario Bros. 2 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D9F36F09B863ACC8DE374EA886ABB146959078B3\r\nFile CRC32: 17518181\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', 0, '', '', ''),
(4942, 29, 4176, 'Lords of Thunder Track 8 Audio Skip Restoration', 5786, 'This mod restores the audio skipping in Track 8 (Azual).\r\n\r\nA production oversight of the game causes track 8 to be filled with small gaps in the song as if the pre-production master disc was scratched, making it skip and glitch in all releases of the game with the remade Sega CD version of the soundtrack. \r\n\r\nAn intact version of this song has never been released or made available before.\r\n\r\nBecause each skip is only a few milliseconds in length the song could be repaired without loss in quality.\r\n\r\n----\r\n35MB download with patching instructions:\r\n\r\nhttps://drive.google.com/open?id=1mN_dpzF-3MtE32qNcYjkak0LLA0j2G3m', '', '1.0', '2020-02-17 18:58:34', '2020-02-17 17:41:47', '17 February 2020', 1581915600, '4942readme.txt', 0, 1, 0, 0, 0, 0, '4942titlescreen.png', 4, 1, 1, 18, 1, 'Lords of Thunder (USA)', 0, '', '', ''),
(4943, 1, 706, 'Mega Man 5 - Ridley X Hack 5 Proto Man&#039;s Revenge Normal', 2032, 'Here the Mega Man 5 - Ridley X Hack 5 Proto Man&#039;s Revenge in a Normal mode, this Hack is easier than the original Hack and has some changes.\r\n\r\nHave fun!', '[4943]ridleyx_mm5_hack_5_normal_v1.0.rar', '1.0', '2020-02-18 20:21:46', '2020-02-17 14:34:55', '17 February 2020', 1581915600, '', 1, 0, 1, 0, 0, 1, '4943titlescreen.png', 1, 0, 0, 739, 1, 'Megaman 5 (U) [!].nes - GOODNES 3.14\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', 0, '', '', ''),
(4944, 1, 1074, 'Mega Man 4 - Ridley X Hack 11', 2032, 'Here’s a hack of Mega Man 4,\r\n\r\n- All levels are changed.\r\n\r\n- Bosses have new weakness\r\n\r\n- some Robotmaster are changed.\r\n\r\n- The Wily 4 level are longer.\r\n\r\nhave Fun!\r\n\r\nUsed the MegaFLE X Level Editor by Matrixz and the yy-chr editor by YY.', '[4944]ridleyx_mm4_hack_11_v1.0.rar', '1.0', '2020-02-18 20:22:43', '2020-02-18 19:42:54', '18 February 2020', 1582002000, '', 1, 0, 1, 0, 0, 1, '4944titlescreen.png', 1, 0, 0, 852, 1, 'Megaman 4 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54199F73CB04E1CCDD15CA971D\r\nSHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nSHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(4945, 1, 4166, 'ASCII Boxes', 3051, 'This hack fully changes graphics into pseudo-CGA ASCII, text, and the title screen.\r\n\r\nNote: It also allows you to start a new game by bypassing through CHR and PRG checksum.', '[4945]ASCIIBoxes-20200219.01.zip', '20200219.1', '2020-02-19 22:36:53', '2020-02-19 07:06:39', '19 February 2020', 1582088400, '', 1, 0, 0, 1, 0, 1, '4945titlescreen.png', 5, 0, 0, 179, 1, 'File name: Magic Jewelry (As).nes\r\nROM CRC32: F2CFA49312BD4DE3624AC24618DCD55B\r\nROM MD5: A189843D\r\nROM SHA-1: E458576B39DC2AA31C7EB7F8DD686485601E8F11', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4946, 1, 709, 'Super Mario Bros. For Super Players', 5794, 'This is a recreation of Super Mario Bros. 2 (or Super Mario Bros. The Lost Levels) on Super Mario Bros. 1 engine. All levels have been recreated, without using any special features from SMB2j. Some of them do have certain changes to ensure a decent gameplay. Now, SMB The Lost Levels feels like an actual add-on or DLC to SMB1 :P Changes include:\r\n\r\n-Slight level changes, like in 7-2 or 4-3 to make it possible to perform tough jumps, like additional Koopas or longer platforms.\r\n-World 1-2&#039;s warp zones received a huge overhaul, now the part with water and the World 4 warpzone houses warps to Worlds 2 and 3 as well. The original World 2 warp zone (at the end of the main portion of the level) and the World 3 warp zone (accessible via vine) now each lead to the very same room with water in pits.\r\n-No SMB2j graphics, only regular SMB1 graphics, like in SMB For Super Players on SMB Deluxe.\r\n-No Worlds 9 and A-D.\r\n-No upside-down pipes, which may look a bit out of place at times, but won&#039;t hamper playability.\r\n-No red piranha plants.\r\n-No poison mushrooms, instead of them usually there are just coins or mushrooms.\r\n-No invisible mushroom blocks, instead there are just invisible coin blocks, bricks with mushrooms, ? blocks with mushrooms or none of them at all.\r\n-No wind and no green spring, 7-3 had to be heavily edited in order to be properly playable.\r\n-No warp zones that will warp you back to prior worlds.\r\n-The ending scene pans out like in SMB1.\r\n\r\nIt is recommended to play this after completing SMB1, but before taking on the original SMB2j. Special thanks go to ALXR for making the great SMB/SMB2j editors, StudsX, Eden GT and 4matsy for help and bugtesting.', '[4946]SMB For Super Players.zip', '1.0', '2020-02-20 18:21:57', '2020-02-22 16:26:07', '20 February 2020', 1582174800, '', 0, 0, 1, 0, 0, 0, '4946titlescreen.png', 1, 0, 0, 1654, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4947, 9, 931, 'Mega Man X - Zero Playable', 5795, 'This is a hack for Megaman X that changes the playable character X to Zero. Although the hack still uses the original game&#039;s script. \r\n\r\nThis hack also show an increased difficulty in Bosses. For example: Spark Mandrill doesn&#039;t freeze, Launch Octopus doesn&#039;t lose his arms. Armored Armadillo is faster and doesn&#039;t lose his armor...\r\n\r\nBonus: In the Sigma battle there are 2 Velguarders instead of one.', '[4947]Mega Man X Zero Playble.zip', '1.0', '2020-02-20 20:03:58', '2023-01-30 02:17:52', '09 December 2019', 1575867600, '4947readme.txt', 1, 0, 0, 0, 1, 0, '4947titlescreen.png', 5, 0, 0, 13234, 4, 'Database match: Mega Man X (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nFile/ROM CRC32: DED53C64', 0, '', '', 'https://youtu.be/-Yb4P5tAArU'),
(4948, 1, 994, 'Kirby Hack', 5800, 'This hack includes two levels from Super Mario Bros, one level from Mario Bros The Lost Levels and one level from Super Mario Bros 2 in Kirby&#039;s Adventure.', '[4948]KAH Patch.rar', '1.0', '2020-02-22 19:26:27', '2020-02-20 21:42:50', '20 February 2020', 1582174800, '', 0, 0, 1, 0, 0, 0, '4948titlescreen.png', 1, 0, 0, 1062, 1, 'Database match: Kirby&#039;s Adventure (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E099D688760FF0CE114CA8A9FD083E31E41CFADE\r\nFile CRC32: 1752EF8A\r\nROM SHA-1: 32473799F96406D73AA37D5CF66E0E27F1F339DA\r\nROM CRC32: D7794AFC', 0, '', '', ''),
(4949, 1, 1688, 'Ultima: Exodus Remastered', 5801, 'An almost complete overhaul of this classic RPG, aimed at improving the game without compromising its original appeal and charm.\r\nSprites, backgrounds and UI elements have been redrawn using later entries in the series as a reference.\r\n\r\nThe interface has been improved within the limitation of the game engine, introducing Quality-Of-Life changes that reduce some of the frustration with the original release. Most notably, cancelling an action during combat (e.g. pressing B at magic spell selection, or selecting Magic on a character that is not capable of casting spells) will not forfeit that character&#039;s turn. It is still possible to pass a turn by pressing B before selecting any action.\r\n\r\nMany aspect of the gameplay have been slightly altered to make grinding at lower levels unnecessary, and level progression more rewarding.\r\nDefeating monsters found in more dangerous locations such as dungeons is also more rewarding as it provides better loot and more XP.\r\n\r\nThe combat AI has also been improved, and changes have been introduced to better differentiate the 11 professions and 5 races, including &quot;special abilities&quot; such as critical hits for high level Thieves and extra melee damage for Barbarians.\r\n\r\nAlmost all the enemies that were present in the computer versions of the game have been added, including Chests (only in Castle Death), Wizards and the Orcus.\r\n\r\nNumerous typos and inconsistencies in the game&#039;s text/dialogues have also been fixed, and many dialogue lines that were present but not accessible in the original release have been re-instated. This includes one important clue that had been infamously &quot;removed&quot; (but was actually present in ROM, just not referenced).\r\n\r\nVersion 1.01 and later include an optional, alternative font which is based on the Commodore 64 version of Ultima V.\r\n\r\nVersion 2.00 introduces a completely new dungeon, accessible from the hidden continent of Ambrosia.\r\n\r\nThe full, detailed list of changes is included in the Release Notes file.', '[4949]Ultima Exodus Remastered Release v206.zip', '2.06', '2020-02-22 19:31:14', '2020-12-29 09:26:55', '29 December 2020', 1609218000, '4949readme.txt', 1, 0, 1, 1, 1, 1, '4949titlescreen.png', 1, 0, 0, 5073, 1, 'Database match: Ultima - Exodus (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5CCA5711144626A28F9BC2B4445E1C334FCEA770\r\nFile CRC32: C1A9E6C0\r\nROM SHA-1: 053DAE5A60DAB8AF9BDD8C70BE72A805276658EB\r\nROM CRC32: A4062017', 0, '', '', ''),
(4950, 1, 709, 'Super Mario Bros. Super Special Edition', 5802, 'Mario have to save the princess once again, but this time, the levels got more challenging than expected. You can select both Mario and Luigi to begin your adventure.', '[4950]SMBSSE.rar', '1.0', '2020-02-22 19:32:08', '2020-02-21 22:57:02', '21 February 2020', 1582261200, '', 1, 0, 1, 1, 0, 0, '4950titlescreen.png', 1, 0, 0, 1185, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4951, 29, 4179, 'Faster Walking Buildup Speed', 5364, 'As with the Genesis version, this hack is for those who feel Flink&#039;s build up walking speed is too sluggish. It removes those initial seconds to gain speed, so that Flink will start jogging as soon as you press left or right. \r\n\r\nThe hack is available for both *.img and *.cue/bin files, as well as for the US and EU releases of the game. The patch files have been named according to the files that must be patched.\r\n\r\n[url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] is required to patch the game.', '[4951]Flink_CD_US-EU_Hack.zip', '1.0', '2020-02-22 19:35:19', '2020-02-22 13:39:37', '22 February 2020', 1582347600, '', 0, 0, 0, 0, 1, 0, '4951titlescreen.png', 5, 0, 1, 493, 11, 'The Misadventures of Flink (Europe) (bin):\r\n\r\nFile/ROM SHA-1: 4C3EE9960B54B2712FE42C4319508E520FAC0FDC\r\nFile/ROM CRC32: 3E2F660E\r\n\r\nThe Misadventures of Flink (Usa) (bin):\r\n\r\nFile/ROM SHA-1: B19E10B8F716F39718FB6F0DE9C617B5F0E2BCC6\r\nFile/ROM CRC32: 9BC04327\r\n\r\nThe Misadventures of Flink (Europe) (img):\r\n\r\nFile/ROM SHA-1: DBB19E21DAB02CD2575B70F487C32ECEA14CCFEF\r\nFile/ROM CRC32: 8DC554FB\r\n\r\nThe Misadventures of Flink (Usa) (img):\r\n\r\nFile/ROM SHA-1: E2691993054BE083609D82F8B0AC031BCB38245F\r\nFile/ROM CRC32: 8416FF10', 0, '', '', ''),
(4952, 1, 709, 'Super Mario Bros. - Jeansowaty Levels', 5794, '2.0\r\n\r\nThis is the final version of Jeansowaty Levels. Compared to the former version (1.1), there&#039;s a lot of changes and differences, mostly thanks to ALXR&#039;s Great SMB Editor which has been greatly used here. Levels have been edited much more heavily, new levels have been added in place of old ones (5-3, 5-4, 6-4, 7-2 and 7-3), some have received a complete overhaul or were extended. The game is intended to be inspired by SMB2j and it does show. Special thanks go to Abellrou32 who has designed the first half of 7-2, Eden GT, StudsX, 4matsy and ALXR for testing and bugtracking.\r\n\r\n2.1\r\n\r\nA slight update to 2.0, issues regarding 4-1 (bugged coin room and level hanging up) and 4-2 (repositioned the flagpole) have been fixed.\r\n\r\n2.2\r\n\r\nThanks to Famulator64, now the clouds in 8-2 and 8-3 have a proper palette like in SMB2j!', '[4952]SMB - Jeansowaty Levels 2.2.zip', '2.2', '2020-02-22 19:37:31', '2020-07-04 13:38:20', '04 July 2020', 1593835200, '', 1, 0, 1, 1, 0, 0, '4952titlescreen.png', 1, 0, 0, 1075, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4953, 1, 709, 'Super Mario Bros. - Jeansowaty Levels: The Lost Levels', 5794, 'Well, after Mario rescued Princess and brought peace to Jeansowaty&#039;s Land... he decided to go on a 1-life journey through World 9. This is the direct follow-up to Jeansowaty Levels and features only 5 levels... 1-1 is a warp zone to World 9, which has 4 levels, like in SMB2j. World 9 works properly as a new world, and as such the Bowser in 9-3 will change into something different upon killing him.\r\n\r\nV2\r\n\r\nThis has been redone from scratch in GreatEd and HxDen. The levels received many fixes which were well deserved. The .zip file contains the link to both the old version and the current V2.', '[4953]SMB - Jeansowaty Levels The Lost Levels.zip', '2.0', '2020-02-22 19:38:19', '2020-04-27 17:23:24', '27 April 2020', 1587960000, '', 1, 0, 1, 1, 0, 0, '4953titlescreen.png', 1, 0, 0, 868, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4954, 1, 709, 'Super Mario Bros. - Jeansowaty Levels 2', 5794, 'Another follow up. This time, Worlds A to D. The princess has been kidnapped again and Mario has to traverse 4 new worlds of Jeansowaty&#039;s Land. Again, this is heavily inspired by SMB2j. Worlds A-D work as new worlds and Bowser also changes to different things depending on the world. In World A, he disappears. Don&#039;t try killing him in World B! The game will freeze! If a fix for this will be found, I&#039;ll update the file. In World C, he turns into a lift and in World D... so this wasn&#039;t the original Bowser? Who kidnapped Peach? So many questions yet not as many answers... in World D he turns into a red Koopa Troopa. The level design has much improved compared to the original Jeansowaty Levels and seems a lot more unique. Special thanks go to Insectduel for his After World 8 hack which served as a good learning grounds and Famulator64 for his SMB2j cloud patch.', '[4954]Kopia SMB - Jeansowaty Levels 2 V2.zip', '2.0', '2020-02-22 19:39:09', '2020-07-04 13:36:38', '04 July 2020', 1593835200, '', 1, 0, 1, 1, 0, 0, '4954titlescreen.png', 1, 0, 0, 782, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4955, 9, 799, 'No Neko Price Gouging', 4637, 'This patch makes it so Neko no longer double charges for everything. This is particularly useful if you want to buy Faerie Walnuts or Barrels earlier in the game without wanting to hyper grind or go into poverty.', '[4955]SecretofManaNoNekoPriceGouging1.0.zip', '1.0', '2020-02-22 19:39:59', '2020-02-22 02:56:56', '21 February 2020', 1582261200, '4955readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 294, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(4956, 11, 863, 'Sonic 1 Bugfixes &amp; Optional Act Palettes', 5803, 'This hack aims to fix as many bugs as possible using SCHG tutorials online. Fixes:\r\n-Dynamic Palettes Per-Act (Optional)\r\n-Fixed Demo Playback (Unnoticeable and not needed as speed cap fix ruins this)\r\n-&quot;PRESS START BUTTON&quot; appears\r\n-Walk-Jump Removed\r\n-Fixed Ring Timers and added quick blink animation\r\n-Special Stage jumping responds to button presses like the normal jump (hold to jump higher)\r\n-Sonic collides with water after being damaged\r\n-Removed speed cap (mentioned above)\r\n-Sonic now has the Super Dash Attack or Spin Dash from Sonic 2\r\n-Fixed the death boundary bug\r\n-Fixed the camera follow bug (barely noticeable in-game)\r\n-Fixed the water palette on the Title Screen to be consistent with gameplay\r\n-Spike Behavior fixed\r\n-Sonic&#039;s walking animation has been tweaked to look like the 2013 mobile version and Sonic movie credits\r\n-Fixed a &quot;remember sprite&quot; bug where objects appear destroyed when they aren&#039;t when RAM is full (only noticable in Debug Mode)\r\n-REV01 Background effects ported\r\n-Fixed scattered Rings underwater physics', '[4956]Sonic 1 Bugfixes & Act Palettes RHDN.zip', '1.1', '2020-02-22 19:44:32', '2020-02-22 19:04:34', '22 February 2020', 1582347600, '', 1, 0, 1, 0, 1, 0, '4956titlescreen.png', 4, 0, 0, 3046, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', ''),
(4957, 11, 790, 'Sonic 2 Bugfixes &amp; Knuckles', 5803, 'This patch aims to fix all of this game&#039;s bugs using SCHG tutorials found on Sonic Retro. Read the Readme for fixes (there are just to many) and info on bugs.\r\n\r\nNEW WITH VERSION 3 (9/9/2020)\r\n-Gave Tails the ability to fly, swim, and carry Sonic around like in Sonic 3 and Knuckles. Watch out for enemies however, as unlike S3K, you cant damage things while flying.\r\n-The new Tails script seemed to reintroduce the y-position camera bug for Tails, except I dunno how to fix it. Oops.', '[4957]Sonic 2 Bugfixes & Knuckles v3.zip', '3', '2020-02-24 09:18:38', '2020-09-10 11:40:34', '09 September 2020', 1599624000, '4957readme.txt', 1, 0, 1, 0, 1, 1, '4957titlescreen.png', 4, 0, 0, 2634, 8, 'Database match: Sonic The Hedgehog 2 (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9\r\nFile/ROM CRC32: 7B905383', 0, '', '', ''),
(4958, 1, 2012, 'DuckTales2 - S3K music', 2797, 'Here’s a hack that replaces music, with a new - from well-known Genesis/Mega Drive game - Sonic 3 and Knuckles.\r\n\r\nMusic cover created by danooct1 (written in FamiTracker).\r\n\r\nThe second part of the music plays after you talk with Launchpad McQuack.\r\n\r\nNote: Works with emulators: Mednafen, Mesen, Nestopia, puNES, FCEUX only v2.2.0 or below.\r\n\r\nDoes not work with: VirtuaNES, BizHawk and FCEUX v2.2.1 -3.', '[4958]Duck Tales 2 - S3K music.7z', '1.0', '2020-02-24 09:22:29', '2020-05-04 12:49:04', '23 February 2020', 1582434000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 403, 1, 'Database match: not found\r\nTarget ROM file name: Duck Tales 2 (U) [o1].nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4AE17ABAD5256635CA5F6E191E32EEC6919D8009\r\nFile CRC32: F0C0CEDC\r\nROM SHA-1: A4CEC7301E7DDCFD5352AA1BFB8C070AAFC23C69\r\nROM CRC32: 7C736936', 0, '', '', ''),
(4959, 1, 900, 'DuckTales - S3K music', 2797, 'Here’s a hack that replaces music, with a new - from well-known Genesis/Mega Drive game - Sonic 3 and Knuckles.\r\n\r\nMusic cover created by danooct1 (written in FamiTracker).\r\n\r\nThe second part of the music plays on the second run to the level.\r\n\r\nNote: Works with emulators: Mednafen, Mesen, Nestopia, puNES, FCEUX only v2.2.0 or below.\r\n\r\nDoes not work with: VirtuaNES, BizHawk and FCEUX v2.2.1 -3.', '[4959]Duck Tales - S3K music.7z', '1.0', '2020-02-24 09:23:30', '2020-05-03 17:34:14', '23 February 2020', 1582434000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 583, 1, 'Database match: not found\r\nTarget ROM file name: Duck Tales (U) [o1](1).nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4ED7E2B46C102049FBBB366C6AC44B009E455D9E\r\nFile CRC32: 9BFDC0E2\r\nROM SHA-1: AB357333E87291895F8234D69B7D20B0BF644323\r\nROM CRC32: 174E6708', 0, '', '', ''),
(4960, 8, 2622, 'Tetris Increase Multiplayer Lines', 5539, 'The original Tetris for Game Boy when played in multiplayer mode had a limit of 30 lines.\r\n\r\nWith this patch you have FF (255) lines instead of 30.\r\n\r\nThere is a patch for Tetris (World) v1.0 and v1.1.', '[4960]Tetris (W) (V1.0-v1.1) [!] Increase Multiplayer Lines v1.2 by AlexiG.zip', '1.2', '2020-02-24 09:27:17', '2020-02-24 10:01:19', '24 February 2020', 1582520400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 208, 1, 'Database match: Tetris (Japan) (En)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 3F2A6407C9900AD5817EE1CFB3609C5EE17400FC\r\nFile/ROM CRC32: 63F9407D', 0, '', '', ''),
(4961, 27, 4183, 'DK64 - Tag Anywhere', 5808, 'This patch lets you use D-Pad Left/Right to instantly tag to the previous/next Kong in the rotation.\r\n\r\nThe mystery menu options are unlocked without capturing banana fairies for your convenience.\r\n\r\nMade with love by Isotarge, with help from the DK64 crew.\r\n\r\nThis patch will work on real N64 hardware via flash/dev carts. Wii U VC inject has been tested and is working.\r\n\r\nFor more information including source code, see https://github.com/Isotarge/dk64-tag-anywhere', '[4961]Donkey Kong 64 - Tag Anywhere (V5) (U).zip', '5.0', '2020-02-25 20:47:43', '2021-11-26 16:43:14', '26 November 2021', 1637902800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 13459, 1, 'Database match: Donkey Kong 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: CF806FF2603640A748FCA5026DED28802F1F4A50\r\nFile/ROM CRC32: D44B4FC6', 0, '', '', ''),
(4962, 10, 2839, 'Fire Emblem: The Sacred War (Part 2)', 5479, 'This is PART2 of the project and acts as the timeskip expansion\r\nafter the events of PART1.\r\n\r\nFirstly, get and play PART1 all the way to the end\r\nof both story campaign and post-game dungeons.\r\n\r\nYou can find PART1 here:\r\n[url]https://www.romhacking.net/hacks/4631/[/url]\r\n\r\nThe game is split in 2 parts:\r\n\r\nPART1 (v1.36) is the updated original game with the original story, events and dialogue\r\nbut gameplay has been overhauled, with many new items being added, in addition to an enhanced skill system. Graphics have also been redrawn, and useful quality of life additions such as an in-game growth rate display have been implemented. Difficulty has been raised; the optional post-game dungeon has been designed to prepare you for PART2.\r\n\r\nPART2 (v1.51) is the expansion with new events after a 6 month timeskip.\r\nAll new content is inside the newly updated Tower of Valni.\r\nDifficulty is set for players who have finished everything in PART1\r\nmaking PART2 hard and challenging.\r\n\r\nMore details are available at the [url=https://feuniverse.us/t/fe8-fire-emblem-the-sacred-war-complete/4867/1]Fire Emblem Universe[/url] thread, including the full changelog.', '[4962]FE8 Sacred War v1.51.rar', '1.51', '2020-02-25 20:49:06', '2020-12-13 20:12:27', '12 December 2020', 1607749200, '', 1, 1, 1, 1, 1, 0, '4962titlescreen.png', 1, 0, 0, 6972, 1, 'No-Intro Name: Fire Emblem - The Sacred Stones (USA, Australia)\r\n(No-Intro version 20130720-015858)\r\nROM/File SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nROM CRC32: A47246AE\r\nROM MD5: 005531FEF9EFBB642095FB8F64645236', 0, '', '', ''),
(4963, 9, 729, 'Super Metroid Redux', 3060, '[b]Super Metroid Redux[/b] is an improvement hack for Super Metroid, and a continuation of [url=https://www.romhacking.net/hacks/3211/]Super Metroid: GBA Style[/url].\r\n\r\nThis hack aims to give Super Metroid a whole lot of improvements, being it graphical or in mechanics/gameplay, and address some of the annoyances from the original.\r\n\r\n----\r\n\r\n[b]Changelog for Super Metroid Redux:[/b]\r\n\r\n* All of the improvements/changes made for Super Metroid: GBA Style are present here with a more refined touch, minus the mandatory Heavy Physics (which are now an optional patch). For more details on the full changelog from GBA Style which is included on Redux, visit [url=https://www.romhacking.net/hacks/3211/]GBA Style&#039;s release page on RH.net[/url].\r\n* A lot of features from Project Base 0.7.3 have been implemented. (Like faster door transitions and speeds, instant Bomb explosion by holding Down on the D-Pad, Game time and Item percentage can now be seen in the Pause menu, etc).\r\n* Normal and Hard mode can be toggled within the &quot;Difficulty Settings&quot; before selecting a save file ([b]NOTE:[/b] The difficulty change can ONLY be enabled when starting a New Game, by Sylandro)\r\n* Special Demo sequences that depict useful tricks and abilities (from SM Turbo)\r\n* Message boxes can be skipped by pressing a button\r\n* Screw Attack now destroys frozen enemies (by Adamf)\r\n* X-Ray Visor range widened\r\n* Unlock Tourian patch has been completely fixed, so it doesn&#039;t play the Super Metroid eating the side-hopper cutscene every time you go through that room on Tourian. Now the game only plays that scene the first time you go through it, sets a correct flag, and the Super Metroid and its two adjacent rooms will play the normal Tourian theme AFTER the cutscene has already happened (shoutouts to Smiley, PJBoy and the people from the Metroid Construction Discord for the help)\r\n* Charge Beam combos can be triggered by fully charging your beam with the beam of choice, and then pressing Select\r\n* Crystal Flash is still enabled like in the original game\r\n* Elevator Speed has been increased to double the speed of the original in Super Metroid\r\n* MSU-1 playback integrated\r\n* Missile Stations have now been changed to Recharge Stations. They now refill your entire weapons&#039; stack (Missiles, Super Missiles, Power Bombs) upon touching them with the message &quot;Weapons Reload Completed.&quot; (similar to Zero Mission / Fusion)\r\n* Power Bombs reveal hidden tiles (like in Zero Mission / Fusion)\r\n* Fanfare music for normal expansion tanks (Missiles, Super Missiles, Power Bombs, Energy and Reserve Tanks) now use a special SFX when grabbed which is shorter, to allow for a more fluid play session. Main items like beams, suits, and the first main Missile/Super Missile/Power Bomb items still play the long-normal fanfare (similar to Zero Mission / Fusion)\r\n* Combined DC&#039;s Map Patch with Scyzer&#039;s Item Circles code to create a meticulously completely revamped Map system to be more in-line or similar to what is seen in both Zero Mission / Fusion. (Entrances, colour-coded doors, item circles/dots, etc).\r\n\r\n----\r\n\r\n[b]Optional patches:[/b]\r\n\r\n* [i]&quot;Classic Booster.ips&quot;:[/i] From Project Base 0.7.3, restores the speed at which the shinespark is activated to be the same as vanilla Super Metroid. NOTE: This breaks a few title screen demos.\r\n* [i]&quot;Death Censor.ips&quot;:[/i] From Project Base 0.7.3, censors the death animations of Samus upon game over.\r\n* [i]&quot;Default X-Ray.ips&quot;:[/i] Change the X-Ray Visor width to that of the original Super Metroid\r\n* [i]&quot;Dual Suit (Proper Power Suit).ips&quot;:[/i] Gives Samus an entirely different set of graphics for her Power Suit form, to match the Power Suit design and form seen in other Metroid games. The shoulder pads are only enabled when the Varia or Gravity suits are acquired or toggled on.\r\n* [i]&quot;Fixed Tourian Unlocked Doors.ips&quot;:[/i] Makes it so that the Tourian doors now let you go back to Crateria normally. ([b]NOTE:[/b] This patch is ALREADY implemented into main Redux, it was simply added for archival purposes).\r\n* [i]&quot;Heavy Physics.ips&quot; (From GBA Style):[/i] This will make it so that Samus now lands faster and with more gravity to her, similar to that of the GBA Metroids. Bomb jumping has been fixed for the new physics, and also the Title Screen Demos were re-recorded so they work properly with the new physics\r\n* [i]&quot;Original Title Screen Demos&quot;:[/i] This includes two patches, &quot;Original Demos (Redux Only).ips&quot; restores the original Demos from vanilla Super Metroid into Redux; and &quot;Original Demos (Heavy Physics Only).ips&quot; (already includes the &quot;Heavy Physics&quot; patch) restores the original Demos from vanilla Super Metroid alongside the Heavy Physics patch.\r\n* [i]&quot;Original Elevator Speed.ips&quot;:[/i] Restores the original Super Metroid elevator speeds\r\n* [i]&quot;Redesigned Samus.ips&quot;:[/i] Modifies Samus&#039; sprite slightly to have a better arm cannon and some slight suit touchups. &quot;Redesigned Dual Suit&quot; should be applied ONLy after &quot;Redesigned Samus.ips&quot;. This makes Samus&#039; have separate graphics when she&#039;s on her Power Suit, and modifies the arm cannon on the Power Suit to match those of the Varia Suit graphics for Redesigned\r\n* [i]&quot;Save Stations Refill Everything.ips&quot;:[/i] Save Stations will now refill both Energy and all Weapons (by Adamf)\r\n* [i]&quot;Skip Ceres - Start In Zebes.ips&quot;:[/i] Skip the Ceres Station sequence at the beginning, and start off directly on Planet Zebes&#039; Landing Site on New Game\r\n* [i]&quot;Spazer Plasma Mix (v0.998).ips&quot;:[/i] Be able to combine both the Spazer Beam alongside the Plasma Beam (by JAM). The original v0.997 patch by JAM had a bug in which Phantoon couldn&#039;t be damaged with Missiles nor Super Missiles, this has been fixed by me and made a new v0.998 version of the patch with the fix to Phantoon&#039;s vulnerabiliy table with SMILE RF. [b]NOTE:[/b] There are graphical issues when using this patch.\r\n* [i]&quot;Vanilla Beam Cooldowns.ips&quot;:[/i] In Redux, the normal Beam shots that Samus does before obtaining the Charge beam have been modified to be faster, the same goes for some of the projectile speeds. This patch reverts those changes so the speed at which Samus can fire her beam, and the speed of the projectiles, are the same as in vanilla Super Metroid.\r\n\r\n----\r\n\r\n[b]Redux Widescreen Patch (Beta):[/b]\r\n\r\nThis is a special optional patch, developed by ocesse exclusively for Super Metroid Redux, based on his original Super Metroid Widescreen hack.\r\nThe Widescreen patch should only be used with bsnes v10.2 or above, as it goes alongside bsnes&#039; Widescreen feature. Here&#039;s a preview of the Widescreen hack by ocesse:\r\n[url=https://www.youtube.com/watch?v=4XqJ_f3ui_w]https://www.youtube.com/watch?v=4XqJ_f3ui_w[/url]\r\n\r\nKeep in mind that this patch is currently in a beta stage, so if you encounter any bugs or glitches, make sure to let ocesse know on his YouTube channel.\r\n\r\nMake sure that once you have your Super Metroid Redux ROM already patched (alongside whatever optional patches you desire), you apply the Widescreen .IPS file over your ROM, and that&#039;s all that should be needed!', '[4963]Super Metroid Redux.zip', '1.5', '2020-02-26 05:55:18', '2023-10-12 17:39:29', '17 June 2022', 1655424000, '4963readme.txt', 1, 1, 1, 1, 1, 1, '', 5, 0, 1, 40354, 4, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM MD5: 21F3E98DF4780EE1C667B84E57D88675\r\nFile/ROM CRC32: D63ED5F8', 0, '', 'https://github.com/ShadowOne333/Super-Metroid-Redux', ''),
(4964, 9, 727, 'MaternalBound Redux', 3060, '[b]MaternalBound Redux[/b] is a full revamp hack of the original EarthBound with tons of Quality of Life improvements. This project is also a fully fledged continuation hack from the original [url=https://www.romhacking.net/hacks/2319/]MaternalBound[/url] project.\r\n\r\n*[b]What does this mean?[/b]\r\n\r\nThat everything you found in the original MaternalBound can also be found here, but with a much more polished detail and also with a ton of Quality of Life improvements made to it. The whole source code for the project is available as well! Be sure to check out the GitHub page for the project, alongside its release page for the patches, and more detailed info about the hack:\r\n\r\n* [url=https://github.com/ShadowOne333/MaternalBound-Redux][b]MaternalBound Redux Source Code at GitHub[/b][/url]\r\n\r\n\r\n[b]So… What changes can you expect out of MaternalBound Redux in addition to the ones found in the original MaternalBound?[/b]\r\n\r\nThe changelog for this project is REALLY extensive, so it is suggested to go over the GitHub page for the project to read the main list of changes, since there are a ton of them, even under the hood.\r\n\r\n* [url=https://github.com/ShadowOne333/MaternalBound-Redux#changelog][b]MaternalBound Redux Changelog[/b][/url]\r\n\r\n\r\n* [b]Instructions[/b]\r\n\r\nGrab the .zip file and use either the BPS (recommended) or IPS patches into a clean EarthBound ROM by using FLIPS, Lunar IPS or Romhacking&#039;s [url=https://www.romhacking.net/patch/]Online ROM Patcher[/url]. Additionally, the hack can be patched by using [url=https://www.romhacking.net/utilities/704/]DeltaPatcher[/url] for the .xdelta patch. EBP patch has been removed in favour of the BPS patch, which is the recommended patch to be used to avoid glitched/undesired behaviour due to using the wrong base ROMs.\r\n\r\nIf you want to use the hack with MSU-1, grab the PCM pack released alongside this hack from the Zeldix page at the beginning of this page, or from the following link: https://archive.org/details/earthbound-msu-1-pack (with a mirror link from Zeldix.net here: https://app.box.com/s/fkmjx61w4m7xom1kmir5zk7xv6jx9u8f )\r\n\r\nSimply rename your ROM to &quot;eb_msu1.smc&quot; and place it in the same folder as all the .pcm/.msu files. You need to use Snes9x v1.54 or above in order for the MSU-1 hack to work.', '[4964]MaternalBound Redux.zip', '1.1', '2020-02-26 05:55:42', '2024-01-17 19:30:09', '22 September 2019', 1569110400, '4964readme.txt', 1, 1, 0, 1, 1, 1, '4964titlescreen.png', 5, 0, 0, 14853, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: E44B6A73359694C25DD4ECC768128D40EC9B6DD1\r\nFile CRC32: AF607132\r\nROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nROM CRC32: DC9BB451', 0, 'GPL-3.0', 'https://github.com/ShadowOne333/MaternalBound-Redux', 'https://youtu.be/djQo0qAt5S8'),
(4965, 8, 2622, 'Tetris Unlimited Multiplayer Lines', 5539, 'The original Tetris for the Game Boy when played in multiplayer mode had a limit of 30 lines.\r\n\r\nWith this patch you have an unlimited number of lines, the counter will stay at 30.\r\n\r\nThere is a patch for Tetris (World) v1.0 and v1.1.', '[4965]Tetris (W) (V1.0-v1.1) - Unlimited Multiplayer Lines by AlexiG.zip', '1.0', '2020-02-26 19:55:09', '2020-02-25 05:28:28', '25 February 2020', 1582606800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 224, 1, 'Database match: Tetris (Japan) (En)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 3F2A6407C9900AD5817EE1CFB3609C5EE17400FC\r\nFile/ROM CRC32: 63F9407D', 0, '', '', ''),
(4967, 11, 4185, 'NBA Jam SRAM Save', 4927, 'This patch replaces the original EEPROM saving with the standard Genesis SRAM cartridge behavior. This enables the save feature to work on a standard flash cartridge, Everdrive or non-X7 Mega Everdrives (or possibly, outdated emulators that don&#039;t emulate serial EEPROM).', '[4967]NBA_Jam_SRAM_Save.zip', '1.0', '2020-02-27 08:49:42', '2020-02-26 06:21:07', '26 February 2020', 1582693200, '4967readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 645, 8, 'Database match: NBA Jam (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 99C5BC57FDEA7F9DF0CD8DEC54160B162342344D\r\nFile/ROM CRC32: 10FA248F', 0, '', '', ''),
(4968, 1, 709, 'Super Mario Bros. - Jeansowaty Levels - The Next Episode #1', 5794, 'An old idea came back to life. Hack done in one sitting, however E-1 and E-2 were done much earlier and have only been heavily revised. After Peach has been rescued by Mario, it turns out that Jeansowaty&#039;s Land has many more Worlds which are infested by Bowser&#039;s mercenaries! Sometimes random objects have been mutated and turned into Bowser Impostors! This is World E only. As it&#039;s not based on SMB2j anymore, it&#039;s a bit more unique. \r\n\r\n-E-1 is a castle-set overworld. It contains a coin room.\r\n-E-2 is an underwater level filled with an unknown red substance.\r\n-E-3 is a dark lava cave.\r\n-E-4 is a normal castle, well maybe with just tougher jumps than before. \r\n\r\nThere is also a secret level which can be unlocked somewhere...', '[4968]SMB - Jeansowaty Levels The Next Episode #1.zip', '1.0', '2020-03-01 22:14:56', '2020-02-29 15:38:45', '29 February 2020', 1582952400, '', 1, 0, 1, 1, 0, 0, '4968titlescreen.png', 1, 0, 0, 669, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4969, 11, 3434, 'OutRunners Restoration', 5364, 'This patch restores the content that was removed or obsfuscated in the US release of OutRunners for the Sega Genesis.\r\n\r\nAs per the Japanese version, the Sonic &amp; Tails intro, the Sonic billboards on the race tracks, and the cheat code to access new songs and the Virtua Formula are now available.\r\n\r\n[url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] is required to patch the game.', '[4969]OutRunners Restoration.zip', '1.0', '2020-03-03 02:52:18', '2020-03-01 22:23:20', '01 March 2020', 1583038800, '', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 1367, 9, 'Database match: OutRunners (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 5D00AD7D9DCCD9067C4BD716C2AB9C0A18930AE2\r\nFile/ROM CRC32: EDE636B9', 0, '', '', ''),
(4970, 9, 931, 'Mega Man X Zero Playable - Text Fix', 5826, 'This is a Text fix to the Mega Man X - Zero Playable Hack by Programer Peru. It changes the texts of the hack to reflect Zero as the protagonist of the game.\r\n\r\nApply this patch in the hack Mega Man X Zero Playble available in: https://www.romhacking.net/hacks/4947/\r\n\r\nIt should be compatible with any hack basead on the rom Mega Man X (USA) (Rev 1).\r\n\r\nThe intro, ending, capsules dialogs, Zero, X and enemies dialogs are all modified.\r\n\r\nAlso the &quot;MegaMan X&quot; text on the select stage screen was changed by a &quot;Z&quot; to better aesthetic. (Borrowed from Falchion22 hack too). \r\n\r\nIt was used in great part the script (texts) done by Falchion22 in his hack: Mega Man Z, and changed only some parts. My thanks to Falchion22 to his great job!!\r\n\r\nKnowed flaws (all present in the original hack): When you receive a new weapon the colors of the Zero model in the backgroud are blue instead of red. When you finish the game, instead of Zero standing in the cliff, you see X. If someone know how to fix this enter in contact.', '[4970]Mega Man X (USA) (Rev 1) Zero Playable - Text fix 1.0.zip', '1.0', '2020-03-03 07:15:17', '2020-03-01 15:52:38', '01 March 2020', 1583038800, '4970readme.txt', 0, 0, 0, 1, 0, 0, '4970titlescreen.png', 6, 0, 0, 6655, 4, 'Database match: Mega Man X (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nFile/ROM CRC32: DED53C64', 0, '', '', ''),
(4972, 10, 1072, 'Pokemon Water Blue', 3667, '[b]***PLEASE READ ABOUT KNOWN GLITCHES AFTER THE DESCRIPTION***[/b]\r\n\r\n1.25 makes the following changes:\r\n-Misc. Bug fixes.\r\n-Adds shortcut in Viridian Forest to buy all TMs and Held Items early.\r\n-Waterblue 1.24 Updates\r\n-Giovanni Moved at Silph Co. to avoid soft locking the game.\r\n-Cinnabar Gym Doors unlocked.\r\n-Berry Forest Blocked until Post Game.\r\n-Rocket Warehouse Clear Conditions change.\r\n\r\nPokemon Nature/Ability Additions/Replacements\r\n-Bulbasaur Line - Effect Spore/Natural Cure\r\n-Squirtle Line - Shell Armor/Water Absorb\r\n-Charmander Line - Drought/White Smoke\r\n-Magnemite Line - Soundproof, Magnet Pull\r\n-Vulpix Line - Serene Grace, Flash Fire\r\n-Exeggcute Line - Effect Spore, Own Tempo\r\n-Cyndaquil Line (FIRE/GROUND) - White Smoke, Drought\r\n-Totodile Line (WATER/DARK) - Rough Skin, Intimidate\r\n-Chikorita Line (GRASS/NORMAL) - Male/Female Ratio 50/50, Effect Spore, Cute Charm\r\n-Crobat - Cloud Nine/Own Tempo\r\n-Murkrow - Keen Eye, Insomnia\r\n-Houndour Line - Intimidate, Flash Fire\r\n\r\nThe folder for Patch 1.24 contains four separate patches: One for each starter. Select the one you want and patch a clean Fire Red 1.0 ROM. Do not stack them. Each patch varies in rewards given depending on your starter.\r\n\r\nThis is a hack of Pokémon Fire Red 1.0 that sees Blue&#039;s perspective as he battles Red to become the Pokémon League Champion.\r\n\r\nThis version (loosely) follows Lockstin &amp; Gnoggin&#039;s video that dealt with the theory of if Blue joined Team Rocket.\r\n\r\nDepending on what starter is chosen, your rival will either have the team they have in the game, in the Pokémon Adventures Manga, or the Pokémon Origins adaptation.\r\n\r\nReadme file contains locations of all Pokemon in game and how to obtain them.\r\n\r\nEnjoy!\r\n\r\n\r\n==KNOWN GLITCHES FOR 1.20==\r\n-Eevee version may have Exeggutor learning odd moves due to a minor bug that cannot be fixed. \r\n-A few spots glitch when you pause the game. Most can be escaped from, but  don&#039;t pause when at the following locations just to be safe:\r\n-Southern Vermillion City near the Gym or Dock.\r\n-Top Floor of Silph Co. with Giovanni.\r\n-Near Ho-Oh.\r\n-On Birth Island (Deoxys Puzzle).\r\n-Third Island Beach near Dock.\r\n-Lorelei&#039;s House on Four Island.', '[4972]WaterBlue 1.25.rar', '1.25', '2020-03-03 07:17:26', '2023-11-10 03:50:49', '09 November 2023', 1699488000, '4972readme.txt', 1, 0, 0, 1, 1, 0, '4972titlescreen.png', 1, 0, 0, 15939, 1, 'No-Intro Name: Pokemon - Fire Red Version (USA)\r\n(No-Intro version 20130720-015858)\r\nROM/File SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC', 0, '', '', ''),
(4973, 1, 940, 'Tetris Excel', 5830, 'Tetris Excel 2.0 - Game of Last Year Edition is here! \r\n\r\nIf you wanna play NES Tetris with razor sharp controls and professional speed, this is the romhack for you. Everything is Fast and Awesome!\r\n\r\nThe controls are Super Responsive, The graphics are Better, the English is Brokener, and every screen is instantly skippable. Radical!\r\n\r\nVersion 2.0 brings Hard Drop and Quick Piece Spawn. w00t\r\n\r\n* Use LunarIPS with a correct USA rom. \r\n* FCEUX, Mesen or a flashcart are recommended.', '[4973]Tetris_Excel_v2.zip', '2.0ish', '2020-03-03 07:17:52', '2021-05-07 05:26:52', '01 September 2020', 1598932800, '4973readme.txt', 1, 0, 0, 1, 1, 0, '4973titlescreen.PNG', 5, 0, 0, 1317, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(4974, 1, 2627, 'Jackal - War Safari', 4368, 'A level-only update.  Bogaa has created new level layouts using the jackal level editor.\r\n\r\n\r\nV 1.0\r\n- Added unlimited Continues.\r\n- Some game-play changes and bug fixes.\r\n\r\n\r\nI recommend to add MainWeapon- and BulletDirectionpatch made by RayofJay.', '[4974]Jackal  (U) [!] WarSafariAgain V1.0.zip', '1.0', '2020-03-03 07:18:19', '2020-03-04 01:09:04', '29 February 2020', 1582952400, '4974readme.txt', 0, 0, 1, 0, 0, 0, '4974titlescreen.png', 5, 0, 1, 866, 1, 'Database match: Jackal (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 86C392A1D9A731FA48E148AFBE60AF75F918CB5A\r\nFile CRC32: 2E52D091\r\nROM SHA-1: 813E6A8BC0A502BB393F8729B1BC19836D5421A5\r\nROM CRC32: 1D5B03A5', 0, '', '', ''),
(4975, 11, 1925, 'Teenage Mutant Ninja Turtles of Rage MD+ Remix', 5043, '[b]This TMNT MD+ Remix patch is meant to be applied to an SoR2 ROM that already has the [i][url=http://www.romhacking.net/hacks/4816/]Teenage Mutant Ninja Turtles of Rage Remix[/url][/i] patch applied.  The TMNT MD+ Remix patch should not be applied to an SoR2 ROM without first applying the TMNT Remix patch.[/b]  Please also refer to the readme on this page for additional instructions regarding setting up the patched ROM (.md extension), .wavs, and .cue sheet on your micro SD card.\r\n\r\nIn an alternate universe, the Shredder and Mr. X have joined forces to once again take on the Teenage Mutant Ninja Turtles, but this time to a different tune.\r\n\r\nAn enhancement to [url=http://www.romhacking.net/community/5043/]eskayelle[/url]’s [url=http://www.romhacking.net/hacks/4816/]Teenage Mutant Ninja Turtles of Rage Remix[/url], this TMNT MD+ Remix does just that…  It patches the TMNT Remix hack such that it now supports Terraonion’s MD+ format, allowing you to enjoy an enhanced soundtrack on your MegaSD cartridge!\r\n\r\nTracks now include favorites from [i]Streets of Rage 2[/i], arcade and SNES [i]Turtles in Time[/i], [i]Hyperstone Heist[/i], arcade TMNT, plus a few extra surprises.\r\n\r\nLooking to add your own tracks?  March to the beat of your own turtle by replacing the [url=https://mega.nz/#!nB0z0SRC!2dJ9bYE3fo58F4ZkptIPSsOp_5tF2f0i9pXemTw4vqc].wav music files[/url] with those to your taste, and edit the .cue sheet accordingly.\r\n\r\n(Thanks to infinest for developing the SoR2 MD+ patch that establishes the base for this hack.)', '[4975]Teenage Mutant Ninja Turtles of Rage MD+ Remix v1.06.7 [U] [h].ips.zip', '1.06.7', '2020-03-03 07:18:45', '2020-02-29 01:57:29', '29 February 2020', 1582952400, '4975readme.txt', 1, 1, 0, 0, 1, 0, '4975titlescreen.png', 6, 0, 0, 2335, 9, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526\r\nExternal Header: No', 0, '', '', ''),
(4976, 17, 2672, 'Devil Gon', 4394, 'In this hack you play as &#039;Devil Gon&#039;, which is a moveset and palette modification of Gon&#039;s first and second costume.\r\n\r\nMinor side effect: When the player goes to practice, the commentar doesn&#039;t say Gon. Instead, the player can only hear Gon&#039;s roar for unknown reasons!', '[4976]DevilGonTK3.zip', 'full', '2020-03-04 09:20:39', '2020-03-03 18:19:01', '03 March 2020', 1583211600, '', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 317, 1, 'SLPS-01300', 0, '', '', ''),
(4977, 1, 1144, 'Mr. Gimmick 2', 1425, 'Gimmick is back in this all new, action packed adventure! It was several years ago that he captivated our hearts as he set out to rescue his owner from the toy dimension and its ruler, Shadow. In this game, the little girl is now a grown woman with a child of her own, Maddie. When she feels Maddie is old enough, she gives her Gimmick to take care of. As Maddie sleeps, the evil Shadow returned, kidnapping Maddie and taking her to the toy dimension. Gimmick must go back to the toy dimension and rescue Maddie from the evil clutches of Shadow. Join Gimmick as he fights through seven all new levels, packed full of new enemies and new bosses! Will Gimmick rescue his new owner, or will Shadow get his revenge?', '[4977]mr._gimmick_2_ips.zip', '1.0', '2020-03-04 09:23:34', '2020-03-01 18:24:49', '01 March 2020', 1583038800, '', 1, 0, 1, 1, 1, 1, '4977titlescreen.png', 1, 0, 0, 1456, 1, 'Database match: Mr. Gimmick (USA) (Proto)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 614B21B1F45721738AB8C252392ECCEF8F620764\r\nFile CRC32: 7F6F4131\r\nROM SHA-1: D419040C43C25BE245EABAB5D9961A10CF548969\r\nROM CRC32: 67FC2E40', 0, '', '', ''),
(4978, 1, 873, 'Sherlock', 1425, 'Sherlock takes on his most dangerous case in this all new 8 bit adaptation of the popular tv show. It seems that Moriarty has somehow resurfaced and has kidnapped Sherlock&#039;s right hand man, Watson. Help Sherlock track down Moriarty, and rescue Watson, before it&#039;s too late!!!', '[4978]sherlock_ips.zip', '1.0', '2020-03-04 09:24:27', '2020-03-01 18:27:59', '01 March 2020', 1583038800, '', 1, 0, 1, 1, 1, 0, '4978titlescreen.png', 1, 0, 0, 1037, 1, 'Database match: Batman - The Video Game (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 73B33E67E3C9E1116F9FCB021B10BB1171B8696A\r\nFile CRC32: 395569EC\r\nROM SHA-1: A6C56AC787FF11A67921867FFC9F79A57A382657\r\nROM CRC32: 13C6617E', 0, '', '', ''),
(4979, 1, 873, 'The Crow', 1425, 'The night before his wedding, musician Eric Draven and his fiancée are brutally murdered by members of a violent inner-city gang. On the anniversary of their death, Eric rises from the grave and assumes the gothic mantle of the Crow, a supernatural avenger. Tracking down the thugs responsible for the crimes and mercilessly murdering them, Eric eventually confronts head gangster Top Dollar to complete his macabre mission. Special thanks to Sil3nt J for the spritework and ideas to make this game possible. Enjoy!', '[4979]the_crow_ips.zip', '1.1', '2020-03-04 09:25:16', '2020-03-04 20:34:17', '04 March 2020', 1583298000, '', 1, 1, 1, 1, 1, 1, '4979titlescreen.png', 1, 0, 0, 1745, 1, 'Database match: Batman - The Video Game (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 73B33E67E3C9E1116F9FCB021B10BB1171B8696A\r\nFile CRC32: 395569EC\r\nROM SHA-1: A6C56AC787FF11A67921867FFC9F79A57A382657\r\nROM CRC32: 13C6617E', 0, '', '', ''),
(4980, 10, 2020, 'Luigi is hard T-posed and has no kart', 3853, 'A joke romhack created Neweegee, originally released on Twitter via Tweet.\r\n\r\nBased on the computer animation technique and popular meme widely known as T-posing, it simply replaces Luigi&#039;s in-game sprites with newly pre-rendered sprites depicting him in T-pose. T-posing is the default position many 3D models use before being animated.\r\n\r\nThis was romhack created using a Luigi model extracted from Mario Kart 8, modifying it&#039;s textures slightly and rendering it at 25 different angles in Blender, preparing the sprites at the proper size and palette using ASEsprite, and finally importing the graphics into the rom using YY-CHR. The Luigi model was extracted from Mario Kart 8 by Mystie.\r\n\r\nNo gameplay modifications or other sprite changes are present.', '[4980]MKSC T-Pose Luigi.zip', '1.0', '2020-03-05 02:23:21', '2020-03-02 13:11:07', '24 April 2019', 1556078400, '4980readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1465, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(4981, 17, 2672, 'Marshall Law', 4394, 'Here&#039;s Marshall Law for Tekken 3. He is a palette, texture and graphic-swap of Forest Law&#039;s 2P costume. Enjoy!', '[4981]TK3MarshallLaw.zip', 'full', '2020-03-05 23:36:32', '2020-03-05 09:25:27', '05 March 2020', 1583384400, '', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 251, 11, 'Platinum edition\r\nEuropean version\r\nRegion code: SCES-01237', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(4982, 1, 898, 'Bucky O&#039;Hare Enemy Colors', 5834, 'Remember in the Cell level where you fight Jenny, Willy, and Deadeye to free them from Toad Air Marshal&#039;s hypnotic beam? Well, now you can play as those versions of the 3 characters. It&#039;s nothing more than a simple palette change.', '[4982]Bucky O\'Hare Enemy Colors.zip', '1.0', '2020-03-06 19:23:41', '2020-03-05 23:43:34', '05 March 2020', 1583384400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 259, 1, 'Database match: Bucky O&#039;Hare (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1E8F1FCB0B77A6AC0B038FFD85B3CEC680BBFB57\r\nFile CRC32: 3C9622D3\r\nROM SHA-1: 9B51A9D91380D10DF03DA29788809F6024ECE485\r\nROM CRC32: E19EE99C', 0, '', '', ''),
(4983, 9, 268, 'Chrono Trigger - Master Quest', 5835, 'This hack for Chrono Trigger brings in new content as well as an increased difficulty, if you&#039;re into that sort of thing! Here are a few of the changes:\r\n\r\n\r\nThe unused songs Battle 2 and Singing Mountain are included in this hack, and you&#039;ll be bound to here them at least once!\r\n\r\nSome palettes of characters are changed to match their official artwork, like Magus, Flea, Dalton and Heckran. (These aren&#039;t all the palette changes, just a few.)\r\n\r\nReferences to Chrono Cross are added.\r\n\r\nSome dialogue is changed to be less inconsistent with the original Japanese version, although Frog still speaks in his unusual way.\r\n\r\n\r\nIf you don&#039;t want a harder difficulty, you can choose the Jr. version of this hack that keeps all the changes but no increased difficulty.', '[4983]Chrono Trigger - Master Quest (v1.0).zip', '1.0', '2020-03-08 09:36:55', '2020-03-09 07:00:40', '07 March 2020', 1583557200, '', 0, 1, 0, 1, 0, 1, '', 5, 0, 1, 1755, 4, 'No database match.\r\nFile/ROM SHA-1: D19F7D8435438C6FDDE3FE8AE4257567198078AE\r\nFile/ROM CRC32: 2D22CB2', 0, '', '', ''),
(4984, 1, 561, 'Final Fantasy (NES): Keep Original Character Sprites After Class Upgrade', 5836, 'Do you want to get Bahamut&#039;s class change, but dislike the new classes&#039; sprites? Did you prefer the small and cutesy sprites of the beginning classes to the strange sprites of the upgraded classes?\r\n\r\nWell, this hack is for you!\r\n\r\nNow you can have all of the upgraded heroes&#039; skills, but they will look the same afterwards as they did beforehand.', '[4984]ff1 class change keep original sprites.zip', '1.0', '2020-03-08 09:37:26', '2020-03-13 02:24:47', '07 March 2020', 1583557200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 261, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32: 5C892F3B\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31\r\n\r\nThis hack should work for any other Final Fantasy hack that doesn&#039;t change the location of the player character sprites in the ROM.', 0, '', '', ''),
(4985, 1, 709, 'Super Mario Bros. - Jeansowaty Levels - The Next Episode #2', 5794, 'The Second Episode. World F. F-1 has a section in the clouds, F-2 is an 8-1-ish level, F-3 is a treetop level with short platforms and F-4 is a castle, reused from 6-4 from Jeansowaty Levels (version 2.0). The level was bugging out so Jeansowaty Levels got a new 6-4, while the old one was polished and became F-4 now :) Enjoy!', '[4985]SMB - Jeansowaty Levels The Next Episode #2.zip', '1.0', '2020-03-08 09:37:58', '2020-03-07 16:30:04', '07 March 2020', 1583557200, '', 1, 0, 1, 1, 0, 0, '4985titlescreen.png', 1, 0, 0, 605, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4986, 1, 709, 'Vs. Super Mario Bros. - NES Remake', 5794, 'This is a mostly accurate remake of Vs. Super Mario Bros. released on Arcades, on SMB1. Includes all levels, properly recreated. These were ripped via a Hex Editor from SMB2j and then refitted to match the Vs. SMB differences, which considering that ALXR&#039;s SMB2j editor wasn&#039;t around at the time, took a lot of time. The castles may still be inaccurate, enemy-wise and could receive some changes. Sadly, no title screen port, it just was a bit too hard. This may be still updated though. Special thanks to Eden GT for helping out with bugfixing :)', '[4986]Vs. Super Mario Bros. (Jeansowaty\'s Remake).zip', '1.0', '2020-03-08 09:39:09', '2020-03-08 13:49:14', '07 March 2020', 1583557200, '', 1, 0, 1, 0, 0, 0, '4986titlescreen.png', 1, 0, 0, 1299, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4987, 1, 709, 'Girl Dream-Topia (SMB1 Hack)', 5837, 'This is the story of a Girl who ends up in a different world than the others, it is called &quot;Dream-Topia&quot; it seems like a &quot;Dream&quot;, but the evil &quot;Dragon Bowser&quot; has taken control of all worlds! and now is in danger of disappearing that wonderful world in which she is, now she very brave tries to stop Dragon Bowser and also save a Princess additionally ending this tremendous nightmare that she and the Princess are going through. What will happen to the Girl? Could she save the world called &quot;Dream-Topia&quot;?', '[4987]Girl Dream-Topia (SMB1 Hack).rar', '1.0', '2020-03-08 09:39:42', '2020-03-08 02:07:05', '07 February 2018', 1517979600, '4987readme.txt', 1, 1, 1, 1, 1, 0, '4987titlescreen.png', 1, 0, 0, 831, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(4988, 9, 957, 'Mega Man X2 - Zero Playable', 5795, 'This hack as the Mega Man X - Zero Playable was found in a Youtube video. The greatest feature is that Zero replaced X (using his X3 sprites). \r\n\r\nAlthough this hack is very nice, the author only changed sprites of X to Zero. There are no new texts reflecting Zero or even new graphics for items, like the extra life (still displays the X). The function to change X for Zero in the middle of the stages, like on Mega Man X 3 is absent too.\r\n\r\nThe shoryuken is still obtainable in the same way.\r\n\r\nThere is 2 IPS files. In one IPS, Zero change his palette color according the used weapon.\r\n\r\nKnowed bugs: When you fire the charged version of Speed Burner or Silk Shot the palette of Zero becomes weird. (Pause and unpause the game to fix). This only happens in the version without palette change.', '[4988]Mega Man X2 Zero Playable.zip', '1.0a', '2020-03-09 01:00:34', '2020-03-09 12:53:22', '06 March 2020', 1583470800, '4988readme.txt', 1, 0, 0, 0, 0, 0, '4988titlescreen.png', 5, 0, 0, 14315, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, '', '', ''),
(4989, 9, 2429, 'Apocalypse Gaia (True Final Boss)', 5839, 'In the [i]Illusion of Gaia[/i] code, there is an unused boss fight that is bigger, meaner, and tougher than anything else in the game. It is the true final boss, which was scaled back before release to create Dark Gaia -- but not removed from the ROM image.\r\n\r\nAnd now, you can fight it.\r\n\r\nThis patch repairs and restores [b]Apocalypse Gaia[/b], the original design for the final boss fight of [i]Illusion of Gaia[/i]: a marathon battle against an apocalyptic bio-mechanical demon comet. Apocalypse Gaia appears after the regular Comet and Dark Gaia fights. \r\n\r\nThe code left in the ROM is an unplayable development build. This patch fixes bugs and incorporates playtester input to deliver the battle that the dev build would have become, if only it had not been abandoned.\r\n\r\nBring some herbs; you&#039;ll need them. If you die to Apocalypse Gaia, any herbs you&#039;ve used are refunded.', '[4989]IOG_ApocalypseGaia_12.zip', '1.2', '2020-03-11 17:00:20', '2020-07-30 04:16:20', '29 July 2020', 1595995200, '4989readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1967, 4, 'Database match: Illusion of Gaia (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 38DE0C84DD2BC3BDFC0A3D7AB0220C79B70887C3\r\nFile/ROM CRC32: 1C3848C0', 0, '', '', ''),
(4990, 8, 4197, 'Trip World Casual Mode', 5550, 'A hack to make this game easier!\r\nThe concept of &#039;lives&#039; have been removed, so there&#039;s no game over.\r\nThe health of the player has been raised from 4, to 6.\r\nRecovery items have been updated to account for this.\r\nGraphics/HUD have been changed to remove the lives, and show the 6 health.\r\n\r\nFor a write up about this hack - read here: https://jtm.gg/trip-world-gameboy-hack/', '[4990]Trip World (J) - Casual Mode v1.0.zip', '1.0', '2020-03-11 17:04:14', '2020-03-11 23:40:09', '03 October 2019', 1570075200, '', 1, 0, 0, 0, 1, 1, '4990titlescreen.png', 5, 0, 1, 747, 1, 'Database match: Trip World (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: AC19D49906E72AAEBEFFA9AB7106EB346A5EFA07\r\nFile/ROM CRC32: 11568E64', 0, '', '', ''),
(4991, 1, 782, 'Ninja Gaiden MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Ninja Gaiden ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n[li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n[li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n[li]Bankswitching included. Readme file for more info.[/li]\r\n[li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.5.0', '[4991]Ninja Gaiden MMC5 Patch v1.5.0.rar', '1.5.0', '2020-03-14 16:21:58', '2021-11-01 00:57:07', '31 October 2021', 1635652800, '4991readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 497, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', ''),
(4992, 1, 1284, 'Willow No Flash Hack', 544, 'This is a hack that removes some of the bright flashing in the game.  This allows the game to be better enjoyed by those who have sensitivity to bright flashing lights.  Some other flashing animation is still in the game, but the ones that got the most complaints such as the death flash, the flash from splitting ghosts, and from using the Fleet Spell have all been eliminated.  Death will still cause Willow to flash, and the screen will turn white, but the full screen flash will be gone.\r\n\r\nUpdate:  Thanks to dan jai the authors were finally able to fix the issue of the hack not working on Everdrive.  The authors also eliminated even more flashing from the game.', '[4992]Willow No Flash Hack Update.zip', '1.1', '2020-03-14 16:25:41', '2020-11-10 19:18:53', '10 November 2020', 1604984400, '4992readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 406, 1, 'Database match: Willow (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0460A424FC948EBD72CF98193C7842C49F818362\r\nFile CRC32: 5F86A065\r\nROM SHA-1: 9976AD63F31B81049E6DE2950F5EE94C905DB5B3\r\nROM CRC32: 103E7E7F', 0, '', '', ''),
(4993, 1, 2445, 'Jackie Chan&#039;s Hulk Smash!', 5726, 'This hack will allow you to play as a super strong superhero Hulk, who will need to save the Chinese princess from the evil wizard.\r\nCan our superhero destroy all the bosses and save the Chinese princess in the crazy game world? \r\nYou will learn about this, if you pass this hack.', '[4993]Jackie Chan\'s Hulk Smash.zip', '1.0', '2020-03-14 16:27:20', '2020-03-11 08:21:31', '11 March 2020', 1583899200, '', 1, 0, 0, 0, 0, 0, '4993titlescreen.png', 5, 0, 0, 462, 1, 'Database match: Jackie Chan&#039;s Action Kung Fu (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 48308AD01ED49B928E38EE7DE18FEB9F917A6C1E\r\nFile CRC32: 6F371F16\r\nROM SHA-1: A602168CD5E0143F28EBC59B914F84C0ABA352C2\r\nROM CRC32: 45A41784', 0, '', '', ''),
(4994, 11, 1925, 'Garfield in Streets of Rage 2', 3444, 'This is a player sprite hack of Streets of Rage 2 that Max for Garfield sprites from the game &quot;Garfield - Caught in the Act&quot;. The hack also contain custom voices and sound.', '[4994]Garfield in Streets of Rage 2.zip', '1.0', '2020-03-14 16:29:25', '2020-03-11 17:34:07', '11 March 2020', 1583899200, '4994readme.txt', 1, 1, 0, 0, 0, 1, '4994titlescreen.png', 5, 0, 0, 1157, 8, 'Streets of Rage 2 (U) [!].bin\r\nCRC32: E01FA526\r\nMD5: CB75D5A6919B61EFE917BEA5762C1CB7\r\nSHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', ''),
(4995, 11, 863, 'Dr Robotnik in Sonic the HedgeHog', 4808, 'Project Robotnik in Sonic the Hedgehog\r\n\r\n&quot;Eggrobo gone beserk and stole Robotnik&#039;s ship and minions, you must stop him to took back your evil machine empire!!!&quot;\r\n\r\nFinally you can play as Doctor Robotnik/Eggman at the eternal classic Sonic 1 for Genesis. The idea to make a less buggy and more gameplay-loyal hack than the knew project &quot;Eggman the Dictator&quot;, to do so, Robotnik is way smaller than he should be, so he could fit in Sonic&#039;s sprites. Other graphical changes include the villain and animals (now they are Errgobos), HUD and some of the animations. Enjoy!\r\n\r\n1.2.2 Graphic change - Act passing text re-updated.\r\n\r\nCredits in ReadMe file', '[4995]Robotnik in Sonic 1 (v1.2.2).zip', '1.2.2', '2020-03-14 18:45:22', '2020-07-26 04:34:32', '26 July 2020', 1595736000, '4995readme.txt', 1, 0, 0, 0, 0, 0, '4995titlescreen.jpg', 5, 0, 0, 2668, 8, 'No-Intro Name: Sonic The Hedgehog (Japan, Korea)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 69E102855D4389C3FD1A8F3DC7D193F8EEE5FE5B', 0, '', '', ''),
(4996, 17, 2672, 'Kuma and Panda&#039;s own stage', 4394, 'In this hack Kuma&#039;s and Panda&#039;s stage have been changed. The player fights Panda in the high school stage and fights Kuma in the punk alley stage. Enjoy!', '[4996]KumaPandaOwnStage.zip', 'full', '2020-03-14 18:45:57', '2020-03-12 00:02:08', '12 March 2020', 1583985600, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 241, 11, 'Platinum edition\r\nEuropean version\r\nRegion code: SCES-01237', 0, '', '', ''),
(4997, 9, 812, 'Elite Zombies Ate My Neighbors', 5467, 'Have you ever played the original &#039;Zombies Ate My Neighbors&#039; game and found that you&#039;ve gotten used to its Crazy difficulty so much that it&#039;s too easy for you, now? \r\n\r\n Well, this hack is the HARDEST of all ZAMN Hacks as of 2020! \r\n\r\n\r\nWelcome To, &#039;Elite Zombies Ate My Neighbors&#039;! - This Hack Is PURE Diabolical CHAOS and hell.\r\n\r\nThis hack features: \r\n\r\n55 New Levels\r\nOnly 1 Life to start off with\r\nNo Starting Items\r\nNew custom Pallets\r\nNew Sprites\r\n\r\nThis hack is extremely difficult compared to the original Game and is not to be taken as a joke. \r\n\r\nTHIS IS A KAIZO HACK.\r\n\r\nYou can see the trailer here:\r\n[url]https://www.youtube.com/watch?v=EIIyAlp_928&amp;t=31s[/url]\r\n\r\nHave fun! - Zombie101', '[4997]EZAMN.zip', '1.2b', '2020-03-14 18:46:24', '2024-01-04 23:21:17', '03 January 2024', 1704240000, '4997readme.txt', 1, 1, 1, 1, 1, 1, '4997titlescreen.png', 1, 0, 0, 1265, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', ''),
(4998, 1, 4198, 'Trog Famicom 2P', 5842, 'You are very unlikely to need this patch, unless you&#039;re wanting to run the USA Trog! game on your physical Famicom, via something like an Everdrive or flash cartridge.\r\n\r\nThis patch changes one byte of the ROM, making it possible for player two to join the game (and continue when lives are exhausted) by using the A button, instead of the Start button (which a Famicom lacks for the player two controller).', '[4998]trog-patched.zip', '1.0', '2020-03-15 19:20:20', '2020-03-11 21:17:06', '10 March 2020', 1583812800, '', 0, 0, 0, 0, 0, 1, '4998titlescreen.png', 5, 0, 1, 104, 1, 'Database match: Trog! (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DA36075188C98C0434BC78CE0554942948F4228E\r\nFile CRC32: DD6141DF\r\nROM SHA-1: 29CA7CC398B855472C9D94E7581BE8288468382B\r\nROM CRC32: EE6892EB', 0, '', '', ''),
(4999, 1, 2764, 'Popeye, but it&#039;s Waluigi Time', 5846, 'It&#039;s time to eat some tacos and punch-out Luigi to take Daisy away from him!\r\n\r\nJoin Waluigi&#039;s new quest to kidnap his princess!', '[4999]Popeye, but it\'s Waluigi Time.zip', '1.0', '2020-03-16 06:40:56', '2020-03-15 20:39:21', '15 March 2020', 1584244800, '', 1, 0, 0, 1, 0, 0, '4999titlescreen.png', 5, 0, 0, 591, 1, 'Database match: Popeye (World) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 53CA7541404E51C248D10FAB198154F9970479B9\r\nFile CRC32: FB1A91D0\r\nROM SHA-1: 7CE202E72B7942E3F6030EBF220E8BBB695DE9D8\r\nROM CRC32: 70860FCA', 0, '', '', ''),
(5000, 1, 1237, 'Halloween', 1425, 'This converts the game Friday the 13th into Halloween. Laurie has replaced the counselors, clowns replace the zombies, and Michael Myers replaces Jason. Spacial thanks to Sil3nt_J for the awesome spritework.', '[5000]halloween_ips.zip', '1.2', '2020-03-16 06:43:53', '2020-04-12 20:23:17', '12 April 2020', 1586664000, '', 1, 1, 0, 1, 1, 0, '5000titlescreen.png', 1, 0, 0, 1553, 1, 'Database match: Friday the 13th (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F7897F46A4DCFEF1E484D80B10F0810F986F9E25\r\nFile CRC32: F19A4249\r\nROM SHA-1: D3A3E1FF0C4286A5E32E996B1A6D4248FCB9EC90\r\nROM CRC32: BEB15855', 0, '', '', ''),
(5001, 11, 1062, 'Phantasy Star IV: Speedrun Practice', 1523, 'This patch removes most story-related text to aid speedrunners who wish to practice their battle strats, menuing, and grinding. No other changes have been made to preserve a vanilla, official experience.', '[5001]PSIV_SpeedPractice_v100.zip', '1.00', '2020-03-16 06:44:15', '2022-06-03 05:09:33', '16 March 2020', 1584331200, '5001readme.txt', 0, 0, 0, 1, 0, 0, '', 6, 0, 1, 172, 8, 'Phantasy Star IV (USA).bin\r\nNo-Intro: Genesis/Mega Drive (v. 20180824-045026)\r\nSHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nCRC32: FE236442', 0, '', '', ''),
(5002, 1, 747, 'Rockman 6: AgainS', 2107, 'The sequel to [url=http://www.romhacking.net/hacks/1184/]Rockman 6 RE[/url]. Using special weapons are recommended. BEAT plates are abandoned, so there are not two boss rooms.\r\n\r\n[Changes]\r\n* all special weapons\r\n* all stages and enemies\r\n* energy balancer (It can work even when your using weapon&#039;s energy is full.)', '[5002]rm6re2.zip', '1.0', '2020-03-17 00:56:24', '2020-03-16 11:52:49', '04 March 2019', 1551675600, '5002readme.txt', 0, 0, 1, 1, 1, 0, '5002titlescreen.png', 1, 0, 0, 655, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32: AB1D7979\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', 0, '', '', ''),
(5003, 1, 747, 'Rockman 6: Shadow Game', 2107, 'Sequel of Rockman 6: AgainS? Use of special weapons are recommended. Rush adaptors and BEAT plates are abandoned. You can get Beat by another way.\r\n\r\n[Changing point]\r\n-1. All special weapons.\r\n-2. All stage and robot masters.\r\n-3. Behavior and settings of enemies.\r\n-4. Energy Balancer\r\n-5. Megaman&#039;s performance: You can jump from sliding; Knockback of damage is shorten.\r\n-6. You can have up to 4 E-tanks (2 E-tanks in hard mode).\r\n-7. You can change weapons by pressing - [select]: Normal order; [down] + [select]: Reverse order; [select] + [start]: equip mega buster', '[5003]rm6re3.zip', '1.0', '2020-03-17 00:56:44', '2020-03-16 12:09:58', '13 December 2019', 1576213200, '5003readme.txt', 0, 0, 1, 1, 1, 0, '5003titlescreen.png', 1, 0, 0, 854, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32: AB1D7979\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', 0, '', '', ''),
(5004, 10, 1072, 'Pokemon Fire Red Rival Variation', 3667, 'Hello, all. Here&#039;s a list of changes on the 1.6 update:\r\n\r\n\r\nPokemon Nature/Ability Additions/Replacements\r\nBulbasaur Line\r\nEffect Spore/Natural Cure\r\n\r\nSquirtle Line\r\nShell Armor/Water Absorb\r\n\r\nCharmander Line\r\nDrought/White Smoke\r\n\r\nMagnemite Line\r\nSoundproof, Magnet Pull\r\n\r\nVulpix Line\r\nSerene Grace, Flash Fire\r\n\r\nExeggcute Line\r\nEffect Spore, Own Tempo\r\n\r\nCyndaquil Line (FIRE/GROUND)\r\nWhite Smoke, Drought\r\n\r\nTotodile Line (WATER/DARK)\r\nRough Skin, Intimidate\r\n\r\nChikorita Line (GRASS/NORMAL)\r\nMale/Female Ratio 50/50\r\nEffect Spore, Cute Charm\r\n\r\nCrobat\r\nCloud Nine/Own Tempo\r\n\r\nMurkrow\r\nKeen Eye, Insomnia\r\n\r\nHoundour Line\r\nIntimidate, Flash Fire\r\n\r\n(I may have missed a few)\r\n\r\n\r\nDoes have Physical/Special Split.\r\nThis Fire Red Legends Variation mixes up the protagonists and antagonists, respectfully.\r\n-Leaf Rival - Red vs Leaf\r\n-Red Rival - Leaf vs Red\r\n\r\nDepending on which starter you choose will determine if your rival&#039;s roster resembles that of their game or manga counterpart (example: Red has Charmander in the game, but Bulbasaur in the Manga. Leaf has Squirtle in the Manga).', '[5004]Legends Rivals.rar', '1.6', '2020-03-17 15:01:48', '2023-06-12 12:57:44', '12 June 2023', 1686542400, '5004readme.txt', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 1953, 1, 'No-Intro Name: Pokemon - Fire Red Version (USA)\r\n(No-Intro version 20130720-015858)\r\nROM/File SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC', 0, '', '', ''),
(5005, 9, 1606, 'Top Gear Extreme Edition', 2923, 'Extreme Edition changes the game difficulty with harder and faster AI opponents and no nitro boost for players.', '[5005]TopGearExtreme(USA).rar', '1.0', '2020-03-17 15:03:27', '2020-03-13 22:36:24', '14 March 2020', 1584158400, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1292, 4, 'Database match: Top Gear (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: F686806C676A4B087A3627BABBE3555D3704E3B1\r\nFile/ROM MD5: e5040a079ff03eb93747424af9be75f4\r\nFile/ROM CRC32: D34C49B7', 0, '', '', ''),
(5006, 9, 714, 'Mario in Leprechaun Island', 4568, 'A hack that&#039;s St. Patrick&#039;s Day themed. This is not the first hack with this theme, [url=https://www.smwcentral.net/?p=viewthread&amp;t=31055]as Lunar Rico was working on a hack with this theme in 2010[/url].\r\n\r\nAlso, it&#039;s harder than the author&#039;s other hacks!\r\n\r\nStory: Mouser has stolen the Leprechauns&#039; precious pot of gold! Without it, St. Patrick&#039;s Day will no longer exist! Mario must defeat Mouser and save the holiday!', '[5006]Mario in Leprechaun Island (V1_0_1).zip', '1.0.1', '2020-03-17 19:41:23', '2020-03-17 19:12:11', '17 March 2020', 1584417600, '', 1, 1, 1, 1, 0, 0, '5006titlescreen.png', 1, 0, 0, 1382, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', 0, '', '', ''),
(5007, 1, 782, 'Ninja Gaiden - Dragon Scroll', 1425, 'When a sacred item is stolen from Hayabusa Village by a rival clan, Ryu Hayabusa must set out on a journey to retrieve it. Set before the events of the first Ninja Gaiden on the NES, this game makes a nice addition to the original trilogy.', '[5007]NGDS.rar', '1.0', '2020-03-17 20:09:28', '2020-03-18 21:51:35', '15 March 2020', 1584244800, '', 1, 1, 1, 1, 1, 1, '5007titlescreen.png', 1, 0, 0, 2405, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', ''),
(5008, 27, 847, 'Mario Smoke Fix', 5849, 'This is a set of three BPS patches to fix Mario&#039;s &quot;on fire&quot; texture in SM64. Thanks to the recent decompilation efforts, it&#039;s now known that this texture is displayed in the wrong format by the game, resulting in black garbage pixels. Since video game smoke of this era was often depicted with black garbage pixels, the mistake went unnoticed for over two decades. This patch corrects the error by displaying the texture correctly as proper transparent smoke. It does not add any new art; the texture has been inside the ROM all along.\r\n\r\nSimply apply the patch you want to the respective version of the game. Since the Shindou Edition has not yet been decompiled at the time of writing, no patch is available for it.\r\n\r\nIf you are decompiling the game, you can make this change very easily without using patches: \r\n-Open /actors/burn_smoke/model.inc.c\r\n-On line 47, change the reference &quot;G_IM_FMT_RGBA&quot; to &quot;G_IM_FMT_IA&quot;\r\n\r\nAt build time, this will compile the texture into IA16 format (correct) instead of RGBA16 (incorrect).\r\n\r\n(O2 compressed the US AND Japanese versions to reduce their lag. - Wizard)', '[5008]SM64-SmokeFix.zip', '2.0', '2020-03-18 06:28:05', '2020-03-18 10:58:50', '18 March 2020', 1584504000, '5008readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 2920, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(5009, 9, 715, 'AVGN VS Ganon', 1547, 'Angry Video Game Nerd VS Ganon is a ROM Hack of The Legend of Zelda: A Link to the Past based on The Angry Video Game Nerd on YouTube.\r\n\r\nThis ROM Hack was a sequel to another ROM Hack &quot;[url=http://www.romhacking.net/hacks/851/]AVGN VS Dr. Wily[/url]&quot;. After the Angry Video Game Nerd killed Dr. Wily and avenge Mega Man&#039;s death. The Nerd found a Time Machine in Dr. Wily&#039;s Lab. The Nerd drink too many Rolling Rock Beers while time traveling. The Nerd was too drunk to travel back in time to prevent Dr. Wily killing Mega Man. The Nerd ended up going back in time way too far and ended up killing Link in the land of Hyrule and past out drunk laying in Link&#039;s bed.\r\n\r\nThis ROM Hack supports MSU1 with Audio Tracks from The Angry Video Game Nerd Episodes and other games that AVGN reviewed. Plus with FMV of The Angry Video Game Nerd Techno Theme Intro Remix.\r\n\r\n*The player&#039;s lives was set to 1 hit KO. If you get hit once, you&#039;re dead! Game Over.\r\n*The enemies are now triple less damage.\r\n*Most of the crack wall marks are invisible to make secret areas hard to find.\r\n*Most of the dialogues was changed.\r\n\r\n----\r\n\r\nVersions History:\r\n\r\nVersion 1.4 - Added new dialogue for Princess Zelda.\r\n\r\nVersion 1.3 - More dialogues was added, PSA was added at the beginning of the game, and a Strategy Guide was now included.\r\n\r\nVersion 1.2 - A dialogue was altered.\r\n\r\nVersion 1.1 - A few bugs was fixed and few dialogues was edited.', '[5009]AVGN VS Ganon.zip', '1.4', '2020-03-18 20:46:47', '2024-07-31 05:55:47', '08 April 2020', 1586304000, '5009readme.txt', 1, 1, 0, 1, 1, 0, '5009titlescreen.png', 1, 0, 0, 1773, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(5010, 11, 3891, 'Prince of Persia - Instant Screen Transition', 2916, 'This hacks removes the unnecessary and slow fade out/fade in between screens that make the controls from this version even more slow.\r\nNow with instant screen transition, the game feels more accurate to the DOS version.\r\n \r\n[list]\r\n[li][url=https://www.youtube.com/watch?v=lRumXwvcrSQ]Video preview[/url][/li]\r\n[li][url=https://forum.princed.org/viewtopic.php?p=23743#p23743]More about this hack[/url][/li]\r\n[li][url=https://www.princed.org/wiki/SEGA_Genesis_format]Documented PoP Sega Genesis format[/url][/li]', '[5010]pop-instantscreen-hack-v100-david.zip', '1.0', '2020-03-18 20:54:37', '2020-03-18 12:57:05', '12 May 2018', 1526097600, '5010readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 577, 8, 'Database match: Prince of Persia (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 30080C7A8617BA3AAF67587970F32CD846234611\r\nFile/ROM CRC32: 13C181A4\r\n\r\n-\r\n\r\nDatabase match: Prince of Persia (Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 6E645B791E6E2B84A206DCA6CF47E8F955E60A72\r\nFile/ROM CRC32: 61DE6FE0', 0, '', '', ''),
(5012, 1, 3194, 'Captain Comic - Music Correction, Restoration, and Expansion Patch', 5850, 'This patch improves the game&#039;s soundtrack, correcting the numerous technical errors that plague the music, and fixing incorrect transcriptions from the classical music used as its source material (i.e. fixing tons of wrong notes).\r\n\r\nIn addition, 20 seconds of new music have been added to one of the game&#039;s level tunes, taken directly from the original source material (a piece of classical music by Schubert).', '[5012]The Adventures of Captain Comic - Music Correction, Restoration, and Expansion Patch.zip', '1.0', '2020-03-19 04:51:57', '2020-03-19 15:38:23', '18 March 2020', 1584504000, '5012readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 435, 1, 'ROM: Adventures of Captain Comic, The (U) [!].nes\r\nCRC32: 9357A157', 0, '', '', ''),
(5013, 11, 790, 'Sonic the Hedgehog 2 - Sat AM Edition', 4808, 'Brand new version of the hack Sonic 2 SatAM Edition, this time trying to follow more closely my original idea, to change Tails for Princess Sally. Unhappily I could just change the character main sprites so far, so special stages and ending still show Tails instead, as much as any text was changed so far as well. Note: If you think you can help me to fix that problems, just contact me by e-mail, capitaoazulao@gmail.com, I would be so pleased to conclude this project as it should be :)\r\n\r\n-- In this hack so far\r\n\r\n- new sprites for Sonic;\r\n- Tails main sprites, and Signposts changed for Sally Acorn;\r\n- Western design for Doctor Robotnik;\r\n- creepier and less colorful design for many badniks, to make them look more like soulless machines, just like in the show.\r\n- Version 2.1 brand new addon - now with Sally&#039;s sprites on special stages as well\r\n\r\n\r\n\r\n-- What I wanted to do but couldn&#039;t so far (helping from more experienced hackers welcome):\r\n\r\n- Change all Tail&#039;s sprites for Sally&#039;s (including endings and HUD&#039;s);\r\n- Replace all text about Tails as well;\r\n- Maybe re-editing Robotnik&#039;s sprites, as I think they could be better used.\r\n\r\n\r\n\r\n-- Credits\r\n\r\n\r\n- E-122-Psi for Sally&#039;s sprites.\r\n\r\n- Damien from MFZ.com for Robotnik&#039;s base.\r\n\r\n- Unstoppable Thombo, Deebs, Fox Omega, Racoonshinobi, Shinbs, DarkBurraki, Chaos Studios, Damien and Cylent Nite for Sonic Sat AM sprites.\r\n\r\n- All the creators of these tools: S2disarm master, Flex2, SonicMapEd, Lunar IPS.\r\n\r\n- Sonic Retro community for major hacking tips.\r\n\r\n- Special Thanks to SEGA, Sonic Team, DiC Entertainment, Archie Comics and all Sonic worldly fanbase, who made so many awesome things for the franchise.\r\n\r\n- Hack by Dom Jurumela', '[5013]Sonic 2 Sat AM Edition (v2).zip', '2.1', '2020-03-19 17:50:16', '2021-02-20 15:52:06', '31 July 2020', 1596168000, '5013readme.txt', 1, 0, 0, 0, 0, 0, '5013titlescreen.jpg', 5, 0, 0, 2319, 8, 'Database match: Sonic The Hedgehog 2 (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9\r\nFile/ROM CRC32: 7B905383', 0, '', '', ''),
(5014, 10, 1072, 'Pokemon: Glamour Pink', 5738, '[list]\r\n[li]\r\nInspired a bit by Pokemon season 2 episode 8 - In The Pink\r\n[/li][li]\r\nChanged the map very minorly\r\n[/li][li]\r\nChanged the starters\r\n[/li][li]\r\nSome pokemon are custom pink sprites\r\n[/li][li]\r\nChanged gyms leaders to have harder teams\r\n[/li][li]\r\nChanged wild pokemon levels\r\n[/li]\r\n[/list]', '[5014]Pokemon Glamour Pink  (U).zip', '1.0', '2020-03-19 22:34:55', '2020-03-19 18:38:03', '19 March 2020', 1584590400, '5014readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 740, 1, 'No-Intro Name: Pokemon - Fire Red Version (USA, Europe) (Rev 1)\r\n(No-Intro version 20130720-015858)\r\nROM/File Size 16777216 (1000000)\r\nROM/File CRC32 84EE4776\r\nROM/File SHA-1 DD5945DB9B930750CB39D00C84DA8571FEEBF417', 0, '', '', ''),
(5016, 9, 268, 'Time Menu Update', 3033, 'This patch updates the time selection menu seen when you warp to another time period in the Epoch to terms seen in later translation scripts.  Dark Ages is now Antiquity, and Prehistoric is now Prehistory.  No text has been updated so anyone making their own hack may use this without fear, just the image.  This is the same one used in the [url=http://www.romhacking.net/hacks/3147/]Bugfix and Uncensoring Patch.[/url]\r\n\r\n\r\nThis does not update anything else in the game, just the one menu.', '[5016]Time.zip', '1.0', '2020-03-23 22:32:48', '2020-03-24 02:22:34', '22 March 2020', 1584849600, '5016readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 284, 4, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', 0, '', '', ''),
(5017, 1, 199, 'Go-Go! Ice Challenge Ultimate!', 3807, 'This is an expansion of Nekketsu Hockey with:\r\n-new teams (32 in total)\r\n-new fields (8 in total)\r\n-new super shots (35 in total)\r\n-new team abilities\r\n-added music from other Nekketsu games (28 in total)\r\n-new options in the main menu (mode, difficulty, time and more)\r\n-new stage in story mode\r\n\r\nCredits to TransBRC for [url=http://www.romhacking.net/translations/225/]Original Translation[/url].\r\n\r\nnew update changes:\r\n-improved AI\r\n-added a new patch with mapper VRC6 (works on every emulator)\r\n\r\n2020 updates:\r\n-added new passwords for HARD MODE, (a complete set of new 11 stages, finish the original stages to find first password)\r\n-11 new tracks\r\n-new options for the main menu\r\n-press select button to chose random team in versus mode\r\n-2 new super shots\r\n-other small changes\r\n-added a document with Teams Data', '[5017]nkhc.zip', 'hk2_10_f4', '2020-03-23 22:46:31', '2020-09-21 15:41:51', '21 September 2020', 1600660800, '5017readme.txt', 1, 1, 1, 1, 1, 0, '5017titlescreen.png', 1, 0, 0, 1211, 1, 'Database match: Ike Ike! Nekketsu Hockey-bu - Subette Koronde Dairantou (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1DD6D28B429C9FA30EBB692AE85F527B285389FA\r\nFile CRC32: 659021A1\r\nROM SHA-1: B23BF471B1E0F260126713ED5B3A514357C93470\r\nROM CRC32: 4F032933', 0, '', '', ''),
(5018, 11, 1206, 'Kid Chameleon: The Last Showdown', 5855, 'New hack for Kid Chameleon. New 110 maps, new palettes for enemy, masks and themes, alternative palettes secrets and much more.\r\n\r\nUse Lunar IPS (or any of your favourite) to apply the hack to an original kid chameleon rom\r\n\r\nThanks for downloading Kid Chameleon: The Last Showdown\r\nHave Fun\r\n\r\nThis is FINAL VERSION.\r\n\r\nKid Chameleon The Last Showdown, 110 New maps edited and tested all totally different from the originals\r\nYou think you can beat Heady Metal again? Board on this great journey!\r\nNow fully compatible with other emulators', '[5018]Kid chameleon the last showdown.zip', 'Final', '2020-03-23 22:47:12', '2020-09-26 22:40:31', '26 September 2020', 1601092800, '', 0, 0, 1, 1, 1, 0, '5018titlescreen.png', 1, 0, 0, 2106, 8, 'Database match: Kid Chameleon (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 28B904000B2863B6760531807760B571F1A5FC1D\r\nFile/ROM CRC32: CE36E6CC', 0, '', '', ''),
(5019, 10, 2418, 'TO-TKOL Re-Rebalance', 5857, 'Rebalance patch for Tactics Ogre: The Knight Of Lodis.\r\n\r\nIn the vanilla game, the classes were unbalanced. Many were useless and others way too strong. This patch was made to improve class balance and enhance the game&#039;s feel in many ways.\r\n\r\nSummary:\r\n-Rebalanced most classes.\r\n-Improved Dragons.\r\n-Improved special abilities. \r\n-Buffed weak special characters.\r\n-Better katanas and fans.\r\n\r\nVersion 2.0\r\n\r\n-Re-rebalanced most classes.\r\n-Big equipment and weapon weight changes.\r\n-Some level changes.\r\n-Higher difficulty.\r\n\r\nI hope you can now enjoy even more one of my favorite GBA games. Many changes where made so checking the Text File is no longer needed for play, as I found it ruined immersion. Just pick up the game and play away!', '[5019]Tactics Ogre TKoL Re-Rebalanced.rar', '2.0', '2020-03-24 06:46:11', '2022-06-08 22:26:41', '08 June 2022', 1654660800, '5019readme.txt', 0, 0, 1, 0, 1, 1, '', 5, 0, 1, 3511, 1, 'Database match: Tactics Ogre - The Knight of Lodis (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 85A46320A31F16F5C6DDA27FC094EDD078DBE43D\r\nFile/ROM CRC32: 6649D2CE', 0, '', '', ''),
(5020, 8, 880, 'Mega Man Xtreme - Xtreme Mode from start', 5536, 'This patch enables to play the Hard Mode and Xtreme mode from the start of the game without any previous complete saving. \r\n\r\nThis is useful for people who would like to play a specific part of the game, skip cutscenes or for speedrunners of the Xtreme mode.', '[5020]Mega Man Xtreme - Xtreme Mode.zip', '1.0', '2020-03-25 14:52:11', '2020-03-25 12:55:57', '25 March 2020', 1585108800, '5020readme.txt', 0, 0, 0, 0, 0, 1, '5020titlescreen.png', 5, 0, 1, 1036, 1, 'Database match: Mega Man Xtreme (USA, Europe) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: C877449BA0889FDCACF23C49B0611D0CA57283C5\r\nFile/ROM CRC32: 3A4D94D5', 0, '', '', ''),
(5021, 8, 1884, 'Mega Man Xtreme 2 - Xtreme Mode from start', 5536, 'This patch enables the Boss Rush and Xtreme Mode from the start of the game, without a complete save data required. \r\nThe patch does not change the games way of handling save data thus keeping saves compatible with the original game.\r\n\r\nThis patch is useful for speedrunners and people who do not want to complete the full game before playing the extra game modes.', '[5021]Mega Man Xtreme 2 - Xtreme Mode.zip', '1.0', '2020-03-25 14:52:58', '2020-04-02 06:56:47', '25 March 2020', 1585108800, '5021readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1303, 1, 'Database match: Mega Man Xtreme 2 (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: CB1811AC8969F6B683DF954B57138DD28EBB40FF\r\nFile/ROM CRC32: 8FEDB6D8', 0, '', '', ''),
(5022, 1, 4198, 'Trog! NES - Fair PvP hack', 5842, 'A patch that equalizes/balances PvP brawling in multiplayer games (without this patch, player 1 has an extreme advantage).\r\n\r\nAlso included is my previous patch enabling player two to join on Famicom controllers, and a couple of patches that do not enhance gameplay, but rather modify it in a manner suitable for testing PvP :)', '[5022]trog-nes-fair-pvp--IPS--v1.0.zip', '1.0', '2020-03-26 23:11:32', '2020-03-24 13:20:24', '24 March 2020', 1585022400, '5022readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 147, 1, 'Database match: Trog! (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DA36075188C98C0434BC78CE0554942948F4228E\r\nFile CRC32: DD6141DF\r\nROM SHA-1: 29CA7CC398B855472C9D94E7581BE8288468382B\r\nROM CRC32: EE6892EB', 0, '', '', ''),
(5023, 9, 4145, 'Addams Family Values - The Gauntlet', 5637, 'Baby Puebert lies at the end of a massive dungeon. You must contend with the dungeon&#039;s many horrors with limited health.\r\n\r\nCan You survive?\r\n\r\nAfterlife Edition Improvements Included, see the readme for patching instructions and extra gameplay details.', '[5023]Addams Family Values - The Gauntlet (Afterlife Edtion).zip', '1.0a', '2020-03-27 04:24:10', '2021-01-29 21:33:42', '29 March 2020', 1585454400, '5023readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 489, 4, 'Database match: Addams Family Values (USA) (En,Fr,De)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 24848E53E32CC16A30ACCE48D40CE09C37B669C4\r\nFile/ROM CRC32: 98B07DB8', 0, '', '', ''),
(5024, 1, 2813, 'Cobra Kai', 1425, 'The roles are reversed, as now you stand in the shoes of Johnny Lawrence! Train with Master Kreese, protect your dojo from Daniel as he seeks to shut you down, go save Miguel who has gotten himself into a tight situation at the Miyagi-Do dojo, and fight for control of your dojo in this brand new take on an old classic!!!', '[5024]cobra_kai_ips.zip', '1.0', '2020-03-27 04:24:52', '2020-03-26 01:42:05', '25 March 2020', 1585108800, '', 1, 1, 1, 1, 0, 1, '5024titlescreen.png', 1, 0, 0, 1137, 1, 'Database match: Karate Kid, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4BF8A8670145E130A1E5DFB1E9B10C035BFC7A6F\r\nFile CRC32: D71252B9\r\nROM SHA-1: D072661EC8A8C293A2C70C74047733DAD9555226\r\nROM CRC32: 983948A5', 0, '', '', ''),
(5025, 9, 2856, 'Ultimate Mortal Kombat 3 Deluxe', 5859, '[list]\r\n[li]Sheeva finally playable (with Vs. Screen and finishers)![/li]\r\n[li]16 arenas in total - (9 MK3 arenas recovered, with Pit/Stage Fatalities)![/li]\r\n[li]Animalities! [Only works on &quot;one button finishers&quot;][/li]\r\n[li]Rain and Noob Saibot are now available for battle in the towers![/li]\r\n[li]Rain has a Fatality! (commands same as MK Trilogy)[/li]\r\n[li]Noob Saibot has a Fatality! (commands same as MK Trilogy)[/li]\r\n[li]Animation of the train, in the subway arena.[/li]\r\n[li]3x3 mode![/li]\r\n[li]More characters run in Stryker’s Friendship[/li]\r\n[li]Infinite time for the Kombat Zone.[/li]\r\n[li]Now the name “Friendship” is spoken twice, as in MK3![/li]\r\n[li]Mortal Kombat Trilogy sound effects![/li]\r\n[li]Shang Tsung now turns into Rain! [Hold X, Left, Left, Forward, release X][/li]\r\n[li]Menu codes in just one button![/li]\r\n[li]The Rooftop, The Street, The Subway and Bell Tower stages now have the screen completely filled (without the limitation of the “black bar” on the floor).[/li]\r\n[li]Animation when the Round starts in “The Portal”[/li]\r\n\r\nNote: It was not possible to accomplish everything that was desired within this game. Understand the extreme difficulty and limitation that involves editing it.\r\n\r\n[b][i]STAFF NOTE: Author requested removal of the file[/i][/b]', '', '2.3', '2020-03-28 01:30:00', '2023-05-12 19:54:31', '05 February 2023', 1675573200, '5025readme.txt', 1, 1, 1, 0, 1, 0, '5025titlescreen.png', 5, 1, 1, 30805, 4, 'Database match: Ultimate Mortal Kombat 3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 09C094CA1114BCB6D5917E989686CA79B96CF9EA\r\nFile/ROM CRC32: F5BFE41E', 0, '', '', ''),
(5026, 1, 2311, 'Sonic the Hedgehog Vol.2', 3547, 'Unofficial continuation of the project started by Jabu to improve Sonic for NES.\r\n\r\n\r\nThis hack greatly modifies a large part of the game&#039;s resources to provide a better experience, adding a new soundtrack, redesigning levels, renewing the graphics, and introducing a series of new elements and mechanics, among many other features.\r\n\r\nOn the other hand, if you are very curious or want to know more about it, we invite you to consult the change log, where you can keep up to date with our progress.\r\n\r\n[url=https://youtube.com/playlist?list=PLT6vyweNwx3xfPuzeDtx79HDL6yGV59re]Community videos[/url]', '[5026]Sonic Vol.2 (Patch).7z', '1.5', '2020-03-28 01:30:25', '2023-02-03 15:58:36', '03 February 2023', 1675400400, '5026readme.txt', 1, 1, 1, 1, 0, 0, '5026titlescreen.gif', 5, 0, 0, 18028, 1, 'ROM: Somari (NT-616) (Unl) [!].nes (GoodNES 3.14)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4D6227A3CDB85EAEB1FF4682D5B5EBCB73E7CE25\r\nFile CRC32: 84D33E07\r\nROM SHA-1: 5A91F54A6FF44762D98FC8D8974909D298EB52A8\r\nROM CRC32: E40DFB7E', 0, '', '', ''),
(5027, 1, 709, 'Super Mario Bros. NO MUSIC', 5168, 'Mutes all music in the game. \r\n\r\nThis patch is perfect if you want to listen to music while you play Super Mario Bros. but still want to hear the sound effects. \r\n\r\nThis keeps all music headers but change ALL music data into silence. The death music has been shortened to sound like a sound effect.', '[5027]Super Mario Bros. (W) NO MUSIC DATA.ips.zip', '1.0', '2020-03-28 01:31:18', '2020-03-25 14:19:03', '25 March 2020', 1585108800, '5027readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 875, 1, 'Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C1F36B195FCCCCB4005A4320E58D97EB41196B1F\r\nFile CRC32: DB451883\r\nROM SHA-1: 9FF5C45622E6AC4205EDA771D07477BDDA990ED1\r\nROM CRC32: 3C37025D', 0, '', '', ''),
(5028, 1, 712, 'The Legend of Zelda: A New Light', 5861, 'This hack provides a new quest for the Legend of Zelda (NES). It changes many parts of the game while staying true to the original. It features brand new graphics and new dungeons. All level entrances have been relocated, secrets in the overworld are moved, and there are many overworld surprises. A list of notable changes is as follows:\r\n\r\n- New graphics for link, items, enemies, terrain, etc.\r\n- New dungeons for levels 1-9\r\n- New dungeon music\r\n- Arched cave entrances\r\n- Bombed entrances have their own graphic treatment\r\n- All level entrances have been relocated\r\n- Most overworld secrets are relocated\r\n- Change lost woods path and clue\r\n- Change lost hills location, path and clue\r\n- Like-likes eat rupees instead of Magical Shield\r\n- Many overworld tweaks and surprises\r\n- Automap patch is applied (without hearts mod)\r\n- Select button changes &quot;B&quot; item (and no longer pauses)\r\n- Press Up+A to save from HUD\r\n- Fix wand melee bug (see Youtube Behind the Code)\r\n- Several refinements to the select/register/delete screens\r\n- New sword on title screen and a new subtitle\r\n- New in-game text (which is also sped up)\r\n- Changed low hearts sound effect\r\n- Changed story text\r\n- Changed font\r\n\r\nPlease [url=http://www.romhacking.net/forum/index.php?action=pm;sa=send;u=81057]PM gzip[/url] with any glitches or other feedback.\r\n\r\n[b]Patching[/b]\r\n\r\nUse the online patcher at romhacking.net (or the patcher of your choice) to apply the ips patch to the PRG0 version of The Legend of Zelda. The rom should NOT be PRG1, Rev A, etc. Verify against the hashes below when in doubt or use the Patch Online Now link.\r\n\r\n[b]Optional Patches[/b]\r\n\r\nOptional patches are located under the ./optional folder. They should be applied after the main patch. The following optional patches are available:\r\n\r\n[list]\r\n[li]dungeon_music.ips - Restore original dungeon music.[/li]\r\n[li]full_health.ips - Start the game and continue with full health.[/li]\r\n[li]remove_automap.ips - Apply this before [url=/utilities/1560/]Infinite Hyrule[/url]. Or if you prefer the nostalgia of drawing your own map with pencil and paper.[/li]\r\n[li]reveal_secrets.ips - Provides (very) subtle graphical cues for bombable walls and burnable bushes.[/li]\r\n[li]reveal_level_9.ips - If you&#039;ve tried everything and still can&#039;t find level 9.[/li]\r\n[li]start_with_sword.ips - Hate starting with the boomerang? This is your patch.[/li]\r\n[/list]\r\n\r\n[b]Credits[/b]\r\n\r\nThis hack was made using [url=/utilities/119/]YY-Chr[/url] to edit graphics, [url=/utilities/291/]WindHex32[/url] and HxD for hex editing, [url=/utilities/187/]Zelda Tech[/url] for overworld editing, and [url=/utilities/605/]Dungeon Master[/url] for dungeon editing.\r\n\r\nThanks to GameMakr24, ShadowOne333, snarfblam, Thanatos-Zero, The3Dude, and Trax for all their hard work which makes this possible.', '[5028]Zelda - A New Light 3.4.zip', '3.4', '2020-03-28 15:08:55', '2024-06-30 18:11:45', '29 June 2024', 1719619200, '5028readme.txt', 1, 1, 1, 1, 1, 1, '5028titlescreen.png', 1, 0, 0, 8062, 1, 'Database match: Legend of Zelda, The (USA)(PRG0)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5029, 22, 871, 'Phantasy Star - Brunette Alis', 1523, 'This recolored Alis&#039; hair brown on her overworld sprite. However, it is no longer available on RHDN, and has been obsoleted by [url=https://www.romhacking.net/translations/1069/]Phantasy Star Retranslated v2.2[/url] by SMS Power!.', '', '2.0', '2020-03-28 15:10:11', '2022-06-01 15:25:58', '07 April 2020', 1586232000, '', 1, 0, 0, 0, 0, 0, '', 5, 1, 1, 447, 1, 'Phantasy Star (Japan).sms\r\nNo-Intro: Master System (v. 20180825-190228)\r\nSHA1: C9A40DDD217C58DDDCD6B5C0FE66C3A50D3E68E4\r\nMD5: DFEBC48DFE8165202B7F002D8BAC477B\r\nCRC32: 6605D36A\r\n\r\nPhantasy Star (USA, Europe) (Rev 1).sms\r\nNo-Intro: Master System (v. 20180825-190228)\r\nSHA1: 07FCF297BE4F4C9D92CD3F119A7AC48467E06838\r\nMD5: 1110938DF80F4E44C8213D7F85CFB5E6\r\nCRC32: BEF1D7\r\n\r\nPhantasy Star (Brazil).sms\r\nNo-Intro: Master System (v. 20180825-190228)\r\nSHA1: FD8DAD6ACB6FA75DC8E9BBAEA2A7E9FD486FC2DD\r\nMD5: 1B69716F9F4053E1533F654C091AE410\r\nCRC32: 75971BEF', 0, '', '', ''),
(5030, 8, 708, 'Pokémon Crystal - Battle Tower Enhanced', 5862, 'this hack changes the battle tower to allow you and your opponent to bring 6 pokemon with no item clause. all the oppoenents you face have the stats they would have at level 100 along with max DVs and stat EXP.\r\n\r\nTHIS HACK WAS DESIGNED TO BE USED WITH A SAVE EDITOR.\r\nPKHeX is the best one, since its compatible with every generation, and can directly edit stat values:\r\nhttps://projectpokemon.org/home/files/file/1-PKHeX/\r\n(if you dont have your own save file to transfer mons from, there is one included for you to play around with. but like pokemon stadium, this game is better w mons from your own adventures)\r\n\r\nthere are  two versions of this hack. generally the difference is this:\r\n-[Vanilla] only changes the battle tower mechanics. Anything that would change the battle system is left out.\r\n-[Krusty] changes battle tower mechanics AND updates a lot of the battle mechanics (Fairy typing, moves from new games) . Pokémon fought in the tower are also different\r\n\r\nHere are the changes in more detail. These go for both unless otherwise stated:\r\n\r\n\r\n\r\n        Game Start\r\n-Players house moved to olivine\r\n-no starter pokemon, but check monica on route 40. if shes there, she has something (more free shit is planned to get you started, but seriously for now just use a save editor)\r\nIn-progress edits\r\n-Wild Pokemon raised to level 100\r\n-catch ratch on some mons raised to compensate (miltank has 255 since you start at olivine)\r\n\r\n        Battle Tower Rules. These go for both versions.\r\n-Removed item clause (can bring as many leftovers as you want)\r\n-Can bring 6 pokémon\r\n-opponent brings 6 pokémon\r\n-streak lasts for 4 trainers\r\n\r\n        Battle Tower Trainers. The vanilla version has the same mons as regular pokémon crystal.\r\n-all the pokémon you face have the stats they would have at level 100.\r\n-nearly all BTmons that had gold berries now have leftovers\r\n-seismic toss and night shade always do 100 HP\r\n-enemy levels changed to represent what level of the tower youre on (doesnt affect their stats, they still are functionally at level 100)\r\n-enemy ai changed to switch more often\r\n-(Krusty ver still updating all BTmons, up to level 3 and ubers done)\r\n\r\n        Pokémon Stat Updates\r\n-Only stat changes in the vanilla ver are prevos. they mostly have their stats changed to match their evolutions, but never creating a new mon (horsea has seadra&#039;s gen 1 stats but seadra itself is now part dragon and has kingdras stats)\r\nIn krusty ver, more mon stats have been edited.\r\n-megas are represented by giving the Pokémon half its stat boosts.\r\n-alolan versions and some newer mons are referenced through type changes (pidgey gains fire typing like talonflame)\r\n\r\n        Battle Mechanic Updates (Krusty ver only).\r\n-Physical/Special Split\r\n-Fairy type\r\n-Crit chances edited (no random crits, only thru scope lens, focus energy, etc)\r\n-Move list edited to include necessary moves (Drill Run, Air Slash, Dark Pulse)\r\n-Redundant moves replaced w good ones (Ember to Will-o-Wisp, Bubble to Scald)\r\n-More boosting moves and a whole lot more secondary effects\r\nand more technical shit like\r\n-gen 1 Hyper Beam\r\n-Solarbeam deals 70 damage normally and double in sun\r\n-Whirlpool that can enact rain\r\n-Horn Leech that enacts leech seed\r\n-Volt Switch and U-Turn (deal less damage but keep stat stages)\r\n\r\nThe Krusty version is more actively developed so the patch uploaded here is almost guaranteed to be out of date. although feedback on it would still be great! Especially if you manage to play this with friends, I&#039;d like to hear what about kinda sets yall come up with and the meta that evolves. Keep in mind that move compatibility isnt enforced in any way and theres still some things i gotta work out, but honestly if you look at a mon&#039;s future movepool and see it gets something similar or does the same thing, just go for it and see if youre havin fun or not\r\n\r\n\r\nlink to the hack&#039;s github:\r\nhttps://github.com/KrustyKong/pokecrystal-battletower-enhanced\r\n\r\nbased on the crystal disassembly:\r\nhttps://github.com/pret/pokecrystal\r\n\r\nif you have the urge to play actual pokemon crystal, check out Pokemon Crystal Clear by shockslayer\r\nhttps://shockslayer.com\r\n\r\ncrystal clear save files dont work with this hack, so feel free to edit the included save file. It starts in the Battle Tower, with all the badges, so you can just edit the name and trainer id in PKHeX and be good to go. regular crystal save files might work with a simple rename, but always backup your files just in case.', '[5030]Pokemon Crystal BTE v 20-03-25.rar', '1.0', '2020-03-29 17:16:02', '2020-03-30 02:15:09', '26 March 2020', 1585195200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 456, 1, 'Database match: Pokemon - Crystal Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133\r\nFile/ROM CRC32: EE6F5188', 0, '', '', ''),
(5031, 27, 4205, 'Puyo Puyo Sun 64 Full Voice (Japanese)', 803, '[b]Puyo Puyo Sun 64 Full Voice (Japanese)[/b]\r\n\r\n  This patch adds full voiceover to all endings and optionally to Story Mode cutscenes.  Select &quot;Cutscenes: Voice&quot; in the options menu to enable it.  When not selected, the original typewriter sound is used instead.\r\n\r\n  It also addresses a few annoyances.\r\n[list]\r\n[li]The Congratulations image at the end of the Tournament has been restored, in place of the text.[/li]\r\n[li]Improper tiling in the scrolling Congratulations message behind it has been corrected.[/li]\r\n[li]The &quot;Show/Hide Example&quot; setting in &quot;Training&quot; is now saved to eeprom.[/li]\r\n[li]You do NOT watch AI battles in Tournaments by default.[/li]\r\n[li]Demos and the Tutorial alternate during the Attract sequence.[/li]\r\n[li]EEPROM blanked to zero will now initialize properly.  This does create a 1::4294967295 chance your old save can&#039;t be used.[/li]\r\n[li]Endcard images for six characters were realigned to the top of screen.[/li]\r\n[/list]', '[5031]Puyo Puyo Sun 64 (Japan) (Rev A).7z', '1.0', '2020-03-29 18:50:13', '2020-03-29 15:27:26', '29 March 2020', 1585454400, '5031readme.txt', 1, 1, 0, 0, 0, 1, '5031titlescreen.png', 5, 0, 1, 599, 1, 'Common Name:\r\nPuyo Puyo Sun 64 (Japan)\r\n\r\nInternal Checksum:\r\n94807E6B 60CC62E4\r\n\r\nSHA-1\r\nCF79EC32E7E78B2CAD15B5B7DD763F578648B6C6\r\n\r\nSHA512\r\nBCDC8CA93E5F0FBD1FD3C90F2A5439254079D63A0090313A4B2D13EC11C7F2C77D8CAC0EBE33DFE09395C6417FD5113B4F1BD1934ABC1BCC7FE7A3B2FADD4533', 0, '', '', ''),
(5032, 8, 1884, 'Shared Health Upgrades', 5536, 'This small hack makes the health upgrades found in the stages &#039;shared&#039; over both X and Zero. Instead of only increasing the maximum health of one character, the health of both is increased. This makes the upgrades feel more meaningful but removes some strategy. The patch can help if you are having difficulty in one stage as one of the two characters. This functionality ONLY works in Xtreme mode.\r\n\r\nThe screenshots show the hidden health upgrade in Wire Sponge&#039;s stage increasing Zero&#039;s health as well, with the only drawback of not having it replenished automatically.\r\n\r\nThis patch comes in two flavors: a version compatible with original vanilla save data and one that is slightly incompatible. While both versions should play mostly fine using both types of saves, it could be that some auto saving scenarios make a difference.\r\nIf unsure, take and use the compatibility patch.\r\n\r\n1.1 update: A patch that fixes a flaw in the logic: first the hack would only apply the highest amount of health of both characters to both, now it adds the upgrades up together.\r\n\r\n1.2 update: A patch that ensures starting a new game wont mess up the saving. Previously only existing saves would make this patch playable. Thanks to G3OFF for testing and pointing it out clearly.\r\n\r\n1.3 update: Another patch that fixes the problems found in other gamemodes by limiting the function to Xtreme mode only. Thanks to G3OFF for the information on the game and testing game modes.\r\n\r\n1.4 update: Possible final version, having addressed a breaking bug from 1.3 and a conceptual error in the health upgrade pickup code.', '[5032]Patches 1.4.zip', '1.4', '2020-04-01 14:31:52', '2020-05-17 08:42:16', '17 May 2020', 1589688000, '5032readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1398, 1, 'Database match: Mega Man Xtreme 2 (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: CB1811AC8969F6B683DF954B57138DD28EBB40FF\r\nFile/ROM CRC32: 8FEDB6D8', 0, '', '', ''),
(5033, 9, 300, 'SNES Final Fantasy IV: Event Instruction Skip Hack', 2838, 'This hack is to be used in conjunction with PinkPuff&#039;s FF4kster utility. The editor will automatically check if the patch is applied and changes the &quot;Crash Game&quot; command in the event editor to &quot;\r\n\r\nThis patch fills in the empty Event Instruction labeled as &quot;Crash Game&quot; - It allows either a complete event skip to the next event if the entire party is dead when the instruction is reached. Or it will check chosen flags to see how many event instructions should be skipped as based upon a dummy byte.\r\n\r\nTo give an example of its functionality, look at the pictures above. When you first reach the Baron Weapon shop it will be normal. However, when you&#039;ve returned from the Underworld, it will be a different shop, with even a message from the shopkeeper denoting this.\r\n\r\nWithout this patch if you wanted to accomplish something similar you would have to use up a precious NPC slot and make two NPC&#039;s with only one visible depending on event flag.\r\n\r\nBut as you can see you can accomplish branching paths with a lot more ease than that, purely by the event flag that is on. \r\n\r\nFFIV has a lot of unused event flags, so creating new flags to check whether a custom event or interaction has played out is a simple matter with PinkPuff&#039;s additions to the editor.\r\n\r\nThis patch also allows for branching victory/defeat battle with the game automatically skipping to the next event if you use this instruction with an entirely dead party. (Of course you would need to make the battle conditions for the fight in its separate part of the editor, allowing for the game to continue after defeat)', '[5033]Event Instruction Skip Hack 1.0.7z', '1.0', '2020-04-01 14:36:52', '2020-04-01 02:15:55', '31 March 2020', 1585627200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 135, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', ''),
(5034, 1, 2190, 'Pac-Man - NES Improvement', 3670, 'Pac-Man - NES Improvement (formerly known as Pac-Man NES - GFX Restoration) is a hack that seeks to improve Namco&#039;s port of Pac-Man to the NES by providing a complete graphical facelift. Every graphic has been redrawn, recolored or both in order to resemble their arcade counterparts as closely as possible.\r\n\r\nCheck the included readme to see what&#039;s been changed in the v2.0 release.', '[5034]Pac-Man - NES Improvement.zip', '2.0', '2020-04-01 14:40:55', '2020-10-20 18:42:30', '20 October 2020', 1603166400, '5034readme.txt', 1, 0, 0, 0, 0, 0, '5034titlescreen.PNG', 5, 0, 0, 2115, 1, 'Database match: Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E7D818E128593109B5C480497A050FACC0744F1B\r\nFile CRC32: 15D202D8\r\nROM SHA-1: 92C3361B9E3B28A51FD30E7845C988A6D576EE65\r\nROM CRC32: 9E4E9CC2', 0, '', '', ''),
(5035, 9, 714, 'The Misfortunes of Little Denise', 5866, 'The file comes with two versions: Portuguese Brazil and English.\r\nChoose one of your own and have fun!\r\n\r\nA traditional Super Mario World hack. With 44 exits, HP system and some puzzles.\r\nIn this hack you play as a girl named Denise, she is on this adventure to discover where so many strange creatures come from everywhere!', '[5035]Little_Denise.zip', '2.2', '2020-04-01 20:29:13', '2020-07-02 20:10:28', '02 July 2020', 1593662400, '5035readme.txt', 1, 1, 1, 1, 0, 0, '5035titlescreen.png', 1, 0, 0, 1280, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: E7C9D2954AED2814FBB43F259AEFC25404DA8463\r\nFile CRC32: B9B52E0F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5036, 1, 709, 'A Girl&#039;s Journey', 5869, 'A Girl&#039;s Journey. \r\n\r\nIn this hack you play as a girl named Gabi and her partner Erica to save their best friend Alisa from Bowser&#039;s Hand. Also the doors at start of the levels are used to travel in some parallel worlds and the doors at the end of levels are used to go back in your world.', '[5036]A Girl\'s Journey.zip', '1.0a', '2020-04-02 16:41:17', '2020-09-05 10:17:23', '05 September 2020', 1599278400, '', 1, 0, 1, 1, 1, 0, '5036titlescreen.png', 1, 0, 0, 921, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5037, 9, 302, 'Final Fantasy VI: Revised Old Style Edition', 3803, 'Final Fantasy VI: Revised Old Style Edition is a thorough and nostalgic revision of the text and presentation of Final Fantasy VI.\r\n\r\nThe purpose of the hack is to refine FF6&#039;s surface-level elements according to the standard set by the PS1-era FF titles (e.g. FF Origins), while preserving the scope and difficulty of the game as Square designed it. This is a classic improvement-type hack intended for newcomers and veterans alike.\r\n\r\nThe dialog script has been revised based on multiple translation efforts, both official (SNES/Woolsey, GBA/Slattery) and unofficial ([url=https://kwhazit.ucoz.net/trans/ff6/index.html]kWhazit[/url], [url=https://legendsoflocalization.com/final-fantasy-vi/]Tomato[/url], Lina Darkstar, et al.). It aims to combine the completeness and accuracy of the GBA with the energy and pacing of the SNES, sans censorship. Much of the official English text is retained in the updated script, particularly where the SNES and GBA agree closely with one another. When unofficial sources are used, the wording is adapted as necessary to maintain cohesion with the overall script.\r\n\r\nFF6:ROSE introduces two major advancements in its localization:\r\n\r\n[list]\r\n[li]Numerous instances of mismatched character dialects, continuity errors, and unnecessary speaker ambiguity have been resolved for the first time using a novel method of dialog customization.[/li]\r\n\r\n[li]The names of almost all enemies and items have been retranslated at full length. Originally, these names were limited for technical reasons to 10 and 12 letters, respectively. Using an expanded pool of monospace font graphics, the names of enemies and items now reach up to 14 and 16 letters in length, respectively, and only a handful require abbreviation.[/li]\r\n[/list]\r\n\r\nThe hack is built on [url=https://www.ff6hacking.com/forums/thread-3764.html]C. V. Reynold&#039;s Bug-Fix Compilation patch[/url]. It also includes decensored graphics and multiple quality-of-life enhancements. Several of the new features have either been developed from scratch or updated by the author specifically for this hack. A considerable amount of original technical work and attention to detail have gone into making this a uniquely polished and uncompromising FF6 experience.\r\n\r\nPlease see the Readme file for a full list of features.\r\n\r\nAdditional screenshots and script info can be found at the [url=https://silentenigma.neocities.org/ff6rose/index.html]project webpage[/url].\r\n\r\nFF6:ROSE has been made possible by the work of many, many FF6 fans and hackers over the years, to whom the author is greatly indebted. See the Readme file for a full list of acknowledgments.\r\n\r\nArchive includes .ips patches for both headered and unheadered ROMs.', '[5037]FF6-RevisedOldStyleEdition_v2-00.zip', '2.00', '2020-04-03 13:33:15', '2024-04-03 08:50:41', '02 April 2024', 1712016000, '5037readme.txt', 1, 0, 0, 1, 1, 0, '5037titlescreen.PNG', 5, 0, 0, 11591, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 2F3959057B2AB3664A564C467FBE4B81227CB0F3\r\nFile CRC32: 7D91FDF2\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 0, '', '', ''),
(5038, 1, 2397, 'Snake&#039;s Revenge MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Snake&#039;s Revenge ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n[li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n[li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n[li]Bankswitching included. Readme file for more info.[/li]\r\n[li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.0a\r\n\r\nNote: The author has tested most of the emulators but doesn’t work well with Nintendulator, RockNES, and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[5038]Snake\'s Revenge MMC5 Patch v1.0a.rar', '1.0a', '2020-04-05 01:05:20', '2020-06-14 19:23:30', '14 June 2020', 1592107200, '5038readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 239, 1, 'Database match: Snake&#039;s Revenge (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 49F1369C0E3926DA1AE4EF9BAA6C41F8C649B893\r\nFile CRC32: 255A25FE\r\nROM SHA-1: 1B2F59243D2B076369DE163D2A52E7077166CD9E\r\nROM CRC32: 48E904D0', 0, '', '', ''),
(5039, 33, 1631, 'Baten Kaitos Origins Undub patch', 2985, 'This patch allows to change 100% of the voices of Baten Kaitos Origins in japanese.\r\n\r\nIt is compatible with the US version and the translated FR version from MYTH-Project and Atelier Traduction.\r\n\r\nAll the scenes, battle voices and videos have been undubbed.\r\n\r\nNote: The patch is too large to be hosted by RHDN. It may be obtained from here:\r\n\r\nhttps://mega.nz/file/9UtRlaCC#eCk9YcPgYi0sKf1KB_g6Frl-ArEjtasvVtnEYucAxp8', '', '1.0', '2020-04-05 01:22:10', '2020-04-04 16:10:02', '03 April 2020', 1585886400, '5039readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 18, 10, 'US ISO disc 1 CRC32 : ADF9FCB3\r\nUS ISO disc 2 CRC32 : B835FE56\r\nFR ISO disc 1 v1.0 CRC32 : 4C578D78\r\nFR ISO disc 2 v1.0 CRC32 : B0133874', 0, '', '', ''),
(5040, 11, 1925, 'Teenage Mutant Ninja Turtles of Kaizo', 5043, 'If [url=http://www.romhacking.net/community/5043/]eskayelle’s[/url] [url=http://www.romhacking.net/hacks/4816/]TMNT of Rage Remix[/url] and [url=http://www.romhacking.net/hacks/4821/]Extreme Mania[/url] hacks had a baby, it’d be this game…\r\n\r\nMore enemies, faster opponents, one life to live, and one difficulty setting… MANIA.\r\n\r\nPrepare to test your mettle against Shredder, Mr. X., and the Syndicate’s fiercest fighters.\r\n\r\nThink you can make it all the way to the end of the game? There’s only one way to find out.\r\n\r\n[b]2/27/2021 UPDATE:[/b]\r\nThe newly release v1.666 now boasts the following improvements![list]\r\n[li]Improved final ending screen.[/li]\r\n[li]JP region improvements to ensure RAPH is no longer referred to as SAMMY.[/li]\r\n[li]Header revision.[/li][/list]\r\n\r\nBut the biggest edit is this...  No longer is your life bar restricted to less than full. If you can grab health or additional lives, you can use full health bars.\r\n\r\nPlus... start the game off with this brutal but solvable puzzle:\r\n\r\nIn a one-player game, you begin with one life and one health point.  Hidden on the first screen (but readily accessible) is a roast chicken and a 1up.  Time things right, and you can start your journey with two full lives.  Fail to solve the puzzle, and you could end up dead.\r\n\r\nIn a two-player game, the puzzle&#039;s the same, but the end result is different.  Two turtles, one life each, and one life point each.  Will you work together to ensure each turtle can kick shell with at least one full life, or will you sacrifice your friend and take all the prizes for yourself?  (There are at least two cooperative solutions to the puzzle...)\r\n\r\nDownload the third game of the [url=http://www.romhacking.net/hacks/5169]TMNT of Rage[/url] quadrilogy and take the Syndicate to town today!\r\n\r\n(Also check out the in-game credits and the readme for some folks whose assets, code, or tutorials/guidance helped make this game happen!)\r\n\r\nBooyakasha!', '[5040]Teenage Mutant Ninja Turtles of Kaizo v1.666 [U] [h] [x].ips.zip', '1.666', '2020-04-05 01:23:40', '2021-02-27 21:21:53', '27 February 2021', 1614402000, '5040readme.txt', 1, 0, 1, 1, 1, 0, '5040titlescreen.png', 5, 0, 0, 1762, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526\r\nExternal Header: No', 0, '', '', ''),
(5041, 1, 1018, 'Double Dragon III Classic Enemies', 5872, 'This hack replaces enemy sprites with classic enemies:\r\n\r\nThe bald guy is replaced by Roper.\r\nThe Chinese guy is replaced by Williams.\r\nThe lady is replaced by Linda.\r\nThe stage 1 boss is replaced by Burnov.\r\nThe Italy boss is replaced by Abobo.\r\n\r\nThere are other minor graphic tweaks.  Billy&#039;s hook animation looks way more like a hook now.  Chin&#039;s face is redrawn.  \r\n\r\nEnemy placement is changed in the first two levels.\r\nEnemies are much weaker in the first two levels. \r\n\r\nA minor change to the text is made because OMG the original reason for going to Italy in this game...', '[5041]DoubleDragonIIIClassicEnemies.zip', '1.0', '2020-04-06 03:22:48', '2020-04-10 01:30:10', '05 April 2020', 1586059200, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 1053, 1, 'Database match: Double Dragon III - The Sacred Stones (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 18ECC9CAD3B1C36653867EA02A8465F2046AA459\r\nFile CRC32: 7A6E0454\r\nROM SHA-1: 15A70240CB7D6D029E67E6AA6C66F5987DA68101\r\nROM CRC32: 50FD0CC6', 0, '', '', ''),
(5042, 27, 3002, 'Mario Kart 64 Hot Potato Battle', 5598, 'Update December 24, 2020:  This Hot Potato Battle hack is now obsolete and has been superseded by Battle Kart 64 which includes everything from Hot Potato Battle, plus much much more.  Please go to https://www.romhacking.net/hacks/5618/ to download the latest version of Battle Kart 64.\r\n\r\nUpdate April 14, 2020: New version 1.1!  New gameplay options include infinite green shells, flat courses, and  auto-items.  New quality of life options include the ability to enable widescreen, disable anti-aliasing, enable music in 3 and 4 player modes, and an option to allow players to select the same characters. \r\n\r\nThis rom hack fundamentally changes how battle mode works in Mario Kart 64 into a frantic game of hot potato.  Previously you had three balloons that you had to pop on each player and be the last player standing to win.  This hack replaces the balloons with hit points (HP) and a countdown timer.  When the battle starts, the first person hit becomes the “hot potato” and they start smoking and the timer starts counting down to zero.  If another player gets hit before the countdown timer reaches zero, that player becomes the “hot potato” instead and will start smoking.  This means if you are the hot potato, you need to hit someone else before the countdown timer reaches zero, leading to some fun frantic chases.  Whoever is the hot potato when the counter reaches zero will briefly flash and lose 1 HP.  When a player&#039;s HP reaches zero, they die.  The timer then resets and waits for the next player to be hit and the whole process starts all over again.  Whoever is the last player standing wins.\r\n\r\nSee the YouTube video here:\r\n\r\n[url]https://youtu.be/GiOR1a4GsVk[/url]\r\n\r\nTriclon&#039;s Mario Kart 64 website:\r\n\r\n[url]https://sites.google.com/view/triclons-mario-kart-64-page/home[/url]', '[5042]MK64_Hot_Potato_Battle_v1.1.zip', '1.1', '2020-04-06 22:42:17', '2020-12-25 07:52:34', '14 April 2020', 1586836800, '5042readme.txt', 0, 0, 0, 0, 1, 0, '5042titlescreen.png', 5, 0, 0, 987, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', ''),
(5043, 9, 300, 'SNES Final Fantasy IV: Add 15 New Spell Slots', 2838, 'This is a hack that is aimed at modders of FFIV. \r\nThis hack changes the programming of Call Magic so it no longer has to look at a dummy spell in order to use the full spell (The original game seemed to do this to display the attack names, a little silly, in retrospect) but instead looks at Call Magic at its source (the attack names). and renames those to be that of the Summons.\r\n\r\nThis allows the modder to make up to 15 new spells, expand Black or White Magic with the help of FF4kster or really use those slots for anything they please. All events, starting spells, and Caller Orbs have been modified to read the new Summon spots, rather than the now unused entries.\r\n\r\nThe only changes you will notice is that the Summons are the same spells that you use, instead of their full names (or attack names)\r\n\r\nThis mod is as non-intrusive as possible.', '[5043]SNES FFII Extra Summon Slots.zip', '1.0', '2020-04-06 22:51:43', '2020-04-06 15:04:59', '06 April 2020', 1586145600, '5043readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 191, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', ''),
(5044, 9, 799, 'Change Form - Pygmy-Moogle', 5583, 'Secret of Mana -- Change Form - Pygmy-Moogle\r\nv0.1\r\n\r\nby hmsong\r\n----\r\n\r\nThis hack makes Change Form to cause Pygmy and Moogle effects, in addition to its original Transform effect.  In the original game, Change Form only affected enemies (temporarily transformed some enemies into weaker enemies).  Now, it can affect your characters (changes them into small, weak moogles, unless you had equipment to prevent that).\r\n\r\nIn addition, some enemies can now cast Change Form on you (in the original game, no enemies nor bosses cast Change Form).  See the attached document for detail.\r\n\r\n\r\nApplying Notes:\r\n- Compatible with Relocalized and VWF.\r\n\r\n\r\nOther Notes:\r\n- Highly recommended that you check out Queue&#039;s [Secret of Mana Turbo] hack compilation.  It has all of hmsong&#039;s hacks (enhanced versions), as well as a LOT of others (some of which make the game significantly better).  It even fixes most of the glitches and shortcomings that were present in the original game.  And you can toggle which hacks to use (very user-friendly).  It is by FAR the best SoM hack.\r\n- Hmsong&#039;s hacks in Romhacking.net may be slightly different than the ones in Queue&#039;s Turbo hack.  That&#039;s because the stand-alone hacks are unable to use lots of features that were available in the Turbo hack.\r\n- Queue&#039;s [Secret of Mana Turbo] forum:\r\n\r\n  https://www.romhacking.net/forum/index.php?topic=27890.0\r\n\r\n  If the link dies, just google &quot;Secret of Mana Turbo&quot;, and you should find it.\r\n\r\n\r\nIf you have any questions or find errors, please PM hmsong on Romhacking.net (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).  You can also contact hmsong on Queue&#039;s forum (address above).', '[5044]Change Form - Pygmy-Moogle 0.1.zip', '0.1', '2020-04-07 17:31:19', '2020-04-08 05:45:25', '07 April 2020', 1586232000, '5044readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 120, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(5045, 9, 799, 'Dust Flare', 5583, 'Secret of Mana -- Dust Flare\r\nv0.6\r\n\r\nby hmsong, Queue, kethinov\r\n\r\nIn the original game, among the Girl&#039;s spells, Gnome had two self-buff spells,\r\nand Salamando had two attack spells.  That made no sense (especially since Girl\r\nlacked attack spell varieties).  So, this hack does the following:\r\n\r\n- Switches places of Gnome&#039;s Speed Up and Salamando&#039;s Fire Bouquet (now named Dust Flare, and has Earth element) -- Now, Gnome has Dust Flare, and Salamando has Speed Up.\r\n- Changes the colors of spell animations, targets, and icons of Dust Flare and Speed Up (to match their new elements).\r\n- Reduces Speed Up&#039;s MP Cost from 3 to 2 (to match other buffs).\r\n- Matches Blaze Wall&#039;s Power and MP Cost to Dust Flare (so Dust Flare won&#039;t outclass Blaze Wall).\r\n- Changes the icon color of Stone Saber (to grey).\r\n- Changes the behaviors of various enemies and bosses -- see the document\r\n\r\n\r\n\r\nApplying Notes:\r\n\r\n- For the normal ROM and VWF, use &quot;Dust Flare 0.6.ips&quot;.\r\n- Compatible with Relocalized (use &quot;Dust Flare 0.6 Reloc.ips&quot; instead), but apply the patch AFTER applying Relocalized.\r\n- Compatible with &quot;Spell Balance Overhaul&quot; patch.  However, apply the patch AFTER applying Spell Balance Overhaul.  If you are going to apply both this and Relocalized, then apply in the following order:\r\n    Relocalized -- Spell Balance Overhaul -- Dust Flare 0.6 Reloc.ips\r\n\r\n\r\n\r\nOther Notes:\r\n\r\n- Hmsong strongly suggests you to check out Queue&#039;s [Secret of Mana Turbo] hack compilation.  It has all of my hacks (enhanced versions), as well as a LOT of others (some of which make the game significantly better).  It even fixes most of the glitches and shortcomings that were present in the original game.  And you can toggle which hacks to use (very user-friendly).  It is by FAR the best SoM hack.\r\n- Hmsong&#039;s hacks in Romhacking.net may be slightly different than the ones in Queue&#039;s Turbo hack.  That&#039;s because the stand-alone hacks are unable to use lots of features that were available in the Turbo hack.\r\n\r\n- Queue&#039;s [Secret of Mana Turbo] forum:\r\n\r\n  https://www.romhacking.net/forum/index.php?topic=27890.0\r\n\r\n  If the link dies, just google &quot;Secret of Mana Turbo&quot;, and you should find it.\r\n\r\n\r\nIf you have any questions or find errors, please PM hmsong on Romhacking.net (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).  You can also contact hmsong on Queue&#039;s forum (address above).\r\n\r\n\r\n\r\nCredits:\r\n- hmsong - Name, spell functions, enemy behaviors, menu icons, descriptions\r\n- Queue - Spell animation color edits, target color edits\r\n- kethinov - Target color edits', '[5045]Dust Flare 0.6.zip', '0.6', '2020-04-07 17:32:09', '2020-04-07 01:18:32', '07 April 2020', 1586232000, '5045readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 145, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(5046, 9, 799, 'Useful Lunar Magic', 5583, 'Secret of Mana -- Useful Lunar Magic\r\nby hmsong\r\n----\r\n\r\nIn the original game, Lunar Magic was notorious for being the most useless spell in the game -- it was expensive (8 MP), and half the time, it harmed the user&#039;s party or made the enemies stronger.  So, this makes Lunar Magic into something that is actually useful and unique (hopefull).  The new Lunar Magic hack does the following:\r\n\r\n- Causes All-Stats-Down and Poison, Pygmy, Confuse, Tangle Status Effects.  Note that enemies cannot be Pygmyed.\r\n- Changes the descriptions to match the new effects.\r\n- Changes the behaviors of various enemies and bosses (see document for detai).\r\n\r\n\r\nApplying Notes:\r\n- For the normal ROM and VWF, use &quot;Useful Lunar Magic 0.1.ips&quot;.\r\n- Compatible with Relocalized (use &quot;Useful Lunar Magic 0.1 Reloc.ips&quot; instead), but apply the patch AFTER applying Relocalized.\r\n- Compatible with &quot;Spell Balance Overhaul&quot; patch.  However, apply the patch AFTER applying Spell Balance Overhaul.  If you are going to apply both this and Relocalized, then apply in the following order:\r\n    Relocalized -- Spell Balance Overhaul -- Useful Lunar Magic 0.1 Reloc.ips\r\n- If you use &quot;Harder Final Boss&quot;, and you want Dark Lich to use Lunar Magic, then apply Useful Lunar Magic patch AFTER applying Harder Final Boss.\r\n- This is NOT compatible with some of Queue&#039;s [Secret of Mana Turbo] choices.  However, Turbo hack has an equivalent spell -- Black Hex (also made by hmsong).  It has the same effect as Useful Lunar Magic hack.\r\n\r\nNote: Turbo hack has its own Lunar Magic hack (called Lunar Magic - Celestial Cascade).  It is great and very unique (ex: one of the random effects causes the target to drop its treasure chest).\r\n\r\n\r\nOther Notes:\r\n- Highly recommended that you check out Queue&#039;s [Secret of Mana Turbo] hack compilation.  It has all of hmsong&#039;s hacks (enhanced versions), as well as a LOT of others (some of which make the game significantly better).  It even fixes most of the glitches and shortcomings that were present in the original game.  And you can toggle which hacks to use (very user-friendly).  It is by FAR the best SoM hack.\r\n- Hmsong&#039;s hacks in Romhacking.net may be slightly different than the ones in Queue&#039;s Turbo hack.  That&#039;s because the stand-alone hacks are unable to use lots of features that were available in the Turbo hack.\r\n- Queue&#039;s [Secret of Mana Turbo] forum:\r\n\r\n  https://www.romhacking.net/forum/index.php?topic=27890.0\r\n\r\n  If the link dies, just google &quot;Secret of Mana Turbo&quot;, and you should find it.\r\n\r\n\r\nIf you have any questions or find errors, please PM hmsong on Romhacking.net (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).  You can also contact hmsong on Queue&#039;s forum (address above).', '[5046]Useful Lunar Magic 0.1.zip', '0.1', '2020-04-08 03:43:27', '2020-04-07 22:56:18', '08 April 2020', 1586318400, '5046readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 195, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(5047, 9, 799, 'Spell Balance Overhaul', 5583, 'Secret of Mana -- Spell Balance Overhaul\r\n\r\nby hmsong, Queue\r\n----\r\n\r\nThe original game&#039;s spells&#039; powers and MP costs were all over the place, for better or worse.  This hack changes the following spells to balance things out (see the document for details):\r\n\r\n-Stone Saber:        4MP → 5MP\r\n-Speed Up:        3MP → 2MP\r\n-Cure Water:        2MP → 3MP\r\n-Flame Saber:        2MP → 4MP\r\n-Blaze Wall:        33PWR/4MP → 43PWR/3MP\r\n-Thunder Saber:        No SE → +Confuse\r\n-Lunar Boost:        Atk Up/Eva Down → Atk Up\r\n-Moon Energy:        2MP → 3MP\r\n-Revivifier:        10MP → 5MP\r\n-Light Saber:        5MP → 2MP\r\n-Lucent Beam:        61PWR/8MP → 79PWR/4MP\r\n-Lucid Barrier:        4MP → 6MP\r\n\r\n-Freeze:        61PWR → 43PWR\r\n-Acid Rain:        43PWR/3MP → 61PWR/4MP\r\n-Energy Absorb:        2MP → 3MP\r\n-Fireball:        52PWR → 43PWR\r\n-Exploder:        61PWR → 79PWR\r\n-Lava Wave:        43PWR → 61PWR\r\n-Thunderbolt:        4MP → 3MP\r\n-Silence:        2MP → 1MP\r\n-Magic Absorb:        1MP → 2MP\r\n-Lunar Magic:        8MP → 1MP\r\n-Sleep Flower:        +Sleep → +Sleep, +Poison\r\n-Burst:        4MP → 5MP\r\n-Evil Gate:        8MP → 3MP\r\n-Dark Force:        61PWR/2MP → 79PWR/4MP\r\n-Dispel Magic:        4MP → 2MP\r\n\r\nFor Relocalized, this hack also fixes some of the spell names to the original names (ex: Diamond Shards becomes Diamond Missile, Dispel Magic becomes Anti-Magic, etc).  It also corrects the descriptions errors and the matching changes.\r\n\r\n\r\nApplying Notes:\r\n\r\n- For the normal ROM and VWF, use &quot;SoM Spell Balance Overhaul v0.6.ips&quot;.\r\n- Compatible with Relocalized (use &quot;SoM Spell Balance Overhaul v0.6 reloc.ips&quot; instead), but apply the patch AFTER applying Relocalized.\r\n- Compatible with most of the spell-modifying hacks, but you need to apply the spell patches AFTER applying this &quot;Spell Balance Overhaul&quot; patch.\r\n\r\n\r\nOther Notes:\r\n- Highly recommended that you check out Queue&#039;s [Secret of Mana Turbo] hack compilation.  It has all of hmsong&#039;s hacks (enhanced versions), as well as a LOT of others (some of which make the game significantly better).  It even fixes most of the glitches and shortcomings that were present in the original game.  And you can toggle which hacks to use (very user-friendly).  It is by FAR the best SoM hack.\r\n- Hmsong&#039;s hacks in Romhacking.net may be slightly different than the ones in Queue&#039;s Turbo hack.  That&#039;s because the stand-alone hacks are unable to use lots of features that were available in the Turbo hack.\r\n- Queue&#039;s [Secret of Mana Turbo] forum:\r\n\r\n  https://www.romhacking.net/forum/index.php?topic=27890.0\r\n\r\n  If the link dies, just google &quot;Secret of Mana Turbo&quot;, and you should find it.\r\n\r\n\r\nIf you have any questions or find errors, please PM hmsong on Romhacking.net (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).  You can also contact hmsong on Queue&#039;s forum (address above).\r\n\r\n\r\nCredits:\r\n- hmsong -- Most of the spell functions, names, and descriptions\r\n- Queue --- Thunder Saber (+Silence), Sleep Flower (+Poison)', '[5047]Spell Balance Overhaul 0.6.zip', '0.6', '2020-04-08 03:43:44', '2020-04-08 05:51:51', '08 April 2020', 1586318400, '5047readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 281, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(5048, 17, 953, 'No Battle Flashes', 5877, 'This modification disables the excessive full screen flash that occurs whenever an enemy is hit with a physical attack.\r\n\r\nThe ZIP file contains two patches, one for each disc.\r\nUse PPF-O-Matic to apply the patches.', '[5048]Noflash.zip', '1.0', '2020-04-10 06:34:30', '2020-04-08 20:58:55', '08 April 2020', 1586318400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 622, 11, 'Xenogears USA SLUS-00664/00669.', 0, '', '', ''),
(5049, 9, 3112, 'The Addams Family - Afterlife Edition', 5637, 'Addams Family - Afterlife Edition is a hack designed to improve gameplay in several ways.\r\n\r\nHighlights include improved controls, a weapon select system as well as a fixed password system.\r\n\r\nFurther details and patching instructions can be found in the readme.', '[5049]The Addams Family - Afterlife Edition.zip', '1.1', '2020-04-10 11:32:27', '2021-01-30 02:15:51', '15 April 2020', 1586923200, '5049readme.txt', 0, 1, 0, 1, 1, 1, '5049titlescreen.png', 5, 0, 0, 842, 4, 'Database match: Addams Family, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 3F6863985A8C6CFAD71867C2349AA0AC79CB1274\r\nFile/ROM CRC32: 2E8034AB', 0, '', '', ''),
(5050, 1, 750, 'Super Mario Bros. 3 - Speedrunner&#039;s Edition', 5600, 'This hack is an extension of [url=https://www.romhacking.net/hacks/4811/]Super Mario Bros. 3 - No Autoscrolls[/url] designed with additional tweaks and adjustments to improve the SMB3 speedrunning experience while preserving the feel and charm of the original game. Specifically, the following changes have been made compared to the unmodified (vanilla) SMB3:\r\n\r\n1. All autoscroller levels have their autoscrolling disabled, including 5-9. (see the No Autoscrolls hack above for more details)\r\n\r\n2. The World 8 hand traps can no longer grab you when traversing over them. (You can still enter them with A if desired)\r\n\r\n3. Hammer Brother position and movement has been adjusted where necessary to prevent/greatly reduce the chance of &#039;marathons&#039; and excessive marching in general. Additionally maps have been slightly modified in places in order to guarantee avoidance of optional Hammer Brother encounters.\r\n\r\n4. All Koopa Kid boss patterns are now consistent, regardless of when you enter the fight.\r\n\r\nFor more details and my reasoning for each change, please be sure to check out the Readme.\r\n\r\nEnjoy!\r\n\r\nVersion 1.1: Coin Heaven bonus areas now have autoscrolling removed. Also modified Hammer Brother movement in World 2.\r\n\r\nVersion 1.2: Added more Hammer Brother movement restrictions.\r\n\r\nVersion 1.3: Minor position adjustments in World 3 and World 5.\r\n\r\nVersion 1.4.1: Minor map adjustments in World 2, World 5, and World 6.\r\n\r\nVersion 1.5: Additional Hammer Brother movement restrictions and a minor map adjustment in World 4\r\n\r\nVersion 1.6: \r\n-Removed Star/Music Box requirement for World 8 hand traps.\r\n-Additional Hammer Brother movement restrictions and minor map adjustments.\r\n\r\nVersion 1.7: Additional Hammer Brother movement changes and map adjustments in World 3 and World 6. Added Koopaling softlock fix.\r\n\r\nVersion 1.8: Minor Hammer Brother adjustment in World 4\r\n\r\nVersion 2.0: Koopa Kid bosses will now always follow the same pattern when the fight is started', '[5050]Super Mario Bros. 3 - Speedrunner\'s Edition 2.0.zip', '2.0', '2020-04-10 18:50:37', '2023-09-18 01:42:25', '15 September 2023', 1694736000, '5050readme.txt', 0, 0, 1, 0, 1, 0, '5050titlescreen.png', 5, 0, 0, 2108, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(5051, 9, 799, 'Enemy Behavior/Stat/Type Changes', 5583, 'Secret of Mana -- Enemy Behavior/Stat/Type Changes\r\nv0.4\r\n\r\nby hmsong\r\n----\r\n\r\nThis hack contains following patches.  They are intended to be used together, but none of them depend on another (so you can use the only ones you want with no consequences).  They all change normal monsters&#039; characteristics, such as behavior, stats, or types.\r\n\r\nEnemy Behavior Changes:\r\n- Increases the frequencies of spell usage.\r\n- Changes various HP requirements for spell-casting conditions (to prevent stupid AI actions -- looking at you, Wolf Lord).\r\n- Corrects various spell-targeting (to prevent hurting itself or buffing players).\r\n- Spell changes (see the document for more detail).\r\n\r\n\r\nEnemy Stat Changes:\r\n- Tweaks numerous enemy and boss stats (mostly just HP or MP) -- see the document for more detail.\r\n- Mana Beast&#039;s melee attacks got stronger, and inflict Status Effects.\r\n- Increases the EXP from the enemies (slightly), up to Northtown.\r\n\r\n\r\nEnemy Type and Element Changes:\r\n- This hack changes the type and/or element of various enemies, because:  1. there would be more varieties in the enemy variations, and 2. they make more sense.\r\n\r\n\r\nApplying Notes:\r\n- Compatible with Relocalized and VWF.\r\n\r\n\r\nOther Notes:\r\n- Highly recommended that you check out Queue&#039;s [Secret of Mana Turbo] hack compilation.  It has all of hmsong&#039;s hacks (enhanced versions), as well as a LOT of others (some of which make the game significantly better).  It even fixes most of the glitches and shortcomings that were present in the original game.  And you can toggle which hacks to use (very user-friendly).  It is by FAR the best SoM hack.\r\n- Hmsong&#039;s hacks in Romhacking.net may be slightly different than the ones in Queue&#039;s Turbo hack.  That&#039;s because the stand-alone hacks are unable to use lots of features that were available in the Turbo hack.\r\n- Queue&#039;s [Secret of Mana Turbo] forum:\r\n\r\n  https://www.romhacking.net/forum/index.php?topic=27890.0\r\n\r\n  If the link dies, just google &quot;Secret of Mana Turbo&quot;, and you should find it.\r\n\r\n\r\nIf you have any questions or find errors, please PM hmsong on Romhacking.net (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).  You can also contact hmsong on Queue&#039;s forum (address above).', '[5051]Enemy Behavior, Type, Element Changes 0.4.zip', '0.4', '2020-04-10 18:54:07', '2020-04-10 01:35:19', '10 April 2020', 1586491200, '5051readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 236, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(5052, 11, 2354, 'Earthworm Jim 2 weapon select mod', 1496, '[list]\r\n[li]Allows you to change weapons by pressing down + C[/li]\r\n[li]Changed the cheat to the secret menu: in pause C, C, C, C, C, C, C, C[/li]\r\n[/list]', '[5052]ej2-weaponselect-mod-v100-nemesis_c.zip', '1.0', '2020-04-10 18:55:11', '2020-04-10 03:21:55', '04 August 2013', 1375588800, '5052readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 760, 8, 'Database match: Earthworm Jim 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: EF7CCCFC5EAFA32FC6ACC71DD9B71693F64EAC94\r\nFile/ROM CRC32: D57F8BA7', 0, '', '', ''),
(5053, 9, 714, 'Breaking Star', 5879, '&quot;Yoshi was gambling with Bowser and he bet his eggs. Now you need to get them back, but... where are we?&quot;\r\n(Formerly known as &quot;Alternia Adventures&quot; and &quot;XradicalD&#039;s Hack&quot;)\r\n\r\nThis hack includes 5 Worlds for you to run around, themes including: Grassland, snow, caves, forest, haunted forests, day/night levels, etc.\r\nThe hack has a total of 49 exits, so you&#039;ll be occupied for a while.\r\n\r\nIt has been quite a while, specially with a 8 year hiatus (2011-2019) but here it is a revision.\r\n\r\nWhile aiming for visual quality and general enjoyment is the main goal, this hack is no stranger to the use of glitches and poor planned traps to annoy the player.\r\n\r\nWhile the hack may be a Kaizo one, most of the levels don&#039;t reach a difficulty of &quot;TAS Required&quot; skills. At worst, a couple of levels can be extremely difficult.\r\n\r\nIf you&#039;re making a Let&#039;s play, feel free to message the author on Youtube/Twitter @XradicalD', '[5053]Breaking Star 5.04.2.zip', '5.04.2', '2020-04-10 19:00:34', '2021-01-29 22:13:33', '08 February 2020', 1581138000, '5053readme.txt', 1, 1, 1, 1, 0, 0, '5053titlescreen.png', 1, 0, 0, 854, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5054, 33, 4213, 'Metroid Prime 2: Unlimited Beams Authorized', 5880, 'For GC and Wii.\r\n\r\n==In an alternate timeline...==\r\n\r\nMetroid Prime 2: Unlimited Beams Authorized is an &quot;ammo-less&quot; beam mod for Metroid Prime 2: Echoes. It removes all beam ammo spawns from the game, and gives Samus unlimited beam shots. You can choose how you want Samus&#039; &quot;Beam Ammo bars&quot; to look in her visor during an option in the patcher (select &#039;remove&#039; or &#039;keep&#039;). Missiles, energy, and powerbombs all drop as normal.\r\n\r\nMany Metroid fans have wondered: What would Metroid Prime 2 have been like without beam ammo? We&#039;ve got the answer for you, but we have to warn you: After playing Unlimited Beams Authorized, you may never want to go back. As fans of the Metroid and Prime series, we have preserved as much of the original game as possible.\r\n\r\nHere&#039;s what to expect from Unlimited Beams Authorized:\r\n\r\n- Gives Samus unlimited beam ammo.\r\n- Removes beam ammo from spawning.\r\n- Hides relevant HUD graphics.\r\n- Doesn&#039;t affect scanbook or completion rate.\r\n- Drag n&#039; drop usage for game patching.\r\n- Cross save file compatibility between modded and vanilla. (Can use existing saves!)\r\n- Tested for all Gamecube regions, and for USA Trilogy for the Wii.\r\n\r\n- Difficulty remains more or less the same.\r\n- Secret &quot;Hardmode&quot; versions 1 &amp; 2 (see readme &quot;FAQ&quot; for how to).\r\n\r\n== How to use the Patcher Utility ==\r\n\r\n1. Extract &quot;MP2-Unlimited Beams Authorized.7z&quot; to a folder, and put your Metroid Prime 2 game inside the same folder, where the patcher utility is.\r\n\r\n2. Drag game onto &quot;DRAG GAME ONTO HERE.bat&quot;.\r\n\r\n3. Follow instructions on-screen. Patching will finish in under 10 minutes. Or, if you are patching Trilogy USA, then patching will take at least 10 minutes. If the patcher doesn&#039;t display anything different on screen for at least 10 minutes, then try again.\r\n\r\n4. You can choose whether to &quot;Keep&quot; or to &quot;Remove&quot; the beam ammo bars from Samus&#039; visor during patching. For examples of both, please see the screenshots.\r\n\r\n5. The game will show up in your patcher utility folder, where your game is, usually with &quot;Unlimited Beams Authorized&quot; or &quot;U.B.A.&quot; in the title.\r\n\r\nThe patcher utility will accept most &quot;trimmed&quot; or &quot;shrunken&quot; games.\r\n\r\nAttention: Patching &quot;Trilogy&quot; (Wii) requires at least 20GB of free hardrive space before patching.\r\n\r\n\r\nKnown issues and changes:\r\n\r\n1. Swarm enemies should be seen as a hazard typically, since they now usually do not drop any pickups (e.g. Hydlings, Chyklings, Ing Larva Swarm).\r\n\r\n2. Alpha Blogg, Grapple Guardian, Dark Samus 2, and Emperor Ing (whole fight) do not drop any pickups. Planned fix for some of this at a later update.\r\n\r\n3. On U.B.A. Hardmode1 and Hardmode2 modes, Chykka drops beam ammo at the end of the fight, but this impact is minimal since an ammo station is nearby. This has been fixed and will come at a later update.\r\n\r\n4. In-game text has not yet been changed, will patch at a later update.\r\n\r\n5. No compatibility for EUR-region version of Trilogy or JPN-region &quot;Wii de Asobo&quot; (New Play Control) version of MP2, yet.\r\n\r\nPatcher utility name: &quot;MP2-Unlimited Beams Authorized v1.0.7z&quot;\r\n\r\nPatcher utility MD5: 177E4A85ADD79D06A06D4ECB6F80DF93', '[5054]MP2-Unlimited Beams Authorized v1.0.7z', '1.0', '2020-04-10 19:37:28', '2020-04-10 21:24:43', '10 April 2020', 1586491200, '5054readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1100, 10, 'Metroid Prime 2: Echoes (USA)\r\n...MD5: CE781AD1452311CA86667CF8DBD7D112\r\nMetroid Prime 2: Echoes (Europe) (En,Fr,De,Es,It)\r\n...MD5: 37FA7767FFF54CD4C19BF0DB30443520\r\nMetroid Prime 2: Dark Echoes (Japan)\r\n...MD5: C3A180B9C99B6A1590762C6510F29063\r\nMetroid Prime Trilogy (USA)\r\n...MD5: DA4FC9304933FE9137ECD5E156A1CF07', 0, '', '', ''),
(5055, 9, 931, 'Mega Man X Relocalization', 5882, 'This is a hack of Mega Man X that relocalizes the text restoring original Japanese meanings from Rockman X as close as possible with some flavor added in and a few of the US elements left intact.  This relocalization has primarily taken elements from NectarHime&#039;s retranslation script with elements of Hondoori Game Center&#039;s and Her-Saki&#039;s translations of Rockman X mixed in as\r\nwell.\r\n\r\nThis patch comes in three variations, the &quot;Maverick version&quot;, the &quot;Irregular version&quot; and the &quot;Rockman version&quot;.  The &quot;Maverick version&quot; keeps names and terminology consistent with the original localization while the &quot;Irregular version&quot; restores Japanese terminology and names, specifically &quot;Irregular&quot;, &quot;Repliroid&quot;, &quot;VAVA&quot;, etc.\r\n\r\nAs this is a relocalization there are some parts of this that aren&#039;t entirely accurate to the Japanese version especially in cases where there wasn&#039;t enough room with the text to keep it in a very satisfying manner.\r\n\r\n[b][u]Changes from v2.2[/u][/b]\r\n[list]\r\n[li]Fixed some typos in the script.[/li]\r\n[li]Restored relocalization only patches.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from v2.1[/u][/b]\r\n[list]\r\n[li]Changed the WARNING text in the opening to be in standard case, based on Her-Saki&#039;s Rockman X Translation.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from v2.0[/u][/b]\r\n[list]\r\n[li]Changed the WARNING text in the opening to be in standard case, based on Her-Saki&#039;s Rockman X Translation.[/li]\r\n[li]Minor changes to the script to make it a bit more in line with NectarHime&#039;s retranslation.[/li]\r\n[li]Metalwario64/DarkSamus993&#039;s title logo is included by default.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from v1.1[/u][/b]\r\n[list]\r\n[li]Rockman version of patch created.[/li]\r\n[li]Eight bosses have their name changed in the Irregular version.[/li]\r\n[li]Changed all instances of HORMING TORPEDO to HOMING TORPEDO[/li]\r\n[/list]\r\n\r\n[b][u]Changes from v1.0[/u][/b]\r\n[list]\r\n[li]Modified a line from Zero in Sigma Palace Stage 1.[/li]\r\n[/list]', '[5055]MMX_Relocalization_v3.0.zip', '3.0', '2020-04-11 04:13:12', '2020-10-05 03:20:46', '26 September 2020', 1601092800, '5055readme.txt', 1, 0, 0, 1, 0, 0, '5055titlescreen.png', 5, 0, 0, 4669, 4, 'Database match: Mega Man X (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 449A00631208FBCC8D58209E66D0D488674B7FB1\r\nFile/ROM CRC32: 1033EBA4\r\n\r\nDatabase match: Mega Man X (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nFile/ROM CRC32: DED53C64', 0, '', '', ''),
(5056, 11, 3249, 'Earthworm Jim weapon select mod', 1496, 'Allows you to change weapons by pressing down + B + C', '[5056]ej-weaponselect-mod-v100.zip', '1.0', '2020-04-11 04:14:14', '2020-04-10 19:10:56', '20 October 2012', 1350705600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 725, 8, 'Database match: Earthworm Jim (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: A544211D1EBAB1F096F6E72A0D724F74F9DDBCE8\r\nFile/ROM CRC32: DF3ACF59', 0, '', '', ''),
(5057, 36, 4214, 'Metroid Prime 2: Unlimited Beams Authorized', 5880, 'This page serves as a referral for the Metroid Prime Trilogy version of Metroid Prime 2: Echoes for the mod &quot;Metroid Prime 2: Unlimited Beams Authorized.&quot; To view the full write up and description, please visit the Metroid Prime 2: Unlimited Beams Authorized project page on RHDN below.\r\n\r\n----\r\n*View the full page here: https://www.romhacking.net/hacks/5054/\r\n----\r\n\r\nPatcher utility name: &quot;MP2-Unlimited Beams Authorized v1.0.7z&quot;\r\n\r\nPatcher utility MD5: 177E4A85ADD79D06A06D4ECB6F80DF93', '[5057]MP2-Unlimited Beams Authorized v1.0.7z', '1.0', '2020-04-11 17:56:41', '2020-04-10 22:32:28', '10 April 2020', 1586491200, '5057readme.txt', 0, 0, 0, 0, 1, 1, '5057titlescreen.png', 5, 0, 1, 385, 10, 'Metroid Prime Trilogy (USA)\r\n...MD5: DA4FC9304933FE9137ECD5E156A1CF07', 0, '', '', ''),
(5058, 1, 712, 'GameCube Automap Minus', 4287, '==Removed at request of Author==\r\n\r\nThe PRG0 release of The Legend of Zelda appears to be a popular choice for hacks. Disheartened that staples like snarfblam&#039;s Automap Plus weren&#039;t compatible with the GameCube Collector&#039;s Edition release (which revised the text a bit), presented here is a group of hacks to rectify this. Somewhat.\r\n\r\n- Collector&#039;s Edition.ips | This ports all the textual changes from the GCN release back to PRG0 to use a base\r\n- Collector&#039;s Edition (Alternate Ending).ips | Same as above, but rather than changing &quot;THIS ENDS THE STORY.&quot; to a plain &quot;THE END&quot;, a minor correction of &quot;THUS ENDS THE STORY.&quot; is used instead\r\n- Credits Fix.ips | This replaces the pseudonyms in the staff credits with their actual names\r\n- Automap Minus.ips | A variant on snarfblam&#039;s work that removes the additional changes to the core game (i.e., refill speed and increments). Just the vanilla game with a map.\r\n\r\nLastly, and most importantly, Complete.ips combines the last three mentioned above.\r\n\r\nNEW in v1.1:\r\n- Classic Mini.ips | An additional patch to be applied overtop of any script modifying patch above. This carries over solely the recent Classic Mini correction of &quot;Penninsula&quot; to &quot;Peninsula&quot;\r\n\r\n----\r\n\r\n[i][b]NOTE:[/b] The download was removed by request of the author and should not be re-uploaded.[/i]', '', '1.1', '2020-04-11 17:57:24', '2021-06-24 22:09:37', '05 June 2020', 1591329600, '', 0, 0, 0, 1, 1, 0, '5058titlescreen.png', 5, 1, 0, 486, 1, 'Legend of Zelda, The (USA).nes\r\nMD5: 37e2240a75b51b7b517f0e8350488a7b\r\nCRC32: f6ab7c20', 0, '', '', ''),
(5059, 9, 957, 'Mega Man X2 Relocalization Addendum', 5882, 'This hack is an addendum of Thirteen 1335&#039;s [url=http://www.romhacking.net/hacks/4777/]Mega Man X2 Relocalization[/url], to keep some consistency with my own relocalization project for Mega Man X. These changes modify it to allow for three different versions, again the &quot;Maverick version&quot; the &quot;Irregular version&quot;, and the &quot;Rockman version&quot; along with mostly consistent character text colors.  There have been tweaks to script to make it more inline with NectarHime&#039;s relocalization script, and lines that weren&#039;t modified have been tweaked to allow room for the terms, Irregular and Repliroid for the &quot;Irregular and Rockman versions&quot; of the patch.\r\n\r\n[b][u]Changes[/u][/b]\r\n\r\n[u]All patches[/u]\r\n[list]\r\n[li]Script changes have been made to allow for consistency between the patches.	Considerably more of NectarHime&#039;s retranslation script has also been included as a result.[/li]\r\n[li]In dialog Dr. Light and Dr. Cain are labeled as &quot;LIGHT&quot; and &quot;CAIN&quot; instead of &quot;DR.LIGHT&quot; and &quot;DR.CAIN&quot; for simplicity&#039;s sake and to allow for more room in the script overall for changes.[/li]\r\n[li]Consistent character text colors for the most part. Due to palette issues though Agile, Serges, and Violen&#039;s dialog are the default blue outside of cutscenes.  Otherwise everything else is consistent.[/li]\r\n[li]Text on the stage select and cast roll change to all caps.[/li]\r\n[li]Implemented Metalwario64&#039;s graphics fixes for the Second Armor.[/li]\r\n[/list]\r\n\r\n[u]Maverick version[/u]\r\n[list]\r\n[li]Changes Sageese back to Serges and Counter Hunters back to X-Hunters.[/li]\r\n[/list]\r\n\r\n[u]Irregular version[/u]\r\n[list]\r\n[li]Changes &quot;Maverick&quot; and &quot;Reploid&quot; to &quot;Irregular&quot; and &quot;Repliroid&quot; respectively.[/li]\r\n[li]Eight bosses JP names restored.[/li]\r\n[/list]\r\n\r\n[u]Rockman version[/u]\r\n[list]\r\n[li]All changes from Irregular version.[/li]\r\n[li]Changes branding to Rockman branding.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from v2.1[/u][/b]\r\n[list]\r\n[li]Fixed some typos in the script.[/li]\r\n[li]Restored relocalization only patches.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from v2.0[/u][/b]\r\n[list]\r\n[li]Implemented considerably more script changes based on NectarHime&#039;s retranslation to make this patch stand out more on its own. Lines that couldn&#039;t really be changed too well still stick with Thirteen 1335&#039;s versions though.[/li]\r\n[li]Metalwario64/DarkSamus993&#039;s title logo is included by default now. Reducing the number of patches included from five to three.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from v1.2[/u][/b]\r\n[list]\r\n[li]Rockman version of patch created.[/li]\r\n[li]Eight bosses have their name changed in the Irregular version.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from v1.1[/u][/b]\r\n[list]\r\n[li]Fixed a typo.[/li]\r\n[li]Modified Zero&#039;s dialog after he reunites with X in the final stage.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from v1.0[/u][/b]\r\n[list]\r\n[li]Modified a line of dialog during the cutscene where the X-Hunters introduces themselves to X and Dr. Cain.[/li]\r\n[/list]', '[5059]MMX2_RelocalizationAddendum_v3.0.zip', '3.0', '2020-04-11 17:58:20', '2020-10-06 03:24:29', '26 September 2020', 1601092800, '5059readme.txt', 1, 0, 0, 1, 0, 0, '5059titlescreen.png', 6, 0, 0, 3170, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, '', '', ''),
(5060, 9, 784, 'Mega Man X3 Relocalization', 2366, 'Inspired by Thirteen 1355&#039;s Mega Man X2 Relocalization project, this is a project whose main idea is to compare both COA localization and Hondoori&#039;s translation for X3, extract the best parts from both, and release it as a relocalization.\r\n\r\nJust like X2 Relocalization, the american terminology was used for most (if not all) cases. The main changes are context-wise.', '[5060]mmx3_reloc_v0.1.ips.zip', '1.0', '2020-04-14 18:41:57', '2020-04-11 19:04:29', '05 January 2020', 1578200400, '5060readme.txt', 1, 0, 0, 1, 0, 0, '5060titlescreen.png', 5, 0, 0, 1250, 4, 'Database match: Mega Man X3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile/ROM CRC32: FA0FE671', 0, '', '', ''),
(5061, 11, 67, 'Phantasy Star III Battle Music Hack', 1523, 'This project removed three of the four battle-related songs in the game, instead having Battle (Balanced) play the entire time. However, this is no longer available on RHDN.', '', '1.0', '2020-04-14 18:43:15', '2022-06-01 15:32:55', '11 April 2020', 1586577600, '', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 313, 8, 'Phantasy Star III - Generations of Doom (USA, Europe, Korea).bin\r\nNo-Intro: Genesis (v. 20180824-045026)\r\nROM SHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E\r\nROM CRC32: C6B42B0F\r\n\r\nPhantasy Star III - Generations of Doom (USA, Europe, Korea) (Bugfix by lory1990).bin\r\nNo-Intro: Genesis (v. 20180824-045026)\r\nSHA-1: 6CFE28069C8E4BA563F8830C766BE2051028C20D\r\nCRC32: 369E125E\r\n\r\nPhantasy Star III - Generations of Doom (USA, Europe, Korea) (Retranslation by Peaches, Rebecca Capowski, lory1990).bin\r\nNo-Intro: Genesis (v. 20180824-045026)\r\nSHA-1: 7913D984460D6117D57D5762B9CF43AF932BAA96\r\nCRC32: CA89DBE5', 0, '', '', ''),
(5062, 27, 4205, 'Puyo Puyo Sun 64 Arcade Conversion', 803, '[b]THIS WILL NOT RUN ON A COMMERCIAL N64 UNIT!\r\nThis is only designed to run on Aleck64 arcade boards![/b]\r\n\r\nA ridiculous trilingual variant of Puyo Puyo Sun 64 designed to run on SeTa&#039;s Aleck64 board.  Full voiceover for endings and optionally for Story Mode is provided.  Select &quot;Cutscenes: Voice&quot; in the options menu to enable it.  When not selected, the original typewriter sound is used instead.\r\nJapanese is exclusively in Japanese, Korean in Korean, and English borrows the Japanese voiceover but fully translates all text.  Settings are shared between all versions and can be changed in the Options menu.\r\nSpecial thanks (or blame?) to UltimatePenguin for translating the messages unique to the Korean version.\r\n\r\n* Please refer to the readme for patching instructions, DIP switch setting reference, and complete hardware requirements.\r\n\r\n[i]Generalized DIP Switch Settings[/i]\r\n[list][li]SW1 8  	8000	free play\r\n[li]SW1 7  	4000	disable settings backup\r\n[li]SW1 6-5	3000	language\r\n[li]SW1 3-1	0700	coin settings\r\n[li]SW2 8  	0080	test / options menu\r\n[li]SW2 6  	0020	enable music in attract\r\n[li]SW2 5  	0010	disable continues\r\n[li]SW2 3-1	0007	default difficulty\r\n[/list]\r\n\r\nA dedicated Aleck input panel is required; set the gate on the joystick to digital.  At minimum, each player requires Start and at least buttons 1 and 2 wired.  A third is recommended.  Both players share the same coinbox.\r\n\r\n* Note that at the time of release this title is not directly supported by MAME and MAME&#039;s Aleck64 emulation is not complete.\r\nHere are (hopefully) several videos of the patch in action on an ALK-ROM01 pcb in an E92 board:\r\n* Korean:   https://youtu.be/DCFegaq4Iqc\r\n* English:  https://youtu.be/H0ozp2-M2tA\r\n* VS mode:  https://youtu.be/QFjm1ahsfYE', '[5062]ZPYA.7z', '1.0', '2020-04-14 18:45:43', '2020-04-12 19:34:55', '12 April 2020', 1586664000, '5062readme.txt', 1, 1, 0, 1, 0, 1, '', 1, 0, 1, 418, 1, 'Common Name:\r\nPuyo Puyo Sun 64 (Japan)\r\n\r\nInternal Checksum:\r\n94807E6B 60CC62E4\r\n\r\nSHA-1\r\nCF79EC32E7E78B2CAD15B5B7DD763F578648B6C6\r\n\r\nSHA512\r\nBCDC8CA93E5F0FBD1FD3C90F2A5439254079D63A0090313A4B2D13EC11C7F2C77D8CAC0EBE33DFE09395C6417FD5113B4F1BD1934ABC1BCC7FE7A3B2FADD4533', 0, '', '', ''),
(5063, 9, 441, 'Super Thracia - English Menu Translation Patch', 4874, 'This is a menu translation of [url=https://www.romhacking.net/hacks/4189/]Super Thracia 776[/url], a somewhat infamous Japanese romhack of Thracia 776 by LIN◆LIN/XxX/gw. It translates all the menus, descriptions, names, classes, etc of the game, as well as all the chapter titles.\r\n\r\nThe font displays are based on Zane Avernathy&#039;s Thracia 776 English Menu Translation. The UI changes are ported directly from the &quot;Lil&#039; Manster&quot; project, and include a number of QoL improvements, like a modern menu command order, FCM display on the profile, Crt display in battle, and extended description boxes.\r\n\r\nThis also includes two minor Super Thracia fixes:\r\n- The first intro battle now shows Osian&#039;s name instead of Dagdar.\r\n- Custom map palettes no longer revert to vanilla colors when the screen darkens.\r\n- The Devil&#039;s Horn bonus to magic is now properly written in the &quot;Stat bonus&quot; slot, rather than the &quot;Effectiveness&quot; slot, where it did nothing.', '[5063]Super Thracia English Menus.zip', '1.3', '2020-04-14 19:36:25', '2021-09-12 19:51:39', '04 July 2020', 1593835200, '5063readme.txt', 0, 0, 0, 1, 0, 0, '5063titlescreen.png', 6, 0, 0, 1198, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 75B504921D08E313FF58150E40121AC701884517\r\nFile/ROM CRC32: FC519952', 0, '', '', ''),
(5064, 27, 3860, 'Duke Nukem: Zero Hour uncut hack', 5892, 'Just a little uncut hack for Duke Nukem: Zero Hour.\r\nIt changes the text &quot;VITAMIN X&quot; into &quot;STEROIDS&quot;.\r\nThe texture of the item has also been changed.\r\n\r\nJust patch the USA, Europe or French version of the game with a XDelta Patcher.', '[5064]DukeNukemZeroHourUnCut.zip', '0.1', '2020-04-14 19:37:51', '2020-04-15 08:55:05', '15 April 2020', 1586923200, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 588, 1, 'Database match: Duke Nukem - Zero Hour (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: DE4DB292CC6CF5DD1DD1D3C9700CF8E5C3078410\r\nFile/ROM CRC32: 9A3258D7\r\n\r\nDatabase match: Duke Nukem - Zero Hour (Europe)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: C18AD90FB889F95773FEF48C204CE06CFF9E6BE3\r\nFile/ROM CRC32: EA82F037\r\n\r\nDatabase match: Duke Nukem - Zero Hour (France)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: E69A4DDA8CCA88D4C149F2B00640DA0FF04FA9C8\r\nFile/ROM CRC32: 7ECDFB28', 0, '', '', ''),
(5065, 27, 3002, 'Amagami Mario Kart', 5894, 'Hack of Mario Kart 64. Change all characters replaced with characters from Anime Amagami and Change some textures. (Credit hack by Tsukasa Plays Games)\r\n\r\n\r\nCPUs can fire shells and multibananas (Improvement by triclon)\r\n\r\n\r\nRecommended Emulator Version : Project64k core1.4_v0.13', '[5065]Amagami Mario Kart.zip', '1.0', '2020-04-15 18:59:34', '2020-04-14 06:21:51', '14 April 2020', 1586836800, '5065readme.txt', 0, 0, 0, 0, 0, 1, '5065titlescreen.png', 5, 0, 0, 2937, 1, 'Database match: Mario Kart 64 (USA)\r\nFile/ROM SHA-1: 773A65FAF017D92EB0A06FE48F7A46C39B6E7635\r\nFile/ROM CRC32: 3AAE5EF0', 0, '', '', ''),
(5066, 1, 706, 'MM5 - Charge Shot Sound Fade Out', 4322, 'This hack alters Mega Man&#039;s charge shot charging sound so that upon holding the charge, \r\nthe sound fades out after a short while instead of looping forever.\r\n\r\nThis hack is for Mega Man 5 and/or Rockman 5 on NES/Famicom.', '[5066]MM5_ChargeSoundFadeOut.zip', '1.0', '2020-04-17 05:16:25', '2021-02-24 09:31:26', '14 April 2020', 1586836800, '5066readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 756, 1, 'Database match: Mega Man 5 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nFile CRC32: 5E023291\r\nROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nROM CRC32: 3EDCF7E8', 0, '', '', ''),
(5067, 1, 747, 'MM6 - Charge Shot Sound Fade Out', 4322, 'This hack alters Mega Man&#039;s charge shot charging sound so that upon holding the charge, \r\nthe sound fades out after a short while instead of looping forever.\r\n\r\nThis hack is for Mega Man 6 and/or Rockman 6 on NES/Famicom.', '[5067]MM6_ChargeSoundFadeOut.zip', '1.0', '2020-04-17 14:56:09', '2021-02-24 09:31:35', '14 April 2020', 1586836800, '5067readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 861, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32: AB1D7979\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', 0, '', '', ''),
(5068, 1, 709, 'Super Mario Bros. 4: The Undiscovered Zones V2', 5794, 'This is an update to [url=https://www.romhacking.net/hacks/3658/]Szemigi&#039;s SMB4 The Undiscovered Zones[/url]. The hack is really well done, though it could have received some changes. This patch changes some stuff, such as making backgrounds in worlds more uniform and being less innovative in design, but more in line with SMB1 and SMB2j. Certain levels were also changed from &quot;World 9-esque&quot; Underwater into other settings. 5-3 is a custom level by Jeansowaty. Credits go to Szemigi for the original, ALXR for GreatEd and Jeansowaty for making this add-on. \r\n\r\n2.1\r\n\r\nThis small update implements the old coin rooms from the original hack, with many fixes and edits to them + some more corrections in the level design and bugfixes. Additionally, the green killable Spinies have been replaced by Shy Guys from SMB2 USA.\r\n\r\n3.0\r\n\r\nSome level design oddities have been corrected as well as the lengths of space between the castles, flagpoles and staircases at the end of each stage.\r\n\r\nNote: This hack contains 7 worlds, out of which the last one is unlockable. Edits done by Jeansowaty in ALXR&#039;s GreatEd with Szemigi&#039;s full permission.', '[5068]Super Mario Bros. 4 - The Undiscovered Zones V2 3.0.zip', '3.0', '2020-04-17 15:11:02', '2024-07-23 01:32:18', '22 July 2024', 1721606400, '', 1, 0, 1, 1, 1, 0, '5068titlescreen.png', 6, 0, 0, 2286, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5069, 9, 784, 'Mega Man X3 Relocalization Addendum', 5882, 'This hack is an addendum of Solid One&#039;s [url=https://www.romhacking.net/hacks/5060/]Mega Man X3 Relocalization[/url], to keep some consistency with the relocalization project for Mega Man X. These changes modify it to allow for two different versions, again the &quot;Maverick version&quot;, the &quot;Irregular version&quot; and the &quot;Rockman version&quot; along with consistent character text colors. Unlike the Mega Man X2 Relocalization Addendum, considerably more changes had to be made as this hack is not based on an expanded ROM.  Along with that, this hack includes more of NectarHime&#039;s relocalization script overall.  That said there are still places that use Solid One&#039;s script.\r\n\r\n[b][u]Changes[/u][/b]\r\n\r\n[u]Changes in all patches[/u]\r\n[list]\r\n[li]Script changes to allow for consistency between both patches.[/li]\r\n[li]In dialog Dr. Doppler, Dr. Light and Dr. Cain are labeled as &quot;DOPPLER&quot;, &quot;LIGHT&quot; and &quot;CAIN&quot; instead of &quot;DR. DOPPLER&quot; &quot;DR. LIGHT&quot; and &quot;DR. CAIN&quot; for simplicity&#039;s sake and to allow for more room in the script overall for changes.[/li]\r\n[li]Consistent character text colors... at least for the THREE whole consistent text palettes Mega Man X3 has...[/li]\r\n[/list]\r\n\r\n[u]Irregular version[/u]\r\n[list]\r\n[li]Maverick = Irregular, Reploid = Repliroid, Bit = Vajarila FF (V.FF), Byte = Mandarela BB (M.BB), Dopple Town = Doppel Town, and Vile = VAVA[/li]\r\n[li]Eight bosses JP names restored.[/li]\r\n[/list]\r\n\r\n[u]Rockman version[/u]\r\n[list]\r\n[li]Includes all changes from Irregular version.[/li]\r\n[li]Changes branding to Rockman branding.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from 2.2[/u][/b]\r\n[list]\r\n[li]Text changes with Vile/VAVA.[/li]\r\n[li]Revised Dr. Light dialog.[/li]\r\n[li]Restored relocalization only patches.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from 2.1[/u][/b]\r\n[list]\r\n[li]Changed up the dialog for Dr. Light&#039;s capsules to be more consistent with NectarHime&#039;s retranslation.[/li]\r\n[li]Metalwario64/DarkSamus993&#039;s title logo is included by default now. Reducing the number of patches included from five to three.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from 2.0[/u][/b]\r\n[list]\r\n[li]Text changes with Vile/VAVA.[/li]\r\n[li]Changed the ending text crawl.[/li]\r\n[li]Fixed bug where Zero saying &quot;X, I&#039;m on my way.&quot; was at the top of the screen.[/li]\r\n[/list]\r\n\r\n[b][u]Changes from 1.0[/u][/b]\r\n[list]\r\n[li]Rockman version of patch created.[/li]\r\n[li]Eight bosses have their name changed in the Irregular version.[/li]\r\n[/list]', '[5069]MMX3_RelocalizationAddendum_v3.0.zip', '3.0', '2020-04-17 15:23:28', '2020-10-06 03:26:33', '26 September 2020', 1601092800, '5069readme.txt', 1, 0, 0, 1, 0, 0, '5069titlescreen.png', 6, 0, 0, 2444, 4, 'Database match: Mega Man X3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile/ROM CRC32: FA0FE671', 0, '', '', ''),
(5070, 9, 957, 'Mega Man X2 Zero Playable - Graphic and Text Fix', 5826, 'This hack aims to correct some flaws in the Megaman X2 - Zero Playable.\r\n\r\nApply it in the previous mentioned hack available in [url=https://www.romhacking.net/hacks/4988/]Megaman X2 - Zero Playable[/url]\r\n\r\nThese are the changes:\r\n\r\n-1. In the select screen stage changed the X emblem for the Zero emblem.\r\n-2. The Zero parts that you normally collect are now X parts (To reflect the change on the protagonist).\r\n-3. The 1-Up icon now displays Zero head instead of X.\r\n-4. The text now matches Zero, except in the capsules.\r\n\r\nIntended future updates:\r\n\r\n-1. Change Dr. Light capsules for Dr. Wily capsules (Like on the previous Megaman X - Zero Playable).\r\n-2. Change the title screen to reflect the rom hack name.\r\n-3. Change the capsules text to reflect the new protagonist.\r\n-4. Change the X.Buster on menu to Z.Buster without making the Exit become &quot;Ezit&quot;.', '[5070]Mega Man X2 (USA) Zero Playable - Graphic Fix 1.1.zip', '1.1', '2020-04-17 15:32:30', '2023-02-22 03:25:07', '17 April 2020', 1587096000, '5070readme.txt', 1, 0, 0, 0, 0, 0, '5070titlescreen.png', 6, 0, 0, 6488, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, '', '', ''),
(5071, 10, 4218, 'Initial D Another Stage Eurobeat Mod', 5240, 'The main original tracks contained in the GBA game have been replaced by Eurobeat songs.\r\n\r\n\r\n[b]Please, read the README file for [i]general info[/i] about this rom hack and [i]credits[/i]![/b]', '[5071]INTIAL_D_ANOTHER_STAGE_EBM_V.1.1.zip', '1.1', '2020-04-17 15:35:08', '2020-04-17 11:40:30', '14 April 2020', 1586836800, '5071readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 1906, 1, 'Database match: Initial D - Another Stage (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: ABC8A136E00E38132BF07D38CF28E52A2719FAB9\r\nFile/ROM CRC32: 23110A94', 0, '', '', ''),
(5072, 1, 1074, 'MM4 - Charge Shot Sound Fade Out', 4322, 'This hack alters Mega Man’s charge shot charging sound so that upon holding the charge, the sound fades out after a short while instead of looping forever.\r\n\r\nThis hack is for Mega Man 4 and/or Rockman 4 on NES/Famicom.', '[5072]MM4_ChargeSoundFadeOut.zip', '1.0', '2020-04-17 15:40:11', '2021-02-23 16:43:05', '17 April 2020', 1587096000, '5072readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 947, 1, 'Database match: Mega Man 4 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nFile CRC32: ADBD4E48\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8', 0, '', '', ''),
(5073, 1, 750, 'Super Muigi Bros.', 5897, 'Super Mario Bros 3 hack by Maximilian909.\r\n\r\n- Most levels have been redesigned.\r\n- New overworld layouts.\r\n- Secondary item function\r\n\r\n\r\nPlot When Luigi got invited to E Gadd&#039;s Lab, the Professor wanted to test out his Clone Machine. Later that day The Princess got Captured by Bowser and Mario wasn&#039;t around to help Luigi save her Our only hope was Muigi, a clone of Luigi and wears Mario&#039;s Clothes and acts almost like the 2 Brothers Prepare for an Adventure with the 2 Clones Since they share the same blood that makes them brothers\r\n \r\nCreator Maximilian909\r\n\r\nOwners Maximilian909, Frost the Fox, Joe Smo, DTK64 Purple Productions, and GoogieToons\r\n\r\nLevel Designers Maximilian909, DTK64 Purple Productions, Glacier_Inferno_1967, Joe Smo, TEN64, GoogieToons, Frost The Fox, and Nintendo\r\n\r\nBeta Testers Freddy_Fazbear_, Glacier_Inferno_1967, Coolerdude, DTK64 Purple Productions, Frost The Fox, Warrior Inkling Sonic, TEN64, and SJG4\r\n\r\nPlease support more Unofficial Super Mario Bros. ROM Hacks by checking out the Research &amp; Rom Hacking 3 Channel: https://www.youtube.com/channel/UCf_N2MFxc_fwuK43VQiy8yQ', '[5073]Super Muigi Bros.zip', '10.0', '2020-04-18 04:35:00', '2020-05-02 20:57:06', '02 May 2020', 1588392000, '', 1, 1, 1, 1, 1, 1, '5073titlescreen.png', 1, 0, 0, 1604, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5074, 17, 4222, 'Mortal Kombat Trilogy (PSX) - Fixed Audio', 5898, 'This is a &#039;small&#039; (relative to effort, not size) patch that fixes a pretty obvious oversight in Mortal Kombat Trilogy. For the bulk of tracks ripped from MK3, Midway apparently\r\nwanted to use high-quality music which was encoded at 48khz; failing to realize that CD technology was only capable of 44.1khz redbook audio. The result is that at least half of\r\nthe music in Trilogy is played at (approximately) 0.992x their original speed, leading to tracks that can sound artificially sluggish.\r\n\r\nThis patch, thusly, fixes that by re-syncing the redbook audio tracks from Trilogy back to their equivalents as heard in the (U)MK3 music CDs. There are also some tracks which had some\r\nminor or major corruption in the Redump sets sourced, so creative liberties have been taken in correcting those as well. Some of them are minor skips, but two of the tracks needed to be\r\noutright replaced by rips from the MS-DOS port of MK3.\r\n\r\nRequires a Delta Patcher. Apply to a merged Redump of Mortal Kombat Trilogy (USA) 1.1; this can be created either through CDmage or MAME&#039;s CHDman.\r\n\r\nLink to patch: [url=https://drive.google.com/open?id=1NEmmkUL8-ZzDD6A7X1sH-RKPJynJ46Xw]Drive[/url]', '', '0.999', '2020-04-18 05:20:04', '2020-04-17 21:14:14', '17 April 2020', 1587096000, '5074readme.txt', 0, 1, 0, 0, 0, 0, '', 4, 1, 1, 20, 11, 'Game ID: SLUS-00330\r\nFile Name: Mortal Kombat Trilogy (USA) (Rev 1).bin\r\nFile/ROM SHA-1: B1F8CF90914B65632BBB7F5494A51B9A494837A2\r\nFile/ROM CRC32: 2B32E271', 0, '', '', ''),
(5075, 1, 2409, 'Back to the Future (Music Fix)', 1425, 'There are only two songs in the game, both were composed by professional bands and borrowed from the movie&#039;s soundtrack. The first song which is heard throughout the bulk game is a sped up version of Power of Love by Huey Lewis &amp; the News. The second song is a sped up version of Johnny B. Goode by Chuck Berry that plays at the dance. Both songs play at twice the speed, an error people believe programmers somehow forgot about. This patch slows the tracks down to half speed so that they can now be enjoyed for what they should have been in the first place.', '[5075]back_to_the_future__music_fix__ips.zip', '1.0', '2020-04-19 05:28:31', '2020-04-18 20:25:21', '18 April 2020', 1587182400, '', 0, 1, 0, 0, 0, 0, '5075titlescreen.png', 5, 0, 0, 654, 1, 'Database match: Back to the Future (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E97AE831C57414CF1C6B95CE591E106429A7361C\r\nFile CRC32: 7C40D6C6\r\nROM SHA-1: 35E99338DBD988F90D5636688C34C6B181FFEFF0\r\nROM CRC32: A55FA397', 0, '', '', ''),
(5076, 1, 940, 'Tetris - Two Player Mod', 5493, 'The two player mod allows two simultaneous players to play while receiving the same pieces. Garbage is not sent between players by default. The GameGenie code KUTPUX or the two player-garbage IPS enables garbage.\r\n\r\nThere are two variations of the mod. One shows the next piece on the side, which makes it easier to see with peripheral vision. The other shows it on top, which makes it clearer at-a-glance which next piece belongs to which player.\r\n\r\nAlso included is a handicap mod that provides a height-select for Type A. Instead of Type B&#039;s garbage within the height area the area is simply off-limits and unusable.', '[5076]twoplayer-1.4.0-bin.zip', '1.4.0', '2020-04-20 13:49:49', '2021-01-24 04:22:37', '23 January 2021', 1611378000, '5076readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 3555, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E\r\n \r\nDatabase match: Tetris (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 817169B819AADAAE52CCE6B3D8D2FC24270566D7\r\nFile CRC32: 8319B091\r\nROM SHA-1: 66883B9EDDEC933E36B6BFF0479CEFD2434FFB40\r\nROM CRC32: FDFF80D5', 0, '', '', ''),
(5077, 9, 714, 'Marvel Quiz Quest', 5637, 'Marvel Quiz Quest is a Hack of Super Mario World which transforms \r\na traditional platformer into a multiple choice trivia game about the Marvel brand.\r\n\r\nThe game features two difficulties, eight stages each with their own assortment of questions.\r\n\r\nMore details can be found in the readme.', '[5077]Marvel Quiz Quest v.3.zip', '3.0', '2020-04-20 19:42:07', '2020-04-20 17:12:04', '20 April 2020', 1587355200, '5077readme.txt', 1, 1, 0, 1, 1, 1, '5077titlescreen.png', 1, 0, 0, 665, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5078, 1, 753, 'Zelda II: The Harrowing Escapade of Link', 5307, 'Do you love Zelda II, but yearn for a challenge? Do the terms super-jump, eco-key, and ceiling-walk mean something to you? Do you like to push the limits to see what is possible? If so this may be the hack you&#039;re looking for. This kaizo style hack grants infinite lives, but there are many difficult obstacles to overcome. You can no longer game over as normal, but you can still pause and Up+A on controller 2 to save your progress. Note that damage boosts and deaths are required in places, and there are a few places to watch out for where killing an enemy could leave you without its projectile to damage boost on. This hack leaves a lot of the vanilla familiarity in tact, but really cranks up the difficulty factor. Note that the fairy spell cost has been incresed to prevent it from trivializing some obstacles, the exp soft lock should be fixed, and Up+A restarts at palaces.\r\n\r\nThis hack was created over a period of 10 days for HackJam 2020 hosted by scorpion_max on the Zelda II discord. It has some warts and some things were not the most carefully thought out and tested as a result, but it is beatable.\r\n\r\nUpdate: 1.1 significantly shortened the death animation.', '[5078]Zelda II - The Harrowing Escapade of Link - 1_1.zip', '1.1', '2020-04-20 19:42:54', '2020-04-20 21:32:01', '20 April 2020', 1587355200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 711, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(5079, 1, 3967, 'Action 52 Atari 2600 Graphics Edition', 4555, 'Ever wanted to play the game that started the videogame crash (or should have)? Action 52 Atari 2600 Graphics Edition replaces the original graphics with what would resemble the game if it was an Atari 2600 game. Changes include all graphics and palettes were corrected so that invisible parts of the game are now shown. None of the original glitches were fixed and so it is still possible to spontaneously die for no real reason.\r\n\r\nKnown issues:\r\n-Title screen and intros are a single changing palette.\r\n-Meong is unplayable. This is a limitation of the game itself.\r\n-Menu selection is invisible so you will need to remember each game&#039;s location when selecting.', '[5079]Action 52 2600 Graphics Edition.zip', '1.0', '2020-04-21 13:33:57', '2020-04-21 00:37:51', '20 April 2020', 1587355200, '5079readme.txt', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 339, 1, 'Database match: Action 52 (USA) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A3EAF3EC222C0DF2034778D6FAA3DA216064AD07\r\nFile CRC32: 224B90FF\r\nROM SHA-1: 8E5767E4A6D5842684E1538D21948538643E0393\r\nROM CRC32: C222495', 0, '', '', ''),
(5080, 1, 753, 'Zelda II - The Adventure of Link (USA) MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Zelda II - The Adventure of Link ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n[li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n[li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n[li]Bankswitching included. Readme file for more info.[/li]\r\n[li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nNote: The author have tested most of the emulators but doesn’t work well with RockNES.\r\n\r\nNow works with BizHawk and Mesen.\r\n\r\nRead the Readme for changes in this version v1.1.0', '[5080]Zelda II - The Adventure of Link MMC5 Patch v1.1.0.rar', '1.1.0', '2020-04-21 13:34:45', '2021-10-02 03:09:24', '01 October 2021', 1633060800, '5080readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 424, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(5081, 11, 1206, 'Kid Chameleon 3: The Final Marathon', 3314, 'Can you make it out alive? Enjoy another labor of love from yours truly with the help of Skarlooey100. Proud to present a brand new level layout, palette updates, and one more visit back to Wild Side.', '[5081]Kid Chameleon 3 - The Final Marathon (ver 1.7)-IPS-patch.zip', '1.7', '2020-04-21 13:39:22', '2020-04-21 05:08:09', '28 July 2019', 1564286400, '5081readme.txt', 1, 0, 1, 0, 0, 0, '5081titlescreen.png', 1, 0, 0, 1298, 8, 'Kid Chamelon (USA, Europe)- NOINTRO\r\nCRC32: CE36E6CC\r\nMD5: 756E603B6CF9B3EBBB1B0F79D9447E43\r\nSHA-1: 28B904000B2863B6760531807760B571F1A5FC1D', 0, '', '', ''),
(5082, 9, 714, 'Iron Man - Mushroom Avenger', 5637, 'Iron Man - Mushroom Avenger is a crossover between Iron Man and The Mario Universe. Take flight across 8 levels kick King Koopa out of Kingdom Falls!\r\n\r\nDetails and Patching Instructions can be found in the readme.', '[5082]Iron Man - Mushroom Avenger v2.zip', '2.0', '2020-04-21 13:39:53', '2020-06-19 01:40:00', '18 June 2020', 1592452800, '5082readme.txt', 1, 1, 1, 1, 1, 0, '5082titlescreen.png', 1, 0, 0, 1458, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5083, 11, 3588, 'NewZealand Story Arcade colors', 753, 'Taito has been quite lazy at the time they released the Megadrive version of their smashing hit &quot;The NewZealand Story&quot;, especially regarding colors. This patch brings back the Arcade colors, making this version the visually most faithfull console port to this day.\r\n\r\nApply the patch.\r\nFix checksum using FixCheckSum.exe to avoid &quot;Red screen of death&quot;.\r\nEnjoy and leave feedback if you want.', '[5083]New Zealand Story, The (J) - ARCADE.zip', '1.0', '2020-04-21 13:41:24', '2020-04-22 14:08:49', '21 April 2020', 1587441600, '5083readme.txt', 1, 0, 0, 0, 0, 0, '5083titlescreen.png', 5, 0, 0, 1066, 8, 'Database match: NewZealand Story, The (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 07B75C12667C6C5620AA9143B4C5F35B76B15418\r\nFile/ROM CRC32: 1C77AD21', 0, '', '', ''),
(5084, 9, 729, 'Super Metroid - Y-Faster 2 Fast', 2115, 'So why faster? Because you should.\r\nJust like its predecessor, this is a speedrun/race hack but much more ambitious.\r\n\r\nRules:\r\nDefeat 5 main bosses in 5 distinct areas then head to the final boss as fast as possible.\r\nEach area can be completed in one run and in any order (no need to go back and forth between areas to progress).\r\nOnce the main boss is found and defeated, you must rush to the next area.\r\nYou don&#039;t have any time to spare as you usually do in most exploration oriented hacks as you instantly die when the timer reaches zero.\r\nIf you exit an area before beating the main boss, you&#039;re doing it wrong.\r\n\r\nAdvices:\r\nIn case you&#039;re confused, look at the map - all area maps are available from the start.\r\nThe game is designed for veterans in mind and a few techniques may be required depending on your current equipment (mid-air morphing, crouch jumping, double bomb jumping, etc.) - nothing on TAS level rest assured.\r\nAreas feature varying degree of difficulty, if you keep dying or make slow progress, maybe start over with another area first - some areas are brutal when underequipped.\r\nThere is a good chance that it will take you a few tries before completing the game under the time limit.\r\nFrom the knowledge you gathered from your runs, try different routes and find the fastest one overall.\r\n\r\nTHIS HACK IS NOT EASY : PLAY AT YOUR OWN RISK!\r\n\r\nBeta Testing team:\r\n-LinkaMeister\r\n-Aran;Jaeger\r\n-Jefe962', '[5084]YFaster2Fast.zip', '1.1', '2020-04-21 13:42:52', '2020-04-21 11:55:17', '09 April 2020', 1586404800, '', 1, 1, 1, 1, 1, 1, '5084titlescreen.png', 1, 0, 0, 801, 4, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8', 0, '', '', ''),
(5085, 1, 709, 'Super Mario Bros. - Jeansowaty Levels - The Next Episode #3', 5794, 'Episode number 3. World G this time. Inspiration was taken from SMB1&#039;s glitch World G. G-1 starts off in the overworld, but then transitions into an underground portion. G-2 is a treetop platform level with bullet bills, G-3 is a fortress which later ends in yet another treetop platform section, with Cheep-Cheeps this time round. G-4 is a generic castle, made from 1-4 from Vs. Super Mario Bros. More episodes coming soon!', '[5085]Super Mario Bros. - Jeansowaty Levels - The Next Episode #3.zip', '1.0', '2020-04-22 19:20:58', '2020-04-22 11:31:23', '22 April 2020', 1587528000, '', 1, 0, 1, 1, 0, 0, '5085titlescreen.png', 1, 0, 0, 596, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5087, 1, 187, 'Evil Dead: Ash lives!', 5169, 'Evil Dead is a film franchise that began in 1981, followed by two sequels in 1987 and 1992 respectively. In 2013 a remake of the first part was made, and between 2015-2018 a direct sequel of the original saga was broadcast in series format, recovering Bruce Campbell as Ash Williams, the main character.\r\n\r\nHis legacy extends to comics, figures and, of course, video games, but it&#039;s weird that at the top of his popularity no one (not even LJN) has ever licensed to make a Nintendo NES video game.\r\n\r\nThis hack fixes that, using the little known Splatter House installment for this console as a base. The original game is terribly cute (no kidding, even the cockroaches are cute in this game), so:\r\n\r\n● Title screen edited using YY-CHR and some hex.\r\n\r\n● 90% of the content has been redrawn from scratch. The other 10% (the one that fit well in the game but was too cute) has been modified to fit the new graphic style.\r\n\r\n● Using the excellent translation of Spinner 8 &amp; friends as a base, all texts have been modified to suit the new storyline.\r\n\r\n● Some Easter eggs and cameos added just for fun.\r\n\r\n● And much more! Just check it out and enjoy it!\r\n\r\nP.S. You can apply the patch directly on the original Japanese rom.', '[5087]Evil Dead23042020.rar', '1.0', '2020-04-23 02:51:35', '2020-04-23 00:58:30', '23 April 2020', 1587614400, '', 1, 0, 0, 1, 0, 1, '5087titlescreen.png', 1, 0, 0, 2172, 1, 'No-Intro Name: Splatter House - Wanpaku Graffiti (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: C5E4488C315C45B5A33CE2CD35B88D1AC4DDB061\r\nROM SHA-1: E535C353C90C0866B8AFC681B938D3717D9EE049', 0, '', '', ''),
(5088, 1, 709, 'A Simple Quest', 5869, 'A Simple Quest. After the events from A Girl&#039;s Journey Bowser gave Erica and Gaby a new quest to save their best friend Alisa. This time Erica is the main character and Gaby is the second.in this hack you will explore some new words, the black and white zones that are the old forgotten zones. And the next ROM hack will be a sequel of this hack.', '[5088]A Simple Quest.zip', '7.0', '2020-04-24 15:57:00', '2020-04-30 12:27:32', '30 April 2020', 1588219200, '', 1, 0, 1, 1, 0, 0, '5088titlescreen.png', 1, 0, 0, 607, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5089, 1, 709, 'Super Candra Sisters', 5116, 'Candra and Sandra go to a portal and end up in the Mushroom Kingdom. They find out that they can throw fireballs. A group of fairies inform them that Nelda, one of Candra&#039;s friends has been kidnapped.\r\n\r\nYou always appear big and can always throw fireballs.', '[5089]SMB1_Candra.zip', '1.0', '2020-04-24 16:04:24', '2020-04-24 04:26:05', '24 April 2020', 1587700800, '', 1, 0, 0, 1, 1, 0, '5089titlescreen.png', 5, 0, 0, 375, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(5090, 10, 2881, 'Doom II Paint Edition', 5903, 'Doom II Paint Edition is a simple and goofy hack. Firstly it builds upon [url=https://www.romhacking.net/hacks/3666/]Kippykip&#039;s PC Conversion pack[/url], restoring the blood of the PC version as well as the pallette and fixing some render issues. But the most important change of this hack is that every wall texture is replaced by a cartoony, low-quality version made with Paint, hence the title. If you want to play Doom 2 GBA with simple textures (that surprisingly dont look that bad), this hack is for you!', '[5090]DoomII Paint Edition.zip', '1.0', '2020-04-24 16:07:34', '2020-04-23 17:43:09', '23 April 2020', 1587614400, '5090readme.txt', 1, 0, 0, 0, 0, 0, '', 6, 0, 1, 566, 1, 'Database match: Doom II (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 38C7BAFDC2E6D7B9700385C01FBEF6B6888E4A33\r\nFile/ROM CRC32: 60CD3207', 0, '', '', ''),
(5091, 9, 755, 'Super Mario Kart: Super Circuit Demake', 5904, 'Super Mario Kart: Super Circuit Demake features all 20 tracks from Mario Kart: Super Circuit and all 4 Battle Courses too, as well as edited color palettes to make the tracks more resemble that of Super Circuit&#039;s, and a slightly altered item probability table.\r\n\r\nA small note: in Mario Kart: Super Circuit Yoshi Desert and Bowser Castle 3 are both in the Star Cup, in this hack Star Cup ends with Bowser Castle 3 and Yoshi Desert is at the beginning of Special Cup. That way there isn&#039;t two Bowser Castle courses in Special Cup.', '[5091]Super Mario Kart - Super Circuit Demake v1.2.zip', '1.2', '2020-04-24 16:08:38', '2022-02-21 23:19:49', '19 February 2022', 1645246800, '5091readme.txt', 1, 0, 1, 0, 1, 1, '', 1, 0, 1, 3538, 3, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: BA6EE84255F43773A5697D2A08BC453B256921AA\r\nFile CRC32: 5028CB31\r\nROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nROM CRC32: CD80DB86', 0, '', '', ''),
(5092, 1, 805, 'Metro Android 1', 5905, 'Many if not all rooms have been redesigned from the originals. Play-tested a lot and made many corrections. Hopefully all places that otherwise would cause player to get stuck and forced to reset have been modified and fixed. \r\n\r\nThis is the author&#039;s 1st attempt at a hack. Please see Metro Android 2 hack which uses Metro Android 1 as a base but is a massive expansion and rebuild and greatly expands upon what the author learned while making Metro Android 1. \r\n\r\nPlease see Readme for prologue and other information, etc. Enjoy!', '[5092]Metro Android 1.zip', '1.3', '2020-04-24 16:10:54', '2020-05-08 20:45:28', '01 May 2020', 1588305600, '5092readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 390, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 166A5B1344B17F98B6B18794094F745F8A7435B8\r\nFile CRC32: 4DE6A02B\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(5093, 11, 2687, 'Wonder Boy III - Monster Lair Arcade colors', 753, 'Sega did an awful work on this early title released for the Megadrive.\r\nThis patch aims to make it much closer to the arcade original.\r\nStill many sprite drawing erros and bad palette assignation that could only be fixed using game disassembly.\r\nEnjoy.', '[5093]Wonder Boy III - Monster Lair - ARCADE.zip', '1.0', '2020-04-24 16:11:18', '2020-04-24 12:46:45', '24 April 2020', 1587700800, '5093readme.txt', 1, 0, 0, 0, 0, 0, '5093titlescreen.png', 5, 0, 0, 1249, 8, 'Database match: Wonder Boy III - Monster Lair (Japan, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 1FD3F77A2223EBEDA547B81E49F3DFC9D0197439\r\nFile/ROM CRC32: C24BC5E4', 0, '', '', ''),
(5096, 1, 709, 'Super Diego Bros.', 5909, 'A level (and text) hack for Super Mario Bros. made with SMB Utility. The patch was created with &quot;xdeltaUI&quot;. The hack consists of 4 levels (replacing 1-1 through 1-4). The aim was for the easy side of &quot;kaizo light&quot; (with some minor trolling), but seasoned players should have no challenge getting through the levels in a hour or less. There is a slight graphical glitch upon clearing 1-3 - if anyone knows the cause of this please share your knowledge! Most importantly, thanks for checking out the hack and hope you get some enjoyment out of it.\r\n\r\nChange notes:\r\n\r\nV1.1: Shortened the timer in 1-1 to prevent a glitch in which, if the player were to ride the moving platform across the goal, the game would freeze.\r\n\r\nV1.2: Altered an obstacle in 1-3 to prevent an unintended method of clearing the stage, and added a small pit to facilitate retrying the stage.\r\n\r\nV1.3 (current): Added a custom BGM track (composed by JonnyManjiro) that is played on stages 1-2 and 1-4.', '[5096]Super Diego Bros..ZIP', '1.3', '2020-04-25 18:05:50', '2020-05-03 09:42:01', '03 May 2020', 1588478400, '', 0, 0, 1, 1, 0, 0, '5096titlescreen.PNG', 1, 0, 0, 919, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5097, 1, 750, 'SMB3 (Definitive Edition)', 4957, 'UPDATE: The Straight Fireball ASM had to be omitted because of a glitch with Hammer Mario doing the same thing with his hammers. Whoops.\r\n\r\n\r\nThis hack combines SMB3 patches into one hack that basically improves Super Mario Bros. 3 as a whole.\r\n\r\n\r\nI do not claim any credit for the actual content - only for the hard work of making it all work together.\r\n\r\n\r\nFeatures:\r\n\r\n1. Ability to save the game.\r\n\r\n2. Title Screen Music (special thanks to Koopa on the SMB3 Prime server for giving me the code).\r\n\r\n3. Item Slot from Super Mario World \r\n\r\n4. Blocks, Sprites, etc in levels now have 16 frames of animation.\r\n\r\n5. The Graphics for the Big World levels have been properly up-scaled.\r\n\r\n6. Hammer, Boomerang, and Fire Bros. now have different sprites to tell them apart.\r\n\r\n7. The Spiny shell bug is now fixed\r\n\r\n8. Treasure chests in Toad Houses now look better.\r\n\r\n9. Luigi&#039;s color palette is now darker like on the map screen in game and on the title screen.\r\n\r\n10. The spade house map screen graphics is now animated up to 4 frames.\r\n\r\n\r\nAll credits go to the below listed hacks and their individual authors:\r\n\r\n1. SMB3_Battery Hack by infidelity (gives the game a save feature): http://www.romhacking.net/hacks/2886/\r\n\r\n2. Super Mario Bros. 3 - Item Slot Hack by Dizzy9 (gives the game the item slot from SMW): http://www.romhacking.net/hacks/1658/\r\n\r\n3.  SMB3 Graphics Patch - Spiny Shell Fix by Hamtaro129 (fixes a bug in in the spiny shell sprite which had a duplicated frame): http://acmlm.kafuka.org/uploader/get.php?id=4780\r\n\r\n4. Title Screen music ASM hack by Koopa (this allows music to be played on the title screen): http://www.romhacking.net/forum/index.php?action=profile;u=88497\r\n\r\n5. SMB3 - Graphics Update by Goombill (this changes some of the graphics to look better like in the Big World levels and Toad Houses): http://www.romhacking.net/hacks/1669/', '[5097]Super Mario Bros. 3 (Definitive Edition v1.3).zip', '1.3', '2020-04-28 22:01:27', '2020-05-24 14:23:14', '12 May 2020', 1589256000, '', 1, 1, 0, 0, 1, 1, '5097titlescreen.png', 6, 0, 0, 4647, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(5098, 1, 1670, 'Addams Family Nes Dx', 5914, 'This patch modifies all the portraits of the family members in the game to resemble to their movie counterpart. It also fixes some graphical glitch (like the sprite of Thing in the master bedroom, and the eyes of Granny in the gallery) and it refines some tiles in the game.\r\n\r\nVersion 1.01\r\n\r\n- Added unused crosses in the garden', '[5098]ADDAMS 1.01.rar', '1.01', '2020-04-28 22:09:55', '2020-05-07 15:37:00', '01 May 2020', 1588305600, '5098readme.txt', 1, 0, 0, 0, 0, 0, '5098titlescreen.png', 5, 0, 0, 587, 1, 'Database match: Addams Family, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C831410A86A9B759A1E5EC53E8E1EE6789C79569\r\nFile CRC32: 8E2AF80\r\nROM SHA-1: D08992699355195E9ED4DCA2110FE9FC338ED652\r\nROM CRC32: 65518EAE', 0, '', '', ''),
(5099, 1, 2090, 'All Elite Wrestling 2020', 1425, 'This is All Elite Wrestling 2020. Play as Hangman Adam page, Darby Allin, Broken Matt, Kenny Omega, Jon Moxley, or Cody Rhodes, to see if you have what it take to win the AEW Championship. Work your way through the ranks to win the title, then see if you can defend your belt against the others, including Le Champion - Chris Jericho!!!', '[5099]all_elite_wrestling_2020_ips.zip', '1.0', '2020-04-29 18:48:43', '2020-04-26 20:27:35', '26 April 2020', 1587873600, '', 1, 1, 0, 1, 1, 1, '5099titlescreen.png', 1, 0, 0, 786, 1, 'Database match: Pro Wrestling (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 471DA639A9533C8CB593E73A589B976341B9DDA1\r\nFile CRC32: D5F95DA7\r\nROM SHA-1: DC50DB50702FB7A89BC7DB8132BFC805F3C9FC33\r\nROM CRC32: E6F08E93', 0, '', '', ''),
(5100, 9, 714, 'Billy Time!', 5637, 'Bill and Kyle wished to be in a video game, They got what they asked for and a whole lot more!\r\n\r\nTriple jump through 24 levels and figure out what exactly is going on.\r\n\r\nDetails and patching Instructions can be found in the readme.', '[5100]Billy Time! v.14.zip', '14.0', '2020-04-29 19:02:48', '2020-05-18 15:11:57', '18 May 2020', 1589774400, '5100readme.txt', 1, 1, 1, 1, 1, 1, '5100titlescreen.png', 1, 0, 0, 794, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5101, 27, 4229, 'Super Smash Bros. Sonic Mod', 5915, 'Version 2: 5/14/2020\r\nHere are the additions in the new update...\r\n\r\n-Bridge Zone (Mushroom Kingdom) now has custom textures and models. (note: The warp pipes and POW blocks have been removed). Melody synth volume in the music has been turned down.\r\n-Special Stage (Yoshi&#039;s Stage, multi and 1p) now have custom textures and models.\r\n-Casino Night Zone (Saffron City) now has custom textures and models. (note: The moving platforms have been disabled and the pokemon spawn offscreen, it&#039;s necessary to keep them or the level crashes)\r\n-Hidden palace music from Sonic 2 added to Character bios and VS record screen\r\n-Buggy textures have been worked out in a few levels\r\n-Some levels have been re-optimized for better four-player performance\r\n\r\n---------------------\r\nVersion 1: 4/27/2020\r\nThanks to the efforts of the amazing N64 hackers who developed the &quot;goldeneye setup editor&quot;, ownsoldier has been able to put his very limited hacking skills to work to cook up this mod that recreates SONIC 1 levels and music in SSB64. Ownsoldier has reworked every possible level that he could without causing the game to crash or glitch on emulator AND ON CONSOLE (Everdrive 64 version 3.0). That means that all model poly-counts, textures, and music are kept within their respective boundaries to keep the framerate and processing speed consistent with the original game, some stages have even slightly improved performance. ALL the custom music has been reworked BY HAND down to every instrument and every note.\r\n\r\nList of Changes:\r\n-New title splash screen\r\n-New menu background and music from Sonic 2 competition results\r\n-Player select music from Sonic 2 options screen\r\n-All stage select images and text reworked to fit each level:\r\n-Peach&#039;s Castle is now Green Hill Zone\r\n-Congo Jungle is now Spring Yard Zone (includes barrel hazard)\r\n-Planet Zebes is now Marble Zone (includes rising lava hazard)\r\n-Hyrule Castle is now Labyrinth Zone (includes tornado hazards)\r\n-Yoshi&#039;s Island only includes the Special Stage background and music\r\n-Sector Z is now Scrap Brain Zone (includes arwing hazards, wish models could be changed to badniks!)\r\n-Kirby&#039;s Dreamland is now Star Light Zone (includes wind blowing hazard)\r\n-Saffron City only includes Sonic 2&#039;s Casino Night background and music\r\n-Mushroom Kingdom only includes Bridge Zone background and music (from the Sega Game Gear game Sonic 1)\r\n-Starman item has Sonic 1&#039;s invincibility music\r\n-Hammer item has Sonic 2&#039;s Super Sonic music\r\n-New results screen background and music\r\n-Single player levels changes:\r\n-Break targets and board platforms have special stage background and music\r\n-New music for all completion and fail results screens\r\n-Fighting Polygon Stage is now the Battlefield version of Scrap Brain\r\n-Metal Mario Stage is now Scrap Brain Act 3 with Boss music\r\n-Master Hand Stage has Final Zone background and music\r\n-Ending credits have the Sonic 1 ending music', '[5101]ssbmod_sonic1_v2.zip', '2.0', '2020-04-29 19:19:43', '2020-05-24 15:38:08', '14 May 2020', 1589428800, '5101readme.txt', 1, 1, 1, 1, 0, 0, '5101titlescreen.jpg', 1, 0, 0, 4963, 12, 'Database match: Super Smash Bros. (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile SHA-1: 0FD35AE9976B4FE68ECE1C6F2D9156D913CCF076\r\nFile CRC32: DD2DF6D9\r\nROM SHA-1: E2929E10FCCC0AA84E5776227E798ABC07CEDABF\r\nROM CRC32: EB97929E', 0, '', '', ''),
(5103, 9, 354, 'Seiken Densetsu 3 / Trials of Mana - Class Balance + No Skill Counter', 5583, 'Seiken Densetsu 3 / Trials of Mana -- Class Balance + No Skill Counter\r\n\r\nv3.5, by hmsong\r\n\r\nFor the most part, the original game&#039;s class system was rather poorly balanced.  Usually, one class outclassed the other three (ex: Hawk&#039;s Nightblade), while for others, one class was completely underwhelming (ex: Lise&#039;s Dragon Master).  Sometimes, both.  The purpose of these patches are to balance things out, so that all classes are good in their own rights.\r\n\r\nWhile plenty of bugs exist in the original game, there are some major bugs that made the game balancing different than it would have been:\r\n\r\n- Accuracy and Evasion doesn&#039;t work.  That means things like Speed Up/Down, Duran&#039;s shields, and probably numerous other things have no effect one way or another.  However, Agility still affects the power of the throw items and numerous skills.\r\n- Critical hits don&#039;t exist in the game, which makes Luck stat and Energy Ball completely useless.  And according to praetarius5018, critical hits broke the game, since it usually ended up making the enemies far too powerful.\r\n\r\nPraetarius5018 (the creator of Sin of Mana) released a bug-fix patch that fixes most of the bugs, including the ones I mentioned above.  While that patch is compatible with my patch (whew~~), it is sadly not compatible with the official Trials of Mana.\r\n\r\nThere are three patches for balancing the classes -- Skills, Stats, and Equipments.  They are intended to be used together, but they do not depend on each other (some people may prefer one without the other).  However, for convenience, I included a bundle package that has all three patches.  See the attached document for more detail.\r\n\r\nThe Skill patch also includes an optional patch, No Skill Counter.  In the original game, if you attacked some enemies with a screen-freezing skill (ex: magic, Lv2/3 tech), they would counter with their own powerful skills.  This made almost all enemy-targeting skills completely useless (Angela suffered the most), which made the original game very stale, as you&#039;d be stuck doing the same boring melee damage over and over again.  This patch disables that counter.  However, some enemies will still use counter skills if their HP gets too low.\r\n\r\nObviously, some classes will still be better than the others, but hopefully, the gaps between those classes are significantly less than the original game.\r\n\r\n\r\n\r\nApplying Notes:\r\n\r\n- To combine Better Starting Stats patch, apply Better Starting Stats patch first, then apply this patch.\r\n- This is specifically for No Header ROM.  If you only have a Headered ROM, then you can use TUSH ([url]https://www.romhacking.net/utilities/608/[/url]) to remove the header.\r\n- Compatible with the English [url=http://www.romhacking.net/translations/440/]NCorlett-translation patch[/url].  But again, you need a Unheadered ROM.  If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header.  And then you can apply these patches.\r\n- Compatible with the new Trials of Mana ROM, released in 2019.  But again, you need a Unheadered ROM.\r\n- Compatible with praetarius5018&#039;s bugfix patch.  However, depending on the patching order, there may be slight differences (ex: Equipment effects, Evade stats, and No Skill Counter if you use it).\r\n\r\n\r\n\r\nThere are other hacks for Seiken Densetsu 3 that you should check out:\r\n\r\nSin of Mana\r\n- [url]http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/[/url]\r\n- This changes the contents of the game in many ways, such as equipment bonus, level-up change, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes.  It&#039;s a completely new game though, since so much has changed, and the game progress is slightly different.\r\n- There is also a forum (google &quot;Sin of Mana forum&quot;), where you can ask the creator (praetarius5018) numerous questions.  He is very helpful, and even helps you to create your own hack.  He certainly did for me.\r\n- Sin of Mana is NOT compatible with the new Trials of Mana.\r\n- Sin of Mana is NOT compatible with hmsong&#039;s patches.\r\n\r\n\r\n\r\nPlease leave comments or reviews on the balance patches.  This would give the creator ideas on what is good or not, and depending on the situation, even revise the patches.\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).\r\n\r\nAlso, check out the SD3 hack discussion forum at:\r\n[url]https://www.romhacking.net/forum/index.php?topic=33648[/url]', '[5103]Class Balance 3.5.zip', '3.5', '2020-04-30 15:08:03', '2023-05-17 02:10:43', '16 May 2023', 1684209600, '5103readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2754, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(5104, 8, 708, 'Pokemon Patched Crystal', 5918, 'You can now join The Uber Archive Discord server for the latest release, news or submit any bug reports!\r\n\r\n[url]https://discord.com/invite/5Xu54kDeJS[/url]\r\n\r\n\r\nAbout the hack:\r\n\r\nPokémon Crystal is a great game, but sadly it suffers from bugs and inaccuracies that are hard to initially notice. This hack fixes them but still retain the original feel and content of the game, which means this hack is more of a &quot;patch&quot; rather than a completely new game.\r\n\r\n\r\n!! NOTICE !!\r\n\r\nIt is highly recommended to make backups of your saves when trying out a new release.\r\nSaving to the 2nd floor of a Pokémon center is advised for the best results.\r\n\r\nAfter 6k downloads on this platform alone, without further ado...\r\n\r\n~Version 3.12~\r\n\r\nMystery Gift via NPC implementation. Carrie, the girl that enables Mystery Gift at the\r\nGoldenrod Department Store will also offer to Mystery Gift with you once per day.\r\nThe item range is exactly the same as the real Mystery Gift along with\r\nthe ever rare Mirage and Bluesky mail (decorations are excluded at the moment)\r\n\r\nConsidering the above change, Buena&#039;s Password rewards have changed\r\nwith the removal of the mail rewards. In addition, the MysteryBerry has been swappped\r\nwith the MiracleBerry in the rewards list\r\n\r\nWild encounter rates have been adjusted due to certain pokemon not appearing\r\n\r\nTM09 - Psych Up is now sold on the Celadon Deptartment Store (3F) instead of Saffron Mart\r\n\r\n\r\n~Highlight Features~\r\n\r\n-The entirety of bugs have been fixed\r\n-Capture all 251 Pokémon, no trading with friends required\r\n-Adjusted Time System, no longer will you have short mornings or long nights\r\n-Celebi event restored, no more scrambled eggs\r\n-Infinite use TMs, a collector’s dream\r\n-Move Reminder to teach your Pokémon forgotten moves\r\n-All Gym Leaders are available for a rematch, think you can win again?\r\n-Extra Trainer Card page for Kanto badges and all 16 badges are now in color!\r\n-Shiny variant display on Pokédex entries by pressing SELECT\r\n-Easily change the time by pressing DOWN + B on the title screen\r\n-And many more!\r\n\r\n\r\nFull feature list and more detailed information in the provided text files.', '[5104]patched-crystal 3-12.zip', '3.12', '2020-04-30 15:09:34', '2024-05-19 15:43:44', '15 May 2024', 1715731200, '5104readme.txt', 0, 0, 0, 0, 1, 0, '5104titlescreen.png', 5, 0, 0, 6536, 1, 'Database match: Pokemon - Crystal Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133\r\nFile/ROM CRC32: EE6F5188', 0, '', 'https://github.com/UberMedic7/patched-crystal', ''),
(5105, 11, 1131, 'Wonder Boy in Monster World Various fixes', 965, 'This patch fixes some NPCs and objects misplaced plus some other fixes, in the game indentified by No-Intro as: \r\nWonder Boy in Monster World (USA, Europe)\r\n\r\nVer. 1.00\r\n\r\n* This patch is a small fix for the hidden shop keeper at Purapril. He is placed 4 pixels underground hiding his legs. With this patch the correct appearance is restored.\r\n\r\nVer. 1.01\r\n\r\n* In the ending, the middle three NPCs at Purapril are placed 1 pixel too low. Now the correct appearance is restored.\r\n\r\nVer. 1.02\r\n\r\n* The first npc at the start of the game is placed 1 pixel low. Now the correct appearance is restored.\r\n\r\nVer. 1.03\r\n\r\n* The sister of Hotta in the Lilypad village is placed 1 pixel low. Now the correct appearance is restored.\r\n* The elder chief of the Lilypad village is placed 1 pixel low. Now the correct appearance is restored.\r\n* In the Begonia village there is a misplaced door. The door was accidentally placed inside part of the wall. Now the door is shifted 16 pixel on the left, and the wall is restored.\r\n* In the room of the Elder Dragon at Begonia the left wall is semitrasparent and lacks shadows. Now it is restored.\r\n* In the Dark Castle, after the first pair of moving platforms, there is a rope that can be reached with the marine and ladder boots that jumps slightly higher than all other boots, skipping the second part of the level. As the jump height difference is barely noticeable and the player would&#039;ve most likely had Legend Boots equipped at this point, testers never discovered this. Now the rope is shortened forcing you to go through the entire level.\r\n* If you respond correct at all 5 questions of the Sphinx, it should reward you with Thunder magic, but that doesn&#039;t happen. Now it is repaired.\r\n* Fixed the game saving forcing it to use SRAM.  \r\n\r\nVer. 1.04\r\n\r\n* In the room that connect Purapril to Begonia the wall lacks shadows. Now it is restored.\r\n* In the Lilypad village when you enter inn or item shop, the branch that supports the sign, when you enter is badly colored. Now it is restored.\r\n* At the title screen, when save is present, the icon is now placed on continue avoiding starting a new game by mistake.\r\n\r\nVer. 1.05\r\n\r\n* When first arrive at Begonia all shop are closed. The door misplaced is shifted but Shion react as it is at the old place. Now it&#039;s fixed.\r\n* Make the patch compatible also with MW III Title Screen Revamp (https://www.romhacking.net/hacks/6656/). Patch first with one and then with the other.', '[5105]wbmw_fixes.zip', '1.05', '2020-04-30 15:12:15', '2024-07-05 12:30:01', '05 July 2024', 1720137600, '5105readme.txt', 1, 0, 0, 0, 0, 1, '', 4, 0, 1, 1250, 8, 'Database match: Wonder Boy in Monster World (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 87A968F773C7E807E647C0737132457B06B78276\r\nFile/ROM CRC32: 1592F5B0', 0, '', '', ''),
(5106, 8, 4232, 'Flying Dragon Gaiden Hack', 1637, 'Here&#039;s an attempt to make Fighting Simulator 2 in 1 how it should have been for the US release.\r\nThis patch restores the story and the names of Hiryu No Ken Gaiden and the title screen has been altered to be closer of the japanese version.', '[5106]FlyingDragonGaiden.zip', '1.0', '2020-04-30 16:42:40', '2020-04-30 16:14:48', '30 April 2020', 1588219200, '5106readme.txt', 1, 0, 0, 1, 0, 0, '5106titlescreen.png', 5, 0, 0, 283, 1, 'Database match: Fighting Simulator 2 in 1 (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 9073276D8ADF1E59829AE48073B42AE19C9770CE\r\nFile/ROM CRC32: 52678AE8', 0, '', '', ''),
(5107, 1, 956, 'MTPO Milli Hack', 5922, 'MTPO Milli Hack\r\n\r\nDescription: The default MTPO fight time reporting uses a crude rounding technique. This hack allows for accurate millisecond timer reporting at the end of fights.\r\n\r\nv2.0: added support for reporting Tyson fight time on victory screen.\r\n\r\nv3.0: Replaced points counter with realtime last-punch-landed timer. It should not affect game timing/lag. I have seen instances of overrun ahead of actual round timer, this only appears to occur on knockdowns not ending the fight.\r\n\r\nSee the readme in zip for patch/assembly details.', '[5107]MTPO-Milli_v3.zip', '3.0', '2020-05-01 21:16:32', '2020-05-07 07:37:09', '07 May 2020', 1588824000, '5107readme.txt', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 478, 1, 'Database match: Mike Tyson&#039;s Punch-Out!! (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5D287F933931B14504EB2A3C40FEF1AF2AE083EA\r\nFile CRC32: 83DB7938\r\nROM SHA-1: 339EB36ACBBBEC96C8D177F0265253A5764CC1FB\r\nROM CRC32: 92A2185C', 0, '', '', ''),
(5108, 1, 750, 'Super Flyin Again', 4986, 'The sequel to &quot;Super Flyin&quot;, Mario is back to fly across difficult levels — bopping, avoiding, and blasting enemies along the way. Recharge your flight timer by hitting enemies on the head, and keep on super flyin&#039; away to victory! \r\n\r\nMario also has a super-charged powerup at his disposal now — the Fire Leaf. \r\nHold up and press B to do a tail attack.\r\nHold down and B to turn into a mobile statue.\r\nPress B to shoot fireballs.\r\n\r\nThis game has been heavily modified from the original in more ways than can be explored here.\r\nSee the full README in the ZIP file for a comprehensive list of all improvements over the first game. \r\nREADME linked on this page is an abridged, text-only version.', '[5108]Super Flyin Again.zip', '1.02', '2020-05-01 21:18:45', '2022-03-31 23:52:52', '31 March 2022', 1648699200, '5108readme.txt', 1, 1, 1, 1, 1, 1, '5108titlescreen.png', 1, 0, 0, 2389, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5109, 1, 2555, 'Rally-X NES Edition', 5368, 'Rally-X NES Edition is a hack of the original pirate game B.B. Car (Mi Hun Che), altered the graphics, the title screen, and the colors, to get closer to the arcade version.\r\n\r\nThis hack is partially based on another hack from the same game:\r\nhttps://www.romhacking.net/hacks/3090/\r\nI used this hack to change the number of lives and it was easier to edit the title screen than the rom without modification.\r\n\r\nV1.1 update:\r\n- New title screen\r\n- Changed some palettes\r\n- Redesigned stone and smoke\r\n- New custom tile designed for the wall background\r\n- Changed the car sprite to the New Rally-X\r\n- Changed the font of the numbers, using that of the original game\r\n- Fixed some small color-related bugs\r\n- Disabled music', '[5109]Rally-X_NES_EditionV1.1.zip', '1.1', '2020-05-02 17:58:42', '2020-10-16 15:16:07', '16 October 2020', 1602820800, '', 1, 0, 0, 1, 0, 1, '5109titlescreen.png', 5, 0, 0, 1749, 1, 'Database match: BB Car (Asia) (En) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 94BF70B6FB65EF5451E2E8A1EEFAF2664C177945\r\nFile CRC32: 8713DE54\r\nROM SHA-1: 2306A1A9F7003A446D837F9D7F5AB2E4BF65E0AD\r\nROM CRC32: 7F9C1DEC', 0, '', '', ''),
(5110, 1, 750, 'Super Mario Bros. 3 Classic', 5925, 'Super Mario Bros. 3 Classic is a remake of the original Super Mario Bros. made over a few weeks by DoctorFrowny during the lockdown of 2020. It stays faithful to the earlier game while adding some extra bonuses offered by the newer title.\r\n\r\nYou can patch your SMB3 ROM using the standard .ips format.', '[5110]Super Mario Bros 3 Classic.zip', '1.0', '2020-05-02 18:00:47', '2020-05-03 15:32:52', '01 May 2020', 1588305600, '5110readme.txt', 0, 0, 1, 1, 0, 0, '5110titlescreen.png', 1, 0, 0, 6547, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A) \r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122) \r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1 \r\nFile CRC32: B742B33 \r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02 \r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5111, 11, 4236, 'Crack Down Arcade colors', 753, '- Title screen now match the brown-orange colors of the arcade original.\r\n- Intro cinematic now has much more vivid colors.\r\n- All in-game cinematics colors now match the arcade version.\r\n- Players characters colors now match the arcade and are consistent with in-game cinematics.\r\n- All ennemies colors have been slightly tweaked to have more vivid colors, just as the arcade version.\r\n- All level, depending of palette sharing, have been more or less tweaked to match the original arcade version.\r\n\r\nEnjoy.', '[5111]Crack Down (UE) [!] - ARCADE.zip', '1.0', '2020-05-02 18:16:32', '2020-05-02 09:48:16', '02 May 2020', 1588392000, '', 1, 0, 0, 0, 0, 0, '5111titlescreen.png', 5, 0, 0, 719, 8, 'Database match: Crack Down (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 949CD961A99E9C35388CF6A4DB5E866102ED27A2\r\nFile/ROM CRC32: B9CE9051', 0, '', '', ''),
(5112, 1, 121, 'Sprite Bugfix', 4785, 'Dragon Warrior III has two sprites bugs that are addressed by this patch. \r\n\r\nFirst, the right-facing female fighter appears to be punching, but unlike in her left-facing frames, her hand remains extended even though the arm itself retracts. The solution involved mapping out the game&#039;s graphical pointer system and altering the addressed tile location. \r\n\r\nAlso, the old man with staff NPC sprite had a flaw in the original Famicom version with his staff when facing right. The NA localization team rearranged his tiles to fix the issue, but unfortunately created a new problem with his foot animation. A single gigantic foot appears in one left-facing frame and no feet appear in the other, which is inconsistent with the right-facing frames and the behavior of the very similar Famicom sprite. This patch corrects the issue.\r\n\r\nFamicom versions of these fixes will appear in the upcoming Dragon Quest III: Delocalized release.', '[5112]dw3_sprite_bugfix.zip', '1.0', '2020-05-02 18:17:15', '2020-05-03 05:34:02', '02 May 2020', 1588392000, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 481, 1, 'Database match: Dragon Warrior III (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A867549BAD1CBA4CD6F6DD51743E78596B982BD8\r\nFile CRC32: EB63E83\r\nROM SHA-1: E58B61B031A9F0DC168525654BCB9883EF61A976\r\nROM CRC32: A86A5318', 0, '', '', ''),
(5113, 1, 709, 'Super Mario Bros. A Plumber to The Past', 5928, 'This hack has harder and more creative levels mainly, some sprite changes and a little bit of text changing. Every level is changed from the original.', '[5113]Super Mario Bros. A Plumber to The Past.zip', '2.1', '2020-05-03 15:19:37', '2020-05-09 17:40:43', '09 May 2020', 1588996800, '', 1, 0, 1, 1, 1, 0, '5113titlescreen.png', 1, 0, 0, 934, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nPatched File SHA-1: 2AF37CD4BBFC3358DF82D5FF87801444A9DC4D51\r\nPatched ROM SHA-1: B7A9CDD58297DA060CBBDD614329AF597B4B1C11', 0, '', '', ''),
(5114, 27, 847, 'Super Mario 74 on Console', 5688, '(Using xDelta, apply this patch to the original [url=https://www.romhacking.net/hacks/1425/]Super Mario 74[/url] patch, then patch the resulting patch to your Super Mario 64 ROM.)\r\n\r\nLink to original patch: https://www.romhacking.net/hacks/1425/\r\n\r\nWorks both in emulator and on console. With all new levels and 150 stars to collect, Super Mario 74 is one of the most memorable Super Mario 64 romhacks out there. Whether you&#039;re sliding for fun in Skyward Slopes, challenging yourself with tight platforming in Flowery Gardens, or even torturing yourself in Luminium Sphere, there&#039;s tons of fun and adventure to be had in Super Mario 74.\r\n\r\n- Original game by Nintendo.\r\n\r\n- Original mod by Lugmillord.\r\n\r\n- Console compatibility issues resolved by macN64.\r\n\r\n- Patch created by Nintendo 64 Wizard.', '[5114]Super Mario 74 (Console).zip', '1.0', '2020-05-03 15:27:31', '2020-05-05 20:01:22', '02 May 2020', 1588392000, '5114readme.txt', 0, 0, 0, 0, 0, 1, '5114titlescreen.png', 6, 0, 0, 4017, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(5115, 8, 891, 'Super Luigi Land 2: 6 Golden Coins', 5930, 'There is no point in this existing, but here it is. New Sprite Set for Luigi and Waluigi. The mechanical statue is Luigi, and it&#039;s the &quot;Luigi Zone&quot; now. Wario is changed to Waluigi. The island with coins in the &quot;Turtle Zone&quot; spelling out &quot;MARIO LAND 2&quot; is now &quot;LUIGI LAND 2&quot;. This rom hack of Super Mario Land 2: 6 Golden Coins is complete now. You now have an option between toruzz&#039;s sprite set and a Super Mario World-like sprite set. Any one can download this and patch SML2 with any IPS patcher. Instructions are included, so refer to the readme file on this page if you aren&#039;t sure of how to play this game.\r\n\r\nWhat It Features Currently In The Completed Version\r\n\r\n1. The credits now say LUIGI (x3)\r\n\r\n2. Upgraded Waluigi Watch Tower sprites\r\n\r\n3. Better upside-down L castle emblem\r\n\r\n4. New and Old Sprite Sets fixed\r\n\r\n5. Fixed title screen errors\r\n\r\n6. Fixed &quot;M&quot; &amp; &quot;W&quot; clouds, and invisible wall in Tree Zone Boss Level\r\n\r\n7. Luigi Statue is now more accurate to Luigi\r\n\r\n8. Works On An Actual GAMEBOY', '[5115]Super Luigi Land 2 - 6 Golden Coins.zip', 'Complete', '2020-05-04 00:46:37', '2022-12-01 04:26:25', '24 September 2021', 1632456000, '5115readme.txt', 1, 0, 1, 1, 0, 0, '5115titlescreen.png', 5, 0, 0, 2487, 1, 'Database match: Super Mario Land 2 - 6 Golden Coins (USA, Europe) (Rev B)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D11D94FA3C36B9F72E925070B66BB4F16D31001E\r\nFile/ROM CRC32: 635A9112', 0, '', '', ''),
(5116, 1, 1290, 'Bomberman Password Nirvana', 257, '[i]Bomberman[/i] was already localized for the North American market.\r\nBut, the password system was so difficult to use that it made saving and continuing the game an unpleasant experience.\r\nThis enhanced version of [i]Bomberman[/i] was created to correct this problem.\r\n\r\nPatch Features:\r\n\r\n[list]\r\n\r\n [li]Continuing the game without having to re-type the horribly long password each time!!\r\n[b]Simply press Select on the Continue/Password Entry screen[/b][/li]\r\n\r\n [li]The ability to retype any character of the password if a mistake is made!\r\n[b]Simply press Left[/b][/li]\r\n\r\n [li]Selecting password characters is now done by pressing Up and Down instead of any pressing any direction[/li]\r\n\r\n [li]The ability to correct your password if it is not valid without starting over again!\r\n[b]Instead of being erased it&#039;s highlighted in red and any character can be moved to by pressing the A Button or Left[/b][/li]\r\n\r\n [li]To make the high score useful and to make getting a high score an actual challenge whenever continuing, your score always starts at zero.[/li]\r\n\r\n [li]Additionally, the password now stores your high score instead of your score so that your high score is saved when the NES is turned off! All passwords are fully compatible with the unmodified NES and Famicom game.[/li]\r\n\r\n [li]Restored Famicom title screen[/li]\r\n\r\n [li]Demo screen fully functional while still allowing the player to continue[/li]\r\n\r\n[/list]', '[5116]DvD_Translations-Bomberman-revA.zip', 'A', '2020-05-04 01:07:53', '2020-05-03 14:20:38', '26 April 2020', 1587873600, '5116readme.txt', 0, 0, 0, 0, 0, 1, '5116titlescreen.png', 5, 0, 0, 419, 1, 'Database match: Bomberman (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nFile CRC32: B9804046\r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32: DB9DCF89', 0, '', '', ''),
(5117, 1, 501, 'Ren Adventures', 2553, 'New main character graphics.\r\n\r\nNew graphics of enemies.\r\n\r\nNew story screens.\r\n\r\nBetter camera - now centered.\r\n\r\nSome balance changes: infinite continues, decreased stick damage in close combat.\r\n\r\nAdded display of bonuses in pause (v2.x).', '[5117]Ren adventures v2.3.7z', '2.3', '2020-05-04 12:27:19', '2024-01-18 20:44:30', '18 January 2024', 1705536000, '5117readme.txt', 1, 0, 0, 1, 0, 1, '5117titlescreen.png', 1, 0, 0, 656, 1, 'Database match: Kaiketsu Yancha Maru 3 - Taiketsu! Zouringen (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6D1F98345FA5FE127B730567E202C5B6CC6E1627\r\nFile CRC32: F86D5C4C\r\nROM SHA-1: 7EB88E7678AB484593168328F63125330DA64C6F\r\nROM CRC32: 9E898385', 0, '', '', ''),
(5118, 1, 805, 'Metro Android 2', 5905, 'After many hours of creating and play-testing and countless revisions here is Metro Android 2 which is the sequel to author&#039;s first hack Metro Android 1. \r\n\r\nMetro Android 2 used Metro Android 1 as its starting point but then greatly expanded upon it utilizing all that the author learned while making 1st hack Metro Android 1. \r\n\r\nNOTE: &quot;AVOIDABLE&quot; GAME BREAKING GLITCH PRESENT IN &quot;HIDEOUT 1&quot;...\r\n\r\nContinuing after a game over in Hideout 1 will result in a game breaking glitch. The way to avoid this is to NOT game over and/or continue while in Hideout 1. This is only an issue in Hideout 1. Problem can be avoided by exploring &amp; escaping Hideout 1 in a single life without dying. Save states recommended at least while in Hideout 1 for this reason. \r\n\r\nPlease see Readme for prologue and other information, etc. Enjoy!', '[5118]Metro Android 2.zip', '1.0', '2020-05-04 13:26:28', '2020-05-08 20:45:33', '03 May 2020', 1588478400, '5118readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 348, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 166A5B1344B17F98B6B18794094F745F8A7435B8\r\nFile CRC32: 4DE6A02B\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(5119, 11, 3467, 'Turbo Outrun Enhanced Colors', 5938, 'Turbo Outrun (Japan, Europe) Dolsilwa Color Hack 2.0\r\n\r\nThis is just a simple color hack.\r\nJust use this patch with any .ips patcher and rom file with CRC32: C661369\r\n\r\nv. 1.0 changes:\r\n* car, title screen and all stages were recolored.\r\n\r\nv. 2.0 changes:\r\n* car, title screen and all stages were recolored or tweaked.\r\n\r\nJust apply .ips patch on original rom. \r\n\r\nHope you&#039;ll like it.', '[5119]Turbo Outrun (J, E) Dol Color Hack 2.zip', '2.0', '2020-05-04 21:30:17', '2024-03-27 22:46:29', '27 March 2024', 1711497600, '5119readme.txt', 1, 0, 0, 0, 0, 0, '5119titlescreen.png', 5, 0, 0, 1290, 8, 'Database match: Turbo OutRun (Japan, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 3E4B9881DDE758EF7BB090B39D3556D9BC0D9F1E\r\nFile/ROM CRC32: C661369', 0, '', '', ''),
(5120, 11, 1276, 'Bare Knuckle 3 / Streets of Rage 3 - Fix Patch', 2531, 'This is a hack that fixes the most important bugs of the original game, and add a few other enhancements to improve the overall gameplay experience (BK3 and SOR3 version).\r\n\r\nBugs and problems from the original that were fixed:\r\n\r\n-1 - Combo not being reseted when performing special\r\n-2 - Combo not being reseted when being hit\r\n-3 - Combo not being reseted when grabbing\r\n-4 - Roll up/down too short\r\n-5 - Special with low power meter causing huge damage\r\n-6 - Unable to do offensive special when being grabbed (only defensive)\r\n-7 - Zan grab combo finalization was using a beta frame, instead of the final animation\r\n-8 - Blaze combo finalization had an invalid hit (so only the last hit was occurring)\r\n-9 - Blaze offensive special was not invincible, unlike all other characters\r\n-10 - Skate instantly release the first grab after using plank/pipe spin special\r\n-11 - Rocket punch had a wrong collision box\r\n-12 - Rocket kick had a wrong collision box\r\n-13 - When grab combo hits enemies around, sometimes it makes you loose the grab, others don&#039;t.\r\n-14 - Pressing offensive special when zack is headbutting you does nothing.\r\n-15 - BK3 enemies cause very low damage\r\n-16 - BK3 was too easy', '[5120]bk3fix.zip', '1.0', '2020-05-04 21:56:07', '2020-05-04 19:44:50', '05 September 2012', 1346817600, '5120readme.txt', 0, 0, 0, 0, 1, 1, '5120titlescreen.png', 4, 0, 0, 2154, 8, 'Database match: Bare Knuckle III (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB\r\nFile/ROM CRC32: 5D09236F', 0, '', '', ''),
(5121, 11, 1276, 'Bare Knuckle 3 Boss Palette Patch', 2531, 'This simple hack changes the palette for CPU controlled bosses Shiva, Victy, and Ash to their original palettes.', '[5121]bk3bpp.zip', '1.0', '2020-05-04 21:57:57', '2020-05-04 19:50:01', '05 October 2012', 1349409600, '5121readme.txt', 1, 0, 0, 0, 0, 0, '5121titlescreen.png', 5, 0, 0, 644, 8, 'Database match: Bare Knuckle III (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB\r\nFile/ROM CRC32: 5D09236F', 0, '', '', ''),
(5122, 27, 2521, 'Majora&#039;s Mask Redux', 5939, 'Majora&#039;s Mask Redux is a hack that aims to improve the original experience of Majora&#039;s Mask by adding some QoL improvements by applying the ASM patches provided by the [url=https://github.com/ZoeyZolotova/mm-rando]Majora&#039;s Mask Randomizer[/url] project by [url=https://github.com/saneki]Saneki[/url] and its contributors.\r\n\r\nDocumentation for the majority of the features can be seen here:\r\n- [url=https://github.com/ShadowOne333/Zelda64-Redux-Documentation][b]Zelda64 Redux Documentation by ShadowOne333[/b][/url]\r\n\r\n----\r\n\r\n[b]Main Features:[/b]\r\n\r\n- D-PAD can now be used to access all three transformation masks and the ocarina, allowing a total of seven items to be accessible at all times. Note that this means that the map is no longer possible to toggle off. NB: In the download there are included two patches: both provide the exact same changes except for the position of the D-PAD HUD (left or right on the screen).\r\n- When using the bow, magic arrows can be cycled in a similar fashion to wind waker&#039;s magic arrows by setting one and pressing the &quot;R&quot; button.\r\n- Ocarina can now be used underwater as Zora Link.\r\n- Increased block pushing speed.\r\n- Increased Mikau pushing speed to shore.\r\n- Correct Purple and Gold rupee colors.\r\n- Permanent Razor Sword.\r\n- 4th Piece of Heart Sound Effect fix by ozidual (Fix Publicly available: https://www.tapatalk.com/groups/zelda64/mm-piece-of-heart-sequence-numbers-t969.html?sid=be5374d9252ef4f5c14b2678f97f5b30#p10168 )\r\n- - Mushroom Bottle Get Item fix by fkualol (Fix Publicly available: https://wiki.cloudmodding.com/mm/Talk:Ovl_player_actor/Get_Items )\r\n- Restored Title Screen colors to match that of the Japanese title screen (ZELDA in purple, THE LEGEND OF &amp; MAJORA&#039;S MASK in a yellow-ish color)\r\n- Text script revisions and restorations from other MM versions (including Japanese v1.0, PAL and even from Majora&#039;s Mask 3D)\r\n- Retranslations for the Great Bay Turtle, Lulu&#039;s Diary and Deku Butler&#039;s texts, localized based on the Japanese release.\r\n- Missing or misplaced Sound Effects that play alongside the script have been properly restored\r\n- Unused Area titles missing in MM (U) v1.0 from MM (J) v1.0 have been restored, and well as new ones added back based on Majora&#039;s Mask 3D.\r\n- Uncensored Skull Kid face and beak ported from MM (J) v1.0.\r\n- Cleansed Southern Swamp map object fixes ported from the Poisoned Swamp map data from MM (U) v1.0.\r\n- Restored the Deku Palace grottos route, ported from MM (J) v1.0.\r\n- Move the Bomber Kid when doing the Hide &amp; Seek to be next to the bell in East Clock Town, ported from MM (J) v1.0.\r\n- Zora Physics ported over from MM (J) v1.0\r\n- Fix the Goht cutscene so he doesn&#039;t run over Link, ported from MM (J) v1.1.\r\n- Restore the Shop Music to have its full intro, like in MM (J) v1.0.\r\n- Custom Troupe Leader&#039;s Mask item name graphics (and text).\r\n- Custom Romani Ranch fixed sign.\r\n- Comma graphic fix ported from MM PAL.\r\n- Ikana Canyon&#039;s Fairy Fountain color fix by Dybbles.\r\n- All vanilla elements (cutscenes, introduction and first cycle, rewards) are retained.\r\n\r\n----\r\n\r\n[b]TODO:[/b]\r\n\r\n- [i](WIP - Missing code for switching) Custom Ocarina icons for other instruments when Link changes forms (Like in Majora&#039;s Mask 3D).[/i]\r\nNew instruments overwrite unused items, which can be loaded for testing via cheat codes. The C-Button icons, item descriptions, item names and subscreen icons are all in place, all that&#039;s needed is the code to make them switch properly when Link changes form:\r\nSlingshot ($0B) for Deku Pipes, Blue Fire ($1C) for Goron Drums, and Hylian Loach ($26) for Zora Guitar. Deku Pipes are completely new, Goron Drums and Zora Guitar are ported over from unused assets from MM (J) v1.0.\r\n\r\nCurrent on-going thread about the Ocarina Icons:\r\n https://www.romhacking.net/forum/index.php?topic=31054.0\r\n\r\n----\r\n\r\nWhat if you want to have the censored Skull Kid wooden face from the US release?\r\nOr maybe you like the original Deku Palace route instead of the Japanese one?\r\n\r\nThat and MUCH more can easily be changed, thanks to an amazing software called Patcher64+ Tool, which allows you to toggle whatever feature you want on or off according to your liking, so you can create your own custom Majora&#039;s Mask Redux ROM!\r\nYou can download the software here if you want to customize your own ROM patch:\r\n\r\n- [url=https://github.com/Admentus64/Patcher64Plus-Tool/releases][b]Patcher64+ Tool[/b][/url]\r\n\r\nThe tool depends on a computer with PowerShell support. Windows 10 is recommended, but other OS that can install PowerShell could also be used.', '[5122]Majora\'s Mask Redux.zip', '2.0', '2020-05-04 22:02:07', '2020-11-30 03:01:45', '24 November 2020', 1606194000, '5122readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 29059, 1, 'Database match: Legend of Zelda, The - Majora&#039;s Mask (USA)\r\nDatabase: No-Intro: Nintendo - Nintendo 64 (BigEndian) (20200502-232230)\r\nFile/ROM SHA-1: d6133ace5afaa0882cf214cf88daba39e266c078\r\nFile/ROM CRC32: b428d8a7', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5123, 1, 709, 'Alisa&#039;s Quest', 5869, 'Alisa&#039;s Quest.\r\n\r\nAfter the events from [url=http://www.romhacking.net/hacks/5088/]A Simple Quest[/url], Erica decided to go home on her journey and Gaby decided to stay with Alisa to save their friend Jitesh. So Alisa is this time the main character and Gaby is the second. The doors at the start of some levels are used to travel in some parallel worlds and the doors at the end of levels are used to go back in your world. This hack contain new levels and new graphics.', '[5123]Alisa\'s Quest.zip', '1.0a', '2020-05-07 04:20:02', '2020-09-18 11:25:10', '18 September 2020', 1600401600, '', 1, 0, 1, 1, 0, 0, '5123titlescreen.png', 1, 0, 0, 827, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5124, 1, 1855, 'DigDug(RushHack)', 5958, 'The Dig Dug Graphic Hack for NES with the original purpose of making one of the in-game character sprites to match with the &quot;Box art&quot; appearance, and improve other asset&#039;s sprites all around.\r\n Also to be the proof that Namco can improve their re-release game but they won&#039;t.', '[5124]Dig Dug (RushHack)1.1.rar', '1.1', '2020-05-07 20:15:31', '2020-05-09 05:28:18', '09 May 2020', 1588996800, '', 1, 0, 0, 0, 0, 0, '5124titlescreen.png', 5, 0, 0, 603, 1, 'Database match: Dig Dug (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EF9D2A241ECD6A99C3A5E8FC30A7958ACED8EA4E\r\nFile CRC32: 3AE8289A\r\nROM SHA-1: FCD1984D4CB3E0AB4D626ED2561C8E6D57198B76\r\nROM CRC32: B174B680', 0, '', '', ''),
(5125, 8, 2622, 'Tetris - Classic Harddrop', 5957, '&quot;Classic Harddrop&quot; adds the hard drop feature to Tetris v1.1 on Gameboy.\r\nPress Up to let the blocks hit the floor.\r\n\r\nBut wait, there is more!\r\n- No more waiting for rockets and disclaimers (START to skip)\r\n- Scores are saved to SRAM\r\n- Independent Highscores for &#039;Heart Levels&#039; ♥️\r\n- Character input recalls the last name entered\r\n- Pressing B at name input deletes the current character\r\n\r\n\r\nEnjoy\r\n\r\n\r\nChangelog\r\n\r\nv1.0\r\n- Store TOP-SCOREs to .sav (MBC1 w/ 32KB SRAM)\r\n- Refined name input recalls last name and allows character deletion\r\n- Normal and heart levels get their own private score tables\r\n- Fix a possible freeze when pressing UP during line-clear (v0.1 regression)\r\n\r\nv0.2\r\n- Fix corrupted rocket exhaust sprite (v0.1 regression)\r\n- Celebrations can be skipped (suggested by joopehh on reddit)\r\n- Legal screen can be skipped\r\n\r\nv0.1\r\n- Implement hard drop', '[5125]classic_harddrop_v1.0.zip', '1.0', '2020-05-07 20:18:13', '2020-05-28 22:52:36', '29 May 2020', 1590724800, '5125readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 2624, 1, 'Database match: Tetris (World) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(5126, 1, 4241, 'Color a Ninja', 5966, 'This is a Ninja Gaiden themed romhack of Color a Dinosaur. \r\n\r\nAll dinosaurs have been replaced with custom images from Ninja Gaiden.\r\n\r\nHappy coloring! :)', '[5126]color-a-ninja.zip', '1.0', '2020-05-08 18:46:08', '2020-05-07 14:48:26', '07 May 2020', 1588824000, '5126readme.txt', 1, 0, 0, 0, 0, 0, '5126titlescreen.png', 1, 0, 0, 750, 1, 'Database match: Color a Dinosaur (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CC41B336E78771E2AEEBA77A62E7B0E2F6D34836\r\nFile CRC32: 322A6CCA\r\nROM SHA-1: B84C5A8EA62EF3F1EEF920968284DC6CD4D6055D\r\nROM CRC32: 123BFFE', 0, '', '', ''),
(5127, 1, 181, '4 Player Nekketsu Fighting Legend', 257, 'Although a mostly complete translation patch for the game by oRdErEDchaos has existed since October 18, 1998, the 4 player support in battle mode was never localized.\r\nThis controller localization enhancement hack of [i]Nekketsu Fighting Legend[/i] was created ONLY to correct this problem.\r\n\r\nRev B corrects an some issues that existed due to starting with a bad dump.\r\n\r\nPatch Features\r\n\r\n[list]\r\n [li]For the first time, 3rd and 4th player support via the NES 4-Score/NES Satellite![/li]\r\n [li]Compatible with the original Japanese game or the oRdErEDchaos [i]Riki Kunio[/i] translation patch[/li]\r\n [li]Restores the [i]Technos Japan[/i] symbol on the splash screen and the [i]Technos[/i] copyright on the title screen (both of which the oRdErEDchaos [i]Riki Kunio[/i] translation patch removed)[/li]\r\n[/list]', '[5127]DvD_Translations-Nekketsu_Fighting_Legend-revB.zip', 'B', '2020-05-09 16:36:23', '2020-05-03 22:15:58', '03 May 2020', 1588478400, '5127readme.txt', 0, 0, 0, 0, 1, 0, '5127titlescreen.png', 5, 0, 0, 719, 1, 'Database match: Nekketsu Kakutou Densetsu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 13266BC2E52D37BCC1987D04FA6F62B1752A7DBE\r\nFile CRC32: 1D714F05\r\nROM SHA-1: E7AD3BE8DB19F705CB4BF834554FD8E0CC20E4E2\r\nROM CRC32: 37E24797', 0, '', '', ''),
(5128, 9, 2503, 'Super Ghouls &#039;n Ghosts - Girl sprite hack', 3407, 'This is a Super Ghouls &#039;n Ghosts sprite hack that made it playable in Arthur who has turned into a girl by magic.\r\n\r\n==sprite_hack.ips :==\r\n\r\n* Player graphic changes.\r\n* The sprite changes are only uncompressed data, so some of it remains original Arthur.(Map, Ending, Icon, Item etc)\r\n\r\n==hack_plus.ips :==\r\n* This is a bonus patch that enhances Arthur&#039;s attack. Please use with sprite hack patch if needed.\r\n* X Button - rapid fire with omit the attack motion.\r\n* UP + X Button - Magic\r\n* L Button - Select Weapon', '[5128]sgng_sphack.zip', '1.0', '2020-05-12 20:54:21', '2023-03-30 12:23:43', '11 May 2020', 1589169600, '', 1, 0, 0, 0, 0, 0, '5128titlescreen.png', 5, 0, 1, 4382, 4, 'Database match: Super Ghouls &#039;N Ghosts (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F12280B13EEA88CA03D700B75CF3C13A0E13F3BC\r\nFile/ROM CRC32: 6AABA901', 0, '', '', ''),
(5129, 9, 714, 'Wolverine - Feral Instinct', 5637, 'Slash your way across five levels of exciting action as Wolverine! \r\n\r\nUncover the mystery unfolding at the Weapon X facility \r\nand show your enemies exactly why you&#039;re the best at what you do.\r\n\r\nDetails and Patching Instructions can be found in the readme.', '[5129]Wolverine - Feral Instinct v4.zip', '4.0', '2020-05-12 22:23:34', '2020-05-19 03:57:26', '18 May 2020', 1589774400, '5129readme.txt', 1, 1, 1, 1, 1, 0, '5129titlescreen.png', 1, 0, 0, 1682, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5130, 10, 1196, 'FE7 Drumfix', 6006, 'This small patch will fill dummy/unprogrammed (These play a Square Noise if it used) notes found in drumsets on the original NIMAP (Native Instrument MAP) patch with known sound data from those drumsets (Or drumparts, as some call it, while also repointing some wrong sound data pointers on notes 170-171 (These pointed to Bright Acoustic Piano (01) and Acoustic Piano (00) samples respectively) on the drumset 7A (122).\r\n\r\nIncludes a custom song for mere comparision, number 101 on the Sound Room and titled &#039;&#039;SF Town (RPG Maker DS +)&#039;&#039;(From the game of the same name) and it also unlocks the Sound Room for testing convenience, including hidden songs.\r\n\r\nThe patch has two ways of installation, one for direct install, and another for comparative install (see the readme.txt bundled with the patch for more info)\r\n\r\nPrerequisite patches:\r\n* Native instrument map patch for FE7 (U)\r\n* 16 tracks 12 sounds patch for FE7 (U)', '[5130]FE7 Drumfix.zip', 'Simple Fix', '2020-05-13 02:38:28', '2020-05-12 23:42:39', '12 May 2020', 1589256000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 902, 1, 'Database match: Fire Emblem (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nBase ROM:\r\nFile/ROM SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nFile/ROM CRC32: 2A524221\r\n\r\nPrerequisite patched ROM:\r\nFile/ROM SHA-1: ADD941A4C19DFFFC2FA9ACDDCE1CFF895556873E\r\nFile/ROM CRC32: 3A40F7D0\r\n\r\nPatched ROM (Test Song only, No Fix)\r\nFile/ROM SHA-1: 818D93EBB5C5E0ED70994ABC519A7D30558FC478\r\nFile/ROM CRC32: 308242A9\r\n\r\nPatched ROM (Test Song and Fix)\r\nFile/ROM SHA-1: 079C9F23E8192F210953349E9212188426D1ACC8\r\nFile/ROM CRC32: 59D42FA7', 0, '', '', ''),
(5131, 1, 750, 'SMB3 - Sound Effect Fix', 4779, 'This patch fixes the bug notably known for causing the &quot;Extended 1up Sound Effect&quot;. It changes a single instruction (STY to STA) so that the 1up sound effect is correctly masked out by the byte-defined sound effects (e.g. Raccoon tail wag).\r\n\r\nHacking was done by modifying the SMB3 disassembly provided by (captain)southbird.\r\nYou will need an IPS patch installer to patch the rom such as [url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url].', '[5131]smb3-SFX_Fix.zip', '1.0', '2020-05-14 02:19:03', '2020-05-13 03:07:35', '13 May 2020', 1589342400, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 755, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(5132, 10, 788, 'Project ZM', 4816, '[u][url=https://imgur.com/a/NcqdQOx]Most Recent Changelog (Imgur)[/url][/u]\r\n\r\n[u][url=http://metroidconstruction.com/hack.php?id=531]Metroid Construction link | [/url][/u][u][url=https://www.speedrun.com/project_zm/]Speedrun.com link[/url][/u]\r\n\r\n[u][url=https://www.romhacking.net/forum/index.php?topic=33539.0]Forum Thread | [/url][/u][u][url=https://forms.gle/Qnyo4doQBfhznXRh9]Suggestions Box | [/url][/u][u][url=https://forms.gle/9tfSuQetsA2CjyjV9]Bugs/Issues Tracker[/url][/u]\r\n\r\n[u][url=https://docs.google.com/spreadsheets/d/1mJ4vrjAA_7t1eQnWQUFNLlk9lNZjVz8B2mOiRVSy4JE/]Progress Report[/url][/u]\r\n\r\n[u][url=https://discord.gg/ZNWFKjaefr]Discord Server[/url][/u]\r\n\r\nProject ZM is a work-in-progress vanilla+ hack for the North American (U) Metroid Zero Mission ROM. It is designed to fix errors and add new gameplay routes, tricks and mechanics. More information in the README.\r\n\r\n[u][b]Standard Patch (Proj_ZM_083.ips)[/b][/u]\r\nThe intended experience for new players.\r\n- In the original game and this patch, some abilities are unknown items -- They cannot be used right away.\r\n- Chozo statues drop hints to keep you on track.\r\n\r\n[u][b]Unknown Items Enabled (Proj_ZM_083_Unk_Enabled.ips)[/b][/u]\r\nFor experienced players and speedrunners. If this is your first time, do not use this patch. You will be lost.\r\n- Unknown items can be used right away. \r\n- Chozo hint statues are removed.\r\n- Item messages can be dismissed faster.\r\n- Plasma beam deals less damage.\r\n- Bosses are more aggressive.', '[5132]Proj_ZM_083.zip', '0.8.3', '2020-05-14 19:35:21', '2022-07-15 01:09:58', '10 July 2022', 1657425600, '5132readme.txt', 1, 1, 1, 1, 1, 1, '5132titlescreen.png', 5, 0, 0, 4957, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, '', '', ''),
(5133, 11, 863, 'Luigi in Sonic 1', 6046, 'Luigi took a wrong warp and landed straight into Sonic 1!\r\n\r\nMoves:\r\nGreen Missile: Up + B (couldn&#039;t add RNG to it)\r\nHigh Jump: A\r\nGround Pound: Down + B\r\nSwim: A/B/C Underwater (duh)\r\nFaster Swim/Exit water: Up + A/B/C Underwater\r\n\r\nThere&#039;s a bug where you can clip through springs by holding Down. Shouldn&#039;t affect gameplay too much. Also, if you ever have trouble beating a level, sit still for a while, you might beat the level as if it was absolutely nothing.\r\n\r\nRev01, fixed a few issues:\r\nGround Pound is now Down + B\r\nFixed Luigi&#039;s diagonal walk and ending sprites\r\nLuigi can now actually beat the full game by doing absolutely nothing\r\nCan no longer ground pound or green missile underwater', '[5133]Luigi_In_Sonic_1Rev01.zip', 'Rev01', '2020-05-14 19:46:04', '2020-05-12 21:41:51', '05 April 2020', 1586059200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2755, 8, 'source ROM: Sonic The Hedgehog (USA, Europe).md\r\nCRC-32: F9394E97\r\n\r\npatched ROM: Luigi_In_Sonic_1Rev01.bin\r\nCRC-32: F3B7438A', 0, '', '', ''),
(5134, 9, 354, 'Seiken Densetsu 3 / Trials of Mana - Useful Energy Ball', 5583, 'Seiken Densetsu 3 / Trials of Mana -- Useful Energy Ball\r\n\r\nv1.1 by hmsong\r\n\r\nEnergy Ball (also known as Moon Energy) is a skill which increases the critical hit rate to 50%.  However, due to a bug in the original game that made critical hits non-existent, Energy Ball was completely useless.\r\n\r\nThis patch makes it so that Energy Ball increases all stats of the target ally (basically, the opposite of Black Curse), instead of increasing the non-existent critical hit rate.  It also decreases the casting time a bit.  However, it also increases the MP Cost from 6 to 7.\r\n\r\nThis also changes the effects of the Energy Ball items (Death Wolf Soul and Wolf Devil Oil).\r\n\r\n\r\n\r\nApplying Notes:\r\n\r\n- This is specifically for No Header ROM.  If you only have a Headered ROM, then you can use TUSH ([url]https://www.romhacking.net/utilities/608/[/url]) to remove the header.\r\n- Compatible with the English [url=http://www.romhacking.net/translations/440/]NCorlett-translation patch[/url].  But again, you need a Unheadered ROM.  If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header.  And then you can apply these patches.\r\n- Compatible with the new Trials of Mana ROM, released in 2019.  But again, you need a Unheadered ROM.\r\n\r\n\r\n\r\nThere are other hacks for Seiken Densetsu 3 that you should check out:\r\n\r\nSin of Mana\r\n- [url]http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/[/url]\r\n- This changes the contents of the game in many ways, such as equipment bonus, level-up change, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes.  It&#039;s a completely new game though, since so much has changed, and the game progress is slightly different.\r\n- There is also a forum (google &quot;Sin of Mana forum&quot;), where you can ask the creator (praetarius5018) numerous questions.  He is very helpful, and even helps you to create your own hack.  He certainly did for me.\r\n- Sin of Mana is NOT compatible with the new Trials of Mana.\r\n- Sin of Mana is NOT compatible with hmsong&#039;s patches.\r\n\r\n\r\n\r\nPlease leave comments or reviews.  This would give the creator ideas on what is good or not, and depending on the situation, even revise the patches.\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).', '[5134]Useful Energy Ball 1.1.zip', '1.1', '2020-05-14 19:47:12', '2020-08-16 23:30:09', '22 May 2020', 1590120000, '5134readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 694, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(5135, 10, 2020, 'Mario Kart: Super Circuit - Localized Voices', 5731, 'This patch will replace certain voice clips\r\nbased on the voice actor differences in the\r\nlocalized voices of Mario Kart 64.\r\n\r\nThis game reuses many assets from it&#039;s\r\npredecessor, including voice clips \r\n(excluding some such as some of Mario&#039;s and\r\nYoshi&#039;s voice being Kazumi Totaka&#039;s), \r\nhowever, some of said voice clips are \r\nexclusive to the Japanese version of Mario \r\nKart 64, since they were changed in other \r\nreleases.\r\n\r\nThis patch aims to replace those voice \r\ndifferences with their localized \r\ncounterparts, more specifically, Charles \r\nMartinet&#039;s role as both Luigi and Wario, \r\nLeslie Swan as Princess Peach and Isaac \r\nMarshall as Toad, as well as replacing the \r\nannouncer&#039;s &quot;congratulations&quot; voice clip \r\nwith Charles as Mario, to match Mario Kart\r\n64&#039;s localized voices once more.\r\n\r\nAs a sidenote, some voice clips were either\r\ntrimmed or sped up to fit the original \r\nclips&#039; lenght and avoid a bigger file size.', '[5135]SuperCircuitUSAVoicePatch.zip', '1.0', '2020-05-14 19:48:50', '2020-06-09 18:39:23', '21 February 2020', 1582261200, '5135readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2478, 1, 'Database: No-Intro: Game Boy Advance (v. 20180816-092117)\r\n\r\nDatabase match: Mario Kart - Super Circuit (USA)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37\r\n\r\nDatabase match: Mario Kart - Super Circuit (Europe)\r\nFile/ROM SHA-1: 2cdfc94cbe7a7f4efe00d98dd33ebb5f50cf91f0\r\nFile/ROM CRC32: 20025842', 0, '', '', ''),
(5136, 1, 750, '&quot;The Bottomless Bag&quot; - Inventory Patch', 4986, 'This extremely simple patch disallows the game from taking away any item or powerup once it has been added to the inventory.\r\nYou can use everything in your inventory as many times as you want, and never have to say goodbye to it.\r\nOnce it goes in, the ONLY way it can be &quot;taken out&quot; is when you&#039;re completely filled up and the last item is overwritten by the incoming one. This happens as a stock function of the game, anyways. \r\n\r\nBeing a simple patch, I do not attempt to address that here. (For any devs, a possible improvement would be to only keep an incoming inventory item if it isn&#039;t already represented in the inventory.)\r\n\r\n- Worried about this messing up your hack? Valid concern, but this one likely will not; just make sure to always make a backup of your ROM before testing a patch!\r\n\r\n- This patch has been tested on &quot;[url=http://www.romhacking.net/hacks/5108/]Super Flyin Again[/url]&quot;, which is a heavily modified ROM, and it works fine. It has also been successfully tested on a SMB3 Randomizer ROM, and it also works fine with that!', '[5136]no-inv-dec (PATCH).zip', '1.0', '2020-05-14 19:49:48', '2020-05-16 19:07:57', '13 May 2020', 1589342400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 689, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5137, 9, 755, 'Mario Kart SX', 6049, 'What if Nintendo created a DLC track pack for Super Mario Kart in 1992? The aim of this hack is to make a compliment to the original game.  Super Mario Kart featured courses named for Mario, Koopa and Bowser. This has new themes for the other 5 characters plus a revamp of the Mario, Bowser and Rainbow Road courses. In addition to 20 all-new standard tracks, it also features 4 new battle courses.\r\n\r\nThe roster is mostly the same but Donkey Kong Jr. has been replaced with regular Donkey Kong and Koopa is replaced with Paratroopa.\r\n\r\n3.0 Updates:\r\n-Added Mirror Mode version\r\n-Added &quot;Pure Racing Edition&quot; (regular and Mirror) versions with no coins or items\r\n-Various graphical upgrades\r\n-Adjusted brightness on race position numbers on two course themes\r\n-Tweaked difficulty on one track\r\n\r\n2.6.1 Updates:\r\n-Fixed an incorrect block near the finish line of Luigi Mansion 2 that knocks you off the track\r\n-Moved some item block locations in the battle courses to make them slightly easier to get and added a few to two of the standard tracks so they all have at least 10.\r\n-Minor graphics updates to the offroad sections of the Yoshi Island tracks\r\n\r\n2.6 Updates:\r\n-Swapped the names/icons for the first two cups to better align with the rest of the series.\r\n-Reworked the second jump section in Mario Raceway 3 so it is less confusing\r\n-Changed the oil slicks to water puddles so they are easier to see\r\n-Updated graphics on the tire obstacles so they are easier to see\r\n-Fixed the incorrect balloon color on Battle Arena 4 and touched up the course\r\n-Various graphical touch-ups.', '[5137]Mario Kart SX 3.0.zip', '3.0', '2020-05-15 21:03:32', '2024-03-09 00:55:28', '07 March 2024', 1709769600, '', 1, 0, 1, 1, 0, 0, '5137titlescreen.png', 1, 0, 0, 7016, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(5138, 27, 955, 'Ocarina of Time Redux', 5939, 'This hack aims at improving the original experience of Ocarina of Time by adding some QoL improvements by applying the ASM patches provided by the [url=https://github.com/Roman971/OoT-Randomizer]Ocarina of Time Randomizer[/url] project by [url=https://github.com/Roman971/]Roman971[/url] and its contributors.\r\n([b]NOTE:[/b] For a full list of the Credits per-dev, please check the ReadMe. Adult Link 3D model made by SkilarBabcock, with permission to use for this project: [url]https://youtu.be/x6MIeEZIsPw[/url])\r\n\r\nNB: Use an Ocarina of Time US 1.0 ROM for patching.\r\n\r\n----\r\n\r\n[b]Main Features:[/b]\r\n\r\n- Text speed now goes 2 times as fast as the original, matching Majora&#039;s Mask and Ocarina of Time 3D.\r\n- Text revamp, restored and revised based on subsequent releases of Ocarina of Time.\r\n- Fixed graves behaviour like in subsequent versions.\r\n- Properly center the &quot;Navi&quot; text in the C-Up button.\r\n- Collecting Gold Skulltulla Tokens no longer freezes the player but allows it to continue moving. This is similar to what happens in Majora&#039;s Mask spider houses.\r\n- D-PAD can be used to quickly access ocarina and iron/hover boots.\r\n- Rupee color of the rupee count indicator now changes in color to reflect the wallet upgrade possessed.\r\n- Stone of Agony now works even without rumble. An icon will appear over the rupee count when in proximity of a hidden grotto.\r\n- Farore&#039;s Wind does not get dispelled through time travel and can be used independently by child and adult Link.\r\n- The bunny hood now works like in Majora&#039;s Mask boosting movement speed when worn.\r\n- Bombchu Bowling prizes now appear in fixed order instead of random (Rotation being: piece of heart, purple rupee, bomb bag capacity upgrade, bombs).\r\n- Fishing made easier by guaranteeing biting, but keeps the fish size RNG from the original game.\r\n- Biggoron has you wait 2 days instead of 3 to forge the Biggoron Sword.\r\n- Default Z-targeting is automatically set to HOLD by default.\r\n- Burning Kakariko cutscene now starts by entering Kakariko from any entrance instead of only the main one.\r\n- Song of Storms cooldown is removed, additionally it can be used in every ambient.\r\n- Warp songs and Farore&#039;s Wind can now be used inside Gerudo Training Grounds and Ganon&#039;s Castle.\r\n- Lab diving heart piece can now be obtained at all times.\r\n- Increased speed of block pushing.\r\n- Subscreen delay fix\r\n- Extended draw distance.\r\n- Requires All Medallions to unlock the bridge for Ganon&#039;s Castle (original game only requires Shadow and Spirit).\r\n- Unlocked Tunics for Young Link.\r\n- Updated Young and Adult Link 3D models. Young Link is based on his MM 3D model, and Adult Link is a custom MM Adult Link 3D model made by SkilarBabcock, given permission by him to use for this project: https://youtu.be/x6MIeEZIsPw.\r\n- All other vanilla features (Rewards, Cutscenes and Animations) are retained.\r\n\r\nMaster Quest Redux:\r\n- Same features as Ocarina of Time Redux by default\r\n- All Dungeons set to Master Quest layouts\r\n- Custom Master Quest title screen\r\n- MQ text dialogue colors\r\n- Change Button Colors: GC OoT Button Colors\r\n- Censored Fire Temple song from v1.2 and GC releases\r\n- Censored Gerudo textures from v1.2 and GC releases\r\n- Censored blood (Green) from v1.2 and GC releases\r\n\r\n----\r\n\r\nBut what if you want to have the censored Fire Temple in OoT Redux, and not exclusive to the Master Quest patch?\r\nOr you want the censored Gerudo textures, or you want a higher text speed (like 3x) or want certain features, and not others?\r\n\r\nThat can easily be changed, thanks to an amazing software called Patcher64+ Tool, which allows you to toggle whatever feature you want on or off according to your liking, so you can create your own custom Ocarina of Time / Master Quest Redux ROM!\r\nYou can download the software here if you want to customize your own ROM patch:\r\n\r\n- [url=https://github.com/Admentus64/Patcher64Plus-Tool/releases][b]Patcher64+ Tool[/b][/url]\r\n\r\nThe tool depends on a computer with PowerShell support. Windows 10 is recommended, but other OS that can install PowerShell could also be used.', '[5138]Ocarina of Time Redux.zip', '2.2', '2020-05-16 13:44:45', '2020-11-25 01:15:36', '24 November 2020', 1606194000, '5138readme.txt', 1, 1, 1, 1, 1, 0, '', 5, 0, 1, 34338, 1, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(5139, 10, 2881, 'Doom II Desolate Edition', 5903, 'Doom II Desolate Edition is a simple but cool hack. Firstly it builds upon [url=https://www.romhacking.net/hacks/3666/]Kippykip&#039;s PC Conversion pack[/url], much like his predecessor [url=https://www.romhacking.net/hacks/5090/]Paint Edition[/url], thus restoring the blood of the PC version. Unlike Paint Edition which replaced every texture with a low-quality MS Paint texture set, this one does the polar opposite and instead replaces every texture with high definition (kinda) ruined textures, which gives the game a Doom 64-esque feeling (minus the creepy music) What else can you ask? So if you like Doom 2 GBA and you like desolate textures, this hack is for you!!! Period.', '[5139]d2desolate.zip', '1.0', '2020-05-16 13:46:12', '2020-05-15 16:23:52', '15 May 2020', 1589515200, '', 1, 0, 0, 0, 0, 0, '5139titlescreen.png', 6, 0, 0, 1134, 1, 'Database match: Doom II (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 38C7BAFDC2E6D7B9700385C01FBEF6B6888E4A33\r\nFile/ROM CRC32: 60CD3207', 0, '', '', ''),
(5141, 14, 3763, 'Karous Music Mod', 841, 'Karous (カラス in Japan) is a great vertical-scrolling shooter video game developed by Milestone Inc. for SEGA Dreamcast.\r\n\r\nThis hack contains a soundtrack modification that is a mix of energetic drum &#039;n&#039; bass tracks.\r\n\r\nJust simple overwrite the KAROUSSONG.AFS file and use Lazyboot for make .CDI file, or usa GDIbuilder for rebuild GDI dump. This file works with NTSC-J version.\r\n\r\nBig size file (download link outside RHDN) : https://segasky.itch.io/karous-eng-translation or http://www.mediafire.com/file/hwihdrd102ps4lu/DC_KAROUSSONG_RMX_ROLLY.zip', '', '1.0.0', '2020-05-17 17:16:25', '2020-05-15 21:10:02', '15 May 2020', 1589515200, '', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 19, 10, 'Orginal GDI or CDI image.\r\nSerial Number: T-47803M', 0, '', '', ''),
(5142, 17, 1070, 'Skill Hack', 5971, 'This patch is compatible with the [url=https://www.romhacking.net/translations/5550/]Chinese Translation Patch[/url] by [url=https://www.romhacking.net/community/737/]Agemo[/url], [url=https://www.romhacking.net/community/6047/]xade[/url], and [url=https://www.romhacking.net/community/6048/]Lan Yi Dong[/url], as well as the original game. The patch can only apply on REDUMP v1.2.\r\n\r\n\r\nSkills Changed:-\r\n- Wing Smash = Hold ×，↓ ↘ →，Release × (Unlimited Time)\r\n- Dark Metamorphosis = ← ↙ ↓ ↘ → + □/○\r\n- Soul Steal = → ↘ ↓ ↙ ← → + □/○\r\n\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the hack to the BIN/ISO.\r\n- When using with the Chinese Patched BIN/ISO, this patch should be applied second.', '[5142]SLPM-86023_SkillHack.rar', '1.0', '2020-05-17 18:55:32', '2020-05-15 05:54:52', '30 January 2014', 1391058000, '5142readme.txt', 0, 0, 0, 0, 1, 0, '5142titlescreen.png', 5, 0, 0, 489, 11, 'Original Voice &amp; Text Language: Japanese\r\nSerial: SLPM-86023\r\nREDUMP v1.2\r\n- CRC-32: d8114e7d\r\n- MD5: 5021f600f109703170486dda1f0f86c1\r\n- SHA-1: 0d5e8ab839147526ce6eadc412661e2c5b63c7ee', 0, '', '', ''),
(5143, 1, 945, 'Un videojuego de huevos', 4346, 'This rom hack is based on the characters in the movie Huevocartoon, an animated &quot;una pelicula de huevos&quot; made in 2006 in Mexico and which was one of the most successful animated movies in Mexico of its time.\r\n\r\nPlayers from Mexico or those who know the Huevocartoon shorts to try it!', '[5143]Un videojuego de Huevos(Hack).zip', '1.0', '2020-05-18 13:01:36', '2020-05-16 21:29:52', '16 May 2020', 1589601600, '', 1, 0, 0, 1, 0, 0, '5143titlescreen.png', 5, 0, 0, 266, 1, 'File Name: Tiny Toon Adventures (U) [!].nes\r\nCRC32: b34ed396\r\nMD5: 0ebcb18c1ce6dba52dc44b57dd809986\r\nSHA-1: 110796622e50c2e8c20b1430acadc5bae5f36586\r\nSHA-256: 688fe19096d8060decf9581165d52400a6d9b1cab79e7ef4cf9a66a794baf45f', 0, '', '', ''),
(5144, 9, 302, 'ReCast FF3: War of the Magitek', 6063, 'ReCast is a &#039;standing on shoulders&#039; half-hack that assembles various material created by members of the FF3SNES hacking community. Originally intended as a simple graphics patch to fix FF3&#039;s combat art clash, ReCast has grown into a &quot;vanillish&quot; scenario adjustment, making Banon a more prominent character and adding a second story split to the latter half of the game to adjust Ruin pacing.  Several characters are rewritten and some scenes are expanded or moved to different parts of the game (such as &quot;Taming of the Gau&quot; being moved to the World of Balance).\r\n\r\nAdditionally, spells were changed and natural magic was given to more characters.  Enemies were made vulnerable to more status ailments and the Zombie status had its mechanics altered.  This isn&#039;t intended to be a major re-balance of combat or a hard-type patch, so the difficulty of the game should be roughly comparable to the original.', '[5144]ReCast V3_16.zip', '3.16', '2020-05-19 01:51:35', '2022-12-18 19:57:16', '18 December 2022', 1671339600, '5144readme.txt', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 2961, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(5145, 9, 931, 'Mega Man X SA1', 5737, 'SA-1 is a co-processor present in some SNES games. Being roughly four times faster than the main CPU it can significantly improve a game&#039;s performance and that is the purpose of this hack, to remove slowdowns present in the original Mega Man X.\r\n\r\nOther changes include:\r\n-Leg Dash defaulted to the L button.\r\n-Generated passwords are saved into SRAM\r\n-Control scheme saved into SRAM.\r\n-Subtanks stop depleting at full health.\r\n-Disabled double-tap to dash.(optional)\r\n\r\nONLY APPLY ONE PATCH:\r\n-mmxsa1.ips\r\n-mmxsa1_double_tap_disabled.ips\r\n\r\n\r\nBesides zsnes, it should run on all emulators.\r\n\r\n\r\n\r\n\r\nRom disassembled with: https://github.com/Dotsarecool/DiztinGUIsh\r\n\r\nSA1 code based on: https://github.com/VitorVilela7/SA1-Root\r\n\r\nver. 1.2:\r\n-Disabled double-tap to dash made into a separate patch.\r\n-Fixed Chill Penguin&#039;s frozen statues collision.\r\n-Fixed C. Sting palette effects.\r\n-Fixed graphical glitch on sea and sky stages.\r\n-Fixed the amount of health provided by Subtanks.\r\n-Control scheme saved into SRAM.', '[5145]mmxsa1_12.rar', '1.2', '2020-05-19 02:27:02', '2021-09-24 19:01:56', '30 May 2020', 1590811200, '5145readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 8178, 4, 'Database match: Mega Man X (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 449A00631208FBCC8D58209E66D0D488674B7FB1\r\nFile/ROM CRC32: 1033EBA4', 0, '', '', ''),
(5146, 9, 302, 'Filly Fantasy VI', 6064, 'This is a full romhack of the game themed around My Little Pony. From top to bottom, story, gameplay, and graphics are overhauled, and there&#039;s even a couple music edits too. \r\n\r\n1000 years ago, King Sombra waged a great war to conquer Equestria, until the Two Sisters banished him to the spirit world. In the aftermath the Crystal Empire and the Crystal Ponies vanished from Equestria, and the events faded into legend as the Crystal War. \r\n\r\nNow, Sombra has returned, he has taken control of the Crystal Empire to form a new army to continue his conquest, and he seems to have some lost knowledge about the Crystal Ponies that he is using to leverage into making his army stronger than any known before.\r\n\r\nIt is time to rally the heroes of My Little Pony together to defend their homelands, discover the secret truths of the Crystal Ponies, and free Equestria and the Empire from Sombra&#039;s control. But he&#039;s not the only threat to be concerned with...\r\n\r\nA full list of changes can be found in the Read Me file.\r\n\r\nNow includes an Easy Mode patch.', '[5146]Filly Fantasy VI Version 2 - Patch.zip', '2.0', '2020-05-19 02:36:01', '2021-10-15 02:31:52', '10 October 2021', 1633838400, '5146readme.txt', 1, 1, 1, 1, 1, 1, '5146titlescreen.png', 1, 0, 0, 1788, 4, 'Database match: Final Fantasy III (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nFile/ROM CRC32: C0FA0464', 0, '', '', ''),
(5147, 9, 755, 'Mario Kart SX Shortcut Bugfixes', 5390, 'This patch makes multiple shortcut bugfixes for the hack Mario Kart SX by DarthMarino. Patch to Mario Kart SX rom.\r\nOriginal hack: https://www.romhacking.net/hacks/5137/', '[5147]Mario Kart SX Shortcut Bugfixes.rar', '1.0', '2020-05-19 13:37:30', '2020-05-17 15:15:17', '17 May 2020', 1589688000, '', 0, 0, 1, 0, 0, 0, '5147titlescreen.png', 6, 0, 0, 626, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 684B63E5C3C5101B34192192651AD42451C07FB2\r\nFile/ROM CRC32: BFFE528E', 0, '', '', ''),
(5148, 5, 4249, 'Lords of Thunder TG16 with Sega CD music', 5786, 'This is for anyone who wants to switch out any of the music tracks to ones liking for the TurboGrafx-16 CD release with the ones in the later Sega CD version. All tracks have been volume and length adjusted to make an exact match with the original TG16 tracks.\r\n\r\nBoth soundtracks have their own merits, the TG16 version has some tighter playing in certain spots but harsh low-quality recordings, while the Sega CD version had each track completely rerecorded.\r\n\r\nThe songs are replaced based on where they appear originally in the TG16 version, not the song names as this is different for both versions. \r\n\r\nAlready included in this pack is the restored version for the track Azual.\r\n[url]https://www.romhacking.net/hacks/4942/[/url]\r\n\r\nUpdate: Thanks to RHDN user Clay for making .bin replacement packs for cue and multibin.\r\nbin track 2 and track 23 contain the actual games won&#039;t be supplied here. \r\n-[url=https://1fichier.com/?q3jac0ts98juar5299ra][b][Download][/b][/url] (USA)\r\n-[url=https://1fichier.com/?a8v26es16ukhnykhr088][b][Download][/b][/url] (Japan)\r\n\r\n\r\nOutdated link with old track replacement method:\r\n-[url=https://1fichier.com/?yx3ewmqk1497v2li1bz1][b][Download][/b][/url]\r\n\r\nNot needed, but in case: Patching instructions can be found in the readme.txt linked below.', '', '1.0', '2020-05-19 13:42:56', '2024-02-06 01:39:54', '17 May 2020', 1589673600, '5148readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 18, 12, 'Lords of Thunder (USA) TurboGrafx-16 CD\r\nWinds of Thunder (Japan) PC-Engine CD', 0, '', '', ''),
(5149, 11, 4250, 'Double Dragon II Remastered', 6071, 'Double Dragon II - The Revenge (Remastered)\r\nThis patch improves all the color palettes in this game to make it look better by removing opaque colors in backgrounds and sprites! This version 1.3 adds more colors to sprites. replace sprites and tiles from rocks, walls and stages with others of higher quality and better finish.\r\n\r\nIn IPS format, you can use LunarIPS or Floating IPS.\r\n\r\nFile used: Double Dragon 2 - Revenge (J) [!].gen\r\n\r\n\r\nThe IPS patch must be used on a Sega Genesis ROM in BIN or GEN format.', '[5149]Double Dragon II - The Revenge (remastered).rar', '1.3', '2020-05-19 13:46:21', '2020-09-05 20:04:14', '05 September 2020', 1599278400, '5149readme.txt', 1, 0, 0, 0, 0, 0, '5149titlescreen.png', 5, 0, 1, 2187, 8, 'Database match: Double Dragon II - The Revenge (Japan) (En)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 68DC151ADA307ED0ED34F98873E0BE5F65F1B573\r\nFile/ROM CRC32: A8BFDBD6', 0, '', '', ''),
(5150, 1, 940, 'Tetris - Tetrimino Palette Swap', 1609, 'Just a modification of some palettes in this version, notably the Tetriminos color combos for each level. Three different level types, x1, x4, and x5, feature palettes from the out-of-bounds section when going through all 335 levels. The castle and some other colors in the endings were also touched up.', '[5150]Tetris (USA) - Tetrimino Palette Swap.zip', '1.0', '2020-05-19 22:04:18', '2020-05-19 10:49:53', '17 May 2020', 1589688000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 304, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(5151, 9, 302, 'More Frequent Desperation Attacks', 6064, 'This is a pair of patches that offer options to make Desperation Attacks occur more often than in the vanilla game.\r\n\r\nThe first patch, &quot;More Frequent DAs&quot;, simply increases the odds of a Desperation Attack occuring from 1/16 to 1/8.\r\n\r\nThe second patch, &quot;Less Restrictive DAs&quot;, also increases the odds by the same amount and has three other tweaks. Near Fatal status occurs at a higher HP threshold (1/4 HP instead of 1/8), the timer that prevents Desperation Attacks from occuring during the first 25 seconds of a battle is removed, and the check that restricts a character&#039;s Desperation Attack to once per battle is removed. These changes mean that a character will be in a position to trigger a Desperation Attack more often.\r\n\r\nNote that Desperation Attacks themselves are not changed, only the mechanics by which they trigger.\r\n\r\nIncluded with the download is a Read Me file on what hex values were changed to make these changes, if any other modders wish to adopt some of these mechanics for themselves.', '[5151]More Frequent DAs.zip', '1.0', '2020-05-19 22:24:39', '2020-05-19 16:20:42', '18 May 2020', 1589774400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 270, 4, 'Database match: Final Fantasy III (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nFile/ROM CRC32: C0FA0464', 0, '', '', ''),
(5152, 10, 2839, 'Fire Emblem Reawakening', 4544, 'Fire Emblem Reawakening is an example of a &quot;blitz&quot; hack, and the only one to have reached completion in its original deadline since the original [url=https://feuniverse.us/t/feu-chapter-creation-blitz-voids-blitzarre-adventure/2629]Void&#039;s Blitzarre Adventure.[/url] It is also known as Community Blitz 4, as part of a sequence of &quot;Community Blitzes&quot; paralleling Void&#039;s Blitzarre Adventure and its sequel. Of these, [url=http://www.romhacking.net/hacks/3951/]Resonance[/url], Community Blitz 1, ever got anywhere, with the [url=https://feuniverse.us/t/feu-weekly-blitz/3633]&quot;Weekly Blitz&quot;[/url] (CB2) falling victim to exam stresses and [url=https://feuniverse.us/t/patch-release-peers-successful-ccb-the-name-may-or-may-not-reflect-reality/3986]&quot;Peer&#039;s Successful Blitz&quot;[/url](CB3) did not succeed and a broken release was rushed out by other team members.\r\n\r\nIn the spirit of the blitz, this hack does not place focus on story. The gameplay is present and correct, lasting for 23 chapters. Note that the hacker&#039;s debugging tools have been left intact to escape from any potential game-breaking bugs.', '[5152]Reawakening.zip', '1.0', '2020-05-19 22:25:53', '2020-05-19 16:22:54', '27 July 2019', 1564200000, '', 1, 1, 1, 0, 1, 0, '', 1, 0, 1, 3457, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(5153, 9, 755, 'Super BlueYoshi Kart', 5390, 'This hack of Super Mario Kart contains brand new courses, remixed battle arenas and more! Patch to an USA ROM.', '[5153]Super BlueYoshi Kart.rar', '1.1', '2020-05-19 22:28:26', '2020-08-11 14:58:55', '19 May 2020', 1589860800, '5153readme.txt', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 766, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: C9FFE61534F15CA54F0A2A29E64EA29AD2E5D112\r\nFile CRC32: 1793FD5\r\nROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nROM CRC32: CD80DB86', 0, '', '', ''),
(5154, 9, 302, 'General Leo Redone', 6064, 'This patch gives General Leo a recolored sprite that more closely matches his concept art and character portrait, including giving him a darker skin tone.\r\n\r\nThis patch does not modify any palettes; Leo&#039;s new sprite was made using Palette 3 with the same colors as the original game. Thus, only Leo will be affected by this patch and no other sprites will be modified.\r\n\r\nNote that because this patch also reassigns Leo a new palette for instances where he is an NPC, it is not compatible with the &quot;General Leo Edition&quot; mod, as that mod gives Leo new appearances and scenes that this mod does not modify. Additionally, Leo will look a bit odd if he is afflicted with a status ailment, due to how the game handles the palettes in those circumstances.\r\n\r\nPatch is for an UNHEADERED rom; works with either 1.0 or 1.1 versions.', '[5154]General Leo Redone.zip', '1.0a', '2020-05-21 16:42:22', '2022-04-06 19:06:24', '04 April 2022', 1649044800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 236, 4, 'Database match: Final Fantasy III (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835) \r\nFile/ROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A \r\nFile/ROM CRC32: C0FA0464', 0, '', '', ''),
(5155, 9, 302, 'Edgar&#039;s Bazooka', 6064, 'This patch changes the Air Anchor to the Bazooka, a Tool that hits the entire enemy party for heavy damage. Intent is to give Edgar more tactical options in the lategame when his other Tools decline in usefulness. The Bazooka has a power of 200 but does not ignore defens - it&#039;s essentially a beefed-up Auto-Crossbow.\r\n\r\nThis patch does not change the ways in which the Air Anchor/Bazooka can be acquired, just its functionality.\r\n\r\nVersion 2 features a better-looking Bazooka, properly animated missile projectiles, and optimizations to the coding.', '[5155]Bazooka V 2.0.zip', '2', '2020-05-21 21:41:00', '2022-11-10 23:23:27', '10 November 2022', 1668056400, '5155readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 251, 4, 'Database match: Final Fantasy III (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nFile/ROM CRC32: C0FA0464', 0, '', '', ''),
(5156, 10, 2839, 'FE1 + FE2', 4786, 'This hack is based on the Japanese version of Sacred Stones. It serves to recreate the two NES entries of the Fire Emblem series in a single hack. While the Dark Dragon and the Sword Light recreation is faithful to the original game, the Gaiden remake opts to replace the original game&#039;s maps with larger, more sprawling areas. These more represent compressed versions of the acts of the original game.\r\n\r\nSome notes: Due to technical limitations, some empty chapters will play and complete before the game selection menu appears.\r\nThough the Tower of Valni appears, it can be ignored.\r\nMarth&#039;s death does not cause Game Over, due to a bug.\r\n\r\nSee the [url=https://feuniverse.us/t/fe8-hack-fe1and-fe2-remake-on-gba/1472/1]Fire Emblem Universe[/url] thread for more information. Note the original download was a pre-patched rom and was removed from FEU; this has been converted to a .ups patch to follow best practice.', '[5156]FE1+2_GBA.zip', '1.0', '2020-05-23 18:31:01', '2020-05-19 17:56:24', '03 February 2016', 1454475600, '', 0, 1, 1, 1, 1, 0, '5156titlescreen.png', 1, 0, 0, 1171, 1, 'Database match: Fire Emblem - Seima no Kouseki (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 7DA0456035366AA18414FAA79D8FE7649F03C1ED\r\nFile/ROM CRC32: 9D76826F', 0, '', '', ''),
(5157, 9, 303, 'Biraku Emblem', 4786, 'Biraku Emblem poses the question: &quot;What if Nina married Marth instead of Hardin?&quot; With that premise, the story of Book 2 is told with Biraku as the main protagonist. Book 1 is the more advanced hack, with several fully custom maps included and those pre-existing maps largely rearranged in some way to provide a new experience while playing them. \r\n\r\nChangelog:\r\n*Recruitable characters have significantly changed.\r\n*Character relationships have somewhat changed.\r\n*Enemy placement and strength has been slightly changed.\r\n*Village and chest rewards and shop contents have been completely changed.\r\n*Some item effects have been changed.\r\n*Character levels do not reset on promotion. Biraku is an exception to this.\r\n*Levels will quickly cap and there aren&#039;t as many reinforcements.\r\n*Reinforcement chance is now always 100%.\r\n*Horsemen can promote with an Orion&#039;s Bolt. Hunters can&#039;t promote.\r\n*Female mages can no longer promote.', '[5157]FE3 二次創作系、プログラム改変系パッチ.zip', '2.03', '2020-05-24 16:46:37', '2020-05-19 22:38:06', '26 June 2010', 1277524800, '5157readme.txt', 1, 0, 1, 1, 1, 0, '5157titlescreen.png', 1, 0, 0, 486, 3, 'Database match: Fire Emblem - Monshou no Nazo (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: C0A9E7284A60418932AF831683B87C4D2D9E20EA\r\nFile CRC32: 3437AC88\r\nROM SHA-1: B0B03831D9104E3C5DF551D50EBC275A1692149E\r\nROM CRC32: A427B7E6', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5158, 9, 354, 'Seiken Densetsu 3: bugfix edition', 4950, 'Fixes a handful of gameplay bugs in the game and adjusts some values to be not absolutely imbalanced.\r\n\r\n-enabled AGL/evade for actual hit/evade mechanics instead of animation-only\r\n-hit up/down effects altered from no change to +10/-15 accuracy\r\n-increased chance for critical hits from fixed 0 to 2+LUCK\r\n-LUCK now grants a chance to deny enemy counter moves\r\n-changed attack bonus of crits from +50% to +(LUCK x weaponfactor)/3 (for monster treat level/4 as weaponfactor)\r\n-reduced damage of regular attacks for dual attackers by 25%\r\n-reduced Kevin&#039;s wolfform bonus from +15% to +10%\r\n-reduced power up/down effect from +33% to +20%\r\n-apply 300 def cap before buffs instead of after\r\n-corrected issue with level-ups where max stats were sometimes those of later levels\r\n-force attack recalculation on map transition to prevent wolf bonus stacking abuse\r\n-Transshape has fixed duration of 12 instead of 25 minus LUCK\r\n-Heal Light no longer &quot;heals&quot; maxHP up/down (effect was only visible on next maxHP check)\r\n-Heal Light is no longer reduced on a target that has m.def up (or increased with m.def down)\r\n-prevent HP overflow from healing enemies with 65k+ HP\r\n-changed energy ball from crit rate = 50% to crit rate x1.5\r\n-Blaze Wall, Flame Breath, Demon Breath and Lava Wave no longer remove status ailments from the target (they try to inflict non-existing burn state)\r\n-fixed Kevin&#039;s Deathhand and Dervish being mixed up in menu\r\n-fixed level of gemstone valley mobs that are stuck at Lv28 instead of growing with plot progress like their neighbors\r\n-removed check that sets LUCK to max if it is 20 or above on any kill\r\n-fixed that the day bonus on melee attacks checked for the target&#039;s saber instead of the attacker&#039;s\r\n-added element check on Lv2/3 techs (immune, absorb and reflect deal 1 damage instead of their real effects)\r\n-fixed magic shield only applying half of the magic defense effect mind up gives\r\n-fixed cast time progressing while menu is open\r\n-fixed that spell damage calculation used the level of the target instead of the caster for the 60%/90% bonus\r\n-changed the level based bonus to a gradual increase by level instead of a sudden spike going from 19 to 20 and 39 to 40\r\n-added exp rubberbanding if your highest levelled party member is below the monster&#039;s level\r\n-added extra patch to remove cast time of spells\r\n-added extra patch to always get a chest after battle\r\n-added extra patch to boost all elements on manaday', '[5158]fix_only_patch_v1.10.7z', '1.10', '2020-05-24 16:49:23', '2023-01-21 19:43:33', '21 January 2023', 1674277200, '5158readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 3294, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(5159, 1, 4254, 'Skate or Die MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Skate or Die ROM from UNROM to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n    Expansion RAM ($5C00-$5FFF, read/write)\r\n    CPU $6000-$7FFF: 8 KB switchable PRG RAM bank\r\n    Bankswitching included. Readme file for more info.\r\n    Extended RAM mode ($5104)\r\n[/list]\r\n\r\nNote: The author has tested most of the emulators but doesn’t work well with Nintendulator, RockNES, and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[5159]Skate or Die MMC5 Patch.rar', '1.0', '2020-05-24 17:01:34', '2020-05-26 00:57:54', '21 May 2020', 1590033600, '5159readme.txt', 0, 0, 0, 0, 0, 1, '5159titlescreen.png', 5, 0, 1, 138, 1, 'Database match: Skate or Die (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 91DE9DA2F274E18E04969BBA27A14AD22C5981EB\r\nFile CRC32: 713309BA\r\nROM SHA-1: 5A6F865718F24AFC9B1D65FA9A33246481C91970\r\nROM CRC32: 423ADA8E', 0, '', '', ''),
(5160, 9, 354, 'Seiken Densetsu 3 / Trials of Mana - Item &amp; Shop Changes', 5583, 'Seiken Densetsu 3 / Trials of Mana -- Item &amp; Shop Changes\r\n\r\nv2.8, by hmsong\r\n\r\nThe Item Shop in the game felt lacking, especially in the beginning (that&#039;s where you need it the most).  And the items in the Byzel Black Market were way too overpowered.  And, the normal seeds needed more love.  So, this patch changes numerous items available in the shops.\r\n\r\nHopefully, none of the new shop items will end up screwing up any events (will Dreamsee Herb screw up the events in the beginning of the game for certain characters?).  If any of you notice something, then please PM hmsong, so he can fix it.\r\n\r\nSome notes:\r\n\r\n- All seeds (including Magic Seed and Weapon/Armor Seed) can be bought in stores (most require a Class Change), although you can&#039;t access some stores until certain plot points.  See the attached document for more detail.  That ought to make money more meaningful, especially by the end of the game.\r\n- Added Secret Shops in Island of Oblivion and Mana Holyland.\r\n- The price for most consumable items increased (so that they can be abused less, at least in the beginning).  On the other hand, they can be sold for more money.\r\n- Shuriken (item) can now multi-target.\r\n- Most seeds do different things (some uses the unused animations).\r\n- Changed the icon colors for seeds -- Mysterious Seed is red, Flying Item Seed is green, and Magic Seed is blue.\r\n- Stardust Herb&#039;s animation changed from Tinkle Rain to Flash.\r\n- Angel&#039;s Grail restores 250 HP instead of 999 HP.  That way, Angel&#039;s Grail does not make all other items obsolete.  It still fully restores all MP (I don&#039;t know how to change that) -- Update: I included a patch that doesn&#039;t debuff Angel&#039;s Grail, due to multiple requests.\r\n- Gunpowder causes self-death (can be used infinitely).  Be careful with it.\r\n- Changed the menu icon colors of some items.\r\n- Some of Pedan weapons are only available after the Class Change 2.  However, those weapons are now stronger than before (although not as strong as the final weapons).\r\n- Changed few minor things in Elrand, Sultan, Mintos, and Diorre armor shops.\r\n\r\nSee the attached document for details.\r\n\r\n\r\nApplying Notes:\r\n\r\n- To combine with the Class Balance patch, apply the Class Balance patch first, then apply this  -- if you don&#039;t, then you may not get the increased attack power from some of the Pedan weapons.\r\n- This is specifically for No Header ROM.  If you only have a Headered ROM, then you can use TUSH ([url]https://www.romhacking.net/utilities/608/[/url]) to remove the header.\r\n- Compatible with the English [url=http://www.romhacking.net/translations/440/]NCorlett-translation patch[/url].  But again, you need a No Header ROM.  If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header.  And then you can apply these patches.\r\n- Compatible with the new Trials of Mana ROM, released in 2019.  But again, you need a No Header ROM.\r\n\r\n\r\n\r\nThere are other hacks for Seiken Densetsu 3 that you should check out:\r\n\r\nSin of Mana\r\n- [url]http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/[/url]\r\n- This changes the contents of the game in many ways, such as equipment bonus, level-up change, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes.  It&#039;s a completely new game though, since so much has changed, and the game progress is slightly different.\r\n- There is also a forum (google &quot;Sin of Mana forum&quot;), where you can ask the creator (praetarius5018) numerous questions.  He is very helpful, and even helps you to create your own hack.  He certainly did for me.\r\n- Sin of Mana is NOT compatible with the new Trials of Mana.\r\n- Sin of Mana is NOT compatible with hmsong&#039;s patches.\r\n\r\n\r\n\r\nPlease leave comments or reviews.  This would give the creator ideas on what is good or not, and depending on the situation, even revise the patches.\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).\r\n\r\nAlso, check out the SD3 hack discussion forum at:\r\n[url]https://www.romhacking.net/forum/index.php?topic=33648[/url]', '[5160]Item Shop Changes 2.8.zip', '2.8', '2020-05-24 17:03:07', '2023-05-16 03:35:04', '28 April 2023', 1682654400, '5160readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1563, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(5161, 9, 354, 'Hues of Mana', 1640, 'The intention of this patch is to improve (and in Kevin&#039;s case, fix) the playable characters&#039; palettes. \r\n\r\nModifications aim to lessen repetition and also to approximate the game characters&#039; palettes to the official art, in some cases, when possible within the limitations of the game, although the author also used his own palette ideas in several instances.\r\n\r\nInitiallly, this patch was meant to fix only Kevin. The game has one of his classes flipped around, those being Death Hand/Fatal Fist and Dervish/Enlightened specifically. \r\nThe internal palette indicates that Fatal Fist is the Dark-Dark branch, which the 2020 remake anded up reiterating.\r\n\r\nThis patch should have been released a year prior, but the then work ROM used by the author contained patches by other people, including the translation, so it would be wrong to have released it as such, and burn out also delayed the eventual restart of the project.\r\n\r\nIncluded within the archive are also images that portray the new palettes, as well as patches with less changes, to give players freedom of choice.', '[5161]Hues of Mana v1.1.zip', '1.1', '2020-05-24 17:17:11', '2021-11-01 00:02:53', '31 October 2021', 1635652800, '5161readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1093, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(5162, 1, 121, 'Remove Erdrick Block', 4520, 'Dragon Warrior 3 does not allow the player to name the main character &quot;Erdrick&quot;. This patch removes this restriction.\r\n\r\nThe first screenshot depicts the vanilla restriction; the other two show the effects of it being lifted.', '[5162]Remove Erdrick Block.zip', '1.0', '2020-05-24 17:19:14', '2020-05-23 21:52:12', '22 May 2020', 1590120000, '5162readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 164, 1, 'Database match: Dragon Warrior III (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A867549BAD1CBA4CD6F6DD51743E78596B982BD8\r\nFile CRC32: EB63E83\r\nROM SHA-1: E58B61B031A9F0DC168525654BCB9883EF61A976\r\nROM CRC32: A86A5318', 0, '', '', ''),
(5163, 1, 749, 'Super Bigjon Bros. 2', 6078, 'This hack is dedicated to the streamer Bigjon on twitch. The idea is to keep the original design of the vanilla game and add a twist to the levels, so they feel different. The hack give you infinite lives and come with a text files that have hints in case you get stuck.', '[5163]Super Bigjon Bros. 2.rar', '1.0', '2020-05-25 22:21:34', '2020-05-24 01:40:17', '23 May 2020', 1590206400, '5163readme.txt', 1, 0, 1, 0, 0, 0, '5163titlescreen.png', 1, 0, 0, 512, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(5164, 8, 1338, 'Pokémon Polished Blue', 6079, 'This patch aims to be the definitive authentic Gen 1 experience.\r\n\r\nThis hack includes all 151 Pokemon.\r\n\r\nAll routes have been carefully edited to include both version exclusives.\r\n\r\nAll starter Pokemon can be caught in the wild behind Pallet Town.\r\n\r\nCeladon Game Corner prizes and values have been revamped with Mew as the Grand Prize.\r\n\r\nTrade evolutions have been replaced with level evolutions at Lvl. 50.\r\n\r\nAbility to acquire all fossil, fighting, and eeveelutions in one save.\r\n\r\nIncludes NEW backsprites specifically designed for the facelifted international frontsprites!\r\n\r\nCheck out the readme for more details.\r\n\r\nWhat&#039;s New for 1.5:\r\nTrade issue averted (readme) and lots of location revisions.', '[5164]Polished Blue 1.5.zip', '1.5', '2020-05-25 22:25:12', '2020-06-28 07:39:00', '28 June 2020', 1593316800, '5164readme.txt', 0, 0, 0, 0, 0, 1, '5164titlescreen.PNG', 5, 0, 0, 1937, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(5165, 1, 750, 'Super Mario Bros. 3 - Ridley X Hack 5', 2032, 'Here is complete game hack for Super Mario Brothers 3.\r\n\r\n-5 Worlds with a total of 57 levels, with new different graphics, have fun!\r\n\r\n-editor used:\r\n-SMB3 Workshop by Joel Toivonen (hukka) \r\n-yy-chr editor by YY.\r\n-SMB3 Level Object TSA Editor by DahrkDaiz\r\n-SMB3 World Map Editor by Beneficii', '[5165]smb3_ridleyx_hack_5_v1.0.rar', '1.0', '2020-05-25 22:30:21', '2020-05-24 14:58:18', '24 May 2020', 1590292800, '', 1, 0, 1, 0, 0, 0, '5165titlescreen.png', 1, 0, 0, 1924, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(5166, 9, 303, 'Biraku Emblem: English Translation', 4520, '[quote]Ngh… this is terrible… House Akaneia must truly be cursed. As you know, two years ago… Hardin and Princess Nina were wed. In order to restore Akaneia to glory, a king was needed. There were but two suitable individuals: King Orleans’s younger brother, Duke Hardin, and you, Prince Marth of Aritia… Princess Nina begged (Boa) to wait just a while longer, but once (Boa) insisted of its absolute urgency… She said that it could not be you, for Princess Sheeda would grieve. In the end, Hardin was (Akaneia&#039;s) only choice…\r\n\r\n– Bishop Boa of Akaneia, talking to Marth, as he lays dying in front of Pales Castle[/quote]\r\n\r\nIn this scenario, Hardin of Orleans had married Nina, but she did not return the favour. In truth, she loved General Camus of Grunia, who was thought to be long dead… That is how it goes in the original Mystery of the Emblem. But what if Nina chose the other option available to her? What if she chose to wed Marth instead, regardless of any grieving Sheeda might go through? Biraku Emblem serves to explore this alternate history of Akaneia.\r\nJoin Biraku, loyal knight of Hardin, as he tries to make sense of it all…\r\n\r\nThis patch translates the menus of [url=http://www.romhacking.net/hacks/5157/]Biraku Emblem.[/url] These should all be translated.\r\nPlease be aware that the dialogue is entirely in Japanese.\r\n\r\nSee the [url=https://feuniverse.us/t/biraku-emblem-menu-translation/8051/1]Fire Emblem Universe[/url] thread for more information.', '[5166]Biraku Emblem English 1.0.zip', '1.0', '2020-05-27 13:43:09', '2020-05-25 13:48:38', '01 May 2020', 1588305600, '5166readme.txt', 1, 0, 0, 1, 0, 0, '5166titlescreen.png', 6, 0, 0, 506, 3, 'Database match: Fire Emblem - Monshou no Nazo (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: C0A9E7284A60418932AF831683B87C4D2D9E20EA\r\nFile CRC32: 3437AC88\r\nROM SHA-1: B0B03831D9104E3C5DF551D50EBC275A1692149E\r\nROM CRC32: A427B7E6', 0, '', '', ''),
(5167, 1, 1894, 'Zanac MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Zanac ROM from UNROM to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n    [li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n    [li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n    [li]Bankswitching included. Readme file for more info.[/li]\r\n    [li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.0a\r\n\r\nNote: The author has tested most of the emulators but doesn’t work well with Nintendulator, RockNES, and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[5167]Zanac MMC5 Patch v1.0a.rar', '1.0a', '2020-05-27 20:51:04', '2020-05-27 21:34:50', '27 May 2020', 1590552000, '5167readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 181, 1, 'Database match: Zanac (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7D568770DCDA9DFD3E5A898C3A9F4A575533986B\r\nFile CRC32: 2165C0C2\r\nROM SHA-1: 24F85D6EBFA6D958FAE9346F322C799E4896A32C\r\nROM CRC32: E292AA10', 0, '', '', ''),
(5168, 10, 817, 'FF4 Advance - 3D Magic', 4292, 'This patch gives Cecil and Rydia the additional white magic spells that were added in the 3D remake. Cecil gains Protect, Shell, and Life, and Rydia gains Confuse, Esuna, Cura, and Life. Since characters gain levels at different rates between the 2 versions of the game, levels are given that make sense within the 2D version&#039;s progression.\r\n\r\nVersion 2.0 adds a patch for the European ROM as well, courtesy of EvilJagaGenius.\r\n\r\n=Cecil&#039;s White Magic=\r\n-0-Cure\r\n-3-Sight\r\n-8-Libra\r\n-10*-Protect\r\n-15-Cura\r\n-19-Teleport\r\n-22*-Shell\r\n-27-Esuna\r\n-30*-Life\r\n\r\n=Rydia&#039;s White Magic=\r\n-3-Cure\r\n-4-Sight\r\n-7-Hold\r\n-9*-Confuse\r\n-11*-Esuna\r\n-14*-Cura\r\n-16*-Life', '[5168]FF4A 3D Magic 2.0.zip', '2.0', '2020-05-27 22:14:38', '2022-09-24 22:01:34', '23 September 2022', 1663905600, '5168readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1144, 1, 'Database match: Final Fantasy IV Advance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: C49BE22EAF999774D5F2983E12ED4AACE2950F36\r\nFile/ROM CRC32: FEEEBDE4', 0, '', '', ''),
(5169, 11, 1925, 'TMNT of Rage - The Final Shell Shock &amp; Re-Shelled', 5043, '[b]1-3-2021 UPDATE: The .zip file for this hack contains [u]three[/u] .ips files: the [I] Final Shell Shock[/I] patch being playable on all hardware and in all emulators, with each of the respective [I]Re-Shelled[/I] patches allowing players a better sound experience when using the Terraonion MegaSD cartridge (for MD+ sound) or Mega Everdrive cartridge (for MSU-MD sound).[/b]  \r\n\r\n[b]Patch ONLY ONE of the .ips files to your original SoR2 rom, depending on what emulator/system you intend to use.[/b]\r\n\r\nOriginally released on 5/24/2020, [url=http://www.romhacking.net/community/5043/]eskayelle[/url]’s ultimate vision comes to fruition with this final set of mods in the [i]TMNT of Rage[/i] series.\r\n\r\nOn an alternate timeline in an alternate universe, Mr. X and the Syndicate have fallen at the hands of those radical reptiles, the Teenage Mutant Ninja Turtles.  Furious with his latest failure to control the city, X enlists one Oroku Saki to capture the fearsome foursome’s greatest ally, April O’Neil.\r\n\r\nRage in their hearts and pizza in their bellies, the turtles jump into action, dead set on putting an end to Mr. X’s tyranny once and for all… and punish the Shredder for being complicit in the Syndicate’s nefarious misdeeds as well.\r\n\r\nA direct descendant of eskayelle’s [url=http://www.romhacking.net/hacks/4666/][i]TMNT of Rage[/i][/url] hack and its [url=http://www.romhacking.net/hacks/4816/][i]TMNT Remix[/i][/url] successor, this mod adds the following to the [i]Teenage Mutant Ninja Turtles of Rage[/i] experience:[list]\r\n\r\n[li]A throwback to the old 90’s arcade splash screens starts off your gaming experience.[/li]\r\n\r\n[li]A six sequence ending specific to this game, the first for any SoR2 hack out there, incorporates redesigned images from the classic [i]TMNT II[/i] and [i]III[/i] NES games.  These images also put some artistic spins on the palettes / color schemes for a bit of extra fun.[/li]\r\n\r\n[li]Those bumbling buffoons, those moronic mutants, Rocksteady and Bebop, have now joined the Syndicate!  Dumber than advertised, but stronger than ever, get ready to go toe to toe with them, Bebop making his first appearance in a Genesis / Mega Drive game.\r\n\r\n[li]An updated story in attract mode complements the new ending sequence.[/li]\r\n\r\n[li]A new title screen takes greater advantage of the Genesis / Mega Drive’s palette options.[/li]\r\n\r\n[li]Thanks to Yoni, gone are road apples in favor of a nice slice!  Try not to smile the first time you hear Mikey calling out “Pizza Time!” as he grabs some grub.[/li]\r\n\r\n[li]With the additional [i]Re-Shelled[/i] MD+ patch, play the game on a Terraonion MegaSD (or with any emulator that supports MD+ functionality) to enjoy that sweet soundtrack from eskayelle’s [url= http://www.romhacking.net/hacks/4975/][i]TMNT MD+ Remix[/i][/url].  Grab that soundtrack [url= https://mega.nz/#!nB0z0SRC!2dJ9bYE3fo58F4ZkptIPSsOp_5tF2f0i9pXemTw4vqc]here[/url]![/li]\r\n\r\n[li]When using the MSU-MD [I]Re-Shelled[/I] patch, play the game on a Mega Everdrive cart (or with any emulator that supports MSU-MD functionality) with [url=https://mega.nz/file/nQUQmDyZ#ZDitZnim370h8_tAMnoIVQvQnHehPAOyi6wYDajnwfI]this[/url] extended soundtrack.\r\n\r\n[li]With the 12-23-2020 (v1.999.1) update, Raph now has a fully working charge move, and both Raph and Mike can now register hits after confiscating any enemy weapon.[/li][/list]\r\n\r\nAnd… those fantastic features from the previous mods in the series continue to kick shell:[list]\r\n\r\n[li]Regardless of your region, the same tubular [I]Final Shell Shock / Re-Shelled[/I] title screen and story intro will display.[/li]\r\n\r\n[li]SNES [i]Turtles in Time[/i] portraits provide your starring cast on the player select screen.[/li]\r\n\r\n[li]Name sprite tiles on the player select screen call out Mike, Leo, Don, and Raph.[/li]\r\n\r\n[li]Are you used to Leo being the most well-rounded turtle?  Raph being the strong one?  Each reptile remains rebalanced![/li]\r\n \r\n[li]Tired of getting your head stomped in by your “buddy”?  Ti’s friendly fire patch has been applied, limiting the damage players can do to one another in story mode to throwing enemies and weapons.[/li]\r\n\r\n[li]Duplicate turtles in duel mode have alternate palettes, putting them that much closer to their ‘80s cartoon counterparts.[/li]\r\n\r\n[li]Galsia/Garcia and Donovan finally get their due!  Play far enough into the game, and on the right difficulty setting, and you’ll have to contend with each of them once as a mini-boss.[/li]\r\n\r\n[li]Thanks to savok, now all players can run in all directions, as well as start a run when turning around.  With the added speed, how many more air/juggle combos can you create with your favorite turtle?[/li]\r\n\r\n[li]Shiva’s on a leave of absence given his multiple failures to protect Mr. X.  Backing X up this time is… the Shredder![/li]\r\n\r\n[li]Continues remain removed to balance the lives options and allow for greater difficulty.  Choose your turtle, and your lives count, wisely; you’ve only got one shot to take down the big man with the cigar.[/li]\r\n\r\n[li]SCD’s restorations from the original SoR2 remain: Garcia, Garuda, and Mosquito names; enemy knockouts counter; plus Mr. X’s cigar and cigar animation.[/li][/list]\r\n\r\nCheck the in-game credits and the readme for so many folks whose assets, code, tutorials, or specific guidance helped make this game happen!  \r\n\r\nCowabunga!  Booyakasha!  …  Reaganomics!', '[5169]TMNT Final and Re-Shelled 12-29-2020 Update.zip', '1.999.1', '2020-05-27 22:17:00', '2021-01-03 22:34:48', '23 December 2020', 1608699600, '5169readme.txt', 1, 1, 1, 1, 1, 0, '5169titlescreen.png', 1, 0, 0, 9020, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526\r\nExternal Header: No', 0, '', '', ''),
(5170, 1, 1178, 'Project RE-Quest II - Mobile Script Port and Relocalization', 4435, 'This is a hack that ports over Square-Enix’s official script from their mobile remake nearly perfectly (give or take about 5% due to technical limitations). A hefty script that&#039;s double the size! The title screen is altered to say DRAGON QUEST. The Japanese graphics have also been restored but with more of an authentic &quot;local&quot; twist. Monster, item, and spell names also match current DQ Localization standards. There&#039;s a couple of other tweaks as well. Check the Readme for details. Please note despite all the changes, no gameplay adjustments have been made. This version of the game is still as brutal as ever!', '[5170]DW2 RE-Quest v1.12.7z', '1.12', '2020-05-27 22:54:07', '2020-06-15 02:01:18', '14 June 2020', 1592107200, '5170readme.txt', 1, 0, 0, 1, 0, 0, '5170titlescreen.png', 5, 0, 0, 679, 1, 'Database match: Dragon Warrior II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D77A4F66E7314F3E67C1AC647DE3B72DD681A9E3\r\nFile CRC32: FFB8C056\r\nROM SHA-1: 191A131E7E27E121D094CC412FED87C708147B2C\r\nROM CRC32: 8C5A784E', 0, '', '', ''),
(5171, 11, 4260, 'Liberty or Death - Elite British Officers', 6090, 'Liberty or Death is a strategy game made by Koei where you can play as the Americans or British to win the Revolutionary War.\r\n\r\nThis is an IPS patch for Liberty or Death (Sega Genesis version).  This patch specifically gives enhanced body, leadership, tactics, and discipline stats (full 100 rating) to nearly all of the officers on the British side (both British regular army and British militia units).  This modification does not guarantee that the British will win all engagements against the Americans so proper planning, management, and tactics are still necessary.', '[5171]Liberty or Death (Brit Mod)V1.2.zip', '1.2', '2020-05-28 02:32:40', '2020-06-13 13:36:53', '13 June 2020', 1592020800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 167, 8, 'Database match: Liberty or Death (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: C0DDFC2149CD84FBB0C5860B98C3A16F6000B85E\r\nFile/ROM CRC32: 2ADB0364', 0, '', '', ''),
(5172, 1, 709, 'Super Easy Bros', 6091, 'Have you mastered all of the kaizo tricks? Then this romhack is NOT for you. \r\n\r\nSuper Easy Bros. is designed for your grandma, for your uncle Frankie, for your 4-year-old kid, or your significant other (who just never got into retro gaming). If you&#039;ve ever played the original Super Mario Bros. with someone and felt their misery in dying repeatedly, then this hack could be the crutch that helps them enjoy this game (and maybe training wheels that leads them to a decent skill level). \r\n\r\nMost of the layout is very similar to the original Super Mario Bros. level design, but with many tweaks (both small and large). Pits are shorter, platforms are a little more within reach, and power-ups are plentiful (mushrooms, 1-ups, and invincibility stars). Occasionaly there are easier or fewer enemy placements, but at other times more enemies are lined up for 1-up opportunities with a shell kick. You start the game with 8 lives. Some warp zones and castle mazes are also changed. \r\n\r\nThe difficulty still slowly ramps up as they progress from World 1 to World 8, but there are still lots of power-ups to help them not get stuck in a seemingly hopeless situation. Players with higher skill levels will still find some things to do, but largely by exploring a few new paths and by going through the levels at a faster speed. Players with beginner skill levels will have to learn some intermediate moves (such as the crouch slide and the running jump) in order to finish the game. \r\n\r\nGraphics Pack: \r\nThe graphics pack is optional. A graphics only patch is included, if you want to apply it to different level hack or the original game. The intent of this graphics hack is to match the basic art style of the original game (i.e. minimal palette changes, no character outlines) while making the characters a little sillier or a little scarier. \r\n\r\n\r\nGLITCH NOTE: There is a vine that is glitched in World 5. The earlier level has the vine work fine, but when that level is later reused with a higher difficulty, the vine glitches IF YOU TAKE IT (more info on this in the readme file).', '[5172]Super_Easy_Bros_v1.0.zip', '1.0', '2020-05-28 02:44:49', '2020-05-25 22:04:42', '25 May 2020', 1590379200, '5172readme.txt', 1, 0, 1, 1, 0, 0, '5172titlescreen.png', 5, 0, 0, 2253, 1, 'Filename: Super Mario Bros (PC10).nes\r\nFile SHA-1: D48D2C65FDA380217EAD73FFA6A46CAE62939194\r\nFile CRC32: BAD306EF\r\nROM SHA-1: 5AA663E64AA32602C8AE82C0BBD4EA279EF1A346\r\nROM CRC32: F21AF99C', 0, '', '', ''),
(5173, 11, 1340, 'Battletoads &amp; Double Dragon Enhanced Color', 6071, 'This patch enhances many of the color palettes in this game to make it look better, removing opaque colors in backgrounds and sprites!\r\n\r\nIn IPS format, you can use LunarIPS or Floating IPS.\r\n\r\nFile used: Battletoads &amp; Double Dragon: The Ultimate Team.Gen\r\n\r\nThe IPS patch must be used on a Sega Genesis ROM in BIN or GEN format.', '[5173]Battletoads-Double Dragon (Enhanced color).rar', '1.0', '2020-05-29 13:23:50', '2020-05-26 01:08:56', '25 May 2020', 1590379200, '5173readme.txt', 1, 0, 0, 0, 0, 0, '5173titlescreen.png', 5, 0, 1, 1616, 8, 'Database match: Battletoads-Double Dragon (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 5B79623E90806206E575B3F15499CAB823065783\r\nFile/ROM CRC32: 8239DD17', 0, '', '', ''),
(5174, 1, 4265, 'Tetris (Famicom) Controls Fix', 6100, 'This version of Tetris is infamous for its control scheme, which mapped down to rotate, and A to hard drop, the opposite of most later versions which have down for drop and A for rotate.\r\n\r\nThis patch fixes the controls: down is now mapped to hard drop and A/B to rotate counterclockwise.', '[5174]Tetris (Bulletproof) (Japan).zip', '1.0', '2020-05-29 13:48:13', '2020-05-28 13:16:28', '28 May 2020', 1590638400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 764, 1, 'Database match: Tetris (Bulletproof) (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DD70BC0BA7FD6414DDEE38F08E0DF5AFE174BB28\r\nFile CRC32: D2E51E22\r\nROM SHA-1: 2F12DE06F8F37101EAB791A3B7F51DFD475E0AF6\r\nROM CRC32: 115EAF0', 0, '', '', ''),
(5175, 9, 302, 'Jester Suit - dress like Kefka', 6064, 'This is a small novelty patch that changes the effect of the Moogle Suit - instead of Mog&#039;s sprite, wearing it gives the user the sprite of everyone&#039;s favorite mass-murdering psychotic god, Kefka.\r\n\r\nAside from changing the name and description of the Moogle Suit appropriately, this patch makes the Moogle Suit universal gear so everyone (except Umaro, of course) can don the outfit and take on Kefka&#039;s appearance. \r\n\r\nTo make wearing the Jester Suit more practical, its Def/MDef were buffed to 72/64, up from 58/52. This was not to make it overpowered, just to not gimp the character&#039;s defenses if you want to wear the Jester Suit into the late-game - it&#039;s slightly better than the top-tier storebought stuff, but several points below other end-game armors like the Genji Armor and Minerva.', '[5175]Jester Suit.zip', '1.0', '2020-05-29 13:59:33', '2020-05-28 16:53:34', '28 May 2020', 1590638400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 118, 4, 'Database match: Final Fantasy III (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nFile/ROM CRC32: C0FA0464', 0, '', '', ''),
(5176, 9, 939, 'Prince Of Persia - 30th Anniversary Port', 5348, 'After 8-and-a-half months of constant work, Shauing brings a new SNES Prince of Persia mod: a port of the DOS/Apple II version, to celebrate the 30th anniversary of Prince of Persia.\r\nThe original SNES port of Prince of Persia is an expanded version of the original Apple II/DOS, where it extended the game up to 20 levels, and it got a graphical, audio and gameplay overhaul, as well as new bosses, traps and more. But this also meant that SNES users never received the original game like every other console or PC had. Until now.\r\nNot only the original 12-14 levels have been recreated, but the gameplay, color palettes, sounds and music from the DOS version have been adapted to this mod as well as much as possible.', '[5176]Prince Of Persia - 30th Anniversary Port (V1-1-5).rar', '1.1.5', '2020-05-29 14:00:40', '2021-07-17 18:10:46', '17 July 2021', 1626494400, '5176readme.txt', 1, 1, 1, 1, 1, 1, '5176titlescreen.png', 1, 0, 0, 3600, 4, 'Database match: Prince of Persia (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nFile/ROM CRC32: 891BB2BB', 0, '', '', ''),
(5177, 27, 1008, 'F-Zero X - No 64DD crash', 6108, 'The USA release of F-Zero X will crash at startup if a Japanese 64DD is attached to the Nintendo 64 console. This patch skips 64DD loading to avoid the crash.', '[5177]F-Zero X - No 64DD crash.zip', '1.0', '2020-05-30 22:13:04', '2020-05-28 13:33:28', '28 May 2020', 1590638400, '5177readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 679, 7, 'Database match: F-Zero X (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 5F658E88FFA9DE23CBA6986A8FD3D3A90D7B4340\r\nFile/ROM CRC32: B561FBA', 0, '', '', ''),
(5178, 27, 1633, 'Mario Party - No 64DD crash', 6108, 'The USA release of Mario Party will crash at startup if a Japanese 64DD is attached to the Nintendo 64 console. This patch skips 64DD loading to avoid the crash.', '[5178]Mario Party - No 64DD crash.zip', '1.0', '2020-05-30 22:16:53', '2020-05-28 13:34:23', '28 May 2020', 1590638400, '5178readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 424, 7, 'Database match: Mario Party (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 1159BD56730094BFC71BE30113E1CFC8BACF34F3\r\nFile/ROM CRC32: 4D60ABE5', 0, '', '', ''),
(5179, 1, 747, 'Rockman 6: Unique Harassment', 3957, 'This is a complete level hack of Rockman 6 for the NES. Apply the patch to the Rockman 6 ROM (Japanese version), not for Mega Man 6 ROM (USA version).\r\n\r\nFeatures:\r\n*New levels\r\n*Features Robot Masters (and other enemy robots) from other Rockman games\r\n*New Robot Master attack patters\r\n*New Weapons\r\n*&quot;New&quot; BGM\r\n*Weapon and Adaptor switch function\r\n*Other QoL hacks included (check readme for details)\r\n\r\n[b]Note: v1.2 - 06/14/2020[/b]\r\n*Patch this to a clean Rockman 6 ROM. Not meant to reapply over the old pre-patched ROM.', '[5179]Rockman6UH (v1.2).zip', '1.2', '2020-06-01 12:35:15', '2020-06-24 11:31:23', '14 June 2020', 1592107200, '5179readme.txt', 1, 1, 1, 1, 1, 1, '5179titlescreen.png', 1, 0, 0, 6149, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32: AB1D7979\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', 0, '', '', ''),
(5180, 1, 739, 'Castlevania Practice and Test Rom', 4368, 'Converted the ROM to MMC5 since UNROM does not support SRAM\r\n\r\nFeatures: In game menu when pressing START (pause)			\r\n- reset to beginning of the current level\r\n- level Select (press A to lunch)\r\n\r\n\r\n- game mode (only one can be active at a time)\r\n- 00 &quot;off&quot; (no mods are loaded)\r\n- 01 &quot;scroll gl&quot; glitch practice (info in read-me)\r\n- 02 &quot;timer fra&quot; (frame-counter does also lag with the game)\r\n- 03 &quot;pos viewer&quot; shows xPos and yPos of the player\r\n- 04 &quot;loop mode&quot; does save gear and cam options to SRAM and reload as you spawn\r\n- 05 &quot;stair fnd&quot; does find stairs and displays them on screen. Room color encoded \r\n- 06 &quot;beer&quot; does make the player jump to the top of the screen when pressing select\r\n- 07 &quot;map sta&quot; select goes to map. Pressing left/right tries to put Simon in stairmode. (likely to crash the game)\r\n- 08 &quot;zoom fa&quot; does fake scroll to show the whole nametable. Press hold select.\r\n- 09 &quot;door find&quot; will display doors active color encoded\r\n\r\n			\r\n- give all (refill everything)\r\n- game loop (switch first and second quest)\r\n- slow motion (lags the game to observe what is going on)\r\n- color mode (set intensive color or black/white)\r\n- give items.. (does what it claims)\r\n- place holder will load some sound when pressing B and exit the menu\r\n			\r\n			\r\nclear SRAM:\r\n- Holding A and B at title-screen. Will reload the code to SRAM that could be damaged after a crash\r\n\r\nThe old version still available and is more for hacks who like to test there levels. This one is aimed to be a game trainer.', '[5180]Castlevania_Pracitce_Hack_V1.1.zip', '1.1', '2020-06-02 00:21:00', '2022-07-19 20:58:54', '19 July 2022', 1658203200, '5180readme.txt', 0, 0, 0, 0, 1, 0, '5180titlescreen.png', 5, 0, 0, 517, 1, 'Database match: Castlevania (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nFile CRC32: 856114C8\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, '', '', ''),
(5181, 1, 1937, 'Bowsette Classics', 5209, 'From the original Donkey Kong and Donkey Kong Jr. games now comes them packaged together starring...Bowsette and Bowsette Jr.\r\n\r\nThe Super Crowned originals now in a single package deal. Features the 3 NES levels from DK and 4 from DK Jr.\r\n\r\nChanges included are:\r\nV1.0 - Bowsette Classics\r\n-Changed title screen\r\n-Text difference in &quot;Game A&quot; and &quot;Game B&quot; to &quot;Normal&quot; and &quot;Hard&quot; modes\r\n-Reworked tilesets and items\r\n\r\n[Bowsette]\r\n-Replaced DK with Bowsette and Pauline with confused Peach\r\n-All enemies swapped to Super Crown variants\r\n-Reworked Jumpman&#039;s sprites to look more Mario\r\n\r\n[Bowsette Jr.]\r\n-Replaced DK and DK Junior with Bowsette and Bowsette Junior respectively\r\n-Replaced all enemies based on Captain Toad Treasure Tracker\r\n-Replaced Mario with Toadette', '[5181]DKClassics-Crowned-IPS.rar', '1.0', '2020-06-02 01:26:32', '2020-06-01 17:27:23', '01 June 2020', 1590984000, '5181readme.txt', 1, 0, 0, 1, 0, 1, '5181titlescreen.png', 5, 0, 0, 503, 1, 'Donkey Kong Classics (U) [!].nes\r\n    MD5: 074fea160b7ec513bdaf2c0bb042c262\r\n    SHA1: 8ad359b48f1a9cde36bd682d0776dedae1bbbc89\r\n    CRC32: 17ec0cc7', 0, '', '', ''),
(5182, 27, 955, 'Ocarina of Time 1.2 - No 64DD crash', 6108, 'The USA release of Ocarina of Time will crash at startup if a Japanese 64DD is attached to the Nintendo 64 console. This patch (for version 1.2 of the original ROM) skips 64DD loading to avoid the crash.', '[5182]Ocarina of Time 1.2 - No 64DD crash.zip', '1.0', '2020-06-02 12:38:36', '2020-05-31 01:27:45', '28 May 2020', 1590638400, '5182readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 780, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA) (Rev B)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 41B3BDC48D98C48529219919015A1AF22F5057C2\r\nFile/ROM CRC32: 32120C23', 0, '', '', ''),
(5183, 1, 1663, 'Mario Bike', 6112, 'Character change to Mario (enemies are Luigi and Wario).', '[5183]MarioBike_ver1.0.zip', '1.0', '2020-06-02 18:47:18', '2020-06-02 16:00:29', '03 June 2020', 1591156800, '', 1, 0, 0, 1, 0, 0, '5183titlescreen.jpg', 5, 0, 0, 530, 1, 'Database match: Excitebike (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2E9897846E54A4A9865E87DE7517C6710BDEC255\r\nFile CRC32: 2BB33C69\r\nROM SHA-1: BA8D9227A0D02B62EE6CB9E691FA5A5134C303A8\r\nROM CRC32: 49AEB3A6', 0, '', '', ''),
(5184, 11, 4260, 'Liberty or Death - Elite American Officers', 6090, 'Liberty or Death is a strategy game made by Koei where you can play as the Americans or British to win the Revolutionary War.\r\n\r\nThis is an IPS patch for Liberty or Death (Sega Genesis version). This patch specifically gives enhanced body, leadership, tactics, and discipline stats (full 100 rating) to nearly all of the officers on the American side (both American regular army and American militia units). Later in the game if the French and Spanish decide to support the Americans, their officers will also have enhanced stats. This modification does not guarantee that the Americans will win all engagements against the British so proper planning, management, and tactics are still necessary.', '[5184]Liberty or Death (US Mod).zip', '1.0', '2020-06-03 19:22:40', '2020-06-03 03:52:08', '02 June 2020', 1591070400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 124, 8, 'Database match: Liberty or Death (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: C0DDFC2149CD84FBB0C5860B98C3A16F6000B85E\r\nFile/ROM CRC32: 2ADB0364', 0, '', '', ''),
(5185, 9, 714, 'SMW Coin Chaos', 2876, 'In this hack your objective is to collect 99 coins in each level. Each level has its own gimmick, such as automatically walking forward, everything being frozen and Mario having infinite fire-flower but limited ammo, a literal metroidvania level, medium auto-scroller with infinite winged Yoshi and an Warioware rip-off.\r\n\r\nThis new version adds five more levels, one level 90% remade with new gimmick, and lots of improvements to old levels. And it finally has an name too!\r\n\r\nVersion 1.4 change log:\r\nMany improvements and bug fixes, see readme for full list.', '[5185]SMW coin chaos v1.4.zip', '1.4', '2020-06-03 22:51:23', '2021-04-17 06:32:37', '17 April 2021', 1618632000, '5185readme.txt', 1, 1, 1, 1, 0, 0, '5185titlescreen.png', 1, 0, 0, 870, 3, 'Use program called &quot;FLIPS&quot; to patch the BPS patch.\r\nDatabase match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5186, 9, 714, 'Yet Another SMW Hack', 2876, 'YASH aka Yet Another SMW Hack is just generic, yet another SMW hack with nothing special about it.\r\n\r\nFeatures:\r\n-Wall-jumping and ground-pounding\r\n-SMB2 health system\r\n-175 A-coins and 5 health upgrades to find\r\n-First four worlds can be beaten in any order\r\n-One optional world in which each level is unlocked by collecting A-coins\r\n-7 Worlds, 32 Levels in total\r\n-Each world has its own gimmick and set of sprites in them', '[5186]YASH F1.0.zip', '1.0', '2020-06-03 22:55:41', '2020-06-03 19:46:29', '30 July 2017', 1501387200, '', 1, 1, 1, 1, 0, 0, '5186titlescreen.png', 1, 0, 0, 1114, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5187, 1, 1246, 'StarTropics (MMC3)', 6113, 'This patch converts StarTropics from MMC6 to MMC3.  It is only useful for any emulators or flashcarts that still rely on the hash of the ROM to enable MMC6.\r\n\r\nThis patch is to be applied to a headered ROM (iNES or NES 2.0).\r\n\r\nIt is also compatible with other patches such as the infamous [url=http://www.romhacking.net/hacks/2229/]&quot;StarTropics (Music Fix)&quot;[/url] by rainwarrior and the &quot;nesce_mempatches&quot; from rhester72.\r\n\r\nEnjoy!', '[5187]StarTropics [MMC3].zip', '1.0', '2020-06-04 05:24:10', '2022-02-08 14:00:43', '26 May 2020', 1590465600, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 552, 1, 'StarTropics (USA).nes\r\n\r\n    CRC32: 2ED79B73 (iNES)  or  5F212B6F (NES 2.0)\r\n--\r\nStarTropics (Europe).nes\r\n\r\n    CRC32: AB44129C (iNES)  or  B3D8EF19 (NES 2.0)', 0, '', '', ''),
(5188, 1, 2522, 'Robocop 2 Responsive', 4070, 'This hack simply changes the physics so that the player has better control of Robocop. It now quickly (but not instantly) accelerates to max speed when pressing a direction, and it quickly loses all speed (but not instantly) when directions are released. Works both on ground and in the air.\r\n\r\nThe hack is incomplete and is being worked on. The game uses different physics for every type of floor. The aim of the hack is to make it consistent so that every floor has the same physics.\r\n\r\nTested until stage 5.\r\n\r\nKnown issue: when landing on a moving platform Robocop will move forward a few pixels.', '[5188]RoboCop2-Better_Physics_Nesrocks.zip', '1.1', '2020-06-04 19:56:10', '2020-06-12 15:25:07', '12 June 2020', 1591934400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 651, 1, 'Database match: RoboCop 2 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 3BB345D9801C60F0D14656F52EE1B593244B6767\r\nFile CRC32: F4BAA4EE\r\nROM SHA-1: AA08F65D6333448F088D8DCE32F3895662B577DE\r\nROM CRC32: 990985C0', 0, '', '', ''),
(5189, 1, 3554, 'Little Samson Pleasant Shot Sound', 4070, 'The original sound effect played when the protagonist shoots a little bell may be unpleasant to some people. This hack replaces that sound effect with a much more subtle one.', '[5189]Little Samson - pleasant shot sound.zip', '1.0', '2020-06-04 19:56:47', '2020-06-04 13:04:59', '04 June 2020', 1591243200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 647, 1, 'Database match: Little Samson (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DF7CC70BF08E144FE4A1A29F529309A6CEA75A2E\r\nFile CRC32: 90F4B83C\r\nROM SHA-1: 5DA05FDF6AC67B1DFEE20E8DEF46AFF2A88F1578\r\nROM CRC32: B5E392E2', 0, '', '', ''),
(5190, 1, 896, 'Shadow of the Ninja HD', 5213, 'This is a hack of Shadow of the Ninja (NES).\r\n\r\nTitle Screen, colors, graphics, sprites, palettes, name tables, hex code, ppu, text and font edited. Hope you like it, Enjoy!', '[5190]Shadow Of The Ninja HD (U) [!].zip', 'Final', '2020-06-04 22:16:13', '2020-06-05 05:21:28', '03 June 2020', 1591156800, '', 1, 0, 0, 1, 0, 1, '5190titlescreen.png', 5, 0, 0, 1355, 1, 'Database match: Shadow of the Ninja (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C35EA6624D37D57953E4C06197BE5C54931A7139\r\nFile CRC32: F74A04AB\r\nROM SHA-1: B8F6BF251865A35571C04C509989A61065745440\r\nROM CRC32: DDD90C39', 0, '', '', ''),
(5191, 1, 792, 'The Guardian Legend Pleasant Shot Sound', 4070, 'In this game, the sound effect played when the player shoots his weapon may be distracting or annoying to some people, especially due to the frequency at which the game requires you to be shooting. This hack replaces that sound effect with a less intrusive one. Works both for the ship and for the hero.', '[5191]Guardian Legend, The - better sfx - nesrocks.zip', '1.0', '2020-06-05 15:43:26', '2020-06-04 23:12:57', '04 June 2020', 1591243200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 555, 1, 'Database match: Guardian Legend, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D00D73C7764A4C3513892B97AFB939F30E522245\r\nFile CRC32: C94AC75F\r\nROM SHA-1: 3774ABE51D449579E5D90D90A816FDB98D8E332E\r\nROM CRC32: FA43146B', 0, '', '', ''),
(5192, 1, 3194, 'Captain Comic Camera Fix', 4070, 'This hack changes the camera to be more centered on the player, leaving more room to react to incoming enemies.', '[5192]The Adventures of Captain Comic - camera fix - Nesrocks.zip', '1.0', '2020-06-05 15:44:02', '2020-06-04 23:18:34', '04 June 2020', 1591243200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 332, 1, 'Database match: Captain Comic - The Adventure (USA) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8763D97D889E8D2CA4D4F3369F94E5173025580A\r\nFile CRC32: 9357A157\r\nROM SHA-1: CA694984A4E4286D15EEAF9FCE4F5E4B47763EE4\r\nROM CRC32: A5E89675', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5193, 1, 918, 'Mother 25th Restoration Hack', 6114, 'This is a hack for the 25th anniversary hack of Mother. It primarily restores the classic look of Mother while maintaining many of the improvements of the 25th anniversary edition.\r\n\r\nIt also has several miscellaneous edits such as making the Holy Loly Mountain caves less of a nightmarish maze, making Teddy&#039;s vanilla sprites look less weird, various text edits and many minor map changes and little details.\r\n\r\nIt also includes most of the changes from the Mother 25th faithful edition.\r\n\r\nNote that the [url=https://www.romhacking.net/hacks/2211/]Mother 25th anniversary edition[/url] hack is REQUIRED for this hack to function.\r\n\r\nUpdate 1.1: \r\nAdded Night Falls to the names on the title screen\r\nText message for dodging now actually appears\r\n\r\nUpdate 1.2:\r\nFixed Ninten&#039;s basement and the haunted house having the wrong color pallet.', '[5193]Mother Restoration 1.2.zip', '1.2', '2020-06-06 18:57:03', '2021-06-21 06:50:31', '08 July 2020', 1594180800, '5193readme.txt', 1, 0, 1, 1, 0, 0, '5193titlescreen.png', 6, 0, 0, 2579, 1, 'Database match: EarthBound Beginnings (USA) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 505CC723E0C8D66BAAAF9597F21A505A88291F64\r\nFile CRC32: F5EF5002\r\nROM SHA-1: 8E9BD7F4D3999C973C1F2C28A995311267586C87\r\nROM CRC32: 53A9E2BA', 0, '', '', ''),
(5194, 31, 1368, 'Cacosweeper Doom', 5903, 'Cacosweeper Doom 32x is Roebloz&#039;s first 32x Doom ROM Hack, and his third RHDN Rom Hack so far. It changes every level for a 3d version of Minesweeper, based on a concept from an old WAD. The bosses are the most interesting, as they are both part Classic Doom gameplay AND Minesweeper gameplay. The ROM Hack&#039;s WAD eventually got a GZDoom release for the PC Master Race. Still, it&#039;s definitely a neat concept and should be checked out on 32x.', '[5194]Cacosweeper Doom.zip', '1.0', '2020-06-06 18:58:41', '2020-11-15 19:49:45', '05 June 2020', 1591329600, '', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 654, 1, 'Database match: Doom (Japan, USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B68E9C7AF81853B8F05B8696033DFE4C80327E38\r\nFile/ROM CRC32: 208332FD', 0, '', '', ''),
(5195, 11, 3249, 'Earthworm Jim sound fix', 2797, 'This patch fixes sound problem on models with discrete ym2612 (most of models 1, and VA 2.3).\r\nThis patch upgrades GEMS sound engine to v2.8.', '[5195]Earthworm_Jim_sound_fix.7z', '1.0', '2020-06-07 16:17:10', '2020-06-07 05:35:09', '06 June 2020', 1591416000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 976, 8, 'Database match: Earthworm Jim (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: A544211D1EBAB1F096F6E72A0D724F74F9DDBCE8\r\nFile/ROM CRC32: DF3ACF59', 0, '', '', ''),
(5196, 11, 3345, 'Batman Returns sound fix', 2797, 'This patch fixes sound problem on models with discrete ym2612 (most of models 1, and VA 2.3).\r\nThis patch upgrades GEMS sound engine to v2.8.', '[5196]Batman_Returns_sound_fix.7z', '1.0', '2020-06-07 16:17:54', '2020-06-07 05:39:28', '06 June 2020', 1591416000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 749, 8, 'Database match: Batman Returns (World)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B173D388485461B9F8B27D299A014D226AEF7AA1\r\nFile/ROM CRC32: 4A3225C0', 0, '', '', ''),
(5197, 9, 4272, 'Liberty or Death - Elite British Officers', 6090, 'Liberty or Death is a strategy game made by Koei where you can play as the Americans or British to win the Revolutionary War.\r\n\r\nThis is an IPS patch for Liberty or Death (Super Nintendo version). This patch specifically gives enhanced body, leadership, tactics, and discipline stats (full 100 rating) to nearly all of the officers on the British side (both British regular army and British militia units). This modification does not guarantee that the British will win all engagements against the Americans so proper planning, management, and tactics are still necessary.', '[5197]Liberty or Death SNES (Brit Mod).zip', '1.0', '2020-06-08 12:32:22', '2020-06-08 01:06:16', '07 June 2020', 1591502400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 117, 3, 'Database match: Liberty or Death (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: A1A954C6FF44671DA6D8AA405448E6A5505C063E\r\nFile CRC32: 7120DA2E\r\nROM SHA-1: A3DB7FE324ACF5248E54FB3D8E7ACF3918BC0FD6\r\nROM CRC32: 75E362A6', 0, '', '', ''),
(5198, 1, 709, 'SMB Just Six Levels', 6120, 'Just a short level hack, only six levels long to be precise. In addition to altered level layouts, a few graphics have been changed or swapped around to make the game look a bit weirder.\r\n\r\nA pretty straightforward ROM hack intended for commitment-free, short play sessions. Levels are more challenging than those in the original game, but fairness has been prioritized over difficulty. \r\n\r\nHave fun!', '[5198]SMB Just Six Levels.rar', '1.0', '2020-06-08 12:33:30', '2020-06-08 05:46:40', '07 June 2020', 1591502400, '5198readme.txt', 1, 0, 1, 0, 0, 0, '5198titlescreen.png', 1, 0, 0, 625, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5199, 9, 4272, 'Liberty or Death - Elite American Officers', 6090, 'Liberty or Death is a strategy game made by Koei where you can play as the Americans or British to win the Revolutionary War.\r\n\r\nThis is an IPS patch for Liberty or Death (Super Nintendo version). This patch specifically gives enhanced body, leadership, tactics, and discipline stats (full 100 rating) to nearly all of the officers on the American side (both American regular army and American militia units). Later in the game if the French and Spanish decide to support the Americans, their officers will also have enhanced stats. This modification does not guarantee that the Americans will win all engagements against the British so proper planning, management, and tactics are still necessary.', '[5199]Liberty or Death SNES (US Mod).zip', '1.0', '2020-06-08 13:15:19', '2020-06-08 12:58:04', '08 June 2020', 1591588800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 152, 3, 'Database match: Liberty or Death (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: A1A954C6FF44671DA6D8AA405448E6A5505C063E\r\nFile CRC32: 7120DA2E\r\nROM SHA-1: A3DB7FE324ACF5248E54FB3D8E7ACF3918BC0FD6\r\nROM CRC32: 75E362A6', 0, '', '', ''),
(5200, 44, 2269, 'FF4 CC - 3D Magic', 4292, 'This patch gives Cecil and Rydia the additional white magic spells that were added in the 3D remake. Cecil gains Protect, Shell, and Life, and Rydia gains Confuse, Esuna, Cura, and Life. Since characters gain levels at different rates between the 2 versions of the game, levels are given that make sense within the 2D version&#039;s progression. This affects Final Fantasy IV and Final Fantasy IV ~Interlude, but not Final Fantasy IV The After Years.\r\n\r\n=Cecil&#039;s White Magic=\r\n-0-Cure\r\n-3-Sight\r\n-8-Libra\r\n-10*-Protect\r\n-15-Cura\r\n-19-Teleport\r\n-22*-Shell\r\n-27-Esuna\r\n-30*-Life\r\n\r\n=Rydia&#039;s White Magic=\r\n-3-Cure\r\n-4-Sight\r\n-7-Hold\r\n-9*-Confuse\r\n-11*-Esuna\r\n-14*-Cura\r\n-16*-Life', '[5200]FF4CC 3D Magic.zip', '1.0', '2020-06-09 18:26:23', '2020-06-07 21:27:18', '07 June 2020', 1591502400, '5200readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1084, 11, 'Final Fantasy IV - Complete Collection (US Version)\r\nSHA-1: E5147D5FCC300E4480120CCD0EA5DC4BC042CC51', 0, '', '', ''),
(5201, 14, 4273, 'Mobile Suit Gundam: Federation vs. Zeon &amp; DX Voice Mod', 841, 'Mobile Suit Gundam: Federation vs. Zeon is a 2001 great mecha arcade video game based on the anime television series Mobile Suit Gundam. An upgraded edition of the game, Federation vs. Zeon DX (DX stands for &quot;Deluxe&quot;), includes 360-degree, zero-G space battlefields.\r\nSEGA Dreamcast version for the first time ever, a Japanese-exclusive online Dreamcast game has been revived and is once again playable online!\r\n\r\nThis Hack converts all Japanese actors&#039; voices to English.\r\nJust simple overwrite the G_ADX.bin file and use Lazyboot for make .CDI file, or use a GDIbuilder for rebuild GDI dump. This file works with NTSC-J (DX) version.\r\n\r\nBig size file (download link outside RHDN) : https://www.mediafire.com/file/1aku1ex60mp3bfe/DC_GUNDAM_DX_ENGVOICES_ROLLY.zip/file', '', '1.0.0', '2020-06-09 18:35:15', '2020-06-09 17:25:19', '08 June 2020', 1591588800, '', 0, 1, 0, 0, 0, 0, '5201titlescreen.png', 5, 1, 1, 20, 10, 'Orginal .GDI or .CDI image.\r\nSerial Number: T-13306M', 0, '', '', ''),
(5202, 11, 1094, 'Golden Axe III - Gryphon Hack', 2797, 'Improved normal (story) mode:\r\n\r\n1) Can play as Gryphon.\r\n\r\n2) Allow to play with a same characters.\r\n\r\n3) Disabled &quot;Friendly Fire&quot;.\r\n\r\nNew version v9 fixes several bugs with Gryphon, found in v6.\r\n\r\nFull changelog in readme.', '[5202]Golden_Axe_III_(J)_[Gryphon_Hack_v9].7z', 'v9', '2020-06-10 21:32:35', '2020-06-08 19:31:35', '08 June 2020', 1591588800, '5202readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3589, 8, 'Database match: Golden Axe III (Japan) (En)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: CD9ECC1DF4E01D69AF9BEBCF45BBD944F1B17F9F\r\nFile/ROM CRC32: C7862EA3', 0, '', '', ''),
(5204, 11, 4275, 'Eternal Champions - Special Edition', 5637, 'Eternal Champions - Special Edition is a gameplay overhaul of the 1993 original.\r\n\r\nFeatures Include:\r\n-A Rebalanced Inner Strength System (Optional patch for unlimited Inner Strength)\r\n-Lower difficulty for Contest mode\r\n-Easier overkills on ALL stages (v2.3 - See Readme)\r\n-Revamped hitstun to allow for more stylish combos (Works on CPU! - v2.2 and up)\r\n-A few character tweaks to better balance the roster \r\n\r\nVersion 3.0 Changes:\r\n*Taunts drain a small amount of Inner Strength as opposed to none at all.\r\n*Rax&#039;s lock and load now uses 1/2 Inner Strength as opposed to 1/4.\r\n*Rax&#039;s Overload now uses 1/4 inner strength as opposed to none at all.\r\n*Further tweaks made to Inner Strength system to ensure most moves require Inner Strength\r\n*Timer speed has been adjusted to count down slightly slower.\r\n\r\n*Hard Mode Contest Difficulty!\r\nHow to use:\r\nWhen first selecting a character in contest mode, Hold B then press and hold start. \r\nHold these two buttons until your first match starts. Every match for the rest of your current playthrough will be at Difficulty 7 as opposed to 2.\r\n \r\n*Playable Eternal Champion in VS mode!\r\nHow to use:\r\nWhen in Two Player mode at the character select screen, hold Y and press start. When in game your character will become the Eternal Champion.\r\n\r\nAdditional Rules:\r\n*Eternal Champion cannot resurrect in this mode.\r\n*Battles with Eternal Champion are contested in 1 out of 1 win conditions.\r\n\r\nPatching Instructions can be found in the readme.', '[5204]Eternal Champions - Special Edition v3.0.zip', '3.0', '2020-06-12 14:50:55', '2022-12-04 06:18:46', '04 December 2022', 1670130000, '5204readme.txt', 0, 0, 0, 0, 1, 0, '5204titlescreen.png', 5, 0, 0, 3601, 8, 'Database match: Eternal Champions (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 5E978217C10B679A42D7D2966A4CCB77E1715962\r\nFile/ROM CRC32: 48F1A42E', 0, '', '', ''),
(5205, 23, 2393, 'KSSU Classic Controls', 4982, 'This hack changes the controls to more closely resemble those of the SNES Kirby games:\r\n- Y inhales and attacks\r\n- B jumps and flies\r\n- A spawns your partner\r\n\r\nNote 1: the X button menu no longer exists, so the X button now performs the same function as the B button.', '[5205]KSSU Classic Controls v1.6.zip', '1.6', '2020-06-12 14:51:50', '2021-02-28 19:22:26', '28 February 2021', 1614488400, '5205readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1926, 1, 'Database match: not found\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: D1B019BE92F8E9897E471C554C22C576DC984D55\r\nFile/ROM CRC32: B3E4FD24', 0, '', '', ''),
(5206, 10, 1649, 'MMZ2 - Colored Forehead Gem', 6128, 'This patch colors Zero&#039;s forehead gem on his sprite to be blue (instead of gray) using the 2 color slots normally for the buster (which is filled in with colors from his body) and modifies the palettes to match.\r\n\r\nMade using TileMolester, CrystalTile2, and GBA Graphics Editor.\r\n\r\n\r\nExamples of the hack with custom recolors: https://imgur.com/a/fb0p5MQ\r\n\r\nMake your own recolor codes: https://gamedj.github.io/gba-mmz-sprite-recolor-guide', '[5206]1207 - Megaman Zero 2 (U)(Eurasia).zip', '1.0', '2020-06-13 15:57:32', '2020-06-13 22:24:16', '12 June 2020', 1591934400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 681, 1, 'Database match: Mega Man Zero 2 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: C4D93A58F0F82C526DEC8A3FDBDA170336303689\r\nFile/ROM CRC32: CE1E37BB', 0, '', '', ''),
(5207, 1, 709, 'SMB2J Clouds', 6134, 'This patch replaces all the orange mushroom platforms with the clouds seen in Super Mario Bros. 2 (Japan). Note that the stem of the mushroom is still technically here, as placement over background elements will result in one blank tile, so use responsibly!\r\n\r\nMade with the help of doppelganger&#039;s SMBDis.', '[5207]vAq1Wuqi.zip', '1.0', '2020-06-16 00:08:42', '2020-06-15 16:33:05', '15 June 2020', 1592193600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 437, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5208, 23, 4277, 'KSS Classic Controls', 4982, 'This hack changes the controls to more closely resemble those of the SNES Kirby games:\r\n- Y inhales and attacks\r\n- B jumps and flies\r\n\r\nNote 1: this title has no partners -- so X and A instead mirror B and Y, respectively.\r\n\r\nv0.2:\r\nUpdated pause menu graphics to show B/Y instead of A/B\r\n\r\nAlso included are optional patches to not drop the ability when kirby takes damage.', '[5208]KSS Classic Controls v0.2.zip', '0.2', '2020-06-16 00:17:21', '2024-02-12 00:15:28', '11 February 2024', 1707609600, '5208readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 759, 1, 'Database match: Kirby - Squeak Squad (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: DBD8F2ECE2B272AE271DA0B83599E9EA8E366F13\r\nFile/ROM CRC32: 5C90DF04', 0, '', '', ''),
(5209, 1, 709, 'Super Mario Bros (EXE)', 6135, 'Darkness has aroused the Mushroom Kingdom, the Devil has possessed Mario and (oof)ed the Princess. Now the possessed Mario wants to become the god of the Mushroom Kingdom. You play as this EXE Mario. His eyes are blooded.\r\nSoftware needed to play: LunarIPS &amp; FCEUX or an NES system with an flash cart.\r\nUpdate: The game is complete. Thanks to Googie. She edited the music and the graphics, and i finished it. There are no more updates. Thanks for playing!', '[5209]IPSSuperMarioCreepypasta (3).zip', '2.0 Final', '2020-06-17 22:16:55', '2020-06-20 13:10:55', '18 June 2020', 1592452800, '5209readme.txt', 1, 0, 0, 1, 0, 1, '5209titlescreen.png', 1, 0, 0, 1767, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5210, 1, 1948, 'Space Invaders - Arcade', 5547, 'This is a font-edit hack to make it arcade-accurate.', '[5210]invadersnesarcade.zip', '1.0', '2020-06-18 19:05:01', '2020-06-17 21:36:40', '17 June 2020', 1592366400, '', 1, 0, 0, 0, 0, 0, '5210titlescreen.png', 5, 0, 0, 442, 1, 'Database match: Space Invaders (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0FB169D00D27DF8613DDCDC50999D4FAF7922CE0\r\nFile CRC32: 525C0DAB\r\nROM SHA-1: F663D004BEA0FE0518FB8B2E3A9070E1EF1D39F4\r\nROM CRC32: D9C093B1', 0, '', '', ''),
(5211, 8, 4278, 'Improved Cutscene Text', 6136, 'Here&#039;s a cutscene patch for the unreleased South Park game for the Game Boy Color.\r\n\r\nThis fixes a bunch of the text that lingered in the original cutscenes, such as the odd word formatting, spelling mistakes (like “Scuzelbutt” and “rochambeau”), duplicated words, censored swears, some unfitting punctuation, out-of-character traits (such as how Chef refers to Eric as “Cartman” or “fat boy”), lack of consistency (The E.V.I.L. comet is referred to as an asteroid in the ending), proper tenses, and memory serves that E.T. only flew one kid, on one bike.\r\n\r\n(This may or may not get updated in the future, to further fix some text alignment.)', '[5211]SP_Improved_Cutscenes.rar', '1.0', '2020-06-18 19:08:44', '2020-06-18 11:20:21', '18 June 2020', 1592452800, '', 0, 0, 0, 1, 0, 0, '5211titlescreen.png', 5, 0, 1, 520, 1, 'Database match: South Park (USA) (Proto)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: AD9240B30E381CD7B260F5FC78AAAEED00C6B43D\r\nFile/ROM CRC32: E79D411A', 0, '', '', ''),
(5212, 9, 3800, 'T2 - The Konami Game', 5043, 'Heavily inspired by Billy Time! Games’ excellent [url=https://billytime.com/t2/][i]T2 – Arcade Remix[/i][/url] hack, this mod puts another spin on the SNES port of the arcade hit, its primary purpose being to redesign the in-game codes to make them as easily memorized as the game’s Genesis counterpart.\r\n\r\nThanks to re-purposing some ASM from his old [i][url=http://www.romhacking.net/hacks/4097/]NBA Jam TE[/url][/i] playbook, [url=http://www.romhacking.net/community/5043/]eskayelle[/url] has made the old codes as easy as… a partial Konami Code.\r\n\r\nFor the level skip feature, press Up, Up, Down, Down, Left, Right, Left, Right when the high score screen appears.  Press L during the game to end your level.\r\n\r\nFor a new 500 missile (or shotgun shell) feature (replacing the 9 credits option), at the T2 title screen, press… Up, Up, Down, Down, Left, Right, Left, Right.  During the game, press R to give both players a stockpile.\r\n\r\n(Fair warning!  If you’ve accumulated more than 500 missiles for either player, pressing R will reset both players back to that 500 value.  Also, if you accumulate more than 999 missiles, they’ll still be accounted for; you’ll just roll the counter to 000 and beyond.)\r\n\r\n[i]The Konami Game[/i] also considers the following quality of life improvements for the player:[list]\r\n[li]Gunpower replenishes itself faster (by a factor of 1.5).[/li]\r\n[li]The amount of Cyberdyne equipment required to be destroyed in stage 5 is cut by a third.[/li]\r\n[li]The Resistance’s truck in stage 3 and SWAT van in stage 6 are indestructible.[/li]\r\n[li]Your game is on free play!  Credits are unlimited in BOTH 1-player AND 2-player games.[/li]\r\n[/list]\r\n\r\n(Be precise with that final blast to the T-1000.  Too soon with the grenade launcher and it won’t connect; you’ll want to time and aim the final shot just right to end the game.)\r\n\r\nAs well, the high score table has been reverted to match the arcade version.\r\n\r\nHasta la vista, baby!\r\n\r\nTools used:[list]\r\n[li]xkas v1.06[/li]\r\n[li]SNES9x v1.43.ep9r8[/li]\r\n[li]xvi32 v2.55[/li]\r\n[/list]', '[5212]T2 - The Konami Game v1.07 [U] [h] [x].ips.zip', '1.07', '2020-06-19 17:02:58', '2020-06-21 13:29:40', '18 June 2020', 1592452800, '5212readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 469, 4, 'Database match: T2 - The Arcade Game (USA) \r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835) \r\nFile/ROM SHA-1: 29597788B9240BE9FD1F800CE61A54298986CE73 File/ROM CRC32: 5DC6B9FE', 0, '', '', ''),
(5213, 8, 4279, 'Kirby&#039;s Dream Land DX', 5507, 'Just like Legend of Zelda: Link&#039;s Awakening DX and Tetris DX, Dream Land DX is a port of the monochrome Gameboy game to the Gameboy color. Experience Masahiro Sakurai&#039;s first game in an all new light.', '[5213]dreamLandDX.zip', '1.3', '2020-06-21 04:45:47', '2023-04-18 21:55:27', '21 June 2020', 1592712000, '', 1, 0, 0, 1, 0, 0, '5213titlescreen.png', 5, 0, 0, 25312, 1, 'Database match: Kirby&#039;s Dream Land (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 90979BAA1D0E24B41B5C304C5DDAF77450692D5A\r\nFile/ROM CRC32: 40F25740', 0, '', 'https://github.com/eievui5/kdl-dx', ''),
(5214, 9, 729, 'Metroid Legacy - Addendum', 6140, 'This hack is an addendum for Metroid Legacy by Banana Oyaji.\r\nApply to a rom that already has http://www.romhacking.net/hacks/109/ patch applied.\r\n\r\nChanges:\r\n\r\n-The map no longer breaks when reloading a save.\r\n-Bad tiling in many areas has been improved and secrets have been given subtle hints where they had absolutely none before.\r\n-Spore Spawn&#039;s room doesn&#039;t get all brown and ugly when he dies.\r\n-Enemies allowed list palette numbers in certain rooms have been changed from 0 to stop item pickups from flashing the wrong color.\r\n-To improve the sense of progression some enemies have been replaced with more threatening equivalents and a few have different palettes.', '[5214]Metroid Legacy - Addendum.zip', '1.0', '2020-06-21 04:59:10', '2020-06-21 06:06:53', '20 June 2020', 1592625600, '', 1, 0, 1, 0, 1, 0, '', 6, 0, 1, 1061, 3, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 2A462DCAE97A8B19B07F243828ECC70DBBE04025\r\nFile CRC32: 8CBD54B8\r\nROM SHA-1: E794437E6FECE822CBA42543E828999C3B038CB6\r\nROM CRC32: AB54326B', 0, '', '', ''),
(5215, 1, 203, 'Tokkyuu Shirei - Solbrain - Complete', 2797, 'This hack adds Submarine level from US &quot;Shatterhand&quot; to JAP &quot;Solbrain&quot;.\r\n[list]\r\n[li]+ Extra music.[/li]\r\n[li]+ Improved modules weapon.[/li]\r\n[/list]', '[5215]Tokkyuu Shirei - Solbrain - Complete (Hack).7z', '1.0', '2020-06-21 14:10:45', '2020-06-21 12:33:23', '21 June 2020', 1592712000, '5215readme.txt', 0, 1, 1, 0, 0, 0, '5215titlescreen.png', 5, 0, 0, 1482, 1, 'Database match: Tokkyuu Shirei Solbrain (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 414E7AB212CBD2F5502D4C57264F9CBFE5075AE7\r\nFile CRC32: 9D922166\r\nROM SHA-1: 5BD2FB8D783090D50357A3941C3B3433B3EB2B36\r\nROM CRC32: B70129F4', 0, '', '', ''),
(5216, 9, 436, 'Magical Quest 3 - No Letterbox Hack', 122, 'Hack to remove the letterbox / black border that is drawn at the top and bottom of the screen during gameplay. It was added by the developer to allow more processes to be carried out without slowdown.\r\n\r\nIn this hack, the letterbox is still enabled during some boss fights that use mode-7 \r\nas otherwise the boss or mode-7 background will not appear.\r\n\r\nThis patch works with the English translation, with any other translated version, e.g. Spanish or Portuguese translation and with the original Japanese ROM.', '[5216]Magical Quest 3 - No Letterbox hack.zip', '1.0', '2020-06-21 19:43:11', '2020-06-23 10:31:33', '18 June 2020', 1592452800, '5216readme.txt', 0, 0, 0, 0, 1, 0, '5216titlescreen.png', 5, 0, 0, 1749, 4, 'Mickey &amp; Donald 3 (J).smc\r\nLength: 2097152 Bytes (16 Mbit)\r\nCRC32: 32EEA1E9\r\nMD5: 4B87392A AF03517D 3F45EBF0 6EB2D4BC\r\nSHA1: 8A153F92 AD2498FB F66E4CB1 00F6E5B9 50098044', 0, '', '', ''),
(5218, 9, 2221, 'NTSC to PAL (Spain) converter for Final Fight 3', 5844, 'This patch converts Final Fight 3 from NTSC to PAL, and re-translates some texts, like those of the options menu, title screen and game over, into Spanish, producing a PAL/Spain ROM. It is, thus, an NTSC to PAL/Spain converter.\r\n\r\nMade by Rod Mérida, from Crackowia group, this patch is intended to be applied over a ROMhacked Spanish translated US ROM of Final Fight 3, so it be compatible with European SNES consoles and the menues are not reverted to English in the process. An example of this kind of translations is the one made by Blade133bo, that has been taking as reference for the creation of this patch. Theoretically, this patch should work on whatever else Spanish translation.\r\n\r\nIn case one of these fan translations could not be got by the user, a second version of this patch, here included, turns an untranslated US ROM of Final Fight 3 from English into Spanish, by using the Blade133bo&#039;s translation, converting it to PAL in the process.\r\n\r\nA third version of this patch translates a Final Fight 3 European ROM from English to Spanish, by using the aforementioned Blade133bo&#039;s translation.\r\n\r\nThe three patches need to be applied over an unheadered ROM.', '[5218]FFG3SPAL.zip', '1.0', '2020-06-21 23:10:51', '2020-06-23 09:06:23', '21 June 2020', 1592712000, '5218readme.txt', 0, 0, 0, 1, 0, 1, '5218titlescreen.png', 5, 0, 0, 260, 4, 'Database match: Final Fight 3 (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 30CC3ABB60F6037918017725139F4A3074800B64\r\nFile/ROM CRC32: AA58A166', 0, '', '', ''),
(5219, 8, 829, 'Super Larion Land', 6142, 'This Halloween themed hack of Super Mario Land is solely a graphical hack, giving everything a more spooky look! Play as a scarecrow named Larion as you go travel through a more haunted version of Sarasaland, squashing pumpkins, ghosts, and skeletons along your way to save princess Daisy.', '[5219]Super Larion Land.zip', '1.0', '2020-06-21 23:31:51', '2020-06-22 04:24:12', '21 June 2020', 1592712000, '', 1, 0, 0, 0, 0, 0, '5219titlescreen.jpg', 5, 0, 0, 476, 1, 'Database match: Super Mario Land (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89\r\nFile/ROM CRC32: 90776841', 0, '', '', ''),
(5220, 11, 3078, 'Ultimate Superman', 5637, 'Ultimate Superman is a balance patch designed for the 1992 Superman game by Sunsoft.\r\n\r\nThe primary goal of this patch is to bring down the game&#039;s frustrating difficulty in various ways.\r\n\r\nFrom lowering amount of damage taking from enemies, giving Superman more control over his powers and adding more health powerups throughout the game&#039;s five stages, Ultimate Superman aims to truly make you feel as if you are The Man of Steel!\r\n\r\nv2 Changes:\r\n*Two new difficulty options!\r\nAt the title screen, Hold B or C and press start respectively.\r\nHolding B Activates Hard Mode where damage Superman recieves is doubled.\r\nHolding C Activates Extreme Mode where damage Superman recieves is tripled!\r\nPressing start will default to normal difficulty featured in Ultimate Superman v1.\r\n\r\n*SRAM Function\r\n\r\nHow It Works:\r\nSaving:\r\nGame saves after every level.\r\n\r\nLoading:\r\nAt the title screen, Hold A and press start.\r\n\r\nGame Saves:\r\nCurrent Level\r\nCurrent Difficulty\r\n\r\nv1 Changes:\r\n*Tweaked the amount of damage Superman takes when coming in contact with enemies, projectiles and hazards\r\n*Superman&#039;s punch recharges much faster\r\n*Superman&#039;s heat vision is always fully charged\r\n*Start with 5 continues\r\n*Superman jumps higher when pressing Up+Jump\r\n*Silver S logos now operate as health pickups\r\n\r\n\r\nPatching details can be found in the readme file.', '[5220]Ultimate Superman v2.zip', '2.0', '2020-06-25 02:46:17', '2023-01-09 15:34:41', '09 January 2023', 1673240400, '5220readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1638, 8, 'Database match: Superman (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: CA14653589FD36E6394EC99F223ED9B18F70FD6A\r\nFile/ROM CRC32: 543A5869', 0, '', '', ''),
(5221, 1, 561, 'Manall&#039;s FF1', 6153, 'This mod brings you a fresh, tougher Final Fantasy with greater depth and tactics. There are numerous creative deviations and system overhauls, though care has been taken to ensure the game still &quot;feels like FF&quot;.\r\n\r\nAlong with the game you will find a comprehensive guide and maps valuable to any new adventurer. Think of them as your replacement for the original paper charts which came with the NES cartridge back in the day.\r\n\r\n[B]Some Key Overview Features[/B]\r\n[list]\r\n\r\n[li]The Archer &amp; Green Mage replace the Black Belt &amp; Red Mage[/li]\r\n[li]Thief role greatly improved; Fighter role brought down to mere mortal status[/li]\r\n[li]Better class synergy &amp; balance[/li]\r\n[li]Extensive graphics improvements[/li]\r\n[li]Ports have been removed; the SHIP can now dock at any shore[/li]\r\n[li]Dirt Road tiles added, which protect you from random battles[/li]\r\n[li]New (and familiar) items, spells &amp; monsters[/li]\r\n[li]Redesigned all useless items &amp; spells[/li]\r\n[li]Ability to rearrange &amp; forget spells[/li]\r\n[li]View usable/unusable equipment in shops[/li]\r\n[li]Cycle between party status screens w/ D pad[/li]\r\n[li]New secrets[/li]\r\n[li]Bonus patches allow for further gameplay customization (e.g. reduced flashing)[/li]\r\n[li]Numerous bug fixes and quality of life improvements[/li]\r\n[/list]\r\n\r\n[B]Combat Overview[/B]\r\n[list]\r\n[li]Greater challenge &amp; rewards; tougher fights, less grind[/li]\r\n[li]New reactionary battle system; actors take their turns one-by-one[/li]\r\n[li]Monsters animate when they take their turns[/li]\r\n[li]Increased pacing of battle sequences &amp; reduced interface clutter[/li]\r\n[li]Weapons can have powerful elemental, creature or status ailment bonuses[/li]\r\n[li]Added new status conditions: Regeneration &amp; Reflect[/li]\r\n[li]Poison is stronger, works on monsters &amp; displays damage/visuals/sound[/li]\r\n[li]More monsters utilize spells + more diverse &amp; strategic spell scripts[/li]\r\n[li]Extended spell names; spells display icons for their element/general effect[/li]\r\n[li]All 8 magic elements have properly defined roles[/li]\r\n[/list]\r\n\r\n[B]Notes[/B]\r\n\r\n- A [b]custom palette[/b] is included - be sure to apply it to your emulator\r\n- [u]Always[/u] unequip party members on existing save files before updating\r\n- Be sure to replace your bonus settings and maps when updating versions\r\n- A detailed changelog for each version can be found on the website\r\n\r\n[B]For Returning Players[/B]\r\n\r\n- 3.0 features significant changes to combat and status ailments\r\n- Bonus patches now apply to a vanilla FF1 rom, instead of on top of the default version of this mod', '[5221]Manall\'s FF1 v3.1d.zip', '3.1D', '2020-06-26 06:51:02', '2024-06-16 11:59:23', '16 June 2024', 1718496000, '', 1, 0, 1, 1, 1, 0, '5221titlescreen.png', 1, 0, 0, 6079, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(5222, 7, 963, 'Super Mario Bros. 3: The Forgotten Worlds', 4394, '[u][b]Plot:[/u][/b]\r\n\r\n[i]Previous day, the King Koopa (alias Bowser) and his brother lost the battle against our plumbers, Mario and Luigi. Thus, they&#039;ve managed to rescue Princess Peach, who then immediately undid the spell and returned the Mushroom People to their normal selves. The kingdom is saved![/i]\r\n\r\n[i]However, the only thing that worried them a little bit is that no rest for the wicked. Nonetheless, the two guys fell deep asleep and shortly a plumber, who is almost similar to them, woke them up on the outer location of the Mushroom Kingdom. It was Super Kevin (also known as Kevin Mario), their dream brother!\r\nAfter that, Kevin suddenly heard two familiar evil laughing voices along with Princess Peach&#039;s screaming from the further castle. Quickly looking sideways he found a paper on the grass by Mario and Luigi:[/i]\r\n\r\n\r\n[b][i]&quot;Hey! My bro and I have kidnapped Princess\r\nPeach again. She is in my castle and you\r\ncan&#039;t do anything to rescue her!\r\nHAHAHAHAHA![/b][/i]\r\n\r\n[b][i]P.S.[/b][/i]\r\n[b][i]Bowser&#039;s brother&quot;[/b][/i]\r\n\r\n\r\n[i]Super Kevin puts the paper down and sets out on the ultimate long dream quest to free the Princess and put a sharp end on the King Koopas. Choice is up to you![/i]\r\n\r\nThe unofficial expansion pack and sequel to the famous Super Mario Bros.: The Lost Levels, which is set in a dream world featuring Mario and Luigi&#039;s dream brother, Kevin.\r\n\r\n[u]Features:[/u]\r\n\r\n-9 brand new worlds\r\n-3 brand new bonus worlds (no World D for complicated technical reason)\r\n-new character is Kevin (Kevin Mario/Super Kevin), who can use Mario or Luigi ability\r\n-demo playing has been replaced by game starting (after waiting on the title for long)\r\n-the poison mushroom has own new graphic\r\n-the poison mushroom&#039;s block is marked with an exclamation mark\r\n-underground-type level has own platform graphic\r\n-there are only two warp zones, but only in the bonus worlds\r\n-the water has bubblish graphic\r\n-the underground water is darker cyan\r\n-the Lakitu is red and separated from the Spiny\r\n-green version of the Spiny, which is the Spawny (acts like the Spiny, but it can be spawned in level editor independently from the Lakitu (after changing the code)\r\n-the letter font of the game was shrank (like the numbers)\r\n-black piranha plant: upside-down is fast like the red, normal one is slow like the green, but still comes out of the pipe like the red\r\n-the small and the big lift platform have separated palette\r\n-the bonus worlds are in hard mode (faster enemies, Buzzy Beetles, smaller platforms)', '[5222]SMB3J-FDShack.zip', '1.0', '2020-06-26 06:52:04', '2020-12-30 02:33:24', '23 June 2020', 1592884800, '', 1, 1, 1, 1, 1, 1, '5222titlescreen.png', 1, 0, 0, 2242, 1, 'Super Mario Brothers 2 (Japan).fds\r\nROM MD5: 7F38210A8A2BEFB8D347523B4FF6AE7C\r\nROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nROM CRC32: F04CD4CD\r\nROM Size: 65500 (ffdc)', 0, '', '', ''),
(5223, 9, 967, 'Remove final boss room pits', 4006, 'This hack removes the annoying pits in the final boss room. The source code is also included for those interested.', '[5223]cdx_remove_pits.zip', '1.0', '2020-06-26 06:53:55', '2020-06-24 01:02:16', '23 June 2020', 1592884800, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 2123, 4, 'No-Intro Name: Castlevania - Dracula X (USA).sfc\r\n  - CRC32: 7C4887E1\r\n  - MD-5:  DC629BE2EE515461315CDE57210E36C0\r\n  - SHA-1: 3BDAEAFA81AA17C91A8B42D0FA8C5B26E3FD6B80', 0, '', '', ''),
(5224, 1, 709, 'Mario random enemies', 3807, 'This hack is all about random enemies and levels.\r\n\r\n- Death counter instead life\r\n- Enemies spawn randomly (except firebars)\r\n- Speed firebar is randomly\r\n- Enemy have 50% chance get transformed after stomp\r\n- Lakity spawns hammers and different enemies\r\n- Plants spawns hammers\r\n- Enemy can jump randomly\r\n- Level changes to random level after death or finish(except warps)\r\n- Some platforms can fall randomly\r\n- Hammers and fireballs have random speed', '[5224]rdm.rar', '1.35', '2020-06-26 06:54:54', '2020-06-24 15:45:36', '24 June 2020', 1592971200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2034, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5225, 1, 602, 'Kart Fighter Improvement', 6155, 'This hack does the following:\r\n\r\n-Fixes character names and score board\r\n-Recolors the title background yellow, to be more accurate to Super Mario Kart.\r\n-Corrects the error where Mario had a green hat and Luigi had a red hat.\r\n-Slightly improves character palettes - Mario/Luigi often had a half-white face and Peach had very dark brown hair, these have both been recolored to be more accurate.\r\n-Improves palettes for duplicate characters (for example, if two people pick Mario, player 2 now has the color scheme of Wario)\r\n\r\n\r\nThere is still plenty of room for improvement:\r\n-Luigi&#039;s special moves cannot be executed by a human player,\r\n-Bowser moves far too slow, making him totally non-viable,\r\n-Mario/Bowser should have their home stages swapped (Mario&#039;s home being a lava stage is strange),\r\n-The music on Peach&#039;s stage (Clouds) could have its volume slightly reduced as it&#039;s obnoxiously loud,\r\n-You shouldn&#039;t have to fight Bowser twice,\r\n-&quot;The End&quot; should show up on all difficulties,\r\n-You shouldn&#039;t be [i]penalized[/i] for a perfect,\r\n\r\n...and there&#039;s almost certainly more.\r\n\r\nThis hack is intended for a clean &quot;Kart Fighter (Unl)&quot; ROM, with a CRC32 of 4877213A.', '[5225]Kart Fighter v1.2.zip', '1.2', '2020-06-26 06:58:18', '2020-06-26 10:38:08', '10 May 2020', 1589083200, '5225readme.txt', 1, 0, 0, 0, 0, 0, '5225titlescreen.png', 5, 0, 0, 1072, 1, 'Database match: Kart Fighter (Unl).nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EBF39B0E6EC4B8D5FC0C7715BB88C9E733018D89\r\nFile CRC32: 4877213A\r\nROM SHA-1: 19119E04C7542CD294A5B34844F0D4578E211DF8\r\nROM CRC32: 6C15609F', 0, '', '', ''),
(5226, 1, 4283, 'Ghost eye restoration', 4804, 'The NES version of Pac-Man Championship Edition is very well done, but the developers decided to make the ghosts&#039; eyes disappear when they&#039;re moving up, as if they&#039;re facing away - a strange decision since the original version of the game used the standard arcade sprites. This simple graphics hack adds back the ghosts&#039; eyes in 3 of the graphics modes (press left or right when starting a game to chose alternate ones). YY-CHR was used to edit the graphics.', '[5226]ghost eye restoration.rar', '1.0', '2020-06-26 14:58:42', '2021-05-04 22:45:38', '22 June 2020', 1592798400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1758, 1, 'Database match: Pac-Man Championship Edition (USA, Europe) (Namco Museum Archives Vol 1) (Aftermarket)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4B0C7BC4D1172AE00C304E68850A73CC85AEDBF0\r\nFile CRC32: B86C09AF\r\nROM SHA-1: 4CBAD49930253086FBAF4D082288DF74C76D1ABC\r\nROM CRC32: 7D39449C', 0, '', '', ''),
(5227, 1, 4284, 'Aussie Rules 2020', 6156, 'Updated all teams from the Australian Football League (AFL) after game was released.', '[5227]Aussie Rules Footy 2020.7z', '1.2', '2020-06-27 03:03:34', '2020-06-28 13:04:25', '23 June 2020', 1592884800, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 211, 1, 'Database match: Aussie Rules Footy (Australia)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E801D784DB8D2E40D379FF6902F5ECB78C50FED4\r\nFile CRC32: BB83CFA1\r\nROM SHA-1: 4B1055C6881E770D4C0A537A868879EC1BD67B0E\r\nROM CRC32: D630EE8F', 0, '', '', ''),
(5228, 1, 709, 'Separated Color Palette', 4394, 'In this hack Mario and Luigi have own separated color palette.\r\n\r\nThanks to 4matsy for the basic coding and the full permission to produce the hack!', '[5228]SMB1SeparatedPlayerColor.zip', 'full', '2020-06-27 17:45:08', '2020-06-25 22:52:28', '26 June 2020', 1593144000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 704, 1, 'Name: Super Mario Bros. (World).nes\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nCRC32: 3337EC46', 0, '', '', ''),
(5229, 11, 682, 'T2 - The Double Z Mod', 5043, 'Heavily inspired by [url=https://billytime.com/]Billy Time! Games’[/url] excellent [I]T2 – Arcade Remix[/I] hack for the SNES, this mod puts a slightly different spin on the Genesis port of the arcade hit, its primary purpose being to provide a few quality of life adjustments, as well as to make gameplay somewhat similar to [url=http://www.romhacking.net/community/5043/]eskayelle[/url]&#039;s SNES [I][url=http://www.romhacking.net/hacks/5212/]T2 - The Konami Game[/url][/I] hack.\r\n\r\nNote that the level skip code has NOT been modified; it&#039;s just too easy to remember as is!!! (Up, Down, Left, Right, Up, Down, Left, Right) \r\n\r\nT2 - The Double Z Mod implements the following quality of life improvements:[list]\r\n[li]Gunpower replenishes itself faster (by a factor of approximately 1.5).[/li]\r\n[li]Gunpower is used at an approximate 50% slower rate.[/li]\r\n[li]The Resistance’s truck in stage 3 is virtually indestructible.[/li]\r\n[li]The amount of Cyberdyne equipment required to be destroyed is cut by about 30%.[/li]\r\n[li]Thanks to Billy Time!, once you clear out Cyberdyne, it&#039;s straight to the steel mill to take on the T-1000.[/li]\r\n[li]Your game is on free play, so unnecessary options are removed.[/li][/list]\r\n\r\n(Fair warning!  If the T-1000 gets to John Connor in the last stage, your game is over, and you&#039;ll need to manually restart the game and play from the beginning... or restart and use some cheat codes to continue back at the Steel Mill...)\r\n\r\nThis game also incorporates [url=http://www.romhacking.net/community/3903/]fusaru[/url]&#039;s patch to adjust some of the backgrounds, such that they&#039;re more reflective of those in the arcade (namely the darker skies).\r\n\r\nHasta la vista, baby!', '[5229]T2 - The Double Z Mod v1.13.2 [U] [h] [!] (RHDN).zip', '1.13.2', '2020-06-27 17:53:12', '2020-06-26 19:12:57', '26 June 2020', 1593144000, '5229readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 622, 8, 'Database match: T2 - The Arcade Game (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 85CC1CF3379D3CE23CA3C03D84FE6E2B3ADC9C56\r\nFile/ROM CRC32: A1264F17', 0, '', '', ''),
(5230, 10, 820, 'Final Fantasy 1 DoS Cutscene Removal', 6164, 'In 2004 Square Enix (newly formed immediately prior to the release of this game) released Final Fantasy 1 &amp; 2 Dawn of Souls in the west. And it was good... But there were problems with it. For one thing it was WAY too easy. For another, they added cutscenes that took way too long and in some cases actually blocked progression until you went through with them (such as the guard at Coneria blocking your ability to leave the town until you talked to him thus forcing a long cutscene with the King).\r\n\r\nThis hack doesn&#039;t do anything for the difficulty level. This is solely for the latter. It removes either entirely, or close enough, the cutscenes to help speed the game up a bit.\r\n\r\nIn some of the removed cutscenes the music from the region will continue while the fanfare plays, but it&#039;s not game breaking.\r\n\r\nUpdate 1.1: Garland cutscene skip patch was bugged. Oops.', '[5230]Final Fantasy 1 GBA Cut Scene Removal.zip', '1.1', '2020-06-27 17:55:06', '2020-07-10 03:13:53', '09 July 2020', 1594267200, '', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 275, 1, 'Database match: Final Fantasy I &amp; II - Dawn of Souls (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 6472695D69661490F78245E2982E1E676C080BE7\r\nFile/ROM CRC32: 1B39CDAB', 0, '', '', ''),
(5232, 29, 4286, 'EC CD AI Nerf', 5637, 'This is a simple patch for Eternal Champions - Challenge from The Dark Side which tones down computer AI for all three difficulty levels in single player contest mode.\r\n\r\nAs of patch 2.0, all characters are unlocked by default and all bosses are now playable in single player contest mode.\r\n\r\nCompatible only with REDUMP set!\r\n\r\nPatching instructions can be found in the readme.', '[5232]Eternal Champions CD Nerfed AI.zip', '2.0', '2020-06-29 01:01:40', '2021-01-22 14:29:18', '05 July 2020', 1593921600, '5232readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 981, 8, 'Database match: OK\r\nDatabase: Redump http://redump.org/disc/19031/\r\nFile/ROM SHA-1: 06CCF19A9D84ED0EFC4E8A0A40C22252411F6FE6\r\nFile/ROM CRC32: 4A5ECC21\r\nSerial: 4427', 0, '', '', ''),
(5233, 9, 729, 'Super Kill Time - Addendum', 6140, 'This hack is an addendum for Super Metroid - Super Kill Time by Stacy.\r\nApply to a rom that already has https://www.romhacking.net/hacks/1664/ patch applied.\r\n\r\nChanges:\r\n\r\n-The map no longer breaks when reloading a save.\r\n-All three save files will now work properly.\r\n-Bad tiling in many areas has been improved and secrets have been given subtle hints where they had absolutely none before.\r\n-Rooms full of blank white blocks have been changed to a different graphics set.\r\n-The sky in ocean Crateria rooms no longer scrolls to prevent glitchy graphics when using doors.\r\n-Power Bomb gates are now yellow instead of grey.\r\n-Enemies allowed list palette numbers in certain rooms have been changed from 0 to stop item pickups from flashing weird colors.\r\n-To improve the sense of progression some enemies have been replaced with more threatening equivalents and a few have different palettes.\r\n-1.1: More tiling improvements.', '[5233]Super Kill Time - Addendum (v1.1).zip', '1.1', '2020-06-30 14:41:05', '2020-07-02 12:57:28', '02 July 2020', 1593662400, '', 1, 0, 1, 0, 1, 0, '', 6, 0, 1, 413, 3, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 3F6D9A1AB797A710EACD0E6874CB3C551B35D458\r\nFile CRC32: BD4FC854\r\nROM SHA-1: EE0ABEFA609BD3AF546687908643FB25F197F17F\r\nROM CRC32: 9AA6AE87', 0, '', '', ''),
(5234, 1, 4289, 'Street Fighter IV: Enhanced Edition', 5169, 'This hack is a request from Fernandoffs. Enjoy it!: Make a graphic improvement to a obscure fighting game developed by Hummer Team, whose only connection to Street Fighter is the title.  At this point, the hack contains the following changes:\r\n\r\nVer.1.0\r\n\r\n● Edited title screen (thanks to Jackic for his help). Now, the name shown refers to their last known version, where references to the Capcom franchise were omitted, becoming known as &quot;The Legend&quot;, or &quot;Fighter Legend&quot;.\r\n\r\n● The character portraits have been updated with an anime style design, on the selection screen and on the Versus screen.\r\n\r\n● Except for the sprites, everything (backgrounds, health bars...) has been updated to give a more stylish and modern look, as well as correcting some deficiencies.\r\n\r\n● For some absurd reason, the bunny&#039;s character was called &quot;Tracy&quot; and its feline version &quot;Bunny&quot;. The portraits have been exchanged to correct this.\r\n\r\n● Added some cameos and Easter eggs just for fun. Check it out!\r\n\r\nVer.1.1\r\n\r\n● After some reports, fixed a bug that made rom not run well on several emulators. Tested on FCEUX, Mesen and Nestopia.\r\n	\r\n● Fixed a mistake in Bunny/Tracy&#039;s stage, which caused the banner animation in the background not to be displayed correctly.\r\n\r\n● Added Readme file to the rar with special attacks list, and a way to play with the final boss using some hex, explained step by step (avaliable in english, spanish, and portuguese).', '[5234]SFIVver11.rar', '1.1', '2020-06-30 14:49:47', '2020-07-06 23:35:05', '07 July 2020', 1594094400, '', 1, 0, 0, 0, 0, 0, '5234titlescreen.gif', 5, 0, 0, 1537, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9654FD88EE3B525C4D3C69012A39487EFD6C9958\r\nFile CRC32: E7E52F44\r\nROM SHA-1: D565A9C2B117447C310E4F59E4AFC30DF299EA4F\r\nROM CRC32: 7EB2C12', 0, '', '', ''),
(5235, 11, 872, 'Shining Force Join Order Randomizer', 4942, 'This patch makes the game randomize the timings at which characters join, with the exception of Max himself and the non-promotable characters: Domingo, Musashi, and Hanzou only randomize between each other, and Jogurt remains fixed. Characters&#039; starting levels are also swapped to match whoever&#039;s spot they replaced.\r\n\r\nSome character inventories are also affected: Domingo swaps equipment with whoever replaces him (so as to not have a Katana or Doom Blade by chapter 4) and Lyle&#039;s weapon is replaced by the same initial weapon as Hans if Lyle&#039;s starting level is less than 8 (so as to not have an Elven Arrow at the start of the game).\r\n\r\nCutscene sprites and dialogue are not affected, but join messages are changed to match the new character, with the exception of the first group of 4.\r\n\r\nCharacters&#039; stats are entirely untouched by the main patch, which may lead to some balance issues: since Bleu and Adam originally start at very low levels and had stat progressions with that in mind, Bleu and Adam&#039;s unpromoted classes get extraordinarily high stats and whoever replace them start with really low levels. This side-patch is available to somewhat alleviate these issues, with some bonus starting level changes (details in readme). There&#039;s also an alternative side-patch that only upwardly adjusts starting levels and leaves Bleu Adam&#039;s stat progressions intact.', '[5235]sf1joinorderrandomizer.7z', '1.3.1', '2020-06-30 15:01:56', '2020-06-28 15:19:09', '23 June 2020', 1592884800, '5235readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1080, 8, 'Database match: Shining Force (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 7CBB3ED31C982750D70A273B9561A9E1B2C04EEA\r\nFile/ROM CRC32: E0594ABE', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5236, 1, 709, 'The Desert Trip', 5794, 'Mario found himself in the middle of nowhere in a desert, while being surrounded by Koopa Troopas, Goombas and other minions of Bowser. What happened?\r\n\r\nThis is a collab hack between Jeansowaty and StudsX. Includes 5 worlds. Some levels are easier, some are harder - roughly the difficulty of SMB&#039;s later worlds. Graphics have been edited as well. Enjoy!', '[5236]The Desert Trip 1.2.zip', '1.2', '2020-06-30 15:47:57', '2020-07-02 16:41:15', '02 July 2020', 1593662400, '', 1, 0, 1, 1, 1, 0, '5236titlescreen.png', 1, 0, 0, 1625, 1, 'Database match: Super Mario Bros. (World) \r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122) \r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922 \r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5237, 11, 863, 'Sonic the Hedgehog: No Music Edition', 4568, 'This hack removes all music from the game, except for the Chaos Emerald jingle. Useful if you want to listen to other music while being able to hear the sound effects. No other changes were made to the game besides the addition of text to the title screen.\r\n\r\nIncludes patches for REV00 (International), REV01 (Japanese) and REVXB (the Sonic Mega Collection version, called &quot;GameCube Edition&quot; by No-Intro).\r\n\r\nPatches are in .xdelta format. The ROMs must be in .bin format.', '[5237]Sonic 1 - No Music Edition.zip', '1.0', '2020-07-02 04:58:27', '2020-08-04 16:05:26', '30 June 2020', 1593489600, '', 0, 1, 0, 0, 0, 0, '5237titlescreen.png', 5, 0, 0, 504, 8, 'REV00 hashes:\r\nDatabase match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97\r\n\r\nREV01 hashes:\r\nDatabase match: Sonic The Hedgehog (Japan, Korea)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 69E102855D4389C3FD1A8F3DC7D193F8EEE5FE5B\r\nFile/ROM CRC32: AFE05EEE\r\n\r\nREVXB hashes:\r\nDatabase match: Sonic The Hedgehog (World) (GameCube Edition)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 95B6AAC7E11BB2D908AAFA06973FFEB45817A992\r\nFile/ROM CRC32: 6382B2C5', 0, '', '', ''),
(5238, 8, 829, 'Super Mario Land - Hard Mode', 6140, 'The hard mode that is unlocked when beating the game is now always on. This patch should be compatible with all super mario land hacks.', '[5238]Super Mario Land - Hard Mode.zip', '1.0', '2020-07-02 05:00:46', '2020-07-02 22:52:45', '02 July 2020', 1593662400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 708, 1, 'Database match: Super Mario Land (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89\r\nFile/ROM CRC32: 90776841', 0, '', '', ''),
(5240, 1, 1788, 'Power Blade - R2RKMF Edition', 6170, 'At last, Power Blade joins the ranks of its fellow hardcore NES action platformers from Natsume, such as Shatterhand or Shadow of the Ninja.\r\nThough it had potential to be one of the top games of its genre thanks to the improvements originally made in the western localization, Power Blade generally suffers from the main character being too overpowered, making it a lot easier than you would expect from this type of game.\r\n\r\nThis hack increases both the intensity and the pace of the game by making the stages more dangerous, increasing the consequences of taking a hit, but also decreasing that of losing a life.\r\nInstead of upgrading your boomerang blades, you&#039;ll be stuck with a single one constantly at maximum power. Enemies will do increased damage and knock you back on impact, but don&#039;t get frustrated - instead of returning to the start of a level, you will always respawn at the most recent room entrance.\r\n\r\nA few other changes are added to ensure a tighter gameplay experience - the healing inventory item has been replaced by extra lives, and dropping from a ladder into the next room will no longer kill you. Some of the easily exploitable bosses have been beefed up a little, too.\r\n\r\nChanges in v1.1:\r\n\r\n- Increased damage scale. 4 hits from anything will kill you.\r\n- &quot;E-tank&quot; rations are all gone. You&#039;ll find a new 1UP item instead where they were (the original game didn&#039;t have any)\r\n- It only takes one hit to lose a power armor\r\n- However, picking up a second power armor when you already have one adds another hit point\r\n- Boomerang is always at max damage (red)\r\n- Can&#039;t increase the number of simultaneous boomerangs at all\r\n- You can only power up range twice\r\n- Knockback always occurs on damage from any object, even while jumping or climbing stairs, and in &quot;normal mode&quot; (so expert only affects the time limit)\r\n- Dying will respawn you at the last screen transition, instead of at the beginning of the stage, or the last informant\r\n- Final Boss no longer sets a checkpoint at the beginning of that stage (respawn at the ladder before his door)\r\n- Dropping from an ladder no longer kills you as long as you fall through the floor where a ladder is located making it faster to traverse certain areas, and avoids unintuitive cheap deaths\r\n- Since it&#039;s now safe, you can now also drop down from ladders no matter how far down you are on the screen\r\n- Fixed the grenade instakill bug on certain bosses from the vanilla game\r\n\r\nAdditional changes in v1.2:\r\n\r\n- Lightning boss has improved aim and a less predictable shooting pattern\r\n- Bee boss will spawn bees faster after losing some of its parts\r\n- Giant robot boss has twice as much HP\r\n- Sector 5 and 7 bosses reappear a lot faster when teleporting\r\n- Much faster text speed in message boxes\r\n- No difficulty selection in the menu', '[5240]Power Blade R2RKMF Edition v1.2.zip', '1.2', '2020-07-03 18:41:47', '2020-07-03 22:48:52', '04 July 2020', 1593835200, '', 0, 0, 0, 0, 1, 0, '5240titlescreen.png', 5, 0, 0, 454, 1, 'Database match: Power Blade (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5D2AB4AF581D6B81B9A97A505798AE3B2F494D8A\r\nFile CRC32: 76663E66\r\nROM SHA-1: 293FB5EEC8DA879960E2C86FD612028394E965E9\r\nROM CRC32: 5CF536F4', 0, '', '', ''),
(5241, 11, 1276, 'BK3 - the Game of Death II', 4918, 'Bare Knuckle III - the Game of Death Mod II\r\n\r\nAuthor: Dha Lau Hoo (Da Lao Hu)\r\n\r\nThis mod allows the player to choose Bruce Lee, the iconic super star and martial artist, in the classic game Bare Knuckle III (Streets of Rage 3). The mod is based on the English translation of the Japanese version of the game. The translation was released by Twilight Translations (https://www.romhacking.net/community/246/).\r\n\r\n*Special thanks to Feng Chee Chway Yang Wu, who contributed to make the sprites of Bruce Lee.\r\n*Special thanks to iVex, who helped the author in programming.\r\n\r\nSystem modification:\r\n*Player characters can now run in diagonal lines.\r\n*Big Ben can be back thrown.\r\n*Bruce can parry the enemy attack by pressing BC at the same time and then hold either B or C. He does not have a back attack.\r\n\r\nA demo video can be watched here: https://www.youtube.com/watch?v=MmFHSQ3pDlY\r\n\r\nCredits:\r\n*Sprites by Feng Chee Chway Yang Wu, Dha Lau Hoo, and Lord Zymeth\r\n*Original translation/hack by RedComet\r\n\r\nHave fun!', '[5241]BK3Bruce.zip', '1.0', '2020-07-03 18:43:58', '2020-07-02 22:18:54', '02 July 2020', 1593662400, '5241readme.txt', 1, 1, 0, 0, 1, 0, '5241titlescreen.jpg', 5, 0, 0, 2404, 8, 'Bare Knuckle III (J) [!].bin\r\nCRC32: 5D09236F\r\nMD5: F1CB9E887BF4BC512D9535C89E420DF7\r\nSHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB\r\nSHA-256: 70D40C55C40A1DB40BE7E5845AAA60A39B123362B8C48A21CEC7EBE6F6D1CD60', 0, '', '', ''),
(5242, 9, 268, 'Chrono Triggered', 6171, 'Chrono Triggered is a spoof/comedic romhack that was created using google translate. The results are highly triggering, and comical at times.\r\n\r\nIf you&#039;ve ever wanted a reason to replay the great classic with a completely butchered messed up plot, iconic characters reduced to mental patients, and a somehow even more bad-ass incoherent Magus... Then this is the spoof for you.\r\n\r\n\r\nAs of version 1.2 Update:\r\n  ~Several screen wrapping issues were fixed.\r\n  ~LearnMoney &amp; 2ndFaith no longer crash the game.\r\n  ~Some in battle text was fixed to display properly.\r\n  ~the readme is now included in the download.\r\n\r\nThere are currently 1 known longstanding issue, \r\n\r\n   1) When leveling up and unlocking new techs... the screen gets a little.... wonky....', '[5242]ChronoTriggered.zip', '1.2', '2020-07-04 18:25:46', '2020-08-11 18:30:41', '11 August 2020', 1597118400, '5242readme.txt', 0, 0, 0, 1, 0, 0, '', 1, 0, 1, 881, 3, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: B0B89CEDCC5AE40F8003F196AB90010249234B44\r\nFile CRC32: 8A36ED76\r\nROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nROM CRC32: 2D206BF7', 0, '', '', ''),
(5243, 1, 753, 'Z22: The Adventure of Link and Lonk', 6172, 'This is a hack of Zelda 2 that was made during the Summer of 2019. It&#039;s an ASM hack that adds a second player named Lonk. Lonk is an almost perfect clone of Link and fully compatible with everything in the game. He is the main feature of this hack but there are some more features added as well.\r\n\r\nSome, but not all, enemies have been reprogrammed to let them target Lonk. Both players share HP and levels, but despite this the game is quite a bit easier with two players.\r\n\r\nThere is a difficulty selection based on which file you play on. File 1 is normal/unchanged. File 2 is Easy Mode, which halves enemy damage. File 3 is Hard Mode, which doubles enemy damage.\r\n\r\nThis is version 1.1, which fixes a ton of bugs from the original unreleased version. It also adds Lonk on the overworld. You can&#039;t control him, but he follows Link around.\r\n\r\nCheck the readme for slightly more information!', '[5243]Z22 (V1.1).zip', '1.1', '2020-07-04 18:27:23', '2020-07-03 22:15:51', '03 July 2020', 1593748800, '5243readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3167, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(5244, 1, 1412, 'Toki Arcade', 6071, 'This patch improves many more color palettes in this game to make it more arcade friendly in this version 1.4, changing the main character sprite and improving the animations similar to the arcade version and improving all the backgrounds and sprites in the game, added new title screen, fixed a startup bug and special thanks to Spiderdave who helped with the hub improvement!\r\n\r\nIn IPS format, you can use LunarIPS or floating IPS.\r\n\r\nFile used:\r\ntoki (nes)\r\n\r\nThe IPS patch must be used on a Nes ROM\r\n\r\nTranslated with www.DeepL.com/Translator (free version)', '[5244]Toki_ARCADE.rar', '1.4', '2020-07-04 18:39:38', '2022-10-20 21:35:55', '20 October 2022', 1666238400, '5244readme.txt', 1, 0, 0, 0, 0, 1, '5244titlescreen.png', 5, 0, 0, 1528, 1, 'Database match: Toki (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: AACA3416696B8BFE96FDD53F7C652AEF5E10B211\r\nFile CRC32: 5BD50BE6\r\nROM SHA-1: 1EA793F52EA2FEA9CF58DBF67B7EBEEA344CFACF\r\nROM CRC32: 7FB74A43', 0, 'Custom', '', ''),
(5245, 1, 709, 'Starlight Mario', 6173, 'A short night-themed hack consisting of 3 worlds with 12 levels in total. Mario has to retrieve the Star Rod to save the Mushroom Kingdom.\r\n\r\nLevel names:\r\n\r\n[list]\r\n[li]1-1 - Starlight Zone[/li]\r\n[li]1-2 - Construction Mountain[/li]\r\n[li]1-3 - Marsh Lands[/li]\r\n[li]1-4 - Firebar Fortress[/li]\r\n[li]2-1 - Koopa Cruise[/li]\r\n[li]2-2 - Platform Peril[/li]\r\n[li]2-3 - Elevator Antics[/li]\r\n[li]2-4 - Bullet Blockade[/li]\r\n[li]3-1 - Pipeworks Plumbing[/li]\r\n[li]3-2 - Toxicity Plant[/li]\r\n[li]3-3 - The Stronghold[/li]\r\n[li]3-4 - The Finale[/li]\r\n[/list]', '[5245]Starlight_Mario.zip', '1.0a', '2020-07-04 18:41:53', '2020-07-05 16:27:19', '05 July 2020', 1593921600, '', 1, 0, 1, 1, 1, 0, '5245titlescreen.png', 1, 0, 0, 2983, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C0CB6B8E03FA1A86C6177D4FFDA0792533786D72\r\nFile CRC32: F271628E\r\nROM SHA-1: F28DAB8CBBB432037FD2E21005EE4F0200A110ED\r\nROM CRC32: 15037850', 0, '', '', ''),
(5246, 18, 4292, 'Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards', 4573, 'Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards\r\n\r\n- Must be SLUS_205.15\r\n- Change all 3D monsters and picture in the cards to Japanese version\r\n- FMVs, effects, attacks, and etc are still the NTSC US version\r\n- xdelta file patch format', '[5246]Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards.zip', '1.0', '2020-07-05 18:30:48', '2020-07-06 12:38:57', '04 July 2020', 1593835200, '5246readme.txt', 1, 0, 0, 0, 0, 0, '5246titlescreen.jpg', 5, 0, 0, 838, 10, 'File/ROM SHA-1: 68A2FEBF33E55A2AC7E925E219E73D3612AE2335\r\nFile/ROM CRC32: C79D9A51\r\nSLUS_205.15.Yu-Gi-Oh! The Duelists of The Roses', 0, '', '', ''),
(5248, 22, 871, 'Phantasy Star CSI', 5060, 'Phantasy Star CSI (characters sprites improved), is a small hack that changes the sprites of the main characters (especially Alys and Odin), for new ones in the Phantasy Star 2 style. The modifications were based on the characters concept arts in multimedia. This hack is compatible with other hacks on this site.\r\n\r\nNow includes a patch for the Japanese version of the game that is 100% hack compatible with the excellent [url=http://www.romhacking.net/translations/1069/]SMS Power! Retranslation patch[/url] found in this site.\r\n\r\nNOTE: To work properly with the Retranslation patch, players should choose to leave Alisa’s hair as “black” in Retranslation’s option menu.\r\n\r\n\r\nNew Version 1.2 improvements:\r\n\r\n- Changes weapons position of Alys and Odin\r\n- New improvements to lutz sprites\r\n- Compatible with most Phantasy Star hacks', '[5248]Phantasy Star CSI 1.2.rar', '1.2', '2020-07-05 18:58:20', '2021-10-15 21:25:23', '14 October 2021', 1634184000, '5248readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1286, 1, 'No-Intro Name: Phantasy Star (USA, Europe) (Rev 3)\r\n(No-Intro version  20130731-235903)\r\nROM/File SHA-1: 07FCF297BE4F4C9D92CD3F119A7AC48467E06838', 0, '', '', ''),
(5249, 9, 784, 'Mega Man X3 - Sound Test', 1574, 'This requires an unheadered Mega Man X 3 (U) ROM!\r\n\r\nThis patch adds into the Options Menu the ability to play through the games BGM and SFX much like X1 did. This should be compatible with any emulator as there&#039;s no expansion required. Just patch it and go.', '[5249]MMX3_SoundTest.rar', '1.0', '2020-07-05 18:59:44', '2020-07-05 14:54:22', '05 July 2020', 1593921600, '5249readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 714, 4, 'Database match: Mega Man X3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile/ROM CRC32: FA0FE671', 0, '', '', ''),
(5250, 1, 739, 'Castlevania Revamped', 6174, 'This Castlevania hack was created after many months of work as an alternate version of the original, increasing a little the difficulty of it but, instead of simply throwing more enemies like in the second run of the game, it has all the levels modified, colors and some graphics but done in a way that keeps the feel of what made this game so great.\r\n\r\nYou will face new puzzles, enemy placements, boss fights, alternate paths and other challenges. Test your whipping precision, jumping skills and timings. See if you can find all the hidden treasures this time before the fight against Dracula and his new trap!\r\n\r\nFor more details, watch this 4 minutes video of the game:  \r\n\r\n[url]https://www.youtube.com/watch?v=vYbmRqCXD18[/url]\r\n\r\nUPDATE v2.0\r\n\r\n. Many level design changes, making better use of the available area on the screen \r\n\r\n. Second stage boss, &quot;Queen Medusa&quot;, puts up a better fight \r\n\r\n. Bug fixed on the final stage by removing the elevated floor which caused Dracula&#039;s second form to eventually get stuck\r\n\r\n. Changes in some levels design to prevent the Medusa Heads from having an erratic behavior\r\n\r\n. Some enemies are better placed\r\n\r\n. More puzzles included and others tweaked\r\n\r\n. Graphical updates adding more visual details in many areas of the game\r\n\r\n. Bug fixed on the bridge stage, with the physics of the character corrected if falling off\r\n\r\n. More &quot;flying candles&quot; removed and better positioned\r\n\r\n. Other minor adjustments throughout the game', '[5250]Castlevania Revamped v1.2.zip', '2.0', '2020-07-06 11:51:01', '2020-08-01 19:07:12', '01 August 2020', 1596254400, '5250readme.txt', 1, 1, 1, 1, 0, 0, '5250titlescreen.png', 1, 0, 0, 1666, 1, 'rominfo : Database match: Castlevania (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0D6E5910D09CBA12FB8B61123E6F3087A90F503C\r\nFile CRC32: 9AB191BC\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, '', '', ''),
(5251, 1, 4283, 'No pellet point indicators', 6176, 'When Pac Man eats pellets, little point indicators appear behind him indicating how many points each pellet was worth. These indicators are much more visible on the NES version than on other platforms, and may be distracting for some.\r\n\r\nThis hack simply removes those point indicators.', '[5251]pacman_ce_no_pellet_points.ips.zip', '1.0', '2020-07-07 23:31:55', '2020-07-05 19:13:35', '05 July 2020', 1593921600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 342, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4B0C7BC4D1172AE00C304E68850A73CC85AEDBF0\r\nFile CRC32: B86C09AF\r\nROM SHA-1: 4CBAD49930253086FBAF4D082288DF74C76D1ABC\r\nROM CRC32: 7D39449C', 0, '', '', ''),
(5252, 11, 63, 'Dragon Ball Z Anime Colors', 6177, 'This patch is a color correction. The goal is to resemble colors in the anime adaptation.\r\n\r\nSome changes:\r\n\r\nNew colors for almost every character and their alts (only Freezer is untouched). Most notably:\r\n-All human/saiyan skin tones, from the original orange to a more natural one.\r\n-Goku and Krillin uniform is now redish instead of orange.\r\n-Piccoro now has a blue belt, and the things in the arms are now pink instead of orange/brown (as a result, the shoes as well, they share palette entries)\r\n-Vegeta&#039;s uniform, from the bright light blue to a darker blue.\r\n-Cell saturation is adjusted down.\r\n-Rikum and Ginyu uniforms are changed to match the anime\r\n		\r\n		\r\nNew colors for some scenarios:\r\n-Coast: new colors to match the anime\r\n-Namek: new colors to match the anime\r\n-Budokai Tenkaichi arena: New colors replacing the original yellowish tone.\r\n-Time Chamber: tonal correction, the whole BG is more white. Sand in the clocks in now green to match the anime.\r\n-Beach: blue water\r\n-Highway: the road has a lighter tone\r\n		\r\nThere are many more minor corrections.', '[5252]Dragon Ball Z - Buu Yuu Retsuden - color hack.zip', '1.0', '2020-07-07 23:34:10', '2022-12-30 15:47:59', '05 July 2020', 1593921600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1510, 8, 'Database match: Dragon Ball Z - Buyuu Retsuden (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: DC6336DFBBE76C24ADA735009D0D667CE27843F6\r\nFile/ROM CRC32: AF8F3371', 0, '', '', 'https://youtu.be/mXn1q5htyPg'),
(5253, 10, 820, 'Final Fantasy 1 DoS Solo Assist', 6164, 'Final Fantasy 1 is a game that has a lot of ways to play it. Including solo parties. But it&#039;s so annoying to get into a fight and pray the enemy kills your useless characters off before they do too much damage to your main character. And it takes way too long to do. \r\n\r\nSo why not just start the other characters off with no health so you can get straight to the fun part? That&#039;s what these patches do. Start with any class you want having 0 HP so that they can never be revived and can never take any actions or be targeted. \r\n\r\nApply the patch(es) that coincides with the class you will NOT be using and then start your run. Simple? Simple.\r\n\r\nVersion 1.1 Oops. At least one of the patches overwrote at least some of the other info in the ROM, thus negating the intention to not mess with anything beyond the HP of one class.\r\n\r\nVersion 1.2 The author swear this fixes the problem. Honest. They hope...\r\n\r\nVersion 1.3 Guess what?', '[5253]final fantasy 1 dawn of souls solo assist ver 1.3.zip', '1.3', '2020-07-07 23:35:56', '2020-08-17 12:45:32', '17 August 2020', 1597636800, '5253readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 249, 1, 'Database match: Final Fantasy I &amp; II - Dawn of Souls (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 6472695D69661490F78245E2982E1E676C080BE7\r\nFile/ROM CRC32: 1B39CDAB', 0, '', '', ''),
(5254, 10, 1196, 'Elibean Nights', 4984, 'Elibean (formerly Elibian) Nights is a fan-made “sequel” to Fire Emblem: Blazing Sword. The game follows the stories of Blazing Sword’s cast between the end of Blazing Sword and the beginning of its Japanese-only follow-up, Fire Emblem: Binding Blade. It was originally inspired by the BSFE games, and Arch’s personal reading of 1001 Arabian Nights (hence the title).\r\n\r\nThe story centers around several different “tales,” which are are similar to a standard Fire Emblem chapter. The main difference, however, is that each tale is completely independent. The cast of the first tale will not carry over into the second, and while some do link together (for example, Tales 1, 2, and 3 provide the backdrop for Tale 5’s events), the plots are independent of each other. At the center of the game is a hub, the “Tale Select,” which also grants access to view Achievements, Bonus Content, toggle the difficulty settings, and, of course, choose a tale to play/replay.\r\n\r\nThe classic Fire Emblem elements are all intact. Each unit has a personality and a story which contributes their unique characteristics to the overall tale. Although unit deaths are not permanent (if a unit dies in\r\na tale, when you replay that tale the character will return), the tactical choices you make have an effect on the outcome of the stories. All of Blazing Sword’s surviving playable cast (and some of its non-playable cast) make an appearance, with some guest appearances by Binding Blade and Immortal Sword characters.\r\n\r\nElibean Nights features a total of 16 playable maps, 19 achievements, and plenty of new story content. The final standard chapter was completed in 2014. Though cancelled in 2019, a new version was released in 2021 to fix some outstanding issues.\r\n\r\nSee the [url=https://feuniverse.us/t/elibean-nights-cancelled/83]Fire Emblem Universe[/url] thread for further information.', '[5254]EN DELTA.zip', 'Delta v5', '2020-07-07 23:38:31', '2021-09-26 23:42:37', '07 June 2021', 1623038400, '', 1, 1, 1, 1, 1, 1, '5254titlescreen.png', 1, 0, 0, 22912, 1, 'Database match: Fire Emblem (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nFile/ROM CRC32: 2A524221', 0, '', '', ''),
(5255, 10, 2839, 'The Heroes we Deserve', 6178, 'Join Chester and pals as they set off on a journey to defeat the Bad Guys™. Rotate through three groups of unique playable characters with a shared convoy, accelerated experience gains, three &quot;lord&quot; units, changing prep shops, and a plot that actually makes sense (sometimes).\r\n\r\nThe hack includes:\r\n\r\n[list]\r\n[li]15 Chapters[/li]\r\n[li]Three converging groups of “heroes” with their own lords[/li]\r\n[li]1.5x exp multiplier across the board for quick level ups[/li]\r\n[li]A prep shop that changes its inventory after each chapter[/li]\r\n[li]Skills (courtesy of Circles et al.)[/li]\r\n[li]Daggers (thieves only, independent of the weapon triangle)[/li]\r\n[li]Other weapons that change things up (+more)[/li]\r\n[li]Magic Missile (Anima Tome, deals physical damage)[/li]\r\n[li]Nerd Slayer (Axe, effective Vs. casters)[/li]\r\n[li]A lot of F-Bombs (maybe)[/li]\r\n[li]A comical, non-serious tone[/li]\r\n[li]Practically zero character development[/li]\r\n[li]…and more![/li]\r\n[/list]\r\n\r\nYou can’t laugh at it, you can only laugh with it.\r\n\r\nSee the [url=https://feuniverse.us/t/fe8-complete-fire-emblem-the-heroes-we-deserve-v1-3/4306/]Fire Emblem Universe[/url] thread for further information.', '[5255]THWD.zip', '1.3', '2020-07-08 06:59:37', '2020-07-12 16:14:24', '08 July 2020', 1594180800, '5255readme.txt', 1, 1, 1, 1, 1, 1, '5255titlescreen.png', 1, 0, 0, 2997, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(5256, 9, 714, 'Yoshi&#039;s Paw', 5909, 'The Lore: Mario returns to Dinosaur Island after 30 years to see if anything&#039;s changed since his last visit.\r\n\r\nThe Difficulty: Intermediate Kaizo light, but with short sections, so players with less experience will still be able to get through the levels without too much trouble.\r\n\r\nThe Music: All levels feature original music composed and written by the author of the hack.', '[5256]Yoshi\'s Paw.zip', '1.0', '2020-07-08 12:55:18', '2020-07-07 06:43:21', '07 July 2020', 1594094400, '', 0, 1, 1, 1, 0, 0, '5256titlescreen.png', 1, 0, 0, 648, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(5257, 1, 709, 'A Girl&#039;s New journey', 5869, 'Story: In one day Gaby hang out with Maria and Erica on a beach called Modern until that Erica discovered a strange door that goes to another world The Mushroom Kingdom. Erica entered in that door after that Gaby and Maria followed her and they saw that Erica was kidnaped by bowser.\r\n\r\n\r\n\r\nFeatures:\r\n\r\n- 8 New Worlds\r\n- 2 Protagonists Gaby and Maria\r\n- New music\r\n- Some new graphics', '[5257]A Girl\'s New Journey.zip', '1.0', '2020-07-08 22:49:01', '2020-07-08 11:46:53', '08 July 2020', 1594180800, '', 1, 1, 1, 1, 0, 0, '5257titlescreen.png', 1, 0, 0, 765, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5258, 1, 709, 'Mart Bart', 6180, 'This is a slightly remake version of SMB1 with levels slightly adjusted. It is familiar and/or similar to VS. Super Mario Bros. or All Night Nippon Super Mario Bros. All credits definitely goes out to Nintendo\r\n\r\nHere are 2 player characters:\r\n\r\nPlayer 1: Mario as Mart (Martin Art)\r\n\r\nPlayer 2: Luigi as Bart (Barton Art)\r\n\r\nThey are the Art Bros.\r\n\r\nAnyone who wants to take this hack and remake this hack is welcome but giving a shoutout to MB Productions has to be required when remaking this hack.\r\n\r\nIf there are any questions, concerns, issues, etc., please take time to add reviews/comments.', '[5258]SMB1-MartBart-1.02.rar', '1.02', '2020-07-09 23:18:16', '2023-08-25 02:36:33', '25 August 2023', 1692936000, '5258readme.txt', 0, 0, 1, 1, 0, 0, '5258titlescreen.png', 1, 0, 0, 565, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5259, 1, 4294, 'Double Dribble (Audio Fix)', 406, 'Fixes the voices in Double Dribble.\r\n\r\nDouble Dribble was very infamous for its low quality voice sample in the title screen, sounding like &quot;Bubble Bibble&quot; or &quot;Wubble Dwibble&quot;.  It turns out that the samples were corrupt.  They were mis-encoded, and written with the bit-order reversed.', '[5259]Double Dribble (audio fix).zip', '1.0', '2020-07-09 23:24:07', '2020-07-09 07:51:27', '09 July 2020', 1594267200, '5259readme.txt', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 712, 1, 'Database match: Double Dribble (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A4F9AB32F3A971695D2FA34804DB0409DB216629\r\nFile CRC32: 7077A85D\r\nROM SHA-1: 305CDB42702AAC5F6D250E34C166AD9718BFC3F6\r\nROM CRC32: 437E7B69', 0, '', '', ''),
(5260, 1, 1819, 'Darkwing Duck Sound Test', 4070, 'This hack adds a simple but complete sound test mode to the game&#039;s title screen. There&#039;s a new sound test display at the top of the title screen, and the main theme plays automatically there, whereas in the original game the title screen remained silent.\r\n\r\nPatch version 2 fixes some things:\r\n- Darkwing Duck&#039;s shadow on the title screen no longer misaligned with the main character.\r\n- Songs and sfx are now counted in decimal instead of hex (so now they go from 00 - 63). This is more natural.\r\n- Fixed portrait graphics on the map screen.', '[5260]darkwingduck-soundtest-nesrocks-2.zip', '2.0', '2020-07-09 23:40:07', '2023-04-18 19:28:57', '18 April 2023', 1681790400, '', 0, 1, 0, 0, 0, 1, '', 5, 0, 1, 377, 1, 'Database match: Darkwing Duck (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7188D8CE3D8D2A0DCD7B10FBC23A6F84FA9C4161\r\nFile CRC32: 307D0FC4\r\nROM SHA-1: 5AAD6D1022C7EA13F69056A5A64FCF4C7BB737A6\r\nROM CRC32: 5DCE2EEA', 0, '', '', ''),
(5261, 1, 716, 'Ms. Pac-Man 32 Maze Crush!', 2908, 'Ms. Pac-Man 32 Maze Crush! is an extensive hack of Namco&#039;s version of Ms. Pac-Man for the NES. This features 32 unique mazes from a variety of sources:\r\n-The original 8 mazes in the game\r\n-8 [i]unused[/i] mazes found within the game\r\n-8 mazes from other games that used similar maze dimensions (Pac-Man for NES, Jr. Pac in Pac-Man 2: The New Adventures for Genesis, Ms. Pac-Man for Game Boy Color, Pac-Man VS...)\r\n-8 completely new mazes from scratch!\r\n\r\nThis was achieved through hand-editing the ROM and hand-compressing maze data, as the only available visual editor for this game (Blinky) does not completely understand how to work with the existing data in the game... this is why ROMs corrupt if you try to make too many custom mazes. However, this hack is proof that it IS possible to have one unique maze per level slot!\r\n\r\nThe graphics have also been improved, with a new font and tileset, along with an attempt to make the visuals more closely match the arcade original.\r\n\r\nWill you crush all 32 mazes, or will the mazes crush you?', '[5261]MsPacMan32MazeCrush.zip', '1.0', '2020-07-09 23:42:32', '2020-07-09 20:11:58', '09 July 2020', 1594267200, '', 1, 0, 1, 1, 0, 0, '5261titlescreen.png', 1, 0, 0, 618, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174\r\nFile CRC32: 480FF69C\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', ''),
(5262, 1, 709, 'Tails in Super Mario Bros.', 5803, 'This simple hack replaces Mario with Miles &quot;Tails&quot; Prower from the Sonic the Hedgehog series. This is only a simple sprite hack, so no new abilities are added. All sprites are replaced by new ones created by me. I&#039;m planning to use these sprites in a bigger hack later on. Enjoy!', '[5262]tails in smb.zip', '1.0', '2020-07-10 12:25:47', '2020-07-11 08:21:45', '09 July 2020', 1594267200, '', 1, 0, 0, 1, 0, 0, '5262titlescreen.png', 5, 0, 0, 1321, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5263, 10, 2020, 'Luigi&#039;s True Voice', 4951, 'After all this time, FINALLY Luigi actually sounds like himself again! Basically it&#039;s Luigi&#039;s voice clips from the Western (aka: superior) version of Mario Kart 64 imported into Mario Kart Super Circuit. Would&#039;ve also done the same with Wario, Toad, and Peach but they wouldn&#039;t import properly.', '[5263]Mario Kart - Super Circuit (USA) Luigi Fix.zip', '1.0', '2020-07-11 01:30:36', '2020-07-10 04:03:22', '09 July 2020', 1594267200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 638, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(5264, 1, 709, 'Super Balls', 6182, 'This hack changes Mario into Shaggy 2 Dope of the Insane Clown Posse. \r\n\r\nShaggy grabs hatchetman charms to gain power and can throw ninja stars. \r\n\r\nViolent J has been kidnapped by &quot;Creep&quot; the Orc. Play as Shaggy 2 Dope as he travels far and wide, searching for his missing homie.', '[5264]Super Balls.zip', '1.0', '2020-07-11 15:58:41', '2020-07-09 16:55:30', '02 July 2020', 1593662400, '5264readme.txt', 1, 0, 0, 1, 0, 0, '5264titlescreen.png', 1, 0, 0, 533, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5265, 9, 784, 'MegaManX3 - No armor GFX', 2945, 'Like the previous titles, this patch removes all of X&#039;s armor graphics\r\nfrom his gameplay and mugshot menu sprites.\r\n\r\nAlso included is a another patch that replaces X&#039;s hyper armor palette(the gold color palette)\r\nwith his default palette.\r\n\r\nInstructions:\r\n\r\nTo patch this, a copy of this file is needed: Mega Man X 3 (U) [!].smc, and \r\nFlips(a new version of Lunar IPS) to patch it with.\r\n\r\nAnd make sure there&#039;s no header on it.\r\n\r\nKnown bugs:\r\n\r\nIt&#039;s nothing major but after getting the helmet upgrade, the top of X&#039;s helmet will shift \r\na little while moving. This is due to the way that the top part of the upgraded helmet \r\ngraphics are set up.', '[5265]MegaManX3 - No armor GFX v1.0 - 7 17 2020 update.zip', '1.0', '2020-07-12 13:05:01', '2020-07-17 09:17:08', '17 July 2020', 1594958400, '5265readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 481, 4, 'Database match: Mega Man X3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile/ROM CRC32: FA0FE671', 0, '', '', ''),
(5266, 1, 709, 'Luigi&#039;s Turn', 6167, 'Mario gets kidnapped again. It is Luigi&#039;s Turn to save the kingdom. He has to go through\r\n8 different worlds, it won&#039;t be so easy though, he is slippery. Can he do it?\r\n\r\nThis hack is by StudsX, developed during 2018-2019. Has some SMB2j graphics in it, 8 hard new worlds and music! The game features a slippery mechanic. Savestates are recommended, but not necessary for advanced players.\r\n\r\n[Note - This is no longer available for download]', '', '1.1', '2020-07-12 14:03:59', '2023-01-18 18:33:34', '12 July 2020', 1594526400, '', 1, 1, 1, 0, 1, 0, '5266titlescreen.png', 1, 1, 0, 999, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5267, 1, 709, 'Super Diego Bros. 2', 5909, 'The sequel to Super Diego Bros. The game features 8 levels (1-1 through 2-4), all of which have a short timer, equivalent to about 12 seconds in real time. The player will need to time jumps precisely and move optimally to reach the goal in time, but no advanced techniques such as wall jumps or clips are required.', '[5267]Super Diego Bros. 2.zip', '1.0', '2020-07-14 19:01:23', '2020-07-14 07:14:03', '14 July 2020', 1594699200, '', 0, 0, 1, 0, 0, 0, '5267titlescreen.png', 1, 0, 0, 565, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5268, 1, 1074, 'MM4 deRNG', 5922, 'This is a MegaMan/Rockman patcher/randomizer to modify the major boss-related RNG. This could be used to make for better head-to-head races. The mod specifically allows customization/removal of the following:\r\n\r\n- Drill man: drill events, including the initial one\r\n- Dust man: suck events\r\n- Skull man: skull shield delay\r\n- Square machine: 1/2/3-pass\r\n- Met Man: open/close durations\r\n- Tako Trash: Fireball/bomb attack\r\n- Dr. Wily: Spawn location customization (by row); duration of hitbox and respawn delay\r\n\r\nYou can fully customize to your liking or generate randomized/blind ROMs:\r\n\r\nhttps://jeboo.github.io/mm4_derng/\r\n\r\nThe readme has the code and brief descriptions of the RNG for those interested.\r\nThe title screen has been modified (replaced &#039;WORD&#039;) to show the patch/version.\r\n\r\nThe included patch gives the easiest options possible for all bosses. Please note MegaMan and Rockman require unique patches due to slight differences.', '[5268]MM4_deRNG_v2.zip', '2.0', '2020-07-14 20:28:15', '2020-08-25 03:44:45', '24 August 2020', 1598241600, '5268readme.txt', 0, 0, 0, 1, 1, 0, '5268titlescreen.png', 5, 0, 0, 323, 1, 'Database match: Mega Man 4 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nFile CRC32: ADBD4E48\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8\r\n\r\nDatabase match: Rockman 4 - Aratanaru Yabou!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nFile CRC32: 771A9138\r\nROM SHA-1: 83F5EA60D6E6489EC0E5AF4B938D2D1C8FD24DD5\r\nROM CRC32: F161A5D8', 0, '', '', ''),
(5269, 9, 784, 'Mega Man X3: Zero Project v4.0 + No armor GFX', 2945, 'Description:\r\n\r\nThis hack contains three different patches that contains the features of both justin3009&#039;s \r\n[url=http://www.romhacking.net/hacks/4086/]Zero Project v4.0 mod[/url] (with his permission) and my No armor gfx mod. \r\n\r\nPatch descriptions:\r\n\r\n1. The first patch removes all of X&#039;s armor graphics and also replaces the armor parts that \r\nappear in the menu whenever you collect one with custom sprites of X&#039;s default armor.\r\n\r\n2. The second patch is the same as the first, but removes X&#039;s hyper armor palette.\r\n\r\n3. The third patch is like the first and second except it removes both X and Zero&#039;s \r\nhyper armor palettes. \r\n\r\nBonus:\r\nMeant to include this one. This extra patch is just like the first, but it removes Zero&#039;s black armor palette.\r\n\r\nInstructions:\r\n\r\nTo patch this, a copy of this file is needed: Mega Man X 3 (U) [!].smc, and \r\nFlips(a new version of Lunar IPS) patch it with.\r\n\r\nAnd make sure there&#039;s no header on it.', '[5269]MMX3ZeroProject (V4.0 - Unheadered + No armor gfx update) patches + bonus patch.zip', '4.0a', '2020-07-15 13:55:42', '2020-07-17 09:09:08', '15 July 2020', 1594785600, '5269readme.txt', 1, 0, 1, 1, 1, 1, '5269titlescreen.png', 5, 0, 0, 1537, 4, 'Database match: Mega Man X3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile/ROM CRC32: FA0FE671', 0, '', '', ''),
(5270, 11, 2158, 'Castlevania Bloodlines - Expert Mode and 9 Lives', 6140, 'Expert Mode and 9 lives are now selectable in the Options menu. Included is a patch for the Enhanced Colors hack. https://www.romhacking.net/hacks/2121/', '[5270]Expert Mode and 9 Lives.zip', '1.0a', '2020-07-15 13:55:54', '2021-05-21 17:43:50', '16 July 2020', 1594872000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1545, 8, 'Database match: Castlevania - Bloodlines (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 4809CF80CED70E77BC7479BB652A9D9FE22CE7E6\r\nFile/ROM CRC32: FB1EA6DF', 0, '', '', ''),
(5271, 1, 709, 'Super Luigi Bros. (35th Anniversary)', 6184, 'The 35th Anniversary of Super Mario Bros is in-coming so this ROM hack arises to commemorate it but with Luigi and his Twin (who appears in some current Mario games like Super Mario Galaxy) to rescue Princess Daisy from the clutches of Bowser.\r\n\r\nThis ROM hack has many fixes from the original SMB and is played with Luigi in both players. For more information check the Readme file.\r\n\r\nEnjoy the game!!!\r\n\r\nV1.3:\r\n-Daisy has her own sprite.\r\n\r\n-Correction of color palettes, some sprites and minor adjustments in Luigi.\r\n\r\n-Now Luigi has the slippery physics of SMB2J.\r\n\r\n\r\nApply the patch to a ROM like: Super Mario Bros. (Europe) (Rev A)', '[5271]Super Luigi Bros. (35th Anniversary).zip', '1.3', '2020-07-15 14:04:25', '2021-08-30 03:35:50', '29 August 2021', 1630209600, '5271readme.txt', 1, 1, 0, 1, 0, 0, '5271titlescreen.png', 1, 0, 0, 1683, 1, 'Database match: Super Mario Bros. (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AB30029EFEC6CCFC5D65DFDA7FBC6E6489A80805\r\nFile CRC32: 7D5FAA58\r\nROM SHA-1: 0C4992FC08D2278697339D3B48066E7B5F943598\r\nROM CRC32: 9A2DB086', 0, '', '', ''),
(5272, 9, 4300, 'SNES DOOM Circle strafing patch', 6185, 'This hack allows you to turn and strafe at the same, ie. adds circle strafing to the game. It was relatively easy to develop after the original source code was released yesterday, even with zero 65816 / GSU assembly knowledge, but there is still one little missing feature: the strafing speed stays the same regardless of whether the run button is pressed down or not. A value that is halfway between the original walking and running strafe speeds is currently used.\r\n\r\nFixing this requires either adding some GSU instructions (instead of just overwriting a couple of existing ones), or a different approach for hacking in support for handling turning and strafing separately of each other. It is quite playable already however.', '[5272]doom_na_circlestrafe.zip', '0.99', '2020-07-18 03:43:40', '2020-07-15 21:51:21', '16 July 2020', 1594872000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1444, 4, 'Database match: Doom (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 736B9B994F506DE0893CEB181F942739DA089B05\r\nFile/ROM CRC32: 9E85EA6', 0, '', '', ''),
(5273, 11, 1984, 'Street Fighter 2 Remastered Edition', 3226, 'Street Fighter II Remastered is a project that has been in production since 2016 as a laboratory to test various possible solutions to solve part of the problems of this game and other titles on this platform.\r\n\r\nEverything related to art and presentation has been redone, all resources have been used intelligently to extract the potential of the console.\r\n\r\nIt is also not a port restricted to the original work, Street Fighter 2 has always been updated in arcades and ports. So part of the job was to revise the game with modern elements present in the SF series itself to give an updated look to the game.\r\n\r\n[MAIN CHANGES]\r\n-New HUD.\r\n-New text/fonts.\r\n-Player select map updated.\r\n-Player mini-portraits updated with more shading and details.\r\n-Blanka Mini portrait was changed to arcade version.\r\n-All regular portraits was updated with more colors and details.\r\n-Balrog References to Mike Tyson have been restored, including new colors based on this era of the fighter.\r\n-Bison portrait restored like the arcade.\r\n-All animation frames have been revised gaining more movement and restoring omitted details.\r\n-All characters have gained a new alternative color in the turbo version.\r\n-Chun Li won a new Kikoken animation and sprites.\r\n-Guile Sonic Boom has been updated and is closer to the SSF version.\r\n-All scenarios have been redone with new art, more objects, animation and more simultaneous colors on screen.\r\n-All endings have been revised and are much closer to the arcade.\r\n\r\n[GAMEPLAY CHANGES]\r\n-Bug Fix for turbo M. Bison&#039;s Light Psycho Crusher (makes Light Psycho Crusher chip twice on block)\r\n-Fix incorrect charge time (too high) assigned to Turbo Guile&#039;s Sonic Boom\r\n-Fix incorrect damage value (too high) assigned to Dhalsim&#039;s Yoga Noogie Grab\r\n\r\n[OTHER CHANGES]\r\n-Console censorship removed', '[5273]Street Fighter II Remastered.zip', '1.0', '2020-07-18 20:52:05', '2020-08-04 01:19:06', '17 July 2020', 1594958400, '5273readme.txt', 1, 1, 1, 1, 1, 1, '5273titlescreen.png', 1, 0, 0, 31355, 8, 'Database match: Street Fighter II&#039; - Special Champion Edition (U) [f1]\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 819877A03FFA75AA9905E30346E2834ECE94AA1D\r\nFile/ROM CRC32: 90FE09AE', 0, '', '', ''),
(5274, 4, 4302, 'Fire Wand Boss Rush', 6188, 'A custom boss rush that gives the player a permanently full powered fire wand, doubles some bosses, adds extra enemies to other bosses, and the final boss attacks more than usual. Good luck!', '[5274]Fire Wand Boss Rush.zip', '1.0', '2020-07-19 17:36:21', '2020-07-17 09:32:30', '17 July 2020', 1594958400, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 172, 14, 'Neutopia (USA).pce\r\nFile/ROM SHA-1: 95D5FDBD6C9D6DA2F288312309C2BADD92F89CF4\r\nFile/ROM CRC32: A9A94E1B', 0, '', '', ''),
(5275, 1, 1590, 'Hero Quest (Late Proto - NTSC Conversion)', 6189, 'This converts the late PAL prototype of HeroQuest to NTSC. See the readme for more details.', '[5275]Hero Quest (Late Proto - NTSC Conversion).zip', '1.0', '2020-07-19 18:45:14', '2020-07-18 21:25:42', '18 July 2020', 1595044800, '5275readme.txt', 0, 1, 0, 0, 0, 0, '5275titlescreen.png', 5, 0, 0, 545, 1, 'Name: Hero Quest (Europe) (Proto).nes\r\nSize: 131088 bytes (128 KiB)\r\nCRC32: 3A0B6DD2\r\nCRC64: 8E03C84A42C3A37E\r\nSHA256: 8125AE4746633E1DDACDE7DDFED5B310EBE917BBB490A0A6C8BFF927E4BF708F\r\nSHA1: 0D166C13FDF4B50E316FDC1AAA0CD4B67FCBC599\r\nBLAKE2sp: 48F6228303C431BE104C621383472F67FEDE99D4AF42E16D2D949340A112EF85', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5276, 9, 354, 'Seiken Densetsu 3 / Trials of Mana - Gemstone Valley Dorian Bug Fix', 5583, 'Seiken Densetsu 3 / Trials of Mana -- Gemstone Valley Dorian Bug Fix\r\n\r\nv1.0, by hmsong\r\n\r\nSpoilers: During the plot, seven Mana Beasts will be unleashed to the world, and you get to choose the order of beating them.  And each time you beat one of the Mana Beasts, the enemies in the other Mana Beast dungeons gain two levels.  However, due to an error, some of Gemstone Valley Dorian enemies do not get these level gains.\r\n\r\nThis patch fixes that error.\r\n\r\n\r\n\r\nApplying Notes:\r\n\r\n- This is specifically for No Header ROM.  If you only have a Headered ROM, then you can use TUSH ([url]https://www.romhacking.net/utilities/608/[/url]) to remove the header.\r\n- Compatible with the English [url=http://www.romhacking.net/translations/440/]NCorlett-translation patch[/url].  But again, you need a Unheadered ROM.  If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header.  And then you can apply these patches.\r\n- Compatible with the new Trials of Mana ROM, released in 2019.  But again, you need a Unheadered ROM.\r\n\r\n\r\n\r\nThere are other hacks for Seiken Densetsu 3 that you should check out:\r\n\r\nSin of Mana\r\n- [url]http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/[/url]\r\n- This changes the contents of the game in many ways, such as equipment bonus, level-up change, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes.  It&#039;s a completely new game though, since so much has changed, and the game progress is slightly different.\r\n- There is also a forum (google &quot;Sin of Mana forum&quot;), where you can ask the creator (praetarius5018) numerous questions.  He is very helpful, and even helps you to create your own hack.  He certainly did for me.\r\n- Sin of Mana is NOT compatible with the new Trials of Mana.\r\n- Sin of Mana is NOT compatible with hmsong&#039;s patches.\r\n\r\n\r\n\r\nPlease leave comments or reviews.  This would give the creator ideas on what is good or not, and depending on the situation, even revise the patches.\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).', '[5276]Gemstone Valley Dorian Bug Fix 1.0.zip', '1.0', '2020-07-19 18:50:37', '2020-08-16 23:31:32', '19 July 2020', 1595131200, '5276readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 608, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(5277, 17, 2889, 'Ultimecia Accent Fix', 3403, 'This patch fixes Ultimecia&#039;s incongruous accented text. \r\n\r\nIn the English version of Final Fantasy VIII, Ultimecia emphasizes the letter &#039;c&#039;, pronouncing it as a harder sound than normal (transcribed as &#039;k&#039;s in the text). However, during and after she evolves into her final form, she loses this emphasis. She also doesn&#039;t speak this way in the Dissidia Final Fantasy series, or while possessing Edea. Ultimecia has no accent in Japanese, and arrogantly uses omae to refer to the party, this is usually associated with male speech. Overall, she uses few feminine speech markers, which makes her sound rather like a male antagonist.', '[5277]FF8US Ultimecia Accent Fix.zip', '1.0', '2020-07-19 18:52:28', '2020-07-19 14:48:11', '18 August 2017', 1503028800, '5277readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 301, 1, 'ISO: Final Fantasy VIII (USA) (Disc 4).bin\r\nCRC-32: 6cfb6adf\r\nMD5: 5A83D022AA592D4E91C02943467D1FD6', 0, '', '', ''),
(5278, 4, 4302, 'Speedrun Boss Rush', 6188, 'Instead of allowing the player to choose which boss to fight, the boss order is the same as the speedrun, making this a faster and more challenging boss rush. Instead of getting a life upgrade and refill between every boss, this boss rush skips all of the text and cut-scenes for collecting medallions. The player only gets three life upgrades and refills, worth three life bars each.', '[5278]No Medallions Boss Rush.zip', '1.0', '2020-07-21 13:59:24', '2020-07-19 20:08:51', '20 July 2020', 1595217600, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 134, 14, 'Neutopia (USA).pce\r\nFile/ROM SHA-1: 95D5FDBD6C9D6DA2F288312309C2BADD92F89CF4\r\nFile/ROM CRC32: A9A94E1B', 0, '', '', ''),
(5280, 1, 709, 'Castle in the Sky and Castle in the Sky Co-Op (SMB1 hack)', 6192, 'Castle in the Sky:\r\nJourney through the mysterious world of Laputa in this hack and help Pazu to rescue Sheeta and the pirates from the evil hands of Muska. Based on the incredible animated movie, Castle in the Sky, this hack takes place entirely on the floating castle itself. You can run through the castle gardens, its walls, its massive forest, and the weaponized underbelly itself to defeat all of Muska&#039;s minions and save your friends. Almost every graphic has been changed to fit the Castle in the Sky aesthetic and incorporate its wide array of varied enemies. The world is counting on you, Pazu!\r\n\r\nCustom Box art can be found here (for NES classic users and people who like visual distinction): https://imgur.com/gallery/YzyE7ns\r\n\r\nChangelog:\r\n\r\nVersion 1.2:\r\n- Fixed Castle Enemies&#039; Palettes (fixed them all to match overworld palettes)\r\n- Fixed Castle Pipe Palettes (fixed them to match overworld palettes)\r\n- Fixed Title Screen Selection Icon (mushroom) to Sheeta&#039;s Necklace \r\n\r\nVersion 1.1:\r\n- Fixed Soldier Sprite to reflect yellow clothing of original art\r\n- Fixed Clouds in Bonus Level to match the aesthetic of the rest of the changes\r\n\r\nVersion 1.0 - Finished all sprite edits and replaced most graphics\r\n\r\nCastle in the Sky Co-Op:\r\nThis version of the Castle in the Sky hack allows for simultaneous multiplayer, where a friend can join in on the action along with Pazu! (Based on Corpse Grinder&#039;s original hack [url=http://www.romhacking.net/hacks/4180/]that can be found here[/url].)\r\n\r\nCustom Box art can be found here (for NES classic users and people who like visual distinction): https://imgur.com/gallery/y2zwDjq\r\n\r\n\r\nVersion 1.0 - Ported Everything Over From Original Hack\r\n(V1.0 of Co-Op hack is comparable with V1.2 of the original hack)\r\n\r\n\r\nKnown Limitations and Bugs:\r\n- The Title Screen is &quot;squished together&quot; due to Supergamerguy&#039;s unfamiliarity with the Co-Op hack&#039;s code rearrangements, though he had previously been able to get everything the same as the original Castle in the Sky hack, except for the top right hand corner and the right side of the &quot;Title box&quot;.\r\n\r\n- In the original Co-Op hack by Corpse Grinder, Luigi&#039;s pallettes was edited to be tied to the pallette of the enemies, which holds true for this hack (since Supergamerguy&#039;s coding skills are almost nonexistent), so sadly, Patwo will not be colored like he was in the original Castle in the Sky hack, and is tied to the enemies&#039; pallettes instead.\r\n\r\n- Some of the enemies in their overworld states (namely Buzzy Beetles and Bullet Bills), are also tied to the Goomba&#039;s pallette, so they are now colored differently than the original Castle in the Sky hack.\r\n\r\n\r\n\r\n\r\nIf anybody with more SMB knowledge or better coding skills would like to fix these problems,\r\nPLEASE feel free to do so! You can either send Supergamerguy the &quot;update&quot; through RHDN&#039;s Forum PM&#039;s\r\n(and be assured that Supergamerguy will give proper crediting) or upload your own version on RHDN\r\n(but please credit Supergamerguy as the original hacker).', '[5280]Castle in the Sky BOTH VERSIONS.zip', '1.2', '2020-07-21 14:05:30', '2020-09-08 18:45:00', '24 July 2020', 1595563200, '5280readme.txt', 1, 0, 0, 1, 0, 0, '5280titlescreen.png', 1, 0, 0, 909, 1, 'Castle in the Sky:\r\nDatabase match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698\r\n\r\nCastle in the Sky Co-Op:\r\nDatabase match: Super Mario Bros. (W) [!].nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5281, 8, 1877, 'Dr. Mario DX', 4536, 'This hack transforms Dr. Mario Game Boy game into a Game Boy Color game.\r\n\r\nEnjoy the Game Boy classic now in full color with a very cool new feature: character selection!\r\n\r\nThat&#039;s it! Dr. Luigi, Dr. Daisy and Dr. Wario join the virus battle! Choose your favorite doctor to play as, each one with their own sprite, palettes.\r\n\r\nIt also has a couple of slight QoL tweaks to the original game code.', '[5281]dr_mario_dx_v21.zip', '2.1', '2020-07-21 14:09:50', '2023-12-15 18:18:56', '27 November 2023', 1701043200, '', 1, 0, 0, 0, 0, 1, '5281titlescreen.png', 5, 0, 0, 27367, 1, 'Database match: Dr. Mario (World) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D31D67D0682515C7C85DEAA1752B02231150E5BF\r\nFile/ROM CRC32: F0225DD0', 0, '', '', 'https://youtu.be/8Ur1A5F-Aw4?si=K4PHweiis_EyVzFW'),
(5282, 1, 795, 'Mega Man 2 - Weapon Rebalance', 6194, 'This hack adjusts the energy consumption and damage of almost every weapon in the game—save for Time Stopper—with the aim of making them more widely useful in levels and against bosses alike without changing their vanilla behavior. Experience fighting bosses in new ways with weapons that previously didn&#039;t work against them, and stare in awe as Bubble Lead carves a path of destruction through the game instead of bouncing off everything in sight.\r\n\r\n\r\nKey features:\r\n\r\n[list]\r\n[li]Altered weapon and item energy consumption. Metal Blade and Quick Boomerang are more expensive, while most others are cheaper to some degree, especially Atomic Fire.[/li]\r\n[li]Weapon damage retuned on a case by case basis across the board. With very few exceptions, every enemy can be reasonably defeated with any weapon and every boss takes at least one damage from every projectile weapon now. No more random tinks from a weapon bouncing off harmlessly for no apparent reason![/li]\r\n[/list]\r\n\r\n\r\nQuality of life polish:\r\n\r\n[list]\r\n[li]Boss checkpoints added to Wily Stages 1-4.[/li]\r\n[li]Health and weapon energy bars fill a bit faster.[/li]\r\n[li]Atomic Fire charges up twice as fast.[/li]\r\n[li]Two of Air Man&#039;s patterns were adjusted to be more reasonably dodged.[/li]\r\n[/list]\r\n\r\n\r\nCheck the readme for detailed changes.', '[5282]Mega_Man_2_-_Weapon_Rebalance.rar', '1.0', '2020-07-22 05:47:18', '2020-07-21 04:06:09', '20 July 2020', 1595217600, '5282readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 746, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6B5B9235C3F630486ED8F07A133B044EAA2E22B2\r\nFile CRC32: A9BD44BC\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', ''),
(5283, 10, 4304, 'Yu-Gi-Oh: The Sacred Cards - Play as Mai Valentine', 6196, 'This Rom hack will change the sprite of the main playable character into Mai Valentine. The color palette has also been changed in order to give the player a more unique look. Aside from this everything else in the game has remained untouched. \r\n\r\nIf anyone is interested in learning about how this was done, there was a video posted on the author&#039;s channel (on 20/07/2020) talking about the process behind this. The channel is named [url=https://www.youtube.com/channel/UCKawzqE9L4f4PzcEcPU3Erw]Stay Retro[/url].', '[5283]Yu-Gi-Oh! - The Sacred Cards Playable Woman.zip', '1.0', '2020-07-22 22:44:39', '2020-07-23 03:01:46', '19 July 2020', 1595131200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 896, 1, 'Database match: Yu-Gi-Oh! - The Sacred Cards (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9A23AD34F67AC1F1343B7009F11AC95C77B782EF\r\nFile/ROM CRC32: D19DB37C', 0, '', '', ''),
(5284, 17, 953, 'Xenogears Undub patch', 2985, 'This patch allows to change 100% of the voices of Xenogears in japanese.\r\n\r\nIt is compatible with the US version and the translated FR version from Atelier Traduction.\r\n\r\nAll the battle voices and videos have been undubbed.\r\n\r\nVideos have been subtitled on the fly, so there are no losses at all.\r\n\r\nThe bug which made a softlock with a Deus&#039; attack has been definitively fixed on\r\nALL systems.\r\n\r\nAll the minor bugs fixed with the other existing Undub versions are fixed too.\r\n\r\n(Optional) The archive contains a tool to put the original Japanese controls in-game. It is compatible with the original US version and the Undub one.\r\n\r\nNote: The patch is too large to be hosted by RHDN. It may be obtained from one of these links:\r\n\r\n[url]https://mega.nz/file/hA9zUIbY#AMga-SPHsa-eA38lRVnIfiQctXFpwIQW2WlL5hRS6MM[/url]\r\n[url]https://www.mediafire.com/file/kor5wz13efdo7ge/Xenogears_undub_patcher.rar/file[/url]\r\n[url]https://drive.google.com/file/d/1efzqQSkSgzrbrKjmzQI7Vgff7hJJJqyA/view?usp=sharing[/url]', '', '1.01', '2020-07-23 20:04:01', '2020-12-24 11:07:59', '24 December 2020', 1608786000, '5284readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 1, 1, 16, 11, 'US BIN CD1: C75E45FF\r\nUS BIN CD2: 0E89EBF6\r\n\r\nUndub BIN CD1: 8813E25A\r\nUndub BIN CD2: B0782F01\r\n\r\nUndub BIN CD1 with JAP controls: 1996AFEB\r\nUndub BIN CD2 with JAP controls: B80EA724\r\n\r\nUS BIN CD1 with JAP controls: 651C5244\r\nUS BIN CD2 with JAP controls: 924E6EB8', 0, '', '', ''),
(5285, 11, 4305, 'FIFA Soccer 2020', 5350, 'FIFA Soccer 2020 is an updated FIFA Soccer 95 Romhack.\r\nIt keeps the essence of the original game but it includes fresh updates such as rename the original domestic leagues, the competitions, the teams and the players of every single team in mid 2020.\r\nNew sound voices were inserted into the game, such as commentators screaming goal and new and updated real (and recognizable) crowd chants.\r\nThe teams performances are very accurate, so in every championship standings are very realistic.\r\n\r\n\r\nWHAT&#039;S NEW:\r\n- Updated 179 teams and 8 domestic leagues for the 2019-2020 season.\r\n- Brasileirão 2020 (Including RB Bragantino, Sport Recife, Coritiba and Atl. Goianiense)\r\n- New design for menus, introduction and header of the game.\r\n- 8 domestic leagues which include their official names:\r\n  *Premier League (England)\r\n  *Ligue 1 (France)\r\n  *Serie A (Italy)\r\n  *Bundesliga (Germany)\r\n  *La Liga (Spain)\r\n  *Eredivisie (Netherlands)\r\n  *Serie A (Brazil)\r\n  *Russian Premier League (Russia) (Taking over the original fake American league)\r\n  +One championship made for Rest of the World Teams (27 teams)\r\n- Official names of the domestic tournaments and playoffs:\r\n  *FA Cup\r\n  *Coupe FFF\r\n  *Coppa Italia\r\n  *DFB-Cup\r\n  *Copa del Rey\r\n  *KNVB Cup\r\n  *Copa Brasil\r\n  *Russian Cup\r\n- Updated teams squads at 30th June 2020, a total of 2864 players.\r\n- Players attributes according to reality based on real performances.\r\n- Teams attributes updated and based on real and current performances.\r\n- Updated every player shirt numbers.\r\n- New real chants of the capacity crowd.\r\n- Spanish and Brazilian commentators are in the game (in different versions).\r\n  * Andrés Montes (SPA)\r\n  * Galvão Bueno (BRA)\r\n- New weather: Day, Snow, Night and Damp.\r\n- New Indoor Football/Soccer pitch.\r\n- Correct use of accent marks when required.\r\n- New Game Play:\r\n  *More aerial gameplay (headers, volleys and scissors kicks are easier)\r\n  *Players don&#039;t fly when they get pushed or they are tripped.\r\n  *Passing are less effective.\r\n  *Now there is an only way (an aggressive way) to steal the ball.\r\n  *Goalkeepers stop the ball in a realistic way.', '[5285]FIFA Soccer 2020 (By TA Sports) v2,3 [06-30-2020] - Brazilian Version Ext001.rar', '2.3', '2020-07-23 20:06:52', '2020-07-23 00:31:15', '30 June 2020', 1593489600, '5285readme.txt', 1, 1, 0, 1, 1, 0, '5285titlescreen.png', 5, 0, 0, 3822, 8, 'Platform              SEGA GENESIS                     \r\nName                  FIFA Soccer 95                   \r\nInternational Name    FIFA Soccer 95                   \r\nCopyright             (C)T-50 1994.OCT (Eletronic Arts)\r\nMemo                                                   \r\nModem                                                  \r\nProduct Type/ID       GM T-50916 -00                   \r\nRegion                EUJ                              \r\nROM range             00000000-001FFFFF                \r\nRAM range             00FF0000-00FFFFFF                \r\nChecksum              F371                             \r\nIO Devices            J (Joypad)                       \r\nFile MD5      26AC4F884DF64349DCF46344DB85812B        \r\nFile SHA-1    586F9D0F218CF6BB3388A8610B44B6EBB9538FB5\r\nFile CRC32    B389D036                                \r\nROM MD5       26AC4F884DF64349DCF46344DB85812B        \r\nROM SHA-1     586F9D0F218CF6BB3388A8610B44B6EBB9538FB5\r\nROM CRC32     B389D036', 0, '', '', ''),
(5286, 9, 4307, 'Anchor Feet Begone', 6200, 'This patch will reverse the constant cutting of Kirby&#039;s momentum.\r\n\r\nThis technically affects all of the animal friends, Gooey, and Kirby. This change in physics will vary due to character mechanics (e.g. the way Pitch works, his momentum will always reset due to having a set air speed).\r\n\r\nThe ROM can decompress using exhal.', '[5286]Dream Land 3 - Momentum Patch.zip', '1.0', '2020-07-26 20:05:24', '2020-07-24 00:39:20', '13 December 2016', 1481605200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 998, 4, 'Database match: Kirby&#039;s Dream Land 3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 12AFF7538F43641A1E2BF424593DF5B49FE150F6\r\nFile/ROM CRC32: EC8A48F6', 0, '', '', ''),
(5287, 9, 4308, 'Color Fixes for Super Fire Pro Wrestling', 1868, 'This hack changes the colors of the costumes of Great Shiba (Giant Baba), Mitsuhide Hikawa (Mitsuharu Misawa), Bloody Allen (Bad News Allen), Hitman Saber (Big Van Vader), Star Bison (Stan Hansen) and Ittetsu Wakamoto (Kotetsu Yamamoto).\r\n\r\nThis will make them look more accurate to their real life counterparts during that time period.\r\n\r\nThere&#039;s also an optional patch that will give Vader his other mask from SFPW2, he started wearing it during that time period.', '[5287]Color Fixes for Super Fire Pro Wrestling.zip', 'Final', '2020-07-27 15:44:41', '2024-07-25 12:06:02', '24 July 2024', 1721779200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 244, 4, 'Super Fire Pro Wrestling (Japan).sfc\r\nSHA-1: 4C8CA735E3B5E811DB08DD947CDE5284466EAF74\r\nCRC32: DB71BF4A', 0, '', '', ''),
(5288, 9, 1686, 'DKC Mania', 6201, 'DKC Mania is a hack that aims to mix some old and new together\r\n much like the game that inspired this hack Sonic Mania. \r\n Some new levels and ideas are remixed with some reimaginings \r\n of levels from DK&#039;s handheld past. \r\n The patch also has many new color schemes for enemies and levels.\r\n\r\n To patch use a (U) 1.0 headerless rom and use either \r\n Beat or Flips.', '[5288]DKC Mania -2.0.7z', '2.0', '2020-07-28 12:46:15', '2020-07-26 02:12:36', '25 July 2020', 1595649600, '5288readme.txt', 1, 0, 1, 0, 1, 0, '', 1, 0, 1, 9555, 4, 'Platform           Super NES                               \r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          4194304 (400000)                        \r\nROM Size           4194304 (400000)                        \r\nROM CRC32          C946DCA0                                \r\nROM SHA-1          0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nNo-Intro entry     Donkey Kong Country (USA)               \r\nChecksum valid     Yes', 0, '', '', ''),
(5289, 1, 1225, '1942 music hack', 2968, 'Changes:\r\n\r\n- Replaced music and sound effects (taken from the 1943 game).\r\n- Different music is selected for different levels, and there is also a boss theme.\r\n- Fixed loading the level during scrolling from the original, now there is no sharp change in the top row of tiles on the screen.', '[5289]1942 music hack.zip', '1.0', '2020-07-28 12:48:53', '2020-07-26 17:13:53', '27 July 2020', 1595822400, '5289readme.txt', 0, 1, 0, 0, 0, 1, '5289titlescreen.png', 5, 0, 1, 1303, 1, 'Database match: 1942 (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DFB068F72E9EB44E8DBDB181C235DA6CCF6FB4BC\r\nFile CRC32: E9CF747F\r\nROM SHA-1: 7F57EACE7CADA7C36412A50F2299231B304527A8\r\nROM CRC32: 171251E3', 0, '', '', ''),
(5290, 1, 2627, 'Jackal - Machine Gun Lock-off', 2968, 'Changes:\r\n\r\n- The machine gun can now be fired in all directions.\r\n- Pressing the firing button fixes the direction of fire of the machine gun regardless of the movement of the jeep.\r\n- The select button selects between an existing upgrade and a grenade, i.e. you can use the grenade at any time.\r\n- Added icon for selected weapons.', '[5290]jackal machingun lock-off.zip', '3f', '2020-07-28 12:48:59', '2020-09-10 10:36:29', '27 July 2020', 1595822400, '5290readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 963, 1, 'Database match: Jackal (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 86C392A1D9A731FA48E148AFBE60AF75F918CB5A\r\nFile CRC32: 2E52D091\r\nROM SHA-1: 813E6A8BC0A502BB393F8729B1BC19836D5421A5\r\nROM CRC32: 1D5B03A5', 0, '', '', ''),
(5291, 1, 750, 'Super Mario Bros 3 Japan: Crowned Edition', 6202, 'This ROM hack is endorsed by Kazufox, original creator of the SMB Crowned ROM hacks.\r\n\r\nThis is SMB3 Japan: Crowned Edition. It may seem like a carbon copy of the original version, but here are some differences:\r\n-The Nintendo logo is unchanged.\r\n-Instead of replacing Mushrooms, Super Crowns replace the orbs that drop when you defeat Boom Boom.\r\n-The text is slightly more straightforward in most scenarios.\r\n-The ending is different...\r\n\r\nIf you wonder why the author decided to do the Japanese version, the main reason why is because in the original ROM hacks, he didn&#039;t like the endings, so he asked permission from Kazufox to make his own versions on the Japanese versions of the games.\r\nIt&#039;s also to give the players a challenge since the Japanese version may be slightly harder. (Like in SMB3, where Japan shrinks Mario down upon damage, but in the US, it simply makes him turn back into Super Mario.\r\n\r\nRejected Concepts:\r\n-Leaving map elements &amp; title screen unchanged to make it seem like a normal SMB3 game at first.\r\n-Leaving Toads in Toad Houses unchanged for &quot;variety&quot;. (Originally a mistake)\r\n-Adding a Kuribo&#039;s Shoe in World 7-7\r\n-Adding the Frog Suit to World 7-4\r\n-Adding the unused levels as secret areas\r\n\r\nOriginal ROM Hack by Kazufox: https://www.romhacking.net/hacks/4296/', '[5291]Super Mario Bros. 3 Japan Crowned Edition.rar', '1.0', '2020-07-29 01:24:10', '2020-07-29 16:02:38', '27 July 2020', 1595822400, '5291readme.txt', 1, 0, 0, 1, 0, 0, '5291titlescreen.png', 6, 0, 0, 602, 1, 'Database match: Super Mario Bros. 3 (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: FE31A28747227FC8F2DD25BC72697B48ADC13664\r\nFile CRC32: C2CAD43D\r\nROM SHA-1: EC90C560A5CE5C0CF7FCBE9C6AF422540F8BE10E\r\nROM CRC32: E7DDFEE3', 0, '', '', ''),
(5292, 11, 4309, 'Tom and Jerry: Frantic Antics - Improvement', 2797, '+ screen resolution increased from 256 to 320.\r\n\r\n+ in 1 player mode, now you can select play as Tom or Jerry on each level.\r\n\r\n+ added music for levels 4,5,7,8 instead of repeated music.\r\n\r\n+ fixed various bugs with damage.\r\n\r\n+ a bit improved physics.\r\n\r\nfull changelog in readme.', '[5292]Tom_and_Jerry_-_Frantic_Antics_(Improvement).7z', 'v2', '2020-07-29 01:25:37', '2020-07-27 20:40:30', '26 July 2020', 1595736000, '5292readme.txt', 0, 1, 0, 0, 0, 1, '5292titlescreen.png', 5, 0, 1, 946, 8, 'Database match: Tom and Jerry - Frantic Antics (USA) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 09DD23AB18DCAF4E21754992A898504188BD76F2\r\nFile/ROM CRC32: 3044460C', 0, '', '', ''),
(5293, 10, 4304, 'Yu-Gi-Oh - The Sacred Cards: Text Overhaul', 6196, 'Description : Yu-Gi-Oh - The Sacred Cards: Text Overhaul\r\n\r\nThis Rom hack will change the text of the game to better fit the game&#039;s lore along with adding somewhat of a darker tone to the game where certain words have been replaced to add greater context or depth to a characters words.\r\n\r\nMany words such as &quot;Magic Card&quot; and &quot;Tribute&quot; have also been changed to &quot;Spell Card&quot; and &quot;Sacrifice&quot; to match the current terminology of the actual game. Furthermore, some of the more minor character&#039;s text has been completely rewritten in order to add more depth to their personality. everything else in the game has remained untouched.\r\n\r\nIf anyone is interested in learning about how this was done, there was a video posted on the author’s channel talking about the process behind this. The channel is named Stay retro:\r\n\r\n[url]https://www.youtube.com/channel/UCKawzqE9L4f4PzcEcPU3Erw[/url]', '[5293]Yu-Gi-Oh Text Overhaul.zip', '1.0', '2020-07-30 13:58:56', '2020-07-29 21:17:40', '29 July 2020', 1595995200, '', 0, 0, 0, 1, 0, 0, '5293titlescreen.png', 5, 0, 1, 1446, 1, 'Database match: Yu-Gi-Oh! - The Sacred Cards (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9A23AD34F67AC1F1343B7009F11AC95C77B782EF\r\nFile/ROM CRC32: D19DB37C', 0, '', '', ''),
(5294, 1, 2288, 'Kung-Fu Heroes - Ninja Boy Edition', 2889, 'This is a hack of Kung-Fu Heroes that updates graphics (mainly players and enemies) to be more in line with the later entries in the series.', '[5294]Kung-Fu Heroes - Ninja Boy Edition.zip', '1.0', '2020-07-30 15:38:30', '2020-07-28 18:37:04', '28 July 2020', 1595908800, '', 1, 0, 0, 0, 0, 0, '5294titlescreen.png', 5, 0, 0, 282, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 124D046E5A587B6344C87B0BF30B7F977B7316BB\r\nFile CRC32: D5E7419A\r\nROM SHA-1: 6471EBC4D3ABD7887167EA3E84DDA6BA3B997BA7\r\nROM CRC32: CF834CB', 0, '', '', ''),
(5295, 1, 709, 'Super Mario Bros. 5: The Missing Stages', 5794, 'This is an update to Szemigi&#039;s old [url=http://www.romhacking.net/hacks/3546/]Super Mario Bros 3.: The Forgotten Worlds[/url] SMB1 NES hack. Thanks to his permission, the hack was rebuilt and updated. All levels from the original hack were recreated with ALXR&#039;s [url=http://www.romhacking.net/utilities/1468/]Great SMB Editor[/url] and a hex editor - they had to be ported to SMB2j first, then back to SMB1 again. Gimmicks like 2-player mode being removed in favor of the &quot;Luigi power-up&quot; or blue enemies were cut, making this more similar to the original SMB/SMB2j games. Graphics remain unchanged. Special thanks to StudsX for the title screen and Famulator64 for his SMB2j cloud patch. \r\n\r\nIt was thought that Bowser is dead and that no evil can happen anymore. However, his ghost came back and created four mysterious worlds. Now it&#039;s up to Mario and Luigi to rescue Peach who has been kept hostage by Bowser&#039;s Ghost in a fortress in the sky. Will they defeat the spirits and bring the world back to peace?', '[5295]SMB5.zip', '1.0', '2020-07-30 15:42:44', '2020-07-30 15:56:05', '28 July 2020', 1595908800, '', 1, 0, 1, 1, 1, 0, '5295titlescreen.png', 6, 0, 0, 1887, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5296, 1, 187, 'Spatterhouse NES - Featuring Michael Jackson', 6206, 'This hack replaces Dracula during the Thriller mini-encounter with Michael Jackson.\r\n\r\n    The sprite is a edited version of M.J. from Crying Onion&#039;s, Evil Dead - Ash Lives!  hack, which you should totally check out. HERE:    https://www.romhacking.net/hacks/5087/\r\n                                                       \r\n\r\n     But for those who want the true Beast of the Night, but still want the classic Splatterhouse - NES experience, this is for you.\r\n\r\n     This is in .ips patch format and can but applied to either the Original Japanese ROM or Spinner 8&#039;s translation with no issues!  https://www.romhacking.net/translations/212/', '[5296]Splatter House - Feat. Micheal Jackson.rar', '1.0', '2020-07-30 19:57:23', '2020-09-04 17:04:30', '27 July 2020', 1595822400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 349, 1, 'Database match: Splatterhouse - Wanpaku Graffiti (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C5E4488C315C45B5A33CE2CD35B88D1AC4DDB061\r\nFile CRC32: B7EEB48B\r\nROM SHA-1: E535C353C90C0866B8AFC681B938D3717D9EE049\r\nROM CRC32: 46FD7843', 0, '', '', ''),
(5297, 27, 4311, 'Shiren2(J) Shuku! 20shunen! v1.00', 6112, 'This hack was changed the Dungeon Levels(Items, Monsters).\r\nI update to v1.00, I have changed some parameters.\r\n\r\n- Dungeons hacks\r\n\r\nTisana-tani : Some Items and all Monsters\r\n\r\nShuten-sando : Some Items and Monsters (No found perfect materials)\r\n\r\nJinja-no-kakushi-ana : Initial possession Items\r\n\r\nChufuku-no-ido : Initial possession Item\r\n\r\nSaihate-heno-michi : Items in 1F, Monsters\r\n\r\nAkazu-no-ma : Changed name  &quot;Nusutto-do&quot;, All floor Monsters, Many Many shops, Items for the stealing\r\n\r\n- End Game Content\r\n\r\n Let&#039;s make the Perfect Castle. You can get the Perfect materials from merchant in Shuten-mura.', '[5297]Shiren2(J)_Shuku!20shunen!_v1.00.z64.ppf.zip', '1.00', '2020-07-30 20:05:21', '2020-09-26 14:58:00', '27 September 2020', 1601179200, '5297readme.txt', 1, 0, 1, 1, 0, 0, '5297titlescreen.png', 5, 0, 0, 438, 7, 'Database match: Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! (Japan)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: F97B070A1FA6AB3D190B36D6B68A2EF182D35233\r\nFile/ROM CRC32: 2AA6D2A1', 0, '', '', ''),
(5298, 9, 2995, 'Final Fantasy C2', 157, 'Final Fantasy C2 is a Super Famicom/Super NES ROM hack that remixes elements of Final Fantasy IV to loosely retell the story of Final Fantasy II.\r\n\r\nFFC2 uses Final Fantasy IV as the base, meaning it still uses FFIV&#039;s leveling system, music, room layouts, town layouts, etc. It also adds new side quests, summons, spells, items, characters, etc. that aren&#039;t found in the original FFIV.\r\n\r\nThere are two versions of this FFC2:\r\n\r\n- [b]Version A[/b]: uses the original patch&#039;s FFIV enemy graphics\r\n\r\n- [b]Version B[/b]: replaces FFIV enemies with FFII enemies and gives them enhanced graphics - [b]This is probably the one you will want to play[/b]!\r\n\r\nIn addition, all of the text files, custom ASM code, C# source code, and more for fellow FFIV hackers have been made publicly available. Most of the text system enhancements can be used for other hacks or translations, for example. These files can be found here: http://tomato.fobby.net/ffc2/\r\n\r\nFor more information and details, [b]see the readme file[/b].\r\n\r\nThere&#039;s also a patch that imports the sprites of [b]Final Fantasy Record Keeper[/b] into this hack that [url=https://www.romhacking.net/hacks/7106/]can be found here[/url].', '[5298]Final Fantasy C2 (Eng 1.00).zip', '1.0', '2020-07-31 13:23:47', '2022-10-17 00:54:12', '17 July 2020', 1594958400, '5298readme.txt', 1, 1, 1, 1, 0, 1, '5298titlescreen.png', 1, 0, 0, 1966, 4, 'Database match: Final Fantasy IV (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: E3A6BBCCCDE3C532CC4FBC3375E3B4E73B7FBEAC\r\nFile CRC32: 6099A3B6\r\nROM SHA-1: EAC14578B3465FFCE874119005F9B244E8565A79\r\nROM CRC32: CAA15E97', 0, '', '', ''),
(5299, 1, 1559, 'Pokemon Y2K', 3888, 'When Pokemon 2000 - the movie was officially released in theaters, several pirate carts started appearing in stores with the same name, one of those hacks that was marketed was this, Pokemon Y2K (Pirate cassette that even went on sale within famiclones in the same box) a Felix the Cat hack which was half graphically edited to look like pikachu instead of Felix, with a bit of investigation finally this patch can be applied and does not break the original rom of the game, and have also reissued several of its graphics which some of them were broken or incomplete, not perfect but match, the text was also modified slightly so that the character was no longer called Felix, now he is called Pika. (due to space limitations)\r\n\r\n Note: for some unknown reason this hack is not compatible with the noDim patch, sorry for that.', '[5299]Pikachu.zip', '1.0', '2020-08-01 04:21:40', '2020-08-01 04:23:50', '29 July 2020', 1595995200, '', 1, 0, 0, 1, 0, 0, '5299titlescreen.png', 5, 0, 0, 533, 1, 'Felix the Cat (U) [!].Nes\r\nMD5: 2F037C1DA6A59F56A0F65C6971F8B3BD\r\nCRC32: 5404BAB9', 0, '', '', ''),
(5300, 9, 354, 'Seiken Densetsu 3 / Trials of Mana - Better Monsters and Maps', 5583, 'Seiken Densetsu 3 / Trials of Mana -- Better Monsters and Maps\r\n\r\nv2.6, by hmsong\r\n\r\nThere were many places in the game where the enemy groups and/or levels were unsatisfactory.  This patch intends to mitigate those.  In addition, hmsong also added/deleted numerous things to make the game experience less frustrating, without compromising the original gameplay.  Included are:\r\n\r\n- Added/edited freebie treasures (including money chests) around the world, which the original game did not use for some reason.\r\n- Changed the item drop for many enemies, so that you&#039;d have access to Demon&#039;s Claw and Wolf Devil Oil, which you couldn&#039;t get in the original game (other than randomly from the Magic Seed).\r\n- Edited enemy groups in some areas, so that you have access to all enemies (and therefore their drops) by the end of the game in all paths.\r\n- Added Magic Pot in more places, so that you&#039;d have easier time accessing the Seeds&#039; contents.\r\n- Fixed few bugs from the original game that can result in crashes or softlocks.\r\n- Fixed few errors from the original game regarding enemies&#039; levels/stats.\r\n- Enabled Magical Rope or Wind Drum in the places that should have them.\r\n- Repaired the broken bridge in Cleft of the Earth after a certain plot point.\r\n- Rolante stays open after the raid.\r\n- Bucca is revisitable (via Flammie).\r\n- Altena town is visitable in all paths (via Flammie).\r\n- And much much more.  Check the document for more detail.\r\n\r\nIf anyone wants me to add/delete some things in particular maps, let me know.  hmsong is open for suggestions, and may be able to work out a solution.\r\n\r\nBIG thanks to Map Jester ([url]https://www.romhacking.net/utilities/986/[/url]).  Map Jester is a SD3 map editing tool.  90+% of map information for SD3 for this patch came from using this tool.\r\n\r\n\r\n\r\nApplying Notes:\r\n\r\n- This is specifically for No Header ROM.  If you only have a Headered ROM, then you can use TUSH ([url]https://www.romhacking.net/utilities/608/[/url]) to remove the header.\r\n- Compatible with the English [url=http://www.romhacking.net/translations/440/]NCorlett-translation patch[/url].  But again, you need a No Header ROM.  If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header.  And then you can apply these patches.\r\n- Compatible with the new Trials of Mana ROM, released in 2019.  But again, you need a No Header ROM.\r\n\r\n\r\n\r\nThere are other hacks for Seiken Densetsu 3 that you should check out:\r\n\r\nSin of Mana\r\n- [url]http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/[/url]\r\n- This changes the contents of the game in many ways, such as equipment bonus, level-up change, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes.  It&#039;s a completely new game though, since so much has changed, and the game progress is slightly different.\r\n- There is also a forum (google &quot;Sin of Mana forum&quot;), where you can ask the creator (praetarius5018) numerous questions.  He is very helpful, and even helps you to create your own hack.  He certainly did for me.\r\n- Sin of Mana is NOT compatible with the new Trials of Mana.\r\n- Sin of Mana is NOT compatible with hmsong&#039;s patches.\r\n\r\n\r\n\r\nPlease leave comments or reviews.  This would give the creator ideas on what is good or not, and depending on the situation, even revise the patches.  You can also send the author an email (address in the attached document).\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).\r\n\r\nAlso, check out the SD3 hack discussion forum at:\r\n[url]https://www.romhacking.net/forum/index.php?topic=33648[/url]', '[5300]Better Monsters and Maps 2.6.zip', '2.6', '2020-08-02 12:27:20', '2023-05-17 02:08:57', '16 May 2023', 1684209600, '5300readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2113, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(5301, 11, 1925, 'Streets of Rage 2: No music hack', 6213, 'Patch based on Metal64 music offset document https://www.romhacking.net/documents/775/ and manual search for the two missing music of his text file.\r\n\r\n\r\nApply it to no-intro rom &quot;Streets of Rage 2 (USA).md&quot;. It should work with other clean rom though.', '[5301]Streets of Rage 2 (USA) - No music patch - Merusu.zip', '1.0', '2020-08-02 14:45:10', '2020-07-31 00:38:21', '31 July 2020', 1596168000, '', 0, 1, 0, 0, 0, 0, '', 1, 0, 1, 402, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(5302, 33, 2739, 'Super Mario Sunburn', 6214, 'Super Mario Sunburn is a project that has been in the works for about 2 1/2 years.\r\n\r\nWhat does Super Mario Sunburn do?\r\n\r\n----\r\n\r\nEssentially it makes Super Mario Sunshine everything it should have been back in 2002.\r\n\r\n-Open world: Free travel from stage to stage.\r\n\r\n-Multiple missions: You can collect shines out of order.\r\n\r\n-No boot out: Collecting shines doesn&#039;t bring you back to the hub.\r\n\r\n-Blue coins: Blue coins have been put in multiple acts where possible.\r\n\r\n-More coins: Added around 30-60 coins to every stage.\r\n\r\n-Custom stages: Three new custom stages created by yours truly.\r\n\r\n-Custom win conditions: The 70 shines patch will unlock Corona Mountain after collecting 70 shines. The Shadow Mario patch will unlock Corona Mountain after defeating Shadow Mario in all stages. \r\n\r\n-Various other features: Restored ciao audio clip, restored Shadow Mario health bar, hover nozzle can move on ceilings, cut scenes skipable, and blue coins don&#039;t give you a save prompt, and finally red coins count as two regular coins.\r\n\r\n-An actual reward for getting all 120 shines in the form of new game +\r\n\r\nSunburn Speedrunning Discord: https://discord.com/invite/K43uMN2\r\n\r\nSpeedrun.com page: https://www.speedrun.com/smsb\r\n\r\nDownload: [url]https://gamebanana.com/maps/209335[/url]', '', '1.7', '2020-08-02 15:25:51', '2021-02-23 07:24:06', '05 May 2020', 1588651200, '', 1, 1, 1, 1, 1, 1, '5302titlescreen.jpg', 5, 1, 0, 16, 10, 'No database match.\r\nFile/ROM SHA-1: 8D094F2C5C112ABA9660F0478B16C7F2CAF63CBF\r\nFile/ROM CRC32: 771AD977', 0, '', '', ''),
(5303, 1, 750, 'Super Mario Bros 3 - Custom Level Chaos', 1609, 'This game is an 8 world compilation of custom levels that were designed throughout my years of SMB3 modification (with the exception of 2 stages, see credits below). The whole layout is inspired by the creators of Super Mario Bros. 1/3 where each world has between 4 to 6 levels. However each level is custom and original - some dating back to 2010. Enjoy!', '[5303]CustomLevelChaos.zip', '1.0', '2020-08-02 17:05:38', '2020-08-02 00:57:41', '01 August 2020', 1596254400, '', 0, 0, 1, 0, 0, 0, '5303titlescreen.png', 1, 0, 0, 1754, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 3394F9A652D5DC8E5DEF3D2FD2E5D04A3A0E45EA\r\nFile CRC32: 2D992F6C\r\nROM SHA-1: 7B5B4FE807C357C869AD5507704D935A12CFB490\r\nROM CRC32: 88E05B2', 0, '', '', ''),
(5304, 9, 354, 'Seiken Densetsu 3 / Trials of Mana - Better Starting Stat', 5583, 'Seiken Densetsu 3 / Trials of Mana -- Better Starting Stat\r\n\r\nv1.7, by hmsong\r\n\r\nThe beginning of the game (Full Metal Hugger ~ Machine Golem) for SD3 was unusually difficult, not only because of lack of skills, but also because your starting stats were very low.  However, raising the character stat cap ended up raising the enemy stats, which made the game even more difficult.\r\n\r\nSo, this patch does the following things:\r\n\r\n- Everyone starts with 1 more point in all stats.\r\n- The first stat cap is raised from Lv4 to Lv6 -- this forces you to balance out the stats in the beginning, but you already start with higher stats, so it shouldn&#039;t negatively affect post-Machine Golem gameplay.\r\n- Some of Lv1~4 and Lv7 enemies have higher stat.\r\n- Goblin&#039;s Hand Axe, Poron&#039;s Dart, and Machine Golem&#039;s Rocket Launcher do less (and therefore more reasonable) damage.\r\n\r\nWith this, most enemy stats would remain the same as the original (for the most part), but you&#039;d have higher beginning stats without compromising the later levels, meaning only the beginning parts of the game would be easier.  And you&#039;d have 6 more total points before the first class change (although for less frequently used stats, since the later level stat caps are still the same).\r\n\r\n\r\n\r\nApplying Notes:\r\n\r\n- To combine Better Monsters patch, apply Better Monsters patches first, then apply this patch.\r\n- This is specifically for No Header ROM.  If you only have a Headered ROM, then you can use TUSH ([url]https://www.romhacking.net/utilities/608/[/url]) to remove the header.\r\n- Compatible with the English [url=http://www.romhacking.net/translations/440/]NCorlett-translation patch[/url].  But again, you need a Unheadered ROM.  If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header.  And then you can apply these patches.\r\n- Compatible with the new Trials of Mana ROM, released in 2019.  But again, you need a Unheadered ROM.\r\n\r\n\r\n\r\nThere are other hacks for Seiken Densetsu 3 that you should check out:\r\n\r\nSin of Mana\r\n- [url]http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/[/url]\r\n- This changes the contents of the game in many ways, such as equipment bonus, level-up change, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes.  It&#039;s a completely new game though, since so much has changed, and the game progress is slightly different.\r\n- There is also a forum (google &quot;Sin of Mana forum&quot;), where you can ask the creator (praetarius5018) numerous questions.  He is very helpful, and even helps you to create your own hack.  He certainly did for me.\r\n- Sin of Mana is NOT compatible with the new Trials of Mana.\r\n- Sin of Mana is NOT compatible with hmsong&#039;s patches.\r\n\r\n\r\n\r\nPlease leave comments or reviews.  This would give the creator ideas on what is good or not, and depending on the situation, even revise the patches.\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).\r\n\r\nAlso, check out the SD3 hack discussion forum at:\r\n[url]https://www.romhacking.net/forum/index.php?topic=33648[/url]', '[5304]Better Starting Stats 1.7.zip', '1.7', '2020-08-02 17:08:27', '2023-01-27 05:19:02', '27 January 2023', 1674795600, '5304readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1184, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(5305, 1, 187, 'Fixed Ghost +', 6206, '- This is a sprite edit and bug fix the the Ghost enemy at Diamond Lake\r\n\r\n- Original sprites by Namcot\r\n\r\n- So what does this do? The ghost enemies original palette and sprite was not faithful to the artwork that come with the game, in the form of stickers. This fixes that. As well as his animation while face down in water had a whole sprite block not drawn. This fixes that too.\r\n\r\nEnjoy\r\n\r\nP.S. Note this should have no problems working over the [url=https://www.romhacking.net/translations/212/]English translation[/url] by Spinner 8\r\n\r\nNote. version 1.1 has a few pixel edit', '[5305]Splatter House - Wanpaku Graffiti - Ghost Fix1.1.zip', '1.1', '2020-08-02 17:37:32', '2021-11-01 18:56:01', '01 November 2021', 1635739200, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 432, 1, 'Database match: Splatterhouse - Wanpaku Graffiti (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C5E4488C315C45B5A33CE2CD35B88D1AC4DDB061\r\nFile CRC32: B7EEB48B\r\nROM SHA-1: E535C353C90C0866B8AFC681B938D3717D9EE049\r\nROM CRC32: 46FD7843', 0, '', '', ''),
(5306, 27, 847, 'Luigi&#039;s Meme Mayhem', 5730, 'Luigi&#039;s Meme Mayhem is a graphics, physics, text, and music hack of Super Mario 64.\r\nThe Princess and her Toads have been captured and sealed away into the Land of Memes - a sick, twisted, meme-filled version of the Mushroom Kingdom created by Bowser&#039;s black magic. Mario is too busy, so it&#039;s up to Luigi to save the day!', '[5306]Luigi\'s Meme Mayhem.zip', '1.0', '2020-08-02 21:26:27', '2020-08-02 22:10:45', '26 July 2020', 1595736000, '5306readme.txt', 1, 1, 0, 1, 1, 0, '', 1, 0, 1, 1924, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(5307, 1, 2065, 'Easy special &amp; weapon select', 6218, 'The hack can be patched on any unmodified version of the ROM, as well as on the version of the ROM with a Russian translation (I have not tested with other languages).\r\n\r\n1. Special hit is now done very easily by simply pressing A+B (you can even use Turbo A+Turbo B).\r\n\r\n2. The turtle&#039;s weapon changes by pressing Select (when playing 2 players, the same weapon is impossible).', '[5307]TMNT 3.ips.7z', '1.0', '2020-08-03 14:47:03', '2020-08-03 15:37:52', '13 July 2017', 1499918400, '5307readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 623, 1, 'Database match: Teenage Mutant Ninja Turtles III - The Manhattan Project (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 30B6AFB694AB5045B88F723A1ADE44575C33FB69\r\nFile CRC32: DBB3BC30\r\nROM SHA-1: B3228341C41EDD6751AF37FD3DC83B07899A6D55\r\nROM CRC32: BB6D7949', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5308, 9, 354, 'Seiken Densetsu 3 / Trials of Mana - Black Rabite', 5583, 'Seiken Densetsu 3 / Trials of Mana -- Black Rabite\r\n\r\nv1.5, by hmsong\r\n\r\nOriginally, Black Rabite was a secret boss that you can only encounter in Duran/Angela path.  This patch makes it so you can encounter it in all routes in the final Mana Holyland (the original Black Rabite is still available only in Duran/Angela route).  It is in a semi-hidden location, so that you don&#039;t accidentally come across it and consequently get your whole party wiped out.  Hint: Search the corners of the new parts of the Mana Holyland.  You get the cool beginning script and BGM too (only once -- either the original or the new Black Rabite, but not both).\r\n\r\nIn addition, Black Rabite now gives massive EXP -- a whooping 30,060 EXP!  And just like the original game, it may drop the Moogle Badge.  On the other hand, its melee power has increased greatly.  It is a secret boss after all -- it better be difficult.\r\n\r\nThere are two patches.  Pick one:\r\n- &quot;One-time&quot; is the same as the original game, where if you kill the Black Rabite (in either Dragon&#039;s Hole or Mana Holyland), it stays dead.\r\n- &quot;Respawn&quot; makes the Black Rabite respawn after you leave the map (in both Dragon&#039;s Hole and Mana Holyland), meaning you can fight it as many times as you want to farm EXP and Moogle Badges.\r\n\r\nWARNING:\r\n  For both the original and the new Black Rabite fights, you are now locked in the room -- no cheap escaping!  The exit permanently opens up after you kill it the first time.\r\n\r\nBIG thanks to Map Jester ([url]https://www.romhacking.net/utilities/986/[/url]).  Map Jester is a SD3 map editing tool.  90+% of map information for SD3 for this patch came from using this tool.\r\n\r\n\r\n\r\nApplying Notes:\r\n\r\n- This is specifically for No Header ROM.  If you only have a Headered ROM, then you can use TUSH ([url]https://www.romhacking.net/utilities/608/[/url]) to remove the header.\r\n- Compatible with the English [url=http://www.romhacking.net/translations/440/]NCorlett-translation patch[/url].  But again, you need a No Header ROM.  If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header.  And then you can apply these patches.\r\n- Compatible with the new Trials of Mana ROM, released in 2019.  But again, you need a No Header ROM.\r\n\r\n\r\n\r\nThere are other hacks for Seiken Densetsu 3 that you should check out:\r\n\r\nSin of Mana\r\n- [url]http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/[/url]\r\n- This changes the contents of the game in many ways, such as equipment bonus, level-up change, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes.  It&#039;s a completely new game though, since so much has changed, and the game progress is slightly different.\r\n- There is also a forum (google &quot;Sin of Mana forum&quot;), where you can ask the creator (praetarius5018) numerous questions.  He is very helpful, and even helps you to create your own hack.  He certainly did for me.\r\n- Sin of Mana is NOT compatible with the new Trials of Mana.\r\n- Sin of Mana is NOT compatible with hmsong&#039;s patches.\r\n\r\n\r\n\r\nPlease leave comments or reviews.  This would give the creator ideas on what is good or not, and depending on the situation, even revise the patches.\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).\r\n\r\nAlso, check out the SD3 hack discussion forum at:\r\n[url]https://www.romhacking.net/forum/index.php?topic=33648[/url]', '[5308]Black Rabite 1.5.zip', '1.5', '2020-08-03 14:48:23', '2022-03-01 07:21:56', '23 November 2021', 1637643600, '5308readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 907, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(5309, 1, 1314, 'Ninja Gaiden III - Restored PLUS', 4034, 'This hack is an addendum to the &quot;[url=http://www.romhacking.net/hacks/570/]Ninja Gaiden III - Restored[/url]&quot; hack. MottZilla&#039;s hack did a lot to revert the changes of the U.S. version of Ninja Gaiden III, but it left a few things intact and this patch aims to revert those as well.\r\n\r\nMottZilla&#039;s original hack fixes enemy damage, unlimited continues, and adds a new password system to match the Famicom release.\r\n\r\nThis patch focuses on a few additional changes, namely:\r\n- The enemy spawn and item pickup locations, counts, and types have been changed to match the Famicom version.\r\n- Ryu now respawns at the beginning of the stage he died on, to match the Famicom.\r\n- Spikes and quicksand now do 3 bars of damage (more information on this in the readme.txt).\r\n\r\nThis hack can be used alone, but is intended to be used with MottZilla&#039;s &quot;Restored&quot; hack. Doing so is about as close as you can get to playing the original Famicom version of the game as intended with the official English script.\r\n\r\nEnjoy!', '[5309]Ninja Gaiden III Restored PLUS.zip', '1.0', '2020-08-03 20:58:21', '2020-08-04 02:26:37', '03 August 2020', 1596427200, '5309readme.txt', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 3340, 1, 'Database match: Ninja Gaiden III - The Ancient Ship of Doom (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 3F2E6DAC76BA14EFC177B5653AB043E53A04D365\r\nFile CRC32: BABD39FA\r\nROM SHA-1: 503B64A28E0EAD2EE7312A46A4646B334A899846\r\nROM CRC32: 902E3168', 0, '', '', ''),
(5311, 17, 4317, 'Roll Away Speed Hack', 6220, 'The very first ROM hack for Roll Away for the Playstation 1.\r\nThis hack modifies the speed of the ball.', '[5311]Roll Away Speedhack.rar', '1.0', '2020-08-04 13:08:22', '2020-08-02 22:20:42', '02 August 2020', 1596340800, '5311readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 114, 11, 'Roll Away\r\nPlaystation 1\r\nFile/ROM SHA-1: CCE2A9645D1CECFA7D0AE67D1E1C6760681B1D14\r\nFile/ROM CRC32: 342F1508', 0, '', '', ''),
(5312, 9, 714, 'Super Mario World: No Music Edition', 4568, 'This hack removes all music from the game, except for the keyhole, iris out, Bowser zoom in and zoom out fanfares. Useful if you want to listen to other music while being able to hear the sound effects. Besides that and the addition of text to the title screen, no other changes were made to the game.\r\n\r\nOriginally made in April 2020 and was later released during the SMW Central Summer 2020 C3 event in July.', '[5312]Super Mario World - No Music Edition.zip', '1.0', '2020-08-04 13:53:29', '2020-08-04 13:14:32', '03 July 2020', 1593748800, '', 0, 1, 0, 0, 0, 0, '5312titlescreen.png', 5, 0, 0, 589, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5313, 1, 709, 'Super Mario Bros. Ft. Toad!', 6221, 'A simple mod that replaces Mario and Luigi with a Blue Toad and Green Toad! Yellow Toad would&#039;ve been used, but it would&#039;ve looked weird.', '[5313]Super Mario Bros. Ft. Toad!.zip', '1.0', '2020-08-04 14:33:48', '2020-08-03 18:18:59', '03 August 2020', 1596427200, '', 1, 0, 0, 1, 0, 0, '5313titlescreen.png', 1, 0, 0, 642, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5314, 33, 1539, 'Skies of Arcadia Legends - Hold B to skip encounters', 6222, 'This is a no-frills hack that simply allows you to press the B button while traveling in encounter areas to avoid dealing with random fights. There is no menu hacking or other signals. Just hold B while walking, and if the player would like to have encounters, stop holding B and the regular encounter system will resume.', '[5314]1.01.zip', '1.01', '2020-08-04 16:07:20', '2020-08-04 22:51:32', '04 August 2020', 1596513600, '5314readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1013, 1, 'File/ROM SHA-1: 46105320553C858F25FAFC5FD357566B505A4940\r\nFile/ROM CRC32: 23E347B6', 0, '', '', ''),
(5315, 1, 749, 'Super Royal Pals. 2', 6223, 'Super Royal Pals. 2 is a &quot;What If&quot; hack. What if Nintendo decided to make the ladies of the Mushroom Kingdom the stars of the story.\r\n\r\nThe following changes were made:\r\n\r\n* Replaced all character graphics with new graphics based on redrawn Princess Peach Graphics used in the &quot;[url=https://www.romhacking.net/hacks/1633/]Princess Sidestory - Royal Flush[/url]&quot; hack.\r\n	\r\n* Changed the character abilities to suit their new appearance.\r\n	\r\n* Removed lives and replaced it with a death counter.\r\n	\r\n* 1-UP now reduce the death counter, and 3 coins grants you a 1-UP.\r\n	\r\n* Choose your character on death and the start of each level. \r\n\r\n* Fixes an issue with the ending screen with Mayor Pauline.\r\n\r\nCredits:\r\nHack: QUXNLADY\r\n\r\nSprite Base: Darkdata (All updated sprites are released in the public domain at their request)\r\n\r\nSleeping Peach Sprite: Clayzulah\r\n\r\nDisassembly: Xkeeper0', '[5315]Super_Royal_Pals_2_(v2).zip', '1.1', '2020-08-04 20:22:35', '2020-08-06 21:27:19', '06 August 2020', 1596686400, '5315readme.txt', 1, 1, 0, 1, 1, 1, '5315titlescreen.png', 1, 0, 0, 1375, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE\r\nFile CRC32: 8AA4ACE0\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(5316, 9, 4319, 'Region Lockout Removal', 5552, 'This patch of the obscure racing game removes a form of region lockout that disabled button inputting when played in PAL, thus making the game unplayable.', '[5316]HashireHebereke_SNES_RegionLockoutRemoval.zip', '1.0', '2020-08-05 12:13:06', '2020-08-04 22:23:40', '04 August 2020', 1596513600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 170, 4, 'Database match: Hashire Hebereke (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A095F3A20CB8C8AD30897A6C4DA78D6921C4C127\r\nFile/ROM CRC32: DD792499', 0, '', '', ''),
(5317, 1, 977, 'Endless flight', 6218, 'Hacking is very simple and short and can be patched on any, even a modified version of the ROM.\r\n\r\nAfter defeating the 3rd boss and getting a jet engine (Hover), you can fly indefinitely.', '[5317]Blaster Master.ips.7z', '1.0', '2020-08-05 16:53:52', '2020-08-03 20:15:19', '13 July 2017', 1499918400, '5317readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 220, 1, 'Database match: Blaster Master (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nFile CRC32: 52BCF64A\r\nROM SHA-1: 98845D5716525E68EF7417E6FB55BE30A4C7130D\r\nROM CRC32: 3F0FD764', 0, '', '', ''),
(5318, 1, 750, 'The Rainbow Realms 2', 4843, '~ [i]Get ready for another trip into the rainbow abyss. [/i]\r\n\r\nA brand new collection of colourful creations have been cherry-picked from the Super Mario collective unconscious. They are fresh, they are zesty, they are waiting to be explored.\r\n\r\nThis is a straight sequel to [url=https://www.romhacking.net/hacks/3946/]The Rainbow Realms[/url].\r\n\r\nPlayers should expect a similar style of design; quirky &amp; distinct levels that pay homage to the original formula... but with their own unique flavour. Difficulty is intended to be accessible for the average player; challenging, but hopefully fair and beatable without savestates. There are plenty of secrets hidden along the way. \r\n\r\nGood luck and enjoy!', '[5318]Rainbow Realms 2.zip', '1.0', '2020-08-06 04:16:08', '2020-08-06 03:57:55', '06 August 2020', 1596686400, '5318readme.txt', 1, 0, 1, 1, 1, 0, '5318titlescreen.png', 1, 0, 0, 3531, 1, 'Database match: Super Mario Bros. 3 (U) (PRG1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 79B9A32D8B56A661F6C3C24A1D4D9A402D318293\r\nFile CRC32: 4A58BDE6\r\nROM SHA-1: 1C2999115408C6132FD0E29871C306E7150DEA75\r\nROM CRC32: 6F4F9738', 0, '', '', ''),
(5319, 1, 1559, 'Brightness fix', 6218, 'Clearing the high 3 bits of the PPU $2001 register improves brightness in some games.\r\n\r\n[url]https://wiki.nesdev.com/w/index.php/PPU_registers#PPUMASK[/url]\r\n\r\n[url]https://wiki.nesdev.com/w/index.php/Colour-emphasis_games[/url]', '[5319]Felix the Cat.ips.7z', '1.0', '2020-08-06 13:48:26', '2020-08-05 19:28:13', '13 July 2017', 1499918400, '5319readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 944, 1, 'Database match: Felix the Cat (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D98426B4955AE9EC4FEAEDB2538AAB35B8209C06\r\nFile CRC32: 639E88E\r\nROM SHA-1: CC03A83C6AD9BBB858EE5FF04E9E7B2362EEA06A\r\nROM CRC32: 2CAAE01C', 0, '', '', ''),
(5320, 1, 709, 'Super Royal Pals.', 6223, 'Super Royal Pals. is a &quot;What If&quot; hack. What if Nintendo decided to make the ladies of\r\nthe Mushroom Kingdom the stars of the story. Except this time it&#039;s the first game.\r\n\r\nThe following changes were made:\r\n* Replaced all character graphics with new graphics based on redrawn Princess Peach Graphics used in the &quot;[url=https://www.romhacking.net/hacks/1633/]Princess Sidestory - Royal Flush[/url]&quot; hack.\r\n	  \r\n* Redrew all of the graphics and sprites to fit the &quot;outline&quot; style of the above sprite.\r\n	\r\n* Updated palettes where needed to help make the outlines visible.\r\n	\r\n* Removed lives and score.\r\n	\r\n* Coins now increase your &quot;Money Bags&quot; count when you reach 100. \r\n	\r\n* Fixed small bugs across the game. Made the ending sequence faster. \r\n\r\nHack: QUXNLADY\r\n\r\nSprite Base: Darkdata (All updated sprites are released in the public domain at their request)', '[5320]Super_Royal_Pals.zip', '1.0', '2020-08-06 19:33:13', '2020-08-06 05:58:08', '05 August 2020', 1596600000, '5320readme.txt', 1, 1, 0, 1, 1, 1, '5320titlescreen.png', 1, 0, 0, 1200, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5321, 23, 2680, 'Latinfix', 6226, 'This hack aims to fix some of the Latin grammatical errors within the glyph names in particular, as well as some misc. fixes in enemy names, location names, and item names. A full list of fixes can be found in the read-me file.\r\n\r\n(Note that DSV was unable to edit some location names, particularly on the world map and the pop-up when first entering an area)', '[5321]latinfix.zip', '1.1', '2020-08-07 15:59:08', '2021-04-19 18:26:40', '19 April 2021', 1618804800, '5321readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 716, 1, 'Database match: Castlevania - Order of Ecclesia (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: F9EBF006A489B8C9391E8D1FD05EC6B9CEF6FD7B\r\nFile/ROM CRC32: A7612D61', 0, '', '', ''),
(5322, 9, 2474, 'SMAS + SMW  Improvement', 6228, 'This patch fixes details that should not have been in the original version with the main characters, for example, brown hair Peach from Super Mario World (sprites resource by Madaz-kun), the weird legs in Toad, overall colors that do not match the SMB2 official art in Mario and Luigi (or at least the box from the original game in this case), among others...\r\n\r\nThe changes were made without altering the original sprite structures much, since the originals don&#039;t look bad after all, so enjoy it.\r\n\r\nThere are two patches to choose from and both of then is also compatible with the &quot;SMAS+SMW Graphical Fixes&quot; patch by DarkSamus993, the &quot;SMAS+SMW Redux&quot; patch by ShadowOne333 and the &quot;Better Luigi&quot; patch by TheNintendude64 as well. See the README file for more details.', '[5322]Super Mario All-Stars + Super Mario World (Improvement V1.2).rar', '1.2', '2020-08-09 20:57:08', '2020-09-15 01:14:35', '14 September 2020', 1600056000, '5322readme.txt', 1, 0, 0, 0, 0, 0, '5322titlescreen.png', 5, 0, 0, 3021, 4, 'Database match: Super Mario All-Stars + Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: D245E41A2B590F7D63666B0772CBDDFB26F254A2\r\nFile/ROM CRC32: F84305B1', 0, '', '', ''),
(5323, 1, 2358, 'Brightness fix', 6218, 'Clearing the high 3 bits of the PPU $2001 register improves brightness in some games.\r\n\r\nhttps://wiki.nesdev.com/w/index.php/PPU_registers#PPUMASK\r\n\r\nhttps://wiki.nesdev.com/w/index.php/Colour-emphasis_games', '[5323]Jungle Book.ips.7z', '1.0', '2020-08-09 20:58:05', '2020-08-06 14:29:39', '13 July 2017', 1499918400, '5323readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 313, 1, 'Database match: Jungle Book, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A2D12631F4FA1BD2FF6415004265C66CD40B4AF5\r\nFile CRC32: 4B849368\r\nROM SHA-1: 8CF2EA5C72FD2EB3DD4493494DD959E4FC00BA2A\r\nROM CRC32: 61179BFA', 0, '', '', ''),
(5324, 1, 750, 'Super Wario Bros. 3 - Censored Edition', 6192, 'This is an &quot;family-friendly&quot; alternative to Googie&#039;s amazing original hack (Super Wario Bros. 3) that replaces all of Googie&#039;s text changes with some different phrases that can appeal to a younger audience as well as a general one. The idea first came from watching Blue Television Game&#039;s (BTG) playthrough of it a few years ago and the desire to make a version that could appeal to his regular audience.\r\n\r\nIn order to play this, you&#039;ll need to patch it over [url=https://www.romhacking.net/hacks/212/]the original hack[/url]. This hack was made with permission from the original author.', '[5324]Super Wario Bros. 3 - Censored Edition (1.0).zip', '1.0', '2020-08-14 05:28:47', '2020-08-14 00:13:18', '13 August 2020', 1597291200, '', 0, 0, 0, 1, 0, 0, '5324titlescreen.png', 6, 0, 0, 2140, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5325, 10, 2322, 'Pokemon Mystery Dungeon - Red Rescue Team EX', 6229, 'This hack makes various changes to Pokémon Mystery Dungeon - Red Rescue Team, intended to provide an improved QOL for the player and freshen the experience as a whole.\r\n\r\n• Overhauled recruitment values. Secondary and fully evolved Pokémon are now easier to recruit. Legendaries and Kecleon have the same values as before. \r\n\r\n• Automatic and manual party control modes thanks to Cipnit\r\n\r\n• Colorized TMs and scarves\r\n\r\n• New starter/partner abilities\r\n\r\n• Removed forced quicksave before most dungeons\r\n\r\n• Overhauled Wigglytuff&#039;s shop. All non-legendary Friend Areas can be purchased at the beginning of the game for a fee of 1000p!\r\n\r\n• Increased PP of certain moves\r\n\r\n• Several other changes. A full list of these changes can be found in the README, along with all the new recruitment values.', '[5325]Rescue Team EX 1.2.zip', '1.2', '2020-08-14 12:22:43', '2020-11-28 20:03:41', '28 November 2020', 1606539600, '5325readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 12606, 1, 'Database match: Pokemon Mystery Dungeon - Red Rescue Team (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9F4CFC5B5F4859D17169A485462E977C7AAC2B89\r\nFile/ROM CRC32: DD0AC86C', 0, '', '', ''),
(5326, 1, 810, 'Quick turn', 6218, 'In this game, players turn in the right direction very slowly with a long delay.\r\nThis hack makes the player turn in the right direction very quickly.', '[5326]Ikari Warriors 1.ips.7z', '1.0', '2020-08-14 21:07:59', '2020-08-09 21:30:01', '13 July 2017', 1499918400, '5326readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 408, 1, 'Database match: Ikari Warriors (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 68A41CAAD8E2BF83B59A9337DC849D944A13C192\r\nFile CRC32: EED05076\r\nROM SHA-1: 3C7EECF8586D4C8370E27DB1815A6EE0E33FB683\r\nROM CRC32: 2D273AA4', 0, '', '', ''),
(5327, 1, 709, 'Hard Mode', 4394, 'This hack turns the game into hard mode, so that the player won&#039;t have to complete the game. The hack contains the following features:\r\n\r\n- Goombas are replaced with Buzzy Beetles\r\n- enemies are faster\r\n- the platforms are shorter\r\n- all &quot;only after World 5-3&quot; enemies and hazards are allowed from World 1-1\r\n\r\n\r\n[b]NOTE: The piranha plants are not allowed from World 1-1![/b]', '[5327]smb1_hardmode.zip', '1.0', '2020-08-14 21:09:52', '2020-08-09 22:04:13', '10 August 2020', 1597032000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 427, 1, 'Name: Super Mario Bros. (World).nes\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nCRC32: 3337EC46', 0, '', '', ''),
(5328, 1, 750, 'Super Luigi Bros. 3 (35th Anniversary)', 6184, 'The second ROM hack commemorating the 35th anniversary of SMB, but with Luigi in SMB3, this time the player has the mission to rescue Princess Daisy from the clutches of the evil Bowser (the same story from the original SMB3 but with Luigi and his respective princess).\r\n\r\nThis patch aims to change Mario sprites to Luigi&#039;s design from the SMB3 of SNES-GBA (some custom sprites were made by Mario_GMD avoid warping that Nintendo didn&#039;t fix) preserving the essence of the original game.\r\n\r\nThe designs were changed to give it greater and better visual and aesthetic quality (avoiding a green Mario and yellow Peach).\r\n\r\nFor more information check the Readme File. Enjoy the game!!!\r\n\r\nV1.2:\r\n\r\n-Luigi in battle mode now has his own sprite based on his normal game appearance. (Custom sprites by Mario_GMD).\r\n\r\n-Correction of bugs and deformities in some sprites of Luigi completely.\r\n\r\n-Correction in the details on the cap for Luigi.\r\n\r\n-Now a patch has been made for the European version of the game (or also known as PAL).', '[5328]Super Luigi Bros. 3 (35th Anniversary).zip', '1.2', '2020-08-15 19:02:45', '2021-08-30 20:07:28', '30 August 2021', 1630296000, '5328readme.txt', 1, 0, 0, 1, 0, 0, '5328titlescreen.png', 5, 0, 0, 2774, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5329, 1, 709, 'Super Kate Sisters', 5869, 'In this ROM hack you play as the first girl named Kate and her&#039;s twin sister, the second girl Maria to save their old friend Jitesh who is lost in the Mushroom Kingdom.\r\n\r\n\r\n\r\nFeatures:\r\n\r\n\r\n- Some New Graphics\r\n- New Music\r\n- 8 New Worlds\r\n- 2 Protagonists Kate and Maria', '[5329]Super Kate Sisters.zip', '1.1', '2020-08-15 19:05:05', '2020-08-23 21:08:18', '23 August 2020', 1598155200, '', 1, 1, 1, 1, 0, 0, '5329titlescreen.png', 1, 0, 0, 798, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5330, 1, 805, 'Antigrinding', 6218, 'The changes in this patch are aimed at reducing grinding in this game.\r\n\r\n[list]\r\n[li]The player always starts the game with full energy.[/li]\r\n[li]Special item restores 10 energy instead of 5.[/li]\r\n[li]Special item restores 5 missiles instead of 2.[/li]\r\n[li]You can get 7 energy packs instead of 6.[/li]\r\n[li]Raising the missile pack restores the full missiles supply.[/li]\r\n[li]Time to get different endings changed 3|3-5|5-7|7-9|9 hours.[/li]\r\n[li]If the player collects all equipment (except Wave beam), at least 6 energy packs, all 21 missiles packs, killing all bosses (the maximum number of missiles is 255), then, regardless of the time of the game, he gets the best ending, where Samus in bikini only.[/li]\r\n[/list]', '[5330]Metroid 1.ips.7z', '1,0', '2020-08-15 19:11:05', '2020-08-15 19:23:44', '13 July 2017', 1499918400, '5330readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 885, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(5331, 9, 354, 'Seiken Densetsu 3 / Trials of Mana - Less Grinding', 5583, 'Seiken Densetsu 3 / Trials of Mana -- Less Grinding\r\n\r\nv1.8, by hmsong\r\n\r\nSeiken Densetsu 3 required a LOT of grinding for level up (esp the mid parts of the game).  In fact, most of the time, it was required for you to just run through the dungeon without fighting and get to the next parts of the plot, just so you can grind a bit faster.  And even then, the process of grinding for EXP was long and painful, because the EXP requirement was so much, relative to how much EXP you got from monsters.\r\n\r\nThis patch makes it so that the required EXP for level up is more reasonable.  Specifically, up to Lv54, the required EXP for each level up is less than the original game (as much as ~1500 EXP).  However, from Lv55 and on, the required EXP for each level up is more than the original game (as much as ~1500 EXP).  By that time though, that&#039;s just 1~2 more enemies.  Eventually, by Lv99 (if you ever get there), the total EXP requirement would be the same as the original.\r\n\r\nAlso, many monsters will drop more EXP.  Again, this is to reduce the grinding.\r\n\r\nHowever, because you grind less for the same level, that means you will ultimately end up with less money at the same level.  So, in order to offset the difference, many enemies will now drop more money.  Hopefully, this will be enough to make the necessary difference.\r\n\r\n\r\n\r\nApplying Notes:\r\n\r\n[list][li]To combine Better Monsters and/or Class Balance patches:\r\n  [list][li]Apply the other patches first, then apply the Less Grinding patch -- if you don&#039;t, then you may not get the increased EXP/money drop from some monsters.[/li][/list][/li][/list]\r\n[list][li]To combine with praetarius5018&#039;s bugfix AND hmsong&#039;s Evade Changes:\r\n  [list][li]First, apply the bugfix patch, then apply the Less Grinding patch, then apply the Evade Changes patch.[/li][/list][/li][/list]\r\n[list][li]To combine with praetarius5018&#039;s bugfix, but NOT hmsong&#039;s Evade Changes (this will use bugfix patch&#039;s Evade stats):\r\n  [list][li]Apply the Less Grinding patch first, then apply the bugfix patch.[/li]\r\n  [li]Sadly, doing this will overwrite some minor things from the Better Monsters and/or Class Balance patches.[/li][/list][/li][/list]\r\n- This is specifically for No Header ROM.  If you only have a Headered ROM, then you can use TUSH ([url]https://www.romhacking.net/utilities/608/[/url]) to remove the header.\r\n- Compatible with the English [url=http://www.romhacking.net/translations/440/]NCorlett-translation patch[/url].  But again, you need a No Header ROM.  If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header.  And then you can apply these patches.\r\n- Compatible with the new Trials of Mana ROM, released in 2019.  But again, you need a No Header ROM.\r\n\r\n\r\n\r\nThere are other hacks for Seiken Densetsu 3 that you should check out:\r\n\r\nSin of Mana\r\n- [url]http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/[/url]\r\n- This changes the contents of the game in many ways, such as equipment bonus, level-up change, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes.  It&#039;s a completely new game though, since so much has changed, and the game progress is slightly different.\r\n- There is also a forum (google &quot;Sin of Mana forum&quot;), where you can ask the creator (praetarius5018) numerous questions.  He is very helpful, and even helps you to create your own hack.  He certainly did for me.\r\n- Sin of Mana is NOT compatible with the new Trials of Mana.\r\n- Sin of Mana is NOT compatible with hmsong&#039;s patches.\r\n\r\n\r\n\r\nPlease leave comments or reviews.  This would give the creator ideas on what is good or not, and depending on the situation, even revise the patches.  You can also send me an email (address in the attached document).\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).\r\n\r\nAlso, check out the SD3 hack discussion forum at: [url]https://www.romhacking.net/forum/index.php?topic=33648[/url].', '[5331]Less Grinding 1.8.zip', '1.8', '2020-08-15 19:28:28', '2023-05-16 03:33:17', '01 May 2023', 1682913600, '5331readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2096, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(5332, 1, 1144, 'Gimmick! Easy Hack', 6231, 'A easy version of the game Gimmick!', '[5332]Gimmick! easy hack.rar', '1.0', '2020-08-16 20:35:12', '2021-03-31 11:56:43', '08 August 2020', 1596859200, '', 0, 0, 0, 0, 1, 0, '5332titlescreen.png', 5, 0, 0, 541, 1, 'Database match: Gimmick! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9974006CE28678F1F30C1F1292B9173572EB36D0\r\nFile CRC32: EEB6B362\r\nROM SHA-1: 9336C1968359C55C3E4438579C7BF14C443EDEBE\r\nROM CRC32: D65E7C7', 0, '', '', ''),
(5333, 11, 1346, 'Road Rash 2 Opponent Edition', 6232, 'The goal of the hack is to make the player bikes have all the colors of the opponents from road rash 1 2 and 3 be playable and the opponent racers also get a new paint job.\r\nAll new palettes are based on the official colors EA used in the games even the a.i has official colors\r\n\r\n[url=https://www.youtube.com/watch?v=V54biA9Cm2I]Road Rash 2 Opponent Edition - Video preview[/url]\r\nThis was recorded on real hardware which explains the quality of the video.', '[5333]roadrash2-opponent-edition-by-green-helos-v01.zip', '1.0', '2020-08-16 20:49:49', '2020-08-09 00:47:41', '10 November 2018', 1541826000, '5333readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 502, 8, 'File: Road Rash II (USA, Europe).md\r\nCRC-32: 7b29c209\r\nMD4: bd110db96e2013ebae96ed1cbc339544\r\nMD5: c04a309f607aaf59f55eb8dad6affa73\r\nSHA-1: 6fa6420a2abcf5c2c4620c19b1f2a831996af481', 0, '', '', ''),
(5334, 27, 955, 'The Legend of Zelda: The Missing Link', 5810, 'This mini-adventure is set in between Ocarina of Time and Majora’s Mask. It follows Link on his quest to find Navi, his fairy companion from the first N64 Zelda game.\r\n\r\nBut this search for a missing friend quickly turns into an urgent rescue mission. And if Link doesn’t find Navi soon, the entire world will be at risk.\r\n\r\nThe creators crafted new environments, graphics and music. During your quest you&#039;ll find a new item and gameplay mechanics that go along with it.', '[5334]tml_2_0.zip', '2.0', '2020-08-16 20:51:52', '2021-07-31 00:01:23', '30 July 2021', 1627617600, '', 1, 1, 1, 1, 1, 1, '5334titlescreen.PNG', 1, 0, 0, 64343, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(5335, 1, 121, 'Spell Bugfix', 4785, 'Dragon Warrior 3 has a bug relating to the order you acquire spells. It was intended that a wizard learns the weaker Icespears spell at appx. level 26 and the stronger Snowstorm spell at appx. level 32. However, the game erroneously has you learning Snowstorm at 26 and Icespears at 32. This was a detriment to the game because Snowstorm feels significantly overpowered at level 26, while Icespears is rather useless at level 32. \r\n\r\nThis fix is already included in the retranslation / restoration patch: [url=https://www.romhacking.net/hacks/5466/]Dragon Quest III: Delocalized[/url].', '[5335]dq3_spell_bugfix_101.zip', '1.01', '2020-08-16 21:07:07', '2021-08-02 04:10:05', '02 August 2021', 1627876800, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 465, 1, 'Database match: Dragon Warrior III (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A867549BAD1CBA4CD6F6DD51743E78596B982BD8\r\nFile CRC32: EB63E83\r\nROM SHA-1: E58B61B031A9F0DC168525654BCB9883EF61A976\r\nROM CRC32: A86A5318', 0, '', '', ''),
(5336, 9, 1686, 'DKC Pacifist Mode', 4835, 'DKC Pacifist by RainbowSprinklez\r\n\r\n\r\n1. Introduction\r\nWelcome to the first released build of this hack. The goal of this hack is to harm as few enemies as possible. You are penalized by taking damage and ten seconds added to your timer are added if you harm an enemy. Each boss has been modified so you never have to deal damage to win. Lives have been completely removed from this. This was designed to be raced.\r\nAdded features:\r\n- Quick death: on death, you instantly start the stage over from your last checkpoint\r\n- Always exit: Start select has been globally enabled\r\n- Harm counter: A counter has been added to the overworld counting enemies harmed\r\n- Stage timer: A timer has been added to the overworld as well as in-stage. This timer is based on the game timer, so only in-stage time is counted \r\n\r\n1.001:\r\nWelcome to the second released build of this hack. The goal of this hack is the same as above. A few changes were made.\r\nChanges include:\r\n- Music restart: Music no longer restarts on death, allowing you to hear full tracks\r\n- Animal Tokens/KONG Letters: Most animal tokens and letters were removed from this (some bonus prizes still award you with them though!)\r\n- OIL drums are people too!: Destroying oil drums now damages you\r\n- Ending: The ending to perils has been redone\r\n\r\nThis hack is meant for expert players.', '[5336]DKC - Pacifist Mode - 1_001.zip', '1.001', '2020-08-16 21:10:29', '2022-12-30 15:21:02', '15 August 2020', 1597464000, '5336readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 895, 6, 'Database match: Donkey Kong Country (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nFile/ROM CRC32: C946DCA0', 0, '', '', 'https://youtu.be/7NSk1gZVunw'),
(5337, 1, 712, 'Antigrinding', 6218, 'The changes in this patch are aimed at reducing grinding in this game.\r\n\r\n[list]\r\n[li]Endless bombs.[/li]\r\n[li]Endless blue candle (like a red candle).[/li]\r\n[li]Endless arrows.[/li]\r\n[li]The sword flies regardless of health.[/li]\r\n[/list]', '[5337]Zelda 1 - The Legend of Zelda.ips.7z', '1.0', '2020-08-16 21:11:31', '2020-08-16 15:09:47', '03 September 2019', 1567483200, '5337readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 571, 1, 'PRG0\r\nDatabase match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB\r\n\r\nPRG1\r\nDatabase match: Legend of Zelda, The (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nFile CRC32: 2BB0C56\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7\r\nROM CRC32: EAF7ED72', 0, '', '', ''),
(5338, 1, 709, 'Super Ale Bros.', 6240, 'Super Ale Bros is the first game of the Super Ale Bros serie by AleFunky.\r\n\r\nThe following changes has been made:\r\n\r\n- Updated graphics to Super Mario Bros 2 (Japan).\r\n- All 32 levels as been redesigned.', '[5338]Super_Ale_Bros.zip', '1.0', '2020-08-20 21:16:31', '2020-08-18 20:15:54', '18 August 2020', 1597723200, '', 1, 0, 1, 1, 0, 0, '5338titlescreen.png', 1, 0, 0, 762, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5339, 23, 1972, 'Pokemon Black 2 Unova Dex', 6242, 'Here&#039;s a simple patch for Pokemon Black 2 that lets you fill your Unova Dex without the need for trade!\r\n\r\nWhite 2 version exclusives and event legendaries can be found in the wild, and Pokemon that evolved by trading have been altered. Everything else should be the same as the vanilla game.\r\n\r\n\r\nSpecial thanks to the Pokemon romhacking community and Drayano, KazoWAR, and Andibad for their extremely helpful tools, without which this wouldn&#039;t have been possible. Also thank you to Moltz, whose hack provided the inspiration to make this.', '[5339]Black 2 Unova Dex 1.0.zip', '1.0', '2020-08-22 03:28:02', '2020-08-17 23:11:30', '17 August 2020', 1597636800, '5339readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3899, 1, 'Database match: Pokemon - Black Version 2 (USA, Europe) (NDSi Enhanced)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: E51E6DFB8678A3D19DCD2A10691B96A569CA0ABB\r\nFile/ROM CRC32: D4427FD1', 0, '', '', ''),
(5340, 7, 2735, 'Antigrinding', 6218, 'The changes in this patch are aimed at reducing grinding in this game.\r\n\r\n[list]\r\n[li]Endless bombs.[/li]\r\n[li]Endless arrows.[/li]\r\n[li]Endless blue candle (like a red candle).[/li]\r\n[li]The sword flies regardless of health.[/li]\r\n[/list]\r\nSupported [url=https://www.romhacking.net/translations/2958/]English translation by Jordiway73 1.1[/url]', '[5340]Zelda no Densetsu - The Hyrule Fantasy.ips.7z', '1.1', '2020-08-22 03:33:26', '2020-08-17 23:11:43', '18 August 2020', 1597723200, '5340readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 257, 1, 'English translation by Jordiway73 1.1 https://www.romhacking.net/translations/2958/\r\nDatabase match: not found\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile SHA-1: 4C0744AAE9154E734540751BF3FE0E26A9947818\r\nFile CRC32: EE11AA63\r\nROM SHA-1: 2C752034BAAA16C0E54225C477CBA31C17B19B28\r\nROM CRC32: 5E8E7511\r\n\r\nJapan 1.1\r\nDatabase match: Zelda no Densetsu - The Hyrule Fantasy (Japan) (Rev 1)\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: 1429FBE3E62059994B6FF7C5E5E2A330831FAF63\r\nFile/ROM CRC32: 8F2202BF', 0, '', '', ''),
(5341, 11, 1131, 'Turma da Mônica na Terra dos Monstros (Wonder Boy in Monster World) Improvement', 3465, 'Original hack of Tectoy based on Wonder Boy in Monster World doesn&#039;t have accent from Latin character table and contain shortening. This patch improve and fix to the original hack to be compliant with Brazilian Language terms.\r\n\r\n- Menu Text and Item Names without shortening.\r\n- New Game and Continue changed to correctly term translation\r\n- Press Start changed to correctly term translation\r\n- Added and mapped Latin characters to game font.\r\n- Game script fixed to use Latin characters and correct accents.\r\n- Added RHBR splash', '[5341][SMD] Turma da Monica na Terra dos Monstros (Brazil).zip', '1.1', '2020-08-22 03:35:48', '2021-11-08 16:38:16', '14 May 2018', 1526270400, '5341readme.txt', 1, 0, 0, 1, 0, 1, '5341titlescreen.png', 5, 0, 0, 717, 8, 'Database match: Turma da Monica na Terra dos Monstros (Brazil)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 80FC2A6A6B8B943F781598094F3B5A5FE4F05EDE\r\nFile/ROM CRC32: F8288DE1', 0, '', '', ''),
(5342, 7, 2760, 'Gyruss (U) [!] - Color hack.', 5213, 'Colors,graphics,palettes,hex code and font edited.\r\nHope you like it. Enjoy! m/.', '[5342]Gyruss (U) [!].zip', 'Final', '2020-08-22 03:37:36', '2020-08-19 17:28:18', '19 August 2020', 1597809600, '5342readme.txt', 1, 0, 0, 1, 0, 1, '5342titlescreen.png', 5, 0, 0, 314, 1, 'Database match: Gyruss (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 704721C0B1209CB2BAE8AC1C22F2D3BC3FD53EDB\r\nFile CRC32: 526AD690\r\nROM SHA-1: 053FC3A3A6D282CD8F843DADE2E0D53D6DBDD7E1\r\nROM CRC32: 1D41CC8C', 0, '', '', ''),
(5343, 1, 753, 'Antigrinding', 6218, 'Hacking is very simple and short and can be patched on any, even a modified version of the FDS or NES ROM.\r\n\r\nThe changes in this patch are aimed at reducing grinding in this game.\r\n\r\n[list]\r\n[li]Endless magic.[/li]\r\n[li]The last selected magic is remembered and is cast again when you press the Select.[/li]\r\n[li]The sword flies regardless of health.[/li]\r\n[li]The cyan jug restores 1 cell of life, instead of 1 cell of magic.[/li]\r\n[/list]', '[5343]Zelda 2.7z', '1.0', '2020-08-22 03:43:23', '2020-08-20 03:01:14', '15 September 2019', 1568520000, '5343readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 514, 1, 'NES\r\nDatabase match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865\r\n\r\nFDS Eng\r\nDatabase match: not found\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: CEF65267509A198C1E40F478A3F00C9216D51AE7\r\nFile/ROM CRC32: 359D3F2', 0, '', '', ''),
(5344, 10, 2020, 'Sonic in Mario Kart: Super Circuit', 5390, 'In this hack, Sonic replaces Toad.\r\nDriver sprites, icons and the character name is changed.\r\nPatch to an US ROM.', '[5344]SonicInMKSCV3.1.zip', '3.1', '2020-08-23 04:44:04', '2020-08-21 18:06:26', '21 August 2020', 1597982400, '', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 1670, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(5345, 11, 63, 'DRAGON BALL Z DONUS REMIX', 5538, 'This Dragon Ball Z color hack changes all characters, their intros, special moves, backgrounds and endings, to match closely the original colors.', '[5345]Dragon-Ball-Z-Buyuu-Retsuden-DONUS-.zip', '1.0', '2020-08-24 15:27:28', '2020-08-21 13:20:19', '21 August 2020', 1597982400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1097, 8, 'Database match: Dragon Ball Z - Buyuu Retsuden (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: DC6336DFBBE76C24ADA735009D0D667CE27843F6\r\nFile/ROM CRC32: AF8F3371', 0, '', '', ''),
(5346, 11, 4325, 'Thunder Blade Donus Remix', 5538, 'A SEGA classic, now stage 1, 2 and 4, the helicopter, minor enemies have more similar color to 1987 arcade game &quot;Thunder Blade&quot;.', '[5346]Super-Thunder-Blade-DONUS.zip', '1.0', '2020-08-24 15:28:14', '2020-08-21 13:33:55', '21 August 2020', 1597982400, '', 1, 0, 0, 0, 0, 0, '5346titlescreen.png', 5, 0, 0, 605, 8, 'Database match: Super Thunder Blade (World)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 21810B4A309A5B9A70965DD440E9AEED0B6CA4C5\r\nFile/ROM CRC32: B13087EE', 0, '', '', ''),
(5347, 11, 2110, 'Antigrinding', 6218, 'The changes in this patch are aimed at reducing grinding in this game.\r\nSo that each dungeon can be completed immediately the first time, without grinding experience and gold for the necessary weapons or returning to restore magic.\r\nAlso, very useful weapons and armor, which in the original game are given too late, making them unnecessary, can now be bought in the store much earlier and will be very useful.\r\n[list]\r\n[li]Changed the cost of Depoison from 15 to 16.[/li]\r\n[li]Changed the cost of Magic Ring from 12000 to 1200.[/li]\r\n[li]Changed the cost of Miracle Herb from 8000 to 800.[/li]\r\n[li]Hero items: Sword, Leather Armor, Angel Feather, Depoison, Herb, Herb, Herb.[/li]\r\n[li]Milo items: Flail, Leather Armor, Magic Ring, Miracle Herb.[/li]\r\n[li]Pyra items: Bull Whip, Hemp Robe, Magic Ring, Miracle Herb.[/li]\r\n[li]Weapon shop: Bronze Knife, Sword, Wood Staff, Flail, Bull Whip, Long Sword, Great Flail, Steel Whip.[/li]\r\n[li]Armorer shop: Woven Robe, Hemp Robe, Leather Armor, Chainmail, Leather Robe, Bronze Armor, Iron Armor, Magic Robe.[/li]\r\n[li]Alkemist shop: Wisdom Seed, Herb, Depoison, Angel Feather, Healer Fruit, Miracle Herb.[/li]\r\n[li]The Muddle 2 spell always causes the enemy to drop a special item.[/li]\r\n[/list]\r\nP.S. TODO: Special items should never break after use.', '[5347]Shining in the Darkness.ips.7z', '1.0', '2020-08-24 15:30:28', '2020-08-22 09:36:03', '08 January 2020', 1578459600, '5347readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 837, 8, 'Eng\r\nDatabase match: Shining in the Darkness (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 4E10C90199D6EDD2030A4BA1C42C7C166BF309EC\r\nFile/ROM CRC32: 4D2785BC\r\nRus 0.3b Nick\r\nDatabase match: not found\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: BEB3E665F18BAD53778208930F4ABA8D7D7C22D8\r\nFile/ROM CRC32: C53E6786', 0, '', '', ''),
(5348, 1, 822, 'Castlevania III - Dracula&#039;s Curse enhanced color', 6071, 'Castlevania III: Dracula&#039;s Curse (improved colors) update and fix bugs\r\nThis 1.2 patch fixes bugs and many of the color palettes in this game to make it look better, removing bright colors in the backgrounds! This 1.2 update fixes color bugs in some stages, adding new tiles!\r\nIn IPS format, you can use LunarIPS or Floating IPS.\r\nFile used:\r\nCastlevania III: Dracula&#039;s Curse(USA)\r\n\r\nThe IPS patch must be used on an NES ROM', '[5348]Castlevania III Enhanced color.rar', '1.2', '2020-08-24 15:50:29', '2022-02-08 01:47:16', '07 February 2022', 1644210000, '5348readme.txt', 1, 0, 0, 0, 0, 0, '5348titlescreen.png', 5, 0, 0, 1352, 1, 'Database match: Castlevania III - Dracula&#039;s Curse (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nFile CRC32: 7CC9C669\r\nROM SHA-1: 23C4DAFCC17FA75E8D682931702277659CD59735\r\nROM CRC32: ED2465BE', 0, '', '', ''),
(5349, 1, 878, 'Double Dragon remastered', 6071, 'This patch aims to improve many of the color palettes in this game to make it look better, using Double Dragon 2 sprites for enemies. It includes new Abobo sprites!\r\n\r\nVer. 1.1 All the bugs from version 1.0 were fixed, and there is now a new sprite for Marian.\r\nVer. 1.2 Abobo&#039;s sprites were corrected, the colors of the characters and final stages were improved, and Billy is now blonde.\r\n\r\nThe [url=https://www.romhacking.net/hacks/4818/]MMC5 mapper[/url] provided by DraculaX was used in the making of this hack.\r\n\r\nThe patch is provided in IPS format, you can use LunarIPS or Floating IPS. The IPS patch must be used on a ROM with &quot;.nes&quot; extension.', '[5349]Double Dragon (USA)remastered.rar', '1.2', '2020-08-24 15:52:47', '2022-03-29 02:25:06', '26 December 2020', 1608958800, '5349readme.txt', 1, 0, 0, 0, 0, 0, '5349titlescreen.png', 5, 0, 0, 2343, 1, 'Database match: Double Dragon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 84698B12F4E56A37C67BB47359758124C9B012BB\r\nFile CRC32: 62AFE166\r\nROM SHA-1: 96356DA50FF4CD4E3D399181AC19DAFBF298EEA8\r\nROM CRC32: F1CC048', 0, '', '', ''),
(5350, 8, 2212, 'Wario Land 2 - Remix', 6247, 'Wario Land 2 - Remix\r\n\r\n\r\nWario land 2 remix is a complete new original set of 25 levels for Wario Land 2 taking you through the 5 standard chapters of the game.\r\n\r\nFeatures\r\n-25 brand new levels based on their original counter parts\r\n-All 25 treasure rooms to find hidden in secret rooms\r\n-New level graphics and some imported from other WL games\r\n-A more difficult challenge for WL2 players but open for newcomers\r\n-Find the location of secret exits as a side challenge! (But not accessible for now)\r\n\r\n\r\nThis has been worked on/off over the last few year, the remaining chapters may come at a later date.', '[5350]Warioland_2_ENG-EUR-Remix_1_0.7z', '1.0', '2020-08-24 16:24:19', '2020-08-22 23:43:00', '23 August 2020', 1598155200, '', 1, 0, 1, 1, 0, 0, '5350titlescreen.png', 1, 0, 0, 2288, 1, 'Database match: Wario Land II (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: AE37915058035DF4CEEDD72D709F91EFB4878EFF\r\nFile/ROM CRC32: 47BDF80', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5351, 11, 2171, 'Super Street Fighter 2: Donus Arcade Edition', 5538, 'This color hack changes all the colors to go as close as possible to the arcade version.\r\nChanges include intro, characters, stages, endings, option and VS mode.', '[5351]Super-Street-Fighter-II-The-New-Challengers-DONUS.zip', '1.0', '2020-08-24 21:17:29', '2020-08-24 15:48:02', '21 August 2020', 1597982400, '', 1, 0, 0, 0, 0, 0, '5351titlescreen.png', 5, 0, 0, 1609, 8, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4\r\nFile/ROM CRC32: 165DEFBF', 0, '', '', ''),
(5352, 10, 1912, 'DarkRaichus&#039; Minor Em', 6249, 'This hack modifies:\r\n\r\nBase ROM: Pokémon Emerald Version (U)\r\n\r\nVanilla Emerald with minor quality-of-life edits.\r\n\r\n\r\nFeatures:\r\n\r\n- New prizes are available at the Battle Points Exchange Center\r\n- Event Tickets are handed out upon obtaining access to Mystery Gift from the PokéMart vendor.\r\n- Steven can be battled daily and will play the Champion Battle theme\r\n- Move Tutors will teach daily\r\n- Gym Leader rematches will now be 1-on-1 battles (except for Tate &amp; Liza)\r\n- Lingering radiation from Altering Cave will affect the players&#039; Deoxys, along with its stats and level-up moves. Compatible with all games.\r\n\r\n\r\nFixes:\r\n\r\n- Using MWisBest&#039;s RNG fix (&#039;rolling&#039; for shiny Pokémon and stats will not be predictable)\r\n- No longer possible to duplicate Pokémon/items at the Battle Tower\r\n- Oldale Clerk will not move into the tree if the player did not have space for the Potion item the first time around\r\n- Questionnaire will not be available before receiving the Pokédex\r\n\r\n\r\nNote:\r\n- Event Tickets will not be available from the PokéMart vendor if the player has already gained access to Mystery Gift.\r\n\r\nCredits:\r\n- DarkRaichus\r\n- MWisBest&#039;s RNG fix: [url]https://www.pokecommunity.com/showpost.php?p=9598834&amp;postcount=12[/url]', '[5352]MinorEm2022.zip', '1.1.3', '2020-08-25 15:46:56', '2022-12-10 20:19:06', '10 December 2022', 1670648400, '5352readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 448, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(5354, 1, 709, 'Super Mario Bros. New Quest Enabled (Hard Mode Addendum)', 6189, 'When you beat Super Mario Bros. the Princess presents you with a &quot;New Quest&quot; and also that you can &quot;push button B to select a new world.&quot;\r\n\r\nThis hack enables the built-in new quest (aka &quot;second quest&quot; or &quot;hard mode&quot;) without also enabling world select, as enabling world select is what also enables hard mode after beating the game naturally.\r\n\r\nWhen starting a new game it checks the world select flag at $07fc, and stores that value in the hard mode flag ($076a). This patches it to read the game timer at $07fa which should be 1 during this check, and loads that value into the accumulator instead. When it stores that value into the hard mode flag, everything falls into place. World select is now only enabled now if you beat the game, and continuing on a world (A + Start) still works as expected with hard mode enabled with both 1 and 2 player modes. Alternatively you can use Game Genie code XNNATXKN to perform this without the IPS patch.\r\n\r\nThis re-implementation was inspired by and presented as an alternative to [url=https://www.romhacking.net/forum/index.php?action=profile;u=69811]Szemigi&#039;s[/url] patch named [url=https://www.romhacking.net/hacks/5327/]&quot;Hard Mode,&quot;[/url] which featured some gameplay differences from the built-in hard mode. It shares no code with Szemigi&#039;s patch, so the &quot;New Quest Enabled&quot; patch still targets the original ROM.\r\n\r\nThis patch was also inspired by earlier work by an unknown contributor that provided a similar patch many years ago. Since that version was no longer available, an independent re-implementation was created and also with the goal of avoiding any gameplay differences featured in Szemigi&#039;s patch. This should play exactly the same as starting on 1-1 after finishing 8-4.', '[5354]Super Mario Bros. (New Quest Enabled).zip', '1.0', '2020-08-26 23:10:31', '2020-08-29 17:13:56', '24 August 2020', 1598241600, '5354readme.txt', 0, 0, 0, 0, 1, 0, '5354titlescreen.png', 5, 0, 0, 372, 1, 'Name: Super Mario Bros. (World).nes\r\nSize: 40976 bytes (40 KiB)\r\nCRC32: 3337EC46\r\nCRC64: 42D4CC604B912DE9\r\nSHA256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE\r\nSHA1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nBLAKE2sp: 02C4E29DAECBA0E8BD77FA31BA0DD69F461161AF43E5E6F19E7EFBF5AC893798', 0, '', '', ''),
(5355, 1, 709, 'Super Mario Bros. Third Quest', 6189, 'This patch has a number of enhancements on top of the pre-enabled built-in &quot;new quest.&quot;\r\n\r\n- A new type of enemy, the &quot;Spiny Beetle&quot; has replaced the Goomba/Buzzy Beetle.\r\n- Piranha plants are enabled on 1-1.\r\n- When hitting enemies from below, they change direction much like the Spiny (instead of flipping).', '[5355]Super Mario Bros. (Third Quest).zip', '1.0', '2020-08-26 23:11:00', '2020-08-25 01:11:27', '24 August 2020', 1598241600, '5355readme.txt', 0, 0, 0, 0, 1, 0, '5355titlescreen.png', 5, 0, 0, 380, 1, 'Name: Super Mario Bros. (World).nes\r\nSize: 40976 bytes (40 KiB)\r\nCRC32: 3337EC46\r\nCRC64: 42D4CC604B912DE9\r\nSHA256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE\r\nSHA1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nBLAKE2sp: 02C4E29DAECBA0E8BD77FA31BA0DD69F461161AF43E5E6F19E7EFBF5AC893798', 0, '', '', ''),
(5356, 1, 1000, 'Ninja Gaiden II Restoration', 1868, 'This hack restores the Star of David symbol back to Jaquio.\r\n\r\nTile Molester was used to restore the graphics.', '[5356]Ninja Gaiden II Restoration.zip', 'Final', '2020-08-27 16:17:09', '2020-08-27 17:41:47', '27 August 2020', 1598500800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1231, 1, 'Database match: Ninja Gaiden II - The Dark Sword of Chaos (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 72B87328FFDC5ADCF058422413445682533826F7\r\nFile CRC32: 6A889953\r\nROM SHA-1: 951A19474A1D9C2984F3D966FBC41C0F0360105E\r\nROM CRC32: B780521C', 0, '', '', ''),
(5357, 1, 2810, 'Spelunker: Don&#039;t Skip Leg Day', 6189, 'A series of patches for Spelunker that lets you fall further.\r\n\r\n-Leg Day (Never die if you fall)\r\n-Fall 2X (Twice the original Famicom version)\r\n\r\nIf you never die when you fall, you can get trapped easily. However, that is still much less frustrating.\r\n \r\nThe &quot;Fall 2X&quot; patch is closer to the original Atari XL/XE version&#039;s fall height.', '[5357]Spelunker (USA) Leg Day.zip', '1.0', '2020-08-29 06:38:01', '2020-08-26 23:17:30', '26 August 2020', 1598414400, '5357readme.txt', 0, 0, 0, 0, 1, 0, '5357titlescreen.png', 5, 0, 0, 456, 1, 'Name: Spelunker (USA).nes\r\nSize: 40976 bytes (40 KiB)\r\nCRC32: 7EA3404F\r\nCRC64: BCEC30885F8BEE5C\r\nSHA256: BFEFE6E981A906BEC7AE307B6AB4845FB34E650E23D7A2118848204BBF615632\r\nSHA1: C439E6E49CF97521475007CEEC9369E618E298DF\r\nBLAKE2sp: 677B960F48D0AD3124599B26D934A22B9A89B364462A73601A2DD835B2F3C58F', 0, '', '', ''),
(5358, 17, 2386, 'Digimon World 2 Hardmode', 6254, 'Improvement : Read &quot;readme&quot; file to see skills and digivolution line!\r\n\r\nVersion 3.0\r\n\r\n1. Little post game mod Tera Domain revamp\r\n- change all encounter at Tera Domain\r\n- add hidden trio megas on floor 10, 20, 30 ~ 90 (every 10 floor)\r\n- add final extra boss on 99th floor\r\n- you cant run from battle inside Tera domain\r\n- cant catch encounter in Tera domain, except trio megas (and they wont move)\r\n- Tera Domain encounter don&#039;t gives exp and bits (except trio megas, they gives 6k exp each)\r\n\r\n2. Rescaling boss stats (attack and def), the boss stats start to increase after first Damien fight\r\n\r\n3. Attack pattern of enemy now get more focused, rather than randomly attacking\r\n\r\n4. Skill optimization \r\n- Rescaling skill AP (now Aoe have same AP as previous level, i.e ultimate aoe AP = single target champion AP skill), See readme for skill change!\r\n- Armor coating and Defensive ray now aoe assist (36 MP)\r\n- Remove Reduce attack/def effect on every skills, except hyper flashing, virus attack, heartbreak hit, see readme file!', '[5358]Digimon World Hardmode v3.zip', '3.0', '2020-08-29 06:39:07', '2020-09-30 15:06:25', '30 September 2020', 1601438400, '5358readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 4501, 11, 'Digimon World 2 [U] [SLUS-01193]\r\nCRC = B0CD9681\r\nExtension = use .bin format after patching', 0, '', '', ''),
(5359, 1, 709, 'SMB Score Hack', 6255, 'SMB 1 Scoring Hack, intended for use with score attack runs. Changes some of the ways scoring works in the game, to remove exploits that allow easy points and limit the number of extra lives players receive.\r\n\r\nFeatures:\r\n\r\n-Kicking a shell starts the ShellChainCounter two steps lower than it does normally - instead of starting at 500 points, it starts at 200 and must defeat two extra enemies to reach 500, then progression is normal\r\n-Kicking a shell no longer allows players to attain a 1-up - instead it will add 8000 points for every kill after the first 8k kill\r\n-1-up mushrooms no longer give lives - instead they add 8000 points when collected\r\n-Players only receive 10 points per timer tick left at the end of level, instead of 50\r\n-The highest tier of the flagpole only gives 4000 bonus points\r\n-Bowser gives 8000 points if fire-killed\r\n-The Koopa Troopas at the end of 3-1 are replaced with Goombas\r\n\r\nTo install: Download an IPS patching program, such as Lunar IPS, and apply the enclosed IPS patch to a Super Mario Bros. US ROM.', '[5359]smbscore.zip', '1.0', '2020-08-29 06:41:08', '2020-08-27 07:14:44', '27 August 2020', 1598500800, '', 0, 0, 0, 0, 1, 0, '5359titlescreen.png', 5, 0, 1, 298, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5360, 1, 2091, 'Battletoads &amp; Double Dragon - The Ultimate Team (Improved Colors)', 6071, 'Battletoads &amp; Double Dragon - The Ultimate Team (Improved Colors)\r\n\r\nThis patch improves many of the color palettes in this game to make it look more similar to the higher quality versions of SNES and SEGA Genesis, removing strong colors from backgrounds and sprites! The toads are blue, in this version 1.1, another patch 1.1B was added, in which the toads are of original color. Stages 3-1,3-2,3-3,4-1,5-1 were corrected , 6-1 and 7-1\r\n\r\nIn IPS format, you can use LunarIPS or Floating IPS.\r\n\r\nFile used:\r\n\r\nBattletoads and Double Dragon: The Ultimate Team [U] .Nes\r\n\r\nThe IPS patch must use on a NES ROM', '[5360]Battletoads & Double Dragon - The Ultimate Team (U) [Enhanced color].rar', '1.1,1.1B', '2020-08-31 07:43:01', '2020-09-25 18:07:40', '25 September 2020', 1601006400, '5360readme.txt', 1, 0, 0, 0, 0, 0, '5360titlescreen.png', 5, 0, 0, 1152, 1, 'Database match: Battletoads-Double Dragon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 61832D0F955CFF169FF059BD557BE4F522B15B7C\r\nFile CRC32: 53B02F3D\r\nROM SHA-1: A14563325B0F33C358142E7363D31614722FDDB1\r\nROM CRC32: CEB65B06', 0, '', '', ''),
(5361, 1, 710, 'Castlevania II False Floor &amp; Breakable Block Replacer', 6259, 'Included are two small patches that change the appearance of tiles associated with false floors/walls and breakable blocks in Castlevania II: Simon’s Quest. In the base game these look just like every other block, which compels players to throw holy water on every surface to progress and avoid significant backtracking. For mansions where they are most prevalent, one can assume the intent was to make them dangerous places full of traps and secret passages, but its implementation feels unfair and designed to frustrate.\r\n\r\nThe two patches change the tile graphics in different ways:\r\n\r\nOne patch changes false floors/walls and breakable blocks in pretty clear and obvious ways. False floor/wall tiles have been made monochrome and flat in appearance to look more like the background objects they are, while breakable blocks look cracked and, well, breakable. This is intended for, say, younger players, or those who simply don’t want to be troubled with this aspect of the game. Images are included of these new tiles appearances.\r\n\r\nThe other patch changes false floors/walls and breakable blocks in a uniform and more subtle way, which is more consistent with the traps and secrets part of the original game. With this patch, players should still watch where they’re walking, and stop frequently to look at their surroundings, especially in mansions. Players will also want to test these surfaces with holy water to distinguish between the two types of tiles. No image is included of this new tile appearance.\r\n\r\nThis patch should be compatible with most others, so long as the location of tile sets or the behaviors of tiles have not been modified.\r\n\r\nThat said, Bisqwit’s Castlevania II English Re-translation (+Map) hack ([url]https://www.romhacking.net/hacks/1032/[/url]) adds new tile sets, so I&#039;ve included versions that modify those as well.  These patches were built off his English v2.12.0.1 patch with the default options; see his hack page and personal website for details.  Apply one of the Bisqwit compatible patches to ROM that has been already been patched with his hack. \r\n\r\nI would be remiss not to mention that this this patch was inspired by tkempkes’ Castlevania II Annoyances Fixes ([url]https://www.romhacking.net/hacks/912/[/url]). One of his patches removes, instead of replaces, most, but not all, false floors from the game. This is my expanded take on it.\r\n\r\nThis patch was made using YY-CHR tile editor, CursEd Castlevania II level editor, and Lunar IPS. Apply to the ROM below using an IPS patcher, e.g., Lunar IPS or Floating IPS.\r\n\r\n\r\nUpdates:\r\n\r\nv1.1: Added patches for Bisqwit&#039;s Re-translation (+Map) hack.', '[5361]Castlevania II False Floor & Breakable Block Replacer v1.1.zip', '1.1', '2020-09-01 15:17:31', '2021-04-28 14:42:59', '07 September 2020', 1599451200, '5361readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2697, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', 0, '', '', ''),
(5362, 1, 1819, 'Megaman plus Limited', 2553, 'This hack replaces Darkwing Duck with Megaman.\r\n\r\n2023 update - replaced music with RushJet1 remixes, corrected title screen and megaman sprite.', '[5362]Megaman_plus_Limited_2023.7z', '2023', '2020-09-02 06:29:47', '2023-06-25 12:33:05', '25 June 2023', 1687665600, '', 1, 1, 0, 1, 0, 0, '5362titlescreen.png', 5, 0, 0, 796, 1, 'Database match: Darkwing Duck (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7188D8CE3D8D2A0DCD7B10FBC23A6F84FA9C4161\r\nFile CRC32: 307D0FC4\r\nROM SHA-1: 5AAD6D1022C7EA13F69056A5A64FCF4C7BB737A6\r\nROM CRC32: 5DCE2EEA', 0, '', '', ''),
(5363, 18, 4332, 'Hyper Street Fighter II AI Nerf', 5637, 'Hyper Street Fighter II AI Nerf lowers AI difficulty in the US version of Hyper Street Fighter II, featured in Street Fighter Anniversary Collection or PS2. Compatible only with REDUMP set.', '[5363]HSF2 AI Nerf v.1.zip', '1.0', '2020-09-02 06:47:59', '2020-08-30 05:50:04', '30 August 2020', 1598760000, '5363readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 566, 10, 'Street Fighter Anniversary Collection (USA) (REDUMP).iso\r\nFile/ROM SHA-1: A992C274BC598694EA192AAA2B86A6676F11557F\r\nFile/ROM CRC32: 2DDB5823', 0, '', '', ''),
(5364, 1, 750, 'SMB3 Modified', 1609, 'This game is all the feels of the original SMB3 but it combines the ideas of three other SMB3 games - NSMB3 games, Frank&#039;s 1st SMB3 Hack, and SMB3 Challenge. Each world features an altered SMB3 level along with 2 or so custom levels and unlimited Mushroom house and spade game chances (minus Worlds 4 and 8). The altered levels come with their own difficulty, some even contain trolls. Be careful, but most importantly, have fun!', '[5364]smb3modified1.0.zip', '1.0', '2020-09-02 06:49:51', '2020-08-30 17:29:22', '30 August 2020', 1598760000, '', 0, 0, 1, 1, 1, 0, '5364titlescreen.png', 1, 0, 0, 904, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5365, 1, 120, 'Dragonball - Dragon&#039;s Mystery (Upgraded)', 1425, 'This is the upgraded version of Dragonball - Dragon&#039;s Mystery for NES. Its was known as Dragon Power  in the United States. There was an English translation for the game, but it was terrible. Lots of bad grammar and spelling errors. This patch cleans up the entire story, and changes some graphics and palettes to closer reflect what they are supposed to be. There are two versions. The first is the Goku&#039;s original Gi from the series, and the second is the Gi he wears after he trains with Master Roshi. Enjoy!!!', '[5365]dragon_ball_-_dragons_mystery_ips.zip', '1.0', '2020-09-02 06:52:26', '2020-08-30 23:21:06', '30 August 2020', 1598760000, '', 1, 0, 0, 1, 0, 1, '5365titlescreen.png', 1, 0, 0, 1572, 1, 'Database match: Dragon Ball - Shen Long no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F9F24D662601B6031F979470B84F41395713241A\r\nFile CRC32: 46D9D53D\r\nROM SHA-1: 68D2E5453044D4DB2D8438DFD1BF977F134CFD9A\r\nROM CRC32: 9552E8DF', 0, '', '', ''),
(5366, 10, 4334, 'e+ Complete', 838, 'F-Zero GP Legend had e-Reader support in Japan. Cards included bonus content such as new courses, challenge ghosts and machine unlocks. This mod incorporates all of the e-Reader content directly into the game. See the readme for more information.\r\n\r\nAll three versions of the game are supported.', '[5366]f-zero_gpl_e+_complete.zip', '1.0', '2020-09-06 02:32:21', '2020-09-04 12:19:10', '04 September 2020', 1599192000, '5366readme.txt', 1, 0, 1, 0, 0, 1, '', 5, 0, 1, 3320, 1, 'Database match: F-Zero - GP Legend (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 977588D9D27B7115E0BB309FB019AE81B9F413FF\r\nFile/ROM CRC32: 781AAB58', 0, '', '', ''),
(5367, 27, 847, 'Super Mario 64: Skinned Mario Model', 5688, 'Switches out the vanilla model with a skinned and lower poly upgraded model by Aria Hiroshi 64. Looks better and slightly reduces lag.\r\n\r\nPatches are available for both the North American and Japanese versions of Super Mario 64. Also included are patches with O2 compression to allow for an optimized experience of the game.\r\n\r\nRuns on real hardware.\r\n\r\nREQUIRES 8 MB OF RAM.', '[5367]Smooth Mario.zip', '1.0', '2020-09-06 12:53:44', '2020-09-04 06:05:57', '04 September 2020', 1599192000, '', 1, 0, 0, 0, 0, 1, '5367titlescreen.png', 5, 0, 0, 955, 1, '--USA ROM INFO--\r\n    Database match: Super Mario 64 (USA)\r\n    Database: No-Intro: Nintendo 64 (v. 20180814-043336)\r\n    File/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\n    File/ROM CRC32: 3CE60709\r\n    After patching:\r\n    File/ROM SHA-1: E2FC14DC38CD73AEA89D64A0BEAC383D7583114B\r\n    File/ROM CRC32: FB6FB9FE\r\n    --JAPAN ROM INFO--\r\n    Database match: Super Mario 64 (Japan)\r\n    Database: No-Intro: Nintendo 64 (v. 20180814-043336)\r\n    File/ROM SHA-1: 8A20A5C83D6CEB0F0506CFC9FA20D8F438CAFE51\r\n    File/ROM CRC32: DD801954\r\n    After patching:\r\n    File/ROM SHA-1: 13C5DBC25AB182D83129222968E198AD1FF22BB9\r\n    File/ROM CRC32: 504D3DB', 0, '', '', ''),
(5368, 1, 1296, 'Kyouryuu Sentai Zyuranger - No Full-Screen Flashes', 2597, 'This hack was a request by Garrett Gilchrist, a friend of Indie Gamer Chick.\r\n\r\nAll full-screen flashes have been removed to make the game easier to play by those affected by flashing lights; the removed flashes are as follows:\r\n\r\n-Attacking an enemy.\r\n-The Howling Cannon after beating a boss.\r\n-Getting all ten coins in a level and seeing the mecha.\r\n-Scoring/getting scored against in the pong minigame (screen shows a brief black background).\r\n-Having the bomb explode in the bomb-tossing minigame (screen is all white for a second, but no repeated flashing).\r\n\r\nFlashing still occurs on a smaller scale in places such as attacking bosses or when the player is attacked, but only the sprite itself flashes, so hopefully those won&#039;t impede enjoyment.\r\n\r\nIncluded are two separate .IPS patches. The one whose filename ends in (JPN) should be applied to the original ROM with Japanese text. The patch ending in (ENG) should be used when applying to a ROM that has had the English patch by Grimm Translations ([url]http://www.romhacking.net/translations/1395/[/url]) already applied to it.', '[5368]Zyuranger Flashless Hack.zip', '1.0', '2020-09-06 12:59:09', '2020-09-03 12:57:43', '03 September 2020', 1599105600, '5368readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 225, 1, 'Database match: Kyouryuu Sentai Zyuranger (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2C76856D6D2184140B2ABB61F9EFB127A5D706EE\r\nFile CRC32: 7BF82C80\r\nROM SHA-1: 0A745CE1BCE224C7A6972CB590B806BDE7F61D80\r\nROM CRC32: 516B2412', 0, '', '', ''),
(5369, 1, 1853, '42 Balloons: The Balloon Fight Collection', 1051, 'This is a collection of multiple Balloon Fight hacks combined into one. There are hacks that may appear familiar, some more obscure than others, and there are some hacks that are appearing for the first time, all in this collection.\r\n\r\nThis collection came about from a childhood fascination in old NES multicarts, and preserving the projects inspired by Balloon Fight.\r\n\r\nSome of the more obscure hacks in this multicart include: [b][u]Fish War[/u][/b], [b][u]Iwata Edition[/u][/b], [b][u]Balloon Fight X2[/u][/b], [b][u]Shadows Edition[/u][/b], [b][u]Zero Gravity[/u][/b], and the newly discovered, [b][u]Killer Kitty[/u][/b].\r\n\r\nIn addition, for the first time ever, courtesy of [url=https://www.romhacking.net/community/5512/]mishra[/url]&#039;s [url=https://www.romhacking.net/hacks/4826/]4 Players Hack[/url], the level hacks, [url=https://www.romhacking.net/hacks/2519/]Cosmic Balloon Assault[/url] and [url=https://www.romhacking.net/hacks/2657/]Board Fight[/url], can now be played with up to 4 players!\r\n\r\nA full list of included hacks is available in the readme, along with the authors involved. Please check out and support their original Balloon Fight hack releases, as well as their other projects!\r\n\r\nThis hack uses the BPS patching format. Please download the [url=https://www.romhacking.net/utilities/893/]beat[/url] utility by [url=https://www.romhacking.net/community/16/]byuu[/url] and refer to the readme file for appropriate patching instructions. Patches are included for both the Japanese and American versions.\r\n\r\nThis hack uses the MMC5 mapper, so please use a compatible emulator. At the time of its initial release, it works well in [url=https://www.romhacking.net/utilities/689/]FCEUX 2.2.3[/url] and [url=https://www.mesen.ca/]Mesen 0.9.9[/url]. It has not been tested on real hardware.\r\n\r\nFor any inquiries, please refer to the readme for contact information, or reach out in [url=https://www.romhacking.net/forum/index.php?topic=20232.0]this thread[/url] on the Romhacking.net message board. Thank you.', '[5369]42in1BF(v1.1).rar', '1.1', '2020-09-06 14:33:20', '2020-11-08 02:14:57', '07 November 2020', 1604725200, '5369readme.txt', 1, 1, 1, 1, 0, 1, '5369titlescreen.gif', 1, 0, 0, 1403, 1, 'Database match: Balloon Fight (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: BE2C30D69B1EBA76EAF1CC259DFA41F0F29B0FB2\r\nFile CRC32: A0DABE0A\r\nROM SHA-1: 0F85A4D325B97D7977177B9C7808F0558239766E\r\nROM CRC32: 2B462010\r\n\r\nDatabase match: Balloon Fight (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F5E4CD9F287A8233EEE35AD1881B2770D9F2C453\r\nFile CRC32: CB8FD7B2\r\nROM SHA-1: 57F86E49372AE44DA79F269973E7DB4F443D0B98\r\nROM CRC32: 401349A8', 0, '', '', ''),
(5370, 18, 4335, 'All Subtitles for All Characters', 6266, 'This patch enables all subtitles for all three playable characters, regardless of language. This enables you to play through the game once with your favourite character while still understanding all the dialogue -- whether in Chinese, Russian, Korean, or English -- rather than just the languages your chosen character understands.\r\n\r\nIt doesn&#039;t add subtitles for dialogue that doesn&#039;t have them for any character, such as combat barks from NPCs -- only lines that have subtitles for at least one character already are affected.', '[5370]mercenaries-allsubs-1.0.zip', '1.0', '2020-09-06 14:42:32', '2020-09-04 02:13:19', '03 September 2020', 1599105600, '5370readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 170, 10, 'File: Mercenaries - Playground of Destruction\r\nDatabase: psxdatacenter\r\nFormat: ISO\r\nRegion: NTSC-U\r\nSerial: SLUS-20932\r\nMD5: f91736e5512c3980e493a5c75e59d2da\r\nSHA1: 80285a6741e2680af2f70e3c34e6b5d4d1ef3078', 0, '', '', ''),
(5371, 8, 732, 'Consistently Consistent Cannon', 6269, 'When starting a game on Metroid 2, Samus&#039; arm cannon is just there, on her arm, minding its own business.\r\n...Until she switches to missiles. Once she switches back, the peculiar pattern of pixels on display is not the same gun she started with.\r\nIt&#039;s a very minor cosmetic issue, but it&#039;s just as easy to get these things right, you know.\r\n\r\nThis patch serves up a simple, singular sprite swap to give some semblance of satisfaction in seeing Samus&#039; suit stay the same.', '[5371]Metroid_2_cannon_gfx.zip', '1.0', '2020-09-07 14:27:40', '2020-09-01 23:10:21', '01 September 2020', 1598932800, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 732, 1, 'Database match: Metroid II - Return of Samus (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nFile/ROM CRC32: DEE05370', 0, '', '', ''),
(5372, 7, 963, 'Kaizō Mario 2', 6270, 'Rather than being an imitation of the infamous Kaizō Mario World hack, this is merely a hack with all new levels for Super Mario Bros. 2 (AKA The Lost Levels). Not intended to be ridiculously challenging, but a much needed expansion for people who have played the original game to death. Experienced players should find this to be challenging, but not insurmountable. Abstaining from the use of save states is encouraged.', '[5372]kaizoumario2.zip', '1.0', '2020-09-07 14:29:18', '2023-02-28 20:13:01', '02 September 2020', 1599019200, '5372readme.txt', 0, 0, 1, 0, 0, 0, '5372titlescreen.png', 1, 0, 0, 638, 1, 'Database match: Super Mario Brothers 2 (Japan) (DV 0)\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nFile/ROM CRC32: F04CD4CD', 0, 'CC-BY-SA-4.0', '', ''),
(5373, 1, 940, 'Tetris Zero Game Boy A-TYPE song', 4555, 'Presenting [url=https://www.romhacking.net/hacks/1013/]Tetris Zero (by infidelity / infidelity_lives)[/url] Game Boy A-TYPE music replacement patch. The original music was replaced with a very accurate port of the famous Korobeiniki song that first appeared in the Game Boy version&#039;s later A-TYPE. The new version requires less bytes than the original iteration that was done by (forget who it was, sorry) and the song was rewritten and ported to work with Tetris Zero and impressively removed unnecessary bytes required to play the song.', '[5373]Tetris Zero (MMC3_118_v2) - GB Music A.7z', '1.0', '2020-09-07 14:43:59', '2020-09-02 22:21:42', '16 April 2013', 1366084800, '5373readme.txt', 0, 1, 0, 0, 0, 0, '', 6, 0, 1, 1186, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 39615AF7A7E46CBBD4C269C21D25FA7EEF1F57FB\r\nFile CRC32: 66462642\r\nROM SHA-1: 3EA1B4FAA77C2EAF4CCB98624DCE2727FF18CDFB\r\nROM CRC32: 88A7F275', 0, '', '', ''),
(5374, 1, 739, 'Castlevania - Balanced Difficulty', 4459, 'Castlevania on NES is notorious for its difficulty, the battle against Death in particular.\r\n\r\nIn order to rebalance the game, this hack makes the following changes:\r\n[list]\r\n[li]A multiplier is hidden on the way to Death. This was unavailable on the first loop in the unmodified game[/li]\r\n[li]Player damage has been reduced by 1, which means that in the last levels, the player can sustain 5 hits before dying instead of 3.[/li]\r\n[li]Pork chops now give 8 units of health instead of 6.[/li]\r\n[li]One pork chop is hidden before the battle against Dracula.[/li]\r\n[/list]\r\n\r\nAn alternative patch is provided where the player loses 3 health units by any hit instead of 2, 3 or 4 depending on the level.\r\nCompared to the unmodified game, this means that level 1 and 2 are more difficult, 3 and 4 the same, 5 and 6 less difficult.\r\n\r\nFinally, a bonus patch is included, that fixes the hitbox of the spike traps in stage 2.', '[5374]Castlevania - Balanced Difficulty.zip', '1.0', '2020-09-07 14:57:15', '2020-09-03 16:02:13', '03 September 2020', 1599105600, '5374readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 1042, 1, 'Database match: Castlevania (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nFile CRC32: 856114C8\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, '', '', ''),
(5375, 9, 268, 'Reptite Redraw', 6063, 'A nitpick patch that changes the appearance of the Reptites, to more accurately reflect (hopefully) their depiction in the animated scenes of the game&#039;s later incarnations.\r\n\r\nChanges the generic Reptite head to closely resemble the Fossil Ape.  Only the generic Reptite&#039;s compressed tiles are affected, so compatibility with other patches should be very high.', '[5375]Reptite Redraw (UH).zip', '1.0', '2020-09-07 14:59:36', '2020-09-06 02:20:23', '05 September 2020', 1599278400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 239, 4, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', 0, '', '', ''),
(5376, 31, 1368, 'Thy Flesh Consumed 32x', 5903, 'This is Roebloz&#039;s fourth ROM Hack so far and his second DOOM 32X ROM Hack too. What this one does is that it brings maps from Thy Flesh Consumed on the PC to the 32X port as well as some new ones and revised ones from Doom 2. This is the first time these levels have been ported to the 32X, and there&#039;s even a new border texture! The trailer can also be watched here: https://www.youtube.com/watch?v=Kg4rcdumVlo\r\n\r\nUpdate 1.1: Thanks to Alex Pilipenko, Thy Flesh Consumed received improvements putting over the edge of other Doom 32x ROM hacks. The game now ends on MAP09, has the Episode 4 ending text, has a closer music playlist for Episode 4 compared to the PC version and even features red text!', '[5376]Thy Flesh Consumed 32x v1.1.zip', '1.1', '2020-09-07 18:36:28', '2021-01-07 15:20:46', '07 January 2021', 1609995600, '', 1, 1, 1, 0, 0, 0, '', 1, 0, 1, 843, 1, 'Database match: Doom (Japan, USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B68E9C7AF81853B8F05B8696033DFE4C80327E38\r\nFile/ROM CRC32: 208332FD', 0, '', '', ''),
(5377, 1, 750, 'SMB3-Super Funny Bros', 4941, 'The author aims to make this game funny, and it is suitable for the players who want to play a SMB3 hack that is not too boring.\r\n\r\n    In this game, the author has considered to delete some points that will make the players feel boring. And add a semi-automatic level in this hack. \r\n\r\n    In terms of difficulty, this game can be divided into three stages:\r\n\r\n        Stage 1 (Normal): World 1 ~ World 2\r\n\r\n        Stage 2 (A little hard): World 3 ~ World 5\r\n\r\n        Stage 3 (Hard): World 6 ~ World 8\r\n\r\n    In terms of the path:\r\n\r\n        World 1 → World 2 → World 3 → World 4 → World 5 → World 6/ World 7 → World 8 \r\n\r\n        World 1 ~ World 5: 6 levels a world \r\n\r\n        World 6 ~ World 7: 4 levels a world\r\n\r\n        World 8: 4 levels + Kuppa Level\r\n\r\n    In terms of the level types (topics):\r\n\r\n        World 1, 2, 3, 5, 8 : Normal\r\n\r\n        World 4 : 1-1 of SMB1\r\n\r\n        World 6 : Speed run\r\n\r\n        World 7 : Quiz \r\n\r\n    The information of references and the partners etc.: in [read me.txt]', '[5377]SMB3-Super Funny Bros.zip', '1.3', '2020-09-07 20:34:47', '2020-09-10 02:32:19', '09 September 2020', 1599624000, '5377readme.txt', 1, 1, 1, 0, 0, 0, '5377titlescreen.png', 1, 0, 0, 868, 1, 'Super Mario Bros. 3 (U) (PRG0) [!]\r\nFile MD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C', 0, '', '', ''),
(5378, 9, 342, 'Bokuno Hack', 1557, 'Bokuno Hack is a hack of the SNES game &quot;Romancing SaGa 3&quot; \r\nIt adds content from other SaGa games such as characters, events, bosses, item, etc. \r\n\r\nSpark Magic :\r\nYou spark magic the same way as techs.\r\n\r\nMagic Level Save :\r\nIf you decide to use another magic, your level is saved and you can go back to using it anytime.\r\n\r\nNew Game+ :\r\nAfter you beat game and see credits roll, reset your game with emulator (MUST be reset, not turn off). If you start new game from there, it will count as game already beaten. Some items will change the bosses you can fight. \r\n\r\nCombo System :\r\nIn battle, you can see that attacks have some letters on them (A, D, T, S). To initiate the combo attack, you must attack in order A→D→T→A... and so on. Attacks with S can&#039;t be comboed. Also your attacks can&#039;t be interrupted by enemy.', '[5378]RSBokuno1.102.zip', '1.102', '2020-09-07 20:50:09', '2021-08-02 23:07:36', '25 July 2021', 1627185600, '5378readme.txt', 1, 1, 1, 0, 1, 0, '', 5, 0, 1, 1075, 4, 'Database match: Romancing Sa-Ga 3 (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: ED50AC054F664175A2004D3B7423DAAD3021FB7B\r\nFile/ROM CRC32: 6C50C2CF', 0, '', '', ''),
(5379, 38, 4336, 'Halo: Combat Evolved - Campaign Audio Normalization Fixes', 6271, 'Patch Name: Halo: Combat Evolved - Audio Normalization Fixes - v1.00\r\n\r\nAuthor: Corey DeFrancesco (Apocalypse612@yahoo.com)\r\n\r\nVersion: 1.00\r\n\r\nDownload link: https://archive.org/details/halo-ce-audio-normalization-fixes\r\n\r\n\r\nVersion History\r\n\r\nv1.00 – 20200904 – Initial version of the patch released.\r\n      -    The patch details are found below.\r\n\r\n\r\nPatch Information\r\n\r\nThe version of Halo: Combat Evolved (Halo: CE) that shipped with the original Xbox, while a great title that still holds up to the test of time today, had a major problem with audio normalization. This ranges from music to dialogue to sound effects, a lot of the time when a character is speaking (especially Cortona), it&#039;s extremely difficult to hear over the SFX / Music.\r\n\r\nThis patch aims to better normalize all the music and dialogue sound events found within the campaign maps of Halo: CE. Unfortunately, there is no proper way to fully and correctly rebuild Original Xbox Halo maps. With that said, this is a full tag-only modification of the map files. Until invader can build original Xbox maps, the author will not be able to make any further enhancements that this mod really needs for it to be done correctly (which requires editing the .wav files, mainly).\r\n\r\nIn summary, this generally will make all cinematic music events play at 75% of their normal volume, most dialog has been bumped up from 85% to %100 volume, and all non-cinematic music has been standardized to about 80% volume with a few exceptions. In “The Library” and “The Maw”, it was also altered so 343 Guilty Spark’s dialog events have an ‘infinite’ range for playback, and he can no longer get cut-off while speaking, even if you are far away on the other side of the map.\r\n\r\nThis should do a better job of normalizing most of the audio, but it&#039;s not perfect. Alas, it&#039;s still consider this to be a large improvement.\r\n\r\n\r\nGiving Thanks\r\n\r\nFirst of all, thanks to the team over at XboxChaos // Assembly. Without those guys, this patch wouldn&#039;t have been possible. Cheers guys!\r\n\r\nIf you liked this patch and would like to donate to the author on PayPal, you can do so at:\r\nApocalypse612@yahoo.com\r\n\r\nYou can also contact him at the above email address if there are any problems.\r\n\r\nEnjoy!!', '', '1.0', '2020-09-07 20:53:14', '2020-09-06 17:17:08', '06 September 2020', 1599364800, '', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 16, 12, 'Name: Halo (NTSC)\r\nInternal Title ID: 0x4D530004\r\nUPC Code: 659556745158\r\nProduct ID: F78-00001', 0, '', '', ''),
(5380, 1, 737, 'Boulder Dash Power Rush', 671, 'Here&#039;s a long lost Boulder Dash hack with all new graphics and level layouts, Schwa put a lot of love into this hack for all people to enjoy. Collect all the gems in all new scenarios, collect the gems from beginning to end, collect &#039;em!', '[5380]Boulder Dash Power Rush by Schwa (Hack).7z', '1.0', '2020-09-07 20:54:09', '2020-09-06 18:09:58', '05 September 2005', 1125892800, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 230, 1, 'Database match: Boulder Dash (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 45220F3A088E154A9531E8E2B17583AD5E9B35D6\r\nFile CRC32: 8F1536\r\nROM SHA-1: A856DB911542DC835DB7CE67DAD3E159BD7A637F\r\nROM CRC32: A8F4D99E', 0, '', '', ''),
(5381, 1, 1856, 'Legendary Wings - Color hack.', 5213, 'Colors,graphics and palettes edited.', '[5381]Legendary Wings - Color hack..zip', 'Final', '2020-09-07 21:04:10', '2020-09-06 21:20:37', '06 September 2020', 1599364800, '5381readme.txt', 1, 0, 0, 1, 0, 1, '5381titlescreen.png', 5, 0, 0, 385, 1, 'Database match: Legendary Wings (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6940D834E7FC26597A8D06CB1509DFC1E999C77C\r\nFile CRC32: 689DE607\r\nROM SHA-1: 9035459E43D13FCCC244FCA0FDAEA4EC335B34DC\r\nROM CRC32: A2194CAD', 0, '', '', ''),
(5382, 1, 750, 'Super Mario Bros 3 - Ultimate Custom Level Chaos', 1609, 'This is the sequel to Custom Level Chaos. Toad has placed a bet with Princess Peach stating that the player will not be able to brave the chaos of the custom levels. The player must set out to prove him wrong, sharpening their skills along the way.\r\n\r\nThis is another compilation of custom levels that were designed, some dating back to 2010 up to now and they each have their own difficulty. Enjoy!', '[5382]smb3uclc.zip', '1.0', '2020-09-07 21:04:59', '2020-09-07 15:03:48', '07 September 2020', 1599451200, '', 0, 0, 1, 1, 1, 0, '5382titlescreen.png', 1, 0, 0, 1081, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5383, 9, 301, 'Three Slots', 1902, 'With the exceptions of the [i]mimic[/i] and the [i]freelancer[/i] job, all jobs only have one customizable slot for an extra ability. The patch allows all jobs to have three customizable slots, like the mimic job. \r\n\r\nThis hack is compatible with, but does not require [url=http://www.romhacking.net/translations/353/]RPGe&#039;s English Translation[/url].', '[5383]three_slots_10.7z', '1.0', '2020-09-08 00:31:01', '2020-09-08 00:15:44', '28 March 2016', 1459137600, '5383readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 580, 3, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: D10BB6E8313214BAD6B87DA64F6A89349E3C0835\r\nFile CRC32: DCF06696\r\nROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nROM CRC32: C1BC267D', 0, '', '', ''),
(5384, 1, 750, 'Super Orb Bros.', 5923, 'Super Orb Bros. is a hack for Super Mario Bros. 3 featuring all new shell mechanics, a slow fall/regrab, on/off blocks, checkpoints, and a ton of other custom tech.\r\n\r\nThe deep lore from the game&#039;s NPCs will pull you into the story.\r\n\r\nThe townsfolk speak of an Old Man Grimm who seems to have turned to the darker forces....should you accept their appeal for help?', '[5384]super-orb-bros-v1.0.zip', '1.0', '2020-09-08 13:49:39', '2020-09-08 12:56:19', '02 September 2020', 1599019200, '5384readme.txt', 1, 1, 1, 1, 1, 0, '5384titlescreen.png', 1, 0, 0, 2254, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5385, 9, 302, 'Stuck in a Pose Fix', 3803, 'This patch fixes the &quot;Stuck in a Pose&quot; bug as described in [url=https://web.archive.org/web/20160813052503/http://mnrogar.slickproductions.org/phpBB3/viewtopic.php?f=2&amp;t=325]Novalia Spirit&#039;s &quot;100+ Bugs&quot; thread at Slick Productions[/url]:\r\n\r\n[i]&quot;After any event-dictated movement occurs, the hero sprite may appear to be stuck in its last pose or its walking pose. The easiest way to see this is to go up and down some stairs. Most of the time, if you stop walking, the hero sprite should appear in a walking pose. Other examples of this are when you jump on a turtle, when trying to go up a conveyor belt to no avail, and after a scene where your party was split temporarily.[/i]...\r\n\r\n...[i]One better example of this bug is when you&#039;re within the airship and talk to the guy who can unequip your characters. While you do so, the hero sprite should look South and be in a walking pose, yet, even if the said guy isn&#039;t South of the hero sprite, you can still talk to him since the game still considers you&#039;re facing him.&quot;[/i]\r\n\r\nWith this patch applied, the player character sprite transitions to the appropriate &quot;standing still&quot; sprite if in some other pose while the player has control.', '[5385]StuckInAPose_v2.9.zip', '2.9', '2020-09-09 12:33:58', '2021-05-08 14:59:33', '26 April 2021', 1619409600, '5385readme.txt', 0, 0, 0, 0, 0, 1, '5385titlescreen.png', 4, 0, 1, 151, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 2F3959057B2AB3664A564C467FBE4B81227CB0F3\r\nFile CRC32: 7D91FDF2\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 0, '', '', ''),
(5386, 10, 4304, 'Yu-Gi-Oh - The Sacred Cards: Alternate (Male) Player Sprite', 6196, 'This Rom hack will change the sprite of the main playable character into one of the NPC&#039;s from the offices in the building area. The title was named alternate character since this NPC does not have a specific name. Aside from this, everything else in the game has remained untouched.\r\n\r\nIf anyone is interested in learning about how this was done, there was a video posted on the author’s channel (on 20/07/2020) talking about the process behind this. The channel is named Stay Retro.', '[5386]Yu-Gi-Oh! - The Sacred Cards Alt Player.zip', '1.0', '2020-09-09 13:37:53', '2020-09-08 14:18:03', '08 September 2020', 1599537600, '', 1, 0, 0, 0, 0, 0, '5386titlescreen.png', 5, 0, 1, 359, 1, 'Database match: Yu-Gi-Oh! - The Sacred Cards (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9A23AD34F67AC1F1343B7009F11AC95C77B782EF\r\nFile/ROM CRC32: D19DB37C', 0, '', '', ''),
(5387, 10, 661, 'FE6 Master Seal Edition', 6277, 'This hack replaces every single promotional item (Knight Proof, Guidance Ring etc.) with a Master Seal, which can promote any unpromoted unit except Roy. Apply on a clean Japanese ROM. This patch also applies [url=https://www.romhacking.net/translations/2511/]the English Translation Patch by Gringe[/url].', '[5387]FE6 Master Seal.zip', '1.0', '2020-09-10 12:47:42', '2020-09-15 14:43:36', '03 September 2020', 1599105600, '5387readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 560, 1, 'Database match: Fire Emblem - Fuuin no Tsurugi (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: A57095DA867DE4D585C33D4394712986245FE6CA\r\nFile/ROM CRC32: D38763E1', 0, '', '', ''),
(5388, 1, 737, 'Boulder Dash - Gemma Rush', 983, 'All 24 levels in 6 worlds have been changed. I&#039;ve tested each level to make sure that it can be completed without softlock yourself in any level. The levels start out pretty simple but start getting extremely challenging towards the end.', '[5388]Boulder Dash - Gemma Rush (v1.1).zip', '1.1', '2020-09-10 12:50:02', '2020-09-09 14:57:54', '09 September 2020', 1599624000, '5388readme.txt', 0, 0, 1, 1, 0, 0, '5388titlescreen.png', 1, 0, 0, 263, 1, 'Database match: Boulder Dash (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DDEE3729DD7CA75A9225418440FA77D4B50DF8D3\r\nFile CRC32: A00653E1\r\nROM SHA-1: EA170B7F53BC1DF483976641DE4B2D02716ED233\r\nROM CRC32: E5FCC4C1', 0, '', '', ''),
(5389, 9, 302, 'Description Disruption', 3803, 'This patch addresses a minor text display bug in the field menu&#039;s item section.\r\n\r\nNormally, if the player enters an item&#039;s details screen (elemental affinity / applicable characters) before the item&#039;s description text has finished filling the upper panel, the text stream gets cut off partway.\r\n\r\nThis bugfix ensures that an item&#039;s description continues filling the upper panel uninterrupted, even after entering the item details screen.\r\n\r\nPatches for both headered and non-headered ROMs are included in the archive.', '[5389]DescriptionDisruption_v1.2.zip', '1.2', '2020-09-10 12:51:18', '2021-10-24 15:39:26', '01 March 2021', 1614574800, '5389readme.txt', 0, 0, 0, 0, 0, 1, '5389titlescreen.png', 4, 0, 1, 157, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 2F3959057B2AB3664A564C467FBE4B81227CB0F3\r\nFile CRC32: 7D91FDF2\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 0, '', '', ''),
(5390, 1, 750, 'SMB3-Super Hurry Bros', 4941, 'In this hack, the time set was modified and it will decrease 10 seconds at a time. So, there isn&#039;t too much extra time to &#039;view the sceneries&#039;. If you are a player who likes challenging the speed run levels, this hack is suitable for you. \r\n\r\nAt every levels, you have to think out the most quickly way to clear the levels, or you&#039;ll die of time out. There are totally 8 worlds in this hack, including hidden worlds. Some levels were modified on the based of the original SMB3 or other hacks, and some levels were rebuilt completely. If you have troubles, you can contact the author. More detailed information can be found in the readme.', '[5390]Hurry Bros.zip', '2.0', '2020-09-10 12:54:48', '2020-09-09 15:42:30', '09 September 2020', 1599624000, '5390readme.txt', 1, 1, 1, 0, 0, 1, '5390titlescreen.jpg', 5, 0, 0, 491, 1, 'Super Mario Bros. 3 (U) (PRG0) [!]\r\nFile MD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C', 0, '', '', ''),
(5391, 1, 709, 'Bunny Girl', 5837, 'This game based on THE UNGGOY&#039;s first hack (the character), a girl named bunny girl trying to find her bff in the castles of all worlds!\r\n\r\nContent of the hack:\r\n- 4 Worlds to finish!\r\n- New girl! (changed palette with a few minor modifications)\r\n- Secret world! (You&#039;ll find it?)\r\n- In some world, you will find a trap! (if you enter the pipe)\r\n\r\nFeatures:\r\n\r\n- A clock icon in time!\r\n- The player will be able to jump higher when crushing enemies\r\n- Think that several users complained that in my previous hack the character moved slowly... now the speed did not change\r\n- Some levels will look alike in another game, will you know what it is?', '[5391]Bunny Girl (SMB1 Hack).rar', '1.0', '2020-09-10 12:59:03', '2020-09-09 18:03:43', '08 September 2020', 1599537600, '', 1, 0, 1, 1, 1, 0, '5391titlescreen.png', 1, 0, 0, 766, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5392, 10, 819, 'FFVI Advance - Worthwhile Espers', 1523, 'Several espers in Final Fantasy VI Advance offer underwhelming spell choices or level up bonuses, most famously Raiden who &quot;upgrades&quot; at a loss. Many mods for the SNES original offer enhancements to the problem espers, but there hasn&#039;t been one for the GBA port. This project changes that.\r\n\r\nIncluded are patches for the US and European ROMs.', '[5392]FFVIA_Worthwhile_v100.zip', '1.00', '2020-09-10 12:59:42', '2022-06-02 12:47:03', '09 September 2020', 1599624000, '5392readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1926, 1, 'US - Final Fantasy VI Advance (U)(Xenophobia).gba\r\nCRC32 - D708F5AB\r\nMD5 - D1C3D1798A3F347FBAB41F151C99DECE\r\nSHA1 - E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\n\r\nEurope - Final Fantasy VI Advance (E)(Eternity).gba\r\nCRC32 - D15DEBA5\r\nMD5 - 7F6BF3B4D84F113AA454136E5B53FD77\r\nSHA1 - C5B27ED0870EA64E6A001C5BC367F76571ACE973', 0, '', '', ''),
(5393, 1, 1126, 'Double Dragon 2 - Forward Kick + Controller Fix', 6278, 'Double Dragon 2 - Forward Kick + Control Fix:\r\n\r\n- The Punch and Kick actions now remain on A and B buttons.\r\n- The character now kicks forward and it&#039;s easier to make a Punch/Punch/Kick/Uppercut combo.', '[5393]Double Dragon 2 - The Revenge (U) (HacKaiser v1.0).zip', '1.0', '2020-09-10 16:15:11', '2021-01-06 10:24:54', '10 September 2020', 1599710400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2260, 1, 'Database match: Double Dragon II - The Revenge (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E4FBBE69B3B539B198AE0E037FDC2558074A283F\r\nFile CRC32: A0F7027D\r\nROM SHA-1: 5BF8F3D23F0819E23B9BCC9F1DFAFD3B6106C4F2\r\nROM CRC32: 8A640AEF', 0, '', '', ''),
(5394, 1, 709, 'Super Wario Bros.: English Version', 4568, 'English translation of [url=https://www.romhacking.net/hacks/2430/]Super Wario Bros.[/url], a graphics hack of Super Mario Bros. made by sics/Terwilf. All Spanish texts were translated to English.\r\n\r\nApply the patch on top of a ROM patched with that hack.', '[5394]Super Wario Bros (English).zip', '1.0', '2020-09-11 16:34:19', '2020-09-11 12:50:59', '11 September 2020', 1599796800, '', 0, 0, 0, 1, 0, 0, '5394titlescreen.png', 6, 0, 0, 1021, 1, 'Original unedited ROM hashes:\r\nSuper Mario Bros. (PC10).nes\r\nFile SHA-1: D48D2C65FDA380217EAD73FFA6A46CAE62939194\r\nFile CRC32: BAD306EF\r\nROM SHA-1: 5AA663E64AA32602C8AE82C0BBD4EA279EF1A346\r\nROM CRC32: F21AF99C\r\nAfter applying the Super Wario Bros. patch, the hashes should be:\r\nFile SHA-1: E1BDA410E0F67A1AF6D88E98EE3BFF3442E4879D\r\nFile CRC32: 3C915A72\r\nROM SHA-1: 57E56C6101A2731EB60E63B779533B7DFE5D3F1B\r\nROM CRC32: DBE340AC', 0, '', '', ''),
(5395, 23, 4340, 'Mario &amp; Luigi - Partners in Time Hard Mode 1.0', 6279, 'Mario &amp; Luigi - Partners in Time Hard Mode 1.0 is a proof of concept hack that doubles enemy stats to create a more difficult game.\r\nAt this time, enemy items and character stats/level up bonuses have not been changed.\r\nStory and maps remain the same, as do events.', '[5395]Mario & Luigi - Partners in Time Hard Mode 1.0.zip', '1.0', '2020-09-12 04:57:23', '2020-09-12 01:52:54', '11 September 2020', 1599796800, '5395readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1557, 1, 'Database match: Mario &amp; Luigi - Partners in Time (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 89C9136DB3C3975C451A907E8BD6861CE6B81557\r\nFile/ROM CRC32: 885E88AF', 0, '', '', ''),
(5396, 1, 709, 'Super Hack Mario', 6282, 'It&#039;s official, Princess Peach is safe from Bowser ! But not for long... As always, she&#039;s been kidnapped again. Go rescue her in these new levels that Bowser has created so he won&#039;t have to deal with that plumber anymore ! Rediscover this classic video game with more challenge ! \r\n\r\nSuper Hack Mario features :\r\n\r\n- New graphics\r\n- 24 new challenging levels (6 worlds of 4 levels)\r\n- Longer levels\r\n- Increased difficulty \r\n- More precise jumps to do\r\n- 12 new warps to explore (Each warp is unique and assigned to only 1 level)\r\n- 6 hidden lives\r\n- As well as 2 new well hidden warp zones!\r\n\r\nFull gameplay : https://www.youtube.com/watch?v=bvNniIsiRIA\r\n\r\nDownload Super Hack Mario 2 : Bowser is Back here : https://www.romhacking.net/hacks/7704/\r\n\r\n	Good game, and good luck !', '[5396]Super Hack Mario - EN.zip', '1.0', '2020-09-14 12:30:50', '2023-04-15 12:07:43', '12 September 2020', 1599883200, '5396readme.txt', 1, 0, 1, 0, 0, 0, '5396titlescreen.JPG', 1, 0, 0, 827, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/bvNniIsiRIA'),
(5397, 9, 269, 'Clock Tower Deluxe', 6283, 'This patch adds mouse support as well as new content from the PlayStation port to the SNES original. There are also lots of improvements like bugfixes and the ability to run through stairs, speed up the credits along with faster health regeneration. Recent additions include a refined chase system coupled with new hiding places and weapons. Your save file is also now protected in case you accidentally choose &quot;NEW GAME&quot; at the main menu.\r\n\r\nIMPORTANT!:\r\nA certain key has been moved to where you find it in the PlayStation version, so walkthroughs written for the original SNES version may mislead you. Additionally, a cut puzzle has been added to the last part of the game (see List of changes spreadsheet).\r\n\r\nPATCHING:\r\nFirst apply any translation patch (not included). Then apply the corresponding Deluxe patch (choose either regular or Classic Chase).\r\n\r\nUPDATING:\r\nDo not apply the patch to a ROM with an earlier version of this mod, as it could cause crashes! Save files from earlier versions should be compatible, however.\r\n\r\nSUPPORTED TRANSLATIONS:\r\n[url=http://www.romhacking.net/translations/302/]English by Aeon Genesis[/url] (Headered ROM!), [url=http://www.romhacking.net/translations/5431/]Chinese by Я929[/url], [url=http://www.romhacking.net/translations/2142/]Korean by Cyjzero[/url], [url=https://tiovictor.romhackhispano.org/clock-tower/descargar/]Spanish by IlDucci[/url] (Headered ROM!), [url=http://www.romhacking.net/translations/2059/]Turkish by knighTeen87[/url] (Headered ROM!), [url=https://snes-projects.de/filebase/index.php?file/96-clock-tower-t-ger2-01-redscorpion/]German by RedScorpion[/url], [url=http://romhackers.org/traducoes/console/super-nes/clock-tower-denver/]Portuguese by Denver[/url], [url=https://www.rpgamers.fr/traduction-211-clock-tower-the-first-fear.html]French by Naboo[/url]\r\n\r\nTOOLS USED:\r\nDiztinGUIsh for code inspection, Mesen-S 0.4.0 for debugging, Notepad++ for code, assembled with Asar 1.81, Hex Workshop for hex editing, Custom tools for research, new sprites, animations and compression, YY-CHR for editing existing graphics\r\n\r\nThis hack has been tested on a PAL SNES and a Super Famicom system, with an original Super NES Mouse.\r\n\r\nLatest update (V2.0): New chase system, new hiding places and events, various unused content restored, save protection where necessary.', '[5397]Clock Tower Deluxe V2-0.zip', '2.0', '2020-09-15 12:52:13', '2023-01-07 23:59:27', '08 January 2023', 1673154000, '5397readme.txt', 1, 0, 1, 0, 1, 0, '5397titlescreen.png', 5, 0, 0, 7899, 4, 'Database match: Clock Tower (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: FEB998D4E963A76A4DEE6351EDAB894AF431EEBA\r\nFile/ROM CRC32: CBCD0DAD', 0, '', '', ''),
(5398, 9, 302, 'Docile NPCs', 3803, 'This is a quality of life patch which inclines wandering NPCs to yield ground to the player character.\r\n\r\nIn the original FF3us, wandering NPCs have a tendency to obstruct player movement. Most noticeably, if the player tries to move into a tile that an NPC is exiting, the player will be blocked if the NPC immediately decides to move back into the same spot.\r\n\r\nNow, whenever the player character and an NPC are simultaneously attempting to move into the same empty field map tile, the player character will be given priority, and the NPC&#039;s move will be canceled.\r\n\r\nThis should make navigating though crowded spaces a bit less of a struggle.\r\n\r\nPatches for both headered and non-headered ROMs are included in the archive.', '[5398]DocileNPCs_v1.0.zip', '1.0', '2020-09-16 12:58:46', '2020-09-15 16:20:49', '18 April 2020', 1587182400, '5398readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 145, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 2F3959057B2AB3664A564C467FBE4B81227CB0F3\r\nFile CRC32: 7D91FDF2\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 0, '', '', ''),
(5399, 1, 709, 'The Odissey', 6284, 'Based on the stories of Homer, embark with Odysseus in an unmatched adventure (9 levels 8 conventional and 1 secret).\r\nSave Penelope from the villains and return home to her\r\n\r\nDifficult:easy\r\n\r\nMade by: U__retro\r\n\r\n.\r\n..\r\n...\r\n\r\nYou might get updates fixing certain things', '[5399]The Oddisey.rar', '1.0', '2020-09-16 17:12:07', '2020-09-15 08:36:08', '15 September 2020', 1600142400, '', 1, 1, 1, 1, 0, 0, '5399titlescreen.png', 1, 0, 0, 501, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5400, 17, 4341, 'Vandal Hearts 2 - Take Turns Hack', 3341, 'Many fans of the original [b]Vandal Hearts[/b] would probably like to see a similar combat system in the continuation of the cult game (after all, some were disappointed that in [b]Vandal Hearts 2[/b] all units moving at the same time). This modification allows allied and enemy units to take turns (the classic order - enemies move after the allies have finished their turn). As it turned out, this option significantly complicates the fight.\r\n\r\n[b]Changes in v1.1:[/b]\r\n- Fixed dual move when enemy can&#039;t reach player (path is blocked).\r\n- Activated &quot;Advanced Mode&quot; by default (does not apply to a previously saved game).\r\n- Unlocked hidden items counter (displays the number of hidden items in the current location).\r\n\r\n[b]Changes in v1.2:[/b]\r\n- Fixed dual move when enemy becomes small (spell effect).', '[5400]VH2_TTHack_(1,2).7z', '1.2', '2020-09-16 17:13:28', '2022-09-14 08:41:13', '14 September 2022', 1663128000, '', 0, 0, 0, 0, 1, 0, '5400titlescreen.png', 5, 0, 0, 1515, 11, 'Vandal Hearts 2 [SLUS-00940] (NTSC-U only)\r\nCRC32: ff5b1f25\r\nPatch format: PPF\r\nReadme file attached', 0, '', '', ''),
(5401, 1, 98, 'Cocoron screen flash removal', 3230, 'This patch removes the full-screen flashing effects from Cocoron in order to make the game more accessible. Cutscenes are unmodified aside from their flashing effects being removed, and their timing is unchanged.', '[5401]Cocoron without flashing.zip', '1.0', '2020-09-16 17:14:40', '2020-09-16 02:58:06', '15 September 2020', 1600142400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 223, 1, 'Database match: Cocoron (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E07160314649A3961E33EFB8105124AAB1A24FA7\r\nFile CRC32: 1D6B80DA\r\nROM SHA-1: A9A3DC7F4C728B96CC175B2E833C6BA98BE3E222\r\nROM CRC32: 78C4460D', 0, '', '', ''),
(5402, 1, 749, 'Super Mario Bros. 2 - Super Heroes Edition.', 6228, 'Taking inspiration from the changes made to the SMAS + SMW Improvement patch and that in addition to being the 35th anniversary of Super Mario, well, what better way to celebrate it by playing one of their excellent titles. Now don&#039;t be confused with the name, as mentioned before, it&#039;s to celebrate mario&#039;s anniversary, so in essence it&#039;s still the same game, so &quot;why is the extravagant name here?&quot;..; well, it turns out that the original sprites from the SNES version have been used as base models for this hack, that&#039;s where the name comes from, &quot;SUPER Heroes Edition&quot;.\r\n\r\n\r\nChanges made:\r\n\r\n\r\n- The colors of the overalls in Mario and Luigi have been switched as they appear in the official art.\r\n- Peach now has a closer look to the SMAS version, so ... yeah, she no longer has those curious but disturbing eyes.\r\n- Everyone already knows that Toad does not have legs, that is why they have been removed.\r\n- All tiny sprites have been replaced, so you won&#039;t see those misshapen sprites with big heads and small bodies anymore.\r\n\r\n\r\nEverything has been done so that all the sprites are as close as possible to the 16 Bit models, but due to limitations present bugs in certain tiles sprites, some changes had to be made to adapt the sprites to the system, if it is discovered that it is possible to fix these bugs, (which is highly unlikely), there will be an update that fixes those details, but for now, enjoy it, and ... happy birthday Mario. (^_^)', '[5402]Super Mario Bos.2 - Super Heroes Edition.rar', '1.0', '2020-09-16 17:16:13', '2020-09-16 03:05:35', '15 September 2020', 1600142400, '5402readme.txt', 1, 0, 0, 0, 0, 0, '5402titlescreen.png', 5, 0, 0, 1132, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(5403, 9, 302, 'FF6 Silence Graphic', 3803, 'This patch accurately reverts the Mute spell graphic in FF3us to the unlocalized FF6j version.', '[5403]FF6-Silence_v1.0.zip', '1.0', '2020-09-16 17:19:36', '2020-09-16 13:40:10', '08 September 2020', 1599537600, '5403readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 122, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 2F3959057B2AB3664A564C467FBE4B81227CB0F3\r\nFile CRC32: 7D91FDF2\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 0, '', '', ''),
(5404, 1, 137, '93&#039; Optimized', 5559, '&quot;93&#039; Optimized&quot; is a hack of Contra on the NES based on &quot;[url=http://www.romhacking.net/hacks/4911/]Contra Aoi Version[/url]&quot;.\r\n\r\nThe level designs are mixed with some designs from the original game, &quot;93&#039; Super Contra II&quot;,  and some new designs.\r\n\r\nEnemy AI is almost the same as &quot;Contra Aoi Version&quot;. But the difficulty is easier...\r\n\r\nWeapons are better than the original game. And like the NDS&#039; Contra 4, they have the upgraded system, and you have the secondary weapon slot to switch. So be good at using any weapons to run through every stage...', '[5404]93%27+Opti.zip', '1.41a', '2020-09-17 03:34:48', '2020-09-17 16:20:57', '17 September 2020', 1600315200, '5404readme.txt', 1, 0, 1, 0, 1, 0, '5404titlescreen.png', 1, 0, 0, 1877, 1, 'Contra (U) [!].nes - GoodNES\r\nCRC32: C50A8304\r\nMD5: 7BDAD8B4A7A56A634C9649D20BD3011B\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B', 0, '', '', ''),
(5405, 9, 302, 'Final Fantasy VI - SG-III', 1495, 'This project combines a series of bugfixes and edits from vivify93&#039;s unreleased Project III with the rewritten script of Final Fantasy VI - Stand Guard.\r\n\r\nThe ReadMe File has further details.\r\n\r\nThis patch is for an unheadered FF3 US 1.0 rom file.', '[5405]FF6SG3v100.zip', '1.0', '2020-09-17 18:07:05', '2020-09-18 01:37:57', '14 September 2020', 1600056000, '5405readme.txt', 1, 0, 0, 1, 1, 1, '', 5, 0, 1, 357, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(5406, 1, 709, 'Super Mario Bros. Resprited', 6286, 'This is a hack made for the 35th anniversary of Super Mario Bros. It resprites the whole game, but still keeps the charm of the original. There are plans to add more onto this in the future, so stay updated!\r\n\r\nCurrent features (1.0) :\r\n* Title Screen BGM\r\n* Resprite of the whole game\r\n* Changes to some levels, purely visual\r\n\r\nFuture plans are different sprites and physics for Luigi, general improvements to the game, etc.\r\n\r\nUpdate! v1.0b -\r\n\r\n* Reduced dithering on bricks and ground\r\n* Changed layout of 4-2 to make it look more like a sewer\r\n* Removed some color changes\r\n* Redid some enemies\r\n* Resprited some stuff to akin the artwork (still wip, currently includes Mushroom, Fire Flower, Star, and Goomba)', '[5406]SMB1 Resprited 1.0b.zip', '1.0b', '2020-09-17 19:36:17', '2020-09-29 12:54:54', '29 September 2020', 1601352000, '', 1, 1, 0, 0, 0, 0, '5406titlescreen.png', 5, 0, 0, 4141, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5407, 1, 873, 'Batman: The Junkyard Challenge', 5307, 'Do you love Batman, but yearn for more? Do you find the game to be too easy? Are you looking for a challenge? If so then this may be the hack for you.\r\n\r\nThis hack came about because of conversations with Batman speedrunner junkyard_dave wherein existing hacks of the game were lamented. This hack aims to rectify the situation by providing a new and difficult experience for anyone daring enough to attempt The Junkyard Challenge.\r\n\r\nThis hack features all new (and significantly more difficult) stages. Other changes that add to the challenge include enemy placements/health and boss AI. The item drop tables have also been changed. Though difficult, note that damage boosts are not required in this hack. It is possible that some maneuvers that require sub-pixel precision to avoid damage have slipped through the cracks, but this would be no more than a few instances. If well executed nearly all (if not actually all) of the game should be playable damage-less.\r\n\r\n\r\nTile editing was done with CADEditor. Enemy placements and other changes were made by hex editing directly.\r\n\r\nVersion 1.1 changes:\r\nFixed a soft lock in 1-2. multiple players found you could get stuck in the top right corner.\r\nMoved a platform in 4-3 to eliminate a cheese strat.', '[5407]Batman - The Junkyard Challenge 1_1.zip', '1.1', '2020-09-19 05:40:45', '2021-01-10 02:59:13', '09 January 2021', 1610168400, '', 0, 0, 1, 0, 1, 0, '5407titlescreen.png', 1, 0, 0, 712, 1, 'Database match: Batman - The Video Game (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 73B33E67E3C9E1116F9FCB021B10BB1171B8696A\r\nFile CRC32: 395569EC\r\nROM SHA-1: A6C56AC787FF11A67921867FFC9F79A57A382657\r\nROM CRC32: 13C6617E', 0, '', '', ''),
(5408, 9, 3091, 'Last Bible III Estoma Hack', 5748, 'This patch aims to reduce the overly high encounter rate in Last Bible III by keeping the Estoma effect on all the time (i.e., keeping 7E:6F35=FF). Note that this magic only repels low-level encounters, thus does not have much effect on the world map where enemies&#039; levels increases with your team.\r\n\r\nSpecific changes: $224F~$2255 [AF 35 6F 7E F0 37 3A] changed to [A9 FF EA EA EA EA EA].\r\n\r\nThe patch can be applied to both the original and Tom&#039;s [url=http://www.romhacking.net/translations/3545/]translated ROMs[/url].', '[5408]Last Bible III Estoma.zip', '1.0', '2020-09-19 17:47:58', '2020-09-19 02:19:49', '18 September 2020', 1600401600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 391, 4, 'Database match: Last Bible III (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 2BFD6DC6F3D16C501FC042A84875F9FD3A8B147E\r\nFile/ROM CRC32: 5F1D73D7', 0, '', '', ''),
(5409, 8, 3479, 'Gargoyle&#039;s Quest - Text Restoration', 1868, 'This hack changes some of the text to make the game&#039;s script be a little bit closer to its Japanese counterpart.\r\n\r\nHere&#039;s what it changes:\r\n\r\nChanges GHOUL to DEMON.\r\n\r\nChanges ZAKKUDRUZER to ZAKKU DRUZER.\r\n\r\nChanges RUSHIFELL to LUCIFER.\r\n\r\nThe 0xED hex editor was used to change the text.', '[5409]Gargoyle\'s Quest - Text Restoration.zip', 'Final', '2020-09-19 20:59:27', '2021-03-29 00:29:05', '28 March 2021', 1616904000, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 755, 1, 'Gargoyle&#039;s Quest (USA, Europe).gb\r\nSHA-1: 1DA5834CD7CEA711195CD8581614C5022DA768B7\r\nCRC32: 30E61F', 0, '', '', ''),
(5410, 9, 302, 'Soft Reset', 3803, 'This patch implements the familiar soft reset feature found in other FF releases.\r\n\r\nThe player may command a soft reset by pressing Start+Select+L+R from the field and during battle.', '[5410]SoftReset_v1.1.zip', '1.1', '2020-09-19 21:01:15', '2021-10-26 05:19:23', '24 October 2021', 1635048000, '5410readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 135, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 2F3959057B2AB3664A564C467FBE4B81227CB0F3\r\nFile CRC32: 7D91FDF2\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 0, '', '', ''),
(5411, 1, 98, 'NES Dream Team', 6289, 'A hack that was lost, until now. Pick an NES hero to save the day from different NES games, like Mega Man, Donkey Kong, Mario or the Riki Kunio! Put &#039;em in different bodies that suits you and beat the bad guys that get in your way, so what are you waiting for? Get ready to beat the bad guys with your favorite NES hero today, whee!', '[5411]NES Dream Team (Cocoron Hack by biejor1).7z', '1.0', '2020-09-20 12:27:35', '2020-09-16 22:59:13', '09 October 2005', 1128830400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 324, 1, 'Database match: Cocoron (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E07160314649A3961E33EFB8105124AAB1A24FA7\r\nFile CRC32: 1D6B80DA\r\nROM SHA-1: A9A3DC7F4C728B96CC175B2E833C6BA98BE3E222\r\nROM CRC32: 78C4460D', 0, '', '', ''),
(5412, 1, 2218, 'Might and Magic Restoration', 6290, 'This patch will restore much of the content from the Japanese version while retaining additions\r\nfrom the US version.', '[5412]mm1res.zip', '1.0', '2020-09-21 16:36:30', '2020-09-19 23:07:25', '19 September 2020', 1600488000, '5412readme.txt', 1, 0, 0, 1, 1, 1, '5412titlescreen.png', 1, 0, 0, 907, 1, 'Database match: Might &amp; Magic - Secret of the Inner Sanctum (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8DE4F9DD211A02DF5B328FB7305BD651F07E8859\r\nFile CRC32: F56C955E\r\nROM SHA-1: B3C1140173115651E50CCDF906CF078BCABBE3C7\r\nROM CRC32: 532A27E6', 0, '', '', ''),
(5413, 1, 3554, 'Little Samson Restoration', 1868, 'This hack restores the original sprites for the water demon boss, the background sparkles and the Star of David from the Japanese version.\r\n\r\nThe 0xED hex editor was used to restore the graphics.', '[5413]Little Samson Restoration.zip', 'Final', '2020-09-21 19:23:30', '2022-01-30 11:18:31', '30 January 2022', 1643518800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1360, 1, 'Database match: Little Samson (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DF7CC70BF08E144FE4A1A29F529309A6CEA75A2E\r\nFile CRC32: 90F4B83C\r\nROM SHA-1: 5DA05FDF6AC67B1DFEE20E8DEF46AFF2A88F1578\r\nROM CRC32: B5E392E2\r\nDatabase match: Little Samson (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C0E918076CB02A563E2805884FD8B035AB5E06EB\r\nFile CRC32: 7E4D9B26\r\nROM SHA-1: CFA1B425D6E30DBEA99AECC9657BF884109C85B5\r\nROM CRC32: 5B5AB1F8', 0, '', '', ''),
(5414, 1, 137, 'Contra jump control', 2968, 'Changes:\r\n\r\n- Jump height control with holding button &quot;A&quot;.\r\n- Smoth directional control while jumping.', '[5414]Contra jump control.zip', '1.0', '2020-09-22 18:10:03', '2020-09-19 03:52:03', '18 September 2020', 1600401600, '5414readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 913, 1, 'Database match: Contra (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nFile CRC32: C50A8304\r\nROM SHA-1: 979494E7869AC7AB4815FDBD1DC99F893F713FBF\r\nROM CRC32: F6035030', 0, '', '', ''),
(5415, 1, 1938, 'Gradius Resurrection', 2968, 'Changes:\r\n\r\n- If life is lost, the level does not restart, and the player&#039;s ship appears from behind the screen with a period of invulnerability, as in the game Life Force.\r\n- added the ability to continue the game after a loss by selecting the &quot;continue&quot; menu item on the title screen.\r\n- Continue also works like an in-game save game, i.e. after GAME OVER, information about the level, hi score and number of players is saved in   SRAM. (but only after GAME OVER, and if you reset in the middle of the game,  the game will not be saved.)\r\n- At the end of the game, after the &quot;congratulations&quot; inscription, the &quot;bonus 100000&quot; inscription appears as in the Japanese version and other inscriptions, the inscriptions also change when passing the next loops.', '[5415]gradius resurrection.zip', '4', '2020-09-22 18:10:37', '2020-09-19 05:55:34', '03 July 2020', 1593748800, '', 0, 0, 0, 0, 1, 0, '5415titlescreen.png', 5, 0, 0, 1025, 1, 'Database match: Gradius (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 17D740E1E79350E1F0A6565908767E8585606A98\r\nFile CRC32: 7A269942\r\nROM SHA-1: 9282E87C643557682AEE674174821BF3A0FE3876\r\nROM CRC32: 350D835E', 0, '', '', ''),
(5416, 1, 171, 'Cookie&#039;s Original Sprites', 1868, 'This hack restores the original sprites of Cookie from the Japanese version.\r\n\r\nTile Molester was used to restore the graphics.', '[5416]Cookie\'s Original Sprites.zip', 'Final', '2020-09-22 21:15:38', '2020-09-21 05:10:34', '21 September 2020', 1600660800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 288, 1, 'Database match: Panic Restaurant (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E6AD766B7F42113325DEB96917CCD81DA92EEFA7\r\nFile CRC32: 69C9E654\r\nROM SHA-1: FA7DCADBFD76DE0320326EF3EE900D55020925E9\r\nROM CRC32: 435AEEC6', 0, '', '', ''),
(5417, 11, 958, 'Moonwalker: Custom Soundtrack', 6292, 'This hack modifies Michael Jackson: Moonwalker so that you can add your own high quality Michael Jackson soundtrack to the game. Review the ReadMe file for more information.\r\n\r\nA second patch restores the cut song &quot;Thriller&quot; and sound effects from the prototype to the 3rd level of the game.', '[5417]moonwalker_cdda-Poko Loko Lon.zip', '1.0', '2020-09-24 01:51:12', '2020-09-19 17:41:49', '22 August 2018', 1534910400, '5417readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2675, 8, 'Database match: Michael Jackson&#039;s Moonwalker (World)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8960BAC2027CDEADB07E535A77597FB783E1433B\r\nFile/ROM CRC32: 6A70791B', 0, '', '', ''),
(5418, 11, 1266, 'Wily Tower Always Available', 6294, 'Mega Man - The Wily Wars is a collection of remakes of the first 3 Mega Man games, originally released on the NES, now re-released, for the first time on the Sega Genesis. The Wily Wars was released in cartridge format in Japan and PAL regions. The North American Genesis version was available via the Sega Channel online service. Released in December, 1994. \r\n\r\nWily Tower is an optional bonus game unlocked after clearing all three Mega Man games on the same save file. The original game used Serial EEPROM which few emulators support, which means without patching, the only way to get to Wily Tower was to beat all three games in one go, or use downloaded save files and Save States to access it.\r\n\r\nThis patch makes the Wily Tower directly select-able from the game select menu.', '[5418]Megaman - The Wily Wars (E)! Wily Towers Patch.7z', '1.0', '2020-09-24 01:58:46', '2020-09-22 00:24:56', '21 September 2020', 1600660800, '', 0, 0, 1, 0, 0, 0, '5418titlescreen.png', 5, 0, 1, 2200, 8, 'Database match: Mega Man - The Wily Wars (Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: EA9AE2043C97DB716A8D31EE90E581C3D75F4E3E\r\nFile/ROM CRC32: DCF6E8B2', 0, '', '', ''),
(5419, 11, 2171, 'Super Street Fighter II Remix Edition By BlastoBR', 6295, 'Super Street Fighter II Remix Edition\r\n\r\n22/09/2020 Ver. 1.c\r\n\r\nAuthor: Luiz (BlastoBR) Fernando Oliveira\r\n\r\nBlasto Gameplays on Youtube: https://www.youtube.com/@blastogameplays2931\r\n\r\nApply Patch on ROM: Super Street Fighter II (USA).bin\r\n\r\nVisual changes:\r\n\r\n* New stage colors by Pyron\r\n* Modified Z80 sound driver by Stef (for better voices)\r\n* New title screen and intro animation colors\r\n* 8 new colors for all 16 characters\r\n* Brazilian Portuguese texts (English version is on the way)\r\n* SSFII Turbo style lifebars\r\n* Updated flags and country names (Russia is no longer U.S.S.R)\r\n\r\nGameplay changes:\r\n\r\n* The game is now region free.\r\n* Up to 7 stars for speed.\r\n* VS. screen can be skipped quickly by pressing any button.\r\n* Mashable button attacks are easier to perform (half the speed needed).\r\n* Cammy&#039;s Cannon Drill recovers 6 frames faster (like arcade version).\r\n* DeeJay&#039;s Machine gun Punch now always gets the 4 possible hits.\r\n* Balrog&#039;s Turn Punch (PPP) is always &quot;Final&quot;.\r\n* Chun-Li, Guile, Bison and Zangief&#039;s regular throws now do the same damage as the arcade.\r\n* Guile&#039;s Sonic Boom recovery time is now correct (20 frames instead of 12).\r\n* Sagat&#039;s High Tiger Shot recovery time is now correct (38 frames instead of 46).\r\n* Vega&#039;s Rolling Attack now goes a little further (like the arcade).\r\n\r\nMore info in the Readme file.', '[5419]Super Street Fighter II Blasto REMIX PTBR Ver1.d 220920.zip', '1.C', '2020-09-24 02:00:55', '2023-02-11 16:37:01', '22 September 2020', 1600747200, '5419readme.txt', 1, 1, 1, 1, 1, 0, '5419titlescreen.png', 1, 0, 0, 3073, 8, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4\r\nFile/ROM CRC32: 165DEFBF', 0, '', '', ''),
(5420, 1, 795, 'Mega Man 2 - No Full-Screen Flashes', 2597, 'This hack was a request by Garrett Gilchrist on behalf of Indie Gamer Chick in their pursuit of hacking ROMs to be more accessible to those with epilepsy.\r\n\r\nThis hack has removed all full-screen flashes. They are as follows:\r\n\r\n[list]\r\n[li]Stage select screen[/li]\r\n[li]Flashing during boss fights (such as in the background like with Metal Man, when attacking certain bosses, and the flashing after beating certain bosses)[/li]\r\n[li]The purple flashing when Dr. Light gives you special weapons[/li]\r\n[li]The map of Dr. Wily&#039;s castle when progressing to the next stage[/li]\r\n[li]The final cutscene, including the seasonal transitions[/li]\r\n[/list]\r\n\r\nHopefully this hack has made this game easier to enjoy for those who are extra sensitive to flashing lights.', '[5420]Mega Man 2 - No FSF.zip', '1.0', '2020-09-25 11:51:20', '2020-09-24 05:33:59', '24 September 2020', 1600920000, '5420readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 508, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', ''),
(5421, 10, 830, 'Heart of Chaos', 5505, 'Simple enough, it changes the music that plays in the Chaos Realm to Heart of Fire.', '[5421]Heart_of_Chaos.zip', '1.0', '2020-09-27 10:46:17', '2020-09-22 19:11:21', '22 September 2020', 1600747200, '5421readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 490, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(5422, 1, 709, 'Super Mario 16 de Septiembre Pack', 5739, 'A version of Super Mario Bros. on the NES and the Super Mario Bros. Special hack, which is based on the Japan-exclusive version of the game.\r\nIt&#039;s in Spanish, including a Mario wearing a sombrero to celebrate September 16th (Mexican Independence Day).\r\n\r\nOriginal &quot;Super Mario Bros. Special&quot; Hack: http://www.romhacking.net/hacks/1011/', '[5422]Super Mario 16 de Septiembre Pack.rar', '1.0', '2020-09-27 10:48:07', '2020-09-26 02:37:40', '25 September 2020', 1601006400, '', 1, 0, 0, 0, 0, 0, '5422titlescreen.png', 6, 0, 0, 345, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5423, 1, 1428, 'Elvira&#039;s Monster Party', 6297, 'Elvira, Mistress of the Dark, the horror hostess played by Cassandra Peterson, stars in this hack of Bandai&#039;s Monster Party for the NES / Famicom.\r\n\r\nWith a flaming sword to deflect attacks (like a baseball bat), and the ability to transform into a bat-winged (and bat-throwing) monster, Elvira &quot;the Queen of Halloween&quot; is ready for action! So batter up and fight through eight stages in a parody world filled with familiar movie monsters.\r\n\r\nThe player character has been replaced with Elvira, Mistress of the Dark, who also appears in the intro and outro cutscenes with new text. Boss text has also been altered.\r\n\r\nThis is based on the restoration and translation of Parody World Monster Party, 	released by Stardust Crusaders.\r\n[url]http://www.romhacking.net/translations/3115/[/url]\r\n\r\nConcept, player graphics and title graphics were created by Sil3nt_J.\r\n\r\nVarious graphics, text and Romhacking by Garrett Gilchrist (tygerbug).\r\n\r\nThis is a patch for Monster_Party_(J)_(Prototype).zip (256 KB)\r\n\r\nShe&#039;s ghoulish. She&#039;s glamorous. She&#039;s Elvira, Mistress of the Dark. And she needs your help! So batter up and battle through eight challenging stages in a parody world filled with familiar movie monsters. With a flaming sword to deflect attacks, and the ability to transform into a bat-winged (and bat-throwing) monster, she&#039;ll drive you batty. The horror hostess with the mostest is ready for action! We hope you are too! It&#039;s an adventure that&#039;s so funny it&#039;s scary. Only from Bandai on your Nintendo Entertainment System.', '[5423]Elvira\'s Monster Party IPS.zip', '14', '2020-09-27 13:20:22', '2022-07-21 12:53:04', '21 July 2022', 1658376000, '5423readme.txt', 1, 0, 0, 1, 0, 0, '5423titlescreen.png', 1, 0, 0, 1887, 1, 'Database match: Parody World - Monster Party (Japan) (Proto)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: ADAFE6E0EABA88B69F4991B7B78F7AA47D643151\r\nFile CRC32: BBCA6DA3\r\nROM SHA-1: F1AC6A76223A63545FAE93E6F33520BAC8EE5691\r\nROM CRC32: 21E28F50', 0, '', '', 'https://youtu.be/WP_csuNh7u8'),
(5424, 1, 4348, 'Earth Worm Jim 3 ENHANCED COLOR', 6071, 'Earth Worm Jim 3 (Unl) [p1] [!] (Enhanced colors)\r\nThis patch improves many of the color palettes in this game to make it look better, changing the colors of the backgrounds and sprites! Updated to version 1.1 to correct titles\r\nIn IPS format, you can use LunarIPS or Floating IPS.\r\nFile used:\r\nEarth Worm Jim 2 (Unl) [p1] [!]\r\n\r\nThe IPS patch must be used on a Nes ROM', '[5424]Earth Worm Jim 3 ENHANCED COLOR 1.1.rar', '1.1', '2020-09-27 14:23:37', '2020-09-28 19:38:11', '28 September 2020', 1601265600, '5424readme.txt', 1, 0, 0, 0, 0, 0, '5424titlescreen.png', 5, 0, 0, 467, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7A47D388DEDFF41369688109348422E36A60564A\r\nFile CRC32: D9748B92\r\nROM SHA-1: 593BCE6743E1743897BA1837F9738E14309563B5\r\nROM CRC32: B9AA4EEB', 0, '', '', ''),
(5425, 1, 750, 'SMB3 Buzzy Beetle Fix', 6298, 'This is a minor hack of SMB3 that changes the Buzzy Beetle sprites to how they appear in the Super Mario Maker games (The original SMB3 simply recycled the sprites from SMB1).\r\n\r\nThis hack has been created and tested only on USA PRG1, and any other versions have not been tested.', '[5425]Super Mario Bros. 3 Buzzy Beetle fix.zip', '1.0', '2020-09-27 14:52:37', '2020-09-27 15:31:20', '26 September 2020', 1601092800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 466, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5426, 1, 805, 'Metroid Improved RNG', 6299, 'This replaces the original (extremely bad) Metroid USA random number generator with an enhanced random number generator to fix the many issues random number generation in the original causes. Otherwise, gameplay is identical to the original cartridge version.\r\n\r\nVersion 1.1 fixes some bugs in and further optimizes the random number generation routine and removes some of the code from the original game that did not need to be patched. It also includes source code with some instructions on how to use it.\r\n\r\nKnown issues:\r\n* Polyps do not work properly if the game is loaded after a fresh boot in Norfair. If you leave and reenter Norfair, or start the game in another area and then travel to Norfair, they should work fine. This is actually present in the original NES game as well and fixing it is in scope but I am still working on that.\r\n* The random number generator state is destroyed when transitioning between areas or exiting.\r\n* Serious memory corruption occurs during the Mother Brain boss fight.\r\n\r\nThese latter two issues will be fixed in an upcoming patch.', '[5426]Metroid Improved RNG 1.1.zip', '1.1', '2020-09-27 14:53:50', '2020-10-01 21:04:00', '28 September 2020', 1601265600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 317, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(5427, 10, 1106, 'Castlevania - Harmony of Dissonance: Aesthetic Animation', 6300, 'The time has come to fix Juste&#039;s ridiculous walk and jump animation. \r\nNow moves more like Alucard or Soma Cruz.\r\nThere is also removed that annoying aura for aesthetic purposes.\r\n\r\nHere is the video with animation comparison:\r\n\r\n[url]https://youtu.be/BoySIJh4-54[/url]', '[5427]Castlevania - Harmony of Dissonance (E) (Skywalking).zip', '1.0', '2020-09-27 14:57:19', '2020-09-24 03:20:22', '23 September 2020', 1600833600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 3071, 1, 'Database match: Castlevania - Harmony of Dissonance (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 58034ADF2CF788ED308286090987CA73F807A54F\r\nFile/ROM CRC32: 521B3091', 0, '', '', ''),
(5428, 1, 709, 'SMB 1+2 Super Crowned - Toadette ver.', 5209, 'Here&#039;s something that&#039;s been a long time coming. A Super Crowned edition that actually features Toadette/Peachette! Facing off against her most hated enemy, Bowsette who kidnapped the most handsome Toads of the land! \r\n\r\nThe files included are for SMB1 and Lost Levels which both work when you patch over the same SMB ROM file.\r\n\r\nJust a small way to celebrate patient zero of the Super Crown, Peachette herself! Included are some Game Genie codes for Lost Levels in NES format.', '[5428]SMB1+2 Toadette-IPS.zip', '1.0', '2020-09-27 14:59:20', '2020-09-24 22:59:15', '24 September 2020', 1600920000, '5428readme.txt', 1, 0, 0, 1, 0, 1, '5428titlescreen.png', 5, 0, 0, 678, 1, 'File Name: Super Mario Bros. (JU) (PRG0) [!].nes\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version 20130731-235630)\r\nFile MD5: 811B027EAF99C2DEF7B933C5208636DE\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM MD5: 8E3630186E35D477231BF8FD50E54CDD\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5429, 27, 847, 'Better SM64 Non-Stop', 6301, '/! Attention /! Unless you want to play specifically on emulator or console I don’t recommend downloading this romhack anymore. Please download Mors’ Super Mario 64 Plus instead, since it has the same improvements (but better) and so much more. Please note that I am not affiliated with Mors or Super Mario 64 Plus.\r\n\r\nSM64 Non-Stop is a modification to Super Mario 64 that prevents Mario from going back to the castle when getting a star. However, there are a few problems:\r\n-There are no animations when getting a star or a key.\r\n-In certain cases you have to manually exit the level to continue playing\r\n-Since there is no dialog box or animation when getting a star, the game never saves. This also means getting a game over makes you lose all your progress.\r\nNote: I am not the author of the original Non-Stop modification which has been around for a long time.\r\n\r\nBetter SM64 Non-Stop aims to correct most of these problems as it keeps the animations and allows you to save. More precisely:\r\n-When getting a star it still play the animation, then the game displays a dialog box that asks you if you want to save, just like getting a &quot;100 coins&quot; type star.\r\n-When getting a key, it plays the key cutscene and it exits the level. Just like the vanilla game.\r\n\r\n\r\nIt was made for the US version of Super Mario 64 using the sm64 decomp project as a basis.\r\n\r\nYou can also manually modify the game by replacing two lines of the decompiled source code:\r\n\r\n-open src/game/interaction.c\r\n-On line 771, replace &quot;u32 noExit = (o-oInteractionSubtype &amp; INT_SUBTYPE_NO_EXIT) != 0;&quot; with &quot;u32 noExit = 16 = gCurrCourseNum &amp;&amp; gCurrCourseNum = 18 ? (o-oInteractionSubtype &amp; INT_SUBTYPE_NO_EXIT) != 0 : 1;&quot;\r\n\r\n-open src/game/camera.c\r\n-On line 5212, replace &quot;cutscene = determine_dance_cutscene(c);&quot; with &quot;cutscene = CUTSCENE_DANCE_DEFAULT;&quot;', '[5429]Better_SM64_NonStop.zip', '1.0', '2020-09-27 15:01:01', '2021-11-13 17:10:42', '26 September 2020', 1601092800, '5429readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1764, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(5430, 1, 2315, 'Gargoyle&#039;s Quest 2 - Ghosts &#039;N Goblins Font', 569, 'A cosmetic change to the font when you&#039;re talking to the NPCs, none of the levels and game play was changed, this was done in fifteen minutes. This hack hasn&#039;t been tested with the Demonic Restoration hack.', '[5430]GQ2_GNGF.7z', '1.0', '2020-09-27 15:17:52', '2020-09-20 14:38:46', '20 September 2020', 1600574400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 217, 1, 'Database match: Gargoyle&#039;s Quest II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2380B3439B2F1EA98D63DB99758671FA8FAF601C\r\nFile CRC32: DA7A9F89\r\nROM SHA-1: EDC4F9CC3BCED542E503A961E22D7B085ED17BCD\r\nROM CRC32: F0E9971B', 0, '', '', ''),
(5431, 10, 1106, 'Castlevania - Revenge of the Fiendsiecle Triple Trevor', 4808, 'This hack is basically the same as the original [url=http://www.romhacking.net/hacks/325/]Revenge of the Fiendsiecle[/url]  hack, but with all Belmont characters changed to look like Trevor Belmont, from Castlevania 3:\r\n\r\n- New palette for Julius;\r\n- New palette for Juste, based on Curse of Darkness&#039; Trevor Belmont;\r\n- NES Simon sprites and palettes changed for NES Trevor, from CV3;\r\n\r\nOriginal project found here;\r\n[url]https://www.romhacking.net/hacks/325/[/url]', '[5431]Castlevania Trevor in RoF.zip', '1.0', '2020-09-29 15:51:34', '2020-09-29 16:26:01', '26 September 2020', 1601092800, '', 1, 0, 0, 0, 1, 0, '', 6, 0, 1, 521, 1, 'Database match: Castlevania - Byakuya no Concerto (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 3AEB81EE60FA3E56A56EE069B0CE0D8BC34D9C4C\r\nFile/ROM CRC32: 379B3248', 0, '', '', ''),
(5432, 11, 790, 'Sonic 2: Fair Fight', 6303, 'This is a very simple romhack that adds 4 rings to the start of Death Egg Zone. The game expects you to be able to defeat the final boss in one try with no rings, which is very frustrating and difficult, but now it&#039;s a &#039;fair fight&#039; as you get a few rings to make it more manageable. No more one-hit deaths! Enjoy! Refer to the readme file for more information.', '[5432]Sonic 2 Fair Fight.zip', '1.0', '2020-09-29 16:14:55', '2020-09-27 15:39:46', '28 September 2020', 1601265600, '5432readme.txt', 0, 0, 1, 0, 0, 1, '', 5, 0, 1, 534, 8, 'Database match: Sonic The Hedgehog 2 (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9\r\nFile/ROM CRC32: 7B905383', 0, '', '', ''),
(5433, 1, 805, 'Metroid FDS RNG for NES version', 6304, 'This patch replaces the Metroid NES RNG with the FDS (Famicom Disk System) RNG.\r\nThis restores the original enemy behavior from the FDS version of Metroid.\r\nApply &quot;Metroid FDS RNG.ips&quot; to &quot;Metroid (U) (PRG0) [!].nes&quot;\r\n\r\nAlso included a patch for the expanded Metroid ROM using Ediroid.', '[5433]Metroid_FDS_RNG.zip', '1.0', '2020-09-29 16:29:11', '2020-09-28 14:35:36', '28 September 2020', 1601265600, '5433readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 628, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(5434, 9, 854, 'SMAS Improvement Hack', 3060, 'This hack looks as if it were the final version of Super Mario All-Stars, since there Mario and Luigi use the correct colors of their clothing in Super Mario Bros and Super Mario Bros: The Lost Levels, and the gloves were also replaced from the original color for Mario and Luigi&#039;s white gloves in Super Mario Bros 3.', '[5434]SMAS Improvement Hack 1.2.zip', '1.2', '2020-09-29 16:53:00', '2020-10-03 16:11:36', '03 October 2020', 1601697600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2244, 4, 'Database match: Super Mario All-Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6\r\nFile/ROM CRC32: 925637C7', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5435, 1, 750, 'Super Royal Pals. 3', 6223, 'Super Royal Pals. 3 is a &quot;What If&quot; hack. What if Nintendo decided to make the ladies of\r\nthe Mushroom Kingdom the stars of the story. This time taking place across 8 worlds outside of the Mushroom Kingdom. Based on Southbird&#039;s Disassembly.\r\n\r\nThe following changes were made:\r\n[list]\r\n[li]V1.2 - Fix M/L in battle mode and corrupt &quot;WELCOME TO WARP ZONE&quot; border.[/li]\r\n[li]V1.1 - There is new border art around the PEACH/DAISY start information window. The window now also says PEACH/DAISY.[/li]\r\n	[li]Replaced all character graphics with new graphics based on redrawn Princess Peach\r\n	  Graphics used in the &quot;Princess Sidestory - Royal Flush&quot; hack.[/li]\r\n	\r\n	[li]Removed lives and replaced it with a death counter.[/li]\r\n	\r\n	[li]Removed Score [Score Events can still trigger.][/li]\r\n	\r\n	[li]1-UPs now reduce the death counter.[/li]\r\n	\r\n	[li]Hold the UP BUTTON before shooting a fireball to fire the projectile upward. [/li]\r\n	\r\n	[li]Press the SELECT BUTTON after collecting the end of level card to [b]skip the animation.[/b][/li] \r\n	\r\n	[li]Adjusted suit physics, added slide down hills to all suits, removed spin when you have a star.[/li]\r\n	\r\n	[li]3 End Level cards will grant you a power-up instead of lives.[/li]\r\n	\r\n	[li]Frog Suit is now a Blooper Suit. [/li]\r\n	\r\n	[li]Redrew the 2x Sprites in Big/Small World. [/li]\r\n	\r\n	[li]Updated a few map tiles. [/li]\r\n	\r\n	[li]Removed the full screen flashing on Bowser&#039;s letter, moved it to the border colors.[/li]\r\n	\r\n	[li]Peach will save Mario and Daisy will save Luigi.[/li]\r\n	\r\n	[li]Replaced the Roulette Game with the Card Matching Game.[/li]\r\n	\r\n	[li]For more hacks, please visit: http://www.romhacking.net/community/6223/[/li]\r\n[/list]', '[5435]SuperRoyalPals3v1-3.zip', '1.2', '2020-09-30 15:47:51', '2020-10-10 18:30:57', '10 October 2020', 1602302400, '5435readme.txt', 1, 1, 0, 1, 1, 1, '5435titlescreen.png', 1, 0, 0, 1732, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(5436, 1, 750, 'SMB3 Toad Restored', 6307, 'Welcome to Super Mario Bros 3 Toad Restored. \r\n\r\nThis is a VERY simple graphic hack of the US version of SMB3 that restored Toad&#039;s sprite to look like in SMB2 in the Toad houses. \r\nAlso changed were the &quot;Question Mark Sphere&quot; in the game to the Key from SMB2.  \r\n\r\n2 hacks have been included since this patched SMB3 version 0 and version 1, so hopefully one will work correctly.\r\nNothing else was changed. Enjoy the hack.', '[5436]SMB3 Toad Restored.zip', '1.0', '2020-09-30 15:54:12', '2020-09-30 17:29:22', '29 September 2020', 1601352000, '5436readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 399, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(5437, 9, 802, 'Secret of Evermore 25th Anniversary Balance Patch', 1278, 'Secret of Evermore was originally released on October 1, 1995. 25 years have passed since, during which time people have called it on its share of issues, one of which is broken balancing. Focus on its problems, however, while they are significant, is ultimately a gesture of people being glass half-empty, something you just know is the case when I&#039;m pointing out as much, and it shows when Secret of Evermore still has its share of inspirational gameplay.\r\n\r\nThe 25th Anniversary Balance Patch is designed to highlight this very same inspirational gameplay to the best of its ability while curbing the game&#039;s biggest balance issues with the design philosophies in mind. There&#039;s even some core changes involved; try out the Axes, for example, because their damage output against defensive brick enemies might just surprise you.\r\n\r\nThis is only for the non-headered US version (as the ROM Information below would indicate), and compatibility, effective or otherwise, with other patches such as the 2 Player Edition Patch has not been tested. (It&#039;s likely the 2 Player Edition works simultaneously without issue, but better safe than sorry.)', '[5437]Evermore25AnniversaryBal_qfyd10.zip', '1.0', '2020-09-30 18:04:42', '2020-09-30 22:47:29', '27 September 2020', 1601179200, '5437readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2177, 4, 'Database match: Secret of Evermore (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 79E7738630FFF5699217EF58ECC421BC8FCBCD89\r\nFile/ROM CRC32: A5C0045E', 0, '', '', ''),
(5438, 11, 790, 'Prototype Sprites in Final Sonic 2', 5803, 'This simple patch replaces the final character sprites with the ones seen in early prototypes of the game, with all extra frames of animation fully ported over.', '[5438]Prototype Sprites in Final Sonic 2.zip', '1.0', '2020-10-01 03:20:29', '2020-10-01 02:30:48', '30 September 2020', 1601438400, '', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 864, 8, 'Database match: Sonic The Hedgehog 2 (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9\r\nFile/ROM CRC32: 7B905383', 0, '', '', ''),
(5439, 1, 816, 'Shadowgate Swedish Verbs Fixed', 6283, 'Shadowgate is one of the few NES games that got released with Swedish in-game text. Unfortunately the final master build introduced typos in two of the usable verbs.\r\n\r\nThis patch will correct the spelling of the verbs from &quot;GÄ&quot; and &quot;SLÄ&quot; to &quot;GÅ&quot; and &quot;SLÅ&quot;.', '[5439]Shadowgate (Sweden) (Fixed).zip', '1.0', '2020-10-01 18:02:21', '2020-09-30 17:02:35', '30 September 2020', 1601438400, '', 0, 0, 0, 1, 0, 0, '5439titlescreen.png', 5, 0, 0, 100, 1, 'Database match: Shadowgate (Sweden)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 35646A6CE108DE343E04234F089F77A4A0D3821B\r\nFile CRC32: C25ADD68\r\nROM SHA-1: 757AB53FBFF0ADF1C2C2E05A35AB861365021057\r\nROM CRC32: 2B1497DC', 0, '', '', ''),
(5440, 1, 753, 'Zelda 2 Redux', 3060, 'Have you always tried to play through Zelda II and finding out it was either excruciatingly difficulty, unbalanced, too tough or perhaps found that it just has so many quirks that doesn&#039;t make the game enjoyable?\r\n\r\nThis hack tries to address that by rebalancing the game, making some QoL changes and also some visual flare into the game, without compromising the original game&#039;s design. Be sure to check the full Changelog inside the ReadMe file for the full list of changes made to this hack, and also don&#039;t forget to check the optional patches too!\r\n\r\nWant to see the full discussion and/or development of the hack? \r\nFollow it on one of the next sources:\r\n* [url=https://www.romhacking.net/forum/index.php?topic=26001.0]&quot;Zelda 2 Redux&quot; Discussion Thread at RomHacking.net[/url]\r\n* [url=https://github.com/ShadowOne333/Zelda2-Redux]Zelda 2 Redux Source Code[/url]\r\n\r\n----\r\n\r\n[b]Changelog[/b]\r\n\r\n* [b]see Readme File[/b]', '[5440]Zelda2-Redux.zip', '3.0', '2020-10-02 17:17:37', '2023-07-26 01:41:06', '14 December 2021', 1639458000, '5440readme.txt', 1, 1, 1, 1, 1, 1, '5440titlescreen.png', 5, 0, 0, 20897, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, 'GPL-3.0', 'https://github.com/ShadowOne333/Zelda2-Redux', ''),
(5441, 11, 3113, 'The Addams Family - Improved Controls', 5637, 'This patch grants Gomez tighter control when turning and stopping to help deal with difficult jumps and dodging enemies. With this patch you will no longer mistime a jump or accidently land in front of an enemy.\r\n\r\nPatching information can be found in the readme file.', '[5441]Addams Family Improved Controls.zip', '1.0', '2020-10-02 17:19:14', '2020-10-02 18:00:28', '01 October 2020', 1601524800, '5441readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 592, 8, 'Database match: Addams Family, The (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 1CD7AC493A448C7486EEFDE2300240C3675986A9\r\nFile/ROM CRC32: 71F58614', 0, '', '', ''),
(5442, 1, 2022, 'Donkey Kong 3 (highscore-savepatch)', 756, 'This patch implements highscore-saving for both Game A and Game B.', '[5442]DonkeyKong3(U)Highscore-savepatch.zip', '1.0', '2020-10-02 17:21:39', '2020-10-01 07:26:58', '01 October 2020', 1601524800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 301, 1, 'Database match: Donkey Kong 3 (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EC6FA944C672A2522C8BC270A25842281C65FF5D\r\nFile CRC32: D1CAC3C2\r\nROM SHA-1: 75E3AB6D075DFC20FA88DC8E420A489ACA94BEF6\r\nROM CRC32: B3D74C0D', 0, '', '', ''),
(5443, 1, 2047, 'Prince of Persia No Full-screen Flashes', 6308, 'This hack removes all full-screen flashes to make the game more enjoyable for those who are sensitive to flashing lights.', '[5443]Prince of Persia No Full-screen Flashes.zip', '1.0', '2020-10-02 17:21:49', '2020-11-08 13:47:57', '01 October 2020', 1601524800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 194, 1, 'Database match: Prince of Persia (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6B58F149F34FA829135619C58700CAAA95B9CDE3\r\nFile CRC32: 43C7E445\r\nROM SHA-1: 9BC0211CF659608E375AA2D29CEC1ECDE463CF29\r\nROM CRC32: 70CE3771', 0, '', '', ''),
(5444, 11, 3670, 'Dr. Robotnik&#039;s MBM - 4 Colors for Battle', 5053, 'Battle it out against a friend using four types of Beans instead of five, just like modern Puyo Puyo. In addition, the Red Bean is now Red and White to make the game more accessible to more players. As a bonus, Sound Test is unlocked in the Options menu!\r\n\r\nNotes: Exercise mode still uses all five Beans, however, the Purple Bean is now Purple and Black.', '[5444]Dr. Robotnik\'s MBM - 4 Colors for Battle.ips.zip', '1.0', '2020-10-02 17:42:50', '2020-10-02 18:02:36', '30 September 2020', 1601438400, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 222, 8, 'Database match: Dr. Robotnik&#039;s Mean Bean Machine (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: AA6B60103FA92BC95FCC824BF1675E411627C8D3\r\nFile/ROM CRC32: C7CA517F', 0, '', '', ''),
(5445, 1, 1998, 'Battletoads changed colors', 6071, 'Battletoads - (colors changed)\r\n\r\nThis patch changes many of the color palettes in this game, sky blue toads and some stages with colors similar to SNES. Version 1.1 fixes bugs in colors of the first level\r\n\r\nIn IPS format, you can use LunarIPS or Floating IPS.\r\nFile used:\r\nBattletoads (United States) .Nes\r\n\r\nThe IPS patch must be used on a NES ROM', '[5445]Battletoads (USA)changed colors1.1.rar', '1.1', '2020-10-03 19:28:43', '2020-10-03 20:48:33', '03 October 2020', 1601697600, '5445readme.txt', 1, 0, 0, 0, 0, 0, '5445titlescreen.png', 5, 0, 0, 753, 1, 'Database match: Battletoads (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5C3A497A82BE60704DEDF45248B6AD9B32C855AB\r\nFile CRC32: BA9164E7\r\nROM SHA-1: D85C9FF489672534FBF61A15F8FA56FFF489A34B\r\nROM CRC32: 279710DC', 0, '', '', ''),
(5446, 31, 1368, 'Ultimate Doom MAPS All Episodes Hack', 6311, 'This patch includes the PC Ultimate Doom maps ported to 32x (using existing 32x textures).\r\n-Hack supports both PAL and NTSC roms(both patches inside attachment).\r\n-Hack includes all 4 episodes (replaced 32x maps with the ultimate doom maps). \r\n-Level selection expanded until level 64.\r\n\r\n\r\nAttachment includes 3 different patches (each for PAL and NTSC)\r\n- Ultimate Doom Full 32X V1.03 (include all 4 episodes, you must start from level 31, and at map 64)\r\n- ULTIMATE DOOM 1&amp;2 32X V1.01 (include episodes 1&amp;2 only, start from level 1 like official)\r\n- ULTIMATE DOOM 3&amp;4 32X V1.01 (include episodes 3&amp;4 only, start from level 1 like official)\r\n\r\nUse only one patch per rom. \r\n\r\nTo apply patches you must use xdelta.\r\n\r\nSuccessfully tested on real hardware.', '[5446]ULTIMATE DOOM.rar', '1.03', '2020-10-03 19:55:08', '2020-10-02 21:08:05', '05 February 2019', 1549342800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 881, 8, 'Database match: Doom (Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 4EC03C2114EBFFBBCD16859583340D4EA4CD8DD5\r\nFile/ROM CRC32: 53734E3A', 0, '', '', ''),
(5447, 9, 2474, 'SMAS+W SMB2 Classic Overalls', 4287, '==Removed at request of Author==\r\n\r\nInspired by (and yet does the opposite) of spiffy&#039;s &quot;[url=https://www.romhacking.net/hacks/2766/]SMB1/LL Switched Overall Colours[/url]&quot; patch which swamped the shirt/overalls scheme for SMB1 to reflect the Mario Bros.&#039; modern appearance, this patch instead swaps the colours in SMB2 to reflect the classic artwork at the time (plus the boxart seen in game).\r\n\r\nThis changes:\r\n- the title screen\r\n- the character select screen\r\n- the in-game sprites\r\n- the ending score sprites\r\n- the ending dream sprites\r\n\r\nPlanned for potential future releases:\r\n- Toad&#039;s mushroom cap pattern from the GBA release\r\n- Peach&#039;s revised hair style from the DSi Shop animation\r\n\r\n----\r\n\r\n[i][b]NOTE:[/b] The download was removed by request of the author and should not be re-uploaded.[/i]\r\n\r\n----', '', '1.0', '2020-10-05 13:05:08', '2021-06-24 22:09:02', '01 October 2020', 1601524800, '', 1, 0, 0, 0, 0, 0, '', 5, 1, 1, 344, 4, 'Database match: Super Mario All-Stars + Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: D245E41A2B590F7D63666B0772CBDDFB26F254A2\r\nFile/ROM CRC32: F84305B1', 0, '', '', ''),
(5448, 1, 956, 'Bald Bull&#039;s Punch-Out!!', 2811, 'Bald Bull finally has his own game!  Fight 12 epic battles against Bald Bull!  Once you finally defeat him, one opponent remains...\r\n\r\nExtra Information:\r\n\r\n• Though this hack uses the Famicom game style, you still must use the Mike Tyson NTSC version to patch it.', '[5448]BBpunchout2.zip', '2.0', '2020-10-07 17:21:35', '2020-09-27 22:17:48', '30 August 2009', 1251604800, '5448readme.txt', 1, 0, 1, 1, 1, 0, '5448titlescreen.png', 1, 0, 0, 898, 1, 'Database match: Mike Tyson&#039;s Punch-Out!! (Japan, USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0F0C2C2E294FF8CE255A618964728C935FD8963B\r\nFile CRC32: 3DF8E170\r\nROM SHA-1: B6F6BD9D78CDD264A117D4B647AEE3309993E9A9\r\nROM CRC32: 2C818014', 0, '', '', ''),
(5449, 31, 1368, 'Doom 2 MAPS All Levels Hack', 6311, 'This patch includes the PC Doom 2 maps ported to 32x (using existing 32x textures).\r\n-Hack supports both PAL and NTSC roms(both patches inside attachment).\r\n-Hack includes all Doom 2 Levels (replaced 32x maps with Doom 2 maps).\r\n-Level selection expanded until level 63.\r\n\r\n\r\nAttachment includes 3 different patches (each for PAL and NTSC)\r\n-DOOM II 32X V1.03 (include all 4 episodes, you must start from level 31, and at map 63)\r\n-DOOM II Part1 V1.03 (include Levels 1-16 only, start from level 1 like official)\r\n-DOOM II Part2 V1.03 (include episodes 17-32 only, start from level 1 like official)\r\n\r\nUse only one patch per rom.\r\n\r\nTo apply patches you must use xdelta.\r\n\r\nSuccessfully tested on real hardware.', '[5449]DOOM 2.rar', '1.03', '2020-10-07 17:21:54', '2020-10-03 21:04:08', '02 May 2019', 1556769600, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 794, 8, 'Database match: Doom (Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 4EC03C2114EBFFBBCD16859583340D4EA4CD8DD5\r\nFile/ROM CRC32: 53734E3A', 0, '', '', ''),
(5450, 1, 1801, 'uforia 1.2 Mario Bros. character', 6071, 'uforia the saga (mario bros playable character)\r\nThis ips patch changes the playable character to Mario Bros version 1.2 The saga was changed to the Uforia version and the sprites and animations were corrected, also some color palettes were modified, the dialogs of the Mario Bros character are now in Spanish.\r\nIn IPS format, you can use LunarIPS or Floating IPS.\r\nFile used:\r\nHebereke (Japan) .Nes.\r\n\r\nThe IPS patch must be used on a NES ROM.', '[5450]Ufouria - The Saga (mario bros).rar', '1.2', '2020-10-07 17:33:49', '2021-05-25 15:20:11', '25 May 2021', 1621915200, '5450readme.txt', 1, 0, 0, 0, 0, 0, '5450titlescreen.png', 1, 0, 0, 507, 1, 'Database match: Hebereke (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5CE5DAAB012AE6A49B2FE18E162343D3EA705EAC\r\nFile CRC32: 2A137974\r\nROM SHA-1: 7D10C6DD141DA35A1672F127791639B5816C692D\r\nROM CRC32: 72928698', 0, '', '', ''),
(5451, 1, 709, 'Extra Melody Bros.', 6312, 'This is a hack that makes the music sound better. some music has less notes, and some have more! Enjoy! (No levels are changed, only the music)', '[5451]Extra Melody Bros.zip', '0.1', '2020-10-07 20:31:42', '2020-10-08 08:10:45', '04 October 2020', 1601784000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 510, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5452, 1, 1408, 'Dr. Garfield', 6313, 'Find out why everybody’s calling on Dr. Garfield.\r\n\r\n(This may sting a little.)\r\n\r\nLooking for an intense new challenge?\r\nDr. Garfield is here and he&#039;s got the cure! \r\n\r\nThree kinds of ugly, nasty viruses are on the loose. But these germs are fun to catch. Garfield throws multi-colored vitamin capsules into the bottle. You can move, shift or spin the capsules as they fall. Arrange them to align with other capsules on top of the virus. If you can get 4 or more of the same color in a row, POOF! The viruses disappear! Destroy all the viruses in the bottle and you progress to the next round, where things get even more difficult. Play alone or enjoy simultaneous 2-player action, only from Nintendo on your Nintendo Entertainment System or Nintendo Game Boy.\r\n\r\nDr. Garfield—the fun is contagious!', '[5452]drgarfield IPS R.zip', '23', '2020-10-07 20:40:21', '2022-06-28 11:02:16', '28 June 2022', 1656388800, '5452readme.txt', 1, 1, 0, 1, 1, 1, '5452titlescreen.png', 5, 0, 0, 2971, 1, 'Database match: Virus (USA) (Beta) (1990-02-02)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 3DEBD8BBFF0BC338B87FE8E007DE97ECA7CA3810\r\nFile CRC32: 409C55F5\r\nROM SHA-1: BA0429D47E0C0E0E83AFC987CA65ECC0FF809935\r\nROM CRC32: 5EDEC8CD', 0, '', '', ''),
(5453, 9, 1930, 'Killer Instinct - Eyedol Edition Deluxe', 5064, 'In this hack, you can choose Eyedol to play. And if you win a match, you continue with Eyedol, and if you lose a match, you can choose him again. As an additional the code that restores the Eyedol hp when he hits the paw on the floor has been applied . Now you no longer need to use the code to press and hold right while pressing L, R, X, B, Y, A on the VS screen with Cinder selected, every time you win or lose a fight.\r\nThis hack works with the version: Killer Instinct (U) (V1.0) [!]. smc', '[5453]Killer Instinct - Eyedol Edition Deluxe.7z', '1.0', '2020-10-10 22:35:37', '2020-10-09 21:30:56', '09 October 2020', 1602216000, '', 0, 0, 0, 0, 1, 1, '5453titlescreen.png', 5, 0, 0, 2600, 3, 'No-Intro Name: Killer Instinct (USA)\r\n(No-Intro version  20130701-030720)\r\nROM CRC32    252C1DA7\r\nROM/File SHA-1: EE9E2E95D6E99EB1B0E2060A1210A489E88DCC13\r\nPatched File SHA-1: E383855B78AC99B2985B522B858627F68AFABB29\r\nPatched ROM SHA-1: BAB57E873743A6B8F866BC51538808AA1F77A124', 0, '', '', ''),
(5454, 9, 4355, 'King&#039;s Defeat Restoration', 6315, 'This hack restores the original animation of King&#039;s defeat by special moves, when her chest is exposed. In the original Japanese version, her bra is fully visible, but this was censored in the American version.\r\n\r\nAll other censored stuff was left intact. Feel free to use my hack as a base for a more complete one (keeping the credits, please).\r\n\r\nThis hack was entirely made with those three tools:\r\n-Tile Molester and SNESTilesKitten: for sprite identification\r\n-0xED: for the actual editing\r\n\r\nVersion 1.1: ROM checksum is now correct.', '[5454]AoF_KingsDefeatRestoration_1.1.zip', '1.1', '2020-10-10 22:38:01', '2021-06-17 00:48:43', '16 June 2021', 1623816000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 614, 4, 'Database match: Art of Fighting (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: DB0ED085BD28BF58EC050E6EB950471163F8367E\r\nFile/ROM CRC32: 9FA74067', 0, '', '', ''),
(5455, 1, 712, 'The Legend of Zelda - Perils of Darkness', 4203, 'This hack is truly a brand new Zelda™ experience and one that is unrecognizable next to the original game. This hack had a lot of thought put into every aspect of it. Months of editing, testing, and revising have been put into this project, as this is the final Zelda 1 hack that will be released by The3Dude. Because of this, he poured his heart out for this final Zelda hack, so that it can truly outshine his other hacks. \r\n\r\nMAJOR NOTE - This hack is very non-linear, as the dungeons are not numbered in quest 1. The dungeons can be beaten in numerous random orders. Any region can be explored from the start, and players can get a good advantage early on by venturing to certain areas first. The second quest is the total opposite and is entirely linear. There is no possible way to beat the dungeons out of order. Just know that if Darknuts or Wizzrobes are seen in the beginning, then save that dungeon for after the others. Play wisely, exploration is rewarded.\r\n\r\nList of Changes:\r\n\r\n-Four difficulty modes (as of v1.8)\r\n-Completely revised graphics that push the NES limits and are almost 16-bit like\r\n-New regions such as Lava, Snow, and Underwater\r\n-Brand New Overworld and Secrets\r\n-18 brand new dungeons based on certain aspects of the hack\r\n-Secrets have minor visual cues now (Bombable walls have cracks etc.)\r\n-NEW ITEM! (Heart Pieces)\r\n-NEW SOUND EFFECTS! (Nearly all are new)\r\n-NEW MUSIC! (To an extent)\r\n-UP+A save trick changed to just pressing Select as Player 1\r\n-An accessible first quest, and a challenging 2nd quest\r\n_____________________________________________________________________________________\r\n\r\n=====================================================================================\r\nCHANGELOG v1.9 - Touchups + Fixed the &quot;Anti Noise&quot; patch:\r\n=====================================================================================\r\n____________________________________________________________________________________\r\n-1. Added a Blue Bubble that was meant to be at a certain spot on the overworld in Normal mode.\r\n-2. Adjusted the amount of Blue and Red Bubbles in the lava region for all difficulty modes.\r\n-3. Slight changes to the overworld areas that contained spike traps for certain difficulty modes.\r\n-4. Moved the Dodongos in the Quest 1 raft dungeon to the room containing the raft, and replaced enemies in the old Dodongo room with non-respawnable enemies.\r\n-5. Added an invisible, walk-thru wall to the Quest 1 bow dungeon to prevent you from getting stuck in the room. *Getting stuck was a problem only if all you owned was a sword and no other weapon at that point, due to being unable to defeat the enemies which unlock the shutter door.*\r\n-6. The optional Anti Noise patch had a bug that used to overwrite incorrect graphic pointers, causing the difficulty in the title scroll to display as &quot;v1.4&quot; among various other unintended graphical changes. This unintended issue has now been resolved.\r\n\r\n_____________________________________________________________________________________\r\nNOTE~ The included manual has the full prologue, hints for item locations, info on damage pointers, and special techniques.\r\n=====================================================================================', '[5455]TLoZ-PerilsofDarkness v1-9.zip', '1.9', '2020-10-10 22:39:39', '2023-04-30 10:49:59', '30 April 2023', 1682827200, '5455readme.txt', 1, 1, 1, 1, 1, 1, '5455titlescreen.gif', 1, 0, 0, 9730, 1, 'Database match: Legend of Zelda, The (USA) --- PRG0 VERSION\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(5457, 1, 774, 'Megaman 1 - The New Lands', 6317, 'Megaman 1 - The New Lands is a complete romhack of Megaman 1 (not Rockman 1). It features custom levels, custom robot masters, new musics, original art for every stage, modified weapons, enemies and bosses behaviors, faster megabuster shooting and increased shots limit, no knockback after getting damage, removes the deceleration of Megaman, making him stops instantly after the player stop pressing left or right, the most annoying enemies were nerfed, modified damage for each weapon, etc.\r\n\r\nV 1.1: Some bugs and other issues were fixed (like the softlock in TintMan&#039;s stage, the invisible spike on the red path of the stage, glitchy sprites after spawning in Wily 1&#039;s first checkpoint and the non solid wall on Dyna Man&#039;s stage), and a few sections were nerfed to be less frustrating without Magnet Beam.\r\n\r\nV 1.2 The game has been completely revamped in every way (some parts more than others). Expect a much more creative and fun adventure than older versions. There are two patches. &quot;Default&quot;, the normal one, and &quot;No Skid&quot;, which removes Megaman&#039;s deceleration when you stop running.\r\n\r\nEnjoy~', '[5457]MM1TNL (V1.2).rar', '1.2', '2020-10-11 04:02:58', '2021-07-10 13:59:36', '09 July 2021', 1625803200, '', 1, 1, 1, 1, 1, 0, '5457titlescreen.png', 1, 0, 0, 4295, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(5458, 1, 1515, 'Porco Rosso (1943 NES Hack)', 6192, 'Set after Porco and Curtis&#039; dogfight in one of Studio Ghibli&#039;s most underrated films, Porco is now faced with outflying the Italian Air Force, the still bitter pirates, and some hired thugs and mercenaries in order to keep Gina and Fio safe while also ensuring his own continued freedom. He must also face additional opposition from the sea, as the fascist powers of Italy have sent their Navy to prevent Porco from escaping the Mediterranean. With Curtis&#039; help, Porco must shoot down as many enemy fighters as he can to escape his newfound peril in what might be the most dangerous battle of his life. In order to do so, he must also find and eliminate some of the enemy&#039;s top brass lurking in commandeered civilian leisure planes on the outskirts of the battle, waiting to watch his defeat. Help Porco save the ones he loves and obtain the life he always wanted without his curse...\r\n\r\nMultiple Custom Covers/Box Arts (created by CryinOnion) can be found [url=https://imgur.com/gallery/iaUQ31F][u]here[/u][/url] (for NES classic users and people who like visual distinction).\r\n\r\nChangelog:\r\n\r\nVersion 2.0/Enhanced Edition\r\n- All large images/art, including a brand new title screen, powerup screen, password screen, and ending screen, all with beautiful new designs edited by Cryin Onion\r\n\r\nVersion 1.0:\r\n- Edited all Ending/Transition text and Finished &quot;Good Ending Cutscene&quot;\r\n\r\nVersion 0.9:\r\n- Finished all sprite edits and replaced most graphics', '[5458]Porco Rosso (1943 NES Hack - includes Enhanced Edition).zip', '2.0', '2020-10-11 04:14:31', '2021-01-22 16:31:00', '31 October 2020', 1604116800, '5458readme.txt', 1, 0, 0, 1, 0, 0, '5458titlescreen.png', 1, 0, 0, 1433, 1, 'Database match: 1943 - The Battle of Midway (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 443D235FBDD0E0B3ADB1DCF18C6CAA7ECEEC8BEE\r\nFile CRC32: D131BF15\r\nROM SHA-1: 1E76A86398F069DA43B25351EF419BE664D630C5\r\nROM CRC32: 12C6D5C7', 0, '', '', ''),
(5459, 1, 4358, 'Penguin Land NES', 6313, 'Sega&#039;s classic Doki Doki Penguin Land is ported to the Nintendo Entertainment System. Well, sort of. This is actually a graphics hack for the unlicensed clone Duck Maze. (Proper versions of Penguin Land appeared on three Sega systems and Game Boy.)\r\n\r\nWelcome to Penguin Land, in the vast and frozen Antarctic. Meet Commander Adelie Overbite. He&#039;s just a penguin in love with a delivery to make. He&#039;s a clever and persistent penguin but that&#039;s not enough to get his precious egg back safely to his wife at home. He needs your help and ingenuity to get through 20 mindboggling mazes.\r\n\r\nYour journey will take you deep underground into mysterious caverns where dangerous animals await to attack and destroy your eggs. Beware of hidden dangers and traps. Beware the egg-stealing fox, and the deadly polar bears of the Gangow Gang.\r\n\r\nGuide your egg down to your underground home by moving and destroying blocks. Don&#039;t let the fragile egg fall! Start your adventure in level 1 and challenge your way through. Or if you&#039;re feeling dangerous, skip straight to a higher level. But be careful not to crack up, because you can&#039;t be a hero with egg on your face. For one or two players.', '[5459]Penguin Land NES.zip', '1.0', '2020-10-13 13:48:14', '2021-09-30 20:49:23', '07 October 2020', 1602043200, '5459readme.txt', 1, 0, 0, 0, 0, 0, '5459titlescreen.png', 5, 0, 0, 343, 1, 'Database match: Duck Maze (Australia) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7A4E1430C74B226FF9CF59F63C185E34CA09D568\r\nFile CRC32: 1C1CA36\r\nROM SHA-1: 261CD2397B65C43F50F56C367AF5CC5E99BE6116\r\nROM CRC32: FF1CEFAA', 0, '', '', ''),
(5462, 9, 4167, 'Cooly Skunk (PAL Region Fix)', 2869, 'When trying to play Cooly Skunk on a PAL machine it wouldn&#039;t load because of a incorrect jump to an empty area. This is now fixed and makes the game playable in PAL as well.\r\n\r\nThis patch works with all versions of the game. BS-X, Regular and translations.', '[5462]Cooly Skunk (Region Free).zip', '1.0', '2020-10-13 23:16:47', '2020-10-14 03:58:54', '11 October 2020', 1602388800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 249, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 135C5330BE85BA72A7417C6773CA0C352446C216\r\nFile/ROM CRC32: 90FD3134', 0, '', '', ''),
(5463, 1, 805, 'Super Mochtroid', 6320, 'Welcome to my first rom hack\r\n\r\nSuper Mochtroid:\r\n\r\nBased on the introduction sequence in Super Metroid when Samus is telling the story thus far.\r\n\r\n- New Samus sprites and animation improvements.\r\n- Updated boss graphics and Ridley fight asm.\r\n- Crouching function\r\n- Most enemies don&#039;t exist during door transistions (no more unfair rinkas).\r\n- New beam system and damage adjustments (see README.txt)\r\n\r\nVersion 1.1\r\n\r\n- Current health and missiles are saved upon using an elevator (see v1.1 CHANGELOG.txt for more details)\r\n- Password now saves health as well as missiles.\r\n- New Game starts the player off with 99 health.\r\n- Various changes and bugfixes (see v1.1 CHANGELOG.txt)\r\n\r\nHope you enjoy!', '[5463]Super Mochtroid (v1.1).zip', '1.1', '2020-10-13 23:23:29', '2020-10-18 20:09:28', '18 October 2020', 1602993600, '5463readme.txt', 1, 0, 0, 0, 1, 1, '5463titlescreen.png', 5, 0, 0, 1290, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(5464, 9, 3380, 'Minor Improvements For Final Fight 2', 1868, 'This hack does some minor improvements to the game, here what it does:\r\n\r\nChanges Rolent to Rolento.\r\n\r\nGives Rolento his Final Fight 1 colors.\r\n\r\nYou start with nine lives instead of five.\r\n\r\nChanges &amp; fixes the names of some of the items.\r\n\r\nFixes the format of the time shown at the start of each round in the Japanese version.\r\n\r\nFurther improvements will be added in the future.\r\n\r\nThe author created an Help Wanted Ad for this hack, because there were stuff they couldn’t do. You can check it out here to see what they need help on: https://www.romhacking.net/forum/index.php?topic=31583.0', '[5464]Minor Improvements For Final Fight 2.zip', '1.0', '2020-10-14 05:06:05', '2023-11-20 15:04:56', '14 October 2020', 1602633600, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1615, 4, 'Database match: Final Fight 2 (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 3185D06725E27DE8E7C703CF4B8E5B5B17B03C7F\r\nFile/ROM CRC32: 7B94CA96\r\nDatabase match: Final Fight 2 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 3B4A8C49AB9046BE88F59669FA88C305F430178E\r\nFile/ROM CRC32: F41E1A5A\r\nDatabase match: Final Fight 2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 462CE5DC82A5411A3698904EA9BAB993850A2175\r\nFile/ROM CRC32: 8C37FF55', 0, '', '', ''),
(5465, 9, 2949, 'Player Sprites Restoration', 6228, 'This patch does just one thing, restore the sprites of Josephine / Mai from the original &quot;Makeruna! Makendou&quot; rom of Japan.\r\n\r\n Considering that they had justified reasons to do this censorship, they had to have applied it also in another character that even contains a sprite with a slightly revealing pose under her skirt, clearly speaking of the girl who also appears in the box/label art, in this way, these changes would have been more convincing, don&#039;t you think?. Whatever, enjoy it.\r\n\r\nBy the way, please download the &quot;Kendo Rage (U) [!]&quot; rom for the patch to work better.', '[5465]Kendo Rage (Player Sprites Restoration).rar', '1.0', '2020-10-14 05:06:21', '2021-05-15 03:55:22', '10 October 2020', 1602302400, '5465readme.txt', 1, 0, 0, 0, 0, 0, '5465titlescreen.png', 5, 0, 0, 613, 4, 'Database match: Kendo Rage (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 1930E1F67F28AFEE0A666980EA1A018AF9B77B6A\r\nFile/ROM CRC32: D1048918', 0, '', '', ''),
(5466, 1, 121, 'Dragon Quest III: Delocalized', 6179, 'Thank you for taking a moment to look into Dragon Quest III: Delocalized. This project has been steadily worked on for approximately 2 years. It includes a complete retranslation from the original Japanese text along with numerous bug fixes, restorations and highly conservative improvements. The main idea for this project was to provide English speakers an opportunity to play a version of the game that mirrors the Japanese Dragon Quest III while retaining some of the improvements made to the English version. The authors are striving for something that&#039;s uncensored and rigorously accurate, yet also delivered with none of the awkward language that frequently plagues literal translations. \r\n\r\n* Note: As of version 1.05, optional patches have been added for reverting to either Dragon Warrior or Dragon Quest official spell namings.\r\n \r\nPlease submit any questions or issues on this combined project thread.\r\n[url]http://www.romhacking.net/forum/index.php?topic=26951.0[/url]', '[5466]dq3_delocalized_107.zip', '1.07', '2020-10-14 05:07:09', '2024-06-18 12:01:17', '18 June 2024', 1718668800, '5466readme.txt', 1, 0, 0, 1, 1, 0, '5466titlescreen.png', 5, 0, 0, 4351, 1, 'Database match: Dragon Warrior III (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A867549BAD1CBA4CD6F6DD51743E78596B982BD8\r\nFile CRC32: EB63E83\r\nROM SHA-1: E58B61B031A9F0DC168525654BCB9883EF61A976\r\nROM CRC32: A86A5318', 0, '', '', ''),
(5467, 1, 2190, 'Pac-Man Among Us', 6323, 'This is a hack of Pac-Man from Nes but the sprites of the ghosts have been changed to ones similar to those of the video game Among Us.\r\n\r\nI hope you enjoy :)', '[5467]Pacman AU.zip', '1.0', '2020-10-14 18:14:02', '2020-10-14 18:27:19', '08 October 2020', 1602129600, '5467readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 391, 1, 'Database match: Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E7D818E128593109B5C480497A050FACC0744F1B\r\nFile CRC32: 15D202D8\r\nROM SHA-1: 92C3361B9E3B28A51FD30E7845C988A6D576EE65\r\nROM CRC32: 9E4E9CC2', 0, '', '', ''),
(5468, 1, 2190, 'Pac-Man Halloween Edition', 6308, 'This is a Halloween themed Pac-Man romhack.', '[5468]Pac-Man Halloween Edition.zip', '1.0', '2020-10-14 18:14:33', '2020-10-15 10:59:31', '12 October 2020', 1602475200, '', 1, 0, 0, 0, 0, 0, '5468titlescreen.png', 5, 0, 0, 512, 1, 'Database match: Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E7D818E128593109B5C480497A050FACC0744F1B\r\nFile CRC32: 15D202D8\r\nROM SHA-1: 92C3361B9E3B28A51FD30E7845C988A6D576EE65\r\nROM CRC32: 9E4E9CC2', 0, '', '', ''),
(5469, 9, 302, 'Button Blunder', 3353, 'At the end of the game, during the scene with Gogo where he (or possibly she) is informed that &quot;both buttons have to be pressed simultaneously&quot;, the buttons/switches on the map are miscolored beyond recognition. This is a mistake because changing them from palette $0D to their respective palette of $0C makes them look nice and correct, like the only other switch of this kind in the game that is inside the Magitek Research Facility.', '[5469]Button_Blunder.zip', '1.0', '2020-10-17 02:33:11', '2020-10-15 17:27:27', '15 October 2020', 1602734400, '5469readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 125, 3, 'Final Fantasy III (USA) - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2\r\nHeadered and unheadered patches included', 0, '', '', ''),
(5470, 1, 749, 'Cleopatra Pizza Delivery', 6078, 'This hack features brand-new levels with some modified graphics.\r\nThis is an extremely hard hack, it&#039;s brutal and unfair toward the end. It was made for people that master speedrun of the original game. The amount of crazy technique and obscure knowledge required to beat this is off the chart. The readme file include clear videos for that reason.', '[5470]Cleopatra pizza delivery 1.1.rar', '1.1', '2020-10-18 13:32:33', '2020-10-22 00:09:01', '21 October 2020', 1603252800, '5470readme.txt', 1, 0, 1, 1, 1, 0, '5470titlescreen.png', 1, 0, 0, 699, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(5471, 1, 709, 'Super BOOio Bros.', 6328, 'Super BOOio Bros. Is a spooky sprite update for Halloween. BOOio and Buigi are dressed up and searching to score some candy. Plenty of thrills and chills await as they discover that the mushroom kingdom has been haunted.\r\n\r\nV1.2 We all know that warping is weak sauce, but so is showing up to the party without a costume on. This corrects Bowsers lack of costume in previous versions.', '[5471]Super BOOio Bros V1.2.zip', '1.2', '2020-10-19 01:33:04', '2020-10-30 03:39:47', '29 October 2020', 1603944000, '', 1, 0, 0, 1, 0, 0, '5471titlescreen.png', 5, 0, 0, 599, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5472, 11, 3705, 'Mr.Nutz resolution increase', 965, 'This patch allows to enable a resolution increase of the game indentified by No-Intro as: \r\nMr. Nutz (Europe)\r\n\r\nAs stated on many places, Mr. Nutz normally plays in a resolution of 256x224. However, a hidden screen setting is locked behind a hardcoded password, @impo@, that exists in the game&#039;s code, but it cannot be activated as the @ character cannot be entered in the game&#039;s password system. This patch changes the password to EXTEND.\r\n\r\nIf entered correctly, &quot;PICI PICI GO!!&quot; will appear on the title screen and the game&#039;s resolution will increase to 320x224. Note that if the game is allowed to reset to the Sega logo, the resolution will be reset and the password will need to be entered again.', '[5472]mn_re.zip', '1.0', '2020-10-19 01:46:39', '2020-10-18 14:18:59', '18 October 2020', 1602993600, '5472readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 541, 8, 'Database match: Mr. Nutz (Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 318FF3A44554B75260D5B9B9E7B81A3CFD07581A\r\nFile/ROM CRC32: 786EA0B', 0, '', '', ''),
(5474, 1, 717, 'Among Us (Mrs. Pac-Man Hack, with Co-Op!)', 6192, 'It&#039;s safe to say your chances of getting Imposter in this hack are 100%! In this hack of Mrs. Pac-Man for NES, you need to dodge the crewmates in various locations around The Skeld in order to avoid being ejected and surviving to win the round! This hack takes place in a wide array of areas inside the spaceship, including Cafeteria, Reactor, Electrical, Security, Medbay, Weapons, Navigation, Upper Engine, and finally Cafeteria again! You can also pick up helpful items for more points, like various hats and pets along the way. Don&#039;t forget to use the vents on the sides of the map and collect the Kill Buttons to turn the Crewmates into vulnerable dead bodies (complete with cartoonish bone sticking out of the center).\r\n\r\nAnd not only do you have the chance to play as the Imposter, you can grab a friend to play with you and form an unbreakable sinister team of Two Imposters as both of you play at the same time to thwart the Crewmate&#039;s tasks! Hop into this hack for several rounds and see what danger the wonders of space has to offer....\r\n\r\nYou can find Custom Box Art for this hack [url=https://imgur.com/gallery/k53jozl]here[/url].\r\nThis hack was also inspired by recent videos on LOKMAN&#039;s Youtube channel and hacks like Boyfrost&#039;s that you can find [url=http://www.romhacking.net/hacks/5467/]here[/url].\r\n\r\nChangelog:\r\nVersion 1.1 - Fixed Normal Maze Colors 4-9, Edited Strange Maze \r\nColors, and Strange Maze Items, and Removed Tengen Advertising in\r\nStrange Mazes\r\n\r\nVersion 1.0 - Finished all sprite edits and replaced most graphics\r\n\r\n\r\nNOTE: This hack includes a built-in patch to fix an issue with the header of the original ROM that glitches some of the game&#039;s display in most emulators.', '[5474]Among Us (Mrs. Pac-Man Tengen Hack).zip', '1.1', '2020-10-19 01:52:07', '2020-10-19 12:08:23', '19 October 2020', 1603080000, '5474readme.txt', 1, 0, 0, 1, 0, 0, '5474titlescreen.png', 1, 0, 0, 996, 1, 'Database match: Ms. Pac-Man (Tengen) [!]\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 93010514AA1300499ABC8F145D6ABCDBF3084090\r\nFile CRC32: A4A116F1\r\nROM SHA-1: 78FAFABFF0EE4092CC505E003385CEFA43AF3CB5\r\nROM CRC32: 43D30C2F', 0, '', '', ''),
(5475, 17, 4362, 'Pocket Alpha 3', 3215, 'This hack restores the option to download &quot;Pocket Alpha 3&quot; in a PocketStation device.\r\nYou can also upload a character to fight in World Tour mode from a PocketStation save. \r\n\r\nThis patch is confirmed to work on real, modified PlayStation consoles.\r\n\r\n----\r\n\r\nChangelog:\r\n\r\n- v1.0: Activate &quot;PocketStation&quot; option in the main menu.\r\n- v1.1: Fix the bug that made the text &quot;Mode Menu&quot; disappear in the main menu of version 1.0. - v1.1: Activate &quot;Pocket Alpha 3&quot; option in the &quot;New Game&quot; menu of &quot;World Tour&quot;.', '[5475]PocketAlpha3.rar', '1.1', '2020-10-21 01:38:10', '2021-01-08 18:59:51', '07 January 2021', 1609995600, '5475readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 386, 11, 'SHA-1 (USA - Track1): EC98188F53DBFA08A59D89C981E9CA68B7F1748E\r\nCRC32 (USA - Track1): D5E20D47\r\nMD5 (USA - Track1): c232562dced4e65664a9c5410e6e57a3\r\nSize (USA - Track1): 484081584 bytes\r\n----\r\nSHA-1 (PAL): 0BBD619E3F68A2E0A2DD584A6A328DEA01EED049\r\nCRC32 (PAL): F454C7E0\r\nMD5 (PAL): 7467d656b3e5fb020a5d5937426ca0a4\r\nSize (PAL): 526977360 bytes', 0, '', '', ''),
(5476, 1, 739, 'Kaizo Vania', 6332, 'A Castlevania ROM hack that makes the game much more difficult.\r\nAll stages are modified except the bosses.\r\nBe careful: This hack rom is super hard.\r\n\r\nWarning: The game is stuck on this one difficulty, so keep in mind that you can&#039;t change it.\r\n\r\nWarning 2: The game may crash sometimes.\r\n\r\nHave a good game.\r\n\r\nRom patcher: https://www.marcrobledo.com/RomPatcher.js/', '[5476]Kaizo Vania .rar', '1.0', '2020-10-22 00:39:10', '2021-05-25 16:29:37', '21 October 2020', 1603252800, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 348, 1, 'Database match: Castlevania (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nFile CRC32: 856114C8\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, '', '', ''),
(5477, 1, 795, 'Mega Man 2 - QoL Fixes', 6333, 'This is a small set of quality-of-life fixes for Mega Man 2, incorporating some of the gameplay improvements found in later entries in the series.\r\n\r\nThis hack makes the following changes to the game:\r\n\r\n[list]\r\n	[li]Attempting to use an E-Tank when your health is full does not deplete your E-Tanks.[/li]\r\n	[li]E-Tanks are preserved on game over.[/li]\r\n	[li]When you have no weapon selected (or your current weapon has full energy), any energy pickups you collect will automatically be spent on your lowest weapon. (One of the Atomic Fire charging sounds is used to indicate that a weapon has been fully charged, similar to some of the later Mega Man games.)[/li]\r\n	[li][i]1.1:[/i] Redesigned the E-Tank display on the pause screen to match the lives display, and increased the E-Tank limit from 4 to 99.[/li]\r\n	[li][i]1.1:[/i] Collecting an E-Tank while you already have the max amount will no longer cause the collect sound to play.[/li]\r\n	[li][i]1.1:[/i] Fixed an issue with the original game causing lives to be capped at 98 instead of 99.[/li]\r\n	[li][i]1.1:[/i] Increased the ceiling height on a screen in Wily 4 where it was too low to dodge a Sniper Joe&#039;s attacks.[/li]\r\n	[li][i]1.1:[/i] Fixed an issue with Quick Man&#039;s behavior that caused him to get stuck in walls, making his movements more unpredictable than intended.[/li]\r\n	[li][i]1.1:[/i] Increased the text scroll speed on the &quot;get equipped&quot; screen.[/li]\r\n	[li][i]1.2:[/i] Updated password generator to cap E-Tanks at 4, due to issues with 4 E-Tanks.[/li]\r\n	[li][i]1.2:[/i] Sped up more UI elements (Mega Man flashing when receiving upgrades, screen flashing before Dr. Light&#039;s messages).[/li]\r\n	[li][i]1.2:[/i] Added separate patches per feature, more documentation.[/li]\r\n[/list]\r\n\r\n[i]Update 1.1 (2020/10/30):[/i]Fixed an issue with the E-tanks, added various additional improvements to E-tank usage and a couple new fixes.\r\n\r\n[i]Update 1.2 (2021/10/15):[/i]Added documentation, split fixes into separate patches, fixed password, other minor updates.', '[5477]megaman2_qol_1_2.zip', '1.2', '2020-10-22 00:41:25', '2021-10-16 02:55:17', '15 October 2021', 1634270400, '5477readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1460, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', ''),
(5478, 1, 2285, 'Paperboy NES - Palette Improvement', 6308, 'This hack changes the palettes, making the game looks more similar to the arcade version.', '[5478]Paperboy NES - Palette Improvement.zip', '1.0', '2020-10-23 08:10:25', '2020-10-22 08:37:34', '22 October 2020', 1603339200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 275, 1, 'Database match: Paperboy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CA7641AE940CF656C12E8E697A50C34959F1D468\r\nFile CRC32: EB171D77\r\nROM SHA-1: 5E3C02A3A5F6CD4F2442311630F1C44A8E9DC7E2\r\nROM CRC32: 32086826', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5480, 1, 1016, 'Pumpkin Runner', 6323, 'The harvest is over and winter is coming, but the skulls have stolen the pumpkins! Help Jack recover the pumpkins in this new hack set on Halloween.', '[5480]Pumpkin Runner.zip', '1.0', '2020-10-23 08:16:43', '2020-10-23 14:11:16', '22 October 2020', 1603339200, '', 1, 0, 0, 0, 0, 0, '5480titlescreen.png', 5, 0, 1, 203, 1, 'Database match: Lode Runner (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA09AEC11EFC4B42EBC644EA243C2284001FE34F\r\nFile CRC32: CD4BF911\r\nROM SHA-1: D456FBFFDF41BBBA327D16CD1D776A6BDEDDB586\r\nROM CRC32: AF5676DE', 0, '', '', ''),
(5481, 1, 2607, 'Chip &#039;n Dale: Rescue Rangers 4', 2556, 'Main character replaced with chipmunk Chip.\r\nNot only graphics, but physics also adjusted, also there&#039;s some other changes not listed by author.', '[5481]Chip and Dale 4 - Chip is going to the rescue v1.0fix.7z', '1.0_fix', '2020-10-23 08:42:08', '2020-10-24 11:34:34', '25 July 2016', 1469419200, '', 1, 0, 0, 1, 1, 0, '5481titlescreen.png', 1, 0, 0, 670, 1, 'Database match: Jetsons, The - Cogswell&#039;s Caper (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 72FCD4A5AAA14B426AC8ABB8DB97E42BEDBBBE1D\r\nFile CRC32: F945DF6\r\nROM SHA-1: 2B8FBE96C01E329B116ECBB1C9D0B3B0862E0AE4\r\nROM CRC32: 2BF61C53', 0, '', '', ''),
(5482, 1, 1887, 'Abadox - The Deadly Inner War - Color hack.', 5213, 'This hack changes some colors,graphics,text and fonts to give it more of the NATSUME feel while playing it. \r\nHope you like it. Enjoy!\r\nWolfamancer97.', '[5482]Abadox - The Deadly Inner War - Color hack.zip', '1.0', '2020-10-23 08:43:02', '2020-10-20 19:07:36', '20 October 2020', 1603166400, '5482readme.txt', 1, 0, 0, 1, 0, 1, '5482titlescreen.png', 1, 0, 0, 516, 1, 'No-Intro Name: Abadox - The Deadly Inner War (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: E20D3F4FEFA0AD7DE198F957563F70B11410AF52\r\nROM SHA-1: FEB83967ED5418547D5A56DEA30A270684A6DF6C\r\nFile MD5    C096127C895BB7904C810007119A0225\r\nFile CRC32    DC87F63D\r\nROM MD5    84F06D39C96D4B875BA558654CD1B464\r\nROM CRC32    B134D713', 0, '', '', ''),
(5483, 10, 1106, 'Castlevania Harmony of Dissonance Music Overhaul', 6337, 'This hack is an overhaul of the entire soundtrack to Castlevania Harmony of Dissonance. \r\n\r\nThe original music in Harmony of Dissonance is often considered to be lacking in quality compared to other Castlevania games.  \r\n\r\nThe game deserved a better soundtrack, and this patch aims to alleviate that issue.\r\n\r\nAll 31 Tracks of music from the game have been replaced, with a few being better compositions of the same songs.\r\n\r\nQuick Video Preview:\r\n\r\n[url]https://youtu.be/AZZ2_Ht4tYo[/url]', '[5483]Castlevania - Harmony of Dissonance (USA) (Music Overhaul) by Sorrow.rar', '1.0', '2020-10-25 09:37:22', '2020-10-25 19:27:48', '25 October 2020', 1603598400, '5483readme.txt', 0, 1, 0, 0, 0, 0, '5483titlescreen.png', 1, 0, 0, 4246, 1, 'Database match: Castlevania - Harmony of Dissonance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nFile/ROM CRC32: 88C1B562', 0, '', '', ''),
(5484, 1, 750, 'Super Mario Bros 3 Warp zone Improvement', 6338, 'With this hack you will be able to use the warp whistle to go forwards and backwards through te worlds', '[5484]Super Mario Bros. 3 (Warp zone Improvement).zip', '1.0', '2020-10-26 12:54:54', '2020-10-25 10:57:33', '25 October 2020', 1603598400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 622, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5485, 1, 709, 'Dither-B-Gone + Shiny Bricks Microhacks', 4292, 'This is a collection of 2 micro-patches for SMB1\r\n\r\n-Dither-B-Gone\r\nThis hack will not change your life. It will not change the way you play Super Mario Bros. It will, however, change the shading on the pipes to remove the dithering. In the entire Mario franchise, this is the only place where dithering is ever used. \r\n\r\n*Dithering is a shading practice used in limited-color games to approximate an in-between color. By checkerboarding betweeen one color and another, the bleed on CRT Televisions would make it look like a color halfway in between. In the era of super-sharp HDMI and emulation, the effect is lost, and makes the graphics look dated.\r\n\r\n-Shiny Bricks\r\nBetween SMB1 and SMB2j, a few of the graphics are changed. Preference for which game looks better is subjective, but this hacker thinks the SMB2j bricks look better. This micropatch changes the SMB1 bricks into SMB2j bricks.', '[5485]smb micropatch.zip', '1.0', '2020-10-26 21:15:41', '2020-10-25 21:01:41', '25 October 2020', 1603598400, '5485readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 341, 1, 'Super Mario Bros.\r\nRom SHA-1: 5AA663E64AA32602C8AE82C0BBD4EA', 0, '', '', ''),
(5486, 1, 940, 'Simple DAS Trainer', 6339, '[b]Simple DAS Trainer v1.3[/b]\r\n\r\nThe purpose of this modification to NES Tetris is to assist learning the DAS (Delayed Auto Shift) method of playing. An unfavourable DAS charge value (0-9) is visualized by changing the color of the background from dark gray to something else:\r\n[list]\r\n[li]During entry delay: red[/li]\r\n[li]Pressing `left` or `right` just after entry delay: yellow[/li]\r\n[li]All other times: bright gray[/li]\r\n[/list]\r\n\r\nThe original statistics have been replaced. The topmost number is now total piece count since game start. The remaining numbers represent how many pieces each color has appeared for, shown as the percentage of total piece count.\r\n\r\nPressing `select` during play turns on visualization of [i]all[/i] DAS charge values during entry delay, using blue for 10-15 and green for 16.', '[5486]simpledastrainer-v1.3.zip', '1.3', '2020-10-26 21:46:42', '2020-10-25 11:33:51', '23 October 2020', 1603425600, '5486readme.txt', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 409, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(5487, 9, 300, 'Final Fantasy II: A Threat from Within, Part 1', 3386, '40 years after the events of Final Fantasy IV (Final Fantasy IIUS), approximately 20 years after the events of Final Fantasy IV: The After Years, Furio Geraldine, the son of King Edge of Eblan is completing his training as a ninja. He is joining The Royal Eblana Mercenary Army (REMA), an elite ninja force for hire, which Edge has established in order to raise funds to rebuild the kingdom of Eblan and to help promote peace throughout the world. The power of the Crystals housed in Mysidia, Damcyan, Fabul and Toroia has faded since the departure of the second Moon and so many of the comforts once known to the world are no more, including many means of long distance travel. Ocean travel has become the primary means of transportation between nations, and most major populated areas have seaports. Furio is about to undertake his first mission with REMA, protecting a small village from a monster attack. Little does he know that this seemingly minor hazard is just the beginning of an event that will threaten the balance of the entire world.\r\n\r\nThis is Part 1 of (I think...) 4 of an all-new sequel to Final Fantasy IV The gameplay will be familiar but the story is brand new and there are many new gameplay mechanics, including:\r\n- Limit Breaks\r\n- Hirable Mercenary Characters\r\n- Chocobo &quot;Hunting&quot;\r\n- Epic Choices - Decisions the player can make to alter how the events of the game play out\r\n... And more!', '[5487]Final Fantasy II - A Threat from Within.7z', '1.02', '2020-10-27 11:11:09', '2020-11-14 23:34:11', '14 November 2020', 1605330000, '5487readme.txt', 1, 1, 1, 1, 1, 0, '5487titlescreen.png', 1, 0, 0, 1603, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', ''),
(5488, 1, 750, 'SMB3 Fixed Outlines', 6307, 'Welcome to the &quot;fixed outline&quot; patch of Super Mario Bros. 3\r\n\r\nThis patch basically just corrected the bad looking interior outlines for:\r\n\r\nBoo Buddies\r\n&quot;Stretched Boo&#039;s&quot;\r\nThe &quot;quicksand&quot; tile in Desert Land\r\nAnd the black within the flames on the airships\r\n\r\nThe enemy sprites do still have an outline, so can be added to non-fortress levels. \r\n\r\nThis is all in the &quot;Fixed outline&quot; patch\r\n\r\nFor those who liked the &quot;Toad Restored&quot; patch by Duke2go, a second version is included that added those changes to the vanilla fixed outline ips. \r\nThat patch changed Toad in the Toad houses to resemble his SMB2 sprite and changed the question orb obtained from fortresses into the Key from SMB2. \r\n\r\nFeel free to reach out if you have any questions or suggestions.', '[5488]SMB3 Fixed Outlines v1.1.zip', '1.1', '2020-10-27 11:12:53', '2020-10-29 02:23:14', '28 October 2020', 1603857600, '5488readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 493, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(5489, 9, 1040, 'Panel de Pon Options Menu Restoration', 5545, 'Update: 11/16/2020 - Fixed an issue where if you select 1P Game with Controller 2, the game froze.\r\n\r\nRestores the lost options menu in the original Panel de Pon for Super Famicom including displaying the menu and scrolling in-out animations for the &quot;Options&quot; text. \r\n\r\nA fifth option was available for the game&#039;s respective first 2 Satellaview Event versions (With the first one being released before the final game) but that option was not specifically for the options menu. A fully functional options menu later appeared in its first initial localized reskinned release, Tetris Attack.\r\n\r\nThere are 2 patches included: one without the 7 additional Music Test tracks in the options menu and one that restores the 7 unplayable tracks for the Music Test. \r\n(This patch is a full one just like the patch that doesn&#039;t restore the 7 unplayable tracks)\r\n\r\nNOTE: This patch is compatible with the English Patch, however, the translated &quot;O&quot; in the &quot;Option&quot; text was not drawn correctly, and the text box will simply give out an &quot;?&quot; text in the box which means that specific dialogue was not translated.', '[5489]OptionsMenuPaneldePon_P2Selects1pGameFix.zip', '1.1', '2020-10-29 13:58:12', '2020-11-16 07:57:14', '16 November 2020', 1605502800, '5489readme.txt', 1, 0, 0, 0, 0, 1, '5489titlescreen.png', 5, 0, 0, 771, 4, 'Panel de Pon (J)\r\nCRC-32: 14D70786\r\nSHA-1: EAD855D774C9943F7FFB5B4F429B2DD07FB6F606\r\nSHA-256: 109B0CF97A740158CB24F6B73690047421AB085964238FDAEB03475038E03CF1\r\nMD-5: CE9B7F3572867F3C1C6FF889B02A63A4\r\n\r\nPanel de Pon (J) - English Patched\r\nCRC32: 214D7B39\r\nSHA-1: 8C92E0F7AF20265C68ABA7F0C8FCAD5ABE5D77DE\r\nSHA-256: 3E471D103CBDC8A5A6D4200B60FEF9E57C1809A903ACB67A7233AFDA582DDF7E\r\nMD5: 45D7DE94C15BD01BC3D02A591469DF40', 0, '', '', ''),
(5490, 9, 2619, 'Ayrton Senna Name Patch (ft. Jean Alesi)', 6344, 'By default, Ayrton Senna&#039;s name in the game is written under his initials for his full name, &quot;A.S.D.S&quot; (Ayrton Senna da Silva), possibly to skirt the licensing issues surrounding him; this makes this game, along with F-1 Grand Prix Part III, as one of two (to my knowledge) games based on the 1993 F1 season to feature the 1988 and 1990-91 World Champion (although Senna is a hidden driver you have to [url=https://youtu.be/NDV2qXPwYB4]create in a specific way[/url] in F1 GP Part 3, in process also revealing another secret driver in Nelson Piquet). This patch makes Senna&#039;s name appear more explicitly and more in line of other drivers within the game&#039;s interface screens.\r\n\r\nThis patch should work properly with [url=http://www.romhacking.net/translations/2834/]MrRichard999&#039;s English translation patch[/url].\r\n\r\nVersion 1.0a update: Bundled a fix to Jean Alesi&#039;s in-race name (during conditions such as the game notifies that a rival racer has retired, etc) after a typo by the game&#039;s original developers was discovered there (&quot;J.ARESI&quot;).', '[5490]Super F1 Circus 2 - Ayrton Senna Name (ft. Jean Alesi).zip', '1.0a', '2020-10-29 14:00:52', '2020-10-29 18:37:58', '30 October 2020', 1604030400, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 184, 4, 'Database match: Super F1 Circus 2 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8FEB111D20551FD056FAAFF6F6EAE2977BACC115\r\nFile/ROM CRC32: AB53000', 0, '', '', ''),
(5491, 11, 4356, 'Addams Family Values - Afterlife Edition MD', 5637, 'Addams Family Values – Afterlife Edition is a balance hack to Addams Family Values on the Sega Genesis/MegaDrive which seeks to improve gameplay in various ways. Created using Gens r57shell mod and GGGuy.\r\n\r\nA list of changes along with patching instructions can be found in the readme.', '[5491]AFV MD v1.zip', '1.0', '2020-10-29 14:01:31', '2021-06-25 04:13:18', '27 October 2020', 1603771200, '5491readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 616, 8, 'Database match: Addams Family Values (Europe) (En,Fr,De)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B7F138E7658A0151AD154DDAED18AEA10E114C46\r\nFile/ROM CRC32: B906B992', 0, '', '', ''),
(5492, 12, 1871, 'Mega Man Game Gear Sprite Fix', 6345, 'This is a rom hack which improves on Mega Man&#039;s sprite to be more accurate to his NES counterpart.', '[5492]Megaman_(JUE).zip', '1.0', '2020-10-29 14:19:33', '2020-10-28 01:29:45', '27 October 2020', 1603771200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 561, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Game Gear (v. 20180821-140907)\r\nFile/ROM SHA-1: 085517C4AC940B937D0E0A900E4735A2247CA4DD\r\nFile/ROM CRC32: 1ACE93AF', 0, '', '', ''),
(5493, 9, 302, 'Espers Giveth, Espers Taketh', 528, 'Adds *6* new Esper levelup bonuses to the pool of available Esper bonuses. Of the original 17 entries, 3 were unused. Two did nothing, while the third, HP gained is doubled, was just unused.\r\n\r\nThis patch takes up the two unused entries, and adds in 4 additional for the total of 6 new entries.\r\n\r\nWhat are the bonuses? Evade + 1, Magic Evade + 1, Defense + 1, Defense + 2, Magic Defense + 1, and Magic Defense + 2.\r\n\r\nThis patch was conceived with those at the Final Fantasy VI Worlds Collide randomizer, and is primarily for them. However, since this is just as easily a stand-alone patch, so it can be treated as such.\r\n\r\n*** Do note that additional work on your part is needed, since the Esper bonus each give have not been touched. See the readme for more information.**', '[5493]Tweak - Espers Giveth, Espers Taketh.7z', '0.2', '2020-10-29 14:22:24', '2020-11-06 17:52:44', '06 November 2020', 1604638800, '5493readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 156, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(5494, 1, 709, 'Good Luck Mario', 6346, 'The focus of this hack is entirely on level design - can you make every item, enemy, and coin placement meaningful? Difficulty is somewhere around a step up from Lost Levels, verging on kaizo-y with some of the tricks towards the end. Save-states shouldn&#039;t be necessary, but it gets pretty tough around world 5, so expect a few game-overs. Remember that you can hold A while pressing Start on the title screen after you game-over to retry from that world.\r\n\r\nFeatures:[list]\r\n[li]Complete hack - all 32 levels remade[/li]\r\n[li]Challenging without being too difficult[/li]\r\n[li]Unique level themes and gimmicks[/li]\r\n[li]Reasonable 1up placement so you don&#039;t have to spam load-state[/li]\r\n[/list]\r\n\r\nVery minor language warning at the end, but you may find it&#039;s well deserved - if you can make it there, that is. Good luck!\r\n\r\nVersion 1.1 update:[list]\r\n[li]Some levels changed slightly[/li]\r\n[li]Hidden 1ups added to each -1 stage (no coins required from a previous -3 stage)[/li]\r\n[li]First warp zone is now trickier to access[/li]\r\n[li]Text changed.[/li]\r\n[/list]\r\n\r\nLore for nerds: The Princess is tired of Mario simping on her, so she flees through a series of increasingly difficult worlds to escape him.', '[5494]GoodLuckMario.zip', '1.1', '2020-10-29 14:24:55', '2021-07-18 07:42:12', '18 July 2021', 1626580800, '', 0, 0, 1, 0, 0, 0, '5494titlescreen.png', 1, 0, 0, 1536, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5495, 11, 991, 'Landstalker Alternate Controls', 519, 'This is a modification of M.I.J.E.T. controls hack released by MagicianLord on the forums, here: https://www.romhacking.net/forum/index.php?topic=20088.msg287838#msg287838\r\n\r\nIt changes the controls to be more friendly with standard 4-direction d-pads. Original controls require diagonal inputs, which can be a problem with modern d-pads. This patch changes this so that the standard ordinal directions replace the diagonal ones.\r\n\r\nUp = ↗\r\nDown = ↙\r\nLeft = ↖\r\nRight = ↘\r\n\r\nNote: Original M.I.J.E.T. patch has a different control scheme and is MIA.', '[5495]Landstalker_-_Alternate_Controls_Custom.zip', '1.0', '2020-10-29 14:27:34', '2021-05-31 10:50:42', '12 September 2015', 1442030400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1090, 9, 'Database match: Landstalker (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 24345E29427B000B90DF778965DD8834300A9DDE\r\nFile/ROM CRC32: FBBB5B97', 0, '', '', ''),
(5496, 1, 750, 'Super Mario Bros 3 Graphic Improvement', 6338, 'This patch is an upgrade to the &quot;SMB3 - Graphics Update&quot; patch by Goombill ( http://www.romhacking.net/hacks/1669/ ).\r\n\r\nThis upgrades some of the sprites made by goombill, adds some more changes to improve the graphics and some others to fix some things that just looked weird.\r\n\r\nThere&#039;s two versions, in one of them the boos turn themselves partially invisible when you are looking at them.\r\n\r\ncomparison of the changes: https://i.imgur.com/SwUbbDl.png\r\n\r\nIf you liked this patch (Or if you don&#039;t like it) and have some suggestions or opinions please consider leaving a review', '[5496]SMB3GraphInpr1.1.zip', '1.1', '2020-10-29 14:30:09', '2020-11-09 01:21:12', '08 November 2020', 1604811600, '5496readme.txt', 1, 0, 0, 0, 0, 0, '5496titlescreen.png', 6, 0, 0, 1318, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5497, 8, 876, 'Pokemon Factory Adventure', 3995, 'Pokémon Factory Adventure - \r\nA hack based on Roaming Red by TShadowKnight\r\n\r\nThe year is 199X. Several months after becoming champion of the Kanto Region, Red is called back by Blue to help on a secret mystery-solving mission! In Red&#039;s absence the Kanto region has been overtaken by a strange mist that mutates Pokémon into shocking new forms, and the military has instated a lockdown! Are you a bad enough detective to discover the origin of the mutations and save Kanto?\r\n\r\nThis hack is based on a fansite some older Pokémon fans may remember from the late 90s called &quot;The Pokémon Factory&quot;. On it, fans (presumably kids) would email in their ideas for new Pokémon to the site&#039;s artists who would make sprites and Pokédex entries of them to be displayed. These Pokédex mockups have made the rounds on the internet in the years since, with some even gaining notoriety as &quot;Pokegods&quot;.\r\n\r\nFeatures include:\r\n*Gameplay from Roaming Red, an open-world Red hack by TShadowKnight:\r\n-Selectable starting town, scaling levels based on your team, built-in randomizer options, and a fully open Kanto to explore in any order!\r\n\r\n*an all-new story with every line of text in the game changed\r\n*190 Pokémon to collect created by kids in the 90s\r\n*New locations to explore\r\n*New Moves\r\n*New Gym Leaders and other event battles\r\n*The return of the Battle Tent from Pokémon Anniversary Red\r\n\r\n-Version 3.2 Update-\r\n-Fixes a bug at the Battle Tent &amp; removes scaling on game corner prize mons to prevent locking a player out of dex completion due to evo stage scaling\r\n-Fixes AI oversight that disregarded some new moves\r\n-Fixes Route 7 gate bug\r\n-Eeveelutions and some other stone evos learnsets modified.\r\n-Fixes surf encounters bugged in Seafoam Islands\r\n-Put Hunter, Wendigo, and Psything in the wild (oversight fix)', '[5497]Pokemon Factory Adventure v3.2_111220.zip', '3.2', '2020-10-31 01:27:24', '2020-11-13 04:20:40', '12 November 2020', 1605157200, '5497readme.txt', 1, 1, 1, 1, 1, 0, '5497titlescreen.png', 1, 0, 0, 2799, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(5498, 1, 945, 'Heathcliff', 6313, 'No one should terrify their neighborhood. But Heathcliff just won&#039;t be outdone playing pranks on everyone!\r\n\r\nHeathcliff, the world&#039;s second-favorite orange comic strip cat, stars in his own Nintendo game! Join Heathcliff as he travels through six ham-filled worlds to save his cat girlfriend Sonja from the local bully and bulldog. He&#039;ll be helped by Iggy Nutmeg, and hindered by his rivals Cleo and Riff Raff (of the Catillac Cats), as well as the Animal Control Man, and the mysterious Garbage Ape. He&#039;ll find pirates, ghosts, robots, star warriors, wild animals and many strange creatures!\r\n\r\nYou should realize, he can win it with you!\r\n\r\nHeathcliff is a comic strip created by George Gately in 1973, and currently drawn by his nephew, Peter Gallagher. Heathcliff also starred in several animated series in the 1980s, where the normally-silent character was voiced by Mel Blanc. These included DiC&#039;s Heathcliff and the Catillac Cats (aka Cats and Company, or Les Entrechats), and Ruby-Spears&#039; Heathcliff and Dingbat, and Heathcliff and Marmaduke. Heathcliff also had his own Marvel comic book in the 1980s, and a line of children&#039;s books. In Italy he is known as Isidoro, with merchandise including several handheld LCD games.\r\n\r\nThis is a hack of Konami&#039;s Tiny Toon Adventures. Heathcliff replaces the playable cat character, Furrball.\r\n\r\nMost enemies have been reworked in Heathcliff style, and the title screen and cutscenes replaced by Pangent Technologies, with technical help from Proveaux on the title screen especially.', '[5498]Heathcliff Adventure.zip', '10.0', '2020-10-31 01:39:29', '2021-09-25 10:50:17', '04 November 2020', 1604466000, '5498readme.txt', 1, 0, 1, 1, 0, 0, '5498titlescreen.png', 5, 0, 0, 1155, 1, 'Database match: Tiny Toon Adventures (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 110796622E50C2E8C20B1430ACADC5BAE5F36586\r\nFile CRC32: B34ED396\r\nROM SHA-1: 3C011E4EA5EB7E93299347F8009E5BDF51E223EB\r\nROM CRC32: 99DDDB04', 0, '', '', ''),
(5499, 9, 2527, 'International Superstar Soccer Deluxe - Libertadores da America 2020', 6349, 'International SuperStar Soccer Deluxe (U)\r\nRomhack Libertadores da America 2020\r\nBy FORTE GOMBA, Octuber 2020\r\n* Evandro Bandiera\r\n* Caique Felipe\r\n* Manoel Messias\r\n* Jorge Guimarães\r\n\r\nVersion 1.0 FINAL\r\n\r\nCLUBS EDITS:\r\n42 South American Clubs included: All players, goalkeepers, uniforms and attributes were released according to their participation in the Copa Libertadores 2020.\r\nDetails and numbering with different colors for the two uniform models.\r\nAutomatic selection of uniforms.\r\nCustom Clubs Formations.\r\nClub selection posters 100% edited.\r\nFlags 100% edited with transparency.\r\nClub names 100% edited.\r\nIntro Forte Gomba Dog.\r\nOpening screen with a portrait of the players contained in the game.\r\n\r\nMISCELLANEOUS:\r\nEdited scenarios based on the 2020 Copa Libertadores matches.\r\nAll 8 STADIUMS with club colors, advertising boards and themes:\r\nAperture, Penalty and In-Game mode.\r\nSupporters and pennants based on the colors of the clubs.\r\nStadium screen displays the player in the correct uniform colors.\r\nAmong other minor aesthetic changes.\r\n\r\nBUGFIX / ASM:\r\nAll 36 clubs + 6 Old AllStar Teams playable in all sports (except\r\nAllStar Teams only in WORLD SERIES mode).\r\nAll 42 flags without graphic glitches now.\r\nGame time WORLD SERIES and INTERNATIONAL mode changed by user. (ver 1.1)', '[5499]LB2020_Final1.2.zip', '1.2', '2020-10-31 21:46:35', '2021-02-01 03:15:35', '01 February 2021', 1612155600, '', 1, 1, 1, 0, 1, 1, '5499titlescreen.png', 1, 0, 0, 2395, 4, 'Database match: International Superstar Soccer Deluxe (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: E1DE088AABEFB9C8F9670268528A48D82774EF9A\r\nFile CRC32: A0246B62\r\nROM SHA-1: BF4DA6C24748B2AC8270BDE001A65AD377B8D78D\r\nROM CRC32: A20E602', 0, '', '', ''),
(5500, 1, 719, 'Dragon Quest Titlescreen', 6352, '[list]\r\n\r\n[li]The Dragon Quest title screen graphics were copied from the original Dragon Quest (J), and the cracks and shapes of some of the rocks have been edited slightly.[/li]\r\n\r\n[li]The missing dragon sprites were copied from the original Dragon Quest (J), and the dragon was recolored and moved back to its original location. Its neckline and tongue have been edited slightly.[/li]\r\n\r\n[li]The sword flash was recolored and moved back to its original location.[/li]\r\n\r\n[li]The &quot;ENIX&quot; text in the logo was edited to look more like the actual logo.[/li]\r\n\r\n[li]The overall purple theme was inspired by the original Famicom box art.[/li]\r\n\r\n[li]The ending credits were recolored, realigned slightly, and the spelling of &quot;PROGRAMER&quot; was corrected. The serif font was switched to the standard sans-serif font from the main game.[/li]\r\n\r\n[li][b]Update: v1.1[/b] Glitched graphics during the Dragonlord fight have been fixed. One caveat is if your player name has these characters in the first 4 letters of your name, those character graphics will still glitch in the name display only during the Dragonlord fight: comma, dash, brackets, lower case &#039;q&#039;, lower case &#039;x&#039;, lower case &#039;z&#039;.[/li]\r\n\r\n[/list]', '[5500]Dragon Warrior [Title Screen][v1.1].zip', '1.1', '2020-11-01 04:44:01', '2022-05-28 06:23:36', '28 May 2022', 1653710400, '', 1, 0, 0, 0, 0, 0, '5500titlescreen.png', 5, 0, 0, 527, 1, 'Database match: Dragon Warrior (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nFile CRC32: D4D5F5D7\r\nROM SHA-1: 240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19\r\nROM CRC32: 2545214C', 0, '', '', ''),
(5501, 9, 714, 'Super Luigi World', 6354, 'Luigi steals the spotlight in Super Luigi World! A romhack dedicated to Luigi-fans and \r\nall the kids who always got stuck as Player 2 when playing with their older relatives. \r\n\r\nPlay as Luigi in a 1 Player Game where all mentions of Mario have been replaced with Luigi \r\nor force your younger siblings to play as Luigi&#039;s red brother in 2 Player Game mode!\r\n\r\n[b]Features[/b]\r\n* Luigi&#039;s Sprite from Super Mario All-Stars + Super Mario World\r\n* Title Screen logo modified to say &quot;Super Luigi World&quot;\r\n* Swapped character names on Status Bar\r\n* Swapped Mario/Luigi Start! message when starting a level\r\n* Swapped the color palettes for Player Sprites in a level and on the Overworld\r\n* Switched places for Mario &amp; Luigi on 2 Player exchange extra lives prompt\r\n* Replaced all mentions of Mario with Luigi in Savefile names, Message Boxes, Boss Clear texts including the Ending text after defeating the last boss and Credits!\r\n* Rom info title changed to &quot;SUPER LUIGIWORLD&quot; and checksum corrected', '[5501]Super Luigi World (USA).zip', '1.1', '2020-11-01 20:01:45', '2021-03-27 21:29:21', '21 November 2020', 1605934800, '5501readme.txt', 1, 0, 0, 1, 0, 0, '5501titlescreen.png', 5, 0, 0, 4860, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(5502, 9, 849, 'Rockman 7 EP', 1106, 'Rockman 7 EP is a complete romhack of Rockman 7 (NOT Mega Man 7). Expect all new (and some familiar) level designs, mid-boss battles, auto-scrolling sections, shop items, enemy and Robot Master attack patterns, weapon behaviors, and a lot more. It also enables in-game switching of\r\nweapons and adaptor.\r\n\r\nApply patch to Rockman 7 (Japanese version) with No Header, NOT Mega Man 7 (USA version).\r\n\r\n\r\n[b]UPDATE: version 1.02 (12/06/2020)[/b]\r\n-Fixed a glitch in Special Thanks credits. \r\n-Apply patch to an unmodded ROM! Don&#039;t apply on prepatched v1.0x ROM!', '[5502]Rock7EP_102.zip', '1.02', '2020-11-03 02:23:46', '2021-09-01 10:36:52', '06 December 2020', 1607230800, '5502readme.txt', 1, 1, 1, 1, 1, 1, '5502titlescreen.png', 1, 0, 0, 9352, 4, 'Database match: Rockman 7 - Shukumei no Taiketsu! (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A907F7ECE8A8D89126C466079712282D675486EF\r\nFile/ROM CRC32: 31F18DDA', 0, '', '', ''),
(5503, 1, 945, 'Tiny Toon Switcher', 4368, 'Press select to switch between any character in game.', '[5503]TinyToonSwitcher.zip', '1.0', '2020-11-03 03:14:36', '2020-11-02 02:45:51', '02 November 2020', 1604293200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 579, 1, 'Database match: Tiny Toon Adventures (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 110796622E50C2E8C20B1430ACADC5BAE5F36586\r\nFile CRC32: B34ED396\r\nROM SHA-1: 3C011E4EA5EB7E93299347F8009E5BDF51E223EB\r\nROM CRC32: 99DDDB04', 0, '', '', ''),
(5504, 1, 1083, 'The Secret World of Arrietty (Donkey Kong NES Hack)', 6192, 'The world of the Borrowers is a harrowing one, having to scramble for supplies and survival amidst the dangers of human &quot;beans&quot; and vicious animals. But Arrietty&#039;s family is very close because of their adversity, so when Arrietty&#039;s mom, Homily, is kidnapped by the sinister housekeeper Hara, Arrietty vows to save her mother at all costs. Arrietty must make use of her Yellow Thumbpin weapon to defeat dangerous insects in order to climb structures and rescue her mother. But be careful not to be caught by Ms. Hara&#039;s jars as she throws them down to add you to her collection! \r\n\r\n\r\nCustom Box art can be found [url=https://imgur.com/gallery/NCw7CNv]here[/url] (for NES classic users and people who like visual distinction)\r\n\r\n\r\nChangelog:\r\n\r\nVersion 1.0:\r\n- Edited all graphics and text (and CryinOnion finished the Title Screen Logo)', '[5504]The Secret World of Arrietty (Donkey Kong NES Hack - V1.0).zip', '1.0', '2020-11-03 03:21:16', '2020-11-02 16:21:08', '02 November 2020', 1604293200, '5504readme.txt', 1, 0, 0, 1, 0, 0, '5504titlescreen.png', 1, 0, 0, 340, 1, 'Database match: Donkey Kong (World) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nFile CRC32: E40B593B\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\nROM CRC32: 6F97C721', 0, '', '', ''),
(5505, 1, 709, 'Catalina la Catrina', 6356, 'Help the lovely Catalina la Catrina in her search for a very special altar, so she can do her candle offering, you can also play as her alter ego Lina the Human.\r\n\r\nThis is a SMB hack inspired by the character Catalina la Catrina, she&#039;s is a Dia de muertos (Day of the dead) mascot from a mexican channel, she gained popularity because in an art contest where the channel, in a post from their Twitter, mistakenly encouraged everyone to draw her for the contest... what can go possibly wrong with that?\r\n\r\nThis a graphic and text hack purely made for fun, filled with references to the whole debacle basically. Feliz Dia de los muertos and Happy Halloween!', '[5505]Catalina la Catrina.7z', '1.0', '2020-11-03 03:21:58', '2020-11-02 19:34:22', '02 November 2020', 1604293200, '', 1, 0, 0, 1, 0, 0, '5505titlescreen.png', 1, 0, 0, 479, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5507, 1, 3512, 'RoboWarrior And Bomber King Improvement', 5064, 'Bomber King (in Japan) or RoboWarrior (in the USA) is a very hard game. Because ZED&#039;s energy bar decreases over time. He needs to look for batteries to recharge his HP, \r\nhowever this is not so simple, because his bombs are limited, so he wastes time killing enemies to get more bombs, while his energy runs out.\r\n\r\n   If that were not enough, the bomb explodes very fast, accidentally killing ZED many times. And there are many secret passages. You must guess where breakable walls are in to win some stages of the game, this while your HP decreases and enemies shoot at you.\r\n\r\nThis hack changes the time for the bomb to explode more slowly, and ZED&#039;s energy does not decrease over time.\r\n\r\nThere are two patches, one for RoboWarrior, and one for Bomber King.', '[5507]RoboWarrior And Bomber King improvement.7z', '1.0', '2020-11-03 03:26:41', '2020-11-03 01:38:16', '02 November 2020', 1604293200, '', 0, 0, 0, 0, 1, 0, '5507titlescreen.png', 5, 0, 0, 391, 1, 'No-Intro Name: Robo Warrior (USA)\r\n(No-Intro version  20130731-235630)\r\nROM CRC32    810B7AB9\r\nFile SHA-1: B5686D7A66804BA0EB0220A6EE90B754DDD83053\r\nROM SHA-1: DCBB5B66E27BA66D90A3F11D35FB968A63033E8F\r\nPatched File SHA-1: 35A89C87988AB99CF38E292E0339F68176B0B088\r\nPatched ROM SHA-1: 08D5C6519525A817CF2563ABD493707563142E29\r\n-------------------------------------------------------------------------------------\r\nNo-Intro Name: Bomber King (Japan)\r\n(No-Intro version  20130731-235630)\r\nROM CRC32    BD9D0E85\r\nFile SHA-1: 07A78E7E2A8200C51EF9D78E6B7F958D5BC1BC7C\r\nROM SHA-1: F82654BE44E4B01B3F9627D81232A086B1CF7599\r\nPatched File SHA-1: 77131CE889E9FE3D9E5F2EBB6563BF42A01DAFBC\r\nPatched ROM SHA-1: 3285299D5C4581FACB746CB2C6B62114D620950C', 0, '', '', ''),
(5508, 11, 1983, 'Rock n&#039; Roll Racing v16+Music Improvement', 3416, 'This hack takes the stunning Ti&#039;s Rock n&#039; Roll Racing Hack v16 and improvedsthe majority of the musical FM Instruments to sound more Rock/aggressive and less synthetic.\r\n\r\nYou will need to patch this hack over [url=https://www.romhacking.net/hacks/1730/]Ti&#039;s Rock n&#039; Roll Racing Hack v16[/url].', '[5508]Rock n\' Roll Racing v16+Music Improvement.zip', '0.8b', '2020-11-03 13:52:21', '2020-11-03 05:04:51', '11 March 2020', 1583899200, '', 0, 1, 0, 0, 0, 0, '5508titlescreen.png', 6, 0, 0, 2429, 8, 'Platform Genesis\r\nROM format BIN\r\nExternal Header No\r\nFile Size 2097152 (200000)\r\nROM Size 2097152 (200000)\r\nROM CRC32 1E7F41CC\r\nROM SHA-1    1B0C28E7E47EBCCE712E49841EF86E92BAAF77DC\r\n\r\nRock n&#039; Roll Racing Hack v16', 0, '', '', ''),
(5509, 11, 2658, 'Level Select Enabled', 1868, 'This hack enables the hidden level select feature in the options menu without inputting a cheat code to unlock it.\r\n\r\nThe 0xED hex editor was used to unlock the feature.\r\n\r\n[b]Note from RHDN Staff: Per author&#039;s request, this download has been removed.[/b]', '', 'Final', '2020-11-03 17:19:57', '2023-12-06 02:59:45', '03 November 2020', 1604361600, '', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 587, 8, 'Database match: MUSHA - Metallic Uniframe Super Hybrid Armor (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 821EEA5D357F26710A4E2430A2F349A80DF5F2F6\r\nFile/ROM CRC32: 58A7F7B4\r\nDatabase match: Musha Aleste - Full Metal Fighter Ellinor (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 71D363186B9EE023FD2AE1FB9F518C59BF7B8BEE\r\nFile/ROM CRC32: 8FDE18AB', 0, '', '', ''),
(5510, 9, 1247, 'Star Fox Exploration Showcase (Legacy)', 6357, 'The first full Star Fox mod using the source code. Many new features including:\r\n-Full Pre-game Mod Menu\r\n-In-Game Pause Menu\r\n-2 Player mode\r\n-2/4 Player CPU mode\r\n-New Ships\r\n-New Weapons\r\n-New Views\r\n-New 4th Course\r\n-New Game+ Feature\r\n-Endurance Run code\r\n-Level Features Code\r\n-God Mode Code\r\n-Full Camera Control\r\n\r\nand much much more.\r\nPlease read the readme file &amp; come on discord to discuss the hack!\r\n\r\n8.48.1\r\n*Fixed player body collision, size was changed from 10 to 30. Changed back to 10.\r\n\r\n*Added BGM/SFX test in pre-game screen. Note some SFX samples will only work with certain BGM&#039;s loaded (you can fade it out after loading).\r\n(Credits for the tireless efforts of CoolK to name all of the samples!)\r\n\r\n*Added/Fixed some credits. Fixed dajoho&#039;s name. Hi Dave!\r\n\r\n*Added more ground dots\r\n\r\n8.45\r\n\r\n*Pregame menu expanded to add:\r\n-Palette Changes\r\n-No Ground Dots\r\n-Disable BGM or SFX\r\n-Fast/Slow BGM mode\r\n-Dark Mode (No light sourcing)\r\n-2 player CPU+ mode\r\n-4 player CPU assault mode\r\n\r\n*In-Game Pause menu to change the following:\r\n-Ship Model\r\n-Weapon\r\n-Double Shot on/off\r\n-Fire Rate\r\n-Freeze and Explore mode (Hit the brakes after turning this on to activate)\r\n-Step by Step mode - move the game one frame at a time with left or right when highlighting this. You can also hold left or right to continue moving through frames, and you can hold up/down and shoot while holding left or right.\r\n\r\n*MECHA LUIGI added to New Game+ mode - he replaces Andross&#039;s core, and he has a completely new attack pattern. Good luck! (Thanks for the model, Starxxon!)\r\n\r\n*Key combinations for ship models/weapons/double shot/freeze and explore mode have all been disabled due to the new pause menu\r\n*More features disabled for NG+ (infinite barrel rolls, continues)\r\n*First person view fixed for every course\r\n*View distance is properly fixed for larger ship models\r\n*Course 4 properly displays its name on the map (Credit: Hayao)\r\n*Drunk mode removed, new view added as a far view (UP+SELECT)\r\n*New title screen (Credit: Hayao)\r\n*New weapon added: Shotgun (Spread laser)\r\n*Thank you screen to those who have supported me throughout this journey\r\n*Many more misc bug fixes for 1 and 2 player modes!\r\n\r\n7.86.1\r\n\r\n*Pre-Game menu! Now it is very easy to activate many of the new options available, such as:\r\n**1x/2x/4x Model size\r\n**Rainbow Laser\r\n**Disable Enemy Fire\r\nand no need to memorize Endurance run, Level secrets, Scored Edition or god mode code! They are on the menu as well.\r\n\r\n*New Game+ Mode! Activate by pressing START after credits roll and THE END shows. Weapon damage reduced from 4/5 damage for laser/beam ball to 1/2 damage and nuke is reduced from 8 to 3 damage. Prof hangar&#039;s health regeneration has been slowed down to accommodate this. \r\n\r\n*2 Player CPU Mode! That authentic 2 player experience with a cpu as your teammate.\r\n\r\n*Fixed sound font issues! Now enjoy the full BGM test, Boss BGM test, and endurance runs without any strange instruments and sounds happening!\r\n\r\n*Added BGM/SFX counters to the title screen - L/R for BGM tests, A/B for SFX tests\r\n\r\n*Added BGM titles to the title screen\r\n\r\n*Boss BGM test improved - Descriptions of the songs played, instructions on how to proceed to next scene, additional boss bgms have been added as well! Space fanfare now also plays properly! And finally, sound FX have been disabled during the boss BGM test to allow crisp playback of the music. View changes and helper balls have also been disabled for this mode.\r\n\r\n*Many, many misc bug fixes and improvements to both 1 and 2 player modes.', '[5510]Star Fox Exploration Showcase 8.48.1.zip', '8.48.1', '2020-11-03 20:05:30', '2022-10-22 18:58:46', '09 August 2021', 1628481600, '5510readme.txt', 1, 1, 1, 1, 1, 1, '5510titlescreen.png', 1, 0, 0, 9003, 4, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 2E77E250501D9B232630AEECC1E5505CF2327484\r\nFile CRC32: C056B80C\r\nROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nROM CRC32: 8FC4E6D0', 0, '', '', ''),
(5511, 1, 709, 'Princess Sarah&#039;s World', 5869, 'Story: After the events from A Girl&#039;s New Journey when Erica was rescued by Gaby and Maria she decided to go in her&#039;s journey but she meets and old friend named Sarah and which is the princes of a kingdom named Stamata Kingdom. Sarah tells Erica that a giant turtle has taken over her&#039;s kingdom and kidnapped her&#039;s friend Emily. Erica decided to help Sarah, save the kingdom and her&#039;s friend.\r\n\r\n\r\n\r\nFeatures:\r\n\r\n-7 New Worlds\r\n-Some New Music\r\n-Now Graphics\r\n-2 Protagonists Sarah and Erica', '[5511]Princess Sarah\'s World.zip', '1.0', '2020-11-03 20:06:39', '2020-11-03 18:07:20', '03 November 2020', 1604379600, '', 1, 1, 1, 1, 0, 0, '5511titlescreen.png', 1, 0, 0, 679, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5512, 11, 1485, 'The Terminator Remastered Edition', 3416, 'In this project i changed:\r\n-The whole character animations that look messy in the original. \r\n-Fixed the 1984 Kyle Reese sprite feet graphics that look misaligned from the ground with and tried to draw a Nike Vandal for it.\r\n-Redrew some details in the Reese sprites to look more solid.\r\n-Improved the color palette from the 1984 Kyle Reese sprite to look more like the SEGA CD version.\r\n-Changed the grenade graphic used by Reese in the 1st level that looks like a Bomberman bomb in the original with a graphic that look more like the bomb that they used in the Future scenes of the movie.\r\n-Improved the overall color count adding more diversity in the color choices.\r\n-FM instruments changed to get a stronger sound.\r\n-PCM percussion, screaming and SFX to more powerful sounds.\r\n-Fixed Some Enemies animation\r\n-Moved the song &quot;TUNE 1&quot; to play in the STAGE 2B, the unused song &quot;Termination&quot; to play in the 3rd cut-scene and the song &quot;Trough the Flames&quot; to play in the 4th cut-scene.\r\n\r\n-60hz Music optimization by Dustin.Odell\r\n-Redrawn Title screen graphics by Dustin.Odell', '[5512]The Terminator Remastered Edition by LinkueiBR v1-0.zip', '1.0', '2020-11-05 00:54:48', '2020-11-04 03:35:11', '04 November 2020', 1604466000, '', 1, 1, 0, 0, 0, 1, '5512titlescreen.png', 5, 0, 0, 2463, 8, 'Database match: Terminator, The (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 2A1894E7F40B9001961F7BF1C70672351AA525F9\r\nFile/ROM CRC32: 31A629BE', 0, '', '', ''),
(5513, 11, 66, 'Phantasy Star II - Retranslation &amp; Improvements', 6360, 'This patch replaces the original English script with a more accurate, freshly translated one.\r\n\r\nIt also includes several gameplay tweaks (now optional, as of v1.1):\r\n- XP and money gains multiplied by 3.\r\n- Hidapipe added to every shop on Motavia.\r\n- Nei items moved so that two dungeons on Dezoris are now optional.\r\n- Escape rate increased.\r\n- Walking speed increased by 2x. (lory1990&#039;s code)', '[5513]PSII_translateimprove_patch_v1.1.zip', '1.1', '2020-11-05 01:12:32', '2020-11-06 21:11:26', '07 November 2020', 1604725200, '5513readme.txt', 0, 0, 0, 1, 1, 0, '', 1, 0, 1, 1071, 8, 'Database match: Phantasy Star II (USA, Europe) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 0711080E968490A6B8C5FAFBB9DB3E62BA597231\r\nFile/ROM CRC32: 904FA047', 0, '', '', ''),
(5514, 9, 755, 'Super Mario Kart - Epic Racers', 745, 'Super Mario Kart - Epic Racers has come a long way. This ambitious project began all the way back in 2003. Starting as a direct follow-up to [url=https://www.romhacking.net/hacks/154/]The Impala Battles[/url], this mod was dubbed The Impala Courses. Later that changed to Epic Battle, and finally the name became Super Mario Kart - Epic Racers.\r\n\r\nThis mod was intended to be some sort of tribute to the Stifu Board forum. Therefore you&#039;ll encounter members from back then. And no, Jesus himself wasn&#039;t a member of our board, but he was a nice opposite to the dark Loki. ;-)\r\n\r\nWork on Epic Racers started in a time when only small parts of the SMK ROM were documented. There were no other mods, and only one, very limited, editor. Step by step the complete ROM was documented. Using Lunar Compress, graphics could be extracted and changed. \r\n\r\nStifu started working on the graphics, while Ok Impala! painstakingly worked on changing the track designs. Initially it proved to be too complex to change the A.I., so tracks were created with the old A.I. The results were far from ideal. With the help of smkdan, Stifu started working on a new track designer to fix all the issues with track design once and for all. [url=https://www.romhacking.net/utilities/797/]Epic Edit[/url] saw the light of day and was shared with the world. Meanwhile work on Epic Racers slowed down, due to life changes. In 2016 it seemed like the project was dead.\r\n\r\nFast forward to 2020. Ok Impala! decides  to start from scratch on the track design, ditching all the ballast of the old track designs. Stifu got on board again to work on the last graphical changes. In several months, revamped tracks and graphics were created, while a lot of bugs and A.I. problems were ironed out.\r\n\r\nSo, there you have it. 17 years later, Epic Racers is finally, proudly, presented to the world. Hopefully you&#039;ll enjoy all the work and love that went into this mod!  \r\n\r\n[u]Features:[/u]\r\n\r\n- 20 brand new race tracks, with unique gameplay elements!\r\n- 4 brand new battle arena&#039;s! \r\n- 8 new drivers are ready to start their engines!\r\n- New points system. Every position receives points!\r\n- New items and probability sets!\r\n- New course themes!\r\n- New objects!\r\n- New items!\r\n- New title screen!\r\n- New character selection screen!\r\n- Always continue to the next race in GP mode, regardless of your position!\r\n- Play the special cup in 50cc!\r\n- And a whole lot more!\r\n\r\nFor more info, please read the Readme.', '[5514]SMK - Epic Racers v1.0.zip', '1.0', '2020-11-05 19:54:50', '2020-11-05 15:50:02', '06 November 2020', 1604638800, '5514readme.txt', 1, 0, 1, 1, 1, 1, '5514titlescreen.png', 1, 0, 0, 3831, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(5516, 1, 747, 'Rockman 6: Wonder Law', 2107, 'The concept of recreating the Wagan Land 1-3 stage in Mega Man 6.\r\n\r\nThere are no special weapons.\r\n\r\nThe performance of Megaman and his buster has been changed.\r\n-Jumping power is higher.\r\n-You can&#039;t shoot buster one after another. And it can&#039;t penetrate the terrain.\r\n-Medium charge shot gives enemies 2 damage.\r\n\r\nYou can use the jet adapter only in the Tomahawkman stage.\r\nAnd then you can change adapter.\r\n-up + select + start: equip jet adapter\r\n-select + start: remove jet adapter\r\n\r\n[b]Note:[/b] Apply patch to Rockman 6 (Japan) ROM, NOT Mega Man 6 (USA) ROM.', '[5516]rm6wl.zip', '1.0', '2020-11-06 17:40:28', '2020-11-06 12:30:13', '05 November 2020', 1604552400, '5516readme.txt', 0, 0, 1, 0, 1, 1, '5516titlescreen.png', 1, 0, 0, 525, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32: AB1D7979\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5518, 9, 812, 'Unused ZAMN', 5467, 'During development for the Zombie101&#039;s various projects for Zombie Ate My Neighbors, DOOMSDAY, Elite, and a canceled beta hack, many levels were created that were left unused. Until NOW!\r\n\r\nPlay this collection of previously unused levels, all together in this hack featuring (55) brand new levels designed from the ground up.\r\n\r\nIt should be noted that some levels may require the use of Save States to prevent from being stuck. See Read-Me for details.\r\n\r\nCheck out the trailer here: https://youtu.be/Ih1U_q7Oo8c', '[5518]Unused ZAMN.zip', '1.1', '2020-11-06 18:24:28', '2023-04-23 18:04:19', '23 April 2023', 1682222400, '5518readme.txt', 1, 1, 0, 1, 1, 1, '5518titlescreen.png', 1, 0, 0, 523, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', ''),
(5519, 7, 4368, 'Konami`s Ping-Pong', 2968, 'Conversion of FDS game &quot;Smash Ping Pong&quot; to NES rom.\r\nRestored original game graphic style.\r\nAfter the patch, you need to change the file extension from .FDS to .NES.', '[5519]konami`s ping pong.zip', '1.0', '2020-11-08 04:17:37', '2020-11-08 03:04:35', '08 November 2020', 1604811600, '', 1, 0, 0, 0, 0, 1, '5519titlescreen.png', 1, 0, 0, 421, 1, 'Database match: not found\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: B92C42880E6A129CBBD910FE6D1A9DDDE6AFBF4F\r\nFile/ROM CRC32: 23ED63A3\r\n\r\nSmash Ping Pong (Japan) [b].fds', 0, '', '', ''),
(5520, 1, 750, 'Super Mario Bros 3 - The Ultimate Custom Level Chaos', 1609, 'The third and final installment of the Custom Level Chaos series. This one is traditional like the first game - no unique backstory unlike the second game. There&#039;s just eight worlds of levels composed over the years, again dating all the way back to 2010 to now. Enjoy!', '[5520]smb3tuclc.zip', '1.0', '2020-11-09 00:58:09', '2020-11-08 22:20:57', '08 November 2020', 1604811600, '', 0, 0, 1, 1, 1, 0, '5520titlescreen.png', 1, 0, 0, 1296, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5521, 31, 4371, 'Mortal Kombat II 32x - Ultimate Edition', 3416, 'Improvements:\r\n\r\n-Improved all the Background Color Palettes to look more accurate to the Arcade version.\r\n-Changed some music positions to sound more accurate to the Arcade: \r\n-The Tower now plays the right Theme instead of Portal Theme.\r\n-Kahn&#039;s Arena now plays the Portal Theme instead of Wastelend Theme just like the Arcade.\r\n-Goro&#039;s Lair now plays the Game Over Theme and the Danger and End Themes from the Living Forest just like the Arcade.', '[5521]Mortal Kombat II 32x - Ultimate Edition v1-0.zip', '1.0', '2020-11-09 13:45:15', '2020-11-09 13:46:00', '09 November 2020', 1604898000, '', 1, 1, 0, 0, 0, 0, '5521titlescreen.png', 5, 0, 1, 4775, 8, 'Mortal Kombat 2 32X (Jan 1995) (JUE) [!]\r\n\r\nFile MD5      9D258D11FE1E4CAC2C1AAB370C35E57A        \r\nFile SHA-1    F75698DE887D0EF980F73E35FC4615887A9AD58F\r\nFile CRC32    211085CE                                \r\nROM MD5       9D258D11FE1E4CAC2C1AAB370C35E57A        \r\nROM SHA-1     F75698DE887D0EF980F73E35FC4615887A9AD58F\r\nROM CRC32     211085CE', 0, '', '', ''),
(5522, 8, 708, 'Pokemon Gold and Silver 97: Reforged', 3995, 'Pokémon Gold and Silver 97: Reforged\r\n\r\nA romhack based on lvl3&#039;s original Gold 97\r\n\r\nLATEST - v6.1d 1/18/2024:\r\n-Game Corner now has &#039;Linking Cord&#039; listed correctly\r\n\r\nPrevious v6.0 Series Updates:\r\n-Fixed an issue with the Boardwalk Move Tutor\r\nUpdate v6.1b 10/11/23:\r\n-CRITICAL BUGFIX UPDATE - FIXES SOFTLOCK IN WESTPORT CITY\r\nPlease update from v6.0b!\r\n-Fixed types being scrambled\r\n-Added new silver front sprites for Magby and Porygon2\r\n-Fixed Smoochum&#039;s corrupted evolution and attack data\r\n-Optimized the swarm code.\r\n-Updated the movepools for Tyrogue/Hitmonlee/Hitmonchan/Hitmontop\r\n-Your Rival now informs you to check the radio tower to get a RADIO CARD after his encounter on Route 102\r\n-Internal code has been cleaned up.\r\n-New Swarm system:\r\nEach day you can listen to Ken&#039;s talk show to trigger a random swarm. Swarming pokemon have a 3% chance to be shiny!\r\nPlease check documentation-wip for more details on available swarms.\r\nNOTE: Make sure to get the radio card in WESTPORT CITY RADIO TOWER.\r\n\r\nGold and Silver 97: Reforged is a totally new re-imagining of the world from the 1997 Spaceworld demo of Pokémon Gold and Silver. Featuring an entirely new campaign and story through the Nihon Region based on all of Japan. Graphics have been totally overhauled to match the look and feel of the final 1999 release of Pokémon GSC, and gameplay spruced up with lots of entirely new content and places to explore.\r\n\r\nContains two patch files, one for Gold version and one for Silver version.\r\n\r\nFeatures:\r\n-All Spaceworld sprites have been created from scratch or edited from either the final game or from Spaceworld &#039;97 itself (Or borrowed from &#039;99&#039;s) to match the final GBC style\r\n-The overworld is now in color.\r\n-Gold and Silver versions with different sprites and differing encounter rates\r\n-Lugia has been added back for Silver&#039;s Version\r\n-Recreated title screen from Spaceworld &#039;97\r\n-Pokémon movesets have been altered for the better\r\n-Added more trainers to improve Gen 2&#039;s level curve\r\n-Edited Trainer&#039;s Pokémon\r\n-Added Female Player functionality back\r\n-Edited Spaceworld maps to make more sense (Kanto especially)\r\n-Edited various events\r\n-Changed Elite Four\r\n-Battle tower from Crystal\r\n-Added extra areas to explore', '[5522]Pokemon Gold and Silver 97 Reforged - v6.1d.zip', '6.1d', '2020-11-09 17:57:30', '2024-01-21 01:46:00', '19 January 2024', 1705622400, '5522readme.txt', 1, 1, 1, 1, 1, 1, '5522titlescreen.png', 1, 0, 0, 18032, 1, 'Database match: Pokemon - Crystal Version (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133\r\nFile/ROM CRC32: EE6F5188\r\n\r\nDatabase match: Pokemon - Crystal Version (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A', 0, '', '', ''),
(5523, 9, 714, 'Streak of Tigers', 5909, 'This hack features 12 levels in which Mario must wall jump and mid-air dash in addition to his usual move set to reach the goals.\r\n\r\nThere is an instant retry system included, as well as an auto-save feature (including saving mid-points).\r\n\r\nThe hack also features original title screen music by PazMusics, as well as all new stage music by JonnyManjiro.\r\n\r\nThe difficulty level is medium kaizo light.', '[5523]Streak of Tigers.zip', '1.0', '2020-11-09 23:03:17', '2020-11-09 05:22:51', '09 November 2020', 1604898000, '', 1, 1, 1, 1, 1, 0, '5523titlescreen.png', 1, 0, 0, 305, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(5524, 9, 854, 'Super Mario All-Stars Censored', 6372, 'This patch modifies the ending of Super Mario Bros. 2 to remove whatever appeared to be as if Wart&#039;s eyes were cut and bleeding from underneath (being more targeted to have been more suitable towards younger audiences).\r\n\r\nThis patch was made as a response to Mario fans (anywhere on the internet) who&#039;ve complained that the redness underneath Wart&#039;s eyes was blood (to avoid any debatable controversy).\r\n\r\nThe entire game itself remains unaffected.', '[5524]Super Mario All-Stars (Censored).rar', '1.0', '2020-11-09 23:09:06', '2020-11-10 17:56:43', '08 November 2020', 1604811600, '5524readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 510, 6, 'Database match: Super Mario All-Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6\r\nFile/ROM CRC32: 925637C7', 0, '', '', ''),
(5525, 1, 1222, 'Mario Bros. Featuring Karnov!!', 6373, 'The russian strongman Karnov meets Mario Bros game! This simple romhack is small idea to celebrate this year&#039;s karnovember. It replaces Mario and Luigi with the famous in small circles Data East&#039;s talisman character (and his pallete swap). Also romhack changes title screen, text and some other in-game sprites. Uploaded on romhacking.net to store it here for everyone ot enjoy!\r\n\r\nHappy Karnovember 2020 everyone!!', '[5525]Mario Bros Featuring Karnov.zip', '1.0', '2020-11-09 23:21:21', '2020-11-09 18:16:42', '10 November 2020', 1604984400, '', 1, 0, 0, 1, 0, 0, '5525titlescreen.png', 1, 0, 0, 236, 1, 'Database match: Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9286A2DB471D51713E9B75E68B47FFBF11E2D40B\r\nFile CRC32: A6DE1B55\r\nROM SHA-1: BF43D93D36D7198E65B9B7C4E41DB108FE43FCBA\r\nROM CRC32: C4C3949A', 0, '', '', ''),
(5526, 9, 715, 'Legend of Zelda: A Link to the Past Translation Improvement', 6374, 'A Link to the Past Translation Improvement by Kaleidoscope. \r\n\r\nThis is a text hack of A Link to the Past, changing mistranslated/awkwardly phrased/censored lines to be closer to their Japanese translations as well as easier to read using a literal retranslation and the GBA script.\r\n\r\nThanks to the creators of Hyrule Magic for a program that allowed text editing.', '[5526]Legend of Zelda, The - A Link to the Past (U) [Translation Improvement 1.0] .zip', '1.0', '2020-11-10 16:05:57', '2021-06-03 04:40:47', '10 November 2020', 1604984400, '5526readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1130, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(5527, 1, 2389, 'Vs Flat', 6352, 'Changes:\r\n\r\n[list]\r\n[li]New borders inspired by the Nintendo Vs arcade game[/li]\r\n[li]Color palettes were edited[/li]\r\n[li]Text was re-aligned[/li]\r\n[li]Saint Basil&#039;s Cathedral was edited a bit and de-colored[/li]\r\n[li]Fireworks have more colors[/li]\r\n[li]Layout was simplified[/li]\r\n[li]All tetrominoes now look like they were made from four 2D squares[/li]\r\n[/list]', '[5527]Tetris[Vs Flat].zip', '1.0', '2020-11-11 14:01:47', '2020-11-11 05:03:41', '10 November 2020', 1604984400, '', 1, 0, 0, 0, 0, 0, '5527titlescreen.png', 5, 0, 0, 305, 1, 'Database match: Tetris (USA) (Tengen) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 34113A102CCFFF6A859F8EBB66C24260D43EC7AB\r\nFile CRC32: 88F071C3\r\nROM SHA-1: E675D418256854070F76136602DFC7545F5171AE\r\nROM CRC32: 343C7BB0', 0, '', '', ''),
(5528, 12, 3727, 'Samurai Shodown - Hanzo Ending Fix', 5364, 'This minor fix for the Game Gear version of Samurai Shodown corrects Hanzo&#039;s ending where due to an extra carriage command, his ending monologue would not be displayed in full.\r\n\r\nSimply apply the provided *.IPS file to the Samurai Shodown ROM with [url=https://www.romhacking.net/utilities/240/]Lunar IPS[/url].', '[5528]SHOGG_HanzoFix.zip', '1.0', '2020-11-11 16:40:01', '2020-11-11 16:25:05', '11 November 2020', 1605070800, '', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 335, 1, 'Database match: Samurai Shodown (USA)\r\nDatabase: No-Intro: Game Gear (v. 20180821-140907)\r\nFile/ROM SHA-1: D7330F5ABCADB5C199299B24C22334BE0072EC80\r\nFile/ROM CRC32: 98171DEB', 0, '', '', ''),
(5529, 9, 4375, 'Enable bosses and easy moves', 4018, 'Enable the bosses Karnov and Clown in Story or Vs mode and include a extra patch for easy moves. The movelist list for all characters is included in readme file along the easy moves list.', '[5529]Fighter\'s History (bosses).rar', '1.0', '2020-11-12 04:00:23', '2020-11-11 22:43:41', '11 November 2020', 1605070800, '5529readme.txt', 0, 0, 0, 0, 1, 0, '5529titlescreen.png', 5, 0, 1, 815, 4, 'rominfo : No-Intro Name: Fighter&#039;s History (USA) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 10F7BB5592E128CC17C5C2A564F6C681785227ED', 0, '', '', ''),
(5531, 11, 2666, 'Desert Strike - Apache Upgrade', 5060, 'Inspired by real life AH-64 Apache, this small hack makes a number of improvements to the performance of the player&#039;s attack helicopter.\r\n\r\nVersion 1.0 new upgrades are:\r\n\r\n- Chain gun does a little more damage, has a higher rate of fire and loads 1200 rounds\r\n- Hydra rockets have a higher rate of fire and travel faster\r\n- Hellfire missiles travel much faster\r\n- Total fuel capacity is now 375 units\r\n- Total armor points are now 800 units\r\n- Maximum number of extra passengers is now 2 (or 6 depending on the version you choose)\r\n\r\nCheck the Readme file for more details.', '[5531]Desert Strike.rar', '1.0', '2020-11-13 15:50:54', '2020-11-13 07:53:38', '12 November 2020', 1605157200, '5531readme.txt', 0, 0, 0, 1, 1, 0, '5531titlescreen.png', 5, 0, 0, 982, 8, 'No-Intro Name: Desert Strike - Return to the Gulf (USA, Europe)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: D7E7D8C358EB845B84FB08F904CC0B95D0A4053D', 0, '', '', ''),
(5532, 1, 709, 'Grand Dad Overthrows Bowser', 569, 'Join Grand Dad on his quest to save Peach from Bowser, Bowser is at it again and since Mario and Luigi is nowhere to be found it&#039;s up to Grand Dad to save the day! So what are you waiting for for, jump on this little adventure to take care of Boswer and his shenanigans, do it!', '[5532]grnddadvsbowser.7z', '1.0', '2020-11-15 04:49:51', '2020-11-12 15:15:54', '12 November 2020', 1605157200, '5532readme.txt', 1, 1, 1, 1, 1, 1, '5532titlescreen.png', 1, 0, 0, 686, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5533, 1, 1801, 'Triangle Channel Bug Fix', 5552, 'In Ufouria, there was a bug where the triangle channel on the title screen is muted at the start of the game. This patch fixes that.\r\n\r\nSpecial thanks to Ben Boldt for the patches (he said &quot;If you want to submit it to romhacking.net under your name, feel free to do that.&quot;).\r\n\r\nBMF did it first with his translation of the Japanese game.\r\n\r\nThese patches are for both versions.\r\n\r\nLink to the nesdev thread: https://forums.nesdev.com/viewtopic.php?f=6&amp;t=21213', '[5533]UfouriaTriangleFix.zip', '1.0', '2020-11-15 05:05:41', '2021-08-25 13:33:35', '14 November 2020', 1605330000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 423, 1, 'Database match: Hebereke (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5CE5DAAB012AE6A49B2FE18E162343D3EA705EAC\r\nFile CRC32: 2A137974\r\nROM SHA-1: 7D10C6DD141DA35A1672F127791639B5816C692D\r\nROM CRC32: 72928698\r\n\r\nDatabase match: Ufouria - The Saga (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AD6F93B83BCC0454F0DCDD68B364AE3001E76C15\r\nFile CRC32: 6453F65E\r\nROM SHA-1: B12B3C850A11A05334C04AC19C2CDAF9A8427843\r\nROM CRC32: 4EC0FECC', 0, '', '', ''),
(5534, 27, 4229, 'Super Smash Bros. Sonic 2 Mod', 5915, 'SONIC 2 Mod for Super Smash Brothers 64\r\nVersion 1: 11/10/2020\r\nby: Ownsoldier\r\n\r\nList of Changes (version 1):\r\n-New title splash screen\r\n-New menu background and music from Sonic 2 competition results\r\n-Player select music from Sonic 2 options screen\r\n-Data music from Hidden Palace Zone\r\n\r\n***All stage select images and text reworked to fit each level***\r\n-Peach&#039;s Castle is now Emerald Hill Zone\r\n-Congo Jungle is now Mystic Cave Zone (includes barrel hazard)\r\n-Hyrule Castle is now Aquatic Ruin Zone\r\n-Planet Zebes is now Chemical Plant Zone (includes rising lava hazard)\r\n-Mushroom Kingdom is now Green Hills Zone (from the Sega Game Gear game Sonic 2)\r\n-Yoshi&#039;s Island is now Wing Fortress Zone (includes walkable clouds)\r\n-Kirby&#039;s Dreamland is now Hill Top Zone (includes wind blowing hazard)\r\n-Sector Z is now Metropolis Zone (includes arwing hazard)\r\n-Saffron City is now Casino Night Zone\r\n-Starman item has Sonic 2&#039;s invincibility music\r\n-Hammer item has Sonic 2&#039;s Super Sonic music\r\n-New results screen background and music\r\n\r\n***Single player levels changes***\r\n-Tutorial stages have custom background and music from Sky Chase Zone\r\n-Break targets and board platforms have special stage background and music\r\n-New music for all completion and fail results screens\r\n-Metal Mario Stage is now Oil Ocean Zone\r\n-Fighting Polygon Stage is now Death Egg Zone\r\n-Master Hand Stage has Final Zone background and music\r\n-Ending credits have the Sonic 2 ending cinematic music\r\n\r\nFuture Projects:\r\nOwnsoldier&#039;s tutorial series on how to create Super Smash Brothers 64 levels using simple free tools like Google Sketchup and Blender: https://www.youtube.com/watch?v=bvWF68SosrU&amp;list=PLsNNCuBbEB9Bfz-ml1LdXYHYXPs6boPhI&amp;index=1&amp;ab_channel=ownsoldier86\r\n\r\nContact:\r\n-youtube profile: ownsoldier86\r\n-wikidot profile (on N64 Vault): ownsoldier\r\n-ROMHacking.net profile: ownsoldier\r\n-modDB.com profile: ownsoldier\r\n\r\nInstallation:\r\n**Requirements**\r\n-1. A fresh SSB64 rom. Sample filename &quot;Super Smash Bros. (USA).z64&quot;. Where you find the rom is up to you!\r\n-2. The &quot;ssbmod_sonic2.xdelta&quot; patch located in this .zip file\r\n-3. Latest version of the Goldeneye Setup Editor, download from https://github.com/carnivoroussociety/GoldEditor\r\n\r\n**Steps**\r\n-1. Open the goldeneye setup editor, my version executable is PerfectGold.exe\r\n-2. Go to the menu: ToolsSwitch Editor GameSuper Smash Bros.\r\n-3. Go to the menu: ToolsXDelta PatchingApply Super Smash Bros. .xdelta Patch\r\n-4. When the dialog opens up, first select your fresh SSB64 rom and click Open\r\n-5. Select the &quot;ssbmod_sonic2.xdelta&quot; and Open\r\n-6. Rename the output rom to &quot;SSBMod_SONIC2.z64&quot; (or whatever your want)\r\n\r\nDONE! Now the patch should have applied to your new rom and you can start smashing in Sonic levels! :-)', '[5534]SSBMod_SONIC2.zip', '1.0', '2020-11-15 05:09:15', '2020-11-14 21:52:03', '10 November 2020', 1604984400, '5534readme.txt', 1, 1, 1, 1, 0, 0, '5534titlescreen.jpg', 1, 0, 0, 2272, 7, 'Database match: Super Smash Bros. (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: E2929E10FCCC0AA84E5776227E798ABC07CEDABF\r\nFile/ROM CRC32: EB97929E', 0, '', '', ''),
(5535, 11, 66, 'Phantasy Star II - Reduced Flicker and Flash', 1523, 'When battle units are damaged, they flicker three times, and the screen also flashes red three times. Not only does this needlessly drag battles out, but the flashing is an issue for people with photosensitive-related visual problems. Therefore, this set of patches has been made to slightly speed up battles and also eliminate the potential problems from screen flashing.\r\n\r\nSource included for compatibility with lory1990&#039;s [url=https://github.com/lory90/ps2disasm][u]Phantasy Star II Disassembly[/u][/url].\r\n\r\nTo apply multiple IPS patches in tandem, the game image&#039;s checksum may need to be reverified with Kuwabara&#039;s tool [url=https://www.romhacking.net/utilities/342/][u]Fix CheckSum[/u][/url].', '[5535]PSIIReducedFlickerFlash.zip', '1.00', '2020-11-15 05:10:33', '2020-11-15 07:13:10', '14 November 2020', 1605330000, '5535readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 381, 8, 'Phantasy Star II (USA, Europe) (Rev A).bin\r\nNo-Intro: Genesis (v. 20180824-045026)\r\nSHA-1: 0711080E968490A6B8C5FAFBB9DB3E62BA597231\r\nCRC32: 904FA047', 0, '', '', ''),
(5537, 9, 1904, 'Arkanoid Reblocked', 1219, 'ARKANOID REBLOCKED\r\n\r\n\r\n\r\nWhile the SNES is well known for it&#039;s great Jump &amp; Run games and it&#039;s brilliant RPGs, it has some quite nice casual games too. Arkanoid is one of them, but it&#039;s too long for a quick gaming session and the difficulty level is frustrating sometimes - so why not make an own version?\r\n\r\nArkanoid Reblocked features 38 Videogame related levels and a playtime of roundabout one hour. The difficulty is quite fair so it&#039;s suitable to play it with your kids or your non-pro-gamer-friends too.\r\n\r\nThe Zip-File contains 2 patches: One for the US-version of Arkanoid, one for the PAL-version. If everything went well with patching the checksum for the game should be ok.\r\n\r\n\r\nArkanoid Reblocked was done by:\r\n                    \r\nHacking   		Svambo           \r\n                     \r\nEditor coding   	Dom aka Doke     \r\n                 \r\nGraphic Decompression	ManakoDE         \r\n\r\nLevel Design         	Poe              \r\n                     	ffmcloud         \r\n                     	Svambo           \r\n                     	Dom aka Doke     \r\n                                    \r\nAdvice &amp; Support  	Sportklaus \r\n                     	Micah            \r\n                     	Bredator        \r\n                     	Krischan         \r\n                     \r\n\r\nThis little hack was developed while creating an editor for the game called ArkanEdit. You can download it here: http://www.romhacking.net/utilities/1566/\r\n\r\nGreetings to all the great guys on snesfreaks.de, SNES-Projects.de, romhacking.net and everyone who still loves the SNES in 2020. :-)', '[5537]Arkanoid - Reblocked.zip', '1.0', '2020-11-15 18:30:54', '2020-12-13 00:31:10', '15 November 2020', 1605416400, '5537readme.txt', 1, 0, 1, 1, 0, 0, '5537titlescreen.jpg', 1, 0, 0, 1133, 4, 'Database match: Arkanoid - Doh It Again (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6B08E8FA5C17AA3B435BF611AAE7DB0ABB0A878E\r\nFile/ROM CRC32: B50503A0\r\n\r\nand\r\n\r\nDatabase match: Arkanoid - Doh It Again (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 621454564F7C494B6953BE2066D73641096C84F1\r\nFile/ROM CRC32: D436489B', 0, '', '', ''),
(5538, 1, 709, 'Super Mario Bros. Special - Layout Fix', 4292, 'The original level layout for the &quot;SMB Special for NES&quot; strove to be faithful to the original PC game from Hudsonsoft. It was too faithful. Frantik and Karatorian chose to leave in a few level design flaws that may or may not have been a mistake in the original version. There are 2 spots where the player can become softlocked, and a few other places where some graphical mishaps occur. One flaw in particular, a special room in 4-3 with no exit, was brought up as a bug by almost all of the testers. Once you get to that room, your only option is to run the timer out and die.\r\n\r\nThis patch aims to preserve the Super Mario Bros. Special experience, but make a few small changes to smooth over some of the rough edges present in the original. It fixes softlock traps in 2-3 and 4-3, and fixes oddities in 3-2, 4-1, 7-3, and 7-4 to make SMBS feel like a true, polished Mario game.\r\n\r\nAddendum to:\r\n*[url=http://www.romhacking.net/hacks/3281]Super Mario Bros. Special for NES[/url] by TRIFORCE89 \r\n*[url=http://www.romhacking.net/hacks/1011]SUPER MARIO BROS Special X1 for NES[/url] by Messatu\r\n*[url=http://www.romhacking.net/hacks/527]SMB Special for NES[/url] by Frantik and Karatorian', '[5538]SMBS Layout Fix.zip', '1.0', '2020-11-16 16:10:33', '2020-11-16 16:13:19', '16 November 2020', 1605502800, '5538readme.txt', 0, 0, 1, 0, 0, 0, '5538titlescreen.png', 6, 0, 0, 1280, 1, 'Super Mario Bros\r\nROM SHA-1: 5AA663E64AA32602C8AE82C0BBD4EA279EF1A346\r\nROM CRC32: F21AF99C', 0, '', '', ''),
(5539, 9, 4300, 'Pac-Doom SNES', 5903, 'Pac-Doom SNES is a 5-level hack for Doom SNES that introduces gameplay from Pacman into the game. You need to collect the three keys and avoid the Cacodemons and then exit each level. The levels offer a decent challenge, but still a fair one if you aren&#039;t used to the Doom SNES controls or framerate. However, due to limitations with the hacking tools used, each level has its own patch that needs to be patched onto a different Doom SNES ROM (They can&#039;t be merged together) however there are instructions inside the ZIP. If you are a fan of Doom and its weird console ports, this hack is for you!', '[5539]PacDoom.zip', '1.0', '2020-11-17 04:45:13', '2020-11-17 13:26:15', '16 November 2020', 1605502800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 532, 4, 'Database match: Doom (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 736B9B994F506DE0893CEB181F942739DA089B05\r\nFile/ROM CRC32: 9E85EA6', 0, '', '', ''),
(5540, 9, 714, 'New Super Mario World', 6383, 'New Super Mario World for SNES has new graphics inspired by New Super Mario Bros for the Nintendo DS, new music tracks inspired by many games on many different systems, a whole new overworld map and some new levels! Some of the game physics have been altered as well. The latest feature is the use of the SA-1 to improve performance. You&#039;ll have a lot of fun with this one! Give it a try.', '[5540]New Super Mario World.zip', '9.9', '2020-11-17 18:21:01', '2021-03-20 22:49:43', '20 March 2021', 1616212800, '5540readme.txt', 1, 1, 1, 0, 0, 0, '5540titlescreen.png', 1, 0, 0, 31314, 3, 'Database match: Super Mario World (USA)(With header)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5541, 27, 974, 'GoldenEye Unlock Everything', 6386, 'This patch for GoldenEye will unlock:\r\n\r\nAll Solo Levels\r\n\r\nAll Multi Characters\r\n\r\nAll Multi Levels\r\n\r\nAll Cheats Available\r\n\r\nCreated with the GoldenEye Setup Editor.\r\n\r\n\r\nUpdate:\r\nAdded a second, simpler patch derived from the gameshark code.\r\nThis one only unlocks all singleplayer &amp; multiplayer levels.\r\nBut it&#039;s lightweight and should works with most other mods!\r\nIt changes offset C5B45 from 8C 42 6F B4 to 34 02 00 01.\r\n\r\nSpecial thanks to Carnivorous!', '[5541]GoldenEye 007 Everything Unlocked.zip', '1.1', '2020-11-18 11:13:18', '2020-11-27 20:04:54', '27 November 2020', 1606453200, '5541readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3378, 1, 'Database match: 007 - GoldenEye (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83\r\nFile/ROM CRC32: B6330846', 0, '', '', ''),
(5542, 8, 1877, 'Dr. Garfield (GB/GBC)', 6313, 'Looking for an intense new challenge?\r\nDr. Garfield is here and he&#039;s got the cure! \r\n\r\nThree kinds of ugly, nasty viruses are on the loose. But these germs are fun to catch. Garfield throws multi-colored vitamin capsules into the bottle. You can move, shift or spin the capsules as they fall. Arrange them to align with other capsules on top of the virus. If you can get 4 or more of the same color in a row, POOF! The viruses disappear! Destroy all the viruses in the bottle and you progress to the next round, where things get even more difficult. Play alone or enjoy simultaneous 2-player action, on your Nintendo Entertainment System, Nintendo Game Boy or Game Boy Color.\r\n\r\nDr. Garfield—the fun is contagious!\r\n\r\nFrom Pangent Technologies.\r\n\r\nThis is based off of the Dr. Mario DX Game Boy hack by marc_max and Da_GPer.\r\n\r\nAlso available for NES.', '[5542]Game Boy Dr Garfield.zip', '2.0', '2020-11-18 11:13:54', '2020-11-19 18:34:05', '19 November 2020', 1605762000, '5542readme.txt', 1, 0, 0, 0, 0, 0, '5542titlescreen.png', 5, 0, 0, 647, 1, 'Database match: Dr. Mario (World) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D31D67D0682515C7C85DEAA1752B02231150E5BF\r\nFile/ROM CRC32: F0225DD0', 0, '', '', ''),
(5543, 9, 302, 'Final Fantasy VI: Presentiment Era', 6387, 'Final Fantasy VI: Presentiment Era features various gameplay and scenario changes, focusing primarily on Shadow&#039;s background, reintroducing Carrière and bridging the gap between loose ends following Veracity Kingsglaive Unveils.', '[5543]FFVI_PE_v3.3.zip', '3.3', '2020-11-18 11:14:58', '2020-11-18 05:16:35', '14 April 2020', 1586836800, '5543readme.txt', 1, 0, 1, 1, 1, 0, '5543titlescreen.png', 1, 0, 0, 846, 4, 'Database match: Final Fantasy III (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: E8A51418B02758C8BD4A59F4FB102BE5E86C38A2\r\nFile CRC32: 326CF6A2\r\nROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nROM CRC32: C0FA0464', 0, '', '', ''),
(5544, 27, 4382, 'Doom 64 Brightness + Features Menu', 6386, 'This patch sets the brightness to maximum and also enables a features menu.\r\nFor some reason the US release of Doom 64 had it&#039;s brightness set to zero.\r\n\r\nPress PAUSE during gameplay to access the menu, which contains level select, invulnerability, health, weapon toggles and an option to view the whole map.\r\n\r\nUpdate:\r\n- Removed debug commands from the control pad options\r\n(thanks to caterpillar for pointing it out)\r\n\r\n- Now has patches for the Rev A, US 1.0 &amp; PAL version', '[5544]doom 64 max brightness with features menu fix.zip', '1.1', '2020-11-18 15:07:32', '2020-11-21 05:51:35', '21 November 2020', 1605934800, '5544readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1819, 1, 'Doom 64 (USA) (Rev A).z64 (US 1.1):\r\n  CRC-32: 1d3a17b5\r\n     MD5: 1b1378bb9ee819f740550f566745af73\r\n   SHA-1: 6fb0ce9c75bbe54b6e1ede337652b0221e5f2aad\r\n\r\nDoom 64 (USA).z64 (US 1.0):\r\n  CRC-32: 5cc1ade6\r\n     MD5: b67748b64a2cc7efd2f3ad4504561e0e\r\n   SHA-1: 799a588d73da3fcce8031026a8187da92b91c817\r\n\r\nDoom 64 (Europe).z64 (PAL):\r\n  CRC-32: d985c356\r\n     MD5: 190ccca6526dc4a1f611e3b40f5131c0\r\n   SHA-1: b63060f69bb4e1547da1d762e740d19393977055', 0, '', '', ''),
(5546, 1, 709, 'Super Mario Unlimited - Deluxe', 927, 'Super Mario Unlimited Deluxe is a traditional-style Mario hack with \r\ndifficulty ramping up from beginner to expert.  It is based on the Super Mario Bros engine, but has been completely reworked into a whole new adventure.\r\n\r\nChanges from the original game include:\r\n[list]\r\n* 41 Original Levels! \r\n* Unlimited Lives!\r\n* New Power-up!  The stopwatch lets Mario freeze his enemies\r\n* New Mechanics!  Mario can super jump off enemies by holding A\r\n* New Collectable! Find all 32 Mario coins to unlock secrets\r\n* New Graphics and Music! A familiar mix of new and old\r\n[/list]\r\n\r\nNew features and changes in this DELUXE version:\r\n[list]\r\n* Save your progress with three save game slots\r\n* All new Bowser fight with new music\r\n* A &quot;secret message&quot; at the end of each world\r\n* Attempt counter aka lives counter\r\n* Mario coin count is displayed on screen\r\n* Indicator displayed for when a Mario coin has been picked up\r\n* Hidden power up blocks are now partially visible\r\n* Fire flowers always give you fire power, even if Mario is small\r\n* You can jump off enemies and kick shells while invincible\r\n* Kicked shells kill piranha plants\r\n* Different end game text depending on how you play the game\r\n* Bowser&#039;s castle expanded with a second route\r\n* World 6-5 expanded\r\n* Hidden bonus level added \r\n* &quot;Speed runner mode&quot; - Can you beat your personal record?\r\n* Second Quest / &quot;Hard Mode&quot; enabled after you beat the game\r\n* Added stopwatch sound effect\r\n* Music doesn&#039;t reset when you go in pipes\r\n* Extensive color overhaul and cleaned up graphics\r\n* Removed the points system entirely\r\n* Changed title screen\r\n* Added intro screens\r\n* Some levels have small changes to fix issues\r\n* Fixed issue where music wouldn&#039;t start right after unpausing\r\n* Made shells go faster off ledges so Mario doesn&#039;t run into them\r\n* Fixed whirlpools so they don&#039;t suck you down when you get hit\r\n* Other minor tweaks, bug fixes and edits\r\n[/list]\r\n\r\nAlso included are a Strategy Guide with detailed information on all cheats and secrets, as well as cover art for use with a NES Classic.\r\n\r\n[b]History[/b]\r\n\r\nInspired by the likes of DahrkDaiz, ATA and other great rom hackers of the mid-2000s, Frantik started work on Super Mario Unlimited with the hopes of creating his own asm-heavy Mario masterpiece.  It took close to 7 years, but eventually the game was released to the world in late 2011. Overall,  The hack was well received and was even featured in [url=https://www.youtube.com/watch?v=xCLssqdOkbE]a video by James Rolfe of AVGN fame[/url]. Despite the popularity, it was a little rough around the edges, most notably with some questionable choices near the end and a little too much of that infamous &quot;Nintendo Hard&quot;.   \r\n\r\nIn 2017 Frantik decided to go back and start adding a bit more polish, and \r\nSuper Mario Unlimited: Deluxe was born.  Everything good about the original has been made better, and everything bad has been removed or at least cleaned up. This is the original vision he had when he first began 15 years ago!\r\n\r\n\r\n\r\n[b]Revision details[/b]\r\n\r\nVersion 2.4 - 26 March 2021\r\n[list]\r\n* Fixed issue which would cause title screen to sometimes display incorrectly after beating the game\r\n[/list]\r\n\r\nVersion 2.3 - 15 March 2021\r\n[list]\r\n* Moved coin in cloud\r\n* Minor tweaks to some in game text\r\n* Fixed bug with hard mode/second quest\r\n* Made it easier to access second quest for speedrunner mode \r\n* Modified Podoboo behavior after Bowser has been defeated\r\n[/list]\r\n\r\nVersion 2.2 - 18 January 2021\r\n[list]\r\n* Made &quot;Speedrunner Mode&quot; easier to use\r\n* Cleaned up display when skipping intro screens\r\n* Cleaned up Strategy Guide document\r\n[/list]\r\n\r\nVersion 2.01 - 22 November 2020\r\n[list]\r\n* Swapped in SMB3 squished goomba sprite \r\n[/list]\r\n\r\nVersion 2.0 - 21 November 2020\r\n[list]\r\n* Initial public release\r\n[/list]', '[5546]SuperMarioUnlimitedDeluxe-2.4.zip', '2.4', '2020-11-22 14:40:10', '2021-03-26 19:57:48', '26 March 2021', 1616731200, '5546readme.txt', 1, 1, 1, 1, 1, 1, '5546titlescreen.png', 1, 0, 0, 14909, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5547, 33, 1631, 'Baten Kaitos Origins Uncensor Patch', 4630, 'This patch will undo the censorship that was applied to this game on its American release.\r\nIt consists of two patches that can be independently selected in the patch program:\r\n\r\n- Vega Building Site Uncensor patch\r\nIn the official US version, during an important scene late in the game, the main character is tied to a metal block inside the Vega Building Site area. In the original Japanese version, he was instead tied to a cross. This patch fully restores that cross and updates the dialogue in that area accordingly.\r\n\r\n- Chaotic Dance Uncensor patch\r\nIn the official US version, some of the original lyrics of the boss battle theme &quot;Chaotic Dance 2&quot; (like e.g. &quot;Praise the Lord&quot;) have been changed to unrecognisable vocalisations, and the vocals were generally watered down. This patch restores the original Japanese version of this music track.\r\n\r\nYou can use this patch in conjunction with RyleFury&#039;s Undub patch and/or various translation patches. Apply this patch LAST. More details on compatibility available in the README file.', '[5547]BKOUncensorPatch_v110.zip', '1.1.0', '2020-11-23 22:40:49', '2021-07-31 05:45:19', '24 July 2020', 1595563200, '5547readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 809, 10, 'This patcher works with a variety of different images, including scrubbed images of the game. The original US version is just one of several compatible images.\r\n\r\nDisc 1 (USA)\r\nFile/ROM SHA-1: B5E6AAFAE4AA171CAA558875CA7D66B465A78F7F\r\nFile/ROM CRC32: ADF9FCB3\r\n\r\nDisc 2 (USA)\r\nFile/ROM SHA-1: 706774280ED6DBA841A9ED600066F8773C80A8C0\r\nFile/ROM CRC32: B835FE56', 0, '', '', ''),
(5548, 1, 3147, 'Maniac Mansion Unexpurgated', 5861, 'NOTE: This hack has been superseded by [url=/hacks/7784/]Maniac Mansion Uncensored[/url].\r\n\r\n[url=https://www.crockford.com/maniac.html]The Expurgation of Maniac Mansion for the Nintendo Entertainment System[/url] lists several changes that were made prior to the game&#039;s final release.\r\n\r\nThe prototype version of Maniac Mansion includes many things which were later removed but a few censored details are still missing. This hack restores those details and improves many of the graphics as well.\r\n\r\nThe following changes are included:\r\n\r\n- Change the arcade game name to the name suggested\r\n- Improve the look of the text scrawled in the shower\r\n- Restore the pennant graphics in Weird Ed&#039;s room\r\n- Restore several lines of censored text\r\n- Improve the various portraits in the game\r\n- Fix glitched room under the house\r\n- Many other improved graphics\r\n\r\nThe visual changes in this hack were very tedious and time consuming due to the compression used for both the graphics and room layouts.', '[5548]Maniac Mansion Uncensored v1.zip', '1.0', '2020-11-24 13:44:02', '2023-05-16 04:37:14', '24 November 2020', 1606194000, '', 1, 0, 0, 1, 0, 0, '5548titlescreen.png', 5, 0, 0, 829, 1, 'Database match: Maniac Mansion (USA) (Prototype)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA68E251BAD98CC492E5B88B27F19CFA0D981B3E\r\nFile CRC32: BBA3EF7E\r\nROM SHA-1: 2E18EBB1E0DAE649818A1D42B38F99FB3A0824E8\r\nROM CRC32: DE0C29A9', 0, '', '', ''),
(5549, 9, 2221, 'Final Fight 3: Hard Edition', 5795, 'Changes in Game:\r\n\r\n- Enemies are about 50% more agile\r\n- All enemies have a invincibility when recovering from a fall, meaning you will no longer be able to smash buttons on top of enemies that went to the ground\r\n-  That&#039;s 70 lives, but you will want 99 or more\r\n-  No continues\r\n-  70 lives are split in 2 player mode\r\n-  Enemies like Fritz can now take combos\r\n-  Bosses appear as normal npcs\r\n-  There are no more items that temporarily make you invencible\r\n-  Some enemies do more damage\r\n-  All healing items are more difficult to find as the barrels will always fall and do considerable damage\r\n-  Boss will always summon other bosses\r\n-  Final phase in the style of Streets of Rage / Bare knuckle!\r\n-  All bosses will have to be defeated in final act\r\n-  wow this small and delicate changes!\r\n-  Hugo, Andore and the whole family have blood in their eyes in this hack\r\n-  Andore&#039;s cannot be thrown with  command attack, attack, down\r\n-  All changes to other enemies apply to them\r\n-  Are more agile and more aggressive, you will notice in the gameplay worse than the bosses\r\n-  No longer take a combo which opens up chances for them to grab and apply piler driver\r\n-  They are much more agile than the other enemies\r\n\r\nVideos:\r\nhttps://www.youtube.com/watch?v=FkFbCD8JxO0\r\nhttps://www.youtube.com/watch?v=gFHgNDU5EZY\r\nOriginal Google Drive link:\r\nhttps://drive.google.com/file/d/1LUD_nT9LqF4veapZYYI4cXr4b_jlvqGv/view', '[5549]Final Fight 3(Hard edition).rar', '1.0', '2020-11-24 13:45:20', '2020-11-24 18:15:19', '25 September 2019', 1569384000, '5549readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2513, 4, 'Database match: Final Fight 3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 09D542FBB06DCAFEC26602BDC626BCDAF56B23CB\r\nFile/ROM CRC32: A916E708', 0, '', '', ''),
(5550, 9, 1247, 'Star Fox - Scored Edition', 6357, 'Do you like the scoring system in Star Fox Weekend Competition? Well the wait is now over for a retail version.\r\n\r\nIn-game scoring system has been reactivated, enhanced, and perfected to give Starfox a High-Score competitive spin.\r\n\r\nAny/all exploits for infinite points have been patched, and any endlessly looping levels force you through the level.\r\n\r\n-Disable points for shooting your teammates\r\n-Disable points for Zaco_6 during Corneria 1-1/2-1 boss only\r\n-Disable points for enemy missiles\r\n-Disable points for fish in Airlock (2-3)\r\n-Disable points for hitting Professor Hangar (2-3) (due to regeneration)\r\n-Disable points for hitting Spider Boss&#039;s legs (1-4)\r\n-Disable points for shooting/killing turrets on Corneria (3-1) (due to regeneration)\r\n-Disable points for shooting/killing the object Great Commander drops to hit you with in phase 2 (3-7)\r\n-Disable points for shooting/killing Dodora Head/Tail (3-3)\r\n-Disable points for shooting/killing mini Castanets (2-5)\r\n-Disable points for shooting/killing spawned bikers from the Mad Trucker (2-6)\r\n-Disable points for shooting switches during Nucleus fight (1-3,3-4)\r\n-Disable points for shooting/killing eggs/chicks during Fortuna boss (3-3)\r\n-Disable points for shooting/killing Cornerian towers (1-1, 2-1, 3-1)\r\n-Disable points for shooting/killing Fling Boss Hands\r\n-Disable explosion points for Corneria robots\r\n\r\n\r\n-Force weather change in 2-3\r\n-Force exits and level progression in Space Armada (1-3)\r\n-Force exit on 3rd exit in Black Hole\r\n\r\n-Points revert to last checkpoint when killed\r\n-Remove score on map\r\n-Remove inaccurate score in ending sequence\r\n-Remove inaccurate score after credits, shows proper number\r\n\r\nv1.26 - Removed 00 on Map screen thanks to YaoYao\r\n\r\nv1.25 - Numerous other bug fixes\r\n\r\nQuality Assurance/Quality Control/Testing by Patch93', '[5550]Star Fox - Scored Edition v1.26.zip', '1.26', '2020-11-25 20:02:52', '2021-06-28 13:22:58', '28 June 2021', 1624852800, '5550readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 728, 4, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 2E77E250501D9B232630AEECC1E5505CF2327484\r\nFile CRC32: C056B80C\r\nROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nROM CRC32: 8FC4E6D0', 0, '', '', ''),
(5551, 9, 4388, 'Dawn of Ishmeria', 3325, 'It is a dark time. For centuries, Ishmeria faced internal conflict between petty principalities. Now, a generation before the Gemfire wars began, it is shortly before the evil wizard Zemmel&#039;s arrival. Will they combine their power long enough to defeat him, or will all of Ishmeria fall to his greed?\r\n\r\nDue to the time period (if vanilla scenarios are years 201, 206, 211, and 216, DoI&#039;s scenarios are 176, 179, 182, and 185), fully three-quarters of the officers are all-new, and the rest have their face updated to show that they&#039;re much younger here. Fifth units have also been rebalanced; the gems are closer to each other in power, while for the rest prices make much more sense. If unit X costs more than unit Y, then unit X has an advantage -- whether higher numbers, better range, further movement, or even flying ability. There aren&#039;t any &quot;50 gold for a 100-HP unit&quot; issues here!\r\n\r\nFor your convenience, two IPSes are included, one for the headered version (1,049,088 bytes) and one for the unheadered version (1,048,576 bytes).\r\n\r\nSpecial thanks go out to Gamefaqs&#039;s Gemfire board.\r\n\r\nI, DragonAtma give Koei Tecmo full permission to use this mod however they&#039;d like.', '[5551]gemfiredawn_1_2.zip', '1.2', '2020-11-27 06:15:56', '2020-11-26 04:08:21', '21 November 2020', 1605934800, '', 1, 0, 1, 0, 0, 1, '', 1, 0, 1, 1002, 3, 'Database match: Gemfire (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 190960BF3FC0A01E0BA3AADE9848A5D25BD20667\r\nFile CRC32: 44B8E775\r\nROM SHA-1: B0BF12D5333B0A4F45BC4A56575E4C61871B7835\r\nROM CRC32: EE801A54', 0, '', '', ''),
(5552, 1, 709, 'A Girl&#039;s Dream', 5869, 'Story: After the events from Princess Sarah&#039;s World when Emily was rescued by Sarah and Erica she returned to her&#039;s home Green Resident. When she reached she went to her&#039;s bed but couldn&#039;t fall asleep so she found a strange door in her&#039;s room Emily checked that door and it was a world of dream where Gaby is there to. Gaby tells Emily that Anisoara and Jitesh were kidnapped and so they decided to save them.\r\n\r\n\r\n\r\nFeatures:\r\n\r\n-2 New Longs World\r\n-2 Protagonists Emily and Gaby\r\n-New Graphics\r\n-Some New Music', '[5552]A Girl\'s Dream.zip', '1.0', '2020-11-27 06:19:55', '2020-11-27 17:35:08', '27 November 2020', 1606453200, '', 1, 1, 1, 1, 0, 0, '5552titlescreen.png', 1, 0, 0, 582, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5553, 8, 4389, 'Tetris Attack New Palette', 4555, 'Presenting more Tetris fun! The default Super Game Boy palette for Tetris Attack was very bland and while it technically does work for the game, it could have been better. The newly created a palette is closer to the SNES version of the game. There are also a few bells and whistles. The new palette patch also works with the Japanese version, Yoshi no Panelpon without issues.', '[5553]Tetris Attack New Palette.7z', '1.0', '2020-11-27 06:21:07', '2020-11-26 03:09:58', '25 November 2020', 1606280400, '5553readme.txt', 1, 1, 0, 0, 0, 0, '5553titlescreen.png', 5, 0, 0, 312, 1, 'Database match: Tetris Attack (USA) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 3DE8D7F30322BC50008AB0D917ACD0A934B5B195\r\nFile/ROM CRC32: B76C769B', 0, '', '', ''),
(5554, 1, 1996, 'Lunar Pool virus edition', 6383, 'This is a simple hack for ball graphics and levels\r\nNote: For better graphics, please use a .pal file on any emulator.\r\nI can&#039;t take a screenshot correctly because ball animation changes color during the game play.', '[5554]Lunar Pool virus edition.zip', '1.0', '2020-11-27 06:21:46', '2020-11-28 11:35:50', '26 November 2020', 1606366800, '', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 164, 1, 'Database match: Lunar Ball (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: AA5C574A4743991A3523DFD78A39D782BEDE262A\r\nFile CRC32: 4D483147\r\nROM SHA-1: 58BF3E3E50CA61DB95B9D1631312E8E01D2017D7\r\nROM CRC32: 2F55BE88', 0, '', '', ''),
(5555, 1, 3147, 'Maniac Mansion MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Maniac Mansion ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n   [li] Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n   [li] CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n   [li] Bank switching included. Readme file for more info.[/li]\r\n   [li] Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nNote: The author has tested most of the emulators but doesn’t work well with Nintendulator, RockNES, and VirtuaNES.\r\n\r\nNow works with BizHawk and Mesen.', '[5555]Maniac Mansion.rar', '1.0', '2020-11-27 06:22:18', '2020-11-27 16:18:02', '26 November 2020', 1606366800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 177, 1, 'Database match: Maniac Mansion (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7317D1F1096B57F6AB8F3001BCDD35665C291B1A\r\nFile CRC32: 68309D06\r\nROM SHA-1: 8A8BBECC77FDF59826257754F357D38A7F825971\r\nROM CRC32: D9F5BD1', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5556, 1, 709, 'Super Mario Bros. CO OP Christmas Edition', 6284, 'It&#039;s December 24th, Christmas Eve is soon to fall, everyone in the mushroom kingdom is excited for the date.\r\nIn the kingdom&#039;s castle, our heroes Mario and Luigi look expectantly at the gifts given by Princess Peach.\r\nHowever Bowser, king of the koopas, not satisfied with just kidnapping Peach, he also kidnaps the inhabitants and steals the brothers&#039; presents, now it&#039;s up to them to save the princess and Christmas.\r\n\r\n-The graphics have been changed with YY-CHR\r\n\r\n-Levels have been changed thanks to SMBUtil (an original ROM was modified and data was copied from one ROM to another)\r\n\r\n-Various colors were changed on the stages and backgrounds\r\n\r\n-There are no warps, but it is because each player starts with 50 lives\r\n\r\n-The first 7 bosses were changed to common enemies\r\n\r\n-Changed some values ​​in Bowser so that it falls behind the lava instead of falling in front of it\r\n\r\n\r\nVersion 1.1\r\n\r\nRe-edit of level 4-1 is done due to an error that takes place in 2 player mode\r\n\r\n\r\n\r\nVersion 1.2\r\n\r\nThe order of levels 4-1 and 4-2 is changed due to an error that prevents you from going to 4-3\r\n\r\n\r\nVersion 1.3\r\n\r\nStructure of level 4-1 is removed and replaced by level 3-1 due to hang errors\r\n\r\nVersion 1.4\r\n\r\nLoop command on 4-4 was removed due an error in 2 players mode\r\n\r\nThis hack is based on the modification of Super Mario Bros. - Two Players Hack by Corpse grinder and TI', '[5556]Super Mario Bros. XMAS edition CO OP.rar', '1.4', '2020-11-27 16:54:37', '2022-12-01 23:31:18', '01 December 2022', 1669870800, '', 1, 0, 1, 1, 0, 0, '5556titlescreen.png', 1, 0, 0, 3269, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5557, 52, 4390, 'Battlezone 2000 - Secret Mode', 5364, 'As the story goes, the developers behind Battlezone 2000 created a sprawling, complex version of the game, but Atari testers thought it was too hard. Rather than throw away that version, the developers hid it inside the game as an easter egg, accessible only through a series of button presses on the tank configuration menu.\r\n\r\nThis hack bypasses the need for the button combination (not always easy to pull off) and starts the game immediately on this secret mode - which is an entirely new game, complete with solid models and textures, unlike the original game&#039;s wireframe world. As per the original, both modes are distinct; once the secret mode is activated it&#039;s not possible to return to the regular game until you reset it.\r\n\r\nIn addition to changes made to the ROM, this patch includes Harry Dodgson&#039;s custom loader, used to get around the Lynx&#039;s routine that checks for changes made to the code. The loader is © Harry Dodgson, 2001, for which the author of this patch does not take credit for.\r\n\r\nSimply apply the patch to the original game with [url=https://www.romhacking.net/utilities/240/]Lunar IPS[/url].', '[5557]Battlezone 2000 Secret Mode.zip', '1.0', '2020-11-27 17:06:44', '2020-11-27 16:45:46', '27 November 2020', 1606453200, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 321, 1, 'No database match.\r\nFile/ROM SHA-1: 772D4B35C1717B5DA7820B135056BFE16E08AAF5\r\nFile/ROM CRC32: E3AF09CE', 0, '', '', ''),
(5558, 11, 919, 'Guy Jepson&#039;s Challenge Mode', 6403, '-----GUY JEPSON&#039;S HIGHLIGHTS\r\n\r\n*Enemy AI reworked and enhanced.\r\n\r\n*The spells SLOW, SLEEP, DISPEL, MUDDLE, and DESOUL are the best spells in the game.\r\n\r\n*The Black Ring casts an Aura2 type spell that cures MP instead of HP.\r\n\r\n*Kiwi has improved defense, magic resistance, and learns his breath-weapon levels much more quickly.\r\n\r\n*The ailments STUN and POISON are so powerful you will need to utilize *Antidotes, Fairy Powders, and the DETOX spell.\r\n\r\n*The battle items, Shining Ball, Blizzard, and Holy Thunder have range, area-of-effect, increased damage, and animations.\r\n\r\n*Choosing different difficulties changes the monsters&#039; attack strength: Normal 0% | Hard 10% | Super 15% | OUCH! 20%\r\n\r\n*Cursed items no longer stun you and waste your turn.\r\n\r\n*The Dwarven Blacksmith has a shop instead of giving you random weapons, and...\r\n\r\nSO MUCH MORE! \r\nFind out all the details here: https://forums.shiningforcecentral.com/viewtopic.php?f=5&amp;t=45754', '[5558]GJCMv1.5.0.zip', '1.5.0', '2020-11-28 19:19:45', '2022-02-26 04:14:06', '26 February 2022', 1645851600, '5558readme.txt', 1, 0, 1, 0, 1, 0, '5558titlescreen.gif', 5, 0, 0, 677, 8, 'No database match.\r\nFile/ROM SHA-1: 7ACD758C33950FCCFA8FE7C2E64D0E50EF743269\r\nFile/ROM CRC32: CFAB73D9', 0, '', '', ''),
(5560, 1, 2150, 'Abu Travels in Agrabah', 5739, 'The improvements made to Hummer Team&#039;s Aladdin on NES come over to the &quot;Popeye II: Travels in Persia&quot; version of the game, but rather than playing as Popeye, you get to play as Abu, a character that actually has something to do with Disney&#039;s Aladdin.', '[5560]Abu Travels in Agrabah.rar', '1.0', '2020-11-29 19:28:12', '2022-10-10 02:15:08', '27 November 2020', 1606453200, '5560readme.txt', 1, 1, 0, 0, 1, 0, '5560titlescreen.png', 1, 0, 0, 418, 1, 'Database match: Aladdin 4 (1995) (Unl) [!]\r\nDatabase: GoodNES V3.23b\r\nFile SHA-1: 087B5C5C7C95DA81B9876bA0FB7E9E2D7E05E8EB\r\nFile CRC32: 07C934FF\r\nSHA-1 ROM: 689FC5C9276A939DA626F34430DE36AFD7AE5448\r\nROM CRC32: 6717F186', 0, '', '', ''),
(5561, 9, 2180, 'Romance of the Three Kingdoms II NameStatFix', 3325, 'As the name suggests, NSF fixes names (Hain Fu - Han Fu, Jia Xue - Jia Xu, etc.) and stats (Liu Zhang the incompetent will no longer have higher stats than Cao Cao&#039;s elite generals, Yue Jin and Yu Jin).\r\n\r\nStats are based off of real life stats where feasible (obviously that&#039;s not feasible for fictional officers!). The one exception is Yang Ping; since he comes neither from real life nor Luo Guanzhong&#039;s novel (Romance of the Three Kingdoms) but from Eiji Yoshikawa&#039;s Japanese-only version, he still has the original stats.\r\n\r\nAs a bonus, everyone is playable, and the game now allows up to 16 players instead of 12.\r\n\r\nSpecial thanks go out to Gamefaqs’ RoTK2 board.\r\n\r\nI, DragonAtma give Koei Tecmo full permission to use this mod however they’d like.', '[5561]NameStatFix.zip', '1.11', '2020-11-29 19:34:13', '2020-11-28 06:42:24', '30 November 2012', 1354251600, '5561readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 258, 3, 'Database match: Romance of the Three Kingdoms II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: C694B6241C3F5115F276CAA8573D514E431E9F8D\r\nFile CRC32: 2A0BAA6B\r\nROM SHA-1: 2DED7B6EA4D10200106E514DECC10BD3C9F86E2F\r\nROM CRC32: 8033574A', 0, '', '', ''),
(5562, 1, 2190, 'Pac-Man Xmas Edition', 6308, 'This is a christmas-themed Pac-Man romhack.', '[5562]Pacman Xmas Edition.rar', '1.0', '2020-11-29 19:34:49', '2020-11-28 07:39:01', '28 November 2020', 1606539600, '', 1, 0, 0, 0, 0, 0, '5562titlescreen.png', 1, 0, 0, 419, 1, 'Database match: Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E7D818E128593109B5C480497A050FACC0744F1B\r\nFile CRC32: 15D202D8\r\nROM SHA-1: 92C3361B9E3B28A51FD30E7845C988A6D576EE65\r\nROM CRC32: 9E4E9CC2', 0, '', '', ''),
(5564, 8, 2237, 'Tetris DX Music replacement', 4536, 'This is just a song swap for Tetris DX, so the classic Korobeiniki song is available to choose when playing :-D\r\n\r\nThough this had been done already, it was a Game Genie code ported to the ROM, thus breaking a few things here and there. This patch does it in a correct way.', '[5564]tetris_dx_song_replacement.zip', '1.0', '2020-11-29 22:09:31', '2020-11-29 21:46:58', '29 November 2020', 1606626000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2972, 1, 'Database match: Tetris DX (World) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 7183BCB54DD35F3A07D8FE63339B768F13B8168D\r\nFile/ROM CRC32: 69989152', 0, '', '', ''),
(5565, 23, 4391, 'Trauma Center Under the Knife Button Controls Hack', 2943, 'This hack adds tool switching using the D-pad and buttons in addition to the touchscreen-based tool switching.\r\n\r\nThe hack should work in a story-safe way so it should be possible to play through the game without being able to access tools you shouldn’t be able to use. You can also skip dialogues by touching anywhere in the screen, and not only by touching the &quot;Call&quot; button or pressing A.\r\n\r\nBest suited for players on emulators, since you can switch tools with keyboard shortcuts, instead of only through mouse clicking the tools.\r\n\r\nControl Button Mappings:\r\n\r\n* L Button: Laser\r\n* Up: Antibiotic Gel\r\n* Left: Drain\r\n* Down: Forceps\r\n* Right: Hand\r\n* R Button: Ultrasound\r\n* X Button: Scalpel\r\n* A Button: Sutures\r\n* B Button: Syringe\r\n* Y Button: Bandage\r\n\r\nKeyboard Mapping Suggestions (For Emulators such as Desmume):\r\n\r\n* 1 Button: Laser\r\n* Q: Antibiotic Gel\r\n* A: Drain\r\n* Z: Forceps\r\n* Alt: Hand\r\n* 2: Ultrasound\r\n* W: Scalpel\r\n* S: Sutures\r\n* X: Syringe\r\n* Space: Bandage', '[5565]Trauma Center UTK Button Controls Hack .zip', '1.0', '2020-12-01 17:07:14', '2021-01-09 02:04:23', '30 November 2020', 1606712400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 321, 1, 'Database match: Trauma Center - Under the Knife (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: DB9AE5A10471FD001DCEC2B4D7303B40FC876C57\r\nFile/ROM CRC32: 0622460A', 0, '', '', ''),
(5566, 27, 955, 'Star Fox 64: Survival', 6233, 'A brand new Ocarina of Time ROM hack in a new setting: You play as Fox, where your Arwing has crash landed on an unknown planet. Do you have what it takes to survive?\r\n\r\nRecently fixed issues (v1.4, released 01/01/2021)\r\n- Crashing in the ending cutscene on Everdrive and various emulators seems to now be resolved.\r\n- New game plus has been reworked, now you retain all of your items, rupees, ammo, and upgrades, and gain a new heart container after each cycle.\r\n- Changes have been made to the enemy pool.', '[5566]StarFox64SurvivalV14.zip', '1.4', '2020-12-01 17:09:36', '2021-01-02 05:15:23', '01 January 2021', 1609477200, '', 1, 1, 1, 1, 1, 0, '5566titlescreen.png', 1, 0, 0, 10736, 1, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(5567, 1, 2582, 'Nancy', 6313, 'Join Nancy and Sluggo (from the comic strip by Ernie Bushmiller) in an exciting game escapade! Be ready for falling spiders, giant snakes, flying fish, hidden treasures, pirates, alligators, cats, dogs, bears, rabbits, witches, bullies, bouncing blue things and more. Be quick and you&#039;ll have &#039;em seeing stars!\r\n\r\nTeam up with Nancy and Sluggo in their first adventure for Nintendo. Race with them as they rescue Aunt Fritzi from herself. But watch out- don&#039;t let Sluggo get kidnapped! Are you fast and clever enough to win?\r\n\r\nFrom Pangent Technologies.\r\n\r\nThis is a graphics hack of Hudson Soft&#039;s Mickey Mousecapade (USA), released in Japan as Mickey Mouse: Adventures in Wonderland.', '[5567]Nancy.zip', '2.0', '2020-12-01 20:46:25', '2021-09-26 14:22:52', '04 December 2020', 1607058000, '5567readme.txt', 1, 0, 0, 0, 0, 0, '5567titlescreen.png', 1, 0, 0, 320, 1, 'Database match: Mickey Mousecapade (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F2DE7C7EBE079B4A60E2450F4E033230AEFF8DCB\r\nFile CRC32: 69360D01\r\nROM SHA-1: 1DBB1FFB39DDE15A006667331B98D52F1020B21F\r\nROM CRC32: 7C6A3D51', 0, '', '', ''),
(5568, 1, 1188, 'Buzz &amp; Suzi', 5437, 'This patch restores the second player from the original Korean version, Suzy instead of Waldog and this is reflected in the title as well. Unfortunately it was not able to restore the original color of your outfit either (red).\r\n\r\n Update 1.1: &#039;Waldog’ name changed to &#039;Suzi&#039; on the scoring screen at the end of the stage, thanks to Zynk. \r\n\r\n Update 1.2: Added the patch with Suzi&#039;s original colors from the Korean version (with a small edit to the eyes to appear more &#039;natural&#039;).\r\n\r\nTile Layer Pro and Mesen&#039;s PPU viewer were used.', '[5568]Buzz and Waldog (U) (Proto) (Suzi Hack 1.2).zip', '1.2', '2020-12-02 20:47:50', '2022-09-27 22:17:01', '27 September 2022', 1664251200, '5568readme.TXT', 1, 0, 0, 0, 0, 0, '5568titlescreen.png', 5, 0, 0, 330, 1, 'Database match: Buzz &amp; Waldog (USA) (Proto) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0F923DE8D7726AD3A78C25CD866E6466EF9F6458\r\nFile CRC32: 1587BC5F\r\nROM SHA-1: D4702A831A398107D8F87BC93BD56C4D8CA78F2A\r\nROM CRC32: CCC03440', 0, '', '', ''),
(5569, 1, 1264, 'Ultimate Muscle: Team Aho vs Generation X', 6407, 'Changes Kinnikuman Tag Match (Japan) into Ultimate Muscle (the Gen X arc).  Graphics by TheOrgg and Color Palette editing by J. A. McM.  Originally released in 2007 via the LittleRubberGuys board and Geocities (https://web.archive.org/web/20091022122340/http://geocities.com/theorgg/UMNEShack.html).\r\n\r\nKid Muscle has his father&#039;s Kinnikubuster\r\nTerry Kenyon has his Calf Branding\r\nWally Tusket has his Megaton Drop Kick\r\nDikdik Van Dik has his Antler Fist\r\nMars has his Swallow Tail\r\nHydrazoa has his XYZ Crush (kinda)\r\nRoad Rage has his Buzzsaw\r\nJaeger has his Red Rain of Pain', '[5569]UltimateMuscle(AhovsGenX).zip', '1.0', '2020-12-03 03:44:18', '2020-12-03 02:51:32', '02 December 2020', 1606885200, '5569readme.txt', 1, 0, 0, 0, 0, 0, '5569titlescreen.jpg', 1, 0, 0, 169, 1, 'Database match: Kinnikuman - Muscle Tag Match (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: BFF07BFA4C5BA80375142864F42D61560E0B6FCA\r\nFile CRC32: C296C8CE\r\nROM SHA-1: 702F010D37FDA6C419F52785F0A4AE498E1E0539\r\nROM CRC32: A08B4701', 0, '', '', ''),
(5570, 8, 912, 'Pokemon Argentum', 6409, 'Pokemon Argentum aims to allow players to Catch Em All with one copy of the game, in addition to allowing all TMs to be repurchasable. It also rebalances and changes most Gym Leaders, and in particular ups the difficulty of the Kanto Gyms to match the fact they come After fighting the Champion.\r\n\r\nThe ability to repurchase TMs comes at the price of dropping Mail and Temporary Stat Boosters. In addition, Items such as Ethers and Elixirs can be purchased in certain shops as well.\r\n\r\nCreated with tools hosted by Swampert Tools (found at https://swamperttools.webs.com/downloads.htm )', '[5570]Pokemon Argentum.zip', '1.0', '2020-12-05 00:51:34', '2020-12-04 20:10:16', '04 December 2020', 1607058000, '5570readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 695, 1, 'Database match: Pokemon - Silver Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 49B163F7E57702BC939D642A18F591DE55D92DAE\r\nFile/ROM CRC32: 8AD48636', 0, '', '', ''),
(5571, 31, 4395, 'Virtua Racing Deluxe Mirror Mode', 6386, 'This patch will enable mirror mode which lets you race around each track in reverse.\r\n\r\nIt will add a sixth off screen option in the MODE SELECT menu, move all the way right to select it.\r\n\r\nIncludes patches for both the US &amp; Japanese version, people generally prefer the later, since it has the ability to save best records and it shows everyone&#039;s position after a race, a feature absent in the American release.\r\n\r\nThere is also a similar hack for the Genesis:\r\n[url]http://www.romhacking.net/hacks/5572/[/url]', '[5571]Virtua Racing Deluxe 32x Mirror Mode.zip', '1.0', '2020-12-05 01:01:17', '2020-12-05 05:26:10', '04 December 2020', 1607058000, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 1026, 1, 'File: Virtua Racing Deluxe (USA).32x\r\n  CRC-32: 7896b62e\r\n     MD5: 72b1ad0f949f68da7d0a6339ecd51a3f\r\n   SHA-1: 18dfdeb50780c2623e60a6587d7ed701a1cf81f1\r\n\r\n    File: Virtua Racing Deluxe (Japan).32x\r\n  CRC-32: 0908e888\r\n     MD5: 08cae0a96d9ee07001c6e1c247d407c6\r\n   SHA-1: 1c64e80eb164ca8d6c6587a55ad60385ba1daf27', 0, '', '', ''),
(5572, 11, 4396, 'Virtua Racing Genesis Mirror Mode', 6386, 'This patch will enable mirror mode which lets you race around each track in reverse.\r\n\r\nIt will add a sixth option in the MODE SELECT menu in the lower right.\r\n\r\nBased on the game genie code by Galoob.\r\n\r\nThere is also a similar hack for the 32X port:\r\n[url]http://www.romhacking.net/hacks/5571/[/url]', '[5572]Virtua Racing Genesis Mirror Mode.zip', '1.0', '2020-12-05 01:01:50', '2020-12-05 05:21:28', '04 December 2020', 1607058000, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 601, 9, 'Database match: Virtua Racing (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: FF969AE53120CC4E7CB1A8A7E47458F2EB8A2165\r\nFile/ROM CRC32: 7E1A324A', 0, '', '', ''),
(5573, 10, 4398, 'Summon Night: Swordcraft Story 2 Extreme mode', 6414, 'Requires IPS patching\r\n\r\nThis is a difficulty increasing hack and in some ways, a quality-of-life improvement hack.\r\n\r\nThis hack will require the player to play more optimally in many situations. Fleeing from some enemy encounters and saving before bosses with an Anywhere Diary is recommended.\r\n\r\nThe difficulty has been generally increased by tripling the HP and damage dealt from enemies.\r\nThere are exceptions to this rule, like the bosses that hit the cap of the HP possible in the game and as such, have increased defence or a few fights that will one-hit KO the player.\r\nSome fights are suprisingly tame, while others require strategic preparations for the player to stand a chance.\r\n\r\nThe quality of life improvements are mainly to lessen the grind from materials, so fishing and post-game boss grinding is not as required as in the base game. These improvements mainly come from enemy drop rates being changed.\r\n\r\nAdditionally, Gem of Light is no longer a limited time only item. It is now dropped by a certain enemy in the post-game.\r\n\r\nCheck the changelog for more specific changes.', '[5573]Swordcraft Story 2 Extreme Mode.zip', '1.0', '2020-12-06 08:37:14', '2020-12-05 22:31:58', '05 December 2020', 1607144400, '5573readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 662, 1, 'Database match: Summon Night - Swordcraft Story 2 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: CBC4382B1FFF2E1B2D3112AE8FBF290AEC662121\r\nFile/ROM CRC32: 1EAC1F48', 0, '', '', ''),
(5574, 11, 863, 'Gex The Gecko in Sonic 1', 6415, 'This is a Sonic 1 hack made by JoenickROS, with sprites originally made by PacManfan64 and Gecko1993, and additional coding by MarkeyJester and Natsumi.\r\n\r\nThis build is the most recent version released, originally seen at SHC2020, and must be patched to the Rev0 version of Sonic the Hedgehog to work properly (patching to Rev1 crashes the game upon booting up).\r\n\r\nThis hack attempts to implement gameplay from Gex (1995), meaning the controls are slightly different than normal (minus wall climbing, which hasn&#039;t been implemented yet):\r\n\r\n- C - Jump / Swim Underwater (hold Down in-air to Tail Bounce, pressing Up immediately after a Tail Bounce increases height)\r\n- B - Tongue Lash / Use Power-Up (hold B to Run, Tongue Lash can also be used when looking up, in-air or crouching)\r\n- A - Tail Whip (can also be used in-air and when crouching)\r\n\r\nJust like in the original Gex games, you must find a TV remote to progress which is hidden somewhere in each act (including boss acts), so exploration and visiting different areas and routes is key to completing the game. Neither signposts nor any bosses will spawn without it, except for the Final Zone boss. There&#039;s also yellow remotes that give access to Special Stages, replacing the 50 rings requirement, but you&#039;ll still need the normal stage remote.\r\n\r\nIn addition to the altered gameplay, there&#039;s also Power-Ups. Eating one of these grants Gex with the following until he gets hit:\r\n\r\n- Paw Print - Adds one hit point to Gex&#039;s hit counter (located at the top right corner of the screen, maximum is 6).\r\n- Ladybug - Replenishes Gex&#039;s hit point counter to the maximum amount.\r\n- Firefly (red) - Gives Gex the ability to shoot a fireball from his mouth while tongue lashing. Using this underwater makes Gex blow air bubbles instead, and inhalable ones can only be spawned when tongue lashing to the left.\r\n- Lightning Bug (yellow) - Gives Gex the ability to shoot a wave of 3 lighting bolts from his mouth while tongue lashing.\r\n- Frost Fly (blue) - Gives Gex the ability to shoot an ice ball from his mouth while tongue lashing. If it hits an enemy, they will be frozen for a short period, allowing Gex to use it as a platform until it&#039;s attacked or explodes on its own.\r\n- Centipede - Gives Gex extra speed for a short period of time.\r\n- Caterpillar - Gives Gex Invincibility for a short period of time.\r\n- Butterfly - Gives Gex one extra life.\r\n\r\nThe manual provided, made by Gecko1993, gives you hints to where the act remotes are, though only if needed.\r\nRemote locations start at page 14 in the .pdf:\r\n[url]https://drive.google.com/file/d/1ib4yozK64NDYcxVXHjZHZSIpcP96yU_m/view[/url]', '[5574]Gex The Gecko in Sonic 1.zip', '1.0', '2020-12-06 08:40:27', '2021-02-20 21:59:29', '26 October 2020', 1603684800, '', 1, 1, 1, 1, 1, 0, '5574titlescreen.png', 1, 0, 0, 1479, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', ''),
(5575, 10, 1106, 'Castlevania HoD Definitive Edition', 5712, 'Castlevania HoD Definitive Edition (ver 1.0)\r\n\r\nGAMEPLAY: https://youtu.be/9vrAOunq91w\r\n\r\nThis Hack is a combination of some other great hacks and some edits by N.Dpendent.\r\n\r\nRequires: Rom [Castlevania - Harmony of Dissonance (USA).gba]                                        \r\n          \r\n          IPS-Patcher like Lunar IPS\r\n\r\nsome additional changes:\r\n\r\n- Speed-effect is now in character-colors and looks more realistic\r\n- Menu has changed to red, which fits better as blue\r\n- Textboxes are now dark-red (enemienames in black window)\r\n- Save-Text will no longer change colors, if spell-book is activated\r\n- The secondary-weapon-slot is now black and not gray anymore\r\n- Damage lets you flash red and not green (thx Pemburu Vampir)\r\n\r\n* There is a second patch, that changes Death`s pink to gray (first apply the basic-patch)', '[5575]Castlevania HoD Definitive Edition.rar', '1.0', '2020-12-06 20:27:31', '2020-12-06 22:26:36', '06 December 2020', 1607230800, '5575readme.txt', 1, 0, 0, 0, 0, 0, '5575titlescreen.png', 5, 0, 0, 5269, 1, 'Database match: Castlevania - Harmony of Dissonance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nFile/ROM CRC32: 88C1B562', 0, '', '', ''),
(5576, 11, 916, 'Revenge of Shinobi - Better Jumping', 5637, 'Revenge of Shinobi - Better Jumping is a simple improvement which alters the double jump mechanic to be more in line with Shinobi III. Supports Revision 00 up to Revision 03\r\n\r\nThis patch Modifies jumping physics for better control. Changes include:\r\n*Easier Double Jump\r\n*Slightly Higher jump height\r\n\r\nPatching instructions can be found in the readme.', '[5576]Revenge of Shinobi - Better Jumping.zip', '1.2', '2020-12-06 20:28:23', '2023-11-29 22:44:54', '29 November 2023', 1701216000, '5576readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2071, 8, 'Database match: Revenge of Shinobi, The (USA, Europe) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: A88546E159BC882BF05EBA66C09A3B21DEE4154E\r\nFile/ROM CRC32: 5F27994', 0, '', '', 'https://youtu.be/1r2KBDuIRBU?si=kyjclgwJ_Rk52NfM'),
(5577, 1, 709, 'A Simple Quest +', 5869, 'A Simple Quest. After the events from A Girl’s Journey Bowser gave Erica and Gaby a new quest to save their best friend Alisa. This time Erica is the main character and Gaby is the second.In this hack you will explore some new words, the black and white zones that are the old forgotten zones. And also there will be an update to Alisa&#039;s Quest too.\r\n\r\n\r\nFeatures:\r\n\r\n- 7 Worlds\r\n- 2 Protagonists Erica And Gaby\r\n- Super Mario Brothers 3 Powerdown', '[5577]A Simple Quest +.zip', '8.0', '2020-12-07 01:43:17', '2020-12-06 18:32:47', '06 December 2020', 1607230800, '5577readme.txt', 1, 0, 1, 1, 0, 0, '5577titlescreen.png', 1, 0, 0, 583, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5578, 1, 943, 'Among us Arcade!', 6329, '[b]Plot[/b]:\r\nThere are 2 imposters and crewmates left, your friend is held captive by red. Cyan on the other hand\r\nis chasing you so he can kill you! Collect your Friend&#039;s things like his admin card, mini crewmate, and more!\r\n\r\n[b]Changes[/b]:\r\nYou are now playing as brown.\r\nWhen you collect all of your friend&#039;s things, cyan dies.\r\nAll the graphics, colors, and music were changed\r\n\r\n\r\nPatch the file and have fun!\r\n\r\nSubscribe to my YT channel: [url=https://www.youtube.com/channel/UCzfRJsXG_LmTR7nDVEYaOuA]RetroKidKnuckles[/url]\r\n\r\nENJOY!', '[5578]Among us arcade.zip', '1.0', '2020-12-07 06:40:47', '2022-04-11 22:37:20', '06 December 2020', 1607230800, '5578readme.txt', 1, 1, 1, 1, 1, 0, '5578titlescreen.png', 5, 0, 0, 506, 1, 'Database match: Nuts &amp; Milk (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nFile CRC32: 11879FE8\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', 0, '', '', ''),
(5579, 17, 4401, 'Brigandine - Skip Multiple Animations at Level Up', 2943, 'This patch is designed to remove the repeated level up animations displayed when any character gains enough experience to level up more than once. So, instead of multiple screens showing the status change for each level, with this patch, the game will only show the final level reached, displaying the sum of all attributes gained.\r\n\r\nTo use it, apply the patch using xdelta directly to the bin file.', '[5579][PSX][Improvement][v-1.0]brigandine.7z', '1.0', '2020-12-07 16:30:35', '2020-12-06 19:04:26', '24 February 2019', 1550984400, '5579readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 175, 10, 'Brigandine - Legend of Forsena [U] [SLUS-00687].bin\r\nMD5: C1F4B1675F5D4493C242969E8FA1897A', 0, '', '', ''),
(5580, 9, 755, 'Super Luke Kart', 6418, 'Super Luke Kart is a project created in partnership with the channel: Reviewing with Luke and The World of Hack ROM&#039;s group.\r\n\r\nThe main idea was to create new tracks to have the pleasant feeling of playing the original game from new perspectives, but with similar quality.\r\n\r\nFeatures\r\n\r\n- 20 new race tracks!\r\n- 4 new battle arenas!\r\n- 14 new drivers (8 chosen through polls)!\r\n- New points system!\r\n- New item probability sets!\r\n- New Backgrounds!\r\n- Play the Special Cup in 50cc!\r\n- All Cups open from the start\r\n\r\n\r\n\r\nUPDATES Ver.2.0 and 2.1\r\n\r\n- New Opening\r\n- Updated Backgrounds\r\n- New Character Sprites on the podium\r\n- New Podium Background Sprites\r\n- New Crushed Character Sprites\r\n- New Character Icons\r\n- New Character (Megaman)\r\n- New Battle Balloon Sprites\r\n- New Lakitu Sprite\r\n- New Thwomps Sprite\r\n- New Cheep Cheep Sprite\r\n- New Item Possibility\r\n- Track corrections\r\n\r\nUPDATE Ver. 2.50 and 2.51\r\n\r\n- Add Mirror Mode Switch\r\n\r\nMore information in the Readme file.\r\n\r\nTRAILER:\r\n[url]https://youtu.be/rWwIA18V4dQ[/url]', '[5580]Versão 2.50 e 2.51.zip', '2.51', '2020-12-08 03:16:23', '2023-04-04 22:06:43', '04 April 2023', 1680580800, '5580readme.txt', 1, 0, 1, 1, 0, 0, '5580titlescreen.png', 1, 0, 0, 2432, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', 'https://resenhandocomluke.blogspot.com/2022/10/lancamento-super-luke-kart-ver20-e-21.html', 'https://youtu.be/ZSKOIUU0cn8'),
(5581, 1, 4402, 'Where&#039;s Waldo Big Cursor', 4406, 'Where&#039;s Waldo? is a puzzle type game for the NES in which you...search for Waldo.\r\n\r\nIn the original game, the search cursor got smaller in the medium and hard difficulty.  Because the cursor has extremely sensitive controls, and because the game sometimes requires you to select a specific body part of Waldo for it to count, this often led to losing the game even though you&#039;ve found Waldo, as each wrong guess deducts time.\r\n\r\nThis hack aims to help reduce some of these frustrations by having the large sized cursor on all difficulty levels.', '[5581]Where\'s Waldo (U) [!] Big Cursor.zip', '1.0', '2020-12-08 03:17:59', '2020-12-07 15:09:27', '07 December 2020', 1607317200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 140, 1, 'Database match: Where&#039;s Waldo (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CAAE9AA835C70D5EE3A376D9DCC461EB039A5DF0\r\nFile CRC32: E9D532AF\r\nROM SHA-1: 3D58821DFB43AB1781E6974CAE212C6BBE4B303B\r\nROM CRC32: C3463A3D', 0, '', '', ''),
(5582, 9, 715, 'Zelda 3 Link Recolor (USA+GER)', 5712, 'Some changes made to the sprite of Link\r\n\r\n* The hair is now blond\r\n* Link&#039;s cap is in the same color as his armor \r\n---(blue armor/blue cap)\r\n---(red armor/red cap)\r\n* Link&#039;s belt is now brown\r\n\r\nThere are 3 Patches: for US-Rom and for German-Rom\r\n\r\nNew in 1.2+\r\n\r\n*A additional Patch for the german SFC-Rom to make it compatible\r\n with the 60Hz-Patch that is included.', '[5582]Zelda Link to the Past (Link Recolor).rar', '1.2+', '2020-12-09 06:59:06', '2022-08-17 23:08:26', '18 August 2022', 1660795200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1185, 4, 'USA (requires unheadered ROM)\r\nDatabase match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F\r\n*\r\nGermany (requires headered ROM)\r\nDatabase match: Legend of Zelda, The - A Link to the Past (Germany)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 2493287617F29C80203718CC470B5F3C868C5AC7\r\nFile CRC32: E889EC6F\r\nROM SHA-1: 2E62494967FB0AFDF5DA1635607F9641DF7C6559\r\nROM CRC32: 6A6C2091', 0, '', '', ''),
(5583, 8, 1338, 'Play as Blue!', 6422, 'A hack which keeps the original game experience while introducing BLUE as a playable character for Pokémon Blue.\r\n\r\nSeems like Pokémon Blue Version is missing something? Well, this patch makes you feel more like BLUE, the most powerful trainer in the world.\r\n\r\nYou will become like him instead of using RED&#039;s Character.\r\n\r\nWhich RED choose as a starter? What will be RED&#039;s Team in the Indigo League?\r\n\r\nFind out now!', '[5583]Play as Blue.zip', '2.0', '2020-12-10 09:41:47', '2020-12-19 21:20:35', '19 December 2020', 1608354000, '5583readme.txt', 1, 0, 1, 1, 0, 0, '5583titlescreen.png', 5, 0, 0, 954, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(5584, 1, 3704, 'Sword Master - Fixed Samples', 4779, 'Sword Master is an action platformer game for the Nintendo Entertainment System. It is set in a medieval fantasy setting and features sword fighting and parallax scrolling.\r\n\r\nThe samples in this game are notorious for their low quality. However, it was recently discovered that this is the result of bit-reversal, an error where the bits in each byte of the samples are in reverse order of how they should be. This hack corrects the bit order for all of the samples, restoring them to how they were intended to be. \r\n\r\nYou will need an IPS patch installer to patch the rom such as [url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url].', '[5584]Sword Master (USA) - Fixed Samples.zip', '1.0', '2020-12-10 09:42:50', '2020-12-09 10:48:20', '09 December 2020', 1607490000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 662, 1, 'Database match: Sword Master (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8145E4C6520E84EE8BE1BE883CB07F9C4F25350C\r\nFile CRC32: 6CCD5C11\r\nROM SHA-1: 58F3298537D85230CF4228DE76C1B0723BD1F5C4\r\nROM CRC32: 465E5483', 0, '', '', ''),
(5585, 9, 1913, 'NBA Jam 2K21 - Tournament Edition', 5043, 'Kick off your NBA season with [i]NBA Jam TE 2K21[/i]!\r\n\r\n[b]December 10, 2020[/b] ([url=https://files.catbox.moe/t95qdw.zip]Version 1.104.3.1[/url]): With the delayed 2020 NBA season having come to a close, [url= http://www.romhacking.net/community/5043/]eskayelle[/url] / Double Z has provided a roster update to his popular NBA Jam 2KTE series!\r\n\r\nWith some serious support by ASM gurus phonymike and Mattrizzle, [i]2K21 TE[/i] takes the prior year roster update one massive leap forward, with the following improvements:\r\n\r\n[list][li]New players!  Jusuf Nurkić, Bam Adebayo, and the Carushow are all in the game.[/li]\r\n[li]Updated rosters!  Starters and bench strength from the end of the 2019-20 season are here![/li]\r\n[li]Battle from Delete 8 to bubble bursts to NBA Champs based on the 2019-20 season standings and playoff results.[/li]\r\n[li]New secret players… and you can now play them in campaign mode with saved records. [/li]\r\n[li]Cycle both forward AND backward through players on the team select screen.[/li]\r\n[li]New banners reflective of 2020 events (and shilling some other Double Z romhacks).[/li]\r\n[li]New and extended announcer sound clips.[/li]\r\n[li]Additional original game bug fixes (end of quarter dimming and options menu colors). [/li][/list]\r\n[b]January 8, 2021[/b]: Version 2.0 Updates!\r\n[list] [li]Gone are “Others” team mash-ups.  Backed by the Mattrizzle Player Engine, with sound rips and insertions by Wake and eskayelle, you now have all 30 NBA teams separately at your fingertips![/li]\r\n[li]Konami codes from the previous hacks now get you expanded rosters, plus the 2020 All-Stars and a slew of Legends.[/li]\r\n[li]Court and uniform colors have been revised to better reflect today’s teams.[/li][/list]\r\n[b]January 22, 2021[/b]: Version 2.1 Update!\r\n[list][li]Bugfix by Mattrizzle to remove a sound corruption and occasional crash occurring when playing with hot spots.[/li][/list]\r\n\r\n[b]March 15, 2021[/b]: Version 2.1.2 Bugfixes!\r\n[list][li]Bugfix by Mattrizzle to adjust how the CPU substitutes players.[/li]\r\n[li]Alex Caruso crashed the system!  Bugfix by Double Z to reduce the Carushow&#039;s dunking attribute.[/li][/list]\r\n\r\nMeanwhile, all these great features from [url=http://www.romhacking.net/hacks/4612/][i]2K20 TE[/i][/url] remain in the game:\r\n[list][li]Bad boys Barkley, Laimbeer, and Rodman are all at your fingertips![/li]\r\n[li]Contemporary logos are combined with some old favorites.[/li]\r\n[li]Got a hankerin’ to put on a hurtin’?  Injury stats max out at a whopping 50!  No shove, no love![/li][/list]\r\n\r\nPlease feel free to browse the readme for more info, including secret player initials/button combinations and cheat codes.\r\n\r\n[b]UPDATE:[/b] Looking for in-game music as you bust out some monster jams?  Try the [url=https://www.zeldix.net/t2338-nba-jam-tournament-edition]MSU-1 mod[/url] developed by pepillopev over at zeldix.net!', '[5585]NBA Jam 2k21 - Tournament Edition v2.1.2 [U] [h] [x].ips.zip', '2.1.2', '2020-12-11 04:14:08', '2021-11-09 21:50:20', '15 March 2021', 1615780800, '5585readme.txt', 1, 1, 0, 1, 1, 0, '5585titlescreen.png', 1, 0, 0, 8400, 4, 'No-Intro Name: NBA Jam - Tournament Edition (USA)\r\nNo-Intro version: 20130701-030720)\r\nROM/File SHA-1: 93075F16701C734EBC369EABF61EC5216F86D9C5\r\nPlatform: Super NES \r\nExternal Header: No \r\nROM CRC32: 1FBC1DDB \r\nFile MD5: 503965FC09952186F79DD89D730D8D7F', 0, '', '', ''),
(5586, 21, 4405, '‏‏Rhyme Rider Kerorican - Audio Cues', 6168, 'Rhyme Rider Kerorican is a rhythm game designed by the famed Masaya Matsuura (founder of NanaOn-Sha and credited with the creation of the music game genre). The game is very similar to another one of Masaya Matsuura&#039;s games, Vib Ribbon. Rhyme Rider Kerorican has divided opinions and was criticized for its difficult gameplay, including its difficulty of timing and hard button combinations (although a &quot;one-button&quot; easy mode is available).\r\n\r\nThis hack solves the timing issue by adding two audio cues before each obstacle. It&#039;s a small change that enhances the flow and reduces the frustration.\r\n\r\nThe menu translation as well as the button combinations for each obstacle can be found in the readme file.', '[5586]‏‏Rhyme Rider Kerorican - Audio Cues.zip', '1.0', '2020-12-11 15:28:22', '2022-02-16 17:10:32', '09 December 2020', 1607490000, '5586readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 230, 1, 'Rhyme Rider Kerorican (Japan).wsc\r\nCRC32: 60706555\r\nMD5: 04237A449794B5A7A8E4A3572707BEFC\r\nSHA-1: 5973306A864C3804EE10B209E45067807D39A4DE', 0, '', '', ''),
(5587, 9, 714, 'Mario Mini 2020', 6383, 'This is a mini hack. Got it done in an hour.\r\nFeatures:\r\n2 Worlds\r\nCustom music\r\nCustom graphics\r\nAnd more.\r\nLevels from other Mario games.', '[5587]Mario Mini 2020.zip', '2.5', '2020-12-11 19:50:11', '2020-12-16 19:39:03', '16 December 2020', 1608094800, '', 1, 1, 1, 0, 0, 0, '5587titlescreen.png', 1, 0, 0, 1066, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5588, 11, 2992, 'Colour Hack for Aladdin-Remix ROM (2019) without Portuguese Translation', 5844, 'This patch adds the Color Hack of Aladdin, for Genesis / Mega Drive (made by Ediney Lopes), to the Aladdin-Remix edition of the game (also called &quot;Final Cut edition&quot;), released in 2019 by Disney for modern devices, for download, as part of a small Aladdin+Lion King collection. This is the first version of this hack that removes the Portuguese translation, made by JVS Games, included in it, which was impossible not to get this hack with. That is: if this patch is applied to an original Remix ROM in English, the colour-hacked resulting ROM will still be in English. If this patch is applied to a ROM patched to Spanish, Russian or whatever, the colour-hacked resulting ROM will still be in Spanish, or Russian, and so on.\r\n\r\nThis ROMhacking task of isolating the colour hack from the Portuguese translation has been done by Rod Merida, from Crackowia Translations group.\r\n\r\nThis patch needs to be added to a 2019 Aladdin-Remix US ROM in .BIN format, that, if not overdumped, occupies 2329 KB.', '[5588]Aladdin~MD~Color_Hack~isolated_by_Crackowia.zip', '1.01', '2020-12-11 19:52:11', '2020-12-15 20:18:07', '15 December 2020', 1608008400, '5588readme.txt', 1, 0, 0, 0, 0, 0, '5588titlescreen.png', 5, 0, 0, 1730, 8, 'Aladdin Remix (2019) (USA)\r\nDatabase match: not found\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 7398BD6DC7AED3F1D819F70360593FE50491DAC8\r\nFile/ROM CRC32: DD66B3FA', 0, '', '', ''),
(5589, 1, 774, 'Rockman to Mega Man (UE)', 5437, 'And what it does:\r\n\r\nChanges the title screen to Japanese style, European and American versions. Based on the SCD hack  :http://www.romhacking.net/hacks/2742/\r\n\r\nTile Layer Pro, Mesen’s PPU viewer and Lunar IPS were used.', '[5589]Rockman to Mega Man (UE).zip', '1.1', '2020-12-11 19:53:31', '2020-12-11 14:18:44', '11 December 2020', 1607662800, '5589readme.TXT', 1, 0, 0, 0, 0, 0, '5589titlescreen.png', 6, 0, 0, 614, 1, 'Mega Man (USA).nes\r\nNo-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE7979B5F06DEC2CF3563440AD\r\nSHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nSHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7\r\n\r\nMega Man (Europe).nes\r\nNo-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0FE255649359ECE8CB64B6F24ACAF09F17AF746C\r\nFile CRC32: A74EB944\r\nROM SHA-1: FDB6818E0EFCBBD33CB9D17F1CCA251734E268A5\r\nROM CRC32: 94476A70', 0, '', '', ''),
(5590, 1, 2315, 'Jump Speed Patch', 6424, 'Removes the speed penalty while jumping/falling; jump/fall horizontal speed is now the same as that of walking and hovering. Makes the game faster-paced and feel more like the Game Boy port.\r\n\r\nDoes make the game easier, notably it relies less on pixel-perfect jumps, again making it more similar to the Game Boy games which are more forgiving in this regard.', '[5590]Gargoyle\'s Quest II Jump Speed Patch.zip', '1.0', '2020-12-11 22:37:01', '2020-12-11 19:45:34', '11 December 2020', 1607662800, '5590readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 788, 1, 'Database match: Gargoyle&#039;s Quest II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2380B3439B2F1EA98D63DB99758671FA8FAF601C\r\nFile CRC32: DA7A9F89\r\nROM SHA-1: EDC4F9CC3BCED542E503A961E22D7B085ED17BCD\r\nROM CRC32: F0E9971B', 0, '', '', ''),
(5591, 1, 706, 'Megaman V JAP Style without Subtitle', 5437, 'Variation of the FlashPV&#039;s &#039;Megaman 5 Japanese Style Title Screen&#039; hack where the subtitle was removed:\r\n\r\n http://www.romhacking.net/hacks/3796/\r\n\r\n Tile Layer Pro, Mesen’s PPU viewer and Lunar IPS were used.', '[5591]Megaman V JAP Style Title without Subtitle.zip', '1.0a', '2020-12-12 09:18:08', '2020-12-11 20:29:37', '11 December 2020', 1607662800, '5591readme.txt', 1, 0, 0, 0, 0, 0, '5591titlescreen.png', 6, 0, 0, 380, 1, 'Database match: Mega Man 5 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nFile CRC32: 5E023291\r\nROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nROM CRC32: 3EDCF7E8', 0, '', '', ''),
(5592, 9, 714, 'Super Mario World 3', 6427, 'Super Mario World 3 is a hack that pretends to be the sequel to the Original Super Mario World, using\r\nsome power-ups from Super Mario Bros 3.\r\n\r\nHistory:\r\n\r\nYears after the events of Super Mario World, Peach is again kidnapped by Bowser and takes her to The Dinosaur land, Mario and Luigi go to there and embark on a new adventure.\r\n\r\nThis hack contains quite a few levels, most of which are hidden.\r\n\r\nIn case you detect a bug in the game, you can notify to the email lapmsoporte@gmail.com', '[5592]Super Mario World 3 v1.0.zip', '1.0', '2020-12-12 18:23:44', '2020-12-12 17:20:15', '12 December 2020', 1607749200, '', 1, 1, 1, 1, 1, 1, '5592titlescreen.png', 1, 0, 0, 2975, 6, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5593, 1, 749, 'Black Sheep Dream - Super Mario Bros.', 983, 'All 20 worlds have been changed to accommodate the &quot;B&quot; run. I&#039;ve always felt the original SMB2USA was a bit on the easy side since you can &quot;B&quot; dash through most of the game with little consequence. Now most of the levels require use of the &quot;B&quot; run. For instance, sometimes you&#039;ll need to drop off of a ladder/chain/vine from the top and you&#039;ll miss the platform if you don&#039;t hold down &quot;B&quot; as you&#039;re letting go. You may also need to super jump and hold down &quot;B&quot; to reach certain platforms.', '[5593]Black Sheep Dream - Super Mario Bros. v1.2.zip', '1.2', '2020-12-13 00:30:52', '2020-12-20 15:44:47', '20 December 2020', 1608440400, '5593readme.txt', 0, 0, 1, 0, 0, 0, '5593titlescreen.png', 1, 0, 0, 722, 1, 'Database match: Super Mario Bros. 2 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D9F36F09B863ACC8DE374EA886ABB146959078B3\r\nFile CRC32: 17518181\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', 0, '', '', ''),
(5594, 9, 2503, 'Super Ghouls &#039;n Ghosts - Girl sprite hack PLUS', 6429, 'This hack is my addendum/continuation of the [url=https://www.romhacking.net/hacks/5128/]Super Ghouls &#039;n Ghosts - Girl sprite hack[/url] work by poody.\r\n\r\nLike the sprite hack, with this patch, you play the game as the girl character (i.e. if you play the unpatched game, the magician will sometimes turn you into the girl).  However, this patch builds upon the sprite hack with a few additions.  Unlike the sprite hack in which collecting armor upgrades just changes the girl character&#039;s dress colour, in this version, she will actually wear armour (after the upgrade).  Thus, the game now has 3 different outfits instead of two outfits (which may also make further sprite hacking easier).\r\n\r\nThere are still some minor graphic glitches, but this patch is quite playable and fun.  Once the offset and format for game text is available, the next version should have updated text that better fits the game&#039;s new heroine.', '[5594]SGNG_maiden_plus.zip', '1.0', '2020-12-13 00:32:01', '2023-03-30 12:27:15', '12 December 2020', 1607749200, '5594readme.txt', 1, 0, 0, 0, 0, 0, '', 6, 0, 1, 2360, 4, 'Database match: Super Ghouls&#039;n Ghosts (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: F12280B13EEA88CA03D700B75CF3C13A0E13F3BC\r\nFile/ROM CRC32: 6AABA901', 0, '', '', ''),
(5595, 1, 940, 'Meditatris', 6430, 'Meditatris offers an inversion of traditional video game values.  You cannot gain points by taking risks, and you cannot affect the game&#039;s speed once you have begun.  This is Games Done Slow: the number of sustained minutes of attention you choose to give to the game represents its only measure of your success.\r\n\r\nThe central modifications to the original ROM include:\r\n- Level (and speed) never increase as you complete lines, so you can play indefinitely.\r\n- You can no longer soft drop pieces down, so the pace of the game remains constant and out of your hands.\r\n- You can no longer see the number of lines you&#039;ve completed or the specific piece statistics so that you can focus on the present, not the past.\r\n- You can no longer see the next piece, so you can focus on the present rather than the future.\r\n- You can no longer pause the game, because sustained attention is the game.\r\n- You can no longer see your score during play so that you won&#039;t be distracted by taking stock during play.\r\n- And finally, your score now represents the number of consecutive minutes you&#039;ve played, because the game has no valuable quantifiable aspect other than time.', '[5595]Meditatris.zip', '1.0', '2020-12-13 13:38:50', '2020-12-13 15:49:00', '12 December 2020', 1607749200, '5595readme.txt', 1, 1, 1, 1, 1, 0, '5595titlescreen.png', 5, 0, 0, 581, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(5596, 1, 943, 'Mario&#039;s Escape', 6329, 'Mario&#039;s Escape\r\n\r\nPlot: Mario is stuck in his old dimension. He wants to go to the smb3 dimension\r\nbut he has to dodge a buzzy beetle and other obstacles. Because bowser does not want Mario to escape\r\n\r\nChanges:\r\nNew graphics and colors\r\n\r\nNew music(made by Elbobelo)\r\n\r\nNew levels(made by Googie)\r\n\r\nNew title screen', '[5596]Mario\'s Escape.zip', '1.0', '2020-12-13 20:44:58', '2020-12-13 12:53:04', '13 December 2020', 1607835600, '5596readme.txt', 1, 1, 1, 1, 1, 1, '5596titlescreen.png', 5, 0, 0, 404, 1, 'Database match: Nuts &amp; Milk (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nFile CRC32: 11879FE8\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5597, 1, 561, 'FF1 conservative bug fixes', 6433, 'There are other comprehensive bugfix patches out there, but they also make aesthetic changes. This one fixes the bugs while preserving more of the nostalgia.\r\n\r\nThis patch fixes 18 simple bugs. \r\n\r\nIt also addresses 3 issues that are more debatable and open to interpretation. Namely, the wonky scheme for Magic Defense increases on level up, the poor shuffle algorithm for determining turn order, and what to do about the unused Intelligence stat. \r\n\r\nFinally, it makes 5 convenience fixes (respond rate default, no more party re-sorting when poisoned, multi-item buying, multi-item using, and displaying Magic Defense on the character sheet).', '[5597]FF1conservativebugfixes.zip', '1.0', '2020-12-14 10:33:10', '2020-12-14 00:31:26', '13 December 2020', 1607835600, '5597readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1929, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32: 5C892F3B\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(5598, 9, 714, 'Super Mario World Translucent Levels', 4555, 'The world knows that Super Mario World is a famous game, not many people know that the game actually supports unused code to enable a rarely used SNES register mode to give all levels a single translucent layer. Now, it is possible to see the game using this mode. The game is fully playable and can be completed, albeit with a few limitations. The modification was tested using original SNES hardware and it works the way it is intended without issues. The patch is for the original unmodified US version of Super Mario World and may not work with other versions of the game.\r\n\r\nKnown issues and or limitations (due to hardware limitations)\r\n-Levels with multiple layers, such as the yellow moving platforms in caves or castles will not be transparent (4 areas in the game).\r\n-The giant crushing orange hot pockets in the castles are visible, though hard to see because the background layer is given priority.\r\n-Certain enemies may be invisible in some cases due to background layering conflicts.', '[5598]Super Mario World U Translusent Levels.7z', '1.0', '2020-12-14 10:35:10', '2020-12-14 16:34:06', '13 December 2020', 1607835600, '5598readme.txt', 1, 0, 0, 0, 0, 0, '5598titlescreen.png', 5, 0, 0, 466, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(5599, 9, 755, 'Mirror Mode', 6434, 'Super Mario Kart Mirror Mode is a high quality collaborative hack by the SMKWorkshop team that brings new life into the original classic.  \r\n\r\n\r\nPlay this new twist on a old classic featuring the following changes:\r\n\r\n - All 24 track layouts perfectly mirrored\r\n\r\n - All track overlays mirrored (GP, TT and Vs. Modes)\r\n\r\n - Object placements Mirrored, including Ghost Valley’s pillars\r\n\r\n - CPU AI Mirrored\r\n\r\n - Mirrored animated tiles (Water, Lava, etc.)\r\n\r\n - Mirrored track background layouts\r\n\r\n - Mirrored title screen animation routine\r\n\r\n - Mirrored demo input recordings\r\n\r\n - Mirrored player select screen\r\n\r\n - Mirrored race results screen background and animations\r\n\r\n - Mirrored cup select screen animations\r\n\r\n - Mirrored podium background, and cloud direction\r\n\r\n - Additional mirrored track tiles where required\r\n\r\n\r\n\r\nROM size has been kept to 512KB - One of the aims of this hack was to do in in an elegant way as possible and keep within the confine of the original ROM size', '[5599]SMK Mirror Mode V1.0.zip', '1.0', '2020-12-14 18:00:38', '2020-12-14 14:09:44', '14 December 2020', 1607922000, '5599readme.txt', 1, 0, 1, 0, 1, 1, '5599titlescreen.png', 1, 0, 0, 970, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(5601, 11, 4410, 'Spider-Man / X-Men - Arcade&#039;s Redux', 5637, 'Spider-Man / X-Men in Arcade&#039;s Redux is a massive balance patch to improve \r\ngameplay and tone down difficulty of the infamous original.\r\n\r\nv2 Changes:\r\nSRAM Function\r\n\r\nSaving:\r\nGame saves after every life lost.\r\n\r\nLoading:\r\nAt the Spider-Man Security level skip screen after the title. Highlight Yes and Hold B.\r\n\r\n\r\nGlobal Changes:\r\n-Always have the option to skip stage 1\r\n-Wolverine and Storm&#039;s Music has been Restored in their respective levels\r\n-Start with 5 lives\r\n\r\nSpider-Man:\r\n-Spider-Man moves faster\r\n-Spider-Man can wall crawl faster\r\n-Spider-Man has a longer invincibility window after being hit\r\n-Spider-Man&#039;s Webs do 2 times as much damage\r\n-Rhino has less health (Stage 2 Boss)\r\n\r\nWolverine:\r\n-Wolverine has a longer invincibility window after being hit\r\n-Wolverine regenerates health faster\r\n-Wolverine can always regenerate health\r\n-Wolverine&#039;s jumps have lower gravity\r\n-Apocalypse recieves a health buff (Stage 1 Boss) \r\n-Juggernaut moves slower (Stage 2 Boss)\r\n\r\nGambit:\r\n-Gambit&#039;s real name in the briefing screen has been changed to Remy LeBeau\r\n-Gambit has infinite cards\r\n-Card meter has been removed from HUD\r\n-Gambit&#039;s card decks are now exclusively used for special attack\r\n-Gambit has a longer invincibility window after being hit\r\n-Gambit&#039;s jumps have lower gravity\r\n-Enemies in Gambit&#039;s stage have reduced health\r\n-King of Cards has less health (Stage 1 Boss)\r\n\r\nStorm:\r\n-Doors are destroyed in 1 hit\r\n-Storm&#039;s oxygen meter depletes at a much slower rate\r\n-Electric barriers to 1/5th damage to Storm\r\n-Storm&#039;s oxygen meter is replenished immediately upon resurfacing\r\n-Orb Boss has 1/2 health (Stage 1 Boss) \r\n\r\nCyclops:\r\n-Cyclops&#039; fire rate never degrades when health is low\r\n-Cyclops has a longer invincibility window after being hit\r\n-Cyclops&#039; jumps have lower gravity\r\n-Enemies in Cyclops&#039;s stage have reduced health\r\n-Master Mold has reduced health (Stage 2 Boss)\r\n\r\nNote about Juggernaut (Wolverine Stage 2):\r\nJuggernaut starts with 24 health, dropping anvils on him deals anywhere from 1-4 hp in damage.\r\nHowever, Juggernaut will remain at 2hp until the very last pillar before the giant toy bin.\r\n\r\nDropping half to two thirds amount of anvils on him will ensure victory. Slash him at the last pillar \r\nand he will be defeated. Slashing him before this point deals no damage and only serves to slow him down.\r\n\r\nNote About Rhino (Spider-Man Stage 2):\r\nRhino can only be hurt by swinging into him, it will take six or so hits to defeat him.\r\n\r\nPatching instructions can be found in the readme.', '[5601]Spider-Man - X-Men - Arcade\'s Redux v.2.zip', '2.0', '2020-12-16 19:46:24', '2023-04-06 00:11:23', '05 April 2023', 1680667200, '5601readme.txt', 0, 1, 0, 1, 1, 0, '5601titlescreen.png', 5, 0, 1, 1572, 8, 'Database match: Spider-Man X-Men - Arcade&#039;s Revenge (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 978DABCC7D098EDEBC9D3F2FEF04F27FD6AEAB19\r\nFile/ROM CRC32: 4A4414EA', 0, '', '', 'https://youtu.be/XKm0m1Y-mTc'),
(5602, 11, 4411, 'Broken Menu Fix', 6438, 'So normally this game runs fine, however for various portable handheld Mega Drive/Genesis consoles, Super Bubble Bobble usually hangs on a broken menu and simply doesn&#039;t play and is considered NOT COMPATIBLE for the console.\r\n\r\nThis patch fixes this issue, allowing access to the menu and gameplay.\r\n\r\nIt is an IPS Patch.', '[5602]SuperBubbleBobbleFix.zip', 'Final', '2020-12-16 23:48:10', '2020-12-17 23:11:28', '15 December 2020', 1608008400, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 482, 8, 'Database match: Super Bubble Bobble (Taiwan) (En) (Unl)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 03F40C14624F1522D6E3105997D14E8EABA12257\r\nFile/ROM CRC32: 4820A161', 0, '', '', ''),
(5603, 1, 2634, 'Alternative Fight Music', 4253, 'This hack replaces the original fighting music with an alternative, 90% similar with one that was not used in the game. Works with translation patchs too...', '[5603]music_hack.7z', '1.0', '2020-12-18 18:08:26', '2020-12-17 18:02:42', '16 December 2020', 1608094800, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 123, 1, 'Database match: Nightshade (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 75DB8D9678DCCB0F1341DF03D9C35A80D567558F\r\nFile CRC32: C6D266AF\r\nROM SHA-1: 0A6BF1E319A9EE7B5B7EF3C3BA20A04C57BD8C89\r\nROM CRC32: A60CA3D6', 0, '', '', ''),
(5604, 1, 1074, 'Mega Man 4 Japanese Style Title Screen', 3329, 'Japanese Style Title Screen for Mega Man 4.\r\n\r\nTwo Patch: No Subtitle or With Subtitle.', '[5604]MM4 Japanese style Title Screen v10.zip', '1.0', '2020-12-18 18:18:14', '2020-12-18 04:22:41', '18 December 2020', 1608267600, '5604readme.txt', 1, 0, 0, 0, 0, 0, '5604titlescreen.png', 5, 0, 0, 810, 1, 'Database match: Mega Man 4 (USA)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nFile CRC32: ADBD4E48\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8', 0, '', '', ''),
(5605, 1, 2626, 'Pachi Com - Y.S.&#039;s Sound Fix', 4779, 'Pachi Com is a Japan-exclusive pachinko game for the Nintendo Entertainment System.\r\n\r\nThis game is well-known for an angry hidden message left in by Y.S., one of the game&#039;s programmers.\r\nIn one section of said message, Y.S. mentions that the &quot;previous&quot; sounds can be re-enabled by changing a few bytes at certain addresses.\r\n\r\nThis hack applies said changes. The difference is most notable on a sound effect which only uses the triangle channel - the pitch is lower after applying the changes.\r\n\r\nYou will need an IPS patch installer to patch the rom such as [url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url].', '[5605]Pachi Com - YS Sound Fix.zip', '1.0', '2020-12-19 03:45:26', '2020-12-18 05:58:42', '18 December 2020', 1608267600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 118, 1, 'Database match: Pachicom (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C52A70A1A0CCCEC9BBC6A7D04C9C597FB9109F74\r\nFile CRC32: 1DD60E53\r\nROM SHA-1: EFE9DD039206C59420ECD58436EF0CD8E640E30C\r\nROM CRC32: E30B2BCF', 0, '', '', ''),
(5606, 10, 934, 'Kartal&#039;s mini War Room 2020', 6441, 'This is a Christmas map pack for Advance Wars 2. It adds 7+1 maps to\r\nthe War Room, replacing the first 8 maps.\r\n\r\nHalf of the maps are original; half are modified versions of campaign\r\nmaps from Advance Wars Dual Strike and Advance Wars Days of Ruin.\r\n\r\nThe hack is contained in an .ips patch, for which LunarIPS is needed.\r\n\r\nMerry Christmas!', '[5606]AW2KartalminiWarRoom2020.zip', '1.0', '2020-12-19 03:46:20', '2020-12-17 17:00:20', '17 December 2020', 1608181200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 627, 12, 'Database match: Advance Wars 2 - Black Hole Rising (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 14DD0B22C894865867AFF89E8116B2DFFAE25605\r\nFile/ROM CRC32: 5AD0E571', 0, '', '', ''),
(5607, 26, 4412, 'Tetris: The Grand Master ZN-2 to PSX conversion', 6443, 'This patch modifies the Tetris: The Grand Master ZN-2 binary to allow it to run on regular retail PlayStation hardware.\r\n\r\nAll the ZN-2 board specific hardware accesses (ROM, EEPROM, 4MB RAM, JAMMA I/O, QSound, Country ROM) have been replaced or patched out.\r\n\r\nThe button mapping is configured to match the Namco Arcade Stick / Hori RAP2 layout. \r\n\r\nIn order to run this you will need to:\r\n- extract the game binary and data from the ROMs (ate-05m.3h and ate-06m.4h), you can use the included extract_tgm.sh script for this\r\n- patch the MAIN.BIN binary with the included IPS patch(es). The core patch (tgm_psx_v1.3.ips) is required, the others are optional\r\n- follow the intructions in cdda_music.txt to create the music tracks\r\n- compile bin2exe_tgm.c and convert the patched MAIN.BIN binary to a PSX-EXE (&quot;./bin2exe_tgm MAIN.BIN MAIN.EXE&quot;)\r\n- master a disc with the extracted ROM contents, the converted PSX-EXE, and the included SYSTEM.CNF file (&quot;mkpsxiso TGM_PSX_CDDA.xml&quot;)\r\n\r\n\r\nv1.3 changes:\r\n- Added background preloading to allow background graphics to change while CD-DA music is playing\r\n- Adjusted the track positions for CD-DA music tracks, this should reduce the short silence at the start of some tracks\r\n- Integrated the previously optional music playback code into the core patch (use an older version if for some reason you don&#039;t want the music)\r\n- Added optional IPS patches to change the region to USA or EUR (which changes the attract mode text to English)\r\n- Added button mapping for L2/R2 to &#039;down&#039; for more comfortable playing on a regular PlayStation controller', '[5607]tgm_psx_v1.3.zip', '1.3', '2020-12-20 20:43:39', '2021-01-24 22:58:08', '24 January 2021', 1611464400, '5607readme.txt', 0, 0, 0, 0, 0, 1, '5607titlescreen.png', 1, 0, 1, 1482, 1, '78c2b1965957ff1756c25b76e549f11fc0001153  ate-05m.3h\r\nc9262e8de14c4a9489f7050316012913c1caf0ff  ate-06m.4h', 0, '', '', ''),
(5608, 1, 782, 'Ninja Gaiden - Deadly Duel Edition', 1904, 'UPDATE v 1&#039;2: there is now two versions of the final boss.\r\n\r\nThis new hack is based on my old &quot;Ninja Gaiden - Updated&quot; hack.\r\n\r\nThe main novelty is the integration of a modified AI for the bosses, in order to make the fights more interesting and... more deadly.\r\n\r\nOn the contrary, the difficulty of the levels has been slightly reduced.\r\n\r\nThe bug that sent the ninja back to the start of level 6 after losing to one of the last bosses has also been fixed.\r\n\r\nThank you very much to:\r\n- never-obsolete for his Ninjax editor\r\n- Ninja Gaiden Rom Map in Data Crystal\r\n- Maël Hörz for his HxD hex editor\r\n- and of course the Bouix family!', '[5608]Ninja Gaiden - Deadly Duel Edition v1\'2.zip', '1&#039;2', '2020-12-20 20:54:42', '2021-07-05 20:55:58', '05 July 2021', 1625457600, '', 1, 0, 1, 0, 1, 1, '', 1, 0, 1, 728, 1, 'Ninja Gaiden (USA).nes\r\nCRC:7C4A72D8\r\nSHA-1:15F245161179AB1959B7DC20E82ADD024D23AA3D', 0, '', '', ''),
(5609, 11, 1925, 'SOR2 - Slam Masters', 4918, 'Streets of Rage 2 x Slam Masters\r\n\r\nMod author: Da Lao Hu (Dha Lau Hoo)\r\n\r\nAfter Axel and his heroic team defeated Mr. X, the city was peaceful for a while.\r\n\r\nHowever, Mr. X returned to the city once again. This time he possesses a new killing weapon, Robot-A, which was modeled based on the real Axel. After Robot-A defeated the real Axel, the city fell to the hands of Mr. X again.\r\n\r\nAs everyone has expected, new allies have joined the battle to reinforce Axel: the mighty wrestlers from Saturday Night Slam Masters (Muscle Bomber)! They will put an end to Mr. X&#039;s crime empire with body slams!\r\n\r\nA demo video of this hack is here: https://www.youtube.com/watch?v=R3ZBPzJOx4o\r\n*Be aware that this mod does not modify the background music. The music in the demo was added by video editing.\r\n\r\nThis mod also uses the system of Da Lao Hu&#039;s previous mods, except for\r\n*Takedowns are much more powerful than strikes. \r\n*Air juggle is not available, because this mod emphasizes grapple attacks.\r\n*A glitch that caused the player character&#039;s jump movement laggy has been fixed.\r\n\r\nMove list (IMPORTANT - Different from the original SOR2):\r\n\r\nThe Scorpion (The Astro)\r\n\r\nStrikes:\r\n*Clothesline: Forward, Forward (running) + B\r\n*Flash Kick: Forward + A\r\n*Spiral Kick (Special): A\r\n*Block/Counter: Press and hold BC\r\nGrapple attacks:\r\n*DDT: Grab enemy in the front and press Back + B (44 pts damage)\r\n*German Suplex: Grab enemy in the back and press B (48 pts damage)\r\n*Vault: Up + C\r\n*Grab jump: C\r\n*Tiger Bomb: Grab jump, and then press B (44 pts damage)\r\n\r\nGunloc (Lucky Colt)\r\n\r\nStrikes:\r\n*Clothesline: Forward, Forward (running) + B\r\n*Knee Lift: Forward, Forward (running) + A\r\n*Sonic Fist: Forward + A\r\n*Skull Cracker (Special): A\r\n*Block/Counter: Press and hold BC\r\nGrapple attacks:\r\n*Fisherman Suplex: Grab enemy in the front and press Back + B (44 pts damage)\r\n*Back Body Drop: Grab enemy in the back and press B (48 pts damage)\r\n*Vault: C\r\n\r\nTitanic Tim (Titan the Great)\r\n\r\nStrikes:\r\n*Big Boot: Forward, Forward (running) + B\r\n*Leaping Knee: Forward, Forward (running) + A\r\n*Tomahawk Dive: Forward + A\r\n*Tsunami (Special): A\r\n*Block/Counter: Press and hold BC\r\nGrapple attacks:\r\n*Titan Slam: Grab enemy in the front and press B (48 pts damage)\r\n*Body Drop: Grab enemy in the front and press Back + B (52 pts damage)\r\n*Russian Leg Sweep: Grab enemy in the back and press B (48 pts damage)\r\n*Vault: C\r\n\r\nThe Great Oni (Mysterious Budo)\r\n\r\nStrikes:\r\n*Clothesline: Forward, Forward (running) + B\r\n*Moon Slicer: Forward + A\r\n*Cyclone Kick (Special): A\r\n*Block/Counter: Press and hold BC\r\nGrapple attacks:\r\n*Belly to Belly Suplex: Grab enemy in the front and press Back + B (44 pts damage)\r\n*German Suplex: Grab enemy in the back and press B (48 pts damage)\r\n*Neck Wrecker (Keppujin): Grab enemy in the back and press Up + B (16~56 pts damage)\r\n*Vault: C\r\n\r\nThe sprites were provided by Radman, and modified by the author to be used in this hack.\r\n\r\nYou must apply the IPS patch to the ROM of the US version of Streets of Rage 2.\r\n\r\nMerry Christmas, and have fun!', '[5609]SOR2_SlamMasters_v100.zip', '1.00', '2020-12-20 23:08:31', '2020-12-20 21:43:50', '20 December 2020', 1608440400, '5609readme.txt', 1, 1, 0, 1, 1, 1, '5609titlescreen.jpg', 1, 0, 0, 1969, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(5610, 23, 2668, 'Castlevania: Dawn of Sorrow - Definitive Edition+', 6444, '[b]Castlevania: Dawn of Sorrow - Definitive Edition+[/b] is ROM hack that serves as a vastly improved version of the original [i][url=https://www.romhacking.net/hacks/4373/]Definitive Edition[/url][/i] hack.\r\n\r\nThis hack has a myriad of improvements, such as bug fixes, Quality of Life, and rebalancing changes to create the best way to play [i]Dawn of Sorrow[/i]. \r\n\r\n[i]Here’s a showcase video of the added Definitive Mode in version 2.0[/i]: https://www.youtube.com/watch?v=jz1PaJ8aUCw. \r\n\r\nCheck out the readme TXT or the PDF within the 7Z archive for a list of every change made from the original [i]Definitive Edition[/i] hack and in the added [i]Definitive Mode[/i] of v2.0, excluding very minor changes like the de-capitalization of a letter or the removal of an extra space, or just summarizing some of the changes for the sake of not making the readme longer than it already is. (^^; \r\n\r\nThere are many patches in the 7Z archive, the [i]Main Patches[/i] that include the [i]Definitive Edition+[/i] patches along with the [i]Definitive Mode[/i] ones, and the [i]Optional Patches[/i] which are miscellaneous changes that can be applied to a [i]Dawn of Sorrow[/i] ROM with one of the main patches already applied for some customization options. \r\n\r\nThis hack only needs to be patched to a clean ROM of [i]Dawn of Sorrow[/i] with a ROM patcher compatible with XDELTA1 files.', '[5610]Cv DoS Definitive Edition+ (v2.3).7z', '2.3', '2020-12-21 14:21:09', '2022-05-22 11:18:04', '22 May 2022', 1653192000, '5610readme.txt', 1, 0, 0, 1, 1, 1, '5610titlescreen.gif', 5, 0, 0, 30749, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(5611, 1, 943, 'It&#039;s Kirbs!!', 6329, 'The Waddle Dees trapped your friend Kirbo in a ball! Collect all the items to open the ball. The Waddle Dees will try to stop you!\r\n\r\nChanges:\r\nNew levels\r\nNew music\r\nNew graphics\r\nNew colors\r\nNew Game Over text\r\n \r\nGraphics taken from Kirby&#039;s adventure \r\nHope you enjoy!\r\nMerry Christmas!', '[5611]It\'s Kirbs!!.zip', '1.0', '2020-12-21 16:44:12', '2020-12-21 16:03:08', '21 December 2020', 1608526800, '5611readme.txt', 1, 1, 1, 1, 1, 1, '5611titlescreen.png', 5, 0, 0, 290, 1, 'Database match: Nuts &amp; Milk (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nFile CRC32: 11879FE8\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', 0, '', '', ''),
(5612, 1, 746, 'Megaman 3 Japanese Style Title Screen Update v2.22', 5437, 'Update and improvement of the FlashPV hack http://www.romhacking.net/hacks/3789/, which in turn incorporated the kuja killer hack http://www.romhacking.net/hacks/992/.\r\n\r\nAnd what it does:\r\n\r\n-Updates the FlashPV hack to version 2.22 by Kuja Killer.\r\n\r\n-Redo the word &#039;Mega&#039; from the title to conform to the other games in the series.\r\n\r\n-It is offered in two versions, with or without subtitles.\r\n\r\n-Returns the energy bar to its original position as in the other games, thanks to the G30FF tip.\r\n\r\nThanks immensely to RealGaea who practically updated the original hack, my role was only to have the idea of ​​the update and then put some finishing touches on. Unfortunately the normal game version is not yet ready, watch for future updates.\r\n\r\nA hex editor, Tile Layer Pro, PPU viewer from Mesen and Lunar IPS were used.', '[5612]Megaman 3 Japanese Style Title Screen Update v2.22.zip', '2.22', '2020-12-21 19:29:52', '2020-12-21 19:24:13', '21 December 2020', 1608526800, '5612readme.TXT', 1, 0, 0, 0, 0, 0, '5612titlescreen.png', 5, 0, 0, 625, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', ''),
(5613, 1, 709, 'Super Mario Bros. VRC6 expanded', 6167, 'This hack expands Super Mario Bros to VRC6 and enables the soundchips. It also features 3 DPCM samples for percussion.\r\n\r\nv1.1 - Fixed annoying note bug after clearing level/game over/death.\r\n\r\n[b][Note - This is not available for download anymore][/b]', '', '1.1', '2020-12-22 16:13:36', '2023-01-02 15:27:06', '22 December 2020', 1608613200, '', 0, 1, 0, 0, 0, 1, '5613titlescreen.png', 5, 1, 0, 922, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5614, 29, 4414, 'Lunar: Eternal Blue Unworked', 6447, 'This patch focuses on undoing the changes Working Designs made to the original Japanese game while keeping their English translation. Like with their other games, Working Designs made significant changes to the game balance. They also made some small edits to the graphics at Sega&#039;s request. All of those changes are reverted here so that it plays and looks just like the Japanese version. The original version of the translation also featured an all-uppercase font due to technical limitations; this has been replaced with an easier-to-read mixed-case font.\r\n\r\nThe 2.0 version improves loading times and fixes text glitches and mastering errors in the original patch.\r\n\r\nTwo versions of the patch are available from https://archive.org/details/lunar_2_eternal_blue_unworked', '', '2.0', '2020-12-22 19:40:56', '2020-12-22 19:26:30', '21 December 2020', 1608526800, '5614readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 1, 1, 14, 11, 'MD5: f605f98ae20847ae19e97f2c9562be9f\r\nFilesize: 584135664\r\nMD5: 6c255257224f3605e653cce4d1dc9e09\r\nFilesize: 584488464', 0, '', '', ''),
(5615, 1, 1074, 'Rockman 4 - Underwater Slide Jumping', 1106, 'This is a bug fix or improvement patch made by Puresabe for Rockman 4, although it seems to work in Megaman USA roms too. It enables you to jump while sliding underwater or near ladders.', '[5615]Rock4SlideJumpInWater.zip', '0.01', '2020-12-23 16:55:51', '2020-12-23 14:43:27', '06 January 2013', 1357448400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 460, 1, 'Database match: Rockman 4 - Aratanaru Yabou!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nFile CRC32: 771A9138\r\nROM SHA-1: 83F5EA60D6E6489EC0E5AF4B938D2D1C8FD24DD5\r\nROM CRC32: F161A5D8', 0, '', '', ''),
(5616, 1, 706, 'Rockman 5 - Charge At Sliding', 1106, 'This is a bug fix patch made by Puresabe for Rockman 5, although it seems to work in Megaman 5 USA roms too. It allows Megabuster charge to progress even while sliding.', '[5616]Rock5ChargeAtSlidingVer2.zip', '2', '2020-12-23 16:56:55', '2020-12-23 14:58:33', '12 June 2010', 1276315200, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 368, 1, 'Database match: Rockman 5 - Blues no Wana! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nFile CRC32: 9D01E44C\r\nROM SHA-1: 36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32: FDDF2135', 0, '', '', ''),
(5617, 17, 2889, 'FFVIII Odin and Gilgamesh Overhaul', 6448, '&quot;Final Fantasy VIII NTSC-U: &quot;FFVIII Odin and Gilgamesh Overhaul&quot;\r\n\r\nGame Version: (SLUS_008.92)\r\n\r\nThis mod will replace Quezacotl &amp; Siren with Gilgamesh &amp; Odin, \r\nif obtained by normal means they will be named correctly as well &quot;after&quot; achievement. (If cheating in you&#039;ll have to use the rename card)\r\n\r\nOther functions implemented:\r\n\r\n01:Damage cap for normal attacks have been extended to &quot;25000&quot; allowing your party and normal GF&#039;s to do more damage.\r\n\r\n02:Damage cap for attacks that already exceed 9999 have been extended to &quot;65535&quot;.\r\n\r\n03:GF Boost cap has been extended to 999 and now increments with steps of 50.\r\n\r\n04:Enemies will no longer retain their stats-immunities meaning Odin will never fail.', '[5617]FFVIII Odin and Gilgamesh Overhaul.exe', '1.0', '2020-12-24 02:45:26', '2020-12-24 00:01:01', '23 December 2020', 1608699600, '5617readme.txt', 1, 0, 0, 0, 1, 1, '5617titlescreen.jpg', 6, 0, 0, 732, 10, 'Final Fantasy VIII - NTSC-U (SLUS_008.92)', 0, '', '', ''),
(5618, 27, 3002, 'Battle Kart 64', 5598, 'Battle Kart 64 is an exciting rom hack by Triclon for Mario Kart 64 that brings new features and options to the game&#039;s Battle Mode.  It is console compatible (note: Expansion Pak required).\r\n\r\nVersion 2.1 is a minor update that fixes various bugs that were found in version 2.0.  See the readme for details.\r\n\r\nGame Modes:\r\n-An expanded traditional battle mode.\r\n-&quot;Hot Potato&quot; featuring a timer on whoever was hit last and counts down to zero.  Whoever is the &quot;hot potato&quot; when the timer reaches zero loses 1 HP.\r\n-&quot;Squish&quot; where you need to hit, lightning shrink, and then run over the shrunken player to score.\r\n-&quot;Capture The Flag&quot; where you must capture a flag and bring it back to your base to score.\r\n-&quot;Keep Away&quot; where there is one flag to fight over and each player must try to hold onto it as long as possible.\r\n\r\nScoring Modes:\r\n-Stock scoring where you can now set set the number of hit points, instead of just having 3 balloons.\r\n-Point scoring for Capture the Flag and Keep Away\r\n-Timed matches where whoever has the least amount of hits or most points when the timer reaches zero wins.  Ties go to sudden death.\r\n-Free for All (FFA) or Teams of 2 vs. 2 or 2 vs. 1 with both point and time scoring.\r\n\r\nCPU bots in Battle Mode! \r\n-Now you can play battle mode by yourself. \r\n-A lot of work has gone into making bots that will actually track you down and aim their items at you.\r\n-Best played in Block Fort or Double Deck or on wide open race courses.\r\n-Now you can play 1 player in full screen if you are just playing against the bots\r\n\r\nAll the race courses now will load in Battle Mode!  \r\n-All 16 race courses can now be played in Battle Mode.\r\n-Great for Koopa Troopa Beach or Kalamari Desert.\r\n\r\nItem toggling!\r\n-You can turn items on and off like in Super Smash Bros.  \r\n-Hate stars?  Just turn them off.\r\n\r\nAnd a whole slew of other options!\r\n-Flat courses!\r\n-Ludicrous speed!\r\n-And more!!\r\n\r\nBattle Kart 64 will continue to be under active development so the future will bring even more game modes and features.\r\n\r\nSee the readme for details on how everything works.\r\n\r\nYou can check out the source code for Battle Kart 64 here (although seldom updated):\r\n[url]https://github.com/kfkaplan/battlekart64[/url]', '[5618]battle_kart_v2.1.zip', '2.1', '2020-12-25 06:42:23', '2022-01-30 09:12:55', '30 January 2022', 1643518800, '5618readme.txt', 0, 0, 0, 0, 1, 1, '5618titlescreen.png', 5, 0, 0, 5361, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', ''),
(5619, 11, 863, 'Sonic 1 Character Pak', 6451, 'Hey look something totally original that has never been done before!\r\n\r\nSo why does this exist?\r\nLuigiXHero wanted to finish one hack before he move on from Sonic hacking and what better then a character pak made up of like three of his old character hacks. Only one he shown off publicly before is Luigi but every character hack been a thing one way or another for a while.\r\n\r\nSo what does this have exactly?\r\n\r\n4 playable characters in Sonic the Hedgehog (1991) for the Sega Mega Drive Genesis Entertainment System. Being fan favorite Sonic characters: Classic Sonic, Modern Sonic, Link? and Luigi? Complete with stuff to make them stand out and with that tweaks and changes to some levels to make use of it, though don&#039;t expect too much from that. Also 5 soundtracks to choose from.\r\n\r\nFull original readme in download.\r\n\r\nThis uses bps made with https://www.romhacking.net/utilities/1040/\r\nMake sure to patch to a unmodified Sonic 1 rom, steam version works.\r\n\r\nFor CDDA (Sega CD Soundtrack) download that here: http://greenoasis.akawah.net/hacks/Sonic%201%20Character%20Pak%20CDDA%20Audio%20Pak.zip', '[5619][SHC] [expo2020] 287 - Sonic 1 Character Pak (By LuigiXHero) - RHDN.zip', '1.0', '2020-12-25 07:46:38', '2020-12-25 07:30:18', '12 October 2020', 1602475200, '5619readme.txt', 1, 1, 1, 0, 0, 0, '5619titlescreen.png', 1, 0, 0, 1919, 8, 'Database match: Sonic The Hedgehog (Japan, Korea)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 69E102855D4389C3FD1A8F3DC7D193F8EEE5FE5B\r\nFile/ROM CRC32: AFE05EEE', 0, '', '', ''),
(5620, 18, 4418, 'Japanese Models', 6452, 'This patch undoes the visual changes made to the models for the North American release of Okage: Shadow King. Specifically, the protagonist&#039;s eyes were modified and he was given a nose for the North American release.\r\n\r\nUse xDelta to apply this patch to the ISO.', '[5620]okage_eyes.7z', '1.0', '2020-12-25 22:46:19', '2020-12-25 21:31:20', '25 December 2020', 1608872400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 311, 10, 'File/ROM SHA-1: 20D25B608239F3911E8F4D7B11BF8482E0BFB804\r\nFile/ROM CRC32: 2DF15756', 0, '', '', ''),
(5621, 9, 1787, 'Donkey Kong Country 2 Stereo Default', 1600, 'Donkey Kong Country 2 - Diddy&#039;s Kong Quest Default to Stereo Patch v1.00\r\n\r\nThis patch was created after user &quot;singhtruer&quot; mentioned on the romhacking message boards that Donkey Kong Country 2 always defaulted to Mono.  This simple patch changes the game so that it now defaults to Stereo.\r\n\r\nSpecial Notes:\r\n* US/EU versions default to mono, while the JP release defaults to stereo.\r\n* In all versions of the game, the menu/save screen music stereo mix sounds wrong.  There is an echo effect in the track that seems to be at 100% volume on the left channel and 0% on the right.  In mono mode the volume sounds correct.\r\n\r\nPatch made using bsnes debugger and a hex editor.', '[5621]dkc2_default_to_stereo.zip', '1.0', '2020-12-26 08:34:00', '2021-01-02 17:21:56', '25 December 2020', 1608872400, '5621readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 901, 3, 'Database match: Donkey Kong Country 2 - Diddy&#039;s Kong Quest (USA) (En,Fr)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 3EC2035962918B5523D8B4745406F46F2A739B8D\r\nFile/ROM CRC32: 6364DB', 0, '', '', ''),
(5622, 10, 2020, 'Koopa Troopa (SMK)', 6457, 'This mod brings Koopa Troopa from Super Mario Kart to Mario Kart: Super Circuit! It features icon, text and graphical edits. Credit me if used. Patch to an US rom.', '[5622]Koopa Troopa in MKSC 1.11.zip', '1.11', '2020-12-28 01:01:51', '2021-02-07 18:51:46', '15 January 2021', 1610686800, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 506, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(5623, 8, 708, 'Editar Reloj en Edición Cristal', 4906, 'This patch allows the player to change the realtime clock while in the Pokegears clock menu. Simply press up to advance and down to turn back the time.\r\n\r\nThis patch is based on patch made by infinest for the english game version.', '[5623]PokemonEdicionCristalClock.zip', '1.0', '2020-12-28 02:50:03', '2020-12-30 07:11:26', '27 December 2020', 1609045200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 212, 1, 'Database match: Pokemon - Edicion Cristal (Spain)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 889A06FC0BB863666865AA69DEF0ADF97945AC2A\r\nFile/ROM CRC32: FF0A6F8A', 0, '', '', ''),
(5624, 8, 891, 'Super Mario Land 2 DX - Bunny Mario Graphics Fix', 1481, 'This patch is to be applied over Super Mario Land 2 DX v1.8.1 by toruzz available at: https://www.romhacking.net/hacks/3784/\r\n\r\nIt fixes an inconsistency with Mario&#039;s sprite, which causes a blinking black pixel at the intersection of Mario&#039;s cap and glove when gliding as Bunny Mario.\r\n\r\nThis inconsistency is also in the original game but in a much more subtle form, as that lone black pixel is on both Bunny Mario&#039;s jumping and gliding frames (no blinking pixel), but not on Super Mario&#039;s or Fire Mario&#039;s jumping frames. This probably explains why this blinking pixel issue ended up in the DX hack.\r\n\r\nThis patch works with both the English and Japanese versions of the game.', '[5624]SML2DX_BunnyMarioGraphicsFix.zip', '1.0', '2020-12-28 23:25:18', '2021-12-09 06:18:31', '28 December 2020', 1609131600, '5624readme.txt', 1, 0, 0, 0, 0, 0, '5624titlescreen.png', 6, 0, 0, 4752, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: B9ED5789C9F481E25A64DAD1C5E8E93E4DDC1B80\r\nFile/ROM CRC32: F0799017', 0, '', '', ''),
(5625, 1, 1408, 'Colorblind Dr. Mario', 6462, 'A simple colorblind edit of Dr. Mario, which changes Fever, Chill, and Weird into their colorblind-friendly brothers of Nausea, Shiver, and Faint!\r\n\r\nThis is actually something that was made on a whim for a colorblind brother, by a beginner modder but may be worth uploading for anyone else who wants it\r\n\r\nFeatures!\r\n\r\n- A new color palette that makes the viruses and pills easily distinguishable for people with deuteranopia and protanopia (red-green colorblindness) and even tritanopia!\r\n\r\n- Take down the nasty Nausea who makes you run to the toilet, the sadistic Shiver who chills you to the bone, and even the fiendish Faint who makes you pass out!', '[5625]Colorblind Dr. Mario.rar', '1.0', '2020-12-31 17:20:42', '2021-01-01 06:51:42', '30 December 2020', 1609304400, '', 1, 0, 0, 0, 0, 0, '5625titlescreen.png', 5, 0, 0, 194, 1, 'Database match: Dr. Mario (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 01522074631CC2C857DDDD8A8698834639D356C3\r\nFile CRC32: D8E2C3CC\r\nROM SHA-1: 6EF9FD87D2A356834664677B5B720BF8692F776C\r\nROM CRC32: A31C9C2D', 0, '', '', ''),
(5626, 9, 714, 'Mario&#039;s New Year Mini Quest', 4568, 'A New Year themed mini hack.\r\n\r\nStory: It&#039;s New Year&#039;s Eve, and Bowser has kidnapped Peach to ruin the celebration! Mario must save her!', '[5626]Mario\'s New Year Mini Quest (V1_2).zip', '1.2', '2020-12-31 23:59:55', '2021-02-07 00:02:59', '06 February 2021', 1612587600, '5626readme.txt', 1, 1, 1, 1, 1, 0, '5626titlescreen.png', 1, 0, 0, 1122, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5627, 9, 727, 'Giygas999&#039;s Speed Challenge', 3278, 'It’s a challenge where you have only two hours to get as far as you can in EarthBound before the game auto restarts. There is no saves nor saving and if you die, the game auto restarts without saving or any saves.\r\n\r\nThe zip archive contains the patch in EarthBound Patcher (.ebp) format and the Coilsnake project source files.', '[5627]Speedster.zip', '1.0', '2021-01-01 00:01:43', '2020-12-31 00:01:07', '29 December 2020', 1609218000, '5627readme.txt', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 187, 12, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 93E50AA44EB77F1517DA8BDCC8277A166734B104\r\nFile/ROM CRC32: 971D7FC7', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5628, 9, 1852, 'Imp 1.0', 5121, 'Release of Imp 1.0 patch for No Header Demon&#039;s Crest US ROM by Rootrick, no ROM expansion needed.\r\n\r\n  This project started out much smaller a little over 11-12 years ago.  It was to just de-lag the game as much as possible, but some whatifs flew around in the brain so a little bit more ended up being done.\r\n\r\n  Main\r\n-Stage 5 is always available.\r\n-Phalanx&#039;s Fortress is available at the beginning.\r\n-No refights with Hippogriff2, Hippogriff3, Flier2 and Grewon2.  Area tiles and transitions changed so it&#039;s not just a bunch of empty space to traverse.\r\n-Using magic or a potion will search, from left to right, to find another of the same that was used and equip.\r\n-Use L &amp; R to cycle through Talisman.  Checks for Fang aren&#039;t made until projectile connects.  For example, firing a shot with Fang equipped and switching to Armor won&#039;t use Fangs damage, but firing with Armor and switching to Fang before contact will do the double damage.\r\n-Keep your current Crest/Form from stage to stage, but if you want to change back to normal gargoyle(if you know you&#039;re going to Trio The Pago mini game for example), hold A during fade out when leaving area to overworld through normal means, select a stage or a Sulfur.\r\n-Hold any button during fade out after beating Phalanx3 at 100% to receive Infinity Crest, skip ending and return to overworld to face Dark Demon, keeping your collected money/potions etc.  Also combos with A to revert back to normal gargoyle if you want.\r\n-No collision with jars, only break them with shots or dashing into.  Also their priority is changed to appear behind Firebrand while above him so flying underneath doesn&#039;t still have them in front.\r\n-Some hazards(Spikes, stage 3 forest tree flames(not the debris), stage 4 branch area 2 membrane jelly stuff, stage 6 branch area 5 snake pits) and drowning do 4 damage up from 1.\r\n-Crown Talisman has an extra ability, find it somewhere in the spell shop.\r\n-Skull Talisman has an extra ability, updated the library description to say so.\r\n-Stage 2 shop doors are always enterable, no need to headbutt, also removed the rock wall outside Stage 2 potion shop, as well as overworld and Stage 2 shops sell the same items.\r\n-Hippogriffs Statue explosion, Flame Lord(Orb) and Holothurion on kill, as well as items picked up that would freeze, no longer freeze Firebrand.  Plenty of time to use a Mercury instead of 1 frame.\r\n-Coins changed from 1/5/20 to 3/5/10.\r\n-Jar outside library no longer gives guaranteed big coin.\r\n-Whichever Vellum you first find comes scribed with Shadow, good for the actual first Vellum in Stage 1 for a little help against Hippogriff or Arma1.\r\n\r\n  Ground Gargoyle\r\n-Dash infinitely.\r\n-Increased dash speed.\r\n-Slower dash speed underwater.\r\n-Reduced dash startup by 7 frames.\r\n-Holding dash while landing from dash jump, dash will continue at top speed unless underwater.\r\n-Air projectile speed increased when dashing at full speed so it can stay in front of you.\r\n\r\n  Aerial Gargoyle\r\n-Ascend infinitely.\r\n\r\n  Tidal Gargoyle\r\n-Forward swimming speed increased.\r\n-Instant maximum acceleration &amp; deceleration upon activating swim and turning, but not during attacking.\r\n-Increased jump height leaving water(Always wanted to reach those platforms in Stage 5 without switching forms, that&#039;s all.)\r\n\r\n  Ultimate Gargoyle\r\n-Charge shot time halved, synced so charge is ready after one cycle of animation.\r\n-Charged shot didn&#039;t do any extra damage, made it add 2 more damage affected by Fang up to 4. A 50% damage increase against Dark Demon&#039;s 1st form vs. a normal shot, and 100% against 2nd form vs. a normal shot.\r\n-Projectile speed increased when dashing at full speed so it can stay in front of you.\r\n-Regardless of Fang equipped or not, a charged shot will destroy Dark Demon&#039;s homing orbs.\r\n-Changed the palette.\r\n\r\n  Potions\r\n-Changed descriptions to save some space(See Spells section), also prices changed.\r\n-Mercury&#039;s price, 5 to 7.\r\n-Sulfur&#039;s price, 10 to 7.\r\n-Herb&#039;s price unchanged(25.)\r\n-Elixir&#039;s price, 100 to 50.\r\n-Ginseng&#039;s price, 140 to 100.\r\n-Health fill of potions are much faster, also got rid of an extra pause of 63 frames after animation plays.\r\n-Elixir restores 10 health up from 4.\r\n\r\n  Spells\r\n-Changed descriptions a tad to save some space(Mainly started on this to change Shadow&#039;s to not be confusing, but went ahead and cleaned it all up some to make room for the new code), also prices changed.\r\n-Shadow&#039;s price, 10 to 15.\r\n-Hold&#039;s price unchanged(20.)\r\n-Imp&#039;s price, 25 to Lease(Initial price is free.)\r\n-Shock&#039;s price, 50 to 45.\r\n-Death&#039;s price, 80 to 50.\r\n-Shadow goes through one cycle of animation instead of three, also does 4 damage up from 2.\r\n-Imp does 2 damage up from 1 and charges you money 8 times slower.\r\n-Shock does 10 damage up from 1.\r\n-Death does 10 damage up from 7.\r\n\r\n	Boss\r\n-Somulo&#039;s first form&#039;s hp reduced to 3 from 6 like the Japanese version.\r\n-Hippogriff will perform an action every 2 wing flaps instead of 3, outside of liftoff.\r\n-Increased the amount of actions needed before Hippogriff turns back into a statue by 2.\r\n-Increased Holothurion&#039;s invulnerable frames by 4.\r\n-Phalanx3&#039;s guard properly guards.\r\n\r\n  Make it a little more risky for getting hit without Armor.  Damages(with Time+Armor) almost identical to original: Beam +1, one more health bubble; Lightning&amp;Lava +0.5, half a health bubble more; Orbs identical.\r\n-Phalanx3&#039;s Beam: Base 4 to 8; Time/Armor 2 to 4; Time+Armor 1 to 2.\r\n-Lightning: Base 4 to 6; Time/Armor 2 to 3; Time+Armor 1 to 1.5.\r\n-Orb: Base 2 to 4; Time/Armor 1 to 2; Time+Armor 1 to 1.\r\n-Lava: Base 1 to 6; Time/Armor 1 to 3; Time+Armor 1 to 1.5.\r\n-Dark Demon&#039;s orb: Base 1 to 4; Time/Armor 1 to 2; Time+Armor 1 to 1.\r\n\r\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\r\nWeakness changes, SPOILERS for those who like to try these out and figure it out on their own.\r\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\r\n\r\n  Crest Weaknesses\r\n-Ovnunu &amp; Mini Ovnunu&#039;s weaknesses to Claw: 1 to 2.\r\n-Scula(Head&amp;Body)&#039;s weakness to Buster: 1 to 2.\r\n-Flier&#039;s weakness to Fire: 1 to 2, and weakness to Air: 3 to 2\r\n-Crawler&#039;s weakness to Claw: 1 to 3, and weakness to Time: 5 to 3.\r\n-Holothurion: Fires reduced to 1.\r\n-Grewon&#039;s weakness to Time: 10 to 6.\r\n-Phalanx3&#039;s weakness to Demon Fire: 3 to 6.\r\n\r\n  Spell Weaknesses\r\n-Shadow does x3 damage to Flame Lord, and x2 damage to Crawler.\r\n-Hold will freeze Crawler and Phalanx1.\r\n-Imp will now attack: Hippogriff(For fun), Arma1&amp;2, Scula(Head&amp;Body(Hitbox is big enough to hit both at once)), Grewon and Phalanx3&#039;s orbs.  Imp also does x3 damage to Belth.\r\n-Shock can hit Crawler 3 times if the eye is exposed a 2nd time immediately, Grewon 3 times if there&#039;s no late turn and Holothurion 5 times.\r\n-Death does x2 damage to Crawler and x3 damage to Flier.  Flier doesn&#039;t gain weaknesses immediately, must wait a second or two else the spell will miss!\r\n\r\n  New Immunities\r\n-Belth immune to Shadow &amp; Death.\r\n-Flame Lord immune to Death.\r\n-Arma3 was given his own immunities separate from Arma1&amp;2, immune to all.\r\n-Phalanx2 immune to all.\r\n\r\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\r\nWeakness spoilers end.\r\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\r\n\r\n	De-lag\r\n-Reduced the flames spawned on death for all non boss enemies.\r\n-Ground Gargoyles dust spawning frequency when dashing lowered.\r\n-Tidal Gargoyles underwater shot explosion animation bubbles lowered.\r\n-Amount of debris spawned from breaking jars, walls, statues and background objects reduced.\r\n-Hippogriff statue explosion light size, flames, smoke and debris reduced.\r\n-Crumbling Pillars in Stage 1 Area 2, removed their rubble.  With the addition of infinite dash and extra speed, turns out these are buggy and overwrite other entities as they continue to break off screen.  Fixed this somewhat by changing their animation a tad for less crumbling cycles with the middle and bottom breaking at the same time.\r\n-Belth bone spawns during death reduced.\r\n-Flaming Skulls spawn 3 fireballs instead of 5.\r\n-Rubble spawned from Ovnunu breaking walls reduced.\r\n-Flame Lords death flame spawn frequency reduced.\r\n-Fliers death flame spawn frequency reduced greatly.\r\n-Holothurion&#039;s bubbles spawned during fight and death animation lowered.\r\n-Grewon&#039;s ice breath frequency reduced.\r\n-Removed enemies:\r\n-One ghoul in stage 1 area 1.\r\n-Nine ghosts, one gargoyle statue &amp; one merman in Stage 2 Area 2.\r\n-Eleven zombie arms in Stage 2 Area 3.\r\n-Three eye bats &amp; three flaming skulls in Stage 2 Branch Area 1.\r\n-Two bats in Stage 2 Branch Area 2.\r\n-Three eye bats &amp; three vines in Stage 3 Area 1.\r\n-Three eye bats &amp; two mermen in Stage 3 Area 2.\r\n-Two earthworms in Stage 3 Area 3.\r\n-One parasite nest in Stage 3 Branch Area 1.\r\n-Two eye bats &amp; a fish in Stage 3 Branch Area 2.\r\n-A stone worm &amp; pillar in Stage 4 Area 1.  Changed the area tiles to represent them not being there.\r\n-Two amphiptere in Stage 5 Area 1.\r\n-Twelve background fish in Stage 5 Branch Area 2.\r\n-Three eye bats in Stage 6 Branch Area 3.\r\n-Four bats &amp; a zombie arm in Stage 6 Branch Area 5.\r\n-An Imp Crossbow in Stage 7 Area 1.\r\n\r\n  Other\r\n-Stage 7 Area 1 &amp; 5 tiles different for not having the refights.\r\n-With L/R switching Talisman, disabled the ability to select L or R as configure options and changed the options menu a tad.  Drew a forward slash sprite for the &quot;L/R&quot;.\r\n-Shrunk the item selection UI some.  Drew a sprite for the less space.\r\n-The change to the jars priority makes it appear in front of the bell in stage 7.  Made it spawn at the bottom to not just pop out in front.\r\n-With the addition of extra speed, the gargoyle demo&#039;s/endings were off, synced them best as possible to keep them from dying.\r\n\r\n  Anti-Piracy\r\n-Removed check just before CAPCOM shimmers, which activated a check for pausing.\r\n-Removed check for Firebrand getting hit, which activated a check inside damage script.\r\n-Removed check when headbutting Hippogriff&#039;s statue form, which activated a check for pausing.\r\n-Removed check for when Arma spawns, which activated a check inside damage script.\r\n-Removed 2 checks inside damage script.\r\n-Removed 2 checks for pausing.\r\n\r\n  Original Bug Fixes\r\n-Fixed 2 bugs where, jumping underwater set your speed to normal out of water speed, as did recovering from being hit.\r\n-Fixed 2 bugs involving Hippogriff &amp; Flame Lord(both forms) taking the final hit regardless if their flash was active or not, as long as the shot was going to kill.\r\n-Fixed the forest fires disappearing before defeating Flame Lord.\r\n\r\nIncluded is an LunarIPS patch file and a Readme.txt with all of these listed changes.  Hope you enjoy the changes, Happy New Year!', '[5628]Imp 1.0 patch for No Header Demon\'s Crest US.zip', '1.0', '2021-01-01 16:01:02', '2021-01-01 15:43:20', '01 January 2021', 1609477200, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 2657, 4, 'Database match: Demon&#039;s Crest (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 743D60EE1536B0C7C24DBB8BA39D14ED5937C0D5\r\nFile/ROM CRC32: E8236AD2', 0, '', '', ''),
(5629, 9, 715, 'Redux Re-Wizardized', 6463, 'This is an addendum patch for the extremely excellent A Link to the Past Redux patch. It changes references in the text to the antagonist Agahnim from being a &#039;priest&#039; back to a &#039;wizard&#039;. It also makes a handful of minor grammatical and stylistic fixes to the other text, but the average player probably won&#039;t notice them. No major changes to the script were made, so the game should be basically as you remember it.\r\n\r\nYou&#039;ll need to apply the Redux patch first, THEN apply this Re-Wizardized patch.\r\n\r\nPatches for both headered and non-headered ROMs are included in the zip archive.', '[5629]Re-Wizardized.zip', '1.0', '2021-01-01 21:38:21', '2021-01-02 13:25:31', '01 January 2021', 1609477200, '5629readme.txt', 0, 0, 0, 1, 0, 0, '', 6, 0, 1, 681, 3, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 8288B4BC88052A3CF4EFFED3ACD6A498847BFB95\r\nFile CRC32: DD42510E\r\nROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nROM CRC32: 777AAC2F', 0, '', '', ''),
(5630, 9, 715, 'The Legend of Zelda - A Link to the Proto', 1141, 'This prototype is an is an interpretation of various development phases of the game based on the Alttp prototype assets. This is not an authentic prototype nor does it represent a single or specific point of development.\r\n\r\nThis is a result of 4 months (maybe 5) of &quot;behind the scenes&quot; hard work, a few assembly hacks and fixes etc. This game was known as A Link To The Past and only has been renamed into A Link To The Proto for the release to stand on it&#039;s own.\r\n\r\nThere is a lot of changes, prototype assets that made it into the game, but unfortunately due to the multiple iterations of the same tilesets and a rather limited space for graphics, only a few select ones made it into the reconstruction.\r\n\r\nBut still, there is a lot of places to explore and many unseen things to discover from the proto content that was cut from the final vanilla game by Nintendo.\r\n\r\nFor more content and information visit TCRF wiki&#039;s Alttp Proto page at:\r\n\r\n[url]https://tcrf.net/Proto:The_Legend_of_Zelda:_A_Link_to_the_Past[/url]', '[5630]Zelda - A Link To The Proto v1.0.zip', '1.0', '2021-01-02 14:28:12', '2020-12-31 23:35:48', '31 December 2020', 1609390800, '5630readme.txt', 1, 0, 1, 0, 1, 1, '5630titlescreen.png', 1, 0, 0, 4045, 4, 'Name: Legend of Zelda, The - A Link to the Past (USA).sfc\r\nDate: 1996-12-25\r\nSize: 1 MB (1,048,576 bytes)\r\n--------\r\nSHA-1: 6d4f10a8b10e10dbe624cb23cf03b88bb8252973\r\nMD5: 608c22b8ff930c62dc2de54bcd6eba72\r\nCRC32: 777aac2f', 0, '', '', ''),
(5631, 10, 2020, 'DK Jr. (SMK)', 6457, 'This mod brings Donkey Kong Jr. from Super Mario Kart to Mario Kart: Super Circuit! It features icon, text and graphical edits. Credit me if used. Patch to a US rom.', '[5631]DK Jr. in MKSC.zip', '1.0', '2021-01-02 14:49:09', '2021-02-07 11:19:48', '01 January 2021', 1609477200, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 298, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(5632, 1, 126, 'Final Fantasy II Battle System Optimization', 6471, 'Final Fantasy II Battle System Optimization hack by PPPOE:\r\n\r\n And what it does:\r\n\r\nIt has an effect similar to the CaptainMuscles hack: https://www.romhacking.net/hacks/1769/\r\n\r\n-Added automatic battle mode (can automatically repeat the previous round strategy)\r\n-When the monster dies or escapes, the attack target is automatically switched during the battle.\r\n-Press any 3 seconds during battle to exit the auto mode\r\n-Fix repeated experience bugs during battle\r\n\r\nIt also works on most Final Fantasy II translations and hacks.', '[5632]Final Fantasy II Battle System Optimization Hack by PPPOE.zip', '1.0', '2021-01-02 18:04:55', '2021-01-02 02:48:48', '01 January 2021', 1609477200, '5632readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 583, 1, 'Database match: Final Fantasy II (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1A9E01A29472F1161BD16E1B4D76994346A505F6\r\nFile CRC32: B7327510\r\nROM SHA-1: 070D4CE87EB4ABCC9F9D2A97B8010881CB57DEFA\r\nROM CRC32: D29DB3C7', 0, '', '', ''),
(5633, 1, 1042, 'Mini crewmate&#039;s new year adventure!', 6329, 'Plot: the mini crewmate got trapped in a room in the skeld. He wants to get out to find his dad, but the imposter (and his mini crewmates)are Chasing you! You must get all the items to get out.\r\n\r\nChanges:\r\nNew Graphics , colors , and music. New title screen', '[5633]Mini crewmate\'s new year adventure!.zip', '1.0', '2021-01-03 03:54:12', '2021-01-02 18:18:12', '02 January 2021', 1609563600, '', 1, 1, 0, 1, 0, 0, '5633titlescreen.png', 5, 0, 0, 305, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 44CC379655408CA1D447AC9088F30CE9C40555BF\r\nFile CRC32: 77C1969\r\nROM SHA-1: 06E0A75C56D8EB496CA0A0B4939A60C4A3040569\r\nROM CRC32: 656196A6', 0, '', '', ''),
(5634, 27, 4382, 'Doom 64: Merciless Edition', 6472, 'What does the Merciless Edition patch? The first thing is it updates the Doom 64 ROM to the reverse engineered version developed by Erick194 and the GEC Team:  https://github.com/Erick194/DOOM64-RE . This contains additional features such as turning off the 3-point filtering, gradient lighting, and offers a music test in the features menu.\r\n\r\nIt also updates a lot of the defaults settings. The default brightness is set to the maximum, the sound volume is set to the maximum, the 3-point filtering is off by default, and the features menu is always available to access the bonus options. Also the RSP microcode was updated to F3DEX2, which speeds up some of the geometry calculations. Doom 64 did not have much slow down due to these calculations, but perhaps this will allow for more elaborate modifications in the future.\r\n\r\nPerhaps the most unique update is the new “Merciless!” difficulty setting. This is inspired by the “Hardcore” difficulty of Doom 64 EX, the “Nightmare” difficulty of the classic Doom games, and the “-fast” monsters flag of the Doom 64 Remaster. It takes the “Watch Me Die!” difficulty and makes the monsters more challenging. Here the monsters and projectiles move faster. Also they have fast reaction times and attack relentlessly. This attempts to achieve the same difficulty in some of the situations found Doom 64 Remaster with the “-fast” setting. But it’s not necessarily identical to this or the other difficulty modes, hence the new name “Merciless!” This new difficulty was achieved via a mixture of code from Erick194 that was unused and new code.\r\n\r\nSpecial thanks to Erick194, CrashOveride, and Elfor for help and providing the tools to work on the Doom 64 reverse engineered source code. And for more Doom 64 action feel free to join the Doom 64 discord: https://discord.gg/Ktxz8nz\r\n\r\nVersion 1.1 fixes a bug which caused passwords to save incorrectly.', '[5634]Immorpher - Merciless Edition 1.1.zip', '1.1', '2021-01-03 05:45:09', '2021-01-03 23:59:44', '03 January 2021', 1609650000, '5634readme.txt', 1, 0, 0, 0, 1, 0, '5634titlescreen.png', 5, 0, 0, 1103, 1, 'Database match: Doom 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 799A588D73DA3FCCE8031026A8187DA92B91C817\r\nFile/ROM CRC32: 5CC1ADE6', 0, '', '', ''),
(5635, 8, 4279, 'Kirby&#039;s Dream Land DX Revised', 3060, 'Kirby&#039;s Dream Land DX Revised is an addendum hack to the colorization hack of Kirby&#039;s Dream Land, [url=http://www.romhacking.net/hacks/5213/]Kirby&#039;s Dream Land DX[/url] made by GreenAndACat.\r\n\r\nThe changes to the colorization are really minimal, but they give a slight graphical polish to the game.\r\n\r\n* Removed the small &quot;DX&quot; next to the title screen\r\n* Restores the official copyright text in the title screen\r\n* Modifies the floating Kirby sprite at the Title screen to not look as derpy. Added a bit of shading to the sprite, and also modified the default pink colour used for the title screen to match the pink used in-game\r\n* Modified the HUD graphics so the small Kirby icon now shares the colours of Kirby in-game', '[5635]Kirby_Dream_Land_DX_v2.zip', '1.0', '2021-01-03 05:56:31', '2021-01-06 01:53:00', '02 January 2021', 1609563600, '', 1, 0, 0, 1, 0, 0, '5635titlescreen.png', 6, 0, 0, 8814, 1, 'Database match: Kirby&#039;s Dream Land (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 90979BAA1D0E24B41B5C304C5DDAF77450692D5A\r\nFile/ROM CRC32: 40F25740', 0, '', '', ''),
(5636, 9, 715, 'The Legend of Zelda: A Link to the Islands', 3344, 'A Link to the Islands is a Wind Waker-inspired hack of A Link to the Past. It was originally called Lyra Islands and developed by SePH in 2004-2005, but it wasn&#039;t finished. In 2015, the Lyra Islands project was once again restarted with the goal of finishing the game one day. New overworlds and dungeons were made, and the original LTTP graphics were restored. The project was eventually renamed A Link to the Islands.\r\n\r\nExpect to see:\r\n\r\n-New overworld designs and maps.\r\n-New Dark World design (Areas 43, 45, &amp; 47 ONLY!).\r\n-Hyrule Castle re-located.\r\n-Kakariko Town re-located.\r\n-New Lost Woods-style puzzle.\r\n-Eight new dungeons and one mini-dungeon.\r\n-Ganon gets his own tower in the Dark World.\r\n-New monologue and in-game clues.\r\n-New sprites.\r\n-MSU-1 support.\r\n-ASM hacks added.\r\n-New ending cutscenes.\r\n-Customized ending credits.\r\n\r\nA few irreparable problems that popped up during development are documented in the readme included in the zip file. These problems do not affect gameplay and the game can be completed normally.\r\n\r\nUnlike Parallel Worlds and Goddess of Wisdom, both of which are notorious for their unforgiving difficulty levels, A Link to the Islands is a game that&#039;s fair to everyone. There are no super tricks, stunts, or logic (i.e. masked objects, bomb jumping), while still having a decent level of difficulty. Though, some backtracking may be required at times. Still, you won&#039;t ever have to use save states. You will not be frustrated while playing.\r\n\r\nUpdate 1/5/2021: A review pointed out three rooms with bridges in the forest dungeon (Level 4) where it was possible to go out of bounds because there are unintentional openings in the lower level under the bridges. This has been fixed. I also added an in-game hint on what to do if there are no switches or levers to blow up an exploding wall.\r\n\r\nUpdate 1/10/2021: I fixed a softlock that I apparently overlooked in the Royal Crypt (graveyard mini-dungeon). It was possible to run out of keys and get stuck with nowhere to go not only due to a one-way shutter, but also because of the absence of the Magic Mirror. During development of this game, I stupidly placed the Magic Mirror next to the &quot;stolen&quot; Master Sword at the end of the Royal Crypt, which in turn created the softlock. I ended up moving the Magic Mirror to Level 3: Sky Tower (it was placed in a big chest next to the Magic Cape) to fix the softlock. Other than that, no other changes were made to existing rooms in the Royal Crypt.\r\n\r\nUpdate 1/13/2021: I disabled the MSU-1 introductory video to fix a critical bug involving the L&amp;R item switch ASM feature. This bug would occur when playing with MSU-1 and starting a new file, and the screen would glitch out if the player tried to use the shoulder buttons to switch items (this bug would go away with the player saving &amp; quitting).\r\n\r\nUpdate 1/31/2021: A buggy staircase in the Ice Palace that I apparently overlooked has now been fixed.\r\n\r\nThe MSU-1 soundpack for A Link to the Islands can be downloaded here:\r\n[url]https://1drv.ms/u/s!Ai3idpRXoXu17Xpmwxg5frUy8Q0k?e=uBKn8R[/url]', '[5636]altti_msu_V25_FINAL.zip', '2.5', '2021-01-04 00:38:58', '2021-02-06 03:24:06', '31 January 2021', 1612069200, '', 1, 1, 1, 1, 1, 0, '5636titlescreen.png', 1, 0, 0, 6712, 4, 'Name: Legend of Zelda, The - A Link to the Past (U) [!]\r\nSize: 1,048,576 bytes\r\nChecksum: CRC32 777AAC2F', 0, '', '', ''),
(5637, 1, 977, 'Blaster Master Area Select', 6304, 'This patch enables the area select that is built in, but now instead of a demo being played the area is loaded.\r\n\r\nThe correct bits are also set for which items have been acquired and which bosses have been defeated.\r\nThe doors that need the &quot;key&quot; are also unlocked if Area 5 or higher is selected.\r\n\r\nApply &quot;Blaster Master area select with items.ips&quot; to &quot;Blaster Master (U) [!].nes&quot; or &quot;Blaster Master (USA).nes&quot; (MD5 of 9c96408f7a7aa0da2c3b723759699506)\r\n\r\nSource code included. Use &quot;snarfblasm&quot; to assemble the IPS patch.', '[5637]Blaster_Master_Area_Select.zip', '1.0', '2021-01-06 00:26:32', '2021-01-05 17:29:21', '05 January 2021', 1609822800, '5637readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 350, 1, 'Database match: Blaster Master (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nFile CRC32: 52BCF64A\r\nROM SHA-1: 98845D5716525E68EF7417E6FB55BE30A4C7130D\r\nROM CRC32: 3F0FD764', 0, '', '', ''),
(5638, 1, 709, 'Super Captain Bowl &#039;21 Hard Quest V2.0', 6480, 'The new version (2.0) 2021 ROM hack of SMB1 (NES).\r\nSuper Captain Bowl 2021 Hard Quest V2.0 is the new/mod platform and scrolling game\r\nin 2021 which is the BowlMan explores the extreme areas of this world in the future.\r\nHe tries the challenge and to rescues Bros Penguin. The new backgrounds/graphics in this version.\r\nThis is the hard quest platform of this game.\r\n\r\nFEATURES:\r\n- 8 Areas (29 Rounds/Levels)\r\n- 50 hearts/coins or kill M. Bowser to get 1UP\r\n- WATCH OUT! Some areas are the spiky packs', '[5638]SCB21 Hard Quest V2.zip', '2.0', '2021-01-06 06:55:19', '2021-02-10 05:23:40', '06 January 2021', 1609909200, '5638readme.txt', 1, 1, 1, 1, 0, 0, '5638titlescreen.png', 1, 0, 0, 439, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5639, 11, 4429, 'Ultimate X-men', 5637, 'Ultimate X-Men is a patch for X-Men on Sega Genesis designed to alleviate difficulty\r\nas well as correct a few design choices of the original game. \r\n\r\nVersion 1.1 now features SRAM support to save and load your game!\r\n\r\nDetails and patching instructions can be found in the readme.', '[5639]Ultimate X-Men v1.1.zip', '1.1', '2021-01-06 08:37:42', '2021-08-22 13:15:52', '26 January 2021', 1611637200, '5639readme.txt', 0, 0, 0, 0, 1, 1, '5639titlescreen.png', 5, 0, 1, 2480, 8, 'Database match: X-Men (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 2F2B5D018C98B78FAF9AB6B172947F5CD65D5CF0\r\nFile/ROM CRC32: F71B21B4', 0, '', '', ''),
(5640, 11, 4430, 'Pac-Man 2 - The Arcade Games', 5637, 'Pac-Man 2 - The Arcade Games is a collaboration patch designed to allow you to play both \r\nPac-Man and Genesis exclusive Pac Jr. without the need to play the base game or use a password.\r\n\r\nDetails and patching instructions can be found in the readme.', '[5640]Pac-Man 2 - The Arcade Games v1.4.0.zip', '1.4.0', '2021-01-06 08:38:43', '2021-07-22 23:09:52', '15 April 2021', 1618459200, '5640readme.txt', 0, 0, 0, 0, 1, 0, '5640titlescreen.png', 5, 0, 0, 1637, 8, 'Database match: Pac-Man 2 - The New Adventures (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 9ED27068B00345D04D9DD1052BA0606C172E0090\r\nFile/ROM CRC32: FE7A7ED1', 0, '', '', ''),
(5641, 1, 3704, 'Sword Master', 5213, 'This hack changes a lot of colors, some graphics, text and the font to give it more medieval gothic appearance. Hope you like it. Enjoy! Wolfamancer97.', '[5641]Sword Master.zip', 'Final', '2021-01-07 08:24:43', '2021-01-06 22:51:19', '06 January 2021', 1609909200, '5641readme.txt', 1, 0, 0, 1, 0, 1, '5641titlescreen.png', 1, 0, 0, 418, 1, 'Database match: Sword Master (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8145E4C6520E84EE8BE1BE883CB07F9C4F25350C\r\nFile CRC32: 6CCD5C11\r\nROM SHA-1: 58F3298537D85230CF4228DE76C1B0723BD1F5C4\r\nROM CRC32: 465E5483', 0, '', '', ''),
(5642, 1, 1074, 'Title Screen Restoration and Minor Graphics Fixes', 6484, 'The Japanese version of Mega Man 4 has an unused tile in the title screen graphics that perfectly fits into the black space at the bottom corner of the helmet&#039;s ear. This patch uses this tile for its intended purpose.\r\n\r\nThis patch also fixes some probable mistakes and regressions from previous games:\r\n-Correct Roll&#039;s face palette when the screen turns sepia (part of her skin was eye-colored)\r\n-For the ending, add a pixel of hair by Mega Man&#039;s neck (match Mega Man 2)\r\n-For Mega Man&#039;s run sprites, add back part of his shoulder and layer his face so it is under his arm (match Mega Man 1 and 2)\r\n-Fix Rush&#039;s menu animation so his back leg bends instead of using a duplicate tile of his standing leg (match Mega Man 3)', '[5642]Mega Man 4 Graphics Fixes v1.1.zip', '1.1', '2021-01-08 11:31:34', '2022-11-18 00:00:55', '17 November 2022', 1668661200, '5642readme.txt', 1, 0, 0, 0, 0, 0, '5642titlescreen.png', 5, 0, 0, 964, 1, 'Database match: Mega Man 4 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nFile CRC32: ADBD4E48\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8\r\n\r\nDatabase match: Rockman 4 - Aratanaru Yabou!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nFile CRC32: 771A9138\r\nROM SHA-1: 83F5EA60D6E6489EC0E5AF4B938D2D1C8FD24DD5\r\nROM CRC32: F161A5D8\r\n\r\nDatabase match: Mega Man 4 (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: BD607BE30AF655A2F171A45E1588B5EEC45E2FAE\r\nFile CRC32: 9DE81F0A\r\nROM SHA-1: 8F6E3D7145E7856EAEC1BC1F195DF30631425C0E\r\nROM CRC32: 1B932BEA', 0, '', '', ''),
(5644, 1, 561, 'FF3 (NES) Sprite Backport', 6487, '8-bit Theater fans rejoice! This hack replaces the player character sprites with those from more-or-less equivalent Jobs in Final Fantasy III (JP). Specifically:\r\n\r\nFighter - Warrior\r\nThief - Thief\r\nBlack Belt - Monk\r\nBlack Mage - Black Mage\r\nWhite Mage - White Mage\r\nRed Mage - Red Mage (slightly edited)\r\n\r\nKnight - Knight\r\nNinja - Ninja\r\nMaster - Karateka\r\nBlack Wizard - Magus\r\nWhite Wizard - Devout\r\nRed Wizard - Red Mage\r\n\r\nFinal Fantasy 3&#039;s Red Mage lacks an upgrade in the vein of the Devout and Magus, so a half-measure was used. The unpromoted Red Mage is a slightly modified version of the FF3 sprite, and the sprite used for Red Wizard restores the original sprite. \r\n\r\nThis is similar to the Final Fantasy Facelift hack, but more limited in scope, as it does not modify any town tiles or enemy sprites. Using the two together is not recommended for that reason.\r\n\r\nAs this hack only modifies sprite graphics, it should be compatible with hacks such as Final Fantasy Restored and other mechanical adjustments, but this is by no means a guarantee.', '[5644]FF3-Sprite-Backport.zip', '1.0', '2021-01-09 08:12:36', '2021-01-09 00:35:54', '08 January 2021', 1610082000, '5644readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 505, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(5645, 10, 830, 'Castlevania AoS INT/Luck Fix', 6164, 'Do your Bullet souls feel weak and pathetic?\r\n\r\nDoes your MP regenerate too slowly?\r\n\r\nHave you ever thought that maybe your Luck stat isn&#039;t doing anything? \r\n\r\nThen these patches are for you!\r\n\r\nInstall one or all of these patches and feel how much better the game feels.\r\n\r\nVastly improved MP regen! More common item and soul drops! That Werejaguar soul will finally pack the punch it&#039;s supposed to!\r\n\r\n(These patches make no promises of making Werejaguar soul worthwhile. Some assembly required. Void where prohibited by law.)', '[5645]CV AoS INT-Luck patches.zip', '1.0', '2021-01-10 21:45:13', '2021-01-10 07:37:32', '09 January 2021', 1610168400, '5645readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 5780, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(5646, 1, 749, 'The Adventure Of Mario Bros. 2', 6078, 'What if the Mario cast woke up in Zelda 2?\r\nThis hack features 8 levels and 5 boss fights in the Zelda 2 universe.\r\nThis is meant has an intermediate difficulty hack that has a similar difficulty to the original game.\r\nIt also features quality of life patches to make the experience more enjoyable.\r\n\r\n\r\nQuality of life patches:\r\n\r\n\r\n*Mario got a small buff, he is now able to have a mini float like Peach\r\n\r\n\r\n*Start with 5 lives instead of 3\r\n\r\n\r\n*Faster respawn\r\n\r\n\r\n*Dying send you back to the character select screen like all-stars\r\n\r\n\r\n*You start with 10 continues\r\n\r\n*Version 1.1 Added more information in the readme incase you get stuck\r\n\r\n*Version 1.2 Changed the second dungeon so it&#039;s more clear', '[5646]The Adventure Of Mario Bros. 2.rar', '1.2', '2021-01-10 21:46:01', '2021-01-12 14:11:45', '12 January 2021', 1610427600, '5646readme.txt', 1, 0, 1, 1, 1, 0, '5646titlescreen.png', 1, 0, 0, 2256, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(5647, 9, 729, 'Samus Combat Armor', 6491, 'An IPS patch for Super Metroid:\r\nUse an unheadered, Japanese ROM.\r\nA redesign of Samus inspired by her Zero Suit, but with slightly more armor.\r\n\r\n[url=https://www.youtube.com/watch?v=jsdbtMqLqY4]Samus Combar Armor - Teaser Trailer[/url]\r\n\r\nmade using the\r\n\r\n[b]Samus.Palette.Art.Repoint.Tool.App (SPARTA)[/b]\r\n\r\nmore info, here:\r\n[url=https://forum.metroidconstruction.com/index.php/topic,4969.0.html]Metroid Construction Resource[/url]\r\n\r\nversion notes:\r\n\r\nv1.1.0\r\n- added new main menu icons to replace the Power Armor Helmet\r\n- Replaced Samus&#039; visor shot in introduction messages for custom face model\r\n\r\nv1.0.4\r\n- some minor pose fixes around Mother Brain draining poses and Large Metroid draining\r\n\r\nv1.0.0\r\n- initial release', '[5647]SamusComatArmorV1.1.0.zip', '1.1.0', '2021-01-11 00:26:23', '2021-04-01 23:16:46', '02 April 2021', 1617336000, '5647readme.txt', 1, 0, 0, 0, 1, 0, '5647titlescreen.png', 5, 0, 0, 1494, 6, 'No database match.\r\nFile/ROM SHA-1: F4BE461A000126177C72D2A488842213B5AC12E6\r\nFile/ROM CRC32: AA27CFB3', 0, '', '', ''),
(5650, 28, 4438, 'Wolfenstein 3D Jaguar fix', 6483, 'This is a patch for the Atari Jaguar version of Wolfenstein 3D which fixes two following things:\r\n\r\n*Hans Grosse&#039;s, Trans Grosse&#039;s and Dr. Schabbs&#039; names now display in the correct order;\r\n*For some reason, the purple wall texture has been replaced by the grey boulders texture, but, on the automap, it&#039;s still purple. This patch replaces the automap graphic.\r\n\r\nThe patch is in the XDelta format.', '[5650]Wolf3dJagPatch.zip', '1.0', '2021-01-12 21:42:11', '2021-01-13 02:16:40', '12 January 2021', 1610427600, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 250, 1, 'No database match.\r\nFile/ROM SHA-1: EE553176F0A32683B517B84B12C6FAE13C15C3D0\r\nFile/ROM CRC32: E91BD644', 0, '', '', ''),
(5651, 9, 714, 'Riff World 2', 5072, 'Riff World 2 is a kaizo Super Mario World hack created by Freakin HA, it has been in development since mid 2018. This hack features a blend between modern and old kaizo level design.\r\n\r\nThe main inspirations for the hack are familiar to most who play or watch these games\r\n- The Kaizo Mario trilogy\r\n- Banzai Mario World \r\n- Grand Poo World 1/2\r\n\r\nThis hack is fairly difficult and meant to serve as a sequel to Super Riff Wolrd. Much like the original it remains very largely vanilla (few custom enemies/gimmicks) although there is the odd custom thing here and there, similar to the first game. \r\n\r\nThe driving idea behind the hack was to constrain the design to similar limitations as the first, so it keeps that same feel. Working within those limitations was very difficult as it was very hard to continue to come up with ideas that felt fresh and fun while largely working with the same toolset as the original, which makes it hard to innovate. Hopefully those goals have been met as fun was the most important thing while designing it. \r\n\r\nThere&#039;s lots of tileset mixing, both foreground/background and sprites, which hopefully leads to some interesting and fresh combinations of enemies and themes. \r\n\r\nThe game does not feature what many consider to be common &quot;quality of life&quot; patches or blocks, such as instant/prompt retry, nor does it feature instand death blocks, fast overworld, or auto save, however, these design choices were NOT made with the intent of punishing the player or being inconsiderate of their time etc. These were decisions that were not quickly or lightly made, and were largely to preserve the mood and feel of the game, which the levels are designed to reflect. \r\n\r\nThe design in the levels is very often intentionally lenient at the start of sections to prevent repeated death in a very short period of time. The obstacles are all designed around the idea of consistent &quot;first cycling&quot; allowing the player to get back to where they were quickly once they know the level, and the sections are generally in the area of 35-45 in game seconds. All of these choices were made to compensate for what many consider mandatory features in modern kaizo hacks.\r\n\r\nThe game features 32 exits and has taken nearly 3 years to complete. Thank you to all of the people who helped make this game, it wouldn&#039;t have been possible without you.\r\n\r\nAnd thanks to you as well. Hope you have fun!', '[5651]Riff World 2.zip', '0.9a', '2021-01-12 22:07:05', '2021-01-14 09:52:19', '14 January 2021', 1610600400, '', 1, 1, 1, 1, 1, 0, '5651titlescreen.png', 1, 0, 0, 1010, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: E7C9D2954AED2814FBB43F259AEFC25404DA8463\r\nFile CRC32: B9B52E0F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(5652, 10, 2020, 'Raphael the Raven (SMK)', 6457, 'This bird called Raphael joins Mario Kart: Super Circuit! The sprites are made by NICKtendo DS: https://mfgg.net/index.php?act=resdb&amp;param=02&amp;c=1&amp;id=15959 \r\n\r\nCredit me if used. Patch to an US rom.', '[5652]Raphael the Raven in MKSC 1.01.zip', '1.01', '2021-01-14 19:39:25', '2021-02-16 17:01:27', '31 January 2021', 1612069200, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 347, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(5653, 1, 750, 'Kawa Mario Bros 3 Light', 4408, 'KAWA MARIO BROS 3 LIGHT\r\n\r\nThis is a kaizo light SMB3 hack, it is an adventure that does not require high gaming ability. Just practice and patience. All missions were designed based in Kawa Mario Bros 3, but they are quite shorter, easier and quicker to be completed.\r\n\r\nThis hack is a good option for people who wants to improve their SMB3 gaming level.\r\n\r\nIMPORTANT: This is a Mexican hack so the texts inside the game are in Spanish.\r\n\r\nPlease enjoy playing this hack as the author was creating it.\r\n\r\nBest wishes and long live SMB3 Hack game players.\r\n\r\nKind Regards!', '[5653]Kawa Mario Bros 3 Light.zip', '1.0', '2021-01-14 21:00:23', '2021-01-13 22:24:50', '13 January 2021', 1610514000, '', 0, 0, 1, 1, 0, 0, '5653titlescreen.png', 1, 0, 0, 1549, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5654, 44, 4443, 'Fate/Extra Perfect', 2840, 'This patch is for the US version of Fate/Extra. It adds subtitles to all the\r\nspoken battle lines, fixes lore translations to match the common Fate canon,\r\nsubtitles the opening video, and fixes various translation issues from the\r\noriginal English release. It is compatible with PSP hardware, though the\r\nlow-res ruby font is recommended when running on a physical PSP.\r\n\r\nSee [url=https://iwakuraproductions.wordpress.com/2020/12/31/fate-extra-perfect-patch-release/]here[/url] for more information.', '[5654]fate-extra-perfect-patch-01-15-20.zip', '1.1', '2021-01-14 22:07:59', '2021-01-15 21:52:16', '15 January 2021', 1610686800, '5654readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1035, 10, 'ULUS10576\r\nSHA-1: 37FDAF91A80552DF995CE99A930B88F14F954F1F\r\nCRC32: 64591E2\r\nMD5: c9a968f80d5e91b2472925c8895be08f', 0, '', '', ''),
(5655, 9, 812, 'Zombies Ate my Neighbors Orange Juice', 6507, 'A complete hack of 55 brand new levels of Zombies Ate my Neighbors. \r\nZombies Ate my Neighbors Orange Juice is cunning and sometimes unforgiving hack, made for the most advanced players. It includes new sprites and reverse cycling!\r\n\r\nadditionally, A ladybug is hidden in every level, can you find them all?\r\n\r\nSpecial thanks to all the people of the zamn hacking community of the Skyhurricane discord server for believing in this four years in the making project!\r\n\r\nDon’t forget to check the readme file for additional information and credit.', '[5655]ZAMN Orange Juice by zefennekinfan v1.1.rar', '1.1', '2021-01-15 18:41:42', '2021-02-17 17:31:11', '15 February 2021', 1613365200, '5655readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 913, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', ''),
(5656, 1, 753, 'Zelda II Resurrection of Ganon', 5769, 'A land once fruitful now rots. Palaces rich in beauty now left encased in stone. All that remains of a the worlds beauty is a fleeting memory. An evil spirit can be more malicious than a living form.\r\n\r\nThe resurrection of Ganon is your only hope. Restore the barrier. Trap the evil King within.\r\n\r\nRoG by GTM604 aka itemdrop\r\n\r\nMay you have an adventuresome quest!', '[5656]Z2_Resurrection_of_Ganon_1.2.zip', '1.2', '2021-01-16 05:31:52', '2021-01-17 09:49:17', '05 January 2021', 1609822800, '', 1, 1, 1, 1, 1, 0, '5656titlescreen.png', 1, 0, 0, 2871, 1, 'rominfo : Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(5658, 1, 1260, 'La Liga Mexicana Nintendo Edition', 6535, 'LIGA MEXICANA NINTENDO EDITION\r\n\r\nThis &quot;mod&quot; has been created for the game &quot;J.League Fighting Soccer: The King of Ace Strikers&quot; (Japan) from 1993. \r\n\r\nThe main GOAL is to change the soccer teams in the game to the Mexican teams from the Liga MX.\r\n\r\n=MAIN CHANGES=\r\n- Team names\r\n- Team kits\r\n- Players&#039; names\r\n- In-game team kits\r\n- Extra sprites\r\n\r\n=ADDITIONAL STUFF=\r\n- NES-style box and cartridge artwork\r\n- Instructions in Spanish for people who want to install the &quot;mod&quot;.\r\n\r\n\r\nThat&#039;s all, have fun...\r\n\r\nSincerely yours,\r\nJerry Kalel Mtz.\r\n\r\nGreetings from the north of Mexico!!!', '[5658]LA LIGA MEXICANA 2021 - ROMHACK.zip', '1.0', '2021-01-18 17:12:02', '2022-03-29 00:32:48', '18 January 2021', 1610946000, '', 1, 0, 0, 1, 0, 0, '5658titlescreen.png', 1, 0, 0, 318, 12, 'Database match: J.League Fighting Soccer - The King of Ace Strikers (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: AFC3D4F49C2C205C97935AC89EF501C77721E167\r\nFile CRC32: 6975D3CD\r\nROM SHA-1: 9C1DF13CEC60CDED981E5F6D4F8E9486CB2F31C1\r\nROM CRC32: 803B9979', 0, '', '', ''),
(5659, 17, 4447, 'Darkstalkers 3 - Uncensored Hack', 3215, 'This hack restores some elements that were changed in the western versions of Darkstalkers 3.\r\n\r\nThe changes are as follows:\r\n\r\nv1.0\r\n- The color of blood in combat changes from white to red.\r\n- The color of Jedah character&#039;s blood changes from purple to red.\r\n- The color of blood on Perfect Torment&#039;s stage changes from green to red.\r\n- The word &quot;Down&quot; appears when defeating a character (except in the last round).\r\n- In J.Talbain&#039;s ending the name &quot;John&quot; is changed to &quot;Jon&quot;.\r\n- In Hsien-Ko&#039;s ending the name &quot;Lei Lei&quot; is changed to &quot;Mei-Ling&quot;.\r\n\r\nv1.1\r\n- A graphical error in the special gauges has been fixed (Thanks to Enmanuel E. Pérez for report).\r\n\r\nThis patch is confirmed to work on real, modified PlayStation consoles.', '[5659]Patches.rar', '1.1', '2021-01-18 17:16:09', '2023-09-13 03:12:29', '13 September 2023', 1694563200, '5659readme.txt', 1, 0, 0, 0, 0, 1, '5659titlescreen.png', 5, 0, 0, 1269, 8, 'SHA-1 (USA): b2fba37c142e532eee1e1816705726f2ad0d23ed\r\nCRC32 (USA): 7db5c7a6\r\nMD5 (USA): 29f407ecbd17f8e4ac78de3e52ed6d4a\r\nSize (USA): 749838768 bytes\r\n----\r\nSHA-1 (PAL): 359fa47f30b57006a21ef6152e9963206a9c8afe\r\nCRC32 (PAL): bc7375ea\r\nMD5 (PAL): 827421faf02d1385134160bbf77ff4ee\r\nSize (PAL): 750506736 bytes', 0, '', '', ''),
(5660, 1, 750, 'Super Ale Bros. 3', 6240, 'Super Ale Bros. 3 is the successor of Super Ale Bros. This hack features new levels (with better design than is predeccesor), less bugs and more.\r\n\r\nThanks for playing.\r\n\r\nUpdate: now its a ips patch.', '[5660]super_ale_bros_3.zip', '1.1', '2021-01-18 20:58:28', '2021-01-18 19:23:06', '15 October 2020', 1602734400, '', 0, 0, 1, 1, 0, 0, '5660titlescreen.png', 1, 0, 0, 815, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(5661, 1, 203, 'Shatterhand in Solbrain', 4322, 'Play as the Shatterhand guy in Tokkyuu Shirei - Solbrain!\r\n\r\nThis hack swaps the protagonist from Tokkyuu Shirei - Solbrain by the protagonist from Shatterhand, so that one can enjoy the unique content of Solbrain as the Shatterhand guy.\r\n\r\nAll gameplay frames (base character + full transformation) were swapped, as well as the intro and outro art.\r\n\r\nEverything else (the look of the robot modules, &quot;points&quot; instead of &quot;coins&quot; etc) remains the same as in Solbrain.\r\n\r\nUsing Lunar IPS patcher or similar, patch the rom: Tokkyuu Shirei - Solbrain (Japan).rom', '[5661]ShatterInSolbrain.zip', '1.0', '2021-01-18 20:59:20', '2021-01-18 20:43:33', '18 January 2021', 1610946000, '5661readme.txt', 1, 0, 0, 0, 0, 0, '5661titlescreen.png', 5, 0, 0, 517, 1, 'Database match: Tokkyuu Shirei Solbrain (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 414E7AB212CBD2F5502D4C57264F9CBFE5075AE7\r\nFile CRC32: 9D922166\r\nROM SHA-1: 5BD2FB8D783090D50357A3941C3B3433B3EB2B36\r\nROM CRC32: B70129F4', 0, '', '', ''),
(5662, 8, 1315, 'OK KO Must Break Into Boxmore', 6541, 'KO&#039;s Mom has been kidnapped by Lord Boxman. You must Break into Boxmore and rescue her. His even Robots Darrel, Shannon, Raymond and Jethro are out to get you, so be careful! Save your Mom!\r\n\r\n&#039;OK KO&#039; is a Cartoon Network developed show. This hack was inspired by the podcast &#039;Retronauts&#039;, in which the show&#039;s creator Ian Jones-Quartey was on talking about Looney Tunes games. They pondered what would &#039;OK KO&#039;s games been like if it was released in the 90&#039;s. This was the result.', '[5662]OK KO Must break Into Boxmore 1.1.zip', '1.1', '2021-01-20 02:32:16', '2021-01-23 22:43:40', '24 January 2021', 1611464400, '5662readme.txt', 1, 0, 0, 0, 0, 0, '5662titlescreen.png', 1, 0, 0, 338, 1, 'Database match: Bugs Bunny Crazy Castle 2, The (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 1E4C8C8FE8B6C34F76CD0DA876442F14299DA725\r\nFile/ROM CRC32: A973E604', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5664, 11, 1002, 'Ultimate Mortal Kombat 3 Balanced Edition', 6543, 'This hack seeks to balance the game&#039;s full roster. Some characters received new techniques, Scorpion tp forward, Subzero mk2 ice clone, Sektor can run tp after pop up combo, Noob Saibot was nerfed, Sheeva and HSmoke were added, infinite combos removed, added 3vs3 mode, anti-lag applied and much more!\r\n\r\nROM must be in bin format, to apply patch', '[5664]UMK3 Balanced Edition.rar', '1.0', '2021-01-20 03:20:51', '2021-01-21 21:53:00', '19 January 2021', 1611032400, '5664readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2549, 8, 'Database match: Ultimate Mortal Kombat 3 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile SHA-1: 265762FC2D492B1E7C620DB5F007F2F6CFA76EEE\r\nFile CRC32: 59F84F12\r\nROM SHA-1: BF2DA4A7AE7AA428B0B316581F65B280DC3BA356\r\nROM CRC32: 7290770D', 0, '', '', ''),
(5665, 9, 301, 'FF5 Double EXP, Gold and ABP', 2952, 'This is a simple patch that doubles EXP, gold and ABP to halve grinding.\r\n\r\nIncluded are two patches for rom with header and without. \r\n\r\nThese patches work on the original Japanese ROM as well as the RPGe english translation.', '[5665]ff5_dbl_xp_gold_abp.zip', '1.0', '2021-01-20 03:22:57', '2021-01-20 21:40:41', '19 January 2021', 1611032400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1293, 5, 'Database match: Final Fantasy V RPGe English Translation\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 81649006FB83B4A71ECCC0D5328F1F0894C7AE69\r\nFile CRC32: 1059A0B7\r\nROM SHA-1: 8D5A83770C3D6F2B29B7825B5A17434616EC1C60\r\nROM CRC32: 17444605\r\n\r\nDatabase match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 11819216B5AC5FEBDFAB8A4E2D937B40C3D3CFD6\r\nFile CRC32: D6C77A5C\r\nROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nROM CRC32: C1BC267D', 0, '', '', ''),
(5666, 1, 709, 'Super Mario Bros - The Super Revenge of the Red Bowser', 6480, 'Super Mario Bros - The Super Revenge of the Red Bowser\r\n\r\nThis is another 2021 ROM Hack of SMB1 NES. This is the hardest quest in this game. Mario gets survive and challenge to restore the peace of the mushroom kingdom and rescues Princess Peach from the hell of the red bowser. This game is very hard platform and expert levels.\r\n\r\nFEATURES:\r\n\r\n- 4 Worlds (17 Rounds)\r\n- New secret worlds\r\n- Needs 50 coins or Kill Red Bowser to get 1UP\r\n- WATCH OUT: Hardest or expert levels, and more spikes and enemies', '[5666]Super Mario Bros - The Super Revenge of the Red Bowser.zip', '1.0', '2021-01-20 22:38:27', '2021-03-01 11:30:33', '20 January 2021', 1611118800, '5666readme.txt', 1, 1, 1, 1, 0, 0, '5666titlescreen.png', 1, 0, 0, 926, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5667, 23, 1968, 'Refined Platinum', 6532, 'EDIT 06/07/2023: THIS IS NOW VERSION 5.1!\r\n\r\nPLEASE see the accompanying Readme in the .zip file for specific details.\r\n\r\nThis patch MUST be applied on the *4997* USA Rev 1 version of Pokémon Platinum using the Delta Patcher in order for it to work. If patched on a different base, it may have unknown glitches.\r\n\r\nThis is a standalone 493 patch meant to enhance and improve Pokémon Platinum while keeping the original feel. Instead of a complete reworking of the game, this is essentially &quot;Vanilla Platinum+&quot;, fixing up issues like RNG-centric areas (Honey Trees), version exclusives, trade evos, lack of renewable berries/stones, middling postgame rematches, and more. If you want to go back to Platinum, whether to revisit memories or make new ones, this mod is meant to help make them a little more vivid.\r\n\r\nChanges include:\r\n*Sinnoh Walkabout - All Pokémon can be captured in the wild. All insertion exclusive Pokémon are now accessible through other means. Furthermore, all Trophy Garden, Great Marsh, Version Exclusive, and Honey Tree Pokémon can be found by walking. NO Pokémon outside of the Sinnoh Dex has been added to pre-E4 areas, with one exception. There are Combees and Tropius in the grass, but the wild encounters are still close to what you&#039;d see in vanilla.\r\n*Single Player Evolutions - You can get EVERY Pokémon without having to trade. All trade evolutions have been fixed, plus specifically Feebas.\r\n*An Acquired Phrase - while the core plot is identical, many NPCs have new dialogue. These are mostly to reflect the changes made, or just for flavor.\r\n\r\nv2.0\r\n*Legend of Sinnoh - ALL Legendary and Mythical Pokémon are now available to fight; furthermore, all events released for the original Platinum have been restored and can be completed in-game.\r\n*Move Over - Notable amount of movepool changes, plus new movesets for legendaries. This improves the gameplay experience for the worst offenders, all while being 100% legal for Gen 4 (based off of Heartgold/Soulsilver movepools). Expanded in v3 and v4.\r\nv2.1\r\n*Peak Ability - **THIS ONLY AFFECT TRAINERS, AND DOES NOT AFFECT BATTLE FRONTIER TRAINERS NOR WILD POKEMON IN ANY WAY, SHAPE OR FORM** Certain Pokémon have had abilities 1 and 2 swapped so trainers will have better ability options. For example, Croagunk still has Anticipation and Dry Skin as its abilities, but their order is swapped so trainers use Croagunks with Dry Skin instead.\r\nv3.0\r\n*Celestial Alignment - SUPERBOSSES HAVE BEEN ADDED! Get rained out by Saturn, talk to Cyrus about the void, keep Prof. Oak entertained with a battle, and more. Post-Stark challenges have been added for the strongest of parties.\r\n*Elite Street - POSTGAME REMATCHES for the Elite Four and Battlegrounds have NEW TEAMS and alternate text. Barry no longer has time requirements and the Commanders have new teams.\r\n*Time Enough - HP bars update up to 2x as fast. Purely aesthetic, but good QoL.\r\n*Zoning Violation - POSTGAME AREAS HAVE BEEN BUFFED! The Battle Zone is now a rugged trek instead of a gentle parade, with tougher wilds and stronger trainers. Traversing the area should be a decent endurance challenge. Partners Buck and Marley are buffed to compensate. Many rematches have also been buffed.\r\n*Transit of Eris - ADDITIONAL SUPERBOSSES are present. All Commanders are now interactable postgame.\r\n*Central Affairs - Pokémon Center fights now scale better, plus tough post-Stark teams.\r\nv3.2\r\n*Path of Triumph - The lategame has been extensively rebalanced to make for a better level curve.  Postgame areas have been similarly overhauled. Additional move rebalancing.\r\nv4.0\r\n*Brain to Pick - All Frontier Brains can now be fought out of the Frontier after getting their Silver Print, and there is now a coherent questline for the main superbosses! Questline starts after beating Oak&#039;s Aide.\r\n*Gymmy Gyms - Gym leaders, Elite Four, and Stat Trainers can now be seen on the field at various points for the player to talk and interact with. This is purely for flavor.\r\n*Even more QoL updates including extra interactions, a revamped Arceus fight, enhanced postgame shops, and so on.\r\nv4.2\r\n*Restabilize - Substantial text and script fixes to improve overall quality and fix major crashes. Superbosses also now have trainer text in-battle.\r\nv4.3\r\n*Anneal - Additional bugfixing as well as improving the documentation massively.\r\nv5.0\r\n*Trials of the Trinity - THE TRIALS are available! Rubble, Rime and Rust alike can be challenged to prove your worth. Also polished up legendary and superboss sets to face off against.', '[5667]Refined Platinum v5.1 Trials of the Trinity.zip', '5.1', '2021-01-20 23:05:30', '2024-06-08 04:55:26', '07 June 2023', 1686096000, '5667readme.txt', 0, 0, 1, 1, 1, 0, '', 5, 0, 1, 24307, 1, 'Database match: Pokemon - Platinum Version (USA) (Rev 1)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 0862EC35B24DE5C7E2DCB88C9EEA0873110D755C\r\nFile/ROM CRC32: 69D628E8', 0, '', '', ''),
(5668, 11, 790, 'Sonic 2 Fixed Sprites', 5803, 'This hack replaces all the badly shaded and horribly inconsistent sprites of the original Sonic 2 and replaces them with much more clean and consistent sprites by Leanne and I. More frames were also added to animations to make them more smooth. Sprite&#039;s origins can be found in the readme.', '[5668]Sonic 2 Fixed Sprites.zip', '1.1', '2021-01-21 01:45:03', '2022-07-16 15:11:41', '28 May 2021', 1622174400, '5668readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1751, 8, 'Sonic The Hedgehog 2 (W) (REV01) [f1+3C] (GoodTools)\r\nSonic the Hedgehog 2 Rev 1 (1992-11-21)(Sega)[h34] (TOSEC)\r\nMD5: 741766fcba77ac5fbf7d7859d5d03303', 0, '', '', ''),
(5669, 1, 918, 'Earthbound Beginnings: Consistent Version', 6549, 'This mod makes small changes to Earthbound Beginnings to make it more consistent.  The title screen is changed to match the official name change from [i]Earthbound[/i] to [i]Earthbound Beginnings[/i].  Also, the major character Giegue was renamed to Giygas to match his name in the sequel. This mod also includes multiple, completely optional, minor changes to make the game&#039;s localization just a little more consistent with future games.', '[5669]EarthboundBeginningsConsistentV2.zip', '2.0', '2021-01-21 15:21:27', '2021-03-25 08:01:37', '25 March 2021', 1616644800, '5669readme.txt', 1, 0, 0, 1, 0, 0, '5669titlescreen.png', 5, 0, 0, 1424, 1, 'Database match: EarthBound Beginnings (USA) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 505CC723E0C8D66BAAAF9597F21A505A88291F64\r\nFile CRC32: F5EF5002\r\nROM SHA-1: 8E9BD7F4D3999C973C1F2C28A995311267586C87\r\nROM CRC32: 53A9E2BA', 0, '', '', ''),
(5670, 9, 300, 'Final Fantasy II Speedrun Practice', 6199, 'This patch modifies Final Fantasy II (USA) to create a version of the game suitable for practicing the speedrun. A short list of included features:\r\n\r\n* The player can save anywhere\r\n* Cutscenes are reduced in length\r\n* Random encounters can optionally be disabled\r\n* Optional auto-dash or Y-button dash\r\n* Automatic in-battle timer\r\n* Step route seed configuration\r\n* Guaranteed grind fight\r\n* Configurable battle simulator\r\n\r\nFor full information about these, please read the included README.', '[5670]ff4-speedrun-041.zip', '0.4.1', '2021-01-21 22:38:34', '2021-01-21 21:24:25', '06 December 2020', 1607230800, '5670readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 261, 4, 'Database match: Final Fantasy II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nFile/ROM CRC32: 65D0A825', 0, '', '', ''),
(5671, 27, 847, 'Low Poly Promo Models', 6551, 'Simple little model hack which replaces Mario, Peach, Toad and Bowser with original models that more closely resemble the CGI promo art for SM64 and MK64. Comes in Mario and Luigi flavors.', '[5671]lowpoly_promo_rompatch_1.1.zip', '1.1', '2021-01-23 03:18:20', '2021-02-03 05:15:37', '03 February 2021', 1612328400, '5671readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1949, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(5672, 11, 1206, 'Kid Chameleon SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Kid Chameleon. This hack was built using Sonic Retro&#039;s Kid Chameleon Disassembly.\r\n\r\n([url]https://github.com/sonicretro/kid-chameleon-disasm[/url])\r\n\r\nDetails and patching instructions can be found in the readme.', '[5672]Kid Chameleon SRAM.zip', '1.1', '2021-01-24 03:15:02', '2021-07-21 07:25:38', '23 April 2021', 1619150400, '5672readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1176, 8, 'Database match: Kid Chameleon (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 28B904000B2863B6760531807760B571F1A5FC1D\r\nFile/ROM CRC32: CE36E6CC', 0, '', '', ''),
(5673, 9, 715, 'Legend of Zelda - Echoes of the Past', 6555, 'Zelda&#039;s wish has had a different outcome than expected, leading to a world not so different from her original...\r\n\r\nThis hack was made to provide a new adventure in Hyrule. As such, much of the world will have a similar feel to the original while providing new challenges, a different route, and possibly a new trick. \r\n\r\nThis hack has moderate modifications to the overworld, offering a new look to familiar spaces. Some text has been modified to match this different world. All dungeons were modified, leading to new routes, different big chest items, new puzzles, and increased difficulty. Reflecting the increased difficulty, all that remains of your uncle is a pile of clothes and his sword. Bomb jumping is not required. Save states are not required to complete this journey. Good knowledge of the base game will be helpful.\r\n\r\nSummary\r\n-Moderate overworld modification\r\n-Minor changes to monologue\r\n-Modified dungeons (all)\r\n-Increased difficulty\r\n\r\nv1.0.2 update: \r\n-Changed Ganon&#039;s Tower to eliminate possible softlock.\r\n\r\nv1.1.0 update: \r\n-Changed Swamp Palace locked door to remove possible softlock\r\n-Hints have been added via monologue and adjustments to surroundings\r\n-Additional monologue changes have been made (minor change)\r\n-Red mail is now hidden in the world (all items are now possible)\r\n-Armos Knights (1st), Helmasaur, and Arrghus arenas have been modified\r\n-Additional health and magic are available\r\n-Tweaks to dungeons\r\n\r\nUse UPS patcher', '[5673]Legend of Zelda - Echoes of the Past - 1.1.0.zip', '1.1.0', '2021-01-25 01:41:24', '2021-06-05 04:26:51', '05 June 2021', 1622865600, '', 0, 0, 1, 1, 1, 0, '', 1, 0, 1, 4411, 4, 'Name: Legend of Zelda, The - A Link to the Past (USA)\r\nSize: 1024KB\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(5674, 1, 484, 'Recca - Barrage Limit Change', 6556, 'This hack will allow to change the maximum number of bullets from 0-255.\r\n\r\nCaution:\r\n- When the maximum number of barrages is increased too much, processing becomes very slow in certain situations. (Hard Mode Stage 7, Zanki Attack Boss, etc.)\r\n- When the maximum number of barrages is lower than 10, some or all of the GAMEOVER text will disappear.\r\n- It also affects the number of stars in the ending background.', '[5674]Recca - Barrage Limit Change.zip', '1.0', '2021-01-25 02:03:25', '2021-01-24 06:35:18', '24 January 2021', 1611464400, '', 0, 0, 0, 0, 1, 0, '5674titlescreen.png', 5, 0, 0, 306, 1, 'Database match: Summer Carnival &#039;92 - Recca (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4558A330119E79FCB50B46AE21B4171DA6623CE5\r\nFile CRC32: D98EC487\r\nROM SHA-1: 0CB2B28BAD1629F08BE5DE38DC8DF8BB66C78B3A\r\nROM CRC32: F31DCC15', 0, '', '', ''),
(5675, 9, 1904, 'Mega Man Arkanoid', 6192, 'This hack changes every single level (excluding the occasional boss fight) in Arkanoid - Doh It Again to a level featuring a character from the classic Mega Man series. Almost every single classic Mega Man game is represented in some way (excluding 11 and some very obscure titles), with main characters, prominent villains, famous enemies and bosses, and loads of robot masters for you to destroy block by block! Play through every level to get a few surprises at the end in the form of cameo appearances by other popular Mega Man characters. \r\n\r\nThe included README file has all of the levels and their represented character listed at the bottom, so be sure to check that out to find the location of your favorite robot warrior! This hack was created using the extremely helpful and easy-to-use ArkanEdit program, without it, this passion project would not have been able to exist. As a bonus, you can find two box arts for this hack [url=https://imgur.com/gallery/iIViV1C]HERE[/url] (for SNES Classic users and those who like visual distinction).\r\n\r\n\r\nVersion 1.1:\r\n- Svambo (one of the creators of ArkanEdit) helped fix powerup bugs in \r\nlevels 75, 84, 96, and 98. Those levels can be played with glitches removed\r\n(including powerups now able to be found on level 75 where there were none \r\nbefore).', '[5675]Mega Man Arkanoid (1.1 - bug fixes).zip', '1.1', '2021-01-25 02:18:29', '2021-01-31 22:40:15', '31 January 2021', 1612069200, '5675readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 852, 4, 'Database match: Arkanoid - Doh It Again (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6B08E8FA5C17AA3B435BF611AAE7DB0ABB0A878E\r\nFile/ROM CRC32: B50503A0', 0, '', '', ''),
(5676, 9, 4079, 'Area 88 EN Plus', 6557, 'Area 88 EN+ is a retranslation of U.N. Squadron that keeps the original Japanese name of the game. In addition to the new translation and title screen logo, this hack rebalances the mission rewards and plane prices to encourage the use of the mid tier fighters, the F-14D Tomcat and A-10A Thunderbolt II, which most players skipped before. Both are fun planes that lead to different strategies in the mid game levels.\r\n\r\nAdditionally, this patch unlocks the gamer difficulty option and changes the firing mode to full auto fire.\r\n\r\nVersion 1.03: Now compatible with the FastROM and MSU-1 hacks!', '[5676]area88_en_plus103v2.zip', '1.03', '2021-01-25 19:26:58', '2022-01-04 21:25:36', '30 August 2021', 1630296000, '5676readme.txt', 1, 0, 0, 1, 0, 1, '5676titlescreen.png', 5, 0, 0, 2083, 4, 'U.N. Squadron (USA).sfc\r\nSize: 1048576, CRC32: 231F0F67, NoIntro (unheadered)\r\nAlso compatible with FastROM hack by Vitor Vilela, apply FastROM hack first\r\n-\r\nArea 88 (Japan).sfc\r\nSize: 1048576, CRC32: 06388F71, NoIntro (unheadered)\r\nUntranslated, only reward and price changes + full auto fire', 0, '', '', ''),
(5677, 9, 302, 'FF6: Final Fantasy Tactics Chocobo', 6567, 'This patch changes the classic vanilla FF6 styled chocobo into the Final Fantasy Tactics variant \r\n\r\n(there is both a header and a non-header version of this patch)', '[5677]FFT Chocobo.rar', '1.0', '2021-01-26 00:09:52', '2021-01-25 15:31:51', '25 January 2021', 1611550800, '5677readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 144, 3, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 37819CAF2CDA096FC11A5D72BE0073D549811A3E\r\nFile CRC32: 39106CD9\r\nROM SHA-1: A9A407D979E7CC4E2CB46AA656086827A93CE47E\r\nROM CRC32: 1EF90A0A', 0, '', '', ''),
(5678, 1, 1300, 'S.C.A.T - Manual Options', 4322, 'This hack allows to control the &quot;option&quot; modules manually:\r\n\r\n- press Select to move them counter-clockwise\r\n- press A to move them clockwise\r\n\r\nThe goal is to allow players to remap those buttons to L and R or whatever they want via emulation.', '[5678]SCAT_ManualOp.zip', '1.0', '2021-01-26 22:16:16', '2021-01-25 19:23:52', '25 January 2021', 1611550800, '5678readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 190, 1, 'Database match: S.C.A.T. - Special Cybernetic Attack Team (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 74A15693EEBC2C01C7982C0C9A3F294BC26F53A7\r\nFile CRC32: 19ABBF3C\r\nROM SHA-1: 0761B7987C2F86F697221A191CF61DD8EEB5C510\r\nROM CRC32: 74189E12', 0, '', '', ''),
(5680, 1, 896, 'Kage: Out Of Control Edition', 4062, 'This is a hack of the Japanese version of the game Shadow of the Ninja known as &quot;Yami no Shigotonin Kage&quot;.\r\n\r\nList of features, additions and changes:\r\n\r\n1) No weapon power loss from being hurt or falling into pits. Weapon power resets when losing a life, however.\r\n\r\n2) Ammo for bombs have been increased from 5 to 99. \r\n\r\n3) Ammo for stars have been increased from 20 to 99.\r\n\r\n4) Jump enhanced. Now the character can jump far and the jump control is more accurate.\r\n\r\n[url=https://www.youtube.com/watch?v=ijLOe3PN788]Kage: Out Of Control Edition (闇の仕事人 / HACK) - NES LONGPLAY[/url]', '[5680]Kage - Out of Control Edition (Hack) (Hammer Keyboard Studios) (Hacked by ry0g4_).7z', '1.0', '2021-01-26 23:40:53', '2021-01-24 20:13:37', '24 January 2021', 1611464400, '', 0, 0, 1, 0, 1, 1, '5680titlescreen.png', 5, 0, 0, 1534, 1, 'Database match: Yami no Shigotonin Kage (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4B4E73B3E4A6A1DAEBED19D0D6E91370422F3352\r\nFile CRC32: 459FBEDE\r\nROM SHA-1: 1B5A681C8C2B80781A395A7039AE22E6151CA4FE\r\nROM CRC32: 98977591', 0, '', '', ''),
(5681, 1, 4283, 'Pac-Man CE - Fixed &quot;PRESS START BUTTON&quot; Prompt', 4779, 'Pac-Man Championship Edition is a Nintendo Entertainment System port of the XBOX 360 game of the same name. It was originally an unlicensed port, but in 2020 Namco officially licensed it for Namco Museum Archives Vol. 1. \r\n\r\nThis hack fixes an incorrect tile within the letter &quot;A&quot; in the title screen&#039;s &quot;PRESS START BUTTON&quot; prompt. The attached images showcase the difference between the patched version and the original verion. The second image is the original version for clarity. \r\n\r\nYou will need an IPS patch installer to patch the rom such as [url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url].', '[5681]Pac-Man_CE_Fixed_A_Tile.zip', '1.0', '2021-01-26 23:49:45', '2021-01-26 03:32:12', '26 January 2021', 1611637200, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 832, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4B0C7BC4D1172AE00C304E68850A73CC85AEDBF0\r\nFile CRC32: B86C09AF\r\nROM SHA-1: 4CBAD49930253086FBAF4D082288DF74C76D1ABC\r\nROM CRC32: 7D39449C', 0, '', '', ''),
(5682, 23, 2549, 'Castlevania PoR Saturn Richter', 6568, 'This simple Castlevania: Portrait of Ruin hack is just a reskin for Richter to give him his Saturn outfit. Some sprites were edited to fit and the sprites were ripped by Tailikku. Otherwise everything will be left unchanged with some fixes to some of the text. Hope y&#039;all like it!', '[5682]Castlevania_Portrait_of_Ruin_Saturn_Richter.rar', '1.0', '2021-01-26 23:50:24', '2022-12-26 02:16:47', '26 January 2021', 1611637200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 725, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(5683, 1, 4283, 'PC Style Sprites', 6569, 'This is a Graphics hack for the NES version of Pac-Man Championship edition with Graphics based on the PC version, there are 4 style modes.\r\n1) Classic\r\n\r\n2) Sharp Neon (Hold Right on Title Screen)\r\n\r\n3) Tiny (Hold Left on Title Screen)\r\n\r\n4) Pac-Mania (Get all Achievements then hold B on Title Screen)\r\n\r\nThis also incorporates the &#039;Ghost Eye restoration&#039; hack from samus12345: http://www.romhacking.net/hacks/5226/', '[5683]Pac-Man Championship Edition (PC Style Sprites).zip', '1.0', '2021-01-26 23:53:58', '2021-01-30 16:06:04', '26 January 2021', 1611637200, '', 1, 0, 0, 0, 0, 0, '5683titlescreen.png', 1, 0, 0, 740, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4B0C7BC4D1172AE00C304E68850A73CC85AEDBF0\r\nFile CRC32: B86C09AF\r\nROM SHA-1: 4CBAD49930253086FBAF4D082288DF74C76D1ABC\r\nROM CRC32: 7D39449C', 0, '', '', ''),
(5684, 11, 2669, 'X-Men 2 SRAM', 5637, 'This patch is designed to add a simple saving mechanism to X-Men 2 - Clone Wars.\r\n\r\nHow it works:\r\n\r\n*Saving:\r\nGame saves after Siberia and every level onward after selecting a character.\r\n\r\n*Loading:\r\nPress C+- when the game is paused.\r\n\r\n*Character Select:\r\n-+C when the game is paused.\r\n\r\n*NOTE:\r\nGame will produce a black screen if no prior save is detected.\r\n\r\nDetails and patching instructions can be found in the readme.', '[5684]X-Men 2 - Clone Wars SRAM v1.1b.zip', '1.1b', '2021-01-27 21:47:15', '2023-09-28 01:55:57', '08 December 2021', 1638921600, '5684readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1147, 8, 'Database match: X-Men 2 - Clone Wars (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 61409E6CF6065AB67D8952B891D8EDCF47777193\r\nFile/ROM CRC32: 710BC628', 0, '', '', ''),
(5685, 10, 820, 'Improved Equipment Stat Viewing', 6164, 'One of the biggest problems the new equipment in Dawn of Souls had was that some weapons had properties that were hidden from the player. Murasame casts Protect. Lightbringer casts Holy. Rune Axe casts Curaga. \r\n\r\nBut all it tells you when you select the equipment in question is who can use it. Well that&#039;s great. But what about the resistances of Genji Armor? What&#039;s the critical hit rate of a Kikuichimonji? Is the Rune Sword better or worse than the Great Sword?\r\n\r\nThis patch fixes those questions (mostly). It will show resistances of armor and show the benefits of each weapon. So the Lightbringer&#039;s stat buffs, the fact that it casts Holy and all of it&#039;s attacking stats are all shown for you to decide that yes it is the best weapon your Red Wizard can equip.\r\n\r\nWhat it does not show is the hidden stuff like Rune Axe doing guaranteed critical hits for 25MP, Orichalcum absorbing damage, Red Jacket blocking fire element entirely, Sage&#039;s Staff buffing Holy damage, Angel Ring healing 10% max HP at the end of the turn, Ultima Weapon&#039;s variable damage based on current HP, Elven Cloak having a chance to evade attacks randomly, possibly one or two others.\r\n\r\nThis patch works well with other patches.', '[5685]Improved Equipment Stat Viewing.zip', '1.0', '2021-01-28 02:10:17', '2021-01-28 00:34:57', '27 January 2021', 1611723600, '', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 1719, 1, 'Database match: Final Fantasy I &amp; II - Dawn of Souls (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 6472695D69661490F78245E2982E1E676C080BE7\r\nFile/ROM CRC32: 1B39CDAB', 0, '', '', ''),
(5686, 10, 820, 'Final Fantasy 1 Angel Ring as a Drop', 6164, 'There&#039;s an annoying bug in Final Fantasy 1 on GBA where one of the better pieces of equipment will never be possible to get legit. The Angel Ring can only be found on one floor in the 10th treasure chest. Unfortunately that floor cannot have a layout that supports 10 chests. So in vanilla FF1 this item is impossible to get without Game Genie.\r\n\r\nThe Angel Ring is not just any piece of equipment either. It can be equipped by any mage or wizard and will restore 10% of their max HP at the end of a turn. It&#039;s stats are nothing to sneeze at either with some of the best absorb or evade possible on that armor slot. \r\n\r\nSo this patch enables you to get the Angel Ring as a 10% chance drop from Holy Dragons. No easy task, but at least it&#039;s possible and you can get more than one if you want to. Good for completionists. \r\n\r\nThis patch changes nothing else, so it will work with other patches. \r\n\r\n(Ignore Holy Dragon&#039;s HP in screen shot. Hack leaves it at it&#039;s vanilla level.)', '[5686]Angel Ring as drop.zip', '1.0', '2021-01-28 02:12:35', '2021-01-28 00:58:25', '27 January 2021', 1611723600, '5686readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1058, 1, 'Database match: Final Fantasy I &amp; II - Dawn of Souls (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 6472695D69661490F78245E2982E1E676C080BE7\r\nFile/ROM CRC32: 1B39CDAB', 0, '', '', ''),
(5687, 11, 3345, 'Batman Returns SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Batman Returns.\r\n\r\nDetails and patching instructions can be found in the readme.', '[5687]Batman Returns SRAM v2.zip', '1.1', '2021-01-28 19:21:13', '2021-06-28 08:08:44', '10 June 2021', 1623297600, '5687readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 561, 8, 'Database match: Batman Returns (World)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B173D388485461B9F8B27D299A014D226AEF7AA1\r\nFile/ROM CRC32: 4A3225C0', 0, '', '', ''),
(5688, 10, 820, 'Critical Hit Rate Fix', 6164, 'Final Fantasy 1 on Famicom/NES was a pretty buggy game. Spells didn&#039;t work. Weapon traits didn&#039;t work. So on and so on.\r\n\r\nOne of the bugs that had a variable effect on the game was that the critical hit table for the game was looked for in the wrong place. Instead of looking at the critical hit rate for the weapon, the game would look at the index number of the weapon to determine actual critical hit rate. \r\n\r\nSo the Masamune gets 40 points into critical hits instead of 10. Thor Hammer should have had 1 point into critical hits, but instead got 36. \r\n\r\nUnfortunately the people at Square-Enix only knew of a few bugs of the game to fix and never changed this in any later version. Or they did know about this bug and decided to leave it as is. Either way, the GBA version of the game retains this bug. \r\n\r\nThe first patch included fixes the original 40 weapons to their intended critical hit rates. The second uses the intended critical hit rates for the original 40 weapons to approximate what was intended for the new 24 weapons.', '[5688]FF1 DoS Crit Hit Rate Fix.zip', '1.0', '2021-01-29 00:12:33', '2021-01-29 10:20:22', '27 January 2021', 1611723600, '5688readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 951, 1, 'Database match: Final Fantasy I &amp; II - Dawn of Souls (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 6472695D69661490F78245E2982E1E676C080BE7\r\nFile/ROM CRC32: 1B39CDAB', 0, '', '', ''),
(5689, 1, 709, 'Super Mario/Selz &amp; Friends', 6480, 'SUPER MARIO/SELZ &amp; FRIENDS - The Restored Peace of the Mushroom Kingdom\r\n\r\nThis is another 2021 ROM hack of SMB1 (NES). The 2-Part Version in each patch. The easy/normal platform game.\r\n\r\nThis game was restored peace in the world of the Mushroom Kingdom after the super revenge of the Red Bowser.\r\nIn the first set/version Super Mario and Friends, Mario and Luigi explore again the easy and normal quest to\r\ngreet the revival peace of their lives in the world of mushroom kingdom. They make friends to Selz and Roger,...\r\nSelz helps Mario and Luigi to meet Trolley Yoshi in the house that they were missed several years ago.\r\nIn the second set/version Super Selz &amp; Friends, Selz and Roger explore the same quest, too. They make friends to\r\nToad with Mario, Luigi and Peach. Toad helps Selz and Roger to meet their crushies (the 2 names of Shayne)\r\nwith Trolley Yoshi in the house... This is the new and revisited peace in the world of the Mushroom Kingdom.\r\n\r\nFEATURES:\r\n- 5 worlds (22 stages)\r\n- New characters, items, and backgrounds\r\n- 2 New secret worlds\r\n- New scoring system', '[5689]Super Mario-Selz Friends -TRPOTMK.zip', '1.0 - 2.0', '2021-01-29 00:31:41', '2021-02-09 05:31:56', '28 January 2021', 1611810000, '5689readme.txt', 1, 1, 1, 1, 1, 1, '5689titlescreen.png', 1, 0, 0, 664, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5690, 9, 2527, 'International Superstar Soccer Deluxe (SA)', 6349, 'International SuperStar Soccer Deluxe (SA) [South America]\r\nBy Manoel Messias &amp; Jorge Guimarães\r\n\r\nVersion 1.0 RC - December 2020\r\n\r\n* New playable national squads:\r\nBolivia (Imported from Japanese version of the game)\r\nChile (brand new)\r\nEcuador (brand new)\r\nParaguay (Imported from Japanese version of the game)\r\nPeru (brand new)\r\nVenezuela (brand new)\r\nSaudi Arabia (Imported from Japanese version of the game)\r\n\r\n* All elements of the game belonging to the new teams have been customized.\r\n\r\n* All South American squads (CONMEBOL) are now present in the game. Also, with the inclusion of Saudi Arabia, now every participant from the 1994 World Cup are also present.\r\n\r\n* The ALL STARS team are no longer playable, but they remain as the final challenge of the game once the player clears the WORLD SERIES at level 5.\r\n\r\n* Turkey has been adjusted to be included in the Europe continent, in order to fix its qualifying group in the INTERNATIONAL CUP mode, matching what happens in real life (Turkey plays the UEFA qualifying rounds).\r\n\r\n* The skills of the teams were carefully balanced in order to solve the problem of the huge gaps between the teams, especially among teams outside the main three (Brazil, Italy, Germany).\r\n\r\n* The flag of England was remade, with the red cross at the center of the flag, instead of being mistakenly placed like a Scandinavian country. \r\n\r\n* Among other minor adjustments and necessary corrections.\r\n\r\n* Other elements of the game were kept faithful to the original.\r\n\r\n\r\nVersion 1.1 - March 2021\r\n\r\n* Fixed England&#039;s AWAY kit.\r\n* Fixed missing secondary skin color (black) on Portugal\r\n* Fixed several colors of uniforms which were displayed incorrectly during the &quot;Big Screen/Hat trick&quot; sequence. Also, the screen now shows the correct color of skin if the player has a secondary palette color on England, Portugal and several South American teams.\r\n* Fixed some skill changes which were not addressed in the previous version\r\n* Names which repeats themselves often were swapped to new ones, to bring more variety.', '[5690]ISSDSA_1.1.zip', '1.1', '2021-01-29 00:42:00', '2021-03-17 03:28:26', '01 March 2021', 1614574800, '', 1, 0, 1, 0, 1, 0, '', 5, 0, 1, 2512, 4, 'Database match: International Superstar Soccer Deluxe (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: E1DE088AABEFB9C8F9670268528A48D82774EF9A\r\nFile CRC32: A0246B62\r\nROM SHA-1: BF4DA6C24748B2AC8270BDE001A65AD377B8D78D\r\nROM CRC32: A20E602', 0, '', '', ''),
(5691, 4, 4302, 'Neutopia Reverse World Order', 6188, 'The order of spheres has been reversed and enemy strength and HP adjusted accordingly, making sky and sea enemies weaker and underground and land enemies stronger. Moonbeam moss, the book of revival, and the rainbow drop are hidden in sky sphere. Check the screenshots for more important hints. Good luck!\r\nUpdate: Fixed hub temple entrance and exits to make sense.', '[5691]Neutopia Reverse World Order (Updated).zip', '1.0', '2021-01-29 02:58:23', '2021-01-30 14:44:26', '29 January 2021', 1611896400, '', 0, 1, 1, 0, 1, 0, '5691titlescreen.png', 1, 0, 0, 209, 14, 'Neutopia (U)\r\nFile/ROM SHA-1: 95D5FDBD6C9D6DA2F288312309C2BADD92F89CF4\r\nFile/ROM CRC32: A9A94E1B', 0, '', '', ''),
(5692, 8, 876, 'OEA&#039;s Patch for Glitchers', 6578, 'This is a fairly small patch, designed to make people&#039;s lives easier if they plan on playing through Red and doing lots of fun glitches. The early game of Red is very much a slog, and so the patcher has tried to liven it up in a few ways.\r\n\r\n1. Different starters. The starters have been changed to Ditto, Rhyhorn, and Porygon. Ditto allows for quick access to Cooltrainer Corruption, opening up lots of fun stuff early on. Rhyhorn evolves into Rhydon, the pokemon you get if you capture the first Missigno you meet, so that seemed appropriate. And finally, Porygon just happens to be the patcher&#039;s favorite 1st-Gen pokemon, so in it goes.\r\n\r\n2. The text about the starters (&quot;So! You want...&quot;) was changed in PokeText. Also, all rival battles are changed to use the new starters. This is just for consistency&#039;s sake, and not for any convenience reasons.\r\n\r\n3. The pokemon found in Route 1 now greatly vary, in order to make early game teams interesting, and full of options. For a breakdown of the pokemon and their percents, see below:\r\n\r\nVulpix L4 25%\r\n\r\nMankey L4 15%\r\n\r\nSpearow L4 15%\r\n\r\nMangemite L4 10%\r\n\r\nAbra L4 10%\r\n\r\nJigglypuff L4 10%\r\n\r\nSeel L4 5%\r\n\r\nDiglett L4 5%\r\n\r\nDratini L4 4%\r\n\r\nREDACTED L5 1% (it&#039;s a surprise!)\r\n\r\n4. Some of the above pokemon are given some extra moves from the start, in order to spice up early battles. Those moves are described below: Vulpix gains Ember (since it&#039;s a Fire-type move), Seel gains Bubble (since it&#039;s a Water-type move), Jigglypuff gains Pound (since it&#039;s a damaging move), Magnemite gains Thunderwave (since it&#039;s literally any move other than tackle, and allows for a paralysis niche), and Spearow gains Harden (to make &quot;Brock Through Walls&quot; possible to perform).\r\n\r\n5. Fly is sold at the Vermilion mart, and Surf is sold at the Fuschia mart. This is both so fly is unlocked earlier (thereby making Old Man Glitch, trainer-fly, etc. able to happen  quicker), and so no-one has to find that accursed Safari Zone house ever again.\r\n\r\nVERSION 1.1 CHANGES\r\nHaving realized that going to the Safari House is needed to gain Strength as well as Surf, the patcher added the ability to buy Strength from the city you unlock the ability to use it at (like what was done with Fly and Surf). That is, Strength can now be bought at Celadon, specifically at the vendor on the right in the Department Store&#039;s second floor. Alas, one of the TMs sold by that vendor had to be replaced; TM07 Horn Drill was chosen, since it is an OHKO move.\r\n\r\nCredits\r\n-Thanks to everyone who made those lovely programs over at Swampert&#039;s Tools, without which this patch could never have been made.\r\n-Thanks to the creators of LIPS, who were able to strip the above tools&#039; changes out into a patch.', '[5692]OEA\'s Patch for Glitchers 1.1.zip', '1.1', '2021-01-29 03:03:07', '2021-06-26 20:54:48', '26 June 2021', 1624680000, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 226, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(5693, 10, 830, 'Castlevania: Aria of Sorrow - Small Improvements', 6444, '[b]Castlevania: Aria of Sorrow - Small Improvements[/b] is a ROM hack that serves as simple modifications that add attributes to equipment and skills, change music track names, etc.\r\n\r\nCheckout the readme file for a complete list of changes made.', '[5693]CAoS Small Improvements.zip', '1.1', '2021-01-29 03:48:42', '2021-01-31 13:35:16', '30 January 2021', 1611982800, '5693readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 2317, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(5694, 10, 2020, 'Bowser (SMK)', 6457, 'This mod brings Bowser from Super Mario Kart to Mario Kart: Super Circuit! It features icon and graphical edits. Credit me if used. Patch to an US rom.', '[5694]Bowser (SMK) in Mario Kart Super Circuit.zip', '1.0', '2021-01-30 00:35:52', '2021-02-07 18:52:05', '29 January 2021', 1611896400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 337, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(5695, 11, 4450, 'Zombies Ate My Neighbors SRAM', 5637, 'This patch allows for Saving and Loading your in game progress as well Items and weapons in Zombies Ate My Neighbors for Sega Genesis.\r\n\r\nDetails and patching instructions can be found in the readme.', '[5695]Zombies Ate My Neighbors SRAM.zip', '1.2', '2021-01-31 02:07:59', '2021-04-23 15:31:20', '23 April 2021', 1619150400, '5695readme.txt', 0, 0, 0, 0, 0, 1, '5695titlescreen.png', 5, 0, 1, 818, 8, 'Database match: Zombies Ate My Neighbors (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 57090434EE3FFB060B33A1DCCE91D1108BF60C47\r\nFile/ROM CRC32: 2BF3626F', 0, '', '', ''),
(5696, 1, 738, 'Fuggle Foggle Next', 6580, 'This is a complete hack of the original NES Bubble Bobble. \r\n\r\nThe hack features two new heroes (Jean and Jules), new enemies, new level layouts (for all 100+ levels), and new bonus items!\r\n\r\nAlso included is some cheesy 80s NES boxart created for this hack.\r\n\r\nEnjoy the new adventure!', '[5696]Fuggle_Foggle_v1.zip', '1.0', '2021-01-31 02:09:46', '2021-01-30 15:44:27', '30 January 2021', 1611982800, '5696readme.txt', 1, 0, 1, 1, 0, 0, '5696titlescreen.png', 1, 0, 0, 422, 1, 'Database match: Bubble Bobble (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nFile CRC32: D3A91B41\r\nROM SHA-1: C1A8F6A9316080487CFEACA62F3D573CD9D484E9\r\nROM CRC32: 5E900522', 0, '', '', ''),
(5697, 1, 795, 'Mega Man 2 Megamix', 5220, '[b]v1.01 - FIXED GAME OVER INDUCING GLITCH DUE TO SCROLLING ISSUES WITH WILY STAGE 3 CHECKPOINTS. REVERTED MIDDLE CHECKPOINT BACK TO ORIGINAL POSITION.[/b]\r\n\r\nMega Man 2 Megamix is a crossover hack where 4 patches in total are combined, with the addition of a few personal tweaks by the author, in order to give a more &quot;refined&quot; Mega Man 2 experience. None of the levels in the game have been remotely touched (with the exception of a slight edit to the last stage). Instead, most of the changes are quality-of-life improvements and edits to overall make a somewhat more balanced game.\r\nThe hacks (and their altered content are as follows):\r\n[list]\r\n[li][url=http://www.romhacking.net/hacks/1935/][i][b]Mega Man II: The Mystery of Dr. Wily[/b][/url] by [url=http://www.romhacking.net/community/2913/]Retrorain[/i][/url]: SRAM save feature and some minor text edits.[/li]\r\n[li][url=http://www.romhacking.net/hacks/5477/][i][b]Mega Man 2 - QoL Fixes[/b][/url] by [url=http://www.romhacking.net/community/6333/]Ratheronfire[/i][/url]: Major revamp to E-Tanks, Energy Balancer added, fixed Quick Man AI and increased &quot;Get Weapon&quot; text speed.[/li]\r\n[li][url=http://www.romhacking.net/hacks/5282/][i][b]Mega Man 2 - Weapon Rebalance[/b][/url] by [url=http://www.romhacking.net/community/6194/]Nali[/i][/url]: Balanced weapon consumption and damage, additional Fortress checkpoints and altered Air Man patterns.[/li]\r\n[li][url=http://www.romhacking.net/hacks/2146/][i][b]Mega Man II Weapon Hack[/b][/url] by [url=http://www.romhacking.net/community/3313/]omega_rugal[/i][/url]: Faster health/weapon bars, altered Leaf Shield, Time Stopper, Crash Bomber, and Atomic Fire.[/li]\r\n[li][i]Exclusive to [b]Mega Man 2 Megamix[/b] by [url=https://www.romhacking.net/community/5220/]SimplyDanny[/i][/url]: Further tweaks to the previous patches, revisitable stages, and editing to make sure all patches were compatible.[/li][/list]\r\n\r\nFurther specifications of the alterations of each hack and other tweaks in the Changelog/Readme file. Hope you enjoy. If you have any feedback to help further improve this project, please leave some suggestions or criticisms in the review box down below.', '[5697]Mega Man 2 Megamix.zip', '1.01', '2021-02-01 01:45:28', '2022-02-22 02:49:19', '14 August 2021', 1628913600, '5697readme.txt', 0, 0, 0, 1, 1, 1, '5697titlescreen.png', 5, 0, 0, 1967, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', ''),
(5698, 1, 752, 'Wrecking Crew HD', 6581, 'This hack changes all 100 original levels to new ones and makes the sprites more detailed. The difficulty grows with each level, but not always. Don&#039;t forget to read the plot in the &quot;read me&quot; file.', '[5698]WCHD.zip', '1.0', '2021-02-01 01:46:14', '2021-01-31 12:42:01', '31 January 2021', 1612069200, '5698readme.txt', 1, 0, 1, 0, 0, 0, '5698titlescreen.png', 1, 0, 0, 484, 1, 'Database match: Wrecking Crew (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 31635F1A5255FE8954C5A275B067F603BB7AF408\r\nFile CRC32: 658D4FD4\r\nROM SHA-1: DEE513DAD7223CFC81BCD859D0AAC6746349CB25\r\nROM CRC32: 9B506A48', 0, '', '', ''),
(5699, 11, 1925, 'TMNT - The Streets of Rage Project', 5483, '[b]TMNT - The Streets of Rage Project[url=https://youtu.be/Bpo2BS7RiDc] Gameplay Teaser Trailer[/url] [/b] \r\n\r\nI. Overview:\r\n[list]\r\n[li]A feature of this hack is that the [b]Turtles received their signature attacks[/b].[/li] \r\n[li]You can finally use the drill attack as Raphael !![/li]\r\n[li]Let&#039;s kick shell all the villains and save April.[/li]\r\n[li]Have fun![/li]\r\n[/list] \r\n\r\nII. Features:\r\n[list]\r\n[li]Characters replaced with turtles.[/li]\r\n[li]All turtles have a huge range of unique attacks[/li]\r\n[li]All playable characters can run and change direction and turn around while running.[/li]\r\n[li]All playable characters can jump further while running.[/li]\r\n[li]The command to run (f, f) becomes more sensitive.[/li]\r\n[li]Offensive Special no longer costs player’s own health.[/li]\r\n[li]If the player presses A while running, the player’s character will perform Offensive Special (in the original game, nothing will happen).[/li]\r\n[li]Charge attacks require holding B for only 2/3 second.[/li]\r\n[li]You can use the Defensive Special and Offensive Special when you capture the enemy.[/li]\r\n[li]You can use the Defensive Special and Offensive Special when grabbing an enemy from behind.[/li]\r\n[li]KO count of the players is displayed.[/li]\r\n[li]Mania difficulty is directly accessible.[/li]\r\n[li]Stage selection is available.[/li]\r\n[li]You can choose the same characters.[/li]\r\n[li]Added 6-Button gamepad Support. Back attack now is Y-button[/li]\r\n[/list]\r\n\r\nIII. Updated:\r\n\r\nVersion 0.3.21:\r\n- Double Z mods added by eskayelle to provide the following:\r\n- Region locking and checksum validations removed.\r\n- Title screen and related coding revised.\r\n- Title screen and story mode text re-coded to display regardless of region.\r\n- Ending credits sequence and related coding revised.\r\n- Story mode text revised to fit the TMNT theme.\r\n\r\nVersion 0.3.24:\r\n- Correction to Mike&#039;s first offensive special sprite, due to corruption in v0.3.21.\r\n- Fixed Leo Offensive Special bug.\r\n- Replace Leo &amp; Raph throw sound.\r\n- Updated sprite for slice of pizza.\r\n\r\n\r\nUsed sprites:\r\n[url]https://gamejolt.com/games/teenage-mutant-ninja-turtles-shell-shocked-the-arcade-game/35259[/url]\r\n\r\n[b]Special thanks to:[/b]\r\n[list]\r\n[li]Dha Lau Hoo[/li]\r\n[li]uuuser[/li]\r\n[li]eskayelle[/li]\r\n[li]Daria_P[/li]\r\n[/list]', '[5699]TMNT - The Streets of Rage Project [0.3.24].zip', '0.3.24.', '2021-02-01 01:49:58', '2021-02-06 04:33:22', '05 February 2021', 1612501200, '5699readme.txt', 1, 1, 0, 0, 1, 0, '5699titlescreen.png', 1, 0, 0, 3966, 8, 'rominfo : No-Intro Name: Streets of Rage 2 (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5700, 17, 4452, 'NBA Jam 22', 6582, '[b]Version 1.4 Update[/b] (April 18, 2022)\r\n*[b]Roster Update.[/b] Added Anthony Edwards, James Harden, LaMelo Ball, DeMar Derozan, Zach LaVine, Darius Garland, and Anthony Davis into the lineup.\r\n\r\n*[b]Naruto Uzumaki![/b] The Number One Hyperactive, Knucklehead Ninja Joins the Tournament. To unlock Naruto, hold L1+R1 while entering NAR OCT 10 in the initials screen.\r\n\r\n*[b]Updated Campaign Ladder.[/b] The Milwaukee Bucks are now the NBA Champions thus making them the final boss of the game. The Campaign Ladder reflects the 2021 NBA season standings.\r\n\r\n*[b] Balanced Difficulty.[/b] The CPU is now less aggressive however they still might be too difficult for casual players. More improvements to come on this feature. The original difficulty is also included for those who don&#039;t mind the challenge.\r\n\r\n*[b]More Emphatic Dunks![/b] No it&#039;s not what you think, the dunks haven’t changed but the effect of when players get posterized are sped up to give a more emphatic effect. \r\n\r\n*[b]New Halftime &amp; Postgame FMVs.[/b] Several new FMV highlights added for the Bucks, Suns, Lakers, Bulls, and Timberwolves.\r\n\r\n*[b]Restored Clippers FMV.[/b] Fixed a bug that prevented the Clippers FMVs from playing.\r\n\r\n*[b]Special Guest Referee.[/b] Included a optional patch to replace the referee with Sakura Haruno.\r\n\r\n*[b]Increased head size.[/b] The default head sizes were increased slightly to make certain player’s heads appear more proportional to their body. Trying to squeeze James Harden&#039;s beard in a 32x32px image can make his head appear small in relation to his body. A workaround for this is to rescale the head sizes a bit to allow for more detail. \r\n\r\nNew Trailer for version 1.4: https://youtu.be/JFKcWwtxBBA\r\n----\r\n\r\n\r\n\r\n\r\n[b]Version 1.3 Update[/b] (July 6, 2021)\r\n*[b]Faster inbound passes![/b] Now players will inbound the ball much quicker just like in the Arcade version.\r\n\r\n*[b]Restored audio![/b] Various play-by-play calls such as &quot;From downtown!&quot;, &quot;From long range!&quot;, &quot;wide open!&quot;, &quot;launches a shot!&quot; and many more were restored. Most of the commentary for jumpshot attempts were disabled for some reason. Possibly due to the announcer calling the names too often like in the Saturn version. Hoping to remedy that in the future.\r\n\r\n*[b]New Players Added[/b]. Paul George, Clint Capela, Devin Booker, Deandre Ayton, Khris Middleton, and Jrue Holiday inserted. \r\n\r\n*[b]East and West Conference Finals champions![/b] Full roster (Minus the expanded rosters) for the Phoenix Suns and Milwaukee Bucks.\r\n\r\n*[b]Graphical improvement.[/b] Fixed a graphical glitch that causes clipping around the player&#039;s head. This is noticeable for some players beard that was cropped off from the bottom and right corners. The left side is still cropped off by 1px when mirrored though. Might have to redo players from previous version to take into account the extra pixels. The added dimensions just means more detailed head sprites from now on.\r\n\r\n*[b]Updated Profile portraits[/b] for Lebron James, Kevin Durant, Snoop Dogg, and The Hulk.\r\n\r\n*[b]Snoop Dogg&#039;s[/b] code was changed to DOG 4/20 to make it easier to remember. Shout out to KMFDManic for the suggestion.\r\n\r\nLongplay footage of version 1.3 in action: https://youtu.be/YpbtLQgsFM4\r\n----\r\n\r\n[b]Version 1.2 Update[/b] (May 24, 2021)\r\n*Added Chris Paul, Damian Lillard, Donovan Mitchell, Julius Randle, Jayson Tatum, Jimmy Butler, Trae Young, and Desmond Bane.\r\n\r\n*Every NBA Playoff team is represented with at least one current player!\r\n\r\n*Edited the Attributes font to match the Arcade style.\r\n\r\n*Reworked the falling effects to fix timing issue. Improved gameplay.\r\n\r\n[b]Note:[/b] Make sure to patch it with a clean copy of NBA Jam Tournament Edition.\r\n----\r\n\r\n[b]Version 1.1 Update[/b] (April 10, 2021)\r\n*Added Nikola Jokic, Kawhi Leonard, Kyrie Irving, Bradley Beal, Giannis Antetokounmpo, and Joel Embiid.\r\n\r\n*In addition to Lebron James, Luka Doncic, Stephen Curry, and Kevin Durant, ver1.1 now features the full 2021 NBA All-Star Starters!\r\n\r\n*Added Snoop Dogg as a secret player! Enter LBC OCT20 while holding L1+R1 at the initials screen to unlock Snoop.\r\n\r\n*Falling effects fully restored! This feature was removed in the retail release. Turns out the NBA made them remove it.\r\n\r\n*New Trailer Available: [url]https://youtu.be/TQYOx-gd00s[/url]\r\n\r\n[b]Note:[/b] Make sure to patch it with a clean copy of NBA Jam Tournament Edition.\r\n----\r\n\r\n[b]NBA Jam 21[/b] is an improvement mod for the PlayStation port of NBA Jam TE. Being that the game was a PSX launch title, there were many bugs due to rush development and unfamiliarity with the hardware. Below are the changes made in this release.\r\n\r\n[b]1. Attributes color fix.[/b] The PS1 ver got red for high stats, green for average, and white for low. In the arcade version, it&#039;s supposed to be Green for high, white for average, and red for low.\r\n\r\n[b]2. Graphical head fix.[/b] One of the head sprites used for when a player is knocked to the floor is using the wrong head sprite. It&#039;s not glaringly noticeable but it looks unsightly when you spot it. \r\n\r\n[b]3. Facial Dunks Activated.[/b] Normally when you deliver a monster jam it&#039;s supposed to send opponents falling to the floor if their body makes contact. This effect is missing in most of the NBA Jam home ports. For some reason, it&#039;s activated during layups and not dunks. The effect has been reversed and restored however it&#039;s a bit buggy. Certain layups can still activate the effect and block attempts can seldom trigger it too.\r\n\r\n[b]4. New Players Added.[/b] Lebron James, Kobe Bryant, Stephen Curry, Michael Jordan, Luka Doncic, Kevin Durant, plus 2 hidden characters, The Hulk (HUL/DEC18) and Cyberpunk (CYP/jan2). To access hidden characters you need to hold L1+R1 while entering the initials.\r\n\r\n[b]5. Minor graphical fix.[/b] During the introduction where it showcases all the NBA teams and players, Terry Davis&#039;s portrait is displayed twice for the Dallas Mavericks squad. This error was corrected. \r\n\r\n-----Future Goals:\r\n\r\n[b]Balance Difficulty.[/b] It appears that if you play the game from start to finish, it&#039;ll start off very hard but as you move up the ladder it&#039;ll become easier and easier. Most likely a programming error.\r\n\r\n[b]More Roster Updates.[/b] The goal is the replace the entire roster with today&#039;s NBA Players. The game has over 125 NBA players and about 50 Hidden players so there&#039;s a lot of work to do.\r\n\r\n[b]Arcade Edition.[/b] Although the PSX port looks near Arcade Perfect, there&#039;s actually a lot of subtle nuances that make it differ from the Arcade version. For instance, players take much longer to inbound the basketball. This can really slow down the pace. It looks like they made a mistake because during a goaltend the players will inbound the ball much quicker, whereas in the Arcade version, a goaltend will make players inbound the ball slower. So it&#039;s like the opposite effect.\r\n\r\nThere&#039;s also the display names and a giant ball indicator on top of the screen that is overlaid on top of the action when it&#039;s supposed to be behind the players. This can really obscure the view of the action as the players&#039; sprites are scaled much bigger than the arcade counterpart.\r\n\r\n[b]Feature all 30 NBA teams.[/b] The game has 27 teams plus the Rookies and All-Star teams so there&#039;s 29 total. Hopefully there&#039;s a way to reprogram the game to allow all 30 teams selectable.\r\n\r\n[b]Restore the backboard glass shattering effect.[/b] This would be a dream goal to somehow reimplement this effect.', '[5700]NBAJAM22_V1.4.zip', '1.4', '2021-02-01 01:51:09', '2022-04-19 13:11:08', '18 April 2022', 1650254400, '5700readme.txt', 1, 1, 0, 1, 1, 0, '5700titlescreen.png', 5, 0, 0, 6265, 11, 'Database match: Redump\r\nFile: NBA Jam - Tournament Edition (USA) (Track 1).bin\r\nCRC-32: a8f1adf5\r\nMD5: 804b12df6a85faf5151457126242b8e6\r\nSHA-1: 66da3d4a70c5090796e56c86b698c6e0472b953f', 0, '', '', ''),
(5702, 8, 2622, 'Tetris Plus blocks', 4933, 'A reskin for the classic Gameboy Tetris changing the blocks to the ones from Tetris Plus.\r\n\r\nIncludes three versions\r\n\r\n- The Japanese release\r\n- The English release\r\n- The [url=https://www.romhacking.net/hacks/5125/]Tetris - Classic Harddrop hack[/url] made by Ospin\r\n\r\n- 1st image is original\r\n- 2nd image is original in GBC mode\r\n- 3rd image is Tetris Plus\r\n- 4th image is Tetris Plus in GBC mode', '[5702]Tetris Plus Blocks.7z', '0.1', '2021-02-02 13:59:18', '2021-02-02 22:33:46', '01 February 2021', 1612155600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 357, 1, 'Database match: Tetris (Japan) (En)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 3F2A6407C9900AD5817EE1CFB3609C5EE17400FC\r\nFile/ROM CRC32: 63F9407D\r\n-\r\nDatabase match: Tetris (World) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(5703, 9, 4453, 'Ayrton Senna Restoration', 6315, 'Not exactly a &quot;restoration&quot;, but kind of.\r\n\r\nAyrton Senna, the brazilian national hero, was not originally in the american and european versions of Nigel Mansell&#039;s World Championship Racing. But he was put in the japanese version in place of Gerhard Berger, since he was immensely popular over there. This hack do the same for the american version.\r\n\r\nA very simple text hack made with 0xED.\r\n\r\nVersion 1.1: ROM checksum is now correct.', '[5703]NMWCR_AyrtonSennaRestoration_1.1.zip', '1.1', '2021-02-02 14:00:24', '2021-06-17 00:51:14', '16 June 2021', 1623816000, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 317, 4, 'Database match: Nigel Mansell&#039;s World Championship Racing (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 03591006E7296AB3F0608FAA97E03CE725EB0F14\r\nFile/ROM CRC32: 162252E2', 0, '', '', ''),
(5704, 1, 709, 'Sunsoft Mario.', 6167, 'This hack features some new music tracks with SUNSOFT DPCM samples.\r\nNo GFX or Levels are changed, only some text (Toad Ending).\r\nVRC6 IRQ is enabled, but it&#039;s a bit buggy, since PPU changes scroll base at the\r\nwrong times occasionally. Thank you for playing.\r\n\r\nEpylepsy Warning! This hack contains flashing effects that might potentially be a problem for some players! As with all games, player caution is advised.\r\n\r\n[Note - This is no longer available for download]', '', '1.0', '2021-02-02 14:11:57', '2023-01-18 18:34:10', '30 January 2021', 1611982800, '', 0, 1, 0, 1, 0, 0, '5704titlescreen.png', 5, 1, 0, 938, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5705, 38, 4448, 'Inverted 3rd Person Camera', 6585, 'This patch inverts the 3rd person camera controls to align with modern TPP game defaults (i.e. up orbits the camera down, left orbits the camera right).\r\nFirst person controls are untouched and remain configurable from the game&#039;s settings menu.\r\n\r\nv1.1 also forces the game to default to the 3rd person camera when entering a stage. Press R3 to switch back to the 1st person camera as usual.', '[5705]ngb-camera-invert-patch-v1.1.zip', '1.1', '2021-02-02 14:16:04', '2021-12-17 15:50:07', '17 December 2021', 1639717200, '5705readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 279, 1, 'Default.xbe\r\nTitle: NINJA GAIDEN Black\r\nTitle Id: TC-013\r\nRegion: NTSC\r\nSize in bytes: 4571136\r\nSHA-256: 5FA3997B0D518A9DB3867CA6AE2942C99E5349FD138F536FF56772E1A0202200', 0, '', '', ''),
(5706, 8, 708, 'Pokémon Crystal Maeson', 2037, 'Pokémon Crystal Maeson, like other hacks of the same author, aims to give a game he has played a lot a different flair through a variety of changes, so it keeps feeling fresh or more interesting to his own particular tastes.\r\n\r\nOn 20/03/23 it was updated once more, to fix a couple of mistakes, simplify the Clock Reset procedure, and a couple of minor changes.\r\n\r\nOn 04/09/22 it was updated once again, to fix one palette error on Crobat&#039;s back sprite. People asked to add the Shiny icon to the Naming Screen, and it was also added. \r\n\r\nOn 21/08/22 this hack has been updated to include optional patches to remove flashes during battles and while walking with poisoned Pokémon. This is something several people brought up to the author of this hack, and he was happy to give the choice as, pure white to pure black flashing effects can be painful to most people&#039;s eyes, specially if playing with back-lighted screens.\r\n\r\nTo avoid confusion, the patches inside the 7zip file have been organized on folders to make things simpler. \r\n\r\nHack Updated to version 1.3. Significant rework on Pokémon Stats both in BST and stat spreads, fixed a number of mistakes in several areas, Freeze has been changed for Frostbite, etc. Battle Tower was updated to count for the changes too.\r\n\r\nVersion 1.2 was a smaller update, containing fixes for a few mistakes, and a considerable number of changes on Moves looking to make more moves interesting options to use.\r\n\r\nVersion 1.1 brings a slew of improvements and also bring back elements that where cut for the first public release regarding how Types interact with each other. These cause a large number of changes to Stats, Types, Moves, and more, you can check the updated readme to see them. Corrections were also made on the several text files, which had a number of errors.\r\n\r\nHere&#039;s a general summary of some of the changes made by this hack:\r\n\r\n·Moving away from the &quot;vanilla Pokémon experience&quot; by making a different &quot;balance&quot; for the Pokémon themselves. This means new Type Matchups to make Types equal, giving many species different Types, new Stat distributions for each evolutionary line and putting them at the same level, streamlining evolution across all species and more.\r\n\r\n·To help with the above, the Pokédex has been changed. It no longer offers the dubious trivia it originally had, and now provides both a list of Weaknesses and Resistances and the Base Stats of each species to help the player.\r\n\r\n·A Physical/Special split has been added, and beyond that, many old moves have been taken out to implement new ones in order to give each Type moves of different Power tiers for both Physical and Special sides. There has been no intent to follow trends made by newer games with the new moves, though. \r\n\r\n·An effort has also been made to streamline all stuff related with training and RNG. DVs/IVs no longer factor in Stat Calculations, meaning any Pokémon can reach full potential (Shiny and Female Pokémon included, of course). Acquiring Stat Experience is a far less frustrating process now, as there has been changes to Vitamins in addition to new Items to make them actually useful this time, and you will need to pay attention and take care of your team this way.\r\n\r\n·There has been a fair increase in the overall difficulty of the game. The AI has been improved, Levels have been raised (Generation 2 had a rather low Level curve), teams for pretty much every trainer out there have been tweaked (which, with the prior changes and having to learn new stuff does in fact increase the challenge), and the Pokémon from Trainers do get progressively harder as you progress because just like you, they also get Stat Experience, and after a point all of them will have fully trained Pokémon. Badge bonuses and NPC &quot;nerfs&quot; have been removed too, among other changes.\r\n\r\n·Another big point of this hack is a huge rework of the Battle Tower. Besides renewing the Pokémon you fight there to be in line with the new changes made to the hack (and also adding a lot more variety to the species you find there), a lot of new stuff has been added to it. Among other things, Move Tutors of various types and a reward system where you can get Special Eggs with Pokémon that know a unique move, somewhat similar to what Pokémon Stadium did. This place is much more than it ever was.\r\n\r\n·Some &quot;endgame&quot; content was added too, in the form of rematches and other things. Once you beat Red, the Elite Four gets stronger and Gym Leaders want to fight again (not the only ones though). To help levelling up, a series of helpful Items were added to the Battle Tower. Pokégear Rematches also had some pretty substantial upgrades compared to the original.\r\n\r\n·There has been a number of changes to Items and Item storage too. There are a few new Items, such as Fruits that help you strengthen your Pokémon, and Kurt Balls are now very different from what thy were in the original game.\r\n\r\n·While there&#039;s no intention to create a new story or region, there are some new maps here and there, sometimes to bring back stuff like the Viridian Forest, others to expand certain places that felt short, or simply a few new areas. There were also many small additions and changes made throughout the game, way too many to point out here.\r\n\r\n·Big changes to the graphics in many areas. Pokémon sprites were cleaned up, improved or changed (they also have individual icons for each and Shiny colors were altered too), the overworld graphics had also some touches here and there. Many areas had some edits here and there to make them feel better to traverse or to look at, and the scrolling is also smoother. In general, the colors used by the game are less saturated so its easier to the eyes when playing on anything with a back-lighted screen. Also some menus and other UI stuff got redesigns to make them easier to the eye, and hopefully more clear to see.\r\n\r\nThere&#039;s much, much more to the changes, but if you want to read more about it you have the usual &quot;why this is so long&quot; readme included. In fact, there&#039;s a variety of files with different information to help accommodate people to all these modifications, in case you have ages of free time to read it all!', '[5706]Pokemon Crystal Maeson 1.31.7z', '1.31', '2021-02-03 01:08:12', '2023-03-21 22:17:36', '20 March 2023', 1679284800, '5706readme.txt', 1, 1, 1, 1, 1, 1, '5706titlescreen.PNG', 1, 0, 0, 4941, 1, 'Database match: Pokemon - Crystal Version (USA, Europe) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A', 0, '', '', ''),
(5707, 26, 4454, 'Tatsujin Ou New Version', 6587, 'The following changes have been made to the base game:\r\n\r\nMore bomb drops\r\n\r\nHigher bomb capacity\r\n\r\n1up items will spawn and will award actual 1ups no matter how many lives you have\r\n\r\nThe order of item drops is reset after each death, continue or new game.\r\n\r\nWeapon power levels are at least at Truxton 2 Normal first loop levels across all regions, difficulty settings and loops. In addition:\r\n\r\nThe main and red shot are buffed at low levels\r\n\r\nThe green weapon is buffed all around\r\n\r\nThe blue weapon is buffed all around\r\n\r\nHigh score screen copyright text now includes &quot;NEW VERSION&quot;\r\n\r\nSpecial thanks to smc for guidance and finding nearly all the values modified to make these changes in the first place\r\n\r\nPatch to &#039;tp024_1.bin&#039;', '[5707]tatsujin_ou_newver.zip', '2.5', '2021-02-03 01:10:02', '2021-02-18 00:35:09', '17 February 2021', 1613538000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 396, 1, 'File/ROM SHA-1: 081F1482F4BA2FC5E4833140ED5F7C3AB74A7A0E\r\nFile/ROM CRC32: A60166DC', 0, '', '', ''),
(5708, 1, 561, 'FF1 Minor Sprite Touch Ups', 6269, 'Is the Red Mage&#039;s hair black? Is it white? Squaresoft certainly doesn&#039;t know. Perhaps he comes equipped with Danger Hair™ that glows white when monsters are near.\r\n\r\nEither way, this patch contains a series of slight edits to the overworld character sprites and palettes to make them more closely match their appearance in the battle screen.\r\n\r\n*Version 1.1 adds the Ninja&#039;s facemask detail and fixes a few rogue pixels of the Black Belt&#039;s hair.', '[5708]FF1_sprite_touchup_v1_1.ips.zip', '1.1', '2021-02-03 04:37:24', '2021-02-05 21:54:54', '05 February 2021', 1612501200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 275, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(5709, 9, 4455, 'Enable Unused Unfinished OBJ_TRN mode', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren&#039;t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB&#039;s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nLastly, There was also the ability to, or at least supposed to have been, to display SNES 26 objects via OBJ_TRN (object transfer) mode using command C1 with a defined palette of 16 (4-BIT mode) using 4Kbytes of VRAM. The method of display is of masking the lower portion of the screen with the last rendered image.\r\n\r\nBy applying this patch it is possible to enable the long lost functionality of this display mode for games that were either not supported to include additional Super Game Boy support or games that were released prior to 1994 and so you would see a constant image of the last area of the game&#039;s display.\r\n\r\nIt is unclear why the OBJ_TRN mode was never actually implemented. Could have been time constraints, interference with interrupts, and or the concept may have not been deemed generally practical to use and set up. The mode was unfinished and there are a few limitations.\r\n\r\nFull technical information is included in the readme.txt as well as how to enable the function using original hardware because it would clutter this page.\r\n\r\nKnown issues and or limitations (due to hardware limitations)\r\n-OBJ_TRN is always enabled and this could pose problems for games that display their status bars or HUDs at the bottom of the screen.\r\n-By default, certain elements of game areas may be obfuscated by the enabled objects.\r\n-Because the function was never used or setup by any commercial game, the applications are severely limited and the masked screen area is always blank.\r\n-Setting up 9902 CHR_TRN does not store the character objects in the area of VRAM. There are two methods of displaying custom objects and both require gratuitous work.\r\n1. Set up DATA_SND to modify the SGB/2 using DATA_SND and JUMP so that it can accept a standard 4Kbyte VRAM transfer of CHR_TRN 9902.\r\n2. You will need to write DATA_SND into the area of VRAM at 11 bytes per command.\r\n-Entering the menu will overwrite the existing VRAM and you will need to reload the custom objects. Because there is no practical method of refreshing the objects you would always be constantly writing DATA_SND it may appear wrong for a set number of frames.\r\n-Screensavers or attract mode (ATTRC_EN) is disabled for all original borders. Enabling screensavers while OBJ_TRN mode is enable would interfere.', '[5709]Super Game Boy Enable OBJ TRN Mode.7z', '1.0', '2021-02-03 09:15:41', '2021-02-03 04:07:42', '02 February 2021', 1612242000, '5709readme.txt', 1, 0, 0, 0, 0, 1, '5709titlescreen.png', 5, 0, 1, 205, 4, 'Database match: Super Game Boy (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6ED55C4368333B57F6A2F8BBD70CCD87ED48058E\r\nFile/ROM CRC32: 2E35EDBB', 0, '', '', ''),
(5710, 9, 4456, 'Enable Unused Unfinished OBJ_TRN mode', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren&#039;t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB&#039;s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nLastly, There was also the ability to, or at least supposed to have been, to display SNES 26 objects via OBJ_TRN (object transfer) mode using command C1 with a defined palette of 16 (4-BIT mode) using 4Kbytes of VRAM. The method of display is of masking the lower portion of the screen with the last rendered image.\r\n\r\nBy applying this patch it is possible to enable the long lost functionality of this display mode for games that were either not supported to include additional Super Game Boy support or games that were released prior to 1994 and so you would see a constant image of the last area of the game&#039;s display.\r\n\r\nIt is unclear why the OBJ_TRN mode was never actually implemented. Could have been time constraints, interference with interrupts, and or the concept may have not been deemed generally practical to use and set up. The mode was unfinished and there are a few limitations.\r\n\r\nFull technical information is included in the readme.txt as well as how to enable the function using original hardware because it would clutter this page.\r\n\r\nKnown issues and or limitations (due to hardware limitations)\r\n-OBJ_TRN is always enabled and this could pose problems for games that display their status bars or HUDs at the bottom of the screen.\r\n-By default, certain elements of game areas may be obfuscated by the enabled objects.\r\n-Because the function was never used or setup by any commercial game, the applications are severely limited and the masked screen area is always blank.\r\n-Setting up 9902 CHR_TRN does not store the character objects in the area of VRAM. There are two methods of displaying custom objects and both require gratuitous work.\r\n1. Set up DATA_SND to modify the SGB/2 using DATA_SND and JUMP so that it can accept a standard 4Kbyte VRAM transfer of CHR_TRN 9902.\r\n2. You will need to write DATA_SND into the area of VRAM at 11 bytes per command.\r\n-Entering the menu will overwrite the existing VRAM and you will need to reload the custom objects. Because there is no practical method of refreshing the objects you would always be constantly writing DATA_SND it may appear wrong for a set number of frames.\r\n-Screensavers or attract mode (ATTRC_EN) is disabled for all original borders. Enabling screensavers while OBJ_TRN mode is enable would interfere.', '[5710]Super Game Boy 2 Enable OBJ TRN Mode.7z', '1.0', '2021-02-03 09:15:48', '2021-02-03 04:15:12', '02 February 2021', 1612242000, '5710readme.txt', 1, 0, 0, 0, 0, 1, '5710titlescreen.png', 5, 0, 1, 185, 4, 'Database match: Super Game Boy 2 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: E5B2922CA137051059E4269B236D07A22C07BC84\r\nFile/ROM CRC32: CB176E45', 0, '', '', ''),
(5712, 11, 1276, 'Streets of Rage 3: No Music', 5116, 'In this simple ROM Hack of Streeets of Rage 3, no music plays throughout the attract mode, high score screen, menus, stages or endings.', '[5712]SOR3_NoMusic.zip', '1.0', '2021-02-06 04:03:10', '2021-02-06 07:58:00', '04 February 2021', 1612414800, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 256, 9, 'No-Intro Name: Streets of Rage 3 (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 40A33DD6F9DAB0AFF26C7525C9B8F342482C7AF6', 0, '', '', ''),
(5713, 1, 709, 'Super Mario Bros. 64', 6593, 'Feel like a real Mario!\r\n\r\nThis is a hack of Super Mario Bros. that adds in many of Mario&#039;s famous Super Mario 64 voice samples.\r\n\r\nNOTE: Due to the processing power required to play the samples, this hack is somewhat more prone to slowdown than the original game. To make this less of a pain, this hack has been fixed to prevent issues like the music slowing down and the status bar shaking when the game slows down.', '[5713]sm64.zip', '1.0', '2021-02-06 04:07:21', '2021-02-06 01:21:33', '05 February 2021', 1612501200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 1787, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5714, 9, 4455, 'Enable Palette and Controller Settings', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren&#039;t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB&#039;s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nA relatively large amount of games will in most cases, arbitrarily block out the player from being able to select from the preset 32 palettes or creating their own. Wario Land II and Donkey Kong Land II and III are the most widely known games. Other games will also, mostly in conjunction with the former prevent the player from choosing between the two controller schemes form the menu and will revert back to B-TYPE. One game (or two; dpending on whether or not you count different versions. Tokimeki Memorial Pocket - Culture Hen - Komorebi no Melody and Tokimeki Memorial Pocket - Sport Hen - Koutei no Photograph) will only disable controller selection. It is unknown why this function was given to deleopers because it is not very useful in any real game scenario, unless to prevent the player from cheating by rapidly hitting two A buttons, and that is still a moot reason. No games disable border selection and is not normally possible because a function for it does not exist.\r\n\r\nBy applying this patch it is possible to enable the ability to change palettes and controller settings with every game.\r\n\r\nKnown issues and or limitations (due to hardware limitations)\r\n-Certain games situations that prevent the player from changing palettes would be useful to the player in order to actually see the game. Uno 2 - Small World is probably the best example where players would need to see the cards and think quickly.\r\n-Games that were designed to disable palette selection now may display inverted palettes or show garbage graphics when transitioning to new screens or areas. This method was partially used to hide the display of new graphics or assets being loading into memory.\r\n-The Enable OBJ_TRN Mode patches will also work with all games but they will have the same limitations of the unused and unfinished mode by default.\r\n-Several games will actually swap back to the game&#039;s enhanced palette if they change because PAL_PRI 01 was not disabled in this patch and may be included in either a seperate patch or incuded with this one at a later date.', '[5714]Enable Palette and Controller Settings.7z', '1.0', '2021-02-06 04:08:38', '2021-02-06 01:41:21', '05 February 2021', 1612501200, '5714readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 182, 4, 'Database match: Super Game Boy (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6ED55C4368333B57F6A2F8BBD70CCD87ED48058E\r\nFile/ROM CRC32: 2E35EDBB', 0, '', '', ''),
(5715, 9, 4456, 'Enable Palette and Controller Settings', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren&#039;t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB&#039;s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nA relatively large amount of games will in most cases, arbitrarily block out the player from being able to select from the preset 32 palettes or creating their own. Wario Land II and Donkey Kong Land II and III are the most widely known games. Other games will also, mostly in conjunction with the former prevent the player from choosing between the two controller schemes form the menu and will revert back to B-TYPE. One game (or two; depending on whether or not you count different versions. Tokimeki Memorial Pocket - Culture Hen - Komorebi no Melody and Tokimeki Memorial Pocket - Sport Hen - Koutei no Photograph) will only disable controller selection. It is unknown why this function was given to developers because it is not very useful in any real game scenario, unless to prevent the player from cheating by rapidly hitting two A buttons, and that is still a moot reason. No games disable border selection and is not normally possible because a function for it does not exist.\r\n\r\nBy applying this patch it is possible to enable the ability to change palettes and controller settings with every game.\r\n\r\nKnown issues and or limitations (due to hardware limitations)\r\n-Certain games situations that prevent the player from changing palettes would be useful to the player in order to actually see the game. Uno 2 - Small World is probably the best example where players would need to see the cards and think quickly.\r\n-Games that were designed to disable palette selection now may display inverted palettes or show garbage graphics when transitioning to new screens or areas. This method was partially used to hide the display of new graphics or assets being loading into memory.\r\n-The Enable OBJ_TRN Mode patches will also work with all games but they will have the same limitations of the unused and unfinished mode by default.\r\n-Several games will actually swap back to the game&#039;s enhanced palette if they change because PAL_PRI 01 was not disabled in this patch and may be included in either a separate patch or induced with this one at a later date.', '[5715]Enable Palette and Controller Settings.7z', '1.0', '2021-02-06 04:10:58', '2021-02-06 01:46:17', '05 February 2021', 1612501200, '5715readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 176, 4, 'Database match: Super Game Boy 2 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: E5B2922CA137051059E4269B236D07A22C07BC84\r\nFile/ROM CRC32: CB176E45', 0, '', '', ''),
(5716, 1, 709, 'Lakitu and...THE LOST LEVELS!', 6595, 'Will Lakitu be able to save Creamy from Nidoking? You will only find out if you play &quot;Lakitu and... THE LOST LEVELS!&quot;. This hack is just a Super Mario Bros reskin.\r\n\r\nNew update:\r\nScizor is now replaced by Nidoking, Difficult mode start from world 5 instead of World 1, Tecktite is now replaced by Leever (from Zelda), cherries are now replaced by coins, fixed swimming and climbing animation, some other sprites are changed.', '[5716]Lakitu And The Lost Levels.zip', '1.2', '2021-02-07 10:55:22', '2021-03-23 14:10:19', '23 March 2021', 1616472000, '', 1, 0, 1, 0, 0, 0, '5716titlescreen.png', 1, 0, 0, 611, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5717, 1, 749, 'Crazy Daydream', 6596, 'At a Glance:\r\n\r\n  + Two brand new characters.\r\n\r\n  + 19 brand new levels.\r\n\r\n  + Start with 5 lives instead of 3; obtain more lives easily.\r\n\r\n  + Moderate difficulty.\r\n\r\n  + Limited use of custom elements.\r\n \r\n  + Secret pathways and collectibles.\r\n\r\n  + Optional exits.\r\n\r\n  + A hidden second game mode.\r\n\r\n\r\nFor further information, please see the readme (link on this page) and the manual downloaded with the patch.', '[5717]SMB2 - Crazy Daydream Mod.zip', '1.05', '2021-02-07 11:03:30', '2021-02-07 14:33:55', '07 February 2021', 1612674000, '5717readme.txt', 1, 0, 1, 1, 1, 0, '5717titlescreen.png', 1, 0, 0, 1035, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(5718, 23, 4143, 'Any Shoulder Pitch Bend', 6597, 'The &quot;Advanced Guitar&quot; controls (used for Rockers 2, Guitar Lessons, and Battle of the Bands) use R in right-handed mode and L in left-handed mode to perform pitch bends. Only one of the shoulder buttons can be used at a time. The button used is convenient when playing on the original DS, but may be on the wrong side for other setups, such as Wii U Virtual Console injects or some emulator setups. This hack allows both shoulder buttons to work for either handedness.\r\n\r\nThe patch is provided as an IPS file. You can use the Online ROM Patcher to apply the mod. https://www.romhacking.net/patch/\r\n\r\nThis mod can be applied on top of the Touchless Mod without conflict.', '[5718]Any Shoulder Pitch Bend.zip', '1.0', '2021-02-07 11:05:57', '2021-02-07 04:51:12', '05 February 2021', 1612501200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 193, 1, 'Database match: Rhythm Heaven (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 1A941FB6D518A0F74ADE8A119BF632851C3D800A\r\nFile/ROM CRC32: 13C65089', 0, '', '', ''),
(5719, 17, 869, 'Final Fantasy 7 Gil Up Fix', 6598, 'This is the Gil Up / Gil Plus Fix in the Final Fantasy VII for the Sony PlayStation\r\n\r\nNormally, it gives twice the gil after battle even in level 1 instead of giving 50% additional for the said level.\r\n\r\nThis patch is only applicable for the following versions...\r\n\r\nEnglish Version\r\nSCUS 94163-5 NTSC-U/C (United State/Canada)\r\n\r\nInternational Version\r\nSLPS 01057-9 NTSC-J (Japan)', '[5719]gilupfixed.7z', '1.0', '2021-02-07 11:07:16', '2021-02-07 07:27:02', '07 February 2021', 1612674000, '5719readme.txt', 0, 0, 0, 0, 1, 0, '5719titlescreen.png', 4, 0, 0, 480, 11, 'Final Fantasy VII (USA) (Disc 1).bin CRC = 1459CBEF\r\nFinal Fantasy VII (USA) (Disc 2).bin CRC = A997A8CC\r\nFinal Fantasy VII (USA) (Disc 3).bin CRC = 1C27B277\r\n\r\nFinal Fantasy VII International (JAP) (Disc 1).bin CRC = A92A0E19\r\nFinal Fantasy VII International (JAP) (Disc 2).bin CRC = C9A14FFF\r\nFinal Fantasy VII International (JAP) (Disc 3).bin CRC = AA2C49E3', 0, '', '', ''),
(5720, 1, 166, 'Chocobo Kwehst', 2037, 'Chocobo Kwehst is a modification of Moai-Kun, an Action/Puzzle game for the Famicom. \r\n\r\nThis hack offers 45 new Stages with a new coat of paint inspired by classic Final Fantasy elements. It has a smoother difficulty curve compared to the original game.\r\n\r\nBeyond having new Stages, this also makes use of a cut mechanic that expanded the possibilities of designing levels so besides looking different, the gameplay also has a different flavour. \r\n\r\nIncluded on the package is a small Instruction Manual on PDF format so both new players can understand the usual mechanics of the game and also the new changes the cut mechanic brings to the table.', '[5720]Chocobo Kwehst.7z', '1.0', '2021-02-08 00:02:11', '2021-02-07 20:51:14', '07 February 2021', 1612674000, '5720readme.txt', 1, 0, 1, 0, 1, 0, '5720titlescreen.png', 1, 0, 0, 489, 1, 'Database match: Moai-kun (Japan)\r\n	Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\n	File SHA-1: 57FB1E3611EFDAEE0943DA34D9EAA0D86802C25A\r\n	File CRC32: A3A19253\r\n	ROM SHA-1:  AE9B29CA1A8FB67C6D43DD6841D1FEAB4E652DE5\r\n	ROM CRC32:  EC8A884F', 0, '', '', ''),
(5721, 10, 1072, 'Pokémon - Faria Version', 6599, 'Pokémon - Faria Version is a ROM hack of Pokémon - FireRed Version (USA, V1.0). The story and gameplay are the same as the original Pokémon game, with some new features and changes done along the way, like a new storyline on top of the main one, a new rival as the antagonist and Sandshrew as the hero. The starters have been changed and the difficulty of the game has been increased, so trainers, your main rival, gym leaders and the Elite Four will have different teams and strategies. The Pokémon on the wild will change as you progress the game and find new areas, so it&#039;s possible to catch &#039;em all (386 Pokémon + Riolo &amp; Lucario + Giratina Origin Form) through one entire playthrough, as long as you finish the new storyline.\r\n\r\nFeatures:\r\n\r\n- New storyline involving Sandshrew and a new powerful rival;\r\n- Harder overall difficulty, with different teams and strategies for trainers, main rival, gym leaders and the Elite Four;\r\n- New areas to discover and explore with rare Pokémon to find;\r\n- Some evolutions are unlocked even before you have the National Dex;\r\n- All 386 Pokémon are possible to obtain, as well as Riolo &amp; Lucario + Giratina Origin Form;\r\n- All Legendary Pokémon have been implemented in the overworld;\r\n- Almost all items can be obtained and bought eventually, including all TM&#039;s;\r\n- Fixed Pokedéx species text only showing the first word when there were 2 words to show;\r\n\r\n\r\nChanges:\r\n\r\n- Changed both male and female main characters sprites;\r\n- Changed the starters Pokémon to Abra, Dratini and Eevee;\r\n- Kadabra and Alakazam stats boosted to a total of 405 and 510 respectively;\r\n- Changed Sandshrew/Sandslash, now a Legendary Pokémon;\r\n- Changed the Bicycle to a Skateboard;\r\n- Mew and Deoxys will obey your commands;\r\n- The move Triple Kick was changed to Force Palm;\r\n- The move Teeter Dance was changed to Aura Sphere;\r\n- The move GrassWhistle was changed to Ominous Wind;\r\n- The move Dive was changed to Shadow Force;\r\n\r\n\r\nChanged Evolutions:\r\n\r\n- Kadabra to Alakazam by happiness;\r\n- Graveler to Golem by happiness;\r\n- Machoke to Machamp by happiness;\r\n- Haunter to Gengar by happiness;\r\n- Feebas to Milotic by happiness;\r\n- Poliwhirl to Politoed using King&#039;s Rock;\r\n- Slowpoke to Slowking using King&#039;s Rock;\r\n- Onix to Steelix using Metal Coat;\r\n- Scyther to Scizor using Metal Coat;\r\n- Seadra to Kingdra Using Dragon Scale;\r\n- Eevee to Espeon using Sun Stone;\r\n- Eevee to Umbreon using Moon Stone;\r\n- Porygon to Porygon2 using Up-Grade;\r\n- Clamperl to Huntail using Deepseatooth;\r\n- Clamperl to Gorebyss using Deepseascale;\r\n- Sandshrew to Sandslash using Earth Stone;\r\n\r\n\r\nKnow Bugs:\r\n\r\n- Some places show a wrong position when you check your position in the world map;\r\n- Giratina&#039;s Shadow Force is double damaged by Surf and Whirlpool, just like dive;\r\n\r\nEnjoy!', '[5721]Pokémon - Faria Version.zip', '1.2.1', '2021-02-08 00:03:07', '2021-10-08 23:19:10', '09 October 2021', 1633752000, '5721readme.txt', 1, 0, 1, 1, 0, 1, '5721titlescreen.png', 1, 0, 0, 1460, 1, 'Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(5722, 1, 2063, 'TMNT2 - Bugfix &amp; Polish', 4322, 'This hack fixes quite a lot of graphical glitches in the game, as well as a few other bugs, and adds some polish when needed.\r\n\r\nFor instance:\r\n- A lot of enemies had sprites issues, wrong tiles being used, sprites being offset, etc\r\n- Most Footsoldier used beta tiles, even though final version tiles were used for other variants of that enemy in the game\r\n- The turtle face used as a cursor in menus actually had an un-used variant... with a smile! \r\n- Even cutscenes had issues!\r\n- Etc... See the readme file for a full list of fixes and improvements!\r\n\r\nUpdated to v1.2: More fixes!', '[5722]TMNT2_BugFix.zip', '1.2', '2021-02-08 20:49:22', '2021-02-28 15:52:19', '28 February 2021', 1614488400, '5722readme.txt', 1, 0, 0, 1, 0, 1, '5722titlescreen.png', 5, 0, 0, 2037, 1, 'Database match: Teenage Mutant Ninja Turtles II - The Arcade Game (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 40FF068D2A7BE1202D843C2A9DC1220F087A094A\r\nFile CRC32: C9FFBBDB\r\nROM SHA-1: DEE9CF8DCC91DE3F9C65181A07E7E84F7570363D\r\nROM CRC32: A9217EA2', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5723, 1, 2063, 'TMNT2 - Turtle Swap', 4322, 'This hack allows both player to switch the turtle they&#039;re playing as by pressing &quot;Select&quot;:\r\n\r\n- switches the turtle ID, the palette, the name on the hud and plays a sound\r\n- both players can select the same turtle, even on the character select screen\r\n\r\nThis hack is fully compatible with the &quot;TMNT2 - Bugfix &amp; Polish&quot; hack.', '[5723]TMNT2_TurtleSwap.zip', '1.0', '2021-02-08 20:49:32', '2021-02-08 20:26:12', '08 February 2021', 1612760400, '5723readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 796, 1, 'Database match: Teenage Mutant Ninja Turtles II - The Arcade Game (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 40FF068D2A7BE1202D843C2A9DC1220F087A094A\r\nFile CRC32: C9FFBBDB\r\nROM SHA-1: DEE9CF8DCC91DE3F9C65181A07E7E84F7570363D\r\nROM CRC32: A9217EA2', 0, '', '', ''),
(5724, 4, 4302, 'Newtopia', 6188, 'Newtopia features new layouts for every crypt. The player starts with the falcon shoes and the fire wand. Shortcuts to each crypt are found near the entrance to each sphere. Shields are obtained earlier to be more useful, and armor is obtained later to make the game more challenging. Saving regularly is highly recommended. Bosses may appear in any room, and different floor tiles add an unexpected challenge to familiar boss fights. A portion of the last sphere has been repurposed as a final gauntlet before facing Dirth.', '[5724]Newtopia.zip', '1.0', '2021-02-08 20:50:57', '2021-02-09 17:18:45', '08 February 2021', 1612760400, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 285, 14, 'No database match.\r\nFile/ROM SHA-1: 95D5FDBD6C9D6DA2F288312309C2BADD92F89CF4\r\nFile/ROM CRC32: A9A94E1B', 0, '', '', ''),
(5725, 1, 2065, 'TMNT3 - Turtle Swap', 4322, 'This hack allows both players to switch the turtle they&#039;re playing as by pressing &quot;select&quot;:\r\n\r\n- switches turtle ID, palette, name and face on the hud; and plays a sound\r\n- both players can select the same turtle, even on the character select screen or after dying\r\n\r\nAlso includes a bugfix as a bonus: fixed the weapons of the 2nd player being offset when facing the right direction (see last screenshot).', '[5725]TMNT3_TurtleSwap.zip', '1.1', '2021-02-08 21:43:27', '2021-02-10 19:40:50', '10 February 2021', 1612933200, '5725readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 923, 1, 'Database match: Teenage Mutant Ninja Turtles III - The Manhattan Project (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 30B6AFB694AB5045B88F723A1ADE44575C33FB69\r\nFile CRC32: DBB3BC30\r\nROM SHA-1: B3228341C41EDD6751AF37FD3DC83B07899A6D55\r\nROM CRC32: BB6D7949', 0, '', '', ''),
(5726, 8, 921, 'Mega Man: Return of Wily', 4062, 'This is a hack of the USA version of the game &quot;Mega Man - Dr. Wily&#039;s Revenge&quot;.\r\n\r\n\r\nThis is the story: Wily has returned to try to achieve the World Domination again! (Yes Again!) He used the same 8 robot masters that he used in his first attempt to destroy Megaman. Only this time, they have no weaknesses! (Or do they?)\r\n\r\nThis hack features completely redesigned levels, text changes. Be careful though, this hack is a lot harder than the original Mega Man.\r\n\r\nSo good luck and have fun! ;)\r\n\r\n[url=https://www.youtube.com/watch?v=w4ddjPTk9Cw]MegaMan: Return of Wily (Game Boy Hacking) NEW Intro Screen[/url]\r\n\r\n[url=https://www.youtube.com/watch?v=Y91mu8-96hs]『Let´s Hack』 MegaMan: Dr.Wily´s Revenge (GameBoy Hacking) - New CutMan Stage PLAYTHROUGH (NO DEATH)[/url]\r\n\r\n[url=https://www.youtube.com/watch?v=wxju0FzcREs]『Let´s Hack』 MegaMan: Dr.Wily´s Revenge (GameBoy Hacking) - New ElecMan Stage PLAYTHROUGH (NO DEATH)[/url]\r\n\r\n[url=https://www.youtube.com/watch?v=dTRYHThRmKM]『Let´s Hack』 MegaMan: Dr.Wily´s Revenge (GameBoy Hacking) - New FireMan Stage PLAYTHROUGH (NO DEATH)[/url]\r\n\r\n[url=https://www.youtube.com/watch?v=tPRwLTv1wIY]『Let´s Hack』 MegaMan: Dr.Wily´s Revenge (GameBoy Hacking) - New IceMan Stage PLAYTHROUGH (NO DEATH)[/url]\r\n\r\n[url=https://www.youtube.com/watch?v=HGDQxSL0ppg]『Let´s Hack』 MegaMan: Dr.Wily´s Revenge (GameBoy Hacking) - New Wily Stage #1 PLAYTHROUGH (NO DEATH)[/url]\r\n\r\n[url=https://www.youtube.com/watch?v=Mm47TKCduOU]『Let´s Hack』 MegaMan: Dr.Wily´s Revenge (GameBoy Hacking) - New Wily Stage #2 PLAYTHROUGH (NO DEATH)[/url]', '[5726]Megaman - Return of Wily (Hammer Keyboard Studios) (Hacked by ry0g4_).7z', '1.0', '2021-02-09 04:08:47', '2021-02-09 09:30:23', '08 February 2021', 1612760400, '', 0, 0, 1, 1, 0, 1, '5726titlescreen.png', 1, 0, 0, 923, 1, 'Database match: Mega Man - Dr. Wily&#039;s Revenge (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858\r\nFile/ROM CRC32: 47E70E08', 0, '', '', ''),
(5727, 9, 4455, 'Press L for SPEED', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren&#039;t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB&#039;s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nA special Hori controller was released exclusively for the Japanese market that offers a few interesting functions. There are two functions, one is a button that adjusts the clock speed of the Super Game Boy / 2. A few debug commands remain, presumably intentionally since the Super Game Boy Commander controller makes use of them. It is impossible to enter these codes by hand, as button presses are read at precisely 25ms.\r\n\r\nDuring gameplay, press L, R, R, L, L, R to set the DMG CPU speed to Slower (~2.37mhz per cycle), Slow (~3.05mhz per cycle), and finally Normal ( ~4.3mhz per cycle). Hold Up on the D-PAD during startup, and then press L, R, R, L, L, R during gameplay to set the speed to Faster (~5.35Mhz per cycle; will result in graphical glitches), Slower (~2.37mhz per cycle), Slow (~3.05mhz per cycle), and Normal (~4.3mhz per cycle).\r\n\r\nBy applying the patch, the speed button will work by pressing or holding the L button using a standard controller without needing to find a Hori SGB Commander. The first patch maps the SPEED function to the L button without changes. The second patch will mute the SOUND 1400 that normally plays when the SPEED function is activated. The second patch may be useful for LSDJ songs without the constant noise of switching speed modes. Either patched version would work using the sd2snes flashcarts.\r\n\r\nKnown issues and or limitations (due to hardware limitations)\r\n-Faster (~5.35Mhz) mode will display graphical glitches because the video signal is desynced.', '[5727]SGB Press L for SPEED.7z', '1.0', '2021-02-09 04:11:43', '2021-02-08 23:49:30', '08 February 2021', 1612760400, '5727readme.txt', 0, 1, 0, 0, 0, 1, '', 5, 0, 1, 154, 4, 'Database match: Super Game Boy (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6ED55C4368333B57F6A2F8BBD70CCD87ED48058E\r\nFile/ROM CRC32: 2E35EDBB', 0, '', '', ''),
(5728, 9, 4456, 'Press L for SPEED', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren&#039;t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB&#039;s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nA special Hori controller was released exclusively for the Japanese market that offers a few interesting functions. There are two functions, one is a button that adjusts the clock speed of the Super Game Boy / 2. A few debug commands remain, presumably intentionally since the Super Game Boy Commander controller makes use of them. It is impossible to enter these codes by hand, as button presses are read at precisely 25ms.\r\n\r\nDuring gameplay, press L, R, R, L, L, R to set the DMG CPU speed to Slower (~2.37mhz per cycle), Slow (~3.05mhz per cycle), and finally Normal ( ~4.3mhz per cycle). Hold Up on the D-PAD during startup, and then press L, R, R, L, L, R during gameplay to set the speed to Faster (~5.35Mhz per cycle; will result in graphical glitches), Slower (~2.37mhz per cycle), Slow (~3.05mhz per cycle), and Normal (~4.3mhz per cycle).\r\n\r\nBy applying the patch, the speed button will work by pressing or holding the L button using a standard controller without needing to find a Hori SGB Commander. The first patch maps the SPEED function to the L button without changes. The second patch will mute the SOUND 1400 that normally plays when the SPEED function is activated. The second patch may be useful for LSDJ songs without the constant noise of switching speed modes. Either patched version would work using the sd2snes flashcarts.\r\n\r\nKnown issues and or limitations (due to hardware limitations)\r\n-Faster (~5.35Mhz) mode will display graphical glitches because the video signal is desynced.', '[5728]SGB2 Press L for SPEED.7z', '1.0', '2021-02-09 04:12:40', '2021-02-08 23:49:34', '08 February 2021', 1612760400, '5728readme.txt', 0, 1, 0, 0, 0, 1, '', 5, 0, 1, 184, 4, 'Database match: Super Game Boy 2 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: E5B2922CA137051059E4269B236D07A22C07BC84\r\nFile/ROM CRC32: CB176E45', 0, '', '', ''),
(5729, 1, 716, 'Ms. Pac Man - Stranger Things', 1609, 'This game was inspired by the Strange maze set from the TENGEN version of Ms. Pac-Man. This games features 4 oddly shaped mazes and some unique only levels (17, 21, 25, 32). Interestingly enough, the game directly references the TENGEN version where Maze 4 is inspired and only level 17 is Strange level 32.\r\n\r\nKeeping it unique, the gameplay is similar to the original arcade where starting at level 6, Mazes 3 and 4 alternate every fourth level, aside from the only levels.\r\n\r\nAlso, there are new items to collect in each level. Items are from the TENGEN Ms. Pac-Man, Dig Dug, Super Pac-Man, and Pac-Man Plus:\r\nSneaker (Super Pac-Man): 100 points\r\nRing (Ms. Pac-Man TENGEN): 200 Points\r\nFried Egg (Super Pac-Man): 500 points\r\nGlass Slipper (Ms. Pac-Man TENGEN): 700 points\r\nWatermelon (Dig Dug): 1000 points\r\nBell Pepper (Dig Dug): 2000 points\r\nPancakes (Pac-Man Plus): 5000 points', '[5729]mpmstrangerthings.zip', '1.0', '2021-02-09 04:13:47', '2021-02-09 00:16:16', '08 February 2021', 1612760400, '', 1, 0, 1, 0, 1, 0, '5729titlescreen.png', 1, 0, 0, 283, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9BB7FC771A991EA036FBB0AE97F7AF41AAAE7826\r\nFile CRC32: 51A0C9DE\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', ''),
(5730, 11, 2041, 'Comix Zone SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Comix Zone.\r\n\r\nDetails and patching instructions can be found in the readme.', '[5730]Comix Zone SRAM.zip', '1.1', '2021-02-11 02:50:25', '2021-07-03 16:17:30', '27 April 2021', 1619496000, '5730readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1348, 8, 'Database match: Comix Zone (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: E8747EEFDF61172BE9DA8787BA5BE447EC73180F\r\nFile/ROM CRC32: 17DA0354', 0, '', '', ''),
(5731, 11, 1276, 'Bare Knuckle III: No Music', 5116, 'In this simple hack of Bare Knuckle III, no music plays throughout the attract mode, high score screen, menus, stages or endings.', '[5731]BKIII_NoMusic.zip', '1.0', '2021-02-11 05:42:40', '2021-02-11 10:17:01', '10 February 2021', 1612933200, '', 0, 1, 0, 0, 0, 0, '5731titlescreen.png', 5, 0, 0, 276, 9, 'No-Intro Name: Bare Knuckle III (Japan)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB', 0, '', '', ''),
(5732, 31, 1368, 'Doom 32x: Delta Edition', 5903, 'Shortly after e-Doctor e-Modder released their Ultimate Doom MAPS ROM Hack, Roebloz wasn&#039;t satisfied. The textures were still the same boring Jaguar Doom variants, and the levels were unoptimized. So, after 4 months of development, Roebloz and Alex Pilipenko present: Doom 32x Delta, a direct port of the PC maps and textures with framerate optimization, brand new foes/custom boss fights, monster infighting, bonus levels, as well as Episodes 4 John Romero&#039;s custom 5th Episode SIGIL, truly making Doom 32x: Delta not only the definitive Doom 32x experience that truly blows the other level restorations out of the water, but also possibly turning the port into the ultimate 90&#039;s Console Doom port experience with PSX Doom only beating it by additional content and lighting effects. The official trailer can be watched here: https://www.youtube.com/watch?v=tJlCq8LUu80\r\n\r\nAlso, with the release of the Ultimate Update (v2.0), it now became possible to play an upgraded version of Roebloz&#039;s Thy Flesh Consumed 32x ROM hack, as well as adding John Romero&#039;s (One of the original developers of the PC version of DOOM) custom fifth Episode, SIGIL, and a small demo for Final Doom&#039;s Plutonia Experiment!\r\n\r\nMeanwhile, Update 2.1 fixed some bugs making Episode 4 impossible to complete, improved gameplay and performance on E3M8 in Episode 3, and added a very basic &quot;Minecraft&quot; tech demo.\r\n\r\nIn order to play this wonderful piece of DOOM technology, you will need to copy your very-legally obtained Doom 32x ROM a few times and then patch each ROM with only ONE patch (So basically, have a ROM for Episode 1, another for Episode 2, and so on)\r\n\r\n(Note: The bonus levels are accessed in the slot 0 of Episodes 1, 3 and 4. NUTS.WAD on Doom 32x? It sure is a thing in Episode 4! In all 3 cases, if you beat those levels, you get to keep all the goodies obtained throughout the episode. It&#039;s not particularly balanced for Episode 4 though.)', '[5732]Doom32xDelta - v2.1.zip', '2.1', '2021-02-11 06:17:03', '2022-08-03 18:03:12', '03 August 2022', 1659499200, '', 1, 1, 1, 1, 1, 0, '5732titlescreen.png', 1, 0, 0, 1962, 1, 'Database match: Doom (Japan, USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B68E9C7AF81853B8F05B8696033DFE4C80327E38\r\nFile/ROM CRC32: 208332FD', 0, '', '', 'https://youtu.be/tJlCq8LUu80'),
(5733, 9, 4462, 'Super Ninja Boy - Chinese World Easy Mode', 3960, 'Easy mode patch for Super Ninja Boy and its Japanese counterpart, Super Chinese World, changes the default weapon on the first shop of the game for the &quot;hypnoblow&quot; a secret weapon that can one shot most enemies.', '[5733]Super Ninja Boy-Chinese World Easy Mode.zip', '1.0', '2021-02-11 13:50:04', '2021-02-11 12:11:34', '11 February 2021', 1613019600, '5733readme.txt', 0, 0, 0, 0, 1, 0, '5733titlescreen.png', 5, 0, 1, 184, 4, 'Database match: Super Chinese World (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8A7DC8EC9CC78C477251E7DE24E5BD973370D3F2\r\nFile/ROM CRC32: 52FFF0BF\r\n\r\nDatabase match: Super Ninja Boy (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 4A89C391B8EEDF50BA3A03500044AB46F0FD7F8F\r\nFile/ROM CRC32: 6BCBBA10', 0, '', '', ''),
(5734, 1, 391, 'BurgerTime Redrawn', 6308, 'This hack changes the game&#039;s graphics to make them look more detailed.', '[5734]BurgerTime Redrawn.zip', '1.0', '2021-02-11 18:30:44', '2021-02-11 17:56:06', '11 February 2021', 1613019600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 511, 1, 'Database match: BurgerTime (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 98D432FB86FC1DAC95C80180FC3AE51198569091\r\nFile CRC32: 516549F9\r\nROM SHA-1: A1E0C590C038A71CAB862003372F5543395C0896\r\nROM CRC32: DAF9D7E3', 0, '', '', ''),
(5735, 1, 1408, 'Dr. Mario SSP', 6601, 'This patch changes the algorithm used for generating random puzzles. It also increases the difficulty of the puzzles by adding 20 extra viruses. For example, Level 20 puzzles have 104 viruses instead of 84 viruses.\r\n\r\nNote: The original game has puzzles with at most 84 viruses.  It is possible to add 4 extra viruses per level, without running into any problems. However, further increases will result in the game entering an infinite loop generating some puzzles. To further increase the number of viruses, a new algorithm is needed.', '[5735]Dr_Mario_SSP_JU_NES_V1_0.ips.zip', '1.0', '2021-02-11 18:31:31', '2021-02-11 18:18:37', '11 February 2021', 1613019600, '5735readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 247, 1, 'Database match: Dr. Mario (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 01DE1E04C396298358E86468BA96148066688194\r\nFile CRC32: B1F7E3E9\r\nROM SHA-1: FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\nROM CRC32: 198C2F41', 0, '', '', ''),
(5736, 11, 1094, 'Golden Axe III Color Hack', 5938, 'Golden Axe 3 (Japan) Dolsilwa color hack\r\n\r\nGolden Axe 3 is all in all quite a fun game but stages could\r\nlook better. This simple color hack makes stages a bit more colorful.\r\n\r\nJust use this patch with any .ips patcher and ROM file with CRC32: C7862EA3\r\n\r\nI highly recommend to use this patch with &quot;[url=https://www.romhacking.net/hacks/6417/]Golden Axe III Redux[/url]&quot; hack by BillyTime! Games - it&#039;s compatible and it makes gameplay way better.\r\n\r\n1.1 changes:\r\n-even more tweaks (to almost all stages).\r\n\r\n1.0 changes:\r\n-all stages tweaked or completely recolored.\r\n\r\n\r\nHope you’ll like it.\r\n\r\nDol.', '[5736]Golden Axe 3 Color Hack 1.1.zip', '1.1', '2021-02-12 04:42:39', '2023-02-11 16:36:58', '11 February 2023', 1676091600, '5736readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2634, 8, 'Database match: Golden Axe III (Japan) (En)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: CD9ECC1DF4E01D69AF9BEBCF45BBD944F1B17F9F\r\nFile/ROM CRC32: C7862EA3', 0, '', '', ''),
(5737, 9, 784, 'Rockman X3 - 2021 New Year&#039;s Hack', 1106, 'A small hack to celebrate the Chinese New Year 2021, Year of the Ox.\r\n\r\nNote: Apply patch to a Rockman X3 ROM, NOT Mega Man X3 ROM.', '[5737]RockX3_2021NY.zip', '1.0', '2021-02-12 06:33:06', '2021-02-12 05:49:49', '12 February 2021', 1613106000, '5737readme.txt', 1, 1, 1, 1, 1, 1, '5737titlescreen.png', 1, 0, 0, 1243, 4, 'Database match: Rockman X3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8E0156FC7D6AF6F36B08A5E399C0284C6C5D81B8\r\nFile/ROM CRC32: E476912B', 0, '', '', ''),
(5738, 1, 940, 'Valentines Day Tetris', 6607, 'This is a Valentine&#039;s Day special edition of NES Tetris.   Almost every screen in the game has had graphics altered for Valentine&#039;s Day.\r\n\r\nEnjoy!\r\n\r\n\r\nUpdate V1.1: Updated some graphics and fixed some graphical errors.  Made a new title screen.', '[5738]Valentines Day Tetris.zip', '1.1', '2021-02-13 04:58:07', '2022-01-06 19:35:31', '06 January 2022', 1641445200, '5738readme.txt', 1, 0, 0, 1, 1, 0, '5738titlescreen.png', 1, 0, 0, 342, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(5739, 11, 1015, 'Shinobi III SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Shinobi III.\r\n\r\nDetails and patching instructions can be found in the readme.', '[5739]Shinobi III SRAM.zip', '1.1', '2021-02-13 11:28:01', '2021-09-22 09:52:46', '22 September 2021', 1632283200, '5739readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1094, 8, 'Database match: Shinobi III - Return of the Ninja Master (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 1E07D7998E3048FCFBA4238AE96496460E91B3A5\r\nFile/ROM CRC32: 5381506F', 0, '', '', ''),
(5740, 11, 2666, 'Desert Strike SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Desert Strike - Return to The Gulf.\r\n\r\nDetails and patching instructions can be found in the readme.', '[5740]Desert Strike SRAM.zip', '1.0', '2021-02-13 11:28:33', '2021-07-14 04:23:55', '13 February 2021', 1613192400, '5740readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 622, 8, 'Database match: Desert Strike - Return to the Gulf (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: D7E7D8C358EB845B84FB08F904CC0B95D0A4053D\r\nFile/ROM CRC32: 67A9860B', 0, '', '', ''),
(5741, 1, 265, 'Batman Returns - Improved Controls', 4322, 'A simple 5 byte hack that changes 5 small things to make the controls less stiff:\r\n\r\n- reduce the delay between the moment you press the punch button and the moment a punch occurs\r\n- slightly reduce the delay after which you can punch again after being done punching (this affects the delay after lone punches but also after combos)\r\n- allows to turn around while the punch button is being held\r\n- slightly reduce the delay after which you can move again after landing from a jump kick\r\n- slightly reduce the delay after which you can move again after using the A+B special, in an effort to make that move not completely useless\r\n\r\nThe bad news is you can no longer blame the game for getting hit !', '[5741]Batman Returns.zip', '1.0', '2021-02-14 05:41:04', '2021-02-13 16:13:21', '13 February 2021', 1613192400, '5741readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1081, 1, 'Database match: Batman Returns (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 43A0FEE6878CDF35288395524923CB8C61E6974A\r\nFile CRC32: E625E398\r\nROM SHA-1: C3615A7DBF65D6B6AF607D5ACD9919AF48AF0DD3\r\nROM CRC32: C247A23D', 0, '', '', ''),
(5742, 8, 1338, 'Pokemon Blue - 151', 6608, 'Pokémon Blue - 151 had a few simple goals: \r\n\r\n1) To make it so that all 151 Pokémon could be obtained in a single-player playthrough, without the need for a guide, or any new special new items or evolution methods. All updates were seriously considered to make the most sense without affecting lore, story, or mechanics.\r\n\r\n2) To replace any direct, real-world, location references with updated and relevant Pokémon-world references (Example: Lt.Surge the Lightning American is now The Lightning Unovan, as newer games reveal that he is a native born Unovan.)\r\n\r\n3) To NOT go overboard with edits! The project does not add new sprites, new music, new regions, new characters, new moves, higher difficulties, etc... It doesn&#039;t even &quot;fix&quot; attacks. It does, however, slightly edit Fuchsia City so movement is easier (does not introduce any game skips, whatsoever - just a Quality of Life change.)\r\n\r\nThis is supposed to be as vanilla as it gets, but also to feel as official as it can be. All re-introduced Pokémon are not simply dumped into easy locations, but they are also not impossibly rare - NONE are at 1% spawn rate. - Everything was thought-out for balance and to fit into the already established story (in some cases, improving the story). The entire game should be doable without a guide. Newcomers should be able to playthrough and succeed simply by talking to NPCs and doing battles and exploring. Older fans will be able to do most of this game from memory - It is not supposed to feel like a rom hack.\r\n\r\nUpdate 1.2: Changed one trade so that NPC dialogue post trade makes sense.\r\n\r\nUpdate 1.2.1: Added an optional &quot;MissingNo Patch&quot; so players can re-enable MissingNo encounters.\r\n\r\n- Razormime', '[5742]Pokemon Blue - 151 Patch.zip', '1.2.1', '2021-02-16 08:19:05', '2021-03-02 13:27:40', '02 March 2021', 1614661200, '5742readme.txt', 0, 0, 0, 1, 1, 1, '5742titlescreen.png', 5, 0, 0, 7647, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(5743, 1, 4463, 'Pictionary Typo Bugfix and RNG Option', 5922, 'Pictionary - The Game of Video Quick Draw: Typo bugfix and RNG option\r\n\r\n1. &#039;Safety Pin&#039; bugfix: The word is misspelled in the ROM as SAFTEY PIN, this patch allows the correct spelling to work.\r\n\r\n2. The RNG mechanism used by the game is subject to timing attack, leading to limited seeds if done properly. The seed word lists are thus predictable afterwards (see [url]https://www.speedrun.com/pictionary/thread/c8hmh[/url]). If you want a truly random experience, this patch utilizes the frame-dependent RNG bytes for word selection.\r\n\r\n&#039;LTD&#039; was changed to &#039;RNG&#039; on the title screen to signify patched ROM.\r\n\r\n\r\nI kept the patches separate for those who may just want #1 w/o changing gameplay.', '[5743]pictionary_v1.zip', '1.0', '2021-02-16 08:32:57', '2021-03-02 02:14:21', '16 February 2021', 1613451600, '5743readme.txt', 0, 0, 0, 1, 1, 0, '5743titlescreen.png', 4, 0, 1, 130, 1, 'Database match: Pictionary - The Game of Video Quick Draw (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E125E0F65927C7EE16EB71B4C84E0534DC74E9F7\r\nFile CRC32: B1B1D1BB\r\nROM SHA-1: 83F6E20D75327C9B6586E9CBECF32996A1707D86\r\nROM CRC32: DC02F095', 0, '', '', ''),
(5744, 1, 137, 'Contra: Easy Mode', 6091, 'Contra is one of the best games on the NES. It is difficult though. If your skills are not sharp, you will get hit frequently by stray bullets. Upon death you lose your awesome gun that you waited half of the level for and revert back to the pea shooter. \r\n\r\nThis hack attempts to make Contra easier for the semi-skilled individual by allowing you to either revert to the machine gun upon death or keep your previous weapon (your choice). Also the regular game lives have increased to 10, Konami code lives have increased to 50, and 3 continues have increased to 9 continues. A few of the harder non-boss enemies have had their hit points decreased to about 75% of their original values. \r\n\r\nAny half-way skilled player should now be able to beat Contra - even with a lesser skilled player stealing their lives for half of the level. You can use the main patch or the customizable patches. Patches are include for both the USA version and Stardust Crusaders&#039; excellent translation of the Japanese version (https://www.romhacking.net/translations/1451/). \r\n\r\nThis comprehensive easy mode hack utilizes many byte value changes, but also include an opcode change for the keep weapon hack. This is more elegant, more compatible with other hacks, and less glitchy than the Game Genie code. Also a Hacking Notes document is included in the zip file.', '[5744]Contra - Easy Mode.zip', '1.0', '2021-02-16 08:35:28', '2021-02-16 06:29:53', '15 February 2021', 1613365200, '5744readme.txt', 0, 0, 0, 0, 1, 0, '5744titlescreen.png', 5, 0, 0, 2717, 1, 'Database match: Contra (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nFile CRC32: 8A96A3C4\r\nROM SHA-1: BE9DD65BE8DB897978DD34533DD3A037784A8EE9\r\nROM CRC32: B27B8CF4', 0, '', '', ''),
(5745, 11, 4466, 'Jungle Strike SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Jungle Strike.\r\n\r\nDetails and patching instructions can be found in the readme.', '[5745]Jungle Strike SRAM.zip', '1.0', '2021-02-17 14:19:50', '2021-07-20 18:10:01', '17 February 2021', 1613538000, '5745readme.txt', 0, 0, 0, 0, 0, 1, '5745titlescreen.png', 5, 0, 1, 506, 8, 'Database match: Jungle Strike (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 7A7568E39341B1BB218280EE05C2B37C273317B5\r\nFile/ROM CRC32: A5D29735', 0, '', '', ''),
(5746, 8, 718, 'Pokemon Yellow - 151', 6608, 'Pokémon Yellow - 151 is intended for emulator players who simply want to play through the original Pokémon Yellow, complete their Pokédex 100%, and have access to the surfing beach-house. The problems with playing on emulators these days is that there are no promotional Pokémon events to go to, there is no connectivity to Pokémon Stadium, and trading across games, while possible, is not only tricky to do, but also feels totally un-natural. Many players have solved the problem by using cheat-codes to temporarily activate the ability to capture the &quot;missing Pokémon&quot;, but to many players it still feels unnatural and, well, like cheating.\r\n	\r\n The solutions implemented here are supposed to feel as natural as possible, where players should not feel as if they&#039;ve cheated or that they are even playing a hack - think of this project as more of a patch. Players will have the ability to encounter all missing Pokémon in the most organic ways possible, where each encounter, trade, and shop edit has been carefully planned, with strong consideration of: where and how Pokémon have appeared in all Red, Blue, and Green games; where and how specific Pokémon have appeared in the anime series; game story; game balancing and playability\r\n		\r\n The only other liberty taken with this patch is to replace any real-world references (locations and animals) with appropriate Pokémon world counterparts. In doing so, the patch once again carefully considers main-line Pokémon game stories and has retconned the relevant new information into those replacements: The chef on the S.S. Anne has replaced the salmon on his menu, and Lt. Surge is no longer known as the Lightning American - but rest assured, Pokémon fans will be more than happy with the replacements. - any text which did not need changes has been left alone! The only other line that has changed, is that the game programmer&#039;s computer which tells you not to mess with the code, now reveals the patch version number (Currently V3.0). Nothing else has been changed! There are no new sprites, routes, items, methods, or difficulties...\r\n\r\nPlease enjoy the ultimate vanilla Pokémon Yellow experience! Players will be able to complete the game 100% without the need for the guide. However, for those who are okay with spoilers, the included guide offers detailed information on all Pokémon locations and other edits made to the game.\r\n\r\nNote: This update must be applied to a clean Pokémon Yellow rom. Players can continue playing with old save files as long as they take care that the new, patched 3.0 rom and their old save file have the exact same name (do not change the extension). \r\n\r\nV3.0 UPDATE: \r\nPikachu now learns SURF through HM03, and no longer knows SURF from the beginning of the game!', '[5746]Pokemon Yellow 151.zip', '3.0', '2021-02-17 14:23:02', '2021-07-27 09:09:18', '27 July 2021', 1627358400, '5746readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 17094, 1, 'Database match: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (GBC,SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nFile/ROM CRC32: 7D527D62', 0, '', '', ''),
(5747, 1, 265, 'Batman Returns - Anti-Antipiracy', 4322, 'This hack gets rid of the numerous and particularly nasty copy control mechanisms of the game.\r\n\r\nThe point is that other romhackers could use this hack as a base, and thus be able to modify the title screen without fear of triggering the copy control mechanisms. \r\n\r\nThe copy protection in this game could:\r\n- double the damage dealt to the player\r\n- make sure the exit of stage 3-1 remains closed, making the stage loop forever\r\n- hand out unvalid passwords\r\n- make sure valid passwords could not work\r\n\r\nA total of 7 pieces of code were disabled. See the readme file for more info.', '[5747]Batman Returns (USA) - Anti-AntiPiracy.zip', '1.0', '2021-02-17 18:17:21', '2021-02-17 15:19:33', '17 February 2021', 1613538000, '5747readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 433, 1, 'Database match: Batman Returns (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 43A0FEE6878CDF35288395524923CB8C61E6974A\r\nFile CRC32: E625E398\r\nROM SHA-1: C3615A7DBF65D6B6AF607D5ACD9919AF48AF0DD3\r\nROM CRC32: C247A23D', 0, '', '', ''),
(5748, 1, 265, 'Batman Returns - Bugfix &amp; Hard Mode', 4322, 'This hack provides a couple of bugfixes and adds some polish.\r\nIt also adds an optional Hard difficulty.\r\n\r\nThe bugfixes and polish include:\r\n- Added Batman&#039;s missing face sprite in 3 different animations\r\n- Some work on the HUD\r\n- Some pixel work on Batman and a couple of bosses\r\n- Fixing the wrong palette being used for the motorcycle enemy in stage 3-2\r\n\r\nThe Hard mode doubles all damage dealt to the player. It was part of the game&#039;s copy control mechanisms and was turned into an actual feature.\r\nIn order to turn it on, press &quot;SELECT&quot; on the &quot;START - PASSWORD&quot; screen. The bat cursor will turn red and you will hear a sound to confirm that it worked (see last screenshot).\r\n\r\nThis hack is fully compatible with the &quot;Improved Controls&quot; hack! \r\nYou can patch both on the same ROM.\r\nThe reason there are seperate hacks is because some players may want the bugfix &amp; hard mode without the modified controls.\r\n\r\nMore info in the &quot;readme&quot; file.', '[5748]Batman Returns (USA) - Bugfix_Hardmode.zip', '1.0', '2021-02-17 18:17:58', '2021-02-17 15:31:40', '17 February 2021', 1613538000, '5748readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 684, 1, 'Database match: Batman Returns (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 43A0FEE6878CDF35288395524923CB8C61E6974A\r\nFile CRC32: E625E398\r\nROM SHA-1: C3615A7DBF65D6B6AF607D5ACD9919AF48AF0DD3\r\nROM CRC32: C247A23D', 0, '', '', ''),
(5749, 11, 4467, 'Urban Strike SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Urban Strike.\r\n\r\nDetails and patching instructions can be found in the readme.', '[5749]Urban Strike SRAM.zip', '1.0', '2021-02-18 13:53:19', '2021-02-18 08:05:01', '18 February 2021', 1613624400, '5749readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 480, 8, 'Database match: Urban Strike (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 897A8F6A08D6D7D6E5316F8047532B3E4603E705\r\nFile/ROM CRC32: CF690A75', 0, '', '', ''),
(5750, 1, 709, 'Super Mario Bros Dream Arcade Edition', 6480, 'SUPER MARIO BROS - Dream Arcade Edition v1.0\r\n\r\nThis is another ROM Hack of SMB1 NES.  This is the 70&#039;s arcade game graphics theme like Exidy Games and Midway B&amp;W vintage graphics. Let&#039;s get a throwback to the 70&#039;s. Mario discovers a new another quest and worlds, and he explores it again...\r\n\r\nFEATURES:\r\n\r\n- B&amp;W graphics\r\n- 8 Worlds (24 rounds/levels)', '[5750]SMB Dream Arcade Edition.zip', '1.0', '2021-02-22 03:10:11', '2021-03-01 11:28:47', '19 February 2021', 1613710800, '5750readme.txt', 1, 1, 1, 1, 0, 0, '5750titlescreen.png', 1, 0, 0, 712, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5751, 1, 1688, 'Original Music', 5801, 'The Japanese release of the game has music from renown pop composer Tatsutoshi Goto, which is excellent in its own right, but many people prefer the music made by Ken Arnold for the original home computer release of the game.\r\nThis patch contains my personal arrangements of Ken Arnold&#039;s music, adapted for the NES hardware.\r\nAlmost all of the music is taken from the Commodore 64 version of Ultima III, with the addition of &quot;Captain Johne&#039;s Hornpipe&quot; from Ultima V.\r\n\r\n\r\nNote: this patch should work on the original USA version of the ROM, as well as on the Remastered hack previously released.\r\nYour saved games will not be impacted, as long as you do not rename the ROM file since most emulators need to match that to its own RAM save file.', '[5751]Ultima Exodus Music v100.zip', '1.0', '2021-02-22 03:12:38', '2021-02-20 16:01:18', '20 February 2021', 1613797200, '5751readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 395, 1, 'Database match: Ultima - Exodus (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5CCA5711144626A28F9BC2B4445E1C334FCEA770\r\nFile CRC32: C1A9E6C0\r\nROM SHA-1: 053DAE5A60DAB8AF9BDD8C70BE72A805276658EB\r\nROM CRC32: A4062017', 0, '', '', ''),
(5752, 1, 712, 'The Legend of Zelda Redux', 3060, 'Celebrating the 35th Anniversary since the release of the original Legend of Zelda on the Famicom Disk System on February 21st, 1986; and continuing over from the Zelda II Redux hack, [b]The Legend of Zelda Redux[/b] (or Zelda 1 Redux) aims to tackle some of the odd designs and programming decisions from the original NES classic to revitalize and give new life to the beloved and cherished classic.\r\n\r\nThis hack tries to address a lot of points to make the game fit with the rest of the series (and Zelda 2 Redux) by doing some rebalancing and QoL changes, and also some visual flare into the game, without compromising the original game&#039;s design. Be sure to check the full Changelog inside the ReadMe file for the full list of changes made to this hack, and also don&#039;t forget to check the optional patches too!\r\n\r\nWant to see the full discussion/development of the hack? \r\nFollow it on the next sources:\r\n*[url=https://www.romhacking.net/forum/index.php?topic=29403.0]&quot;Zelda 1 Redux&quot; Discussion Thread at RomHacking.net[/url]\r\n*[url=https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux]&quot;Zelda 1 Redux&quot; Source Code[/url]\r\n\r\n----\r\n\r\n[b]Changelog:[/b]\r\n\r\n* MMC1 mapper has been expanded to add tile animation to the overworld for a more detailed map, this also allows the hack to be able to be played on real hardware and/or reproduction cartridges. The MMC5 version is still available, but no longer maintained.\r\n* Save manually with Up+A when in the Items Subscreen\r\n* Reworked heart HUD to match Zelda 2 Redux\r\n* Copy/Erase Save Feature: Now Zelda 1 has a newly implemented feature, similar to subsequent releases of the franchise, where you can Copy and/or Erase a save file to another Save Slot (Thanks to minucce!)\r\n* The amount of hearts you last had if the game was saved manually is now saved. So when you load, you start with the same amount of life the user had when the save was done. If the number of hearts when the game was saved was 3, or lower than 3, the game will start Link with 3 hearts instead (like in subsequent Zeldas)\r\n* Relocalization of the  game&#039;s script to better match the Japanese release, or have better hints altogether. Based on the Legends of Localization book/webpage (Except the two iconic &quot;Take this&quot; and &quot;It&#039;s a secret&quot; lines)\r\n* Make the Blue tunic more vibrant\r\n* Stop the HUD from disappearing when entering or leaving caves during overworld map\r\n* Proper player sprite position when leaving overworld from caves\r\n* Reduces random wait times when entering caves\r\n* Fix Y-scroll timing glitch when changing screens\r\n* Fix Q1-D1 door opening on its own if you enter-leave the dungeon\r\n* Fix alignment of the sword beam in multiple directions\r\n* Fix the Y-position of both the sword and sword beam graphics\r\n* Increment the initial bomb max. amount to 10 instead of 8\r\n* Increment the bomb upgrades by 10 instead of the original 4. First upgrade should give you 20 bombs, second will be 30.\r\n* Faster text printing\r\n* Modify the Sword beam to only be active when at full health/heart, and stop shooting when the life gets to 3/4 of a heart\r\n* Modify certain item names to better match subsequent official names in the franchise (Rupee, Fairy, Heart Container, etc.)\r\n* Change the Red and Blue rings to Red and Blue tunics\r\n* Introduction text rewrite\r\n* Reimplementation of the warning screen from version PRG1 upon Game Over / Saving\r\n* Slight modifications to the title screen to give the &quot;ZELDA&quot; title a red colour (modified fading palettes to match this change too)\r\n* Possibly also add a breakable tile hint for overworld tiles\r\n* Automap Plus, but modify it to have 1/4 heart decrements instead of 1/8 (this is needed in order to make space in sprite PPU for the next point (#3)\r\n* Dungeon Automap courtesy of tacoschip, makes it so that the rooms appear on the map as soon as you enter them, while getting the Dungeon Map item uncovers the whole dungeon.\r\n* Dungeon Music variations courtesy of tacoschip, who ported over tracks from A New Light, Perils of Darkness and Triforce Power to be used alongside the original Zelda 1 Theme inside dungeons.\r\n* Visible hint for breakable walls in Dungeons (already implemented, just need sprite space for the left walls)\r\n* Remove the 1 Rupee flashing (couldn&#039;t be made green due to palette limitations)\r\n* Press the Select button to toggle the item selected for the B Button (to avoid pausing the game to select an item every time)\r\n* Change the duplicate bosses in Level 4 and 7 (Gleeok and Aquamentus) to Lanmola and Patra respectively.\r\n* Have 999 rupees as the maximum amount, instead of 255. The rupee amount also needs to be saved in SRAM for when the game loads, so it starts with whatever amount you had last time (thanks to Bogaa for this feature!)\r\n* Add a proper arrow enemy-drop item and an arrow counter (shops give 30 arrows when purchased), with the max arrow limit being 30 for normal Arrows, and 60 once you get the silver Arrows (thanks to Bogaa for the Arrow drop/counter code, and stratoform for the Max arrows limits!)\r\n* Slight graphic changes to make certain sprites match their official artwork (Link now has his yellow hat line, some shield slight change, etc.). This won&#039;t be a graphic update of the game, as it was still wanted to retain the original game&#039;s overall art design and aesthetic, but with sprites that better depict their official artwork designs.\r\n* Be able to kill the Pols Voice by playing the flute, and also with arrows to retain the original way of killing them (Thanks to stratoform for this!)\r\n* Flip the heart rows in the File Select Screen (Thanks again stratoform!)\r\n* New column definitions to make the overworld look more polished, adding corners, rounded edges and other slight stuff so the overworld doesn&#039;t look as blocky.\r\n* Make recently bombed overworld walls have a new arched cave entrance tile, without the tile losing its properties from the previous tile $24 (new tiles are $54-$57): https://www.romhacking.net/forum/index.php?topic=29403.msg404505#msg404505\r\n* Rework the Credits for the game to have full names show up for each developer (like in Zelda 2 Redux): https://www.romhacking.net/forum/index.php?topic=29403.msg403636#msg403636\r\n* Diagonal Sword swing in Zelda 1, implemented by minucce. Inspired on initial work based on Displaced Gamer&#039;s [url=https://www.youtube.com/watch?v=FBk-QkzMeIk]&quot;Zelda Hit Detection - Behind the Code&quot;[/url] video\r\n\r\n----\r\n\r\nDon’t like some of the changes made in the project? Don’t worry, the project also includes optional patches to undo or remove certain features, or even restore things like how they were in the original Zelda 1!\r\n\r\n[b]Optional patches:[/b]\r\n\r\n* ALttP Sword Swing that makes the sword swing similar to that of ALttP, where it&#039;s a full arc instead of stopping when reaching the center like in the default sword swing (ALttP Sword Swing.ips)\r\n* Better Font graphics from gzip&#039;s Zelda Hack Pack (should NOT be used with &quot;FDS Font&quot;!) (Better Font.ips)\r\n* Blue-er Tunic based on Asaki&#039;s hack (Bluer Tunic.ips)\r\n* Change the Dungeon music to that of Zelda: A New Light (gzip&#039;s Zelda Hack Pack) (Dungeon Music.ips)\r\n* Change the Low Hearts beeping sound to a heartbeat-like sound (gzip&#039;s Zelda Hack Pack, should NOT be used with &quot;Remove Low Health Beep&quot;) (Low Hearts Sound.ips)\r\n* Change the Tunics back to Rings with new revamped sprite (Tunic 2 Ring.ips)\r\n* Change Tunics to the Original Ring GFX from the NES release (Tunic 2 NES Ring.ips)\r\n* Change the Dungeon music to only play the original Zelda 1 Dungeon Theme (like the original Zelda 1) (Zelda 1 Dungeon Theme Only.ips)\r\n* Change the Dungeon music to interchange between the original Zelda 1 Dungeon Theme and A New Light&#039;s Dungeon Theme. (Zelda 1&#039;s plays in odd Dungeons, A New Light&#039;s on even Dungeons) (Zelda 1 &amp; A New Light Dungeon Themes.ips)\r\n* Hide the unique Automap tiles and print out the grey tiles from the original (Grey Automap.ips)\r\n* Disable Diagonal Sword Swing for those that want the original Zelda 1 stab instead (Disable Diagonal Sword.ips)\r\n* Fill the amount of hearts you have upon starting a save file, so you don&#039;t always start with 3 hearts only (Full Health at Start.ips)\r\n* Famicom Disk System&#039;s version Font graphics (FDS Font.ips)\r\n* Hide back all the overworld and dungeon secrets (Original Hidden Secrets.ips)\r\n* Modify bomb upgrade amount to 05 per upgrade (Bomb Upgrades 5 instead of 10.ips)\r\n* Make both the Lost Woods and Lost Hills into normal screens instead of having to always walk the correct path to go through (Not Lost.ips)\r\n* Like Likes now consume rupees instead of the shield (gzip&#039;s Zelda Hack Pack) (Like Like Rupees.ips)\r\n* Link&#039;s Awakening graphics patch (Link&#039;s Awakening GFX.ips)\r\n* Original HUD to be the same as the original Zelda 1, with the map on the left and health on the right (Original HUD.ips). If you want Grey Automap with this, use &quot;Grey Automap (for Original HUD).ips&quot;\r\n* Original NES graphics (Original NES GFX.ips)\r\n* Original (blocky) Overworld screen/column definitions (Original Overworld Columns.ips)\r\n* Remove the Low Health sound effect beeping (Remove Low Health Beep.ips)\r\n* Remove the newly added &quot;THE HYRULE FANTASY&quot; subtitle from the title screen (Remove Hyrule Fantasy Subtitle.ips)\r\n* Reworked Title Screen to match more recent Zelda title screens (Reworked Title Screen.ips)\r\n* Reworked Title Screen without &quot;THE HYRULE FANTASY&quot; subtitle (Remove Reworked TS Subtitle.ips)\r\n* Unique bosses in each Dungeon/Level (Rearranged Bosses.ips)\r\n* Make each dungeon have its own unique colour palette similar to Modern Classic Edition (Recoloured Dungeons.ips)', '[5752]Zelda1-Redux.zip', '3.3.3', '2021-02-22 03:23:07', '2023-09-04 16:01:28', '11 August 2023', 1691712000, '5752readme.txt', 1, 1, 1, 1, 1, 1, '5752titlescreen.png', 5, 0, 0, 23407, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, 'GPL-3.0', 'https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5753, 1, 716, 'Ms. Pac Man - Even Stranger', 1609, 'The game that features even more oddly shaped mazes. This is a sequel to Stranger Things where more weird mazes and items appear. Items this time around include grapes, a four leaf clover, a space invader, a pineapple, a mushroom, a power capsule from Gradius, and an ice cream cone. As opposed to starting the game with three lives, players now start with 5. Enjoy!', '[5753]mpmevenstranger.zip', '1.0', '2021-02-22 18:25:05', '2021-02-21 14:16:46', '20 February 2021', 1613797200, '', 1, 0, 1, 0, 1, 0, '5753titlescreen.png', 1, 0, 0, 232, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9BB7FC771A991EA036FBB0AE97F7AF41AAAE7826\r\nFile CRC32: 51A0C9DE\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', ''),
(5754, 11, 908, 'Exile Font Hack', 6628, 'I found the original font to be unpleasant on the eyes and difficult to read, so I replaced it with a Final Fantasy font, then a modified Chrono Trigger font. Two patches are included so you can choose the font you prefer.', '[5754]Exile Font hack.zip', '1.01', '2021-02-22 18:30:59', '2021-02-23 14:42:10', '23 February 2021', 1614056400, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 295, 8, 'Database match: Exile (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 28377E9A68C2DCDFDB4133C2EB0B634AEC552958\r\nFile/ROM CRC32: 1B569DC2', 0, '', '', ''),
(5755, 27, 847, 'Super Mario 64: Shindou Improvement', 5730, 'This is a hack of the Super Mario 64 Shindou Pak Taiou, or Rumble Edition. Using the Super Mario 64 decomp, many improvements have been made, such as the addition of English text, a reimplemented BLJ and &quot;So long-a. Bowser!&quot; sound clip, a fixed smoke texture, and tweaks to Mario&#039;s voice lines.', '[5755]ShindouImprovement.zip', '1.0', '2021-02-22 23:08:40', '2021-02-21 06:51:49', '21 February 2021', 1613883600, '', 0, 1, 0, 1, 1, 1, '', 5, 0, 1, 3313, 1, 'Database match: Super Mario 64 (Japan) (Rev C) (Shindou Edition)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 3F319AE697533A255A1003D09202379D78D5A2E0\r\nFile/ROM CRC32: A1E15117', 0, '', '', ''),
(5756, 1, 712, 'The Legend of Zelda 2021', 6629, 'My goal in this hack was to answer the question: if Zelda 1 was released today,\r\nwhat would it look like? There may have been gameplay improvements, but I&#039;ll\r\nleave those for much more talented programmers. I&#039;ve set out to fix the parts of\r\nthe localization and presentation that are likely to have 21st century gamers\r\nscratching their heads.\r\n\r\nChanges include:\r\n- As of version 1.1, a completely new font that better fits the setting\r\n- Re-localized text to better reflect the original intent in elegant English\r\n- A re-vamped intro story and treasure scroll\r\n- One-rupee pickups are now yellow instead of flashing blue\r\n- Some sprites (Link&#039;s shields, gravestones, and Darknuts) were updated to better match the designs in modern Zelda games\r\n- The Zelda logo and sword on the title screen are redone\r\n\r\nAs of version 1.1, this patch also includes &quot;[url=https://www.romhacking.net/hacks/5953/]Heartless Automap[/url]&quot; by gzip and snarfblam, which replaces the nearly useless grey map square in the overworld HUD with a detailed map that is updated as you explore.', '[5756]The Legend of Zelda 2021 v1_1.zip', '1.1', '2021-02-22 23:09:47', '2021-08-08 12:40:42', '08 August 2021', 1628395200, '5756readme.txt', 1, 0, 0, 1, 1, 0, '5756titlescreen.png', 5, 0, 0, 1140, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(5757, 11, 4469, 'Mega Bomberman SRAM', 5637, 'This patch is designed to add a simple saving mechanism to the single player portion of Mega Bomberman.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5757]Mega Bomberman SRAM.zip', '1.1', '2021-02-22 23:12:56', '2021-07-21 07:27:06', '27 April 2021', 1619496000, '5757readme.txt', 0, 0, 0, 0, 0, 1, '5757titlescreen.png', 5, 0, 1, 749, 8, 'Database match: Mega Bomberman (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 89495A8ACBCB0DDCADFE5B7BADA50F4D9EFD0DDD\r\nFile/ROM CRC32: 4BD6667D', 0, '', '', ''),
(5758, 1, 940, 'Tetris Electronika60', 6630, 'This hack for the NES version of Tetris takes Andrew Rae&#039;s Bracket Hack and expands on making the entire game to look more like the Electronika60 version of the original game. Alexay Pajitnov&#039;s name has been corrected on the credits screen upon starting. All menus and the playfield have been simplified and in monochrome green.', '[5758]Tetris_Electronika60.zip', '1.0', '2021-02-23 03:45:16', '2021-02-22 17:10:44', '22 February 2021', 1613970000, '', 1, 0, 0, 1, 0, 0, '5758titlescreen.png', 1, 0, 0, 510, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(5759, 9, 304, 'Genealogy of Tordo', 4786, 'The year is 757, Gran Calendar, in the reign of King Victor of Velthomer. His son, Alvis, was waging war against Byron of Chalphy&#039;s barbarian horde, alongside his trusted advisors Reptor of Freege and Shanan of Isaac. Bishop Claude of Edda was threatened by these alliances, and so formed one of his own with Trabant of Thracia to oppose him. Lady Deirdre of Barhara held little interest in political affairs, and largely kept to herself. Cuan of Lenster was suspicious of these developments, but few paid heed to his warnings.\r\n\r\nIn spite of a non-aggression pact, Prince Dew of Verdane invaded Grandbell, with only the dancer Laylea standing guard. Isaac&#039;s fall was almost certain, and Freege was Verdane&#039;s next target. With few soldiers on hand, Lady Tiltyu, daughter of Reptor, prepared to expel the Verdanian invaders from Grandbell. What awaited Tiltyu during her journey was not anything she could believe...\r\n\r\nGenealogy of Tordo takes the original Genealogy of the Holy War and swaps things around. As the name implies, the Tordo dynasty have displaced the Baldo clan as the protagonists. Many roles have been modified and reversed, with the character Tiltyu now becoming the main protagonist.\r\n\r\nIn terms of gameplay, several new classes and items were added for the player to experiment with. Some of the pre-existing characters received new portraits, and some of Thracia 776&#039;s units make appearances in addition to the original cast. Enemy placement was adjusted, providing different tactical scenarios for the player to tackle. Some of the Binary Team&#039;s assembly hacks can be found within Genealogy of Tordo, such as the ability to see attack speed on the combat forecast.', '[5759]Genealogy of Tordo - Revolution v1.13 with EN readme.zip', 'Revolution', '2021-02-23 03:52:41', '2021-02-23 03:26:26', '11 March 2010', 1268283600, '5759readme.txt', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 899, 3, 'Database match: Fire Emblem - Seisen no Keifu (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 3F9D86B8B0685CB807AEFBB1DEEA01A77410E165\r\nFile CRC32: 5F9BEF0D\r\nROM SHA-1: 90F0BDEAF0151899F96281258FCB30899FBD0D44\r\nROM CRC32: DC0D8CF9', 0, '', '', ''),
(5760, 1, 747, 'Rockman 6 - Start with Adaptors', 4322, 'This hack makes the player start the game with both the Jet and Power Adaptors in his inventory, something that can not be done with passwords or cheats. \r\nIt also makes sure that the player has both armors no matter which password he enters.\r\n\r\nAs a consequence, on the &quot;Weapon Get&quot; screens at the end of Plant Man and Flame Man stage, the messages related to acquiring the Adaptors are gone.\r\n\r\nPatch a Rockman 6 (Japan) rom.', '[5760]Rockman 6 - StartWithAdaptors.zip', '1.0', '2021-02-23 23:47:45', '2021-02-23 16:40:10', '23 February 2021', 1614056400, '5760readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 497, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32: AB1D7979\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', 0, '', '', ''),
(5761, 11, 3302, 'Ecco The Dolphin SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Ecco the Dolphin.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5761]Ecco the Dolphin SRAM.zip', '1.1', '2021-02-24 14:58:39', '2021-07-18 06:21:19', '27 April 2021', 1619496000, '5761readme.txt', 0, 0, 0, 0, 0, 1, '5761titlescreen.png', 5, 0, 0, 677, 8, 'Database match: Ecco the Dolphin (USA, Europe, Korea)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 2CAD130F3118C189D39FD1D46C5C31A5060CE894\r\nFile/ROM CRC32: 45547390', 0, '', '', ''),
(5762, 11, 1589, 'Splatterhouse 3 SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Splatterhouse 3.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5762]SplatterHouse 3 SRAM.zip', '1.1', '2021-02-24 18:47:10', '2021-07-30 10:58:02', '23 April 2021', 1619150400, '5762readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 673, 8, 'Database match: Splatterhouse 3 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 7F29F00EC724E20CB93907F1E33AC4AF16879827\r\nFile/ROM CRC32: F05D07', 0, '', '', ''),
(5763, 11, 4470, 'Bram Stoker&#039;s Dracula SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Bram Stoker&#039;s Dracula.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5763]Bram Stoker\'s Dracula SRAM.zip', '1.1', '2021-02-24 18:48:06', '2021-06-28 08:10:49', '27 April 2021', 1619496000, '5763readme.txt', 0, 0, 0, 0, 0, 1, '5763titlescreen.png', 5, 0, 0, 403, 8, 'Database match: Bram Stoker&#039;s Dracula (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 4EDE0E75054655ACAB63F2A41B8C57E1CF137E58\r\nFile/ROM CRC32: 77084A6', 0, '', '', ''),
(5764, 1, 1074, 'Mega Man 4: Free of Charge', 6636, 'This hack removes the charge shot and rebalances a number of other variables to try to match the pacing of the pre-charge shot Mega Man games (1-3).', '[5764]mm4_free_of_charge1_1.zip', '1.0', '2021-02-24 18:50:29', '2021-03-01 03:40:02', '24 February 2021', 1614142800, '5764readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 716, 1, 'Database match: Mega Man 4 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0FA8D2DADFB6E1DD9DE737A02CE0BFA1CD5FF65D\r\nFile CRC32: 9ED9D3AF\r\nROM SHA-1: C70DB279964E0F835427CA0A406D54A45AE7783A\r\nROM CRC32: 18A2E74F', 0, '', '', ''),
(5765, 11, 1266, 'MegaMan Wily Wars SRAM hack Mini Ver', 6638, 'This is a port of MottZilla&#039;s Wily Wars SRAM hack to the NTSC-U version of Wily Wars found on the Genesis Mini. It makes the game work on emulators and flash carts that don&#039;t support EEPROM saving.', '[5765]WilyWars_SRAM_NTSC-U.zip', '1.0', '2021-02-26 02:17:43', '2023-03-09 17:14:51', '25 February 2021', 1614229200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1625, 8, 'Database match: Mega Man - The Wily Wars (USA) (Genesis Mini)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 26AD72719991E94DBE477C78E65D68F4A4FE51E6\r\nFile/ROM CRC32: 0CD405DB', 0, '', '', ''),
(5766, 9, 812, 'Zombies Ate My Neighbors Painful World Spikes Kaizo', 6635, 'Kaizo game-Full of references to various horror films and pop culture in general. Zombies, vampires, werewolves, Frankenstein&#039;s monster — this is a complex hacking part of the monsters in the game. In this hack, 55 new levels.', '[5766]Zombies_Ate_My_Neighbors_Painful_World_Spikes_Kaizo.zip', '1.0', '2021-02-26 16:46:26', '2021-02-26 19:23:12', '24 February 2021', 1614142800, '', 1, 1, 1, 1, 0, 0, '5766titlescreen.jpg', 1, 0, 0, 430, 4, 'Zombies Ate My Neighbors (U) [!].smc\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', ''),
(5767, 10, 1072, 'Pokemon - Firespice Version', 5738, '* All credit to loosernerdy ( old account lost the info to )\r\n\r\n\r\n* Changed gym leaders teams majorly\r\n\r\n\r\n* Raichu evolves \r\n\r\n\r\n* Changed wild Pokemon encounters\r\n\r\n\r\n* New Pokemon\r\n\r\n\r\n* A few Pokemon are replaced with ones from the beta versions of the game', '[5767]Pokemon - Firespice Version (USA).zip', '1.0', '2021-02-27 01:26:23', '2021-02-26 19:59:53', '26 February 2021', 1614315600, '5767readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 540, 1, 'Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(5768, 1, 750, 'Dey Took My Wernd', 6639, 'Four new worlds of wonder, excitement, and references to some of your favorite tunes from the 90s. \r\n\r\nThis is a &quot;lite&quot; kaizo hack; players should expect to clip into walls, uncover an occasional kaizo block, perform a few shell jumps, and navigate some tight platforming.\r\n\r\nExploration is recommended; some levels have multiple routes to complete them. And be careful, otherwise, X is gonna git ya!\r\n\r\n\r\n*Props to narfman0 for beta testing this hack!', '[5768]SMB3-Dey Took My Wernd.zip', '1.0', '2021-02-27 01:30:34', '2021-02-27 01:15:18', '26 February 2021', 1614315600, '', 0, 0, 1, 1, 0, 0, '5768titlescreen.png', 1, 0, 0, 678, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(5769, 1, 2091, 'BTDD - Ship Control', 4322, 'This hack alters the control of the spaceship in stage 4-1 so that you can move it forward by holding &quot;UP&quot; on the d-pad as well as by holding &quot;A&quot;. \r\nYou still need to use &quot;A&quot; for the turbo move: hold &quot;UP&quot; and tap &quot;A&quot; a few times.\r\n\r\nFor some reasons, despite the rest of the spaceship&#039;s movement, including going backwards, being on the d-pad, and despite having to use &quot;UP&quot; to move the ship forward in 4-2; in stage 4-1 &quot;UP&quot; did nothing. Well, not anymore!', '[5769]BTDD ship control.zip', '1.0', '2021-02-27 20:16:47', '2021-02-27 15:19:10', '27 February 2021', 1614402000, '5769readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 344, 1, 'Database match: Battletoads-Double Dragon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 61832D0F955CFF169FF059BD557BE4F522B15B7C\r\nFile CRC32: 53B02F3D\r\nROM SHA-1: A14563325B0F33C358142E7363D31614722FDDB1\r\nROM CRC32: CEB65B06', 0, '', '', ''),
(5770, 11, 4471, 'Lotus II P.O.D. Game Hack', 6438, 'This hack of Lotus II takes away everything related to the Lotus driving game and brings forward the hidden Mega Drive/Genesis version of P.O.D. Proof of Destruction game from deep within the game rom into the limelight. This hack makes P.O.D. (orignally a Commodore 64/128 game) available to play as if it was its own seperate stand-alone game.\r\n\r\nWhat has been removed:\r\nEverything involving and related to the Lotus II driving game.\r\n\r\nWhat has been added:\r\nCustom intros and a ported menu screen directly from the Commodore 64/128 version of the P.O.D. Proof of Destruction game, with alterations for Mega Drive/Genesis use.\r\n\r\nThe P.O.D. game itself has not been modified, so it emulates the same way it was programmed and made in the Lotus II game rom.\r\n\r\nThis hack has been tested and works with real Mega Drive/Genesis hardware.\r\n\r\nThis version of P.O.D. does not have music or backgrounds like the Commodore 64/128 versions have. It has a grand total of 99 levels. Once you reach level 99, you will be informed of a change of rules for the final level of the game. There is no way to win this level, and so you win by having fun and using up the last of your lives to increase your total score as much as you can before you run out of lives.\r\n\r\nExtras include make-shift cover arts for the game, and a Kega Fusion emulator Save State saved right before you enter the last level of the game, with lots of lives.\r\n\r\nThis IPS patch was created specifically for the USA/Europe Lotus II game rom.', '[5770]Lotus II POD Hack.zip', 'Final', '2021-02-27 20:19:26', '2021-02-27 15:56:46', '27 February 2021', 1614402000, '5770readme.txt', 1, 0, 0, 0, 0, 1, '5770titlescreen.png', 1, 0, 0, 260, 8, 'Database match: Lotus II (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 5A00E8AAAE8D987EE0F18FC4604230265AEA699E\r\nFile/ROM CRC32: 1D8EE010', 0, '', '', ''),
(5771, 11, 3903, 'Bubba N&#039; Stix SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Bubba N&#039; Stix.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5771]Bubba and Stix SRAM.zip', '1.0', '2021-02-27 20:20:12', '2021-06-29 12:19:31', '27 February 2021', 1614402000, '5771readme.txt', 0, 0, 0, 0, 0, 1, '5771titlescreen.png', 5, 0, 0, 282, 8, 'Database match: Bubba &#039;N&#039; Stix (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 907C875794B8E3836E5811C1F28AA90CC2C8FFED\r\nFile/ROM CRC32: D45CB46F', 0, '', '', ''),
(5772, 9, 302, 'Cancel Button Dash', 3803, 'This patch is a fleshing-out of Master ZED&#039;s [url=https://masterzed.cavesofnarshe.com/ff3.html]FF3 Dash Button hack[/url] (variant B) for FF3us.\r\nIt adds the ability to dash on the field by holding down the Cancel button\r\n(normally the B button), and takes additional measures to keep the game&#039;s original difficulty intact.\r\n\r\nThe following features are inherited from Master ZED&#039;s FF3DashB:\r\n\r\n[list]\r\n[li]The effect stacks with Sprint Shoes, similar to the PS1 version of FF6.[/li]\r\n[li]The effect is disabled during multi-party battles.[/li]\r\n[/list]\r\n\r\nThe following new features are added:\r\n[list]\r\n[li]SilentEnigma&#039;s &quot;Sliding Dash Fix&quot; v1.1 is included. This fixes the graphical glitch normally seen in Master Zed&#039;s FF3DashB.[/li]\r\n[li]The configured Cancel button is used for dashing. This patch adapts to hacks of FF3us which allow the Cancel button to be customized.[/li]\r\n[li]During timed challenges, dashing will make the countdown timer run down at twice the normal rate. This is intended to preserve the game&#039;s original difficulty and strategic options.[/list]', '[5772]CancelButtonDash_v1.2.zip', '1.2', '2021-02-28 05:01:44', '2021-10-24 15:34:46', '14 September 2021', 1631592000, '5772readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 306, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 2F3959057B2AB3664A564C467FBE4B81227CB0F3\r\nFile CRC32: 7D91FDF2\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 0, '', '', ''),
(5773, 11, 919, 'Shining Force 2 MOD (NEW STORY)', 6643, 'New mod for the game Shining Force 2.\r\n\r\n-Enemy mages are now more intelligent\r\n\r\n-The battles have completely changed\r\n\r\n-New characters and new enemies.\r\n\r\n-Changed the characteristics of enemies and heroes.\r\n\r\n(After leaving the house you need to re-enter it to load battle 4)', '[5773]SF2_NEW_STORY_2.7.rar', '2.7', '2021-03-01 04:53:49', '2023-07-23 11:56:56', '03 August 2021', 1627963200, '', 1, 1, 1, 0, 1, 1, '5773titlescreen.gif', 1, 0, 0, 5717, 8, 'Database match: Shining Force II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\nFile/ROM CRC32: 4815E075', 0, '', '', ''),
(5774, 1, 709, 'Super Mario Zero', 6644, 'Super Mario Zero is a complete redesign of the original Super Mario Bros. featuring a full 8 worlds. It starts off challenging but quickly becomes unfair. While it is definitely possible to complete without save states, practicing the harder parts with states is highly recommended to reduce frustration. This hack is certainly meant for a special breed of masochist.', '[5774]Super Mario Zero.zip', '1.01', '2021-03-01 04:59:09', '2021-02-28 19:36:18', '28 February 2021', 1614488400, '5774readme.txt', 0, 0, 1, 1, 0, 0, '5774titlescreen.png', 1, 0, 0, 1211, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5775, 1, 709, 'Super Mario Zero 2', 6644, 'Super Mario Zero 2 is a new and brutal redesign of the original Super Mario Bros. featuring 6 worlds and 1 bonus level. It starts off challenging but quickly becomes unfair. While it is definitely possible to complete without save states, practicing the harder parts with states is highly recommended to reduce frustration. This hack is certainly meant for a special breed of masochist, even more so than the first game.', '[5775]Super Mario Zero 2.zip', '1.02', '2021-03-01 05:01:53', '2021-03-01 06:36:56', '01 March 2021', 1614574800, '5775readme.txt', 0, 0, 1, 1, 1, 0, '5775titlescreen.png', 1, 0, 0, 862, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5776, 1, 896, 'Kage: One Hit Edition', 4062, 'This is a hack of the Japanese version of the game Shadow of the Ninja known as &quot;Yami no Shigotonin Kage&quot;.\r\n\r\nList of features, additions and changes:\r\n\r\n1) No weapon power loss from being hurt or falling into pits. Weapon power resets when losing a life, however.\r\n\r\n2) One Hit kills every enemy in the game (including bosses)\r\n\r\n[url=https://www.youtube.com/watch?v=jRQb8BqfLj8]Kage: One Hit Edition (闇の仕事人 / HACK) - NES LONGPLAY[/url]', '[5776]Kage - One Hit Edition (Hack) (Hammer Keyboard Studios) (Hacked by ry0g4_).7z', '1.0', '2021-03-02 16:16:36', '2021-03-01 18:58:14', '01 March 2021', 1614574800, '', 0, 0, 0, 1, 1, 1, '5776titlescreen.png', 5, 0, 0, 808, 1, 'Database match: Yami no Shigotonin Kage (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4B4E73B3E4A6A1DAEBED19D0D6E91370422F3352\r\nFile CRC32: 459FBEDE\r\nROM SHA-1: 1B5A681C8C2B80781A395A7039AE22E6151CA4FE\r\nROM CRC32: 98977591', 0, '', '', ''),
(5777, 1, 716, 'Ms. Pac Man - 3X The Strange', 1609, 'Ms. Pac-Man - Three Times The Strange (stylized as 3X The Strange) is the third installment of the Strange series. More weirdly shaped mazes and like the first installment Stranger Things, this one is inspired by the TENGEN version with board 2, and only levels 1 (17, 30) and 2 (21, 31) are boards from the TENGEN game. The weird yet interesting items keep on coming where this time there&#039;s a balloon, a star, an eggplant, a lemon, a carrot, a train, and a loaf of bread.', '[5777]Ms. Pac-Man (USA) - 3X The Strange.zip', '1.0', '2021-03-03 04:44:06', '2021-03-01 11:01:23', '01 March 2021', 1614574800, '', 1, 0, 1, 0, 1, 0, '5777titlescreen.png', 1, 0, 0, 212, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9BB7FC771A991EA036FBB0AE97F7AF41AAAE7826\r\nFile CRC32: 51A0C9DE\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', ''),
(5778, 1, 805, 'beth', 5909, 'This hack contains a smaller map than the original, but all rooms are unique and have new palettes. The platforming and enemy placement are much more difficult than the original, but to compensate for this, the player starts with 99 health, doors requires fewer missiles, and missile drops provide an extra missile per pick-up.\r\n\r\nDetails:\r\n\r\nStart with 99 health\r\n\r\nFaster door scrolling\r\n\r\nMissile drops add 3 missiles\r\n\r\nRed doors require 3 missiles\r\n\r\nYellow doors require 6 missiles\r\n\r\nAll upgrades are included except for the wave beam\r\n\r\nTotal E-tanks and missile upgrades have been reduced to 6 and 12 respectively\r\n\r\nKaizo light difficulty', '[5778]beth.zip', '1.0', '2021-03-03 04:52:58', '2021-03-02 00:49:29', '02 March 2021', 1614661200, '', 0, 0, 1, 0, 1, 0, '5778titlescreen.png', 1, 0, 0, 310, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(5779, 33, 4472, 'F-Zero AX Direct Boot', 6386, 'In 2013 it was discovered that F-Zero GX for the Gamecube also contains the full arcade F-Zero AX game.\r\n\r\nThis patch will make your F-Zero GX .iso boot directly into that hidden version without the use of codes.\r\n\r\nUse https://www.romhacking.net/utilities/704/ or any other xdelta utility to patch your iso!\r\n\r\nBased on the main.dol patch by Ralf from the now defunct GSCentral.', '[5779]f-zero gx ax direct boot.zip', '1.0', '2021-03-03 05:01:49', '2021-03-02 02:20:18', '02 March 2021', 1614661200, '', 0, 0, 0, 0, 0, 1, '5779titlescreen.jpg', 5, 0, 0, 3632, 1, 'F-ZERO GX (US Version) Serial DL-DOL-GFZE-USA\r\n\r\n.iso file before patching (redump version):\r\n  CRC-32: 3186fcbe\r\n     MD5: 81293462cf48c6a482c33e25c4097ac0\r\n   SHA-1: cc3beb4ae027eae208d4ffb00eaa13674f56d25e\r\n\r\n.iso file after successful patching:\r\n  CRC-32: 398e6e6e\r\n     MD5: 5da821bfd09d7a941d1e18326655add4\r\n   SHA-1: 2e6f490736698b61854fcfe820f9541cd8921cb9', 0, '', '', ''),
(5780, 4, 4473, 'Open World Neutopia 2 (JP)', 6188, 'Open World Neutopia II (JP) replaces several hint NPC rooms with shortcuts between the starting village and the other 6 villages. The exits of the temple are linked together and two optional items have been moved to the temple exits.\r\n\r\nSome issues to be aware of:\r\n\r\n1. Completing crypt 5 after obtaining the gold sword will cause a downgrade to the legendary sword.\r\n\r\n2. Opening a chest with lower tier equipment will show the message &quot;the box is empty,&quot; instead of downgrading. \r\n\r\n3. Finishing crypt 7 before using the legendary sword to open the tunnel makes it impossible to open it.', '[5780]Open World Neutopia II.zip', '1.0', '2021-03-03 05:17:20', '2021-03-02 03:02:37', '02 March 2021', 1614661200, '', 0, 0, 0, 0, 0, 1, '5780titlescreen.png', 5, 0, 1, 128, 14, 'No database match.\r\nFile/ROM SHA-1: D0AC1550B271EAA1D475D2E3829B4B2DF0AC9F16\r\nFile/ROM CRC32: 2B94AEDC', 0, '', '', ''),
(5781, 4, 4473, 'Speedrun Boss Rush Neutopia II', 6188, 'A speedrun style boss rush for practice. The player receives a free boomerang and two potions. The enemies before Salamander and Zorbon are stuck in the upper left corner, so the player must use the boomerang. \r\n\r\nNote, this patch uses the Japanese ROM.', '[5781]Boss Rush Neutopia II.zip', '1.0', '2021-03-03 05:20:22', '2021-03-02 03:49:39', '02 March 2021', 1614661200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 117, 14, 'No database match.\r\nFile/ROM SHA-1: D0AC1550B271EAA1D475D2E3829B4B2DF0AC9F16\r\nFile/ROM CRC32: 2B94AEDC', 0, '', '', ''),
(5782, 1, 709, 'Syobon Action NES Edition', 6647, 'Syobon Action NES Edition features 5 difficult levels made to test your mario skills. It also has a stylized Syobon Action design, changing the sprites of objects and enemies. The game is beatable without save states, as the game begins with 20 lives instead of only 3. Can you beat all the 5 levels?', '[5782]Syobon Action NES Edition.zip', '1.0', '2021-03-03 05:23:29', '2021-03-03 15:05:38', '02 March 2021', 1614661200, '', 1, 0, 1, 1, 0, 0, '5782titlescreen.png', 1, 0, 0, 2833, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5783, 1, 774, 'Megaman 1 - Limbo Edition', 6317, 'Megaman 1 - Limbo Edition is a hack of Megaman 1 made in 2017 and is finally being released and updated.\r\n\r\n Version 1.1:\r\n\r\n- New visual style.\r\n- Modified Boss Battles\r\n- Custom weapons\r\n- Modified musics (Eerie, slower remixes of the originals)\r\n- Damage tables rebalanced\r\n- Modified Magnet Beam\r\n- Modified Level design\r\n- Weakness has been changed\r\n\r\n\r\n Version 1.2:\r\n\r\n- Added a layer of color for the enemies to make them more visible.\r\n- Small modifications on the bosses to make them more bearable.\r\n- Ammo comsumption for weapons is modified\r\n- Fire Storm have been changed\r\n- I-frames on spikes have been added\r\n- Palette edits\r\n- Yellow Devil&#039;s i-frames have been reworked.\r\n- Small tweaks on a couple of sections.\r\n- Added I-frames after beating a rematch boss.\r\n- Some songs have been tweaked to fit the style of the others.\r\n\r\n\r\n\r\nEnjoy!', '[5783]Megaman 1 - Limbo Edition V1.2.rar', '1.2', '2021-03-03 05:24:54', '2023-04-24 16:00:40', '24 April 2023', 1682308800, '', 1, 1, 1, 0, 1, 1, '5783titlescreen.png', 1, 0, 0, 1672, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(5784, 11, 3089, 'Rolling Thunder 3 SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Rolling Thunder 3.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5784]Rolling Thunder SRAM.zip', '1.0', '2021-03-03 05:26:57', '2021-07-25 09:11:53', '02 March 2021', 1614661200, '5784readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 433, 8, 'Database match: Rolling Thunder 3 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 34C2B5DF456A1F8FF35963CA737372E221E89EF6\r\nFile/ROM CRC32: 64FB13AA', 0, '', '', ''),
(5785, 11, 4474, 'Vectorman SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Vectorman.\r\n\r\nHow to use:\r\n*Saving:\r\nGame saves after every life lost.\r\n\r\n*Loading:\r\nEnter options menu and press right while highlighting Restore Game.\r\n\r\nPatching Instructions can be found in the Readme.', '[5785]Vectorman SRAM v1.2.zip', '1.2', '2021-03-03 05:29:54', '2024-03-17 04:01:56', '16 March 2024', 1710547200, '5785readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 827, 8, 'Database match: Vectorman (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 57A64D08028B539DC236A693D383F2E1269A5DD4\r\nFile/ROM CRC32: D38B3354', 0, '', '', ''),
(5786, 10, 2881, 'YTP Doom: Advance', 5903, 'After 9 years in development by Cacodemontube as a joke WAD for the PC release of Doom, Roebloz decided to collab with him and finish it as a Doom II GBA hack. The hack, as well as uncensoring enemy sprites (As it is based off Kippykip&#039;s PC conversion pack, and created using the same tools) replace all the wall textures, most of the enemies and powerups as well as Doomguy himself into pure YTP goodness. You can play as the King from the CDi Zelda games shooting Mario and Luigi with a dinner launcher, and eat chicken to become an all-mighty god. If you are a fan of pure sillyness, this hack is for you. Cacodemontube and Roebloz also released their own separate trailers on their channels.', '[5786]YTP_DoomII.zip', '1.0', '2021-03-03 23:32:34', '2021-03-03 21:12:36', '03 March 2021', 1614747600, '', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 772, 1, 'Database match: Doom II (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 38C7BAFDC2E6D7B9700385C01FBEF6B6888E4A33\r\nFile/ROM CRC32: 60CD3207', 0, '', '', ''),
(5787, 11, 2720, 'RoboCop VS Terminator SRAM', 5637, 'This patch is designed to add a simple saving mechanism to RoboCop VS The Terminator.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5787]RoboCop versus The Terminator SRAM.zip', '1.1', '2021-03-04 06:45:47', '2021-07-22 23:11:34', '26 April 2021', 1619409600, '5787readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 665, 8, 'Database match: RoboCop Versus The Terminator (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: B67B708006145406F2A8DACB237517EDEDEC359A\r\nFile/ROM CRC32: BBAD77A4', 0, '', '', ''),
(5788, 1, 709, 'Custom Plumber Pack', 6652, 'Three graphics hacks in one! This hack changes Mario and Luigi into either completely new characters for Custom Plumber 1 and 2, or Captain Lou Albano and Danny Wells (their actors in the Super Mario Bros. Super Show) for Custom Plumber 3! Their palettes and names are modified too, but not the title screen because the editor kept glitching.', '[5788]Custom Plumber.rar', '1.0', '2021-03-04 06:47:50', '2021-03-04 02:51:33', '03 March 2021', 1614747600, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 427, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5789, 11, 4475, 'Batman - Revenge of The Joker SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Batman - Revenge of The Joker.\r\n\r\nHow to use\r\n*Saving:\r\nGame saves after every level past stage 1-1.\r\n\r\n*Loading:\r\nAt the main menu Press up to loop back to options. Then select New Game.\r\n\r\nNOTE:\r\nGame will default to stage 1-1 if no save detected.\r\n\r\nPatching Instructions can be found in the Readme.', '[5789]Batman - Revenge of The Joker SRAM v1.2.zip', '1.2', '2021-03-04 06:48:31', '2024-07-20 05:30:06', '19 July 2024', 1721347200, '5789readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 564, 8, 'Database match: Batman - Revenge of the Joker (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: E780C949571E427CF1444E1E35EFE33FC9500C81\r\nFile/ROM CRC32: CAA044A1', 0, '', '', 'https://youtu.be/3I1pUZNb_M8?si=6mrBON-40ziT_HT2'),
(5790, 9, 301, 'Final Fantasy V: Super Custom Classes', 1523, 'A port of the basic features of [url=https://www.romhacking.net/hacks/856/]Custom Classes[/url] by ludmeister to the SNES version of FFV. Each of the Jobs can now use a wider range of equipment, and the majority are no longer forced to use !Fight and !Item. Should work with any version of the game.', '[5790]Super_Custom_Classes_v100.zip', '1.0', '2021-03-04 06:51:03', '2022-06-01 16:25:58', '03 March 2021', 1614747600, '5790readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1176, 4, 'Final Fantasy V (J) [!].sfc\r\nHeader - NO\r\nSize - 2.00 MB (2097152 bytes)\r\nCRC32 - C1BC267D\r\nMD5 - D69B2115E17D1CF2CB3590D3F75FEBB9\r\nSHA1 - E937B54FFF99838E2E853697E4F559359AA91FD6', 0, '', '', ''),
(5791, 1, 1937, 'Donkey Kong Classics (U) [!]', 5213, 'This hack changes a lot of colors, some graphics, text and the font. Hope you like it.\r\nEnjoy! Wolfamancer97.', '[5791]Donkey Kong Classics (U) [!].zip', 'Final', '2021-03-06 21:32:16', '2021-03-05 21:02:11', '05 March 2021', 1614920400, '5791readme.txt', 1, 0, 0, 1, 0, 1, '5791titlescreen.png', 1, 0, 0, 456, 1, 'No-Intro Name: Donkey Kong Classics (USA, Europe)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 8AD359B48F1A9CDE36BD682D0776DEDAE1BBBC89\r\nROM SHA-1: E25CE19D998243F6ECCF9998379D4FC65C563B2F', 0, '', '', ''),
(5792, 11, 3240, 'Double Dragon 3 SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Double Dragon 3 - The Arcade Game.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5792]Double Dragon 3 SRAM.zip', '1.0', '2021-03-07 14:16:33', '2021-07-14 07:25:17', '07 March 2021', 1615093200, '5792readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 422, 8, 'Database match: Double Dragon 3 - The Arcade Game (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 663DFEEBD21409942BCC446633B9B9F0DD238AA8\r\nFile/ROM CRC32: B36AB75C', 0, '', '', ''),
(5793, 1, 710, 'Quest for Sarah', 6654, 'v2.0 Update. Fixes to text and Mansions, all areas accessible.\r\n\r\nQuest for Sarah is a sequel to CV2 Simon&#039;s Quest, 40 years after.\r\n\r\nNew Enemies - Reworked Levels - New Items - New Weapons - New Bosses - All New Dialog - New Storyline - New Endings.\r\n\r\nThe history of the cursed Belmont bloodline is in the pages hidden throughout the game. Talking to the townsfolk will give you valuable information in finding Sarah before it is too late.', '[5793]Quest for Sarah v2.0.rar', '2.0', '2021-03-08 06:10:23', '2023-03-25 09:44:47', '25 March 2023', 1679716800, '', 1, 0, 1, 1, 0, 0, '5793titlescreen.png', 1, 0, 0, 1618, 1, 'Database match: Castlevania II - Simon&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nFile CRC32: A9C2C503\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35\r\nROM CRC32: C471E42D', 0, '', '', ''),
(5794, 11, 1925, 'SOR2 - the Return of the Fighters 2021', 4918, 'Streets of Rage 2 - the Return of the Fighters 2021 (mod) \r\n\r\nMod author: Dha Lau Hoo (Da Lao Hu)\r\n\r\nPart I. ROM Info\r\n\r\nThis mod is based on &quot;Streets of Rage 2 - USA version&quot;. You must possess the original ROM before you can play this mod.\r\n\r\nPlease backup your original ROM, and apply the IPS patch to the ROM. It is recommended that you use the Lunar IPS tool. You can download it from the Internet.\r\n\r\nPart II. System Update\r\n\r\nThe differences between the system of this mod and the original game are listed below:\r\n*The four player characters are Max (SOR2), Axel (SOR3), Blaze (SOR3), and Shiva (SOR2).\r\n*The images of Axel, Blaze, and Shiva are improved.\r\n*The player can gain Skill Points (SP) by hitting the enemies: Each punch or kick landed on an enemy will increase SP by 1. Throwing an enemy will increase SP by 2. Piledriver (Max only) will increase SP by 3. Super special attacks do not increase SP. The maximum value of SP is 100.\r\n*Player can perform running special attack by pressing A button while running. Running special attack does not consume SP or HP. However, it requires that the player maintains at least 50 SP.\r\n*Player can perform super special attack by pressing forward and A at the same time (while not running). Super special attack consumes 20 SP. Kickboxers cannot block player&#039;s super special. However, bosses still can.\r\n*Tea and coffee help the player to recover SP. A cup increases player SP by 10. A pot increases player SP by 20.\r\n*Player can still perform defensive special attack by pressing A without any direction button. After the defensive special move, the player will remain invulnerable for a very short moment.\r\n*Player can perform air juggling stunts. Knock your enemies into the air and kick them as hard as you can!\r\n*Max can perform a tactical roll instead of running.\r\n*Axel and Shiva can run horizontally or in diagonal directions.\r\n*Blaze can run freely and make U-turns.\r\n*Player can jump longer while running (or rolling for Max).\r\n*Glitches that caused lags for jumping and special attacks in the original game are fixed in this mod.\r\n*The special button A is less sensitive.\r\n*Charge attacks (hold B and release) are disabled in this mod.\r\n\r\nFor more details, please check the move list.\r\n\r\nPart III. Move List\r\n\r\nEach character has a unique set of moves. \r\n\r\nMax\r\n*Tactical Roll: Double tap forward. Max will roll forward. \r\n*Power Slide: Press B while rolling. \r\n*Flying Elbow: Press A while rolling (Running special); Requires 50 SP. Max is invulnerable while rising.\r\n*Thunder Tackle: Press forward and A at the same time while not running (Super special); Consumes 20 SP.\r\n*Piledriver: Grab and enemy, press C and then quickly press B; Completely invulnerable and high damage.\r\n*The German Suplex is slightly less powerful than the original SOR2.\r\n*Air throw is completely replaced by piledriver.\r\n*Max is very good at using the lead pipe.\r\n*Max is the slowest but the strongest character. \r\n\r\nAxel\r\n*Run: Double tap forward. Axel will run. The player can use up and down arrows to make Axel run in diagonal directions.\r\n*Grand Upper: Press B while running. Axel is invulnerable for approximately 0.2 second.\r\n*Spinning Grand Upper: Press A while running (Running special); Requires 50 SP. Axel is invulnerable while spinning and rising. The player can use up and down to adjust his movement before he rises.\r\n*Dragon Dance: Press forward and A at the same time while not running (Super special); Consumes 20 SP. Axel will charge towards the enemy. If his first strike hits the enemy, he will perform a high-damage combo. If his first strike misses the enemy, he will do nothing.\r\n*Axel is very good at using the sword.\r\n*Axel has the shortest attack range. However, he has very good strength, and sometimes even superior to Max. \r\n\r\nBlaze\r\n*Run: Double tap forward. Blaze will run. Blaze is the only character that can make a U-turn while running.\r\n*Flying Double Chop: Press B while running. Blaze is invulnerable while rising.\r\n*Terra Shield Slide: Press A while running (Running special); Requires 50 SP. Blaze is invulnerable while rising. The player can use up and down to adjust her movement while she is sliding.\r\n*Soul Fire: Press forward and A at the same time while not running (Super special); Consumes 20 SP. Blaze&#039;s most powerful attack; Very good range and damage.\r\n*Blaze is very good at using knives.\r\n*Blaze does not possess great strength, but she has the fastest speed and very good attack range as well.\r\n\r\nShiva\r\n*Run: Double tap forward. Shiva will run. The player can use up and down arrows to make Shiva run in diagonal directions.\r\n*Fire Cloud Palm: Press B while running. Shiva is invulnerable for approximately 0.1 second.\r\n*Final Crash: Press A while running (Running special); Requires 50 SP. Shiva is invulnerable while spinning and rising. The player can use up and down to adjust his movement before he rises.\r\n*Double Final Crash: Press forward and A at the same time while not running (Super special); Consumes 20 SP. Shiva will kick the enemy into the air and perform spinning kicks twice. Invulnerable while rising. \r\n*Block/Counter: Press and hold BC at the same time. Shiva will block any incoming attack and performs a high kick to counterattack. However, if nobody attacks him while he is blocking, he will get tired in 1 second, and will need 0.8 second to recover.\r\n*Shiva has neither the greatest strength nor the fastest speed. However, he has the longest attack range. His attack range is longer than most of the characters.\r\n\r\nFor updates and other mods of Dha Lau Hoo, please check Romhacking.net.\r\n\r\nHave fun!', '[5794]ROF2021.zip', '1.0', '2021-03-08 06:18:23', '2021-03-06 03:11:37', '05 March 2021', 1614920400, '5794readme.txt', 1, 1, 0, 1, 1, 1, '5794titlescreen.jpg', 1, 0, 0, 2342, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(5795, 11, 1925, 'SOR2 - the Return of the Fighters 2021: Post-Apocalypse Edition', 4918, 'Streets of Rage 2 - the Return of the Fighters 2021 (mod) \r\n\r\nPOST-APOCALYPSE EDITION\r\n\r\nMod author: Dha Lau Hoo (Da Lao Hu)\r\n\r\nThis is a special edition of Streets of Rage 2 - the Return of the Fighters 2021. This edition is for the gamers who seriously want to take on some challenges. The game difficulty has been significantly increased. Comparing to the ordinary version of SOR2 - ROF2021, there are these changes:\r\n*Alternative colors are used to distinguish the Post-Apocalypse Edition from the ordinary edition.\r\n*All the enemy characters are much stronger than usual.\r\n*Player characters&#039; defensive specials are much weaker.\r\n*The player character does not gain extra invulnerability after the defensive special.\r\n*There is no tea or coffee for the player to recover SP.\r\n*The &quot;1UP&quot; item in the game is replaced by a &quot;?&quot;. When the player picks it up, there is only 40% chance to get an extra life. (If this causes any glitch, please message the author. Thanks.)\r\n*The player can no longer drain the HP of the enemies by slow jabs.\r\n*When the player character&#039;s HP is lower than 50%, the power is reduced by 25%.\r\n*When the player character&#039;s HP is lower than 25%, the power is reduced by 50%. (E.g. Axel&#039;s jump kick causes 8 points damage to the enemy while his HP is at least 50%, 6 points damage while his HP is between 50% and 25%, and 4 points damage while his HP is lower than 25%.)\r\n*The evil syndicate experimented illegal chemicals on the gangsters, so that the enemies can always deliver the same damage to the player regardless of their own health.\r\n*Mr. X&#039;s machine gun is more deadly.\r\n\r\nThe difficulty levels are altered as below:\r\n*Novice: New gamers may want to start from here and feel the differences from the original game.\r\n*Dojo Test: This is where your sensei awards you a promotion.\r\n*Full Contact: Ready for a tournament? But there is no boxing gloves, only bare knuckles.\r\n*Jiang-Hu: This is a fictional lawless world of martial arts where violence is the only language.\r\n*Warfare: You want a war? You are already part of it.\r\n*Post-Apocalypse: You have survived a nuclear bomb, but you may not survive this.\r\n\r\nHave fun!', '[5795]ROF2021PostApoc.zip', '1.0PA', '2021-03-08 06:19:02', '2021-03-06 03:24:49', '05 March 2021', 1614920400, '5795readme.txt', 1, 1, 0, 1, 1, 1, '5795titlescreen.jpg', 1, 0, 0, 1546, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(5796, 11, 3020, 'Alien 3 SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Alien 3.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5796]Alien 3 SRAM.zip', '1.1', '2021-03-08 06:35:05', '2021-06-25 04:15:26', '27 April 2021', 1619496000, '5796readme.txt', 0, 0, 0, 0, 0, 1, '5796titlescreen.png', 5, 0, 0, 650, 8, 'Database match: Alien 3 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1F4B969592F98D2692CB06ECA550DA9C03062593\r\nFile/ROM CRC32: A3B00D6E', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5797, 27, 955, 'The Legend of Zelda: Voyager of Time', 6660, '[b]New Story[/b]\r\n\r\nVoyager of Time takes place after Majora&#039;s Mask, but it is not a direct sequel. Link has come back to the Kokiri Forest to try and find peace after his last adventure. It is implied that he has had a third adventure in Termina but with the fairy Tael instead of Tatl. The younger brother of the feisty Tatl is a bit more subdued, but also more brave than what we&#039;ve seen in Majora&#039;s Mask. He can hold his own and he and Link have grown to be great friends.\r\n\r\nThe game starts out with Link having nightmares of his past adventures. The Deku Tree Sprout, descendant of the Great Deku Tree has summoned Link because he has sensed great evil growing lately. Link is sent on a quest to help out with the growing problems in Hyrule.\r\n\r\nAlong the way, you find that the Door of Time has been broken again by the evil villain, Ganondorf, and you must find a way to stop his rampage once more. There&#039;s some twists and turns along the way, as Link&#039;s items are spread out in an unfamiliar way. Link also has to face some major problems that hit a little too close to home.\r\n\r\nThe game features heavy time travel as well as side stories that highlight the problems with time traveling in general. Many places are transformed over the period of seven years that Ganondorf was in rule, and Link has to deal with the problems of his closest friends. On top of that, there may be another problem Link doesn&#039;t realize until it&#039;s too late...\r\n\r\n[b]Updated Environments[/b]\r\n\r\nThe overworld is changed quite a lot from the original Ocarina of Time. There is an attempt to make each village and section of the map seem more lively and have more character than ever before. NPCs are useful to talk to, and they give hints to the world around you. There are small stories they tell you, and even new sidequests you can accept.\r\n\r\nThe biggest change is the difference between the child and adult sections. The child sections are meant to feel more innocent and alive, and the adult sections are meant to showcase the utter destruction of Ganondorf. This is not to be intentionally dark, but just to show a realistic change that would happen over seven years.', '[5797]Voyager of Time.zip', '1.0', '2021-03-08 06:39:42', '2021-03-07 15:44:49', '01 January 2013', 1357016400, '5797readme.txt', 1, 1, 1, 1, 1, 1, '5797titlescreen.PNG', 1, 0, 0, 14089, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (Europe) (Debug) (GameCube)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: CEE6BC3C2A634B41728F2AF8DA54D9BF8CC14099\r\nFile/ROM CRC32: 5D1B2996', 0, '', '', ''),
(5798, 1, 716, 'Ms. Pac Man - 4th &amp; Final Strange', 1609, 'As the name suggests, this is the fourth and final entry in the Strange series of Ms. Pac-Man NES Namco games. The mazes are even weirder and even the items are a bit unorthodox. There are seven mazes in total (levels 26-32 are all of them in the presented order). Items this time around include: Mask from NES Tetris 2, Snifit from Super Mario Bros. 2, Mappy, Cloud from Super Mario Bros. 3, cola can from Pac-Man Plus, flower from the TENGEN Ms. Pac-Man, and Chomp from Super Mario Bros. 3. Maze types: 1 - original, 2 - level 5 from TENGEN Ms. Pac-Man Strange Mode, 3 - level 1 from TENGEN Ms. Pac-Man Strange Mode, 4 - original, 5 - from Pac-Man Arcade Collection, 6 - level 2 from TENGEN Ms. Pac-Man Strange Mode, 7 - Unused Maze #4.\r\n\r\nEnjoy!', '[5798]Ms. Pac-Man (USA) - 4th & Final Strange.zip', '1.0', '2021-03-08 06:40:27', '2021-03-07 16:26:05', '07 March 2021', 1615093200, '', 1, 0, 1, 1, 1, 0, '5798titlescreen.png', 1, 0, 0, 214, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9BB7FC771A991EA036FBB0AE97F7AF41AAAE7826\r\nFile CRC32: 51A0C9DE\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', ''),
(5799, 1, 719, 'Dragon Warrior Square Enix Spells', 6661, 'This replaces the Dragon Warrior spells with the new spell set from the Square Enix merger. While seasoned Dragon Quest fans might scoff at this, this is primarily meant for those who enjoyed DQXI and want to play the older games!\r\n\r\nHURT and HURTMORE were switched to be FRIZZ and FRIZZLE, even though they aren&#039;t a perfect match.\r\n\r\nUse a tool like Lunar IPS to patch.', '[5799]Dragon Warrior (SquareEnix Spells).zip', '1.0', '2021-03-08 06:43:32', '2021-03-08 02:48:00', '07 March 2021', 1615093200, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 147, 1, 'Database match: Dragon Warrior (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nFile CRC32: D4D5F5D7\r\nROM SHA-1: 240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19\r\nROM CRC32: 2545214C', 0, '', '', ''),
(5800, 11, 2354, 'Earthworm Jim 2 - 6 buttons edition hack', 3324, 'Earthworm Jim 2 hack on the Sega Genesis, which adds new weapon control capabilities to the game. It&#039;s no secret that the Sega version of the game does not have the ability to choose any weapon from the arsenal, unlike the same SNES version. So this hack allows you to choose any weapon that was picked up on the level. This will undoubtedly give the game flexibility in management and play will become even more interesting. To switch weapons, use the X, Y, Z, Mode buttons. \r\n\r\nThe configuration of the buttons is as follows:\r\n-X-select the next weapon.\r\n-Y-select the base weapon-Jim&#039;s Red Gun.\r\n-Z-select the previous weapon.\r\n\r\nMode-choose your favorite weapon.\r\n\r\nThe default favorite weapon is the Red Gun. But you can assign it yourself. To do this, switch to your favorite weapon and hold down the Mode button for 1.5-2 seconds. The next time you want to choose a weapon, just press Mode.', '[5800]Earthworm_Jim_2_6_butts_edition.rar', '1.0', '2021-03-08 16:15:09', '2023-08-07 02:45:16', '08 March 2021', 1615179600, '', 0, 0, 0, 0, 1, 0, '5800titlescreen.png', 5, 0, 0, 1793, 8, 'Database match: Earthworm Jim 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: EF7CCCFC5EAFA32FC6ACC71DD9B71693F64EAC94\r\nFile/ROM CRC32: D57F8BA7', 0, '', '', ''),
(5801, 27, 955, 'The Legend of Zelda: Master of Time', 6666, 'After saving both Hyrule and Termina, Link found himself without a quest.\r\nHe journeyed long and far without knowing what to do.\r\nHe thought a lot about the time manipulation he had done and asked himself if he was the real hero or if he was just a victim of these stories.\r\n\r\nThe more his obsession of time had grown, the more it felt that time was slowing down…\r\nUntil it froze completely, condemning his journey to an endless day…\r\nJust before passing out from exhaustion, Link finally found a new country…\r\n\r\nMaster of Time is a new story in a completely new world, Abello, where Link must restore the flow of time. Abello is a big and dangerous world, but Link can count on the help of Nite the fairy.\r\n\r\nAround 20 hours of gameplay in various areas and dungeons with custom cutscenes, songs and much more. Good luck finding all 100 skulltula tokens and 20 hearts!', '[5801]Master of Time.zip', '1.0', '2021-03-08 16:29:34', '2021-03-08 15:29:14', '13 July 2020', 1594612800, '5801readme.txt', 1, 1, 1, 1, 1, 1, '5801titlescreen.png', 1, 0, 0, 19280, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(5802, 27, 955, 'The Legend of Zelda: Nightmare', 6667, 'A new challenge awaits in the land of Hyrule. Nothing is as it seems. Items are placed in different locations and the whole world feels much darker. Can you overcome all the new dangers?', '[5802]Nightmare.zip', '1.0', '2021-03-08 16:31:51', '2021-03-08 15:50:05', '01 January 2008', 1199163600, '5802readme.txt', 1, 1, 1, 1, 1, 1, '5802titlescreen.PNG', 1, 0, 0, 5606, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (Europe) (Debug) (GameCube)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: CEE6BC3C2A634B41728F2AF8DA54D9BF8CC14099\r\nFile/ROM CRC32: 5D1B2996', 0, '', '', ''),
(5803, 11, 1556, 'Beyond Oasis Font Refresh', 4336, 'Beyond Oasis features a font that gives the appearance of being too large for the space provided, resulting in outlines which are inconsistently applied. The black outlines are often missing along one or more sides of a letter or symbol. This patch alters the font so that fully-outlined characters now fit within the space, preserving a consistent appearance.', '[5803]Beyond Oasis [font refresh].zip', '1.0', '2021-03-08 16:33:19', '2021-03-08 16:07:10', '08 March 2021', 1615179600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 784, 8, 'Database match: Beyond Oasis (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 2944910C07C02EACE98C17D78D07BEF7859D386A\r\nFile/ROM CRC32: C4728225', 0, '', '', ''),
(5804, 1, 2255, 'TMNT:Tournament Fighters (Roster Hack)', 4062, 'This is a hack of the USA version of the game TMNT: Tournament Fighters. This hacks has the following features:\r\n\r\n1. The player can select any character in story mode.\r\n\r\n2. Now it is allowed Hothead vs. Hothead matches in &quot;Vs. Player&quot; and &quot;Vs. CPU&quot; modes.\r\n\r\n3. Now it is allowed that all four players in &quot;Tournament&quot; mode to use Hotheads.\r\n\r\n[url=https://www.youtube.com/watch?v=OfL9qTzHguI]TMNT: Tournament Fighters (TMNT Roster Hack) - NES Longplay - Shredder Complete Playthrough[/url]\r\n\r\nKnown Bugs (To be fixed in version 1.1 of the hack):\r\n\r\n1. There are graphical glitches in the character selection screen. Specifically in the portraits of Casey Jones, Hothead and Shredder.\r\n\r\n2. The game can be beaten with all the characters and the ending is accessible to all except Shredder. After the fight against HotHead an error occurs (CPU JAM!) when trying to load the fight Shredder Vs. Shredder.', '[5804]TMNT - Tournament Fighters (Roster Hack) (Hammer Keyboard Studios) (Hacked by ry0g4_).7z', '1.0', '2021-03-08 20:10:40', '2021-03-08 19:46:23', '08 March 2021', 1615179600, '', 0, 0, 1, 1, 1, 1, '5804titlescreen.png', 5, 0, 0, 1406, 1, 'Database match: Teenage Mutant Ninja Turtles - Tournament Fighters (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 182F901142530A509A7C9F5831B5A7F7F4C923A8\r\nFile CRC32: AC05464F\r\nROM SHA-1: C9E1EAF2DA59F7CDD923B23E9D74DB2D430964FC\r\nROM CRC32: 86964EDD', 0, '', '', ''),
(5805, 8, 1530, 'Amogus: Sus Version', 6668, 'What if Pokémon were sus? Discover the world of Susmon, in which magical little creatures walk amogus.', '[5805]pokesus.zip', '1.0', '2021-03-09 01:13:37', '2021-03-06 17:26:53', '06 March 2021', 1615006800, '', 1, 1, 0, 1, 0, 0, '5805titlescreen.png', 1, 0, 0, 3979, 1, 'Database match: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', '', ''),
(5806, 11, 3155, 'Sonic in Flicky', 2908, 'The nefarious Dr. Robotnik has zapped Sonic the Hedgehog with a super shrinking ray! But before Sonic could reach the mustached menace, his friend Flicky called for help! Her buddies, the Chirps, are stuck in various buildings, and need to be escorted to safety. Sonic, without hesitation, offered to help Flicky&#039;s friends. And so Sonic begins the rescue mission...\r\n\r\nPlay as Sonic the Hedgehog in this classic 1984 arcade hit!', '[5806]sonic_in_flicky_ips.zip', '1.0', '2021-03-09 01:20:58', '2021-03-09 01:12:28', '08 March 2021', 1615179600, '5806readme.txt', 1, 0, 0, 1, 0, 0, '5806titlescreen.png', 1, 0, 0, 633, 8, 'Database match: Flicky (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 83D8BBF0A9B38C42A0BF492D105CC3ABE9644A96\r\nFile/ROM CRC32: 4291C8AB', 0, '', '', ''),
(5807, 9, 268, 'CT: All Stat Tabs', 6670, 'This makes the tabs increase all stats among themselves:\r\n\r\n[list]\r\n[li]Power tabs increase power and stamina[/li]\r\n[li]Magic tabs increase magic and magic defense[/li]\r\n[li]Speed tabs increase speed, hit and evasion[/li]\r\n[/list]\r\n\r\nThis also makes them increase 2 points instead of 1. (with the exception of speed, which is still only increased by 1) This was mainly made to fulfill the author&#039;s childhood dream of maxing all character stats.\r\n\r\nThis comes with an asar patch, which has a couple options, including support for the Jets of Time randomizer; more options might be added in the future.\r\n\r\nThe latest version can be found on https://github.com/fcard/AllStatTabs\r\n\r\nVersion 1.1 Update: patch.asm now has options to change the stat increase amounts, and also has an option to have the power tab increase hit instead of the speed tab; A &quot;options&quot; folder with more IPS files has been added making use of these options:\r\n[list]\r\n[li]CT_AllStatsTabs_By1.ips - Only add 1 point to all stats[/li]\r\n[li]CT_AllStatsTabs_By1_PowHit.ips - 1 point to stats + power tab increases hit[/li]\r\n[li]CT_AllStatsTabs_By2_PowHit.ips - Default stat growth + power tab increases hit[/li]\r\n[/list]\r\n\r\nVersion 1.2 Update: Fixes a bug where the shield description would mix with the power tab description. patch.asm now accepts settings through a settings.conf file, so you don&#039;t have to change code to change the hack&#039;s configuration; a default one comes with the hack files. It&#039;s also now possible to give stat increases negative values, if you want to for some reason.\r\n\r\nThere is now also a GUI to make using patch.asm easier. The source code is at the above GitHub repository, and binaries for x86_64 Windows and Linux can be found at https://github.com/fcard/AllStatTabs/releases\r\n\r\nVersion 1.3 Update: Fixes a major issue where level ups would reset the non-standard stat ups.', '[5807]AllStatTabs-v1.3-Ips+Patch.zip', '1.3', '2021-03-09 15:18:26', '2021-04-06 11:40:09', '05 April 2021', 1617595200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 710, 3, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: B0B89CEDCC5AE40F8003F196AB90010249234B44\r\nFile CRC32: 8A36ED76\r\nROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nROM CRC32: 2D206BF7', 0, '', '', ''),
(5808, 11, 863, 'Sonic the Hedgehog Painful World Spikes Kaizo', 6635, 'Sonic the Hedgehog - Painful World Spikes Kazio; Sonic: PWSK - is a hack of Sonic the Hedgehog for Sega Mega Drive/Genesis. \r\n\r\nIt gives each Zone a new palettes and layouts, with the latter designed to be more difficult than those of the original game. Originally planned small ROM hack, it has grown into a more serious project.', '[5808]Sonic the Hedgehog Painful World Spikes Kaizo 1.0 .zip', '1.0', '2021-03-09 22:21:22', '2021-03-09 13:49:17', '09 March 2021', 1615266000, '', 1, 1, 1, 1, 0, 0, '5808titlescreen.jpg', 1, 0, 0, 3886, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: ECB56DC1952CDA66A80176F64341659D48402592\r\nFile/ROM CRC32: 5207CD8C', 0, '', '', ''),
(5809, 11, 919, 'Shining Chaos Prelude', 6659, 'Shining Force II Unit order Rando.\r\n\r\nPlay the game again but with units at levels you have never seen them at.\r\n\r\nFeatures from the Japanese version of the game have been added back in.\r\n\r\nKiwi has been fixed.\r\n\r\nSetup guide: https://www.youtube.com/watch?v=nzAiv8cs2Ps\r\n\r\nJaro bug: when a mage replaces Jaro they can crash the game after swapping sides.\r\n\r\nFix (no cheat) - save the game just after the Zalbard fight setting your egress point to Tristan. After doing the next town battle, cast egress from the world map to jump over the Jaro fight, you can enter the Jaro fight backwards to see if the unit in that slot will crash the game.\r\n\r\nFix (cheat) - use the in-game config cheat to turn control AI on, move their leader unit (Bow Master) down and kill him to finish the battle.', '[5809]ShiningChaosPreludeUpdate1.rar', '1.1', '2021-03-10 02:04:37', '2023-12-23 12:03:33', '23 December 2023', 1703289600, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 1460, 8, 'Database match: Shining Force II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\nFile/ROM CRC32: 4815E075', 0, '', '', ''),
(5810, 27, 955, 'Nimpize Adventure', 6671, 'Nimpize Adventure tells Taels story of the hero that woke from the flooded tomb. It includes modified areas, completely new maps, and some easter eggs.', '[5810]Nimpize Adventure.zip', '1.0', '2021-03-10 23:10:34', '2021-03-10 11:20:01', '01 January 2018', 1514782800, '5810readme.txt', 1, 1, 1, 1, 1, 1, '5810titlescreen.png', 1, 0, 0, 7599, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(5811, 27, 955, 'The Fate of the Bombiwa', 6672, 'You have been tasked with aiding the Bombiwa Tribe with the missing person’s investigation. What will this task lead you to? The fate of the Bombiwa is in your hands.', '[5811]The Fate of the Bombiwa.zip', '1.03', '2021-03-10 23:11:53', '2021-03-10 11:46:06', '01 April 2020', 1585713600, '5811readme.txt', 1, 1, 1, 1, 1, 1, '5811titlescreen.PNG', 1, 0, 0, 3767, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(5812, 9, 1755, 'TMNT4 - Run with L/R', 4322, 'This hack allows to run by pressing L or R as the second input:\r\n- You can run by pressing the direction (left or right) twice, like in a non hacked game\r\n- You can also run pressing the direction, followed by L or R.\r\n\r\nSimply holding L or R like in The Hyperstone Heist will not be enough to run. \r\nYou still need a double input, except that you can replace the second directional input by L or R.\r\nThis is intentional to keep the controls balance similar, replacing the second directional input\r\nby L or R just makes it less likely to end up with input failure.\r\n\r\nRemember to set &quot;Player Dash&quot; to &quot;Manual&quot; in the Option menu. \r\nThis will not work with the &quot;Auto&quot; setting.', '[5812]Teenage Mutant Ninja Turtles IV - Turtles in Time (USA)_runwithLR.zip', '1.1', '2021-03-10 23:13:07', '2021-03-16 10:42:41', '16 March 2021', 1615867200, '5812readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 714, 3, 'Database match: Teenage Mutant Ninja Turtles IV - Turtles in Time (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F8FC0F45023E0339E501054B253C33F479A001A\r\nFile/ROM CRC32: 5940BD99', 0, '', '', ''),
(5813, 8, 2622, 'Tetris - Rosy Retrospection', 5957, '&quot;Tetris - Rosy Retrospection&quot; aims to combine the joyful nostalgia of playing\r\nclassic GameBoy Tetris with the established comfort of modern gameplay\r\nmechanics.\r\n\r\nThis hack is published as patches in BDF and UPS format for the original game.\r\nYou don&#039;t need to apply both, just choose the format that&#039;s more convenient\r\nfor you to use.\r\n\r\nFor UPS, there is a great browser app at https://www.romhacking.net/patch/.\r\n\r\nRosy Retrospection includes a lot of additions and improvements. See the readme file for more detailed descriptions.\r\n\r\n- Implement Super Rotation System\r\n- Shadow piece\r\n- Three previews\r\n- Use SELECT to hold\r\n- 7-Bag with new pseudo-random number generator\r\n- &quot;Hard drop&quot; and saving from &quot;Classic Harddrop&quot; hack\r\n- Redesigned screen layout\r\n- New demos\r\n- Award spin clears\r\n- Faster &quot;delayed auto shift&quot;\r\n- Lock delay\r\n- Faster line clear\r\n- Extend the field by four invisible lines\r\n- New game over condition\r\n- Adjust difficulty\r\n- Higher start location\r\n- Fix two bugs in the original game\r\n\r\nIn addition to hard drop and saving, it includes all the other features of the\r\n&quot;Classic Harddrop&quot; hack:\r\n\r\n- No more waiting for rockets and disclaimers (START to skip)\r\n- Independent Highscores for &#039;Heart Levels&#039;\r\n- Character input recalls the last name entered\r\n- Pressing B at name input deletes the current character\r\n\r\nPlease contact Ospin on romhacking.net if you notice any issues.\r\n\r\nEnjoy\r\n\r\n\r\nChangelog\r\n\r\nv1.2\r\n- Do not increase soft-drop bonus during lock delay\r\n- Corrected SRS table\r\nv1.1\r\n- Fix HOLD for L-blocks\r\n- Reset DAS delay at spawn, even if L/R is pressed already\r\n- Fix a shadow update optimization and improve speed\r\n- Prevent HOLD during line clear\r\n- Avoid possible hang with PAUSE vs line clear\r\n- Disable hard drop for 10 frames after spawn\r\n- Offer a UPS patch\r\nv1.0\r\n- first release', '[5813]rosy_retrospection_v1.2.zip', '1.2', '2021-03-10 23:15:27', '2022-02-11 22:08:56', '11 February 2022', 1644555600, '5813readme.txt', 1, 0, 0, 0, 1, 1, '', 1, 0, 1, 13885, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(5815, 1, 2286, 'Grave of the Fireflies (Adventure Island NES Hack)', 6192, 'World War 2 was devastating to those on both sides, and this is clearly evident to Seita and Setsuko, two Japanese children struggling to survive in the midst of the war. In this hack, Setsuko has gotten lost in the forests of Japan and Seita must travel through the dangerous Japanese landscape to reunite with the only true family he has left. He needs to make use of his umbrella and stone weapons to take out the vicious animal population, as well as defend himself from angry adults out to keep him from saving his sister. He must also be aware of American bombing runs and the falling firebombs that plague his every waking moment. Can you help Seita and Setsuko achieve the happy ending they&#039;ve looked forward to their entire life?\r\n\r\n\r\nCustom Box art can be found [url=https://imgur.com/gallery/WcS5TY8]HERE[/url] (for NES classic users and people who like visual distinction).\r\n\r\n\r\nChangelog:\r\n\r\nVersion 0.99:\r\n- Finished all sprite edits and replaced most graphics', '[5815]Grave of the Fireflies (V0.99).zip', '0.99', '2021-03-12 00:09:42', '2021-03-12 00:59:52', '11 March 2021', 1615438800, '5815readme.txt', 1, 0, 0, 1, 0, 0, '5815titlescreen.png', 1, 0, 0, 670, 1, 'Database match: Adventure Island (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 22EE75B82F4A6412AA6BB940E109704975B95185\r\nFile CRC32: B78C09A2\r\nROM SHA-1: E8EA2DEB2D65FC64F0DC038A2C95CA6CE8CA31B9\r\nROM CRC32: F8A713BE', 0, '', '', ''),
(5816, 27, 955, 'Zelda 64: Dawn &amp; Dusk', 1264, 'Zelda 64 - Dawn &amp; Dusk is a brand new disk expansion for The Legend of Zelda - Ocarina of Time.\r\n\r\nIt is NOT meant to be a recreation of Ura Zelda or Zelda Gaiden, it has been purposefully made to show off the capabilities of Zelda&#039;s 64DD support by hackers.', '[5816]Zelda64DawnDusk_v2_ROM_Patches.zip', '2.0', '2021-03-13 04:34:38', '2021-03-12 13:31:38', '23 September 2019', 1569211200, '5816readme.txt', 1, 1, 1, 1, 1, 1, '5816titlescreen.PNG', 1, 0, 0, 15043, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(5817, 1, 1780, 'Solomon&#039;s Key Title Screen', 5861, 'This hack incorporates the banner graphics from the arcade version into the title screen to provide a richer look.\r\n\r\nIt also makes two text changes to the game; fixing the Prinsess room typo and removing the quotation marks from &quot;Solomon&#039;s Key&quot; in the end text to provide better spacing.\r\n\r\nThe hack is fairly complex requiring a rewrite of the drawing routines and data, changes to the nametable and attribute table, new palettes, and new graphics.', '[5817]Solomon\'s Key Title Screen v1-1.zip', '1.1', '2021-03-14 20:57:20', '2022-03-24 00:21:20', '23 March 2022', 1648008000, '', 1, 0, 0, 1, 0, 0, '5817titlescreen.png', 5, 0, 0, 1115, 1, 'Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EE504F11F05E9360F6459A57E422ECAA52CB0B27\r\nFile CRC32: 9A496C1F\r\nROM SHA-1: 894F20405286F5F75133CE4648300E2C67972B40\r\nROM CRC32: 4356194E', 0, '', '', ''),
(5818, 1, 753, 'Zelda II - End of Day', 6677, 'After the great adventure of Link, a\r\nZelda II - The Adventure of Link del 1987!!\r\n\r\nReturn with a new path ...after 30 years...\r\nin search of 6 new guarded palaces to\r\nplace the crystals on statues for break\r\nthe long sleep of Princess Zelda!\r\n\r\nA great return for true nostalgic Zelda II lovers!\r\n\r\nThis game is highly well cared for, great crafted\r\nprofessionalism, in a very passionate way; and not to nonsense!\r\nAs if Nintendo were made!!\r\n\r\nGlobes, Caves, Towns, Palaces and more... nice well done, well done\r\ncompletely different, not boring, neither easy, nor difficult...\r\n Enjoyable to play non-stop!\r\n\r\nTry it for yourself!\r\n\r\n➤ Colors identical to the original, (except for the Title screen)\r\n\r\n➤ Some different cute graphics in the Palaces\r\n\r\n➤ 4 Life &amp; Magic containers not particularly hard to find...\r\n\r\nGood fun\r\n\r\nSky Flare\r\n\r\n━━━━━━━━━━━━━━━━━━━━\r\n\r\n⬇⬇ [b]Advanced Updated Version 2.01:[/b] ⬇⬇\r\n\r\n━━━━━━━━━━━━━━━━━━━━\r\n\r\n* New more recommendable title screen interface!\r\n* Removed flash effect when Link dies, and other annoying flashes, to avoid some epilepsy!...\r\n* Fixed some various bugs, and some small errors (like the elevator to avoid empty falls ...)\r\n* New extra scenario in the Hammer&#039;s Cave!\r\n* Some small changes/news in the Town (GFX, palettes and more...)\r\n* Some GFX in the Palaces...\r\n* Improvement of some graphics and color performances to make viewing in the world of Zelda II - End of Day!\r\n* Fixed some animation graphics of the enemies, more &quot;clean&quot;!\r\n* New Bubbles: (instead of 50 exp, but at 20-30 without too many annoying and non-regenerable shots!) Except Great Palace!\r\n* Scorpion: instead of 150 Exp, but at 200!!\r\n* New GFX in the Grand Palace (I forgot that, sorry...) and Enemy Dreadhawk at 100/150 instead of 70/100!!\r\n* The important thing is that everything so far, is the good Zelda II - End of Day for you passionate; that will never let you down from start to finish... Except that little crash in the credits that unfortunately I still can&#039;t solve it... but I think it&#039;s not particularly important at the moment ... (plus a little surprise ...)\r\n★ Free: the cover / poster in jpeg, of this game !!! :)\r\n\r\nSky Flare', '[5818]Ver_2_01 - Zelda II - End of Day.zip', '2.01', '2021-03-14 21:20:27', '2021-03-30 23:04:02', '31 March 2021', 1617163200, '', 1, 0, 1, 1, 1, 0, '5818titlescreen.png', 1, 0, 0, 12821, 1, 'Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C', 0, '', '', ''),
(5819, 1, 1408, 'Dr. Mario Rising Floor', 6678, 'Every 18 seconds, the bottle floor rises one row, pushing all viruses and pills toward the top. If a virus is on the top row of the bottle when the floor rises, the player loses.\r\n\r\nVersion 1.2 Adds support for Vs. Mode\r\n\r\nVersion 1.2.1 addresses a bug with triple and quad garbage drops in vs', '[5819]Dr_Mario_Rise_18s_Japan_USA.zip', '1.2.1', '2021-03-15 02:26:12', '2021-03-18 00:04:04', '17 March 2021', 1615953600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 346, 1, 'Database match: Dr. Mario (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 01DE1E04C396298358E86468BA96148066688194\r\nFile CRC32: B1F7E3E9\r\nROM SHA-1: FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\nROM CRC32: 198C2F41', 0, '', '', ''),
(5820, 9, 1755, 'TMNT4 - Balance Tweaks', 4322, 'This hack provide small balance tweaks to some of the turtles:\r\n\r\n  Leo:\r\n- Increase the range of the first hit of his regular attack combo by 6 pixels\r\n- Increase the range of the second hit of his regular attack combo by 2 pixels\r\n- Increase the range of the fourth hit of his regular attack combo by 4 pixels\r\n\r\n  Donatello:\r\n- Increase the range of the fourth hit of his regular attack combo by 4 pixels\r\n- Increase the damage of the first hit of his regular attack combo by 1\r\n- Increase the damage of the shoulder bash (run+attack) by 1\r\n\r\n  Raphael:\r\n- Increase the range of the fourth hit of his regular attack combo by 4 pixels\r\n\r\n  Other:\r\n- Move the invisible wall on the right side of the screen by 12 pixels to the right\r\n\r\nThe Turtles are unbalanced, with Mike being clearly OP.\r\nFurthermore, there were discrepencies between the art, the visual of the attacks, and the actual hit detection.\r\nIndeed, especially for Leo, the weapon could visibly go through an enemy but not hit.\r\nThese fixes aim at lessening these issues.\r\n\r\nAs for the invisible wall on the right of the screen, there was a clear difference between how far the player can walk on the left side of the screen, versus how far he can walk on the right side. This fix also lessens this issue. It only affects the &quot;scroll stoppers&quot; during enemy waves, it does not affect boss fights or other things.', '[5820]Teenage Mutant Ninja Turtles IV - Turtles in Time (USA)_Balance_Tweaks.zip', '1.0', '2021-03-15 22:15:56', '2021-03-15 17:31:32', '15 March 2021', 1615780800, '5820readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1850, 3, 'Database match: Teenage Mutant Ninja Turtles IV - Turtles in Time (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F8FC0F45023E0339E501054B253C33F479A001A\r\nFile/ROM CRC32: 5940BD99', 0, '', '', ''),
(5821, 8, 920, 'Mega Man IV (Half Life Hack)', 4062, 'This is a hack of the USA version of the game “Mega Man IV”. This hack has the following features:\r\n\r\n1. Start every stage of the game with 50% energy.\r\n\r\n2. Shoot more than 3 shots at a time.\r\n\r\n[url=https://www.youtube.com/watch?v=dwdkWWiIGYY]MEGA MAN IV (Half Life Hack) (Game Boy Hacking) Gameplay Test[/url]\r\n\r\nThis hack is designed to make the game a more complicated experience than that offered by the original game.\r\n\r\nSo good luck and have fun! ;)', '[5821]Mega Man IV (USA) (Half Life Hack) (Hammer Keyboard Studios) (Hacked by ry0g4_).7z', '1.0', '2021-03-15 22:26:01', '2021-03-15 21:17:07', '15 March 2021', 1615780800, '', 0, 0, 0, 1, 1, 1, '5821titlescreen.png', 5, 0, 0, 326, 1, 'Database match: Mega Man IV (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 6F0901DB2B5DCAACE0215C0ABDC21A914FA21B65\r\nFile/ROM CRC32: ABCEA00D', 0, '', '', ''),
(5822, 13, 4483, 'Rayman 1 - Region Free', 4175, 'Rayman 1 for Sega Saturn Region Free Patches.', '[5822]rayman_1_sat_region_free.zip', '1.0', '2021-03-16 00:45:43', '2021-03-15 21:06:02', '15 March 2021', 1615780800, '', 0, 0, 0, 0, 0, 1, '5822titlescreen.png', 1, 0, 1, 246, 12, 'Europe, USA &amp; Japanese Retail ISO&#039;s.', 0, '', '', ''),
(5823, 1, 1042, 'Mappy Patrick St.&#039;s Day Edition', 6308, 'This is a Patrick St.&#039;s Day themed Mappy romhack.', '[5823]Mappy Patrick St.\'s Day Edition.zip', '1.0', '2021-03-16 16:05:17', '2021-03-16 14:28:23', '16 March 2021', 1615867200, '', 1, 0, 0, 0, 0, 0, '5823titlescreen.png', 1, 0, 0, 238, 1, 'Database match: Mappy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 30A06C63F13D33DC5BB307F15D4BE7D4478740AF\r\nFile CRC32: 3F0E8E0A\r\nROM SHA-1: E22B95C6687AD703FDEC22F4FE79556DA6A2256B\r\nROM CRC32: 5D1301C5', 0, '', '', ''),
(5824, 11, 4484, 'UEFA Champions League 2021', 5350, '&quot;UEFA Champions League 2021&quot; is the new romhack made between January and March 2021.\r\nBased on the classic Japanese football game J-League Pro Striker 2 from Sega Genesis\r\nofficially released only in Japan in 1994, this romhack has the following new features:\r\n\r\nVersion 1.0\r\n- 100% game in Spanish language.\r\n- Images of the Champions League 2020-2021 in the presentation.\r\n- 12 current UEFA Champions League teams that played UEFA Champions League Round of 16:\r\n* Bayern Munich\r\n* Juventus\r\n* Barcelona\r\n* Chelsea\r\n* Atlético Madrid\r\n* Manchester City\r\n* Paris Saint-Germain\r\n* Borussia Dortmund\r\n* Liverpool\r\n* Real Madrid\r\n* Borussia Mönchengladbach\r\n* Rasenballsport Leipzig\r\n\r\n- Logos of every team.\r\n- Portraits of the managers of every team in the preview of the official matches.\r\n- Champions League mode\r\n- Super Cup mode\r\n- Updated squads: Every player plays in their real positions on the field.\r\n- Colors of current kits.\r\n- New ads on the pitch.\r\n\r\nVersion 2.0\r\n- Translation and adaptation of some screens from the original Japanese kanji.\r\n- Correction of errors in the final screens of the game.\r\n- Second kit of every team available\r\n- Inserted UEFA Champions League and UEFA Supercup trophies.\r\n\r\nNote: When the game was released on January 2021, Lampard was Chelsea&#039;s manager and days later, he was replaced by Tuchel. Lampard was kept even in this version 2.0, as he was the one who started the season with the &#039;Blues&#039;.', '[5824]UEFA Champions League 2021 [J-League Pro Striker 2 Hack] (by TA Marcos Translations).rar', '2.0', '2021-03-19 21:36:50', '2021-03-19 21:52:19', '19 March 2021', 1616126400, '5824readme.txt', 1, 1, 1, 1, 0, 1, '5824titlescreen.jpg', 5, 0, 0, 580, 8, 'Database match: J. League Pro Striker 2 (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 924F1AE3D90BEC7326A5531CD1D598CDEBA30D36\r\nFile/ROM CRC32: 9FE71002', 0, '', '', ''),
(5825, 1, 1074, 'Instant fill energy when gain energy items', 6683, 'This hack will instantly fill your energy when you gain energy items. You have to patch it to the correct version.\r\n\r\n- V1.01\r\n\r\nOptimize programming.\r\n\r\n- V1.02\r\n\r\nBug fixed - Fixed after disappearing dropped items make game crashed.\r\n\r\n- V1.02a\r\n\r\nUpdate compare value to make it perfect.', '[5825]Instantfillenergywhengainenergyitems.zip', '1.02', '2021-03-20 19:20:56', '2024-02-24 01:35:02', '22 February 2024', 1708560000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 430, 1, 'Database match: Rockman 4 - Aratanaru Yabou!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nFile CRC32: 771A9138\r\nROM SHA-1: 83F5EA60D6E6489EC0E5AF4B938D2D1C8FD24DD5\r\nROM CRC32: F161A5D8\r\n-\r\nDatabase match: Mega Man 4 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nFile CRC32: ADBD4E48\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8', 0, '', '', ''),
(5826, 1, 940, 'Threetris', 6607, 'This is a complete reworking of NES Tetris into an original game called Threetris.\r\n\r\nYes, the more obvious (and possibly more appropriate) name would be Tritris.  But there are already at least two games that use that name. (Though they are based on completely different ideas.)\r\n\r\nThreetris is one of the first Tetris games that uses different pieces that actually ends up being (almost?) as fun as regular Tetris.  You can find out more in the ReadMe about why these pieces in particular were used.\r\n\r\nYou will likely notice that you have to use the bottom 5 new piece shapes to fix problems that the top 2 new piece shapes create.  There are at least two good strategies that offset that; but those will be up to you to discover.\r\n\r\nAfter some practice you should be able to clear Level 9 Height 5 somewhat consistently.\r\n\r\nUpdate V1.1:  Fixed a minor graphical error.', '[5826]Threetris.zip', '1.1', '2021-03-21 12:50:50', '2021-12-21 07:07:52', '21 December 2021', 1640062800, '5826readme.txt', 1, 0, 1, 1, 1, 0, '5826titlescreen.png', 1, 0, 0, 719, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(5827, 13, 2825, 'Tomb Raider 1 - Region Free', 4175, 'Tomb Raider 1 for Sega Saturn Region Free Patches.', '[5827]tomb_raider_1_sat_region_free.zip', '1.0', '2021-03-21 19:17:06', '2021-03-21 11:50:01', '21 March 2021', 1616299200, '', 0, 0, 0, 0, 0, 1, '', 1, 0, 1, 221, 12, 'Europe, USA &amp; Japanese Retail and Japanese Trial ISO&#039;s.', 0, '', '', ''),
(5828, 26, 4485, 'VS Wrecking Crew', 756, 'This ROM-hack makes &quot;VS Wrecking Crew&quot; playable in one-player mode on your NES. Mapper is converted to MMC1, palette is patched and coinslot-emulation is included.', '[5828]VSWreckingCrew[NES-patch].zip', '1.0', '2021-03-21 19:18:39', '2021-03-20 18:15:59', '17 March 2021', 1615953600, '', 0, 0, 0, 0, 0, 1, '5828titlescreen.png', 5, 0, 0, 563, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A362B042FC13473904EF19F5D9C14E84EF4EF67F\r\nFile CRC32: 28A030F7\r\nROM SHA-1: 6715FAEA7CCF322082ECB5C7DECE31796DA47995\r\nROM CRC32: 1B07343', 0, '', '', ''),
(5829, 9, 1755, 'TMNT IV - LR Dash', 5375, 'This hack makes it possible to DASH by simply pressing L / R , like with TMNT Hyperstone Heist\r\n\r\n1.1 : Changes words in menu: &quot;AUTO&quot; to &quot;L OR R&quot; and &quot;MANUAL&quot; to &quot;2x DIR&quot;', '[5829]TMNT IV - LR Dash last 1.1(USA) PATCH IPS.rar', '1.1', '2021-03-22 00:30:51', '2023-06-15 06:20:37', '23 March 2021', 1616472000, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1681, 4, 'Database match: Teenage Mutant Ninja Turtles IV - Turtles in Time (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F8FC0F45023E0339E501054B253C33F479A001A\r\nFile/ROM CRC32: 5940BD99', 0, '', '', ''),
(5830, 9, 268, 'Chrono Trigger - JP Title Screen', 6628, 'The US version of Chrono Trigger added extra copyright text to the title screen sequence, and this hack removes it to match the original Japanese version. That&#039;s it and that&#039;s all.', '[5830]Chrono Trigger - JP Title Screen (hack).zip', '1.0', '2021-03-22 17:38:12', '2021-03-22 13:34:44', '22 March 2021', 1616385600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 352, 3, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', 0, '', '', ''),
(5831, 1, 2047, 'Prince of Persia Altered', 2797, 'Improved version of original NES Prince of Persia.\r\nThere is a original version of NES is very simplified relative original DOS version due to engine limitations. For now an engine of NES version was rewritten and optimized which made it possible to bring it closer to the DOS version.\r\n* Levels now looks closer to the DOS version;\r\n* Modified levels palettes;\r\n* Altered password system. Now algorithm is stronger and works only with certain levels;\r\n* Instead of cutscenes added new ending;\r\n* Altered guards wait pose;\r\n* Added fighting with mirror image;\r\n* The original background pattern of Palace walls;\r\n* And something else :-)', '[5831]Prince_of_Persia_ok.zip', '1.0', '2021-03-23 18:15:11', '2021-03-24 19:58:28', '07 March 2021', 1615093200, '', 0, 0, 1, 1, 0, 1, '5831titlescreen.png', 1, 0, 0, 913, 1, 'Database match: Prince of Persia (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6B58F149F34FA829135619C58700CAAA95B9CDE3\r\nFile CRC32: 43C7E445\r\nROM SHA-1: 9BC0211CF659608E375AA2D29CEC1ECDE463CF29\r\nROM CRC32: 70CE3771', 0, '', '', ''),
(5832, 1, 717, 'Crazy Otto - NES Edition', 6684, 'Did you know that Ms. Pac-Man was originally a ROM hack of Pac-Man called &quot;Crazy Otto&quot;? Well guess what, now you can play it on NES!\r\n\r\nWARNING:\r\nExpect a few graphical errors here and there due to limitations.\r\n\r\nNote: In certain emulators the image may appear completely buggy, but there is a fix for that, use a program to edit the iNes header and change the mirroring type option from vertical to horizontal and save. Now the game will run perfectly.', '[5832]Crazy Otto v2.zip', '1.0', '2021-03-23 21:51:42', '2021-03-25 00:10:58', '24 March 2021', 1616558400, '', 1, 0, 0, 0, 0, 0, '5832titlescreen.png', 1, 0, 0, 428, 1, 'Database match: Ms. Pac-Man (USA) (Tengen) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 28088AEDF3C7E6EBD3C92D23FEB06E7608527C8D\r\nFile CRC32: BD0E29B3\r\nROM SHA-1: 78FAFABFF0EE4092CC505E003385CEFA43AF3CB5\r\nROM CRC32: 43D30C2F', 0, '', '', ''),
(5833, 8, 921, 'Mega Man: Dr.Wily&#039;s Revenge (Half Life Hack)', 4062, 'This is a hack of the USA version of the game “Mega Man: Dr. Wily&#039;s Revenge”. This hack has the following features:\r\n\r\n1. Start every stage of the game with 50% energy.\r\n\r\n\r\n[url=https://www.youtube.com/watch?v=1-WsKxBJHLI]MEGA MAN: Dr.Wily&#039;s Revenge (Half Life Hack) (Game Boy Hacking) Gameplay Test[/url]\r\n\r\nThis hack is designed to make the game a more complicated experience than that offered by the original game.\r\n\r\nSo good luck and have fun! ;)', '[5833]Megaman (USA) (Half Life Hack) (Hammer Keyboard Studios) (Hacked by ry0g4_).7z', '1.0', '2021-03-23 23:41:39', '2021-03-22 17:41:15', '22 March 2021', 1616385600, '', 0, 0, 0, 1, 1, 1, '5833titlescreen.png', 5, 0, 0, 434, 1, 'Database match: Mega Man - Dr. Wily&#039;s Revenge (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858\r\nFile/ROM CRC32: 47E70E08', 0, '', '', ''),
(5834, 8, 926, 'Mega Man V (Half Life Hack)', 4062, 'This is a hack of the USA version of the game “Mega Man V”. This hack has the following features:\r\n\r\n1. Start every stage of the game with 50% energy.\r\n\r\n2. Start the game with 5 lives.\r\n\r\n[url=https://www.youtube.com/watch?v=w9QG8N4YuNI]MEGA MAN V (Half Life Hack) (Game Boy Hacking) Gameplay Test[/url]\r\n\r\nThis hack is designed to make the game a more complicated experience than that offered by the original game.\r\n\r\nSo good luck and have fun! ;)', '[5834]Mega Man V (Half Life Hack) (Hammer Keyboard Studios) (Hacked by ry0g4_).7z', '1.0', '2021-03-23 23:43:00', '2021-03-24 08:50:59', '22 March 2021', 1616385600, '', 0, 0, 0, 1, 1, 1, '5834titlescreen.png', 5, 0, 0, 364, 1, 'Database match: Mega Man V (USA) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 9A7DA0E4D3F49E4A0B94E85CD64E28A687D81260\r\nFile/ROM CRC32: 72E6D21D', 0, '', '', ''),
(5835, 33, 4486, 'Megaman X: Command Mission Intro Replacement', 6685, 'Just a hack that changes the opening in the USA release of Megaman X Command Mission to be the original Japanese opening with some changes made for consistency&#039;s sake.\r\nhttps://www.mediafire.com/file/iac7zvzhblckmp9/megaman_x_op.xdelta/file', '', '1.0', '2021-03-23 23:43:27', '2021-03-19 19:04:10', '19 March 2021', 1616126400, '', 1, 1, 0, 0, 0, 1, '', 5, 1, 1, 12, 10, 'Mega Man X - Command Mission (USA).iso\r\nFile/ROM SHA-1: 98FAFEB1FBE04DFEC9A4FF1D0C159627BB288AAD\r\nFile/ROM CRC32: 82115BD2', 0, '', '', ''),
(5836, 11, 4487, 'WWF Royal Rumble Improvement MD', 5637, 'This patch is designed to improve the grappling system used to perform attacks in WWF Royal Rumble for Sega Genesis\r\n\r\nPatching Instructions can be found in the Readme.', '[5836]WWF Royal Rumble Improvement MD.zip', '1.0', '2021-03-23 23:45:43', '2021-03-25 00:16:21', '22 March 2021', 1616385600, '5836readme.txt', 0, 0, 0, 0, 1, 0, '5836titlescreen.png', 5, 0, 1, 655, 8, 'Database match: WWF Royal Rumble (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 34E85015B8681CE15AD4777A60C81297CCF718B1\r\nFile/ROM CRC32: B69DC53E', 0, '', '', ''),
(5837, 17, 989, 'Resident Evil: True Director&#039;s Cut', 6686, 'RESIDENT EVIL: TRUE DIRECTOR’S CUT\r\n\r\nHappy Resident Evil 25th Anniversary! On March 23th 1996, Capcom released in Japan the first game with the “Survival Horror” tag on the PlayStation: Biohazard, released a week later in\r\nthe West as Resident Evil. The game was a major success, selling over 2.75 million copies at the time.\r\n\r\nSadly, Resident Evil suffered from some questionable censorship. One year later, in 1997, the game received a Director’s Cut update, with many additions, including “the complete uncut\r\nand uncensored Resident Evil cinemas”, as stated on the back of the case. The latter was however false, allegedly due to a manufacturing error. So, when Capcom decided to re-release the\r\ngame for a third time in 1998, featuring DualShock support and an orchestrated soundtrack, one could think that they finally fixed this issue, right? Wrong.\r\n\r\nThis simple project aims to restore content from the various releases of the game, such as the Beta, Trial, or original Japanese versions, including:\r\n\r\n- The original uncut FMVs from the Japanese version, alongside the full-color opening scene from the French and German Director’s Cut release.\r\n- The Mansion’s Bathroom from the 01/31/1996 Beta version, which allows you to grab an extra Clip after unplugging the Water in Jill’s scenario.\r\n- The Mansion&#039;s 2nd Floor Right Stairs wall message in blood, from the Japanese Trial Edition of the game.\r\n- The Mansion&#039;s 2nd Floor Main Hall unknown music track, in the scene when Jill meets Barry again (&quot;it&#039;s reeaally powerful&quot;), sourced from the 01/31/1996 Beta version (only on Easy and Original modes).  \r\n- And more to come.\r\n\r\nThe addition of more content to this mod is in the works, mainly the restoration of the backgrounds from the memos that were present in the Japanese releases.\r\n\r\nThis patch is aimed at the Greatest Hits DualShock Ver. (SLUS-00747) release of the game. You should patch Track 1 and Track 1 only, using xdelta (provided). Please check that your copy\r\nmatches the Redump Database values listed in the ROM / ISO Information section. You have two patches to select from: one with the original BGM and one with the OST from the DualShock ver.\r\n(apply only one).\r\n\r\nLink to patch: https://drive.google.com/drive/folders/1oZ1-jwhdz8QnyJWRck8x_m4qrpg3GhLO?usp=sharing\r\n\r\nLink to the forum thread: http://www.romhacking.net/forum/index.php?topic=32503.0\r\n\r\nThanks to:\r\n- Wes67, for this RE1_Rebuild tool and his Ultimate Director’s Cut mod, which served as inspiration for this mod.\r\n- SolidSnake11, from the “Peace of Mind” Discord server, for figuring out how the movies’ attributes were coded in the game’s executable.\r\n- The various users from the &quot;RE123_modding_forum&quot; and &quot;PSXDev&quot; Discord servers, for helping out as well.', '', '0.4', '2021-03-23 23:46:47', '2021-12-04 16:21:39', '04 December 2021', 1638594000, '', 1, 1, 1, 0, 0, 1, '5837titlescreen.png', 5, 1, 0, 11, 11, 'http://redump.org/disc/125/\r\nCRC-32: b01860ce\r\nMD5: 547d112ed2d5624fc23e765485f061bc\r\nSHA-1: 08fbc01ae9c3d47aa93d2a99d69fa67a54e4982b', 0, '', '', ''),
(5838, 10, 4489, 'Dragon Ball Z: Legacy of Not Dying to Wolves', 6670, 'This hack&#039;s purpose is to balance the game&#039;s difficulty, fix bugs and also improve its flow. Enemies no longer take away most of your life with their attacks at the start of the game, and stat increases are re-balanced so you&#039;re not overpowered by the end of the game.\r\n\r\nSource code: https://github.com/fcard/dbzlegacyofwolves\r\n\r\nChanges:\r\n[list]\r\n[li]Enemies only do a fraction of the damage they normally would, depending on how strong they are.[/li]\r\n[li]Flight now regenerates when you&#039;re not flying.[/li]\r\n[li]Stats changed on all levels, for a more gradual increase in strength.[/li]\r\n[li]Attacks no longer have a chance of causing no damage.[/li]\r\n[li]Fixed bug where attacks would heal, potentially overflowing the target&#039;s health and instantly killing them (targets including Goku himself!)[/li]\r\n[li]Boosted health of Raditz, Vegeta and Ginyu.[/li]\r\n[li]Changed bankrobber&#039;s health from 7000 to 800.[/li]\r\n[li]The last few levels are much easier to acquire.[/li]\r\n[/list]', '[5838]DBZLW.zip', '1.1', '2021-03-25 12:24:22', '2021-03-26 12:51:46', '26 March 2021', 1616731200, '5838readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3028, 1, 'Database match: Dragon Ball Z - The Legacy of Goku (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: A3C8C76742F11FC6A3F6E3FCCA20992458CAC0B5\r\nFile/ROM CRC32: D47CCFF4', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5839, 18, 4490, 'Street Fighter III: 3rd Strike English Patch', 5436, 'This patch changes the language of the game from Japanese to English, essentially making it a standalone version of the game found in the compilation game Street Fighter Anniversary Collection. Due to its similarity with the SFAC version of the game, three main things got altered in the process of making the patch:\r\n\r\n- X is now Accept &amp; O is now Decline, instead of the Japanese version&#039;s O is Accept &amp; X is Decline\r\n- the &quot;SELECT GAME&quot; option is present but is renamed as &quot;EXIT GAME&quot;, since pressing it will now return you to the PS2 browser\r\n- The game will now read US save files and not JP save files. If you have a JP save file of this game, you&#039;ll have to find a way to convert its region to US\r\n\r\nThe patch comes included with Delta Patcher, the application that you&#039;ll use to patch the game with.\r\n\r\nDOWNLOAD LINK: https://drive.google.com/file/d/11vwByPJqEj0xG3ZCug-6l3watSpRxaPx/view?usp=sharing\r\n\r\nNOTE 1: Due to the need of relocating the main game data file for this hack to work, the file exceeds the 30mb limit that this website has. That&#039;s why a separate download link has been added\r\nin the description\r\n\r\nNOTE 2: The reason why this is submitted as a hack and not a translation, is because no direct translation from Japanese was made, only swapped out with the official English translation.', '', '1.0', '2021-03-26 00:15:47', '2021-03-26 17:26:41', '24 March 2021', 1616558400, '5839readme.txt', 0, 0, 0, 1, 0, 0, '5839titlescreen.png', 1, 1, 0, 11, 10, 'Title: Street Fighter III: 3rd Strike\r\nRegion: NTSC-J (Japan)\r\nNo database match.\r\nFile/ROM SHA-1: 484C327B1DA44C70D194C0AEA49DC618E6839285\r\nFile/ROM CRC32: 83D3A28C', 0, '', '', ''),
(5840, 8, 708, 'Pokemon Crystal Leaf', 6687, 'This is a hack of Pokémon Crystal that adds in a playable follower character. You can chat with them, or you can trade and battle with them. They have their own team.\r\nThe characters are Red and Leaf (FR/LG).\r\nYou can also complete the Pokedex without trading with another game.\r\n\r\nThis hack is dedicated to PreciousLeaf', '[5840]pek50s.zip', '1.4.1', '2021-03-26 00:17:12', '2022-02-12 18:38:58', '12 February 2022', 1644642000, '5840readme.txt', 1, 1, 0, 1, 1, 0, '', 5, 0, 1, 2271, 1, 'Database match: Pokemon - Crystal Version (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133\r\nFile/ROM CRC32: EE6F5188', 0, '', '', ''),
(5841, 8, 1530, 'Pokémon Gold Full Restoration', 6688, 'This patch reverts most of the changes between the Japanese and the English version of Gold and Silver\r\n\r\nIt also serves as an update for the romhacks made by [url=https://www.romhacking.net/hacks/733/] NikcDC/USC in 2011[/url].\r\n\r\nFeatures:\r\n-Japanese GFX backported (ex. PC/Shop, Trainer, Pokémon Sprites)\r\n-Phanpy/Donphan and Teddiursa/Ursaring locations reverted to what it was in the Japanese version\r\n-Restored trainer card names\r\n-Olivine Lighthouse now has its full name on the map (It was shortened due to a text limit glitch)\r\n-&quot;Miracle Cycle&quot; references restored\r\n-Bugs that wasn&#039;t in the Japanese version fixed (ex. Coin Case glitch, text overflow)\r\n-Debug mode from the localization builds added as a optional patch\r\n\r\n[b]This patch is no longer hosted on romhacking.net[/b]\r\n\r\nTo get the latest version of the patch, go to the project&#039;s [url=https://github.com/masaru2/pokegold-r]GitHub repository[/url] under &quot;releases&quot;.', '', 'v1.36', '2021-03-26 16:54:57', '2023-12-30 04:35:14', '08 December 2022', 1670457600, '5841readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 1, 1, 1541, 1, 'Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible).gbc\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', '', ''),
(5842, 8, 912, 'Pokémon Silver Full Restoration', 6688, 'This patch reverts most of the changes between the Japanese and the English version of Gold and Silver\r\n\r\nIt also serves as an update for the ROM hacks made by [url=https://www.romhacking.net/hacks/733/]USC in 2011[/url].\r\n\r\nFeatures:\r\n-Japanese GFX backported (ex. PC/Shop, Trainer, Pokémon Sprites)\r\n-Phanpy/Donphan and Teddiursa/Ursaring locations reverted to what it was in the Japanese version\r\n-Restored trainer card names\r\n-Olivine Lighthouse now has its full name on the map (It was shortened due to a text limit glitch)\r\n-&quot;Miracle Cycle&quot; references restored\r\n-Bugs that weren&#039;t in the Japanese version fixed (ex. Coin Case glitch, text overflow)\r\n-Debug mode from the localization builds added as an optional patch\r\n\r\n[b]This patch is no longer hosted on romhacking.net[/b]\r\n\r\nTo get the latest version of the patch, go to the project&#039;s [url=https://github.com/masaru2/pokegold-r]GitHub repository[/url] under &quot;releases&quot;.', '', 'v1.36', '2021-03-26 16:58:17', '2023-12-30 04:35:28', '08 December 2022', 1670457600, '5842readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 1, 1, 1375, 1, 'Pokemon - Silver Version (USA, Europe) (SGB Enhanced) (GB Compatible).gbc\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 49B163F7E57702BC939D642A18F591DE55D92DAE\r\nFile/ROM CRC32: 8AD48636', 0, '', '', ''),
(5843, 1, 709, 'Super Selz - Searching for Shayne', 6480, 'SUPER SELZ - SEARCHING FOR SHAYNE (2021 version)\r\n\r\nThis is another 2021 ROM hack of SMB1 NES.\r\n\r\nSelz searches his crushie Shayne when M-Bowser was kidnapped in the far away land of Mushroom Kingdom. He explores the world and to find crushie Shayne.\r\nThe extended areas and new version of this game.\r\n\r\n\r\n- 8 stages (46 Rounds)\r\n\r\nSTAGE 1 &amp; 2 - 4 Rounds,\r\nSTAGE 3 &amp; 4 - 5 Rounds,\r\nSTAGE 5 &amp; 6 - 6 Rounds,\r\nSTAGE 7 - 7 Rounds,\r\nSTAGE 8 - 9 Rounds\r\n\r\n\r\n- VERSION 2.0\r\nRepair and bug fixes\r\n\r\n- VERSION 1.0\r\nUnreleased last 2019', '[5843]Super Selz - Searching for Shayne (2021 Version).zip', '2.0', '2021-03-29 01:29:34', '2021-03-28 14:19:48', '28 March 2021', 1616904000, '5843readme.txt', 1, 0, 1, 1, 0, 0, '5843titlescreen.png', 1, 0, 0, 488, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5844, 17, 4492, 'Legacy of Kain - Soul Reaver (Europe) PAL to NTSC', 6692, 'Turns the PAL 50hz version of Legacy of Kain Soul Reaver into a NTSC 60 build.\r\n\r\nThis was done because the NTSC-U version of Legacy of Kain Soul Reaver has compatibility issues with the PAL PS1 Mechacon and no such patch existed.\r\n\r\nApplies to the following image using deltapatcher. (https://www.romhacking.net/utilities/704/)\r\n\r\nLegacy of Kain - Soul Reaver (Europe)\r\nCRC-32 (Ethernet and PKZIP): 8BC0D7B5\r\nMD-5: 9E38BEFB10415DD4D2FEE9D02CF016E7\r\n\r\nCheers :)\r\n\r\nMathieulh.', '[5844]Legacy of Kain - Soul Reaver (Europe) PAL to NTSC.zip', '1.0', '2021-03-29 01:30:11', '2021-03-28 16:08:21', '27 March 2021', 1616817600, '5844readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 461, 11, 'No database match.\r\nFile/ROM SHA-1: F1EC508B68D24608F0CE1A939FAA3E2A7D80F329\r\nFile/ROM CRC32: 8BC0D7B5', 0, '', '', ''),
(5845, 1, 782, 'Ninja Gaiden Restoration + Optional Free Movement', 6693, 'This is a set of two patches. The first one aims to make the English Ninja Gaiden release closer to its original Japanese version while fixing a significant bug. The second patch has the same features as the first, but also serves as an optional remixed version that can be considered an easy type.\r\n\r\n\r\nChanges for the restoration patch:\r\n\r\n[list][li]The player is sent to level 6-3 rather than 6-1 upon dying against the final boss trio.[/li]\r\n[li]Item placements are reverted to their Japanese originals, as evident in stages such as 4-1 where they reach the very top of the screen again.[/li]\r\n[li]Ken&#039;s name is changed to Joe like in the Japanese version and 3D series. Ninja Dragon is also changed to Dragon Ninja.[/li]\r\n[li]Typos and grammatical errors are fixed such as Irene&#039;s &quot;your safe&quot; line.[/li]\r\n[li]Lines containing &quot;damn&quot; and &quot;hell&quot; from the unfinished script (which ultimately made their way into Ninja Gaiden Trilogy for the SNES) are restored.[/li][/list]\r\n\r\nAdditional changes for the free movement patch:\r\n\r\n[list][li]The player&#039;s backwards jumping momentum is the same as their forward jumping momentum.[/li]\r\n[li]The player suffers no horizontal knockback.[/li]\r\n[li]The timer is permanently frozen.[/li]\r\n[li]A few new item placements are provided. For example, stage 3 was the only level in the original game not to contain the Jump &amp; Slash technique, so it is added to 3-2.[/li][/list]\r\n\r\nCredits:\r\n[list][li]CF for the gameplay changes, relocalized cutscenes, and overall project completion.[/li]\r\n[li]never-obsolete for the NinJax editor.[/li]\r\n[li]Displaced Gamers for the code breakdown.[/li]\r\n[li]Maël Hörz for HxD.[/li][/list]', '[5845]ninja gaiden restoration.zip', '1.0', '2021-03-29 01:30:48', '2024-06-30 20:44:50', '28 March 2021', 1616889600, '', 0, 0, 1, 1, 1, 0, '', 5, 0, 1, 2972, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', ''),
(5846, 8, 732, 'Metroid II - New Game+', 6698, 'This hack removes all the progress-blocking lava up to before the area of the last Alpha and first Omega. So basically nonlinear Metroid II.', '[5846]m2ng+_1.01.zip', '1.01', '2021-03-29 11:01:08', '2021-03-29 13:47:50', '29 March 2021', 1616990400, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 496, 1, 'Database match: Metroid II - Return of Samus (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nFile/ROM CRC32: DEE05370', 0, '', '', ''),
(5847, 8, 1847, 'Ninja Gaiden Shadow (Half Life Hack)', 4062, 'This is a hack of the European version of the game “Ninja Gaiden Shadow”. This hack has the following features:\r\n\r\n1. Start each new life with half energy.\r\n\r\n[url=https://www.youtube.com/watch?v=dCJZ3AQLNvU]Ninja Gaiden Shadow (Shadow Warriors) (Half Life Hack) (Game Boy Hacking) Gameplay Test[/url]\r\n\r\nThis hack is designed to make the game a more complicated experience than that offered by the original game.\r\n\r\nSo good luck and have fun! ;)', '[5847]Shadow Warriors (Half Life Hack) (Hammer Keyboard Studios) (Hacked by ry0g4_).7z', '1.0', '2021-03-29 23:07:49', '2021-03-29 17:17:35', '29 March 2021', 1616990400, '', 0, 0, 0, 1, 1, 1, '5847titlescreen.png', 5, 0, 0, 315, 1, 'Database match: Shadow Warriors (Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F19075AA787CCE771077152F0D6C83527B9D7104\r\nFile/ROM CRC32: BCC18E24', 0, '', '', ''),
(5848, 10, 1106, 'Castlevania HoD: Revenge of the Findesiecle Deluxe+', 6337, 'Initially a port of the popular Castlevania HOD: Revenge of the Findesiecle (J) Hack to the (USA) version.  \r\n\r\nCastlevania HoD: Revenge of the Findesiecle Deluxe+ not only contains the original hack, it has been further ENHANCED for the (USA) version!\r\n\r\nCastlevania HoD: Revenge of the Findesiecle Deluxe+ takes the original features of Castlevania HOD: Revenge of the Findesiecle (J) and expands them further for the (USA) version.\r\n\r\nFeatures ported from the original (located here: http://www.romhacking.net/hacks/325/ ):\r\n\r\nNew additional characters, added music, sprite tweaks and palettes.\r\n\r\n[b]02.26.23 UPDATE: v2.2.47 Revenge of the Findesiecle Deluxe+ Simons Update[/b]\r\n\r\nMain Addition to The Simons Update:\r\n\r\n - The Simon(s) Update adds FIVE MORE Extra Characters to it&#039;s roster, welcoming two color variants of Simon Belmont from Super Castlevania IV, Simon Belmont from Haunted Castle, Simon Belmont NES Recolor by JonataGuitar, and AxeArmor!\r\n\r\n - Various Quality of Life Improvements with more information detailed in the extensive List found in the ReadMe.\r\n\r\n[b]NEW EXTRA PLAYER CHARACTER PASSWORDS:[/b]\r\n\r\nSIMON.IV: SNES Style Simon Belmont from Super Castlevania IV. Theme Song, Menu, Level-Up, Sub-Weapons and items are also available for this character.\r\n\r\nSIMON.II: SNES Style Simon Belmont with colors inspired by Castlevania 2. Theme Song, Menu, Level-Up, Sub-Weapons and items are also available for this character.\r\n\r\nSIMON.HC: Arcade Style Simon Belmont from Haunted Castle. Theme Song, Menu, Level-Up, Sub-Weapons and items are also available for this character.\r\n\r\nSIMON.JG: NES Style Simon Belmont Recolor by JonataGuitar. Theme Song, Menu, Level-Up, Sub-Weapons and items are also available for this character.\r\n\r\nAXEARMOR: Axe Armor from various Castlevania games. Menu, Level-Up, Sub-Weapons and items are also available for this character.\r\n\r\nJ.MORRIS: John Morris from Castlevania - Bloodlines. Theme Song, Menu, Level-Up, Sub-Weapons and items are also available for John Morris.\r\n\r\nELECARDE: Eric Lecarde from Castlevania - Bloodlines. Theme Song, Menu, Level-Up, Sub-Weapons and items are also available for Eric Lecarde.\r\n\r\n[b]Legacy EXTRA PLAYER CHARACTER PASSWORDS:[/b]\r\n\r\nSIMON: Classic Simon Belmont. The same seen in the boss rush mode.\r\n\r\nJULIUS: Julius Belmont from Castlevania - Aria Of Sorrow. Theme Song, Menu, Level-Up, Sub-Weapons and items are also available for Julius.\r\n\r\nMAXIM: Maxim Kischine from Castlevania - Harmony of Dissonance. Theme Song, Menu, Level-Up, Sub-Weapons and items are also available for Maxim.\r\n\r\nSIMONX: Enhanced Classic Simon. This one has a higher jump and can gain abilities.\r\n\r\nJUSTEX: Devil Juste. A special version of Juste with super speed. A remade sword substitutes his original whip.\r\n\r\nMEGAMAN: Megaman from the Megaman games.\r\n\r\nMARIO: Mario from the Super Mario games.\r\n\r\n[b]Future Plans:[/b]\r\n\r\nInsert Additional Player characters, more Sprite edits, color fixes, and compatibility for (Europe) versions.\r\n\r\nEarlier versions of the patch included for Archiving purposes.', '[5848]v2.3.75 Castlevania HoD Revenge of the Findesiecle Deluxe+.rar', '2.3.75', '2021-03-31 20:40:55', '2023-02-27 15:31:16', '26 February 2023', 1677387600, '5848readme.txt', 1, 1, 0, 0, 1, 0, '5848titlescreen.png', 5, 0, 0, 15058, 1, 'Database match: Castlevania - Harmony of Dissonance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nFile/ROM CRC32: 88C1B562', 0, '', '', ''),
(5849, 8, 876, 'Pokemon Red Blue SGB Palettes and Spaceworld BackSprites', 5765, 'This is an improvement patch for Pokémon Red and Blue that to adds limited color to the game when played in GBC mode as well as add the higher resolution Gold/Silver beta back sprites from Spaceworld &#039;97. The color palettes are done in such a way that the games maintain backwards compatibility with the DMG (thanks to jojobear13 from pokecommunity). One version of the patch (for Blue) will also change the in-game trades and wild Pokémon locations to that of the Japanese Blue version. Don&#039;t expect this patch to be compatible with any other patch of the game.\r\n\r\nChangelog\r\n\r\n1.1\r\n-Fixed several graphical bugs relating to the Pokémon Yellow code\r\n-Lots of quality of life additions (optional):\r\n- Move Deleter\r\n- Tradeback NPC\r\n- Prof. Oak Battle\r\n- Sleep max turns--6 (from 7)\r\n- Low HP alert tone relief\r\n- Alternate frontsprites for 3 Pokémon\r\n\r\n1.0\r\n-Original release', '[5849]Pokemon Red Blue SGB Palettes and Spaceworld Sprites v1.1.zip', '1.1', '2021-03-31 20:42:46', '2023-08-26 04:25:21', '28 July 2023', 1690516800, '5849readme.txt', 1, 0, 1, 0, 1, 0, '5849titlescreen.PNG', 5, 0, 0, 1173, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(5850, 27, 4382, 'Doom 64: Merciless Edition II', 6472, 'Merciless Edition II is a modification of the reverse engineered Doom 64 source code, with the goal of adding new features and accessibility options. The primary focus on compatibility is Nintendo 64 hardware, but it works on emulators too. Some of the features include texture filtering modes, extended brightness, dithering, colored HUD, automap stats, optimizations, bug fixes, and more! On top of that it has a &quot;Be Merciless&quot; difficulty mode which makes the monsters more aggressive and unpredictable, but gives the players a boost in terms of ammo and weapon switching. Intended for an overall more violent experience for those who dare.\r\n\r\nList of Features:\r\n\r\n- New &quot;Be Merciless!&quot; difficulty makes the enemies more relentless, unpredictable, and agile. The player gets some boosts too!\r\n- Menus have been reorganized for easier access, new defaults, and to accommodate the new extra features.\r\n- New autorun and motion bob options. Motion bob can be disabled to reduce motion sickness and autorun helps with movement speed.\r\n- Video menu now allows texture filtering, dithering, and interlacing to be turned on or off. Also the game&#039;s brightness is extended.\r\n- Display menu can turn off flashes and strobe effects, intermission texts, or new map statistics in the automap.\r\n- New options for a HUD colors, transparency, and margins.\r\n- There is a new &quot;Retro Fighters&quot; controller option and weapon switching has been adjusted.\r\n- Story screens have been updated with a new introduction, ways to speed them up, and grammar corrections.\r\n- Messaging system now supports colors and more lines. It is easier to notice secrets and new death texts from the community appear!\r\n- Game saves now display the difficulty level of the save. Also the difficulty can be changed when restarting a level.\r\n- Missing zombiemen sounds have been restored as well as a some missing texts.\r\n- Features menu contains more options added from Doom 64 RE and a few new bonus ones as well.\r\n- Code has been updated with a higher compiling optimization and updated rendering microcode.\r\n- The new options are tested to work on N64 hardware, however emulators do not have support of all of the N64 features.\r\n- The github page further describes other changes as updates.\r\n\r\nGitHub: https://github.com/Immorpher/Doom-64-Merciless-Edition/\r\n\r\nGEC Team Discord:  https://discord.gg/aEZD4Y7\r\n\r\nDoom 64 Discord: https://discord.gg/Ktxz8nz', '[5850]Doom 64 Merciless Edition II.zip', '1.0', '2021-03-31 21:27:37', '2021-03-30 21:23:55', '31 March 2021', 1617163200, '5850readme.txt', 1, 1, 0, 1, 1, 0, '5850titlescreen.png', 5, 0, 0, 1702, 1, 'Database match: Doom 64 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 6FB0CE9C75BBE54B6E1EDE337652B0221E5F2AAD\r\nFile/ROM CRC32: 1D3A17B5', 0, '', '', ''),
(5851, 9, 727, 'EightBound Regal', 5656, 'EightBound Regal is an &#039;remaster&#039; of the original Final Fantasy / EarthBound crossover hack by Poliynm and Mareeta. Regal was created in response to complaints about the game being &#039;too difficult&#039;. \r\n\r\nEightBound was a hack that brought Final Fantasy characters, abilities, conventions, and challenges to the world of EarthBound. For more information, see EightBound&#039;s page here: https://www.romhacking.net/hacks/4874/.\r\n\r\nRegal aims to offer a &#039;brand new&#039; way to experience the classic EightBound story! New features of EightBound include:\r\n\r\n  - Cheat protection has been removed\r\n\r\n  - Significantly lowered encounter rates\r\n\r\n  - A faster adventure that doesn&#039;t waste more of your oh-so precious time\r\n\r\n  - A never-before-seen story arc\r\n\r\n  - New characters\r\n\r\n  - New abilities\r\n\r\n  - New bosses\r\n\r\n  - A revamped interface\r\n\r\nPolinym wishes to apologies to all the pain he&#039;s caused players of the original EightBound. He hopes that this hack will allow you to live in a world without strife that you deserve. You don&#039;t need to strive for greatness. Play EightBound Regal, then you won&#039;t need to suffer for anything anymore.', '[5851]EightBound Regal (EarthBound Hack by Polinym).zip', '1.0', '2021-03-31 21:30:39', '2021-03-31 04:49:51', '30 March 2021', 1617076800, '5851readme.txt', 1, 0, 1, 1, 1, 0, '5851titlescreen.png', 6, 0, 0, 1599, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', 0, '', '', ''),
(5852, 1, 709, 'Platform Frenzy', 6705, 'This is a hard(but probably not kaizo) hack consisting of 4 levels, each using some mechanics with platforms. Enjoy! :D', '[5852]Platform Frenzy.zip', '4.0.1', '2021-04-01 02:31:08', '2021-04-01 01:32:31', '30 March 2021', 1617076800, '', 1, 0, 1, 1, 1, 0, '5852titlescreen.png', 5, 0, 0, 450, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5853, 10, 1542, 'Samus Goes to the Fridge to Get a Glass of Milk', 6698, 'Help Samus get a glass of milk for Adam at 2 AM.', '[5853]Samus Goes to the Fridge to Get a Glass of Milk.zip', '0.1', '2021-04-01 21:52:17', '2021-04-01 03:33:10', '02 March 2020', 1583125200, '', 1, 1, 1, 1, 1, 0, '5853titlescreen.png', 1, 0, 0, 2812, 1, 'Database match: Metroid Fusion (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: CA33F4348C2C05DD330D37B97E2C5A69531DFE87\r\nFile/ROM CRC32: 6C75479C', 0, '', '', ''),
(5854, 8, 732, 'Samus Goes to the Fridge to Get a Glass of Milk II', 6698, 'This hack was originally made for Mentlegen&#039;s One Week Hacking Contest on Metroid Construction, being the second ever completed level design hack of Metroid II. It is the direct sequel to the Metroid Fusion hack titled Samus Goes to the Fridge to Get a Glass of Milk.\r\n\r\nStory:\r\nLAST TIME ON SAMUS GOES TO THE FRIDGE TO GET A GLASS OF MILK...\r\nShe fulfilled Adam&#039;s deed, picking up the milk carton lying in the fridge. However, after gunning down the Omega Metroid, she looked around, finding no exit before the subzero temperatures knocked her out cold (pun somewhat intended).\r\nWhen she woke up, she found herself in her regular power suit, in a different area of the station. While she was all there in one piece, there was one problem--the milk wasn&#039;t! And Samus knew better than to fail Adam&#039;s orders at 3 AM.\r\nThis contest hack continues the tale of Samus&#039;s venture to get Adam a glass of milk, this time as a hack of a game few have ever attempted making hacks for. Will Samus get through okay and recover the milk once again? Find out in SAMUS GOES TO THE FRIDGE TO GET A GLASS OF MILK II!\r\n\r\nNote about EJRTQ: This hack should work with it, but the custom credits text won&#039;t show due to those being repointed in that hack.', '[5854]Samus Goes to the Fridge to Get a Glass of Milk II.zip', '1.0', '2021-04-01 21:53:31', '2021-04-01 03:59:53', '19 July 2020', 1595131200, '', 1, 1, 1, 1, 1, 0, '5854titlescreen.png', 1, 0, 0, 707, 1, 'Database match: Metroid II - Return of Samus (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nFile/ROM CRC32: DEE05370', 0, '', '', ''),
(5855, 1, 2063, 'TMNT 2 - Options mode', 4070, 'Here is a hack that adds an options mode for the title screen with several functions.\r\n\r\nv1.13 changes:\r\n- Changed &quot;ULTRA&quot; to &quot;KONAMI&quot; at the credits sequence.\r\n- Fixed the ending sequence bg graphics when using the patch along with the bugfix &amp; polish hack (compatibility).\r\n\r\nv1.12 changes:\r\n- Changed the Ultra logo to the Konami logo on the title screen.\r\n- Added &quot;Mania&quot; difficulty setting.\r\n- Added &quot;Fighting&quot; setting. Old = original game, New = rebalanced hp for enemies. Set &quot;new&quot; as default.\r\n- Made it so enemies don&#039;t have invincibility frames when attacked when using the &quot;new&quot; fighting setting.\r\n- The special attack does 50% more damage in the &quot;new&quot; fighting setting.\r\n- Redesigned the options screen.\r\n- Moved the &quot;nesrocks.com 2021&quot; credit into the options screen.\r\n- Difficulty settings now also affect the enemies&#039; aggressiveness.\r\n- Difficulty settings now also affect enemies&#039; starting hp if using &quot;new&quot; fighting mode.\r\n- Improved how scrolling works. Standing on the right side of the screen causes an auto scroll to take place. The point at which a manual scroll happens has been moved slightly to the left for a better experience. So now the screen is divided into 3 areas, as far as scrolling is concerned, instead of the original 2. No scroll, manual scroll and auto scroll. Originally it was just no scroll and manual scroll.\r\n- Added compatibility to the &quot;TMNT II - The Arcade Game Revamped&quot; and to the &quot;TMNT2 - Bugfix &amp; Polish&quot; hacks. First apply the revamped patch, then the bugfix patch, and then the options mode patch.\r\n\r\nv1.0 changes:\r\n- title screen and options menus can be controlled with the original select button, but also with Up/Down.\r\n- title screen and options menus can be confirmed with the original start button but also the A button.\r\n- options mode with sound test for all the music in the game.\r\n- options mode for selecting number of lives (0-9).\r\n- options mode for selecting number of continues (0-9).\r\n- options mode for selecting the difficulty mode.\r\nNormal = original game.\r\nHard = you take double damage from all sources.\r\nEasy = you take half damage from all sources, to a minimum of 1 damage.', '[5855]Teenage Mutant Ninja Turtles II - Options Menu - nesrocks - v113.zip', '1.13', '2021-04-02 05:25:31', '2021-04-13 10:09:21', '13 April 2021', 1618286400, '', 0, 0, 0, 0, 0, 1, '5855titlescreen.png', 5, 0, 0, 2647, 1, 'Database match: Teenage Mutant Ninja Turtles II - The Arcade Game (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 40FF068D2A7BE1202D843C2A9DC1220F087A094A\r\nFile CRC32: C9FFBBDB\r\nROM SHA-1: DEE9CF8DCC91DE3F9C65181A07E7E84F7570363D\r\nROM CRC32: A9217EA2', 0, '', '', ''),
(5856, 9, 714, 'Intrigue of Kittens', 5909, 'A 6-exit kaizo light hack whose theme is reversed gravity (R button).\r\n\r\nThe first 3 levels are beginner friendly, but the last 3 are intermediate difficulty. Each level is comprised of 4 short sections.\r\n\r\nOther features: instant retry, autosaving, no OW, original music.\r\n\r\nChangelog:\r\n\r\n1.1: Nerfed 5-1, and de-cheesed 6-2.', '[5856]Intrigue of Kittens.zip', '1.1', '2021-04-02 10:39:48', '2021-04-05 02:08:21', '05 April 2021', 1617595200, '', 0, 1, 1, 0, 1, 0, '5856titlescreen.png', 1, 0, 0, 334, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(5857, 10, 936, 'Pokemon Ruby Soaring Mod Improvement', 6710, 'The soaring mod was originally made for Pokemon Ruby and Sapphire by camthesaxman, in which it is shown off in this video: https://www.youtube.com/watch?v=V_ICgb6aJ64\r\n\r\nThere are a few problems with it though, mainly that the Eon Flute can only be obtained using a GameShark code which replaces a key item in the player&#039;s bag, and many of the route fly locations were out of bounds. This patch intends to improve upon the original soaring mod, making the Eon Flute available early in the game as well as fixing the problems with the routes. Routes have accommodations to prevent the player from getting stuck out of bounds. The source code is available on camthesaxman&#039;s GitHub here: https://github.com/camthesaxman/pokeruby/tree/soar_2', '[5857]Pokemon Ruby Soaring Mod Improved.zip', '1.0', '2021-04-03 03:28:55', '2021-04-02 02:14:28', '01 April 2021', 1617249600, '5857readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 478, 1, 'Database match: Pokemon - Ruby Version (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 610B96A9C9A7D03D2BAFB655E7560CCFF1A6D894\r\nFile/ROM CRC32: 61641576', 0, '', '', ''),
(5858, 23, 2668, 'Castlevania: Dawn of Dissonance - A Juste Story Mode Hack', 6712, 'Castlevania Dawn of Dissonance is a Castlevania Dawn of Sorrow romhack aiming to modify most of the games content. There is a new story, new items, sprites, weapons, music, and most of the castle was modified in both small and big ways. Set 8 years after his last adventure, join Juste Belmont and his companions as they work to unravel the plot of the Bartley family.\r\n\r\n3/6/2022 Update 1.0.6 is on its way. The author recommends holding off until then considering the recent feedback :)\r\n\r\nNotes:\r\n\r\n-This is first and foremost a difficulty hack\r\n\r\n-Belnades Blood Edition differences are in the patch notes.\r\n\r\n-Lvl 1 Mode patches are now available in the download (Patch to a vanilla DoS rom)\r\n\r\n-Retroachievements made by Shmelyoff now updated for v1.0.5!: https://retroachievements.org/game/17554', '[5858]Castlevania - Dawn of Dissonance (v1.0.5).7z', '1.0.5', '2021-04-03 03:55:47', '2022-03-06 07:10:04', '12 August 2021', 1628740800, '5858readme.txt', 1, 1, 0, 1, 0, 0, '5858titlescreen.png', 1, 0, 0, 14922, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(5859, 9, 2527, 'ISSD Real Name Only', 6713, 'Change to their real name of that time. There are several &quot;real name&quot; patches for this great game, but seems those modifications are a bit &quot;excessive&quot;. This patch just for real name only, no any modification on player attributes/appearance or team formation/shirt. Enjoy!', '[5859]issd_real_name_only.zip', '1.0', '2021-04-04 16:14:27', '2021-10-07 02:10:31', '14 March 2021', 1615698000, '5859readme.TXT', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 1056, 4, 'International Superstar Soccer Deluxe (USA)\r\nCRC32: 0a20e602\r\nMD5: 345ddedcd63412b9373dabb67c11fc05\r\nSHA-1: bf4da6c24748b2ac8270bde001a65ad377b8d78d', 0, '', '', ''),
(5860, 1, 774, 'Rockman Classical', 6683, 'Here is a complete hack of Rockman,not Megaman.\r\n\r\nGraphics,sound,levels and gameplay have been changed and redesigned.\r\n\r\nFor more information,you can see readme file.', '[5860]Rockman Classical.zip', '1.0', '2021-04-04 16:16:59', '2021-04-04 01:58:23', '04 April 2021', 1617508800, '5860readme.txt', 1, 1, 1, 0, 1, 0, '5860titlescreen.png', 1, 0, 0, 1083, 1, 'Database match: Rockman (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nFile CRC32: E0141A24\r\nROM SHA-1: EA93F3F2FD561C1CEE59AD51CFCB10F3DD83766F\r\nROM CRC32: D31DC910', 0, '', '', ''),
(5861, 1, 716, 'Ms. Pac Man 2', 1609, 'This is based off of the arcade hack. Essentially the game was kept almost to the original game, just some touch ups on the default mazes. There are 3 new only levels that will give the player a challenge. The items reflect the arcade game also.', '[5861]MPM2.zip', '1.0', '2021-04-04 16:41:13', '2021-04-04 13:00:10', '04 April 2021', 1617508800, '', 0, 0, 1, 0, 1, 0, '5861titlescreen.png', 1, 0, 0, 338, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9BB7FC771A991EA036FBB0AE97F7AF41AAAE7826\r\nFile CRC32: 51A0C9DE\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', ''),
(5862, 8, 708, 'Pokémon Crystal Full Restoration', 6688, 'This patch reverts most of the changes between the Japanese and English release of crystal\r\n\r\nIt as also serves as an update for the [url=https://www.romhacking.net/hacks/4031/]romhack made by USC in 2018[/url].\r\n\r\nFeatures:\r\n-Japanese GFX backported\r\n-Title Screen from the localization builds restored\r\n-Restored trainer card names\r\n-Olivine Lighthouse now has its full name on the map (It was shortened due to a text limit glitch)\r\n-&quot;Miracle Cycle&quot; references restored\r\n-PokéCom Center and its references restored to match the Japanese version/Localization builds\r\n-GS Ball event fully restored (Same way as 3DS VC)\r\n-Debug mode from the localization builds added as a optional patch\r\n-Pokémon/Trainer viewer added\r\n\r\n[b]This patch is no longer hosted on romhacking.net[/b]\r\n\r\nTo get the latest version of the patch, go to the project&#039;s [url=https://github.com/masaru2/pokecrystal-r]GitHub repository[/url] under &quot;releases&quot;.', '', 'v1.36', '2021-04-06 20:42:43', '2023-12-31 21:06:25', '10 December 2022', 1670630400, '5862readme.txt', 1, 0, 0, 1, 1, 0, '5862titlescreen.png', 5, 1, 0, 2033, 1, 'Pokemon - Crystal Version (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133\r\nFile/ROM CRC32: EE6F5188', 0, '', '', ''),
(5863, 31, 4503, 'Stellar Assault Region-Free and Restoration Patch', 1267, 'Stellar Assault was originally released in two forms, one for Japan and the other for North American and European markets. Both releases are region-locked, and the game has several differences when played on western consoles. This patch, for either version, region unlocks the game and restores the major changes (title screen, difficulty select, enemy colors, etc.) back to their original form.', '[5863]StellarAssaultRestoration1.0.zip', '1.0', '2021-04-06 21:34:53', '2021-04-06 06:27:34', '06 April 2021', 1617681600, '5863readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 734, 1, 'Database match: Stellar Assault (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FF4F1A2DDED85F3AD43BF28A85C46AD8595D5614\r\nFile/ROM CRC32: FCE4C8C7\r\n\r\nDatabase match: Shadow Squadron ~ Stellar Assault (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 561C8C63DBCABC0B1B6F31673CA75A0BDE7ABC72\r\nFile/ROM CRC32: 60C49E4D', 0, '', '', ''),
(5864, 9, 302, 'Final Fantasy VI - GBA Text', 6719, 'The goal for this project was to combine the detail and &quot;accuracy&quot; of the Final Fantasy VI Advance text with the visual and auditory quality of the SNES release. Beyond that, patches that fix bugs, remove censorship, and add a few features without unbalancing the game (which itself was already an easy title to complete) were incorporated. There are two versions of the patch: one that leaves in the pop-culture and real world references and another that removes/changes those lines. For more details, see the readme file.', '[5864]Final Fantasy VI - GBA Text v1.6.zip', '1.6', '2021-04-07 07:09:10', '2024-04-27 02:41:49', '26 April 2024', 1714089600, '5864readme.txt', 1, 0, 0, 1, 1, 0, '5864titlescreen.jpg', 5, 0, 0, 2580, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(5865, 11, 4505, 'Virtual Bart Redux', 5637, 'Virtual Bart Redux is a patch designed to tone down difficulty across all six featured mini games and to remove as many frustrating elements as possible.\r\n\r\nA full list of changes and patching instructions are included in the readme.', '[5865]Virtual Bart Redux v.1.zip', '1.0', '2021-04-07 18:14:17', '2021-04-07 17:02:49', '07 April 2021', 1617768000, '5865readme.txt', 0, 0, 1, 0, 1, 0, '5865titlescreen.png', 5, 0, 1, 631, 8, 'Database match: Virtual Bart (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 5675FDAFB27BB3E23F7D9BF4E74D313E42B26C65\r\nFile/ROM CRC32: 8DB9F378', 0, '', '', ''),
(5866, 11, 863, 'Sonic the Hedgehog Painful World Spikes Kaizo 2', 6635, 'Sonic the Hedgehog Painful World Spikes Kaizo 2 is a continuation of a complex hack, Sonic the Hedgehog Painful World Spikes Kaizo. The levels have become much more difficult, the music has changed as well as level color palettes. Enjoy the adventure.', '[5866]Sonic the Hedgehog Painful World Spikes Kaizo 2 1.5.zip', '1.5', '2021-04-07 18:16:27', '2021-04-07 17:31:19', '07 April 2021', 1617768000, '', 1, 1, 1, 1, 0, 0, '5866titlescreen.jpg', 1, 0, 0, 409, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: -045026)EEE8E697C1655A2B1F891849AA918A194AFC484E\r\nFile/ROM CRC32: 44B2EF36', 0, '', '', ''),
(5867, 10, 819, 'Final Fantasy VI Advance - Minus Pop-Culture References', 6719, 'This patch removes the most jarring real-world references from Final Fantasy VI Advance and fixes minor bugs/oddities, as well as restoring censored content and adjusting the color palette to more closely resemble the original Super Famicom/Nintendo release. Versions for the USA and Europe releases are included.', '[5867]Final Fantasy VI Advance - Minus Pop-Culture References v1.3.zip', '1.3', '2021-04-08 22:19:25', '2023-02-12 19:40:55', '12 February 2023', 1676178000, '5867readme.txt', 1, 0, 0, 1, 0, 0, '5867titlescreen.jpg', 5, 0, 0, 1800, 1, 'Database match: Final Fantasy VI Advance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\nFile/ROM CRC32: D708F5AB\r\n\r\nDatabase match: Final Fantasy VI Advance (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973\r\nFile/ROM CRC32: D15DEBA5', 0, '', '', ''),
(5868, 10, 1072, 'Pokemon Demon Island', 6721, 'Story:\r\nYou have been mysteriously sent to a dangerous island filled with hungry flesh-eating Pokémon that are about to eat you up instantly. You have no clue where you are and what happened in this place. The island is infested with monsters, an attacking cult, demonic beings, everything in this island is just very chaotic. And it is your only choice to survive and escape this mysterious and depressing place.\r\n\r\nMAKABRE\r\nFourth evolution from the original Pokémon. The Pokémon has lived on the island for so long shrouding them in darkness and never return to their normal selves. Most of things that changed are Power, Wisdom and their Type.\r\n* Increased stats\r\n* Changed types\r\n* Changed appearance\r\n* New abilities\r\n* New movesets\r\n\r\nFeatures:\r\n-Physical/Special Split\r\n-All trainers are changed to Shadows with their own Tier\r\n-Increased Difficulty\r\n-New and Changed Pokémon species\r\n-New Evil Team\r\n-Sinned Seven as the Elite Four\r\n-New Powerful Legendary Pokémon\r\n-Depressing atmosphere\r\n-Dark storyline\r\n\r\nMore updated site:\r\n[url]https://www.pokecommunity.com/showthread.php?t=448735[/url]', '[5868]Pokemon - Demon Island v.1.3f.2.rar', '1.3f', '2021-04-08 22:24:02', '2021-05-21 03:37:23', '05 May 2021', 1620187200, '5868readme.txt', 1, 0, 1, 1, 1, 1, '5868titlescreen.png', 1, 0, 0, 2065, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: BFF32E0940B5582806074DDAAA162541BAD5236F\r\nFile/ROM CRC32: 8ACDC1D6', 0, '', '', ''),
(5869, 11, 3011, 'Animaniacs - Ground Action + Switch Speed Increase', 6484, 'A small hack that speeds up Wakko and Dot’s ground actions and makes switching characters faster to help with responsiveness and flow.', '[5869]Animaniacs (Genesis) - Ground Action + Switch Speed Increase v1.1.zip', '1.1', '2021-04-09 02:04:28', '2022-11-18 00:18:35', '17 November 2022', 1668661200, '5869readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 841, 8, 'Database match: Animaniacs (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 7E9D70B5172B4EA9E1B3F5B6009325FA39315A7C\r\nFile/ROM CRC32: 86224D86\r\n\r\nDatabase match: Animaniacs (Europe) (En,Fr,De)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C474D13AFB04BFDB291CFABE43FFC0931BE42DBC\r\nFile/ROM CRC32: 92B6F255', 0, '', '', ''),
(5870, 1, 752, 'Wrecking Crew - Green Luigi', 2041, 'This is a simple graphics hack of Wrecking Crew for the NES which changes Luigi&#039;s color to his traditional green suit.', '[5870]WRECKING_CREW_GREEN_LUIGI.zip', '1.0', '2021-04-10 09:34:25', '2021-04-10 08:42:41', '10 April 2021', 1618027200, '5870readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 267, 1, 'Database match: Wrecking Crew (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 31635F1A5255FE8954C5A275B067F603BB7AF408\r\nFile CRC32: 658D4FD4\r\nROM SHA-1: DEE513DAD7223CFC81BCD859D0AAC6746349CB25\r\nROM CRC32: 9B506A48', 0, '', '', ''),
(5871, 1, 752, 'Wrecking Crew - Luigi Mario Swap', 2041, 'This is a simple graphics hack of Wrecking Crew for the NES which swaps Mario and Luigi role as Player 1 and Player 2, respectively. This also changes Luigi&#039;s color to his traditional green suit.', '[5871]WRECKING_CREW_LUIGI_MARIO_SWAP.zip', '1.0', '2021-04-10 09:36:08', '2021-04-10 08:49:21', '10 April 2021', 1618027200, '5871readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 242, 1, 'Database match: Wrecking Crew (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 31635F1A5255FE8954C5A275B067F603BB7AF408\r\nFile CRC32: 658D4FD4\r\nROM SHA-1: DEE513DAD7223CFC81BCD859D0AAC6746349CB25\r\nROM CRC32: 9B506A48', 0, '', '', ''),
(5872, 1, 1108, 'Fire &#039;n Ice - The lost levels', 6722, 'A full hack of the game Fire &#039;N Ice with over hundred new levels. \r\nAlso this time more time-levels, fire-levels and endless run-levels.', '[5872]Fire \'n Ice - The lost levels (U).zip', '1.1', '2021-04-10 16:12:00', '2021-05-22 22:07:00', '23 May 2021', 1621742400, '5872readme.txt', 0, 0, 1, 0, 0, 1, '5872titlescreen.png', 1, 0, 0, 613, 1, 'Database match: Fire &#039;n Ice (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1BBDC0322EB7E9481AF35925030527662EBBD570\r\nFile CRC32: 83C02C1\r\nROM SHA-1: 1DCA84FC0AA70AA7FBA8384585C4B82D0778BFF4\r\nROM CRC32: D534C98E', 0, '', '', ''),
(5873, 11, 991, 'Japanese Censored Sprites restoration', 6465, 'Restore Japanese censored sprites\r\n\r\n- Oracle Stone = Bunnygirl\r\n- Spellbook = Erotic Book\r\n- Shortcake = Bunnygirl Costume\r\n- Pawn Ticket = G-String\r\n\r\nIt&#039;ll not change the items name.\r\n\r\nAll roms are supported (us, uk, fr, de)', '[5873]Landstalker - Japanese Censored Sprites.zip', '1.0', '2021-04-10 21:45:51', '2021-04-13 20:32:47', '13 April 2021', 1618286400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 835, 8, 'Database match: Landstalker (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 24345E29427B000B90DF778965DD8834300A9DDE\r\nFile/ROM CRC32: FBBB5B97', 0, '', '', ''),
(5874, 8, 3024, 'Dragon Warrior I &amp; II - Spell Name Update', 6723, 'In the same vein as Dragoon ZERO&#039;s &#039;Dragon Warrior III - Spell Name Update&#039; patch, this updates the spell names in Dragon Warrior 1 &amp; 2 to the ones used by the series in English since Dragon Quest VIII. More information can be found in the README.', '[5874]DragonWarriorI&II_SpellUpdate10.zip', '1.0', '2021-04-11 04:09:36', '2021-04-11 11:29:59', '10 April 2021', 1618027200, '5874readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 376, 1, 'Database match: Dragon Warrior I &amp; II (USA) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 01C4E2145365A12560D162116378F1991807EF95\r\nFile/ROM CRC32: 71D693DA', 0, '', '', ''),
(5875, 9, 304, 'Genealogy of Tordo: English Translation', 4520, 'This is a menu translation patch for [url=http://www.romhacking.net/hacks/5759/]Genealogy of Tordo[/url], a Japanese romhack of Fire Emblem: Genealogy of the Holy War. All menu text is translated.\r\n\r\nSee the [url=https://feuniverse.us/t/genealogy-of-tordo-menu-translation/11838/1]Fire Emblem Universe[/url] thread for further information.', '[5875]TordoRHDN.zip', '0.1', '2021-04-11 04:15:08', '2021-04-11 02:30:22', '11 April 2021', 1618113600, '5875readme.txt', 1, 0, 0, 1, 0, 0, '5875titlescreen.png', 6, 0, 0, 1040, 3, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: A33D0DC1335A595F8ADEF631AF8246E0F136824F\r\nFile CRC32: 386F7CE9\r\nROM SHA-1: F1976202CEF907339F5D3063E2E65565D5D8C08D\r\nROM CRC32: BBF91F1D', 0, '', '', ''),
(5876, 10, 1106, 'Castlevania Revenge on the Fiendsiecle - The Lost Belmonts', 4808, 'Simply put, this addendum changes the Belmonts in RotF for new ones. Specifically:\r\n- Juste is now Leon (to play as him just put any not special name, or &quot;JUSTEX&quot;, for the Demon version;\r\n- Simon is now Trevor (16 bit version, to play as him, put &quot;SIMONX&quot; as your name);\r\n- Julius is now Richter (you must put &quot;JULIUS&quot; as your name);\r\n- original hack - Castlevania Revenge of the Fiendsiecle: https://www.romhacking.net/hacks/325/\r\n\r\nEnjoy!', '[5876]Castlevania RotF LTR patch.zip', '1.0', '2021-04-11 14:17:03', '2021-04-11 07:28:49', '27 November 2020', 1606453200, '', 1, 0, 0, 0, 1, 0, '', 6, 0, 1, 1137, 1, 'Database match: Castlevania - Byakuya no Concerto (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 3AEB81EE60FA3E56A56EE069B0CE0D8BC34D9C4C\r\nFile/ROM CRC32: 379B3248', 0, '', '', ''),
(5877, 11, 991, 'Unlock bath scene', 6465, 'Unlock the bath scene\r\n\r\nPatches for all roms (us, eur, de, fr) are included in the zip file.', '[5877]Landstalker - Bath Scene.zip', '1.0', '2021-04-13 12:02:35', '2021-04-11 18:33:19', '11 April 2021', 1618113600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1173, 8, 'Database match: Landstalker (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 24345E29427B000B90DF778965DD8834300A9DDE\r\nFile/ROM CRC32: FBBB5B97', 0, '', '', ''),
(5879, 8, 1530, 'Pokemon Gold Female Trainer Hack', 6727, 'This hack simply replaces the default trainer Chris with Kris from Pokemon Crystal.\r\nFull hack details:\r\n-Replaced Trainer sprites (properly colored)\r\n  -includes overworld, trainer id, battle sprite, fishing, etc. \r\n-Default names changed in the new game to default Crystal female names\r\n-Any instances where male pronouns are used in reference to the player are updated\r\n\r\nKnown Bugs:\r\n-Player overworld sprite is briefly red colored before correcting to blue\r\n-Trainer house Cal uses female trainer sprite and palette', '[5879]Pokemon Gold Female.zip', '1.0', '2021-04-13 12:17:07', '2021-04-12 21:37:48', '12 April 2021', 1618200000, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 619, 1, 'Database match: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', '', ''),
(5880, 1, 4510, 'Deja Vu - Uncensored', 6308, 'This hack restores all the content that was censored in the US version to make it look more similar to it&#039;s japanese counterpart.', '[5880]Deja Vu Uncensored.zip', '1.0', '2021-04-15 15:12:50', '2021-04-15 09:05:17', '15 April 2021', 1618459200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 794, 1, 'Database match: Deja Vu (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A7497B99D0DAFA0816B652D0FDFBA7A50421677D\r\nFile CRC32: 4A432C5C\r\nROM SHA-1: C8CA009CFB56EDB86ACD8BB8F05D96D19132AD66\r\nROM CRC32: 43D01C10', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5881, 9, 804, 'SMRPG-Reworked Text', 6731, 'This hack was originally intended to replace Culex&#039;s dialogue to match what he says in Japanese for private use. However, it was soon discovered that Super Mario RPG&#039;s text had enough small translation errors, typos and out-of-nowhere capitalization to warrant a close look through every line of dialogue and change what errors could be found. Changes include:\r\n[list]\r\n[li]Mistranslated monster names inconsistently fixed (Goby is now Cheep Cheep, Shy Away is now Beezo, but Culex remains unchanged, etc.)[/li]\r\n[li]Psychopath quotes which were originally (contemporary) Japanese pop culture references have been replaced with (recent, ill-fitting) American pop culture references.[/li]\r\n[li]Final Fantasy references lost/removed in translation have been restored. (along with a few extra unnecessarily added)[/li]\r\n[li]Typos and unnecessary capitalizations fixed, often causing a loss of emphasis in tone. (i.e. &quot;It&#039;s time for MY wedding!&quot; - &quot;It&#039;s time for my wedding!&quot;)[/li]\r\n[li]Various phrases (mostly puns CoolCatBomberMan disliked) rewritten with no regard for the original JP text. (i.e. &quot;It&#039;s a chain reaction!&quot; became &quot;Not my chain!&quot; JP Bowser instead screams &quot;Don&#039;t let go!&quot;)[/li]\r\n[li]As of v1.1, mistranslated item names (really, only one: Quartz Charm - Crystal Charm) plus a certain location&#039;s name (Yo&#039;ster Island - Yoshi&#039;s Island. Other places that needed a name change, such as Mushroom Kingdom/Castle and Moleville/Ducati, were unchanged) have been corrected.[/li]\r\n[/list]\r\nThis hack was made possible by giangurgolo &amp; Omega&#039;s [url=https://www.romhacking.net/utilities/773/]Lazy Shell editor.[/url] No header required for patching.\r\n\r\n[b]Note to staff: This patch has been removed from the site by the author&#039;s request.[/b]', '', '1.1', '2021-04-16 00:44:25', '2022-10-05 05:12:51', '07 May 2021', 1620360000, '5881readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 1, 1, 740, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(5882, 8, 1170, 'Dragon Quest Monsters: Delocalized', 6179, 'Dragon Quest Monsters: Delocalized is the 4th major improvement / retranslation project by the Translation Quest team. The original Dragon Warrior Monsters localization is one of the poorest done official translations in the DQ series, being rife with translation errors, having extensive spelling, grammar, and punctuation issues, phrases that didn&#039;t make any sense, a vast amount of missing humor and main-series references, as well as the typical kinds of censorship that were standard for that era. This project includes a thorough retranslation straight from the Japanese, where every line of text has been meticulously reviewed. In addition to addressing all of the problems outlined above, a great deal more personality was given to everyone from the basic NPCs to the dramatic series of archfiend encounters in post game. With those improvements, along with better formatting and improved overall flow and readability, the authors are confident that this new script will significantly enhance the experience of playing Dragon Quest Monsters.\r\n\r\n	Several other highly conservative miscellaneous fixes and improvements have been included. These include a new Dragon Quest title screen pulled directly from the German release of the game, bugfixes for incorrect experience points given by monsters in the Metal Slime group, and correction of errors to monster pixel art.\r\n\r\n	In keeping with the Delocalized moniker, this project utilizes conventions for monsters, spells, and item names that translate the Japanese namings faithfully, in keeping with the namings used in Translation Quest&#039;s DQ1-3 projects. With those extensive changes, the authors became concerned about the difficulty of players utilizing existing guides for the purpose of planning out their breeding and skill/magic acquisition. Therefore, a completely new guide using the Delocalized naming conventions has been included in the zip file for download. Previously, this information was scattered across various Wikis and FAQs, but now, everything that the player needs should be present in one convenient doc.\r\n\r\n	Please submit any issues or feedback on this project thread: https://www.romhacking.net/forum/index.php?topic=30993.0', '[5882]Dragon Quest Monsters Delocalized 1.08.7z', '1.08', '2021-04-16 00:55:25', '2024-05-20 03:07:39', '19 May 2024', 1716076800, '5882readme.txt', 1, 0, 0, 1, 1, 0, '5882titlescreen.png', 5, 0, 0, 3026, 1, 'Database match: Dragon Warrior Monsters (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 728E458D4B13CDC8A0026DC28C5A14F1D72D9DA4\r\nFile/ROM CRC32: E56C35B1', 0, '', '', ''),
(5883, 33, 2223, 'Mega Man Anniversary Collection Button Swap', 6733, 'Addendum of Nudua&#039;s patch: https://www.romhacking.net/hacks/2286/\r\n\r\nMega Man Anniversary Collection for the Gamecube was released with a major oversight: The A and B buttons&#039; functions were reversed in-game, meaning that B was mapped to jump and A was mapped to fire! To make matters worse, no controller config options were offered to correct this.\r\n\r\nThis patch swaps the Gamecube&#039;s A and B buttons so that the in-game controls correctly match those of the original games.\r\n\r\nPlease keep in mind that [b]this swap also applies to the menus[/b], so while the controls in-game will be fixed, A and B in the menus will now be reversed as a result.\r\n\r\nThis &quot;addendum&quot; was made to target the more easy-to-find redump.org ISO of Mega Man Anniversary Collection; Nudua&#039;s original version targeted the old iSOSPHERE &quot;scene&quot; dump which is next-to-impossible to find these days.  \r\n\r\nPlease apply the patch to a clean ISO matching the details below.', '[5883]MMAC-ButtonFix.zip', '1.0', '2021-04-16 00:56:51', '2021-04-18 23:47:54', '14 April 2021', 1618372800, '5883readme.txt', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 574, 10, 'File/ROM SHA-1:	80da199d62493396d201e32dc9cb9e00da6ea2fd\r\nFile/ROM MD5:	ce11389361d3b5c60f30ccb1d197f169\r\nFile/ROM CRC32:	0b24ea35', 0, '', '', ''),
(5884, 11, 3607, 'Venom - Spider-Man: Separation Anxiety Menu Freeze Fix', 6438, 'So normally this game runs fine, however for various portable handheld Mega Drive/Genesis consoles, Venom - Spider-Man: Separation Anxiety usually hangs on a broken menu and simply doesn’t play and is considered NOT COMPATIBLE for the consoles.\r\n\r\nThis patch fixes this issue, allowing access to the menu and gameplay.\r\n\r\nIt is an IPS Patch.', '[5884]SeparationAnxietyMenuFix.zip', 'Final', '2021-04-16 01:40:21', '2021-04-15 20:49:28', '15 April 2021', 1618459200, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 342, 8, 'Database match: Venom . Spider-Man - Separation Anxiety (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 563B45254C168AA0DE0BBA8FADD75A2D1E8E094B\r\nFile/ROM CRC32: 512ADE32', 0, '', '', ''),
(5885, 8, 4511, 'Trax - TURRET TURN LEFT-RIGHT', 5375, 'This hack adds the left-turn turret move with pressing of the select button.\r\n\r\n1.1 Bugfix', '[5885]Trax - v1.1 - HACK TURN LEFT-RIGHT ips.rar', '1.1', '2021-04-16 01:42:55', '2021-04-16 02:57:39', '15 April 2021', 1618459200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 311, 1, 'Database match: Trax (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3F3A31ED7E47319C5815DD6E31CA27A52377423C\r\nFile/ROM CRC32: 4A38BE7D', 0, '', '', ''),
(5886, 1, 709, 'Mario Seasons', 372, 'Mario Seasons is an unfinished hack by Dahrk Daiz.  It was abandoned early in development as Dahrk Daiz decided to change to the SMB3 engine and eventually go on create Mario Adventure.  Some of the ideas in Mario Adventure like changing weather are also present in this hack.  Mario Seasons features 9 colorful levels with animation, a new power up and a new enemy.       \r\n\r\nThe original release does not work properly on most emulators due to improper mapper implementation.  This has been corrected and tested on three emulators (Mesen, puNES and FCEUX) as well as a PowerPak flash cart.\r\n\r\nThis package contains 3 patch files:\r\n\r\n[b]Mario_Seasons-unmodified.ips[/b]  -  The original, unmodified game.  It does not run properly on most modern emulators due to improper mapper implementation.\r\n                                 \r\n[b]Mario_Seasons-fixed.ips[/b] -  Fixes the mapper problems but no other changes.\r\n                                 \r\n[b]Mario_Seasons-enhanced.ips[/b]   -  Gives the game a simple title screen and fixes some minor graphic issues.  Also start with 5 lives instead of 3.', '[5886]Mario_Seasons.zip', 'Beta', '2021-04-16 01:59:39', '2021-03-24 02:59:28', '06 June 2006', 1149566400, '5886readme.txt', 1, 0, 1, 0, 1, 1, '5886titlescreen.png', 1, 0, 0, 861, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5887, 1, 2255, 'TMNT: Tournament Fighters - Finish Him Hack', 3469, 'TMNT Tournament Fighters - Finish Him Edition.\r\n\r\n\r\nA small hack that adds fatalities to the game.\r\n\r\n\r\n-Leo - &quot;Heads Up&quot; - Down, Back, Punch [Close]\r\n-Raph - &quot;Kali Ma&quot; - Down, Back, Punch [Close]\r\n-Mike - &quot;Turtle Power&quot; - Down, Down, Down [Far]\r\n-Don - &quot;Turtle Power&quot; - Down, Down, Down [Far]\r\n-Casey - &quot;Sewer Surfer&quot; - Down, Down, Down [Far]\r\n-Hothead - &quot;zu Asche&quot; - Forward, Back, Punch [Close]\r\n-Shredder - &quot;Sayonara&quot; - Forward, Back, Punch [Close].\r\n\r\nChangelog:\r\n-v1-2 - Initial coding, states definition;\r\n-v3   - Leo finisher. Some cleanup;\r\n-v4   - Shredder/Hothead finishers. Bugfixes;\r\n-v5   - All finishers. More bugfixes\r\n-v6   - Bugfixing: Fixed defeated character going alive out of prefatal stun; Fixed going over sprite limit bugs. Should fix Nestopia issues; Fixed head fatality bugs.', '[5887]TMNTTF[U!]-FinishHim-V6.rar', '6.0', '2021-04-16 10:49:50', '2021-04-19 07:32:27', '19 April 2021', 1618804800, '5887readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1498, 1, 'Database match: Teenage Mutant Ninja Turtles - Tournament Fighters (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 182F901142530A509A7C9F5831B5A7F7F4C923A8\r\nFile CRC32: AC05464F\r\nROM SHA-1: C9E1EAF2DA59F7CDD923B23E9D74DB2D430964FC\r\nROM CRC32: 86964EDD', 0, '', '', ''),
(5888, 1, 709, 'Super Mario: Clouds', 2997, 'Super Mario: Clouds is an aesthetic hack of Super Mario Bros with a strong emphasis on visible masses of condensed water. A loving parody of Cory Arcangel&#039;s Super Mario Clouds, it replaces nearly every block and enemy in the game with clouds.', '[5888]Super Mario Clouds (2021-04-16).zip', '1.0', '2021-04-16 15:19:47', '2021-04-16 01:40:36', '16 April 2021', 1618545600, '', 1, 0, 0, 1, 0, 0, '5888titlescreen.png', 1, 0, 0, 615, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5889, 11, 890, 'NBA Live 96 HWC', 5327, 'This is a revised (or updated) version of NBA Live &#039;96 for Sega Genesis, using the Season Start date of 11/03/1995. This was done to better understand the internals of data usage (player name, attributes, rankings, etc.) and game mechanisms.\r\n\r\nAdditionally, I&#039;ve included some additional (hacked) features:\r\n\r\n*add custom team &amp; logo for 1996 USA Basketball Team (a.k.a. Dream Team II)\r\n*add (hidden) missing legends to complete the 50 Greatest Players in NBA History as of 10/29/1996\r\n*add custom Rookies Team, with default players from 1995 All-Rookie Teams\r\n*add custom Sophomores Team, with default players from 1994 All-Rookie Teams\r\n\r\nThat being said, this is how the game should have been released!\r\n\r\nNOTE: Special shoutout to UltraMagnus for the Dream Team logo hack. That&#039;s my dude!\r\n\r\nFor the full list of changes, please see the README.txt and Changelog.txt files in the download.', '[5889]NBALive96HWC_Patch.zip', 'Rev C', '2021-04-16 15:21:16', '2021-04-16 11:18:47', '14 April 2021', 1618372800, '5889readme.txt', 1, 0, 0, 1, 0, 0, '5889titlescreen.png', 5, 0, 0, 540, 8, 'Database match: NBA Live 96 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 5FCA106C839D3DEA11CBF6842D1D7650DB06CA72\r\nFile/ROM CRC32: 49DE0062', 0, '', '', ''),
(5890, 1, 1042, 'Bubblepy - A Bubble Bobble + Mappy', 6736, 'Mappy but with Bubble Bobble themed graphics!\r\n\r\nMappy is replaced by Bubblun\r\nGoro is replaced by Drunk\r\nand the Meowkyes were replaced by Zens\r\n\r\nI had a lot of fun doing this hack! hope you like!\r\n\r\n- Bubble Bobble (c) Taito\r\n- Mappy (c) Namco', '[5890]Mappy - Bubbleppy Bobble.7z', '1.0', '2021-04-17 04:23:22', '2021-04-16 23:38:31', '16 April 2021', 1618545600, '', 1, 0, 0, 0, 0, 0, '5890titlescreen.jpg', 5, 0, 0, 307, 1, 'Database match: Mappy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 30A06C63F13D33DC5BB307F15D4BE7D4478740AF\r\nFile CRC32: 3F0E8E0A\r\nROM SHA-1: E22B95C6687AD703FDEC22F4FE79556DA6A2256B\r\nROM CRC32: 5D1301C5', 0, '', '', ''),
(5891, 11, 2158, 'Castlevania: Bloodlines Revised Edition', 6693, 'This is a revision of Castlevania: Bloodlines (NTSC-U) to update the gameplay options, cutscenes, and colours.\r\n\r\n\r\nGameplay changes:\r\n\r\n[list][li]Region lockout is bypassed.[/li]\r\n[li]The remixed Castlevania 1-2 tracks are enabled by default when the player picks up the final upgrades.[/li]\r\n[li]The player can select Expert Mode from the options menu without beating the game or entering a code first.[/li]\r\n[li]The player can now select nine lives from the options menu without the use of a code.[/li][/list]\r\n\r\nCutscene changes:\r\n\r\n[list][li]John is once again referred to as Johnny and Elizabeth Bartley is now Erzsebet Bathory.[/li]\r\n[li]The cutscenes are now updated to include the entire game&#039;s story from the instruction manuals and even the original Japanese story details. For example, Erzsebet&#039;s death is dated to 1614 again and Eric&#039;s motivations are made clear in-game.[/li][/list]\r\n\r\nGraphical changes:\r\n\r\n[list][li]In the blonde hair variant, Eric is given blonde hair during gameplay.[/li]\r\n[li]In the green hair variant, Eric is given green hair in cutscenes.[/li][/list]\r\n\r\nA more purist approach was taken with the graphics overall than with Pyron&#039;s colour hack, merely seeking to fix the discrepancy between Eric&#039;s hair colour in gameplay and cutscenes. However, the player can easily mix this patch with the &quot;Alt Control&quot; hack by BillyTime! Games as well as the &quot;Enhanced Colors&quot; hack by Pyron (in which case the blonde Eric variant is preferred) if they wish.\r\n\r\nCredits:\r\n[list][li]CF for the gameplay changes, script, and overall project completion.[/li]\r\n[li]Esrael L. G. Neto for ESE FixCheckSum.[/li]\r\n[li]Korama for Genesis Savestate Viewer.[/li]\r\n[li]Hivebrain for HivePal.[/li]\r\n[li]Maël Hörz for HxD.[/li]\r\n[li]Pyron for the original blonde Eric colours.[/li][/list]', '[5891]Castlevania Bloodlines Revised Edition.zip', '1.0', '2021-04-17 04:24:16', '2024-06-30 18:41:38', '16 April 2021', 1618531200, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 4810, 8, 'Database match: Castlevania - Bloodlines (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 4809CF80CED70E77BC7479BB652A9D9FE22CE7E6\r\nFile/ROM CRC32: FB1EA6DF', 0, '', '', ''),
(5892, 1, 795, 'Megaman 2 Turbo Edition', 6738, 'A graphical romhack for Megaman 2 for the nes that puts an original character in place of Megaman\r\n\r\nChanges\r\n-character sprite\r\n-lifeup\r\n-the &quot;weapon get&quot; sprite\r\n-ending walk sprite\r\n\r\nHow to install patch\r\n1. Download patch\r\n2. Download LunarIPS patcher\r\n3. Open LunarIPS patcher and install patch onto Megaman 2 US rom\r\n4. Play and enjoy\r\n\r\nAny questions message on Twitter\r\nhttps://twitter.com/SomeRobotTurbo', '[5892]Megaman 2 Turbo Edition 1.0.rar', '1.0', '2021-04-17 07:38:20', '2021-04-17 00:17:28', '16 April 2021', 1618545600, '', 1, 0, 0, 0, 0, 0, '5892titlescreen.png', 1, 0, 0, 283, 12, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', ''),
(5893, 1, 126, 'Final Fantasy II Restored', 5314, 'Final Fantasy II Restored is an endeavor to fix the innumerable bugs that Final Fantasy II released with, a rushed and experimental project that, while ambitious, suffered from a lack of playtesting. This project sets out to polish all the rough edges of the original NES release, as well as offer some improvements to an archaic system in line with changes made in the title&#039;s remakes.\r\n\r\nThis release comes with two separate patches, all of which are mutually exclusive. DO NOT load more than one of the patches onto your ROM. The patches should be loaded onto a clean JP ROM, but are compatible with the latest [u][b][url=https://www.romhacking.net/translations/2656/]ChaosRush Translation[/url][/b][/u], which is highly recommended for use. This release does not translate the game, only addresses game mechanics.\r\n\r\nThe patches are:[list]\r\n[li][b]FF2R - Bug Fix.ips[/b]: This is the base patch to use for only fixing the games bugs. Future FFII romhackers, please use and credit this patch in your ongoing projects.[/li]\r\n[li][b]FF2R - Restored.ips[/b]: This is the &quot;overhaul&quot; improvement patch which did not get as much work as ambition dictated due to limited resources. Perhaps someday this can be returned to.[/li]\r\n\r\nThis release is as is, and is currently on hiatus. If you would like to make contributions to or follow the project, please read the first post of and post any questions or comments [u][b][url=http://www.romhacking.net/forum/index.php?topic=29704.0]here[/url][/b][/u].', '[5893]Final Fantasy II Restored.7z', '1.0d', '2021-04-17 18:09:22', '2022-12-28 20:10:22', '28 December 2022', 1672203600, '5893readme.txt', 1, 1, 0, 1, 1, 1, '5893titlescreen.png', 4, 0, 0, 2860, 1, 'Database match: Final Fantasy II (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D3BB28CB7B804FC819A78AAE3A0387EAD837295B\r\nFile CRC32: 002B20AE\r\nROM SHA-1: DAA14F4321953B0D13B9D18D1892813132266106\r\nROM CRC32: 6584E679', 0, '', '', ''),
(5894, 9, 447, 'Gundam Wing: Epyon Duel', 6693, 'This adds Epyon to the character select screen and allows it to be selected in the story mode. Simply highlight Vayeate and press right. This includes the Aeon Genesis translation, so just apply the hack to a vanilla headerless Japanese rom.\r\n\r\nAs of patch 1.1, a visual glitch with Epyon&#039;s name has been fixed and it now displays properly in the character select.', '[5894]Gundam Wing Epyon Duel Version 1.1.zip', '1.1', '2021-04-19 18:23:12', '2021-05-05 08:39:13', '05 May 2021', 1620187200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 1026, 4, 'Database match: Shin Kidou Senki Gundam W - Endless Duel (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6710686B5A3D6620DF9FD6A5820E1717AFFF2D95\r\nFile/ROM CRC32: C0AECDCA', 0, '', '', ''),
(5895, 11, 4474, 'Vectorman - Weapon Select', 5637, 'This patch is designed to add a weapon select to Vectorman as a normal feature. It replaces the health refill cheat and designed to activate with a press of a button for easy access.\r\n\r\nIn addition this patch is compatible with the Vectorman SRAM patch.\r\n\r\nDetails and patching instructions can be found in the readme.', '[5895]Vectorman - Weapon Select.zip', '1.1', '2021-04-19 18:23:56', '2021-04-24 11:06:09', '24 April 2021', 1619236800, '5895readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 690, 8, 'Database match: Vectorman (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 57A64D08028B539DC236A693D383F2E1269A5DD4\r\nFile/ROM CRC32: D38B3354', 0, '', '', ''),
(5896, 11, 2158, 'Castlevania Bloodlines - Alt Control', 5637, 'This patch is designed to allow John Morris to whip straight and Diagonally while standing. \r\n\r\n*How To Use:\r\nJohn whips straight when pressing the Y\r\nButton while standing, Moving while pressing the Y button makes John whip diagonally.\r\n\r\nFurther Details and patching instructions can be found in the readme.', '[5896]Castlevania Bloodlines - Alt Control v.1.1.zip', '1.1', '2021-04-19 18:25:33', '2024-04-18 01:40:54', '17 April 2024', 1713312000, '5896readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2375, 8, 'Database match: Castlevania - Bloodlines (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 4809CF80CED70E77BC7479BB652A9D9FE22CE7E6\r\nFile/ROM CRC32: FB1EA6DF', 0, '', '', 'https://youtu.be/iNhCSMI66xM'),
(5897, 1, 795, 'Rockman 2: The Return of Alien', 6683, 'This is a hack of Rockman 2, not Megaman 2.\r\n\r\nDetails:\r\n-Wrapping all of stages to the last battle before.\r\n-Refilling all of weapon energy when death.\r\n\r\n2021/7/11 - v1.1 Update\r\n-Difficulty select on title screen added.\r\n-Change music on starting and castle be shown.\r\n-Show clear time at the end of ending.', '[5897]Rockman 2 The Return of Alien 1.1.zip', '1.1', '2021-04-20 18:54:05', '2021-07-11 11:38:37', '11 July 2021', 1625976000, '', 0, 1, 0, 0, 1, 1, '5897titlescreen.png', 1, 0, 0, 447, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(5898, 9, 802, 'Secret of Evermore Faster Magic', 6739, 'Secret of Evermore doesn&#039;t get any love, so here&#039;s a little patch to reduce the grind. \r\n\r\nThis makes all magic level at 4x speed.  It needs a headered rom. It can also be applied to the  [url=https://www.romhacking.net/hacks/24/]2 player hack[/url]\r\n\r\nThe patch was made using information from http://datacrystal.romhacking.net/wiki/Secret_of_Evermore:ROM_map', '[5898]Secret of Evermore Faster Magic.7z', '1.0', '2021-04-20 18:55:16', '2021-09-29 18:16:05', '19 April 2021', 1618804800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 777, 3, 'Database match: Secret of Evermore (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 79E7738630FFF5699217EF58ECC421BC8FCBCD89\r\nFile/ROM CRC32: A5C0045E', 0, '', '', ''),
(5899, 1, 143, 'Joy Mech Fight Special', 6740, 'JMF Special is a balance update that focuses more on the competitive aspect over its solo mode. With input taken from the competitive community, the roster is more balanced by fixing up moves, improving the less-used characters, and carefully toning down those too good. Changes to the mechanics were made to refine gameplay closer to what the developers may have intended, and more are planned. While joke characters still may not fare so well, they are far more competitive than before. Many, many cosmetic changes were also made for a more appealing and diverse presentation.\r\nOverall, this is a far more definitive experience to play with others. In fact, this hack even works on Fightcade 2 by simply replacing the ROM! Subscribe here or join the Discord server to stay updated!\r\n\r\nThe readme file documents all changes made as well as differences between the current and previous versions.\r\n\r\nThis is the biggest update yet! You can now choose from a variety of colors for each character; many were made by the JMF community! Getting out of dizzy is now consistent regardless of the character&#039;s threshold and how far you were over. Some control refinements were also done to prevent misinputs. Lastly, part of the game was retranslated for accuracy, which has been touched up for localization. \r\nJapanese is no longer supported. It is now far too much work now to keep them virtually identical with the way text is handled.\r\nThis update fixes a quirk in the mechanics that could be used to walk forward indefinitely but also removes most grounded cross-ups. To compensate, finding one will now be unblockable.\r\n\r\nThe project is still on hiatus as I work on other projects. Whenever the hiatus is over, development will restart by adding new characters.', '[5899]JMFSv5.1.zip', 'v5.1', '2021-04-20 18:56:50', '2021-11-03 21:20:19', '03 November 2021', 1635912000, '5899readme.txt', 1, 0, 0, 1, 1, 0, '5899titlescreen.png', 5, 0, 0, 1512, 1, 'Database match: Joy Mech Fight (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System\r\nFile SHA-1: A8C2984695B82D518E53A4C7E4376BE867013D06\r\nFile CRC32: D6C81006\r\nROM SHA-1: 9C8F53AD0348EE58D842B86FB845C8014D10FA21\r\nROM CRC32: 708EA2BE', 0, '', '', ''),
(5900, 1, 709, 'SMB Two Players Hack World Selector', 5168, 'A world selector for the Super Mario Bros. Two Players Hack\r\n\r\nApply this patch to a already patched version of Super Mario Bros. using LunarIPS or similar patching tools. \r\n\r\nTwo Players Hack by Corpse Grinder and Ti.\r\nTwo player hack: https://www.romhacking.net/hacks/4180/\r\n\r\n\r\nUse B on the start screen to select world. \r\n\r\n\r\n\r\n\r\nWARNING: This ips will NOT work with the unpatched original version of Super Mario Bros.', '[5900]SMB Twoplayerhack - Worldselect.zip', '1', '2021-04-21 16:42:12', '2021-04-21 09:47:57', '22 April 2021', 1619064000, '5900readme.txt', 0, 0, 0, 0, 0, 1, '5900titlescreen.png', 6, 0, 0, 1634, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5901, 8, 829, 'Super Mario Land, Pier Edition', 6744, '&quot;Super Mario Land, Pier Edition&quot; is a hack that change the 12 levels of Super Mario Land.\r\nDiscover Sarasaland with a totally new placement of the original game elements (even to give a very different result than the base level). \r\nWhen the game is finished for the first time, you can test your skills with the hard mode. Additional enemy will appear (and mostly at the right spot to put you in a difficult position).\r\n\r\nFurthermore, some sprites has been changed:\r\n- The name of the game on the title screen of course.\r\n- Mario is hatless (or helmetless on his plane) when he is small (like 3D Land / 3D World).\r\n- On the contrary, Daisy have a crown now.\r\n- Mushrooms, Super Ball Flowers and Stars have eyes.\r\n- Super Balls look like more their appearance in Super Mario Maker 2.\r\n- Mario plane bullets are slightly different.\r\n- Some enemies has been changed to look more like their artwork (Chibibo, Gira, Pionpi, the boss  Hiyoihoi, etc...).', '[5901]Super Mario Land, Pier Edition.zip', '1.0', '2021-04-22 19:00:55', '2021-04-23 01:26:28', '22 April 2021', 1619064000, '5901readme.txt', 1, 0, 1, 0, 0, 0, '5901titlescreen.png', 1, 0, 0, 1305, 1, 'Database match: Super Mario Land (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89\r\nFile/ROM CRC32: 90776841', 0, '', '', ''),
(5902, 11, 4515, 'Bart&#039;s Nightmare Redux', 5637, 'Bart&#039;s Nightmare Redux is a patch designed to tone down difficulty and to remove as many frustrating elements as possible.\r\n\r\nComes in two flavors which slightly alters level progression.\r\n\r\nA full list of changes and patching instructions are included in the readme.', '[5902]Bart\'s Nightmare Redux.zip', '1.1', '2021-04-23 15:12:30', '2021-08-03 18:54:07', '04 May 2021', 1620100800, '5902readme.txt', 0, 0, 0, 0, 1, 0, '5902titlescreen.png', 5, 0, 1, 903, 8, 'Database match: Simpsons, The - Bart&#039;s Nightmare (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FB95B7FDF12DCF62883DABF65D2BF8FFA83786FC\r\nFile/ROM CRC32: 24D7507C', 0, '', '', ''),
(5903, 1, 709, 'Mario&#039;s Keep CO-OP', 5168, 'MARIO’S KEEP CO-OP\r\nby NesDraug (and w7n)\r\nTwo player hack by Corpse Grinder &amp; Ti.\r\n\r\nThe original two player hack: https://www.romhacking.net/hacks/4180/\r\n\r\n\r\n\r\nDESCRIPTION\r\n\r\nThis is a puzzler. A hack which requires tricky jumps, but not totally glitch abusing skills to pass. You have to figure out the sequence of the rooms, rescue the princess and find all 9 floors.\r\n\r\n\r\nYou start with 50 lives! Remember to use A+Start on the title screen if you die. \r\nWhen you beat the game you will be able to choose world with the B button. \r\n\r\n\r\nHINT: It&#039;s not always good to be big, sometimes you might need to take a hit. \r\n\r\n\r\n\r\n\r\nPATCH\r\n\r\nChoose the ips file to patch Super Mario Bros. (W) [!] -- use Lunar IPS, WinIPS or MultiPatch or similar tools to patch.\r\n\r\n\r\n\r\nCHEATS\r\n\r\nIf you would like to cheat there is a World Selector patch called &quot;SMB Two Players Hack World Selector&quot;\r\nSearch among NesDraug&#039;s other hacks to find it and apply it to the Mario&#039;s Keep CO-OP &quot;.nes&quot; file you&#039;ve already created. \r\n\r\n\r\n\r\n\r\nHISTORY\r\n\r\nThis hack is based on a project started by w7n. The abandoned hack featured 3 levels and the finished hack features new graphics, altered game mechanics, different music and a total of 25 levels. \r\n\r\nDIFFERENCES FROM THE SINGLE PLAYER VERSION\r\n\r\nThis co-op version differs from the original single player version of this hack. Some of the changes were deliberate to make the game possible to finish with two players. Other changes were simply a bi product of using the two player hack (mainly  underwater levels and lack of scrolling levels). \r\n\r\nSingle player version: https://www.romhacking.net/hacks/4503/\r\n\r\n\r\n\r\n\r\nCRED\r\n\r\nMain dev: Nesdraug\r\n\r\nSpecial Thanks to: Eden.GT, SpiderDave for patch collection, testing and help. \r\n\r\nAlso extra credit and thanks to: w7n for starting this project.\r\n\r\nAlso mega extra thanks and credits to: Corpse Grinder &amp; Ti for the two player patch.', '[5903]MARIO\'S KEEP CO-OP_.zip', '1.00', '2021-04-23 16:42:37', '2021-08-19 12:40:25', '22 April 2021', 1619064000, '5903readme.txt', 1, 0, 1, 1, 1, 1, '5903titlescreen.png', 1, 0, 0, 1963, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5904, 33, 2739, '&quot;Duper Mario VS Everything&quot; (Funny Mario Sunshine hack)', 6746, 'In this game, Mario and Luigi are banished to an alternate dimension by a vengeful Princess Peach. While trying to escape the alternate dimension, they encounter a villain more powerful than anything else imaginable...\r\n\r\nDownload the patch from this Mediafire link since it&#039;s too big to upload directly to this site: https://www.mediafire.com/file/b78sb4umh9bvdfj/Duper_Mario_VS_Everything.zip/file\r\n\r\n\r\n\r\n\r\nThe patch comes with the necessary patching utility, too, so as long as you have a USA Super Mario Sunshine ISO, you&#039;re good to go!\r\n\r\nThe game features a whopping 2 levels and a bunch of cool pre-rendered cutscenes.', '', '1.0', '2021-04-23 16:45:11', '2021-04-23 20:17:50', '10 February 2021', 1612933200, '5904readme.txt', 1, 1, 1, 1, 1, 1, '5904titlescreen.png', 1, 1, 0, 10, 10, 'Super Mario Sunshine (USA)\r\nFile/ROM SHA-1: 8D094F2C5C112ABA9660F0478B16C7F2CAF63CBF\r\nFile/ROM CRC32: 771AD977', 0, '', '', ''),
(5905, 8, 876, 'Japanese features for International Pokémon Red', 6688, 'This hack restores and fixes some features that were removed or altered from the Japanese versions of Red/Green/Blue\r\n\r\nFeatures:\r\n-Restored the subtitle in the SGB border\r\n-Added a new copyright screen, based on Pokémon yellow\r\n-Fix the &quot;presents&quot; gfx bug where it doesn&#039;t appear where it&#039;s supposed to\r\n-Restored the drunk old man text\r\n-Restored the original town map border\r\n-Restored the Shop GFX \r\n-Restored the original flashing lights\r\n-Compatibility with Super Gameboy, Stadium 1&amp;2 and link trading/battle\r\n\r\n[b]Staff note:[/b] The author has requested this patch not be hosted here.', '', '2.1', '2021-04-24 05:31:20', '2023-11-19 16:17:54', '29 April 2021', 1619654400, '5905readme.txt', 1, 0, 0, 1, 1, 0, '5905titlescreen.png', 5, 1, 0, 673, 1, 'Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(5906, 8, 1338, 'Japanese features for International Pokémon Blue', 6688, 'This hack restores and fixes some features that were removed or altered from the Japanese versions of Red/Green/Blue\r\n\r\nFeatures:\r\n-Restored the subtitle in the SGB border\r\n-Added a new copyright screen, based on Pokémon yellow\r\n-Fix the &quot;presents&quot; gfx bug where it doesn&#039;t appear where it&#039;s supposed to\r\n-Restored the drunk old man text\r\n-Restored the original town map border\r\n-Restored the Shop GFX \r\n-Restored the original flashing lights\r\n-Compatibility with Super Gameboy, Stadium 1&amp;2 and link trading/battle\r\n\r\n[b]Staff note:[/b] The author has requested this patch not be hosted here.', '', '2.1', '2021-04-24 05:31:28', '2023-11-19 16:17:07', '29 April 2021', 1619654400, '5906readme.txt', 1, 0, 0, 1, 1, 0, '5906titlescreen.png', 5, 1, 0, 638, 1, 'Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(5907, 1, 1290, 'Dangerman', 2440, 'A hack of Bomberman that replaces the graphics of the old enemies with new ones + other sprites. Also enemies &amp; power up order in levels are totally changed.\r\n\r\nYou are Dangerman, nobody stands in your way, you can destroy anything you want (including unbreakable walls)', '[5907]DM.zip', '1.0', '2021-04-24 18:54:54', '2021-04-23 19:09:42', '23 April 2021', 1619150400, '', 1, 0, 1, 1, 1, 0, '5907titlescreen.png', 1, 0, 0, 382, 1, 'Database match: Bomberman (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B5BCCA95DD7EA0FF6F3882E809C560052C212A24\r\nFile CRC32: 90E10DDD\r\nROM SHA-1: 0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB\r\nROM CRC32: F2FC8212', 0, '', '', ''),
(5908, 1, 2358, 'The Jungle Book Palette Improvement', 5097, 'The Jungle Book (NES) palette improvement.\r\n\r\nNES version of &quot;The Jungle Book&quot; is a great game but it has color problems.\r\nThis patch changes the main colors of the game making it bright and colorful.', '[5908]Jungle Book, The (U) (palette improvement).zip', '1.0', '2021-04-25 17:54:52', '2021-04-25 06:15:28', '25 April 2021', 1619323200, '5908readme.txt', 1, 0, 0, 0, 0, 0, '5908titlescreen.png', 5, 0, 0, 544, 1, 'Database match: Jungle Book, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A2D12631F4FA1BD2FF6415004265C66CD40B4AF5\r\nFile CRC32: 4B849368\r\nROM SHA-1: 8CF2EA5C72FD2EB3DD4493494DD959E4FC00BA2A\r\nROM CRC32: 61179BFA', 0, '', '', ''),
(5909, 10, 830, 'Fix EXP Border', 5505, 'Fixes the left edge of the border around the EXP stats in the pause menu.', '[5909]Fix EXP Border.zip', '1.0', '2021-04-28 04:18:32', '2021-04-25 15:03:32', '25 April 2021', 1619323200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1590, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(5910, 1, 712, 'The Legend Of Zelda (Chunky Edition)', 6749, 'Tired of staring at the same-old same-old graphics for 35 years? Sick of games with too much detail? Well, has the person writing this got news for you. \r\n\r\nPresenting: The Legend Of Zelda (Chunky Edition), a complete graphics hack that decreases graphical fidelity by almost 100%! Why? Because Zero Meaning could. No other reason (or meaning) is necessary.\r\n\r\nThis hack is for:\r\n\r\n• People who want to experience Zelda in a new way.\r\n\r\n• Folk who enjoy cute, chunky art styles.\r\n\r\n• Those whose blurry CRTs have almost given up the ghost.\r\n\r\n• Pathetic man-children who have tantrums about too much detail in their games.\r\n\r\nThe base game has been left unchanged. For all intents and purposes, it&#039;s still the same Zelda you know and love with a new (thicker) coat of paint. So don&#039;t worry, you can still block clip (probably).\r\nOh, and Link&#039;s Blue Ring colour has been changed because the original was just ghastly.\r\n\r\nAlso included is an alternate .IPS with no dungeon floor tiles and reduced detail sand.\r\n\r\nHappy adventuring!', '[5910]The Legend of Zelda (Chunky Edition).zip', '1,0', '2021-04-28 04:19:31', '2021-06-12 16:07:03', '25 April 2021', 1619323200, '5910readme.txt', 1, 0, 0, 0, 0, 0, '5910titlescreen.png', 5, 0, 0, 729, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(5911, 17, 4452, 'NBA Jam T.E. - Air Jordan Patch', 5043, 'No bells.  No whistles.  Just Jordan.\r\n\r\nThis patch is a proof in concept constructed by [url=https://www.romhacking.net/community/5043/]Double Z[/url] to learn certain elements of PSX hacking, the game in question being NBA Jam - Tournament Edition.\r\n  \r\nIts specific goal is to add Michael Jordan to the game, replacing Ron Harper with MJ.\r\nThis includes name string, player attributes, announcer name sound byte, portrait and head graphics.\r\n\r\nNote that various assets used in this patch were obtained via porlork&#039;s NBA Jam 21 hack.\r\nPlease be sure to support that hack; download it and enjoy all the new players and features!\r\n([url]https://www.romhacking.net/hacks/5700/[/url])', '[5911]NBA Jam TE - Air Jordan Patch [U] [h].zip', '1.0', '2021-04-28 04:21:04', '2021-04-28 01:10:55', '27 April 2021', 1619496000, '5911readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 627, 11, 'Database match: Redump\r\nFile: NBA Jam - Tournament Edition (USA) (Track 1).bin\r\nCRC-32: a8f1adf5\r\nMD5: 804b12df6a85faf5151457126242b8e6\r\nSHA-1: 66da3d4a70c5090796e56c86b698c6e0472b953f', 0, '', '', ''),
(5912, 8, 708, 'A Genwunner&#039;s Crystal', 6751, 'Like Pokemon Crystal? Don&#039;t like all those newfangled Gen 2 Pokémon? Well this may just be the hack for you! \r\n\r\nIn A Genwunner&#039;s Crystal, the only Pokémon in the game are those that have been introduced in Red, Blue, and Yellow! The only exception to this rule are those that evolve from Generation 1 Pokémon into Generation 2 Pokémon, so don&#039;t be surprised when Clair&#039;s Kingdra wipes out your entire team again.\r\n\r\nBut that&#039;s not all! There are also some bonus changes that were made at like 2 in the morning, including increased gym leader levels, different move sets on important trainers, and a &quot;Brand New&quot; final boss!', '[5912]A Genwunners Crystal v1.1.zip', '1.1', '2021-04-29 16:37:12', '2021-04-30 22:00:07', '28 April 2021', 1619582400, '', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 624, 1, 'Database match: Pokemon - Crystal Version (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133\r\nFile/ROM CRC32: EE6F5188', 0, '', '', ''),
(5913, 8, 718, 'Japanese features for International Pokémon Yellow', 6688, 'This hack restores and fixes some features that were removed or altered from the japanese versions of yellow\r\n\r\nFeatures:\r\n-Fix the &quot;presents&quot; gfx bug where it dosen&#039;t appear where it&#039;s supposed to\r\n-Restored various texts from the japanese counterpart\r\n-Restored the original town map border\r\n-Restored the JP yellow GFX (Different from blue)\r\n-Compatibility with Super Gameboy, Stadium 1&amp;2 and link trading/battle\r\n\r\n[b]Staff note[/b]: The author has requested this patch not be hosted here.', '', '1.0.1', '2021-04-30 01:48:18', '2023-11-21 22:43:34', '30 April 2021', 1619740800, '5913readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 1, 1, 886, 1, 'Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nFile/ROM CRC32: 7D527D62', 0, '', '', ''),
(5915, 1, 709, 'Alisa’s Quest +', 5869, 'Alisa’s Quest.\r\n\r\nAfter the events from [url=https://www.romhacking.net/hacks/5577/]A Simple Quest[/url], Erica decided to go home on her journey and Gaby decided to stay with Alisa to save their friend Jitesh. So Alisa is this time the main character and Gaby is the second. The doors at the start of some levels are used to travel in some parallel worlds and the doors at the end of levels are used to go back in your world. This hack contain new levels and new graphics.\r\n\r\nAlso this is a new version of Alisa’s Quest and in this version Worlds 5 and 6 were added witch world 5 is the desert land and world 6 is the final world this time.', '[5915]Alisa\'s Quest.zip', '3.0', '2021-05-01 14:47:25', '2021-05-13 13:47:51', '30 April 2021', 1619755200, '', 1, 1, 1, 1, 0, 0, '5915titlescreen.png', 1, 0, 0, 607, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5916, 7, 963, 'SMB2J FDS-to-NES MMC3 Super Hack', 6305, 'SMB2J FDS-to-NES MMC3 Conversion Super Hack is a comfortable hack that you can play from start to finish unlike the original. There we present the list of changes and bug fixes:\r\n\r\n1) The original graphics are replaced with Super Mario Bros. (except for the dots and quotes where I had to customize them to look like Super Mario Bros., plus I had to keep the original clouds in worlds 8-3 and A-3, since it was impossible to replace them with orange mushroom platforms).\r\n\r\n2) Worlds A-D are now active without needing to earn 8 stars, plus SRAM has been disabled and title bar stars have been removed.\r\n\r\n3) Enemies that appear in underground levels, underwater levels, and in castles have been recolored green to look like they&#039;re from Super Mario All-Stars.\r\n\r\nYou will need to apply this patch to the SMB2J FDS-2-NES MMC3 hack rom called smb2j.nes by Loopy which has the piranha plant bugfix by beneficii (CRC 0133EBF9).', '[5916]smb2jmmc3super_v20230315.zip', 'v20230315', '2021-05-01 20:58:18', '2023-03-15 21:23:17', '15 March 2023', 1678852800, '5916readme.txt', 1, 0, 0, 0, 0, 1, '5916titlescreen.png', 5, 0, 0, 1910, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C91796D3167ED19CB817CAAA2174A299A510E37F\r\nFile CRC32: 0133EBF9\r\nROM SHA-1: 91F8B46FA2D4630225F3107DAE90A933146092EA\r\nROM CRC32: 7F3A4ADD', 0, '', '', ''),
(5918, 1, 1083, 'Donkey Kong MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Donkey Kong ROM from NROM to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n   [li] Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n   [li] CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n   [li] Bank switching included. Readme file for more info.[/li]\r\n   [li] Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nWorks on all emulators!\r\n\r\nRead the Readme for changes in this version v1.2.0', '[5918]Donkey Kong MMC5 Patch v1.2.0.rar', '1.2.0', '2021-05-01 22:42:07', '2022-03-10 14:46:42', '10 March 2022', 1646888400, '5918readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 271, 1, 'Database match: Donkey Kong (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nFile CRC32: E40B593B\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\nROM CRC32: 6F97C721', 0, '', '', ''),
(5919, 9, 302, 'Change Shadow&#039;s name to Clyde Arrowny in end credit sequence', 6757, 'This simple hack is meant for people who believe that the debate surrounding Shadow&#039;s identity as long been settled. Since Relm&#039;s mother is probably named Magus after Strago, it means that her last name, Arrowny, must come from her father Clyde, no? It might not even be his real last name, but without more in-universe explanation, this is most likely his true last name.\r\n\r\nAlso, this hack also slightly recenters some names in the end credit sequence as they were off-center, or the spaces between words were not always the same.\r\n\r\nThis patch is to be applied to a unheadered 1.0 ROM.\r\n\r\nThis is the version 1.1. If there is a future version one day, it will probably make Clyde&#039;s name appearance to be conditional to having seen all dream sequences.', '[5919]endgamenames.zip', '1.1', '2021-05-01 23:59:24', '2021-05-01 23:55:50', '29 December 2017', 1514523600, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 107, 4, 'rominfo : Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(5920, 1, 753, 'Zelda II: Playable Iron Knuckle', 7801, 'This hack is purely cosmetic, replacing all of Link&#039;s sprites with Iron Knuckle ones. \r\nIngame text has not been altered in any way. It&#039;s still The Adventure of Link, but now, he&#039;s in armor.', '[5920]Iron Knuckle Mod.zip', '1.2', '2021-05-04 03:42:38', '2023-06-11 17:03:45', '11 June 2023', 1686456000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 517, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(5921, 9, 4318, 'Hebereke&#039;s Popoon - Pleasant Edition', 5552, 'This hack makes the game more pleasant by removing several annoying voices (most notably, the ones heard in the infamous character selection screen from VS mode).\r\n\r\nNow players shouldn&#039;t be worried by its annoying voices in the game, but would also count as a &quot;hidden message removal&quot;, as some voice lines can be misheard (e.g. &quot;Shouri&quot; vs &quot;Sorry&quot;).', '[5921]NoMoreHeberekesPopoonVoices.zip', '1.0', '2021-05-07 22:24:49', '2021-05-05 23:53:45', '05 May 2021', 1620187200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 147, 4, 'Database match: Hebereke&#039;s Popoon (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 93E75F168CEF31734FA99D1B17FCF7EA8FE1E4A9\r\nFile/ROM CRC32: 7A313722', 0, '', '', ''),
(5922, 1, 1408, 'Dr. Mario Combo Levels', 6678, 'Players must clear all viruses on a stage using a single combo. \r\n\r\nIf any virus remains after any one virus is cleared, the stage resets.\r\n\r\nStages contain a number of viruses equal to the stage number plus two.\r\n\r\nStages automatically resets if the player tops-out.\r\n\r\nPlayers can reset their board manually at any time by hitting UP on the D-Pad\r\n\r\nPlayers can forfeit at any time by hitting SELECT.\r\n\r\nPill speed increase is removed.\r\n\r\nVs. mode is supported with garbage attacks removed.\r\n\r\nScore calculation is removed from 1-player to avoid a glitch related to clearing many viruses at once.', '[5922]Dr_Mario_Japan_USA_Combo_Levels.zip', '1.0', '2021-05-07 22:26:43', '2021-05-07 17:21:25', '07 May 2021', 1620360000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 234, 1, 'Database match: Dr. Mario (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 01DE1E04C396298358E86468BA96148066688194\r\nFile CRC32: B1F7E3E9\r\nROM SHA-1: FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\nROM CRC32: 198C2F41', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5923, 1, 918, 'MOTHER Restored', 6772, 'This is a patch for EarthBound Beginnings that replaces the game&#039;s script with the MOTHER 1+2 Fan Translation ([url=http://mother12.earthboundcentral.com/#why]details here[/url]) and restores the graphics that were changed or censored during localization. Also included are improvements from the fan translation, like:\r\n[list]\r\n	[li]Expanded text boxes, menus, and names, allowing for more natural and presentable text[/li]\r\n[/list]\r\n[list]\r\n	[li]The fan translation&#039;s improved font[/li]\r\n[/list]\r\n[list]\r\n	[li]The &quot;Easy Ring&quot; added to a present in Ninten&#039;s room. This item, when equipped, greatly increases the experience and money you win from enemies while also reducing the amount of random battles.[/li]\r\n[/list]\r\nAnd improvements specific to the NES version:\r\n[list]\r\n	[li]The overall text speed has been increased[/li]\r\n[/list]\r\n[list]\r\n	[li]Some bugs in the original game have been fixed[/li]\r\n\r\n[/list]\r\nFor the full changelog and instructions on how to use the patch, please check the readme.', '[5923]MOTHER Restored.zip', '2.0', '2021-05-10 15:18:54', '2024-07-29 03:24:03', '27 July 2024', 1722038400, '5923readme.txt', 1, 0, 0, 1, 1, 1, '5923titlescreen.png', 5, 0, 0, 5523, 1, 'Database match: EarthBound Beginnings (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 505CC723E0C8D66BAAAF9597F21A505A88291F64\r\nFile CRC32: F5EF5002\r\nROM SHA-1: 8E9BD7F4D3999C973C1F2C28A995311267586C87\r\nROM CRC32: 53A9E2BA', 0, '', '', ''),
(5924, 8, 4352, 'Reduce Time Penalty', 6774, 'The penalty for making an error in a puzzle is 1 minute for your first mistake, which doubles every error until you hit 8 minutes for each mistake max. Considering they expect you to finish the levels between 1 and 5 minutes total, this is incredibly harsh, and basically requires you to not make any errors if you want to beat par. This patch lowers this penalty - now your first mistake only costs 10 seconds, and it doubles in the same fashion until you hit 40 seconds maximum.', '[5924]pokepicross_lower_penalty.zip', '1.0', '2021-05-10 23:50:03', '2021-05-10 21:37:27', '10 May 2021', 1620619200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 461, 1, 'Database match: Pokemon Picross (Japan) (Proto)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8204064B7149357939B57342820E7955749183B6\r\nFile/ROM CRC32: CF647F4B', 0, '', '', ''),
(5926, 11, 4529, 'Batman Eternity', 5637, 'Batman Eternity is a gameplay overhaul of Batman Forever.\r\nIts main goal is to remove all platform and puzzle elements from the game and focuses strictly on combat.\r\n\r\nPatch comes in two flavors, Original and Scaling Difficulty which tweaks enemy health bars.\r\nFurther information such as a list of changes and patching instructions can be found in the readme.', '[5926]Batman Eternity.zip', '1.0', '2021-05-11 16:07:54', '2021-11-04 06:20:34', '10 May 2021', 1620619200, '5926readme.txt', 0, 0, 1, 1, 1, 0, '5926titlescreen.png', 5, 0, 0, 1077, 8, 'Database match: Batman Forever (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0EE6754515FC06846CEB04A7C5A19F0048F60714\r\nFile/ROM CRC32: DB41F2D5', 0, '', '', ''),
(5927, 1, 709, 'SMB1 and a Fresh Coat of Paint', 6777, 'This is a graphical romhack for Super Mario Bros. It intends to upgrade the visuals without straying too far from the source material, giving the whole game a fresh look. All the graphics are original, though based on the source graphics.', '[5927]SMB1&aFreshCoatofPaint.zip', '1.0', '2021-05-12 17:59:50', '2021-05-12 12:54:38', '12 May 2021', 1620792000, '5927readme.txt', 1, 0, 0, 0, 0, 0, '5927titlescreen.png', 5, 0, 0, 1419, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5928, 11, 3568, 'Ultimate Chakan', 5637, 'Ultimate Chakan is a gameplay overhaul of Chakan The Forever Man. This patch aims to tone down the game&#039;s difficulty and length while adding a few new mechanics.\r\n\r\nGeneral Changes:\r\n*Larger enemies and Bosses&#039; invincibility frames have been reduced by half (reduced to 30 from 60)\r\n*Much more time has been granted to clear all levels\r\n*Game ends after clearing the terrestrial plane (Elemental Plane still available through portal skip)\r\n\r\nPotion Changes:\r\n*Player starts the game with one of each potion\r\n*Red and Clear potions grant full health upon pick up\r\n*Green potions grant Super Jump upon pickup\r\n*Blue Potions grant Lightning Swords upon pick up\r\n\r\nWeapon Changes:\r\n*Swords base damage have been increased to 2\r\n*Hammer and Axe base damage have been increased to 4\r\n*Lightning Swords base damage have been increased to 5\r\n*Fire and Earth Swords base damage has been increased to 8\r\n\r\nPlayer Changes:\r\n*Chakan jumps slightly higher\r\n*Lower gravity remains the same regardless if the jump button is held or not\r\n*Chakan&#039;s spinning swords double jump remains active until you touch the ground \r\n\r\n*Chakan has lower gravity when falling \r\n*UPDATE 9/29/2022 - Release Jump Button for fast fall \r\n\r\nPatching instructions can be found the readme.', '[5928]Ultimate Chakan.zip', '1.2', '2021-05-12 22:04:47', '2022-09-29 05:46:14', '29 September 2022', 1664424000, '5928readme.txt', 0, 0, 1, 0, 1, 0, '5928titlescreen.png', 5, 0, 0, 2389, 8, 'Database match: Chakan (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 7EAE088F0B15E4BCD9A6A38849DF5A20446BE548\r\nFile/ROM CRC32: 46A48DE', 0, '', '', ''),
(5929, 9, 636, 'Starfox 2 Restoration Hack', 6779, 'Restores the 3 big cut features from SF2&#039;s CES demo to SF2&#039;s final release\r\n-Ufo mode\r\n-Walker-Twirl/BarrelRoll\r\n-Battle mode\r\nPatch for the Final SNES classic SF2 ROM', '[5929]SF2RestorationHack.zip', '1.0', '2021-05-12 22:14:49', '2021-05-12 22:10:29', '12 May 2021', 1620792000, '', 1, 1, 1, 0, 1, 0, '5929titlescreen.png', 5, 0, 0, 1738, 4, 'Database match: Star Fox 2 (USA, Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1135A2A6CB786AC7523E81DD553DC81AAA266F51\r\nFile/ROM CRC32: 87653732', 0, '', '', ''),
(5930, 10, 934, 'AW2 Spring Lakes SFW', 6441, 'This hack replaces the 4P Map Spring Lakes with a recreation of its original version from Super Famicom Wars (which has wide shoals).\r\n\r\nThis hack is not compatible with other hacks.\r\n\r\nThis hack is contained in an .ips patch, for which LunarIPS is needed.', '[5930]AW2SpringLakesSFWKartal.zip', '1.0', '2021-05-16 15:57:40', '2021-05-15 20:49:19', '15 May 2021', 1621051200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 216, 1, 'Advance Wars 2 - Black Hole Rising (USA)\r\nNo-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 14DD0B22C894865867AFF89E8116B2DFFAE25605\r\nFile/ROM CRC32: 5AD0E571', 0, '', '', ''),
(5931, 1, 1083, 'Zelda Kong I-IV (Original Edition)', 6749, 'Happy 40-Year Anniversary, Donkey Kong! And Happy 35th, Zelda, sure.\r\n\r\nAnyway, to celebrate, this hack changes virtually all graphics and palettes in Donkey Kong to resemble The Legend Of Zelda. Climb up from the bottom of the dungeon to stop the big bad and save your friend!\r\n\r\nA whopping four IPS patches are included in the zip. Each patch features a different version of the game with unique colour palettes, enemies, items, and other graphics.\r\n\r\n -ZELDA KONG-\r\n\r\n-Play as Link, defeat Ganon, and free Zelda!\r\n-Grab a trusty Sword power-up to vanquish your foes!\r\n-Collect Keys and Rafts for bonus points.\r\n-Face off against Stalfos, Fire, Ghinis, Traps, Tektites, Ropes... and the Old Man.\r\n\r\n -ZELDA KONG II-\r\n\r\n-Play as Zelda, destroy an injured Ganon, and save Link!\r\n-As a user of the arcane arts, the princess prefers a Magic Wand to defeat enemies.\r\n-Collect Triforce Pieces and Light Arrows for bonus points.\r\n-Confront Gibdos, Bubbles, Wizzrobes, Ganon Dust, Pols Voice, Wallmasters... and the Old Woman.\r\n\r\n -ZELDA KONG III-\r\n\r\n-The good guys are the bad guys! Play as a Moblin, humiliate Link, and rescue your Goriya friend!\r\n-Smash the stupid heroes with a huge hunk of meat!\r\n-Collect Rupees and Bombs for bonus points.\r\n-Escape the clutches of Merchants, Old Women, Whirlwinds, Zelda herself, and Old Men hiding in the bushes.\r\n\r\n -ZELDA KONG IV-\r\n\r\n-For some reason, now you&#039;re a Zol! A horrible Digdogger has stolen your Gel kids. Save them!\r\n-Slime moulds are intelligent beings that can read, too. Bash baddies&#039; noggins in with a Book!\r\n-Collect Magical Keys and Clocks for bonus points.\r\n-The evildoers this time are Mini-Doggers, Keese, Boulders, Peahats, Vires, and Like-Likes.\r\n\r\nOther features include new title screens for each game. &#039;Game A/B&#039; have been changed to &#039;Normal&#039; and &#039;Expert&#039;. All additional graphics and animations (e.g. many of Ganon&#039;s frames) were created by Zero Meaning.\r\n\r\nThe &#039;Original Edition&#039; of DK includes previously missing content such as the pie/cement level along with the cutscene of the big ape climbing the ladders. As with the rest of the game, all of this has been altered.\r\n\r\nThis hack also exists (without the extra content) for the original NES port. \r\n\r\nIf you like this, please look for a possible sequel sometime in the near future.\r\n\r\nA video longplay without commentary can be found here: https://www.youtube.com/watch?v=vPekz_VyJlw\r\n\r\n-1.1 update: Fixed player initials.', '[5931]Zelda Kong I-IV (Original Edition).zip', '1.1', '2021-05-17 00:44:04', '2021-05-17 11:25:17', '17 May 2021', 1621224000, '5931readme.txt', 1, 0, 0, 1, 0, 1, '5931titlescreen.png', 1, 0, 0, 815, 1, 'Database match: Donkey Kong - Original Edition (USA) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: BC1760E25492A0F2129EEF04A7420608288F61AA\r\nFile CRC32: 8C06D677\r\nROM SHA-1: FB50E8C5E655DDCC207A96D083CFCB472DF0DEF4\r\nROM CRC32: 5519A326', 0, '', '', ''),
(5932, 9, 1056, 'F-Zero: Shiz&#039;s Hack', 6782, 'This F-Zero hack is very inspired by the GBA games. It takes already existing course designs from a mixture of Maximum Velocity, GP Legend, and Climax (mostly Climax) and puts a new fresh spin on them with extra turns hazards or branch-offs for the different variants with all new color palettes. Got a lot of requests to put it here, so here it is! Enjoy!', '[5932]F-Zero Shiz\'s Hack v1.1.zip', '1.1', '2021-05-17 00:50:31', '2021-05-15 20:57:16', '15 May 2021', 1621051200, '', 1, 0, 1, 0, 0, 0, '5932titlescreen.png', 1, 0, 0, 1961, 4, 'Database match: F-Zero (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nFile/ROM CRC32: 7681EFC1', 0, '', '', ''),
(5933, 10, 1106, 'Netflix Trevor and Alucard in HoD', 4808, 'The sprites are all based on Trevor and Alucard from the Netflix Castlevania anime. Idea and sprites by Drameloch Pas.\r\n\r\nNote: To play as Alucard, beat the game as Trevor and then start your game with the name &quot;Maxim&quot;. To play as Trevor, just start your game normally.', '[5933]Castlevania - Trevor Netflix in HoD patch.zip', '1.0', '2021-05-17 20:47:15', '2021-05-16 01:29:54', '27 November 2020', 1606453200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 793, 1, 'Database match: Castlevania - Harmony of Dissonance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nFile/ROM CRC32: 88C1B562', 0, '', '', ''),
(5934, 1, 1083, 'Zelda Kong I-IV', 6749, 'Happy 40-Year Anniversary, Donkey Kong! And Happy 35th, Zelda, sure.\r\n\r\nAnyway, to celebrate, this hack changes virtually all graphics and palettes in Donkey Kong to resemble The Legend Of Zelda. Climb up from the bottom of the dungeon to stop the big bad and save your friend!\r\n\r\nA whopping four IPS patches are included in the zip. Each patch features a different version of the game with unique colour palettes, enemies, items, and other graphics.\r\n\r\n -ZELDA KONG-\r\n\r\n-Play as Link, defeat Ganon, and free Zelda!\r\n-Grab a trusty Sword power-up to vanquish your foes!\r\n-Collect Keys and Rafts for bonus points.\r\n-Face off against Stalfos, Fire, Tektites, Ropes... and the Old Man.\r\n\r\n -ZELDA KONG II-\r\n\r\n-Play as Zelda, destroy an injured Ganon, and save Link!\r\n-As a user of the arcane arts, the princess prefers a Magic Wand to defeat enemies.\r\n-Collect Triforce Pieces and Light Arrows for bonus points.\r\n-Confront Gibdos, Bubbles, Pols Voice, Wallmasters... and the Old Woman.\r\n\r\n -ZELDA KONG III-\r\n\r\n-The good guys are the bad guys! Play as a Moblin, humiliate Link, and rescue your Goriya friend!\r\n-Smash the stupid heroes with a huge hunk of meat!\r\n-Collect Rupees and Bombs for bonus points.\r\n-Escape the clutches of Merchants, Old Women, Zelda herself, and Old Men hiding in the bushes.\r\n\r\n -ZELDA KONG IV-\r\n\r\n-For some reason, now you&#039;re a Zol! A horrible Digdogger has stolen your Gel kids. Save them!\r\n-Slime moulds are intelligent beings that can read, too. Bash baddies&#039; noggins in with a Book!\r\n-Collect Magical Keys and Clocks for bonus points.\r\n-The evildoers this time are Mini-Doggers, Keese, Vires, and Like-Likes.\r\n\r\nOther features include new title screens for each game. &#039;Game A/B&#039; have been changed to &#039;Normal&#039; and &#039;Expert&#039;. All additional graphics and animations (e.g. many of Ganon&#039;s frames) were created by Zero Meaning.\r\n\r\nThis hack also exists for the 2014 &#039;Original Edition&#039; with an extra level and more altered graphics.\r\n\r\nIf you like this, please look for a possible sequel sometime in the near future.\r\n\r\nA video longplay without commentary (for the Original Edition) can be found here: https://www.youtube.com/watch?v=vPekz_VyJlw', '[5934]Zelda Kong I-IV.zip', '1.0', '2021-05-17 22:49:33', '2021-05-17 11:36:15', '17 May 2021', 1621224000, '5934readme.txt', 1, 0, 0, 1, 0, 1, '5934titlescreen.png', 1, 0, 0, 803, 1, 'Database match: Donkey Kong (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nFile CRC32: E40B593B\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\nROM CRC32: 6F97C721', 0, '', '', ''),
(5935, 8, 708, 'Pokémon Soul Crystal V40.7', 6791, 'Don&#039;t forget to check the Readme file here!\r\n\r\n-Soul Crystal is a large patch for the original game.\r\n\r\n-Physical/Special Split.\r\n\r\n-Sun and Moon base stats.\r\n\r\n-Running shoes.\r\n\r\n-Regional Forms: Corsola-Galar, Sneasel-Hisui, Electrode-Hisui and Marowak-Alola.\r\n\r\n-Mega Evolution: Charizard, Venusaur, Blastoise, Ampharos, Pidgeot, Steelix and Beedrill.\r\n\r\n-New Evolutions: Ambipom, Togekiss, Weavile, Electivire, Trevenant, Honchkrow, Farigiraf and Yanmega.\r\n\r\n-Fairy type.\r\n\r\n-Infinitely reusable TMs.\r\n\r\n-Infinitely reusable Fire, Thunder, Water and Leaf Stone (Bill&#039;s Grandpa&#039;s Event).\r\n\r\n-Fast text speed.\r\n\r\n-Move Reminder.\r\n\r\n-Third trainer card page for Kanto badges.\r\n\r\n-Revamped Movepools\r\n\r\n-Bug-Catching Contest every day.\r\n\r\n-Fourth page with caught data.\r\n\r\n-Pokedéx reforged and fully completeable.\r\n\r\n-Shiny rate increased and they are powerful.\r\n\r\n-More than 50 new moves of new generations.\r\n\r\n-Tradeback Npc for evolution.\r\n\r\n-Odd Egg has Pokérus (Goldenrod).\r\n\r\n-Rebalanced Pokémon.\r\n\r\n-Eviolite fully implemented: Also Corsola-Galar, Lickitung, Magmar, Tangela, Sneasel-Hisui, Gligar, Magneton, Piloswine, Porygon2, Misdreavus and Rhydon. \r\n\r\n-Balance:\r\nGrass immunity to Powder Spore Moves.\r\nHeld items upgraded to gen VII.\r\nDragon Fang Fixed.\r\nJump Kick Gen 5 Power.\r\nDig Gen 4 Power.\r\nBlizzard Gen 6 Power and Effect.\r\nRapid Spin Gen 8 Effect.\r\nHI Jump Kick Gen 5 Power.\r\nLeech Life Gen 7 Power.\r\nGiga Drain Gen 5 Power.\r\nHidden Power divided by TM in Fire, Rock and Fighting. Gen 5 Power.\r\nCrabhammer Gen 6 Power and Accuracy.\r\nFuture Sight Gen 6 Power and Accuracy.\r\nDisable Gen 5 Accuracy.\r\nOutrage Gen 4 Power.\r\nWaterfall Gen 4 Effect.\r\nFury Cutter Gen 6 Power.\r\nFire Spin Gen 5 Power and Accuracy.\r\nGlare Gen 6 Accuracy.\r\nSandstorm Gen 4 Effect.\r\nFly Gen 4 Power.\r\nImproved AI and Leaders.\r\nBattle weather icons.\r\nPolkadot Bow added.\r\nMega Stone added (winning the bug contest). Usable in Tradeback Npc.\r\nPersianite: Rise Persian critical to Gen 1 (held).\r\nZafari Stone: Rise Tauros critical to Gen 1 (held).\r\nAzumarill has Huge Power.\r\nTrap Effect upgraded to Gen 5.\r\nEvasion Moves removed.\r\nReduce Accuracy Moves removed.\r\nAttract removed.\r\nShiny Stone.\r\nDusk Stone.\r\nButterfree has Compound Eyes.\r\n\r\n-Original bugs and glitches fixed:\r\nFast 1024 stat.\r\nPerish Song .\r\nSpikes fixed.\r\nSecondary effect moves does not work in the 1/256 of case.\r\nBelly Drum.', '[5935]Pokemon - Soul Crystal.rar', '40.7', '2021-05-17 22:51:00', '2024-03-21 13:26:22', '21 March 2024', 1710979200, '5935readme.txt', 1, 0, 1, 1, 1, 1, '5935titlescreen.PNG', 1, 0, 0, 4179, 1, 'Database match: Pokemon - Crystal Version (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A', 0, '', '', ''),
(5936, 21, 4537, 'Digimon Anode/Cathode Tamer Palette Restoration', 1393, 'Digimon Anode/Cathode Tamer Veedramon Version is one of the rare Wonderswan Color games released with an intentional English version (such that it is). However, it is a very unintentional issue - the background palette of Datamon&#039;s Server Room is overwritten by the player&#039;s palette, resulting in a garish green tinted area with clashing colors.\r\n\r\nThis small patch fixes the typo and distorted sprite overlay to restore the room&#039;s appearance. Now you can see the Server Room as the artists originally intended!', '[5936]Digimon Anode Cathode Tamer Palette Restoration.zip', '1.0', '2021-05-20 16:45:47', '2021-05-20 13:15:54', '20 May 2021', 1621483200, '5936readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 897, 1, 'Filename: Digimon Anode Cathode Tamer Veedramon Version.wsc\r\nFile/ROM SHA-1: 7A6411CF8A4D91E8A4E0532779F11BDD25B92363\r\nFile/ROM CRC32: 77689273', 0, '', '', ''),
(5937, 1, 712, 'Zelda Hack Pack', 5861, 'This is a collection of various standalone patches that can be applied to most Legend of Zelda (NES) hacks.\r\n\r\nThe collection contains the following patches:\r\n\r\n[list]\r\n[li]b_button_text.ips - Simplify the B button text in the HUD[/li]\r\n[li]better_font.ips - Use a tighter, cleaner font[/li]\r\n[li]dungeon_music.ips - Dungeon music from [url=https://www.romhacking.net/hacks/5028/]Zelda: A New Light[/url][/li]\r\n[li]fast_fill.ips - Fill hearts faster from fairy and potions[/li]\r\n[li]fix_wand_melee_bug.ips - Fixes the strange wand behavior which strikes enemies behind Link[/li]\r\n[li]flute_kills_pols.ips - Play the flute to kill all Pols Voice[/li]\r\n[li]full_health.ips - Start the game with full health, even after death[/li]\r\n[li]hud_flicker.ips - Removes the HUD flicker when entering and exiting caves[/li]\r\n[li]hud_save.ips - Press Up+A to save from the HUD screen[/li]\r\n[li]level_to_dungeon.ips - Change the LEVEL text in dungeons to DUNGEON[/li]\r\n[li]like_like_rupees.ips - Like-Likes eat rupees instead of the Magical Shield[/li]\r\n[li]low_hearts_sound.ips - Change the low hearts sound to a softer heartbeat sound[/li]\r\n[li]no_rupee_flash.ips - Remove the flashing effect from rupees[/li]\r\n[li]not_lost.ips - Modifies the lost hills and lost woods to become normal screens[/li]\r\n[li]pale_link.ips - Fixes pale link palette in level 3[/li]\r\n[li]select_item.ips - Use the select button to cycle through the B item[/li]\r\n[li]slow_waterfall.ips - Modifies the waterfall in the intro screen[/li]\r\n[li]text_speed.ips - Speed up the in game text[/li]\r\n[/list]\r\n\r\nContact [url=http://www.romhacking.net/forum/index.php?action=pm;sa=send;u=81057]gzip[/url] with questions or suggestions.', '[5937]Zelda Hack Pack v1-6.zip', '1.6', '2021-05-20 17:27:47', '2024-07-09 05:36:12', '08 July 2024', 1720396800, '', 1, 1, 0, 1, 1, 1, '5937titlescreen.png', 5, 0, 0, 1308, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(5938, 23, 1977, 'Refined Gold', 6532, 'PLEASE see the accompanying Readme in the .zip file for specific details.\r\nThis is the original Refined Gold. For the Overhaul, please see https://www.romhacking.net/hacks/7752/. Both are standalone hacks, but Refined Gold is closer to vanilla while Overhaul has a new level curve.\r\n\r\n\r\nEDIT 10/24/2022: THIS IS NOW VERSION 3.2.1!\r\n\r\nThis was based on the 4787 version of the Heartgold ROM. DSPRE and Pokeditor v2 were used for scripting and editing.\r\n\r\nThis is a standalone patch meant to enhance and improve Pokémon Heartgold while keeping the original feel. Instead of being a complete reworking of the game, this is essentially &quot;Vanilla Heartgold+&quot;, with versions exclusives fixed, trade evolutions rectified, evolution items and berries both renewable, and alternatives provided for the more luck-based encounters. A good-sized amount of dialogue has been changed, as well as a handful of NPCs being added to explain some of the more obscure mechanics, not to mention superbosses to test your mettle. The core plot is identical to vanilla Heartgold. If you want to go back to Heartgold, whether to revisit memories or make new ones, this mod is meant to help make them a little more vivid.\r\n\r\nFeatures include:\r\n*Golden Corrals - All Pokémon are now consistently available, with Johto encounters strictly being from the Johto Dex. All evolutions that require an additional game, including both trade evolutions and Probopass, Glaceon, etc. can now be done without any such requirements.\r\n*Indigo Tales - All legendaries and mythicals can now be fought through regular gameplay. Similarly, the Celebi and Spiky-Eared Pichu events have been restored.\r\n*Worth its Weight - An overwhelming amount of wild Pokémon now hold held items. \r\n*A Silver Tongue - The core plot is identical, but a sizable amount of dialogue has been changed to make NPCs and bookshelves more interesting.\r\n*Bullion Market - All TMs, evo items and berries are now renewable and buyable from Olivine and Vermillion after beating Lance.\r\n*Gold Standard - Movepools have been slightly altered to allow easier access to certain egg moves and the like. However, all movepools are legal in Generation 4.\r\nv2.0\r\n*Executive Order - SUPERBOSSES HAVE BEEN ADDED! Meet up with Eusine, be roasted by Archer, watch Mr. Game flip the table. Post-Blue challenges have been added.\r\n*National Parks and Rehabilitation - Encounters have been redone again, and many features have been rebalanced.\r\n*Time Enough - HP bars update up to 2x as fast. Purely aesthetic, but good QoL.\r\nv3.0\r\n*Overhaul Part 1 - The Great Band-Aid revises all major fights and improves the lategame level curve. ALL Kanto gyms have been remastered. This is the first stage of the planned overhaul, and still greatly resembles HG&#039;s original...quirks.\r\n*Rocky Road - Additional evolution stones and TMs can now be found in Johto and Kanto. Magmarizer, Razor Claw, and other such items are still Kanto-exclusive.', '[5938]Refined Gold Mk 3 Release (Epitasis of Ira) 10_23_2022.zip', '3.2.1', '2021-05-20 17:54:55', '2023-06-11 03:22:21', '23 October 2022', 1666497600, '5938readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 35217, 1, 'Database match: Pokemon - HeartGold Version (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 4FCDED0E2713DC03929845DE631D0932EA2B5A37\r\nFile/ROM CRC32: C180A0E9', 0, '', '', ''),
(5939, 1, 750, 'Super Mario Bros 3: Ultra Edition', 6792, 'Built off of Action Gamer&#039;s Super Mario Bros. 3 (Definitive Edition) https://www.romhacking.net/hacks/5097/, This hack attempts to push the envelope even further and create an even more definitive Mario 3 Experience. Among the changes this version adds to the original hack are:\r\n\r\nVarious graphical updates (Pipes, enemies, and airship tilesets saw the biggest changes)\r\n\r\nThe removal of the Athletic theme on the Title Screen\r\n\r\nA slightly darker HUD to create a better contrast\r\n\r\nSmall Mario&#039;s jump now has his own distinct sound effect much like in SMB\r\n\r\nPalette fixes (Most notably to the water and sky stages to fix the ugly pipe colors)\r\n\r\nUsage of unused sandstone blocks in Desert stages, replacing the wood\r\n\r\nAnd most importantly...\r\n\r\nLUIGI!!!\r\n\r\nYes, Luigi now has his own unique graphics for Player 2, taken directly from All Stars.\r\n\r\nUse the Super Mario Brothers 3 PRG0 rom as a base, not the Definitive Edition\r\n\r\nNote: Future updates will hopefully include brand new title screen music based on the Super Mario All Stars to bring some much-needed music to the title screen. The author chose to remove it because it is the athletic theme, and it felt somewhat off to have level music playing on the title screen, but he totally understands people&#039;s confusion with the decision to remove it. \r\n\r\nFor those who want the athletic theme removed, go to 0x033563 in the ROM File, and overwrite &quot;A9 90 8D F5 04&quot; to &quot;EA EA EA EA EA&quot;\r\n\r\nThe author is very happy to take and consider feedback for updates. For further concerns and critiques, contact him on Discord at Doodle Dangernoodle#4005.\r\n\r\n1.2 Changes:\r\n\r\nRemoved dithering as per request\r\n\r\nReinserted the athletic theme to the title screen\r\n\r\nCoin to replace the $ sign in the HUD\r\n\r\nUpdated All Stars Font', '[5939]Super Mario Bros. 3 Ultra (1.2).zip', '1.2', '2021-05-21 06:03:33', '2021-05-28 19:10:00', '28 May 2021', 1622174400, '', 1, 1, 1, 0, 0, 0, '5939titlescreen.png', 6, 0, 0, 3676, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(5940, 1, 1108, 'Solomon no Kagi 2 - Kitsune Attacks!', 6795, 'Coolmint Island is in danger again! Are you up to the challenge?\r\n\r\n-100 new levels which are MUCH harder than the original levels.\r\n-New graphics: reworked villain and World 10 graphics.\r\n-This hack is made from the Japanese version of the game, because it has an undo feature which is VERY useful during gameplay. So this patch should be applied to the Japanese version.', '[5940]Solomon no Kagi 2 - Kitsune Attacks!.zip', '1.7', '2021-05-22 12:00:03', '2023-05-22 19:08:13', '22 May 2023', 1684728000, '', 1, 0, 1, 1, 1, 0, '5940titlescreen.png', 1, 0, 0, 946, 1, 'Database match: Solomon no Kagi 2 - Coolmintou Kyuushutsu Sakusen (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 507F0A2C77108A345DF0BFC13EB43029AC9F8B4E\r\nFile CRC32: F033B827\r\nROM SHA-1: 1C05D3734EAAC1390638A9FDB22192F0A53FAFB9\r\nROM CRC32: EEE6314E', 0, '', '', ''),
(5941, 1, 750, 'Super Mario Bros. 3 - Ridley X Hack 6', 2032, 'Here is complete game hack for Super Mario Brothers 3.\r\n\r\n5 Worlds with a secret World, with new different graphics, have fun!\r\n\r\nPress ‘Select’ to use Item Slot.\r\n\r\n\r\ncredits:\r\n- SMB3 Workshop by Joel Toivonen (hukka)\r\n- yy-chr editor by YY.\r\n- SMB3 Level Object TSA Editor by DahrkDaiz\r\n- SMB3 World Map Editor by Beneficii\r\n- Item Slot by Dizzy9\r\n- Bomb Lakitu idea by Dahrkdaiz, ips by Insectduel', '[5941]smb3_ridleyx_hack_6_v1.0.rar', '1.0', '2021-05-22 20:13:48', '2021-05-22 15:16:40', '22 May 2021', 1621656000, '', 1, 0, 1, 1, 0, 0, '5941titlescreen.png', 1, 0, 0, 1342, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(5942, 9, 300, 'Final Fantasy IV: Born of a Dragon', 6796, 'Final Fantasy IV: Born of a Dragon is a difficulty hack for Final Fantasy IV (Final Fantasy II US).\r\n\r\nIt was imagined from the beginning to be a difficulty only hack, and a semi-extreme one.  The enemies, leveling process, magic, weapons and armor and class dynamics are all altered to provide a more fulfilling, difficult &quot;vanilla-esque&quot; experience.\r\n\r\nThough the game maintains a high level of difficulty, it hopefully does not do so in an annoying way.  The primary focus was to make the game as difficult as possible while still being enjoyable, by avoiding some of the more typical, &quot;hacky&quot; hack pitfalls.  Namely, not overly grindy (boring), it does not assume omniscient knowledge of impossible to find secrets (unfair), and it does not require a large amount of luck (inconsistency).  However, please be advised that doing absolutely no grinding will make the game much harder, there are some new secrets and being a little lucky or unlucky is still possible.\r\n\r\nAdditionally, none of the original plot has been altered, so immersion should not be broken in any serious way.  NPCs which had no function in the Vanilla game now offer clues as to new content like treasure locations and strategy, but the original plot is intact with no major alterations.\r\n\r\nIf you&#039;ve played the original game, consider yourself an expert and want a more challenging version, without disrupting immersion, this is the hack for you.\r\n\r\nI hope you enjoy it!', '[5942]Final Fantasy IV - Born of a Dragon (1.0).zip', '1.0', '2021-05-24 14:47:49', '2021-05-23 18:22:42', '23 May 2021', 1621742400, '5942readme.txt', 0, 0, 1, 1, 1, 0, '5942titlescreen.jpg', 1, 0, 0, 587, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', ''),
(5943, 1, 1083, 'Donkey Kong - Luigi Edition (40th Anniversary)', 6184, 'The third patch created by Mario_GMD starring Luigi but this time in Donkey Kong to celebrate the 40th anniversary.\r\n\r\n-The logic of the game is respected but with Luigi and Princess Daisy as protagonists replacing Mario (Jumpman) and Pauline.\r\n\r\n-The level &quot;Pie Factory&quot;, also known as &quot;Cement Factory&quot; is added.\r\n\r\n-The date 1983 was written because it is the year Luigi appears for the first time,\r\n\r\nCheck the readme file for all the changes. Enjoy and thanks for playing this hack!!!', '[5943]Donkey Kong - Luigi Edition (40th Anniversary).zip', '1.0', '2021-05-24 21:50:44', '2021-08-30 23:30:12', '30 August 2021', 1630296000, '5943readme.txt', 1, 0, 1, 1, 0, 0, '5943titlescreen.png', 5, 0, 0, 805, 1, 'Database match: Donkey Kong - Original Edition (Europe) (Virtual Console) (NTSC)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EE3603417CCB2058866B6C16396503609EF272AE\r\nFile CRC32: 49AEC658\r\nROM SHA-1: A017A0A0AEE71FEA7BCFCB5D889E710516AB330C\r\nROM CRC32: 90B1B309', 0, '', '', ''),
(5944, 17, 4452, 'NBA Jam T.E. - Double Z Mod', 5043, 'An all “New” Double Z Mod in all its 32-bit glory is here!\r\n\r\nLeveraging assets from recently released arcade source, as well as with some customized heads, portraits and/or sounds from ponlork and resurrecta, plus additional assets and guidance from Mattrizzle, the PlayStation version of the NBA Jam T.E. – Double Z Mod brings players the following features:\r\n[list]\r\n[li]Battle from worst to first in campaign mode, with standings loosely based on the 1992-93 NBA season.[/li]\r\n[li]Players like Shaq, Jordan, Magic and Barkley have been restored![/li]\r\n[li]Secret players like Sub-Zero, Reptile, Scorpion, and Bart Simpson, are all accessible.  Even Smoke and Noob Saibot are in this game!!![/li]\r\n[li]Wanna play as Chris Webber?  Hakeem Olajuwon?  Scottie Pippen?  Just like the arcade version, several &#039;90s superstars are available both on teams and as secret players.[/li]\r\n[li]Detroit Bad Boys Laimbeer, Thomas, and Rodman are all available as secret players.[/li]\r\n[li]The 72-10 Chicago Bulls are here!  Jam with Jordan, Pippen, Rodman, Kukoc and…  Longley…[/li]\r\n[li]Think the AI plays a bit too rough?  Why not fight back with a super cheat.  Use the code Right, Right, Left, Right, X, X, Right at the Tonight’s Match-Up screen to achieve true Maximum Offense and Defense.  Fight back with everything but fire![/li]\r\n[li]The Rookies have been rebalanced with more Eddie Jones and Tony Dumas.  Plus, Brooks Thompson has been restored.[/li]\r\n[li]What other Superstars do you need when you have the Dream Team???  Beat the game in campaign mode to access the 1992 Olympic gold medalists.[/li]\r\n[li]Not a fan of the watered down house rock?  Enjoy some ‘80s and ‘90s jams as well as some classic 16-bit Jam tunes instead.[/li]\r\n[li]A quick palette fix adjusts the attribute colors on the player select screen.[/li]\r\n[/list]\r\n\r\nReady for the next generation of the [url=http://www.romhacking.net/community/5043/]Double Z[/url] Mod?  Step up and Razzle Dazzle!\r\n\r\n[b]PROTIP:[/b] Given the size of the file, download it via [b][url=https://retrohoops.net/nbajamtedzm]retrohoops.net[/url][/b].\r\n\r\n(Just want to play with Jordan in your game?  No other bells or whistles?  Check out [url=http://www.romhacking.net/hacks/5911/]the Air Jordan Patch[/url] instead!)\r\n\r\n\r\n\r\n[b]May 30, 2021 Update:[/b] Added three more secret players, the marquee one being 80s/90s action movie legend Jean-Claude Van Damme!\r\n\r\n[b]June 5, 2021 Update:[/b] Monty Williams portrait correction.\r\n\r\n[b]June 6, 2021 Update:[/b] Correction to Bill Laimbeer&#039;s sound clip, plus Jimmy Butler sound clip improvement.\r\n\r\n[b]July 10, 2021 Update:[/b] Sped up inbounding, as well as unlocked certain play-by-play sounds.  Tossed in a &quot;Hadoken!&quot; for fun!\r\n\r\n[b]July 16, 2021 Update:[/b] Added Shaq to the Magic roster, plus a couple other minor revisions.', '', '1.35', '2021-05-24 22:44:28', '2021-07-17 03:22:55', '16 July 2021', 1626408000, '5944readme.txt', 1, 1, 0, 1, 0, 0, '5944titlescreen.png', 5, 1, 0, 10, 11, 'Database match: Redump\r\nFile: NBA Jam - Tournament Edition (USA) (Track 1).bin\r\nCRC-32: a8f1adf5\r\nMD5: 804b12df6a85faf5151457126242b8e6\r\nSHA-1: 66da3d4a70c5090796e56c86b698c6e0472b953f', 0, '', '', ''),
(5945, 18, 3581, 'KoF 2000 Uncensored', 6798, 'This is a really simple hack that essentially:\r\n-Enables the modest amount of blood that gets displayed when attacks with cutting properties connect\r\n-Enables the tremendous amount of extra animation for Mai\r\n-(Optional) Restores Whip&#039;s vengeful spirit in her ending (Choose the Muchiko Edition of the patch)\r\n\r\nThese items were in the original Japanese release, but were censored by default for international releases, which was somewhat traditional for SNK during this era.\r\nThe European release re-enables the first 2 items, but has some flaws. For example, when Mai&#039;s sprite mirrors, such as when an opponent jumps over her and changes sides, or she does, she will all of sudden become incredibly stiff.\r\nThis patch does not exhibit those issues, and also has the further benefit of not having a 50 Hz / 60 Hz prompt at the start, and does not include a boot menu to choose between KoF 2000 and 2001. So if you&#039;re more of a fan of 2000, and really dislike 2001, then this is the patch for you.\r\n\r\n\r\nWith 1.1 this should now offer a full restoration of the original content.', '[5945]kof2kuncensored-full.zip', '1.1', '2021-05-24 22:46:01', '2021-05-26 00:23:36', '25 May 2021', 1621915200, '5945readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 707, 10, 'No database match.\r\nFile/ROM SHA-1: 5C73108A87E029C4DB64E71A9FFE8626B28E3BC1\r\nFile/ROM CRC32: D2B483AA', 0, '', '', ''),
(5946, 1, 709, 'World 9', 4394, 'This hack expands the original game with a 9th world.\r\n\r\nFeatures:\r\n\r\n* Bowser and Peach can be found in World 9.\r\n* In World 8, the new fake Bowser&#039;s real character is the red flying Cheep-Cheep.\r\n* World 9 takes place at night like World 3 and 6.\r\n* All levels of this world have checkpoint, except World 9-3 [b](established technical reason)[/b].\r\n* Time is 400 seconds in every level.\r\n* It can be selectable on the title screen after beating the game.\r\n\r\n[b]NOTE: Due to not having a regular World 9 (like in SMB2J), this world was created as World 8-6, 8-7, 8-8 and 8-9 as 8-5 is automatically ignored by the game. Moreover, bonus rooms and hard-only enemies were planned, but didn&#039;t work, so that&#039;s why these are all left out.[/b]', '[5946]SMB1-World9-101.zip', '1.01', '2021-05-24 22:47:32', '2022-02-01 21:51:57', '01 February 2022', 1643691600, '', 0, 0, 1, 0, 1, 1, '5946titlescreen.png', 5, 0, 0, 1168, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5947, 18, 4538, 'SSV - RePublish', 6798, 'Let&#039;s call this a RePublish patch for lack for a better name.\r\n\r\nThis doesn&#039;t translate the game, since it was already translated, and it doesn&#039;t change that translation. It just incorporates that translation and some other fixes into the Japanese version (which means Japanese controls and save files), without incorporating the massive blur, screen stretching, and other odd technical changes of the EU release.\r\n\r\nHere&#039;s what this does and what is new over the EU version:\r\n-Incorporates the English translation from Yuki, including the upper and lower case character set, something not available in the Neo Geo hack that&#039;s out in the wild.\r\n-English translation of Skill Lists for the majority of characters (a few couldn&#039;t fit and some don&#039;t show the final page, which is just the same input for WFT all characters have).\r\n-English translations of other menus, loading screens, etc.\r\n-[New] Retains the visual aesthetics of the original Japanese release, including nice clean pixel presentation, stylish Japanese characters during the announcer segments, original Japanese VO, etc., while presenting English for gameplay elements and segments, which is hopefully an appropriate mix, and more akin to the way it&#039;s done in the most recent SamSho.\r\n\r\nThis patch also gives you one bonus that no other home port got at the time:\r\n-Gaoh is now selectable in practice in the normal character list\r\n-Gaoh is now selectable in versus via a code (Hold Start while selecting Random)\r\n\r\nThis brings it perhaps a little more in line with other SNK home ports of the time. While it&#039;s not as solid a port as KoF 2000 was, it still has some decent upgrades over the arcade and future releases of the game, such as the Arrange soundtrack, and the improved voice and sound samples for many characters, plus it&#039;s 240p during gameplay.\r\n\r\nYou can consider this a somewhat incomplete patch as of 0.8b. Please see the readme for more complete details, and feel free contact the author if anything not listed in there is missing or bugged in some way.', '[5947]samsho-repub08b.zip', '0.8b', '2021-05-24 22:51:35', '2021-05-26 23:15:04', '26 May 2021', 1622001600, '5947readme.txt', 1, 0, 0, 1, 1, 0, '5947titlescreen.png', 5, 0, 1, 200, 10, 'No database match.\r\nFile/ROM SHA-1: 1C514C65ED38C586625B607FC03835F27B5DCAAD\r\nFile/ROM CRC32: B4C867FB', 0, '', '', ''),
(5948, 11, 2362, 'Turrican - Sound Adjustments', 5221, 'This patch makes three small changes to improve the game&#039;s sound quality:\r\n\r\n- Enabled the sound driver&#039;s unused NTSC support.\r\n- Fixed samples being played back incorrectly.\r\n- Increased the global pitch of all songs so that most of them match their Amiga counterpart.\r\n\r\nCheck the README for a little more info.', '[5948]Sound_Adjustments.zip', '1.0', '2021-05-25 16:34:14', '2021-05-25 14:34:06', '24 May 2021', 1621828800, '5948readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 699, 8, 'Database match: Turrican (USA, Europe) (Unl)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 5A471A276909DCC428CD66C51047AA8A142C76A8\r\nFile/ROM CRC32: 634D67A6', 0, '', '', ''),
(5949, 1, 709, 'Own underground ground graphic', 4394, 'This hack gives the underground levels a separated new ground graphic.\r\n\r\n* Sacrificied graphics: letter F, J, X and value $E7.\r\n* Sacrificied piece: $53, which is the unused breakable brick', '[5949]SMB1UndergroundTile.zip', 'full', '2021-05-25 16:35:21', '2021-05-25 13:45:43', '25 May 2021', 1621915200, '', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 334, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(5950, 1, 712, 'Zelda Expansion', 5861, '[b]Purpose[/b]\r\n\r\n\r\nAnyone who has hacked Zelda knows that it&#039;s very difficult to gain any additional tiles and screens.\r\nThis hack blows those limitations out of the water by providing the following resources:\r\n\r\n[list]\r\n[li]Frees 60 overworld tiles[/li]\r\n[li]Adds 40 new overworld block definitions[/li]\r\n[li]Adds up to 96 overworld column combos[/li]\r\n[li]Adds 4 additional overworld screens[/li]\r\n[/list]\r\n[list]\r\n[li]Frees 48 dungeon tiles (plus 3 shared with the overworld)[/li]\r\n[li]Doubles the number of available dungeon blocks from 8 to 16[/li]\r\n[li]Adds up to 96 dungeon column combos[/li]\r\n[li]Adds 17 new dungeon room templates[/li]\r\n[/list]\r\n\r\nWhat does that all mean? It means that your Zelda hacks can have more graphical variety.\r\n\r\nAdd new enemies, rivers, mazes, lakes, forests, rock outcroppings, dungeon graphics, etc.\r\n\r\nFull source code is included to easily modify the available data and cherry pick the features you want.\r\nFreed tiles are clearly marked so they can be easily modified. Includes logic to decide which of the new tiles\r\nare solid and which are walkable. Several sample columns have been included which can be used in your hack or be replaced as needed.\r\n\r\nAlthough the hack makes the column and block space available, it&#039;s still up to you as the hacker to understand\r\nhow the data is stored and how to create new columns and screens. It is recommended that you read the document\r\n[url=/documents/845/]Understanding Zelda 1 Screens, Columns, and Blocks[/url] (included in the download) before attempting to use this hack.\r\n\r\n[b]Test Patches[/b]\r\n\r\nThe test folder contains two test patches. The test patch [i]add_test_columns.ips[/i] adds several test columns to the start screen\r\nwhich can be useful when developing new blocks, particularly the arbitrary 4-tile version.\r\n\r\nThe [i]rem_test_columns.ips[/i] patch removes these test columns once done testing. You can apply the former patch, make your desired changes\r\nto the relevant blocks, and then apply the latter patch to restore the original columns.\r\n\r\n[b]Compatibility[/b]\r\n\r\nIt is recommended that you use [url=/utilities/1556/]Zelda Map Generator[/url] when working with this hack.\r\n\r\nThis hack is mostly compatible with [url=/utilities/187/]ZeldaTech[/url]. It will look glitchy since it doesn&#039;t know how to handle the additional blocks, columns,\r\nand screens, but it functions correctly when saving.\r\n\r\n[b]Technical Info[/b]\r\n\r\nMore technical info on how to use the patch is available in README.txt.\r\n\r\nSuggestions and corrections can be sent to  [url=http://www.romhacking.net/forum/index.php?action=pm;sa=send;u=81057] gzip[/url].', '[5950]zelda_expansion-v20.zip', '2.0', '2021-05-26 20:50:34', '2022-07-21 21:22:19', '21 July 2022', 1658376000, '5950readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 481, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(5951, 1, 873, 'Batman The Movie - SNES pad compatible', 5375, 'This hack makes &quot;Batman the movie&quot; compatible with the SNES pad\r\n\r\nUse L or R to change weapon\r\n\r\nTo play it on real equipment you can use a SNES NES pad adapter or play on FCEUX for example\r\n\r\nPS: The checksum must be corrected to play on a real NES', '[5951]Batman - The Video Game (USA) HACK SNES PAD ips.rar', '1.0', '2021-05-27 13:43:21', '2021-05-27 14:14:17', '22 May 2021', 1621656000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 524, 1, 'Database match: Batman - The Video Game (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 73B33E67E3C9E1116F9FCB021B10BB1171B8696A\r\nFile CRC32: 395569EC\r\nROM SHA-1: A6C56AC787FF11A67921867FFC9F79A57A382657\r\nROM CRC32: 13C6617E', 0, '', '', ''),
(5952, 1, 749, 'The Lost Mario Bros 2', 6078, 'This hack is an adaptation of the lost levels into Super Mario Bros. 2. \r\n----\r\nVersion 1.11, patch 1.0 might be corrupted. This should fix it\r\n----\r\n-It used the Mario Bros. 2 enemies and physics, but the levels and graphics are re skin to look like lost level.\r\n-The hack contain 20 levels from the original and 4 brand new levels which are optional.\r\n-This also includes a new graphic cast of character! Mario, Mama from Doki Doki panic, Toadette and Rosalina join the adventure!\r\n-Since all levels couldn&#039;t all be ported over due to limitation, it feature the any% D-4 all-stars level route.\r\n-Levels have a transition in the middle of the level since SMB2 has a 10 screens limit per zone.\r\nThe readme goes into more detail about everything.\r\n\r\nBefore you play:\r\n- This game follows the any% D-4 route from all-stars\r\n- Not going the right way will take you back into the level\r\n- If you get stuck, you can watch a run to know the route https://www.speedrun.com/smbtll#Any_D-4\r\n- You have unlimited lives, unless you are playing master mode\r\n- You can select a character after dying like Mario all-stars\r\n- You can only enter pipes from the right side\r\n- They&#039;re now 2 types of coins\r\n- The grass coins are used for the slot machine at the end. (Useful for master mode)\r\n- The collectable coins are reworked cherries, they will grant you a star after collecting 50\r\n- Doors act has checkpoints for levels\r\n- Include a warp zone to access all worlds due to lack of save feature (Readme explains how to access it)', '[5952]The Lost Mario Bros 2 1.11.rar', '1.1', '2021-05-27 15:15:21', '2021-05-28 01:42:50', '27 May 2021', 1622088000, '5952readme.txt', 1, 1, 1, 1, 1, 0, '5952titlescreen.png', 1, 0, 0, 2183, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(5953, 1, 712, 'Heartless Automap', 5861, 'This hack modifies [url=/hacks/796/]Automap Plus[/url] to remove the 1/8 hearts hack in order to save graphic space. It also rearranges the code and data to be compatible with the [url=/hacks/5950/]Zelda Expansion[/url] hack. Source code included.', '[5953]heartless_automap_v11.zip', '1.1', '2021-05-27 19:57:17', '2022-07-21 05:06:12', '20 July 2022', 1658289600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 656, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(5954, 1, 1494, 'Teenage Mutant Ninja Turtles - Purple Shredder', 6810, 'This hack corrects the color palette of Shredder, changing him to a purple outfit.', '[5954]TMNT-purpleShredder.zip', '1.0', '2021-05-29 15:10:10', '2021-05-29 01:34:00', '28 May 2021', 1622174400, '5954readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 483, 1, 'Database match: Teenage Mutant Ninja Turtles (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6E4CD6FA5C1B2DF9EA78F85B95599BC4585CE9BB\r\nFile CRC32: 4935044D\r\nROM SHA-1: B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32: EE921D8E', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5955, 9, 301, 'Final Fantasy V: Strategic Battle patch', 1902, '[b]Strategic Battle patch[/b]\r\n\r\nThe hack changes the job system. All jobs, without exception, only have the [i]fight[/i] and the [i]item[/i] command as default. All other commands must be learned by gained ABP before they can be used. It raises the difficulty of the game because many commands, given by free as a default command for a job, aren&#039;t available until they are learned.\r\n\r\nFor better customization, all jobs have three slots available for extra abilities, similar to the [i]mimic[/i] job in the original game. To balance this feature, with few exceptions, jobs don&#039;t have innate abilities in this version of the hack.\r\n\r\nThe list of abilities by job was also redesigned for the new system. They were updated with relatively lower ABP costs and better distribution of abilities by job. Also, a few commands were updated or redesigned.\r\n\r\nThe hack is intended as a moderated challenge for players.\r\n\r\nThis patch is compatible with, but does not require [url=http://www.romhacking.net/translations/353/]RPGe’s English Translation[/url] of the game.', '[5955]ff5sb_31.7z', '3.1', '2021-05-29 20:11:55', '2021-05-29 20:07:50', '12 November 2014', 1415768400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 269, 3, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: D10BB6E8313214BAD6B87DA64F6A89349E3C0835\r\nFile CRC32: DCF06696\r\nROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nROM CRC32: C1BC267D', 0, '', '', ''),
(5956, 10, 1106, 'Simon LoS Mirror of Fate in Harmony of Dissonance', 4808, 'Play as Simon Belmont from Lords of Shadow - Mirror of Fate, replacing Juste. Graphic changes only. Sprites by Drameloch Paz', '[5956]Castlevania - HoD Mirror of Fate chain whip.zip', '1.0', '2021-05-29 20:16:50', '2021-06-05 02:48:21', '04 June 2021', 1622779200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 523, 1, 'Database match: Castlevania - Harmony of Dissonance (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 58034ADF2CF788ED308286090987CA73F807A54F\r\nFile/ROM CRC32: 521B3091', 0, '', '', ''),
(5957, 33, 2013, 'Mario&#039;s Mansion', 5688, '(This mod is now complete, but being a mod, it may not be perfect in every area.)\r\n\r\n(This mod currently does not work on console, but will work with a Gamecube emulator.)\r\n\r\nThis mod swaps Mario and Luigi&#039;s roles in Luigi&#039;s Mansion, by making Mario the playable character and Luigi the one trapped in the painting.\r\n\r\nWhat&#039;s Featured:\r\n\r\n- An updated Mario model by TheHappyFaceKing with fixed glitchy polygons, a scared expression, and a detachable hat. (Toadette model also by TheHappyFaceKing.)\r\n- Mario voiceclips that replace every Luigi voiceclip in the game.\r\n- Fully modified in-game text that always refers to the player as &quot;Mario&quot; and the one in the painting as &quot;Luigi.&quot;\r\n- A &quot;Mario&#039;s Mansion&quot; title screen.\r\n- Modified &#039;dropped&#039; items, changing Mario&#039;s hat to Luigi&#039;s hat, and the color of Mario&#039;s star from yellow to green.\r\n- Various other details, such as a Mario icon for when the player speaks, red arms that open or try to open doors, and red-roofed mansions to earn at the end rather than green-roofed ones.\r\n- And more.\r\n\r\nMario and Toadette models by: TheHappyFaceKing\r\n\r\nOther modding by: Wizard\r\n\r\nOriginal game by: Nintendo', '[5957]Mario\'s Mansion.zip', '1.0', '2021-05-30 23:36:15', '2021-05-31 08:06:43', '30 May 2021', 1622347200, '', 1, 1, 0, 1, 0, 0, '5957titlescreen.png', 5, 0, 0, 3843, 1, 'Luigi&#039;s Mansion (USA).iso\r\nCRC 0b0c339d\r\nMD5 6E3D9AE0ED2FBD2F77FA1CA09A60C494\r\nSHA1 96A7D2E6B6E0A355F6E57EF76BD37F6EE837ED25', 0, '', '', ''),
(5958, 9, 967, 'Richter&#039;s Death Restoration', 6315, 'This hack restores Richter&#039;s death animation from the Japanese version, in which he turns into a cloud of blood. He will also flash red when damage is taken. Additionally, the cross sub-weapon sprite was also restored, to resemble an actual cross.\r\n\r\nVersion 1.1: ROM checksum is now correct.', '[5958]Castlevania Dracula X - Richter\'s Death Restoration 1.1.zip', '1.1', '2021-05-31 18:52:46', '2021-06-09 01:30:51', '08 June 2021', 1623124800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1877, 4, 'Database match: Castlevania - Dracula X (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3BDAEAFA81AA17C91A8B42D0FA8C5B26E3FD6B80\r\nFile/ROM CRC32: 7C4887E1', 0, '', '', ''),
(5959, 27, 847, 'Super Mario Star Road (EverDrive Edition)', 5810, 'This is an addendum hack to [url=https://www.romhacking.net/hacks/873/]Super Mario Star Road by Skelux Core[/url]. It was intended to run on Nintendo 64 Hardware, But it works over emulator as well.\r\n\r\nThe original ROM Hack that was released back in December 25, 2011 was not fully compatible with Nintendo 64 Hardware. It was only compatible with Nintendo 64 Emulator.\r\n\r\nThis addendum hack has a lot of changes to make it fully compatible with Nintendo 64 Hardware.\r\n\r\nList of changes: https://www.youtube.com/watch?v=GQjn4nVJIJw\r\n* Added Custom Mario Model (636 triangles)\r\n* Dynamic level drawing distance\r\n* Reduced the screen height at the top and the bottom slightly\r\n* Disable the fog in laggy levels\r\n* Disable anti-aliasing on certain geometries\r\n* Programmed frame skipping', '[5959]Super Mario Star Road N64.zip', '1.0', '2021-05-31 22:36:16', '2021-06-04 01:54:18', '21 August 2019', 1566360000, '5959readme.txt', 1, 1, 1, 1, 1, 1, '5959titlescreen.png', 6, 0, 0, 3889, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(5960, 1, 1083, 'Zelda Kong V-VIII (Original Edition)', 6749, 'This is a set of four hacks to celebrate Donkey Kong&#039;s 40th and Zelda&#039;s 35th anniversary.\r\n\r\nEach IPS patch features a different version of the game with unique colour palettes, enemies, items, and other graphics.\r\nV is based on The Legend of Zelda for NES, while VI-VIII are all Zelda 2 themed.\r\n\r\n~ ZELDA KONG V ~\r\n\r\n-Your Octorok pal&#039;s going to be Aquamentus&#039; next snack! Play as an ancient Armos guardian and get your friend back to safety.\r\n-Crush all who oppose you with that Bracelet you&#039;ve been sitting on for the past 100 years.\r\n-Collect Rings and Whistles for bonus points.\r\n-Face the dread dragon&#039;s army of Dodongos, Manhandla Maws, Zora, Leevers, Lynels, and Darknuts.\r\n\r\n~ ZELDA KONG VI ~\r\n\r\n-Is Link smaller or are all his enemies huge? The Thunderbird has Zelda in its claws, and you must save her, because she can&#039;t save herself for some reason.\r\n-Demolish everything in your path with the Hammer.\r\n-Pick up Dungeon Keys and Treasure Bags for bonus points.\r\n-Encounter Strong Enemies, Bubbles, Octoroks, Myu, Megmats, and Japanese River Devils.\r\n\r\n~ ZELDA KONG VII ~\r\n\r\n-Link failed to defeat his Dark counterpart, so now it&#039;s up to the Triforce Keeper to destroy him!\r\n-The Magical Key, made from enchanted metal, is heavy enough to make a mess of anyone&#039;s face.\r\n-Collect Boots and Magic Jars for bonus points.\r\n-Make a stand against Bits, Moa, Bago-Bago, evil statues Mau and Ra, and Deelers.\r\n\r\n~ ZELDA KONG VIII ~\r\n\r\n-Your mum&#039;s been caught by a Giant Bubble monster! As her child, you should probably rescue her!\r\n-You&#039;re a Nintendo kid, so of course you have a &#039;Handy&#039; Power Glove! Karate-chop stuff to death!\r\n-Grab Rafts and Flutes for bonus points.\r\n-Escape the clutches of Aches, Leevers, Girubokku, Boons, Tektites, and Aneru.\r\n\r\nOther features include new title screens for each game. &#039;Game A/B&#039; have been changed to &#039;Normal&#039; and &#039;Expert&#039;. All additional graphics and animations (e.g. many of Ganon&#039;s frames) were created by Zero Meaning.\r\n\r\nThe &#039;Original Edition&#039; of DK includes previously missing content such as the pie/cement level along with the cutscene of the big ape climbing the ladders. As with the rest of the game, all of this has been altered.\r\n\r\nThis hack also exists (without the extra content) for the original NES port.\r\n\r\nIf you like this, please look for a possible sequel sometime in the near future.\r\n\r\nA video longplay without commentary can be found here: https://www.youtube.com/watch?v=eC6pBW79NHc\r\n\r\nPrevious entries in this series:\r\n-Zelda Kong I-IV: https://www.romhacking.net/hacks/5934/\r\n-Zelda Kong I-IV (Original Edition): https://www.romhacking.net/hacks/5931/', '[5960]Zelda Kong V-VIII (Original Edition).zip', '1.0', '2021-05-31 22:40:41', '2021-05-31 13:39:36', '31 May 2021', 1622433600, '5960readme.txt', 1, 0, 0, 1, 0, 1, '5960titlescreen.png', 1, 0, 0, 501, 1, 'Database match: Donkey Kong - Original Edition (USA) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: BC1760E25492A0F2129EEF04A7420608288F61AA\r\nFile CRC32: 8C06D677\r\nROM SHA-1: FB50E8C5E655DDCC207A96D083CFCB472DF0DEF4\r\nROM CRC32: 5519A326', 0, '', '', ''),
(5961, 9, 3114, 'ClayFighter TE-Tiny&#039;s Shorts Fix', 6049, 'This patch touches up Tiny&#039;s shorts in the game ClayFighter: Tournament Edition. The original game only allocated a single red color in the palette used for Tiny (his shoes and tongue use a separate palette). As a result, his shorts look very strange with various shades of skin tones filling in large portions of his shorts. See the screenshots to see the odd effect. \r\n\r\nWith this patch, the entirety of his shorts have been filled in with the red color.  One of the lesser used colors has been replaced with a dark red which has been used to draw some shading around the edges.  \r\n\r\nNote: The random floating pixel near Bonker&#039;s knee during his idle animation has also been removed.', '[5961]Clay Fighter - Tournament Edition (USA) Tiny Fix.zip', '1.0', '2021-06-01 22:40:50', '2021-06-01 00:46:48', '31 May 2021', 1622433600, '', 1, 0, 0, 0, 0, 0, '5961titlescreen.png', 5, 0, 0, 214, 3, 'Database match: Clay Fighter - Tournament Edition (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A7D9A90F792C90D3D51F62DB6279E9533DAB5CA8\r\nFile/ROM CRC32: B360F7AF', 0, '', '', ''),
(5962, 1, 782, 'Ninja Gaiden - SNES &quot;Next Act&quot; Theme', 6811, 'Changes the &quot;Next Act&quot; theme to one closer to the SNES version.', '[5962]NG1 snes act intro.zip', '1.0', '2021-06-03 01:04:04', '2021-06-02 01:22:11', '01 June 2021', 1622520000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 246, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', ''),
(5963, 11, 63, 'Dragon Ball Z - Buyuu Retsuden New Voices', 6177, 'This patch changes, and adds, some of the voices for Super moves.\r\n\r\nIn this version 2.0, the sound driver has been modified to allow as many voices/SFX as possible, only limited by rom size! \r\n\r\nChanges made:[list]\r\n	[li]Added Goku&#039;s intro from Super Butouden (&quot;Ossu! Ora Goku..&quot;), [/li]\r\n	[li]Gohan: Now says Masenko just like in the previous version, but the Kamehameha voice is restored[/li]\r\n	[li]Piccolo: added voice for &quot;Gekiretsu Kodan&quot; instead of the &quot;Ha!&quot; sfx.[/li]\r\n	[li]Vegeta: added &quot;Big Bang Attack&quot; voice instead of the &quot;Ha!&quot; sfx.[/li]\r\n	[li]Trunks: added &quot;Burning Attack&quot; voice instead of the &quot;Ha!&quot; sfx.[/li]\r\n	[li]Cell: restored the grunt for Makankosappou (keeping both voices)[/li]\r\n	[li]Android 18: instead of &quot;Sora!&quot; for the specials, says &quot;Uttoshine!&quot; (from Dragon Ball Supersonic Warriors) and &quot;Jā ne, bye&quot; (from Dragon Ball FighterZ)[/li]\r\n	[li]Krillin: added &quot;kame Hame Ha&quot; voice[/li]\r\n	[li]Freeza: added &quot;Ima sugu damara sete yaru zo&quot; for Mega Buster (from Dragon Ball FighterZ and DBZ episode 99)[/li]\r\n	[li]Recoome: added &quot;Recoome Eraser Gun!&quot; voice.[/li]\r\n[/list]\r\n\r\nIn short, every character except Goku and Ginyu now has different and specific voices for each attack (and the intro :D )', '[5963]Dragon Ball Z - Buu Yuu Retsuden (J) [!] (Voice Hack V2.01).zip', '2.0', '2021-06-03 18:47:28', '2023-01-06 21:53:07', '12 July 2021', 1626062400, '5963readme.txt', 0, 1, 0, 0, 0, 0, '5963titlescreen.png', 5, 0, 0, 2046, 8, 'Database match: Dragon Ball Z - Buyuu Retsuden (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DC6336DFBBE76C24ADA735009D0D667CE27843F6\r\nFile/ROM CRC32: AF8F3371', 0, '', '', 'https://youtu.be/h1YKxSVCSwA'),
(5964, 27, 847, 'SM64: Last Impact', 5810, 'In this hack, Mario only has 6 health instead of the normal 8 and a separate gauge for air underwater. This hack presents many things that weren&#039;t in previous hacks or the original game, including new power-ups, custom music and objects, and unique boss fights.\r\n\r\nThe game starts out with two tiny meteors crashing down and becoming Prickly Piranha Plants that threaten Princess Peach, Mario goes over to defeat them, then Princess Peach warns Mario of danger coming and the moon.\r\n\r\nFrom here, Mario collects stars in various worlds, unlocking more with the number of stars he collects, and eventually defeating Bowser.\r\n\r\nStill worried about the moon, he continues collecting stars, with the next objective being to get into the Shadow Factory, after he collects enough, colored Goombas appear to fight him and are defeated.\r\n\r\nHe continues on, collecting more stars, and eventually, Rashay appears, revealing himself as the problem on the moon, and kidnaps Princess Peach, he then escapes, as the colored Goombas appear again, much stronger this time, and Mario once again defeats them.\r\n\r\nWith rescuing Princess Peach and stopping Rashay now being the objective, Mario continues onward into the Shadow Factory, fights Shadow Mario, and then uses the key he obtains to reach the rocket ship, which he uses to go to the moon.\r\n\r\nMario must collect many more stars, and after reaching eighty, he gains access to Rashay&#039;s Moon Cellar, where, with the help of the colored Goombas, he defeats Rashay and rescues princess peach, and they all have dinner outside of Peach&#039;s Castle.', '[5964]SM64 Last Impact.zip', '1.2', '2021-06-04 00:25:42', '2021-06-04 17:02:34', '30 September 2016', 1475208000, '5964readme.txt', 1, 1, 1, 1, 1, 1, '5964titlescreen.png', 1, 0, 0, 18941, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(5965, 1, 1018, 'Double Dragon 3: Liquid mod', 3422, 'The patch allows to set following parametres:\r\n \r\n-Unlock Jimmy (single mode)\r\n-Unlock Chin\r\n-Unlock Yagyu\r\n-Billy &amp; Jimmy lives\r\n-Billy, Jimmy &amp; Chin weapon\r\n-Chin lives\r\n-Yagyu lives\r\n-Yagyu weapon\r\n-Continues\r\n-Decrease enemies lives\r\n-Jump on the start button\r\n-Game intro disabled\r\n-Game story disabled\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[5965]Double Dragon 3 liquid mod.rar', '0.1', '2021-06-04 00:44:55', '2021-06-08 07:06:35', '07 June 2021', 1623038400, '5965readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1168, 1, 'Double Dragon III - The Sacred Stones (USA).nes - NOINTRO\r\nCRC32: 7A6E0454\r\nMD5: A5484DA6FEADC9C8FDB2B1A8EDF97EE2\r\nSHA-1: 18ECC9CAD3B1C36653867EA02A8465F2046AA459\r\nSHA-256: 6A10A2EC6DFC612F2E3B139F12623AC6BF0C1043710C9A56794719CC59F0D32E', 0, '', '', ''),
(5966, 11, 1205, 'CONTRA HARD CORPS PROBOTECTOR', 5317, 'v1b:\r\n-8 Heroes \r\n-New Balance \r\n-Fix Enemies\r\n-Original Story\r\n-Works on the Console\r\n-The Codes Work\r\n-20.000 Score = 1 Life\r\n-Menu: 1-5 Lives\r\n-Mode = Shot-II\r\n-Trailer: https://www.youtube.com/watch?v=62Inl54nOPM&amp;t\r\n\r\nv1.1b:\r\n-The first 4 heroes - 1HP / The second 4 heroes - 3HP\r\n-Choosing the same heroes\r\n-ARENA teleport DESERT\r\n-New balance weapon FANG - D\r\n-New balance weapon BROWNY - C\r\n-REGION BLOCK = Disabled\r\n-At level 1, lowered the HP of robot enemies\r\n-Video: https://www.youtube.com/watch?v=YToZB_8K9jI', '[5966]Contra Hard Corps Probotector v1.1b (U).zip', '1.1b', '2021-06-04 11:55:50', '2022-01-06 05:04:50', '06 January 2022', 1641445200, '', 1, 0, 0, 0, 1, 0, '5966titlescreen.jpg', 1, 0, 0, 2818, 9, 'Database match: Contra - Hard Corps (USA, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 68EA84146105BDA91F6056932FF4FB42AA3EB4A7\r\nFile/ROM CRC32: C579F45E', 0, '', '', ''),
(5967, 1, 918, 'EarthBound Beginnings: Ultimate Faithful Edition', 1547, 'EarthBound Beginnings: Ultimate Faithful Edition is a fork of [url=https://www.romhacking.net/hacks/2533/]Earth Bound Beginnings 25th Faithful Edition[/url] by Rodimus Primal and ShadowOne333.\r\n\r\n[b]Changes from Earth Bound Beginnings 25th Faithful Edition:[/b]\r\n*A Title Screen by 989fox989 was added\r\n*Intro Credits font was restored back to original font\r\n\r\nAll credits goes to all ROM Hacks Authors.\r\n\r\n*[url=https://www.romhacking.net/hacks/2211/]Mother: 25th Anniversary Edition[/url] by DragonDePlatino\r\n*[url=https://www.romhacking.net/hacks/2318/]Mother 25th Faithful Edition[/url] by ShadowOne333\r\n*[url=https://www.romhacking.net/hacks/2533/]Earth Bound Beginnings 25th Faithful Edition[/url] by Rodimus Primal\r\n*[url=https://www.romhacking.net/hacks/5669/]EarthBound Beginnings Title Screen[/url] by 989fox989', '[5967]Ultimate Faithful Edition.zip', '1.0', '2021-06-04 18:52:38', '2021-06-03 04:52:44', '03 June 2021', 1622692800, '5967readme.txt', 1, 0, 0, 0, 0, 0, '5967titlescreen.png', 6, 0, 0, 2247, 1, 'Database match: EarthBound Beginnings (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 505CC723E0C8D66BAAAF9597F21A505A88291F64\r\nFile CRC32: F5EF5002\r\nROM SHA-1: 8E9BD7F4D3999C973C1F2C28A995311267586C87\r\nROM CRC32: 53A9E2BA', 0, '', '', ''),
(5968, 1, 1083, 'Zelda Kong V-VIII', 6749, 'This is a set of four hacks to celebrate Donkey Kong&#039;s 40th and Zelda&#039;s 35th anniversary.\r\n\r\nEach IPS patch features a different version of the game with unique colour palettes, enemies, items, and other graphics.\r\nV is based on The Legend of Zelda for NES, while VI-VIII are all Zelda 2 themed.\r\n\r\n~ ZELDA KONG V ~\r\n\r\n-Your Octorok pal&#039;s going to be Aquamentus&#039; next snack! Play as an ancient Armos guardian and get your friend back to safety.\r\n-Crush all who oppose you with that Bracelet you&#039;ve been sitting on for the past 100 years.\r\n-Collect Rings and Whistles for bonus points.\r\n-Face the dread dragon&#039;s army of Dodongos, Manhandla Maws, Lynels, and Darknuts.\r\n\r\n~ ZELDA KONG VI ~\r\n\r\n-Is Link smaller or are all his enemies huge? The Thunderbird has Zelda in its claws, and you must save her, because she can&#039;t save herself for some reason.\r\n-Demolish everything in your path with the Hammer.\r\n-Pick up Dungeon Keys and Treasure Bags for bonus points.\r\n-Encounter Strong Enemies, Bubbles, Megmats, and Japanese River Devils.\r\n\r\n~ ZELDA KONG VII ~\r\n\r\n-Link failed to defeat his Dark counterpart, so now it&#039;s up to the Triforce Keeper to destroy him!\r\n-The Magical Key, made from enchanted metal, is heavy enough to make a mess of anyone&#039;s face.\r\n-Collect Boots and Magic Jars for bonus points.\r\n-Make a stand against Bits, Moa, evil statue Ra, and Deelers.\r\n\r\n~ ZELDA KONG VIII ~\r\n\r\n-Your mum&#039;s been caught by a Giant Bubble monster! As her child, you should probably rescue her!\r\n-You&#039;re a Nintendo kid, so of course you have a &#039;Handy&#039; Power Glove! Karate-chop stuff to death!\r\n-Grab Rafts and Flutes for bonus points.\r\n-Escape the clutches of Aches, Leevers, Tektites, and Aneru.\r\n\r\nOther features include new title screens for each game. &#039;Game A/B&#039; have been changed to &#039;Normal&#039; and &#039;Expert&#039;. All additional graphics and animations (e.g. many of Ganon&#039;s frames) were created by Zero Meaning.\r\n\r\nThis hack also exists for the 2014 &#039;Original Edition&#039; with an extra level and more altered graphics.\r\n\r\nIf you like this, please look for a possible sequel sometime in the near future.\r\n\r\nA video longplay without commentary (for the Original Edition) can be found here: https://www.youtube.com/watch?v=eC6pBW79NHc\r\n\r\nPrevious entries in this series:\r\n-Zelda Kong I-IV: https://www.romhacking.net/hacks/5934/\r\n-Zelda Kong I-IV (Original Edition): https://www.romhacking.net/hacks/5931/', '[5968]Zelda Kong V-VIII.zip', '1.0', '2021-06-07 00:04:52', '2021-06-06 13:46:55', '31 May 2021', 1622433600, '5968readme.txt', 1, 0, 0, 1, 0, 1, '5968titlescreen.png', 1, 0, 0, 393, 1, 'Database match: Donkey Kong (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nFile CRC32: E40B593B\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\nROM CRC32: 6F97C721', 0, '', '', ''),
(5969, 1, 747, 'Rockman 6 - Slide fix', 1106, 'This patch fixes the lag after sliding, so like in previous ones, you can cancel slide with jump and continuously slide with no pauses in-between.\r\n\r\nThis DOES NOT work on the USA rom, unfortunately.', '[5969]rockman 6 slide fix.zip', '1.0', '2021-06-07 00:06:20', '2021-06-06 17:23:40', '01 July 2020', 1593576000, '', 0, 0, 0, 0, 1, 0, '5969titlescreen.png', 5, 0, 0, 899, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32: AB1D7979\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', 0, '', '', ''),
(5970, 18, 4544, 'Langlock Mod', 3970, 'Made by Dexiaz Fantom for Harry Potter and the Philosopher&#039;s Stone (PS2 Multilanguage PAL version). The hack disables any voice commentaries about picked up beans by Harry.', '[5970]Langlock Hack.zip', '1.0', '2021-06-07 13:44:32', '2021-06-07 12:10:18', '07 June 2021', 1623038400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 115, 10, 'No database match.\r\nFile/ROM SHA-1: 8E0563AC8CCDA37B7EBEC02BC5E3944C659815FA\r\nFile/ROM CRC32: 1D3E6E43', 0, '', '', ''),
(5971, 11, 3158, 'Rocket Knight Adventures SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Rocket Knight Adventures. \r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5971]Rocket Knight Adventures SRAM.zip', '1.1', '2021-06-07 17:51:27', '2021-11-30 17:22:57', '30 November 2021', 1638248400, '5971readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 924, 8, 'Database match: Rocket Knight Adventures (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 49634BB09C38FA03549577F977E6AFB6CEBAAC48\r\nFile/ROM CRC32: A6EFEC47', 0, '', '', ''),
(5972, 11, 2901, 'Jewel Master SRAM', 5637, 'This patch is designed to add a saving mechanism Jewel Master. Progress and all rings collected are saved when transitioning between levels.\r\n\r\nHow to use:\r\n*Saving:\r\nGame saves after every level past stage 1.\r\n\r\n*Loading:\r\nEnter options, press up and select Exit. Then start your game.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5972]Jewel Master SRAM.zip', '1.1', '2021-06-07 18:48:54', '2024-07-25 03:39:40', '24 July 2024', 1721779200, '5972readme.txt', 0, 0, 0, 0, 0, 1, '5972titlescreen.png', 5, 0, 0, 389, 8, 'Database match: Jewel Master (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9A6E4CA71546E798E1C98E78C4AB72ABA46374C5\r\nFile/ROM CRC32: CEE98813', 0, '', '', 'https://youtu.be/8nNUUjNRMDU?si=QX8qwtJ3VjCPEPvt'),
(5973, 11, 925, 'Dick Tracy SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Dick Tracy.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5973]Dick Tracy SRAM.zip', '1.0', '2021-06-07 18:51:03', '2021-07-14 07:24:13', '07 June 2021', 1623038400, '5973readme.txt', 0, 0, 0, 0, 0, 1, '5973titlescreen.png', 5, 0, 0, 379, 8, 'Database match: Dick Tracy (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 320E527847EBAE79D2686C5A500C5100B080FF98\r\nFile/ROM CRC32: EF887533', 0, '', '', ''),
(5974, 17, 4452, 'NBA Jam T.E. - Double Z Mod (J)', 5043, '[i]Original Release: June 6, 2021[/i]\r\n\r\nThe American version of [i]NBA Jam T.E.[/i] being one of the first PSX release discs in the States, some AI fixes were implemented in the Japanese rom that was issued close to a year later.  This Double Z Mod takes advantage of those AI edits and moves over eskayelle / Double Z’s previous mods to the Japanese game.\r\n\r\nGiven the above, you’ll still have the following features…\r\n[list]\r\n[li]Battle from worst to first in campaign mode, with standings loosely based on the 1992-93 NBA season.[/li]\r\n[li]Players like Shaq, Jordan, Magic and Barkley have been restored![/li]\r\n[li]Secret players like Sub-Zero, Reptile, Scorpion, and Bart Simpson, are all accessible.  Even Smoke and Noob Saibot are in this game!!![/li]\r\n[li]Wanna play as Chris Webber?  Hakeem Olajuwon?  Scottie Pippen?  Just like the arcade version, several 90s superstars are available both on teams and as secret players.[/li]\r\n[li]Detroit Bad Boys Laimbeer, Thomas, and Rodman are all available as secret players.[/li]\r\n[li]The 72-10 Chicago Bulls are here!  Jam with Jordan, Pippen, Rodman, Kukoc and…  Longley…[/li]\r\n[li]Think the AI [i]still[/i] plays a bit too rough?  Why not fight back with a super cheat.  Use the code Right, Right, Left, Right, X, X, Right at the Tonight’s Match-Up screen to achieve true Maximum Offense and Defense.  Fight back with everything but fire![/li]\r\n[li]The Rookies have been rebalanced with more Eddie Jones and Tony Dumas.  Plus, Brooks Thompson has been restored.[/li]\r\n[li]What other Superstars do you need when you have the Dream Team???  Beat the game in campaign mode to access the 1992 Olympic gold medalists.[/li]\r\n[li]Not a fan of the watered down house rock?  Enjoy some ‘80s and ‘90s jams as well as some classic 16-bit Jam tunes instead.[/li]\r\n[li]A quick palette fix adjusts the attribute colors on the player select screen.[/li]\r\n[/list]\r\n\r\nAlso, beyond the original programming setting apart the American and Japanese ROMs, this mod boasts two different 90s tracks for the in-game music, plus a few different Dream Team roster combos, as well as an [i]Astroblast[/i]-style stats font.\r\n\r\n[b]July 2, 2021 Update:[/b][list]\r\n[li]Replaced Rodman&#039;s portrait with the corrected one from the American Double Z Mod.[/li]\r\n[li]Based on the GDC 2018 presentation by Mark Turmell, changed &quot;IDIOT BOXES&quot; in the Options menu to &quot;BOZO BOXES&quot;.[/li]\r\n[li]With the Japanese game more &quot;fair&quot; than the American one, you&#039;ll have to earn some Olympians by beating all 27 teams.[/li]\r\n[li]Shaq added to Orlando, replacing Dennis Scott.[/li][/list]\r\n\r\n[b]July 10, 2021 Update:[/b] Sped up inbounding, as well as unlocked certain play-by-play sounds.  Tossed in a &quot;Hadoken!&quot; for fun!\r\n\r\nInterested in this version of the [url=http://www.romhacking.net/community/5043/]Double Z[/url] Mod, exclusively for the [b]Japanese[/b] rom?  Download the patch via[b][url=https://retrohoops.net/files/file/30-nba-jam-te-double-z-mod-j/] retrohoops.net[/url][/b]!', '', '1.18', '2021-06-09 00:41:40', '2021-07-10 17:06:18', '10 July 2021', 1625889600, '5974readme.txt', 1, 1, 0, 1, 0, 0, '5974titlescreen.png', 5, 1, 0, 10, 11, 'ROM SHA1: 98FAE2ED62322DCFC74F7F396EE7C6FC514B0424\r\nROM MD5: 0380EAA47BCF6BED3E8BBBCCCCA52D92\r\nROM CRC32: C983A4EC', 0, '', '', ''),
(5975, 17, 4452, 'NBA Jam T.E. - Double Z Mod Lite', 5043, 'This is a &quot;Lite&quot; version of the PSX [url=http://www.romhacking.net/hacks/5944/]NBA Jam T.E. - Double Z Mod[/url]; the only difference between this patch and that original mod is that the custom music tracks have been removed here.  For ease of download, and for those interested in either the original music or in adding their own custom tracks, this Lite version has been made available.\r\n\r\nFor the readme and information on all the relevant modifications found in this game, please check out the original PSX [url=https://retrohoops.net/files/file/26-nba-jam-te-double-z-mod/]Double Z Mod[/url] page.\r\n\r\nThanks for playing!', '[5975]NBA Jam TE - Double Z Mod Lite v1.35 [U] [h].ppf.zip', '1.35', '2021-06-09 07:40:07', '2021-07-17 03:04:05', '16 July 2021', 1626408000, '', 1, 1, 0, 1, 0, 0, '5975titlescreen.png', 5, 0, 0, 251, 11, 'Database match: Redump\r\nFile: NBA Jam - Tournament Edition (USA) (Track 1).bin\r\nCRC-32: a8f1adf5\r\nMD5: 804b12df6a85faf5151457126242b8e6\r\nSHA-1: 66da3d4a70c5090796e56c86b698c6e0472b953f', 0, '', '', ''),
(5976, 11, 1205, 'Contra - Hard Corps SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Contra - Hard Corps.\r\n\r\nv2 is designed for greater compatibility with the following Improvement patches:\r\n\r\nContra: Hard Corps Enhancement Hack\r\n[url]https://www.romhacking.net/hacks/450/[/url]\r\n\r\nContra Hard Corps Hit Points Restoration Hack\r\n[url]https://www.romhacking.net/hacks/797/[/url]\r\n\r\nContra Hard Corps: Stationary Fire+\r\n[url]https://www.romhacking.net/hacks/4665/[/url]\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5976]Contra Hard Corps SRAM v2.zip', '2.0', '2021-06-09 07:42:19', '2021-07-14 04:22:48', '12 June 2021', 1623470400, '5976readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1262, 8, 'Database match: Contra - Hard Corps (USA, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 68EA84146105BDA91F6056932FF4FB42AA3EB4A7\r\nFile/ROM CRC32: C579F45E', 0, '', '', ''),
(5977, 17, 4452, 'NBA Jam T.E. - Double Z Mod Lite (J)', 5043, 'This is a “Lite” version of the [B]Japanese[/b] PSX [url=http://www.romhacking.net/hacks/5974/]NBA Jam T.E. - Double Z Mod[/url]; the only difference between this patch and that original mod is that the custom music tracks have been removed here. For ease of download, and for those interested in either the original music or in adding their own custom tracks, this Lite version has been made available.\r\n\r\nFor the readme and information on all the relevant modifications found in this game, please check out the original PSX [url=https://retrohoops.net/files/file/30-nba-jam-te-double-z-mod-j/]Double Z Mod (J)[/url] page.\r\n\r\n[b]REMINDER[/b]: This patch should only be applied to the Japanese version of the PSX [i]NBA Jam - Tournament Edition[/i] game.\r\n\r\nThanks for playing!', '[5977]NBA Jam TE - Double Z Mod Lite v1.18 [J] [h].ppf.zip', '1.18', '2021-06-09 21:05:49', '2021-07-11 14:32:27', '11 July 2021', 1625976000, '', 1, 1, 0, 1, 0, 0, '5977titlescreen.png', 5, 0, 0, 127, 11, 'ROM SHA1: 98FAE2ED62322DCFC74F7F396EE7C6FC514B0424\r\nROM MD5: 0380EAA47BCF6BED3E8BBBCCCCA52D92\r\nROM CRC32: C983A4EC', 0, '', '', ''),
(5978, 11, 916, 'Revenge of Shinobi SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Revenge of Shinobi REV 00.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5978]The Revenge of Shinobi SRAM v2.zip', '2.0', '2021-06-09 21:09:44', '2021-06-14 04:11:36', '14 June 2021', 1623643200, '5978readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 784, 8, 'Database match: Super Shinobi, The (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: D5807A44D2059AA4FF27ECB7BDC749FBB0382550\r\nFile/ROM CRC32: 5C7E5EA6', 0, '', '', ''),
(5979, 23, 4545, 'Mega Man Star Force DX', 1268, '[b]Mega Man Star Force DX[/b] is a mod for Mega Man Star Force 1 that completely modernizes the game. It includes many new features, changes and tweaks throughout the entire game that bring the game up to speed with MMSF2 and MMSF3. This mod aims to create more gameplay depth and replayability, unify all three versions of the game, reduce the reliance on multiplayer, and much more.\r\n\r\n[b]Features:[/b]\r\n[list]\r\n[li]The font has been changed to that of MMSF2/MMSF3, with all text in the game updated to make use of it.[/li]\r\n[li]Star Cards have been added - these replicate the effects of the Japan-exclusive Wave Scanner peripheral.[/li]\r\n[li]All touch screen inputs and minigames can now be done with just the buttons.[/li]\r\n[li]A new difficulty setting, Legend Mode, has been added.[/li]\r\n[li]There are now two save slots, and saving speed has been increased.[/li]\r\n[li]The Lunar Knights crossover scenario, Brother Band and Battle Cards have been restored from the Japanese versions. Lunar Knights Brother Bands can be obtained in single player.[/li]\r\n[li]You can now obtain Power Up data, which was originally obtained from the Japan-exclusive Wave Scanner peripheral.[/li]\r\n[li]All three Star Force transformations can be obtained in a single game, and have received unique new abilities to set them apart from each other.[/li]\r\n[li]All version-exclusive Satellite admin bosses can be fought.[/li]\r\n[li]All version-exclusive Giga Class cards can be obtained.[/li]\r\n[li]New side quests have been added, and you can now take on multiple at once.[/li]\r\n[li]A new EM Database feature allows you to track the battle data and location of all viruses and bosses.[/li]\r\n[li]The event-exclusive Andromeda card and Legendary Master Shin Brother Band can now be obtained in the game.[/li]\r\n[/list]\r\n\r\nAnd much more! For the full list of changes, see: &quot;All Changes (SPOILERS!).txt&quot;\r\n\r\nFor all Legend Mode enemy changes, see: &quot;Legend Mode enemies (SPOILERS!).txt&quot;\r\n\r\nOfficial discussion topic: [url=https://forums.therockmanexezone.com/mega-man-star-force-dx-t16546.html]https://forums.therockmanexezone.com/mega-man-star-force-dx-t16546.html[/url]\r\n\r\nThe source code for this mod is available on GitHub: [url=https://github.com/Prof9/Mega-Man-Star-Force-DX]https://github.com/Prof9/Mega-Man-Star-Force-DX[/url]', '[5979]MegaManStarForceDX-Ver1.2.3.zip', '1.2.3', '2021-06-09 22:13:33', '2023-02-17 17:49:37', '23 April 2022', 1650686400, '5979readme.txt', 0, 0, 0, 1, 1, 1, '5979titlescreen.png', 5, 0, 0, 6334, 1, 'Database match: Mega Man Star Force - Pegasus (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: BEA921CCB5F1C7AC3BD1FE4E2B2646DCE4629BCE\r\nFile/ROM CRC32: 259E37A9', 0, '', 'https://github.com/Prof9/Mega-Man-Star-Force-DX', ''),
(5980, 33, 4213, 'Metroid Prime 2: Echoes Double Trouble', 6814, 'This is a mod that doubles every enemy (including passive ones) and boss for Metroid Prime 2: Echoes (aside from a couple of things listed in the Readme File under &quot;Known Issues&quot;). This is the first Half-Hack that has been released for Metroid Prime 2: Echoes\r\n\r\nHave you ever thought that Metroid Prime 2: Echoes was too easy and that there were too few mobs? No? Well this is what happens when someone has such thoughts, and a level editor at their disposal.\r\n\r\nThis has been tested to work on Dolphin, but will probably work on an official Gamecube and Wii.\r\n\r\nMake sure to read the Readme file and its &quot;Known Issues&quot; section as that will probably save you some headache when playing the mod.\r\n\r\n                                         INSTRUCTIONS:\r\n\r\nDownload: https://srv-store3.gofile.io/download/215884cb-fa8a-4b46-8bce-6ebe3b8bffd6/Metroid%20Prime%202%20Echoes%20Double%20Trouble.rar\r\n\r\nThe files that you download are in xDelta format, which is used to patch an unmodified .iso (not .gcm) file. Said file has to be USA/NTSC (North American Version). The Patcher you have to use is included in the .RAR file.', '', '1.25', '2021-06-09 22:15:58', '2021-06-29 20:21:57', '01 June 2021', 1622520000, '5980readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 1, 1, 11, 10, 'No database match.\r\nFile/ROM SHA-1: 6AF3496391BFE4AE97769F2FE85F0F575F2E3D5A\r\nFile/ROM CRC32: F9BC88B6', 0, '', '', ''),
(5981, 33, 4546, 'Metroid Prime Double Trouble', 6814, 'This is a mod for Metroid Prime that Doubles all enemies (including passive ones) and bosses in the game. There are only a couple exceptions to this (all of which have been listed in the Readme file). Its the first half-hack of Metroid Prime that has been released.\r\n\r\nHave you ever thought that Metroid Prime was too easy, and that it had to few mobs? No? Well this is what happens when someone had such thoughts and a level editor tool at their disposal.\r\n\r\n                                         INSTRUCTIONS\r\n\r\nThe files that you download are in xDelta format, which is used to patch an unmodified .iso (not .gcm) file using the delta Patcher which is included in the .RAR file. Said file has to be USA/NTSC (North American Version), while also being V1.00 (doesn&#039;t work with V1.02).\r\n\r\nThis mod has been tested on Dolphin, but also works on the Wii (untested on the Gamecube)\r\n\r\nThe readme file contains the known issues that currently exist, along with some other small changes that had to be made (Important, make sure to read this)', '[5981]Metroid Prime Double Trouble.rar', '1.15', '2021-06-09 22:20:10', '2021-06-29 20:22:07', '21 June 2021', 1624248000, '5981readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 551, 10, 'No database match.\r\nFile/ROM SHA-1: AC20C744DB18FDF0339F37945E880708FD317231\r\nFile/ROM CRC32: 852B658C', 0, '', '', ''),
(5982, 11, 2658, 'M.U.S.H.A. SRAM', 5637, 'This patch is designed to add a simple saving mechanism to M.U.S.H.A. - Metallic Uniframe Super Hybrid Armor.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5982]M.U.S.H.A. SRAM.zip', '1.0', '2021-06-11 16:19:20', '2021-07-25 10:42:31', '10 June 2021', 1623297600, '5982readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 586, 8, 'Database match: MUSHA - Metallic Uniframe Super Hybrid Armor (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 821EEA5D357F26710A4E2430A2F349A80DF5F2F6\r\nFile/ROM CRC32: 58A7F7B4', 0, '', '', ''),
(5983, 1, 4283, 'Pac-Man CE Safe Overscan', 4070, 'This hack simply moves a few elements to avoid losing important information on some displays, i.e old CRTs.\r\n\r\n- moved scores in-game down by 8 pixels.\r\n- moved p1 score in-game right by 8 pixels.\r\n- moved hi score in-game left by 8 pixels.\r\n- moved 2k, 4k, 6k, etc elements in the results screen inwards by 8 pixels.\r\n\r\nVersion 1.1:\r\n- fixed the pulsing line effect on the top left area.\r\n- moved the [i]*spoiler*[/i] up 16 pixels to place it in the safe visible area.', '[5983]pacman_ce_safe_overscan.zip', '1.1', '2021-06-11 19:06:28', '2021-06-12 03:24:22', '12 June 2021', 1623470400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 677, 1, 'Database match: Pac-Man Championship Edition (USA, Europe) (Namco Museum Archives Vol 1) (Aftermarket)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4B0C7BC4D1172AE00C304E68850A73CC85AEDBF0\r\nFile CRC32: B86C09AF\r\nROM SHA-1: 4CBAD49930253086FBAF4D082288DF74C76D1ABC\r\nROM CRC32: 7D39449C', 0, '', '', ''),
(5984, 1, 749, 'Super Mario Bros 2 Painful World Spikes Kaizo', 6635, 'Super Mario Bros 2 Painful World Spikes Kaizo is a very complex hack of the plot of the beta testing game Super Mario Bros 2 developed by Mario2005. There is a good level design here. Spikes and lots of enemies &amp; bosses.', '[5984]Super_Mario_Bros_2_Painful_World_Spikes_Kaizo.zip', '1.2', '2021-06-13 14:39:15', '2021-06-12 19:46:00', '12 June 2021', 1623470400, '', 1, 1, 1, 1, 0, 0, '5984titlescreen.png', 1, 0, 0, 430, 1, 'Database match: Super_Mario_Bros_2_U__PRG0___33\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: CC925623D0836F4FE67F9696E9990449AE3914A7\r\nROM CRC32: 494769D2', 0, '', '', ''),
(5985, 1, 1948, 'Space Invaders - Arcade Edition', 6569, 'Basically, this is a graphics and slight text hack of Space Invaders on the Famicom to make it more accurate to the Arcade Original.\r\n\r\nEnjoy!', '[5985]Space Invaders Arcade Edition V1.3 (Japan).zip', '1.3', '2021-06-13 14:40:03', '2021-06-14 14:53:06', '14 June 2021', 1623643200, '', 1, 0, 0, 1, 0, 0, '5985titlescreen.png', 1, 0, 0, 477, 1, 'Database match: Space Invaders (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0FB169D00D27DF8613DDCDC50999D4FAF7922CE0\r\nFile CRC32: 525C0DAB\r\nROM SHA-1: F663D004BEA0FE0518FB8B2E3A9070E1EF1D39F4\r\nROM CRC32: D9C093B1', 0, '', '', ''),
(5986, 1, 1126, 'Double Dragon 2: Liquid mod', 3422, 'The patch allows to set following parametres:\r\n \r\n-Billy lives.\r\n-Jimmy lives.\r\n-Billy &amp; Jimmy energy.\r\n-Safe water.\r\n-Switching the attack buttons disabled.\r\n-Forward kick enabled.\r\n-Jump on the start or select button.\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[5986]Double Dragon 2 liquid mod.rar', '0.1', '2021-06-13 20:20:39', '2021-06-07 17:54:57', '07 June 2021', 1623038400, '5986readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 806, 1, 'Database match: Double Dragon II - The Revenge (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E4FBBE69B3B539B198AE0E037FDC2558074A283F\r\nFile CRC32: A0F7027D\r\nROM SHA-1: 5BF8F3D23F0819E23B9BCC9F1DFAFD3B6106C4F2\r\nROM CRC32: 8A640AEF', 0, '', '', ''),
(5987, 8, 880, 'Vile Name Patch (ft. Zero)', 6344, 'This patch fixes the VAVA name issue in the Opening Stage so that he is now referred as Vile, as well as decapitalizing Zero&#039;s name in dialogues (except to mentions of Zero Scramble, as they seem to be intended that way).\r\n\r\n(Due to the small, relatively easy-to-do nature of the changes, please do not bother the author if Capcom ever fixes the VAVA/Vile name issue in a compilation that includes Mega Man Xtreme.)\r\n\r\nVersion 1.1 update: Fixed an issue where Zero&#039;s name is not spelled correctly in the epilogue.', '[5987]Mega Man Xtreme - Vile Name Patch (ft. Zero).zip', '1.1', '2021-06-13 20:21:13', '2022-11-16 00:10:32', '16 November 2022', 1668574800, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 757, 1, 'Database match: Mega Man Xtreme (USA, Europe) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: C877449BA0889FDCACF23C49B0611D0CA57283C5\r\nFile/ROM CRC32: 3A4D94D5', 0, '', '', ''),
(5988, 8, 4552, 'Ayrton Senna Restoration Patch', 6344, 'This patch restores Ayrton Senna as one of the opponents in the Grand Prix mode. (Due to licensing reasons, his 1993 team-mate, Michael Andretti, was originally in his slot, even though the game appears to be a mish-mash of the 1991 and 1992 seasons. This affects some games based on the 1992 season and most of 1993 ones.)', '[5988]F1 Pole Position GB - Ayrton Senna Name Patch.zip', '1.0', '2021-06-13 20:21:45', '2021-06-13 15:40:37', '13 June 2021', 1623556800, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 137, 1, 'Database match: F1 Pole Position (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: A0087BD7421D73E1F8F339A266E62C2D03D081D6\r\nFile/ROM CRC32: AABE61BB', 0, '', '', ''),
(5989, 22, 959, 'Sonic Color Hack', 6819, 'This patch improves the palette colos from all the stage and screens of the game without change it&#039;s personalities too much. Some stages have more changes than others, while Special Stage remains almost unchanged.', '[5989]Sonic Color Hack v1.zip', '1.0', '2021-06-13 21:11:03', '2021-06-13 20:59:12', '13 June 2021', 1623556800, '', 1, 0, 0, 0, 0, 0, '5989titlescreen.png', 5, 0, 0, 697, 1, 'Database match: Sonic The Hedgehog (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nFile/ROM CRC32: B519E833', 0, '', '', ''),
(5990, 22, 4058, 'Real Names Patch', 6344, 'This patch changes the team and driver names in the game to their actual spellings used in the 1988 Formula One season, the season the game is based on. (The original game was not licensed by FIA or FOCA.)\r\n\r\nNote that due to technical/space constraints, Benetton&#039;s team name (where it is spelled with one &quot;t&quot;) cannot be changed, but it&#039;s actually close enough anyway.\r\n\r\nVersion 1.1 update: Fixed an issue where garbage characters may appear when Gerhard Berger appears as an opponent - also repositioned his name.', '[5990]Super Racing - Real Name Patch.zip', '1.1', '2021-06-16 01:26:21', '2022-11-16 00:35:11', '16 November 2022', 1668574800, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 235, 1, 'Database match: Super Racing (Japan)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 442F3BA8A66A0D9C49A46091DF83FCDBA4B63C3A\r\nFile/ROM CRC32: 7E0EF8CB', 0, '', '', ''),
(5991, 1, 1088, 'Tecmo World Cup Soccer (grass correction)', 6071, 'This hack improves the playing field grass and some color palettes.\r\n\r\nThe patch is in IPS format, you can use LunarIPS or Floating IPS.\r\n\r\nFile used: Tecmo World Cup Soccer\r\n\r\nThe IPS patch must be used on a NES Tecmo World Cup Soccer ROM.', '[5991]Tecmo World Cup Soccer (grass correction and some color palettes).rar', '1.0', '2021-06-16 01:27:41', '2022-10-10 19:38:26', '16 June 2021', 1623816000, '5991readme.txt', 1, 0, 0, 0, 0, 0, '5991titlescreen.png', 5, 0, 0, 305, 1, 'Database match: Tecmo World Cup Soccer (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6F44CD9456563F5C6898B53221D96CFFDB5199B4\r\nFile CRC32: 19F24980\r\nROM SHA-1: 016638ED6012260CE7FB75DD6F6B5FAD8AC01FDA\r\nROM CRC32: 8A5BC0D3', 0, '', '', ''),
(5992, 9, 804, 'Super Mario RPG Enhanced', 6820, 'This mod aims to make the game more fun by:\r\n\r\n\r\n-Making enemies stronger and more interesting\r\n-Making equipment, item, attack, and psychopath descriptions more useful\r\n-Changing button prompts to match Xbox One Controllers\r\n-Making dialogue sound better and clearer\r\n-Changing ally attacks and equipment to be better and more useful\r\n-Changing items to have more variety and be more useful\r\n-Making inns free so they&#039;re actually worth sleeping in\r\n-Plus more stuff.  Read the Readme for more details!\r\n\r\n\r\nPlease read the Readme (at least the TLDR at the bottom) before playing!  Enjoy!', '[5992]Super Mario RPG Enhanced.zip', '1.0', '2021-06-16 07:49:12', '2021-06-16 15:08:16', '14 June 2021', 1623643200, '5992readme.txt', 1, 0, 0, 1, 1, 0, '5992titlescreen.png', 5, 0, 0, 2355, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(5993, 1, 2403, 'Galaga - Space Invaders Hack', 6650, 'June 16, 2021 is Space Invaders’ 43rd anniversary. This is a hack that replaces the Galaga character with the Space Invaders’. Please enjoy it!', '[5993]Galaga (J) Invaders Hack.zip', '1.0', '2021-06-17 22:09:07', '2022-08-15 10:48:47', '15 August 2022', 1660536000, '', 1, 0, 0, 0, 0, 0, '5993titlescreen.png', 5, 0, 0, 514, 1, 'Database match: Galaga (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4C202DADDF0107025FB9F17432A8FDDC710D55C6\r\nFile CRC32: 628D22DE\r\nROM SHA-1: 13854EF3982A19317B8AB96A6CA48DB71192A20A\r\nROM CRC32: E911BCC4', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(5994, 1, 1083, 'Zelda Kong IX-XII (Original Edition)', 6749, 'This is a set of four hacks created to celebrate Donkey Kong&#039;s 40th and Zelda&#039;s 35th anniversary. The third in the Zelda Kong series, this entry puts Link&#039;s Awakening in the limelight.\r\n\r\nThere are four IPS patches included in the zip. Each one features unique graphics, palettes, enemies, collectibles, and of course bosses and playable characters.\r\n\r\n~ ZELDA KONG IX ~\r\n\r\n-Link, shipwrecked on Koholint Island, finds the Shadow Nightmare has seized control, and the Owl needs your help! Hoot, indeed!\r\n-You found your Sword! It must be yours because it has your name engraved on it!\r\n-Grab Secret Seashells, Pieces of Heart, Rupees, and Heart Containers for points. If you collect a lot of these, something good is bound to happen!\r\n-The monsters&#039; power is real! Stalfos, Sparks, Darknuts, Traps, Pols Voice, and Wizzrobes have crawled out of the dungeons to destroy you.\r\n\r\n~ ZELDA KONG X ~\r\n\r\n-Marin&#039;s bestie Martha is being guarded by that lazy Walrus! She lost her necklace again, too, so bring it back to her.\r\n-Seems expensive? A Shovel isn&#039;t just for digging holes. Great! Dig it! Dig it! Dig to the center of the earth!!\r\n-Collect Ocarinas, Sea Lily&#039;s Bells, Bikini Tops, and Musical Notes for melodious bonus points.\r\n-All the animals of the island are out for blood. Rabbits, Cuccos, Toucans, Bear Cubs, Kiki, even the flying Rooster!\r\n\r\n~ ZELDA KONG XI ~\r\n\r\n-Yahoo! Grandpa went to visit Chef Bear but forgot his phone! As Grandma Ulrira, trek to the Animal Village to return it.\r\n-YAHOO! YAHOO! A new broom?! For me? Use the power of cleaning to tidy your foes into dust!\r\n-YAHOO! Grab Brooms, Magic Rods, Acorns, and Fishing Hooks for even more points!\r\n-Who cares about any stupid townsfolk in your way? Sweep away Mutts, BowWow, Quadruplets, Old Men, Trendy Game Guys, and Shopkeepers! YAHOO!\r\n\r\n~ ZELDA KONG XII ~\r\n\r\n-Mamu&#039;s invaded the dream world and has taken Anti-Kirby hostage! Save him as Tarin, but don&#039;t die, or you&#039;ll become a Tanuki!\r\n-Sticks that monkeys leave behind can be powerful weapons. Just try not to anger any bees...\r\n-Gather Mushrooms, Yoshi Dolls, Magic Powder, and Bananas to raise your points.\r\n-Encounter an all-star cast of guest characters, such as Urchins, Goombas, Piranha Plant, Boo Buddies, Pokeys, Cheep-Cheeps, and Mask-Mimics!\r\n\r\nOther features include new title screens for each game. &#039;Game A/B&#039; have been changed to &#039;Normal&#039; and &#039;Expert&#039;. All additional graphics and animations (e.g. many of Ganon&#039;s frames) were created by Zero Meaning.\r\n\r\nThe &#039;Original Edition&#039; of DK includes previously missing content such as the pie/cement level along with the cutscene of the big ape climbing the ladders. As with the rest of the game, all of this has been altered.\r\n\r\nThis hack also exists (without the extra content) for the original NES port.\r\n\r\nA video longplay without commentary can be found here: https://www.youtube.com/watch?v=-kIp4gObOzQ\r\n\r\nPrevious entries in this series:\r\n-Zelda Kong I-IV: https://www.romhacking.net/hacks/5934/\r\n-Zelda Kong I-IV (Original Edition): https://www.romhacking.net/hacks/5931/\r\n-Zelda Kong V-VIII: https://www.romhacking.net/hacks/5968/\r\n-Zelda Kong V-VIII (Original Edition): https://www.romhacking.net/hacks/5960/', '[5994]Zelda Kong IX-XII (Original Edition).zip', '1.0', '2021-06-17 22:09:53', '2021-06-16 15:18:46', '16 June 2021', 1623816000, '5994readme.txt', 1, 0, 0, 1, 0, 1, '5994titlescreen.png', 1, 0, 0, 470, 1, 'Database match: Donkey Kong - Original Edition (USA) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: BC1760E25492A0F2129EEF04A7420608288F61AA\r\nFile CRC32: 8C06D677\r\nROM SHA-1: FB50E8C5E655DDCC207A96D083CFCB472DF0DEF4\r\nROM CRC32: 5519A326', 0, '', '', ''),
(5995, 11, 2031, 'Road Rash SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Road Rash.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[5995]Road Rash SRAM.zip', '1.1', '2021-06-17 22:10:09', '2021-12-26 10:37:20', '26 December 2021', 1640494800, '5995readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 590, 8, 'Database match: Road Rash (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8FF2B2A58B09C42EEB95F633BD8EA5227AC71358\r\nFile/ROM CRC32: DEA53D19', 0, '', '', ''),
(5996, 1, 2067, 'F-1 Race No Infinite Loop', 4370, 'A simple hack that removes infinite loop in level 5 of each skill, now all levels can be played in a row.', '[5996]F1RaceLoopless.zip', '1.0', '2021-06-17 22:10:38', '2021-06-17 08:44:37', '17 June 2021', 1623902400, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 529, 1, 'F-1 Race.nes\r\nCRC32: 827DC0B9\r\nMD5: 5C7641C1ADC213454C9962EB7F307626\r\nSHA-1: C456B19B74E661BD44DD39CD04AF0D7F68D958A4\r\nSHA-256: BF56E13210CFCC1FB5A998DA355EB634939200F4F7B1A75FE46B272BCC3E0B0C', 0, '', '', ''),
(5997, 9, 302, 'Final Fantasy 6: Divergent Paths', 4292, 'Final Fantasy VI: Divergent Paths is a complete modification of Final Fantasy 6 for the SNES. At it&#039;s heart, it is a storyline modification, re-arranging content, re-purposing content, and sometimes adding new content in order to make the game flow more naturally. Leo has been repurposed from a guest to a main character, with a full character arc, sidequests, and even his own musical theme. In addition, every named character receives an end to their story arc, both main characters and side characters.\r\n\r\nThere are more edits than just storyline modifications though. Instead of replacing an existing character, Leo is added as a 15th fully-playable character. A secret 16th character has been added too. You can even recruit crew members to the Falcon! There are new spells, new espers, new abilities, a reduced encounter rate, dummied content restored, and more. Over 2 dozen hackers are listed in the credits of the manual for contributions to this project.\r\n\r\nEven with all of those changes listed, Divergent Paths has become somewhat noteworthy not for its changes, but for its restraint. There is no difficulty rebalancing, no retranslation, no graphical changes, and only a handful of spells and items renamed. Every change is made in service to its characters, and the core of the game remains the same. It never stops feeling like the Final Fantasy 6 you know and love.', '[5997]FFVI.DivergentPaths.1.4.zip', '1.4', '2021-06-20 02:25:49', '2022-10-06 22:51:07', '06 October 2022', 1665028800, '5997readme.txt', 1, 1, 1, 1, 1, 0, '5997titlescreen.png', 1, 0, 0, 7093, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nFile CRC32: D184D919\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 0, '', '', ''),
(5998, 1, 806, 'River City Ransom Nekketsu Hack 1.2', 6821, 'This patch will restore the japanese version of River City Ransom, called Downtown Nekketsu Monogatari, using the plot, names and graphics of japanese game, replacing several sprites, managing to restore Japanese graphics to the characters. RCR names were replaced with DNM names (Alex to Kunio, Ryan to Riki...) and all the text were adapted, using the official script of PS4/Switch official translation. The title screen will remains the same, It&#039;s a mess and almost impossible to change it only editing sprites. Also, ArcSys still uses River City in the new games, so there&#039;s nothing wrong with that.\r\n\r\nThere&#039;s a known problem in the arm of some enemies that will be white. If the color is changed, the eye of this character changes for this color too. For this reason, it will remains white.\r\n\r\nFor now, all River City/Kunio-kun beat&#039;em up games are localized by community. Hope you enjoy.\r\n\r\nUPDATE Ver 1.2 - Changed some lines when playing as Riki.\r\n                 Changed info in title screen', '[5998]River City Ransom (USA)Nekketsu Hack 1.2.zip', '1.2', '2021-06-20 02:30:30', '2023-10-26 11:33:29', '26 October 2023', 1698278400, '', 1, 0, 0, 1, 0, 0, '5998titlescreen.png', 1, 0, 0, 2591, 1, 'Database match: River City Ransom (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A8612A36D9D2739D2B321B6EBB97C2757CCCA410\r\nFile CRC32: C3508F7E', 0, '', '', ''),
(5999, 10, 1399, 'Mario Bros. Glove Fix', 6822, 'In Super Mario Advance 4, Nintendo finally gave the Mario Bros. their gloves. However, they missed a few spots... that&#039;s why their sprites have been fixed up in this patch, so that both of their hands are gloved at all times.\r\n\r\nOnly the in-level sprites, which are uncompressed, have been edited.', '[5999]SMA4 - Mario Bros. Glove fix.zip', '1.0', '2021-06-20 02:30:38', '2021-06-20 02:36:51', '18 June 2021', 1623988800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 897, 1, 'Database match: Super Mario Advance 4 - Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 69E81F41394F02D64CAD206ADB26B3CD43690770\r\nFile/ROM CRC32: A44BA79F\r\nDatabase match: Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 532F3307021637474B6DD37DA059CA360F612337\r\nFile/ROM CRC32: 88DAB27F', 0, '', '', ''),
(6000, 10, 1399, '(S)NES-Style World Maps', 6822, 'This patch mostly reverts the World Map screen layouts back to the way they were in Super Mario All-Stars. Namely, World 6-5 (rather than 6-4) must be cleared once again to get to the second Toad House in World 6. The borders and additional details were not changed, though.', '[6000]SMA4 - (S)NES World Maps.zip', '1.1', '2021-06-20 02:34:20', '2021-07-20 19:40:01', '20 July 2021', 1626753600, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 785, 1, 'Database match: Super Mario Advance 4 - Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 69E81F41394F02D64CAD206ADB26B3CD43690770\r\nFile/ROM CRC32: A44BA79F\r\nDatabase match: Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 532F3307021637474B6DD37DA059CA360F612337\r\nFile/ROM CRC32: 88DAB27F', 0, '', '', ''),
(6001, 1, 709, 'Super Mario Bros Painful World Spikes Kaizo', 6635, 'Super Mario Bros Painful World Spikes Kaizo is a very complex hack of the plot of the game Super Mario Bros, developed by Mario2005. You have to pass new levels.', '[6001]Super Mario Bros Painful World Spikes Kaizo.zip', '1.1', '2021-06-20 23:11:23', '2021-06-17 18:07:29', '17 June 2021', 1623902400, '', 1, 1, 1, 1, 0, 0, '6001titlescreen.jpg', 1, 0, 0, 518, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6002, 33, 4546, 'Samus Goes to the Fridge to Get a Glass of Milk 3D', 6698, 'The milk saga hits Metroid Prime. Frustrated with Adam&#039;s picky tastes, Samus sets out to the frigate to solve this milk debacle once and for all.\r\n\r\nThis is really just a test of what Prime World Editor can do in its current state so don&#039;t expect too much out of it.\r\n\r\nPatching instructions in readme.', '[6002]Samus_Goes_to_the_Fridge_to_Get_a_Glass_of_Milk_3D.zip', '1.0', '2021-06-20 23:13:01', '2021-06-18 18:17:50', '17 June 2021', 1623902400, '6002readme.txt', 1, 0, 1, 1, 0, 1, '6002titlescreen.png', 1, 0, 0, 450, 10, 'No database match.\r\nFile/ROM SHA-1: AC20C744DB18FDF0339F37945E880708FD317231\r\nFile/ROM CRC32: 852B658C', 0, '', '', ''),
(6003, 27, 4183, 'DK64 KongQuest', 6823, 'DK64 KongQuest is a first of its kind hack for DK64.\r\nBy modifying the level&#039;s setup files (for object placement within levels) in the ROM, and stitching them together with some assembly code, this is a linear hack with 5 levels.\r\n\r\nIncluded is:\r\n-1 Level per Kong\r\n-25 Colored Bananas per Kong\r\n-1 Golden Banana per Kong\r\n-1 Banana Coin per Kong\r\n\r\nSpecial thanks to:\r\n-Isotarge, for Scripthawk object analysis, and general help with assembly\r\n-Theballaam96, for object analysis tools, setup file help, and more\r\n-TJ, for testing and encouragement\r\n-Mittenz, for assembly help\r\n-The DK64 Decomp Crew\r\n-The DK64 Randomizer Discord\r\n-2dos, for promotion\r\n\r\nHope you enjoy it :)', '[6003]DK64 KongQuest.zip', '1.0', '2021-06-20 23:14:03', '2021-06-18 18:19:36', '18 June 2021', 1623988800, '6003readme.txt', 0, 1, 1, 0, 1, 0, '6003titlescreen.png', 1, 0, 0, 1954, 7, 'Database match: Donkey Kong 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: CF806FF2603640A748FCA5026DED28802F1F4A50\r\nFile/ROM CRC32: D44B4FC6', 0, '', '', ''),
(6004, 9, 714, 'Mario&#039;s Amazing Adventure Revitalized MSU-1', 2721, 'The hack made by superwiidude can be played with musics CD audio. You must click [url=https://mega.nz/file/sKpHgagD#2u2N_vPKsC38yEk17SOCBARLjQn3S_UK_vWaV4t5tKU]here[/url] to have PCM tracks.', '[6004]Mario\'s Amazing Adventure Revitalized (MSU-1).zip', '1.3', '2021-06-20 23:14:56', '2021-06-19 00:34:37', '22 September 2020', 1600747200, '', 0, 1, 0, 0, 0, 0, '6004titlescreen.png', 6, 0, 0, 517, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6005, 9, 301, 'FFV GBA Script Port Fix - Static Bartz in Dialog', 6824, 'In the fantastic GBA Script port hack, there are three instances where the name shown in the dialogue for the main character is &quot;Bartz&quot;, his default name, no matter if you changed his name or not at the beginning of the game. This patch should fix that issue. Apply it after applying the [url=https://www.romhacking.net/hacks/3687/]GBA Script Port (v1.15)[/url] .ips file.', '[6005]Fix Static Bartz.zip', '1.0', '2021-06-20 23:18:44', '2021-06-30 01:16:53', '18 June 2021', 1623988800, '', 0, 0, 0, 1, 0, 0, '', 6, 0, 1, 328, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(6006, 1, 750, 'Super Mario Bros. 3 Easy', 5097, 'Super Mario Bros. 3 Easy (NES)\r\n\r\nAt the Title Screen push SELECT to increase lives.', '[6006]Super Mario Bros. 3 Easy (U).zip', '1.0', '2021-06-20 23:19:19', '2021-06-20 03:19:10', '20 June 2021', 1624161600, '6006readme.txt', 0, 0, 0, 0, 1, 0, '6006titlescreen.png', 5, 0, 0, 644, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(6007, 10, 1106, 'Maxim Story Mode', 3667, 'This hack adopts the perspective of Juste Belmont&#039;s friend and rival, Maxim Kischine.\r\n\r\nThe linear plot of the game remains true to the original, but with Maxim&#039;s tale being the central focus while Juste takes a secondary role. However, Juste is still playable as an extra character in the same way Maxim was initially.\r\n\r\nCertain items have been tweaked to suit Maxim over Juste. In the same manner, Maxim does not have access to certain items that Juste normally would.\r\nFor example, the only sub weapons Maxim can utilize are the knife, axe and shuriken. And, as in the original, these gain magical properties when paired with Spell Books.\r\n\r\nThere are two patches for this hack.\r\n\r\nThe first contains the new story with the original palettes for everything. This is included for the Castlevania &quot;purist&quot; who desires a canonical feel for the hack.\r\n\r\nThe second, and preferred patch to use, showcases many palette changes that gives a much more detailed and appropriate feel for the game, itself. This version also removes the outlines to the main characters and causes them to not be so pronounced.', '[6007]Maxim Story Mode.rar', '1.0', '2021-06-20 23:23:27', '2021-06-20 09:10:19', '20 June 2021', 1624161600, '', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 2218, 1, 'Database match: Castlevania - Harmony of Dissonance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nFile/ROM CRC32: 88C1B562', 0, '', '', ''),
(6008, 1, 1000, 'Ninja Gaiden II Hadokoa Sakusen', 6635, 'THE MOST DIFFICULT HACK \r\n\r\nNinja Gaiden II Hadokoa Sakusen 2021 GAME This version is harder than the original, but also more useful as it allows you to play new levels (instead of just 1), one of which was never-before-hardcore hacks. Ninja Gaiden II Levels are much more challenging to match the new difficulty, also here and there is a new palette.The bosses are ruthless, the layout of the levels is changed so that they can be challenging. In this hack, it is recommended to use try hard, try to embark on new adventures only if you are a veteran of ninja gaiden II (this hack is not so bad, but still very difficult)', '[6008]Ninja Gaiden II Hadokoa Sakusen.zip', '1.0', '2021-06-20 23:26:54', '2021-06-20 20:37:51', '20 June 2021', 1624161600, '', 1, 1, 1, 1, 0, 0, '6008titlescreen.jpg', 1, 0, 0, 471, 1, 'Database match: Ninja Gaiden II - The Dark Sword of Chaos (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 72B87328FFDC5ADCF058422413445682533826F7\r\nFile CRC32: 6A889953\r\nROM SHA-1: 951A19474A1D9C2984F3D966FBC41C0F0360105E\r\nROM CRC32: B780521C', 0, '', '', ''),
(6009, 9, 636, 'Star Fox 2 - Great Fox Replacement', 6755, 'This cosmetic hack replaces the player&#039;s mothership with the Great Fox from Star Fox 64.\r\n\r\nA new custom 3D model made to fit within the limitations of the SF2 engine has been created. New textures and map sprites have also been added. Cutscenes involving the mothership have been modified to account for the ship&#039;s single central hangar.\r\n\r\nNo other changes to the base game have been made.\r\n\r\nUse the SNES Classic SF2 final ROM.', '[6009]SF2 Greatfox v1.0.zip', '1.0', '2021-06-22 02:21:54', '2021-06-21 16:04:51', '21 June 2021', 1624248000, '', 1, 0, 0, 0, 0, 0, '6009titlescreen.png', 5, 0, 0, 579, 4, 'Database match: Star Fox 2 (USA, Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1135A2A6CB786AC7523E81DD553DC81AAA266F51\r\nFile/ROM CRC32: 87653732', 0, '', '', ''),
(6010, 1, 1314, 'Ninja Gaiden III Hadokoa Sakusen', 6635, 'It is the sequel to Ninja Gaiden II Hadokoa Sakusen. In it you will see new levels as well as palettes and tiles. This is the last part of a very complex hack. Be careful in your search for new adventures.', '[6010]Ninja Gaiden III Hadokoa Sakusen.zip', '1.0', '2021-06-22 18:48:06', '2021-06-23 08:23:51', '22 June 2021', 1624334400, '', 1, 1, 1, 1, 0, 0, '6010titlescreen.png', 1, 0, 0, 543, 1, 'Database match: Ninja Gaiden III - The Ancient Ship of Doom (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 3F2E6DAC76BA14EFC177B5653AB043E53A04D365\r\nFile CRC32: BABD39FA\r\nROM SHA-1: 503B64A28E0EAD2EE7312A46A4646B334A899846\r\nROM CRC32: 902E3168', 0, '', '', ''),
(6011, 22, 1826, 'The Legend of Golden Axe Warrior', 5861, 'Golden Axe Warrior for the Sega Master System is a shameless (and worthy) clone of The Legend of Zelda for the NES. This is the first non-translation hack of Golden Axe Warrior.\r\n\r\nThe hack makes the following changes:\r\n\r\n- Changes the in game currency from horns to rupees.\r\n- Changes the life drop from bread to hearts.\r\n- Changes the load/save/exit text to iconography.\r\n- Removes the strange glow around torches.\r\n- Refines the skull graphics in the desert.\r\n- Replaces the desert cactus graphics.\r\n- Refines bushes in all biomes.\r\n- Modifies cobblestone roads.\r\n- Modifies fences.\r\n- Refines tombs.\r\n\r\nIt was made with Meka and Master Tile Converter.\r\n\r\n[url=http://www.romhacking.net/forum/index.php?action=pm;sa=send;u=81057]PM gzip[/url] with suggestions.', '[6011]lgaw_v1-0.zip', '1.0', '2021-06-22 18:49:18', '2021-06-22 04:15:09', '22 June 2021', 1624334400, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 546, 1, 'Database match: Golden Axe Warrior (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: FBDA0486B393708A89756BB57D116AD6007484E4\r\nFile/ROM CRC32: C7DED988', 0, '', '', ''),
(6012, 10, 934, 'Advance Wars Returns', 6830, 'Advance Wars Returns is a romhack of AW2 and it contains a brand new story with 42 new campaign missions in both a normal and a hard difficulty, a completely new War Room with 30 missions, an AWBW section in Vs. Mode for your PvP desires and reworked CO-Power mechanics and COs. The Patch can be applied using LunarIPS.', '[6012]Advance Wars Returns 3.3.rar', '3.3', '2021-06-23 12:58:15', '2021-07-17 12:05:18', '17 July 2021', 1626494400, '', 0, 0, 1, 1, 1, 0, '6012titlescreen.png', 1, 0, 0, 15704, 12, 'Database match: Advance Wars 2 - Black Hole Rising (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 14DD0B22C894865867AFF89E8116B2DFFAE25605\r\nFile/ROM CRC32: 5AD0E571', 0, '', '', ''),
(6013, 1, 2350, 'Cliffhanger - no-dim hack', 6831, 'This hack removes color emphasis bits at PPUMASK $2001, which was used in this game, making picture bright and colorful as it should be.', '[6013]Cliffhanger (U) [no-dim].zip', '1.0', '2021-06-23 21:53:38', '2021-06-23 14:23:59', '23 June 2021', 1624420800, '', 0, 0, 0, 0, 0, 1, '6013titlescreen.png', 5, 0, 0, 231, 1, 'Database match: Cliffhanger (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F7F697344FF0251A8DE88E39BE23913C2D8D8F53\r\nFile CRC32: 7D51A6DC\r\nROM SHA-1: BE56DF3A7FA18ED2C6B1C5EE991866916373FC3C\r\nROM CRC32: 57C2AE4E', 0, '', '', ''),
(6014, 1, 2299, 'Dragon&#039;s Lair - no-dim hack', 6831, 'This hack removes color emphasis bits at PPUMASK $2001, which was used in this game, making picture bright and colorful as it should be.\r\nThe archive contains patches for all three versions: USA, Japanese and Europe.', '[6014]Dragon\'s Lair [no-dim].zip', '1.1', '2021-06-23 21:55:11', '2021-08-17 19:10:44', '17 August 2021', 1629172800, '', 0, 0, 0, 0, 0, 1, '6014titlescreen.png', 5, 0, 0, 276, 1, 'Database match: Dragon&#039;s Lair (USA) / Dragon&#039;s Lair (Japan) / Dragon&#039;s Lair (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B264269FD22F9CE245BC8B84771A0022EBB75278 (U) / FF19D548A92F78CB1024E97128C1AA82B9D0E77E (J) / 5712CE8D12681CB653659796C5C07AC1178F1439 (E)\r\nFile CRC32: F90AE80E (U) / EE1ED3C0 (J) / D38A71CF (E)\r\nROM SHA-1: EE797CF17EEF524117DC1EF3D6DDCE0C193ACFD1 (U) / B61BDCC1E16016B7E4FCFE0A6ECF46EB72652A1B (J) / F98445C6B24AF3FB590FDD8689A3B44C18339B79 (E)\r\nROM CRC32: CA033B3A (U) / C48DDB52 (J) / F919795D (E)', 0, '', '', ''),
(6015, 1, 1083, 'Zelda Kong IX-XII', 6749, 'This is a set of four hacks created to celebrate Donkey Kong&#039;s 40th and Zelda&#039;s 35th anniversary. The third in the Zelda Kong series, this entry puts Link&#039;s Awakening in the limelight.\r\n\r\nThere are four IPS patches included in the zip. Each one features unique graphics, palettes, enemies, collectibles, and of course bosses and playable characters.\r\n\r\n~ ZELDA KONG IX ~\r\n\r\n-Link, shipwrecked on Koholint Island, finds the Shadow Nightmare has seized control, and the Owl needs your help! Hoot, indeed!\r\n-You found your Sword! It must be yours because it has your name engraved on it!\r\n-Grab Secret Seashells and Pieces of Heart for points. If you collect a lot of these, something good is bound to happen!\r\n-The monsters&#039; power is real! Stalfos, Sparks, Pols Voice, and Wizzrobes have crawled out of the dungeons to destroy you.\r\n\r\n~ ZELDA KONG X ~\r\n\r\n-Marin&#039;s bestie Martha is being guarded by that lazy Walrus! She lost her necklace again, too, so bring it back to her.\r\n-Seems expensive? A Shovel isn&#039;t just for digging holes. Great! Dig it! Dig it! Dig to the center of the earth!!\r\n-Collect Ocarinas and Sea Lily&#039;s Bells for melodious bonus points.\r\n-All the animals of the island are out for blood. Rabbits, Cuccos, Kiki, even the flying Rooster!\r\n\r\n~ ZELDA KONG XI ~\r\n\r\n-Yahoo! Grandpa went to visit Chef Bear but forgot his phone! As Grandma Ulrira, trek to the Animal Village to return it.\r\n-YAHOO! YAHOO! A new broom?! For me? Use the power of cleaning to tidy your foes into dust!\r\n-YAHOO! Grab Guardian Acorns and Fishing Hooks for even more points!\r\n-Who cares about any stupid townsfolk in your way? Sweep away Mutts, BowWow, Trendy Game Guys, and Shopkeepers! YAHOO!\r\n\r\n~ ZELDA KONG XII ~\r\n\r\n-Mamu&#039;s invaded the dream world and has taken Anti-Kirby hostage! Save him as Tarin, but don&#039;t die, or you&#039;ll become a Tanuki!\r\n-Sticks that monkeys leave behind can be powerful weapons. Just try not to anger any bees...\r\n-Gather Mushrooms and Yoshi Dolls to raise your points.\r\n-Encounter an all-star cast of guest characters, such as Urchins, Goombas, Piranha Plant, Cheep-Cheeps, and Mask-Mimics!\r\n\r\nOther features include new title screens for each game. &#039;Game A/B&#039; have been changed to &#039;Normal&#039; and &#039;Expert&#039;. All additional graphics and animations (e.g. many of Ganon&#039;s frames) were created by Zero Meaning.\r\n\r\nThis hack also exists for the 2014 &#039;Original Edition&#039; with an extra level and more altered graphics.\r\n\r\nA video longplay without commentary (for the Original Edition) can be found here: https://www.youtube.com/watch?v=-kIp4gObOzQ\r\n\r\nPrevious entries in this series:\r\n-Zelda Kong I-IV: https://www.romhacking.net/hacks/5934/\r\n-Zelda Kong I-IV (Original Edition): https://www.romhacking.net/hacks/5931/\r\n\r\n-Zelda Kong V-VIII: https://www.romhacking.net/hacks/5968/\r\n-Zelda Kong V-VIII (Original Edition): https://www.romhacking.net/hacks/5960/', '[6015]Zelda Kong IX-XII.zip', '1.0', '2021-06-23 21:55:48', '2021-06-23 15:23:15', '16 June 2021', 1623816000, '6015readme.txt', 1, 0, 0, 1, 0, 1, '6015titlescreen.png', 1, 0, 0, 408, 1, 'Database match: Donkey Kong (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nFile CRC32: E40B593B\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\nROM CRC32: 6F97C721', 0, '', '', ''),
(6016, 1, 621, 'Immortal, The - no-dim hack', 6831, 'This hack removes color emphasis bits at PPUMASK $2001, which was used in this game, making picture bright and colorful as it should be.', '[6016]Immortal, The (U) [no-dim].zip', '1.0', '2021-06-23 22:01:33', '2021-06-23 21:59:59', '23 June 2021', 1624420800, '', 0, 0, 0, 0, 0, 1, '6016titlescreen.png', 5, 0, 0, 276, 1, 'Database match: Immortal, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E8E8120F4DB2EB26549B04634B13A1ABF5A6F3D3\r\nFile CRC32: ACEB84C1\r\nROM SHA-1: E886869F2E50BED902133A3DDB8FD7E7853002EF\r\nROM CRC32: 8889C564', 0, '', '', ''),
(6017, 1, 1591, 'James Bond Jr. - no-dim hack', 6831, 'This hack removes color emphasis bits at PPUMASK $2001, which was used in this game, making picture bright and colorful as it should be.', '[6017]James Bond Jr (U) [no-dim].zip', '1.0', '2021-06-23 23:22:06', '2021-06-24 03:12:45', '24 June 2021', 1624507200, '', 0, 0, 0, 0, 0, 1, '6017titlescreen.png', 5, 0, 0, 343, 1, 'Database match: James Bond Jr (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B790295ED054982B6D576C94C0564F0ED9100D4F\r\nFile CRC32: DC1A82CB\r\nROM SHA-1: A72746A57607B6AE6F5D613AE1218AB1C0DE9D54\r\nROM CRC32: F6898A59', 0, '', '', ''),
(6018, 1, 782, 'Ninja Gaiden Hadokoa Sakusen', 6635, 'Ninja Gaiden Hadokoa Sakusen is a sophisticated hack based on the game. Ninja Gaiden you have to go through hellish levels and destroy bosses, their enemies are more complex bosses. This is the very first Ninja Gaiden Hadokoa Sakusen game.', '[6018]Ninja Gaiden Hadokoa Sakusen.zip', '1.0', '2021-06-24 18:26:19', '2021-06-24 07:32:54', '24 June 2021', 1624507200, '', 1, 1, 1, 1, 0, 0, '6018titlescreen.png', 1, 0, 0, 381, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', ''),
(6019, 11, 1346, 'Road Rash 2 SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Road Rash 2.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[6019]Road Rash 2 SRAM.zip', '1.0', '2021-06-24 22:13:04', '2021-06-24 22:05:57', '24 June 2021', 1624507200, '6019readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 447, 8, 'Database match: Road Rash II (USA, Europe) (RR205)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6FA6420A2ABCF5C2C4620C19B1F2A831996AF481\r\nFile/ROM CRC32: 7B29C209', 0, '', '', ''),
(6020, 8, 829, 'Wario in Super Mario Land', 3378, 'A simple hack for Super Mario Land that replaces Mario&#039;s sprite with Wario using my sprite sheet [url=https://www.spriters-resource.com/custom_edited/wariocustoms/sheet/129621/]HERE[/url].\r\nI also flipped the M in the title screen to make it a W.', '[6020]Wario in Super Mario Land.zip', '1.0', '2021-06-25 23:07:22', '2021-06-26 02:20:00', '24 June 2021', 1624507200, '', 1, 0, 0, 0, 0, 0, '6020titlescreen.png', 5, 0, 0, 391, 1, 'Database match: Super Mario Land (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89\r\nFile/ROM CRC32: 90776841', 0, '', '', ''),
(6021, 11, 863, 'Ogorki the Hedgehog', 6635, 'Ogorki the Hedgehog- is a hack for the game Sonic the Hedgehog, which replaces the character. Ogorki of all levels became difficult this hack was one of the best according to the official award of an unknown contest', '[6021]Ogorki_the_Hedgehog_-_Speedful_Adventure.zip', '1.4', '2021-06-25 23:10:04', '2021-06-25 09:24:07', '25 June 2021', 1624593600, '', 1, 1, 1, 1, 0, 0, '6021titlescreen.jpg', 1, 0, 0, 342, 8, 'Database match: Sonic_The_Hedgehog_W__REV01\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: ECB56DC1952CDA66A80176F64341659D48402592\r\nFile/ROM CRC32: 5207CD8C', 0, '', '', ''),
(6022, 1, 2047, 'NEW Prince of Persia', 6635, 'This is a new sophisticated hack for. The Prince of Persia game, which the levels become even more difficult than in the original.', '[6022]NEW Prince of Persia.zip', '1.1', '2021-06-26 22:19:52', '2021-06-26 12:51:57', '26 June 2021', 1624680000, '', 1, 1, 1, 1, 0, 0, '6022titlescreen.png', 1, 0, 0, 347, 1, 'Database match: Prince of Persia (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6B58F149F34FA829135619C58700CAAA95B9CDE3\r\nFile CRC32: 43C7E445\r\nROM SHA-1: 9BC0211CF659608E375AA2D29CEC1ECDE463CF29\r\nROM CRC32: 70CE3771', 0, '', '', ''),
(6023, 1, 709, 'Super Mario Bros. MMC5 Patch+Compact-Mapper', 4131, 'This is a Mapper Conversion hack for Super Mario Bros. ROM from NROM to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n   [li] Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n   [li] CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n   [li] Bank switching included. Readme file for more info.[/li]\r\n   [li] Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nRead the Readme for changes in this version v1.3.0\r\n\r\nWorks on all emulators!', '[6023]Super Mario Bros. MMC5 Patch+Compact-Mapper v1.3.1.rar', '1.3.1', '2021-06-27 06:09:31', '2022-05-02 08:19:14', '02 May 2022', 1651464000, '6023readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 707, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6024, 11, 790, 'Sonic the Hedgehog 2 Painful Wolrd Spikes Kaizo', 6635, 'Sonic the Hedgehog 2 Painful World Spikes Kaizo is a continuation of the game Sonic the Hedgehog Painful World Spikes Kaizo. Added new levels, as well as traps, a palette of tiles.', '[6024]Sonic the Hedgehog 2 Painful World Spikes Kaizo.zip', '2.0', '2021-06-27 18:05:47', '2021-06-27 12:20:39', '27 June 2021', 1624766400, '', 1, 1, 1, 1, 0, 0, '6024titlescreen.jpg', 1, 0, 0, 467, 8, 'No-Intro Name: Sonic The Hedgehog 2 (World) (Rev A)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9', 0, '', '', ''),
(6025, 1, 709, 'Super Boy Combined 2021 (NES Version)', 6480, 'SUPER BOY COMBINED 2021 NES VERSION\r\n\r\nThis is the hack version of SMB1 NES. Super Boy Combined is the new NES version (2021)\r\nwhich mixed levels of Super Boy 1 &amp; 2 (Master System and MSX versions) the game clone\r\nof Super Mario Bros 1. The graphics and levels are the same platform but there is a\r\ndifferent, includes water levels and extra 1 level. Super Boy 1 &amp; 2 (Korean game clone) was made by Zemina and\r\nreleased in 1989.\r\n\r\n FEATURES:\r\n\r\n- 2-Player Mode (new version)\r\n- Same levels and new graphics\r\n- Includes water levels\r\n- New character (instead of Princess Peach)\r\n- Extra level in past World 8-4\r\n- Kill Bowser = 1UP\r\n\r\n VERSIONS:\r\nV1.0 - 06/28/2021', '[6025]Super Boy Combined 2021 NES.zip', '1.00', '2021-06-28 22:45:16', '2021-06-28 09:29:21', '28 June 2021', 1624852800, '6025readme.txt', 1, 0, 1, 1, 1, 0, '6025titlescreen.png', 1, 0, 0, 1275, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6026, 1, 746, 'Mega Man at the Tokyo Olympics', 662, 'Play as Mega Man or Roll Chan &amp; explore the 8 regions of Japan in this new time travel Mega Man adventure. New weapons, new bosses, custom graphics &amp; new stage layouts. In the Mega Man Universe comparing with real life events, the Tokyo Olympics is held in the year 2020 rather than the year 2021 when COVID-19 postpone the Olympic Games.\r\n\r\nNew in version 1.2 (MEGA UPDATE)\r\n- You can now fight the Yellow Devil at the Chugoku stage.\r\n- Converted ASM work to version 2.3 of Mega Man 3 Improvement including slippery floor in Hokkaido stage.', '[6026]MM3Tokyo.zip', '1.2', '2021-06-29 22:44:09', '2021-08-23 02:39:40', '22 August 2021', 1629604800, '', 1, 0, 1, 1, 1, 0, '6026titlescreen.png', 1, 0, 0, 1948, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', ''),
(6027, 11, 863, 'Sonic 1 World Of Poison', 6635, 'Sonic 1 World Of Poison. The first part of the adventures of Sonic has been changed again by loyal fans, and what came out of it can be seen in our next game. Play together with the blue hedgehog, traveling between zones. The levels have been changed, which means that you will spend hours to complete the game until the very end. Smash TV sets and collect gold rings', '[6027]Sonic_1_World_Of_Poison.zip', '1.0', '2021-06-30 23:33:46', '2021-06-30 10:31:14', '30 June 2021', 1625025600, '', 1, 1, 1, 1, 0, 0, '6027titlescreen.png', 1, 0, 0, 632, 8, 'Database match: Sonic_The_Hedgehog_W__REV01\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: ECB56DC1952CDA66A80176F64341659D48402592\r\nFile/ROM CRC32: 5207CD8C', 0, '', '', ''),
(6028, 1, 777, 'Battle City III', 6836, 'A Battle City hack with 35 new levels from &quot;Tank 1991&quot;, a NES bootleg game.\r\n\r\nThis hack was made in 2020, it is now uploaded.', '[6028]Battle City III (Battle City Hack).rar', '1.0', '2021-06-30 23:34:36', '2021-07-01 09:51:58', '30 June 2021', 1625025600, '', 0, 0, 1, 0, 0, 0, '6028titlescreen.png', 1, 0, 0, 1269, 1, 'Database match: BattleCity (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nFile CRC32: F599A07E\r\nROM SHA-1: 65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32: 7E053E64', 0, '', '', ''),
(6030, 9, 715, 'A Link to the Past - No Low Health Beep Sound', 4305, 'A Link to the Past - No Low Health Beep Sound\r\n\r\nIs A Link to the Past&#039;s low health sound annoying you?\r\nAre you running around a dungeon with one heart constantly hearing an alarm and getting irritated? Then this patch is for you!\r\n\r\nChanges:\r\nThis patch will alter the low health beeping sound of your choosing:\r\n\r\nPatches:\r\n\r\n* Beep 1÷2 Speed.ips	Slow the beeping sound by half.\r\n* Beep 1÷4 Speed.ips	Slow the beeping sound by a quarter.\r\n* Beep 1÷8 Speed.ips	Slow the beeping sound by an eighth (recommended).\r\n* Beep 1÷12 Speed.ips	Slow the beeping sound by a twelfth (recommended).\r\n* No Beep.ips		Beep sound completely disabled.\r\n* Original Beep.ips	Restore original low health sound.\r\n\r\nCompatibility:\r\nAll patches can be applied over another to change beeping sound. This is compatible with A Link to the Past Redux, it can also be used with loading save states.', '[6030]A Link to the Past - No Health Beep Sound.zip', '1.0.1', '2021-07-02 03:42:58', '2023-11-17 11:33:49', '17 November 2023', 1700179200, '6030readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 722, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(6031, 1, 4563, 'Lethal Weapon - no-dim hack', 6831, 'This hack removes color emphasis bits at PPUMASK $2001, which was used in this game, making picture bright and colorful as it should be.', '[6031]Lethal Weapon (U) [no-dim].zip', '1.0', '2021-07-03 13:43:38', '2021-07-02 14:16:20', '02 July 2021', 1625198400, '', 0, 0, 0, 0, 0, 1, '6031titlescreen.png', 5, 0, 0, 207, 1, 'Database match: Lethal Weapon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 48CC6CF036BF9C1D3BD491365455B8378A104E52\r\nFile CRC32: 1DC4915B\r\nROM SHA-1: AEB92FCFE3E757C3D52C99FAB6ECA5A50D59F174\r\nROM CRC32: 7077B075', 0, '', '', ''),
(6032, 1, 709, 'Box Art Mario', 6842, 'This ROM hack alters Mario&#039;s sprites to more closely reflect his appearance on the North American box art.', '[6032]Box Art Mario.zip', '1.0', '2021-07-03 13:46:25', '2021-07-02 19:38:07', '02 July 2021', 1625198400, '', 1, 0, 0, 0, 0, 0, '6032titlescreen.png', 5, 0, 0, 317, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6033, 1, 4564, 'Qix - no-dim hack', 6831, 'This hack removes color emphasis bits at PPUMASK $2001, which was used in this game, making picture bright and colorful as it should be.', '[6033]Qix (U) [no-dim].zip', '1.0', '2021-07-03 13:47:17', '2021-07-02 14:21:43', '02 July 2021', 1625198400, '', 0, 0, 0, 0, 0, 1, '6033titlescreen.png', 5, 0, 0, 254, 1, 'Database match: QIX (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D9492DD8F558B7DB25E6FEE6B95F008E9F7E6061\r\nFile CRC32: 4724713D\r\nROM SHA-1: B0F6CAF1292865C998B6A4A93DAE3E66B7D00C39\r\nROM CRC32: 95E4E594', 0, '', '', ''),
(6034, 1, 1126, 'Double Dragon 2 Hardcore Edition', 6635, 'This hack that adds difficulty. There are many bosses as well as enemies to make it challenging and interesting.', '[6034]Double Dragon 2 Hardcore Edition.zip', '1.0', '2021-07-03 18:01:50', '2021-07-02 16:31:53', '02 July 2021', 1625198400, '', 1, 1, 1, 1, 0, 0, '6034titlescreen.png', 1, 0, 0, 635, 1, 'Database match: Double_Dragon_2-The_Revenge.nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E4FBBE69B3B539B198AE0E037FDC2558074A283F\r\nFile CRC32: A0F7027D\r\nROM SHA-1: 5BF8F3D23F0819E23B9BCC9F1DFAFD3B6106C4F2\r\nROM CRC32: 8A640AEF', 0, '', '', ''),
(6035, 1, 2453, 'R.C. Pro-Am Hardcore Edition', 6635, 'This is a patch that complicates the game R.C. Pro-Am. AI Racers have maxed out speed. Very skilled driving is required!', '[6035]R.C. Pro-Am Hardcore Edition.zip', '1.0', '2021-07-03 18:13:25', '2021-07-03 09:35:56', '03 July 2021', 1625284800, '', 1, 1, 1, 1, 0, 0, '6035titlescreen.png', 1, 0, 0, 174, 1, 'Database match: R.C. Pro-Am (U) (PRG0) [!]\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 99CDD0E241A8909813C9F2FDC87E754576818A21\r\nFile CRC32: 690A4EB2\r\nROM SHA-1: E9DDCFC47956FA55623621A2475BF6DF70489426\r\nROM CRC32: AAED295C', 0, '', '', ''),
(6036, 8, 923, 'Mega Man World 3 JP Styled Title', 6843, 'This is a simple hack that changes the Mega Man III title screen to a custom Mega Man World 3 screen!', '[6036]mmw3eng.zip', '1.0', '2021-07-04 07:46:29', '2021-07-04 14:01:17', '04 July 2021', 1625371200, '', 1, 0, 0, 0, 0, 0, '6036titlescreen.png', 5, 0, 0, 373, 1, 'Database match: Mega Man III (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 57347305AB297DAA4332564623C4A098E6DBB1A3\r\nFile/ROM CRC32: 5175D761', 0, '', '', ''),
(6037, 26, 4485, 'VS. Googie&#039;s Crew', 569, 'Googie needs to get paid so he can buy a Play Station 5 and an Xbox Series X, so he gets a job in construction demolishing walls and ladders and abandoned buildings. But the Leepleeps and Smorswords along with Anti Googie wants to get in his way because let&#039;s face it, these guys hate Googie with a passion. Help Googie get that Play Station 5 &amp; Xbox Series X!\r\n\r\nPatch Vs. Googie&#039;s Crew over this hack, enjoy. \r\n\r\n[url]https://www.romhacking.net/hacks/5828/[/url]', '[6037]vs_googies_crew.7z', '1.0', '2021-07-04 07:48:02', '2021-07-03 22:57:52', '03 July 2021', 1625284800, '6037readme.txt', 1, 0, 0, 1, 0, 0, '6037titlescreen.png', 6, 0, 0, 111, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D9DA41AF70C011D6B7D6BFD971EBC87509DB7700\r\nFile CRC32: 80827447\r\nROM SHA-1: 76717C68AF6716472C006823295A49B388D131BD\r\nROM CRC32: FE644403', 0, '', '', ''),
(6038, 1, 951, 'The Bugs Bunny Crazy Castle Hardcore Edition', 6635, 'This is a patch that complicates, the enemies as well as the physics of. The characters get the carrot to the exit from the enemies.', '[6038]The Bugs Bunny Crazy Castle Hardcore Edition.zip', '1.0', '2021-07-04 08:03:32', '2021-07-03 19:58:28', '03 July 2021', 1625284800, '', 1, 1, 1, 1, 0, 0, '6038titlescreen.png', 1, 0, 0, 244, 1, 'Bugs_Bunny_Crazy_Castle,_The_(U).nes\r\nCRC32: E50A9130\r\nMD5: 6BC8F54DC358AA35F6259715E5143B37\r\nSHA-1: 3769F52F919019098C4DD3CE81E029A015E720DD\r\nSHA-256: 1D1BD6BC31073F64AF62F8CD898BC646F2CB1128B04C21F105D0BC7216C839B4', 0, '', '', ''),
(6039, 1, 899, 'Chip &#039;n Dale Rescue Rangers 2 Hardcore Edition', 6635, 'This is a simple patch that complicates the game Chip &#039; n Dale Rescue Rangers 2 enemies have become difficult as well as bosses.', '[6039]Chip \'n Dale Rescue Rangers 2 Hardcore Edition.zip', '1.0', '2021-07-04 08:03:42', '2021-07-03 20:15:49', '03 July 2021', 1625284800, '', 1, 1, 1, 1, 0, 0, '6039titlescreen.png', 1, 0, 0, 443, 1, 'Database match: Chip &#039;n Dale Rescue Rangers 2 (U) [!].nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A60BA28ACA558FE3527D46B0DF33BDD038D4C635\r\nFile CRC32: 91E4A289\r\nROM SHA-1: 62298489FAF7A482AF33BE307631D7FF5D9003F6\r\nROM CRC32: FC5783A7', 0, '', '', ''),
(6040, 1, 2615, 'USA Paddle Hack', 3379, 'Arkanoid II [USA Paddle Hack] by ChrisBinary\r\n\r\nHacks Arkanoid II to allow control with a USA paddle controller as the original only supports the Japanese paddle controller which uses the Famicom expansion port. \r\n\r\nPlug a US paddles into NES Port 2 to play (just as you do with Arkanoid 1).', '[6040]Arkanoid II (J) [USA PADDLE HACK].zip', '1.0', '2021-07-05 06:02:14', '2021-07-04 17:45:14', '04 July 2021', 1625371200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 162, 1, 'Database match: Arkanoid II (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9300EE2ACFE7F43CBC72CAE4E57FC5A60837C4B4\r\nFile CRC32: B130942B\r\nROM SHA-1: 627D4F20667EDED6F26A379C8477669348F3ECAB\r\nROM CRC32: F141525', 0, '', '', ''),
(6041, 1, 4565, 'F-1 Sensation - SRAM save hack', 6831, 'In fact, this game already contains the code for the saves: the save menu and the load menu. However, on the original cartridge, all files are erased when the power is turned off (even if you install a battery in the cartridge). Apparently, at the final stage of the development of the game, it was decided to reduce the cost of production, so a system of criminally long passwords was introduced. This simple patch fixes the signature verification code so that save files are no longer erased when the power is turned off if there is a battery in the cartridge.', '[6041]F-1 Sensation (J) SRAM save hack.zip', '1.0', '2021-07-05 11:41:28', '2021-07-05 10:30:43', '05 July 2021', 1625457600, '6041readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 218, 1, 'Database match: F-1 Sensation (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 492FDA0F05AAFC17D971F99A81E3B350643AE7BC\r\nFile CRC32: ABB7157E\r\nFile MD5: C1BDAB9260B7107BD922FB3155F00A9C\r\nROM SHA-1: D50657116985E952C409E98CA2C824631188863A\r\nROM CRC32: 81241DEC\r\nROM MD5: 20FBB12B4C5566DEE7E56B8EF7D1521B', 0, '', '', ''),
(6042, 1, 709, 'Super Mario Bros - Another Adventure', 6836, 'Super Mario Bros - Another Adventure\r\n\r\nThis SMB1 hack contains 36 new levels.\r\nThe 4 more levels by contribution to the 32 levels of\r\nclassic SMB are due to 4 worlds which contain 5 levels.\r\n\r\n\r\n- Versions\r\n\r\nREADME FOR VERSIONS BEFORE 2.0\r\n\r\n2.0) Compatible with the World SMB1 ROM (so this isn&#039;t speedy anymore)\r\n\r\nSome levels have been edited\r\n\r\nLakitu alternate behaviour\r\n\r\nSome edited textures\r\n\r\n2.01) Adding a forgotten thing (5 lives instead of 3)', '[6042]Super Mario Bros - Another Adventure 2.01.rar', '2.01', '2021-07-06 01:42:20', '2021-08-31 06:30:20', '31 August 2021', 1630382400, '6042readme.txt', 1, 0, 1, 0, 1, 0, '6042titlescreen.png', 1, 0, 0, 1954, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6043, 9, 714, 'Super Mario Flash 2: SMW Remake', 6845, 'This is an SMW Hack remake of Super Mario Flash 2, a flash game based on Super Mario World, developed by Pouetpu in 2011.\r\nWe have tried to recreate it as close as possible to the original, with a few changes here and there, and some new bonus content!\r\nNow you can experience your favorite flash game on the SNES, with better controls, and cleaner sound and visuals.\r\nWe hope you enjoy!', '[6043]Super Mario Flash 2 - SMW Remake 1.3.zip', '1.3', '2021-07-06 07:40:04', '2021-07-05 20:59:23', '02 July 2021', 1625198400, '', 0, 0, 1, 1, 0, 0, '6043titlescreen.png', 1, 0, 0, 2320, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6044, 1, 774, 'Rockman - Nerfed Spikes', 1106, 'This hack of Rockman 1 makes the spikes deal only damage to the player instead of instant death. This patch is for a Japan ROM, but can also be applied to a USA version ROM.', '[6044]Rock1NerfedSpike.zip', '1.0', '2021-07-08 08:59:21', '2021-07-08 03:30:26', '03 July 2016', 1467518400, '6044readme.txt', 0, 0, 0, 0, 0, 1, '6044titlescreen.png', 5, 0, 0, 310, 1, 'Database match: Rockman (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nFile CRC32: E0141A24\r\nROM SHA-1: EA93F3F2FD561C1CEE59AD51CFCB10F3DD83766F\r\nROM CRC32: D31DC910', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6045, 1, 795, 'Rockman 2 - Nerfed Spikes', 1106, 'This hack of Rockman 2 makes the spikes deal only damage to the player instead of instant death. This patch is for a Japan ROM, however, it is not compatible with the USA version ROM.', '[6045]Rock2NerfedSpike.zip', '1.0', '2021-07-08 09:00:14', '2021-07-08 03:44:23', '03 July 2016', 1467518400, '6045readme.txt', 0, 0, 0, 0, 0, 1, '6045titlescreen.png', 5, 0, 0, 245, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(6046, 13, 4566, 'Shinobi X - 60Hz Hack', 6852, 'This hack converts the 50hz PAL release of Shinobi X - Shin Shinobi Den (aka Shinobi Legions) to run at 60hz NTSC, with normal game speed. This release of the game contains a new soundtrack in the style of Yuzo Koshiro&#039;s contributions to The Revenge of Shinobi. \r\n\r\nYou will need a working copy of the game, and an emulator or ODE capable of running a format supported by SSP. It is verified to work on a JP VA0 Model 1 with Fenrir 20-pin, JP Model 2 Saturn with Satiator, and SSF R26.\r\n\r\nSega Saturn Patcher by Knight0fDragon (1.91 or higher) is required to patch.', '[6046]shinx60ssp.zip', '1.0a', '2021-07-11 16:03:13', '2022-01-03 22:50:30', '21 September 2021', 1632196800, '6046readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 917, 11, 'http://redump.org/disc/29782/', 0, '', '', ''),
(6048, 9, 1655, 'Title Register Reset', 5378, 'This fixes a little-seen bug where losing to the final boss will gum up the graphics.', '[6048]title register reset v2.zip', '2.0', '2021-07-11 18:32:52', '2021-07-11 07:10:43', '10 June 2020', 1591761600, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 172, 4, 'Database match: Arcana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 35D04611F815672D02104E174624F9610994B0B5\r\nFile/ROM CRC32: C891B297', 0, '', '', ''),
(6049, 9, 302, 'Tintinabar Restores MP', 4292, 'The Tintinabar (or Tintinnabulum) is an interesting, but semi-useless relic. It does not restore enough HP to make it worthwhile. However, if it restored MP, it would be a bit more enticing. This micropatch has the Tintinabar restoring a little bit of MP with every step. Two versions exist: one that restores MP equal to 1/8th of your stamina with each step, and another that restores 1/16th. Choose the version that you want.\r\n\r\nNote that this does not change the item description for the Tintinabar, as that would make the patch incompatible with any other hack that changes item descriptions. You can use the program FF3usME to edit the item description on your own copy.', '[6049]Tintinabar MP.zip', '1.0', '2021-07-11 18:33:50', '2021-07-10 21:57:00', '10 July 2021', 1625889600, '6049readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 106, 5, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nFile CRC32: D184D919\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 0, '', '', ''),
(6050, 1, 746, 'Rockman 3 - Nerfed Spikes', 1106, 'This hack of Rockman 3 makes the spikes deal only damage to the player instead of instant death. This patch is for a Japan ROM, however, it is not compatible with the USA version ROM.', '[6050]Rock3NerfedSpike.zip', '1.0', '2021-07-11 18:39:38', '2021-07-08 11:56:37', '03 July 2016', 1467518400, '6050readme.txt', 0, 0, 0, 0, 0, 1, '6050titlescreen.png', 5, 0, 0, 183, 1, 'Database match: Rockman 3 - Dr. Wily no Saigo! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\nFile CRC32: FCE6CEA2\r\nROM SHA-1: F8B186609BBE3AD77D294A5E07F26B7E111A5564\r\nROM CRC32: D9F1E47C', 0, '', '', ''),
(6051, 9, 849, 'Rockman 7 - Nerfed Spikes', 1106, 'This hack of Rockman 7 makes the spikes deal only damage to the player instead of instant death. This patch is for a Japan ROM, but can also be applied to a USA version ROM (both No-Header).', '[6051]Rock7NerfedSpike.zip', '1.0', '2021-07-11 18:39:46', '2021-07-08 12:19:19', '03 July 2016', 1467518400, '6051readme.txt', 0, 0, 0, 0, 0, 1, '6051titlescreen.png', 5, 0, 0, 288, 4, 'Database match: Rockman 7 - Shukumei no Taiketsu! (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A907F7ECE8A8D89126C466079712282D675486EF\r\nFile/ROM CRC32: 31F18DDA', 0, '', '', ''),
(6052, 8, 1177, 'FFA Gender Swap', 6854, 'At the very beginning of Final Fantasy Adventure, two very similar characters see their paths diverge. One answers the call to adventure, while the other is left behind. FFA Gender Swap switches which of them plays each role in this epic story.\r\n\r\nIt also has a few other improvements meant to make playing more fun, including to the script, a text speed increase, and it fixes some gameplay bugs that have been present since the game was originally released over 30 years ago!\r\n\r\nNew this version, in the spirit of &quot;show, don&#039;t tell&quot;, on the character naming screens you can now see exactly who you are naming!\r\n\r\nChoose one of the included patches to apply based on your preference of the your character’s gender, and whether your NPC companion is a girl or a Moogle:\r\n* pc-female.ips\r\n* pc-neutral.ips\r\n* pc-female companion-moogle.ips\r\n* pc-neutral companion-moogle.ips\r\n\r\nChanges since the last release:\r\n* Show the characters on the naming screen.\r\n* Minor script and graphics changes.\r\n* Verified compatible with the English version of Mystic Quest in addition to Final Fantasy Adventure.', '[6052]FFA Gender Swap 2021-01-05.zip', '2022-01-05', '2021-07-12 02:14:17', '2022-01-06 06:32:40', '05 January 2022', 1641358800, '6052readme.txt', 1, 0, 0, 1, 1, 0, '6052titlescreen.png', 5, 0, 0, 607, 1, 'Database match: Final Fantasy Adventure (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8B93C55EE2660C60CF86DD70058F96ACE98782C8\r\nFile/ROM CRC32: 18C78B3A\r\nDatabase match: Mystic Quest (Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3513310426C6AE88F9BEB588F71C666E003273BE\r\nFile/ROM CRC32: 57D95C92', 0, '', '', ''),
(6053, 1, 998, 'Metal Gear MMC5 Patch+Compact-Mapper', 4131, 'This is a Mapper Conversion hack for Metal Gear ROM from UNROM to MMC5.\r\n\r\nFeatures:\r\n[list]\r\n[li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n[li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n[li]Bankswitching included. Readme file for more info.[/li]\r\n[li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nReadMe for Change Log for version 1.2.1\r\n\r\n\r\nNote: The author has tested most of the emulators, but doesn&#039;t work well with RockNES and VirtuaNES.', '[6053]Metal Gear MMC5 Patch+Compact-Mapper v1.2.1.rar', '1.2.1', '2021-07-12 14:02:29', '2022-05-11 00:54:42', '10 May 2022', 1652155200, '6053readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 284, 1, 'Database match: Metal Gear (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9AAA7C001465311AE79D84644AA5FCE1F9766860\r\nFile CRC32: B27DE2D8\r\nROM SHA-1: 2783BEF3CC207E9BF57A65EEA5AB9B68E2214AF0\r\nROM CRC32: 817431EC', 0, '', '', ''),
(6054, 8, 4567, 'Road Rash - Service Repair', 6856, 'Collection of game engine fixes\r\n- Color / Advance compatibility\r\n- Lots of rendering errors\r\n- Long loading times\r\n- Many minor problems\r\n- Overclock friendly\r\n\r\n\r\nAnd some optional bonuses\r\n- Battery saving\r\n- Extra cut dialogue\r\n- Quit race early\r\n\r\n----\r\n\r\nEDIT:\r\nNot active. No contact. No support.\r\n\r\nApologies given but Final Decision.', '', '26.3', '2021-07-12 17:18:15', '2023-02-12 13:37:01', '29 August 2021', 1630209600, '6054readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 1, 1, 422, 1, 'Database match: Road Rash (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 488E699490598234E762ECF864C75EDCB1BC6066\r\nFile/ROM CRC32: 88EDC83D', 0, '', '', ''),
(6055, 23, 2549, 'Portrait of Bloodlines', 6857, 'It&#039;s no surprise to anyone that CastleVania Portrait of Ruin is a direct sequel of CastleVania Bloodlines of the mega-drive, but it fails to look like its predecessor, And this Hack aims to fix that, putting new Songs, Weapons, mechanics, graphics and more!\r\n\r\nThis hack has three patches. The first patch,\r\nis the original and contains changes to music, equipment, subweapons, and\r\nenemy palettes, in order to make CVPOR more like Bloodlines. it is\r\nnot really mentioned as a sequel to Bloodlines, but all of the story says\r\nit should be. This original idea was made by Redpack (RP). The first \r\npatch contains content by Redapck. This is how CVPOBL was intended. \r\n\r\nThe second patch contains more enemy palette changes, new palettes for \r\nJonathan and Char to match those od John Morris and Eric LeCarde, some \r\nchanges to equipment values, a new model for a certain weapon, and a \r\nnew weapon usable by Jonathan and Charlotte. All additions for this patch\r\nwere recommended to RP by StarWyvern (SW).\r\n\r\nThe third patch contains everything that the second patch contains, say for\r\na few MAJOR changes. BIG Equipment Boost. Richter is replaced by Sonia.\r\nMaria is replaced by Carrie Fernadez. (Credits to Serio, Drameloch, Iamme, \r\nfor sprites and DF) Some of the enemy palettes are reverted. Alot of time \r\ntime and effort went in to making this hack with the interest of all CV \r\nfans in mind. This hack would not be possible if not for the skill, \r\nexpertise, and wisdom of the following people:\r\n\r\nGems Sprites by TheLV\r\n\r\nSongs, Hacking, Hellhound, New Items, Fixes and Extra Patches by StarWyvern\r\n\r\nNew Enemies Palette by RedPack007 (Some by StarWyvern)\r\n\r\nNew Sub-Weapons Sprites, New Dracula Palette and Eric Event actor Palette by RedPack007\r\n\r\nUndulating Whip made by Serbagz and imported by RedPack007 with advice and help from \r\nKainReaver(Thanks Serbagz and KainReaver!)\r\n\r\nAnd a big Thanks to Xavier Belmont for Suggesting and supporting the Mod from the beginning, for VK2212 for testing the newer Roms, a big Thanks to Serbagz, T-800, Ben, and (Clare) for helping StarWyvern in his SW Alt patch and putting new content.', '[6055]CVPOBL.rar', '3.0', '2021-07-13 00:16:48', '2021-09-08 18:22:15', '19 July 2021', 1626667200, '6055readme.txt', 1, 1, 0, 1, 1, 1, '', 5, 0, 1, 2308, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(6056, 1, 2356, 'Contra 7 EX (Heavy Contra)', 4062, 'CONTRA 7 EX is a hack of the US version of the Heavy Barrel game for the NES.\r\n\r\nList of features, additions and changes:\r\n\r\n1) Added new title screen.\r\n\r\n2) The sprites of the protagonists of the original game have been modified to include sprites of the protagonists of the games of the CONTRA saga.\r\n\r\nThis patch can be applied directly on two types of ROMs:\r\n\r\n1. Heavy Barrel (USA).nes (The original US version of the game).\r\n\r\n2. Contra 7 (Unl).nes (An old unlicensed hack of Heavy Barrel that added a contra-styled title screen).\r\n\r\n[url=https://www.youtube.com/watch?v=riPWlZdwriI]CONTRA 7 EX (Unl) (NES Pirate) - NES Longplay (Complete Walkthrough) (FULL GAMEPLAY)[/url]', '[6056]Contra 7 EX (Hammer Keyboard Studios) (Created by ry0g4_).7z', '1.0', '2021-07-13 00:22:18', '2021-07-14 08:58:57', '12 July 2021', 1626062400, '', 1, 0, 0, 1, 0, 1, '6056titlescreen.png', 5, 0, 0, 1248, 1, 'Database match: Heavy Barrel (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E2472CF182961F8FBC378AC41CED33E408A54C27\r\nFile CRC32: 1E79B8A6\r\nROM SHA-1: 3065EF157AB5F34FA05022261D7BF6EF79DAD5C9\r\nROM CRC32: 34EAB034', 0, '', '', ''),
(6057, 8, 876, 'Wrap Improvement', 6578, 'IMPORTANT NOTICE 2\r\n\r\nMy other hack ASM Machina has fulfilled the prophecy stated below, and renders this hack obsolete. Since it is pretty buggy, use Wrap Improvements at your own peril; I have no plans to fix it, but will leave it up for posterity. My new, amazing hack can be found at https://www.romhacking.net/hacks/6124/ \r\n\r\nIMPORTANT NOTICE\r\n\r\nIt has come to the patcher&#039;s attention that there are multiple actual bugs in the hack, of arguable severity. Alas, due to the march of progress on a much larger hack which is to contain this one and more, this hack can&#039;t be easily fixed (although the larger hack will fix these issues).\r\n-One: In order for trapping moves to deal damage not based on the opponent&#039;s past move now that the last move is not the trapping move, it had to be that damage was recalculated each hit. However, this would also mean an accuracy check, which the patcher tried to bypass in order that continuing hits could not miss. However, due to the unusual game logic, this bypassing also made the actual moves unable to ever miss. So, uh, good luck.\r\n-Two: the level swapping detailed below is the result of the aforementioned bypassing also bypassing the swap back of enemy and player levels, from being swapped for calculations. Thus, it is recommended to be safe that players defeat a Pokémon or switch when the levels are in the unswapped position, which should happen every other turn under a trapping move  used by the Enemy, specifically.\r\nWatch for the aforementioned larger hack, in which the patcher gives up and just lets continuing hits miss.\r\nNow, back to the original description:\r\n\r\n\r\n\r\n\r\nThe mechanics of Wrap and other trapping moves in Generation 1 are extremely frustrating. One is expected to sit there, entirely unable to attack, as the opponent spams a low-power, but high-accuracy move. This hack aims to modify those mechanics in order to make them similar to later games. That is, trapping moves allow one to attack, but not to swap out. And really, that&#039;s the whole hack, with a few caveats listed below.\r\n\r\nFirstly, if one tries to swap out, one will be denied with the message &quot;X is already out!&quot; Although recycling a message like that is not ideal, the creation of a new message is a bit beyond the patcher&#039;s capabilities, and given the notorious space limitations of the game, could cause unintended problems.\r\n\r\nSecondly, some graphical issues occur with trapping moves. For one thing, sometimes the level of the player and enemy will swap. This seems to be a mechanic used internally, which for whatever reason is being shown as a result of the patch. This is not a permanent change, and will not affect the true levels of your Pokémon outside of battle.\r\n\r\nAnother issue that has been very rarely encountered is that if an opposing Pokémon faints during a trapping move, the player&#039;s Pokémon may be sent out again, then the message that the enemy fainted is shown again, and then the XP is awarded. Interestingly, and fortuitously, this has only been encountered in wild battles, and no actual problems have occurred.\r\n\r\nFinally, along with patches to change this mechanic for both Red and Blue, this hack archive also contains versions of the patch which address a few smaller issues, which make for a smoother experience with sacrificing the...character, so to speak, of the game. Namely, Ghost type is now super-effective against Psychic type (which is surprisingly unhelpful, since that only applies to Lick), Focus Energy actually increases critical rate, an enemy&#039;s Psywave cannot deal 0 damage, and all parts of the player&#039;s accumulated Bide damage are cleared with the enemy switches out. The latter two are important fixes, since they are causes of Link Battle desynchronization. Also of note is what was not fixed, namely the wrap glitch involving Hyper Beam, and the issues surrounding Counter and switching out. Both require enough effort and preparation that they cannot ruin a game unsuspectingly, and fixing Counter involves a fundamental rewriting that goes beyond the scope of a sidebar to a hack.\r\n\r\nAs with any sort of hack, please speak up regarding any issues. In particular, given the irony involved, reports of issues this patch causes with regards to Link Battles are especially appreciated.\r\n\r\nCREDITS\r\n\r\nThanks to the maintainers of the Pokémon Red/Blue disassembly project at https://github.com/pret/pokered, without which none of this hack would be possible.', '[6057]Wrap Improvement.zip', '1.0', '2021-07-13 00:22:44', '2021-09-23 20:54:01', '12 July 2021', 1626062400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 131, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(6058, 9, 714, 'Mario Forever: SMW Edition', 6858, 'This is an SMW remake of the fangame &quot;Mario Forever&quot; released by Buziol Games in 2004.  This is based on version 4.0 of the game.  Contains all 12 worlds from the original game as well as a brand-new secret world!\r\n\r\n\r\nv1.3 - Added ability to warp back to the Hub from anywhere on the map by pressing Select.\r\n\r\nv1.4 - Several important bug fixes, palette changes and other adjustments.\r\n\r\nv1.5 - Improved Map Warp System and adjustments to World 9 Boss.\r\n\r\nv1.51 - Changed World 5-1/5-3&#039;s music and fixed a few graphical bugs.\r\n\r\nv1.52 - Made adjustments to World 9-6.\r\n\r\nv1.6 - Substantial amount of bug fixes, a few graphical and audio changes, additional names added to credits as well as some very minor adjustments to a few enemies and World 8&#039;s boss.\r\n\r\nv1.61 - Minor level design adjustments.\r\n\r\nv1.62 - Fixed an issue in World 3-4.', '[6058]Mario Forever.zip', '1.62', '2021-07-13 19:07:03', '2024-04-14 11:45:03', '13 April 2024', 1712966400, '6058readme.txt', 1, 1, 1, 1, 0, 0, '6058titlescreen.png', 1, 0, 0, 15707, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(6059, 11, 2171, 'SUPER STREET FIGHTER 2', 4231, 'Color and Graphic hack. Updates title screen, options screen, select, VS, characters, stages…all\r\n\r\nI tried to make the most arcade-like experience for the MD.\r\n\r\nI used some partial assets from the boat in Ken&#039;s Stage made by Maxfarras. \r\n\r\nThis version was originally released on my YT channel on April 4th of 2021', '[6059]000_Super Street Fighter II (USA)(04-04-2021).zip', '1.0', '2021-07-13 19:57:01', '2021-07-13 08:24:14', '13 July 2021', 1626148800, '', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 3479, 8, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4\r\nFile/ROM CRC32: 165DEFBF', 0, '', '', ''),
(6060, 11, 1984, 'Street Fighter II&#039;: Hyper Champion Edition', 4231, 'Color and Graphics hack. Title screen, options screen, select, vs, characters, stages…all have been reworked from scratch.\r\n\r\nNew release inspired by my Hyper Champion Edition released in 2018.\r\n\r\nThis patch was already launched online in 23-12-2020 on my YT channel.\r\n\r\nAnd now it&#039;s finally on RHDN.\r\n\r\nPlease enjoy this release!\r\n\r\nThe Hack works with [url=https://www.romhacking.net/hacks/2133/]PCM FX sound hack[/url] by Stephane Dagondeville', '[6060]000_Street Fighter II\' - Hyper_Champion_Edition (16-05-2021).zip', '1.00', '2021-07-14 02:11:20', '2021-07-15 04:39:46', '23 December 2020', 1608699600, '', 1, 0, 0, 0, 0, 0, '6060titlescreen.png', 5, 0, 0, 2012, 8, 'Database match: Street Fighter II&#039; - Special Champion Edition (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A5AAD1D108046D9388E33247610DAFB4C6516E0B\r\nFile/ROM CRC32: 13FE08A1', 0, '', '', ''),
(6061, 11, 1984, 'Street Fighter II: The World Warrior+', 4231, 'Color and Graphic hack. Title screen, options screen, select, vs, characters, stages…all\r\n\r\nTried to make and entire graphical hack to turn the Champion Edition into World Warrior.\r\n\r\nDue programming limitations, the bosses are still available, but some significant changes are done in the gameplay area.\r\n\r\nIt&#039;s based on my last Hyper Champion Edition released', '[6061]000_Street Fighter II - World Warrior Plus (04-07-2021).zip', '1.0', '2021-07-14 18:29:38', '2021-07-15 04:41:13', '04 July 2021', 1625371200, '', 1, 0, 0, 0, 1, 0, '6061titlescreen.png', 5, 0, 0, 2856, 8, 'Database match: Street Fighter II&#039; - Special Champion Edition (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A5AAD1D108046D9388E33247610DAFB4C6516E0B\r\nFile/ROM CRC32: 13FE08A1', 0, '', '', ''),
(6062, 1, 1756, 'Super Mario Bros. 8', 5169, 'This hack is a request from Super Buni (hope you enjoy it!). The main concept? Redo Super Bros. 8, one of those pirate cartridges that were everywhere in flea markets in the &#039;90s.\r\n\r\nThe original game, Don Doko Don 2, was developed by Natsume and published by Taito exclusively in Japan in 1992. Because its creators never bothered to hide the fact that they were inspired by Nintendo&#039;s mascot, this game is an excellent basis for creating a hack that feels like an official Mario game, or at least, a third-party installment made with Nintendo&#039;s permission.\r\n\r\nFor more details, check the readme file or simply download it, play it and have fun!', '[6062]SMB8.rar', '1.0', '2021-07-15 05:12:09', '2021-07-18 23:55:10', '15 July 2021', 1626321600, '6062readme.txt', 1, 0, 0, 1, 0, 0, '6062titlescreen.png', 1, 0, 0, 7543, 1, 'Database match: Don Doko Don 2 (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D1F3A33CABDB2F075ECC5B60820241FE94216BA9\r\nFile CRC32: B04ECE9E\r\nROM SHA-1: 67C5BC4D8B1A4474A027A3B111E186EF816F88DE\r\nROM CRC32: A7B0536C', 0, '', '', ''),
(6063, 1, 712, 'The Legend of Zelda: 3rd &amp; 4th Quest', 6861, 'The Legend of Zelda - 3rd &amp; 4th Quest\r\n\r\nThe purpose of the hack is to create a 3rd/4th Quest for the game.\r\nQ3 is similar in style to the original 1Q, but 4Q takes more liberties.\r\nThere&#039;s no new graphics or any of that stuff. It&#039;s meant to feel like\r\nan extension of the original game, as if development continued on and\r\ntwo more quests were created. This has been pretty extensively play-tested\r\nby forum members.\r\n\r\n* Slightly modified overworlds for both quests\r\n* 8 new dungeons in new locations\r\n* Items shuffled around between dungeons\r\n* Shops changed\r\n* Important locations altered\r\n* Off-map rooms in dungeons (and overlapping screens)\r\n* 2nd Quest: lots of hunting for heart containers!\r\n\r\nAlso, as a warning: There&#039;s an area in Level 9 (1Q) where it seems\r\nimpossible to get to...but it&#039;s possible without resorting to cheats/glitches.\r\nHAVE FUN!', '[6063]zelda34.zip', '1.0', '2021-07-16 06:11:50', '2021-07-16 04:37:42', '15 July 2021', 1626321600, '6063readme.txt', 0, 0, 1, 1, 1, 0, '', 1, 0, 1, 1659, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(6064, 10, 2020, 'Recolored Mario', 6457, 'This mod makes Mario look better in a lot of ways. The sprites are recolored by TyphloCube and 8-NabBit imported them into the game.', '[6064]Recolored Mario V1.zip', '1.0', '2021-07-16 06:13:41', '2021-08-09 20:48:42', '15 July 2021', 1626321600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 448, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(6065, 10, 4040, 'Mario &amp; Luigi: Superstar Saga (Cartridge Rumble Patch)', 6863, 'Mario &amp; Luigi: Superstar Saga is one of the few games that rumble the Game Cube controller when played through a Game Boy Player. This patch unlocks the Game Boy Player rumble feature on GBA and adds cartridge rumble support. The original Game Boy Player rumble events are used to trigger the built-in rumble motor of any rumble flash cart, such as:\r\n\r\n- insideGadget&#039;s GBA 32MB 256Kbit FRAM Rumble cartridge\r\n- EZ-FLASH OMEGA Definitive Edition\r\n\r\nThe cart itself will rumble when played on GBA but not when played through a Game Boy Player. This is also how Drill Dozer works, which is the only game that officially supports both Game Boy Player and cartridge rumble.\r\n\r\nDon&#039;t forget to enable the rumble feature in the options menu.', '[6065]MARIO&LUIGI_CartridgeRumble.zip', '1.0', '2021-07-16 22:24:31', '2021-07-17 18:40:13', '16 July 2021', 1626408000, '6065readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2555, 1, 'Filenames are from the No-Intro database.\r\n----------------\r\nMario &amp; Luigi - Superstar Saga (Europe) (En,Fr,De,Es,It)\r\nCRC32: 170CC574\r\nMD5: 3B50B9F9E13E271EAD33EE5A234650A9\r\nSHA-1: FA2314C2FBE0DB1AB17175F8BE7CCEB0AB084EFC\r\n----------------\r\nMario &amp; Luigi - Superstar Saga (USA)\r\nCRC32: E718D850\r\nMD5: 4B1A5897D89D9E74EC7F630EEFDFD435\r\nSHA-1: 7C303CDDE5061EE329296948060B875CB50BA410\r\n----------------\r\nMario &amp; Luigi RPG (Japan)\r\nCRC32: 4EF93D41\r\nMD5: D571970F19FAFDBCDDDB71A02563317E\r\nSHA-1: EDC538AC505BFCD337ABDD03B3A6F2744D81EAAB', 0, '', '', ''),
(6066, 1, 1494, 'WTMNT - Attack of the Grem', 4406, 'Love playing TMNT but tired of the same old game?  This hack aims to put a new spin on an old classic to keep things fresh.  Using the Return to New York hack as a base, a brand new story with new characters, enemies, and a new ending have been added.  The story is loosely based on the Archie comic Teenage Mutant Ninja Turtles Adventures Special: Winter 1994.\r\n[list]\r\n[li]Play as the four female ninja turtles introduced through the series&#039; history: April, Jennika, Venus, and Lita[/li]\r\n[li]Casey Jones has been introduced and will support you through the game[/li]\r\n[li]New weapons, new enemies (the Grem), and new character portraits for the ending sequence![/li]\r\n[/list]\r\n\r\nThe Return to New York hack can be found here: [url]https://www.romhacking.net/hacks/3486/[/url]\r\n\r\nDevelopment thread: [url]https://www.romhacking.net/forum/index.php?topic=31329.0[/url]', '[6066]WTMNT.zip', '1.0', '2021-07-19 06:30:00', '2021-07-19 02:46:35', '18 July 2021', 1626580800, '6066readme.txt', 1, 1, 1, 1, 1, 1, '6066titlescreen.png', 5, 0, 0, 727, 1, 'Database match: Teenage Mutant Ninja Turtles (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nFile CRC32: 83213CA0\r\nROM SHA-1: B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32: EE921D8E', 0, '', '', ''),
(6067, 1, 709, 'SMB Special - 35th Anniversary Edition', 927, 'Super Mario Bros. Special is a follow-up to Super Mario Bros, originally \r\nreleased in Japan in 1986 for the home computer market.  The game features 32 all new levels, 5 new enemies and 5 new power-ups.  Due to limitations of the PC hardware, the game engine was quite poor in comparison to the Famicom/NES original.  Most notable was the lack of scrolling; the PC version would instead show each screen one at a time.  \r\n\r\nThis port brings the levels, new enemies and power-ups back to the Famicom/NES engine.  Also included are most of the unique background changes and other features not possible with the original SMB engine.  The end result is a much more playable game that feels like a legitimate sequel.', '[6067]SMB-Special_-_35th_Anniversary_v1.3.zip', '1.3', '2021-07-19 06:32:26', '2021-07-28 19:44:27', '28 July 2021', 1627444800, '6067readme.txt', 1, 1, 1, 1, 1, 1, '6067titlescreen.png', 1, 0, 0, 17144, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6068, 11, 1925, 'Teenage Mutant Ninja Turtles - Gaiden', 5043, 'The artistic vision of NoMoneyRanger (NMR) and the code monkeying of [url=http://www.romhacking.net/community/5043/]Double Z[/url] bring together TMNT Gaiden, a grittier take on previous SoR2 / TMNT mash-ups, with a cast of fan favorites popping straight out of the the SNES hit [i]TMNT: Tournament Fighters[/i].\r\n\r\nBust through the Syndicate with classic [i]Streets of Rage 2[/i] gameplay featuring the following foursome:[list]\r\n[li]Leonardo: Leader of the Teenage Mutant Ninja Turtles and the only one to escape the joint ambush attack by the Syndicate and an unknown faction. Shell shock indeed! With anger and vengeance flowing through his shell, Leo will do whatever it takes to avenge and rescue his brothers. To fight this new enemy, it’ll take not only leadership skills and dual katana swords, but courage, friendship, and Bare Knuckles too![/li]\r\n\r\n[li]Aska: A young female ninja master from the West Foot Clan. Aska arrived in time to stop Leo from being kidnapped but was too late to save the others. Her father and leader of the clan, Shiro, is rumored to be the younger step-brother of Shredder. Their purpose is to keep peace and order with the East Foot Clan in times of conflict. Upon hearing rumors of the East Foot Clan being revived, Aska sets out to join her new friend Leo to hunt down the person allegedly responsible for bringing the East Foot back: Shredder’s daughter Karai![/li]\r\n\r\n[li]Rat King: After waking from a heavy nap, the Rat King notices all of his sewer rat friends are dead. It turns out their last shipment of California Cheese was tainted with poison by the Syndicate. Not cool! Learning of the Syndicate’s origins and whereabouts, he scurries to California to rendezvous with Leo. Despite their previous conflicts, the Rat King is willing to cast aside his differences in order to avenge his fallen rat friends and take down this common enemy.[/li]\r\n\r\n[li]Wingnut: Every town needs a hero, and Wingnut considers himself as one to people of Hollywood. Sadly, no one ever acknowledges his deeds and heroics. Despite being a bat-mutant with flying abilities, he developed a fear of heights from a recent flight incident. While learning that Leo and his new teammates were in need of a fourth member, Wingnut volunteers himself without concern for danger. He&#039;ll do his best to prove his worth as a hero, definitely bust some heads in the process, and perhaps overcome his fear of heights.[/li][/list]\r\n\r\nWith NMR&#039;s vision, new animations, heroes, and sounds, get ready for a whole new TMNT experience!\r\n\r\n[b]BONUS CONTENT[/b]: TMNT Gaiden inspired art by [url=https://www.deviantart.com/donovanalex/gallery]Donovan Alex[/url]!\r\n\r\n[b][u]UPDATE:[/b][/u]\r\nNearly three years after its initial release (version 1.51 released 7-18-21 and provided for download within the .zip file), NMR has brought his vision to fruition with version 2.0!  \r\n\r\nPrepare to do battle with Mr. X&#039;s &quot;Four Horsemen of the Foot&quot;!  (You&#039;ll have to download the v2.0 patch and apply it to a clean ROM to find out who those new characters are!)', '[6068]Teenage Mutant Ninja Turtles - Gaiden v2.0 [U] [h] [!].zip', '2.0', '2021-07-19 06:34:02', '2024-05-05 01:11:32', '04 May 2024', 1714780800, '', 1, 1, 1, 1, 0, 0, '6068titlescreen.png', 5, 0, 0, 3718, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526\r\nExternal Header: No', 0, '', '', ''),
(6069, 1, 126, 'FF2 US Proto - Japanese Graphics Restored', 6865, 'The English localization prototype of Final Fantasy II\r\ncontains some changes from the original Final Fantasy II. Four of those changes were made to Maria&#039;s portrait, where her portrait was given a different hairstyle, the cross portrait, which was replaced with a gravestone, the unarmed icon, which was replaced with a different hand position, and the hexagram, which was replaced with a triangle.\r\nThese four patches restore the graphics that were changed, one per patch.\r\n\r\nThe patches should be loaded up on the English localization prototype of Final Fantasy II.', '[6069]ff2eproto_jpn_graphics.7z', '1.0', '2021-07-19 11:22:10', '2021-07-19 07:47:39', '19 July 2021', 1626667200, '', 1, 0, 0, 0, 0, 0, '6069titlescreen.png', 5, 0, 0, 207, 1, 'Database match: Final Fantasy II (USA) (Proto)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2C16BA1F094F895359E95BAD8A841E7F7EA7236C\r\nFile CRC32: F60D282C\r\nROM SHA-1: DC358D47102A7C4E2ACE49121B9DF3E4C771081A\r\nROM CRC32: 93A2EEFB', 0, '', '', ''),
(6070, 1, 706, 'Rockman 5: Double Jump Boots', 3899, 'Patch to enable the double jump in Megaman&#039;s boots of Rockman 5 from the Japan version (Not Megaman V).', '[6070]rockman 5 - salto doble.zip', '1.0', '2021-07-21 02:05:17', '2021-07-20 04:51:47', '19 July 2021', 1626667200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 397, 1, 'File: Rockman 5 - Blues no Wana! (J).nes\r\nLength: 524304 Bytes (4 Mbit)\r\nCRC32: 9D01E44C\r\nMD5: 433E0032 BE55A0EF 23E7E673 11977FE6\r\nSHA1: 0FC06CE5 2BBB65F6 019E2FA3 553A9C1F C60CC201', 0, '', '', ''),
(6071, 1, 2047, 'Prince of Persia 2 (NES)', 4981, 'Global hack of Prince of Persia (NES). Сhanged everything except music. Enjoy!', '[6071]PoP2_hack_beta_77.rar', '1.0', '2021-07-21 02:06:42', '2021-07-20 18:02:38', '20 July 2021', 1626753600, '', 1, 0, 1, 1, 1, 1, '6071titlescreen.png', 5, 0, 0, 868, 1, 'Database match: Prince of Persia (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6B58F149F34FA829135619C58700CAAA95B9CDE3\r\nFile CRC32: 43C7E445\r\nROM SHA-1: 9BC0211CF659608E375AA2D29CEC1ECDE463CF29\r\nROM CRC32: 70CE3771', 0, '', '', ''),
(6072, 9, 1040, 'Rivals Unlocked by Default', 4545, 'This patch causes rivals to be unlocked by default in multiplayer mode instead of requiring a two-controller cheat code to be entered in every time the game is started.', '[6072]tetris-attack-panel-de-pon-rivals-unlocked.zip', '1.0', '2021-07-21 18:25:37', '2021-07-21 16:11:19', '21 July 2021', 1626840000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 633, 4, 'Panel de Pon (Japan):\r\nFile/ROM SHA-1: EAD855D774C9943F7FFB5B4F429B2DD07FB6F606\r\nFile/ROM CRC32: 14D70786\r\n\r\nTetris Attack (USA):\r\nFile/ROM SHA-1: 2DC56EAB3E70C0910AE47119D8B69F494E6000DF\r\nFile/ROM CRC32: 6C128210', 0, '', '', ''),
(6073, 1, 1910, 'Hudson&#039;s Wintry Adventure Island II', 4530, 'This is a palette swap hack of Adventure Island II for the NES.\r\n\r\nThis hack of Adventure Island II swaps every stage color palettes to match stages found in World 4. Other stages not found in World 4 become own, original palettes that give that wintry atmosphere.', '[6073]Adventure Island II (Winter Edition) by Piotrek1113 (v1.1).rar', '1.1', '2021-07-21 21:54:19', '2021-07-23 19:23:20', '23 July 2021', 1627012800, '6073readme.txt', 1, 0, 0, 0, 0, 0, '6073titlescreen.png', 1, 0, 0, 492, 1, 'Database match: Adventure Island II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F53FD2B03CFC5CF28D68021B47815E8710C3B44D\r\nFile CRC32: 5D8F80C7\r\nROM SHA-1: D30741F41F76B34C08032FC61579DC5963F1443D\r\nROM CRC32: 771C8855', 0, '', '', ''),
(6074, 1, 706, 'Rockman 5: Switch Weapons', 3899, 'Patch for weapon swapping using the SELECT button: SELECT, normal order; DOWN+SELECT, reverse order.\r\nThis Patch is for Rockman 5, not megaman V.', '[6074]rockman 5 - select weapons.zip', '1.0', '2021-07-22 04:52:44', '2021-07-22 06:00:57', '21 July 2021', 1626840000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 409, 1, 'File: Rockman 5 - Blues no Wana! (J).nes\r\nLength: 524304 Bytes (4 Mbit)\r\nCRC32: 9D01E44C\r\nMD5: 433E0032 BE55A0EF 23E7E673 11977FE6\r\nSHA1: 0FC06CE5 2BBB65F6 019E2FA3 553A9C1F C60CC201', 0, '', '', ''),
(6075, 11, 1925, 'Streets of Rage 2 Double Max', 6870, 'Streets of Rage 2 Syndicate Wars with B-MAX\r\n\r\nThis is an IPS patch for the Mega Drive Genesis Rom Image.\r\nThis is an IPS patch for modding the Genesis ROM image. &quot; Streets of Rage 2 (USA) [!] .bin &quot; or ” Streets of Rage 2 (USA).md &quot; is required.\r\n\r\nFeatures\r\n\r\n-Modification of V2 of ROM hack Streets of Rage 2 Syndicate Wars by gsaurus. (It&#039;s not the latest version. )\r\n-It is unreasonably balanced with air combos added to all characters.\r\n-The four main characters are not juggled when attacked by enemies, but the other characters are, making it more difficult.\r\n-Changed the characters even more. Only the characters Zamza→Blanka, Eagle→Martha, and BigBen→B.Max were changed.\r\n-Continues are infinite. (If you are playing 2P, start with 1P and join in the middle.)\r\n-If you use an emulator to change the region to JP, it will become Bare Knuckle 2.\r\n\r\n\r\nIssue\r\n\r\n-If you use 2Play, some of the graphics will be lost.\r\n-There was a problem with the original rom (syndicate wars).The game freezes when you perform certain moves depending on your character (confirmed by Jet, Particle 66B).If you use Electra&#039;s electric whip A on Electra, it will freeze.\r\n-2P AI play seems to be in a testing phase, and only Zamza and Jack can play properly.\r\n-If you replay the game after a match, survival, or clearing the game, it goes into the match stage, and when you go to Stage 8, it goes dark and stops, so you have to reset it.', '[6075]sor2 sw v2 4max.7z', '1.01', '2021-07-22 04:53:45', '2021-08-12 00:10:07', '12 August 2021', 1628740800, '', 1, 1, 0, 0, 0, 1, '', 5, 0, 1, 1720, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(6076, 8, 4190, 'Donkey Kong Land: New Colors Mode', 5916, 'This is a GameBoy to GameBoy Color conversion for Donkey Kong Land. It also includes some new features: A Time Attack mode, level names from the manual displayed in the corner of the screen on the overworld, unused music restored, and quality of life updates: an icon now appears in the bottom right of the screen when you have a Kong in reserve, and you can change your Kong&#039;s palette. Some new features are accessed by pressing Select on the overworld. Please see the readme for more details.', '[6076]DKL v1.01.zip', '1.01', '2021-07-22 04:54:51', '2021-07-22 21:04:30', '22 July 2021', 1626926400, '6076readme.txt', 1, 1, 0, 0, 0, 1, '6076titlescreen.png', 5, 0, 0, 9032, 1, 'Database match: Donkey Kong Land (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 4E6D8F085CA197479D59912C1D58E4F3B40C28AC\r\nFile/ROM CRC32: 49DC0D37', 0, '', '', ''),
(6077, 9, 1655, 'Arcana See All Maps', 5378, 'This automatically displays every map in the game. Have fun!', '[6077]all maps.zip', '1.0', '2021-07-22 21:44:28', '2021-07-22 19:00:23', '22 July 2021', 1626926400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 246, 4, 'Database match: Arcana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 35D04611F815672D02104E174624F9610994B0B5\r\nFile/ROM CRC32: C891B297', 0, '', '', ''),
(6078, 36, 4139, 'News OST Castlevania ReBirth', 6835, 'This patch is intended to replace the music of the first three stages Castlevania The Adventure Rebirth game for Nintendo Wii, two of them being Official soundtracks for the game that were not used in its final release.\r\n\r\nThe changes were as follows:\r\n\r\n- Battle of the Holy on Stage 1 (unused official soundtrack)\r\n- Reincarnated Soul on Stage 2 (to preserve this music)\r\n- Lost Painting on Stage 3 (official soundtrack not used)\r\n\r\nThis modification was made based on work done by Thirteen 1355 that changed Reincarnate Soul for Battle of the Holy in stage 1, but the goal of this patch is to preserve the music from Reincarnated Soul placing it on stage 2 and the other change that was made was adding Lost Painting on stage 3.\r\n\r\nDownload patch: https://www.mediafire.com/file/jknjoamvg5wyuj7/News_OST_Castlevania_ReBirth.rar/file\r\n\r\nThe changes can be heard here: https://youtu.be/UcTdidScp4A', '', '1.0', '2021-07-24 02:14:31', '2021-07-23 01:06:18', '22 July 2021', 1626926400, '6078readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 10, 1, 'Castlevania - The Adventure ReBirth (USA) (WiiWare).wad\r\nPlatform: Nintendo Wii\r\nROM Format: WAD\r\nGame ID: WD9E\r\nFile/ROM SHA-1: 731139ACD908361E585149F30961F22163882694\r\nFile/ROM CRC32: 40470D65', 0, '', '', ''),
(6079, 8, 4574, 'Kirby&#039;s Pinball Land DX', 6698, 'This hack takes the first Kirby spin-off game and gives it a healthy dose of color.\r\n\r\nRefer to the readme for more details.', '[6079]Kirby\'s Pinball Land DX v1.1.zip', '1.1', '2021-07-24 02:31:44', '2022-01-14 03:33:15', '13 January 2022', 1642050000, '6079readme.txt', 1, 0, 0, 0, 0, 0, '6079titlescreen.png', 5, 0, 0, 7226, 1, 'Database match: Kirby&#039;s Pinball Land (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 06EFDB138FF56CD9522DECE44ADADD3FAE169C76\r\nFile/ROM CRC32: 31CB6526', 0, '', '', ''),
(6080, 1, 1042, 'Ki&#039;s Bounce Time', 6871, 'A hack of Mappy with Characters and Items from The Quest of Ki, another Namco NES Game.\r\n\r\nI changed the graphics and palettes of the items and the house colors as well.\r\n\r\n(This is my first NES Rom Hack)', '[6080]Ki\'s Bounce Time.rar', '1.0', '2021-07-24 02:33:02', '2021-07-24 11:44:37', '23 July 2021', 1627012800, '', 1, 0, 0, 0, 0, 0, '6080titlescreen.png', 5, 0, 0, 173, 1, 'Database match: Mappy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 30A06C63F13D33DC5BB307F15D4BE7D4478740AF\r\nFile CRC32: 3F0E8E0A\r\nROM SHA-1: E22B95C6687AD703FDEC22F4FE79556DA6A2256B\r\nROM CRC32: 5D1301C5', 0, '', '', ''),
(6081, 9, 1655, '3 Digit Bonuses', 5378, 'Fixes a bug only powerlevelers see where stat bonuses over 99 don&#039;t display correctly.\r\nRooks gains 100 HP at Lv60, which erroneously displays as :0.\r\n\r\nContains patches for English, Spanish, Portuguese and Japanese versions.', '[6081]3 digit bonuses.zip', '1.0', '2021-07-24 02:37:10', '2021-07-23 22:18:44', '23 July 2021', 1627012800, '6081readme.TXT', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 239, 4, 'Database match: Arcana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 35D04611F815672D02104E174624F9610994B0B5\r\nFile/ROM CRC32: C891B297', 0, '', '', ''),
(6082, 1, 706, 'Rockman 5: Metropolis', 3899, 'Rockman 5 Metropolis, graphics, sprites, enemies, levels, colors, music, weapons, and bosses have been modified. The mechanics of the game is that of a faster Megaman, graphics from different NES games were used. The slide movement was replaced with dash movement from Megaman X.\r\n\r\nWeapon swapping using the SELECT button: SELECT, normal order; DOWN+SELECT, reverse order.\r\n\r\nThe patch is for Rockman 5 (not Megaman V).', '[6082]Rockman 5 - Metropolis 1.1.zip', '1.1a', '2021-07-25 09:01:45', '2022-07-28 21:42:51', '28 July 2022', 1658980800, '6082readme.txt', 1, 1, 1, 1, 1, 1, '6082titlescreen.png', 1, 0, 0, 2957, 1, 'File: Rockman 5 - Blues no Wana! (J).nes\r\nLength: 524304 Bytes (4 Mbit)\r\nCRC32: 9D01E44C\r\nMD5: 433E0032 BE55A0EF 23E7E673 11977FE6\r\nSHA1: 0FC06CE5 2BBB65F6 019E2FA3 553A9C1F C60CC201', 0, '', '', ''),
(6083, 1, 645, 'Whomp&#039;Em Easy', 5097, 'Start with full lifebar.\r\nNow you don&#039;t have to waste your time collecting gourds.', '[6083]Whomp\'Em Easy (U).zip', '1.0', '2021-07-25 09:04:30', '2021-07-24 05:25:21', '24 July 2021', 1627099200, '6083readme.txt', 0, 0, 0, 0, 1, 0, '6083titlescreen.png', 5, 0, 0, 275, 1, 'Database match: Whomp &#039;Em (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F5B48A4A18A3002838AC93EAF93C1BA4571501D2\r\nFile CRC32: 4546AAE3\r\nROM SHA-1: FB350A817DD9EDC7526695781C1867EF970E57B7\r\nROM CRC32: 6FD5A271', 0, '', '', ''),
(6084, 1, 1146, 'Rolling Viper', 569, 'Here&#039;s a small graphics hack of Rolling Thunder that puts the main character from [url=https://www.romhacking.net/games/2921/]Code Name Viper[/url] into the game since those games are similar. And other graphical touch ups were done, too. Enjoy!', '[6084]rolling_viper.7z', '1.0', '2021-07-25 18:18:59', '2021-07-25 13:53:16', '25 July 2021', 1627185600, '6084readme.txt', 1, 0, 0, 0, 0, 0, '6084titlescreen.png', 5, 0, 0, 229, 1, 'Rolling Thunder (USA) (Unl).nes - NOINTRO\r\nCRC32: E68A35BC\r\nMD5: 3457FC34E9CCFB43854353D5DB3052CA\r\nSHA-1: 9A65A1190F9A6FE136856BD2A7696604DE241EA8\r\nSHA-256: 4641599EFDFC87E3159E025C9A91DCE50A8BFFFDEC3B8367005F189CD1672A90', 0, '', '', ''),
(6085, 1, 709, 'The Lost Levels graphics hack', 6859, 'A Graphics hack of SMB1 to include graphics from Super Mario Bros.: The Lost Levels, also known as Super Mario Bros. 2 in Japan.', '[6085]Super Mario Bros. (SMB2J graphics).zip', '1.0', '2021-07-26 16:24:52', '2021-07-26 12:05:24', '05 March 2017', 1488690000, '', 1, 0, 0, 0, 0, 0, '6085titlescreen.png', 1, 0, 0, 523, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6087, 27, 3002, 'Mario Kart 64 - Stomper Mod', 6877, 'A Mario Kart 64 modification, which replaces GP mode with a custom game mode called &quot;Stomper Mode&quot;.\r\n\r\nYou&#039;re not racing laps, but are tasked to drive over each CPU-driver, in order to stomp and remove them from the &quot;race&quot;.\r\n\r\nWhen all enemies are removed, the game advances to the next course in the cup.\r\nIn 2-Player mode, each player gets their own point counter, so try to get the most points!\r\n\r\nEach cc-class has a different difficulty, so enemies get smaller and therefore more difficult to stomp. They also have a higher max speed, the smaller they are.\r\nThe item table is limited to Mushrooms, Green Shells, Bananas and Fake Itemboxes.\r\n\r\n\r\n\r\nRequirements:\r\n\r\nThis game needs an Expansion Pak. Your emulator also needs to be set to support the memory extension.\r\nSet it to 8 MB memory. The way to do this varies for each emulator, so please look it up online, if you are unsure how to.\r\n\r\n\r\nHow to play:\r\n\r\n-1. Choose either 1 or 2 player GP mode on the cc-class you want\r\n\r\n-2. Proceed to the race\r\n\r\n-3. Drive over enemy racers in order to finish the course\r\n\r\n\r\nKnown issues:\r\n\r\n-CPU drivers sometimes drive too far off the road when near them. They will snap back to the road, when they&#039;re off-screen.\r\n-If a CPU driver gets hit by certain course hazards (trees, nuts, penguins, thwomps) you can score a point by driving over them, when they&#039;re already flattened.\r\n\r\n\r\nChangelog 1.1\r\n\r\n-Fixed a console only crash on Rainbow Road\r\n\r\n\r\nCredits:\r\n-DeadHamster for the MK64 modding code base and support on technical questions.\r\n-CK Laboratories and MtZuul for playtesting on real hardware.\r\n-The entire OverKart64 discord server for being cool people.', '[6087]Mario Kart 64 - Stomper Mod - v. 1.1.rar', '1.1', '2021-07-26 22:02:12', '2021-07-26 11:51:27', '15 July 2021', 1626321600, '', 1, 1, 0, 0, 1, 0, '6087titlescreen.jpg', 1, 0, 0, 1809, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6088, 8, 708, 'Pokemon Crystal - 251', 6608, 'Pokémon Crystal: 251 is a vanilla Pokémon Crystal hack which allows players to catch all 251 monsters and collect all the special items without the need for a game-link cable. While this was specifically created for play on emulators, it is considerate of players who would like to flash the rom to real cartridges for use on real hardware, and changes nothing which might create incompatibilities. The patch DOES NOT make any attempt at changing or introducing any new evolution methods, sprites, monsters, attacks, difficulties, settings, features, etc... This patch is purely focused on playing through the classic Crystal with organic solutions to not having game-link abilities.\r\n\r\nSpoiler-Free Description...\r\n\r\nBugs + Glitches\r\n* A number of bugs and glitches from base Crystal have been fixed. (See Readme for complete list)\r\n\r\nText\r\n*Very little text has been changed - only where it was needed.\r\n*The Game Developer&#039;s computer in Celadon shows which patch version is in use, instead of saying not to mess with the game program.\r\n\r\nItems\r\n*All Mystery Gift and Time Capsule exclusive items, including hold items and room decorations, are all obtainable in-game now (v2.0+)!\r\n\r\nAreas\r\n*A single &quot;patch&quot; of flowers has been added outside Elm&#039;s Lab to indicate a successful software &quot;patch&quot; (See image 4).\r\n*A few new areas have been developed, based off of RBYG or alpha/beta references, purely for organic solutions to some of the &quot;missing from Crystal&quot; Pokémon and items.\r\n\r\nPokémon\r\n*Celebi can be obtained via the fully functioning GS Ball Event.\r\n*Missing Legendary Pokémon are waiting to be battled.\r\n*Somehow you will come across one of each of the trade-evolution Pokémon.\r\n*Missing Pokémon who&#039;ve been re-introduced into the wild take their cues from Gold, Silver, Yellow, Red, Blue, and Green\r\n*Pokémon new to the wild have had considerable thought put into rarity, environment, and balancing\r\n*Ho-oh and Lugia both now have their signature attacks which were only available in Gold and Silver.\r\n*Four unique event Pokémon have been added to replicate the special Pokémon which were originally obtained via Pokémon Stadium 1 &amp; 2.\r\n\r\nTrades\r\n*All have been altered in some way, and all are important.\r\n*There is a new character who can help players remember where these trades are located, and what is on offer (see image).\r\n\r\nOther\r\n*The three music tracks exclusive to the Japanese mobile adaptor functionality have been added to one specific location each.\r\n*All unused NPC emotes and an unused NPC sprite and NPC color palette have been added in at least one location each.\r\n\r\nFor a more detailed (spoiler) look at all Pokémon and item locations and changes, check the README file. \r\n\r\n*For players who have emulators which accurately keep track of time, or are wishing to flash this patch to a cart which has a battery, there are no extra steps to take. For players who wish to play on emulators which have inaccurate or no time-keeping abilities, it is recommended to patch Crystal 251 with an RTC changer patch (a few are available here on RHDN), I have fully tested and can confirm complete compatibility with Drenn&#039;s patch (run Crystal 251 patch first, then the RTC patch): https://www.romhacking.net/hacks/3948/\r\n\r\n*For players who will play on real hardware: All precautions have been taken to ensure that you can link up with all original games and have complete compatibility: GSC, RBY, Pokémon Stadium 1&amp;2, Gameboy Printer, etc. In most cases, if a player were to officially obtain a special Mystery Gift item, like say a Bulbasaur Doll room decoration, BEFORE triggering the new in-game event, the in-game event will recognize this, and skip over the event entirely so there will be no confusion. In a few instances, this will not happen, but will not create any issues; the game will simply say that the player has unlocked the new doll.\r\n\r\nUPDATES:\r\n* Newest Version: v2.3\r\n* Old save files can be used, but be sure to save inside of a Pokémon Center before updating. Patch using a fresh Pokémon Crystal (Rev 1) rom. See README for more detailed info on patch version history.', '[6088]Crystal 251 (v2.3) Bundle.7z', '2.3', '2021-07-27 17:17:36', '2023-07-07 12:44:23', '19 April 2023', 1681876800, '6088readme.txt', 1, 0, 1, 1, 1, 1, '', 5, 0, 1, 9909, 1, 'Database match: Pokemon - Crystal Version (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A', 0, '', '', ''),
(6089, 1, 706, 'Rockman 5 - Keep Boss song in wily 3 stage', 3899, 'This patch is to keep the boss song on all Wily 3&#039;s stage boss rush', '[6089]Rockman 5 - Mantener cancion de Boss en todo wily 3.zip', '1.0', '2021-07-27 22:24:41', '2021-07-27 22:17:04', '27 July 2021', 1627358400, '', 0, 1, 0, 0, 1, 0, '', 5, 0, 1, 163, 1, 'File: Rockman 5 - Blues no Wana! (J).nes\r\nLength: 524304 Bytes (4 Mbit)\r\nCRC32: 9D01E44C\r\nMD5: 433E0032 BE55A0EF 23E7E673 11977FE6\r\nSHA1: 0FC06CE5 2BBB65F6 019E2FA3 553A9C1F C60CC201', 0, '', '', ''),
(6090, 11, 2918, 'Ultimate Gargoyles', 5637, 'Ultimate Gargoyles is a massive balance patch to the 1995 Sega Genesis game Gargoyles. Two patches are included with various effects.\r\n\r\nUltimate Gargoyles v1:\r\n----\r\n*Enemies and Bosses deal less damage to Goliath\r\n*Goliath deals more damage\r\n*Certain enemies have reduced health\r\n*SRAM save function\r\n\r\nGargoyles SRAM:\r\n----\r\n*Only SRAM save function included with no other features\r\n\r\nFurther Details and Instructions are included in the readme file.', '[6090]Ultimate Gargoyles v1.zip', '1.0', '2021-07-27 22:26:21', '2021-07-27 16:59:25', '27 July 2021', 1627358400, '6090readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1040, 8, 'Database match: Gargoyles (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2B76764CA1E5A26E406E42C5F8DBD5B8DF915522\r\nFile/ROM CRC32: 2D965364', 0, '', '', ''),
(6091, 8, 884, 'Super Game Boy Color Hack', 1267, 'The Legend of Zelda: Link&#039;s Awakening DX is one of a handful of games with support for both the Super Game Boy and the Game Boy Color, two parallel enhancements of the original Game Boy. While no official hardware ever had support for both devices, emulators like mGBA and the FPGA Game Boy implementation in MiSTer are able to run in a combined &quot;Super Game Boy Color&quot; mode (SGB+GBC together), allowing games to simultaneously take advantage of both hardwares.\r\n\r\nSince this behavior was never expected by developers, games like Link&#039;s Awakening DX disable their Super Game Boy behaviors when running on a Game Boy Color. This patch, compatible with all LADX regions and revisions, re-enables the SGB border in GBC mode, so that emulators with &quot;Super Game Boy Color&quot; support can display it. The patch was tested using the SGBC mode in mGBA.\r\n\r\nNote: Some emulators include a feature of loading in SGB mode until the border packets are sent, then rebooting into Game Boy Color mode (which is otherwise the more advanced of the two) while retaining the border. That emulator feature works differently to true Super Game Boy Color support, but for this game it should give essentially the same result as this patch.', '[6091]Legend of Zelda, The - Link\'s Awakening DX - SGBC Hack.zip', '1.0', '2021-07-27 22:32:34', '2021-07-27 09:07:01', '27 July 2021', 1627358400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1172, 1, 'Database: No-Intro: Game Boy/Color (v. 20210227-015730)\r\n\r\nLegend of Zelda, The - Link&#039;s Awakening DX (France) (SGB Enhanced) (GB Compatible)\r\nCRC32: F48824FE\r\nSHA-1: 9A679E30B03E119A21AE7DAAC65E73E0EF4E0894\r\n\r\nLegend of Zelda, The - Link&#039;s Awakening DX (France) (Rev 1) (SGB Enhanced) (GB Compatible)\r\nCRC32: 4E2B75E7\r\nSHA-1: B5E4DF1A67432C609FA0F23519315297C6DCDC1D\r\n\r\nLegend of Zelda, The - Link&#039;s Awakening DX (Germany) (SGB Enhanced) (GB Compatible)\r\nCRC32: FED5959B\r\nSHA-1: 8CD9D786547BFB3DDBE16AD2A84A36CF895AC16E\r\n\r\nLegend of Zelda, The - Link&#039;s Awakening DX (Germany) (Rev 1) (SGB Enhanced) (GB Compatible)\r\nCRC32: EFB76777\r\nSHA-1: 7F5C39FA297CB17ABF51C6F91FBDEBC9F07E3DE8\r\n\r\nLegend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nCRC32: 97822948\r\nSHA-1: D90AC17E9BF17B6C61624AD9F05447BDB5EFC01A\r\n\r\nLegend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 1) (SGB Enhanced) (GB Compatible)\r\nCRC32: B38EB9DE\r\nSHA-1: 363D184D9B1E9FAA5A2FACD80897B7E118446164\r\n\r\nLegend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nCRC32: 06887A34\r\nSHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\n\r\nZelda no Densetsu - Yume o Miru Shima DX (Japan) (SGB Enhanced) (GB Compatible)\r\nCRC32: D974ABEA\r\nSHA-1: B810925BF9D9F4F6CD97C5E46C94C1A9DD61A113\r\n\r\nZelda no Densetsu - Yume o Miru Shima DX (Japan) (Rev 1) (SGB Enhanced) (GB Compatible)\r\nCRC32: BD8A1041\r\nSHA-1: D3DE302D44BDB240BCF55A5DC70F491F5456D721\r\n\r\nZelda no Densetsu - Yume o Miru Shima DX (Japan) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nCRC32: E998E595\r\nSHA-1: 5FDFFAE3CAEF63A9FB295BCBD38F923190254E01', 0, '', '', ''),
(6092, 1, 706, 'Rockman 5 - Speed Patch', 1363, 'Rockman 5 - Speed ​​Patch\r\n\r\nThis patch is to speed up megaman and give him the style of the burst chaser\r\n\r\nThis patch increases the speed of:\r\n\r\n-movement\r\n-climbing ladders\r\n-slide\r\n-when megaman slides and jumps\r\n-mega buster\r\n-Recharge of life bar or ammunition\r\n-recharge of energy from a boss\r\n-E-tank refill\r\n-open the menu', '[6092]Rockman 5 - Speed patch.zip', '1.0', '2021-07-28 09:37:11', '2021-07-27 23:09:46', '27 July 2021', 1627358400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 365, 1, 'Archivo: Rockman 5 - Blues no Wana! J).nes\r\nLongitud: 524304 Bytes (4 Mbit)\r\nCRC32: 9D01E44C\r\nMD5: 433E0032 BE55A0EF 23E7E673 11977FE6\r\nSHA1: 0FC06CE5 2BBB65F6 019E2FA3 553A9C1F C60CC201', 0, '', '', ''),
(6093, 1, 706, 'Rockman 5 - Dash Sprite', 3899, 'This patch replaces the slide sprite to dash.\r\nWithout affecting the Charge Kick.', '[6093]rockman 5 - dash.zip', '1.0', '2021-07-28 09:37:51', '2021-07-28 15:47:50', '27 July 2021', 1627358400, '', 1, 0, 0, 0, 1, 0, '6093titlescreen.png', 5, 0, 0, 268, 1, 'File: Rockman 5 - Blues no Wana! (J).nes\r\nLength: 524304 Bytes (4 Mbit)\r\nCRC32: 9D01E44C\r\nMD5: 433E0032 BE55A0EF 23E7E673 11977FE6\r\nSHA1: 0FC06CE5 2BBB65F6 019E2FA3 553A9C1F C60CC201', 0, '', '', ''),
(6094, 1, 2286, 'Adventure Island:  Liquid mod', 3422, 'This is a patch to improve control and add continues after game over.\r\n\r\nThe patch allows to set following parameters:\r\n \r\n-Player lives\r\n-Time does not decrease energy\r\n-Default run\r\n-Continues enabled\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[6094]Adventure Island  liquid mod.rar', '1.0', '2021-07-28 09:41:34', '2021-07-28 13:35:13', '28 July 2021', 1627444800, '6094readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 536, 1, 'Database match: Adventure Island (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 22EE75B82F4A6412AA6BB940E109704975B95185\r\nFile CRC32: B78C09A2\r\nROM SHA-1: E8EA2DEB2D65FC64F0DC038A2C95CA6CE8CA31B9\r\nROM CRC32: F8A713BE', 0, '', '', ''),
(6095, 1, 709, 'Super Mario Bros: Liquid mod', 3422, 'This patch does not includes invincibility or infinite lives, and it is not compilation of cheats.\r\n\r\nThe patch allows to set following parameters:\r\n \r\n-Players lives\r\n-Timer disabled\r\n-Game mode\r\n-Extend some short platforms\r\n-Check points disabled\r\n-Run on UP button\r\n-Continues enabled\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]download link[/url].\r\n\r\nMore information in readme file.', '[6095]Super Mario Bros liquid mod.rar', '02', '2021-07-28 22:46:32', '2021-07-28 19:18:56', '28 July 2021', 1627444800, '6095readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 371, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6096, 1, 706, 'Rockman 5 - Keep Mega Buster Charge when Megaman is Hurt', 3899, 'This patch is for keep mega buster charge when Megaman is hurt', '[6096]Rockman 5 - Keep Mega Buster Charge when Megaman is Hurt.zip', '1.0', '2021-07-28 22:49:38', '2021-07-28 16:22:24', '28 July 2021', 1627444800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 365, 1, 'File: Rockman 5 - Blues no Wana! (J).nes\r\nLength: 524304 Bytes (4 Mbit)\r\nCRC32: 9D01E44C\r\nMD5: 433E0032 BE55A0EF 23E7E673 11977FE6\r\nSHA1: 0FC06CE5 2BBB65F6 019E2FA3 553A9C1F C60CC201', 0, '', '', ''),
(6097, 1, 712, 'The Legend of Zelda: Whistle of Steam', 6884, 'Re-experience the Legend of Zelda in a completely new way with: \r\nThe Legend of Zelda: Whistle of Steam.\r\n\r\nExplore a completely recreated overworld filled with new secrets and steam powered enemies. Each of the dungeons have been recreated as well, with new challenges and redesigned bosses.\r\n\r\nSecond Quest is currently not functional.', '[6097]The Legend of Zelda Whistle of Steam 1.01.zip', '1.01', '2021-07-29 01:10:26', '2022-09-16 15:46:18', '01 August 2021', 1627790400, '', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 1369, 1, 'Database match: Legend of Zelda, The (USA) Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile/ROM SHA-1: C61BB69B59B1AE1C25D8E03CBDE4A27A0B977320 \r\nFile/ROM CRC32: D42A4B98', 0, '', '', ''),
(6098, 1, 977, 'Blaster Master DX 1.3', 6885, 'It&#039;s just a graphics mod, with MOST character sprites edited, and Infinite lives.\r\n\r\n\r\n(EDIT: Issue with character sprites not appearing correctly in Area 2 onwards FIXED)\r\n(EDIT 2: FIXED issue where sprites reverted when fighting the door blocking mutant, now go forth blaster masters and MetaFighters!)\r\n\r\n(EDIT 3) Andreia mode had been added: it just makes the metal attacker blue. \r\nI have also added an optional patch where you can control the use of the &quot;wall 1&quot; powerup, by holding B.\r\nBoth optional Patches Should work on a vanilla copy of the game, and all patches work on all rom hacks of blaster master. they have been untested on Cho Wakusei Senki Metafight, however. When I Deem this romhack &quot;Finished&quot;, I will port these upgrades to The Gameboy game &quot;Blaster Master: Enemy Below&quot;.', '[6098]Blaster Master DX.zip', '1.3', '2021-07-29 02:05:34', '2021-12-21 16:27:35', '21 December 2021', 1640062800, '', 1, 0, 0, 1, 1, 0, '6098titlescreen.png', 5, 0, 1, 746, 1, 'Database match: Blaster Master (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nFile CRC32: 52BCF64A\r\nROM SHA-1: 98845D5716525E68EF7417E6FB55BE30A4C7130D\r\nROM CRC32: 3F0FD764', 0, '', '', ''),
(6099, 23, 2549, 'Castlevania: Rondo of Ruin', 6887, 'Castlevania Rondo of Ruin is a Castlevania Portrait of Ruin romhack aiming to modify most of the games content. There is a new story, new items, sprites, weapons, music, and most of the games areas are modified in both small and big ways. Set 5 years after the events of Symphony of the Night, join Richter Belmont, Maria Renard and their companions as they work to unravel what has caused Castlevania&#039;s early return to the world of humans.', '[6099]Castlevania Rondo of Ruin 1.1.zip', '1.1.0', '2021-07-29 19:24:31', '2023-02-11 10:13:41', '11 February 2023', 1676091600, '6099readme.txt', 1, 1, 1, 1, 1, 0, '6099titlescreen.png', 1, 0, 0, 15104, 12, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(6101, 17, 4222, 'Mortal Kombat Trilogy: Tournament Edition', 3422, 'The modification contains the following changes:\r\n\r\n[list]\r\n-A menus slowing down of the game loading is disabled.\r\n-Wins reset is disabled.\r\n-The bosses selection in two players mode is blocked.\r\n-Added hidden selection of characters.\r\n-Removed infinite combos of Noob Saibot. \r\n-Removed x2 blade spin combo of Baraka.\r\n-Removed infinite combo of Rain through super roundhouse &amp; jab.\r\n-Launching of special moves for Jax (MK2/MK3) P2, while holding the O button is fixed.\r\n-Сhanged and expanded options menu functionality.\r\n-The number of wins parameter is added to game konfigure.\r\n-The match recycle parameter is improved.\r\n-Practice mode is added. (The bug with disabling special moves is fixed)\r\n-Duplication of the scream during running is fixed.\r\n-Game bonuses is added.\r\n-If bosses are blocked, MK1/MK2  fighters are displayed instead of them on select screen.\r\n[/list]\r\n\r\n*Updates:\r\n\r\n[list]\r\n-The CPU opponents skills is equivalent to the selected difficulty level of the game.\r\n[/list]\r\n\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/356/]download link[/url].\r\n\r\nMore information in readme file.', '[6101]Mortal Kombat Trilogy TE v2.2.zip', '2.2', '2021-07-29 21:51:45', '2024-04-08 13:35:26', '08 April 2024', 1712534400, '6101readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4312, 11, 'BIN image: Mortal Kombat Trilogy (Rev 1) USA\r\nGame ID: SLUS-00330', 0, '', '', ''),
(6102, 11, 863, 'Silver Sonic in Sonic 1', 5903, 'Ever wanted to play as Silver Sonic, the boss of 8-bit Sonic 2&#039;s Scrambled Egg Zone in the most famous game of the Sonic franchise, Sonic the Hedgehog 1? Well, thanks to this hack, you can now. All used sprites have been replaced with custom Genesis-style sprites of Silver Sonic, so you may now play through Sonic 1 as the cutest (And first ever) Sonic robot of all time. \r\n\r\nThis is also a prequel/spinoff/&quot;I-Want-Those-Sprites-In-Vanilla-Sonic-1 standalone version&quot; to Silver Sonic&#039;s Revenge, which will be released at the Sonic Hacking Contest 2021. So it is technically a demo, but it is here for the sole purpose of allowing people who wished to play as Silver Sonic in Sonic 1.\r\n\r\nYou can watch the official &quot;trailer&quot; here: https://www.youtube.com/watch?v=87JdvPHWqXE&amp;pp=sAQA', '[6102]Silver Sonic in Sonic 1.zip', '1.0', '2021-07-30 22:59:56', '2021-07-30 02:29:18', '29 July 2021', 1627531200, '', 1, 0, 0, 1, 0, 0, '6102titlescreen.PNG', 5, 0, 0, 847, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', ''),
(6103, 11, 4581, 'Wolverine - Adamantium Redux', 5637, 'Wolverine - Adamantium Redux is a massive improvement patch to the 1994 Sega Genesis game Wolverine - Adamantium Rage. \r\n\r\nAn entire list of changes and details can be found in the readme.', '[6103]Wolverine  - Adamantium Redux.zip', '1.0', '2021-07-31 05:36:53', '2021-07-30 11:06:58', '30 July 2021', 1627617600, '6103readme.txt', 0, 0, 0, 0, 1, 1, '6103titlescreen.png', 5, 0, 1, 988, 8, 'Database match: Wolverine - Adamantium Rage (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 261F8ED75586CA7CDEC176EB81550458BF1FF437\r\nFile/ROM CRC32: D2437BB7', 0, '', '', ''),
(6104, 1, 709, 'Super Mario Bros. - Peach &amp; Daisy', 2041, 'This is a graphics hack of Super Mario Bros. for the NES which replaces the player characters Mario and Luigi with Peach and Daisy, respectively.\r\n\r\nThere are 2 patches:\r\n* SMB1_PEACH_DAISY.ips - Peach as Player 1/Daisy as Player 2\r\n* SMB1_DAISY_PEACH.ips - Daisy as Player 1/Peach as Player 2', '[6104]SMB1_PEACH_DAISY.zip', '1.0', '2021-08-01 13:56:09', '2021-08-03 02:28:13', '01 August 2021', 1627790400, '6104readme.txt', 1, 0, 0, 1, 0, 0, '6104titlescreen.png', 5, 0, 0, 1096, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6105, 1, 2356, 'Heavy Barrel (U) [!] - Color hack.', 5213, 'Heavy Barrel is a overhead shooting game for the Nintendo Entertainment System.\r\nThis hack (Heavy Barrel (U) [!] - Color hack.) changes a lot of colors (main characters, enemies, title screen, stage backgrounds), the key graphics, all the font graphics and the title screen text. by Wolfamancer97.', '[6105]Heavy Barrel (U) [!] - Color hack.zip', 'Final', '2021-08-01 13:56:52', '2021-07-31 18:36:24', '31 July 2021', 1627704000, '6105readme.txt', 1, 0, 0, 1, 0, 1, '6105titlescreen.png', 1, 0, 0, 301, 1, 'Database match: Heavy Barrel (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 30C17F4F17B3B2632C3847052C9410A4A018CC98\r\nFile CRC32: E9E27B7B\r\nROM SHA-1: 3065EF157AB5F34FA05022261D7BF6EF79DAD5C9\r\nROM CRC32: 34EAB034', 0, '', '', ''),
(6107, 8, 4584, 'Faceball 2000 DX', 6698, 'This is a color/enhancement hack of the technological marvel that is Faceball 2000.\r\n\r\nFEATURES:\r\n-HIGHER FRAMERATES - This hack takes advantage of the GBC&#039;s extra hardware to increase the speed of gameplay.\r\n-FULL COLOR - Multiple palettes have been utilized to add some color variety to the game.\r\n-FIXED AUDIO - Sound channel 3 now actually gets a waveform loaded, making the music sound as intended.\r\n\r\nThis hack comes in two patches--the GDMA version, and the No GDMA version. [b]Please read the readme for important information on the two versions.[/b]', '[6107]Faceball 2000 DX v1.0.zip', '1.0', '2021-08-02 12:52:50', '2021-08-02 04:57:29', '02 August 2021', 1627876800, '6107readme.txt', 1, 0, 0, 0, 0, 1, '6107titlescreen.png', 5, 0, 0, 1871, 1, 'Database match: Faceball 2000 (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: B0BD15BACE04E0A3EB89773F231AC3A532181A0A\r\nFile/ROM CRC32: 7D890CD0', 0, '', '', ''),
(6108, 11, 1925, 'Streets of Rage 2 Double Max Nightmare with Korone', 6870, 'Streets of Rage 2 Double Max Nightmare with Korone Ver.1.1\r\n\r\nThis is an IPS patch for the Mega Drive Genesis Rom Image. &quot;Streets of Rage 2 (USA) [!] .bin&quot; This patch requires the USA Genesis Rom Image.\r\n\r\nFeatures\r\n\r\n-This is the hard mode of Street of Rage 2 Double Max.\r\n-Modification of V2 of the ROM hack Streets of Rage 2 Syndicate Wars by gsaurus (It&#039;s not the latest version).\r\n-Also used the Level Editor to randomize the enemy placement.\r\n-Added air combos and it is unreasonable balance.\r\n-The four main characters are not juggled when attacked by enemies, but the other characters are, making it more difficult.\r\n-Changed the characters even more.\r\n-Continues are infinite. (If you have 2P, start with 1P and join in the middle.)\r\n-If you use an emulator and set the region to JP, the game will become Bare Knuckle 2.\r\n\r\nIssue\r\n\r\n-Some of the graphics become glitchy when playing with 2Play.\r\n-The graphics of the weapons become glitchy.\r\n-Some characters freeze when performing certain moves (confirmed by Jet, 66B in Particle).\r\n-If you use Electra&#039;s electric whip A on Electra, it will freeze.\r\n-1P AI Play seems to be in the testing phase, and only Zamza and Jack can play properly, and others freeze.\r\n-Sometimes, the last boss becomes transparent and cannot be cleared. (Bad end) To quit Select Game Over in Continue. Don&#039;t know the triggering conditions, but there were no symptoms when playing with Blaze.\r\n-If you replay the game in versus mode, survival mode, or after clearing the game, it will enter the versus stage, and when you go to Stage 8, it will go dark and stop, so you have to reset it.', '[6108]4maxnight_1.1ips.7z', '1.1', '2021-08-02 13:11:04', '2021-08-11 03:14:06', '11 August 2021', 1628654400, '', 1, 1, 1, 1, 1, 0, '6108titlescreen.png', 5, 0, 0, 1062, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(6109, 9, 729, 'Super Metroid - Y-Faster 2 Furious', 2115, 'So why faster? Because you should.\r\nThis is the second part of the Y-Faster 2 project. It pays hommage to five more past hacks, memorable for good and bad reasons, with my own twists added of course.\r\n\r\nRules:\r\nThis hack follows the same ruleset as the previous entry (Y-Faster 2 Fast)\r\nDefeat 5 main bosses in 5 distinct areas then head to the final boss as fast as possible.\r\nEach area can be completed in one run and in any order (no need to go back and forth between areas to progress).\r\nOnce the main boss is defeated, you must rush to the next area.\r\nYou don&#039;t have any time to spare as you usually do in most exploration oriented hacks as you instantly die when the timer reaches zero.\r\nIf you exit an area before beating the main boss, you&#039;re doing it wrong.\r\n\r\n\r\nAdvices:\r\nChoose your first area with maximum care. Some areas are more challenging than others. When things gets angry at you in the first few rooms, it MIGHT be a good idea to restart, unless you are up to the challenge.\r\n\r\nThis hack was made for veteran Super Metroid players.\r\n\r\nBeta Testing team:\r\n-Jefe962', '[6109]yfaster2f_v1.1.ips.zip', '1.1', '2021-08-02 13:13:07', '2021-08-02 08:24:36', '03 July 2021', 1625284800, '', 1, 1, 1, 1, 1, 1, '6109titlescreen.png', 1, 0, 0, 669, 4, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8', 0, '', '', ''),
(6110, 1, 750, 'E1S Infinite SMB3 Hack', 1609, 'This game is inspired by the flash game Infinite Mario Bros. Most of the levels are designed based on the levels of the flash game. Yes there are a few custom levels in there, but the concept is all based on the flash game. Each world has 4 levels and up to 6 or 7 levels in World 6. Also, a first for an SMB3 mod: the order of the Koopalings are switched and are faced in a different order rather than traditional order.\r\n\r\nVersion 1.1 update:\r\nMaps were altered a bit especially World 3 and that glitch was fixed. All worlds now end in a fortress stage thus some levels had to be moved around. Wendy and Lemmy&#039;s boss rooms were switched and the Mushroom House, W7-3 and W8-3&#039;s chest now contains a fire flower instead of a mushroom.', '[6110]e1sinfinitereva(v1.1).zip', '1.1', '2021-08-03 05:37:37', '2021-08-08 00:47:08', '07 August 2021', 1628308800, '', 0, 0, 1, 1, 1, 0, '6110titlescreen.png', 1, 0, 0, 1092, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6111, 8, 2301, 'Castlevania 1 and Konami Racing (Konami GBC1 Autoboot Hacks)', 6900, 'These hacks converts the [b]Konami GB Collection Vol.1 (Europe)[/b] game into standalones ROMs by autobooting straight into the games.\r\n\r\nThe games are:\r\n- [b]Castlevania: The Adventure[/b] (no speed hacks, just the autobooting)\r\n- [b]Konami Racing[/b] (aka [i]World Circuit Series[/i] in America and [i]The Spirit of F-1[/i] in Europe on their GB releases)\r\n\r\nYou just have to use one ips patch depending on the game you want to autoboot into.\r\n\r\nIf you are looking for a [b]Probotector/Contra/Operation C[/b] patch (and information about why there&#039;s not one for [b]Gradius[/b]), go here: https://www.romhacking.net/hacks/3923/\r\n\r\nAll credit goes to [b]tidi[/b] ( https://www.romhacking.net/community/4825/ ) and all the people he credited on his Probotector patch. These patches were created for convenience sake taking the information from the said hack page.\r\n\r\n[i]Known issue[/i]:\r\n- Soft-resetting any of the patched games (A + B + Start + Select) will take you to the actual Konami GB Collection Vol.1 title screen.', '[6111]Konami GB Collection Vol.1 (Europe) [Autoboot Hacks].zip', '1.0', '2021-08-03 05:39:16', '2021-08-03 06:04:15', '02 August 2021', 1627876800, '', 0, 0, 0, 0, 0, 1, '6111titlescreen.png', 5, 0, 0, 493, 1, 'Database match: Konami GB Collection Vol.1 (Europe) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 760ABB9E3950F39BF01320E414A4F4D516E04C83\r\nFile/ROM CRC32: 203F8727', 0, '', '', ''),
(6112, 8, 3064, 'Block Game, Parodius and Track &amp; Field (Konami GBC2 Autoboot Hacks)', 6900, 'These hacks converts the [b]Konami GB Collection Vol.2 (Europe)[/b] game into standalones ROMs by autobooting straight into the games.\r\n\r\nThe games are:\r\n- [b]Block Game[/b] (aka [i]Quarth[/i] in America on its GB release)\r\n- [b]Parodius[/b]\r\n- [b]Track &amp; Field[/b]\r\n\r\nYou just have to use one ips patch depending on the game you want to autoboot into.\r\n\r\nIf you are looking for a [b]Frogger[/b] patch, go here: https://www.romhacking.net/hacks/3917/\r\n\r\nAll credit goes to [b]tidi[/b] ( https://www.romhacking.net/community/4825/ ). These patches were created for convenience sake taking the information from his Frogger patch page.\r\n\r\n[i]Known issues[/i]:\r\n- Soft-resetting any of the patched games (A + B + Start + Select) will take you to the actual Konami GB Collection Vol.2 title screen.\r\n- Pressing A or Start during the Konami logo screen soon after booting the game will take you to the actual Konami GB Collection Vol.2 title screen. You don&#039;t have to press anything during it, so it can autoboot to the intended game.', '[6112]Konami GB Collection Vol.2 (Europe) [Autoboot Hacks].zip', '1.0', '2021-08-03 05:42:21', '2021-08-03 16:03:07', '02 August 2021', 1627876800, '', 0, 0, 0, 0, 0, 1, '6112titlescreen.png', 5, 0, 0, 530, 1, 'Database match: Konami GB Collection Vol.2 (Europe) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 7A726CAC1D459986EDEBD2CC8F4A84D7369353DD\r\nFile/ROM CRC32: A6499792', 0, '', '', ''),
(6113, 8, 2302, 'Antarctic Adventure, Castlevania II, Gradius II, Yie Ar Kung-Fu (Konami GBC4 Autoboot Hacks)', 6900, 'These hacks converts the [b]Konami GB Collection Vol.4 (Europe)[/b] game into standalones ROMs by autobooting straight into the games.\r\n\r\nThe games are:\r\n- [b]Antarctic Adventure[/b]\r\n- [b]Castlevania II: Belmont&#039;s Revenge[/b] (no speed hack, just the autobooting)\r\n- [b]Gradius II: The Return of the Hero[/b] (aka [i]Gradius: The Interstellar Assault[/i] in America and [i]Nemesis II: The Return of the Hero[/i] in Europe on their GB releases)\r\n- [b]Yie Ar Kung-Fu[/b]\r\n\r\nYou just have to use one ips patch depending on the game you want to autoboot into.\r\n\r\nCreated by reverse patching the [b]dACE[/b] ( https://www.romhacking.net/hacks/2474/ ) and [b]Silver X[/b] ( https://www.romhacking.net/hacks/213/ ) patches for Castlevania II, so credits to them too.\r\n\r\n[i]Known issue[/i]:\r\n- Soft-resetting any of the patched games (A + B + Start + Select) will take you to the actual Konami GB Collection Vol.4 title screen.', '[6113]Konami GB Collection Vol.4 (Europe) [Autoboot Hacks].zip', '1.0', '2021-08-03 11:42:37', '2021-08-03 05:53:07', '03 August 2021', 1627963200, '', 0, 0, 0, 0, 0, 1, '6113titlescreen.png', 5, 0, 0, 736, 1, 'Database match: Konami GB Collection Vol.4 (Europe) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 4C0C9E9CBA36BFE5588E2A2DC799D207AFD1321E\r\nFile/ROM CRC32: 8800F1C9', 0, '', '', ''),
(6114, 8, 829, 'Super Mario Land DX mod', 6902, 'For those who complain about Super Mario Land DX character, here you got a mod that brings the old school Mario look-a-like!\r\n\r\nAs the author of the original DX version changed some code, there is some changes on how the game load the tiles, so, expect some bugs.\r\n\r\nKnown Bugs:\r\n- White face while jumping without mushroom power up\r\n- Small face on plane without mushroom power up\r\n\r\nIf anyone wants to help fixing these, be my guest.\r\n\r\nApply the Super Mario Land DX patch first, and then this patch.\r\n[url]http://www.romhacking.net/hacks/4477/[/url]', '[6114]SMLDX_mod_toxic9_1.0.zip', '1.0', '2021-08-05 02:33:27', '2021-08-05 08:05:58', '08 March 2021', 1615179600, '', 1, 0, 0, 0, 0, 0, '6114titlescreen.png', 6, 0, 0, 2222, 1, 'Super Mario Land DX.gb\r\nFile/ROM MD5: B45F850D25943A636D9999F90A2BBAA8                                \r\nFile/ROM SHA-1: 7D95107C45D4F33649324DA2E8A3C8DDB10CDA5E                        \r\nFile/ROM CRC32: 6862D7F8', 0, '', '', ''),
(6115, 10, 1542, 'Metroid Fusion: Special Edition', 6904, 'Metroid Fusion: Special Edition is a hack using “Sequence Breaking Fusion” as its base that focuses on giving a facelift to the visuals, alongside many gameplay tweaks and room changes\r\ncreated by me and other people to create the “definitive” edition of the game. It contains the following:\r\n\r\n-Much of the game recolored to give it a less overly-saturated (but still colorful) look.\r\n-Better map screen and HUD graphics.\r\n-More compact font (with text tweaks to center better with the width of said font).\r\n-Bomb-jumping and single-wall wall-jumping reimplemented.\r\n-Many new sequence breaks added (early Power Bombs are the most important step).\r\n-Faster door transitions and elevators.\r\n-Optional (and slightly customized) hard mode.\r\n-Many small level design tweaks.\r\n-Some old/unused content restored.\r\n-You can stand on most of the computers (yes, really).\r\n\r\nYou can see the MetConst forum post about it here, which always gets updates first: https://forum.metroidconstruction.com/index.php/topic,5392.0.html', '[6115]MFSE.zip', 'v4.2', '2021-08-06 09:59:31', '2021-08-29 23:09:32', '29 August 2021', 1630209600, '6115readme.txt', 1, 0, 1, 1, 1, 0, '6115titlescreen.png', 5, 0, 0, 13293, 1, 'Database match: Metroid Fusion (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: CA33F4348C2C05DD330D37B97E2C5A69531DFE87\r\nFile/ROM CRC32: 6C75479C', 0, '', '', ''),
(6117, 1, 709, 'Oversimplified Mario Bros.', 6908, 'A hack by IvyWolf that replaces most tiles with one color.', '[6117]Oversimplified Mario Bros.zip', '1.0', '2021-08-07 12:16:59', '2021-08-06 22:09:58', '06 August 2021', 1628222400, '6117readme.txt', 1, 0, 0, 0, 0, 0, '6117titlescreen.png', 1, 0, 0, 616, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6118, 1, 1222, 'Chozo Bros 1+2', 6749, 'This is a full graphics hack that give Mario Bros. (Classic Serie) a more Metroid-like flavour. It was created in celebration of Metroid&#039;s 35th anniversary. Rather than being just a lazy gfx swap, many elements were either created or heavily edited specifically for this hack. The player characters, for example, are completely redrawn. There&#039;s also a new title screen and several text modifications to better fit the theme.\r\n\r\n{[ CHOZO BROS. 1 ]}\r\n\r\nPlay as Samus Aran, famed galactic bounty hunter in her Chozo Power Suit! In two-player mode, the second character is Dark Samus.\r\n\r\n -ENEMIES-\r\n-Shellcreeper: Metroid\r\n-Sidestepper: Holtz\r\n-Fighter Fly: Dessgeega\r\n-Slipice: Waver\r\n-Fireball: Multiviola\r\n-Icicle: Bubbles\r\n\r\nWhen foes are defeated, statues will spit out Morph Balls. Grab them for bonus points.\r\n\r\n{[ CHOZO BROS. 2 ]}\r\n\r\nPlay as Zero Suit Samus in her Zero Mission blue suit. The classic &#039;Justin Bailey&#039; colours are available to the second player.\r\n\r\n -ENEMIES-\r\n-Shellcreeper: Zoomer\r\n-Sidestepper: Zeela\r\n-Fighter Fly: Side Hopper\r\n-Slipice: Squeept\r\n-Fireball: Rinka\r\n-Icicle: Spikes (Unused)\r\n\r\nMissiles are dispensed after you beat baddies. Collect them for more points.\r\n\r\nOriginal graphics and edits created by Zero Meaning.\r\n\r\nPlease note that this hack is for the special edition Mario Bros. (Classic Serie) from 1993 that was only released in Europe. For this reason, the game will only run at the correct speed on PAL systems. \r\nFCEUX will play in PAL automatically if &#039;(Europe)&#039; is in the file name. \r\nFor an added challenge, play on a non-PAL system. But beware, everything will be a little faster!\r\n\r\nVideo longplays without commentary can be found here: \r\n-Chozo Bros. 1: https://youtu.be/298YwMs0ySs\r\n-Chozo Bros. 2: https://youtu.be/OOZFQiqfhmM', '[6118]ChozoBros.1+2.zip', '1.0', '2021-08-07 15:02:56', '2021-08-07 14:39:34', '06 August 2021', 1628222400, '6118readme.txt', 1, 0, 0, 1, 0, 1, '6118titlescreen.png', 1, 0, 0, 473, 1, 'Database match: Mario Bros. (Europe) (PAL-MC-0, Classic Series)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 279EFE66203114FC8A5335CB2710FF8F1CD6BBF5\r\nFile CRC32: 5F1DFF9C\r\nROM SHA-1: DBD1BF833A9D89A9AC41CCCED0FB508074A489D1\r\nROM CRC32: A1C0DA00', 0, '', '', ''),
(6119, 9, 715, 'The Legend of Zelda : Secrets of the Past', 6917, 'The Legend of Zelda: Secrets of the Past is an hack made by superskuj. It&#039;s a small/medium sized new quest, featuring all new dungeons, story and a new over-world with a relatively low difficulty, though there are multiple puzzles that will challenge your mind.', '[6119]Zelda3_Secrets_of_the_Past_v1-01.zip', '1.01', '2021-08-08 18:52:30', '2021-11-22 12:32:37', '07 August 2021', 1628308800, '', 1, 0, 1, 1, 1, 0, '6119titlescreen.png', 1, 0, 0, 4979, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(6120, 1, 725, 'SBlueman&#039;s Tecmo Super Bowl 2021 - Training Camp Edition', 2147, 'The classic NES sports title, updated just in time for the 2021 NFL season! Enjoy this version with the following features:\r\n\r\n* Playbooks Edited – Plays Moved To Different Slots, Edited Running Plays, Removed ‘bad’ plays\r\n* Up to 40 Hacks Added To Hardtype Versions (33 hacks in Vanilla version)\r\n* Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back)\r\n* Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature)\r\n* Sim Code updated for more accurate team results\r\n\r\n[b]Three Versions Available:[/b]\r\n\r\n[b]Vanilla – Hacks Included:[/b]\r\n\r\n* Disable Alt 3 Uniforms\r\n\r\n* TEAM ROSTER instead of 1991 ROSTER after super bowl win\r\n\r\n* More NFL like QB rating value\r\n\r\n* Player 2 Conditions Fix\r\n\r\n* Prevent schedule from being random\r\n\r\n* QB backpedal animation hack\r\n\r\n* Change Touchback To 25-Yard Line\r\n\r\n* 15 Yard XP\r\n\r\n* FG avoid kick block fix\r\n\r\n* All Kickoffs Range From 8 Yard-Line To 3 Yards Into Endzone\r\n\r\n* Better COM punt timing\r\n\r\n* Changing KR Speed\r\n\r\n* PR speed change from SS to actual PR player\r\n\r\n* TE sim fix\r\n\r\n* Change offensive SIM to &#039;out of 32&#039; sum\r\n\r\n* QB/PR ball control\r\n\r\n* COM Goes For FG w/:20 Left in Half/End of Game\r\n\r\n* Timing of Snap Exchange Between C &amp; QB\r\n\r\n* PA/PC hack - PC is INT and PA is target\r\n\r\n* Directional punts\r\n\r\n* XP Block ROLB\r\n\r\n* Changing the differential for popcorning/ dl busting through\r\n\r\n* Better INT returns\r\n\r\n* Diving time based on HP\r\n\r\n* QB throws ball instead of taking sack and runs less\r\n\r\n* Add stats at halftime\r\n\r\n* Touchbacks on Kickoff\r\n\r\n* Reduce Punt Boost\r\n\r\n* Ultra Logic\r\n\r\n* More Accurate FG&#039;s\r\n\r\n* Decrease Fumbles by 30%\r\n\r\n* 65 Yard Max Length on FG&#039;s\r\n\r\n* 75 Yard Max Punt Length\r\n\r\n[b]Hardtype (also includes all the Vanilla version hacks):[/b]\r\n\r\n* Main Menu Background Color Change XX&#039;s\r\n\r\n* Buck&#039;s TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED)\r\n\r\n* Find Open Receiver Hack\r\n\r\n* Push/Pull Hack\r\n\r\n* Faster Handoffs, Pitches, Snaps &amp; Player Control\r\n\r\n* COM Dive Tackling like SNES TSB I\r\n\r\n[b]Hardtype + P2 As Road Team Hack[/b]\r\n\r\n* Road team plays as player 2 vs COM\r\n\r\n[b]Details:\r\nBase Rom:[/b] Updated 32-team ROM\r\n\r\n[b]Editors Used:[/b] TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter', '[6120]tsb2K21.zip', '1.0', '2021-08-08 18:53:45', '2021-08-08 04:00:51', '08 August 2021', 1628395200, '', 1, 0, 0, 0, 1, 0, '6120titlescreen.png', 5, 0, 0, 359, 1, 'Database match: Tecmo Super Bowl (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2\r\nFile CRC32: 328D2789\r\nROM SHA-1: 0A491B125CA1D8BCEBFD19174527D9EEC13820D0\r\nROM CRC32: 179A0D57', 0, '', '', ''),
(6122, 26, 2604, 'Super Puzzle Fighter II Turbo Colorblind Hack', 6918, 'Modifications to the gems in puzzle fighter so colorblind players can get in on the fun. Includes two different palettes that can be used for most colorblind diagnoses. (None of these work for monochromacy as far as the author knows, reach out if  monochromatic gem sets are desired.) A readme is included in the Zip file\r\n\r\n6/2/2022 UPDATE\r\nchanged both of the colorblind patches so the pattern preview in character select matches the colors used in game', '[6122]spf2tCBpalettes.zip', '1.1', '2021-08-09 17:15:17', '2022-06-03 03:25:54', '23 February 2022', 1645592400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 243, 1, 'No database match.\r\nFile/ROM SHA-1: 6B0B4BA3A07EC27B0E72CCD956287E1C543DC0A4\r\nFile/ROM CRC32: CB27EBA0\r\nSuper Puzzle fighter from FBNeo&#039;s romset', 0, '', '', ''),
(6123, 10, 2020, 'Pokéball', 6457, 'This ball rolls around the track trying to win and by doing so it joins the Mario Kart: Super Circuit roster!\r\n\r\nTo use this character you need to use a cheat code, because it&#039;s over Bob-Omb.\r\n\r\nThe sprites are an edited version of Poke-Max&#039;s sprites: https://www.deviantart.com/poke-max/art/Rotating-Pokeballs-391654974', '[6123]Pokeball.zip', '1.0', '2021-08-10 07:20:43', '2021-08-09 20:46:17', '09 August 2021', 1628481600, '', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 249, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6124, 8, 876, 'ASM Machina', 6578, 'WARNING: It appears the Team Rocket member fought at the end of the Nugget Bridge in Cerulean City is extremely bugged, and liable to causes freezes and other problems. The patcher has moved on from this hack and is not interested in determining why this one fight is causing issues, so for now it is recommended that one makes use of either extremely powerful Pokémon that can near-instantly win the fight, or temporarily activates the GameShark code 0100E7CF, which causes all enemy Pokémon to start with 0 HP and instantly become knocked-out.\r\n\r\nASM Machina (a la &quot;Deus Ex Machina&quot;) is a wide-scale hack designed to change a variety of aspects of Pokémon Red&#039;s gameplay, to suit the tastes of the author. A full list (read: rambling notes) of changes can be found in the Readme (called Features and Fixes.txt in the archive). However, here are some of the major ones:\r\n- Everything from the previous hack Wrap Improvements has been incorporated, and all bugs that hack had should be fixed. The full rundown is in Features and Fixes.txt, but as the name implied the hack made Trapping moves not prevent the use of attacks, but rather the use of switching out, as in later generations\r\n- The starters have been replaced by Glitch Pokémon, specifically those which are read as trainers when doing a Special Stat Encounter (since they are hard to get as a result). Their description from Oak is that glitch trainer class. Please NOTE that, although in vanilla these Pokémon learn no problematic Unterminated Name glitch moves, no guarantees can be made with all the data this hack shifted around. If any issues are discovered, please write a review about it\r\n- All wild Pokémon data have been looked over and altered to promote variety. Further, Red and Blue now have the same data, to avoid the need for trades\r\n- Because Routes 12 on down have more trainers than Cycling Road, they consequently now have higher-level Pokémon. To prevent the player from bypassing this by just going a little east from Fuchsia, Route 15 has been altered to add ledges, so that one can leave it, but not return\r\n- All learned moves have been adjusted, for a more interesting experience, and to provide strategic incentive to withhold evolving\r\n- A radical shift in combat has occurred, wherein all moves have their PP divided by 5, but a key item is given out which can heal the party between battles. In this way, PP actually circumscribe gameplay, and more thought in move selection is warranted.\r\n- Furthermore, healing items beyond potion can no longer be bought in stores, forcing a game plan beyond &quot;heal spam.&quot; To aid in this, healing moves now have a chance to miss\r\n-Enemies now have finite PP, so that the player is not put at an unfair disadvantage. When a enemy&#039;s Pokémon runs out of moves, it will of course use Struggle, but at that point they often switch out now. Sometimes, enemies will use Elixirs, so you cannot completely stall them out of the game.\r\n- The Normal type is no more, replaced by the Sound type. Thus all normal moves have had their types diversified, making for a more interesting experience. Normal-type Pokémon have had their types changed as well\r\n-To counteract this increase in effective moves, the effectiveness multiplier has been reduced, scaling by 1.5/0.7 instead of 2.0/0.5.\r\n- The old man in Viridian City has had his dialogue restored to the Japanese original, since the whole &quot;coffee&quot; thing is both infamous and nonsensical. Here the patcher is indebted to the person behind the blog [url=https://kantopia.wordpress.com/]Kantopia[/url], who graciously gave permission to use the translation posted on that site (see the Readme for the link)\r\n- Rocket grunts have had their Pokémon greatly diversified, since they have no particular theme, and they appear a great many times. Furthermore, Gym trainers have all had their rosters looked over, in order to makes things not solely one type, but rather just focused on that type. Most all other trainers have had their parties edited and somewhat diversified as well\r\n- In addition to being usable against any type, most of if not all of the bugs associated with the move Counter should be fixed\r\n- Distributed to the player upon receiving the Potion sample on Route 1 is both the above key item, and an Exp All. The Exp All is now a key item, can distribute its secondary experience to fainted Pokémon, and distributes the full XP to combatants, and then the full XP to the whole party (instead of half and half). The goal here is to make grinding less of chore; if this is undesirable, one can simply store the item in the PC\r\n- Further, because of this granting, Oak&#039;s Aide no longer rewards the player with an Exp All. Instead, the player receives the glitch item Cascadebadge, which can &quot;throw rocks&quot; and thereby increase catch rate\r\n- The bag now holds 25 items, instead of 20, to make up for the above two items taking up slots. Please note that if one wishes to do Expanded Item Pack shenanigans, this should mean that all item slots one is told to use need to have 5 added to them\r\n- The &quot;Low Health&quot; alarm sound is entirely removed, because it is extremely irritating and does not accomplish much.\r\n-You can now see how much health the enemy has numerically, albeit in a hacky way and only when they take damage or heal (so grab a notebook!).\r\n\r\nCREDITS\r\n\r\nAs mentioned, thanks to the purposefully anonymous creator of the blog Kantopia, for the old man translation.\r\n\r\nThanks to Jojobear13, from whose hack shinpokered ([url]https://github.com/jojobear13/shinpokered[/url]) I got some of my finite PP code.\r\n\r\nAnd, of course, the greatest gratitude is extended to the people who have disassembled Pokémon Red/Blue over at https://github.com/pret/pokered. Without that wonderful resource, none of this would have been possible.\r\n\r\n\r\nPS\r\n\r\nAlthough this appears on the Pokémon Red page, there is a patch for Blue as well. Also, if you would like to see the Source Code of this hack, there is a zip of it in the hack zip itself, but there is also now a GitHub repo of it, which can be found at https://github.com/opiter09/ASM-Machina.\r\n\r\n\r\nCHANGELOG\r\n\r\nThe changelog for this hack is now in a file in the archive, named &quot;Hack Changelog.txt,&quot; along with &quot;1.5 Changes.txt&quot; (since that update has a ridiculous amount of changes).', '[6124]ASM Machina 1.5.1.zip', '1.5.1', '2021-08-10 07:22:34', '2022-03-16 14:26:37', '11 October 2021', 1633924800, '6124readme.txt', 0, 0, 0, 1, 1, 0, '6124titlescreen.png', 5, 0, 0, 510, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(6125, 17, 1070, 'SotnKindAndFair', 6922, 'Customizable SotN patcher and randomizer addon\r\n\r\n[b]Direct Link:[/b] [url]https://github.com/Lakifume/SotnKindAndFair/releases/latest[/url]\r\n\r\n\r\nThe main purpose of this mod is to completely revamp the difficulty balance in SotN. If you&#039;ve played this game before then you know that it is in dire need of such change.\r\nWhat has been done here is bring over Bloodstained Ritual of the Night&#039;s mechanic of enemy stats scaling with their level value, providing a much more consistent difficulty progression throughout the game.\r\nThis means mostly buffs to enemies and bosses which can vary depending on how strong each already was relative to its placement. In short, expect to find a difficulty balance that is very close to Bloodstained&#039;s.\r\nAdditional changes include knockback now being based on the nature of the enemy&#039;s attack rather than on its damage output, removal of contact damage on Richter and Doppleganger and more.\r\n\r\nOn top of this there are more options that you can choose from:\r\n\r\n-Random enemy levels\r\n-Random enemy tolerances\r\n-Enemy damage multiplier\r\n-Continuous wing smash\r\n-Bigtoss only\r\n\r\nFor a more detailed look at the changes all edits are directly read from the JSON files under the Data folder. You can even use these to customize the mod to your liking.\r\nThis is not in the form of a PPF patch, it is a small program that will patch your rom based on the options you pick.\r\nI also included a Bizhawk cheat file that you can use to permanently give yourself Spirit Orb, Cube of Zoe and Faerie Scroll since the SotN randomizer doesn&#039;t have the option to start with those.\r\n\r\nDespite the huge modding limitations most of my hopes for this mod have been met, the biggest thing missing would be the removal of the countless stunlocks to death that SotN has, one day hopefully...\r\n\r\nEnjoy', '[6125]SotnKindAndFair.zip', '1.4.1', '2021-08-10 22:13:50', '2022-01-06 03:45:22', '05 January 2022', 1641358800, '', 0, 0, 0, 0, 1, 0, '6125titlescreen.png', 5, 1, 0, 879, 12, 'Database match: Castlevania - Symphony of the Night (USA) (Track 1)\r\nDatabase: http://redump.org/disc/3379/\r\nSerial Number: SLUS-00067\r\nFile/ROM SHA-1: F967119E006695A59A6442237F9FC7C7811CF7BF\r\nFile/ROM CRC32: 5BE47B2', 0, '', '', ''),
(6126, 12, 2978, 'Ristar Restoration', 5364, 'The Game Gear version of Ristar will display localization differences depending on the region of the hardware it&#039;s played on. This small IPS patch reinstates the following localization elements to the game regardless of hardware:\r\n\r\n• &quot;The Shooting Star&quot; subtitle;\r\n\r\n• The 1st level of planet Terra and its intro, which are skipped on western systems;\r\n\r\n• The level&#039;s song, &quot;Ring Rink&quot;, which would not play since the level was skipped;\r\n\r\n• The &quot;Ring Rink&quot; song omitted from the Music Theater.\r\n\r\nAll levels retain their western names.\r\n\r\nPlease note that unlike some Game Genie codes found online for the game, this does not simply cut into the 1st level of Terra while neglecting the associated strings; it repoints to existing data in order to make the process seamless.\r\n\r\n[url=&quot;http://www.romhacking.net/utilities/240/&quot;]Lunar IPS[/url] is required to patch the game.', '[6126]Ristar Restoration.zip', '1.0', '2021-08-11 05:04:13', '2021-08-11 19:53:25', '11 August 2021', 1628654400, '', 0, 1, 1, 1, 0, 0, '6126titlescreen.png', 5, 0, 0, 778, 1, 'Database match: Ristar ~ Ristar - The Shooting Star (World)\r\nDatabase: No-Intro: Game Gear (v. 20201227-043658)\r\nFile/ROM SHA-1: D0D950097471553B6A96DC9CF0FB14DDB3A7DDA2\r\nFile/ROM CRC32: EFE65B3B', 0, '', '', ''),
(6127, 17, 2713, 'Mega Man X4 Undub', 4337, '[b](This entry is referential. Files are in the download link below)[/b]\r\n\r\n[b]Links:[/b]\r\n* [url=http://www.romhacking.net/forum/index.php?topic=26255.0]RHDN Forum Project Thread[/url]\r\n* [url=https://archive.org/download/mmx4_undub]Download Page[/url]\r\n\r\n[b]What&#039;s been changed:[/b]\r\n[list]\r\n[li]Restored opening and ending Japanese themes.[/li]\r\n[li]Subtitled story videos with Japanese audio[/li]\r\n[li]Replaced all character voice clips with the Japanese counterparts, while also restoring some that were cut off from the western version.[/li]\r\n[li]Retranslated script, with a new font and variable font width.[/li]\r\n[/list]\r\n\r\n[b]Kept from English version:[/b]\r\n- Menu voice clips (title screen, Maverick names, special weapon names)\r\n\r\n[b]Extras:[/b]\r\n- Corrected a localization error in Magma Dragoon&#039;s introduction (&quot;Irregular&quot; - &quot;Maverick&quot;)\r\n- Touched up colors of the loading screen logo (stray red pixels)\r\nAdditional hacks available in the &quot;readme&quot; as hex editing instructions:\r\n- Exit Stage Button Always Available (8 Main Stages)\r\n- Disable Double Tap Dash Input\r\n- Change Default Button Configuration\r\n\r\n[b]Patch variants:[/b]\r\n\r\n* [u]UNDUB[/u]: The original version of the project. Doesn&#039;t include any changes to script or font. Video subtitles based on Hondoori&#039;s translation.\r\n\r\n* [u]UNDUB + RETRANSLATION[/u]: Includes the script from NectarHime&#039;s relocalization of the PC version (Final Weapon project). Includes additional tweaks to font and text spacing (variable font width).\r\n\r\n.', '', '1.13', '2021-08-11 14:23:41', '2021-08-13 18:06:16', '10 August 2021', 1628568000, '6127readme.txt', 1, 1, 0, 1, 0, 0, '', 5, 1, 1, 11, 11, 'Mega Man X4 (USA)\r\nMD5: 1c425b49bb25c45b3964b2d565dd0ec0\r\nhttp://redump.org/disc/7075/', 0, '', '', ''),
(6128, 27, 1008, 'F-Zero ZX Overdrive', 6928, '-PATCHING\r\n\r\nDownload F-zero (USA).z64 and CajeASM from romhacking.net to patch the rom\r\nwith F-zero ZX Overdrive.s\r\n\r\nYou can use any F-Zero romhack to apply the mods but the insane difficulty\r\nwould be kind of unplayable because this is for the vanilla maps seeing as most of the time CPU falls down off the maps \r\n\r\nIf you are curious, you can check the code in the file with visual studio code\r\n\r\n-EMULATION AND CONSOLE COMPATIBILITY\r\n\r\nUse any emulator with jabo 1.7+, GLideN64 4+ graphic plugins, some others\r\nhave issues with new machines \r\n\r\nIt might crash on console due to LOD \r\n\r\n\r\n-INTRODUCTION\r\n\r\nThis hack is focused in 2000km/h+ races, custom stats, new stats\r\nand new machines\r\n\r\n-NEW DIFFICULTY\r\n\r\nThe new difficulty insane is the best challenge for veteran players\r\nYou will need only S stats machines and even with max stats\r\nis going to be hard to reach the 1st place, CPU has sss+ stats\r\nwith improved AI that means they can hit anyone unlike before\r\nthat they focused only on 2-3 rivals, they make a lot of damage have\r\na lot of energy ,and they can reach 2500 to 3000km/h easily without \r\nfalling from the map\r\n\r\nAlso CPU can fly like speed runners in almost every map\r\n\r\nYou can select this difficulty from the beginning but you can&#039;t do much\r\ntill you get about 10 points minimum\r\n\r\nScroll down from the difficulty menu till the Insane text become bigger\r\nand you will be able to play it\r\n\r\nThere is not cups to win for this, is just for enjoying the new stats\r\nand extreme speed\r\n\r\nNovice would be a tough tutorial but once you get points, it become easier\r\n\r\n-STATS SELECTOR\r\n\r\nthe stats selector will help to get stats upgrades, machines and boosters\r\nYou can unlock points by getting cups  (20 points max)\r\n\r\n-NEW STATS\r\n\r\nspeed and energy are stats now being rank E the worst and SSS the best\r\n\r\n(SPEED base)\r\n-speed rank E go from 700km to 750km\r\n-speed rank D go from 750km to 800km\r\n-speed rank C go from 800km to 850km\r\n-speed rank B go from 850km to 900km\r\n-speed rank A go from 900km to 1000km\r\n-speed rank S go from 1000km to 1100km\r\n-speed rank SS go from 1100km to 1200km\r\n-speed rank SSS go from 1200km to 1300km\r\n\r\n\r\n(SPEED scaling with BOOST)\r\n-speed/boost rank E go from 700km to 800km\r\n-speed/boost rank D go from 800km to 900km\r\n-speed/boost rank C go from 900km to 1000km\r\n-speed/boost rank B go from 1000km to 1200km\r\n-speed/boost rank A go from 1200km to 1400km\r\n-speed/boost rank S go from 1400km to 1600km\r\n-speed/boost rank SS go from 1600km to 1800km\r\n-speed/boost rank SSS go from 1800km to 2000km\r\n\r\nenergy rank E make the machine explode faster if you get hit, crash or\r\nuse the boost power about 5 times, and rank SSS make the machine\r\nuse the boost power about 20 times and very bulky this last one\r\nonly in default difficulties \r\n\r\n-NEW MACHINES\r\n\r\nThere are 3 new machines added for Captain Falcon\r\nYou can select them by changing the body stat\r\n-TURBO FALCON RANK E-D\r\n-SUPER FALCON RANK A-S\r\n-MEGA FALCON RANK SS-SSS\r\n\r\n-MODDED MACHINES\r\n\r\nThere are over 255 colors to select now\r\nThere are a lot of booster combinations for modding the machines\r\nYou can select them by changing the boost stat\r\n\r\n-1 mini booster rank E\r\n-1 big booster rank D\r\n-2 mini boosters rank C\r\n-2 big boosters rank B\r\n-3 mini boosters rank A\r\n-3 big boosters  rank S\r\n-4 mini boosters rank SS\r\n-4 big boosters rank SSS\r\n\r\n\r\n-WIDESCREEN AND LOD MOD \r\n\r\nThe widescreen and black bars remover is enabled only in race\r\nThe level of detail is improved that means that all the maps\r\nare rendered from the beginning , so you will see all stuff\r\nfrom the distance\r\n\r\n-UPDATES\r\n\r\nThe author is going to add more machines for other characters in the future, and maybe maps as well so stay tuned!!\r\n\r\n-BUG FIXES\r\nV1.0.1 \r\n-Fix black screen in trophy scene\r\n\r\nV1.0.2\r\n-Fix 0 points bug by progressing with some ships', '[6128]F-Zero ZX OverdriveV1.0.2.rar', '1.0.2', '2021-08-12 00:01:11', '2023-08-08 01:44:10', '18 April 2022', 1650254400, '', 1, 1, 1, 1, 1, 1, '6128titlescreen.png', 5, 0, 0, 1994, 12, 'Database match: F-Zero X (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 5F658E88FFA9DE23CBA6986A8FD3D3A90D7B4340\r\nFile/ROM CRC32: B561FBA', 0, '', '', 'https://youtu.be/3ofryugnuIo'),
(6129, 1, 940, 'Tetris - Restore Title Screen Theme', 5552, 'Originally, Nintendo&#039;s NES version of Tetris played music on the title screen, but that never happened, so it went unused.\r\n\r\nThis patch restores this feature, so this unused song now has some usage.\r\n\r\nIf you&#039;re using this on your hack, credit would be nice.', '[6129]Tetris (Title Music Restoration).zip', '1.0', '2021-08-12 22:22:00', '2021-08-12 22:57:36', '12 August 2021', 1628740800, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 660, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D4F7D85A5EFD2E930044325F96626C3727317158\r\nFile CRC32: B72746BE\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(6130, 9, 715, 'MSU-1 Support For Snes9x Gx : LoZ Parallel Worlds Remodel', 570, 'Patch enables MSU-1 in LoZ - Parallel Worlds Remodel. It allows MSU-1 quality music to be heard on supported platform ([url=https://github.com/dborth/snes9xgx/releases]Snes9xGx[/url]) \r\n\r\nIncludes Readme file (tutorial)', '[6130]MSU_Zelda3_Parallel_Remodel_1-1.zip', '1.0', '2021-08-13 21:21:11', '2024-03-02 04:23:18', '10 September 2020', 1599696000, '6130readme.txt', 0, 1, 0, 0, 0, 0, '6130titlescreen.png', 6, 0, 0, 827, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(6131, 17, 2718, 'Mega Man X5 Improvement Project Addendum', 4337, '[b](This entry is referential. Files are in the download link below)[/b]\r\n\r\n[b]Links:[/b]\r\n* [url=https://www.romhacking.net/forum/index.php?topic=29471.0]RHDN Forum Project Thread[/url]\r\n* [url=https://archive.org/download/mmx5_improvement_project_addendum]Download Page[/url]\r\n\r\nImprovement project for Mega Man X5. It started as a relocalization addendum for the original Mega Man X5 Improvement Project by DarkSamus993 (v0.01.1). It evolved into a set of new features of a scale similar to that of Mega Man X6 Tweaks. Similarly, the project includes a complete documentation of the changes, as well as customization options (in this case, as hex editing instructions)\r\n\r\n[b]Features from the original Improvement Project (v0.01.1):[/b]\r\n- Alia&#039;s hints are permanently disabled [i](replaced by in-game option in Addendum)[/i]\r\n- Keep both character bonuses regardless of which one is chosen\r\n- Each Heart Tank/Life-Up Part affect both X &amp; Zero\r\n- Save/Load menu was given a redesign\r\n- Fixed the injured sprites for X &amp; Zero\r\n\r\n[b]Addendum Features:[/b]\r\n\r\n[u]Graphics:[/u]\r\n- Title Screen restored from the Japanese version (custom graphics by Metalwario64)\r\n- Mavericks renamed to their Japanese/MMXLC2 names (custom graphics by Metalwario64, based on MMXLC2 new graphics, ripped by DarkSamus993)\r\n[u]Script:[/u]\r\n- Main version: Complete script replacement, based on Hondoori&#039;s translation. Edited by Ghaleonh41\r\n- &quot;No Retranslation&quot; version: the original USA version&#039;s script and font, except for various typos corrected, and Mavericks renamed to their Japanese/MMXLC2 names.\r\n[u]Soundtrack:[/u]\r\n- Opening theme replaced with the Japanese opening song &quot;Monkey&quot;\r\n- Ending theme replaced with the Japanese ending song &quot;Mizu no Naka&quot;\r\n- Tidal Whale&#039;s stage theme changed to the unused track &quot;Deep Sea&quot; (can be switched in-game by holding L1 before the stage starts)\r\n- X&#039;s &quot;Good&quot; Ending theme changed to the unused track &quot;Armageddon&quot;   \r\n- Dr. Light&#039;s capsule theme changed to the unused &quot;Dr. Light&quot; track (original theme still used in specific places)\r\n- Stage Select 2 theme changed to the unused &quot;Stage Select&quot; track.\r\n[u]Voice clips restoration:[/u]\r\n- X, Zero and Dynamo voice clips cut from western version\r\n- Maverick introduction name calls\r\n[u]Parts Unlocking:[/u]\r\n(No need to waste &quot;hours&quot;. All available in a single playthrough.)\r\n- Get Life Up/Energy Up at any level\r\n- Get Life Up+/Energy Up+ (Parts) at any level\r\n- Get both Parts regardless of Life Up+/Energy Up+ selection.\r\n[u]Enigma/Shuttle RNG exceptions:[/u]\r\n- Enigma/Shuttle launch with no parts will always fail.\r\n- Shuttle launch with all 4 parts will always succeed.\r\n[u]Stage modifications:[/u]\r\n- Tidal Whale&#039;s Stage: Auto-scrolling segments run faster (100-125% horizontally, 150% horizontally).\r\n- Tidal Whale&#039;s Stage: U-5555 (mini boss): smaller health bar (75%), but deals more damage (about 150% each attack).\r\n- Dark Necrobat&#039;s Stage: slowdown gimmick removed.\r\n- Zero Space 1: the inner walls in the laser segments are now not grabbable.\r\n[u]More options to explore areas:[/u]\r\n- More weapons can break stage objects blocking items in Tidal Whale&#039;s, Shining Firely&#039;s and Dark Necrobat&#039;s stages.\r\n- Dark Hold protects you from spikes.\r\n- F-Splasher and can push V-Blocks.\r\n- More forgiving orb collecting in the Ride Chaser segment (you only need 7 out of 8)\r\n[u]Incomplete Armors:[/u]\r\n- Armors can now be selected as soon as you get a part for it. While incomplete, they&#039;ll be displayed as unarmored X with a custom palette (see details in project thread)\r\n[u]Gameplay:[/u]\r\n- Dark Hold: can be cancelled.\r\n- F-Splasher behaves like a regular air dash (can be cancelled)\r\n- W-Shredder: input changed to Dash + Special\r\n- Disabled double tap dash input\r\n- Falcon Armor: gets a custom air dash with the same properties as the &quot;free move&quot; flight.\r\n- Gaea Armor: can slide down walls by pressing down. Dash speed penalty removed.\r\n[u]Rebalancing:[/u]\r\n- Gaea Armor: buster damage against common enemies increased.\r\n- Z-Saber: damage against main bosses decreased.\r\n- Z-Buster: startup delay slightly reduced.\r\n- Longer/harder &quot;X vs. Zero&quot; fight (damage tables reduced)\r\n[u]Misc. polish:[/u]\r\n- Getting the Ultimate Armor through the capsule in Zero Stage 3 will now activate the armor immediately (instead of simply unlocking it for future use)\r\n- Gaea Armor&#039;s teleport sound effects are now the same as the other armors (instead of using Zero&#039;s)\r\n- The position of the dash burst sprite when using F-Splasher has been corrected.\r\n[u]QoL:[/u]\r\n- Alia&#039;s hints can be turned off from the options menu\r\n- Cutscenes and dialogues skip by pressing START\r\n- Cheat Code to unlock Ultimate Armor will keep the Fourth Armor selectable\r\n- Cheat Codes to unlock Ultimate Armor and Black Zero can be combined\r\n- Faster pause menu transitions\r\n- Exit Button always available, can be used to skip intro stage.\r\n\r\n[u]Additional hacks available in the &quot;readme&quot; as hex editing instructions:[/u]\r\n- Remove Timer\r\n- Hide Virus Status UI\r\n- Always get both Life Up and Energy Up upgrades\r\n- Receive All Parts on the Next Hour\r\n- Enable Item Drops in Xtreme Mode\r\n- Change default game options\r\n- Change number of Parts equipables by armor\r\n- Enable Fourth Armor Nova Strike\r\n- Continues restart the stage (experimental)\r\n- Enable Title Screen voice clip (&quot;Rockman X5&quot;)\r\n[u]There&#039;s also instructions to reverse some of the changes included in the patch.[/u]\r\n\r\n\r\n[b]Recent updates (v2.1.x):[/b]\r\n\r\n[u]v2.1.4[/u]\r\n- (Bugfix) Ultimate Armor&#039;s pause menu mugshot will now display correctly.\r\n\r\n[u]v2.1.3[/u]\r\n- (Bugfix) The low health voice clip playing every time you got hit after the first trigger (v2.1.2 bug)\r\n- (Music) The original Dr. Light theme has been restored for X&#039;s ending cutscenes. Now both versions of the theme have their place in a regular playthrough.\r\n\r\n[u]v2.1.2[/u]\r\n- (Music) The original Tidal Whale&#039;s stage track and Dr. Light tracks have been restored to their original length.\r\n- (Music) Holding L1 before Tidal Whale&#039;s stage starts will switch the track for the rest of the playthrough. Do it again to revert it back.\r\n\r\n[u]v2.1.1[/u]\r\n- (Bugfix) Fixed the Enigma shot freeze (v2.1 bug)\r\n- Reverted Fourth Armor buster remnants behavior back to original (full rebalancing will be revised in future updates)\r\n\r\n[u]v2.1[/u]\r\n- Major rewrites, making room for more custom code.\r\n- (Media) The disc now includes all media files previously replaced from disc.\r\n-      Opening: Holding &quot;L1&quot; before the opening starts will play the variant video (the original USA version)\r\n-      Tidal Whale&#039;s stage: Holding &quot;L1&quot; before entering the stage will play the variant track (the original &quot;Bubble Crab Remix&quot; track)\r\n-      Dr. Light capsules: the Ultimate Armor capsule will play the variant track (the original &quot;Mega Man X1 Remix&quot; track)\r\n-      You can now make individual changes, such as swapping the main tracks for the variants, through hex editing instructions.\r\n-      Because of this, the “no music changes” and “all music changes except opening” variant patches have been discontinued.\r\n- (Sound effects) Gaea Armor&#039;s teleport sound effects are now the same as the other armors (instead of using Zero&#039;s)\r\n- (Unlockables) Getting the Ultimate Armor through the capsule in Zero Stage 3 will now activate the armor immediately (instead of simply unlocking it for future use)', '', '2.1.4', '2021-08-13 21:22:35', '2023-08-17 20:11:18', '27 July 2023', 1690430400, '6131readme.txt', 1, 1, 1, 1, 1, 0, '6131titlescreen.png', 6, 1, 0, 2623, 11, 'Mega Man X5 (USA)\r\nSerial Number: SLUS-01334\r\nMD5: 98c0d278dc4a795a0a7562d950d37cc9\r\nhttp://redump.org/disc/7437/', 0, '', '', ''),
(6132, 9, 302, 'New Treasure Chest options', 6757, 'Final Fantasy 3/6 offers normally 4 types of treasure chests:\r\n\r\n* Item\r\n* MiaB\r\n* Gold\r\n* Empty\r\n\r\nThis patch adds 2 new types of treasure chests:\r\n\r\n* Rare Item\r\n* Esper.\r\n\r\nIt even handles the increase of the number of Corals when that Rare Item is taken out of a chest. However, none of the chests are modified so if you want to enjoy this patch, you will have to modify the content of the chests yourself. Details in the README.\r\n\r\nN.B.: Apply this patch to an unmodified FF3 v1.0 headerless ROM.', '[6132]New Treasure Chest Options v1.0.1.zip', '1.0.1', '2021-08-15 05:36:22', '2021-08-15 13:11:01', '25 July 2021', 1627185600, '6132readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 103, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6133, 1, 4593, 'Hiryuu no Ken - Min-Min edition', 3407, 'This is a hack that replaces the main character with Min-Min.\r\nSorry, only Japan version.\r\n\r\nChanges:\r\n-Text of the story and character dialogue.\r\n-Replaced Ryuhi&#039;s sprite with a newly drawn Min-Min sprite.\r\n-Graphics for OP and ED and sprites of some enemies.\r\n\r\nDue to my current lack of skills, there are various sprites left over and strange parts.', '[6133]Hiryuu no Ken - minmin edition.zip', '1.0', '2021-08-16 18:37:30', '2021-08-16 09:09:57', '16 August 2021', 1629086400, '6133readme.txt', 1, 0, 0, 1, 0, 1, '6133titlescreen.png', 5, 0, 0, 282, 1, 'Database match: Hiryuu no Ken - Ougi no Sho (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2A79F7FE9313DD04E22B29DE8BFED1589B153E1E\r\nFile CRC32: 3887557D\r\nROM SHA-1: A080522330FCB0C0A0CD988D7CCC47DA7AA286BF\r\nROM CRC32: B8E8649', 0, '', '', ''),
(6134, 8, 4595, 'SD Hiryuu no Ken EX Color Hack', 3407, 'This is a color hack that changes the color scheme of a character&#039;s sprites.\r\nAdded whites of the eyes and hair color, etc. to some sprites, and changed the color scheme of the stage to improve visibility.\r\nAlso changed some graphics (ending, etc.)', '[6134]SD Hiryuu no Ken EX color hack.zip', '1.0', '2021-08-17 10:54:50', '2021-08-17 10:44:10', '17 August 2021', 1629172800, '6134readme.txt', 1, 0, 0, 0, 0, 0, '6134titlescreen.png', 5, 0, 0, 404, 1, 'Database match: SD Hiryuu no Ken EX (Japan) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BED7B913A395AE4B62EAC39FF8D6B3093529ED45\r\nFile/ROM CRC32: 365BF43F', 0, '', '', ''),
(6135, 28, 4596, 'Flashback - Intro Jingle Fix', 5364, 'With the exception of the CD-based releases, all other versions of Flashback (Sega Genesis, SNES, FM Towns Marty, Macintosh, DOS, and Amiga) play the same famous introduction jingle when Conrad is waking up. All - except the Atari Jaguar release which, for some reason, had the jingle accessible from the sound test menu but was never used during the game.\r\n\r\nThis patch rectifies that oversight. \r\n\r\nIt can be applied to any Jaguar ROM extension (*.rom, *.j64, *.jag, etc), provided it passes the CRC check. I&#039;ve included two versions of the patch:\r\n\r\n&quot;ROM Flashback Jingle.ips&quot; should be applied to your Jaguar ROM if you just plan to use it on an emulator.\r\n\r\n&quot;JAG Flashback Jingle.ips&quot;, while not tested on real hardware, has been patched with the universal cartridge validation for a Jaguar running on an Alpine dev board.\r\n\r\n[url=&quot;http://www.romhacking.net/utilities/240/&quot;]Lunar IPS[/url] is required to patch the game.', '[6135]ROM Flashback Jingle.zip', '1.0', '2021-08-18 07:32:57', '2021-08-17 23:21:35', '18 August 2021', 1629259200, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 164, 1, 'No database match.\r\nFile/ROM SHA-1: 824613451BE0B99020FC02E5DBA15C45E76FC8C2\r\nFile/ROM CRC32: DE55DCC7', 0, '', '', ''),
(6136, 1, 1074, 'Mega Man 4 - Ridley X Hack 12', 2032, 'Here’s a hack of Mega Man 4,\r\n\r\nAll levels are changed.\r\n\r\nBosses have new weakness\r\n\r\nhave Fun!\r\n\r\nUsed the MegaFLE X Level Editor, Capcom Sprite Assembler by Matrixz and the yy-chr editor by YY.\r\n\r\nIs Dr. Wily Evil?', '[6136]ridleyx_mm4_hack_12_v1.0.rar', '1.0', '2021-08-19 04:17:25', '2021-08-18 14:32:59', '18 August 2021', 1629259200, '', 1, 0, 1, 1, 0, 1, '6136titlescreen.png', 1, 0, 0, 588, 1, 'Megaman 4 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54199F73CB04E1CCDD15CA971D\r\nSHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nSHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33', 0, '', '', ''),
(6137, 1, 709, 'Super Mario Bros - Girls Odyssey', 6836, 'Super Mario Bros - Girls Odyssey\r\n\r\nIn this SMB1 hack, Mario and the Toads have been captured by Bowser in a Lost Kingdom.\r\nMary and Anna are twin sisters of this Lost Kingdom (they are comparable to Mario and Luigi), they must free Mario from the terrible Bowser in order to establish peace in the Lost Kingdom.\r\n\r\nThis hack contains 40 new levels (8 worlds of 5 levels each). All levels have their own layout, no level appears a second time in hard mode.\r\n\r\nThis hack is very difficult. Not as hard as SMB2J but maybe almost as hard.\r\n\r\n\r\nVersions:\r\n\r\n- 1.0) Initial Release\r\n\r\n- 1.1) Fixing a block glitch in World 2-3\r\n\r\n- 1.11) Minor Update, Fixing some graphics\r\n\r\n- 1.2) Fixing a wrong warp in World 2-1\r\n-      Setting World 2-3 as a snow level', '[6137]Super Mario Bros - Girls Odyssey 1.2.rar', '1.2', '2021-08-19 21:58:52', '2021-08-30 06:54:26', '30 August 2021', 1630296000, '', 1, 0, 1, 0, 1, 1, '6137titlescreen.png', 1, 0, 0, 1133, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6138, 1, 3173, 'Solstice: The Revenge of Benzou', 6870, 'Solstice: The Revenge of Benzou\r\n\r\nThis is an IPS patch for  Family Computer (NES) ROM\r\nSolstice : Sanjigen Meikyuu no Kyoujuu (J)\r\n\r\nFeatures\r\n-Mainly changed the placement of items using the Solstice Randomizer. ↓\r\n[url]https://pbandpickle.com/[/url]\r\n-Made some of the characters from  Kiteretsu Daihyakka and changed some of the text.\r\nThe cheat patch allows you to jump infinitely and not run out of lives and potions.\r\n\r\nProblems\r\n-Using potions will make the player&#039;s color strange.\r\n-The bomb switch is resurrected when you press it and leave the room, but it&#039;s actually in the same state as it was after you pressed it.\r\n-If you resurrect with credits, you may be resurrected in a strange place.\r\n\r\nStory\r\n-The evil scientist Morbis has stolen and misused the Kiteretsu Encyclopedia, and the world is on the brink of destruction. All of Benzou&#039;s acquaintances are turned into lab animals, and his beautiful girlfriend Yuki is kidnapped by Morbis. However, the encyclopedia&#039;s self-defense function caused it to break apart and scatter to various places. Gather the parts of the encyclopedia that are scattered around and defeat Morbis!', '[6138]Solstice Daihyakka ( J ) .7z', '1.2', '2021-08-20 20:02:14', '2021-08-24 01:49:36', '23 August 2021', 1629691200, '', 1, 0, 1, 1, 0, 0, '6138titlescreen.png', 5, 0, 1, 152, 1, 'Database match: Solstice (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CAE41A59EEB280C9F48C484E82B35A7BBDB578D1\r\nFile CRC32: 59BB08E7\r\nROM SHA-1: 758C9EC51D442DB2C02C4FB37A9AAA37CC8F6B05\r\nROM CRC32: A91460B8', 0, '', '', ''),
(6139, 1, 709, 'Hebereke: Rescue O-Chan', 4568, 'In this hack, you play as Hebe from the Hebereke game series. He goes on a short adventure to rescue one of his friends, O-Chan, who was kidnapped by the Muu Cat.\r\n\r\nThis hack has 5 levels, and it was an entry for the SMB Jam, which got 2nd place, with 11.5 out of 25 points (first place got 15, and another entry got 16.5, but said entry would not go under winners).', '[6139]Hebereke - Rescue O-Chan.zip', '1.0', '2021-08-20 20:03:34', '2021-08-24 15:28:17', '20 August 2021', 1629432000, '', 1, 0, 1, 1, 1, 0, '6139titlescreen.png', 1, 0, 0, 601, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6140, 9, 727, 'MOTHER 2: Perfect Edition', 6937, 'MOTHER 2: Perfect Edition borrows a handful of stuff from ShadowOne333&#039;s very popular [url=https://www.romhacking.net/hacks/2319/]MaternalBound hack[/url], but with great help from Tomato&#039;s Legend of Localization website, this uncensored re-localization brings to you a more smoothed out and refined script than the MaternalBound one, and gets as close as possible to the original Japanese script without sacrificing flow or alienating American players by keeping in references that don&#039;t make sense outside of Japan, as well as many graphical changes to make the game even more in line with its Japanese original. \r\n\r\nLeaving personal taste out of the equation, this hack was created with the mindset of a professional editor, and with the hope that anyone, whether you&#039;ve never played before or you&#039;ve played dozens of times, can patch their ROM and feel comfortable knowing that they&#039;re getting a definitive MOTHER 2 experience, just in English.\r\n\r\n\r\nLIST OF CHANGES IN README', '[6140]MOTHER 2 [Perfect Edition].zip', '1.5', '2021-08-21 13:57:12', '2022-06-12 20:39:25', '12 June 2022', 1655006400, '6140readme.txt', 1, 1, 0, 1, 0, 0, '6140titlescreen.jpg', 6, 0, 0, 7748, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', 0, '', '', ''),
(6141, 33, 4599, 'Pokemon Colosseum Restoration', 4589, 'The goal of this patch is to restore various changes made to the US version of Pokemon Colosseum from the Japanese Version. In order to work, use an Xdelta patcher program to apply one of the included patches to a clean, untrimmed ISO of the US version. Two patches are included:\r\n\r\nChanges in the “Restored Title” Patch\r\n* Restores the title screen from the Japanese version. (The Japanese title screen features a wall made of sandstone dramatically rising from the desert that is painted with the Japanese name of the game in black and red, and the English title “Pokemon Colosseum” below it in white.)\r\n* Un-Censors Rui’s outfit on the title screen, cutscenes, world map, walking around, and when she sees a shadow Pokemon.\r\n\r\nChanges in the “Localized Title” Patch\r\n* Uses the default US title screen, where the camera pans through some ruins in the desert and the blue and yellow “Pokemon” logo appears in a flash of light, followed by the word “Colosseum” in red beneath it.\r\n* Un-Censors Rui’s outfit on the title screen, cutscenes, world map, walking around, and when she sees a shadow Pokemon.\r\n\r\n\r\nPatch Download: [url=https://www.mediafire.com/file/jskr0nkupkewmdg/Pokemon_Colosseum_Restoration.7z/file]Link[/url]', '', '1.0', '2021-08-21 15:50:22', '2021-08-21 15:44:09', '19 August 2021', 1629345600, '6141readme.txt', 1, 0, 0, 0, 0, 0, '6141titlescreen.png', 5, 1, 0, 10, 10, 'Serial Number: GC6E01\r\nFile/ROM SHA-1: 96B2B686D202A13DD15261FB7CFFBCB2F08C0A77\r\nFile/ROM CRC32: 704554F', 0, '', '', ''),
(6142, 1, 709, 'Giant Mario Bros.', 6556, 'This hack will make Mario and Luigi huge, twice their size.\r\n\r\nThe levels remain basically the same, but some changes have been made to accommodate the resizing of the player.\r\n\r\nThere is also an optional invincibility patch.\r\n\r\nv1.2 changes:\r\n-Implemented giant fireball.\r\n-Tweaked firebar hitbox.\r\nv1.1 changes:\r\n-Hitbox fix. The horizontal width hitbox is now twice as big as the original game.\r\n-Some bug and level fixes.', '[6142]Giant Mario v1.2.zip', '1.2', '2021-08-22 12:39:15', '2021-12-08 14:41:11', '08 December 2021', 1638939600, '', 1, 0, 1, 0, 1, 0, '6142titlescreen.png', 5, 0, 0, 4714, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6143, 11, 3966, 'Donald in Maui Mallard SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Donald in Maui Mallard.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[6143]Donald in Maui Mallard SRAM.zip', '1.0', '2021-08-22 16:10:52', '2021-09-15 05:02:08', '22 August 2021', 1629604800, '6143readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 454, 8, 'Database match: Donald in Maui Mallard (Europe) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2886DA07D36F770D0A8BF00EE840F0B1BBC9A766\r\nFile/ROM CRC32: FA5A79F7', 0, '', '', ''),
(6144, 29, 4602, 'Wolfchild CD - Level 2 Restoration', 5364, 'On release, the Sega CD version of Wolfchild presented a peculiar issue; unlike the Genesis version, the background of levels 2 and 3, Dense Jungle and Outer Jungle, were missing their scrolling effect and scenario in the distance.\r\n\r\nThis turned out to be a developer oversight, which resulted in a mismatch between the file size on the TOC and how much of the file would be read during the game.\r\n\r\nI&#039;ve provided a patch that corrects that oversight for all the CD releases of Wolfchild. They must be in the *.bin + *.cue format, and pass the required CRC checks.\r\n\r\n[url=&quot;http://www.romhacking.net/utilities/240/&quot;]Lunar IPS[/url] is required to patch the game.', '[6144]Wolfchild CD - Level 2 Restoration.zip', '1.0', '2021-08-23 16:07:59', '2021-08-23 13:24:03', '23 August 2021', 1629691200, '', 1, 0, 0, 0, 0, 0, '6144titlescreen.png', 4, 0, 1, 485, 11, 'Wolfchild (Europe):\r\nWolfchild (Europe) (Track 01).bin - 11078 KB\r\nFile/ROM SHA-1: E4FD9CFA70FC909972EFF5E3E9E9A6B550BC9471\r\nFile/ROM CRC32: E3A77CFA\r\n\r\n\r\nWolfchild (Japan):\r\nWolfchild (Japan) (Track 01).bin - 11078 KB\r\nFile/ROM SHA-1: C7F3B4CE936FB6BFCFD87B3DE5260744876079C3\r\nFile/ROM CRC32: E2E83143\r\n\r\n\r\nWolfchild (USA): \r\nWolfchild (USA) (Track 01).bin - 11078 KB\r\nFile/ROM SHA-1: 9222F66A0B21017152C1EEA2F5F0B37198C09018\r\nFile/ROM CRC32: 9509971F', 0, '', '', ''),
(6145, 1, 2403, 'GALAGA: MARIOGA Edition', 4062, 'GALAGA: MARIOGA Edition or just &quot;MARIOGA&quot; is a hack of Galaga for the NES / Famicom.\r\n\r\nList of features, additions and changes:\r\n\r\n1) Modification of the title screen of the game.\r\n\r\n2) Added changes to the text of the game to adapt it to the new theme.\r\n\r\n3) Added modification of all the original sprites of the game and replaces them with sprites from the games of the Super Mario Bros saga.\r\n\r\n[url=https://www.youtube.com/watch?v=SMpRtvOR61I]GALAGA: MARIOGA Edition (Galaga HACK) - NES LONGPLAY (COMPLETE WALKTHROUGH)[/url]', '[6145]Galaga (MARIOGA Edition) (HK-Studios) (ry0g4_).7z', '1.0', '2021-08-23 16:28:55', '2021-08-23 08:16:10', '23 August 2021', 1629691200, '', 1, 0, 0, 1, 0, 0, '6145titlescreen.png', 1, 0, 0, 586, 1, 'Database match: Galaga (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4C202DADDF0107025FB9F17432A8FDDC710D55C6\r\nFile CRC32: 628D22DE\r\nROM SHA-1: 13854EF3982A19317B8AB96A6CA48DB71192A20A\r\nROM CRC32: E911BCC4', 0, '', '', ''),
(6146, 10, 2715, 'Wario Land 4: Parallel World', 6943, 'This is a complete rom hack of Wario Land 4, released on the date of 20th Anniversary for Wario Land 4.\r\n\r\nFeatures:\r\n-All levels and bosses are remixed based on their original concept (plus some shenanigans from other Wario games)\r\n-All difficulties are available (Normal, Hard, S-Hard)\r\n-Diamond counter for each level to make them more collective\r\n-Custom CD and misc music (Most of them are from other games&#039; OST)\r\n\r\nVisit &quot;Wario Land 4 Hack Vault&quot; for info about WL4 hacking: https://wario-land.github.io/HackVault/info.html', '[6146]Wario_Land_4_Parallel_World_ver1.03.zip', '1.03', '2021-08-24 10:22:19', '2021-08-27 11:20:52', '27 August 2021', 1630036800, '6146readme.txt', 1, 1, 1, 1, 1, 0, '6146titlescreen.png', 1, 0, 0, 7378, 1, 'Database match: Wario Land 4 (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B9FE05A8080E124B67BCE6A623234EE3B518A2C1\r\nFile/ROM CRC32: D6141609', 0, '', '', ''),
(6147, 1, 3880, 'Top Gun - Double Missiles', 6921, 'The time has come to play Top Gun with more opportunities and make the game more playable. This is a Patch that doubles the amount of missile type tasting. Also the corresponding number of missiles was edited on the game screen. Enjoy.', '[6147]Top Gun (USA) Double Missiles IPS.zip', '1.0', '2021-08-24 12:41:16', '2021-08-23 17:34:23', '23 August 2021', 1629691200, '', 0, 0, 0, 1, 1, 0, '6147titlescreen.png', 5, 0, 0, 211, 1, 'Database match: Top Gun (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6E233846CA3BB2F50B0176CC31F5CD9667A635F5\r\nFile CRC32: C9A67A8\r\nROM SHA-1: C0FCC0E837E3EC8B075685BB27908037CB57AF2A\r\nROM CRC32: CF6D0D7A', 0, '', '', ''),
(6149, 11, 4604, 'Bloodshot Texture Fix', 5364, 'While the issue was fixed on the Sega CD version, the Genesis release of Battle Frenzy (a.k.a. Bloodshot) sported some corrupt textures on several of its levels.\r\n\r\nThis patch fixes that issue.\r\n\r\n[url=&quot;http://www.romhacking.net/utilities/240/&quot;]Lunar IPS[/url] is required to patch the game.', '[6149]Bloodshot Texture Fix.zip', '1.0', '2021-08-26 05:05:55', '2021-08-25 22:57:29', '25 August 2021', 1629864000, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 475, 8, 'Database match: Bloodshot (Europe) (En,Fr,De,Es)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 513005EFD123539A905986130D15125085837559\r\nFile/ROM CRC32: F9F2BCEB', 0, '', '', ''),
(6150, 11, 1785, 'Tiny Toon Adventures - Buster&#039;s Hidden Treasure SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Tiny Toon Adventures - Buster&#039;s Hidden Treasure.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[6150]Tiny Toon Adventures - Buster\'s Hidden Treasure SRAM.zip', '1.0', '2021-08-26 05:06:09', '2021-08-25 17:40:54', '25 August 2021', 1629864000, '6150readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 715, 8, 'Database match: Tiny Toon Adventures - Buster&#039;s Hidden Treasure (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: D8D159C7C5A365242F989CC3AAD2352FB27E3AF3\r\nFile/ROM CRC32: A26D3AE0', 0, '', '', ''),
(6151, 23, 2549, 'Castlevania: Portrait of Ruin - Progenitors', 6712, 'Castlevania: Portrait of Ruin - Progenitors is a very traditional Castlevania ROM hack. It simply replaces the alternate mode characters with new and different ones, and unlocks every mode from the start.\r\n\r\n- Donoffrio’s custom John Morris replaces Richter Belmont\r\n\r\n- Vedora-Kingdom/Vydartz&#039;s custom young Eric Lecarde replaces Maria Renard\r\n\r\n- Getsu Fūma replaces Old Axe Armor\r\n\r\nUpdate v2.4.0 out now! Please be sure to check the readme for more details and a list of changes.', '[6151]Cv PoR Progenitors (v2.4.0).zip', '2.4.0', '2021-08-26 10:52:53', '2022-02-13 12:03:30', '13 February 2022', 1644728400, '6151readme.txt', 1, 1, 0, 1, 1, 0, '6151titlescreen.png', 1, 0, 0, 3172, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(6152, 1, 1945, 'Googie&#039;s Island', 569, 'Googie wants to take a vacation, but aliens from a far away planet are hungry for human flesh! Googie fights the aliens back by plugging an air pump in &#039;em and blowing &#039;em up, destroy the aliens for ruining your vacation, DO IT! Whee!', '[6152]googies_island.7z', '1.0', '2021-08-27 02:14:54', '2021-08-26 01:13:32', '25 August 2021', 1629864000, '6152readme.txt', 1, 0, 0, 1, 0, 0, '6152titlescreen.png', 5, 0, 0, 171, 1, 'Database match: Dig Dug II - Trouble in Paradise (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E21A7594CD07B478C4D823EABC367A833F9ADB9E\r\nFile CRC32: 3CC270FB\r\nROM SHA-1: 6CF59A2D94DEF6C300CFC350C21ABD85F6B59BEF\r\nROM CRC32: DBB06A25', 0, '', '', ''),
(6153, 10, 1399, 'Super Mario Advance 4 - Bug fixes', 6184, 'Due to technical and copyright problems all 38 levels of e-reader world have been removed and these modifications were left:\r\n\r\n-Mario and Luigi have their hands gloved in all their transformations in which Nintendo forgot to do it.\r\n\r\n-Fixed various small Luigi sprites.\r\n\r\n-Fixed Luigi&#039;s growth and star jump animations.', '[6153]Super Mario advance 4 - Bug fixes.zip', '1.0B', '2021-08-27 12:15:47', '2021-08-25 22:52:50', '25 August 2021', 1629864000, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 1338, 1, 'Database match: Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 532F3307021637474B6DD37DA059CA360F612337\r\nFile/ROM CRC32: 88DAB27F', 0, '', '', ''),
(6154, 9, 292, 'Dragon Quest III - Better Heroine sprite', 6952, 'A very minor hack that changes the sprites of the female hero, making it more accurate to the concept art. If you don&#039;t like the heroine sprite like me, then this hack is for you!\r\n\r\nPS: This is meant to be used with the [url=https://www.romhacking.net/translations/1323/]English patch[/url]. The author doesn&#039;t know if it&#039;s compatible with the JP release as they didn&#039;t test it.', '[6154]Dragon Quest III better heroine sprite.rar', '1.0a', '2021-08-27 19:27:53', '2021-09-29 18:44:41', '29 August 2021', 1630209600, '6154readme.txt', 1, 0, 0, 0, 0, 0, '', 6, 0, 1, 745, 4, 'Database match: Dragon Quest III - Soshite Densetsu e... (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B711341E4B1022D7645C5313840874AEBC01B7B7\r\nFile/ROM CRC32: 13836BD2', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6155, 1, 709, 'Syobon Action JAM', 6167, 'This game was produced in part of a game jam, where the objective was to produce a Super Mario Bros. 1 hack within the limited timeframe of 2 days. This hack is complete and features 1 level and changed graphics, music, and text. The theme of the hack is Syobon Action, infamous for it&#039;s troll mechanism and difficulty.', '[6155]SyobonMario.zip', '1.0', '2021-08-29 10:06:14', '2021-08-24 15:01:08', '24 August 2021', 1629777600, '', 1, 1, 1, 1, 1, 0, '6155titlescreen.png', 1, 0, 0, 1079, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6156, 36, 4606, 'A Very Prideful Harvest Moon Animal Parade', 6954, '[b][i]A Very Prideful Harvest Moon Animal Parade[/i][/b]\r\n\r\n\r\n[quote]A mod allowing you to play as the main 4 protagonists; &quot;Molly&quot;, &quot;Angela&quot;, &quot;Kasey&quot;, and &quot;Kevin&quot; in a world that is centered around same-sex marriage![/quote]\r\n\r\n\r\n\r\nCheck out the blog for [url=https://twitter.com/CowEgg_Dev]Active Updates[/url]\r\n\r\n\r\n\r\n[b]Dev Note:[/b] The patch is too large to be on this site. \r\n                 You can find the link [url=https://drive.google.com/file/d/1COFl6_tQOpEWuHwkTviUxEL2qi7Kc1Zy/view?usp=sharing]HERE[/url].', '', '1.0', '2021-08-29 10:06:28', '2021-08-27 05:08:23', '26 August 2021', 1629950400, '', 1, 0, 0, 1, 1, 0, '6156titlescreen.png', 5, 1, 0, 10, 10, 'Harvest Moon - Animal Parade (USA).iso\r\nCRC: C18FD540\r\nMD5: 982AC17F97F5A2635666F514D1AEEA77\r\nSHA: B323F3685863CFA34AF3BA8CADFB86BA8859C260', 0, '', '', ''),
(6157, 9, 714, 'Super Mario World - Featuring Doopliss', 3853, 'Play as Doopliss in Super Mario World in this straightforward, character swap romhack.\r\n\r\nChanges:\r\n\r\n- Mario(and by extension, Luigi) is replaced with Doopliss from Paper Mario: The Thousand-Year Door. Text and the ending picture is changed accordingly(&quot;The Princess&quot; is also swapped with &quot;Peach&quot; in places where the character limit would be reached because of Doopliss&#039; longer name)\r\n\r\n- Mainly being a graphics hack, the gameplay itself is virtually unchanged besides slightly extended loading between world maps. It appears to be a side effect of the 32x32 patch used to fit Doopliss&#039; sprites.\r\n	\r\n- The 2-player mode is also disabled due to the way the cape form&#039;s palette works.\r\n\r\n\r\n(Check the Readme file for a detailed credits list)', '[6157]Super Mario World - Featuring Doopliss (v1.00).zip', '1.00', '2021-08-29 10:10:32', '2021-08-29 01:29:11', '28 August 2021', 1630123200, '6157readme.txt', 1, 0, 0, 1, 0, 1, '6157titlescreen.png', 5, 0, 0, 440, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: E7C9D2954AED2814FBB43F259AEFC25404DA8463\r\nFile CRC32: B9B52E0F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6158, 1, 1408, 'Dr. Mario Turbo', 6678, 'Dr. Mario Turbo primarily aims to make vs. play faster paced and less affected by stun locking garbage. The main feature is that all clear and drop time is cut in half, allowing both players to return to control much sooner after receiving garbage.\r\n\r\nAll features are implemented for the single player game as well.\r\n\r\nFull Feature List:\r\n* Double drop time speed for both settling pills after clear and 2p garbage. Clear animation time is also twice as fast.\r\n* Hard Drops. Hit up to immediately place a pill where it lands directly below it&#039;s current position.\r\n* Close approximation of full SNES capsule sequence RNG.  No more long droughts or runs, and more doubles\r\n* In 2p, chained 2-combos will no longer always drop garbage in the same place.', '[6158]Dr_Mario_Turbo.zip', '1.0', '2021-08-29 19:15:30', '2021-11-01 02:41:18', '09 September 2021', 1631160000, '6158readme.txt', 0, 0, 0, 0, 1, 0, '6158titlescreen.png', 5, 0, 0, 548, 1, 'Database match: Dr. Mario (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 01DE1E04C396298358E86468BA96148066688194\r\nFile CRC32: B1F7E3E9\r\nROM SHA-1: FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\nROM CRC32: 198C2F41', 0, '', '', ''),
(6159, 8, 4607, 'Legend of Xerd - GBC Compatible', 6856, 'This hack makes the game playable on Game Boy Color and Game Boy Advance handhelds\r\n\r\n----\r\n\r\nSource code\r\n- [url]https://github.com/minucce-yard/Legend_of_Xerd_GB/tree/GBC_Compatible[/url]', '[6159]patch.zip', '1', '2021-08-30 11:16:22', '2021-09-26 20:09:17', '30 August 2021', 1630296000, '6159readme.txt', 0, 0, 0, 0, 0, 1, '6159titlescreen.gif', 4, 0, 1, 220, 1, 'Database match: Zerd no Densetsu (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8DB8AD90505D9A2B4485E903B9F5D67BB9C0C149\r\nFile/ROM CRC32: 492EDB36', 0, '', '', ''),
(6160, 1, 943, 'Milk &amp; Nuts', 2041, 'This is a simple graphics hack of Nuts &amp; Milk for the NES which replaces the player Milk, with his rival Nuts. Also hacked the title logo.', '[6160]MILK_&_NUTS.zip', '1.0', '2021-08-30 21:21:09', '2021-08-30 14:04:32', '31 August 2021', 1630382400, '6160readme.txt', 1, 0, 0, 0, 0, 0, '6160titlescreen.png', 5, 0, 0, 151, 1, 'Database match: Nuts &amp; Milk (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nFile CRC32: 11879FE8\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', 0, '', '', ''),
(6161, 1, 795, 'Rock Man 2 AS', 6959, 'Here is a full hack of Rock Man 2, not Mega Man 2.\r\n\r\nDetails:\r\n\r\n-Mapper changed - MMC1 to MMC3\r\n\r\n-Slide and charge added - used from kujakiller&#039;s [url=http://www.romhacking.net/hacks/4099]patch[/url].\r\n\r\n-New level design.\r\n\r\n-New boss weakness.\r\n\r\n-New weapon design.\r\n\r\n-Quit current stage on menu added.\r\n\r\nv1.1 - 2021/8/29\r\n\r\n-Level, boss weakness adjustments.\r\n\r\nv1.2 - 2021/11/26\r\n\r\n-Modify the resurrection points of some terrains and some levels. Increase the process of the Wily Castle 6.\r\n\r\n-Increase initial life.\r\n\r\n-Except for the Wood Man weapon, the energy consumption of other weapons has increased.\r\n\r\n-Increase the damage of Clash Man weapon to Heat Man.\r\n\r\n-Wily Castle Stage II adds a mechanism that mimics Wily Castle Stage IV from Mega Man 9.\r\n\r\n-Fix the bugs that if you carry more than 4 E-Tanks, it will not automatically restore energy.\r\n\r\n-Fix some bugs of Garbled.\r\n\r\nv1.3 - updated on 2022/08/03\r\n\r\nDetails:\r\n\r\nModified the terrain of some levels.\r\n\r\nAdded the Rock Baster&#039;s Charge Bar.\r\n\r\nFixed switch weapon&#039;s problem.\r\n\r\nModified the last point of Wily Stage 4.', '[6161]Rockman 2 AS.zip', '1.3', '2021-08-30 21:52:51', '2022-08-05 08:53:35', '03 August 2022', 1659499200, '6161readme.txt', 1, 1, 1, 1, 1, 1, '6161titlescreen.png', 1, 0, 0, 1204, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(6162, 1, 2676, 'King&#039;s Quest V Persistent Battery Saves', 6962, 'King&#039;s Quest V was an interesting beast. There was SRAM on the cartridge, but no battery. The developers included a save feature, but without a battery, it didn&#039;t persist across hard resets. Furthermore, they added code that clears out the SRAM upon a cold reboot (presumably to prevent partially-corrupt saves from being loaded after rapid power cycling). For this hack, a few instructions have been changed to prevent the pertinent areas of the SRAM from being cleared upon a cold reboot, which allows emulators, flash carts, or reproduction cartridges to have a fully-functional battery backed save.', '[6162]King\'s Quest V - Save fix 1.1.zip', '1.1', '2021-08-31 17:44:15', '2021-08-31 18:22:05', '31 August 2021', 1630382400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 195, 1, 'Database match: King&#039;s Quest V (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B8C9D7783CB9E39472F05E1655DA155D2C5B5630\r\nFile CRC32: A6C5CBD8\r\nROM SHA-1: A39BCDAED0DFFDEC5E3FBECA39FE95D62CBDDA8A\r\nROM CRC32: 837960', 0, '', '', ''),
(6163, 10, 2020, 'Purple Guy', 6457, 'Purple Guy (also known as William Afton) murdered Luigi and took his place in the competition!\r\n\r\nThe sprites are made by witheredBBfilms: https://www.reddit.com/r/fivenightsatfreddys/comments/gxbead/william_also_goes_karting/', '[6163]Purple Guy v1.zip', '1.0', '2021-08-31 20:09:21', '2021-08-31 18:49:07', '31 August 2021', 1630382400, '', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 306, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(6164, 8, 922, 'Mega Man World 2 Plus', 6964, 'A graphics hack that adds details and redraws many sprites. Some sprites are ported from Wily Wars and downgraded to black and white, others are custom made. Just apply the .bps patch to a Mega Man II (USA) ROM and get to playing. It is fully compatible with the [url=https://www.romhacking.net/hacks/4695/]music hack[/url] out there.\r\n\r\nNow includes some new Metal Man stage graphics by Kindlypatrick on Spriters&#039; Resource.', '[6164]MMWorld2PlusRev02.zip', '1.2', '2021-09-01 10:34:36', '2024-06-25 23:52:27', '07 September 2021', 1630972800, '', 1, 0, 0, 0, 0, 0, '6164titlescreen.png', 5, 0, 0, 1216, 1, 'Database match: Mega Man II (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 334F1A93346D55E1BE2967F0AF952E37AA52FCA7\r\nFile/ROM CRC32: E496F686', 0, '', '', ''),
(6165, 9, 849, 'Rockman 7 EP - English', 2041, 'This is an addendum patch for [url=http://www.romhacking.net/hacks/5502/]Rockman 7 EP[/url] by Puresabe, which translates the game into English.\r\n\r\nPatching instructions:\r\n-1. Apply first Rockman7EP102.ips patch over an unmoddified Rockman 7 ROM.\r\n-2. Next, apply Rockman7EP102-English.ips over prepatched Rockman 7 EP ROM.\r\n-3. To play the game in English, at the titlescreen press SELECT.\r\n\r\n[b]UPDATE: v1.02[/b]\r\n-Fixed reported typographical and grammatical errors and text bugs\r\n-Please apply the patch over a prepatched Rockman 7 EP v1.02 ROM\r\n-Do not apply over Rockman 7 EP - English 1.0 patched ROM', '[6165]Rock7EP_102_English.zip', '1.02', '2021-09-01 20:17:18', '2021-09-08 11:19:34', '08 September 2021', 1631073600, '6165readme.txt', 0, 0, 0, 1, 0, 0, '6165titlescreen.png', 6, 0, 0, 2987, 4, 'Database match: Rockman 7 - Shukumei no Taiketsu! (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A907F7ECE8A8D89126C466079712282D675486EF\r\nFile/ROM CRC32: 31F18DDA\r\n*\r\nPrepatched Rockman 7 EP\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BB4EC5BDF81A20ED016BEE9FDA32630621ADF90E\r\nFile/ROM CRC32: 2D8F9944', 0, '', '', ''),
(6166, 9, 1913, 'NBA Jam 2K22 - Tournament Edition', 5043, 'Double Z / [url=http://www.romhacking.net/community/5043/]eskayelle[/url] and [url=http://www.romhacking.net/community/873/]Mattrizzle[/url]’s next collab brings with it full use of [url=http://www.romhacking.net/hacks/5585/][i]2K21 TE[/i][/url]’s Mattrizzle Player Engine, and in turn at least 250 playable characters!  Look for 64 secret players, a handful of hiddens available only through par codes, and a massive roster update in this release.  With more than 170 current NBA players at your fingertips, each team’s expanded roster has no less than five jammers from the end of the 2020-21 season.   As of [i]2K22 TE[/i]’s release, no other NBA Jam hack out there boasts this many current NBA players.\r\n\r\nWith v2.0 of the Mattrizzle Player Engine, the mods extend beyond player accessibility and into the following realms:[list]\r\n\r\n[li]A substantial graphics update sets fonts and palettes that much closer to the arcade. Check out those sweet courts![/li]\r\n\r\n[li]Break backboards!  The feature lost after the original SNES [i]NBA Jam[/i] (but found its way into [i]College Slam[/i]) is back!  Locate a maxed out dunker and see if you can shatter some glass![/li]\r\n\r\n[li]Just wanna watch a game?  Set up simulations a la [i]Tecmo Bowl[/i] with the new Spectate feature, pit your favorite teams against each other, sit back, and watch the show![/li][/list]\r\n\r\nMeanwhile, enjoy these other features known to the 2KTE series…[list]\r\n[li]Battle from worst to first, based on the latest season standings and playoffs.[/li]\r\n[li]Injury stats max out at a whopping 50. No shove, no love![/li]\r\n[li]Konami codes from previous hacks get you easy access to expanded rosters, plus the special teams.[/li]\r\n[li]Secret players are accessible in campaign mode, with their records available to save.[/li]\r\n[li]Cycle both forward AND backward through players on the team select screen.[/li]\r\n[li]“Greyscaled” uniform portraits allow for more seamless future roster swaps.[/li]\r\n[li]Updated court colors, uniform colors, logos, and banners are all over the game.[/li]\r\n[li]New and extended announcer sound clips put more Kitzrow in your ears.[/li]\r\n[li]Bug fixes from past hacks keep the pushin’ and shovin’ “professional”.[/li]\r\n[/list]\r\n\r\n[b]BONUS CONTENT:[/b] An add-on Tampa Bay Raptors patch sends Toronto’s team to their quarantine home!  Plus… spruce your collection up with a 2K22 TE cartridge label!\r\n\r\n[b]UPDATE:[/b] Looking for in-game music as you bust out some monster jams?  Try the [url=https://www.zeldix.net/t2338-nba-jam-tournament-edition]MSU-1 mod[/url] developed by pepillopev over at zeldix.net!', '[6166]NBA Jam 2k22 - Tournament Edition v1.28.1.2 [U] [h] [x].ips.zip', '1.28.1.2', '2021-09-02 10:19:07', '2021-11-09 21:48:59', '01 September 2021', 1630468800, '6166readme.txt', 1, 1, 0, 1, 1, 0, '6166titlescreen.png', 1, 0, 0, 7801, 4, 'No-Intro Name: NBA Jam - Tournament Edition (USA)\r\n(No-Intro version: 20130701-030720)\r\nROM/File SHA-1: 93075F16701C734EBC369EABF61EC5216F86D9C5\r\nPlatform: Super NES', 0, '', '', ''),
(6167, 1, 709, 'Press the A Button!!', 6966, 'This is a tiny total conversion ASM hack for the first Super Mario Bros. game that turns the game into a very simple minigame. Press the A button when the circle meets the target reticle to get points, and don&#039;t let any circles pass past the target reticle or the game will be over.\r\n\r\nFeatures include:\r\n- a total conversion of SMB1 gameplay\r\n- a new sound engine for the sound effects\r\n- new title screen music\r\n\r\nIncluded in the download is an IPS file to patch over the unmodified, legally obtained copy of Super Mario Bros. (World) ROM.', '[6167]press_a_fixed.zip', '1.0.1', '2021-09-04 13:41:42', '2021-09-04 19:44:13', '04 September 2021', 1630728000, '', 1, 1, 1, 1, 1, 0, '6167titlescreen.png', 1, 0, 0, 446, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6168, 9, 754, 'E1S Bust A Move SNES Hack', 1609, 'This game changes all of the levels of the 1P mode. Most levels are original, most others are taken from other Bust A Move titles such as Bust A Move 2, 99, 4, and even Islands. They may be exact or likely inspired from that game. Backgrounds have also been rearranged. Other changes include the True Bob patch is applied meaning Bub and Bob tag team on each level and the final boss HP was increased from 12 to 20 making Round 100 a bit more challenging. The other modes - Challenge Record and Vs. Play - remain the same. Enjoy!', '[6168]e1sbustamovesneshack.zip', '1.0', '2021-09-05 13:29:41', '2021-09-05 01:35:33', '04 September 2021', 1630728000, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 280, 4, 'Database match: Bust-A-Move (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 43B8DA73EE83C82B3A70092503F26C73E2333EEE\r\nFile/ROM CRC32: 3266FD23', 0, '', '', ''),
(6169, 9, 2995, 'Active Time Battle Improvements', 6970, 'The two patches here adds a full-fledged ATB meter and a system where one can skip turns by pressing the X Button. This patch is meant for an unheadered and unpatched Revision 1 ROM of the Japanese version of FF4. It does not work on FF2us, Easy Type, or the J2e translation.\r\n\r\nSource code for the ATB bar patch: http://x11.s11.xrea.com/dist/ff4/ff4_atb.asm\r\n\r\nSource code for the skip turns patch: http://x11.s11.xrea.com/dist/ff4/ff4_atb_switch.asm', '[6169]ff4j_atb.zip', '1.0', '2021-09-05 20:11:03', '2021-09-04 23:43:48', '08 May 2010', 1273291200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 149, 4, 'Database match: Final Fantasy IV (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: EAC14578B3465FFCE874119005F9B244E8565A79\r\nFile/ROM CRC32: CAA15E97', 0, '', '', ''),
(6170, 26, 4611, 'Super Real Mahjong VS Retail N64 Patch', 803, 'This series of patches allow a retail N64 console to run the various Aleck64 titles.  It mimics the hardware registers used for the DIP and hardware switches and pushes N64 controller output to the mahjong controller input.\r\n  You&#039;ll need an 8MB expansion pak, and optionally a 4K or 16K eeprom to save settings.\r\n\r\n  Version 2.0 adds in support for the Randnet keyboard on port 1 when found in place of a standard controller.  A demonstration can (hopefully) be found here:\r\nhttps://www.youtube.com/watch?v=vqMKfbw-uHE\r\n\r\n\r\n  As of version 2.0, standalone patches were abandoned in favor of an autopatcher.  This requires either 64bit Windows or something compatible.\r\n  The patcher supports both version 1.0 (nus-zsej-0.u2) or version 1.1 (nus-zsej-1.u2) of the game, regardless of endianess.\r\n  Load the ROM, select any applicable DIP switches, then output an N64-compatible ROM usable on hardware.  Output is native byteorder (big endian), using a 5101 CIC.\r\n\r\n\r\n  The Randnet keyboard follows MAME&#039;s default layout for mahjong input.  If using a standard controller, refer to the readme on the input combinations for each of the 14 keys.\r\n\r\n[i]V2.0	‎Aug ‎31, ‎2021[/i]\r\n*Support added for Revision A (NUS-ZSEJ-1).\r\n*Added Randnet keyboard support.\r\n*Minor extension to standard controller input.\r\n*Fixed test mode input and memory tests.  Both actually work!\r\n*Gamma correction removed.  Aleck&#039;s RGB out doesn&#039;t use it!\r\n*Audio DIP used when EEPROM is initialized.\r\n*Timestamp added at 0x34 for easier future identification.\r\n[i]V1.0	Aug 13, ‎2015[/i]\r\n*Original Release', '[6170]Super Real Mahjong VS.zip', '2.0', '2021-09-05 20:12:55', '2021-09-05 13:55:50', '04 September 2021', 1630728000, '6170readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 520, 12, 'Two different ROMs may be used.  Since either big or little endian versions are accepted, both are listed.\r\n\r\nBinary Name:\r\nnus-zsej-0.u2\r\nCommon Title:\r\nSuper Real Mahjong VS\r\nMD5 (little endian):\r\n294880b4d0f64a8cbd3b4a83708f7d0a\r\nSHA512 (little endian):\r\nfd1a52a8e9bcd1a34cd86165b6c0a1ea936a9dd0689f9b36f97caf4c4160f77686adbd1cef385a65cddb2b509176ef580e281b4902b9a4a66e8de847c31da03d\r\nMD5 (big endian):\r\n97e3cfb8eb9256d0fa16ce673d62cdc4\r\nSHA512 (big endian):\r\n68f5669306c08f482256a943561f840aabcbd2922693320f1f242d58ae65499f70a5f5b20848408beaa62d3341b0e28a05c5d9ebec849f9dc70177ef28d543a7\r\n\r\nBinary Name:\r\nnus-zsej-1.u2\r\nCommon Title:\r\nSuper Real Mahjong VS (Rev A)\r\nMD5 (little endian):\r\ne62cab303fd7329f016c06fc1ff1a433\r\nSHA512 (little endian):\r\n435e6df24463076cae25c505e59d1bb2ad395c66cf408bc4c90df4a3435f6e29536da1b0aa378c21f751953d54b198034eb62df06cf601f5e7df201bd103f696\r\nMD5 (big endian):\r\n99e4a6ad8daa13febe50b61d144cf41c\r\nSHA512 (big endian):\r\n60f8dbb6418fe36d7ade810cd8a2d2030095a72125b8cadb5d9cfaef0b77c22b2e8d69f867b6e4b4d91cc62015d47ac85a591e0a4d90d5ef35aa175b22d0b904', 0, '', '', ''),
(6171, 1, 4612, 'San Guo Zhi 4 - Chi Bi Feng Yun - Music Hack', 4036, 'This is just a music hack that changes the terrible music from the original to more acceptable and suitable one.\r\nAll the music was taken from the Thunder Warrior game, which uses the same sound engine as the Cony Soft/Future Media games.', '[6171]San Guo Zhi 4 - Chi Bi Feng Yun (Ch) (Music Hack by lancuster).rar', '1.0', '2021-09-05 20:16:33', '2021-09-05 15:05:03', '05 September 2021', 1630814400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 176, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2E22147F3A03DAAD1D191D43BE6C0B41D2BA30F2\r\nFile CRC32: 3068E95F\r\nROM SHA-1: 451C1C6A7910C8AFBCEB8DB73C30FAFA4870A547\r\nROM CRC32: FCED9648', 0, '', '', ''),
(6172, 1, 1155, 'Binary Twist', 5169, 'Actually, there&#039;s not much to explain: This is Binary Land.... with a twist XD.\r\n\r\nThis classic from Hudson Soft. was very popular in Japan and published on a bunch of systems: First on computers of the time (NEC PC-8801, FM-7) and then, in intervals of one year, on MSX and Famicom (which today are the most lovely remembered). Their ROMs have been preserved, so it is easy to have the chance to play them via emulation. The funny part (and what gave origin to this Hack) is that although being very similar, they show a notable difference: In the Nintendo&#039;s console version, the main character couple are penguins and in the MSX one... kids. So, with this in mind and just for fun (the project didn&#039;t take more than a couple of days to be finished), Binary Twist has born.\r\n\r\nFeatures list:\r\n\r\nBinary Twist Ver. 1.0\r\n\r\n● The main protagonist penguins have been replaced by a couple of kids, using directly the MSX sprites as a base.\r\n\r\n● The title screen has been modified to fit with the theme of the Hack.\r\n\r\n● Some minor improvements in the items\r\n\r\nBinary Twist ver. 1.1\r\n\r\n● With the idea of pushing the project a step further, notable changes have been made to provide the hack with a unique personality (always inspired by the MSX version).\r\n\r\n● The baby penguin Power-Up is replaced by... a human baby? In this case by Guron (Gurin&#039;s little brother).\r\n\r\nAlso as a bonus, here&#039;s a cover specially designed for the occasion: https://imgur.com/gallery/QBkTYnl', '[6172]Binary Twist1.1.rar', '1.1', '2021-09-09 10:11:58', '2024-01-09 00:19:24', '14 September 2021', 1631577600, '6172readme.txt', 1, 0, 0, 0, 0, 0, '6172titlescreen.gif', 1, 0, 0, 392, 1, 'Database match: Binary Land (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 645ECDFC0DB328622FDE51B6F8907970B66A1C43\r\nFile CRC32: 7E68ABAB\r\nROM SHA-1: 511A74517D20C6DEA4F95F8E30A3F93B757B54CF\r\nROM CRC32: F5F435B1', 0, '', '', 'https://youtu.be/7JqUymzQBW0?si=7YoQEnuF-1WtbokI'),
(6173, 11, 4616, 'Garfield - Caught In The Act Password SRAM', 5637, 'This patch is designed to add a simple password saving mechanism to Garfield - Caught in the Act.\r\n\r\nDetails and patching information can be found in the readme file.', '[6173]Garfield - Caught in the Act Password SRAM.zip', '1.0', '2021-09-09 10:22:57', '2021-12-09 02:47:18', '08 September 2021', 1631073600, '6173readme.txt', 0, 0, 0, 0, 0, 1, '6173titlescreen.png', 5, 0, 1, 362, 8, 'Database match: Garfield - Caught in the Act (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9FFF7DEA16C4D0E6C9D6DBAADE20C7048BB485EC\r\nFile/ROM CRC32: F0FF078E', 0, '', '', ''),
(6174, 1, 706, 'MM5 Protoman Edition Optional', 4573, 'This is an addendum to &quot;Mega Man 5: Protoman Edition&quot; by MetHy. https://www.romhacking.net/hacks/3638/\r\n\r\n- Added &quot;mouth&quot; to Protoman and Darkman 4.\r\n- Added some &quot;grey&quot; color to the body of Protoman when riding the Jetski.\r\n- Proto Dash change to &quot;grey and red&quot; and &quot;white and red&quot; color.\r\n- Ending credits of Proto Dash still in &quot;blue&quot; color.\r\n- 2 patches were included (Original and Second Strike).', '[6174]MM5 Protoman Edition Optional.zip', '1.1', '2021-09-09 15:13:13', '2021-09-09 09:22:18', '09 September 2021', 1631160000, '6174readme.txt', 1, 0, 0, 0, 0, 0, '6174titlescreen.png', 6, 0, 0, 544, 1, 'File: Mega Man 5 (USA).nes\r\nCRC32: 5E023291\r\nMD5: D7D22BF9 EDFB1646 9975F7F4 D8DA518F\r\nSHA1: 1748E9B6 ECFF0C01 DD14ECC7 A48575E7 4F88B778', 0, '', '', ''),
(6175, 11, 4617, 'Ys III Renewal', 6638, 'Ys III Renewal is a project that seeks to introduce a decent English script into Ys III: Wanderers from Ys. The text of the game has been fully edited, and in some places retranslated, to create the most readable and accurate English version of the game. All names have also been updated to match the modern localizations of the Ys series by XSEED and NIS America. In addition to all of that, it contains some graphical changes to make Ys III on Genesis look better while more closely resembling the X68000 version that it was originally ported from.', '[6175]Ys III Renewal v1.1.zip', '1.1', '2021-09-09 21:14:03', '2022-01-28 15:49:10', '28 January 2022', 1643346000, '6175readme.txt', 1, 0, 0, 1, 0, 0, '6175titlescreen.png', 5, 0, 0, 1817, 8, 'Database match: Ys III (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: B3331B41A9A5E2C3F4FB3B64C5B005037A3B6FDD\r\nFile/ROM CRC32: EA27976E', 0, '', '', ''),
(6176, 17, 1070, 'Akumajou Dracula X: Gekka no Yasoukyoku - HardType', 6974, 'This is a hack of Castlevania SOTN which rebalances the difficulty. This includes adjusting enemy strength, enemy HP, weapon stat adjustment, removing more powerful (cheap) weapons, and adjusting spell attributes. All the changes are mentioned in the included Read Me.\r\n\r\nPatch is in PPF format, BIN/CUE format for the game image seems to work fine.', '[6176]Hardtype Jap 4.8.rar', '4.8', '2021-09-09 21:41:14', '2021-09-10 02:34:42', '09 September 2021', 1631160000, '6176readme.txt', 0, 0, 0, 0, 1, 0, '6176titlescreen.png', 5, 0, 0, 1475, 8, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0D5E8AB839147526CE6EADC412661E2C5B63C7EE\r\nFile/ROM CRC32: D8114E7D', 0, '', '', ''),
(6177, 1, 709, 'Mario Vs. Wario', 6888, 'This is a hack that features Wario as the main antagonist. There have been changes to all the levels, graphics, and some mechanics. There are also some new editions, such as visible checkpoints and new enemies.\r\n\r\n[b]Worlds:[/b]\r\n\r\n[list]\r\n[li]1. Wooded Mushrooms[/li]\r\n[li]2. Tundra Hills[/li]\r\n[li]3. Sunken Ruins[/li]\r\n[li]4. Pipeline Canyon[/li]\r\n[li]5. Fungus Caverns[/li]\r\n[li]6. Haunted Jungle[/li]\r\n[li]7. Wario’s Mountain[/li]\r\n[li]8. Bonus World*[/li]\r\n[/list]\r\n\r\n[i] *World 8 is a special world that can only be played after beating the game.[/i]', '[6177]Mario VS. Wario.bps.7z', '1.1', '2021-09-11 02:38:17', '2021-09-10 12:12:28', '10 September 2021', 1631246400, '', 1, 1, 1, 1, 1, 0, '6177titlescreen.png', 1, 0, 0, 1125, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6178, 11, 4618, 'Gauntlet IV Password SRAM', 5637, 'This patch is designed to add a simple saving mechanism to the quest mode of Gauntlet IV.\r\n\r\nDetails and patching information can be found in the readme file.', '[6178]Gauntlet IV Password SRAM.zip', '1.0', '2021-09-11 12:44:39', '2021-09-11 04:47:54', '11 September 2021', 1631332800, '6178readme.txt', 0, 0, 0, 0, 0, 1, '6178titlescreen.png', 5, 0, 1, 401, 8, 'Database match: Gauntlet IV (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 26C26EE2BB9571D51537D9328A5FD2A91B4E9DC1\r\nFile/ROM CRC32: 3BF46DCE', 0, '', '', ''),
(6179, 1, 561, 'FF1 J Bugfixes', 6976, 'This patch was made to be applied with Chaos Rush&#039;s retranslation patch ( https://www.romhacking.net/translations/4868/ ), but can be applied if you&#039;re playing in Japanese. Although there is a version of his patch that works with FF Restored, the bugfixes in this patch is for those wanting to play the game from the Japanese rom without the various cosmetic changes and conveniences.\r\n\r\nAlthough it is unclear what the &quot;Rev B&quot; implies, it seems the &#039;Enemy Suicide Bug&quot; is possibly fixed, according to the hex editor. Other than that, a lot of the fan-made fixes meant for the USA version in mind are applicable in the Japanese version, with the exception of the HOUSE MP, Black Belt Armor, Silent Altars, Door and People-walk-through-you fixes, as they would cause very noticeable issues, with some outright causing crashes.\r\n\r\nNaturally, this patch can be applied to the USA version, although you would have to apply the aforementioned fixes not applicable to the Japanese version elsewhere.\r\n\r\nFor detailed information about the bugs listed in the readme, please check out: https://gamefaqs.gamespot.com/boards/522595-final-fantasy/45575058\r\n\r\nCredit goes to anomie, Paulygon, AstralEsper, Alex Jackson, Lee Eric Kirwan, beege_man, and many others for these bugfixes.\r\n\r\nAll spell, stat and enemy names are used from the FF Translation v1.3 patch.', '[6179]FF1_J_BugFixes.zip', '1.0', '2021-09-11 13:43:08', '2021-09-11 01:39:59', '10 September 2021', 1631246400, '6179readme.txt', 0, 0, 0, 0, 1, 0, '6179titlescreen.png', 4, 0, 0, 427, 1, 'Database match: Final Fantasy (Japan) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0D4F34ADA26DBE20F6D6372F9B72980DF455121E\r\nFile CRC32: 92B1B80A\r\nROM SHA-1: C4C46C1BE3EBF607E31010CC63258F22A5D98F84\r\nROM CRC32: F71E7EDD', 0, '', '', ''),
(6180, 11, 1925, 'Streets of DJ 2', 6870, 'Features\r\n\r\n-Changed the controls and enemy characters to make it more like DJboy.\r\n\r\nThere are three patches\r\n\r\n-Grab mode : You can grab enemies and always dash.\r\n-No grab mode : You can&#039;t grab enemies but can attack them by hitting them with your body and always dash.\r\n-Normal mode : All characters can use and the controls are normal.\r\n\r\nControls\r\n\r\n-The controls are unique, for example, if you want to turn around, you have to press a key diagonally or you’ll go straight back.\r\n-The command for the BLITZ attack is 86B or 26B instead of 66B when facing right.\r\n-In addition, Max, Axel, Bob and Adam can turn around and perform the move with 24B or 84B.\r\n-In grab mode and no grab mode, Special attack is only triggered by counters, and does not reduce health.\r\n-In no grab mode , you can’t grab enemies in general, but Skate, Zan, and Roo, who can dash from the beginning, can sometimes grab enemies and perform grabs, throws, and special attacks.\r\n-If you are grabbed, press the up or down key.\r\n-Other than the four main character can play thrillingly as they are juggled by enemies.\r\n-Other than Normal mode, there are no continues.\r\n\r\nIssues\r\n-Start the game after game over, it always starts from a strange place. Please reset the game or go into the options and start again.', '[6180]Streets of DJ 2.1.3.ips.7z', '1.2.1', '2021-09-11 14:43:35', '2021-10-05 07:11:53', '04 October 2021', 1633320000, '', 1, 1, 0, 1, 1, 0, '6180titlescreen.png', 1, 0, 1, 913, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(6181, 11, 3040, 'Beavis And Butthead SRAM', 5637, 'This patch is designed to add a simple password saving mechanism to Beavis and Butthead.\r\n\r\nDetails and patching information can be found in the readme file.', '[6181]Beavis and Butthead SRAM.zip', '1.2', '2021-09-12 03:09:29', '2021-12-09 02:45:28', '08 December 2021', 1638939600, '6181readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 418, 8, 'Database match: Beavis and Butt-Head (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9ABFBF8C5D07A11F090A151C2801CAEE251F1599\r\nFile/ROM CRC32: F5D7B948', 0, '', '', ''),
(6182, 1, 709, 'Super Mario Bros. Bad Future', 5341, 'In this new exciting adventure, Mario must thwart the plans of Doctor Robotnik by storming his mechanized mushroom kingdom, while fighting off the robotic hordes created from the life that once roamed the kingdom, King Koopa was unable to stop Robotnik, so does Mario have much of a chance himself? Only you can decide!\r\n\r\nThis hack has a total of 5 levels, and like a few recently uploaded hacks, was created for the SMB Jam, and was the winner! -more info on that in the ReadMe- \r\n\r\nThere are two versions of the hack included in the download, one has the typical 1-2 player select -where player two gets to use colors stylized after Mario&#039;s appearance in the original Super Mario Bros- and the other allows for the player to pick &quot;Hard boiled&quot; mode right from the start!\r\n\r\nPlease do check out the other SMB Jam hacks here below if you are interested in playing some more fun hacks!\r\n\r\nhttp://www.romhacking.net/hacks/6139/\r\n\r\nhttp://www.romhacking.net/hacks/6155/', '[6182]Super Mario Bros bad future.zip', '1.1', '2021-09-12 03:20:28', '2021-09-10 03:46:42', '09 September 2021', 1631160000, '6182readme.txt', 1, 0, 1, 1, 1, 1, '6182titlescreen.png', 1, 0, 0, 909, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6183, 10, 1072, 'PokéMetroid', 6978, 'This hack substitutes the starter evolution lines for:\r\n\r\n- Metroid,  Gamma Metroid and Omega Metroid\r\n- Birdie,  Misterious Creature and Ridley\r\n- X Parasite,  Core X and  Barrier X\r\n*All starters can now be caught in the wild\r\n\r\nAnd the legendary pokémon for:\r\n\r\n-Phantoon (Power plant)\r\n-Draygon (Seafoam Islands)\r\n-Kraid (Mt. Ember)\r\n-Mother Brain (Cerulean Cave)\r\n\r\n\r\nThey all have completely revamped movesets, types, base stats, abilities etc.\r\n\r\nThe female trainer sprites are changed to resemble Samus Aran as a Pokémon trainer.\r\n\r\nThe rival is changed to be your evil sister as a reference to Dark Samus. \r\nShe will pick a complementary starter and has custom teams to go with them.\r\n\r\nThis is the final version I&#039;m ready to make by myself. If you&#039;d like to contribute to further added features check the Readme file', '[6183]PokéMetroid 3.zip', '3.0', '2021-09-12 13:30:20', '2021-12-12 22:06:04', '12 December 2021', 1639285200, '6183readme.txt', 1, 0, 0, 1, 1, 0, '6183titlescreen.png', 1, 0, 0, 2310, 1, 'Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(6184, 13, 4619, 'Dracula X: Nocturne in the Moonlight - Extended', 3341, 'First of all, this is not a translation. But some elements had to be translated into English for some reason.\r\n\r\n[b]Main features:[/b]\r\n- Restoration of translucency of many objects;\r\n- English translation of some elements;\r\n- Direct access to the global map;\r\n- Finalization of the global map;\r\n- Restoration of the original proportions of some sprites;\r\n- Removing horizontal black bars of the screen;\r\n- Skipping videos and dialogues;\r\n- Access to Richter&#039;s alternate costume;\r\n- Reduced loading time;\r\n- Support for 4MB expansion card;\r\n- Added a HARD MODE;\r\n- Bug fixes;\r\n[i]More details you can found in the readme file.[/i]\r\n----\r\n[u]Update in version 1.1[/u]\r\n- Fixed a palette of haze around the artifact;\r\n- Blocked entry to the pause menu from the map;\r\n\r\n[u]Update in version 1.2[/u]\r\n- Restored the shading of the Death sprite on the first meeting with Alucard;\r\n- The palette of the candles flare has been restored;\r\n\r\n[u]Update in version 1.3[/u]\r\n- Fixed wrong palette of some enemies (Phantom Skull, Skull Lord, Frozen Shade, Salem Witch, Efreet, Malachi);\r\n- Translucency of the sword of the enemy &quot;Azaghal&quot;;\r\n- Blocked the repeated call of the global map when playing for Richter or Maria;\r\n- Removed the delay when pressing control buttons in the librarian shop menu;\r\n- Reduced the color saturation of the dialog box;\r\n- Translucency of fire and smoke after defeating Shaft;\r\n- Added Gouraud shading on the global map for all characters;\r\n\r\n[u]Update in version 1.4[/u]\r\n- Fixed palette of explosions after destroying bosses;\r\n- Fixed a corruption of level maps when playing as Richter and Maria (after exiting the global map mode);\r\n\r\n[u]Update in version 1.5[/u]\r\n- Added a HARD MODE (selection is made in the title screen menu every time the game is restarted);\r\n- Fixed the palette of images of enemies in the bestiary;', '[6184]DX_(SS)_v1,5.7z', '1.5', '2021-09-12 14:25:47', '2021-09-26 10:00:27', '26 September 2021', 1632628800, '', 1, 0, 0, 1, 0, 1, '6184titlescreen.png', 5, 0, 0, 8721, 11, 'Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M) (Track 1).bin\r\nSerial Code: T-9527G\r\nCRC32: f1b74601\r\nPatch format: ImageDiff\r\nReadme file attached', 0, '', '', ''),
(6185, 1, 795, 'Mega Man 2 DA', 6981, 'This is the hack of Mega Man 2, not Rock Man 2. It makes the following changes:\r\n\r\nQuickman can now shoot in eight directions.\r\n     \r\nThe number of lives in the game has been changed to the number of deaths, and the level can be exited by command. \r\nTo activate: Pause Select E tank, press right + attack + jump, and then press up or down.     \r\n\r\n\r\nAdded D. Tank and E. Tank: D. Tank is the same as the original E. Tank. When 4 E. Tanks are collected, there is an automatic synthesis of E. Tank.  \r\nAlso modified the upper limit of E. Canister\r\n     \r\nNo need to wait for energy to fall to the ground, there is no retention time when recovering\r\n      \r\n\r\nWeapons: retain all the weapons forms of the original version, and add a new set of weapons. \r\nThe weapons are common to the two characters. The first eight bosses have 8 D tanks on the stage.\r\nAfter obtaining them, they will use enhanced weapons.\r\n      \r\n\r\nWeapon modification details:\r\n    \r\n    H: Reduce energy consumption, strengthen the second-order charge to obtain a Flame charge.\r\n    \r\n    A: Reduce energy consumption, strengthen the tracking effect, press the attack button to spread the track.\r\n   \r\n    W: There is no change by default. It is strengthened as a circle of leaves falling off the screen. When you press the UP, the circle of leaves will rise from the bottom of the screen.\r\n  \r\n    B: Increase energy consumption, after strengthening, pick up bubbles will restore health volume.\r\n     \r\n    Q: increase energy consumption, strengthen orbital diffusion, and speed up Megaman P bullet.     \r\n    F: General: You can use the sub-pause to stop the flash, after strengthening, the release will immediately obtain the invincible effect\r\n   \r\n    M: increase energy consumption, strengthen to obtain attack penetration, but the number of carry is halved\r\n    \r\n    C: Increase the attack detonation, strengthen the mobs and bullets directly removed from the screen\r\n\r\n\r\nitems: items are optional.They are placed in the stage of 8 Robot Masters and cannot be obtained by defeating 8 Robot Masters and passwords.\r\n    \r\n       No. 1 and No. 3: press up to speed up the ascent\r\n.    \r\n       No. 2: Press up to speed up the flight\r\n.   \r\n\r\n\r\n\r\nBoss: 8 Robot Master uses multiple health bars for charging. Rockman has two rows and quickman has three rows. \r\nThe boss will change slightly according to the loss of health bars and whether the current level D tank is picked up.\r\n \r\nThe details of the wily boss modification are as follows\r\n \r\n\r\nwily boss:     \r\n    wily 1: Dragon: The reels will not stop. After the reels are started, the boss will be resurrected in the reels. In order to prevent jams, keep the dragon head and remove the dragon&#039;s body block and body damage judgment.\r\n    \r\n    wily 2: The appearance of the boss is changed from a combination to a diffusion. The diffusion method is random (higher horizontal probability), and the diffusion time is shortened. After diffusion, a group of two will be generated.\r\n           \r\n            The accurate coordinates of each group appearing are provided in the stage.\r\n      \r\n    wily 3 tank: A lift that can be manually controlled up and down is provided in the stage. Use crash on the lift to defeat the boss.\r\n     \r\n    wily 4 monitoring: only one boss appears at a time, randomly appearing in 9 positions, defeating one boss will immediately wake up the second boss.\r\nwill also be awakened at random locations.   \r\n    wily 6 Alien: The boss will break the defense at regular intervals and cannot be attacked at other times.', '[6185]Mega Man 2 DA.zip', '1.1', '2021-09-12 16:05:47', '2021-09-11 01:35:21', '11 September 2021', 1631332800, '', 1, 0, 1, 1, 1, 1, '6185titlescreen.png', 1, 0, 0, 601, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', ''),
(6186, 1, 709, 'Super Mario Bros 36 - The 36th Anniversary Special', 6480, 'SUPER MARIO BROS 36 - The 36th anniversary special\r\n\r\n	We celebrate the 36th anniversary special of Super Mario Bros. (NES).\r\nAnother hack of SMB NES titled Super Mario Bros. 36. The new levels and graphics,\r\nand the new adventure and exploration.\r\n\r\nMario or Luigi explores again with the beautiful worlds and sceneries, and needs\r\nhelp to Toad to save Daisy, Mario and Luigi worries that she lives in danger...\r\nWill Daisy never leave Mario and Luigi again? Surely, they celebrate their party\r\nafter he saving Daisy. \r\n\r\n	This hack has 36 levels, and you can enjoy this SMB hack.\r\n\r\n        HAPPY 36th ANNIVERSARY SUPER MARIO BROS! (NES) - Spread the love!', '[6186]Super Mario Bros 36 (V1.1).zip', '1.1', '2021-09-12 16:07:00', '2021-09-12 12:13:57', '13 September 2021', 1631505600, '6186readme.txt', 1, 0, 1, 1, 1, 0, '6186titlescreen.png', 1, 0, 0, 1293, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6187, 9, 755, 'Super MK vs SF Kart (D83 Version)', 6418, 'Project: Super MK vs SF Kart\r\n\r\nInformation\r\n\r\nSuper MK vs SF Kart is a Project created in a Channel Partnership: Resenhando Com Luke &amp; D83 Games.\r\n\r\nThe main idea came from D83 Games and was to create a CrossOver between the two Street Fighter and Mortal Kombat franchises in a Kart dispute.\r\n\r\nCharacteristics\r\n[list]\r\n[li]8 Characters (4 originals)[/li]\r\n[li]New Opening[/li]\r\n[li]Crossover[/li]\r\n[/list]\r\nMore information in the Readme file.', '[6187]Super MK vs SF Kart D83 Version.zip', '1.0', '2021-09-12 16:08:20', '2021-12-09 12:39:44', '12 September 2021', 1631419200, '6187readme.txt', 1, 0, 0, 0, 0, 1, '6187titlescreen.jpeg', 1, 0, 0, 1036, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6188, 1, 712, 'Hellwalker', 6758, 'HELLWALKER By MetalMachine\r\n----\r\n\r\nThis is a complete &quot;full game&quot; hack of the Legend of Zelda, including:\r\n\r\n- Title/Intro/Outro/Credits\r\n- Overworld\r\n- Dungeons (every dungeon even has a unique theme)\r\n- All graphics\r\n- All music\r\n- Many sound effects\r\n\r\nSome things to know:\r\n\r\n- The story is not Zelda universe-related at all. \r\n- This should work on any hardware or emulator that runs vanilla LoZ. \r\n- This is intended to be difficult. Not crazy hard, but challenging. \r\n- There are a handful of in-game mechanics new/different from vanilla LoZ.\r\n- The up+a sequence, saving, retrying, continuing work as normal.\r\n- Block-clipping and screen-wrapping have been patched out.\r\n\r\nThis hack is very large and is not intended to be a quick play. It drastically transforms LoZ into what amounts to be a completely new game, using an enhanced version of the LoZ engine.\r\n\r\nEnjoy!', '[6188]hellwalker-1.02.zip', '1.02', '2021-09-13 00:40:56', '2021-09-19 02:49:56', '18 September 2021', 1631937600, '', 1, 1, 1, 1, 1, 0, '6188titlescreen.png', 1, 0, 0, 1782, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(6189, 1, 561, 'Pitch Correction', 1140, 'This patch aims to address some of the pitching issues in Final Fantasy. Some of the notes in the game, particularly the high notes, were irritatingly off-key. Additionally, it seems some sort of rounding algorithm may have been applied to the pitch data table, causing a slight pitch offset over a wide range of values.\r\n\r\nThis patch alters values in the pitch table so that they more accurately follow the &quot;12th root of 2&quot; note progression standard in music theory. This makes each note, especially notes spread across multiple octaves, harmonize better. In addition, some of the notes that were notoriously far off-key have been shifted closer to their proper key. Byte limitations prevent a more exact key match, but it&#039;s not nearly as bad.\r\n\r\nYou may use this patch in your hack with proper credit given.', '[6189]Pitch Correction.zip', '1.0', '2021-09-13 11:17:44', '2021-09-13 06:06:55', '13 September 2021', 1631505600, '6189readme.txt', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 406, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(6190, 1, 749, 'Super Mario Bros. 2 - Faster Digging', 5600, 'This is a simple patch for Super Mario Bros 2 (USA) that makes digging sand faster for all four characters, making it much faster to get through those tedious sections in Worlds 2 and 6.\r\n\r\nThis is done by halving the length of the digging animation and by applying max fall speed once a sand tile has been cleared, that way even Luigi can dig fast despite his normally slower falling speed.', '[6190]SMB2 - Faster Digging.zip', '1.0', '2021-09-13 19:17:41', '2021-09-13 20:31:55', '13 September 2021', 1631505600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 426, 1, 'Database match: Super Mario Bros. 2 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nFile CRC32: E0CA425C\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', 0, '', '', ''),
(6191, 27, 2104, 'Paper Mario: Black Pit', 6984, 'Paper Mario: Black Pit is a mod for Paper Mario 64.\r\nIt contains a lot of new challenges and modes, with a bunch of new and overhauled mechanics, one of which are stylish commands like Paper Mario: The Thousand-Year Door.', '[6191]BlackPit v1.3.3.7z', '1.3.3', '2021-09-13 19:19:30', '2021-09-13 16:07:34', '28 August 2021', 1630123200, '', 1, 1, 1, 1, 1, 0, '6191titlescreen.png', 1, 0, 0, 11372, 1, 'Database match: Paper Mario (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 3837F44CDA784B466C9A2D99DF70D77C322B97A0\r\nFile/ROM CRC32: A7F5CD7E', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6192, 1, 561, 'Pitch Correction for GFF v. 3.22', 1140, 'This is an addendum to Grond&#039;s patch, that fixes the shoddy pitch shifting done when adding new octaves. It applies logic from my pitch-correction patch for vanilla FF1, but the pitch problem in this hack is far worse.\r\n\r\nThis patch is to be applied over [url=https://www.romhacking.net/hacks/652/]Grond&#039;s Final Fantasy[/url].', '[6192]gffpitch.zip', '1.0', '2021-09-13 19:21:02', '2021-09-13 18:48:51', '13 September 2021', 1631505600, '6192readme.txt', 0, 1, 0, 0, 0, 0, '6192titlescreen.png', 6, 0, 0, 292, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1C3791EEE6309526BE2D789E56761471BAD51D8D\r\nFile CRC32: EA0BD735\r\nROM SHA-1: 202501A62737D1B1FDDFB1C111184BFB78BA6F70\r\nROM CRC32: 3F1FFB83', 0, '', '', ''),
(6193, 1, 709, 'Super Mario Bros.: Altered Edition', 4568, 'This hack changes some stuff in the game. It fixes a bug, some oddities, makes a gameplay change, changes a few graphics and adds animation to some things.\r\n\r\nIt&#039;ll expand the ROM to 160 KB and change the mapper to 1 (MMC1) as it makes use of an animation patch.\r\n\r\nRead the readme for the full list of changes made to the game and known bugs.', '[6193]Super Mario Bros - Altered Edition (V1_0_1).zip', '1.0.1', '2021-09-13 19:21:58', '2021-09-14 00:15:40', '13 September 2021', 1631505600, '6193readme.txt', 1, 0, 1, 1, 1, 0, '6193titlescreen.png', 5, 0, 0, 1127, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6194, 8, 1177, 'Experience Fix for Seiken Densetsu Restoration', 6854, 'This patch is useful when applied over [url=http://www.romhacking.net/hacks/4625/]Seiken Densetsu Restoration[/url] which (almost certainly by accident) moves Final Fantasy Adventure&#039;s experience table the equivalent of four levels, resulting in a much harder (or at least slower) game. This patch restores the experience table from the original Final Fantasy Adventure.\r\n\r\nNote: Seiken Densetsu Restoration includes two patches that create different (but functionally identical) roms. This can be applied to either.', '[6194]patch-experience-table.zip', '1.0', '2021-09-14 17:14:03', '2021-09-14 03:31:46', '13 September 2021', 1631505600, '', 0, 0, 0, 0, 0, 1, '6194titlescreen.png', 6, 0, 0, 384, 1, 'Possible filename: FFA Seiken Densetsu Restoration\r\nFile/ROM SHA-1: 8CC1619077C7E58E870BF31C38121AA00B95864E\r\nFile/ROM CRC32: 7E94A7E4', 0, '', '', ''),
(6195, 1, 712, 'Legend of Zelda - Service Repair', 6856, 'Small collection of technical fixes to game engine (HUD, sprites, timing, misc)\r\n\r\n----\r\n\r\nEDIT:\r\nNot active. No contact. No support.\r\n\r\nUse gzip&#039;s [url=https://www.romhacking.net/hacks/5937/]superior collection[/url].', '', '6.1', '2021-09-14 17:20:50', '2023-02-12 13:36:55', '12 September 2021', 1631419200, '6195readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 1, 1, 371, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB\r\n---------------------------------------------\r\nDatabase match: Legend of Zelda, The (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nFile CRC32: 2BB0C56\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7\r\nROM CRC32: EAF7ED72', 0, '', '', ''),
(6196, 1, 805, 'Metroid Ridley X Hack 2', 2032, 'Here is Ridley X’s 2nd metroid hack, have fun ^^\r\n\r\nEdit with Editroid 3.7 and yy-chr', '[6196]metroid_ridleyx_hack2_1.0.rar', '1.0', '2021-09-14 22:07:35', '2021-09-14 18:09:52', '14 September 2021', 1631592000, '', 1, 0, 1, 0, 0, 0, '6196titlescreen.png', 1, 0, 0, 483, 1, 'Country: USA\r\nCRC32 A2C89CB9\r\nMD5 D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1 ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256 E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', 0, '', '', ''),
(6197, 9, 800, 'Silent Baby Mario', 4122, 'This patch removes the infamous Baby Mario crying from Yoshi&#039;s Island.', '[6197]Yoshi\'s Island SNES - No Baby Mario Crying.zip', '1.0', '2021-09-15 20:41:54', '2021-09-16 18:57:08', '15 September 2021', 1631678400, '6197readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 731, 4, 'Database match: Super Mario World 2 - Yoshi&#039;s Island (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nFile/ROM CRC32: D138F224', 0, '', '', ''),
(6199, 11, 1927, 'Streets of Rage Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Streets of Rage.\r\n\r\nDetails and patching Instructions can be found in the readme file.', '[6199]Streets of Rage Hi-Score SRAM.zip', '1.1', '2021-09-16 10:30:47', '2021-09-25 12:56:56', '25 September 2021', 1632542400, '6199readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 829, 8, 'Database match: Bare Knuckle - Ikari no Tekken ~ Streets of Rage (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 3D74DBC81F3472A5BDE45BF265E636A72A314667\r\nFile/ROM CRC32: BFF227C6', 0, '', '', ''),
(6200, 8, 1877, 'Dr. Mario DX Polish-Up', 3060, '[b]NOTE:[/b] This has now been included into the main Dr. Mario DX colorization hack, so please download the main hack instead: [url=http://www.romhacking.net/hacks/5281/]Dr. Mario DX[/url] made by marc_max.\r\n\r\nIt adds some minor corrections and graphic fixes to the colorization:\r\n\r\n* Modified the Virus sprites so that they match the NES version, both in-game and in the ending cutscene. For example, the yellow Virus is supposed to have its mouth open in one of the animation frames.\r\n* Two graphic mistakes on Dr. Mario&#039;s sprite have been fixed: upon getting a game over, one of his hands had a red border, while part of his headgear has been properly redrawn (this issue was also present when winning or losing a versus battle).\r\n\r\n\r\nApply this patch on a ROM with the DX colorization already applied.\r\n\r\n----\r\n\r\nv1.1-	Fixes a small detail in the ending cutscene', '', '1.1', '2021-09-17 22:21:53', '2023-11-06 22:27:49', '18 December 2021', 1639785600, '', 1, 0, 0, 0, 0, 0, '6200titlescreen.png', 6, 1, 0, 2417, 1, 'Database match: Dr. Mario (World) (Rev A)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D31D67D0682515C7C85DEAA1752B02231150E5BF\r\nFile/ROM CRC32: F0225DD0', 0, '', '', ''),
(6201, 8, 734, 'Skip &quot;Miss!&quot; Screen', 6991, 'This patch removes a short delay for Challenge Mode&#039;s &quot;Miss!&quot; screen before you can press a button to skip it. Now you can skip it as soon as it appears.', '[6201]SMBDeluxe_SkipMissScreen.zip', '1.0', '2021-09-17 22:33:54', '2021-09-17 06:57:28', '17 September 2021', 1631851200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 459, 1, 'Database match: Super Mario Bros. Deluxe (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 07295CD60AE44183EBECB013930727E0404169D5\r\nFile/ROM CRC32: 90AB047B', 0, '', '', ''),
(6202, 1, 2599, 'SMB3-Style Powerdown', 6991, 'This patch brings SMB3-Style powerdown to NES Super Mario World. Instead of reverting to small Mario while having a fire flower or cape feather, he&#039;ll stay big for additional hitpoint.', '[6202]SMB3-Style Powerdown (NES SMW).zip', '1.0', '2021-09-19 01:54:43', '2021-09-18 04:00:13', '18 September 2021', 1631937600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 649, 1, 'File Name: Super Mario World (Unl).nes\r\nFile SHA-1: C44C73095790BD4A5DE5588F9E4575E3C9229282\r\nFile CRC32: 6D5953A8\r\nROM SHA-1: ACEC431CAB42C1143374499482B0A1332A93AAA0\r\nROM CRC32: 395D1793', 0, '', '', ''),
(6203, 1, 3199, 'Yie Ar Kung-Fu control hack', 842, 'After jumping, the main character slides a short distance on his knees. The jump is performed much faster than before. The number of lives has been increased to 5.', '[6203]Yie_Ar_Kung-Fu_(J)_control_hack_by_Guyver.zip', '1.0', '2021-09-19 01:57:34', '2021-09-18 23:03:43', '19 September 2021', 1632024000, '', 0, 0, 0, 0, 1, 0, '6203titlescreen.png', 5, 0, 0, 304, 1, 'Database match: Yie Ar Kung-Fu (Japan) (Rev 1.4)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AFD2B46265E14AB87FBDDF054252FB2D4B5AD257\r\nFile CRC32: D526208\r\nROM SHA-1: 55D6146D7CDDB4CA9BD368DCACD5A855999C1017\r\nROM CRC32: 86CEFC12', 0, '', '', ''),
(6204, 9, 729, 'Metroid: SUPER-SPEED Zero Mission', 5379, 'Metroid SUPER-SPEED Zero Mission is a faster version of the original romhack by SB, named Metroid Super Zero Mission. SB brought the GBA&#039;s Zero Mission to Super Metroid, but to truly appreciate SB&#039;s masterpiece, you had to know how to super-short-charge the Speed Booster. This patch opens the whole of SB&#039;s Zebes for players of all skill levels. You will be able to shinespark through all of SB&#039;s shortcuts and secret areas that are hidden just about everywhere you can imagine, without having to short charge. \r\n\r\nYou need to patch a non-headered Super Metroid rom. \r\n\r\nThe following changes are the hex edits made to the original game:\r\n\r\n*1. Samus can build a shinespark faster.\r\n*2. Samus can use the speed booster in Morph Ball form (must have Speed Booster and Spring Ball).\r\n*3. Elevators move faster.\r\n*4. After reaching a shinesparking state while still running, Samus can maintain the shinespark while spin jumping left or right utilising the Space Jump item. You also maintain this effect by diagonally jumping back and forth, since Samus can now maintain her momentum after landing from a jump.\r\n*5. Samus does not lose momentum when landing after a jump.\r\n*6. No more item-get jingles, giving you back 7 seconds of your life per item!\r\n*7. Adjusted how many hours it takes to get the different endings; you have more time to get the best ending.\r\n*8. Fixed a scroll pointer mistake in Tourian.\r\n*9. Doors open faster.\r\n*10. Rooms transition faster.\r\n*11. Pause menu loads faster.\r\n*12. Faster transition between Map and Status Screen.\r\n*13. Map scrolls smoothly. \r\n*14. X-Ray Scope is faster.\r\n*15. Changed HUD highlight color to yellow for an easily distinguishable difference from the original romhack&#039;s color, which is green.\r\n*16. Made minor edits to various rooms to build a brand-new, hidden route that enables Samus to fully power-up her suit/beam upgrades after defeating only Bomb Torizo and then Botwoon. HINT: Once you get the Grappling Beam, you can go straight to the Speed Booster without even defeating Kraid. And then the game-world is yours for the taking. Can you make it into the Pirate Ship to collect your first power bomb? There is a way! Walljumping is required in this route.\r\n \r\nMetroid: SUPER-SPEED Zero Mission was created and released with full permission from SB.', '[6204]Metroid_SUPER-SPEED_ZeroMission_final.zip', 'Final', '2021-09-19 04:59:02', '2021-09-19 18:21:17', '16 September 2021', 1631764800, '6204readme.txt', 0, 0, 1, 0, 1, 1, '6204titlescreen.png', 6, 0, 0, 1156, 4, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8', 0, '', '', ''),
(6205, 9, 931, 'Mega Man X - Zero Playable Canonical Sprites', 5795, 'This is a hack for Mega Man X that changes the playable character X to Zero.\r\n\r\nIt&#039;s an upgrade over the latest version [url=https://www.romhacking.net/hacks/4947/]Mega Man X - Playable Zero[/url] because now it uses the canonical sprites from Zero in the events of Mega Man X. This hack also revised the game&#039;s script unlike the previous hack.', '[6205]Zerox1.zip', '1.0.0', '2021-09-19 05:00:06', '2023-01-29 20:01:36', '18 October 2020', 1602993600, '6205readme.txt', 1, 0, 0, 1, 1, 0, '6205titlescreen.png', 5, 0, 0, 4933, 4, 'Database match: Mega Man X (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nFile/ROM CRC32: DED53C64', 0, '', '', 'https://youtu.be/sJReuzLHNQ4?t=113'),
(6206, 9, 957, 'Megaman X2 - Ultimate Armor', 5795, 'This hack lets you play as Mega Man in the Ultimate Armor (x4, X5 and X6) right from the beginning.\r\n\r\nThe X-Buster charged shots leaves the &quot;plasma ball&quot; as seen in Mega Man X4.\r\n\r\nTo use the Nova Strike jump then press R button.\r\n\r\nThe &quot;Easy mode&quot; is the normal difficulty of the original game.\r\n\r\nIn the &quot;Hard mode&quot; the Bosses are more difficult.', '[6206]Megaman X2 Ultimate armor.zip', '1.0.0', '2021-09-19 06:01:05', '2023-02-20 11:51:12', '24 August 2020', 1598241600, '6206readme.txt', 1, 0, 0, 0, 1, 0, '6206titlescreen.png', 1, 0, 0, 8830, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, '', '', ''),
(6207, 1, 2777, 'Zippy Race Speed hack', 842, 'The racer will not start moving until you press the button. You can drive at less than 59 km/h. But if the speed becomes higher, then it will not fall below 59 km/h. The maximum speed of the motorcycle has been increased to 250 km/h.', '[6207]Zippy_Race_(J)_Speed_hack_by_Guyver.zip', '1.0', '2021-09-19 06:05:39', '2021-09-18 22:36:50', '19 February 2021', 1613710800, '', 0, 0, 0, 0, 1, 0, '6207titlescreen.png', 6, 0, 0, 253, 1, 'Database match: Zippy Race (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AA032FB70BC122F00E368E6AAAF84BD8C6382E40\r\nFile CRC32: 6F0E4A40\r\nROM SHA-1: ACE488D8FA6AD5FB528F759E6BED66B3CFEF042D\r\nROM CRC32: E492D45A', 0, '', '', ''),
(6208, 1, 750, 'RussianMan&#039;s Super Mario Bros. 3 Hack', 6991, 'This is a short unnamed Super Mario Bros. 3 hack (RussianMan) made. It&#039;s only 2 worlds long. This is a sort of experimental one. First world features vanilla elements, while second world features new enemies and stuff.\r\n\r\nDo note that it&#039;s very difficult, for experienced players.', '[6208]SMB3_HACK.zip', '1.01', '2021-09-20 22:46:34', '2021-09-20 05:51:51', '20 September 2021', 1632110400, '6208readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 779, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6209, 1, 2398, 'Xevious Hard Mode hack', 842, 'More points are given for killing enemies. Therefore, it has become easier to get additional lives. But it has become much more difficult to play, since the difficulty of the game depends on the number of your points. Therefore, at the earlier stages of the game, you can find difficult opponents.', '[6209]Xevious_(U)_Hard_Mode_hack_by_Guyver.zip', '1.0', '2021-09-20 22:47:48', '2021-09-20 07:42:32', '20 September 2021', 1632110400, '', 0, 0, 0, 0, 1, 0, '6209titlescreen.png', 1, 0, 0, 174, 1, 'Database match: Xevious - The Avenger (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 529DE99AF5D6812672FC6418A7318C0D2AD10745\r\nFile CRC32: 210A2BBB\r\nROM SHA-1: E5C335B11989813F30E294D0B30F3C03697F25A0\r\nROM CRC32: DFD70E27', 0, '', '', ''),
(6210, 1, 4203, 'Remove Knockback', 6991, 'This patch removes knockback when taking damage.', '[6210]Flintstones Dino and Hoppy - No Knockback.zip', '1.0', '2021-09-21 08:29:11', '2021-09-21 06:47:07', '21 September 2021', 1632196800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 280, 1, 'Database match: Flintstones, The - The Rescue of Dino &amp; Hoppy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 549DE66388FF02E33A40BF7EF83E207F98A50888\r\nFile CRC32: B804CDC\r\nROM SHA-1: AD99C84C67659AF576A57CB500B8DEE82ADED7DD\r\nROM CRC32: 2FE20D79', 0, '', '', ''),
(6211, 11, 1984, 'Street Fighter II&#039; - Special Champion Edition Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Street Fighter II&#039; - Special Champion Edition.\r\n\r\nDetails and patching Instructions can be found in the readme file.', '[6211]Street Fighter II\' - Special Champion Edition Hi-Score SRAM.zip', '1.0', '2021-09-23 01:27:17', '2021-09-22 15:56:17', '22 September 2021', 1632283200, '6211readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 643, 8, 'Database match: Street Fighter II&#039; - Special Champion Edition (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A5AAD1D108046D9388E33247610DAFB4C6516E0B\r\nFile/ROM CRC32: 13FE08A1', 0, '', '', ''),
(6212, 1, 4203, 'Automatic Ledgegrab', 6991, 'This patch makes ledgegrab mechanic automatic, without the need of holding the A button. Also, pressing up will make you climb the ledge instantly, without waiting for specific animation frame.', '[6212]Flintstones Dino and Hoppy - auto ledgegrab.zip', '1.0', '2021-09-23 01:28:52', '2021-09-22 11:33:08', '22 September 2021', 1632283200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 263, 1, 'Database match: Flintstones, The - The Rescue of Dino &amp; Hoppy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 549DE66388FF02E33A40BF7EF83E207F98A50888\r\nFile CRC32: B804CDC\r\nROM SHA-1: AD99C84C67659AF576A57CB500B8DEE82ADED7DD\r\nROM CRC32: 2FE20D79', 0, '', '', ''),
(6213, 1, 4623, 'NWC 1990 Start Patch', 6995, 'This is a very simple hack to allow the game to start from P1&#039;s start button instead of P2.\r\n\r\nOne single value is changed at offset A9C from F7 to F6 to accomplish this. Forum user elbobelo also recommended changing offset A96 in a post, but this appears to be unnecessary.\r\n\r\nThe original information for this hack was found here: https://www.romhacking.net/forum/index.php?topic=14115.msg204832', '[6213]Nintendo World Championships 1990 (USA).7z', '1.0', '2021-09-23 01:33:55', '2021-09-22 22:20:33', '22 September 2021', 1632283200, '6213readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 554, 1, 'Database match: Nintendo World Championships 1990 (USA) (Competition Cart)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2455D5C482E0092383367C775F0ABB4424FE9AC6\r\nFile CRC32: F12F16A6\r\nROM SHA-1: 977286FDC76C34A618E2A2D0270641BC36CFE89C\r\nROM CRC32: B0E128F', 0, '', '', ''),
(6214, 1, 709, 'Blooper Facelift', 569, 'This little patch gives the Blooper a facelift from Nintendo&#039;s other classic game Yoshi. You can use this for your SMB hack if you like, whee! No other changes were made.', '[6214]Blooper Facelift (SMB hack).7z', '1.0', '2021-09-23 11:50:23', '2021-09-23 02:14:32', '22 September 2021', 1632283200, '6214readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 189, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6215, 11, 2171, 'Super Street Fighter II Hiscore SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Super Street Fighter II.\r\n\r\nHow to use\r\n-Saving:\r\nScores save after Initials are entered. \r\n\r\n-Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nDetails and patching instructions can be found in the readme file.', '[6215]Super Street Fighter II Hiscore SRAM.zip', '1.0', '2021-09-23 15:10:00', '2023-01-07 15:16:15', '23 September 2021', 1632369600, '6215readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 637, 8, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4\r\nFile/ROM CRC32: 165DEFBF', 0, '', '', ''),
(6216, 10, 532, 'No Air Popup', 5234, 'Removes the &quot;+20% AIR&quot; and &quot;-20% AIR&quot; popup graphics that normally appear at the bottom of the screen (obstructing the view of the playfield) when collecting air or destroying X blocks. Applies to all game modes. Does not affect the popups with the names of dristones picked up in Pacteria mode.', '[6216]mr-driller-a-no-air-popup.zip', '1.0', '2021-09-23 18:02:15', '2021-09-23 16:49:36', '23 September 2021', 1632369600, '6216readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 116, 1, 'Database match: Mr. Driller A - Fushigi na Pacteria (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: CCFB5F3051B4D3BDEC38F0085F2A585ECF249F20\r\nFile/ROM MD5:   D7F4CB6AEA9409ACF23E2EAE5A697C5E\r\nFile/ROM CRC32: 529F06A4', 0, '', '', ''),
(6217, 27, 4624, 'Glover2 Prototype Bugfix', 803, 'The more complete of the (so far) released Glover2 prototypes has two bad files which cause errors and/or crashing, depending on your setup and luck.\r\n  One is a compressed file, called GYPSY.moo and the other is a sound effect, sounds.24.bfx.  Only short segments of data were corrupted when dumped and thankfully easy to reconstruct.\r\n  This is a rare occasion when it is safe to say the corrected file should match a future redump of the ROM.\r\n\r\n  The sound effect is also present in other dumps.  This data was simply copied.\r\n  The block of compressed data in GYPSY.moo was reconstructed based on likely decompressed output and following the structure of other objects.  Only the damaged region, somewhat miraculously, is corrected; typically any change to a compressed file would change all data following it.\r\n\r\n\r\n  There&#039;s several released prototypes and naming conventions are messy.\r\n  You&#039;ll need a copy of &quot;Glover 2 - Unreleased Beta Version - CARROT.rom&quot; in native (big-endian) byteorder.\r\n  The internal checksum, at 0x10, should read: B7F40BCF 553556A5\r\n\r\n  There are multiple, valid copies of this file, some overdumped (0x2000000 bytes) and others truncated either to data length (0x69F6C0 bytes) or padded to 0x800000 bytes.  For this reason, an IPS is provided rather than a filetype that confirms file checksums during the patching process.  There will be NO WARNING if the wrong file is patched.  Check against the checksums in the readme to ensure you have the correct input file, and verify the provided output checksums.\r\n\r\n  Most IPS patchers can be used to apply the patch.\r\n  Please note however not all IPS patching programs will accept input files over 16MB, even though the patched data lies below this threshold.', '[6217]glover2protofix.7z', '1.0', '2021-09-23 18:03:35', '2021-09-23 16:58:35', '26 August 2021', 1629950400, '6217readme.txt', 0, 1, 0, 0, 0, 1, '', 4, 0, 1, 523, 1, 'Common Names\r\nGlover 2 - Unreleased Beta Version - CARROT.rom\r\nGlover 2 (Prototype B)\r\nGlover 2 (USA)(Proto).n64\r\n\r\nInternal Checksum\r\nB7F40BCF 553556A5\r\n\r\n*MD5 (overdump version--32MB)\r\nA8567DDABD3672FFF18BC5DF933CF8C7\r\n*MD5 (overdump version--8MB)\r\n0527214941A20D70264EE193AC575E45\r\n\r\n*SHA512 (overdump version--32MB)\r\n4FB2D58ECCFB6900FB4812F3AB046E1ABA00DF115A276B8F1A34920483D779EE46EFF30D558181B2ED3BEB2C6B400F57DED9E6710FEB929D5F25F0E9EAB34939\r\n*SHA512 (overdump version--8MB)\r\n1C8BC02A4537426C00C4995C44EF39E3F8A1444F154C34D6FD411D3DC812136E18F20BB7E0F95C0C0769FDA412529E164758862C2112E8DC43C479598E59667A', 0, '', '', ''),
(6218, 27, 4625, 'Turok 3 - Shadow of Oblivion June 6th 2000 Prototype Corrective Patch', 803, 'This patch corrects periodic and predictable corruption errors in the June 6, 2000 prototype of Turok 3 - Shadow of Oblivion.  It will now run on console under its original checksum and without halting the SP two frames in.  25 of the 23170 compressed files were found damaged and repaired.  The header has been stripped to prevent false-positives against other versions applying specific fixes.\r\n\r\n  There is NO replacement for a good dump.  As many errors as could be detected have been corrected, but it is possible some remain, especially within audio banks.\r\n\r\n\r\n  Apply the xdelta patch using a current version of the xdelta patcher from the predictably named xdelta.org.  The patch will only apply to a ROM in native (big-endian) byteorder.\r\n  There are many public prototypes of Turok 3.  Only apply to the 6.6.2000 build.\r\n\r\n\r\n[i]This is part of a series of corrective patches for prototypes exhibiting what&#039;s known as &quot;address corruption&quot; while dumping.  In short, when the values being read from the cart meet certain conditions, those values will be replaced with others at a mask of the current address.  Both the data and its source are predictable, unlike more common signal noise errors.\r\nThis is NOT a criticism of any particular method or person.  These patches are only a stopgap to raise awareness that an issue exists, can be detected, and therefore prevented.\r\n[/i]', '[6218]Turok 3 - Shadow of Oblivion (Proto - 6.6.2000) (Repaired).7z', '1.0', '2021-09-24 12:54:14', '2021-09-24 02:23:58', '11 September 2021', 1631332800, '6218readme.txt', 0, 1, 0, 0, 0, 1, '6218titlescreen.png', 4, 0, 0, 178, 1, '*Common Names\r\nTurok 3 - Shadow of Oblivion (June 6, 2000 prototype)\r\nTurok 3 - Shadow of Oblivion (2000)(Acclaim)(beta).bin\r\n*MD5\r\n69CE88C46A7C829C6F54004DE93EFCEF\r\n*SHA512\r\nB9CF37708203808985C9EE8A50FC8195E507D4393EA4F6E43AD8E00CCFA02BDD8558D2C43B9B12453D79C34FDD538F2A2178171A357F25FAA81541CE5CD1B681\r\n\r\n*Patched MD5\r\n3E6DF46D6071512B90EBFF60772391B0\r\n*Patched SHA512\r\nCA220AAE95FADD04E5BA9EFFADC1D350E1A3272AC68F629E69E21AF56786CB77EDF979023D7C745E8E93427CB4843E834A211B1251603285FC3345601ACBDB49', 0, '', '', ''),
(6219, 27, 4626, 'Glover July 16, 1998 Prototype Corrective Patch', 803, 'This patch corrects periodic and predictable corruption errors in the July 16, 1998 prototype of Glover.  It will now run on console under its original checksum and without halting the SP.  The superfluous 48MB of overdump containing no data has also been removed.\r\n\r\n  There is NO replacement for a good dump.  As many errors as could be detected have been corrected, but it is possible some remain.\r\n\r\n\r\n  Apply the xdelta patch using a current version of the xdelta patcher from the predictably named xdelta.org.  The patch will only apply to a ROM in native (big-endian) byteorder.\r\n  Use the ROM labelled &quot;original dump&quot;.  The &quot;valid checksum&quot; version will not work.\r\n\r\n\r\n[i]This is part of a series of corrective patches for prototypes exhibiting what&#039;s known as &quot;address corruption&quot; while dumping.  In short, when the values being read from the cart meet certain conditions, those values will be replaced with others at a mask of the current address.  Both the data and its source are predictable, unlike more common signal noise errors.\r\nThis is NOT a criticism of any particular method or person.  These patches are only a stopgap to raise awareness that an issue exists, can be detected, and therefore prevented.[/i]', '[6219]Glover (Jul 16, 1998 prototype) (Repaired).7z', '1.0', '2021-09-25 00:39:51', '2021-09-24 02:31:09', '23 September 2021', 1632369600, '6219readme.txt', 0, 1, 0, 0, 0, 1, '', 4, 0, 1, 232, 1, '*Common Names\r\nGlover (Jul 16, 1998 prototype)\r\nGlover (PROTOTYPE) [Original Dump]\r\n*MD5\r\n43C3375BBD6496B6C51D08EC193BC8ED\r\n*SHA512\r\n98F2C351469C2768FBD1068C3DC65AAE7166DF912EA11C2819E577F5DB771AB2AECCAD36A5FC80002BAF6751E7C57B04C5628EA20A2147D47A17AE95603D1B4D', 0, '', '', ''),
(6220, 27, 4625, 'Turok 3 - Shadow of Oblivion July 10th 2000 Prototype Corrective Patch', 803, 'This patch corrects periodic and predictable corruption errors in the July 10, 2000 prototype of Turok 3 - Shadow of Oblivion.  22 of its 23178 compressed files were found damaged and repaired, as well as portions of the audio banks.  It should be a more accurate representation of the data on the prototype.\r\n\r\n  There is NO replacement for a good dump.  As many errors as could be detected have been corrected, but it is possible some remain, especially within audio banks.\r\n\r\n  Note the prototype&#039;s region is USA, and both the unmodified and patched ROM only run NTSC.  Also, although it will run on console not all emulators handle peculiar resolution changes as well as others--especially in its &quot;high definition&quot; mode.\r\n\r\n\r\n Apply the xdelta patch using a current version of the xdelta patcher from the predictably named xdelta.org. The patch will only apply to a ROM in native (big-endian) byteorder.\r\n There are many public prototypes of Turok 3. Only apply to the 7.10.2000 build.\r\n\r\n\r\n[i]This is part of a series of corrective patches for prototypes exhibiting what’s known as “address corruption” while dumping. In short, when the values being read from the cart meet certain conditions, those values will be replaced with others at a mask of the current address. Both the data and its source are predictable, unlike more common signal noise errors.\r\n This is NOT a criticism of any particular method or person.\r\nThese patches are only a stopgap to raise awareness that an issue exists, can be detected, and therefore prevented.[/i]', '[6220]Turok 3 - Shadow of Oblivion (Proto - 7.10.2000) (Repaired).7z', '1.0', '2021-09-25 00:41:46', '2021-09-24 15:41:31', '21 September 2021', 1632196800, '6220readme.txt', 0, 1, 0, 0, 0, 1, '6220titlescreen.png', 4, 0, 0, 229, 1, '*Common Names\r\nTurok 3 - Shadow of Oblivion (Jul 10, 2000 prototype)\r\nTurok 3 - Shadow of Oblivion (U) (Prototype-WIP).z64\r\n*MD5\r\nC38ACBAE773CC3845EA354421E171998\r\n*SHA512\r\n34F05B7B998D3FE425953B7E8B8E41038DFA2219CA857C8482D3E54B50299080D19036C8B40A4962884A47405DB6C9002C76111EF4131437C85A2D9F6170975F', 0, '', '', ''),
(6221, 10, 4627, 'Pokemon Pinball Ruby &amp; Sapphire EZFlash Omega DE Rumble', 6997, 'Patches the Gameboy Player rumble subroutine to route to rumble enabled flashcarts. Tested on EZFlash Omega Definitive Edition, unknown if other flashcarts will work. Patch made with Lunar Patcher.', '[6221]Pokemon Pinball - Ruby & Sapphire (USA) OmegaDE Rumble.zip', '1.0', '2021-09-25 19:48:57', '2021-09-25 01:28:53', '24 September 2021', 1632456000, '', 0, 0, 0, 0, 0, 1, '', 1, 0, 1, 529, 1, 'Database match: Pokemon Pinball - Ruby &amp; Sapphire (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9FEC81CE2C5DF589E0371A0BF2F92A5FE8DB730B\r\nFile/ROM CRC32: B992A3C0', 0, '', '', ''),
(6222, 27, 955, 'Ocarina of Time - Chaos Edition', 5810, 'This hack was originally produced by Kaze Emanuar in 2015, it is a sister hack to the Super Mario 64 Chaos Edition. It is highly unstable and unlikely to receive updates in the future.\r\n\r\nUploaded with the express written permission of Kaze Emanuar\r\n\r\nRelease Video\r\n\r\nhttps://www.youtube.com/watch?v=_kg9FvAJTUk', '[6222]Legend of Zelda, The Ocarina of Time (CHAOS EDITION - Kaze).zip', '1.0', '2021-09-25 19:49:38', '2021-09-25 01:55:28', '02 March 2015', 1425272400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2632, 1, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(6223, 1, 2627, 'Jackal MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Jackal ROM from UNROM to MMC5.\r\n\r\nFeatures:\r\n[list]\r\n[li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n[li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n[li]Bankswitching included. Readme file for more info.[/li]\r\n[li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\n\r\nNote: The author has tested most of the emulators, but doesn&#039;t work well with Nintendulator, RockNES, and VirtuaNES.', '[6223]Jackal MMC5 Patch.rar', '1.0.0', '2021-09-25 19:50:32', '2021-09-25 09:03:33', '25 September 2021', 1632542400, '6223readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 244, 1, 'Database match: Jackal (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6AE152E9A223FF2D4C226DE2835489FB2F8CBD02\r\nFile CRC32: D7DFA90F\r\nROM SHA-1: 813E6A8BC0A502BB393F8729B1BC19836D5421A5\r\nROM CRC32: 1D5B03A5', 0, '', '', ''),
(6224, 8, 4279, 'Kirby&#039;s Dream Land DX - Fluffy Repair Service', 6856, 'Fixes lots of graphical errors (flashing, fading, corruption, sprites, colors) and some technical problems (fast music, slow CPU, credits scroll)\r\n\r\nAdds a SGB border and GB mono support\r\n\r\n----\r\n\r\n[b]EDIT[/b]:\r\nNot active. No contact. No support.\r\n\r\nApologies given but Final Decision.', '', '10.4', '2021-09-26 12:11:19', '2023-02-11 15:57:12', '03 November 2021', 1635912000, '6224readme.txt', 0, 0, 0, 0, 0, 1, '6224titlescreen.png', 6, 1, 0, 4165, 1, 'Kirby&#039;s Dream Land DX 1.3\r\nFile/ROM SHA-1: 966819A5902573798E865F1296506BBFE2ADAAFB\r\nFile/ROM CRC32: 0DB0C283\r\n----\r\nKirby&#039;s Dream Land DX Revised 1.0\r\nFile/ROM SHA-1: 696CB9993484D8AA31C6DD2EA8A02A4474F5E645\r\nFile/ROM CRC32: 38217BDB', 0, '', '', ''),
(6225, 27, 955, 'Myth of Jitra: Year of the Oakline', 6998, 'Inspired by the Book of Mario series and assorted works by MayroSMM and other authors, Year of the Oakline is a hack for Ocarina of Time MQDEBUG that runs every single line of text in the game through Google Translate multiple times.\r\n\r\nIf you find any text in the game to be incorrectly formatted, please email the author.', '[6225]YOTO.zip', 'Delta', '2021-09-26 20:31:01', '2021-09-26 12:39:13', '26 September 2021', 1632628800, '', 0, 0, 0, 1, 0, 0, '6225titlescreen.jpg', 5, 0, 0, 1321, 1, 'Database match: Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (Debug) (GameCube)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile SHA-1: 973BC6FE56010A8D646166A1182A81B4F13B8CF9\r\nFile CRC32: 2EE3E247\r\nROM SHA-1: 50BEBEDAD9E0F10746A52B07239E47FA6C284D03\r\nROM CRC32: 62F92704', 0, '', '', ''),
(6226, 10, 2824, 'Super Ghouls &#039;n Ghosts / Chou Makaimura R - Girl sprite hack', 3407, 'This is a sprite hack of Super Ghouls&#039;n Ghosts for GBA.\r\n\r\nIt&#039;s almost the same as the SNES version [url=https://www.romhacking.net/hacks/5128/]Super Ghouls &#039;n Ghosts - Girl sprite hack[/url].\r\n\r\nOnly sprite hack, and does not include the bonus patch for weapon changes, rapid fire, etc.', '[6226]sgng_hack.zip', '1.0', '2021-09-26 20:33:26', '2023-03-30 13:44:37', '26 September 2021', 1632628800, '6226readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 841, 1, 'Database match: Chou Makaimura R (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: CCFADCDC39E09F8A0E1D5D9AD35542F498E89D2A\r\nFile/ROM CRC32: A4F8B4B4\r\n-\r\nDatabase match: Super Ghouls&#039;n Ghosts (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 31E7D1D405185BA2D7A9FFCC2B847D4457088CF0\r\nFile/ROM CRC32: 1EF2ACF3', 0, '', '', ''),
(6227, 10, 1399, 'Super Mario Advance 4: Super Mario Bros. 3 (GBP/SNES Palette Hack)', 6863, 'Super Mario Advance 4: Super Mario Bros. 3&#039;s color palettes are slightly lighter than the original SNES color palettes, to compensate for the dim GBA screen. When the game is played in a Game Boy Player however, the original Super Mario Bros. 3 color palettes are loaded. This patch will enable the Game Boy Player color palettes by default.\r\n\r\nThis patch does not force the game in Game Boy Player mode unlike the other SMA4 color palette patch out there, which shows a non-functional rumble option in the options menu - a GBP feature. There is a functional cartridge rumble patch however for flash cartridges with rumble support, check it out here: [url]https://www.romhacking.net/hacks/6234[/url]', '[6227]SMA4_GBPPalette.zip', '1.0', '2021-09-26 20:40:30', '2021-09-28 16:11:29', '26 September 2021', 1632628800, '6227readme.txt', 1, 0, 0, 0, 0, 0, '6227titlescreen.png', 5, 0, 0, 4641, 1, 'Filenames are from the No-Intro database.\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It)\r\nCRC32: 37141F32\r\nMD5: 761668B5D01EE9B8E52174EADB5FD2CF\r\nSHA-1: B7F3D6DC014E2F0DDC996137BDEFBB8167A77E66\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Rev 1)\r\nCRC32: 8D84ACFC\r\nMD5: AE8AF6B539D509019BDD06565C10804A\r\nSHA-1: 2E5CE11A893464DC0CCE0A6B451580BA35A7E5DE\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Rev 1) (Virtual Console)\r\nCRC32: D4F45B01\r\nMD5: 733E976FD06D65E9F5635B836A14A81B\r\nSHA-1:00667CE3DA4BFEE3182C4445AC2F5483870BE97C\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (USA)\r\nCRC32: A44BA79F\r\nMD5: 4E5FDE12DBD0441150A9C177E545F56F\r\nSHA-1: 69E81F41394F02D64CAD206ADB26B3CD43690770\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1)\r\nCRC32: 88DAB27F\r\nMD5: 605286B3AEDEFFBA70BF46B834B120B1\r\nSHA-1: 532F3307021637474B6DD37DA059CA360F612337\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (USA) (Rev 1) (Virtual Console)\r\nCRC32: D4C13AC3\r\nMD5: E7A2792C5913A8420A419F2D01358487\r\nSHA-1: DD2879329EC52BD5372F26B75297A67F1A81215A\r\n----------------\r\nSuper Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan)\r\nCRC32: F3C87306\r\nMD5: E559E292AA9D44287B052342D6469967\r\nSHA-1: 19F7928BC4FFD733D71884DAE9AD9B7F4007D38D\r\n----------------\r\nSuper Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev 1)\r\nCRC32: 5A676424\r\nMD5: F45348CC19783709D04AC0C12175B222\r\nSHA-1: FB38A1284013AB4E2480A1AADCEC9400D3A63A1D\r\n----------------\r\nSuper Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev 2)\r\nCRC32: 7B1A4C22\r\nMD5: 9B7B3E2567FE71B6F488EE254209E25E\r\nSHA-1: B3349AD79D20F1AE77D3E120F60D60EDDDBBC2D2\r\n----------------\r\nSuper Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev 2) (Virtual Console)\r\nCRC32: 4AEE9C77\r\nMD5: ED52707B19848C480866A86F28268273\r\nSHA-1: 72CCC0ECCE6CE08EADCE1B3DA4873CDD91851496', 0, '', '', ''),
(6228, 8, 1338, 'Less Sadistic Game Corner', 7000, 'A tweak that will work for both Pokémon Red and Blue.\r\n\r\nA tweak that makes the following changes to the game corner to make it less evil:\r\n-You can buy 500 coins for 8000 pokebucks instead of 50 for 1000\r\n-Slot machines don&#039;t sadistically roll the reel to prevent you from lining something up on the third reel anymore. Slot machine biases are ignored. Now it&#039;s more of a timing game than a game of chance.\r\n-Slot machine reward payout speed was doubled\r\n-Slot machine payouts were slightly increased\r\n\r\n-Cherry: 9 coins\r\n-Anything other than cherry, bar, or 7: 50 coins\r\n-Bar: 200 coins\r\n-7: 500 coins\r\n\r\nThis is a fairly standalone tweak and should work with any hack that hasn&#039;t touched or moved the game corner code from its location in the ROM.', '[6228]Pokemon Red + Blue Less Sadistic Game Corner.zip', '1.1', '2021-09-27 11:23:12', '2021-09-27 11:30:09', '27 September 2021', 1632715200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 252, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(6229, 11, 2480, 'Columns Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Columns.\r\n\r\nDetails and patching Instructions can be found in the readme file.', '[6229]Columns Hi-Score SRAM.zip', '1.0', '2021-09-27 11:35:17', '2021-09-27 00:31:31', '26 September 2021', 1632628800, '6229readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 378, 8, 'Database match: Columns (Japan) (En)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: B262A4C2738A499F070777DBE05E2629D211A107\r\nFile/ROM CRC32: 3163D7A', 0, '', '', ''),
(6230, 10, 2443, 'COTM Auto Dashing', 4404, 'This is a collection of two patches for the US release of Circle of the Moon. One of them gives Nathan the Dash Boots right from the start of the game, the other makes him always dash. Combined, they allow the player to dash always, right from the start, making the game significantly faster and less obnoxious.\r\n\r\nCheck the Readme for installation instructions and other information.', '[6230]COTM Auto Dashing.zip', '1.0', '2021-09-27 11:38:55', '2021-09-27 03:02:57', '27 September 2021', 1632715200, '6230readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3537, 1, 'Database match: Castlevania - Circle of the Moon (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: D661B01EB94186435723AC03344792C11C20C522\r\nFile/ROM CRC32: 1CC059A4', 0, '', '', ''),
(6231, 11, 1925, 'Streets of Rage 2 Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Streets of Rage 2.\r\n\r\nDetails and patching Instructions can be found in the readme file.', '[6231]Streets Of Rage 2 Hi-Score SRAM.zip', '1.0', '2021-09-27 15:19:04', '2021-09-27 00:35:47', '26 September 2021', 1632628800, '6231readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 729, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(6232, 8, 1338, 'Deletable HMs', 7000, 'A tweak that makes HMs replaceable with other moves that are learned or taught to Pokémon in Pokémon Red or Blue.\r\n\r\nThey also are allowed on Pokémon put in the daycare.\r\n\r\nNote in some extending circumstances like storing your HMs in a PC then deleting them in a place you need to be able to use them, then saving the game, could softlock your game since you wouldn&#039;t be able to leave. So exercise caution. \r\n\r\nIf you don&#039;t have your HMs on hand, do not:\r\n[list]\r\n[li]Replace strength in Victory Road or Seafoam Islands without having a Pokémon with dig or an escape rope.[/li]\r\n[li]Replace surf on a random island without having a Pokémon that can fly or teleport.[/li]\r\n[li]Replace cut in an alcove behind a cut tree while not having a Pokémon with fly or teleport, then reload the game.[/li]\r\n[/list]\r\n\r\nThis is a very tiny and reusable tweak that should work on any Pokémon Red/Blue ROM or ROM hack of either in which the &quot;moves that can&#039;t be deleted&quot; or &quot;moves not allowed in the daycare&quot; arrays have not changed their location within the ROM hex map.', '[6232]Pokemon Blue Remove HM Restrictions.zip', '1.0', '2021-09-27 22:00:09', '2021-09-28 09:22:08', '27 September 2021', 1632715200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 218, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(6233, 8, 1884, 'Mega Man Xtreme 2 Dash Button', 7002, 'This hack re-adds the dash button control scheme from the game&#039;s prequel, Mega Man Xtreme.\r\n\r\nUnlike Mega Man Xtreme, the dash button has been coded to use the Select button, rather than the Start button, this is to keep consistent with the W. (Weapon) Change and X/Zero Change controls.\r\n\r\nSave files should be compatible with the unmodded game, but in-case the button config. select gets stuck, use the save file with the hack, change the controls to W. (Weapon) Change or X/Zero Change, then save.\r\n\r\nUnfortunately, it wasn&#039;t possible to code Zero&#039;s airdash to use the Select button, but any proposals to change that will be accepted, along with being credited for doing so.\r\n\r\nKnown issues:\r\n- It&#039;s possible to pause the game in a few places where it shouldn&#039;t (while warping, during boss intros), but it shouldn&#039;t interfere with anything, dialogue isn&#039;t affected by this issue.\r\n- When dashing towards doors using the Select button, it&#039;s possible to softlock the game, you can get out of the softlock by changing weapons using the Select button though. Thanks Netmonmatt &amp; Exmotable!\r\n\r\n\r\nTools/Resources used:\r\n- BGB - emulator for debugging and breakpoints\r\n- Ghidra (with GhidraBoy extension) - for viewing and writing code\r\n- Compression/decompression scripts and improved compression script by ocean1 and tmk on GitHub respectively\r\n- Z80Instructions by sifton on GitHub - ASM reference\r\n- export_gameboy_rom.py by ghidraninja - self-explanatory', '[6233]MMXtr2-Dash.zip', '1.0', '2021-09-27 23:55:05', '2021-10-13 20:30:20', '27 September 2021', 1632715200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1013, 1, 'Database match: Mega Man Xtreme 2 (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CB1811AC8969F6B683DF954B57138DD28EBB40FF\r\nFile/ROM CRC32: 8FEDB6D8', 0, '', '', ''),
(6234, 10, 1399, 'Super Mario Advance 4: Super Mario Bros. 3 (Cartridge Rumble Patch)', 6863, 'Super Mario Advance 4: Super Mario Bros. 3 is one of the few games that rumble the Game Cube controller when played through a Game Boy Player. This patch unlocks the rumble feature on GBA and adds cartridge rumble. The original Game Boy Player rumble events and rumble duration are used to trigger the rumble motor in a rumble flash cart, such as:\r\n\r\n* insideGadget&#039;s 32MB, 1Mbit Flash Save cartridge (with rumble motor)\r\n* EZ-FLASH OMEGA Definitive Edition\r\n\r\nThe cart itself will rumble when played on GBA but not when played through a Game Boy Player. That&#039;s how Drill Dozer works, which is the only game that officially supports both Game Boy Player and cartridge rumble.\r\n\r\nIf you want to apply a GBP/SNES palette hack, check out my patch here:  [url]https://www.romhacking.net/hacks/6227[/url]. The GBP/SNES palette hack by &quot;Vague Rant&quot; is not compatible because it forces the game in GBP mode, which disables cartridge rumble.\r\n\r\nDon&#039;t forget to enable the rumble feature in the options menu.', '[6234]SMA4_CartridgeRumble.zip', '1.0', '2021-09-27 23:56:48', '2023-02-19 19:16:39', '28 September 2021', 1632801600, '6234readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2509, 1, 'Filenames are from the No-Intro database.\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Rev 1)\r\nCRC32: 8D84ACFC\r\nMD5: AE8AF6B539D509019BDD06565C10804A\r\nSHA-1: 2E5CE11A893464DC0CCE0A6B451580BA35A7E5DE\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Rev 1) (Virtual Console)\r\nCRC32: D4F45B01\r\nMD5: 733E976FD06D65E9F5635B836A14A81B\r\nSHA-1: 00667CE3DA4BFEE3182C4445AC2F5483870BE97C\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Rev 1) (Switch Online)\r\nCRC32: E3847E32\r\nMD5: 852976EF728C7E33E4E9EC089380ECFF\r\nSHA-1: CDB79F7926FB61EE7F13EE4CBD61EBE3FB01BA69\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1)\r\nCRC32: 88DAB27F\r\nMD5: 605286B3AEDEFFBA70BF46B834B120B1\r\nSHA-1: 532F3307021637474B6DD37DA059CA360F612337\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (USA) (Rev 1) (Virtual Console)\r\nCRC32: D4C13AC3\r\nMD5: E7A2792C5913A8420A419F2D01358487\r\nSHA-1: DD2879329EC52BD5372F26B75297A67F1A81215A\r\n----------------\r\nSuper Mario Advance 4 - Super Mario Bros. 3 (USA) (Rev 1) (Switch Online)\r\nCRC32: 22E12D0E\r\nMD5: 3E25AC6BA3D53BC318E020341A271B07\r\nSHA-1: 82FA5A6CF09415C2E262931488841B78A524E2C3\r\n----------------\r\nSuper Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev 2)\r\nCRC32: 7B1A4C22\r\nMD5: 9B7B3E2567FE71B6F488EE254209E25E\r\nSHA-1: B3349AD79D20F1AE77D3E120F60D60EDDDBBC2D2\r\n----------------\r\nSuper Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev 2) (Virtual Console)\r\nCRC32: 4AEE9C77\r\nMD5: ED52707B19848C480866A86F28268273\r\nSHA-1: 72CCC0ECCE6CE08EADCE1B3DA4873CDD91851496\r\n----------------\r\nSuper Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev 2) (Switch Online)\r\nCRC32: AA312980\r\nMD5: 51A0BA2F158744619D486952F4AD01B0\r\nSHA-1: B65217BB411BF1E9AFF50BF0940C4A0021789F59', 0, '', '', ''),
(6235, 10, 788, 'Super Metroid - GBA Edition', 7003, 'Super Metroid - GBA Edition is a Zero Mission ROM hack that brings Super Metroid into ZM.', '[6235]Super Metroid - GBA Edition 4.0.zip', '4.0', '2021-09-30 15:31:30', '2021-09-30 06:28:55', '15 December 2020', 1608008400, '', 1, 0, 1, 0, 1, 0, '6235titlescreen.png', 1, 0, 0, 9708, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6236, 27, 4629, 'Derby Stallion 64 Prototype Corrective Patch', 803, 'This patch corrects periodic and predictable corruption errors in the prototype of Derby Stallion 64 released June 25, 2017.  It will now run on console under its original checksum, and damaged compressed files have been restored when possible.\r\n\r\n  There is NO replacement for a good dump.  As many errors as could be detected have been corrected, but it is expected vastly more remain.  The frequency of corruption was much higher than usual in this prototype, demanding ~460 to correct the boot sector and hundreds of corrections following.\r\n\r\n  FLASHram is required in order to save data.  Failing to provide it causes some menus to permanetly loop during read or write operations.\r\n\r\n\r\n Apply the xdelta patch using a current version of the xdelta patcher from the predictably named xdelta.org. The patch will only apply to a ROM in native (big-endian) byteorder.\r\n  At time of writing only one prototype has been publicly released.  If more should follow, only apply to the June 25, 2017 release.\r\n\r\n\r\n[i]This is part of a series of corrective patches for prototypes exhibiting what’s known as “address corruption” while dumping. In short, when the values being read from the cart meet certain conditions, those values will be replaced with others at a mask of the current address. Both the data and its source are predictable, unlike more common signal noise errors.\r\n This is NOT a criticism of any particular method or person. These patches are only a stopgap to raise awareness that an issue exists, can be detected, and therefore prevented.[/i]', '[6236]Derby Stallion 64 (Japan) (Proto) (Repaired).7z', '1.0', '2021-10-01 09:17:50', '2021-09-30 21:32:32', '28 September 2021', 1632801600, '6236readme.txt', 0, 0, 0, 0, 0, 1, '6236titlescreen.png', 4, 0, 0, 153, 1, '*Common Names\r\nDerby Stallion 64 (Prototype)\r\nDerby Stallion 64 (2001)(Media Factory)(JP)(beta).bin\r\n*MD5\r\n1051E1402EE110F3C5E372C9E1C5B338\r\n*SHA512\r\n6CAF61D0D8344F17587743ECD8D8970B89D77A22248998ECB1A74168C8B473178F8A5BB55C91F3C642D01C8B7E889FE54D775E335B9A5F6A53FBAF21DE37DC25', 0, '', '', ''),
(6237, 1, 994, 'Kirby&#039;s Adventure - Heaven or Hell Difficulty', 3377, 'This is a modification of Kirby&#039;s Adventure that was made 5 years ago to troll someone else with / practice reading ASM, and then sat on until now.\r\n\r\nThe premise, as those that have played Devil May Cry can probably guess, is pretty simple: Kirby has been set to start with 1 health and 0 lives. Collecting Energy Drinks and Maxim Tomatoes do not restore health. Beating a boss does not restore health. Collecting a 1-up does not give an extra life. All minigames that normally give 1-ups do not do so. Enemies have not been modified in any way. Consequently, each individual level and boss must be completed without taking a single hit. Arguably difficult, especially on some of the later levels and bosses, but absolutely doable.', '[6237]Kirby - Heaven Or Hell - v2.0.ips.zip', '2.0', '2021-10-01 09:26:50', '2021-10-01 11:32:27', '29 September 2021', 1632888000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 358, 1, 'Database match: Kirby&#039;s Adventure (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F324E7C8C3AD102ECDCCA011ECC494F6F345D768\r\nFile CRC32: 9EFD5757\r\nROM SHA-1: 118307DA6C77A592F0884BAAD14120301D8D3A1B\r\nROM CRC32: 5ED6F221', 0, '', '', ''),
(6238, 8, 829, 'Super Daisy Land', 3949, 'This mod allows players to play as Princess Daisy in Super Mario Land. The objective of the game is to travel through Sarasaland in order to rescue Luigi from Tatanga.', '[6238]SuperDaisyLand.zip', '1.0', '2021-10-01 21:34:36', '2021-10-01 17:02:58', '15 October 2008', 1224043200, '6238readme.txt', 1, 0, 0, 0, 0, 0, '6238titlescreen.png', 5, 0, 0, 827, 1, 'Database match: Super Mario Land (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89\r\nFile/ROM CRC32: 90776841', 0, '', '', ''),
(6239, 1, 561, 'Final Fantasy 1 Initialize Encounters', 406, 'This is a small hack for Final Fantasy 1 to make it initialize encounter bytes in memory ($F4, $F5, $F6) to value $FF, for playing on a flash cartridge.\r\n\r\nVersion 1.1: No longer re-initializes encounter bytes on soft resets, only on fresh boots now.', '[6239]FF1-Initialize-Encounters.zip', '1.1', '2021-10-02 01:49:32', '2021-10-02 02:57:01', '01 October 2021', 1633060800, '6239readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 142, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32: 5C892F3B\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(6240, 9, 4631, 'Jim Power Parallax Scroll Fix', 1219, 'In Jim Power for the SNES, some levels have a parallax-scroll-effect that move in the wrong directions or with incorrect speeds for the background layers. This patch fixes that. \r\n\r\nOne patch is for the US version, the other for the PAL version.\r\n\r\nIf patching works, the checksum of the ROM should be correct.\r\n\r\nSvambo 10.2021', '[6240]jim power.zip', '1.0', '2021-10-03 04:35:33', '2021-10-03 04:35:58', '02 October 2021', 1633147200, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 717, 4, 'Database match: Jim Power - The Lost Dimension in 3D (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 45FBF4429B8B4A806AF31503A0CF968CFFBA3AF1\r\nFile/ROM CRC32: C469F8F0\r\n\r\nDatabase match: Jim Power - The Lost Dimension in 3D (Europe) (Proto)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 100330F7A5AB947AC8D7593BA120068E950449D4\r\nFile/ROM CRC32: 35AAE4EB', 0, '', '', ''),
(6241, 1, 2272, 'Fester&#039;s Quest - European Gameplay Changes', 2037, 'When Fester&#039;s Quest was released in Europe, Sunsoft made some key changes to the game, supposedly based on feedback made from the US release, thus creating a version of the game that felt less frustrating overall. \r\n\r\nThese patches bring those two gameplay changes to the NTSC-US version, plus a small extra addition, so they can be enjoyed with a version of the game that runs at full speed, instead of 50Hz.\r\n\r\nOfficially made changes:\r\n\r\n* Your shots go through walls, no longer getting stuck and disappearing when colliding with the scenery. \r\n\r\n* All your Gun and most of your Whip Levels do more damage, which is the approach Sunsoft take to reduce the &quot;bullet Sponge&quot; feeling of the enemies. \r\n\r\n* Because the two points above make the game noticeably less hard, the Hot Dog prices got increased from 5$ to 10$.\r\n\r\nYou can apply a patch that includes all these changes, but you can also apply each one separately, with each change having its own patch, just in case.', '[6241]Fester\'s Quest PAL changes to NTSC.7z', '1.0', '2021-10-03 17:22:43', '2021-10-03 18:23:42', '03 October 2021', 1633233600, '6241readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 795, 1, 'Database match: Fester&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DF91B37AABCF7742BB80EC2B7F5384DF7940BE58\r\nFile CRC32: DB0C7019\r\nROM  SHA-1: DF3AD62F4503170770FE36FB2BA8840E120F0896\r\nROM  CRC32: B6BF5137', 0, '', '', ''),
(6242, 11, 1589, 'Splatterhouse 3: Bloody Edition', 7006, 'I will put this right up top: the most common dump of the Japanese version of this game has a bad checksum. All there is to do if your patch fails to apply, is to use this tool to fix checksum in the rom before applying your patch:\r\n\r\n[url]https://www.romhacking.net/utilities/1610/[/url]\r\n\r\nThanks to Retroplay for bringing this to my attention and finding a solution. I can&#039;t do anything from my end, the problem is not my patch, but with the ROM dumped online. Just fix the bad checksum with the tool above, then patch it, that&#039;s it.\r\n\r\nAnyway, this is a straight forward hack that simply replaces the green-colored &quot;blood&quot; with the more appropriate red blood. It is more in lieu with what the original developers had in mind, but Namco could not approve due to the strict censorship at the time. The developers have mentioned so in interviews. \r\n\r\nIf you like the original green slime, this hack is obviously not for you. \r\n\r\nThis is a strictly color-editing hack, no further changes were made. The game is left just as you remember, but blood is now red, that is all. \r\n\r\nUpdate v1.1: The two spots featured in screenshots three and four that still had green blood have been fixed.\r\n\r\nUpdate v1.2: A patch for the Japanese version has been made, including changes done in 1.1. No changes were made to the American patch, which remains the exact same.\r\n\r\nAll maps of the game have been carefully verified afterwards, and there seems to be no more green blood anywhere, so that should be it. There is an elusive pair of sprites I could not find, more details in the readme file. Enjoy.\r\n\r\nFeel free to report any bugs or problems via a PM or in your review, thank you. But please, be patient, and again, if you&#039;re having trouble patching this game, it&#039;s going to be the bad checksum that plagues the Japanese dump commonly found online for sure, NOT my patch. Again, fix checksum, and it will work just fine.', '[6242]Splatterhouse 3 Bloody Edition (US, JP).zip', '1.2', '2021-10-03 19:37:26', '2021-10-12 01:54:15', '06 October 2021', 1633492800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2038, 8, 'USA\r\nDatabase match: Splatterhouse 3 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 7F29F00EC724E20CB93907F1E33AC4AF16879827\r\nFile/ROM CRC32: F05D07\r\n\r\nJAPAN (commonly found, bad checksum, needs to be fixed before using patch)\r\nDatabase match: Splatterhouse Part 3 (Japan, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1FCB8ADFDB19CB772ADABAC14E78C560D4F2E718\r\nFile/ROM CRC32: 31B83D22\r\n\r\nJAPAN (after fixing the bad checksum, will work with patch)\r\nDatabase match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FCBE8091FBF586F514C6EBBAF96A3A8DC9FA3AC1\r\nFile/ROM CRC32: 7A5EC257', 0, '', '', ''),
(6243, 11, 1276, 'Bare Knuckle III Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Bare Knuckle III.\r\n\r\nDetails and patching Instructions can be found in the readme file.', '[6243]Bare Knuckle III Hi-Score SRAM.zip', '1.0', '2021-10-05 02:34:59', '2021-10-04 19:15:24', '04 October 2021', 1633320000, '6243readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 558, 8, 'Database match: Bare Knuckle III (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB\r\nFile/ROM CRC32: 5D09236F', 0, '', '', ''),
(6244, 10, 820, 'Final Fantasy I DoS Maeson', 2037, 'Like other hacks of this author, FF1 DoS Maeson makes an extensive number of tweaks to a game he has played more than a fair number of times, in order to get a different experience from it.\r\n\r\nThe overall changes are these: \r\n\r\n* First of all, this Hack is based on [b]Kea[/b]&#039;s own work: The [url=http://www.romhacking.net/hacks/3459/]Vancian Magic System[/url] Hack, which reintroduces the Spell Charge system from the NES/PS1/WS releases. \r\n\r\nFurther changes were made to the Vancian System to gel well with this Hack, such as MP Progression, MP Limits, the strength of MP-restoring Items and such. Classes that gain Spells upon promotion gain MP from the very beginning, albeit slowly, to make their new casting abilities useful right when they promote. \r\n\r\n* The original DoS had the Experience curve of the PS1 Easy Mode, making it so you grew in Levels too fast. Thus, it slows down the curve and brought back the original Level 50 Limit. The Level progression is not as slow as the NES/PS1 versions, though.\r\n\r\n* Original DoS had you reach much higher Levels, but Monster Stats stood the same, making an already big gap even bigger. Modified Monsters to be stronger, and some have new tricks, different resistances and such. Enemy drops also changed substantially. \r\n\r\n* This results in an overall more challenging game, putting some focus on the use of the elemental protection Spells, a mechanic that the author finds rather important on this particular title, to deal with Bosses specially. Shields also are useful for this.\r\n\r\n* Tweaked Weapons in an attempt to make the different types more or less equally useful. Daggers grant Evasion and hold great Accuracy, granting extra Hits at the cost of Power; while Axes have great Power and even raise HP of the wielder but their heavy nature makes them not too accurate and have an Evasion penalty. \r\n\r\n* Tweaked Defensive Gear with the same intention. Gloves, specifically, have been altered to be less exclusive, and offer bonuses so you may want to swap between them depending on the situation. \r\n\r\n* Rather large tweaks to Spells. A number of redundant Spells have been changed for new stuff. Status Effect Spells have been improved, damaging Spells scale in power much better than before, and some new Utility Spells have been added. Monster skills have also suffered tweaks. \r\n\r\n* New elements are used. Earth is something more than another way of inflicting Death now. Poison and Mind are also damaging elements that you and your enemies can use. Resistances and Weaknesses were changed accordingly. \r\n\r\n* Tweaked Stat Growths, Spell availability and Equipment availability of each Class. Class roles are more or less the same, but offer a bit more versatility.\r\n\r\n* Shops and Treasure chests throughout the main adventure have been tweaked in order to give better things at better points of the story. Shop prices are generally higher, so there&#039;s a higher importance in how to manage your money. MP-restoring Items are no longer purchasable, for example. \r\n\r\n* Dawn of Souls dungeons had their random chests changed. Monsters there offer no Experience, in order to not derail Level progression with the main game, but offer Gil and useful Items. Bosses have received hefty changes, and their rewards too, now being more useful and worth seeking. \r\n\r\n* Certain other aspects have been tweaked. Random Encounter Ratio has been lowered a tad, a cap has been imposed on the extra Attack and Defense you can get from Spells and how Haste works has been changed too, in order to avoid exploits. The way Physical damage scales throughout the game has changed because of it, there&#039;s less focus on raw Defense on enemies in order to balance better Magic VS Physical damage. Intelligence is a lot more important now for damaging Spells.\r\n\r\nText has been edited accordingly for all the changes made to the above. \r\n\r\nThe hack has been updated to version 1.3c. Changes are as follows:\r\n\r\n* Added an optional patch that reverts the Maximum Level from 50 to 99. Experience curve, Stat gains and such have been altered. This was added only for those that, for some reason, want to grind beyond of what would be necessary.\r\n\r\n* Fixed a mistake in one of the floors in Earthgift Shrine, now it can be played normally.\r\n\r\n* The Mage Staff now casts Confuse, Wizard&#039;s Staff now casts Fira. The power of Fira and Blizzara when cast through equipment has been slightly lowered.\r\n\r\n* A couple of Treasure Chests&#039; on Mt. Duergar had their content swapped, made minor tweaks to a handful of Monsters. Several typos fixed. \r\n\r\nChanges made since the first release:\r\n\r\n* Garland now always drops a Weapon as a reward. \r\n\r\n* The Scourge Spell from the Black Robe now acts as a less powerful version of the original, like other Spell Effect equipment. Scourge no longer can be learnt by Black Mage, now it needs to promote to Black Wizard to be able to learn it. \r\n\r\n* Turbo Ethers no longer exist. In their place, Silver Bags have been created, Items you can find from some monsters and can be sold for a moderate amount of Gil. \r\n\r\n* Ninja had its HP slightly increased on late Levels. \r\n\r\n* Four Fiend rematches grant higher experience. \r\n\r\n* Crystal Equipment got a slight increase in Defense. Several Gloves got reworked, including Stats, which Classes can use it, and descriptions. And a couple of weapons were adjusted. Because of these two changes, a few Chests were changed.\r\n\r\n* Fixed a small issue with a shop showing Phoenix Down twice.\r\n\r\n* Equipment that Casts damaging Spells got changed. Multi-Targeting Spell effects like the Mage&#039;s Staff now have a weaker version of the real Spell, for example.\r\n\r\n* The encounter ratio of some dungeon floors got lowered, like the Cavern of Earth L1, Mount Gulg L2, and some Soul Dungeon floors.\r\n\r\nIt was also added an optional patch with a few more Magic Charges for Levels 1 to 4, mostly intended for not very balanced or, simply put, more gimmicky party setups. \r\n\r\nIn Version 1.3b, the hack has been updated to reflect a couple of fixes for the Vancian System developed by Kea.\r\n\r\nIn version 1.3c, a number of incorrect descriptions were fixed, a few mistakes on optional patches were fixed and numerous corrections made to the readme.\r\n\r\n\r\nThis Hack is also compatible with Kea&#039;s &quot;[url=http://www.romhacking.net/hacks/2958/\r\n]Unrunnable Battle Notifications[/url]&quot; and &quot;[url=http://www.romhacking.net/hacks/5685/]Improved Equipment Stat Viewing[/url]&quot;.\r\n\r\n\r\nA few optional patches were added. One lowers slightly the difficulty of the Hack, in case it proves too much for some people. Another extends a bit the HP of Bosses a bit. The third is a palette edit to make the Ninja red-colored again. \r\n\r\nFinal Fantasy II got some very small changes, but it&#039;s not the focus of this project, though. With that said, attached to its readme there&#039;s a small number of Rom Hacking related information, as that portion of this collection has very little information out there.\r\n\r\nThere&#039;s the usual large Readme on the package detailing lots of stuff.', '[6244]FF1 DoS Maeson 1.3c.7z', '1.3c', '2021-10-05 06:58:25', '2024-01-18 20:45:42', '18 January 2024', 1705536000, '6244readme.txt', 1, 0, 0, 1, 1, 1, '', 5, 0, 1, 2312, 1, 'Database match: Final Fantasy I &amp; II - Dawn of Souls (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6472695D69661490F78245E2982E1E676C080BE7\r\nFile/ROM CRC32: 1B39CDAB', 0, '', '', ''),
(6245, 23, 2549, 'Richter&#039;s Holy Water Fix+Strike/Fire Damage Meteor', 7007, 'A simple patch created to add the fire attribute to Richter&#039;s holy water which originally was only light(holy)attribute and the fire attribute to the dual crush &quot;Meteor&quot; which only had the strike attribute originally.\r\n\r\nMade with DSvania Editor.', '[6245]Richter\'s Holy Water Fix+Strike_Fire attribute meteor.zip', '1.0', '2021-10-05 07:00:35', '2022-03-25 18:12:05', '03 October 2021', 1633233600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 269, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(6246, 11, 3042, 'SkyOrc', 7008, 'A hardcore mode which removes invulnerability frames.', '[6246]SkyOrc.7z', '1.0', '2021-10-05 07:02:30', '2021-10-04 03:46:30', '02 October 2021', 1633147200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 100, 9, 'Database match: Cadash (USA, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 5791CC9A1B118C58FC5209BF2E64156FFDB80134\r\nFile/ROM CRC32: 13BDF374', 0, '', '', ''),
(6247, 1, 212, 'Ys - Fluffy Repair Service', 6856, 'Minor graphical fixes  (status bar, scrolling, corruption, clipping)\r\n\r\nOptional deadzone scrolling\r\n\r\n----\r\n\r\n[b]EDIT[/b]:\r\nNot active. No contact. No support.\r\n\r\nApologies given but Final Decision.\r\n\r\n\r\n[b]EDIT (17/02/24):[/b] Updated project:\r\n\r\n\r\n[url=https://www.romhacking.net/translations/7230/ ]Ys NES Definitive Edition[/url]', '', '11c', '2021-10-06 00:56:02', '2024-02-23 00:37:11', '20 December 2021', 1639958400, '6247readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 1, 1, 665, 1, 'Database match: Ys (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0F940EF923B43C1821F9ABB4DCA642527FA04A8F\r\nFile CRC32: F7FBB9CB\r\nROM SHA-1: 5064C11751EA56ACF28FDC63A866657E0035C42E\r\nROM CRC32: 92547F1C', 0, '', '', ''),
(6248, 10, 2839, 'Fire Emblem: Vision Quest', 7010, 'The continent of Yaska is home to six nations, but the largest and most powerful is Nevan, an Empire composed of states that swear allegiance to the Emperor. In the rural state of Belaro, Lord Gradin, head of state, imposes cruel taxes on the people and jails those that cannot pay.\r\n\r\nA young farmer, Storch, along with his hometown friends, fear the worst. Seeking to protect themselves and their families, they look to procure funds through less than savory means. Conflicted, the group begins their plunge into banditry in hopes for a better tomorrow.\r\n\r\nVision Quest is a hack of Fire Emblem: The Sacred Stones by Pandan and his friends. It was created using FEBuilder, and it is 34 chapters long with 9 additional gaidens. Normal mode is recommended for a first run of the game and is what it is balanced around.\r\n\r\nVision Quest includes:\r\n[li]Story set on a new continent, Yaska.[/li]\r\n[li]41 chapters[/li]\r\n[li]62 playable characters[/li]\r\n[li]Concept known as ‘inverse branched promotions’ (ie There’s an unpromoted Axe Fighter and Bow Fighter class, then they promote into Warrior and gain the weapon they couldn’t use unpromoted.)[/li]\r\n[li]Custom weapons​ (and rehashes of Kaga-era weapons)​[/li]\r\n[li]Early game Warp &amp; Rescue.[/li]\r\n[li]Generic female enemies.[/li]\r\n[li]Armor knights with 5 move. (because Pandan wants you to use them)[/li]\r\n[li]Pared down skills to give units a niche without making anything wonky[/li]\r\n[li]Each class gets a skill at level 15 unpromoted, mono-weapon infantry get a crit bonus at level 5 promoted. Thieves come with steal/cunning and rogues get Steal+ at lvl 5.[/li]\r\n[li]Universal promotion items[/li]\r\n[li]Stronger bows (and no 1 range BS).[/li]\r\n[li]Fog of War[/li]\r\n[li]FE5 style trading[/li]\r\n[li]New (and old) tracks[/li]\r\n[li]Escape maps with spooky bosses.[/li]\r\n[li]Tellius style supports[/li]\r\n[li]Convoy Combine feature - can merge used items into a single item.[/li]\r\n\r\nFor additional information, such as links to the soundtrack and tier list creator, additional screenshots, and Pandan&#039;s personal introduction, please see the [url=https://feuniverse.us/t/fe8-complete-fire-emblem-vision-quest-v2-3-final-release-24-may-21/3815/1]Fire Emblem Universe[/url] thread.', '[6248]Vision Quest v2 Public.7z', '2.3', '2021-10-07 02:35:15', '2021-10-06 17:30:07', '24 May 2021', 1621828800, '6248readme.txt', 1, 1, 1, 1, 1, 1, '6248titlescreen.png', 1, 0, 0, 15049, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(6249, 9, 4638, 'Waterworld Sound Driver Fix', 5552, 'Waterworld for the SNES is a game with mixed reviews, despite it having a good soundtrack. The SNES version was released in Europe only. What Americans got instead are versions for Microsoft Windows and unexpectedly enough, the Virtual Boy.\r\n\r\nThe game&#039;s soundtrack uses an echo effect with a delay of 0 milliseconds in order to simulate other effects. However, an oversight in the game&#039;s sound driver accidentally had the &quot;disable echo&quot; flag turned on, so there are no effects.\r\n\r\nThe patch provided here fixes it, thus improving the sound quality a bit.', '[6249]WaterworldSoundFix.zip', '1.0', '2021-10-07 18:44:21', '2021-10-07 13:12:42', '07 October 2021', 1633579200, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 321, 4, 'No-Intro Database match: Waterworld (Europe)\r\nNo-Intro Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 817DF229074F4AEF05D16FA92C4438004468FBE1\r\nFile/ROM CRC32: 7ACF2AC6', 0, '', '', ''),
(6250, 9, 812, '101 ZAMN', 5467, 'Have You Ever Played The Original Zombies Ate My Neighbors Game And Found It Too Hard? Well in This hack you&#039;ll have no troubles making your way to the end! As of today this hack is the easiest of all ZAMN hacks and has some new changes made to the game never before seen! This Hack Has the Following:\r\n\r\n- 55 Completely new levels!\r\n- New Palettes!\r\n- New Sprites!\r\n- Songs have been Edited!\r\n- Demos have been Edited!\r\n\r\nWatch the trailer for the hack here: [url]https://youtu.be/1xq3byLqfwk[/url]\r\n\r\nEnjoy Zombie101', '[6250]101 ZAMN.zip', '1.1a', '2021-10-08 17:49:39', '2023-06-25 08:53:28', '24 June 2023', 1687579200, '6250readme.txt', 1, 1, 1, 1, 1, 1, '6250titlescreen.png', 1, 0, 0, 1058, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', 'https://youtu.be/1xq3byLqfwk'),
(6251, 9, 589, 'Super Bomberman 5 Hidden Stages Unlock', 1219, 'This patch unlocks the stages 11-13 in the Battle Mode of Super Bomberman 5.', '[6251]super bomberman 5 unlock stages.zip', '1.0', '2021-10-08 21:58:32', '2021-10-08 12:39:56', '08 October 2021', 1633665600, '', 0, 0, 0, 0, 0, 1, '6251titlescreen.jpg', 5, 0, 0, 1326, 4, 'Database match: Super Bomberman 5 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E2DD2F062D3B41F7550FDBC5F7E2B7D0C8AC684C\r\nFile/ROM CRC32: 6B1F0F5', 0, '', '', ''),
(6252, 1, 1954, 'Super C Konami Code 30 Lives', 7015, 'This is a simple romhack that changes the game to take the classic Konami code (UUDDLRLRBA) to give you extra lives - in this case 30 lives, like the original Contra Nes Game', '[6252]Super C [Konami Code].zip', '1.0', '2021-10-09 04:53:10', '2021-10-08 18:26:25', '08 October 2021', 1633665600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2427, 1, 'Database match: Super C (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 38C4288F31CDACFC5E563A3809CD235127ADAE7E\r\nFile CRC32: ED53852D\r\nROM SHA-1: B630AF147818FA61A1B45551F35C4FB4BC1357AA\r\nROM CRC32: 305B4E62', 0, '', '', ''),
(6253, 1, 709, 'Super Waluigi', 7016, 'Super Waluigi is a graphics hack that replaces Mario with Waluigi, and is Valug&#039;s first ever ROM Hack. Palette has been changed to purple and black clothes, also the sprites were edited. The author did his best to reflect Waluigi&#039;s physiognomy, including his pointy ears, nose and chin, as well as his thin and pointing up mustache. All the text in the game was changed to say Waluigi, with the exception of the lives counter, that says Luigi but with an upside down L. Beyond that, player 2 had his name and palette changed to be like Wario, however the sprite just looks like Waluigi&#039;s.  \r\nHack made using FCEUX and Tile Layer Pro.', '[6253]Super Waluigi Bros 1.0.rar', '1.0', '2021-10-09 04:55:01', '2021-10-09 01:19:46', '10 September 2021', 1631246400, '', 1, 0, 0, 0, 0, 0, '6253titlescreen.png', 5, 0, 0, 403, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6254, 1, 940, 'Tetris Neon Colors', 1609, 'This is a graphic hack of Tetris for NES inspired by the Electronika60 and Nintendo Tetris Bracket Blocks graphic hacks. The Tetriminoes take on more of a hybrid/neon appearance with each color changing every level just like the original game. Other graphics including borders and ground were altered with those from Super Mario Bros. 3 and Tetris 2.', '[6254]Tetris (USA) - Neon Colors.zip', '1.0', '2021-10-09 14:17:14', '2021-10-09 12:30:59', '09 October 2021', 1633752000, '', 1, 0, 0, 0, 0, 0, '6254titlescreen.png', 5, 0, 0, 484, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(6255, 18, 3627, 'The King of Fighters 2001 (PS2) - Uncensor Patch + Arranged Soundtracks', 7017, 'This patch will uncensor the game by changing the game&#039;s internal region codes to japanese \r\nwhile retains the english texts such as victory quotes and storyline dialogues. \r\n\r\nIn addition, this patch will also replaces the original Neo Geo soundtracks with the arranged ones.\r\n\r\nDue to the inclusion of above, the patch had to be uploaded to GDrive as it exceeds the 30MB upload size mark. \r\n\r\n[URL=https://drive.google.com/file/d/1quWriZYaDnQW1tHTIBFzxLrOb5Or5CrB/view?usp=sharing][B]Download here[/B][/URL]\r\n\r\nUse the included DeltaPatcherLite to patch your ISO.', '', '1.0', '2021-10-10 03:34:50', '2021-10-09 09:44:37', '08 October 2021', 1633665600, '6255readme.txt', 1, 1, 0, 0, 0, 0, '6255titlescreen.png', 5, 1, 0, 12, 10, 'King of Fighters 2001, The (USA)\r\nFile/ROM SHA-1: 732E5A9C5CDDE37DC697E1DA80DD057FDEB899E0\r\nFile/ROM CRC32: 29D9DBB4', 0, '', '', ''),
(6256, 10, 4627, 'Pokémon Pinball: Ruby &amp; Sapphire (Cartridge Rumble Patch)', 6863, 'Pokémon Pinball: Ruby &amp; Sapphire is one of the few games that rumble the Game Cube controller when played through a Game Boy Player. This patch unlocks the rumble option on GBA and adds cartridge rumble. The original Game Boy Player rumble events and durations are used to trigger the rumble motor in any rumble flash cart such as:\r\n\r\n- insideGadgets&#039; 32MB 256Kbit FRAM Rumble cartridge\r\n- EZ-FLASH OMEGA Definitive Edition\r\n\r\nThe cart itself will rumble when played on GBA but not when inserted in a Game Boy Player. That&#039;s how Drill Dozer works, which is the only game that officially supports both Game Boy Player and cartridge rumble.\r\n\r\nDon&#039;t forget to enable the rumble feature in the options menu.', '[6256]POKEPINRS_CartRumble_v1.1.zip', '1.1', '2021-10-10 03:36:54', '2022-12-10 20:41:08', '10 December 2022', 1670648400, '6256readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2641, 1, 'Filenames are from the No-Intro database.\r\n----------------\r\nPokemon Pinball - Ruby &amp; Sapphire (Europe) (En,Fr,De,Es,It)\r\nCRC32: A53AC14B\r\nMD5: 98B421421F79E774231B65DF7B1B3C47\r\nSHA-1: B8B7881EAA9856B5ADA99078AD1053D31CB79827\r\n----------------\r\nPokemon Pinball - Ruby &amp; Sapphire (USA)\r\nCRC32: B992A3C0\r\nMD5: BA6D0FBFF297B8937D3C8E7F2C25FA0F\r\nSHA-1: 9FEC81CE2C5DF589E0371A0BF2F92A5FE8DB730B\r\n----------------\r\nPokemon Pinball - Ruby &amp; Sapphire (Japan) (Rev 1)\r\nCRC32: 925A5684\r\nMD5: BE2CA0C6F898C5C453924D69732AABBB\r\nSHA-1: 2C7F8BC4CE37043A8F62713038591E861F812499', 0, '', '', ''),
(6257, 9, 729, 'Super Metroid - Echo Buffer Relocation', 5552, 'This patch moves the maximum echo buffer to another location ($15/$14FF to $00/$FFFF).\r\n\r\nThis patch is meant for Super Metroid music hackers.\r\n\r\nThis patch can fix the &quot;glitchy samples&quot; bug that occurs when using higher echo delays.\r\n\r\nEven though it is only one file, it works with both the NTSC (Japan, USA) and PAL (Europe) versions of the game.', '[6257]SuperMetroidEchoBuffer.zip', '1.0', '2021-10-10 03:38:06', '2021-10-09 20:16:10', '09 October 2021', 1633752000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 222, 4, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8\r\n\r\nDatabase match: Super Metroid (Europe) (En,Fr,De)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 082ADAC9E38F86240F4378A6AA400DEE1716AE87\r\nFile/ROM CRC32: AD2CBF9C', 0, '', '', ''),
(6258, 1, 709, 'Super Mario Bros. Semi-HD Edition', 7016, 'The author has seen some graphic improvement hacks for SMB, but he mostly feels like they take away from the game&#039;s own style, usually importing graphics from SMB 2 or SMB 3. So he decided to make his own graphics hack, replacing them with SMB2J, that has mostly the same style, just a little bit more polished graphics. Every relevant sprite is changed, eyes on the mushrooms, shiny bricks, rocky ground, more detailed bushes and clouds, shaded font, eyes on the trees, different bridges and moving platforms. Feel free to comment on anything missed.\r\n\r\nv1.1 Changes\r\n-Fixed odd pixel in the cloud/bush sprite\r\n-Fixed stretched black dot on the sprites on the top of the castles\r\n-Added alternative patch for inverting Bowser&#039;s fireballs\r\n\r\nv1.2 Changes\r\n-Hack remade from the ground up due to loss of the original files\r\n-Temporary removal of the fireball inversion alternative patch\r\n-Added shading to copyright symbol in the main menu\r\n-Correctly adjusted the black dots on the castles\r\n-Changed Peach&#039;s sprite to her SMB2J counterpart\r\n-Corrected the rope color on the 2-3 bridges', '[6258]SMBSHD 1.2.zip', '1.2', '2021-10-10 03:41:29', '2023-02-26 02:37:26', '25 February 2023', 1677301200, '6258readme.txt', 1, 0, 0, 0, 0, 0, '6258titlescreen.png', 5, 0, 0, 1651, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6259, 9, 714, 'Lakitu&#039;s Great Adventure', 6595, 'Nidoking wants to conquer the world, but to do so he must kidnap Shizuka! Our hero, Lakitu, ventures to defeat the Drill PokeMon. All credits are present in this text file. Lakitu&#039;s Great Adventure is a fairly long hack, however it doesn&#039;t seem to be easy. They are 24 super creative levels themed around something imaginative. Music, sprites, and even some enemies have been changed. Download this new hack (always if you are interested). Hope you like it (;^))', '[6259]lakituIPS.zip', '4.1', '2021-10-10 03:42:22', '2023-10-08 19:19:06', '10 October 2021', 1633824000, '', 1, 1, 1, 1, 0, 0, '6259titlescreen.png', 1, 0, 0, 1101, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(6260, 9, 755, 'Super HitCombo Kart', 7195, 'Super HitCombo Kart is a Project created in a Channel Partnership: Resenhando Com Luke &amp; CDX RetroGames.\r\n\r\nThe main idea was to create all the tracks in Mario Circuit format, paying homage to some Youtuber friends and the creators of the hack.\r\n\r\n\r\nCharacteristics:\r\n\r\n5 new characters\r\nNew Opening\r\nNew Graphics\r\nNew Background\r\nNew Drivers Icons\r\n\r\n\r\nUPDATES:\r\n- Fixed bug in Track Iara Plains 3\r\n- Bowser with new Podium Animation and ending\r\n- Themed Battlegrounds\r\n- Fixed coin palette, turbos and oil stains\r\n- New Opening\r\n\r\nMore information: https://www.youtube.com/playlist?list=PLL57Y3xYj9Jd3oqym6AYWkMb9tkdmdxPw\r\n\r\nMore information in the Readme file.', '[6260]Super HitCombo Kart v1.1.zip', '1.1', '2021-10-11 08:04:20', '2022-05-13 05:59:01', '13 May 2022', 1652414400, '6260readme.txt', 1, 0, 1, 1, 0, 0, '6260titlescreen.png', 1, 0, 0, 433, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6261, 9, 931, 'Mega Man X New Order', 7023, 'New Order is a level edit hack that completely revamps item collection in Mega Man X. You can now acquire each part of the Light Armor in any order you choose, as well as each Sub Tank and Heart Tank without any prerequisite items. These changes have been made with great care in order to keep the gameplay and progression feeling organic. The only obstacles that have been left in place are stage-specific conditions, such as the ice in Flame Mammoth&#039;s stage or the water in Sting Chameleon&#039;s stage.\r\n\r\nIf you have any suggestions or encounter any bugs, make sure to leave a review and/or send an email to koriusx@gmail.com.\r\n\r\n[b]Version 0.3:[/b]\r\n\r\nEnemies\r\n- Rebalanced damage values for a slightly higher stage difficulty\r\n- Hadouken now hits through invincibility frames\r\n\r\nMavericks\r\n- Rebalanced damage values to incentivize usage of the Spiral Crush\r\n- Hadouken now hits through invincibility frames\r\n\r\nWolf Sigma\r\n- Rebalanced damage values to incentivize an armorless run\r\n- Hadouken is now effective against Wolf Sigma\r\n- Hadouken now hits through invincibility frames\r\n\r\n[b]Version 0.2:[/b]\r\n\r\nBoomer Kuwanger\r\n- Palette issue fixed\r\n\r\nChill Penguin\r\n- Palette issue fixed\r\n- Heart Tank no longer requires Fire Wave\r\n\r\nSpark Mandrill\r\n- Heart Tank no longer requires Foot Parts\r\n\r\n[b]Version 0.1:[/b]\r\n\r\nArmored Armadillo\r\n- Heart Tank unchanged\r\n- Sub Tank unchanged\r\n\r\nBoomer Kuwanger\r\n- Heart Tank no longer requires Boomerang Cutter, Shotgun Ice, or Foot Parts\r\n\r\nChill Penguin\r\n- Foot Parts are now skippable\r\n- Heart Tank unchanged due to technical difficulties; to be changed in later versions\r\n\r\nFlame Mammoth\r\n- Arm Parts no longer require Foot Parts and Head Parts\r\n- Heart Tank is unchanged\r\n- Sub Tank no longer requires Foot Parts\r\n\r\nLaunch Octopus\r\n- Heart Tank unchanged\r\n\r\nSpark Mandrill\r\n- Heart Tank unchanged\r\n- Sub Tank no longer requires Boomerang Cutter\r\n\r\nSting Chameleon\r\n- Body Parts no longer require Foot Parts\r\n- Heart Tank no longer requires Foot Parts\r\n\r\nStorm Eagle\r\n- Head Parts no longer require Foot Parts\r\n- Heart Tank no longer requires Foot Parts\r\n- Sub Tank unchanged', '[6261]New Order (V0.3).zip', '0.3', '2021-10-11 08:05:13', '2022-02-24 20:45:36', '24 February 2022', 1645678800, '6261readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 2031, 4, 'Database match: Mega Man X (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nFile/ROM CRC32: DED53C64', 0, '', '', ''),
(6262, 27, 847, 'The Junuary Project', 7024, 'A hack that tries to implement as many pre-release and prototype assets into SM64, With some extra polish. \r\n\r\nExperience the stars of January &#039;96, and explore long forgotten test stages.\r\nRace against Blargg, toss back at Ice Motos, and unlock the Yellow Switch.\r\n\r\nUtilize old and forgotten moves such as Squat Kick, SSK Sideflip, Dashing and JumpStep3.\r\n\r\nIncludes several debug features such as a position display, restored level select, free move, Frame Advance, and a custom speed display.\r\n\r\nFully compatible with console, no expansion pack is required.\r\n\r\nTo activate level select, go to the title screen and press Z + Start at the same time.\r\n\r\nTo activate position display, do the same code as the level select in-game.\r\n\r\nTo activate free move, press L + R + Start while paused.\r\n\r\nTo dash hold B while running.\r\n\r\nTo activate the speed display, press L.', '[6262]Junuary Project V3.4.14.zip', '3.4.14', '2021-10-11 22:27:54', '2023-10-03 00:14:45', '02 October 2023', 1696204800, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 4829, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(6263, 1, 2062, 'Rad Racer - Easy Type', 7025, 'As the name implies, &quot;Rad Racer - Easy Type&quot; is a difficulty patch for &quot;Rad Racer&quot;. While &quot;Rad Racer&quot; is an awesome &quot;OutRun&quot;-style racing game, it can be very difficult to meet the game&#039;s strict time limits. Some players may even miss a high percentage of the game&#039;s tracks because they can&#039;t beat the first couple levels.\r\n\r\nBy increasing the amount of time awarded at the beginning of a race, and at many of the game&#039;s checkpoints, &quot;Easy Type&quot; makes the game substantially easier while still offering a challenging, well-balanced experience. Alternatively, while not as recommended, the same archive includes an even easier &quot;Baby Type&quot; patch aimed at players who just want to see the levels and don&#039;t mind trivializing the experience.', '[6263]Rad Racer - Easy Type.zip', '1.0', '2021-10-12 10:42:43', '2021-10-12 03:59:21', '11 October 2021', 1633924800, '6263readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 569, 1, 'Database match: Rad Racer (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 97F4195A0113CAA268CE4F8729DFB719C6D6D460\r\nFile CRC32: 595DAA35\r\nROM SHA-1: B5EB3572FCA1FB005BA00C45EEBAA9754C3FA4CB\r\nROM CRC32: 8B9D3E9C', 0, '', '', ''),
(6264, 18, 4648, 'Improved Fonts and Graphics for Forbidden Siren 2', 1155, 'This patch remakes the entire font of Forbidden Siren 2, turning it into its proper Helvetica-style, variable-width font. The font is duplicated per language, so all languages have been properly recreated and updated.\r\n\r\nVersion 2.0 also corrects all the UI graphics for English, French, Italian, German and Spanish in order to make them slightly more legible.', '[6264]Improved Fonts and Graphics for Forbidden Siren 2 by IlDucci 2.0.7z', '2.0', '2021-10-12 19:44:18', '2023-07-07 23:14:10', '07 July 2023', 1688702400, '6264readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 361, 10, 'Requires the European PAL version.\r\nSerial Number: SCES-53851\r\nCRC-32: 730e498f\r\n   MD5: 7806835609b22ce0e45c2bb5e5548504\r\n SHA-1: 4c174c37d6b392157d4be5eaf7170908dfc7ab54', 0, '', '', ''),
(6265, 18, 4648, 'Variable Width Font', 7029, 'This patch makes Forbidden Siren 2 support a proportional font. This fix includes the English, French, Italian, German, and Spanish fonts. It also includes very minor script file changes to fix text alignment in a few spots.', '[6265]Forbidden Siren 2 (SCES_538.51) Variable Width Font.zip', '1.0', '2021-10-14 11:46:26', '2021-10-13 11:26:20', '13 October 2021', 1634097600, '', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 90, 10, 'File SHA1	4C174C37D6B392157D4BE5EAF7170908DFC7AB54\r\nROM SHA1	4C174C37D6B392157D4BE5EAF7170908DFC7AB54\r\nFile MD5	7806835609B22CE0E45C2BB5E5548504\r\nROM MD5	        7806835609B22CE0E45C2BB5E5548504\r\nFile CRC32	730E498F\r\nROM CRC32	730E498F', 0, '', '', ''),
(6266, 10, 1196, 'Fire Emblem 7: Path of a Hero', 7031, 'This is fanfiction made as a hobby.\r\nThe story includes 46 chapters. 35 for the main story plus 11 Side Story chapters.\r\n\r\nThe mod also adds a new balance, weapons, game mechanics, tutorials, modified characters, etc...\r\n\r\nTo play you will need to use this ROM FE 7 USA\r\n\r\nThis is a prequel to Fire Emblem 6 The Royal Army. Sequel Link: [url=https://www.romhacking.net/hacks/6268]Fire Emblem 6 The Royal Army[/url]\r\n\r\nNew Story:\r\nThe story begins very lightly with protagonists Lyn, Hector and Eliwood sent on a training trip by their family to train and rule their respective nations in the future.\r\n\r\nIn the first story arc, the story focuses on a mysterious boy who was found by our heroes, passed out on the plains of Sacae, and after they survive the bandit attack and save the boy, they set out in search of information about about him and about his past.\r\n\r\nThe second narrative arc takes place a month after the previous events and sees Ninian, now protagonist, a girl saved in the previous journey who, afflicted by a curse, remains anchored to her past and sees in the protagonist a friend to trust, but a evening something will happen that will forever upset the life of our heroes.\r\n\r\nIn the third story arc, the story becomes very dark.\r\nAfter avenging her grandfather, Lyn, along with Mark and the rest of the group, reaches Laus to put an end to all the atrocities that are happening within the alliance, but disembark at Laus will be the their &quot;First Step to Doom&quot;.\r\n\r\nFourth story arc: &quot;Is it right to fight for what you love or for what is right?&quot;\r\nThese are the thoughts of a girl who lost her loved one in battle.\r\n\r\nSide Story:\r\nThis story is set between the end of the first story arc and the beginning of the second.\r\nYou will face an adventure together with Eliwood and Hector to investigate the mysterious disappearance of some people.\r\n\r\nCREDIT:\r\n\r\n-Great Knight: IS, Primefusion\r\n-Tactician: Marlon0024, Asael\r\n-Wyvern(Axe): Mikey Seregon, Alfred Kamon\r\n-Eliwood(Lance): Spud\r\n-Cavalier(Female): Flasuban, Team SALVAGED\r\n-Sophia Dragon FE 6 Fixes: Circleseverywhere\r\n-Leila Assassin: Greentea, DerTheVaporeon\r\n-Summoner: Eldritch Abomination, Shin19\r\n-Death Angel: cybaster, Luerock, SHYUTERz\r\n-Exocirst: Red Bean, Shin19\r\n\r\nFor more information about the mod:\r\n[url=https://feuniverse.us/t/fe-7-the-path-of-a-hero-ch-57-true-ending-side-story-complete-version-dlc-working-in-progress/10484]Mod Main Page[/url]\r\n\r\nV 1.1.5: \r\n-1)Balanced the Special 10 chapter.\r\n-2)Fixed the battle end event of the Special 10 chapter.\r\n-3)Improved some dialogue.\r\n\r\nV 1.2: \r\n-1)Improved the narration.\r\n-2)Made story events more realistic and smooth.\r\n-3)Improved some dialogue.\r\n-4)Changed the effect of some weapons.\r\n-5)Balanced some chapters by adding more enemies.\r\n-6)Fixed crash rarely starting when starting Arc 2-1.\r\n-7)Added a cutscene that will introduce you to the story in Arc 2-1.\r\n-8)Fixed end Event of Arc 1-8, now the original CGs that are not part of my story will no longer appear.\r\n-9)Increased the number of bosses that drop items, making Maniac and Lunatic difficulty more accessible.\r\n\r\nV 2.0: The Lyn Route has been completely changed.\r\nThe Eliwood Route has undergone a significant improvement in dialogue and game events\r\nThe Hector Route has a new balance and added the background for the final boss and a new enemy to face.\r\n\r\nv 2.1: Adjusted the stats of two bosses.\r\nMark’s level up balanced.\r\nMinor bug fixes.\r\n\r\nV 2.2: Changed the content of some shops.\r\nFixed bug with enemy reinforcement being stuck and not appearing in Hector Hard Mode Special 2.\r\nModified the cost of Silence and Sleep and their use, they will now be of the Dark type and will be used by enemy sorcerers.\r\n\r\nV 2.3:\r\nAdjusted Marcus&#039; starting stats.\r\nBalanced the power and cost of some enemy weapons.\r\nChanged the victory conditions of Chapter 1-7, 2-9 and Special 2.\r\nFixed Limstella battle animation.\r\nIncreased the cost of Bolting and Purge and reduced the cost of Restore.\r\nReduced the number of some enemy hard mode supplies.\r\n\r\nV 2.3(Fixed)\r\nActivate the Skip prohibition, this function prevents you from skipping some events, this avoids making mistakes with the story.\r\n\r\nV 2.4\r\nCompletely changed the gameplay.\r\nHard Mode rebuilt.\r\nFixed bug with secret shop.\r\n\r\nV 2.4(Fixed)\r\nFixed incorrect character placement in Hard Mode in chapters 1-6 and 3-1.\r\nCorrect the error with the eventi in Arc 2-6', '[6266]Fire Emblem Path of Hero(Complete)fixed-1 V2.4..zip', '2.4-1', '2021-10-15 14:35:58', '2022-08-25 22:41:22', '14 July 2022', 1657771200, '6266readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 4349, 1, 'Database match: Fire Emblem (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nFile/ROM CRC32: 2A524221', 0, '', '', 'https://youtu.be/yE8z1tE58f0'),
(6267, 9, 754, 'Puzzle Bobble - Bust a Move: RA', 7035, 'A patch for the European version of &quot;Puzzle Bobble: Bust a Move&quot;, that brings in 9 levels somewhat inspired by the sequel, Puzzle Bobble 2.\r\n\r\n- Uses Bubble Buster&#039;s Blue Bob patch.\r\n- Boss (at level 10) takes 10 HP to defeat.\r\n- Might NOT work on the USA version of &quot;Bust-a-Move&quot;.', '[6267]Puzzle Bobble - Bust-A-Move-RA (Europe).sfc.bps.zip', '1.0', '2021-10-16 12:29:30', '2021-10-15 12:40:42', '15 October 2021', 1634270400, '', 1, 0, 1, 0, 1, 0, '6267titlescreen.png', 1, 0, 0, 218, 4, 'Database match: Puzzle Bobble - Bust-A-Move (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 79528190898A9E737E3B00838B168CC649BA6429\r\nFile/ROM CRC32: C5D1DDB3', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6268, 10, 661, 'Fire Emblem 6: The Royal Army', 7031, 'This is a fanfiction made as a hobby, the story contains 26 chapters + 1 Extra chapter playable by selecting Tutorial.\r\n\r\nThe mod also adds new classes, a soundtrack taken from FE 7 and FE 8, new weapons, new balance, modified characters etc ...\r\n\r\nThis is a sequel to Fire Emblem 7 Path of a Hero.\r\nPrequel Link: [url=https://www.romhacking.net/hacks/6266]Fire Emblem 7 Path of a Hero[/url]\r\n\r\nTo play you will need to have this ROM:\r\nFire Emblem : Fuuin no Tsurugi [Japan]\r\n\r\nThe story is set 20 years after the events of the previous chapter and sees Lilina and Roy as protagonists.\r\n\r\nPrologue:\r\nLord Hector one of the heroes who defeated the darkness along with his comrades in arms, has a beautiful daughter named Lilina.\r\nKnowing that it is the right time for his daughter to leave and gain experience and then be able to govern Ostia, as he did in the past,\r\nhe decides to send her along with an escort formed by her best men by his friend Eliwood to introduce her to Roy, Eliwood’s son.\r\nThe meeting between these two boys will create the basis for peace and prosperity on the continent of Elibe.\r\n\r\nPart 1:\r\nRoy and Lilina decide to visit The Academy of Hope, built by Roy’s father 20 years ago after Nergal’s defeat. During their visit, however, they learn of an obscure truth. Our heroes leave for the Pains Gorge also known as the Cursed Mountains to discover the truth about what is happening in the alliance.\r\n\r\nPart 2\r\nOur heroes do not manage to find the truth they were hoping for, so after being saved by Perceval, one of the protectors of the academy from the attack of some shady individuals.\r\nOur heroes are escorted to the sacred temple, during the journey our heroes will discover the rot that lurks in the clergy and in the academy.\r\n\r\nPart 3:\r\nArriving at the Holy Road, our heroes are attacked by a group of heretics whose purpose is to discover the truth behind the attacks carried out by the clergy on some villages and on the kidnapping of some people, during the battle the high priest is kidnapped and our heroes leave to rescue him, but upon their return to the Holy Road they will discover a terrible truth.\r\n\r\nFinal:\r\nWill a girl’s strong desire to recover what she has lost due to humans’ thirst for power, be strong enough to defeat our heroes?\r\n\r\nFor more information about the mod: [url=https://feuniverse.us/t/fe-6-the-royal-army-sequel-ch-27-complete/9142] Mod Main Page[/url]\r\n\r\nV 1.1(Fixed)= Fixed Knight Crest item description.\r\n\r\nV 1.1.1= Fixed many errors in the tutorial.\r\nMade clearer the title to be seize to finish Chapter 25.\r\n\r\nV 1.1.2= Reduced the chance of crashing during the Blizzard battle animation.\r\n\r\nV 1.1.3= Fixed an issue with upgraded weapons in Hard mode only used by enemies.\r\nSteel Bow+, Hand Axe+, Swordreaver+ and Killer Axe+\r\n\r\nv 1.2:\r\nMade Hard Mode easier.\r\n\r\nv 1.2: Correct some errors.\r\nCREDIT:\r\n\r\n-Fire Emblem Builder\r\n-Wyvern(Axe): Mikey Seregon, Alfred Kamon\r\n-Cavalier(Female): Flasuban, Team SALVAGED\r\n-Lilina Staff: IS, Shin19, SHYUTERz, Jeorge_Reds\r\n-Griffon Rider: Blue druid Maiser6\r\n-Class card Griffon Rider: EldritchAbomination\r\n-Tactician: Marlon0024, Asael\r\n-Lyn Adult portrait Credit- MonkeyBard\r\n-Cavalier Sprite Female Salvaged\r\n-Demon Dragon Leo_link\r\n-Dragoon Lord: Mycahel, Nuramon, The_Big_Dededester', '[6268]Fire Emblem The Royal Army(Complete) V 1.2.1.rar', '1.2.1', '2021-10-16 12:31:43', '2023-01-28 13:14:57', '28 January 2023', 1674882000, '6268readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 2624, 1, 'Database match: Fire Emblem - Fuuin no Tsurugi (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: A57095DA867DE4D585C33D4394712986245FE6CA\r\nFile/ROM CRC32: D38763E1', 0, '', '', 'https://youtu.be/_HHwMQretbM'),
(6269, 31, 1368, '32X Resurrection', 7038, 'This patch completely replaces the original engine, adding performance improvements and new features, as well as missing levels from the Jaguar port.\r\n\r\nChanges:\r\n- Includes levels that were omitted from the original release.\r\n- Network support via the Zero Tolerance (aka Technopop) link cable.\r\n- Splitscreen coop and deathmatch modes.\r\n- The Cyberdemon and Spider Mastermind have been re-added to the game.\r\n- New title screen that resembles the Saturn and PlayStation versions.\r\n- The iconic screen melt effect for scene changes.\r\n- Rendering has been spread across both SH2 processors for better speed.\r\n- User input is processed at 30FPS, while game logic runs at 15FPS.\r\n- Low (two pixel modes) 128x144, 128x160, 160x180 and three high detail 224x128, 256x144, 320x180 video modes.\r\n- Anamorphic widescreen support for 16:9 screens.\r\n- Mip-mapping for walls and flats.\r\n- Improved visual fidelity (aka &#039;high color&#039;) mode.\r\n- FM Synth soundtrack courtesy of Spoony Bard.\r\n- Selecting between no music, VGM FM music, 32X+, or playing music from attached Sega CD (requires Sega CD in addition to 32X).\r\n- Sound driver that uses the Sega CD hardware to offload sound mixing from the 32X.\r\n- Stereo panning for game sounds.\r\n- Controller hot plugging support.\r\n- Save ram support - keeps track of finished levels, health, armor, weapons and ammo - eight save slots as well as an auto-save at the end of each level.\r\n- Restores sprite directions from the Jaguar version as well as in-fighting between monsters. \r\n- A new port of &quot;Slough of Despair&quot; and level fixes courtesy of Wavy.\r\n- Spectres look the way they did in the original PC version.\r\n- Jaguar Doom HUD assets.\r\n- Three drawing modes: the regular sector based lighting (although it&#039;s better than the original Doom 32X in that sprites also use this lighting, no more 100% bright sprites!), &quot;potato&quot; mode which doesn&#039;t texture floors or ceilings for slightly better speed, or the original Doom fading light rendering (which is just a smidgen slower and looks a little muddy given the fifteen bit palette of the 32X).\r\n- &#039;Always run&#039; option.\r\n- Anti-aliased automap with smooth scaling.\r\n- Support for three-button and six-button pads, as well as the Sega mouse. You can choose how to map the primary three buttons in the menu.\r\n- Verified as working on Kega Fusion 3.64, a Model 2 Genesis + Model 2 CD + launch 32X, a CDX + 32X, with a NeoFlash NeoMyth MD and the V1 Mega EverDrive, and also with Mega EverDrive Pro and MegaSD.\r\n- Support for 32X+ (CDDA tracks from CUE files) on the MegaSD flashcart.\r\n- Kill, item and secret counters on the automap.\r\n- &quot;Skinface&quot; intermission screen background.\r\n- Multi-region, supports both PAL and NTSC.\r\n\r\nChanges in v3.1:\r\n- Fixed sound initialization in RetroArch\r\n- Fixed save RAM support on the MegaSD and some early Mega EverDrive models\r\n- Fixed music on Refinery not looping properly\r\n- Increased music playback speed by about 5%\r\n- Changed sky texture on the &quot;Tower of Babel&quot; to match the original\r\n- Slightly sped up the melting screen effect on PAL systems\r\n- Music driver now precaches the entire VGM file in SegaCD word ram to reduce bus contention\r\n\r\nChanges in v3.0a:\r\n- Fixed issue that prevented the game from launching on the MegaSD\r\n- Fixed the automap\r\n\r\nChanges in v3.0:\r\n- Added the iconic screen melt effect for scene changes\r\n- Added both the Cyberdemon and Spider MasterMind bosses along with their respective maps\r\n- Introduced mip-mapping for walls and flats. This is enabled when the highest details setting in the menu is selected\r\n- The game now requires ROM bank switching support by flashcarts and emulators. Please note that degrees of compatibility across flashcarts and emulators may vary!\r\n- [BETA] New sound driver that uses the Sega CD hardware to offload sound mixing from the 32X. This results in the game receiving an additional performance boost\r\n- The number of onscreen sprites has been increased from 60 to 128\r\n- Maps that have been superseded with CD and SMM encounters have been designated as secret levels\r\n- Introduced a new Help screen to the main menu, which outlines the basic controls\r\n- Added &quot;cyberdemonspecial&quot; and &quot;spider mastermind special&quot; DMAPINFO properties\r\n- The menu cursor now has the same response time in both PAL and NTSC\r\n- The intermission screen now also displays level completion time (in virtual NTSC time!)\r\n- Greatly optimized PWM sound mixer \r\n- Reduced the maximum number of simultaneously played sound effects to 6\r\n- Decoupled stereo sound spatialization rate from PWM mixer, set it to 15Hz\r\n- Changed Doomguy&#039;s face turning logic in the statusbar to more closely mimic the original game\r\n- Bugfix: normal doors played the fast door sound upon closing\r\n- Bugfix: weapon position was slightly off center in widescreen mode\r\n- Fixed items not respawning properly in deathmatch\r\n- Added support for sector type 17 (random flicker)\r\n- Monsters can now use teleporters\r\n- The ROM header now lists Sega CD and Sega Mouse as supported devices\r\n- Various optimizations across the code\r\n\r\nChanges in v2.2b:\r\n- A re-upload as something went wrong during the build process for v2.2a.\r\n\r\nChanges in v2.2a:\r\n- Fixed weapon position being off-center at some screen resolutions.\r\n\r\nChanges in v2.2:\r\n- New exclusive port of the original map &quot;Slough of Despair&quot; (MAP18) by Wavy.\r\n- Ported the &quot;skinface&quot; intermission background from the original game.\r\n- Added support for playback of uncompressed 8-bit and IMA ADPCM-compressed 4-bit WAV files.\r\n- The ZGM music file format has been upgraded to support PCM samples (reserved for future use) and is now part of SGDK&#039;s XGM toolset.\r\n- Fixed bug in the sound mixer which resulted in stereo channels being swapped around occasionally.\r\n- Added CD/32X+ volume slider to the audio menu.\r\n- Tweaked MegaSD detection timeout - fixes compatibility issues with MD+ on the MegaEverdrive Pro.\r\n- The status bar now displays the &quot;mowdown&quot; face upon taking damage from environmental hazards.\r\n- The 252 pixels-wide screen mode has been widened to 256 pixels.\r\n- Fixed spectre&#039;s position being off on the finale screen.\r\n- The punch impact sound has been re-added to the game.\r\n- A different tile is now used for the final text briefing background.\r\n- Improved framerate in the menus.\r\n- Added 100% completion color indication to the kills/items/secret counters on the automap.\r\n\r\n=== SOURCE CODE ===\r\n\r\n[url]https://github.com/viciious/d32xr/[/url]\r\n\r\n\r\n=== CREDITS ===\r\n\r\nResurrection\r\n- Programming: Victor Luchits, Joseph Fenton\r\n- Music: Spoony Bard https://www.youtube.com/c/spoonybard13\r\n- Mapping: Wavy\r\n- Additional support: MatteusBeus, TrekkiesUnite118, Barone\r\n\r\nCalico DOOM\r\n- Programming and reverse engineering: James Haley\r\n- Additional code: Samuel Villarreal, Rebecca Heineman\r\n\r\nSpecial thanks\r\n- id Software\r\n- Songbird Productions\r\n- RetroRGB', '[6269]Doom 32X Resurrection - v3.1.xdelta.zip', '3.1', '2021-10-17 13:21:18', '2023-08-25 10:21:16', '25 August 2023', 1692936000, '6269readme.txt', 1, 1, 1, 1, 1, 1, '6269titlescreen.png', 5, 0, 0, 23044, 1, 'Database match: Doom (Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 4EC03C2114EBFFBBCD16859583340D4EA4CD8DD5\r\nFile/ROM CRC32: 53734E3A', 0, '', 'https://github.com/viciious/d32xr/', 'https://youtu.be/CRUtrT2cZNk'),
(6270, 1, 2232, 'Biff Gunman', 7039, 'Here is a ROM hack for Wild Gunman which changes:\r\n[list]\r\n[li]The outlaws into Biff Tannen, the bad boy character in &quot;Back to the Future&quot; trilogy[/li]\r\n[li]The backgrounds into Hill Valley and Biff&#039;s casino &quot;Pleasure Paradise&quot;.[/li]\r\n[/list]', '[6270]Biff Gunman (Wild Gunman NES Hack).zip', '1.0', '2021-10-18 11:41:57', '2021-10-17 20:17:03', '17 October 2021', 1634443200, '', 1, 0, 0, 0, 0, 0, '6270titlescreen.png', 1, 0, 0, 173, 1, 'Database match: Wild Gunman (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2A5C4F43A56A4C7A4CA73C4F3EE204AE0FBD8157\r\nFile CRC32: 330F53EE\r\nROM SHA-1: 598958B8253CB1E6319D351B8FC50A169D863472\r\nROM CRC32: 5112DC21', 0, '', '', ''),
(6271, 1, 2286, 'ULTIMATE Adventure Island', 7040, '[b]Changelog[/b]\r\n[list]\r\n[li]1.1 - Color palette VASTLY improved. The colors look almost identical to the SMS version now.[/li]\r\n[/list]\r\n\r\nThis hack combines [url=https://www.romhacking.net/hacks/3966/]Wonder Boy[/url] with [url=https://www.romhacking.net/hacks/3385/]Adventure Island Abridged[/url].\r\n\r\n[list]\r\n[li]The sprites are now Wonder Boy, not Takahashi Meijin/Master Higgins (manually copied from &quot;Wonder Boy&quot; with YYCHR)[/li]\r\n[li]Only the player&#039;s hair color was modified, all other colors are identical (&quot;Wonder Boy&quot; had a modified palette intended for systems with an RGB PPU such as the PlayChoice-10, it looked really bad on a normal NES or Famicom)[/li]\r\n[li]The game is only 9 levels long, but the hardest ones were chosen[/li]\r\n[li]Continues are available after all lives are lost[/li]\r\n[li]Many easier settings in ARRANGED mode[/li]\r\n[li]The title screen was modified to be more vanilla[/li]\r\n[/list]\r\n\r\nIn case you didn&#039;t know, Hudson HAD the right to use the original Wonder Boy sprites, but decided to replace them with Takahashi Meijin, whose relevance outside of Japan is null. Therefore, there are only two reasons the sprites are the same across all regions - either someone thought the character design was better than the original (it isn&#039;t) or someone was too lazy.', '[6271]ULTIMATE Adventure Island 1.1.zip', '1.1', '2021-10-18 12:42:32', '2021-10-18 23:03:11', '18 October 2021', 1634529600, '', 1, 0, 1, 1, 1, 0, '6271titlescreen.png', 5, 0, 0, 898, 1, 'No-Intro Name: Hudson&#039;s Adventure Island (USA)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: 22EE75B82F4A6412AA6BB940E109704975B95185\r\nROM SHA-1: E8EA2DEB2D65FC64F0DC038A2C95CA6CE8CA31B9', 0, '', '', ''),
(6272, 44, 4651, 'Gay romance for Makoto', 4676, 'Update 18/04/2022: Fixed an issue that prevented the Tower social link from starting. The info to unlock the social link is given by Kazushi (Chariot social link) after rank 3.\r\nThanks to user z0t39 for finding this problem and testing the update.\r\n\r\n\r\nThis mod makes some female-exclusive Social Links available for the male protagonist. All special events like the shrine festival, Christmas dates or Sunday dates are also available for the new social links. Dialogue was edited when necessary.\r\n\r\nThe Love Hotel scene can now vary between Akihiko, Junpei and Yukari depending on who&#039;s present, and your relationship level with them (default is Yukari).\r\n\r\nIn the Velvet Room, you can now choose between Elizabeth and Theo, and go on dates with Theo as well.\r\n\r\nThe new Social Link list is the following:\r\n\r\n-Magician: Junpei (instead of Kenji)\r\n\r\n-Justice: Ken (instead of Chihiro)\r\n\r\n-Hermit: Chihiro (instead of Maya)\r\n\r\n-Fortune: Ryoji (instead of Keisuke)\r\n\r\n-Strength: Koromaru (instead of Yuko)\r\n\r\n-Star: Akihiko (instead of Mamoru)\r\n\r\n-Moon: Shinjiro (instead of Nozomi)\r\n\r\nThe rest are left unchanged.\r\n\r\nRomanceable characters: Yukari, Mitsuru, Fuuka, Aigis, Akihiko, Shinjiro, Ryoji, Ken, Chihiro and Elizabeth/Theo (sort of).\r\n\r\nPlease read the Readme.txt before reporting any bugs.', '[6272]makoto_gay_romance_v2.zip', '2.0', '2021-10-18 18:13:37', '2022-04-18 15:33:57', '17 April 2022', 1650168000, '6272readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 1702, 12, 'ULUS10512\r\nFile/ROM SHA-1: E406BF3226C053359842AF11597FA5ECFD65E9CE\r\nFile/ROM CRC32: 5D270868', 0, '', '', ''),
(6273, 22, 871, 'Phantasy Star Makeover', 5060, 'This hack redesings a lot of sprites of Phantasy Star, mostly buildings in the hi-tech towns; it switch the church in to a &quot;clinic&quot; an changes the name of some buildings, and also, include the Phantasy Star CSI v1.2 hack. All the art in this hack is inspired by the PlayStation 2 Phantasy Star Generation 1.\r\n\r\nNew Version 1.0 improvements:\r\n\r\n- New sprites for buildings and NPCs\r\n- Change the church for a clinic\r\n- Change some buildings name (only UE version)\r\n- Includes the Phantasy Star CSI v1.2\r\n- Contains a patch for UE and Japon respectively\r\n- There is a small surprise, but first, you need buy supplies\r\n- Compatible with other Phantasy Star hacks!!!', '[6273]Phantasy Star Makeover v1.0.rar', '1.0', '2021-10-19 12:36:02', '2021-10-19 05:15:04', '18 October 2021', 1634529600, '6273readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 1155, 1, 'Database match: Phantasy Star (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 07FCF297BE4F4C9D92CD3F119A7AC48467E06838\r\nFile/ROM CRC32: BEF1D7', 0, '', '', ''),
(6274, 23, 4652, 'Rune Factory 3 - Lesbian Weresheep Edition', 7047, 'This hack changes Micah into a girl, allowing the game to be played as a lesbian farmer/adventurer/sheep-monster.\r\n\r\nThere are now two versions of the patch included, a Standard patch and a &quot;Hacker&#039;s Cut&quot; version. Both versions change the following:\r\n\r\nThe text now refers to Micah as a woman and uses she/her pronouns. Because the original script featured a number of &quot;Micah looks like a girl&quot;, &quot;Micah is girly&quot; or &quot;other characters want to dress Micah in girl clothes&quot; jokes, these were changed to new jokes that make more logical sense and are more entertaining in the context of Micah&#039;s new gender.\r\n\r\nThe swimsuit costume has been changed, both in Micah&#039;s portrait and the 3D texture. Micah now wears a cute, but simple, two piece bathing suit.\r\n\r\nThe voice clips have been altered so that NPCs refer to Micah as a woman or do not specify gender.\r\n\r\nThe Standard patch makes no other changes to the script or story. The Hacker&#039;s Cut Patch also includes additional changes to the script. These changes include addressing awkward/confusing phrasing in the original localization, making some of the now changed scenes feel less &quot;flat&quot;, making characters feel less &quot;player-sexual&quot; than a simple gender swap, and various other changes (see the readme for further details).\r\n\r\nThe reason for making two patches was that I was interested in seeing how the script could be altered to create a more specific and curated &quot;lgbt hack&quot; than a straightforward gender-swap. Because much of the result is either based on personal taste or deviates even further from a script players might be particularly nostalgic for, I thought it would make sense to offer it as an option, but not a requirement. \r\n\r\nIf you are nostalgic for the original script or want to experience a more &quot;vanilla&quot; Rune Factory 3 experience, you may be interested in the Standard patch. If you&#039;ve already played Rune Factory 3 and want a different perspective or if you are looking for more than just a simple gender flip, consider giving the Hacker&#039;s Cut a try.', '[6274]Rune Factory 3 Lesbian Wheresheep Edition 1.2.zip', '1.2', '2021-10-19 21:54:52', '2021-10-27 20:31:03', '27 October 2021', 1635307200, '6274readme.txt', 1, 1, 0, 1, 0, 0, '', 5, 0, 1, 1656, 1, 'Database match: Rune Factory 3 - A Fantasy Harvest Moon (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 121B5DFDDE869E828F9DFBB2F139E970BF25A8B8\r\nFile/ROM CRC32: B423F7FC', 0, '', '', ''),
(6275, 1, 750, 'Mario Adventure - Real Hardware + N8 Flashcart + RGB compatible', 7046, 'This IPS patch fixes a bunch of issues found in the best SMB3 hack of all the time [url=https://www.romhacking.net/hacks/70/]&quot;Mario Adventure&quot; made by DahrkDaiz[/url], such that pads the ROM to 512 kB so that it works on the PowerPak and in EverDrive N8 flash cart for NES, and applies AWal&#039;s fix so that Mario Adventure works on real NES hardware.\r\n\r\nThis patch includes:\r\n\r\n- AWal&#039;s Mario Adventure Real Hardware compatibility fix\r\n- SkinnyV&#039;s Mario Adventure EverDrive N8 patch\r\n- Drakon&#039;s RGB palette modification\r\n\r\nThis patch does these things:\r\n\r\n- Fix the SRAM initialization bug present in the hack - This is the biggest modification and all credit/thanks goes to aWal for going through the game ASM and fixing this\r\n- Pad the rom to 512Kb as the hack has a unusual CHR size - Thanks to SkinnyV for doing this great modification\r\n- Use an awesome RGB palette modification - Thanks to Drakon for this awesome modification\r\n\r\nUse this patch in this specific &quot;Mario Adventure&quot; patched ROM:\r\n\r\n=Rom file:= Mario_Adventure_1.nes\r\n\r\n=Description:= Patched SMB3 (U) (PRG1) rom with original patch of DahrkDaiz&#039;s &quot;Mario Adventure&quot; hack\r\n\r\n=CRC32:= 2E6D3FDC\r\n\r\nThis 3-in-1 patch allows to play fully the game Mario Adventure in the real NES hardware, use it in the Everdrive N8 flash cart, use an awesome RGB mod / compatibility patch, and best of all, it makes compatible also with the NES Classic Mini and as a injected Wii VC (Wii Virtual Console) game WAD!\r\n\r\nEnjoy this patch!!! :)\r\n\r\n- saulfabreg', '[6275]Mario_Adventure_Real Hardware_+_N8_+_RGB_comp_v1.1-saulfabreg.zip', 'v1.1', '2021-10-20 22:43:26', '2022-05-27 14:35:09', '15 November 2021', 1636952400, '6275readme.txt', 0, 0, 0, 0, 0, 1, '6275titlescreen.png', 6, 0, 0, 1572, 1, 'ROM file name: Mario_Adventure_1.nes\r\nDescrption: Patched SMB3 (U) (PRG1) rom with original patch of DahrkDaiz&#039;s &quot;Mario Adventure&quot; hack\r\nFile SHA-1: 4CB0416CB8F06430EC765E0DE98B676E4183842D\r\nFile CRC32: 2E6D3FDC\r\nROM SHA-1: E474EF05C1E1471768EA502F6427BA408BFB5168\r\nROM CRC32: 10AD9094', 0, '', '', ''),
(6276, 1, 943, 'Luigi&#039;s Escape', 6983, 'Plot: Luigi came into Mario&#039;s old dimension. He also wants to go to the SMB3 dimension but he has to dodge a buzzy beetle and other obstacles. Because Bowser does not want Luigi to escape, just like Mario.\r\n\r\nThis hack replaces Mario with Luigi.\r\n\r\nImportant note: This hack is based off [url=https://www.romhacking.net/hacks/5596/][u]real retro kid knuckles&#039;[/u][/url] hack.', '[6276]Luigi\'s Escape.rar', '1.0', '2021-10-22 04:43:19', '2021-10-21 23:47:38', '21 October 2021', 1634788800, '6276readme.txt', 1, 0, 0, 0, 0, 0, '6276titlescreen.png', 6, 0, 0, 177, 1, 'Database match: Nuts &amp; Milk (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nFile CRC32: 11879FE8\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', 0, '', '', ''),
(6277, 9, 1606, 'Top Gear Endurance', 6747, 'Top Gear Endurance is a hack of Top Gear that increases the amount of laps for most of the tracks. The laps were increased in a way that all cars can complete all tracks. Only a very few tracks couldn&#039;t have the laps increased because the red car would not be able to complete it.', '[6277]top_gear_endurance.zip', '1.0', '2021-10-22 13:35:27', '2021-10-22 13:04:01', '22 October 2021', 1634875200, '', 0, 0, 0, 0, 0, 1, '', 1, 0, 1, 1213, 4, 'rominfo : Database match: Top Gear (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F686806C676A4B087A3627BABBE3555D3704E3B1\r\nFile/ROM CRC32: D34C49B7', 0, '', '', ''),
(6278, 11, 919, 'SF2 - Balance of Power', 7054, 'The Age of Light wanes as the King of Devils, Zeon, is once again unsealed.  Every encounter shifts the balance and brings the world further into darkness.\r\n\r\nIt&#039;s a modification of the game where the more you battle the weaker your party becomes.\r\n\r\n     -Characters join at lvl 30 promoted\r\n\r\n     -Enemy defeat exp no longer based on level\r\n\r\n     -After gaining 100 exp characters will de-level\r\n\r\n\r\nHere&#039;s a mod I made one week for fun, and thought I might share it and let people see the minimum party needed to beat it.  I added a Caravan in Granseal/New Granseal to dump unneeded characters into, and after playing it myself included a version with a 33exp cap for kills (to ease from the original 50exp).', '[6278]SFII - Balance of Power.rar', '1.1', '2021-10-22 15:56:16', '2022-02-13 00:03:25', '12 February 2022', 1644642000, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 251, 8, 'Database match: Shining Force II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\nFile/ROM CRC32: 4815E075', 0, '', '', ''),
(6279, 8, 1315, 'Bugs Bunny Crazy Castle 2 DX - Fluffy Repair Service', 6856, 'Fixes [url=https://www.romhacking.net/hacks/944/]	FroggestSpirit DX color hack[/url] for hardware, emulator compatibility (heavy graphics corruption)\r\n\r\n\r\nAlso restores missing ending scene, warp screen fading and fixes black flicker.\r\n\r\n----\r\n\r\n[url=https://github.com/minucce-yard/Bugs_Bunny_Crazy_Castle_2_GB/tree/Service_Repair_DX]Source code[/url] available', '[6279]Bugs Bunny Crazy Castle 2 DX - Fluffy Repair Service 2.zip', '2.0', '2021-10-22 16:00:21', '2021-12-04 15:19:12', '03 December 2021', 1638507600, '6279readme.txt', 0, 0, 0, 0, 0, 1, '', 6, 0, 1, 1088, 1, 'Bugs Bunny Crazy Castle 2 DX 1.0 (USA)\r\nFile/ROM SHA-1: 16F540CCD1F2AD3F02D8C1BF1512E28D99C1ABEE\r\nFile/ROM CRC32: 149519A6', 0, '', '', ''),
(6280, 1, 2190, 'Oversimplified Pac-Man', 6908, 'A hack that replaces most tiles with one color.', '[6280]Oversimplified Pac-Man.zip', '1.0', '2021-10-22 16:02:33', '2022-06-30 00:36:18', '21 October 2021', 1634788800, '', 1, 0, 0, 0, 0, 0, '6280titlescreen.png', 5, 0, 0, 231, 1, 'Database match: Pac-Man (USA) (Tengen)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 727176933C25DE055E7DAA92E8B943F67CAE4D9B\r\nFile CRC32: 22276A55\r\nROM SHA-1: A34E68372082513209A795786C8EEA493CC2CD14\r\nROM CRC32: A9BBF44F', 0, '', '', ''),
(6281, 1, 709, 'Super Mario Bros. Halloween Edition', 6650, 'This is a hack of \r\n[url=http://www.romhacking.net/community/4568/]Mr. Green Jerry[/url]&#039;s\r\n\r\n&quot;[url=http://www.romhacking.net/hacks/6193/]Super Mario Bros. Altered Edition[/url]&quot;.\r\n\r\nHis hack is very wonderful !!\r\n\r\nIt is Halloween themed, only graphical hack (Fonts, BGs, Sprites, Palettes).\r\n\r\nATTENTION:\r\nPlease apply this patch with Super Mario Bros. Altered Edition.\r\n\r\nv1.01 changes\r\n* Skeleton throws bones (Hammer Bro throws hammers)\r\n* Magic Wand (Axe)\r\n* Hair style of Princess Peach', '[6281]Super Mario Bros - Halloween Edition V1.0.1-01.zip', '1.01', '2021-10-22 16:05:57', '2021-10-25 00:40:19', '24 October 2021', 1635048000, '', 1, 0, 0, 0, 0, 0, '6281titlescreen.png', 6, 0, 0, 1104, 1, 'Database match: Super Mario Bros - Altered Edition V1.0.1\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DE3154A1977339FC1A2A1E20CA5247372C53A81A\r\nFile CRC32: 1A375DD4\r\nROM SHA-1: A2F28AD27AAF54A168E995413666B741A2C5FF00\r\nROM CRC32: 7AF61988\r\n\r\nDatabase match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6282, 14, 2189, 'Record of Lodoss War Uncut Mod', 841, '[b]ABOUT MOD[/b]\r\n\r\n  The idea for the project was born by accident when was recording a video of the Japanese version of the great CRPG Record of Lodoss War by Kadokawa Shoten / ESP and Neverland.\r\nFocused on an additional option that was cut from the NTSC-U and PAL versions. Noticed by chance that the second intro which open the game, contains blood effects that were removed from the European and American editions.\r\nSo as soon as possible, checked all the videos, made comparisons, put great english dub voices, and converted the whole thing back into an SFD file.\r\nThis is how have s full 2 uncuted movies that you can easily add to the PAL and NTSC-U versions.\r\n\r\n[b]PATCHING INSTRUCTIONS[/b]\r\n\r\n  Download files and replace movie files on root and just use this simple tools. \r\nFor GDI - UniversalDreamcastPatcher. Readme can be found on a project site.\r\nFor CDI image (lower movie quality) - EazyBoot. Put files to DATA folder and then run Lazyboot_v3.3.cmd from selfboot folder. Click &quot;1&quot; or &quot;4&quot; for CDI image and hit Enter, next insert a NAME for image and hit Enter. Click &quot;Y&quot; for hack binaries and click Enter. Wait for a few seconds .CDI image is ready for use.\r\n\r\n[b]DOWNLOAD LINKS[/b]\r\n* Big size file (download link outside RHDN) :  https://www.mediafire.com/file/ilkr6p7a2l1n443/DC_Record_Of_Lodoss_War_Uncut.zip\r\n* Eazyboot (in folder RIP_SELBOOT_GDI_Tools) :  http://www.mediafire.com/file/9ymrs1lvjxnxsn2/SEGA_Dreamcast_Translation_%2526_Hack_Tools.zip\r\n* UniversalDreamcastPatcher by Derek Pascarella (GDI) :  https://github.com/DerekPascarella/UniversalDreamcastPatcher\r\n* Project website :  http://sega.c0.pl/faqs/record_of_lodoss_war_uncut_dreamcast.html', '', '1.0', '2021-10-23 14:38:15', '2021-10-22 20:03:49', '22 October 2021', 1634875200, '', 0, 0, 0, 0, 0, 1, '6282titlescreen.png', 5, 1, 0, 10, 10, 'Orginal .GDI or .CDI image.\r\nSerial Number: T-27903M,T-7012D-97,T-40218N', 0, '', '', ''),
(6283, 1, 2029, 'Marusa no Onna Plastic surgery', 5584, 'Marusa_no_Onna_PlasticSurgery.ips\r\n\r\nThis is an IPS patch that makes NES &quot;Marusa no Onna&quot; a little cute.\r\n\r\nChanges\r\n\r\n-Change the face of the main character to be a little cute', '[6283]Marusa_no_Onna_IPS.zip', '1.0', '2021-10-23 14:55:35', '2021-10-23 13:58:11', '23 October 2021', 1634961600, '6283readme.txt', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 91, 1, 'Database match: Marusa no Onna (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8767E8490E76B43FA3D676EB79232832A5D4D9DF\r\nFile CRC32: 8F9B38A8\r\nROM SHA-1: A48AD4C24648F0996CC5C06B5CBD1F284F04D40F\r\nROM CRC32: E2281986', 0, '', '', ''),
(6284, 1, 750, 'Super Princess Peach 3', 2041, 'This is a graphics hack of Super Mario Bros. 3 for the NES which replaces the player characters Mario and Luigi with Peach and Daisy, respectively.\r\n\r\nCan be applied over other level hacks of SMB3... probably.\r\n\r\n[b]UPDATE: v1.06 (09/25/2023)[/b]\r\n- see readme for details', '[6284]SUPERPRINCESSPEACH3v1-06.zip', '1.06', '2021-10-23 15:06:48', '2023-09-25 11:44:35', '25 September 2023', 1695600000, '6284readme.txt', 1, 0, 0, 1, 0, 0, '6284titlescreen.png', 5, 0, 0, 8303, 1, 'Database match: Super Mario Bros. 3 (USA)(PRG0)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742\r\n-\r\nDatabase match: Super Mario Bros. 3 (USA) (Rev 1)(PRG1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6285, 1, 943, 'Oversimplified Nuts &amp; Milk', 6983, 'This hack of Nuts &amp; Milk replaces all tiles with one color.', '[6285]Oversimplified Nuts & Milk.rar', '1.0', '2021-10-25 02:29:52', '2021-10-23 23:30:50', '23 October 2021', 1634961600, '', 1, 0, 0, 0, 0, 0, '6285titlescreen.png', 5, 0, 0, 75, 1, 'Database match: Nuts &amp; Milk (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nFile CRC32: 11879FE8\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', 0, '', '', ''),
(6286, 1, 709, 'Super Jario Bros.', 7055, 'This is a ROM hack of Super Mario Bros. starring plumbers Jario and Duigi. Choose either Jario and Duigi, each equipped with a different set of physics, and set out to save the Mushroom Princess from King Trowser. In their quest, they will have to journey through four brand-new worlds filled with new set pieces and enemies lurking around every corner. Do you have what it takes to rescue the Mushroom Kingdom?\r\n\r\nv1.1 Revision Details:\r\n-Errors with 4-4 ending sequence corrected (Mushroom Princess and all ending text now appear).\r\n-World select is no longer enabled after completing 5-1 in order to keep the All Levels route more interesting.\r\n-Duigi is no longer erroneously referred to as Jario on the Game Over screen.\r\n-Trowser no longer appears as a Spiny when killed with fireballs.\r\n-Minor change to World 4-3 made to prevent player from possibly being stuck until a time up.\r\n-New inputs recorded for the title screen demo.', '[6286]Super_Jario_Brothers.zip', '1.1', '2021-10-25 02:51:17', '2021-10-31 16:19:06', '31 October 2021', 1635652800, '6286readme.txt', 1, 0, 1, 0, 0, 0, '6286titlescreen.png', 1, 0, 0, 880, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6287, 11, 3347, 'The Lost World - Jurassic Park Password SRAM', 5637, 'This patch is designed to add a simple password saving mechanism to The Lost World - Jurassic Park.\r\n\r\nDetails and patching information can be found in the readme file.', '[6287]The Lost World - Jurassic Park SRAM.zip', '1.0', '2021-10-26 01:18:02', '2021-10-25 19:05:46', '25 October 2021', 1635134400, '6287readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 338, 8, 'Database match: Lost World, The - Jurassic Park (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 25A93BBCFBBE286A36F0B973ADF86B0F0F3CFA3F\r\nFile/ROM CRC32: 140A284C', 0, '', '', ''),
(6288, 1, 1051, 'Oversimplified Donkey Kong Jr.', 4568, 'This hack changes the graphics to a single color.\r\n\r\nWarning: Playing with this hack for too long might hurt your eyes!', '[6288]Oversimplified Donkey Kong Jr.zip', '1.0', '2021-10-27 02:42:02', '2021-10-25 15:52:58', '25 October 2021', 1635134400, '', 1, 0, 0, 0, 0, 0, '6288titlescreen.png', 5, 0, 0, 111, 1, 'Database match: Donkey Kong Jr. (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 02633E208732B598E3A8EB80B6E0E09926F25E83\r\nFile CRC32: 2A794CCB\r\nROM SHA-1: 5D8CBA2011229DC67CCFF6C99E647238F260E7AF\r\nROM CRC32: 4864C304', 0, '', '', ''),
(6289, 11, 919, 'Shining Force II Requiem', 1359, 'Shining Force II Requiem is the culmination of every other mod that this creator has ever worked on.\r\n\r\nChanges include:\r\n-New Classes\r\n-New Items\r\n-New Characters\r\n-Several New fights and secret items\r\nRe-imagined fights and battles as well.\r\n\r\nPlease email about any concerns at alexbharmon@gmail.com\r\n\r\n[url]https://www.youtube.com/watch?v=EfQ9yONWME4[/url]', '[6289]Shining Force 2 Requiem.rar', '1.0', '2021-10-27 02:44:26', '2021-10-27 22:05:13', '25 October 2021', 1635134400, '', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 2114, 8, 'Database match: Shining Force II (USA)\r\n    Database: No-Intro: Genesis (v. 20210226-213851)\r\n    File/ROM SHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\n    File/ROM CRC32: 4815E075', 0, '', '', ''),
(6291, 33, 4655, 'Diet Pikmin 2', 6580, 'Diet Pikmin 2 is a hack of Pikmin 2 to provide 14 new cave layouts to explore in the 1 player adventure! \r\n\r\nThis hack Pikmin 2 is meant to be a slightly lighter experience for Pikmin 2 newcomers, but still offer some challenge for all Pikmin players.\r\n\r\nA lot of the music, sounds, dialogue, and other minor details have been altered, but the overworld locations remain the same as the original game. The game&#039;s mechanics are unchanged as well.\r\n\r\nAll 201 treasures from the original game are available to collect, but both underground treasures and power-ups have been shuffled around from the original game. The overworld treasures are still in the same locations as the original game.\r\n\r\n* Please note there is some strong language and minor vulgarity.\r\n\r\nInstall the xdelta patch on an unmodified Pikmin 2 USA GameCube disc image (iso). \r\n\r\n\r\nDue to the size of the patch, you can download the patch file here: \r\n\r\nhttps://drive.google.com/file/d/1lBNDrRRN1Q2kLBO83owd6gABuCJ3lnxf/view?usp=sharing', '', '1.1', '2021-10-27 02:45:32', '2021-10-28 22:38:58', '26 October 2021', 1635220800, '6291readme.txt', 1, 1, 1, 1, 0, 0, '6291titlescreen.jpg', 5, 1, 0, 10, 10, 'Pikmin 2 GameCube (USA) Game ID: GPVE01', 0, '', '', ''),
(6292, 1, 753, 'Zelda II - Amida&#039;s Curse', 745, 'One day Link finds a portal to a strange land. \r\nCurious he starts exploring the magical world of Amida. \r\nLittle does he know, that he&#039;s on a brand new adventure that will take him to places he couldn&#039;t have imagined. \r\nAmida has a deep emotional link to our hero. \r\nCan Link unravel the secrets of Amida and return to his own world?\r\n\r\nZelda II – Amida’s Curse is a brand new Zelda II adventure. The game has been build up from the ground. With a new world, new graphics and an original soundtrack by bentglasstube. The focus of Amida’s Curse lies on exploration above combat. Gameplay has been altered to make this, above all, a fun gaming experience. So, difficulty is lower than the original Zelda II, there are no cheap deaths and grinding isn’t necessary.\r\n\r\nThis has been a passion project spanning over 18 months of development time. A huge thanks to all people involved in making Zelda II – Amida’s Curse truly shine! You will find much more info in the ReadMe!\r\n\r\nNow, go explore! A whole new world is waiting for you!\r\n\r\n[b]Features:[/b]\r\n- 9 new temples to explore (vs 7 in vanilla Zelda II).\r\n- 11 new towns to visit (vs 8 in vanilla Zelda II).\r\n- New soundtrack.\r\n- Brand new overworld.\r\n- New story.\r\n- New graphics.\r\n- Animated tiles on the overworld.\r\n- Balanced difficulty, no cheap deaths.\r\n- No random encounters on the overworld.\r\n- Loads of gameplay tweaks (building on Zelda II Redux).\r\n- Lives you find are permanent.\r\n- No grinding necessary.\r\n- Enemy rebalancing, no more huge HP pools.\r\n- Press A as a Fairy to instantly return to your normal form.\r\n- Temple stones give fixed EXP.\r\n- Fairy can’t fly through doors.\r\n- Save anywhere by pressing up and A on the start menu. Be aware though, that you&#039;ll be warped back to the starting point of the game. So, only use this option when you want to stop playing.\r\n- And so much more...\r\n\r\nWatch the release trailer here: [url]https://www.youtube.com/watch?v=ZCqrJi8xbZg[/url]\r\n\r\nFind the original soundtrack here: [url]https://eatabrick.bandcamp.com/album/amidas-curse[/url]\r\n\r\nOr listen on Spotify here: [url]https://open.spotify.com/album/5XA6eVX9jtkxEe8XbiXBu9?si=e8e72cb58044450a[/url]\r\n\r\nDownload the NES Box and Cart art here: [url]https://www.okimpala.net/_downloads/af5c832ab99ba056a153a9913498cfe3[/url]', '[6292]Zelda II - Amida\'s Curse v1.9.zip', '1.9', '2021-10-27 15:49:48', '2023-05-04 14:37:02', '04 May 2023', 1683172800, '6292readme.txt', 1, 1, 1, 1, 1, 1, '6292titlescreen.gif', 1, 0, 0, 12762, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', 'https://youtu.be/ZCqrJi8xbZg'),
(6294, 8, 876, 'Pokémon Red Version: No Music Edition', 4568, 'This hack mutes the music, the fanfares that play when getting items, catching and leveling up Pokémon, and the Poké Flute music. Sound effects are left intact.\r\n\r\nUseful if you want to listen to other music while being able to hear the sound effects.\r\n\r\nNotes: Some text will close or advance instantly, such as when you choose your starter or find items. The game also pauses for a bit when you run from wild Pokémon, if you press A/B while the escape sound is playing.', '[6294]Pokemon Red Version - No Music Edition.zip', '1.0', '2021-10-28 02:07:36', '2021-10-28 01:00:35', '27 October 2021', 1635307200, '', 0, 1, 0, 0, 0, 0, '6294titlescreen.png', 5, 0, 0, 235, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(6295, 8, 1338, 'Pokémon Blue Version: No Music Edition', 4568, 'This hack mutes the music, the fanfares that play when getting items, catching and leveling up Pokémon, and the Poké Flute music. Sound effects are left intact.\r\n\r\nUseful if you want to listen to other music while being able to hear the sound effects.\r\n\r\nNotes: Some text will close or advance instantly, such as when you choose your starter or find items. The game also pauses for a bit when you run from wild Pokémon, if you press A/B while the escape sound is playing.', '[6295]Pokemon Blue Version - No Music Edition.zip', '1.0', '2021-10-28 02:08:14', '2021-10-28 01:02:58', '27 October 2021', 1635307200, '', 0, 1, 0, 0, 0, 0, '6295titlescreen.png', 5, 0, 0, 172, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(6296, 11, 919, 'Shining Force 2 Clash!', 1359, 'This is a brand new VERSUS mode for Shining Force II\r\n\r\nAll you need to do is open the ROM, and you are taken to the battle select screen!  The 2nd player controls the red team and the 1st player controls the green team, there are over 45 maps to choose from!\r\n\r\nGames can be played online with parsec, check the Discord link to see if any games are available!\r\n\r\n[url]https://discord.gg/kUZ8ea3T[/url]', '[6296]SF2 Clash!.rar', '1.98', '2021-10-28 17:31:19', '2022-04-05 15:17:24', '05 April 2022', 1649131200, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 855, 8, 'Database match: Shining Force II (USA)\r\n    Database: No-Intro: Genesis (v. 20210226-213851)\r\n    File/ROM SHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\n    File/ROM CRC32: 4815E075', 0, '', '', ''),
(6297, 11, 919, 'Shining Tactics+', 1359, 'This patch is a complete re-imagining of Shining Force 2. It features new classes, new characters, new equipment. Virtually new everything, please feel free to review at your leisure.\r\n\r\nThis is a completely new iteration of the previous Shining Tactics mods.  This one is the most complete with the most bells, whistles and bonuses.', '[6297]Shining Tactics+.rar', '1.02b', '2021-10-28 17:32:08', '2022-06-13 15:48:51', '28 February 2022', 1646024400, '', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 1533, 8, 'Database match: Shining Force II (USA)\r\n    Database: No-Intro: Genesis (v. 20210226-213851)\r\n    File/ROM SHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\n    File/ROM CRC32: 4815E075', 0, '', '', ''),
(6298, 10, 2020, 'Patrick Star', 6457, 'Patrick finally faced his fears by joining the Mario Kart: Super Circuit roster! Patch to an US rom.', '[6298]Patrick Star.zip', '1.1', '2021-10-29 21:46:03', '2021-10-30 15:13:58', '30 October 2021', 1635566400, '', 1, 1, 0, 1, 0, 0, '', 5, 0, 1, 609, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(6299, 22, 3401, 'ARCADE Wonder Boy', 7040, 'Simple hack that changes the palettes to make them closer to the arcade game. Check out that night level!', '[6299]ARCADE Wonder Boy.zip', '1.0', '2021-10-29 23:48:36', '2021-10-29 02:40:32', '29 October 2021', 1635480000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 588, 1, 'Database match: Wonder Boy (USA, Europe, Brazil) (Rev 1)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 63149F20BF69CD2F24D0E58841FCFCDACE972F49\r\nFile/ROM CRC32: 73705C02', 0, '', '', ''),
(6300, 9, 714, 'SMW Expanded to 4MB ROM', 6305, 'This hack really is the Super Mario World that everyone knows, but expanded to 4 MB of ROM and with an added header. It works perfectly with all emulators.', '[6300]SMW Expanded to 4MB.zip', '1.0', '2021-10-29 23:49:45', '2021-10-29 15:26:17', '29 October 2021', 1635480000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 455, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(6301, 10, 830, 'Castlevania Aria of Sorrow - Recolor by JonataGuitar', 7070, 'A &quot;basic&quot; hack for Castlevania Aria of Sorrow that aims to overhaul the visuals of the game hopefully, make it more enjoyable for a fresh playthrough.  \r\n\r\nALL of the games Backgrounds, Animations, Characters, and Enemies have been recolored by JonataGuitar.\r\n\r\nNew to this update are TWO versions of the Recolor!  Please see below for quick details:\r\n\r\nRecolor v1.02 Update:  This includes some bug fixes for Souls as well as some slight adjustments to more match the vanilla AoS Gameplay Experience.\r\n\r\nSymphony of the Colors v1.0: A BRAND NEW Recolor by JonataGuitar that is inspired by the colors of the popular Symphony of the Night!\r\n\r\n*QUICK NOTE* \r\n\r\nThese patches are meant to recolor the palettes ONLY.  HOWEVER, the use of the two patches were tested (very briefly) with the ALTER patch for AoS.  \r\n\r\nInitial testing seemed to have BOTH of the patches work fine, with no crashing/resets due to the cheat protection of the ALTER patch, leading one to believe they should be fine for a full playthrough, though YOUR MILEAGE MAY VARY.\r\n\r\nTo use with ALTER, your AoS rom must be patched with ALTER FIRST, and THEN apply one of the Recolor Patches.\r\n \r\nNot much else to say except for ENJOY!', '[6301]Jonata Recolor and Symphony Update.rar', '1.02', '2021-10-30 22:58:31', '2022-02-04 06:50:01', '02 February 2022', 1643778000, '6301readme.txt', 1, 0, 0, 0, 0, 0, '6301titlescreen.png', 5, 0, 0, 16198, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(6302, 23, 4658, 'Gengar', 6698, 'You play as Gengar.\r\n\r\nYou battle against Gengar.\r\n\r\nMade for the October 2021 SKyTemple Hack Jam.', '[6302]gengar.zip', '1.0', '2021-10-30 23:21:31', '2021-10-30 23:00:55', '30 October 2021', 1635566400, '6302readme.txt', 1, 0, 1, 1, 0, 1, '6302titlescreen.png', 1, 0, 0, 186, 1, 'Database match: Pokemon Mystery Dungeon - Explorers of Sky (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152\r\nFile/ROM CRC32: 22DDE080', 0, '', '', ''),
(6303, 8, 876, 'Higher Resolution Backsprites', 7079, 'All Pokémon backsprites have been redrawn to be twice as big (56x56), so they won&#039;t need to be zoomed.\r\n\r\nSprites have retained their original design choices and quirks, but shading has been redone for most of them.\r\n\r\nThere are 4 files included. Since gen 1 backsprites are based on japanese (Red and Green) sprites, there are patches to allow for those sprites to be used for both Internation Red and Blue.\r\n\r\nblue-int-sprites.bps: uses International Red and Blue front sprites.\r\n\r\nblue-jap-sprites.bps: uses Japanese Red and Green front sprites.\r\n\r\nred-int-sprites.bps: uses International Red and Blue front sprites.\r\n\r\nred-jap-sprites.bps: uses Japanese Red and Green front sprites.\r\n\r\nSpecial thanks to 33danye. This hack uses their sprite uncompression routine, so bigger sprites are possible.', '[6303]bigger-sprites.zip', '1.0', '2021-10-31 16:08:03', '2021-10-31 00:50:16', '30 October 2021', 1635566400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1046, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53\r\n\r\n\r\nDatabase match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6304, 9, 368, 'SRW4 - from Ender&#039;s Game', 5584, 'Petra and Bean from &quot;Ender&#039;s Game&quot; join SRW4!\r\n\r\n&quot;SRW4_Ender.ips&quot;\r\n\r\n-Change Graphics and Text\r\n-Changed 3rd male hero to Bean-Carlotta\r\n-Changed 3rd female hero to Petra-Arkanian\r\n\r\nThis is the IPS patch for SNES version &quot;4th Super Robot Wars&quot;.\r\nPlease apply to late ROM (V1.1) without header.', '[6304]SFC_SRW4_Ender_ips.zip', '1.0', '2021-11-01 00:14:18', '2021-10-31 10:00:42', '31 October 2021', 1635652800, '6304readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 111, 4, 'Database match: Dai-4-ji Super Robot Taisen (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C48B09D0ED6850896DB7D7B4E08CAFFC0376223A\r\nFile/ROM CRC32: 63883E1E', 0, '', '', ''),
(6305, 9, 368, 'SRW4 - from THE☆ANIMAGE', 5584, 'Bisson of Arii&#039;s plastic model project &quot;THE☆ANIMAGE&quot; participates in SRW4!\r\n\r\n&quot;SRW4_Bison.ips&quot;\r\n\r\n-Change Graphics and Text\r\n-Changed the 1st male hero to Ryo-Shisam\r\n-Changed the 1st female hero to Kay-Moul\r\n-Changed Gespenst to Proto Bisson\r\n-Changed Gespenst-mkII to Bisson\r\n\r\nThis is the IPS patch for SNES version &quot;4th Super Robot Wars&quot;.\r\nPlease apply to late ROM (V1.1) without header.', '[6305]SFC_SRW4_Bison_ips.zip', '1.0', '2021-11-01 00:15:35', '2021-10-31 10:08:10', '31 October 2021', 1635652800, '6305readme.txt', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 137, 4, 'Database match: Dai-4-ji Super Robot Taisen (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C48B09D0ED6850896DB7D7B4E08CAFFC0376223A\r\nFile/ROM CRC32: 63883E1E', 0, '', '', ''),
(6306, 1, 212, 'Ys - Title Screen Hack', 6650, 'This hack changes the title screen of Ys Japanese version, fonts and frame of status window.\r\n\r\nThis patch can probably be applied to Mr. [url=http://www.romhacking.net/community/6856/ ]minucce[/url]&#039;s &quot;[url=http://www.romhacking.net/hacks/6247/ ]Ys - Service Repair[/url]&quot; hack.\r\n\r\n\r\n\r\n\r\n[b]1.0a[/b] \r\n*Fixed the details\r\n[b]1.0b[/b] \r\n*Fixed the color of Girl&#039;s ear and outline of green crystal balls', '[6306]Ys - Title Screen Hack v1.0b.zip', '1.0b', '2021-11-01 00:36:00', '2021-12-05 08:51:58', '05 December 2021', 1638680400, '', 1, 0, 0, 0, 0, 0, '6306titlescreen.png', 5, 0, 0, 325, 1, 'Database match: Ys (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0F940EF923B43C1821F9ABB4DCA642527FA04A8F\r\nFile CRC32: F7FBB9CB\r\nROM SHA-1: 5064C11751EA56ACF28FDC63A866657E0035C42E\r\nROM CRC32: 92547F1C', 0, '', '', ''),
(6307, 1, 3512, 'Robo Warrior - Bomber King Edition', 4301, 'What this hack does:\r\n\r\nInspired by NinjAkira&#039;s RoboWarrior And Bomber King Improvement hack. In the vanilla game , ZED&#039;s energy decreases over time. Coupling that with a very limited bombs and inventory at the start of the game, this made the game inconceivably hard for beginners. This hack attempts to rectify that by making several changes such as removing the idle energy drain, making the bomb detonation time slightly longer, and decreasing the damage done from being blasted by your own bomb.\r\n\r\n\r\nList of features, additions and changes:\r\n\r\n1) No energy drain!\r\n\r\n2) Slightly longer bomb detonation delay!\r\n\r\n3) Bomb damage decreased from 32 to 4!', '[6307]Robo Warrior - Bomber King Edition.zip', '1.0', '2021-11-01 19:32:25', '2021-11-01 09:46:47', '01 November 2021', 1635739200, '6307readme.txt', 0, 0, 0, 0, 1, 1, '6307titlescreen.png', 5, 0, 0, 347, 1, 'Database match: Robo Warrior (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B5686D7A66804BA0EB0220A6EE90B754DDD83053\r\nFile CRC32: B202A98D\r\nROM SHA-1: DCBB5B66E27BA66D90A3F11D35FB968A63033E8F\r\nROM CRC32: 810B7AB9', 0, '', '', ''),
(6308, 1, 711, 'Legacy of the Wizard - Sorcerer Mode', 4301, 'What this hack does:\r\n\r\nEver wanted to play and make good progress in Legacy of the Wizard but always finding yourself hitting a wall from running out of Magic simply by using the basic attack thus rendering your character extremely vulnerable and unable to progress without some serious grinding? Then this hack is for you! Without taking away from the challenges of using items that drain your Magic Meter, this hack lets you do your character&#039;s normal attack without the draining of Magic! This makes the game much more accessible to beginners and casual players that just want to play through and enjoy the game without the much needed back and forth grinding!\r\n\r\n\r\nList of features, additions and changes:\r\n\r\n1) Regular magic attack does not drain Magic Energy!', '[6308]Legacy of the Wizard - Sorcerer Mode v1.0.zip', '1.0', '2021-11-01 19:44:31', '2021-11-01 09:51:02', '01 November 2021', 1635739200, '6308readme.txt', 0, 0, 0, 0, 1, 1, '6308titlescreen.png', 5, 0, 0, 406, 1, 'Database match: Legacy of the Wizard (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 512A6A3DD1CC822F468003AC2C21F3E082432232\r\nFile CRC32: B534EB48\r\nROM SHA-1: 5FFE3CB3A79151E4DE8018F1CE8F3A375B3CE5C0\r\nROM CRC32: F181C021', 0, '', '', ''),
(6309, 9, 368, 'SRW4 - Somuro patch', 5584, 'The mass-produced battle suit &quot;SOMURO&quot; that appears in Arii&#039;s plastic model project &quot;BISSON&quot; will participate in SRW4!\r\n\r\n&quot;SRW4_Somuro.ips&quot;\r\n\r\nChange Graphics and Text\r\n\r\nChanged Gespenst to Somuro\r\nChange all the main characters\r\n- Ben Raycock (BISSON)\r\n- Ryo Sisam (BISSON)\r\n- Kou Saito (original)\r\n- Lonicony Chom (original)\r\n- Mizuki Kuroumi (original)\r\n- Kotetsu Mendo (original)\r\n- Susan Tacty (original)\r\n- Yayoi Lucian (original)\r\n\r\nThis is the IPS patch for SNES version &quot;4th Super Robot Wars&quot;.\r\nPlease apply to late ROM (V1.1) without header.', '[6309]SFC_SRW4_Somuro.zip', '1.0', '2021-11-01 21:25:26', '2021-11-02 15:54:24', '31 October 2021', 1635652800, '6309readme.txt', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 153, 4, 'Database match: Dai-4-ji Super Robot Taisen (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C48B09D0ED6850896DB7D7B4E08CAFFC0376223A\r\nFile/ROM CRC32: 63883E1E', 0, '', '', ''),
(6310, 1, 1806, 'Snake Rattle N Roll - Unlimited Continues', 4301, 'What this hack does:\r\n\r\nEver wanted to relax and casually enjoy a game of Snake Rattle N Roll from the beginning to the end without having to give it your all just to play through the later stages of the game? Or did you ever wanted to play with a friend and actually be able to make it all the way to the end? If so, then this is just the hack for you! Snake Rattle N Roll - Unlimited Continues gives you ... unlimited continues! So now you can sit back, relax, and pick up that NES controller with a friend and play through a good game of Snake Rattle N Roll and finally take down that dirty Ice Foot together!\r\n\r\n\r\nList of features, additions and changes:\r\n\r\n1) Unlimited continues!', '[6310]Snake Rattle N Roll - Unlimited Continues.zip', '1.0', '2021-11-02 18:15:26', '2021-11-01 22:03:46', '01 November 2021', 1635739200, '6310readme.txt', 0, 0, 0, 0, 1, 1, '6310titlescreen.png', 5, 0, 0, 309, 1, 'Database match: Snake Rattle n Roll (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3A95FA7BAB8AA16E43A5652158ABEC2B74B277B4\r\nFile CRC32: 558F9A33\r\nROM SHA-1: BC9B2B877A87F8A8FB80513B18BFCF805C462CD2\r\nROM CRC32: FDF4569B', 0, '', '', ''),
(6311, 1, 749, 'The Beatles Adventures in Pepperland', 5168, 'The Beatles Adventures In Pepperland\r\nSuper Mario Bros. 2 hack\r\n\r\nProduced by Nesdraug and Shauing 2019-2021\r\n\r\nThis hack is loosely based on the 1968 film Yellow Submarine(which was actually released 13 november 1968 in the US)\r\n\r\nPlay as The Beatles and fight blue meanies in this colorful adventure in the  unearthly paradise called Pepperland. \r\n\r\nUse the ips file to patch your rom of Super Mario Bros. 2 (U) (PRG0) [!] \r\n\r\n\r\n[b]YOUTUBER WARNING: \r\nIf you wish to stream or make a video of this game and post on YouTube you should know that the soundtrack is prone to copyright claims. The video will not get a strike but monetization will NOT be available if you stand still and listen to the soundtrack.\r\nSolution: Keeping the music in the background and talking continuously while playing the game normally will likely solve any copyright claims.[/b]\r\n\r\n\r\n\r\nSuicide code:\r\n-Pause the game and press up+a+b on controller 1. Unpause the game. \r\n\r\n\r\n- - - - - -\r\nPAL version\r\nFor PAL hardware: https://www.dropbox.com/sh/k90inlq9a4wnekx/AACTV4qZ5ECr_Cl78kLJBFXOa?dl=0\r\nPAL version is not tested on hardware and we cannot guarantee it will work. \r\nPatch the American release of the game. Use the ips file to patch your rom of Super Mario Bros. 2 (U) (PRG0) [!] \r\n- - - - - -\r\n\r\nMain dev\r\nNesdraug\r\n\r\nOriginal Music by\r\nThe Beatles \r\n\r\nMusic programming by\r\nShauing\r\n\r\nLevel Design\r\nNesdraug\r\nShauing\r\n\r\nGraphic Design\r\nNesdraug\r\nShauing\r\niridium_ionizer \r\nMednaTheGreat\r\n\r\nHelp from:\r\nccaakk \r\nkmck \r\npepper\r\nRedfeatherz\r\nMednafen\r\nTempo Quill\r\nspiderdave\r\nSMB2 Discombobulators \r\nPsxFan107 \r\nmrmxy \r\nGoogieToons\r\nstudsX\r\n\r\nSpecial Thanks to:\r\ndtothefourth for creating SMB2Edit\r\nYY-CHR\r\nGlitchCat7 (world 6) and Ridley X (world 3-3) for level inspiration\r\n\r\n\r\n\r\nOur discord: \r\n- https://discord.gg/JQAMPpP\r\n\r\nNesDraug Youtube:\r\n- https://www.youtube.com/c/NesDraug\r\n\r\nShauing Youtube (check out the stereo soundtrack for this hack!) \r\n- https://www.youtube.com/user/M0VIEANIMATI0NSTUDI0/\r\n\r\n\r\nWe are not affiliated, associated, authorized, endorsed by, or in any way officially connected with The Beatles or Nintendo. No copyright infringement intended.', '[6311]The Beatles Adventures In Pepperland (SMB2 hack).zip', '1.2', '2021-11-04 04:45:08', '2021-11-09 08:07:52', '09 November 2021', 1636434000, '6311readme.txt', 1, 1, 1, 1, 1, 1, '6311titlescreen.png', 1, 0, 0, 7517, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(6313, 11, 2075, 'Dune Razor Missions Dynasty', 2986, 'Dune Razor Missions Dynasty is an adaptation of the missions from the DOS version of the game using the balance and quirks of Dune Razor Missions.', '[6313]dune_razor_missions_dynasty.zip', 'R82 V23', '2021-11-04 04:56:18', '2024-04-15 04:30:03', '14 April 2024', 1713052800, '6313readme.txt', 1, 1, 1, 1, 1, 0, '6313titlescreen.png', 1, 0, 0, 603, 9, 'Dune - The Battle for Arrakis (USA).md - NOINTRO\r\nCRC32: 4DEA40BA\r\nMD5: D4DF66F77D52718798EC07D350D3A3CD\r\nSHA-1: 0F7C1C130CB39ABC97F57545933E1EF6C481783D\r\nSHA-256: B1BBE73186E0902FA8B2DB0F227BF306E3D6A80FE592F927D1AA9D60C0F335BA', 0, '', '', ''),
(6314, 1, 1853, 'Balloon Fight - No Birds Sound', 7082, 'Does one simple thing, remove the annoying birds flying sounds.\r\n\r\nApply IPS Patch to the (USA) Version.\r\n\r\nShould also work with the (Japan) (En) Version.', '[6314]balloon.fight-no.bird.sound.zip', '1.0', '2021-11-04 04:58:32', '2021-11-04 08:48:17', '01 November 2021', 1635739200, '6314readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 188, 1, 'Database match: Balloon Fight (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F5E4CD9F287A8233EEE35AD1881B2770D9F2C453\r\nFile CRC32: CB8FD7B2\r\nROM SHA-1: 57F86E49372AE44DA79F269973E7DB4F443D0B98\r\nROM CRC32: 401349A8', 0, '', '', ''),
(6315, 8, 1338, 'Pokemon PureBlue', 7000, 'This is a purist&#039;s enhancement of Pokémon Red/Blue/Green. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or Pokémon that were introduced in later games. Version 2.0 is based on the disassembly and has hundreds of new fixes/optional features!\r\n- It makes the bulk of the 151 original Pokémon all more obtainable and usable in the early game, with better movesets and more balanced stats. \r\n- Many moves in the game were rebalanced or modified. When the author says &quot;rebalanced&quot;, it means &quot;the useless things were made more useful!&quot; \r\n- There are more bug, poison, and ghost type moves available. The focus is on getting a useful set of moves available for every single Pokémon in the game. \r\n- Front sprites were updated to be just about the best set of sprites from Red/Green/Blue/Spaceworld 1997 overall.\r\n- All 151 Pokémon are obtainable in all versions of this hack.\r\n- HMs are deletable anytime you like and new code to prevent softlocks by deleting them was introduced.\r\n- Some pokemon have additional types, for example, Ninetales is now FIRE/GHOST instead of FIRE. If you don&#039;t like specific type changes, you can change any specific pokemon or all of them back to normal type-wise at an NPC in indigo plateau route 23. \r\n- Many small quality-of-life tweaks and bugfixes were made. \r\n- Game bugs that can be used to your own advantage (like the leech seed/toxic bug, the hyper beam no recharge on faint bug, etc.) are unchanged, because they are quirks of the battle engine that you can use as your own tool. \r\n- Mew is under the truck as expected!\r\n- Missingno and the item duplication glitch are intact - but won&#039;t corrupt your save anymore!\r\n- An entirely new mode for the Pokédex called the MOVEDEX was added. It shows data about moves you have seen in detail. You unlock the MOVEDEX in viridian city.\r\n- There is an arena to rematch gym leaders and other important trainers after becoming CHAMP.\r\n- There are multiple secret areas to be found after becoming CHAMP. Bills Garden, Team Rocket / Mewtwo lore, and more...\r\n- Many options to enhance the game visually and mechanically were added. **(You must turn them on via the options in-game!)** Including:\r\n- Switchable color palettes (Choose between original colors, Super Gameboy Colors, or Pokémon Yellow Colors in-game whenever you like! Works on GBC and Super Gameboy. Yes, this romhack has GBC support!)\r\n- Optional Spaceworld 1997 Back Sprites\r\n- Optional enhanced menu sprites/overworld icons\r\n- Optional enhanced music (Add in cut content music like Giovanni&#039;s theme)\r\n- Optional stereo panned audio (Similar to the Earphone1 option in Pokémon Yellow)\r\n- Optional alternate color palette Pokémon based on region (catch differently colored Pokémon depending on where they appear in Kanto)\r\n- Option to turn off the bicycle song (plays in cycling road still)\r\n- Option to turn on smoother higher framerate fade animations while on the GBC\r\n- Tweak the type matchups to be exactly like gen 1, gen 2, or a cross between them if you like directly in-game.\r\n- Optional in-battle experience bar\r\n- Option to give trainers some Stat EXP to their Pokémon based on level. Makes the game a little bit harder.\r\n- Option to have the game track the PP of opponents (the original game they had infinite PP). Makes the game a little bit easier.\r\n- If you&#039;re playing on GBC and have the palettes set to SGB or GBC mode, move animations will have colors! Surf will be blue, ember will be red, etc.\r\n- There are a couple entirely new things added into the game to facilitate quality of life fixes. Including:\r\n- An NPC who can permanently remove CUT trees.\r\n- An NPC who can revive fossils for you in SAFFRON CITY so you can get fossil Pokémon a bit earlier.\r\n- An NPC who will give you LAPRAS a bit earlier in the game.\r\n- An NPC who will teach you how to DIG in between towns just like you can FLY in between towns.\r\n\r\nAlthough there are 3 versions of this hack for Red, Blue, and Green, they only differ in title screen/intro visuals. Whatever color you like best is the one you should use!\r\n\r\nIf you want an exhaustive list of features, you can see one here: https://github.com/Vortyne/pureRGB/blob/master/FEATURES.md\r\n\r\nv2.5.5 - Fixed a couple of bugs, see\r\nhttps://github.com/Vortyne/pureRGB/releases/latest for full patch notes.', '[6315]Pokemon_PureBlue_v2.5.5.zip', '2.5.5', '2021-11-05 09:09:21', '2024-01-25 14:15:52', '25 January 2024', 1706140800, '6315readme.txt', 1, 1, 1, 1, 1, 1, '6315titlescreen.png', 1, 0, 0, 7145, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', 'https://github.com/Vortyne/pureRGB', ''),
(6316, 8, 1338, 'Pokemon PureGreen', 7000, 'Make sure to use Pokémon Blue&#039;s English version as the source file before patching.\r\n\r\nThis is a purist&#039;s enhancement of Pokémon Red/Blue/Green. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or Pokémon that were introduced in later games. Version 2.0 is based on the disassembly and has hundreds of new fixes/optional features!\r\n- It makes the bulk of the 151 original Pokémon all more obtainable and usable in the early game, with better movesets and more balanced stats. \r\n- Many moves in the game were rebalanced or modified. When the author says &quot;rebalanced&quot;, it means &quot;the useless things were made more useful!&quot; \r\n- There are more bug, poison, and ghost type moves available. The focus is on getting a useful set of moves available for every single Pokémon in the game. \r\n- Front sprites were updated to be just about the best set of sprites from Red/Green/Blue/Spaceworld 1997 overall.\r\n- All 151 Pokémon are obtainable in all versions of this hack. \r\n- HMs are deletable anytime you like and new code to prevent softlocks by deleting them was introduced.\r\n- Some pokemon have additional types, for example, Ninetales is now FIRE/GHOST instead of FIRE. If you don&#039;t like specific type changes, you can change any specific pokemon or all of them back to normal type-wise at an NPC in indigo plateau route 23. \r\n- Many small quality-of-life tweaks and bugfixes were made. \r\n- Game bugs that can be used to your own advantage (like the leech seed/toxic bug, the hyper beam no recharge on faint bug, etc.) are unchanged, because they are quirks of the battle engine that you can use as your own tool. \r\n- Mew is under the truck as expected!\r\n- Missingno and the item duplication glitch are intact - but won&#039;t corrupt your save anymore!\r\n- An entirely new mode for the Pokédex called the MOVEDEX was added. It shows data about moves you have seen in detail. You unlock the MOVEDEX in viridian city.\r\n- There is an arena to rematch gym leaders and other important trainers after becoming CHAMP.\r\n- There are multiple secret areas to be found after becoming CHAMP. Bills Garden, Team Rocket / Mewtwo lore, and more...\r\n- Many options to enhance the game visually and mechanically were added. **(You must turn them on via the options in-game!)** Including:\r\n- Switchable color palettes (Choose between original colors, Super Gameboy Colors, or Pokémon Yellow Colors in-game whenever you like! Works on GBC and Super Gameboy. Yes, this romhack has GBC support!)\r\n- Optional Spaceworld 1997 Back Sprites\r\n- Optional enhanced menu sprites/overworld icons\r\n- Optional enhanced music (Add in cut content music like Giovanni&#039;s theme)\r\n- Optional stereo panned audio (Similar to the Earphone1 option in Pokémon Yellow)\r\n- Optional alternate color palette Pokémon based on region (catch differently colored Pokémon depending on where they appear in Kanto)\r\n- Option to turn off the bicycle song (plays in cycling road still)\r\n- Option to turn on smoother higher framerate fade animations while on the GBC\r\n- Tweak the type matchups to be exactly like gen 1, gen 2, or a cross between them if you like directly in-game.\r\n- Optional in-battle experience bar\r\n- Option to give trainers some Stat EXP to their Pokémon based on level. Makes the game a little bit harder.\r\n- Option to have the game track the PP of opponents (the original game they had infinite PP). Makes the game a little bit easier.\r\n- If you&#039;re playing on GBC and have the palettes set to SGB or GBC mode, move animations will have colors! Surf will be blue, ember will be red, etc.\r\n- There are a couple entirely new things added into the game to facilitate quality of life fixes. Including:\r\n- An NPC who can permanently remove CUT trees.\r\n- An NPC who can revive fossils for you in SAFFRON CITY so you can get fossil Pokémon a bit earlier.\r\n- An NPC who will give you LAPRAS a bit earlier in the game.\r\n- An NPC who will teach you how to DIG in between towns just like you can FLY in between towns.\r\n\r\nAlthough there are 3 versions of this hack for Red, Blue, and Green, they only differ in title screen/intro visuals. Whatever color you like best is the one you should use!\r\n\r\nIf you want an exhaustive list of features, you can see one here: https://github.com/Vortyne/pureRGB/blob/master/FEATURES.md\r\n\r\nv2.5.5 - Fixed a couple of bugs, see\r\nhttps://github.com/Vortyne/pureRGB/releases/latest for full patch notes.', '[6316]Pokemon_PureGreen_v2.5.5.zip', '2.5.5', '2021-11-05 09:09:57', '2024-01-25 14:02:04', '25 January 2024', 1706140800, '6316readme.txt', 1, 1, 1, 1, 1, 1, '6316titlescreen.png', 1, 0, 0, 3730, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', 'https://github.com/Vortyne/pureRGB', ''),
(6317, 1, 1290, 'Bomberman - Fixed Explosion Sample', 4779, 'The (perhaps) iconic explosion sample in this game was recently discovered to be corrupted because of an encoding issue known as bit reversal. This hack corrects the encoding to restore it to what the developers originally intended. \r\n\r\nThe patch works for both the JP &amp; USA versions of the game. \r\nYou will need an IPS patch installer to patch the rom such as [url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url].', '[6317]Bomberman - Fixed Explosion Sample.zip', '1.1', '2021-11-05 09:13:33', '2021-11-08 04:15:37', '04 November 2021', 1635998400, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 563, 1, 'Database match: Bomberman (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B5BCCA95DD7EA0FF6F3882E809C560052C212A24\r\nFile CRC32: 90E10DDD\r\nROM SHA-1: 0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB\r\nROM CRC32: F2FC8212\r\nDatabase match: Bomberman (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nFile CRC32: B9804046\r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32: DB9DCF89', 0, '', '', ''),
(6318, 1, 1411, 'Bomberman II/Dynablaster - Fixed Samples', 4779, 'The samples used in Bomberman II (or Dynablaster in Europe) were recently discovered to be corrupted due to an encoding issue known as bit reversal. This hack restores said samples to their original glory. \r\n\r\nThe patch works for all 3 versions (JP, USA, EU) of the game. You will need an IPS patch installer to patch the rom such as [url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url].', '[6318]Bomberman II + Dynablaster - Fixed Samples.zip', '1.1', '2021-11-05 09:14:10', '2021-11-08 04:12:08', '05 November 2021', 1636084800, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 649, 1, 'Database match: Bomberman II (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 05FF785674AA79B80F0C8D0365D66A0DE088BCB2\r\nFile CRC32: DE808339\r\nROM SHA-1: CD665ACEA15A4542A9E4CF16A7CA2CE53C88726D\r\nROM CRC32: C401790\r\nDatabase match: Bomberman II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DBBF5F7293E2D14EB8C3BA8ABC7E1D2F967F9C2B\r\nFile CRC32: CC7BCFEB\r\nROM SHA-1: 2E401097B7B6F5DE5B0F88E6A97C5675BD916801\r\nROM CRC32: 1EBB5B42\r\nDatabase match: Dynablaster (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 58EDD4BB692191C1BAC79D0B8B4CA1D6F6EB9305\r\nFile CRC32: E67BE1D2\r\nROM SHA-1: 31C720F9A75EB2D069244BD257AA23DE6B5BCE8B\r\nROM CRC32: 34BB757B', 0, '', '', ''),
(6319, 8, 876, 'Pokemon PureRed', 7000, 'This is a purist&#039;s enhancement of Pokémon Red/Blue/Green. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or Pokémon that were introduced in later games. Version 2.0 is based on the disassembly and has hundreds of new fixes/optional features!\r\n- It makes the bulk of the 151 original Pokémon all more obtainable and usable in the early game, with better movesets and more balanced stats. \r\n- Many moves in the game were rebalanced or modified. When the author says &quot;rebalanced&quot;, it means &quot;the useless things were made more useful!&quot; \r\n- There are more bug, poison, and ghost type moves available. The focus is on getting a useful set of moves available for every single Pokémon in the game. \r\n- Front sprites were updated to be just about the best set of sprites from Red/Green/Blue/Spaceworld 1997 overall.\r\n- All 151 Pokémon are obtainable in all versions of this hack. \r\n- HMs are deletable anytime you like and new code to prevent softlocks by deleting them was introduced.\r\n- Some pokemon have additional types, for example, Ninetales is now FIRE/GHOST instead of FIRE. If you don&#039;t like specific type changes, you can change any specific pokemon or all of them back to normal type-wise at an NPC in indigo plateau route 23. \r\n- Many small quality-of-life tweaks and bugfixes were made. \r\n- Game bugs that can be used to your own advantage (like the leech seed/toxic bug, the hyper beam no recharge on faint bug, etc.) are unchanged, because they are quirks of the battle engine that you can use as your own tool. \r\n- Mew is under the truck as expected!\r\n- Missingno and the item duplication glitch are intact - but won&#039;t corrupt your save anymore!\r\n- An entirely new mode for the Pokédex called the MOVEDEX was added. It shows data about moves you have seen in detail. You unlock the MOVEDEX in viridian city.\r\n- There is an arena to rematch gym leaders and other important trainers after becoming CHAMP.\r\n- There are multiple secret areas to be found after becoming CHAMP. Bills Garden, Team Rocket / Mewtwo lore, and more...\r\n- Many options to enhance the game visually and mechanically were added. **(You must turn them on via the options in-game!)** Including:\r\n- Switchable color palettes (Choose between original colors, Super Gameboy Colors, or Pokémon Yellow Colors in-game whenever you like! Works on GBC and Super Gameboy. Yes, this romhack has GBC support!)\r\n- Optional Spaceworld 1997 Back Sprites\r\n- Optional enhanced menu sprites/overworld icons\r\n- Optional enhanced music (Add in cut content music like Giovanni&#039;s theme)\r\n- Optional stereo panned audio (Similar to the Earphone1 option in Pokémon Yellow)\r\n- Optional alternate color palette Pokémon based on region (catch differently colored Pokémon depending on where they appear in Kanto)\r\n- Option to turn off the bicycle song (plays in cycling road still)\r\n- Option to turn on smoother higher framerate fade animations while on the GBC\r\n- Tweak the type matchups to be exactly like gen 1, gen 2, or a cross between them if you like directly in-game.\r\n- Optional in-battle experience bar\r\n- Option to give trainers some Stat EXP to their Pokémon based on level. Makes the game a little bit harder.\r\n- Option to have the game track the PP of opponents (the original game they had infinite PP). Makes the game a little bit easier.\r\n- If you&#039;re playing on GBC and have the palettes set to SGB or GBC mode, move animations will have colors! Surf will be blue, ember will be red, etc.\r\n- There are a couple entirely new things added into the game to facilitate quality of life fixes. Including:\r\n- An NPC who can permanently remove CUT trees.\r\n- An NPC who can revive fossils for you in SAFFRON CITY so you can get fossil Pokémon a bit earlier.\r\n- An NPC who will give you LAPRAS a bit earlier in the game.\r\n- An NPC who will teach you how to DIG in between towns just like you can FLY in between towns.\r\n\r\nAlthough there are 3 versions of this hack for Red, Blue, and Green, they only differ in title screen/intro visuals. Whatever color you like best is the one you should use!\r\n\r\nIf you want an exhaustive list of features, you can see one here: [url]https://github.com/Vortyne/pureRGB/blob/master/FEATURES.md[/url]\r\n\r\nv2.5.5 - Fixed a couple of bugs, see\r\n[url]https://github.com/Vortyne/pureRGB/releases/latest[/url] for full patch notes.', '[6319]Pokemon_PureRed_v2.5.5.zip', '2.5.5', '2021-11-05 16:18:23', '2024-01-25 14:05:15', '25 January 2024', 1706140800, '6319readme.txt', 1, 1, 1, 1, 1, 1, '6319titlescreen.png', 1, 0, 0, 9123, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', 'https://github.com/Vortyne/pureRGB', ''),
(6320, 10, 788, 'Spooky Mission 2: The Nightmare Before Christmas', 7088, 'Spooky Mission 2 is the sequel to [url=https://www.romhacking.net/hacks/3900/]Spooky Mission.[/url]\r\n\r\nSamus, ever the fool, decided to jump down Ing Ing&#039;s pitfall trap during the escape, and was crushed by the falling pumpkin at the end of her quest to stop Imago from bringing eternal Christmas.\r\n\r\nBut what&#039;s this? Imago has returned??? And he&#039;s threatening to bring eternal Christmas again? Samus turns in her grave, and her soul is snapped back to reality so that she can prevent this disaster! Join her on a new mission throughout Spooky Isle and find a way to stop Imago&#039;s devious plan.', '[6320]Release_1.2a_1.zip', '1.2a', '2021-11-08 09:35:15', '2022-08-07 16:56:20', '07 August 2022', 1659844800, '6320readme.txt', 1, 1, 1, 1, 1, 1, '6320titlescreen.png', 1, 0, 0, 2144, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, 'Custom', '', 'https://youtu.be/IaGInUB0Nz4'),
(6321, 8, 732, 'No low health beep', 6790, 'Disables the low health beep. Works with the EJRTQ colorization patch and has high chances of working with most other patches, but it&#039;s recommended you apply this patch first and the other ones after. Originally uploaded to metroidconstruction.com', '[6321]RoS no low health beep.zip', '1.0', '2021-11-09 17:50:41', '2021-11-09 00:22:06', '11 August 2021', 1628654400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 421, 1, 'Database match: Metroid II - Return of Samus (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nFile/ROM CRC32: DEE05370', 0, '', '', ''),
(6322, 9, 2696, 'SNES&#039;s Aladdin FastROM', 7096, 'A improvement patch that removes the slowdown from the game by activating FastROM.', '[6322]Aladdin - FastROM.7z', '1.0', '2021-11-10 18:52:28', '2021-11-09 19:52:09', '09 November 2021', 1636434000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 3272, 4, 'Database match: Aladdin (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BD5FEA18CE7456CC0231A39473927D8EA9C6589B\r\nFile/ROM CRC32: 124D8E4D', 0, '', '', ''),
(6323, 9, 714, 'Sicari Remastered', 7098, 'A remake of my 2013, hack, Sicari, and now available on RHDN!\r\n\r\nFeatures:\r\n-A complete overhaul of SMW, set in a new and strange universe!\r\n-Two main playable characters, Sicari and K-16, each with their own playstyle.\r\n-Six unique bosses.\r\n-Tons of unique level themes, complete with entirely orignal graphics.\r\n-Six main worlds, along with two bonus worlds.\r\n-68 exits!\r\n\r\nThousands of years ago, there was a war between the Gods of creation. Due to its effect on the mortal plane, the Gods were forced to punish themselves - to prevent such a thing from happening again. As such, they were all but cut off from the mortal world, with little to no influence, leading humanity to lose their faith.\r\n\r\nHowever, one group survived the thousands of years that passed after the war - the Sanguis vampire family. Their goal across those millennia was to undo the binding that their patron deity, Niscura was under. They wanted the Goddess of Dimensions and Shadow to be free again...\r\n\r\n...and they succeeded.\r\n\r\nHopefully you enjoy this project!', '[6323]Sicari_Remastered.zip', '1.05', '2021-11-10 19:25:15', '2022-07-11 11:58:49', '12 January 2018', 1515733200, '6323readme.txt', 1, 1, 1, 1, 1, 0, '6323titlescreen.png', 1, 0, 0, 4596, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6324, 9, 436, 'Magical Quest 3 FastROM', 7096, 'Improvement patch that activate the FastROM bit, making the game less laggy.\r\nThis need to be added first before any translation.', '[6324]Mickey to Donald - Magical Adventure 3 FastROM.7z', '1.0', '2021-11-12 12:45:39', '2021-11-11 20:49:07', '11 November 2021', 1636606800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2186, 4, 'Database match: Mickey to Donald - Magical Adventure 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8A153F92AD2498FBF66E4CB100F6E5B950098044\r\nFile/ROM CRC32: 32EEA1E9', 0, '', '', ''),
(6325, 11, 3224, 'Mighty Morphin Power Rangers VS Hack', 5637, 'This patch is designed to Allow all character match ups in the versus mode of Mighty Morphin Power Rangers.\r\n\r\nAdditional details and patching instructions can be found in the readme.', '[6325]Mighty Morphin Power Rangers VS Hack.zip', '1.0', '2021-11-12 12:47:06', '2021-11-12 03:00:39', '11 November 2021', 1636606800, '6325readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 639, 8, 'Database match: Mighty Morphin Power Rangers (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DBE0C63C9E659255B091760889787001E85016A9\r\nFile/ROM CRC32: 715158A9', 0, '', '', ''),
(6326, 9, 4666, 'Wizard of Oz: No Tickets Edition', 7110, '&quot;We&#039;re off to see the Wizard...&quot;. Except the Wizard doesn&#039;t want to see us, unless we give him some stupid tickets. Why does he need all those tickets anyway? Ticket collecting quest is one of the biggest problems of this game. You need to collect all of them to access the final level. And some of those tickets are placed in very strange places where you can barely grab them. It wouldn&#039;t be so bad if it wasn&#039;t for a fact that you need ALL of them. Well, not anymore.\r\n\r\nThis patch allows you to enter Emerald City no matter how many tickets you&#039;ve collected during the game.\r\n\r\nBasically, the tickets are now just collectibles that you may grab only for 100% completion if you want to.', '[6326]Wizard of Oz No Tickets Edition.zip', '1.0', '2021-11-12 17:09:19', '2021-11-13 08:10:02', '12 November 2021', 1636693200, '6326readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 278, 4, 'No-Intro Name: Wizard of Oz, The (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: ECEEB210A3DF9B53697AD25332A72019E875698D', 0, '', '', ''),
(6327, 1, 709, 'Super Sonic', 7120, 'In this hack you will find:\r\n\r\n-Sonic as a playable character\r\n-Knuckles as player 2\r\n-Altered text to resemble Sonic Adventures\r\n-Altered Graphics to resemble Sonic CD\r\n-The song &quot;Bad Apple&quot; with different styles to replace the vanilla music.\r\n-Added &quot;256&quot; world mode after beating the game initially.', '[6327]Super Sonic.zip', '1.0', '2021-11-14 21:11:52', '2021-11-12 17:38:35', '12 November 2021', 1636693200, '', 1, 1, 1, 1, 1, 0, '6327titlescreen.png', 1, 0, 0, 2275, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6328, 9, 354, 'Trials of Mana Sample Swap', 7121, 'If you&#039;ve always had a special vendetta against Seiken Densetsu 3/Trials of Mana&#039;s distinctive drum sounds, then here is a hack that does absolutely nothing but replace four of them.\r\n\r\n- The snare has been completely replaced with an edited version of the &quot;Ouch Snare&quot; sample from the Roland R-8, the source of the snare used in Secret of Mana. \r\n- The kick has been replaced with FL Studio&#039;s &quot;Grv Kick 28&quot;, with some of the original kick mixed in, since the same sample is used for different (non-kick) purposes in some songs. \r\n- Similarly, the snare&#039;s reverb sample in &quot;Left-Handed Wolf&quot; has been changed to match the new snare sample, but some of the original sample is still mixed in since the same sample is used for different purposes in other songs.\r\n- The tambourine sample has been replaced with a slightly treble boosted version of itself to better compliment the much brighter sounding snare.\r\n- Nothing else in the game has been changed.\r\n\r\nUnfortunately these changes are slightly detrimental to some songs, with &quot;The Sacrifice, Part Two&quot; probably sounding most noticeably worse. The readme contains a full list of songs that are improved or worsened by these changes.\r\n\r\nIncluded are patches for the original Japanese ROM and for the officially translated English ROM.\r\nThis patch has not been tested with any other hacks, so stack at your own risk.', '[6328]Trials of Mana sample swap.zip', '1.0', '2021-11-14 21:15:28', '2021-11-13 10:54:01', '13 November 2021', 1636779600, '6328readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 158, 4, 'Database match: Trials of Mana (World) (Collection of Mana)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 462580125693A73DA90DA08D415023A885D84D1D\r\nFile/ROM CRC32: 9743DC0E\r\n\r\nDatabase match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(6329, 4, 4128, 'Keith Courage / Wataru NOVA Suit Hack', 21, 'These are .IPS patches for the beloved pair of TG-16/PC-Engine games, both Keith Courage in Alpha Zones, and Mashin Eiyu Wataru.\r\n\r\nThe patch lets you choose how you want to play the overworld or underworld levels, either as the boy Keith, or permanently decked out in the NOVA Suit.', '[6329]Keith-Wataru_SuitHack.zip', '1.0', '2021-11-14 21:17:17', '2021-11-14 01:03:38', '25 October 2021', 1635134400, '6329readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 215, 14, 'Keith Courage in Alpha Zones (U).pce\r\nFile/ROM SHA-1: 09F37CF6DDBBF202994D88AC62225CA027E791AC\r\nFile/ROM CRC32: 474D7A72\r\n\r\nMashin Eiyu Wataru (J).pce\r\nFile/ROM SHA-1: 59DB3E9D69CF34F76B6CB599D6C4FE6999162532\r\nFile/ROM CRC32: 2F8935AA', 0, '', '', ''),
(6330, 10, 788, 'Metroid: Operation Execution', 5903, 'Metroid: Operation Execution is yet another hack from Roebloz, this time tackling the challenge of making a good Metroid Zero Mission ROM Hack. \r\n\r\nIt follows the story of Samus (Yet again) going to investigate and shut down the Space Pirate operations on Planet Triea 31 shortly after the events of Metroid Zero Mission, and avoid the Space Pirate elite known as the Executer. (The story is explained more in-detail inside the README file.)\r\n\r\nThe hack redesigns the whole map and alters the enemies a bit, making it a brand new adventure. The graphics have remained mostly the same, with some additions for areas such as Kraid&#039;s Lair featuring graphics ported over from Super Metroid, and the Spikes from said game having been ported over as well. There isn&#039;t any ASM work either, so this is a nice vanilla hack for those who prefer simple hacks.\r\n\r\nGot boredom to kill? Then get your Charge Beam ready, and get ready for your new mission; Execute...Or be executed.\r\n\r\nDIFFICULTY: Journalist Friendly/Challenging/VERY Challenging (Depending on which difficulty you choose in-game, of course.)\r\n\r\n(Hotfix Update: Fixed game-breaking bug, please re-download.)', '[6330]Metroid Operation Execution HOTFIX.zip', '1.0a', '2021-11-14 21:18:36', '2021-11-15 12:08:51', '15 November 2021', 1636952400, '6330readme.txt', 1, 0, 1, 1, 1, 0, '6330titlescreen.png', 1, 0, 0, 2684, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, '', '', ''),
(6331, 9, 714, 'SMW Autosave + Disable 2 Players + DKCR Status Bar', 6305, 'In this incredible hack, you can choose between Mario and Luigi like in Super Mario Bros.: The Lost Levels, see the status bar like in Donkey Kong Country Returns for Nintendo Wii, and you can also save your progress automatically.', '[6331]smw (autosave + disable 2 players + dkcr status bar) (final).zip', 'Final', '2021-11-14 21:20:59', '2021-12-06 17:59:22', '06 December 2021', 1638766800, '', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 1618, 5, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6332, 9, 354, 'Seiken Densetsu 3 / Trials of Mana - More Evade Changes', 5583, 'Seiken Densetsu 3 / Trials of Mana - More Evade Changes\r\n\r\nv1.2, by hmsong\r\n\r\nThere were lots of problems with the original Seiken Densetsu 3 regarding Agility (aka DEX), which determined Accuracy and Evade.  First of all, none of those stats worked properly, which made numerous items and abilities either useless (ex: Speed Up/Down, Duran&#039;s shields, Needlion&#039;s Eye, Bird&#039;s Scale) or less effective (ex: Earth Jutsu).  Second, enemies&#039; Evade stats were all over the place in weird ways.\r\n\r\nPraetarius5018&#039;s bugfix patch fixes the first problem, and v1.8+ even deals with the second problem.  This patch changes the enemies&#039; Evade stats into something more fitting, although slightly different than praetarius5018&#039;s bugfix patch.  Think of this patch as a variation to the Agility&#039;s second problem.\r\n\r\nNote that since the Evade Changes patch only deals with the second problem, praetarius5018&#039;s bugfix patch is REQUIRED for this patch to have any effect.\r\n\r\n\r\n\r\nApplying Notes:\r\n\r\n- [b]***Apply this AFTER praetarius5018&#039;s bugfix patch.***[/b]\r\n- To combine Better Monsters and/or Less Grinding, apply the other patches first, then apply the Evade Changes patch -- if you don&#039;t, then you may not get some of the changes that I intended.\r\n- This is specifically for No Header ROM.  If you only have a Headered ROM, then you can use TUSH ([url]https://www.romhacking.net/utilities/608/[/url]) to remove the header.\r\n- Compatible with the English [url=http://www.romhacking.net/translations/440/]NCorlett-translation patch[/url].  But again, you need a Unheadered ROM.  If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header.  And then you can apply these patches.\r\n\r\n\r\n\r\nThere are other hacks for Seiken Densetsu 3 that you should check out:\r\n\r\nSin of Mana\r\n- [url]http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/[/url]\r\n- This changes the contents of the game in many ways, such as equipment bonus, level-up change, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes.  It&#039;s a completely new game though, since so much has changed, and the game progress is slightly different.\r\n- There is also a forum (google &quot;Sin of Mana forum&quot;), where you can ask the creator (praetarius5018) numerous questions.  He is very helpful, and even helps you to create your own hack.  He certainly did for me.\r\n- Sin of Mana is NOT compatible with the new Trials of Mana.\r\n- Sin of Mana is NOT compatible with hmsong&#039;s patches.\r\n\r\n\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).\r\n\r\nAlso, check out the SD3 hack discussion forum at:\r\n[url]https://www.romhacking.net/forum/index.php?topic=33648[/url]', '[6332]More Evade Changes 1.2.zip', '1.2', '2021-11-15 20:13:52', '2022-03-08 22:34:02', '28 February 2022', 1646024400, '6332readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 734, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(6333, 9, 1247, 'Star Fox Super FX 21 MHz Mode (Non-FastROM)', 6357, 'This patch changes Star Fox from using the Super FX chip in 10 MHz mode to 21 MHz mode. On hardware the patch is compatible with the GSU-1, GSU-2 and GSU2-SP1 revisions of the Super FX chip. All testers have reported a noticeable difference in speed.\r\n\r\nThis could not be possible without the help of Vitor Vilela!', '[6333]Star_Fox_1.2_Super_FX_21_MHz_Mode_v1.4.zip', '1.4', '2021-11-15 20:17:05', '2022-02-02 03:35:54', '10 December 2021', 1639112400, '6333readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 5436, 3, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 2E77E250501D9B232630AEECC1E5505CF2327484\r\nFile CRC32: C056B80C\r\nROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nROM CRC32: 8FC4E6D0', 0, '', '', ''),
(6334, 1, 127, 'FF3 Fiesta Mod', 7123, 'This hack is intended to allow you to naturally play through FF3 with any combination of jobs in the style of the FF5 Fiesta.   \r\n\r\nThis is mostly accomplished by giving classes access to additional equipment and spells.  Shops have been adjusted to make items/equipment/spells available where needed.  Some new endgame weapons have been created for classes that needed them.  \r\n\r\nGame difficulty is generally unchanged, with no changes to monster scripting or stats.  It&#039;s supposed to be vanilla FF3 but with more class freedom.  It is not an attempt to rebalance classes and some are still far stronger than others.   Nothing in vanilla has been intentionally &quot;nerfed&quot;.\r\n\r\nItems that can Mini and Toad your characters are available to avoid having to switch classes when the plot requires them.   Other item availability adjustments have been made to help with trouble spots like the Giant Rat and Garuda. \r\n\r\nMost teams can progress through most of the game without grinding.   However, many teams will likely need to grind a bit for the final boss gauntlet.  This has been made much less painful via leveling curve changes for levels above 40.\r\n\r\nDetailed change list available in the readme file. \r\n\r\nThis hack is intended to be used with the Jackson/Corlett/SoM2Freak fan translation.  Notes on using other translations or the original Japanese rom is in the readme, but it isn&#039;t recommended. \r\n\r\nASM sources and individual component patches are available in the archive.', '[6334]ff3_fiesta_v21.zip', '1.21', '2021-11-15 20:21:18', '2022-07-08 04:51:24', '08 July 2022', 1657252800, '6334readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 514, 1, 'Database match: Final Fantasy III (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nFile CRC32: 170163F1\r\nROM SHA-1: 8690012D6F4D6D11D16FD9AF7B200D9B6EA2504E\r\nROM CRC32: 57E220D0', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6335, 1, 940, 'TetrisGYM', 7124, 'TetrisGYM is a training ROM that provides a variety of trainers and modes to practice on.\r\n\r\nWhile originally based on the NTSC version of the game, the patched ROM supports PAL and NTSC gameplay types.\r\n\r\nExplanations for the modes: https://github.com/kirjavascript/TetrisGYM/blob/master/README.md\r\n\r\nTetrisGYM makes extensive modifications to the ROM and is based on a disassembly that descends from TAUS: https://github.com/ejona86/taus', '[6335]TetrisGYM-6.0.0.zip', '6.0.0', '2021-11-15 20:25:55', '2024-05-22 04:31:23', '21 May 2024', 1716249600, '', 0, 0, 0, 0, 0, 1, '6335titlescreen.png', 5, 0, 0, 3472, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(6336, 9, 4668, 'Eek! The Cat - Color Enhancement', 5840, '&quot;Eek! The Cat&quot; for the SNES is a pretty infamous game; not only for its gameplay, but also for featuring very dark colors. Contrary to popular belief, this isn&#039;t the fault of the SNES&#039; brightness register. What you see in the game is how the palettes are actually stored in the ROM.\r\n\r\nThis hack brigthens up almost every color palette with the help of GIMP&#039;s &quot;Stretch HSV&quot; filter, making the graphics easier to see now.', '[6336]Eek! The Cat - Color Enhancement 1.1.rar', '1.1', '2021-11-16 18:54:32', '2023-11-13 11:21:31', '13 November 2023', 1699833600, '6336readme.txt', 1, 0, 0, 0, 0, 0, '6336titlescreen.png', 5, 0, 0, 514, 4, 'Database match: Eek! The Cat (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DB072BCB550A0704830A383F7C39FCBF71F5A11B\r\nFile/ROM CRC32: 216F2FC7\r\n\r\nDatabase match: Eek! The Cat (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4EDEB0755F577474E96864ABD91E3042163F9674\r\nFile/ROM CRC32: 812555A3', 0, '', '', ''),
(6337, 18, 4669, 'DBZ BT3 DLC Classic to GT', 4573, 'DBZ BT3 DLC Classic to GT\r\n- Only for US version SLUS_216.78\r\n- Restore opening and ending BGMs to Japanese version. The Japanese ending song has been edited as US version scrolls longer.\r\n- Restore all the 24 Japanese BGMs.\r\n- Every character can have all 4 slots (Color).\r\n- Only characters from Dragon Ball Classic, Z, Movies, OVA, and GT were added to this extra slots.\r\n- Fixed some original character models while all the original character models still exist.\r\n- Added some text when choosing characters in Ultimate Battle, Dragon World Tour, Duel, and Ultimate Training.\r\n- The story mode (Dragon History) is not affected.\r\n- The xdelta patch is around 1.4GB\r\nDownload link:\r\n[url]https://archive.org/details/dbz-bt-3-dlc-classic-to-gt_202111[/url]\r\n\r\nAny future direct updates will be on the addendum DBZ BT3 DLC MOD Classic to GT:\r\n[url]https://www.romhacking.net/hacks/7075/[/url]', '', '1.0', '2021-11-17 11:47:56', '2022-08-21 02:31:38', '17 November 2021', 1637125200, '6337readme.txt', 0, 1, 0, 0, 0, 1, '', 5, 1, 1, 0, 10, 'File/ROM SHA-1: A1C4D21C154DA8B1D4B15055907EDB0ABB055E63\r\nFile/ROM CRC32: 10466681\r\nSLUS_216.78.DragonBall Z - Budokai Tenkaichi 3 (USA) (En,Ja)', 0, '', '', ''),
(6338, 11, 4670, 'Super Hydlide - Refined and Rebalanced', 7125, 'This hack aims to be a layer of polish on a notoriously rough game.\r\nOriginally released in late 1987 on the MSX as Hydlide 3, it attempted to distinguish itself from other action-RPGs released that year (such as Ys, Sorcerian, and Zelda 2) by emphasizing its more realistic game mechanics. In particular, that included the need to eat, sleep, and watch how much you carry and what you kill. Unfortunately, since these distinguishing features were effectively gameplay limitations, this emphasis made the game overly arduous.\r\n\r\nThere are two patches provided to choose from: the Refined patch contains a partially-redrawn font, correction of Engrish/grammar/spelling errors, and various wording changes in the UI to reflect modern RPG terminology. Some spells were additionally renamed to better reflect their function. It&#039;s not a retranslation, although Japanese sources were consulted for some changes. A few hints were improved/added, so players should be less stumped. Furthermore, the vague ending had some additional text added, inspired by the fuller MSX ending, to better explain what transpires.\r\n\r\nThe Refined and Rebalanced patch contains all of the above, and also a broad rebalance of items and monsters. The general aim was to make the game less grindy via increase in rewards, to make monsters less unfairly difficult, and to tone down the aforementioned game mechanics to be less onerous. The early game in particular was made far less frustrating, and the final boss has been toned down so that abuse of an exploit (which is fixed in the rebalance patch) is no longer a near-requirement in order to defeat it.\r\n\r\nThe overall gameplay experience remains unchanged, however.', '[6338]Super Hydlide (U) - Refined and Rebalanced.zip', '1.1', '2021-11-17 11:55:34', '2022-12-16 11:59:43', '16 December 2022', 1671166800, '6338readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 1015, 8, 'Database match: Super Hydlide (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 5FF65139C7E10539DD5A12BDF56073504C998471\r\nFile/ROM CRC32: 1335DDAA', 0, '', '', ''),
(6339, 9, 302, 'Final Fantasy VI - T-Edition + EX (English Translation)', 157, 'FF6 T-Edition is a popular Japanese ROM hack of Final Fantasy VI for the Super Famicom. It&#039;s intended for Final Fantasy VI fans who would like to play the game with new twists.\r\n\r\nThink of Final Fantasy VI T-Edition as a fun, lengthy, and more difficult version of Final Fantasy VI from an alternate universe.\r\n    \r\nIn simple terms, this ROM hack:\r\n\r\n- Retains the original story, but adds a LOT of new content *around* the main story, including side quests, locations, dungeons, super-bosses, unlockable character costumes (each with stat changes), a music player, and more\r\n       \r\n- Celebrates the Final Fantasy series in countless ways, including hundreds of pieces of music from other games in the series\r\n       \r\n- Updates the game&#039;s mechanics with bug fixes, difficulty modifications, new spells, new attacks, new items, and a whole lot more\r\n\r\nThis patch should be applied on a UNMODIFIED ROM of FF6j, not on FF3us.', '[6339]Final Fantasy VI T-Edition + EX English Patches A.zip', '1.1', '2021-11-17 21:55:17', '2021-11-17 20:14:22', '14 November 2021', 1636866000, '6339readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 15276, 4, 'Database match: Final Fantasy VI (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6\r\nFile/ROM CRC32: 45EF5AC8', 0, '', '', ''),
(6340, 9, 354, 'Seiken Densetsu 3: 2 Players restoration hack', 6420, 'Seiken Densetsu 3: 2 Players Restoration Hack (For use on Unheadered ROMs with 3 Player hack applied) \r\n\r\nRecently a group of users and great hackers have joined forces to give some (lots of) love to Seiken Densetsu 3, one of the most beautiful and charming games on the SNES. \r\n\r\n[url]http://www.romhacking.net/forum/index.php?topic=33648.0[/url]\r\n\r\nRecently someone pointed out that the 3 players hack triggers a bug under certain circumstances in a section of the game. So, given that some translations (i.e. Spanish) include the 3 Players hack, and also some people have that hack added to their customized ROMs, here is a little patch that simply reverts the changes made by 3 Players hack, for UNHEADERED ROMS. \r\n\r\n(More information in the readme).', '[6340]SD3 (2 players restoration).zip', '1.0', '2021-11-18 06:19:07', '2021-11-17 20:11:48', '17 November 2021', 1637125200, '6340readme.txt', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 149, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(6341, 9, 321, 'Contra III: The Alien Wars FastROM', 7096, 'Contra III: The Alien Wars uses slow memory banks (it&#039;s a SlowROM game), this patch moves all important banks to the fast location.\r\nNow the game has way less slowdown.\r\n\r\nThis is a good solution for cheap flashcarts users.\r\n\r\nVersion 1.1: Fixed difficulty level selection glitch. More optimizations were made.', '[6341]Contra III - The Alien Wars (FastROM).7z', '1.1', '2021-11-18 12:42:13', '2023-07-11 05:35:27', '10 July 2023', 1688961600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2850, 4, 'Database match: Contra III - The Alien Wars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 265886E3F665ADF2507E7B2F08B6B2ED9D0018B2\r\nFile/ROM CRC32: 84DA7CFE', 0, 'Public Domain', '', ''),
(6342, 8, 4389, 'No more pinch music when Panels reach the top of the screen', 5545, 'This patch simply prevents the pinch music from playing when the Panels reach the top of the screen. This is especially useful when you want to hear several songs\r\nthat are different in the later parts compared to their 16-bit counterpart.\r\n\r\nNote: The reason there is a patch for both REV1 and JP is because the location that is patched are the same for both of the roms. The non-REV1 version for the US/EU rom however, has its own location, hence there&#039;s a separate patch.', '[6342]NoMorePinchTAYNPGB.zip', '1.0', '2021-11-18 14:54:18', '2021-11-16 15:32:09', '16 November 2021', 1637038800, '6342readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 98, 1, 'Database match: Yoshi no Panepon (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: C54D0A33A562C93B9E1243FD9C615B5F92671E58\r\nFile/ROM CRC32: 3BEB7239\r\n\r\nDatabase match: Tetris Attack (USA) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3DE8D7F30322BC50008AB0D917ACD0A934B5B195\r\nFile/ROM CRC32: B76C769B\r\n\r\nDatabase match: Tetris Attack (USA, Europe) (Rev 1) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 85B4B0D5A5A0417E10FED853419FE65975A6071F\r\nFile/ROM CRC32: 5EE45A4D', 0, '', '', ''),
(6343, 8, 1903, 'No more pinch music when Panels reach the top of the screen', 5545, 'This patch simply prevents the pinch theme from playing when the Panels reach the top of the screen. This is especially useful as the majority of stages uses the same pinch theme meaning that it can get repetitive after a long play session. Also applies to the Hidden Panel de Pon GB game.\r\n\r\nNote: Tested the patch on the Europe, Japanese and US version and they all they can use the same patch as the location for the routines that I&#039;ve altered are the same.', '[6343]PokePanePonChallengeNoPinchMusicWhenItReachesTopScreen.zip', '1.0', '2021-11-18 14:54:52', '2021-11-16 17:12:02', '16 November 2021', 1637038800, '6343readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 151, 1, 'Database match: Pokemon de Panepon (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 110AE6649B4264F88D82760AD6AE4EE7F07DB9B2\r\nFile/ROM CRC32: 6BF7E4A6\r\n\r\nDatabase match: Pokemon Puzzle Challenge (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: E40D6A7F78B449E5A55BAAAEA7E227AB19D510E4\r\nFile/ROM CRC32: 8206B1CE\r\n\r\nDatabase match: Pokemon Puzzle Challenge (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BBF952412250AE511B3B862566E424CE6A672F99\r\nFile/ROM CRC32: D06BBA96', 0, '', '', ''),
(6344, 10, 819, 'Block/Dodge/Parry Animation Types Fix', 7128, 'This is a purely visual fix. It does not change the game mechanics in any way, shape, or form, remotely, or otherwise.\r\n\r\nPurpose:\r\nThe purpose of this patch is to fix some inconsistencies with equipment having incorrect bits set of what they are actually able to dodge, block, or parry.\r\nOr, in some cases, lack of those bits thereof.\r\nThis allows for a varied combination of block animations your characters can display even during post-game content (notably, Relm with a Cat-Ear hood comes to mind), as well as reducing the occasional uneventful &#039;Miss&#039; where your characters stand around doing nothing after dodging an attack, with no animation, even when they have gear equipped that actually contributed to the enemy missing the character during the early to mid game.\r\n\r\nRead the readme for the changes.', '[6344]ff6a_parry_block_dodge_bits_e_u.7z', '1.0', '2021-11-18 14:58:07', '2021-11-17 15:04:08', '17 November 2021', 1637125200, '6344readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 907, 1, 'Database match: Final Fantasy VI Advance (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973\r\nFile/ROM CRC32: D15DEBA5\r\n\r\nDatabase match: Final Fantasy VI Advance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\nFile/ROM CRC32: D708F5AB', 0, '', '', ''),
(6345, 9, 804, 'Super Luigi RPG Star Powered', 7130, '(Note; for historical purposes, this hack was originally released on 11/16/2021)\r\n----\r\n[b]Always save state to 90% of the time avoid save file wipes.[/b]\r\n----\r\nALWAYS PATCH ON A NEW ROM WHEN YOU UPDATE!\r\n----\r\n[b]PLEASE CHECK THE READMES FOR MORE INFORMATION ABOUT THE MAXIMUMEST UPDATE![/b]\r\n----\r\nStar Powered is a mod that adds:\r\n-Luigi and Daisy over Mario and Peach!\r\n-New music made by Will319, Yakibomb, CousinCatnip and DarkKefka!\r\n-Various Items and Equipment!\r\n-Holding B to skip through dialogue!\r\n-Running away is now guaranteed!\r\n-Attacks that nullify your status protection?!\r\n-Attacks that steal your FP?!\r\n-New segment on the map for the Factory!\r\n-New Spells and Weapons!\r\n-New enemies and bosses!\r\n-Land&#039;s End and Bean Valley are now icy landscapes!\r\n-Higher stat boosts once you hit levels 28-30!\r\n-A bank to store excess coins in!\r\n----\r\n[b](NOTE FROM THE AUTHOR)[/b]\r\n\r\nThank you all so much for playing this hack. It really means a lot.\r\n----\r\n[url=https://www.youtube.com/watch?v=fA-qEmkTgYU]LISTEN TO THE 2.5 OST HERE[/url]\r\n----\r\n[url=https://discord.gg/jBT7D3Rr3Y]JOIN THE STAR POWERED DISCORD HERE[/url]', '[6345]SLRPGStarPoweredMaximumest+LiteEdition.zip', 'Maximumest', '2021-11-18 23:56:30', '2024-06-29 21:17:29', '04 April 2024', 1712188800, '6345readme.txt', 1, 1, 1, 1, 1, 0, '6345titlescreen.gif', 5, 0, 0, 10864, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', 'https://youtu.be/lKHq9mZEvcY'),
(6346, 1, 706, 'AV', 7131, 'Welcome to AV\r\n\r\nCreated by CousinCatnip\r\n\r\nAdditional Modding and Owl sprite by Menblock\r\n\r\nVersion 1.1 adds 17+ new changes including Rush Coil patch fix, easier difficulties, more Chungus and option to use Mega Buster.\r\n\r\nThis Hack includes:\r\n-New Level Design (All 16 Levels have been changed!)\r\n-New Boss AI/Attacks\r\n-New Enemies (and some old)\r\n-New Music Remixes \r\n-New Palletes (and some old)\r\n-New Story\r\n-New Weapons (and some old) \r\n-NO Autoscrollers\r\n-New Weaknesses\r\n-MEGAMANV Letters unlock a NEW upgrade\r\n-NEW Different Difficulty Settings depending on your skill level: \r\n\r\nLITE - Has less spikes, MEGA BUSTER instead of the G. BUSTER, Lower damage to Mega Man from enemies/bosses (Good for those who don&#039;t wan&#039;t a hard challenge)\r\n\r\nAV NORMAL - The intended game design with no difficulty tweaks including the G. BUSTER\r\n\r\nLITE OG - The intended game design with MEGA BUSTER instead of the G. BUSTER\r\n\r\n300 - AV NORMAL WITH THE SPEED PATCH (good for replays)\r\n\r\nLITE 300 - AV NORMAL WITH THE SPEED PATCH AND MEGA BUSTER\r\n\r\nROB - AV NORMAL WITH THE SPEED PATCH AND 1-HIT KO MODE (The HARDEST mode)\r\n\r\n\r\nTips:\r\n-You can press SELECT (or Select+Down) to SWITCH WEAPONS at ANY POINT\r\n-Your G BUSTER is more versatile then you think\r\n-The first 8 ROBOT MASTER LEVELS can be beat with just the default BUSTER and RUSH\r\n\r\n\r\n-STORY-\r\nIN THE YEAR 202X\r\nAN ARMY OF ROMHACKERS HAVE RELEASED ROMHACKS TO TAKE OVER THE WORLD!\r\nBUT BEHIND THIS IS...\r\n\r\nArmed with the G. BUSTER, help MEGA MAN take down the 8 MEME ROBOT MASTERS and CONQUER THE ROMHACKERS!\r\n\r\n\r\nIt includes the following patches:\r\n\r\n&quot;Rockman 5 - Keep Mega Buster Charge when Megaman is Hurt&quot; by StalkerMaestro\r\n\r\n&quot;Rockman 5 - Dash Sprite&quot; by StalkerMaestro\r\n\r\n&quot;Rockman 5: Switch Weapons&quot; by StalkerMaestro\r\n\r\n&quot;MM5 - Charge Shot Sound Fade Out&quot; by Methy\r\n\r\n&quot;Rockman 5: Patch for Air Sliding&quot; by StalkerMaestro \r\n\r\n&quot;Rockman 5 - Speed Patch&quot; by Anandastoon (in 300 and Rob versions)\r\n\r\n&quot;Rush Coil Bugfix&quot; by Puresabe', '[6346]AV 1.1.zip', '1.1', '2021-11-18 23:57:40', '2022-02-02 20:16:07', '02 February 2022', 1643778000, '6346readme.txt', 1, 1, 1, 1, 1, 1, '6346titlescreen.png', 1, 0, 0, 1159, 1, 'Database match: Mega Man 5 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nFile CRC32: 5E023291\r\nROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nROM CRC32: 3EDCF7E8', 0, '', '', ''),
(6347, 9, 729, 'Super Metroid: Ascent', 7133, 'Ascent is a full hack of Super Metroid. More Super Metroid with the same gameplay, but whole new level design, new visuals and even some new mechanics. It has approximately the same amount of rooms as the original game, but bigger rooms. The difficulty is harder than the original game, but not too much. The hack gameplay will focus on puzzles, exploration and challenges. The focus on puzzles is stronger than most hacks. However there is multiple ways to advance or solve a problem.\r\n\r\nThe main idea of this hack is like multiple small hacks put into one with a connected progression and world. So it&#039;s more levels based (multiple zones). With map portions closing behind you at the end of the zone. You will see where it ends on the map in the game. Start at the Abyss of the planet and ascend your way up to the surface. Read the &quot;README.txt&quot; for more important info!\r\n\r\nWill you be able to defeat the black parasites and reach the extraction point? Find out in ascent!', '[6347]SM_Ascent_1.12.zip', '1.12', '2021-11-19 00:01:38', '2021-11-19 15:27:07', '27 May 2019', 1558929600, '6347readme.txt', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 5157, 6, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8', 0, '', '', ''),
(6348, 11, 1925, 'Streets of Rage 2 Nightmare ZERO Shmups', 6870, 'Streets of Rage 2 Nightmare ZERO Shmups\r\n\r\nThe Genesis ROM Streets of Rage 2 (U) [!] .bin (USA version) is required to play.\r\n\r\nChanges in v.1.2a\r\n-Fixed a bug when Adam was hit by Electra&#039;s electric whip.\r\nChanges in v.1.2\r\n-One character changes. Added title screen. Fixed an ending picture.\r\nChanges in v.1.1\r\n-Restored the controls. Fixed a bug in diagonal movement. Adam isn&#039;t be juggled.\r\nChanges in v.1.02\r\n-Resurrected Punch and made it possible to select the same character.\r\n-Various bug fixes.\r\nChanges in v.1.01\r\n-Changed the controls to be normal.\r\n-Changed the movement of some enemies and players.\r\n\r\nFeatures\r\n-This story is older than Streets of Rage 2 Double Max Nightmare with Korone.\r\n-When you walk, it automatically shoots bullets.\r\n-The BLITZ attack is 26B or 86B when you are facing right.\r\n-Special attacks can only be performed by counters.\r\n-It is the same pressing B+C and Y.\r\n-You can land after attacked by pressing C, just like when you are thrown.\r\n\r\nBug\r\n-Enemies tend to go off-screen, but you can defeat them by shooting.\r\n-There seems to be a limit to the number of weapons that can be displayed on the screen, so the momentum of the bullets slows down when you do 2P, or bullets don’t come out when there are a lot of weapons on the screen.', '[6348]ZEROkor2 sw 1.2a.ips.7z', '1.2a', '2021-11-19 00:07:15', '2022-02-15 07:58:44', '14 February 2022', 1644814800, '', 1, 1, 1, 0, 1, 0, '', 5, 0, 1, 1029, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(6349, 1, 774, 'Rockman to Mega Man Title Screen Redo', 7134, 'This hack was originally made by SCD, and to be honest, really all of the credit should go to him for this: https://www.romhacking.net/hacks/2742/\r\n\r\nMy edit was changing the &quot;Mega&quot; part of title screen to fit more in line with how the rest of the series portrays it,  specifically Mega Man 9 and 10&#039;s title screen.\r\nInstead of resembling the Mega Man the Wily Wars&#039; way of drawing it (Before Mega Man 8 came out).\r\n\r\nAgain, big thanks to SCD, Most of the work was done by him, and this clearly couldn&#039;t have been done without his efforts.\r\nSCD&#039;s profile: https://www.romhacking.net/community/1868/', '[6349]Rockman to Megaman Title Redo.zip', '1.0', '2021-11-19 00:10:23', '2021-11-19 23:40:29', '18 November 2021', 1637211600, '6349readme.txt', 1, 0, 0, 0, 0, 0, '6349titlescreen.png', 6, 0, 0, 461, 1, 'File Name: Rockman (Japan) (En).nes\r\nFile SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nFile CRC32: E0141A24\r\nROM SHA-1: EA93F3F2FD561C1CEE59AD51CFCB10F3DD83766F\r\nROM CRC32: D31DC910', 0, '', '', ''),
(6350, 44, 4672, 'Vile Music Fix', 7135, 'This mod replaces the maverick stage music in Vile&#039;s campaign with that of the default from X&#039;s, removing the repetition of his theme.', '[6350]MaverickHunterX_Vile_Music_Fix.7z', '1.0', '2021-11-19 00:14:02', '2021-11-18 20:42:45', '18 November 2021', 1637211600, '6350readme.txt', 0, 1, 0, 0, 0, 0, '6350titlescreen.png', 5, 0, 1, 803, 10, 'ULUS-10068\r\nSHA-1: ef19fda8cbf86c401fa24c20347c17a429720a69\r\nCRC32: d6a7005f\r\nMD5: 4efa02c0de296d192ae3b8b1f1fdf4da', 0, '', '', ''),
(6351, 8, 2212, 'Wario Land II: Polished and Uncensored', 6206, 'This is yet another attempt to make Vanilla Wario Land 2 experience the best it can be. Two things this hack does that has never been introduced previously is restoration of arched windows to all windows that had them and the colored version of the unique fish found only in the monochrome original release, https://tcrf.net/Wario_Land_II#Fish_Enemy, KamuKamu.\r\nPlenty of details in the Readme.\r\n\r\nCredit goes to ShyGuyXXL from Wario forums, his version of Wario&#039;s Portrait was used as a base for my edit\r\n\r\nWell whether you are a fan and haven&#039;t played in awhile, or a newcomer,\r\n\r\nWaaaaaa! What are you waiting for go play Wario Land 2! \r\n\r\n(Note patch to an clean copy of Wario Land 2,as theses are in .bps format, Also if you make sure your copy of Wario Land 2 and your .sav match in name, you will not lose progress (if using an existing save file) \r\n\r\n\r\nHey been sometime since I updated, and it may be possible very soon. Love to hear from anyone out there enjoying it so far, and any suggestions for more improvement is always welcome!', '[6351]Wario Land II (USA, Europe) Rev B-2.3.zip', 'Rev B 2.3', '2021-11-21 00:20:27', '2022-05-18 08:00:24', '26 November 2021', 1637902800, '6351readme.txt', 1, 0, 0, 0, 0, 1, '6351titlescreen.png', 5, 0, 0, 3375, 1, 'Database match: Wario Land II (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: AE37915058035DF4CEEDD72D709F91EFB4878EFF\r\nFile/ROM CRC32: 47BDF80', 0, '', '', ''),
(6352, 9, 714, 'Master of Shell', 7138, 'A typical SMW shell hack. It features 6 puzzling levels.', '[6352]MoS.zip', '1.0', '2021-11-21 00:24:35', '2021-11-20 13:05:33', '20 November 2021', 1637384400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 346, 5, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6353, 27, 955, 'Ocarina of Time Spaceworld &#039;97 Beta Experience', 6233, 'Experience a rare behind-the-scenes look at one of the most beloved games of all time! This is a mod of The Legend of Zelda: Ocarina of Time that aims to recreate the demo that attendees of Nintendo Space World in 1997 would have experienced. From areas to dialogue to textures, the beta of Ocarina of Time has been carefully and accurately recreated.\r\nFor the readme and source code, see here: https://github.com/z64proto/sw97', '[6353]sw97r1.rar', 'r1', '2021-11-22 05:12:03', '2021-11-21 16:24:48', '21 November 2021', 1637470800, '', 1, 1, 1, 1, 1, 0, '6353titlescreen.png', 1, 0, 0, 8249, 1, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(6354, 1, 1856, 'Ares no Tsubasa (NES)', 3909, 'This hack recreates the title logo of &quot;Ares no Tsubasa&quot;, the Arcade version of the Famicom/NES game &quot;Legendary Wings&quot;.', '[6354]Alesu no Tubasa.zip', '1.0', '2021-11-22 13:56:22', '2021-11-22 11:50:47', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6354titlescreen.png', 5, 0, 0, 148, 1, 'Database match: Legendary Wings (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 087A470B4D723501DAF66DEB77B6B2BE3324675D\r\nFile CRC32: 91109F99\r\nROM SHA-1: 9035459E43D13FCCC244FCA0FDAEA4EC335B34DC\r\nROM CRC32: A2194CAD', 0, '', '', ''),
(6355, 9, 382, 'Umihara Kawase Christmas Community Challenge', 4014, 'A collaborative hack made in 2019 for the 25th Anniversary of the SNES game.', '[6355]Umihara Kawase Christmas Community Challenge.ips.zip', '1.0', '2021-11-22 14:08:49', '2023-02-28 07:06:09', '23 December 2019', 1577077200, '6355readme.txt', 1, 0, 1, 0, 0, 0, '6355titlescreen.png', 1, 0, 0, 445, 4, 'Database match: Umihara Kawase (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C4DA5C1AAF998F0C7114ADFF0436246728A2139E\r\nFile/ROM CRC32: 393CCCA2', 0, '', '', ''),
(6356, 9, 2850, 'Final Fight Guy (Japan) FastROM', 7096, 'Although Capcom has optimized the code from Final Fight Guy compared to the previous release, they still didn&#039;t used FastROM addressing.\r\nThis conversion should remove every hint of slowdown.', '[6356]Final Fight Guy (Japan) FastROM.7z', '1.0', '2021-11-22 15:52:06', '2021-11-21 21:59:00', '21 November 2021', 1637470800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1599, 4, 'Database match: Final Fight Guy (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DB68F895D5872CFAC82D666FB342AF8C1A06E1FD\r\nFile/ROM CRC32: DE144411', 0, '', '', ''),
(6357, 1, 2627, 'Final Commando: Akai Yousai (NES)', 3909, 'This hack recreates the title logo of &quot;Final Commando: Akai Yousai&quot;, the Famicom Disk System (FDS) version of the Famicom/NES game &quot;Jackal&quot;.', '[6357]AkaiYousai.zip', '1.0', '2021-11-22 15:53:04', '2021-11-22 11:36:32', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6357titlescreen.png', 5, 0, 0, 272, 1, 'Database match: Jackal (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 86C392A1D9A731FA48E148AFBE60AF75F918CB5A\r\nFile CRC32: 2E52D091\r\nROM SHA-1: 813E6A8BC0A502BB393F8729B1BC19836D5421A5\r\nROM CRC32: 1D5B03A5', 0, '', '', ''),
(6358, 26, 4675, 'Magical Tetris Challenge (Arcade) Conversion Patches', 803, 'This series of patches allow the various Aleck64 titles to run on unintended hardware.  Those provided here convert the arcade version of Magical Tetris Challenge so it will run on either a retail N64 console or the later SeTa E92 Arcade boards.  Unshared hardware registers are mimicked, input and switches reassigned, save support switched to a different device, and when necessary recreating the video overlay.\r\n\r\n  Unlike other conversions, an expansion pak is not necessary.  You&#039;ll optionally need a 4K or 16K eeprom to save settings.  Only options in the Test menu and coinage are saved; high scores reset at each power cycle.  A save file is not necessary for play.\r\n\r\n\r\n  Two variants of the E92 conversion are available.  The HLE version is designed to work on any software board providing enough cart domain space, requiring no additional hardware.  The video overlay is emulated, nearly identical to the N64 conversion.\r\n  The standard version uses the E92&#039;s own overlay and requires you provide the tileset chrROM on the correct addressing lines.  Not providing it will likely cause a softlock.  Only use this version if you have suitable hardware.\r\n\r\n\r\n  As of version 2.0, standalone patches were abandoned in favor of an autopatcher.  This requires either 64bit Windows or something compatible.\r\n  The patcher sorts out the earlier bad dump and ignores endianness.  Provide &quot;nus-zcaj.u4&quot;; in MAME the ROMset containing this is &quot;mtetrisc&quot;.\r\n  Load the ROM, select any applicable options, then output a hardware-compatible ROM.  Output is native byteorder (big endian), using a 5101 CIC.\r\n  Specific readmes for each patch are available via the patching program as well.  Refer to a patch&#039;s readme for controls and other notes.\r\n\r\n\r\n  Patches are only tested on real hardware.\r\n  At time of writing, MAME requires rebuilding to support Aleck64 titles, plus video emulation is incomplete.  This is the only emulator directly supporting Aleck64.\r\n  N64 conversions are only supported by specific builds of specific emulators.  Some are known to mutate options in the Test Menu.  Only use on console is recommended.\r\n\r\nNOTE: This uses the MAME 0.158 and lower version of the ROM.\r\n\r\n[i]V2.0	October 19, 2021[/i]\r\n*Corrected video output.\r\n*Modified save support.\r\n*Modified input support.\r\n*Removed requirement for tet-01m.u5 chr ROM.\r\n*Added language support.\r\n*Added support for using on E92 boards.\r\n*Timestamp added at 0x34 for easier future identification.\r\n[i]V1.0	August 24, 2015[/i]\r\n*Initial Release', '[6358]mtetpatcher.7z', '2.0', '2021-11-22 18:16:17', '2021-11-23 09:19:09', '19 October 2021', 1634616000, '6358readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 227, 12, 'Binary Name: nus-zcaj.u4\r\nCommon Title: Magical Tetris Challenge (Arcade)\r\nMD5 (little endian):\r\n9E89CA5D93831F8DA0E929C992DA723E\r\nSHA512 (little endian):\r\n496FCDF47A3D802628435B9CBBC430E31C75766F59EEC6D2CFA778DA384F20CE7923CBCADB0C6E1B661170625B378CE46331428AE0E347AA3950372E342C4CB6\r\nMD5 (big endian):\r\n838EEB7743AD8950F7AA496AD02783D2\r\nSHA512 (big endian):\r\n1A434798DA52D285276531E95BF42C92547E70C2F8F8B4BF42A27C5905A746AB078B9F6A2343C31C8801C3B23C3950250A3CAB0E3EACFBEF4D29B40BDACEBF28', 0, '', '', ''),
(6359, 33, 2529, 'Final Fantasy Crystal Chronicles SPUp', 7057, 'Final Fantasy Crystal Chronicles: Single Player Upgrade (or SPUp) is a hack aimed at improving the fun of the single player experience of FFCC, though most of it is multiplayer-compatible.\r\n\r\n[b]Change List[/b]:\r\n\r\n5 out of 6 of the Spell Fusions for Stop have been changed to enable the use of 3 multiplayer spells and 2 enemy spells.\r\n[list]\r\n	[li]Thunder+Life+Life=[b]Holyra[/b]: Area Holy damage that not only exposes undead enemies, but is damage is virtually unresisted. It is unable to inflict any status ailments, though.[/li]\r\n	[li]Fire+Blizzard+Thunder=[b]Graviga[/b]: Cuts down health by a fraction in a massive area. Still one-time use.[/li]\r\n	[li]Life+Blizzard+Fire=[b]Slowga[/b]: Slows down enemy movement and charging in a massive area. Does not affect bosses.[/li]\r\n	[li]Life+Blizzard+Thunder=Stop: Still stops an enemy in its tracks for a good beating, if it is not immune. Does not affect bosses.[/li]\r\n	[li]Fire+Blizzard+Clear=[b]Break[/b] (Single Player only): Petrifies enemies in a small area, usually when Stop fails. They gain a massive defense increase, but defense won&#039;t affect Gravity. Does not affect bosses.[/li]\r\n	[li]Fire+Thunder+Clear=[b]Curse[/b] (Single Player only): Decreases enemy Strength, Defense, and Magic in a small area. Can cut a powerful enemy down to size, but undead tend to shrug it off. Does not affect bosses.[/li]\r\n[/list]\r\nMany enemy resistances have also changed to accommodate the new statuses available to the player, with some surprises thrown in.\r\n\r\nEquipment and focus attacks have been added and updated for each tribe:\r\n\r\nClavats:\r\n[list]\r\n	[li]Rune Blade and Excalibur now use the focus attack Soulfire.[/li]\r\n	[li]Excalibur strengthened.[/li]\r\n	[li]Ultima Sword now uses the Feather Saber&#039;s model.[/li]\r\n	[li]Added Buster Sword to Hero&#039;s Weapon Scroll. Uses the focus attack Braver.[/li]\r\n	[li]Added Gáe Bolg to Celestial Spear Scroll. Uses the focus attack Aura Pulse.[/li]\r\n	[li]Added Shugen Hammer to Forbidden Tome Scroll. Uses the focus attack Shock Assault.[/li]\r\n	[li]Gaia Plate now comes from Mythic Armor Scroll (Text change).[/li]\r\n	[li]Flame Shield now uses previously unused model.[/li]\r\n	[li]Old Talisman of Wisdom is now called Mage&#039;s Emblem akin to the Thief&#039;s Emblem.[/li]\r\n	[li]Soulshot is now Soulfire, which fires a burst of two Soulshots together.[/li]\r\n	[li]Added Braver, an improved Power Slash with an area of effect.[/li]\r\n	[li]Added Aura Pulse, a modified Soulshot that fires a pair of piercing shots.[/li]\r\n	[li]Added Shock Assault, an improved Bash that stuns longer.[/li]\r\n[/list]\r\nLilties:\r\n[list]\r\n	[li]Highwind is now called Obelisk.[/li]\r\n	[li]Ultima Lance now uses Halberd&#039;s model.[/li]\r\n	[li]Changed Dragoon&#039;s Spear to the stronger Kain&#039;s Lance.[/li]\r\n	[li]Added Demonsbane to Dark Sword Scroll. Uses the focus attack Retribution.[/li]\r\n	[li]Added Lemuria Club to Lunar Maul Scroll. Uses the focus attack Skyfall.[/li]\r\n	[li]Added Black Plate to Mythic Armor Scroll. Increases focus attack range.[/li]\r\n	[li]Avalanche is now called Gavel.[/li]\r\n	[li]Added Retribution, a large, ranged explosion.[/li]\r\n	[li]Added Skyfall, an improved Gavel with higher damage.[/li]\r\n[/list]\r\nYukes:\r\n[list]\r\n	[li]Ultima Hammer now uses Mythril Hammer&#039;s model.[/li]\r\n	[li]Added Mjollnir to Hero&#039;s Weapon Scroll. Uses the focus attack Lightning Bomb.[/li]\r\n	[li]Added Dark Blade to Dark Sword Scroll. Uses the focus attack Soul Vortex.[/li]\r\n	[li]Added Angel Head to Lunar Maul Scroll. Uses the focus attack Dual Gale.[/li]\r\n	[li]Added Mystic Mail to Mythic Armor Scroll. Increases spell casting range.[/li]\r\n	[li]Magic Bomb now charges faster and has a higher base power.[/li]\r\n	[li]Added Lightning Bomb, an improved Shock Bomb that calls a lightning strike first.[/li]\r\n	[li]Added Soul Vortex, which surrounds the user with energy.[/li]\r\n	[li]Added Dual Gale, an improved Wave Bomb that pushes the enemy twice.[/li]\r\n[/list]\r\nSelkies:\r\n[list]\r\n	[li]Queen&#039;s Heel strengthened.[/li]\r\n	[li]Ultima Maul now uses Prism Bludgeon&#039;s model.[/li]\r\n	[li]Added Whale Whisker to Hero&#039;s Weapon Scroll. Uses the focus attack Dual Blast.[/li]\r\n	[li]Added Highwind to Celestial Spear Scroll. Uses the focus attack Avalanche.[/li]\r\n	[li]Added Jewel Hammer to Forbidden Tome Scroll. Uses the focus attack Shock Burst.[/li]\r\n	[li]Added Angel Raiment to Mythic Armor Scroll. Increases focus attack range.[/li]\r\n	[li]Meteor Blast now has a higher base power.[/li]\r\n	[li]Added Avalanche, an improved Stampede with an area of effect knock back.[/li]\r\n	[li]Added Shock Burst, an improved Stampede with an area of effect stun.[/li]\r\n[/list]\r\nThe following accessories may be equipped by all tribes: Charm of Wisdom, Charm of Speed, Daemon&#039;s Earring, Pixie&#039;s Earring, Lion&#039;s Heart, and Wizard&#039;s Soul.\r\n\r\nThe following accessories may be equipped by Clavats and Yukes: Talisman of Wisdom, Devil&#039;s Earring, Twisted Spectacles, Power Goggles, Bishop&#039;s Soul.\r\n\r\nThe following accessories may be equipped by Lilties and Selkies: Talisman of Speed, Angel&#039;s Earring, Twisted Scope, Eagle Goggles, Dragon&#039;s Heart.\r\n\r\nSome Shops now have different items, several of which used to be lost by dungeon Cycle 3:\r\n\r\nFields of Fum Selkie Peddler (Odd Years):\r\n[list]\r\n	[li]Shiny Shard[/li]\r\n	[li]Eyewear Techniques[/li]\r\n	[li]Designer Glasses[/li]\r\n	[li]Goggle Techniques[/li]\r\n	[li]Designer Goggles[/li]\r\n[/list]\r\nShella Scroll Shop:\r\n[list]\r\n	[li]Tome of Magic[/li]\r\n[/list]\r\nLeuda Scroll Shop (After Love Letter Quest):\r\n[list]\r\n	[li]Soul of the Lion[/li]\r\n[/list]\r\n\r\n[b]Installation[/b]:\r\nRequires the US version of Final Fantasy Crystal Chronicles and xDelta. Use the [url=https://www.romhacking.net/utilities/598/]xDelta UI[/url] for easiest installation:', '[6359]FFCC SPUp.7z', '1.0', '2021-11-22 21:22:53', '2021-11-24 02:38:04', '20 November 2021', 1637384400, '6359readme.txt', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 677, 10, 'ROM: Final Fantasy Crystal Chronicles USA\r\nSerial Number: GCCE01\r\nCRC32: 141aeac0\r\nMD5: a6d6064396b20c0d0d836afad97d3a4c\r\nSHA-1: 3aced85176e0d3299fc86e06fece2fc25996e914', 0, '', '', ''),
(6360, 11, 1925, 'SOR2 Fight&#039;n Rage', 5483, 'I. Overview:\r\n\r\nSOR2 Fight&#039;n Rage: [url=https://youtu.be/G3oIYzMFrD8] Gameplay Trailer[/url]\r\n\r\nWelcome to the Fight&#039;n Rage universe! The city was attacked by an army of evil mutants, led by the mysterious leader &quot;The Boss&quot; Three brave heroes gathered to challenge him and clear the city of mutants. But will it be that easy?\r\n\r\nII. Features:\r\n\r\n-Replaced all characters, all enemies and all bosses.\r\n-Added shadow for all characters, all enemies and all bosses.\r\n-Some enemies have new attacks, that will surprise experienced players.\r\n-Characters replaced by Ricardo, F. Norris and Gal.\r\n-All of the characters’ attacks are similar to those from Fight&#039;n Rage.\r\n-The game has Juggling.\r\n-Players can recover from a hit by pressing the jump button upon landing (as in SOR4)\r\n-F. Norris and Gal can change direction and turn around while running.\r\n-Ricardo Have Dash instead of Run.\r\n-The command to run (f, f) becomes more sensitive.\r\n-All playable characters can jump further while running.\r\n-You can use the Offensive Special while running\r\n-Added 6-Button gamepad Support. Uppercut now is Y-button.\r\n-Added sound when pressing B + C (Y) for all characters.\r\n-Friendly fire is disabled.\r\n-Added new sounds for players and enemies.\r\n\r\nv1.01 Change log\r\n-Fixed a bug that causes AI to be disabled when using B+C attack.\r\n-Fixed Gal infinite combo\r\n-Small balance edits were also made based on player feedback.\r\n\r\nIII. Other:\r\n-Thanks to Docm@n88hz for add Shadow patch\r\n-Gigantic Special Thanks to gsaurus, for helping and working with AI enemies.\r\n-Gigantic Special Thanks, to a person without whom nothing would be - PPI_Akiko. It was he who added Juggling, New Running, new hitting physics and was invaluable in helping this project work.\r\n\r\n\r\nHave fun, and if you liked this hack, play the original Fight&#039;n Rage game!', '[6360]SOR2 Fight\'n Rage [v1.01].zip', '1.01', '2021-11-23 14:20:07', '2022-01-17 05:30:44', '16 December 2021', 1639630800, '6360readme.txt', 1, 1, 0, 0, 1, 0, '', 1, 0, 1, 5590, 9, 'Database match: Streets of Rage 2 (USA).md\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526\r\n\r\n---\r\n\r\nPatched File/ROM SHA-1: 73849339E45883C7347BB5B1F9425A69D3200667\r\nPatched File/ROM CRC32: 3ABBC45E', 0, '', '', ''),
(6361, 1, 2058, 'Dragon Fighter: Dragon Hero Edition', 4062, '[url=https://darkryoga.wordpress.com/2021/11/01/rom-hacking-personal-projects-parte-vii-dragon-fighter-dragon-hero-edition-nes/]&quot;Dragon Fighter: Dragon Hero Edition&quot;[/url] is a hack of the US version of the game Dragon Fighter for the NES.\r\n\r\nList of features, additions and changes:\r\n\r\n1) Added new title screen.\r\n\r\n2) Hard Mode of the game activated by default.\r\n\r\n3) Double jump functionality has been implemented on the character.\r\n\r\n4) The &quot;Always Shoot Special Attack&quot; functionality has been implemented in the character.\r\n\r\nThis patch can be applied directly on the Dragon Fighter (USA) / Dragon Fighter (U) rom!\r\n\r\n[url=https://www.youtube.com/watch?v=cNVRf8UAYiM]Dragon Fighter: Dragon Hero Edition (NES Hack) - NES LONGPLAY - (Complete Walkthrough)[/url]', '[6361]Dragon Fighter (DHE) (HK-Studios) (Created by ry0g4_).7z', '1.0', '2021-11-24 14:29:20', '2021-11-24 18:49:05', '31 October 2021', 1635652800, '', 0, 0, 0, 1, 1, 1, '6361titlescreen.png', 5, 0, 0, 288, 1, 'Database match: Dragon Fighter (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E0A0363A899AD7DE696756B83036F8439FE35C4B\r\nFile CRC32: CCD575A1\r\nROM SHA-1: 6728C231090850C5B55E7954CC2BE8B45D4E5214\r\nROM CRC32: A166548F', 0, '', '', ''),
(6362, 9, 1046, 'Elnard Level-up Bonus', 7147, 'This hack restores the level-up growth bonus (stat growth range increases by 1 every 10 levels) from the original Japanese game (Elnard) to player characters.\r\n\r\nThis is meant to be combined with Shatai&#039;s &quot;[url=https://www.romhacking.net/hacks/264/]Easier 7th Saga[/url]&quot; hack, which restores the original Elnard base growth rates for characters, as well as enemy stats, although that is optional; this hack works just fine with the vanilla stats from the English release.\r\n\r\nThanks to gameboy9 who did the actual work, the code was pulled from their 7th Saga randomizer ([url]https://github.com/gameboy9/7thSagaRando[/url]), which has an option to restore the stat growth bonus.', '[6362]7th Saga, The (U) - Elnard Bonus.zip', '1.0', '2021-11-25 12:48:07', '2021-11-25 15:36:43', '23 November 2021', 1637643600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1014, 4, 'Database match: 7th Saga, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8D2B8AEA636A2239805C99744BF48C0B4DF8D96E\r\nFile/ROM CRC32: B3ABDDE6', 0, '', '', ''),
(6363, 9, 755, 'Super MK vs SF Kart (Luke Version)', 6418, 'Super MK vs SF Kart (Luke Version)\r\n\r\nInformation\r\n\r\nSuper MK vs SF Kart is a Project created in a Channel Partnership: Resenhando Com Luke &amp; D83 Games.\r\n\r\nThe main idea came from D83 Games and was to create a CrossOver between the two Street Fighter and Mortal Kombat franchises in a Kart dispute.\r\n\r\nCharacteristics\r\n\r\n- 8 new characters!\r\n- Sprites of the characters on the podium\r\n- Smashed character sprites\r\n- CrossOver Mortal Kombat vs Street Fighter\r\n- New Backgrounds (new)\r\n- New items (new)\r\n- New Graphics (new)\r\n\r\nLaunch Trailer: https://youtu.be/_dccNkjqndE\r\n\r\nMore information in the Readme file.', '[6363]Super MK vs SF Kart Luke Version.zip', '1.0', '2021-11-26 01:12:12', '2021-11-24 18:24:37', '24 November 2021', 1637730000, '6363readme.txt', 1, 0, 1, 1, 0, 0, '6363titlescreen.jpg', 1, 0, 0, 466, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6364, 1, 753, 'Zelda II: Ocarina of Time', 7149, 'Ages ago, the Ancient Sages built the Temple of Time to protect the Sacred Realm. Ganondorf, the Gerudo King of Thieves, has Obtained the Triforce of Power and become the King of Evil. The power of the sages lies sleeping in six temples across Hyrule. The time has come for you to awaken as the Hero of Time!\r\n\r\nThis adaptation takes Link to familiar places and a few new ones. It is designed to be more difficult, more forgiving, and less linear than the vanilla game.', '[6364]Zelda II - Ocarina of Time v1.3.zip', '1.3', '2021-11-26 01:17:09', '2022-05-15 20:22:40', '13 May 2022', 1652414400, '6364readme.txt', 1, 0, 1, 1, 1, 0, '6364titlescreen.png', 1, 0, 0, 3735, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(6365, 27, 4679, 'Mario Party 3 StarStruck', 745, 'The Mario Party 3 hacking scene has created lots of fantastic custom boards over the last few years, using Party Planner 64.\r\nIn this compilation patch, 6 of the best custom boards have been bundled for your convenience.\r\nAll credits go the original creators of these boards! See the ReadMe for the full credit listing.\r\n\r\n[b]Features[/b]\r\n\r\n6 new Mario Party 3 boards to play!\r\n- Star Summit\r\n- Animal Crossing\r\n- Paradise Isles\r\n- Rainbow Boulevard\r\n- Towering Treetop\r\n- TRG Land', '[6365]MP3StarStruck_V1.0.zip', '1.0', '2021-11-26 01:23:43', '2021-11-29 11:44:46', '25 November 2021', 1637816400, '6365readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 6448, 7, 'Database match: Mario Party 3 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 6BEB80FF822B96BCF85DCDB512E8B2B7969D8259\r\nFile/ROM CRC32: B7445DDC', 0, '', '', ''),
(6366, 9, 755, 'Super HitCombo Kart - Snowland Version', 7195, 'Super HitCombo Kart is a Project created in a Channel Partnership: Resenhando Com Luke &amp; CDX RetroGames.\r\n\r\nThe main idea was to create all the tracks in Mario Circuit format, paying homage to some Youtuber friends and the creators of the hack.\r\n\r\nCharacteristics:\r\n\r\n- 4 new characters\r\n- New Opening\r\n- New Graphics\r\n- New Background\r\n- New Drivers Icons\r\n- New Snow Theme\r\n\r\nUPDATES:\r\n- Fixed bug in Track Iara Plains 3\r\n- Bowser with new Podium Animation and ending\r\n- Themed Battlegrounds\r\n- Fixed coin palette, turbos and oil stains\r\n- New Opening\r\n- New Battle Arenas with Snow Theme\r\n\r\n\r\nMore: https://www.youtube.com/playlist?list=PLL57Y3xYj9Jd3oqym6AYWkMb9tkdmdxPw\r\n\r\nMore information in the Readme file.', '[6366]SHK - Snowland Version v1.1.zip', '1.1', '2021-11-26 01:26:09', '2022-05-13 06:57:20', '13 May 2022', 1652414400, '6366readme.txt', 1, 0, 1, 1, 0, 0, '6366titlescreen.png', 1, 0, 0, 299, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6367, 1, 753, 'Zelda II - Adventures of Marisa Kirisame', 6451, 'Zelda II but with a brand new protagonist introducing Marisa Kirisame from Touhou Project.\r\nShe comes with all new graphics, hurt sound and story text.\r\nNo new title screen logo sadly since logo drawing is hard.\r\nAlso new shield spell colors to make her look like her pc-98 design.\r\n\r\nBeen completed for a while but was waiting on a redux version that never got made, so there will be a update eventually to include that, since it&#039;s incompatible with it, due to the code changes.', '[6367]Zelda2_Marisa.zip', '1.0', '2021-11-26 01:43:14', '2021-11-25 23:14:06', '25 November 2021', 1637816400, '6367readme.txt', 1, 1, 0, 1, 0, 0, '', 5, 0, 1, 301, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(6368, 9, 1046, 'Elnard Color Palette', 7147, 'This restores the more subdued color palette from the original Japanese game (Elnard) for all* known graphics that were changed.\r\n\r\nNotes*:\r\n- This is not a graphics restoration or uncensoring patch.\r\n- The palette for the character Lejes was not changed - their graphics were modified for the English release, and the original palette does not play well with some of the changes.\r\n- Some tile sets were slightly modified for the English release, so despite their palettes being restored, they will appear differently than they do in Elnard.', '[6368]7th Saga, The (U) - Elnard Color Palette.zip', '1.0', '2021-11-26 02:56:08', '2021-11-26 02:08:05', '25 November 2021', 1637816400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 551, 4, 'Database match: 7th Saga, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8D2B8AEA636A2239805C99744BF48C0B4DF8D96E\r\nFile/ROM CRC32: B3ABDDE6', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6369, 22, 2228, 'Voyage - A Sorceress&#039; Vacation (Catalan Version)', 5699, 'This is the Catalan version of &quot;Voyage - A Sorceress&#039; Vacation&quot;, a total conversion hack of &quot;Alex Kidd in Miracle World&quot; for the Sega Master System.\r\n\r\nBased on version 1.05 of the original English hack.\r\n\r\nOriginal English Version: https://www.romhacking.net/hacks/4873/\r\n\r\nImportant: YOU WILL NEED A ROM OF ALEX KIDD IN MIRACLE WORLD (V1 or V1.1, no V0, V1.0, no Brazilian or BIOS version) AND A TOOL TO APPLY IPS PATCH FILES (like “Lunar IPS”).\r\n\r\nLaunch Trailer: https://www.youtube.com/watch?v=rRlnKdffbJY', '[6369]Voyage - A Sorceress Vacation v1.05 (build 705) + Catalan v1.03.ips.zip', '1.03', '2021-11-26 02:57:10', '2021-11-19 15:52:02', '18 November 2021', 1637211600, '', 1, 1, 1, 1, 1, 1, '6369titlescreen.png', 6, 0, 0, 133, 1, 'Database match: Alex Kidd in Miracle World (USA, Europe, Brazil) (Rev 1)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6D052E0CCA3F2712434EFD856F733C03011BE41C\r\nFile/ROM CRC32: AED9AAC4', 0, '', '', ''),
(6370, 1, 738, 'Bubble Bobble FDS title logo on the NES', 3909, 'This hack recreates the Famicom Disk System (FDS) title logo of “Bubble Bobble” on the NES.', '[6370]BubbleBobble_ja.zip', '1.0', '2021-11-26 13:07:13', '2021-11-26 11:43:56', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6370titlescreen.png', 5, 0, 0, 151, 1, 'Database match: Bubble Bobble (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nFile CRC32: D3A91B41\r\nROM SHA-1: C1A8F6A9316080487CFEACA62F3D573CD9D484E9\r\nROM CRC32: 5E900522', 0, '', '', ''),
(6371, 8, 4681, 'School Fighter AP fix', 7156, 'This patch removes all anti-piracy measures from Re Men Gao Xiao Shu Ma Guai Shou III, Binary Monster III, better known as [i]School Fighter[/i]. This game’s anti-piracy chip isn’t supported by any emulator or flashcart and is yet to be reverse-engineered as of late 2021, thus the need for this patch.', '[6371]School Fighter (AP fix).zip', '1.0', '2021-11-26 16:01:05', '2021-11-26 05:55:04', '23 November 2021', 1637643600, '6371readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 311, 1, 'Database: GoodGBx\r\nFilename: School Fighter (Unl) [C].gbc\r\nFile/ROM SHA-1: B8D6910C8B5C1CAB044C61679BBBC4F213648F56\r\nFile/ROM CRC32: 9F64FB1C', 0, '', '', ''),
(6372, 1, 842, 'Faxanadu Robust', 5584, 'This is an IPS patch that slightly changes the appearance of &quot;Faxanadu (J)&quot;.\r\n\r\nChanges\r\n- Make the hero a little wild (beard face, ranger-style clothes)\r\n- Make the priest handsome\r\n- Make the text a handwritten font', '[6372]Faxanadu_Robust.zip', '1.0', '2021-11-26 22:01:37', '2021-11-26 14:01:48', '26 November 2021', 1637902800, '6372readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 166, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8C2F04F26AF58CB43760D59197E8A747F0AF8978\r\nFile CRC32: 22CE6926\r\nROM SHA-1: 0931B73E9771F1C91C5D33C0B192C5EB068FBD73\r\nROM CRC32: 73272E0A', 0, '', '', ''),
(6373, 1, 709, 'Kamikaze Mario DX+', 2776, 'Kamikaze Mario DX+ is the final hack released by 79, one of the great Japanese SMB hackers of the early 2000s.  This hack features graphic changes, new power ups, and all enemies are changed to either bullet bills or piranha plants. There are many secrets and puzzles, including 5 hidden worlds.  This &quot;DX+&quot; version has 4 more worlds than [url=https://www.romhacking.net/hacks/1593/]the previous &quot;DX&quot; version[/url].\r\n\r\nUnfortunately the original DX+ rom does not work properly on modern emulators or real hardware due to some mapper implementation issues.  This release includes a rom which fixes that issue.  The original game also features a Mario sprite which is not wearing any pants.  There is an optional &quot;with pants&quot; rom included for those who&#039;d rather not know Mario quite that well.  The sprites have been modified as little as possible to retain the original look.\r\n\r\n\r\nThere are three patch files included in this package:\r\n\r\n[b]Kamikaze Mario DX+.ips[/b] -\r\nThe original rom released by 79,                                              which does not work in most modern                                              emulators\r\n\r\n[b]Kamikaze Mario DX+ fixed.ips[/b] -\r\nThis rom fixes the mapper issues                                            but has no other changes\r\n\r\n[b]Kamikaze Mario DX+ fixed with pants.ips[/b] - \r\nThis rom fixes the mapper issues and also gives Mario some pants\r\n\r\n\r\nThe original author&#039;s site was archived by archive.org, and [url=https://web.archive.org/web/20050108172919/http://homepage1.nifty.com/~ds79/kamikaze/5/index.html]you can view it here[/url].', '[6373]Kamikaze_Mario_DX_Plus_ver182_fixed.zip', '1.82', '2021-11-27 04:30:09', '2021-11-27 03:38:41', '25 November 2004', 1101358800, '6373readme.txt', 1, 1, 1, 1, 1, 1, '6373titlescreen.png', 1, 0, 0, 829, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6374, 9, 4682, 'Power Rangers - The Movie FastROM', 7096, 'FastROM conversion of the game from 2.68 MHz to 3.58 MHz.\r\n\r\nThis game has some huge slowdown in multiplayer mode, so this hack should make the game much more enjoyable to play.', '[6374]Mighty Morphin Power Rangers - The Movie (FastROM).7z', '1.0', '2021-11-27 18:31:02', '2021-11-27 07:12:02', '27 November 2021', 1637989200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1884, 4, 'Database match: Mighty Morphin Power Rangers - The Movie (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 82FBE365BC96FE3F03C3EB12E1620910B15F01F9\r\nFile/ROM CRC32: E3EF6201', 0, '', '', ''),
(6375, 9, 1056, 'F-Zero Beginnings', 5158, 'F-Zero Beginnings is a prequel to the original game, F-Zero. All cars get replaced by non-selectable CPUs of the original game. Some refer to them as... Turbo Snails.\r\n\r\nF-Zero Beginnings takes place in the events before the main cast joined the Grand Prix. Now you can get to play as any Turbo Snail! Each one has customized stats and physics, and they are all below average compared to the original cars. Challenging races are what you will expect from piloting such cars.\r\n\r\nFeatures:\r\n-All selectable cars are replaced by Turbo Snails.\r\n-Custom stats and physics.\r\n-All Practice unlocked.\r\n-AI has been balanced to match the new stats.\r\n-Explosive Turbo Snail explodes upon any contact with damage sources.\r\n-And more...\r\n\r\nIt is highly advised to check the Readme file for in depth information about the cars, story, current issues and what&#039;s to come for future updates.', '[6375]F-Zero Beginnings.rar', '1.0', '2021-11-28 11:21:35', '2021-11-28 06:44:32', '24 November 2021', 1637730000, '6375readme.txt', 1, 0, 0, 0, 1, 1, '6375titlescreen.gif', 5, 0, 0, 979, 4, 'Database match: F-Zero (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nFile/ROM CRC32: AA0E31DE', 0, '', '', ''),
(6376, 27, 974, 'GoldenEye Compilation Pack', 1490, 'Over the years, many great custom missions have been released by various authors. The problem is, you have to load in a new ROM each time you want to change a level. What if there was a handful of these maps, in one nice and neat compilation pack? \r\n\r\nThat&#039;s what this mod was created for.  Twelve missions and nine multiplayer maps, carefully edited and put together for a seamless experience.  There are some fun easter eggs to find, a bonus objective on 007 difficulty called &quot;Cheese Tracker!&quot; (where you must find and destroy three pieces of cheese wedges), and a bunch of exciting cheat options (which are unlocked once the final mission has been completed on any standard difficulty).\r\n\r\nPlease consult the ReadMe for more information about gameplay changes and all the credits!', '[6376]GE_Compilation_v1-1.zip', '1.1', '2021-11-30 14:05:10', '2021-11-29 12:06:41', '05 October 2021', 1633406400, '6376readme.txt', 1, 1, 1, 1, 1, 1, '6376titlescreen.png', 1, 0, 0, 4984, 7, 'Database match: GoldenEye 007 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83\r\nFile/ROM CRC32: B6330846', 0, '', '', ''),
(6377, 1, 1688, 'Ultima Exodus Heroes refine', 5584, 'Ultima Exodus Heroes refine.ips\r\n\r\nThis is an IPS patch that changes the character graphic of the FC version of &quot;Ultima - Kyoufu no Exodus&quot;.\r\n\r\nchanges\r\n- Graphics of kings, people, and protagonists\r\n- Pixels of maps, fonts, display frames\r\n\r\nThe monster graphic is left as it is from the original taste.', '[6377]Ultima Exodus Heroes refine.zip', '1.0', '2021-11-30 14:08:01', '2021-11-30 17:50:24', '30 November 2021', 1638248400, '6377readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 168, 1, 'Database match: Ultima - Kyoufu no Exodus (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E1C57CA995FA2C9C98CD629B7D81E0EC5850FE10\r\nFile CRC32: 40A0BFC4\r\nROM SHA-1: 957ECC025DE4177AB582E7309DFF283F16DC7130\r\nROM CRC32: 250F7913', 0, '', '', ''),
(6378, 1, 709, 'Super Selz 2', 6480, 'SUPER SELZ 2 - THE SWEET DREAMS\r\n\r\n	Another hack of SMB1 NES. Selz and Roger go to another trip from the dream world but their friend Jane lives in danger, they worry and need help to their friend T-Toad. They need to rescue Jane traps on the castle in the far away land...\r\n\r\n	Super Selz 2 is another season of exploring the dream worlds and the sweet dreams of their friend Jane.\r\n\r\nFEATURES:\r\n- 41 Levels\r\n- New Graphics\r\n- Money/Score Mushroom (Worth 8000 Points)\r\n- Kill M-Bow (Worth 1-UP + 1000 Points)', '[6378]Super Selz 2 (V1.0.1).zip', '1.0.1', '2021-12-01 11:34:40', '2021-12-01 05:39:30', '01 December 2021', 1638334800, '6378readme.txt', 1, 1, 1, 1, 0, 0, '6378titlescreen.png', 1, 0, 0, 453, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6379, 11, 3172, 'Maximum Carnage SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Maximum Carnage.\r\n\r\nDetails and Patching Instructions can be found in the Readme.', '[6379]Maximum Carnage SRAM.zip', '1.0', '2021-12-02 01:07:55', '2021-12-01 19:12:20', '01 December 2021', 1638334800, '6379readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 493, 8, 'Database match: Spider-Man . Venom - Maximum Carnage (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 43624536CBEBD65232ABE4AF042C0FA4B0D9E3B7\r\nFile/ROM CRC32: 8FA0B6E6', 0, '', '', ''),
(6380, 10, 4685, 'Pac-Man Collection+', 3670, 'Pac-Man Collection+ is a hack introducing various improvements to Mass Media&#039;s GBA compilation, including more accurate palettes, sprite fixes and even some replaced audio.\r\n\r\nPac-Man:\r\n*Palettes restored from the arcade version\r\n*Fixed sprites inaccurate to the arcade version\r\n*Extra life jingle now samples actual audio from the game\r\n\r\nPac-Mania:\r\n*Character and level palettes resemble the arcade version much more closely. Colors were converted from the 24-bit RGB palette used by the Namco System 1 to work within the GBA&#039;s lesser 15-bit RGB palette.\r\n*Removed graphics for a giant ghost in the intermission before Jungly Steps, due to them resulting in a glitched key graphic in the later levels. This error was also observed in an unmodified copy. For those who don&#039;t care and still want to see the giant ghost, an &quot;(Alt.)&quot; patch has been included with those graphics still intact.\r\n\r\nPac-Attack:\r\n*Minor palette tweaks with colors taken from the SEGA Genesis version.\r\n\r\nMiscellaneous:\r\n*When navigating menus, proper Pac-Man sound effects replace the grating noises of the original release.', '[6380]Pac-Man Collection+.zip', '1.0', '2021-12-02 13:06:42', '2021-12-02 07:32:24', '02 December 2021', 1638421200, '', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 1513, 1, 'Database match: Pac-Man Collection (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: AAAF5496411CDD9315DEBE866E69CA8665468F9B\r\nFile/ROM CRC32: 6E5C16F4', 0, '', '', ''),
(6381, 1, 4294, 'Exciting Basket (NES)', 3909, 'This hack recreates the title logo of “Exciting Basket”, the Famicom Disk System (FDS) version of the Famicom/NES game “Double Dribble”. Apply patch to PRG1 NES ROM.', '[6381]ExcitingBasket.zip', '1.0', '2021-12-02 13:07:07', '2021-12-02 11:56:05', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6381titlescreen.png', 5, 0, 0, 125, 1, 'Database match: Double Dribble (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8EBAA4E726EABB4CD7B64FCB6D012E21F24A26EE\r\nFile CRC32: E3E0BC5F\r\nROM SHA-1: FECFE247AC67B369F55575BD4F0D9BC24298897A\r\nROM CRC32: D0E96F6B', 0, '', '', ''),
(6382, 1, 778, 'Green Beret (NES)', 3909, 'This hack recreates the title logo of “Green Beret”, the Famicom Disk System (FDS) version of the Famicom/NES game “Rush&#039;n Attack”.', '[6382]GreenBeret.zip', '1.0', '2021-12-02 13:07:36', '2021-12-02 12:06:15', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6382titlescreen.png', 5, 0, 0, 481, 1, 'Database match: Rush&#039;n Attack (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0AD3979BA3C7696166FB60B0461F4409DA653303\r\nFile CRC32: ED2C6A3B\r\nROM SHA-1: 973DE9E0D7E96C789952E34B8AB66ADB5A1A5AF6\r\nROM CRC32: DE25B90F', 0, '', '', ''),
(6383, 1, 1660, 'Konamic Ice Hockey (NES)', 3909, 'This hack recreates the title logo of “Konamic Ice Hockey”, the Famicom Disk System (FDS) version of the Famicom/NES game “Blades of Steel”.', '[6383]KonamicIceHockey.zip', '1.0', '2021-12-03 21:51:34', '2021-12-03 12:19:40', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6383titlescreen.png', 5, 0, 0, 120, 1, 'Database match: Blades of Steel (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1AA1E36483D766ECE1E8A72409BF12397FF262D6\r\nFile CRC32: B9BCF910\r\nROM SHA-1: 6519882612BA8D69DC6F580C9DB4DC0DF7FD8C56\r\nROM CRC32: 8AB52A24', 0, '', '', ''),
(6384, 1, 4686, 'Nazo no Kabe: Block Kuzushi (NES)', 3909, 'This hack recreates the title logo of “Nazo no Kabe: Block Kuzushi”, the Famicom Disk System (FDS) version of the Famicom/NES game “Crackout”.', '[6384]Nazo no Kabe.zip', '1.0', '2021-12-03 21:51:45', '2021-12-03 12:40:20', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6384titlescreen.png', 5, 0, 0, 104, 1, 'Database match: Crackout (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 58AC7351516D137476CDACB28AE60F680F5F27D3\r\nFile CRC32: 4258202B\r\nROM SHA-1: ABA26002DFF0D265BC2AC27A2689924B4FE0ED81\r\nROM CRC32: 81AF4AF9', 0, '', '', ''),
(6385, 27, 4229, 'Smash Remix', 7167, 'Smash Remix is an extensive hack of Smash Bros. 64.\r\n\r\nFeatures:\r\n- New Characters\r\n- New Stages\r\n- New Sounds\r\n- Gameplay changes\r\n- And much more...\r\n\r\nConsult the ReadMe for installation instructions and a complete list of the credits.', '[6385]smashremix1.0.1.zip', '1.01', '2021-12-04 15:43:17', '2021-12-04 05:33:53', '20 September 2021', 1632110400, '6385readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 11787, 7, 'Database match: Super Smash Bros. (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: E2929E10FCCC0AA84E5776227E798ABC07CEDABF\r\nFile/ROM CRC32: EB97929E', 0, '', '', ''),
(6386, 1, 4687, 'Gyruss FDS title logo on the NES', 3909, 'This hack recreates the Famicom Disk System (FDS) title logo of “Gyruss” on the NES.', '[6386]Gyruss_ja.zip', '1.0', '2021-12-04 15:47:30', '2021-12-04 05:46:49', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6386titlescreen.png', 5, 0, 0, 217, 1, 'Database match: Gyruss (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 704721C0B1209CB2BAE8AC1C22F2D3BC3FD53EDB\r\nFile CRC32: 526AD690\r\nROM SHA-1: 053FC3A3A6D282CD8F843DADE2E0D53D6DBDD7E1\r\nROM CRC32: 1D41CC8C', 0, '', '', ''),
(6387, 1, 1953, 'Hydlide Special Heroes refine', 5584, 'Three types of IPS patches that change the graphics of the Hydlide Special.\r\n\r\n\r\n- Hydlide Special DQ.ips\r\n\r\nChanged the hero character to DQ2&#039;s Prince of Lauresia.\r\n\r\n\r\n- Hydlide Special Ys.ips\r\n\r\nChanged the hero character to Ys&#039;s Adol Christine.\r\n\r\n\r\n- Hydlide Special Ultima.ips\r\n\r\nChanged the player character to Ultima&#039;s Warrior.\r\n\r\n\r\nOther changes:\r\nFairies, slimes, treasure chests, maps, fonts, message frames\r\n\r\nPlease enjoy by applying your favorite patch.', '[6387]Hydlide Special Heroes refine.zip', '1.0', '2021-12-04 15:58:57', '2021-12-04 08:03:25', '04 December 2021', 1638594000, '6387readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 131, 1, 'Database match: Hydlide Special (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0092C94A8169113775C5DD8C648E654FD9C3FB4E\r\nFile CRC32: 7BA88557\r\nROM SHA-1: D4C67493C046153D9C1848F4BAE8FE62853BC705\r\nROM CRC32: 8575A0CB', 0, '', '', ''),
(6388, 8, 1530, 'Pokémon Gold Sinnoh', 7172, 'Pokémon Gold Sinnoh is a hack of Pokémon Gold in which you’ll embark in a brand new adventure in the Sinnoh region, many years after the original adventure in Platinum version!\r\n\r\nAlso, you’ll hear many points of view about today’s friendships. By hearing them, you’ll be able to make your own point of view about them!\r\n\r\nTeam Rocket is making a huge presence in Sinnoh, and they have a mysterious king too! What are they trying to do in Sinnoh?\r\n\r\nAlso, all Kanto and Johto Gym Leaders and Elite Four have come to replace all Sinnoh’s staff, but why and how?\r\n\r\nPrincipal changes:\r\n\r\nThe big majority of text dialogs have been considerably improved and corrected.\r\n\r\nPokémon movesets have been updated to match more closely to Sinnoh Gen 4.\r\n\r\nThe names of places are now the good names on the map, but some are abbreviated.\r\n\r\nAddition of Item traders. Also, there are 16 Pokémon trades in total.\r\n\r\nA lot of trainers, including Gyms and Elite Four, have been updated considerably.\r\n\r\nAdded some new elements to the story, including rematches with some trainers, a more in depth story with Jim (your neighbour).\r\n\r\nGame Corner Prizes have been modified.\r\n\r\nMarts have been fixed, adjusted.\r\n\r\nSome TMs have been modified to be a new move. TM07 teaches Thunder Wave, TM20 teaches Agility, TM27 teaches Baton Pass and TM34 teaches Amnesia.\r\n\r\nMoves have been updated up to Gen 7 positives changes, as well as compatibilities with existing TMs.\r\n\r\nAdded a new training facility called the Trainer Tower in Fight Area.\r\n\r\nWild Pokémon locations have adjusted or corrected.\r\n\r\nSome new shiny Pokémon also appears in certain places.\r\n\r\nFixed a major bug with the gate on Route 230 which previously caused you to be unable to trade on the GTS once you entered into it.\r\n\r\nThe Colosseum have been restored, but it’s at the GTS in Jubilifie City with the trading rooms.\r\n\r\nFixed the lighting in some areas.\r\n\r\nThe walkthrough is updated for the game’s final version, as you can see in the “walkthrough” section of this site.\r\n\r\nMany more improvements and surprises are waiting for you! ?\r\n\r\nEnjoy the improved and final version Pokémon Gold Sinnoh. It is really much better than the previous versions! ?\r\n\r\nWebsite of the game: https://pokemongoldsinnoh.wordpress.com/\r\n\r\nDownload the IPS file from this link (or from the website): \r\n\r\n[url]http://www.mediafire.com/file/p2i9jouf3gu6x6d/Pokemon_Gold_Sinnoh_%2528Final%2529.ips/file[/url]\r\n\r\nPatch this file using Lunar IPS to an original English Pokémon Gold ROM.\r\n\r\nEnjoy and have fun playing! ;)', '[6388]Pokemon Gold Sinnoh (Final).zip', '4.0', '2021-12-05 16:36:38', '2022-09-30 21:34:26', '30 September 2022', 1664510400, '', 0, 0, 1, 1, 1, 1, '', 1, 0, 1, 1926, 1, 'Database match: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', '', ''),
(6389, 1, 484, 'Recca - Remove Full Screen Flashes', 7173, 'This hack removes both the full screen flashing that occurs when damaging a boss and the one that occurs when a boss is destroyed. There still exists some background sprite flickering when using the bomb attack.', '[6389]recca-removefullscreenflashes.zip', '1.0', '2021-12-05 16:39:40', '2021-12-05 05:13:11', '04 December 2021', 1638594000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 323, 1, 'Database match: Summer Carnival &#039;92 - Recca (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4558A330119E79FCB50B46AE21B4171DA6623CE5\r\nFile CRC32: D98EC487\r\nROM SHA-1: 0CB2B28BAD1629F08BE5DE38DC8DF8BB66C78B3A\r\nROM CRC32: F31DCC15', 0, '', '', ''),
(6390, 1, 951, 'Roger Rabbit (NES)', 3909, 'This hack recreates the Famicom Disk System (FDS) game &quot;Roger Rabbit&quot; on the NES.', '[6390]RogerRabbit.zip', '1.0', '2021-12-05 16:52:10', '2021-12-05 04:55:20', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6390titlescreen.png', 5, 0, 0, 347, 1, 'Database match: Bugs Bunny Crazy Castle, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3769F52F919019098C4DD3CE81E029A015E720DD\r\nFile CRC32: DB0C3656\r\nROM SHA-1: 94B1E56B1745A84872F0F8C28B5866DAED19C337\r\nROM CRC32: E50A9130', 0, '', '', ''),
(6391, 9, 714, 'Heckin&#039; Spoop World', 7174, 'The Story:\r\n\r\n‘Twas the night before Halloween, and all through the Mushroom Kingdom and Peach’s Castle, not a creature was stirring – not even a Mouser. Mario has fallen asleep, only to be awakened with a sense of dread. Mario makes his way to the mirror, and to his dismay, finds that he has transformed into his 1990s nemesis: Sonic the Hedgehog. After much pacing and shock, Mario decides that this has to be a dream, much like Super Mario 2. Unfortunately, Mario is mistaken. He must take on this new challenge and complete this hack by dawn, November 1st. Help Mario save his dignity and reclaim his place at the top of the video (see: vid’ya) game empire!\r\n\r\nThroughout his journey, Mario will encounter foes old and new: namely, his old pal Kamek. You see, it seems that Kamek is responsible for the spell that Mario has fallen victim to. Kamek has also used his magic to bring back some of Mario’s past enemies as well.\r\n\r\nThis journey is for the bold – have ye what it takes?', '[6391]Heckin\' Spoop World v1.1.zip', '1.1', '2021-12-05 16:56:15', '2024-02-03 14:31:35', '01 October 2022', 1664582400, '6391readme.txt', 1, 1, 1, 1, 1, 0, '6391titlescreen.png', 1, 0, 0, 869, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6392, 27, 2104, 'Paper Mario: Master Quest + Jr.', 7176, 'Paper Mario: Master Quest is a mod made for &quot;Paper Mario&quot; on the N64. It revamps old content and adds plenty of new as well.  \r\nOften considered &quot;The Dark Souls of Paper Mario&quot;, the mod is incredibly difficult. It was designed with elite challenge runners in mind, and unless you have extensive knowledge of Paper Mario, you may struggle with much of the content. \r\n\r\nFor those players there is **Paper Mario: Master Quest Jr** which has all of the content the original has, with a much more reasonable difficulty curve. If you want to stream the mod, starting with Jr. is recommended.\r\n\r\nSome of the new content includes:\r\n- 50+ new maps, including a brand new dungeon!\r\n- A fully functional Pit of 100 Trials.\r\n- Boss refights for all major bosses.\r\n- 60+ new enemies, ranging from recolors to fully custom bosses.\r\n- Heavy changes to enemy AI, and new battle mechanics not found in the vanilla game.\r\n- A number of map changes to keep some areas feeling fresh, and keep the player on their toes.\r\n- Item and Badge rebalancing, some more obscure tools are now viable.\r\n- New badges and partner attacks.', '[6392]Paper Mario MQ + JR.zip', '1.01', '2021-12-05 21:38:49', '2021-12-06 05:19:54', '14 November 2019', 1573707600, '6392readme.txt', 1, 0, 1, 1, 1, 1, '6392titlescreen.png', 1, 0, 0, 10823, 7, 'Database match: Paper Mario (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 3837F44CDA784B466C9A2D99DF70D77C322B97A0\r\nFile/ROM CRC32: A7F5CD7E', 0, '', '', ''),
(6393, 1, 1042, 'Mappy Graphics Patch', 7177, 'This patch inproves the graphics and the color palette to be more similar to the arcade version. A version of this patch with the Mappy 30th Anniversary Edition patch by Makimura Manufacturing (https://www.romhacking.net/hacks/2633/) is also included.', '[6393]Mappy Graphics Patch.zip', '1.0', '2021-12-05 21:39:49', '2021-12-05 18:38:52', '05 December 2021', 1638680400, '', 1, 0, 0, 0, 0, 1, '6393titlescreen.png', 5, 0, 0, 475, 1, 'Database match: Mappy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 30A06C63F13D33DC5BB307F15D4BE7D4478740AF\r\nFile CRC32: 3F0E8E0A\r\nROM SHA-1: E22B95C6687AD703FDEC22F4FE79556DA6A2256B\r\nROM CRC32: 5D1301C5', 0, '', '', ''),
(6394, 1, 749, 'Di Gi Charat: Yumeboshi Daibouken', 5386, 'A Super Mario Bros. 2 (USA) hack based on the weird and wonderful world of Di Gi Charat. All playable characters, enemies, bosses, BGM tracks, and more have been updated to fit the theme. This hack does not contain level design changes, but it has been tested and is mostly compatible with [url=https://www.romhacking.net/hacks/180]Recovery1&#039;s 2nd Run level hack[/url], and may be compatible with other level hacks as well.', '[6394]Di Gi Charat - Yumeboshi Daibouken.zip', '1.1a', '2021-12-05 23:02:16', '2024-03-26 02:29:29', '25 March 2024', 1711324800, '', 1, 1, 0, 1, 0, 0, '6394titlescreen.png', 1, 0, 0, 782, 1, 'Database match: Super Mario Bros. 2 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D9F36F09B863ACC8DE374EA886ABB146959078B3\r\nFile CRC32: 17518181\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', 0, '', '', ''),
(6395, 1, 4691, 'Hikaru no Go (NES)', 3909, 'This hack changes the title screen of &quot;Igo Shinan &#039;93&quot; to parody the manga/anime &quot;Hikaru no Go&quot;.', '[6395]Hikaru no Go.zip', '1.0', '2021-12-06 05:53:55', '2021-12-06 00:18:15', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6395titlescreen.png', 5, 0, 0, 55, 1, 'Database match: Igo Shinan &#039;93 (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 34F982A9D303710543197F8C08E4889DB2064DCE\r\nFile CRC32: 113C2147\r\nROM SHA-1: F42514CF16570B5C288C335617755BF5A0D6A1E1\r\nROM CRC32: 9C053F24', 0, '', '', ''),
(6396, 1, 910, 'Ice Hockey FDS to NES', 3909, 'This hack recreates the Famicom Disk System (FDS) Japanese version of “Ice Hockey” on the NES.', '[6396]IceHockey_ja.zip', '1.0', '2021-12-06 19:00:52', '2021-12-06 12:28:23', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 132, 1, 'Database match: Ice Hockey (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EEA6F7F80FE966969A71209BFE9BBCDB0BBDE394\r\nFile CRC32: 4916D0A9\r\nROM SHA-1: 40262A15EE764F676E752C90626A2F61DA370A1A\r\nROM CRC32: AE64CA77', 0, '', '', ''),
(6397, 1, 1892, 'Volleyball FDS to NES', 3909, 'This hack recreates the Famicom Disk System (FDS) Japanese version of “Volleyball” on the NES.', '[6397]Volleyball_ja.zip', '1.0', '2021-12-06 19:01:04', '2021-12-06 12:40:12', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6397titlescreen.png', 5, 0, 0, 124, 1, 'Database match: Volleyball (USA, Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DCA8C5E5072A813AA96547E12BC8C44D7A156987\r\nFile CRC32: C0056CEB\r\nROM SHA-1: BF2E3B079771BC20C48BEFBA9F05BF6504C2D6FE\r\nROM CRC32: 27777635', 0, '', '', ''),
(6398, 27, 1341, 'The Legend of Banjo-Kazooie - The Jiggies of Time', 7178, 'THE LEGEND OF BANJO KAZOOIE - THE JIGGIES OF TIME is a Banjo Kazooie mod in the world of Zelda: Ocarina of Time.\r\n\r\n9 Worlds, 100 jiggies, 900 Notes, 5 Mumbo transformations and a LOT OF EASTER EGGS!!\r\n\r\nFor patching, use a ROM with file extension .z64 and file format BigEndian where the 1st byte in your hex editor is 80.  Anything else (like 40 &amp;/or 37) denotes an alternate file format (like LittleEndian &amp;/or ByteSwapped) and the patching will fail.  Also, you can use Tool64 to check &amp; change formats.', '[6398]BK - The Jiggies of Time v1.3.zip', '1.3', '2021-12-06 22:25:23', '2023-01-27 23:37:32', '20 July 2020', 1595217600, '6398readme.txt', 1, 1, 1, 1, 1, 1, '6398titlescreen.png', 1, 0, 0, 17162, 1, 'Database match: Banjo-Kazooie (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 1FE1632098865F639E22C11B9A81EE8F29C75D7A\r\nFile/ROM CRC32: AD429961', 0, '', '', 'https://youtu.be/gAvlDL5HG9c'),
(6399, 9, 755, 'Super HitCombo Kart - Night City', 7195, 'Super HitCombo Kart: Night City\r\n\r\n\r\nInformation\r\n\r\nSuper HitCombo Kart is a Project created in a Channel Partnership: Resenhando Com Luke &amp; CDX RetroGames.\r\n\r\n\r\nThe main idea was to create all the tracks in Mario Circuit format, paying homage to some Youtuber friends and the creators of the hack.\r\n\r\n\r\n\r\nCharacteristics:\r\n\r\n4 new characters\r\nNew Opening\r\nNew Graphics\r\nNew Background\r\nNew Drivers Icons\r\nNew Night City Theme\r\n\r\n\r\nUPDATES:\r\n- Fixed bug in Track Iara Plains 3\r\n- Bowser with new Podium Animation and ending\r\n- Themed Battlegrounds\r\n- Fixed coin palette, turbos and oil stains\r\n- New Opening\r\n- Battle Arenas with Night City theme\r\n\r\n\r\nMore: https://www.youtube.com/playlist?list=PLL57Y3xYj9Jd3oqym6AYWkMb9tkdmdxPw\r\n\r\nMore information in the Readme file.', '[6399]SHK - Night City v1.1.zip', '1.1', '2021-12-06 22:38:40', '2022-05-13 07:46:27', '13 May 2022', 1652414400, '6399readme.txt', 1, 0, 1, 1, 0, 0, '6399titlescreen.png', 1, 0, 0, 368, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6400, 1, 2291, 'Magic Carpet 1001 MMC3 Port', 7179, 'Magic Carpet 1001 ported to mapper 004 (MMC3)\r\n\r\nNo other game logic was altered other than what was strictly necessary in order for this game to be compatible with MMC3 mapper (iNes 004).\r\n\r\nThe original ROM file has an error in its iNES header, where the mirroring is set to Horizontal when in fact it is Vertical in the original game. This patch also fix this issue.\r\n\r\nList of changes:\r\n\r\n- Moved the RESET block to a free space at the end of PRG rom, so it can live in the fixed bank ($C000). Changed the interrupt vector accordingly.\r\n\r\nUsing the freed space at the beginning of PRG rom, implemented three new routines for:\r\n\r\n- Setting up the mapper at reset (called from RESET)\r\n\r\n- Bank swapping, but keeping the same behavior the game expects from its original mapper. This replaces direct writes to the original mapper register.\r\n\r\n- Setting up the ending cutscene music, since JSR Bankswitching needed one extra byte, so the music setup was moved here to free space.', '[6400]Magic Carpet 1001 (Unl)-MMC3.zip', '1.0', '2021-12-06 22:40:00', '2021-12-06 16:55:10', '06 December 2021', 1638766800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 143, 1, 'Database match: Magic Carpet 1001 (USA) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FEAA6F40D0FA0468CF7A34A16B0247165A6731A7\r\nFile CRC32: 1AB5B8C5\r\nROM SHA-1: 0EBAD09BC9B47A4164D2F7C5B04517B3ED3B5C66\r\nROM CRC32: C3AACD94', 0, '', '', ''),
(6401, 11, 1340, 'Battletoads-Double Dragon SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Battletoads-Double Dragon.\r\n\r\nDetails and patching instructions can be found in the readme.', '[6401]Battletoads-Double Dragon SRAM.zip', '1.0', '2021-12-06 22:41:10', '2021-12-06 18:22:19', '06 December 2021', 1638766800, '6401readme.txt', 0, 0, 0, 0, 0, 1, '6401titlescreen.png', 5, 0, 0, 460, 8, 'Database match: Battletoads-Double Dragon (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 5B79623E90806206E575B3F15499CAB823065783\r\nFile/ROM CRC32: 8239DD17', 0, '', '', ''),
(6402, 9, 1247, 'Star Fox 64-Style HUD', 7181, 'Changes HUD to be closer to SF64’s layout, adds Star Fox 2 character mugshots (optional), adds the aiming reticle from third-person mode into first-person (optional), and upgrades the game to use FastROM and 21Mhz Super FX. (optional)\r\n\r\nPatches apply to a Star Fox USA Rev 2 ROM file.\r\nThe one to use is dependent on your preference.\r\nIf playing on an emulator, use one of the FastROM options. (fastrom+21mhz)\r\nIf playing on real SNES, use one of the SlowROM options. (slowrom+21mhz or slowrom+10mhz)\r\n\r\n2.3.3 Changes:\r\n\r\n- Fix issues regarding FastROM/SlowROM\r\n\r\n2.3.2 Changes:\r\n\r\n- ROMs with various configurations added:\r\n- SlowROM/FastROM+10mhz/21mhz, reticle/no reticle, and sf1/sf2 mugshots', '[6402]64HudMod_v2.3.3.zip', '2.3.3', '2021-12-06 22:49:02', '2022-11-22 14:47:40', '22 November 2022', 1669093200, '', 1, 0, 0, 1, 1, 0, '6402titlescreen.png', 5, 0, 1, 2224, 4, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nFile/ROM CRC32: 8FC4E6D0', 0, '', '', ''),
(6403, 11, 2075, 'Dune - The Battle For Arrakis - MegaMouse', 7182, 'Sega Mega Mouse patch for &quot;Dune - The Battle For Arrakis&quot; on the Sega Genesis. You need a pad in port one, and a Mega Mouse in port 2. The pad is used as normal to start a game, then the main game screen is controlled by the mouse.\r\n\r\nThis patch is a fix of the original patch by Ti. You can read about this at SpritesMind in the thread here: https://gendev.spritesmind.net/forum/viewtopic.php?f=23&amp;t=2126&amp;p=33975&amp;hilit=arrakis#p33975\r\n\r\nThe archive contains the patch in IPS and BPS format, as well as the patch itself in 68000 assembly, and was put together by elfor back on Nov 11, 2018.', '[6403]GenesisDuneMousePatch.rar', '1.0', '2021-12-06 22:51:03', '2021-12-06 22:47:33', '06 December 2021', 1638766800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 533, 8, 'Database match: Dune - The Battle for Arrakis (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0F7C1C130CB39ABC97F57545933E1EF6C481783D\r\nFile/ROM CRC32: 4DEA40BA', 0, '', '', ''),
(6404, 1, 2090, 'Pro Wrestling FDS title logo on the NES', 3909, 'This hack recreates the Famicom Disk System (FDS) title logo of “Pro Wrestling” on the NES.', '[6404]Puroresu.zip', '1.0', '2021-12-07 16:26:35', '2021-12-07 11:04:17', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6404titlescreen.png', 5, 0, 0, 116, 1, 'Database match: Pro Wrestling (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 471DA639A9533C8CB593E73A589B976341B9DDA1\r\nFile CRC32: D5F95DA7\r\nROM SHA-1: DC50DB50702FB7A89BC7DB8132BFC805F3C9FC33\r\nROM CRC32: E6F08E93', 0, '', '', ''),
(6405, 8, 4694, 'Meitantei Conan: Chika Yuuenchi Satsujin Jiken - text speed hack', 7193, 'One common complaint about this game is that its text speed is too slow.\r\n\r\nThis patch addresses that: maximum speed is vastly increased and default text speed is increased.\r\n\r\nTo use the maximum text speed, select it in the configuration menu after the title screen.', '[6405]dcgb1_speedhack.zip', '1.0', '2021-12-08 16:24:07', '2021-12-07 22:38:46', '07 December 2021', 1638853200, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 112, 1, 'Database match: Meitantei Conan - Chika Yuuenchi Satsujin Jiken (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 2AB6749D2ABAF3FC3CB9317F64CEC78E0184FF6B\r\nFile/ROM CRC32: 3945BC0D', 0, '', '', ''),
(6406, 23, 2680, 'Order of Ecclesia: Albus Recolored', 7194, 'This is a simple hack that recolors Albus to something more fitting of his concept art. Included in this hack are also two other versions that are compatible with both versions of [url=https://www.romhacking.net/hacks/4077/]DSythe32&#039;s &quot;Shanoa Remade&quot; mod[/url]. Patching the standalone Albus mod is like any other XDelta patch, but the other 2 require some extra steps; More detailed instructions are in the Readme.', '[6406]Albus Recolored.zip', '1.0', '2021-12-08 17:14:18', '2021-12-08 04:06:14', '05 December 2021', 1638680400, '6406readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 766, 12, 'Database match: Castlevania - Order of Ecclesia (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F9EBF006A489B8C9391E8D1FD05EC6B9CEF6FD7B\r\nFile/ROM CRC32: A7612D61', 0, '', '', ''),
(6407, 1, 998, 'More Fair Outdoor Sections', 7197, 'This makes minor changes to the layout of the outdoor sections to make the game less frustrating and broken.\r\n\r\n[list]\r\n			[li]Enemies can no longer see you when you enter a different screen.[/li]\r\n			[li]Some screens have been redesigned to make it possible to sneak past without getting spotted.[/li]\r\n                        [li]Paths that lead to a dead end or nowhere at all have been removed for most screens.[/li]\r\n                        [li]The truck that takes you to building three has been removed to stop the player from getting there early.[/li]\r\n		[/list]', '[6407]More Fair Outdoor Sections 1.0.zip', '1.0', '2021-12-12 01:13:27', '2021-12-09 08:00:28', '09 December 2021', 1639026000, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 436, 1, 'Database match: Metal Gear (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9AAA7C001465311AE79D84644AA5FCE1F9766860\r\nFile CRC32: B27DE2D8\r\nROM SHA-1: 2783BEF3CC207E9BF57A65EEA5AB9B68E2214AF0\r\nROM CRC32: 817431EC', 0, '', '', ''),
(6408, 23, 4695, 'Plantations No More', 6578, 'This is an extremely simple text swap, that replaces the name of the Pirate building &quot;Plantation&quot; with &quot;Storehouse&quot; (used to be &quot;Hide-Aways&quot;). The patcher finds the former name to be both quite offensive in how it is thrown around so casually (and by Brits and Americans, no less) and extremely ill-fitting for pirates, anyway.\r\n\r\nA note for anyone else working on this game: the text seems to all be ASCII encoded (A = 41, a = 61 etc.). So no need to come up with a Thingy Table or anything, most hex editors will just show the text automatically.\r\n\r\nCREDITS\r\n\r\nThanks to the creators of Translhextion (https://www.romhacking.net/utilities/219/), an amazing general-purpose hex editor, with a great font that is easy on the eyes.\r\n\r\nThanks to whoever came up with the 4GB Patch, which was needed to apply to Translhextion so it could open a full NDS Rom without crashing.\r\n\r\nThanks to Delta Patcher, which allowed for the creation of this XDelta file.', '[6408]Plantations No More 1.1.zip', '1.1', '2021-12-12 01:15:29', '2021-12-12 01:32:08', '11 December 2021', 1639198800, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 46, 1, 'Database match: LEGO Battles (USA) (En,Fr,Es)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F25D090FEB840E9B4B07546B6929D897E3FB3965\r\nFile/ROM CRC32: BB6D1E', 0, '', '', ''),
(6409, 27, 3002, 'Mario kart 64 Randomized', 6928, 'This mod has a randomizer feature in the game which shuffle items and maps\r\n\r\nHow to play:\r\n\r\n-In map selector press R for custom set 1 which is the randomizer\r\n-A tip is rerolling with L/R to refresh maps if some of them are repeated.\r\n \r\n\r\nMECHANICS:\r\n\r\n-The game has a unique feature called &quot;Map Discovery&quot; which will save every map players beat and unlock custom items and kart upgrades like drift boost.\r\n\r\n-Version 1.0 has 45 maps, new versions would have 100+ maps from other modders and\r\nscale/geometry randomizer.\r\n\r\n-CPU use other items\r\n\r\n\r\nUNLOCKABLES:\r\n\r\n-This custom items and upgrades players can unlock by progressing\r\n\r\n\r\n-BIG MUSHROOM\r\nUsing this will stomp others \r\n\r\n-SONICWAVE\r\nUsing this will decrease speed to surrounded cpu and protect you against shells\r\n\r\n-SHELL VULCAN\r\nUsing this will allow you to create ambush and traps and protect you against shells\r\n\r\n-BULLET BILL SHELL\r\nUsing this will help you to get the 1st place easily\r\n\r\n-FEATHER BOOST\r\nUsing this will allow you to get shortcuts or unreachable areas\r\n\r\n-DRIFT BOOST\r\nJust update the default drift boost \r\n\r\n\r\nUNLOCKABLES REQUIREMENTS:\r\n\r\n-Big mushroom   /4  maps\r\n-Shell vulcan   /12 maps\r\n-Bullet bill    /16 maps\r\n-Sonicwave      /8  maps\r\n-Feather boost  /20 maps\r\n\r\n\r\nUPGRADES:\r\n  \r\n-big mushroom 2  /16 maps\r\n-big mushroom 3  /24 maps\r\n-shell vulcan 2  /20 maps\r\n-shell vulcan 3  /28 maps\r\n-sonic wave   2  /12 maps\r\n-sonic wave   3  /24 maps\r\n-feather boost 2  /28 maps\r\n-feather boost 3  /36 maps\r\n-bullet bill   2  /32 maps\r\n-bullet bill   3  /40 maps\r\n-drift boost 1 /12 maps\r\n-drift boost 2 /24 maps\r\n\r\n\r\nCOMPATIBILITY:\r\n\r\n-This is ED64 compatible but might crash randomly at some moments in the game\r\n-it can be played online with pj64K\r\n\r\nMORE TIPS\r\n\r\n-When you use bulletbill to get it work properly in custom levels hold A and follow\r\nthe direction with the control\r\n\r\n-You can combine shell vulcan with other items\r\n\r\n-DONT use the bulletbill with more players at the same time\r\nit will be buggy\r\n\r\n-About drift boost upgrades, who says that the trackway was the only way to drive??\r\n\r\n\r\nCredits:\r\n\r\n-DeadHamster\r\n-Litronom\r\n-Golden Gem Games\r\n-Rena\r\n-Triclon', '[6409]MK64 Randomizer.rar', '1.0.2', '2021-12-12 01:19:09', '2023-08-14 16:51:29', '19 July 2021', 1626667200, '', 1, 1, 1, 1, 1, 1, '6409titlescreen.png', 5, 0, 0, 4805, 12, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', 'https://youtu.be/HL22Hg_La8Q'),
(6410, 9, 755, 'Super Mario Kart - Improved Sound Samples', 7199, 'This is a small patch that tries to improve the game&#039;s music by resampling the synth bass, synth brass, electric guitar and whistle sound samples based on their original sources and giving them better loop points. Useful for rom hackers who are interested in custom music and not satisfied with the game&#039;s original samples.\r\nThe only issue with this patch is that sound effects that use the whistle sample will be lower pitched by almost an octave, as they don&#039;t use the same instrument table. An update that fixes this may or may not come in the future.\r\n\r\nTwo additional .bins are included, one with the Pointers+Samples and another one with the instrument table, in case someone wants them for whatever reason.', '[6410]SMK Improved Samples.zip', '1.0', '2021-12-12 01:33:23', '2021-12-09 20:54:29', '09 December 2021', 1639026000, '6410readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 402, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6411, 9, 636, 'Starfox 2 - Wireframe Mode', 6357, 'Starfox 2 with all models converted to wireframes!\r\n\r\nAll 3+ point faces have been converted to multiple 2 point edges for a nice wireframe experience. \r\n\r\nThey said it couldn&#039;t be done, yet here it is! Enjoy!\r\n\r\nDiscord: https://discord.gg/vGV6tw6', '[6411]SF2 Wireframe Mode.zip', '1.0', '2021-12-12 01:39:06', '2021-12-09 23:08:08', '09 December 2021', 1639026000, '6411readme.txt', 1, 0, 0, 0, 0, 1, '', 1, 0, 1, 433, 4, 'Database match: Star Fox 2 (USA, Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1135A2A6CB786AC7523E81DD553DC81AAA266F51\r\nFile/ROM CRC32: 87653732', 0, '', '', ''),
(6412, 9, 729, 'Super Duper Metroid', 2115, 'Super Duper Metroid is an exploration oriented hack using the [url=https://www.romhacking.net/hacks/3845/]ProjectBase 0.8.1[/url] engine.\r\nIt also features 2 extra in-game modes:\r\n- Mirror : Zebes is flipped horizontally and has a new palette\r\n- Rando : All collectibles are randomized\r\n&quot;Mirror&quot; and &quot;Rando&quot; can be enabled by pressing SELECT button on the save file screen.\r\n\r\nLaunch Trailer : [url]https://www.youtube.com/watch?v=1C60E2cRmm8[/url]', '[6412]SuperDuperMetroid_v2.1.zip', '2.1', '2021-12-12 13:07:22', '2021-12-12 11:10:04', '04 December 2021', 1638594000, '', 1, 0, 1, 0, 1, 1, '6412titlescreen.png', 1, 0, 0, 3255, 4, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8', 0, '', '', ''),
(6413, 17, 1407, 'Breath of Fire IV: Working Identify Ability', 6967, 'Identify is an ability in Breath of Fire IV which gives the player more information about an enemy during combat.\r\n\r\n\r\nIn both NA and EU releases of Breath of Fire IV, the Identify ability was cut out due to issues when translating the elemental resistances in English.\r\n\r\n\r\nThis hack gives the ability back to Scias. The hack uses icons of the elements instead of English text to indicate the element resistances, hence avoiding the issue of needing to translate the elements&#039; names.', '[6413]BoFIV_Identify.zip', '1.1', '2021-12-14 10:34:42', '2022-01-17 14:04:33', '17 January 2022', 1642395600, '6413readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 1206, 11, 'SLUS-01324', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6414, 9, 755, 'Super Mario Kart Featuring Retro HD &amp; Friends', 7022, 'Super Mario Kart Featuring Retro HD &amp; Friends\r\n\r\nIntroduction:\r\n\r\nWell here it is folks Super Mario Kart Featuring Retro HD &amp; Friends. Join Mario as him, Luigi, Peach and Yoshi race against Retro HD &amp; and three of his amazing retro friends on new and well designed tracks.   \r\n\r\nInformation:\r\n\r\nThis Hack features four new characters and four original characters and brand new tracks in Mario Circuit style but with brand new colours and a brand new background. All cups and track names have been changed to represent the new characters in the Hack, opening logo and title screen has also been edited as well. \r\n\r\nFour new characters featured in this Hack:\r\n\r\n-Reimu Hakurei \r\n-Retro HD\r\n-Fox McCloud \r\n-Black Bomber man\r\n\r\nBig ups and many thanks to all who have helped so far on this nerve wracking, wild and exciting SMK Rom Hacking journey. \r\n\r\nHope you all enjoy this wonderful SMK Rom Hack, be sure to leave a review on what you all think.\r\n\r\nV1.2 19/04/2022 Updated Retro HD&#039;s colour palette and edited Peach as well and made her look more better. Edited the title screen also to make it look a lot more better and tidier. Edited a few tracks and made a few slight changes the same way just like in Super Mario Kart Ft. Retro HD &amp; CDX. \r\n\r\nV1.3 10/05/2022 Fixed up a few tracks and polished up Retro a bit as well and made him look more better as a few of his sprites looked out of place. \r\n\r\nV1.4 23/05/2022 Edited Retro HD some more to make him look more neater and more tidier, also had to fix a lot of miss placed track tiles on a lot of the tracks as well.\r\n\r\nV1.5 26/05/2022 Changed the colour of Fox&#039;s weapon when he shoots it forward at you.\r\n\r\nV1.6 31/05/2022 Did a big edit Black Bomber man&#039;s kart to make it look more better.\r\n\r\nV1.7 28/06/2022 Changed the colour of the background on the podium screen and on the character select screen as well to match the background of the track. Also just like in Super Mario Kart Ft. Retro HD And CDX edited Retro HD&#039;s sprite animation so he won&#039;t have Donkey Kong Jr&#039;s pose when you go to select him on the character select screen, his podium animation was also edited as was his jump animation at the end of the credits as well so he now has Harold&#039;s jump animation from Super Parigo Kart 1 and 2.  \r\n\r\nV1.8 15/07/2022 Just like in Super Mario Kart Ft. Retro HD And CDX Edited Phosphor&#039;s colour palettes and made her look a bit more better, touched up a few tracks, changed up 3 battle courses to make them look like the original battle course and the original tracks in game as well and also replaced both Witch and Splash Woman with Lady Liberty on the podium screen as well.\r\n\r\nV1.9 11/08/2022 Edited the grey sand on the podium screen just like in SMK Ft. Retro HD And CDX as a certain part that was missed still had the original colour as the original SMK game.\r\n\r\nV10 1/11/2022 Changed the colour of the title screen and the results screen as well, also had to re-do Retro HD just in Super Retro Kart for the exact same reason because his other sprite felt pretty ugly. Even edited Reimu slightly as well.\r\n\r\nV11 22/01/2023 Just like in Super Mario Kart Ft. Retro HD &amp; CDX this Hack also got a major edit as well. The title screen got a few edits such as the year and font change even on the presentation logo also, polished Retro HD&#039;s map sprite so it looked less ugly and more decent, also polished up Black Bomber Man, Fox and Reimu and their podium sprites as well to make them look much more decent, edited the track elements and the index numbers so it doesn&#039;t interfere with the position indicator and the AI&#039;s and what place they come in as well after a race.\r\n\r\nV11.2 23/03/2023 Just like in Super Mario Kart Ft. Retro HD And CDX the first screen of the credits was edited so that it say A Hack Made By Retro Master HD.\r\n\r\nV12 26/04/2023 Removed the black bar from the top of the background screen just like in Super Mario Kart Ft. Retro HD And CDX (Special thanks to Darthmarino for the helpful tip). Made a big edit to Retro&#039;s kart to make it look more decent and better.\r\n\r\nV12.3 23/07/2023 Edited Phosphor a bit and polished up a few tracks along with some other things as well.\r\n\r\nV12.5 21/08/2023 Re-did Fox and made him look more better. Even edited and fixed up the title screen as well and made the SMK Ft. Retro HD &amp; Friends logo look more decent and less out of place.\r\n\r\nV12.6 28/01/2024 Had to edit a certain part of a track that was missed.\r\n\r\nV12.7 04/02/2024 Polished up Black Bomberman a bit and Reimu&#039;s and Fox&#039;s podium sprite as well.', '[6414]SMK Ft. Retro HD & Friends V12.7.zip', '12.', '2021-12-14 10:39:26', '2024-02-04 12:04:21', '04 February 2024', 1707004800, '', 1, 0, 1, 1, 1, 0, '6414titlescreen.png', 1, 0, 0, 2013, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6415, 9, 1865, 'Kirby&#039;s Avalanche: Rewritten', 7201, 'Kirby&#039;s Avalanche is infamous for being the one game where Kirby not only has a large amount of dialogue, but acts uncharacteristically rude compared to his other in-game depictions and very different from his usual cheery self. The game also has very stoic dialogue for many characters, backed with a decent amount of Engrish.\r\n\r\nThis hack rewrites much of the game&#039;s dialogue to be more consistent in tone with the rest of the series; most notably, it makes Kirby nicer. Not everything is rewritten; some scenes are replaced entirely, while others are only slightly adjusted or even completely unchanged. If this game got an official release today with a new script, I&#039;d like to think it would be something like this.\r\n\r\nIn addition to the normal patch, the download includes an alternate patch that also replaces all in-game references to Avalanche with Puyo Puyo (aside from the title itself). Apply whichever patch you prefer.\r\n\r\nv1.1 Changes:\r\n- Adjusted dialogue for Poppy Bro Sr., Whispy Woods, and Kabu. Some lines used to have missing punctuation due to length limitations, but not anymore!\r\n- Adjusted some text box widths to be consistent with edited dialogue.\r\n- [Puyo version only] Rewrote parts of the tutorial to use Puyo Puyo terminology.\r\n- [Puyo version only] Replaced mention of &quot;Avalanche&quot; in ending with &quot;Puyo Puyo&quot;.', '[6415]Kirby\'s Avalanche - Rewritten (v1.1).zip', '1.1', '2021-12-14 10:42:00', '2022-07-29 01:56:32', '28 July 2022', 1658980800, '6415readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 834, 4, 'Database match: Kirby&#039;s Avalanche (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 95E4AC5F3F95863FFD8C6519F93A52B631C97D4A\r\nFile/ROM CRC32: 21E658B8', 0, '', 'https://github.com/Mips96/AvalancheTextEditor', ''),
(6416, 10, 1215, 'EarthBound 2', 7202, 'this is the complete Mother 3 translation but &quot;westernized&quot; as all instances of &quot;Mother 3&quot; have been changed to &quot;EarthBound 2&quot; like the title screen and end screen as well as some names being changed to more western common names such as Hinawa is now Amber and so on, basically the game has been modded to feel as though it got a proper western release', '[6416]EarthBound 2.zip', '1.0', '2021-12-14 10:43:28', '2021-12-14 12:15:42', '16 June 2020', 1592280000, '', 1, 0, 1, 1, 1, 1, '6416titlescreen.jpg', 5, 0, 0, 1486, 1, 'Database match: Mother 3 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM MD5: AF8B0B175F7EC8914CB87B3161BA1AAA\r\nFile/ROM SHA-1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776\r\nFile/ROM CRC32: 42AC9CB9', 0, '', '', ''),
(6417, 11, 1094, 'Golden Axe III Redux', 5637, 'GA3 Redux is a balance and SRAM upgrade patch for Golden Axe III\r\n\r\nChanges:\r\n*All four characters have overall increased attack strength\r\n*Enemies no longer block\r\n*SRAM function to save progress\r\n*Removed Region lockout\r\n\r\nDetails and patching instructions can be found in the readme.', '[6417]Golden Axe III Redux v.1.zip', '1.1', '2021-12-15 04:48:39', '2021-12-16 03:23:01', '15 December 2021', 1639544400, '6417readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2321, 8, 'Database match: Golden Axe III (Japan) (En)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: CD9ECC1DF4E01D69AF9BEBCF45BBD944F1B17F9F\r\nFile/ROM CRC32: C7862EA3', 0, '', '', ''),
(6418, 9, 1247, 'Starwing (Euro Rev 1) 21mhz SuperFX Speed', 6357, 'This patch unlocks the full potential of the SuperFX chip, bumping speeds up to 21.7mhz, the same as Starfox 2! \r\n\r\nExperience this classic title again with a much more playable and enjoyable smoothness.\r\n\r\nNote that due to the file size, this is not compatible with the GSU-1 hardware and requires a GSU-2 cartridge (Only if you are putting it on an actual cartridge. Flashcarts and emulators are not affected.)', '[6418]Starwing Euro 21mhz.zip', '1.02', '2021-12-16 14:31:35', '2021-12-17 19:39:56', '17 December 2021', 1639717200, '6418readme.txt', 0, 0, 0, 0, 1, 0, '6418titlescreen.png', 1, 0, 0, 436, 4, 'Database match: Starwing (Europe) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 7DDAF3F6928A38D03B32DCD5C5177736BA44FDBA\r\nFile CRC32: 5522DB8D\r\nROM SHA-1: 0510647F8CF9B87FAC1C08A7009932CEEAE1E0BD\r\nROM CRC32: BA64DA2B', 0, '', '', ''),
(6419, 27, 847, 'SM64 Lug&#039;s Delightful Dioramas', 2631, 'From the creator of Super Mario 74, Lug&#039;s Delightful Dioramas is a new genre of Super Mario 64 romhacking where every level is as small and efficient as possible. Any fan of Super Mario 74 will be delighted by how much Lugmilord&#039;s level designing skills have improved after being on hiatus for nearly a decade.\r\n\r\nFeaturing 7 main levels and 74 stars, Lug&#039;s Delightful Dioramas is the most compact Super Mario 64 experience available without being short enough to be considered a &quot;mini hack.&quot; There are no ridiculously difficult stars in this hack either, unlike Lugmilord&#039;s previous hacks, so Lug&#039;s Delightful Dioramas can be enjoyed by anyone, casual and hardcore alike.\r\n\r\nAvailable in English and German.', '[6419]Lug\'s Delightful Dioramas.zip', '1.0', '2021-12-16 15:34:58', '2021-12-16 01:03:29', '15 December 2021', 1639544400, '', 1, 1, 1, 1, 0, 0, '6419titlescreen.png', 1, 0, 0, 1325, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(6420, 9, 1247, 'Starfox (Japan Rev 1) 21mhz SuperFX', 6357, 'This patch upgrades Starfox (Japan Rev 1) to use the full potential of the SuperFX chip, bringing it up to 21.7mhz just like Starfox 2!\r\n\r\nEnjoy this classic at a much more enjoyable and playable speed and smoothness.\r\n\r\nDiscord: https://discord.gg/TYuD3TkEhB\r\n\r\nDue to the file size, this is not compatible with a GSU-1 hardware chipset. It requires a GSU-2 unit.', '[6420]Starfox (Japan Rev 1) 21mhz.zip', '1.02', '2021-12-16 15:41:36', '2021-12-18 00:56:21', '17 December 2021', 1639717200, '6420readme.txt', 0, 0, 0, 0, 1, 0, '6420titlescreen.png', 1, 0, 0, 485, 4, 'Database match: Star Fox (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 39FF7354A7FA02295C899B7A7EC3556998AC2636\r\nFile/ROM CRC32: AD668A41', 0, '', '', ''),
(6421, 9, 300, 'Final Fantasy IV: Daughter of Darkness and Light', 1523, 'What if the King of Baron had banished Joanna rather than Cecilia? That Kluya meets Joanna, the two fall in love, and they have a son and a daughter? And that, after tragedy strikes, this daughter ends up been abandoned in the woods... only to be found and raised by the King?\r\n\r\nA single ripple becomes a wave that sends a pair of lovers down vastly different life paths. Cecil, the White Wizard. Rosa, the Dark Knight. This is her story--one of redemption from the darkness within.\r\n\r\nOnce again, enter the crusade for the Crystals... This time with a new perspective.\r\n\r\nNote:\r\n\r\n1. Apply this patch to an unmodified FFII US ROM.\r\n\r\n2. This is a fork of [url=https://www.romhacking.net/hacks/1659/]Project II[/url]. All changes present there are present here. \r\n\r\n3. This is marked as &quot;Improvement&quot; since there doesn&#039;t seem to be a more fitting category.', '[6421]DoDaL_v100.zip', '1.00', '2021-12-17 13:23:50', '2022-06-01 16:19:56', '16 December 2021', 1639630800, '6421readme.txt', 1, 0, 0, 1, 1, 1, '6421titlescreen.png', 5, 0, 0, 840, 3, 'Final Fantasy II (USA) (Rev 1)\r\nNo-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: C0E02B0F44CCA882C0AEE5C16FF41EDB6B79FA71\r\nFile CRC32: EE345FBD\r\nROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nROM CRC32: 23084FCD', 0, '', '', ''),
(6422, 27, 847, 'Super Mario 64 Land', 5810, 'Super Mario 64 Land is a Super Mario 64 romhack by Kaze Emanuar which has linear levels and game progression similar to Super Mario 3D Land or Super Mario 3D World instead of the traditional sandbox style of the Nintendo 64 classic and most of its romhacks.\r\n\r\nAs unappealing as that may sound to many considering how much less popular linear Mario games usually are, Super Mario 64 Land turns linear Mario into what it should be, blowing the level design of the official linear Mario games out of the water.\r\n\r\nUnlike the official linear Mario games, Super Mario 64 Land has extremely creative level design, taking players from everywhere from a giant house, to a vapor wave-themed world, and even to a world based off legacy Mario content.\r\n\r\nThe gameplay is also highly varied by comparison to the often dull nature of the official linear Mario games. Many levels in Super Mario 64 Land have unique gimmicks to make them feel completely fresh. For example, one level will have you racing a Mario Kart within the Super Mario 64 engine instead of platforming, and another will have you flying the Sandbird from Super Mario Sunshine through an entire level, rather than just a few standalone red coins.\r\n\r\nThe soundtrack is also amazing, even if it is mostly just songs taken from other games in the Super Mario 64 soundfont.\r\n\r\nThe only downside is it does not work on real hardware. Other than that, it is a perfect game and one of the best non-sandbox 3D-platerformers in the world. Even for those who were not fans of Kaze Emanuar&#039;s other major work, Super Mario 64 Last Impact, you will be delighted to know the custom code and missions in this mod are a lot more technically sound and polished than in Super Mario 64 Last Impact.', '[6422]Super Mario 64 Land.zip', '1.0', '2021-12-17 13:27:00', '2021-12-17 01:16:51', '16 December 2021', 1639630800, '', 1, 1, 1, 1, 1, 0, '6422titlescreen.png', 1, 0, 0, 14629, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(6423, 9, 1247, 'Starwing (Germany) 21mhz SuperFX', 6357, 'This patch unlocks the full potential of the SuperFX chip, pushing the clock speeds up to 21.7mhz, the same as Starfox 2!\r\n\r\nEnjoy this classic at a much more playable and enjoyable smoothness.\r\n\r\nNote that due to the file size, this will only work on the GSU-2 cartridge, not the GSU-1. This will not affect emulators or flash carts.', '[6423]Starwing Germany 21mhz.zip', '1.02', '2021-12-17 13:27:54', '2021-12-18 00:57:37', '17 December 2021', 1639717200, '6423readme.txt', 0, 0, 0, 0, 1, 0, '6423titlescreen.png', 1, 0, 0, 228, 4, 'Database match: Starwing (Germany)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 7C365C325B3CE27A17FC88744B6928741FAB1996\r\nFile/ROM CRC32: B48CA238', 0, '', '', ''),
(6424, 1, 750, 'Git Up, Git Out, Git Gud', 7206, '[b]Git Up, Git Out, Git Gud[/b]\r\n============================================================================\r\n\r\nOne day during a concert stop in Mushroom Kingdom Big Boi wakes up and \r\nisn&#039;t able to find Andre3000.  He calls on Mario, the local hero of the \r\narea, to help him in his search.  Mario sets on his way throughout the \r\nkingdom looking for signs of the lost musician.\r\n\r\n\r\n[b]Overview[/b]\r\n============================================================================\r\n\r\nThis hack is meant to be an introduction to SMB3 kaizo.  It is a lite\r\nkaizo that introduces players to the controls and features of the SMB3.\r\nThe dontreadme has a section describing SMB controls needed for this hack as\r\nwell as credits, lore, inspiration, etc.\r\n\r\nThe intended difficulty is targeted to start at a kaizo: easy type of\r\nlevel and end closer to a kaizo: medium type of level.  So players that\r\nplay through this game should be close to ready to start Calm Bros.', '[6424]git_up_git_out_git_gud_v2_01.zip', '2.01', '2021-12-17 13:29:25', '2022-03-12 23:05:09', '03 February 2022', 1643864400, '6424readme.txt', 1, 0, 1, 1, 1, 0, '6424titlescreen.png', 1, 0, 0, 1547, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6425, 1, 2190, 'Pac-Man Arcade', 7208, 'This is a hack of Pac-Man that changes the graphics and palettes to be more accurate to the original arcade version.\r\n\r\nEnjoy the hack and check for updates on this hack soon! :)\r\n\r\nNOTE: Now it includes a version log found in the .rar file with the .ips file.', '[6425]Pac-Man Arcade v1.1 (NesInvent).rar', '1.1', '2021-12-18 11:23:27', '2021-12-29 15:52:10', '29 December 2021', 1640754000, '', 1, 0, 0, 0, 1, 0, '6425titlescreen.png', 5, 0, 0, 1058, 1, 'Database match: Pac-Man (Japan) (En) (Rev B)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8B874A704E37557941179B232BAC41644F6D01FC\r\nFile CRC32: A7E1F6E9\r\nROM SHA-1: BF49E53C6DA49DDF0BF947DD82140573AEB59103\r\nROM CRC32: 2C7D68F3', 0, '', '', ''),
(6426, 17, 4697, 'Bloody Roar II (USA) - Undub Patch', 7017, 'This patch will replaces (mostly) character voices with the original Japanese one. \r\nWell mostly, because even in the original JP ver. there&#039;s only like 7 out of 11 characters \r\nthat have their voices in Japanese, the rest of them are voiced in English.\r\n\r\nRequires Redump-verified dump of the USA version of BR2. After you patched it, the md5 hash \r\nshould be equal to 906349a87610bf6e6d5fe7f2aa4803c0. Use the included DeltaPatcherLite.exe to patch your dump.', '[6426]BR2UndubUS.zip', '1.0', '2021-12-18 11:29:25', '2021-12-18 22:54:27', '18 December 2021', 1639803600, '6426readme.txt', 0, 1, 0, 0, 0, 0, '6426titlescreen.png', 5, 0, 0, 979, 11, 'Bloody Roar II (USA)\r\nSCUS_944.24\r\nFile/ROM SHA-1: 75A13364AE026FE555E9C666C7C3434E5B403CC8\r\nFile/ROM CRC32: F5EC130A', 0, '', '', ''),
(6427, 27, 847, 'SM64 Lug&#039;s Delightful Dioramas on Console', 5688, '(Apply this patch to the original ENGLISH Lug&#039;s Delightful Dioramas patch, then patch the resulting patch to your Super Mario 64 ROM.)\r\n\r\nLink to original patch: https://www.romhacking.net/hacks/6419/ \r\n\r\nA version of Lug&#039;s Delightful Dioramas that has been reprogrammed and optimized to run on a real Nintendo 64 in addition to emulators.\r\n\r\nBy utilizing the F3DEX2 engine and an optimized Mario model, this game runs at decent speeds on real hardware, even in the most demanding areas. This cannot be said about most Super Mario 64 romhacks that have been ported to the Nintendo 64. While still not perfectly smooth, it runs about as well as the average commercial Nintendo 64 game. (It certainly runs better than Banjo-Tooie or Conker&#039;s Bad Fur Day.)\r\n\r\nHowever, porting this game to console did introduce a few minor bugs: Firstly, during testing, the game crashed a few times on good condition hardware, meaning it is slightly unstable. Also, some gate textures will not render, leaving the player to encounter invisible walls in their place. (Not as annoying as it sounds.)\r\n\r\nThe other two known issues are the missing custom intro sequence, and that the music in the second stage often does not play.\r\n\r\n\r\n- Requires an expansion pak\r\n\r\n- Currently only available for the English version of Lug&#039;s Delightful Dioramas', '[6427]Lug\'s Delightful Dioramas Console.zip', '1.0', '2021-12-18 11:32:41', '2021-12-18 06:17:32', '18 December 2021', 1639803600, '', 1, 0, 0, 0, 0, 1, '6427titlescreen.png', 6, 0, 0, 918, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(6428, 1, 986, 'Mini Hams no Pipeline Daisakusen', 3909, 'This hack changes the title screen and characters of “Gorby no Pipeline Daisakusen″ into the Mini Hams of the Hamtaro movies. There are patches for each Mini Hams.', '[6428]MiniHamsnoPipieline.zip', '1.0', '2021-12-18 11:39:58', '2021-12-18 11:36:04', '21 February 2006', 1140498000, '', 1, 0, 0, 0, 0, 0, '6428titlescreen.png', 5, 0, 0, 96, 1, 'Database match: Gorby no Pipeline Daisakusen (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4A6331E9912D9203704E5BB7CCE50931AE119003\r\nFile CRC32: C136143B\r\nROM SHA-1: 2B5889759B3C5AFCF00F58F15879507945B33D57\r\nROM CRC32: 1829616A', 0, '', '', ''),
(6429, 27, 3002, 'Freeing Marty the Thwomp in Mario Kart 64', 5598, 'In Mario Kart 64 there is a green thwomp mysteriously locked behind bars in Bowser&#039;s Castle.  He has been unofficially named Marty and has been the subject to longstanding rumors that he can actually be unlocked as a playable character.  Several hoax and April fools joke images and videos have popped up over the years supposedly showing the convoluted things you need to do on the track in Bowser&#039;s Castle to unlock Marty as a playable character.  Well now you can finally race as him with this hack!  The current version works only in Bowser&#039;s Castle for Player 1 but it works for all engine classes and in both Time Trial and VS. mode (so you can play your friends as Marty).\r\n\r\nWatch the video: https://youtu.be/BLnP77-vTv0\r\n\r\nRequires the expansion pak to run.\r\n\r\nSee the readme for more details.', '[6429]freeing_marty.zip', '1.0', '2021-12-19 09:10:08', '2021-12-18 22:28:38', '18 December 2021', 1639803600, '6429readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 513, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', ''),
(6430, 11, 4701, 'The Ooze Redux', 5637, 'The Ooze Redux is a balance and SRAM upgrade patch for The Ooze.\r\n\r\nChanges:\r\n*Only one Helix needed per world to achieve good ending\r\n*SRAM function to save progress\r\n\r\nFurther Details and patching instructions can be found in the readme.', '[6430]The Ooze Redux.zip', '1.0', '2021-12-19 13:40:20', '2021-12-20 10:10:44', '19 December 2021', 1639890000, '6430readme.txt', 0, 0, 0, 0, 1, 1, '6430titlescreen.png', 5, 0, 1, 472, 8, 'Database match: Ooze, The (Japan, USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DAFCDA90285E71151072BA36134F94F1E9D76A23\r\nFile/ROM CRC32: 1C0DD42F', 0, '', '', ''),
(6431, 9, 4702, 'Civilization UI &amp; Text Tweaks', 2037, 'This is a small pair of patches for the Super Nintendo version of Sid Meier&#039;s Civilization, a turn-based Strategy game.\r\n\r\nThese patches aim to improve the UI and fix some text typos and inconsistencies. \r\n\r\nThe game&#039;s text has a white-ish shadow effect on text and other interface-related elements that can make annoying to read. Even more noticeable, when you select something, that word or interface element would turn red, which made the white shadow stand even more.\r\n\r\nBecause the font in this game can be a pain to work with, palettes for all the necessary points in the game were carefully tweaked to make the overall experience better for the eyes, while trying to maintain the original look of the game. Some icons had slight edit changes to make colors work well together.  \r\n\r\nThe game also had a few typos and inconsistencies, and another patch was made to fix those two. Several names and interface elements were also de-capitalized, which stood out as most things were already using lowercase letters. \r\n\r\nYou can apply each change individually, in case someone likes how the original UI is. \r\n\r\nPatches are in IPS format, and can easily be applied with Lunar IPS or any other IPS tool of your choosing. The order of the patches is of no importance, but you need an No-Header ROM.', '[6431]SNESCivImprovement.7z', '1.0', '2021-12-20 16:37:51', '2021-12-19 20:36:31', '19 December 2021', 1639890000, '6431readme.txt', 1, 0, 0, 1, 0, 0, '6431titlescreen.png', 4, 0, 1, 342, 4, 'Database match: Sid Meier&#039;s Civilization (USA)\r\n Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\n File/ROM SHA-1: 07ACBF40D10AF153E19630C0F62BC74ADCB84A86\r\n File/ROM CRC32: 41FDBA82', 0, '', '', ''),
(6432, 9, 4703, 'Parodius Da! (Japan) FastROM', 7096, 'Conversion of the game to use FastROM addressing. This should remove some of the slowdowns caused by too many enemies on screen and graphic decompression between levels.', '[6432]Parodius da! (J) FastROM.7z', '1.0', '2021-12-21 06:22:21', '2023-11-14 11:04:09', '19 December 2021', 1639872000, '', 0, 0, 0, 0, 0, 1, '6432titlescreen.png', 5, 0, 0, 1541, 4, 'Database match: Parodius Da! - Shinwa kara Owarai e (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0B74559E400C4285791D0739FB1FD847BD4D1B2D\r\nFile/ROM CRC32: 876DFD97', 0, '', '', ''),
(6433, 1, 750, 'SMB3 Ridley X Hack XMAS', 2032, 'Here is a small hack for Super Mario Brothers 3.\r\n\r\nHave fun and merry christmas\r\n\r\ncredits:\r\n\r\n-SMB3 Workshop by Joel Toivonen (hukka)\r\n-yy-chr editor by YY.\r\n-RussianManSMWC for BoomerangSledge patch', '[6433]smb3_ridleyx_hack_xmas.rar', '1.0', '2021-12-21 06:23:51', '2021-12-20 16:55:28', '20 December 2021', 1639976400, '', 1, 0, 1, 0, 0, 0, '6433titlescreen.png', 5, 0, 0, 621, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(6434, 1, 1290, 'VRC7-Man', 6167, 'This hack features VRC7 music expansion; 100% of the\r\nsongs are replaced with FM synthesis tracks. The number\r\nof in-game stages are reduced to 15 and the door will unreveal\r\nitself upon entering the stage to be more convenient.\r\n\r\nMesen-X emulator is heavily recommended for its accurate\r\nVRC7 emulation! This hack has been proved on real hardware.\r\n\r\nSpecial thanks to FCandChill (tool maker) and plgDavid (hw tester)', '[6434]VRC7-Man.zip', '1.0', '2021-12-21 06:27:39', '2021-12-21 13:12:02', '20 December 2021', 1639976400, '', 0, 1, 0, 1, 1, 0, '6434titlescreen.png', 5, 0, 0, 725, 1, 'Database match: Bomberman (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nFile CRC32: B9804046\r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32: DB9DCF89', 0, '', '', ''),
(6435, 1, 940, 'Tetris - Beginner', 6607, '&quot;Tetris - Beginner&quot; is exactly what it sounds like... Tetris for beginners!   This is perfect for anyone who is perhaps showing their young kid Tetris for the first time.  Or maybe for someone who just wants to relax!\r\n\r\nThose two annoying zig-zag shapes (Z &amp; S) that have been plaguing our Tetris games for years?  GONE!  To ensure that the loss of those two shapes did not make the actual gameplay less enjoyable, the frequency of the T shape has been increased.  The frequency of the line shape has also been increased because, hey, this is Tetris for beginners! These changes make a perfect &quot;easy mode&quot; of NES Tetris.', '[6435]Tetris - Beginner.zip', '1.0', '2021-12-21 06:30:23', '2021-12-20 23:48:15', '20 December 2021', 1639976400, '6435readme.txt', 1, 0, 1, 1, 1, 0, '6435titlescreen.png', 5, 0, 0, 438, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(6436, 33, 4427, 'Naruto: Gekitou Ninja Taisen! 4', 1557, '[Nintendo GameCube] SUPER Naruto Gekitou Ninja Taisen! 4\r\n\r\nMenu translation tested on real hardware and emulator (9/23/2021)\r\n\r\nSuper Clash of Ninja 4 (also called SCON4 or SGNT4). Is a fan-mod of the classic Nintendo GameCube game Naruto: Gekitou Ninja Taisen! 4. GNT4 covered the Naruto story until the end of Part One and was released only in Japan. In addition to being translated to English, Super CON4 has balance changes, added mechanics and animations, character re-works, quality of life improvements, and more!\r\n\r\nTo patch the game, it is recommended to use “GNTool” :\r\n\r\n    https://github.com/NicholasMoser/GNTool\r\n\r\nThere you will find two patch files :\r\n[list]\r\n    [li]VPatch (used to patch the vanilla game to current build)[/li]\r\n    [li]LPatch (used to update Super-GNT4 to current build)[/li]\r\n[/list]\r\nThe “VPatch” is currently over the 30MB, so these files can’t be hosted here.\r\n\r\nTo grab the latest patch “SGNT4 1.3.42 Uchiha Hideout”\r\n\r\nJoin the Discord by following this link :\r\n\r\n    https://discord.com/invite/supercon4\r\n\r\nFor videos and other information about this project :\r\n\r\n    https://www.youtube.com/c/SuperNarutoClashofNinja4\r\n    https://youtube.com/channel/UCstxyKdLfNEFuqjeeRKLuZw\r\n\r\nIf you are interested in watching twitch streams of the project :\r\n\r\n    https://www.twitch.tv/supercon4\r\n\r\nSocial media posts can be found on this account :\r\n\r\n    https://twitter.com/SuperGNT4?s=09', '[6436]NarutoGekitouNinjaTaisen4-01_02_2021.zip', '1.3.42', '2021-12-21 13:12:36', '2021-12-21 07:09:40', '20 December 2021', 1639976400, '6436readme.txt', 1, 0, 0, 1, 1, 1, '', 5, 0, 1, 2687, 1, 'Serial Number: G4NJDA\r\nFile/ROM SHA-1: F246A453A7BA5DF6FD0C79EF08CDD29AFDDC3D8D\r\nFile/ROM CRC32: 55EE8B1A', 0, '', '', ''),
(6437, 9, 715, 'Zelda ALttP - Kakariko Shortcut', 4292, 'When Zelda: A Link Between Worlds came out on the 3DS, it had the familiar world map from A Link to the Past, but with a couple of tweaks. One tweak was adding a small shortcut from the Smithy&#039;s house to Hyrule Castle. This small change was a welcome addition to those familiar with the game, shortening the trip between Link&#039;s House and Kakariko Village considerably.\r\n\r\nThis patch adds a similar shortcut to A Link to the Past. In the Light World, the shortcut is available once you have the Power Glove from Dungeon 2. In the Dark World, it is available once you have the Titan&#039;s Mitt from Dungeon 4.', '[6437]ALttP Shortcut.zip', '1.0', '2021-12-22 16:07:21', '2021-12-21 17:59:29', '21 December 2021', 1640062800, '6437readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 508, 5, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 8288B4BC88052A3CF4EFFED3ACD6A498847BFB95\r\nFile CRC32: DD42510E\r\nROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nROM CRC32: 777AAC2F', 0, '', '', ''),
(6438, 9, 928, 'Force Pazuzu Floor Six', 7216, 'This patch fixes the Pazuzu floor RNG to always place him on floor six after the first encounter in his tower where he warps away.', '[6438]mqforcepazuzusix.zip', '1.0', '2021-12-22 16:08:15', '2021-12-21 19:26:29', '21 December 2021', 1640062800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 190, 4, 'Database match: Final Fantasy - Mystic Quest (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 787C535AACA7B57F6B85FC02CEEF106F7FE5EA59\r\nFile/ROM CRC32: 6B19A2C6', 0, '', '', ''),
(6439, 10, 1731, 'Super Mario Advance - SNES Color Restoration', 5840, 'Super Mario Advance, like many Game Boy Advance games, features bright and washed out colors in order to compensate for the unlit screen of the console&#039;s original model.\r\n\r\nThis hack replaces the palettes in the &quot;Super Mario 2 / USA&quot; portion of the game with the ones from the SNES (Super Mario All-Stars) version where applicable. The palettes for the new objects, screens and menus were also updated to go along with the imported palettes. Additionally, a few graphics have been altered to fix some oddities or to match how they looked in the SNES version.\r\n\r\nAs for the &quot;Mario Bros.&quot; portion of the game, all palettes have been adjusted to have their brightness slightly toned down.\r\n\r\nAdditional information can be found in the “Readme” file included.', '[6439]SMA SNES Color Restoration v1.2.rar', '1.2', '2021-12-23 12:29:16', '2022-01-19 21:24:35', '19 January 2022', 1642568400, '6439readme.txt', 1, 0, 0, 0, 0, 0, '6439titlescreen.png', 5, 0, 0, 7173, 1, 'Database match: Chaoji Maliou 2 (China)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4FC77A2397086408554C50F9BF06327ABE04066E\r\nFile/ROM CRC32: 14A87B75\r\n\r\nDatabase match: Super Mario Advance - Super Mario USA + Mario Brothers (Japan) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 146FDC181061A8B6CF6A97D4DA0530B0E45C5FD2\r\nFile/ROM CRC32: 49684D37\r\n\r\nDatabase match: Super Mario Advance - Super Mario USA + Mario Brothers (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5AB5ADE42EA0C5F255B3FBF00CDCC07B71BA20B8\r\nFile/ROM CRC32: B993B92F\r\n\r\nDatabase match: Super Mario Advance (USA) (Demo) (Kiosk)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 05E41B04CDCD73194C0F836639C5774779F50A3F\r\nFile/ROM CRC32: 69924CBD\r\n\r\nDatabase match: Super Mario Advance (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B646CE9765A5061AAC9F1A52346A1F5E42B3D871\r\nFile/ROM CRC32: 5251F2BF\r\n\r\nDatabase match: Super Mario Advance (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F071D45D8F5CB05B48D7D2B804C6CB6A79AD96FB\r\nFile/ROM CRC32: 1E4C6D6A', 0, '', '', ''),
(6440, 9, 268, 'Enhansa Edition', 7217, 'Embark on an unforgettable journey with &quot;Enhansa Edition,&quot; a comprehensive gameplay mod for the classic SNES game, &quot;Chrono Trigger.&quot; Immerse yourself in a meticulously crafted experience where nostalgia intertwines with modern RPG sensibilities.\r\n\r\nUnleash the power of time as you delve into redesigned combat mechanics, featuring rebalanced fights that will truly challenge your skills. Discover an array of new status ailments and player Techs, adding depth and strategy to every encounter. Experience the perfect synergy of the original&#039;s charm and innovative enhancements, allowing you to rewrite history in an unforgettable way. Prepare for an adventure that combines nostalgic elements with exciting updates, creating a truly timeless experience.', '[6440]Enhansa Edition v1.1.2.zip', '1.1.2', '2021-12-23 21:18:25', '2024-05-20 21:24:50', '20 May 2024', 1716163200, '6440readme.txt', 1, 0, 1, 1, 1, 0, '6440titlescreen.png', 5, 0, 0, 2211, 4, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', 0, 'CC-BY-4.0', '', ''),
(6441, 1, 709, 'Super Mario Bros : Fourth Quest', 7120, 'Super Mario Bros : Fourth Quest takes on the idea of a &#039;bonus quest&#039; after beating the first quest, introducing:\r\n\r\nInstant Kill Dark Koopas, in all flying variants replacing Green Koopa who cannot be stomped and is immune to fire.\r\nSpiny Beetle from the inspired ROMhack &quot;Super Mario Bros Third Quest&quot; replacing buzzy beetle who cannot be stomped.\r\nHorizontal Podoboo replacing Bullet Bill who cannot be stomped.\r\n\r\nThe Velocities of the enemies have increased on average and the projectile frequency has also increased to make more difficult to beat.\r\n\r\nThe Hard Mode replaces all Goombas with Spiny Beetles with faster velocity.\r\nSprites have been changed to be more red in general with no graphical edits other than the described above.\r\n\r\nThis will work alongside any Level or Music hacks, graphics hacks may cause some issues and no compatibility is garunteed.', '[6441]Super Mario Bros Fourth Quest.zip', '1.0', '2021-12-23 21:22:21', '2021-12-23 14:47:27', '23 December 2021', 1640235600, '', 1, 0, 0, 0, 1, 0, '6441titlescreen.png', 1, 0, 1, 537, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6442, 1, 1222, 'Chozo Bros 3+4', 6749, 'This is a full graphics hack that revamps Mario Bros. (Classic Serie) with a Metroid aesthetic. It was produced in celebration of Metroid&#039;s 35th anniversary. Many elements were either created or heavily edited specifically for this hack. The player characters, for example, are completely redrawn. There&#039;s also a new title screen and several text modifications to better fit the theme.\r\n\r\n{[ CHOZO BROS. 3 ]}\r\n\r\nPlay as the giant* thorned lizard, Kraid! In two-player mode, the second character is Fake Kraid. *Not actually giant.\r\n\r\n -ENEMIES-\r\n-Shellcreeper: Geega\r\n-Sidestepper: Nova\r\n-Fighter Fly: Geruta\r\n-Slipice: Viola\r\n-Fireball: Kraid Spike\r\n-Icicle: Skree\r\n\r\nStatues will drop Bombs when creatures are destroyed. Get bonus points when you take them.\r\n\r\n{[ CHOZO BROS. 4 ]}\r\n\r\nPlay as Ridley, Samus&#039; archnemesis, lord of Norfair. Player 2 controls the unused Fake Ridley.\r\n\r\n -ENEMIES-\r\n-Shellcreeper: Gamet\r\n-Sidestepper: Stone Head\r\n-Fighter Fly: Rio\r\n-Slipice: Ripper II\r\n-Fireball: Ridley Fireball\r\n-Icicle: Ripper\r\n\r\nSpace Jump tanks are delivered via television after you defeat enemies. Seize them for more points.\r\n\r\nOriginal graphics and edits created by Zero Meaning.\r\n\r\nPlease note that this hack is for the special edition Mario Bros. (Classic Serie) from 1993 that was only released in Europe. For this reason, the game will only run at the correct speed on PAL systems. \r\nFCEUX will play in PAL automatically if &#039;(Europe)&#039; is in the file name. \r\nFor an added challenge, play on a non-PAL system. But beware, everything will be a little faster!\r\n\r\nVideo longplays without commentary can be found here: \r\n-Chozo Bros. 3: https://youtu.be/Flv2_64r0GA\r\n-Chozo Bros. 4: https://youtu.be/Ms2guw5_fV8\r\n\r\nIf you enjoyed these hacks, you may also enjoy Chozo Bros. 1+2: https://www.romhacking.net/hacks/6118/', '[6442]ChozoBros.3+4.zip', '1.0', '2021-12-23 21:24:45', '2021-12-23 15:45:32', '23 December 2021', 1640235600, '6442readme.txt', 1, 0, 0, 1, 0, 1, '6442titlescreen.png', 1, 0, 0, 252, 1, 'Database match: Mario Bros. (Europe) (PAL-MC-0, Classic Series)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 279EFE66203114FC8A5335CB2710FF8F1CD6BBF5\r\nFile CRC32: 5F1DFF9C\r\nROM SHA-1: DBD1BF833A9D89A9AC41CCCED0FB508074A489D1\r\nROM CRC32: A1C0DA00', 0, '', '', ''),
(6443, 9, 1247, 'Starfox FASTROM 21mhz SuperFX', 6357, 'Just when you thought Starfox enhancements couldn&#039;t get any better, FASTROM makes an appearance!\r\n\r\nThis patch activates the full speed of the SuperFX, from 10.7mhz to 21.4 mhz.\r\n\r\nThis patch also makes the game use FASTROM to push the CPU bottlenecks through just a bit faster.\r\n\r\nA comparison video can be seen here: https://www.youtube.com/watch?v=Cs8XRPgdW5Q\r\n\r\nCredits to LivelyZephyrs for pushing to figure this out, and credits to everyone the Starfox Exploration Showcase discord for always supporting the projects and joining in for the fun! There&#039;s too many of you to name!\r\n\r\nChangelog:\r\nV1.2 - Fix GAME OVER screen', '[6443]Starfox 21mhz FASTROM 1.2.zip', '1.2', '2021-12-23 21:29:35', '2022-05-23 18:01:44', '23 May 2022', 1653278400, '6443readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 4214, 3, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 2E77E250501D9B232630AEECC1E5505CF2327484\r\nFile CRC32: C056B80C\r\nROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nROM CRC32: 8FC4E6D0', 0, '', '', ''),
(6444, 27, 4183, 'Donkey Kong Racing', 6823, 'This is a romhack for Donkey Kong 64 featuring heavily the car race mechanic from Tiny&#039;s Car Race in Creepy Castle; a Diddy Kong Racing -esque world with a hub map, 6 car challenges, and a couple bonuses to be found.  The 6th and final race is unlocked by beating the other 5.  Upon completion, you will see totals and credits in the treehouse.\r\n\r\nRecommended emulator: Project 64 version 3.0 and above (ENABLE PURE INTERPRETER!)\r\nor.. console with everdrive!\r\n\r\nSpecial thanks:\r\nIsotarge\r\nBallaam\r\nBismuth\r\n2dos\r\nTJ\r\nDKomp Crew\r\nDK64 Romhacking Discord\r\n\r\nmade with love,\r\nGL', '[6444]Donkey Kong Racing (v1.0).zip', '1.0', '2021-12-23 21:37:02', '2021-12-24 16:44:28', '23 December 2021', 1640235600, '', 1, 1, 1, 1, 1, 0, '6444titlescreen.png', 1, 0, 0, 1766, 7, 'Database match: Donkey Kong 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: CF806FF2603640A748FCA5026DED28802F1F4A50\r\nFile/ROM CRC32: D44B4FC6', 0, '', '', ''),
(6445, 11, 1058, 'Golden Axe Hard Edition', 7221, 'This is a simple hack to make the game more difficult.\r\nChanges:\r\n*Added optional alt magic mode. Each magic spell uses two potions (as in beginner mode)\r\n*Added &quot;HP refill bug&quot; of the arcade version. (See: https://www.youtube.com/watch?v=2HMeW2hg6Hc )\r\n*All your attacks now do half the damage\r\n*2 Lives\r\n*No continues (Note: If you set your Mega Drive region to Japan, you will be given extra credits)', '[6445]Golden Axe  Hard Edition 1.1a.zip', '1.1a', '2021-12-24 14:58:10', '2022-01-05 18:23:02', '05 January 2022', 1641358800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 349, 8, 'Golden Axe (W) (REV01) [!].bin\r\n524.288	bytes\r\nMD5: e4263c39487f0b55e8f33cbd5acd9b93\r\nSHA1: 2ce17105ca916fbbe3ac9ae3a2086e66b07996dd\r\nCRC32: 665d7df9', 0, '', '', ''),
(6446, 11, 930, 'Mortal Kombat Arcade Edition', 3416, 'Main features of this project:\r\n\r\n-A Lot of hacking to add new GFX details, Polishments, Timing improvements, Sound samples, New features... Master Linkuei did all this stuff with the help from Billytime!Games.\r\n\r\n-Master Linkuei remade all the bio and ending screen using the arcade gfx as base. Including the 2 absent ending screens from Kano.\r\n\r\n-Every graphic made by PROBE Software was completely changed or improved by Master Linkuei, Chev Chelios and Danilo Dias to look more accurate.\r\n \r\n-New animations for the Courtyard (monks and tsung), Palace Gates (Flame), Warrior&#039;s Shrine (Flame during Ermac fight) and Throne Room (Shang Tsung head + Shang Tsung clap).\r\n\r\n-Added +80 sound samples from the Arcade!\r\n\r\n-BillyTime!Games added a whole new SRAM system to save the Winning Streak name list.\r\n\r\n-Improved gameplay removing delays and improving the whole timing.\r\n\r\n-Option to change between original Music order or a more accurate one.\r\n\r\nAnd MUCH more...', '[6446]Mortal Kombat Arcade Edition v1-0a.zip', '1.0a', '2021-12-24 14:59:35', '2021-12-24 19:04:15', '24 December 2021', 1640322000, '6446readme.txt', 1, 1, 1, 1, 1, 1, '6446titlescreen.png', 5, 0, 0, 14614, 8, 'Database match: Mortal Kombat (USA, Europe) (Rev A) (Beta)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2C4A0618CC93EF7BE8329A82CA6D2D16F49B23E0\r\nFile/ROM CRC32: 33F19AB6', 0, '', '', ''),
(6447, 1, 745, 'Kid Icarus Randomizer', 7225, 'Kid Randomicus: Pure ROM Kid Icarus randomizer\r\n\r\nRandomizes several features of Kid Icarus. This is essentially ROM hack that implements the website based Kid Icarus Randomizer developed by Rumbleminze and FruitBatSalad.\r\n\r\nEach platforming level is randomized upon initial load, including which screens are in the level, doors, enemies, and items.\r\n\r\nFor the fortresses a path is generated so that they should be completable from any room that you can get to. This does not count going into the corner of a room that is a dead-end in and of itself, so don&#039;t go anywhere that you shouldn&#039;t =)\r\n\r\nSpecifically this game randomizes:\r\n* The screens in the scrolling levels. These will normally be randomized every load, which means it&#039;ll change on death, but the seed can be fixed via the password screen (see next note)\r\n* Doors in World 1, World 2 &amp; World 3. There&#039;s no guarantee on the number or types of rooms you&#039;ll find, other than the game will not spawn strength upgrade rooms in world 1 if you already have a strength of +1 or higher. It will not spawn them in world 2 if you have a strength of +3 or higher.\r\n* Fortresses - These are randomized once per playthrough, so if you die they will always remain the same. The fortresses get longer as the game goes on, with 1-4 being 32 rooms, 2-4 being 40 rooms, and 3-4 being 48 rooms.\r\n* Enemies in Fortresses - If you see Eggplant Wizards be careful! There might not be a hospital!\r\n*World 4 screens and enemies\r\n\r\nAdditional Quality of Life Patches:\r\n* Removed the hidden score requirement for upgrade rooms\r\n* Adjusted prices in shops and black markets to be more reasonable\r\n* Pencil, Map, and Torch functionality are enabled by default in the fortresses so that you can find your way in the new mazes\r\n* The pause screen will show a &quot;seed&quot; value for the current level. This is helpful for if you run into something that shouldn&#039;t happen, Rumbleminze can recreate the same level to investigate\r\nUpdated Title Screen &amp; Credits to shout out the people that have contributed to the randomizer to help make this happen\r\n* Hammers now do more damage, they are a viable alternative if you happen to not find strength upgrades.\r\n\r\nThings removed:\r\n* Centurions in Fortresses - their default placement would sometimes block exits, so they&#039;ve been removed\r\n\r\nSetting your desired seed\r\nYou can choose your starting seed, and prevent the platforming levels from re-randomizing on death by entering a password on the title screen that starts with KI and has anything in the next 4 characters.', '[6447]Kid Randicus v1.0.8.ips.zip', '1.0.8', '2021-12-25 12:16:39', '2022-08-17 01:04:43', '16 August 2022', 1660622400, '6447readme.txt', 0, 0, 1, 1, 1, 0, '6447titlescreen.png', 1, 0, 0, 831, 1, 'No-Intro Name: Kid Icarus (USA, Europe)\r\n(No-Intro version 20130731-235630)\r\nFile MD5 :D464E3E3877A759B8053210BAAEBC890\r\nFile SHA-1 :11713A9514934B60724960DB9FD1F367ABCC8D07\r\nFile CRC32 :0B30E036\r\nROM MD5 :8C45F4401CDAE82B6079F9740007C8C5\r\nROM SHA-1 :920B7E56F917690B89258A627EDACF2A4650685D\r\nROM CRC32 :D9F0749F', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6448, 9, 714, 'Day In The Life', 7227, 'Notice: This hack no longer available for download per author request.\r\n\r\nDay In The Life is a kaizo-style Super Mario World hack that doubles as a 2-year-long on-and-off passion project of Darkanine&#039;s. It is largely vanilla, but there are some custom things and some non-gameplay features that utilize significant custom code.\r\n\r\nFeatures:\r\n\r\n*10 exits and a separate Credits &quot;level&quot;\r\n*Linear progression, no branching overworld paths\r\n*Custom music, chosen from SMWCentral&#039;s database\r\n*Retry prompt without an &quot;Exit&quot; selection (start+select is available on all levels)\r\n*Normal/Hard mode switch in lieu of 1/2 player select. See the readme in the release file for more details\r\n*A few secrets here and there...\r\n*A single slope muncher jump\r\n\r\nDarkanine wishes to express their sincere gratitude to the Mario World and romhacking communities, who have created a magnificent space to create, learn, laugh, play, and everything in between. They would not have been able to create this hack without such support.\r\n\r\nDark would also like to thank Nintendo for creating such an amazing game with an amazing fandom.', '[6448]DayInTheLife_EA.zip', '0.10.0.11b', '2021-12-25 12:23:31', '2022-03-31 06:15:06', '25 December 2021', 1640408400, '', 1, 1, 1, 1, 1, 1, '6448titlescreen.png', 1, 1, 0, 260, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6449, 9, 4456, 'Super Game Boy 2: Vaporwave Edition', 721, 'This patch themes the Super Game Boy 2 with a look inspired by music and visuals associated with vaporwave and closely related genres. To the author&#039;s knowledge, it is the first major graphics hack of any kind for any version of the Super Game Boy.\r\n\r\nThe patch comes with a fairly elaborate PDF readme/manual. The PDF includes important info, tips, &amp; some subtle Easter eggs, and should be considered a part of the experience.\r\n\r\nWhat the patch changes:\r\n-User interface colors and graphics are changed.\r\n-Most borders are new. All others are modified.\r\n-All in-game color palettes for monochrome games are new. Most colors were sampled directly from vaporwave artwork or design templates.\r\n-The automatic game detection list is modified. More games are supported (the list is almost full now). Game versions from NA and EU regions have priority, in that order.\r\n\r\nNote: Games that provide their own SGB enhancements will mostly be unaffected by the use of this patch. They&#039;ll still work fine, but their enhancements will usually override any of these customizations. This means you&#039;ll get the most impact when using this with games that are NOT Super Game Boy enhanced. It also means you can use it as your main SGB firmware and not worry about it messing with Donkey Kong, Kirby 2, Mega Man V, etc. (unless you want it to).\r\n\r\nThis was made primarily (but not exclusively) with the SGB Settings Editor and SGB2 Border Injector tools by blizz:\r\n*[url]https://www.romhacking.net/utilities/1652/[/url]\r\n*[url]https://www.romhacking.net/utilities/1653/[/url]', '[6449]Super Game Boy 2 Vaporwave Edition 1.7.1.7z', '1.7.1', '2021-12-25 12:26:31', '2023-02-27 00:56:25', '15 January 2023', 1673758800, '6449readme.txt', 1, 0, 0, 0, 0, 1, '6449titlescreen.png', 5, 0, 0, 1837, 4, 'Database match: Super Game Boy 2 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E5B2922CA137051059E4269B236D07A22C07BC84\r\nFile/ROM CRC32: CB176E45', 0, 'CC-BY-NC-4.0', 'https://github.com/TheRealFlamepanther/SGB2-Vaporwave', ''),
(6450, 1, 740, 'Crystalis QOL &amp; Ungrind', 7125, 'This is intended to be a general quality-of-life hack for Crystalis, with the option of making it less grindy and unfairly difficult at points. It also comes with a version compatible with ROMs patched with Stardust Crusaders&#039; translation for God Slayer.\r\n\r\n\r\nChanges:\r\n[list]\r\n[li]Equipping orbs and bracelets is no longer necessary. Upon exiting the inventory screen, the respective Power will go into effect for your equipped sword.[/li]\r\n\r\n[li]Attempting to cast a spell with insufficient MP now leads to a single error beep and no interruption of gameplay, rather than a pause and a window opening up.[/li]\r\n\r\n[li]There is now an additional way to get Tornel to return home, that is a more reasonable prerequisite. In the God Slayer version of this patch, Stom now gives a hint to this instead of a red herring; a hint was also changed for how to progress at Mt. Sable to reflect a different stumbling block.[/li]\r\n\r\n[li]Dialog boxes should no longer cause screen wobbling on certain emulators (credit to steve_hacks for inspiration/vector). Running on Fceux/Mednafen is confirmed fixed, at least. If your emulator of choice (such as gnes) now has wobble or other issues when it didn&#039;t before, use the respective anti_antiwobble IPS for your ROM version.[/li]\r\n\r\n[li]Fixed a bug preventing one from using level 3 charge attacks when current MP was exactly equal to their MP cost. Additionally, level 3 Bolt had its flashing toned down (it couldn&#039;t be fully removed yet still display the associated graphics).[/li]\r\n\r\n[li]Fixed the Skeleton so that it now has paralysis immunity instead of poison, and shoots bones instead of webs. (I suspect someone typed in data from the line above in the spreadsheet (Blue Spider) here.)[/li]\r\n[/list]\r\n\r\nAdditionally, in the ungrind patches:\r\n[list]\r\n[li]Most enemies had their gold and XP rewards increased to 200-300% of their original values, so almost no grinding should be required in order to progress or complete the game, if you defeat every enemy that crosses your path.[/li]\r\n\r\n[li]Several enemies had their damage nerfed to more-reasonable levels, and some damage sponges were adjusted so that they should no longer require more than ~6 hits to defeat (at expected levels/equipment). A few enemies had their elemental resistances modified.[/li]\r\n\r\n[li]Bosses had their level requirements lowered to 1, so there should be fewer cases of encountering a level gate. Note: despite this, late-game bosses have high defense that is insurmountable at too low a level, which isn&#039;t fixable without substantially nerfing them (or some recoding effort that&#039;d have broad balance implications). This precludes completing the game below approximately level 14.[/li]\r\n\r\n[li]Halved MP costs for level 3 charged sword attacks. They should be more useful relative to other spells now.[/li]\r\n[/list]', '[6450]Crystalis QOL & ungrind.zip', '1.01', '2021-12-25 12:30:46', '2022-01-01 10:09:51', '01 January 2022', 1641013200, '6450readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1556, 1, 'Database match: Crystalis (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nFile CRC32: 1BD39032\r\nROM SHA-1: 8A49FE60B6A151C055A63639894CD366935A7EE9\r\nROM CRC32: 1335CB05', 0, '', '', ''),
(6451, 21, 4405, 'Rhyme Rider Kerorican - The Digimon Rhythm Collection Part 1', 6168, 'This hack replaces the songs in the game with songs from the Digimon Battle Spirit games. Each level has a new obstacle placement to fit its newly inserted song. The songs are slowed down a bit but are kept like that to prevent the levels from feeling too short. The songs consist of one channel only. They&#039;re stored in a different format which takes up significantly less space compared to the original game. Therefore the songs sound like a relatively minimalistic sequence of pitches. It&#039;s also worth pointing out that the songs have minor delays scattered around, although it&#039;s really unnoticeable.\r\n\r\nThis hack also includes audio cues, functioning the same as they do in the “Audio Cues” patch released one year ago.\r\n\r\nThe menu translation as well as the button combinations for each obstacle can be found in the readme file.', '[6451]Rhyme Rider Kerorican - The Digimon Rhythm Collection Part 1.zip', '1.1', '2021-12-27 16:55:05', '2022-10-09 20:10:47', '06 October 2022', 1665028800, '6451readme.txt', 1, 1, 1, 0, 0, 0, '6451titlescreen.png', 5, 0, 0, 106, 1, 'Rhyme Rider Kerorican (Japan).wsc\r\nCRC32: 60706555\r\nMD5: 04237A449794B5A7A8E4A3572707BEFC\r\nSHA-1: 5973306A864C3804EE10B209E45067807D39A4DE', 0, '', '', ''),
(6452, 18, 4707, 'Bloody Roar 3 (USA) - Undub Patch', 7017, 'The patch came in two flavors, regular and the &quot;Shenlong&quot; variant.\r\n\r\nRe-enables the (mostly) Japanese voices which was unused in the game files.\r\nAnd again &quot;mostly&quot;, as just like BR2, only 8 out of 14 characters that have been voiced in Japanese.\r\nBut, if you choose the &quot;Shenlong&quot; variant of the patch, it will enable the Japanese voices of Shenlong, which never used in any versions of the game (even the arcade ones).\r\n\r\nAnd it&#039;s not the only feature that this patch have, it comes with a few more too:\r\n[list]\r\n[li]Lip sync during win pose for few characters have been restored using files from the Japanese version.[/li]\r\n[li]Blood particle effects intensity have been restored to be on par with Japanese version.[/li]\r\n[/list]\r\n\r\nThis patch requires the Redump verified dump of the USA version of BR3.\r\n\r\nHow to patch:\r\nUse the included DeltaPatcherLite.exe to patch your dump. The resulting md5 hash of the patched bin should be equal to:\r\n[list]\r\n[li]6b76fc73aa304224b2c94526f6bb40b2 for the regular undub[/li]\r\n[li]33475e0b14f6acfb08cedeb7e1127b29 for the Shenlong variant[/li]\r\n[/list]\r\n\r\nNote for PCSX2 users:\r\nIf you want to use Widescreen hack with the patched game, don&#039;t forget to rename the \r\nPNACH (AA4E5A35.pnach) inside cheats_ws.zip too (Or extract it to the cheats_ws directory) with one of these:\r\n[list]\r\n[li]AA4E5A95.pnach for the regular undub[/li]\r\n[li]AB4E5A95.pnach for the Shenlong variant[/li]\r\n[/list]\r\n\r\nThere&#039;s also an optional raw cheat codes provided in both PCSX2&#039;s PNACH and OPL w/ ps2rd&#039;s CHT format inside the &quot;Misc (Optional)&quot; directory, it contains the codes to enable the unused English voices of both Kohryu and Uranus, as well the alternate English voices for both Shina and Jenny which were used in Japanese version, in case you curious or prefer how they sounds like.', '[6452]BR3Undub.zip', '1.1', '2021-12-28 12:47:56', '2021-12-28 10:55:59', '28 December 2021', 1640667600, '6452readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 739, 11, 'Bloody Roar 3 (USA)\r\nSLUS-20212\r\nFile/ROM SHA-1: 62A733A3ACC09E561DE5F92880A13B9DE7898C7E\r\nFile/ROM CRC32: A395D673', 0, '', '', ''),
(6453, 1, 716, 'Ms. Pac-Man to Pac-Man', 7208, 'Here&#039;s a hack that &quot;converts&quot; Ms. Pac-Man to Pac-Man for the NES. This changes all the graphics, colors, and levels to the ones from Pac-Man. \r\n\r\nEverything from Pac-Man was put into Ms. Pac-Man. Some differences you may see like the bouncing fruits and also there are also new cutscenes for the hack.', '[6453]Ms-PactoPac-Man.rar', '1.0', '2021-12-28 21:21:47', '2021-12-28 19:19:58', '28 December 2021', 1640667600, '', 1, 0, 1, 1, 1, 0, '6453titlescreen.png', 5, 0, 0, 336, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9BB7FC771A991EA036FBB0AE97F7AF41AAAE7826\r\nFile CRC32: 51A0C9DE\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', ''),
(6454, 17, 4697, 'Bloody Roar 2 (PAL) - Undub Patch', 7017, 'Ported from the NTSC-U version.\r\n\r\nReplaces (mostly) character voices with the original japanese one. \r\n\r\nAs with the NTSC-U, requires Redump verified dump of the EU version of BR2. After you patched it, the md5 hash should be equal to 5ef619738af8e6d59a35079ec819bae5. Use the included DeltaPatcherLite.exe to patch your dump.', '[6454]BR2UndubEU.zip', '1.0', '2021-12-28 22:25:04', '2021-12-28 21:57:50', '29 December 2021', 1640754000, '6454readme.txt', 0, 1, 0, 0, 0, 0, '6454titlescreen.png', 5, 0, 0, 225, 11, 'Bloody Roar 2 - Bringer of the New Age (Europe)\r\nSLES-01722\r\nFile/ROM SHA-1: C6021EE7817CDD3DBA3E2CF8238054A7943AA5BE\r\nFile/ROM CRC32: 800C29E7', 0, '', '', ''),
(6455, 11, 3053, 'Spider-Man VS Kingpin DX', 5637, 'Spider-Man VS Kingpin DX in a complete overhaul of Spider-Man VS Kingpin with several fixes, tweaks and new features!\r\n\r\nFeatures:\r\n*Faster Crawling (In most cases)\r\n*Web Swing no longer uses web (If you have web.)\r\n*Regenerate health faster at apartment\r\n*Regenerate web at apartment\r\n*Spider-Man has faster attacks\r\n*2x invulnerability time when hit\r\n*SRAM Function! (Saves all progress and Options!)\r\n*New Costumes with exclusive powers!!!\r\n\r\nAmazing Fantasy 15\r\n*3x invulnerability time when hit\r\n\r\nArmored Spider-Man\r\n*2x maximum health\r\n\r\nSymbiote Spider-Man\r\n*Deals extra damage with all attacks\r\n*Infinite webbing\r\n\r\nSRAM details and patching instructions can be found in the readme file.', '[6455]Spider-Man Vs Kingpin DX v1.4.zip', '1.4', '2021-12-29 16:28:12', '2024-05-20 21:17:51', '20 May 2024', 1716163200, '6455readme.txt', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 1723, 8, 'Database match: Spider-Man (World) (Sega)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 250F7A7301A028450EEF2F2A9DCEC91F99ECCCBD\r\nFile/ROM CRC32: 70AB775F', 0, '', '', 'https://youtu.be/LP05Ik3JwkQ?si=a-_WXY3LduKuz_Cx'),
(6456, 23, 1972, 'Pokemon Boost Black 2', 7234, '[quote]Welcome to Pokemon Boost Black 2[/quote]\r\n\r\n[b]What is Pokemon Boost Black 2?[/b]. \r\nThe main goal was to make the ingame experience more interesting by changing up various Pokemon and moves that are generally overlooked, in the zip provided the is the patch and all information about changes in this hack (excluding generic trainer battles).\r\n\r\n[b]What&#039;s contained inside the ZIP file?[/b]\r\nInside is the patch for the romhack, I&#039;m unsure on the policies of this website so to be safe only the patch and instructions were added, though there also has been a bunch of information from Pokemon changes to details such as Gym Leader&#039;s teams and new Poke Mart items so make sure to give them a read!', '[6456]Pokemon Boost Black 2 1.1.zip', '1.1', '2021-12-29 22:12:48', '2022-10-15 07:05:20', '15 October 2022', 1665806400, '6456readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 1537, 1, 'Database match: not found\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 244BA5FD89B280785DE0A71D027C858AFBFC3565\r\nFile/ROM CRC32: 80221B49', 0, '', '', ''),
(6457, 9, 680, 'Nina Revises Her Spellbook', 1523, 'Nina will now learn Bomb/Simoon at LV 11, Fireball/Inferno at LV 29, and Missile/Sirocco at LV 33. Note that these were levels at which she learned nothing in the unaltered game. Her other spell acquisitions remain the same as they always have.\r\n\r\nCompatible with the [url=https://www.romhacking.net/translations/1384/][u]retranslation[/u][/url] by Ryusui and d4s, but requires an initialized SRM (Contained in the project archive) to bypass the retranslation patch&#039;s checksum verification. See readme for details.\r\n\r\nv1.02\r\n- Actually fixed bug wherein all dialogue choice prompts were broken. (BoFII doesn&#039;t like it when you change its expected checksum.)', '[6457]BoFII_NinaSpells_v102.zip', '1.02', '2021-12-30 16:51:01', '2024-02-06 05:22:25', '05 February 2024', 1707091200, '6457readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 679, 4, 'Breath of Fire (U) [!].sfc\r\nUnheadered\r\nSHA1 - 1F7707E606B7E9FA8FB3908BBDDFCB5DEA93D776\r\nMD5 - E1FF1ED4AD5DBDBE86774920DFB5E9D4\r\nCRC32 - 67CDACC5\r\n\r\nBreath of Fire II - The Fated Child (T-Eng v1.2b).sfc\r\nUnheadered\r\nSHA1 - 86CF3C2D850B066F099E217F9AD39813B45E9DE2\r\nMD5 - 299E96968ACCB96B9E0D9A4154E220A5\r\nCRC32 - 1320298E', 0, '', '', ''),
(6458, 1, 1087, 'Takahashi Master&#039;s Adventure Island III', 911, 'This hack applies to Adventure Island 3 (headered rom), but also you can try applying to Takahashi Meijin no Bouken Jima 3 if you don&#039;t mind the Title Screen being somewhat garbled. Use your favorite IPS program to patch the rom.\r\n\r\nAll levels are modified with level screen sequence and enemy data. Level names are changed too.\r\n\r\nPlease send any feedback to @robothell on twitter or send an e-mail to sigmavirus[at]gmail.com or so the author can fix possible bugs or cheap deaths.\r\n\r\nThanks for your support!\r\n\r\n-master higgins on romhacking.net\r\n-A.K.A [url=https://twitter.com/robothell]@robothell[/url] on twitter\r\n-A.K.A megaman_exe on other sites\r\n\r\nRelease Notes: Please see readme.', '[6458]Takahashi Master\'s Adventure Island III - 1.1.zip', '1.1', '2021-12-30 20:09:52', '2022-03-09 03:57:38', '22 January 2022', 1642827600, '6458readme.txt', 1, 1, 1, 1, 0, 0, '6458titlescreen.png', 1, 0, 0, 621, 1, 'Database match: Adventure Island 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9F8D51762125DF0C1A6AB6EFF41FBF7D0E65D465\r\nFile CRC32: 952CDACF\r\nROM SHA-1: F77EB86932844A92834EF12C059A3F5B815DAC07\r\nROM CRC32: BFBFD25D', 0, '', '', ''),
(6459, 1, 196, 'SRW2 - 30th Anniversary Patch', 5584, 'SRW2 - 30th Anniversary Patch\r\n\r\nNES version &quot;Super Robot Wars 2&quot; 30th anniversary IPS patch.\r\n\r\nSRW2_30th_AnnPatch.ips\r\n\r\nchanges:\r\n- Face graphic of all pilots\r\n- Coolly adjust the facial expressions of Gundam MS\r\n\r\nSRW2_FontChange.ips\r\n\r\nchanges:\r\n- Alphanumerics and each story title\r\n\r\nSRW2_Easyer.ips\r\n\r\nchanges:\r\n- Reducing SP consumption and item price\r\n\r\nP.S.\r\n\r\n&quot;SRW2_30th_AnnPatch.ips&quot; and &quot;SRW2_Easyer.ips&quot; can also be applied to the translated version.', '[6459]SRW2 - 30th Anniversary Patch.zip', '1.2', '2021-12-30 20:11:58', '2022-01-18 11:35:49', '18 January 2022', 1642482000, '6459readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 476, 1, 'Database match: Dai-2-ji Super Robot Taisen (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9882F323FB11BE792E8037034DD1C56CC49AA26B\r\nFile CRC32: 62C5D10C\r\nROM SHA-1: 0C925717118087C7295503B7330FBCF0C70CB177\r\nROM CRC32: C48363B4', 0, '', '', ''),
(6460, 33, 2013, 'Luigi&#039;s Mansion: First-Person Optimized', 7238, 'A simple modification aimed to optimize the game-play of\r\nLuigi&#039;s Mansion to accommodate a first-person perspective,\r\nmade possible using an Action Replay code by Laser Crusader. This novelty hack makes the game fully playable through the eyes of Luigi, transforming the GameCube classic into an unusual sort of FPS; one focused on hunting ghosts in a spooky mansion, presented as a lighthearted adventure with some eerie undertones.\r\n\r\n\r\nBesides the adjustments made for first-person, this hack also\r\ncontains the following changes:\r\n\r\n-You can now freely explore the Lab and walk to the adjacent rooms (besides the one with the Portrificationizer).\r\n\r\n-You can now climb the ladder in the Lab to get up to the mansion, and also return to the Lab through the mansion&#039;s front doors as necessary.\r\n\r\n-There is some new dialogue to E. Gadd&#039;s training tips in order to teach players the best way to play in first-person.\r\n\r\n-The overall difficulty has been made a bit higher, due to increased enemy damage by 5 hit points (10 in the Hidden Mansion), as well as slightly altered enemy stats to help balance the &#039;tug-of-war&#039; with each ghost in first-person.\r\n\r\n-The Hidden Mansion is now less forgiving, since heart drops will no longer spawn from furniture. Instead, you might find something else...\r\n\r\n-Your HP will no longer refill after clearing an area. (This is simply to make a &#039;no-hearts&#039; run possible to attempt for hardcore players.)\r\n\r\nInstructions and utilities to patch to the game are included in the\r\ndownload, as well as a few alternative patches you can use:\r\n\r\n-Inverted C-Stick Controls\r\n-Better FOV [Experimental]\r\n-Better FOV + Inverted C-Stick\r\n	\r\nIn addition, a handy cheat code + GCT file is provided, which allows you\r\nto toggle the flashlight on/off by simply pressing the B Button, instead\r\nof having to hold it down to keep the light off.\r\n\r\nThere are still some kinks to iron out before this hack is considered\r\n&#039;done&#039;, but hopefully you&#039;ll enjoy what it currently has to offer!  :)\r\n\r\n\r\nQUICK NOTE BEFORE PLAYING: Please make sure to use the Sidestep control scheme, either by selecting it on the pause screen or in the options menu. If you don&#039;t, controlling Luigi will be much more difficult and unpleasant. Also, to help reduce possible motion sickness, try not to wiggle the left stick too much while catching ghosts. For the most part, just keep a steady pull backwards to drain their HP.', '[6460]Luigi\'s Mansion FPO (v1.1.5).zip', '1.1.5a', '2021-12-31 14:22:16', '2023-04-25 22:24:26', '25 April 2023', 1682395200, '6460readme.txt', 1, 0, 0, 1, 1, 0, '6460titlescreen.png', 5, 0, 0, 6693, 10, 'Luigi&#039;s Mansion (USA).iso\r\nCRC: B0C339D\r\nMD5: 6E3D9AE0ED2FBD2F77FA1CA09A60C494\r\nSHA1: 96A7D2E6B6E0A355F6E57EF76BD37F6EE837ED25', 0, '', '', 'https://youtu.be/L6QXTDp8vic'),
(6461, 18, 4707, 'Bloody Roar 3 (PAL) - Undub Patch', 7017, 'Similar to the NTSC-U version of the patch, It came in two flavors, regular and &quot;Shenlong&quot; variant.\r\nChoosing the &quot;Shenlong&quot; variant enables the unused Shenlong Japanese voices.\r\n\r\nJapanese lip synching are also restored.\r\nThough, due to the frame rate differences between PAL and NTSC systems (50 fps vs 59.94 fps) and since the Japanese lip synching was made with NTSC frame rates in mind it seems, sometimes the lip movement appears to be out of sync with the characters voices. \r\n\r\nEither use a PAL-2-NTSC patch (You can use the one included with optional cheat codes) at the expense of losing the screen estates at the top and bottom since the PAL version is using a bit higher vertical resolution than the US version (Emulator users are unaffected by this) or live with it.\r\n\r\nBut the brighter side is, at least PAL version retains the blood particle effects intensity from the Japanese version.\r\n\r\n[B]Patch Requirements:[/B]\r\n\r\nThis patch requires the Redump verified dump of the PAL version of BR3.\r\n\r\n[B]How to patch:[/B]\r\n\r\nUse the included DeltaPatcherLite.exe to patch your dump. The resulting md5 hash of the patched bin should be equal to:\r\n[list]\r\n[li]1d632525c0f81bd2b68e27206f3a9acf for the regular undub[/li]\r\n[li]58f1f27a37791db7c2af47e49cf3e5f3 for the Shenlong variant[/li]\r\n[/list]\r\n\r\n[B]Note for PCSX2 users:[/B]\r\n\r\nIf you want to use Widescreen hack with the patched game, don&#039;t forget to rename the \r\nPNACH (880AA922.pnach) inside cheats_ws.zip too (Or extract it to the cheats_ws directory) with one of these:\r\n- 880AA682.pnach for the regular undub\r\n- 890AA682.pnach for the Shenlong variant\r\n\r\n[B]Additional info:[/B]\r\n\r\nAn optional cheat codes was also provided inside the &quot;Misc (Optional)&quot; directory \r\nto enable them, both in PCSX2&#039;s PNACH and OPL w/ ps2rd&#039;s CHT format. These include codes to enabling the English voices of Kohryu and Uranus, an alternate English voices for Jenny and Shina and PAL-2-NTSC codes to make the game ran in NTSC video mode.', '[6461]BR3UndubPAL.zip', '1.0', '2021-12-31 16:38:41', '2021-12-31 00:40:30', '31 December 2021', 1640926800, '6461readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 120, 11, 'Bloody Roar 3 (PAL)\r\nSLES-50203\r\nFile/ROM SHA-1: 2CC0DC0BA2F0451F9B6BD4D8560EFCE1AB947207\r\nFile/ROM CRC32: 34045270', 0, '', '', ''),
(6462, 23, 2668, 'Castlevania: Dawn of Sorrow - Playable Old Axe Armor Hack', 6444, 'This is a very simple hack for [i]Dawn of Sorrow[/i] that replaces Alucard in Julius Mode with Old Axe Armor from [i]Portrait of Ruin[/i] (though Alucard is the one inside the armor ^^;). The Axe Armor has every move it had in [i]PoR[/i], minus the Martial Arts, but he has two new moves he can perform to compensate\r\n\r\nJulius Mode is unlocked from the start in this hack so that you don&#039;t have to worry about going through Soma Mode, and now you meet with Old Axe Armor [b]in the top-left room near the starting room on the map[/b]\r\n\r\nNow in version 1.2 you&#039;ll be able to choose between three color palettes for the Old Axe Armor to your liking; [i]Rondo of Blood (RoB)[/i], [i]Portrait of Ruin (PoR)[/i], and [i]Harmony of Despair (HoDes)[/i]\r\n\r\nHopefully you enjoy playing as Old Axe Armor!', '[6462]Cv DoS Playable Old Axe Armor Hack (v1.2).7z', '1.2', '2021-12-31 16:39:43', '2022-03-25 07:57:43', '01 January 2022', 1641013200, '6462readme.txt', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 547, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(6463, 1, 2543, 'RoboCop - Texas Edition', 7168, 'This hack completely replaces all of the original NES graphics with those of the Arcade game.', '[6463]RoboCop - Texas Edition.rar', '1.0', '2022-01-01 03:20:16', '2021-12-31 23:20:27', '31 December 2021', 1640926800, '', 1, 0, 0, 1, 0, 0, '6463titlescreen.png', 1, 0, 0, 2481, 1, 'Database match: RoboCop (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9103A9355FE00769BEF3FE74F8DFEF29FEDEBABF\r\nFile CRC32: 33BE5CFD\r\nROM SHA-1: 7DEA2FFBC0627C9616EF019088323CC77D33E485\r\nROM CRC32: 192D546F', 0, '', '', ''),
(6464, 11, 4712, 'ATP Tour Championship Tennis 2022', 5350, 'ATP Tour Championship 2022. Featuring the following:\r\n\r\n- Top 32 Players of the current ATP Ranking from 1st January 2022.\r\n- Keep ATP Senior Players.\r\n- New fonts.\r\n- Inserted black and white portraits of the players \r\n- Players&#039; real data.\r\n- Players&#039; real play style.\r\n- Realistic physical aspects of the players.\r\n- New DAC voices inserted into the game announcing players&#039; name.\r\n- Redesigned Hard Court.\r\n\r\nWith...\r\nNovak Djokovic, Daniil Medvedev, Alexander Zverev, Stefanos Tsitsipas, Rafael Nadal, Roger Federer and many more.', '[6464]ATP Tour Championship Tennis 2022.zip', '1.0', '2022-01-02 05:25:41', '2022-01-01 00:20:44', '01 January 2022', 1641013200, '', 1, 1, 0, 1, 0, 1, '6464titlescreen.png', 5, 0, 0, 668, 8, 'Database match: ATP Tour (Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C5FE0FE967369E9D9E855FD3C7826C8F583C49E3\r\nFile/ROM CRC32: 1A3DA8C5', 0, '', '', ''),
(6465, 10, 1731, 'Fixed Beezo and Hoopster Colors', 6822, 'This hack changes the Hoopsters and straight-charging Beezos (seen in Worlds 4-2, 4-3, 5-2, and 6-2) in Super Mario Advance back to their proper red and black colors from Super Mario All-Stars.', '[6465]Red Beezos and Hoopsters.zip', '1.0', '2022-01-02 05:26:46', '2023-12-21 21:01:23', '01 January 2022', 1640995200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 435, 1, 'Database match: Super Mario Advance (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F071D45D8F5CB05B48D7D2B804C6CB6A79AD96FB\r\nFile/ROM CRC32: 1E4C6D6A', 0, '', '', ''),
(6466, 9, 755, 'Mega Kart Retro', 7244, 'Mega Kart Retro is a romhack of Super Mario Kart started on October 2021 and tested by many friends for the final release. Thanks Mr. Guinas for the betatesting, and also special thanks for my friends who have honored mention as characters on this project: domenyX, Zap &amp; Lena, Jessie Mieko, and Victor Iemini.\r\n\r\nThe hack includes a full set of 16 new races through 4 cups, a good amount of the graphics are modified, new level design and 8 new characters.\r\n\r\nYou can also play a special MSU-1 version (IPS included) through the link below, remember you must have your original copy of Super Mario Kart to apply a patch. In case of the MSU version, set the patched file as &quot;smk-msu.sfc&quot;\r\n\r\nMSU-1 version: [url=https://bit.ly/megakartretromsu1]bit.ly/megakartretromsu1[/url]\r\n\r\n\r\n== UPDATES ==\r\n02/01: Updated IPS files after check a mistake. Special thanks to Retro Master HD.', '[6466]MegaKartRetro.zip', '1.1', '2022-01-02 05:30:29', '2022-01-02 22:42:29', '02 January 2022', 1641099600, '', 1, 0, 1, 1, 0, 0, '6466titlescreen.png', 1, 0, 0, 655, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6467, 1, 753, 'Knightcrawler&#039;s Zelda II Sprite Pack Vol 1', 7248, 'This sprite pack contains all of the Zelda 2 main character sprites that Knightcrawler has made up until January 1st, 2022. Included in this sprite pack are: Zelda from Adventure of Link, Ruto from Ocarina of Time, Midna from Twilight Princess, the hero from Crystalis, Olympia from Etrian Odyssey III, Dragonlord from Dragon Quest, Miria from The Guardian Legend, and Yoshi from Mario.', '[6467]KCs_Z2_SpritesVol1_101.zip', '1.01', '2022-01-02 23:02:49', '2022-03-27 04:51:55', '26 March 2022', 1648267200, '6467readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 398, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(6468, 10, 1731, 'Super Mario Advance - Music Pitch Correction', 5840, 'In Super Mario Advance, all the songs that came from the SNES (Super Mario All-Stars) version of &quot;Super Mario Bros. 2 / USA&quot; had their pitch slightly increased.\r\n\r\nTo achieve this, the developers included a command in the song&#039;s data that modifies its pitch to what is heard in-game.\r\n\r\nThis hack edits all instances of said command so the pitch of the songs is no longer increased, making them sound closer to the SNES version.', '[6468]Super Mario Advance - Music Pitch Correction v1.0.rar', '1.0', '2022-01-02 23:06:02', '2022-01-02 06:10:58', '02 January 2022', 1641099600, '6468readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 3076, 1, 'Database match: Chaoji Maliou 2 (China)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4FC77A2397086408554C50F9BF06327ABE04066E\r\nFile/ROM CRC32: 14A87B75\r\nDatabase match: Super Mario Advance - Super Mario USA + Mario Brothers (Japan) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 146FDC181061A8B6CF6A97D4DA0530B0E45C5FD2\r\nFile/ROM CRC32: 49684D37\r\nDatabase match: Super Mario Advance - Super Mario USA + Mario Brothers (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5AB5ADE42EA0C5F255B3FBF00CDCC07B71BA20B8\r\nFile/ROM CRC32: B993B92F\r\nDatabase match: Super Mario Advance (USA) (Demo) (Kiosk)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 05E41B04CDCD73194C0F836639C5774779F50A3F\r\nFile/ROM CRC32: 69924CBD\r\nDatabase match: Super Mario Advance (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B646CE9765A5061AAC9F1A52346A1F5E42B3D871\r\nFile/ROM CRC32: 5251F2BF\r\nDatabase match: Super Mario Advance (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F071D45D8F5CB05B48D7D2B804C6CB6A79AD96FB\r\nFile/ROM CRC32: 1E4C6D6A', 0, '', '', ''),
(6469, 1, 739, 'Castlevania Shattered Memories', 7249, 'Update Version 1.5:\r\n-Change some annoying level layout like the moving spike in level 2 stage 06, and change some enemy placement.\r\n-The clock now cost 5 hearts again (why was it 15 in the first place?).\r\n-Edit the Gallery so that each level has exactly 4 image representing them (Except level 6 &amp; 7).\r\n-Change some background to look more pleasing in the eye and not distracting.\r\nAlso, thanks to the youtube channel\r\n&quot;The Videogame Anthologist&quot; for doing\r\na commentary on this hack. Don&#039;t worry,\r\nyour voice was heard :)\r\n\r\nCastlevania Shattered Memories is a hack\r\nthat change the level layout and some\r\nminor things to make your trip toward the\r\ngravity defying Dracula&#039;s Chamber more\r\nenjoyable. Below are the complete list\r\nof the changes:\r\n-Completely changes the level layout and make necessary changes to the level layout that wasn&#039;t changed. For example: There is a room in level 2 where if you jump and get hit by a medusa head, you will land on the platform above you. I lowered the platform below so you can&#039;t do it anymore.\r\n\r\n-Your whip upgrade is permanent, even after you get a game over.\r\n\r\n-No knockback\r\n\r\n-Move the location of breakable blocks.\r\n\r\n-In the original Castlevania and Castlevania 3, the further you get through the game, the enemies inflict more damage than previously. In this hack, it&#039;s reversed, so the further you get through the game, enemies inflict less damage.\r\n\r\n-Food now restored all of your health.\r\n\r\n-There are invisible stairs scattered across Dracula&#039;s ever changing castle, with some of them letting you skip certain part of the level.\r\n\r\nThe patch is an .ips file, so use\r\nLunar IPS or something of it&#039;s kind to\r\npatch the hack.\r\n\r\nIf you have trouble getting through this\r\ngame, you can read the &quot;Hints&quot; text file\r\nincluded with the patch. Also included\r\nis a Gallery folder, containing footage\r\nof Dracula&#039;s chaotic castle and his servants\r\nthat lurk within the wall of the castle.\r\n\r\nTry this hack if you like the gameplay of\r\nthe original Castlevania, but find it too\r\nhard.', '[6469]Shattered Memories.zip', '1.6', '2022-01-02 23:11:20', '2022-01-18 01:57:14', '17 January 2022', 1642395600, '6469readme.txt', 0, 0, 1, 1, 1, 1, '6469titlescreen.png', 5, 0, 0, 763, 6, 'Database match: Castlevania (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nFile CRC32: 856114C8\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, '', '', ''),
(6470, 10, 4714, 'Extended Easy Mode', 7005, 'This hack makes the whole game completable on easy difficulty instead of just the first 3 levels.\r\nInterestingly the later levels have different enemy placements on easy despite not being normally accessible.', '[6470]ninjacop_easy.7z', '1.0', '2022-01-02 23:15:05', '2022-07-28 08:38:59', '02 January 2022', 1641099600, '', 0, 0, 0, 0, 1, 0, '6470titlescreen.png', 5, 0, 0, 361, 1, 'Database match: Ninja Cop (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 0CFE2BCBF256299060BC4EAC51C4DAD8CED9939D\r\nFile/ROM CRC32: C14295B1', 0, '', '', ''),
(6471, 9, 4715, 'Atari Pitfall for SNES', 7250, 'ATARI PITFALL! FOR SUPER NINTENDO\r\n\r\nPatch with a no header rom of Pitfall - The Mayan Adventure (USA).sfc\r\n\r\nA port of PITFALL! (the classic Atari 2600 game) was included in PITFALL - THE MAYAN ADVENTURE as a hidden game. This IPS patch turns the hidden port of PITFALL! into its own standalone game for SNES. No cheat codes required or secret portals to find, no menus.', '[6471]Pitfall 2600 SNES v1.0.zip', '1.0', '2022-01-02 23:22:09', '2022-01-02 21:44:51', '02 January 2022', 1641099600, '6471readme.txt', 0, 0, 0, 0, 0, 1, '6471titlescreen.png', 5, 0, 0, 1105, 4, 'Database match: Pitfall - The Mayan Adventure (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B8E36F4AFDFC0040DCDE346291E1CE46D8718667\r\nFile/ROM CRC32: 3E67D38', 0, '', '', ''),
(6472, 9, 1247, 'Star Fox - Wireframe Mode', 6357, 'Star Fox - now completely done with all models showing their wire meshes!\r\n\r\nAll 3+ faces have been converted into multiple 2 point edges, effectively transforming all models into wireframe mode.\r\n\r\nApply to v1.2 of the rom. Enjoy!\r\n\r\n3 Flavors included - Standard, 21mhz, and 21mhz+FASTROM.\r\n\r\nChangelog:\r\nV1.2 - Sprites were not showing (explosions, asteroids, etc) - Fixed!\r\n\r\nCheck the readme for a link to the developer&#039;s [url=https://discord.gg/TYuD3TkEhB]Discord[/url] and [url=https://twitter.com/kandowontu]Twitter[/url].', '[6472]Starfox - Wireframe v1.2.zip', '1.2', '2022-01-03 12:59:47', '2022-01-04 15:44:19', '04 January 2022', 1641272400, '6472readme.txt', 1, 0, 0, 0, 0, 0, '6472titlescreen.png', 1, 0, 0, 557, 3, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 2E77E250501D9B232630AEECC1E5505CF2327484\r\nFile CRC32: C056B80C\r\nROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nROM CRC32: 8FC4E6D0', 0, '', '', ''),
(6473, 1, 805, 'Metroid Confrontation_NES', 7252, 'This is a hack of the NES Metroid game, made by fan for fans, using the Editroid program (created by Snarfblam).\r\n\r\nIt was inspired by a PC fangame of the same name.\r\n\r\nThis hack has been tested on Virtua NES emulators; Nesticle and Fceux for PC.\r\n\r\nIt was also tested on the Nostalgia NES emulator for Android and FceuxGX for Wii.\r\n\r\nPresented the following bug: \r\nearly on the low energy alarm is triggered, even with energy at 99. But when collecting an energy sphere (released by an enemy) the alarm ceases.\r\n\r\nThis error is due to a change that causes the game to start with 99 energy instead of 30 in the original game.\r\n\r\nThe IPS were used:\r\n\r\nMetroid Origin by JoQualian 2010 (Armored Samus look) and;\r\nMetroid Mother 99 by Psyklax (which lets you start with 99 energy instead of 30)\r\n\r\n\r\nThank you so much for testing the game.\r\nHope you like it.\r\n\r\nREQUIRES LUNAR IPS TO PATCH\r\nREQUIRES Metroid (U).nes', '[6473]Metroid Confrontation_NES by WYX.zip', '1.0', '2022-01-04 05:15:53', '2022-01-04 02:47:01', '02 August 2017', 1501646400, '6473readme.txt', 1, 0, 1, 1, 0, 0, '6473titlescreen.png', 1, 0, 0, 730, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 166A5B1344B17F98B6B18794094F745F8A7435B8\r\nFile CRC32: 4DE6A02B\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(6474, 8, 3024, 'Dragon Warrior I &amp; II - Modern Spell Names', 7253, 'This patch changes the spell names to:\r\n\r\nDragon Warrior I:\r\n- Firebal → Sizz\r\n- Firebane → Sizzle\r\n- Sleep → Snooze\r\n- StopSpell → Fizzle\r\n- Heal → Heal\r\n- HealMore → Midheal\r\n- Outside → Evac\r\n- Return → Zoom\r\n- Repel → HlyPrtectn\r\n- Radiant → Radiant\r\n\r\nDragon Warrior II:\r\n- Firebal → Sizz\r\n- Firebane → Sizzle\r\n- Explodet → Kaboom\r\n- Infernos → Woosh\r\n- Defeat → Thwack\r\n- Sleep → Snooze\r\n- StopSpel → Fizzle\r\n- Surround → Dazzle\r\n- Defense → Kasap\r\n- Increase → Kabuff\r\n- Sacrifice → Kamikazee\r\n- Heal → Heal\r\n- HealMore → Midheal\r\n- HealAll → Fullheal\r\n- Chance → HocusPcus\r\n- Antidote → Squelch\r\n- Outside → Evac\r\n- Return → Zoom\r\n- Repel → HlyPrtectn\r\n- StepGuard → SafePass\r\n- Open → Open\r\n- Revive → Kazing', '[6474]Dragon Warrior I & II (U)(MODERN SPELLS).zip', '1.0', '2022-01-04 21:32:31', '2022-01-04 12:51:04', '04 January 2022', 1641272400, '', 0, 0, 0, 1, 0, 0, '', 6, 0, 1, 500, 1, 'Database match: Dragon Warrior I &amp; II (USA) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 01C4E2145365A12560D162116378F1991807EF95\r\nFile/ROM CRC32: 71D693DA', 0, '', '', ''),
(6475, 11, 1336, 'MK 2 Dark Edition MD/GEN - V.1.4 Color Hack', 7254, 'MORTAL KOMBAT II Mega drive/Genesis Color Hack:\r\nThis hack was made with the purpose of being totally different from the original, \r\nwith dark colors.\r\n\r\nDate 24/02/2022\r\n\r\nNOW UPDATE V1.4 - MK2 MD/GEN DARK EDITION - COLOR MOD HACK.\r\n\r\nUpdate for V.1.4\r\nSub-Zero Dark Blue, Scorpion color mod, Kitana Dark Blue, Jade Green color mod and Smoke Bright Silver color.\r\n\r\nJan/Feb/2022\r\nHistory:\r\nV.1.3/V.1.2/1.1\r\n\r\n Fix background Tower: Now with dark clouds\r\n Fix Shao Kahn Arena: It&#039;s really dark now!\r\n More color hacks: Jade, Kintaro, Shao Kahn color mod hack and \r\n Portal Jade background mod color hack.\r\n\r\nBy Gamerisk\r\n\r\nApply the Lunar IPS patch and Enjoy!', '[6475]MK2_DarkEdition.V.1.4_ips.zip', '1.4', '2022-01-04 21:44:17', '2022-02-24 22:37:13', '24 February 2022', 1645678800, '6475readme.txt', 1, 0, 0, 0, 0, 0, '6475titlescreen.png', 5, 0, 0, 928, 8, 'Database match: Mortal Kombat II (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: AF6D2DB16F2B76940FF5A9738F1E00C4E7EA485E\r\nFile/ROM CRC32: A9E013D8', 0, '', '', ''),
(6476, 9, 368, 'Dai-4-ji Super Robot Taisen - Touhou Atrangers', 5584, '&quot;SRW4_TouhouAtrangers.ips&quot;\r\n\r\nThis is the IPS patch for SNES edition &quot;Dai-4-ji Super Robot Taisen (Japan)&quot;.\r\n\r\n[Change the main characters]\r\n- Ben Raycock (THE☆ANIMAGE)\r\n- Ender Wiggin (Ender&#039;s game)\r\n- Popo Twinkle (Twinkle★Popo)\r\n- Mark Curran (G-SAVIOUR)\r\n- Reimu Hakurei (Touhou Project)\r\n- Marisa Kirisame (Touhou Project)\r\n- Ripple Star (Kirby 64)\r\n- Mau Hanahata (Name change only)\r\n\r\n[Change NPC]\r\n- Gilliam to Meta Knight (Kirby&#039;s Adventure)\r\n- Changed Chack Keith to Harrison Maddin (Adjusted pilot abilities and conversation data to match these changes)\r\n- Hathaway changed to Kikka.\r\n- Change Quess Paraya to Sayla Mass.\r\n- Nee Gielen changed to Cusco Al.\r\n- Lance Gielen changed to LeRoy Gilliam.\r\n\r\n[Change the Robot]\r\n- Gespenst to Gaspal (THE☆ANIMAGE)\r\n- Gespenst-mkII to Somuro (THE☆ANIMAGE)\r\n- Guntank to GM Camouf (Mobile Suit Gundam MS IGLOO 603)\r\n- ZAKU II CUSTOM to ZUDAH (Mobile Suit Gundam MS IGLOO 603)\r\n- NEMO to SM (Tony Takezaki presents GUNDAM manga)\r\n- ZWAUTH to ATLANGER (Combined ATLANGER)\r\n- ν Gundam to Hi-ν Gundam (Mobile Suit Gundam Char&#039;s Counter Attack - Beltorchika&#039;s Children)\r\n- Change F91 to Harrison spec (Blue)\r\n- Gundam to Gungal (Mobile Force).\r\n- GP-01Fb to G-Saviour (G-SAVIOUR)\r\n\r\n[Change Level]\r\n- Reduction of level-up criteria (required experience value), SP consumption, remodeling costs, etc.\r\n- Fin funnel enhancement (Hi-ν Gundam Weapon)\r\n- Increased funds acquired, strengthening of allied pilots, adjustment of unit performance, etc.\r\n- Mega bazooka launcher added to Z Gundam.\r\n- Change of armament of ATLANGER (Aura Sword to Broken Cutter, Aura Slash to Cyclone Beam)\r\n- Changed SIRBINE&#039;s Aura sword using Unused anime data (changed the weapon name to &quot;Servant&quot;)\r\n- Extended pilot transfer range for Gespenst, Huckebein and Grungast.\r\n- Adjustments to Grendizer specifications for each form.\r\n\r\n[Other changes]\r\n- Face graphic is improvement (Roux Louka, Bundle, Hamon, Challia Bull, Tyitti, Zezeenan, Astonaige, Four, Safine, Plesia)\r\n- Mora changed to Ommo (Characters from Gundam)\r\n- Refine Dianan-A, Valsione-R and Wizoll-Custom to cutie.\r\n- Change facial images of Secretary to Lieutenant General Cowen, doctors and legislators.\r\n- Bright changed to the bearded face from the novel version.\r\n\r\nGraphic and text data due to the above changes\r\n\r\n[Update Jun-9, 2024]\r\n- Am&#039;s spirit command &quot;Reconnaissance&quot; changed to &quot;Disturb&quot;\r\n- Keiko Kamikita&#039;s spirit command &quot;Reconnaissance (Lv.1)&quot; has been changed to &quot;Iron Wall (Lv.28)&quot;.\r\n- Adjusted the spirit commands of the Combattler team.\r\n- Sheila and Ele, Grand Garan and Goraon can now be switched with Aura Battler types. Special skill &quot;Holy Warrior&quot; added (Sheila Lv.55, Ele Lv.53).\r\n- Repair Device&quot; added to Brueger, with the following adjustments.\r\n Although the graphics give the impression that the Brueger is smaller than the Gulber, the official setting in the animation states that the Brueger is a heavy support fighter with an overall length of 10.8 m, while the Gulber FXII is a small fighter with an overall length of 5.5 m.\r\n Despite this, the specifications were almost the same, and not only that, the Brueger was slightly inferior to the Gulber in HP.\r\n So The performance was adjusted so that, although slightly inferior to the Gulber in terms of mobility, it slightly exceeded it in terms of armour and HP.\r\n- The &quot;Foot Cutter&quot; of Deimos was changed to a &quot;Continuous Thrust&quot; to be more like a karate robot.\r\n- Zebrze-Hlushwa was changed to Dadidu-Donpen (face and text).\r\n- Slat Sword added to Gulber FXII (requires &#039;bottom power&#039;).\r\n- The Vulcan of the Nu Gundam was changed to the New Hyper Hammer.\r\n- Changed Getter Leather to Getter Punch and Spin Cutter to Getter Kick.', '[6476]20240609_SRW4_TouhouAtrangers.zip', '2.55', '2022-01-04 21:44:49', '2024-06-09 16:31:34', '09 June 2024', 1717891200, '6476readme.txt', 1, 0, 1, 1, 0, 0, '', 1, 0, 1, 1460, 4, 'Database match: Dai-4-ji Super Robot Taisen (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C48B09D0ED6850896DB7D7B4E08CAFFC0376223A\r\nFile/ROM CRC32: 63883E1E', 0, '', '', ''),
(6477, 11, 1500, 'James Pond 3 Password SRAM', 5637, 'This patch is designed to add a simple saving mechanism to James Pond 3 - Operation Starfish.\r\n\r\nHow to use:\r\nSaving:\r\nGame saves when new password becomes available.\r\n\r\nLoading:\r\nPassword loads at boot up before the title screen.', '[6477]James Pond 3 Password SRAM.zip', '1.0', '2022-01-05 06:02:03', '2022-01-04 21:06:49', '04 January 2022', 1641272400, '6477readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 227, 8, 'Database match: James Pond 3 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DF7FCA887E7988E24AB2D08B015C6DB2902FE571\r\nFile/ROM CRC32: 26F64B2A', 0, '', '', ''),
(6478, 31, 3547, 'Pinocchio 32X Special Edition', 3416, 'This is a color restoration hack for the unreleased SEGA 32X version of Pinocchio. \r\nThe original prototype lost a lot of details/shades of the 4bpp graphics due to the bad color palette choices. \r\nMaster Linkuei polished that changing all the colors values trying to make the best shades to match better with the 32X Foreground + Sprites GFX.', '[6478]Pinocchio 32X Special Edition.zip', '1.0', '2022-01-07 05:03:47', '2022-01-07 01:49:44', '06 January 2022', 1641445200, '', 1, 0, 0, 0, 0, 0, '6478titlescreen.png', 5, 0, 0, 1002, 8, 'Database match: Pinocchio (Europe) (Proto) (1995-06-12)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 39CCF67E516BDAEC879F1E30B23D5F253E82B6C8\r\nFile/ROM CRC32: 390A90F9', 0, '', '', ''),
(6479, 8, 4717, 'Accelerometer removal patch', 3669, 'This patch completely removes the accelerometer from the game and replaces it with the Game Boy Color&#039;s traditional controls.\r\nMoving, or &quot;Tilting&quot; has been assigned to the D-Pad. The camera can now be moved by holding Select and using the D-Pad.\r\nPopping the floor up and jumping is done by pressing the A button while on the ground. When flying, the floor can be popped up by pressing B\r\nand you shoot by pressing A. Most other actions have been relegated to the B button because of a lack of buttons.\r\nThe mini games have also all been updated to support traditional controls. None of the tutorial screens have been edited though,\r\nso you&#039;ll just have to give it a try.\r\n\r\nThe game has also been converted from MBC7 to MBC5 with traditional SRAM for saving.\r\nThis allows booting the game on any flash cart that supports MBC5.\r\n\r\nOther than that, the one incorrectly flipped tile in the level select screen has been fixed and the options for the accelerometer were removed\r\nfrom the options screen.\r\n\r\nChanges in 1.2:\r\n-Fixed high score values not being set correctly upon first SRAM initialization\r\n\r\nChanges in 1.1:\r\n-Fixed a bug which caused SRAM to become corrupted on bootup in some emulators', '[6479]Kirby - Tilt \'n\' Tumble accelerometer removal patch 1.2.zip', '1.2', '2022-01-07 18:03:55', '2022-05-22 17:21:08', '22 May 2022', 1653192000, '6479readme.txt', 1, 0, 0, 0, 1, 0, '6479titlescreen.png', 5, 0, 1, 4044, 1, 'Database match: Kirby - Tilt &#039;n&#039; Tumble (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 6AB8D666E2BEBBB3FEE7796C8968AAB2EA21B8F9\r\nFile/ROM CRC32: E541ACF1', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6480, 9, 755, 'Super Mario Kart Featuring Retro HD &amp; CDX', 7022, 'Well it looks like Retro and Mario are both back at it again and it appears that Retro will be having some new friends join him in an epic race for victory. It looks like both Mario and Retro really mean business now. \r\n\r\nJoin Retro HD and his 3 new friends CDX, Iara and Luke as they will have the chance to race with Retro on the same tracks which have now been edited to suit and honour our 4 new racers. \r\n\r\nThe Rainbow Road theme tune has now been changed to the Vanilla Lake theme tune, the colours of the tracks and background have also been changed and edited as well.\r\n\r\nOriginal and new characters for this Hack:\r\n\r\n-Bowser Jr\r\n-Yoshi\r\n-Fire Mario\r\n-Fire Luigi\r\n-Iara\r\n-Luke\r\n-CDX\r\n-Retro HD\r\n\r\nVery special thanks to all who gave big help and made this entire thing possible.\r\n\r\nHope you all like this wonderful version of the Hack as well, be sure to leave a review on what you all think.\r\n\r\nV1.2 15/04/2022 Changed the title screen and made it look a lot more better and finally was able to change the colour palette for Retro HD (Special thanks to Ice3/Icesan for the help). Also even edited both Iara and Luke a little as well. \r\n\r\nV1.3 04/05/2022 Edited Retro HD slightly to make him look more better, replaced the 4 original tracks with the 4 new tracks from Super Hitcombo Kart to represent the new characters.  \r\n\r\nV1.4 24/05/2022 Polished up Retro HD a bit and made him look more neater and more tidier by correcting a few of his sprites. \r\n\r\nV1.5 21/06/2022 Edited a few miss placed tiles on a few tracks that ended up being spotted whilst editing the Hack, also edited Retro HD&#039;s sprite animation so he won&#039;t have Donkey Kong Jr&#039;s pose animation when you select him on the character select screen, his podium animation was also edited as was his jump animation at the end of the credits as well so he now has Harold&#039;s Jump animation from Super Parigo Kart 1 and 2.   \r\n\r\nV1.6 24/06/2022 Changed the colour of grass on the character select screen so it matches the colour of the track.\r\n\r\nV1.7 13/07/2022 Edited Phosphor&#039;s colour palette and made her look more better, also changed up 3 of the battle courses as well so they have the same look as the original battle course and the tracks in game as well. Touched up a few tracks and also replaced both Witch and Splash Woman with Lady Liberty on the podium screen as she suited it a lot more better than both Witch and Splash Woman did when they would both appear to drop the trophy on top of the player.\r\n\r\nV1.8 24/07/2022 Touched up the battle courses and moved a few item boxes and put them in other areas. \r\n\r\nV1.9 09/08/2022 Edited the grey sand on the podium screen as a certain part that was missed still had the original colour as the original SMK game.\r\n\r\nV10 19/11/2022 Changed the colour of the title screen and the results screen as well, also had to re-do Retro HD just like in Super Retro Kart and Super Mario Kart Ft. Retro HD &amp; Friends for the exact same reason because his other sprite felt pretty ugly. Also edited Retro in the title screen as well to make him look a bit more decent.\r\n\r\nV.11 20/01/2023 Made some big adjustments, took out the demo in the title screen and was able to change the year (Special thanks to Icesan/Ice3 for the help on that part), Polished up Retro&#039;s map sprite to make it look less ugly, edited the AI elements and the index numbers so that it doesn&#039;t interfere with the position indicator and the AI&#039;s as well and what place they come. Also edited the text font for the presentation logo and for the year and the authors name in the title screen as well.\r\n\r\nV11.2 21/03/2023 Edited the credits so that when the first screen appears it says A Hack By Retro Master HD.\r\n\r\nV12 23/04/2023 Removed the black bar from the top of the background screen (Special thanks to Darthmarino for the helpful tip). Made a big edit to Retro&#039;s kart to make it look more decent and better.\r\n\r\nV12.3 27/07/2023 Just like in SMK Ft. Retro HD &amp; Friends edited Phosphor and polished up a few tracks along with some other things as well.\r\n\r\nV12.5 25/08/2023 Edited and fixed up the title screen and made the SMK Ft. Retro HD &amp; CDX logo look more decent and less out of place.\r\n\r\nV12.6 28/01/2024 Edited a certain part of a track that was missed.\r\n\r\nV12.7 02/02/2024 Updated the character select screen colour palette and filled in a missing tile on CDX Circuit 4.', '[6480]SMK Ft. Retro HD & CDX V12.7.zip', '12.7', '2022-01-08 09:33:23', '2024-02-02 02:32:37', '02 February 2024', 1706832000, '', 1, 1, 0, 1, 1, 0, '6480titlescreen.png', 1, 0, 0, 1401, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6481, 17, 4341, 'Simultaneous movement removal patch', 2943, 'Vandal Hearts 2 is a tactical game with a unique combat system: Both Player and CPU characters move simultaneously. Although it looks interesting at first, it gets a little boring after a few hours of gameplay. The player is tempted to guess the enemy&#039;s movement as the AI is not very smart. When the guess is right, the game becomes very easy. If the guess is wrong, the player misses a move and this almost always turns into a character&#039;s death.\r\n\r\nThis hack removes simultaneous movement from the game and makes the gameplay similar to Vandal Hearts 1. The only problem is that, in order to facilitate game hacking, the enemy starts the movement each turn. But this is not a problem that spoils gameplay.\r\n\r\nMoreover, there has been no change to the AI. This hack simply changes the way characters are moved. Ideally the AI should be adapted as well. Maybe this can be done in future work.\r\n\r\nIf you have played Vandal Hearts 2, you should try this improvement.\r\n\r\nFeel free to report bugs or your thoughts on this hack.', '[6481]vh2.7z', '1.0', '2022-01-08 09:34:26', '2022-01-07 00:33:06', '06 January 2022', 1641445200, '6481readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 206, 11, 'File/ROM SHA-1: 520F0A39FE0741E92F83AFBAF9E69268A13F6DB5\r\nFile/ROM CRC32: FF5B1F25', 0, '', '', ''),
(6482, 1, 739, 'Castlevania Alternate Version', 6174, 'The Castlevania Alternate Version is inspired on the original game for the NES with new graphics and music ( mostly done - and authorized - by xXbelmontXx and Optomon ), used on their hack: &quot;Castlevania 5&quot; ( https://www.romhacking.net/hacks/3700/ ).\r\n\r\nThe idea behind this project is to use a very different Castlevania adventure and bring it back to its origins, keeping most of the same structure and levels of the first title with a completely different feel to it. Not only on the aesthetic and audio department but also providing certain changes and new challenges to the stages like:\r\n\r\n. New secrets and passages;\r\n\r\n. Different number and position of certain enemies;\r\n\r\n. Hidden treasure of the third level now accessible;\r\n\r\n. New design, demanding new strategies on certain areas;\r\n\r\n. Fewer candles and modified content of some of them;\r\n\r\n. A few unnecessary breakable blocks removed or moved to a better place;\r\n\r\n. New hidden points and bonus;\r\n\r\n....and more...\r\n\r\n\r\nVIDEO SHOWCASING THE GAMEPLAY (version 1.0): \r\n\r\nhttps://youtu.be/0sC7v0mGy-Q\r\n\r\n----\r\n\r\nUPDATE 2.0 \r\n\r\n----\r\n\r\n. Many new graphics and details added;\r\n\r\n. New traps included to some stages;\r\n\r\n. A few more enemies placed and better positioned;\r\n\r\n. Some unnecessary candles removed;\r\n\r\n. Bug fixes for a better overall playing experience.', '[6482]Castlevania Alternate Version (U) v2.0.zip', '2.0', '2022-01-08 09:35:44', '2022-01-08 15:36:13', '08 January 2022', 1641618000, '', 1, 1, 1, 1, 0, 0, '6482titlescreen.png', 1, 0, 0, 879, 1, 'Database match: Castlevania (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0D6E5910D09CBA12FB8B61123E6F3087A90F503C\r\nFile CRC32: 9AB191BC\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, '', '', ''),
(6483, 23, 4695, 'Gemma on the Title Screen', 6578, 'This small mod changes the astronaut seen in the title screen from Biff to the person you actually play as, Gemma. The patcher never noticed this until he picked the game back up this year, but this mismatch with gameplay--retained on the box art, no less--is extremely frustrating, both because of how flagrantly wrong it is, and in that it denies the only woman you play as in the campaign her proper spotlight. But, thanks to the generosity of the creator of the program NitroPaint, who was willing to take much time to get that program to support images from LEGO Battles, this error (or not) has been rectified.\r\n\r\nNEW: In version 1.0a, the order of units in the shop has been swapped, so that the unit you play as is first in the list, like for the other factions. Other data has been edited accordingly so you still play as Gemma in the story.\r\n\r\nNEW: Version 1.1 is a hotfix that swaps the little mini-circle icons for the two to be correct, and ups the version number in a more proper amount.\r\n\r\nP.S. The patcher is not an artist. He literally cannot draw to save his life on paper, let alone using pixels. So, a heartfelt apology is offered for how it all looks. If someone who can actually draw would like to make a better version, the patcher not only condones that, but actively encourages it! To aid in such a quest, let it be known that the files within the ROM edited by this patch are UI/AllinOne/SplashScreen.NCGR and UI/AllinOne/SplashScreen.NCLR.\r\n\r\nCOMPATIBILITY\r\n\r\nLike the author&#039;s other patches for this game, this patch is incompatible with everything else made by OEA for LEGO Battles. However, a separate All-in-One patch page is forthcoming.\r\n\r\nCREDITS\r\n\r\nAs alluded to in the description, the patcher really, really cannot thank Garhoogin, the creator of NitroPaint, enough. This wonderous utility can be found at https://github.com/Garhoogin/NitroPaint, and can read, write, and manipulate graphics files from LEGO Battles and indeed most any DS game. The patcher cannot recommend it enough.\r\n\r\nGarhoogin also reverse-engineered the compression format of this game, which was needed to edit the data to swap the places in the swap. So, seriously, thanks again, this entire little scene would not exist without you.', '[6483]GemmaOnTheTitleScreen.zip', '1.1', '2022-01-08 09:38:24', '2022-04-23 01:36:53', '22 April 2022', 1650600000, '', 1, 0, 0, 0, 0, 0, '6483titlescreen.png', 5, 0, 0, 61, 1, 'Database match: LEGO Battles (USA) (En,Fr,Es)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F25D090FEB840E9B4B07546B6929D897E3FB3965\r\nFile/ROM CRC32: BB6D1E', 0, '', '', ''),
(6484, 8, 1315, 'The Bugs Bunny Crazy Castle Two: The Third One', 592, 'This is a complete level hack for The Bugs Bunny Crazy Castle II, with twenty-nine challenging brand-new levels! There are also a few graphics changes, as seen in this author&#039;s previous hack for the game.', '[6484]The Bugs Bunny Crazy Castle Two - The Third One.zip', '1.0', '2022-01-08 09:39:11', '2022-01-08 03:57:52', '07 January 2022', 1641531600, '6484readme.txt', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 250, 1, 'Database match: Bugs Bunny Crazy Castle 2, The (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1E4C8C8FE8B6C34F76CD0DA876442F14299DA725\r\nFile/ROM CRC32: A973E604', 0, '', '', ''),
(6485, 23, 4718, 'Mega Man Star Force 2 Not Quite DX', 1268, '[b]Mega Man Star Force 2 Not Quite DX[/b] is a mod for Mega Man Star Force 2 which lowers the game&#039;s notoriously high encounter rate. Some of the Sub Cards have been adjusted a bit so they can still be used effectively with the lowered encounter rate.\r\n\r\nThis mod also tweaks the requirements for some of the doors in the postgame area so that you no longer need to connect to other players in order to open them. Aside from that, you can now get the event Battle Cards and Brothers in-game without needing to use cheats.\r\n\r\n[b]Feature[/b]\r\n[list]\r\n[li]Adjusted the encounter rate for all areas; for most areas it has been reduced by 40% - 60% based on the encounter rates in MMSF1 and MMSF3.[/li]\r\n[li]SrchEye, FireSrch, AquaSrch, ElecSrch and WoodSrch now double the encounter rate while active.[/li]\r\n[li]Combining Cloaker with FireSrch, AquaSrch, ElecSrch or WoodSrch now increases the SP Boss encounter rate (regardless of the boss&#039;s element).[/li]\r\n[li]Changed Trans Dimension 2 door requirement: 1000 Link Power - 800 Link Power. (This is the max you can get with the Auto Brother + 2 event Brothers.)[/li]\r\n[li]Changed Trans Dimension 2 door requirement: 50 Network Battles - 500 Battle Cards total.[/li]\r\n[li]Changed Trans Dimension 2 door requirement: 6 Real Brothers - 1000+ damage Personal Best Combo.[/li]\r\n[li]After beating the main story, you can obtain the Legendary Master Shin and 1st Mega Man event Brother Bands at the Wave Stations in the Wilshire Hills Shopping Plaza. (Note: they have the Tribe from the other version, so you can use Tribe King legitimately through this.)[/li]\r\n[li]After beating the main story, you will automatically start the Mega Man Battle Network crossover quest. (You can still start it earlier by slotting in a GBA MMBN game.)[/li]\r\n[li]After beating the main story, you can receive the King Grandeur event Battle Card from Legendary Master Shin in Wilshire Hills Shopping Plaza.[/li]\r\n[li]After beating the postgame, you can receive the Le Mu event Battle Card from Legendary Master Shin in Wilshire Hills Shopping Plaza.[/li]\r\n[/list]\r\n\r\nThe source code for this mod is available on GitHub: [url=https://github.com/Prof9/MMSF2-Not-Quite-DX]https://github.com/Prof9/MMSF2-Not-Quite-DX[/url]', '[6485]MegaManStarForce2-NotQuiteDX-Ver1.0.1.zip', '1.0.1', '2022-01-09 13:29:05', '2023-02-17 17:49:40', '25 December 2021', 1640408400, '6485readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2153, 1, 'Database match: Mega Man Star Force 2 - Zerker x Saurian (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 494171C0FC19823BEB5FCC7C0D61F028C97898CA\r\nFile/ROM CRC32: 1E6C4B77\r\n\r\nDatabase match: Mega Man Star Force 2 - Zerker x Ninja (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 97C7FBAEB9C22B9B588869C6A7518C7940E17AB8\r\nFile/ROM CRC32: 47AA32D1', 0, '', 'https://github.com/Prof9/MMSF2-Not-Quite-DX', ''),
(6486, 9, 715, 'Zelda ALttP - Title Skip and Full Hearts', 4292, 'This hack contains 2 improvements that can be applied seperately or together.\r\n\r\n-Title Skip\r\nThere is a curious version difference in the US version of A Link to the Past. In the JP and EU versions, you can press a button any time after the &quot;Nintendo Presents&quot; screen and go to the file select screen. In the US version, you must watch the animation of the spinning triforce and the sword each time you start the game. The &quot;Title Skip&quot; patch removes this version difference.\r\n\r\n-Full Hearts\r\nWhen you load up your save file, you will start with roughly half of your hearts. This patch will start you at full hearts every time, whether choosing your save file or choosing to continue after death.', '[6486]Zelda ALttP - Title Skip and Full Hearts.zip', '1.0', '2022-01-09 13:29:45', '2022-01-08 15:00:14', '08 January 2022', 1641618000, '6486readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 540, 5, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 8288B4BC88052A3CF4EFFED3ACD6A498847BFB95\r\nFile CRC32: DD42510E\r\nROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nROM CRC32: 777AAC2F', 0, '', '', ''),
(6487, 8, 4717, 'Kirby &#039;n&#039;', 7260, 'An amusing addendum to the recently released [url=https://www.romhacking.net/hacks/6479/]Accelerometer Removal patch[/url].\r\n\r\nEdits the game&#039;s title screen to remove the &quot;Tilt&quot; and &quot;Tumble&quot; from Kirby&#039;s Tilt &#039;n&#039; Tumble. After all, if the game no longer requires motion control to play, are you really tilting or tumbling anything?\r\n\r\nCredit for this idea largely goes to my friend Dustin. I simply made it reality out of boredom.\r\n\r\n[b]TO USE WITH THE AFOREMENTIONED ACCELEROMETER REMOVAL PATCH:[/b]\r\n\r\nFor best results, apply this patch first, [i]then[/i] the Accelerometer Removal one. Your emulator might spit out a checksum error at you, but the game will load and play just fine. This will probably be addressed in a future update. For now, enjoy!', '[6487]Kirby \'n\' (v1).zip', '1.0', '2022-01-09 13:31:41', '2022-01-08 20:10:08', '08 January 2022', 1641618000, '', 1, 0, 0, 0, 0, 0, '6487titlescreen.png', 6, 0, 0, 768, 1, 'Database match: Kirby - Tilt &#039;n&#039; Tumble (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 6AB8D666E2BEBBB3FEE7796C8968AAB2EA21B8F9\r\nFile/ROM CRC32: E541ACF1', 0, '', '', ''),
(6488, 1, 774, 'Mega Man - No Score', 7261, 'This is a patch of Mega Man that gets rid of the score system to make it more in-line with future entries. \r\n\r\nChanges:\r\n-Score balls aren&#039;t dropped from enemies.\r\n-The score is not displayed on the top of the screen.\r\n-Clear points aren&#039;t added up nor displayed when selecting a boss.\r\n-The number of score balls collected isn&#039;t counted after defeating a boss; you go straight to the select screen.\r\n\r\nAn additional patch is included which also disables the select button, which in turn fixes the bug that allows players to get a lot of hits on bosses from one shot.\r\n\r\nHuge thank you goes to bisqwit for his Mega Man 1 disassembly.', '[6488]Mega Man - No Score.zip', '1.0', '2022-01-09 13:32:39', '2022-01-08 20:15:16', '08 January 2022', 1641618000, '6488readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 488, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(6489, 10, 661, 'Fire Emblem - Binding Blade Plus', 5212, 'Hi, thanks for downloading!\r\nThe goal of this project is to take all the amazing hacks\r\nfrom the Fire Emblem GBA hacking community and put them\r\ninto the base game experience. These are designed for\r\nveteran players and newcomers alike!\r\nThe changes are designed to be uncontroversial enough\r\nso that this isn&#039;t seen as an &quot;alternate&quot; way to\r\nplay the game but an &quot;enhanced&quot; way.\r\nThe major changes are QOL and bugfixes.\r\nThe only gameplay changes come from removing\r\nlocalization changes.\r\n\r\nHere are the changes present in all versions:\r\n-Adds Casual Mode\r\n-Unlocks Hard Mode at start\r\n-Prevent Misheal bug\r\n-Fimbulvetr glitch fix\r\n-Display stats when battle animations are off\r\n\r\nThis game has multiple patches;\r\nI&#039;ll describe each briefly\r\n\r\nFixed:\r\nFixed refers to an alternate way of character growth. This mode is recommended for veteran players. Inexperienced players can ignore this.\r\nIn the vanilla game, each character has a growth value out of 100. When they level up, they have that percentage change to gain a stat in that category.\r\n(e.g. Roy has an 80 HP growth, so every time he levels up, he has an 80% change to gain a point of HP. Theoretically, he gains 4 points of HP in 5 level ups).\r\nFixed growths uses a formula to determine growths. Essentially, every character starts with 50 &quot;Growth Points (GP)&quot; per stat.\r\nWhenever they level up, their growth is added to their growth points. When this number exceeds a multiple of 100, they level up.\r\n(e.g. Roy has an 80 HP growth and 50 HP GP. First level up: GP is 130 [he gains a point]. Second level up: GP is 210 [he gains a point]. Third level up: GP is 290 [he doesn&#039;t gain a point]. Fourth level up: GP is 370 [he gains a point]. Fifth level up: GP is 450 [he gains a point]. Here, what is theoretically suppose to happen occurs playthrough.)\r\n\r\nNOTE: The author used to include a numbers patch, but the numbers patch is somewhat outdated now. For those looking for a more balanced FE6, check out Project Ember.\r\n\r\nPlease enjoy, and be sure to check out the author&#039;s other hacks as well!', '[6489]FE6.zip', '3.21', '2022-01-09 13:34:41', '2023-04-18 22:07:55', '18 April 2023', 1681790400, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 4314, 1, 'Database match: Fire Emblem - Fuuin no Tsurugi (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: A57095DA867DE4D585C33D4394712986245FE6CA\r\nFile/ROM CRC32: D38763E1', 0, '', '', ''),
(6490, 9, 3800, 'Terminator 2 - Arcade Remix', 5637, 'Terminator 2 -  Arcade Remix is a modification of Terminator 2 – The Arcade Game on SNES. This project aim to tone down difficulty. The SNES Mouse is recommended for an optimal gameplay experience. \r\n\r\nCreated in 2020 and making its official RHDN debut two years later, this hack served as inspiration for eskayelle&#039;s excellent &quot;T2 - The Konami Game&quot; rom hack.\r\n\r\nChanges from T2 – The Arcade Game\r\n*Infinite Continues\r\n*John Connors Truck is now invincible in Stage 3\r\n*The Swat Van is now Invincible in Stage 6\r\n*Gunpower for both Player 1 and 2 regenerate faster\r\n*Less Cyberdyne Items need to be destroyed on Stage 5 to obtain the good ending.\r\n*Damage Upgrade is available til the end of the level once obtained.', '[6490]T2 - Arcade Remix v1.zip', '1.0', '2022-01-09 13:35:37', '2022-01-09 03:11:39', '08 January 2022', 1641618000, '6490readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 573, 4, 'Database match: T2 - The Arcade Game (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 29597788B9240BE9FD1F800CE61A54298986CE73\r\nFile/ROM CRC32: 5DC6B9FE', 0, '', '', ''),
(6491, 9, 1056, 'trancingdeeper&#039;s FZEdit Track Compilation', 7263, 'Unlike most hacks submitted on the site, this is a .zip release of 4 tracks that were created from the original release of FZEdit, where single track exporting was the only thing possible, hence the 4 patches when extracted.\r\n\r\nInstructions are included in the Read-me, which is both available for download, and in the .zip file. Also included are overhead renders (the editing view) of the tracks, showing the whole map, etc.', '[6491]Old FZEdit Tracks.zip', '1.0', '2022-01-10 04:41:45', '2022-01-10 10:16:06', '09 January 2022', 1641704400, '6491readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 335, 6, 'Database match: F-Zero (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nFile/ROM CRC32: AA0E31DE', 0, '', '', ''),
(6492, 10, 1196, 'Fire Emblem - Blazing Blade Plus', 5212, 'The goal of this project is to take all the amazing hacks from the Fire Emblem GBA hacking community and put them into the base game experience. These are designed for veteran players and newcomers alike! The changes are designed to be uncontroversial enough so that this isn’t seen as an “alternate” way to play the game but an “enhanced” way. The major changes are QOL and bugfixes. The only gameplay changes come from removing localization changes. \r\n\r\nHere are a few of the changes present in all versions:\r\n-Translation errors fixed\r\n-HP bars on the map screen for wounded characters\r\n-Eliwood mode, Hector mode, and hard mode unlocked from the start\r\n-Addition of Casual mode\r\n\r\nTo view all of the changes, please read the readme. The readme also includes extended credits.\r\n\r\nThis game has multiple patches; I’ll describe each briefly\r\n\r\nFixed: Fixed refers to an alternate way of character growth. This mode is recommended for veteran players. Inexperienced players can ignore this. In the vanilla game, each character has a growth value out of 100. When they level up, they have that percentage change to gain a stat in that category. (e.g. Roy has an 80 HP growth, so every time he levels up, he has an 80% change to gain a point of HP. Theoretically, he gains 4 points of HP in 5 level ups). Fixed growths uses a formula to determine growths. Essentially, every character starts with 50 “Growth Points (GP)” per stat. Whenever they level up, their growth is added to their growth points. When this number exceeds a multiple of 100, they level up. (e.g. Roy has an 80 HP growth and 50 HP GP. First level up: GP is 130 [he gains a point]. Second level up: GP is 210 [he gains a point]. Third level up: GP is 290 [he doesn&#039;t gain a point]. Fourth level up: GP is 370 [he gains a point]. Fifth level up: GP is 450 [he gains a point]. Here, what is theoretically suppose to happen occurs every playthrough.)\r\n\r\nOriginal vs JP:\r\nThe JP version includes extra minor changes, to bring the game more in line with the Japanese original. \r\nBoth games are fairly similar, and whichever one you pick is up to your preference. \r\n\r\nI would recommend the Original version to a newcomer, but the Japanese version is equally valid.\r\n\r\nUse whichever version of the patch you want to use on a US version of Fire Emblem (GBA)', '[6492]FE7PLUS.zip', '2.0', '2022-01-11 05:16:07', '2022-01-12 09:15:54', '22 June 2021', 1624334400, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 6341, 1, 'Database match: Fire Emblem (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nFile/ROM CRC32: 2A524221', 0, '', '', ''),
(6493, 1, 750, 'Super Mario Bros. 3 - Ridley X Hack 7', 2032, 'Here is complete game hack for Super Mario Brothers 3.\r\n\r\n3 Worlds with new different graphics, have fun!\r\n\r\nPress ‘Select’ to use Item Slot.\r\n\r\nCredits:\r\n\r\n-SMB3 Workshop by Joel Toivonen (hukka)\r\n-yy-chr editor by YY.\r\n-SMB3 Level Object TSA Editor by DahrkDaiz\r\n-SMB3 World Map Editor by Beneficii\r\n-Item Slot by Dizzy9\r\n-Bomb Lakitu idea by Dahrkdaiz, ips by Insectduel', '[6493]smb3_ridleyx_hack_7_v1.0.rar', '1.0', '2022-01-11 05:30:48', '2022-01-10 20:07:35', '10 January 2022', 1641790800, '', 1, 0, 1, 1, 0, 0, '6493titlescreen.png', 1, 0, 0, 1093, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(6494, 10, 2839, 'Fire Emblem - Sacred Stones Plus', 5212, 'Hi, thanks for downloading!\r\nThe goal of this project is to take all the amazing hacks\r\nfrom the Fire Emblem GBA hacking community and put them\r\ninto the base game experience. These are designed for\r\nveteran players and newcomers alike!\r\nThe changes are designed to be uncontroversial enough\r\nso that this isn&#039;t seen as an &quot;alternate&quot; way to\r\nplay the game but an &quot;enhanced&quot; way.\r\nThe major changes are QOL and bugfixes.\r\nThe only gameplay changes come from removing\r\nlocalization changes.\r\nHere are a few of the most major changes:\r\n-Typos and Translation errors fixed\r\n-HP Bars on the map screen for injured units\r\n-Danger Radius allows you to toggle the enemy&#039;s range with the Select Button\r\n-Casual Mode added\r\n-Pierce Glitch Fixed\r\n\r\nTo see every change, view the readme included with the patches.\r\n\r\nThis game has multiple patches;\r\nThe author will describe each briefly\r\n\r\nFixed:\r\nFixed refers to an alternate way of character growth. This mode is recommended for veteran players. Inexperienced players can ignore this.\r\nIn the vanilla game, each character has a growth value out of 100. When they level up, they have that percentage change to gain a stat in that category.\r\n(e.g. Roy has an 80 HP growth, so every time he levels up, he has an 80% change to gain a point of HP. Theoretically, he gains 4 points of HP in 5 level ups).\r\nFixed growths uses a formula to determine growths. Essentially, every character starts with 50 &quot;Growth Points (GP)&quot; per stat.\r\nWhenever they level up, their growth is added to their growth points. When this number exceeds a multiple of 100, they level up.\r\n(e.g. Roy has an 80 HP growth and 50 HP GP. First level up: GP is 130 [he gains a point]. Second level up: GP is 210 [he gains a point]. Third level up: GP is 290 [he doesn&#039;t gain a point]. Fourth level up: GP is 370 [he gains a point]. Fifth level up: GP is 450 [he gains a point]. Here, what is theoretically suppose to happen occurs playthrough.)\r\n\r\nOriginal vs Mix vs JP:\r\nThe localization changes in the Original introduced some more major balancing changes. \r\nThe Mix version restores the original hard mode bonuses for enemies and fixes a glitch which made promoted enemies weaker than they should be.\r\nThe JP version undoes nearly all of the changes brought about by the localization (though these changes don&#039;t make the game necessarily easier or harder. Just different)\r\nThe Mix version is for someone (like the author) who is familiar\r\nwith the base game and wants to experience the game like that, but tweaked slightly to match the original intent more closely.\r\nThe JP version is for someone who wants a larger difference from\r\nthe original or is a purist. The Original version is for someone who\r\nwants the game to play exactly as it did when it first came out internationally.\r\n\r\nThe author would recommend the Original version or the Mix version for newcomers.\r\n\r\nMake sure to use whichever patch you want onto a US version of Fire Emblem: The Sacred Stones (GBA)\r\n\r\nIn this newest release, all the bugs mentioned in the reviews should be fixed. Please enjoy!', '[6494]FE8.zip', '3.2', '2022-01-12 13:04:12', '2023-02-17 00:31:45', '16 February 2023', 1676523600, '', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 5681, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(6495, 10, 1912, 'Pokémon Frontier Adventures', 5212, 'Pokémon Frontier Adventure is a romhack that seeks to consolidate the side activities of the main game and put a spotlight on them while improving the core battling experience with the Pokémon Emerald Battle Engine Upgrade.\r\n- Use your skills to collect all 7 Gold Symbols of the Battle Frontier, utilizing Pokémon and mechanics from Gens I-VII.\r\n- Become a Master Coordinator in the Contest Hall, mixing berries and dazzling audiences with your Pokémon.\r\n- Spend your off-time at the Game Corner, trying to win enough BP to cover that next big purchase without any battling.\r\n- Save up enough BP to buy stronger Pokémon and items. Use them to win enough to earn decorations for your Secret Base!\r\n\r\n\r\nUse the following link to access the source code for the hack: (https://www.mediafire.com/folder/frx2rvnqswrhw/Pokemon_Frontier_Adventure)', '[6495]PFA.zip', '1.4a', '2022-01-12 18:42:23', '2022-01-11 16:12:33', '06 February 2021', 1612587600, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 1439, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(6496, 11, 3260, 'ToeJam &amp; Earl in Panic on Funkotron Password SRAM', 5637, 'This patch is designed to add a simple saving mechanism to ToeJam &amp; Earl in Panic on Funkotron.\r\n\r\n\r\nHow to use:\r\nSaving:\r\nGame saves when a new password becomes available.\r\n\r\nLoading:\r\nHold B when booting the game. Password will already be entered when selecting the password menu.\r\n\r\nPatching Instructions can be found in the readme file.', '[6496]Toejam & Earl II Password SRAM v1.zip', '1.0', '2022-01-12 18:43:38', '2022-01-11 20:53:17', '11 January 2022', 1641877200, '6496readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 274, 8, 'Database match: ToeJam &amp; Earl in Panic on Funkotron (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0EA0DA09183EB01D030515BEEB40C1427C6E1F07\r\nFile/ROM CRC32: AA021BDD', 0, '', '', ''),
(6497, 1, 709, 'Super Koopa Bros.', 7268, 'Super Mario Bros but you play as a Koopa Troopa. Mario is replaced with a Blue Koopa and Luigi is replaced with a Brown Koopa.', '[6497]SuperKoopaBros.zip', '1.0', '2022-01-12 18:46:59', '2022-01-14 03:03:02', '11 January 2022', 1641877200, '6497readme.txt', 1, 0, 0, 1, 0, 0, '6497titlescreen.png', 5, 0, 0, 701, 12, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6499, 10, 1912, 'Pokémon Emerald Bugfixes', 5212, 'This hack is a bugfix patch for Pokémon Emerald. View the readme for a full list of changes.\r\n\r\nMajor changes include:\r\n-RTC initialization bug fixed\r\n-Dive glitch fixed\r\n-Pokéblock glitch fixed\r\n-Pomeg Berry glitch fixed\r\n-Battle Dome IV glitch fixed\r\n-New Default Settings \r\n-Revised sound engine\r\n\r\nPlease patch this onto a US copy of Pokémon Emerald. You will know that patching has been successful when Professor Birch summons a Trapinch during the introductory cutscene.', '[6499]PE BUGFIXES.zip', '1.0', '2022-01-12 18:50:05', '2022-01-12 18:12:36', '01 December 2021', 1638334800, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 1042, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(6500, 8, 1884, 'Mega Man Xtreme 2 - Force GBA Enhanced Mode', 7046, 'This hack forces the GBC game &quot;Mega Man Xtreme 2&quot; to run in &quot;GBA Enhanced&quot; mode all the time, with brighter colors.\r\n\r\nTested and working as expected with VisualBoyAdvance-M 2.1.4, but it should work in other emulators and also in real hardware.\r\n\r\nCredits to user Sonic Angel Knight for developing and creating this awesome patch, and saulfabreg for testing it further.\r\n\r\nEnjoy this patch!! - saulfabreg', '[6500]MMXtreme2_GBC_ForceGBA_v1.0-saulfabreg.zip', 'v1.0', '2022-01-13 07:50:53', '2022-01-12 19:59:20', '12 January 2022', 1641963600, '', 1, 1, 0, 0, 1, 0, '6500titlescreen.png', 5, 0, 0, 572, 1, 'Database match: Mega Man Xtreme 2 (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CB1811AC8969F6B683DF954B57138DD28EBB40FF\r\nFile/ROM CRC32: 8FEDB6D8', 0, '', '', ''),
(6501, 9, 3770, 'Macross Scrambled Valkyrie Plus SRAM', 6557, 'Macross Scrambled Valkyrie Plus SRAM adds saving for the settings and highscore and reduces the background scroll speed in the final level. It also unlocks level select once you beat the game on any difficulty. The game now starts in stereo instead of mono.\r\n\r\nThe game saves automatically after exiting the config menu, after beating a stage or when you lose a life. Saves are automatically loaded on startup.\r\n\r\nThis hack includes bidirectional form changing from the [url=https://www.romhacking.net/hacks/4552/]Overtech Edition[/url] hack by advancedpillow, used with permission.\r\n\r\nThe Macross Plus SRAM patch can be applied to a clean rom or on top of the Overtech Hack.', '[6501]Macross Scrambled Valkyrie Plus SRAM 1.0b.zip', '1.0b', '2022-01-13 07:53:20', '2022-01-27 08:09:51', '27 January 2022', 1643259600, '6501readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 855, 4, 'Database match: Choujikuu Yousai Macross - Scrambled Valkyrie (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 459A727AEEB013CD1B63F54D4A2355C2F0A1999F\r\nFile/ROM CRC32: A5DB02E9', 0, '', '', ''),
(6502, 9, 680, 'Breath of Fire II - Double Exp. &amp; Zenny', 2037, 'This is a basic patch that will increase the amount of Experience Points and Zenny (the currency of the game) gained by defeating monsters. \r\n\r\nIt works with both the original game, and with Ryusui&#039;s Retranslation, but if you&#039;re interested on using it with it, you need first to have an SRAM file with the initial check made correctly. Simple as running the game after applying the retranslation so it creates a save file after performing the check, and then patching the ROM with this. \r\n\r\nThis initial, simple patch became the basis for a much bigger project by the same author, that attempts to streamline and improve the game in a number of areas to make it shine as he thought it deserves, also uploaded here:\r\n\r\n[url]http://www.romhacking.net/hacks/3272/[/url]', '[6502]Breath of Fire II - Double Exp & Zenny.7z', '1.0', '2022-01-13 18:36:10', '2022-01-13 10:43:43', '09 June 2015', 1433822400, '6502readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1202, 4, 'Database match: Breath of Fire II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1F7707E606B7E9FA8FB3908BBDDFCB5DEA93D776\r\nFile/ROM CRC32: 67CDACC5', 0, '', '', ''),
(6503, 1, 739, 'Castlevania Red Stained', 6174, 'The original Castlevania has many elements of an old horror movie. From the title screen, with details on the top and bottom resembling a movie tape, some of the bosses (Medusa, Frankenstein, Dracula...) and the final credits, replacing the names of the programmers by &quot;funny&quot; altered ones of famous actors from the past, related to that movie genre.\r\n\r\nInspired by this concept, the Castlevania Red Stained mod was created in a black and white style, as a classic horror film but, with the inclusion of some shades of red on specific objects and enemies during the whole game, providing a reasonable different experience.\r\n\r\nBesides those changes, many others were made, such as: new traps added, increased difficulty, many graphical details corrected, fixed some rough areas, reduced unnecessary items (breakable blocks, candles...) and also allowing the treasure before the boss fight against the Mummies of the third stage - &quot;The Crumbling Tower&quot; - to be accessed.\r\n\r\n* Still, an optional patch is included, maintaining the same difficulty and level design as the original game, with just minor adjustments.\r\n\r\n[b]UPDATE v2.x[/b]\r\n\r\n[list]\r\n   [li]Second patch added with the original difficulty restored and new traps removed[/li]\r\n[/list]\r\n\r\n[b]UPDATE v2.0[/b]\r\n\r\n[list]\r\n   [li]Increased damage done by enemies[/li] \r\n   [li]Turkey recovers more life[/li]\r\n   [li]New traps added to most stages[/li]\r\n   [li]Some enemies added to empty areas[/li] \r\n   [li]More excessive candles removed[/li]\r\n   [li]Stronger sub-weapons are more scarce and harder to get[/li]\r\n   [li]Ground color of the Crumbling Tower is more distinguishable now[/li]\r\n   [li]Better use of red tones on the laboratory level[/li]\r\n   [li]Fixed the letter &quot;a&quot; of the title screen to capital[/li]\r\n   [li]Lots of small graphical changes and fixes[/li]\r\n[/list]\r\n\r\n[b]UPDATE v1.5[/b]\r\n\r\n[list]\r\n   [li]Fixed a visual bug on the title screen, showing up after the demo of the gameplay ends[/li]\r\n   [li]Improved the ending screen colors and some details[/li]\r\n   [li]Many small changes on the appearance of the Laboratory level: less repetitive patterns of the frames and a few different position for curtains, pillars, blocks... at the boss room\r\n   [li]Altered the water effect, pillars and some strange background textures of the stairs on the Underground level, as long as some blocks of the boss fight screen were adjusted to better match the new colors of the game[/li]\r\n   [li]A few more details added for the CV fans to spot[/li]\r\n[/list]', '[6503]Castlevania Red Stained v2.x (U) (PRG1).zip', '2.x', '2022-01-14 16:50:04', '2022-10-08 14:24:41', '07 October 2022', 1665115200, '6503readme.txt', 1, 0, 1, 0, 0, 0, '6503titlescreen.jpg', 5, 0, 0, 1145, 1, 'Database match: Castlevania (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0D6E5910D09CBA12FB8B61123E6F3087A90F503C\r\nFile CRC32: 9AB191BC\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, '', '', 'https://youtu.be/EJlqaDbTbB0'),
(6504, 9, 3582, 'X-Men Mutant Apocalypse SRAM', 5637, 'This patch is designed to add a simple save function to X-Men - Mutant Apocalypse.\r\n\r\nHow it works:\r\nSaving:\r\nGame saves whenever the password screen appears in mission mode.\r\n\r\nLoading:\r\nAt the main menu, highlight sound and press left or right. Then select mission mode.\r\n\r\nNote:\r\n*Loading without a prior save will result in a black screen\r\n*SRAM saves only work for Mission Mode.\r\n\r\nPatching Details can be found in the readme.\r\nSRAM Source Code can be found in the download file', '[6504]X-Men - Mutant Apocaylpse SRAM.zip', '1.0', '2022-01-14 16:50:40', '2022-01-13 17:37:44', '13 January 2022', 1642050000, '6504readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 495, 4, 'Database match: X-Men - Mutant Apocalypse (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 81F66A620352F6ECAD3BDFE0D47F42C55971080C\r\nFile/ROM CRC32: 5E34822A', 0, '', '', ''),
(6505, 1, 709, 'JobexiMod - SMB', 7271, '!! IMPORTANT !! \r\n==\r\nThis is a Meta-Hack. It can be applied to some Rom Hacks that other Authors have developed, and modify their hack. Please read the instructions to avoid any sadness and confusion on your part (or mine).\r\n==\r\nFlips patcher will successfully patch the base game, but use Marc Robledo&#039;s online patcher to patch other hacks. You can ignore the &quot;File Checksum&quot; Warning, and patch anyway.\r\nLink: https://www.marcrobledo.com/RomPatcher.js/\r\n\r\nThis Mod was intended to be a Meta-Mod. It can successfully patch a Base Super Mario Brothers file, however, the primary intention was to design a patch that would be able to modify any existing SMB Rom Hack, by any other author.\r\nThis effort was a partial success.\r\n\r\n-JobexiMod should be compatible with any SMB Rom Hack that modifies Graphics, Levels, Text, Music, or any combination of those. \r\n-JobexiMod will very probably be incompatible with any SMB Rom Hack that modifies any game engine code. (But you&#039;re welcome to try)\r\n\r\n==\r\nWhat does JobexiMod Do, and How should it be used?\r\n==\r\n\r\nFirst, choose a rom file. If you&#039;re playing Basic SMB, patch it, and you&#039;re good to go.\r\nIf you&#039;d like to play a remix of another Author&#039;s Rom Hack, patch SMB with THEIR patch first. Then patch the result with JobexiMod.\r\n\r\n==\r\nJobexiMod features 23 Modes of Play. (Modes 1 to N)\r\nEach of these modes is a different deterministic (non-random) pattern for shuffling the layout of each level.\r\n==\r\n==\r\nPress Select on the title screen to advance through the various Modes. \r\n==\r\n\r\n-Mode 1 does NOT modify any level layouts. It plays (almost) exactly like the base game: Uninteresting, but included for completeness&#039; sake.\r\n-Modes 2 and 3 offer two simple patterns where each map page repeats, but the enemies appear in different orders.\r\n-Modes 4 to 8 offer patterns involving Repeating map portions and Skipped map portions.\r\n-Modes 9 to N are complex, and offer several interesting ways to experience the game.\r\n-My favorite patterns are 8, E, H, and N.\r\n==\r\nGeneral Notes/Bug-type &quot;Features&quot;\r\n==\r\n-Player 2 has been deleted to make space for the mod. (Sorry!)\r\n-Both quests are available for play.\r\n-Sometimes the &quot;skipped&quot; portion of the map includes the flagpole. I&#039;ve included an emergency -flagpole feature that will spawn if you&#039;ve not found one for 48 pages.\r\n-Sometimes the game will stop scrolling the screen in the middle of a level. If this happens, wait approximately 10 in-game seconds, and the screen will unlock.\r\n-Pipes choose a location based on what page the game thinks we&#039;re on. My mod breaks that. Pipes take you wherever they want.\r\n-Lakitu can sometimes spawn more than once. I&#039;ve seen up to four at the same time.\r\n-Occasionally the spring-stand will load without the spring. This is a glitch shipped with the original title.\r\n-After touching a flagpole, Mario is immune until the level ends. This immunity does not extend to hammers. If a hammer touches Mario while the timer is counting down, it will trigger &quot;Time Over&quot;\r\n-Sometimes piranha plants can exist without their associated pipes. They are sometimes invisible, but still corporeal.\r\n-Sometimes Bullet Bill Cannons can exist invisibly and incorporeally, but nevertheless shoot Bullet Bills.\r\n-Congratulatory text at the end of castles does not always trigger.\r\n-Skilled wall-jumping may be required to access or complete some levels.\r\n==\r\nLevel Notes (For Base Game Only, Other Hacks will obviously have other layouts)\r\n==\r\n- -1 Crashes the game, lol.\r\n-0-1 Often Impassable (If you can get there, lol.)\r\n-1-3 Often impassable. A completely empty page with no floor wrecks this mod.\r\n-4-1 is highly anomalous, but shouldn&#039;t crash.\r\n-5-3 See 1-3\r\n-6-1 Sometimes triggers a return to the title screen. Moving slowly through a certain page may fix this\r\n-6-3 Sometimes Crashes, Also, See 1-3\r\n-7-3 Occasionally triggers an automatic return to the title screen.\r\n-7-4 Sometimes uses an Emergency Flagpole, 7-8 is when the next axe appears to advance the world.\r\n-8-1 Occasionally has a flagpole comically close to the entrance.\r\n-8-4 Underwater Section Occasionally overflows into Game Code, which will crash the game. Also, Occasionally triggers an automatic return to the title screen.\r\n-8-5 In many cases, 8-4 requires an Emergency Flagpole. Many patterns end their run on this stage.', '[6505]Jobeximod.rar', '1.0', '2022-01-15 12:53:02', '2022-01-22 18:14:02', '11 January 2022', 1641877200, '', 0, 0, 1, 0, 1, 0, '6505titlescreen.PNG', 5, 0, 0, 245, 12, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6506, 10, 934, 'Advance Wars Story', 7273, 'Advance Wars Story is an Advance Wars 2 hack by PlatinumSkink. It features a custom campaign that tells a story that serves as a sequel to the story of Advance Wars 2: Black Hole Rising.\r\n\r\nIt features CO and unit rebalancing, 34 custom campaign missions and an original story. VS maps and War Room are untouched. Hard Mode not featured.\r\n\r\nVersion 1.82 aims to fix some problems and addresses some the feedback. I currently consider this to be the final version of the hack, unless I get some feedback with things I would like to address. Version 1.83 was a bugfix. 1.84 fixed the error that snook into 1.83, I hope.', '[6506]AdvanceWarsStory1.84.rar', '1.84', '2022-01-15 12:56:56', '2024-06-10 02:52:02', '09 June 2024', 1717891200, '6506readme.txt', 0, 0, 1, 1, 1, 0, '', 1, 0, 1, 2454, 1, 'Database match: Advance Wars 2 - Black Hole Rising (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 14DD0B22C894865867AFF89E8116B2DFFAE25605\r\nFile/ROM CRC32: 5AD0E571\r\n\r\n&quot;1060 - Advance Wars 2 - Black Hole Rising (U)&quot;', 0, '', '', ''),
(6507, 1, 709, 'Super Mario Bros. Cruise', 7274, 'A ROM hack of Super Mario Bros. for the NES, complete with new levels, graphics and content.', '[6507]SMBCC.zip', '1.0', '2022-01-15 13:00:50', '2022-01-14 14:32:37', '27 December 2021', 1640581200, '', 1, 0, 1, 0, 1, 1, '6507titlescreen.png', 1, 0, 0, 765, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B1952F6EE88775CE4BAEC034A04E145AFB4930DF\r\nFile CRC32: 2E1B6B3C\r\nROM SHA-1: F77562C2A3274B0DD0379ED3F2D1ADDA340520E6\r\nROM CRC32: C96971E2', 0, '', '', ''),
(6508, 9, 300, 'FF4- Chocobo OST', 7275, 'This Hack changes one thing and one thing only... The OST, which gets changed to Cowbells and Chocobo Screams.\r\n\r\nApply to a HEADERED Final Fantasy II 1.1 rom, will most likely be compatible with other hacks, due to it only changing instrument IDs, so the rom does not have to be clean.', '[6508]Chocobo.zip', '1.01', '2022-01-15 13:04:42', '2022-01-15 19:14:37', '15 January 2022', 1642222800, '6508readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 98, 3, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: C0E02B0F44CCA882C0AEE5C16FF41EDB6B79FA71\r\nFile CRC32: EE345FBD\r\nROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nROM CRC32: 23084FCD', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6509, 9, 4719, 'Right Click Patch', 6958, 'Mario Paint has a hidden trick to enable right click when using the SNES mouse.\r\nThe right click has different functionality depending on the screen, like on the main drawing screen, right clicking will trigger the undo dog.\r\nThis &#039;mode&#039; also enables a few new rotations.\r\n\r\nThis patch simply enables this by default so you don&#039;t have to do said trick every time the game is reset.', '[6509]Mario Paint - Right Click Patch.zip', '1.0', '2022-01-15 13:07:02', '2022-01-14 23:18:28', '14 January 2022', 1642136400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 457, 3, 'Database match: Mario Paint (Japan, USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D027C03EB2FAEFA07640EC828B2A46F601F7B15F\r\nFile/ROM CRC32: 38C9626C', 0, '', '', ''),
(6510, 8, 4060, 'Alleyway DX', 7276, 'A big overhaul of Alleyway for the gameboy.\r\n\r\nAdding colors, fixes and improvements.\r\n\r\nNew in this version\r\n\r\n* Change between blueish or white background with select button on title screen \r\n* Fixed a bug that froze the game when running on MGBA core in Retroarch\r\n\r\nThis hack includes:\r\n\r\n* All Levels have custom colors\r\n* Select starting stage with a/b buttons on title screen\r\n* Scores can now show 5 digits, and max score is now 65535\r\n* High score saving\r\n* Mario head for lives looks nicer\r\n* Fixed bug from original game where if you die as a small paddle on the far right, your next paddle started stuck in the wall\r\n* Still plays ok on DMG\r\n* Demo takes twice as long before it starts, so there is more time to select start level', '[6510]AlleywayDx_v1.1.zip', '1.1', '2022-01-15 13:10:20', '2023-04-06 10:46:35', '06 April 2023', 1680753600, '', 1, 0, 1, 0, 1, 1, '6510titlescreen.png', 1, 0, 0, 4214, 1, 'Database match: Alleyway (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 0CF2B8D0428F389F5361F67A0CD1ACE05A1C75CC\r\nFile/ROM CRC32: 5CC01586', 0, '', '', 'https://youtu.be/grG3S3khNUE'),
(6511, 1, 750, 'The Arobam Adventures', 7277, 'Mid level Kaizo rom hack with hard tricks in short levels. Custom boss and music. Save Kings reimaged as people from the smb3 community while receiving sassy letters from Kanga. Lots of quality of life patches used to make the deaths less punishing and setups for shell tricks more seamless.\r\n\r\nSmall improvements made for a 2.0 release', '[6511]SMB3AA 2.0.zip', '2.0', '2022-01-16 17:45:41', '2022-06-14 03:14:23', '13 June 2022', 1655092800, '', 1, 1, 1, 1, 1, 0, '6511titlescreen.png', 1, 0, 0, 1019, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6512, 1, 750, 'Super Mario Bros. 3 - Ridley X Hack Special', 2032, 'this is a reboot of the first hack, it&#039;s made lighter and changed a lot of things that it&#039;s a new hack.\r\n\r\n- most levels have been revised\r\n- some levels have been changed a lot\r\n- 2 levels have been completely redesigned\r\n- world 5 has a new mini castle\r\n- less flying fish\r\n- it&#039;s special\r\n\r\nCredits:\r\n\r\n- SMB3 Workshop by Joel Toivonen (hukka)\r\n- yy-chr editor by YY.\r\n- SMB3 World Map Editor by Beneficii', '[6512]smb3_ridleyx_hack_special_v1.0.rar', '1.0', '2022-01-16 17:48:46', '2022-01-15 17:40:58', '15 January 2022', 1642222800, '', 1, 0, 1, 0, 0, 0, '6512titlescreen.png', 1, 0, 0, 955, 1, 'Super Mario Bros. 3 (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: 85A79D9C\r\nMD5: BB5C4B6D4D78C101F94BDB360AF502F3\r\nSHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nSHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267', 0, '', '', ''),
(6513, 9, 755, 'Super HitCombo Kart- Snowland Version 2.0', 6418, 'Super HitCombo Kart Snowland Version 2.0\r\n\r\nInformation\r\n\r\nSuper HitCombo Kart is a Project created in a Channel Partnership: Resenhando Com Luke &amp; CDX RetroGames.\r\n\r\nThe main idea was to create all the tracks in Mario Circuit format, paying homage to some Youtuber friends and the creators of the hack.\r\n\r\nCharacteristics:\r\n\r\n4 new characters\r\nNew Opening\r\nNew Graphics\r\nNew Background\r\nNew Drivers Icons\r\n\r\nUPDATED\r\nSnow theme\r\nNew BG&#039;s\r\n\r\nCDX RETROGAMES 2.O: https://youtube.com/channel/UCwxZRTBcwonBjwqP_GinYhQ\r\n\r\nCDX RETROGAMES: https://youtube.com/c/CDXGAMES0382EQS\r\n\r\nRESENHANDO COM LUKE: https://youtube.com/c/ResenhandoComLuke\r\n\r\n\r\nMore information in the Readme file.', '[6513]Super HitCombo Kart SV 2.0.zip', '2.0', '2022-01-16 17:50:20', '2022-01-16 01:05:21', '15 January 2022', 1642222800, '6513readme.txt', 1, 1, 1, 1, 0, 0, '6513titlescreen.jpg', 1, 0, 0, 324, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6514, 9, 714, 'SMW Quest For Gaming', 3087, 'SMW Quest For Gaming/Uma Aventura Gamer\r\n\r\nHack Trailer: https://www.youtube.com/watch?v=rRgBWvTA3F4\r\n\r\n\r\nAfter rescuing the Princess so many times Mario and Yoshi decided to take a break to play some videogames.\r\nHowever the pesky evil King Bowser and his Koopa Kids has stolen their SNES and all of their favorite games.\r\nNow Mario must go on an adventure to defeat the Koopa Clan and take back his games.\r\n\r\nThe gameplay in this hack is pretty much the same as the original Super Mario World. However there are some additions and improvements to the game\r\nSome of them being:\r\n- Walljumps\r\n- Autosave between levels\r\n- Optional Collectables save between deaths and to the save file\r\n- Better P-balloon physics\r\n- Better power-ups (and power-downs)\r\n- Upwards Fireballs\r\n- Safe Falls if you have a powerup\r\n- Dynamic Difficulty System\r\n\r\nAlso the hack features an English and Brazilian Portuguese Translation\r\nI hope you all enjoy it!', '[6514]SMW Quest for Gaming.zip', '1.22', '2022-01-17 13:39:36', '2022-02-14 16:28:07', '14 February 2022', 1644814800, '6514readme.txt', 1, 1, 1, 1, 1, 1, '6514titlescreen.png', 1, 0, 0, 2480, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6515, 9, 302, 'Random Battle Songs', 3360, 'This hack add randomness to the default battle song and victory fanfare. There are three hacks each with an IPS file and a corresponding ASM file that can be assemble with bass v14. The first hack will select between 8 battle songs and 4 fanfare songs, the second one between 4 battle songs and 4 fanfare songs and the third one between 4 battle songs and 2 fanfare songs.\r\n\r\nIn all case the hack use free space in expanded ROM (offset $FF0000) but the offset can easily be modified in the ASM file if needed. This hack also relocate the instrument sets, to allow place for new song pointers which are locate right before them in the ROM.', '[6515]random_battle_songs.zip', '1.0', '2022-01-17 20:06:46', '2022-02-12 20:28:56', '16 January 2022', 1642309200, '6515readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 114, 4, 'Database match: Final Fantasy III 1.0 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6516, 9, 302, 'Debilitator Reset', 3360, 'This hack remove the last elemental weakness set by the debilitator on a monster before setting the current elemental weakness picked in the debilitator special effect code, meaning a monster can only have one current elemental weakness set by the debilitator.', '[6516]debilitator_reset.zip', '1.0a', '2022-01-17 20:08:18', '2022-02-09 17:00:13', '21 January 2022', 1642741200, '6516readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 72, 4, 'Database match: Final Fantasy III 1.0 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6517, 9, 3595, 'Adventures of Batman &amp; Robin (FastROM)', 7096, 'This removes some of the slowdowns from the game by making the FastROM bit always activated.\r\nIt&#039;s most noticeable during the No Green Peace and Tale of the Cat stages when some heavy special effects are used.', '[6517]Adventures of Batman & Robin, The (FastROM).7z', '1.0', '2022-01-18 19:07:44', '2022-01-17 22:18:48', '17 January 2022', 1642395600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1621, 4, 'Database match: Adventures of Batman &amp; Robin, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5452C639C49906679CAD640AAF60D7F4749F84D3\r\nFile/ROM CRC32: B3EF81F5', 0, '', '', ''),
(6518, 9, 302, 'Antifreeze Hack', 3360, 'This hack repurpose the unused &quot;repel Magitek&quot; item flag in FF3usME to make it repel the Freeze status instead ($D85006 bit 3 in the item data). It also repurposes the &quot;block Magitek&quot; flag in the monster data for the same purpose ($CF0014 bit 3). Although you can&#039;t set Freeze on a monster in the original game, that option could be useful in the case a rom hack would have a spell or a rage that set Freeze.', '[6518]antifreeze.zip', '1.1', '2022-01-18 19:09:35', '2024-06-29 21:25:14', '29 June 2024', 1719619200, '6518readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 87, 4, 'Database match: Final Fantasy III 1.0 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6519, 9, 4721, 'Color Fixes for Super Fire Pro Wrestling 2', 1868, 'This hack changes the colors of the costumes of Mitsuhide Hikawa (Mitsuharu Misawa), Toshiie Kazama (Toshiaki Kawada), Star Bison (Stan Hansen), Abdul the Danger (Abdullah the Butcher) and Dynamic Kid (Dynamite Kid) to make them look more accurate to their real life counterparts during that time period.\r\n\r\nIt also changes the colors of some of the alternate costumes as well.', '[6519]Color Fixes for Super Fire Pro Wrestling 2.zip', 'Final', '2022-01-18 19:10:05', '2024-07-25 12:04:01', '24 July 2024', 1721779200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 153, 4, 'Super Fire Pro Wrestling 2 (Japan).sfc\r\nSHA-1: 0569141297F76B822C27660C1C3901D92A6FAE92\r\nCRC32: 8FAC5EFD', 0, '', '', ''),
(6520, 9, 4722, 'Color Fixes for Super Fire Pro Wrestling III - Easy Type', 1868, 'This hack changes the colors of the costumes of Mitsuhide Hikawa (Mitsuharu Misawa), Toshiie Kazama (Toshiaki Kawada), Kyoji Akitoshi (Tsuyoshi Kikuchi), Star Bison (Stan Hansen), Mister K (Koji Kitao) and Dynamic Kid (Dynamite Kid). To make them look more accurate to their real life counterparts during that time period.', '[6520]Color Fixes for Super Fire Pro Wrestling III - Easy Type.zip', 'Final', '2022-01-18 19:10:20', '2024-07-26 00:16:31', '25 July 2024', 1721865600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 136, 4, 'Super Fire Pro Wrestling III - Easy Type (Japan).sfc\r\nSHA-1: 01D9A5B180B8145672FF0EFF88520F1A2EF363CD\r\nCRC32: 93F778AF', 0, '', '', ''),
(6521, 1, 750, 'Whitesmoke&#039;s Training Wheels', 7277, 'Learn Kaizo tricks used in more difficult hacks in extremely short and simple levels. These are directly nerfed simplified levels from my more difficult hack made to make SMB3 kaizo more accessible to new players. Hence your training wheels.', '[6521]Whitesmokes training wheels.zip', '1.0', '2022-01-18 22:54:38', '2022-01-17 16:57:29', '16 December 2021', 1639630800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 430, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6522, 8, 4723, 'Centipede (USA) Highscore Save Patch', 5539, 'Centipede for the GBC doesn’t keep the high score after the Game Boy is turned off. With this patch the high score will be saved.\r\n\r\nYou will also need to use the &quot;Centipede (USA)&quot; file found in the zip file.', '[6522]Centipede (USA) Highscore Save Patch.zip', '1.0', '2022-01-19 02:40:36', '2022-01-17 08:47:06', '17 January 2022', 1642395600, '', 0, 0, 0, 0, 0, 1, '6522titlescreen.png', 5, 0, 1, 182, 1, 'Database match: Centipede (USA) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3E964FB53517C286B97375E6988208987F7BFA21\r\nFile/ROM CRC32: 13AD07B1', 0, '', '', ''),
(6523, 1, 750, 'Haxor&#039;s Grocery Run', 7277, 'Haxor&#039;s Grocery run recalls the true story that The Haxor hates grocery shopping. We&#039;ve replaced various elements with little groceries around the hack and made an uneasy experience with levels that buck general &quot;good level design&quot; concepts in an effort to challenge the player. Requires knowledge of kaizo item abuse and some secrets may only be found by the most knowledgeable in SMB3 tech.', '[6523]Haxor_Grocery_Run_2_0.zip', '2.0', '2022-01-19 02:42:51', '2022-01-17 17:01:15', '16 June 2020', 1592280000, '', 1, 0, 1, 0, 1, 0, '6523titlescreen.png', 5, 0, 0, 308, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6524, 1, 709, 'Super Luigi Bros.', 7282, 'This is a simple hack of Super Mario Bros. that replaces Mario with Luigi. Includes Luigi&#039;s physics from the Japanese SMB2 (aka The Lost Levels).', '[6524]Super Luigi Bros. v.1.3.zip', '1.3', '2022-01-19 03:06:32', '2022-01-17 19:53:42', '17 January 2022', 1642395600, '6524readme.txt', 1, 0, 0, 1, 1, 0, '6524titlescreen.png', 5, 0, 0, 1268, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6525, 11, 4724, 'Demolition Man SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Demolition Man.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after every level past the first stage.\r\n\r\nLoading:\r\nHold B when booting the game, Start game as normal.\r\n\r\nFurther notes and patching instructions can be found in the readme.', '[6525]Demolition Man SRAM.zip', '1.0', '2022-01-19 03:17:18', '2022-01-18 08:47:02', '18 January 2022', 1642482000, '6525readme.txt', 0, 0, 0, 0, 0, 1, '6525titlescreen.png', 5, 0, 1, 300, 8, 'Database match: Demolition Man (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 40D71F6BD6CD44F8003BFAFF8C953B0693EC1B01\r\nFile/ROM CRC32: 5FF71877', 0, '', '', ''),
(6526, 1, 750, 'Hack SMB3', 6991, 'Inspired by Golden Yoshi&#039;s series of Super Mario World hacks titled &quot;Hack&quot;, this SMB3 hack contains 8 levels, each with a unique mechanic. Can you beat them all?', '[6526]HackSMB3.zip', '1.0', '2022-01-19 22:26:45', '2022-01-19 04:19:42', '08 January 2022', 1641618000, '6526readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 765, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6527, 1, 750, 'Gadien&#039;s Spring Cleaning', 7277, 'Gadien&#039;s Spring cleaning is based on the true story of how Gadien hates cleaning. A hard kaizo hack made with a heavy emphasis on shell tricks.', '[6527]Gadiens Spring Cleaning.zip', '1.0', '2022-01-19 22:28:14', '2022-01-19 04:16:55', '16 November 2021', 1637038800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 392, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6528, 10, 1912, 'Pokémon Emerald Plus &amp; Double Plus', 5212, 'Pokémon Emerald Plus and Double Plus are two patches designed to allow you to enjoy the base game with modern QOL improvements.\r\n\r\nPE Plus brings in changes like faster battles and all improvement from the Battle Engine Upgrade, the B/W Repel system, colored natures in the status screen, the ability to evolve trade evolution Pokémon without trading, the ability to forget HM moves like any other move, etc.\r\n\r\nPE Double Plus brings in even more radical changes like Fairy Type, Gen VII battle mechanics, the ability to switch between the Acro and Mach bike with the R button, infinite TM usage, toggleable exp. share, etc.\r\n\r\nNo changes were made to the story or Pokémon, so the game should feel familiar, but more accessible and modern than ever. Please read the readme for a full list of changes.\r\n\r\nEvolution chart:\r\n\r\n\r\nPoliwhirl - Politoed (Level up while holding King&#039;s Rock)\r\n\r\nKadabra - Alakazam (Level 37)\r\n\r\nGraveler - Golem (Level 37)\r\n\r\nMachoke - Machamp (Level 37)\r\n\r\nSlowpoke - Slowking (Use a Water Stone)\r\n\r\nHaunter - Gengar (Level 37)\r\n\r\nOnix - Steelix (Level up while holding a Metal Coat)\r\n\r\nSeadra - Kingdra (Level up while holding Dragon Scale)\r\n\r\nScyther - Scizor (Level up while holding Metal Coat)\r\n\r\nPorygon - Porygon2 (Level up while holding Up Grade)\r\n\r\nClamperl - Huntail (Level up while holding DeepSeaTooth)\r\n\r\nClamper - Gorebyss (Level up while holding DeepSeaScale)\r\n\r\nNote: The readme has been updated to include more accurate credits)', '[6528]PE PLUS + DOUBLE PLUS.zip', '1.0001', '2022-01-20 03:16:56', '2022-01-21 16:01:22', '21 January 2022', 1642741200, '', 0, 1, 0, 0, 1, 1, '', 5, 0, 1, 7655, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(6529, 11, 2969, 'DEcap Attack SRAM', 5637, 'This patch is designed to add a simple saving mechanism to DEcap Attack.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after every level.\r\n\r\nLoading:\r\nEnter Options, Highlight Sound Test, Press left and change the selection from\r\n01 to 60. Exit options and start your game. \r\n\r\nFurther details and patching Instructions can be found in the readme.', '[6529]DEcapAttack SRAM.zip', '1.0', '2022-01-20 19:09:55', '2022-01-20 12:26:08', '20 January 2022', 1642654800, '6529readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 359, 8, 'Database match: DEcapAttack (USA, Europe, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9665F54A6149D71EA72DB9C168755E62CB61649C\r\nFile/ROM CRC32: 73DC0DD8', 0, '', '', ''),
(6530, 8, 876, 'Pokemon Red Defined', 7288, 'v=~=~=~=~=~=~=~v\r\n| HACK DETAILS |\r\n~=~=~=~=~=~=~=\r\n\r\n1) The author stylized the font to be fancier.\r\n\r\n	The author should inform you that this might not make you pay attention to what’s being said as it’s a busy font, in time you’ll get used to it.\r\n\r\n2) Battle HUD changed to look busier &amp; HP Bars changed with animation.\r\n\r\n3) The author has edited the Pokémon Front Sprites using HeartGold/SoulSilver sprites from the Nintendo DS.\r\n\r\n4) The author has made the Text Boxes look fancier.\r\n\r\n5) Minor changes to Pokédex aesthetics.\r\n\r\n6) Compatible with your official unmodified Pokémon Red Version game saves.\r\n\r\n7) An unintended feature, but the author made the battle AIs more smarter. You may have to stock up on items.\r\n\r\nProject scrapped, there would probably be no more Pokémon Red Defined updates until the author has the motivation to do it all over again, the project files were deleted off their computer.', '[6530]pokered_d_v1_1.zip', '1.1', '2022-01-21 19:07:22', '2022-02-26 20:58:11', '22 January 2022', 1642827600, '6530readme.TXT', 1, 0, 0, 0, 1, 0, '6530titlescreen.png', 5, 0, 0, 623, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(6531, 23, 4654, 'SoulSilver Rebalanced', 7289, 'This is a difficulty hack of SoulSilver that while making the game more difficult and addressing the infamous level curve of SoulSilver, presents the player with 463 of the 493 Pokemon, each with their own substantial buffs and tools to make it through the game. As of version 1.0, updated Pokemon base stats, typings, and movepools have been included, as well as a reworking of almost every trainer in the game! Gym leaders should pose more of a challenge now and Kanto is a proper post-game area complete with levels around or higher than Lance. Make a team of your favorites and take on all of Johto and Kanto in SoulSilver Rebalanced.', '[6531]Soulsilver Rebalanced Version 1.rar', '1.0', '2022-01-21 19:08:44', '2022-01-21 04:25:36', '20 January 2022', 1642654800, '6531readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 1745, 1, 'Database match: Pokemon - SoulSilver Version (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F8DC38EA20C17541A43B58C5E6D18C1732C7E582\r\nFile/ROM CRC32: D8EA6090', 0, '', '', ''),
(6532, 1, 159, 'Lupin Sansei: Pandora no Isan (Everdive fix)', 7290, 'Simple patch, fixes graphic glitches when scrolling the screen on EverDrive flash cards (tested on original Everdrive N8, don&#039;t know about Everdrive N8 PRO, maybe there game works fine without patch). Works with original rom, and with any other translation of the game.', '[6532]Lupin Sansei - Pandora no Isan (EverDriveN8_fix).zip', '1.0', '2022-01-23 07:19:32', '2022-01-22 02:50:46', '22 January 2022', 1642827600, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 205, 1, 'Database match: Lupin Sansei - Pandora no Isan (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E5E5488C92114B7FA29DDBE6D3D3D7C101F0C4A7\r\nFile CRC32: BF2947BA\r\nROM SHA-1: 6D23562A4606E7F4FE5F1A620B7FF0A79C20AB41\r\nROM CRC32: 9D21FE96', 0, '', '', ''),
(6533, 1, 709, 'Toad in SMB1', 7282, 'A character hack of Super Mario Bros. that replaces Mario with Toad, complete with custom physics resembling Toad&#039;s physics from SMB2.', '[6533]Toad in SMB1 v1.3.zip', '1.3', '2022-01-23 07:23:11', '2022-01-22 05:04:00', '17 January 2022', 1642395600, '6533readme.txt', 1, 0, 0, 1, 1, 0, '6533titlescreen.png', 5, 0, 0, 735, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6534, 9, 1235, 'Super Castlevania IV SRAM', 5637, 'This patch is designed to add a simple save function to Super Castlevania IV.\r\n\r\nHow it works:\r\nSaving:\r\nGame saves after each level completed.\r\n\r\nLoading:\r\nEnter options, highlight sound and press left or right. Then start game normally.\r\n\r\nFurther Details and Patching instructions can be found in the readme.', '[6534]Super Castlevania IV SRAM.zip', '1.0', '2022-01-23 15:35:25', '2022-01-23 11:24:49', '23 January 2022', 1642914000, '6534readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1016, 4, 'Database match: Super Castlevania IV (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4\r\nFile/ROM CRC32: B64FFB12', 0, '', '', ''),
(6535, 9, 302, 'Random Encounters Menu Option', 3360, 'Looking for a way to make your LLG playthrough less tedious? This hack will probably interest you then! There are two hacks; one that add a config menu option to set on/off random encounters and one that add 4 options for random encounter rates (0%, 50%, 100% and 150%). There&#039;s also a third option which is the 4 options hack but with overall a 75% rate of the normal encounters in the original game. The new menu option is on the first screen of configuration at the bottom of the screen. The hack use free SRAM $7E1E1F to save the player&#039;s choice.', '[6535]encounters.zip', '1.1a', '2022-01-23 17:38:38', '2022-02-09 16:10:53', '30 January 2022', 1643518800, '6535readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 416, 4, 'Database match: Final Fantasy III 1.0 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6536, 1, 709, 'Lucy in SMB1', 7282, 'A character hack of Super Mario Bros. that replaces Mario with an original character. You might recognize her from somewhere...', '[6536]Lucy in SMB1 v1.2.zip', '1.2', '2022-01-24 05:08:59', '2023-11-05 13:02:39', '05 November 2023', 1699142400, '6536readme.txt', 1, 0, 0, 1, 1, 0, '6536titlescreen.png', 5, 0, 0, 535, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6537, 9, 1263, 'BS-Zelda MottZilla Patch', 298, 'This was a project started to fix many issues and make improvements over previous hacks. Most important at the time was many other hacks failed to run on real hardware. The features of this hack include a classic themed title screen, story role introduction, file menu and ability to save your progress, select between 3 characters, both Map 1&amp;2 available, original timed gameplay design and more. Check the readme for some helpful gameplay commands related to saving and ending weeks. Also included is a patch for English text in game.', '[6537]BSZM2_V95_RH_NET.zip', '0.95', '2022-01-24 05:11:28', '2022-01-24 00:43:10', '05 May 2012', 1336190400, '6537readme.txt', 1, 0, 0, 0, 1, 1, '6537titlescreen.gif', 1, 0, 0, 797, 3, 'BS Zelda no Densetsu Map 2.smc\r\nCRC32: D062C7FF\r\nMD5: 5F29FB4F06312365C27F02E76B7417D8\r\nSHA-1: 95F64FA8C299F12F6B24ECC29197718703ECEB06\r\nSHA-256: 8C49F8DDB47A5E03B443A9C658DF980DA882BFFF00B1B0B083D89EE7A0076F2E', 0, '', '', ''),
(6538, 1, 3737, 'Pizza Pop! MMC3', 298, 'This hack converts Pizza Pop! to the common MMC-3 mapper.', '[6538]PizzaPopMMC3.zip', '1.0', '2022-01-24 05:12:39', '2022-01-24 02:21:19', '03 March 2012', 1330750800, '6538readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 167, 1, 'Database match: Pizza Pop! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 181921A0B34BEF08C3C0A6880D3B7E03AC850152\r\nFile CRC32: 361729FA\r\nROM SHA-1: F81FC442A1C5B3F1D8216A0779F706C69B6A3F35\r\nROM CRC32: 49DA2F76', 0, '', '', ''),
(6539, 1, 1074, 'Faster Screen Scrolling', 2859, 'This patch doubles the speed of screen scrolling between rooms. In the original game, for whatever reason, they were programmed incredibly slow.\r\n\r\nCompatible with both Rockman 4 (Japan) and Mega Man 4 (USA) ROMs.', '[6539]Rockman 4 - Faster Screen Scrolling.zip', '1.0', '2022-01-25 18:07:03', '2022-01-26 02:31:12', '25 January 2022', 1643086800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 781, 1, 'Database match: Rockman 4 - Aratanaru Yabou!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E68B65EB8B02EF57F5C0416E51070FA5CA7AC678\r\nFile CRC32: F9EE29F8\r\nROM SHA-1: 83F5EA60D6E6489EC0E5AF4B938D2D1C8FD24DD5\r\nROM CRC32: F161A5D8', 0, '', '', ''),
(6540, 29, 4729, 'The Secret of Monkey Island CD VIDEO FIX', 3416, 'This is a very accurate port of the VGA version, but the developers strangely used the &quot;Shadow Mode&quot; as default that make all the screen really DARK.\r\n\r\nMaster Linkuei disabled the Shadow Mode in this hack.', '[6540]Secret of Monkey Island, The (USA) CD VIDEO FIX.zip', '1.0', '2022-01-26 12:51:30', '2022-01-25 21:11:30', '25 January 2022', 1643086800, '', 1, 0, 0, 0, 0, 0, '6540titlescreen.png', 4, 0, 0, 807, 8, 'Secret of Monkey Island, The (USA) (RE) (Track 01)\r\nDatabase Match: OK\r\nDatabase: Redump http://redump.org/disc/36040/\r\nFile/ROM CRC32: 8A9C032D\r\nFile/ROM SHA-1: A63FC8AAD1001064F16FDA2F57C4C59EB7994908\r\nFile/ROM MD5: 9efbaf7fa3ebe088db4deb78f93f05e4', 0, '', '', ''),
(6541, 8, 4730, 'Galaga &amp; Galaxian DX', 7276, 'A patch for Galaga &amp; Galaxian (E) [S][!].gb to make it work with the Gameboy color.\r\n\r\nThe patch also probably works with the other versions of Galaga &amp; Galaxian.gb, but you will need to fix the headers afterwards.\r\n\r\nThis hack includes:\r\n\r\n* Colors for both games on the Gameboy Color\r\n* Still works with regular and Super Gameboy\r\n\r\n2022/01/25 v1.0\r\n2022/01/26 v1.1\r\n- Add more Galaxian colors. \r\n- Fix DMG and Super Gameboy graphics bugs', '[6541]Galaga&GalaxianDX_v1.1.zip', '1.1', '2022-01-26 12:58:28', '2022-01-26 09:22:04', '26 January 2022', 1643173200, '', 1, 0, 0, 0, 0, 0, '6541titlescreen.png', 5, 0, 0, 1930, 1, 'Database match: Arcade Classic No. 3 - Galaga &amp; Galaxian (Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 59EA594AF8520732F78C337F5C96A5BA2BDDF1CB\r\nFile/ROM CRC32: D06B3F8A', 0, '', '', ''),
(6542, 1, 709, 'Sonic in SMB1', 7282, 'A character hack of Super Mario Bros. that replaces the famous plumber with the equally-famous (okay, not really) hedgehog. Features drastic changes made to emulate the Genesis Sonic games.\r\n\r\nSee the readme file for more information.', '[6542]Sonic in SMB1 v2.5.zip', '2.5', '2022-01-27 01:45:45', '2023-05-16 12:20:54', '03 September 2022', 1662177600, '6542readme.txt', 1, 0, 1, 1, 1, 0, '6542titlescreen.png', 5, 0, 0, 5242, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6543, 1, 1146, 'Rolling Thunder Leila&#039;s Revenge', 842, 'The main character has been changed to Leila Blitz. The game logo has been changed. Changed the number of items: bullets up to 255, time up to 255, hitboxes up to 4. After death, the number of bullets increased to 128.', '[6543]rolling_thunder_leilas_revenge.zip', '1.0', '2022-01-27 01:48:19', '2022-01-24 21:16:57', '24 January 2022', 1643000400, '', 1, 0, 0, 1, 0, 1, '6543titlescreen.png', 5, 0, 0, 225, 1, 'Database match: Rolling Thunder (USA) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9A65A1190F9A6FE136856BD2A7696604DE241EA8\r\nFile CRC32: E68A35BC\r\nROM SHA-1: 5DC651CF48ED86DE4B45E9F7D1C8AC696F999F64\r\nROM CRC32: F92BE3EC', 0, '', '', ''),
(6544, 10, 4725, 'Spyro: Season of Ice DX', 5549, 'Spyro: Season of Ice DX is a ROM Hack of Spyro Advance for the Game Boy Advance, that uses the English retranslation hack (http://www.romhacking.net/translations/6421/) as a base.\r\n\r\nIn addition to the benefits that the above re-translation offers, DX also adjusts several aspects of the game to provide a smoother gameplay experience:\r\n\r\n- The Fairy Requirement to reach the Final Boss (Grendor&#039;s Lair 2) has been adjusted so that the player no longer needs every fairy in the game. Now, only 90 fairies are needed, meaning Grendor can be defeated and the game can be finished with just 91. Three lines of Bianca&#039;s dialog have been adjusted to accommodate this change. \r\n- All maps in the game have been adjusted to mark the location of all Flammable Objects with an &#039;X&#039;. Due to the objects resetting upon death, this makes hunting them in one go significantly less tedious.\r\n- In addition to the above change, all Fairy Home Worlds now mark the entrances to other areas with portal graphics (ripped from the sequel Spyro: Season of Flame). This makes locating all level entrances easier.\r\n- Suzan&#039;s dialog in Lava Prairie has been adjusted to make mention of the map feature, and to explain the purpose of the &#039;X&#039;s. \r\n- The Professor&#039;s dialog for the &#039;Halt the Honey-Making&#039; task in Honey Marsh has been adjusted to be more specific as to what the player needs to do. The previous hint towards charging was somewhat misleading, as it could cause the bees to despawn if they fell too far behind. \r\n- Minor grammatical fixes in several pieces of dialog.', '[6544]Spyro Season of Ice DX - 1.01.zip', '1.01', '2022-01-27 01:55:11', '2022-01-31 16:07:36', '31 January 2022', 1643605200, '', 1, 0, 0, 1, 1, 0, '6544titlescreen.png', 6, 0, 0, 969, 1, 'Database match: Spyro Advance (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B6C54447B0256A6E0CA0B6D3DC6FAAE1C1DF54D7\r\nFile/ROM CRC32: 42DD5DD9', 0, '', '', ''),
(6545, 10, 1731, 'Super Mario Advance - Boss Intro Restoration', 5840, 'In Super Mario Advance, Fryguy and Clawgrip have new introductions. These intros show what the bosses looked like before being transformed to fight the player.\r\n\r\nInterestingly enough, Mouser and Tryclyde also have fully programmed introductions that go unused. Readding them back to the game, however, reveals that these intros are in a slightly unpolished state (for example, there doesn&#039;t seem to be code to display the second animation frame).\r\n\r\nThis patch not only restores these unused boss intros, but also touches them up as much as possible to look more in-line with Fryguy and Clawgrip&#039;s boss intros.', '[6545]Super Mario Advance - Boss Intro Restoration v1.0.rar', '1.0', '2022-01-27 01:59:47', '2022-01-27 01:26:27', '26 January 2022', 1643173200, '6545readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2073, 1, 'Database match: Chaoji Maliou 2 (China)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4FC77A2397086408554C50F9BF06327ABE04066E\r\nFile/ROM CRC32: 14A87B75\r\nDatabase match: Super Mario Advance - Super Mario USA + Mario Brothers (Japan) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 146FDC181061A8B6CF6A97D4DA0530B0E45C5FD2\r\nFile/ROM CRC32: 49684D37\r\nDatabase match: Super Mario Advance - Super Mario USA + Mario Brothers (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5AB5ADE42EA0C5F255B3FBF00CDCC07B71BA20B8\r\nFile/ROM CRC32: B993B92F\r\nDatabase match: Super Mario Advance (USA) (Demo) (Kiosk)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 05E41B04CDCD73194C0F836639C5774779F50A3F\r\nFile/ROM CRC32: 69924CBD\r\nDatabase match: Super Mario Advance (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B646CE9765A5061AAC9F1A52346A1F5E42B3D871\r\nFile/ROM CRC32: 5251F2BF\r\nDatabase match: Super Mario Advance (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F071D45D8F5CB05B48D7D2B804C6CB6A79AD96FB\r\nFile/ROM CRC32: 1E4C6D6A', 0, '', '', ''),
(6547, 1, 709, 'Super Mario Bros.: Enhanced Edition', 7282, 'A simple hack of Super Mario Bros. that fixes sprite errors and adds small graphical improvements, as well as adding some small gameplay changes.', '[6547]Super Mario Bros. Enhanced v1.5.zip', '1.5', '2022-01-27 13:03:13', '2022-02-06 07:00:40', '27 January 2022', 1643259600, '6547readme.txt', 1, 0, 0, 1, 1, 0, '6547titlescreen.png', 5, 0, 0, 728, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6548, 1, 573, 'The Punisher - Final Payback', 5637, 'The Punisher – Final Payback is a mod of The Punisher for NES. Its purpose is to ease the high level of difficulty to allow for casual play while still maintaining a degree of challenge.\r\n\r\nChanges Made:\r\n*Health Pickups give back more health\r\n*Ammo pickups give much more ammo\r\n*Punisher moves much faster across the screen when holding a pistol or machine gun (wielding a Bazooka will understandably slow Frank down.)\r\n\r\nPatching details can be found in the readme.', '[6548]Punisher - Final Payback v1.zip', '1.0', '2022-01-27 21:46:47', '2022-01-27 16:30:49', '27 January 2022', 1643259600, '6548readme.txt', 0, 0, 0, 0, 1, 0, '6548titlescreen.png', 5, 0, 0, 476, 1, 'Database match: Punisher, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E1B29A14727391738B0A48C9AE409A76012EC2AC\r\nFile CRC32: D6BD840\r\nROM SHA-1: 0EBCD821E2888E55E0436A95AF687848CC7D82B7\r\nROM CRC32: 27F8D0D2', 0, '', '', ''),
(6549, 23, 4735, 'Reasonable encounter rate', 4235, 'This game had an absurd encounter rate, to the point it was unplayable. This patch reduces it by about 2/3.\r\n\r\nComes in 2 versions, regular and 2x exp, use one or the other.', '[6549]Reasonable encounter rate..ips.7z', '1.0', '2022-01-29 06:41:19', '2022-01-28 18:17:33', '28 January 2022', 1643346000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1459, 1, 'Database match: not found\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: AF97E341FA957E6A0D6F299CD6A971CB9237F8FF\r\nFile/ROM CRC32: 3E844358', 0, '', '', ''),
(6550, 8, 1177, 'Legend of the Mana Sword', 6854, 'Legend of the Mana Sword focuses on making the first game of the Mana series both a better experience for first time players, and more fun for returning players.\r\n\r\nIf you&#039;ve never played a Mana game before, Legend of the Mana Sword is a good place to start your adventure.\r\n\r\nIf you&#039;ve already played later Mana games, it will be familiar yet new.\r\n\r\nIf you&#039;ve previously played the original (whether it was called Final Fantasy Adventure, Mystic Quest, or Seiken Densetsu) then Legend of the Mana Sword helps the game you remember better live up to its true potential.\r\n\r\nChoose one of the two included patches. Your choice mainly affects your main character.\r\n\r\n[b]Features include:[/b]\r\n* New title and title screen.\r\n* Super Game Boy border adapted from [url=https://www.deviantart.com/orioto]orioto[/url]&#039;s [url=https://www.deviantart.com/orioto/art/Vision-Of-A-Tree-1010165610]Vision of a Tree[/url].\r\n* Two choices for the main character.\r\n* Gameplay bug fixes including the infamous Heal bug.\r\n* Script improvements inspired by the original Japanese script and the lore of later Mana games.\r\n* Hints improved for some of the more baffling puzzles.\r\n* Small graphics tweaks.\r\n* &quot;Lazy DX&quot; enhancements.\r\n* Bug fixes and improvements throughout.', '[6550]LotMS-2024-03-29.zip', '2024-03-29', '2022-01-29 06:49:36', '2024-04-07 03:47:04', '29 March 2024', 1711670400, '6550readme.txt', 1, 1, 0, 1, 1, 1, '6550titlescreen.png', 5, 0, 0, 3815, 1, 'Database match: Final Fantasy Adventure (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8B93C55EE2660C60CF86DD70058F96ACE98782C8\r\nFile/ROM MD5: 24cd3bdf490ef2e1aa6a8af380eccd78\r\nFile/ROM CRC32: 18C78B3A', 0, '', 'https://github.com/xenophile127/FFA-Disassembly/tree/lotms', ''),
(6551, 1, 1821, 'Thrasher&#039;s Original Name Restored', 1868, 'This hack changes Thrasher&#039;s name back to being called Damnd once again.\r\n\r\nThe 0xED hex editor was used to change his name.', '[6551]Thrasher\'s Original Name Restored.zip', 'Final', '2022-01-30 05:28:13', '2022-01-30 04:42:04', '29 January 2022', 1643432400, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 246, 1, 'Database match: Mighty Final Fight (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1BB410BC457694FE3109791B6BE8F75BF157B8C8\r\nFile CRC32: 15EB0BEE\r\nROM SHA-1: CC5BAC121D94B23D7581F4F443DD42F6CFE8EB67\r\nROM CRC32: 3F78037C\r\nDatabase match: Mighty Final Fight (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D280A7D72664B0D951145847457378C26E934C9E\r\nFile CRC32: 5CC018A8\r\nROM SHA-1: 6BA46BF1BC03FF07BF3E55BD8500E0979AB0E461\r\nROM CRC32: 7653103A', 0, '', '', ''),
(6552, 9, 2802, 'Twisted Tales of Spike McFang Double EXP', 3960, 'This game can be very heavy grinding in some instances, if you really don&#039;t feel like killing the same enemy over and over in order to get to a level where the boss takes more than 1 damage per hit, this patch is for you, It will make the amount of experience to level up, effectively half of what it previously was limiting the grinding.', '[6552]SpikeMcFang Double EXP.7z', '1.0', '2022-01-31 16:30:28', '2022-02-02 20:47:12', '02 February 2022', 1643778000, '6552readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 576, 3, 'Database match: Twisted Tales of Spike McFang, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 029FD32F8561B7D1EF9EC17384D4E77EA08CD1EA\r\nFile/ROM CRC32: 8C2068D1', 0, '', '', ''),
(6553, 1, 716, 'Ms. Pac-Man - Return Of The Strange', 1609, 'The strange mazes have returned with seven all new weird mazes. Play all seven mazes at once and then back to back as the game progresses. The fruits have not been changed as in the other games of the series, they remain the same here.', '[6553]mpmrots.zip', '1.0', '2022-02-01 05:55:24', '2022-01-30 15:38:21', '30 January 2022', 1643518800, '', 0, 0, 1, 0, 1, 0, '6553titlescreen.png', 1, 0, 0, 239, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9BB7FC771A991EA036FBB0AE97F7AF41AAAE7826\r\nFile CRC32: 51A0C9DE\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', ''),
(6554, 1, 750, 'Super Mario Bros. 3 Fall Edition Revision', 1609, 'Originally released in 1999 by AlphaAlexGS, this is a visual mod of SMB3 that makes the game more autumn like. This updated version alters some palettes after discovering certain level settings were kept the same (water, underground, fortress for example), or made to look more gloomy (desert levels). In this version, palettes were updated to the maps (Worlds 2 and 6 specifically) as well as the fortress, underground, airship, desert, water, cloud, ice, pipe, and piranha plant level areas. Some gameplay elements were changed:\r\n- Restored World 1-6\r\n- World 4-5 uses the unused level exit (this causes a crash in W6-4&#039;s coin heaven)\r\n- World 6-4 now shares the same coin heaven as World 3-7 (due to an error modifying World 4-5)\r\n- The graphic for the hammer suit in the bonus rooms of World 6-10 and World 7-8 now matches its mushroom house counterpart', '[6554]smb3falleditionrevision.zip', '1.0', '2022-02-01 05:57:35', '2022-01-31 23:14:33', '31 January 2022', 1643605200, '', 1, 0, 0, 0, 1, 0, '6554titlescreen.png', 5, 0, 0, 674, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6555, 1, 822, 'Castlevania III - Sawako&#039;s Curse', 7299, 'A little hack of Castlevania III. It changes all characters to K-ON! characters, with Kirara Fantasia outfits. The story, cutscenes, endings and (some) subweapons are different as well, so you will not hear a thing about Dracula in this one.\r\n\r\nEnjoy(?', '[6555]Sawako\'s Curse.rar', '1.0', '2022-02-01 09:48:47', '2022-01-31 04:53:57', '31 January 2022', 1643605200, '6555readme.txt', 1, 0, 0, 1, 0, 0, '6555titlescreen.png', 5, 0, 0, 637, 1, 'Database match: Castlevania III - Dracula&#039;s Curse (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nFile CRC32: 7CC9C669\r\nROM SHA-1: 23C4DAFCC17FA75E8D682931702277659CD59735\r\nROM CRC32: ED2465BE', 0, '', '', ''),
(6556, 1, 3909, 'Operation Wolf: Full Equip Marine', 4062, '[url=https://darkryoga.wordpress.com/2022/01/31/rom-hacking-personal-projects-parte-ix-operation-wolf-full-equip-marine-nes/]&quot;Operation Wolf: Full Equip Marine&quot;[/url] is a hack of the US version of the game Operation Wolf for the NES.\r\n\r\nList of features, additions and changes:\r\n\r\n1) Modification of the title screen of the game.\r\n\r\n2) Now all the missions begins with more magazines available.\r\n\r\n3) Now all the missions begins with more granades available.\r\n\r\n4)  Now the player takes less damage.\r\n\r\n5) Now granades inflict more damage.\r\n\r\nThis patch can be applied directly on the Operation Wolf (USA) rom!\r\n\r\n[url=https://www.youtube.com/watch?v=szZ3DafzOjs]Operation Wolf: Full Equip Marine (オペレーション・ウルフ HACK) - NES LONGPLAY (COMPLETE WALKTHROUGH)[/url]', '[6556]Operation Wolf - Full Equip Marine (HK Studios).7z', '1.0', '2022-02-01 09:50:42', '2022-01-31 18:55:23', '31 January 2022', 1643605200, '', 0, 0, 0, 1, 1, 0, '6556titlescreen.png', 5, 0, 0, 191, 1, 'Database match: Operation Wolf (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 58A2D8FD7049C3B5582516633CA6A23A91291B9E\r\nFile CRC32: 80704705\r\nROM SHA-1: D77D9B89347510B852BAA83EA1C3E1EF41A1288E\r\nROM CRC32: EDC3662B', 0, '', '', ''),
(6557, 9, 1247, 'Star Fox - Mouse Mode', 6357, 'Apply patch to headered Star Fox v1.2 rom.\r\n\r\nThis patch is another project brought to you by kandowontu and the Starfox Exploration Discord Server!\r\n\r\nBy putting a mouse onto port 2, you can now control the ship!\r\n\r\nLeft mouse button - Fire\r\n\r\nRight mouse button - Bomb\r\n\r\nBoth buttons at the same time - BOOST or BRAKE\r\nDouble clicking both buttons within 9 frames will swap the mode from Boost-Brake.\r\n\r\nYou can move by aiming the mouse, as well as move by using the dpad on port 1.\r\n\r\nEnjoy! This rom comes packed with Crosshair always on, 21mhz SuperFX, and FASTROM enabled!\r\n\r\n-kandowontu\r\n\r\nStarfox Exploration Discord:\r\nhttps://discord.gg/TYuD3TkEhB\r\n\r\nTwitter: @kandowontu\r\n\r\nSpecial thanks to Catador and Phonymike', '[6557]Star Fox - Mouse Mode.zip', '1.0', '2022-02-01 09:51:51', '2022-01-31 19:16:32', '31 January 2022', 1643605200, '6557readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 522, 3, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 2E77E250501D9B232630AEECC1E5505CF2327484\r\nFile CRC32: C056B80C\r\nROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nROM CRC32: 8FC4E6D0', 0, '', '', ''),
(6558, 11, 930, 'Mortal Kombat Arcade Edition Enhanced', 7300, '[url=http://www.romhacking.net/hacks/6446/]Mortal Kombat Arcade Edition v1.0a[/url] is the definitive version made by Linkuei.\r\n\r\nWith his permission, Rael G.C. made some graphical improvements:\r\n\r\n- Improved Kano, Rayden, Liu Kang, Sub-Zero, Scorpion and Sonya at the character selection screen in order to get closer to the arcade.\r\n- Improved Sub-Zero fatality to show the front size of the heads.\r\n- Reduce the &quot;greenness&quot; of the Goro&#039;s Lair new parallax.\r\n- Fixed Johnny Cage skin colors.\r\n- Improved mini avatar for Sub-Zero, Scorpion, Liu Kang, Johnny Cage, Kano.\r\n- Reworked Rayden stance animation and victory standing, restoring the &quot;blue&quot; eyes.\r\n- Reworked Scorpion/Sub-Zero head on victory standing.\r\n- Reworked Sub-Zero sprites on stance animation and victory standing.\r\n- Improved The Pit cloud colors to match the arcade.\r\n- Fixed Sub-Zero walking animation (it was broken, with disappearing arms).\r\n- Fixed Sonya belly, hair and shoes colors.\r\n- Fixed Liu Kang stance animation and victory standing.\r\n- Fixed Kano victory animation (first frame was 2 pixels misplaced to the bottom)\r\n- Made the Genesis soundtrack order the default option.\r\n- Fixed the checksum\r\n\r\nThere is a detailed description of the changes in the character selection screen here: https://www.romhacking.net/news/2660/', '[6558]Mortal Kombat Arcade Edition v2-0-patch.zip', '2.0', '2022-02-01 09:56:48', '2023-09-12 13:10:07', '12 September 2023', 1694476800, '6558readme.txt', 1, 0, 0, 0, 0, 0, '6558titlescreen.png', 6, 0, 0, 12025, 8, 'Database match: Mortal Kombat (USA, Europe) (Rev A) (Beta)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2C4A0618CC93EF7BE8329A82CA6D2D16F49B23E0\r\nFile/ROM CRC32: 33F19AB6', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6559, 9, 302, 'HP Gain On Each Step', 3360, 'This hack increase on every step the HP of all party member. The effect is the same as the tintinabar effect (HP gain = stamina / 4) and work on map having the random encounter flag set plus the two world maps. This is however customizable in the assembly files since the &quot;HP gain&quot; flag is present for every map and an unused map property byte is used for that purpose. There is also a version of the hack that has the stamina / 8 formula instead of stamina / 4. With this hack the tintinabar becomes useless and can now be repurposed.', '[6559]hpgain.zip', '1.0', '2022-02-01 09:59:34', '2022-02-09 16:10:08', '31 January 2022', 1643605200, '6559readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 131, 4, 'Database match: Final Fantasy III 1.0 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6560, 9, 784, 'Rockman X3 - 2022 New Year&#039;s Hack', 1106, 'A small hack to celebrate the Chinese New Year 2022, Year of the Tiger.\r\n\r\nNote: Apply patch to a Rockman X3 ROM, NOT Mega Man X3 ROM.', '[6560]RockX3_2022NY.zip', '1.0', '2022-02-01 10:00:49', '2022-02-01 04:43:37', '01 January 2022', 1641013200, '6560readme.txt', 1, 1, 1, 1, 1, 1, '6560titlescreen.png', 1, 0, 0, 779, 4, 'Database match: Rockman X3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8E0156FC7D6AF6F36B08A5E399C0284C6C5D81B8\r\nFile/ROM CRC32: E476912B', 0, '', '', ''),
(6561, 1, 241, 'Devil World (highscore-savepatch)', 756, 'This patch converts &quot;Devil World&quot; to MMC1 and adds highscore-saving.', '[6561]017-Devil_World_-_v1.0_[savepatch].zip', '1.0', '2022-02-02 13:33:03', '2022-02-01 15:32:14', '02 June 2013', 1370145600, '6561readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 172, 1, 'Database match: Devil World (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E8FF98C643D13397171D66836372F2888353FF1F\r\nFile CRC32: D437F5D4\r\nROM SHA-1: 865A7A740F67B14BE84D496E49D434CDEDEAF210\r\nROM CRC32: 5FAB6BCE', 0, '', '', ''),
(6562, 1, 750, 'Jabem: Well Done', 7278, 'Jabem: Well Done (short for &#039;Well Done New York Strip&#039;, named for the SMB3 streamer JabemX and his notorious disdain for overcooked meat) is a medium difficulty kaizo SMB3 rom hack. It is filled with 11 shorter, but challenging levels each centered around a particular theme. It features a custom bowser fight, a custom boom-boom fight, and some custom graphics.', '[6562]Jabem Well Done.zip', '1.0', '2022-02-02 13:34:45', '2022-02-01 23:37:52', '01 February 2022', 1643691600, '', 1, 1, 1, 0, 1, 0, '6562titlescreen.png', 1, 0, 0, 430, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6563, 1, 750, 'Super Depressed Bro', 7301, 'Super Depressed Bro is, as the title suggests, a game about depression. There are 8 levels that can be played in any order, but none of them have victory conditions. In other words, there is no way to beat anything. Each level has an item that you can collect, but the items are best thought of as souvenirs. \r\n\r\nPlease note that you need to patch [b]Super Mario Bros. 3 (U) (PRG1) [!][/b] or your game will likely crash.', '[6563]Super Depressed Bro.zip', '1.1', '2022-02-02 14:03:20', '2022-02-06 21:25:01', '06 February 2022', 1644123600, '', 1, 0, 1, 1, 1, 0, '6563titlescreen.png', 1, 0, 0, 1078, 1, 'Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nCRC-16: CF5C\r\nCRC-32: 0B742B33\r\nMD-5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', 0, '', '', ''),
(6564, 11, 1925, 'Streets of Rage 2 : Megaman The Power Battle', 6870, 'To play, you will need the North American version of the Genesis Rom Streets of Rage 2 (U) [!] .bin.\r\n\r\nVersion 1.3 Changes :\r\n-Eliminated air combos and changed sprites significantly.\r\n\r\nFeatures :\r\n-The player characters look like Megaman. \r\n-Changed all of the enemy.\r\n-Instead of being able to back attack, you can now change characters at any time during the game by pressing Y or B+C.\r\n-All characters move slightly differently from the original.\r\n-Max : Punches are much more powerful, and instead of being able to jump kick, you can grab enemies with B while jumping.\r\n-Axel : Can shoot bullets with punches and jump kicks. The offspecial move is very powerful.\r\n-Blaze : You can throw shurikens with punches and can normal jump kicks.\r\n-Skate : It moves very fast and you can super jump instead of jump kicks.\r\n-Adam : Same as the original punches and you can throw pipe bombs instead of jump kicks.', '[6564]megamanofrage_v1.3.ips.7z', '1.3', '2022-02-02 14:12:27', '2022-07-19 07:15:01', '20 July 2022', 1658289600, '', 1, 1, 0, 1, 1, 1, '6564titlescreen.png', 1, 0, 1, 2043, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(6565, 9, 2802, 'Spike McFang Uniblonde Restoration', 3960, 'Small patch that restores the graphics for the blonde unicorn girl shopkeeper, it was changed for a generic monster in the north american release, please refer to the pictures for a before and after comparison.\r\n\r\nGemini&#039;s extractor/injector tool ( http://www.romhacking.net/utilities/1315/ ) for this game was used to create this patch, getting the original graphics from the japanese rom, dumping the contents of the vram with the emuhawk emulator and inserting them with the aforementioned tool.', '[6565]SpikeMcFang Uniblonde.7z', '1.0', '2022-02-02 14:26:05', '2022-02-03 16:08:31', '02 February 2022', 1643778000, '6565readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 543, 5, 'Database match: Twisted Tales of Spike McFang, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 029FD32F8561B7D1EF9EC17384D4E77EA08CD1EA\r\nFile/ROM CRC32: 8C2068D1', 0, '', '', ''),
(6566, 11, 67, 'Phantasy Star III Double Walk Speed', 7303, 'A patch to double the walking speed of your party in Phantasy Star III, thus bringing it in line with Phantasy Star IV (And basically any 2D JRPG released in the last 25 to 30 years.). Given that the game has lots of walking from place to place with a dash of backtracking, and not a lot of ways to circumvent that for anywhere between 60 and 80% of the game depending on the path you take, the increased walking speed makes the game much less tedious in the author&#039;s opinion!', '[6566]PSIII_US_Double_Walk_Speed.zip', '1.0', '2022-02-03 14:52:11', '2022-02-03 04:01:21', '02 February 2022', 1643778000, '6566readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 547, 8, 'Database match: Phantasy Star III - Generations of Doom (USA, Europe, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E\r\nFile/ROM CRC32: C6B42B0F', 0, '', '', ''),
(6567, 9, 1686, 'DKC New Competition Cartridge', 7304, 'A new take on the DKC Competition Cartridge to run through some new levels.\r\n\r\n10 points for all balloons and enemies for balance.', '[6567]DKC New Competition Cartridge.7z', '1.0', '2022-02-03 14:56:07', '2022-02-03 10:00:03', '03 February 2022', 1643864400, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 397, 4, 'Database match: Donkey Kong Country (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nFile/ROM CRC32: C946DCA0', 0, '', '', ''),
(6568, 9, 1686, 'DKC Competition Cartridge - Level 1 Racer', 7304, 'A modification of the DKC Competition Cartridge to emphasize speed running through the World 1 levels and boss.\r\n\r\nAll balloons, enemies, and KONG letters are 1 point. 500 points for save barrel, and 1,000 points for a new level.', '[6568]DKC Competition Cartridge - Level 1 Racer.7z', '1.0', '2022-02-03 14:58:01', '2022-02-03 10:13:39', '03 February 2022', 1643864400, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 295, 6, 'Database match: Donkey Kong Country (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nFile/ROM CRC32: C946DCA0', 0, '', '', ''),
(6569, 9, 4518, 'Pac-Man for SNES', 7250, '[b]PAC-MAN (NAMCO) FOR SUPER NINTENDO[/b]\r\n\r\nPatch with a no header ROM of Pac-Man 2 - The New Adventures (USA)\r\n\r\nA port of PAC-MAN was included in PAC-MAN 2 - THE NEW ADVENTURES (aka HELLO! PAC-MAN) as a playable game in two level areas. This IPS patch turns PAC-MAN into its own standalone game for SNES. No password required or arcades to find, no menus.\r\n\r\nNote: A patch for Ms. Pac-Man (also included in Pac-Man 2) as a standalone game is also available [url=https://www.romhacking.net/hacks/6590/][u]here[/u][/url]\r\n\r\nUpdate 13th Feb 2022: A PAL patch is also now included in the download. This is only recommended for use on a PAL SNES. Patching info is included in the PAL version folder.\r\n\r\nUpdate 21st Aug 2022: Bug fix where holding start on the Namco screen skipped to Pac-Man 2 menu. Thanks Svambo :)', '[6569]PAC-MAN NAMCO SNES v1,1.zip', '1.1', '2022-02-05 06:55:30', '2022-08-21 17:11:41', '05 February 2022', 1644037200, '6569readme.txt', 0, 0, 0, 0, 0, 1, '6569titlescreen.png', 5, 0, 0, 1977, 4, 'Database match: Pac-Man 2 - The New Adventures (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 405669090D002949B2D69CE3D6401F21531103C4\r\nFile/ROM CRC32: 9FC62BCC', 0, '', '', ''),
(6570, 10, 4738, 'Lower SP Ring Requirement', 5549, 'This is a simple patch for all regions of Sonic Advance 2 that lowers the SP Ring count requirement for each stage from needing all 7 SP Rings to just 3. This makes entering the Special Stage for each Zone significantly easier, while also still providing some level of challenge with locating and maintaining the SP Rings. The player is still rewarded if they obtain more than 3 thanks to the SP Ring bonus at the end of each Act. This (hopefully) provides a nice balance between challenge and collecting without giving out entry to the Special Stages right away!\r\n\r\nIncluded in the zip is 3 patches for all 3 standalone releases of Sonic Advance 2. Just patch the ROM with the region you&#039;re using, and go!\r\n\r\nCheck the readme for a bit more information, and special thanks for helping with the hack.', '[6570]Sonic Advance 2 - SP Ring Hack.zip', '1.0', '2022-02-05 06:59:59', '2022-02-04 01:45:19', '03 February 2022', 1643864400, '6570readme.txt', 0, 0, 0, 0, 1, 0, '6570titlescreen.png', 5, 0, 1, 2124, 1, 'Database match: Sonic Advance 2 (USA) (En,Ja,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 7BCD6A07AF7C894746FA28073FE0C0E34408022D\r\nFile/ROM CRC32: 7EFEE7F7', 0, '', '', ''),
(6571, 9, 300, 'FF II (over heal fix)', 1110, 'This ASM hack aims to solve a problem with healing the player&#039;s health and magic points in Final Fantasy II. Due to the original programming of the game, the game never checks to see if you are at full health or not before using items such as Cure, Ether, Elixir. Thus allowing the player to waste their items over healing their characters.\r\n\r\nWith the patch applied, now the game will check to see if your character is at full\r\nhealth/full magic before using the item and will not use the item if the player is already at max HP or MP.  \r\n\r\nIf anyone wants to improve upon the patch they may do so. Possible improvements are: making an error sound when trying to increase a player&#039;s health/magic when its already at max. There are also other items that could use the same treatment such as Tent, Cabin, ect. \r\n\r\nThis patch is a must have for anyone playing Final Fantasy II. It is a quality of life\r\npatch and it only benefits the game play experience. \r\n\r\nIn Final Fantasy III (FF6 Japan) these issues were fixed as you are not allowed to over heal your character thus wasting your own items, but the original Final Fantasy II did not have this feature, thus why this patch was made.', '[6571]FF2.7z', '1.0', '2022-02-05 07:02:12', '2022-02-04 22:31:19', '04 February 2022', 1643950800, '6571readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 136, 4, 'Database match: Final Fantasy II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nFile/ROM CRC32: 65D0A825', 0, '', '', ''),
(6572, 1, 716, 'Ms. Pac-Man: Title Graphics Turbo', 6607, 'This Ms. Pac-Man mod pack includes 3 hacks.  They can be used seperately or together (you can patch them in any order).  They can potentially be used with many other hacks as well.\r\n\r\n\r\n[b]Ms. Pac-Man - Original Title Screen[/b]:  This hack replaces the horrid NES title graphics with the original 1981 marquee graphics.\r\n\r\n\r\n[b]Ms. Pac-Man - Turbo[/b]:  By popular demand, this hack changes regular NES Ms. Pac-Man speed to turbo.\r\n\r\n\r\n[b]Ms. Pac-Man - Cleaner Map Graphics[/b]:  When Namco ported Ms. Pac-Man from Arcade to NES the map graphics were condensed to fit on one non-scrolling NES resolution screen.  In other words, it does not look exactly like the arcade and is possibly even kind of ugly. This hack goes for a completely different and much cleaner look instead of the faithful look that Namco attempted.', '[6572]MsPacMan-TitleGraphicsTurbo.zip', '1.0', '2022-02-05 12:09:46', '2022-02-03 19:28:29', '03 February 2022', 1643864400, '6572readme.txt', 1, 0, 0, 0, 1, 0, '6572titlescreen.png', 5, 0, 0, 394, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9BB7FC771A991EA036FBB0AE97F7AF41AAAE7826\r\nFile CRC32: 51A0C9DE\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', ''),
(6573, 1, 943, 'Nuts &amp; Milk Level Editor Complete', 6060, 'This hack enables the full level editor that was hidden in the game.', '[6573]Nuts & Milk Complete Level Editor.rar', '10', '2022-02-05 12:10:52', '2022-02-05 19:00:40', '03 February 2022', 1643864400, '6573readme.txt', 0, 0, 1, 0, 1, 0, '6573titlescreen.png', 5, 0, 1, 192, 1, 'Database match: Nuts &amp; Milk (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nFile CRC32: 11879FE8\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', 0, '', '', ''),
(6574, 10, 4739, 'SRW-A Easier', 5584, 'This is GBA &quot;Super Robot Taisen A (Japan)&quot; IPS patch.\r\n\r\n[Changes]\r\n- Darkened the space MAP that is too blue.\r\n- Reduced repair costs, SP consumption, Unit / Weapon remodeling costs.\r\n- Double the funds earned when defeating an enemy.\r\n- Enhanced the performance of items V-UNIT and W-UNIT.\r\n- Changed the reinforced parts obtained in the early stages to better ones.\r\n- Increase the amount of experience gained by 10%\r\n- Spirit command modification of the protagonist (Axel, Lamia)\r\n- Strengthen all protagonist robots (15% increase in performance, addition of special functions)\r\n- Increased upper limit of remodeling (Protagonist robots, Daiturn 3, Zambot 3, Combattler V, Voltes V, Daimos, Great Mazinger, Glendizer, Shin Getter, Gundam No.3, Hyakushiki, Z Gundam, ZZ Gundam, ν Gundam, Wing Zero Custom)\r\n- G-Gundam Special Weapon Enhancement (Power degree proportional to pilot level)\r\n- Strengthen Boss and Borot (Pilot ability, Spirit command, Weapon performance, addition of special functions, etc.)\r\n- Strengthen Ichinoki siblings and Kerott (Pilot ability, Spirit command, addition of special functions, etc.)\r\n- Expanded pilot changeable range for Mazinger and Getter\r\n\r\nFor light users who want to play casually and enjoyably without stress.', '[6574]SRW-A_Easier.zip', '1.3a', '2022-02-05 12:11:31', '2023-10-20 11:34:54', '20 October 2023', 1697760000, '6574readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 442, 1, 'Database match: Super Robot Taisen A (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: D8A9D7579C0F27CF77F04F01AB69267C859C4F34\r\nFile/ROM CRC32: 2F6E9788', 0, '', '', ''),
(6575, 9, 755, 'Super Mario Kart - Expert Quest', 6836, 'Super Mario Kart - Expert Quest is a modification of Super Mario Kart with 20 new difficult tracks and 4 new battle arenas.\r\n\r\n- Versions:\r\n\r\n1.0) Initial Release\r\n\r\n1.1) A big AI glitch fixed in Ghost Valley 2\r\n\r\nAdded ice blocks to Vanilla Lake 2\r\n\r\n2.0) Exclusive Course Themes added\r\n\r\nKoopa Troopa&#039;s shell changes color depending on the circuit\r\n\r\nAdded a bit more hazards on a handful circuits', '[6575]Super Mario Kart - Expert Quest.rar', '2.0', '2022-02-05 12:12:25', '2023-07-28 11:27:50', '26 July 2023', 1690344000, '', 1, 0, 1, 0, 0, 0, '6575titlescreen.png', 1, 0, 0, 864, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', 'https://youtu.be/48OR8NaEbfU'),
(6576, 11, 63, 'Dragon Ball Z - Buyuu Retsuden Android 18 Improved Sprite', 6177, 'This patch replaces every animation frame of Android 18 with art that more closely resembles the source material.\r\n\r\nDragon Ball Z: Extreme Butōden for the Nintendo 3DS\r\n\r\nChanges made:\r\n[list]\r\n    [li]Every animation frame replaced[/li]\r\n    [li]Hitbox data adapted to match the new art[/li]\r\n    [li]Projectiles and Ki Blast positions adapted to the new art[/li]\r\n    [li]Checksum check disabled[/li]\r\n[/list]', '[6576]Dragon Ball Z - Buu Yuu Retsuden (J) [!] (Sprites Improvement).zip', '1.0', '2022-02-05 12:12:29', '2022-08-27 18:45:31', '04 February 2022', 1643950800, '6576readme.txt', 1, 0, 0, 0, 0, 0, '6576titlescreen.png', 5, 0, 0, 850, 8, 'Database match: Dragon Ball Z - Buyuu Retsuden (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DC6336DFBBE76C24ADA735009D0D667CE27843F6\r\nFile/ROM CRC32: AF8F3371', 0, '', '', 'https://youtu.be/ii_hMjprrfo'),
(6577, 1, 709, 'Bob-Omb Mario', 5168, 'BOB-OMB MARIO\r\nby NesDraug\r\n\r\n\r\nMario has acquired the power of the Bob-omb and can now break bricks by throwing bombs at them! Also, jumping on enemies will result in super jumps that will launch Mario into the sky.\r\n \r\nCan you help Mario find his way through the 22 puzzling levels and save Mushroom Kingdom from Bowser? \r\n\r\nLEVELS:\r\n\r\n\r\n1-1 Bob-Omb Bricks\r\n\r\n1-2 Grass Hill Falls\r\n\r\n1-3 Underworld Maze\r\n\r\n\r\n2-1 Mushroom Seaside\r\n\r\n2-2 Turquoise Bay\r\n\r\n2-3 Lost Brick Fort\r\n\r\n\r\n3-1 Autumn Falls\r\n\r\n3-2 Bricky Sewer\r\n\r\n3-3 Turquoise Waters\r\n\r\n\r\n4-1 Koopa Forest\r\n\r\n4-2 Koopa Forest II\r\n\r\n4-3 Watercastle \r\n\r\n\r\n5-1 Barrier Base\r\n\r\n5-2 Above Barrier Base\r\n\r\n5-3 Barrier Base Fort\r\n\r\n\r\n6-1 Spoopy Wings\r\n\r\n6-2 Spoopy Hills\r\n\r\n6-3 Spoopy Castle\r\n\r\n\r\n7-1 Spoopy Castle II \r\n\r\n\r\n8-1 Bob-Omb Battlefield \r\n\r\n8-2 Brickcastle Challenge \r\n\r\n8-3 Bowser&#039;s Castle \r\n\r\n-\r\n\r\nPatching Information:\r\nPatch Super Mario Bros. (W) [!]\r\n\r\n-\r\n\r\n\r\nCredits:\r\n\r\nLeveldesign, Music and main dev: NesDraug\r\n\r\nBreak Brick β Fireballs can destory brick blocks: Masa&amp;Yuu\r\n\r\nAnimation patch: Masa&amp;Yuu\r\n\r\nCan beat block underwater: Masa&amp;Yuu\r\n\r\nSwim mushroom: MHS\r\n\r\nFireM becomes SuperM when injured: w7n\r\n\r\n-\r\n\r\nSpecial Thanks to: StudsX for the music hacking tutorial and help with ASM.', '[6577]Bob-Omb_Mario.zip', '1.0', '2022-02-05 12:20:09', '2022-02-05 17:07:00', '05 February 2022', 1644037200, '6577readme.txt', 1, 1, 1, 1, 1, 1, '6577titlescreen.png', 1, 0, 0, 3216, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6578, 11, 63, 'Dragon Ball Z - Buyuu Retsuden Shadow transparency hack', 6177, 'This hacks adds sprite flickering to the fighter&#039;s shadows to simulate transparency.\r\n\r\nIt&#039;s a common technique used in many games (including this one for ki blasts, or the same shadows in the Super Butoden series).', '[6578]Dragon Ball Z - Buu Yuu Retsuden (J) [!] (Shadow transparency).zip', '1.0', '2022-02-05 18:19:36', '2022-08-27 17:42:29', '05 February 2022', 1644037200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 511, 8, 'Database match: Dragon Ball Z - Buyuu Retsuden (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DC6336DFBBE76C24ADA735009D0D667CE27843F6\r\nFile/ROM CRC32: AF8F3371', 0, '', '', 'https://youtu.be/aYHIgytk4To'),
(6579, 10, 2839, 'Fire Emblem 8 The Fallen Princess', 7031, 'This is a fanfiction created as a hobby and contains 23 chapters + Ending.\r\nThis mod adds a new balance, 24 new maps, a new story, new classes, some new weapons, scaled up skill system and two game difficulties.\r\n\r\nThe story is very simple and follows the events of the fall of Renais.\r\nWith the destruction of the kingdom, the last bastion of resistance against the empire has fallen and now the emperor rules over the whole world.\r\nHoping to make his two sons escape, King Fado sacrifices himself, but all this is useless because the two are catch by the enemies during their escape and Eirika is kidnapped.\r\nEirika&#039;s choice allows Ephraim and some soldiers of the kingdom to be able to escape.\r\nThe main story begins a month after these events.\r\nPrince Ephraim will have to fight to find the strength needed to save his sister from the emperor and rebuild his kingdom.\r\n\r\nThe skill system has been added and improved, now each class will have a specific skill that will make it different from the others, same thing for the characters and for the enemies, with the promotion you will get an extra skill.\r\nNow you will have to face enemies in a different way trying to avoid and counter their dangerous abilities by using the characters at the right moment on the battlefield.\r\n\r\nAll weapons have been tweaked and balanced to make the game, it hope, a better experience.\r\n\r\nChoose Normal Mode if you like to play and have fun, the difficulty curve will slowly go up and the game will become challenging from chapter 11+\r\n\r\nChoose the Hard Mode if you like the high difficulty and commit yourself, the enemies will be very dangerous, you will have to use certain weapons and strategies against each of them or you will be destroyed.\r\n\r\nFor more information about the mod:\r\n[url]https://feuniverse.us/t/fire-emblem-8-the-fallen-princess-ch-23-ending-complete/14317[/url]\r\n\r\nThe story and the gameplay are 100% complete and tested\r\n\r\nYou will need a clean Rom of Fire Emblem 8: The Sacred Stones USA to start playing.\r\n\r\nDownload Nups to install the mod:\r\n[url=https://www.romhacking.net/utilities/606/]NUPS link[/url]\r\n\r\nAn automatic translator was used to create the story, so there may be some errors in the dialogues.\r\n\r\nCredit: Fire Emblem Builder:\r\nWyvern(Axe): Mikey Seregon, Alfred Kamon\r\nGrand Paladin: Kenpuhu, Aruka, Nuramon, Spud\r\nNomad: FE 6\r\nArmor Axe: Waleed, Flasuban, Jj09\r\nEphraim(Sword and Rapier): DerTheVaporeon, Pikmin1211, ZoramineFae\r\nEphraim (Sword and Lance)Great lord Snewping\r\nCavalier Sprite Female Salvaged\r\nStrategist: Teraspak, Pikmin1211, Nuramon, jj09, DerTheVaporeon\r\nPaldin Female Map sprite:Tordo45\r\nMage Knight Female and Male Sword: Rapidslash, Aruka, Kenpuhu\r\nHarrier: TBA, shadowofchaos, Sme, Shtick\r\nDark Knight: Blue Druid, Alfred Kamon\r\nWyvern Lord Axes: TBA\r\nPrince: Aruka, Kenpuhu, N426\r\nEmperor: {TBA, St jack, Flasuban, Sax-Marine}\r\nMyrrh manakete: Teraspark\r\nTraveler: Orihara_Saki, DerTheVaporeon, Kao, and Aurora.\r\n\r\nUpdate v 1.1\r\n-Slightly reduced the difficulty of Chapter 12 The Shield of Empire.\r\n-Increased all Silver weapons power by one point.\r\n-Increased Bolting and Purge&#039;s WT by two points.\r\n-Increased hand axe WT by one point.\r\n-Increased Tomahawk Accuracy by +5 Hit.\r\n-Fixed Knoll and Amelia moving sound.\r\n-Changed the class name of Forde.\r\n-Added an easier version of the game that you can choose at the beginning of the story.\r\n-Added a tutorial that will explain the different game mechanics during the story.\r\n-Added 70 lines of dialogue that will form the supports that will serve to delve the game world.\r\n-Changed the &#039;&#039;This is not a goodbye&#039;&#039; ending to be a link that leads to the continuation of the DLC.\r\n-Added a Torch Staff to the Chapter 13 Store.\r\n-Reduced the power of the Torch staff by 2 points.\r\n-Reduced Devil Sword&#039;s WT by two points.\r\n-Reduced all enemies from chapter 16+ by two levels.\r\n-Nosferatu had a -10 Hit and a +3 WT making this spell less broken.\r\n-Fixed Amelia&#039;s class so she can now use Canto.\r\n-Ephraim&#039;s Great Lord and Knight Lord promotion will now not slow him down during ---Chapter 12 while it&#039;s raining.\r\n-Slightly changed the chapter 7 map.\r\n-Reduced Ballista accuracy by -5% hit.\r\n-Slightly reduced stats of all promoted enemies.\r\n-Increased the level of Joshua and Myrrh by one point, when you meet them.\r\n-Added a dialogue between the chapter 10 boss and one of your characters.\r\n-The &#039;&#039;supports conversation&#039;&#039; area has been corrected, now only the supports and characters of the mod will appear.\r\n-Reduced the stats and power of the chapter 20 boss.\r\n-Reduced final boss weapon power by 3 points.\r\n-Balanced the chapter 18 boss battle.\r\n\r\nUpdate 1.2:\r\n-Balance Fae weapon.\r\n\r\nUpdate 1.3:\r\n-Add Myrrh and Forde&#039;s Bow Battle Animation\r\n\r\nUpdate 1.3.1:\r\n-Fixed ups file.', '[6579]Fire Emblem the Fallen Princess v.1.3.rar', '1.3.1', '2022-02-08 11:47:28', '2022-12-28 17:37:01', '28 December 2022', 1672203600, '', 1, 0, 1, 0, 1, 1, '', 1, 0, 1, 4323, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', 'https://youtu.be/NQr8x2-FFlY'),
(6580, 9, 2055, 'Goof Troop SRAM', 5637, 'This patch is designed to add a simple save function to Goof Troop.\r\n\r\nHow it works:\r\n-Saving:\r\nGame saves after each level completed.\r\n\r\n-Loading:\r\nEnter options, highlight sound and press left or right. Then start game normally.\r\n\r\nFurther details and patching instructions can be found in the readme.', '[6580]Goof Troop SRAM.zip', '1.0', '2022-02-08 11:50:25', '2022-02-07 18:25:51', '07 February 2022', 1644210000, '6580readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 502, 4, 'Database match: Goof Troop (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B38560D091801DB5E833D17393FE1DF1398909B6\r\nFile/ROM CRC32: 4AAFA462', 0, '', '', ''),
(6581, 1, 3173, 'Palette inconsistencies fix', 2876, 'This patch fixes the palette inconsistencies.\r\n\r\nOn the opening cut-scene and title-screen Shadax is blue, but in-game hes purple for some reason, this has been corrected, he now uses same palette as he does on the opening cut-scene.\r\n\r\nIn two specif rooms blue potions are purple, same with the &quot;big picture&quot; screen, this is now corrected to be consisted with rooms that had proper palette to begin with.\r\n\r\nAll purple potions are now purple instead of magenta.', '[6581]palette fix patch.zip', '1.0', '2022-02-08 18:49:05', '2022-02-08 17:21:06', '08 February 2022', 1644296400, '6581readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 252, 1, 'Database match: Solstice - The Quest for the Staff of Demnos (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 992DA7FAC9248204CDDCDF2E37412007359603BA\r\nFile CRC32: 1D60732E\r\nROM SHA-1: DB8A165B40542394C6F13914F4722743CD5AB511\r\nROM CRC32: EDCF1B71', 0, '', '', ''),
(6582, 9, 967, 'Castlevania - Dracula X SRAM', 5637, 'This patch is designed to add a simple save function to Castlevania - Dracula X.\r\n\r\nHow it works:\r\nSaving:\r\nGame saves after each level completed.\r\n\r\nLoading:\r\nEnter options, highlight sound and press left or right. Then start game normally.\r\n\r\nFurther details and patching instructions can be found in the readme.', '[6582]Castlevania - Dracula X SRAM v1.1.zip', '1.1', '2022-02-08 18:50:03', '2023-02-15 07:01:53', '15 February 2022', 1644901200, '6582readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 973, 4, 'Database match: Castlevania - Dracula X (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3BDAEAFA81AA17C91A8B42D0FA8C5B26E3FD6B80\r\nFile/ROM CRC32: 7C4887E1', 0, '', '', ''),
(6583, 1, 709, 'Exclamation Mark', 4394, 'In this hack the question mark, which involves powerup, has been replaced by an exclamation mark.', '[6583]SMB1Exclamation.zip', '1.0', '2022-02-09 01:57:48', '2022-02-06 00:56:13', '06 February 2022', 1644123600, '', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 203, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6584, 27, 2104, 'All bosses in the same battle', 6984, 'Paper Mario hack that unlocks the sprites cap from the game and add a new area with all bosses in the game in one battle.\r\n\r\nNote: Isn&#039;t console compatible\r\n\r\n• Patching information: Patch Paper Mario (U) [!].z64', '[6584]PM_AllBosses_v1.0.1.rar', '1.0.1', '2022-02-09 01:58:48', '2022-02-06 17:12:29', '26 December 2021', 1640494800, '', 0, 0, 1, 0, 0, 0, '6584titlescreen.jpg', 6, 0, 0, 470, 7, 'Database match: Paper Mario (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 3837F44CDA784B466C9A2D99DF70D77C322B97A0\r\nFile/ROM CRC32: A7F5CD7E', 0, '', '', ''),
(6585, 9, 897, 'Terranigma Blue: Ark&#039;s Apology', 5379, 'TERRANIGMA Blue: Ark&#039;s Apology\r\n\r\n- Ark’s sprite now matches Kamui Fujiwara’s concept art and original intention.\r\n- Bloody Mary’s HP has been nerfed by a third, from 391 to 258. \r\n- NTSC patched', '[6585]Terranigma Blue_Ark\'s Apology.zip', 'Blue', '2022-02-09 02:00:13', '2022-02-09 17:44:14', '07 February 2022', 1644210000, '6585readme.txt', 1, 0, 0, 0, 0, 1, '6585titlescreen.jpg', 6, 0, 0, 898, 4, 'Database match: Terranigma (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: DDDA5D4085F89BD54A870B3974CAD17BDBE1CB02\r\nFile CRC32: 18912DC9\r\nROM SHA-1: 911239B4B21106AE4A284454D345C55554985525\r\nROM CRC32: 974523FF', 0, '', '', ''),
(6586, 3, 2747, 'Rusty butt fix', 7308, 'This patch fixes one of the last images from the ending of the game to give you a better view of Rusty&#039;s butt.\r\n\r\nIt replaces the original image with an expanded image that shows the rest of her butt below the point where the original image cut off.', '[6586]rusty_butt_fix_1.0.zip', '1.0', '2022-02-09 02:01:24', '2022-02-07 23:31:08', '07 February 2022', 1644210000, '6586readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 200, 1, 'No database match.\r\nFile MD5: bc68e664cb912dbd1a35fb5d3aa77fbe\r\nFile SHA-1: 84492EE55E04FF31CD216BE75AB6E1AF4228A171\r\nFile CRC32: A57D94C0', 0, '', '', ''),
(6587, 9, 714, 'Super Boss Collection', 4568, 'This hack has a lot of bosses!\r\n\r\nIn this hack, the player is able to fight against 77 bosses, including all the original Super Mario World bosses, bosses from other games, and bosses created by other users!\r\n\r\nFirst released during the Winter 2022 C3 event on SMW Central.\r\n\r\n[b]Note:[/b] The difficulty, quality and complexity of each custom boss will vary.', '[6587]Super Boss Collection (V1_1_1).zip', '1.1.1', '2022-02-09 02:02:53', '2022-04-19 18:08:24', '19 April 2022', 1650340800, '6587readme.txt', 1, 1, 1, 1, 0, 0, '6587titlescreen.png', 1, 0, 0, 4745, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6588, 11, 4740, 'Judge Dredd Redux', 5637, 'This patch is a modification to Judge Dredd, designed to empower the player and help curb difficulty.\r\n\r\nFeatures:\r\n*Dredd starts with more weapons and ammunition\r\n*Dredd can now jump slightly high to reach out of place items.\r\n*Save your game with SRAM!\r\n\r\n\r\nHow SRAM Function works:\r\nSaving:\r\n*Game saves after each level completed.\r\n\r\nLoading:\r\n*Hold B when booting the game.\r\n\r\nNote:\r\n*Loading without a prior save will result in errors\r\n\r\npatching Instructions can be found in the readme.', '[6588]Judge Dredd Redux.zip', '1.0', '2022-02-09 02:05:04', '2022-02-08 17:49:44', '07 February 2022', 1644210000, '6588readme.txt', 0, 0, 0, 0, 1, 1, '6588titlescreen.png', 5, 0, 1, 662, 8, 'Database match: Judge Dredd (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6553B4EABCBA9D2823CBFFD08554408A9F1067C9\r\nFile/ROM CRC32: EA342ED8', 0, '', '', ''),
(6589, 1, 740, 'Crystalis Audio Buzz Fix', 7309, 'This is a fix for Crystalis having faulty code in its audio engine involving the PCM channel (drumline). It causes an audible / annoying buzz constantly in the music. Once you hear it, you can&#039;t unhear it so this is for all the sensitively eared people in the world who also love this game.\r\n\r\n• There&#039;s an optional patch included to remove the PCM pop (it makes the drum sound much softer)\r\n\r\n• There is an audio comparison of the 2 patches in the zip file (the &quot;buzz fix&quot; and the &quot;pop removal + buzz fix&quot;) to help you decide which one you want to use.\r\n\r\nNote: This is compatible with God Slayer and it&#039;s retranslation https://romhacking.net/translations/3793 *but* you have to patch this first BEFORE you patch the translation.', '[6589]Crystalis PCM Audio Buzz Fix.zip', '1.0', '2022-02-09 15:54:51', '2022-02-13 22:12:08', '09 February 2022', 1644382800, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 804, 1, 'Database match: Crystalis (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nFile CRC32: 1BD39032\r\nROM SHA-1: 8A49FE60B6A151C055A63639894CD366935A7EE9\r\nROM CRC32: 1335CB05', 0, '', '', ''),
(6590, 9, 4518, 'Ms. Pac-Man (Namco) for SNES', 7250, '[b]MS. PAC-MAN (NAMCO) FOR SUPER NINTENDO[/b]\r\n\r\nPatch with a no header rom of Pac-Man 2 - The New Adventures (USA)\r\n\r\nA port of MS. PAC-MAN was included in PAC-MAN 2 - THE NEW ADVENTURES (aka HELLO! PAC-MAN) as a playable game in two level areas. It is different to the vertical scrolling version released by Williams Electronics and resembles the Namco NES version with upgraded graphics.\r\n\r\nThis IPS patch turns MS. PAC-MAN into its own standalone game for SNES. No password required, arcade areas or items to find. No menus.\r\n\r\nNote: A patch for the Pac-Man arcade game (also included in Pac-Man 2) as a standalone game is also available [url=https://www.romhacking.net/hacks/6569/][u]here[/u][/url]\r\n\r\nUpdate 13th Feb 2022: A PAL patch is also now included in the download. This is only recommended for use on a PAL SNES. Patching info is included in the PAL version folder.\r\n\r\nUpdate 21st Aug 2022: Bug fix where holding start on the Namco screen skipped to Pac-Man 2 menu. Thanks Svambo :)', '[6590]MS PAC-MAN NAMCO SNES v1.1.zip', '1.0', '2022-02-10 07:23:19', '2022-08-21 17:17:44', '11 February 2022', 1644555600, '6590readme.txt', 0, 0, 0, 0, 0, 1, '6590titlescreen.png', 5, 0, 0, 1064, 4, 'Database match: Pac-Man 2 - The New Adventures (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 405669090D002949B2D69CE3D6401F21531103C4\r\nFile/ROM CRC32: 9FC62BCC', 0, '', '', ''),
(6591, 27, 4744, 'Economical Super Robot Taisen 64', 5584, '&quot;Eco_UnitPilotMods_SRW64.ppf&quot;\r\n\r\nThis is a NINTENDO 64 &quot;Super Robot Taisen 64 (Japan)&quot; PPF patch.\r\n\r\n[Changes]\r\n- Reduced SP consumption, Unit / Weapon remodeling costs.\r\n- Strengthened the usefulness of the weapons of allied robots, including Boss Borot. (Range, Hit rate, Critical rate, etc.)\r\n- Increased allied robot stride and number of parts slots (+1)\r\n- Weapons with range 9 or more change to reduces range or attack power. (Final bosses)\r\n- Increase the upper limit of the remodeling stage\r\n- Units with HP 20000 or higher have a 15% reduction in HP (enemies)\r\n- Increases the ability of allied pilots by 5 to 10 percent\r\n- Super strengthening Sweemrug\r\n- Renamed: &quot;Lawrence Jefferson&quot; to &quot;Teshigawara Sebastian&quot;, &quot;Twin Buster Rifle 2&quot; to &quot;Rolling Buster Rifle&quot;\r\n- Expansion of pilot riding range (For example, Hilde can ride a Gundam and Simone can ride a Layzner.)\r\n *The captain class (Bright Noah, Dr. Hazuki, Sheila Rapana, and Ele Hamm) can also switch pilots. (Note that the game is over if the aircraft they are on is shot down.)\r\n\r\n Also note that if that pilot is not on the appropriate unit at the time of the sortie as determined by the scenario, it is likely to bug out.\r\n- Fixed a bug in the original (Correctly fixed the replacement of the ability values of Lucrezia Noin and Specials soldiers.)\r\n\r\nFor light users who want to play casually and enjoyably without stress.\r\nMore units will be active by strengthening short-range weapons.\r\n\r\n&quot;Corrected_Noin_ability.ppf&quot;\r\n\r\nPatch to correct only Noin&#039;s ability.', '[6591]Economical_SRW64.zip', '2.0', '2022-02-10 14:15:21', '2024-04-08 10:41:51', '08 April 2024', 1712534400, '6591readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 654, 1, 'rominfo : Database match: Super Robot Taisen 64 (Japan)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile SHA-1: 5BA9E915C1494FA6D9E8B0D4D32F312469963777\r\nFile CRC32: 70FBC3B8\r\nROM SHA-1: 9883AEF6E20A46E110560C505999F3E21A1897DE\r\nROM CRC32: 85DF2771', 0, '', '', ''),
(6592, 9, 1046, 'Elnard Item Stats', 7147, 'This patch restores the original item stats from the Japanese game (Elnard).\r\n\r\nThere are only two effects of this patch:\r\n\r\n- M Water now costs only 700 gold instead of 1200 gold (the sell price is also affected)\r\n- Armor resistances are more evenly distributed across the base/body armor slot and the accessory slot.\r\n\r\nFor some reason during localization, all body armor items had their resistances lowered by 20% and all accessories had their resistances increased by 20%. There are a few instances where this isn&#039;t exactly true, such as an item with a 10% resistance being lowered to 0% instead of -10%, because the game does not support negative resistances.\r\n\r\nPractically, the only noticeable difference in gameplay with this patch (aside from cheaper M Waters) is a slight increase in difficulty for some characters: those that wear heavy armor, as well as Lux and Wilme, will have 10% less Debuff Resistance than they do in vanilla 7th Saga, and Wilme will have 20% less Ice Resistance.\r\n\r\nSee the readme for a detailed list of resistances changes.', '[6592]7th Saga, The - Elnard Item Stats.zip', '1.0', '2022-02-11 17:20:00', '2022-02-11 16:17:37', '11 February 2022', 1644555600, '6592readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 424, 4, 'Database match: 7th Saga, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8D2B8AEA636A2239805C99744BF48C0B4DF8D96E\r\nFile/ROM CRC32: B3ABDDE6', 0, '', '', ''),
(6593, 7, 963, 'Silent Skidding', 4394, 'This hack removes the skidding sound of Mario and Luigi.', '[6593]NoSkidSoundSMB2J.zip', 'full', '2022-02-11 21:29:36', '2022-02-09 23:54:53', '10 February 2022', 1644469200, '', 0, 1, 0, 0, 0, 1, '', 5, 0, 1, 176, 1, 'Database match: Super Mario Brothers 2 (Japan) (En)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nFile/ROM CRC32: F04CD4CD', 0, '', '', ''),
(6594, 9, 812, 'The Very Ultimate Zombies Ate My Neighbors', 592, 'This is a complete level hack of Zombies Ate My Neighbors, with 56 all-new levels!', '[6594]Very Ultimate Zombies Mallory.zip', '1.2', '2022-02-13 12:38:12', '2024-04-10 15:10:41', '10 April 2024', 1712707200, '6594readme.txt', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 916, 4, 'Database match: Zombies Ate My Neighbors (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nFile/ROM CRC32: 7CFC0C7C', 0, '', '', ''),
(6595, 10, 4745, 'Character Selection In Adventure Mode', 7005, 'This hack adds a character selection screen to adventure mode, allowing the main game mode to be played with all playable characters and their color variations. The character selection screen is opened by pressing select on the level selection screen.\r\nThe hack also adds a cheat for unlocking all of the characters in adventure mode: enter &quot;00011000&quot; on the secret password screen.\r\n\r\nNo new graphics have been added. Expect slight visual jankiness due to characters other than DK &amp; Diddy missing certain animations.\r\n\r\nThis patch only is meant for the European version of the game.', '[6595]DK_King_of_Swing_Character_Selection.zip', '1.0', '2022-02-13 13:19:41', '2022-02-11 21:33:06', '11 February 2022', 1644555600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 441, 1, 'Database match: DK - King of Swing (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 80717DCDB1844F826DA116C9278DFD1386C92FC1\r\nFile/ROM CRC32: F93B73D9', 0, '', '', ''),
(6596, 1, 3316, 'Kid Kool JP Sprites', 2041, 'This is a simple hack of &quot;Kid Kool&quot; for the NES that restores the hero&#039;s sprites from the Japanese version. Not only that, the subtitle was added in the title logo, as well as fixing the &quot;KOLL&quot; typo in the prologue.', '[6596]KIDKOOL.zip', '1.0', '2022-02-14 05:35:44', '2022-02-13 08:58:56', '13 February 2022', 1644728400, '6596readme.txt', 1, 0, 0, 1, 0, 0, '6596titlescreen.png', 5, 0, 0, 169, 1, 'Database match: Kid Kool and the Quest for the Seven Wonder Herbs (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B851EF1C19478DF8987A7F82314FFEBBF9884341\r\nFile CRC32: 99626AB1\r\nROM SHA-1: 589453380642CBC4FDD88AEF2F1AFF0F26728A70\r\nROM CRC32: AA6BB985', 0, '', '', ''),
(6597, 9, 302, 'Status Timers Hack', 3360, 'This hack add timers for Slow, Haste, Safe and Shell when cast on characters or monsters. It use 4 free bits on the expired status byte ($B8) plus a byte per monster and character for each of the 4 new timers ($3E38, $3E39, $3E88 and $3E89). Right now, there is no easy way to know when those 4 timed status are lifted on a monster but that will be deal with in another hack. All 4 timers have a value of $1E, so they last longer than Reflect but shorter than Freeze. The new timer values can individually be edited in the bass asm file. There is a compatibility version of the patch available to work with &quot;Independent Stop&quot; by seibaby as well as &quot;Premature Continuation fix&quot; by assassin.', '[6597]status-timers.zip', '1.0a', '2022-02-14 19:27:33', '2022-02-16 18:55:56', '16 February 2022', 1644987600, '6597readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 67, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6598, 9, 4747, 'Dennis The Menace Redux', 5637, 'Dennis the Menace Redux is an overhaul patch to Dennis The Menace on Super Nintendo.\r\nIts primary goal is to balance difficulty, add several new mechanics and an SRAM function.\r\n\r\nFeatures:\r\n*Only Three Big Coins needed to complete a stage (Excluding Autoscroll stages, only 1 is needed)\r\n*Timer resets to 999 after losing a life\r\n*Weapons now one hit kill lesser enemies\r\n*Less invincibility time for bosses\r\n*Completing sewers 3 will take you to Sewers boss\r\n*Carry coins over to next level and between lives\r\n*Collect 49 small coins and Dennis receives full health, 1 Big Coin, 1 Extra Life, and 1 Extra Continue\r\n*Game saves with SRAM \r\n\r\nSRAM:\r\nSaving:\r\nGame saves at the start of every level.\r\n\r\nLoading:\r\nEnter options, highlight sound and press left or right. Then start game normally.\r\n\r\nNote:\r\n*Loading without a prior save will result in errors', '[6598]Dennis The Menace Redux.zip', '1.0', '2022-02-14 20:15:07', '2022-02-11 06:25:11', '11 February 2022', 1644555600, '6598readme.txt', 0, 0, 1, 0, 1, 1, '', 5, 0, 1, 467, 4, 'Database match: Dennis the Menace (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E7403A677E26134F4D5C1D10908D5F138E9C2B44\r\nFile/ROM CRC32: 8EE7FAA5', 0, '', '', ''),
(6599, 44, 4748, 'Persona Encounter Mod', 7310, 'Found out that the game has a register that counts the number of steps, from a x value to zero.\r\nWhen it&#039;s zero it starts a pseudorandom generator and if the output / 8 equals to a reminder of zero, then it starts the combat.\r\nThe steps required to start this algorithm are also hardcoded into the executable (EBOOT.BIN), so if these are changed, the problem related with the clock will not be fixed, but it will delay the execution of this routine.\r\nThis mod comes with a patcher that will help in this task.', '[6599]PersonaEncounterMod.zip', '1.0', '2022-02-15 02:39:35', '2022-02-21 09:40:41', '11 February 2022', 1644555600, '6599readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1193, 12, 'File/ROM SHA-1: EC190259EFDAC60801E25C9F7D1CE51CDA8F94AA\r\nFile/ROM CRC32: 7756A333', 0, '', '', ''),
(6600, 33, 4749, 'SSX Tricky 4-button Grabs for GameCube', 5880, 'This is a mod for SSX Tricky for the GameCube which adds a 4th grab via the &quot;X&quot; button on the controller.\r\n\r\nWhen SSX Tricky was released on the PS2, Xbox, and GameCube, several grabs were made inaccessible in the final version of the GameCube release. This mod adds those grabs back in.\r\n\r\n==Two Different Configurations==\r\n\r\nTwo button layouts are offered. In the first configuration, PS2 Grabs, grab combos work just like they did in the PS2 version of game (e.g. &quot;Experimental Air&quot; is &quot;L1 L2 R1 R2&quot;). This option is recommended for controllers with 4 shoulder buttons.\r\nNote: This option requires remapping your controller&#039;s L1 button to the GameCube&#039;s X button in Dolphin&#039;s settings, meaning it is not compatible with console.\r\n\r\nThe second configuration, Pro Grabs, is made for the GameCube controller. It uses &quot;X&quot; to complete new grabs. Please select the &quot;Pro&quot; controller setting in Tricky to use this option. This option is recommended for controllers with 3 shoulder buttons. The configuration takes a little getting used to, but it has been designed and tested to be comfortable. The old grab combos have not been changed.\r\nNote: The &quot;A&quot; button acts as a trick modifier (tweak), in addition to jump. Be careful! With this setting, ubers can be activated using &quot;A.&quot;\r\n\r\n==Features==\r\n\r\nHere&#039;s what to expect with SSX Tricky 4-button Grabs Mod.\r\n\r\n- Compatibility with all 3 regions (USA, Europe, Japan)\r\n- Accepts either ISO/GCM or Nkit\r\n- Choose between PS2 Grabs, Pro Grabs, or PS2 + Pro Grabs\r\n- Perform more grabs using the GameCube&#039;s &quot;X&quot; button\r\n\r\n==How to use the Patch==\r\n\r\n1. Extract &quot;SSX Tricky 4-Button Grab Mod (GCN).7z&quot; to a folder.\r\n\r\n2. Drag game onto &quot;DRAG GAME INTO HERE.bat&quot;.\r\n\r\n3. Follow instructions on-screen. The modded game will appear in the folder after.\r\n\r\n==Info==\r\n\r\n- Patch name: SSX Tricky 4-Button Grab Mod (GCN).7z\r\n- Patch MD5:  046521a42660a44d72dbf592923886b8\r\n- Patch SHA1: 0ee0b26cd63c6245c3eb384d1c9fa015a591db16', '[6600]SSX Tricky 4-Button Grab Mod (GCN).7z', '1.0', '2022-02-15 02:40:52', '2022-02-12 03:56:35', '11 February 2022', 1644555600, '6600readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 213, 10, 'SSX Tricky (USA)\r\nMD5:  47C64F8E60ECD70161B772ADB7F25109\r\nSHA1: 7ADECBF91FFF0C2B5907B2FD725A11D060EF95E0\r\nSSX Tricky (Europe)\r\nMD5:  54CABB3C41F91AF0134E761A980B7DA8\r\nSHA1: 360C53B9E61F9BEED6D31FF2E4782A60CDC111E3\r\nSSX Tricky (Japan)\r\nMD5:  BEA4DA9C3D9F965BD3C386F6EADB7DE6\r\nSHA1: 4241AA2D9C6F9722250CC388B5040B7F71DA4985', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6601, 10, 2839, 'Delthea&#039;s Bizarre Dream Adventures', 6721, 'Just a reskin hack made entirely out of boredom\r\n\r\nStory is all about Delthea&#039;s dream from Fire Emblem Shadows of Valentia or Gaiden as she is the princess of the continent named Magvel and takes on epic kickass adventures with her blonde haired crush \r\n\r\nFeatures:\r\n-skills\r\n-harder fe8\r\n-hard mode bonuses\r\n-tougher boss battles\r\n-every boss reawrds you stuff from their inventory when they die\r\n-rebalanced character growths and stats\r\n-new lord classes\r\n-new costum classes\r\n-new costum weapons and prfs\r\n-secret content', '[6601]patch.rar', '1.0', '2022-02-15 02:42:12', '2022-02-12 05:54:29', '12 February 2022', 1644642000, '', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 659, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(6602, 1, 725, 'SBlueman&#039;s Tecmo Super Bowl 2021 - Final Edition', 2147, '[b]Features:[/b]\r\n* Playbooks edited – Plays moved to different slots, edited &amp; new running plays, removed ‘bad’ plays\r\n* Over 35 Hacks added to Hardtype versions (31 hacks in Vanilla version)\r\n* Defensive rosters are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back)\r\n* Team uniforms edited so home team plays in primary uniform (NFC West glitch and divisional matchups limit this feature)\r\n*Sim code updated for more accurate team results\r\n* Graphical and color edits\r\n\r\n[b]Three Versions Available:[/b]\r\n[b]#1 – Vanilla – Hacks Included:[/b]\r\n* Ultra logic hack\r\n* More accurate FG’s\r\n* Decrease fumbles by 30% \r\n* Touchbacks on kickoffs\r\n* 65-yard max FG length\r\n* 65-yard max punt length\r\n* TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game\r\n* Add ‘Hut’ pre-snap cadence to 32-Team ROM\r\n* Player 2 conditions fix\r\n* Change touchback to 25-yard line\r\n* 15-yard extra points\r\n* FG avoid kick block fix\r\n* TE sim fix\r\n* Change offensive SIM to ‘out of 32’ sum\r\n* Prevent schedule from being random\r\n* Changing KR speed\r\n* PR speed change from SS to actual PR player\r\n* COM goes for FG w/:20 left in half/end of game\r\n* Kickoffs from 8-yard line to 3 deep in endzone\r\n* Better INT returns\r\n* Add stats after quarters\r\n* Better COM punt timing\r\n* PA/PC hack – PC is INT and PA is target\r\n* Block ROLB on extra points\r\n* More NFL like QB rating value\r\n* QB backpedal animation hack\r\n* QB/PR ball control\r\n* Reduce punt boost\r\n* Changing the differential for popcorning/ dl busting through\r\n* Diving time based on HP\r\n* QB throws ball instead of taking sack and runs less\r\n\r\n[b]#2 – Hardtype – Hacks Included (also includes all the Vanilla version hacks):[/b]\r\n\r\n* COM dive tackling like SNES TSB I\r\n* Buck’s TSB COM juice setter (Week 4 Juice – Max 02 DEF.SPEED)\r\n* COM QB finds open receiver\r\n* Push/Pull hack\r\n* Timing of snap exchange b/n C &amp; QB\r\n* Faster handoffs, pitches, snaps &amp; player control\r\n\r\n[b]#3 – Hardtype + P2 As Road Team[/b]\r\n* Road team plays as player 2 vs COM\r\n\r\n[b]Editors Used:[/b] TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter', '[6602]Tecmo Super Bowl 2021 - Final Edition.zip', '1.0', '2022-02-16 19:43:32', '2022-02-16 03:01:19', '13 February 2022', 1644728400, '', 1, 1, 0, 0, 1, 1, '6602titlescreen.png', 5, 0, 0, 369, 1, 'Database match: Tecmo Super Bowl (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2\r\nFile CRC32: 328D2789\r\nROM SHA-1: 0A491B125CA1D8BCEBFD19174527D9EEC13820D0\r\nROM CRC32: 179A0D57', 0, '', '', ''),
(6603, 1, 121, 'Dragon Warrior III: Fortune Scene Fix', 6906, 'This is a really lazy hack, but whatever...\r\n\r\nIn Dragon Quest III, there&#039;s a scene in the town of Assaram where a woman will give you a &quot;Puff Puff&quot; massage.\r\n\r\nThis was censored in the international release, Dragon Warrior III. Instead of giving the player a &quot;Puff Puff&quot;, the woman will tell the player&#039;s fortune.\r\n\r\nBut it seems the localization team forgot to remove one of her dialogue: \r\n&quot;How does your shoulders feel? Is the stiffness gone? Come again.&quot;\r\n\r\nSo... Yeah... This patch will change that dialogue into:\r\n(See the picture below)\r\n\r\nWhy would she say that? Don&#039;t want to ruin the joke, find it out by yourself! The censored scene is quite funny (^_^)', '[6603]Dragon Warrior III - Fortune Scene Fix.rar', '1.0', '2022-02-16 21:41:13', '2022-02-16 01:27:57', '16 February 2022', 1644987600, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 231, 1, 'Database match: Dragon Warrior III (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A867549BAD1CBA4CD6F6DD51743E78596B982BD8\r\nFile CRC32: EB63E83\r\nROM SHA-1: E58B61B031A9F0DC168525654BCB9883EF61A976\r\nROM CRC32: A86A5318', 0, '', '', ''),
(6604, 1, 2545, 'Metal Force Mapper Hacks', 298, 'These patches allow Metal Force to run with either a FME-7 or MMC-3 compatible mapper. Useful maybe for emulators or cartridges that don&#039;t support the original. These hacks were created many years ago and are being released publicly now as-is.', '[6604]MetalForceMapperHacks.zip', '1.0', '2022-02-17 01:02:42', '2022-02-17 00:29:15', '16 February 2022', 1644987600, '6604readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 285, 1, 'Database match: Metal Force (Korea) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A83BE1E67E9E4D27CA9F6BC55F6FADA17535CCB6\r\nFile CRC32: 7E3BA9FD\r\nROM SHA-1: 816366EF0B1417BE7553957FA3D256493DD0BF85\r\nROM CRC32: EC6D910E', 0, '', '', ''),
(6605, 9, 4751, 'Jurassic Park Save Feature Patch', 3478, 'Hacked into the park&#039;s systems to bring forth a save feature. All that was needed was guessing the magic word!\r\n\r\nJoking aside, the lack of a save feature is one of JP&#039;s biggest flaws. Obviously, it doesn&#039;t matter as much nowadays with the advent of savestates, but that doesn&#039;t excuse it. Just because there is a workaround to the problem doesn&#039;t mean the problem doesn&#039;t exist.\r\n\r\nTurns out, don&#039;t blame the developers for not implementing a save feature, because this game has a lot of stuff to save. The SRAM needs to be 64 KB minimum for just 1 save file and 128 KB to have the standard 3 save files. Why? Because this game keeps track of the state of every single sprite that&#039;s located outdoors. In order to put the game into the same state between play sessions, it had to save every single one of those exterior sprite RAM addresses. Interior sprites are not kept track of anywhere close to as extensively by comparison.\r\n\r\nIn order for this save feature to work, the title screen also had to change so it would support a file select. Due to the 8BPP title screen image using up all but one palette row and the compressed files being in RNC format (a format that maybe Lunar Compress doesn&#039;t support), there were some limitations to deal with to make this work. But, it was a good enough job.\r\n\r\nAnyway, to use this, apply it to a V1.0 (Header) USA Jurassic Park ROM and the game will autosave every time you enter/exit a building, die, or touch a communication pole. And yes, it works with the Jurassic Park randomizer.\r\n\r\nA couple of extra notes about this patch:\r\n\r\n* The game will autosave when you start a new game, after respawning after death, and whenever a checkpoint is triggered, which means it will occur when you touch a pole, when entering a building, or when you appear outside after leaving a building.\r\n\r\n* In addition, the original title screen menu will be replaced with a new one to allow selecting a file.\r\n\r\n* As a bonus, the new title screen menu will also contain a song test. When the cursor is hovering over that option, press A/B to increment the song ID, X/Y to decrement it, and select to play that music.', '[6605]Jurassic-Park-SRAM.zip', '1.0', '2022-02-18 12:47:08', '2022-02-22 18:36:25', '17 February 2022', 1645074000, '6605readme.txt', 0, 0, 0, 1, 1, 0, '6605titlescreen.png', 5, 0, 0, 1313, 4, 'HEADER ROM:\r\n\r\nDatabase match: Jurassic Park (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile CRC32: 3D4CBD28\r\nFile MD5: FFF67292F2E5C9A968D11BCA52FDC1F6\r\nFile SHA-1: 60C9BB3BE082B0FA91B27300F6395F3067C82D46\r\nFile SHA-256: 1F4B0C48DC871206FFF782BAF4F3098AB2E3E7153E2E0688A8661B1B44C61906\r\nROM CRC32: 77540CB9\r\nROM MD5: BB9C2F667CED16A2E605B385C041C744\r\nROM SHA-1: DCF24B8BCBDA766FFAFDEBFD39AAD073C18176F3\r\nROM SHA-256: FE91D45201753AE9655D5CE38838E352F478B26B2D933C1BCB5BD8330121F9FF\r\n\r\n-----------------------------------------------------------------------------\r\n\r\nHEADERLESS ROM:\r\n\r\nDatabase match: Jurassic Park (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM CRC32: 77540CB9\r\nFile/ROM MD5: BB9C2F667CED16A2E605B385C041C744\r\nFile/ROM SHA-1: DCF24B8BCBDA766FFAFDEBFD39AAD073C18176F3\r\nFile/ROM SHA-256: FE91D45201753AE9655D5CE38838E352F478B26B2D933C1BCB5BD8330121F9FF', 0, '', '', ''),
(6606, 9, 812, 'Zombies Ate My Neighbors: The Lost Levels', 5467, 'Welcome to ZAMN: The Lost Levels where you will face many great challenges throughout many new levels!\r\n\r\nThis hack features:\r\n- 57 new levels\r\n- New demos\r\n- New sprites\r\n- Slightly edited music\r\n- Reverse item cycling\r\n\r\nThis hack is super difficult and is meant for experienced players, but new comers and rookies are welcomed to give it a try! This is also the first Zombies Ate My Neighbors hack to have more than 55/56 levels!\r\n\r\nCheck out the trailer for the hack here! https://youtu.be/hvstuGEyg5Q\r\n\r\nUsing the new ZAMN editor “[url=https://www.romhacking.net/utilities/1635/]Necrofy[/url]” by Piranhaplant, Zombie101 was able to add a few more levels! There is a read me file that will give information if you want to learn more about the hack! Hope you enjoy!\r\n\r\n --ZOMBIE101', '[6606]ZAMNTLL.zip', '1.1a', '2022-02-18 21:48:31', '2023-05-04 23:38:51', '27 March 2023', 1679889600, '6606readme.txt', 1, 1, 1, 1, 1, 1, '6606titlescreen.png', 1, 0, 0, 933, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', ''),
(6607, 9, 1672, 'Super Back to the Future Part II FastROM', 7096, 'This clearly untested game suffers from a LOT of slowdown.\r\nSo this conversion to FastROM makes the game runs at 3.58 MHz instead of 2.68 MHz.\r\nSlowdowns will still happen due to poor programming, but not with just 2 or 3 characters on screen like before.\r\nNow the game is much more playable.', '[6607]Super Back to the Future Part II FastROM.7z', '1.0', '2022-02-18 21:49:08', '2022-02-18 18:18:27', '18 February 2022', 1645160400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1244, 4, 'Database match: Super Back to the Future Part II (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DD95D3F729E9373322904F92B9816AE02B4C45F6\r\nFile/ROM CRC32: B367D0B9', 0, '', '', ''),
(6608, 9, 755, 'Super Retro Kart', 7022, 'Take a spectacular blast to the past and join Retro HD and his retro pals in Retro Land as they star in the amazing SMK Hack that is Super Retro Kart, yes Retro HD now has his own game where he stars as one of the main characters so now it&#039;s Retro&#039;s time to shine. Join the Retro gang as they race through 16 new and 4 original retro themed tracks and try to take home the gold. \r\n\r\nGo back in time and take a trip down memory lane and race through all of the really wonderful and exciting race tracks and win the grand prize and become a Super Retro Kart Expert. \r\n\r\nThese tracks have been edited and designed to give them a retro feel when racing through them. \r\n\r\nThis SMK Hack features 8 new characters:\r\n-Retro HD\r\n-Chun Li \r\n-Ronald McDonald\r\n-Ness\r\n-Delilah\r\n-Bowser Jr\r\n-Red Toad\r\n-Green Toad\r\n\r\n\r\nMany thanks and credit to all who have made this whole hack possible, took an awful load of work and concentration but soon was able to get there in the end.\r\n\r\n\r\nHope you all really enjoy this SMK Rom Hack and please do feel as free as possible to leave a review on what you all think of it.\r\n\r\n\r\nGood Luck, Have Fun and Drive Fast.\r\n\r\nV10 29-01-2023\r\n-Made big changes to the Hack, Changed the font for the Hack, Changed up the tracks and added some new ones, added a new character select screen and even changed the colour of the cup select screen, edited the AI elements and the index numbers so that it doesn&#039;t interfere with the position indicator and the AI&#039;s and what place they come in. Changed the item box icon by the lap timer and changed a couple of weapons as well.\r\n\r\nList of changes: \r\n-Changed Ronald&#039;s weapon to his original weapon from Super Niko Niko Kart.\r\n-Changed the green shell and the red shell to bombs so now their both red bomb and green bomb.\r\n-Changed Chun Li and Delilah&#039;s weapon into a kikoken so instead of one of them firing a mushroom at you they both now fire kikokens instead.\r\n-Changed the item box icon. \r\n-Changed the presentation logo font. \r\n-Changed the year on the title screen, took out the demo and edited the font also.\r\n-Changed the design of the character select screen and the colour of the cup select screen as well. \r\n-Changed the small fonts completely in the Hack.\r\n-Changed up the colours of the podium screen as well, even edited the position numbers by changing the font and also edited Ronald’s podium sprite. \r\n-Edited Retro HD&#039;s map sprite to make it look less ugly and more decent.\r\n-Re-did the backgrounds for Orange Ocean, Retropolis, Winter Peaks and Mad Forest.\r\n-Edited the road tiles for Tetris Town and Retropolis. \r\n-Changed the tracks of Easton Kingdom 3 and Chai Kingdom 3.\r\n-Edited Retro HD on the title screen to make him look a lot more better.\r\n-Also changed the music around as well, new music has now been added to Mad Forest, the music in Orange Ocean has now been changed, the music in Chai Kingdom has now been changed, the music in Birabuto Land has now been changed and the ending credits music has now been changed as well.\r\n-You can also now play special cup on 50cc. \r\n-Put the original Thwomps back in as the Akuma ones felt pointless in the end.\r\n\r\nHope you all enjoy this newly and improved updated version of Super Retro Kart.\r\n\r\nV10.3 28-03-2023\r\n-Made some more edits to the Hack, edited Winter Peaks 1 and 2 and removed a possible shortcut in Winter Peaks 1, Changed the style of the big fonts, edited Battle Grounds 2, Polished up Ronald slightly on the podium, changed the colour of the font/text when it appears on the podium screen after Lady Liberty disappears behind the scenery after getting shot by the bottle cap, Polished up Ness and made him look more decent, also edited Delilah slightly as well, Put starting position lines in a few of the tracks as they didn&#039;t have them, edited Bowser Jr&#039;s face icon a little and even edited the first screen of the credits so it says A Hack By Retro Master HD.\r\n\r\nV11 30-03-2023\r\n\r\nFixed a possible soft lock on Retropolis 1 and 2 (special thanks to Icesan for pointing it out) and also edited Phosphor&#039;s lap sign completely as well (special thanks to Icesan again for the graphics and design idea.\r\n\r\nV11.2 02-04-2023 \r\n\r\nRemoved the black bar from the top of the screen of the background in game and changed the font of the position numbers next to the face icons when the player crosses the finish line.\r\n\r\nV11.4 05-04-2023 \r\n\r\nChanged the font of the game over and ranked out text. Also this Hack now has Mirror Mode (Special Thanks to Ice3/Icesan and Stifu for this amazing patch), so you can now play any of the cups in mirror mode setting and even do the same in time trials as well. If a new patch for Mirror Mode comes out this Hack will get that new Mirror Mode update. This Hack has been fully tested with the Mirror Mode Patch and zero problems have been found but you can message Retro Master HD#2206 at Discord if you do find any problems but again the Hack was fully tested with the Mirror Mode patch and no problems have occurred. Have fun with this new Mirror Mode patch in Super Retro Kart.\r\n\r\nV12 29-04-2023 \r\n\r\nEdited Retro&#039;s kart to make it look more decent and better. Also edited the select your racer text on the character select screen so it now says Super Retro Kart, Select Your Racer.\r\n\r\nV12.4 05-07-2023\r\n\r\nEdited Phosphor a bit, edited the Item boxes on all tracks and made a few other edits as well.', '[6608]Super Retro Kart (U) [!] V12.4.zip', '12.4', '2022-02-19 02:53:01', '2023-09-04 15:23:27', '05 July 2023', 1688515200, '', 1, 1, 1, 1, 1, 0, '6608titlescreen.png', 1, 0, 0, 2035, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6609, 11, 3120, 'Toy Story SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Toy Story.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after the level complete screen.\r\n\r\nLoading:\r\nAt the main menu, press up to move you cursor from Start to Help, Then start your game.\r\n\r\nNOTE:\r\nGame will produce a black screen if no prior save is detected.\r\n\r\nPatching Instructions can be found in the readme.', '[6609]Toy Story SRAM.zip', '1.0', '2022-02-19 02:55:50', '2022-02-18 03:21:31', '17 February 2022', 1645074000, '6609readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 436, 8, 'Database match: Toy Story (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 49BE571CD943FD594949C318A0BDBE6263FDD512\r\nFile/ROM CRC32: 829FE313', 0, '', '', ''),
(6610, 10, 2839, 'Touhou Emblem 8: The Sacred Shrines', 6721, 'Warning: patch it on a Japanese rom (Seima no Kouseki)\r\n \r\nThis is pretty much just a rebalance hack but with cute Touhou girls.\r\n \r\nThe RAR contains a skill guide but if you&#039;re familiar with fe8 and Touhou you might don&#039;t need a guide for it. There is no recruitment changes and if you forgot something then find a way to figure that out lol.\r\n \r\ntriangle attack changed to bond attack consists of 2 friendship or family groups:\r\ngroup 1: Reimu, Marisa, Sanae\r\ngroup 2: Remilia, Flandre, Sakuya\r\n \r\nfeatures:\r\n- unique costume classes\r\n- if it&#039;s Touhou then difficulty must be increased (meaning increased enemy stats)(also play on Ephraim mode)\r\n- playable Touhou cast\r\n- new skills (might be buggy)\r\n- new portraits\r\n- new animations\r\n- you can promote units till 15 up, 30 is maximum level limit\r\n- over 40 max stat caps on every stat, HP is maximum stat doubled(which is 80)', '[6610]sacred shrines.rar', '1.5b', '2022-02-19 02:57:28', '2022-02-24 09:54:14', '24 February 2022', 1645678800, '', 1, 0, 1, 1, 1, 1, '', 5, 0, 1, 808, 1, 'Database match: Fire Emblem - Seima no Kouseki (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 7DA0456035366AA18414FAA79D8FE7649F03C1ED\r\nFile/ROM CRC32: 9D76826F', 0, '', '', ''),
(6611, 9, 1043, 'Breath of Fire: War of the Goddess', 1523, 'The flames of war wreak havoc upon your village. It&#039;s up to you to inherit the Power of the Light Dragon, and put an end to the evil Emperor&#039;s conquest. Yet a far more sinister force is lurking in the shadows... See yourself born as a legend in [i]Breath of Fire: War of the Goddess.[/i]\r\n\r\n(Note: This is a rewrite, not a retranslation. Please bear that in mind! This is under &quot;Hacks&quot; and not &quot;Translations&quot; for a reason.)\r\n\r\n- Hold the Cancel Button (Default: B Button) to dash.\r\n- Optional addenda: Double your XP and zenny rewards, restore the original font, and/or change the menu icons to use text.\r\n- Majority of censorship removed. (Karn&#039;s portrait has been modified to remove his oversized peach lips.)\r\n- Greatly expanded script, featuring terms and story elements of later games.\r\n- Unique character personalities based on the manga, [i]Breath of Fire: Warrior of the Dragon.[/i]\r\n- Ensured consistency with terms used in [i]Breath of Fire II[/i] retranslated by Ryusui.\r\n- Optional appendices to aid your journey. These are [i]not[/i] required to play the game.\r\n\r\nv1.06\r\n- Incorporated [url=https://www.romhacking.net/hacks/7728/][u]Elemental Resurgence[/u][/url] by FlamePurge.\r\n- New addendum patch, Original Font, which restores the font from retail BoFI.\r\n- Typo correction.\r\n\r\n(Note: This project does not include, but combines well with, [url=https://www.romhacking.net/hacks/7294/][u]Encounter Rate Fix[/u][/url] by Ok Impala!.)', '[6611]BoFI_WotG_106.zip', '1.06', '2022-02-19 11:53:33', '2024-01-23 20:57:31', '22 January 2024', 1705881600, '6611readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 8140, 4, 'Breath of Fire (U) [!].sfc\r\nHeader: NO\r\nNo-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B8A9E3023B92E0F4139428F6D7A9E0F9DB70F60E\r\nFile/ROM CRC32: C788B696', 0, '', '', ''),
(6612, 21, 4752, 'Super Robot Wars Compact - Easier Hack', 5584, 'Super Robot Wars Compact - Easier Hack\r\n\r\nAlthough it is a Super Robot series, this work has an attractive quality like a well-made PC-made doujin software.\r\nHowever, in addition to the slow processing unique to WonderSwan, the cost of repairs and remodeling is high even though the amount of money earned when defeating an enemy is small, so even if there is a shortage of funds, stress will accumulate.\r\nFor light users who want to play comfortably, the economic cost has been greatly reduced.\r\n\r\n&quot;SRW-Compact Easier.ips&quot;\r\n\r\nThis is &quot;Super Robot Wars Compact for WonderSwanColor&quot; IPS patch.\r\n\r\n[Changes]\r\n- SP consumption value 1/5, unit modification cost 1/10, weapon modification cost reduced to 1/3\r\n- Swap repair costs and earned funds\r\n- Units with 4 or less parts slots are +1\r\n- Lowered the HP of units with HP over 15000.\r\n\r\nPlease try it.', '[6612]SRW-Compact Easier.zip', '1.1', '2022-02-20 13:52:44', '2022-02-23 10:09:37', '23 February 2022', 1645592400, '6612readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 241, 1, 'No database match.\r\nFile/ROM SHA-1: BF212CECBBC51EE32EE2655A072F55E7BF70B9EC\r\nFile/ROM CRC32: 16E0D929', 0, '', '', ''),
(6613, 1, 2764, 'Super Popeye', 756, 'This patch makes Bluto, the NPC, partially playable! The other controller always controls Bluto.\r\nYou can control Bluto (left/right) make him jump and punch, throw bottles or reach down to the level below.\r\n\r\nIs this the first ROM-hack ever that makes an NPC playable?', '[6613]Super_Popeye_v1.1.zip', '1.1', '2022-02-20 13:54:16', '2022-02-19 21:21:24', '12 June 2017', 1497240000, '6613readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 532, 1, 'Database match: Popeye (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E8851455AD5B7D22F2FDC495E1C1A94D82ADE7DD\r\nFile CRC32: DE1D762F\r\nROM SHA-1: 5559687CCC4514A309390938884DAF95F42C649E\r\nROM CRC32: 5581E835', 0, '', '', ''),
(6614, 11, 947, 'Sonic 3D Blast Easy Mode', 7312, 'Changes:\r\n-Sonic only needs to collect 3 flickies instead of 5 to open portals!\r\n-All bosses have three health points and even Doctor Robotnik has three phases\r\n-Sonic can enter the final level without collecting diamonds, and Dr. Robotnik will tell him anyway &quot;Prepare to fight the final weapon.&quot;!', '[6614]Sonic 3D Blast (UE) [!]easy mode.zip', '1.0', '2022-02-20 13:57:40', '2022-02-19 12:22:34', '19 February 2022', 1645246800, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 480, 8, 'Database match: Sonic 3D Blast ~ Sonic 3D Flickies&#039; Island (USA, Europe, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 89957568386A5023D198AC2251DED9DFB2AB65E7\r\nFile/ROM CRC32: 44A2CA44', 0, '', '', ''),
(6616, 10, 4753, 'Summon Night: Swordcraft Story Extreme Mode', 6414, 'Requires IPS patching\r\n\r\nIf you are familiar with [url=https://www.romhacking.net/hacks/5573/]Swordcraft Story 2 Extreme Mode[/url], this is more of the same.\r\n\r\nMost enemies have triple HP and damage with some exceptions for tougher bosses.\r\nHuman enemies have 255 DUR on their weapons which means that breaking them is unlikely. That is why some enemies now drop the techniques of those human enemies. Check the readme file the list of enemies that drop them.\r\n\r\nThe grind for some materials has been lessened. Enemies that drop Mystic Ore now always drop 2.\r\nSome postgame enemies have their drop rates increased, making getting powerful materials easier.\r\n\r\nThere are a few changes to weapons as well. Ladle enjoyers rejoice, ladles are better than ever now.\r\nAlso, Prominence Sword is one of the final weapons obtainable in the game. By the time you obtain it, there is not much left to do in the game, which is why it has been reworked and massively improved to become the best weapon in the game. It now functions more as a final reward for fully completing the game.\r\n\r\nCheck the changelog to see more specific changes.\r\n\r\nNOTE: It is highly recommended to patch over a USA version of the ROM as it is the one that the hack was originally made on. Other versions might produce issues.', '[6616]Swordcraft Story Extreme Mode.zip', '1.0', '2022-02-21 02:17:40', '2022-10-08 07:18:59', '20 February 2022', 1645333200, '6616readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 499, 1, 'Database match: Summon Night - Swordcraft Story (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 3FA7E703D48E070D9C762C2404E91A566A50166E\r\nFile/ROM CRC32: 3EA860C2', 0, '', '', ''),
(6617, 1, 739, 'Castlevania Undead Serious Redemption', 6174, 'Simon is dead... and not so happy about it. Being defeated countless times by Dracula was one thing, but his problems went way beyond that and not even the eternal rest could end his indignation. Because of those - and for not having anything else to do, anyway... - the now, Undead Warrior, decided to put the blame for his defeats on his whip, switched it for a sword and will fight one more time in this new attempt to regain a little of his long lost pride. He just had no idea Dracula was also bored lately and chose to change all the levels, created more traps and improved the challenge for those who&#039;d dare to face him again.\r\n\r\nThis hack consists of many graphical changes (the first one, &quot;The Cemetery&quot;, was almost completely redone), level design, fonts, life bar, some items and characters were also redesigned to fit the new plot.\r\n\r\n[b]UPDATES[/b] \r\n\r\n[b]v2.0[/b] \r\n\r\n[list]\r\n	[li]Improved Simon&#039;s design and animation[/li]\r\n\r\n	[li]A few unintentional shortcuts removed[/li]\r\n\r\n        [li]Enhanced visual and level design in some areas[/li]\r\n\r\n        [li]Included and better positioned items to help Simon on his task[/li]\r\n\r\n        [li]Fixed general small bugs[/li]\r\n[/list]\r\n\r\n[b]v3.0[/b] \r\n\r\n[list]\r\n	[li]Easier to identify the background structure on the first level[/li]\r\n        [li]Lots of changes on the scenery of the first level[/li]\r\n        [li]Blocks better distributed and some puzzles changed for the second level[/li]\r\n        [li]Traps, optional paths, puzzles added and more on the third level[/li]\r\n        [li]Many improvements on the fourth and fifth level design (bridge session)[/li]\r\n        [li]Necessary changes on the sixth level, Clock Tower and Dracula&#039;s Chamber design and appearance[/li]\r\n        [li]Some items, enemies and structure added, switched and better positioned[/li] \r\n        [li]Small bug fixes (wrong stairs pointers, platforms, shortcuts...) and refinements, making it more faithful to the purpose and balance of the hack, resulting in a more polished experience.[/li]\r\n[/list]\r\n\r\n[b]v3.1[/b] \r\n\r\n[list]\r\n	[li]More bug fixes in some stages[/li]\r\n        [li]Some changes on the last fight against Dracula[/li]\r\n        [li]Fixed a typo on the end credits[/li]\r\n[/list]', '[6617]Castlevania USR v3.1.zip', '3.1', '2022-02-22 12:00:03', '2023-09-02 06:38:22', '01 September 2023', 1693526400, '6617readme.txt', 1, 0, 1, 1, 0, 0, '6617titlescreen.png', 1, 0, 0, 1389, 1, 'Database match: Castlevania (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0D6E5910D09CBA12FB8B61123E6F3087A90F503C\r\nFile CRC32: 9AB191BC\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, 'Custom', '', 'https://youtu.be/sZalxNLr5oM'),
(6618, 1, 805, 'Junkoid', 7324, 'Afflicted with perpetual nightmares, Junko is determined to defeat the manifestation of her dreams - the serpent trickster [i]Asmodeus[/i].', '[6618]Junkoid (1.1).zip', '1.1', '2022-02-23 19:58:23', '2022-04-18 20:01:37', '18 April 2022', 1650254400, '', 1, 1, 1, 1, 1, 1, '6618titlescreen.png', 1, 0, 0, 2382, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 166A5B1344B17F98B6B18794094F745F8A7435B8\r\nFile CRC32: 4DE6A02B\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(6619, 1, 165, '3 Eyes Boy 3HP&amp;2HP hardmode (translated)', 7326, 'In original game only Easy and Normal difficulties are available. But what if you beat both of them? Where is the &quot;Hard&quot; we expected?… - Here it is… they are: HARD and EXTREME difficulties! There is also hidden INSANE difficulty - information on how to unlock it will be shown in the ending titles.\r\n- On HARD difficulty common enemies&#039; HP is mostly the same as on &quot;normal&quot; in original game; Sharaku has 3 hit points;\r\n- On XTREME difficulty enemies have more HP, Sharaku has 2 hit points;\r\n- On INSANE difficulty enemies&#039; HP is the same as on XTREME, but Sharaku has only 1 hit point (To display that 1HP-mode is active Sharaku will start with 60 yen in his pocket);\r\n- To make the use of different weapons more convenient the &quot;Select&quot; button can now be used for a real-time switching without the Pause-menu activation;\r\n- Character will NOT loose all weapons on death, but only one at a time. &quot;Red Condor&quot; upgrade will stay with him until Game Over!\r\n- The game now limits the frequency of pressing the B-button (emulator settings won&#039;t make Turbo-shooting faster than that).\r\n- The number of &quot;bullets&quot; on the screen decreased from 3 to 2.\r\n- An unobvious shoot-and-move mechanic was made easier to use: just hold down both turbo-buttons and move - character will never change his facing direction as long as you keep turbo-B pressed;\r\n- Made some changes to 1st and 4th bosses, remodelled 2nd boss room. In the fights with bosses of the &quot;three doors&quot; (in 5-1, 5-2, 5-3) an &quot;electric wall&quot; was made harder to break;\r\n- &quot;Game Over&quot; now nullifies all collected money; and there are no more &quot;Game Over checkpoints&quot; on bosses! And there are only 3 continues now.\r\n- Prices in the shop are changed; the descriptions are displaying useful info on the items you&#039;re about to buy;\r\n- All in-game texts translated to English.', '[6619]3 Eyes Boy 3HP 2HP v5.9 (translated).ips.zip', '5.9', '2022-02-23 20:44:30', '2023-11-10 23:21:54', '10 November 2023', 1699574400, '', 0, 0, 1, 1, 1, 0, '6619titlescreen.png', 5, 0, 0, 525, 1, 'Database match: Mitsume ga Tooru (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F79D87D9B32498477EC2BF1939979D0D1D7BAB7F\r\nFile CRC32: E27EC1EC\r\nROM SHA-1: 260D54B2605075945767E1ADEE382C81CE9C4513\r\nROM CRC32: C8EDC97E', 0, '', '', ''),
(6620, 11, 3006, 'Taz In Escape from Mars SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Taz in Escape from Mars.\r\n\r\nHow to use:\r\nSaving:\r\nGame saves every screen afer the title screen.\r\n\r\nLoading:\r\nHold B on boot up. Game will start Immediately at the loaded level.\r\n\r\nNOTE:\r\n*Loading without a prior save will result in a black screen.', '[6620]Taz in Escape from Mars SRAM.zip', '1.0', '2022-02-25 19:52:02', '2022-02-25 09:28:11', '25 February 2022', 1645765200, '6620readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 317, 8, 'Database match: Taz in Escape from Mars (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 7AA9C7B74541D414D81AA61D150803C3B3B1701B\r\nFile/ROM CRC32: 62009F8C', 0, '', '', ''),
(6621, 1, 1889, 'NYankies 5HP 3HP 1HP (translated)', 7326, 'The game itself has an interesting &quot;acrobatic&quot; system and a helpful set of items. This hack gives a new challenge and maybe even a look at the game at a different angle - where thinking and tactics may prove more useful than reaction (especially on the hardest difficulty). The idea is to force player to use Willy&#039;s whole arsenal of moves and equipment in the most efficient way according to the situation.\r\n- There are 5-, 3- and 1-HitPoint modes available in the main menu. After choosing a &quot;difficulty level&quot; you can either Start a new game or Select entering a password with corresponding buttons;\r\n- Added an ability to activate &quot;item select&quot; menu from &quot;pause&quot; (if you pressed it by mistake) and confirm the &quot;selection&quot; by any button, except the directional ones;\r\n- The in-game combination of &quot;Start,A,A,A&quot; works as always, returning you to the &quot;Choose level&quot; screen (if you choose the same level after that - you&#039;ll start from a checkpoint); \r\n- Starting number of lives is increased and it is 5(+1) in the maingame and 15(+1) in the post-game bonus level;\r\n- When HP is full, &quot;hearts&quot; will give you money instead;\r\n- All arrow-cursors replaced with &quot;cat paws&quot;)\r\n- The game now fully translated to English.', '[6621]NYankies 5HP 3HP 1HP (translated) ver3.7.ips.zip', '3.7', '2022-02-27 10:14:59', '2023-06-13 19:18:42', '04 June 2023', 1685851200, '', 0, 0, 0, 1, 1, 0, '6621titlescreen.gif', 5, 0, 0, 338, 1, 'Database match: New York Nyankies (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AA92EAA01E375B42B1D756FA6D2FF756BFC56024\r\nFile CRC32: 7503930\r\nROM SHA-1: D8897FA7E506F739F10A41312F7D7A7E1749D16B\r\nROM CRC32: 2DC331A2', 0, '', '', ''),
(6622, 27, 955, 'Ocarina of Time - Gold Quest', 7330, 'Gold Quest is like an expanded Master Quest. Different dungeon &amp; overworld layouts plus many other little gameplay changes.\r\n\r\nDesigned with the more experienced OOT player in mind &amp; for those who like to complete 100% of the game. Like Master Quest, it&#039;s the same story, although there are some text changes &amp; cutscenes have generally been made shorter. Text speed has been increased. Dungeon Maps have all been updated for new chest locations with fast chest openings. The intro has been removed (you start in Link&#039;s house).\r\n\r\nTested on N64 with an Everdrive. Requires 8mb expansion.\r\n\r\nPatches supplied for 1.0 &amp; 1.2 ROMs.\r\n\r\nEdit: This update includes some slight game changes. Gossip Stones added for guidance. Dpad for QuickBoots, Ocarina &amp; Child trade items. Fast Bunny Hood.', '[6622]Gold Quest Rev2 Patch.zip', '2.1', '2022-02-27 10:23:52', '2022-10-09 14:50:50', '09 October 2022', 1665288000, '6622readme.txt', 1, 0, 1, 1, 1, 0, '6622titlescreen.jpg', 1, 0, 0, 15903, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile SHA-1: 79A4F053D34018E59279E6D4B83C7DACCD985C87\r\nFile CRC32: EC95702D\r\nROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nROM CRC32: CD16C529', 0, '', '', ''),
(6623, 9, 939, 'Prince of Persia FastROM (partial)', 3416, 'This is a project that active and optimize the game with the FastROM mode to gain some performance and reduce the slowdown of this incredible Remake!\r\n\r\n(Note: this does not fully run in banks $80+ and is only a partial FastROM conversion.)', '[6623]Prince of Persia (Japan) FastROM by Master Linkuei v1-0.zip', '1.0', '2022-02-27 10:27:37', '2023-05-02 12:33:02', '25 February 2022', 1645765200, '', 0, 0, 0, 0, 1, 0, '6623titlescreen.png', 5, 0, 0, 1151, 4, 'Database match: Prince of Persia (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DE1D327F90EE57C8B20E2489109638B8632F18F5\r\nFile/ROM CRC32: CFC71E89', 0, '', '', ''),
(6624, 1, 822, 'Castlevania III - The Illusion', 7331, 'New hard levels for Akumajou Densetsu (Castlevania 3 Japan) for you to enjoy.\r\n\r\nThe author of this hack is Newman.\r\n\r\nGood luck playing and stay healthy!\r\n\r\nUses the [url=http://www.romhacking.net/hacks/1983/]Akumajou Densetsu - Localization / Title Screen Redone[/url] improvement hack by ShadowOne333.', '[6624]Castlevania III - The illusion.7z', '1.0', '2022-02-27 10:33:25', '2022-03-01 10:36:09', '02 April 2021', 1617336000, '6624readme.txt', 1, 0, 1, 0, 0, 0, '6624titlescreen.png', 6, 0, 0, 1099, 1, 'Database match: Akumajou Densetsu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A0F3B31D4E3B0D2CA2E8A34F91F14AD99A5AD11F\r\nFile CRC32: 2E93CE72\r\nROM SHA-1: BEB7E005BCBAC031CE61613FA47DF24AD151E9AB\r\nROM CRC32: E349AF38', 0, '', '', ''),
(6625, 10, 661, 'Fire Emblem: Bern 776', 6721, 'Simple description is it is a rebalance hack of Fe6 with Thracia&#039;s (bs) mechanics\r\n\r\nHere are some changes:\r\n-Max hit rate is 99\r\n-Thracia fog\r\n-Vulneries now fully heal\r\n-15 poison damage\r\n-Hard mode bonuses rebalanced\r\n-Movement cost indoors for mounted units\r\n-Some Thracian items\r\n-99 hit staves (doesn&#039;t work, needs asm)\r\n-Status staves 5 uses\r\n-Physic 20 uses\r\n-Promoted early game bosses\r\n-Stat boosting items now 3 uses with +1 boost\r\n-Promotional items changed to master seals\r\n-HM enemy bonus nerfed\r\n-Troubadors gain E swords\r\n-Valkyrie gain C swords\r\n-Shamans gain E anima\r\n-Druids gain C anima\r\n-Sages gain C light\r\n-Roy light brand prf\r\n-2 ranged dragonstones\r\n-Divinestone 40 uses\r\n-Rogue class\r\n-General sword\r\n-Brown haired Roy\r\n-much more stuff', '[6625]Bern 776.rar', '1.7', '2022-02-27 10:34:09', '2022-05-13 08:21:54', '13 May 2022', 1652414400, '', 1, 1, 1, 0, 1, 1, '', 5, 0, 1, 630, 1, 'Database match: Fire Emblem - Fuuin no Tsurugi (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: A57095DA867DE4D585C33D4394712986245FE6CA\r\nFile/ROM CRC32: D38763E1', 0, '', '', ''),
(6627, 1, 844, 'Kiki', 4394, 'This hack presents a new, third eskimo, whose name is Kiki. He is an american ice climber, who has come to help for Popo and Nana to get the stolen veggies back from the condor.\r\n\r\n\r\nFeatures:\r\n\r\n* Only 1 player game is available that features Kiki, the green eskimo\r\n* Kiki&#039;s walking speed is twice as fast\r\n* The polar bear and the seal use the blue palette\r\n* The nitpicker and Kiki use the new green palette\r\n* Player 1 and 2 top scores have been removed, only the TOP- score left in\r\n* The TOP- score is changed to green\r\n\r\n\r\n[b]NOTE:[/b] This hack was created with the help of Game Genie Guy! made by Kyle and the source code of Ice Climber (Japanese release) disassembled by Cyneprepou4uk.', '[6627]ICKiki.zip', '1.0', '2022-02-27 12:17:42', '2022-02-27 12:07:00', '27 February 2022', 1645938000, '', 1, 0, 0, 1, 1, 1, '6627titlescreen.png', 5, 0, 0, 202, 1, 'Database match: Ice Climber (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1690E419BC2435739EFBE59A64D83538FF7E16B4\r\nFile CRC32: 80C41616\r\nROM SHA-1: 4D55F5E718E6BEEA1AC0E72ECFC2D4C04DA68ECF\r\nROM CRC32: B58880C', 0, '', '', ''),
(6628, 9, 714, 'The 11th Annual Vanilla Level Design Contest: Collaboration Hack', 2706, 'This is the collaboration hack of SMWCentral&#039;s 11th Vanilla Level Design Contest from 2019.\r\nThe collab originally started as an unofficial compilation by AnEvilGhost in 2020, and picked back up by  Stivi in November of 2021\r\n\r\nThis hack contains 111 entries + one unranked level, with 116 exits in total, all spread out in a big overworld for you to freely explore.\r\n\r\nUnlike in previous VLDCs, there are no judge levels to unlock, making this game&#039;s credits accessible from the start.\r\nAdditionally, you can instantly clear any levels you want with a cheat code that&#039;s given to you in the Yoshi house.\r\n\r\nWith that being said, have fun with the hack!\r\n\r\n\r\nVersion 1.1\r\n- Fixed grinders going through walls in Mountan Castle.\r\n- Removed the side exit in the Green Switch Palace.\r\n- Fixed the overworld Koopa slowly going up, away from his original position.\r\n- Changed internal ROM name.\r\n\r\nVersion 1.2\r\n- Gave the second part of Grandma&#039;s Paradise ice physics.\r\n\r\nVersion 1.3\r\n- Added a moon icon on Daizo&#039;s level.\r\n- Fixed a baserom bug where long rope mechanisms act like short ones.\r\n- Fixed the 3rd save file (MARIO C) deleting all save data.\r\n\r\nVersion 1.4\r\n- Fixed a secondary exit in &quot;don&#039;t climb mountains&quot;\r\n- Fixed a typo in &quot;Adventurous Ascent&quot;', '[6628]VLDC11_1.4.zip', '1.4', '2022-02-27 12:19:36', '2022-05-25 18:01:24', '25 May 2022', 1653451200, '6628readme.txt', 1, 1, 1, 1, 0, 1, '6628titlescreen.png', 1, 0, 0, 1636, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6629, 1, 1074, 'Mega Man 4: Helmetless', 7338, 'This is a simple port of the Helmetless mode easter egg from Rockman 4 Complete Works to Mega Man 4.', '[6629]Mega Man 4 Helmetless.rar', '1.0', '2022-03-01 04:19:34', '2022-02-28 05:57:44', '27 February 2022', 1645938000, '6629readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 283, 1, 'Database match: Mega Man 4 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D1A971A64288916E63CB0DFD23E3F9E894C3923B\r\nFile CRC32: 49DF22C4\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8', 0, '', '', ''),
(6630, 1, 183, 'Ninja Cat - STAMINA mode', 7326, 'Always loved this game and yet wanted it to be more difficult. But the main idea of this hack was not only to raise difficulty level - but to make player use many things that were previously completely ignored. Now you have to use different NINPO-attacks and have to find tactics for boss-fights. Also the idea of *fatigue* was added to gameplay - inspired by that anime episodes, where Yattarou had to change battery).\r\n- BGM-test and three difficulty levels are available from the main menu (the original&#039;s &quot;hard-mode&quot; is always switched ON);\r\n- being underwater (without proper equipment), running, jumping and using of turbo-attacks are slowly draining HP (accumulated points of &quot;fatigue&quot; are reset upon taking &quot;heart&quot; item or taking damage);\r\n- running on the ground is now working only if you hold down directional button after double-tap;\r\n- there are 9 lives, but no continues at all (but there is a &quot;secret 4-button combination&quot;, written somewhere in the game, that will allow you to get and use passwords! The buttons must be pressed simultaneously);\r\n- added an ability to gain lives for 10000 score points;\r\n- the cost of NINPO-attacks was mostly increased (but there are some, that became cheaper - try them all to find new tactics!);\r\n- the HELP bar is empty at the start of every level, HELP usage is more expensive, but HELP-gauge is slowly restored regardless of the cat chosen;\r\n- Pururun&#039;s head tiles were edited a little;\r\n- Fixed two bugs of the original: &quot;invisible attack without attack&quot; and &quot;double-attack&quot;.\r\n- Sukashi can perform faster weapon swing if he succesfully hit an enemy with his previous attack;\r\n- The attack hitboxes were changed - it&#039;s now the same for almost all players (in original the &quot;helping members&quot; have a 3-pixel longer attack);\r\n- Made some changes to levels and the 7th boss room;\r\n- Changed HP of some enemies.', '[6630]Cat Ninden Teyandee - STAMINA MODE v5.5.ips.zip', '5.5', '2022-03-01 04:44:21', '2024-04-22 01:28:51', '21 April 2024', 1713657600, '', 1, 0, 1, 0, 1, 0, '6630titlescreen.png', 5, 0, 0, 729, 1, 'Database match: Cat Ninden Teyandee (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4366AA9D91ADC80EC063667C59421B6245B0B786\r\nFile CRC32: 6F1485ED\r\nROM SHA-1: 7D47CD172B886ECE5B98CCB8FEACBACEFA465C3A\r\nROM CRC32: 45878D7F', 0, '', '', ''),
(6631, 27, 4758, 'Quest64 Hard Mode', 7339, 'Quest64 Hard Mode at it&#039;s core is a difficulty mod of the original story that ended up getting many more changes beyond just difficulty.\r\n\r\nPatch is a .rup format, and was made using [url=https://www.romhacking.net/utilities/329/]Ninja Patcher[/url]\r\n\r\n\r\n-Requires 8MB Memory Expansion Pak to Play!\r\n\r\n\r\n\r\nA shortlist of most notable features would be\r\n\r\n\r\n-UI Hud is always visible.\r\n-Stat Growth rates made faster and Stat Caps changed to 999.\r\n-Elements Cap changed to 99, Removed 99 combat level cap.\r\n-All Monster stats are modified (Most cases being 1.5X rounded up).\r\n-Some Monsters were given specific tweaks to make them much harder than the average.\r\n-All &quot;Spirits&quot; are in new locations.\r\n-Some Treasure Chests have had their contents altered.\r\n-Many spells altered, Rebalancing, Deleted, some New Spells entirely.\r\n-Each &quot;Element&quot; is more closely balanced, so that players don&#039;t feel forced to go Earth/Water.\r\n-Item Effects changed.\r\n-6 New &quot;Items&quot; added.\r\n-Unused BGM&#039;s have been used in certain areas.\r\n-The Start of leaving the Monastery is faster.\r\n-References to &quot;Guilty&quot; in Brannoch removed.\r\n-Optional Area Shamwood locked behind a Key Item.\r\n-Mammon&#039;s World Changed Slightly.\r\n\r\n\r\nV0.8.6 Changes\r\n-Game now Requires the 8MB Memory Expansion\r\n-Unlocked Rooms in Greenoch INN\r\n-Reduced Particle Speed on multiple spells to reduce crash potential in multiple locations\r\n-Increased Brian&#039;s Run Speed\r\n-Changed Elements Menu from displaying current % of EXP, to Remaining EXP per level\r\n-Changed Elements Menu to Show Element Lvls to Current/99 up from Current/50\r\n-Changed Status Screen progression bars to scale to 999 up from scaling to 255\r\n-Added more Floating Spirits Across the World from 98 to 120 spirits\r\n-Fixed Silent Flute to cast Silence instead of Debilitate\r\n-Changed BGM in multiple areas\r\n-Added new Icons to the Items Healing Brew, Tonic, and Philo&#039;s Stone (Credit&#039;s to Tofuyo)\r\n-Added Flavor text to all healing items.\r\n-Changed item text depicting heal type and value to be color coded Red for HP, and Blue for MP\r\n-Fixed multiple instances of dialogue having an unwanted &quot;l&quot;.\r\n-Changed Element Level caps to be based on story progression\r\n\r\n-Updated RetroAchievements for this game to reflect updates\r\n\r\nAdditional credits for &quot;Rain&quot;, &quot;Retroben&quot; and &quot;Tofuyo&quot;', '[6631]Quest64 HardMode 0.8.6.zip', '0.8.6', '2022-03-01 04:54:58', '2023-08-24 10:39:39', '23 August 2023', 1692763200, '6631readme.txt', 1, 0, 1, 1, 1, 0, '6631titlescreen.png', 5, 0, 0, 1645, 1, 'Database match: Quest 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 91B96E938C6D91699057FAD91D726EE5A23CE33A\r\nFile/ROM CRC32: D75B45C6', 0, '', '', ''),
(6632, 1, 706, 'Mega Man 5: Helmetless', 7338, 'This is a simple port of the Helmetless mode easter egg from Rockman 5 Complete Works to Mega Man 5.', '[6632]Mega Man 5 Helmetless.rar', '1.0', '2022-03-01 04:58:30', '2022-03-01 04:54:44', '28 February 2022', 1646024400, '6632readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 222, 1, 'Database match: Mega Man 5 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CFE3B9A0D70F36E5D77C2DF353432C6042929B1E\r\nFile CRC32: BD918F62\r\nROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nROM CRC32: 3EDCF7E8', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6633, 1, 747, 'Mega Man 6: Helmetless', 7338, 'This is a simple port of the Helmetless mode easter egg from Rockman 6 Complete Works to Mega Man 6.', '[6633]Mega Man 6 Helmetless.rar', '1.0', '2022-03-01 05:14:34', '2022-03-01 05:03:29', '28 February 2022', 1646024400, '6633readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 299, 1, 'Database match: Mega Man 6 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9EEDAD7D8CB76C20D16AAF59959AC6A7BB2B3424\r\nFile CRC32: FA9EC0C4\r\nROM SHA-1: 26D33987CFF21C651FE3D638F4A739C33A18C240\r\nROM CRC32: 988798A8', 0, '', '', ''),
(6634, 8, 4759, 'Dai-2-Ji Super Robot Taisen G Hack', 5584, '&quot;SRW2G_Hack.ips&quot;\r\n\r\nThis is the IPS patch for the &quot;Dai-2-Ji Super Robot Taisen G&quot; for GAME BOY.\r\n\r\nThe League Militaire, a private military organization, has sent a unique Kamonegi team instead of the Shrike team of the lead forces to support the White Base.\r\nLeading the all-female team, like Shrike team, are veterans and former federal troops Kayra and Harrison.\r\nLet&#039;s see what will happen now...\r\n\r\n[Changes]\r\n- Renewed members of the Shrike Team (Team name has also changed)\r\n- Faces of general soldiers, Yazan, Lila, and Sarah\r\n- SP consumption 1/5, unit and weapon modification costs 1/10\r\n- Swap repair costs and earned funds (increased earned funds)\r\n- Lowered the HP of units with HP over 15000.\r\n- Fin funnel enhancement (ν Gundam)\r\n- Renovation of Boss and Borot (For Borot, it is now possible to change pilots. Pilot ability adjustment, Spilit command change, Borot strengthening.)\r\n- Strengthening for V Gundam, Gun EZ, and Gun Blaster\r\n- Mazinger Z, Minerva X, Grendizer, Getter Queen, Texas Mac, Mecha Kochouki (Enhanced performance, and made it possible to change pilot with the Mazinger series.)\r\n- Medea and White Ark modified to mother ship attributes\r\n- Enhanced the following weapons (Hyper Hammer, Photon Missile, Mazinger Blade, Double Harken, Getter Tomahawk, Tomahawk Boomerang, Double Tomahawk, Double Tomahawk Boomerang, Hyper Beam Saber, Double Beam Rifle, Butterfly Dance, Boomerang, Arm Beam Gun)\r\n\r\nSuper Borot Punch stretches his arm and hits the opponent who is a little ahead.\r\nIn addition, Special DX Borot Punch makes a big jump and hits in the air.\r\nBoth consume EN, but if they hit, they are weapons that cause miraculous damage.\r\nPlease take advantage of Boss and Bolot that were unnecessary levels.\r\n\r\nThe text has changed due to the above changes\r\n\r\nThe following is a patch that changes only the cost aspect.\r\n\r\n&quot;SRW2G_Eco.ips&quot;\r\n\r\nThe following patch increases the ability of allied pilots by 3-8% and changes only the images of Amuro and Bright.\r\n\r\n&quot;SRW2G_Pilot.ips&quot;\r\n\r\nThe following patch is included in its entirety and applies all of the above changes.\r\n\r\n&quot;SRW2G_Hack.ips&quot;', '[6634]SRW2G_Hack.zip', '1.4a', '2022-03-02 00:09:41', '2023-11-21 14:15:39', '21 November 2023', 1700524800, '6634readme.txt', 1, 0, 1, 1, 0, 0, '', 5, 0, 1, 545, 1, 'Database match: Dai-2-ji Super Robot Taisen G (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 0BAA751363C05F9830656F98E77902D543822656\r\nFile/ROM CRC32: DF8B2B20', 0, '', '', ''),
(6635, 9, 849, 'Megaman 7 SRAM hack', 2943, 'This hack removes the game&#039;s password system and adds a game load/save feature. The game can be saved after passing through a stage or after the game is over. During loading, you can press the &quot;selection button&quot; to switch to &quot;delete mode&quot;, where you can erase one of the four available slots. If someone enters the loading screen without any saved games, a soft reset should be required.\r\n\r\nAll item images are shown on the load/save screen, except the hyperbolt (although the game correctly saves whether the player found and used it or not).\r\n\r\nAlso, we added the &quot;Versus Mode&quot; in the title screen as its own menu, since the password system is now absent and this mode is originally available only through passwords.\r\n\r\nThis patch works on real hardware (tested with sd2snes)\r\n\r\nTo use it, apply the patches using any IPS patcher directly in the sfc file.\r\n\r\nEDIT: Added variant for Mega Man 7 Restoration.', '[6635]Megaman 7 SRAM hack.zip', '1.2', '2022-03-02 00:13:59', '2022-04-07 14:03:08', '09 March 2022', 1646802000, '6635readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1884, 4, 'Database match: Mega Man 7 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nFile/ROM CRC32: 2D947536', 0, '', '', ''),
(6636, 10, 830, 'Castlevania Aria of Sorrow Kaizo', 6414, 'IPS patching required.\r\n\r\nThis is a Kaizo ROM hack, so expect ludicrous difficulty throughout.\r\n\r\n----CHANGES----\r\n\r\nYou are stuck at level 1, enemy formations are made harder, bosses have additional obstacles/enemies in their arenas, you can only heal with save rooms and it (almost) always takes 3 hits to die.\r\n\r\nThere are also other changes like custom music, weapon rebalancing/reworking and a tiny bit of graphic changes.\r\n\r\n----DIFFICULTY----\r\n\r\nAs for how difficult this hack is (according to the author, who is somewhat well versed in the game, but nowhere near hardcore as some speedruners for example), it will take a lot of dedication to get through.\r\n\r\nMoving from save point to save point and defeating bosses will take a lot of practice to master and might be too much for some players that don&#039;t like their games too hardcore.\r\n\r\nWhile the whole hack should theoretically be doable without using savestates (with enough practice), if you really feel like you are getting stuck anywhere, feel free to use savestates to get through that point. There&#039;s no shame in that.\r\n\r\n----CHANGELOG----\r\n\r\n1.1.1\r\n\r\n-LUCK fix patch now applied (1.1.0 didn&#039;t have it)\r\n-Dead Warrior is now ACTUALLY weak to Stone\r\n-Fixed a bug where items with negative luck could make the luck underflow, causing 100% soul drop rates (now no item gives negative luck)\r\n\r\n1.1.0 \r\n\r\n(The new patch is compatible with old version save files and should not break progression)\r\n\r\nThe main point of this update is to remove some of the more tedious and way too punishing aspects of the hack. This makes the hack&#039;s difficulty more consistent and not have ludicrous difficulty spikes. If for any reason, you want to play the older version, the old version patch is included with the new version.\r\n\r\nMain changes:\r\n\r\n-Underground Reservoir and Chaos Realm gimmicks reverted.\r\n\r\n-HP decrease on some enemies that took a bit too long to kill (check Readme for more detail)\r\n\r\n-Regular boss music replaced (the previous one could get old quick)\r\n\r\n-Hint items added for points where progression differs from the original game\r\n\r\n-Soul drops generally increased across the board\r\n\r\n-Joyeuse and Claimh Solais locations switched\r\n\r\nCheck the Readme for more detailed changes.\r\n\r\n----CREDITS----\r\n\r\nSpecial shoutout to Dev Anj for creating the LUCK fix patch, which this hack uses and many of the different MIDI composers for their MIDIs.\r\n\r\nCheck the Readme for a more detailed look at the changes and credits.', '[6636]Aria of Sorrow Kaizo 1.1.1.zip', '1.1.1', '2022-03-02 00:14:46', '2022-03-13 13:01:02', '13 March 2022', 1647147600, '6636readme.txt', 0, 1, 0, 0, 1, 0, '', 5, 0, 1, 1445, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(6637, 21, 4760, 'Super Robot Wars Compact 2-1 Easier Hack', 5584, 'The cost of repairs and remodeling is high even though the amount of money earned when defeating an enemy is small, so even if there is a shortage of funds, stress will accumulate.\r\nFor light users who want to play comfortably, the economic cost has been greatly reduced.\r\n\r\n&quot;SRW-Compact 2-1 Easier.ips&quot;\r\n\r\nThis is &quot;Super Robot Wars Compact 2 dai 1-bu: Chijo gekido-hen&quot; IPS patch.\r\n\r\n[Changes]\r\n- SP consumption value 1/5, unit modification cost 1/10, weapon modification cost reduced to 1/3\r\n- Swap repair costs and earned funds\r\n- Units with 4 or less parts slots are +1\r\n- Lowered the HP of units with HP over 15000.\r\n\r\nPlease try it.', '[6637]SRW-Compact 2 Easier.zip', '1.0', '2022-03-02 21:19:44', '2022-03-02 08:37:34', '02 March 2022', 1646197200, '6637readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 165, 1, 'No database match.\r\nFile/ROM SHA-1: E6911E5BB0A742BA299E05B20EE81F2FAA4854A5\r\nFile/ROM CRC32: 782877BC', 0, '', '', ''),
(6640, 9, 2703, 'The Magical Quest Starring Mickey Mouse FastROM', 3416, 'This is an improvement hack that removes almost 100% of the slowdown by converting the game to FastROM (FastROM 3.58mhz VS SlowROM 2.68mhz)', '[6640]The Magical Quest Starring Mickey Mouse FastROM v1-0.zip', '1.0', '2022-03-03 17:14:38', '2022-03-03 15:26:14', '02 March 2022', 1646197200, '', 0, 0, 0, 0, 0, 1, '6640titlescreen.png', 5, 0, 0, 1615, 4, 'Database match: Magical Quest Starring Mickey Mouse, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 30E75CF0749A99E88F6C710B44C1B36F0EC0F4A5\r\nFile/ROM CRC32: 10874C70', 0, '', '', ''),
(6641, 1, 1290, 'Bomberman: 35th Anniversary Edition', 7282, 'A hack of the original Bomberman made to celebrate the game&#039;s 35th anniversary. Contains redesigned sprites for Bomberman and the enemies, as well as fixing some wonky grammar and making other small graphical improvements. Comes with a secondary patch that restores Bomberman&#039;s original sprites.', '[6641]Bomberman- 30th Anniversary Edition v1.1.zip', '1.1', '2022-03-03 17:15:50', '2022-03-03 04:47:56', '19 February 2022', 1645246800, '6641readme.txt', 1, 0, 0, 1, 0, 1, '6641titlescreen.png', 5, 0, 0, 616, 1, 'Database match: Bomberman (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nFile CRC32: B9804046\r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32: DB9DCF89', 0, '', '', ''),
(6642, 1, 774, 'Mega Man 1 Helmetless', 7338, 'This hack lets you go helmetless in Mega Man 1, similar to the easter egg in Rockman 4-6 Complete Works.', '[6642]Mega Man Helmetless.rar', '1.0', '2022-03-03 17:24:04', '2022-03-03 14:24:11', '03 March 2022', 1646283600, '6642readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 304, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 51A9FE7B5CB82833FC416E0F29B965495D9CE49A\r\nFile CRC32: CA2AB7E2\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(6643, 1, 795, 'Mega Man 2 Helmetless', 7338, 'This hack lets you go helmetless in Mega Man 2, similar to the easter egg from Rockman 3-6 Complete Works.', '[6643]Mega Man 2 Helmetless.rar', '1.0', '2022-03-03 17:25:55', '2022-03-03 14:27:17', '03 March 2022', 1646283600, '6643readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 302, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 54D53B46B961BA8B80EF57309BB0D78995D740A2\r\nFile CRC32: 80E08660\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', ''),
(6644, 11, 4761, 'Waterworld (Better Controls)', 988, 'This patch aims to improve gameplay by making the controls more intuitive and the boating sections now control like a Strike game. \r\n\r\n⛵ BOATING SECTION \r\n-UP= Drive\r\n-A= 💣Mine \r\n-B= 🔫Gun\r\n-C= 🏹Harpoon\r\n\r\n🏃‍♂️ PLATFORMING SECTION\r\n-A= Switch weapon\r\n-B= Use weapon\r\n-C= Jump\r\n\r\n🏊‍♂️ SWIMMING SECTION \r\n-A= Swim back\r\n-B= Use weapon\r\n-C= Swim forward \r\n\r\n⚓ TRADING SECTION\r\n-A= Switch item\r\n-B= Offer salvage\r\n-C= Submit offer\r\n\r\n🔑 PASSWORD SCREEN\r\n-A= Erase\r\n-B= Enter\r\n-C= Submit password\r\n\r\nHacked using GensTracer and Exodus 2.1', '[6644]Waterworld (Better Controls).zip', '1.0', '2022-03-03 17:27:23', '2022-11-03 22:46:35', '03 March 2022', 1646283600, '', 0, 0, 0, 0, 1, 0, '6644titlescreen.png', 5, 0, 1, 278, 8, 'Database match: Waterworld (Europe) (Proto)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 35E4186654A677A43D16861F9832199C5CB5E0EF\r\nFile/ROM CRC32: 51C80498', 0, '', '', ''),
(6645, 1, 746, 'Mega Man 3 Helmetless', 7338, 'This hack lets you go helmetless in Mega Man 3, similar to the easter egg in Rockman 4-6 Complete Works.', '[6645]Mega Man 3 Helmetless.rar', '1.0', '2022-03-03 17:33:12', '2022-03-03 17:27:42', '03 March 2022', 1646283600, '6645readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 260, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 89BEF00AD1C7BEB94C072BE644D715A233CB3A30\r\nFile CRC32: 45134A3E\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', ''),
(6646, 21, 4762, 'Super Robot Wars Compact 3 Easier Hack', 5584, 'This is a Super Robot work in which characters similar to &quot;Fist of the North Star&quot; play an active role.\r\nFor light users who want to play comfortably, the economic cost has been greatly reduced.\r\nEffective use of pilot points, which are often in short supply, is now possible.\r\n\r\n&quot;SRW-Compact 3 Easier.ips&quot;\r\n\r\nThis is &quot;Super Robot Wars Compact 3&quot; IPS patch.\r\n\r\n[Changes]\r\n- SP initial value increase, consumption 1/5\r\n- Swap repair costs and earned funds\r\n- Unit modification cost 1/10, Weapon modification cost reduced to 1/3\r\n- Reduced PP required for skill acquisition\r\n\r\nPlease try it.', '[6646]SRW-Compact 3 Easier.zip', '1.0', '2022-03-05 16:36:34', '2022-03-03 07:33:41', '03 March 2022', 1646283600, '6646readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 240, 1, 'No database match.\r\nFile/ROM SHA-1: B579F204BE604EBEF4E8238E5883152B70399C4D\r\nFile/ROM CRC32: 6918C824', 0, '', '', ''),
(6647, 1, 709, 'Journey To The West - A Super Mario Bros Hack', 7207, 'Journey to the West - A Super Mario Bros Rom Hack is an adaptation of the classic Chinese novel Journey to the West. Play as Xuanzang, Sun Wukong, Zhu Bajie, or Sha Wujing as you make your journey over coming the 16 levels in the hack. \r\n\r\nMost object and enemy sprites in the game have been changed. Gameplay is mostly the same as the original game now with enhanced level design for an added challenge. When the player dies he simply rotates to the next of the 4 heroes in succession. Lives are no longer finite, and upon gathering 100 coins the player becomes temporarily invincible. \r\n\r\n4-1 platforms at the end sometimes do not spawn, but try approaching again and it will work eventually.', '[6647]JourneyIPS.zip', '1.1', '2022-03-06 05:44:30', '2022-03-05 22:19:28', '21 February 2022', 1645419600, '', 1, 0, 1, 1, 0, 0, '6647titlescreen.png', 1, 0, 0, 1008, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6648, 1, 4763, 'Tetris 2 - More Battle Rounds', 4370, 'You can now play 30 rounds in both 2P and CPU battle instead of 15! Of course, the CPU battle&#039;s goal at round 30 too. Here has two patches, US for Tetris 2, JP for Tetris Flash.', '[6648]Tetris2MoreBattleRounds.zip', '1.0', '2022-03-06 19:27:12', '2022-03-06 14:58:13', '06 March 2022', 1646542800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 206, 1, 'Name: Tetris 2 (U)\r\nMD5: 1d54025046bfa0cc78c8559a2d042fd8\r\nSHA1: 812BB14F7EC9E49280FC1BE9C0853CC5DD973BA1\r\nSHA256: 45FDC3BB616E939708B7E3E499AC13C550E13D7A9337C440C424081975C33B1B\r\nCRC32: B6C0718B\r\n\r\nName: Tetris Flash (J)\r\nMD5: 17d75ce13ab6c6a12d808f8cfa8093fc\r\nSHA1: 6AD5EB00D6FEB1FE9EB6CF6D1BA36509AA425302\r\nSHA256: CEB5CDD4D54754109D937DF3A3BD51CC575BF69BFD0C4A8578018C39CA552383\r\nCRC32: 0DD5BB0C', 0, '', '', ''),
(6649, 17, 3057, 'Alundra Enemy Stat Restoration', 4306, 'This hack was done by Supper, who undid the changes done by official translator Working Designs through making patches like this. Enemy stats are restored to how it was in the Japanese version, making for an easier (and better balanced) game.', '[6649]Alundra Un-Worked Design v1 (Enemy Stat Restoration).zip', 'v1', '2022-03-06 19:31:23', '2022-03-06 15:08:13', '06 March 2022', 1646542800, '6649readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1123, 12, 'No database match.\r\nFile/ROM SHA-1: D7DF45CC620F02C4E09E7C560180B69D4B292C37\r\nFile/ROM CRC32: 2CB6C08A', 0, '', '', ''),
(6650, 17, 1130, 'Final Fantasy Tactics: Doublecast Red Mage', 5100, 'Final Fantasy Tactics: Doublecast Red Mage (FFT:DRM)\r\n\r\n- What is it?\r\nAs the name implies, FFT:DRM is a mod that modifies the vanilla game to add in the many-times-requested Red Mage class. It also adds in a Doublecast support skill. This mod can be freely used as a base to build other mods off of.\r\n\r\n- Why is it?  \r\nA lot of people over the years have requested mods with a Red Mage. There are some other changes, a few by necessity and a few just for fun or for Quality of Life purposes, but overall this is still a very vanilla presentation of PSX FFT.\r\n\r\n- How is it?  \r\nGood! There are some Quality of Life modifications built-in. Red Mage going in means something else goes out, so Calculator (and thus Math Skill) are absent from this mod. Don&#039;t worry though, RDM and Doublecast make up for the lack of ridiculously overpowered instant speed no MP cost infinite range spell casting. Fits right in line with the vanilla power curve. \r\n\r\n- When is it? \r\nTotal build time on this project was about 5 hours, maybe a little more. it was made with mostly-complete tools and hacks already available to the FFTactics modding  community from other projects or just stuff created to be used by that wonderful group of talents modders and coders.\r\n\r\n- Who is it?  \r\nSpecial thanks to Talcall for working out the Doublecast function and getting it working solidly, as well as for his continued supportive presence with this project and others. Also quick thanks to Xifanie, Pokeytax, and Lijj for their contributions to the FFTactics modding community for the hacks and sprites used in this. \r\n\r\n- Where is it?  \r\nRight here! You can patch it to an unmodified ISO of PSX FFT using PPF-O-Matic.\r\n\r\n-New Stuff Added\r\nAdded Red Mage job. This includes new unit sprites and appropriate changes to text.\r\nAdded Doublecast Support Skill. (Causes Doublecast-capable spells to automatically cast twice. This costs no extra MP. Spells that can be Doublecast have &quot;Doublecast&quot; in their spell descriptions. This replaces &quot;Calc&quot; in their descriptions where relevant.)\r\nAdded Red Magic Support Skill. (Adds access to White Magic &amp; Black Magic skillsets in battle regardless of Job or Secondary skillset equipped.)\r\nAdded Grey Magic Support Skill. (Adds access to Time Magic &amp; Yin-Yang Magic skillsets in battle regardless of Job or Secondary skillset equipped.)\r\nAdded Smart Encounters hack. (Moving over Green Dots on the map skips battles 100% of the time, stopping on Green Dots enters battles 100% of the time.)\r\nAdded Cross-Skip v3 hack. (Holding X during events/dialogue skips text very quickly.)\r\n\r\n\r\n-Old Stuff Removed\r\nRemoved Calculator Job and Math Skill skillsets. (There isn&#039;t a way to add a new generic job without removing an old one. Calculator got cut.)\r\nRemoved Gained JP Up. (All JP costs of player-buyable skills have beenhalved. This is considered a QoL change.)\r\n\r\n\r\n-Extra Changes Made\r\nRearranged Reaction/Support/Move skills from Calculator to other Jobs and shuffled up some others due to space limitations.\r\n\r\nRed Mage received Absorb Used MP, Counter Magic, Magic Defend Up, Doublecast, Red Magic (Support), Grey Magic (Support).\r\nSquire lost Gained JP Up and received Gained EXP Up.\r\nChemist received Move-Get JP.\r\nArcher received Move-Get EXP. \r\nPriest lost Magic Defend Up and received Distribute.\r\nWizard lost Counter Magic. \r\nOracle lost Absorb Used MP and received Damage Split.\r\nAll spells previously capable of being used for Math Skill can now be Doublecast. Non-Math spells that can also be Doublecast are Cure 4, Protect 2, Shell 2, Fire 4, Bolt 4, Ice 4, Haste 2, Slow 2, Quick, Meteor, Spell Absorb, Life Drain, and Ultima (Ch.4 Ramza). They were added solely for the sake of fun.\r\n\r\n-Known Bugs/Issues\r\nA unit can only have a maximum number of Act choices of Attack + 4 Skillsets. With a unit in the Red Mage job, equipping both a Secondary skill *and* Grey Magic Support skill can overload the menu. This won&#039;t crash anything but the last skillset, Yin-Yang Magic, will be inaccessible.\r\n\r\nA unit in the Red Mage job with a Secondary skill equipped will list White Magic as a Primary, then the equipped Secondary, then the Black Magic skillset below that. It&#039;s a little messy looking but that&#039;s all.\r\n\r\nPlease enjoy FFT:DRM!', '[6650]FFT-DRM-v1.0.rar', '1.0', '2022-03-06 20:11:30', '2022-03-06 17:28:09', '06 March 2022', 1646542800, '6650readme.txt', 1, 0, 0, 1, 1, 0, '6650titlescreen.png', 5, 0, 0, 291, 11, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2B5D4DB3229CDC7BBD0358B95FCBA33DDDAE8BBA\r\nFile/ROM CRC32: 377F6510', 0, '', '', ''),
(6651, 46, 3736, 'Doctor Hauzer Custom Music Edition', 5407, 'During the translation of Doctor Hauzer, YouTube copyright led to SnowyAria composing an alternative soundtrack for several of the songs in game. This patch adds those custom songs to the latest version of the translation.\r\n\r\nThe patch is available [url=https://drive.google.com/u/0/uc?id=1-qn72aGV7BMjhcggkp7xut3SjIoST7eZ&amp;export=download&amp;confirm=1]here[/url].\r\n\r\nYou can find more information about the replacement tracks in the attached README file.', '', '1.2.1', '2022-03-07 12:09:39', '2022-03-27 19:59:32', '27 March 2022', 1648353600, '6651readme.txt', 0, 1, 0, 0, 0, 0, '6651titlescreen.png', 6, 1, 0, 0, 10, 'Doctor Hauzer (1994)(Panasonic)(JP)[!].iso (TOSEC)\r\nFile/ROM SHA-1: 609A40E28BB7432457BF0B40E3B245036BBDC4C3\r\nFile/ROM CRC32: 25818EC1', 0, '', '', ''),
(6652, 9, 928, 'Complete Silence status fix', 4253, '&quot;One of the eight status ailments in the game, Silence is attempted to be inflicted by a couple of attacks, such as the Mage&#039;s Muffle. Regardless of resistance or lack thereof, it never seems to get set. Nevertheless, the status does exist, complete with accompanying effects. It was probably removed on purpose to make the game easier or it was a bug/programming error.&quot;\r\n\r\nThis patch completely restores all silence status functionality, making the game a little more challenging. If the spell catches, your character will be unable to use spells, both in battle and out of battle. To heal status, use a Heal Potion or Heal spell with another character.\r\nEnjoy! And be careful not to be silenced hehe...\r\n\r\n-Works only in version 1.1/Rev 1.', '[6652]silence_fix_by_ajkmetiuk.7z', '1.0', '2022-03-08 18:44:05', '2022-03-08 03:42:27', '06 February 2022', 1644123600, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 257, 4, 'Database match: Final Fantasy - Mystic Quest (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6BE74B73B736BC6027C0E92619874DA7C498BED0\r\nFile/ROM CRC32: 2C52C792', 0, '', '', ''),
(6653, 9, 1700, 'Shadowrun mouse support', 1503, 'Adds support for the SNES mouse to Shadowrun for SNES.\r\n\r\nPlug the mouse into the second port. Use a controller in the first port.\r\n\r\nThe controller still works as normal, but you only need to use the left half of it to play the game. The mouse can do the rest.\r\n\r\nThe 2 buttons of the mouse are the same as your main A and B buttons. Click to bring up the hand, and you can move it around with the mouse control.\r\n\r\nHold L on the controller for alternate mouse button functions (e.g. raising the status screen, or casting a spell).\r\n\r\nSee readme for more details.', '[6653]shadowrun_mouse.zip', '1', '2022-03-08 19:25:33', '2022-03-12 06:03:22', '07 March 2022', 1646629200, '6653readme.txt', 0, 0, 0, 0, 1, 0, '6653titlescreen.png', 5, 0, 0, 998, 4, 'Shadowrun (USA).sfc\r\nCRC:  3F34DFF0\r\nMD5:  694BE8DF403EE59225C4B6B53C30FB7B\r\nSHA1: B04AFB21C94DAB5C8B982D0C133898DD5EC1D104\r\n\r\nShadowrun (Europe).sfc\r\nCRC:  2AF15F10\r\nMD5:  5C0746237ABEACFA10088BE8CD724257\r\nSHA1: 154557C548ED0D1F5ABF271470193A1F9D8F9CE3\r\n\r\nShadowrun (Germany).sfc\r\nCRC:  E420E96F\r\nMD5:  C3DAC1984C06EEE0F9889667F83DC869\r\nSHA1: 3118192DD257C0666067BFB6797769F26BDF4489\r\n\r\nShadowrun (Sweden).sfc\r\nCRC:  30829D8E\r\nMD5:  CD22A7FF4908575F2FE5BD9F1E34FFC8\r\nSHA1: 830464152553FAADA700BB93D4BB6B8975F79E0A\r\n\r\nShadowrun (Japan).sfc\r\nCRC:  EFD4D741\r\nMD5:  88BB1AA84CAE4A4D4154689D72777A86\r\nSHA1: 498C94DA28D4A6E9023A40F81E9CED0B525E5862', 0, '', '', ''),
(6654, 1, 1083, 'Donkey Kong: Anniversary Collection', 7282, 'A compilation of three ROM hacks for the Donkey Kong ports for the NES, made for the respective games&#039; 40th anniversaries. Each hack has the same general purpose: changing the graphics and palettes to make the games look more like the arcade versions.\r\n\r\nIncluded are the following:\r\n\r\nDonkey Kong: 40th Anniversary Edition (two versions, one for the original game and one for    the Original Edition)\r\n\r\nDonkey Kong Jr.: 40th Anniversary Edition\r\n\r\nDonkey Kong 3: 40th Anniversary Edition', '[6654]Donkey Kong- Anniversary Collection.zip', '1.1/1.0/1.', '2022-03-08 22:33:21', '2022-03-09 15:19:37', '09 March 2022', 1646802000, '6654readme.txt', 1, 0, 0, 0, 0, 0, '6654titlescreen.png', 5, 0, 0, 1327, 1, 'Database match: Donkey Kong (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nFile CRC32: E40B593B\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\nROM CRC32: 6F97C721\r\n-----------------------------------------------------------------------\r\nDatabase match: Donkey Kong - Original Edition (USA) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: BC1760E25492A0F2129EEF04A7420608288F61AA\r\nFile CRC32: 8C06D677\r\nROM SHA-1: FB50E8C5E655DDCC207A96D083CFCB472DF0DEF4\r\nROM CRC32: 5519A326\r\n-----------------------------------------------------------------------\r\nDatabase match: Donkey Kong Jr. (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 02633E208732B598E3A8EB80B6E0E09926F25E83\r\nFile CRC32: 2A794CCB\r\nROM SHA-1: 5D8CBA2011229DC67CCFF6C99E647238F260E7AF\r\nROM CRC32: 4864C304\r\n-----------------------------------------------------------------------\r\nDatabase match: Donkey Kong 3 (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EC6FA944C672A2522C8BC270A25842281C65FF5D\r\nFile CRC32: D1CAC3C2\r\nROM SHA-1: 75E3AB6D075DFC20FA88DC8E420A489ACA94BEF6\r\nROM CRC32: B3D74C0D', 0, '', '', ''),
(6655, 1, 709, 'Skidding Sound', 4394, 'In this hack Mario and Luigi have skidding sound like in Super Mario Bros.: The Lost Levels.\r\n\r\nIt was created using ShaneM&#039;s advice: http://acmlm.kafuka.org/board/thread.php?id=3628', '[6655]SMB1SkidS.zip', 'full', '2022-03-08 22:36:10', '2022-03-07 21:06:25', '07 March 2022', 1646629200, '', 0, 1, 0, 0, 0, 1, '', 5, 0, 1, 523, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6656, 11, 1131, 'MW III Title Screen Revamp', 7333, 'This is a graphics romhack for Monster World III, \r\nknown as Wonderboy 5 outside of Japan on SEGA GENESIS. \r\nThe title screen did not have the feel of the original MW Monster World logo so it was changed.\r\n\r\nYou need\r\n[list]\r\n[li]The ROM &quot;Wonder Boy in Monster World (USA, Europe).md&quot;[/li]\r\n[li][url=https://www.romhacking.net/utilities/1040/]Floating IPS[/url][/li]\r\n[/list]\r\n\r\nHow to patch:\r\n[list]\r\n[li]Open flips.exe[/li]\r\n[li]Click &quot;Apply Patch&quot;[/li]\r\n[li]Choose the .bps file[/li]\r\n[li]Choose the original ROM[/li]\r\n[li]Save the patched file[/li]\r\n[/list]\r\n\r\nThe game is tested extensively on emulation and original hardware.\r\n\r\nTools used:\r\n-[url=https://www.romhacking.net/utilities/1113/]Monster World CODEC[/url] by Marat\r\n-VASM by Volker Barthelmann\r\n-srecpatch by Suppertails66\r\n-fixheader\r\n-Aseprite\r\n-Visual Studio Code', '[6656]MW III Title Screen Revamp 1.2.zip', '1.2', '2022-03-09 12:21:21', '2022-03-21 20:11:56', '16 March 2022', 1647403200, '6656readme.txt', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 473, 8, 'Database match: Wonder Boy in Monster World (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 87A968F773C7E807E647C0737132457B06B78276\r\nFile/ROM CRC32: 1592F5B0', 0, '', '', ''),
(6657, 8, 733, 'Snoopy&#039;s Magic Show DX', 4536, 'No one asked for it, but here it goes!\r\nSnoopy&#039;s Magic Show is a total classic for the DMG, a very simple yet addictive single-screen arcade now in full color!', '[6657]snoopy_magic_show_dx_v1.zip', '1.0', '2022-03-10 16:19:29', '2022-03-10 17:54:37', '10 March 2022', 1646888400, '', 1, 0, 0, 0, 0, 0, '6657titlescreen.png', 5, 0, 0, 1994, 1, 'Database match: Snoopy - Magic Show (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 07BF2DD8C1BEBD40A63FB571C587F0E77286C6A0\r\nFile/ROM CRC32: 4892984D', 0, '', '', ''),
(6658, 11, 991, 'Landstalker - Improved Controls (MIJET)', 1587, 'This is the original control improvement patch done by M.I.J.E.T. It works as it should. \r\n\r\nPlease note that Pennywise wasn&#039;t the person who actually created this hack. The original author has made this hack available to the public on an as-is basis. No further support for this hack is offered.\r\n\r\nControls now as follows:\r\n-Up = Up-left\r\n-Right = Up-right\r\n-Down = Down-right\r\n-Left = Down-left', '[6658]Landstalker (U) [!] - MIJET Controls patch.rar', '1.0', '2022-03-10 22:51:41', '2022-03-12 03:35:35', '06 March 2022', 1646542800, '6658readme.txt', 0, 0, 0, 0, 1, 0, '6658titlescreen.png', 5, 0, 0, 878, 9, 'Database match: Landstalker (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 24345E29427B000B90DF778965DD8834300A9DDE\r\nFile/ROM CRC32: FBBB5B97', 0, '', '', ''),
(6659, 9, 4766, 'Yoshi&#039;s Safari (Joypad Version)', 7096, 'This hack allows you to play Yoshi&#039;s Safari with a default SNES controller!\r\nAll SuperScope buttons and aiming system have been adapted, but turbo is always on.\r\n2 player game will not work properly, but can be treated as a hard mode.\r\n\r\nController setup:\r\n-D-Pad = Aim\r\n-B = Jump/Skip\r\n-Y = Faster aim\r\n-X = Even faster aim\r\n-A = Super fast aim\r\n-L = Center aim\r\n-R = Shoot\r\n\r\nIt is recommended that you to use the (L) center aim button every time you go to the overworld map, so you don&#039;t choose an unexpected level.', '[6659]Yoshi\'s Safari (Joypad Version).7z', '1.0', '2022-03-10 23:21:25', '2022-03-12 03:32:42', '10 March 2022', 1646888400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1720, 4, 'Database match: Yoshi&#039;s Safari (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CAAB75BEE99ABBCE7B812410491A9E6E0EBAD9BE\r\nFile/ROM CRC32: 59490CE8', 0, '', '', ''),
(6660, 1, 4767, 'Lee Carvallo&#039;s Putting Challenge', 6297, 'The arcade hit comes home! Join golf legend Lee Carvallo, and his rivals Gracie Driver, Big Raining and Miracle Monroe, for the ultimate golfing challenge on your Nintendo Entertainment System!\r\n\r\nIt&#039;s 18 holes of golfing fun as Lee Carvallo personally gives you advice on each course. Select your golf club, and guide your swing. Show off your putting and golfing skills as you play for the Tournament title in both the United States and Japan! Keep track of your progress with the included score cards and scoring pencil!\r\n\r\nTry three different game modes - Stroke Play, Nassau Game, and Practice. Choose between four unique characters, all with their own special strengths and weaknesses regarding distance and accuracy. Play with up to four friends in challenge mode!\r\n\r\nIt&#039;s the most realistic golf simulation 1988 has to offer. Keep track of wind speed which will affect where your ball lands. Watch out for water, sand bunkers and rough greens on thirty-six unique courses. Hit high, hit low. Hit with backspin. Hit a draw, fade or straight ball. Hit a power drive, but don&#039;t go out of bounds! If you fall behind, declare &quot;Press&quot; on the last hole for a double or nothing gamble! Hone your putting skills to challenge the scores of Lee Carvallo himself!\r\n\r\nNote: This is the 1988 NES version, not the infamous fully-voiced CD-ROM version released at Christmas 1995.\r\n\r\n• NES hack programming by Rani Baker ([url=https://twitter.com/destroyed4com4t]destroyed4com4t[/url])\r\n• Graphic design and concept by Garrett Gilchrist ([url=https://twitter.com/TygerbugGarrett]TygerbugGarrett[/url])', '[6660]Lee Carvallo\'s Putting Challenge.zip', '1.0', '2022-03-12 15:21:37', '2022-03-12 04:34:09', '11 March 2022', 1646974800, '6660readme.txt', 1, 0, 0, 0, 0, 0, '6660titlescreen.png', 1, 0, 0, 610, 1, 'Database match: Lee Trevino&#039;s Fighting Golf (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8BFB8264E8AF94364E89B3B4C52F09B87D6DCBFC\r\nFile CRC32: E55284DA\r\nROM SHA-1: 85A115E87951B11A8A8DD48643D8CB3E57E3C1BF\r\nROM CRC32: 88E1A5F4', 0, '', '', ''),
(6661, 23, 2668, 'Dawn of Sorrow - Extra Items', 3879, 'Have you ever been playing [i]Castlevania: Dawn of Sorrow[/i] and wished you could use Alucard&#039;s sword from Julius Mode?  Or maybe you somehow [i]got[/i] the Alucard Sword in Soma&#039;s inventory and noticed how lackluster and slow it is?  Well, Jo Li had those same thoughts… and [i]did[/i] something about it!\r\n\r\nIn the &quot;Extra Items&quot; hack, the player [i]can[/i] find and equip the famous Alucard Sword found buried within the game code, as well as several other things that might help Soma in his quest to defeat Celia Fortner and put an end to Dracula&#039;s curse once-and-for-all!  But that&#039;s not all!  The Alucard Sword has been [i]upgraded[/i] to swing faster than it used to, reflecting how it appeared in [i]Castlevania: Symphony of the Night[/i].  Alucard can swing that same blade just as quickly as he did in [i]Symphony[/i], too, leading to a much more fluid experience with the half-vampire prince!\r\n\r\nIt may not be [i]new[/i], but it&#039;s surely [i]improved[/i].  Enjoy the same classic game as before, but with just a couple of extra items and a faster Alucard Sword!  Isn&#039;t technology awesome?', '[6661]JDC_CVDoS ExItem-v104.zip', '1.0.4', '2022-03-13 03:46:38', '2022-05-06 01:18:55', '05 May 2022', 1651723200, '6661readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 632, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(6662, 9, 799, 'Dead party members gain EXP', 7358, 'Deceased party members will still gain exp from defeated enemies.', '[6662]DeadCharactersGainEXP.zip', '1.0', '2022-03-13 04:58:01', '2022-03-11 05:21:25', '10 March 2022', 1646888400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 283, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(6664, 9, 367, 'SRW3 Milder', 5584, '&quot;SRW3_Milder.ips&quot;\r\n\r\nThis is SNES &quot;Dai-3-ji Super Robot Taisen (Japan)&quot; IPS patch.\r\n\r\n[Changes]\r\n- Reduced costs of unit remodeling / repair, SP consumption.\r\n- Double the funds earned when defeating an enemy.\r\n- Weapon with range 1 change to hit correction + 15%.\r\n- Lowered the HP of units with HP over 15000.\r\n- Strengthen Boss and Borot (Spirit command, Weapon, Pilot transfer possible)\r\n\r\nBoss have a different order of remembering spirit commands.\r\nBorot&#039;s weapons extend their range and even jump into the air to attack.\r\n\r\nAdjusts this difficult work to be a little milder.\r\n\r\nAdd the following bonus patches, will be able to pilot transfer between characters from the same original in Mazinger (including Grendizer), Daitarn, Reideen, and Getter.\r\n\r\n&quot;SRW3_Transferable.ips&quot;\r\n\r\nEnjoy!', '[6664]SRW3_Milder.zip', '1.1', '2022-03-13 05:19:53', '2022-03-16 09:17:47', '16 March 2022', 1647403200, '6664readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 271, 4, 'Database match: Dai-3-ji Super Robot Taisen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B16375F0C1CC6E5960CBCD2F9D24D97CB824C5D4\r\nFile/ROM CRC32: DFE9CC90', 0, '', '', ''),
(6665, 9, 804, 'Super Mario RPG: Armageddon', 7230, 'Super Mario RPG: Armageddon is a difficulty and content mod for Super Mario RPG.  It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests!\r\n\r\nHere you&#039;ll find:\r\n\r\n* The damage formula has been completely rewritten to allow for much bigger numbers\r\n* Brand new spells like Holy Star, Galaxy Blast, and Geno Flurry\r\n* New status effects like Curse and even a new element: Holy\r\n* New weapons, armor, and accessories for each character\r\n* Dozens of new bosses from a variety of franchises, including Final Fantasy, Pokémon, and more\r\n* Reworked and reimagined bosses throughout the main story, along with several surprises\r\n* Dozens of new attacks and spells used by monsters\r\n* Tons of new and custom sprites, including the new bosses and other characters like Luigi and Rosalina\r\n* Over a dozen music tracks remixed into SMRPG from various franchises\r\n* The fact that you can get to level 50 is such a minor detail here, it&#039;s barely worth mentioning\r\n* And so much more!\r\n\r\nVersion 10 has a Normal mode and a Hard mode.\r\n* If you want to beat the game, play the normal version!\r\n* If you&#039;ve beaten the normal version and want to question your sanity, suffer at the hands of the hard version!\r\nIt is not recommended to try to switch between versions in the middle.\r\n\r\nNote: Be warned that Hard mode is insanely hard, and it is highly recommended to play Normal first.\r\n\r\nView the readme for more information, including links to boxart, the discord, and the wiki!\r\n\r\nEnjoy!', '[6665]Super Mario RPG Armageddon.zip', '10h2', '2022-03-13 05:24:13', '2023-03-12 16:55:02', '23 December 2022', 1671771600, '6665readme.txt', 1, 1, 1, 1, 1, 1, '6665titlescreen.png', 1, 0, 0, 14160, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(6667, 1, 134, 'Getsu Fuuma Den EasyType', 7125, 'If these screenshots resemble you playing Getsu Fuuma Den, this may be the hack for you! This EasyType hack makes the game substantially easier, without removing all challenge. Patch files are included that work with (at least) the Japanese, RPGe, and Nebulous Translations versions.\r\n\r\nWhat is changed, you ask?\r\n[list]\r\n[li]Upon returning to the overworld, all health is restored.[/li]\r\n\r\n[li]Upon losing all lives and continuing the game, money is no longer halved.[/li]\r\n\r\n[li]XP is doubled for all enemies. You should reach max sword level shortly before you could potentially obtain a more-powerful weapon.[/li]\r\n\r\n[li]The purchasable sword will now be active at all times once obtained, with no need to equip it; it won&#039;t become deactivated, either.[/li]\r\n[/list]', '[6667]Getsu Fuuma Den EasyType.7z', '1.0', '2022-03-15 06:27:21', '2022-03-14 07:56:30', '14 March 2022', 1647230400, '6667readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 719, 1, 'Database match: Getsu Fuuma Den (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B802F416D7E535289C4509D1768548AC703E40F1\r\nFile CRC32: 71FF1E76\r\nROM SHA-1: D43D51E63AB14F5DEB38FD2C393E7550705675B4\r\nROM CRC32: 49123146', 0, '', '', ''),
(6669, 1, 739, 'Castlevania - Death Counter', 4034, 'This hack repurposes the life counter in Castlevania into a death counter. You begin the game with zero deaths, and each time you die the counter increases by 1 (up to 99). This effectively gives you infinite lives but more than just a simple cheat code, it also modifies the in-game UI to help players keep track of deaths and encourage trying to have as few deaths as possible.\r\n\r\n[Changes]\r\n- Repurposes the lives counter as a death counter.\r\n- Death counter starts at 0.\r\n- Dying increases the counter.\r\n- Getting extra lives (either from points or the hidden 1up) plays the jingle but has no effect.\r\n- Added a little skull icon to the UI to indicate deaths instead of lives.\r\n- At 256 deaths the counter loops back to 99 to prevent a Game Over caused by an overflow.', '[6669]Castlevania [Death Counter].zip', '1.0', '2022-03-15 06:39:11', '2022-03-16 05:47:13', '14 March 2022', 1647230400, '6669readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 577, 1, 'Database match: Castlevania (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nFile CRC32: 856114C8\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, '', '', ''),
(6670, 9, 799, 'HP &amp; MP Overhaul', 7358, 'A small assortment of patches that change up how much HP/MP the playable characters start with, the growth of it and the final results.', '[6670]HP & MP Overhaul.zip', '1.1', '2022-03-16 04:34:38', '2022-03-23 23:33:09', '23 March 2022', 1648008000, '6670readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 221, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(6671, 9, 3380, 'Final Fight 2 Readjusted', 6747, 'Final Fight 2 Readjusted is a hack of Final Fight 2 that brings the following changes:\r\n\r\n- Players can select the same character without the need to execute a cheat to do so.\r\n- Maki, Carlos and Haggar 2nd colors are changed.\r\n- The limit of enemies spawning in the screen was changed from 3 to 5.', '[6671]final_fight_2_readjusted.zip', '1.0', '2022-03-18 10:48:08', '2023-02-04 05:53:43', '17 March 2022', 1647489600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2664, 4, 'Database match: Final Fight 2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 462CE5DC82A5411A3698904EA9BAB993850A2175\r\nFile/ROM CRC32: 8C37FF55', 0, '', '', ''),
(6672, 9, 2221, 'Final Fight 3 SRAM', 5637, 'This patch is designed to add a simple save function to Final Fight 3.\r\n\r\nHow it works\r\n\r\nSaving:\r\nGame saves after each screen completed.\r\n\r\nLoading:\r\nEnter options, highlight sound and press left or right. Then start game normally.\r\n\r\nNote:\r\n*Loading without a prior save will result in errors', '[6672]Final Fight 3 SRAM.zip', '1.0', '2022-03-18 17:57:05', '2022-03-18 14:21:16', '18 March 2022', 1647576000, '6672readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 547, 4, 'Database match: Final Fight 3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 09D542FBB06DCAFEC26602BDC626BCDAF56B23CB\r\nFile/ROM CRC32: A916E708', 0, '', '', ''),
(6673, 1, 2659, 'No Flashing', 7365, 'This hack removes a flashing effect from the game due to concerns that it may trigger seizures in people with photosensitive epilepsy. If you experience this type of problem or plan on streaming the game to others, it may be worth applying this hack before playing.\r\n\r\nIf you&#039;re not familiar with the effect, it was used along with a sound effect to indicate that something is happening in response to player actions necessary for collecting a few of the orbs in the game. The vagueness of this description is just because more detail could spoil how to collect those orbs. The flashing effect is nice as a cue for indicating that you&#039;ve done something, but for most people, the associated sound effect that remains in the game should be enough.', '[6673]Time Lord No Flashing.zip', '1.0', '2022-03-18 18:25:03', '2022-03-18 18:02:26', '18 March 2022', 1647576000, '6673readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 102, 1, 'Database match: Time Lord (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E9061DDCD4D25D8E0F46B4C0A7DC8F81B3420D3B\r\nFile CRC32: E37AD9FB\r\nROM SHA-1: A2D029E51A8E3D92BA17CB2E0A7D96FBC91D96CF\r\nROM CRC32: 13D5B1A4', 0, '', '', ''),
(6674, 11, 2511, 'Scooby Doo Mystery Password SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Scooby Doo Mystery.\r\n\r\n\r\nHow to use\r\nSaving:\r\nPause game and select quit. Confirm that you wish to quit and return to the sega logo.\r\n\r\nLoading:\r\nAt the main menu, select either Blake&#039;s Hotel or Ha Ha Carnival. Select continue to enter the password screen. Press A and your previous password should appear, select end to start your game.\r\n\r\nNOTE:\r\n*Passwords obtained from Blake&#039;s Hotel can be used with Ha Ha Carnival and vice versa.\r\nIt is not reccomended however as it can cause errors.\r\n*Patch currently not compatible with Mega Everdrive Pro series.', '[6674]Scooby-Doo Mystery SRAM.zip', '1.0', '2022-03-19 08:37:25', '2022-03-18 13:48:27', '18 March 2022', 1647576000, '6674readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 231, 8, 'Database match: Scooby-Doo Mystery (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: CCC9542D964DE5BDC1E9101620CAE40DD98E7127\r\nFile/ROM CRC32: 7BB9DD9B', 0, '', '', ''),
(6675, 11, 2478, 'Splatterhouse 2 - Score Bonus', 5637, 'This patch adds a new mechanic to Splatterhouse 2. \r\nEvery 10,000 points, Rick is granted full health and\r\nplayer score is set back to zero.', '[6675]Splatterhouse 2 - Score Bonus.zip', '1.0', '2022-03-19 08:38:16', '2022-03-18 18:54:59', '18 March 2022', 1647576000, '6675readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 301, 8, 'Database match: Splatterhouse 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 59EC19EC442989D2738C055B9290661661D13F8F\r\nFile/ROM CRC32: 2D1766E9', 0, '', '', ''),
(6676, 1, 1921, 'Gun-Dec 4HP GUN Mode (translated)', 7326, 'This is a Hardmode hack of an interesting game with cinematographic storyline and different types of gameplay. It is no longer an easy game like it used to be, &quot;gun-levels&quot; can be the test for reflexes and a new weapon selection mechanics adds some changes to gameplay too...\r\n- No more cycling selection of weapons: while standing or sitting player shoots his gun on pressing the &quot;B&quot; button, &quot;Up + B&quot; gives you melee attack, and grenades are thrown on pressing &quot;Select&quot; button;\r\n- Some changes were made to boss rooms on stages 6 and 8 to prevent quick and primitive boss-kills; 5 level boss (tank) can now run over and damage player with its bottom part.\r\n- All enemy attacks deal 5 points of damage (that is 1/4 of maximum amount);\r\n- Small healing item now gives 3 points of HP, large medkit - 12;\r\n- &quot;Gun&quot; drop item now gives 8 bullets, maximum amount decreased to 80;\r\n- &quot;Grenade&quot; drop item gives 2 grenades, maximum amount decreased to 35\r\n- Grenades are no longer &quot;regenerating&quot; by themselves;\r\n- All ammo is lost only on &quot;Game Over&quot; (not when you lose a life);\r\n- &quot;Coins&quot; now give you additional life for 50 of them (not 100), all coins are lost on game over;\r\n- Changed graphics of drop items (healing items, grenades, bullets, etc) and some sprites of the main character;\r\n- Whole game translated to English.', '[6676]Gun-Dec 4HP GUN Mode v4.5 translated.ips.zip', '4.5', '2022-03-19 08:50:23', '2022-08-19 17:14:54', '19 August 2022', 1660881600, '', 1, 0, 1, 1, 1, 0, '6676titlescreen.png', 5, 0, 0, 425, 1, 'Database match: Gun-Dec (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DBF0B269578FC9125503181F50815AA35290E7AE\r\nFile CRC32: 4B08E280\r\nROM SHA-1: E6BC228FEF1CA18C49E80CFD6AE7F61EF2820814\r\nROM CRC32: 619BEA12', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6678, 1, 782, 'Ninja Gaiden - Death Counter', 4034, 'This hack repurposes the life counter in Ninja Gaiden into a death counter. You begin the game with zero deaths, and each time you die the counter increases by 1 (up to 99). This effectively gives you infinite lives but more than just a simple cheat code, it also modifies the in-game UI to help players keep track of deaths and encourage trying to have as few deaths as possible. It also makes a few necessary design changes to make the game a bit more palatable.\r\n\r\n[Main Changes]\r\n- Repurposes the lives counter as a death counter.\r\n- Death counter starts at 0.\r\n- Dying increases the counter.\r\n- Added a little skull icon to the UI to indicate deaths instead of lives.\r\n- At 100 deaths the counter loops back to 99 to prevent a Game Over caused by an overflow.\r\n\r\n[Additional Changes]\r\n- Dying during the final boss rush sends Ryu back to 6-3 instead of 6-1.\r\n- Birds do minimum damage to Ryu (1) instead of &quot;final boss&quot; damage (3).', '[6678]Ninja Gaiden - Death Counter.zip', '1.0', '2022-03-19 16:03:48', '2022-03-19 14:22:39', '19 March 2022', 1647662400, '6678readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 557, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', ''),
(6679, 1, 709, 'Super Mario Bros. Stored Item', 7373, 'This is an item storage system that allows you to have two power-ups. When Mario gets injured, press the select button to use the item you have in storage. \r\n\r\n[b]Note[/b]: This will expand the ROM to use the MMC3 mapper. Use [url=https://www.romhacking.net/utilities/1040/]Floating IPS[/url] to patch this to your ROM.\r\n\r\n[b]Note[/b]: The Item box has now been added to the status bar.', '[6679]updatestorage.zip', '1.0', '2022-03-20 12:28:12', '2022-12-23 23:43:29', '19 March 2022', 1647662400, '6679readme.txt', 0, 0, 0, 0, 1, 0, '6679titlescreen.png', 5, 0, 0, 738, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6680, 1, 1083, 'Wario vs. Donkey Kong', 569, 'With Mario nowhere to be found, it&#039;s up to Wario to save Pauline from Donkey Kong. Donkey Kong set traps and obstacles to stop Wario, but Wario&#039;s no punk and he will save Pauline from the big ape. Can Wario save the damsel in distress? Only with your help, will Wario get paid? Save Pauline and find out, whee!\r\n\r\nThis was more of a joke hack back in 2004, the Wario sprites were updated into the Original version of Donkey Kong &quot;the one with the pie factory level. The heart when you save Pauline been replaced with something that fits Wario&#039;s personality. And for extra flavor the font from Lolo 3 been added, enjoy!', '[6680]wario_vs_dk_2022.7z', '1.0', '2022-03-22 02:46:09', '2022-03-20 13:50:24', '20 March 2022', 1647748800, '', 1, 0, 0, 0, 0, 0, '6680titlescreen.png', 5, 0, 0, 332, 1, 'Donkey Kong Original Edition.nes\r\n    Length: 65552 Bytes (512 Kbit)\r\n    CRC32: 49AEC658\r\n    MD5: CDF3ED55 C677E07D 9416AB1B DDDA4F32\r\n    SHA1: EE360341 7CCB2058 866B6C16 39650360 9EF272AE', 0, '', '', ''),
(6681, 8, 1679, 'DuckTales GB - NES Triangle Add-on', 7374, 'This is a patch for DuckTales (GB), which replaces most of the triangle wave approximations with a NES triangle wave, therefore making the game sound more like the original version.', '[6681]DuckTales - NES triangle Patch.ips.zip', '1.0', '2022-03-22 19:20:53', '2022-03-22 18:09:12', '22 March 2022', 1647921600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 560, 1, 'Database match: DuckTales (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 93460364E33E8FB09A0659738044D0297CD4DF69\r\nFile/ROM CRC32: 2BBBB54D', 0, '', '', ''),
(6682, 8, 891, 'Super Mario Land 2 - Sound Improvement', 7374, 'This is a mod of Super Mario Land 2 : 6 Golden Coins, that improves the sound greatly from the soft, static sound that the Gameboy makes...\r\n\r\nThis hack manually adds in some triangle waves, to give the game a much more crisp, clean sound, like how the NES does its sound waves. Had some problems with the water textures getting glitched out while adding this for some reason, So there is 2 patches for both the vanilla, and DX version as the author couldn&#039;t make a patch that would work with both.\r\n\r\nCompatible with both Super Mario Land 2 and [url=https://www.romhacking.net/hacks/3784/]the DX mod[/url]', '[6682]SML2 Sound Improvment.zip', '1.0', '2022-03-24 10:26:10', '2022-03-24 10:39:28', '23 March 2022', 1648008000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2636, 1, 'Database match: Super Mario Land 2 - 6 Golden Coins (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BBA408539ECBF8D322324956D859BC86E2A9977B\r\nFile/ROM CRC32: D5EC24E4', 0, '', '', ''),
(6683, 8, 1738, 'Wario Land: Super Mario Land 3 Color Edition', 7376, 'The first entry in the Wario Land series has been colorised with this hack.\r\n\r\nIt doesn&#039;t have the quality of the Mario Land color hacks, but it&#039;s still better than the monochrome version.\r\n\r\nIt doesn&#039;t run on a monochrome Game Boy, only on a Game Boy Color.', '[6683]Wario Land - Super Mario Land 3 DX (World).ips.zip', '1.2', '2022-03-24 14:50:33', '2023-10-12 10:35:48', '12 October 2023', 1697068800, '6683readme.txt', 1, 0, 0, 0, 0, 0, '6683titlescreen.png', 5, 0, 0, 28973, 1, 'Database match: Wario Land - Super Mario Land 3 (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: AE65800302438E37A99E623A71D1C954D73C843E\r\nFile/ROM CRC32: 40BE3889', 0, '', '', ''),
(6684, 11, 4617, 'Ys III Rebalanced', 7125, 'Those who&#039;ve played Ys III before would know it as the black sheep of the series, due to its side-scrolling viewpoint and notorious difficulty and grindyness. This rebalance hack aims to improve the game to be less tedious and unfair, for the port often considered to be the best overall.\r\n\r\n[list][li]The player getting hit now grants 25 invincibility frames rather than 10; each mistake is now less likely to get you hit more than once.[/li]\r\n\r\n[li]Enemies now grant 6x the gold and XP in the early game; once reaching an area where you should be about halfway to the level cap, this drops to 2x. One should reach the recommended level for each area by the time one arrives, with almost no grinding required, if one slays every monster in one&#039;s path.[/li]\r\n\r\n[li]Many enemies and bosses have had their damage output nerfed to more-reasonable levels. The final boss got particular attention and should be far less frustrating to fight.[/li]\r\n\r\n[li]Each enemy defeated now grants 3 ring points instead of 1, making rings more useful without frequent recharges in town.[/li]\r\n\r\n[li]Adol now starts the game with a sword, given the intro states he has one.[/li][/list]', '[6684]Ys III Rebalanced.7z', '1.0', '2022-03-24 22:38:21', '2022-03-23 13:07:02', '23 March 2022', 1648008000, '6684readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1159, 8, 'Database match: Ys III (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: B3331B41A9A5E2C3F4FB3B64C5B005037A3B6FDD\r\nFile/ROM CRC32: EA27976E', 0, '', '', ''),
(6685, 23, 4768, 'Advance Wars: Dual Strike - CO Terrain Bonus Fixes', 5686, 'The following changes have been made:\r\n- Lash deals +10% offense per star instead of 5%.\r\n- Lash receives an offense boost on Pipes and Seams (so Piperunners get a boost).\r\n- Koal receives an offense boost on Roads and Bridges.\r\n- Kindle receives an offense boost on Urban Terrain and Silos.\r\n\r\nNote: The text in the CO Information has not been updated.', '[6685]AWDS (US) - Terrain Bonus Fixes.7z', '1.0', '2022-03-24 22:58:16', '2022-03-27 21:09:03', '23 March 2022', 1648008000, '6685readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 201, 1, 'Name: 0088 - Advance Wars - Dual Strike (U)(Lube)\r\nFile/ROM SHA-1: 1BD76B9B59BF7A287F8684B3F211B0BCD6496212\r\nFile/ROM CRC32: B80266B4', 0, '', '', ''),
(6686, 1, 709, 'Super John', 7377, 'This curious Super Mario Bros. hack mixes Rhythm Heaven related stuff with Super Mario stuff but at the same time with a new and unique protagonist, John Aran and his brother, Erick Aran, two OCs created by me\r\n\r\nThe story is simple, Angelica (Non canon name really) a cheerleader from Drummer Duel minigame has been kidnapped by Samuel who is John&#039;s rival but our dear Johnny goes to do his best to save her as fast as possible. Can John achieve rescue Angelica? It&#039;s up to you!', '[6686]Super John.rar', '1.1', '2022-03-25 13:16:30', '2022-03-19 20:11:22', '19 March 2022', 1647662400, '6686readme.txt', 1, 0, 0, 1, 0, 0, '6686titlescreen.png', 1, 0, 0, 389, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6687, 8, 3326, 'Minor Sprite Fix For Krang', 1868, 'This hack restores the missing antenna back to the top of the head of Krang&#039;s android body.\r\n\r\nTile Molester was used to restore the antenna.', '[6687]Minor Sprite Fix For Krang.zip', 'Final', '2022-03-26 02:32:18', '2022-03-27 13:20:17', '27 March 2022', 1648353600, '', 1, 0, 0, 0, 0, 0, '6687titlescreen.png', 5, 0, 0, 252, 1, 'Teenage Mutant Ninja Turtles - Fall of the Foot Clan (USA).gb\r\nSHA-1: 6E8A43BC0C18129D74FF3322658A2CE8C24D201E\r\nCRC32: 5A6984C3\r\nTeenage Mutant Hero Turtles - Fall of the Foot Clan (Europe).gb\r\nSHA-1: CF1D432B93E6A606D95BF7397A088B79CD69E108\r\nCRC32: ED8A73FB\r\nTeenage Mutant Ninja Turtles (Japan).gb\r\nSHA-1: 1F17169D70365831537376BEB2477374649F830B\r\nCRC32: 74078236', 0, '', '', ''),
(6688, 1, 4781, 'Hamtaro - Panda&#039;s Ham-Ham Fun Park', 5399, 'This is a hack of Tiny Toon Adventures 2 that replaces the Tiny Toon characters with the Hamtaro Ham-Hams, among other visual changes. This hack also features infinite Tickets, allowing all levels (including the Fun House) to be played freely.', '[6688]Hamtaro - Panda\'s Ham-Ham Fun Park.zip', '1.2', '2022-03-26 02:35:21', '2022-03-25 22:18:19', '25 March 2022', 1648180800, '6688readme.txt', 1, 0, 0, 0, 1, 0, '6688titlescreen.png', 1, 0, 0, 357, 1, 'Database match: Tiny Toon Adventures 2 - Trouble in Wackyland (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E3880F7CDCAD14A204258B675A9AD8831815DDC1\r\nFile CRC32: 45BA15FA\r\nROM SHA-1: BE4EF2B1260CBD0743B074BF3FC1D266C504D72D\r\nROM CRC32: 81A5EB65', 0, '', '', ''),
(6689, 26, 4361, 'Kana Kong Arcade (US set 1)', 5386, 'A conversion of [url=https://www.romhacking.net/hacks/3519/]Kana Kong by Kirai Shouen[/url] (DASTARD) for Donkey Kong arcade hardware. This contains a patch for the Donkey Kong (US set 1) (dkong.zip) ROM set. More info is in the readme file.', '[6689]Kana Kong Arcade (US set 1) v1.01.zip', '1.01', '2022-03-26 12:48:11', '2022-03-26 13:56:36', '26 March 2022', 1648267200, '6689readme.txt', 1, 0, 0, 0, 0, 0, '6689titlescreen.png', 5, 0, 0, 190, 1, 'Donkey Kong (US set 1)\r\nFile/ROM SHA-1: 977791A36BE1A4B5A3121786E7662FC5EA08DF85\r\nFile/ROM CRC32: 7556D902', 0, '', '', ''),
(6690, 10, 830, 'Castlevania: Maria of Sorrow', 7378, 'Castlevania: Aria of Sorrow mod that replaces Soma with Maria Renard.\r\n\r\n1.0 What&#039;s been changed:\r\n-Playable Maria over Soma\r\n-Enemy/Boss HP x2\r\n-Enemy/Boss Atk x2\r\n-Enemy/Boss Def x2\r\n-New Custom Weapons\r\n-New Custom Armor\r\n-New Custom Accessories\r\n-Drop rates increased\r\n-Modified HUD/damage numbers\r\n-Modified pause screen/portraits\r\n-Modified all red soul limits\r\n-Some custom sprite edits to fit Maria in\r\n-Some weapon stats modified\r\n-Some armor stats modified\r\n-Some accessory stats modified\r\n-Some modified soul ability graphics (to suit Maria)\r\n-Some new item placements throughout the castle\r\n-Some enemy experience values increased\r\n-Minor text alterations (to suit Maria)\r\n\r\n1.1 more update information in Read-me\r\n-New armor\r\n-New accessories\r\n-New weapons\r\n-Re-balanced equipment for normal.\r\n-More souls to fit Maria.\r\n-Hard mode - Calamity mode\r\n-Female voice added\r\n-Mariacula screen added\r\n-More story changes to suit Maria.\r\n-Small armor nerfs to Chaos/Julius\r\n\r\n1.11 update, more info in read-me\r\n-&quot;easy mode&quot; patches\r\n-fixed some weapon stats/animations', '[6690]Maria of Sorrow.7z', '1.11', '2022-03-26 15:25:27', '2022-04-18 05:02:29', '18 April 2022', 1650254400, '6690readme.txt', 1, 0, 0, 1, 1, 1, '6690titlescreen.png', 5, 0, 0, 4431, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(6691, 1, 561, 'Final Fantasy Flash Reduction', 6854, 'This eliminates full screen flashing during spell casting, and some other full screen effects (most screen shake and most full screen color rotations). It was done for a person with a TBI (Traumatic Brain Injury) but it has been play tested from beginning to end with no full screen flashing found.\r\n\r\nThere is still at least one scene with screen shake, one scene with full screen color rotation, and one &quot;wipe&quot; transition that gets used frequently.\r\n\r\nFor most people the no-flash.ips patch may be the best choice. The main FinalFantasyFlashReduction.ips patch removes several other effects.\r\n\r\nSee the Readme.txt for more information.', '[6691]FinalFantasyFlashReduction.zip', '2022-03-26', '2022-03-27 13:48:27', '2022-03-27 02:56:54', '26 March 2022', 1648267200, '6691readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 203, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32: 5C892F3B\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(6692, 10, 661, 'Fire Emblem: The Second Scouring', 7380, 'This is a fan-made sequel to Fire Emblem: The Binding Blade. It features a new, lore\r\nfriendly (to the best of my abilities) story with Roy returning as the main protagonist. It was made in a two-month period using FEBuilder in my spare time.\r\n\r\nThe goal of this hack is to provide people who enjoy the gameplay of the original\r\nBinding Blade with new challenges, new strategies and a new story. Players are\r\nrecommended to have played through the original game on hard mode before playing\r\nthis hack, as it was designed with a challenging-but-fair difficulty in mind.\r\n\r\nNarration for chapter 1:\r\n\r\nIt has been three years since Roy, the heir to Pherae, put an end to King Zephiel and his world-conquering ambitions. Ever since then, good diplomatic relations have been established between the nations of Elibe. Queen Guinivere of Bern has been working closely with King Mordred of Etruria to stifle any sign of public unrest following the war, ensuring that no grudges are allowed to take root in either nation. In addition, the legendary weapons that were used to end the dragon threat have all been distributed to the various nations and regions of Elibe. They serve as symbols that the peace was forged in unity:\r\n\r\nThe sword Durandal is kept in Pherae;\r\nthe axe Armads is kept in Ostia;\r\nthe lance Maltet is kept in Ilia;\r\nthe bow Murgleis is kept in Sacae;\r\nthe light tome Aureola is kept in Etruria, as is the accompanying Saint&#039;s Staff;\r\nthe anima tome Forblaze is kept in Arcadia;\r\nand the dark tome Apocalypse resides in Bern, as does the magical sword Eckesachs.\r\n\r\nIt was believed that this distribution of these powerful artefacts would ensure stability in the event one nation grew overly ambitious, similar to that of Bern during Zephiel&#039;s reign. New developments have, however, shook this foundation of peace and order. Shin, appointed new leader of the Kutolah clan by the Silver Wolf, is facing several small scale attacks from an unknown enemy. Acquiring Murgleis appears to be their goal, as the treasure chamber in Bulgar, where it is being kept, seems to be targeted. Others are facing similar attacks, though it is difficult to prove that they are coordinated by a single group of individuals. This story begins as Roy attempts to fend off one of these attacks.\r\n\r\nVersion 2.0 notes:\r\n\r\nThe download now includes a strategy guide as well as a list of support partners for each of the new characters. Both of these files should be used with caution as they contain spoilers.', '[6692]0378 - Fire Emblem - The Second Scouring (THE 1).rar', '3.1', '2022-03-27 19:08:49', '2024-06-20 14:16:43', '19 June 2024', 1718755200, '6692readme.txt', 1, 1, 1, 1, 1, 0, '6692titlescreen.png', 1, 0, 0, 3183, 1, 'Database match: Fire Emblem - Fuuin no Tsurugi (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: A57095DA867DE4D585C33D4394712986245FE6CA\r\nFile/ROM CRC32: D38763E1', 0, '', '', ''),
(6693, 9, 4167, 'Cooly Skunk Enable Password Hack', 2943, 'The idea of this hack was proposed by member celebi23 in the forum topic &quot;Hack ideas: for those without the skill but with all the ideas.&quot;\r\n\r\nThis game has a fully functional password system implemented. However, for some unknown reason, it cannot be accessed normally during the game, only through cheating.\r\n\r\nThis hack adds the option to access the password screen on the game&#039;s title screen. In addition to modifying the game&#039;s input handler, a small sound effect is played when moving the cursor.\r\n\r\nTo use it, apply the patch using LunarIPS on the English version 1.1 (mempack.sfc). It might be compatible with any other translated version.', '[6693]cs-v1.1.ips.zip', '1.1', '2022-03-27 19:15:54', '2022-03-28 11:25:54', '27 March 2022', 1648353600, '6693readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 433, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 60AAE82852F99E444377449D3BB79B4D03E58F15\r\nFile/ROM CRC32: 585D33B1', 0, '', '', ''),
(6694, 1, 746, 'Mega Man 3 (JP-style Title Screen improved)', 1637, 'This hack combines [url=https://www.romhacking.net/hacks/3789/]FlashPV&#039;s edit[/url] which was based off one of Kuja Killer&#039;s old edits, plus the improved &quot;Mega&quot; in the title, thanks to [url=https://www.romhacking.net/hacks/5612/]darthvaderx[/url].\r\nA simple edit thanks to Tile Layer Pro, using the ROM patched with FlashPV&#039;s edit as a basis. And thanks to FlashPV and darthvaderx for making this possible.\r\n\r\nUpdate 03/28/22: This new version was made by EricMagnefico and based on mine (darthvaderx), I&#039;m not in this project anymore.', '[6694]Mega Man 3 (JP-style Title Screen improved).zip', '1.0', '2022-03-28 00:08:23', '2022-03-28 10:24:51', '22 March 2022', 1647921600, '', 1, 0, 0, 0, 0, 0, '6694titlescreen.png', 6, 0, 0, 292, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', ''),
(6695, 26, 3577, 'Pac-Yuyu Arcade', 5386, 'A conversion of Pac-Yuyu by Kirai Shouen (DASTARD) (and Kanoe?) [https://www.romhacking.net/hacks/3544/] for Pac-Man arcade hardware. \r\nThis contains patches for the Pac-Man (Midway) (pacman.zip) ROM set. \r\nMore info is in the readme file.', '[6695]Pac-Yuyu Arcade v1.0.zip', '1.0', '2022-03-28 00:35:55', '2022-03-26 20:32:14', '26 March 2022', 1648267200, '6695readme.txt', 1, 0, 0, 1, 0, 0, '6695titlescreen.png', 5, 0, 0, 163, 1, 'Pac-Man (Midway)\r\nFile/ROM SHA-1: 9617CF4A04A8E805BBF15C383305B19B3EF2387F\r\nFile/ROM CRC32: 9C63CC1B', 0, '', '', ''),
(6696, 9, 714, 'Steven&#039;s Strangest Day', 6595, 'What is this game about? Well, Steven, after reading the reviews of the infamous &quot;Street Combat&quot;, decides to take a walk around the Mushroom Kingdom in search of a nice game that can save his reputation, but unfortunately no Kingdom dweller wants to deal with this blonde mullet dude, and they will try to attack him. Steven&#039;s new adventure is going to be a very strange day for him. How will it end? What&#039;s going to happen to Steven? If you get a Game Over, you will start from the beginning. 6 new bosses (5 optional).', '[6696]Steven IPS.zip', '1.2', '2022-03-28 00:40:57', '2023-10-09 09:45:51', '25 August 2023', 1692921600, '', 1, 1, 1, 1, 0, 0, '6696titlescreen.png', 1, 0, 0, 443, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(6697, 1, 943, 'Nuts &amp; Milk - Dark Fall Edition', 842, 'Nuts &amp; Milk - Dark Fall Edition:\r\n\r\nIf the player falls from a height of more than two blocks, the light on the level will turn off. The light turns on if the following conditions are met:\r\n\r\n* All fruits are collected.\r\n* The player died.\r\n* The player has finished the level.\r\n\r\nNuts &amp; Milk - Memory Edition:\r\n\r\nAt the beginning of the level, you have a little time to memorize the round. As soon as the player moves, the light turns off.', '[6697]namdfe.zip', '1.0', '2022-03-28 00:41:35', '2022-03-27 05:14:51', '27 March 2022', 1648353600, '6697readme.txt', 0, 1, 0, 1, 1, 0, '6697titlescreen.png', 5, 0, 0, 141, 1, 'Database match: Nuts &amp; Milk (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nFile CRC32: 11879FE8\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', 0, '', '', ''),
(6698, 1, 2192, 'Power Blade 2 - ReverseThrow, 4 difficulties', 7326, 'This game itself is a masterpiece of art. The hack makes some changes to mechanics and adds new difficulty levels, that will make you to revise usual tactics and hopefully - gain some new gaming experience.\r\n- Now you have to hold down the B-button to charge the &quot;power&quot; gauge, and throw the blade on release. This allows you to make more precise throws, instead of inefficiently throwing first blade with full strength. Also it gives the feeling that you&#039;re actually making the swing)\r\n- HARD, EXTREME, and X difficulties are available from the main menu (4, 2 and 1-hitpoint modes respectively). Also a &quot;CASUAL&quot; difficulty was added for those, who want to try the game with new mechanics without too much suffering;\r\n- To use a life-replenishing item the &quot;Select&quot; button must be held for 14 frames. On X difficulty these items are not useful for healing, but they give you 1 life for every 2 of them;\r\n- The capacity of &quot;energy gauge&#039; is increased (it&#039;s worth 5-plus small batteries now) - the big accumulator cannot fill it now; small battery&#039;s energy charge also was changed proportionally;\r\n- The robo-suits use additional energy for their energy shots;\r\n- Using passwords is disabled (but the starting amount of lives is increased by 1);\r\n- Secret &quot;Sound Test&quot; mode is now available from the main menu - for listening to great in-game music!', '[6698]Power Blade 2 - REVERSED, tough Select, Energy cap. 4.0t.ips.zip', '4.0', '2022-03-28 00:42:29', '2023-04-21 16:21:30', '21 April 2023', 1682049600, '', 0, 0, 0, 0, 1, 0, '6698titlescreen.png', 5, 0, 0, 482, 1, 'Database match: Power Blade 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CBD35C583D99D2181F0E482666ADFF3FB8456D74\r\nFile CRC32: F8E0BC9B\r\nROM SHA-1: 7D84A12D6394A4721E40B9934D60545738973D4D\r\nROM CRC32: D273B409', 0, '', '', ''),
(6699, 9, 2819, 'Mickey Mania - Camera Fix + Restored Music', 7096, 'This hack makes some improvements.\r\n- The camera is now less abrupt so you don&#039;t get disoriented every time you turn.\r\n- 2 unused songs were restored and some of them moved over.\r\n- Loading is a little faster (but not by much, the decompression routine is terrible).\r\n- The Moose Chase level had really bland colors in the original, so the palette was slightly changed to make the textures more visible.', '[6699]Mickey Mania - Camera Fix.7z', '1.0', '2022-03-30 20:43:11', '2022-03-30 19:54:45', '30 March 2022', 1648612800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1211, 4, 'Database match: Mickey Mania - The Timeless Adventures of Mickey Mouse (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 34B11763D672DF886789C428F7CF8A567876A57E\r\nFile/ROM CRC32: 8806B5B', 0, '', '', ''),
(6700, 9, 3324, 'The Pirates of Dark Water Readjusted', 6747, 'The Pirates of Dark Water Readjusted is a hack of The Pirates of Dark Water that brings the following changes:\r\n\r\n- Players can select the same character without the need to execute a cheat to do so.\r\n- Tula, Rez and Ioz 2nd colors are changed.\r\n- The limit of enemies spawning in the screen was changed from 3 to 4.\r\n\r\nTake into consideration that 4 enemies forces the CPU a lot, the recommendation is to overclock the CPU to play this hack.\r\nThere are a few graphical glitches for now, unfortunately.', '[6700]powd_readjusted.zip', '1.0', '2022-03-31 02:12:15', '2022-03-30 23:42:40', '30 March 2022', 1648612800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 426, 4, 'Database match: Pirates of Dark Water, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: EE8CB83B46B0DFCE33CBBFA16BF0C713FBF288BA\r\nFile/ROM CRC32: 7CA0CA4D', 0, '', '', ''),
(6701, 11, 71, 'Wonder Boy: Asha in Monster World Title Screen Localization', 7333, 'This hack changes the title screen logo graphics to create a more complete feeling &quot;English Localization&quot;, using the title from the 3D remake released in 2021 &quot;Wonder Boy: Asha in Monster World.&quot;', '[6701]Wonder Boy - Asha in Monster World Title Screen Localization.rar', '1.0', '2022-03-31 10:46:04', '2022-04-01 00:51:18', '31 March 2022', 1648699200, '6701readme.txt', 1, 0, 0, 0, 0, 0, '6701titlescreen.png', 5, 0, 0, 526, 8, 'Monster World IV (USA, Europe) (En,Ja) (Virtual Console)\r\nNo-Intro: Genesis (v. 20210226-213851)\r\nSHA-1: A87D1E4EEC8B49B9D6AEEA18AE181ECE7FBC4A5E\r\nCRC32: A39BF958', 0, '', '', ''),
(6702, 1, 1663, 'Excitebike MMC5 Patch+Compact-Mapper', 4131, 'This is a Mapper Conversion hack for Excitebike ROM from NROM to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n   [li] Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n   [li] CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n   [li] Bank switching included. Readme file for more info.[/li]\r\n   [li] Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nWorks on all emulators!', '[6702]Excitebike MMC5 Patch v1.1.rar', '1.1', '2022-03-31 22:36:33', '2022-05-02 08:48:09', '02 May 2022', 1651464000, '6702readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 185, 1, 'Database match: Excitebike (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2E9897846E54A4A9865E87DE7517C6710BDEC255\r\nFile CRC32: 2BB33C69\r\nROM SHA-1: BA8D9227A0D02B62EE6CB9E691FA5A5134C303A8\r\nROM CRC32: 49AEB3A6', 0, '', '', ''),
(6703, 1, 739, 'Castlevania: Caress Of Death', 5064, 'The world was taken over by evil forces after a portal was opened in a ritual inside an old castle, releasing several female demonic creatures. To free herself all humanity from having her mind and dominated by filthy forces, Tacira, a beautiful young woman will have to go to the castle where the ritual place took and destroy all the creatures and thus close the portal.\r\n\r\nAll level design and much of the game design has been changed, in addition to the following changes:\r\n\r\n* Modified songs.\r\n* A sword instead of a whip.\r\n* No freezing bugs. The game does not crash when picking up an invincibility potion and walking through a door, and you will not be pushed in underground into a glitch area.\r\n* Knockback has been softened while standing or crouching on the platform, preventing unnecessary falls into holes. But if an enemy hits you while you&#039;re in the air, you can still suffer the consequences.\r\n* There are no extra lives when starting the game.\r\n* Money bags are worth 10 times as much.\r\n* Secret passages and traps.\r\n* You will not take shortcuts to the upper platform when being hit by an enemy.\r\n* Player damage has been modified. Flying enemies deal 2 damage, sometimes 3. Projectiles deal 3 damage, and touching an enemy does 1 damage.\r\n* Longer invincibility time.\r\n* Timer more slow.\r\n* Modified character voice.', '[6703]Castlevania - Caress Of Death (patch file).7z', '1.0', '2022-03-31 23:04:19', '2022-03-31 15:10:15', '31 March 2022', 1648699200, '', 1, 1, 1, 1, 1, 1, '6703titlescreen.png', 1, 0, 0, 1925, 1, 'No-Intro Name: Castlevania (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nPatched File SHA-1: 5E16B766326DF39C93C8B076BC0E47051FCD6117\r\nPatched ROM SHA-1: 7A41E07DA2FC2BEF49DA022DA6CBF4893301BAC9', 0, '', '', ''),
(6704, 1, 3265, 'Marisa no Meitantei', 5584, 'NES &quot;Sanma no Meitantei (Japan)&quot; IPS patch.\r\n\r\nChanged Sanma to Marisa.\r\n\r\nOnly changes are the graphic and the name, so the dialogue remains Sanma.\r\nEnjoy the Kansai dialect Marisa.\r\n\r\nThe included &quot;Detective Marisa.ips&quot; is a patch that can be additionally applied to the following hacks.\r\n(* Marisa&#039;s graphic only)\r\n\r\nDetective Sanma\r\n[url]https://www.romhacking.net/translations/3802[/url]', '[6704]Marisa no Meitantei.zip', '1.1', '2022-03-31 23:10:00', '2022-04-03 13:22:14', '03 April 2022', 1648958400, '', 1, 0, 0, 1, 0, 0, '6704titlescreen.png', 5, 0, 0, 128, 1, 'Database match: Sanma no Meitantei (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6A86CF76BA1BC4FEEEB6C5D57C77CAF87E2F4C16\r\nFile CRC32: B0AFF609\r\nROM SHA-1: 6D982910A8D70A2705E87AF17C01AB6A676A9DE1\r\nROM CRC32: F41ADD60', 0, '', '', ''),
(6705, 27, 4783, 'Puyo Puyo~n Story Mode Restoration', 803, 'The one (arguably only) advantage to romhacking is you can make financially disastrous decisions.\r\n\r\n  The game&#039;s story is now fully* voiced...growing the ROM ~226% in the process.  Voice for story dialog is sourced from Dreamcast, downsampled to 22050Hz with lead-ins clipped, encoded in the N64&#039;s oddball VADPCM.\r\n\r\n[i]*Practice mode&#039;s ending never had voice from the looks (sounds?) of it.[/i]\r\n\r\n\r\n  Although the scripts themselves remain untouched, a number of script commands were tampered with so they function properly--or in most cases, at all--in addition to some unnecessary features like canceling the credits.  Refer to the readme for a full catalog of changes.\r\n\r\n\r\n[b]Patching[/b]\r\n\r\nApply the xdelta patch using the similarly named xdelta.  The patch will only apply to a ROM in native (big-endian) byteorder.', '[6705]Puyo4_storyVO.7z', '1.0', '2022-04-01 02:11:45', '2022-03-29 21:33:00', '29 March 2022', 1648526400, '6705readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 294, 1, 'Common Names\r\n	Puyo Puyo 4 - Puyo Puyon Party (Japan)\r\n	Puyo Puyo 4 - Puyo Puyo Party (J)\r\nSHA-1\r\n	D5553182ECDA2EBA6076E7B04B900EF78B700FC5\r\nSHA-512\r\n	A363BD0EF13C25AD8A3911FD96B962AD6025485A2E586D944E645A8E94F2881778EE2AADCBA22917CEBE37457740E664B5876923598CDAE385C2DF5E6071CBEB', 0, '', '', ''),
(6706, 9, 1235, 'PracticeROM', 4319, 'This hack has save-state support using Select+R to save, \r\nand Select+L to load.\r\nThis does work on SD2SNES but not emulators. \r\n\r\n- There is a patch with no save-state feature for emulators.\r\n\r\n- To access the in-game menu, press Select+Start.\r\n\r\n- Holding select and pressing X will rotate music. Select and A will play it.\r\n\r\nCheck out the readme for more info.', '[6706]PracticeROM_v2.6.7z', '2.6', '2022-04-01 02:14:22', '2022-05-19 12:07:38', '19 May 2022', 1652932800, '6706readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 349, 4, 'Database match: Super Castlevania IV (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4\r\nFile/ROM CRC32: B64FFB12', 0, '', '', ''),
(6707, 1, 2311, 'Sonic: A Complete Mess', 6336, 'In this rom hack, the springs and bumpers were changed in the style of Sonic the hedgehog (Genesis). Added rings in the style of Sonic the Hedgehog 3 (Genesis), complicated bosses and added a challenge to all zones.', '[6707]Sonic A Complete Mess.zip', '1.0', '2022-04-01 02:37:25', '2022-03-31 17:36:30', '31 March 2022', 1648699200, '', 1, 0, 1, 0, 1, 0, '6707titlescreen.jpg', 1, 0, 0, 787, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2796B468128C57A131312A160614BACF29FEA270\r\nFile CRC32: 4B2C01\r\nROM SHA-1: F44B4389BFC919DCFCC78F1ECE16937C635DF180\r\nROM CRC32: 6095E978', 0, '', '', ''),
(6708, 8, 4784, 'King James Bible DX', 6698, 'Read the Bible...in color. Search the Bible...in color. Match words from the Bible...in color. Guess words from the Bible...in color. This hack brings Wisdom Tree&#039;s Game Boy Bible to the GBC.\r\n\r\nNOTE: This game has dodgy compatibility with emulators/hardware, due to it using the unlicensed Wisdom Tree mapper. BGB will work the best. View the readme for more info.', '[6708]King James Bible DX.zip', '1.0', '2022-04-01 02:55:15', '2022-04-01 02:09:42', '01 April 2022', 1648785600, '6708readme.txt', 1, 0, 0, 1, 0, 1, '6708titlescreen.png', 5, 0, 0, 618, 1, 'Database match: King James Bible (USA) (Unl)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 6362FDE9DCB08242A64F2FBEA33DE93D1776A6E0\r\nFile/ROM CRC32: 23679231', 0, '', '', ''),
(6709, 9, 727, '&quot;MOTHER 4&quot;', 5656, 'This hack is a &quot;sequel&quot; to EarthBound created by Polinym in honor of April Fool&#039;s Day as 2022&#039;s annual EarthBound &quot;fun times&quot; hack. The theme for this was, &quot;The Worst EarthBound Hack Ever Made&quot;. It was designed to be a humorous troll hack that follows the events of the previous game in the most absurd way possible. Of course, this wasn&#039;t built as a &quot;one-and-done&quot; fake hack. This is a complete (albeit on the shorter side) adventure that rewards players for playing cleverly and not falling for the trolls. It should play for about the same length as games like Luigi&#039;s Mansion or Kirby Super Star. Especially skilled players could potentially beat the game in a few minutes.\r\n\r\nThis hack contains a feature known as &quot;Adaptive Troll Difficulty&quot;, which causes some of the player&#039;s abilities to randomly stop working if the game is played over a long time. To protect yourself, save often! The &quot;Calling Fone&quot; item allows Nest to save his game at any time, anywhere.\r\n\r\nThe plot is as follows:\r\n\r\nGiygas is back! The hero of the previous game, Nest, has had his bike stolen. Who could be behind this sinister plot? How will Nest and his old friends stop the alien invasion one more time? The bizarre truth can only be found in... &quot;MOTHER 4&quot;.', '[6709]MOTHER 4 [Hack of EarthBound by Polinym].zip', '1.0a', '2022-04-01 08:30:36', '2022-04-03 02:39:14', '02 April 2022', 1648872000, '6709readme.txt', 1, 0, 1, 1, 1, 0, '6709titlescreen.png', 1, 0, 0, 1049, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', 0, '', '', ''),
(6710, 9, 301, 'Final Fantasy V: Better Job Equipment', 7390, 'This patch improves the range of weapons that can be equipped by some jobs, some based on previous Final Fantasy games and some based on other similar jobs; check out the readme file for more info.\r\n\r\nShould work with any version of the game.', '[6710]Final Fantasy V Better Job Equipment.zip', '2.1', '2022-04-03 15:25:21', '2022-04-17 18:45:06', '17 April 2022', 1650168000, '6710readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 344, 3, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(6711, 27, 3002, 'MK64 - 4 Player Grand Prix', 6945, 'Includes 4 Player Grand Prix + some upcoming features of the author&#039;s hack &#039;Hooting Time&#039;.\r\n\r\n\r\nPreview: https://youtu.be/ouVLatDZ6eo\r\n\r\n\r\nHow to patch:\r\n- You need the &#039;Mario Kart 64 (U) [!].z64&#039; ROM.\r\n- Then apply the patch to it using a .bps patcher (beat, flips ...) or use an online tool.\r\n- Have a hooting time!\r\n\r\nAttention:\r\n- Enable 8mb memory size on emu / use expansion pak on console!\r\n- Disable debugger &amp; interpreter core for max performance on emu!\r\n- Please report back bugs and performance issues in the Overkart Discord channel (mentioning your setup): https://discord.gg/ZUQjdMtQyG\r\n\r\n\r\n\r\nAlso check out the author&#039;s hack &#039;Hooting Time&#039; with all items for CPUs etc:\r\n[url]https://www.romhacking.net/hacks/7105/[/url]', '[6711]MK64_4pGP(v1.0).zip', '1.0', '2022-04-03 21:46:29', '2022-09-14 14:31:37', '01 April 2022', 1648785600, '', 1, 1, 0, 1, 1, 1, '6711titlescreen.png', 5, 0, 0, 2359, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', 'https://youtu.be/ouVLatDZ6eo'),
(6712, 9, 2474, 'Super Mario All-Stars + Super Mario World: No Music Edition', 4568, 'This hack mutes the music. Sound effects, the intro chatter, keyhole, iris out and Bowser&#039;s zoom in/out and defeat fanfares are left intact. The player down and course clear themes now only have their sound effects.\r\n\r\nUseful if you want to listen to other music while being able to hear the sound effects.', '[6712]Super Mario All-Stars + World - No Music Edition.zip', '1.0', '2022-04-03 21:47:25', '2022-04-01 15:39:58', '01 April 2022', 1648785600, '', 0, 1, 0, 0, 0, 0, '6712titlescreen.png', 5, 0, 0, 446, 4, 'Database match: Super Mario All-Stars + Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D245E41A2B590F7D63666B0772CBDDFB26F254A2\r\nFile/ROM CRC32: F84305B1', 0, '', '', ''),
(6713, 11, 1002, 'Ultimate Mortal Kombat 3 - Arcade Hack Recolour', 7393, 'This hack changes palette data of some UMK3 characters to better match their arcade counterparts.\r\n\r\nChanges for P1 sprites:\r\n- Sindel&#039;s skin tone is slighty brighter now;\r\n- Jade&#039;s skin tone is slighty darker (taken from Mortal Kombat II Unlimited - Enhanced Colors hack by Pyron);\r\n- Cyrax was recolored to a more orange-tinted yellow (both for P1 and P2);\r\n- Smoke has colors from his own VS-screen palette data (both for P1 and P2).\r\n\r\n\r\nChanges for P2 sprites:\r\n- Kitana&#039;s outfit color is turquoise now for better sprite distinguishing;\r\n- Human Smoke was recolored to better match his MK Trilogy counterpart;\r\n- Ermac&#039;s sprite was made brighter;\r\n- Human Sub-Zero and Rain have darker outfits now;\r\n- Stryker&#039;s shirt has more high-contrast red;\r\n\r\nAlso some VS-screens were redone.\r\n\r\nWARNING: This hack was made for 0.71 version of Ultimate Mortal Kombat 3 - Arcade Hack by Nemesis_C, which can be found online. 100% compatability with older versions of Arcade Hack is not guaranteed.\r\n\r\nEnjoy!', '[6713]bps_patch.zip', '2.0', '2022-04-03 21:55:26', '2022-04-01 16:26:11', '01 April 2022', 1648785600, '', 1, 0, 0, 0, 0, 0, '6713titlescreen.png', 5, 0, 0, 2961, 8, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 54CA3F89B035A4779CC16C593935D2B2D0B2401F\r\nFile/ROM CRC32: B069AB33', 0, '', '', ''),
(6714, 9, 2055, 'Goof Troop ST: Space Treasure', 7244, '--- ENGLISH DESCRIPTION: ---\r\n\r\nGoof Troop ST is available in two languages: English and Portuguese.\r\n\r\nGoofy, Max and his friends are back in another adventure! This time, they need to travel back to\r\nthe island to find a secret treasure before the pirates! The villagers said this may be a treasure came from outer space. Are you able to solve the riddle of the space treasure?\r\n\r\nThis hack is one of the first with full level design modifications, also with new palettes, graphics, unused items from the original Goof Troop and a new storyline who succeeds the original game as a unofficial sequel.', '[6714]Goof Troop ST.zip', '1.0', '2022-04-03 22:06:21', '2022-04-01 23:07:44', '01 April 2022', 1648785600, '', 1, 0, 1, 1, 1, 0, '6714titlescreen.png', 1, 0, 0, 5513, 4, 'Database match: Goof Troop (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B38560D091801DB5E833D17393FE1DF1398909B6\r\nFile/ROM CRC32: 4AAFA462', 0, '', '', ''),
(6715, 1, 746, 'Mega Man 3 - JP-Style Title Screen for Improvement', 6420, 'This addendum turns the Kuja Killer Improvement&#039;s title screen into Japanese Style. There are 3 options for you to choose: \r\n\r\n- MM3 Improvement JP-Style Logo (FlashPV).ips: Original JP-Styled title screen by FlashPV \r\n\r\n- MM3 Improvement JP-Style Logo.ips: New improved logo by darthvaderx, implemented by EricMagnefico\r\n\r\n- MM3 Improvement JP-Style Logo (No Sub).ips: New logo with no subtitle \r\n\r\nPlease note that this is NOT compatible with vanilla MegaMan 3 roms. Improvement Compatible ONLY, so you must apply Kuja Killer&#039;s hack FIRST for this patches to work correctly. \r\n\r\nNOTE: This hack is outdated. It doesn&#039;t work in Improvement&#039;s last version. Use 2.31 version for this to work, till the author find out how to update it.', '[6715]MM3 Improvement JP-Style Logo.zip', '1.0', '2022-04-03 22:09:33', '2024-07-04 12:43:00', '03 April 2022', 1648944000, '', 1, 0, 0, 0, 0, 0, '6715titlescreen.png', 6, 0, 0, 522, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0728DB6B8AABF7E525D930A05929CAA1891588D0\r\nFile CRC32: BE6DBB5D\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', ''),
(6716, 9, 4788, 'Tsuyoshi Shikkari Shinasai Taisen Puzzle-dama Boss Enable', 7395, 'Normally, you can&#039;t play as the boss character. He has the best drop pattern.\r\n\r\nIf you enter the Konami code at the title screen, you&#039;ll hear a jingle, and you can select him.\r\n\r\nThis hack enables him from the start, no Konami code required.\r\n\r\nThe scientist character is also enabled.\r\n\r\n[url]https://gamefaqs.gamespot.com/snes/571170-tsuyoshi-shikkari-shinasai-taisen-puzzle-dama/cheats[/url]\r\n\r\nchange 0x755 from AD to 8D', '[6716]tsuyoshi-boss.zip', '1.0', '2022-04-03 22:13:19', '2022-08-27 07:21:44', '03 April 2022', 1648958400, '6716readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 174, 4, 'Database match: Tsuyoshi Shikkari Shinasai - Taisen Puzzle Dama (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 82A43E64A7DBECB24F570DF2AE931B66730D02ED\r\nFile/ROM CRC32: EF878419', 0, '', '', ''),
(6717, 9, 302, 'Mastered Esper Icon', 3360, 'This hack adds a star icon to each mastered Esper in the Esper menu. An Esper is mastered when all its spells are learned. There&#039;s a version of the hack that draw a yellow star instead of the user&#039;s color (white by default).', '[6717]mastered_esper.zip', '1.2', '2022-04-05 22:01:52', '2024-06-30 18:13:53', '29 June 2024', 1719619200, '6717readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 282, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6718, 1, 739, 'Castlevania: Dark Emphasis', 5064, 'This hack changes the color emphasis to a dark color palette. The game is otherwise the same as the original.', '[6718]Castlevania - Dark Emphasis.ips.7z', '1.0', '2022-04-06 08:59:04', '2022-04-05 06:42:04', '05 April 2022', 1649131200, '', 0, 0, 0, 0, 0, 1, '6718titlescreen.png', 5, 0, 0, 304, 1, 'No-Intro Name: Castlevania (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nPatched File SHA-1: B76E41505A25637A668E70AC2E999A4D4E116D82\r\nPatched ROM SHA-1: 19D5729DBD479D4209C914F68FF57612E94E5B82', 0, '', '', ''),
(6719, 9, 729, 'Dying with Dignity (Player Sprite Edit)', 7400, 'Just a quick sprite edit of Samus&#039; death animation, removing the uncomfortable/questionable striptease (because why would an exploding space suit *not* also disintegrate the person inside?). Now visually consistent with her death animation in Metroid 1.', '[6719]Super Metroid Death Fix.7z', '1.0', '2022-04-07 16:01:40', '2022-04-06 15:59:01', '06 April 2022', 1649217600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 272, 4, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8', 0, '', '', ''),
(6720, 8, 1884, 'Mega Man Xtreme 2 - Force GBC', 4536, 'When played in GBA, Mega Man Xtreme 2 (and its japanese release Rockman X2: Soul Eraser) uses brightened colors to compensate the GBA&#039;s darker screen.\r\n\r\nThis simple patch forces them to play with the default GBC palettes, even when played in GBA. This is aimed mostly at GBA SP and GB Player users, so they can enjoy the game without\r\nthe over brightened palettes.', '[6720]mmxtreme2_forcegbc.zip', '1.0', '2022-04-07 16:03:48', '2022-04-07 09:19:19', '07 April 2022', 1649304000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 570, 1, 'Database match: Mega Man Xtreme 2 (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CB1811AC8969F6B683DF954B57138DD28EBB40FF\r\nFile/ROM CRC32: 8FEDB6D8\r\n\r\nDatabase match: Rockman X2 - Soul Eraser (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: B7308301706C5414BB75F33232042124D9A608F1\r\nFile/ROM CRC32: 17913DD0', 0, '', '', ''),
(6721, 18, 4292, 'Duelists of the Roses - Japanese artwork patch', 7401, 'This patch to restores the original artworks and models in the US version of the game.\r\nUse PPF-O-Matic to patch it.', '[6721]JP Artwork Patch.7z', '1.0', '2022-04-07 16:12:53', '2022-04-07 10:55:43', '24 March 2020', 1585022400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 623, 10, 'SLUS 20515\r\nFile/ROM SHA-1: 68A2FEBF33E55A2AC7E925E219E73D3612AE2335\r\nFile/ROM CRC32: C79D9A51', 0, '', '', ''),
(6722, 10, 4745, 'DK: King Of Swing Remix', 7005, 'This hack replaces the game&#039;s levels with new custom designed levels built using the game&#039;s existing assets.\r\nThe tutorial, Jungle Jam and boss levels have not been edited.\r\n\r\nIn addition to the custom levels, this hack also includes:\r\n- [url=https://www.romhacking.net/hacks/6595/]Character selection screen in adventure mode[/url]: unlocked after completing adventure mode (or by using the password 00011000).\r\n- The tutorial and intro can now be skipped by holding select when starting adventure mode.\r\n\r\nThe patch only works with the European version of the game.', '[6722]DK King of Swing Remix.7z', '1.0', '2022-04-07 22:08:32', '2022-04-07 19:23:09', '07 April 2022', 1649304000, '', 1, 0, 1, 0, 0, 0, '6722titlescreen.png', 1, 0, 0, 488, 1, 'Database match: DK - King of Swing (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 80717DCDB1844F826DA116C9278DFD1386C92FC1\r\nFile/ROM CRC32: F93B73D9', 0, '', '', ''),
(6723, 9, 728, 'Harvest Moon - Increased Day time', 4982, 'Since Intuitive Ranch Master patch removes the infinite night, this patch is intended to extend day time, and removes the 1 hour increment when transiting to ranch/town/mountain. Now, 1 hour of the game time will be about 80s in real time (depending the emulation speed).\r\n\r\nYou will need to patch the original rom with:\r\n\r\n[url=https://www.romhacking.net/hacks/4056/]Harvest Moon - Intuitive Ranch Master With All Fixes And Credits Restoration v2.4.3.ips[/url]\r\n\r\nAfter, apply this patch.', '[6723]Harvest Moon - DayTimeExtended.zip', '1.0', '2022-04-07 22:54:46', '2022-04-07 22:17:29', '07 April 2022', 1649304000, '', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 474, 12, 'Database match: Harvest Moon (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A64A5634429A4F5341868A40C220D7BE89FDA70A\r\nFile/ROM CRC32: F829129E', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6724, 11, 4793, 'WWF Raw - No More Tug of War', 5637, 'This patch is designed to improve the grappling system used to perform attacks in WWF Raw for Sega Genesis\r\n\r\nHow it works:\r\nWWF Raw used to employ a button mashing mechanic for executing grapples which would wear on player&#039;s thumbs over long periods of play. This patch makes grappling more timing based, where wrestlers can perform moves with the touch of a button without the need for a turbo controller. \r\n\r\nPatching instructions can be found in the readme file.', '[6724]WWF Raw - No More Tug of War.zip', '1.0', '2022-04-09 10:27:24', '2022-04-07 18:16:19', '12 January 2022', 1641963600, '6724readme.txt', 0, 0, 0, 0, 1, 0, '6724titlescreen.png', 5, 0, 1, 453, 8, 'Database match: WWF RAW (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0971DC7EDBDD1D19E1DA153394E3D16A6A67CFD0\r\nFile/ROM CRC32: FBB1E120', 0, '', '', ''),
(6725, 33, 4794, 'Wario World Widescreen', 5688, 'IMPORTANT: The success of this mod running on emulators cannot be guaranteed. It is primarily meant for real hardware and you are better off using a gecko code for running Wario World in widescreen on an emulator.\r\n\r\nALSO IMPORTANT: This mod will not automatically display in widescreen, but rather, will &quot;scrunch&quot; the image on both sides so it will cancel out the forced stretch effect that comes with forcing a game into widescreen that was not meant for it. You will have to stretch the image in your TV settings manually to get the full effect.\r\n\r\nUnlike older widescreen mods for Wario World, this one has adjusted culling as to eliminate awkward pop-ins on each side of the screen. Just keep in mind that frame dips will be slightly more common on a Gamecube due to the extra processing power required for the additional rendering, especially on the pyramid level. It still almost always runs at a consistent 60fps.', '[6725]Wario World Widescreen.zip', '1.0', '2022-04-09 12:05:05', '2022-04-08 05:02:03', '08 April 2022', 1649390400, '', 1, 0, 0, 0, 0, 1, '6725titlescreen.png', 5, 0, 0, 551, 1, 'Wario World (USA).iso\r\nCRC 6a9546aa\r\nMD5 6d8785d3212d7f51a225e80500a1f5eb\r\nSHA1 c8dfa091d738e3d0e79014929ba0f2e3e3f4501c', 0, '', '', ''),
(6726, 11, 1925, 'Streets of Rage 2 double X', 6870, 'Streets of Rage 2 double X\r\n\r\nThis is an IPS patch for the Mega Drive Genesis Rom Image. ” Streets of Rage 2 (USA) [!] ” is required.\r\n\r\n1.y changed\r\n-Fixed Saitama freeze.\r\n\r\nFeatures\r\n\r\n-Modification of ROM hack Streets of Rage 2 Syndicate Wars historical survival by [url=https://www.romhacking.net/community/2531/]gsaurus[/url]. \r\n-It is reasonably balanced with air combos added to main characters.\r\n-You can dash.\r\n-If you are thrown or blown up with damage, you can land by pressing C.\r\n-Strikes recover the energy consumed by SP attacks or thrown.\r\n-Instead of back attack, you can change characters at any time by pressing Y or B+C.\r\n-You can regain HP at any time with Axel&#039;s OffSP.\r\n-Some character&#039;s moves are also slightly different.\r\n-The juggling can now be turned on and off in the options.\r\n-Continues are infinite.', '[6726]SOR2XX-DIO_Abnormal.7z', '1.y', '2022-04-09 12:08:12', '2023-02-12 04:08:02', '11 February 2023', 1676091600, '', 1, 1, 1, 1, 1, 1, '6726titlescreen.png', 5, 0, 0, 5390, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(6727, 23, 2668, 'Dawn of Sorrow - Playable Yamcha', 5585, 'Play as Yamcha, from the original Dragon Ball Saga, in this Julius Mode hack. All Content from the original game is pre-unlocked, allowing Julius (Yamcha) Mode to be played immediately. \r\n\r\nThis hack was made in around 18 Hours, and features a fully Customized Playable Character, Skills, Voicelines, and animations.', '[6727]DoS - Playable Yamcha V1.0.2.zip', '1.0.2', '2022-04-09 12:25:42', '2022-04-09 17:18:52', '09 April 2022', 1649476800, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 935, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(6728, 1, 4422, 'Garfield - A Week of Garfield Upgrade', 6313, 'A week of adventure with the world&#039;s favorite comic strip cat!\r\n\r\nA Week Of Garfield is somewhat infamous as a poor-quality licensed NES game. It is not quite as bad as its reputation, but it&#039;s very flawed and unforgiving.\r\n\r\nThis hack greatly improves the character graphics for Garfield, and alters other character and item graphics, including Jon and Odie, along with other improvements and corrections.\r\n\r\nThis hack features:\r\n\r\n* Overhauled graphics, especially Garfield, Jon, Odie and the UI.\r\n* Start with full health.\r\n* Level select. Press Select at the title screen to skip stages, then press Start.\r\n* Visible jump kick, with two pixels more range.\r\n* More animation for Odie and four-legged Garfield.\r\n* New graphics for title screen and cutscenes with Jon Arbuckle.\r\n* New font in the style of &quot;Search for Pooky&quot; for the Game Boy Advance.\r\n* All text converted to ASCII format. (Not sure if that is a thing anyone actually cares about.)\r\n* Graphical bugs fixed, like how the lasagna powerup is rendered.\r\n* Palette bugs fixed, like the incorrect palette of the Mice on Wednesday, Thursday and Friday.', '[6728]Garfield A Week of Garfield Upgrade IPS.zip', '4.1', '2022-04-11 12:08:50', '2022-05-14 11:12:28', '14 May 2022', 1652500800, '6728readme.txt', 1, 0, 0, 1, 1, 1, '6728titlescreen.png', 5, 0, 0, 1212, 1, 'Database match: Garfield no Isshukan (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8EC3C42E0B788EB7F3E1B1D0E6B3495A6A92A05D\r\nFile CRC32: 9D9A3F5E\r\nROM SHA-1: 2BA415420302708466C78FB1826D03BD0EF43BAC\r\nROM CRC32: B4FF91E7', 0, '', '', ''),
(6729, 9, 714, 'Aeron&#039;s Golden Cookie Quest ~ Director&#039;s Cut', 7403, 'Aeron&#039;s Golden Cookie Quest is an old-school styled hack, that has inspiration in various videogames, including Kirby, Mega Man, Castlevania, Ganbare Goemon, Shinobi, Mario and others. Instead of being inspired in other SMW Hacks, this hack is all about platforming and tackling various obstacles.\r\n\r\nWhat this hack contains:\r\n- A custom player sprite, drawn by Deeke.\r\n- A simple, but wacky lore;\r\n- Cutscenes;\r\n- 11 secret areas;\r\n- A new checkpoint system + Instant Retry;\r\n- Save areas, this game doesn&#039;t save automatically after beating a level;\r\n- Neat selection of custom music;\r\n- Tough platforming;\r\n- Simple and challenging bosses;', '[6729]Aeron\'s Golden Cookie Quest (Director\'s Cut).zip', '4.0.0', '2022-04-11 16:47:17', '2024-02-29 17:12:13', '28 February 2024', 1709078400, '6729readme.txt', 1, 1, 1, 1, 1, 1, '6729titlescreen.png', 1, 0, 0, 1960, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, 'Custom', '', ''),
(6730, 17, 4795, 'Metal Slug X - Red Blood', 3215, 'This hack restores some elements that were changed in the western versions of Metal Slug X.\r\n\r\nThe changes are as follows:\r\n\r\n- The blood color of both heroes and enemy soldiers is red instead of white.\r\n- The blood color of the mutants that appear in stage 5 is red instead of purple.\r\n- The blood color of the walls that appear in stage 5 is red instead of green.\r\n\r\nThis patch is confirmed to work on real, modified PlayStation consoles.', '[6730]Metal Slug X - Red Blood.rar', '1.0', '2022-04-11 16:48:26', '2022-04-11 14:53:27', '11 April 2022', 1649649600, '6730readme.txt', 1, 0, 0, 0, 0, 0, '6730titlescreen.png', 5, 0, 0, 996, 11, 'CRC32 (USA): 34100b04\r\nMD5 (USA): 37d9e1179a32661800e74858009a4f8b\r\nSize (USA): 104315904 bytes\r\n----\r\nCRC32 (PAL): f0e5edef\r\nMD5 (PAL): 4fd39604a919928f8f1261dd9a681fb2\r\nSize (PAL): 104322960 bytes', 0, '', '', ''),
(6731, 1, 2453, 'Garfield Kart NES', 6313, 'Garfield puts you in the driver&#039;s seat!\r\n\r\nJoin America&#039;s favorite cartoon cat Garfield, Odie and Jon Arbuckle. Grab your controller and pull up to the starting line. It&#039;s you against four other all star-racers in this thrilling Nintendo kart racing competition! You&#039;ll face hair pin turns, outrageous curves, oil slicks and rain clouds as you make your way through 32 treacherous courses that will test your driving ability like never before.\r\n\r\nAlong the way, you&#039;ll pick up performance boosters like Turbo Acceleration, Sticky Tires, and Top Speed that will help you get to the finish line first. But when the going gets rough, you&#039;ll use bombs and missiles to knock the competition for a loop and make sure you&#039;re the winner! Collect the letters that spell GARFIELD and upgrade to a faster, more powerful kart. Start with Garfield and unlock Jon Arbuckle and Odie. Hop in and enjoy the ultimate in video racing competition on your NES. Go fast, go big! It&#039;s Garfield Kart!\r\n\r\nThis hack is based on the 2008 NES hack &quot;Mario Kart&quot; by Elbobelo and the [url=https://www.romhacking.net/hacks/4524/]2017 version[/url] by PacnSacDave. While most changes have been reverted or redesigned here, elements like the Mario jingle are still present.\r\nHack by Pangent Technologies (pangenttech, Signal and Noise on Youtube)', '[6731]Garfield Kart NES.zip', '1.2', '2022-04-12 10:57:13', '2022-04-14 03:03:36', '08 April 2022', 1649390400, '6731readme.txt', 1, 1, 0, 1, 0, 0, '6731titlescreen.png', 5, 0, 0, 615, 1, 'Database match: R.C. Pro-Am (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 99CDD0E241A8909813C9F2FDC87E754576818A21\r\nFile CRC32: 690A4EB2\r\nROM SHA-1: E9DDCFC47956FA55623621A2475BF6DF70489426\r\nROM CRC32: AAED295C', 0, '', '', ''),
(6732, 17, 4797, 'Spyro 2 - Ripto&#039;s Rage: Yardrat Edition', 6448, 'The Yardrat edition has a simple concept but was relatively hard to code in assembly.\r\n\r\nPressing &quot;L3&quot; allows you to store your location and Spyro&#039;s position.\r\nPressing &quot;R3&quot; Teleports you to this location.\r\n\r\nThought it would be a cool speedrunners tool or can spark a new category as you can do some pretty amazing strats with it.\r\n\r\nTested this romhack on Mednafen, Duckstation, No$Psx, ePSXe 2.0.5 and last but not least an actual real Sony PS1 console.\r\n\r\nHow to use:\r\n\r\nPut the exe in the same folder as your bin named &quot;Spyro 2 - Ripto&#039;s Rage! (USA).bin&quot; and run the SP2 Yardrat Edition.exe, it&#039;ll patch the image file and automatically create a backup.\r\n\r\nMade by: Unicorngoulash', '[6732]SP2 Yardrat Edition.exe', '1.0', '2022-04-12 14:31:19', '2022-04-11 07:49:52', '10 April 2022', 1649563200, '6732readme.txt', 0, 0, 0, 0, 1, 0, '6732titlescreen.jpg', 6, 0, 1, 202, 11, 'Name:Spyro 2 - Riptos Rage\r\nID:SCUS-94425 / HASH-30CDCE5CD68B9DD0\r\nSystem:PS1', 0, '', '', ''),
(6733, 9, 2234, 'Color Blind Mod', 7405, 'Personal mod I&#039;ve made to increase the contrast in certain colors of the game. Levels, bullets, scenarios and bells are affected.\r\n\r\nAs a Color Blind person I&#039;ve always had difficulty with this game, especially in stages 2 and 4, so this patch is here to solve this.\r\n\r\nThe purpose of this mod is not to be pretty, but to make it easier to play for people with Color Blindness, without changing the look and feel of the game too much.', '[6733]Pop\'n TwinBee Color Blind Mod.rar', '1.0', '2022-04-12 14:50:31', '2022-04-12 00:35:58', '11 April 2022', 1649649600, '6733readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 111, 4, 'Database match: Pop&#039;n TwinBee (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 04919A4DEB715C417ACAB5E2CC6A4A27D7ECCC37\r\nFile/ROM CRC32: 588A9707', 0, '', '', ''),
(6734, 9, 1859, 'Samurai Kirby Input Lag Compensation Fix', 6557, 'This hack slows down all enemies in the Samurai Kirby mini game to allow the player to compensate for input lag caused by scalers, emulation or modern displays.\r\n\r\nPress L / R on the difficulty selection screen to adjust the amount of frames. The default value is 1 frame (16 ms). Setting it to 0 will disable the hack. The setting is stored in SRAM.\r\n\r\n+1F gives you 16 milliseconds more to react, +2F 32 ms and so on.', '[6734]Kirby Super Star Samurai Lag Fix.zip', '1.0', '2022-04-12 14:52:03', '2022-04-12 12:49:00', '12 April 2022', 1649736000, '6734readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 414, 4, 'Database match: Kirby Super Star (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CCA1E67FA230BF4F60154F5EA55D06568229DC5D\r\nFile/ROM CRC32: 89D0F7DC', 0, '', '', ''),
(6735, 11, 790, 'Metal Sonic Rebooted', 1437, '[b]Metal Sonic Rebooted[/b] is a complete heavy modification of [i]Sonic the Hedgehog 2[/i] by Lone Devil for the Sega Genesis that won the Sonic Hacking Contest 2017. It features an extensive amount of new art, layouts, mechanics, music and features that in total create a different experience.\r\n\r\n[u]Story:[/u]\r\n\r\nDr. Robotnik has built an advanced army of Badniks to search for the Chaos Emeralds, and it&#039;s up to Metal Sonic to find the emeralds before them by destroying everything in his way to show Robotnik he shouldn&#039;t be replaced.\r\n\r\n[u]Controls:[/u]\r\n\r\n- ↓ + A/B/C - Spindash\r\n- ↓ (Midair) - Fastfall: Fall instantly downwards in a rolling state. Holding down the jump button while bouncing off from a monitor or Badnik will boost your jumpheight. Try fastfalling down slopes for instant speed.\r\n- ↑ + A/B/C - Overdrive Attack: Speed burst at the cost of 5 rings.\r\n- ↑ + A/B (Midair) - Vertical Aerial Dash: Holding down the jump button will blast you upwards to reach upper routes or shortcuts at the cost of 10 rings.\r\n- ←/→ + A/B (Midair) - Diagonal Aerial Dash (only in Super form): Blast horizontally at the cost of 5 rings.\r\n- C (Midair) - Overclocked Mode: Requires 200 Rings to overheat Metal Sonic for extended invincibility and speed that quickly drains your rings to death. Can also turn Super with all 7 Emeralds and 50 Rings.\r\n\r\n[u]Level Select &amp; Knuckles:[/u]\r\n\r\n[i]Sonic 2[/i] cheats are intact and Knuckles can be selected by doing the level select cheat from [i]Sonic 1[/i]. [i]Sonic 2[/i] Continues cheat will give you 999 rings if you need a taste of Overclocked Mode.', '[6735]Metal_Sonic_Rebooted.zip', '1.2', '2022-04-12 15:02:42', '2023-03-19 13:45:59', '20 November 2017', 1511154000, '', 1, 1, 1, 1, 1, 1, '6735titlescreen.png', 1, 0, 0, 1717, 8, 'Database match: Sonic The Hedgehog 2 (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9\r\nFile/ROM CRC32: 7B905383', 0, '', '', ''),
(6736, 33, 4800, 'Resident Evil 2 - Remake Costumes', 7408, 'This is a mod that replaces the Original clothes of some characters in RE 2 for the Komizo ones. It also changes some enemies how they look.\r\n\r\nI have permission from Komizo to use his files for this mod.\r\n\r\nThis mod also adds an Overhaul of all weapons for Leon, Claire, Ada and Chris. Unfortunately you will need to use Cheats to get certain weapons for some characters.\r\n\r\nYou will need to use [url=https://www.romhacking.net/utilities/619/]GCRebuilder v1.1[/url] to apply this mod to your .iso\r\n\r\nModels and Overhaul of the weapons done by Komizo. \r\n\r\nNoticeable animation changes:\r\n-New Run animation for the Magnum and Custom Magnum for Leon, Claire and Ada.\r\n-New Crossbow shooting animation for Leon and Chris.\r\n-New Custom Handgun shooting animation for Claire and Ada.\r\n\r\nWorks on Dolphin and Console (Nintendont too).\r\n\r\n----\r\n\r\n[b]Update 1.01:[/b]\r\n* Fixed a Bug Texture in Leon&#039;s right hand with the Custom Shotgun.\r\n* Changed Claire&#039;s PL01W10.PLW weapon model (It was the Rocket Launcher now it&#039;s the Flamethrower).\r\n* Changed the Side Pack Texture for Leon for PL02.PLD and PL06.PLD to be more like the vanilla one.\r\n*Reverted the Evolved Licker&#039;s model but kept the new textures (This has to be done because the other Evolved Liker model had some animation errors).\r\n\r\n----\r\n\r\n[b]Update 1.02:[/b]\r\n* Added the Beretta for Leon, Claire and Ada.\r\n* Fixed the idle pose for Ada in some weapons (She had Claire&#039;s idle pose).\r\n* Added a Gecko code cheat sheet .txt for adding weapons to the item box.', '[6736]RE 2 Remake Costumes.zip', '1.02', '2022-04-13 10:48:13', '2022-07-28 05:37:29', '27 July 2022', 1658894400, '6736readme.txt', 1, 0, 0, 0, 1, 1, '6736titlescreen.png', 5, 0, 1, 825, 10, 'Resident Evil 2 Gamecube (The files will might work for other ports)\r\nFile/ROM SHA-1: 7B60CEA77EF270F9DF61C81837BD3951109D6E98\r\nFile/ROM CRC32: B93A8A1F', 0, '', '', ''),
(6737, 9, 715, 'Zelda ALTTP Prepare To Die Edition', 7410, 'Have you ever thought that vanilla ALTTP was too easy?  With this patch you will be removing multiple items that were holding you back and many areas that served no real useful purpose are now gone as well.  Healing items will be more rare and your skills will be tested.  Here&#039;s a quick list of changes.  The right side of death mountain has been closed off entirely, it&#039;s items are lost to you.  The invisibility cape is removed entirely, it was a crutch.  The blue staff is gone, it was largely useless.  The mushroom, magic powder,1/2 magic upgrade, and witch hut are now all gone.  A small area has replaced the race obstacle course, you may find some useful things there later in the game.  You can actually access misery mire on foot, though it serves little purpose.  The flute and ice rod will be accessible after the blind boss dungeon, as will the third sword upgrade.  You cannot upgrade your sword past level three.  Any and all upgrade fairies and healing fairies have all been removed entirely.  Most small fairies are removed though a very small amount still remain. That mainly sums up all the changes and features in this rom hack, if people enjoy it and there&#039;s a demand.  Expect a hardcore version to pop up that will nuke the game when you die.\r\n\r\n-=-=-=Patch Notes 1.1-=-=-=\r\nCorrected a bug where the blacksmith frog would spawn, the tempered sword now appears inside the black smith shop in the dark world without the frog quest.', '[6737]The Legend Of Zelda Alttp Prepare To Die Edition 1.1.bps.zip', '1.1', '2022-04-13 22:41:15', '2022-04-17 03:20:36', '16 April 2022', 1650081600, '', 1, 0, 1, 1, 1, 0, '6737titlescreen.png', 5, 0, 0, 403, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 8288B4BC88052A3CF4EFFED3ACD6A498847BFB95\r\nFile CRC32: DD42510E\r\nROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nROM CRC32: 777AAC2F', 0, '', '', ''),
(6738, 1, 561, 'FINAL FANTASY: Age of WarMECH', 5903, 'After two months of development, Roebloz comes out with a new banger and (hopefully) better balanced than his recent Sonic and Metroid hacks with his own Final Fantasy,\r\nFF: Age of WarMECH. (Or FF: AoW for short) The hack follows the story of four friends\r\nthat barely escaped the destruction of their hometown Blozville from the deadly robot known as WarMECH. (Who was the infamous superboss of Final Fantasy 1) The hack features a lot of familiar enemies and the same 6 classes Final Fantasy 1 fans are all used to, albeit with new weapons, new spells, new items and a brand new world+story to go through. The four LIGHT WARRIORS will have to fight powerful bosses to bring back peace to the world of Ejarah, and end the Age of Terror that WarMECH is bringing.\r\nThe...Age of WarMECH? Eh? If you are a fan of the original Final Fantasy and you want\r\na story based around the infamous enemy sprinkled in with hilarious moments, this hack\r\nis for you!\r\n\r\nFear of getting into a new game without readily-available info on the new enemies and\r\nsuch? No fear, as Roebloz thought of everything, and was kind enough to include a manual with info on all the enemies, bosses and new stuff there is to find in Age of WarMECH, so you won&#039;t have to wait years to get a GameFAQs guide about this, you can just dive right in!\r\n\r\nAnd before you go ahead and play this, let this beautifully-written prelude inform you.\r\n\r\n&quot;Once upon a time, the distant land of Ejarah lived in peace,\r\nits grassy lands flourishing with nature and life.\r\nAll the five towns were at peace; Blozville, Woodland, Aethlune,\r\nSebusok, Grassfront, and Blitz City.\r\n\r\nOne night, during the annual festival of Blozville,\r\n4 friends are instead playing around the woods.\r\nBut as the festival commences, a terrifying robot lands in the middle of the village,\r\nand as the 4 friends were about to head back in, they see their hometown get obliterated.\r\n\r\nA bunch of soldiers from Woodland quickly arrive to try and defeat the robot,\r\nbut they soon find themselves to be helpless, as they were not the ones chosen by fate...\r\nFate, has chosen the 4 friends as its LIGHT WARRIORS to fight against the robotic threat.\r\n\r\nIts name? WarMECH.\r\nAnd thus, as the 4 LIGHT WARRIORS set out, begins a new age...\r\nThe Age of WarMECH.&quot;\r\n\r\nUpdate 1.1 and 1.2a: Fixed the Gym participating in human trafficking and not selling BUFF, and then fixed BUFF targeting the enemies instead.\r\n\r\nUpdate 1.2b: Added some bonus wallpapers, both a modern FF-style logo and an Earthbound intro-styled wallpaper. (Were meant to be added much earlier)\r\n\r\nUpdate 1.3: Rebalanced a lot of early and lategame enemies, (Mainly the ones in the Temple of Death and the Volcano) fixed incorrect CUBE placement, as well as the grey carpets in the Underwater Temple.', '[6738]FF Age of WarMECH v1.03.zip', '1.03', '2022-04-13 22:54:36', '2023-08-22 04:23:03', '21 August 2023', 1692590400, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 771, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(6739, 23, 2549, 'Castlevania - But Sans Is In The Game Oh God What Have I Created', 7411, 'Huge Shout-out to Undertale Team for making an Incredible games.\r\n\r\nPapyrus and Undyne might be added in the future updates. Thats why this hack was marked &quot;Improvement&quot;\r\n\r\nRight at the start, all modes (Richter, Sisters, Old Axe Armor, Hard Mode) has been unlocked.\r\n\r\nOld Axe Armor has been modified into Sans with custom abilities.\r\nAnd now you can play as Sans!\r\n\r\nCustom Combat Mechanic, Custom Sound effect, Custom Music on some areas, Custom Sprite, New Gameplay feels\r\n\r\nKindly read the README files for more information.\r\n\r\nHope you enjoy the hack! (maybe)', '[6739]Castlevania - But Sans Is In The Game Oh God What Have I Created....rar', '1.0', '2022-04-13 22:56:04', '2022-04-13 02:00:25', '13 April 2022', 1649822400, '6739readme.txt', 1, 1, 0, 0, 1, 1, '6739titlescreen.png', 5, 0, 0, 858, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(6740, 9, 302, 'Stray Flash', 7413, 'April 2, 1994... that is the date that FF6 came out... it took until now (28 years later) to finally notice a mistake with the Flash Tool animation, being that the actual tool graphic is not placed accurately in Edgars&#039; sprite when he goes to use it. With this fix, the Flash tool will now be exactly where it should be! The game is finally now playable.', '[6740]Stray-Flash.zip', '1.0a', '2022-04-13 23:01:35', '2022-04-15 07:12:15', '15 April 2022', 1649995200, '6740readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 134, 3, 'Final Fantasy III (USA) - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2\r\nHeadered and unheadered patches included', 0, '', '', ''),
(6741, 9, 715, 'The Legend of Zelda - Triforce of the Gods English re-localization', 7414, 'In honor of A Link to the Past&#039;s 30th anniversary in North America: A re-localization of the classic based on the original Japanese 1.0 version\r\n\r\nThis patch features a completely reworked translation from the original Japanese text, a new title screen based on the Japanese box art, and all the glitchy goodness of the Japanese 1.0 version. Some additional improvements:\r\n\r\n* Sanctuary entrance restored\r\n* Kholdstare ice fade-out fixed\r\n* 7 character filenames\r\n* Fixed misaligned credit text\r\n* Hylian glyphs and sign arrows from the Japanese version\r\n* Revamped text system which displays faster than all other versions\r\n\r\nSPECIAL PATCHING INSTRUCTIONS:\r\n\r\nOpen the included .html file in any browser and drag+drop the requested ROMs into the window. The input ROMs may be headered or unheadered and can have any filename -- the correct files will be recognized automatically. When you click &quot;Generate ROM&quot;, the patched ROM will be saved like a file download.', '[6741]The Legend of Zelda - Triforce of the Gods [T+EN] [V1.0].zip', '1.0', '2022-04-14 03:00:33', '2022-04-22 21:06:22', '13 April 2022', 1649822400, '6741readme.txt', 1, 0, 0, 1, 0, 1, '6741titlescreen.png', 5, 0, 0, 1884, 12, 'Database match: Zelda no Densetsu - Kamigami no Triforce (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 696321E9BAAC761E968C7BC5CC56B4F05933E099\r\nFile CRC32: 98FA6C7\r\nROM SHA-1: E7E852F0159CE612E3911164878A9B08B3CB9060\r\nROM CRC32: 3322EFFC\r\n\r\nDatabase match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(6742, 33, 4798, 'Evolution Worlds - Undub', 7406, 'Undub patch changes English voice over to Japanese during both dialogues and battle.\r\n\r\nSince the patch is 150MB (over 30MB limit), [url=https://mega.nz/file/0iRV2YpS#0W8JsJjyu-UljVMzn4CJIzLwpfCv3qf-RpZYOlWTprs][b]external download (mega) link[/b][/url] is provided.\r\n\r\nThanks to F-Man for figuring it out and MD_Prometh for the heads up.', '', '1.0', '2022-04-14 04:05:49', '2022-04-14 04:04:29', '08 April 2022', 1649390400, '', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 0, 12, 'Evolution Worlds (USA).iso\r\nFile/ROM SHA-1: E38EB9EB3641E727E79E83F7671DEE4C41ECFA65\r\nFile/ROM CRC32: BFCB4D4F', 0, '', '', ''),
(6743, 9, 714, 'Play To Win', 7417, '&quot;Play To Win&quot; is a hack that had it&#039;s development started in the last months of 2021 with the idea of being polished, traditional, gimmicky, fun and creative.', '[6743]PlayToWin.zip', '1.0', '2022-04-14 04:08:11', '2022-04-14 03:56:13', '05 April 2022', 1649131200, '', 1, 1, 1, 1, 1, 1, '6743titlescreen.png', 1, 0, 0, 827, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6744, 10, 819, 'Stray Flash', 7413, 'This is a one byte fix. It replace the move up/forward 16px animation command in the Flash animation script by a move up/forward 8px command to place correctly the Flash Tool sprite over the character&#039;s sprite. Offset affected is $6294C6 for FF6A (E), $6294BF for FF6A (J) and the same for FF6A (U).', '[6744]stray_flash_gba.zip', '1.0', '2022-04-15 02:15:52', '2022-04-14 23:16:52', '13 April 2022', 1649822400, '6744readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 574, 1, 'Database match: Final Fantasy VI Advance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF\r\nFile/ROM CRC32: D708F5AB\r\n\r\nDatabase match: Final Fantasy VI Advance (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973\r\nFile/ROM CRC32: D15DEBA5\r\n\r\nDatabase match: Final Fantasy VI Advance (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 1850FEDDE7305C4BAF42E0594AAABE17C549D7E2\r\nFile/ROM CRC32: D67478FE', 0, '', '', ''),
(6745, 10, 874, 'Got it Memorized?', 7418, 'This is a super simple text edit that changes Axel&#039;s &quot;Commit it to memory&quot; to his catchphrase &quot;Got it memorized?&quot;, which is said after beating the first world. The author has always been bothered that this was the single instance where Axel&#039;s phrase wasn&#039;t translated the same way as every other instance of its use.', '[6745]Got_it_memorized.zip', '1.0', '2022-04-15 12:01:24', '2022-04-14 22:46:41', '14 April 2022', 1649908800, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 426, 1, 'Database match: Kingdom Hearts - Chain of Memories (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 10729BD884F8FDCA7A310B6D606C52E46657AA48\r\nFile/ROM CRC32: D031CE67', 0, '', '', ''),
(6746, 23, 2668, 'Castlevania: Dawn of Sorrow - Playable Shanoa', 7419, 'Shanoa is playable in Dawn of Sorrow!\r\n\r\nGlyphs were recreated to the best of my abilities, within Dawn of Sorrow&#039;s limitations. Some come in soul form (enemies that drop glyphs have a &quot;G&quot; in front of their names, **other enemies drop no glyphs/souls**) and some come in weapon form (they&#039;re exclusively found throughout the castle and have regular weapon icons. Yes, Ignis&#039; icon is a gun).\r\n\r\nBalancing might not be perfect (kind of hard to balance this many changes!), but it&#039;s also not super broken, so it should be fun!', '[6746]DoS Shanoa 1.4.rar', '1.4', '2022-04-15 16:27:26', '2022-04-16 06:51:09', '16 April 2022', 1650081600, '6746readme.txt', 1, 1, 0, 0, 1, 0, '', 1, 0, 1, 1587, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(6747, 23, 2668, 'DoS - Playable Meta Knight', 5585, 'Play as Meta Knight, from Kirby Super Star Ultra, in this Julius Mode hack. All Content from the original game is pre-unlocked, allowing Julius (Meta Knight) Mode to be played immediately. \r\n\r\nThis hack was made in around 25 Hours, and features a fully Customized Playable Character, Skills, Voicelines, Music, Hitboxes, and animations.', '[6747]DoS - Playable Meta Knight 1.0.2.zip', '1.0.2', '2022-04-15 17:10:11', '2022-04-17 21:44:05', '17 April 2022', 1650168000, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 1944, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(6748, 1, 747, 'Rockman 6 - AYCNN 2022 hack', 3874, 'This modification of the Japanese version of Rockman 6 that does not focus on the graphics, but on the level design of the stages.\r\n\r\n[b]Note:[/b] Apply patch to Rockman 6 (Japan) ROM, NOT Mega Man 6 (USA) ROM.', '[6748]6.zip', '1.0', '2022-04-15 17:12:02', '2022-04-16 04:31:18', '12 April 2022', 1649736000, '', 1, 0, 1, 0, 0, 1, '6748titlescreen.png', 1, 0, 0, 416, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32: AB1D7979\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', 0, '', '', ''),
(6749, 1, 747, 'Rockman 6: After Tournament', 2107, 'Sequel of Rockman6 Shadow Game?\r\nRecommend to use special weapons.\r\nAbout special weapons, see read [Weapons].\r\n\r\nYou have Rush adaptors and Beat from game&#039;s start.\r\n\r\nIf you lose the game, you can go back 8 robot master&#039;s stages even when you start Mr.X&#039;s stage.\r\nAnd the progress of Mr.X and Dr.Wily&#039;s stage is maintained.\r\n\r\n[Changing point]\r\n-1.All special weapons.\r\n-2.All stage and robot masters.\r\n-3.Behavior and settings of enemies.\r\n-4.Energy Balancer\r\n-5.Megaman&#039;s performance: You can jump from sliding. And etc...\r\n-6.You can have up to 4 E tanks.\r\n-7.And etc...\r\n\r\nGraphic and music are not changed.\r\n\r\nSee Readme for more details.\r\n\r\n[b]Note:[/b] Apply patch to Rockman 6 (Japan) ROM, NOT Mega Man 6 (USA) ROM.', '[6749]rm6re4.zip', '1.0', '2022-04-15 17:13:05', '2022-04-14 14:35:42', '01 March 2022', 1646110800, '6749readme.txt', 0, 0, 1, 1, 1, 1, '6749titlescreen.png', 1, 0, 0, 709, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32: AB1D7979\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', 0, '', '', ''),
(6750, 23, 4695, 'Dogistador', 6578, 'This hack is a simple graphics swap, replacing the Conquistador with the unused sprite of a wolf/dog (the filenames are ambiguous). Alas, due to the wolf not having their own Victory/Defeat screens, and long &quot;card&quot; seen when selecting them in the shop, substitutes had to be used. For the former, the Forestman&#039;s pictures were used (because hunting dogs exist), while for the latter, an unused card for the shark was used (because it is unused, and sharks are cool).\r\n\r\nOh, also, this is not completely a graphics hack, in that the name of the unit has been changed from &quot;Conquistador&quot; to &quot;Ancient Wolf&quot; (critically these have the same number of characters).\r\n\r\nFinally, the patch is, as per usual, not compatible with the other patches for this game made by OEA. However, a separate All-in-One patch page is forthcoming, which should make everything much simpler for both OEA and downloaders.\r\n\r\nAgain, the author would like to profusely thank the creator of NitroPaint, without which this hack would be entirely impossible.\r\n\r\nAlso, thanks to the creators of CrystalTile2 and HxD.', '[6750]dogistador.zip', '1.0a', '2022-04-15 17:18:26', '2022-04-23 01:40:39', '22 April 2022', 1650600000, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 55, 1, 'Database match: LEGO Battles (USA) (En,Fr,Es)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F25D090FEB840E9B4B07546B6929D897E3FB3965\r\nFile/ROM CRC32: BB6D1E', 0, '', '', ''),
(6751, 1, 709, 'Nefarious Dreams', 5128, 'Nefarious Dreams is a game that has Mario navigating a brand-new semi-linear set of 25 levels, boasting new graphics, enemy behaviour and environments plus some minor audio changes. It&#039;s sure to keep both inexperienced and well-versed Mario players engaged as they try to puzzle out the path to the ending and find every secret level.\r\n\r\nOh yeah... and Mario goes to space. That is pretty cool.', '[6751]nefarious dreams.zip', '1.0', '2022-04-15 17:20:26', '2022-04-14 23:12:37', '14 April 2022', 1649908800, '', 1, 1, 1, 1, 1, 0, '6751titlescreen.png', 1, 0, 0, 897, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6752, 8, 516, 'Legend of Zelda Skin', 772, 'This hack swaps the sprites for Shamino, Dupre, Iolo, and Mariah for Link, Lynna Knight, Linkle, and Zelda respectively for Ultima: Runes of Virtue. \r\n\r\nThe character introduction blurbs have been modified to reflect the changes. The introduction text has also been tweaked slightly so that the setting is now &quot;Hyrule-Brittania&quot;. You may believe that Lord British managed to annex Hyrule to Britannia. It is otherwise the same game as Ultima - Runes of Virtue.\r\n\r\nThe graphic change in this hack may also help players see their  characters a little better on monochrome palettes (such as the original DMG palette) versus the original. The original Runes of Virtue has several sprites use the transparency color for faces, which causes weird graphical oddities, particularly Mariah (now Zelda).\r\n\r\nVersion 1.0:\r\n\r\nAdded:\r\n- Replace Shamino&#039;s face portrait for Link&#039;s\r\n- Replace Shamino&#039;s zoomed in sprite for Link\r\n- Replace Dupre&#039;s face portrait for Lynna Knight&#039;s\r\n- Replace Dupre&#039;s zoomed in sprite for Lynna Knight\r\n- Replace Iolo&#039;s face portrait for Linkle&#039;s\r\n- Replace Iolo&#039;s zoomed in sprite for Linkle\r\n- Replace Mariah&#039;s face portrait for Zelda&#039;s\r\n- Replace Mariah&#039;s zoomed in sprite for Zelda\r\n- Replace character and intro text to reflect graphic changes\r\n\r\nNice to haves:\r\n- Replace title screen\r\n- Replace enemy sprites\r\n- Replace background tiles', '[6752]Ultima - Runes of Virtue - Legend of Zelda Skin v1.0.zip', '1.0', '2022-04-17 01:47:15', '2022-04-18 00:28:28', '17 April 2022', 1650168000, '', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 242, 1, 'Database match: Ultima - Runes of Virtue (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8D911CBBC6BD1518A85282DEF7F01D3ADD16E596\r\nFile/ROM CRC32: C44A0F1E', 0, '', '', ''),
(6753, 23, 4768, 'Advance Wars: Dual Strike - Eagle&#039;s AW2 Abilities', 5686, 'This patch changes Eagle&#039;s abilities so they function the same\r\nway as they did in Advance Wars 2:\r\n\r\nDay to Day:\r\n- Air Units have +20% Offense and +15% Defense.\r\n- Air Units burn -2 Daily Fuel.\r\n- Naval Units have -30% Offense.\r\n\r\nPower:\r\n- Air Units have +30% Offense and +20% Defense.\r\n- All Units have +10% Offense and +10% Defense.\r\n\r\nSuper Power:\r\n- All non-infantry units that have carried out orders can move again.\r\n- Air Units have +30% Offense and +20% Defense.\r\n- All Units have +10% Offense and +10% Defense.', '[6753]AWDS (US) - Eagle\'s AW2 Abilities.7z', '1.0', '2022-04-17 22:41:48', '2022-04-15 20:57:45', '15 April 2022', 1649995200, '6753readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 168, 1, 'Database match: Advance Wars - Dual Strike (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 5A8D22D41CAA2C0FF41FB4A2B885A6BE607E22D9\r\nFile/ROM CRC32: 4D9A91E3', 0, '', '', ''),
(6754, 18, 4544, 'Mimblewimble Mod', 6686, 'Inspired by DeXiaZ&#039;s Langlock Mod, this mod implements the same features as the mentioned hack, meaning Harry will no longer say the flavor of the beans each time he picks one up. The only difference between both mods is that this one is compatible with the versions of the game that match the redump database.', '[6754]Mimblewimble Mod.rar', '1.0', '2022-04-17 22:46:51', '2022-04-16 03:19:32', '15 April 2022', 1649995200, '6754readme.txt', 0, 1, 0, 0, 0, 0, '6754titlescreen.png', 5, 0, 0, 112, 10, 'USA Version:\r\nhttp://redump.org/disc/38187/\r\nCRC-32: ace98fd2\r\nMD5: a1e5106de7a21f9f122219ae06c7acf9\r\nSHA-1: 5a292d43323c5f60006119af81e9deb24ed281f2\r\n\r\n\r\nEUR Version:\r\nhttp://redump.org/disc/22688/\r\nCRC-32: cef6e0b6\r\nMD5: d17616fed24c85fe0821fabad246703b\r\nSHA-1: 0af6619ddce8e87400b59ba79a8ed7c0f66db577', 0, '', '', ''),
(6755, 7, 2787, 'All Night Nippon Super Mario Bros. Classic', 5375, '&quot;All Night Nippon Super Mario Bros&quot; is the fourth SMB1 games of the &quot;Famicom&quot; (predecessors: SMB1, smB vs., SMB2J) \r\n\r\nIt is a good game with the physics and gameplay of SMB2J (without wind and poisonous mushrooms).\r\nThe levels are smb1-2j-vs.arcade levels, but modified\r\n \r\n\r\nThis hack brings back the classics GFXs : \r\n-Goomba (Japanese DJ)\r\n-Pirana plant (Japanese DJ)\r\n-Stars (Hiranya)\r\n-Mushrooms in background (mikes)\r\n-Starry flag (logo of radio company)\r\n-bridge&#039;s axe (logo of radio company)\r\n\r\n\r\nNow, the only difference with a Super Mario Bros &quot;standard game&quot; is the Nippon peoples to rescue in fortress instead of toads, but these sprites are not bad.', '[6755]All Night Nippon Super Mario Bros Classic.rar', '1.0', '2022-04-17 22:48:54', '2022-06-06 04:48:51', '16 April 2022', 1650081600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 523, 1, 'Database match: All Night Nippon Super Mario Brothers (Japan) (Promo)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: F30BDD3C556604D7EAA6D0F4864D5566E519B5D4\r\nFile/ROM CRC32: 43E7FE95', 0, '', '', ''),
(6756, 1, 1477, 'The Adventures of Bayou Billy - Round &amp; Stage Select', 257, 'The problem with Bayou Billy is that when Konami released Mad City in the USA, they made the whole game ridiculously hard.  It&#039;s a shame, because they ruined an otherwise great game.\r\n\r\nThis is what this level select hack fixes.  It essentially gives the game a password save which makes this play more like Konami&#039;s spiritual sequel to the game, the Lone Ranger.  The difficulty becomes just right and the game is finally fun to play.\r\n\r\nPatch features:\r\n\r\n* Select any stage to start on.  Simply press left or right at the title screen to select any stage and then start Game A or B as normal.\r\n\r\n* Select any round to start on.  Simply press right at the title screen after the final stage is selected.  Yes, Bayou Billy has multiple rounds, like Castlevania, but unlike Castlevania, unfortunately, not much changes for the 2nd and 3rd rounds.\r\n\r\n* Cut scenes that normally are shown before a stage are shown when that stage is chosen as the starting stage.\r\n  \r\n* Infinite continues.  Although it doesn&#039;t really matter with the ability to select any stage.\r\n  \r\n* The ability to use the practice round bonuses, extra-health (the meatball), extra lives, or extra bullets, on any stage.', '[6756]DvD_Translations-The_Adventures_of_Bayou_Billy-revA.zip', 'Rev A', '2022-04-17 23:10:34', '2022-04-16 16:28:58', '16 April 2022', 1650081600, '6756readme.txt', 0, 0, 0, 0, 0, 1, '6756titlescreen.png', 5, 0, 0, 495, 1, 'Database match: Adventures of Bayou Billy, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7EBCFDC5CEBFCD64BB371EDE1AF42E1B36A7E3E1\r\nFile CRC32: AC631BA\r\nROM SHA-1: 7356DD9D129EC32F5DBCBA5C9832E0494995398C\r\nROM CRC32: 67751094', 0, '', '', ''),
(6757, 1, 782, 'Ninja Gaiden Stage &amp; Difficulty Select', 257, 'This game has been out for over 30 years, but most people have never\r\npassed it.  Why?  Because it&#039;s so damn hard that most people never want to leave their NES on for the weeks it will end up taking to pass it.  Plus, you only get one chance to fight Malth with full health; if you die, well, screw you.  You can either start the entire game over, or you can try to beat him with less than full health, which is essentially impossible to do.  This patch fixes everything, keeping that game still very challenging, but finally fun to play.\r\n\r\nPatch Features:\r\n\r\n* Select any stage to start on that you normally would be able to continue on after dying. Simply press Left or Right at the static title screen (the one that is shown after pressing Start once) to select the stage to start on. The starting stage is clearly displayed below PUSH START.\r\n\r\n* Select any stage to start on, including ones that you normally could not start on, in other words, the boss stages. Simply hold Select while you press left or right at the static title screen to select the stage to start on.\r\n\r\n* Cut scenes that normally are shown before a stage are shown if that stage is chosen as the starting stage. For those who really want to cheat, all cut scenes except the ending can be shown this way by selecting the appropriate stage. Since this wasn&#039;t the intent of this feature, the final scene cannot be selected this way; you still have to beat the final boss.\r\n\r\n* The ability to make the game not screw you over when you die while fighting one of the forms of the final boss. Normally, if Ryu dies while fighting any form of the final boss, the game forces the player to return to stage 6-1! 6-1 isn&#039;t that bad, but 6-2 is HELL, and not something you want to have to play over and over. With the patch, when the game is started normally by pressing Start, dying while fighting any form of the final boss will still send Ryu back to 6-1. But, if you don&#039;t wan&#039;t to be screwed over and would rather return to 6-3, simply hold down Select while pressing Start at the title screen to start the game.\r\n\r\n*A number of grammar and punctuation fixes were added. Probably the most noticeable are changing &quot;SHINOBI&quot; to &quot;Shinobi&quot; and &quot;Ninja Dragon&quot; to &quot;Dragon Ninja&quot;. The rest are things like changing some &quot;the&quot;s to &quot;a&quot;s, fixing capitalization, changing &quot;.&quot; to &quot;,&quot;, etc. This game has such a great script. Great grammar keeps the reader from getting distracted.', '[6757]DvD_Translations-Ninja_Gaiden-revB.zip', 'Rev B', '2022-04-17 23:12:12', '2022-04-16 16:43:24', '28 October 2021', 1635393600, '6757readme.txt', 0, 0, 0, 0, 0, 1, '6757titlescreen.png', 5, 0, 0, 649, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', ''),
(6758, 26, 4801, 'Strider arcade graphic and music fixes', 7420, 'This patch fixes the character art borders and how they would bleed over into the other frames of animation.\r\nThis also fixes 2 messed up music tracks. The ending music was not pointing to the correct location so it would just default to the level 1 music. The ending music was always there in the roms just not called correctly, it now is. The same goes for the hurry up music. When you let the timer almost run out the music track will switch to a fast pace &quot;time running out&quot; tune now with this fix. The original roms again were pointing to the wrong place and defaulted to level 1 music.\r\nAlso the amazon women art was slightly covered up in the final version. The original artwork of the prototype has always been in the roms, just hidden. It is now restored in this fix.\r\n\r\nThese patches are to be applied to the revision 1 romset as it unfortunately was the most common version found on original USA PCB&#039;s. The revision 1 set was missing many music tracks, rev 2 fixed most but not the ending or hurry up music as this patch does.\r\nRevision 1 is the same as the mame STRIDER.ZIP romset. These patches are intended for burning to eprom and put on real hardware but can be run in mame if you repack the strider.zip with the patched files and have it bypass its crc check by running from command line.\r\nIPS files were made with lunarIPS.\r\nPictures show the various errors fixed.  In the zip is a picture of the original soundtrack cd that was printed and released with the prototype artwork still on it that is restored in this patch.', '[6758]STRIDERARCADEIMPROVEMENTSandFIXES.zip', '1.1', '2022-04-17 23:53:52', '2022-04-17 05:51:47', '16 April 2022', 1650081600, '', 1, 1, 0, 0, 0, 0, '6758titlescreen.jpg', 5, 0, 1, 433, 1, 'USA arcade version of Strider. Most common found US PCB (REV 1)\r\nstrider.zip found in mame 0.148 (what I was using at the time I made this.) \r\nFile/ROM SHA-1: 30C1458E9B96247D1AC0BDF777D03821F1749D79\r\nFile/ROM CRC32: 329FB3E2', 0, '', '', ''),
(6759, 22, 3855, 'Dragon Crystal - Permadeath', 7347, 'Dragon Crystal is almost a rogue-like, except that it features continues after the dungeon&#039;s 10th floor. This hack fixes that by means of completely removing continues, effectively making player death permanent.', '[6759]dc-death.7z', '1.0', '2022-04-19 10:22:09', '2022-04-19 02:47:09', '18 April 2022', 1650254400, '6759readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 118, 1, 'Database match: Dragon Crystal (Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 021C6983FDAB4B0215CA324734DEEF0D32C29562\r\nFile/ROM CRC32: 9549FCE4', 0, '', '', ''),
(6760, 10, 981, 'Alternate Invincibility Tune', 2859, 'This small hack restores the unused alternate invincibility tune, later heard in Sonic Advance 2 &amp; 3. In the original game, Sonic 1&#039;s invincibility tune was used instead.\r\n\r\nPatches for all regional versions of the game included in download.', '[6760]SAdvance - Alt Invincibility Tune.zip', '1.0', '2022-04-19 10:51:14', '2022-04-19 18:27:37', '18 April 2022', 1650254400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 572, 1, 'Database match: Sonic Advance (USA) (En,Ja)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: D842AFA7DD1E84DE08ADDB94A51506F1BCAFD551\r\nFile/ROM CRC32: 63F70FD8', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6761, 10, 2839, 'Storge', 7422, 'Fire Emblem: Storge is a relatively short hack with the premise that all recruitment (which is done by hiring mercenaries) and buying of weapons and items is done at the very start, and then the player must play through the rest of the game with those choices.\r\n\r\nThe story centers on the merchant Becker, who is on a trip from Fussell to Barnett, ostensibly to sell a shipment of Vikarian emeralds, but in truth, he is looking for his estranged daughter Gretchen, who is working there as a mercenary. Join the two as they venture forth, as a plot to seize power is poised to upend their simple trip…\r\n\r\nFeatures:\r\n\r\nOver 30 playable characters\r\n\r\nA small scale story of family\r\n\r\n5 action-packed chapters and one slightly less action-packed one\r\n\r\nCool new items and weapons\r\n\r\nA new game+ feature that allows you to gain rewards from certain playthroughs and carry them forward into future ones!\r\n\r\nLots of replayability!', '[6761]storge1.22.ups.zip', '1.22', '2022-04-21 01:47:00', '2022-04-20 05:04:36', '09 June 2021', 1623211200, '6761readme.txt', 1, 1, 1, 1, 1, 0, '6761titlescreen.png', 1, 0, 0, 1454, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(6762, 8, 971, 'Castlevania Adventure Speed + Whip Hack', 7423, 'This is essentially the speed and whip hack from hiro1112 WITHOUT any graphical changes. Also included is a patch for the color version of the game contained in the Konami GB Collection Vol. 1.\r\n\r\n- Increased character speed\r\n- No whip downgrade when being hit by an enemy\r\n\r\nCredits to hiro1112 and Ugetab.', '[6762]Castlevania Adventure Speed + Whip Hack.zip', '1.0', '2022-04-21 02:22:43', '2022-04-21 10:28:13', '18 April 2022', 1650254400, '6762readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1528, 1, 'Castlevania - The Adventure (USA)\r\nCRC32: 216E6AA1\r\nMD5: 0B4410C6B94D6359DBA5609AE9A32909\r\nSHA-1: FD9116EFCD8EB9698F483CC5745F83B3674D7D13\r\nSHA-256: EDB101E924F22149BDCBCFE6603801FDB4EC0139A40493D700FA0205F6DAB30C\r\n-----\r\nKonami GB Collection Vol.1 (Europe) (GB Compatible)\r\nCRC32: 203F8727\r\nMD5: 70CCAF1C458DC09B7C703191EF9B8541\r\nSHA-1: 760ABB9E3950F39BF01320E414A4F4D516E04C83\r\nSHA-256: 04101E6B6AA9ED4098CABC91E07E087FE03349BD18A82834F3E9987986120717', 0, '', '', ''),
(6763, 23, 2549, 'Portrait of Ruin: Playable Shanoa with Charlotte', 7419, 'Why play as only one spellcaster when you can play as two? Shanoa and Charlotte team up!\r\n\r\nShanoa replaces Jonathan and she can use all of his armor/accessories (no dresses etc. for balancing reasons), but weapons/subweapons come in the form of &quot;weapon glyphs&quot; (Hasta, Secare, Ignis, Sinestro Custos, Lapiste etc.) and &quot;subweapon glyphs&quot; (Luminatio, Vol Ignis, Grando etc.) and they can drop from enemies, be found laying around or be bought from the shop.\r\n\r\nBalance could be a little crazy, as there are a lot of changes, but it shouldn&#039;t be TOO broken (hopefully!).', '[6763]PoR ShaCha 1.1.rar', '1.1', '2022-04-21 03:11:25', '2022-04-18 19:56:03', '18 April 2022', 1650254400, '6763readme.txt', 1, 1, 0, 0, 1, 0, '', 1, 0, 1, 1602, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(6764, 10, 4803, 'Sega Arcade Gallery High-Score SRAM', 5377, 'The Sega Arcade Gallery is a nice compilation of Super Scaler games for the\r\nGBA - Space Harrier, After Burner, OutRun, and Super Hang-On.  The ports are\r\ndecently made (except maybe After Burner) but have one huge drawback: they\r\ndon&#039;t save your high scores.  What&#039;s the point of trying to top the leaderboard\r\nin Space Harrier if it resets every time the GBA powers off?\r\n\r\nThis patch aims to fix that.  Now you can record your best times and routes in\r\nOutRun!  All four games should save automatically after putting in your\r\ninitials on the high-score screen.  Also included are the ASM fragments used\r\nto implement this.\r\n\r\n(By the way, it is possible to barrel roll in After Burner.  Hold L and R while moving the D-pad from side to side.)', '[6764]Sega Arcade Gallery SRAM v0.1.zip', 'v0.1', '2022-04-21 03:22:07', '2022-04-19 00:23:32', '18 April 2022', 1650254400, '6764readme.txt', 0, 0, 0, 0, 1, 0, '6764titlescreen.png', 5, 0, 1, 291, 1, 'Database match: SEGA Arcade Gallery (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6CE77309C2CAACF466F9A2C37C3FE84E4CE23242\r\nFile/ROM CRC32: 3B8FFDF4', 0, '', '', ''),
(6765, 23, 2668, 'DoS - Playable ZX + Omega', 5585, 'The Jist of this!\r\nPlay as Model ZX, from Mega Man ZX, or Model Omega, from the same game, in this Julius Mode hack. All Content from the original game is pre-unlocked, allowing Julius (ZX / Omega) Mode to be played immediately. \r\n\r\nThis hack features 2 fully Customized Playable Characters, Skills, and animations.', '[6765]DoS - Playable ZX + Omega 1.0.1.zip', '1.0.1', '2022-04-21 03:24:19', '2022-04-23 02:45:54', '22 April 2022', 1650600000, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 3163, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(6766, 10, 2839, 'Fire Emblem: Call of the Armor', 7428, 'Fire Emblem: Call of the Armor is a custom Sacred Stones romhack, with an original story/world, characters, levels, and custom graphics/music. \r\n\r\nThe hack was made by a team of hackers, by passing around the project and each person adding on a chapter at a time, with little of the plot planned out; each person improvised their continuation of the plot as they made their level. While there was some collaboration to prevent plot inconsistencies, for the most part there was little communication or direction provided between creators about which units to add in, how the story would unfold, and what gameplay goals to achieve. \r\n\r\nThe story focuses on Princess Kuijia, a princess sent away by her father as a civil war between the recently split East and West Kotor heats up. She departs her homeland only with her aged retainer, Shale, a handful of rookie knights and refugees, and a harrowing plea from her father to protect the armor she wears at all costs.\r\n\r\nFeeling guilt for leaving her father and country behind, Kuijia seeks to raise an army and return back to East Kotor to free her country and end the conflict.\r\n\r\nThroughout her journey, Kuijia will learn more about the mysterious armor she wears and the secrets it holds, meeting an eclectic cast of characters who join her on her mission along the way.\r\n\r\nFeatures:\r\n- 20 chapters of original maps, and 3 side chapters\r\n- 65 different characters, of which 50 can be recruited on any one playthrough\r\n- A colorful original setting and world\r\n- New graphics, including portraits, tilesets, UI, and icons\r\n- Many new items and weapons\r\n- A soundtrack with both original compositions and remixes of tracks from other games\r\n- New QoL features such as viewable growth rates and danger zone display\r\n\r\nFor more details: https://feuniverse.us/t/fe8-complete-call-of-the-armor-v1-20-chapters-3-character-selection-interludes-reverse-recruitment-patch-13-apr-22/12698', '[6766]Call of the Armor v1.ups.zip', '1.0', '2022-04-21 03:30:13', '2022-04-20 19:50:33', '23 June 2021', 1624420800, '6766readme.txt', 1, 1, 1, 1, 1, 0, '6766titlescreen.png', 1, 0, 0, 3424, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(6767, 1, 1284, 'Willow fixed tuning', 1516, 'For whatever reason, whoever wrote the replayer for Willow didn&#039;t know that the NES&#039;s sound unit adds one to the period provided to the APU. So high notes are conspicuously flat. This is particularly painful in the high notes played by the triangle in the first town.\r\n\r\nThe included patches fix the Japanese, North American, and European releases to compensate for this +1 in the period.\r\n\r\nAdditionally, these notes played by the NES triangle channel are around the upper bound of what the APU can achieve while still generating in-tune notes.\r\n\r\nSeparate patches additionally are included to retune the NTSC release to A437, and the PAL release to A430, to maximize the number of in-tune notes at the top of the triangle&#039;s range.', '[6767]Willow-NES-fix-tuning.zip', '1.0', '2022-04-21 03:56:18', '2022-04-21 03:55:15', '20 April 2022', 1650427200, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 534, 1, 'European release-\r\nFile CRC32: b4811fc8\r\nFile SHA1: a1e1d475f48892338f288cddbbaa496e08ec6a4f\r\nJapanese release-\r\nFile CRC32: 189462c2\r\nFile SHA1: f56dd202f39362cef0cd6949578134f041e7c0e7\r\nNorth American release-\r\nFile CRC32: 7d8d5f51\r\nFile SHA1: 5022153b286e6bce7b330b97d3822450d8c82af5', 0, '', '', ''),
(6769, 1, 940, 'No Spin Tetris', 6607, '&quot;No Spin Tetris&quot; started out with the idea of whether or not it is possible to make a fun version of Tetris where, instead of rotating the pieces, the player has to change them in another way.  To do so, the pieces would have to morph instead via shifting, growing, or shrinking.\r\n\r\nAfter lots of trial and error, 7 pieces were settled upon that do just that (while complimenting each other gameplay wise as well).  It might seem quite difficult at first, but that is only because you end up having to think about the gameplay in a completely different way than other variations of Tetris.', '[6769]No Spin Tetris.zip', '1.0', '2022-04-22 23:41:01', '2022-04-22 05:10:33', '22 April 2022', 1650600000, '6769readme.txt', 1, 0, 1, 1, 1, 0, '6769titlescreen.png', 1, 0, 0, 279, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(6770, 23, 4695, 'All Multiplayer Maps Early', 6578, 'UPDATE: THERE IS A SHOP IN-GAME TO BUY THESE MAPS. THIS HACK IS STAYING UP SO YOU DON&#039;T HAVE TO BOTHER GRINDING FOR BLUE STUDS TO GET THEM.\r\n\r\nThere are 19 multiplayer/freeplay maps in LEGO Battles. However, in the ROM, one can find 30 of these maps. This patch simply restores the other 11. This was done in what the author considers a very amusing way. The game only shows maps with certain IDs, but it does not seem to care if multiple maps have the same ID. So, by giving the unused maps IDs of used maps, they are also made visible and selectable.\r\n\r\nThis patch is, as per usual, incompatible with the other ones. However, no secondary path is provided in this archive, because a forthcoming separate RHDN page will house an always-updated All-in-One patch. This should make everything much easier.\r\n\r\nThis patch was only possible due to being able to decompress Entities.ebp. As such, even more thanks than usual ought be given to Garhoogin, creator of the utility NitroPaint ([url]https://github.com/Garhoogin/NitroPaint[/url]), who took the time to reverse engineer this game&#039;s unique compression format.\r\n\r\nThanks too to the creators of CrystalTile2 and HxD.', '[6770]All Maps.zip', '1.0', '2022-04-23 00:01:11', '2022-05-16 01:32:04', '22 April 2022', 1650600000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 67, 1, 'Database match: LEGO Battles (USA) (En,Fr,Es)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F25D090FEB840E9B4B07546B6929D897E3FB3965\r\nFile/ROM CRC32: BB6D1E', 0, '', '', ''),
(6771, 9, 714, 'SMW Redrawn 2022', 6305, 'Based on the final redesigned Super Mario World Redrawn, this hack allows the player to live the Super Mario World experience with modern graphics. The difference is that now the game is saved automatically, the game starts in a single file and with Mario and includes new powers in the red and blue blocks. Also restores access to the Star Road after defeating Big Boo in the Donut Secret House. Enjoy it.', '[6771]SMW Redrawn 2022 (Final Version).zip', 'Final', '2022-04-23 00:06:36', '2022-04-23 15:24:48', '23 April 2022', 1650686400, '', 1, 0, 0, 0, 0, 1, '6771titlescreen.png', 5, 0, 0, 3026, 5, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6772, 1, 709, 'Super Mario Bros. Game Over Menu', 7373, 'This hack adds a game over menu to the original Super Mario Bros. game. Similar to the game over menu found in Super Mario Bros. 2 Japan.', '[6772]gameovermenu.zip', '1.0', '2022-04-23 00:10:01', '2022-05-01 17:22:29', '22 April 2022', 1650600000, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 691, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6773, 8, 2301, 'Castlevania Adventure Autoboot + Speed + Whip Hack', 7423, 'This is an autoboot patch for Castlevania Adventure included in the Konami GB Collection WITH the speed and whip hack from hiro1112 but WITHOUT the graphical changes. Note that the autoboot patch from dACE differs in this regard.\r\n\r\n- Autoboot into Castlevania Adventure\r\n- Increased character speed\r\n- No whip downgrade when being hit by an enemy\r\n\r\nCredits to tidi, hiro1112 and Ugetab.', '[6773]Castlevania Adventure Autoboot + Speed + Whip Hack.zip', '1.0', '2022-04-23 00:25:05', '2022-04-23 00:24:27', '18 April 2022', 1650254400, '6773readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 714, 1, 'Konami GB Collection Vol.1 (Europe) (GB Compatible)\r\nCRC32: 203F8727\r\nMD5: 70CCAF1C458DC09B7C703191EF9B8541\r\nSHA-1: 760ABB9E3950F39BF01320E414A4F4D516E04C83\r\nSHA-256: 04101E6B6AA9ED4098CABC91E07E087FE03349BD18A82834F3E9987986120717', 0, '', '', ''),
(6774, 10, 2020, 'Mario Kart Super Circuit - Music Restoration', 7374, 'An Improvement to the samples in Mario Kart Super Circuit, this changes both the sound engine and the limitations of how the samples are played, so they can be played at a higher rate!\r\n\r\nThis rewrites the games sound engine completely, and adds longer samples in so you can enjoy the game in pristine  quality audio! This was done by researching some of the Code in the prototype Ique Builds, as they have a newer sound engine that allows playback of wav files. Now the Game&#039;s audio plays pretty Crystal clear now, as the author has used the decomp once again in a way of compiling and adding the new data into the older rom manually. The game&#039;s music sounds so much better, and so do everything else with all the limitations removed. This is the final release of the hack for now, further improvements will be made if alerted of any errors, though the hack as it stands is now complete.\r\n\r\nOh yeah I know I said 5.0 would be the last update but I realized Mario Circuit 4 would crash while opening in Quick Run Mode, so this fixes that, and sounds better then even the last update.\r\n\r\np.s. Though the author can&#039;t say much about it yet, but a full color improvement mod will be coming in the future, but it will be a little while before that happens, so just wait in the meantime.\r\n\r\nIf you want to help out on this new project, there&#039;s a forum for it here : https://www.romhacking.net/forum/index.php?topic=35720.0\r\nUpdates will also be posted here so be sure to visit frequently!', '[6774]Mario Kart - Super Circuit (USA) (HQ audio).ips.zip', '6.5', '2022-04-23 02:19:35', '2022-12-06 14:20:51', '06 December 2022', 1670302800, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 5858, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(6775, 1, 2286, 'Master Higgins Facelift', 2889, 'A hack of Hudson&#039;s Adventure Island that updates Master Higgins&#039; sprites to make him match the later entries in the series.', '[6775]Higgins Facelift.zip', '1.1', '2022-04-24 05:18:22', '2022-04-24 14:17:27', '24 April 2022', 1650772800, '', 1, 0, 0, 0, 0, 0, '6775titlescreen.png', 5, 0, 0, 376, 1, 'Database match: Adventure Island (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 22EE75B82F4A6412AA6BB940E109704975B95185\r\nFile CRC32: B78C09A2\r\nROM SHA-1: E8EA2DEB2D65FC64F0DC038A2C95CA6CE8CA31B9\r\nROM CRC32: F8A713BE', 0, '', '', ''),
(6776, 1, 900, 'Della Ducktales', 6297, 'Why should her Uncle Scrooge have all the fun? Thrill-seeking Della Duck returns from the moon ready for adventure!\r\n\r\nDella Duck takes on her greatest challenge yet - to discover the legendary Five Lost Treasures and challenge Scrooge McDuck&#039;s title as the &quot;Richest Duck in the World!&quot;\r\n\r\nThis ROMhack makes Della Duck playable in place of Scrooge McDuck, in the 1989 NES Ducktales video game. Character graphics have been redrawn, with a new title screen and ending screen. Some text has also been rewritten, with a new font, and sprite construction tweaked.\r\n\r\nHDPacks are also provided for the emulator Mesen. These replace the graphics with more colors than the NES is capable of.\r\n\r\nMother to Huey, Dewey and Louie, Della Duck was played by Paget Brewster in the 2017 Ducktales series. She had been a minor implied character in previous versions. Della once went on adventures with her brother Donald and her uncle Scrooge McDuck (the richest duck in the world). She has been trapped on the Moon for many years (as long as the boys have been alive). She survives on oxygenated gum. Losing a leg, she replaces it with an artificial one. She discovers a race of people on the Moon, and gets back to earth just in time to fight off an invasion, and reconnect with her family. She can be reckless to a fault, but nothing can stop Della Duck!', '[6776]Della Ducktales NES.zip', '1.0', '2022-04-24 05:25:53', '2022-04-24 01:18:51', '23 April 2022', 1650686400, '6776readme.txt', 1, 0, 0, 1, 0, 1, '6776titlescreen.png', 1, 0, 0, 1116, 1, 'Database match: DuckTales (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F83191749D019D75EB5FF95D247EF25882C2571A\r\nFile CRC32: 6B994B2\r\nROM SHA-1: 6E700E8F72F767918B096F6A5F17F8CD1E2D0866\r\nROM CRC32: EFB09075', 0, '', '', ''),
(6777, 9, 715, 'Art Accurate Link &amp; Zelda', 7439, 'Are you some one who always wanted to play A Link to the Past but could never get past the ugly sprite art? Then This is the hack for you!\r\n\r\nThis rom hack replaces Link and Zelda&#039;s sprites with custom ones made to resemble the official artwork for A Link to the Past.\r\n\r\n\r\n -This hack is split into two ips files, one for Link and one for Zelda.\r\n\r\n -This hack also comes with a version that is combined with ShadowOne333&#039;s Redux hack \r\n \r\n(https://www.romhacking.net/hacks/2594/)', '[6777]Art Accurate Link & Zelda.rar', '1.0', '2022-04-24 05:28:11', '2023-07-01 13:57:30', '23 April 2022', 1650686400, '6777readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1157, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(6778, 11, 66, 'Fast Walking for Modernization 4.0 Hack', 7440, 'This mod simply adds the functionality of the Fast Walking patch by lory1990 on top of the Modernization patch, which cannot be patched directly with the original version due to rearranged ROM internals. That&#039;s it!\r\n\r\nBased On: \r\n\r\n[url=https://www.romhacking.net/hacks/1404/]Phantasy Star II Modernization v4.0 by Fauntleroy[/url]\r\n\r\n[url=https://www.romhacking.net/hacks/2867/]Phantasy Star II Fast Walking v1.0 by lory1990[/url]', '[6778]Phantasy Star II [Modernization 4.0] + Fast Walking.zip', '0.1', '2022-04-24 05:30:14', '2022-04-24 04:55:07', '23 April 2022', 1650686400, '6778readme.txt', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 763, 8, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BD73856AD8A35D13517F1281C4B8192F46A89607\r\nFile/ROM CRC32: 179CCF64', 0, '', '', ''),
(6779, 11, 67, 'Fast Walking for General Improvements 1.1 Hack', 7440, 'This mod simply adds the functionality of the Double Walk Speed patch by Emptyeye et al on top of the General Improvement patch, which cannot be patched directly with the original version due to rearranged ROM internals. That&#039;s it!\r\n\r\n\r\nBased On\r\n\r\nPhantasy Star III General Improvement v1.1\r\n\r\nby Fauntleroy\r\n\r\n[url]https://www.romhacking.net/hacks/4609/[/url]\r\n\r\nPhantasy Star III Double Walk Speed v1.0\r\n\r\nby Emptyeye (with Tony Hedstrom, tryphon, lory1990)\r\n\r\n[url]https://www.romhacking.net/hacks/6566/[/url]', '[6779]Phantasy Star III [General Improvements 1.1] + Fast Walking.zip', '0.1', '2022-04-24 05:39:23', '2022-04-24 04:59:27', '23 April 2022', 1650686400, '6779readme.txt', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 730, 8, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DCB9ACA289B07C74BCD254F151BDDE6A7CCDB45D\r\nFile/ROM CRC32: CCDF5467', 0, '', '', ''),
(6780, 1, 795, 'Rockman 2 Switch Weapon', 6683, 'Here is Switch Weapon patch for Rockman 2/Mega man 2.\r\n\r\nHow to use it:\r\n- Select: Normal switch\r\n- Down + Select: Reverse switch\r\n- Select + Start: Switch to Buster directly', '[6780]Rockman 2 Switch Weapon.zip', '1.0', '2022-04-24 05:42:00', '2022-04-24 05:11:39', '24 April 2022', 1650772800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 511, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(6781, 8, 1850, 'Bomb Jack Dx', 7276, 'A big overhaul of Bomb Jack for the gameboy.\r\n\r\nAdding colors, fixes and improvements.\r\n\r\nThis hack includes:\r\n\r\n* Colors everywhere\r\n* Added an info screen on game start, since most videos on youtube people stuggled with the controls\r\n* High score table now saves\r\n* New flashier graphics for Level, bonus and game over screens\r\n* Still plays on DMG\r\n* Removed continue after gameover\r\n\r\nApply to &quot;Bomb Jack (Europe).gb&quot; md5sum = 7615154dc9afb1a7d7d2fe63b76c68e4\r\n\r\nCredits\r\nZombie101 - GBC instructions screen graphics\r\nMojoDodo - Everything else\r\n\r\nHistory\r\n2022/04/25 v1.0', '[6781]BombJackDx.zip', '1.0', '2022-04-26 11:10:50', '2022-04-25 03:49:35', '25 April 2022', 1650859200, '', 1, 0, 0, 1, 0, 1, '6781titlescreen.png', 5, 0, 0, 1558, 1, 'Database match: Bomb Jack (Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: A2B2799E867777A5A19155ED1F2245630FC03560\r\nFile/ROM CRC32: 9BD8815E', 0, '', '', ''),
(6782, 11, 4809, 'Phantom 2040 Password SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Phantom 2040.\r\n\r\nHow to use\r\nSaving:\r\nPassword saves after losing a life. (Stage 2 and Up)\r\n\r\nLoading:\r\nGo to options and toggle music, enter password screen and select end.\r\n\r\nPatching details can be found in the readme.', '[6782]Phantom 2040 Password SRAM v2.zip', '2.0', '2022-04-27 09:38:16', '2022-07-07 07:15:19', '25 February 2022', 1645765200, '6782readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 250, 8, 'Database match: Phantom 2040 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 260B9F8FBD681BB1FC445538726836F0D423B4CC\r\nFile/ROM CRC32: FB36E1F3', 0, '', '', ''),
(6783, 9, 302, 'Status Icon Overflow', 3803, 'In FF3us/FF6j, there is a game-freezing memory bug with displaying status effect icons on the Skills page in the field menu.\r\n\r\nEvery time the player navigates to the top-level menu on the Skills page, the game renders or re-renders any applicable status effect icons for the selected character. A new instance of the icons is created whether or not the icons are already being displayed.\r\n\r\nThis behavior results in the following glitch &amp; lockup scenario:\r\n[list]\r\n[li]Inflict a character with a status effect such that a status icon appears on the field menu[/li]\r\n[li]Open the character&#039;s Skills menu[/li]\r\n[li]Navigate back and forth between the Skills menu and an ability list (Espers, Magic, etc.). After about 16 repetitions, the portrait graphics will become corrupt. After about 38 repetitions, the menu will lock up. (It takes fewer repetitions for the glitch to appear if the character has more than one status effect.)[/li]\r\n[/list]\r\n\r\nThe bug could theoretically pose a problem for one or two chronically indecisive players out there.\r\n\r\nThis patch resolves the bug by skipping over the status effect icon display code whenever the player is navigating back to the main Skills menu from an ability list.\r\n\r\nThe fix applies to FF3us versions 1.0 &amp; 1.1 (SNES) and FF6j (SFC).\r\nThe archive contains *.ips patches for both headered and unheadered ROMs.', '[6783]StatusIconOverflow_v1.2.zip', '1.2', '2022-04-28 15:19:36', '2023-11-28 05:50:44', '09 October 2023', 1696809600, '6783readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 121, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6784, 21, 4810, 'Pocket Fighter (WonderGate Unlock)', 6798, 'This game is actually really cool considering the limitations of the platform, and includes some neat little extras, such as the Card Battle mode.\r\nLike Putty&#039;s Party, though, some of those extras are locked behind the WonderGate, which today is defunct, making unlocking certain things impossible if you don&#039;t edit a save file as documented on TCRF.\r\n\r\nInexplicably, you&#039;ll notice some important features such as Training and Sound Test are locked behind this.\r\n\r\nThis patch simply edits the Extras menu, such that it always shows everything and lets you select it all. It doesn&#039;t write to SRAM, and it also removes the need to have save data there.\r\nNo muss, no fuss.\r\n\r\nAfter install, just select the Pocket Fighter option from the main menu, Select Options, then Extras, and it will all be there. \r\nNo need to load a save file or anything like that either. Works on real hardware from my testing.', '[6784]Pocket Fighter.zip', '1.0', '2022-04-29 00:29:52', '2022-04-27 20:34:51', '27 April 2022', 1651032000, '6784readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 307, 1, 'Pocket Fighter (Japan).ws [No-Intro]\r\nFile/ROM SHA-1: FB8D0F4E58A4192989EC71EB6E392D182AAA3EEC\r\nFile/ROM CRC32: 35361250', 0, '', '', ''),
(6785, 9, 911, 'Metal Warriors SRAM', 5637, 'This patch is designed to add a simple save function to Metal Warriors.\r\n\r\nHow it works:\r\nSaving:\r\nGame saves after every level.\r\n\r\nLoading:\r\nAt the Options Menu, highlight Music and press left or right. Then start your game.\r\n\r\nNote:\r\n*Loading without a prior save will result in a black screen\r\n\r\nPatching details can be found in the readme.', '[6785]Metal Warriors SRAM.zip', '1.0', '2022-04-29 16:17:13', '2022-04-29 15:21:50', '29 April 2022', 1651204800, '6785readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 477, 4, 'Database match: Metal Warriors (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BCF0A4D5370547C9D6E5317210E12BDEA3994F15\r\nFile/ROM CRC32: F2AB92D4', 0, '', '', ''),
(6786, 1, 709, 'Super Adef Bros.', 7446, 'Super adef Bros. is a brand new Super Mario Bros. experience designed to challenge players to hone their platforming skills! Being a speedrunner, adef has designed many of the levels with speedrunning in mind.\r\n\r\nThe majority of the worlds are themed around a central design concept, such as puzzles or moving platforms.\r\n\r\nThere are a myriad of bonus challenges and secrets in the hack, including secret worlds. Every level is designed with the intention that, if a player has the capability to beat the vanilla game, they should be able to complete this hack. That being said, the bonus areas and secret worlds are particularly difficult and will likely pose quite the challenge. \r\n\r\nIt is even the case that even accessing certain bonus areas or secrets will require vast, in-depth knowledge of SMB1&#039;s mechanics.\r\n\r\nIf you plan on streaming or recording your playthrough, let adef know on Twitter ([url=https://twitter.com/adefgames]@adefgames[/url])! He would love to see your playthrough!\r\n\r\nGood luck!\r\n\r\nTesting by: Somewes, Bismuth, Boo_Fisher', '[6786]Super_adef_Bros_v1.1.zip', '1.1', '2022-04-30 11:07:10', '2022-05-02 05:19:46', '01 May 2022', 1651377600, '6786readme.txt', 0, 0, 1, 1, 0, 0, '6786titlescreen.png', 1, 0, 0, 618, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6787, 1, 3156, 'Kick Master - Magic User&#039;s Mode', 7326, '“Magic User’s Mode” gives you new version of an old well-known game, where Magic became more helpful and Kicks can be mastered like a true Martial Art… The life is one and precious - you have to play carefully and protect it with all the magic in your arsenal!\r\n- Almost all kicks are now fully CONTROLLABLE - they can be stopped by releasing the B-button! Same goes for the Slide Kick (the first one to get), which became the proper “escape move” now (to prevent the displacement of the Sweep Kick, the left-right buttons have to be pressed first for executing the Slide Kick);\r\n- Order of gaining new kicks changed (see it in the &quot;Demo of Kicks&quot; section of the menu);\r\n- Knee Drop can now be used from the very beginning of game - but only on the descending part of jump&#039;s trajectory;\r\n- Vertical Press Kick&#039;s rate is limited - to prevent the &quot;spamming to death&quot; of bosses, that approaching player from above;\r\n- Blazing Flip is no longer depends on character&#039;s &quot;level&quot; - and activates under a certain magic effect);\r\n- Flying kick now requires you to release the &quot;jump&quot; button before use (to keep the ability to perform normal Kick with horizontal movements while jumping) -- and it works only with flying magic equipped;\r\n- HP-bar was made a little shorter at the beginning;\r\n- Number of lives is always at &quot;0&quot; and cannot be raised - Hi-scores and &quot;1UP&quot; items give you 100 MP instead;\r\n- Max amount of magic to store is no longer defined by the “skill level” of your character and is always at 700;\r\n- Lowered MP cost of some magic spells (Bulb and Wave spirit, Magic Boots, Twin, Force Shield, flying magic) - this may prove very helpful, especially when playing on difficulty round 3 or 4;\r\n- Force Shield not only protects from magic damage now, but also from being pushed away when attacked. Also the &quot;incorrect shield disappearing&quot; bug of the original was fixed;\r\n- Level 1 healing magic became almost instant;\r\n- The &quot;Earthquake&quot; was replaced with a NEW &quot;Regeneration&quot; spell! It gradually heals player in exchange for MP, but breaks when you move or take damage;\r\n- The &quot;Debug Room&quot; was added to the &quot;Options&quot; menu - to choose higher difficulties whenever you want!\r\n- Decreased HP of the last boss to the *normal* amount and changed background music of the final fight - to make the finding of new tactics more enjoyable;\r\n- Fixed an original&#039;s issue with occasionally non-working kicks in mid-air.', '[6787]Kick Master - Mahoutsukai Mode v4.8a.ips.zip', '4.8a', '2022-04-30 11:32:15', '2024-06-17 23:21:24', '16 June 2024', 1718496000, '', 0, 1, 0, 1, 1, 0, '6787titlescreen.png', 5, 0, 0, 1121, 1, 'Database match: KickMaster (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8675BD893B287DD686642A3F609FA4F42C6D02BA\r\nFile CRC32: 7B978BAC\r\nROM SHA-1: 6EAFE44984FC52E27E55818534ECF84C8877C752\r\nROM CRC32: 5104833E', 0, '', '', ''),
(6788, 21, 4676, 'Rainbow Islands - Putty&#039;s Party (WonderGate Unlock)', 6798, 'The purpose of this hack is allow you to access these items without needing a time machine or editing save files, while maintaining as close to the original experience as possible.\r\nAs such it does these two things specifically:\r\n-Bypass the connection and communication process of the &quot;Get Item&quot; function of the WonderGate menu, and deliver a random item to your current save file\r\n-Bypass the connection and communication process of the &quot;Get Image&quot; function of the WonderGate menu, and activate an image based on your score (in order of what you have unlocked already)\r\n\r\nEssentially it does what the menus suggest, and acts like it&#039;s actually communicating. It doesn&#039;t make any edits to menus.\r\n\r\nThis hack is compatible with the original Japanese version (No-Intro), as well as 1.0 of Nikc&#039;s [url=https://www.romhacking.net/translations/6358/]English translation patch[/url], though as of this writing there will be some minor text / /graphical errors not seen in the original Japanese version due to missing translations for these lost menus. This won&#039;t effect their function nor the rest of the game. It also works on original hardware.\r\n\r\nTo take advantage of this patch, you&#039;ll need a save file in any slot with some progress. Then select one of the below options in the WonderGate menu.\r\n\r\n[b]Get Item:[/b]\r\n-This option will issue an item at random to your selected save file, even if you already obtained it. You will get to the view the special cutscene that accompanies it as well!\r\n-Technically, all these items can be obtained through the normal course of play (possibly even the Devil&#039;s Tear).\r\n\r\n[b]Get Image:[/b]\r\n-This option will issue an image for the title screen based on your score. Any save file used will unlock it for everyone.\r\n-The requirement gets higher and higher pretty quickly, but there&#039;s cute little cutscenes that congratulate you and tell you the next amount you need.\r\n\r\nThere is also a cheat version of this patch included, which avoids the randomness and the score check, and just gives you all the stuff you&#039;re looking for, no frills.', '[6788]Putty Party1p1.zip', '1.1', '2022-04-30 12:40:47', '2022-05-07 04:18:38', '06 May 2022', 1651809600, '6788readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 330, 1, 'Rainbow Islands - Putty&#039;s Party (Japan).ws [No-Intro]\r\nFile/ROM SHA-1: 759DEB79A3FC3BEFED705D7264E4B88ADBADACC7\r\nFile/ROM CRC32: 8F8608AD', 0, '', '', ''),
(6789, 9, 301, 'Final Fantasy V Tweaks', 7390, 'The purpose of this patch is to provide the best possible experience for both \r\nlongtime fans and newcomers without affecting the gameplay too much. \r\n\r\nThe script uses the Legend of the Crystals Translation done by Spooniest as a \r\nbase, and the jobs, abilities, and description&#039;s names from the GBA version. \r\n\r\n[b]Features[/b]:\r\n\r\n*Better equipment for some jobs that previously can only equip one or two weapons (like the white mage).\r\n*A GBA-like sprint.\r\n*Now you learn blue magic without having to equip the &quot;Learning&quot; ability.\r\n*Reworked Learning ability into an ability called &quot;Lore&quot; that gives you the stats of a Blue Mage.\r\n*Berserker now has a command that casts berserk on him instead of always being berserk.\r\n*Calm was reworked into an auto-berserk command.\r\n*Restored enemy counter.\r\n*Some minor improvements on the menu.\r\n*Now the Ragnarok gives you stat bonuses.\r\n*Time spell &quot;Drag&quot; has been reworked into a +1 temporary level up (useful to learn the &quot;Lv #&quot; spells).\r\n*Genji equipment it&#039;s no longer missable.\r\n*The missable songs and spells now can be purchased at the Dwarf Kingdom.\r\nCheck out the readme file for more info.\r\n\r\nForum thread: https://www.romhacking.net/forum/index.php?topic=34785.0.\r\n\r\n[b]Check out the MSU hack if you want arranged music.[/b]\r\n[url]https://www.zeldix.net/t2070-final-fantasy-v[/url]\r\n\r\n[b]And check out this video if you want to have Pixel Remaster Music:[/b]\r\n[url]https://www.youtube.com/watch?v=ylL-_I7SQ1I[/url]', '[6789]Final Fantasy V Tweaks v2.7b.zip', '2.7b', '2022-04-30 12:41:41', '2022-10-16 23:27:53', '17 October 2022', 1665979200, '6789readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 3711, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(6790, 23, 4695, 'OEA All-in-One', 6578, 'This hack simply combines all of the author&#039;s other LEGO Battles hacks together, so that they can be used at the same time. Currently, it includes:\r\n- Plantations No More (Plantation is renamed to Storehouse)\r\n- Gemma On The Title Screen (Gemma is on the title screen instead of Biff, and she comes before Biff in the shop&#039;s list of units)\r\n- Dogistador (The conquistador is replaced with the unused sprite of a wolf/dog)\r\n- All Multiplayer Maps Early (the 11 freeplay/multiplayer maps you need to buy in the \r\n  shop are now unlocked from the start)\r\n\r\nAs more hacks are made by OEA or other hackers interested in being included, this patch will be updated to include them.\r\n\r\nAlso, this page has only one image, because soon it will have too many hacks to display them all. So just look on the different patches&#039; pages for images of each in action.\r\n\r\nAgain, an endless amount of thanks to Garhoogin (who determined this game&#039;s compression format), and thanks to the creators of CrystalTile2 and HxD.', '[6790]AllinOne.zip', '1.00', '2022-05-01 04:58:13', '2022-05-16 01:59:23', '22 April 2022', 1650600000, '6790readme.txt', 1, 0, 0, 1, 0, 1, '6790titlescreen.png', 5, 0, 0, 162, 1, 'Database match: LEGO Battles (USA) (En,Fr,Es)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F25D090FEB840E9B4B07546B6929D897E3FB3965\r\nFile/ROM CRC32: BB6D1E', 0, '', '', ''),
(6791, 10, 830, 'Aria of Sorrow Magician Mode', 7447, 'Patch with IPS\r\n\r\nCastlevania Aria of Sorrow Magician Mode\r\n\r\nThis is a very simple patch for the game, the idea is to fully rely on souls\r\nlike the magician mode in curse of the moon. Enjoying a different experience than the original while using your favorite souls without any limit.\r\n\r\nChanges:\r\n\r\n1. Obtain the chaos ring at the start of the game. Unlimited souls uses.\r\n\r\n2. All weapons increase INT instead of STR/ATK. Making Soma&#039;s normal attack\r\nvery weak and is mainly used to destroy candles or to destroy enemy bullets.\r\n\r\n3. All Armor increase LCK instead of DEF/CON. Soma&#039;s defense depends entirely on\r\nhis CON, making him more squishy and the extra luck helps with \r\ngetting more drops/souls.\r\n\r\n4. You get a gun at the start.\r\n\r\n5. Some small changes.\r\n\r\nThanks to the patches posted by Rabite and created by Dev Anj and the DSVEdit tool by LagoLunatic.', '[6791]AoS_MagicianPatch.rar', '1.0', '2022-05-02 12:09:44', '2022-05-02 07:24:01', '02 May 2022', 1651464000, '6791readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2382, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(6792, 11, 1266, 'Mega Man Wily Wars SRAM+ Proto Man Size Fix', 7448, 'This is an upgrade to the fantastic SRAM+ Improvement Hack to fix Proto Man&#039;s Sprite to better match the game&#039;s art style and not look so tiny and out of place next to Mega Man.\r\n\r\nThis hack includes the following features:\r\n* SRAM saving\r\n* Changes the ROM from EU to US (50Hz to 60Hz)\r\n* Fixes Saving so Wily Tower can be unlocked\r\n* Improves Input Lag\r\n* Improves Buster Fire Speed\r\n* Adds the Slide to Mega Man 1 and 2\r\n* Redraws all of Proto Man&#039;s sprites.', '[6792]Mega Man Wily Wars SRAM+ Proto Fix.rar', '1.0', '2022-05-02 12:35:39', '2022-05-02 19:43:50', '02 May 2022', 1651464000, '6792readme.txt', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 3065, 8, 'Database match: Mega Man - The Wily Wars (Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: EA9AE2043C97DB716A8D31EE90E581C3D75F4E3E\r\nFile/ROM CRC32: DCF6E8B2', 0, '', '', ''),
(6793, 8, 3176, 'Terminator 2: Judgment Day (TECH-COM)', 4062, '[B][url=https://www.youtube.com/watch?v=EfL_LHDklCk]Terminator 2: Judgment Day (TECH-COM)[/url][/B] is a hack of &quot;Terminator 2: Judgment Day&quot; for the Game Boy. The hack is intended to make the original game more difficult.\r\n\r\nFeatures:\r\n\r\n1. Start future levels with half of the life.\r\n\r\n2. Bosses take more shots to be defeated.\r\n\r\nThis patch can be applied directly on this ROM: [B]&quot;Terminator 2 - Judgment Day (USA, Europe)&quot;[/B]\r\n\r\n[B][url=https://www.youtube.com/watch?v=EfL_LHDklCk]Terminator 2: Judgment Day (TECH-COM) (Game Boy) (Test Playthrough)[/url][/B]', '[6793]Terminator 2 (TECH-COM) (HK Studios) (Hacked by ry0g4_).7z', '1.0', '2022-05-02 21:20:41', '2022-05-03 17:48:16', '02 May 2022', 1651464000, '', 0, 0, 0, 1, 1, 0, '6793titlescreen.png', 5, 0, 0, 96, 1, 'Database match: Terminator 2 - Judgment Day (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D2B94304971900DC2FF4945AD5CB445BFE434A5C\r\nFile/ROM CRC32: 21848101', 0, '', '', ''),
(6794, 27, 3002, 'Mario Kart 64 Mega Mushroom Blast', 6928, '-DESCRIPTION\r\n\r\nThis Mod has RPG elements, a level system and lots of unlockables\r\n\r\nSquish all enemies to level up!!\r\n\r\nCan you reach level 100 fast?\r\n\r\n\r\n-COMPATIBILITY\r\n\r\n100% console compatible\r\n\r\nDon&#039;t use old pj64 versions\r\nUse 2.4+\r\n\r\n-PATCH\r\n\r\nUse the Xdelta patcher, disable &quot;checksum compatibility&quot;', '[6794]mk64 Mega Mushroom BlastV1.0.rar', '1.0', '2022-05-02 21:22:44', '2023-09-11 21:45:09', '01 May 2022', 1651363200, '', 1, 1, 1, 1, 1, 1, '6794titlescreen.png', 5, 0, 0, 1457, 12, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', 'https://youtu.be/O_to8ePBc5U?si=kpIfnt9RSpVV2azo'),
(6795, 9, 302, 'Dragons&#039; Shrine', 6064, 'This patch adds a simplified spiritual successor to the GBA Dragons&#039; Den - the Dragons&#039; Shrine.\r\n\r\nAfter defeating all of the Eight Dragons, you will be notified of a new power awakening. North of Dragons&#039; Neck Coliseum, the Dragons&#039; Shrine has appeared on a small island. Within you will face the Eight Dragons again, who are more powerful than ever. After defeating all eight, a path to the top of the shrine will appear, atop which...well, what do YOU think is waiting for you?\r\n\r\nThis patch also includes a failsafe to &quot;activate&quot; the Dragons&#039; Shrine if playing from a save file where the Eight Dragons have already been defeated. Information is within the Read Me file in the download.\r\n\r\nThe rematches with the Eight Dragons are inspired by their GBA counterparts, but are not exactly identical. Due to limitations, they do not drop any ultimate weapons or other items. As an aesthetic touch, Red Dragon now has a different sprite, so that none of the Eight Dragons share the same sprite as the other, and all eight now have a unique color in the field. Entrance events were slightly modified in addition to all the other event work in this patch to make this possible.\r\n\r\nThe patch will expand your rom if it is not already expanded. It has been bugtested from the moment the last of the Eight Dragons was defeated, all the way to the final battle. However, if any bugs are encountered, of course report them and they will be fixed.', '[6795]Dragons\' Shrine.zip', '1.0c', '2022-05-02 21:29:29', '2022-06-16 13:59:21', '16 June 2022', 1655352000, '', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 443, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6796, 1, 2428, 'Super Pitfall MMC5 Patch+Compact-Mapper', 4131, 'This is a Mapper Conversion hack for Super Pitfall ROM from UNROM to MMC5.\r\n\r\nFeatures:\r\n[list]\r\n[li]Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n[li]CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n[li]Bankswitching included. Readme file for more info.[/li]\r\n[li]Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nNote: The author has tested most of the emulators, but doesn&#039;t work well with RockNES and VirtuaNES.', '[6796]Super Pitfall MMC5 Patch+Compact-Mapper v1.0.rar', '1.0', '2022-05-04 19:34:23', '2022-05-03 07:02:32', '03 May 2022', 1651550400, '6796readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 94, 1, 'Database match: Super Pitfall (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2373E952FECC5F7507F99476E82C298CAB1F51CB\r\nFile CRC32: A4958020\r\nROM SHA-1: B29F4BB5B0C30ED133AD82CA5A2134C31C003862\r\nROM CRC32: 979C5314', 0, '', '', ''),
(6797, 8, 4811, 'Amazing Penguin DX', 4536, 'Another DMG classic joins the DX colorization crew!\r\nEnjoy this Natsume&#039;s little addictive gem now in full color for the first time!', '[6797]amazing_penguin_dx_v1.zip', '1.0', '2022-05-04 19:35:44', '2022-05-03 16:10:17', '03 May 2022', 1651550400, '', 1, 0, 0, 0, 0, 0, '6797titlescreen.png', 5, 0, 0, 1849, 1, 'Database match: Amazing Penguin (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 84CC6452823EB05EE38679AEC86E3CC6E4A50E6F\r\nFile/ROM CRC32: 3011D5CA', 0, '', '', ''),
(6798, 11, 2757, 'Gaiares Redux', 5637, 'Gaiares Redux is a small balance and SRAM upgrade patch for Gaiares.\r\n\r\nChanges:\r\n*Start every life with a shield (Two extra hit points.)\r\n*SRAM for saving progress\r\n\r\n\r\nOPTIONAL:\r\nGaiares SRAM Patch (No Shield included)\r\n\r\n\r\nHow To Save &amp; Load:\r\nSaving: Game saves upon game start and after every life lost.\r\n\r\nLoading: Hold B when booting your game, a message will appear confirming a successful load before the sega screen.\r\n\r\nNote:\r\n*Trying to load without a prior saved game will result in a black screen\r\n\r\nPatching Details can be found in the readme.', '[6798]Gaiares Redux v.1.zip', '1.0', '2022-05-05 10:16:56', '2022-05-04 11:00:38', '04 May 2022', 1651636800, '6798readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 657, 8, 'Database match: Gaiares (Japan, USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: F62E8BE872DC116C4CC331C50AE63A63F013EB58\r\nFile/ROM CRC32: 5D8BF68B', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6799, 23, 1977, 'HeartGold Rebalanced', 7289, 'This is a difficulty and enhancement hack of HeartGold that addresses the infamous level curve of HeartGold, presents the player with more available Pokémon (each with their own substantial buffs and reworks), adds new events for gym leaders and other characters, and adds encounters for some legendary Pokémon that weren&#039;t in the original game (Mew, Celebi, all three of the weather trio, and both Latias and Latios). Every other Pokémon, including Hoenn and Sinnoh Pokémon, are available to the player! Currently, the list of unobtainable Pokémon includes: Regirock, Registeel, Regice, Deoxys, Jirachi, Uxie, Mesprit, Azelf, Dialga, Palkia, Heatran, Regigigas, Giratina, Cresselia, Darkrai, Phione, Manaphy, and Shaymin.\r\n\r\nIn 1.9.1, updated Pokémon base stats, typings, and movepools have been included, as well as a reworking of every trainer in the game! Gym leaders should pose more of a challenge now and Kanto is a proper post-game area complete with levels around or higher than Lance. More of an emphasis has been placed on Johto Pokémon being used by trainers in the game as this is a common complaint of the original games. Other features such as singleplayer Wonder Trading and a music player on the player&#039;s PC in New Bark are added as well -- this is not purely a balance hack.\r\n\r\nAdditionally, Challenge Mode is available for people looking for an even more difficult experience. The differences between this mode and Normal Mode are: all gym leaders use 6 Pokémon, each with good type coverage, moves and perfect or near perfect IVs, and no EVs are given after defeating any Pokémon in the game. \r\n\r\nMake a team of your favorites and take on all of Johto and Kanto in HeartGold Rebalanced!\r\n\r\nHere&#039;s the Discord server link (also in the ReadMe): https://discord.gg/Sz7KJgxE3j\r\nPlease join for further updates to the game, as well as comprehensive documentation and update notes.\r\n\r\nThis hack was made and heavily developed before hg-engine was released, so it does NOT include those advancements, such as EVs on trainers.', '[6799]HeartGold Rebalanced 1.9.1.rar', '1.9.1', '2022-05-05 10:24:25', '2023-02-13 03:58:51', '12 February 2023', 1676178000, '6799readme.txt', 1, 1, 0, 1, 1, 1, '6799titlescreen.png', 5, 0, 0, 3631, 1, 'Database match: Pokemon - HeartGold Version (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 4FCDED0E2713DC03929845DE631D0932EA2B5A37\r\nFile/ROM CRC32: C180A0E9', 0, '', '', ''),
(6800, 14, 3452, 'Dead or Alive 2 Prototype - Debug Menu', 6899, 'Dead or Alive 2 (Jan 27, 2000 prototype)\r\n\r\nDebug Menu Hack V1.0\r\nby VincentNL\r\n\r\n\r\n*Hidden Debug Menu restored\r\n*Naomi Library code function to display text\r\n*New code to properly adjust text to the interface\r\n*New Hack credits function\r\n*Neck/Eye/Camera Edit are placeholders!\r\n\r\n\r\n1) Patch &quot;track03.bin&quot; of Dead or Alive 2 (Jan 27, 2000 prototype)\r\n\r\n2) Press Start when in battle to enable it.\r\nUse both Controllers to operate!\r\n\r\n3) DO NOT COMPRESS .GDI when writing to SD card with GDEMU!', '[6800]DOA2P_DbgHack.7z', '1.0', '2022-05-05 21:55:06', '2022-05-05 15:26:01', '05 May 2022', 1651723200, '', 0, 0, 0, 0, 0, 1, '6800titlescreen.png', 5, 0, 0, 234, 10, 'Title: DEAD OR ALIVE 2(DEBUG ONLY JAPAN &amp; USA)\r\nRelease Date: 20000127\r\nProduct Version: V0.800', 0, '', '', ''),
(6801, 27, 847, 'Super Mario 64 - Play as a Dragon!', 5810, 'Play as a Welsh Dragon in Super Mario 64! He can always fly and spit fire. Commission from Kaze Emanuar.', '[6801]sm64-dragon.zip', '1.0', '2022-05-05 22:54:36', '2022-05-05 11:45:35', '06 January 2020', 1578286800, '6801readme.txt', 1, 0, 0, 0, 0, 1, '', 1, 0, 1, 789, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(6802, 27, 955, 'Ocarina of Time - Play as a Dragon!', 5810, 'Play as a Welsh Dragon!\r\n\r\nThis is for a 1.0 US ROM of The Legend of Zelda: Ocarina of Time.\r\n\r\nThe BPS patch will work online but with glitches. The other players will appear as Link with glitched out textures. Those players still see on their screen that they are a dragon.\r\n\r\nTo use with Randomizer:\r\n\r\n1. First patch a clean rom with rando, then open the included zzdec.exe program as admin\r\n\r\n2. Open your patched rando rom in zzdec.exe and then save it as a new rom\r\n\r\n3. Go to this site: https://www.marcrobledo.com/RomPatcher.js/\r\n\r\n4. Load the rom file as the rom that zzdec.exe just generated, and the patch as dragon-decompressed.PPF\r\n\r\n5. Patch the rom, compress it, now you should be able to play as dragon in rando.\r\n\r\n\r\n\r\nCredits:\r\n\r\nCharacter: KasperZERO\r\nModel: FrustratedZeus\r\nImport: Zeldaboy14\r\n\r\nSpecial thanks to Kaze Emanuar. Please support his Patreon for more romhacks.', '[6802]oot-dragon.zip', '1.0', '2022-05-05 23:00:33', '2022-05-05 12:20:30', '08 February 2020', 1581138000, '6802readme.txt', 1, 0, 0, 0, 0, 1, '', 1, 0, 1, 614, 1, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(6803, 1, 709, 'Mushroom Heaven', 7458, 'Mario suddenly finds himself as an angel in a lovely sky kingdom.\r\n\r\nThis hack has multiple endings, and takes place in one giant continuous level. No flagpoles, no time limit, no dying.\r\n\r\nThis hack is designed for beginners, please give it a try no matter your skill level!', '[6803]Mushroom Heaven.zip', '1.0', '2022-05-05 23:02:11', '2022-05-05 17:16:59', '05 May 2022', 1651723200, '', 1, 0, 1, 1, 1, 0, '6803titlescreen.png', 1, 0, 0, 1440, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6804, 9, 4814, 'Maui Mallard Camera Delay', 7096, 'This patch creates a slight delay on the camera so it doesn&#039;t change direction too quickly, making the movement less dizzying.\r\n\r\nYou can press Y to keep the original quick camera as needed.\r\nPressing UP and DOWN will also toggle the quick camera as you normally press these buttons while attacking.', '[6804]Maui Mallard in Cold Shadow (Camera Delay Hack).7z', '1.0', '2022-05-07 17:33:01', '2022-05-07 16:23:46', '07 May 2022', 1651896000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 850, 4, 'Database match: Maui Mallard in Cold Shadow (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 04F200D4AE97F9AEE9EB461E02E8D1C91F2BB372\r\nFile/ROM CRC32: 2D3B9662', 0, '', '', ''),
(6806, 1, 1088, 'Campeonato Brasileiro 2022', 7460, 'Mr. Chris Brought A ROM Hack From Tecmo Soccer World Cup\r\n\r\nNews: Brazilian Teams!', '[6806]Campeonato Brasileiro 22.zip', '1.0', '2022-05-08 00:34:58', '2022-05-09 03:59:03', '05 May 2022', 1651723200, '', 0, 0, 0, 1, 0, 0, '6806titlescreen.png', 5, 0, 0, 127, 5, 'Database match: Tecmo World Cup Soccer (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 813CD545A19F7F7D6D2197B6C466D94D02E69624\r\nFile CRC32: E5B71DD0\r\nROM SHA-1: 0CA546F47D9D7DA12E4E25852E04EFFB67F60545\r\nROM CRC32: 86E02D65', 0, '', '', ''),
(6807, 9, 3114, 'Ultra ClayFighter', 7461, 'Ultra ClayFighter is a complete overhaul of ClayFighter Tournament Edition featuring improvements to play mechanics, graphics and adding modern fighting game features like a training mode. Zool, the lead programmer has worked with a dedicated team of fans to document the original ClayFighter series and has inspired many ClayFighter fans with their combo videos. \r\n\r\n[b]Features Include:[/b]\r\n[list]\r\n[li]New system mechanics including super moves, low/tripping moves, tech rolls, move clashing and movement options full of genre references fans are sure to recognize[/li]\r\n[li]Updated Lifebars HUD to display super meter and combo counter[/li]\r\n[li]Fully playable and rebalanced N.Boss with new moves previously unused by the final game[/li]\r\n[li]New normal and special moves, including powerful Super KO attacks performed with LP+MP\r\n[li]Updated juggle system featuring hi-strikers, aerial juggles and wall bounces which heavily reward creative combos and skillful play[/li]\r\n[li]Massively reduced lag in game by removing clay &quot;hit sparks&quot;[/li]\r\n[li]Tournament mode has becoming training mode for practicing the new combo system[/li]\r\n[li]Dizzy system removed[/li]\r\n[li]Completely new damage scaling system script by Streetwize[/li]\r\n[li]Less frustrating CPU and a more varied arcade mode with individual character ladders and new endings[/li]\r\n[li]Restored unused audio clips for announcer and characters[/li]\r\n[li]In-game character movelists are displayed at single player character select instead of profiles - [url=http://newchallenger.net/w/index.php?title=Ultra_ClayFighter_Tournament_Edition] Full Movelist @ Super Fighting Wiki[/url][/li]\r\n[li]Recolored stages and 9 unique character color palettes by DangerMD[/li]\r\n[url=http://newchallenger.net/clayfighter/ExampleStageChanges.png]Preview of Stage Colors[/url]\r\n[url=http://newchallenger.net/clayfighter/UCF_colorguide.png]Full Preview of Costume Colors[/url][/li]\r\n[li]Updates for Tiny and Bonker color mapping by Darth Marino (Originally from ClayFighter TE-Tiny’s Shorts Fix)[/li]\r\n[/list]\r\n\r\n[b]Version 3.1 Changes/Fixes[/b] - [url=https://youtu.be/CYHisw-DO5o]Mini Trailer for UCF 3.1 Update[/url]\r\n\r\n[b]Bonker[/b]\r\n[list]\r\n[li]3 Ring Circus is faster[/li]\r\n[/list]\r\n[b]Blob[/B]\r\n[list]\r\n[li]Buzzsaw has a cut limit so it can&#039;t infinite on big characters[/li]\r\n[li]Throw goes higher[/li]\r\n[li]Fixed Blob Bomber [/li]\r\n[/list]\r\n[b]BSG[/B]\r\n[list]\r\n[li]Increased animation speed of air HP[/li]\r\n[li]Reworked air HK[/li]\r\n[li]Fixed Air Note crash[/li]\r\n[/list]\r\n[b]Frosty[/B]\r\n[list]\r\n[li]New move added[/li]\r\n[li]Fixed projectile crash[/li]\r\n[li]Fixed Cut at end of round crash[/li]\r\n[li]Fixed hit boxes[/li]\r\n[/list]\r\n[b]Gold N.Boss[/B]\r\n[list]\r\n[li]Fixed hit boxes[/li]\r\n[li]Air note now only shoots 2 notes at a downward angle[/li]\r\n[li]Special Taunt [/li]\r\n[li]Teleport has pushback on block[/li]\r\n[/list]\r\n[b]Helga[/B]\r\n[list]\r\n[li]Super KO moves backwards at start to hit better[/li]\r\n[li]Fixed Helga DOWN palette[/li]\r\n[/list]\r\n[b]Icky[/B]\r\n[list]\r\n[li]Dart Dive improved [/li]\r\n[/list]\r\n[b]Taffy[/B]\r\n[list]\r\n[li]2 new moves[/li]\r\n[li]Reworked Candy Hard Kick[/li]\r\n[/list]\r\n[b]Tiny[/B]\r\n[list]\r\n[li]Fixed Hurricane Punch crash[/li]\r\n[li]Infinite Neutral air LP P2 fixed[/li]\r\n[li]Fixed Command Grab[/li]\r\n[/list]\r\n[b]Arcade Mode[/B]\r\n[list]\r\n[li]P2 fixed[/li]\r\n[/list]\r\n[b]Training (Tournament) Mode[/B]\r\n[list]\r\n[li]Fixed Timeout in training[/li]\r\n[/list]\r\n\r\n[b]Known Issues[/b]\r\n-[b]Problem:[/b] When I try to play on my SD2SNES / FXPAK the game freezes when using N.Boss or at random.\r\n-[b]Solution:[/b] SD2SNES / FXPAK hardware has issues with ClayFighter Tournament Edition, by disabling the in-game hook, in-game buttons, and initial holdoff options in the flashcart menu, you can will resolve the issue. Learn more @ [url]https://sd2snes.de/blog/compatibility/in-game-hook-compatibility[/url]\r\n\r\nSpecial Thanks to the team that made this all possible!\r\n\r\n[b]Zool[/b]\r\n\r\nLead Programmer, Gameplay Design, Video Editor and Combo Maker\r\n\r\n[b]BillyTime! Games[/b]\r\n\r\nProgramming\r\n\r\n[b]Streetwize[/b]\r\n\r\nProgramming\r\n\r\n[b]ComboKyo[/b]\r\n\r\nZero System Creator, Testing and Programming\r\n\r\n[b]DangerMD[/b]\r\n\r\nColor Editor, Lead Artist, Design\r\n\r\n[b]DarthMarino[/b]\r\n\r\nSprite Updates via Tiny Shorts Hack\r\n\r\n[b]IceManual[/b]\r\n\r\nColor Values for PalMod Editor\r\n\r\n[b]Enigami[/b]\r\n\r\nSNES Consultant\r\n\r\n[b]Kosheh[/b]\r\n\r\nColor Editor and Design\r\n\r\n[b]Preppy[/b]\r\n\r\nAuthor of PalMod\r\n\r\n[b]TSNK[/b]\r\n\r\nClayFighter Creative Consultant\r\n\r\n[b]Game Testers[/b]\r\n\r\n- Rockforge 420\r\n- tobemorecrazy\r\n- MysteryJ\r\n- Epsilon Eagle\r\n- Big Bang Blitz\r\n- Vissery\r\n- BonusLizard\r\n- Max&#039;DOutEX\r\n- arturoware\r\n- JamOnAlfajor\r\n- TheBurpMan\r\n- Valen\r\n- BigZam\r\n- GriffyBones\r\n- Starrich55\r\n- Gwak.fr MrQuarate\r\n- Team Best From Now\r\n- PeanutFan22\r\n- Kruddy_Frogurt\r\n- PieLordX\r\n- Ubersaurus\r\n- Jemmillion\r\n- Rolento13\r\n- Climb Cancel\r\n- Kevin\r\n- Frunkopop\r\n- Collosal Chad\r\n- RobbJam\r\n- Kenny\r\n- Comeback386\r\n- Cosmiccopy\r\n\r\n\r\n[b]Thanks to these fine folks for showing off Ultra ClayFighter and helping to spread the word![/b]\r\n\r\nlo-fi, Epsilon Eagle, MysteryJ, Matt McMuscles, Aszaxa, Big Bang Blitz, Jemmillion, Frosty Faustings, SNESDrunk, Gwak.fr MrQuarate, Griffybones, TyroneSama, Jemmillion, Big E, EVΛN NIXON TYPE 4, PieLordX, PeanutFan22, Poverty Fiasco, Big E\r\n\r\n[b]Thank you to everyone who played Ultra ClayFighter 3.1 on Fightcade 2:[/b]\r\n\r\n3XD, Another Sun, arturowareCL, Aszaxa, Axogogo, BAAAAAATCHEST, BardMetal, BigMalone, Big Steppy, BlackNekoSamurai, BourbonB_TTV, Bumble-BTuna, catsby420, Celestius, CherryPixelBun, Ciid, Claude, CoolassJack, DashiUp, Darkorie, din333, DingDong2k17, donnyterio, duromkl, Evil_Protocol, FunO, gabrn, Gengoza, GlizzyGulper69, HurricanesCape, Heart_Strings, Hig, HurricanesCape, hwzbobcat, ItsValen, Jazie, Jessica123, Jhamok, leechskulls, Linkhell, LinklicZ, Marvelist, Maxx_EZ, Mi abuela en el auto, MoverTile, MR MADNESS, Neco04, NeeloHus, NightWolfxSG, Pkblue888, red ant, Rese T.Ado, RyuHayaBussy, Sartorius_, Serious Hoovy, sodainmycereal, SoloxNasty, slamdonkey, Sticky Ticker, Tahiego, TheBurpMan, TheWildPegasus, treesy, TyphoonTim, usetwohands, quiwantt, viperm, WohMi, wonderfuldeluxe, yacanhateme, YardyHardy', '[6807]UltraClayFighter.zip', '3.1', '2022-05-08 00:39:17', '2024-03-01 03:26:44', '03 February 2023', 1675382400, '6807readme.txt', 1, 1, 1, 1, 1, 0, '6807titlescreen.png', 1, 0, 0, 2236, 4, 'Database match: Clay Fighter - Tournament Edition (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A7D9A90F792C90D3D51F62DB6279E9533DAB5CA8\r\nFile/ROM CRC32: B360F7AF', 0, '', '', 'https://youtu.be/trOPpMf8FGk'),
(6808, 9, 302, 'Imperial Camp Dialogue Bugfix', 6064, 'This a small bugfix for an oversight when entering the Imperial Camp.\r\n\r\nThere is an alternate line of dialogue for Sabin that is intended to be used if players have not spoken to Shadow at Gau&#039;s father&#039;s house; since Shadow is the one who tells Sabin about the Imperial Camp, the developer&#039;s intention was that if they hadn&#039;t spoken to Shadow, Sabin would be surprised by the presence of Imperials in the region. \r\n\r\nHowever, this alternate line is set to trigger based on if Shadow has been named, not if players spoke to him at Gau&#039;s father&#039;s house. So if you encountered Shadow in South Figaro, Sabin&#039;s line won&#039;t trigger properly even if you ignore Shadow at Gau&#039;s father&#039;s house.\r\n\r\nThis patch corrects this oversight by making a small addition to the event where Sabin speaks to Shadow, and sets an event flag to mark that you&#039;ve done so. Now when entering the Imperial Camp the event will check that flag instead and trigger the right line appropriately.', '[6808]Imperial Camp Dialogue Bugfix.zip', '1.2', '2022-05-08 00:40:58', '2022-10-01 14:33:10', '01 October 2022', 1664596800, '', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 144, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6809, 23, 2549, 'PoR - ZX Expansion Pack', 5585, 'Play as ZX, Omega, or even XTreme Zero, from the Mega Man series in this multi-mode ROM hack. All content from the original game is pre-unlocked, allowing all content to be played immediately.\r\n\r\nThis ROM hack was made within two weeks, and features three fully customized playable characters,\r\nskills, music, and animations.', '[6809]Castlevania - Portrait of Ruin - ZX Expansion (v1.0.1) (USA).zip', '1.0.1', '2022-05-10 04:33:08', '2022-06-16 02:27:45', '15 June 2022', 1655265600, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 2343, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(6810, 1, 709, 'Luigi&#039;s Chronicles Co-Op feat Waluigi', 5168, 'Luigi&#039;s Chronicles Co-Op feat. Waluigi\r\n\r\nThe Mushroom Kingdom has been invaded by ghosts... and Mario is gone! Luigi has to go on an adventure to save the Mushroom Kingdom from his greatest fear: zombies, ghosts and killer plants. For no apparent reason, Waluigi has decided to help him in his endeavours... for  better or worse.  \r\n\r\nLuigi&#039;s Chronicles was released by Googie back in 2005. \r\nThis 2022 Co-Op version features reworked levels by Nesdraug to make the game easier and beatable with two players. It does not feature multiple endings like Googie&#039;s original hack. \r\n\r\nThis hack also features:\r\n- Stompable piranha plants\r\n- 50 coins = 1-Up\r\n- Hidden respawnable 1-Ups\r\n- Hidden 10 block coins \r\n\r\nJust patch Super Mario Bros. with the provided ips patch. \r\n\r\nLink to the original hacks: \r\n\r\nLuigi&#039;s Chronicles (Googie&#039;s Original):\r\n[url]https://www.romhacking.net/hacks/33/[/url]\r\n\r\nTwo Players Hack by Corpse Grinder and Ti. Two players hack: \r\n[url]https://www.romhacking.net/hacks/4180/[/url]', '[6810]Luigi\'s Chronicles Co-Op feat Waluigi - Nesdraug Googie.zip', '1.0', '2022-05-10 04:36:25', '2022-05-14 07:00:16', '05 May 2022', 1651723200, '6810readme.txt', 1, 1, 1, 1, 1, 1, '6810titlescreen.png', 1, 0, 0, 1069, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6812, 9, 4327, 'Time Pilot 95 Unlocked in Ganbare Goemon 4', 5375, 'This Hack unlocks the game &quot;Time Pilot 95&quot; in mini-games\r\n\r\nThe thumbnail of Time Pilot 95 is empty, but you can go to the empty thumbnail and select Time Pilot 95\r\n\r\nThe patch works with the translated version\r\n[url]https://www.romhacking.net/translations/5665/[/url]', '[6812]gg4timepilot95.rar', '1.0', '2022-05-10 04:44:11', '2022-05-11 23:45:12', '09 May 2022', 1652068800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 332, 4, 'Database match: Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan) \r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: EE71384E286F088508A736B7305AD5EFECFBCC1A\r\nFile/ROM CRC32: BB9D8E56', 0, '', '', ''),
(6813, 9, 605, 'Zelda AST - 1/4 Magic Meter Fix', 4292, 'In The Legend of Zelda: A Link to the Past, and its followup The Legend of Zelda: Ancient Stone Tablets, there exists code for a 2nd upgrade to the magic meter that cuts consumption to 1/4 of the original. This upgrade can be enabled with cheat devices in either game by setting RAM value 7EF37B to 02. It was also implemented as an optional patch for Ancient Stone Tablets Weeks 3 and 4. However, there are 2 items that this does not work with: the Lantern and the Magic Cape. These continue to consume magic at the 1/2 level. This patch gives a 1/4 magic meter consumption value to the 2 items for The Ancient Stone Tablets.', '[6813]AST - Magic Meter Fix.zip', '1.0', '2022-05-10 04:46:23', '2022-05-10 18:26:36', '09 May 2022', 1652068800, '6813readme.txt', 0, 0, 0, 0, 1, 0, '6813titlescreen.png', 6, 0, 0, 268, 3, 'Zelda: Ancient Stone Tablets Week 3 Master Quest\r\nFile SHA-1: 0CB8EF089877504248D103C73D66F445B550E07B\r\nROM SHA-1: 5C38AA165E71B0B21A395096E40C7FDB153FE6C1', 0, '', '', ''),
(6814, 29, 4817, 'Vay: Battle rate reduction', 7467, 'This hack reduces the random battle encounter rate in Vay and Vay Unworked.\r\n\r\nThere are multiple patch files included as well as a Python-based patch program.\r\n\r\nEach patch file divides the battle rate with a certain amount.\r\nApply the desired rate file - the bigger the number - the smaller the encounter rate - or use the python patcher.\r\n\r\nVay patches are in .ips format for 2048 byte/sector and 2352 byte/sector image files.\r\n\r\nVay Unworked patches are in .xdelta3 and .ups format due to the changes being moved into an offset 16MB in the image files.', '[6814]vay_battle_rate_reduction_11.zip', '1.1', '2022-05-10 04:48:44', '2022-06-21 23:21:55', '22 June 2022', 1655870400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 361, 11, 'Vay (USA) (Track 01).bin:\r\nFile/ROM SHA-1: E2C9D8438CEF364D31D7FFEE2DF5894E09168572\r\nFile/ROM CRC32: 1D9BE2B9', 0, '', '', ''),
(6815, 9, 967, 'Akumajou Dracula XX - Visual Tweaks', 4322, 'This hack provides two visual tweaks:\r\n\r\n- Makes the walk animation slower so it is more on par with how it is in Rondo of Blood and other Castlevania games.\r\n- Change the brown colour of the crow enemy to a dark purple, so it looks closer to how it does in Rondo of Blood.\r\n\r\nThe walk animation in this game was way too fast, and ironically made the character *feel* slower than he really is. \r\n\r\nFor the Japanese and North American versions of the game, v1.1 adds support for the NTSC-U version.', '[6815]Akumajou Dracula XX (Japan)_walkanim_crowpal.zip', '1.1', '2022-05-13 05:41:10', '2022-05-16 09:28:51', '16 May 2022', 1652673600, '6815readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1357, 4, 'Database match: Akumajou Dracula XX (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 28FCB0ACD1C02ADA4E81FC84552B8FF1EEA79420\r\nFile/ROM CRC32: AA75FA8', 0, '', '', ''),
(6816, 11, 1128, 'ColorPaletteHack', 7472, 'Palette Hack to fix the rather garish color choices, and an attempt to &#039;enhance&#039; the universal tile pattern palette, and a few contrast fixes. \r\n\r\n\r\nTried dozens of attempts at the parchments, and decided to just include a few UI palette options.', '[6816]Rings_of_Power-Palette_Hack.7z', '1.0', '2022-05-13 06:45:35', '2022-05-11 21:55:25', '12 May 2022', 1652328000, '', 1, 0, 0, 0, 0, 0, '6816titlescreen.png', 5, 0, 0, 176, 8, 'Database match: Rings of Power (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 84851CE4527761B8D74CE581C19E15D0DD17F368\r\nFile/ROM CRC32: 41FCC497', 0, '', '', ''),
(6817, 23, 2668, 'DoS - Playable Sonic the Hedgehog', 5585, 'Play as the Blue Blur himself, Sonic the Hedgehog! Hone your timing and skills and roll around at the speed of sound in this Julius mode hack! All content from the original game has already been unlocked, allowing you to experience the raw speed of Sonic without needing a a completed save file.', '[6817]DoS - Playable Sonic the Hedgehog.zip', '1.0.0', '2022-05-13 07:12:03', '2022-05-13 02:40:12', '12 May 2022', 1652328000, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 2108, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(6818, 9, 301, 'FF5 Better Item Menu', 370, 'This patch is an edit of Inu&#039;s item menu patches to make them compatible with all versions of Final Fantasy 5, not just the Japanese version. It has two effects:\r\n\r\n  - First, it greys out the Tent and Cottage items in situations where they cannot be used (such as in a dungeon or town while not on a save point).\r\n\r\n  - Second, it improves the equipment Sort order, so that instead of giving you a pile of weapons followed by a pile of armors, it groups them together based on their leading icon, like how FF6 does it. This makes the item menu much more readable!\r\n\r\nThis patch is compatible with multiple versions of Final Fantasy 5, as long as your ROM has NO HEADER:\r\n* Final Fantasy 5 Japanese\r\n* Final Fantasy 5 RPGe Translation\r\n* Final Fantasy 5 GBA Script Port\r\n\r\nI wouldn&#039;t count on compatibility with more complicated hacks, such as Void Divergence, but you never know!', '[6818]ff5_better_item_menu_v1.0.zip', '1.0', '2022-05-13 15:48:26', '2022-05-13 10:39:49', '13 May 2022', 1652414400, '6818readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 381, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(6819, 1, 1290, 'Bomber Man 83: Eric and the Floaters', 6297, 'This ROMhack is a demake, restoring the earlier artwork and characters from the 1983 and 1984 MSX games. The player character is once again Eric, in his suspenders and hat. The different enemies are now all variations on the Floater enemies, with the different faces the Floaters had originally.\r\n\r\nMost people first encountered Hudson Soft&#039;s Bomberman in his 1985 NES/Famicom game. But there was an earlier, forgotten version of Bomber Man for home computers in 1983. The MSX and ZX Spectrum versions were localized in Europe as Eric and the Floaters, due to concerns over the title of the game being associated with terrorism. This was followed by a first-person sequel, 3D Bomberman, in 1984.\r\n\r\nThese versions looked very different, with 1-bit sprites. Eric is a man in suspenders and a feathered hat. There is only one enemy, a balloon who has several different facial expressions, and will become agitated and unpredictable. Exits can be destroyed, causing four more enemies to appear. The game is endless.\r\n\r\nFor the NES/Famicom, Bomberman was redesigned to resemble an enemy from Hudson&#039;s popular Famicom/NES version of Lode Runner. In NES Bomberman&#039;s ending, he transforms into the Mario-inspired Lode Runner character, with a plug for that game.\r\n\r\nThe NES Bomberman -apparently coded in one 72-hour session- has some gameplay differences from the 1983 Bomber Man, but it&#039;s certainly an iteration on the same game.\r\n\r\nThe character graphics are nearly unchanged from MSX, albeit with some tweaks. Walking animations for Eric and the Floaters are three frames here instead of two, so there&#039;s some extra animation. Death scenes are one frame shorter. Eric has slightly less colors, and the Floaters have more, with white eye/teeth highlights and a dark outline.\r\n\r\nThe exits and rare collectible treasures are from the MSX games. The font is the 1983 font, and the fancy new title screen is based closely on 1984&#039;s 3D Bomberman.\r\n\r\nYou play a man who is trapped inside a maze. Place your time bombs wisely to defeat the balloon monsters. If the balloon monsters get caught up in an exploding time bomb, they will pop and disappear. Don&#039;t let them get you, and don&#039;t blow yourself up. You can break down weaker walls with your time bombs. These walls can hide treasures and exit doors. Pick up treasure to receive bonus points. Defeat all the monsters on the screen and find the exit to proceed to the next stage.', '[6819]Bomber Man 83 Eric and the Floaters.zip', '1.0', '2022-05-14 13:48:36', '2022-05-13 08:34:20', '13 May 2022', 1652414400, '6819readme.txt', 1, 0, 0, 0, 0, 0, '6819titlescreen.png', 5, 0, 0, 508, 1, 'Database match: Bomberman (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B5BCCA95DD7EA0FF6F3882E809C560052C212A24\r\nFile CRC32: 90E10DDD\r\nROM SHA-1: 0B8A4BBB08D63D44AE4894D741CCC9F3779CB2BB\r\nROM CRC32: F2FC8212', 0, '', '', ''),
(6820, 1, 712, 'The Legend of Zelda - Play as Zelda', 2041, 'This is a graphics hack of The Legend of Zelda for the NES which replaces the player character Link with Zelda and changes the story to where Zelda has to save Link.', '[6820]ZELDA.zip', '1.0', '2022-05-14 14:28:09', '2022-10-26 01:16:19', '14 May 2022', 1652500800, '6820readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1477, 1, 'Database match: Legend of Zelda, The (USA)/(PRG0)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB\r\n*\r\nDatabase match: Legend of Zelda, The (USA) (Rev 1)/(PRG1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nFile CRC32: 2BB0C56\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7\r\nROM CRC32: EAF7ED72', 0, '', '', 'https://youtu.be/bosL5oGz14M'),
(6821, 21, 4819, 'Star Hearts (WonderGate Unlock)', 6798, 'This is a nifty little WonderSwan exclusive, which also attempts to take advantage of the WonderGate. It had a little side area, accessible from the menu, which allowed you to check in, see how many people were on that day or how many had signed in ever, and also shop with a vendor who would show off random wares.\r\n\r\nBecause it was online only, it&#039;s not accessible today, though, so what to do?\r\n\r\nThe purpose of this hack is allow you to somewhat get the original experience, and gain access to these bonus shops and features.\r\n\r\nAs such it does these four things specifically, which are bypassing the connection and communication processes of:\r\n-Issuing the membership card, allowing you to get it when asking for it\r\n-The daily check-in, instead assigning a random appropriate value (as opposed to a community value), giving you a slim chance of earning some bonus items\r\n-The all-time check-in, instead assigning a random appropriate value (as opposed to a community value), giving you a slim chance of earning some bonus items\r\n-The specialty shop, and allow you to browse a random selection every time you open it up.\r\n\r\nTo get the WonderGate features, you have to make certain progress in the game, but not too much. For the first level of access, you need to create a save. For the second stage of access, specifically the back room on the right, you need to beat the first boss. After that just keep progressing and more stuff will unlock.', '[6821]Star Hearts.zip', '1.0', '2022-05-14 14:37:18', '2022-05-14 03:32:02', '13 May 2022', 1652414400, '6821readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 169, 1, 'Star Hearts - Hoshi to Daichi no Shisha (Japan).wsc\r\nNo-Intro\r\nFile/ROM SHA-1: 2B2C2A0566646156BCDDE2A00B728C5B8218AA23\r\nFile/ROM CRC32: 138D1018', 0, '', '', ''),
(6822, 1, 753, 'The Legend of Zelda II - Play as Zelda', 2041, 'This is a graphics hack of Zelda II: The Adventures of Link for the NES which replaces the player character Link with Zelda and changes the story to where Zelda has to save Link.', '[6822]ZELDA2.zip', '1.01', '2022-05-14 15:27:42', '2022-07-17 19:39:39', '16 July 2022', 1657944000, '6822readme.txt', 1, 0, 0, 1, 0, 0, '6822titlescreen.png', 5, 0, 0, 1358, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', 'https://youtu.be/APtnyJsG18E'),
(6823, 9, 804, 'Manall&#039;s Waluigi RPG', 6153, 'You&#039;ll be playing as Waluigi instead of Mario, which means Daisy instead of Toadstool! It&#039;s an alternate timeline where conventional heroes are away on vacation, but while they are off on some other sunshine-filled odyssey, Smithy has claimed first dibs on the Mushroom Kingdom. No matter the timeline, [i]somebody[/i] must assume control of the situation surrounding the Star Road.\r\n\r\nAnd that someone is Waluigi.\r\n\r\n[u]Timings are important[/u], so keep your party members, items and abilities in mind in order to smash and adapt to the enemies. You won&#039;t be running through to the end the game blindfolded; the difficulty has &quot;grown up&quot; since 1996, without creating impassable barriers.\r\n\r\n[list]\r\n[li]Waluigi &amp; Daisy replace Mario &amp; Toadstool + careful script changes\r\n[li]Challenge has leveled up + more monster personality\r\n[li]Greater levelup customization for all characters\r\n[li]Healing, FP, frog coins &amp; items are more valuable\r\n[li]Character balance &amp; diversity\r\n[li]New, better or retooled items, weapons &amp; spells\r\n[li]Better &amp; more balanced minigames [i](including the Yoshi races)[/i]\r\n[li]Clarified tooltips + other QoL\r\n[li]New secrets!\r\n[/list]\r\n\r\n(Check documentation / website for an in-depth guide &amp; patch notes)', '[6823]Manall\'s Waluigi RPG v1.3.zip', '1.3', '2022-05-15 04:51:20', '2024-07-25 03:36:31', '27 June 2024', 1719446400, '', 1, 0, 1, 1, 1, 1, '6823titlescreen.gif', 1, 0, 0, 2558, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(6824, 9, 4820, 'Rendering Ranger R2 Bugfix', 4581, 'This hack for Rendering Ranger R2 allows the game to boot on the SNES Mini and on the current version of the MiSTer SNES core. Rendering Ranger R2 has some inherent bugs in its original design that makes it too sensitive to the varying clock speed of the sound chips between variation in original hardware. This patch ostensibly fixes that. Much thanks to sluffy for creating it.', '[6824]renderingranger_canoe.zip', '1.0', '2022-05-15 12:30:43', '2022-05-15 05:15:04', '14 May 2022', 1652500800, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 770, 4, 'Database match: Rendering Ranger R2 (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F40AC25A6CDFF1E8384723CAD0290BA42FD50BDA\r\nFile/ROM CRC32: 8FB5AC86', 0, '', '', ''),
(6825, 9, 1043, 'Breath of Fire: Running &amp; Double Battle Rewards', 1574, 'A small quality of life update for Breath of Fire that includes two patches.\r\n\r\n01. By pressing and holding the &quot;Cancel&quot; button, you can now run like the GBA version.\r\n\r\n02. Addendum patch to the above. It doubles the EXP and GP received from battle which is capped at 9999.', '[6825]BOF1_QOL.rar', '1.0', '2022-05-15 19:39:58', '2022-05-15 12:15:25', '15 May 2022', 1652587200, '6825readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 586, 4, 'Database match: Breath of Fire (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B8A9E3023B92E0F4139428F6D7A9E0F9DB70F60E\r\nFile/ROM CRC32: C788B696', 0, '', '', ''),
(6826, 1, 4422, 'Garfield - A Week of Garfield MMC5 Patch', 4131, 'This is a Mapper Conversion hack for Garfield - A Week of Garfield ROM from MMC1 to MMC5.\r\n\r\nFeatures:\r\n\r\n[list]\r\n   [li] Expansion RAM ($5C00-$5FFF, read/write)[/li]\r\n   [li] CPU $6000-$7FFF: 8 KB switchable PRG RAM bank[/li]\r\n   [li] Bank switching included. Readme file for more info.[/li]\r\n   [li] Extended RAM mode ($5104)[/li]\r\n[/list]\r\n\r\nNote: The author has tested most of the emulators but doesn’t work well with RockNES.', '[6826]Garfield - A Week of Garfield (Japan) (Sample).rar', '1.0', '2022-05-15 22:49:42', '2022-05-17 23:33:33', '14 May 2022', 1652500800, '6826readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 96, 1, 'Database match: Garfield no Isshukan (Japan) (En) (Beta 2)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 704F053D3F39B5CE8F48B86F86C66B7DCC76FEA1\r\nFile CRC32: B1CD896D\r\nROM SHA-1: C13D77A980C828A416BA501830851779B71923FB\r\nROM CRC32: FB77099E', 0, '', '', ''),
(6827, 1, 128, 'Time For Tom - Thomas and Jake&#039;s Excellent Adventure', 5656, 'Time For Tom is the world&#039;s first complete Fire Emblem: Shadow Dragons and the Blade of Light hack. It includes a brand-new 18 chapter story, as well as a number of major gameplay improvements over the original game. \r\n\r\nImprovements include:\r\n- Magical attacks use the Strength/Magic stat\r\n- Added Weapon Triangle like in future games\r\n- All units have access to the convoy when not on a shop\r\n- Brand new weapons/items\r\n- Hunters and Armor Knights promote using Master Proofs\r\n- Increased stat and damage caps\r\n- Units have Resistance and Resistance growths\r\n- Modernized overworld sprites\r\n- And more...\r\n\r\nJoin two downhome country boys, Thomas and Jake, as they try to use the magical Time Orb to prevent the War of Darkness from ruining Akaneia! Take a journey through several other games in the Fire Emblem series along the way, like Genealogy of the Holy War and Thracia 776.\r\n\r\nThis hack should alleviate the clunkiness of the original Fire Emblem game in a new and innovative way.\r\n\r\nSpecial thanks to user Darrman for his extensive notes on the workings of Fire Emblem 1!', '[6827]Time For Tom [FE1 Hack by Polinym].zip', '1.2', '2022-05-16 00:46:13', '2022-06-05 06:17:15', '04 June 2022', 1654315200, '6827readme.txt', 1, 0, 1, 1, 1, 0, '6827titlescreen.png', 1, 0, 0, 784, 1, 'Database match: Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0179C550D424E0397496078789E7B116601D120C\r\nFile CRC32: 3452E97C\r\nROM SHA-1: DD1D51FF6D57E83F2BE0517F1DE821C85ABE86AE\r\nROM CRC32: 97CAD370', 0, '', '', ''),
(6828, 9, 4821, 'SA1 Demonstration Program - header fix', 5541, 'This fixes the no-intro rom dump of the SA1 Demonstration Program so that it will run on a flashcart, emulator, etc (any device other than a physical SA1 cartridge).', '[6828]SA1 Demonstration Program (Unknown) [SA1 header fix].zip', '1.0', '2022-05-16 01:34:13', '2022-05-13 18:42:59', '04 May 2021', 1620100800, '6828readme.txt', 0, 0, 0, 0, 0, 1, '6828titlescreen.png', 4, 0, 1, 61, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 7F72357E99D1E899CA5DF82AFF86566423E17CBD\r\nFile/ROM CRC32: 239D2862', 0, '', '', ''),
(6829, 1, 709, 'SM64-Equse Music', 7208, 'This is a hack of Super Mario Bros that adds SM64-like Music to the game.\r\n\r\nFeel free to use this for your hack! :) No credit needed!\r\n\r\nCredit goes to NesDraug for creating the music\r\nThe music was ripped from his hack called Bob-Omb Mario.', '[6829]SMB1MUSICHACK.rar', '1.0', '2022-05-16 01:38:35', '2022-05-14 01:18:29', '13 May 2022', 1652414400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 568, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6830, 1, 1803, 'Inspector Gadget', 6297, 'Are you Gadget enough? You&#039;ll have to shoot fast to get out of this Light Gun game alive!\r\n\r\nWowsers! It&#039;s the most dangerous case yet for Inspector Gadget, the accident-prone, half-mechanical secret agent with a knack for getting into trouble. Secretly, his clever niece Penny and her dog Brain also have a knack for getting Gadget out of trouble. But now Penny&#039;s been kidnapped by the evil Dr. Claw!\r\n\r\nIt&#039;s your chance to prove you&#039;re a sharp-shooting secret agent by helping Inspector Gadget find the five diamonds that will pay his niece&#039;s ransom. You&#039;ll use your Zapper Light Gun to blow away anything in your way. But even with the Zapper, this case will be hard to crack. You&#039;ll have to think fast and shoot even faster, because the evil organization MAD (Mean and Dirty) is on your case too.\r\n\r\nFerocious monsters, diving airplanes, speeding cars and hungry man-eating sharks will stop at nothing to prevent you from getting to the diamonds. You only have 24 hours to find them, and you&#039;ll travel the world across four deadly stages - City, Air, Sea and Jungle - before facing off with the legendary Zulie monster. You&#039;ll get information from Chief Quimby and Brain. If you&#039;re really a world-class secret agent, you&#039;ll save Penny and finally unmask Dr. Claw! Think you&#039;re a sharp shooter? Because if you&#039;re not, it&#039;s curtains for you in this quick-on-the-trigger Nintendo Light Gun Game!\r\n\r\nThis is a graphics hack of Gumshoe for the NES. Stevenson has been replaced with Inspector Gadget. There is a new title screen. Penny, Brain, Chief Quimby, Dr. Claw, Madcat, and three MAD Agents will appear in a complete playthrough. Minor changes have been made to the music and gameplay.\r\n\r\nInspector Gadget was an animated series from DiC Entertainment, created by Andy Heyward, Jean Chalopin and Bruno Bianchi, and starring the voice of Don Adams. It premiered on September 12, 1983.', '[6830]Inspector Gadget NES IPS.zip', '2.3', '2022-05-16 01:45:20', '2022-07-16 09:21:15', '16 July 2022', 1657944000, '6830readme.txt', 1, 1, 0, 1, 1, 1, '6830titlescreen.png', 5, 0, 0, 681, 1, 'Database match: Gumshoe (USA, Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D2C9308FDCE6AC6A6ED4819FF51FF3985CED5C68\r\nFile CRC32: AAB00873\r\nROM SHA-1: F3250A728E7A1C21E011F187B90EE553C2D7FA7C\r\nROM CRC32: BEB8AB01', 0, '', '', ''),
(6831, 10, 1912, 'Pokemon Complete Safari', 7475, 'A version of Emerald that is complete-able while trying to remain true to the original. All Pokémon obtainable, populated Safari Zone and some specific spots. Legendries in Altering Cave and all event tickets are obtained from an old traveler at the Battle Frontier near Sudowoodo... Trade evolution remains, evolved forms that require trade are rare in the wild in appropriate locations. For location and percentage rates, check the readme. Enjoy! :)', '[6831]Safarid.zip', '1.3', '2022-05-16 01:52:19', '2023-05-19 10:52:28', '19 May 2023', 1684468800, '6831readme.txt', 0, 0, 0, 1, 1, 1, '', 1, 0, 1, 1369, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(6832, 1, 1515, '1943 - Energy Decrease Rate Halved', 5234, 'Energy level and Special Weapon time remaining decrease at half the normal speed, \r\nmaking the game slightly easier. \r\n\r\nIncludes optional patches to only affect Energy or SW individually, and another to remove the automatic decrease of Energy entirely.', '[6832]1943-energy-and-sw-decrease-rate-halved.zip', '1.0', '2022-05-16 02:02:08', '2022-05-15 16:42:04', '13 June 2021', 1623556800, '6832readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 368, 1, 'Database match: 1943 - The Battle of Midway (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 443D235FBDD0E0B3ADB1DCF18C6CAA7ECEEC8BEE\r\nFile CRC32: D131BF15\r\nROM SHA-1: 1E76A86398F069DA43B25351EF419BE664D630C5\r\nROM CRC32: 12C6D5C7', 0, '', '', ''),
(6833, 1, 709, 'It&#039;s a Me Mario', 7208, 'This hack changes the game style to make it feel like Mario 64. The graphics, colors, and even the music were changed to a unique Mario 64-Like Style.\r\n\r\nThe music in this hack was ripped from Nesdraug&#039;s &quot;Bob-omb Mario&quot; Credit to Nesdraug for the music! :)\r\n\r\nEnjoy my hack! :)', '[6833]It\'s a Me Mario (Hack).rar', '1.0', '2022-05-16 02:34:17', '2022-05-14 22:45:32', '14 May 2022', 1652500800, '', 1, 1, 0, 1, 1, 0, '6833titlescreen.png', 1, 0, 0, 1109, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6834, 9, 714, 'Super Lakitu 3', 6595, 'The &quot;Sequel&quot; of Lakitu&#039;s Great Adventure is here! 32 levels with awesome graphics and great musics! This is not particularly hard, but it is not easy either, just normal. Play as Lakitu...', '[6834]LakituIPS.zip', '1.0', '2022-05-17 18:20:30', '2022-05-17 14:48:03', '17 May 2022', 1652760000, '', 1, 1, 1, 1, 0, 0, '6834titlescreen.png', 1, 0, 0, 660, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(6835, 22, 3193, 'Wonder Boy in Monster Land Climb Patches', 7231, 'Three patches which shorten or remove the difficult climb at the midpoint of Wonder Boy in Monster Land&#039;s final stage, the Labyrinth of No End. Allow the player to skip the climb altogether, or shorten it from five screens down to one or two.', '[6835]WBiML Climb Patches.zip', '1.0', '2022-05-17 19:25:05', '2022-05-17 05:17:02', '17 May 2022', 1652760000, '6835readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 270, 1, 'Database match: Wonder Boy in Monster Land (USA, Europe)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 51715DB7A49A18452292DADB2BBA0108AA6D6402\r\nFile/ROM CRC32: 8CBEF0C1', 0, '', '', ''),
(6836, 21, 4417, 'Wizardry (WonderGate Unlock)', 6798, 'If you&#039;ve played this game before, you&#039;ll have noticed a big WONDERGATE option on the main menu, which notably allowed you hit up their server and &quot;download&quot; new maps to play, exclusive to this version of the game, which had many new remixed monster types and a bevy of exclusive gear that was all quite powerful.\r\nThese new maps would become available to &quot;download&quot; on a weekly basis after release for 10 new maps in total.\r\n\r\nIf you didn&#039;t have a WonderGate (or you&#039;re in the present time where the service is defunct), you could link up with a friend to download the maps to your save, but these days, there&#039;s not a ton of people who still have these on their original carts, so it can be tough to obtain.\r\n\r\nThis hack, in short, enables all these maps for you. No need to go to the WonderGate menu, set up a save file, or anything like that. Even if your SRAM is totally dead, they&#039;ll just all be accessible from the appropriate menu when you load it up.\r\nSo yeah, you weren&#039;t really downloading anything.\r\n\r\nThis works on original hardware, and it&#039;s also compatible with [url=https://www.romhacking.net/translations/5829/]Hengki Kusuma Adi&#039;s English Translation Enhancement patch[/url]\r\n\r\n[b]Where to find the levels:[/b]\r\n\r\n-Select START\r\n-Load up your party at the Tavern\r\n-Back out to the Edge of Town\r\n-Select Special\r\n-Select New Maze\r\n-Then just pick the map you want\r\n\r\nThey&#039;re all pretty tough, so you&#039;ll want to level up and make progress in the game first.', '[6836]Wizardry.zip', '1.0', '2022-05-17 19:26:27', '2022-05-16 21:49:51', '16 May 2022', 1652673600, '6836readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 377, 1, 'Wizardry Scenario 1 - Proving Grounds of the Mad Overlord (Japan).wsc\r\nNo-Intro\r\nFile/ROM SHA-1: C1AD383D337DBA8A63295CFB8C7CA8470C893C67\r\nFile/ROM CRC32: 15E55706', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6837, 27, 955, 'Harder Quest', 7477, 'REMINDER: Set to 8MB memory in Project 64 before playing with rom settings\r\n\r\n**Use cutscene skip version if you want a faster playthrough\r\n\r\nTo install this rom hack, use a .bps rom patcher or use the online web patcher which can be found using Google using a 1.0 version of &quot;Ocarina of Time&quot;\r\n\r\nRom title reads as follows:\r\n\r\n1. Harder Quest\r\n\r\n- Link pulls out his sword instead of attacking instantly\r\n- Link can do a manual jump with Z + A\r\n- Link takes double damage\r\n- Link moves slightly faster\r\n- Recovery hearts restore a quarter of a heart\r\n- Bosses have 3x health\r\n- Mini bosses have 3x health\r\n- Monsters have 1.5x health\r\n- Ura Quest dungeons and title screen used from the Disk Drive\r\n- Changed longshot to be more effective\r\n- The Megaton Hammer has much better range\r\n- Bombchu minigame items appear in fixed order\r\n- Fishing and Dampe&#039;s digging game are easier\r\n- Triple text speed with fixed grammar issues\r\n- Removed low health beeping\r\n- Removed all Navi sounds\r\n- Removed all Owl cutscenes\r\n- Removed the two day wait for Biggoron sword claim check\r\n- Removes glitch to skip door of time\r\n- Removes ability to skip medallions\r\n- Sheik does not block you from becoming child after Forest Temple\r\n- Adult Link can crawl through holes now\r\n- New wallet sizes: 200 - 300 - 400\r\n- New Deku nut capacity: 3 - 6 - 9\r\n- New Deku stick capacity: 2 - 4 - 6\r\n- New bomb capacity: 20 - 24 - 28\r\n- New arrow capacity: 10 - 15 - 20\r\n- New slingshot capacity: 10 - 15 - 20\r\n- Uses Majora&#039;s Mask HUD\r\n- Uncensored everything with red blood\r\n- Restored nose rings to the cows\r\n- Restored beta front-flip jump attack animation\r\n- Restored beta intro cutscene to slow version\r\n- Uses Chamber of Sages theme for file select screen\r\n- Changed treasure chest styles in dungeons\r\n- Changed Kokiri tunic to black\r\n- Changed Hylian Shield to Red Shield\r\n- Changed Golden Gauntlets to Black Gauntlets in color\r\n- Changed Silver Gauntlets to Gold Gauntlets in color\r\n- Changed Navi&#039;s outer color to a brighter blue shade\r\n- Uses somewhat Twilight Princess-like Link models\r\n- Ocarina of Time Redux mod features ([url]https://www.romhacking.net/hacks/5138/[/url])\r\n\r\nOptional fast version with these features:\r\n\r\nSpeeds up the following cutscenes:\r\nOpening chests\r\nKing Zora\r\nDoor of Time	\r\nDraining the Well\r\nBosses\r\nRainbow Bridge\r\nEpona Escape\r\nFairy Ocarina\r\n\r\nThe following cutscenes are skipped:\r\n- Opening/intro cutscene\r\n- Chamber of Sages and Medallion cutscenes\r\n- Dungeon Outro sequences\r\n- Regular and Warp songs\r\n- Light Arrows\r\n- Darunia Dance\r\n- Draw bridge Zelda Escape cutscene\r\n- Royal Tomb explosion in the graveyard\r\n- Deku Seed Bag upgrade in Lost Woods\r\n- Jabu-Jabu entrance cutscene\r\n- Ganon&#039;s Tower collapsing', '[6837]Harder Quest.zip', '1.0', '2022-05-18 05:00:46', '2022-05-17 21:21:28', '17 May 2022', 1652760000, '', 0, 0, 0, 1, 1, 1, '6837titlescreen.png', 5, 0, 0, 1584, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(6838, 10, 1731, 'Super Mario Advance - Classic Toad Voice + Wart Blood Removal', 6372, 'Remember back when a &quot;censorship&quot; patch for Super Mario All-Stars (which removed the &quot;blood&quot; that was underneath Wart&#039;s eyes) surfaced on the site?\r\n\r\nNow that&#039;s been pulled off for Super Mario Advance!\r\n\r\nNot just that, this also comes with the &quot;Classic Toad Voice&quot; patch made by &quot;Quest Games&quot;!', '[6838]Super Mario Advance - Classic Toad Voice + Wart Blood Removal.rar', '1.0', '2022-05-18 10:07:01', '2022-05-18 05:34:02', '18 May 2022', 1652846400, '', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 386, 1, 'Database match: Super Mario Advance (USA) (Demo) (Kiosk)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 05E41B04CDCD73194C0F836639C5774779F50A3F\r\nFile/ROM CRC32: 69924CBD', 0, '', '', ''),
(6839, 1, 749, 'The Thief and the Cobbler SMB2', 6297, 'This hack is based on the unfinished cult animated film The Thief and the Cobbler, as written and directed by three-time Academy Award winning animator Richard Williams (animation director of Who Framed Roger Rabbit, author of The Animator&#039;s Survival Kit).\r\n\r\nSelect one of four characters - the nameless Thief, Tack the Cobbler, Chief Roofless of the forty Brigands, and Princess Yum Yum - for a side-scrolling fantasy adventure across seven worlds and twenty stages.\r\n\r\nPick up and throw items, enemies and bombs in a world where anything can become your weapon.\r\n\r\nFace off against the evil Grand Vizier, Zig Zag, and his henchmen Goblet, Gopher, Tickle and Slap. Meet the mad and holy old Witch of the desert mountain, who will both help and harm you. Watch out for dangerous creatures, including the vulture Phido and the deadly doggie Kuriboss.\r\n\r\nRetrieve the legendary golden balls, defeat the evil warlord One Eye, and save the Golden City!\r\n_________________________________________________________\r\n\r\nIt is written among the limitless constellations of the celestial heavens, and in the depths of the emerald seas, and upon every grain of sand in the vast deserts, that the world which w e see is an outward and visible dream, of an inward and invisible reality ... Once upon a time there was a golden city. In the centre of the golden city, atop the tallest minaret, were three golden balls. The ancients had prophesied that if the three golden balls were ever taken away, harmony would yield to discord, and the city would fall to destruction and death. But... the mystics had also foretold that the city might be saved by the simplest soul with the smallest and simplest of things. In the city there dwelt a lowly shoemaker, who was known as Tack the Cobbler. Also in the city ... existed a Thief, who shall be ... nameless.\r\n_________________________________________________________\r\n\r\nThis is a complete graphics hack. Most background graphics are tweaked, and almost all enemy and character graphics have been redrawn. More elements of the world are animated than in the original game. Characters from the film &quot;The Thief and the Cobbler&quot; appear, of course. Most minor enemies are now based on real-world animals. The title screen is redone. Cards announcing which World you&#039;re on now feature King Nod or Zigzag (for World 7). The ending features artwork adapted from the movie&#039;s actual storyboards.\r\n\r\nSome changes have also been made to the levels. These changes are not huge. It is mostly the same game, but there are enough changes throughout to keep you on your toes, and be a somewhat different experience. This is also optional - an alternate patch without these changes is included.\r\n\r\nThis is the first release of this hack, and if you find any problems or issues, please contact the creator directly rather than writing a review about it.\r\n_________________________________________________________\r\n\r\nSpecial thanks:\r\nShauing\r\nBavi_H\r\nAlex No\r\nKeith McKnight\r\nXKeeper\r\nDragonDePlatino', '[6839]Thief and the Cobbler SMB2 IPS.zip', '1.5', '2022-05-18 10:38:36', '2022-08-17 10:33:56', '17 August 2022', 1660708800, '6839readme.txt', 1, 1, 1, 1, 0, 1, '6839titlescreen.png', 1, 0, 0, 1360, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(6840, 10, 3480, 'Mea Man Battle Network 2 (No G Code)', 1268, 'A mod that removes the letter G from Mega Man Battle Network 2 for a more balanced ameplay experience.\r\n\r\n[b]Features:[/b]\r\n[list]\r\n[li]The letter G has been removed from all text and graphics in the game.[/li]\r\n[li]All in-game methods of obtaining G-code chips have been changed to different codes.[/li]\r\n[li]Trade sequences and requests requiring a G-code chip have been changed to different codes.[/li]\r\n[li]The GutsShoot and Gater Program Advances have been changed to joke effects.[/li]\r\n[li]The GutsMan chips have had their codes changed from G* to U*.[/li]\r\n[li]The GateMan chips have had their codes changed from G* to A*.[/li]\r\n[li]The GateSP chip has had its codes changed from G* to A*.[/li]\r\n[li]HiCannon G has been changed to HiCannon H. (You can form the Z-Canon2 and O-Canon2 Program Advances with HiCannon CDEFH.)[/li]\r\n[li]M-Cannon G has been changed to M-Cannon J. (You can form the Z-Canon3 and O-Canon3 Program Advances with M-Cannon EFHIJ.)[/li]\r\n[li]Some passwords and hints in Mother Comp have been changed. (The correct paths are still the same.)[/li]\r\n[li]Gospel&#039;s logo has been changed.[/li]\r\n[li]The GameCube logo in Mother Comp has been changed.[/li]\r\n[/list]\r\n\r\nThe source code for this mod is available on GitHub: [url=https://github.com/Prof9/MMBN2-No-G-Code]https://github.com/Prof9/MMBN2-No-G-Code[/url]', '[6840]MMBN2-No-G-Code-Ver1.0.0.zip', '1.0.0', '2022-05-19 01:30:40', '2023-02-17 17:34:14', '07 May 2022', 1651896000, '6840readme.txt', 1, 0, 0, 1, 0, 0, '6840titlescreen.png', 5, 0, 0, 256, 1, 'Database match: Mega Man Battle Network 2 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 601B5012F77001D2C5C11B31304AFAFC45A70D0B\r\nFile/ROM CRC32: 6D961F82\r\n\r\nDatabase match: Mega Man Battle Network 2 (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: D6B574203CC393F292A9825FCEC64E72B3B2A11B\r\nFile/ROM CRC32: 5E88C34B', 0, 'MIT', 'https://github.com/Prof9/MMBN2-No-G-Code', ''),
(6841, 10, 818, 'Final Fantasy V Advance Color Restoration and Improvement', 1394, 'Like almost all other Super Nintendo/Super Famicom ports to the Game Boy Advance, Final Fantasy V Advance was given a visual makeover in order to accommodate for the darker screen of the Game Boy Advance, making the colors appear brighter and more washed out than they were originally intended. This patch seeks to address this, restoring the colors to their original nature - and, in some cases, going beyond, since there were graphical improvements made to the game in many areas, such as new enemies and revamped battle screens, all of which have been edited to fit the color palette of the Super Famicom original.\r\n\r\nThis patch has only been tested with the ROM entitled “Final Fantasy V Advance (Europe) (En,Fr,De,Es,It)”.', '[6841]Final Fantasy V Color Correction and Improvement.zip', '1.0', '2022-05-19 01:32:59', '2022-05-18 16:28:39', '18 May 2022', 1652846400, '6841readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 4008, 1, 'Database match: Final Fantasy V Advance (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4FC4BC7C1C3ABE9D2F9C59A3AE4172B5CB57BD2C\r\nFile/ROM CRC32: 7197117E', 0, '', '', ''),
(6843, 1, 712, 'The Legend of Zelda CHR-ROM Conversion MMC1 or MMC3', 5861, 'This hack converts Zelda from CHR-RAM to CHR-ROM and optionally to MMC3. This allows the game to run on more hardware variations and makes complex graphics hacks easier to manage. The code can also serve as a reference in how to convert to CHR-ROM and MMC3.\r\n\r\nThere are several independent patches in this package:\r\n\r\n* [i]mmc1.ips[/i] - Converts to CHR-ROM with 4k CHR banking (fits in 32k CHR-ROM)\r\n* [i]mmc1-8k[/i] - Converts to CHR-ROM with 8k CHR banking (fits in 64k CHR-ROM but saves some space in bank 7)\r\n* [i]mmc3.ips[/i] - Converts to CHR-ROM and the MMC3 mapper (fits in 32k CHR-ROM with 8k free)\r\n* [i]mmc-mapper-only.ips[/i] - Converts to the MMC3 mapper with no other changes\r\n\r\nAll versions have been tested on actual hardware including SKROM, TKROM, and TSROM.\r\n\r\nFull source code is included. Run build.bat to see build options.', '[6843]zelda-chr-rom-mmc1-mmc3_v10.zip', '1.0', '2022-05-19 14:14:27', '2022-05-18 23:47:38', '17 May 2022', 1652760000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 223, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(6844, 8, 1530, 'Pokémon Gold - All Glitches Fixed', 7480, 'This ROM hack removes every reported glitch from Pokemon [Gold / Silver](https://github.com/pret/pokegold/blob/master/docs/bugs_and_glitches.md) and [Crystal](https://github.com/pret/pokecrystal/blob/master/docs/bugs_and_glitches.md).\r\n\r\nSpecifically, this hack fixes:\r\n\r\n- Using the Coin Case can cause arbitrary code execution\r\n- Entering the Hall of Fame without a save file can corrupt the PC boxes\r\n- The Lucky Number Show does not find winning ID numbers in inactive boxes 10-14\r\n- Present&#039;s text overflows when it fails to heal an enemy Pokémon with a long name\r\n- You can fish in the water in Cerulean Gym\r\n- &quot;Route 15&quot; is not capitalized in a signpost\r\n- Multi-player battle engine\r\n  - Perish Song and Spikes can leave a Pokémon with 0 HP and not faint\r\n  - Thick Club and Light Ball can make (Special) Attack wrap around above 1024\r\n  - Metal Powder can increase damage taken with boosted (Special) Defense\r\n  - Reflect and Light Screen can make (Special) Defense wrap around above 1024\r\n  - Moves with a 100% secondary effect chance will not trigger it in 1/256 uses\r\n  - Belly Drum sharply boosts Attack even with under 50% HP\r\n  - Berserk Gene&#039;s confusion lasts for 256 turns or the previous Pokémon&#039;s confusion count\r\n  - Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling\r\n  - Moves that lower Defense can do so after breaking a Substitute\r\n  - Counter and Mirror Coat still work if the opponent uses an item\r\n  - A Disabled but PP Up–enhanced move may not trigger Struggle\r\n  - A Pokémon that fainted from Pursuit will have its old status condition when revived\r\n  - Lock-On and Mind Reader don&#039;t always bypass Fly and Dig\r\n  - Beat Up can desynchronize link battles\r\n  - Beat Up works incorrectly with only one Pokémon in the party\r\n  - Beat Up may fail to raise Substitute\r\n  - Beat Up may trigger King&#039;s Rock even if it failed\r\n  - Present damage is incorrect in link battles\r\n  - Return and Frustration deal no damage when the user&#039;s happiness is low or high, respectively\r\n  - Dragon Scale, not Dragon Fang, boosts Dragon-type moves\r\n  - Switching out or switching against a Pokémon with max HP below 4 freezes the game\r\n  - Moves that do damage and increase your stats do not increase stats after a KO\r\n  - HP bar animation is slow for high HP\r\n  - HP bar animation off-by-one error for low HP\r\n- Single-player battle engine\r\n  - A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves\r\n  - Catching a Transformed Pokémon always catches a Ditto\r\n  - Experience underflow for level 1 Pokémon with Medium-Slow growth rate\r\n  - The Dude&#039;s catching tutorial may crash if his Poké Ball can&#039;t be used\r\n  - BRN/PSN/PAR do not affect catch rate\r\n  - Moon Ball does not boost catch rate\r\n  - Love Ball boosts catch rate for the wrong gender\r\n  - Fast Ball only boosts catch rate for three Pokémon\r\n  - Heavy Ball uses wrong weight value for three Pokémon\r\n  - Glacier Badge may not boost Special Defense depending on the value of Special Attack\r\n  - &quot;Smart&quot; AI encourages Mean Look if its own Pokémon is badly poisoned\r\n  - &quot;Smart&quot; AI discourages Conversion2 after the first turn\r\n  - &quot;Smart&quot; AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day\r\n  - AI does not discourage Future Sight when it&#039;s already been used\r\n  - AI makes a false assumption about `CheckTypeMatchup`\r\n  - AI use of Full Heal or Full Restore does not cure Nightmare status\r\n  - AI use of Full Heal does not cure confusion status\r\n  - Wild Pokémon can always Teleport regardless of level difference\r\n  - `RIVAL2` has lower DVs than `RIVAL1`\r\n  - `HELD_CATCH_CHANCE` has no effect\r\n  - Credits sequence changes move selection menu behavior\r\n- Game engine\r\n  - `LoadMetatiles` wraps around past 128 blocks\r\n  - Surfing directly across a map connection does not load the new map\r\n  - Swimming NPCs aren&#039;t limited by their movement radius\r\n  - Pokémon deposited in the Day-Care might lose experience\r\n- Graphics\r\n  - In-battle “`…`” ellipsis is too high\r\n  - Two tiles in the `port` tileset are drawn incorrectly\r\n  - The Ruins of Alph research center&#039;s roof color at night looks wrong\r\n  - A hatching Unown egg would not show the right letter\r\n  - Using a Park Ball in non-Contest battles has a corrupt animation\r\n  - Battle transitions fail to account for the enemy&#039;s level\r\n  - Some trainer NPCs have inconsistent overworld sprites\r\n- Audio\r\n  - Slot machine payout sound effects cut each other off\r\n  - Team Rocket battle music is not used for Executives or Scientists\r\n  - No bump noise if standing on tile `$3E`\r\n  - Playing Entei&#039;s Pokédex cry can distort Raikou&#039;s and Suicune&#039;s\r\n- Text\r\n  - Five-digit experience gain is printed incorrectly\r\n  - Only the first three evolution entries can have Stone compatibility reported correctly\r\n  - `EVOLVE_STAT` can break Stone compatibility reporting\r\n  - A &quot;HOF Master!&quot; title for 200-Time Famers is defined but inaccessible\r\n- Scripted events\r\n  - Daisy&#039;s grooming doesn&#039;t always increase happiness\r\n  - Magikarp in Lake of Rage are shorter, not longer\r\n  - Magikarp length limits have a unit conversion error\r\n  - Magikarp lengths can be miscalculated\r\n  - `CheckOwnMon` only checks the first five letters of OT names\r\n  - `CheckOwnMonAnywhere` does not check the Day-Care\r\n  - The unused `phonecall` script command may crash\r\n- Internal engine routines\r\n  - `ScriptCall` can overflow `wScriptStack` and crash\r\n  - `LoadSpriteGFX` does not limit the capacity of `UsedSprites`\r\n  - `ChooseWildEncounter` doesn&#039;t really validate the wild Pokémon species\r\n  - `TryObjectEvent` arbitrary code execution\r\n  - `ReadObjectEvents` overflows into `wObjectMasks`\r\n  - `BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects', '[6844]pokemon_gold_fixed.zip', '1.0', '2022-05-20 04:10:57', '2022-05-18 17:26:44', '18 May 2022', 1652846400, '', 1, 1, 1, 1, 1, 0, '', 4, 0, 1, 616, 1, 'Database match: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', '', ''),
(6845, 9, 1755, 'TMNT Turtles in Time Practice', 4368, 'Features:\r\n\r\n- Displays frame-counter RTA timing. \r\n- Hold L to disable screen lock while playing to skip waves.\r\n- Press L+R to change Turtle while playing. (Player 1 and 2)\r\n- Press start+R to win screen and go to the next section.\r\n\r\nThe following functions performed while pause, they take effect once unpause:\r\n\r\n- Press start while paused to rotate levels. Stage is shown on the top left. \r\n- Press L+R to while pause reset section to turtle select screen.\r\n- Pressing the Right on the D-Pad will set a boss flag for it to re-spawn. Pressing left will disable it again.\r\n\r\nOptions:\r\n- Selection of 5 lives is changed to 99 in the option menu.\r\n\r\n*V0.03 Added standalone patch to just swap turtles.', '[6845]Turtles in Time.Practice v0.03.7z', '0.3', '2022-05-20 04:14:16', '2022-05-31 02:41:28', '31 May 2022', 1653969600, '6845readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 755, 4, 'Database match: Teenage Mutant Ninja Turtles IV - Turtles in Time (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F8FC0F45023E0339E501054B253C33F479A001A\r\nFile/ROM CRC32: 5940BD99', 0, '', '', ''),
(6846, 23, 2549, 'Portrait of Deltaruin', 7465, 'This hack for Castlevania: Portrait of Ruin replaces Richter &amp; Maria with Kris &amp; Susie and Old Axe Armor with Lancer, all three being from Deltarune by Toby Fox. The additional modes where you play as these characters have been unlocked from the start, so no completed savefile is required.', '[6846]Portrait of Deltaruin.zip', '1.0', '2022-05-21 15:02:44', '2022-12-01 01:55:59', '20 May 2022', 1653019200, '', 1, 1, 1, 0, 1, 0, '', 5, 0, 1, 560, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(6847, 10, 1912, 'Emerald BW2 Repel System', 4370, 'This patch implements continuous repel system from Black 2/White 2, this could make some convenience, and it&#039;s only for US version, don&#039;t try to patch onto JP version.\r\nKnown issues:\r\nRunning on some older emulators will cause freeze when use a repel, example:\r\n- Newer VBA and whole VBA-rr\r\n- VBA-M lower than 2.1.1\r\nJust try another newer emulator like mGBA.', '[6847]EmeraldBW2RepelSystem.zip', '1.0', '2022-05-21 15:04:29', '2022-05-20 10:46:22', '31 October 2021', 1635652800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 236, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(6848, 10, 1912, 'Emerald Pokemon Data Decryption', 4370, 'This patch simply decrypt pokemon data in RAM, as well as bag data, useful for Pokemon data researcher and player who hates spend so many time and bet a heavy luck to catch and breed their best Pokemon so they can edit RAM value directly without cause Bad Egg, however...\r\n- If you have an existing Emerald save file, don&#039;t patch this, it will corrupt your Pokemon.\r\n- If an Emerald hack that already did decryption, don&#039;t patch this, may cause some unknown issue. Also don&#039;t patch this onto any Decomp Emerald hack, they revamped ROM address!\r\nTwo patches included, JP and US, please patch it carefully.', '[6848]EmeraldDataDecryption.zip', '1.1', '2022-05-21 15:05:24', '2023-01-02 14:33:23', '02 January 2023', 1672635600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 293, 1, 'Database match: Pocket Monsters - Emerald (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: D7CF8F156BA9C455D164E1EA780A6BF1945465C2\r\nFile/ROM CRC32: 4881F3F8\r\n\r\nDatabase match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(6849, 23, 2668, 'Dawn of Sorrow - Playable Tressa', 7481, 'Tressa Colzione from Octopath Traveler, now playable in Castlevania.\r\nHire monster troops and swiftly avoid attacks with Sidestep as the merchant girl herself in this Julius Mode hack!', '[6849]DoS - Playable Tressa.zip', '1.0', '2022-05-21 15:07:34', '2022-05-20 12:11:57', '20 May 2022', 1653019200, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 394, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(6850, 8, 912, 'Pokémon Silver - All Glitches Fixed', 7480, 'This ROM hack removes every reported glitch from Pokemon [Gold / Silver](https://github.com/pret/pokegold/blob/master/docs/bugs_and_glitches.md) and [Crystal](https://github.com/pret/pokecrystal/blob/master/docs/bugs_and_glitches.md).\r\n\r\nSpecifically, this hack fixes:\r\n\r\n- Using the Coin Case can cause arbitrary code execution\r\n\r\n- Entering the Hall of Fame without a save file can corrupt the PC boxes\r\n\r\n- The Lucky Number Show does not find winning ID numbers in inactive boxes 10-14\r\n\r\n- Present’s text overflows when it fails to heal an enemy Pokémon with a long name\r\n\r\n- You can fish in the water in Cerulean Gym\r\n\r\n- “Route 15″ is not capitalized in a signpost\r\n\r\n# Multi-player battle engine\r\n\r\n- Perish Song and Spikes can leave a Pokémon with 0 HP and not faint\r\n\r\n- Thick Club and Light Ball can make (Special) Attack wrap around above 1024\r\n\r\n- Metal Powder can increase damage taken with boosted (Special) Defense\r\n\r\n- Reflect and Light Screen can make (Special) Defense wrap around above 1024\r\n\r\n- Moves with a 100% secondary effect chance will not trigger it in 1/256 uses\r\n\r\n- Belly Drum sharply boosts Attack even with under 50% HP\r\n\r\n- Berserk Gene’s confusion lasts for 256 turns or the previous Pokémon’s confusion count\r\n\r\n- Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling\r\n\r\n- Moves that lower Defense can do so after breaking a Substitute\r\n\r\n- Counter and Mirror Coat still work if the opponent uses an item\r\n\r\n- A Disabled but PP Up–enhanced move may not trigger Struggle\r\n\r\n- A Pokémon that fainted from Pursuit will have its old status condition when revived\r\n\r\n- Lock-On and Mind Reader don’t always bypass Fly and Dig\r\n\r\n- Beat Up can desynchronize link battles\r\n\r\n- Beat Up works incorrectly with only one Pokémon in the party\r\n\r\n- Beat Up may fail to raise Substitute\r\n\r\n- Beat Up may trigger King’s Rock even if it failed\r\n\r\n- Present damage is incorrect in link battles\r\n\r\n- Return and Frustration deal no damage when the user’s happiness is low or high, respectively\r\n\r\n- Dragon Scale, not Dragon Fang, boosts Dragon-type moves\r\n\r\n- Switching out or switching against a Pokémon with max HP below 4 freezes the game\r\n\r\n- Moves that do damage and increase your stats do not increase stats after a KO\r\n\r\n- HP bar animation is slow for high HP\r\n\r\n- HP bar animation off-by-one error for low HP\r\n\r\nSingle-player battle engine\r\n\r\n- A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves\r\n\r\n- Catching a Transformed Pokémon always catches a Ditto\r\n\r\n- Experience underflow for level 1 Pokémon with Medium-Slow growth rate\r\n\r\n- The Dude’s catching tutorial may crash if his Poké Ball can’t be used\r\n\r\n- BRN/PSN/PAR do not affect catch rate\r\n\r\n- Moon Ball does not boost catch rate\r\n\r\n- Love Ball boosts catch rate for the wrong gender\r\n\r\n- Fast Ball only boosts catch rate for three Pokémon\r\n\r\n- Heavy Ball uses wrong weight value for three Pokémon\r\n\r\n- Glacier Badge may not boost Special Defense depending on the value of Special Attack\r\n\r\n- “Smart” AI encourages Mean Look if its own Pokémon is badly poisoned\r\n\r\n- “Smart” AI discourages Conversion2 after the first turn\r\n\r\n- “Smart” AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day\r\n\r\n- AI does not discourage Future Sight when it’s already been used\r\n\r\n- AI makes a false assumption about `CheckTypeMatchup`\r\n\r\n- AI use of Full Heal or Full Restore does not cure Nightmare status\r\n\r\n- AI use of Full Heal does not cure confusion status\r\n\r\n- Wild Pokémon can always Teleport regardless of level difference\r\n\r\n- `RIVAL2` has lower DVs than `RIVAL1`\r\n\r\n- `HELD_CATCH_CHANCE` has no effect - Credits sequence changes move selection menu behavior\r\n\r\nGame engine\r\n\r\n- `LoadMetatiles` wraps around past 128 blocks\r\n\r\n- Surfing directly across a map connection does not load the new map\r\n\r\n- Swimming NPCs aren’t limited by their movement radius\r\n\r\n- Pokémon deposited in the Day-Care might lose experience\r\n\r\nGraphics\r\n\r\n- In-battle “`…`” ellipsis is too high\r\n\r\n- Two tiles in the `port` tileset are drawn incorrectly\r\n\r\n- The Ruins of Alph research center’s roof color at night looks wrong\r\n\r\n- A hatching Unown egg would not show the right letter\r\n\r\n- Using a Park Ball in non-Contest battles has a corrupt animation\r\n\r\n- Battle transitions fail to account for the enemy’s level\r\n\r\n- Some trainer NPCs have inconsistent overworld sprites\r\n\r\nAudio\r\n\r\n- Slot machine payout sound effects cut each other off\r\n\r\n- Team Rocket battle music is not used for Executives or Scientists\r\n\r\n- No bump noise if standing on tile `$3E`\r\n\r\n- Playing Entei’s Pokédex cry can distort Raikou’s and Suicune’s\r\n\r\nText\r\n\r\n- Five-digit experience gain is printed incorrectly\r\n\r\n- Only the first three evolution entries can have Stone compatibility reported correctly\r\n\r\n- `EVOLVE_STAT` can break Stone compatibility reporting\r\n\r\n- A “HOF Master!” title for 200-Time Famers is defined but inaccessible\r\n\r\nScripted events\r\n\r\n- Daisy’s grooming doesn’t always increase happiness\r\n\r\n- Magikarp in Lake of Rage are shorter, not longer\r\n\r\n- Magikarp length limits have a unit conversion error\r\n\r\n- Magikarp lengths can be miscalculated\r\n\r\n- `CheckOwnMon` only checks the first five letters of OT names\r\n\r\n- `CheckOwnMonAnywhere` does not check the Day-Care\r\n\r\n- The unused `phonecall` script command may crash\r\n\r\nInternal engine routines\r\n\r\n- `ScriptCall` can overflow `wScriptStack` and crash\r\n\r\n- `LoadSpriteGFX` does not limit the capacity of `UsedSprites`\r\n\r\n- `ChooseWildEncounter` doesn’t really validate the wild Pokémon species\r\n\r\n- `TryObjectEvent` arbitrary code execution\r\n\r\n- `ReadObjectEvents` overflows into `wObjectMasks`\r\n\r\n- `BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects', '[6850]pokemon_silver_fixed.zip', '1.0', '2022-05-21 15:08:11', '2022-05-20 23:59:55', '18 May 2022', 1652846400, '', 1, 1, 1, 1, 1, 0, '', 4, 0, 1, 533, 1, 'Database match: Pokemon - Silver Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 49B163F7E57702BC939D642A18F591DE55D92DAE\r\nFile/ROM CRC32: 8AD48636', 0, '', '', ''),
(6851, 9, 755, 'Super HitCombo Kart - Snowland City', 7195, 'Super HitCombo Kart is a Project created in a Channel Partnership: Resenhando Com Luke &amp; CDX RetroGames.\r\n\r\nThe main idea was to create all the tracks in Mario Circuit format, paying homage to some Youtuber friends and the creators of the hack.\r\n\r\nCharacteristics:\r\n\r\n-4 new characters\r\n-New Opening\r\n-New Graphics\r\n-New Background\r\n-New Drivers Icons\r\n-New Snow City Theme\r\n\r\n\r\nUPDATES:\r\n-Fixed bug in Track Iara Plains 3\r\n-Bowser with new Podium Animation and ending\r\n-Themed Battlegrounds\r\n-Fixed coin palette, turbos and oil stains\r\n-New Opening\r\n-New Battle Arenas with Snow Theme\r\n\r\n\r\nMore: https://www.youtube.com/playlist?list=PLL57Y3xYj9Jd3oqym6AYWkMb9tkdmdxPw\r\n\r\nMore information in the Readme file.', '[6851]SHK - Snowland City Version v1.1.zip', '1.1', '2022-05-22 02:41:49', '2022-05-17 17:17:22', '17 May 2022', 1652760000, '6851readme.txt', 1, 0, 1, 1, 0, 0, '6851titlescreen.png', 1, 0, 0, 321, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(6852, 17, 4824, 'Japanese menu music to International version', 6859, 'This hack replaces most of the menu music with the one from the Japanese version.\r\n\r\nUnfortunately, due to the way the music data is structured in the game, it wasn&#039;t possible to replace the race music. Sorry. On the other hand, this hack has kind of a GT2 vibe to it, in that the menu music in that game wasn&#039;t replaced for the Western version, only the race music was.\r\n\r\nTwo download links are available for the USA version: one with the Simulation Mode music from the International version and one with the Simulation Mode music from the Japanese version. This is because replacing that music from the one from the Japanese version causes the sound effects not to be properly mapped in the Simulation Mode menu, so not only do they not play correctly, but every time the game tries to play them, the music can get messed up. Also, the game will crash when attempting to enter Simulation Mode on real hardware. At this time, fixing this is not possible.\r\n\r\nThe author is not going to replace that music in the European version because of this issue, and because it&#039;s very fiddly to do in that version.\r\n\r\nNOTE: Jason Page did a wonderful job when he made the menu music for the Western version. This hack is only intended to offer a choice to the players.\r\n\r\n==USA version download links:==\r\n\r\n*[url=https://www.mediafire.com/file/7ob75uceqzt05fb/Gran+Turismo+Japanese+Menu+Music+to+USA+Version.zip/file][b][Download][/b][/url] - Simulation Mode music from Western version\r\n\r\n*[url=https://www.mediafire.com/file/0nb5uq5vbwz03wn/Gran_Turismo_Japanese_Menu_Music_to_USA_Version_%2528glitchy%2529.zip/file][b][Download][/b][/url] - Simulation Mode music from Japanese version, glitchy sound effects \r\n\r\n*[url=https://www.mediafire.com/file/4gsp6psfj8z8ozv/Gran+Turismo+Japanese+Menu+Music+to+European+Version+(EDC).zip/file][b][Download][/b][/url] - European version download link (for the EDC version)', '', '2.0', '2022-05-22 10:46:52', '2023-03-30 11:15:03', '24 January 2023', 1674536400, '', 0, 1, 0, 0, 0, 0, '', 1, 1, 1, 0, 11, 'Gran Turismo (v1.1).bin\r\nSCUS-94194\r\nCRC-32: 2B3845AA', 0, '', '', ''),
(6853, 10, 1072, 'FireRed Pokemon Data Decryption', 4370, 'This patch simply decrypt Pokemon data in RAM, as well as bag and money data, useful for Pokemon data researcher and player who hates spend many time and bet a heavy luck to catch and breed their best Pokemon so they can edit RAM value directly without cause Bad Egg, however...\r\n- If you have an existing FireRed save file, don&#039;t patch this, it will corrupt your Pokemon.\r\n- If a FireRed hack that already did decryption, don&#039;t patch this, may cause some unknown issue. Known hacks: Any decomp FireRed hack like Gaia, Sors; Any CFRU hack like Unbound.\r\nTwo patches included, JP and US, please patch it carefully.', '[6853]FireRedDataDecryption.zip', '1.1', '2022-05-22 11:04:26', '2023-01-02 13:28:29', '02 January 2023', 1672635600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 379, 1, 'Database match: Pocket Monsters - FireRed (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 04139887B6CD8F53269ACA098295B006DDBA6CFE\r\nFile/ROM CRC32: 3B2056E9\r\n\r\nDatabase match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(6854, 1, 749, 'Trouble Sleeping', 7484, 'Super Mario Bros. Trouble Sleeping version 1.1\r\nby Rohbert\r\n[url]https://www.twitch.tv/rohbertgames[/url]\r\n\r\n--Summary---\r\nSuper Mario Bros. Trouble sleeping is a romhack of Super Mario Bros. 2 USA for NES. Created by Rohbert, it is meant to be a fun and challenging hack for experienced SMB2 players. Many tricks and techniques used in the speedrun of SMB2 will be of extreme value in this romhack. (Ladder jumps, double jumps, 1-3 clip, fast carpet)\r\n\r\n*16 Levels\r\n*2 Power Up Mushrooms in every level\r\n*1 One-up in every level\r\n*2 Required warps\r\n*9 Lives to Start\r\n*4 Continues\r\n\r\nLuigi - Easy\r\nPrincess - Normal\r\nMario - Hard\r\nToad - Very Hard', '[6854]Touble Sleeping_v1.1.zip', '1.1', '2022-05-22 11:06:41', '2022-05-28 21:39:22', '27 May 2022', 1653624000, '6854readme.txt', 1, 0, 1, 1, 0, 0, '6854titlescreen.png', 1, 0, 0, 1359, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE\r\nFile CRC32: 8AA4ACE0\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(6855, 11, 1336, 'Mortal Kombat II Unlimited Dark Edition', 7254, 'MK2 Unlimited Mega drive /Genesis Color Hack:\r\n\r\nCodes hack \r\nCredits by smoke 2011 for excelent hack (voices and codes)\r\n\r\nAdd color hack mod by Gamerisk\r\n\r\nThis hack was made with the purpose of being totally different from the original, \r\nwith dark colors.\r\n\r\nMK2 MD/GEN Unlimited DARK EDITION - COLOR MOD HACK.\r\nOnly Color Hack backgrounds and Sprites.\r\nAdd test mod in options screen.\r\n\r\nBy Gamerisk\r\n\r\nApply the Lunar ips patch in Mk2 rom original and Enjoy!', '[6855]MK2_UNL_DRK_ED_ips.zip', '6.0', '2022-05-24 09:59:20', '2022-05-22 21:45:52', '22 May 2022', 1653192000, '6855readme.txt', 1, 0, 0, 0, 0, 0, '6855titlescreen.png', 5, 0, 0, 1828, 8, 'Database match: Mortal Kombat II (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: AF6D2DB16F2B76940FF5A9738F1E00C4E7EA485E\r\nFile/ROM CRC32: A9E013D8', 0, '', '', ''),
(6856, 22, 2342, 'Super Mario World: Super Boy 4', 6964, 'Super Mario World: Super Boy 4 is a hack in which almost every single tile has been redrawn, recolored, and/or modified to fit in with the SMS palette and the engine&#039;s constraints. This includes both backgrounds AND sprites, with Koopa Troopas with accurate graphics, Goombas, Galoombas, and Dry Beetles making an appearance Plus, some custom sprites for enemies, like Gooper Bloobers, Scuttlebugs, and the all-new Kooshis, Yoshis who have been transformed into monsters by Bowser&#039;s evil magic.\r\n\r\nTO DO IN FUTURE:\r\nChange Mario&#039;s palette to be different from the original Super Boy 4 game.\r\nChange the text in the HUD to read &quot;MARIO&quot; instead of &quot;S-BOY.&quot;', '[6856]SMW-SB4.zip', '0.9', '2022-05-24 10:13:49', '2022-05-24 10:18:54', '23 May 2022', 1653278400, '', 1, 0, 0, 0, 0, 0, '6856titlescreen.png', 5, 0, 0, 1395, 1, 'Database match: Super Boy 4 (Korea) (Unl)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 9B4BE448B81F96391EF9667B1923ABC53A9C59D9\r\nFile/ROM CRC32: B995B4F0', 0, '', '', ''),
(6857, 33, 4472, 'Enhanced AX mode', 6859, 'This patch aims at bringing the AX mode in F-Zero GX as close as possible to the actual F-Zero AX arcade game.\r\n\r\nWhat&#039;s changed:\r\n-Ralf&#039;s AX mode IPS patch was applied to the Start.dol executable.\r\n-The background for Green Plant in the main menu was replaced with the one from AX.\r\n-The main menu music was replaced with the one from AX, which sounds slightly different.\r\n-The missing music from AX was added to the ISO. The Attract Mode and the Pilot Points menu after the race are never silent anymore. Nothing else was required in order to get it to work, as the game is coded to try to play those songs, even though Nintendo removed them from the GX ISO. It is also possible to use AR/Gecko codes in order to play other AX-exclusive songs.\r\n\r\nBackground Music Modifier (Except Select Menus) [Ralf]\r\nGecko codes:\r\n\r\nUSA version:\r\nC204D19C 00000006\r\n281E002D 41820020\r\n3C80801A 808466E0\r\n3C84000C 38847AC8\r\n380000xx 5400103A\r\n7C84002E 7C9F2378\r\n60000000 00000000\r\n\r\nJapanese version:\r\nC204D198 00000006\r\n281E002D 41820020\r\n3C80801A 80845F5C\r\n3C84000E 3884104C\r\n380000xx 5400103A\r\n7C84002E 7C9F2378\r\n60000000 00000000\r\n\r\nPAL version:\r\nC204EAFC 00000006\r\n281E002D 41820020\r\n3C80801B 80849B88\r\n3C84000D 38848B84\r\n380000xx 5400103A\r\n7C84002E 7C9F2378\r\n60000000 00000000\r\n\r\nxx = Song ID\r\n\r\nSong IDs\r\n\r\n00 - adv_ac\r\n01 - adv_gc\r\n02 - bblue\r\n03 - cardcheck\r\n04 - casino\r\n05 - casino_b\r\n06 - course_view\r\n07 - course_view_ac\r\n08 - customize\r\n09 - elev\r\n0A - elev_b\r\n0B - fire\r\n0C - fire_b\r\n0D - forest\r\n0E - forest_b\r\n0F - garage\r\n\r\n10 - goal\r\n11 - hyosho_ac\r\n12 - interview\r\n13 - interview_out\r\n14 - lightning\r\n15 - lightning_b\r\n16 - meteor\r\n17 - meteor_b\r\n18 - missionclear\r\n19 - mutecity\r\n1A - mutecity_b\r\n1B - ocean\r\n1C - ocean_b\r\n1D - openflag\r\n1E - over\r\n1F - point\r\n\r\n20 - profile\r\n21 - ptown\r\n22 - ptown_b\r\n23 - rainbow\r\n24 - rainbow_b\r\n25 - redcanyon\r\n26 - replay\r\n27 - retire\r\n28 - roll\r\n29 - sand\r\n2A - sand_b\r\n2B - secret_bb\r\n2C - secret_mc\r\n2D - selector\r\n2E - selector_yobi\r\n2F - story7\r\n\r\n30 - story9\r\n31 - storyend\r\n32 - tower\r\n33 - tower_b\r\n34 - tutorial\r\n35 - winingrun\r\n37 - yobi2\r\n38 - antonio_t\r\n39 - arbingordon_t\r\n3A - arrowm_t\r\n3B - arrows_t\r\n3C - baba_t\r\n3D - beastman_t\r\n3E - billy_t\r\n3F - biorex_t\r\n\r\n40 - blackshadow_t\r\n41 - bloodfalcon_t\r\n42 - captainfalcon_t\r\n43 - clash_t\r\n44 - daigoroh_t\r\n45 - daisangen_t\r\n46 - deathbone_t\r\n47 - digiboy_t\r\n48 - don_t\r\n49 - draq_t\r\n4A - ead_t\r\n4B - gazelle_t\r\n4C - gommer_t\r\n4D - jacklevin_t\r\n4E - jamesmcloud_t\r\n4F - jodysummer_t\r\n\r\n50 - kate_t\r\n51 - leon_t\r\n52 - lily_t\r\n53 - michaelchain_t\r\n54 - octman_t\r\n55 - pico_t\r\n56 - pj_t\r\n57 - prisia_t\r\n58 - qqq_t\r\n59 - rogerbuster_t\r\n5A - samuraigoroh_t\r\n5B - sharock_t\r\n5C - silverneelsen_t\r\n5D - spade_t\r\n5E - stewart_t\r\n5F - tanaka_t\r\n\r\n60 - zoda_t\r\n\r\nDownload link: https://www.mediafire.com/file/barhm6fgr4tyo5j/AX+Patch.7z/file', '', '1.0', '2022-05-24 10:26:47', '2022-05-23 20:20:17', '23 May 2022', 1653278400, '', 1, 1, 0, 0, 0, 0, '6857titlescreen.jpg', 1, 1, 0, 0, 10, 'F-Zero GX (USA)\r\nFile/ROM SHA-1: CC3BEB4AE027EAE208D4FFB00EAA13674F56D25E\r\nFile/ROM CRC32: 3186FCBE', 0, '', '', ''),
(6858, 9, 301, 'FF5 Replace the Drag/Speed Spell', 370, 'The Time Magic spell Speed (also called Drag) is terrible and confusing. It simply sets the battle speed setting to 5 - something you can already do in the options menu. In fact, if your battle speed is already 5, the spell does nothing!\r\n\r\nThese patches are options for replacing this terrible spell with some other suitable new spell instead. There are four options:\r\n* 1 - Haste, but on the caster only\r\n* 2 - Temporarily raise the caster&#039;s level by 7\r\n* 3 - Recharge 12 MP on the caster\r\n* 4 - Nullify all status ailments, good and bad, on the caster\r\n\r\nNote that each is a separate IPS patch - apply only the one you are interested in. Also included are optional patches that will rename the spell for you (there are several candidate patches, just choose the one you like that matches the effect you picked).\r\n\r\nThese patches are quite tiny, and should be compatible with every SNES version of Final Fantasy 5 (Original Japanese, RPGe Translation, GBA Script Port, FF5Spoof), and are probably compatible with every other mod out there unless it’s a gigantic overhaul mod. The optional rename patches are only compatible with English language versions.', '[6858]ff5_replace_drag_spell_v1.0.zip', '1.0', '2022-05-26 18:19:10', '2022-05-26 23:50:09', '24 May 2022', 1653364800, '6858readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 206, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(6859, 8, 718, 'Pokémon Yellow Advanced', 7172, 'This hack is an update of my previously version of this hack (Pokémon Yellow Advanced), done back in 2012. It is now final for real!\r\n\r\nHere is the list of the majority of the changes:\r\n\r\n- Almost all Pokémon learns at least 1, 2 or 3 new moves at level 1! They are picked from their Egg moves list, or move tutor, up to Generation 7, even including Let’s Go Pikachu/Eevee.\r\n\r\n- Also, most Pokémon can learn new moves (from Gen 1, of course!) while they level-up as well. These moves have been taken from future generations (Even up to Gen 8!), egg moves or duplicates of the same great and essential moves that needed to be relearned (To avoid a Pokémon from being walled completely!). Each moveset have been carefully done, and in total, 553 new moves have been added among the 151 Pokémon (Except Ditto, Caterpie, Weedle and Magikarp, of course!)! Enjoy!\r\n\r\n- Geography has been enhanced! Routes are expanded a little, with some empty houses to make them habitable! (Just for decoration, you know)\r\n\r\n- Many important items have reduced prices (Mostly inspired by Pokémon Crystal’s clearance sales of Goldenrod City’s Dept-Store rooftop). The items include Poké Balls, potions, full Heal, revives, vitamins, etc. This will help you, especially in the beginning!\r\n\r\n- Some items, such as the Moon Stone, Ether and Elixer, now have a price, to match the legal price in later games.\r\n\r\n- All trainers, Gyms leaders, Rival battles and Elite 4 have changed significantly! They are all harder than before! Many have brand new Pokémon too! Some trainers even have up to 6 Pokémon on their team, so be prepared for some challenges! Also, movesets for Gyms and Elite Four have been carefully done and revised to give you a great challenge!\r\n\r\n- Your rival’s starter is a Dratini.\r\n\r\n- You can now buy all TMs at various Marts through Kanto. For example, you can buy TM19 and TM48 at Pewter City’s Mart.\r\n\r\n- TM04 is now Gust instead of Whirlwind (They are similar moves, right? Also, Whirlwind is completely useless in a trainer battle, so Gust is a slightly better option).\r\n\r\n- Some attacks have been readjusted to be like the future games (Like they should always have been in some cases!). \r\n\r\nFor example:\r\n[list]\r\n[list][li]Karate Chop is a Fighting-type move.[/li]\r\n[li]Gust is a Flying-type move.[/li]\r\n[li]Sand-Attack is a Ground-type move.[/li]\r\n[li]Mega Drain has a power of 75 and Absorb has a Power of 40 (That’s the same as LGP/LGE)[/li]\r\n[li]Jump Kick and Hi Jump Kick have power of 100 and 130 respectively (Like since Black/White!)[/li]\r\n[li]Dig and Fly has power of 80 and 90 respectively (Like since Diamond/Pearl!)[/li]\r\n[li]Other moves have been adjusted according to 7th Gen (Sun/Moon positives changes in power only).[/li]\r\n[li]You can get Mew via an In-game trade! (Cool!)[/li]\r\n[li]The Snorlax on Route 16 is level 35 (The other at Route 12 is level 40), Zapdos is level 45, Moltres is still level 50, Articuno is level 74 and Mewtwo is level 80.[/li]\r\n[/list]\r\n\r\n- Game corner prizes have changed: Meowth, Ekans and Koffing (Counter 1), Omanyte, Kabuto and Porygon (Counter 2), and PP UP, Moon Stone and Master Ball (Counter 3).\r\n\r\n- Wild Pokémon have changed significantly in every route, areas or caves, and even in the sea (See a joined Word Document for details). Also, each Pokémon is sure to appear in the wild in this game, but some are really very rare!\r\n\r\n- Many dialogs have changed or have been improved! You’ll mostly hear new dialogs about many things about friendship or life. \r\n\r\n- You can buy Rare Candies at Celadon Dept-Store (5F), which are sure to help you in the later part of the game. (Note you can still trade Pokémon by using TGB DUAL, and since traded Pokémon grow faster, it will sure help!)', '[6859]Pokemon Yellow Advanced (Final).zip', '1.0', '2022-05-26 18:25:09', '2022-05-25 01:13:58', '24 May 2022', 1653364800, '', 0, 0, 1, 1, 0, 1, '', 1, 0, 1, 6990, 1, 'Database match: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nFile/ROM CRC32: 7D527D62', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6860, 10, 1215, 'High-Quality Sound Mixing for Mother 3 (Japan Only)', 7490, '[b]This version of the patch is NOT compatible with any Fan Translations! Please use the Fan Translations release instead if your ROM has been translated.[/b]\r\n\r\nHIGH-QUALITY AUDIO MIXING FOR MOTHER 3 (JAPAN ONLY) / MOTHER3\r\n\r\nEver wanted to play MOTHER 3 without so much noise? Love hearing its soundtrack crystal clear on YouTube? Now you can experience the game with much cleaner audio!\r\n\r\nThis hack mixes every individual channel at 16-bit audio before downsampling everything to 8-bit audio as opposed to the default m4a mixer which mixes every channel at 8-bit audio (blame the GBA&#039;s DAC!)\r\n\r\n- This greatly reduces the number of quantization/rounding errors that pop up during the mixing process, making the classic GBA &quot;background hiss&quot; much quieter while making Shogo Sakai&#039;s music sound crispier than ever! Results seem even better when played back on actual hardware. Enjoy!!\r\n\r\n[b]WARNING[/b]: If your game ever crashes with the Default HQ Audio patch, try the Alt. HQ Audio patch instead!\r\n\r\n[b]DISCLAIMER FOR EVERYONE[/b]:\r\nYou may hear occasional popping in-game after patching your ROM, for example while saving your game. Throughout 100+ hours of testing, these same pops were heard while playing the original Japanese release, making us fairly confident this hack isn&#039;t the cause. It&#039;s possible these audio glitches were covered up by the original mixer&#039;s background noise and are now easier to hear with clearer audio. Please don&#039;t hesitate to report any bugs, but just keep in mind there&#039;s only so much you can do with the GBA&#039;s limitations!\r\n\r\n[b]CREDITS[/b]:\r\n- Mixer preparation, ROM hacking, and patcher written by Summer Dragonfly (xkas format by Near/byuu: https://wiki.superfamicom.org/xkas)\r\n- HQ sound mixer ingeniously programmed by ipatix (https://github.com/ipatix), inspired by &quot;Golden Sun&quot;: https://www.pokecommunity.com/showthread.php?t=324673\r\n- Original HQ sound mixing code written by Haruki &quot;Bon&quot; Kodera for Camelot Software Planning: https://www.camelot.co.jp/gimon/gimon21.html\r\n- Mother 3 decompilation and technical support: Kurausukun and theo3 ([url]https://github.com/Kurausukun/mother3[/url])\r\n- Extra technical support: phoenixbound and Yosuke\r\n- Patcher translations by JumpmanFR and Somewhat Viable\r\n- Special thanks to the Mother 1+2 Fan Translation/Sound Restoration project and the PRET Discord community!\r\n\r\nReport any bugs found to https://github.com/MusicTheorist/MOTHER-3-HQ-Sound-Mixing-hack', '[6860]Mother 3 (HQ Audio, Japan).zip', '1.3.1', '2022-05-26 18:26:53', '2023-04-26 04:57:49', '19 April 2023', 1681876800, '6860readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 858, 1, 'Database match: Mother 3 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776\r\nFile/ROM CRC32: 42AC9CB9', 0, '', 'https://github.com/MusicTheorist/MOTHER-3-HQ-Sound-Mixing', 'https://youtu.be/06ZF5FHsAIU'),
(6861, 1, 709, 'Super Mario Bros. The Loster Levels', 7494, 'This hack alters all of the original game&#039;s levels, and features some modified enemy behavior. It&#039;s not super difficult but some of the later levels can get a little challenging. Overall though its harder than vanilla SMB but easier than the Lost Levels. This was essentially made from messing around with some of the SMB hacking utilities so don&#039;t expect anything too crazy.\r\n\r\nFeatures\r\n\r\n-32 new levels\r\n-wacky new color palettes!\r\n-faster, harder enemies\r\n-weird glitchy warp zones\r\n-more secrets maybe?', '[6861]SMB The Loster Levels.zip', '1.0', '2022-05-26 18:27:49', '2022-05-25 22:53:44', '25 May 2022', 1653451200, '', 0, 0, 1, 1, 1, 0, '6861titlescreen.png', 1, 0, 0, 827, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6862, 10, 4828, 'Diddy Kong Pilot - 2001 Proto Proper GBA conversion', 7046, 'For some reason, the 2001 No-Intro prototype release of &quot;Diddy Kong Pilot&quot; (which later, in 2005, was changed to &quot;Banjo-Pilot&quot;) is only a rename of the original ELF file to GBA extension, causing this game to not load and even crash on some emulators, and even maybe on real systems, making it unplayable.\r\n\r\nThis patch makes this 2001 prototype playable on most emulators that don&#039;t support or have poor support for ELF files, and also on real hardware, by doing a proper conversion from the development ELF to a vanilla GBA image, also fixing the checksum in the converted image to be able to boot.\r\n\r\nApply this patch to the No-Intro release of &quot;Diddy Kong Pilot&quot; (2001 Prototype).\r\n\r\nEnjoy!! :)\r\n\r\n- saulfabreg', '[6862]DiddyKongPilot-2001Proto-GBA-ProperConv-1.0-saulfabreg.zip', 'v1.0', '2022-05-26 18:28:47', '2022-07-09 02:41:18', '26 May 2022', 1653537600, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 748, 1, 'Database match: Diddy Kong Pilot (Unknown) (Proto) (2001)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: E14BFB4D63C6BD35C3A1A4AAD4EB91E94D0402B3\r\nFile/ROM CRC32: 8903CC5F', 0, '', '', ''),
(6863, 9, 804, 'Super Mario RPG with modern naming conventions + corrected names', 7495, 'This patch makes the following changes to the text so that it&#039;s consistent with modern naming conventions of the Mario series and restores a few minor references lost in translation/mistranslated names that slipped of Ted Woolsey&#039;s sight.\r\n\r\nThis is NOT a retranslation, just the following names were changed and the rest of the script has been left as is. Read on for more info. Should be compatible with any other patches that only change the gameplay, graphics or sound. Made possible thanks to the very robust LazyShell editor.\r\n\r\n[b]List of changes:[/b]\r\n[list]\r\n*Toadstool - Peach (Including the intro scene, which restores the graphics of her name from the original Japanese version)\r\n*Bloober - Blooper\r\n*Gobb - Cheep-Cheep\r\n*Magikoopa - Kamek\r\n*Yo&#039;ster Isle - Yoshi&#039;s Island\r\n*NokNok Shell - Koopa Shell\r\n*Heal Shell - Heel Shell\r\n*Terrapin - Koopa Trooper\r\n*Terra Cotta - Red Koopa Trooper\r\n*Spikey - Spiny\r\n*Reacher - Gravey\r\n*Neosquid - Mouth\r\n*Mad Adder - Mercury Link\r\n*Sparky - Lava Bubble\r\n*Chandeli-ho - Hangin&#039; Shy\r\n*Pure Water - Holy Water\r\n*Red Essence - Red Yoshi-Ade\r\n*Fire Orb - Fireball\r\n[/list]\r\n\r\nAdditionally you can also optionally change the following names back to their Japanese equivalents from their original Woolseyisms by using the corresponding patch:\r\n[list]\r\n*Sky Troopa - Paratroopa\r\n*Malakoopa - Paratroopa Dash\r\n*Shy Away - Beezo\r\n*Vomer - Dry Bones Z\r\n*Boshi - Washi\r\n[/list]\r\n\r\nAll references in the script were changed (dialogue, battle, field, and the intro in Peach&#039;s case). The enemy Toadstool 2 also was appropriately changed to Peach Clone, and Peach&#039;s &quot;???&quot; was changed back to &quot;XXX&quot;.\r\n\r\nAdditionally this patch also:\r\n[list]\r\n*Fixes an error in the original script were Ted Woolsey named the enemy known in Japanese as Mokurakurā as both Mokura and Mokuka (The name Mokura is used, given that it&#039;s the name seen the most and is the closest to the original Japanese name).\r\n*Changes MARIO1(2/3/4) in the file selection screen to MARIO 1(2/3/4), because it looks much cleaner, and there&#039;s no reason not to change that.\r\n*In the original Japanese version, Dr. T makes two direct name references to the main villains of Final Fantasy V (Exdeath) and Final Fantasy VI (Kefka) in his quiz answers. This patch also restores those missing references.\r\n[/list]\r\n\r\n[b]Why?[/b]\r\n\r\nWhy not? The purpose of this text patch is to modernize SMRPG&#039;s naming conventions a little bit (including Peach&#039;s name, of course) and correct a few minor inaccurate names that slipped of Ted Woolsey&#039;s sight. No more, no less. Also no one has made a patch that changes just this yet so the author wanted to give it shot.\r\n\r\n[b]Why didn&#039;t you change more stuff?[/b]\r\n\r\nThere&#039;s certainly more stuff that can be done with SMRPG&#039;s script, like a complete retranslation with all names retranslated, but that&#039;s not the purpose of this patch. This patch is NOT a full retranslation. The author wanted to accomplish two simple things with this patch:\r\n\r\n1. Make SMRPG names consistent with the rest of Mario series translations that followed it. If a name doesn&#039;t make the game inconsistent with future installments, creates references lost in translation, or was utterly incorrect, it was kept as is.\r\nModern English equivalents were used and in cases were such equivalent didn&#039;t exist, the original Japanese names/equivalents were used.\r\n\r\nNo fan made names were used/created as that would go against my second goal.\r\n\r\n2. I wanted to change only what was absolutely necessary and not go overboard. I wanted to preserve the creator&#039;s vision and keep the script as untouched as possible so that the player can experience the game the exact same way, just modernized/consistent. Also I wanted this patch to look as authentic as possible, just like Nintendo would do if they cared about keeping straight stuff like this instead of just porting the exact same rom to their online services.\r\n\r\nCheck out the included readme file for more information regarding updates and certain name changes.\r\n\r\n[b]Special Thanks[/b]\r\n\r\nRomhacking.net for hosting this patch and several other awesome patches.\r\n\r\nLazyShell editor authors for having made such a complete and robust editor.\r\n\r\nFuSoYa for the still great Lunar IPS patching utility.\r\n\r\nEveryone who tried out this patch and gave suggestions.\r\n\r\nNintendo/Square Enix for having made this classic.\r\n\r\nYou, for trying out my patch :)', '[6863]Super Mario RPG with modern naming conventions and corrected names.rar', '1.2.3', '2022-05-27 14:30:57', '2022-06-15 00:55:52', '15 June 2022', 1655265600, '6863readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1672, 3, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625\r\n\r\nDatabase match: Super Mario RPG - Legend of the Seven Stars (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 54043D7322973F7268F0132C29357CE966FA7DE4\r\nFile/ROM CRC32: D695090D', 0, '', '', ''),
(6864, 9, 302, 'Figaro Guard Bugfix', 6064, 'This patch corrects an oversight with four guards in Figaro Castle - the two guards by the doors to the wings of the castle, and the two guards by the doors to the throne room.\r\n\r\nIn the event for Sabin&#039;s flashback to when he left the castle, an event bit is cleared to remove these guards for the scene where he and Edgar are outside the castle, but this bit is never re-set. So, if Sabin&#039;s flashback is viewed at any time, all four of these guards vanish and never reappear.\r\n\r\nThis patch adds a small jump to the end of the flashback to reset the event bit and cause the guards to reappear.', '[6864]Figaro Guard Fix.zip', '1.0', '2022-05-27 17:23:11', '2022-05-27 03:02:28', '26 May 2022', 1653537600, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 124, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6865, 1, 561, 'Final Fantasy 35th Anniv w/ Tonberry, Moogles &amp; More!', 7496, 'Final Fantasy, the original game that started it all, celebrates it&#039;s 35th Anniversary this year! Final Fantasy is a near-perfect game, but what if it had:\r\n\r\n- Chocobos\r\n- Moogles\r\n- Bombs\r\n- Flan\r\n- 8eye\r\n- Tonberry\r\n- The Class Upgrades from Final Fantasy III\r\n- A couple extra hints from NPCs since the Nintendo Power Hotline is no longer a thing\r\n\r\nFinal Fantasy is a classic, and the goal was to preserve the experience of the original while adding in a few familiar creatures as Easter Eggs. :) \r\n\r\n(All changes are graphical in nature only. Art is from Final Fantasy II or Final Fantasy III except for Tonberry who was traced from Final Fantasy V.)', '[6865]Final Fantasy I 35th w Easter Eggs.7z', '1.0', '2022-05-27 20:27:01', '2022-10-07 16:33:15', '27 May 2022', 1653624000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 429, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(6866, 8, 3025, 'Donkey Kong Land 2: Game Boy Color Edition', 5916, 'This patch will convert Donkey Kong Land 2 from a monochrome Game Boy game to a Game Boy Color game. With this, the entire Donkey Kong Land series is now in color! In addition, two new options can be accessed by pressing Select on the overworld: Follower Kong and New Kiddy Mode. Follower Kong attempts to recreate the system from the SNES games where the Kong you are not currently playing as will follow behind you, while New Kiddy Mode is an easy mode where Kiddy Kong functions as an extra hit.\r\n\r\nIn addition to these, a custom rain effect based on the one used in Donkey Kong Land III will be used on the levels Topsail Trouble and Kreepy Krow. A sound test can be accessed by pressing Select at Klubba&#039;s Kiosk that will play songs from Donkey Kong Land 2, Donkey Kong Land III, and Conker&#039;s Pocket Tales.\r\n\r\nFor full information on known bugs and more detailed information on the added features, please check the included readme.', '[6866]Donkey Kong Land 2 GBC Edition V1.2.zip', '1.2', '2022-05-28 13:32:20', '2022-06-05 10:03:59', '05 June 2022', 1654401600, '6866readme.txt', 1, 0, 0, 0, 1, 1, '6866titlescreen.png', 5, 0, 0, 6595, 1, 'Database match: Donkey Kong Land 2 (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 89CC4F01653A6105EE5C00E10FC65AA1437FD320\r\nFile/ROM CRC32: 2827E5D4', 0, '', '', ''),
(6867, 10, 2020, 'Sonic (SMK)', 6457, 'A fast hedgehog now in MKSC! The sprites are made by NICKtendo DS: https://www.spriters-resource.com/custom_edited/sonicthehedgehogcustoms/sheet/29850/\r\n\r\nCredit 8-NabBit if used. If only referring to the sprites, credit NICKtendo DS. Patch to an US rom.', '[6867]Sonic (SMK).rar', '1.0', '2022-05-29 14:15:21', '2022-05-27 18:08:14', '27 May 2022', 1653624000, '', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 889, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(6868, 10, 1399, 'SMA4 - e-Reader Rampage', 1609, '32 all new levels, filled with challenges galore, for the World e side of Super Mario Advance 4. All levels were created in the new Smaghetti editor. Play through each level in any order while finding all of the Advance Coins and new special e-Coins. Have fun and enjoy!', '[6868]SMA4 - e-Reader Rampage.zip', '1.0', '2022-05-29 20:59:09', '2022-05-27 21:10:24', '27 May 2022', 1653624000, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 3700, 1, 'Database match: Super Mario Advance 4 - Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 69E81F41394F02D64CAD206ADB26B3CD43690770\r\nFile/ROM CRC32: A44BA79F', 0, '', '', ''),
(6869, 1, 127, 'Final Fantasy III NES Tweaks', 7390, 'The purpose of [b]Final Fantasy III Tweaks[/b] is to fix some problems the original NES game had but without affecting the gameplay too much. \r\nSome translation problems were also fixed.\r\nAlso, some changes were ported from Sertiana&#039;s unreleased hack.\r\n\r\n[b]Features: [/b]\r\n\r\nQOL improvements:\r\n\r\n*You&#039;ll randomly get potions or phoenix downs after defeating most enemies.\r\n*Press B to dash.\r\n*An improved battle interface.\r\n*Capacity points are no longer required to change jobs.\r\n*You no longer need to manually remove a character&#039;s equipment if you want to change their job unless you don&#039;t have space for the items.\r\n*Two optional patches to remove/tone down flashing effects. Thanks to Maeson, since I used the patches from Maeson&#039;s hack as a reference (But I carried it out in another way).\r\n\r\nChanges to jobs, weapons and spells:\r\n*Most jobs&#039; stats were boosted a little bit.\r\n*White Mages can now equip bows and arrows instead of Black Mages.\r\n*Mystic Knights are now a Knight + Black Mage hybrid.\r\n*Bells, Harps and the Holy Lance were buffed.\r\n*All arrows are now also wind elemental and are cheaper.\r\n*Most spells were buffed so now magic is stronger.\r\n*The dummied-out Hammer and Dream Harp are now available as the Viking and Bard&#039;s ultimate weapons.\r\n\r\nCheck out the readme file for more info.\r\n\r\n[b]Forum thread[/b]: https://www.romhacking.net/forum/index.php?topic=34989.0', '[6869]Final Fantasy III Tweaks v2.5.zip', '2.5', '2022-05-29 21:03:26', '2023-10-29 08:35:20', '29 October 2023', 1698537600, '6869readme.txt', 1, 0, 0, 1, 1, 1, '', 5, 0, 1, 2236, 1, 'Database match: Final Fantasy III (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ADD099A77BA80FAC32E8464997EE85B588D2479B\r\nFile CRC32: 99F5DB31\r\nROM SHA-1: 8690012D6F4D6D11D16FD9AF7B200D9B6EA2504E\r\nROM CRC32: 57E220D0\r\n-\r\nDatabase match: Final Fantasy III (Japan) (Wii Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7B3CE652C07DB1F2FB1F265AADF88696939F4242\r\nFile CRC32: 34190EDD\r\nROM SHA-1: EE034BDDA8D13EA3A4704D2C34529BA6CB6B336C\r\nROM CRC32: 6313EBC7\r\n-\r\nDatabase match: Final Fantasy III (Japan) (Wii U Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0BA7413A5CB36979C7378E3658143A81281530C2\r\nFile CRC32: FBA40B10\r\nROM SHA-1: 9042210F07BB5BD44E22DC0F6DF7DEE2B6B6B7C7\r\nROM CRC32: ACAEEE0A\r\n-\r\n(REQUIRES A HEADER)\r\nDatabase match: Final Fantasy III (Japan) (3DS Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile/ROM SHA-1: 3EFE6E51D342BA243336DA31168BD011AAD0BDFB\r\nFile/ROM CRC32: 890F1E', 0, '', '', ''),
(6870, 8, 1116, 'Final Fantasy Legend III - Character Swap', 7456, 'A small hack that swaps around the data for Sharon and Myron so that you can keep Myron for the full adventure, and start off with the states you normally would with him in the beginning of the game normally.', '[6870]Final_Fantasy_Legend_III_Character_Swap.7z', '1.0', '2022-05-29 21:04:51', '2022-05-28 04:22:19', '27 May 2022', 1653624000, '', 0, 0, 0, 0, 0, 1, '6870titlescreen.png', 5, 0, 0, 97, 1, 'Database match: Final Fantasy Legend III (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3864AFA48A97DB826FFDA1D31A7FF9C6C315D5C9\r\nFile/ROM CRC32: 3E454710', 0, '', '', ''),
(6871, 1, 709, 'SMB Paradyce Co-Op', 7208, 'This is a hack that combines Corpse Grinder &amp; TI&#039;s Co-op Hack and insectduel&#039;s Paradyce GFX hack into one.\r\n\r\nThis is SMB1 Co-op with Paradyce GFX w/ colors.\r\n\r\nGraphics are from SMB Paradyce and also some graphics had been modified to fit the style better!\r\n\r\nEnjoy! :)', '[6871]SMBparadyceCo-opHack.rar', '1.0', '2022-05-29 21:06:54', '2022-05-28 14:55:33', '28 May 2022', 1653710400, '', 1, 0, 0, 0, 1, 0, '6871titlescreen.png', 6, 0, 0, 678, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6872, 1, 1144, 'Gimmick! - Fixed Samples', 4779, 'Sunsoft&#039;s games are known to utilise DPCM samples to add bass lines, and Gimmick! is no exception. In 2020 it was discovered that the samples suffer from an encoding issue known as bit-reversal. This hack corrects all of the samples to what the composers &amp; sound programmers likely intended.', '[6872]Gimmick! (Fixed Samples).zip', '1.0', '2022-05-29 21:11:54', '2022-05-29 09:16:49', '29 May 2022', 1653796800, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 818, 1, 'Database match: Gimmick! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9974006CE28678F1F30C1F1292B9173572EB36D0\r\nFile CRC32: EEB6B362\r\nROM SHA-1: 9336C1968359C55C3E4438579C7BF14C443EDEBE\r\nROM CRC32: D65E7C7', 0, '', '', ''),
(6873, 1, 1673, 'Journey to Silius - Fixed Samples', 4779, 'Journey to Silius is one of many Sunsoft games which utilise DPCM samples to play bass lines. However, the samples in question suffer from an encoding issue known as bit-reversal. This hack corrects them to what the composer &amp; sound programmers intended. The patch can be applied to releases for all regions (JP, USA, EU).', '[6873]Journey to Silius (Fixed Samples).zip', '1.0', '2022-05-29 21:12:17', '2022-05-29 09:48:05', '29 May 2022', 1653796800, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 643, 1, 'Database match: Journey to Silius (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 275244538589393B552B159AB1D380090C8E8996\r\nFile CRC32: 8F77CCE0\r\nROM SHA-1: E12500475AE3F76F36A2C49175B3A6B783DD904C\r\nROM CRC32: E2C4EDCE', 0, '', '', ''),
(6874, 1, 750, 'Smb3 Hackathon 2022', 7277, 'Made by 10 SMB3 rom hackers in a single 1 night hackathon event, this is mostly a fun project made with a group of new rom hackers and experienced ones getting together and creating something with an extremely short deadline. The hack includes a very wide array of ideas from vanilla levels with a twist to fully redesigned levels that have enemy object interaction not seen before. \r\n\r\nAuthors:\r\nJabem\r\nKangaroos_are_cool\r\nWillsonPenn\r\nJoeSmo\r\nBlueFinch\r\nGuptina\r\nNarfman0\r\nRussianManSMWC\r\nSlothbear\r\nTheHaxor', '[6874]Smb3Hackathon2022.zip', '1.0', '2022-05-30 01:04:43', '2022-05-29 21:49:32', '29 May 2022', 1653796800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 1266, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6875, 1, 709, 'Super Rusty Bros', 7501, 'Rusty has travelled to the Mushroom Kingdoom, in search of his lovely princess. But the things are going to be a bit different than usual. My first NES romhack, a bit simple one, but functional. Made in 2019.', '[6875]Super Rusty Bros.zip', '1.1', '2022-05-30 01:06:25', '2022-05-29 23:41:18', '12 June 2020', 1591934400, '', 1, 1, 0, 1, 0, 0, '6875titlescreen.png', 5, 0, 0, 218, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6876, 10, 1542, 'Metroid Fusion - Ice beam consistency (patch for SE hack)', 7507, 'It is a simple addon for &quot;Metroid Fusion - Special Edition&quot; hack (SE hack)\r\n([url]https://www.romhacking.net/hacks/6115/[/url])\r\nIt just adds some extra lines to Adam&#039;s dialogue considering the ice beam. Some fan theories and fan-official wiki explanation were both taken into account.\r\nThey make the way Samus acquires it more consistent. At least from a head canon perspective. :-)\r\n\r\nP.S.: This addon was created for &quot;SE&quot; hack with optional &quot;Hard difficulty&quot; installed. But there is a possibility that it might work with unmodified Metroid Fusion - you have to try and apply it yourself.\r\n\r\n1.1 changes - some style edits and realigning of a few lines.\r\n1.01-1.03 changes - some grammar checks.', '[6876]MF-Icebeam_consistency1.1.zip', '1.1', '2022-05-30 18:12:46', '2022-06-01 22:22:11', '02 June 2022', 1654142400, '', 0, 0, 0, 1, 0, 0, '', 6, 0, 1, 632, 1, 'Database match: Metroid Fusion (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: BB4DC4B805665615F475F9D610C67D86010BF7D7\r\nFile/ROM CRC32: FB3F9641', 0, '', '', ''),
(6877, 1, 3288, 'Klax - Fixed Samples', 4779, 'Tengen&#039;s NES port of Klax has a unique soundtrack driven by heavy sample use. However, it was discovered in 2020 that the samples suffered from a common encoding issue known as bit-reversal. This hack corrects these samples to what the composers likely intended. Various sample parameters have also been tweaked to improve the audio experience. \r\n\r\nDetails:\r\n- All samples have been fixed\r\n- Unnecessary IRQ &amp; loop flags have been cleared\r\n- Sample offset parameter has been tweaked for the snare samples to minimise delay\r\n- Sample length parameter has been tweaked (E.g. no more buzz at the end of the kick sample)\r\n- Initial delta value for samples has been tweaked (E.g. less distortion/clicks on voice samples)', '[6877]Klax (Fixed Samples).zip', '1.0', '2022-05-30 18:13:35', '2022-05-30 08:33:30', '30 May 2022', 1653883200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 269, 1, 'Database match: Klax (USA) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 80A2EA6E52B96506613912FF9A15657A29C9684A\r\nFile CRC32: 755CF043\r\nROM SHA-1: 579FBA48D99F9181EA39C42ACCFD430125F2614E\r\nROM CRC32: 93F3A490', 0, '', '', ''),
(6878, 10, 1502, 'Sonic Advance 3 - Adv1 Edit', 7508, 'This is a simple resprite mod that returns Sonic&#039;s iconic [i]&quot;wheel o&#039; feet&quot;[/i] animation from the original [i]Sonic Advance[/i]. Those like the author who preferred its unique blend of new and old can now enjoy seeing the blue blur in top form once again.', '[6878]Sonic Advance 3 - Adv1 Edit.zip', '1.0', '2022-05-31 01:20:45', '2022-05-30 22:14:01', '30 May 2022', 1653883200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 715, 1, 'Database match: Sonic Advance 3 (USA) (En,Ja,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 30DB467EFFA5014806D42DB57E2299398A51355B\r\nFile/ROM CRC32: 49DDA5E6', 0, '', '', ''),
(6879, 8, 2237, 'Don&#039;t Panic', 4805, 'This hack gets rid of the &quot;panic&quot; music that plays when the tetrominoes stack up close to the top of the screen, letting you better appreciate the music.', '[6879]dontpanic.zip', '1.0', '2022-05-31 01:53:25', '2022-05-31 09:42:31', '30 May 2022', 1653883200, '', 0, 1, 0, 0, 0, 0, '6879titlescreen.png', 5, 0, 0, 296, 1, 'Database match: Tetris DX (World) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 7183BCB54DD35F3A07D8FE63339B768F13B8168D\r\nFile/ROM CRC32: 69989152', 0, '', '', ''),
(6880, 1, 2293, 'Q*Bert Arcade Sprites', 7501, 'This hack aims to change Q*Bert (and also most of the enemies) sprites to look more accurate to the original arcade game.\r\nAlso changes some details like the life icon.', '[6880]Q-Bert Arcade Sprites.zip', '1.1', '2022-05-31 01:55:06', '2022-05-31 23:29:30', '31 May 2022', 1653969600, '', 1, 0, 0, 0, 0, 0, '6880titlescreen.png', 5, 0, 0, 338, 1, 'Database match: Q-bert (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6ACA50D8C260DAA05360870D092B97835818F4EB\r\nFile CRC32: 19AD4071\r\nROM SHA-1: 38444A3B1291B805E1B6D7798687A020A2989D61\r\nROM CRC32: C0B23520', 0, '', '', ''),
(6881, 21, 982, 'Dicing Knight. - Enemies Skin Pack', 6168, 'This hack gives you the option to change your character&#039;s look to any of the enemies in the game. The hack doesn&#039;t affect the gameplay in any way.\r\n\r\nYou character&#039;s look can be changed in the main menu (right after the title screen). Use Y2 and Y4 to choose between the 40 available looks. Press Y3 to toggle between two available color palettes. A sprite will appear on screen to indicate the currently chosen look. On default, no sprite appears. This means the player&#039;s look is unchanged.\r\n\r\nThere are 40 available looks to choose from. It&#039;s worth mentioning that the higher enemies are split into two selectable looks - a lower half and an upper half. Some of the rest don&#039;t look natural either.\r\n\r\n The first palette available is the uniform palette which every enemy in the game uses. The second one is based on the colors of the playable character from Digital Monster DProject. The reason for this choice is that his eyes are positioned similarly to one of the enemies in the game - the one whose look can be selected by pressing Y4 three times whenever the default look is selected in the main menu.\r\n\r\nTry to just have fun with it. The real fun comes from choosing the weird ones like a sword, a cube, or a potion bottle!', '[6881]Dicing Knight. - Enemies Skin Pack.zip', '1.0', '2022-05-31 23:04:57', '2022-05-31 20:01:11', '31 May 2022', 1653969600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 104, 1, 'Dicing Knight. (Japan).wsc\r\nCRC32: D28DC930\r\nMD5: 2A4636ABE2246598EA819721D48FB3C8\r\nSHA-1: 79658575C736FCAD18E9225AA0E62398B086093B', 0, '', '', ''),
(6882, 23, 2148, 'Chrono Trigger DS - Mystics Edition', 7511, 'This hack replaces the terms fiends to Mystics and Fiendlord to Magus or Lord Magus as it was on the original SNES game, the rest is kept the same as the DS translation. Additionally, the author made minor graphic changes and palette modifications, the changes are as follows:\r\n\r\n- Crono&#039;s mugshot given back his smile.\r\n- Recolored Heckran&#039;s Cave and the Blackbird back to their blue colors.\r\n- Dark Ages map post Lavos Beckons chapter was given more brightness. \r\n- Ozzie, Frog, Marle were given small color changes.\r\n\r\nUpdates may come in the future, enjoy!', '[6882]Chrono Trigger DS - Mystics Edition v1.1.zip', '1.1', '2022-06-01 14:33:31', '2022-06-02 01:54:44', '01 June 2022', 1654056000, '6882readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 1052, 1, 'Database match: Chrono Trigger (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 11F9E8204E484EAB42181B210C9F214584BE75BF\r\nFile/ROM CRC32: B3836946', 0, '', '', ''),
(6883, 1, 777, 'Battle City (Hei She Version)', 7512, 'This is a finished version of project. The protagonist of the game is no longer a tank, but a chariot.\r\nThe layout of all levels in the game is new. All the game pictures are redrawn. The base is a Chinese theme.', '[6883]battle city (Hei She Vesion).rar', '1.0', '2022-06-01 14:34:38', '2022-06-01 02:31:17', '01 June 2022', 1654056000, '6883readme.txt', 1, 0, 1, 0, 0, 0, '6883titlescreen.jpg', 1, 0, 0, 332, 1, 'Database match: BattleCity (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nFile CRC32: F599A07E\r\nROM SHA-1: 65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32: 7E053E64', 0, '', '', ''),
(6884, 8, 2622, 'Tetris - Cleaner Graphics', 6607, '&quot;[b]Tetris - Cleaner Graphics[/b]&quot; is an updated graphics pack for Gameboy Tetris.  The graphics have all been improved with a much cleaner look.   The individual pieces, the statistics area, and the background have all been touched up in one way or another.\r\n\r\nAll game modes, even 2 player, have been edited and tested. [i]No gameplay changes have been made whatsoever.[/i]\r\n\r\nThis mod is for the more common 1.1 version of Gameboy Tetris.\r\n\r\n[b]-[/b]\r\n\r\n\r\nThere are 2 additional patches included:\r\n\r\n“[b]Tetris - Cleaner Graphics - Pieces Only[/b]” is for anyone who only wants the graphics changed on the pieces.  This patch can also be used for [url=https://www.romhacking.net/hacks/5125/]Ospin’s Classic Harddrop[/url] mod and potentially other mods.  (Use this patch [i]first[/i] and [i]then[/i] use the Harddrop patch.)\r\n\r\n“[b]Tetris - Cleaner Graphics - Pieces Only - Rosy Retrospection[/b]” is specifically for [url=https://www.romhacking.net/hacks/5813/]Ospin’s awesome mod[/url].  (Use this patch [i]second[/i], on the [i]already[/i] patched Rosy Retrospection.)', '[6884]Tetris - Cleaner Graphics.zip', '1.0', '2022-06-01 14:36:26', '2022-06-01 04:09:02', '31 May 2022', 1653969600, '6884readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 500, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(6885, 9, 301, 'FF5 Weapon Formula Tweaks', 7123, 'This is an ASM mod to weapon formulas in FF5.   \r\n\r\nIt improves some weapon types that were so bad as to be basically unusable, such as bells and harps.  It also allows some ability combinations that would have made sense but were disallowed due to combat formula limitations, mostly related to Magic Sword.   It&#039;s intended to open up some options but not drastically change how FF5 plays, and doesn&#039;t nerf anything that&#039;s already good.   \r\n\r\nThe thought process behind the changes was mostly with Four Job Fiesta runs in mind, but it works just as well for a normal playthrough. \r\n\r\nPatch included IPS file to an unheadered FF5 rom.   This doesn&#039;t use any space outside the normal confines of the FF5 weapon routines (and item data), so it should work on any translation or patch of SNES FF5 that doesn&#039;t mess with battles.\r\n\r\nASM Source is included.   \r\n\r\nDetails are in the readme file, but some quick examples of things you can now do:\r\n\r\n*Attack with Harps/Bells/Rods without being quite as sad\r\n*Have daggers/whips/bows scale on Agility for fast classes\r\n*Use Magic Sword with Equip Axe/Spear/Katana on M.Knight\r\n*Use Magic Sword with the Rune Blade on M.Knight\r\n*Use Magic Sword on Dragoon/Samurai without resorting to daggers\r\n*Use Magic Sword on a Dancer with the Man Eater\r\n*Jump with Doublehanded spears\r\n*Use the Brave Blade without wishing you didn&#039;t just take the Chicken Knife\r\n*Use the Drain Blade without being a Freelancer\r\n*Drink Power Drinks for actual power\r\n\r\n\r\nVersion updates since 1.0:\r\nFixed bugs with Goblin Punch and Harp status effects, some other Harp tweaks', '[6885]ff5_weapontweaks.zip', '1.3', '2022-06-01 14:43:19', '2022-07-08 07:05:23', '20 June 2022', 1655697600, '6885readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 412, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(6886, 9, 268, 'Chrono Trigger Soundtrack Expansion', 4292, 'Chrono Trigger&#039;s soundtrack is widely acclaimed as one of the best of all time. However, the songs you hear in the game are not the complete soundtrack. There are actually 12 more songs that are part of Chrono Trigger&#039;s larger identity.\r\n\r\nSongs from the OST\r\n* Frog&#039;s Theme (With Intro)\r\n* Singing Mountain\r\n* Battle 2\r\n\r\nSongs from the PSX and DS re-releases\r\n* A Meeting with Destiny\r\n* One Sunny Day When We Met\r\n* Scattering Blossoms\r\n* A Time to Rest -After the Battle-\r\n\r\nSongs from the Pre-Release cartridge\r\n* Keeper&#039;s Dome\r\n* Ascend to the Light\r\n* Boss Battle 3\r\n* Battle 1 Rough\r\n\r\nAnd finally, songs that exist only as data chunks in the rom\r\n* Alarming Crisis\r\n* Rat-A-Tat-Tat It&#039;s... Mitsuda\r\n\r\n\r\nThis patch expands the soundtrack of the SNES game to include all 12 songs. For the 5 songs that were never on a Super Nintendo cartridge, small re-arrangements have been made to recreate the music on the SNES sound chip. There are no tricks going on here; all music that you hear is actually playing through the SNES sound engine, with no MSU-1 audio required.\r\n\r\nThere are 6 versions of the patch included. One is the standard patch which you can add to an unmodified rom. One is a data only patch for romhackers that adds the new music, but does not place it anywhere in the rom. The other 4 are addendum patches that allow you to add the Soundtrack Expansion to other popular romhacks, including Enhansa Edition, 2 versions of the Bugfix and Uncensoring Patch, and Chrono Trigger+.', '[6886]CTSE v3.2.zip', '3.2', '2022-06-02 12:24:19', '2023-07-29 07:02:08', '28 July 2023', 1690516800, '6886readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 2215, 6, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', 0, '', '', 'https://youtu.be/KvgsVqmsKWU'),
(6887, 1, 774, 'Megaman 1 - Speed Bomber', 6317, 'Megaman 1 - Speed Bomber is a fast paced hack of Megaman 1 (not Rockman 1). The changes are the following:\r\n  \r\n- Megaman&#039;s speed have been increased, as well as everything else\r\n- New levels\r\n- New graphics\r\n- New music\r\n- Modified AI for bosses and enemies\r\n- New weapons \r\n\r\nand more!\r\n\r\n\r\n\r\n\r\n\r\nVersion 1.1\r\n\r\n- Fixed Hyper Bomb&#039;s glitch that makes jumping and shooting inconsistent\r\n- Fixed Fireman&#039;s AI with a new one\r\n- Art improvements\r\n\r\n\r\n\r\nVersion 1.2\r\n\r\n- A couple of small level design changes\r\n- Mets stay open without shooting for a little bit longer\r\n- Cutman jumps are abit higher\r\n- Rolling Cutter&#039;s hitbox has been expanded\r\n- Flying Shell&#039;s speed is reduced\r\n- Elecman&#039;s AI have been changed to be simpler\r\n- Gutsman&#039;s jumps are slightly higher\r\n- The little pause after beating a robot master is removed\r\n- The fire pillars takes a little longer to respawn\r\n- Foot Holders hitbox have been removed\r\n- Fireman &quot;Initial&quot; ground fire&#039;s speed is slightly slower.\r\n- Ice Slasher stays on screen for longer for each usage\r\n- Bombman&#039;s jumping speeds have been changed\r\n- Bombman&#039;s bomb throw&#039;s aiming have been altered\r\n- Hyper Bomb&#039;s hitbox have been expanded\r\n- Yellow Devil&#039;s second cycle have a different pattern\r\n- Copy Robot takes 3 bars of damage to its weakness instead of 2\r\n- Added a 2 seconds of i-frames after beating a boss at a rematch\r\n- Wily Stage 4&#039;s palette have been edited\r\n- Wily Stage 4&#039;s wind section is nerfed\r\n- Wily Machine phase 2 shot&#039;s hitbox has been reduced a little\r\n- Wily Machine&#039;s i-frames are longer\r\n\r\nHave fun~', '[6887]Megaman 1 - Speed Bomber 1.2.rar', '1.2', '2022-06-03 06:20:38', '2024-07-31 10:12:30', '30 July 2024', 1722297600, '', 1, 1, 1, 1, 1, 0, '6887titlescreen.png', 1, 0, 0, 2057, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(6888, 9, 804, 'Super Mario RPG with Peach&#039;s name', 7495, 'This patch solely replaces all instances of Toadstool to Peach from the game, including the intro scene, which restores the graphics of her name from the original Japanese version. The name of the enemy Toadstool 2 has also been appropriately changed to Peach Clone.\r\n\r\nSuper Mario RPG is the only Mario RPG (and Mario game with a considerable amount of text, Yoshi&#039;s Safari also uses the name Peach) in which Toadstool is used instead of Peach in-game, so it sticks out like a sore thumb. This hack changes that. Made as a minimalist alternative to my other, more elaborate hack, [url=https://www.romhacking.net/hacks/6863/]Super Mario RPG with modern naming conventions + corrected names[/url]. In case you prefer to just change Peach&#039;s name and leave the rest of the game as is for the exact original unaltered Woolsey experience using Peach&#039;s original Japanese/modern name.\r\n\r\nShould be compatible with any other patches that only make changes to the gameplay, graphics or sound.\r\n\r\nCheck out the included readme file for information regarding updates.\r\n\r\n[b]Special Thanks[/b]\r\n\r\nRomhacking.net for hosting this patch and several other awesome patches.\r\n\r\nLazyShell editor authors for having made such a complete and robust editor.\r\n\r\nFuSoYa for the still great Lunar IPS patching utility.\r\n\r\nNintendo/Square Enix for having made this classic.\r\n\r\nYou, for trying out my patch :)', '[6888]Super Mario RPG with Peach\'s name.rar', '1.2', '2022-06-03 06:21:58', '2022-06-15 00:44:29', '15 June 2022', 1655265600, '6888readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 385, 3, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625\r\n\r\nDatabase match: Super Mario RPG - Legend of the Seven Stars (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 54043D7322973F7268F0132C29357CE966FA7DE4\r\nFile/ROM CRC32: D695090D', 0, '', '', ''),
(6889, 1, 709, 'Super Buzzy Bros.', 7208, 'Super Buzzy Bros. lets you play as a Buzzy Beetle in Super Mario Bros 1, Graphics and Text were changed in this hack.\r\n\r\nFeel free to use this for your own hacks. No credit is needed! :)', '[6889]SuperBuzzyBros.rar', '1.0', '2022-06-03 06:22:38', '2022-06-02 23:43:21', '02 June 2022', 1654142400, '', 1, 0, 0, 1, 0, 0, '6889titlescreen.png', 1, 0, 0, 390, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6890, 26, 4833, 'X-Men Vs Street Fighter Co-Op', 7395, 'Co-operate with a friend to take on the CPU! Each player controls one of the team&#039;s characters - player 1 controls the first character, while player 2 controls the second character.\r\n\r\nModifications:\r\n* Player 2 does not have the ability to start the game (necessary)\r\n* Credits always at 9 if free play is turned off\r\n* Player 2&#039;s cursor changes color to red', '[6890]xmvsf-coop.zip', '1.0', '2022-06-04 21:02:27', '2022-06-03 15:43:35', '03 May 2022', 1651550400, '6890readme.txt', 0, 0, 0, 0, 1, 0, '6890titlescreen.png', 5, 0, 0, 514, 1, 'No database match.\r\nFile/ROM SHA-1: 7B48FBDFE2894FB5D259EFF6361685614CDBB88F\r\nFile/ROM CRC32: F1A75536', 0, '', '', ''),
(6891, 18, 4834, 'Assault Suits Valken enable 480p mode', 7514, 'Assault Suits Valken and (重装機兵ヴァルケン) for playstation 2 console, only released in Japan and Europe, here you will find patch for disable the interleaced function, disable PAL MODES, enable native 480p progressive scan display mode.\r\n\r\nChanges:\r\n-+Des-PAL-Letizer call function (disable PAL video selector screen)\r\n-+Autoboot - Enable Native Progressive Scan video mode (call-function)\r\n-+No interleacing\r\n\r\n!!! This only work in progressive signal TV | Monitors setups !!!\r\n-Ps2: with component cables - progresive 480p signal setups\r\n-Ps3: component - hdmi cables, with 480p-720p-1080p modes\r\n\r\ndownload readme for instructions \r\nor more about [url=https://felixthecat1970.github.io/gamepatches-blog/blog/ps2/post-standard/]HERE[/url]', '', 'v1', '2022-06-04 21:04:21', '2022-06-03 23:40:58', '03 June 2022', 1654228800, '6891readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 1, 1, 0, 11, 'Database match: redump.org.\r\nAssault Suits Valken (Europe) SLES_532.33\r\nSHA1: CE68CBB53124AD61ABF26EC5536116D41632F7FD  \r\n\r\nAssault Suits Valken (Japan) 重装機兵ヴァルケン SLPM_625.01\r\nSHA1: C2F0B59AF6C7343BF16F805EBF427AE1339B2D6C', 0, '', '', ''),
(6892, 1, 4835, 'Tetris 2 + Bombliss - Fixed Explosion Sample', 4779, 'Tetris 2 + Bombliss is a Japan-exclusive port of Tetris to the Nintendo Entertainment System. It features the classic Tetris mode and a variant called Bombliss. \r\n\r\nThe explosion sample used in the Bombliss game modes was recently discovered to be corrupted due to an encoding issue known as bit-reversal. This hack corrects the sample and adjusts its length parameter to prevent unrelated data from being played back.', '[6892]Tetris 2 + Bombliss (Fixed Explosion Sample).zip', '1.0', '2022-06-04 21:05:11', '2022-06-04 01:53:48', '04 June 2022', 1654315200, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 252, 1, 'Database match: Tetris 2 + Bombliss (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 832287882EF9DB944AB6B54DFB756E9F7A673976\r\nFile CRC32: D7B8AEA3\r\nROM SHA-1: 6D707AA6E1BC88DD905269936FF16A50F65BFBCA\r\nROM CRC32: 3FF44F87', 0, '', '', ''),
(6893, 9, 301, 'FF5 No Missable Items &amp; Spells', 370, 'FF5, like most RPGs, has a set of equipment and magic spells that can be permanently missed if they are not acquired at the exact right time in the story. This is annoying, so these patches fix that by ensuring all missable items and spells can be obtained, even if you miss your first chance.\r\n\r\nIncluded are two patches:\r\n* Shops Patch: Adds the missable spells and non-unique missable items to shops throughout the game.\r\n* Monster/Treasure Patch: Relocates unique missable items that can be missed to non-missable boss drops and treasure boxes.\r\n\r\nNote that each is a separate IPS patch, but you can go ahead and use them both if you want both sets of changes! See the readme for the exact location of each item if you want to be spoiled.\r\n\r\nThese patches should be compatible with every SNES version of Final Fantasy 5 (Original Japanese, RPGe Translation, GBA Script Port... but not FF5Spoof, because it already handles this in a different way), and are probably compatible with every other mod out there unless it’s a gigantic overhaul mod.', '[6893]ff5_nomissables_v1.0.zip', '1.0', '2022-06-04 21:13:01', '2022-06-04 07:48:18', '04 June 2022', 1654315200, '6893readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 418, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(6894, 1, 4422, 'A Week of Garfield - Sprite Update', 2041, 'This is a graphics hack &quot;A Week of Garfield&quot; for the NES where the sprites are redrawn to look more closer to its modern character design. Used [url=https://www.romhacking.net/hacks/6728/]Garfield Upgrade[/url] patch by Pangent Technologies as base.', '[6894]GARFIELD.zip', '1.0', '2022-06-04 21:14:52', '2022-07-17 03:35:51', '04 June 2022', 1654315200, '6894readme.txt', 1, 0, 0, 1, 0, 0, '6894titlescreen.png', 5, 0, 0, 541, 1, 'Database match: Garfield no Isshukan (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A0EDEA35E6DCA38C8FD6B2437ED0856C226B52CD\r\nFile CRC32: 39C68F84\r\nROM SHA-1: 2BA415420302708466C78FB1826D03BD0EF43BAC\r\nROM CRC32: B4FF91E7', 0, '', '', 'https://youtu.be/tJrjSHQ4kOI'),
(6895, 26, 4836, 'Emeraldia second rotate button', 7395, 'Emeraldia second rotate button hack\r\nby bankbank in April 2022\r\n\r\nThis is a wonderful arcade puzzle game by NAMCO, but unfortunately it only has one rotation button. The arcade hardware has support for more buttons, so it was feasible to take advantage of that and add in a second, opposite-direction rotate button.\r\n\r\nany questions? bank@bankbank.net', '[6895]emeralda-patch.rar', '1.0', '2022-06-06 04:20:54', '2022-06-05 01:07:48', '08 April 2022', 1649390400, '6895readme.txt', 0, 0, 0, 0, 1, 0, '6895titlescreen.png', 5, 0, 0, 95, 1, 'No database match.\r\nFile/ROM SHA-1: C24029262FC04EAB8C62A1C876C4A4F1E610FC08\r\nFile/ROM CRC32: 4CCF7388', 0, '', '', ''),
(6896, 1, 899, 'Chip &#039;n Dale 2 - Boss-Only Hack', 6961, 'This hack you can play Chip &#039;n Dale 2 for Boss-Only Mode.\r\nThis is my first Chip &#039;n Dale 2 Hack. So, Enjoy This Hack!', '[6896]Chip to Dale no Daisakusen 2 (J) (Boss-Only Hack).zip', '1.0', '2022-06-06 04:44:07', '2022-06-05 14:04:47', '26 May 2022', 1653537600, '', 0, 0, 0, 0, 1, 1, '6896titlescreen.png', 5, 0, 0, 260, 12, 'Database match: Chip to Dale no Daisakusen 2 (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0B39CD3B2EBCC8430A4B2585DFD7880BC8AE63DF\r\nFile CRC32: F4DB4C83\r\nROM SHA-1: BF1EE3765229AA4A1F5B5E540AC0661107099CB6\r\nROM CRC32: 99686DAD', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6897, 17, 1130, 'Antidote', 5460, 'Antidote is a rebalancing hack that attempts to give a viable use or value to as many aspects of FFT as possible while making few nerfs or flashy changes so you still feel like you&#039;re playing the same FFT, just with more options available. Both for you, and your AI adversaries.\r\n\r\nAntidote&#039;s difficulty starts out about the same as the original game, but increases steadily as you progress. Most enemies have higher job levels with more abilities, secondary skillsets that they are proficient with, and/or slightly better equipment.\r\n\r\nIf the original release were to be thought of like a &quot;Beginner&quot; difficulty for new players, then this hack could be considered an &quot;Intermediate&quot; difficulty. Capable of keeping an experienced player on their toes, while still being beatable for those less skilled.\r\n\r\nAntidote is built off of the Convenience version of my FFT: Prime hack ([url]https://www.romhacking.net/hacks/4611[/url]) and includes all the goodies like the improved WOTL translation with Sound Novels and Spell Quotes, dialog skipping, bugfixes, ability/job stats made identical to the original JP release, halved ability costs, and guaranteed rare items when using the Chemist&#039;s Treasure Hunter ability.\r\n\r\n\r\n		This hack includes:\r\n\r\n			GENERAL CHANGES\r\n\r\nThe gamebreakingly powerful Arithmetician Job has been turned into the Sage, a mid to late game Job that uses a rebalanced &quot;Ja-Magicks&quot; skillset made up of Zalera&#039;s 6 -ja abilities and Ultima&#039;s Dispelja. In return for contributing their unique abilities to the player&#039;s use and having the MP costs and charge times increased, Zalera and Ultima both get innate Halve MP and Zalera gains the previously unused &quot;CT 0&quot; ability, making all of his spells cast instantly.\r\n\r\nMaximum Level has been reduced from 99 to 50 and Speed growths have been halved for all Jobs, including monsters, to address late game balance issues. Additionally, many Speed altering abilities and items are slightly less effective and Haste/Slow&#039;s effect has been reduced from a 50% increase/decrease to 25%. Abilities with long charge times will still be usable at the end of the game.\r\n\r\n\r\n			ABILITY CHANGES\r\n\r\nBravery/Faith changes are no longer permanent. Most abilities that alter Bravery/Faith are more effective to compensate, and the few Bravery alterations caused by choices made in dialog during the story are much larger.\r\n\r\nLearn %, which affects both the AI&#039;s chance to learn an ability and the odds of getting it from a crystal, has been doubled for all abilities. Most are at 100% now.\r\n\r\nAbilities used by human units that absorb HP/MP or damage a percentage of the target&#039;s HP (Invigoration/Gravity) are now Dark elemental. All Lucavi bosses now halve Dark damage.\r\n\r\nOdds of stealing slightly improved for all but weapons. Thieves get 2 new abilities:\r\n\r\nSteal Turn - Replaces Steal EXP - (SP+50)% chance to cancel an action while it is charging/being performed.\r\n\r\nFlee - Move+3 when critically wounded.\r\n\r\nExcluding Steel, Squire abilities that increase stats now add status effects instead:\r\nEX: Tailwind - SP+1 changed to Effect: Haste.\r\n\r\nAll Swordskills, like Shadowblade, have been given MP costs.\r\n\r\nSky/Nether Mantra abilities have their Vertical Ranges reduced from 3 to 0, making it easier to hit the spaces you want with them. MP costs added. Nether Mantras fixed to do max damage with Atheist and no damage with Faith.\r\n\r\nCloud&#039;s Limit abilities gain +50% power, and do similar damage as the US PS1 release of the game.\r\n\r\nAll 8 Range weapons/abilities reduced to 6. (Guns, Shockwave, Horizontal Jump 8, etc.)\r\n\r\nArcher&#039;s Aim skillset has been rebalanced entirely and can actually be used now.\r\n\r\nAll monster skills get +10% accuracy if applicable.\r\n\r\nAI fixes for several abilities, a few of them weren&#039;t being used at all.\r\n\r\nVanish doesn&#039;t work on performing characters, they&#039;ll keep singing/dancing and won&#039;t turn invisible.\r\n\r\n\r\n			ITEM CHANGES\r\n			\r\nAxes and Flails now use the same [(PA * Brave)/100] * WP formula that Katanas/Knight&#039;s Swords do.\r\n\r\nThe random damage formula used only by Women&#039;s Bags now has been changed to ([PA / 2] + {1...PA}) * WP from just {1...PA) * WP. Weapon Power has been reduced to compensate, max damage is the same but they do more damage on average.\r\n\r\nBooks&#039; Ranges increased from 3 to 4.\r\n			\r\nAt least a 30% boost on HP for all heavy body armors.\r\n\r\nWeapons with 20% Weapon Evasion or less get a 5% increase.\r\n\r\nEarlier Cloaks/Shields have more Evasion.\r\n\r\nWeapon Power on Knives, Katanas, Crossbows, endgame Longbows, and Shuriken increased, along with others (see readme for spoilers).\r\n\r\nGenji equipment improved.\r\n\r\nRandom enemies equip some items that they didn&#039;t used to, mainly accessories.\r\n\r\nHi-Potion/X-Potion healing reduced to 60/120 HP respectively.\r\n\r\nOnly 1 Excalibur is available to the player (from Midlight&#039;s Deep). Aside from the Ragnarok war trophy from Hashmal, a Defender is the only Knight&#039;s Sword given to the player for free.\r\n\r\n\r\n			JOB CHANGES\r\n	\r\nAll negative stat growths on Jobs have been set to neutral. Mime&#039;s positive growths have been reduced to be in line with other Jobs. Using the Level Up/Down trick is nearly pointless now.\r\n\r\nFolmarv/Loffrey/Cletienne and Orran - Gained innate Defense Boost/Arcane Defense\r\n\r\nZalbaag (Possessed) - Innate Defense Boost/Arcane Defense\r\n\r\nBelias/Adremmelech - Gained Immunity to Silence\r\n\r\nUltima, High Seraph - Can be Immobilized, but not Disabled\r\n\r\nUltima, Arch Seraph - Removed Weakness to Holy element\r\n\r\nAll Squire classes can equip Shields, Helmets, Armor, Robes and Axes. Movement reduced from 4 to 3. The distinctions between Ramza&#039;s Squire class and the others are mostly gone, he gets better stats, Knight&#039;s Swords and a few extra abilities.\r\n\r\nChemists can equip Crossbows.\r\n\r\nWizard&#039;s MA multiplier from 150 to 125, Summoner&#039;s MA multiplier from 125 to 150. (Mage Jobs - ranked by new MA values: Summoner-Sage-Time-Black-Mystic-White, Summoner is slower than the rest and White Mage is slightly faster.)\r\n\r\nThief can equip Ninja Blades.\r\n\r\nOrator can equip Crossbows, MP multiplier from 70 to 95, MA multiplier from 75 to 100.\r\n\r\nSamurai gains innate Doublehand.\r\n\r\nSage - HP multiplier to 75, MP multiplier to 120, SP multiplier to 100, PA multiplier to 65, MA multiplier to 135, MP growth to 9 (High growth), all other growths are neutral.\r\n\r\nBard can equip Robes, HP multiplier from 55 to 80, MP multiplier from 50 to 100, PA multiplier from 30 to 65, Speed multiplier from 100 to 110, Movement from 3 to 4, Class Evade from 5 from 10\r\n\r\nDancer&#039;s HP multiplier from 60 to 85, MP multiplier from 50 to 75, Speed multiplier from 100 to 110, Movement from 3 to 4, Class Evade from 5 to 20\r\n\r\nAll Lucavi gain new Reaction abilities.\r\n\r\nOrlandu&#039;s Sword Saint can&#039;t equip Hats/Clothes\r\n\r\nMustadio&#039;s Machinist can equip Crossbows\r\n	\r\n	\r\n			JOB LEVELING CHANGES\r\n			\r\nJob Level 1 has been set from 100 JP to 50 JP, reducing the amount of starting JP a unit has.\r\n\r\nThe Job system has been opened up and simplified into 3 tiers. Start with 7 Jobs and level up 1 Job to unlock the next (excluding Mime):\r\n\r\nJob Level 4 - 700 JP - to unlock 2nd tier Job, Job Level 5 - 1100 JP - to unlock final tier Job\r\n\r\nLv.4 Squire - Lv.5 Knight - Samurai\r\n\r\nLv.4 Thief - Lv.5 Dragoon - Ninja\r\n\r\nLv.4 Archer - Lv.5 Monk - Geomancer\r\n\r\nLv.4 Chemist - Lv.5 Orator - Bard/Dancer\r\n\r\nLv.4 White Mage - Lv.5 Mystic - Sage\r\n\r\nLv.4 Black Mage - Lv.5 Time Mage - Summoner\r\n\r\nMime\r\n\r\n\r\n			SKILLSET CHANGES\r\n	\r\nAll Jobs&#039; Reaction/Support/Movement abilities rearranged, many still remain with the same Job though. See readme for a list of R/S/M Ability Changes.\r\n	\r\nChant - Added to Generic Squire/Algus/Orran skillsets.\r\n\r\nRamza gets Steel in chapter 1 and Tailwind in chapter 2 instead of the opposite.\r\n	\r\nMeliadoul gains Zalbaag&#039;s 4 Blade of Ruin swordskills.\r\n\r\nBeastmaster removed, monsters acquire their Beastmaster skills for normal use. See readme for a list of Monster Skill Changes.\r\n\r\nJP Boost, Accrue JP, Move +3, Jump +3 removed.\r\n\r\nBelias gains the unused Embrace ability (5 range instant Immobilize on 1 enemy).\r\n\r\nDycedarg can cast Ultima, giving Ramza one more opportunity to learn it.\r\n\r\n\r\n			BATTLE CHANGES\r\n\r\n10 lucky enemies get previously poachable-only items which can be stolen, see readme for spoilers.\r\n\r\nMost special characters now have a set level based on story progression.\r\n\r\nGuests have secondary skillsets that they may make some use of in battles.\r\n\r\nA little more consistency with levels and abilities for units that leave and rejoin your party later on.\r\n\r\nGaffgarion will be a fully equipped Fell Knight at Zeirchele Falls no matter what changes you make to him before the battle.\r\n	\r\nTo make the new Level cap work: no enemies will spawn over the Party&#039;s average Level in random encounters, which can make some battles (like in Midlight&#039;s Deep) easier. Anyone assigned a Level over 50 has been reduced. (Excluding Lucavi/Construct 7)\r\n	\r\nMonsters in Midlight&#039;s Deep/Necrohol of Mullonde have their classes improved by 1 if not already the highest tier to offset the Level cap reduction. Human units in Midlight&#039;s Deep are all improved similar to late chapter 4 enemies.\r\n\r\nMost human bosses in mandatory encounters are improved with R/S/M abilities, stronger equipment, and/or secondary skillsets they can make use of.\r\n\r\nSlightly higher variety in enemy jobs later in the game, for both random and mandatory battles.\r\n\r\n----\r\n\r\nVersion 1.41 - Final\r\n\r\nThe minorist of minor updates - Samurai&#039;s innate Doublehand ability is properly mentioned in the help text for the Job&#039;s Requirements. No other issues reported or found by myself since 1.4, so this should be the final version.\r\n\r\n----\r\n\r\nCheck the readme to see a more detailed list with additional changes.\r\n\r\nUse the &quot;Online ROM Patcher&quot; under Submissions on the left to apply the .ppf patch to your game.', '[6897]Antidote.zip', '1.41', '2022-06-06 04:45:49', '2023-06-01 06:58:55', '01 June 2023', 1685592000, '6897readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 451, 10, 'SCUS-94221', 0, '', '', ''),
(6898, 1, 4835, 'Tetris 2 + Bombliss - PENTOMINOES', 7395, 'this patch enables Pentominoes in the single-player A/B/C modes of Tetris in the Famicom game Tetris 2 + Bombliss by Chunsoft\r\n\r\nthe patch is intended for &#039;Tetris 2 + Bombliss (Japan) (Rev A)&#039;, but it may work on the original version also\r\n\r\nmore info here:\r\nhttps://tcrf.net/Tetris_2_+_Bombliss#Debug_Leftovers\r\n\r\nyou can see more info about this hack here: \r\nhttps://www.youtube.com/watch?v=YW61kPBzzKs\r\n\r\nany questions? bank@bankbank.net', '[6898]Tetris2_Bombliss_Pentomino.zip', '1.0', '2022-06-07 07:38:19', '2022-06-06 07:20:37', '05 June 2022', 1654401600, '6898readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 127, 1, 'Database match: Tetris 2 + Bombliss (Japan) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E2814B00276B30058070C2149FD837C0FFE046CC\r\nFile CRC32: 150908E5\r\nROM SHA-1: 7A06EF6867F116CB9217D66813CC6E94E3DA4A33\r\nROM CRC32: FD45E9C1', 0, '', '', ''),
(6899, 10, 4334, 'Track Variation Swap', 5570, 'F-Zero GP Legend has two sets of tracks for the Bronze, Silver, and Gold cups. One variation for Standard (Novice too), and a second for Expert. However, Expert also increases the difficulty of the AI, meaning in Grand Prix mode, the Standard variation tracks are locked to the low AI difficulty.  \r\n\r\nThis hack swaps the the Standard and Expert variations in the Grand Prix mode, meaning Standard tracks are playable in Expert difficulty, and Expert tracks are playable in Standard difficulty (Novice too).', '[6899]F-Zero - GP Legend (USA) Track Variation Swap.zip', '1.0', '2022-06-07 07:46:40', '2022-06-06 11:28:00', '06 June 2022', 1654488000, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 181, 1, 'Database match: F-Zero - GP Legend (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 977588D9D27B7115E0BB309FB019AE81B9F413FF\r\nFile/ROM CRC32: 781AAB58', 0, '', '', ''),
(6900, 17, 4245, 'Resident Evil 3 - PS1 Modders Edition', 6448, 'Resident Evil 3 - PS1 Modders Edition v1.0\r\n\r\n1:This mod disables a checksum on the PS1 version of RE3 that would previously prohibit people from modifying the disc with custom textures. Normally this would have caused a crash. There might be more benefits from this disabled checksum that have yet to be discovered. Make sure to not exceed normal file limits (This is something to address in the near future for a V1.1)\r\n\r\n2:The EXE (SLUS_009.23) has been expanded by adjusting the header and padding most of it with 00&#039;s besides some info text. From 000D4000 till 000F07FF free space is added, giving about 116735 bytes of extra space for people to do custom code. On the PSX ram the location would be from 800E3800 till 800FFFFF ending right before the stack.\r\n\r\n3:To easily find assembly code locations that are within the range of the EXE you can take the PSX ram address of your assembly code and sub 8000F800 from it to find it on the EXE. This will generally only work for non dynamic memory, however you can still manually find arrays of dynamic memory and modify them to make a call to the new empty space and do all kinds of cool stuff.\r\n\r\n4:To apply the patch run the RE3 Modders Edition v1.0.exe in the same folder where &quot;Resident Evil 3 - Nemesis (USA).bin&quot; is located.', '[6900]RE3 PS1 Modders Edition v1.0.zip', '1.0', '2022-06-07 07:48:14', '2022-06-06 12:46:09', '06 June 2022', 1654488000, '6900readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2372, 10, 'System: PS1\r\nGame: Resident Evil 3 - Nemesis (NTSC-U)\r\nID:SLUS_009.23\r\nFile/ROM SHA-1: FCB0CE9B9F2E608A52A8E3A09AA62F0EB9EAFF72\r\nFile/ROM CRC32: AE3E7A90', 0, '', '', ''),
(6901, 18, 4837, 'Sega Rally 95 No VO', 7519, 'This is an xdelta patch for the Playstation 2 port of Sega Rally Championship 1995 ISO file. \r\n\r\nIt removes all the annoying in-game voice lines from the Announcer/Co-pilot like &#039;turn-left&#039;, &#039;long-medium-right-turn-maybe&#039;, etc. and other lines related to crashing and driving the wrong way.\r\n\r\nIt leaves intact the initial 3, 2, 1, Go and the Checkpoint and Finish! lines.\r\n\r\nUpdated:\r\nVersion 1.1 - Rebuilt patch using a &#039;cleaner&#039; method. Patch size is now 6kb as apposed to 20+ mbs.', '[6901]SegaRally95_NoVO_v1-1.zip', '1.0', '2022-06-07 08:53:09', '2022-06-08 19:39:55', '06 June 2022', 1654488000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 380, 10, 'Game: SEGA Rally Championship 1995\r\n\r\nRegion: NTSC-J\r\n\r\nCRC-32: fc506b20', 0, '', '', ''),
(6902, 18, 4838, 'sengoku basara 640x480p mode unlocked', 7514, 'PS2 Native 640x480p mode for Sengoku Basara\r\n\r\nSengoku BASARA X (戦国BASARA X) for playstation 2 console, only released in Japan, here you will find codes for enable 480p native sdtv mode and extended internal resolution to 640x480\r\n\r\nChanges:\r\n- +Autoboot - Enable Native Progressive Scan video mode (call-function)\r\n- +No interleacing (of course sdtv mode call disable it)\r\n- +640x480 pixels-lines enabled (instead default 640x448) more viewable area, also for Integer scaling (still untested)\r\n\r\nChanges v2:\r\n- +disable antialias options because not need anymore and cause graphic bugs\r\n- +port codes configs for build a PS2 to PS4 package\r\n\r\n!!! This only work in progressive signal TV|Monitors setups !!!\r\n*component - hdmi cables, with 480p-720p-1080p modes\r\n*Ps2: with component cables - progresive signal setups\r\n*Ps3 with ps2 hardware models: CECHAxx · CECHBxx · CECHCxx · CECHExx (USA/JAPAN) 20gb/60gb only\r\n\r\n*dont bother to test in ps3 software emulation only models because run slow (missing unknow config fix)\r\n\r\nDownload readme for instructions or visit this [url=https://felixthecat1970.github.io/gamepatches-blog/blog/ps2/post-ps2-sb-hk/]link[/url]', '', 'v2', '2022-06-08 03:02:34', '2022-07-07 21:38:24', '07 July 2022', 1657166400, '6902readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 1, 1, 0, 10, 'Database match: redump.org\r\nSengoku Basara X\r\n戦国ＢＡＳＡＲＡ　Ｘ（クロス）- SLPM 55008\r\nSHA1: 5e31412d81f8c101c528473400f5cb9099202355', 0, '', '', ''),
(6903, 18, 4839, 'Hokuto no ken ps2 unlock 640x480p', 7514, 'Hokuto no Ken 北斗の拳 審判の双蒼星 拳豪列伝 for playstation 2 console, only released in Japan, here you will find codes for enable 480p native sdtv mode and extended internal resolution to 640x480\r\n\r\nChanges:\r\n- +Autoboot - Enable Native Progressive Scan video mode (call-function)\r\n- +No interleacing (of course sdtv mode call disable it)\r\n- +640x480 pixels-lines enabled (instead default 640x448) more viewable area, also for Integer scaling\r\n\r\nChanges v2\r\n- +disable antialias by default because not necessary anymore and cause graphic bugs\r\n- +port codes, configs for build PS2 to PS4 package\r\n- +include background and icons customization\r\n\r\n!!! This only work in progressive signal TV|Monitors setups !!!\r\ncomponent 480p - hdmi cables, with 480p-720p-1080p modes\r\nPs2: with component cables - progresive signal setups\r\nPS3: with PS2 hardware models CECHAxx · CECHBxx · CECHCxx · CECHExx (USA/JAPAN) 20gb/60gb only\r\n\r\n***dont bother to test in ps3 emulation console only because run slow (missing unknow fix code emulation)\r\n\r\nDownload readme for instructions or visit this link more info [url=https://felixthecat1970.github.io/gamepatches-blog/blog/ps2/post-ps2-sb-hk/]LINK[/url]', '', 'v2', '2022-06-08 03:07:43', '2022-07-07 21:31:19', '07 July 2022', 1657166400, '6903readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 1, 1, 0, 10, 'Database match: redump.org\r\nHokuto no Ken: Shinpan no Sousousei: Kengou Retsuden\r\n北斗の拳　審判の双蒼星　拳豪列伝 - SLPM 66660 / SLPM 66941\r\nSHA1: a0392092a456a9c1a6373ae174138c48dcb471ca', 0, '', '', ''),
(6904, 23, 2668, 'Dawn of Sorrow - Playable Therion', 7481, 'Therion from Octopath Traveler is here to stop Dracula! The sneaky thief can set traps, steal the enemies&#039; health and debuff them. Are you fast enough to make your way through the castle in this Julius Mode hack?', '[6904]DoS - Playable Therion.zip', '1.0', '2022-06-08 03:38:48', '2022-06-06 20:55:12', '06 June 2022', 1654488000, '', 1, 1, 1, 1, 1, 0, '', 5, 0, 1, 279, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(6905, 1, 909, 'Girl Team to the Rescue (Chip &amp; Dale Gadget)', 7521, 'Ever wanted to play as Gadget?\r\n\r\nThis hack of Chip n&#039; Dale Rescue Rangers gives you the ability to rush through the game either as Gadget or Foxglove.\r\n\r\nAlso changed the plot and replaced some text/graphics for consistency.\r\n\r\nNo changes to the gameplay at all.\r\n\r\nModded by Zus.', '[6905]gtttr.zip', '0.2', '2022-06-08 03:42:20', '2022-10-21 05:53:31', '20 October 2016', 1476936000, '6905readme.txt', 1, 0, 0, 1, 0, 0, '6905titlescreen.png', 5, 0, 0, 365, 1, 'Database match: Chip &#039;n Dale - Rescue Rangers (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 13198F217DD6B224DD653D2C6EF9820945556296\r\nFile CRC32: 11DA7E45\r\nROM SHA-1: BD21B1C548F183A136B1357A283E46F73702D08D\r\nROM CRC32: 8BF29CB6', 0, '', '', ''),
(6906, 1, 4835, 'Tetris 2 + Bombliss - 2 Player Pause Fix', 4779, 'This patch fixes a game freeze which can occur when player 2 presses the start button to pause during a multi-player game. This is normally impossible on the original Famicom because player 2&#039;s hard-wired controller has a microphone in place of the start and select buttons. However, the bug can be triggered on the AV Famicom, Nintendo Entertainment System, and on emulators.\r\n\r\nThe patch can be applied in conjunction with the Explosion Sample Fix hack.', '[6906]Tetris 2 + Bombliss (2 Player Pause Fix).zip', '1.0', '2022-06-08 03:44:11', '2022-06-07 08:54:02', '07 June 2022', 1654574400, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 173, 1, 'Database match: Tetris 2 + Bombliss (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 832287882EF9DB944AB6B54DFB756E9F7A673976\r\nFile CRC32: D7B8AEA3\r\nROM SHA-1: 6D707AA6E1BC88DD905269936FF16A50F65BFBCA\r\nROM CRC32: 3FF44F87', 0, '', '', ''),
(6907, 11, 4065, 'Frogger - Arcade Palettes', 5386, 'Changes the color palettes in Morning Star&#039;s Genesis/MD release of Frogger to better reflect the arcade original.\r\n\r\nNote: the otter still appears red and yellow, due to sharing a palette with the frog&#039;s death animations.\r\n\r\n\r\nSpecial thanks to Zachary1021 for the palette hacking tutorial.', '[6907]Frogger Genesis arcade colors.zip', '1.0', '2022-06-08 03:45:01', '2022-06-07 15:04:20', '07 June 2022', 1654574400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 309, 8, 'Database match: Frogger (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C0CCFEC43EA859AB1E83293A38CFB302C0191719\r\nFile/ROM CRC32: EA2E48C0', 0, '', '', ''),
(6908, 1, 709, 'Super Mario Bros Day', 6060, 'This Is A Simple Super Mario Bros NES Hack That Changes Levels 3-1 3-2 3-3 6-1 6-2 and 6-3 From Night to Day\r\n\r\n\r\nThis Hack Has The Following\r\n\r\nWorlds 3-1 3-2 3-3 Of Day\r\n\r\nWorlds 6-1 6-2 6-3 Of Day\r\n\r\nWarp Zone To Worlds 1 and 7 In World 4-2\r\n\r\nSpiny Egg Hack Fixed\r\n\r\nAdded On Levels 7-4 and 8-4 A Mushroom or Fire Flower If Arrived With Mushroom', '[6908]Super Mario Bros Day.rar', '1.0', '2022-06-08 03:50:42', '2022-06-07 22:53:56', '07 June 2022', 1654574400, '6908readme.txt', 0, 0, 1, 0, 0, 1, '6908titlescreen.png', 5, 0, 0, 363, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6909, 10, 2715, 'Wario Land 4 - Burning Nightmares', 7522, '&quot;Wario Land 4 - Burning Nightmares&quot; is a single level ROM Hack of Wario Land 4.\r\n\r\nThis hack features a very big and long new level in the style of the original Wario Land titles (2, 3 and 4).\r\n\r\nThe stage is the result of months of work and showcases some of the things, which are possible with the current Wario Land 4 Editor and some other tools. This is the authors entry into Wario Land 4 hacking and was created as a means to get their feet wet in this area.\r\n\r\nFeatures:\r\n- Players can play the stage on 3 difficulties: NORMAL, HARD and S-HARD¹\r\n- The frog switch timer is not giving the player a grace period. When time is up, players will get thrown out the level, so they need to make haste.\r\n- 4 Puzzle pieces, one CD, Keyzer and 10 diamonds wait for the player to be discovered on each difficulty.\r\n- Lots of surprises and fan service like music and set pieces resembling various Wario or “Wario related” titles! Some more obscure, others pretty well known!\r\n- Vanilla game experience is not required, but recommended!\r\n\r\n\r\n¹ Please be aware as in the nature of the vanilla game, the stage is very difficult on S-HARD mode. It’s not recommended to play on S-Hard without having played the level at least on the lower difficulties! Expect this one to be especially rough! In case it proves to be too difficult on a single playthrough, consider breaking it into multiple runs to collect everything!\r\n\r\n\r\nCheck the included readme for setup instructions and more detailed information.\r\n\r\n\r\nIf you wish to know more about WL4 hacking, consider visiting the “Wario Land 4 Hack Vault”: https://wario-land.github.io/HackVault/info.html', '[6909]WL4_Burning_Nightmares.zip', '1.0', '2022-06-08 03:53:40', '2022-06-08 04:57:12', '08 June 2022', 1654660800, '6909readme.txt', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 1656, 1, 'Database match: Wario Land 4 (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B9FE05A8080E124B67BCE6A623234EE3B518A2C1\r\nFile/ROM CRC32: D6141609', 0, '', '', ''),
(6910, 9, 755, 'Super Mario Kart Summer CES &#039;92', 5466, 'This is my recreation of the build of Super Mario Kart presumably used at Summer CES &#039;92, as known as the van_halen build. It is based off the May proto from the Gigaleak.\r\n\r\nNow with updated Vanilla Lake music!\r\n\r\nApply to super_mario_kart_1992-05-18_fixed.sfc', '[6910]super_mario_kart_1992_CES.zip', '1.2', '2022-06-08 12:20:06', '2024-07-17 00:20:00', '15 July 2024', 1721001600, '', 1, 1, 1, 0, 0, 0, '', 1, 0, 1, 494, 4, 'No database match.\r\nFile/ROM SHA-1: 83BD72100A8A0FAB4D4B78146661491A00EFF38A\r\nFile/ROM CRC32: 78537668', 0, '', '', ''),
(6911, 1, 805, 'Metroid (USA) Music Table Patch', 5323, 'Music timbre information (e.g. duty cycle) for tracks in Metroid is hard-coded in an extremely limiting and romhacker-hostile manner that makes it difficult to configure the timbre as desired when modifying the game&#039;s music. This small patch replaces the original system for specifying timbre with a simple table of values that can be easily modified in new hacks.\r\n\r\nThis hack is for romhackers who are developing their own Metroid hacks only. It does nothing visible to players.', '[6911]Metroid (USA) Music Table Patch.zip', '1.0', '2022-06-09 03:39:02', '2022-06-08 05:18:16', '07 June 2022', 1654574400, '6911readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 116, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(6912, 1, 753, 'Zelda II Adventure of Link: Agahnim&#039;s Curse', 5157, 'Agahnim cast a spell to send princess Zelda to the nightmare realm leaving Link to defeat the 6 dream hosts and face his biggest fear, a dark reflection of himself.\r\n\r\nExplore 4 all new regions of the Nightmare Realm of Hyrule.\r\n\r\n6 redesigned palaces with all new layouts.\r\n\r\nLink&#039;s sword does slightly less damage and spell costs have been restructured to remove fairy spell abuse for certain obstacles.\r\n \r\nNew land shift was created to open a small map area to explore This also causes an area to become blocked off making future passage more difficult than before the shift. Text clues a hidden within the game. Moderate difficulty.\r\n\r\nMany upgrades to the game based off the work of the contributors of Zelda II Redux including:\r\n-retaining 1 ups\r\n-restart from palace steps\r\n-updated shield spell changes links tunic\r\n-forced encounters in Eastern Hyrule use original Japanese music selection \r\n-Link can turn back to person from fairy on current screen\r\n-title screen updates to match original cover art\r\n-map tile motion added\r\n-great palace now completable through any path taken', '[6912]agahnimscurse.zip', '1.0', '2022-06-09 03:49:02', '2022-06-08 13:18:05', '08 June 2022', 1654660800, '', 1, 1, 1, 1, 1, 0, '6912titlescreen.png', 1, 0, 0, 1209, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(6913, 1, 940, 'Speedrun Timer', 7526, 'Adds a timer for NES speedruns where the goal is to complete 100 lines. Future additions may include the ability to choose between several categories, as well as a &quot;qualifying&quot; mode for NES Tetris tournaments. Some technical notes:\r\n\r\n- The timer assumes a 60fps console, when in actuality most NES&#039;s run at ~60.098fps. This is not really a massive issue because it takes over 10 minutes for the error to exceed a second, but the correct time can be found by multiplying the raw time by 60/60.098.\r\n- Pausing is disabled.\r\n- Until the run&#039;s completion, the displayed time is actually a frame longer than the actual elapsed time. For some reason the timer stops incrementing the frame before 100 lines is visibly reached, so this discrepancy is compensated for here.', '[6913]speedrun.zip', '1.0', '2022-06-09 04:16:00', '2022-06-08 20:05:32', '08 June 2022', 1654660800, '', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 195, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(6914, 27, 3002, 'MK: Rusty Takeover 64', 7501, 'What happens when Rusty and his friends take this game?\r\nWell, it&#039;s racing time!\r\n\r\nThis MK64 hackrom replaces all the characters with the Rusty the Lego crew, including custom voice clips (These are in Spanish) and Bob as Lakitu!', '[6914]MK64 Rusty Takeover.zip', '1.0', '2022-06-09 04:19:23', '2022-06-08 21:15:15', '29 May 2022', 1653796800, '6914readme.txt', 1, 1, 0, 1, 0, 0, '6914titlescreen.png', 5, 0, 0, 428, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', ''),
(6915, 10, 4842, 'Mega Man Battle Chip Challenge - Chip Control Mod', 1268, 'Mega Man Battle Chip Challenge is a game featuring notoriously RNG-heavy, automated gameplay. During battle, the game will choose your chips for you completely at random, leaving you with very little control over the outcome of the battle.\r\n\r\nEssentially, you have to set up your Program Deck in such a way that it&#039;s likely to beat the opponent, and then just pray to RNGesus that your Navi doesn&#039;t select the same path of dead chips each turn.\r\n\r\nThis mod changes the battle system to add a Custom Screen-like interface during battle, similar to the mainline Mega Man Battle Network games. You can view your chip info and freely choose which chips to use the next turn, resulting in more deliberate gameplay with moment-to-moment decision-making.\r\n\r\n[b]Features:[/b]\r\n[list]\r\n[li]During battle, you can now freely choose which chips to use each turn.[/li]\r\n[li]While choosing chips, a preview window is shown detailing the highlighted chip&#039;s properties and remaining HP. You can press Select to hide/show the preview window.[/li]\r\n[li]While choosing chips, you can press the L / R Buttons to view the detailed description of the highlighted chip.[/li]\r\n[li]To balance the difficulty somewhat, the AI is now more likely to avoid choosing empty chip slots.[/li]\r\n[li]Fully compatible with multiplayer NetBattles! (Both players must be using the Chip Control mod.)[/li]\r\n[li]Fixes the effects of PanlGrab, AreaGrab, Wind and Fan BattleChips so that they now work according to their descriptions.[/li]\r\n[li]Supports all versions of the game (North America, Europe, Japan).[/li]\r\n[/list]\r\n\r\nThe source code for this mod is available on GitHub: [url=https://github.com/Prof9/MegaManBCC-ChipControl]https://github.com/Prof9/MegaManBCC-ChipControl[/url]', '[6915]MegaManBCC-ChipControl-Ver1.1.0.zip', '1.1.0', '2022-06-09 09:54:51', '2023-02-17 17:01:02', '12 June 2022', 1655006400, '6915readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1233, 1, 'Database match: Mega Man Battle Chip Challenge (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 72309736F3820470C6F372D6A05AD1F16BC5A946\r\nFile/ROM CRC32: 26BE44FD\r\n\r\nDatabase match: Mega Man Battle Chip Challenge (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F54486C8A0BB22CF0ECE4297FB052D0A0F11E56D\r\nFile/ROM CRC32: 5B4631F9\r\n\r\nDatabase match: Rockman EXE Battle Chip GP (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F39992851257A1567F3BFCA81DD269F37469BB67\r\nFile/ROM CRC32: 9217FB18\r\n\r\nDatabase match: Mega Man Battle Chip Challenge (USA) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: E936DB20E9CF923DC10C6C1DC14BC7ED6B220080\r\nFile/ROM CRC32: 59FC1EF6\r\n\r\nDatabase match: Mega Man Battle Chip Challenge (Europe) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F0776AD33EB01A47207A076D95B534145223371D\r\nFile/ROM CRC32: 24046BF2\r\n\r\nDatabase match: Rockman EXE Battle Chip GP (Japan) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9816FDB5F076C601287F5DFB3C7218150A75F2F6\r\nFile/ROM CRC32: F37BF038', 0, 'MIT', 'https://github.com/Prof9/MegaManBCC-ChipControl', ''),
(6916, 1, 738, 'Trippy Bubble Bobble', 7528, 'Bub has gone crazy as he ate way too many snacks and fast food actually, now his life has gone in a downwards spiral.  Watch as his life goes downhill in this hack with all levels of the game modified, except a few!\r\n\r\n  You should play this hack because like as mentioned earlier, almost all of the levels of the game has been modified, except the secret levels and few normal ones, the craziness of this hack doesn&#039;t begin until level 50 something, where the level layouts gets gradually edgier and edgier, until the hack is not recommended to play for kids anymore!  Please note that this hack only modifies the level layout and that&#039;s it.  But the wacky, bizarre and edgy level layouts with all of their palettes changed (not on Super Boubble Bobble) are more than enough for a reason to play this hack, is like a Bubble Bobble game from another dimension actually!\r\n\r\nNote:  This is a full version of a hack in which was called Bubble Bobble Silver, it was a demo actually and this is the full version now with almost all of the levels in the game being edited actually.  This hack is recommended for people who don&#039;t played Bubble Bobble and wants to have an alternate experience of the original game much more edgier, harder, and maturer than the original game (it still has sappy music though).', '[6916]Trippy Bubble Bobble.zip', '2.0', '2022-06-10 01:48:19', '2022-10-09 21:51:29', '08 October 2022', 1665201600, '', 0, 0, 1, 0, 0, 0, '6916titlescreen.png', 1, 0, 0, 385, 1, 'Database match: Bubble Bobble (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nFile CRC32: D3A91B41\r\nROM SHA-1: C1A8F6A9316080487CFEACA62F3D573CD9D484E9\r\nROM CRC32: 5E900522', 0, '', '', ''),
(6917, 10, 818, 'Final Fantasy V Advance Music Player names fix', 7495, 'For some strange reason, Square Enix used the names from the PS1 translation for Lenna (Reina) and Exdeath (X-Death) in Final Fantasy V Advance’s Music Player only. These names are only used there and are inconsistent with the names used in the rest of the game, which uses the names from the GBA translation. It&#039;s also worth noting that Reina is actually a mistranslation (レナ in katakana can be Romanized as Lenna/Lena/Renna/Rena, while レイナ can be Romanized as Reina (notice the extra i/イ)).\r\n\r\nThis patch simply changes those names to the proper accurate names that are used elsewhere in the game. Useful for those who would like everything in the game to be consistent and those who prefer the Japanese-accurate names used since Final Fantasy V Advance (as well as the SNES/SFC RPGe Fan Translation).\r\n\r\nFor use with the American version only, if you have the European one, you should use FlamePurge&#039;s &quot;Final Fantasy V Advance Font Facelift&quot; instead, which also changes this.\r\n\r\n[b]Special Thanks[/b]\r\n\r\nRomhacking.net for hosting this patch and several other awesome patches.\r\n\r\nFuSoYa for the still great Lunar IPS patching utility.\r\n\r\nSquare Enix for having made this classic.\r\n\r\nYou, for trying out my patch :)', '[6917]Final Fantasy V Advance Music Player names fix.rar', 'Final', '2022-06-10 15:53:33', '2024-06-14 01:03:37', '09 June 2022', 1654732800, '6917readme.txt', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 346, 1, 'Database match: Final Fantasy V Advance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 492789276EAA3E94152B143AD92F310B8A3D5366\r\nFile/ROM CRC32: 7A24AB0C', 0, '', '', ''),
(6918, 9, 333, 'Moon Healing Orchestration', 1523, 'An orchestral MSU-1 mod for Sailor Moon: Another Story. Most tracks sourced from official arranged OSTs for the SNES Sailor Moon titles; others from the 90&#039;s anime season 1 soundtrack. Features four original arrangements by Spooniest and Dio Arranger.\r\n\r\nFor legal purposes, only these original arrangements will be supplied. Users must seek the other tracks themselves. Please see the readme for a detailed installation guide as well as a relevant tracklist.\r\n\r\n[url=https://mziab.grajpopolsku.pl/files/MHO_Original_Tracks.zip][u]Moon Healing Orchestration: Original Tracks[/u][/url]\r\n\r\n[url=https://www.youtube.com/watch?v=TiqL3A3aREQ][u]Installation Guide Video[/u][/url]\r\n\r\n[url=https://www.youtube.com/watch?v=9q_HjvbiCFU][u]Audio Comparisons[/u][/url]', '[6918]MoonHealingOrchestration_v101.zip', '1.01', '2022-06-11 01:37:57', '2022-08-24 04:19:20', '01 July 2022', 1656648000, '6918readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 405, 4, 'Name: Bishoujo Senshi Sailor Moon - Another Story (Japan).sfc\r\nHeader: NO\r\nSize: 3 MB (3,145,728 bytes)\r\nCRC32: 02A442B8\r\nMD5: 5F776488E366B6D6B44F6E8A01D9953D\r\nSHA1: 137F84BA5D0736B887213E0C0CABD0649BBBAFC7\r\n\r\n(Note: While the patch was tested against a ROM with the above hashes, it should work on any language version of the game.)', 0, '', '', ''),
(6919, 17, 4844, 'Rayman 2 PS1 Auto-Load 2D Prototype', 7283, 'This is an xdelta patch which modifies the BIN for the NTSC version of Rayman 2 on PS1 to automatically load into the 2D prototype rather than the main menu.\r\n\r\nNote: Due to this skipping the language selection in the main menu the language has been set to always default to English.', '[6919]Rayman 2 PS1 (USA) - R2 Proto Patch.zip', '1.0', '2022-06-11 01:42:22', '2022-06-10 06:21:17', '10 June 2022', 1654833600, '', 0, 0, 1, 0, 0, 1, '6919titlescreen.png', 1, 0, 0, 738, 11, 'SLUS_01235', 0, '', '', ''),
(6920, 1, 749, 'Super Mario Bros. 2 - Wacky Quest', 7494, 'This hack alters all of the original game&#039;s levels and features some gameplay alterations for the four playable characters. The enemies and bosses have also been altered to be tougher. The difficulty is a bit harder than the original SMB2 but nothing crazy. It&#039;s a little janky and weird, but not too bad hopefully.\r\n\r\nFeatures\r\n\r\n-20 new levels\r\n-updated gameplay\r\n-faster, stronger enemies\r\n-crazy, silly boss fights!\r\n-and more?!??', '[6920]SMB2-Wacky Quest.zip', '1.0', '2022-06-11 01:45:07', '2022-06-10 07:10:50', '10 June 2022', 1654833600, '', 0, 0, 1, 1, 1, 0, '6920titlescreen.png', 1, 0, 0, 820, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(6921, 1, 745, 'Kid Icarus Timbre Table Patch', 5323, 'Music timbre information (e.g. duty cycle) for tracks in Kid Icarus is hard-coded in an extremely limiting and romhacker-hostile manner that makes it difficult to configure the timbre as desired when modifying the game’s music. This small patch replaces the original system for specifying timbre with a simple table of values that can be easily modified in new hacks.\r\n\r\nThis hack is for romhackers who are developing their own Kid Icarus hacks only. It does nothing visible to players.', '[6921]Kid Icarus (USA, Europe) Music Table Patch.zip', '1.0', '2022-06-11 01:45:40', '2022-06-11 04:31:19', '09 June 2022', 1654747200, '6921readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 104, 1, 'Database match: Kid Icarus (USA, Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 11713A9514934B60724960DB9FD1F367ABCC8D07\r\nFile CRC32: B30E036\r\nROM SHA-1: 920B7E56F917690B89258A627EDACF2A4650685D\r\nROM CRC32: D9F0749F', 0, '', '', ''),
(6922, 1, 709, 'Super Mario Bros Enhanced', 7208, 'This hack changes the graphics to the SMAS SMB1 style. Graphics and Colors were changed to be accurate to the SNES graphics as much as possible.\r\n\r\nEnjoy it! :)', '[6922]SMB Enhanced (All-Stars GFX).rar', '1.0', '2022-06-11 01:46:45', '2022-06-10 17:12:25', '10 June 2022', 1654833600, '', 1, 0, 0, 0, 1, 0, '6922titlescreen.png', 5, 0, 0, 2341, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6923, 1, 774, 'Mega Man Ultra Challenge', 7530, 'Welcome to Mega Man Ultra Challenge, my first ever complete ROM hack! In this boss rush adventure, you will find robot masters with brand new arenas! Sometimes the AI doesn&#039;t have to be changed! This hack modifies levels, colors, and moves up the score. This hack WILL NOT work on a Rockman ROM. Only Mega Man.\r\n\r\nUpdate 1.0.1: Fixed the glitch when you die in Fireman&#039;s level. Also fixed the glitched block in Fire Man&#039;s room.\r\n\r\n\r\n\r\n\r\n\r\nDeconfirmed content: \r\n\r\nFixing the corruption in Elec Man&#039;s level: IDK how to do it, and it looks cool.\r\n\r\nFixing the enemy glitch in Elec Man and Fire Man&#039;s levels: IDK how to do it, but at least you can grind for 1 ups', '[6923]Mega Man Ultra Challenge.zip', '1.0.1', '2022-06-12 05:05:05', '2022-06-13 16:22:54', '13 June 2022', 1655092800, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 601, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(6924, 1, 1764, 'VS. Super Selz - Arcade Edition', 6480, 'VS. SUPER SELZ - ARCADE EDITION\r\n\r\nThis hack replacing new graphics and characters, and play as Selz and Roger. A graphic hack of Vs. Super Mario Bros.\r\n\r\nM. Bowser kidnapped Shayne in his main castle. Selz and Roger worry his crushie and he rescues again.', '[6924]VS Super Selz - Arcade Edition.zip', '1.00', '2022-06-12 06:20:19', '2022-06-12 05:58:11', '12 June 2022', 1655006400, '6924readme.txt', 1, 0, 0, 1, 0, 0, '6924titlescreen.png', 5, 0, 0, 144, 1, 'Database match: VS Super Mario Bros\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5B59C4A106293DA6068A79462958094CE4219041\r\nFile CRC32: 242FCD29\r\nROM SHA-1: B21AA940728ED80C72EE23C251C96E42CC84B2D6\r\nROM CRC32: 98E3C75A', 0, '', '', ''),
(6925, 1, 709, 'Super Selz 3 - Another Adventure', 6480, 'SUPER SELZ 3 - ANOTHER ADVENTURE\r\n\r\nThis hack replaces graphics and characters and play as Selz. (from the originated Super Mario Bros 2J)\r\n\r\nSelz worries his friends was trapped in the castle. He rescues his friends from the far-away land.\r\n\r\n* Press SELECT to play Roger', '[6925]SS3 - Another Adventure (SMB1-2J Hack).zip', '1.00', '2022-06-12 07:34:16', '2022-06-12 06:50:03', '12 June 2022', 1655006400, '6925readme.txt', 1, 0, 0, 1, 0, 1, '6925titlescreen.png', 5, 0, 0, 408, 1, 'Database match: Super Mario Bros\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 362A740916A009CF3F26774BFE5270DCE572CE34\r\nFile CRC32: 4D1BA8E0\r\nROM SHA-1: 67BB38BF17F28987C100D4457F238AB0A3AE0136\r\nROM CRC32: AA69B23E', 0, '', '', ''),
(6926, 9, 301, 'FF5 Job Unlocker', 7123, 'Simple hack that unlocks all of the jobs in FF5 as soon as you open your menu.  \r\n\r\nIntended for &quot;Fiesta&quot; playthroughs where you&#039;re assigned random jobs to use, and may want to use them before they&#039;re unlocked normally. \r\n\r\nApply to an unheadered rom.  Source included.', '[6926]ff5_alljobs.zip', '1.0', '2022-06-13 07:30:31', '2022-06-12 14:42:07', '12 June 2022', 1655006400, '6926readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 481, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(6927, 27, 1008, 'unQue F-Zero X Weilai Saiche', 803, '&quot;F-Zero X Weilai Saiche&quot;, more concisely &quot;F-Zero X&quot; in other regions, uses emulated SRAM on iQue.  Patching the iQue title restores hardware SRAM and support for controller devices for use on  a retail N64.\r\n\r\nThe patched ROM expects a 256k SRAM on its board; CIC is 6106.  Rumble Paks are supported.\r\n\r\n\r\n  Apply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail N64 consoles and a wider range of emulators--at the expense of breaking iQue support.', '[6927]F-Zero X Weilai Saiche (China).7z', '1.0', '2022-06-13 07:33:33', '2022-06-12 19:24:49', '12 June 2022', 1655006400, '6927readme.txt', 0, 0, 0, 0, 0, 1, '6927titlescreen.png', 5, 0, 0, 236, 1, '*Common Names\r\n5202103\r\n004F60B7.z64\r\nF-Zero X Weilai Saiche.z64\r\n\r\n*Original File Checksums (Decrypted)\r\n*SHA-1\r\n3C7FA54BE9C0124C502F1C8DF53765F82D401508\r\n*SHA-512\r\nF42CF4B939F167E396B3F958C510911EBE3FB6DF0605ACB95A384B81CFE048898141EB8AF412D7696824955D633A2F9735D60555835FEF092CB172AEBB913105', 0, '', '', ''),
(6928, 27, 1219, 'unQue Zuhe Jiqiren', 803, '&quot;Zuhe Jiqiren&quot;, aka &quot;Custom Robo&quot; in other regions, uses emulated EEPROM on iQue.  After application, hardware EEPROM may be used to save the game on retail N64 hardware.\r\n\r\nThe patched ROM expects a 4k EEPROM on its board; CIC is 6102.  Up to two controllers are supported.\r\nVersion 1.1 corrects mistranslations, missing text, and missing sound effects on the story mode handicap menu.\r\n\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.', '[6928]Zuhe Jiqiren (China).7z', '1.1', '2022-06-13 07:34:02', '2022-07-05 02:37:23', '04 July 2022', 1656907200, '6928readme.txt', 0, 0, 0, 0, 0, 1, '6928titlescreen.png', 5, 0, 0, 199, 1, '*Common Names\r\n	2105103\r\n	00201F0F.z64\r\n	Zuhe Jiqiren.z64\r\n*Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	563755AFD3CF8D30EC10E100A2E032ADDF429246\r\n*SHA-512\r\n  	F83A966540CFFA62DE2DE4AEE161113D41EF468DDDF8BB11197A2AC92C7B50272C28A0406648974A0054FF9369ED9CEBC06D88FE7859A6B6756D03C237B3F47A', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6929, 11, 2092, 'NHL &#039;94: 2022 Edition', 7532, 'This ROM hack will update NHL &#039;94 with a refined and realistic modern version for the 2022 NHL playoffs. Key feature include…\r\n\r\n[b]Rosters, Ratings &amp; Lines[/b]\r\nUp-to-date custom rosters, ratings, and lines, built on smozoma’s 16-point player rating system (the original game was limited to a 7-point system), all based on extensive 2021-2022 regular season player data. \r\n\r\n[b]Gameplay Revisioned[/b]\r\nThe gameplay has been adjusted for a more realistic modern hockey feel, with harder to score goals, easier to hit crossbars and posts, more realistic speed burst, fewer penalty calls, custom energy depletion and recovery rates balanced for more realistic line rolling and shift length, and player ratings that have been carefully calibrated for more realistic gameplay on the ice. Furthermore, two bonus patches have been included, so you can easily modify the more realistic ROM with a Rookie mode for easier to score goals, or an Arcade mode for those who want faster gameplay and less realism.\r\n\r\n[b]Graphical Refinements[/b]\r\nThe most obvious change is the move to composite sticks, but there are hundreds of graphical refinements beyond this, including title screens, logos, banners, player photos, scoreboard, audience, face-offs, player sprites, scorekeepers, Zamboni driver, and more. The goal was to bring the most graphically refined version of NHL 94 ever made, while remaining faithful to the spirit of the original art direction. \r\n\r\n[b]And so much more[/b]\r\nOf course there is the weight bug fix, but also a custom weight scale, less variance in Hot/Cold rating randomization, immediate goalie control by pressing the (Y) button with a six-button controller (clockwise), a custom 3-Stars of the Game rating formula, a Vegas / Washington / Winnipeg Menu &amp; Player Cards crash fix *, and more. \r\n\r\nEvery single change is documented in the Release Notes / README.', '[6929]NHL 94 [h] 2022 AC v6.0 - 2022 06 12.zip', '6.0', '2022-06-13 07:37:25', '2022-06-13 20:49:05', '12 June 2022', 1655006400, '6929readme.txt', 1, 0, 0, 1, 1, 1, '6929titlescreen.png', 1, 0, 0, 1345, 8, 'Database match: NHL &#039;94 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 7B1489AB501258133BF03E5F0892B77D04312580\r\nFile/ROM CRC32: 9438F5DD', 0, '', '', ''),
(6930, 1, 719, 'Dragon Warrior Sprites Improvement', 6352, 'This graphics hack is an improvement over the original enemy sprites and palettes.\r\n\r\nMost of the changes have been done in the palettes, and some pixels have been edited. Also, the skin tone of the warrior and the NPC&#039;s has been edited to match the rest of the NES Dragon Warrior series. \r\n\r\nIn general, the larger improvements have been done on the more powerful enemies, and the smaller improvements have been done on the weaker enemies. Image files have been included to show the sprites before and after, if you would like to see the changes without playing the game.', '[6930]Dragon Warrior Sprites Improvement.zip', '1.0', '2022-06-13 07:42:59', '2022-06-13 01:39:03', '12 June 2022', 1655006400, '6930readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 348, 1, 'Database match: Dragon Warrior (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nFile CRC32: D4D5F5D7\r\nROM SHA-1: 240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19\r\nROM CRC32: 2545214C', 0, '', '', ''),
(6931, 23, 2549, 'Primrose and Ophilia in Portrait of Ruin', 7481, 'Primrose Azelhart and Ophilia Clement from Octopath Traveler team up together in this Richter Mode hack! Buffing with Primrose, healing with Ophilia, can these two support characters stop Dracula?', '[6931]Primrose and Ophilia in Portrait of Ruin.zip', '1.0', '2022-06-13 10:47:42', '2022-06-13 09:52:36', '13 June 2022', 1655092800, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 536, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(6932, 27, 2722, 'unQue Xingji Huohu', 803, '&quot;Xingji Huohu&quot;, alternately &quot;Star Fox 64&quot; or &quot;Lylat Wars&quot; in other regions, uses emulated EEPROM on iQue.  Functions to check if a Rumble Pak is present and send it values were stubbed.  After patching the iQue title, hardware EEPROM and controller slot devices will function on retail N64s.\r\n\r\nThe patched ROM expects a 4k EEPROM and 6101 CIC on its board.  A 7102 CIC will NOT work.  Rumble Paks are supported.\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n*There are two versions of this title.  Use the appropriate patch as described below.\r\n\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.', '[6932]Xingji Huohu (China).7z', '1.0', '2022-06-15 07:29:38', '2022-06-13 16:25:13', '12 June 2022', 1655006400, '6932readme.txt', 0, 0, 0, 0, 0, 1, '6932titlescreen.png', 5, 0, 0, 230, 1, '*V1.0 Patch: &quot;Xingji Huohu (old).xdelta&quot;\r\n*V1.0 Common Names\r\n	4101104\r\n	003E93F0.z64\r\n	Xingji Huohu (old).z64\r\n*V1.0 Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	BD9BC254F884D868190208F05A9FEE0646E3690A\r\n*SHA-512\r\n  	80B6A73C65DBA73E57963B0F0269F7374882A41BCD21D80392B8D9AF38671C9B6E6C761F1E88937309FE487F8E32B672D449F6832D76107A529E67937399C894\r\n----\r\n*V1.1 Patch: &quot;Xingji Huohu.xdelta&quot;\r\n*V1.1 Common Names\r\n	4101105\r\n	003E93F1.z64\r\n	Xingji Huohu.z64\r\n*V1.1 Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	C8A10699DEA52F4BB2E2311935C1376DFB352E7A\r\n*SHA-512\r\n  	08520FAC7110B6D3B66B9229710FDF9CF0EFC56C1AE1BBAB8BA69413874390015A1775959069D7D62B2107193B3520E13DB9D96629CB56CFEE676A44367653DB', 0, '', '', ''),
(6933, 27, 783, 'unQue Zui Yu Fa Diqiu De Jicheng Zhe', 803, '&quot;Zui Yu Fa Diqiu De Jicheng Zhe&quot;, alternately &quot;Tsumi to Batsu&quot; or &quot;Sin &amp; Punishment&quot; in other regions, uses emulated EEPROM on iQue.  Functions to check if a Rumble Pak is present and send it values were stubbed.  After patching the iQue title, hardware EEPROM and controller slot devices will function on retail N64s.\r\n\r\nThe patched ROM expects a 4k EEPROM on its board; CIC is 6102.  Rumble Paks are supported.\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.', '[6933]Zui Yu Fa Diqiu De Jicheng Zhe (China).7z', '1.0', '2022-06-15 07:31:44', '2022-06-13 17:57:10', '12 June 2022', 1655006400, '6933readme.txt', 0, 0, 0, 0, 0, 1, '6933titlescreen.png', 5, 0, 0, 190, 1, '*Common Names\r\n	4102103\r\n	003E97D7.z64\r\n	Zui Yu Fa Diqiu De Jicheng Zhe.z64\r\n\r\n*Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	5B9B53C4D93CF16A73903CFEF7FBEB845F10C2E5\r\n*SHA-512\r\n  	F3B8807737F7E8CE3BB144D4041B89D63DE0F93B55F9B1E2E41074A2232DBD3C2F72EFBBCC92A491C1A7BF0B306F67F3AFC126DCE1A1F59321525FDD9C0AB6D0', 0, '', '', ''),
(6934, 11, 2181, 'Leo the Lion (Kimba the White Lion)', 7534, 'Kimba (Leo in Japan) the White Lion, is a Japanese manga series written and illustrated by Osamu Tezuka.\r\nIt is considered by some people that the manga and its adaptation in TV anime form directly inspired the creators of The Lion King movie.\r\n\r\nUnfortunately, while there are two movies with similar plots and themes in The Lion King (1994) for Simba and Jungle Emperor Leo (1997) for Kimba, there is only one follow-up game.\r\n\r\nThis romhack was inspired by Kimba and aims to fill the void of a missing Kimba game.\r\n\r\nChanges include:\r\n- redrawn title\r\n- palette swaps to bring correct coloring to both Kimba (young Simba) and Caesar (old Simba)\r\n- retouched animations to bring correct tail coloring as well as signature purple ears with a black stripe\r\n- updated UI character icon\r\n- changed Simba to Kimba title card in exile level intro\r\n- all levels that include Kimba or Caesar have their new character look', '[6934]Kimba_the_White_Lion_(Leo_the_Lion).zip', '1.0', '2022-06-15 07:36:16', '2022-06-15 11:14:01', '14 June 2022', 1655179200, '6934readme.txt', 1, 0, 0, 0, 0, 0, '6934titlescreen.png', 5, 0, 0, 388, 8, 'Database match: Lion King, The (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 24CBE4E75EC10E8E0FFBDB400CF86ECB072D4DA9\r\nFile/ROM CRC32: 5696A5BC', 0, '', '', ''),
(6935, 1, 795, 'Rockman no Constancy Weapons', 7535, 'Rockman No Constancy Weapons Patch v1.0\r\n\r\nThis patch allows you to play Rockman 2 with the weapons that appear in another ROM hack, Rockman No Constancy, by IKA. The weapons originate from the most recent version of the hack (v1.3) that was released in 2019, however unlike the v1.3 version Mega Man&#039;s sprites remain unchanged. A few cosmetic changes were also included, such as Roll appearing in the &#039;get weapon&#039; screen and Mega Man&#039;s green color that is shown in the hard mode version of the hack.\r\n\r\nIn addition, the patch carries over the reduced post-hit invincibility frames from v1.0 of the hack&#039;s hard mode, but can be reverted with a supplemental patch to ease the difficulty if desired.\r\n\r\nThis patch aims to be compatible with existing Rockman 2 ROM hacks, so the behavior of the items were unchanged to accommodate for stage design that may rely on the mechanics of these items for stage progression (particularly within the Wily stages).', '[6935]RnCWeapons.zip', '1.0', '2022-06-15 07:38:55', '2023-01-27 00:11:30', '14 June 2022', 1655179200, '6935readme.txt', 1, 0, 0, 0, 1, 0, '6935titlescreen.png', 5, 0, 0, 371, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(6936, 9, 302, 'Final Fantasy VI Woolsey Removed', 7536, 'Lots of hacks for Final Fantasy VI for the SNES (Ted Woolsey Uncensored Edition, Revised Old Style Edition, etc.) tend to change the title screen from the English Final Fantasy III logo to that of the original Japanese title screen (with the corrected name and Amano artwork). They also remove Ted Woolsey&#039;s name from the opening credit sequence. Loads of these use the Titlescreen Mod hack by Yazoo as a base.\r\n\r\nHowever, lots of these hacks tend to forget that Woolsey&#039;s name appears in the end credits as well! Therefore, the idea of this hack was born: Final Fantasy VI Woolsey Removed does just that; it removes Woolsey&#039;s name from the end credits sequence. This is not intended as a replacement for Yazoo&#039;s hack, but rather, as a companion piece to it. It can also be used as a base for other ROM hacks that change Final Fantasy VI in various ways, either to make the game closer to the Japanese original, to create fan translations or script edits, or anywhere between and beyond!\r\n\r\nThis hack should be patched to a headered or headerless 1.0 or 1.1 US ROM of Final Fantasy VI (using the patch corresponding to the type of ROM), but it can theoretically be patched to ANY hack for the US version of the game that doesn&#039;t modify the end credits in any way.\r\n\r\nEnjoy!', '[6936]Final Fantasy VI Woolsey Removed.zip', '1.1', '2022-06-15 07:40:25', '2022-06-16 13:20:47', '15 June 2022', 1655265600, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 151, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(6937, 27, 3035, 'unQue Mario Yisheng', 803, '&quot;Mario Yisheng&quot;, aka &quot;Dr. Mario 64&quot; in other regions, uses emulated EEPROM on iQue.  After patching the iQue title, hardware EEPROM is supported on retail N64s.  It also corrects alpha on one image and replaces blackface Octo on the select menu to be consistent with the pink palette used throughout the rest of the game.\r\n\r\nThe patched ROM expects either 4k or 16k EEPROM on its board; CIC is 6102.  Up to four controllers are supported.\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.', '[6937]Mario Yisheng (China).7z', '1.0', '2022-06-16 11:58:46', '2022-06-15 15:49:03', '15 June 2022', 1655265600, '6937readme.txt', 0, 0, 0, 0, 0, 1, '6937titlescreen.png', 5, 0, 0, 183, 1, '*Common Names\r\n	6101104\r\n	005D1870.z64\r\n	Mario Yisheng.z64\r\n*Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	E396DF7729ACC70C0E7AB988FCA2B75EA167632D\r\n*SHA-512\r\n  	2419A84EDD412EA83AE21181513352FE0A920866289F8ECE312FEE92603976034B782972B43EA5E3FE39C666C14D4AE3091A5BD7AE6A2A4AA90E7D088945588A', 0, '', '', ''),
(6938, 1, 795, 'Rockman 2 SW 1.1', 6959, 'Rockman 2 SW 1.1 is a new hack of Rock man 2 (not Mega Man 2). \r\nThe changes are the following:\r\n-Mapper changed - MMC1 to MMC3 and Resize Rom\r\n-New level design.\r\n-New boss weakness.\r\n-New weapon design.\r\n-Some New musics.\r\n-New Enemies.\r\n-Modified AI for bosses and enemies.\r\n-Quit current stage on menu added.\r\n-Different difficult options.\r\n\r\nand more!\r\n\r\nEnjoy this hack!', '[6938]Rockman 2 SW 1.1.zip', '1.1', '2022-06-16 12:24:22', '2022-06-15 10:35:40', '15 June 2022', 1655265600, '', 1, 1, 1, 1, 1, 1, '6938titlescreen.png', 1, 0, 0, 615, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(6939, 27, 3002, 'unQue Mario Kadingche', 803, '&quot;Mario Kadingche&quot;, aka &quot;Mario Kart 64&quot; in other regions, uses emulated EEPROM and Controller Paks on iQue.  After patching the iQue title, hardware EEPROM and controller slot devices will function on retail N64s.  In addition, the Controller Pak manager is available when holding Start on boot.\r\n\r\nThe patched ROM expects a 4k EEPROM on its board; CIC is 6102.  Up to four controllers and Controller Paks are supported.\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n*There are two versions of this title.  Use the appropriate patch as described below.\r\n\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.', '[6939]Mario Kadingche (China).7z', '1.0', '2022-06-16 12:31:44', '2022-06-15 15:56:23', '12 June 2022', 1655006400, '6939readme.txt', 0, 0, 0, 0, 0, 1, '6939titlescreen.png', 5, 0, 0, 340, 1, '*V1.0 Patch: &quot;Mario Kadingche (old).xdelta&quot;\r\n*V1.0 Common Names\r\n  	5201104\r\n  	004F5CD0.z64\r\n  	Mario Kadingche (old).z64\r\n*V1.0 Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	219660D0A321FC200AC4295DD79FD3417DA3EEA8\r\n*SHA-512\r\n  	4D792F030F36A7BD16912B72C5864D0940AA61A02316B209BA2AB5BBBCA010BB6F103DCD12C0B32F28A86C718DAECFB6305FED25DB64ACEC680202149AE96A93\r\n----\r\n*V1.1 Patch: &quot;Mario Kadingche.xdelta&quot;\r\n*V1.1 Common Names\r\n  	5201105\r\n  	004F5CD1.z64\r\n  	Mario Kadingche.z64\r\n*V1.1 Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	D6605879918B0DCA3EAFA1C75ECBC850A3B2535D\r\n*SHA-512\r\n  	2FCCF122649E92D09B19B11E89B99825CCE3B97E914C9664BA103889FADAEE09702787C98DE042175A3AE28D44E050C5040D6C02C50B029F0609ED3523DD0D58', 0, '', '', ''),
(6940, 27, 4229, 'unQue Nintendo Mingxing Daluan Dou', 803, '&quot;Nintendo Mingxing Daluan Dou&quot;, alternately &quot;Super Smash Bros.&quot; or &quot;Nintendo All-Star! Dairantou Smash Brothers&quot; in other regions, uses emulated SRAM on iQue.  Functions to check if a Rumble Pak is present and send it values were stubbed.  After patching the iQue title, hardware SRAM and controller slot devices will function on retail N64s.\r\n\r\nThe patched ROM expects a 256k SRAM on its board; CIC is 6103.  Rumble Paks are supported.\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.', '[6940]Nintendo Mingxing Daluan Dou (China).7z', '1.0', '2022-06-16 20:59:02', '2022-06-16 17:33:12', '12 June 2022', 1655006400, '6940readme.txt', 0, 0, 0, 0, 0, 1, '6940titlescreen.png', 5, 0, 0, 300, 1, '*Common Names\r\n	1201105\r\n  	001253D1.z64\r\n  	Nintendo Mingxing Daluan Dou.z64\r\n*Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	926DFAD9DAEDE0DDD088D3006BBD1D02CA6222A4\r\n*SHA-512\r\n  	4257364B34A622C70C3D4C58571DC5AAF2213A9F0CF49292BB5A2C6137684C278B6F99A93DA7BA525A1730E9C6599E58B3EFE392CE8AEB822A5059B53F2D5945', 0, '', '', ''),
(6941, 27, 4726, 'unQue Shuishang Motuo', 803, '&quot;Shuishang Motuo&quot;, aka &quot;Wave Race 64&quot; in other regions, uses emulated EEPROM and Controller Paks on iQue. After patching the iQue title, hardware EEPROM and controller slot devices will function on retail N64s. In addition, the Controller Pak manager is available when holding Start on boot.\r\n\r\nThe patched ROM expects either 4k or 16k EEPROM on its board; CIC is 6102. Up to four controllers, Controller Paks, and Rumble Paks are supported.\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up. The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators–at the expense of breaking iQue support.', '[6941]Shuishang Motuo (China).7z', '1.0', '2022-06-18 15:14:45', '2022-06-17 14:56:50', '14 June 2022', 1655179200, '6941readme.txt', 0, 0, 0, 0, 0, 1, '6941titlescreen.png', 5, 0, 0, 193, 1, '*Common Names\r\n	5101104\r\n  	004DD630.z64\r\n  	Shuishang Motuo.z64\r\n*Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	19C2E84440EBEC5B6A349EC96CDC629E03491A19\r\n*SHA-512\r\n  	AB0E8D810557BD1382C58DC4DB0A48508C303AADDAF2807C1439A07D41CA5175512C7C689412689D8F49E8AD490C6B721D454831E53950CD22865A0C6102C3BD', 0, '', '', ''),
(6942, 27, 847, 'unQue iQue Mario', 803, '&quot;iQue Mario&quot;, &quot;Super Mario 64&quot; in other regions, uses emulated EEPROM on iQue.  Built from the &quot;shindou&quot; version, functions to check if a Rumble Pak is present and send it values were stubbed.  After patching the iQue title, hardware EEPROM and controller slot devices will function on retail N64s.\r\n\r\nThe patched ROM expects a 4k EEPROM on its board; CIC is 6102.  Rumble Paks are supported.\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.', '[6942]iQue Mario (China).7z', '1.0', '2022-06-19 18:55:04', '2022-06-16 17:26:27', '12 June 2022', 1655006400, '6942readme.txt', 0, 0, 0, 0, 0, 1, '6942titlescreen.png', 5, 0, 0, 531, 1, '*Common Names\r\n	1101104\r\n  	0010CD30.z64\r\n  	iQue Mario.z64\r\n*Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	2E1DB2780985A1F068077DC0444B685F39CD90EC\r\n*SHA-512\r\n  	248BF50D24115275304D9FF28D5BB7398436829075E017EA8460D9E8A93706087E2DC0D8D440C0B56A490144C5EDCD2F09E0194903F67E5BA5E901AEA4EC996D', 0, '', '', ''),
(6943, 8, 829, 'Super Mario Land - Timelines', 7539, 'This is a rom hack with completely new levels made with the games existing tiles.\r\n\r\nThe music is unchanged, many enemies behave differently from the normal game and there is a hard mode after the credits with additional enemies.\r\n\r\nMade with Land Forger.\r\n\r\nHope you enjoy!', '[6943]Super Mario Land - Timelines (v1.0).zip', '1.0', '2022-06-19 18:56:06', '2022-06-17 00:01:31', '16 June 2022', 1655352000, '', 0, 0, 1, 0, 1, 1, '', 1, 0, 1, 1487, 1, 'Database match: Super Mario Land (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E\r\nFile/ROM CRC32: 2C27EC70', 0, '', '', ''),
(6945, 1, 749, 'Restore Birdetta&#039;s Name', 7540, 'This hack simply replaces &quot;Birdo&quot; in SMB2&#039;s cast roll with &quot;Birdetta&quot;. This hack was made because some players may feel more comfortable if Birdo&#039;s canonically preferred name, Birdetta, is used instead. \r\n\r\nAdditionally, all spelling mistakes made during the cast roll are fixed as well (Clawglip is replaced with Clawgrip, Hoopstar is replaced with Hoopster, etc).', '[6945]birdetta.zip', '1.0', '2022-06-20 11:15:24', '2022-06-20 02:20:42', '19 June 2022', 1655611200, '6945readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 189, 1, 'Database match: Super Mario Bros. 2 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0DDE824764DABA70217E6167D01F202FB1666CB0\r\nFile CRC32: DEA55F53\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', 0, '', '', ''),
(6946, 1, 1472, 'Hack Voice Sampling', 4564, 'Bad Dudes - NES Hack Voice Sampling\r\n\r\nThe &quot;I&#039;m Bad!&quot; sample is re-encoded from the arcade version and audio driver is modified a bit to get something very close to the arcade sample.', '[6946]Bad-Dudes_(U)_[Hack-Voice-Sampling].zip', '1.0', '2022-06-20 23:15:48', '2022-06-20 22:31:13', '19 June 2022', 1655611200, '6946readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 353, 1, 'Database match: Bad Dudes (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 26E184E350F50BFA06038379A84F3B685B7509B8\r\nFile CRC32: ADA49341\r\nROM SHA-1: 19707A3B2444BF8D6EDF8213C81245D9A785E8E6\r\nROM CRC32: 161D717B', 0, '', '', ''),
(6947, 1, 2356, 'Hack Voice Sampling', 4564, 'Heavy Barrel - NES Hack Voice Sampling\r\n\r\nThe &quot;Heavy Barrel!&quot; sample is re-encoded from the arcade version and audio driver is modified a bit to get something very close to the arcade sample.', '[6947]Heavy-Barrel_(U)_[Hack-Voice-Sampling].zip', '1.0', '2022-06-20 23:16:06', '2022-06-20 22:40:54', '19 June 2022', 1655611200, '6947readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 275, 1, 'Database match: Heavy Barrel (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 738D712EEACAE48AE0229AB9FDEB06E8A325842C\r\nFile CRC32: 8F53520E\r\nROM SHA-1: 3065EF157AB5F34FA05022261D7BF6EF79DAD5C9\r\nROM CRC32: 34EAB034', 0, '', '', ''),
(6948, 27, 2104, 'unQue Zhi Pian Mario', 803, '&quot;Zhi Pian Mario&quot;, alternately &quot;Paper Mario&quot; or &quot;Mario Story&quot; in other regions, uses emulated FLASHRAM on iQue.  Functions to check if a Rumble Pak is present and send it values were stubbed.  After patching the iQue title, hardware FLASHRAM and controller slot devices will function on retail N64s.\r\n\r\nThe patched ROM expects a 1Mb FLASHRAM on its board; CIC is 6103.  Rumble Paks are supported.\r\nIn addition, a typo in Peach Intermezzo #5 is corrected.  The correct ingredients for each step of the cake recipe are now displayed.\r\nVersion 1.1 corrects two additional, less vital mistraslations.\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.', '[6948]Zhi Pian Mario (China).7z', '1.1', '2022-06-21 22:10:20', '2022-07-17 20:31:17', '15 July 2022', 1657857600, '6948readme.txt', 0, 0, 0, 0, 0, 1, '6948titlescreen.png', 5, 0, 0, 547, 1, '*Common Names\r\n	2102104\r\n	00201358.z64\r\n	Zhi Pian Mario.z64\r\n*Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	5C724685085EBA796537573DD6F84AADDEDC8582\r\n*SHA-512\r\n  	F5AE7304733D2118CB8EA3DE29AD0E1BA4713069905E6B193548A60F1558977B4DCF50E93F896AB9BE73AB951AED66ABFC4A838DDF7AA357ED48B4C683A57E8A', 0, '', '', ''),
(6949, 11, 1058, 'Golden Axe Plus', 7221, 'Golden Axe Plus v2.0\r\n*Use any magic with any character (Thunder, Explosion, Fire)\r\n*New Options( Continues, Difficulty, Magic modes, life bar refill bug )\r\n*New Graphics( Font , HUD, Go arrow)\r\n*New Character Select Screen (Improved Graphics, Better Magic selection, Added fire sprites from arcade ver)\r\n*Both Players can pick the same character\r\n*Alternative Colors for player characters ( Press Start while selecting your char )\r\n*New GA2 Magic Mode ( You can select it on Options)\r\n*Added 17 PCM samples from Arcade version ( Voices, Sound effects)\r\n*New option for testing PCM samples in sound test menu\r\n*Restored unused sfx for skeleton enemy\r\n*Added Fog for stage 1 ( similar to arcade ver)\r\n*Added Red dragon to stage 3\r\n*Added Purple Skeletons for stage 8 Boss fight\r\n*Death Adder Character profile from arcade version. (Demo screen)\r\n*Uncensored Enemy Names (Credits screen)\r\n*Palettes from Golden Axe Arcade Colors', '[6949]Golden Axe Plus V2.zip', '2.0', '2022-06-21 22:13:14', '2022-12-05 03:39:58', '05 December 2022', 1670216400, '', 1, 1, 0, 0, 1, 1, '6949titlescreen.png', 5, 0, 0, 6148, 8, 'Database match: Golden Axe (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2CE17105CA916FBBE3AC9AE3A2086E66B07996DD\r\nFile/ROM CRC32: 665D7DF9', 0, '', '', ''),
(6951, 10, 1215, 'High-Quality Sound Mixing for Mother 3 (Fan Translations)', 7490, '[b]HIGH-QUALITY AUDIO MIXING FOR MOTHER 3 (FAN TRANSLATIONS)[/b]\r\n\r\nEver wanted to play MOTHER 3 without so much noise? Love hearing its soundtrack crystal clear on YouTube? Now you can experience the game with much cleaner audio! This hack mixes every individual channel at 16-bit audio before downsampling everything to 8-bit audio as opposed to the default m4a mixer which mixes every channel at 8-bit audio (blame the GBA’s DAC!)\r\n- This hack greatly reduces the number of quantization/rounding errors that pop up during the mixing process, making the classic GBA &quot;background hiss&quot; much quieter while making Shogo Sakai&#039;s music sound crispier than ever! Results seem even better when played back on actual hardware. Enjoy!!\r\n\r\n[b]DISCLAIMER FOR SPEEDRUNNERS:[/b]\r\n\r\nThis patch [b]does modify the RNG used by MOTHER 3 and will most likely give you unexpected results![/b] Because of that, any TAS recordings of MOTHER 3 will be broken by this hack. You have been warned!!\r\n\r\n[b]INCLUDED PATCHES[/b]\r\n- German, v1.1\r\n- English, v1.3\r\n- French, v1.9\r\n- Italian, v1.1.1\r\n- Dutch, v1.0\r\n- Polish, v1.1\r\n- Brazilian Portuguese, v1.0\r\n- Chinese, v1.0\r\n\r\n[b]CREDITS:[/b]\r\n- HQ sound mixer ingeniously programmed by ipatix, inspired by &quot;Golden Sun&quot;: https://www.pokecommunity.com/showthread.php?t=324673\r\n- Mixer preparation and hacking by Summer Dragonfly (xkas format by Near/byuu: https://wiki.superfamicom.org/xkas)\r\n- Mother 3 decompilation and technical support: Kurausukun and theo3 (https://github.com/Kurausukun/mother3)\r\n- Extra technical support: phoenixbound, Lorenzooone, and Yosuke\r\n- Patcher translations by JumpmanFR and Somewhat Viable\r\n- Special thanks to the Mother 1+2 Fan Translation/Sound Restoration project and the PRET Discord community!\r\n\r\nReport any bugs found to https://github.com/MusicTheorist/MOTHER-3-HQ-Sound-Mixing-hack', '[6951]Mother 3 (HQ Audio, Fan Translations).zip', '1.3.1', '2022-06-23 03:42:49', '2023-04-25 04:07:49', '24 April 2023', 1682308800, '6951readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 4300, 1, 'Database match: Mother 3 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776\r\nFile/ROM CRC32: 42AC9CB9', 0, '', 'https://github.com/MusicTheorist/MOTHER-3-HQ-Sound-Mixing', 'https://youtu.be/06ZF5FHsAIU'),
(6952, 11, 863, 'Rusty in Sonic 1', 7501, 'In South Island, Rusty arrives with plans to stop the evil HD.\r\nWill it arrive fast enough?\r\nFor the 31st anniversary of our blue hedgehog, this rom hack is now here, enjoy :P', '[6952]Rusty in Sonic 1.zip', '1.0', '2022-06-24 00:27:51', '2022-08-20 02:28:21', '23 June 2022', 1655956800, '', 1, 0, 0, 1, 0, 0, '6952titlescreen.png', 5, 0, 0, 245, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', ''),
(6953, 1, 709, 'Enhanced Super Mario Bros.', 7541, '[b]Enhanced Super Mario Bros.[/b], a ROM hack by Dintonen Inc. (not associated with Nintendo Co., Ltd.)\r\n\r\nNOTE: Not to be confused with [url=https://www.romhacking.net/hacks/6922/]Super Mario Bros. Enhanced[/url].\r\n\r\n[url=https://github.com/gamingwithevets/enhanced-smb1]View the source code on GitHub[/url]\r\n\r\n[url=https://github.com/gamingwithevets/enhanced-smb1/blob/main/README.md]README File (direct link)[/url]\r\n\r\nSuper Mario Bros., even with its many glitches, was where Mario was born for a lot of people in the West. But looking back at it now, it looks very basic, and it had a lot of bugs in it that were fixed in a later version that never released in the US, or were never fixed.\r\n\r\nThat&#039;s why the Enhanced Super Mario Bros. ROM hack project was born. The project aims to fix the game&#039;s many bugs, even ones that players at the time were not aware of, as well as replace the game&#039;s graphics with newer but still official ones, from Super Mario Bros.: The Lost Levels (a.k.a. SMB2 Japan).\r\n\r\nFeatures:\r\n- SMB2J graphics\r\n- European (PAL) version bug fixes and changes (except for changes made to compensate FPS difference)\r\n- Bug fixes (see below)\r\n\r\nSome bugs that have been fixed:\r\n- Minus World (bugfix + scroll unlocker fix by Mike Schiraldi, covered by Displaced Gamers) (you don&#039;t go to Minus World anymore)\r\n- Wrong warp in 4-2 and 8-4 (sorry speedrunners)\r\n- Spiny Egg behavior (TASes will lose to these fixed Spiny Eggs)\r\n\r\nCredits: [url=https://github.com/gamingwithevets/enhanced-smb1/#credits]see README[/url]', '[6953]enhanced-smb1-v1.0.5.zip', '1.0.5', '2022-06-25 12:09:25', '2023-01-08 10:46:03', '08 January 2023', 1673154000, '6953readme.txt', 1, 0, 0, 0, 0, 1, '6953titlescreen.png', 5, 0, 0, 1622, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'MIT', 'https://github.com/gamingwithevets/enhanced-smb1', ''),
(6954, 9, 1056, 'Sup-Zero II', 5570, 'This F-Zero hack replaces all 15 tracks with new ones, some being remakes of tracks from other games, some being original designs. The tracks do not follow the same order as the original game. Difficulty of each league goes from easy to hard, and so do the leagues, with Knight being the easiest, and King being the hardest. Use of the brakes (X and Y on the SNES controller) is necessary at multiple points with some vehicles, don&#039;t hesitate to use them when necessary.', '[6954]Sup-Zero 2.zip', '1.0', '2022-06-25 16:10:03', '2023-06-30 23:32:26', '16 June 2022', 1655352000, '', 1, 0, 1, 0, 0, 0, '6954titlescreen.png', 5, 0, 0, 722, 3, 'Database match: F-Zero (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nFile/ROM CRC32: 7681EFC1', 0, '', '', ''),
(6955, 1, 706, 'Keep Mega Buster Charge when Taking Damage', 7543, 'When taking damage, you no longer lose your Mega Buster charge.\r\n\r\nThis is a port of an existing hack for Rockman 5 to the North American version.', '[6955]Keep Mega Buster when Hurt.zip', '1.0', '2022-06-25 16:12:16', '2022-06-25 04:20:08', '25 June 2022', 1656129600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 358, 1, 'Database match: Mega Man 5 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CFE3B9A0D70F36E5D77C2DF353432C6042929B1E\r\nFile CRC32: BD918F62\r\nROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nROM CRC32: 3EDCF7E8', 0, '', '', ''),
(6956, 1, 4012, 'Brightness Fix', 7544, 'The Lion King (Europe) (NES) brightness fix.\r\n\r\nThe patch clears the three high bits of PPU_MASK, used to dim the screen. This results in more colorful graphics.', '[6956]Lion King, The (Europe) - color fix.zip', '1.0', '2022-06-26 07:44:46', '2022-06-24 11:13:49', '24 June 2022', 1656043200, '6956readme.txt', 1, 0, 0, 0, 0, 0, '6956titlescreen.png', 4, 0, 0, 212, 1, 'Database match: Lion King, The (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7841C458014849207BB63B60E1DA7D5C6884C5DD\r\nFile CRC32: 149E367F\r\nROM SHA-1: C550AF552779C712F94BFC776899FD76A64B3CA5\r\nROM CRC32: 89984244', 0, '', '', ''),
(6957, 26, 2604, 'Rodrick New Character Alt Pals and ColorBlind Pieces Mod', 7545, 'This Hack adds new alt palettes to the cast of puzzle fighter as well as adds new colorblind piece sets with Patches 1-3 being custom and the 4th is trying to use the games original colors.\r\n\r\nShout out to everyone at Puzzle Wednesday \r\n\r\nThank You Trashboat for inspiring this hack.\r\n\r\nThis also works on the X&#039; Rebalance Hack\r\n\r\n- Update 1.1\r\n\r\nAdded Ken Alt Palette\r\n\r\nAdded a IPS file that uses the original Palette\r\n\r\nFixed color issue with character select icons', '[6957]Rodrick New Character Alt Pals and ColorBlind Pieces Mod 1.1.zip', '1.1', '2022-06-26 07:47:45', '2022-06-28 06:03:14', '28 June 2022', 1656388800, '6957readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 117, 12, 'File: spf2t.zip\r\nFile/ROM SHA-1: D1EFBBF291E2AE29978DFEB12DAD0D237B43DC7E\r\nFile/ROM CRC32: 3C2539C2', 0, '', '', ''),
(6958, 27, 4849, 'unQue Yueye Motuo', 803, '&quot;Yueye Motuo&quot;, aka &quot;Excitebike 64&quot; in other regions, uses emulated EEPROM on iQue.  Functions to check if a Rumble Pak is present and send it values are stubbed, and the rotor event handler removed.  After patching the iQue title, hardware EEPROM and controller slot devices will function on retail N64s.\r\n\r\nThe patched ROM expects a 16k EEPROM on its board; CIC is 6103.  Up to four controllers, Controller Paks, and Rumble Paks are supported.\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.', '[6958]Yueye Motuo (China).7z', '1.0', '2022-06-26 07:48:11', '2022-06-25 01:59:54', '24 June 2022', 1656043200, '6958readme.txt', 0, 0, 0, 0, 0, 1, '6958titlescreen.png', 5, 0, 0, 173, 1, '*Common Names\r\n	5102108\r\n	004DDA1C.z64\r\n	Yueye Motuo.z64\r\n*Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	E20D95E7C53C3D7ED7857BB89F0C79C94578BB4F\r\n*SHA-512\r\n  	F04A9FB2A9CD06D0329F8CA32C7DEDFC438FA295D2C430E1D8C3E38D52186C48105D1D39BB070DD28FCD02E24DEB836D64C23C7326AE6D22CDF5E39CCCDD6463', 0, '', '', ''),
(6959, 11, 2644, 'Alien Soldier Ammo Regen', 5637, 'This is a simple patch to add an ammo regen feature to Alien Soldier for the Sega Genesis.\r\n\r\nHow it works:\r\nAfter every second passes on the in game timer, a small amount of ammunition is restored across all four weapons in Epsilon-Eagle&#039;s arsenal.\r\n\r\nThis hack also accounts for if the player increases the ammo cap for any particular weapon and checks for the new cap accordingly.\r\n\r\nFurther details and patching instructions can be found in the readme.', '[6959]Alien Solider Ammo Regen v1.1.zip', '1.1', '2022-06-26 16:30:51', '2023-06-13 22:24:41', '13 June 2023', 1686628800, '6959readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1270, 8, 'Database match: Alien Soldier (Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FA141778BD6540775194D77318F27D2A934E1AC1\r\nFile/ROM CRC32: 496E06C', 0, '', '', ''),
(6960, 11, 4450, 'Zombies Ate My Roguelike', 5637, 'Inspired by The Binding of Issac, this patch aims to turn Zombies Ate My Neighbors into a Roguelike!\r\n\r\nHow it works:\r\n*The game randomizes levels across five tiers before ending at the level, Monsters Among Us.\r\n*The game start you at a random level in tier 1 and advances a tier each time you complete a level.\r\n*You have one life to complete all five tiers with only one life to start with.Good Luck!\r\n\r\nv4.0 New Feature - High Score SRAM:\r\n\r\nSaving:\r\n*Enter High Score and return to the Sega screen.\r\n\r\nLoading:\r\n*Scores load at boot, default scores will load if no save detected.\r\n\r\nv3.0 New Feature - Mania Mode!:\r\n*Press B at the Sega screen to activate Mania Mode. After the first tier, every level is completely randomized. \r\n*The game also becomes endless with failure being the only option. \r\n\r\n*This new feature can synergize with the password function to fully randomize all levels! \r\n\r\n*Mania Mode deactivated by pressing start at the Sega Screen.\r\n\r\nAdditional Changes:\r\n*Boss health has been modified.\r\n*Squirtgun Deals Additional damage\r\n*Purple Ants have slightly reduced health (From 09 to 08)\r\n*Key pickups doubled\r\n*Players start with only one life.\r\n\r\nNotes:\r\n*Grabbing a bonus level pickup will allow you to play the bonus level a skip a tier, even tier 5!\r\n*Extra lives can be found depending on your luck and or skill.\r\n*Entering a password will give you a completely random starting level for your first stage! All levels including bonus levels can appear if you are feeling lucky!\r\n\r\nPatching Instructions can be found in the readme.', '[6960]Zombies Ate My Rougelike v4.zip', '4.0', '2022-06-29 05:22:58', '2024-08-01 17:58:32', '01 August 2024', 1722470400, '6960readme.txt', 1, 0, 0, 1, 1, 1, '', 1, 0, 1, 925, 8, 'Database match: Zombies Ate My Neighbors (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 57090434EE3FFB060B33A1DCCE91D1108BF60C47\r\nFile/ROM CRC32: 2BF3626F', 0, '', '', 'https://youtu.be/8o7S1kyFaO8'),
(6961, 9, 812, 'Small ZAMN', 5467, 'Zombie101 Happily And Proudly Presents, &quot;Small ZAMN&quot;. This is a Complete Hack of Zombies Ate My Neighbors And Has a lot of New Gameplay And Level Designs. The Hack is Made up of Very Small Levels Which is Why The Hack Has The Title &quot;Small ZAMN&quot;. The Hack is Fairly Difficult - Since The Levels Are Tiny, it Leaves The Victims And Players Close to Enemy Attacks at All Times. This Hack Has: 56 New Levels!\r\nRandom Starting Items!\r\nReverse Cycling! ( Hold L button while going through Item Inventory. )\r\nNew Demos!\r\nScores Have Been Edited to Work With The New Ones!\r\nSprites And More! Check Out The Trailer For The Hack Here:\r\nhttps://youtu.be/-cUWB1223iI\r\n\r\n\r\nVersion 1.0a update fixes:\r\n\r\nUpdated scores to work correctly as before they weren&#039;t added correctly and fixed some titles as they had incorrect names.\r\n\r\nEnjoy Zombie101.', '[6961]Small ZAMN 1.zip', '1.1a', '2022-06-29 05:27:38', '2023-05-11 16:18:23', '11 May 2023', 1683777600, '6961readme.txt', 1, 1, 1, 1, 1, 1, '6961titlescreen.png', 1, 0, 0, 673, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', ''),
(6962, 1, 709, 'Super Dr. Mario Bros.', 7546, 'This is a hack of Super Mario Bros. featuring Dr. Mario and his adventures against the viruses! This hack was aimed towards building onto the story of Dr. Mario while utilizing the platformer-style of gameplay from SMB1. The goal is to create a nostalgic experience while maintaining the integrity of the original Dr. Mario game. Because of the Dev team’s strict adherence to the style and limitations of the 8-bit era, gameplay should feel as if it’s the long lost game Nintendo never got around to releasing. \r\n\r\nThis Hack Features:\r\n-New Level Design\r\n-New Character Design\r\n-New Storyline \r\n-New Music \r\n\r\nAll based on the original Dr. Mario \r\nThere&#039;s secrets and alternative routes to discover!', '[6962]Super Dr Mario Bros.zip', '1.0', '2022-06-29 05:31:17', '2022-06-29 07:39:43', '28 June 2022', 1656388800, '6962readme.txt', 1, 1, 1, 1, 1, 0, '6962titlescreen.png', 1, 0, 0, 1543, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6963, 22, 3082, 'Kenseiden - Korean sprite hack', 7548, 'This hack ports the hero&#039;s sprite from the korean version (Hwarang Ui Geom) to the US version.\r\n\r\nSeparate patches also change some background element&#039;s palettes and provide variants for the player&#039;s sprites.\r\n\r\nMore information in the readme.', '[6963]Kenseiden - sprite hack.zip', '1.0', '2022-06-29 21:04:56', '2022-06-29 11:52:44', '29 June 2022', 1656475200, '6963readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 367, 1, 'Database match: Kenseiden (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 3FCE661D57E8BC764E7190DDBEE4BF3D3E214C6C\r\nFile/ROM CRC32: 516ED32E', 0, '', '', ''),
(6964, 17, 999, 'Invert Rotation &amp; Y-Axis', 1600, 'A collection of patches to customize the camera rotation in Vagrant Story.\r\n\r\nInvert Rotation: Inverts the R1/L1 rotation\r\n\r\nInvert Y-Axis: Inverts the Y axis in the 1st person view\r\n\r\nFinally there is a patch that will apply both changes, as patches can&#039;t be stacked onto each other due to the checksum changes.', '[6964]Vagrant Story (Invert Rotation & Y-Axis v1.0).zip', '1.0', '2022-06-30 03:59:24', '2022-06-29 14:35:05', '29 June 2022', 1656475200, '6964readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 287, 11, 'Patches for use with the redump verified iso: http://redump.org/disc/164/', 0, '', '', ''),
(6965, 1, 709, 'Super Mario Co-Op Coin Challenge', 5168, 'The Super Mario Bros. Co-Op Coin Challenge\r\n(Coins Hurt Mario But He Can Jump On Them!)\r\nBy NesDraug \r\n(Additional asm by StudsX)\r\n\r\nOriginal release date: 06/29/2022\r\n\r\n[b]STORY[/b]\r\nThe Mushroom Kingdom has fallen under a spell, all coins are now enemies and will hurt Mario! Mario will bounce on the coins just like regular enemies, but watch out! The coins are cursed and strange things will happen if you touch them.\r\nLuckily Luigi is immune to the curse and can help his brother to navigate through the dangers. There are however lots of other enemies in disguise, camouflaged into powerups trying their best to make life hard for our heroes.  \r\n\r\n[b]DISCLAIMER[/b]\r\nThis game is designed to be played in either single player or co-op mode. Player 1 is going to be able to finish the game on their own - although there may be some paths that can only be accessed by Player 2.  \r\n\r\n[b]PATCH[/b]\r\nThe hack is built upon the two player hack by CorpseGrinder and Ti. Just patch the original version of Super Mario Bros. with the ips provided in this download. \r\n\r\n[b]SHARED LIVES PATCH[/b]\r\nAn alternative patch with Mario and Luigi sharing lives and 1ups. Just patch the original version of Super Mario Bros. with the ips provided in this download. \r\n\r\n[b]STAFF[/b]\r\nLevels, graphics and music by NesDraug. \r\n\r\nSpecial thanks to StudsX for adding the new sound engine to the hack and updating the boss fight and the boss music. \r\n\r\nAlso special thanks to CorpseGrinder and Ti for making the Two Player patch.\r\n\r\nAlso thanks to Cyneprepou4uk for shared lives routine.', '[6965]Super Mario Co-Op Coin Challenge.zip', '1.1', '2022-06-30 04:01:41', '2022-09-24 10:05:21', '24 September 2022', 1663992000, '6965readme.txt', 1, 1, 1, 1, 1, 1, '6965titlescreen.png', 1, 0, 0, 2189, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6966, 22, 2228, 'Rusty Adventure SMS', 7501, 'That&#039;s right, here it is, Rusty Adventure for the Sega Master System!\r\nRusty will have to rescue his friends from the tires of the evil HD!\r\nThis game is a hack of Alex Kidd&#039;s first game!\r\n\r\n\r\n\r\nAnd well, today is Rusty&#039;s sixth anniversary!\r\n\r\nFeaturing:\r\n-A demake of a Game Creator game.\r\n-All the levels with some changes.\r\n-Heavy modifications.\r\n-And more!', '[6966]Rusty Adventure SMS.zip', '1.1', '2022-07-01 03:38:58', '2022-06-30 22:54:12', '22 January 2021', 1611291600, '', 1, 1, 1, 1, 1, 0, '6966titlescreen.png', 1, 0, 0, 228, 1, 'Database match: Alex Kidd in Miracle World (USA, Europe, Brazil) (Rev 1)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6D052E0CCA3F2712434EFD856F733C03011BE41C\r\nFile/ROM CRC32: AED9AAC4', 0, '', '', ''),
(6967, 1, 709, 'Quest for Nothing!', 7208, 'In this short hack, Mario and Luigi go on a quest for nothing, just like the hack says.\r\n\r\nThis hack contains 5 levels in it along with new graphics and music.\r\nMusic is taken from [url=https://www.romhacking.net/hacks/6373/]Kamikaze DX+[/url].\r\n\r\nEnjoy this hack! :)', '[6967]Quest for Nothing (SMB1 Hack).rar', '1.0', '2022-07-01 03:44:59', '2022-07-23 19:39:27', '30 June 2022', 1656561600, '', 1, 1, 1, 1, 0, 0, '6967titlescreen.png', 1, 0, 0, 682, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(6968, 8, 2622, 'Tetris - Beginner', 6607, '&quot;[b]Tetris - Beginner[/b]&quot; is exactly what it sounds like... Tetris for beginners! This is perfect for anyone who is perhaps showing their young kid Tetris for the first time. Or maybe for someone who just wants to relax!\r\n\r\nThose two annoying zig-zag shapes (Z &amp; S) that have been plaguing our Tetris games for years? GONE! To ensure that the loss of those two shapes did not make the actual gameplay less enjoyable, the frequency of the T shape has been increased. The frequency of the line shape has also been increased because, hey, this is Tetris for beginners! These changes make a perfect &quot;easy mode&quot; of Gameboy Tetris.\r\n\r\nAll game modes, even 2 player, have been tested.\r\n\r\nThis mod is for the more common 1.1 version of Gameboy Tetris.\r\n\r\n[b]-[/b]\r\n\r\nThis patch can also be used with thirtythree&#039;s [url=https://www.romhacking.net/hacks/6884/]Cleaner Graphics[/url] mod and potentially other mods. (Use this patch [i]first[/i] and [i]then[/i] use the other patch.)\r\n\r\n&quot;[b]Tetris - Beginner - Classic Hard Drop[/b]&quot; is specifically for [url=https://www.romhacking.net/hacks/5125/]Ospin’s Classic Hard Drop[/url] mod. (Use this patch second, on the already patched Tetris - Classic Hard Drop.)\r\n\r\n&quot;[b]Tetris - Beginner - Rosy Retrospection[/b]&quot; is specifically for [url=https://www.romhacking.net/hacks/5813/]Ospin&#039;s awesome mod[/url]. (Use this patch [i]second[/i], on the [i]already[/i] patched Rosy Retrospection.)\r\n\r\n[b]-[/b]\r\n\r\n[b]Version 1.1[/b]  (There was a small compatibility issue with Ospin&#039;s Classic Hard Drop mod.  That has been fixed.)', '[6968]Tetris - Beginner.zip', '1.1', '2022-07-01 20:08:16', '2022-08-02 23:09:02', '02 August 2022', 1659412800, '6968readme.txt', 1, 0, 0, 1, 1, 0, '6968titlescreen.png', 5, 0, 0, 327, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(6969, 11, 3891, 'Prince of Persia - Remastered Edition', 3416, 'Prince of Persia - Remastered Edition features:\r\n\r\nv1.3:\r\n-Sword Fight block improved \r\n-Improved the load of the enemies color palettes\r\n-Fixed the exit door from Level 2\r\n\r\nv1.2:\r\n-Bugs and freezes Fixes \r\n-Title screen fixed and improved with an animation\r\n-Added new variety of palettes for the enemies\r\n-Combat controls improved a bit more\r\n-Even more secret cheats.\r\n\r\nv1.0:\r\n-Gameplay timings improved to be more accurate with the original PC versions, now is possible to do a block attack and counter attacks during sword fights!\r\n-Input delays totally removed\r\n-Improved speed\r\n-Added sound effects from the MAC version\r\n-Music jingles restored to the original places and events\r\n-The Shadow stage and fight more accurate to the original\r\n-Added a final combat with Jaffar (based on japanese versions)\r\n-Items layout improved\r\n-New color schemes for the stages\r\n-New title screen and screens graphics\r\n-New secret codes\r\n\r\n&amp; more...', '[6969]Prince of Persia - Remastered Edition by Master Linkuei v1-3.zip', '1.3', '2022-07-03 03:38:12', '2022-08-01 15:38:08', '29 July 2022', 1659067200, '', 1, 1, 1, 0, 1, 1, '6969titlescreen.png', 1, 0, 0, 3887, 8, 'Database match: Prince of Persia (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 30080C7A8617BA3AAF67587970F32CD846234611\r\nFile/ROM CRC32: 13C181A4', 0, '', '', ''),
(6970, 1, 1042, 'He Lucathicc&#039;s Bouncing Blitzkrieg', 7552, 'A Mappy romhack made as my first attempt at NES hacking. A simple reskin replacing Mappy with He Lucathicc, Meowkies with Renart, and Goro/Nyamco with Scarlet.', '[6970]LucathiccMappy.zip', 'v2', '2022-07-04 05:54:54', '2022-12-20 10:42:20', '19 December 2022', 1671426000, '', 1, 0, 0, 0, 0, 0, '6970titlescreen.png', 5, 0, 0, 145, 1, 'Database match: Mappy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 30A06C63F13D33DC5BB307F15D4BE7D4478740AF\r\nFile CRC32: 3F0E8E0A\r\nROM SHA-1: E22B95C6687AD703FDEC22F4FE79556DA6A2256B\r\nROM CRC32: 5D1301C5', 0, '', '', ''),
(6971, 27, 2104, 'Cooking Princess', 6984, 'Help Princess Peach to become the best pastry chef in the kingdom!\r\nSurpass cooking-based time attack levels and make the largest amount of\r\ntoads happy (or unhappy) with your bakery.\r\n\r\nAs you may notice this mod is heavily influenced by Overcooked.\r\n\r\n- This mod was made for the Paper Mario Modding Jam 2022.\r\n\r\n- This is a post-jam version that adds a lot of fixes, improvements, rebalances, 2 new levels, and compatibility for all emulators plus console/everdrive.', '[6971]CookingPrincess_1.0.0.rar', '1.0', '2022-07-04 06:00:13', '2022-07-03 18:16:02', '04 July 2022', 1656907200, '', 0, 0, 1, 0, 1, 0, '6971titlescreen.PNG', 1, 0, 0, 1900, 1, 'Database match: Paper Mario (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 3837F44CDA784B466C9A2D99DF70D77C322B97A0\r\nFile/ROM CRC32: A7F5CD7E', 0, '', '', ''),
(6972, 17, 4854, 'Rayman 1 Tings Deal Damage', 7283, 'This is an xdelta patch which modifies the BIN for the NTSC version of Rayman 1 on PS1 to make the tings deal damage when you touch them.', '[6972]Rayman 1 Tings Deal Damage.zip', '1.0', '2022-07-04 11:53:10', '2022-07-04 08:37:57', '03 July 2022', 1656820800, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 183, 11, 'SLUS-00005', 0, '', '', ''),
(6973, 1, 709, 'NesInvent&#039;s Spike Challenge', 7208, 'This hack is challenging, but not that hard. It&#039;s a 9 Levels hack where areas had spikes all over the place. The graphics and sound had been changed as well.\r\n\r\nTry to see if you can beat it! :)\r\n\r\n\r\nv1.01 UPDATE - Modify world 2-5 because it was unbeatable! :)', '[6973]NesInvent\'s Spike Challenge v1.01.rar', '1.01', '2022-07-05 07:49:07', '2022-07-05 13:13:57', '05 July 2022', 1656993600, '6973readme.txt', 1, 1, 1, 1, 1, 0, '6973titlescreen.png', 1, 0, 0, 490, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6974, 11, 1131, 'Wonder Boy in Monster World SRAM Patch', 7553, 'This patch makes the game use SRAM to save data instead of EEPROM. This is useful for flashcarts like the Mega EverDrive X3 and the X5 which lack support for EEPROM saves.', '[6974]Wonderboy 5 (MonsterWorld 3) (SRAM).zip', '1.0', '2022-07-05 07:52:05', '2022-07-05 02:53:19', '24 September 2010', 1285300800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 599, 8, 'Database match: Wonder Boy in Monster World (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 772C3C71973762EAC46E6C180A036C1F3BBD937A\r\nFile/ROM CRC32: D901482\r\n--------\r\nDatabase match: Wonder Boy V - Monster World III (Japan, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1582F159E1969FF0541319A9BD7E6F7A53505D01\r\nFile/ROM CRC32: 45A50F96', 0, '', '', ''),
(6975, 1, 2583, 'Raggedy Land with Ann and Andy', 6297, 'The world&#039;s favorite Rag Dolly comes to your Nintendo system in an exciting and challenging video game adventure. Join beloved children&#039;s characters Raggedy Ann and Andy and their friends for twelve stages of fun. Take on pirates and monsters on the high seas. Explore the frozen ice caves of Looney Land. Travel through the sky to take on the voracious Greedy. Battle King Koo Koo in the haunted forest. Venture into the mysterious and maze-like hidden castle. But watch out! General D, the personification of death and destruction, has clouded everything with darkness. You&#039;ll need to rescue your friends, and even fight some of them until they come to their senses. It&#039;s a magical adventure you won&#039;t soon forget!\r\n\r\nRaggedy Ann is a character created by American writer and artist Johnny Gruelle (1880–1938). Raggedy Ann is a rag doll with red yarn for hair, a triangle nose and a candy heart that says &quot;I Love You.&quot; The character was created in 1915 as a doll, and introduced to the public in the 1918 book Raggedy Ann Stories. Her brother, Raggedy Andy, was introduced by 1920. A 1977 animated film directed by Richard Williams and a 1986 Broadway musical featured songs by Joe Raposo.', '[6975]Raggedy Land IPS.zip', '1.3', '2022-07-05 22:14:41', '2022-07-21 12:55:02', '21 July 2022', 1658376000, '6975readme.txt', 1, 0, 0, 1, 0, 1, '6975titlescreen.png', 1, 0, 0, 975, 1, 'Database match: Donald Land (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C5BBA353871E438C387FD13891580A2A139694AD\r\nFile CRC32: 4B539429\r\nROM SHA-1: A4542A50B29FF6EEEBD54F1F00E11BA6CDABFE05\r\nROM CRC32: D17B76DA', 0, '', '', 'https://youtu.be/u3_ZY1uhMso'),
(6976, 23, 2549, 'Castlevania - Circle of The Realm', 7411, '[b]Might transition to modern game engine for 2.0.0[/b]\r\n\r\n[b]Castlevania - Circle of The Realm[/b] is a ROM hack for Castlevania - Portrait of Ruin (USA).\r\nTaking place 7 years after the event of Circle of the Moon, collect items, weapons and power-ups.\r\nGuide Nathan and Hugh to victory!\r\n\r\n[B]NOTE[/B]\r\nPatch the hack using a TRUSTED patching tool and ROMs (read the ROM/ISO information).\r\nUse a CLEAN Emulator to play the game without any trouble (recommended: MelonDS).\r\n\r\n[B]FEATURES:[/B]\r\n- Custom characters (playable Hugh)\r\n- Custom stages\r\n- Custom enemies\r\n- Custom animations\r\n- Custom music and SFX\r\n- And more!\r\n\r\n[B]Changelog[/B]\r\n- Version BETA 0.0.1\r\nPlayed privately by JupiterClimb\r\n\r\n-Version OFFICIAL 1.0.0 (06/07/2022)\r\nFirst major release.\r\n\r\n- Plans for the next update:\r\nFix most things that make people cry a lot. Us ROM hackers are also human beings, so of course there are a lot of oopsies in the game on the first release. We&#039;re not professional either, bruh...\r\n\r\nThat being said, the next update will be huge. Only 2 or 3 people were involved in this new update because other devs deserved to do their thing. The next update will include the following:\r\n- Revamped weapons (sprites and damage balancing, etc.)\r\n- Finish up Fernandez&#039;s mode ([B]FERNANDEZ&#039;S[/B] mode isn&#039;t ready!)\r\n- More music, this hack will have its own original remixes (no music from other DSvania games, e.g &quot;Riddle&quot; from Order of Ecclesia)\r\n- Character portrait (people were complaining about it a lot)\r\n- Maybe... Just maybe... A custom-programmed thing?\r\n\r\nThanks for the current feedback, we&#039;re still working on the update. Please have patience.\r\n\r\nCheck the Readme and the &quot;Quality of Life Tips&quot; files for more accessible gameplay. Otherwise, enjoy the game!\r\n\r\nBig credits: Drameloch, Serio, Cyber Dragon10k, devilBelmont, EchidKnux and Donoforio.', '[6976]Castlevania - Circle of The Realm [OFFICIAL V1.0.0].zip', '1.0.0', '2022-07-06 10:19:54', '2023-07-31 14:54:46', '06 July 2022', 1657080000, '6976readme.txt', 1, 1, 1, 1, 1, 1, '6976titlescreen.png', 1, 0, 0, 5055, 12, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(6977, 1, 709, 'Hammer Mario Bros.', 7208, 'This is based on an old hack made in 2002, it was a good hack with changed gfx, mechanics, and levels. But it thought it could be better. So the new version changed things around to make the hack look better!\r\n\r\nPatches included in the rar file.\r\n\r\nhammermario OLD - The original old hack made in 2002.\r\n\r\nhammermario NEW.ips - The new version of this hack done by me!', '[6977]Hammer Mario Bros (Hack include New & Old Version).rar', '1.0', '2022-07-08 05:44:55', '2022-07-05 20:31:49', '05 July 2022', 1656993600, '6977readme.txt', 1, 1, 1, 1, 1, 1, '6977titlescreen.png', 1, 0, 0, 927, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6978, 9, 714, 'Silver Level Pack', 7528, 'A pack of custom levels. This hack features seven levels with custom music, custom sprites and custom palettes. Credits to the SMWCentral website for all the assets, music and sprites.', '[6978]Silver level pack.zip', '1.2', '2022-07-08 05:48:19', '2022-08-09 21:56:48', '09 August 2022', 1660017600, '', 1, 1, 1, 1, 1, 0, '6978titlescreen.png', 1, 0, 0, 647, 5, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(6979, 9, 300, 'Final Fantasy IV SNES Record Keeper Sprites Port', 7390, 'This hack changes character&#039;s battle sprites for the Record Keeper ones.\r\n\r\nShould work with every version of FF IV that doesn&#039;t alters the character graphics.\r\n\r\nTested with USA, Japan, Project II and Namingway Edition ROMs.\r\n\r\n[b]The patch it&#039;s compatible with the [url=https://www.romhacking.net/hacks/3753] Enemy Graphics Update hack[/url]. [/b]\r\n\r\n\r\n\r\n[b] A port of the patch it&#039;s also included on the [url=https://www.romhacking.net/hacks/4134] Final Fantasy IV Ultima [/url] download. [/b]\r\n\r\n\r\n[b]Staff note[/b]: Removed per author request.', '', '1.5', '2022-07-08 05:49:12', '2024-02-28 03:24:46', '21 February 2024', 1708473600, '', 1, 0, 0, 0, 0, 0, '', 5, 1, 1, 947, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD\r\n\r\nDatabase match: Final Fantasy IV (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: EAC14578B3465FFCE874119005F9B244E8565A79\r\nFile/ROM CRC32: CAA15E97', 0, '', '', ''),
(6980, 9, 714, 'Sicari 2 - The Brink of Time', 7098, 'The Sequel to Sicari Remastered!\r\n\r\nSet one year after the defeat of Niscura, a new looms on the horizon - a mysterious being called TS-94, who is seeking powerful artifacts known as the Shards of Serpos. Sicari, with the aid of K-16 must gather these shards and use them to travel through time to track TS-94 and stop her minions. \r\n\r\nFeatures:\r\n\r\n-A complete overhaul of SMW, set in an original universe!\r\n-Two main playable characters, Sicari and K-16, each with their own playstyle.\r\n-Seven unique bosses.\r\n-Tons of unique level themes, complete with entirely original graphics.\r\n-Six main worlds, a secret world, and a special world!\r\n-46 exits!', '[6980]Sicari2_1.61.zip', '1.061', '2022-07-10 07:58:50', '2022-10-03 20:02:45', '03 October 2022', 1664769600, '6980readme.txt', 1, 1, 1, 1, 1, 1, '6980titlescreen.png', 1, 0, 0, 6306, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(6981, 9, 800, 'Yoshi&#039;s Island Life Saver', 7556, 'This patch re-enables an unused feature in Yoshi&#039;s Island which keeps track of the player&#039;s life count between resets, similar to the GBA version of the game. This means that you&#039;ll start the game with however many lives you had when the game was last saved, instead of starting with 3 lives.\r\n\r\nNOTE: Yoshi&#039;s Island saves in the following situations:\r\n- After completing a stage for the first time\r\n- After getting a new high score on a stage\r\n- After playing a bonus minigame\r\n- After playing a bandit minigame\r\n\r\nThere are four patches included. Pick the one which matches your ROM&#039;s version (1.0 or 1.1) and type (headered or unheadered).\r\nPatch using your IPS patcher of choice. (I recommend using Floating IPS)\r\n\r\nThis patch is also available as a configurable ASM file over on SMWCentral.', '[6981]LifeSaver.zip', '1.0', '2022-07-10 08:03:24', '2023-08-20 13:41:28', '10 July 2022', 1657425600, '6981readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 708, 4, 'Database match: Super Mario World 2 - Yoshi&#039;s Island (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nFile/ROM CRC32: D138F224\r\n\r\nDatabase match: Super Mario World 2 - Yoshi&#039;s Island (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 34612A93741F156D6E497462AB7F253CB8A959A0\r\nFile/ROM CRC32: CF98DDAA', 0, '', '', ''),
(6982, 9, 800, 'Updated Font for Version 1.0', 7556, 'This patch backports the improved, updated font from later revisions of Yoshi&#039;s Island to version 1.0 of the game, which most existing ROM hacks are made for, so that users can play these hacks with much easier to read text.\r\n\r\nThere are two patches included: one for headered ROMs, and one for headerless ROMs.', '[6982]Rev1FontPort.zip', '1.0', '2022-07-10 08:33:47', '2022-07-10 08:27:46', '10 July 2022', 1657425600, '6982readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 514, 4, 'Database match: Super Mario World 2 - Yoshi&#039;s Island (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nFile/ROM CRC32: D138F224', 0, '', '', ''),
(6983, 1, 795, 'Mega Man 2 Revamped', 4106, 'In similar fashion to the &quot;[url=https://www.romhacking.net/hacks/4773/]Mega Man 3[/url] Revamped&quot; hack released in 2019, Mega Man 2 Revamped seeks to polish and refine, and &quot;revamp&quot; Mega Man 2, while honoring the original&#039;s design.\r\n\r\nLevel design has been altered to take better advantage of underutilized enemies and mechanics; weapons have been rebalanced with tweaks and new features to be more useful instead of Metal Blades hogging all the glory; various bugs and annoyances have been fixed; most stages have new visual flourishes.\r\n\r\nFor a full list of changes, see the README.\r\n\r\nEnjoy!', '[6983]Mega Man 2 Revamped.zip', '1.0', '2022-07-11 01:46:10', '2022-07-11 13:08:44', '10 July 2022', 1657425600, '6983readme.txt', 1, 0, 1, 0, 1, 0, '6983titlescreen.png', 5, 0, 0, 2198, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', ''),
(6984, 1, 4855, 'Among Us : The Tragedy of Ryohyukan', 6297, 'There are imposters among us! Find them. Mark them. Stop them before they kill the entire crew of this spaceship.\r\n\r\nThe Tragedy of Ryohyukan (Ryuuhyoukan no Sangeki) is a 1993 NES/Famicom minigame programmed in Famicom Family BASIC V3 by Takashi Endo and published over three pages of the magazine &quot;Micom BASIC (マイコン BASIC)&quot; in early 1994.\r\n\r\nGraphics and text have been changed in this version to translate the minigame from Japanese, and reflect the 2018 PC game Among Us, by Innersloth, Marcus Bromander and Forest Willard.\r\n\r\n\r\nThere is a group of red crewmates on the screen and your job as detective is to find the imposter killer(s) and mark them pink/purple.\r\n\r\nPress A to change the movement direction of the crewmates currently standing still, and split them up.\r\n\r\nPress B to mark all the crewmates standing still as killers, or unmark them.\r\n\r\nPress Start to see if you’ve marked all the killers (and just killers) pink/purple.\r\n\r\nIf you did, a little devil marker appears above their head(s) and you win the stage.\r\n\r\nYou get points for living crewmates and bonus points for speed.\r\n\r\nThere is a timer in the upper right corner with pink rectangles that disappear over time. If you run out of pink rectangles, you lose. If the killers kill all the innocents, you lose. You can lose up to 3 times before it resets you back to the main screen.\r\n\r\nYou start with 1 out of eight crewmembers as an imposter. The imposters will increase in number and the crewmates decrease in number.\r\n\r\nYou can use the left/right and up/down D-pad arrows on the title screen to choose number of crewmates and game speed (low/high). A completed game will include all amounts of crewmates between 4 and 8.', '[6984]Among Us The Tragedy of Ryohyukan IPS.zip', '2', '2022-07-11 02:01:26', '2022-09-13 10:42:39', '13 September 2022', 1663041600, '6984readme.txt', 1, 0, 0, 1, 0, 1, '6984titlescreen.png', 5, 0, 0, 883, 1, 'Database match: Family BASIC V3 (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 018ABD50D60EDD8DF30D9F8894F94FB3FCE95A4A\r\nFile CRC32: 55211022\r\nROM SHA-1: E232C621BFEDBFC6B100677BFBFC50B910248282\r\nROM CRC32: B2530AFC', 0, '', '', ''),
(6985, 26, 4856, 'Rodrick Landmaker Colorblind Mod', 7545, 'This hack changes the colors for Landmaker allowing someone who is colorblind the ability to play the game.\r\n\r\nShout out to everyone at Puzzle Wednesday.\r\n\r\nThank You MasaQueen for giving feedback.\r\n\r\nUse an Ips patcher like Lunar IPS to apply it to your rom.\r\n\r\nYou could also use this site https://12me21.github.io/ips/\r\n\r\n- 1.1\r\n\r\nUpdated Purple to match buildings better.', '[6985]Rodrick Landmaker Colorblind Mod 1.1.zip', '1.1', '2022-07-12 07:58:34', '2022-07-12 20:56:09', '11 July 2022', 1657512000, '6985readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 44, 12, 'No database match.\r\nFile/ROM SHA-1: 63F841B74D79A9F7E00E0BBE212A96ED65F3D946\r\nFile/ROM CRC32: B7DD467E', 0, '', '', ''),
(6986, 8, 876, 'Original Blaine Restoration', 7559, 'Ever noticed how there was something wrong about the Fire-type Gym Leader Blaine? He&#039;s supposed to be this scientist-looking bald old man with glasses in the games, but in the first season of the anime he was shown as a rather different-looking character, where the glasses and mustache (in addition of a wig) were only of part a disguise to hide his true identity.\r\n\r\nIn reality, that depiction of him is actually closer to his original intended look. If you check the official Red and Blue manual, you would see that&#039;s exactly how Blaine looks. It wasn&#039;t until Pokémon Yellow that they would canonize the scientist as his &quot;final&quot; design (and if you see his NPC sprite between both games, you will even notice he&#039;s not wearing glasses in Red, Green and Blue, while he does in Yellow).\r\n\r\nThe story of this discrepancy goes that Blaine originally was designed as a military man, but likely since that motif was already taken by Lt. Surge, his sprite was swapped by the one of another trainer; the unused Silph Co. &quot;CHIEF&quot;.\r\n\r\nThis hack only changes Blaine&#039;s sprite to match his manual artwork using the original prototype graphic and nothing else. No additional changes to his dialogue, team or gym have been made.', '[6986]BlaineRestoration.zip', '1.0', '2022-07-12 16:27:36', '2022-07-12 16:29:52', '12 July 2022', 1657598400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 142, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(6987, 8, 993, 'Castlevania II: Belmont&#039;s Revenge (GB): Improved Controls', 4545, 'This hack modernizes the control scheme of [i]Castlevania II: Belmont&#039;s Revenge[/i] to make it less frustrating to people used to tighter controls by giving the player more control while jumping.\r\n\r\nComplete list of changes: \r\n- Belmont can now turn around and stop in mid-air.\r\n- Belmont regains control during knockback.\r\n- (optional) V-Cancel: when the jump button is released, Belmont immediately starts falling again; this allows the player to make smaller hops if desired. (There&#039;s also a &quot;vcancel-only&quot; patch which provides only this change and none of the others.)\r\n- (optional) Inertia: when adjusting velocity in mid-air, Belmont only accelerates slowly (rather than changing direction instantaneously).\r\n\r\nSimilar to the [i]Castlevania[/i] Improved Controls hack [url=https://www.romhacking.net/hacks/3867/][u]here[/u][/url], or the [i]Castlevania: The Adventure[/i] Improved Controls hack [url=https://www.romhacking.net/hacks/7641/][u]here[/u][/url].\r\n\r\nCompatible with the Subweapons patch located [url=http://www.romhacking.net/hacks/7641/][u]here[/u][/url].\r\n\r\nAlso compatible with the Speed hack located [url=http://www.romhacking.net/hacks/213/][u]here[/u][/url].\r\n\r\nYou can use [url=http://fusoya.eludevisibility.org/lips/][u]Lunar IPS[/u][/url] to apply the hack to your [i]Castlevania II: Belmont&#039;s Revenge[/i] ROM file.', '[6987]cv2gb-controls.zip', '1.4', '2022-07-13 12:19:04', '2023-11-24 12:12:37', '20 March 2023', 1679270400, '6987readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1580, 1, 'US ROM:\r\n    MD5: 7c65e9da405d2225d079f75e56276822\r\n    SHA256: 17570ceec1b22153604622c4412d048dd8f7ccb4626daf9ddea96de8a062dbf2\r\n    CRC32: 8875c8fe\r\n\r\nJP ROM:\r\n    MD5: 2be2472951eb4e25ab0c70fdee298130\r\n    SHA256: 1e09b8dd7032db157a422d0b69cc6a384036a4ef560b08f5deed39a2fe0e21f8\r\n    CRC32: 7582ae14\r\n\r\nKonami Gameboy Collection Vol. 4 (EU) ROM:\r\n    MD5: f3414d53473e2cc43347774cc5f40495\r\n    SHA256: 9c19f5d5e94ec9c2215d7d5505cfbb6d13b256143723c641a41b314ad19572b3\r\n    CRC32: 8800f1c9', 0, '', 'https://github.com/nstbayless/CV2BM-controls', 'https://youtu.be/FWK4kVcHfb4'),
(6988, 9, 300, 'Final Fantasy IV Bow accuracy Adjustment', 7560, 'This mod boosts the accuracy of bows by quite a bit,', '[6988]Final_Fantasy_IV_Bow_accuracy_Adjustment.rar', '1.1', '2022-07-13 12:19:39', '2022-11-11 22:18:45', '11 November 2022', 1668142800, '6988readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 134, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', ''),
(6989, 26, 4859, 'NBA Jam Rewind', 6582, 'NBA Jam Rewind is a ROM hack of NBA Jam TE (rev 2.1 2/06/94) that adds Michael Jordan and Shaquille O&#039;Neal into the lineup. Along with this, the secret Midway team is unlocked by default.\r\n\r\nRevision 2.1 was chosen for this project as it contains the Backboard shattering effect, Fatalities, Mortal Kombat characters, playable cheerleaders and several more hidden players that were removed in later revisions. \r\n\r\nView trailer here: https://www.youtube.com/watch?v=vhwE29KzVe8\r\n\r\n[b]July 13, 2022 Update[/b]\r\n*Fixed a minor hitch in the audio that occurs when passing the ball to Shaq.', '[6989]NBA Jam Rewind Ver 1.1.zip', '1.1', '2022-07-13 12:20:22', '2022-07-14 01:21:22', '13 July 2022', 1657684800, '6989readme.txt', 1, 1, 0, 1, 0, 1, '', 5, 0, 1, 5564, 1, 'No database match.\r\nFile/ROM SHA-1: EF266EC8950A1574911189C818E36B77E2B75228\r\nFile/ROM CRC32: BFBDB2F3', 0, '', '', ''),
(6990, 10, 1912, 'Pokémon Revelation', 1984, 'Pokémon Revelation is a vanilla quality-of-life enhancement decompilation hack of Pokémon Emerald. The aim of Pokémon Revelation is to add as many QoL features from the more recent games as reasonably possible while looking and feeling just like vanilla Emerald and maintaining compatibility with the official games.\r\n\r\n*[B]Catch &#039;em All:[/B] All 386 Pokémon from the first three generations can be obtained in this hack. They&#039;re naturally included through a variety of means, such as time-of-day encounters, outbreak and roaming expansion, prizes from various places, and new (tasteful) events. Read the included documents for more information.\r\n*[B]Bag &#039;em All:[/B] The Bag has been expanded to nine pockets. All items can be obtained (some through new means), they can all be held in the bag at once, and you can hold 999 of any non-essential items. Items within a pocket can be sorted through several different means by pressing the Start button.\r\n*[B]Outfits:[/B] You can switch between the R/S and Emerald outfits by using the newly-added Fitting Room that can be found on the second floor of any Pokémon Center.\r\n*[B]Running Free:[/B] You start the game with the Running Shoes, can run indoors as well as Fortree bridges and at Pacifidlog Town, and can toggle between automatically walking and running with the R button.\r\n*[B]Bikers Unite:[/B] The functions of both the Mach and Acro Bikes are built into one item (the Bicycle), and you can switch gears at any time while riding it by pressing the R button.\r\n*[B]Faster Text:[/B] Text speeds have been increased all around, with the new Fast speed rendering text twice as fast as the vanilla version&#039;s fastest speed.\r\n*[B]Additional Speed-Ups:[/B] Battle transitions are sped up by 50%, the HP bar drains more quickly, fleeing from battle takes less time, using Pokémon Centers is a much faster process, Berry picking is sped up, and the game saves quicker.\r\n*[B]Battle Difficulty:[/B] Easy mode enables the modern-day Exp. Share system, Hard mode disables Badge boosts and switching.\r\n*[B]Optional P/S/S Split:[/B] The Physical/Special/Status split can be optionally enabled thanks to moves now having assigned categories.\r\n*[B]Reusable TMs:[/B] TMs are infinitely reusable, and all standard Move Tutors will teach your Pokémon their moves an unlimited number of times. Additional tutor moves from other Gen III games have also been added.\r\n*[B]No More HM Mons:[/B] HMs can be used by wild Pokémon without being taught, and they can be forgotten normally if taught. Animations for wild Pokémon using HMs are faster than normal.\r\n*[B]Fly Anywhere:[/B] You can use Fly from the PokéNav map screen, and you can fly to almost any location in the game.\r\n*[B]EV Training:[/B] Altering Cave transforms per day into a different layout, with a different wild Pokémon available suitable for EV training and corresponding vitamin in an item ball that respawns daily. EVs are capped at 252 per stat, and vitamins can be used to max out the EVs for their given stat.\r\n*[B]Stats Judge:[/B] Get a quick overview of your Pokémon&#039;s IVs on the summary screen with this unlockable feature.\r\n*[B]Overworld Ability Improvements:[/B] Additional field effects that various Abilities gain in later generations have been backported.\r\n*[B]Breeding Enhancements:[/B] Nature and move inheritance has been improved to modern standards, and the Masuda method of shiny breeding has been implemented.\r\n*[B]Registered List:[/B] You can register multiple items at once and select which one to use from a list.\r\n*[B]Decapitalization:[/B] All text is properly decapitalized the text in the game. Menu items and moments of actual shouting are left capitalized.\r\n*[B]R/S Changes:[/B] Various elements of the game&#039;s opening section have been reverted to how they are in all other Hoenn games. The same goes for the end of the game.\r\n*[B]Fixes:[/B] Most notable vanilla glitches and oversights, as well as various graphical oddities, have been fixed.\r\n\r\nAnd much, much more! The complete list of changes can be found in the &quot;Changes&quot; text file in the Documents folder, and full credits can be found in the included &quot;Credits&quot; file.', '[6990]Pokemon Revelation v231014.zip', 'v231014', '2022-07-13 12:23:18', '2023-11-09 02:57:23', '14 October 2023', 1697241600, '6990readme.txt', 1, 1, 1, 1, 1, 0, '', 5, 0, 1, 10668, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(6991, 23, 2680, 'Order of Ecclesia - Zero Collection', 5585, 'Play as Omega Zero or Standard Zero from the Mega Man series in this Order of Ecclesia ROM hack. All content from the original game is pre-unlocked, allowing all content to be played immediately. Use Omega&#039;s advanced Saber Attacks in tandem with his projectiles to dominate the many enemies you can find in this game!\r\n\r\nThis ROM hack features a fully customized playable character, sound effects, voice imports, code edits, many new attacks, and an entire new soundtrack.\r\n\r\nPlease see Credits.txt for the full list of credits.', '[6991]Order of Ecclesia - Zero Collection.zip', '2.1.0', '2022-07-13 12:32:29', '2023-01-30 18:41:33', '30 January 2023', 1675054800, '', 1, 1, 0, 1, 1, 1, '6991titlescreen.png', 1, 0, 0, 2263, 1, 'Database match: Castlevania - Order of Ecclesia (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F9EBF006A489B8C9391E8D1FD05EC6B9CEF6FD7B\r\nFile/ROM CRC32: A7612D61', 0, '', '', ''),
(6992, 27, 3002, 'Mario Kart 64 CHAOS BLAST', 6928, '-INTRODUCTION\r\n\r\nA mk64 mod challenging like dark souls\r\n\r\nIt also has some other racing games inspiration like\r\nF zero X and split second twisted tracks.\r\nBlur, wipe out weapons and tony hawk tricks.\r\n\r\n-MECHANICS\r\n\r\nThe BLAST mechanic can be your best friend or your worst enemy.\r\nYou can speed up the BLAST and also manipulate the landing once u unlock those features.\r\n\r\nUse the Items wisely because item spawning at the beginning is less...\r\n\r\n-FEATURES\r\n\r\n-Traffic code to every map\r\n-Random objects as traffic\r\n-New item unlockables  (feather boost, blast mushroom, bulletbill shell, sonicwave, shell vulcan)\r\n-Reverse mode\r\n-4X4 mode (tony hawk experience)\r\n-Lap randomizer\r\n-Race start luck roulette\r\n-Skycolor randomizer\r\n-Blast speed\r\n-Blast brake\r\n-CPU use all items (Triclon&#039;s code)\r\n-Decreasing rubberband by progressing\r\n-Increase item box spawn by progressing\r\n-Normal + mirror mode combined\r\n-16 SNES tracks\r\n-16 chaos tracks\r\n-16 unique tracks\r\n-Lots of scaled tracks\r\n-Drift boost upgrades\r\n-T.trial challenges', '[6992]MK64_CHAOS_BLASTV1.0.2.rar', '1.0.2', '2022-07-15 09:54:31', '2023-09-04 17:13:11', '13 July 2022', 1657670400, '', 1, 1, 1, 1, 1, 1, '6992titlescreen.png', 5, 0, 0, 2995, 12, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', 'https://youtu.be/e8pBKIvTLaQ'),
(6993, 17, 1130, 'Cloud &amp; Materia Blade Buff', 7564, 'The initial cloud level has been changed from 1 to party level and blade materia has been improved.', '[6993]Cloud & Materia Blade Buff.rar', '1.1', '2022-07-15 09:56:19', '2022-07-16 19:02:27', '16 July 2022', 1657944000, '6993readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 134, 12, 'Final Fantasy Tactics (USA) - SCUS-94221', 0, '', '', ''),
(6994, 1, 750, 'Hack SMB3 2', 6991, 'Hack SMB3 2 is a much anticipated [citation needed] sequel to Hack SMB3. Inspired by Golden Yoshi’s series of Super Mario World hacks titled “Hack”, this SMB3 hack contains 10 levels, each with a unique mechanic. Can you beat them all?', '[6994]HackSMB3 2.zip', '1.0', '2022-07-15 10:27:47', '2022-07-15 08:38:38', '08 July 2022', 1657252800, '6994readme.txt', 1, 0, 1, 0, 1, 0, '6994titlescreen.png', 1, 0, 0, 1049, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(6995, 1, 709, 'Hammer Power Up', 7208, 'This hack replaces the fire flower power up with the Hammer Power Up similar to SMB3. You can throw hammers and can kill also kill buzzy beetles, bullet bills, and podoboos with it.\r\n\r\nSide Note: This will also replace all firebars with Hammer bars\r\n\r\nFeel free to use this for your own hacks! :)', '[6995]hammerpowerup v1.0.rar', '1.0', '2022-07-16 06:19:09', '2022-07-15 16:44:40', '15 July 2022', 1657857600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 607, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(6996, 1, 2433, 'Kiteretsu Daihyakka - DMC Buzz Fix', 4779, 'This patch removes an annoying buzzing sound caused by the power-up state of the DMC channel. It should hopefully improve the audio experience for those who wish to play this Japan-exclusive mascot platformer.', '[6996]Kiteretsu Daihyakka (DMC Buzz Fix).zip', '1.0', '2022-07-16 06:19:52', '2022-07-16 03:02:18', '16 July 2022', 1657944000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 156, 1, 'Database match: Kiteretsu Daihyakka (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 417A3B9E762231388295DFE35577C24046334324\r\nFile CRC32: B6F4B759\r\nROM SHA-1: 136D0406CE11BBB8C4727F5522FE8E640971F5CA\r\nROM CRC32: DB479677', 0, '', '', ''),
(6997, 7, 4764, 'Druid: Kyoufu no Tobira - DMC Buzz Fix', 4779, 'This patch removes an annoying buzzing noise caused by the power-up state of the DMC channel. It should improve the audio experience for those who may want to play this FDS port of Druid. \r\n\r\nThis patch requires a headered file. Figuring out how to apply this in conjunction with the English translation (which requires a headerless file) is an exercise for the end user.', '[6997]Druid - Kyoufu no Tobira (DMC Buzz Fix).zip', '1.0', '2022-07-16 06:26:27', '2023-01-19 05:28:41', '16 July 2022', 1657944000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 138, 1, 'Database match: Druid - Kyoufu no Tobira (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile SHA-1: C3D9912603EFAEF76F000836491889C2C013A7C9\r\nFile CRC32: D98C4137\r\nROM SHA-1: 7B0C175A94D11DB939565AD0B40DD29D6A129A5D\r\nROM CRC32: 69139E45', 0, '', '', ''),
(6998, 8, 4862, 'Mr. Driller (USA) Save Patch', 5539, 'Mr. Driller (USA) doesn’t keep the high scores after the Game Boy is turned off. With this patch the high scores will be saved.', '[6998]Mr. Driller (USA) Save Patch by AlexiG.zip', '1.0', '2022-07-18 18:52:57', '2022-07-17 12:23:38', '28 June 2022', 1656388800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 271, 1, 'Database match: Mr. Driller (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3BFDA5EDB7D125EE99B9235434488876DC6D8245\r\nFile/ROM CRC32: 492C0EBF', 0, '', '', ''),
(6999, 1, 4863, 'Eliminator Boat Duel - DMC Buzz Fix', 4779, 'Eliminator Boat Duel is a boat racing game for the Nintendo Entertainment System featuring multiple racing perspectives. \r\nThis patch removes an annoying buzzing noise caused by the power-up state of the DMC channel. It should improve the audio experience for those who are sensitive to certain sounds.', '[6999]Eliminator Boat Duel (DMC Buzz Fix).zip', '1.0', '2022-07-18 18:53:58', '2022-07-17 02:38:47', '17 July 2022', 1658030400, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 162, 1, 'Database match: Eliminator Boat Duel (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 23628CF321943B12401ACCAF7ED340B84DE0AF02\r\nFile CRC32: 682D2DF1\r\nROM SHA-1: A7324E0A32800734AF4F02B0E85AC063C3736A31\r\nROM CRC32: 59E0CDF', 0, '', '', ''),
(7000, 23, 2668, 'Castlevania: Dawn of Sorrow - Veemon in Julius Mode', 7570, 'This ROM hack edits the games JULIUS MODE to include Veemon from Digimon, all Julius sprites and animations have been replaced with Veemon using what could be found from various game sprites, hitboxes have been amended to match the new size of the character, and the signature Vampire Killer whip has been replaced with a Kaiser Knuckle-esque attack more befitting of Veemon.\r\n\r\nAlso replaced the subweapons to better match the character, some have simply received amended colours or sprites, while others have been replaced with other abilities you would find in a Soma playthrough. On top of this both the sound effects for the character have been amended as well as dialogue text rewritten (kinda cringey though... apologies.)\r\n\r\nAs this is a first attempt at a hack, there are some minor graphical issues, such as the breath effect in the first area still coming from where Julius&#039; head usually would be, and the awfully Veemon-coloured Julius in the end screen.\r\n\r\nUpdated as originally the intended mode to play was not unlocked.', '[7000]Dawn of Veemon 1.01.zip', '1.01', '2022-07-18 23:39:23', '2022-07-22 19:25:20', '22 July 2022', 1658462400, '', 1, 1, 0, 1, 1, 0, '', 1, 0, 1, 331, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7001, 8, 4864, 'Pipe Dream (USA) Highscore Save Patch', 5539, 'Pipe Dream for the Game Boy doesn’t keep the high score after the Game Boy is turned off. With this patch the high score will be saved.\r\n\r\nYou should wipe the save data before playing for the first time or use the included empty save file.', '[7001]Pipe Dream (USA) Highscore Save Patch by AlexiG.zip', '1.0', '2022-07-18 23:41:30', '2022-07-16 15:43:03', '17 July 2022', 1658030400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 172, 1, 'Database match: Pipe Dream (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 12A2C76EC96CC94A4C7EEAD6536EDDD5F3F9998F\r\nFile/ROM CRC32: F59CEDEA', 0, '', '', ''),
(7002, 33, 4155, 'The Wind Waker Rewritten', 7571, 'Experience the Great Sea in an entirely new and unprecedented way with The Legend of Zelda: the Wind Waker Rewritten, a romhack that takes the dialogue from the original Gamecube classic and rewrites it from front to back to tell an entirely different, unique story within the same framework of the game you know and love.\r\n\r\nThis romhack does not change any models, levels, islands, characters, ai, music, sfx, or any sort of gameplay whatsoever. Instead, the Wind Waker Rewrite features:\r\n- Over 10,000+ new lines of dialogue\r\n- Reimagined cutscenes and characterizations\r\n- New video files\r\n- A handful of texture edits\r\n\r\nWelcome to newcomers and series veterans alike, the Wind Waker Rewritten is the perfect way to either replay this fan favorite or step foot in its world for the very first time. Playing this romhack couldn&#039;t be easier, too--simply download one of two Patch Files and use &quot;xDelta UI&quot; to apply either patch to your original Wind Waker .iso or .nkit. And then you&#039;re good to go!\r\n\r\n&quot;xDelta UI&quot; can be downloaded directly from romhacking.net.\r\n\r\n[b]DOWNLOAD:[/b]\r\n*[url=https://drive.google.com/file/d/1y8lEDGzqLsZGtYZ6IP_dPTGRlsz5BTAQ/view?usp=sharing][b].NKIT PATCH[/b][/url]\r\n\r\n*[url=https://drive.google.com/file/d/1sbIDAGdDXivr0eSwK1Xb3Eqe6EpvHVnA/view?usp=sharing][b].ISO PATCH[/b][/url]', '', '1.4', '2022-07-18 23:47:34', '2022-07-23 21:46:25', '21 July 2022', 1658376000, '', 1, 0, 0, 1, 0, 1, '7002titlescreen.png', 1, 1, 0, 0, 10, 'Serial Number: GZLP01\r\nFile/ROM SHA-1: BAEF7B91023A42336CB1E16677A205986FE54E34\r\nFile/ROM CRC32: AD21C2BA', 0, '', 'https://pastebin.com/MUKGpcEQ', 'https://youtu.be/Y69HzN7Tpxw'),
(7003, 9, 812, 'Small ZAMN 2', 5467, 'Small Zombies Ate My Neighbors is back in a Sequel! Small ZAMN 2 takes a step up in difficulty but also is much easier! Levels are full of secrets and there is a lot of new sprites palette and more to see! Each bracket of levels has a bonus level and every bonus level has a secret Treasure Chest! This hack brings more to offer than Small ZAMN 1! This hack offers:\r\n\r\n82 New Levels!\r\nRandom Starting Items! And they have new amounts For what you get!\r\nReverse Cycling! ( Hold L button while going through the Item Inventory. )\r\nNew Drop Table!\r\nNew Demos!\r\nScores Have been edited to work with the new ones!\r\nSprites And more!', '[7003]Small ZAMN 2.zip', '1.1b', '2022-07-18 23:48:04', '2023-06-29 15:29:51', '24 June 2023', 1687579200, '7003readme.txt', 1, 1, 1, 1, 1, 1, '7003titlescreen.png', 1, 0, 0, 1199, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', 'https://youtu.be/uS_yLhc6rNM'),
(7004, 11, 1058, 'Golden Axe - Arcade Colors', 1868, 'This hack changes most of the colors to make the game look more like its arcade counterpart, it also restores the liquor referenced names from the prototype version back to a few of the enemies in the cast roll and the unused SFX for the skeleton enemy when it gets hit as well.\r\n\r\nThe HivePal palette editor was used to change the colors.', '[7004]Golden Axe - Arcade Colors.zip', 'Final', '2022-07-20 04:40:54', '2022-10-20 15:37:54', '20 October 2022', 1666238400, '', 1, 1, 0, 1, 0, 0, '7004titlescreen.png', 5, 0, 0, 3753, 8, 'Golden Axe (World) (Rev A).bin\r\nSHA-1: 2CE17105CA916FBBE3AC9AE3A2086E66B07996DD\r\nCRC32: 665D7DF9', 0, '', '', ''),
(7005, 9, 302, 'Project III: Final Fantasy VI', 1523, '[i](As of May 14 &#039;24, this mod now requires an unheadered ROM. There have been no functional changes between this and the previous release.)[/i]\r\n\r\nProject III: Final Fantasy VI is an extensive script touch-up and enhancement of [i]Final Fantasy III[/i] for Super Nintendo.\r\n\r\n[i]FFIII[/i] released in 1994 with a script that gained a cult following, but its context errors and mistranslations are readily evident. Through the years [i]Final Fantasy VI[/i] has seen a localization that many consider definitive, but some would rather experience the game as a classic for SNES. The SNES release also has many exclusive, incredibly useful patches, making it a much more attractive modding prospect. With all of these resources, [i]FFIII[/i] has gained a localization fitting of the era: the same letter restraints, the same terms and names, but with the time and care it deserved back in the day, and its worst design flaws mended.\r\n\r\nIn Project III, survive the birth of Magitek and the end of the world once more--in a reinvigorated experience.\r\n\r\nFeatures:\r\n[list][li]Meticulously retouched script, taking elements from various localization projects, all while giving precedence to Ted Woolsey&#039;s original.[/li]\r\n[li]Hold down the Cancel Button to dash without Sprint Shoes.[/li]\r\n[li]Restored title screen to reflect the game&#039;s true place in the series.[/li]\r\n[li]SwdTech&#039;s function is proper and practical.[/li]\r\n[li]Greatly improved chance to trigger Desperation Attacks.[/li]\r\n[li]Important missables reduced: Esper Speed bonus, Meteor, Ragnarok, Illumina, and Water Rondo are easier to obtain.[/li]\r\n[li]Reverted censorship: overt references to death return; censored enemies and Espers restored; pubs can be visited once more.[/li]\r\n[li]Numerous bug fixes.[/li]\r\n[li]General Leo&#039;s skin color reflects his concept art.[/li]\r\n[li]...And much, much more. See the readme for detailed information.[/li][/list]', '[7005]Project_III_v100.zip', '1.00', '2022-07-20 04:48:18', '2024-05-15 04:11:30', '26 December 2021', 1640476800, '7005readme.txt', 1, 0, 0, 1, 1, 0, '7005titlescreen.png', 5, 0, 0, 1093, 4, 'Final Fantasy III (U) (v1.0) [!].sfc\r\nSuper Nintendo Entertainment System (v. 20210222-050638)\r\nHeader: NO\r\nCRC32: EB257D63\r\nMD5: E6DAEF724EA0052B6075FF89F2644628\r\nSHA1: 3898A03C40D4EBD0A24790E2EA37DFF3937D5A9D', 0, '', '', ''),
(7006, 1, 709, 'Jarle Adventure', 7576, 'Jarle Adventure is a dumb little hack made in my spare time. There really was no intention behind it other than to make something stupid and fun. More about it is in the readme.\r\n\r\nIt&#039;s loosely based off the older rom hacks of Super Mario. Crude, head-scratching, and somewhat vulgar. There IS worse, however, but Jarle Adventure is nonetheless a callback to these types of hacks.\r\n\r\nThis is most likely a one off thing since there isn&#039;t really any intention to do more with the Jarleverse, but never say never? We&#039;ll see, is all Greg can say.', '[7006]jarle_adventure_patch.zip', '3.7', '2022-07-20 04:54:25', '2022-07-20 08:40:22', '19 July 2022', 1658203200, '7006readme.txt', 1, 0, 0, 1, 0, 0, '7006titlescreen.png', 1, 0, 0, 396, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7007, 23, 4867, 'Animal Crossing: Wild World - Singleplayer Nookington&#039;s', 7577, 'In Animal Crossing: Wild World on Nintendo DS, two requirements need to be fulfilled by the player to be able to upgrade Tom Nook&#039;s store to Nookington&#039;s.\r\n\r\n1. Exchange a total of 240.000 Bells in Tom Nook&#039;s store.\r\n\r\n2. Let another player visit your town and buy an item from Tom Nook&#039;s store.\r\n\r\n\r\n\r\nThis hack removes the second requirement allowing players to get the last upgrade as soon the first requirement is fulfilled and without requiring any multiplayer.', '[7007]Animal Crossing - Wild World - Singleplayer Nookingtons.zip', '1.1.1', '2022-07-21 19:33:33', '2022-08-10 19:47:10', '10 August 2022', 1660104000, '7007readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 5570, 1, 'Database match: Animal Crossing - Wild World (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 858DA57A18852E75304E423519DDE6A548D5264B\r\nFile/ROM CRC32: C677970C\r\n-\r\nDatabase match: Animal Crossing - Wild World (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F1BEF752B30DC158D55B48518C80840A7C4586AF\r\nFile/ROM CRC32: F24508AA\r\n-\r\nDatabase match: Animal Crossing - Wild World (USA) (Rev 1)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 77FDE3E30E1E6068395D1F96EA63BE569B61C351\r\nFile/ROM CRC32: 7E62F586', 0, '', '', ''),
(7009, 1, 709, 'Super Super Super', 7581, 'This is a Super Mario Bros. Romhack with unique levels, graphics, text, and theming! The hack was made in mind that if advanced players know certain strategies, they can get certain secrets and bonuses for doing those sorts of things. In each level, there is a way to do FFPG (Full Flagpole Glitch) or FPG (Flagpole Glitch) without any complicated strategies. This hack has 18 levels, with 3 levels in each of 6 worlds, with each world having its own theme. Mario was also given sprites that of SMB3. The creator was definitely inspired by Kosmic&#039;s Romhack Wednesday series, and the creator made sure to implement some of the things found on the bingo board. \r\n\r\nIn terms of difficulty, the creator beat it without savestates without a game over first try, but that was without any advanced strategies. The creator recommends using savestates, just to make it more fun, in his opinion. This hack definitely is not too hard though. \r\n\r\nTo round this description off, be sure to stay on the title long enough for the demo to play.', '[7009]SuperSuperSuperv1.0.zip', '1.0', '2022-07-21 23:15:39', '2022-07-21 07:06:08', '20 July 2022', 1658289600, '7009readme.txt', 1, 0, 1, 1, 1, 0, '7009titlescreen.png', 1, 0, 0, 1134, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/kI_JHk_9e9o'),
(7010, 1, 1171, 'Alien 3 Easy', 5097, 'Alien 3 Easy (NES)\r\n\r\n* No timer\r\n* Centered camera\r\n* Buttons swapped (B-shot, A-jump)', '[7010]Alien 3 Easy (U).zip', '1.0', '2022-07-25 01:47:45', '2022-07-23 07:30:42', '23 July 2022', 1658548800, '7010readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 417, 1, 'Database match: Alien 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9F6C768850A49A4B50597D952523A927B2B6B48B\r\nFile CRC32: EFB4CA05\r\nROM SHA-1: 6E14D69218F890D5B4806E19C599329F1B5079A1\r\nROM CRC32: C527C297', 0, '', '', ''),
(7011, 23, 2668, 'Monster Sanctuary in DoS', 7481, 'Catzerker, Manticorb and Sutsune from Monster Sanctuary team up together in this Julius Mode hack to stop Dracula once again. Make use of their unique qualities and summon the rest of the team!', '[7011]Monster Sanctuary in DoS.zip', '1.0', '2022-07-25 01:50:19', '2022-07-23 13:04:16', '23 July 2022', 1658548800, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 273, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7012, 9, 3185, 'The Death and Return of Superman-Resurrection', 7580, 'When playing this classic today it&#039;s easy to feel Superman is too weak and the enemies are too strong..well in this version, Superman truly is Super..No more game over screens and restarting the whole game from the main menu definitely makes the game feel more modern and fun as all 3 versions here include Infinite lives. Whichever patch you choose, one thing is for certain, Superman has been Resurrected, and he will save the day. \r\n\r\nThree patches are included..all three have MSU1 support patched in by default so these are suggested to be used with MSU1 Audio files. Link is in the Read Me.\r\n\r\nEach version includes Infinite lives,but one version includes invulnerability and infinite special moves. So choose the level of power you see fit.', '[7012]The Death and Return of Superman-Resurrection (3 different versions)(hack by Nintenja v1.0-2022).7z', '1.0', '2022-07-25 01:52:42', '2022-07-24 08:54:13', '22 July 2022', 1658462400, '7012readme.txt', 0, 1, 0, 0, 1, 0, '', 5, 0, 1, 888, 4, 'Database match: Death and Return of Superman, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A509DA90497B3C29C8763FDEFD4808E55EA4B35C\r\nFile/ROM CRC32: A567957C', 0, '', '', ''),
(7013, 10, 1379, 'Advance Wars &quot;Balance&quot;', 6441, 'This hack changes the statistics of the COs to make strong COs less extreme and weak COs more viable. CO dossiér descriptions are also detailed.\r\n\r\nCheck Changes.txt for all the changes.\r\n\r\n(The hack doesn&#039;t unlock all COs by default.)', '[7013]AW1 Balance.zip', '1.0', '2022-07-25 01:53:39', '2022-07-24 16:13:03', '23 July 2022', 1658548800, '7013readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 685, 1, 'Database match: Advance Wars (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: D0A0A4CFE9B95AC7118F7EF476F014CA0242EB65\r\nFile/ROM CRC32: DBEF116C', 0, '', '', ''),
(7014, 10, 934, 'Kartal&#039;s mini War Room 2021', 6441, 'This is a map pack created for Mikulás day (December 6) in 2021.\r\n\r\nThere are 8 campaign style maps in the War Room and 1 reimagination of Final Front with navy. Starting the campaign immediately loads that map.\r\n\r\nAndy and Flak have been changed.\r\n\r\nThe hack is contained in an .ips patch, for which LunarIPS is needed.', '[7014]AW2KartalminiWarRoom2021.zip', '1.0', '2022-07-25 01:54:49', '2022-07-24 16:33:24', '06 December 2021', 1638766800, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 250, 1, 'Database match: Advance Wars 2 - Black Hole Rising (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 14DD0B22C894865867AFF89E8116B2DFFAE25605\r\nFile/ROM CRC32: 5AD0E571', 0, '', '', ''),
(7015, 17, 2278, 'Wild Arms 2 FMV Undub', 7593, 'This patch replaces the USA FMV with the Japanese FMV so you get that beautiful singing instead of the Jazz-a-ma-phone.\r\n\r\nhttps://www.mediafire.com/file/osm3k2dwhsov1u5/Wild+Arms+2+(USA)+Undub.zip/file', '', '1.0', '2022-07-25 01:55:45', '2022-07-24 23:51:33', '24 July 2022', 1658635200, '7015readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 1, 1, 0, 11, 'Wild Arms 2 (USA)\r\nCD1 - 515.619.552 bytes SCUS-94484 (SHA-1: 85479CD7045CCA3404ACA702E109B97FDA4E5EE7)\r\nCD2 - 562.311.456 bytes SCUS-94498 (SHA-1: 276F4952644A155BE550D62B5AE2C72A9E0E8944)\r\nXDelta format', 0, '', '', ''),
(7016, 27, 955, 'unQue Zelda Chuanshou Shiguang Zhi Di', 803, '&quot;Zelda Chuanshou Shiguang Zhi Di&quot;, also known as &quot;Legend of Zelda: Ocarina of Time&quot; or &quot;Zelda no Densetsu: Toki no Ocarina&quot; in other regions, uses emulated SRAM on iQue.  Functions to check if a Rumble Pak is present and send it values are stubbed.  After patching the iQue title, hardware SRAM and controller slot devices will function on retail N64s.\r\n\r\n  The patched ROM expects a 256k SRAM on its board; CIC is 6105.  Rumble Paks are supported.\r\n  The displayed cost of light arrows in the Simplified Chinese version has been corrected from 2MP to 4MP.\r\n  \r\n  An 8MB Expansion Pak is REQUIRED for the Traditional Chinese version.  See the &quot;Notes&quot; section in the readme for more information.\r\n  An Expansion Pak is optional but HIGHLY RECOMMENDED for Simplified Chinese.  Without one the game is subject to the same load failures and crash bugs the original iQue release is plagued with.\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n*There are two versions of this title: Simplified &amp; Traditional Chinese.  Use the appropriate patch as described below.\r\n\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.', '[7016]Zelda Chuanshou Shiguang Zhi Di.7z', '1.01', '2022-07-25 16:04:23', '2022-07-25 18:54:16', '25 July 2022', 1658721600, '7016readme.txt', 0, 0, 0, 0, 0, 1, '7016titlescreen.png', 5, 0, 0, 519, 1, '*Simplified Chinese Patch Name\r\n	Zelda Chuanshou Shiguang Zhi Di (Simplified).xdelta\r\n\r\n*Simplified Chinese Common Names\r\n	2101104\r\n	00200F70.z64\r\n	Zelda Chuanshou Shiguang Zhi Di (Simplified).z64\r\n\r\n*Simplified Chinese Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	1015D0F3AF34B89149BFD773580BBC66466AF54E\r\n*SHA-512\r\n  	6D4473730799D631E457F8BF289CABC4979560EDCFD83E549133865600D6696E6C4236272FA925AA8A40A46D5C3A7166319AC9296B005442122120402DFD2D5A\r\n\r\n*\r\n*Traditional Chinese Patch Name\r\n	Zelda Chuanshou Shiguang Zhi Di (Traditional).xdelta\r\n\r\n*Traditional Chinese Common Names\r\n	2106101\r\n	002022F5.z64\r\n	Zelda Chuanshou Shiguang Zhi Di (Traditional).z64\r\n\r\n*Traditional Chinese Original File Checksums (Decrypted)\r\n*SHA-1\r\n	8668469647423735CC05F55A479C9D3135FBF838\r\n*SHA-512\r\n	1C4A3BEA974C48C716B66F2DBCCA3AD287E801E0AC3E46202F58D0ADFAC3CE5179271B2202C81EA7B4CCB86AF58E0F00BF0B381156D926BA734ADB317BFF8610', 0, '', '', ''),
(7017, 27, 4183, 'DK64 Ok Edition', 597, 'In this Rom hack, unlike Vanilla DK64, you begin the game with Lanky Kong. It is highly recommended that you are familiar with glitches in the base game, as you will have a difficult time completing the game without them.', '[7017]DK64 Ok Edition.zip', '1.0', '2022-07-25 21:27:51', '2022-07-28 23:15:53', '03 May 2022', 1651550400, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 471, 7, 'Database match: Donkey Kong 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: CF806FF2603640A748FCA5026DED28802F1F4A50\r\nFile/ROM CRC32: D44B4FC6', 0, '', '', ''),
(7018, 17, 4242, 'Lilith in Resident Evil 2', 7594, 'This is a romhack for Resident Evil 2 for the PS1 that replaces Claire with Lilith (b0tster) from Twitter.\r\n\r\n\r\nIMPORTANT \r\n-This only works with Disk 2 of Resident Evil 2 Dual Shock Edition (US), also known as SLUS-00756. It WILL NOT WORK with any other version, nor the first disk. If you want it to work anywhere else, buy Lolon a coffee :3\r\n\r\n\r\nHOW TO INSTALL\r\n-Open Delta Patcher Lite that comes with the download. Put your .BIN of &#039;Resident Evil 2 Dual Shock Edition (US) Disk two&#039; into the &#039;Original File&#039; section and &#039;[SLUS_00756]Lilithfied_Claire.xdelta&#039; into the &#039;XDelta patch&#039; section. Hit &#039;Apply Patch&#039; and your game should be patched with the hack!\r\n\r\n\r\nFOUND A BUG?\r\n-Oh dear. Let Lolon know in the issues tab of the GitHub page ([url]https://github.com/Lolon/Lilith-in-Resident-Evil-2-PSX/issues[/url]), and please be as descriptive as possible and use pictures. This is a free romhack made in Lolon&#039;s spare time, so please know she might be slow to reply, or she might not be able to fix the issue entirely.\r\n\r\n\r\nHOW TO SUPPORT\r\n-This was made this in around 18 hours of Lolon&#039;s spare time, so if you want to say thanks and show support, you can follow her on social medias!\r\n\r\n-Twitter: @Lolon_Online\r\n-Twitch: @Lolon_Online\r\n\r\n\r\nACKNOWLEDGEMENTS AND THANK YOUS\r\n\r\n-Leo2236 for RE2MV, a very convenient tool for replacing RE models and textures!\r\n-Wes67 for RE2 Rebuilder - The tool for inserting the model back into the game and for it to run!\r\n-Lilith (b0tster) - For the model and for the inspiration to make this! Keep making awesome things ^u^', '[7018][SLUS_00756]Lilithfied_Claire.zip', '1.0', '2022-07-25 21:36:24', '2022-07-31 05:30:47', '25 July 2022', 1658721600, '7018readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 467, 11, 'No database match.\r\nFile/ROM SHA-1: E25267760BCF238E6A202192CF192F5BECC2B948\r\nFile/ROM CRC32: 169175F9', 0, '', '', ''),
(7019, 10, 4714, 'Spider-Man: Homecoming', 7005, 'Ninja Cop but you play as Spider-Man. Inspired by old bootleg hacks.', '[7019]spiderman_homecoming.7z', '1.0', '2022-07-25 21:39:38', '2022-07-25 18:46:50', '25 July 2022', 1658721600, '', 1, 1, 0, 0, 0, 0, '7019titlescreen.png', 1, 0, 0, 1134, 1, 'Database match: Ninja Cop (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 0CFE2BCBF256299060BC4EAC51C4DAD8CED9939D\r\nFile/ROM CRC32: C14295B1', 0, '', '', ''),
(7020, 1, 709, 'Super Mario Skycastle', 7596, 'Play as Mario or Luigi, in their new journey to rescue Princess Peach!\r\n\r\n-Upon enjoying a picnic, Mario and Luigi witness the Princess&#039;s capture by Bowser! However, in an attempt to stop the brothers, the evil Koopa sends his strongest minions after them, making this much more difficult! Bowser plans to destroy the Mushroom Kingdom, using his new Castle in the Sky, and thus, the princess is not all you must worry about.-\r\n\r\nWhile Mario plays the same, Luigi is considered as Hard Mode! Are you able to conquer this game with Luigi?\r\n\r\nTraverse through 32 brand new levels, and if you are good enough upon reaching the end of the main game, you&#039;ll get to experience stages beyond 8W, including a secret 33rd stage! While you can play it after completing the main story, can you find a secret exit within the final Castle?\r\n\r\n\r\nNote that it is recommended that there are many difficult parts within. To bounce higher, be sure to master it by holding the jump button!', '[7020]Super Mario Skycastle v1.2.3.zip', '1.2.3', '2022-07-29 03:35:19', '2022-08-21 05:08:29', '21 August 2022', 1661054400, '7020readme.txt', 1, 0, 1, 1, 0, 0, '7020titlescreen.png', 1, 0, 0, 2007, 12, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7021, 1, 774, 'Mega Man Remastered MMC3 Fix', 7597, 'A fix to the Mega Man Remastered romhack by RetroRain to allow it to be playable on original hardware or accurate emulators, like Mesen and the NES MiSTer core.\r\n\r\nAlso included are tweaks by SpiderDave, mentioned here: https://www.romhacking.net/forum/index.php?topic=24236.0\r\n\r\nThanks to everyone in the Something Nerdy Studios and NESDev Discord servers (especially to SpiderDave and Scum) with the helping with this hack.', '[7021]mmRfix.zip', '1.1', '2022-07-29 03:39:43', '2022-07-26 02:53:34', '26 July 2022', 1658808000, '7021readme.txt', 0, 0, 0, 0, 0, 1, '7021titlescreen.png', 1, 0, 0, 1161, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(7022, 9, 4871, 'Super Star Wars-Jedi Remaster', 7580, '::::::::Super Star Wars-Jedi ReMaster (by Nintenja v1.5)::::::\r\nSuper Star Wars is a classic SNES game that graphically has honestly aged well. Animations are good as well. Problem really comes down to two things, Difficulty and sound. This patch addresses these two things in a way that leads to this game being more enjoyable and accessible to today&#039;s gamers. MSU1 audio support (patch by conn+relick) provides movie quality audio which really helps this game feel grander. The insane difficulty this game is notorious for is fixed in one of two ways. Number one is the patch which gives you unlimited lives only. This means no more game over while still remaining challenging til the end. The second version (Force Unleashed) gives you many more upgrades including the unlimited lives, which makes the game much easier but still challenging in that you can still die if not played carefully. \r\nIt&#039;s just short of God Mode as you aren&#039;t Invincible and is great for second playthroughs or if the game is just too hard for you.\r\n\r\nSuper Star Wars-Jedi ReMaster (infinite lives only+MSU1)(v1.5).ips\r\n\r\n1.MSU1 Audio Support (v2024 patched Conn+Relick)\r\n\r\n2.Infinite lives so no game over (will always display 99 lives)\r\n\r\nSuper Star Wars-Jedi ReMaster (Force Unleashed+MSU1)(1.5).ips patch\r\n\r\n1.MSU1 Audio Support (v2024 patched Conn+Relick)\r\n\r\n2.Landspeeder Fuel is doubled\r\n\r\n3.Han Solo and Chewbacca start the game with Seeker Gun available\r\n\r\n4.Select Luke, Han, or Chewbacca in the first stage \r\n\r\n5.Luke start the game with Lightsaber available\r\n\r\n6.Infinite lives and Infinite continues\r\n\r\n7.Hearts containers collected give 4x more health.\r\n\r\nInstructions for best results:(aka ReMaster Version)\r\n\r\n1. Apply patch of choice to Super Star Wars (USA) rom with an .IPS patching tool (mandatory)\r\n\r\n2. Download SUPER STAR WARS MSU1 PCM Audio files by Relikk (mandatory if MSU1 is in name of patch)\r\n[url]https://www.zeldix.net/t1672-super-star-wars-trilogy[/url]\r\n\r\n3. Put patched rom in same as folder as MSU1 audio files and rename to same as files probably ssw1_msu1.sfc or name of MSU1 files \r\n(mandatory if MSU1 is in name of patch)\r\n\r\n4. Play patched rom in SNES9X or Retroarch SNES9X or BSnes HD\r\n\r\n5. Use video filter in emulator such as SCALEFX or XBRZ for HD playback', '[7022]Super Star Wars-Jedi ReMaster (v1.5).7z', '1.5', '2022-07-29 03:42:25', '2024-07-18 03:31:18', '16 July 2024', 1721088000, '7022readme.txt', 0, 1, 0, 0, 1, 0, '', 5, 0, 1, 1543, 4, 'Database match: Super Star Wars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DBFF9BBB155F09376C4C7FE3D68E77C4A444AE3C\r\nFile/ROM CRC32: ACBCAE7C', 0, 'Public Domain', '', 'https://youtu.be/anjTUY8VQ9g?feature=shared'),
(7023, 8, 1530, 'Pokémon Gold Unova', 7172, 'This is a hack of Pokémon Gold. It is set in the Unova region!\r\n\r\nMany changes were made, but notably:\r\n\r\nThe region is Unova, like you should have guessed. The names of the map are abreviated in some places.\r\n\r\nAttacks are up to date with Generation 7 positives changes, as well as TM compatibilities.\r\n\r\nSome new TMs are included!\r\n\r\nTrainers are stronger, and a lot of them have at least 3 Pokémon now! It will be a great challenge! 😉 \r\n\r\nThere also more trainers as well!\r\n\r\nMovesets have been improved.\r\n\r\nItem traders have been added.\r\n\r\n16 In-game Pokémon trades.\r\n\r\nEven more changes (Detailed in each sections of the site!)', '[7023]Pokemon Gold Unova.zip', '1.0', '2022-07-29 03:44:33', '2022-07-27 00:29:43', '26 July 2022', 1658808000, '', 0, 0, 1, 1, 1, 1, '', 1, 0, 1, 891, 1, 'Database match: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', '', ''),
(7025, 1, 4872, 'Murder Club Girl Cute', 5584, 'NES &quot;J.B. Harold Murder Club&quot; IPS patch.\r\nMakes the face of a female character cute.', '[7025]MurderClub_GirlCute.zip', '1.1', '2022-07-29 04:01:57', '2024-02-20 12:24:32', '20 February 2024', 1708387200, '7025readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 174, 1, 'Database match: Murder Club - Honkaku Mystery Adventure (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FEE7638A348EDA28AB85D471C891B2C9C09CBC65\r\nFile CRC32: 25CFF786\r\nROM SHA-1: 8C79C09A31470072EB0ED70E58D147B7B2CD0960\r\nROM CRC32: 3B1A7EEF', 0, '', '', ''),
(7026, 8, 876, 'Star Beasts - Meteor Version', 7600, 'NOTICE: Meteor Version is very old and out of date, please play the updated Asteroid Version instead: https://www.romhacking.net/hacks/8776/\r\n\r\nWorked on over the course of years, Star Beasts is a Gen 1 dex overhaul and homage to the first generation of Pokémon games.\r\n\r\nStarted as a passion project to make a playable version of Vast Fame&#039;s Shi Kong Xing Shou for English speaking audiences, Star Beasts became its own project with entirely new fakemon designs.\r\n\r\nThis launch version features:\r\n\r\nAn entirely new Pokedex, full of new creatures to discover and tame!\r\n\r\nCompletely overhauled movesets, with plenty of new moves!\r\n\r\nThe Steel and Dark type!\r\n\r\nNew types of trainers with different rosters!\r\n\r\nCharming new dialogue in the spirit of the Gen 1 classics!\r\n\r\nRebalancing of the game to make it more accessible to newcomers, including plenty of NPCs that give you hints on where to find rare Star Beasts!\r\n\r\nAnd much more!\r\n\r\nIf you need more information, check out the enclosed readme in the zip file!', '[7026]Star Beasts.zip', '1.0001', '2022-07-29 15:10:13', '2024-07-30 11:39:07', '01 December 2022', 1669852800, '7026readme.txt', 1, 1, 1, 1, 1, 1, '7026titlescreen.png', 1, 0, 0, 2711, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(7027, 8, 2622, 'Threetris', 6607, 'This is a complete reworking of Game Boy Tetris into an original game called &quot;[b]Threetris[/b]&quot;.  This is similar to the [url=https://www.romhacking.net/hacks/5826/]version released for NES[/url] last year.  The pieces have been refined even more and it ends up being very fun.\r\n\r\nAll game modes, even 2 player, have been tested.\r\n\r\nThis mod is for the more common 1.1 version of Gameboy Tetris.\r\n\r\n----\r\n\r\nThere are 3 additional patches for converting other mods to Threetris.\r\n\r\n&quot;[b]Threetris - Cleaner Graphics[/b]&quot; is a port of [url=https://www.romhacking.net/hacks/6884/]thirtythree&#039;s Cleaner Graphics mod[/url].  (You can use this on a default 1.1 Gambeboy Tetris [i]OR[/i] on an already patched Tetris - Cleaner Graphics.)\r\n\r\n&quot;[b]Threetris - Classic Hard Drop[/b]&quot; is specifically for [url=https://www.romhacking.net/hacks/5125/]Ospin&#039;s Classic Hard Drop mod[/url]. (Use this patch [i]second[/i], on the [i]already[/i] patched Tetris - Hard Drop.)\r\n\r\n&quot;[b]Threetris - Rosy Retrospection[/b]&quot; is specifically for [url=https://www.romhacking.net/hacks/5813/]Ospin&#039;s awesome mod[/url]. (Use this patch [i]second[/i], on the [i]already[/i] patched Tetris - Rosy Retrospection.)  [The ability to Pause had to be disabled because of the routine Ospin uses relative to how Start &amp; Select work with the HOLD feature.  That routine was failing during pause because of the Threetris piece shapes, so pause was simply disabled.  Disabling pause makes everything still work perfectly.  You should still be able to pause using whatever device you are playing this on, except for original hardware.]', '[7027]Threetris.zip', '1.0', '2022-08-01 08:06:02', '2022-07-31 19:41:59', '31 July 2022', 1659240000, '7027readme.txt', 1, 0, 1, 1, 1, 0, '7027titlescreen.png', 1, 0, 0, 443, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(7029, 1, 795, 'Rockman 2 YJ 1.1', 7607, 'This is a Japanese version of Rockman 2 hack, you need to import the IPS patch into the original Rockman 2, not Mega Man 2!\r\nThis hack modifies the following:\r\n-Level design\r\n-graphics\r\n-music\r\n-boss, enemy AI\r\n-weapons\r\n-partial text\r\n-some parameter adjustments\r\n-Difficulty is harder than the original, but you can pass the level\r\n-and more...\r\n\r\nEnjoy this hack!\r\n\r\n1.2 Update content:\r\n- Fixed Bubbleman level boss door not working\r\n- Avoided the problem of discoloration in Airman level', '[7029]Rockman 2 YJ 1.2.rar', '1.2', '2022-08-03 16:05:44', '2022-08-08 06:30:23', '08 August 2022', 1659931200, '', 1, 1, 1, 1, 0, 1, '7029titlescreen.png', 1, 0, 0, 607, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 108118F41E4CD9E375249D3A3B37A7360024FE64\r\nFile CRC32: C722D58D\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(7030, 8, 708, 'Pokemon Crystal Graphics Fix for Goomba Color', 2272, 'Fixes graphical glitches in Pokemon Crystal that occur when running the game through Goomba Color ([url]https://www.dwedit.org/gba/goombacolor.php[/url]).\r\n\r\nCredit to kmatzen and Sakitoshi for creating this fix based on disassembly by pret ([url]https://github.com/pret/pokecrystal[/url]).\r\n\r\nGithub:\r\n[url]https://github.com/Sakitoshi/pokecrystal[/url]\r\n\r\nTested on Goomba Color 2019-05-04 in mGBA and on EZ Flash Omega.\r\n\r\nAdditional comparisons:\r\n\r\n[url]https://files.catbox.moe/rta7sm.png[/url]\r\n\r\n[url]https://files.catbox.moe/1c3mdk.png[/url]\r\n\r\n[url]https://files.catbox.moe/cqatgh.png[/url]', '[7030]pokecrystal_goomba_color.zip', '1.1', '2022-08-03 16:07:36', '2022-08-14 12:42:17', '02 August 2022', 1659412800, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 1009, 1, 'Pokemon - Crystal Version (USA, Europe) (Rev 1)\r\nSHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nCRC32: 3358E30A\r\nPatch: pokecrystal11_goomba_color.ips\r\nPokemon - Crystal Version (USA, Europe)\r\nSHA-1: 05B035D7B410BB006130CD92C4B52F01921C83B0\r\nCRC32: EEBF62AE\r\nPatch: pokecrystal_goomba_color.ips', 0, '', 'https://github.com/Sakitoshi/pokecrystal', ''),
(7031, 1, 782, 'Leo Gaiden', 7609, 'This is a sprite hack of Ninja Gaiden. The main character Ryu has been replaced by Leonardo from TMNT. Most of the humanoid enemies have been replaced with Foot Soldiers and various stage enemies are inspired by enemies found throughout the NES TMNT game. The bosses are the some of TMNT&#039;s classic characters like Rocksteady, Bebop, Baxter Stockman, Mechaturtle and of course Shredder and Krang. The player ammo/ninpo has been replaced by pizza as well as the Fire Shield and the Art of the Fire Wheel subweapon. This is purely a sprite hack just for fun, no game mechanics have been changed.', '[7031]Leo Gaiden v2.zip', '2', '2022-08-03 16:12:03', '2022-08-03 21:13:31', '22 July 2022', 1658462400, '', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 740, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 282C846DDBE968CC5E4D1ADC56DC9B8E3BEF4753\r\nFile CRC32: 80D3B95E\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', 'https://youtu.be/wIkTW1hyTcY'),
(7032, 10, 934, 'CO Select Campaign', 6441, 'Select any CO(s) on any campaign map!\r\n(Black Hole COs will have green units to prevent bugs.)\r\n\r\nThe hack is compatible with other hacks which don&#039;t change the campaign maps.\r\n\r\nThe hack is contained in an .ips patch, for which LunarIPS is needed.', '[7032]AW2 CO Select Campaign.zip', '1.0', '2022-08-05 16:06:54', '2022-08-04 21:17:27', '04 August 2022', 1659585600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 654, 1, 'Database match: Advance Wars 2 - Black Hole Rising (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 14DD0B22C894865867AFF89E8116B2DFFAE25605\r\nFile/ROM CRC32: 5AD0E571', 0, '', '', ''),
(7033, 1, 1048, 'Gauntlet - Fixed Voice Samples', 4779, 'The voice samples in this arcade port were discovered to be corrupted because of an encoding issue known as bit-reversal. This hack fixes said samples to restore their clarity. \r\nNo testing has been done when it comes to applying other hacks in conjunction.', '[7033]Gauntlet (Fixed Voice Samples).zip', '1.0', '2022-08-05 16:08:04', '2022-08-04 12:11:31', '04 August 2022', 1659585600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 332, 1, 'Database match: Gauntlet (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A3DAF32268297FC0132127FB143119500BD465EC\r\nFile CRC32: 3EFB001C\r\nROM SHA-1: 3BD76AF54A9A2760E5AF975BEEA877057F08E871\r\nROM CRC32: EC968C51', 0, '', '', ''),
(7034, 9, 636, 'Star Fox 2 NTSC to Starwing 2 PAL', 7181, 'Converts the final SNES Classic USA Star Fox 2 ROM to Starwing 2.\r\nThe game has been modified to run in PAL 50hz mode.', '[7034]Starwing2_1.1.1.zip', '1.1.1', '2022-08-05 16:08:40', '2022-08-07 18:13:00', '05 August 2022', 1659672000, '', 1, 0, 0, 0, 0, 1, '7034titlescreen.png', 5, 0, 0, 364, 4, 'Database match: Star Fox 2 (USA, Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1135A2A6CB786AC7523E81DD553DC81AAA266F51\r\nFile/ROM CRC32: 87653732', 0, '', '', ''),
(7035, 10, 934, 'Advance Wars 2 &quot;Balance&quot;', 6441, 'This is a CO &quot;balance&quot; hack in the vein of my Advance Wars 1 &quot;balance&quot; hack. Strong COs are made less extreme and weak COs are made more viable. CO dossiér descriptions are also more detailed. Boss and bonus characters are kept overpowered, Flak kept weak.\r\n\r\nAll COs are unlocked by default.\r\n\r\nUses Xenesis&#039; Defense Display and Pointer Hack Ultra patches.\r\n\r\nCheck Changes.txt for all the changes.\r\n\r\nThe hack is contained in an .ips patch, for which LunarIPS is needed.', '[7035]AW2 Balance.zip', '1.0', '2022-08-06 07:06:07', '2022-08-04 16:07:54', '04 August 2022', 1659585600, '7035readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 604, 1, 'Database match: Advance Wars 2 - Black Hole Rising (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 14DD0B22C894865867AFF89E8116B2DFFAE25605\r\nFile/ROM CRC32: 5AD0E571', 0, '', '', ''),
(7036, 1, 4855, 'Excalibur 2: Get Even with Dragon', 6297, 'This 1987 minigame is a rudimentary RPG, and ambitious by Family BASIC standards, which only allowed for small amounts of code.\r\n\r\nYou have defeated the evil dragon, taken the town and driven demons from the country. You saved your lover. But that dragon has returned and caught your fiancee. You set off again. You must walk around the country typing commands. You have to defeat the monsters and level up.\r\n\r\nFind three hidden holy swords. Find the Dragon Castle. Get gold, talk to certain monsters and get to the bottom of things. Defeat the dragon and save your lover.\r\n\r\nThis is a preservation of a game by Norio Kitajima published on pages 85-86 of Micom BASIC (マイコン BASIC) 03/1987. It requires the Family BASIC Keyboard or a similar emulated setup. This was an 1985 add-on for the NES/Famicom available in Japan only, which allowed for programming in the BASIC language. Hobbyists created original minigames within limited RAM space. Some were published in magazines, which provides our source code. Further ROMHacking has been done in this presentation.\r\n\r\nThe original used the generic Family BASIC graphics, including Mario and the Donkey Kong/Mario Bros enemies. The characters have been replaced with more appropriate art, similar to games like Dragon Warrior. This could be undone easily if you&#039;re a purist. A large dragon graphic has also been added.\r\n\r\nThe original had some Japanese text which has been translated roughly to English here. Other small changes have been made to improve the game experience.', '[7036]Excalibur 2 NES IPS.zip', '2.0', '2022-08-06 07:22:28', '2022-08-06 08:34:10', '06 August 2022', 1659758400, '7036readme.txt', 1, 1, 1, 1, 1, 1, '7036titlescreen.png', 1, 0, 1, 231, 1, 'Database match: Family BASIC V3 (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 018ABD50D60EDD8DF30D9F8894F94FB3FCE95A4A\r\nFile CRC32: 55211022\r\nROM SHA-1: E232C621BFEDBFC6B100677BFBFC50B910248282\r\nROM CRC32: B2530AFC', 0, '', '', ''),
(7037, 10, 818, 'Final Fantasy V Advance: Ian&#039;s Balance Hack', 7613, 'This balance hack is designed for Four Job Fiesta playthroughs, so that each job fills a specific niche in a fiesta team. The less useful jobs have been buffed some, and there are modified chests and shops so that fifth job users don&#039;t get screwed over. This patch is compatible with the Sound Restoration patch.', '[7037]Ian\'s Balance Patch 1.21.7z', '1.21', '2022-08-07 19:32:26', '2023-06-02 12:20:16', '02 June 2023', 1685678400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 709, 1, 'Database match: Final Fantasy V Advance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 492789276EAA3E94152B143AD92F310B8A3D5366\r\nFile/ROM CRC32: 7A24AB0C', 0, '', '', ''),
(7038, 1, 2283, 'Arc Hound', 5097, 'Alternative title screen for Contra Force.', '[7038]Arc Hound.zip', '1.0', '2022-08-07 19:34:06', '2022-08-07 06:28:19', '07 August 2022', 1659844800, '7038readme.txt', 1, 0, 0, 0, 0, 0, '7038titlescreen.png', 5, 0, 0, 573, 1, 'Database match: Contra Force (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9FA1EE5FCACADA43CFDA91773C7298C722B7D990\r\nFile CRC32: 83D69922\r\nROM SHA-1: 146432B03E8351D3128394AAA62A24E01C548C7E\r\nROM CRC32: A94591B0', 0, '', '', ''),
(7039, 17, 72, 'Tomb Raider - The Last Revelation: Control modification', 3422, 'Patch add next features:\r\n\r\n-New moving control config:\r\n[list]\r\n-▲  - action, draw weapon.\r\n-◘  - shoot,  get a weapon.\r\n-X  - jump.\r\n-R1 - cling.\r\n[/list]\r\n-R2 - draw flare.\r\n-Activation of cheat codes without the compass.\r\n-Sync inventory with the game story (final level)\r\n\r\n ----\r\n-Patcher [url=http://www.romhacking.net/utilities/1112/]Download link[/url].\r\n\r\nMore information in readme file.', '[7039]Tomb Raider 4 control modification.rar', '0.2', '2022-08-07 19:36:05', '2022-11-21 09:57:47', '21 November 2022', 1669006800, '7039readme.txt', 0, 0, 0, 0, 1, 0, '7039titlescreen.png', 5, 0, 0, 174, 11, 'BIN image: Tomb Raider - The Last Revelation (USA) (v1.0, v1.1)\r\nGame ID: SLUS-00885', 0, '', '', ''),
(7040, 10, 788, 'Metroid: Scrolls 6', 4803, 'Metroid: Scrolls 6 is a full, open-ended Metroid Zero Mission hack, originally made for the 2018 Berserker Contest made by Conner, OneOf99, CaptGlitch and JRP.\r\nThis version is an overhauled version of the original contest hack.\r\n\r\nThe hack has full graphical changes and a full original soundtrack.\r\nSaid soundtrack can also be listened to at SoundCloud.\r\nYou can play and explore 7 full areas and might also find things never used in a hack before.\r\n\r\nAbout 1.1:\r\nThis update adds new graphics and rooms.\r\nIt changes certain room layouts and overhauls some parts of certain areas.\r\nA lot of bugs, including game breaking ones, have been fixed.\r\nIt is recommended to play this version for a first playthrough!', '[7040]Scrolls_6_1.1.zip', '1.1', '2022-08-07 19:38:44', '2022-08-07 19:15:29', '10 February 2021', 1612933200, '', 1, 1, 1, 1, 1, 1, '7040titlescreen.png', 1, 0, 0, 1989, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, 'Custom', '', 'https://youtu.be/9R_G5Ddxe8g'),
(7041, 10, 788, 'Metroid: FreezeFlame', 7089, 'The Federation explored a heated planet due to spiking energy readings. Something is off with the planet. Samus rushed to the planet as soon as communication with the Federation cut off.', '[7041]FreezeFlame_1.2b.zip', '1.2b', '2022-08-07 19:39:45', '2022-08-07 19:27:25', '15 February 2020', 1581742800, '', 1, 0, 1, 1, 1, 0, '7041titlescreen.png', 1, 0, 0, 911, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, 'Custom', '', ''),
(7042, 10, 788, 'So Little Bubble', 7089, 'This hack was made in 24h as part of a personal challenge.\r\nWith fast paced gameplay it can probably be beaten in 10 to 15 minutes.\r\nDespite the short timespan, a lot of thought has gone into the world design to create a short but pleasant Metroid experience.', '[7042]SLB_1.1.zip', '1.1', '2022-08-08 22:12:09', '2022-08-08 13:24:23', '01 February 2021', 1612155600, '', 1, 0, 1, 1, 0, 0, '7042titlescreen.png', 1, 0, 0, 334, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, 'Custom', '', ''),
(7043, 10, 788, 'Metroid: Subzero', 7089, 'Metroid Subzero is a short, 30 minute ROM-Hack first released in March 2020.\r\nExplore a handcrafted world with a unique design and some surprises.', '[7043]Subzero1.2.zip', '1.2', '2022-08-08 22:12:51', '2022-08-08 13:12:30', '10 March 2020', 1583812800, '', 1, 1, 1, 1, 1, 0, '7043titlescreen.png', 1, 0, 0, 982, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, 'Custom', '', 'https://youtu.be/83bvSnL-KO0'),
(7045, 1, 706, 'Speed optimization', 7607, 'This is a hack for the Japanese version of Rockman 5, you need to patch the original Rockman 5, not the Megaman 5!\r\nThis hack changes the following:\r\n-Recovery speed of HP and weapon energy\r\n-boss&#039;s HP speed\r\n- Various loading speeds', '[7045]Rockman 5 Speed optimization.rar', '1.0', '2022-08-09 09:00:06', '2022-08-08 07:47:45', '08 August 2022', 1659931200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 194, 1, 'Database match: Rockman 5 - Blues no Wana! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nFile CRC32: 9D01E44C\r\nROM SHA-1: 36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32: FDDF2135', 0, '', '', ''),
(7046, 23, 2668, 'Shovel Knight in Dawn of Sorrow', 7481, 'The Shovel Knight himself is here to dig his way through Castlevania! Bury your enemies and show your shovelry in this Julius Mode hack!', '[7046]Shovel Knight in DoS.zip', '1.0', '2022-08-09 09:00:41', '2022-08-08 10:04:39', '08 August 2022', 1659931200, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 638, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7047, 1, 797, 'One life challenge', 7607, 'This is a modified version of the US version of Bionic Commando, you need to put the patch on the Bionic Commando, not Hitler no Fukkatsu - Top Secret (Japanese version of the game)!\r\nThis hack changes you the following:\r\n- Initially 1 life\r\n\r\nYou can play it if you want to challenge one life to pass.', '[7047]Bionic Commando One life challenge.rar', '1.0', '2022-08-09 09:03:20', '2022-08-08 12:43:26', '08 August 2022', 1659931200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 69, 1, 'Database match: Bionic Commando (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8F2F7D70AB38FA203651972C7BD4A0CCA3638162\r\nFile CRC32: 83BE000C\r\nROM SHA-1: C82E29639E2DFFA2754149025C6784EB2587B09D\r\nROM CRC32: D2574720', 0, '', '', ''),
(7048, 1, 2065, 'TMNT3 Easy Options with Shredder &amp; Splinter Color Change', 6259, 'Included are a handful of small patches that allow players easy access to the hidden game options menu by pushing RIGHT+START or LEFT+START on the start screen and modify the palettes of Shredder, Super Shredder, and Master Splinter to better match the the classic cartoon and beat-em-ups.\r\n\r\nUnlike the Japanese release of the game, the North American release of TMNT III hides the options menu behind a modified version of the Konami code, instead of making it available on the start screen.  This patch activates some basic debugging options, which allows players to access it by pressing LEFT+START or RIGHT+START on the start screen instead of entering the code.  It also allows players to set the number of lives to infinite and skip the copyright text by pressing any button.  Since players only have five seconds to enter the Konami code and select their game mode, this is a nice quality of life change, especially for younger players or those who simply wish to experience the game.\r\n\r\nThe developers also decided to make Shredder light pink in color, Super Shredder dark bluish green, and Master Splinter&#039;s gi purple.  These colors don&#039;t look bad per se, but seem a bit odd.  As such, patches are included that allow players to change Shredder&#039;s color to light or dark purple, Super Shredder&#039;s color to light or dark purple, and Master Splinter&#039;s gi to reddish purple.  \r\n\r\nThe default patch adds easy access to the options menu, changes Shredder&#039;s color to light purple, Super Shredder&#039;s color to dark purple, and Master Splinter&#039;s gi to reddish purple.  These three changes appear more in line with other TMNT media, Shredder&#039;s color is the same as in Teenage Mutant Ninja Turtles II: The Arcade game, and the saturation and brightness of the alternate colors are roughly the same as unmodified game.  Individual patches, which include the other color options for Shredder and Super Shredder, are included so that they can be mixed and matched.  Players can preview Shredder and Super Shredder&#039;s colors by applying the patches of your choice and using the options menu to access the TECHNOD.2 and SPACESHIP3 stages, respectively.\r\n\r\nThese patches are compatible with SCD&#039;s minor fixes ([url]https://www.romhacking.net/hacks/3468/[/url]) and MetHy&#039;s turtle swap ([url]https://www.romhacking.net/hacks/5725/[/url]) patches.  Both are excellent.  As an aside, it is not possible to tell matching turtles apart with SCD&#039;s color changes and MetHy&#039;s turtle swap patch applied together.  If using both, consider appling SCD&#039;s patch with the original colors option and then use the Master Splinter patch provided here.\r\n\r\nThis patch was made using the PPU viewer and hex editor in FCUEX 2.6.2 and Floating IPS. Information on regional difference and how to enable the debugging mode can be found on the The Cutting Room Floor&#039;s TMNT III page ([url]https://tcrf.net/Teenage_Mutant_Ninja_Turtles_III:_The_Manhattan_Project[/url]).  Apply to the ROM below using an IPS patcher, e.g., Lunar IPS or Floating IPS.', '[7048]Easy Options with Shredder & Splinter Color Change.zip', '1.0', '2022-08-09 09:13:19', '2022-08-10 15:09:18', '08 August 2022', 1659931200, '7048readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 830, 1, 'Database match: Teenage Mutant Ninja Turtles III - The Manhattan Project (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 30B6AFB694AB5045B88F723A1ADE44575C33FB69\r\nFile CRC32: DBB3BC30\r\nROM SHA-1: B3228341C41EDD6751AF37FD3DC83B07899A6D55\r\nROM CRC32: BB6D7949', 0, '', '', ''),
(7049, 10, 788, 'Metroid FreezeFlame 2: Twisted Dimensions', 7089, 'Metroid FreezeFlame 2: Twisted Dimensions is the sequel to the 2020 released hack Metroid FreezeFlame.\r\nIn comparison to the first entry in the FreezeFlame series, this hack is not entirely a heat run. Only a short portion in the beginning requires forced damage through heat!\r\nThe hack was created for the Metroid Construction One Week Contest, which gave contestants one week to create a ROM-Hack or Fangame from scratch.\r\n\r\nFreezeFlame 2 is a unique hack since it uses the portal elements from FreezeFLame 1 to put the players in worlds formerly only known from other ROM-Hacks. It is reccommended that the player is at least a bit familiar with other Metroid: Zero Mission ROM-Hacks to have a truly good time with this hack.\r\n\r\nROM-Hacks featured in this hack:\r\n[list]\r\n[li][url=https://www.romhacking.net/hacks/7041/]FreezeFlame[/url][/li]\r\n[li][url=https://www.romhacking.net/hacks/3900/]Spooky Mission[/url][/li]\r\n[li][url=https://www.romhacking.net/hacks/3895/]Deep Freeze[/url][/li]\r\n[li][url=https://www.romhacking.net/hacks/4113/]SR387[/url][/li]\r\n[li][url=https://metroidconstruction.com/hack.php?id=556]Subzero[/url][/li]\r\n[li][url=https://metroidconstruction.com/hack.php?id=393]Return to Zebes[/url][/li]\r\n[li][url=https://www.romhacking.net/hacks/7040/]Scrolls 6[/url][/li]\r\n[li][url=https://metroidconstruction.com/hack.php?id=378]Stargazer[/url][/li]\r\n[/list]', '[7049]FreezeFlame_2_Twisted_Dimensions_1.0.zip', '1.0', '2022-08-09 09:15:22', '2022-08-08 23:34:51', '11 January 2021', 1610341200, '', 1, 0, 1, 1, 1, 1, '7049titlescreen.png', 1, 0, 0, 812, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, 'Custom', '', ''),
(7050, 26, 4874, 'Play as Galen Kor in Avengers in Galactic Storm (Versus Mode)', 7616, 'This mod allows you to play as the boss character Galen Kor in Versus mode. On the Versus mode character select screen, you can move off the left or right edge to hide the selection cursor then press button 1 to select Galen Kor.\r\n\r\nGalen Kor Movelist:\r\n-Gun: 236A/B \r\n-Anti-air Gun: 623A/B\r\n-Grenade throw: 63214B\r\n-Ground projectile: 214B\r\n-Spreadshot: (air) 41236B (Can be TK&#039;d)\r\n-Charging uppercut:  421B\r\n-Charging uppercut gun follow-up: 421B\r\n-Foolish Terran (Taunt): 641236A', '[7050]enable-galen-kor-versus.zip', '1.1', '2022-08-09 09:17:24', '2022-08-20 12:38:06', '18 August 2022', 1660795200, '7050readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 131, 1, 'avengrgs.zip → sf_00-0.7k\r\nSHA-1: E8BE1751029AEA74680AC00CD7F3CF84E1ADFC56\r\nCRC32: 7D20E2DF\r\navengrgs.zip → sf_01-0.7l\r\nSHA-1: 8C4E28CDE9E93457197B1849E6C9EF9516B5732F\r\nCRC32: F37C0A01', 0, '', '', ''),
(7051, 1, 709, 'Super Princess Peach', 7617, 'This mod will change all of Mario and Luigi&#039;s sprites and changes them to Princess Peach and Daisy. The creator went for a more modern look for Peach and Daisy, which is the look that he prefers over the legacy Princess Toadstool. The characters&#039; eyes are transparent, so they will &quot;change color&quot; when walking over different backgrounds.\r\n\r\nIf there are any graphical errors, please send a message to the creator with the details so he can update it accordingly.\r\n\r\nThis download includes:\r\n\r\n- Super Princess Peach.ips\r\nThis version has all of the base features, including a updated title, updates sprites, updated text, and saving Mario as the end goal.\r\n\r\n- Super Princess Peach (Slower Falling).ips\r\nThis version has all of the base features (mentioned above), including slower falling for all situations.', '[7051]SuperPrincessPeach.7z', '1.0', '2022-08-10 12:24:52', '2023-08-18 07:08:03', '09 August 2022', 1660017600, '7051readme.txt', 1, 0, 0, 1, 1, 0, '7051titlescreen.png', 5, 0, 0, 854, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7052, 9, 4878, 'Kid Kleets Camera Fix', 7096, 'The Adventures of Kid Kleets originally had a very fast camera movement, making nauseating jumps every time you turn. The camera movement is now slower and the player is a little more centered.\r\n\r\nThis patch also makes it FastROM, even though there is nothing slowing down in this game, but it makes loading screens faster.', '[7052]Kid Kleets Camera Fix.7z', '1.0', '2022-08-11 11:32:11', '2022-08-10 23:49:18', '10 August 2022', 1660104000, '', 0, 0, 0, 0, 0, 1, '7052titlescreen.png', 5, 0, 1, 511, 4, 'Database match: Adventures of Kid Kleets, The (USA) (En,Fr,Es)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: AB1BC78DC622E746262F6CF7B4D248449FBC9509\r\nFile/ROM CRC32: 1664AE48', 0, 'Public Domain', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7053, 1, 738, 'Bubble Bobble Extended', 7618, 'Welcome to Bubble Bobble Extended!\r\nA rom hack that serves as a continuation of the original game, including:\r\n\r\n*Remade sprites\r\n*New levels\r\n*New music (optional)\r\n*References! (Those are always fun right)\r\n\r\nEnjoy your journey back in the Cave of Monsters!', '[7053]Bubble Bobble Extended.zip', '1.0', '2022-08-12 09:34:03', '2022-08-12 16:53:28', '10 August 2022', 1660104000, '7053readme.txt', 1, 1, 1, 1, 0, 0, '7053titlescreen.png', 1, 0, 0, 556, 1, 'Database match: Bubble Bobble (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nFile CRC32: D3A91B41\r\nROM SHA-1: C1A8F6A9316080487CFEACA62F3D573CD9D484E9\r\nROM CRC32: 5E900522', 0, '', '', ''),
(7054, 9, 755, 'Super Mario Kart - Music Restoration', 7374, 'This is an audio overhual for Super Mario Kart, this uses Samples that are closest to the original game (since not all samples have been found yet) And also pre-patched with the MSU-1 stereo chip implemented. Enjoy!', '[7054]SMK Music Restored.zip', '1.0', '2022-08-12 09:36:42', '2022-08-18 17:50:30', '10 August 2022', 1660104000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 733, 5, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(7055, 1, 795, 'Technical optimization', 7607, 'This is a Japanese version of Rockman 2 hack, you need to import the IPS patch into the original Rockman 2, not Mega Man 2! This hack adds the following mechanisms:\r\n- Deleted the OP.\r\n- Transparent weapon menu.\r\n- Added EXIT, press Select+Start at the same time to take effect.\r\n- Switch Weapons - See https://www.romhacking.net/hacks/6780/\r\n\r\n1.1 update:\r\n- Fixed graphics issues doing EXIT\r\n\r\n1.2 update:\r\n- Fixed a bug where switching weapons in the menu always switched to Rock Buster or Time stopper', '[7055]Rockman 2 technical optimization.rar', '1.2', '2022-08-12 09:38:06', '2022-08-24 11:52:36', '24 August 2022', 1661313600, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 234, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 108118F41E4CD9E375249D3A3B37A7360024FE64\r\nFile CRC32: C722D58D\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(7056, 1, 725, 'Tecmo Super Bowl 2022 - SBlueman Edition', 2147, 'The classic NES sports title, updated just in time for the upcoming 2022 NFL season! Enjoy this version with the following features:\r\n\r\n[list]\r\n[li]Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays[/li]\r\n[li]Over 35 hacks added to Hardtype versions (25 hacks in Vanilla version)[/li]\r\n[li]Defensive players are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back - Patriots line up in a dime formation)[/li]\r\n[li]Team uniforms edited so home team plays in primary uniform (NFC West teams &amp; divisional matchups excluded due to limitations)[/li]\r\n[li]Sim code updated for more accurate team results[/li]\r\n[li]Updated helmets (thanks to Knobbe for updating the Commanders!)[/li]\r\n[/list]\r\n\r\n[b]Three Versions Available:[/b]\r\n\r\n[b]#1 - Base - Hacks Included:[/b]\r\n[list]\r\n[li]1. Add touchbacks[/li]\r\n[li]2. FG length max of 65 yards[/li]\r\n[li]3. Punt length max of 65 yards[/li]\r\n[li]4. Add &#039;Hut&#039; Pre-Snap Cadence to 32-Team ROM[/li]\r\n[li]5. NFC West Sim Fixes[/li]\r\n[li]6. Player 2 Conditions Fix[/li]\r\n[li]7. FG avoid kick block fix[/li]\r\n[li]8. TE sim fix[/li]\r\n[li]9. Change offensive SIM to &#039;out of 32&#039; sum[/li]\r\n[li]10. Prevent schedule from being random[/li]\r\n[li]11. Fix Playoff Seeding[/li]\r\n[li]12. More NFL like QB rating value[/li]\r\n[li]13. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game[/li]\r\n[li]14. Set Pro Bowl Kick/Punt Return[/li]\r\n[li]15. Change Touchback To 25-Yard Line[/li]\r\n[li]16. 15 Yard XP[/li]\r\n\r\n[b]#2 – Vanilla – Hacks Included:[/b]\r\n[li]17. Changing KR Speed[/li]\r\n[li]18. PR speed change from SS to actual PR player[/li]\r\n[li]19. Better INT returns[/li]\r\n[li]20. Add stats after quarters[/li]\r\n[li]21. QB backpedal animation hack[/li]\r\n[li]22. Kickoffs From 8 Yard Line To 3 Deep In Endzone[/li]\r\n[li]23. Better COM punt timing[/li]\r\n[li]24. PA/PC hack - PC is INT and PA is target[/li]\r\n[li]25. Punt coverage boost adjustment[/li]\r\n[/list]\r\n\r\n[b]#3 – Hardtype – Hacks Included (also includes all the Vanilla version hacks):[/b]\r\n[list][li]26. Ultra Logic Hack[/li]\r\n[li]27. More Accurate FG&#039;s[/li]\r\n[li]28. Decrease Fumbles ips patches[/li]\r\n[li]29. Timing of Snap Exchange b/n C &amp; QB[/li]\r\n[li]30. Faster Handoffs, Pitches, Snaps &amp; Player Control[/li]\r\n[li]31. QB throws ball instead of taking sack and runs less[/li]\r\n[li]32. COM Dive Tackling like SNES TSB I [/li]\r\n[li]33. Changing the differential for popcorning/ dl busting through[/li]\r\n[li]34. Buck&#039;s TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED)[/li]\r\n[li]35. JStout&#039;s Find Open Receiver Hack[/li]\r\n[li]36. Push/Pull Hack[/li]\r\n[/list]\r\n\r\n[b]#4 – Hardtype + P2 As Road Team (My personal favorite)[/b]\r\n[list]\r\n[li]37. Road team plays as player 2 vs COM[/li]\r\n[/list]\r\n\r\n[b]Details:[/b]\r\n\r\n[b]Base Rom:[/b] Updated 32-team ROM\r\n\r\n[b]Editors Used:[/b] TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter', '[7056]TSB 2022 IPS Patches.zip', '1.0', '2022-08-12 09:41:32', '2022-08-12 01:35:29', '11 August 2022', 1660190400, '', 1, 1, 0, 1, 1, 1, '7056titlescreen.png', 5, 0, 0, 993, 1, 'Database match: Tecmo Super Bowl (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B7D7E496CA9DFA023D79DCC973208C1C63477125\r\nFile CRC32: 1F7C5660\r\nROM SHA-1: 0A491B125CA1D8BCEBFD19174527D9EEC13820D0\r\nROM CRC32: 179A0D57', 0, '', '', ''),
(7057, 1, 4880, 'Rampart (Jaleco) - Fixed Samples', 4779, 'The Jaleco version of Rampart for the Nintendo Entertainment System uses DPCM samples for music and sound effects. Recently it was discovered that said samples suffer from an encoding issue known as bit-reversal. This hack fixes the samples to improve the audio quality. Most notably, clarity has been restored to voice clips including &quot;Ready, aim, fire!&quot;.', '[7057]Rampart (Fixed Samples).zip', '1.0', '2022-08-12 11:30:16', '2022-08-12 10:38:53', '12 August 2022', 1660276800, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 155, 1, 'Database match: Rampart (USA) (Jaleco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E970FE3666E0392EE9F1C1EE25657ABB48D75A3E\r\nFile CRC32: CEA6FCA\r\nROM SHA-1: 7C414EB708C8A8E184C9602B9EFFEC87D6E92EEF\r\nROM CRC32: 26796758', 0, '', '', ''),
(7058, 11, 4415, 'Red Zone md1-va0 fix', 2797, 'Fix random game crashing on some mega drive models (mostly md1 va0).', '[7058]Red Zone (UE) [va0_fix].7z', '1.0', '2022-08-13 03:47:19', '2022-08-12 20:44:45', '04 August 2022', 1659585600, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 191, 8, 'Database match: Red Zone (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2E01A1EE8FF31B3EEE0C422D30B529AEDD7FFDC1\r\nFile/ROM CRC32: 56512EE5', 0, '', '', ''),
(7059, 9, 302, 'Final Fantasy VI Expanded', 6064, 'Final Fantasy VI Expanded aims to expand on the game with new story content organically integrated into the vanilla game.\r\n\r\nChief among these is that characters now have unique dialogue in circumstances where the party used &quot;generic&quot; dialogue before, particularly in the World of Ruin&#039;s character recruitment events, and other story events as well, such as Strago having a more detailed account of the history of the Ancient Castle.\r\n\r\nNew conversations with NPCs have been added, including Sabin reconciling with Figaro&#039;s Matron, Terra asking Gestahl about her mother after the imperial banquet, Cid marveling at the Blackjack, and more.\r\n\r\nThe library of Figaro Castle now has books on the shelves that can be read, which each give a little bit of background on the setting and foreshadow future plot developments. These books were written using content taken from official source materials like Ultimania guides, etc.\r\n\r\nFinally, after viewing all of Shadow&#039;s dreams, resting in the inn in Thamasa will trigger a new scene where Strago confronts Shadow over suspicions of his true identity, as the developers have said was intended but not implemented.\r\n\r\nSpecific information on all the new content and how to find it is included in the Read Me file.', '[7059]FF6 Expanded.zip', '1.2', '2022-08-13 04:20:44', '2022-09-05 14:33:45', '05 September 2022', 1662350400, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 653, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(7060, 11, 4881, 'Aaahh!!! Real Monsters Improvement Mod', 7619, 'The aim of this patch is to make the game less frustrating and much easier to enjoy.\r\n\r\nChanges Include\r\n-Increased Invincibility when hit\r\n-Monster Manuals upon respawning changed from 5 to 3 to compensate for the invincibility increase', '[7060]AAAHH!!! Real Monsters Improvement.zip', '1.0', '2022-08-13 13:00:14', '2022-08-13 06:24:51', '13 August 2022', 1660363200, '7060readme.txt', 0, 0, 0, 0, 1, 0, '7060titlescreen.png', 5, 0, 1, 333, 8, 'Database match: Aaahh!!! Real Monsters (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FA579A7E47EE4A1BDB080BBDEC1EEF480A85293E\r\nFile/ROM CRC32: FDC80BFC', 0, '', '', ''),
(7061, 1, 774, 'Mega Woman', 5064, 'The level design and enemies is the same as the original.\r\nSome of the changes:\r\n* New title screen;\r\n* All mega man sprites have been changed to that of a woman;\r\n* Shot sprite changed to super shot;\r\n* Turbo shooting button!\r\n* Magnetic shot changed to not spend a lot as a result of turbo shot. But with a side effect: you can only fire one magnetic floor shot at a time. :/\r\n* Removed the bug that prevents the enemy from taking damage from the turbo shot;\r\n* Music is the same with a subtle change.', '[7061]Mega Woman.7z', '1.0', '2022-08-13 17:32:23', '2022-08-14 02:55:11', '13 August 2022', 1660363200, '', 1, 1, 0, 1, 1, 1, '7061titlescreen.png', 5, 0, 0, 900, 1, 'No-Intro Name: Mega Man (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nPatched File SHA-1: 9AC4BEA378F612AF3C8EF42AA7290D84E1EF8A04\r\nPatched ROM SHA-1: 3CAEA9031FBA69E76194E76CA345348B24EC3CA9', 0, '', '', ''),
(7062, 22, 959, 'Sonic Genesis', 7620, 'Sonic Genesis for Master System v1.05:\r\nThe graphics (background and sprites) of all zones have been replaced by graphics based on the Genesis/Mega Drive version of this game. The music has been replaced too. The gameplay remains exactly the same as the original Master System version.\r\n\r\nNew in v1.05:\r\nA few small changes\r\n- Added water and mountains to the title screen\r\n- Removed the easter egg to create space for the title screen graphics\r\n- Improved Star Light song in ending medley\r\n- Slightly improved Labyrinth music', '[7062]Sonic Genesis for Master System v1.05.zip', '1.05', '2022-08-13 17:37:58', '2022-11-01 15:57:05', '01 November 2022', 1667275200, '7062readme.txt', 1, 1, 0, 0, 0, 0, '7062titlescreen.png', 5, 0, 0, 2924, 1, 'Database match: Sonic The Hedgehog (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nFile/ROM CRC32: B519E833', 0, '', '', ''),
(7063, 1, 709, 'ALL DAY NIPPON', 7621, 'Bowser has started a mediocre podcast called &quot;All Day Nippon&quot;, so Mario has personally taken it upon himself to put a stop to it! Inspired by the special edition version of SMB1 &quot;All Night Nippon&quot;, this exciting romhack includes 4 unique worlds filled with diverse level types, as well as custom music and a new power up! It also has SMB2J styled physics as well as fixed hammer collision. While it is not a kaizo hack, it is recommended for more experienced Mario 1 players. This hack was created by POLARIA POYON.', '[7063]ALL DAY NIPPON.rar', '1.1', '2022-08-15 15:36:50', '2022-09-06 03:59:37', '03 September 2022', 1662177600, '7063readme.txt', 1, 1, 1, 1, 1, 0, '7063titlescreen.png', 1, 0, 0, 802, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7064, 9, 3253, 'Simplified Hidden Vs mode', 4018, 'Simplifies access to the secret VS mode and allows controlling the bosses in both single and VS mode.\r\n\r\n*Hidden VS menu with all 16 opponents to choose: on the title screen, hold START on the second controller, then press A or Start on the first controller. (Without the patch it requires holding Y and R.)\r\n\r\n*Player 2 controlling the opponent: at the opponent info screen, hold START on the second controller and press A or Start on the first controller. (Without the patch it requires holding Y and B and only will work in the VS mode.)', '[7064]Super Punch-Out!! (bosses).zip', '1.0', '2022-08-16 01:21:13', '2022-08-16 22:17:33', '14 August 2022', 1660449600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 778, 4, 'No-Intro Name: Super Punch-Out!! (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 3604C855790F37DB567E9B425252625045F86697', 0, '', '', ''),
(7065, 11, 917, 'Shadow Dancer - 3 Hitpoint Patch', 1496, 'A improvement patch to the Genesis version of &quot;Shadow Dancer: The Secret of Shinobi.&quot; The original game has one-hit kills, but now your character can take three hitpoints of damage.  Hitpoints are displayed in the upper left-hand corner of the screen.', '[7065]Shadow Dancer - Hitpoints Patch.zip', '1.0', '2022-08-16 01:24:46', '2022-08-14 23:16:58', '12 January 2014', 1389502800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1130, 8, 'Database match: Shadow Dancer - The Secret of Shinobi (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C5F096B08470A564A737140B71247748608C32B6\r\nFile/ROM CRC32: EBE9AD10', 0, '', '', 'https://youtu.be/cnfcN7T-Icc'),
(7066, 9, 4327, 'Time Pilot standalone', 1219, 'Time Pilot for SNES \r\n\r\nThis year marks the 40th anniversary of Time Pilot. A SNES remake of the arcade classic has existed since 1995 but was only included as an unlockable game in Ganbare Goemon 4. This was not released outside of Japan and the player had to complete the game 100% to play it. \r\n\r\nThis patch makes Time Pilot 95 a standalone game for SNES and adds further improvements: \r\n\r\n- A new title screen based on the 1982 arcade game with a high score counter\r\n- The game loops back to the first level after beating the final boss (like the 1982 arcade original)', '[7066]Time Pilot hack.rar', '1.0', '2022-08-16 01:43:08', '2022-08-15 20:17:44', '15 August 2022', 1660536000, '', 1, 0, 0, 0, 1, 1, '7066titlescreen.jpg', 1, 0, 0, 1346, 4, 'Database match: Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: EE71384E286F088508A736B7305AD5EFECFBCC1A\r\nFile/ROM CRC32: BB9D8E56', 0, '', '', ''),
(7067, 14, 3913, 'Tokyo Xtreme Racer 2 Bemani Music Mod', 7622, 'This is a music replacement mod for Tokyo Xtreme Racer 2 with music spanning multiple games in the Bemani series. This was based on Rolly&#039;s Music Mod which provided nearly everything that allowed this hack to work.\r\n\r\nMod Track List: https://docs.google.com/spreadsheets/d/1XmqQiaODmjhBwzUVnPtUmcFaNXgE-pzZLy62O2Z4UKA/edit?usp=sharing\r\n\r\nStep by Step Instructions to create your own: https://docs.google.com/document/d/1M_0zGrMMg8B8aXLnp_DS67BvUUqbXysLgEM8JTj0oz4/edit?usp=sharing\r\n\r\nSample Video: https://www.youtube.com/watch?v=RCNespbICoU\r\n\r\nDownload Link to BGM.AFS: https://drive.google.com/file/d/1fFrWwxOWfavAVr0HyCbpNR57WbK-ggvz/view (214MB)', '', '1.0', '2022-08-16 01:43:49', '2022-08-15 21:44:41', '15 August 2022', 1660536000, '', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 0, 10, 'Orginal GDI or CDI image.\r\nJP T-30803M\r\nUS T-40211N\r\nEU T-17724D-50', 0, '', '', 'https://youtu.be/RCNespbICoU'),
(7068, 9, 4884, 'Ballz - All Characters Selectable', 7462, 'Adds all known characters, including Lamprey&#039;s alternate forms (El Ballz, Byte Viper, and Spike), to the character select screen.', '[7068]Ballz3DSNES-AllCharactersSelectable.7z', '1.0', '2022-08-18 01:50:31', '2022-08-16 20:34:39', '15 August 2022', 1660536000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 260, 4, 'Database match: Ballz 3D - Fighting at Its Ballziest (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 236A466AF4E05061B06D48BAE637BB29F86672AD\r\nFile/ROM CRC32: 1C058B7D', 0, '', '', ''),
(7069, 33, 4885, 'Sonic Heroes Undub', 5438, 'A completely new undub separate from the previously existing one floating around. That one notably didn&#039;t replace the Team Chaotix Team Blast audio.\r\n\r\nCreated using Delta Patcher 2.0.1. Patch to an unmodified, untrimmed NTSC-U ISO.\r\n\r\nBecause the file surpasses RHDN&#039;s size limits, the patch can be found here:\r\n\r\n[url]https://archive.org/details/sonic-heroes-u-undub-v-1.1.7z[/url]', '', '1.1', '2022-08-18 11:09:16', '2022-08-17 18:12:37', '15 August 2022', 1660536000, '', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 0, 10, 'ISO SHA-1: DD752C8AA64F2F043C32BE0F0BD5B8617357BFE6\r\nISO CRC32: 48CE3C79\r\nModified ISO SHA-1: 0F195F5B0A5DB4863DF755C40ED622F716283F10\r\nModified ISO CRC32: 40D35BD6', 0, 'CC-BY-NC-SA-4.0', '', ''),
(7070, 1, 795, 'Rockman 2 Philosophy of Firework Master', 6960, 'This is a hack for the Japanese version of Rockman 2, not Mega Man 2!\r\n\r\nThis hack changes the following:\r\n\r\n- Title Screen\r\n- Level design\r\n- Graphics (including some self-painted ones)\r\n- Most enemy AI\r\n- Boss AI\r\n- Some bosses have part 2\r\n- Weapons\r\n- Music\r\n\r\nThis hack is harder than the original game, good luck!', '[7070]Rockman 2 Philosophy of Firework Master.rar', '1.0', '2022-08-19 04:27:34', '2022-08-19 14:39:46', '16 August 2022', 1660622400, '', 1, 1, 1, 1, 1, 1, '7070titlescreen.png', 1, 0, 0, 495, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 108118F41E4CD9E375249D3A3B37A7360024FE64\r\nFile CRC32: C722D58D\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', 'https://youtu.be/9qQmE_b7jPs'),
(7071, 1, 4855, 'Woodcutter Yosaku Family Basic Demo', 7627, 'Programmer &quot;Masando Vision&quot; published a Youtube demo, attempting to remake SNK&#039;s 1979 arcade game Yosaku, on the Nintendo Entertainment System / Famicom, using Family Basic V2.\r\n\r\nThis hack from Garrett Gilchrist recreates that demo and features some new graphics, replacing the generic Family Basic graphics.\r\n\r\nFamily Basic was only available in Japan, and allowed for minigames to be programmed in Basic, within limited RAM space and using default graphics. Family Basic V3 (1985) has more RAM but is still limited.\r\n\r\nThe results resemble the familiar Yosaku game, although you do not actually lose life if hit by enemies, so you&#039;re basically on the honor system. The woodcutter must chop down both sides of two trees while avoiding snakes, charging boars, and the droppings of birds. He can jump with A and swing the ax with B.\r\n\r\nSource is included, for other hackers and programmers recreating this game.\r\n\r\nYosaku (与作) is an action arcade game developed by Shin Nihon Kikaku in 1979. One of the first SNK games, it is extremely rare today and a ROM has not been dumped to the internet.\r\n\r\n&quot;Yosaku&quot; (与作) is a 1978 song by Saburō Kitajima. It is an enka song about the labors of a woodcutter named Yosaku, which means something like gifted work or participation work. A brief quote from the song was licensed for the arcade game, and is retained here (hei hei ho).\r\n\r\nThe player is a woodcutter who cuts down trees while being attacked by animals. To avoid the dangers, the player must hide behind trees or attack animals with the ax. The dangers are: a boar that charges by, snakes that rise from the ground, branches that fall from the trees and birds that fly above and launch projectiles. \r\n\r\nIn 1981 a simpler, unauthorized conversion named Kikori no Yosaku (きこりの与作) was made by Epoch Co. for Cassete Vision. In 1991 a clone of the Cassette Vision version was released for Sharp&#039;s X68000 home computer. Sancho&#039;s Forest for the Atari 2600 VCS (1983) is also based on Yosaku. In 2000 a remake of Yosaku was included on The King of Fighters: Battle de Paradise for Neo Geo Pocket Color as a secret mini-game.', '[7071]Family Basic Woodcutter Yosaku.zip', '2.0', '2022-08-19 04:29:17', '2022-08-17 10:32:06', '17 August 2022', 1660708800, '7071readme.txt', 1, 1, 1, 1, 1, 1, '7071titlescreen.png', 1, 0, 0, 174, 1, 'Database match: Family BASIC V3 (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 018ABD50D60EDD8DF30D9F8894F94FB3FCE95A4A\r\nFile CRC32: 55211022\r\nROM SHA-1: E232C621BFEDBFC6B100677BFBFC50B910248282\r\nROM CRC32: B2530AFC', 0, '', '', 'https://youtu.be/EU-MmxaVdJE'),
(7072, 8, 876, 'Pokemon Red Full Color Hack - German Version', 7628, 'This is a german version of the Pokemon Red Full Color Hack made by Drenn, Danny-E 33 &amp; FroggestSpirit.\r\n\r\nIt was made by replacing the texts from the original ASM from Danny-E 33 (https://github.com/dannye/pokered-gbc) with the german ones from the disassembly of Pokémon: Rote Edition and Blaue Edition done by einstein95 (https://github.com/einstein95/pokered-de).\r\n\r\nAll credits go to the original authors Drenn, Danny-E 33 &amp; FroggestSpirit and also\r\niimarckus &amp; einstein95 for the disassemblies.\r\n\r\nFor more information on the hack visit the original entry here:\r\nhttps://www.romhacking.net/hacks/1385/', '[7072]pokered_color-de.zip', '1.0', '2022-08-19 04:35:45', '2022-08-18 12:49:36', '18 August 2022', 1660795200, '7072readme.txt', 1, 0, 0, 0, 0, 0, '7072titlescreen.gif', 5, 0, 0, 988, 1, 'Database match: Pokemon - Rote Edition (Germany) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 87D523FE1A0C548DB7C5477B451DDEC1EB083C06\r\nFile/ROM CRC32: 89197825', 0, '', 'https://github.com/XqWyZ/pokered-gbc-de', ''),
(7073, 8, 718, 'Pokemon: Brown Version - Special Teddiursa Edition', 7629, 'A simple RomHack of Pokemon Yellow.\r\nEverything originally Pikachu has been changed to Teddiursa.\r\n\r\nGo on the classic adventure you all know and love with a new and exciting Partner Bear\r\n\r\nFeaturing:\r\n-FULL CUSTOM OPENING\r\n-Ursaring boosted stats\r\n-Custom move set\r\n-Minor tweaks to game, Teddiursa uses Red/Blue Pikachu Cry\r\n-Slight colour changes due to limited game pallette\r\n-Surf house completely removed', '[7073]PokemonTeddiursa.rar', '1.0', '2022-08-19 04:36:23', '2022-12-16 19:22:14', '18 August 2022', 1660795200, '7073readme.txt', 1, 0, 0, 1, 0, 0, '7073titlescreen.png', 1, 0, 0, 1190, 12, 'Database match: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nFile/ROM CRC32: 7D527D62', 0, '', '', ''),
(7074, 1, 1074, 'Proto Man 4', 7633, 'This MM4 Hack Rom replaces Mega Man sprites with those of Proto Man.\r\nSome cutscenes, text and color palettes were also changed. \r\nEnjoy!', '[7074]Proto Man 4.rar', '1.0', '2022-08-20 01:05:48', '2022-08-19 19:32:22', '19 August 2022', 1660881600, '', 1, 0, 0, 1, 0, 0, '7074titlescreen.png', 5, 0, 0, 739, 1, 'Database match: Mega Man 4 (U)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D1A971A64288916E63CB0DFD23E3F9E894C3923B\r\nFile CRC32: 49DF22C4\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8', 0, '', '', 'https://youtu.be/XXXn8Nl51Sk'),
(7075, 18, 4669, 'DBZ BT3 DLC MOD Classic to GT', 4573, 'This is an addendum to &#039;DBZ BT3 DLC Classic to GT&#039;.\r\n[url]https://www.romhacking.net/hacks/6337/[/url]\r\n\r\n1) What has been included in this addendum:\r\n-The Team Battle in the Duel is able to use any repeatable character.\r\n-Edited yellow text for extra characters&#039; name in Ultimate Battle, Dragon World Tour, Duel, Ultimate Training, and Character Reference.\r\n-Edited some of the characters&#039; camera angle in the Character Reference to compensate the extra characters.\r\n-Fixed Majin Buu&#039;s Character Introduction in the Character Reference (https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi_3)\r\n-Translate the Japanese BGM sprite text to English in Duel, Ultimate Training, and Options.\r\n-Added different animation (FA) and effect (Kze) for most of the extra characters without affecting the original characters.\r\n-Updates/Changes on certain character&#039;s 3D models.\r\n\r\nNote 1: Have about 80 new characters (not including alternate costume and form) been added in the game compare to the original game.\r\n\r\nNote 2: Despite the changes, all the original character&#039;s 3D models still remain in the game while the story mode is unaffected except with Japanese BGM.\r\n\r\n2) Patching instructions:\r\n-First, apply the &#039;DBZ BT3 DLC Classic to GT.xdelta&#039; patch over an unmodified &#039;SLUS_216.78.DragonBall Z - Budokai Tenkaichi 3 (USA) (En,Ja)&#039; ISO file using &#039;xdelta UI&#039; to create a new ISO.\r\n-Then, apply SLUS_216.78.DBZ_BT3_DLC_MOD_v103.xdelta patch over the newly created ISO file using &#039;xdelta UI&#039; to create another new ISO.', '[7075]DBZ BT3 DLC MOD Classic to GT v1.03.7z', '1.03', '2022-08-20 04:50:01', '2024-06-26 13:22:41', '26 June 2024', 1719360000, '7075readme.txt', 1, 1, 0, 1, 1, 1, '', 6, 0, 1, 1693, 10, 'ROM / ISO Information:\r\nSLUS_216.78.DragonBall Z - Budokai Tenkaichi 3 (USA) (En,Ja)\r\nNo database match.\r\nFile/ROM SHA-1: A1C4D21C154DA8B1D4B15055907EDB0ABB055E63\r\nFile/ROM CRC32: 10466681\r\n\r\nAll Hashes\r\nFile SHA1	A1C4D21C154DA8B1D4B15055907EDB0ABB055E63\r\nROM SHA1	A1C4D21C154DA8B1D4B15055907EDB0ABB055E63\r\nFile MD5	350404A81DE912347C8B262542FED970\r\nROM MD5	350404A81DE912347C8B262542FED970\r\nFile CRC32	10466681\r\nROM CRC32	10466681\r\n \r\nPrepatched DBZ BT3 DLC Classic to GT\r\nNo database match.\r\nFile/ROM SHA-1: C8D0C025318CB9DED5845666D428B59D07BA9EDC\r\nFile/ROM CRC32: BA74B768\r\n\r\nAll Hashes\r\nFile SHA1	C8D0C025318CB9DED5845666D428B59D07BA9EDC\r\nROM SHA1	C8D0C025318CB9DED5845666D428B59D07BA9EDC\r\nFile MD5	B27FAB1CC0BB87F1133B20B82FE8EB6B\r\nROM MD5	B27FAB1CC0BB87F1133B20B82FE8EB6B\r\nFile CRC32	BA74B768\r\nROM CRC32	BA74B768', 0, '', '', ''),
(7076, 23, 2668, 'Plague Knight in Dawn of Sorrow', 7481, 'Plague Knight is here to bring an explosive twist to Castlevania! Throw bombs and master the quirky guy in this blast of a Julius Mode hack!', '[7076]Plague Knight in DoS.zip', '1.0', '2022-08-20 13:19:22', '2022-08-20 09:06:32', '20 August 2022', 1660968000, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 421, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7077, 1, 4855, 'F-RIS (Tetris) Family BASIC', 7627, 'This is a demo by programmer &quot;Masando Vision&quot; which attempts to remake Tetris on the Nintendo Entertainment System / Famicom using Family Basic V2.\r\n\r\nFamily Basic V2 was only available in Japan, and allowed for minigames to be programmed in Basic, within 2k RAM space and using default graphics. Family Basic V3 (1985) has 4k RAM but is still limited. (This ROM uses V3.)\r\n\r\nNo sprites are used, and so the playfield updates more slowly using background nametables. It&#039;s a little sluggish at first, and may need to be sped up in emulation, but is otherwise playable.\r\n\r\nIn this hack, a background graphic of St. Basil&#039;s Cathedral in Russia was added by Garrett Gilchrist, replacing Japanese text in the ROM. A cultural landmark of Russia, the cathedral commonly appears in versions of Tetris.\r\n\r\nTetris (Russian: Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. Bullet-Proof Software and Atari/Tengen published versions for the Nintendo Entertainment System which are now rare, compared to Nintendo&#039;s own widely-released version.', '[7077]Family Basic Tetris.zip', '2.2', '2022-08-20 14:27:45', '2022-08-20 10:20:19', '20 August 2022', 1660968000, '7077readme.txt', 1, 1, 1, 1, 1, 1, '7077titlescreen.png', 1, 0, 0, 224, 1, 'Database match: Family BASIC V3 (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 018ABD50D60EDD8DF30D9F8894F94FB3FCE95A4A\r\nFile CRC32: 55211022\r\nROM SHA-1: E232C621BFEDBFC6B100677BFBFC50B910248282\r\nROM CRC32: B2530AFC', 0, '', '', 'https://youtu.be/z1NyczNrp7M'),
(7078, 11, 4887, 'Road Rash 3 Improvement', 2797, 'Each level now have all 7 tracks.\r\n\r\nMany bugfixes (see changelog).\r\n\r\n6-buttons control / improvements.\r\n\r\nImprovements in framerate.\r\n\r\nSupport for CD music with Sega-CD (mode 1) or mp3’s with Mednafen - Doomday’s mod.\r\n\r\nAnd more...\r\n\r\n\r\n\r\nUpdated 8 Jan 2023 - added special version for sega-cd owners with additional fps improvement.', '[7078]ROAD_RASH_3_Improvement_v1.04.7z', '1.04', '2022-08-22 04:55:28', '2023-01-08 18:44:35', '08 January 2023', 1673154000, '7078readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 4321, 8, 'Database match: Road Rash 3 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: B2324833BF81223A9626A6060CAFC203DD203468\r\nFile/ROM CRC32: 15785956', 0, '', '', ''),
(7079, 1, 712, 'Legend of Zelda Swordless Quest', 1803, 'This is The Legend of Zelda Swordless Quest. The Old Man will not give you a sword so you must go alone.\r\n\r\nIf you enter a space at the beginning of your name, you can start on the second swordless quest and skip the first. Don&#039;t let the sword in Link&#039;s hand fool you in the player select though. You still will not be able to get one from the Old Man.\r\n\r\nLove playing the oddball quest like swordless or no extra hearts but hate that when you got to Ganon in the swordless, you had to replay the level after getting that far. This solves that.', '[7079]Legend of Zelda Swordless Quest.zip', '1.0', '2022-08-22 04:56:32', '2022-08-21 19:29:28', '21 August 2022', 1661054400, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 221, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(7080, 23, 2680, 'Order of Ecclesia - Playable Dmitrii Blinov', 5585, 'Play as Dmitrii from Castlevania - Dawn of Sorrow in this Order of Ecclesia ROM hack. All content from the original game is pre-unlocked, allowing all content to be played immediately. As the Smug Dracula Candidate, unleash your dark powers against all of Ecclesia to become the new Dark Lord.\r\n\r\nThis ROM hack features a fully customized playable character, code edits, new attacks, and 2 new music tracks.', '[7080]Order of Ecclesia - Playable Dmitrii Blinov.zip', '1.0.0', '2022-08-22 05:19:17', '2022-08-21 21:47:43', '21 August 2022', 1661054400, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 700, 1, 'Database match: Castlevania - Order of Ecclesia (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F9EBF006A489B8C9391E8D1FD05EC6B9CEF6FD7B\r\nFile/ROM CRC32: A7612D61', 0, '', '', ''),
(7081, 18, 4888, 'DBZ Budokai Japanese OP', 4573, 'DBZ Budokai Japanese OP\r\n- Change the opening song to &quot;CHA-LA HEAD-CHA-LA&quot;\r\n- The PPF patch includes the function to undo the opening song back to &quot;Rock the Dragon&quot;', '[7081]DBZ Budokai Japanese OP.zip', '1.0', '2022-08-22 05:41:58', '2022-08-20 11:09:34', '20 August 2022', 1660968000, '7081readme.txt', 0, 1, 0, 0, 0, 0, '7081titlescreen.png', 5, 0, 1, 230, 10, 'SLUS_205.91.DragonBall Z - Budokai (USA) (En,Ja).iso\r\nNo database match.\r\nFile/ROM SHA-1: 40F31B1C8BEA9B4712B8E6B35FBCDA53925DE8F1\r\nFile/ROM CRC32: 69F0DFC0\r\nAll Hashes\r\nFile SHA1	40F31B1C8BEA9B4712B8E6B35FBCDA53925DE8F1\r\nROM SHA1	40F31B1C8BEA9B4712B8E6B35FBCDA53925DE8F1\r\nFile MD5	DAFCE356E2FD4FB94B4B41A0F2839A0D\r\nROM MD5	DAFCE356E2FD4FB94B4B41A0F2839A0D\r\nFile CRC32	69F0DFC0\r\nROM CRC32	69F0DFC0', 0, '', '', ''),
(7082, 10, 2839, 'Blessed Heart', 7635, 'Blessed Heart is an original campaign that captures the classic Fire Emblem journey, but with some modern quality-of-life and polish.\r\n\r\nExperienced veterans of Fire Emblem can comfortably start on hard, but the game is designed to be engaging no matter the difficulty. You&#039;ll need a tool such as NUPS to install the patch.\r\n\r\nBlessed Heart includes:\r\n[list]\r\n[li]24 Original Chapters\r\n[li]32 Playable Characters\r\n[li]Branching promotion paths with both new and rebalanced classes\r\n[li]Map design focused on engaging pacing and side-objectives\r\n[li]Quality of life features such as viewable growths, promotion information, and more\r\n[li]Expanded equipment options, including weapons, tomes, and hold items\r\n[li]Accessible gameplay with difficulty options as well as an optional casual mode\r\n[li]A few dozen new music tracks ported from other games\r\n[/list]\r\n\r\nFor additional information, game documentation, full credits, discord link, and more, view the thread on [url=&quot;https://feuniverse.us/t/fe8-complete-blessed-heart-v1-1-music-update/12271&quot;]Fire Emblem Universe.[/url]', '[7082]Blessed Heart v1.1.zip', '1.1', '2022-08-24 04:35:51', '2022-08-29 17:44:57', '30 June 2022', 1656561600, '', 1, 1, 1, 1, 0, 0, '7082titlescreen.png', 1, 0, 0, 2559, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(7083, 8, 971, 'Castlevania: The Adventure (GB): Improved Controls', 4545, 'This hack modernizes the control scheme of [i]Castlevania: The Adventure[/i] to make it less frustrating to people used to tighter controls by giving the player more control while jumping.\r\n\r\nComplete list of changes:\r\n\r\n- Belmont can now turn around and stop in mid-air.\r\n- Belmont regains control during knockback.\r\n- (optional) V-Cancel: when the jump button is released, Belmont immediately starts falling again; this allows the player to make smaller hops if desired.\r\n- (optional) Inertia: when adjusting velocity in mid-air, Belmont only accelerates slowly (rather than changing direction instantaneously).\r\n- Belmont blinks rapidly when struck, as in [i]Castlevania II: Belmont&#039;s Revenge[/i].\r\n\r\nHighly recommended to use in conjunction with the Speed and/or Whip hacks located [url=https://www.romhacking.net/hacks/6762/][u]here[/u][/url]. You may also wish to apply [url=http://www.emu-land.net/forum/index.php/topic,12055.msg1523232.html#msg1523232][u] this hack[/u][/url] which removes the music from the game in exchange for a significant performance boost.\r\n\r\nSimilar to the [i]Castlevania II: Belmont&#039;s Revenge[/i] Improved Controls hack [url=https://www.romhacking.net/hacks/6987/][u]here[/u][/url].\r\n\r\nYou can use [url=http://fusoya.eludevisibility.org/lips/][u]Lunar IPS[/u][/url] or any other IPS patcher to apply the hack to your [i]Castlevania: The Adventure[/i] ROM file.\r\n\r\nVersion 1.1 changes:\r\n\r\n- Knockback control is now regained only at the crest of the arc.\r\n- Blinking iframes.\r\n- (JP) Fixed inertia.', '[7083]cvadv-controls.zip', '1.1', '2022-08-26 02:23:23', '2022-08-28 17:27:13', '26 August 2022', 1661486400, '7083readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1112, 1, 'US/EU ROM:\r\n    MD5: 0b4410c6b94d6359dba5609ae9a32909\r\n    SHA256: edb101e924f22149bdcbcfe6603801fdb4ec0139a40493d700fa0205f6dab30c\r\n    CRC32: 216e6aa1\r\n\r\nJP ROM:\r\n    MD5: 94135fb63d77d48d2396c60ca8823b69\r\n    SHA256: 5d8ba1f7cd9ee6cd14dca5132b651cf248e08ff7d4274c1d883fbaa5597309e5\r\n    CRC32: a35b9ef5\r\n    \r\nKonami Gameboy Collection Vol. 1 (EU) ROM:\r\n    MD5: 70ccaf1c458dc09b7c703191ef9b8541\r\n    SHA256: 04101e6b6aa9ed4098cabc91e07e087fe03349bd18a82834f3e9987986120717\r\n    CRC32: 203f8727', 0, '', 'https://github.com/nstbayless/CVADV-controls', ''),
(7084, 8, 1884, 'Shared Weapon Unlocks', 5536, 'Makes weapons acquired by X also allow Zero to use the respective weapon and vice versa. This is how Mega Man X5 also handles weapon acquirement. This only applies to robot master weapons.\r\n\r\nVersion 1.1 is compatible with MMXtreme 2 hacks by ElwinBran and save data is compatible with the vanilla game.', '[7084]SharedWeaponUnlock-1.1.zip', '1.1', '2022-08-26 21:09:56', '2022-12-01 11:56:23', '01 December 2022', 1669870800, '7084readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 900, 1, 'Database match: Mega Man Xtreme 2 (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CB1811AC8969F6B683DF954B57138DD28EBB40FF\r\nFile/ROM CRC32: 8FEDB6D8', 0, 'MIT', 'https://github.com/ElwinBran/Mega-Man-Xtreme-2-Shared-Weapon-Unlocks', ''),
(7085, 9, 1046, 'Elnard Item Names', 7147, 'This hack expands the menus to allow for longer item names (14 characters) and replaces all item names (including weapons and armor) with retranslated/relocalized names from Elnard. Dialogue and messages referring to item names have also been updated.\r\n\r\nNOTE: Due to the fact that Elnard/7th Saga uses sprites to render its menus, this patch required some new limitations on the user interface (such as displaying fewer items on the screen at one time), and contains minor bugs that occur on original hardware, or on any accurate emulators or reproduction systems which are not using a sprite limit removal feature. (Example: The Status menu during battles with 3 enemies and some bosses will not display correctly.)\r\n\r\nThis patch is compatible with the other &quot;Elnard&quot; series of patches and should be applied to an unheadered 7th Saga ROM.\r\n\r\nv0.92: Fixed a freeze bug with the F BALL spell.', '[7085]7th Saga, The - Elnard Item Names v0.92.zip', '0.92', '2022-08-26 21:15:33', '2024-07-10 04:11:21', '09 July 2024', 1720483200, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 445, 4, 'Database match: 7th Saga, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8D2B8AEA636A2239805C99744BF48C0B4DF8D96E\r\nFile/ROM CRC32: B3ABDDE6', 0, '', '', ''),
(7086, 10, 1106, 'Castlevania Harmony of Dissonance - Recolor by JonataGuitar and sorrow', 7070, 'Following the success of JonataGuitar&#039;s Aria of Sorrow recolor, comes the Castlevania Harmony of Dissonance Recolor by both JonataGuiter and sorrow!  \r\n\r\nA &quot;basic&quot; hack for Castlevania Harmony of Dissonance that aims to overhaul the visuals of the game, creating a much more enjoyable for a fresh playthrough, as well as being easier on the eyes.  \r\n\r\n*ALL of the games pallettes (Backgrounds, Animations, Characters, and Enemies) have been recolored by JonataGuitar.\r\n\r\n*All of the animation sequence palettes are not easily found in DSVEdit and were found by sorrow and given to JonataGuitar to complete the broken areas.\r\n\r\n*Various area tilesets were fixed by sorrow to accomodate the new colors properly.\r\n\r\n*Final Boss Battles were tweaked by sorrow to take place in Dracula&#039;s Throne Room (from Boss Rush Mode) before transitioning to the Psychedelic area for the &quot;Brain Fight.&quot;\r\n\r\n[b]QUICK NOTE[/b]\r\n\r\nThese patches are meant to recolor the palettes ONLY.  There is NO guarantee they will work with other patches.  \r\n\r\n[b]Future Plans[/b] \r\n\r\n*Different versions of the recolor.\r\n\r\n*Compatibility for HoD Revenge of the Findesiecle Deluxe+ hack.', '[7086]Castlevania HoD Recolor by JonataGuitar and sorrow v1.0.rar', '1.0', '2022-08-26 21:20:46', '2022-08-26 05:26:09', '25 August 2022', 1661400000, '7086readme.txt', 1, 0, 0, 0, 1, 0, '7086titlescreen.png', 5, 0, 0, 11888, 1, 'Database match: Castlevania - Harmony of Dissonance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nFile/ROM CRC32: 88C1B562', 0, '', '', ''),
(7087, 1, 940, 'Speedhack', 7526, 'This hack effectively changes the framerate of the NES, which allows for some very interesting speed options for Tetris.\r\n\r\nThis hack converted Tetris from MMC1 to MMC3 to take advantage of its *scanline counter*, which lets it schedule polls at arbitrary intervals with remarkable precision. To help facilitate this, the code was optimized by a factor of 3, now spending less than 10 percent of a frame actually executing logic compared to the original 30 percent.\r\n\r\nCurrently it can divide the frame into 6 equal parts without running into issues, which allows for plenty of speeds to experiment with, like 72hz (6/5), 100hz (5/3), and even 360hz (6/1) if you&#039;re feeling adventurous.', '[7087]speedhack1.1.zip', '1.1', '2022-08-26 21:21:32', '2023-05-30 21:28:09', '30 May 2023', 1685419200, '', 1, 0, 0, 0, 1, 0, '7087titlescreen.png', 5, 0, 0, 719, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, 'MIT', 'https://github.com/fractal161/speedhack/tree/mmc3', ''),
(7088, 1, 940, 'PAL Mode', 7526, 'Emulates the PAL edition of Tetris for people with NTSC cartridges.\r\n\r\nThough this sounds absurd, it is accomplished by meticulously polling every 6/5 of an NTSC frame (which make the polling rate 60hz * 5/6 = 50hz), and updating the game state based off of that. This is in turn accomplished through the MMC3&#039;s *scanline counter* (which required a conversion of NES Tetris&#039;s mapper from MMC1).\r\n\r\nIt&#039;s still mostly untested, but the end goal is to be able to run TASes made for PAL Tetris on here without any issues, so that it may be a true alternative for people with access to only NTSC hardware.', '[7088]pal.zip', '1.0', '2022-08-26 21:23:33', '2022-08-26 06:32:21', '26 August 2022', 1661486400, '', 0, 0, 0, 0, 1, 0, '7088titlescreen.png', 5, 0, 0, 283, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, 'MIT', 'https://github.com/fractal161/speedhack/tree/pal', ''),
(7089, 14, 4893, 'MakenX Prototype - Debug Menu', 6899, 'This hack enables Debug mode by pressing a custom key-combo.\r\nOther than regular Debug mode, it also activates Nindows system outside &quot;pause screen&quot;, so you are free to experiment player/enemy tweaks live!\r\n\r\n\r\nPlease note:\r\n\r\n- Refer to Readme.txt for patching instructions\r\n- Press L+R+Y+UP to enable/disable Debug mode\r\n- Once debug is active, press A+B+X+Y+START for stage select debug screen', '[7089]Maken X (Feb 9, 2000 prototype)_Debug.7z', '1.0', '2022-08-26 21:24:19', '2022-08-26 12:37:13', '26 August 2022', 1661486400, '7089readme.txt', 0, 0, 0, 0, 0, 1, '7089titlescreen.png', 6, 0, 1, 79, 12, 'https://hiddenpalace.org/Maken_X_(Feb_9,_2000_prototype)', 0, '', '', ''),
(7090, 9, 941, 'Non-forced Battles', 7099, 'With this hack, battles, whether they are in the overworld, or in dungeons, will only start if B is held.', '[7090]lufia2_selectiveBattles.zip', '1.0', '2022-08-26 21:29:29', '2022-08-26 18:48:58', '26 August 2022', 1661486400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 158, 4, 'Database match: Lufia II - Rise of the Sinistrals (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A89931C1F29B161B8BE717DFAB4A4ADB54B42B84\r\nFile/ROM CRC32: 20F2AC29', 0, '', '', ''),
(7091, 1, 137, 'Contra 2p scroll fix', 2797, 'Changed how camera scrolls in two players mode on horizontal levels (1,5,6,7,8).\r\n\r\nIn original version camera scrolled only when both players near to the right side of the screen. With the patch, scrolling works like in most other games.\r\n\r\nAlso patches for expanded ROM&#039;s, such as &quot;Revenge of the Red Falcon&quot;.', '[7091]Contra_U_2p_scroll_Hack.7z', '1.0', '2022-08-27 06:01:01', '2022-08-27 05:53:07', '20 March 2021', 1616212800, '7091readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 528, 1, 'Database match: Contra (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nFile CRC32: C50A8304\r\nROM SHA-1: 979494E7869AC7AB4815FDBD1DC99F893F713FBF\r\nROM CRC32: F6035030', 0, '', '', ''),
(7092, 9, 4894, 'Select all characters in story mode', 4018, 'This patch allows select all characters in Story mode and simplify Ivan Ooze cheat in Vs mode pressing any button + Start. Exist another optional patch to apply minor buffs balance for low tier characters: tiger megazord, silverhorns and shogun megazord.', '[7092]power rangers bosses story.zip', '1.0', '2022-08-27 21:08:44', '2022-08-27 17:26:35', '27 August 2022', 1661572800, '7092readme.txt', 0, 0, 0, 0, 1, 0, '7092titlescreen.png', 5, 0, 0, 583, 4, 'No-Intro Name: Mighty Morphin Power Rangers - The Fighting Edition (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 80A856DBA0F12FD1E9EDED75D219B854910E990F', 0, '', '', ''),
(7093, 8, 733, 'Snoopy Magic Show - Protech Bug Eraser', 7656, 'Some minor bugfixes for\r\n- Japan\r\n- Europe, USA\r\n- [url=https://www.romhacking.net/hacks/6657/]Japan DX 1.0 by marc_max[/url]\r\n\r\n\r\nLike stutter, flicker and few other small things not noticed.\r\n\r\nEDIT: No longer sharing files here', '', '0.3', '2022-08-28 11:59:21', '2023-02-11 22:57:54', '02 September 2022', 1662091200, '7093readme.txt', 1, 0, 0, 0, 0, 1, '', 4, 1, 1, 182, 1, 'Database match: Snoopy - Magic Show (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 07BF2DD8C1BEBD40A63FB571C587F0E77286C6A0\r\nFile/ROM CRC32: 4892984D\r\n------------------------------\r\nDatabase match: Snoopy&#039;s Magic Show (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BC21FB3AA1A58E2AEF30FABE103B2E5BEC02B535\r\nFile/ROM CRC32: 2B7A5034', 0, 'MIT', 'https://github.com/radimerry/snoopy-magic-show-gb/tree/game-fixes', ''),
(7094, 10, 879, 'Consistent Elf Crystal Requirements', 5536, 'Despite Cyber Elves being nearly identical between Mega Man Zero 1 and 2, the Crystal feeding requirements are not the same.\r\n\r\nThis hack fixes that, in order to make the games consistent and reduce the amount of replaying stages required to upgrade elves. \r\n\r\nThe patch should be compatible with all other hacks. Only the data table of the Elf Crystal Requirements is changed, no code or text changes.', '[7094]Mega Man Zero - Consistent Elf Feed Requirements (1.0).zip', '1.0', '2022-08-28 12:29:28', '2022-09-04 12:17:06', '28 August 2022', 1661659200, '7094readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 294, 1, 'Database match: Mega Man Zero (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 193B14120119162518A73C70876F0B8BFFDBD96E\r\nFile/ROM CRC32: 9707D2A1', 0, '', '', 'https://youtu.be/-SwkwebdRZE'),
(7095, 26, 4895, 'Power Stone 2 - Debug Menu', 6899, 'Debug Menu Hack!\r\n\r\n- Check readme.txt for patching instructions.\r\n\r\nIf you like my hacks and want to show some love:\r\n- https://ko-fi.com/vincentnl\r\n\r\nEnjoy!', '[7095]Naomi_PowerStone2_Debug_hack.7z', '1.0', '2022-08-28 15:30:41', '2022-08-28 14:04:11', '28 August 2022', 1661659200, '7095readme.txt', 0, 0, 0, 0, 0, 1, '7095titlescreen.png', 6, 0, 1, 95, 12, 'POWER STONE 2 / NAOMI', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7096, 8, 708, 'Pokémon Crystal Ultimate', 7657, 'The goal of this ROM hack is to be the ultimate Pokemon Crystal experience for fans, a remaster of sorts: same story, same Pokemon, same world, but the game is more playable, balanced and challenging. There’s extra content added too as well as many QoL improvements from music to sprite work to brand new features and battle system improvements!\r\n\r\nJust about everything is viable now due to a thorough revision of moves, typing, learnsets, base stats, and Pokemon availability. The game’s challenge has been increased by revamping the level curve and adding to trainer parties custom moves, DVs and stat experience, as well as providing a greater variety and number of Pokemon and moves to their teams.\r\n\r\nMore or less empty locations in the original game such as Ilex Forest, Ice Path and Victory Road (to say nothing of Kanto) now have extra trainers and items. Some areas from RBY have been restored and brand new quests have been added too! Also, some liberties have been taken to spice up and rebalance gameplay, such as type changes to over a dozen Pokemon and type matchup changes inspired from other gens to balance out Poison and Steel.\r\n\r\nUnderstandably, some players may find that some of these changes stray too far from what they want from this type of hack, so a Classic version of the game was made (that&#039;s why the download includes two files). Classic removes most base stat changes, all Pokemon typing and type matchup changes, and all evolution level changes (except for Magikarp and Grimer). The specific differences for Classic are noted in the Readme (along with MUCH more information) using the highlighted Classic tag.\r\n\r\nEnjoy the hack and feel free to check out the linked YouTube video&#039;s description for the most recent version of the hack, and the links at the bottom of the Readme for more!', '[7096]PCU_Patch.rar', '1.0.5', '2022-08-28 21:09:04', '2023-05-19 09:33:43', '26 August 2022', 1661486400, '7096readme.txt', 1, 1, 1, 1, 1, 0, '7096titlescreen.png', 1, 0, 0, 4986, 1, 'Database match: Pokemon - Crystal Version (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133\r\nFile/ROM CRC32: EE6F5188', 0, 'Custom', 'https://github.com/MajorAgnostic/Pokemon-Crystal-Ultimate', 'https://youtu.be/lsOPGs2RkNs'),
(7097, 9, 4300, 'Doom (SNES) - Enable All Episodes with Every Difficulty', 6381, '[New Version released that fixes a critical bug. Please update your game with this one for the best experience]\r\n\r\nAs a lot of you may know: The USA and PAL versions of SNES Doom restrict you from playing later episodes on easier difficulties. This was done to make it more challenging. The Japanese version however was changed to have all episodes selectable at any skill. This was Nintendo&#039;s own request.\r\n\r\nNow you can play the USA ROM of SNES Doom with any difficulty!\r\n\r\nUnfortunately this does NOT work with the PAL version.', '[7097]SNES Doom Mod - All Difficulties Patch V1.2 (USA Ver ONLY).ips.zip', '1.2', '2022-08-28 21:10:45', '2022-09-14 21:25:03', '14 September 2022', 1663128000, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 795, 4, 'Database match: Doom (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 736B9B994F506DE0893CEB181F942739DA089B05\r\nFile/ROM CRC32: 9E85EA6', 0, '', '', 'https://youtu.be/UvjGKg6_caI'),
(7098, 9, 4300, 'Doom (SNES) - Super FX 1 Version', 6381, 'Thanks to the source code being released, Cacodemontube has managed to convert the rom of SNES Doom to run on a Super FX 1 Chip. The same one used by Star Fox on the SNES.\r\n\r\nThis change lets you play the game as if it was shown to Id Software during the prototype phase. As SNES Doom was developed on a hacked up Star Fox cartridge.\r\n\r\n(Caution: This has been modified to run on the older Super FX 1 instead of the FX 2 Chip SNES Doom normally uses.\r\nThe framerate will be significantly worse as a result.)', '[7098]SNES Doom Mod - Super FX 1 Version.zip', '1.0', '2022-08-28 21:12:46', '2023-11-27 18:51:34', '23 August 2022', 1661212800, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 923, 4, 'Database match: Doom (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 736B9B994F506DE0893CEB181F942739DA089B05\r\nFile/ROM CRC32: 9E85EA6', 0, '', '', 'https://youtu.be/idTUQJEv8wE'),
(7100, 17, 1130, 'Final Fantasy Tactics - Nose Edition', 3341, 'The portraits of human characters, due to an odd design, do not have noses (although other creatures do). This hack simply adds a nose to human character portraits, making them look more natural.\r\n\r\n[b]Changes in v1.1:[/b]\r\n-Fixed palettes for some portraits.\r\n- Support for widescreen (battle mode).\r\n- Restoring the selected camera angle after scripted scenes and some spells.\r\n- Highlight &quot;Continue&quot; by default when entering on the title screen.', '[7100]FFT_NE_(v1,1).7z', '1.1', '2022-08-28 21:16:21', '2022-09-06 09:49:56', '06 September 2022', 1662436800, '', 1, 0, 0, 0, 0, 0, '7100titlescreen.png', 5, 0, 0, 197, 11, 'Final Fantasy Tactics [SCUS-94221] (NTSC-U only)\r\nCRC32: 377f6510\r\nPatch format: PPF\r\nReadme file attached', 0, '', '', ''),
(7101, 26, 3475, 'Ice Climber (VS) NES-hack', 756, 'This hack transforms VS Ice Climber to be playable on a NES/Famicom. Palette is converted and coinslot emulation implemented.', '[7101]IceClimber_(Vs)_[NES-hack_v2.2].zip', '2.2', '2022-08-30 02:30:50', '2024-07-07 03:30:51', '11 January 2022', 1641859200, '7101readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 298, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EEB2F37C794BA51F9AF2B0E5068EFE75EBD1FF30\r\nFile CRC32: B2EDB46F\r\nROM SHA-1: 9F1943AADE4233285589CEA5BDC96B5380D49337\r\nROM CRC32: EF7AF338', 0, '', '', ''),
(7102, 23, 2668, 'Contravania: Dawn of Sorrow', 7660, 'Experience the Contra gameplay but in Castlevania.\r\nDoes not come with spread shot and other weapons because of limitations.\r\nYou play as Tsugu-Min and you can shoot everything to death, just like in Contra!\r\n\r\nThis hack comes with two patches, see the readme for more info', '[7102]DoS_Contravania.zip', '1.0', '2022-08-30 02:32:44', '2022-08-29 17:40:17', '29 August 2022', 1661745600, '7102readme.txt', 1, 0, 1, 0, 1, 0, '7102titlescreen.png', 1, 0, 0, 778, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7103, 9, 4300, 'Doom (SNES) - Just a &quot;Normal&quot; Doom ROM...', 6381, 'This mod replaces every enemy with the Cyberdemon but they share some traits of the old enemies. For example now there are flying Cyberdemons!\r\nTo make the mod a little bit more fair they die in one hit. But don&#039;t let your guard down as their attack is still very lethal...\r\n\r\nThis was made by modifying the source code.', '[7103]SNES Doom Mod - Just a Normal Doom ROM.zip', '1.0', '2022-08-30 02:37:19', '2022-08-30 21:46:46', '29 August 2022', 1661745600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 245, 4, 'Database match: Doom (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 736B9B994F506DE0893CEB181F942739DA089B05\r\nFile/ROM CRC32: 9E85EA6', 0, '', '', 'https://youtu.be/x0PpobfYnZ4'),
(7104, 11, 4901, 'Puyo Puyo 2 Color Modding', 7395, 'This is a patch to apply to &quot;Puyo Puyo 2 (Japan) (v1.1).md&quot;\r\nAfter applying the patch, you can then edit the sets of colors of each of the 5 different puyos by editing the final 60 bytes of the ROM file.\r\n\r\nThe included patch will change the color only for green (to dark grey). If you want to change any of the colors, please see the readme txt and the tutorial image. There are 4 alternate color patterns included.', '[7104]puyo2colormod_v2.zip', '1.1', '2022-09-01 10:02:25', '2022-09-05 02:07:55', '05 September 2022', 1662350400, '7104readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 159, 8, 'Database match: Puyo Puyo Tsuu (Japan) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: D9C0EDAADF66F215565A9DD4178313581FEC811C\r\nFile/ROM CRC32: 25B7B2AA', 0, '', '', ''),
(7105, 27, 3002, 'MK64 - Hooting Time', 6945, 'Main Features:\r\n[quote]\r\n- 4 Player Grand Prix\r\n- 16 characters\r\n- Character colors\r\n- CPUs have all items, settings and &#039;AI&#039;\r\n- Dodge shells with feather &amp; rear-view\r\n- Set your own cc speed, GP-points etc.\r\n- much more...\r\n[/quote]\r\n\r\nNewest Additions (v1.3):\r\n[quote]\r\n- Actual ice surface option for Sherbet Land\r\n- Alternative Music\r\n- Support for PJ64k\r\n- 16kb EEPROM required [!]\r\n- [b]Unlockables:[/b]\r\n[quote]\r\n[list]\r\n  [li]Character color: \r\n\r\n...Win a trophy with that character as best human player[/li]\r\n\r\n  [li]Players can use same character: \r\n\r\n...P1-4 wins a 3P+ mega Grand Prix without bots[/li]\r\n\r\n  [li]All use same character: \r\n\r\n...P1 completes a crazy cup[/li]	\r\n[/list]	\r\n[/quote]		\r\n- More...\r\n[/quote]\r\n\r\n[b]Download[/b] in description: \r\n[quote][url]https://youtu.be/mY8-fDQlpfg[/url][/quote]\r\n\r\n[b]Changelog / FAQ [/b]/ Manual: \r\n[quote][url]https://github.com/HootHootN64/HootingTime[/url][/quote]\r\n\r\nPlease report back bugs on GitHub \r\n\r\nor the Overkart Discord channel ([url]https://discord.gg/ZUQjdMtQyG[/url])\r\n\r\nHave a Hooting Time!', '', '1.3', '2022-09-01 10:05:28', '2023-12-21 20:50:12', '21 December 2023', 1703116800, '', 1, 1, 0, 1, 1, 1, '7105titlescreen.png', 5, 1, 0, 4211, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', 'https://youtu.be/mY8-fDQlpfg'),
(7106, 9, 2995, 'Final Fantasy C2 Record Keeper Sprites Port', 7390, 'This hack changes the battle sprites of [url=https://www.romhacking.net/hacks/5298/]Final Fantasy C2[/url] to the graphics of Final Fantasy Record Keeper.\r\n\r\nWorks with both versions of the hack.\r\n\r\nNote: The author didn&#039;t replace Leonora&#039;s sprite because she doesn&#039;t appear in Record Keeper.\r\n\r\n[i]Staff Note: Author has removed the download link.[/i]', '', '1.0', '2022-09-01 10:06:34', '2024-02-28 03:21:52', '21 February 2024', 1708473600, '', 1, 0, 0, 0, 0, 0, '7106titlescreen.png', 6, 1, 0, 441, 4, 'ROM Name: Final Fantasy C2 (Eng 1.00, Version B - Enhanced Enemy GFX).sfc\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4137E5AA5EF831D92A7A20A66DD62B3BAF85F492\r\nFile/ROM CRC32: 313DAB5\r\n-\r\nROM Name: Final Fantasy C2 (Eng 1.00, Version A - Original Enemy GFX).sfc\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 2B392D11598042D5C7E356280CF2ED2D3AB55B1D\r\nFile/ROM CRC32: 6B915B24', 0, '', '', ''),
(7107, 1, 1948, 'Space Invaders Title Screen', 5861, 'Adds a proper title screen to Space Invaders. Source code included.', '[7107]space_invaders_title_screen-v1,0.zip', '1.0', '2022-09-02 11:26:24', '2022-09-02 13:33:38', '01 September 2022', 1662004800, '7107readme.txt', 1, 0, 0, 0, 0, 1, '7107titlescreen.png', 5, 0, 0, 314, 1, 'Space Invaders (Japan)\r\nFile SHA-1: 0FB169D00D27DF8613DDCDC50999D4FAF7922CE0\r\nFile CRC32: 525C0DAB\r\nROM SHA-1: F663D004BEA0FE0518FB8B2E3A9070E1EF1D39F4\r\nROM CRC32: D9C093B1', 0, 'CC-BY-SA-4.0', '', ''),
(7108, 1, 2403, 'Galaga Title Screen', 5861, 'This hack adds a better title screen to Galaga. It differs from the other title hack by having further refined graphics and a different palette for the logo and animation. It also uses CHR-RAM to make for a smaller file and easier inclusion in some multicarts.\r\n\r\nThis patch was developed against the Japanese version of Galaga but also seems to work with the US version.\r\n\r\nSource code is included. See readme for building instructions.', '[7108]galaga_title_screen-v1,0.zip', '1.0', '2022-09-04 08:40:50', '2022-09-01 23:39:52', '01 September 2022', 1662004800, '7108readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 300, 1, 'Galaga (Japan)\r\nFile SHA-1: 4C202DADDF0107025FB9F17432A8FDDC710D55C6\r\nFile CRC32: 628D22DE\r\nROM SHA-1: 13854EF3982A19317B8AB96A6CA48DB71192A20A\r\nROM CRC32: E911BCC4\r\n---\r\nGalaga - Demons of Death (USA)\r\nFile SHA-1: DA54C223D79FA59EB95437854B677CF69B5CAC8A\r\nFile CRC32: E36D5991\r\nROM SHA-1: 87E536B900DB2976E6B3BD682A4D7ED88AC19DCD\r\nROM CRC32: 1DB07C0D', 0, 'CC-BY-SA-4.0', '', ''),
(7109, 1, 1630, 'Galaxian Title Screen', 5861, 'This hack adds a better title screen to Galaxian. Source code included.', '[7109]galaxian_title_screen-v1,0.zip', '1.0', '2022-09-04 08:41:29', '2022-09-02 19:08:09', '01 September 2022', 1662004800, '7109readme.txt', 1, 0, 0, 0, 0, 0, '7109titlescreen.png', 5, 0, 0, 251, 1, 'Galaxian (J) [!].nes\r\nFile SHA-1: 57EBB5DA099CCB2E563F582181D8A2D251FECF2A\r\nFile CRC32: 6E4D873B\r\nROM SHA-1: 4180276C50DF9958DEDD6C6D19C9E7AEBB75A89F\r\nROM CRC32: E5D11921', 0, '', '', ''),
(7110, 1, 750, 'Super Tacos Bros. 3x15', 7665, 'This is a new great adventure for Mario and the players.\r\n\r\nThis hack is designed for beginner players, however, it should be noted that the difficulty increases as the game progresses.\r\n\r\nNothing else to add, enjoy playing this hack!\r\n\r\nUpdate: Fixed world map 3 where you could get stuck.', '[7110]Super Tacos Bros. 3x15.zip', '1.0', '2022-09-04 08:42:41', '2022-09-10 01:40:43', '02 September 2022', 1662091200, '7110readme.txt', 0, 0, 1, 1, 0, 1, '7110titlescreen.png', 1, 0, 0, 1240, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A25D2DCBF6EC3634A84318BFE2CFE28D5331D815\r\nFile CRC32: E8C3AF69\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(7111, 8, 733, 'Snoopy Magic Show - Change Player', 7656, 'Allows player to select Snoopy or Spike in 1-player game.\r\n(cutscenes and story remain unchanged)\r\n\r\nEDIT: No longer sharing files here', '', '0.1', '2022-09-04 08:43:33', '2023-02-11 22:58:13', '02 September 2022', 1662091200, '7111readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 64, 1, 'Database match: Snoopy - Magic Show (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 07BF2DD8C1BEBD40A63FB571C587F0E77286C6A0\r\nFile/ROM CRC32: 4892984D\r\n------------------------------\r\nDatabase match: Snoopy&#039;s Magic Show (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BC21FB3AA1A58E2AEF30FABE103B2E5BEC02B535\r\nFile/ROM CRC32: 2B7A5034', 0, 'MIT', 'https://github.com/radimerry/snoopy-magic-show-gb/tree/hacks-catalog', ''),
(7112, 11, 1058, 'Golden Axe 32X edition', 7666, 'This hack enhances the Sega Mega Drive/Genesis version of Golden Axe by using the 32X&#039;s graphics capabilities. \r\n- The maps are reworked based on the arcade version of the game and displayed using the 32X.\r\n- Eye animations for the turtle and eagle are back in\r\n- Uses the arcade version of the door open/close animation\r\n- Demo/Attract mode resembles the arcade game more closely\r\n- The cast screen had been moved to the main menu and is now interactive\r\n- Credits are skippable\r\n\r\nThe duel mode had been removed (for now).', '[7112]golden-axe-32x-edition.zip', '0.9.1', '2022-09-04 08:44:45', '2023-12-31 16:26:49', '31 December 2023', 1703980800, '', 1, 0, 1, 0, 0, 0, '7112titlescreen.png', 1, 0, 0, 4074, 8, 'Database match: Golden Axe (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2CE17105CA916FBBE3AC9AE3A2086E66B07996DD\r\nFile/ROM CRC32: 665D7DF9', 0, 'GPL-3.0', 'https://github.com/jvisser/golden-axe-32x-edition', ''),
(7113, 11, 1062, 'Phantasy Star IV Rebalance', 7031, 'This is a rebalancing mod for Phantasy Star IV The end of Millennium.\r\nThe purpose of this balance is to create a more challenging and not unnecessarily difficult adventure for the player who wants to replay this game.\r\n\r\nHere are the following changes that have been made to the game:\r\n\r\n-Characters will now play their role in battle much better and will be more differentiated in game.\r\n-Allied techniques that inflict elemental damage have been changed to their use to only support the player.\r\n-The support and healing techniques have been completely rebalanced, this forces you to use items like Monomate or Dimate to survive the long dungeons.\r\n-Allied skills have been changed to be a wild card to use in critical situations or against powerful or dangerous enemies.\r\n-Some enemies have seen their agility increase, this allows them to dodge the hits of the characters much easier and therefore now they will have to be defeated using a mix of attacks and skills.\r\n-Skills, attacks and techniques will now increase by much more power as characters level up.\r\n-The allies stats that increase with level up will also have a bigger impact in game and give more bonuses.\r\n-All enemies have had their stats increased.\r\n-Most of the enemies had a increase of HP, stats by + 32%, physical and magic attack by + 18%, and defense and resistance by +5.\r\n-Early game enemies only had a +5 point increase in all of their stats.\r\n-The enemies of the second part of the game, once you arrived in Dezolis, had a particular and much more specific increase in their stats based on the supporting character you have at that moment (Raja or Kyra), same thing for the enemies of endgame dungeons.\r\n-Some enemies are now more resistant or immune to techniques or skills that inflict K.O\r\n-The final dungeon has been changed to really be the last challenge to be faced in the game, same thing for the final boss.\r\n-All bosses have had a more careful and specific increase in their stats, many mini-bosses will now be real bosses and will have to be faced using a different strategy.\r\n-All enemies will now have different abilities that they can use, plus their AI has been changed.\r\n-The bosses will now have to be faced using different strategies and will have a new AI and they will be able to use additional skills in addition to the ones they already use.\r\n-The experience gained in battle has been increased by 50%, based on the new balance, allowing the player to learn different skills and techniques much earlier in the game and use them to his advantage, also reduces the training time of the characters.\r\n-The meseta earned by defeating enemies have been increased by + 30%, this allows the player to buy healing items and equipment without any problems.\r\n-All enemy abilities have been rebalanced, some will have a modified animation based on the enemy that will use them and others will be able to inflict different debuffs or double debuffs.\r\n-The AI ​​of the enemies has been made more intelligent and they will adapt better to the battles, for example if a character will use the techniques against them, the enemy will use Barrier to reduce the damage taken, same thing for other situations in battle.\r\n-Some enemies, especially robots, will use both physical and magical attacks, this makes Barrier much more useful in game.\r\n-The chance of dropping items at the end of the battle from enemies has been slightly increased.\r\n-Enemies will have an AI that will become more aggressive as they lose HP, this will allow them to activate their dangerous abilities more often.\r\n\r\nTips for playing:\r\n-Buy many items\r\n-Use Deban and Barrier if the enemy is dangerous\r\n-Use Saner and Gelun to have an advantage in battle\r\n-use skills at certain times of the battle to have an advantage over the enemy\r\n-use offensive techniques to hit the enemy in so as to save some skills for the bosses\r\n-always have a character who uses shields in battle placed in the front row.\r\n-The final boss can be defeated without problems from level 56+ (obviously using a suitable strategy, otherwise he will destroy you).\r\n-The difficulty level goes up when you reach Zio&#039;s Fortress and then goes up again when you reach Air Castle.\r\n-It is recommended to have at least all characters at LV 36 before arriving at Air Castle.\r\n-Many enemies skills have been modified in both their power and their use.\r\n-You will need to use both Barrier and Deban to reduce the damage of some enemies.\r\nSuch as the three bosses of Aircastle whose trio ability will inflict physical and non magical damage.\r\n-If the mod seems difficult for you, just stop a few minutes to level up your characters.\r\nBalance and Experience, Meseta of Enemies is designed for a player \r\nwho continues the story to have a difficult challenge, \r\nwhile a player who stops the story and trains the characters will have a more balanced battle.\r\n\r\nBelow there is a preview video of a very weak mini-boss from the game that has been modified to be a real boss.\r\nNo character training was done.\r\n\r\nCharacter level:\r\nRika LV 32, Rune LV 29, Chaz LV 30, Wren LV 28.\r\n\r\nUpdate Version 1.1\r\n-Slightly reduced the Mental and Attack stats of all enemies, including bosses.\r\n-Slightly reduced the power of enemy spells and abilities, including bosses.\r\n-Slightly tweaked the enemy AI to make them use abilities less often in battle, not for bosses.\r\n-Reduced the use of more dangerous skills for some enemies, not bosses.\r\n-Reduced the use of enemies debuff abilities, not bosses.\r\n-Fixed a slight bug that occurs against the three bosses in Air Castle.\r\n-Returned the AI ​​of the three Air Castle bosses to vanilla version.\r\n-Changed Rune&#039;s Hewn ability to now deal damage of a different element.\r\n-Made all monsters in the Rune story arc (LV 17 only) much more resist Gra and Hewn\r\n-Changed the AI ​​of Shadowsabre, Froostsaber and Bloodsaber.\r\n-Juza&#039;s AI changed, he will now use AOE attacks less times.\r\n-Boss D-Elm-Larsa will now be able to inflict paralysis with his physical attacks.\r\n-Reduced XE-A-THOUL&#039;s Mental by 20 points and changed some of their abilities.\r\n-Slightly reduced the offensive power of the enemy Warren286.\r\n-Slightly reduced the offensive power of the first Dark Force.\r\n-Slightly reduced the HP of Snow Slug.\r\n-Fixed a bug with Owltalon&#039;s ability activation.\r\n-Slightly increased the offensive power of allied techniques: Nafoi, Nawat, Nagra and Nathu.\r\n-Reduced the offensive power of Twinarms.\r\n-Increased by +75% EXP gained from defeating Twinarms and Soldrfiend.\r\n-Increased by +25% EXP gained from defeating Lifedeletr.\r\n-Slightly increased Gisar&#039;s healing.\r\n-Differentiated more the power between the various elemental techniques.\r\n-Changed the AI ​​of the second Dark Force, he will now become more aggressive when his HP is low.\r\n-The battle against the Dominators has been made a little easier.\r\n-Changed the strategy to use to defeat the third Dark Force.\r\n-Rebalanced Elysideon, it will now be unable to inflict instant K.O to most of the enemies in the final dungeon.\r\n\r\nV 1.1(Fixed)\r\nCorrected the name of the ups file, corrections of minor errors.', '[7113]Phantasy Star IV Rebalance v 1.1(Fixed).rar', '1.1(Fixed)', '2022-09-04 08:45:41', '2022-11-11 03:25:58', '10 November 2022', 1668056400, '7113readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 698, 9, 'Database match: Phantasy Star IV (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nFile/ROM CRC32: FE236442', 0, '', '', 'https://youtu.be/U6drM3f7N6E'),
(7114, 10, 817, 'Final Fantasy IV Advance Color Improvement and Restoration', 1394, 'Though far from the only flaw with the game, Final Fantasy IV Advance sports (in my opinion) a rather unsightly color palette, with sprites that bleed colors and backgrounds which are entirely too bright, due to the Game Boy Advance&#039;s hardware, but also somehow rather dull. This patch, in essence, addresses this issue with a color palette inspired or taken from the original Super Nintendo / Super Famicom game, Final Fantasy IV. Every character, town, dungeon, battle background, enemy, cut scene and effect possible has been gone over with a fine tooth comb in order to produce the best looking Final Fantasy IV Advance possible! This patch was produced using the European ROM of the game - Final Fantasy IV Advance (Europe) (En,Fr,De,Es,It).gba - it is untested with other versions of the game, or other ROMhacks associated with that version. Simply apply this patch to a ROM, and you&#039;re ready to go.\r\n\r\nUPDATE 09/04/22: Due to an oversight, child Rydia&#039;s skin tone is a shade too dark! This has been corrected, and also implemented some sprite changes suggested and/or inspired by FlamePurge.', '[7114]Final Fantasy IV Advance Color Improvement and Restoration 1.1.zip', '1.1', '2022-09-04 08:47:41', '2022-09-04 19:48:12', '04 September 2022', 1662264000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2226, 1, 'Database match: Final Fantasy IV Advance (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B09D50D782B184C8641AEA6DD904AE46C3CC72E6\r\nFile/ROM CRC32: 27F2BC67', 0, '', '', ''),
(7115, 10, 879, 'Mega Man Zero 1 Revisited', 4292, 'Mega Man Zero was an ambitious and experimental release. Most of it worked, but the character progression felt rough. The main problems were:\r\n1. Weapon upgrades took too long to grind out\r\n2. Cyber Elves took too many E-Crystals to evolve\r\n3. Permanent upgrades gave the player a permanent penalty score on missions\r\n4. The game started you with 3 retries and never gave you more\r\n\r\nCapcom recognized these problems, and made changes in MMZ2. Weapons leveled up in half of the time. Cyber Elves took around 1/3 of the E-Crystals to evolve. When you continued, you got 2 free retries. As a result, when playing through the series, MMZ1 feels significantly rougher than MMZ2. The series would be further refined in MMZ3.\r\n\r\nThis series of 3 patches addresses issues in MMZ1.\r\n\r\n*mmz1_antigrind: This patch ports the weapon experience requirements from MMZ2 back to MMZ1. It also sets Cyber Elf E-Crystal costs to values that are 1/2 of MMZ2, and roughly 1/6th of MMZ1&#039;s original costs. For example, your subtanks have gone from a cost of 1200 E-Crystals to 200.\r\n\r\n*mmz1_antigrind_alt_mmz2: An alternate version of mmz1_antigrind that sets Cyber Elf costs to the same values as MMZ2. Do not apply both antigrind patches.\r\n\r\n*mmz1_9_retries: This small patch starts a new game with 9 lives. MMZ1, unlike its successors, does not replenish your lives (aka retries) after game-over. The retries you get from the start are all you get for the rest of the game, unless enemies drop them. If you run out of lives, you permanently fail the mission you are on. This gives you a full life counter from the beginning.\r\n\r\n*mmz1_elf_penalty: This patch eliminates the mission penalty score from cyber-elves that you must raise with E-Crystals. This includes permanent upgrades, but also the hackers that eliminate small enemies and cut boss HP. In turn, the penalty for each one-time use Cyber Elf used during a mission has been increased from 2 to 5. You will never go negative, but if you use 3 one-time use Cyber Elves, your score will be 0. Additionally, the penalty for damage taken during a mission has been decreased from 1p per 3 damage to MMZ3&#039;s more forgiving 1p per 6 damage.', '[7115]Megaman Zero 1 Revisited.zip', '1.1', '2022-09-04 08:48:12', '2022-09-06 02:40:21', '05 September 2022', 1662350400, '7115readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3081, 1, 'Database match: Mega Man Zero (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 193B14120119162518A73C70876F0B8BFFDBD96E\r\nFile/ROM CRC32: 9707D2A1', 0, '', '', ''),
(7116, 23, 4903, 'Pokemon Ranger: Retain Loops', 7005, 'This hack makes the capture system closer to the sequels by allowing you to retain the loops you&#039;ve done when the capture line breaks. So for example instead of 10 consecutive loops you can now do 2 sets of 5 loops to capture a Pokemon. There are also other changes made to balance the game around this change.\r\n\r\nOther changes:\r\n- Increased the number of loops required to capture Pokemon\r\n- Stun that occurs when you let go of the capture line has been removed\r\n- Flee button is now available outside of stun (since that no longer exists)\r\n- There are no bonus loops. Pokemon are automatically captured as soon as their loop count has been reached\r\n- Pokemon start blinking when they&#039;re 2 loops away from being captured rather than 3\r\n\r\nThe game&#039;s texts and tutorials have not been changed to reflect these changes.', '[7116]Pokemon Ranger Retain Loops.zip', '1.0', '2022-09-04 09:01:09', '2022-09-04 09:00:08', '04 September 2022', 1662264000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 771, 1, 'Database match: Pokemon Ranger (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: B45BE8DF861A8BC8E2361FF02B9B0F08C0498AC6\r\nFile/ROM CRC32: 6C632E0B', 0, '', '', ''),
(7117, 1, 709, 'Koopa in a Hurry', 4568, 'Bowser has kidnapped Yellow Koopa&#039;s friend, a blue Koopa, and he must go rescue him as fast as he can!\r\n\r\nThis hack has 5 levels, and each level has a time limit of 100 seconds.\r\n\r\nOriginally made for SMB Jam 2022. The hack placed 6th out of 11th.', '[7117]Koopa in a Hurry (V1_0).zip', '1.0', '2022-09-05 06:08:07', '2022-09-04 16:29:19', '21 August 2022', 1661054400, '', 1, 0, 1, 1, 1, 0, '7117titlescreen.png', 1, 0, 0, 492, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7119, 10, 1649, 'Mega Man Zero 2 Revisited', 4292, 'Mega Man Zero 2 improved on MMZ1 in many ways. However, there were still a few rough edges. Mega Man Zero 2 Revisited is a collection of 3 patches that allow you to customize your MMZ2 experience.\r\n\r\n*mmz2_antigrind: Though MMZ2 divided Z1&#039;s cyber elf e-crystal costs by 3, the ending values were still high enough that a player will not naturally unlock many cyber elves over the course of a regular game. The antigrind patch halves the cost of the cyber elves to make their usage more frequent.\r\n\r\n*mmz2_elf_penalty: Z2 improved on Z1 in the ways it handled penalties for Cyber Elf upgrades. Rather than subtracting 10p permanently from your score, it would subtract either 5p or 10p from your current mission, followed by a permanent 2p or 5p reduction. One-time use Cyber Elves subtracted 1p from your current mission. Like the MMZ1 Revisited Patch, this has been overhauled by the Elf Penalty patch. Permanent upgrades do not subtract anything from either your current mission or future missions. One-time use Elves will subtract 5p from the current mission. Additionally the damage penalty has been changed from 1p per 5 damage to MMZ3&#039;s more forgiving 1p per 6 damage.\r\n\r\n*mmz2_easyexskill: Mega Man Zero 2 also introduced EX Skills that you got by beating bosses with a high enough rank. Players are unlikely to get a high enough rank until they have practiced the game several times. The EX Skills patch allows players to always gain the EX Skill, regardless of rank.', '[7119]Megaman Zero 2 Revisited.zip', '1.1', '2022-09-05 06:14:59', '2022-09-06 02:41:59', '05 September 2022', 1662350400, '7119readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2227, 1, 'Database match: Mega Man Zero 2 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C4D93A58F0F82C526DEC8A3FDBDA170336303689\r\nFile/ROM CRC32: CE1E37BB', 0, '', '', ''),
(7120, 9, 302, 'Alphabetical Lore', 3803, 'This hack sorts the Lore list in alphabetical order. It is intended to complement Assassin&#039;s [url=http://assassin17.brinkster.net/patches.htm#anchor3]Alphabetical Rage patch[/url] and uses the same implementation strategy.\r\n\r\nNote: This patch shares 4 bytes with Alphabetical Rage 0.45. If this hack&#039;s anti-patch is used on a ROM with Alphabetical Rage applied, Alphabetical Rage will need to be re-applied to prevent game crashes.\r\n\r\nArchive includes an .ips patch for both headered and non-headered ROMs.', '[7120]LoreAZ_v1.1.zip', '1.1', '2022-09-05 06:25:40', '2023-11-06 07:31:03', '05 November 2023', 1699142400, '7120readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 108, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(7121, 1, 709, 'Super Mario Bros. Level Up!', 7667, 'Super Mario Bros. Level Up! is a quest the Bros. will never forget. Bowser has taken control of The Mushroom Kingdom. As always, The Mario Bros. must rescue Princess Peach and restore peace to the land. This time the evil Koopa King has shrunk down The Bros. to the size of a pixel. Find the mushrooms, get big, LEVEL UP!\r\n\r\n*Hint - Luigi can jump higher but should only jump over the flag pole in 1-2.', '[7121]levelupz.zip', '1.0', '2022-09-05 06:32:10', '2022-09-05 02:17:16', '04 September 2022', 1662264000, '', 1, 0, 1, 1, 1, 1, '7121titlescreen.png', 1, 0, 0, 1056, 1, 'GoodNES: Super Mario Bros (JU)(PRG0)[!].nes\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', 0, '', '', ''),
(7122, 10, 1072, 'Fire Red: Essence', 7668, 'The goal of this ROM hack is to preserve the essence of the original game, while making it possible to obtain every Pokémon that was meant to be caught in Fire Red/Leaf Green. All Pokémon are found where they normally are, eliminating the need to look at a README file to find out where they are located. If you want to catch all 386 Pokémon, then this hack is not for you. If you want to play through Fire Red with the ability to catch every Pokémon present, regardless of version exclusivity or trading requirements, then this hack IS for you! \r\n\r\n\r\nThe changes can be divided into 3 groups; changes that allow for the completion of the Kanto Dex, changes that allow non-Kanto Pokémon to be caught, and quality of life changes and modernizations.\r\n\r\n\r\nChanges that allow for the completion of the Kanto Dex:\r\n\r\n\r\n1. Fire Red/Leaf Green exclusives present in all areas\r\n\r\nFor example: in Fire Red, Ekans is present in route 4. In Leaf Green, Sandshrew is present in route 4. In Fire Red Essence, Both Ekans and Sandshrew are present in route 4. This is true for every area in the game.\r\n\r\n\r\n\r\n2. Pokémon that normally evolve by trading now evolve at level 37\r\n\r\nFor example: Graveler, Machoke, Haunter, and Kadabra.\r\n\r\n\r\n\r\n3. NPCs on Six Island will give you the fossil and fighting Pokémon you did not pick\r\n\r\nIf you chose Omanyte, an NPC will give you Kabuto, and vice versa. If you chose Hitmonlee, an NPC will give you Hitmonchan, and vice versa.\r\n\r\n\r\n\r\n4. Pinsir is now available as a prize at the game corner\r\n\r\nPinsir was available in Leaf Green, so it&#039;s only fair that he is available in this hack too. A level 25 Pinsir is available for 5,500 coins. This option replaces Clefairy as a prize Pokémon.\r\n\r\n\r\n\r\n5. The starters you did not pick can be found in Rocket Warehouse\r\n\r\nThere will be two Pokéballs in the final room of Rocket Warehouse on Five Island containing the two starter Pokémon you did not pick.\r\n\r\n\r\n\r\n6. An NPC on Seven Island will reward you for completing the Kanto Dex\r\n\r\nIf you complete the Kanto Dex and receive your Diploma from Celadon City, you will receive Mew as a reward.\r\n\r\n\r\n\r\n\r\nChanges that allow non-Kanto Pokémon to be caught:\r\n\r\n\r\n7. An NPC on Seven Island will give you the Mystic and Aurora Tickets\r\n\r\nThis will allow you to travel to Navel Rock and Birth Island to catch Ho-Oh, Lugia, and Deoxys.\r\n\r\n\r\n\r\n8. Entei, Suicune, and Raikou no longer roam and can now be found at Navel Rock\r\n\r\nIn the original game only one legendary dog was available depending on your starter choice, and it would roam Kanto until you found it. They suffered from two glitches: they always had bad IVs, and if Raikou or Entei used Roar they would be gone from the game forever. Now all three Johto legendaries are available and can be found in Navel Rock.\r\n\r\n\r\n\r\n9. Cut content from Altering Cave has been added\r\n\r\nAltering cave was originally supposed to contain various Johto Pokémon that would alternate based on a mystery gift. This never made it into the final game and instead, the cave had nothing but Zubats. Now, the cave contains all the Johto Pokémon that would have been available to catch. These Pokémon are: Mareep, Aipom, Pineco, Shuckle, Teddiursa, Houndour, Stantler, and Smeargle.\r\n\r\n\r\n\r\n10. UP-GRADE, Metal Coat, Dragon Scale, and King&#039;s Rock are no longer held items\r\n\r\nThey are now single-use items used to evolve Porygon, Scyther, Onix, Seadra, Poliwhirl, and Slowpoke. They are still found in the same locations and are still the rewards for completing the Trainer Tower.\r\n\r\n\r\n\r\n\r\nQuality of life changes and modernizations:\r\n\r\n\r\n11. TMs are reusable\r\n\r\nJust like in later Pokémon games, you are free to use TMs as many times as you want. \r\n\r\n\r\n\r\n12. HMs are now forgettable\r\n\r\nNow HMs can easily be replaced by other moves.\r\n\r\n\r\n\r\n13. The running shoes are available from the beginning of the game and you can run indoors\r\n\r\nThis makes the beginning of the game less tedious and makes the later game more convenient when indoors.\r\n\r\n\r\n\r\n14. Stats that are affected by natures are color-coded on the summary screen\r\n\r\nJust like in later Pokémon games, the increased stat will be red while the decreased stat will be blue.\r\n\r\n\r\n\r\n15. Flame body and Magma armor now cut the steps needed to hatch an egg in half\r\n\r\nJust like in later Pokémon games, this makes egg hatching much less tedious.\r\n\r\n\r\n\r\n16. Move tutors are reusable (Except for the one in Cape Brink)\r\n\r\nMove tutors can now be used as many times as you want, except for the move tutor that teaches the ultimate move to your starter in Cape Brink.\r\n\r\n\r\n\r\n17. The Move Reminder no longer requires mushrooms\r\n\r\nThe Move Reminder on Two Island will now help you relearn moves for free.\r\n\r\n\r\n\r\n18. Adjusted game corner coin rate\r\n\r\nInstead of paying $1,000 for 50 coins and $10,000 for 500 coins, you now pay $1,000 for 500 coins and $10,000 for 5,000 coins. This makes getting Porygon and some essential TMs much less tedious.\r\n\r\n\r\n\r\n19. Moon stones are now sold in Celedon Department Store, Sun Stones are now sold in Seven Island Mart\r\n\r\nThis makes it so Moon stones and Sun stones are no longer finite items.\r\n\r\n\r\n\r\n20. The Silk Scarf and Dragon Fang can be bought from the game corner\r\n\r\nThe Silk Scarf replaces the Smoke Ball and the Dragon Fang replaces the Yellow Flute.\r\n\r\n\r\n\r\n21. Minor dialogue alterations to be consistent with changes\r\n\r\nFor example: Brock now says that TMs have infinite uses instead of saying they can only be used once.', '[7122]Pokemon - FireRed Essence v1.5.ips.zip', '1.5', '2022-09-07 07:01:26', '2022-10-17 15:45:12', '17 October 2022', 1665979200, '7122readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 7911, 1, 'Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(7123, 27, 3043, 'Pokemon Stadium Fusion', 6928, 'INTRODUCTION\r\n\r\n-Pokémon Stadium Fusion is a romhack that implements all stuff for all gens and it has amazing fusions for every pokemon\r\n\r\n-All 151 Pokémon are balanced that means you can battle with bruterpie (caterpie + bruxish) vs Glaking (nidoking + glalie).\r\n\r\nFEATURES\r\n\r\n-Graphics Improved HD\r\n-New songs (other game Pokémon songs and remasters, and from other games)\r\n-New textures for fusions\r\n-FRZ and SLP fixed\r\n-SPD added\r\n-New moves\r\n-New animations\r\n-Move split\r\n-Dark, Steel, Fairy added\r\n-Dual and triple boost and decreaser effects\r\n-All fusions have uber stats (LC and NFE included)\r\n-Mega evolutions\r\n-Lots of abilities improved\r\n-New abilities\r\n-18 weathers/fields added\r\n-18 move converter abilities\r\n-AI improved (it&#039;s like online battles in showdown)\r\n-EVS, IVS and natures added\r\n-6 vs 6 battles\r\n\r\nV1.1\r\n-More fusions\r\n-More Megas\r\n-More gyms\r\n-More moves from new gens\r\n-Metronome Wars\r\n-UI design', '[7123]Pokemon Stadium FUSION patch.rar', '1.1', '2022-09-07 07:02:54', '2023-08-21 17:59:24', '21 August 2023', 1692590400, '', 1, 1, 1, 1, 1, 1, '7123titlescreen.png', 5, 0, 0, 4044, 12, 'Database match: Pokemon Stadium (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: ED7BEF5A306F88C0A6E96B15E71FEE2EF32058F3\r\nFile/ROM CRC32: 72F66F05', 0, '', '', 'https://youtu.be/b5_LqIL3bdU'),
(7124, 8, 1884, 'Shared Health Points', 5536, 'This hack changes the normal game rule that both characters have their own HP to them having a shared pool (Xtreme mode only). This makes the game slightly harder, because the other character now isn&#039;t a backup for Health.\r\n\r\nThis patch comes in two flavors: a version compatible with original game and one that works with the Shared Upgrade hack ([url]https://www.romhacking.net/hacks/5032/[/url]).\r\nThere may be save game incompatibilities but these are not tested.', '[7124]Mega Man Xtreme 2 - Shared HP.zip', '1.0', '2022-09-07 11:38:22', '2022-09-07 09:21:08', '07 September 2022', 1662523200, '7124readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 299, 1, 'Database match: Mega Man Xtreme 2 (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CB1811AC8969F6B683DF954B57138DD28EBB40FF\r\nFile/ROM CRC32: 8FEDB6D8', 0, 'MIT', 'https://github.com/ElwinBran/Megaman-Xtreme-2-Shared-HP', ''),
(7125, 11, 2075, 'Dune Razor Missions Remix', 2986, 'Dune Razor Missions Remix is a hack which gives you 4 new campaigns to play. It also has new balance, new units, new types of terrain, additional controls etc.', '[7125]dune_razor_missions_remix.zip', 'R82 V23', '2022-09-09 10:56:37', '2024-04-15 10:38:16', '14 April 2024', 1713052800, '7125readme.txt', 1, 1, 1, 1, 1, 0, '7125titlescreen.png', 1, 0, 0, 492, 8, 'Dune - The Battle for Arrakis (USA).md - NOINTRO\r\nCRC32: 4DEA40BA\r\nMD5: D4DF66F77D52718798EC07D350D3A3CD\r\nSHA-1: 0F7C1C130CB39ABC97F57545933E1EF6C481783D\r\nSHA-256: B1BBE73186E0902FA8B2DB0F227BF306E3D6A80FE592F927D1AA9D60C0F335BA', 0, '', '', ''),
(7126, 1, 795, 'Rockman 2: StalkerMaestro vs The Rockmen', 3899, 'This new hack is fast rockman style. Graphics, music, levels, colors, weaknesses, enemies AI and gameplay have been modified.\r\nIt is possible to slide Dash style, as well as take more impulse when sliding and jumping like in megaman X.\r\nWeapon swapping using the SELECT button: SELECT, normal order; DOWN+SELECT, reverse order. The file include Another version with slide movement.', '[7126]Rockman 2 - StalkerMaestro vs The Rockmen.zip', '1.0e', '2022-09-09 10:59:50', '2022-10-17 02:43:31', '16 October 2022', 1665892800, '7126readme.txt', 1, 1, 1, 1, 1, 1, '7126titlescreen.png', 1, 0, 0, 1537, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!]. nes - GOODNES 3.14\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nSHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', 0, '', '', ''),
(7127, 1, 1494, 'Teenage Mutant Ninja Turtles Swim Fix', 4406, 'This patch implements some fixes to the swimming mechanics of the underwater stage, inspired by Displaced Gamers&#039; youtube video on the subject (see link).  Pressing down rapidly maxes out the turtles&#039; downward velocity, and the game no longer carries current values into areas without current, such as the long seaweed corridor.', '[7127]Teenage Mutant Ninja Turtles SWIM FIX.7z', '1.0', '2022-09-09 11:10:37', '2022-09-10 03:27:46', '08 September 2022', 1662609600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 602, 1, 'Database match: Teenage Mutant Ninja Turtles (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nFile CRC32: 83213CA0\r\nROM SHA-1: B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32: EE921D8E', 0, '', '', 'https://youtu.be/PHiFNWJXWgI'),
(7128, 1, 4905, 'Duncan&#039;s Thin Ice', 6313, 'Based on an official NES/Famicom port by Nice Code / Waixing, of the 1986 Mattel Intellivision game, done for the Intellivision Flashback series of Plug and Play consoles.\r\n\r\nThe specific version being restored here appears on some bootleg multicarts. It is titled &quot;Thin Ice (Hack)&quot; but does not star Duncan the Penguin. There are also two versions titled &quot;Horrible Area.&quot; One is about zombies.\r\n\r\nThis graphics hack by Pangent Technologies restores Duncan the Penguin to the game, with redrawn graphics similar to his Intellivision appearance. Rather than the original dancing penguins, other animals have been added.\r\n\r\nMore Challenging! More Fun! Duncan is on the loose!\r\n\r\nDuncan is a penguin who loves to skate on thin ice, much to the dismay of the other Penguins. As Duncan skates, he weakens the ice; if he skates completely around another animal -- KER-PLASH! -- the ice collapses and the animal falls into the pond.\r\n\r\nDuncan has only two worries actually: the Sea Lion that loves to bounce him on her nose and the Polar Bear who likes to bat him around.\r\n\r\nTo clear a level, skate in a square around the seals, walruses, polar bears, and other penguins until they drop below the ice. Watch out for the Sea Lion!\r\n\r\nCatch the left shark (who pops out of the water) for extra speed. Watch out for the right shark.\r\n\r\nDuncan will clear the level with a Zamboni inbetween rounds.\r\n\r\nBased on the Data East arcade game Disco No. 1', '[7128]Duncan\'s Thin Ice IPS.zip', '1.0', '2022-09-09 11:15:09', '2022-09-09 05:52:09', '08 September 2022', 1662609600, '7128readme.txt', 1, 0, 0, 1, 0, 0, '7128titlescreen.png', 1, 0, 0, 198, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 92C4F093DD4CF872D29013C934C87DEF55124A89\r\nFile CRC32: C415BF72\r\nROM SHA-1: 34A5394F1502534AAB120B0027D5D16D66EFF893\r\nROM CRC32: A60830BD', 0, '', '', ''),
(7129, 1, 4777, 'Pikachu Gardman', 6297, 'Restores a player character resembling Pikachu to Wonder Rabbit, a NES platformer by Nice Code / Waixing, also known as Gardman or Monster Brother.\r\n\r\nThis is now a pixel-perfect recreation of the original version of the game. It was not pixel-perfect previously, but has been compared to existing data, with thanks to Bavi_H for figuring out some technical issues with the glitched source data.\r\n\r\nNote: This is now a patch for &quot;Wonder Rabbit&quot; rather than the larger &quot;Gardman&quot; file.', '[7129]Pikachu5 (Wonder Rabbit Patch).zip', '2.0', '2022-09-09 20:31:49', '2022-09-12 19:40:26', '12 September 2022', 1662955200, '', 1, 0, 0, 0, 0, 0, '7129titlescreen.png', 5, 0, 0, 298, 1, 'Database match: Wonder Rabbit (Unl).nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 27FC9098E733B5670C0A5BF2A7F8DD3C7AED7408\r\nFile CRC32: 636E20F5\r\nROM SHA-1: 76BD1C82A0B4F21607861DFF7232B7E7C458CF3D\r\nROM CRC32: 49FD2867', 0, '', '', 'https://youtu.be/UlXWPTYA-_c'),
(7130, 1, 3156, 'Kick Master - Autoloot', 7125, 'This hack causes enemy drops to be automatically looted once they fly up and reach their apex, substantially increasing the pace of gameplay since you no longer have to wait around to catch them. To reduce balance impacts, poison loot drops are converted into nothing.\r\n\r\nThis is also compatible with StripyMonk&#039;s &quot;Magic User&#039;s Mode&quot; hack.\r\n\r\nNote: A known bug with FCEUX causes all hacks of Kickmaster to hang at the end of Stage 2. Using another emulator is thus recommended for this hack.', '[7130]Kick Master - Autoloot.7z', '1.0', '2022-09-11 10:49:17', '2022-10-15 07:38:46', '10 September 2022', 1662782400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 397, 1, 'Database match: KickMaster (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7C6F5FCFE7591E985EEA1FCBF44F1CCCE6A084F3\r\nFile CRC32: 8C0C4871\r\nROM SHA-1: 6EAFE44984FC52E27E55818534ECF84C8877C752\r\nROM CRC32: 5104833E', 0, 'MIT', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7131, 1, 82, 'Valkyrie&#039;s Adventure SRAM + QOL', 7125, 'This hack adds SRAM support to Valkyrie&#039;s Adventure. Pressing Start at the Game Over screen will save and instantly continue your game. The game also saves automatically when in an inn. If a savegame is detected, selecting Continue at the main menu will load the save, otherwise you will reach the password entry screen. Character configuration/level/XP/money/inventory, armor, and equipped spell are all saved.\r\n\r\nFor reference, original game functionality was to store inventory in RAM, retained for continuing but lost on reboot as it&#039;s not part of the password. Armor and the least significant digit for money and XP were lost every death.\r\n\r\n\r\nOther significant changes contained in the alternate SRAM + QOL patch:\r\n[list][li]If there&#039;s a blue lantern in your inventory, dungeons won&#039;t go dim after being lit up.[/li]\r\n[li]Blue armor is now single-use and indestructible.[/li]\r\n[li]Thieves now steal money instead of items; killing them gets your money back, though.[/li]\r\n[li]Winning the game no longer requires having the legendary equipment and a Sandra soul in your inventory.[/li][/list]\r\n\r\n\r\nThis hack is compatible with the unmodified Japanese version, and the DvD Translations patch. Note that translation patch contains some minor late-game graphical glitches.', '[7131]Valkyrie\'s Adventure SRAM + QOL.7z', '3.1', '2022-09-11 10:55:30', '2022-09-12 14:06:24', '12 September 2022', 1662955200, '7131readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 393, 1, 'Database match: Valkyrie no Bouken - Toki no Kagi Densetsu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5887BBE2D6458F65F6CBCB7AF309629E7C045F86\r\nFile CRC32: 5915B843\r\nROM SHA-1: 196D7B083C0A93088D88472BB799069D47D40088\r\nROM CRC32: C6ADD8C5', 0, 'MIT', '', ''),
(7132, 1, 747, 'Rockman 6 Harder version', 7607, 'This is a hack for the Japanese version of Rockman 6, you need to patch the original Rockman 6, not Mega man 6!\r\nThis hack changes the content:\r\n- Enemy AI\r\n-Boss AI\r\n\r\nThis is a small hack, you can think of it as New Game+ for Rockman 6 :)', '[7132]Rockman 6 Harder ver..rar', '1.0', '2022-09-11 13:32:45', '2022-09-10 03:47:01', '10 September 2022', 1662782400, '', 0, 0, 0, 0, 0, 1, '', 1, 0, 1, 258, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DD95FAF3FC64BFAF8B8FE2160F2721E1900E1361\r\nFile CRC32: 25E9C1B9\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', 0, '', '', ''),
(7133, 10, 934, 'Sturm Challenge for AW1 Anniversary 2022', 6441, 'This is a single map hack created for the anniversary of Advance Wars 1&#039;s release, 10 September 2001. Play as Sturm on a rework of the Jet-Black Forest against 3 allied AI players. Guarding your HQ are 4 minicannons, which the AI players have been taught how to destroy. Other surprises may await.\r\n\r\nSturm has his AW1 stats (Passive: 130/80, no movement cost in clear/rain; SCOP: 150/100(+10), 8 HP Meteor, costs only 7 Stars).\r\n\r\nStart the Campaign to access the map.\r\n\r\nThe hack is contained in an .ips patch, for which LunarIPS is needed.\r\n\r\nUpdate 1.1: The map was too hard due to a testing oversight. More properties have been given the player to capture and neutral production facilities were placed closer to the player, as well as Olaf was given an HQ.', '[7133]AW2 SturmChallenge.zip', '1.1', '2022-09-11 13:35:49', '2022-09-11 20:44:00', '11 September 2022', 1662868800, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 210, 1, 'Database match: Advance Wars 2 - Black Hole Rising (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 14DD0B22C894865867AFF89E8116B2DFFAE25605\r\nFile/ROM CRC32: 5AD0E571', 0, '', '', 'https://youtu.be/3bq6r94U38I'),
(7134, 9, 1043, 'Breath Of Fire Warp Menu Fix', 7339, 'Reorganizes the Warp Menu list to be an accurate order that you progress in.\r\n\r\nv1.1 Correctly unlocks the locations now.', '[7134]Breath of Fire Warp Menu Fix.zip', '1.1', '2022-09-11 13:37:35', '2022-09-10 20:31:54', '10 September 2022', 1662782400, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 278, 4, 'Database match: Breath of Fire (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B8A9E3023B92E0F4139428F6D7A9E0F9DB70F60E\r\nFile/ROM CRC32: C788B696', 0, '', '', ''),
(7135, 1, 2808, 'Pushy Penguin', 6313, 'In this puzzle game, Pushy Penguin must push a blue stone onto the blue platform. Sound easy? Pushy must pay attention to gravity, gaps in the floors, and wandering enemies - Seals and Bears - who would like to eat Pushy. Pushy can pick up and throw mushroom dust at the enemies to knock them out for a while, or drop stones on them to crush them permanently. Pushy can push stones in full steps or half steps, or destroy them to make way. Passwords are given out after a special stage, every five stages. With 200 stages, you&#039;re in for a real challenge!\r\n\r\nThis graphics hack replaces the Flappy character with a penguin.', '[7135]Pushy Penguin IPS.zip', '1.0', '2022-09-11 13:39:51', '2022-09-11 08:38:14', '11 September 2022', 1662868800, '7135readme.txt', 1, 0, 0, 0, 0, 0, '7135titlescreen.png', 5, 0, 0, 130, 1, 'Database match: Flappy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4E7AF113B95299E5E0E6020486498FD7F55A9694\r\nFile CRC32: 31AD3838\r\nROM SHA-1: 15D6A10515847F21504E9FF07CA1FF4960CE12FB\r\nROM CRC32: CF701DA4', 0, '', '', ''),
(7136, 1, 725, 'ESPN College Football 2022', 1425, 'College football is back, and with the new season, comes ESPN College Football! Choose from 32 teams, and see if you have what it takes to get your team to the National Championship! A very special thanks goes out to Chris Whitaker, who’s time and dedication helped get this game just right.', '[7136]espn_college_football_2022_ips.zip', '1.0', '2022-09-11 13:48:02', '2022-09-11 13:39:48', '11 September 2022', 1662868800, '', 1, 1, 0, 1, 1, 1, '7136titlescreen.png', 1, 0, 0, 468, 1, 'Database match: Tecmo Super Bowl (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 755818FCF9902E237296CEFD23A8FBA0C35D25F2\r\nFile CRC32: 328D2789\r\nROM SHA-1: 0A491B125CA1D8BCEBFD19174527D9EEC13820D0\r\nROM CRC32: 179A0D57', 0, '', '', ''),
(7137, 1, 709, 'Super Weegee', 7541, 'Super Weegee, Dintonen&#039;s first and lamest ROM hack, completed in 2021. Made as a response to [url=https://knowyourmeme.com/memes/mario-dies-on-march-31st]&quot;the day Mario died&quot;[/url], it was just a Super Mario Bros. ROM with some patches applied, either with hex editing or a patch file from the Internet, which means no source code. Still, this should be on RHDN for the whole world to see.\r\n\r\nStory (even the creator hates it years later):\r\n\r\nAt the Mushroom Kingdom, Princess Peach is captured by the Turtle tribe yet again. But this time, their hero is nowhere to be found, so Luigi, rumored to be the hero’s brother, stood up to save the Mushroom Kingdom.\r\n\r\nBefore Peach was captured, Peach had a son named Lazee Toadstool, who coincidentally looked very similar to Luigi. Together, they bravely head towards King Koopa’s castle...\r\n\r\nWill they be able to replace the Mushroom Kingdom&#039;s former hero and save Princess Peach? You decide...\r\n\r\nFeatures:\r\n- Changed Piranha Plant sprite slightly\r\n- Changed Lakitu sprite\r\n- Some European patches\r\n\r\nBugs that have been fixed:\r\n- Incorrect Spiny behavior\r\n- Piranha Plant disappearing in 8-4\r\n- Wrong warp glitches\r\n- Minus World (no longer accessible)\r\n- Mushroom jump glitch', '[7137]superweegee.zip', '1.0.0', '2022-09-11 14:26:24', '2023-01-17 14:13:16', '11 September 2022', 1662868800, '', 1, 0, 0, 1, 0, 0, '7137titlescreen.png', 5, 0, 0, 349, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7138, 23, 2668, 'Dawn of Sorrow - Playable Swordcraft Story characters', 6414, 'Play as 2 of the characters from the &quot;not so hit&quot; game: &quot;Summon Night: Swordcraft Story 2&quot;.\r\nIf you don&#039;t know what this game is, don&#039;t worry, it&#039;s a pretty obscure one.\r\n\r\nThe playable characters are &quot;Rampage Rabbit&quot; and &quot;Lynn&quot;\r\n\r\nEach character has their own unique traits and quirks that make them unique.\r\nCheck the ReadMe for a more detailed breakdown.\r\n\r\nTo play as these characters, you have start the game with &quot;JULIUS MODE&quot;, which is selectable from the main menu. (Julius mode is unlocked by default and does not require you to beat the game once)\r\n\r\n\r\n----\r\n\r\n\r\nNOTE: Online patcher does not work for this hack. It&#039;s recommended to download the patch and use the &quot;xdeltaUI.exe&quot; tool to do the patching', '[7138]DoS - SS.zip', '1.0', '2022-09-12 14:59:27', '2022-09-13 12:54:50', '11 September 2022', 1662868800, '7138readme.txt', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 383, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7139, 13, 4908, 'Metal Slug - Super Devil Rank Fix', 7678, 'This patch is meant to fix a bug in the rank system on Combat School, where finishing Survival Attack wasn&#039;t awarding the 10 points needed to reach the Super Devil rank (1000 points).\r\n\r\nWith the fix it also means that it&#039;s now possible to play as the Super Devil on Survival Attack.\r\n\r\nTested on Beetle Saturn.', '[7139]Metal Slug - Super Devil Rank Fix.rar', '1.0', '2022-09-12 15:00:43', '2022-09-11 15:55:01', '11 September 2022', 1662868800, '7139readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 315, 11, 'Metal Slug - Super Vehicle-001 (Japan) (Rev A) (Track 01).bin\r\nSerial &quot;T-3111G&quot;\r\nMD5: 35aae15f0a552b751d68753e3ab2e2db\r\nhttp://redump.org/disc/1643/', 0, '', '', ''),
(7140, 9, 302, 'Leviathan over Bismarck', 6064, 'This is an aesthetics patch that replaces the Bismarck Esper with Leviathan (truncated to &#039;Leviatan&#039; due to character limits).\r\n\r\nThis hack changes Bismarck&#039;s summon sprite and field sprite, renames it Leviatan, and renames its summon attack to Tsunami. Aside from the change of name and graphics, no changes to gameplay were made.\r\n\r\nLeviathan&#039;s sprite was made from assets from Final Fantasy Record Keeper, and is a modified version of Leviathan&#039;s sprite from Final Fantasy V. Field sprite is an original design.', '[7140]Leviathan.zip', '2', '2022-09-12 15:08:17', '2024-05-15 15:13:46', '15 May 2024', 1715731200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 126, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(7141, 9, 3075, 'G.O.D Easy Mode', 689, 'The aim of this patch is to reduce the grind by halving the random encounter rate, while doubling the EXP, Gold and Cosmo Stone drops.', '[7141]GOD_EasyMode_v100.zip', '1.00', '2022-09-13 12:10:10', '2022-09-13 07:56:04', '12 September 2022', 1662955200, '7141readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1179, 4, 'The patch requires a headerless ROM and will work with both the original Japanese ROM and the English translation by Dynamic-Designs.\r\n\r\nJapanese ROM:\r\nG.O.D - Mezame yo to Yobu Koe ga Kikoe (Japan)\r\nSize: 3,145,728 bytes\r\nFile/ROM SHA-1: 6110477B76CE2B352D9AB3D9559BE7A230C96C26\r\nFile/ROM CRC32: 4D2CE16F\r\n\r\nEnglish ROM:\r\nSize: 4,194,304 bytes\r\nFile/ROM SHA-1: B57E8D6A7CB5AC203B2EB734218504E5873DD34A\r\nFile/ROM CRC32: 6FC6AF26', 0, '', '', ''),
(7142, 1, 1951, 'Pac-Land Personality fix', 7679, 'This patch changes the Ghosts&#039; palettes and graphics, so Blinky&#039;s the red leader, Pinky&#039;s female, Inky&#039;s goofy, and Clyde&#039;s the orange coward.', '[7142]Pac-Land Ghost Personality fix.zip', '1.0', '2022-09-13 13:33:53', '2022-09-12 01:41:59', '09 September 2022', 1662696000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 146, 1, 'Database match: Pac-Land (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 23465E55A862610DBBF98B19EA03EA40246C2254\r\nFile CRC32: 6EA63A46\r\nROM SHA-1: F278A5E39D319021E486BCE04565A4099F24D0DF\r\nROM CRC32: 89D42098', 0, '', '', ''),
(7143, 1, 709, 'SMB1 Gameboy Edition - The 37th Anniversary Special', 6480, 'This hack modifies or changes color palletes/backgrounds and graphics. It looks gameboy-like screen and like Super Mario Land in Gameboy.\r\n\r\nThere are 3 patches in this set.\r\n- white screen\r\n- green screen\r\n- yellow screen\r\n\r\nThe 37th anniversary special of Super Mario Bros.', '[7143]SMB1 Gameboy Edition.zip', '1.00', '2022-09-13 13:38:05', '2022-09-12 15:28:35', '13 September 2022', 1663041600, '7143readme.txt', 1, 0, 0, 0, 0, 1, '7143titlescreen.png', 5, 0, 0, 636, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7144, 9, 784, 'Tunnel Rhino Behavior Fix', 7680, 'This hack fixes a bug (really an oversight) that affects Tunnel Rhino and allows him to use his drill projectiles 100% of the time. Usually if you reach his boss room without dying, he won&#039;t be able to use his drill projectiles. Losing a life while fighting him and re-challenging him &quot;fixes&quot; this. \r\n\r\nThis patch rewrites a function, called when a boss door is opened, to fully clear the enemy/object stack/table. The code usually in this function only clears a few bytes (in each entry of the table) and one of the bytes not cleared keeps track of Rhino&#039;s drills, hence the bug.\r\n\r\nThis has been tested on real hardware with no noticeable performance detriment and I&#039;ve play tested it from start to finish with no game breaking bugs noticed.\r\n\r\nThe IPS file can also be used with Rockman X3 (CRC32:E476912B/SHA-1: 8E0156FC7D6AF6F36B08A5E399C0284C6C5D81B8) since the function resides in the same location.', '[7144]Mega Man X3 TR Behavior FIx.zip', '1.0', '2022-09-13 13:41:34', '2022-09-13 06:13:47', '12 September 2022', 1662955200, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 441, 4, 'Database match: Mega Man X3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile/ROM CRC32: FA0FE671', 0, '', '', ''),
(7145, 9, 784, 'Rockman X3: Damage Boost', 7681, 'Rockman X3 - Damage Boost. All the stages of the game are edited to form the first kaizo of Rockman X3, most of the stages require some resources like glitch / 7 pixels\r\n\r\n[list]Version 1.0\r\n  [li]All level design has been transformed to generate the first x3 kaizo[/li]\r\n[/list]\r\n[list]Version 1.1\r\n  [li]Added Death Count and Removed Lives[/li]\r\n  [li]Added Exit Count[/li]\r\n  [li]Added Sub-Tank Count[/li]\r\n[/list]', '[7145]Rockman X3 - Damage Boost Patch.rar', '1.1', '2022-09-14 22:16:42', '2022-09-12 18:48:32', '22 July 2022', 1658462400, '7145readme.txt', 1, 0, 1, 0, 1, 0, '7145titlescreen.png', 1, 0, 0, 507, 4, 'Database match: Rockman X3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8E0156FC7D6AF6F36B08A5E399C0284C6C5D81B8\r\nFile/ROM CRC32: E476912B', 0, '', '', ''),
(7146, 1, 709, 'Super Mario Bros. The Lost Levels Graphics Hack - Cloud Version', 6859, 'This hack is a different take on the previous The Lost Levels graphics hack.\r\n\r\nIn The Lost Levels, Nintendo replaced walkable mushrooms with clouds. In the other version of this hack, the mushrooms from the original game were retained, but they were replaced with clouds like in The Lost Levels here.', '[7146]Super Mario Bros. (SMB2J graphics, Cloud version).zip', '1.0', '2022-09-14 22:20:37', '2022-09-12 19:51:50', '12 September 2022', 1662955200, '', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 483, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7147, 8, 2426, 'Mole Mania - sgb2 music tempo fix', 7656, 'Detects sgb2 and fixes music tempo speed\r\n\r\n\r\nBad audio: https://github.com/radimerry/mole-mania/raw/game-fixes/game-fixes/music-tempo-sgb2_slow.wav\r\n\r\nGood audio: https://github.com/radimerry/mole-mania/raw/game-fixes/game-fixes/music-tempo-sgb2_fixed.wav', '[7147]Mole Mania - Protech Bug Eraser 0.1  [Radiant Nighte].7z', '0.1', '2022-09-14 22:44:52', '2022-09-14 00:12:53', '13 September 2022', 1663041600, '7147readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 330, 1, 'Database match: Moguranya (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 16B6355019E4E0EB8871D6CB16AABB971AB1B62A\r\nFile/ROM CRC32: 82FCA204\r\n=============\r\nDatabase match: Mole Mania (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 37085973519D61E17797693B23016493DA56A462\r\nFile/ROM CRC32: 2C36C74C', 0, 'MIT', 'https://github.com/radimerry/mole-mania/tree/game-fixes', ''),
(7148, 27, 1505, 'unQue Dongwu Senlin', 803, '&quot;Dongwu Senlin&quot;, alternately &quot;Animal Crossing&quot; or &quot;Animal Forest (Doubutsu no Mori)&quot; in other regions, uses emulated FLASHRAM on iQue and accesses its internal RTC.  Functions to check if controller devices are present and send values were stubbed.  After patching the iQue title, hardware FLASHRAM, RTC, and controller slot devices will function on retail N64s.\r\n\r\nThe patched ROM expects a 1Mb FLASHRAM on its board and (optionally) a RTCK-NUS real-time clock; CIC is 6102.  Controller Paks are supported.  It should now be able to run correctly on 4MB.\r\nIn addition, several other liberties were taken.  The clock&#039;s upper threshold was lifted from 2030 to 2099.  The Controller Pak manager, both in-game and at boot, have been translated.  The in-game debugger, if activated, will be write-enabled.  Animalese support has been expanded; phonetic punctuation should be a thing of the past.\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.  The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.\r\n\r\n----\r\nThis unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.', '[7148]Dongwu Senlin (China).7z', '1.0', '2022-09-15 03:18:09', '2022-09-15 01:21:36', '14 September 2022', 1663128000, '7148readme.txt', 0, 1, 0, 1, 0, 1, '7148titlescreen.png', 5, 0, 0, 797, 1, '*Patch: &quot;Dongwu Senlin (China).xdelta&quot;\r\n*Common Names\r\n	2104108\r\n	00201B2C.z64\r\n	Dongwu Senlin.z64\r\n*Original File Checksums (Decrypted)\r\n*SHA-1\r\n  	B0F25508CCC99551190B86F88DA6772942308F85\r\n*SHA-512\r\n  	577C5E4CC28B0E0712329C7268801BF79C3B147B2310057AE971B3045CF4AB7B3E46FC5BA5BF694269F87FBF77C63524E320F7FBD36A05AD1E2575DA8693F7C8', 0, '', '', ''),
(7149, 1, 709, 'Balloon Mario', 7621, 'Mario has set out to prove himself to be the ultimate Balloon Fighter in a series of 8 exciting relays! Just like the &quot;Balloon Trip&quot; mode in the original Balloon Fight, this hack has autoscrolling levels filled to the brim with all kinds of deadly obstacles! Death blocks, balloon riding Koopas, poison mushrooms, you name it! Listen to an amazing rendition of the balloon fight theme in the SMB1 sound engine as you carefully guide Mario through each trip!', '[7149]Balloon Mario.rar', '1.0', '2022-09-15 12:18:41', '2022-09-16 16:45:41', '14 September 2022', 1663128000, '7149readme.txt', 1, 1, 1, 1, 1, 0, '7149titlescreen.png', 1, 0, 0, 894, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7150, 1, 709, 'Shades In Mario Land', 7621, 'Shades has found himself in a strange new world and it&#039;s up to you to get him back to Ufouria! Use his double jump to get out of tight situations and save yourself from a near death! Guide Shades through 4 different areas, all with unique level types and themeing! (There&#039;s even an extra 5th area if you&#039;re up to the challenge!). Listen to the exciting Ufouria main theme recreated in the SMB1 sound engine as you stomp on baddies! Hurry, time&#039;s running out!', '[7150]Shades in Mario Land.rar', '1.0', '2022-09-15 12:19:49', '2022-09-14 23:50:10', '14 September 2022', 1663128000, '7150readme.txt', 1, 1, 1, 1, 1, 0, '7150titlescreen.png', 1, 0, 0, 761, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7151, 9, 302, 'Orderly Coliseum', 6064, 'This patch makes the Coliseum match-up screen look better.\r\n\r\nWagers and Prizes are now arranged vertically in the item box and clearly marked as which is which. The box for selecting a character has been shortened without any loss of features, allowing room to relocate the battle preview down, making the characters more centered in the screen and removing the issue with particular tall enemy sprites (like the gigas) clipping into the top box in the vanilla game.\r\n\r\nIncluded with the download is a full disassembly for any modders that wish to adapt features of this mod for their own projects.', '[7151]Orderly Coliseum.zip', '1.0', '2022-09-17 05:37:37', '2022-09-15 17:09:17', '15 September 2022', 1663214400, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 96, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(7152, 52, 4910, 'Chip&#039;s Challenge: No level skipping', 7099, 'There is a game mechanic where if the player dies 10 times, after spending 10 seconds in the level each of those times, and it is level 139 or below (not the last 10 levels), the player is prompted with the option to skip the level.\r\n\r\nThis patch disables that for the Lynx version.', '[7152]chipchal_nocheat.zip', '1.0', '2022-09-17 05:39:04', '2022-09-16 01:25:59', '16 September 2022', 1663300800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 52, 1, 'Database match: not found\r\nFile/ROM SHA-1: 6A90E6627086E13D99BACBCAAFEA7AB2F6ABA8A0\r\nFile/ROM CRC32: 6A5F53ED', 0, '', '', ''),
(7153, 1, 4911, 'Penguin Hunter', 6313, 'Help Hunter the Penguin get back to his igloo!\r\n\r\nBuild a raft with the ice cubes you find on the ice floe. Watch out for dangerous polar bears who won&#039;t leave you alone. Fortunately, you can crush them under the ice cubes, or fight them once you&#039;ve taken the pearl of power.\r\n\r\nUse the &#039;A&#039; button to pick up the ice cubes and drop them into the sea at the bottom right of the screen.\r\n\r\nKnock out bridges to make room for your ice cube to drop, but don&#039;t get yourself trapped. Hunter will be knocked out if he falls, but he can climb down (and up) the poles supporting each platform as if they&#039;re ladders. This will help him avoid bears.\r\n\r\n&quot;Hunter (or Hunter On Ice)&quot; is a 2000 NES adaptation of &quot;Ice Hunter (or Hunter: Prince of Ice),&quot; a Commodore 64 video game, credited to Colosoftwares, 1983.', '[7153]Penguin Hunter IPS Patches.zip', '1.0', '2022-09-17 05:40:21', '2022-09-16 10:24:48', '16 September 2022', 1663300800, '7153readme.txt', 1, 0, 0, 0, 0, 0, '7153titlescreen.png', 5, 0, 0, 182, 1, 'Database match: Hunter (Unl)\r\nDatabase: Nintendo Entertainment System\r\nFile SHA-1: EC11FB76AB1CC79BE4D2E9595418B2E6AB451ED1\r\nFile CRC32: 658F53D9\r\nROM SHA-1: 8359CAA175CF03B8B41952E8EA93690143373A19\r\nROM CRC32: 82FD4907', 0, '', '', ''),
(7154, 1, 795, 'Rockman 2 Hardcore', 7607, 'This is a Rockman 2 hack, you need to patch the original Rockman 2, not the Mega Man 2!\r\nThis hack changes the following:\r\n-Graphics\r\n-music\r\n-boss\r\n-enemy\r\n-Level design\r\n-8 bosses all have Phase 2\r\n-Added EXIT function\r\n-Transparent weapon menu\r\n-OP removed\r\n\r\nThis hack can be said to be a combination of YJ and Philosophy of Firework Master, which is more difficult.\r\n\r\nHave fun!', '[7154]Rockman2~Hardcore.rar', '1.0', '2022-09-19 17:25:46', '2022-09-17 07:49:37', '17 September 2022', 1663387200, '', 1, 1, 1, 1, 1, 1, '7154titlescreen.png', 1, 0, 0, 401, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 108118F41E4CD9E375249D3A3B37A7360024FE64\r\nFile CRC32: C722D58D\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(7155, 1, 709, 'Koopa CD', 7697, 'Koopa is sent to the past by the Toads in the future as they plan to corrupt everything in that time.\r\n\r\nThis was a submission for the SMB Jam 22, and it is a small but complete overhaul of the game. This entry scored 3rd place out of the 11 contestants.', '[7155]KoopaCDFinal (1).zip', '1.0', '2022-09-19 17:27:20', '2023-06-11 17:24:01', '02 October 2022', 1664683200, '', 1, 0, 1, 1, 1, 1, '7155titlescreen.png', 1, 0, 0, 857, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7156, 10, 4334, 'Port Town Theme Bass Fix', 6859, 'In the original game, the bass line in the Port Town theme is played in a different key than the other instruments, which makes the song sound really bad.\r\n\r\nIn this hack, it was raised by 4 semitones, so it now sounds as it should.', '[7156]F-Zero - GP Legend Port Town Bass Fix.zip', '3.0', '2022-09-19 17:31:59', '2024-06-01 14:43:07', '01 June 2024', 1717200000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 570, 1, 'Database match: F-Zero - GP Legend (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 977588D9D27B7115E0BB309FB019AE81B9F413FF\r\nFile/ROM CRC32: 781AAB58\r\nDatabase match: F-Zero - GP Legend (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 1BFE5E96138CF0ED5D3D33BFEC215B734AD32D3A\r\nFile/ROM CRC32: F1D5601B\r\nDatabase match: F-Zero - Falcon Densetsu (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 35F47A985873B3018D4BE05AB7B539DFE3BFF21A\r\nFile/ROM CRC32: 2446B920', 0, '', '', ''),
(7157, 9, 300, 'Final Fantasy IV - Unlimited arrows', 7090, 'Final Fantasy IV - Unlimited arrows\r\n\r\nArrows will not deplete after using a physical attack (like Fight or Aim) as long as there&#039;s 1 arrow left.\r\n\r\nThere are some other additions related to Arrow behavior that had to be handled\r\n\r\n* Only 1 arrow drop instead of a batch of 10.\r\n* Only 1 arrow is inside a chest instead of a batch of 10.\r\n* Only 1 arrow is equipped even if you have a batch of arrows in your inventory.\r\n* If you manage to equip more than 1 arrow they will decrease, but it will always keep 1 arrow left.\r\n\r\n\r\nPatch originally created with https://www.ff4tweak.epizy.com/ Version 1.14', '[7157]unlimited_arrows_1.1.zip', '1.1', '2022-09-19 17:32:06', '2022-09-19 17:50:00', '19 September 2022', 1663560000, '7157readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 228, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', ''),
(7158, 1, 739, 'Castlevania Retold II', 569, 'With Simon Belmont nowhere to be found to fight Count Dracula from taking over Transylvania, a powerful sorcerer opens a portal into the future and pulls another hero from the Belmont Bloodline, Richter Belmont.\r\n\r\nIn order for Richter to return to his time, he has to kill the nasty vampire from taking over the country and possibly the world. Will Richter succeed in beat Dracula? Only with your help he can. Do it, do it now! Whee!\r\n\r\nDragonsbrethren gave Googie this hack to finish way back in the mid 2000&#039;s, so with some help from the fellas, this hack is done. Couldn&#039;t let you down DB.\r\n\r\nThanks to everyone who chipped in over the years, you guys rock. :D', '[7158]Castlevania Retold II v1.0 (Castlevania hack).7z', '1.0', '2022-09-19 17:36:27', '2022-09-18 03:14:54', '17 September 2022', 1663387200, '7158readme.txt', 1, 1, 1, 0, 1, 0, '7158titlescreen.png', 1, 0, 0, 1955, 1, 'Database match: Castlevania (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341\r\nFile CRC32: 39C879BB\r\nROM SHA-1: EE09B857C90916EDD92A20C463485A610B0A76FD\r\nROM CRC32: AC1AA8F', 0, '', '', ''),
(7159, 11, 1346, 'Road Rash 2 Improvement', 2797, 'Support for CD music with Sega-CD (mode 1) or mp3’s with Mednafen - Doomday’s mod.\r\n\r\nImprovements in framerate.\r\n\r\n+ Some other improvements (listed in changelog).', '[7159]ROAD_RASH_2_Improvement_v1.2.7z', '1.2', '2022-09-19 17:39:46', '2022-10-18 16:54:25', '18 October 2022', 1666065600, '7159readme.txt', 0, 0, 0, 0, 1, 1, '7159titlescreen.png', 5, 0, 0, 2244, 8, 'Database match: Road Rash II (USA, Europe) (RR206)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9AFEA43ED627671B50DD4A2ABDD043B235414B91\r\nFile/ROM CRC32: 876E992\r\n\r\nGoodGen match: Road Rash II (UE) (REV02) [c][!].bin', 0, '', '', ''),
(7160, 1, 709, 'Rescue Luigi', 7208, 'In this hack, Luigi has got kidnapped by Bowser, and it&#039;s up to Mario to save him. This hack features 3 new worlds, new music and graphics based from (SMB: Genyuu)\r\n\r\nEnjoy this hack! :)', '[7160]Rescue Luigi (SMB1 Hack).rar', '1.0', '2022-09-20 15:46:08', '2022-09-19 22:18:41', '19 September 2022', 1663560000, '', 1, 1, 1, 1, 1, 0, '7160titlescreen.png', 1, 0, 0, 732, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7161, 1, 4913, 'Penguin Bomber', 6313, 'You are the Penguin Bomber. It&#039;s Christmas at the South Pole - your favorite time of year - and you&#039;re trapped in a maze in the frozen Antarctic. You are being pursued by arctic foxes, polar bears, and walruses. Set bombs to destroy enemies and ice blocks, clearing a path for yourself to find the hidden exit to each maze. Hidden powerups will help you along the way. You can set one bomb at a time. Don&#039;t blow yourself up!\r\n\r\n  Similar to the original Bomberman by Hudson Soft, this is a hack of &quot;2002 Bomberman,&quot; a Christmas-themed copycat game by Nice Code, AKA Bomberman 2002. This was also released in variant forms as Detonation, Dejectil, Bomb Time 2004, and Undersea 2004. Nice Code also released &quot;Bomberman 2&quot; which is a more complex, larger ROM.', '[7161]Penguin Bomber NES IPS.zip', '1.0', '2022-09-20 20:05:32', '2022-09-20 10:17:02', '20 September 2022', 1663646400, '7161readme.txt', 1, 0, 0, 0, 0, 0, '7161titlescreen.png', 1, 0, 0, 289, 1, 'Database match: 2002 Bomberman (Unl)\r\nDatabase: Nintendo Entertainment System\r\nFile SHA-1: 0BB254F8EF30ECAC90FED3AE9809DCF63BA5FFBE\r\nFile CRC32: 444AD6B8\r\nROM SHA-1: B69537BBB9FE7A3541F79104083CADE76EE7E76C\r\nROM CRC32: A338CC66', 0, '', '', ''),
(7162, 9, 4300, 'Cybie&#039;s Basics in Torture and Gibbing', 5903, 'Have you ever wanted to play SNES Doom, but instead play Baldi&#039;s Basics in Education and Learning, but with demons chasing you instead of a sociopathic math teacher? If you&#039;ve answered yes to this question, you are an extremely weird person. But you&#039;re in luck!\r\n\r\nCybie&#039;s Basics in Torture and Gibbing adapts the gameplay and schoolhouse of everyone&#039;s favorite slappy teacher Baldi into the Reality Engine of SNES Doom. The concept is simple: You need to go around the &quot;school&quot; (Aka hellish temple), flip the 7 &quot;notebooks&quot; (Switches) and then escape, to win! It won&#039;t be easy though! The Cyberdemon and a few Barons of Hell, Cacodemons, Pinkies and Lost Souls are here to prevent you from doing this very thing and worst of all, you can&#039;t shoot them! (You might have a gun, but shooting is against the rules.) Luckily, items lay around the school/hellish temple to help you win by healing you, making you invisible, or by unlocking secret teleporters to quickly get out of a jam.\r\nAnd if you are a hardcore player and have mastered the game, then you can try it out in Nightmare to deal with even faster enemies, or in a mode where all the enemies are Cyberdemons! (Or even worse: Both at the same time!)\r\n\r\nSounds like fun? Then download and play Roebloz&#039;s latest Console Doom masterpiece: Cybie&#039;s Basics!!! You&#039;ll even get a cool Cybie&#039;s Basics wallpaper, FREE OF CHARGE!\r\n\r\n(IMPORTANT NOTE: Make a copy of your SNES Doom ROM, as you can only apply one patch per ROM, NOT both the normal and Cyberdemon mode at the same time!)', '[7162]Cybie\'s Basics v1.0.0.zip', '1.0', '2022-09-21 06:49:12', '2022-09-19 22:36:41', '19 September 2022', 1663560000, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 208, 4, 'Database match: Doom (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 736B9B994F506DE0893CEB181F942739DA089B05\r\nFile/ROM CRC32: 9E85EA6', 0, '', '', ''),
(7163, 9, 1247, 'Starfox 30+60FPS Patches', 6357, 'Updates: -Fixed screen flashing after boss defeated\r\n-Fixed 60FPS mode (wasn&#039;t doing animations/color cycles at 60fps)\r\n-Added: 2 more fun tests\r\n-Renamed: SF60FPS Variant 2 to SF20FPS 60FPS Elements\r\n\r\nHello!\r\n\r\nThis is a set of patches to unlock 30 and 60FPS mode for Starfox!\r\n\r\n1) How is this achieved?\r\n2) How to run it?\r\n3) Can to see the FPS\r\n4) Disclaimer\r\n5) Credits, Discord, Twitter\r\n\r\n1) How is this achieved?\r\n\r\nThe game has 3 IRQ routines to complete the game cycle of strats (movement/attack/health/etc routines), drawing the screen etc. It does this in 3 game cycles, which limits the game to 20FPS at max.\r\n\r\nWhat has been done is the IRQ routines have been programmed to run right after each other without waiting a game cycle, from irq 2-3 for 30fps mode and from irq 1-2-3 for 60fps mode.\r\n\r\nAdditionally, every frame will also be drawing as well as doing the strats. What has been done is the strats will only process every 2/3 frames for 30/60fps while still drawing it every frame. This slows the game back down to its ORIGINAL pace.\r\n\r\nAlso attached is a FULL SPEED patch that does not slow the game down to its original pace (just for fun).\r\n\r\n2) How to run it?\r\n\r\nThe game does NOT run on console. It requires most importantly a CPU overclock. The patch requires USA 1.2 UNHEADERED rom.\r\n\r\nSNES9X - CPU OVERCLOCK under HACKS set to MAX\r\n\r\nBSNES - CPU OVERCLOCK set to 126% CPU speed (a .BML file is also supplied, put in the same folder as the rom with the same name for BSNES)\r\n\r\nMESEN - Set to &quot;Wait 60 scanlines AFTER NMI&quot;\r\n\r\nRetroarch SNES9X - CPU OVERCLOCK may be called &quot;REDUCE SLOWDOWN&quot; under HACKS\r\n\r\nFor the best experience, visit our discord for a custom SNES9X build with faster cpu overclocking ;)\r\n\r\n3) How to see the FPS\r\n\r\nJust press A+B on the title screen to enable the on-screen FPS display.\r\n\r\n4) DISCLAIMER\r\n\r\nThe FPS may fluctuate, especially in 60FPS mode. This is simply due to emulation restrictions. 30FPS mode provides the most solid experience. 60FPS can almost be achieved solidly using a custom SNES9X build that is provided on our discord.\r\n\r\nThis hack simply unlocks the game&#039;s artificial limitations.\r\n\r\n5) Credits\r\n\r\nAll programming, research, testing, trial and error and discoveries by kandowontu\r\n\r\nTesting by Sega Mega Drive, Sunlitspace542\r\n\r\n[url]http://discord.gg/sfex[/url]\r\n\r\n[url]http://twitter.com/kandowontu[/url]', '[7163]Starfox 30-60FPS V2.0.zip', '2.0', '2022-09-21 06:51:40', '2022-09-27 12:46:40', '27 September 2022', 1664251200, '7163readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 5894, 4, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 2E77E250501D9B232630AEECC1E5505CF2327484\r\nFile CRC32: C056B80C\r\nROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nROM CRC32: 8FC4E6D0', 0, '', '', ''),
(7164, 17, 1130, 'FFT: Reimagined', 7684, 'FFT: Reimagined is a new take on the Final Fantasy Tactics. Nearly every Job (both generic and special) has received updates, either through changed stat growths or revamped abilities. The Readme has a (very long) list of all changes made.\r\n\r\nMajor Changes Include:\r\n\r\n- Overhauls to nearly all Jobs\r\n- New Items and Equipment\r\n- Updates to Story Mode encounters\r\n-- Most changes made to boss/miniboss battles\r\n\r\n- Overhaul to the Deep Dungeon\r\n-- All encounters changed\r\n-- New items can be found\r\n-- Missable gear can be acquired\r\n-- New boss fights!\r\n\r\nRead the Readme for detailed information! Or don&#039;t if you want to go in blind and see what happens.\r\n\r\nUse PPF-o-Matic to satisfy your patching needs!\r\n\r\n\r\n*This project is still in beta as tweaks and updates are still being made. The vast majority of this patch is in a releasable state, so it is being opened up to other FFT players for their enjoyment. Feedback is always welcome.\r\n\r\n**Incorrect file in original upload. PPF file should be included now.\r\n\r\n**.9 Update\r\nWeapon Overhaul. Most of the weapons have been adjusted to suit particular Jobs. Weapon power and other boosts they provided have also been changed. Weapon tuning still going on to work on balance.\r\n\r\nVarious small changes have been made. Refer to ReadMe for full list\r\n\r\n**0.92\r\nOverhaul to Armor and Accessories. Armors have become more job specific, and Accessories have been reworked.\r\n\r\nCheck the ReadMe in the download file for the list of changes, as well as the breakdown of the equipment.\r\n\r\n**Minor item updates/bug fixes, see notes in file for list of updates.', '[7164]FFT Reimagined b92.rar', '0.92', '2022-09-21 06:56:29', '2022-10-29 00:29:13', '28 October 2022', 1666929600, '7164readme.txt', 0, 0, 0, 0, 1, 0, '7164titlescreen.PNG', 5, 0, 0, 1459, 12, 'SCUS-94221', 0, '', '', ''),
(7165, 8, 4915, 'Space Invasion - hardware compatibility', 7656, 'Fixes enemy bullet sprites with later gbc revisions + gba hardware', '[7165]Space Invasion - Protech Bug Eraser 0.1  [Radiant Nighte].7z', '0.1', '2022-09-21 07:16:28', '2022-09-19 17:52:52', '19 September 2022', 1663560000, '7165readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 146, 1, 'Database match: Space Invasion (Europe) (Unl)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BCF0940375A23BCA6957EEC2AB8E49AF695AEB32\r\nFile/ROM CRC32: 2B2D9868\r\n-------------------------\r\nDatabase match: Space Invasion &amp; Karate Joe (Europe) (Unl).gbc\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: DEE6723D426C27090DAAA4742A7D653C06DC043E\r\nFile/ROM CRC32: FD1AA102\r\n-------------------------\r\nDatabase match: Space Invasion &amp; Painter (Europe) (Unl).gbc\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 0AB02FACBF33ACCFD99C611708BBE69F1A6C7A67\r\nFile/ROM CRC32: 2A4EFD32', 0, 'MIT', 'https://github.com/radimerry/space-invasion-gbc/tree/game-fixes', ''),
(7166, 1, 709, 'SMB Two Players Hack - Shared Lives', 5168, 'A patch to make the Super Mario Bros. Two Players Hack more co-op friendly. If either player gets a game over the game will reset.  \r\n\r\n- Start with 15 Lives\r\n- Both players share lives and collect 1ups (cred to Cyneprepou4uk)\r\n- All hidden 1-ups will always spawn\r\n- In air shell kicks = 1up \r\n\r\nApply this patch to an ALREADY PATCHED version of Super Mario Bros. using LunarIPS or similar patching tools.\r\n\r\nTwo Players Hack by Corpse Grinder and Ti: https://www.romhacking.net/hacks/4180/\r\n\r\n--------\r\nWARNING: This ips will NOT work with the unpatched original version of Super Mario Bros.\r\n--------', '[7166]SMB Twoplayer Shared Lives, 10 lives, Always 1-ups (for twoplayerhack).zip', '1.0', '2022-09-21 11:16:31', '2022-09-21 08:49:27', '21 September 2022', 1663732800, '7166readme.txt', 0, 0, 0, 0, 0, 1, '7166titlescreen.png', 6, 0, 0, 1164, 1, 'Database match: Super Mario Bros. (W) [!].nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E06868B9D3E1BC2036CFEB7E83975EB462CB612A\r\nFile CRC32: 393BC874\r\nROM SHA-1: 645A31824AB270E064A6A928A18B9E21DD45C370\r\nROM CRC32: A8A6FFEB', 0, '', '', ''),
(7167, 1, 709, 'Warpin&#039; Time', 6842, 'Sent back into the past by the Koopa tribe&#039;s black magic, you must dash through past, present, and future to put a stop to the reign of the evil Koopa King! This hack features 12 new levels, alongside new music to accompany your adventure. Do you have the skills to end the Koopa King&#039;s bad future?\r\n\r\nThis hack was created in a week for SMB Arena&#039;s &quot;SMB Jam 2022&quot; event, and placed 5th out of 11 contestants.', '[7167]Warpin\' Time.zip', '1.0', '2022-09-21 23:19:03', '2022-09-21 21:53:47', '22 August 2022', 1661140800, '7167readme.txt', 1, 1, 1, 1, 0, 0, '7167titlescreen.png', 1, 0, 0, 741, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7168, 9, 301, 'FFV Neo Difficulty', 7685, 'A simple hack made for people who want to experience the game without the annoyances of missed items or grinding to get specifics spells.\r\n\r\nIt&#039;s aimed from people who prefer the original version without changing too much the game. \r\n\r\nThe things this patch changes are:\r\n\r\n[i]New Translation based on the GBA version.[/i]\r\n\r\n[i]Added new descriptions for jobs and items.[/i]\r\n\r\n[i]New difficulty enemy behavior.[/i]\r\n\r\n[i]Change of the Speed spell (Reset battle speed to 5) to Water (Critical damage to desert enemies).[/i]\r\n\r\n[i]Battle encounters give now more AP Points.[/i]\r\n\r\n[i]Job Abilities have been changed. You don&#039;t have to grind Monk abilities like HP +10%/HP +20%/HP +30% form mastering the job.[/i]\r\n\r\n[i]Chemist has !Mix command as a default Command.[/i]\r\n\r\n[i]And many more changes...[/i]\r\n\r\nThe only missable item known is Genji Equipment from a boss who can be found first in a Castle and made repeated appearances in the game, you have to steal this equipment from him every time you encounter him. Other missables items and magics have been relocated in stores or in enemies Drops/Steals.\r\n\r\nVersion 1.11:\r\nAdded new difficulty Mode with 3 modes: Casual, Classic and Nightmare.\r\nAdded Easy AP Mode.\r\n\r\n[b]&quot;Try to discover the secrets of this game without needing a guide.&quot;[/b]', '[7168]FFV Patch.rar', '1.11', '2022-09-23 01:16:24', '2022-10-08 03:41:12', '07 October 2022', 1665115200, '7168readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 531, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(7169, 1, 1144, 'Gimmick! Quality-of-Life Mod', 7686, 'This is a hack for Gimmick! (J) that aims to make the jumping mechanics more forgiving.\r\nIt accomplishes this with the following two changes: \r\n[list]\r\n[li]The player can now jump a couple of frames after they fall off of a platform.[/li]\r\n[li]The player can now press A a few frames before landing and they will jump once they land.[/li]\r\n[/list]\r\nThese changes make it less likely that a jump input gets &quot;lost&quot;, especially when making tight jumps or jumping off of slopes and moving surfaces.', '[7169]gimmick qol by sadcolor.zip', '1.0', '2022-09-23 01:22:30', '2022-09-22 10:46:34', '22 September 2022', 1663819200, '7169readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 667, 1, 'Database match: Gimmick! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 835FEE060B15700163A1F8AD9716A163BF79C8FD\r\nFile CRC32: 15F688B6\r\nROM SHA-1: 9336C1968359C55C3E4438579C7BF14C443EDEBE\r\nROM CRC32: D65E7C7', 0, '', '', ''),
(7170, 9, 636, 'Starfox 2 60FPS builds', 6357, 'Welcome to another 60fps unlocked experience by kandowontu!\r\n\r\nThis one is for Star Fox 2. \r\n\r\nIncluded are the NTSC and PAL versions of the game, as well as the unpaced and paced versions. (Requires the final SF2 rom from the SNES Classic for patching)\r\n\r\nJust like the Star Fox mods, this build skips 2 cycles for each 3 part irq loop, doing them all in one shot.\r\n\r\nSome notes:\r\n\r\nTHIS DOES NOT WORK ON CONSOLE.\r\n\r\nAll emulators need the max CPU OVERCLOCK in order to function. This has only been tested in SNES9X.\r\n\r\nNTSC causes flickering unless you use a custom SNES9X NEO build and have the option for CPU OVERCLOCK set to ULTRA, however, you cannot start the game with it set to ultra so start the game with MAX and then set to ULTRA once you see the logo.\r\n\r\nThe PAL version does not have the flickering issue.\r\n\r\nOn-Screen FPS display has been enabled.\r\n\r\nEnjoy!\r\n\r\nkandowontu\r\n-Twitter: http://twitter.com/kandowontu\r\n-Discord: http://discord.gg/sfex', '[7170]Starfox 2 60fps.zip', '1.0', '2022-09-23 13:01:48', '2022-09-23 12:01:02', '23 September 2022', 1663905600, '7170readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 1645, 4, 'Database match: Star Fox 2 (USA, Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: AFEBE52C83E327AD16FBAA1C189C3083A9DDF2BD\r\nFile CRC32: C0573974\r\nROM SHA-1: 1135A2A6CB786AC7523E81DD553DC81AAA266F51\r\nROM CRC32: 87653732', 0, '', '', ''),
(7171, 41, 4916, 'Pokemon Tetris Legendaries', 7459, 'Between May 18th, 2002 and June 30th, 2002 if you went to Pokémon Center Tokyo or Osaka, or one of a number official Pokémon gyms in Japan, then you could battle a staff member and receive a secret code from them, which when entered on the Options screen (while on-location) would enable you to access the ability to catch Mew and Celebi from infrared signals being broadcast there.\r\n\r\nThis event was called ポケモンショックテトリス赤外線でゲットだぜ！キャンペーン meaning the &quot;You can get things in Pokémon Shock Tetris from infrared rays!&quot; campaign. The participating gym locations were in Sapporo, Nagoya, and Fukuoka. If you beat the staff member, you could receive a T-shirt. If anyone has one, please send a photo!!\r\n\r\nFor people outside of Japan (or in the future) who missed this opportunity, the event has to be emulated. Although replicating the IR communication is in progress, that alone would be difficult for people who only have one console or are playing on emulator.\r\n\r\nAs such, this patch disables the checks for whether or not one participated in the event. This allows anyone to catch Mew and Celebi in Standard or 20 Lines on Master difficulty. They only appear for 2 turns, similar to the other legendaries, so good luck!', '[7171]Tetris Legendaries patch.zip', '1.0', '2022-09-24 17:29:34', '2022-09-24 16:19:26', '24 September 2022', 1663992000, '7171readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 324, 1, 'Pokemon Tetris (Europe) (En,Fr,De)\r\nCRC32: 2FB23527\r\nCRC32 ignoring the bottom $2100 bytes: 9349C0A4\r\nMD5: F100CAF74574AEABE5084F3B5C9E03D2\r\n\r\nPokemon Shock Tetris (JP)\r\nCRC32: B4B5CC20\r\nCRC32 ignoring the bottom $2100 bytes: 084E39A3\r\nMD5: 8243AD09F4E470E239056B096083B6BD', 0, 'MIT', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7172, 1, 719, 'Dragon Warrior - 10x Experience and 10x Gold', 7687, 'The hack is reducing the experience to level by 10 and the gold to purchase items by 10. DW1 Mass Data Editor was used for this change. To know how to use the DW1 Mass Data Editor, you can read the readme of this hack.', '[7172]Dragon Warrior (10x less).zip', '1.0', '2022-09-25 03:16:58', '2022-09-29 19:28:54', '23 September 2022', 1663905600, '7172readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 703, 1, 'Database match: Dragon Warrior (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6A50CE57097332393E0E8751924FD56456EF083C\r\nFile CRC32: CAAF5C6B\r\nROM SHA-1: 73F9B88DEF80756EF29C5AA1A724C3112E5918C1\r\nROM CRC32: 3B3F88F0', 0, '', '', 'https://youtu.be/uu643YT9WCA'),
(7173, 9, 812, 'Small ZAMN 3', 5467, 'Small ZAMN 3 is Here and ready to rock the world! This hack is the hardest in the Small ZAMN trilogy. The levels are full of enemies wanting to kill you so watch out! Check the Readme for more information!\r\n\r\n This hack has:\r\n\r\n-74 new levels!\r\n\r\n-Reverse cycling!\r\n\r\n- Random Starting Items!\r\n\r\n-All special secret characters return with new ones!\r\n\r\n-New Sprites!\r\n\r\n-New animations!\r\n\r\n-New enemies!\r\n\r\n-New point values for Victims!\r\n\r\n-New Victims!\r\n\r\n-Players get hurt much faster than normal!\r\n\r\n-Players have half the life they normally get!\r\n\r\n-New demos!\r\n\r\n-New passwords!\r\n\r\n-And More!\r\n\r\nEnjoy Zombie101.', '[7173]Small ZAMN 3.zip', '1.1b', '2022-09-25 03:48:53', '2023-06-29 15:31:26', '29 June 2023', 1688011200, '7173readme.txt', 1, 1, 1, 1, 1, 1, '7173titlescreen.png', 1, 0, 0, 856, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', 'https://youtu.be/cv21f49e2HU'),
(7174, 9, 302, 'Final Fantasy 3 Expanded Item Names', 6064, 'This patch allows for item names up to 15 characters in all areas of the game.\r\n\r\nMenu windows have been redrawn and reorganized to allow for longer item names, including the in-game equip menu now being vertical, stat names shortened, cursors and scrollbars being re-aligned, and changes to the game script where items are mentioned. Some QoL changes are also included, such as being able to see both Defense and Magic Defense when buying and selling armor pieces, and the Status screen showing equipment (to make up for the &quot;show entire party&#039;s equipment&quot; function being removed)\r\n\r\nIncludes compatibility patches for RestoredAbilityNames and the C.V.Reynolds bugfix compilation. Also includes options for custom names tweaked by the creator, and SNES names that are no longer truncated (ie, &quot;Shld&quot;).', '[7174]Expanded Item Names.zip', '1.2', '2022-09-25 03:50:39', '2022-12-23 00:06:42', '22 December 2022', 1671685200, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 213, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(7175, 23, 2668, 'Among Us - Sus of Sorrow', 5585, 'Play as a Crewmate from the hit game Among Us! With many new suspicious tunes, attacks, code edits, and sprites, you can finally deduce who the imposter is on the go. This Julius mode hack is sure to be worth some good laughs. All content from the original game has already been unlocked, allowing you to play the Hack without needing a completed save file.', '[7175]Among Us - Sus of Sorrow.zip', '2.0', '2022-09-25 03:52:05', '2022-09-25 01:51:51', '24 September 2022', 1663992000, '', 1, 1, 1, 1, 1, 1, '7175titlescreen.png', 1, 0, 0, 1216, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7176, 9, 714, 'Lakitu&#039;s Great Adventure 2', 6595, 'A year after the events of Lakitu’s Great Adventure, Nidoking awakens, fiercer, stronger and more evil than ever. He begins to spread terror throughout the world because he wants to conquer it, but to do so, he must defeat Lakitu once and for all, ordering his soldiers, old and new, to find Lakitu and kill him. As soon as the news arrives, Lakitu is immediately alarmed and will venture into this new world, full of never-before-seen biomes, containing 12 long levels. It is up to Lakitu, along with Yoshi, to stop Nidoking, this time forever! This hack contains 12 long and not too easy levels. Although it has few levels, if you do a Game Over, you start from the beginning of the game, so 1-UPs and cherries are very important for this new adventure. UPDATE: Bugs fixed', '[7176]LAKITU2ips.zip', '2.0', '2022-09-26 03:35:28', '2022-09-27 10:42:44', '27 September 2022', 1664251200, '', 1, 1, 1, 1, 0, 0, '7176titlescreen.png', 1, 0, 0, 716, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(7178, 1, 1408, 'Dr. Luz/Dr. Amity', 7022, 'This Rom Hack is inspired by the Disney Tv series The Owl House where the two main characters Luz and Amity (or if you Owl House fans prefer to call them Lumity) play as the main characters that replace Dr. Mario for this Hack. \r\n\r\nJoin Luz and Amity in this puzzle-based Hack as they both become doctors for the first time and show those no-good viruses who exactly is boss.\r\n\r\nSome nasty viruses have appeared in The Boiling Isles and have infected the people and have made them horribly unwell and now it&#039;s up to Luz and Amity. Help them both cure everyone and rid The Boiling Isles of those nasty pesky viruses once and for all. Can Luz and Amity stop the viruses from spreading and save The Boiling Isles? \r\n\r\nThe colours in both Hacks were changed to suit both Luz and Amity.\r\n\r\nThis file includes two IPS patches, Dr. Luz and Dr. Amity so you can play both versions with both characters. \r\n\r\nThere&#039;s now an NTSC version of Dr. Luz and Dr. Amity so you can now play both versions in NTSC, patch to original Dr. Mario (Japan, USA) Rom. Also changed the darker blue virus to red and the light blue virus to white, the darker blue virus now has the colour of the clothes Luz wares at the beginning of season 3 of The Owl House. So now you can play either the PAL or NTSC version of Dr. Luz and Dr. Amity.\r\n\r\nV2 24-06-2024\r\n\r\nFinally managed to change the year of the Hack, (Special Thanks To Retro Craze For The Help).\r\n\r\nHope you all enjoy this wonderful Hack and feel free to leave a review on what you all think.', '[7178]Dr. Lumity V2.zip', '2.0', '2022-09-26 19:34:53', '2024-06-24 02:18:00', '24 May 2024', 1716508800, '', 1, 0, 1, 0, 0, 0, '7178titlescreen.png', 5, 0, 0, 339, 1, 'Database match: Dr. Mario (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5911A6FE7A20A514F130FBCA3B9EF5E8481FD9F2\r\nFile CRC32: 3F4E1ECF\r\nROM SHA-1: A0939930D9655E7FD2C3FAE69D558614F2D27480\r\nROM CRC32: 9735D267', 0, '', '', ''),
(7179, 8, 4920, 'Boxxle II - Protech Bug Eraser', 7656, 'Fixes lots of micro-stutters, some rare glitches, minor sprite-related things and saves more battery power.\r\n\r\nEDIT: No longer sharing files here', '', '0.2', '2022-09-28 04:35:38', '2023-02-12 01:26:25', '28 September 2022', 1664337600, '7179readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 1, 1, 81, 1, 'Database match: Soukoban 2 (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 211221BD34B3AE86CE5D647A81CAAB8BB91BFA71\r\nFile/ROM CRC32: D9DA6741\r\n\r\n================\r\n\r\nDatabase match: Boxxle II (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 36315DAB12915D2D2FAD7A37FCB5CE6809118C8A\r\nFile/ROM CRC32: C08E9756', 0, 'MIT', 'https://github.com/radimerry/boxxle2-gb/tree/game-fixes', ''),
(7180, 8, 4920, 'Boxxle II - Shuffle Music Track', 7656, 'Patches\r\n- Changes the music track after every stage clear or retry\r\n- Faster walking speed in small mode.\r\n\r\nEDIT: No longer sharing files here', '', '0.2', '2022-09-28 04:36:27', '2023-02-12 01:26:13', '28 September 2022', 1664337600, '7180readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 1, 1, 79, 1, 'Database match: Soukoban 2 (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 211221BD34B3AE86CE5D647A81CAAB8BB91BFA71\r\nFile/ROM CRC32: D9DA6741\r\n\r\n=========================\r\n\r\nDatabase match: Boxxle II (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 36315DAB12915D2D2FAD7A37FCB5CE6809118C8A\r\nFile/ROM CRC32: C08E9756', 0, 'MIT', 'https://github.com/radimerry/boxxle2-gb/tree/hacks-catalog', ''),
(7181, 8, 922, 'Rockman World 2 Music Improvement V2', 7214, 'It&#039;s been done before, but the lack of satisfaction with the previous hack required a new take on fixing this soundtrack.\r\n\r\nFor the technically interested, the modifications to the game are much more major than the previous music improvement hack:\r\n\r\nThe original modification was a quick and dirty mod, being simply a bit of code stuck onto the driver to make anything too high on specific channels lower by one octave. While this certainly made the soundtrack a small bit more bearable, it sounded still like a &quot;wall of notes&quot; that didn&#039;t sound all too great.\r\n\r\nWhat was done here was to first reverse-engineer the driver, understand how it worked, and modified the sound data directly. This allows one to effectively control what the driver does on a per-tick/note basis, and even allows for things like custom music and sound effects. As such, one can modify the existing songs to better sound like actual songs. The changes varied per-song, however. Tracks like Clash Man were already quite &quot;clean&quot; sounding, requiring little modification, while other songs like the Stage Select and Metal Man&#039;s theme required more extensive modification to the sound data.\r\n\r\nDespite these updates, The Author still does not consider this to be the &quot;perfect&quot; way to listen to the OST; An &quot;ideal&quot; Improvement Hack would ditch the original sound data entirely and create new arrangements from scratch, possibly even replacing the original sound driver.\r\n\r\nRegardless, The Author hopes you enjoy the improvement hack! Feedback would be highly appreciated with the songs, as there are some they are still trying to &quot;properly&quot; figure out how to make sound the best they possibly can.\r\n\r\n\r\nNote: Although the hack was made specifically for the Japanese Rockman World 2, it has been tested and compatible with all releases, such as the USA and EU releases. However, compatibility with other hacks has not been confirmed.', '[7181]ROCKMAN WORLD2 (Music Improvement Hack).zip', '1.0', '2022-09-28 04:40:02', '2022-09-27 05:48:07', '27 September 2022', 1664251200, '', 0, 1, 0, 0, 0, 0, '7181titlescreen.png', 5, 0, 0, 107467, 1, 'Database match: Rockman World 2 (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 5D35BAA2FADD07796ED8B441F82ED5B136A999C7\r\nFile/ROM CRC32: C34D265E', 0, '', '', ''),
(7182, 23, 4921, 'Unused Move Restoration', 6578, 'The original Fossil Fighters was found to contain five unused moves, with Japanese names (since all unused content in the game is also untranslated). This patch simply restores those five moves; conveniently, the list of moves groups those of the same vivosaur together, so assigning them was not an issue.\r\n\r\nBelow are the moves added in, with the English titles that the author generated from Google Translate and put into the game (no claims to accuracy are made):\r\n\r\n-Compso: &quot;Ikiru Chikara&quot; or &quot;Power to Live,&quot; which heals all members of your team for 60 LP\r\n-Hypsi: &quot;Inochi no Saezuri&quot; or &quot;Chirping of Life,&quot; which heals all members of your team for 80 LP (Life Charge was removed to make room for this)\r\n-Dinomaton: &quot;Kasoku Souchi ON！or &quot;Accelerator ON!,&quot; which is a clone of Quicken\r\n-Frigi (given to both versions): &quot;Itetsuku Ryuusei&quot; or &quot;Frigi Meteor&quot; (&quot;Itetsuku&quot; being Frigi&#039;s Japanese name), a team skill which damages all enemies\r\n-Igno (given to both versions): &quot;Volcano Breath,&quot; another such team skill\r\n\r\nThis patch does do one other thing: in vanilla, both versions of Frigi and Igno had no team skill compatibility whatsoever; since their restored moves are team skills, they were made consistent with the other Legendary types and given compatibility with everyone.\r\n\r\nFinally, do note that this patch was not even remotely designed with balance in mind--Compso, Frigi and Igno are already quite good, so a buff is not exactly in order. However, this patch is simply meant to showcase the unused moves and the fact that this game is now editable, with no particular expectation that it be used in normal gameplay.\r\n\r\nOn that note, if you happen to be a Fossil Fighters fan excited at the prospect that this game is now editable, check out:\r\n\r\n- the decompressor and image-file-to-PNG convertor, made by jianmingyong: https://github.com/jianmingyong/Fossil-Fighters-Tool\r\n\r\n- the table splitter, made by the author: https://github.com/opiter09/FF1-FFC-Chunk-Editor\r\n\r\n- documentation for various files in the games, also made by the author: https://github.com/opiter09/Fossil-Fighters-Documentation\r\n\r\n\r\nCREDITS\r\n\r\nAs mentioned before, jianmingyong created the decompressor for this game, and cannot be thanked enough. The files for this game and its sequel were thought impenetrable for years, with their intimidating lack of file extensions, but jianmingyong was able to decipher the many layers of archiving and compression to make all this possible. So truly, hats off to them.', '[7182]UnusedMoves.zip', '1.0', '2022-09-28 04:41:41', '2022-10-01 13:22:29', '27 September 2022', 1664251200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 147, 1, 'Database match: Fossil Fighters (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 8148A65040B5085337B76E6051601DA1B1FC28EF\r\nFile/ROM CRC32: 8DB1FA1C', 0, 'CC0-1.0', '', ''),
(7183, 1, 709, 'Somari 22: The Hacks Strike Back!', 7621, 'The dark age of SMB1 hacks has returned, and it&#039;s up to Sonic to put a stop to it! Help Sonic speed through 4 zones and destroy classic baddies from your favorite ancient romhacks. Keep up a good rhythm throughout each level and success will surely find you. Speed is key! And remember, the future of SMB1 hacks depend on you. This game is recommended for experienced SMB1 players.\r\n\r\nWhat&#039;s new:\r\nThis hack has 4 brand new worlds with unique level types, new music, altered graphics and enemy behaviors, and much more! A lot of sprites from classic smb1 hacks make a return, so keep an eye out! Running is still a mechanic in this game, so remember to hold down the B button!\r\nThis hack was created by POLARIA POYON.', '[7183]Somari 22.rar', '1.0', '2022-09-28 04:44:55', '2022-09-27 21:47:20', '27 September 2022', 1664251200, '7183readme.txt', 1, 1, 1, 1, 1, 0, '7183titlescreen.png', 1, 0, 0, 1147, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7184, 14, 4922, 'Xbox controller colors for Soulcalibur 1 (Dreamcast)', 6899, 'This is a simple hack to re-color the button info in SoulCalibur 1 for Dreamcast so that it matches Xbox360/One gamepads.\r\n\r\nYou will need the Universal Dreamcast Patcher v1.3 to apply this patch.\r\nIt has been tested against the 1S T-1401N version of SoulCalibur.', '[7184]SC_Xbox_button_colors.zip', '1.0', '2022-09-29 11:06:29', '2022-09-29 05:17:57', '29 September 2022', 1664424000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 88, 10, 'Serial Number: T-1401N\r\nFile/ROM SHA-1: 3A542C5609A80D25CF11D0EC5765264061B970BE\r\nFile/ROM CRC32: 17CCBC03', 0, 'Public Domain', '', ''),
(7185, 9, 854, 'Super Mario All-Stars - Button Color Hack', 1083, 'This patch is for the USA release of Super Mario All-Stars.\r\n\r\nIt changes the color of the SNES controller buttons on the main menu,\r\nfrom US purple shades, to match the red/yellow/blue/green of the PAL\r\nrelease.\r\n\r\nIt also fixes three pixels on the red button that the PAL version had\r\nmissed, and the black pixels on the first &quot;E&quot; of &quot;THE LOST LEVELS&quot; small\r\nprint.\r\n\r\nOne shade of blue had to be replaced with green, and the box arts\r\nadjusted appropriately: this matches what they did for the PAL version.\r\n\r\nA patch for Super Mario All-Stars + Super Mario World is also included, \r\nno palette modifications were necessary.', '[7185]smas_btns.zip', '1.0', '2022-09-30 02:44:28', '2022-09-29 20:15:40', '29 September 2022', 1664424000, '7185readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 704, 4, 'Database match: Super Mario All-Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6\r\nFile/ROM CRC32: 925637C7', 0, '', '', ''),
(7186, 1, 782, 'Ninja Gaiden - RIP enemies', 5396, 'Once you kill an enemy, it will stay dead and won&#039;t respawn.\r\n\r\nPatches for both (U) and (J) versions.', '[7186]Ninja Gaiden RIP enemies.zip', '001', '2022-09-30 02:46:34', '2022-09-30 00:50:49', '30 September 2022', 1664510400, '', 0, 0, 0, 0, 1, 0, '7186titlescreen.png', 5, 0, 0, 1240, 1, 'Ninja Gaiden (U) [!].nes\r\nCRC32: 11F953F6\r\nMD5: 0C2CCCDA6BA6CAB7BEDE0FF05E7F6852\r\nSHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\n\r\nNinja Ryukenden (J) [!].nes\r\nCRC32: BA7818A1\r\nMD5: 8CBA2CE8B55408B6C8CD1387467ABC07\r\nSHA-1: 4B8E8062CB196236DBFE389B27D4F6DAA7733551', 0, '', '', ''),
(7187, 1, 1000, 'Ninja Gaiden II - RIP enemies', 5396, 'Once you kill an enemy, it will stay dead and won&#039;t respawn.\r\n\r\nPatches for both (U) and (J) versions.', '[7187]Ninja Gaiden II RIP enemies.zip', '001', '2022-09-30 02:46:47', '2022-09-30 00:50:52', '30 September 2022', 1664510400, '', 0, 0, 0, 0, 1, 0, '7187titlescreen.png', 5, 0, 0, 916, 1, 'Ninja Gaiden II - The Dark Sword of Chaos (U) [!].nes\r\nCRC32: 9D135A8E\r\nMD5: 2B9570720145F760AEF1EF04814ABE92\r\nSHA-1: B1796660E4A4CEFC72181D4BF4F97999BC048A77\r\n\r\nNinja Ryukenden II - Ankoku no Jashin Ken (J) [!].nes\r\nCRC32: 516BA002\r\nMD5: F255F44D47EE64D6B040B1AFEA50165C\r\nSHA-1: AE1BD1563C31EBE54078F8876ADDFB30D905D0A4', 0, '', '', ''),
(7188, 1, 1290, 'Nite&#039;s Bomberman Hack', 7696, 'A graphics overhaul for Bomberman. Changes the sprites of the player, enemies, powerups, and tiles.', '[7188]nite_bomberman.zip', '1.0', '2022-09-30 08:31:29', '2022-09-29 05:58:38', '28 September 2022', 1664337600, '', 1, 0, 0, 0, 0, 0, '7188titlescreen.png', 5, 0, 0, 340, 1, 'Database match: Bomberman (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nFile CRC32: B9804046\r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32: DB9DCF89', 0, '', '', ''),
(7189, 11, 3113, 'The Addams Family - Afterlife MD', 5637, 'The Addams Family - Afterlife MD is a patch designed to add several new mechanics to the Sega Genesis version of The Addams Family\r\n\r\nWeapon Select:\r\n*Press A+Left for the Golf Ball weapon\r\n*Press A+Right for the Sword weapon\r\n\r\n\r\nRestart and Quit Functions:\r\n*Press A+Down to respawn with no life penalty\r\n*Press A+C+UP to quit to the continue screen\r\n\r\n\r\nPassword SRAM:\r\n*Game saves after Gomez respawns\r\n*Current password will be saved\r\n*Select load game to automatically load saved game\r\n\r\nThis hack is compatible with The Addams Family - Improved Controls\r\nhttps://www.romhacking.net/hacks/5441/\r\n\r\nPatching Instructions can be found in the readme file.', '[7189]The Addams Family Afterlife MD v1.0.zip', '1.0', '2022-09-30 08:32:58', '2022-09-29 06:14:15', '29 September 2022', 1664424000, '7189readme.txt', 0, 0, 0, 0, 1, 1, '7189titlescreen.png', 5, 0, 0, 281, 8, 'Database match: Addams Family, The (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1CD7AC493A448C7486EEFDE2300240C3675986A9\r\nFile/ROM CRC32: 71F58614', 0, '', '', ''),
(7190, 1, 1000, 'Ninja Ryukenden II - 5 Difficulty modes in 1', 7326, 'The original &quot;Ninja Ryukenden II&quot; is one of the best NES/Famicom games. This hack is an attempt to look at the game in a new way. It includes five difficulty levels: the one similar to the Original and four greater difficulties, which may remind you of that nostalgic times, when you were still far from an expert in the game...\r\n- Just press &quot;Start&quot; on the title screen to play the game with standard 1x Damage Multiplier,\r\n- Press &quot;Select&quot; to change Damage Multiplier: once - for the 2x damage, twice - for the 4x damage, three times - for 8x damage, and four - for instant-death-mode (each press will be followed with a sound of a sword slash), and then press &quot;Start&quot; to play,\r\n- Press &quot;Select&quot; MORE than 4 times to unlock the hidden &quot;BGM-TEST MODE&quot;, which really goes in 3 different variants (with Ryu, Irene or both of them - and with the song titles!) - depending on how many times the opening cutscene started and was cancelled.', '[7190]Ninja Ryukenden II (5 Difficulty modes) v2.0.ips.zip', '2.0', '2022-09-30 08:39:38', '2022-09-30 14:54:10', '30 September 2022', 1664510400, '', 0, 0, 0, 0, 1, 0, '7190titlescreen.png', 5, 0, 0, 304, 1, 'Database match: Ninja Ryuuken Den II - Ankoku no Jashin Ken (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AE1BD1563C31EBE54078F8876ADDFB30D905D0A4\r\nFile CRC32: 516BA002\r\nROM SHA-1: D088D3919325DAD722AB77BC18F3A73F85A286C2\r\nROM CRC32: 7BF8A890', 0, '', '', ''),
(7191, 1, 709, 'Teenage Super Ninja Plumbers', 5168, 'Teenage Super Ninja Plumbers \r\nby Nesdraug\r\n\r\nThe sewers of The Mushroom Kingdom have been infested by teenage mutant ninja turtles, \r\nIt&#039;s up to Mario and Luigi to save the day by becoming Teenage Super Ninja Plumbers!\r\n\r\nTHERE ARE TWO VERSIONS OF THIS HACK:\r\n\r\n- Gamejam 2022 demo version:\r\nThe first version was made in one week for the SMB JAM on SMB ARENA´s discord. The theme was &quot;turtles&quot; and most of the jam time went to make the TMNT/SMB music mashups. The gamejam version does have bugs and is to be concidered a demo version!\r\n\r\n- Final version:\r\nThe final version was made in one month shortly after the gamejam ended. It features new levels, bugfixes, new graphics and colors + bonus levels. Two unusual features in this hack is that player 2 has a separate sprite and that bridges will be destroyed if you run on them. \r\n\r\nBoth the jam version and the finalized version are included as an example for what can be done in a week compared to a month.  \r\n\r\nSpecial Thanks to StudsX for creating the asm base, b0b d0e and everyone else on the SMB Arena.\r\n\r\nEdit version 1.2: \r\n- Updated the patches so they can be played on real hardware.\r\n- Took care of faulty scroll lock in bonus level 5-1 \r\n\r\nKnown bugs:\r\n- Random blocks may appear while breaking a bridge.\r\n- If you touch a flagpole while having starpower the game will sometimes not load the next level until the main music has been played for a full cycle.', '[7191]Teenage Super Ninja Plumbers FINISHED 1,3.zip', '1.3', '2022-09-30 08:41:45', '2022-10-05 09:40:37', '05 October 2022', 1664942400, '7191readme.txt', 1, 1, 1, 1, 1, 1, '7191titlescreen.png', 1, 0, 0, 1801, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7192, 17, 1407, 'Breath of Fire IV Uncensored', 6967, 'This hack restores four censored scenes that were cut from the English releases of Breath of Fire IV. It comes as a program that generates a new image file due to limitations with .ppf patches and copyrighted data being moved around. It is also compatible with [url=https://www.romhacking.net/hacks/6413/]this hack[/url].\r\n\r\nIn addition, the program also provides an option to restore Scias&#039; Identify ability as well.\r\n\r\nNotes: \r\n[list]\r\n[li]If the image generated by patcher.exe doesn&#039;t work, try using patcheralt.exe.[/li]\r\n[li]If you are playing with a save file created by the unpatched, original game, there may be incompatibilities. See the README for more info.[/li]\r\n[li]The hack may not be compatible with other Breath of Fire IV hacks. See the README for more info.[/li]\r\n[/list]\r\n\r\n[url=https://mega.nz/file/bHYD2ArY#wyp3riin21xX2w4IgU77keQNy_JMhGERaOE42kzok78][b]DOWNLOAD[/b] (.zip, 5.2 MB)[/url]', '', '1.12a', '2022-09-30 11:23:57', '2023-12-30 14:24:44', '30 December 2023', 1703894400, '7192readme.txt', 1, 0, 1, 1, 0, 0, '', 5, 1, 1, 3530, 11, 'Breath of Fire IV (US, SLUS-01324)\r\nBreath of Fire IV (JP, SLPS-02728, optional)', 0, 'GPL-2.0-or-later', '', ''),
(7193, 23, 4923, 'Sensible FP Recharge', 6578, 'As anyone who has ever played an online match will tell you, the default FP recharge at max level (230) is far too much, taking away a great deal of tactics in terms of having to prioritize one move over another. This hack reduces that FP recharge to the same as Fossil Fighters&#039; final amount, namely 180, while keeping the maximum 900 in order that all moves might be usable. Additionally, it makes the FP recharge and maximum the same for levels 10 through 20, so you can play multiplayer without having to do a bunch of tedious side-quests.\r\n\r\n\r\nDo note that online multiplayer for this game is now done exclusively through fan servers (Wiimfi). For information on how to connect, you can read https://docs.google.com/document/d/12nBHrmNMbRC6MXts5dRpSus8OTjOxV1eLw54LS2ksO0/edit for consoles (you&#039;ll also need a flashcart or homebrew if you want to use the hack with this), or https://melonds.kuribo64.net/board/thread.php?id=285 for the emulator MelonDS (which can be downloaded at that same site).\r\n\r\n\r\nFinally, if you happen to be a Fossil Fighters fan excited at the prospect that this game is now editable, check out:\r\n\r\n- the decompressor and image-file-to-PNG convertor, made by jianmingyong: https://github.com/jianmingyong/Fossil-Fighters-Tool\r\n\r\n- the table splitter, made by the author: https://github.com/opiter09/FF1-FFC-Chunk-Editor\r\n\r\n- documentation for various files in the games, also made by the author: https://github.com/opiter09/Fossil-Fighters-Documentation\r\n\r\n\r\nCREDITS\r\n\r\nAs mentioned before, jianmingyong created the decompressor for this game, and cannot be thanked enough. The files for this game and its predecessor were thought impenetrable for years, with their intimidating lack of file extensions, but jianmingyong was able to decipher the many layers of archiving and compression to make all this possible. So truly, hats off to them.', '[7193]SensibleRecharge.zip', '1.0', '2022-10-01 08:48:04', '2022-10-26 12:18:36', '30 September 2022', 1664510400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 121, 1, 'Database match: Fossil Fighters Champions (USA) (NDSi Enhanced)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F8263E010974259A955124B5395EC00F25079C35\r\nFile/ROM CRC32: 4B3BCD26', 0, 'CC0-1.0', '', ''),
(7194, 7, 963, 'ULTIMATE smb2j', 7040, 'This hack comes in two flavours (patches).\r\nOne is purely bugfixes, another is minor graphical edits. Pick the one you like best.\r\n\r\n\r\nList of bugfixes:\r\n\r\nFrom &quot;Super Mario Bros. - Double Trouble&quot;:\r\n- Fixed the glitch where you get a Game Over if you get more than 127 Lives.\r\n- Fixed the Castle wall inconsistencies on some X-3 stages (the end-of-stage Castle)\r\n- Added skid sound during Deadly Wind gusts, as found in SMAS\r\n- Fixed World A-1&#039;s Pipes to match the SMAS version\r\n- Added hammers to Bowser&#039;s routine in Worlds A-D, as found in SMAS\r\n- Fixed various color palettes, including giving Cheep-Cheeps their proper underwater green palette, as found in SMAS\r\n- Fixed the Coin on the status bar to not glitch, like it did in the original SMB2J \r\n- UPDATE 8/15/13 Gave underground green enemies a mountain green palette. Now matches the Allstars version more accurately\r\n\r\nFrom &quot;SMB2 - Restore original Spiny behavior&quot;:\r\n-&quot;This is an IPS patch intended to restore the original Spiny Egg behavior to this game&quot; (they fall with horizontal movement now)\r\n\r\n\r\nList of graphics changes (optional)\r\n\r\n- Beta Mario colors\r\n- Modern mushroom design\r\n- SMB1 platform restored. The one that is mushrooms in SMB2\r\n- Smoother ground tiles\r\n\r\nAny suggestions, questions, complaints or assistance needed? Message Marcos Moutta.\r\n\r\nHave a nice day', '[7194]usmb2j.zip', '1.0', '2022-10-01 09:02:17', '2022-10-05 01:30:41', '30 September 2022', 1664510400, '', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 800, 1, 'Database match: Super Mario Brothers 2 (Japan) (En) (DV 2)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile SHA-1: 0A2397F6C99FB2356A77E03EE032F8EEDF2845C3\r\nFile CRC32: AB7652B7\r\nROM SHA-1: 08927227B6FF67F42E759505D176CD924931BD14\r\nROM CRC32: 5C419EE8', 0, '', '', ''),
(7195, 1, 1894, 'Zanac AntiFlash', 6077, 'This is a small patch to the graphics effects that removes the flashing white\r\nlight effects that occur when a fortress is destroyed or a screen-clearing\r\nattack like Weapon 6 is deployed. This should make the game more accessible\r\nto photosensitive players or otherwise make the game a bit more safely\r\nlivestreamable.\r\n\r\nSince there is no longer a white flash hiding the graphics edits, a visible &quot;wipe&quot; effect will occur when large fortresses are destroyed.', '[7195]Zanac AntiFlash.zip', '1.0', '2022-10-01 23:14:02', '2022-10-01 21:54:53', '01 October 2022', 1664596800, '7195readme.txt', 1, 0, 0, 0, 0, 0, '7195titlescreen.png', 5, 0, 0, 140, 1, 'Database match: Zanac (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7D568770DCDA9DFD3E5A898C3A9F4A575533986B\r\nFile CRC32: 2165C0C2\r\nROM SHA-1: 24F85D6EBFA6D958FAE9346F322C799E4896A32C\r\nROM CRC32: E292AA10', 0, 'BSD-2-Clause', '', ''),
(7196, 9, 302, 'Jazzy Narshe', 6064, 'This is a pair convenience patches that allow Mog to learn Snowman Jazz in the World of Balance.\r\n\r\nThe first patch &quot;Jazzy Narshe&quot; makes the Narshe battle background associated with Snowman Jazz, and enemies can be encountered in the cliffs north of the town (the same enemies as in the passage to Arvis&#039; house). Thus, players can fight a battle here with Mog in the World of Balance and learn Snowman Jazz.\r\n\r\nThe second patch &quot;Jazzy Snowfield&quot; adds enemies to the snowfields above Narshe in the World of Balance (the same enemies as in Jazzy Narshe) so Mog can learn Snowman Jazz there.\r\n\r\nBoth patches are for unheadered 1.0 roms, and can be used together or separately.', '[7196]Jazzy Narshe 1.1.zip', '1.1', '2022-10-03 13:53:08', '2022-10-05 19:58:35', '05 October 2022', 1664942400, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 91, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(7197, 18, 4919, 'Echo Night Beyond English Translation Fixes', 1155, 'This patch is a backport of many of the fixes the Spanish fan translation project did to the game.\r\n\r\nWhile the most visible fixes have been made to Agetec&#039;s English localization, this patch also changes some of the world&#039;s textures, which are a bit Engrishy. Not all graphics could be modified, so you might still find something odd.\r\n\r\nChangelog:\r\nv1.0 - First version of this patch:\r\n[list]\r\n[li]The menu font&#039;s bugged uppercase characters have been corrected.[/li]\r\n[li]The menu font&#039;s Cyrillic characters now have variable widths.[/li]\r\n[li]Fixed a bug where the spacesuit&#039;s map function would show nothing when entering the Dispensary&#039;s rooms.[/li]\r\n[li]Fixed the text overflow in the Operating Room&#039;s computer screen.[/li]\r\n[li]Edited many incorrect English texts inherited from the Japanese version&#039;s Engrish.[/li]\r\n[li]Edited some incorrect English texts from the game&#039;s environments.[/li]\r\n[li]Edited some mistakes on the English localization.[/li]\r\n[li]Added some missing world descriptions straight from the Japanese version.[/li]\r\n[li]Changed one subtitle within the Linear transport to fix the actual meaning of the scene. The voice clip remains unchanged.[/li]\r\n[/list]', '[7197]EchoNightBeyondEnglishFixesByIlDucci-V1.0.7z', '1.0', '2022-10-03 18:52:39', '2022-10-02 13:12:44', '01 October 2022', 1664596800, '7197readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 182, 10, 'PAL version (serial SLES-53414) MD5:\r\nBBCAC9A67EC2F052E53EC5559D9F8C13\r\nNTSC-U version (serial SLUS-20928) MD5:\r\n5FD2469655F96358BA162A4D1732331B', 0, '', '', ''),
(7198, 1, 2229, 'Hyrule Wars', 7040, 'Since Zelda fans enjoy the brain dead gameplay of Hyrule Warriors so much, here&#039;s something equally stupid on NES - except instead of winning easily, you lose easily.\r\n\r\nSimple hack that replaces Bokosuka Wars characters with Zelda 1 characters', '[7198]Hyrule Wars.zip', '1.0', '2022-10-03 18:54:59', '2022-10-02 19:29:51', '02 October 2022', 1664683200, '', 1, 0, 0, 0, 0, 0, '7198titlescreen.png', 5, 0, 0, 173, 1, 'Database match: Bokosuka Wars (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 421E2882FB476BE347DCBB924A165306E57A66C3\r\nFile CRC32: 196AFC68\r\nROM SHA-1: 8A5E699F33926E521B589025465FD536564902A3\r\nROM CRC32: FE18E6B6', 0, '', '', ''),
(7199, 8, 1338, 'Restored Slot Graphics and SS Anne Theme', 6731, 'This is an addendum to [url=https://www.romhacking.net/hacks/1457/]Shane Mohammed&#039;s hack of Pokémon Blue[/url] which recreates the Japanese Pokémon Red, Green and Blue in an English format. Although Shane&#039;s patches boast an incredible eye for detail, two minor quirks were missed. These addendum patches aim to address them:\r\n\r\n* In the Red Version patch, the slot machine graphics in Celadon Game Corner mistakenly feature sprites exclusive to Green Version. This has been corrected in the &quot;Red Version (Restored Slot Graphics)&quot; patch.\r\n* In the Blue Version patch, the background music for the SS Anne has been replaced by an unused music track discovered by dataminers. This was most likely a deliberate change, intended as an Easter egg, yet the &quot;Blue Version (Restored SS Anne Theme)&quot; patch reverts the change, for the sake of providing the option.\r\n\r\nPATCHING INSTRUCTIONS\r\n\r\nFirst, patch an UNMODIFIED Pokémon - Blue Version (UE) [S][!].gb file with Shane Mohammed&#039;s patches, preferably via Floating IPS. Afterwards, apply the &quot;Red Version (Restored Slot Graphics).bps&quot; patch onto the ROM prepatched with Shane&#039;s &quot;Pokémon - Red Version&quot; patch, and/or the &quot;Blue Version (Restored SS Anne Theme).bps&quot; patch onto a ROM prepatched with Shane&#039;s &quot;Pokémon - Blue Version&quot; patch.', '[7199]ShaneM Addendum.zip', '1.0', '2022-10-04 10:52:34', '2022-10-04 05:59:54', '03 October 2022', 1664769600, '7199readme.txt', 1, 1, 0, 0, 0, 0, '7199titlescreen.png', 6, 0, 0, 200, 1, 'Prepatched Pokémon - Red Version.gb\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BB9A206063431BC6A25D3418A0299C645E361\r\nFile/ROM CRC32: 6F8D14C4\r\n\r\nPrepatched Pokémon - Blue Version.gb\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 60B933AA3630349339E667BA9C471F9869E74541\r\nFile/ROM CRC32: E96CE937', 0, '', '', ''),
(7200, 1, 709, 'Super Mario Bros. The Lostest Levels', 7494, 'This hack alters all of the original game&#039;s levels and features some modified player and enemy behavior. Its difficulty is overall harder than the original SMB but not too crazy.\r\n\r\nFeatures\r\n\r\n-32 new levels\r\n-wacky new colors!\r\n-themed worlds! (kinda)\r\n-more aggressive enemies\r\n-Luigi!!!\r\n-and more???', '[7200]SMB The Lostest Levels.zip', '1.0', '2022-10-05 06:16:13', '2022-10-04 19:37:15', '04 October 2022', 1664856000, '', 0, 0, 1, 1, 1, 0, '7200titlescreen.png', 1, 0, 0, 1048, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7201, 1, 951, 'The Bugs Bunny Crazier Castle', 6297, 'With five new cutscenes, revised graphics and twenty-eight enemy characters (instead of four), this hack is an impressive expansion of the original.\r\n\r\nMore characters. More cutscenes. More crazy.\r\n\r\nWhat&#039;s up, doc? You&#039;d be crazy to miss this new release of the classic Kemco NES game.\r\n\r\nOur hero Bugs Bunny needs your help on a daring quest to rescue his main squeeze, Lola Bunny, who&#039;s been caught in the clutches of the despicable Witch Hazel. You&#039;ll meet twenty-eight Looney Tunes characters along the way. And watch out - those rascals are right on your cotton tail. It&#039;s an all-star cast. You never know who you&#039;ll run into in the Crazy Castle!\r\n\r\nHop through sixty stages, collecting carrots and other items. It&#039;s a crazy chase up creaking stairs, through doorways, and up and down pipes. Collect a boxing glove to throw a rabbit-punch, or knock your enemies out with crates, heavy safes, water buckets, bombs and ten-ton weights. Grab a Magic Potion for temporary invincibility. You might even shrink down to take on smaller enemies. Don&#039;t let anything stop you - once you&#039;ve collected every carrot, you&#039;ve won!\r\n\r\nAnd if that&#039;s not enough for you, the hack is compatible with bonus level packs which will beef the game up with hundreds of extra stages. If you&#039;re fast enough and clever enough, you&#039;ll win every stage and have Bugs and Lola hopping happily together again. On with the show, this is it!\r\n\r\nCharacter lineup:\r\n*Sylvester the Cat, Yosemite Sam, Daffy Duck, Merlin the Magic Mouse\r\n*Tasmanian Devil, Witch Hazel, Leprechaun, Beaky Buzzard\r\n*Foghorn Leghorn, Barnyard Dawg, Porky Pig, Count Bloodcount\r\n*Wile E. Coyote, Road Runner, Gogo Dodo, Mugsy\r\n*Marc Anthony, Instant Martian, K-9, Marvin the Martian\r\n*Pepe Le Pew, Gossamer, Ghost Kid, Elmer Fudd\r\n*Tweety Bird, Henery Hawk, Sylvester Jr., Speedy Gonzales', '[7201]Bugs Bunny Crazier Castle NES IPS.zip', '1.0', '2022-10-06 22:52:35', '2022-10-20 18:30:29', '05 October 2022', 1664942400, '7201readme.txt', 1, 0, 0, 0, 0, 1, '7201titlescreen.png', 1, 0, 0, 1216, 1, 'Database match: Bugs Bunny Crazy Castle, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3769F52F919019098C4DD3CE81E029A015E720DD\r\nFile CRC32: DB0C3656\r\nROM SHA-1: 94B1E56B1745A84872F0F8C28B5866DAED19C337\r\nROM CRC32: E50A9130', 0, '', 'https://github.com/cyneprepou4uk/NES-Games-Disassembly/blob/main/Bugs%20Bunny%20Crazy%20Castle/', ''),
(7202, 8, 884, 'Link&#039;s Awakening DX &quot;GBA Enhanced&quot;', 7155, 'This is a color pallet adjustment for Link&#039;s Awakening DX, to slightly desaturate the intense colors for original and IPS screen modded Gameboys.', '[7202]Legend of Zelda, The - Link\'s Awakening DX (U) (V1.2) [C][!][GBA Enhanced].zip', '1.0', '2022-10-06 22:54:40', '2022-10-06 03:23:53', '05 October 2022', 1664942400, '', 1, 0, 0, 0, 0, 0, '7202titlescreen.png', 5, 0, 0, 1322, 1, 'File Name: Legend of Zelda, The - Link&#039;s Awakening DX (U) (V1.2) [C][!]\r\nDatabase match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nFile/ROM CRC32: 6887A34', 0, 'GPL-3.0+', '', ''),
(7203, 9, 4927, 'Enable secret chars', 4018, 'Enables secret characters and Speed battle extra. Comes with an optional patch to simplify all characters inputs.', '[7203]ClayfighterII (bosses).zip', '1.0', '2022-10-06 22:56:07', '2022-10-06 14:10:09', '06 October 2022', 1665028800, '7203readme.txt', 0, 0, 0, 0, 1, 0, '7203titlescreen.png', 5, 0, 1, 493, 3, 'No-Intro Name: Clay Fighter 2 - Judgment Clay (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 884D6B0CC8EB808E79AEAD693A587CC76838C7D4\r\nROM SHA-1: B64AD1B7C388439A53549229375D53DFB29731D0', 0, '', '', ''),
(7204, 1, 814, 'Spiny Dodge Ball', 569, 'This was a hack that Googie did way back in 2005, instead of a dodge ball you use a Spiny from the Mario series. It&#039;s hilarious to see a Spiny go back and forth smacking people around. If you have some time to kill and looking for a laugh, try this hack.', '[7204]Spiny Dodge Ball (SDB Hack).7z', '1.0', '2022-10-08 07:03:20', '2022-10-06 23:51:28', '12 September 2005', 1126497600, '7204readme.txt', 1, 0, 0, 1, 0, 0, '7204titlescreen.png', 5, 0, 0, 79, 1, 'Database match: Super Dodge Ball (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 42F954E9BD3256C011ABA14C7E5B400ABE35FDE3\r\nFile CRC32: 52A50D7\r\nROM SHA-1: 7A466684F5928FE656841DF20BCB458E74108239\r\nROM CRC32: 689971F9', 0, '', '', ''),
(7205, 1, 4929, 'Break Time - Fixed Voice Samples', 4779, 'Break Time: The National Pool Tour is an American-exclusive Pool game for the Nintendo Entertainment System. \r\n\r\nThe voice samples in this game suffer from an encoding issue known as bit-reversal. This hack restores clarity to all of the voice clips; including those found in the speech test menu, unused samples, and a duplicate sample. \r\n\r\nThe author hopes this improves the gameplay experience of this otherwise poor quality game.', '[7205]Break Time - The National Pool Tour (Fixed Voice Samples).zip', '1.0', '2022-10-08 14:22:00', '2022-10-08 08:54:09', '08 October 2022', 1665201600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 104, 1, 'Database match: Break Time - The National Pool Tour (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FEA36A3FF19E3CDD3DA52A94025AE2DD13BA600D\r\nFile CRC32: D232D049\r\nROM SHA-1: 4ECAC35E6412D1CC0D1AE0881B040553EB38F356\r\nROM CRC32: 5F0BCE2A', 0, '', '', ''),
(7206, 10, 818, 'FFV Advance GBA Difficulty', 7685, 'A port from &quot;FFV Neo Difficulty&quot; made for the GBA version, with many of the improvement made for that version, including the Difficulty Patch. \r\n\r\n[b]It does not contain any optional patches or text modification made from that version.[/b]', '[7206]Final Fantasy V Advance Mod.rar', '1.0', '2022-10-08 22:34:13', '2022-10-08 04:04:37', '07 October 2022', 1665115200, '7206readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 652, 1, 'Database match: Final Fantasy V Advance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 492789276EAA3E94152B143AD92F310B8A3D5366\r\nFile/ROM CRC32: 7A24AB0C\r\n\r\nDatabase match: Final Fantasy V Advance (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4FC4BC7C1C3ABE9D2F9C59A3AE4172B5CB57BD2C\r\nFile/ROM CRC32: 7197117E', 0, '', '', ''),
(7207, 9, 812, 'Zombies Ate My Crazy Neighbors', 7702, 'In this hack you will find all levels modified! The passwords have been modified, the levels will be a little more open and spread out, and the difficulty will be a bit easier at times than the original game, although there are some challenging areas!\r\n\r\nThe hack features some some sprite color and text changes as well.\r\n\r\nThis is a first time creation from n4rc01ep5y!\r\n\r\nThanks, Droter! For all the help and dedication to help make this possible!\r\nThanks, skyhurricane! Without your tutorial and community this wouldn&#039;t have been possible!\r\n\r\nFull list of shout-outs in the readme!\r\n\r\nHave fun playing!\r\n\r\n-1.1 changes in readme', '[7207]Zombies Ate My Crazy Neighbors.zip', '1.1', '2022-10-08 22:35:16', '2022-10-17 22:11:10', '17 October 2022', 1665979200, '', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 459, 4, 'Database match: Zombies Ate My Neighbors (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nFile/ROM CRC32: 7CFC0C7C', 0, '', '', ''),
(7208, 1, 1412, 'Juancho', 6071, 'This patch improves many of the color palettes in this game and changed the main character to a cute lizard named Juancho also improved the animations as well as most of the game backgrounds adding a new title screen and 9 lives from the start.', '[7208]Juancho(toki).rar', '1.0', '2022-10-08 22:36:35', '2022-10-09 03:37:18', '08 October 2022', 1665201600, '7208readme.txt', 1, 0, 0, 0, 0, 0, '7208titlescreen.png', 5, 0, 0, 161, 1, 'Database match: Toki (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AACA3416696B8BFE96FDD53F7C652AEF5E10B211\r\nFile CRC32: 5BD50BE6\r\nROM SHA-1: 1EA793F52EA2FEA9CF58DBF67B7EBEEA344CFACF\r\nROM CRC32: 7FB74A43', 0, 'Custom', 'https://discord.gg/gy6p3FWV', ''),
(7209, 1, 4348, 'Earthworm Jim 3 (NES) Improvement', 7704, 'This hack improves the level palettes and HUD to match the original Earthworm Jim game.\r\n\r\nUpdates are seen in the readme file.\r\n\r\nImportant Note:\r\nThis hack is based off [url=https://www.romhacking.net/hacks/5424/][u]sebastianangel&#039;s[/u][/url] hack.', '[7209]EarthwormJim.rar', '1.1', '2022-10-09 04:30:39', '2022-10-19 01:15:27', '18 October 2022', 1666065600, '7209readme.txt', 1, 0, 0, 0, 0, 0, '7209titlescreen.png', 5, 0, 0, 568, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7A47D388DEDFF41369688109348422E36A60564A\r\nFile CRC32: D9748B92\r\nROM SHA-1: 593BCE6743E1743897BA1837F9738E14309563B5\r\nROM CRC32: B9AA4EEB', 0, '', '', ''),
(7210, 1, 4931, 'Little League Baseball - DMC Buzz Fix', 4779, 'Little League Baseball: Championship Series is yet another baseball game for the Nintendo Entertainment System.\r\n\r\nThis hack removes an annoying buzz which can be heard at the end of the home-run jingle. However, the author would like to disclose that the method used (which is identical to what was done in Crystalis/God Slayer) is less than ideal. The ideal solution would be to fix the way the sound driver manages DPCM sample playback, without modifying the sample itself. \r\n\r\nThe author hopes this improves the audio experience regardless.', '[7210]Little League Baseball - Championship Series (DMC Buzz Fix).zip', '1.0', '2022-10-10 01:40:53', '2022-10-09 05:00:35', '09 October 2022', 1665288000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 90, 1, 'Database match: Little League Baseball - Championship Series (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D498DBCBA0F3522CCB8383E064D146EB36FCD03F\r\nFile CRC32: E82F44CF\r\nROM SHA-1: 89E72D6D1BD0F7B13DF664151C7EA0F65F81799D\r\nROM CRC32: 859C65E1', 0, '', '', ''),
(7211, 1, 1051, 'Donkey Kong Jr. Juancho', 6071, 'This patch improves many of the color palettes of this game and changes the main character to a cute lizard named Juancho, title screen with minor changes.\r\nSpecial thanks to (Terwilf) who helped with a color bug at the end of the game.\r\n\r\nIn IPS format, you can use LunarIPS or floating IPS.\r\n\r\nFile used:\r\nDonkey Kong Jr. (USA) (GameCube Edition).\r\n\r\nThe IPS patch must be used on a Nes ROM.', '[7211]Donkey_Kong_Jr._Juancho_GameCube_Edition.rar', '1.0', '2022-10-10 01:41:29', '2022-10-10 02:23:23', '09 October 2022', 1665288000, '7211readme.txt', 1, 0, 0, 0, 0, 0, '7211titlescreen.png', 5, 0, 0, 169, 1, 'Database match: Donkey Kong Jr. (World) (Rev 1) (GameCube Edition)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 474B1A12594C8CA1EE747D358B3D91C57E55C9CE\r\nFile CRC32: 41E805F4\r\nROM SHA-1: BD53F0BD971805097D663C7AFDE1C39CBA44C052\r\nROM CRC32: A69A1F2A', 0, 'Custom', 'https://discord.gg/gy6p3FWV', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7212, 8, 4933, 'Mario Tennis - All Nintendo Characters Unlocked', 7706, 'Mario Tennis is a fun portable tennis experience, but, despite him being in the title, the game does not even let you play with Mario from the beginning!\r\nIt also has nearly half the roster locked behind antique DLC mechanics as you need a transfer pak and both the GBC version of Mario Tennis and the N64 version of Mario Tennis to unlock all Nintendo characters.\r\n\r\nThis hack will make all Nintendo characters available from the start of the game.\r\n\r\nIt is to be noted that this hack does not make any changes to your save file, so you could still go through the steps that would unlock Mario and Peach and retaining this progress (as well as other progress data) when switching back to an unpatched rom.\r\n\r\nThis patch has only been tested with the USA rom but should work with the European rom as the roms are identical except for some minor bytes.\r\n\r\nNote: Warehouse Court unlocks after beating all the other Mario characters with a Mario Character.', '[7212]Mario Tennis (USA) [All Nintendo Characters Unlocked v1.2].zip', '1.2', '2022-10-11 16:31:44', '2022-10-27 23:38:48', '09 October 2022', 1665288000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1462, 1, 'Database match: Mario Tennis (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 414BA58340A27FC27B127BC01455B32764151FF0\r\nFile/ROM CRC32: A781C63C', 0, 'GPL-3.0-or-later', '', ''),
(7213, 8, 3673, 'Donkey Kong: SUMMER', 7131, 'Welcome to Donkey Kong: SUMMER\r\n\r\n\r\nCreated by: CousinCatnip\r\n\r\nAdditional Modding by: Menblock\r\n\r\nLevel Ideas by: Birdieboogie, Nickyfive, Menblock, FakeMegaRobDad, OmegawyvernGaming, C0inpusher, HumblyMumbly, Kujakiller, ProdigyRTA, Christianapollo and Eberkk\r\n\r\n\r\nUses the eDKit Level Editor by bailli\r\n\r\n\r\n\r\nHow to Patch:\r\n-You need Donkey Kong.gb (Japan, USA) and your favourite IPS patcher to apply the patch.\r\n-Do not use the (World) version as a base\r\n\r\nIt works on real hardware or emulators, try it with the SGB2!\r\n\r\n\r\n\r\nWhat to expect?\r\n-Over 25 NEW Levels made by the CousinCatnip community\r\n-Infinite Lives so you can retry forever\r\n-Trying to get 100% and dominate the 1-up High Score\r\n\r\n\r\n\r\n\r\nThank you for playing!', '[7213]Donkey Kong SUMMER 1.0.zip', '1.0', '2022-10-11 16:34:02', '2022-12-11 03:34:58', '07 October 2022', 1665115200, '7213readme.txt', 1, 0, 1, 1, 1, 1, '7213titlescreen.png', 1, 0, 0, 1816, 1, 'Database match: Donkey Kong (Japan, USA) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 6ED661BD1D6D8CDD48E1C10F8CA4E8DCBA49128E\r\nFile/ROM CRC32: EDAB3378', 0, 'Public Domain', '', 'https://youtu.be/LTN0lUDEd6U'),
(7214, 17, 1070, 'Power of Sire Flash Removal', 298, 'This hack removes the flashing screen effect from the Power of Sire item and similar items. Useful for those bothered by the screen flash strobe effect.', '[7214]CVSotN Power of Sire Flash Removal By MottZilla.zip', '1.0', '2022-10-11 16:43:26', '2022-10-11 01:12:00', '10 October 2022', 1665374400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 184, 11, 'Castlevania - Symphony of the Night (USA) (Track 1).bin\r\nFile/ROM SHA-1: F967119E006695A59A6442237F9FC7C7811CF7BF\r\nFile/ROM CRC32: 5BE47B2', 0, '', '', ''),
(7215, 1, 739, 'Castlevania - The Last Tear', 6677, '❗ [b]Welcome to &quot;The Last&quot; Saga, the first part of the TRILORGY begins!!![/b]\r\n\r\n➤ [b]Castlevania - The Last Tear (1 by 3)[/b]\r\n\r\n--------\r\n\r\n[b]After so much trouble with the Belmont family...\r\nSimon has his last account pending...\r\nto do with the resurrected Count Dracula again...\r\nThan to end the Belmont lineage...??\r\nOne last tear...[/b]\r\n\r\nA brand new Castlevania Hack, all to be discovered with new beautiful graphics, difficulty in the norm almost like the original without hitches and various annoyances...\r\nThe music and the behavior of the enemies are like the original to regain the nostalgic passion!\r\nA well done project, very deep, very nice designer, especially with a lot of patience and effort, for this game !! To all Castlevania fans!!\r\nGood Fun!!!\r\n\r\n[b]Update ver. 1.02:[/b]\r\n- Graphics Fix and various Bug Fix\r\n\r\n[b]Update ver. 1.14:[/b]\r\n- Other small ones graphics Fix\r\n- Fixed some unnecessary and annoying passages and enemies in Stage 3 \r\n- Corrected stage 6 passage &amp; corrected lack of clock graphics\r\n- and more...\r\n\r\n[b]Update Ver_2.78.5_Final:[/b]\r\n\r\n- Fully Improved and &quot;Remastered&quot; Enemy/Boss GFX &amp; Sprites!!\r\n- Some completely different enemies!!\r\n- Game start at 10 Hearts, 2 Lives!\r\n- Big Heart, instead of 5, switch to 4!!\r\n- Clock: Heart consumption 6!\r\n- Completely different points, but very high! (on purpose to score points for 1UP)\r\n- Improved and relaxing gameplay with neutral difficulty!\r\n- Improved platforms to avoid annoying jumps...!!\r\n- Some new graphics (like statues, stage 2 and 3...)\r\n- Correct placed candles carefully...!!\r\n- Latest gameplay fixes…\r\n- Castle&#039;s Map restoration fix!!\r\n- Vertical Knockback!!\r\n- Fix Invisibility Potion palette\r\n- Fix Text\r\n\r\n⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇\r\n\r\n❗[b]Update Ver_4.0_Definitive:[/b]❗\r\n\r\n- NEW GFX TITLE\r\n- New Sprites Simon (fixes)\r\n- Some fixes &quot;restructured&quot; various GFX in CV_TLT!!\r\n- Fixed Hidden Treasure sprites\r\n- Improved castle collapse\r\n- Improved introduction (black cloud and small realistic bats)\r\n- Small spark plug improvements\r\n- Bug Fix stage 14 &amp; 17!!!!!!\r\n- Level 6 various GFX mods...\r\n- Fixed enemy positions...\r\n- NEW Subscreen!!\r\n- Simon icon instead of the cross on the world map!\r\n- Final stage (Dracula) completely renovated!!\r\n\r\n- And much more...\r\n\r\n⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆\r\n\r\n❗❗Recommended Emulators:❗❗\r\n\r\n➤ FCEUX (Win) ➤ OpenEmu (Mac)\r\n\r\nGood fun!!! \r\n\r\n⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆⬆', '[7215]Ver_4.0_Definitive # The Last Tear.zip', '4.0', '2022-10-11 16:47:45', '2023-09-15 15:20:07', '15 September 2023', 1694736000, '7215readme.txt', 1, 0, 1, 1, 1, 1, '7215titlescreen.png', 1, 0, 0, 7787, 1, 'Castlevania (U) (PRG 0).nes\r\nCRC-32:9AB191BC\r\nSHA-1:0D6E5910D09CBA12FB8B61123E6F3087A90F503C\r\nSHA-256:0BF466EB3819EEE34E41DE076B5C1BF16375D0DE5BA64EDE8ADE6ED599ACCB53\r\nMD-5:6768E0F020AECD2809D70BBF8CCE3BE3', 0, '', '', 'https://youtu.be/ZgeSQR3dWAE'),
(7216, 27, 955, 'The Legend of Zelda Ocarina of Time STAMINA BAR', 6928, 'INTRODUCTION\r\n\r\n-This mod implements a stamina bar for skills, actions and items.\r\n-This is for those who like challenges\r\n\r\nMECHANICS\r\n\r\n-Stamina bar\r\n-Magic\r\n-Running ability\r\n-Improve the stamina bar by getting the stones and medallions.', '[7216]OOT Stamina Bar Mod V1.0 by Seohaine.rar', '1.0', '2022-10-13 02:08:52', '2023-08-29 05:04:14', '11 October 2022', 1665460800, '', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 717, 12, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', 'https://youtu.be/we1vjK4S-PE?si=ID6-ZyFdzZO1sHq0'),
(7217, 9, 1247, 'Star Fox - Button Color Hack', 1083, 'No. More. Purple. Buttons.', '[7217]sf_btns.zip', '1.0', '2022-10-13 02:11:37', '2022-10-11 19:32:09', '11 October 2022', 1665460800, '7217readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 272, 4, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nFile/ROM CRC32: 8FC4E6D0', 0, '', '', ''),
(7218, 26, 4874, 'Use Any Assist With Any Character', 7616, 'This patch lets you select any of the 8 assist characters, no matter what primary character you select. The assist character pictures will still show only 4 pictures, but the name underneath will show the names of all 8 characters as you wrap around.\r\n\r\nThis patch is mainly intended for Versus mode. The assist character selection menu will work the same way in Story mode, but selecting a Kree assist character appears to have no effect in Story mode.\r\n\r\nThis patch was primarily designed for use in the Fightcade in conjunction with the boss hack here: https://www.romhacking.net/hacks/7050/\r\nIf using both patches, make sure to apply the boss hack first, then this one. \r\nIf using it on fightcade, be sure to rename the zip to avengrgsbh.zip so it&#039;ll be recognized for the hack&#039;s lobby.', '[7218]assist-mod.zip', '1.0', '2022-10-13 02:13:24', '2022-11-03 07:30:58', '11 October 2022', 1665460800, '7218readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 79, 1, 'avengrgs.zip → sf_00-0.7k\r\nSHA-1: E8BE1751029AEA74680AC00CD7F3CF84E1ADFC56\r\nCRC32: 7D20E2DF', 0, '', '', ''),
(7219, 9, 303, 'Vyland Emblem (Biraku Emblem): Full English Localization', 4786, 'A FULL English translation of [url=https://www.romhacking.net/hacks/5157/]Biraku Emblem[/url], a Japanese Fire Emblem: Mystery of the Emblem centering around the Wolfguard, with Vyland replacing Marth as the protagonist. All elements including dialogue are fully translated in English.\r\n\r\nThe hack features several new maps, new characters from the DSFE games, a handful of new items, a new class, and various other gameplay changes such as the contents of shops and chests. The difficulty level has been significantly raised from the original game and the hack is for expert players. The scenario is completely original with lots of plot twists and meta gags for fans of the NES/SNES Fire Emblem games. Book 2 is an alternate retelling of Mystery of the Emblem with more conservative changes, but Book 1 is a complete overhaul that aims to provide an entirely new experience.\r\n\r\nPlease look at the readme for a detailed changelog, instructions on patching, content warnings, and other helpful info.', '[7219]biraku_Headered1.1.zip', '1.0', '2022-10-13 02:45:13', '2022-10-11 19:51:18', '10 October 2022', 1665374400, '7219readme.txt', 1, 0, 1, 1, 1, 0, '', 6, 0, 1, 608, 3, 'Database match: Fire Emblem - Monshou no Nazo (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B0B03831D9104E3C5DF551D50EBC275A1692149E\r\nFile/ROM CRC32: A427B7E6', 0, '', '', ''),
(7220, 8, 4934, 'Debug Menu Restoration', 7710, 'This patch restores the debug menu of The Flintstones: King Rock Treasure Island.\r\n\r\nTo apply the patch, you must use an IPS patcher that can increase overall file size.\r\n\r\nTo access the debug menu, press Select on the title screen.\r\n\r\nYou can choose which stage (ROUND) to start at, how many lives (STOCK) you have, and whether or not enemies can hurt you (NOHIT). SOUND will play one of 0x24 sound effects/background music tunes. The purpose of SCREEN is unknown (toggles FFC9 bit 2, which is never read). Press Start to start the game when the EXIT option is selected.\r\n\r\nThere is a bug in the code where, while using Select here will change the selected main option, the first three options also accept pressing that button as valid input to increment their respective value. As such, it&#039;s probably best if you don&#039;t use Select here.', '[7220]GB_Flintstones_King_Rock_Treasure_Island_Debug_Menu_Restoration.zip', '1.0', '2022-10-13 02:55:13', '2022-10-11 22:27:32', '10 February 2014', 1392008400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 85, 1, 'Database match: Flintstones, The - King Rock Treasure Island (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 4EA1609DC273623C677AAA0ACCD0CD8D4A03EFCA\r\nFile/ROM CRC32: 508282D0', 0, '', 'https://tcrf.net/Notes:The_Flintstones:_King_Rock_Treasure_Island', ''),
(7221, 17, 1407, 'Breath of Fire IV - Subtitled Opening FMV', 7711, 'Here&#039;s a little patch to subtitle the Japanese speech in the opening video.\r\n\r\nThe patch comes with a generic patcher/rebuilder batch so that it can be applied to a game patched with other hacks as well.\r\n\r\nv1.1 Changes:\r\n*Corrected the subtitled frames being always one frame ahead\r\n*Added a small footer with empty sectors to the output image to fix the PSP/Vita compatibility\r\n*Xdelta patch now targets a file sourced from a clean image, checksum verification was also disabled just in case', '[7221]Breath of Fire IV - Subtitled OP FMV patch v1.1.zip', '1.1', '2022-10-13 03:33:21', '2023-01-26 09:25:23', '13 October 2022', 1665633600, '', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 916, 11, 'Breath of Fire IV (US, SLUS-01324)', 0, '', '', ''),
(7222, 1, 709, 'Super Mario Bros. Halloween Hack(NES)', 7712, 'Super Mario Bros. Halloween Hack was a personal project developed for fun years ago. It was never submitted anywhere as it laid forgotten on a personal computer until now.\r\n\r\nThis hack changes the color of the overall world and changes the sprites of enemies and Mario to be Halloween themed. Worlds are more or less the same except for a few small touches. However, the final levels of the worlds have a  makeover.', '[7222]Super Mario Bros. Halloween Hack.zip', '1.0', '2022-10-13 03:37:05', '2022-10-12 04:30:53', '11 October 2022', 1665460800, '', 1, 0, 1, 0, 0, 0, '7222titlescreen.png', 1, 0, 0, 1017, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/QNBbf3OpPGo'),
(7223, 9, 714, 'ULTIMATE Super Mario World', 7040, 'This hack makes Super Mario World better by fixing bugs and making additions that should have been there from the start.\r\n\r\nCHANGELOG\r\n1.1\r\n*Now in BPS format\r\n*Added an ALT version that doesn&#039;t have the SMB4 subtitle, has the copyright read 1990 AND 1991 and has the final text read &quot;YOU&#039;RE A SUPER PLAYER !!&quot;\r\n\r\nGraphics changes:\r\n\r\n*Title screen has the SMB4 subtitle\r\n*MUCH better fonts\r\n*Luigi has his revised sprite\r\n*Added Piranha Plants to inaccessible places of the main map\r\n*&quot;YOU ARE SUPER PLAYER !!&quot; is now &quot;オマエ　ハ　SUPER PLAYER !!&quot; and the coins have the colours of the four &quot;!&quot; blocks. Furthermore, the floor beneath is now &quot;!&quot; blocks of all colours.\r\n*Switch palaces have unique colours\r\n*Rotary bonus game has new colours\r\n*Game over screen has a rotating Mario (or Luigi) falling to his demise\r\n\r\n\r\nDifficulty changes\r\n\r\n*Skipping stages by going under the floor has been remediated\r\n*Yoshi&#039;s Island 2 now has a pit beneath the final coin challenge\r\n*Added munchers to Yoshi&#039;s Island 1&#039;s pipe sub area\r\n*Revamped the Boo fight\r\n*Now, the 8 rooms of the final castle are connected. No more choosing which one to play.\r\n*Removed one key element from each SPECIAL level so as to make them more challenging, with varying degrees of success\r\n\r\n\r\nBug fixes\r\n\r\n*Eating P-switch after pressing it fixed\r\n*Magikoopa has correct colours\r\n*Mushroom no longer replaces cape or flower in item box\r\n\r\n\r\nBonus changes\r\n\r\n*Fish bob up and down\r\n*Reduced slowdown by using Lunar Magic&#039;s FastROM mapping. (SA1 breaks compatibility with copiers, flash carts and repros)\r\n*Title screen now displays percentage instead of exits. No more 96 (that was always so weird)\r\n*Added innacurate emulator detection (just warns you about it)\r\n*Added some classic Piranha Plants, just to show them off\r\n\r\n\r\nFor suggestions or bug reports, PM Marcos Moutta.\r\nDon&#039;t like something in the patch? Ask for customization options. He will try his best.\r\n\r\nHave a nice day!', '[7223]ULTIMATE smw.zip', '1.1', '2022-10-13 17:07:34', '2022-10-14 23:22:39', '14 October 2022', 1665720000, '', 1, 0, 1, 1, 0, 0, '7223titlescreen.png', 5, 0, 0, 2082, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(7224, 1, 709, 'Funny Princess Sprite Fix', 2041, 'This is a sprite fix patch for [url=https://www.romhacking.net/hacks/599/]Funny Princess by Ultimessiah[/url]. Apply this over a prepatched Funny Princess ROM.\r\n\r\n* Fixed Fire Peach fireball throw animation\r\n* Fixed Daisy&#039;s palette', '[7224]FunnyPrincess_SpriteFix.zip', '1.0', '2022-10-13 17:13:32', '2022-10-13 14:29:17', '13 October 2022', 1665633600, '7224readme.txt', 1, 0, 0, 0, 0, 0, '7224titlescreen.jpg', 6, 0, 0, 481, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7225, 9, 804, 'The Bob-omb Mafia Plus', 7130, 'Remember Bob-omb Mafia? That one weirdly edgy hack that had even weirder balancing issues?\r\n\r\nWELL, NOW... It&#039;s been... well, hopefully fixed. Some things were very much impossible to fix, such as...\r\n\r\n* Baba Yaga&#039;s sprite bugs out in his cutscene when he moves\r\n* Bob omb Soldier&#039;s sprite bugs out in the shy guy cutscene\r\n* Shy guys sprite bugs out in the bob omb mafia cutscene\r\n* Level visual layering isn&#039;t good\r\n* Balancing still sorta isn&#039;t good, it&#039;s better though.\r\n* Intro still hangs, don&#039;t worry just press A and it&#039;ll pass\r\n\r\nBut how about the author explains what WAS fixed?\r\n\r\n* Edgy dialogue has been made much less edgy, while still keeping the charm!\r\n* You level up much quicker after bosses\r\n* You can feasibly beat the first boss without grinding!\r\n* MORE QUALITY OF LIFE!\r\n* More content!\r\n* You can better tell where to go in the forest caves now!! (this is a big one)\r\n* Drastically nerfed final boss, but still quite tough! Don&#039;t underestimate it!\r\n* Better pacing, hopefully!\r\n* New boss in the Secret Area that was in the Kaputsa Plains Shop!\r\n* Radish only needs to be fought ONCE instead of 3 times! (Patch A Only)\r\n* New enemy in the Plains, Rain Wasp! To fit in with the reworked Rhizopoid. (Patch A Only)\r\n* Many enemy formations and enemies themselves have been nerfed, some however have been buffed. (Patch A Only)\r\n* Lowered FP costs on spells (Patch A Only)\r\n\r\nTo Giangurgolo &amp; Omega; You have been offline for a very long time but, if you wish for the author to take this down at any point, contact him via discord and he shall without hesitation.\r\n\r\nAlways patch onto a clean freshly downloaded ROM, please! NEVER patch this onto an already patched rom, IT WILL BUG OUT DUE TO ADDED NPCS, and unfortunately, this is why it must be its own patch despite being an addendum. In SMRPG you cannot apply multiple patches that adjust npc data.', '[7225]Bob-omb Mafia Plus V1a.zip', '1a', '2022-10-13 17:46:46', '2022-10-15 17:24:13', '15 October 2022', 1665806400, '7225readme.txt', 1, 1, 1, 1, 1, 1, '7225titlescreen.png', 6, 0, 0, 746, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(7226, 1, 2311, 'Talui Adventure', 6336, 'Romhack which adds: \r\n1. New structure of levels;\r\n2. New palette of levels;\r\n3. New music;\r\n4. New graphics, etc.', '[7226]Talui_Adventure_4.zip', '1.0', '2022-10-14 19:56:57', '2022-10-13 18:53:20', '10 October 2022', 1665374400, '', 1, 1, 1, 0, 1, 0, '7226titlescreen.png', 1, 0, 0, 640, 1, 'Database match: Sonic The Hedgehog (Unl) [!] - NOINTRO\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B047CB483EACA3590895006DC459C22EE3855AF8\r\nFile CRC32: 131E6617\r\nROM SHA-1: 9960FCB35F81A8E685CC72D61DFD62CBB78967DA\r\nROM CRC32: D56ED9FC', 0, '', '', ''),
(7227, 10, 981, 'Sonic Advance 1: Tweaked', 5549, 'This is a patch for every release of Sonic Advance 1 that makes two &#039;tweaks&#039; in hopes of providing a better, less frustrating gameplay experience. These two tweaks are nerfing all 7 Special Stages by lowering the ring requirement in each section, and changing the Pause Menu to have it&#039;s functionality from Time Attack mode in every mode in the game. This includes the main campaign as well! \r\n\r\n\r\nThis change allows the player to quickly retry an Act, switch characters, change Acts, or go back to the Main Menu without having to bother with finishing up the current game session.\r\n\r\nIncluded in the zip is various patches for all releases of the game. Please check the readme.txt that&#039;s also included with the zipped archive for further information.', '[7227]Sonic Advance 1 Tweaked.7z', '1.1', '2022-10-15 02:35:33', '2022-10-17 16:23:11', '17 October 2022', 1665979200, '7227readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 2690, 1, 'Database match: Sonic Advance (USA) (En,Ja)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: D842AFA7DD1E84DE08ADDB94A51506F1BCAFD551\r\nFile/ROM CRC32: 63F70FD8', 0, '', '', ''),
(7228, 9, 301, 'Final Fantasy V: Ancient Cave English', 1690, 'This is an English translation of [url=https://www.romhacking.net/hacks/957/]Final Fantasy V: Ancient Cave[/url] by Inu. See readme for details.', '[7228]FF5ACe.zip', '1.0', '2022-10-15 06:43:49', '2022-10-16 10:39:57', '05 September 2022', 1662350400, '7228readme.txt', 1, 0, 0, 1, 0, 1, '', 6, 0, 1, 841, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(7229, 11, 2031, 'Road Rash Improvement', 2797, 'Support for CD music with Sega-CD (mode 1) or mp3’s with Mednafen - Doomday’s mod.\r\n\r\nImprovements in framerate.\r\n\r\n+ Some other improvements (listed in changelog).', '[7229]ROAD_RASH_Improvement_v1.1.7z', '1.1', '2022-10-16 00:40:59', '2022-10-30 20:29:01', '30 October 2022', 1667102400, '7229readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1508, 8, 'Database match: Road Rash (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8FF2B2A58B09C42EEB95F633BD8EA5227AC71358\r\nFile/ROM CRC32: DEA53D19', 0, '', '', ''),
(7230, 10, 979, 'Port Town Theme (Platinum Cup) Bass Fix', 6859, 'F-Zero Climax introduced its own Port Town theme, but it also brought back the one from GP Legend for use in the Platinum Cup, and its out-of-tune bass issue was retained.\r\n\r\nThis hack fixes it, though the new Port Town theme probably makes it less relevant.', '[7230]F-Zero Climax Port Town Theme (Platinum Cup) Bass Fix.zip', '1.0', '2022-10-16 01:13:00', '2022-10-15 19:47:01', '15 October 2022', 1665806400, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 347, 1, 'Database match: F-Zero - Climax (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6EB9208C493E8BAA43ECC0DACF71A8CB631BE7CA\r\nFile/ROM CRC32: DBDC71E3', 0, '', '', ''),
(7231, 9, 300, 'Final Fantasy IV - The DSfication', 7090, 'Final Fantasy IV - The DSfication\r\n\r\nis a hack designed with the DS game as inspiration.\r\n\r\nSummary of changes (check the readme for much more details.):\r\n\r\n*   The delay of most commands have changed to resemble the DS version\r\n*   Character&#039;s stats have changed to the DS stats as much as possible\r\n*   Sing and Aim command now works with any weapon as long as a weapon is equipped\r\n*   Some algorithms were changed (accuracy, attack multiplier, magic defense multiplier, magic evasion, spell power, poison damage and frequency, gradual petrification&#039;s frequency, armor/protect&#039;s defense bonus, shell&#039;s magic defense bonus ...)\r\n*   Equipment&#039;s stats, bonuses, elements, properties, etc... Have changed to resemble the weapons from the DS version\r\n*   Initial spells and spells learned by level have changed to match the ones from the DS version\r\n*   Magic&#039;s spell power, accuracy, delay, MP cost changed\r\n*   Some spells were added and/or reworked according to the DS version\r\n*   Enemy stats, AI, experience, gil, counters, etc... Have changed to resemble the enemies from the DS version\r\n*   Damage/Healing output variations has been changed from the default bonus (from 0% to 50%) to be from 0% to 25%\r\n*   The speed of dialogue in battle has been increased \r\n*   Unlimited arrows\r\n*   Relative agility formula has been changed\r\n*   Small changes on maps\r\n*   Small changes on chest&#039;s content\r\n*   Small changes on palettes\r\n*   The superboss Geryon has been added\r\n\r\nNote:\r\nThe hack now has 2 versions, the original version (named original) and the one with a retranslation (named retranslation)\r\n\r\nThe &quot;original&quot; does NOT contain the new retranslation and the &quot;retranslation&quot; does NOT contain the patch &quot;FF2 with FE QoL Hacks 0.2&quot; (https://www.romhacking.net/hacks/4372/), this had to be done due to the number of incompatibilities the &quot;FF2 with FE QoL Hacks 0.2&quot; has with other patches. So pick the original patch if you care a bit more about those quality of life changes, pick retranslation patch if you prefer alternative dialogues.\r\n\r\nFor bugs, feedback, comments, and suggestions feel free to post it in the forum or with the author:\r\n\r\n[url]https://www.romhacking.net/forum/index.php?topic=34950.0[/url]\r\n\r\n[url]https://www.romhacking.net/community/7090/[/url]', '[7231]Final Fantasy IV - The DSfication 1.53.zip', '1.53', '2022-10-17 04:28:29', '2024-04-07 20:51:18', '07 April 2024', 1712448000, '7231readme.txt', 1, 0, 1, 1, 1, 0, '7231titlescreen.png', 1, 0, 0, 1233, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', 'https://youtu.be/hJYc1Ea74JY'),
(7232, 23, 2549, 'Portrait of Ruin: Refined Edition', 7719, 'Portrait of Ruin: Refined Edition provided vast rebalance of Sub-Weapons/Spells, Weapon Critical Art/Command Moves, adjusts parameter stats and animations of Extra mode characters, aims for a more refined rendition of vanilla Castlevania: Portrait of Ruin as the hack name suggests.\r\n\r\nFurther change list in the readme.\r\n\r\nIf you encountered problems/errors upon patching, try using the online ROM patcher. If your ROM file is the US version that DSVania editor supported, it&#039;s OK. \r\n\r\nSpecial thanks Masked Dedede for \r\n - troubleshooting of hitbox properties and inspiration of Old Axe Armor custom crouch animations.\r\n - Custom Charlotte air dive kick.', '[7232]CV PoR Refined Edition 1.0.0.1.zip', '1.0.0.1', '2022-10-17 08:30:45', '2023-09-28 10:10:39', '28 September 2023', 1695859200, '7232readme.txt', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 2369, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(7233, 27, 2104, 'do_not_play', 6984, 'A Paper Mario 64 remake of the Doom wad with the same name by Raveyard.', '[7233]do_not_play.rar', '1.0.1', '2022-10-17 21:31:55', '2022-10-18 01:07:48', '17 October 2022', 1665979200, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 743, 1, 'Database match: Paper Mario (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 3837F44CDA784B466C9A2D99DF70D77C322B97A0\r\nFile/ROM CRC32: A7F5CD7E', 0, '', '', ''),
(7234, 1, 774, 'Murder Drones (Mega Man)', 7721, 'This ROM hack was made to celebrate the 1 Year Anniversary of Liam Vicker&#039;s and Glitch Production&#039;s show, Murder Drones.\r\n\r\n[b]STORY[/b]\r\nJC Jenson, the corporate mastermind behind the creation of Worker and Disassembly Drones to kill the latter, has sent out his best agents and drones to combat and defeat Uzi from stopping his plans. Armed with her railgun, it is up to Uzi to fight against many enemies and foes and use their abilities to end Jenson&#039;s machine war.\r\n\r\n[b]CHANGES 1.0[/b]\r\n[list]\r\n    [li]Graphics and Text was changed to match the the series.[/li]\r\n    [li]Mega Man is replaced by Uzi, the protagonist Worker Drone armed with a railgun.[/li]\r\n    [li]Bosses and Enemies are replaced with Original Characters and Canonical characters of the fandom.\r\n[/list]\r\n\r\n[b]SPECIAL THANKS[/b]\r\n\r\nLuke and Kevin Lerdwichagul\r\n@smg4official  @kevdevz\r\n\r\nLiam Vickers\r\n@LiamVAnimation\r\n\r\n\r\nThanks for the inspiration to make this, and enjoy!', '[7234]Murder Drones (Mega Man).zip', '1.0', '2022-10-22 05:48:29', '2022-10-21 07:10:24', '21 October 2022', 1666324800, '', 1, 0, 0, 1, 0, 0, '7234titlescreen.png', 1, 0, 0, 393, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F0CC04FBEBB2552687309DA9AF94750F7161D722\r\nFile CRC32: A46011A0\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(7235, 11, 3649, 'Hellfire MD2 Music Fix', 6798, 'This patch corrects the tempo of the music in this game when played on Model 2 Genesis / Mega Drive systems.\r\nYou don&#039;t need this patch if you have a Model 1 or play on an emulator or FPGA system.\r\n\r\nCredit goes to Eke-Eke (the author of Genesis Plus GX) over on the sega-16 forums for figuring this stuff out. \r\nUnable to download his original patch without an account, this version was made based on his description, and tested to ensure proper functionality.\r\n\r\nThe intention is to make sure this was available in more places so that more people could enjoy the audio of the Genesis version.', '[7235]Hellfire MD2 Music Fix.zip', '1.0', '2022-10-22 05:49:27', '2022-10-21 21:09:22', '21 October 2022', 1666324800, '7235readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 240, 8, 'Database match: Hellfire (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9A91BEF8A07F709E1F79F8519DA79EAC34D1796D\r\nFile/ROM CRC32: 184018F9', 0, '', '', ''),
(7236, 4, 4021, 'Ninja Spirit - Noise Fix', 6798, 'This patch closes out the channels that were generating extra noise during the game, thus making the silent portions of the game actually silent.\r\nThis patch is useful for real hardware of any revision, as well as certain FPGA implementations.\r\n\r\nArtemio is due credit for originally documenting the issue on his page, as well as for a potential fix.\r\nThis patch likely differs from his, as it only specifically patches the locations necessary to close the audio at certain sound and pause events.', '[7236]Ninja Spirit Noise Fix.zip', '1.0', '2022-10-22 05:51:29', '2022-10-21 21:30:34', '21 October 2022', 1666324800, '7236readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 303, 14, 'Ninja Spirit (USA)\r\nnointro\r\nFile/ROM SHA-1: 515EB414FC404D798206FAAD33FBCC5985FBBCCB\r\nFile/ROM CRC32: DE8AF1C1', 0, '', '', ''),
(7237, 9, 714, 'The Quest for the Candies', 4568, 'This is a Halloween-themed hack that was started in 2019 and finished in 2022. There are 34 exits, spread across 5 worlds.\r\n\r\n[b]Story:[/b]\r\n\r\nDry Bowser has stolen the candies, and without them, people can&#039;t go trick-or-treating, because nobody has candy! It&#039;s up to Mario to defeat Dry Bowser and save Halloween!\r\n\r\nThe hack has 2 versions: an English version and a Portuguese version.', '[7237]The Quest for the Candies (V1_1_1).zip', '1.1.1', '2022-10-22 05:52:36', '2022-11-01 17:22:11', '01 November 2022', 1667275200, '7237readme.txt', 1, 1, 1, 1, 1, 0, '7237titlescreen.png', 1, 0, 0, 1780, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(7238, 8, 2237, 'Tetris DX Adding a SGB 1 and 2 palette', 4555, 'Tetris DX didn&#039;t include a Super Game Boy palette. It is unknown why a palette wasn&#039;t included. The best guess is that Nintendo was promoting the new graphics capabilities of the Game Boy Color at the time and they deemed that adding Super Game Boy palettes would have overshadowed the Game Boy Color. While this makes sense, deciding to deliberately omit a simple matching palette for both Super Game Boy 1 and 2 borders 2 felt cheap.\r\n\r\nA few bells and whistles were added, and included two additional patches for those using a Super Game Boy 2 setup and want to play the game with the added Super Game Boy 1 palettes and vice versa. Apply each patch to two separate original unmodified copies of Tetris DX which adds support both Super Game Boy modes.', '[7238]Tetris DX SGB 1 2 Palette.zip', '1.0', '2022-10-22 05:56:39', '2022-10-22 02:36:55', '21 October 2022', 1666324800, '7238readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 491, 1, 'Database match: Tetris DX (World) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 7183BCB54DD35F3A07D8FE63339B768F13B8168D\r\nFile/ROM CRC32: 69989152', 0, '', '', ''),
(7239, 9, 374, 'Yukinojou muyo!', 4018, 'Enable access for all characters and buffs the movement of the useless Yukinojou who was the worst character in original game.', '[7239]Tenchi Muyou! Game Hen (Chars enabled).zip', '1.0', '2022-10-23 07:46:05', '2022-10-22 12:47:31', '22 October 2022', 1666411200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 155, 4, 'Database match: Tenchi Muyou! - Game Hen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 94C9654A5F5854F0541228334B9EE080B6282EE8\r\nFile/ROM CRC32: 69D9CAA9', 0, '', '', ''),
(7240, 9, 4938, 'Enable secret characters and easy moves', 4018, 'Simplifies the inputs moves for all characters and enable the secret OptionsII and the story mode characters in select screen.', '[7240]natsuki crisis.zip', '1.0', '2022-10-23 07:47:19', '2022-10-22 13:07:38', '22 October 2022', 1666411200, '7240readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 351, 4, 'Database match: Natsuki Crisis Battle (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CE568CC556BD293866452B338AB746AB517D15DF\r\nFile/ROM CRC32: 97727818', 0, '', '', ''),
(7241, 4, 2890, 'Bloody Wolf - Noise Fix', 6798, 'This patch fully closes out the audio channels during pause, which will prevent the variable level of noise that could play when the music would stop.\r\n\r\nThis is helpful for real hardware of any revision and certain FPGA implementations, if using more sensitive audio hardware (though it can be reasonably audible on tiny portable speakers too).', '[7241]Bloody Wolf - Noise Fix.zip', '1.0', '2022-10-23 07:49:05', '2022-10-22 15:46:50', '21 October 2022', 1666324800, '7241readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 226, 14, 'Bloody Wolf (USA).pce\r\nnointro\r\nFile/ROM SHA-1: 45F8762414FB6B581B6159908CC35B2607ECF237\r\nFile/ROM CRC32: 37BAF6BC', 0, '', '', ''),
(7242, 4, 4939, 'Chase HQ - Noise Fix', 6798, 'This patch removes the excess noise heard over the title screen, pause, and generally quiet portions of the game.\r\n\r\nThis is useful for real hardware of any revision, as well as certain FPGA implementations.', '[7242]Chase HQ Noise Fix.zip', '1.0', '2022-10-23 07:50:19', '2022-10-22 17:10:15', '22 October 2022', 1666411200, '7242readme.txt', 0, 1, 0, 0, 0, 0, '7242titlescreen.png', 5, 0, 1, 223, 14, 'Chase H.Q. (USA).pce\r\nnointro\r\nFile/ROM SHA-1: D29A7440573324B5560185E6E012CB54A77E88F2\r\nFile/ROM CRC32: 9298254C', 0, '', '', ''),
(7243, 1, 709, 'Luigi vs Wario', 7208, 'Luigi must battle Wario in 4 different new worlds to save Peach in this hack. Graphics are from Mikachu&#039;s JUN Mario hack. There is also a new power-up featured in this. Enjoy this hack! :)\r\n\r\nUpdate v1.1: Adjust World 4-1 so it can be beatable! :)', '[7243]Luigi vs Wario (SMB1 Hack).rar', '1.1', '2022-10-23 07:54:13', '2022-11-01 01:55:56', '31 October 2022', 1667188800, '', 1, 1, 1, 1, 1, 0, '7243titlescreen.png', 1, 0, 0, 789, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7244, 9, 714, 'ALPHA SPHERE: Director&#039;s Cut', 7723, 'ALPHA SPHERE: Director&#039;s Cut is a complete overhaul Horror SMW ROM Hack focused on atmosphere and puzzles. You play as Norma, a girl trying to escape a man known as Dr. Andre when she stumbles across an ancient relic. Now she must provide it a new home before the night time passes. There are 5 endings you can get, and many secrets to unravel.\r\n\r\nWarning: This hack contains themes of suicide and implied sexual themes (nothing visual). The whole game is Red and Black, which may lead to eye sores if played for a long period of time. The hack can be very disturbing at points.\r\n\r\nIMPORTANT NOTES:\r\n- There is a &quot;block&quot; that appears in the beginning of the game that sends you back to the area you died. (If you are not sent to the intended location, just keep trying again until you make it back)\r\n- Press START to skip the Game Over screen.\r\n- Try talking to Dr. Andre more than once.\r\n- Don&#039;t be afraid to run out of time.\r\n\r\nThis is v1.0.2 of the game. This update adds a secret ending and extra scenes that flesh out the world further. See the &quot;Data Log.txt&quot; for further details.', '[7244]ALPHA SPHERE Director\'s Cut v1.0.2.zip', '1.0.2', '2022-10-24 03:20:03', '2022-10-22 05:13:28', '30 July 2021', 1627617600, '7244readme.txt', 1, 1, 1, 1, 1, 1, '7244titlescreen.png', 1, 0, 0, 771, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, 'Custom', '', 'https://youtu.be/TroDM7cFWXI'),
(7245, 29, 4343, 'Road Rash (SegaCD) Improvement', 2797, 'Greatly improves framerate.\r\n\r\nAdds 6-Buttons control for nitro using.\r\n\r\nTwo patches for cue+bin or cue+iso.', '[7245]ROAD_RASH_(SEGA-CD)_Improvement_v1.0.7z', '1.0', '2022-10-24 03:26:33', '2022-10-23 17:13:05', '23 October 2022', 1666497600, '7245readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1029, 1, 'Road Rash (USA) (Track 1).bin:\r\nFile/ROM SHA-1: 84E80E20EBF9AFC7C381E341FAEFD3B4F5595089\r\nFile/ROM CRC32: 2B9A3535\r\n\r\nRoad Rash (1995)(Electronic Arts)(NTSC)(US)(Track 1 of 2)[!].iso:\r\nFile/ROM SHA-1: E4C828A1A31556D849B4DF280B4900B3A981A73B\r\nFile/ROM CRC32: F5F42F02', 0, '', '', ''),
(7246, 1, 740, 'Crystalis Reduced Flashing', 7149, 'Removes flashing during the opening sequence, closing sequence, and when damaging bosses. The thunder bracelet animation has also been removed.', '[7246]Crystalis (USA) - Reduced Flashing.zip', '1.0', '2022-10-24 03:48:26', '2022-10-23 19:43:48', '23 October 2022', 1666497600, '7246readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 205, 1, 'Database match: Crystalis (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nFile CRC32: 1BD39032\r\nROM SHA-1: 8A49FE60B6A151C055A63639894CD366935A7EE9\r\nROM CRC32: 1335CB05', 0, '', '', ''),
(7247, 1, 1515, '1943 UNROM to MMC3 Hack', 868, 'Here is a Patch that will make 1943 work as MMC3 Mapper 4', '[7247]1943_MMC3.zip', '1.0', '2022-10-24 11:36:24', '2022-10-24 06:38:36', '24 October 2022', 1666584000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 186, 1, 'No-Intro Name: 1943 - The Battle of Midway (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 443D235FBDD0E0B3ADB1DCF18C6CAA7ECEEC8BEE\r\nROM SHA-1: 1E76A86398F069DA43B25351EF419BE664D630C5\r\nROM CRC32:  0x12c6d5c7\r\nROM MD5:  0x190d10a3685f87ba32135ac595283f36', 0, '', '', ''),
(7248, 1, 709, 'Separated Player', 4394, 'In this hack Mario and Luigi have own fiery palette and own fireball color.\r\n\r\nNOTE: Since Luigi&#039;s fireball is regular green, that&#039;s why the underground, the underwater and the castle level types have regular green-color objects as well instead of the cyan-blue one.\r\n\r\nNOTE 2: This hack was done in MMC3!', '[7248]SMB-sfc&sfbc.zip', '1.0', '2022-10-25 10:08:27', '2022-10-24 22:43:09', '25 October 2022', 1666670400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 339, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/oAlYCjwOp54'),
(7249, 1, 709, 'Super Terrible Project', 7725, 'Super Terrible Project is a Super Mario Bros. ROM hack, complete with eight worlds, full of 35 original levels. Explore a weird purple landscape, avoiding all of the scattered, evil enemies, and try not to die. Try to avoid tricky level design on just three lives, and be careful to stock up on more! Can you get to the end of the game and save the princess?', '[7249]Super_Terrible_Project.zip', '4.0', '2022-10-26 12:41:53', '2022-10-25 14:11:47', '23 October 2022', 1666497600, '7249readme.txt', 1, 0, 1, 0, 0, 0, '7249titlescreen.png', 1, 0, 0, 611, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7250, 10, 1912, 'Emerald: Essence', 7668, 'The goal of this ROM hack is to preserve the essence of the original game, while making it possible to obtain every Pokémon that was meant to be caught in Ruby/Sapphire/Emerald. All Pokémon are found where they normally are, eliminating the need to look at a README file to find out where they are located. If you want to catch all 386 Pokémon, then this hack is not for you. If you want to play through Emerald with the ability to catch every Pokémon present, regardless of version exclusivity or trading requirements, then this hack IS for you! \r\n\r\n\r\nThe changes can be divided into 2 groups; changes that allow for the completion of the Hoenn Dex and quality of life changes/modernizations.\r\n\r\n\r\nChanges that allow for the completion of the Hoenn Dex:\r\n\r\n\r\n1. Ruby/Sapphire/Emerald exclusives present in all areas\r\n-For example: in Ruby, Zangoose is present in route 114. In Sapphire/Emerald, Seviper is present in route 114. In Emerald Essence, Both Zangoose and Seviper are present in route 114. This is true for every area in the game.\r\n\r\n\r\n\r\n2. Pokémon that normally evolve by trading now evolve at level 37\r\n-For example: Graveler, Machoke, and Kadabra.\r\n\r\n\r\n\r\n3. The starters you did not pick can be found in Desert Underpass\r\n-There will be two Pokeballs in Desert Underpass containing the two starter Pokemon you did not pick.\r\n\r\n\r\n\r\n4. An NPC in the Battle Frontier Pokémon Center will reward you for completing the Hoenn Dex\r\n-If you complete the Hoenn Dex and receive your Diploma from Lilycove City, you will receive Jirachi as a reward.\r\n\r\n\r\n\r\n5. Dragon Scale, DeepSeaTooth, and DeepSeaScale can now evolve Pokémon by using them.\r\n-This will allow Seadra to evolve into Kingdra, Clamperl to evolve into Huntail, and Clamperl to evolve into Gorebyss.\r\n\r\n\r\n\r\n6. An NPC in the Battle Frontier Pokemon Center will give you the Mystic Ticket, Aurora Ticket, Eon Ticket, and Old Sea Map\r\n-This will allow you to travel to Navel Rock, Birth Island, Southern Island, and Faraway Island.\r\n\r\n\r\n\r\nQuality of life changes/modernizations:\r\n\r\n\r\n7. TMs are reusable\r\n-Just like in later Pokémon games, you are free to use TMs as many times as you want. \r\n\r\n\r\n\r\n8. HMs are now forgettable\r\n-Now HMs can easily be replaced by other moves.\r\n\r\n\r\n\r\n9. The running shoes are available from the beginning of the game and you can run indoors\r\n-This makes the beginning of the game less tedious and makes the later game more convenient when indoors.\r\n\r\n\r\n\r\n10. Stats that are affected by natures are color-coded on the summary screen\r\n-Just like in later Pokémon games, the increased stat will be red while the decreased stat will be blue.\r\n\r\n\r\n\r\n11. The Everstone now passes down natures 100% of the time regardless of gender\r\n-This works like in later Pokémon games, instead of only passing down natures 50% of the time and only working with females and Ditto.\r\n\r\n\r\n\r\n12. Egg moves can now be passed down by both parents\r\n-This works like in later Pokémon games, instead of only male parents being able to pass down egg moves\r\n\r\n\r\n\r\n13. When a repel wears off, you will be immediately asked if you would like to use another one\r\n-This works like in later Pokémon games and makes using repels much less tedious.\r\n\r\n\r\n\r\n14. Instead of choosing between the Mach and Acro bikes, Rydel now gives you both\r\n-This makes traversal much easier and require less backtracking. If you are starting this hack from a previous save file, Rydel will give you the bike you are missing.\r\n\r\n\r\n\r\n15. Move tutors are reusable\r\n-Move tutors can now be used as many times as you want.\r\n\r\n\r\n\r\n16. The Move Reminder no longer requires Heart Scales\r\n-The Move Reminder on Fallarbor Town will now help you relearn moves for free.\r\n\r\n\r\n\r\n17. The TMs for Flamethrower and Double Team can be bought in Lilycove Department Store\r\n-Previously, the only way to get these TMs was through the Mauville Game Corner.\r\n\r\n\r\n\r\n18. Cut content from Altering Cave has been added\r\n-Altering cave was originally supposed to contain various Johto Pokémon that would alternate based on a mystery gift. This never made it into the final game and instead, the cave had nothing but Zubats. Now, the cave contains all the Johto Pokémon that would have been available to catch. These Pokémon are: Mareep, Aipom, Pineco, Shuckle, Teddiursa, Houndour, Stantler, and Smeargle.\r\n\r\n\r\n\r\n19. All evolution items can be bought in the Battle Frontier Poke Mart\r\n-This includes: Fire, Water, Thunder, Leaf, Moon, and Sun Stones, as well as Dragon Scale, DeepSeaTooth, and DeepSeaScale\r\n\r\n\r\n\r\n20. Minor dialogue alterations to be consistent with changes\r\n-For example: Roxanne now says that TMs have infinite uses instead of saying they can only be used once.\r\n\r\n\r\nNew in v1.2:\r\n\r\n21. Running is now possible in Pacifidlog Town and in the treehouses in Fortree City\r\n\r\n\r\n\r\n22. Fishing now only takes one round to reel in a Pokémon instead of 2 or 3\r\n\r\n\r\n\r\n23. You can see Pokémon&#039;s IVs and EVs in the summary page after you beat the game\r\n-Once you get to the Battle Frontier and speak to the Legendary Top Pokémon Breeder in the house behind the Pokémon center, he will upgrade your Pokémon menu. On the stats page, press L to see your EVs, R to see your IVs, and START to see your stats.\r\n\r\n\r\n\r\n24. Pokémon hatched from the daycare will now inherit 5 IVs from their parents instead of 3\r\n-This works similarly to the destiny knot in modern Pokémon games, only the destiny knot item does not exist here. Pokémon will just naturally inherit 5 IVs in the daycare.\r\n\r\n\r\nNew in v1.3:\r\n\r\n25. Bug fixes and typo fixes. This includes fishing glitch (credit to Krickis for finding the bug)\r\n\r\n\r\n\r\n26. You now receive all 3 Johto starters when completing the Hoenn Dex\r\n-Normally Professor Birch lets you choose between Chikorita, Cyndaquil, and Totodile. Now after completing the Hoenn Dex, he gives you all three', '[7250]Pokemon - Emerald Essence v1.3.ips.zip', '1.3', '2022-10-26 13:01:33', '2023-06-02 14:46:24', '01 June 2023', 1685592000, '7250readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3595, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7252, 9, 714, 'ALPHA SPHERE Zero: Rotten Brains', 7723, '&quot;Rotten Brains&quot; (can be considered &quot;ALPHA SPHERE Zero: Rotten Brains&quot;) is a complete overhaul SMW Horror ROM Hack focused on pure storytelling and atmosphere. This is the prequel to [url=https://www.romhacking.net/hacks/7244/]ALPHA SPHERE[/url] the original.\r\n\r\nA relic fell from the sky, with the promise of granting the person the ability to revive those who they loved most. &quot;Mal&quot;, brother of &quot;Norma&quot; and best friend of &quot;Doctor Andre&quot;, explores the homeland on the surface in front of a tall cliff. There is a wide cast of characters to world-build off of. Mal&#039;s girlfriend, &quot;Ellie&quot;, is curious about the relic and wants to test it. [i]How far will Mal go?[/i]\r\n\r\n[b]Warning:[/b] This hack contains HEAVY themes of suicide and addiction. The whole game is Red and Black, which may lead to eye sores if played for a long period of time. The hack can be very disturbing and depressing at points.', '[7252][Hack] ALPHA SPHERE Zero - Rotten Brains.zip', '1.0.1', '2022-10-27 11:30:49', '2022-10-27 17:10:21', '24 October 2022', 1666584000, '7252readme.txt', 1, 1, 1, 1, 1, 1, '7252titlescreen.png', 1, 0, 0, 745, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, 'Custom', '', 'https://youtu.be/wankWZzi0kI'),
(7253, 1, 709, 'Starlight Mario: Underworld', 6173, 'A sequel to [url=https://www.romhacking.net/hacks/5245/]Starlight Mario[/url] consisting of 12 brand-new levels (3 worlds), along with new custom music and animations. Mario has found himself in a dark realm and must retrieve the skeleton key before it&#039;s too late.\r\n\r\nLevel names:\r\n\r\n[list]\r\n[li]1-1: The Dead Lurks[/li]\r\n[li]1-2: Darkness Falls[/li]\r\n[li]1-3: After the Storm[/li]\r\n[li]1-4: Battlefield of Bones[/li]\r\n[li]2-1: Skulls &amp; Rust[/li]\r\n[li]2-2: Fire Trials[/li]\r\n[li]2-3: Spider Sprint[/li]\r\n[li]2-4: Land of the Damned[/li]\r\n[li]3-1: Spring Into Fire[/li]\r\n[li]3-2: Forbidden Factory[/li]\r\n[li]3-3: Through the Catacombs[/li]\r\n[li]3-4: The End Is Near[/li]\r\n[/list]\r\n\r\nNote: None of the warp pipes can be entered.', '[7253]Starlight_Mario_Underworld.zip', '1.0', '2022-10-28 11:27:19', '2022-11-03 22:44:54', '28 October 2022', 1666929600, '', 1, 1, 1, 1, 1, 0, '7253titlescreen.png', 1, 0, 0, 2379, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7254, 9, 4942, 'Boogerman Camera Fix', 7096, 'The SNES port of Boogerman only uses the same camera as the original Sega Genesis version, rather than adapting to the new resolution. This patch will make the camera dynamically show more screen in front of the player.\r\n\r\nPressing Start, Select and X will center the character on the screen.\r\nBy pressing L and R, you can use a instant camera pan.\r\n\r\nDue to the different spawn times of enemies, the demos show Boogerman actually dying and getting a game over, then returning to a password screen. It&#039;s weird, but it has no effect on the main game.', '[7254]Boogerman Camera Fix.7z', '1.0', '2022-10-28 14:34:45', '2022-10-28 14:30:12', '28 October 2022', 1666929600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 496, 4, 'Database match: Boogerman - A Pick and Flick Adventure (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: AA6AFBEC0C111943DF266F93143AA1082659070E\r\nFile/ROM CRC32: 1899AAFF', 0, 'Public Domain', '', ''),
(7255, 1, 709, 'Super Mario: The Daisyquest', 7729, 'STORY\r\n\r\nBowser&#039;s cool uncle has kidnapped Daisy, and it is up to Mario to save her! Mario travels the the kingdom of Bowser&#039;s uncle, and has to fight his way through hoardes of his rad minions only to fight him and rescue Daisy...\r\n\r\n----\r\nHACK INFO\r\n\r\nChanges to the original game include and aren&#039;t limited to:\r\n- 17 original levels organized in 4 worlds of 4 levels plus 1 secret level\r\n- Custom and modified graphics\r\n- Tweaked movement\r\n- Some customized enemies\r\n- Quality-of-life tweaks\r\n\r\n----\r\nCHANGELOG\r\n\r\nChanges in REV1 (15/02/2023):\r\n- one Koopa in 1-2 was red but walked off ledges, fixed\r\n- some pipes at the end of 4-2 which shouldn&#039;t have been enterable now aren&#039;t\r\n- a platform in 4-1 was cut off, fixed (aesthetical only)\r\n- accessing the secret area was tweaked\r\n\r\nChanges in REV2 (11/05/2023):\r\n- a bonus area which was omitted from the original release due to glitches has been fixed and reimplemented\r\n- jumpspring despawn glitch in 2-1 fixed\r\n- decreased chance of jumpspring despawning in 2-4\r\n- slightly altered title screen\r\n\r\nChanges in REV3 (13/04/2024):\r\n- removed the banging sound when climbing ladders\r\n- more new graphics\r\n- updated font with shading\r\n- implemented a lives counter that can count above 10\r\n- starting number of lives increased to 10\r\n- updated title screen\r\n\r\n----\r\nNOTES\r\n\r\nMake sure your emulator is set to PAL when you play this hack. In order to let the emulator automatically detect the region, put (E) in the filename.\r\n\r\nSome emulators, most notably Nestopia, can introduce some graphical glitches when this hack is played. If playing on emulator, it is recommended to use Mesen or FCEUX for this hack. \r\n\r\nOriginal version released 29/10/2022.\r\n\r\n----\r\nTHANK YOU\r\n\r\nHave fun with this hack and thank you for playing!', '[7255]Super_Mario_The_Daisyquest_REV3.zip', 'REV3', '2022-10-29 22:29:06', '2024-04-13 15:51:32', '13 April 2024', 1712966400, '', 1, 1, 1, 1, 1, 0, '7255titlescreen.png', 1, 0, 0, 1786, 1, 'Database match: Super Mario Bros. (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AB30029EFEC6CCFC5D65DFDA7FBC6E6489A80805\r\nFile CRC32: 7D5FAA58\r\nROM SHA-1: 0C4992FC08D2278697339D3B48066E7B5F943598\r\nROM CRC32: 9A2DB086', 0, '', '', ''),
(7256, 1, 1144, 'Shui Guan Pipe - Protection Patch', 7730, 'This simple hack patched out the (infamous) copy protection routine from the original game that prevents the player from reaching the final boss in a pirated copy (like Shui Guan Pipe).', '[7256]Shui Guan Pipe (Unl) [f1].zip', '1.0', '2022-10-31 11:52:48', '2022-10-30 01:39:41', '30 October 2022', 1667102400, '', 0, 0, 0, 0, 0, 1, '7256titlescreen.png', 4, 0, 0, 346, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB983F66B01D6B8431452E82E82629A776913653\r\nFile CRC32: E981A729\r\nROM SHA-1: 97E8D11B756DEFE576C3778B60CC6DFBE6DE3BC1\r\nROM CRC32: E6BDBB0C', 0, '', '', ''),
(7257, 11, 1266, 'Rockman Mega World Fixer Upper', 3879, '[i]Rockman Mega World[/i] (aka [i]Mega Man: The Wily Wars[/i]) is a splendid compilation of the first three games in the series, redone with 16-bit graphics and sound for the Sega 16-bit consoles.  It&#039;s a very faithful recreation in a lot of ways, too.  However, there are [i]some[/i] inconsistencies between the original games and the Sega remakes that lead to a less-than-ideal gameplay experience.  This ROM hack is here to fix some of the lesser flaws that add up.\r\n\r\n* Enemy invulnerability time has been [b]all but eliminated[/b].  This means that enemies can take damage more frequently and reliably.  No more &quot;missed&quot; shots!\r\n* The default weapon (the Buster) has been [b]sped up[/b] to match its 8-bit counterpart.  Watch those lemons fly!\r\n* The default weapon [i]and[/i] some boss weapons can be [b]fired more rapidly[/b]!  Hammer that &quot;fire&quot; button and launch waves of projectiles!\r\n* Rockman [b]pulls his Buster back[/b] a little sooner after firing!  This… only affects a handful of weapons and the change isn&#039;t [i]that[/i] big, but hey!  It [i]might[/i] help!\r\n\r\nThese changes make the game play a [i]tiny[/i] bit closer to its 8-bit counterparts which leads to a smoother gameplay experience, overall.  Give it a try!  You might notice a pretty big difference.\r\n\r\n[b]v1.0.5 Update[/b]\r\n* The SRAM patches by an unknown author (J), MottZilla (E), and Plombo (U) have been added to the base hack.  This makes the saves more compatible across the board [b]and[/b] helps the game run on more emulators / hardware.', '[7257]JDC_RMW FixerUpper-v105.zip', '1.0.5', '2022-10-31 12:18:37', '2022-11-03 06:53:25', '03 November 2022', 1667448000, '7257readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 3039, 9, 'Database match: Rockman - Mega World (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A435AC53589A29DBB655662C942DAAB425D3F6BD\r\nFile/ROM CRC32: 85C956EF\r\n–\r\nDatabase match: Mega Man - The Wily Wars (Europe)\r\nFile/ROM SHA-1: EA9AE2043C97DB716A8D31EE90E581C3D75F4E3E\r\nFile/ROM CRC32: DCF6E8B2\r\n–\r\nDatabase match: Mega Man - The Wily Wars (USA) (Genesis Mini)\r\nFile/ROM SHA-1: 26AD72719991E94DBE477C78E65D68F4A4FE51E6\r\nFile/ROM CRC32: CD405DB\r\n–\r\nDatabase match: not found (USA) (Retrobit / Aftermarket)\r\nFile/ROM SHA-1: 617BC1EE5F31F4215CF47C5337FA7CA0BCEB6A45\r\nFile/ROM CRC32: 831020B', 0, 'Public Domain', '', ''),
(7258, 1, 719, 'Dragon Warrior - Updated Command Menu', 7732, 'This hack revises and streamlines the COMMAND Menu to make it function more like in later games.\r\n\r\n[list]\r\n[li]The &#039;STAIRS&#039; menu item was removed and the game was updated to automatically use stairs as soon as they are walked on.[/li]\r\n[li]The &#039;TAKE&#039; menu item was removed and its function was rolled into &#039;SEARCH&#039;. When used on Chests, &#039;SEARCH&#039; now automatically takes the contents.[/li]\r\n[/list]\r\n\r\n(A minor text string was also edited to help the SEARCH dialog transition into the TAKE dialog.)\r\n\r\n[b]Updated Version 1.1:[/b]\r\n[list]\r\n[li]Re-wrote Stair-checking section to streamline it and isolate it from the Take section.[/li]\r\n[li]Made 2 minor map edits to prevent forced automatic stair usage.[/li]\r\n- Mountain Cave, 1st Floor: Removed wall tile 1 sq. down and right from NW stairs.\r\n- Charlock Castle, 3rd Floor: Shifted far NW stairs right 1 sq.\r\n[/list]', '[7258]DW1_Updated_Menu_v11.zip', '1.1', '2022-11-01 11:31:27', '2023-09-01 21:47:11', '01 September 2023', 1693526400, '7258readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 762, 1, 'Dragon Warrior (U) (PRG 0).nes\r\nDatabase match: Dragon Warrior (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6A50CE57097332393E0E8751924FD56456EF083C\r\nFile CRC32: CAAF5C6B\r\nROM SHA-1: 73F9B88DEF80756EF29C5AA1A724C3112E5918C1\r\nROM CRC32: 3B3F88F0\r\n-\r\nDragon Warrior (U) (PRG 1).nes\r\nDatabase match: Dragon Warrior (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nFile CRC32: D4D5F5D7\r\nROM SHA-1: 240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19\r\nROM CRC32: 2545214C', 0, 'Public Domain', '', ''),
(7259, 9, 861, 'Lufia - Encounter Rate Fix', 745, 'This hack fixes the encounter rate in Lufia &amp; the Fortress of Doom, so you can play the game without constant interruption by random battles. You can choose from four different patches:\r\n\r\nChoose your preferred encounter rate:\r\n- 01 Lufia (less encounters)(-50%)\r\n- 02 Lufia (few encounters)(-80%)\r\n- 03 Lufia (no encounters)(-100%)\r\n- 04 Lufia (higher encounters)(+100%)\r\n\r\nOptional:\r\n- AlwaysRetryMode. Turn on Retry Mode from the start. This way you will get 4x experience and gold. This might be useful when playing with a low encounter rate.\r\n\r\nThese patches also fix the Clear Silk armor. In the original game Clear Silk would attract monsters without the game ever informing you about that.\r\n\r\nNow Clear Silk will no longer attract monsters. Please note that the Monster Ring will still raise the encounter rate, so be aware when using that item.\r\n\r\nYou can combine these patches with other Lufia &amp; the Fortress of Doom hacks, like FlamePurge&#039;s [url=https://www.romhacking.net/hacks/2744/]Restored[/url] hack.\r\n\r\nEnjoy Lufia &amp; the Fortress of Doom once more, this time without the grind!', '[7259]Lufia - Encounter Rate Fix v1.1.zip', '1.1', '2022-11-01 13:52:34', '2022-11-15 08:46:07', '05 November 2022', 1667620800, '7259readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 647, 6, 'Database match: Lufia &amp; the Fortress of Doom (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 904BBA17F5A37FDC714C91BE80082444136586EA\r\nFile/ROM CRC32: 5E1AA1A6', 0, '', '', ''),
(7260, 8, 791, 'Oracle of Seasons Extreme Edition', 7734, 'A much harder version of Oracle of Seasons, made for experts of the game.\r\nNot necessarily a kaizo hack, just a lot more difficult, therefore being &quot;Extreme Edition&quot;.\r\n\r\nThis hack, as of v1.2, is similar to OoT&#039;s Master Quest, so do not expect a lot going on in the overworld or Subrosia.', '[7260]Oracle of Seasons Extreme Edition 1.2.zip', '1.2', '2022-11-01 17:58:21', '2022-11-03 22:08:59', '03 November 2022', 1667448000, '7260readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 507, 1, 'Database match: Legend of Zelda, The - Oracle of Seasons (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BA1268290FB2B1B70505D2D7B5825FC8A4816A4B\r\nFile/ROM CRC32: D7E9F5D7', 0, '', '', ''),
(7261, 17, 697, 'The Legend of Dragoon - Full Undub', 7711, 'A complete undub, featuring subtitled videos and properly tweaked SShd sound banks to ensure correct SFX-type voice clips playback. Applying the undub will also restore Rose&#039;s Japanese/uncensored &quot;Demon&#039;s Gate&quot; attack, same as NoOneee&#039;s [url=https://www.romhacking.net/hacks/3187/]Rose&#039;s Are Red[/url] hack.\r\n\r\nThe patch comes with a generic patcher/rebuilder batch so that it can be applied to a game patched with other hacks as well.\r\n\r\n[b]v1.0a[/b] change: Corrected the &quot;Emperor Dowell&quot; typo in the opening FMV\r\n\r\n*Since the patch is over the 30 MB upload limit, it is [url=https://archive.org/download/the_legend_of_dragoon_undub_patch/The%20Legend%20of%20Dragoon%20Undub%20patch%20v1.0a.7z]hosted on archive.org[/url] (183 MB)', '', '1.0a', '2022-11-01 23:18:16', '2023-07-15 02:24:40', '03 November 2022', 1667448000, '', 1, 1, 0, 0, 0, 1, '', 5, 1, 1, 0, 11, 'Region: USA\r\nDisc 1: SCUS-94491\r\nDisc 2: SCUS-94584\r\nDisc 3: SCUS-94585\r\nDisc 4: SCUS-94586', 0, '', '', ''),
(7262, 9, 1783, 'KDC Free Vertical Aim', 1412, 'This simple patch allows you to adjust the angle of upward shots between 15 and 89 degrees,\r\nwhich is basically an unused leftover from Special Tee Shot.\r\n\r\nThe US patch also applies to the European ROM.', '[7262]kdc-vertshot.zip', '1.0', '2022-11-04 06:59:14', '2022-11-01 23:31:29', '17 January 2019', 1547701200, '7262readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 166, 4, 'Kirby&#039;s Dream Course (USA)\r\nSHA-1: E1F29AD02981EC84156B68D4FB95B2182DC8CD82\r\nCRC32: DF8153D9\r\n\r\nKirby&#039;s Dream Course (Europe)\r\nSHA-1: 97630B34FCF9F20963CD18D144A3927092540BB8\r\nCRC32: 995CC0A3\r\n\r\nKirby Bowl (Japan)\r\nSHA-1: 147A113711758D4D42618D4BED809BED69B85D34\r\nCRC32: 2A24FC9B', 0, '', '', ''),
(7263, 10, 4398, 'Summon Night: Swordcraft Story 2 Undub', 7711, 'A simple and issue-free undub.\r\n\r\nAs no data were shifted, this patch should also be compatible with other hacks.', '[7263]Summon Night - Swordcraft Story 2 (U) Undub.zip', '1.0', '2022-11-04 07:51:03', '2022-11-02 03:15:03', '02 November 2022', 1667361600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 973, 1, 'Database match: Summon Night - Swordcraft Story 2 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: CBC4382B1FFF2E1B2D3112AE8FBF290AEC662121\r\nFile/ROM CRC32: 1EAC1F48', 0, '', '', ''),
(7264, 8, 38, 'RPG Tkool DQ', 5584, '&quot;RPG Tkool DQ.ips&quot;\r\n\r\nThis is an IPS patch for the &quot;RPG Tsukuru GB&quot;.\r\n\r\n[Changes]\r\n- Title screen\r\n- Monster graphics\r\n- Party characters\r\n- Map graphics\r\n\r\nChanged the graphics to Dragon Quest (Monsters and walking characters).\r\nSome map graphics were changed (Paintings, trees, Dungeons, Prison door, etc.).\r\nFour types of castles graphics were ported from RPG Tukuru GB2.\r\nIn addition, adjusted the party character order to match the content of the random messages.\r\n\r\nThis patch can be used in conjunction with the following translation patches.\r\n\r\n[url]https://www.romhacking.net/translations/42/[/url]\r\n[url]https://www.romhacking.net/translations/6922/[/url]', '[7264]RPG Tkool DQ.zip', '1.4a', '2022-11-04 07:51:51', '2023-05-08 02:24:30', '22 April 2023', 1682136000, '7264readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 343, 1, 'Database match: RPG Tsukuru GB (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 119A0AB3D82FABBAFF5949DACD6B77E20C7A8FB0\r\nFile/ROM CRC32: B614307', 0, '', '', ''),
(7265, 1, 1074, 'Rockman 4 Harder version', 7607, 'This is a hack for the Japanese version of Rockman 4, you need to patch the original Rockman 4, not Mega man 4! This hack changes the content:\r\n\r\n-Enemy AI\r\n-Boss AI\r\nThis is a small hack, you can think of it as New Game+ for Rockman 4 :)', '[7265]Rockman 4 Harder ver..rar', '1.0', '2022-11-04 07:53:01', '2022-11-03 02:27:28', '03 November 2022', 1667448000, '', 0, 0, 0, 0, 0, 1, '', 1, 0, 1, 210, 1, 'Database match: Rockman 4 - Aratanaru Yabou!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nFile CRC32: 771A9138\r\nROM SHA-1: 83F5EA60D6E6489EC0E5AF4B938D2D1C8FD24DD5\r\nROM CRC32: F161A5D8', 0, '', '', ''),
(7266, 10, 1912, 'Pokémon Emerald Ambulation', 7207, 'Pokémon Emerald Ambulation is a hack of Pokémon Emerald that allows all 386 Pokémon to follow behind the player. The first Pokémon in the party will follow behind the player. \r\n\r\nThe overworld sprites are taken from Pokémon HeartGold and SoulSilver and have been imported into this game.\r\n\r\nSome coloring may be off due to the need to use two palettes to properly color the overworld Pokémon sprites. \r\n\r\nThe game otherwise functions as normal.', '[7266]pokemonemerald-ambulation.zip', '1.0', '2022-11-04 07:54:22', '2022-11-03 13:24:56', '03 November 2022', 1667448000, '7266readme.txt', 1, 0, 0, 0, 0, 0, '7266titlescreen.png', 5, 0, 0, 4873, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(7267, 10, 1912, 'Pokémon Emerald Chaos Ambulation', 7207, 'Pokémon Emerald Chaos Ambulation is a randomizer hack of Pokémon Emerald that allows all 386 Pokémon to follow behind the player. The first Pokémon in the party will follow behind the player. \r\n\r\nThe overworld sprites are taken from Pokémon HeartGold and SoulSilver and have been imported into this game.\r\n\r\nAll Pokémon Battles and Encounters are randomly chosen from the 386 Pokémon but are at the same level as the original Pokémon would be. For example a level 5 Ralts could become any Pokémon at that level, with all the associated moves of that new Pokémon. \r\n\r\nSome coloring may be off due to the need to use two palettes to properly color the overworld Pokémon sprites. \r\n\r\nThe game otherwise functions as normal.', '[7267]pokemonemerald-ChaosAmbulation.zip', '1.0', '2022-11-04 12:28:23', '2022-11-03 13:28:27', '03 November 2022', 1667448000, '7267readme.txt', 1, 0, 0, 0, 1, 0, '7267titlescreen.png', 5, 0, 0, 2010, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(7268, 8, 884, 'Link&#039;s Awakening DX: Skip Dialog', 7736, 'This hack is a Quality of Life improvement that lets you skip most dialog with the B button. It&#039;s compatible with versions 1.0, 1.1 and 1.2 of the US release of the game. It should be compatible with most other hacks, as it&#039;s a very minor change to the ROM.\r\n\r\nIn the original Link&#039;s Awakening for the Game Boy, pressing B would close most text boxes immediately, while pressing A would advance the text. For some reason, Nintendo removed this feature in Link&#039;s Awakening DX, making both A and B advance the text.\r\n\r\nHowever, the functionality was still present in the game, and even enabled in the French and German versions. This hack will enable it in the English version as well.\r\n\r\nNote that, just like in the original Link&#039;s Awakening, not all dialog is skippable. Some important dialog cannot be skipped, as well as most dialog boxes that require you to choose between two answers at the end.', '[7268]Legend of Zelda, The - Link\'s Awakening DX (U) [C][!][Skip Dialog].zip', '1.0', '2022-11-04 12:32:46', '2023-04-10 08:27:04', '04 November 2022', 1667534400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 438, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D90AC17E9BF17B6C61624AD9F05447BDB5EFC01A\r\nFile/ROM CRC32: 97822948\r\nDatabase match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 1) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 363D184D9B1E9FAA5A2FACD80897B7E118446164\r\nFile/ROM CRC32: B38EB9DE\r\nDatabase match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nFile/ROM CRC32: 6887A34', 0, 'MIT', '', ''),
(7269, 23, 4923, 'Multiple Special Vivosaurs', 6578, 'Many vivosaurs unlocked in post-game are received directly, without having to clean anything. This certainly saves time, but it also means that there is no means of acquiring more than one of them, even if you go all the way through New Game + and get to the event again. This hack aims to rectify that. All such vivosaurs, along with the Chickens to save time, can now be bought as full-body fossils from the Donation Points staff member, for a whopping 0 DP. All you need to do is put your original vivosaur in the Bank, clean one of these fossils, and now you can have two, or three, or however many you want!\r\n\r\n\r\nThere is also an optional patch, which you use INSTEAD OF the main one. It does the same thing, but it also lets you buy the elusive Debug vivosaurs as well.\r\n\r\n\r\nA word of warning: this patch should NOT be used for your main gameplay purposes, only to acquire the duplicates on your save (which you can then use with a normal ROM). This is not just because you can no longer acquire the DP-only vivosaurs, but also because making these vivosaurs revivable involved breaking the game in very specific ways, which do not mess up the intended process, but can very easily cause problems down the line.\r\n\r\n\r\nCREDITS\r\n\r\nThanks to jianmingyong, whose pioneering decompression work made all this possible.\r\n\r\n\r\nP.S.\r\n\r\nIf you are interested in editing Fossil Fighters: Champions or its predecessor yourself, check out the author&#039;s suite of pointer-managing code: https://github.com/opiter09/FF1-FFC-Chunk-Editor', '[7269]SpecialMultiples.zip', '1.00', '2022-11-04 12:33:43', '2022-11-04 00:44:44', '03 November 2022', 1667448000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 182, 1, 'Database match: Fossil Fighters Champions (USA) (NDSi Enhanced)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F8263E010974259A955124B5395EC00F25079C35\r\nFile/ROM CRC32: 4B3BCD26', 0, 'CC0-1.0', '', ''),
(7270, 4, 4943, 'S.C.I. Noise Fix', 6798, 'This is a fix that removes the extra noise during the title screen, quieter sections of the game, and the pause screen.\r\n\r\nIf you play the game on real hardware or certain FPGA systems, this could be beneficial for you, especially with decent audio hardware.', '[7270]SCI Noise Fix.zip', '1.0', '2022-11-04 12:35:43', '2022-11-04 04:24:42', '04 November 2022', 1667534400, '7270readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 163, 14, 'S.C.I. - Special Criminal Investigation (Japan).pce\r\nNo-Intro\r\nFile/ROM SHA-1: 8D18AEA811D752D24CC00F20D2C6CED67DF1EFA9\r\nFile/ROM CRC32: 9A0BFCC', 0, '', '', ''),
(7271, 4, 4944, 'Shinobi Noise Fix', 6798, 'This is a fix that removes quite a lot of extra noise during the title screen, quieter sections of the game, mission screen, and the pause screen.\r\n\r\nIf you play the game on real hardware or certain FPGA systems, this could be very beneficial for you, especially with decent audio hardware.', '[7271]Shinobi Noise Fix.zip', '1.0', '2022-11-04 12:36:52', '2022-11-04 04:41:36', '04 November 2022', 1667534400, '7271readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 228, 14, 'Shinobi (Japan).pce\r\nNo-Intro\r\nFile/ROM SHA-1: C219F8477DC2B34B53C25A419332595835D1F5EC\r\nFile/ROM CRC32: BC655CF3', 0, '', '', ''),
(7272, 17, 2386, 'Digimon World 2 Alternative', 7737, '[b]Get the patch here:[/b]\r\n[list]\r\n[li][url=https://github.com/Grensuingo/DigimonWorld2Alternative/releases/download/6.0/Digimon_World_2_Alternative_v6.zip]Download Patch[/url][/li]\r\n[/list]\r\n\r\nDigimon World 2 Alternative aims to be a new Digimon World 2 experience for both seasoned veterans of the game, as well as newer players!\r\n\r\nFeatures:\r\n[list]\r\n[li]Story and dialogue edited to reinterpret events[/li]\r\n[li]New Digimon to recruit and Digivolve into (Including DNA-Digivolution!)[/li]\r\n[li]Brand new domains to explore with new layouts[/li]\r\n[li]Digimon Skill AP, MP cost, and effects are refactored[/li]\r\n[li]Menu and Battle UI redone to support complete Digimon Skill information[/li]\r\n[li]Digimon Re-name Attendant in Coliseum allows renaming of Digimon[/li]\r\n[/list]...and more!\r\n\r\nLinks to supplemental information spreadsheets, such as the DNA Digivolution results or Digimon Base Stat info for Evolutions, can be found in the readme!\r\n\r\nChangelog v6:\r\n[list]\r\n[li]Large heart recruitment is now 100% success rate for all evolution stages[/li]\r\n[li]Rebalanced EXP and BITs rewards from battles[/li]\r\n[li]Adjusted stats of several encounters and bosses[/li]\r\n[li]Domain box loot was rebalanced, again[/li]\r\n[li]Two trades starting availability moved forward slightly (Trade 5 and Trade 8)[/li]\r\n[li]Z-Cannon available for purchase upon Device Dome arrival[/li]\r\n[li]Z-Cannon and Z-Bombs reworked[/li]\r\n[li]EXP Chip increased to award 2500 EXP[/li]\r\n[li]HP/MP Disk-2 made available for purchase slightly earlier[/li]\r\n[li]Toy Tanks available for purchase at Device Dome Specialty Shop slightly earlier[/li]\r\n[li]Guard Team shop Type-specific B-Rank and A-Rank gifts available for purchase slightly earlier[/li]\r\n[li]Mantis RAM and Hornet RAM available for purchase slightly earlier[/li]\r\n[li]Orca Battery capacity increased[/li]\r\n[li]Corrected easiest trapped box message[/li]\r\n[li]Infinity Cannon now has successive AP boost effect[/li]\r\n[li]Reduced AP of Friendly Fire and Musical Fist[/li]\r\n[li]Core Tower traversal made less annoying[/li]\r\n[/list]', '', '6.0', '2022-11-04 12:38:56', '2023-11-18 16:29:14', '18 November 2023', 1700265600, '7272readme.txt', 1, 1, 1, 1, 1, 0, '7272titlescreen.png', 1, 1, 0, 10123, 11, 'Digimon World 2 [U] [SLUS-01193]\r\nCRC = B0CD9681\r\nExtension = use .bin format after patching', 0, '', '', ''),
(7273, 1, 95, 'Mighty Morphin Power Rangers', 7724, 'Here is a patch that turns Jetman into a full Power Rangers Themed game. Not to be confused with the Pirate Hack called Power Rangers. This hack has my own Title Screen, Graphics, Palette and Text Changes.', '[7273]MightyMorphinPowerRangers006.zip', '1.0', '2022-11-05 05:41:34', '2022-11-04 23:24:35', '04 November 2022', 1667534400, '', 1, 0, 0, 1, 0, 1, '7273titlescreen.png', 5, 0, 0, 343, 1, 'Database match: Choujin Sentai Jetman (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6613725B975B45EB77AAC81C0D20F8CDA58BBA81\r\nFile CRC32: F899BF59\r\nROM SHA-1: 4D0E7CF517484775041EDB91816B492727B896E2\r\nROM CRC32: 952A9E77', 0, '', '', ''),
(7274, 1, 2403, 'Mario in Space', 2621, 'Original hack of Galaga made by Crush Productions in 1999.', '[7274]Mario in Space (Galaga Hack).zip', '1.0', '2022-11-05 05:43:45', '2022-11-05 02:41:47', '13 December 1998', 913525200, '', 1, 0, 0, 1, 0, 0, '7274titlescreen.png', 1, 0, 0, 225, 1, 'Database match: Galaga (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4C202DADDF0107025FB9F17432A8FDDC710D55C6\r\nFile CRC32: 628D22DE\r\nROM SHA-1: 13854EF3982A19317B8AB96A6CA48DB71192A20A\r\nROM CRC32: E911BCC4', 0, '', '', 'https://youtu.be/7vIpgJYjnO8'),
(7275, 11, 3607, 'Venom . Spider-Man: Separation Anxiety SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Separation Anxiety.\r\n\r\nHow to use:\r\n\r\nSaving:\r\n-Game saves after every level.\r\n\r\nGame saves:\r\n-Hero Icons Collected\r\n-Saves One Player or Two Player game status.\r\n\r\nGame does not save:\r\n-Current life counts.\r\n\r\nLoading:\r\n-At the story intro after the Software Creations logo, Press and hold A when Venom and Spider-Man appear in the background.\r\n-You will load directly into your current game.\r\n\r\nNOTE:\r\n-Game will produce a black screen if no prior save is detected.\r\n\r\nPatching details can be found in the readme.', '[7275]Venom . Spider-Man - Separation Anxiety SRAM.zip', '1.0', '2022-11-05 05:45:53', '2022-11-05 03:23:25', '04 November 2022', 1667534400, '7275readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 286, 8, 'Database match: Venom . Spider-Man - Separation Anxiety (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 563B45254C168AA0DE0BBA8FADD75A2D1E8E094B\r\nFile/ROM CRC32: 512ADE32', 0, '', '', ''),
(7276, 1, 706, 'Mega Man 5 Charge bar', 6683, 'Patch for adding charge bar to Mega Man 5. This patch both work on Japanese and USA version.', '[7276]Mega Man 5 Charge bar.zip', '1.0', '2022-11-06 06:39:20', '2022-11-06 04:47:33', '06 November 2022', 1667707200, '7276readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 270, 1, 'Database match: Rockman 5 - Blues no Wana! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nFile CRC32: 9D01E44C\r\nROM SHA-1: 36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32: FDDF2135', 0, '', '', ''),
(7277, 9, 941, 'Lufia II: Frue Trilogizer', 1523, '[b]Apply to a ROM that has already been patched with [url=https://www.romhacking.net/hacks/4129/][u]Frue Lufia[/u][/url] v7.0 or above, or [url=https://www.romhacking.net/hacks/4132/][u]Spekkio Lufia[/u][/url] v7.0 or above.[/b] (Not compatible with Kureji Lufia!)\r\n\r\nSmall addendum of Frue/Spekkio Lufia to make the fonts and several of item/ability names consistent with [url=https://www.romhacking.net/hacks/2744/][u]Lufia &amp; the Fortress of Doom Restored[/u][/url] and [url=https://www.romhacking.net/hacks/813/][u]Lufia: The Legend Returns Complete[/u][/url]. Includes scattered dialogue updates.\r\n\r\nv7.0-T Hotfix 2\r\n- Trilogizer&#039;s changes properly ported to Frue v7.0 for total compatibility\r\n- Patch now targets No-Header ROM\r\n- Corrected error in Dragon Mountain location label\r\n- Narvick residents now call &quot;Sky Island&quot; by its proper name of &quot;Doom Island&quot;\r\n- Shrine of Daos fully changed to Doom Fortress (Space issues prevent full &quot;Fortress of Doom&quot;)\r\n- Handful of item names changed to match author&#039;s other Lufia projects\r\n- See the readme for more info', '[7277]L2_FrueTrilogizer_v70-T_Hotfix2.zip', '7.0-T Hf2', '2022-11-07 00:09:06', '2024-07-29 13:28:16', '29 July 2024', 1722211200, '7277readme.txt', 0, 0, 0, 1, 0, 0, '', 6, 0, 1, 1384, 4, 'Lufia II - Rise of the Sinistrals (U) [!].smc\r\n     Patch Applied: Frue Lufia v7.0\r\n     Header: NO\r\n     Hashes: File/ROM SHA1 - 874C8C6702E5AC5B9EFEDC445ECA91873FDFC06B\r\n              File/ROM MD5 - 9877B2B1B6B0F32DB434947D0B910523\r\n            File/ROM CRC32 - C114C2EA\r\n\r\n     Lufia II - Rise of the Sinistrals (U) [!].smc\r\n     Patch Applied: Spekkio Lufia v7.0\r\n     Header: NO\r\n     Hashes: File/ROM SHA1 - BA9B089550E5105D2F12A4B793936D97B1A0ACA2\r\n              File/ROM MD5 - 09FED31C26E137253D3387FE86CBCE21\r\n            File/ROM CRC32 - B3C44BCF', 0, '', '', ''),
(7278, 22, 1826, 'Golden Axe Warrior: No Grind', 7231, 'A patch to remove the need to grind for HP/MP/money in Golden Axe Warrior.\r\n\r\nChanges:\r\n-Full HP/MP/status restore on continue or inn stay\r\n-No loss of horns (money) on continue\r\n-Earth magic does not cost MP unless it hits an enemy (use to clear rocks for exploration is free)\r\n-Checksum adjusted for changes in ROM', '[7278]GAW-NoGrind.zip', '1.0', '2022-11-07 17:37:02', '2022-11-07 02:29:40', '07 November 2022', 1667797200, '7278readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 586, 1, 'Database match: Golden Axe Warrior (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: FBDA0486B393708A89756BB57D116AD6007484E4\r\nFile/ROM CRC32: C7DED988', 0, '', '', ''),
(7279, 11, 4887, 'Road Rash 3 Improvement SRAM', 5637, 'This Addendum patch is designed to add a simple saving mechanism to the [url=https://www.romhacking.net/hacks/7078/][u]Road Rash 3 Improvement[/u][/url] hack by Ti.\r\n\r\nHow to use:\r\n----\r\n\r\nSaving:\r\n-Game saves after completing all five tracks and advancing to the next level.\r\n\r\nGame Saves:\r\n-Money\r\n-Current Level\r\n-Current Bike\r\n-Current Upgrades\r\n-Current Weapon\r\n-Amount of Money\r\n\r\nLoading:\r\n-Enter Game Options, select Load Game, then press start.\r\n\r\nNOTE:\r\n-Game will produce a black screen if no prior save is detected.\r\n-Player 2&#039;s Progress will not be saved.\r\n\r\nPatching Details can be found in the readme.', '[7279]ROAD_RASH_3_Improvement_v1.03 SRAM.zip', '1.0', '2022-11-08 05:21:39', '2022-11-06 07:33:43', '06 November 2022', 1667707200, '7279readme.txt', 0, 0, 0, 0, 0, 1, '', 6, 0, 1, 445, 8, 'Database match: Road Rash 3 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: B2324833BF81223A9626A6060CAFC203DD203468\r\nFile/ROM CRC32: 15785956', 0, '', '', ''),
(7280, 1, 709, 'Donkey Kong 4', 7742, 'Imagine if instead of Super Mario Bros., they had created a 4th Donkey Kong game with the same gameplay...\r\n\r\nThis game contains a redesigned World 1 and assets from the classic Donkey Kong games, Mario Bros., and Wrecking Crew. Mario must climb the ladder at the end of each level to make it to 1-4 where he must rescue Pauline.', '[7280]Donkey Kong 4.7z', '1.0', '2022-11-08 05:48:34', '2022-11-06 18:14:25', '06 November 2022', 1667707200, '', 1, 0, 1, 1, 0, 0, '7280titlescreen.png', 1, 0, 0, 1644, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7281, 8, 884, 'Zelda: Link’s Awakening Turbo-Français', 7743, 'This hack improves the French translation of Zelda: Link’s Awakening DX, by adding support for various diacritics and ligatures.\r\n\r\n  In the original game, uppercase letters don’t have any accents. This is due to a technical limitation: space was available only for two diacritics, but French needed three (acute, grave, circumflex).\r\n\r\n  With this hack:\r\n- the existing but disabled partial support for french diacritics is re-enabled,\r\n- the script is rewritten with accents on uppercase letters where needed,\r\n- circumflex accents can now be displayed along acute and grave accents,\r\n- ligatures for œ and Œ are now supported.\r\n\r\n  For instance, the following text is changed:\r\n- &quot;OEUF SACRE&quot; now properly reads &quot;ŒUF SACRÉ&quot;\r\n- &quot;TOUT SUR L’EPEE TOURNOYANTE&quot; now properly reads &quot;TOUT SUR L’ÉPÉE TOURNOYANTE&quot;.', '[7281]Zelda Link\'s Awakening Turbo Francais v1.4.zip', '1.4', '2022-11-08 05:49:13', '2023-12-31 16:22:20', '30 December 2023', 1703894400, '7281readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 203, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (France) (Rev 1) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: B5E4DF1A67432C609FA0F23519315297C6DCDC1D\r\nFile/ROM CRC32: 4E2B75E7', 0, 'Public Domain', 'https://github.com/kemenaran/LADX-Disassembly/tree/mod/turbo-francais', ''),
(7282, 8, 876, 'Pokémon Ed. Roja/Azul Full Color - Spanish Version', 7744, 'This is a colorization hack of Pokémon Edición Roja and Pokémon Edición Azul, done entirely using ASM. It takes full advantage of Game Boy Color hardware, which is much more capable than the Super Game Boy. The overworld is fully and properly colorized, and with colorized attack sprites, even battles are more colorful!\r\n\r\nAvailable in two flavors, as Pokémon intended.\r\n\r\nOnly in Gen 1 patches:\r\n* Red/Blue Pokémon sprites and Yellow CGB palettes\r\n* Red/Blue trainer sprites and Yellow CGB palettes\r\n* Red/Blue battle UI\r\n* Red/Blue font\r\n\r\nOnly in Gen 2 patches:\r\n* Gold/Silver Pokémon sprites and CGB palettes\r\n* Gold/Silver trainer sprites and CGB palettes\r\n* Gold/Silver battle UI, including the Exp bar and the &quot;caught Pokémon&quot; indicator for wild Pokémon\r\n* Gold/Silver font\r\n\r\nThe credits for this work go mainly to those listed in Credits, and especially to the pret team for the disassembly of Pokémon Red/Blue.\r\n\r\nDisassembly of the Spanish version started by Petros/klektron.', '[7282]pokered-es-gbc_v1.0.0.zip', '1.0', '2022-11-08 05:50:41', '2022-11-07 01:10:24', '07 November 2022', 1667797200, '7282readme.txt', 1, 0, 0, 0, 0, 0, '7282titlescreen.gif', 5, 0, 0, 2121, 1, 'Database match: Pokemon - Edicion Roja (Spain) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: FC17C5B904D551B1B908054CCD1C493F755F832A\r\nFile/ROM CRC32: D8507D8A\r\n\r\n\r\nDatabase match: Pokemon - Edicion Azul (Spain) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 7715E7B133E8634DF48918B9138374110212A108\r\nFile/ROM CRC32: D95416F9', 0, '', 'https://github.com/erosunica/pokered-es-gbc', ''),
(7283, 18, 4946, 'DBZ BT2 Japan BGM Extra', 4573, 'DBZ BT2 Japan BGM Extra:\r\n-Only support PS2 US version of SLUS_214.41.DragonBall Z Budokai Tenkaichi 2\r\n-All characters and BGMs file size in ZS2US_2.AFS has been increased for future expansion\r\n-Have all vanilla characters while add extra characters base on Vive&#039;s mod &#039;No Hold Barred&#039;\r\n-Change the opening and ending FMVs to the Japanese version\r\n-Change all the 34 USA BGMs to the 36 Japanese BGMs\r\n-The xdelta patch is around 1.6GB\r\n-Further details are explained in the readme\r\nDownload link: https://archive.org/details/dbz-bt-2-japan-bgm-extra', '', '1.01', '2022-11-08 05:55:07', '2023-02-09 07:43:59', '07 November 2022', 1667797200, '7283readme.txt', 0, 1, 0, 0, 0, 1, '7283titlescreen.png', 5, 1, 1, 0, 10, 'File/ROM SHA-1: 0B11F7A2A4C178B555C45A58CE8EE725E57A1423\r\nFile/ROM CRC32: 22B867BD\r\nProduct ID: SLUS-21441\r\n \r\nAll Hashes\r\nFile SHA1: 0B11F7A2A4C178B555C45A58CE8EE725E57A1423\r\nROM SHA1: 0B11F7A2A4C178B555C45A58CE8EE725E57A1423\r\nFile MD5: 37393B158051AF0AB5CB3C86D04D51B7\r\nROM MD5: 37393B158051AF0AB5CB3C86D04D51B7\r\nFile CRC32: 22B867BD\r\nROM CRC32: 22B867BD', 0, '', '', ''),
(7284, 11, 1346, 'Road Rash 2 Improvement SRAM', 5637, 'This Addendum patch is designed to add a simple saving mechanism to the Road Rash 2 Improvement hack by Ti.\r\n\r\nhttps://www.romhacking.net/hacks/7159/\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after completing all five tracks and advancing to the next level.\r\n\r\nLoading:\r\nEnter Game Options, select Load Game, then press start.\r\n\r\nNOTE:\r\nGame will produce a black screen if no prior save is detected.\r\n\r\nPlayer 2&#039;s Progress will not be saved.\r\n\r\nCompatible with Tony H&#039;s Road Rash 2 Rom Editor!\r\nhttps://www.romhacking.net/utilities/1708/\r\n\r\nPatching details can be found in the readme.', '[7284]ROAD_RASH_2_Improvement_v1.2 SRAM.zip', '1.0', '2022-11-09 02:48:32', '2022-11-08 07:14:57', '08 November 2022', 1667883600, '7284readme.txt', 0, 0, 0, 0, 0, 1, '', 6, 0, 1, 464, 8, 'Database match: Road Rash II (USA, Europe) (RR206)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9AFEA43ED627671B50DD4A2ABDD043B235414B91\r\nFile/ROM CRC32: 876E992', 0, '', '', ''),
(7285, 9, 1247, 'Starfox: EX', 6357, '&quot;The Star Fox Team is back! But this time, their mission is to fight for their very existence!\r\n \r\nThe Mario Bros. have decided that the Star Fox franchise no longer has a place within the grand Nintendo universe, and has set out to destroy the Lylat System forever, with the help of characters from more successful Nintendo IPs! They have also posed as Andross in order to hire the infamous Star Wolf team, a rival band of mercenaries led by Wolf O&#039;Donnell, to distract Star Fox while they pull off their plans! Can Fox and his team put aside their former friendship with the Nintendo All-Stars to save both the Lylat System and everything associated with their franchise?&quot;\r\n\r\nExperience the amazing power of the Super NES and the SuperFX chip and take full control of Starfox!\r\n\r\nThis romhack boasts dozens of amazing additions and features, including, but not limited to:\r\n\r\n-A brand new map with 17 new levels, new bosses, music, backgrounds, enemies and more!\r\n-A 3+ page pre-game menu to customize your experience!\r\n-Use the SNES Mouse, Super Scope, NTT Data Pad or Multi-Tap for a new way to play!\r\n-Play with 2/3/4/5 people, AI controlled teammates, or ships all controlled by player 1!\r\n-Wireframe mode, grid lines, palette changes and more!\r\n-Customize your player ship and crosshair style with new crosshair functionality!\r\n-A full model test viewer, BGM/SFX test menu and Super Scope Calibration screen!\r\n\r\nExperience the passion project that has seen thousands of hours dedicated to it: \r\nStarfox: EX\r\n\r\nTwitter: [url=https://twitter.com/kandowontu]@kandowontu[/url]\r\nDiscord: [url=https://discord.gg/U4CtzqDGa5]discord.gg/U4CtzqDGa5[/url]\r\n\r\n1.10.01:\r\n-Fix crashing at the end of 6-3\r\n-Fix randomized levels on map 1\r\n-Inserted updated versions of Hurricane and Sp0rch spcs\r\n\r\n1.10:\r\n-SRAM issue fixed when initializing data but not starting game (would store all 0&#039;s)\r\n--PLEASE DELETE ANY OLD SAVES - this now saves IMMEDIETLY after initializing.\r\n-Level randomizer added - randomizes levels from whichever map you choose\r\n-Australia now properly starts with a score of 0\r\n-Fixed panther triggering a message at the start of Australia (and potentially other levels)\r\n-New music added by Shub (Boss roll on map 2, credits on map 2, level 7-1)\r\n-Fixed 7-1 (YAMA) palette\r\n-Shortened the distance luigi-head andross travels in Hard mode on map 1\r\n-Reorganized page 3 of pre-game menu\r\n-Removed some objects from 5-1/6-1/7-1\r\n-Fixed not being able to change views in tunnels/after exiting tunnels\r\n\r\n1.09:\r\n\r\n-Actually, really, for REALS REALLY THIS TIME fixed air raider crashes\r\n-Fixed viewing distance for certain player models -Fixed crashing when enabling cursed bgms and then just starting the game\r\n-Fixed completely unplayability with all at once mode in 1-1/2-1/3-1 (its still pretty wacked out but at least you can complete it)\r\n-PLEASE ERASE YOUR SAVE FILE BEFORE PLAYING THIS\r\n\r\n1.08.2: Added SRAM auto-saving for most menu options/ship/crosshair settings\r\n\r\n1.07.1:\r\n-Fixed/reconfigured mouse control\r\n-Added sound indicator, &quot;last button press&quot; check for super high poly mode, can now properly be toggled on and off (R+A+B on title)\r\n-Fixed debug info not appearing on pause screen\r\n-Fixed crashes on 7-4 Air Raider boss\r\n-Added 2 bowser heads to model test (thanks Euclidium) \r\n-Added SRAM Menu Auto-Saving + Config Preset/Reset menu\r\n-Moved FPS Display option to FPS menu\r\n-Moved boost bar in 2 player mode to right side of screen, moved to left side for multitap mode\r\n-Added updated Australia level\r\n-Added new crash handler text\r\n-Mouse mode now &quot;snaps back&quot; to center, allowing analog controls with mouse emulation\r\n-Fixed multiplayer crashes exiting tunnel in 1-3\r\n-Adjusted players 2-5 movement speeds\r\n-Fixed barrel rolling for players 2-5, bomb behavior\r\n\r\nNew FPS menu added to page 2:\r\n-PAL/NTSC toggle (you must set your region to PAL on your emulator/system after toggling)\r\n-30fps mode fixed for hardware/emulation with no CPU overclocking needed\r\n-50fps mode with PAL works with no CPU overclocking as well\r\n-PAL/NTSC auto detection/setting added\r\n-PAL/NTSC swap will properly set corresponding fps\r\n-No Objects mode added on fps menu (for performance testing, this will break levels obviously)\r\n\r\n\r\n-Dataminers can find some previews for upcoming features...', '[7285]Starfox EX 1.10.01.zip', '1.10.01', '2022-11-09 05:25:15', '2024-03-20 15:45:19', '19 March 2024', 1710806400, '7285readme.txt', 1, 1, 1, 1, 1, 1, '7285titlescreen.png', 1, 0, 0, 25815, 4, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nFile/ROM CRC32: 8FC4E6D0', 0, '', '', 'https://youtu.be/2incXPOOItA'),
(7286, 1, 746, 'Rockman 3 JI', 6981, 'Use the patch on the Japanese version (Rockman 3 - Dr. Wily no Saigo! (J).nes).\r\n\r\nNew weapons, new bosses and new stage layouts.\r\n\r\nSomething random.\r\n\r\nOther changes.', '[7286]Rockman3 (JI).zip', '1.0', '2022-11-10 12:11:08', '2022-11-09 14:16:23', '09 November 2022', 1667970000, '7286readme.txt', 1, 1, 1, 1, 1, 1, '7286titlescreen.png', 1, 0, 0, 701, 1, 'Database match: Rockman 3 - Dr. Wily no Saigo! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9B8A6E2E234DEB0697A8172C83AC90DEB3B209EA\r\nFile CRC32: 7A6F576\r\nROM SHA-1: F8B186609BBE3AD77D294A5E07F26B7E111A5564\r\nROM CRC32: D9F1E47C', 0, '', '', ''),
(7287, 9, 854, 'SMAS SMB/LL Brick Fix (NTSC/PAL)', 389, 'Based on the original &quot;Brick Fix&quot; of Super Mario All-Stars by BMF54123:\r\n- Included PAL versions for the European ROMs\r\n- Fixed the internal ROM checksums for all versions\r\n\r\nApply the IPS patches to the headerless SFCs.', '[7287]SMAS_brickfixes.zip', '1.0', '2022-11-11 06:02:19', '2022-11-13 12:40:51', '10 November 2022', 1668056400, '', 0, 1, 0, 0, 1, 0, '', 4, 0, 1, 1505, 4, 'Filename: Super Mario All-Stars (USA).sfc\r\nSHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6\r\nCRC32: 925637C7\r\n\r\nFilename: Super Mario All-Stars + Super Mario World (USA).sfc\r\nSHA-1: D245E41A2B590F7D63666B0772CBDDFB26F254A2\r\nCRC32: F84305B1\r\n\r\nFilename: Super Mario All-Stars (Europe).sfc\r\nSHA-1: CC41F4B229DF01A5ADF44C63B6C60E766A73C1AD\r\nCRC32: 925FFA69\r\n\r\nFilename: Super Mario All-Stars and Super Mario World (Europe).sfc\r\nSHA-1: BE560F0A8DE05E432B34BE768198EF3DEFB13CB6\r\nCRC32: 303205D8', 0, '', '', ''),
(7288, 11, 4947, 'Boogerman Password SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Boogerman.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves at the start of each new life and level. \r\n\r\nGame Saves:\r\nThe Start of each new world and at boss fights.\r\n\r\nLoading:\r\nEnter the password screen and press start.\r\n\r\nNOTE:\r\nEntered passwords will also be saved.\r\n\r\nPatching details can be found in the readme.', '[7288]Boogerman Password SRAM.zip', '1.0', '2022-11-12 06:06:00', '2022-11-11 19:13:09', '11 November 2022', 1668142800, '7288readme.txt', 0, 0, 0, 0, 0, 1, '7288titlescreen.png', 5, 0, 1, 200, 8, 'Database match: Boogerman - A Pick and Flick Adventure (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BB1D23CA4C48D37BF3170D320CC30BFBC2ACDFFF\r\nFile/ROM CRC32: 1A7A2BEC', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7289, 9, 714, 'Mario Goes to Brazil', 7040, 'A full hack of Super Mario World in which he goes to Brazil. That&#039;s about it.\r\n\r\nThis is update 1.2. Check readme for more details.', '[7289]MGtB.zip', '1.2', '2022-11-12 06:13:42', '2022-11-22 04:35:15', '22 November 2022', 1669093200, '7289readme.txt', 1, 1, 1, 1, 1, 1, '7289titlescreen.png', 1, 0, 0, 12548, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', 'https://youtu.be/01Npzfo3clE'),
(7290, 1, 896, 'KAGE - WeaponSelect Both-player 5-in-1 Mode', 7326, 'The hack allows you to play this good old game on greater difficulties (if you are up to it), or on standard one - which is, in fact, can be challenging enough. It also adds the ability to &quot;store&quot; shurikens and bombs with &quot;Select&quot; button, so that you can use them later (for more tactical approach).\r\nIn addition to the standard 1-player and 2-player modes the hack presents the third playable mode - where you play for BOTH characters at the same time! This mode will require new tactics, giving an opportunity to play this old game like a new one)\r\n- Just push &quot;Start&quot; on the title screen to start the game with normal 1x damage multiplier;\r\n- Use &quot;Left&quot; or &quot;Right&quot; buttons to increase or decrease difficulty (2x, 4x, 8x damage multiplier or &quot;instant-death&quot; mode). Each press is followed with a special sound;\r\n- During a game press &quot;Select&quot; button to store or re-equip your consumable projectile weapons (the feature also works in two-player coop game and on &quot;both-mode&quot;);\r\n- On &quot;Both-mode&quot; use the &quot;start&quot; button to switch between characters (remember that &quot;pausing&quot; won&#039;t work on &quot;Both-mode&quot;!), hold down &quot;start&quot; to simultaneously move both characters (up-down-left-right);\r\n- There is a single change in 5-th level, which doesn&#039;t make it easier, but allows you to pass without damage on &quot;Both-mode&quot;. For the same reason the room in 2-nd level, where &quot;snake&quot; attacks, is remodelled a little, too;\r\n- HP-consumption of a Special Ninjutsu lightning-attack (which is used holding the B-button) is lesser now, allowing the use of two special attacks with max HP;\r\n- In addition to this the player becomes invincible, when the Special attack&#039;s charge is at 50%. You can release the B-button to use only this &quot;invincibility effect&quot; (this will cost 1HP instead of 7).', '[7290]Kage - WeaponSelect Both-player 5-in-1 Mode 4.1a.ips.zip', '4.1', '2022-11-12 06:16:45', '2023-12-23 12:10:21', '23 December 2023', 1703289600, '', 0, 0, 1, 0, 1, 0, '7290titlescreen.png', 5, 0, 0, 725, 1, 'Database match: Yami no Shigotonin Kage (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 02469509DDDC10DFF4E452DD4037020F353D228D\r\nFile CRC32: B2047D03\r\nROM SHA-1: 1B5A681C8C2B80781A395A7039AE22E6151CA4FE\r\nROM CRC32: 98977591', 0, '', '', ''),
(7291, 10, 859, 'Golden Sun: Dawn of Djinn', 7755, '“Golden Sun: Dawn of Djinn” is a remixed version of the first game of the Golden Sun series. Battles are drastically different from the original between the updates to enemies and your own abilities. Plus, this adventure takes quality of life improvements from mods like the Golden Sun Randomizer and builds off them to make travel outside of battle more enjoyable. Mod also features item to adjust the difficulty of the mod via equipping to your party members, via the &quot;causal key&quot; &amp; the &quot;brutal key&quot;.\r\n\r\nThis mod features stronger enemies and bosses with new move pools, even occasionally running into brand new monsters. In return, you&#039;ll have a variety of updated and new abilities to use against them.  Djinn play an even bigger role as you&#039;ll run into brand new Djinn along your adventure. You may even meet some that have yet to fully awaken in the form of Djinn Charm. Equip these to an adept, and you can wield them as Psynergy. But watch out for the Djinn Mimics, powerful enemies exclusive to Dawn of Djinn that guard some of them.  In addition, weapons have been readjusted to make each type of weapon have its own pros and cons. For example, axes hit harder but slow you down and maces are more likely to crit. Play around with each type of weapon to find one that fits your playstyle.  In addition, two new types of weapons have also been introduced. New healing and battle items will also be at your disposal.\r\n\r\nVarious new Psynergy are scattered through your use in various forms. They may be hiding in a new piece of equipment, in one of the updated tri-elemental classes, or the brand new &quot;Jack Adept&quot; line. This Quad-elemental class requires an adapt to have a Djnn to have a Djinn of each element beyond their own. They are very weak classes, but in exchange, they have special perks no other class has.  This includes access to Psynergy of each element, the ability to use Utility Psynergy without items, and some battle Psynergy unique to this class. Plus, each adept has a slightly different version of this class so it&#039;s worth experimenting with this class on all party members.\r\n\r\nPlay through the adventure with more conveniences than ever. Including being able to use Retreat in the Overworld for fast travel, toggle encounters on and off with Avoid, the ability to sell and rebuy previous key items for better item management, and more.\r\n\r\nDisclaimer: Dawn of Djinn is incompatible with save transfer to The Lost Age or any currently existing mods of it. If you do wish to play The Lost Age following Dawn of Djinn, use Bronze or Silver passwords to avoid unintended consequences to your item inventory while still keeping levels and Djinn.', '[7291]v1.1.4.zip', '1.1.4', '2022-11-12 06:21:14', '2022-11-16 02:04:52', '12 September 2022', 1662955200, '7291readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 2847, 1, 'Database match: Golden Sun (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5C4695205413DF7DB52B9A184815A07783999971\r\nFile/ROM CRC32: E1FB68E8', 0, '', 'https://github.com/JackitK/goldensun-dawn-of-djinn', 'https://youtu.be/TOgLFmqg3tQ'),
(7292, 9, 1247, 'Sunlit&#039;s Star Fox Minihack', 7181, 'A mini Star Fox hack with 1 route and 6 levels.\r\nPatch applies to a Star Fox USA Rev 2/1.2 ROM file.\r\n\r\nUntitledStarFoxMinihack1.2.bps: FastROM version.\r\nUntitledStarFoxMinihack1.2_SlowROM.bps: SlowROM version for use on real SNES hardware.', '[7292]UntitledStarFoxMinihack1.2.zip', '1.2', '2022-11-14 01:22:46', '2022-11-22 14:38:10', '22 November 2022', 1669093200, '', 1, 0, 1, 0, 1, 0, '7292titlescreen.png', 1, 0, 0, 344, 4, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nFile/ROM CRC32: 8FC4E6D0', 0, '', '', ''),
(7293, 1, 709, 'Stupid Gamer Crox', 7757, 'It is time for you, the gamer, to touch some grass. In this exciting adventure rom hack, you will jump, run, dive, and obviously touch some grass!\r\n\r\nNew horrible music to listen to, insane unfinished graphics to make your eyes walk out of the room, and hard troublesome levels that feel unfinished.\r\n\r\nGet ready speedrunners to put on your STUPID GAMER CROX.\r\n\r\nWhat&#039;s new in 2.0.0.0.01?\r\n- New secret world!', '[7293]Stupid Gamer Crox  .zip', '2.0.0.0.01', '2022-11-14 01:23:49', '2022-12-31 16:25:53', '31 December 2022', 1672462800, '', 0, 1, 1, 1, 1, 0, '7293titlescreen.png', 1, 0, 0, 524, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7294, 9, 1043, 'Breath of Fire - Encounter Rate Fix', 745, 'This hack fixes the encounter rate in Breath of Fire, so you can play the game with less interruptions by random battles. You can choose from two different patches:\r\n\r\nChoose your preferred encounter rate:\r\n- 01 Breath of Fire (less encounters)(-50%)\r\n- 02 Breath of Fire (few encounters)(-75%)\r\n\r\nOptional:\r\n- Running &amp; Double Exp and Gold. This will be useful when playing with a low encounter rate. You can also run by using the cancel button.\r\n\r\nPlease note that the Gown and SageML will still raise the encounter rate, so be aware when using those items.\r\n\r\nYou can combine the lower encounter rate patches with other Breath of Fire hacks, like FlamePurge&#039;s [url=https://www.romhacking.net/hacks/6611/]War of the Goddess[/url] hack. Be aware that the Running &amp; Double Exp and Gold patch is NOT compatible with War of the Goddess. Use the Double Exp and Gold patch included with War of the Goddes instead. \r\n\r\nEnjoy Breath of Fire once more, this time without the grind!', '[7294]Breath of Fire - Encounter Rate Fix v1.1.zip', '1.1', '2022-11-15 02:59:53', '2022-11-23 05:35:49', '23 November 2022', 1669179600, '7294readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1681, 4, 'Database match: Breath of Fire (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B8A9E3023B92E0F4139428F6D7A9E0F9DB70F60E\r\nFile/ROM CRC32: C788B696', 0, '', '', ''),
(7295, 9, 2429, 'IOG Sprint Button', 6063, 'A very simple patch that converts the &#039;Not used&#039; button of both control schemes into a Sprint button.  Pressing or holding this button will place the player in a running state.  Note that double-tapping a direction continues to also place the player in a running state.', '[7295]IOG Sprint Button v3.zip', '3.0', '2022-11-15 06:15:17', '2023-02-15 22:35:28', '15 February 2023', 1676437200, '7295readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 951, 4, 'Database match: Illusion of Gaia (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 38DE0C84DD2BC3BDFC0A3D7AB0220C79B70887C3\r\nFile/ROM CRC32: 1C3848C0', 0, '', '', ''),
(7296, 1, 126, 'Final Fantasy II - Legacy of Ensydollis', 5743, 'Final Fantasy II - Legacy of Ensydollis is a personal hack made by the author that does the following:\r\n\r\n-New custom made graphics. Ranging from new pc roster, new weapon graphics, and a fair bit new enemy designs.\r\n\r\n-Greatly revamped game balance. Enemies are more difficult than original, spell potency improved, far stronger item magic, improved skill growth rates, no more blood sword.\r\n\r\n-A slightly edited story. \r\n\r\n\r\nThis hack was built using demiforce english translate with title screen fix as a base. Edited using Jade, Castlefynn, and some direct hex editing. Compatibility with other patches not guaranteed.', '[7296]Final_Fantasy_II_(Legacy_of_Ensydollis_v.1.0).zip', '1.0', '2022-11-15 06:21:47', '2022-11-15 02:36:47', '15 November 2022', 1668488400, '', 1, 0, 0, 1, 1, 0, '7296titlescreen.png', 1, 0, 0, 435, 1, 'Database match: Final Fantasy II (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1A9E01A29472F1161BD16E1B4D76994346A505F6\r\nFile CRC32: B7327510\r\nROM SHA-1: 070D4CE87EB4ABCC9F9D2A97B8010881CB57DEFA\r\nROM CRC32: D29DB3C7', 0, '', '', ''),
(7297, 11, 3095, 'Ghouls n&#039; Ghosts SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Ghouls n&#039; Ghosts.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves each time the progress screen appears.\r\n\r\nGame Saves:\r\nProgress\r\nWeaponry P1 and P2\r\nCheckpoints\r\n2nd Run data\r\n\r\nLoading:\r\nAt the title screen, Highlight 1 Player or 2 Player, Hold B and Press Start.\r\n\r\nNOTE:\r\nGame will produce a black screen if no prior save is detected.\r\n\r\nPlayer 2&#039;s Progress can possibly overwrite Player 1&#039;s Progress.\r\n\r\nPatching Instructions can be found in the readme.', '[7297]Ghouls n\' Ghosts SRAM v1.1.zip', '1.1', '2022-11-16 14:20:05', '2022-11-16 16:38:50', '16 November 2022', 1668574800, '7297readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 567, 8, 'Database match: Daimakaimura ~ Ghouls&#039;n Ghosts (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: AAB6D20F01DB51576B1D7CAFAB46E613DDDF7F8A\r\nFile/ROM CRC32: 4F2561D5', 0, '', '', ''),
(7298, 10, 859, 'Golden Sun: Jenna Edition', 7755, 'Jenna Edition is a mod of Golden Sun 1 that swaps Jenna and Garet&#039;s role in the story, making Jenna playable throughout the whole adventure in the process. Currently only a Modern Version exists, skipping the prologue in exchange for some quality-of-life features. A Classic Version, playing closer to the original Golden Sun may be made in the future.\r\n\r\nFeatures include:\r\n- Playable Jenna from beginning to end of Golden Sun 1, with all of her classes and Psynergy from The Lost Age.\r\n- Minor dialogue changes to accommodate for the character swap.\r\n- Mia gaining access to Guard and Protect in her default class to make up for Garet not being in the party.\r\n\r\nExtra Features in Modern Version:\r\n- Game skips right to the start of leaving Vale as well as skipping Flint&#039;s tutorial.\r\n- Retreat functions as fast travel if used on the World Map.\r\n- Avoid changed to act as an encounter toggle rather than a temporary repel.\r\n- Various changes have been made to Psynergy and Psynergy items to make utility spells free to use and ease item management. \r\n- Mis. changes to other items.\r\nSee Read-me for more details on updates implemented.\r\n\r\nSemi-incompatible with save transfer to The Lost Age. See Read-me for more details.', '[7298]v1.0.0.zip', '1.0', '2022-11-16 15:02:05', '2022-11-16 23:39:46', '09 July 2022', 1657339200, '7298readme.txt', 1, 0, 0, 1, 1, 1, '', 5, 0, 1, 501, 1, 'Database match: Golden Sun (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5C4695205413DF7DB52B9A184815A07783999971\r\nFile/ROM CRC32: E1FB68E8', 0, 'Custom', 'https://github.com/JackitK/GoldenSun-JennaEdition', 'https://youtu.be/U8OzCdtsMN0'),
(7299, 1, 4950, 'Bravesoft Windows 2000 NES (English)', 6297, 'This ROM attempts to duplicate something of the Windows 95-2000 experience on your NES. It was originally issued in Chinese and Russian, with compressed graphics. This hack redesigns the graphics and nametables in English, adding some extra graphical fun here and there.\r\n\r\nWhile much of this experience is non-functional, many Applications work, under Accessories and Games. This includes Gast Word and Excel, Calculator, FBasic, GBasic, Music, Text processing, Background design, Music Board, Typing Test, CD Player, and more. The Subor Keyboard (or an emulated version) is required for best results.\r\n\r\nMany graphics are new to this version, including:\r\n- Windows logo\r\n- Flying Toaster screensaver\r\n- Shutdown screens (graphics and text)\r\n- Folder Options\r\n- Private / Media Player (Jennifer Aniston and Matthew Perry)\r\n- Games and Accessories icons\r\n\r\nSome of the Russian applications have been translated, like the Music Player and Text Editor.\r\n\r\nApart from the presentation this is a somewhat typical &quot;educational&quot; multicart of the Subor/Dendy variety.', '[7299]Bravesoft Windows NES 2000.zip', '1.1', '2022-11-17 06:42:49', '2022-11-20 09:21:55', '20 November 2022', 1668920400, '7299readme.txt', 1, 0, 0, 1, 0, 0, '7299titlescreen.png', 1, 0, 0, 1694, 1, 'Database match: Bravesoft Windows 2000 (R)[!].nes\r\nDatabase: Nintendo Entertainment System (Subor / Dendy)\r\nFile SHA-1: 67D82FB22C60B9816283D41E472924C100B1B72B\r\nFile CRC32: CB4370B5\r\nROM SHA-1: B6CCFAB2C38786E09DA662B3488DAB2431894DD2\r\nROM CRC32: 305D75B1', 0, '', '', ''),
(7300, 1, 709, 'Cony', 7761, 'A New and Soft rom hack of Super Mario Bros\r\n\r\nIt&#039;s time to go on a great adventure with a bunny named Cony!\r\n\r\nButterfly is lost on his land and Cony will have to look for it!\r\n\r\nWill you be able to find her?', '[7300]Cony (SMB1 Hack).rar', '1.0', '2022-11-17 06:53:12', '2022-11-17 08:01:42', '16 November 2022', 1668574800, '', 1, 0, 1, 1, 1, 0, '7300titlescreen.png', 1, 0, 0, 354, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7301, 8, 708, 'Pokémon Slightly Better Crystal', 7763, 'Slightly Better aims to make small changes that improve the game while staying true to its original vision. Save files should remain compatible with the vanilla game, too.\r\n\r\nRestored stuff:\r\n\r\n* Celebi event (after beating elite 4)\r\n\r\n* PokeCom Center in Goldenrod\r\n\r\n* Original JP trainer sprites (only 5 of them are slightly different)\r\n\r\n* Sonic Boom animation\r\n\r\nQoL:\r\n\r\n* Kurt makes balls instantly\r\n\r\n* Artificial save delay removed\r\n\r\n* Reusable TMs\r\n\r\n* See TM&#039;s name when picking one up\r\n\r\nFixes:\r\n\r\n* A few AI fixes, so enemy AI is slightly smarter in certain situations\r\n\r\n* Multiple Pokéballs fixed to do what they&#039;re actually supposed to do\r\n\r\n* Dragon Fang and Dragon Scale mixup fixed\r\n\r\n* Fix some status effects not affecting catch rate like they should\r\n\r\n* Rocket Team music now plays when fighting rocket scientists and leaders\r\n\r\nBalance:\r\n\r\n* Removed badge stat boosts; this makes the game slightly more challenging\r\n\r\nAdditions:\r\n\r\n* Now every Pokémon has its own colored icon (preview with credits: https://github.com/pret/pokecrystal/wiki/screenshots/minidex.gif )\r\n\r\nMost of these changes are implemented pretty much verbatim from the great wiki at https://github.com/pret/pokecrystal', '[7301]pokecrystal-sbc-1.1.zip', '1.1', '2022-11-19 02:55:14', '2022-11-21 17:26:52', '19 November 2022', 1668834000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 726, 1, 'Database match: Pokemon - Crystal Version (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A\r\n\r\nDatabase match: Pokemon - Crystal Version (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133\r\nFile/ROM CRC32: EE6F5188', 0, '', '', ''),
(7303, 11, 3818, 'Bubsy SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Bubsy.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after every level. \r\n\r\nLoading:\r\nPress A at the title to enter options, then press up and hit start on exit.\r\n\r\nNOTE:\r\nLoading without a prior save may result in a black screen.\r\n\r\nPatching instructions can be found in the readme file.', '[7303]Bubsy SRAM.zip', '1.0', '2022-11-21 01:16:21', '2022-11-19 20:23:29', '19 November 2022', 1668834000, '7303readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 215, 8, 'Database match: Bubsy in - Claws Encounters of the Furred Kind (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 719140754763E5062947EF9E76EE748CFAD38202\r\nFile/ROM CRC32: 3E30D365', 0, '', '', ''),
(7304, 9, 4953, 'Twin stick controls', 7766, 'Pocky &amp; Rocky, Twin stick controls\r\n\r\nThis is a hack that changes the controls to Twin Stick shooter style controls, similar to Smash TV.\r\nThe patch was developed for the US version of the game, untested on the JP version.\r\n\r\nChanged controls:\r\n\r\n- A, B, X, Y: shoot\r\n- L: deflect\r\n- R: dash\r\n- Select: bomb\r\n\r\nCurrent limitations:  \r\n- Player 1 has to play Pocky, player 2 has to play Rocky.\r\n- Cannot change controls.', '[7304]pocky_twinstick.7z', '0.1', '2022-11-21 01:42:40', '2022-11-20 17:03:57', '20 November 2022', 1668920400, '7304readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 708, 4, 'Database match: Pocky &amp; Rocky (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DB9D670B6D1915C9F2B26D369B831B1023B33270\r\nFile/ROM CRC32: 2B0E7EA3', 0, '', '', ''),
(7305, 8, 1530, 'Pokémon New Gold Era', 7172, 'Pokémon New Gold Era is a hack of Pokémon Gold, for Game Boy Color. It is the third, final and corrected version of Pokémon New Gold 2012/2018.\r\n\r\nThe story dates about 100 years later after the original adventure of GSC. You&#039;re in an “alternate” and futuristic Johto-Kanto region where urbanism has expanded drastically, and where nature suffers in many places! Some people have travelled through time thanks to wild Celebis time traveling powers…\r\n\r\nYou debute in Goldenrod City. You have to do several quests in order to progress, like finding a certain item in a place!\r\n\r\nMany changes, and A LOT, have been made, compared to the original Pokémon Gold game. More informations are on the website.\r\n\r\nWebsite of this game: https://pokemonnewgold2012.wordpress.com/', '[7305]Pokemon New Gold Era.zip', '3.0', '2022-11-21 05:38:32', '2022-11-21 02:39:00', '20 November 2022', 1668920400, '', 0, 0, 1, 1, 1, 1, '', 1, 0, 1, 716, 1, 'Database match: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', '', ''),
(7306, 9, 800, 'Luigi&#039;s Adventure in Yoshi&#039;s Island', 7768, 'Here are the list and descriptions provided of the changes:\r\n\r\n[list]\r\n[li]1. Obvious switching Luigi instead of Mario.\r\n-All text should be switched.\r\n\r\n[li]2. Changed GFX of Yoshi to look a little more modern.\r\n\r\n[li]3. Yoshi Colors are fixed and coordinated between intro/levels/map.\r\n*Yoshi 2 - Pink looks like the GBA version. (1.0 - 1.2) (non-GBA version is 2.0+)\r\n*Yoshi 4 - more Yellow than Orange.\r\n*Yoshi 6 - Brown is Tan in the intro instead.\r\n*Yoshi 7 - more Red.\r\n*1.0 - 1.2 Only:\r\n*Black Yoshi is in Secret Stage\r\n*White Yoshi is in Bonus Stage\r\n*Removed it in later versions because of the glitch colors after beating the secret stage, the next Yoshi color is glitched.\r\n\r\n[li]4. Removed Map Folds only in 1.0 - 1.2 (its back in 2.0+)\r\n*The differences between patches (to clear it up):\r\n*0.9 - Vanilla only Yoshi/babymario/map gfx are changed has Trisma&#039;s no cry patch enabled.\r\n*1.0 - Vanilla with fix Yoshi colors\r\n*1.1 - same as 1.0 but changed level design in 1-1\r\n*1.2 - same as 1.1 but changed level design in 1-1 and various GFX changes like count down numbers.\r\n\r\n[li]NEW\r\n*2.0 - used no-cry+EZ-Red-Coin-patch made by TRISMA (note below)\r\n*changed the pink yoshi in level from map\r\n**shoes on the map are red than yellow\r\n*2.1 - same as 2.0 but new Yoshi and Secret Level Icon GFX\r\n*New Title Screen graphic\r\n*Fixed all cutscene palettes in the intro and game over.\r\n\r\n[li]Tools Used:\r\n*YY_Chr - Yy/Yorn/Kasion/misaki/wizforest\r\n*NES_Palette_Editor - Yousei\r\n*YiCompress - FuSoYa\r\n*YI_Text_Editor - BTD6_maker\r\n*Hex_Editor - Maël Hörz\r\n*Tush - Killa B\r\n*Special Thanks to these people to make this possible\r\n\r\n[li]This patch in a Nutshell: \r\n*New_Yoshgfx__Color_fix_No_Cry_EZReds_SFX+\r\n\r\n[li]Trisma&#039;s SFX patch notes:\r\n* Mario will no longer cry and has graphics have been replaced while inside a bubble.\r\n* Alarm sound (SFXx58) now replaced with lesser alarm (SFXx57) as it is less irritating.\r\n* Red Coins are now properly red.\r\n* All mouse sound effects (SFXx75) replaced with chirp sound (SFXx5A) which is very similar sounding but less ear-piercing.\r\n* Ice no longer screeches.\r\n* Winding sound effects of heavy objects on a chain no longer screech (SFXx5A) and replaced with correct winding sound (SFXx1B)\r\n* Winding &quot;frying pan dong&quot; sound (SFXx2F) removed.\r\n[/list]', '[7306]Luigi\'s Adventur.zip', '2.1', '2022-11-21 05:46:15', '2022-11-22 04:00:54', '20 November 2022', 1668920400, '', 1, 0, 0, 1, 1, 1, '7306titlescreen.png', 5, 0, 0, 800, 5, 'Database match: Super Mario World 2 - Yoshi&#039;s Island (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nFile/ROM CRC32: D138F224', 0, 'Custom', '', 'https://youtu.be/00daacP0Y9M'),
(7307, 23, 2680, 'Contravania - Ecclesia Edition + (Primary)', 7411, '[b]ONLY DOWNLOAD THE ROMHACK FROM HERE, NOT OTHER WEBSITES!!![/b]\r\n\r\nContravania - Ecclesia Edition + is a \r\nContra Fan games for Castlevania \r\nOrder of Ecclesia (USA) (EN, Fr). (The previous name is Contravania in Ecclesia)\r\nThe only playable mode for this hack is the Albus Mode, so [b]don&#039;t click &quot;Don&#039;t Play&quot;[/b].\r\n\r\nThis is the primary hack involving Contra Character, looking for sans and others?\r\nClick here: [URL] https://www.romhacking.net/hacks/7528/[/url]\r\n\r\n===================================================\r\n[b]Instruction Manual[/b]. \r\nThis Instruction section aims to ensure that the hack was patched successfully without any errors or crashes.[list]\r\n	[li]Read the &quot;ROM / ISO Information&quot;, those are the EXACT ROM required to patch the MOD[/li]\r\n	[li]Use a TRUSTED patching tool from the TRUSTED website[/li]\r\n	[li] There are 5 (FIVE) Patches in the Zip File, CLEAN ROM for EACH PATCH!!! Do NOT use a Pre-patched ROM to patch this hack. (Renaming the file for clean organization)[/li]\r\n	[li]Use a TRUSTED Emulator to play (MelonDS or Desmume)[/li]\r\n[/list]\r\nYou must&#039;ve done something wrong if there&#039;s still a problem with the output.\r\n===================================================\r\n\r\n[b]What&#039;s NEW? (1.2.0)[/b].\r\n[list]\r\n	[li][b]Various Bug fix[/b] [/li]\r\n	[li][b]Gameplay improvement[/b] [/li]\r\n	[li][b]Buffed some characters[/b] [/li]\r\n	[li][b]Improved Music[/b] [/li]\r\n	[li][b]Nerfed Eligor, Death, and Dracula because O, BOI these bosses is over tuned.[/b] [/li]\r\n	[li][b]New secret?[/b] [/li]\r\n[/list] \r\n\r\n[b]Characters[/b].\r\n[list]\r\n	[li][b]Bill Rizer[/b] [/li]\r\n	[li][b]Genbei Yagyu[/b] [/li]\r\n	[li][b]Probotector[/b] [/li]\r\n	[li][b]Newt Plissken[/b] [/li]\r\n	[li][b]Brad Fang[/b] [/li]\r\n[/list] \r\n\r\n[b]Difficulty[/b].\r\nJust like Contra, the game difficulty increases the more you progress to another level. But in the end, the game is [b]Fair.[/b].\r\n[list]\r\n	[li]All enemies in this game have NO Weakness and Resistance to your Machine gun, utilizing those weapons properly is the key to victory.[/li]\r\n	[li]When you double jump, your hitbox is Smaller, allowing you to evade more enemies.[/li]\r\n	[li]Added extra power-ups throughout the world.[/li]\r\n	[li]Some characters have extra quirks such as Iframes and more DMG, utilize it properly.[/li]\r\n	[li]Some bosses have been buffed because of how easy it is (Except Blackmore, Death, Eligor, and Dracula.)[/li]\r\n	[li]Don&#039;t get greedy...[/li]\r\n[/list] \r\n\r\n\r\nEnjoy the game!', '[7307]Contravania - Ecclesia Edition+ (MAIN - v1.2.0) (USA) (En,Fr).zip', '1.2.0', '2022-11-21 14:50:51', '2023-02-12 05:13:08', '07 February 2023', 1675746000, '7307readme.txt', 1, 1, 1, 1, 1, 0, '7307titlescreen.gif', 1, 0, 0, 2700, 12, 'Database match: Castlevania - Order of Ecclesia (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F9EBF006A489B8C9391E8D1FD05EC6B9CEF6FD7B\r\nFile/ROM CRC32: A7612D61', 0, '', '', ''),
(7308, 1, 709, 'Rescue Yoshi', 7208, 'The sequel to [url=https://www.romhacking.net/hacks/7160/]Rescue Luigi[/url], now Luigi must save Yoshi from Bowser in 4 new worlds.\r\n\r\nThe graphics are based on Garuna&#039;s [url=https://www.romhacking.net/hacks/2043/]Promotion Mario Bros[/url] and music is from [url=https://www.romhacking.net/hacks/2002/]SMB: Genyuu[/url].\r\nEnjoy my Hack :)', '[7308]Rescue Yoshi (SMB1 Hack).rar', '1.0', '2022-11-22 12:17:39', '2022-11-21 17:26:01', '21 November 2022', 1669006800, '', 1, 1, 1, 1, 1, 1, '7308titlescreen.png', 1, 0, 0, 632, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7309, 8, 1530, 'Pokémon Gold (Updated moves and TMs)', 7172, 'This patch simply updates the original English Pokémon Gold with changes that occurs in future generations.\r\n\r\nNotably, moves have been updated up to Gen 8 positive changes.\r\nAlso, most existing TMs compatibilities have been updated according to future generations.\r\nAlso, movesets have been simplified by removing &quot;doubled&quot; moves (learned uselessly twice) on most evolved Pokémon, except for some who needed those moves twice.\r\nFinally, Indigo Plateau is now in its right folder with its proper name, instead of Route 23.\r\n\r\nThe rest is entirely like the original game. You will have a new feel of the original game with future changes.\r\n\r\nEnjoy it!', '[7309]Pokemon Gold -2-TM-Attaques-MAJ.rar', '1.0', '2022-11-22 18:41:10', '2022-11-21 21:59:28', '21 November 2022', 1669006800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 242, 1, 'Database match: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', '', ''),
(7310, 1, 782, 'Ninja Gaiden Upgrade A', 4078, 'This hack is primarly designed for Speedrunners and Players who enjoy replaying the Original Ninja Gaiden regularly but want more variety in Gameplay. The hack features few tweaks to the Core Gameplay, new Jump mechanics as for example seen in (The Messenger), a Weapon/Technique switching mechanic with ability to Recharge, a Level Up System, additional HUD information and few minor graphical changes and missing sprite fixes and redrawn sprites. It comes in different Versions specifically adjusted for each category of Players.\r\n\r\nIf you play on a Emulator, its highly recommended to remap the &#039;Select&#039; button to L/R for the best experience as this hack relies heavily on Weapon/Technique switching and is using the &#039;Select&#039; button to Recharge.\r\n\r\n\r\nGeneral changes:\r\n\r\n- Added a Total Timer based on the in-game clock for accurate Speedruns without a millisecond reset in between the Stages or losing a life, only counts when the game is playable and stops when a Boss lost his last HP. Timer is inactive when watching a Cutscene.\r\n- Added a Damage Counter to keep track of how often the player has received damage, goes up to 99 Hits.\r\n- Added a Usage Counter for how many seconds are left when using &#039;Time Freeze&#039; or &#039;Invincible Fire Wheels&#039;.\r\n- Added a Statistic Counter with a new method of Scoring, for details scrolls down to &#039;New Scoring System&#039;\r\n- Increased &#039;Invincible Fire Wheels&#039; start time from 9 to 10, &#039;Time Freeze&#039; from 5 to 10. Both require Lv.3 and at least 3 kills for a Recharge and have 6 seconds Recharge limit.\r\n- &#039;Invincible Fire Wheels&#039; starting milliseconds changed from 96 (60) to 60 (3C) to be same as the following seconds.\r\n- &#039;Time Freeze&#039; and &#039;Restoring Physical Strength&#039; redrawn to look similar to the other pick ups.\r\n- Score Bags redrawn and reworked to function as EXP packs for the Leveling System.\r\n- HUD redrawn and redesigned. Title Screen and In-game Font replaced with the Font used in &#039;Zen - Intergalactic Ninja&#039; and added a shadow effect to it. Cutscene Font replaced with the Font from &#039;Kirby&#039;s Adventure&#039;.\r\n- Ryu&#039;s color in-game and Cutscenes is now Blue for the entire Game, just like PC Engine Version of NG1, NG2 NES, NG3 NES.\r\n- Fixed the missing Sprites on the Statues. The SNES port is also missing the same Sprites on the Statues but it was fixed in the PC Engine release.\r\n- Reduced the playfield on the top of the screen to prevent Players from dying by going off-screen or softlocking the game in some areas.\r\n- Keep the current Weapon/Technique after beating a Boss.\r\n- Removed the slow movement when changing direction mid-air.\r\n- Removed Mid-air sword glitch when pressing down.\r\n- Changed the respawn when dying in Stage 6-4 and 6-5 to 6-3 instead of 6-1.\r\n\r\nOptional changes:\r\n- Added a &#039;Next&#039; EXP Counter, this will replace the Statistic Display in the HUD.\r\n- Added a optional Sword Tweak (alters Slash Jump) to fix the Sword mid-air when multi-jumping. Thanks Lonkelle for reporting.\r\n\r\nLevel Up System:\r\n\r\nLv.0 Gameplay similar to the Original Ninja Gaiden but with &#039;Upgrade&#039; tweaks.\r\n- Removed the slow movement speed when changing direction mid-air.\r\n- No pushback on taking damage if Ryu has 20 or more &#039;Spiritual Strength&#039;.\r\n\r\nLv.1 Armory Upgrade\r\n- Dual Slot allows to carry 2 Weapons/Techniques and switch between them by pressing &#039;Select&#039; button.\r\n- &#039;Time Freeze&#039; and &#039;Invincible Fire Wheels&#039; can be turned on/off and the usage-time is stored separately.\r\n- Picking up a Weapon/Technique will be placed into a empty Slot without using it instantly or else it will replay the Primary Slot, useful for &#039;Time Freeze&#039; and &#039;Invincible Fire Wheels&#039;. Changing Slots with &#039;Time Freeze&#039; or &#039;Invincible Fire Wheels&#039; to Secondary Slot will decrease the timer by 1 second each time to prevent it from being overpowered.\r\n\r\nLv.2 Movement Upgrade\r\n- Double-Jump is always enabled and can be performed from anywhere.\r\n- Multi-Jump works similar to the jumping in (The Messenger), each kill or destroying a object adds one more jump.\r\n- Wall-Jump increases the movement speed when jumping from walls, can be chained together with Double Jump and Mutli-Jump.\r\n\r\nLv.3 Spiritual Upgrade:\r\n- Recharge allows to get more usage-time out of &#039;Time Freeze&#039; and &#039;Invincible Fire Wheels&#039; by pressing &#039;Select&#039; when the usage-timer is at 1 second left. Ryu will recharge the usage-time based on how many enemies have been killed previously with each method. It requires at least 3 kills with &#039;Time Freeze&#039; or &#039;Invincible Fire Wheels&#039; to perform a recharge cycle. Recharge counter can be stacked up across multiple pick ups and Recharge up to 6 seconds for each method.\r\n- Refresh converts all collected Experience Points into Spiritual Strength each time another 100 EXP has been gained, it keeps refilling until the collected Experience Points are zero. It can be performed unlimited times as long there is enough EXP to collect. Ryu will lose all currently collected EXP on losing a Life.\r\n\r\n\r\nCheck the README file for more details and changes.', '[7310]Ninja Gaiden (USA) Upgrade A 1.00b.zip', '1.00b', '2022-11-22 18:41:56', '2024-05-02 14:45:55', '02 May 2024', 1714608000, '7310readme.txt', 1, 0, 0, 0, 1, 1, '7310titlescreen.png', 5, 0, 0, 1117, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', 'https://youtu.be/wKY2MSDPSwc'),
(7311, 1, 749, 'Super Mario Bros. 2 - Christmas Edition 2022 Update', 5600, 'Over 22 years ago, the original Super Mario Bros. 2 - Christmas Edition was created and released by BMF54123, designed to be a complete graphical overhaul of the classic game you know and love! This patch aims to serve as a minor update to spread even more Christmas cheer to areas of the game that remained untouched, and make things a bit more...slippery...as you traverse the wintry world of Subcon!\r\n\r\nChanges from the original Christmas Edition:\r\n*New Christmas themed colors added throughout (and modified in places)\r\n*Swapped Princess and Toad&#039;s primary outfit color\r\n*Ice physics are now applied to all surfaces (can be removed via optional patch)\r\n*You start the game with 5 lives and unlimited continues (similar to All-Stars)\r\n*Includes fixes for the Autobomb glitch and charge jumping while holding an item/enemy\r\n*Optional patch included to reselect character on death\r\n\r\nEnjoy!', '[7311]Super Mario Bros. 2 - Christmas Edition 2022 Update.zip', '1.0', '2022-11-23 14:10:02', '2022-11-23 15:12:50', '22 November 2022', 1669093200, '7311readme.txt', 1, 0, 0, 0, 1, 0, '7311titlescreen.png', 5, 0, 0, 969, 1, 'Database match: Super Mario Bros. 2 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nFile CRC32: E0CA425C\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', 0, '', '', ''),
(7312, 9, 812, 'Zombies Ate My Neighbors SNESRAM', 5637, 'This patch is designed to add a saving mechanism to Zombies Ate My Neighbors for SNES.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after every level.\r\n\r\nGame Saves:\r\nAmmo Count for both Player 1 and 2\r\nItem Count for both Player 1 and 2\r\nCurrent Level\r\n\r\nGame Does Not Save:\r\nSquirt Gun Ammo for both Player 1 and 2 (Original Game)\r\nMedikit Count for both Player 1 and 2 (Original Game)\r\n\r\nLoading:\r\nEnter password screen, then press start.\r\n\r\nNOTE:\r\nGame will produce a black screen if no prior save is detected.\r\nPatch is compatible with specific hacks. See Readme for details.\r\n\r\nPatching Instructions and can be found in the readme.', '[7312]ZAMN SNESRAM.zip', '1.0', '2022-11-23 14:13:35', '2022-11-23 07:30:44', '23 November 2022', 1669179600, '7312readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 417, 4, 'Database match: Zombies Ate My Neighbors (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nFile/ROM CRC32: 7CFC0C7C', 0, '', '', ''),
(7313, 21, 4954, 'SD Gundam G Generation - Gather Beat 2 Hack', 5584, 'SD Gundam G Generation - Gather Beat 2 Hack\r\n\r\nIPS patch for &quot;SD Gundam G GENERATION GATHER BEAT 2&quot;. \r\n\r\n\r\n&quot;SDGGG_GatherBeat2Hack_MainChars.ips&quot;\r\n\r\n[Strengthen allied main pilots]\r\n- Increases the initial value of close combat and shooting parameters by 1.3x.\r\n- Doubles initial SP value.\r\n\r\n\r\n&quot;SDGGG_GatherBeat2Hack_SuppChars.ips&quot;\r\n\r\n[Strengthen allied supporting pilots]\r\n- Doubles the initial value of close combat parameters.\r\n- Increases the initial value of shooting parameters and agility by 1.5x.\r\n- Increases critical hit rate and SP by 2.5x.\r\n\r\n\r\n&quot;SDGGG_GatherBeat2Hack_MS.ips&quot;\r\n[Strengthen allied MS]\r\n- Significantly enhanced\r\nEz8, NT-1 Alex, Capule, Gundam, G3, GM Juggler, Dijeh, Hyaku-shiki, Ball, Methuss, Re-Gz, Jegan, G Cannon, Rick Dias S\r\n- Slightly enhanced\r\nTurn A Gundam (When excavated), F91, GP03, Gundam Sandrock, Gundam Deathscythe, Gundam Heavy Arms, Superior Gundam, Wing Gundam, ZZ Gundam, Z Gundam, Nu Gundam, Gundam mkII No.0, Shining Gundam, Gundam Spiegel, Sumo (Gold), Taurus (White), Rising Gundam, Xi Gundam, Nobel Gundam (Super Mode)\r\n\r\n\r\n&quot;SDGGG_GatherBeat2Hack_All.ips&quot;\r\n\r\nIncludes all of the above.', '[7313]SDGGG_GatherBeat2.zip', '1.2', '2022-11-23 14:16:07', '2022-12-13 06:44:10', '13 December 2022', 1670907600, '7313readme.txt', 0, 0, 1, 0, 0, 0, '7313titlescreen.gif', 5, 0, 1, 155, 1, 'No database match.\r\nFile/ROM SHA-1: 016FF46509CBFE57A7440A1755D3A41EF49C048F\r\nFile/ROM CRC32: 4D21A347', 0, '', '', ''),
(7314, 1, 750, 'SMB3 Fall 2022 Hackathon', 7277, 'Made by 12 SMB3 rom hackers in a single 1 night hackathon event, this is mostly a fun project made with a group of new rom hackers and experienced ones getting together and creating something with an extremely short deadline. The hack includes a very wide array of ideas from vanilla levels with a twist to fully redesigned levels that have enemy object interaction not seen before.\r\n\r\nAuthors: Jabem \r\nDr TrashPanda\r\nGuppy\r\nNarfman\r\nJoe Smo\r\nWilsonPenn\r\nKangaroos_are_cool\r\nTeex\r\nFuel Tank\r\nSlothBearMillionaire\r\nWhiteSmoke08\r\nJabem_s_Mom', '[7314]SMB3 Fall 2022 Hackathon.zip', '1.0', '2022-11-23 14:53:46', '2022-11-16 01:53:23', '15 November 2022', 1668488400, '', 1, 0, 1, 0, 0, 0, '7314titlescreen.png', 1, 0, 0, 1026, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(7315, 9, 1787, 'Squitter&#039;s Spider Quest', 7027, 'Squitter&#039;s Spider Quest - A ROM Hack of Donkey Kong Country 2\r\n\r\nEvery level is now played with Squitter!\r\n\r\nLevels have had their objects rearranged to make sure Squitter can get through them safely.\r\n\r\nParrot Chute Panic and Chain Link Chamber have been skipped for really bad camera bugs (you can still get to their bonuses and DK coins).\r\n\r\nThanks to my friend Kay for playtesting the game! (@FleetwayMS04 on Twitter)\r\n\r\nThanks to Mattrizzle (creator of DKC2 Brigand Barrage) to link me to compression tools and title screen addresses!\r\n\r\nI very much recommend making platform webs when jumping using L+R to instantly stop them.', '[7315]Squitter\'s Spider Quest.zip', '1.1', '2022-11-24 09:20:34', '2024-05-04 13:00:59', '26 November 2022', 1669420800, '7315readme.txt', 0, 0, 0, 0, 1, 0, '7315titlescreen.png', 1, 0, 0, 1492, 4, 'Database match: Donkey Kong Country 2 - Diddy&#039;s Kong Quest (USA) (En,Fr)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3EC2035962918B5523D8B4745406F46F2A739B8D\r\nFile/ROM CRC32: 6364DB', 0, '', '', 'https://youtu.be/G5SJY3J1r7Y'),
(7316, 1, 3464, 'Kyoro-chan Land: DMC Buzz Fix', 4779, 'The Japanese version of Castelian reskins some of the sprites to turn it into a licensed Kyoro-chan (mascot for a snack called ChocoBall) game. However, this version suffers from a nasty buzzing noise generated by the DMC channel. This hack removes said buzz to improve the experience.', '[7316]Kyoro-chan Land (DMC Buzz Fix).zip', '1.0', '2022-11-24 09:21:54', '2022-11-24 00:55:47', '24 November 2022', 1669266000, '', 0, 1, 0, 0, 0, 0, '7316titlescreen.png', 4, 0, 0, 148, 1, 'Database match: Kyoro-chan Land (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AF568E157B76A61DA9B92B2FD2F219CC6E171C90\r\nFile CRC32: 61202FE9\r\nROM SHA-1: F0D4A36B8BAC7ED47978CE9C8A308AE0ABF0E768\r\nROM CRC32: 5229FCDD', 0, '', '', ''),
(7317, 9, 680, 'Breath of Fire II - Encounter Rate Fix', 745, 'This hack adjusts the encounter rate in Breath of Fire II, so you can play the game with less interruptions by random battles. You can choose from three different patches:\r\n\r\nChoose your preferred encounter rate:\r\n- 01 Breath of Fire II less encounters (-50%)\r\n- 02 Breath of Fire II few encounters (-75%)\r\n- 03 Breath of Fire II very few encounters (-94%)\r\n\r\nOptional:\r\n- Double Exp and Zenny. This will be useful when playing with a low encounter rate.\r\n\r\nPlease note that Smoke will still lower the encounter rate and the Collar will still raise the encounter rate.\r\n\r\nYou can combine these patches with other hacks, like Breath of Fire II Maeson or the English retranslation by Ryusui and d4s. Be aware though that the Double Exp and Zenny patch\r\nis NOT compatible with Breath of Fire II Maeson. If you&#039;d like these patches to work with the retranslation, please read the important notice in the ReadMe.\r\n\r\nEnjoy Breath of Fire II once more, this time without the grind!', '[7317]Breath of Fire II - Encounter Rate Fix.zip', '1.0', '2022-11-24 09:38:11', '2022-11-24 08:19:14', '23 November 2022', 1669179600, '7317readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1443, 4, 'Database match: Breath of Fire II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1F7707E606B7E9FA8FB3908BBDDFCB5DEA93D776\r\nFile/ROM CRC32: 67CDACC5', 0, '', '', ''),
(7318, 9, 4455, 'Enable Scanline Interlacing Mode', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren’t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB’s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way. \r\n\r\nIt is possible to add scanlines and screen ghosting like the original Game Boy displays using the Super Game Boy / 2 by enabling a PPU register and interlacing bit.\r\n\r\nActually, it may be closer to that of the Game Boy Color interlacing display; if you&#039;re using a palette that matches the original handheld it really looks close to the DMG Dot Matrix display, minus the blocks.\r\n\r\nIncluded are patches for all known Super Game Boy / 2 regions and revisions because addresses are slightly offset between versions.\r\n\r\nKnown limitations\r\n-SNES sprites are not affected by mosaic settings as a result of a hardware limitation.\r\n-The modification is compatible with the Enable OBJ_TRN mode patch.\r\n-Mosaics effects do not function.\r\n-Space Invaders Arcade mode is also not affected because the Super Game Boy / program jumps to a new program and resets the hardware registers.', '[7318]Enable Scanline Interlacing Mode SGB.zip', '1.0', '2022-11-25 17:16:47', '2022-11-25 04:26:43', '24 November 2022', 1669266000, '7318readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 116, 4, 'Database match: Super Game Boy (World) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 973E10840DB683CF3FAF61BD443090786B3A9F04\r\nFile/ROM CRC32: 8A4A174F', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7319, 9, 4456, 'Enable Scanline Interlacing Mode', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren’t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB’s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nIt is possible to add scanlines and screen ghosting like the original Game Boy displays using the Super Game Boy / 2 by enabling a PPU register and interlacing bit.\r\n\r\nActually, it may be closer to that of the Game Boy Color interlacing display; if you&#039;re using a palette that matches the original handheld it really looks close to the DMG Dot Matrix display, minus the blocks.\r\n\r\nIncluded are patches for all known Super Game Boy / 2 regions and revisions because addresses are slightly offset between versions.\r\n\r\nKnown limitations\r\n-SNES sprites are not affected by mosaic settings as a result of a hardware limitation.\r\n-The modification is compatible with the Enable OBJ_TRN mode patch.\r\n-Mosaics effects do not function.\r\n-Space Invaders Arcade mode is also not affected because the Super Game Boy / program jumps to a new program and resets the hardware registers.', '[7319]Enable Scanline Interlacing Mode SGB2.zip', '1.0', '2022-11-25 17:17:16', '2022-11-25 04:32:47', '24 November 2022', 1669266000, '7319readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 149, 4, 'Database match: Super Game Boy (World) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 973E10840DB683CF3FAF61BD443090786B3A9F04\r\nFile/ROM CRC32: 8A4A174F', 0, '', '', ''),
(7320, 10, 1064, 'Stop The Yelling', 7773, 'This patch makes this game playable by removing the incessant yelling of Link. Other minor conversation voices for othher characters remain intact but Link&#039;s are gone.\r\n\r\nRoll and swing your sword to your heart&#039;s desire without your ears bleeding!\r\n\r\nThis patch may require a fresh save due to checksum differences (Or file names were messed up in testing)\r\n\r\nUSA version only\r\n\r\nEnjoy', '[7320]Legend of Zelda, The - The Minish Cap USA No Voice.zip', '1.0', '2022-11-26 22:34:06', '2022-11-25 17:49:58', '24 November 2022', 1669266000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 694, 1, 'Database match: Legend of Zelda, The - The Minish Cap (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B4BD50E4131B027C334547B4524E2DBBD4227130\r\nFile/ROM CRC32: ABCEBBB1', 0, '', '', ''),
(7321, 1, 750, 'SMB3 QOL Improvements', 569, 'This Quality of Life hack gives SMB3 a little more enjoyment to this already classic game. Like timer speed, flickering graphics in levels, entering Toad houses fast while Toad is talking and some graphic improvements.\r\n\r\nItem Slot hack was done by Dizzy9 \r\n\r\nFeel free to use this for your SMB3 hacks, hope you enjoy this hack.\r\n\r\nPlease check out the readme for more details.\r\n\r\nHappy Holidays!', '[7321]SMB3 QoL Improvements (SMB3 hack).7z', '1.0', '2022-11-26 22:34:40', '2023-04-22 17:12:22', '25 November 2022', 1669352400, '7321readme.txt', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 972, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(7322, 9, 714, 'The Gatekeeper Strikes Again!!!', 6595, 'Apparently, Luigi has discovered the existence of a castle full of gold coins, and given the fact that Luigi loves money he ventures to steal the riches. What he doesn&#039;t know is that the castle is protected by the Gatekeeper, a very menacing blue robot. The Gatekeeper stops the green plumber and locks him in a room. When Mario learns of the kidnapping, he prepares to rescue Luigi and stop the Gatekeeper.', '[7322]Gatekeeperino.zip', '1.0', '2022-11-28 01:39:33', '2022-11-27 00:40:39', '27 November 2022', 1669525200, '', 1, 1, 1, 1, 0, 0, '7322titlescreen.png', 1, 0, 0, 831, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: E7C9D2954AED2814FBB43F259AEFC25404DA8463\r\nFile CRC32: B9B52E0F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(7323, 9, 4456, 'Boot Into Games on the First Frame', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren’t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB’s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nThe Super Game Boy / 2 boots into games after 29 frames. Instead of booting instantly into the game, the SGB will load an uncontrollable black screen with audio playing. This cuts off the intro frames of games. It may have been an arbitrary design choice, depending on how you see things from a technical standpoint. It is unknown why Nintendo made this decision, but it may have been done to prevent &quot;garbage&quot; from displaying on-screen in certain games.\r\n\r\nChanges were made with the SGB2 revision causing graphics to be less glitchy, and appears related to the stack read changing from FE to FF in the bootrom used detect between SGB and SGB2 and can cause certain games to behave differentl when booting the first few frames. The first two screenshots show kirby&#039;s Dream Land boot sequences on the exact frame with both SGB and SGB2.\r\n\r\nPac-Man is the reverse situation where it is only affected by the SGB2. The first few display garbage frames. Kaeru no Tame ni Kane wa Naru, the Japanese exclusive displays garbage before updating the LCD status to display text with both the SGB and SGB2. There are most likely other game examples. \r\n\r\nIncluded are patches for all known Super Game Boy / 2 regions and revisions because addresses are slightly offset between versions.\r\n\r\nKnown issues and or limitations\r\n-Screen garbage may appear at the first few frames depending on what game is played. Some may consider this an issue or limitation, but it is actually how the games were originally designed and may be more or less obvious with original DMG, Game Boy Pocket and Game Boy Color models.', '[7323]Boot Into Games on the First Frame SGB2.zip', '1.0', '2022-11-28 19:24:53', '2022-11-27 02:30:48', '26 November 2022', 1669438800, '7323readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 91, 4, 'Database match: Super Game Boy 2 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E5B2922CA137051059E4269B236D07A22C07BC84\r\nFile/ROM CRC32: CB176E45', 0, '', '', ''),
(7324, 10, 4958, 'V-Rally 3 - Indestructible Windshield', 6863, 'This patch disables the windshield cracks that would normally appear\r\nwhen the car has damage and interior view is selected.', '[7324]V-RALLY3_IndestructibleWindshield_v1.0.zip', '1.0', '2022-11-28 19:29:26', '2022-11-27 11:40:48', '22 November 2022', 1669093200, '7324readme.txt', 1, 0, 0, 0, 0, 0, '7324titlescreen.png', 5, 0, 1, 199, 1, 'Filenames are from the No-Intro database.\r\n----------------\r\nV-Rally 3 (Europe) (En,Fr,De,Es,It).gba\r\nCRC32: 02D20287\r\nMD5: 37205E649905CC4F714FFBB0F3B41307\r\nSHA-1: EDC0DCE8388B92E89BBE34CDEEFC1320F4C392A1\r\n----------------\r\nV-Rally 3 (USA) (En,Fr,Es).gba\r\nCRC32: D3AE3D37\r\nMD5: CF1673C920EF1D24C4F4B21EFFCC03F0\r\nSHA-1: 00A44C715AADD4AD3674F8D108271CDCB791CC16\r\n----------------\r\nV-Rally 3 (Japan).gba\r\nCRC32: A0AA46B9\r\nMD5: 70F0E0BA86C9BC154A32E9D583963825\r\nSHA-1: 26B1ACECF2704829438FF693EC37C227A7BDDDD4', 0, '', '', ''),
(7325, 23, 2668, 'Castlevania: Specter of Sorrow', 7481, 'Specter Knight is now in Dawn of Sorrow!\r\nStart a game in Specter Mode to slice and dice your way through the castle using Specter Knight&#039;s diagonal slash while engaging in mini-platforming challenges!\r\nMany rooms are tweaked for Specter Knight&#039;s movement and there&#039;s little secrets all around the place to allow for 100% map completion.', '[7325]Specter of Sorrow.zip', '1.0', '2022-11-28 20:23:43', '2022-11-27 23:29:41', '28 November 2022', 1669611600, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 604, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7326, 1, 2510, 'Circus Caper - Font Improvement', 569, 'The original font to this game looked ugly to me, so it was switched with the font of Chip &amp; Dale: Rescue Rangers 2. It looks smoother and cleaner now. It should be compatible with Lancuster&#039;s Circus Caper Improvement hack, even though it wasn&#039;t tested on that hack.\r\nEnjoy! ;)', '[7326]Circus Caper - Improved Font (hack).7z', '1.0', '2022-11-28 20:25:48', '2022-11-28 01:06:49', '27 November 2022', 1669525200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 112, 1, 'Database match: Circus Caper (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 43E94E0EB5C9F568AE78149963A9118506BFDF9D\r\nFile CRC32: BCE1DA2C\r\nROM SHA-1: ABE4C47EC657B90699766394F42F157C803A9784\r\nROM CRC32: D152FB02', 0, '', '', ''),
(7327, 9, 4455, 'Boot Into Games on the First Frame', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren’t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB’s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nThe Super Game Boy / 2 boots into games after 29 frames. Instead of booting instantly into the game, the SGB will load an uncontrollable black screen with audio playing. This cuts off the intro frames of games. It may have been an arbitrary design choice, depending on how you see things from a technical standpoint. It is unknown why Nintendo made this decision, but it may have been done to prevent “garbage” from displaying on-screen in certain games.\r\n\r\nChanges were made with the SGB2 revision causing graphics to be less glitchy, and appears related to the stack read changing from FE to FF in the bootrom used detect between SGB and SGB2 and can cause certain games to behave differentl when booting the first few frames. The first two screenshots show kirby’s Dream Land boot sequences on the exact frame with both SGB and SGB2.\r\n\r\nPac-Man is the reverse situation where it is only affected by the SGB2. The first few display garbage frames. Kaeru no Tame ni Kane wa Naru, the Japanese exclusive displays garbage before updating the LCD status to display text with both the SGB and SGB2. There are most likely other game examples.\r\n\r\nIncluded are patches for all known Super Game Boy / 2 regions and revisions because addresses are slightly offset between versions.\r\n\r\nKnown issues and or limitations\r\n\r\n-Screen garbage may appear at the first few frames depending on what game is played. Some may consider this an issue or limitation, but it is actually how the games were originally designed and may be more or less obvious with original DMG, Game Boy Pocket and Game Boy Color models.', '[7327]Boot Into Games on the First Frame SGB.zip', '1.0', '2022-12-01 02:52:06', '2022-11-29 02:18:46', '28 November 2022', 1669611600, '7327readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 105, 4, 'Database match: Super Game Boy (Japan, USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6ED55C4368333B57F6A2F8BBD70CCD87ED48058E\r\nFile/ROM CRC32: 2E35EDBB', 0, '', '', ''),
(7328, 23, 2680, 'Castlevania OoE+ - Improvement Hack', 7007, 'OoE+ is a hack created with the intention of minimizing all the grinding of the original game by increasing drop rates,changing item pools and/or adding chests to maps where there&#039;s only some or any chests at all,increasing the Attribute Points awarded from defeating enemies as well the non-linear patch that opens almost all the maps very early in game and some changes of descriptions,enemies and items names.\r\n\r\nAlongside the patch there will be 3 .txt files with all the changes\r\nmade.Patch it to a (USA) (En,Fr) Rom.\r\n\r\nEdit:Version 1.1:Optional patch that removes the Non-Linear patch alongside some minor text fixes for both the game and .txts and a changelog as well.', '[7328]OoE+ 1.1.zip', '1.1', '2022-12-01 02:55:41', '2023-01-26 15:44:02', '26 January 2023', 1674709200, '', 0, 0, 1, 1, 1, 1, '', 5, 0, 1, 2313, 1, 'Database match: Castlevania - Order of Ecclesia (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F9EBF006A489B8C9391E8D1FD05EC6B9CEF6FD7B\r\nFile/ROM CRC32: A7612D61', 0, '', '', ''),
(7329, 23, 2549, 'Castlevania: Portrait of Deltaruin (Kris why did you get to choose? Ralsei you are coming with me!!)', 7777, 'This Castlevania: Portrait of Ruin hack replaces Richter &amp; Maria with Susie and Ralsei, characters from Deltarune by Toby Fox. Inspired by the original Portrait of Deltaruin hack with Kris and Susie by SphericalCube.\r\nThis hack was made with help from many people who were not list here so they are listed in the README.txt file instead.\r\nThe mode is already unlocked and ready to play. More details can be found in README.', '[7329]Castlevania - Portrait of Deltarune v2.04.zip', '1.04', '2022-12-04 03:25:27', '2022-12-06 10:01:04', '06 December 2022', 1670302800, '7329readme.txt', 0, 1, 0, 1, 0, 1, '', 5, 0, 1, 255, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', 'https://youtu.be/rX7AE8d1WV8'),
(7330, 10, 830, 'Harder Vanilla ft. More Doors', 7778, 'Happy New Year.\r\n\r\nThis is a mod that aims to make a slightly more difficult vanilla experience. Readme for more info.\r\n\r\nYou start out as a greyed-out Soma with weaker leveling and a Handgun that deals Dark damage, and you notice that all enemies are tougher, some resistant to even Slash. Some have drastically increased damage. All of them drop their souls and items far easier than normal. Some yellow souls have multiple effects. Item placements are changed, soul pedestals are changed, there are new holes in the walls... It&#039;s mayhem up here.\r\n\r\n0.96 - &quot;Making this update gave my monitor a scanline.&quot;\r\n\r\nCouple issues.[list][li]NOUSE doesn&#039;t actually work unless you&#039;ve beaten the game at least once. Oops.[/li][li]Tiny map error on the room before the Throne Room.[/li][li]An immediate, subsequent spear attack after you&#039;ve landed 2 hits with a first spear attack, will only hit once because of bad frame data.[/li][li]Frame drops on specific rooms, depending on your system. Usually monster overload, like Final Guard and another monster, or Double Bosses.[/li][/list]', '[7330]aos_harder_vanilla_ft_more_doors.zip', '0.96', '2022-12-04 03:27:17', '2023-09-12 04:26:09', '02 January 2023', 1672617600, '7330readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 2817, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(7331, 9, 714, 'The 12th Annual Vanilla Level Design Contest: Collaboration Hack', 2706, 'This is the collaboration hack of SMWCentral&#039;s 12th Vanilla Level Design Contest from 2020.\r\nWe started working on this hack right after the VLDC11 compilation got finished. 8 months of work that paid off in the end.\r\nThis hack has 127 entries and 4 switch palaces, with 131 exits in total.\r\n\r\nMany cool new things have been created for this hack and the overworld, to give you one of the best VLDC experiences yet.\r\nWe hope you enjoy!', '[7331]VLDC12_1.07.zip', '1.07', '2022-12-04 03:28:08', '2022-12-01 13:47:36', '21 October 2022', 1666324800, '7331readme.txt', 0, 1, 1, 1, 0, 1, '7331titlescreen.png', 1, 0, 0, 1005, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(7332, 17, 2059, 'Excalibur II Patch', 7564, 'Changed The Time To Obtain Excalibur II From 12 Hours To 500 Hours.', '[7332]Excalibur II Patch.rar', '1.0', '2022-12-04 03:35:44', '2022-12-01 15:59:31', '01 December 2022', 1669870800, '7332readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 392, 11, 'File: Final Fantasy IX (USA) (Disc 4) (v1.1).bin\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: CE78C21E3793E04E594429133B05DDF24ED3FC6B\r\nFile/ROM CRC32: A4C892A4', 0, '', '', ''),
(7334, 1, 561, 'FF1 - Twelve Jobs Balance', 7780, 'Final Fantasy Twelve Jobs Balance is a Hack made for Final Fantasy I, based on the FF Rebalanced Hack also available on RomHacking.net\r\n\r\nThis hack aims to fix most of the flaws of the original while also adding 12 different jobs to use from the start. Story is intact aside of Bahamut Event as he doesn&#039;t exist now. \r\nDetails below:\r\n\r\n - Instead of start choosing from 6 Jobs and upgrade them with Bahamut&#039;s event, now you have 12 Permanent Jobs to pick.\r\n\r\n - 15-Puzzle now rewards you with 250 Gil instead of 100 Gil.\r\n\r\n - Axe&#039;s and Staff&#039;s were removed to add Magic Orb&#039;s and Flail/Whip&#039;s.\r\n\r\n - New Magic Orbs and Magic Equip available in Lefein, along with other missing Stores (INN, CHURCH, ITEM STORE)\r\n\r\n - Class Sprites ripped from FF2-3 with fixes + original art for Sorcerer &amp; Necromancer, including new color Palette&#039;s.\r\n\r\n - All Towns now have a representative color shown on the Message Box and over every Roof&#039;s tiles.\r\n\r\n - All Bosses &amp; Sub-Bosses have increased HP (Up to 250% against original values) and new Spell&#039;s for many of them.\r\n\r\n - Now the Battle System is a soft ATB (like FF4) based on AGILITY and a random start value. This allows the Characters to do way less Innefective Hits.\r\n\r\n - Some Chest were added to different locations in-game (Zarda&#039;s Cave and Marsh Cave Deepest Room by example)\r\n\r\n - Minor changes to some NPC Sprites (Garland, Fairy, Lefein people, King, etc.)\r\n\r\n - All Weapon / Magic Sprites were redesigned to look better, or for most cases, fitting the intended Spells. \r\n\r\n - Useless spells removed to bring Dark Arts and Blue Magic.\r\n\r\n - All jobs have access to Magic, allowing you to play without Full-Magic Users.\r\n\r\n - And even more!\r\n\r\nV1.2 Change Log:\r\nFixed a bug with a certain enemy group that frozes the game.\r\nFixed some off-tiles in most Towns.\r\nUpdated prices for some Weapons and Armors, mostly small adjustments.\r\nModified 5 spells, to make sure everything works as intended.\r\nBuffed Necromancer Job to allow him/her use more spells. Check the new Read Me in the files.\r\n\r\nReally, is a lot of changes that drastically modify the strategies and gameplay. Use this version, not the older ones.', '[7334]FF1 - Twelve Jobs Balance.rar', '1.2', '2022-12-04 04:18:11', '2022-12-05 10:00:58', '05 December 2022', 1670216400, '', 1, 1, 0, 1, 1, 1, '', 1, 0, 1, 942, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(7335, 1, 1291, 'Screen flash removal for Urusei Yatsura - Lum no Wedding Bell', 3230, 'This patch removes full screen flashing effects that the game normally does between levels, and when Rei is onscreen. In the latter case, the screen is just kept in the brighter of the two palettes it normally switches between.', '[7335]Urusei Yatsura - Flash Removal.zip', '1.0', '2022-12-05 04:11:53', '2022-12-04 05:23:43', '03 December 2022', 1670043600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 101, 1, 'Database match: Urusei Yatsura - Lum no Wedding Bell (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4ADE66BF3E9E133A6E008F705EABC2F0590F7872\r\nFile CRC32: BBD0542B\r\nROM SHA-1: 17C22C6A3E2601BD48518B6858C746CB1A4F3130\r\nROM CRC32: DA5E32E', 0, 'Public Domain', '', ''),
(7336, 11, 1925, 'Streets of Rage 2: Among Us', 5116, 'The streets are now run by crewmates and impostors of Among Us! Most characters are turned into crewmates/impostors, and any character can run. Let the Syndicate Wars begin!', '[7336]SOR2_AmongUs.zip', '1.1', '2022-12-05 04:47:52', '2022-12-18 19:25:59', '18 December 2022', 1671339600, '7336readme.txt', 1, 1, 0, 1, 1, 0, '7336titlescreen.png', 5, 0, 0, 970, 9, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(7337, 1, 709, 'Super Mario Bros. or Super Wario Bros.', 4394, 'This MMC3-based freeplay hack let&#039;s the player choose between Super Mario Bros. and Super Wario Bros.\r\n\r\n[b]NOTE: Levels are completely untouched and can be freely selectable by the respective button![/b]\r\n\r\n[b]NOTE 2: Mario, Luigi, Wario and Waluigi have separated fiery palettes![/b]\r\n\r\n[b]NOTE 3: The ending text has been rewritten![/b]\r\n\r\nFeatures of Super Wario Bros.:\r\n\r\n* Can be selectable if the player pushes the Down button on the title screen (if Down is pushed again, it changes back to Super Mario Bros.)\r\n* Game is in hard mode\r\n* The player is not able to use A + Start\r\n* Worlds can be selected by pressing A\r\n* The musics and the sound effects are gloomy and sour\r\n* The bonus room&#039;s cloud has evil smile\r\n* The palette of the level styles and their background colors are darker and different\r\n\r\nEnjoy and have fun!', '[7337]SMB+SWB.zip', '1.0', '2022-12-05 04:55:22', '2022-12-03 00:27:41', '03 December 2022', 1670043600, '', 1, 1, 0, 1, 1, 1, '', 5, 0, 1, 780, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/X_9FZO0EztI'),
(7338, 14, 4960, 'Daytona USA - Arcade OST', 7782, 'The remake of Daytona USA for the Sega Dreamcast came with a remixed version of the original soundtrack which was considered to be inferior to the original Arcade version by many.\r\nThe Arcade Soundtrack is still located on the disc but it isn&#039;t been used when racing.\r\n \r\nThis hack replaces the remixed OST with the Arcade Original that is located on the Disc.\r\nJust Patch &quot;track03.bin&quot; file with Xdelta and you are done.\r\n\r\nThis hack restores:\r\n\r\n-Daytona USA - Let&#039;s Go Away (Attract Mode)\r\n-Daytona USA - Start Your Engines (Car Selection) \r\n-Daytona USA - The King of Speed (Short Track)\r\n-Daytona USA - Let&#039;s Go Away (Medium Track)\r\n-Daytona USA - Sky High (Long Track)\r\n-Daytona USA - G.A.M.E.O.V.E.R (Game Over)\r\n\r\nThe remixed versions now only appear on the mirror tracks.', '[7338]Daytona USA - Arcade OST.rar', '1.0', '2022-12-05 04:56:49', '2023-08-16 15:31:29', '03 December 2022', 1670043600, '7338readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 710, 11, 'Serial Number: 51037', 0, '', '', 'https://youtu.be/qUvA4U4D0IU'),
(7339, 10, 2418, 'Lancelot - Somebody To Love', 7776, 'Lancelot ~ Somebody to Love is a modification of the classic tactical RPG for the Game Boy Advance and the last original entry in the Ogre Battle franchise. The purpose of this hack is to make this great game more challenging and at the same time more interesting experience for the player, while retaining its original vision.\r\n\r\nFor that purpose, many aspects of the game were rebalanced. From enemy battle formations in every story battle, to an AI behavior. From revised spells &amp; pieces of equipment, to an addition of the brand-new classes.\r\n\r\nVersion 1.2 - \r\nFixed a critical bug in the &quot;Ostorea South&quot; battle that caused the game freeze.', '[7339]Lancelot - Somebody To Love.7z', '1.2', '2022-12-05 04:58:33', '2023-02-25 14:17:56', '25 February 2023', 1677301200, '7339readme.txt', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 1412, 1, 'Database match: Tactics Ogre - The Knight of Lodis (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 85A46320A31F16F5C6DDA27FC094EDD078DBE43D\r\nFile/ROM CRC32: 6649D2CE', 0, '', '', ''),
(7340, 1, 750, 'Super Yasser Bros 3!', 7780, 'Super Yasser Bros 3 is a graphical Hack for SMB3 Europe-PAL version.\r\n\r\nAside of the new look and color for Yasser, Bleur and the captive tanooki, there&#039;s nothing new to tell or watch. Some enemy sprites were slightly modified to fit the new heroes, but the gameplay is intact. You can call it a Meme Hack if you want.\r\n\r\nThis is a old-hack made as a Gift for Yasser, and the reason to be posted there is to allow more people to play it. Have fun!', '[7340]Super Yasser Bros 3.rar', '1.0', '2022-12-05 04:59:32', '2022-12-04 09:25:00', '06 July 2022', 1657080000, '7340readme.txt', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 287, 1, 'Database match: Super Mario Bros. 3 (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: BD1A5B3C6918D3B01DF0B2789AB0E726BB9209E0\r\nFile CRC32: 3BC2E2DF\r\nROM SHA-1: 31144C7C436CC78D7FD3AC42B224EEE3A6C2BABC\r\nROM CRC32: 1ED5C801', 0, '', '', ''),
(7341, 9, 426, 'Full Moon Guardians Always Appear', 7759, 'In the vanilla game, there is a set of special Guardians that can be obtained if a character dies during a full moon... 1/256 of the time. This hack removes the RNG check so that characters will always receive a special Guardian if they die during the full moon.\r\n\r\nThis hack works with both the original Japanese version and the English fan translation.', '[7341]if-spcGuard.rar', '1.0', '2022-12-05 05:03:45', '2022-12-04 12:35:06', '04 December 2022', 1670130000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 597, 4, 'Database match: Shin Megami Tensei if... (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C03587A05B24555D9DC3F6D3AFD1BB4BD104090\r\nFile/ROM CRC32: 77D02030', 0, 'Unlicense', '', ''),
(7342, 9, 2236, 'Rock &#039;n Roll Racing - Alternate Paint Colors', 6049, 'This hack replaces the 5 standard vehicles color options in Rock &#039;n Roll Racing with 5 new ones.  The CPU cars are also given an overhaul. \r\n\r\nAvailable player colors:\r\n-Dark Purple (or is it &quot;Deep Purple&quot;?..... same as the boss car color from the base game)\r\n-Orange \r\n-White\r\n-Turquoise\r\n-Hot Pink\r\n\r\nCPU colors:\r\n-Boss: Black (same as player color from the base game)\r\n-Rip: Green (brighter than player color from the base game)\r\n-Shred: Red (brighter than player color from the base game)\r\n\r\nThe custom colors work on all screens including the demo, ending and upgrade screen. Some of the title screen colors were altered as well. The graphics are a bit glitchy on the paint color selection screen because the original graphics share color pallets with the rest of the screen.', '[7342]Rock n\' Roll Racing (USA-Alt Colors).zip', '1.1', '2022-12-07 05:02:16', '2022-12-09 15:02:03', '09 December 2022', 1670562000, '', 1, 0, 0, 0, 0, 0, '7342titlescreen.png', 5, 0, 0, 155, 3, 'Database match: Rock N&#039; Roll Racing (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 66D864DD07F8EAE86CF4E1F60F176B405A2DDBE9\r\nFile/ROM CRC32: 7D06F473', 0, '', '', ''),
(7343, 11, 1556, 'Story of Thor (S) NTSC patch', 6177, 'This patch modifies the Spanish release of The Story of Thor to make it playable on a NTSC Mega Drive.\r\n\r\nIt changes the checksum check, the region check, and sets the video mode to 28 cell vertical', '[7343]Story of Thor, The - A Successor of The Light (S) region bypass + vdp fix.zip', '1.0', '2022-12-07 05:03:09', '2022-12-07 05:03:54', '05 December 2022', 1670216400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 231, 8, 'Database match: Story of Thor, The (Spain)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0FCC02355176E1C96043F4D827A3FF88D2D272DF\r\nFile/ROM CRC32: 4631F941', 0, '', '', ''),
(7345, 9, 426, 'Akira Recruitable on New Game', 7759, 'Automatically sets the &quot;game clear&quot; flag when starting a new game, allowing you to recruit Akira on a fresh playthrough.', '[7345]smtif_Akira.rar', '1.0', '2022-12-07 05:06:57', '2022-12-06 16:25:17', '06 December 2022', 1670302800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 506, 4, 'Database match: Shin Megami Tensei if... (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C03587A05B24555D9DC3F6D3AFD1BB4BD104090\r\nFile/ROM CRC32: 77D02030', 0, 'Unlicense', '', ''),
(7346, 11, 4297, 'Sub-Terrania SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Sub-Terrania.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after every level.\r\n\r\nLoading:\r\nAt the main menu, Hold B and press start. Continue to hold B and your game will load.\r\n\r\nNOTE:\r\nGame will produce a black screen if no prior save is detected.\r\n\r\nPatching Instructions can be found inside the readme.', '[7346]Sub-Terrania SRAM.zip', '1.1', '2022-12-07 05:07:52', '2023-01-28 01:52:36', '27 January 2023', 1674795600, '7346readme.txt', 0, 0, 0, 0, 0, 1, '7346titlescreen.png', 5, 0, 0, 263, 8, 'Database match: Sub-Terrania (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 70A5D4DA311DD8A92492D01676BF9170FA4BD095\r\nFile/ROM CRC32: DC3C6C45', 0, '', '', ''),
(7347, 9, 426, 'Gender Equality', 7759, 'Removes the HP penalty for a female protagonist, and removes gender restrictions on equipment. The equipment and HP patches are separate if you only want one and not the other.\r\n\r\nYumi and Reiko&#039;s female HP penalty has not been changed; since their gender is not variable, the author assumed their lower HP was an intentional part of game balance.\r\n\r\nThe HP patch will work with both the Japanese and English fan-translated versions, but the equipment patch must be matched to the correct version. Separate EN and JP patches have been provided.', '[7347]if-genderEquality.rar', '1.0', '2022-12-07 05:09:40', '2022-12-06 18:30:22', '06 December 2022', 1670302800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 464, 4, 'Database match: Shin Megami Tensei if... (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C03587A05B24555D9DC3F6D3AFD1BB4BD104090\r\nFile/ROM CRC32: 77D02030', 0, '', '', ''),
(7348, 11, 3892, 'Predator 2 SRAM', 5637, 'This patch is designed to add a saving mechanism to Predator 2.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves at the password screen at the start of each life/level.\r\n\r\nGame Saves:\r\nCurrent Level\r\nAmmunition for all special weapons.\r\n\r\nLoading:\r\nAt the Title Screen, Hold A and press start. Continue to hold A until the background turns purple.\r\nThen select Start Game.\r\n\r\nNOTE:\r\n*Game will produce a black screen if no prior save is detected.\r\n*Ammo for special weapons can be carried over to a new game upon getting a game over.\r\n\r\nPatching Instructions can be found in the readme.', '[7348]Predator 2 SRAM.zip', '1.0', '2022-12-07 05:15:13', '2022-12-06 19:23:06', '06 December 2022', 1670302800, '7348readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 198, 8, 'Database match: Predator 2 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0D482BAE2922C81C8BC7500A62C396B038978114\r\nFile/ROM CRC32: BDBA113E', 0, '', '', ''),
(7349, 21, 4961, 'SD Gundam G Generation - Mono-Eye Gundams Hack', 5584, 'SD Gundam G Generation - Mono-Eye Gundams Hack\r\n\r\nIPS patch for &quot;SD Gundam: G Generation - Monoeye Gundams&quot;. \r\n\r\n&quot;SDGGG_Mono-Eye_G_Hack.ips&quot;\r\n\r\nPower up the following MS that are easy to obtain in the early and middle stages.\r\n(They probably won&#039;t show up as enemies.)\r\n\r\n- Zaku II High Mobility (enhanced)\r\n- Rick Dom (enhanced)\r\n- Gelgoog Marine (enhanced)\r\n- Rick Diaz (enhanced)\r\n- Rick Diaz Q.V (enhanced)\r\n- Rick Diaz S (enhanced)\r\n- Super Diaz (enhanced)\r\n- Re-GZ BWS (enhanced)\r\n- Re-GZ (enhanced)\r\n- Sisquiede Hyper\r\n\r\nIn addition, the following MS are enhanced slightly more modestly than the above\r\n\r\n- Hermes (enhanced)\r\n- Gelgoog for Char (enhanced)\r\n- Gelgoog for J. Raiden (enhanced)\r\n- Gelgoog for Gato (enhanced)\r\n- Gelgoog for Matsunaga (enhanced)\r\n- Z Gundam for Amuro (enhanced)\r\n- Val Walo\r\n- Gwadine\r\n\r\nNot only the aircraft performance but also the power of the weapon, the number of bullets, and the hit correction have been enhanced.\r\nLet&#039;s advance the game advantageously by incorporating it into the troop stack!', '[7349]SDGGG_Mono-Eye_G.zip', '1.0', '2022-12-07 05:39:19', '2022-12-07 04:09:43', '07 December 2022', 1670389200, '7349readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 132, 1, 'No database match.\r\nFile/ROM SHA-1: 91E087056207FCE21E782E25E383C203BC046897\r\nFile/ROM CRC32: 6ACA1F04', 0, '', '', ''),
(7350, 27, 4533, 'Duke Nukem 64: 4-Player Coop', 7786, 'This hack increases the maximum number of players in co-operative mode. Co-op games will start with 2, 3, or 4 players, depending on the number of controllers plugged in when the game booted.\r\n\r\nNotes:\r\n- This patch is only compatible with the US version of the game.\r\n- Use a patching utility such as Lunar IPS to patch your rom.', '[7350]Duke Nukem 64 (USA) - Coop up to 4 players.zip', '1.0', '2022-12-07 05:42:32', '2022-12-07 04:54:23', '06 December 2022', 1670302800, '', 0, 0, 0, 0, 1, 0, '7350titlescreen.png', 5, 0, 1, 596, 7, 'Database match: Duke Nukem 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 98D6778004BECC672EBA0A5E887F6E3F3D1B5C15\r\nFile/ROM CRC32: DBFD5A53', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7351, 9, 1955, 'No Pantyhose Chun Li', 6356, 'This a graphic hack to make Chun Li &quot;pantyhose less&quot; just to make her look kind of like her  bootleg counterpart appears in the Master Fighter game for the Nes, the first Street fighter 2 that the contributor played in a videogame console. Hope you enjoy it!\r\n\r\nUPDATE: Added two patchs, both also have her shoes changed  to make them closer to her bootleg look but the &quot;NPCL Boots VS&quot; one also changes her VS portrait to make her look like the bootleg or the arcade version, however on this patch theres a small square couldn&#039;t figure how change its color, seems like its on every character too so if you like to try the normal portrait just use the named &quot;NPCL Boots&quot; or the &quot;No pantyhose&quot; one.', '[7351]No Pantyhose Chun Li.7z', '1.0', '2022-12-07 05:50:14', '2023-02-02 03:06:52', '07 December 2022', 1670389200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 775, 4, 'Database match: Street Fighter II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 969829FBAE5DF35AA715E7C4700ADE1C20AAB1E0\r\nFile CRC32: 44A48467\r\nROM SHA-1: 7DDCB96E0D9FEA94D9370635262AC7C28DA85214\r\nROM CRC32: BC3DCD9D', 0, 'Custom', '', ''),
(7352, 1, 1222, 'Eevee Bros.', 7552, 'Another simple graphical hack, this time with edited text as well. Play as an Eevee instead of Mario (and Luigi is replaced with a shiny Eevee). Based on the &quot;Mr. Mary&quot; title screen hack, but the patch is intended for the regular Mario Bros ROM.', '[7352]Eevee Bros patch.zip', '1.0', '2022-12-07 05:53:17', '2022-12-07 05:28:25', '07 December 2022', 1670389200, '', 1, 0, 0, 1, 0, 0, '7352titlescreen.png', 5, 0, 0, 141, 1, 'Database match: Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9286A2DB471D51713E9B75E68B47FFBF11E2D40B\r\nFile CRC32: A6DE1B55\r\nROM SHA-1: BF43D93D36D7198E65B9B7C4E41DB108FE43FCBA\r\nROM CRC32: C4C3949A', 0, '', '', ''),
(7353, 27, 4962, 'Clay Fighter: Sculptor&#039;s Cut - Secret characters unlocked', 7786, 'Unlocks 4 secret characters that can be accessed by first highlighting one of the two ? boxes and hitting R or L to pick a secret character: Booger Man, Earthworm Jim, High Five, and Sumo Santa.\r\nUse a patching utility such as Lunar IPS to patch your rom.', '[7353]Clay Fighter - Sculptor\'s Cut (USA) - Secret characters unlocked.zip', '1.0', '2022-12-09 01:33:22', '2022-12-07 07:42:08', '07 December 2022', 1670389200, '', 0, 0, 0, 0, 1, 0, '7353titlescreen.png', 5, 0, 1, 663, 7, 'Database match: Clay Fighter - Sculptor&#039;s Cut (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 28697FBA130DED056BF7C497DEAA3E154CCE8022\r\nFile/ROM CRC32: 434DE656', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7354, 27, 4963, 'Mace: The Dark Age - Ultimate Edition', 7786, 'Unlocks 5 secret characters: War Mech, Ichiro, Grendal, Pojo, and Ned (an alternate version of Xiao Long with a different skin).\r\n\r\n- Grendal: highlight War Mech and press Z (pressing Z again will switch back to War Mech)\r\n- Pojo: highlight Ichiro and press Z (pressing Z again will switch back to Ichiro)\r\n- Ned: highlight Xiao Long and press Z (pressing Z again will switch back to Xiao Long. Note that only the character name will change and Ned can only selected by Player 1).', '[7354]Mace - The Dark Age (USA) - Ultimate Edition.zip', '1.1', '2022-12-09 01:36:45', '2022-12-16 07:36:45', '16 December 2022', 1671166800, '', 0, 0, 0, 0, 1, 0, '7354titlescreen.png', 5, 0, 1, 690, 7, 'Database match: Mace - The Dark Age (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 05D82A2C73AC536180B68137DBB9972A9E8E883E\r\nFile/ROM CRC32: D2A363A6', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7355, 9, 426, 'Domain of Sloth Doubled Speed', 7759, 'The Domain of Sloth requires you to twiddle your thumbs for 6 complete moon cycles in order to complete it, which is an agonizingly long period of time. This was such a terrible design decision the developers apologized by halving the number of cycles required in the PSX remake. This patch brings that improvement to the SNES version. (Specifically, it makes the workers advance once every half-cycle instead of requiring a full cycle.)\r\n\r\nRemember that you still need to talk to the guard on the upper floor to reset the counter every time the workers progress!\r\n\r\nPatches must be matched to the correct versions, because the EN translation changes the location of the relevant code.\r\n\r\nIf you wish to accelerate the speed even further, the provided readme file has instructions to do so provided you have a RAM memory editor such as bsnes+.', '[7355]if-halfSloth_v1.01.rar', '1.01', '2022-12-09 02:11:00', '2022-12-09 14:28:23', '09 December 2022', 1670562000, '7355readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 590, 4, 'Database match: Shin Megami Tensei if... (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C03587A05B24555D9DC3F6D3AFD1BB4BD104090\r\nFile/ROM CRC32: 77D02030', 0, 'Unlicense', '', ''),
(7356, 8, 708, 'Pokemon Crystal V1.1 + GS Ball Event Restoration', 7788, 'This is an improvement to the English Pokémon Crystal V1.1 ROM which restores the GS Ball event.\r\n\r\nTo activate this event, you must beat the Elite Four and enter and leave the Goldenrod City Pokémon Center.\r\n\r\nAfter getting the GS Ball, talk to Kurt in Azalea City, after talking to him go to the Ilex Forest to find Celebi by talking to the Shrine.', '[7356]Pokemon - Crystal Version V1.1 + GS Ball Event Restoration.zip', '1.1', '2022-12-09 02:15:21', '2022-12-08 15:51:52', '08 December 2022', 1670475600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1664, 1, 'Database match: Pokemon - Crystal Version (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A', 0, '', '', ''),
(7357, 8, 2622, 'Quintris', 6607, 'This is a complete reworking of Game Boy Tetris into an original game called &quot;[b]Quintris[/b]&quot;.  The piece shapes are made out of 5 blocks instead of the normal 4 blocks in regular Tetris.  It ends up being quite fun.\r\n\r\nCompleting an actual [i]Tetris[/i] (clearing 4 lines at once) is still the maximum number of lines cleared.  This is because the game engine is not expecting 5 lines cleared at once.  (Being able to play using 5 block shapes is still pretty cool since the NES version of Tetris can not even do that without major reworking.)\r\n\r\nOne neat side effect is that the two L pieces can now complete a Tetris in certain situations.\r\n\r\nNote:  The “Next Piece” preview window itself does not want to display pieces made out of more than 4 blocks, seemingly because of a max sprites on screen issue.  Fixing that would probably require some assembly work which is beyond the scope of this mod.  To account for this, the pieces are orientated in a way that should still allow the player to infer which one is next.\r\n\r\n\r\nAll game modes, even 2 player, have been tested.\r\n\r\nThis mod is for the more common 1.1 version of Gameboy Tetris.\r\n\r\n[i]EDIT:  Version 1.1[/i]\r\n\r\n[i]The Rosy version of Quintris was not showing the correct future previews for 2 and 3 pieces ahead.  This has been fixed.[/i]\r\n\r\n----\r\n\r\nThere are 2 additional patches for converting other mods to Quintris.\r\n\r\n\r\n&quot;[b]Quintris - Rosy Retrospection[/b]&quot; is specifically for [url=https://www.romhacking.net/hacks/5813/]Ospin&#039;s awesome mod[/url]. (Use this patch [i]second[/i], on the [i]already[/i] patched Tetris - Rosy Retrospection.)\r\n\r\n[Like in [url=https://www.romhacking.net/hacks/7027/]Threetris[/url] the ability to Pause had to be disabled because of the routine Ospin uses relative to how Start &amp; Select work with the HOLD feature.  That routine was failing during pause because it is not expecting the Quintris piece shapes.  So pause was simply disabled, which makes everything still work perfectly.  You should still be able to pause using whatever device you are playing this on, except for original hardware.\r\n\r\nAlso, like the Note above, the Next Piece preview window only displays 4 squares of a piece.  But in Rosy Retrospection there is also a Hold piece... and it is only able to display three squares.  The player will mostly just have to remember which piece is in Hold.]\r\n\r\n\r\n&quot;[b]Quintris Easy - Classic Hard Drop[/b]&quot; is specifically for [url=https://www.romhacking.net/hacks/5125/]Ospin&#039;s Classic Hard Drop mod[/url]. (Use this patch [i]second[/i], on the [i]already[/i] patched Tetris - Hard Drop.)\r\n\r\n[For technical reasons Classic Hard Drop is not able to use all 7 of the Quintris pieces.  An easier version using just 5 of the pieces is implemented as a compromise.]', '[7357]Quintris.zip', '1.1', '2022-12-09 02:24:28', '2023-01-23 20:14:28', '23 January 2023', 1674450000, '7357readme.txt', 1, 0, 1, 1, 1, 0, '7357titlescreen.png', 1, 0, 0, 340, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7358, 1, 712, 'The Legend of Zelda: Ancient Dungeon', 7789, 'The Legend of Zelda: Ancient Dungeon is a completely new way to play the original The Legend of Zelda on NES.  This romhack makes The Legend of Zelda play like a roguelike.  Venture through a randomized, ever-changing dungeon with progressive difficulty the further you go.  Collect classic items and upgrades, and battle familiar foes throughout your journey.  Every playthrough is different.  Ganon is lurking deep within the dungeon, but beware, for if you perish, you&#039;ll have to start all over from the beginning.  Are you up to the challenge?\r\n\r\nFeatures include:\r\n[list]\r\n[li]Roguelike Gameplay:  Every playthrough is different and it is all included directly in the ROM file.  No external randomization programs needed, just load and play![/li]\r\n[li]Dynamic Enemy Loading:  Normally the overworld and each dungeon has a specific set of enemies available.  In Ancient Dungeon, new enemies are loaded dynamically during every room transition.  This means there are no restrictions in the combinations of enemies you may encounter in the dungeon.[/li]\r\n[li]Room Generation:  New to version 3.0, the dungeon room layouts themselves are randomized.  Rooms can be made up of pieces of existing room designs and/or randomized blocks.[/li]\r\n[li]Additional Item Abilities:  Some items have new functionality specific to Ancient Dungeon.  One such example is the Recorder, which now both defeats Pols Voice and forces Peahats to land.[/li]\r\n[li]In-game Timer:  A built-in timer keeps track of your runtime and is shown at the end of every run, win or lose.  Best completion times are also saved when playing in random mode.[/li]\r\n[li]Seeds:  You can choose a custom seed value and play the game in seeded mode, which gives you the same randomized layout every time.  This is perfect for setting up races![/li]\r\n[li]Custom Palettes:  New palettes have been added that change periodically through the dungeon, providing a touch of variety.[/li]\r\n[/list]', '[7358]Zelda - Ancient Dungeon - v3.1.zip', '3.1', '2022-12-10 07:44:55', '2024-01-05 18:47:25', '05 January 2024', 1704412800, '7358readme.txt', 0, 0, 1, 1, 1, 1, '7358titlescreen.png', 1, 0, 0, 14504, 1, 'Database match: Legend of Zelda, The (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nFile CRC32: 2BB0C56\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7\r\nROM CRC32: EAF7ED72', 0, '', '', ''),
(7359, 27, 4964, 'Rampage 2: Universal Tour - Ultimate Edition', 7786, 'Unlocks 6 secret characters:\r\n- George\r\n- Lizzie\r\n- Ralph\r\n- Myukus\r\n- Noobus (Black Myukus)\r\n- Pucous (Purple Myukus)\r\n\r\nThe character selection screen has been expanded to display all 3 versions of Myukus simultaneously.\r\nIn multiplayer games, only one player can select one of the 3 variations since they are still considered to be the same character.\r\nAlso unlocks a Cheat menu in the Options.\r\n\r\nUse a patching utility such as Lunar IPS to patch your rom.', '[7359]Rampage 2 - Universal Tour (USA) - Ultimate Edition.zip', '1.1', '2022-12-10 07:48:55', '2022-12-13 06:36:56', '13 December 2022', 1670907600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 626, 7, 'Database match: Rampage 2 - Universal Tour (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 36D1B741F6EA896B05AB7CEEAC8B78684CBDAC6B\r\nFile/ROM CRC32: 7614EE0D', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7360, 27, 4965, 'Mortal Kombat Trilogy - Secret characters and extra options unlocked', 7786, 'Unlocks 2 secret characters: Human Smoke and Khameleon.\r\nAlso unlocks 2 extra menus in the Options (Blue and Red question mark icons).\r\nMake sure to apply the patch on the Rev 2 of the game.', '[7360]Mortal Kombat Trilogy (USA) (Rev B) - Secret characters and extra options unlocked.zip', '1.0', '2022-12-10 07:49:59', '2024-05-04 06:54:46', '09 December 2022', 1670544000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1653, 7, 'Database match: Mortal Kombat Trilogy (USA) (Rev 2)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 11F2488B21F9F7185C25905DD02C2955C35AD5C1\r\nFile/ROM CRC32: 0F323D00', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7361, 1, 1042, 'Mappy Arrangement: NES Edition', 7790, 'A hack of Mappy which makes all of the graphics resemble one of it&#039;s sequels, Mappy Arrangement. All the characters, objects, and level tiles have been replaced with versions that more closely resembles Mappy Arrangement. Sadly though, playing as Player 2 doesn&#039;t let you play as Mapiko.', '[7361]Mappy Arrangement NES Edition.zip', '1.1', '2022-12-10 07:51:57', '2022-12-12 07:26:47', '11 December 2022', 1670734800, '', 1, 0, 0, 1, 0, 0, '7361titlescreen.png', 5, 0, 0, 421, 1, 'Database match: Mappy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 30A06C63F13D33DC5BB307F15D4BE7D4478740AF\r\nFile CRC32: 3F0E8E0A\r\nROM SHA-1: E22B95C6687AD703FDEC22F4FE79556DA6A2256B\r\nROM CRC32: 5D1301C5', 0, '', '', ''),
(7363, 10, 1072, 'Touhoumon Zoku Gensokyo Scenario', 2877, 'This is a hack of Pokémon FireRed which aimed to have a new region with new story and mon cast based on the Touhou series.\r\n\r\nThe patch should be applied to first revision (v1.0) of JPN version.', '[7363] ver1.008.zip', '1.008', '2022-12-10 11:45:21', '2022-12-10 11:16:47', '04 February 2017', 1486184400, '', 1, 1, 1, 1, 1, 1, '7363titlescreen.png', 1, 0, 0, 307, 1, 'Database match: Pocket Monsters - FireRed (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 04139887B6CD8F53269ACA098295B006DDBA6CFE\r\nFile/ROM CRC32: 3B2056E9', 0, '', '', ''),
(7364, 27, 4966, 'Dark Rift - Secret characters unlocked', 7786, 'Unlocks the 2 bosses Sonork and Demitron as playable characters.\r\n\r\nUse a patching utility such as Lunar IPS to patch your rom.', '[7364]Dark Rift (USA) - Secret characters unlocked.zip', '1.0', '2022-12-11 08:51:24', '2022-12-11 05:55:45', '10 December 2022', 1670648400, '', 0, 0, 0, 0, 1, 0, '7364titlescreen.png', 5, 0, 1, 354, 7, 'Database match: Dark Rift (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 3254442626CA2F2AC74400DC1C6A306F5D1B6CEB\r\nFile/ROM CRC32: 83FD222F', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7365, 11, 1336, 'Mortal Kombat II AI Nerf', 5637, 'This patch is designed to to drastically change AI for computer controlled opponents in the single player portion\r\nof Mortal Kombat II.\r\n\r\nHow it works:\r\nBy selecting a difficulty setting in the options menu, \r\nthe AI adjusts itself depending on which difficulty level was selected.\r\n\r\nAll difficulties are now heavily toned down compared to the retail release in terms of AI Difficulty\r\nand will be less likely to read inputs and counter you.\r\n\r\nDifficulty does not scale with this patch.\r\n\r\nPatching Instructions can be found in the readme.', '[7365]Mortal Kombat II AI Nerf.zip', '1.0', '2022-12-11 08:53:50', '2022-12-11 06:49:34', '11 December 2022', 1670734800, '7365readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1119, 8, 'Database match: Mortal Kombat II (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: AF6D2DB16F2B76940FF5A9738F1E00C4E7EA485E\r\nFile/ROM CRC32: A9E013D8', 0, '', '', ''),
(7366, 9, 1686, 'DKC Warmup ROM', 4835, 'This was a ROM hack made for Fathlo23 over at https://www.twitch.tv/fathlo23. This was made as a speedrun warmup experience. Every new file is a random experience! If you select file 1, 16 random levels are selected for you to play with a world boss after every 4 except after stage 16, which is  K Rool. On file 2, no world bosses are selected (but you still fight K Rool at the end). On file 3, you fight no bosses and endlessly get stages.', '[7366]WarmupROM.zip', '1.0', '2022-12-13 04:39:05', '2022-12-11 10:18:10', '11 December 2022', 1670734800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 336, 4, 'Database match: Donkey Kong Country (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nFile/ROM CRC32: C946DCA0', 0, '', '', ''),
(7367, 17, 72, 'TR4 Improved', 7791, 'Info:\r\nApply this Delta patch to the Redump copy of the game!\r\n\r\nChanges:\r\nThe game&#039;s title has been restored to Tomb Raider IV: The Last Revelation as it should&#039;ve been!\r\nThe legal screen reflects this change and has been polished!\r\nAll of the grammar in the game has now been corrected!\r\nThe ugly &quot;LOADING&quot; and &quot;Ok&quot; text have been removed from the loading and statistics screens for a much cleaner look!\r\n\r\nCredits:\r\nMyself and b122251 for his Tomb Raider Image Converter tool that helped make this possible! Forever grateful!', '[7367]tr4imp.7z', '1.0', '2022-12-13 04:41:14', '2022-12-11 16:04:52', '11 December 2022', 1670734800, '', 1, 0, 0, 1, 0, 0, '7367titlescreen.png', 5, 0, 0, 146, 11, 'Tomb Raider - The Last Revelation (USA) (Rev 1).bin\r\nFile/ROM SHA-1: 98B4F885C2A13CFE489D754A014B716BE8CDC764\r\nFile/ROM CRC32: EBCB6995', 0, '', '', ''),
(7368, 27, 4967, 'War Gods - Cheat menu unlocked', 7786, 'Unlocks a Cheat menu in the Options, with the following features:\r\n- Player 1 and 2 skill level\r\n- Level select ON/OFF\r\n- Game timer ON/OFF\r\n- Easy fatality ON/OFF\r\n\r\nUse a patching utility such as Lunar IPS to patch your rom.', '[7368]War Gods (USA) - Cheat menu in Options.zip', '1.0', '2022-12-13 04:44:56', '2022-12-11 18:47:04', '11 December 2022', 1670734800, '', 0, 0, 0, 0, 1, 0, '7368titlescreen.png', 5, 0, 1, 324, 7, 'Database match: War Gods (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 829C4F0F1CAA72A2FBABAEE5651E2ACC695D3921\r\nFile/ROM CRC32: FFACF993', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7369, 23, 2668, 'Succubus Yoko ft. Red Julius', 7778, 'Gives Yoko (and Julius) red trail.\r\nGives Julius back his red pants from Aria of Sorrow.\r\nMakes Yoko&#039;s sprite... um... saucier.\r\nReplaces Yoko&#039;s Blue Splash attack with Succubus attack.\r\nGives Yoko jumpkick (no hitbox, deals no damage, basically just fast falling)\r\n\r\nFinal version.', '[7369]dos_yoko_succubus.zip', '1.00', '2022-12-13 04:48:20', '2022-12-12 02:20:36', '12 December 2022', 1670821200, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 280, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7370, 27, 4728, 'Diddy Kong Racing - Secret characters and cheats unlocked', 7786, 'Unlocks 2 secret characters: Drumstick and T.T.\r\nAlso unlocks all the magic/cheat codes and turns on &quot;Select same player&quot; and &quot;Two player adventure&quot; by default:\r\n\r\nUse a patching utility such as Lunar IPS to patch your rom.', '[7370]Diddy Kong Racing (USA) (En,Fr) (Rev A) - Secret characters unlocked and all cheats.zip', '1.0', '2022-12-13 05:04:28', '2022-12-12 02:46:09', '11 December 2022', 1670734800, '', 0, 0, 0, 0, 1, 0, '7370titlescreen.png', 5, 0, 1, 1942, 7, 'Database match: Diddy Kong Racing (USA) (En,Fr) (Rev 1)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 6D96743D46F8C0CD0EDB0EC5600B003C89B93755\r\nFile/ROM CRC32: 5ACCA298', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7371, 9, 755, 'Super Mario Kart - Pure Racing Edition', 6049, 'This hack completely removes both coins and items from the GP and Match Race modes of Super Mario Kart. This includes attacks from the CPU-controlled racers. Nintendo was originally going to include this mode in the game but decided against it for the final release.  \r\n\r\nThe chain-chomps and banana obstacles in Match Race have been removed. 150cc and Special Cup are available from the start. No other changes were made. The Battle Mode and Time Trial modes remain identical to their original versions. The hop was left in as it is a key part of the gameplay and is required for Donut Plains 3.\r\n\r\nTwo alternate versions, &quot;No Coins&quot; and &quot;No Items&quot;, have been added as options. 150cc and Special Cup are not automatically unlocked in these versions.\r\n\r\n&quot;No Coins&quot; ONLY removes coins from these modes. All item boxes are still in the game however you will never get a coin from an item box. CPU controlled karts will still use their weapons.\r\n\r\n&quot;No Items&quot; ONLY removes item boxes from the game but leaves in the coin pick-ups. CPU controlled karts will not be able to use weapons. You will lose a coin from bumping other racers, Lakitu will charge to bring you back, etc. \r\n\r\n__________________\r\n\r\nVersion 1.1 fixes the issue in Match Race with player 2 spinning out when racers collide. The coin counter has been removed from Match Race. The alternate versions were added in this release.', '[7371]Super Mario Kart-Pure Racing Edition.zip', '1.1', '2022-12-13 05:07:26', '2022-12-13 13:24:20', '13 December 2022', 1670907600, '7371readme.txt', 0, 0, 0, 0, 1, 0, '7371titlescreen.png', 5, 0, 0, 637, 3, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(7372, 27, 4968, 'Quake 64 - Debug/cheat menu in options', 7786, 'Unlocks a Debug (cheat) menu in the Options, with the following features: \r\n- Start map selection\r\n- God mode\r\n- All weapons\r\n- Target\r\n\r\nUse a patching utility such as Lunar IPS to patch your rom.', '[7372]Quake 64 (USA) - Debug menu in Options.zip', '1.0', '2022-12-15 09:24:33', '2022-12-13 06:49:26', '13 December 2022', 1670907600, '', 0, 0, 0, 0, 1, 0, '7372titlescreen.png', 5, 0, 1, 368, 7, 'Database match: Quake (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 25A7FE0342490D3C23328040BB34F8748995537A\r\nFile/ROM CRC32: 761F39D1', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7373, 17, 4969, 'Tomb Raider Chronicles Improved', 7791, 'Info:\r\nApply this Delta patch to the Redump copy of the game!\r\n\r\nChanges:\r\n-The legal screen has been polished!\r\n-All of the grammar in the game has now been corrected!\r\n-Levels now have the unique loading screens from PC and Dreamcast!\r\n-The &quot;Cancel&quot; text has been removed from the statistics screen for a cleaner look!\r\n-&quot;Golden key 1&quot; renamed to just &quot;Golden Key&quot;!\r\n-&quot;A fuse&quot; renamed to just &quot;Fuse&quot;!\r\n\r\nCredits:\r\nMyself and b122251 for his Tomb Raider Image Converter tool that helped make this possible! Forever grateful!', '[7373]trcimp.7z', '1.0', '2022-12-15 09:45:48', '2022-12-13 17:51:55', '13 December 2022', 1670907600, '', 1, 0, 0, 1, 0, 0, '7373titlescreen.png', 5, 0, 1, 274, 11, 'Tomb Raider Chronicles (USA) (Rev 1).bin\r\nFile/ROM SHA-1: AE64BDC03EC57A9970E47C8212DAE550DB02DF50\r\nFile/ROM CRC32: 1A59923F', 0, '', '', ''),
(7374, 9, 1866, 'TMNT: Tournament Fighters - Cowabunga Edition', 7786, '4 enhancements were available by default in the version of the game in Teenage Mutant Ninja Turtles: The Cowabunga Collection, while the original SNES version required cheat codes. This patch enables those cheats by default:\r\n- Unlocks 2 secret characters in Versus mode: Rat King and Karai\r\n- Unlocks 2 additional stages in Versus mode\r\n- Grants access to the hi-speed 3 feature in the Options menu\r\n- Allows up to 10 credits for Story Mode in the Options menu', '[7374]TMNT - Tournament Fighters (USA) - Cowabunga Edition.zip', '1.0', '2022-12-15 09:46:34', '2022-12-13 18:32:57', '13 December 2022', 1670907600, '', 0, 0, 0, 0, 1, 0, '7374titlescreen.png', 5, 0, 1, 1187, 3, 'Database match: Teenage Mutant Ninja Turtles - Tournament Fighters (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C2460CE4AEDA68F6170BDF9CFA52467B56E15EBF\r\nFile/ROM CRC32: E2FE5DBF', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7375, 11, 2867, 'Batman - The Video Game SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Batman - The Video Game.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after every level.\r\n\r\nLoading:\r\nAt the main menu while highlighting START, Hold B and press start. Continue to hold B and your game will load.\r\n\r\nNOTE:\r\nGame will produce a black screen if no prior save is detected.', '[7375]Batman - The Video Game SRAM.zip', '1.0', '2022-12-15 10:17:52', '2022-12-14 01:03:32', '13 December 2022', 1670907600, '7375readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 322, 8, 'Database match: Batman - The Video Game (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FFA7DDD8ECF436DAECF3628D52DFAE6B522ED829\r\nFile/ROM CRC32: 17410AE', 0, '', '', ''),
(7376, 1, 749, 'Super Mario Bros. Wart&#039;s Wonderland', 7484, 'Super Mario Bros. Wart&#039;s  Wonderland version 1.1\r\nby Rohbert\r\n[url]https://www.twitch.tv/rohbertgames[/url]\r\n\r\nSuper Mario Bros. Wart&#039;s Wonderland is a romhack of Super Mario Bros. 2 USA for NES. Created by Rohbert, it is meant to be a Holiday Season themed hack for experienced SMB2 players. It is more difficult than vanilla SMB2 but not as hard as other SMB2 hacks. Princess and Luigi will have an easier time completing the levels, where as Toad and Mario will struggle a bit more. Graphics created by BMF54123 and Rohbert. \r\n\r\nThis hack features 10 original levels all with unique custom holiday theme sprites. There is 1 warp that is required and therefore all 10 levels must always be played. All 10 levels contain 2 power up mushrooms and a one-up. Each level features a unique color palette. All levels are complete-able with all characters. You begin with 9 lives and 5 continues. \r\n\r\nGood luck!', '[7376]SMB_WartsWonderland_1.1.zip', '1.1', '2022-12-15 10:19:18', '2022-12-17 01:43:15', '16 December 2022', 1671166800, '7376readme.txt', 1, 0, 1, 1, 0, 0, '7376titlescreen.png', 1, 0, 0, 2072, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE\r\nFile CRC32: 8AA4ACE0\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(7377, 9, 1835, 'ActRaiser 2 - Godly Master', 4012, 'This is a hack that changes various gameplay mechanics for the Master including:\r\n\r\n[list]\r\n[li]The X Button now allows spells to be cast instantly much like the previous title[/li]\r\n[li]Maximum spell points increased from 10 to 20[/li]\r\n[li]Spell points are regained upon death if less were available than the starting amount[/li]\r\n[li]The spell charging system has been reworked to allow casting without a spell point cost, as such the charge length begins at 4 &#039;Charge Ticks&#039;[/li]\r\n[li]Spell rebalance\r\n[list]\r\n	[li]Firespray remains unchanged[/li]\r\n	[li]Aerial Explosion damage increased from 2 to 3[/li]\r\n	[li]Triple Fireball damage reduced from 3 to 2[/li]\r\n	[li]Shield damage increased from 1 to 2[/li]\r\n	[li]Lightning Ball damage increase from 2 and 4 to 5 and 7[/li]\r\n	[li]Air Projectile damage increased from 4 and 2 to 6 and 4[/li]\r\n	[li]Phoenix Dive damage increased from 6 to 8[/li]\r\n[/list]\r\n[/li]\r\n[li]Earn rewards for each major boss beaten\r\n[list]\r\n	[li]Deception (Palace 2)	- Spell charge time reduction by 1 &#039;Charge Tick&#039;[/li]\r\n	[li]Greed (Stormrook)		- Spell charge time reduction by 1 &#039;Charge Tick&#039;[/li]\r\n	[li]Envy (Altheria)			- Starting spell points increased by 2[/li]\r\n	[li]Gluttony (Demon&#039;s Cave)	- Starting spell points increased by 2[/li]\r\n	[li]Sloth (Benefic)			- Damage knockback now results in a special animation that allows control to be regained more quickly[/li]\r\n	[li]Wrath (Almetha)			- Damage reduction, damage over 2 is now reduced by 1[/li]\r\n	[li]Pride (Tower of Souls)	- Gain the bladebeam normally given in Deathheim[/li]\r\n	[li]Intro Tanzra (Demo)		- Gain a permanent extra life[/li]\r\n[/list]\r\n[/li]\r\n[li]Instant death spikes no longer kill instantly with the exception of moving spike walls that chase you, instead they do a maximum of 8 damage or 7 with damage reduction[/li]\r\n[li]Any other stage hazards that deal over 8 damage have been reduced to 8 or 7 with damage reduction[/li]\r\n[li]The password that allows you to fight Tanzra from the introduction demo (BJQX YRKC DLSZ) now works for any difficulty selected[/li]\r\n[li]Entering the Tower of Souls early is now possible on normal and hard difficulties by holding Select when talking to the people of Humbleton[/li]\r\n[li]Deathheim is now locked behind all levels instead of only Tower of Souls[/li]\r\n[li]The skidding animation from gliding into the ground has been greatly reduced to allow more player control[/li]\r\n[li]The character has much more air control than before, allowing for free movement in the air with some exceptions[/li]\r\n[li]The stage timer is now stopped[/li]\r\n[/list]\r\n\r\nThese changes will make the game much easier as well as allow for new routing opportunities with the different rewards available. Having Intro Tanzra and the Tower of Souls freely available from the beginning should provide some new experiences. Despite the Triple Fireball spell&#039;s damage being reduced by 1, it is still one of the best spells available. Hopefully this hack breathes some new life into ActRaiser 2.\r\n\r\nPatch with a no-header rom. Feedback is appreciated.\r\n\r\nOriginal Release Date: 12-13-2022', '[7377]ActRaiser2-GodlyMaster-V1.zip', '1.0', '2022-12-15 10:52:33', '2022-12-16 02:07:53', '13 December 2022', 1670907600, '7377readme.txt', 0, 0, 0, 0, 1, 0, '7377titlescreen.png', 5, 0, 0, 1036, 4, 'Database match: ActRaiser 2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 17C086F3418F7F51E5472270D756EC5112914B83\r\nFile/ROM CRC32: 4901F718', 0, '', '', ''),
(7378, 1, 709, 'Super Mario Bros Health Bar', 7373, 'This is a Hack that adds a 5-point health bar system. Besides text and the health bar, it remains vanilla. Power-ups restore a bit of health. Use Floating IPS for patching.', '[7378]fixhb.zip', '1.0', '2022-12-15 10:56:09', '2022-12-15 11:31:03', '14 December 2022', 1670994000, '', 0, 0, 0, 1, 1, 1, '7378titlescreen.png', 5, 0, 0, 804, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7379, 9, 302, 'Tube Job', 3353, 'The large glass tubes inside the Magitek Factory Laboratory have an issue with two of the background layer 3 tiles, an incorrect palette of $00 being assigned instead of $0C like the rest of the tube&#039;s tiles. Palette $00 is reserved for the font color, so whatever color the font is set to, two tiles at the top-right and top-left of the tube would show this same color... so if you set your font color to green, the two tiles will show green as well. This is an obvious mistake and this patch corrects the two tiles&#039; palette in question to be correct. This normally goes unnoticed because with the default font color it doesn&#039;t look bad and nothing stands out...but once you go for, say, a nice hot pink font color, it becomes extremely noticeable.', '[7379]Tube-Job.zip', '1.0', '2022-12-16 07:07:04', '2022-12-15 20:16:22', '15 December 2022', 1671080400, '7379readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 92, 3, 'Final Fantasy III (USA) - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2\r\nHeadered and unheadered patches included', 0, '', '', ''),
(7380, 1, 709, 'Super Mario Bros Plus', 7208, 'This hack gives SMB1 a new experience and makes the gameplay feel more fun.\r\n\r\nFEATURES:\r\n-Updated Graphics and Colors\r\n-Updated HUD\r\n-New Background for Castle levels\r\n-New Music for Underground levels\r\n-SMB3 Bounces and Damage System\r\n-Continue Feature from SMB2J\r\n-World 4-4 slightly adjusted\r\n\r\nEnjoy my hack! :)', '[7380]SMB Plus (SMB1 Hack - Current Version).rar', '1.02', '2022-12-16 07:08:19', '2022-12-16 12:56:13', '16 December 2022', 1671166800, '', 1, 1, 0, 0, 1, 1, '7380titlescreen.png', 5, 0, 0, 1716, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7381, 27, 4972, 'Robotron 64 - Level select in Setup', 7786, 'Unlocks level selection in the Setup menu.', '[7381]Robotron 64 (USA) - Level select in Setup.zip', '1.0', '2022-12-16 07:13:07', '2022-12-16 03:55:18', '15 December 2022', 1671080400, '', 0, 0, 0, 0, 1, 0, '7381titlescreen.png', 5, 0, 1, 230, 7, 'Database match: Robotron 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 44D158BC2AEEFB111A620B61E043B2703E6C5808\r\nFile/ROM CRC32: B2CBAE58', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7382, 23, 4970, 'Dragon Quest IV English Party Chat', 7794, 'The DS version of Dragon Quest IV had Party Chat removed for its Western release. This patch restores it by adding the text files from the mobile port of the game, which did include translated Party Chat.\r\n\r\nWhile the older Party Chat patch, which used the JP release as a base, had several issues (i.e. Couldn&#039;t name hero, hero&#039;s gender was ignored in dialogue, awkward text formatting), this newer patch is based on the USA release. That means all of the older patch&#039;s errors are fixed! This should be the definitive way to play the game.\r\n\r\nYou will need the USA (En,Fr,Es) .nds ROM for DQIV and XDelta Patcher. If you want to patch the JP version, you will need my patch for the JP release, which uses an older process.\r\n\r\nOriginal Author: scbroede\r\n-[URL]https://github.com/scbroede/dq4-partychat-patcher[/URL]', '[7382]DQ4PartyChatPatchv1.2.zip', '1.2', '2022-12-18 08:40:48', '2024-07-03 04:38:37', '20 March 2024', 1710892800, '7382readme.txt', 0, 0, 0, 1, 0, 0, '', 1, 0, 1, 2711, 1, 'Database match: Dragon Quest IV - Chapters of the Chosen (USA) (En,Fr,Es)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: B9132B77597BFEB8F4162B4EE51D87B4F92EDC41\r\nFile/ROM CRC32: C433DB29', 0, '', 'https://github.com/scbroede/dq4-partychat-patcher', ''),
(7383, 27, 4973, 'Castlevania 64 - Sound Test', 7795, 'This is a mod for Castlevania (Nintendo 64) that adds a sound test feature in the pause menu. It plays the sound ID that is displayed (in decimal) in the GOLD counter.\r\n\r\nThe controls are as follows:\r\n\r\n- D-PAD Right = Advance +1 in sound ID\r\n\r\n- D-PAD Left = Go back -1 in sound ID\r\n\r\n- D-PAD Up = Advance +50 in sound ID\r\n\r\n- D-PAD Down = Go back -50 in sound ID\r\n\r\n- Start = Play sound\r\n\r\n- R = Stop sound\r\n\r\n- L = Set sound ID to 0\r\n\r\nSource Code: https://github.com/Bsquo/cv64_sound_test_mod\r\n\r\n=== Notes ===\r\n\r\nNOTE 1: This mod is not compatible with Easy mode, as the GOLD counter isn&#039;t displayed there. Use the mod on a Normal or Hard mode save file.\r\n\r\nNOTE 2: If after playing a specific sound ID, and then trying to load another sounds, the game doesn&#039;t play them, resetting the game may be required in order for it to work again.\r\nIt&#039;s recommended to do a savestate before starting playing the sounds if using an emulator to prevent having to reset if this ever happens.\r\n\r\nNOTE 3: If the game freezes in the Title Screen right before showing Malus, try resetting again, and then do NOT skip the opening cutscene as fast as it appears.\r\nWait a few seconds, and then skip it. Unknown if this is an emulation exclusive bug, though.\r\n\r\n=== Credits ===\r\nshygoo: For his SM64 C code injection tutorial and repo, which were used in the creation of this mod.', '[7383]play_any_sound_cv64_us_v10.zip', '1.1', '2022-12-18 08:42:27', '2022-12-16 17:55:37', '16 December 2022', 1671166800, '', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 174, 12, 'Database match: Castlevania (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 989A28782ED6B0BC489A1BBBD7BEC355D8F2707E\r\nFile/ROM CRC32: 8B0D3C00', 0, '', '', ''),
(7384, 9, 1955, 'Street Fighter II: The World Warrior - Same character selection and alternate championship colors', 7786, 'Allows same character selection in versus mode and alternative character color palettes (aka Championship mode).\r\nHighlight a character and press Start to enable the championship colors.', '[7384]Street Fighter II (USA) - Allow same character selection, championship mode alternate colors.zip', '1.0', '2022-12-18 08:44:24', '2022-12-16 18:30:26', '16 December 2022', 1671166800, '', 0, 0, 0, 0, 1, 0, '7384titlescreen.png', 5, 0, 0, 594, 3, 'Database match: Street Fighter II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 7DDCB96E0D9FEA94D9370635262AC7C28DA85214\r\nFile/ROM CRC32: BC3DCD9D', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7385, 11, 3205, 'Bart VS The Space Mutants Redux', 5637, 'Bart Vs The Space Mutants Redux is an overhaul patch for The Simpsons - Bart Vs The Space Mutants on Sega Genesis\r\nwhich offers adjustments to gameplay and new features.\r\n\r\nFeatures:\r\n*Improved controls! A is now a dedicated run button.\r\n*Six Button controls! Y button is used for spray paint and projectile weaponry.\r\n*Bart can jump slightly higher.\r\n*Bart has longer invincibility time when hit by an enemy.\r\n*Lower amount of objects required to enter boss fights. Averted in Stage 5.\r\n*Checkpoint skip for the lollipop platforms in Stage 2.\r\n*SRAM save function!\r\n\r\nSaving:\r\nSaves at every new life and level\r\n\r\nLoading:\r\nLoad game by holding B at boot up. \r\nLoading enabled upon game over.\r\n\r\nNOTE:\r\nGame will produce a black screen if no prior save is detected.\r\n\r\nPatching details can be found in the readme.', '[7385]Bart Vs The Space Mutants Redux v1.3.zip', '1.2', '2022-12-18 08:45:51', '2022-12-21 04:09:15', '20 December 2022', 1671512400, '7385readme.txt', 0, 0, 1, 0, 1, 1, '', 5, 0, 1, 894, 8, 'Database match: Simpsons, The - Bart vs. the Space Mutants (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 3CF4447A0A883C78645C6FADED28C51E0D8C0D63\r\nFile/ROM CRC32: C8620574', 0, '', '', ''),
(7386, 27, 4974, 'ClayFighter 63⅓ - Secret characters and options unlocked', 7786, 'Unlocks 3 secret characters: \r\n- Sumo Santa\r\n- Dr. Kiln\r\n- Boogerman\r\nAlso unlocks a Secret Options menu in Options.\r\n\r\nUse a patching utility such as Lunar IPS to patch your rom.', '[7386]Clay Fighter 63 1-3 (USA) - Secret characters and cheat menu unlocked.zip', '1.0', '2022-12-18 09:26:20', '2022-12-18 02:29:06', '17 December 2022', 1671253200, '', 0, 0, 0, 0, 1, 0, '7386titlescreen.png', 5, 0, 1, 602, 7, 'Database match: Clay Fighter 63 1-3 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 036873AB0D3107B2D9B3225A180F67DAF0899365\r\nFile/ROM CRC32: 3FA647DD', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7387, 11, 1266, 'Wily Wars Weapon Master', 7797, 'Wily Wars: Weapon Master is a hack for Mega Man: The Wily Wars that replaces the redundant functionality of the &quot;window&quot; button (A by default) with the ability to switch between any weapon in the game, regardless of progression or game mode. This means you can take weapons out of their native games and play through Mega Man 2 with weapons from Mega Man 1 and 3, for instance.\r\n\r\nTo use this feature, hold the window button and use Up and Down on the D-Pad to change your current weapon. The game is paused during this to make choosing between so many weapons easier in crucial moments.\r\n\r\nBy itself this hack does not have other improvements such as region unlock, buster speed etc. but it can be applied on top of such patches without issue.\r\n\r\nNotes:\r\n	\r\n-The weapon switch works even if your bullets are still on-screen. The only exception is Time Stopper which can&#039;t be switched if in use.\r\n	\r\n-To prevent crashes, you will be limited to only MM1 weapons during the Copy Robot fight in MM1 Wily Stage 2.', '[7387]WilyWarsWeaponMaster.zip', '1.0', '2022-12-18 09:39:23', '2022-12-18 06:06:46', '18 December 2022', 1671339600, '7387readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1531, 8, 'Database match: Mega Man - The Wily Wars (Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: EA9AE2043C97DB716A8D31EE90E581C3D75F4E3E\r\nFile/ROM CRC32: DCF6E8B2', 0, '', '', ''),
(7388, 9, 2699, 'Lagoon - camera fix', 5396, 'Makes camera to be centered around Nasir. Originally it scrolls only when he gets close enough to the screen border, which significantly reduces your visibility.\r\n\r\nPatch can be applied to any region (E, G, J or U).', '[7388]Lagoon camera fix [001].zip', '001', '2022-12-20 03:04:09', '2022-12-19 21:48:29', '20 December 2022', 1671512400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 402, 4, 'File: Lagoon (U) [!].smc\r\nCRC32: D2554270\r\nMD5: 9130D5C3259B6EA162762A93A93AD1E4\r\nSHA-1: 416AAD89D76D4A74E2DB985DB1AEE3A50DBAFEC8', 0, '', '', ''),
(7389, 9, 715, 'The Legend of Iced Hyrule (Renewed)', 3344, 'The Legend of Iced Hyrule is the oldest known hack of A Link to the Past in existence, but it is also one of the most broken. Initially released in 2001 or 2002 by richyawyingtmv, it features an ice-themed Light World, a purple-colored Dark World, and was also supposed to include new music and new dungeons. However, only two dungeons were fully completed, and both dungeons had bugs. The overworld designs were nonsensical. The in-game soundtrack was also corrupt.\r\n\r\nUnfortunately, Iced Hyrule could not be remade using the original patch provided online because it was so far beyond repair. My only option was to remake Iced Hyrule from scratch, using a clean US rom with no header. Unlike the original Iced Hyrule, the vanilla overworlds in this remake were left intact; however, the Dark World has new snow palettes, and the Misery Mire rain was changed to snow. The game also features new dungeons, Parallel Worlds caves, MSU-1 support, and various bugfixes and quality of life improvements.\r\n\r\nNOTE: You must use a US ROM with no header. You need a BPS patcher.', '[7389]z3_iced_hyrule_V24.zip', '2.4', '2022-12-20 05:01:44', '2023-08-14 08:08:56', '12 August 2023', 1691812800, '', 1, 0, 1, 0, 1, 0, '', 5, 0, 1, 1194, 4, 'Name: Legend of Zelda, The - A Link to the Past (U) [!]\r\nSize: 1,048,576 bytes\r\nChecksum: CRC32 777AAC2F', 0, '', '', ''),
(7390, 1, 1853, 'Airbourne Hound', 5399, 'Hack featured as part of the &quot;64 in 1 Classic Player&quot; ROM. Only features the regular gameplay mode, Balloon Trip is in a separate hack.', '[7390]Airborne Hound.zip', '1.0', '2022-12-20 05:25:23', '2022-12-18 15:18:21', '01 April 2022', 1648785600, '', 1, 1, 0, 0, 1, 0, '7390titlescreen.png', 1, 0, 0, 78, 1, 'Database match: Balloon Fight (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F5E4CD9F287A8233EEE35AD1881B2770D9F2C453\r\nFile CRC32: CB8FD7B2\r\nROM SHA-1: 57F86E49372AE44DA79F269973E7DB4F443D0B98\r\nROM CRC32: 401349A8', 0, '', '', ''),
(7391, 10, 934, 'Christmas Map Pack 2022 by Kartal', 6441, 'This Christmas map pack features reworked/reimagined/AI improved/harder (at least 1 of those apply) versions of Advance Wars 2 maps, and Advance Wars 1&#039;s The Final Battle map with Advance Wars 2 COs selectable (each having a custom pre-deployed army).\r\n\r\nThe AI improvement in general entails:\r\n- MdTanks and Subs attack first instead of last\r\n- Evasive air units (won&#039;t always suicide move into your attack range)\r\n- Better unit deployment priorities\r\n- Maps arranged to help the AI (neutral properties not placed in a way to lead the AI away from the important zones, etc.)\r\n\r\nThe maps reworked are:\r\n- Jet-Black Forest (The Final Battle)\r\n- Orange Dawn\r\n- Toy Box\r\n- Silo Scramble\r\n- To The Rescue (now a Sonja map in fog, replacing Showstopper)\r\n- Sea Fortress (with Drake&#039;s navy vs Hawke&#039;s air force and navy)\r\n\r\nThe maps are accessible from Campaign mode. A very special bonus mission unlocks after beating all other maps.\r\n\r\nUpdate 1.1: A tiny mistake on the bonus map was fixed.', '[7391]AW2KartalMaps2022_1.1.zip', '1.1', '2022-12-20 05:25:57', '2022-12-31 06:59:45', '31 December 2022', 1672462800, '', 0, 1, 1, 1, 1, 0, '', 1, 0, 1, 232, 1, 'rominfo : Database match: Advance Wars 2 - Black Hole Rising (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 14DD0B22C894865867AFF89E8116B2DFFAE25605\r\nFile/ROM CRC32: 5AD0E571', 0, '', '', ''),
(7392, 23, 4970, 'Dragon Quest IV English Party Chat (for JP ROM)', 7794, 'The DS version of Dragon Quest IV had the party chat removed for it&#039;s western release. This patch adds that back in using text from the mobile port of the game, which did include the translated party chat text.\r\n\r\nSince this includes all the missing text from the original DS version, this should be the definitive way to play the game.\r\n\r\nThis patch can be used only on the JP version of the game. If you want to patch the US version, you will need my US patch. Though they modify different versions of the game, the end result will be the same.\r\n\r\nThere are caveats with concrete_d&#039;s original patching process. Character name entry will still be in Japanese. For a full list of known issues, check concrete_d&#039;s GitHub.', '[7392]DQ4PartyChatPatch1.0_JP.7z', '1.0', '2022-12-20 05:29:22', '2023-10-25 00:52:42', '24 November 2022', 1669248000, '7392readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 256, 1, 'Database match: Dragon Quest IV - Michibikareshi Mono-tachi (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 84BAF75D79B842FA5ECFDC66C112F1D19BF228AE\r\nFile/ROM CRC32: 3257B207', 0, '', 'https://github.com/concreted/dqiv-nds-en-script-patcher', ''),
(7393, 33, 2535, 'MP7 Disable P1 Lock', 5446, 'This mod allows P1 to be controlled by a CPU, just like what you could do in MP1-6.\r\nCredit goes to gamemasterplc for creating the Can Set P1 to CPU Gecko Code.\r\n\r\nNote: Only patches on Rev 1.', '[7393]Mario Party 7 No P1 Lock.zip', '1.0', '2022-12-20 05:34:16', '2022-12-19 01:44:53', '18 December 2022', 1671339600, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 138, 10, 'Mario Party 7 (USA) (Rev 1).iso\r\nCRC32 8582361b\r\nSHA-1 8fc22158c0af3aea521e81893012e8718eff1dab\r\nMD- 5 bd367c67fca5d93e581a43d1f61f4514', 0, '', '', ''),
(7394, 27, 4977, 'Deadly Arts - Secret characters unlocked', 7786, 'Unlocks the 2 bosses Gouriki and Reiji as playable characters.\r\n\r\nUse a patching utility such as Lunar IPS to patch your rom.', '[7394]Deadly Arts (USA) - Secret characters unlocked.zip', '1.0', '2022-12-20 05:34:45', '2022-12-19 02:29:50', '18 December 2022', 1671339600, '', 0, 0, 0, 0, 1, 0, '7394titlescreen.png', 5, 0, 1, 333, 7, 'Database match: Deadly Arts (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AA8566669575E3FEA05DAF5688D4FE05DF735CD9\r\nFile/ROM CRC32: 3DB8130E', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7395, 27, 4978, 'Killer Instinct Gold - Secret character, options, and costumes unlocked', 7786, 'Unlocks the following features:\r\n- The boss Gargos as a playable character\r\n- All 5-tiers of Level Options in the Options\r\n- The gold, white and shadow costume variants for all characters\r\n\r\nUse a patching utility such as Lunar IPS to patch your rom.', '[7395]Killer Instinct Gold (USA) (Rev B) - Secret character, extra costume colors, extra options unlocked.zip', '1.0', '2022-12-20 05:35:42', '2024-05-04 06:53:44', '18 December 2022', 1671321600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1438, 7, 'Database match: Killer Instinct Gold (USA) (Rev 2)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AAEB492B1E538AF65A3544A97240675EF438A04F\r\nFile/ROM CRC32: 0B5B5DF8', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7396, 9, 2936, 'Brutal: Paws of Fury - Secret character unlocked', 7786, 'Unlocks a secret boss character: Dali Llama.', '[7396]Brutal - Paws of Fury (USA) - Secret character unlocked.zip', '1.0', '2022-12-21 12:34:40', '2022-12-20 17:37:02', '20 December 2022', 1671512400, '', 0, 0, 0, 0, 1, 0, '7396titlescreen.png', 5, 0, 1, 230, 3, 'Database match: Brutal - Paws of Fury (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 746AF6B97ACF857B786B4E3ADC1CA8E627DAE3DD\r\nFile/ROM CRC32: 8FE49F80', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7397, 1, 2599, 'A bootleg Christmas', 6329, 'This is a Christmas themed Rom-Hack of the NES port of Super Mario World! It has 3 short, sweet, and easy levels.\r\n\r\nHow to control\r\nA= Jump button\r\nA+B,Down+A = Short jump (needed)', '[7397]A bootleg Christmas.zip', '1.0', '2022-12-21 12:50:41', '2022-12-21 01:14:40', '20 December 2022', 1671512400, '', 1, 1, 1, 0, 1, 0, '7397titlescreen.png', 5, 0, 0, 453, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C44C73095790BD4A5DE5588F9E4575E3C9229282\r\nFile CRC32: 6D5953A8\r\nROM SHA-1: ACEC431CAB42C1143374499482B0A1332A93AAA0\r\nROM CRC32: 395D1793', 0, '', '', ''),
(7398, 9, 4980, 'Home Alone SRAM', 5637, 'This patch is designed to add a simple save function to Home Alone.\r\n\r\nHow it works:\r\nSaving:\r\nGame saves after every level.\r\n\r\nLoading:\r\nAt the options menu, highlight stereo and press up or down. Then start your game.\r\n\r\nNote:\r\n*Loading without a prior save will result in a black screen\r\n\r\nPatching Instructions can be found in the readme.', '[7398]Home Alone SRAM.zip', '1.0', '2022-12-21 12:52:28', '2022-12-21 05:02:56', '21 December 2022', 1671598800, '7398readme.txt', 0, 0, 0, 0, 0, 1, '7398titlescreen.png', 5, 0, 1, 167, 4, 'Database match: Home Alone (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E1F96F63603F4D899EC8E29975D0CDF0170CDE73\r\nFile/ROM CRC32: 7C494B1', 0, '', '', ''),
(7399, 11, 1925, 'Teenage Mutant Ninja Turtles: Shredder&#039;s Re-Revenge', 5483, 'Teenage Mutant Ninja Turtles: Shredder&#039;s Re-Revenge: [url=https://youtu.be/_Gdavq2CLwE] Gameplay Trailer[/url]\r\n\r\nI. Overiew:\r\n\r\nWelcome to the universe of Teenage Mutant Ninja Turtles: The Re-revenge of the Shredder! The city was attacked by a foot ninja army led by Shredder and Krang. Our brave heroes have come together to challenge them and clear the city of evil mutants and foot ninja. But will it be that easy?\r\n\r\nII. Features:\r\n\r\n-Replaced all characters, all enemies and all bosses.\r\n-Added shadow for all characters, all enemies and all bosses.\r\n-Some enemies have new attacks, that will surprise experienced players.\r\n-Characters replaced by Raph, Leo, Donnie, Mikey, April O&#039;Neil, Splinter and Casey Jones.\r\n-All seven playable characters can jump further while running\r\n-All of the characters attacks are similar to those from TMNT: Shredder&#039;s Revenge.\r\n-The game has juggling for both players and enemies.\r\n-Players can recover from a hit by pressing the jump button upon landing (as in SOR4)\r\n-The command to run (f, f) becomes more sensitive.\r\n-All playable characters can jump further while running.\r\n-You can use the Offensive Special while running\r\n-Added 6-Button gamepad Support. Uppercut now is Y-button.\r\n-Friendly fire is disabled.\r\n-Added new sounds for players and enemies.\r\n-A new plot has been written for the game.\r\n-Changed the title screen\r\n-Changed all Story Screen in the game\r\n-For the first time in sor2 hacking, switching between normal and turbo mode has been added to the option\r\n-Added turbo mode\r\n\r\n\r\nIII. More about turbo mode.\r\n\r\nThis option is responsible for the delay between strikes when attacking enemies.\r\n-Off - For SOR2 fans\r\n-On - For all those who like more dynamic games\r\n\r\nIV.1.01 \r\n\r\nFixed a bug causing a freeze when receiving an Electrolyte attack from the Whip Foot Ninja on some emulators and consoles on hardest and mania difficulties.\r\n\r\nV. Link\r\n\r\n-Sprite used: https://www.spriters-resource.com/pc_computer/teenagemutantninjaturtlesshreddersrevenge/\r\n-Screen replacement software: https://www.romhacking.net/forum/index.php?topic=36015\r\n\r\nVI. Other:\r\n\r\n-Thanks to gsaurus, for helping and working with AI enemies.\r\n-Thanks to eskayelle, the person who wrote a new story.\r\n-Gigantic Special Thanks, to a person without whom nothing would be - PPI_Akiko. It was he who added Juggling, New Running, new hitting physics and was invaluable in helping this project work', '[7399]Teenage Mutant Ninja Turtles - Shredder\'s Re-Revenge[1.01].zip', '1.01', '2022-12-21 12:55:37', '2022-12-26 17:55:35', '26 December 2022', 1672030800, '7399readme.txt', 1, 1, 0, 1, 1, 1, '7399titlescreen.png', 1, 0, 0, 28038, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', 'https://youtu.be/_Gdavq2CLwE'),
(7400, 9, 714, 'Super Mario Bros - Merry Mountain Christmas Adventure - SMW Christmas Edition V3.2', 5490, 'Merry Christmas Toads and Toadettes! It&#039;s the time of year where hollies and jollies run amock and as such another Mario World Christmas Hack is born! Well sorta. What you will find here is a new edition of the previously released Super Mario World: Christmas Edition with added Just Keef flair!\r\n\r\nNow you may thinking why should you bother with that?\r\n\r\nWell this isn&#039;t simply a new coat of paint, this is a complete overhaul of Nowieso&#039;s classic original and transforms the entire experience into a Super Mario Christmas story that you will want to experience and share for generations to come! Enjoy not only the fun and playful level design that Nowieso once introduced everyone to but enjoy all the new graphics, mechanics, bosses (both old and new tweaked to match the difficulty style of the game) additional levels, character selection (fully integrated character swapping), secret unlockables,  animated cutscenes with a heartwarming story, and more all SA1 enabled for a smoother more expansive experience brought to you by Just Keef (aka Bensalot)! \r\n\r\nIt is a short and sweet experience for the whole family to enjoy and can be beaten in a short amount of time making it the perfect &quot;Night Before Christmas&quot; tradition. So from both Nowieso and Just Keef, Merry Christmas and Happy Holidays!', '[7400]Super Mario Bros - Merry Mountain Christmas Adventure - SMW Christmas Edition V3.2.zip', '3.2', '2022-12-21 15:52:17', '2023-12-29 00:44:08', '28 December 2023', 1703721600, '7400readme.txt', 1, 1, 1, 1, 1, 1, '7400titlescreen.png', 1, 0, 0, 4964, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', 'https://youtu.be/LgsCm0KYxF8'),
(7401, 1, 709, 'Super Mario Bros. Up Pipes and Entry', 7373, 'This is a one world hack demonstrating the use of upside-down pipes, piranha plants in addition to upside-down pipe entry. Changed graphics and text. Use Floating IPS for patching.', '[7401]demopipes.zip', '1.0', '2022-12-22 09:52:35', '2022-12-21 13:13:23', '21 December 2022', 1671598800, '', 1, 0, 1, 1, 1, 1, '7401titlescreen.png', 5, 0, 0, 454, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7402, 23, 1068, 'New Super Mario Bros. Adventure', 7804, 'The hack started from Jan. 2015. And finished by Dec. 2022.\r\n\r\nThe hack hacked by Super Mario Bros. 3&#039;s hack - [url=https://www.romhacking.net/hacks/70/]Mario Adventure[/url].\r\n\r\nOther Word levels, ghost levels, 8-5~8-Bowser&#039;s castle is original.\r\n\r\n==Features:==[list]\r\n[li] All new levels.[/li]\r\n[li]Some tilesets are in style of Mario Adventure x NSMB.[/li]\r\n[li]Some new music. Some are in other DS games. Others are remade from other consoles&#039; games.[/li]\r\n[li]There are TWO versions of this hack - Normal and Exploratory. It&#039;s easier to find starcoins in normal ver.. And easier levels in it, too.[/li]\r\n[/list]', '[7402]New Super Mario Bros. Adventure.7z', '1.0', '2022-12-22 09:55:27', '2022-12-21 15:48:20', '21 December 2022', 1671598800, '7402readme.txt', 1, 1, 1, 0, 0, 0, '7402titlescreen.png', 1, 0, 0, 4996, 1, 'Filename: New Super Mario Bros. (USA)\r\nSHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\nCRC32: 197576A', 0, '', '', ''),
(7403, 9, 2941, 'Double Dragon V: The Shadow Falls - Secret characters unlocked', 7786, 'Unlocks 2 secret boss characters:\r\n- Dominique\r\n- Shadow Master', '[7403]Double Dragon V - The Shadow Falls (USA) - Secret characters unlocked.zip', '1.0', '2022-12-22 09:56:45', '2022-12-22 02:35:47', '21 December 2022', 1671598800, '', 0, 0, 0, 0, 1, 0, '7403titlescreen.png', 5, 0, 1, 392, 3, 'Database match: Double Dragon V - The Shadow Falls (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DB7514BEE2236E8D0339D00D51A5BAF392CCBEFF\r\nFile/ROM CRC32: 98A96AE8', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7404, 1, 2394, 'Fast Armageddon', 7125, 'The aim of this hack is to improve combat&#039;s speed and user interface. It&#039;s compatible with the Japanese ROM, as well as [url=https://www.romhacking.net/translations/6725/]BlackPaladin&#039;s translation patch[/url] (tested with 1.02)\r\n\r\n\r\nChanges:\r\n\r\n[list][li]The target flashing and associated 80-frame delay are removed from every attack, substantially speeding up combat.[/li]\r\n\r\n[li]While in combat, you can now press the B button to go back to the previous character, instead of having to choose Undo and redo the whole party&#039;s actions.[/li]\r\n\r\n[li]While in combat, press Start + Select to set the whole party to Run.[/li][/list]', '[7404]Fast Armageddon.7z', '1.0', '2022-12-22 13:21:27', '2022-12-22 12:24:56', '22 December 2022', 1671685200, '7404readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 283, 1, 'Database match: Last Armageddon (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 456474DFEFF280134FD1D59CB39B82E97F269782\r\nFile CRC32: 22FBD0E9\r\nROM SHA-1: 77272C0C0E821E9BB1EA416EF1C983BD46188D68\r\nROM CRC32: 8EEF8B76', 0, 'MIT', '', ''),
(7405, 11, 2644, 'Alien Soldier (Europe) 60 Hz Region-Free', 7532, 'This patch modifies the European version of Alien Soldier to run at 60 Hz, with music at the correct tempo, and of course, region lock-out removed. For English speakers, this arguably makes the European version the definitive edition of the game.\r\n\r\nThere are two versions of the patch provided. One for the normal ROM, and one for a ROM that already has the Ammo Regen patch applied to it.', '[7405]Alien Soldier (Europe) 60 Hz Region-Free v2.0.zip', '2.0', '2022-12-24 11:21:12', '2022-12-27 02:18:15', '23 December 2022', 1671771600, '7405readme.txt', 0, 0, 0, 0, 0, 1, '7405titlescreen.png', 5, 0, 1, 1033, 8, 'Database match: Alien Soldier (Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FA141778BD6540775194D77318F27D2A934E1AC1\r\nFile/ROM CRC32: 496E06C', 0, '', '', ''),
(7406, 9, 714, 'Mario Rescues Santa Claus', 4568, 'This is a Christmas-themed hack that was started in 2019 and finished in 2022. There are 33 exits, spread across 5 worlds.\r\n\r\n[b]Story:[/b]\r\n\r\nBowser has stolen all of Santa&#039;s presents and even kidnapped him! Without Santa, nobody can deliver them!\r\n\r\nThe hack has 2 versions: an English version and a Portuguese version.', '[7406]Mario Rescues Santa Claus (V1_0_2).zip', '1.0.2', '2022-12-25 04:28:28', '2022-12-27 18:43:43', '27 December 2022', 1672117200, '7406readme.txt', 1, 1, 1, 1, 1, 0, '7406titlescreen.png', 1, 0, 0, 1317, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(7407, 17, 2718, 'Mega Man X5 N&#039;s Edition v1.7.6', 7807, 'Download link:\r\n\r\n-Patch file: [url=https://drive.google.com/file/d/1IjkWdyUIbQ5V_1A80X06G2WWpxmuX1qz/view?usp=drive_link][b]Download[/b][/url]\r\n\r\n-Patch tool (Windows): [url=https://www.romhacking.net/utilities/598/][b]xdelta UI[/b][/url]\r\n\r\nThe differences between this patch version include boss movement and some BGM, DNA parts system, damage adjustment, and more. For more information, see the &quot;Readme.txt&quot; file.', '', '1.8', '2022-12-25 05:21:45', '2024-07-10 19:38:45', '10 July 2024', 1720569600, '7407readme.txt', 0, 1, 1, 1, 1, 0, '', 5, 1, 1, 0, 11, 'Mega Man X5 [SLUS-01334]\r\nFile/ROM SHA-1: 10709231F857636B5CCD3CD9ACEBC91458DCB5FD\r\nFile/ROM CRC32: D0CE609', 0, '', '', 'https://youtu.be/ze3VJyuXSdg'),
(7408, 23, 4983, 'LEGO Indiana Jones No Cutscenes', 7809, 'This rom hack does one thing, skips all of the FMV cutscenes. Oh and it also cuts the rom file size from the original 64MB to 35.2MB. How this was done was by replacing all of the video files with a blank bik file that makes it skip straight to the gameplay.\r\n\r\nThis hack uses xDelta to patch the NTST-U version of the game. Tested in MelonDS, and DesMuMe and works as it should. It should also work on real hardware via a flash cart.', '[7408]lij-nocuts.7z', '1.0', '2022-12-25 05:24:33', '2022-12-24 05:15:04', '23 December 2022', 1671771600, '7408readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 108, 1, 'Database match: LEGO Indiana Jones - The Original Adventures (USA) (En,Fr,De,Es,It,Da)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 1D3FB94752EE7B85736F11B7F6AA1194E48E6D0E\r\nFile/ROM CRC32: 61D9A2D5', 0, '', '', ''),
(7409, 11, 4984, 'Socket SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Socket.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after every level.\r\n\r\nLoading:\r\nAt the main menu, Hold B and press start. Continue to hold B and your game will load.\r\n\r\nNOTE:\r\nGame will produce a black screen if no prior save is detected.', '[7409]Socket SRAM.zip', '1.0', '2022-12-25 05:26:00', '2022-12-24 09:37:05', '24 December 2022', 1671858000, '7409readme.txt', 0, 0, 0, 0, 0, 1, '7409titlescreen.png', 5, 0, 1, 131, 8, 'Database match: Socket (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FEE9EB272362BD6F36D552A9EBFD25F5F0DB7D2F\r\nFile/ROM CRC32: 3C14E15A', 0, '', '', ''),
(7410, 17, 1407, 'Breath of Fire IV Dengeki Store Restoration', 6967, 'The Dengeki Store is a secret area in Breath of Fire IV. In the Japanese release, it can be accessed by playing a patched save file created by the CD that came with volume 147 of the Dengeki PlayStation magazine.\r\n\r\nNo equivalent promotion exists in North America/Europe, and the area was left untranslated in the English versions.\r\n\r\nThis hack restores the Dengeki Store area for the North American release. It comes with a complete translation of the store&#039;s dialogues and a memory card patcher to allow any save file to access the area.', '[7410]dengeki store v1.0.zip', '1.0', '2022-12-25 05:28:43', '2023-01-04 21:59:57', '24 December 2022', 1671858000, '7410readme.txt', 1, 0, 1, 1, 0, 0, '', 5, 0, 1, 1278, 11, 'Breath of Fire IV (US, SLUS-01324)', 0, '', '', ''),
(7411, 9, 2055, 'Zombie101&#039;s Goof Troop', 5467, '&quot;Goof Troop&quot; Returns With 5 new levels and more! &quot;Zombie 101&#039;s Goof Troop&quot; (known as &quot;Z101&#039;s goof troop for short&quot;) is much harder than the original game so don&#039;t expect a cake walk!\r\nThis hack has:\r\n\r\n-100+ new areas!\r\n-50+ new puzzles!\r\n-New graphics!\r\n-New Palettes!\r\n-New tiles!\r\n-New enemies!\r\n-And more!\r\n\r\nEnjoy Zombie101.', '[7411]Z101\'s Goof Troop..zip', '1.0', '2022-12-25 05:30:44', '2022-12-24 23:07:21', '25 December 2022', 1671944400, '7411readme.txt', 1, 1, 1, 1, 1, 1, '7411titlescreen.png', 1, 0, 0, 1704, 4, 'Database match: Goof Troop (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B38560D091801DB5E833D17393FE1DF1398909B6\r\nFile/ROM CRC32: 4AAFA462', 0, '', '', ''),
(7412, 1, 709, 'Super Mario Bros. Star Item Storage', 7373, 'This hack allows the storage of a mushroom or fire flower item. Similar to Super Mario World. Also, you can now store a star as well. Item boxes have been added to the status bar. To use the star, simply press the UP button and the B button at the same time. To use the mushroom or fire flower you have in storage, press the SELECT button. Use floating IPS for patching.', '[7412]storagestar.zip', '1.0', '2022-12-25 05:31:57', '2022-12-25 01:13:02', '24 December 2022', 1671858000, '', 0, 0, 0, 1, 1, 1, '7412titlescreen.png', 5, 0, 0, 584, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7413, 8, 926, 'Mega Man World 5 DX', 4536, 'One of the most beloved (and overlooked) Mega Man games, can now be played in full color!\r\n\r\nThis patch transforms the classic Game Boy game into a Game Boy Color game.\r\n\r\nFEATURES\r\n- fully colorized game\r\n- no slowdowns!\r\n- NES styled pause screen\r\n- works in real hardware and emulators\r\n\r\nNEW IN v1.5\r\n- restored enemy damage blink when hit\r\n- improved Mars and Uranus minibosses\r\n- improved some backgrounds\r\n- added DMG warning screen\r\n- other smaller fixes and tweaks (see readme for more info)\r\n\r\nThis hack is part of [url=https://www.youtube.com/watch?v=R-mmBJQliKQ]the Mega Man Mania project[/url]. Other hacks in this series include...\r\n* [url=https://www.romhacking.net/hacks/7492/]Mega Man World GBC[/url] by [url=https://www.romhacking.net/community/5916/]SpecialAgentApe[/url]\r\n* [url=https://www.romhacking.net/hacks/8688/]Mega Man World 2 GBC[/url] by [url=https://www.romhacking.net/community/5916/]SpecialAgentApe[/url] and [url=https://www.romhacking.net/community/7214/]forple[/url]\r\n* [url=https://www.romhacking.net/hacks/7413/]Mega Man World 3 DX[/url] by [url=https://www.romhacking.net/hacks/8738/]marc_max[/url] and [url=https://www.romhacking.net/community/5526/]Kensuyjin33[/url]\r\n* Mega Man World 4 DX (coming in 2025)', '[7413]mmw5dx_v1_5_2.zip', '1.5.2', '2022-12-25 05:32:54', '2024-07-21 02:03:39', '23 November 2023', 1700697600, '', 1, 0, 0, 0, 0, 0, '7413titlescreen.png', 5, 0, 0, 42969, 1, 'Database match: Mega Man V (USA) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 9A7DA0E4D3F49E4A0B94E85CD64E28A687D81260\r\nFile/ROM CRC32: 72E6D21D', 0, '', '', 'https://youtu.be/yXVBHJNZZYw'),
(7414, 1, 709, 'Super Mario Bros - Xmas Edition', 7811, 'This is a holiday themed reskin of Super Mario Bros for the NES. Only the art, colors, and text have been modified - the classic level design has been preserved in all its original glory. It&#039;s up to Mario to defeat Krampus and save Christmas!', '[7414]Super Mario Bros - Xmas Edition 1.1.zip', '1.0', '2022-12-26 03:05:35', '2023-12-21 14:38:40', '25 December 2022', 1671926400, '', 1, 0, 0, 1, 0, 0, '7414titlescreen.png', 1, 0, 0, 767, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/ieNYk9FlIY4'),
(7415, 1, 709, 'Super Mario Bros. Tweaked', 7812, 'This hack adds a number of bug fixes, improvements and other miscellaneous Tweaks to Super Mario Bros. This is done without any added mappers. Using asm6f or another assembler, one can choose which Tweaks to add or remove, depending on taste. This can be done by cloning the source from the GitHub repo (listed under Source Code in the Hack Information on the left) and following the build instructions there.\r\n\r\nModifications\r\n- Victory theme B-section: Despite its original removal being that it did not fit in the cartridge, due to a lot of optimisations, it has been added in.\r\n- Flagpole 1-UP: When the player touches the top of the flagpole, they will now earn a 1-UP.\r\n- Modern scoring: If the player bounces on many enemies in a row, defeats many enemies using a star, or kicks a shell into a long enough row of enemies, they will get more points and eventually 1-UPs.\r\n- Modern power-up scaling &amp; damage scaling: Power-ups now work like they do in later games.\r\n- Modern enemy bouncing: When the player holds A while bouncing on an enemy, they will now bounce higher, like in later entries.\r\n- Modern enemy movement: When enemies land on the ground or touch the player, they will now continue to walk in their direction, like in later entries. \r\n- Unconditional 1-Up blocks: 1-Up blocks now always spawn.\r\n- Title music: Adds an alternate version of the Underwater theme to the title screen. Strictly speaking, this alternate version is an unintended side effect of a bug, but it does sound quite nice.\r\n- Dynamic lives screen: The lives screen now changes depending on what state Mario or Luigi is in.\r\n- Super Mario Bros. Deluxe Luigi palette\r\n- Consistent shell speed: Shells now move the same speed in the air as on land. They can also go over 1-tile gaps now.\r\n- Force pipe crouching: Super and Fire Mario/Luigi now always crouch when entering a pipe, as opposed to sometimes.\r\n- Allow Player 2 pausing: In the original game, only Player 1 can pause the game, since the Famicom only gave Player 1 a start button. This Tweak makes it so that both players can pause.\r\n- Remove hammer bounce: Hammers now travel along their arcs when they hit the player. They are only bounced back when the player is invincible.\r\n- Green underwater Cheep Cheeps\r\n\r\nFixes\r\n- Fix World -1: The scroll locking now works as intended. Doing the glitch anyway brings a surprise.\r\n- Fix lives: Lives are now capped at 99, and displayed properly.\r\n- Fix Spiny velocity: Lakitu now throws his Spinies with the velocity the designers intended.\r\n- Fix crouching: Crouching is improved, removing some glitches like the infamous &quot;getting stuck in the water levels&quot; glitch.\r\n- Fix powerup momentum: When the player collects a power-up while jumping, they will keep their vertical speed now. This sadly also removes the power up jump glitch.\r\n- Fix star flagpole glitch: When the player is invincible while touching the flagpole, they&#039;ll now lose your invincibility, rather than having the music glitch out.\r\n- Fix starting input: When the player holds A or B while entering a level or exiting a warp pipe, the player will no longer jump or fire a fireball. This removes the skating glitch as well.\r\n- Fix 5-1 small castle: Turn the small castle at the start of level 5-1 into a big castle, like it should be.\r\n- Fix Spiny block defeating: When the player bumps a block with a Spiny on it, the Spiny will now be defeated.\r\n- Fix the star power-up jumping out of the block: When a star comes out of a block, it will now always jump out, instead of sometimes falling out.\r\n- Fix small Mario&#039;s reversed walk cycle: Small Mario now doesn&#039;t moonwalk anymore.\r\n- Fix the collision of invisible blocks.\r\n\r\nChanges from the PAL (European) version of the game\r\n- Optimise Cheep Cheeps: Takes the Cheep Cheep code, and makes it a whole lot shorter and faster.\r\n- Fix spring spawning: Makes it so that the spring spawning function doesn&#039;t override important sprite slots, leading to fewer glitches.\r\n- Fix spring force.', '[7415]SMB-Tweaked.zip', '1.1', '2022-12-26 03:29:31', '2022-12-28 01:11:59', '28 December 2022', 1672203600, '7415readme.txt', 0, 1, 1, 0, 1, 1, '7415titlescreen.png', 5, 0, 1, 2923, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', 'https://github.com/Ribiveer/SMB-Tweaked', 'https://youtu.be/4D_TC4FPtZA'),
(7416, 33, 4986, 'FeMC for Custom Robo (GC) - Female Main Character Swap', 7814, 'Ever wanted to play Custom Robo as a girl instead of a guy? Well, now you can! This mod is a massive conversion of the game, replacing significant chunks of the game&#039;s text, the player&#039;s icons, and swapping around models and audio to give you a Female main character, or FeMC! It even includes an optional, cosmetic model swap for Ray 01 to Marcia&#039;s Robo, Milky Way! \r\n\r\nThe file does NOT include the game itself, obviously; the only other requirement is a way to open and replace files in the game&#039;s ROM, which can be done with GCRebuilder or Dolphin (though using Dolphin to do so is untested, it should work the same or similarly). \r\n\r\nInstructions for installation are in the README file.', '[7416]FeMC for Custom Robo v1.0.rar', '1.0', '2022-12-27 03:44:19', '2023-02-13 00:01:12', '26 December 2022', 1672030800, '', 1, 1, 0, 1, 0, 0, '7416titlescreen.png', 5, 0, 1, 426, 1, 'No database match.\r\nFile/ROM SHA-1: E5A2100A304B7A680D8FC5B03490BC5E01DF0A7F\r\nFile/ROM CRC32: C628A1D', 0, 'CC0-1.0', '', ''),
(7417, 1, 709, 'Supa Kama Kaiso.', 7815, 'Completely vanilla, the difficulty scales in a progressive way, where every time you have to use a new glitch/trick gimmick to complete all the 16 levels.\r\n\r\nIt&#039;s really basic, no text was changed except for the title screen and some other stuff focused on the gameplay aspect, so nothing but kaizo (no troll blocks allowed here).\r\n\r\nGet ready my kamikazes, because you are embarking in one of the hardest Mario adventures!\r\n\r\nFor any doubts about the levels, check out this walkthrough on my Youtube channel: [url=\r\nhttps://www.youtube.com/playlist?list=PLxGpOaic7BWBI-5gAcdT8xbR7b8zeiZej][Video playlist][/url]', '[7417]Supa Kama Kaiso..zip', '1.1', '2022-12-29 01:45:35', '2023-12-29 00:45:25', '29 January 2023', 1674950400, '7417readme.txt', 0, 0, 1, 0, 0, 0, '7417titlescreen.png', 1, 0, 0, 432, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'Public Domain', '', ''),
(7418, 11, 948, 'Ristar SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Ristar.\r\n\r\nHow to use:\r\n\r\nSaving:\r\n*Game saves after every level.\r\n\r\nLoading:\r\n*At the main menu, Hold A and press start. Continue to hold A and your game will load.\r\n\r\nNOTE:\r\n*Game will produce a black screen if no prior save is detected.\r\n*Patch is designed not to save or load when playing the following bonus modes via password.\r\n[list]\r\n*ILOVEU (Stage Select)\r\n*MIEMIE (Hidden items are visible)\r\n*AAAAAA (Unlimited Continues)\r\n*FEEL   (Stage Select, Show Hidden Items, And Invincibility)\r\n*MUSEUM (Boss Rush Mode)\r\n*SUPER  (Super Mode)\r\n*SUPERB (Super Mode)\r\n[/list]\r\n\r\nPatching details can be found in the readme.', '[7418]Ristar SRAM.zip', '1.0', '2022-12-29 01:50:11', '2022-12-27 18:27:52', '27 December 2022', 1672117200, '7418readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 482, 8, 'Database match: Ristar (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1D15FF596DD4F3B2C1212A2E0C6E2B72F62C001E\r\nFile/ROM CRC32: 6511AA61', 0, '', '', ''),
(7419, 11, 2171, 'Super Street Fighter II - Extra Cancels', 5116, 'Would you like to play regular Super Street Fighter II, but with more moves that can be special cancelled like the Old Characters in Super Street Fighter II Turbo? Such as the 2nd hit of Sagat&#039;s Standing Light and Medium Kicks, for example?\r\n\r\nIn SSF2, each character can cancel any of their normal moves that have 4 frames of startup or less. This ROM Hack expands the Special Cancel Window by 2 frames, allowing characters to special cancel more of their normals.\r\n\r\nList of known extra cancels:\r\n\r\n[b]E. Honda[/b]:\r\nStanding Jab,\r\nCrouching Jab,\r\nCrouching Fierce\r\n\r\n[b]Blanka[/b]:\r\nCrouching Strong,\r\nCrouching Forward\r\n\r\n[b]Guile[/b]:\r\nStanding Short,\r\nCrouching Fierce\r\n\r\n[b]Chun-Li[/b]:\r\nStanding Strong,\r\nFar Standing Fierce,\r\nCrouching Forward\r\n\r\n[b]Zangief[/b]:\r\nStanding Strong,\r\nFar Standing Short,\r\nFar Standing Roundhouse,\r\nCrouching Roundhouse\r\n\r\n[b]Dhalsim[/b]:\r\nFar Standing Jab,\r\nClose Standing Fierce,\r\nFar Standing Short,\r\nFar Standing Forward\r\n\r\n[b]Boxer[/b]:\r\nStanding Forward,\r\nCrouching Strong,\r\nCrouching Fierce,\r\nCrouching Forward\r\n\r\n[b]Claw[/b]:\r\nClose Standing Strong,\r\nStanding Forward,\r\nCrouching Strong,\r\nCrouching Forward\r\n\r\n[b]Sagat[/b]:\r\nStanding Strong,\r\nStanding Short 2nd Hit,\r\nStanding Forward 2nd Hit,\r\nCrouching Jab,\r\nCrouching Strong,\r\nCrouching Short,\r\nCrouching Forward\r\n\r\n[b]Dictator[/b]:\r\nCrouching Strong,\r\nCrouching Short,\r\nCrouching Forward\r\n\r\n[b]Cammy[/b]:\r\nFar Standing Strong,\r\nFar Standing Fierce 2nd Hit,\r\nStanding Forward,\r\nCrouching Strong,\r\nCrouching Roundhouse\r\n\r\n[b]T. Hawk[/b]:\r\nFar Standing Short\r\n\r\n[b]Fei Long[/b]:\r\nFar Standing Strong,\r\nFar Standing Fierce,\r\nFar Standing Short,\r\nFar Standing Forward,\r\nCrouching Short,\r\nCrouching Forward\r\n\r\n[b]Dee Jay[/b]:\r\nFar Standing Short,\r\nCrouching Strong,\r\nCrouching Fierce,\r\nCrouching Short', '[7419]SSF2_ExtraCancels.zip', '1.1', '2022-12-29 15:15:27', '2023-10-28 19:34:46', '01 January 2023', 1672531200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 478, 9, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4\r\nFile/ROM CRC32: 165DEFBF', 0, '', '', ''),
(7421, 23, 2668, 'Castlevania: Dawn of Sorrow X Deltarune', 7777, 'This hack replaces Julius mode characters with Kris Susie and Ralsei from Deltarune. The mode is unlocked.\r\nCheck README.txt for more information about the hack.\r\nNow with a Fluffyboy edition featuring only the known goats, included with the main patch.\r\nAny preview or feedback is appreciated', '[7421]Castlevania_-_Dawn_X_Deltarune.rar', '1.5', '2022-12-29 15:19:48', '2023-04-13 18:50:29', '14 April 2023', 1681444800, '7421readme.txt', 1, 1, 0, 1, 0, 0, '7421titlescreen.png', 1, 0, 1, 598, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/EAz32qaTO5U'),
(7422, 9, 2185, 'Super Street Fighter II - Extra Cancels', 5116, 'Would you like to play regular Super Street Fighter II, but with more moves that can be special cancelled like the Old Characters in Super Street Fighter II Turbo? Such as the 2nd hit of Sagat&#039;s Standing Light and Medium Kicks, for example?\r\n\r\nIn SSF2, each character can cancel any of their normal moves that have 4 frames of startup or less. This ROM Hack expands the Special Cancel Window by 2 frames, allowing characters to special cancel more of their normals.\r\n\r\nList of known extra cancels:\r\n\r\n[b]E. Honda[/b]:\r\nStanding Jab,\r\nCrouching Jab,\r\nCrouching Fierce\r\n\r\n[b]Blanka[/b]:\r\nCrouching Strong,\r\nCrouching Forward\r\n\r\n[b]Guile[/b]:\r\nStanding Short,\r\nCrouching Fierce\r\n\r\n[b]Chun-Li[/b]:\r\nStanding Strong,\r\nFar Standing Fierce,\r\nCrouching Forward\r\n\r\n[b]Zangief[/b]:\r\nStanding Strong,\r\nFar Standing Short,\r\nFar Standing Roundhouse,\r\nCrouching Roundhouse\r\n\r\n[b]Dhalsim[/b]:\r\nFar Standing Jab,\r\nClose Standing Fierce,\r\nFar Standing Short,\r\nFar Standing Forward\r\n\r\n[b]Boxer[/b]:\r\nStanding Forward,\r\nCrouching Strong,\r\nCrouching Fierce,\r\nCrouching Forward\r\n\r\n[b]Claw[/b]:\r\nClose Standing Strong,\r\nStanding Forward,\r\nCrouching Strong,\r\nCrouching Forward\r\n\r\n[b]Sagat[/b]:\r\nStanding Strong,\r\nStanding Short 2nd Hit,\r\nStanding Forward 2nd Hit,\r\nCrouching Jab,\r\nCrouching Strong,\r\nCrouching Short,\r\nCrouching Forward\r\n\r\n[b]Dictator[/b]:\r\nCrouching Strong,\r\nCrouching Short,\r\nCrouching Forward\r\n\r\n[b]Cammy[/b]:\r\nFar Standing Strong,\r\nFar Standing Fierce 2nd Hit,\r\nStanding Forward,\r\nCrouching Strong,\r\nCrouching Roundhouse\r\n\r\n[b]T. Hawk[/b]:\r\nFar Standing Short\r\n\r\n[b]Fei Long[/b]:\r\nFar Standing Strong,\r\nFar Standing Fierce,\r\nFar Standing Short,\r\nFar Standing Forward,\r\nCrouching Short,\r\nCrouching Forward\r\n\r\n[b]Dee Jay[/b]:\r\nFar Standing Short,\r\nCrouching Strong,\r\nCrouching Fierce,\r\nCrouching Short', '[7422]SSF2_SNES_ExtraCancels.zip', '1.0', '2022-12-30 03:38:11', '2023-10-28 19:34:37', '29 December 2022', 1672272000, '7422readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 452, 4, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8E67787988024503C4ADEADD5FE50A340AA860D7\r\nFile/ROM CRC32: F16D5CE9', 0, '', '', ''),
(7423, 47, 4982, 'Castlevania: Harmony of Despair music list bug fix', 7806, 'In the Castlevania: Harmony of Despair game with DLC, user may notice that the music list (under Help&amp;Options - Settings - Sound Settings - Music setting) sometimes have a few duplicated song names (song names but not songs) showing there.\r\n\r\nThis patch will eliminate the duplicated song names.\r\n\r\nThis patch works for US, JP and EU editions.\r\n\r\nHow to apply the patch:\r\n\r\n1. Download the patch and extract it.\r\n\r\n2. Copy the extracted folder &quot;dlc99_remove_BGM_Dup&quot; into the DLC folder.  (See readme  file for detailed path.)', '[7423]CVHoD.zip', '1.0', '2022-12-30 05:41:59', '2022-12-29 17:08:49', '30 December 2022', 1672376400, '7423readme.txt', 0, 0, 0, 1, 0, 0, '', 4, 0, 1, 95, 12, 'NPEB00563 / NPUB30505 / NPJB00138', 0, '', '', ''),
(7424, 10, 830, 'Castlevania Aria of Sorrow Weapon Patch', 7447, 'Castlevania Aria of Sorrow Weapon Patch\r\n\r\nThis patch changes a lot of the weapons of the game, mainly is a recreation\r\nof some of the weapons of the dsvanias games to Aria, giving more identity to the weapons.\r\nEverything was possible thanks to the amazing DSVania tool by LagoLunatic.\r\n \r\nWhat&#039;s changed?\r\nAt start the only changes were katanas and greatswords to mimic the Dawn counterparts, but then\r\niconic weapons to the series were added.\r\n\r\nChanged some weapons animations like the baselard becoming a throwing dagger, making\r\nweapons like the Gram faster, more range, elements, stats, changed some sprites, etc.\r\nSome big and small changes.\r\n\r\n\r\nv 1. 2 \r\n\r\n  -Just the weapons, weapons stats and names were modified, nothing else was changed.\r\n\r\n  -Better sprites, animations and hitboxes\r\n\r\n  -New weapons replaces other weapons trying to be more balanced\r\n\r\n  -Some new weapons\r\n\r\n  -The zip includes 2 files, the first one changes the weapons and names, the second one\r\n   doesn&#039;t change the names, this is mainly to try to make it compatible with the\r\n   randomizer.', '[7424]Castlevania - Aria of Sorrow (USA) - Weapon Mod.zip', '1.2', '2022-12-30 06:00:15', '2023-11-26 00:36:55', '25 November 2023', 1700870400, '7424readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 2873, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(7425, 8, 1747, 'Wario Land 3: Golfless', 7820, 'Tired of the golf minigame in Wario Land 3? This rom hack moves all of the minigame blocks up by default so Wario can pass by them without playing golf! The blocks are rather arbitrary and annoying so this hack trivializes them. It should help make replays a bit more fluid and less frustrating since which golf course the player receives is RNG based. No other changes have been made to the game to preserve the experience as much as possible and to avoid introducing glitches. \r\n\r\nThe affected levels are:\r\n- N1 Out of the Woods\r\n- N3 The Vast Plain\r\n- N6 Sea Turtle Rock\r\n- W1 Desert Ruins\r\n- W2 The Volcano’s Base \r\n- W6 The West Crater\r\n- S1 The Grasslands\r\n- S2 The Big Bridge\r\n- S4 The Steep Canyon \r\n- S6 Above the Clouds\r\n- E4 The Colossal Hole\r\n\r\n     Still want to play golf? Fear not! All of the entrances to the minigame are still there in the levels and can be played as normal with no crashing or glitches aside from some slight visual jank on the minigame block when it clips into the wall. It is also still possible to unlock the golf minigame on the overworld by collecting the seven crayon treasures! This hack has been 100% completed on both emulator (VisualBoyAdvance-M 2.1.4) and flashcart (Everdrive-GB X7) with no problems. Any feedback would be much appreciated. \r\n\r\n\r\nThanks to Drenn for creating the Wario Land 3 editor that made this hack fairly simple to put together.\r\n\r\nThanks to Nintendo R&amp;D1 for creating one of the best puzzle-platformers ever made.\r\n\r\nThanks to the wonderful community of Romhacking.net for breathing life into so many old games over the years!', '[7425]Wario Land 3 - Golfless .rar', '1.0', '2022-12-30 07:03:18', '2022-12-29 18:48:10', '29 December 2022', 1672290000, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 690, 1, 'Database match: Wario Land 3 (World) (En,Ja)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BB7877309834441FD03ADB7FA65738E5D5B2D7BA\r\nFile/ROM CRC32: 480D0259', 0, '', '', ''),
(7426, 44, 4988, 'Metal Slug XX-Double Seven Edition', 7821, 'Details of patch,\r\n\r\nRebalanced difficulty with changes to weapon item supply. Changed position of weapon items and  vehicles. Some Combat School mode stage also changed.\r\n\r\nBecause the download is larger than RHDN&#039;s 30MB limit the download is hosted at Archive.org;\r\n\r\n[url]https://archive.org/download/psp-msxx-double-seven.-7z/%5BPSP%5DMSXX-Double%20Seven.7z[/url]\r\n\r\nHow to patch:\r\nUse with any utility that can apply an xdelta patch.\r\n\r\nRecommend running with PPSSPP 1.4\r\n\r\nOriginal Rom : [PSP]Metal Slug XX JP - NPJH-50044\r\n\r\nSpecial Thanks to,\r\npark654321\r\nSukimos', '', '1.0', '2022-12-30 11:36:31', '2022-12-30 12:58:26', '30 December 2022', 1672376400, '7426readme.txt', 0, 0, 1, 0, 1, 0, '7426titlescreen.jpg', 5, 1, 0, 0, 10, 'Serial Number: ULUS-10495', 0, 'Custom', '', ''),
(7427, 1, 709, 'Wario&#039;s Adventure', 7208, 'Wario has to save Daisy from the hands of Bowser. This hack contains new graphics along with some new mechanics too, like upside-down pipes and instant death spikes. There are 4 worlds, each with 5 levels in them! This hack can be a little difficult, but this is beatable! ;)\r\n\r\nEnjoy my hack! :)', '[7427]Wario\'s Adventure (SMB1 Hack).rar', '1.0', '2022-12-30 11:42:56', '2022-12-30 02:01:23', '29 December 2022', 1672290000, '', 1, 1, 1, 1, 1, 1, '7427titlescreen.png', 1, 0, 0, 735, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7428, 9, 293, 'DQV SFC Faster Walking Speed', 7794, 'DQ5FasterWalkingSpeed v1.0\r\nFor DQ5 SFC DeJap Translations v2.01\r\nAustNerevar\r\n\r\nThis hack makes it so the default walking speed is as fast as the magic carpet. I&#039;ve included both a bps and an ips version for the heck of it since the original patch was ips.\r\n\r\nKnown bugs:\r\n\r\n1) Cutscenes will play strangely as the hero moves faster than the game is expecting him to. He will outpace other characters. It&#039;s possible that a cutscene could get stuck because of this. It is a good idea to save often with this patch.\r\n\r\n2) After using the boat, magic carpet, or any other vehicle and disembarking, walking speed will be reset to it&#039;s normal slow rate. When entering a town or dungeon it should go back to the increased speed.\r\n\r\nCredits:\r\n\r\nOriginal author of the Japanese version unknown. This was found on the DQBinary page at http://dqnbinary.jp.land.to/guide/ and was then converted to work with the English translation.', '[7428]DQ5FasterWalkingSpeed.7z', '1.0', '2023-01-01 01:14:17', '2022-12-30 21:27:05', '29 December 2022', 1672290000, '7428readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 162, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: B8DCC7A676121E6F900D7CD8F52AEF790EA81105\r\nFile CRC32: 9989E858\r\nROM SHA-1: 7EEDEB5F8DB90C4653CB3AD8C56440878DADFA62\r\nROM CRC32: 6110A1A2', 0, '', '', ''),
(7429, 23, 2668, 'Castlevania Team CV3 Hack V1.2', 3881, 'This hack modifies the levels, music, characters, stages, and story of Dawn of Sorrow. Characters have been replaced with Trevor,Sypha,and Alucard and layout changed to be more challenging. This hack requires Julius Mode unlocked to work which can be unlocked by using the code within the readme alongside other important info for this hack.\r\n\r\nenjoy.', '[7429]TeamCV3V1.2.rar', '1.2', '2023-01-01 01:15:50', '2022-12-30 22:19:32', '30 December 2022', 1672376400, '', 1, 1, 1, 1, 0, 1, '', 1, 0, 1, 487, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/vprtDfaeq8M'),
(7430, 9, 293, 'DQ5 SNES 4 Party Member', 7794, 'DQ5 - 4 Party Members v1.0\r\nFor DQ5 SFC DeJap Translations v2.01\r\nAustNerevar\r\nhttps://proquestinations.com\r\n\r\nThe original Super Famicom release of Dragon Quest V only allowed using three characters in battle. The rest stayed in your wagon. This hack makes it possible to use four party members in battle. It has not been thoroughly tested. Please direct any bug reports to the Romhacking.net page or to https://proquestinations.com. \r\n\r\nThis hack was originally designed for the JP version of the game and has been converted by AustNerevar to work with the DeJap English translation. Using the original JP patch with the English Translation caused graphical artifacts with text in the stats menu. This has been fixed.\r\n\r\nYou will need a BPS patcher for this, but in the spirit of the original patch, an IPS version has been included.\r\n\r\nCredits:\r\n\r\nOriginal author of the Japanese version is referenced as &quot;Mr. 45&quot;. The original JP version of this patch can be found at https://w.atwiki.jp/dq_binary/pages/31.html.', '[7430]DQ5 - 4 Party Members.7z', '1.0', '2023-01-01 01:20:24', '2023-02-21 18:21:09', '31 December 2022', 1672462800, '7430readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 555, 3, 'Database match: Dragon Quest V - Tenkuu no Hanayome (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C47ED62C561D7965FE5DC2A03F4C37FEB4A46B5\r\nFile/ROM CRC32: BC955F3B', 0, '', '', ''),
(7431, 1, 709, 'New Year Mario 2023', 7208, 'To celebrate the New Year of 2023, here&#039;s a hack of SMB1 that makes the graphics look like SMW. \r\n\r\nEnjoy the hack, and also, Happy New Year!! :)', '[7431]New Year Mario 2023 (SMB1 Hack).rar', '1.0', '2023-01-01 01:21:34', '2022-12-31 15:35:25', '31 December 2022', 1672462800, '', 1, 0, 0, 0, 0, 0, '7431titlescreen.png', 5, 0, 0, 1600, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7432, 27, 4991, 'CyberTiger - Secret characters unlocked', 7786, 'Unlocks all the secret characters and alternate outfits.', '[7432]CyberTiger (USA) - Secret characters unlocked.zip', '1.0', '2023-01-01 10:31:43', '2023-01-01 03:56:50', '31 December 2022', 1672462800, '', 0, 0, 0, 0, 1, 0, '7432titlescreen.png', 5, 0, 1, 223, 7, 'Database match: CyberTiger (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 14E0635CCC2A80C77FD0A888A2E7977C55C6E129\r\nFile/ROM CRC32: 10CC5F15', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7433, 1, 2264, 'Musashi no Ken button swap', 3330, 'This hack swap the buttons A and B , so now you attack with the B button and jump with the A button, like most of the games.', '[7433]Musashi No Ken - button swap v 1_0.rar', '1.0', '2023-01-01 10:32:34', '2023-01-01 04:07:30', '01 January 2023', 1672549200, '7433readme.txt', 0, 0, 0, 0, 1, 0, '7433titlescreen.png', 5, 0, 0, 189, 1, 'Musashi no Ken - Tadaima Shugyou Chuu (J) [!].nes\r\nSHA-1:2DCC26DFCA2CF215AFCAB0C61D4252030E842CB1\r\nROM CRC32:  0x9d34edc5\r\nROM MD5:  0x903c066017d2b36fb2f005a6a693ac41', 0, '', '', ''),
(7434, 9, 931, 'Rockman X - 2023 New Year&#039;s Hack', 1106, 'A small hack to celebrate the Chinese New Year 2023, Year of the Rabbit.\r\n\r\nNote: Apply patch to a Rockman X ROM, NOT Mega Man X ROM.', '[7434]RockX_2023NY.zip', '1.0', '2023-01-02 13:03:47', '2023-01-02 09:00:12', '01 January 2023', 1672549200, '7434readme.txt', 1, 1, 1, 1, 1, 1, '7434titlescreen.png', 1, 0, 0, 1314, 4, 'Database match: Rockman X (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 86C18BA1FC762B6D0BCDEE7314A29B5C97CAC082\r\nFile/ROM CRC32: 6A1B6926', 0, '', '', ''),
(7435, 1, 709, 'SMB2 Characters', 768, 'Here&#039;s some patches that were made way back in 2005, each patch you can use Mario, Luigi, Toad &amp; Peach from SMB2, and they all have their physics from SMB2 also. These patches were made for people to use for their own hacks. Enjoy and Happy New Year!', '[7435]smb2char.7z', '1.0', '2023-01-04 12:29:58', '2023-01-01 23:13:47', '22 August 2005', 1124683200, '7435readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 424, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'Public Domain', '', ''),
(7436, 1, 561, 'Final Fantasy I - Starring the Ladies of the Final Fantasy Series', 7496, 'This time around the time loop, the White Mage invited some of the ladies of the Final Fantasy series to join her, including:\r\n\r\n- Tifa  (FF VII)\r\n- Rinoa (FF VIII)\r\n- Terra (FF VI)\r\n- Rikku (FF X-2)\r\n- Maria (FF II)\r\n\r\nBut that doesn&#039;t mean that the rest of the original Final Fantasy gang are sitting at home and playing Dragon Quest! They are just taking a more relaxed approach this time around, but they are still helping out by providing weapons, potions, etc.\r\n\r\nThis Rom Hack is a love letter to the original Final Fantasy as well as the whole Final Fantasy Series. And just like in the 35th Anniversary Hack, the Moogles, Chocobos, Tonberry, and all of the other Easter eggs are back! (As well as a few more!)\r\n\r\n(Note: Every attempt was made to capture the original NES Final Fantasy look. In Final Fantasy III, the White Mage sprite was redone and all of the female characters appear to be facing the player, which inspired the look of this Rom Hack. Wherever possible actual sprites were used from FFII &amp; FFIII. Level Up costumes were designed to make sense for each character, but no spoiler images are included here.)\r\n\r\nPlease download Version 1.5 to enjoy the most up to date graphics!\r\n(Changes between original version and 1.5 are graphical in nature only, Rikku gets a scarf, better Tifa overworld sprite walk cycle, etc.)', '[7436]Final Fantasy I - Starring the Ladies of Final Fantasy.7z', '1.5', '2023-01-04 12:38:02', '2023-12-20 14:16:40', '25 March 2023', 1679702400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 590, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32: 5C892F3B\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(7437, 11, 2241, 'Fatal Fury 2 Color Hack', 5938, 'Fatal Fury 2 (USA) Pyron color hack - Dolsilwa&#039;s hack\r\n\r\nPyron&#039;s color hack of Fatal Fury 2 is great but some stages could look better. This color hack was made to make some stages brighter.\r\n\r\nv. 1.0 changes:\r\n* tweaked colors for most stages,\r\n* tweaked colors for most fighters,\r\n* changed background in between fights,\r\n\r\nv. 1.1 changes:\r\n* tweaked Mai stage\r\n* tweaked Cheng stage\r\n* tweaked Joe sprite and stage\r\n* tweaked Kim sprite\r\n* tweaked Andy sprite\r\n\r\nv. 1.2 changes:\r\n* tweaked Kim stage\r\n\r\nv. 1.3 changes:\r\n* tweaked Kim stage\r\n* tweaked Joe stage\r\n\r\nv. 1.4 changes:\r\n*tweaked Kim stage\r\n\r\nv. 1.5 (final) changes\r\n* tweaked Kim stage\r\n* tweaked Joe stage\r\n* tweaked Jubei stage\r\n* tweaked Billy stage\r\n* tweaked Mai stage\r\n\r\nCredits: to Pyron for creating the original hack. \r\n\r\nJust apply the .IPS patch on the original ROM. \r\n\r\nHope you&#039;ll like it.\r\n\r\nDol.', '[7437]FF2 P-D 1_5.zip', '1.5', '2023-01-06 02:59:51', '2023-06-24 15:57:26', '24 June 2023', 1687579200, '7437readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1127, 8, 'Database match: Fatal Fury 2 (USA, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 52A269DE38ED43EA5C6623906AF6B64F01696FFB\r\nFile/ROM CRC32: 1B1754CB', 0, '', '', ''),
(7438, 11, 2171, 'Super Street Fighter 2 Color Hack', 5938, 'Super Street Fighter 2 (USA) Lord Hiryu color hack - Dolsilwa&#039;s hack\r\n\r\nHiryu&#039;s color hack of Super Street Fighter 2 is great but some stages could \r\n\r\nlook better. This simple color hack makes some stages a bit darker.\r\n\r\nv. 1.0 changes:\r\n* tweaked colors for some stages,\r\n* restored  and tweaked title screen,\r\n\r\nv. 1.1 changes:\r\n* tweaked Cammy stage\r\n* tweaked Sagat stage\r\n\r\nv. 1.2 changes:\r\n* minor tweak in Dee-Jay stage\r\n\r\nJust apply .ips patch on original rom. \r\n\r\nCredits: to Lord Hiryu for creating original hack.\r\n\r\nHope you&#039;ll like it.\r\n\r\nDol.', '[7438]SSF2 Hiryu-Dol Hack 1.2.zip', '1.2', '2023-01-06 03:03:04', '2023-12-19 21:38:30', '19 December 2023', 1702944000, '7438readme.txt', 1, 0, 0, 0, 0, 0, '7438titlescreen.png', 5, 0, 0, 1744, 8, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4\r\nFile/ROM CRC32: 165DEFBF', 0, '', '', ''),
(7439, 18, 4992, 'Xenosaga Episode III Uncensored Patch', 7826, 'Do you love blood? Well you&#039;ll love this uncensored version of Xenosaga Episode III, with blood restored in combat, cutscenes, and environments! The English dub and text remains intact while using all the juicy cutscenes, environments, and more from the original Japanese release.\r\n\r\nBased off of the &quot;uncensored ISO&quot; that&#039;s been floating around the internet for more than a decade, this Xdelta patch can be legally applied to your NTSC copy.\r\n\r\nTwo separate downloads. The first xdelta patch is for Disc 1, the second is for Disc 2.\r\n\r\nAnd don&#039;t worry about PAL compatibility, the PAL version doesn&#039;t exist!\r\n\r\nSpecial thanks to:\r\n-Lybac, the creator of the &quot;Xenosaga Tools&quot; that made this possible. Not only did that, they included specific instructions on how to make this uncensor patch SEVENTEEN YEARS AGO.\r\n\r\nDownloads (apply the xdelta patch with the xdelta application):\r\n\r\n[url=https://drive.google.com/file/d/14fRaUkOQ11GKmT-SZxqkHifrNZ4ViFoJ/view?usp=sharing]Disc 1 xdelta patch download[/url]\r\n\r\n\r\n[url=https://drive.google.com/file/d/1zGZKnDQZsiJ88GeCDT54n9d3AEItBOJW/view?usp=sharing]Disc 2 xdelta patch download[/url]', '', '1.0', '2023-01-07 04:49:41', '2023-01-06 03:54:05', '05 January 2023', 1672894800, '', 1, 1, 1, 0, 0, 0, '', 5, 1, 1, 0, 1, 'SLUS: 213.89 (Disc 1) 214.17 (Disc 2)\r\nCRC: cfd0d722 (Disc 1)	1855b442 (Disc 2)\r\nMD5: a1fa0f0388b19220cb1115c998600586 (Disc 1) 3bdd9a387aa259d11f39d81158b1972d (Disc 2)\r\nSHA1: 30a887e6942cef57099bc9c84 (Disc 1) 9902a798f2f4a7d7a4af6078e (Disc 2)', 0, 'CC-BY-NC-ND-4.0', '', ''),
(7440, 9, 4994, 'Fatal Fury 2 - Secret characters unlocked', 7786, 'Unlocks the 4 secret boss characters:\r\n- Billy Kane\r\n- Axel Hawk\r\n- Lawrence B.\r\n- Wolfgang Krauser', '[7440]Fatal Fury 2 (USA) - Secret characters unlocked.zip', '1.0', '2023-01-07 05:04:37', '2023-01-09 16:18:30', '06 January 2022', 1641445200, '', 0, 0, 0, 0, 1, 0, '7440titlescreen.png', 5, 0, 1, 480, 3, 'Database match: Fatal Fury 2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E1970D1943A3DDB2189F7B4A40B15297507D4CB8\r\nFile/ROM CRC32: A26EBFEF', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7441, 1, 1288, 'DevilMan Music Player hack', 842, 'This hack adds a simple music player to the game.\r\n\r\nAt the beginning of the game, go to the first house on the right and talk to the character. You will have the opportunity to listen to all the music from the game (28 melodies).\r\n\r\nThe mapper has been changed (154), since not all emulators will be able to run the modified rom.', '[7441]Devil_Man_(J)_Music_Player_hack.zip', '1.0', '2023-01-07 05:07:40', '2023-01-06 11:35:50', '06 January 2023', 1672981200, '', 0, 1, 0, 1, 0, 1, '7441titlescreen.png', 6, 0, 0, 77, 1, 'Database match: Devil Man (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 124E79FABB941F98DC439085BD8EAA1A1183921B\r\nFile CRC32: D327F0A\r\nROM SHA-1: CE34B12A46AE8D4432D06F461342F729E8BE35E6\r\nROM CRC32: D1691028', 0, '', '', ''),
(7442, 9, 4150, 'Yu Yu Hakusho Final - Secret character unlocked', 7786, 'Unlocks a secret boss character: Yakumo (耶雲).\r\nHe is available in Versus, Training and Tournament modes.', '[7442]Yu Yu Hakusho Final - Makai Saikyou Retsuden (Jap) - Secret character unlocked.zip', '1.0', '2023-01-07 05:08:32', '2023-01-07 20:23:10', '06 January 2022', 1641445200, '', 0, 0, 0, 0, 1, 0, '7442titlescreen.png', 5, 0, 1, 458, 3, 'Database match: Yu Yu Hakusho Final - Makai Saikyou Retsuden (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 73A444501A9AECC390EC9DFA6D6726E0E2FCED9A\r\nFile/ROM CRC32: 5617A42E', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7443, 1, 805, 'Metroid Blue', 5903, 'Metroid Blue, or Mebluetroid if you don&#039;t want to confuse it with Pokemon Blue (Because no, this is not a Pokemon-themed hack!) is a simple yet enjoyable vanilla hack of the original game, featuring a fully-redesigned map, new rooms, new palettes (What would be a vanilla hack without them?) and improvements over the vanilla game. (Most notably, you can pick up both Ice and Wave Beams at the same time and use them combined, and you start the game with full energy every time you respawn like in Metroid99.)\r\n\r\nYour goal in this hack is to save Samus&#039;s Nachos that have been stolen from her by the Blue Brain Unit on Planet Bluey after the events of Metroid: Operation Execution, and thus in revenge destroy the whole planet and its base of operations.\r\n\r\nSo if you are looking for a nice and simple hack of the original game that is a bit more on the easier side, look no further and play Metroid Blue today!', '[7443]Metroid Blue.zip', '1.0', '2023-01-07 05:12:41', '2023-01-07 03:26:45', '06 January 2023', 1672981200, '7443readme.txt', 1, 0, 1, 1, 1, 1, '7443titlescreen.png', 1, 0, 0, 485, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', 'https://youtu.be/c_Lg60JYWeE');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7444, 1, 945, 'Tiny Toon Adventures - 4 Hearts Hack', 7827, 'Hi folks! This tiny hack adds an extra 4 hearts to the game, making it a lot easier!', '[7444]Tiny Toon Adventures - 4 Hearts Hack.zip', '0.1', '2023-01-08 02:33:02', '2023-01-07 16:00:32', '07 January 2023', 1673067600, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 536, 1, 'Database match: Tiny Toon Adventures (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 110796622E50C2E8C20B1430ACADC5BAE5F36586\r\nFile CRC32: B34ED396\r\nROM SHA-1: 3C011E4EA5EB7E93299347F8009E5BDF51E223EB\r\nROM CRC32: 99DDDB04', 0, '', '', ''),
(7445, 1, 1954, 'Super Contra Crouch', 2958, 'This patch changes the player character from lying down to crouching. See screenshots. This patch is for the Japanese SuperC.', '[7445]Super Contra (J) (Crouch Hack).zip', '1.0', '2023-01-08 04:46:57', '2023-01-07 20:41:12', '07 January 2023', 1673067600, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 350, 1, 'Database match: Super Contra (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5DE393E3AD83E6E185E6D338684D7A4475B7D2CE\r\nFile CRC32: 9BB6059E\r\nROM SHA-1: C7361A39716DCD0364D0AD518D5D5EBD4BA56F87\r\nROM CRC32: B1250D0C', 0, '', '', ''),
(7446, 27, 2652, 'Rakugakids - Secret characters and extra options unlocked', 7786, 'Unlocks the 2 boss characters: \r\n- Inuzo (Mudgas) - To select him, hold L while choosing Mamezo\r\n- Darkness (George)\r\n\r\nAlso unlocks an &quot;Extra Option&quot; sub-menu in the options menu.\r\n\r\nIncludes patches for both the Japanese and European roms.', '[7446]Rakuga Kids - Secret characters and extra options unlocked.zip', '1.0', '2023-01-09 18:40:25', '2024-03-13 12:21:34', '08 January 2023', 1673136000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 438, 7, 'Database match: Rakugakids (Japan)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 43596236CC1A4A4B671D0586FB42518A009427A5\r\nFile/ROM CRC32: B9E53B06\r\n-\r\nDatabase match: Rakugakids (Europe)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: A2846CB316DC980DD0040CA95C20ABFC8CCCE212\r\nFile/ROM CRC32: 483129AA', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7447, 27, 4758, 'Quest64 &quot;French Vanilla&quot;', 7341, 'Quest 64 &quot;French Vanilla&quot; is a quality-of-life overhaul for Quest 64, that came out of game improvements as part of the Quest 64 Randomizer project &quot;MERROW&quot;. \r\nPlayers requested a QoL ruleset separate (but compatible with) the randomizer ruleset. This patch contains only those QoL options.\r\n[THIS IS NOT A FRENCH TRANSLATION.]\r\n\r\nNEW CHANGES IN V48:\r\n- Encounter rate reduced.\r\n- Menu now displays combat EXP remaining rather than a percentage.\r\n\r\nPREVIOUS:\r\n- Spell damage substantially rebalanced (to make all elements viable).\r\n- Enemy drop limit disabled (enemies will drop items even if you have one).\r\n- Boss spell passive invalidity disabled (in vanilla, some boss spells passively removed buffs, making them functionally useless).\r\n- All spells&#039; accuracy normalized to 100 (the base game has a flat accuracy check and an Agility vs. Agility check. This functionally removes that first check, but spells can still miss enemies).\r\n- Wings enabled indoors and in dungeons.\r\n- Starting stats slightly improved (50HP/15MP/5Def/5Agi).\r\n- Staff hit MP regain doubled (making Staff-only strats more viable).\r\n- Fast Shamwood (leaving Shamwood will place you back at the Baragoon Ruins exit).\r\n- Dew Drop made useful (now restores 20HP as well as 10MP).\r\n- Hidden spirits moved to clearer locations (three spirits were not visible, now they are).\r\n- Message speed set to maximum by default.\r\n- HUD remains onscreen at all times instead of sliding in and out.\r\n- Minor text improvements added for unclear UI (like &#039;Continue Save&#039;).\r\n\r\nIf you&#039;d like to customize these options individually, or try further difficulty customization or randomization options, MERROW is available at https://hangedman.itch.io/merrow. It can directly patch/repair Z64 files, and also contains a generic CRC repair tool (and some other simple romhacking tools.)', '[7447]merrow_frenchvanilla_48.zip', '48', '2023-01-09 18:47:54', '2023-08-27 23:30:25', '27 August 2023', 1693108800, '7447readme.txt', 1, 0, 1, 1, 1, 0, '7447titlescreen.png', 5, 0, 0, 1407, 1, 'Database match: Quest 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 91B96E938C6D91699057FAD91D726EE5A23CE33A\r\nFile/ROM CRC32: D75B45C6', 0, 'MIT', 'https://github.com/hangedmandesign/merrow', ''),
(7448, 1, 1855, 'Dig Dug Arcade Edition', 7618, 'Dig Dug Arcade Edition is a modification of the original Famicom port to help resemble the original arcade game much better. Changes include:\r\n\r\n-Sprite fixing\r\n-Colors tweaked\r\n-Enemy deflation speed better matches that of the arcade version (optional)\r\n\r\nEnjoy, and have fun!', '[7448]Dig Dug Arcade Edition.zip', '1.0', '2023-01-09 18:49:32', '2023-01-08 18:59:42', '08 January 2023', 1673154000, '7448readme.txt', 1, 0, 0, 0, 1, 0, '7448titlescreen.png', 5, 0, 0, 784, 1, 'Database match: Dig Dug (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EF9D2A241ECD6A99C3A5E8FC30A7958ACED8EA4E\r\nFile CRC32: 3AE8289A\r\nROM SHA-1: FCD1984D4CB3E0AB4D626ED2561C8E6D57198B76\r\nROM CRC32: B174B680', 0, '', '', ''),
(7449, 1, 2091, 'Battletoads &amp; Double Dragon - Unlock all toads attacks', 6050, 'The patch set following changes:\r\n\r\n-Unlock all toads attacks\r\n-New buttons for mega warp zone activation', '[7449]Battletoads & Double Dragon - Unlock all toads attacks.zip', '1.0', '2023-01-09 18:52:41', '2023-01-09 13:15:51', '09 January 2023', 1673240400, '7449readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 646, 1, 'rominfo : Database match: Battletoads-Double Dragon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 61832D0F955CFF169FF059BD557BE4F522B15B7C\r\nFile CRC32: 53B02F3D\r\nROM SHA-1: A14563325B0F33C358142E7363D31614722FDDB1\r\nROM CRC32: CEB65B06', 0, '', '', ''),
(7450, 26, 4996, 'TGM2P no music', 7395, 'Are you interested in playing Tetris The Grand Master 2 Plus, but want to listen to your own music instead of the default in-game music? This patch is what you want. By modifying only two bytes, the in-game music never starts.\r\n\r\nTo patch, unzip your &quot;tgm2p.zip&quot; file, and simply use your favorite IPS patcher on the file &quot;2b.u21&quot;. After patching that file, put it back into the &quot;tgm2p.zip&quot; file - you&#039;re ready to go. Only this single file needs to be patched.\r\n\r\nIf you&#039;re interested in using this modification in Retroarch with FBNeo, you simply need to put the modified &quot;tgm2p.zip&quot; into this directory: &quot;SYSTEM_DIRECTORY/fbneo/patched&quot;. Once the modified file is placed there, the game will launch in Retroarch as this &quot;no music&quot; version.\r\n\r\nFor any questions, or if you need assistance, please feel free to PM me. Thank you very much!', '[7450]tgm2p-nomusic.zip', '1.0', '2023-01-11 08:25:36', '2023-01-09 20:44:31', '10 January 2023', 1673326800, '7450readme.txt', 0, 1, 0, 0, 0, 0, '7450titlescreen.png', 5, 0, 1, 44, 1, 'No database match.\r\nFile/ROM SHA-1: 783E8413B11F1FA08D331B09EF4ED63F62B87EAD\r\nFile/ROM CRC32: 38BC626C', 0, '', '', ''),
(7452, 1, 198, 'Minna no Taabou no Nakayoshi Daisakusen - Rev0 Reset Fix', 4779, 'Minna no Taabou no Nakayoshi Daisakusen is a Japanese exclusive game mainly known for its reliance on initial RAM values when booting. However, it turns out that this is a result of a bug in the reset handler which was fixed in a later revision. This hack fixes said bug to ensure that the early revision of the game will properly boot, regardless of what values the emulator or console initialises the RAM contents with. \r\nThe cause of the bug is described in the readme file for those interested. The author has not tested this patch with any translation patches, so there is no guarantee that it will be compatible with them.', '[7452]Minna no Taabou no Nakayoshi Daisakusen (Reset Fix).zip', '1.0', '2023-01-11 08:37:45', '2023-01-11 09:09:40', '11 January 2023', 1673413200, '7452readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 76, 1, 'Database match: Minna no Taabou no Nakayoshi Daisakusen (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AA5E1206B800F3D763ABB579A5CE260B21F3C507\r\nFile CRC32: 8C4F37E2\r\nROM SHA-1: 23E2F2EA74532766EABB7DF574D01C4540DE6617\r\nROM CRC32: 555042B3', 0, '', '', ''),
(7453, 11, 863, 'Silver Sonic: The Revenge', 5903, 'Silver Sonic: The Revenge (Or Silver Sonic&#039;s Revenge) is a level, palette and graphics hack for Sonic the Hedgehog 1. It replaces all the levels (Aside from Labyrinth Zone, which is omitted) with brand-new ones and replaces Sonic with the titular Silver Sonic, who is on a mission to avenge his Master Robot buddies who got thrown in Labyrinth Zone by Robotnik for failing to kill Sonic during the events of Sonic 2 8-bit by killing the mad doctor. (However, with how well-guarded Robotnik is with all his kaizo traps, good luck to Silver Sonic.)\r\n\r\nThis was originally designed for and released at the Sonic Hacking Contest 2021 and did not win any trophies due to its insane difficulty. However, it is still a well-designed hack (Mostly) in terms of level design, difficulty aside, and was entirely made with an obsolete editor on Windows XP rather than using a disassembly and is as such pretty impressive. Other than that, it&#039;s pretty much only submitted here for archival purposes. \r\n\r\nIf you&#039;re looking for a good Sonic hack starring Silver Sonic from S2 8-bit, look no further than Silver Sonic: Rise of the Death Egg, its sequel for Sonic 1 SMS which, while still difficult, is much more polished and a whole lot more fun for less skilled Sonic players.\r\n\r\nBut if you&#039;re looking for a good Sonic 1 kaizo hack that isn&#039;t too hard (On Kaizo scale, not regular scale) this is the hack for you!!! From the blind jumps of Scrambled Egg, to the Firey Lava of Temple, to the Bumper Jumps of Lethal City and everything in Egg Base, you have many challenges awaiting! \r\n\r\nNow, let the games begin.\r\n\r\n(For the curious ones, here is its original SHC contest page: https://shc.zone/entries/contest2021/478)\r\n\r\nHave fun!', '[7453]Silver Sonic.zip', '1.0', '2023-01-11 08:38:49', '2023-01-10 20:09:39', '11 October 2021', 1633924800, '', 1, 1, 1, 1, 1, 0, '7453titlescreen.png', 1, 0, 0, 510, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', 'https://youtu.be/E7hQ-_uJStY'),
(7454, 11, 2092, 'NHL &#039;94: 2023 Edition', 7532, '[b]This hack will completely update NHL &#039;94 for the 2023 playoffs.[/b] The goal is to try to provide the most refined and realistic modern versions of this all-time classic game. Key features include...\r\n\r\n[b]New in ’23.[/b]\r\n800 players obsessively rated, up-to-date rosters, and realistic lines, based on extensive 2020-2023 regular season player data and analytics. Team colours, banners, uniforms, and logos all improved to be as realistic as possible, along with numerous other graphical refinements throughout the arena.\r\n\r\n[b]Gameplay Revisioned.[/b]\r\nThe gameplay has been adjusted for a more realistic modern hockey feel, with harder to score goals, easier to hit crossbars and posts, more realistic speed burst, fewer penalty calls, custom energy depletion and recovery rates (balanced for more realistic line rolling and shift length), and player rating distribution curves that have been carefully calibrated for more realistic gameplay on the ice.\r\n\r\n[b]Graphical Refinements.[/b]\r\nHundreds of other refinements have been made including title screens, banners, player photos, scoreboard, audience, face-offs, player sprites, nets, ice markings, coaches, scorekeepers, Zamboni driver, and more. The goal is to bring the most graphically refined version of NHL 94 ever made, while remaining faithful to the spirit of the original art direction.\r\n\r\n[b]And so much more.[/b]\r\nOf course there is the weight bug fix, but also a custom weight scale, less variance in Hot/Cold rating randomization, immediate goalie control by pressing the (Y) button with a six-button controller, a custom 3-Stars of the Game rating formula, a Vegas / Washington / Winnipeg Menu &amp; Player Cards crash fix, and more.\r\n\r\nEvery single change is documented in the Release Notes / README.', '[7454]NHL 94 [h] 2023 AC v4.4 - 2023 05 14 - Patch.zip', '4.4', '2023-01-11 08:41:49', '2023-05-14 23:35:49', '14 May 2023', 1684036800, '7454readme.txt', 1, 0, 1, 1, 1, 1, '7454titlescreen.png', 1, 0, 0, 3347, 8, 'Database match: NHL &#039;94 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 7B1489AB501258133BF03E5F0892B77D04312580\r\nFile/ROM CRC32: 9438F5DD', 0, '', '', ''),
(7455, 9, 754, 'Bust-A-Move New Levels (Crushie Hack)', 6480, 'The new hack and another levels of Bust-A-Move (U) on SNES. 100 new levels in 1-Player Mode.\r\n\r\n- Including stone bubble (Magenta) = 100,000 points\r\n- Boss battle (Round 100) = 16 HP', '[7455]Bust-A-Move NL Crushie Hack.zip', '1.00', '2023-01-11 08:44:56', '2023-01-11 03:38:29', '11 January 2023', 1673413200, '', 0, 0, 1, 1, 0, 0, '7455titlescreen.png', 1, 0, 0, 279, 4, 'Database match: Bust-A-Move (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: AC944FC9322DAC12CD26345BC89D6C068A910C01\r\nFile CRC32: 2F551E67\r\nROM SHA-1: 43B8DA73EE83C82B3A70092503F26C73E2333EEE\r\nROM CRC32: 3266FD23', 0, '', '', ''),
(7456, 1, 709, 'Eevee Quest - graphics', 7552, 'Made over the course of 3 to 4 days, this hack was intended to be a follow up to Eevee Bros. but due to the ROM accidentally getting corrupted, it ended up being shelved. The modified graphics could be salvaged through YY-CHR (including the title screen&#039;s layout, oddly enough). Also includes a patch of the game with the &quot;LB35&quot; level select.', '[7456]Eevee Quest gfx.zip', '1.0', '2023-01-11 08:57:32', '2023-01-11 08:54:12', '11 January 2023', 1673413200, '', 1, 0, 0, 1, 0, 0, '7456titlescreen.png', 5, 0, 0, 349, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'Public Domain', '', ''),
(7457, 1, 4826, 'Erika to Satoru no Yume Bouken - Title Music Fix', 4779, 'Erika to Satoru no Yume Bouken is one of few games to utilise all 8 channels of the N163&#039;s expansion audio. However, this game neglects to clear all of the Sound RAM on power-on and plays uninitialised waveform data. This causes the accompaniment in the title music to sound buzzy on some power-ons. The behaviour is currently only seen on real hardware and FCEUX (with random RAM initialisation). The author has reported the inaccuracy to Mesen-X &amp; puNES&#039;s issue trackers, so they should implement the correct behaviour soon. \r\n\r\nThis hack fixes the reset handler so that the Sound RAM is properly cleared, ensuring the title music sounds correct regardless of initial Sound RAM values. The author has not tested this with any translation patches, so there is no guarantee that it will be compatible.', '[7457]Erika to Satoru no Yume Bouken (Title Music Fix).zip', '1.0', '2023-01-12 14:14:35', '2023-01-12 00:59:15', '12 January 2023', 1673499600, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 144, 1, 'Database match: Erika to Satoru no Yume Bouken (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F59D7B0CF20D9ABAF6A7B7F1B66744EA55F9D2FA\r\nFile CRC32: 1E6A5A77\r\nROM SHA-1: B3515C7BF2DA2DE612FCFB58EB3B54F7EA4436CE\r\nROM CRC32: EF7996BF', 0, '', '', ''),
(7458, 1, 805, 'Metroid Fusion - NES Version', 958, 'A hack of the original Metroid to make it feel like the 4th game on the GBA: Metroid Fusion.\r\n\r\nKraid has been changed to Arachnus, Ridley has been changed to the SA-X, and the layout is inspired by Fusion&#039;s map. Samus uses her Fusion Suit colors as well. All 6 sectors could not be exactly recreated, but the flow of the game should be there\r\n\r\nThanks given to the makers of Editroid, which was used to make this hack', '[7458]Metroid Fusion NES.zip', '1.0', '2023-01-14 15:08:29', '2023-01-12 04:43:27', '11 January 2023', 1673413200, '', 1, 0, 1, 0, 0, 1, '', 1, 0, 1, 829, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(7459, 22, 959, 'Silver Sonic: Rise of the Death Egg', 5903, 'Silver Sonic Rise of the Death Egg is the pure-fun, pure-speed sequel of Silver Sonic The Revenge. Yes, a Master System sequel of a Genesis hack. ROM Hacking Magic Baby!!!\r\n\r\nAfter somehow defeating Dr. Robotnik&#039;s evil fortress of pure kaizo chaos, Silver Sonic decides to take a well-deserved vacation on the Kirgony Isles, a tropical archipalego known for its peaceful nature, abandoned casino, and its ancient temples before Robotnik inevitably comes to try and take control of the islands to turn them into Eggman Land with the help of his trusty Death Egg.\r\n\r\nThe hack is a nice and fun SMS adventure and like its predecessor, attempts to be a bit harder than vanilla but not too much. And while its predecessor absolutely failed at this and just ended up as a big kaizo nightmare, this hack does it much better and while there are tough spots here and there and a couple of blind jumps in the opening zone, it is much more forgiving than The Revenge overall. The zones are colorful and memorable with 2 of them having brand new tiles, and the others being at least recolored to look cool like Scrap Brain being turned into a rave club of sorts, and Labyrinth being turned into The Hell Zone, (which was scrapped from the Revenge) the hellish lava level. (Aka a water level, but more ugly, and instead of drowning you just overheat and you collect magic bubbles that cool you down)\r\n\r\nBut it&#039;s not just the level design that got improved; The hack comes with a nice presentation, with extra goodies being included in the download like a custom JPN-style box art, a manual, full level maps and even the trailer parodying the Super Mario World vs Sonic 1 commercial. (These additional goodies, trailer aside, can be found on the official SHC website on both the original entry page in the Extra Public Downloads here https://shc.zone/entries/contest2022/621, and eventually be included with the download on the SHC Vault once the 2022 hacks are added.) And the hack even received the Spinball Trophy from both the judges and community in the Retro Category of the Contest for being the best entry using a game not commonly modified. Groovy!\r\n\r\nSo overall, the hack is much better than its predecessor overall so if you were looking for a good Sonic 1 8-bit ROM hack, you&#039;ve found it.\r\n\r\nNow, come have some fun!', '[7459][SHC] [contest2022] 621 - Silver Sonic Rise of the Death Egg by Roebloz&TheLesha.zip', '1.0.0', '2023-01-15 05:12:07', '2023-01-11 12:34:38', '10 October 2022', 1665374400, '', 1, 1, 1, 1, 1, 0, '7459titlescreen.png', 1, 0, 0, 615, 1, 'Database match: Sonic The Hedgehog (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nFile/ROM CRC32: B519E833', 0, '', '', 'https://youtu.be/J6ltKnKL_XE'),
(7460, 11, 2171, 'Super Street Fighter II - AFK Tournaments', 5116, 'In this ROM Hack, tournaments automatically begin, without requiring any inputs from the Player. The player indicators are now used by the computer players.  Tournament Mode is now labelled &quot;Watch&quot;.\r\n\r\nThe voice sample that plays when Zangief does a Spinning Pile Driver now matches the Arcade version. His bounce from his Medium Punch Throw and Spinning Piledriver now uses the correct sprite.', '[7460]SSF2_AFKTournaments.zip', '1.1', '2023-01-15 05:13:10', '2023-02-01 11:35:22', '01 February 2023', 1675227600, '', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 473, 9, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4\r\nFile/ROM CRC32: 165DEFBF', 0, '', '', 'https://youtu.be/r-Hk0w8o20o'),
(7461, 9, 804, 'Weapons Factory No Battle Music', 7130, 'Are you just like the hack author, and are bothered by the fact that in the weapons factory the battle music interrupts the awesome music that plays in that area? Are you ALSO picky like the hack author and want a patch that fixes that issue? Well guess what? You&#039;ve found it! \r\n\r\nThis patch does exactly what it says on the tin, it sets the battle music to not play during the normal enemy encounters in the Weapons Factory in endgame, think akin to Chrono Trigger, and that moment in the Ocean Palace!', '[7461]Weapons Factory No Battle Music.zip', '1.0', '2023-01-15 05:29:59', '2023-01-12 03:05:04', '11 January 2023', 1673413200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 232, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(7462, 1, 1673, 'Journey to Silius: Fair Edition', 7832, 'This is a very simple patch which changes only one thing: it increases the frequency of health and weapon energy item drops to 12.5% each - that&#039;s it. Otherwise, it is nearly identical to the base game.\r\n\r\nHowever, doing this one simple change drastically reduces the (cruel) difficulty of the game. There are still limited (3) continues to keep the high-stakes gameplay, however many (often not avoidable) mistakes are forgiven. Both the sub and main bosses are still very tough, and should the player get to the last level, their heart will be pounding.\r\n\r\nIn short, this simple changes makes the game NES hard - not NES impossible.', '[7462]JourneyToSilius_Fair.zip', '1.0', '2023-01-15 05:30:42', '2023-01-12 08:20:50', '11 January 2023', 1673413200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1034, 1, 'Database match: Journey to Silius (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FE8620E1C3BCC5DD66291A55E94F996145098492\r\nFile CRC32: 4563F40D\r\nROM SHA-1: E12500475AE3F76F36A2C49175B3A6B783DD904C\r\nROM CRC32: E2C4EDCE', 0, 'MIT', 'https://github.com/schil227/JourneyToSiliusFair', ''),
(7463, 11, 1925, 'SOR2 X-Men Children of Atom', 7834, 'In this ROM hack the player can use one of the X-Men from the Marvel / Capcom fighting game &quot;X-Men: Children of the Atom&quot; : Scott ( Cyclops ), Betsy ( Psylocke ), Piotr ( Colossus ) and Logan ( Wolverine ). Same Bosses have been replaced too.\r\n\r\nThis Rom Hack is based on  savok&#039;s hack &quot;Streets of Rage 2 - PLUS ULTRA&quot; (https://www.romhacking.net/hacks/4782/) edited with Pancake 2 and other tools to replace sprites and sounds.\r\nSo the character can juggle, run etc...\r\n\r\nThis hack is for the (U) version of the SOR2 bin.\r\n\r\nPicking weapons and holding B / attack will activate their mutant powers, except from Betsy, because she is a ninja, so she can use blades.\r\n\r\nPlease note that after fighting same bosses the spites of same items as the cash bag will get corrupted, this issue will be fixed in the future.\r\n\r\nThis release is complete and fully functional, but there is still polish to do: redraw and reshade the sprites, add shadows, replace the title screens and portraits, fix the damage level... but it&#039;s gonna take a lot of time,  so it&#039;s been chosen to share this version to be played in the meantime.', '[7463]Streets of Rage 2_X-Men CoA (U) v 1.0.ipsXP.zip', '1.0', '2023-01-16 06:10:52', '2023-01-12 01:44:20', '12 January 2023', 1673499600, '', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 1954, 8, 'Streets of Rage 2 (U) [!]\r\nROM/File MD5 CB75D5A6919B61EFE917BEA5762C1CB7\r\nROM/File SHA-1 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nROM/File CRC32 E01FA526', 0, 'Custom', '', ''),
(7464, 26, 4996, 'TGM2P easy code input', 7395, 'Tetris The Grand Master 2 Plus has 3 special codes that can be input at title screen. The codes are long and somewhat complicated. This patch simplifies each of the codes into one simple press on the joystick:\r\n\r\nLeft: big block mode\r\nDown: 20G - instant drop gravity\r\nRight: TLS - piece preview\r\n\r\nTo patch, unzip your “tgm2p.zip” file, and simply use your favorite IPS patcher on each of the files “2b.u21″ and ″1b.u22″. After patching those files, put them back into the “tgm2p.zip” file - you’re ready to go.\r\n\r\nIf you’re interested in using this modification in Retroarch with FBNeo, you simply need to put the modified “tgm2p.zip” into this directory: “SYSTEM_DIRECTORY/fbneo/patched”. Once the modified file is placed there, the game will launch in Retroarch as this “easy codes input” version.\r\n\r\nTo play a modified ROM in MAME, you must launch from the command line, such as &quot;mame tgm2p&quot;.\r\n\r\nFor any questions, or if you need assistance, please feel free to PM me. Thank you very much!', '[7464]tgm2p-easy_codes.zip', '1.0', '2023-01-16 06:12:43', '2023-01-13 17:30:03', '14 January 2023', 1673672400, '7464readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 70, 1, 'No database match.\r\nFile/ROM SHA-1: 3F7E81756470C173CC17A7E7DEE91437571FD0C3\r\nFile/ROM CRC32: 7599FB19', 0, '', '', ''),
(7465, 1, 940, 'Tetris little rolling trainer', 7836, 'Rolling trainer mod to understand the mechanics of the rolling technique and how to move the tetrominos.\r\n\r\nOn top of the playfield are the number of times that you have to tap on your D-pad to direct and place the rotation point of a tetromino. Each tetromino shows its own rotation point. For fast rolling moves, you have helplines in the playfield. You also have the Hz display that shows the speed of tapping/rolling. Every level has its own color border.\r\n\r\nThere are two IPS paches in the RAR file: the first will show the helplines, the second doesn&#039;t.\r\n\r\nThis hack includes:\r\n- Tapping trainer small hack\r\n- Controller input hack\r\n- Statistics hack\r\n\r\nOther modification are the author&#039;s own.\r\n\r\nUse patch with Tetris (USA) or Tetris (U)[!].', '[7465]little rolling trainer.rar', '1', '2023-01-17 07:38:19', '2023-01-17 12:26:12', '17 January 2023', 1673931600, '', 1, 0, 1, 1, 0, 1, '7465titlescreen.jpg', 5, 0, 0, 205, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', 'https://youtu.be/xfhDsafZBAc'),
(7466, 1, 795, 'Man II', 7131, 'Catnip Presents: Man II\r\n-A Mega Man 2 USA Rom Hack\r\nCreated in a week from January 8th - 15th 2023 by CousinCatnip\r\n\r\nThis fun hack was made to show off the new Famitracker compatibility with Mega Man 2 USA. \r\nWith the new tool, you can now insert any type of 2A03 song (for the most part).\r\n\r\n[u] Man II features: [/u]\r\n-NEW MUSIC\r\n-NEW LEVEL DESIGN\r\n-NEW BOSS ROOMS\r\n-NEW GRAPHICS + PALETTES\r\n-NEW SUNGLASSES \r\n\r\n[b]VERSION 1.1 IS HERE![/B]\r\n-SOFTLOCKS ARE FIXED! (Metal Man)\r\n-Fixed a lighting issue in Quick Man\r\n-NEW Stage Select Song\r\n\r\n\r\n[b]-The Story[/b]\r\n\r\nMega Man has been having some weird dreams after his adventures in Mega Man 2... \r\nWhy does it feel so familiar yet different?\r\nExplore his dreams and help Mega Man find the answer!\r\n\r\n[b]-Which Patch To Use[/b]\r\n\r\nRegular - The Normal Developer Intended Experience. You Should START HERE!\r\n\r\n\r\nFAST - Uses a Speed Patch to make the game faster, good for a BONUS 2nd Run Challenge! May have untested issues!\r\n\r\n[b]-SPECIAL THANK YOU TO[/b]\r\n\r\n-Justin Olbrantz (Quantam) for the MM2 NES Famitracker converter\r\n-ProdigyRTA\r\n-Yum for the music guide\r\n-Famitracker and it&#039;s contributors\r\n-Python\r\n-Rockman 2 Editor by Rock5Easily\r\n-The whole Mega Man Rom Hacking Community\r\n-AND YOU AS MEGA MAN', '[7466]Man II 1.1.zip', '1.1', '2023-01-17 07:39:41', '2023-01-19 15:50:11', '19 January 2023', 1674104400, '7466readme.txt', 1, 1, 1, 0, 1, 1, '7466titlescreen.png', 1, 0, 0, 699, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, 'Public Domain', '', 'https://youtu.be/-3zjAzh2Cec'),
(7467, 1, 940, 'Nes Tetris Gameboy hack', 7836, 'Gameboy Mod exchanges the Tetrominos of classic NES Tetris with Bullet-Proof Software Tetrominos.\r\n\r\n\r\nV4.0:\r\n\r\n\r\n-Curtain corresponds to the Gameboy game. (not the animation)\r\n\r\n\r\n-Line clear animation is adapted to the background.\r\n\r\n\r\n-Background updated to higher aesthetic for more nostalgic feeling.\r\n(Elements from Gameboy title screen places in gameplay.)\r\n\r\n-Tetris GB font.\r\n\r\n\r\n-.rar also includes 3.0 version.\r\n\r\n\r\n\r\nPatch with Tetris (USA) or Tetris (U)[!]', '[7467]gameboy4.rar', '4.0', '2023-01-19 08:08:56', '2023-02-22 12:45:36', '19 February 2023', 1676782800, '', 1, 0, 0, 0, 0, 0, '7467titlescreen.png', 5, 0, 0, 524, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(7468, 9, 354, 'Seiken Densetsu 3 / Trials of Mana - 3-player Hack (No Header)', 5583, 'Seiken Densetsu 3 / Trials of Mana - 3-player Hack (No Header)\r\n\r\nv1.0, by hmsong\r\n\r\n\r\nMany people are already aware that Seiken Densetsu 3 already has a 3-player hack ([url]https://www.romhacking.net/hacks/179/[/url]), but that patch is specifically for Headered ROM, which is incompatible with most of the other hacks in the internet.  After getting multiple requests, hmsong decided to make a No Headered version of that particular hack, so that the public will have access to this without having to go through the trouble of... well, lots of things.\r\n\r\nWarning:  There is a minor plot-bug that comes with this hack though (the Headered version had this problem too), specifically in the Ghost Ship section after one of the players is forced to leave the party (due to the plot reason), assuming all 3 characters were controlled by three players.  If one of the players dies and is revived by the other, then the revived character will no longer be in control of anyone.  The creator didn&#039;t actually tested this, but it&#039;s been confirmed by multiple people in the hack community, so the source of this info is reliable.  Perhaps some of the details are wrong though, so feel free to just google it for more detail.\r\n\r\n\r\n\r\nApplying Notes:\r\n\r\n- This is specifically for No Header ROM.  If you only have a Headered ROM, then you can use TUSH ([url]https://www.romhacking.net/utilities/608/[/url]) to remove the header.\r\n- Compatible with the English [url=http://www.romhacking.net/translations/440/]NCorlett-translation patch[/url].  But again, you need a No Header ROM.  If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header.  And then you can apply these patches.\r\n- Compatible with the new Trials of Mana ROM, released in 2019.  But again, you need a No Header ROM.\r\n\r\n\r\n\r\nThere are other hacks for Seiken Densetsu 3 that you should check out:\r\n\r\nSin of Mana\r\n- [url]http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/[/url]\r\n- This changes the contents of the game in many ways, such as equipment bonus, level-up change, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes.  It&#039;s a completely new game though, since so much has changed, and the game progress is slightly different.\r\n- There is also a forum (google &quot;Sin of Mana forum&quot;), where you can ask the creator (praetarius5018) numerous questions.  He is very helpful, and even helps you to create your own hack.  He certainly did for me.\r\n- Sin of Mana is NOT compatible with the new Trials of Mana.\r\n- Sin of Mana is NOT compatible with hmsong&#039;s patches.\r\n\r\n\r\n\r\nPlease leave comments or reviews.  This would give the creator ideas on what is good or not, and depending on the situation, even revise the patches.  You can also send the author an email (address in the attached document).\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).\r\n\r\nAlso, check out the SD3 hack discussion forum at:\r\n[url]https://www.romhacking.net/forum/index.php?topic=33648[/url]', '[7468]3-player Hack - Unheadered.zip', '1.0', '2023-01-19 11:21:40', '2023-01-20 00:27:59', '17 January 2023', 1673931600, '7468readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 418, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', 0, '', '', ''),
(7469, 11, 3748, 'Warlock - 6-button control', 3341, 'This patch adds support for 6-button control pad to the game. Switching and using items is now easier.\r\n----\r\n[b]Alternative controls[/b]:\r\n- [u]MODE[/u] -  Switch item;\r\n- [u]X[/u] - Use item;', '[7469]Warlock_Patch_(v1,0)_[SMD].zip', '1.0', '2023-01-19 17:32:55', '2023-01-19 20:17:16', '19 January 2023', 1674104400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 324, 8, 'Name: 		Warlock (UE) [!]\r\nPatch Format: 	IPS\r\nCRC32: 		0A46539B\r\nMD5: 		dadf4e342963216f602b85e6271789db\r\nSHA-1: 		b64f3d0fa74ec93782b4c0441653d72b675e23a7', 0, '', '', ''),
(7470, 8, 1903, 'Panel de Pon Gameboy', 7395, 'Are you interested in playing the code-locked GB port of Panel de Pon, but not interested in entering one or even two very long codes? Well this patch is just what you need!\r\n\r\nSimply apply either the IPS *or* BPS patch (whichever one is easier for you to use) to your corresponding ROM. If you&#039;re patching\r\nPokemon Puzzle Challenge (USA).gbc\r\nthen get the patches from the &quot;US&quot; folder\r\nand if you&#039;re patching\r\nPokemon Puzzle Challenge (Europe) (En,Fr,De,Es,It).gbc\r\nthen get the patches from the &quot;EU&quot; folder\r\n\r\nThis hack is effective for use on GB, GBC, and GBA systems.\r\n\r\nJust for your information, here are the codes you would have had to do on a vanilla ROM without this patch:\r\n\r\nCheat 1: If using a Game Boy Color / GB Advance / GB Player\r\nAt the title screen, press: &quot;Up&quot; 2 times, &quot;Right&quot; 4 times, Down, &quot;Left&quot; 10 times, &quot;Up&quot; 4 times, Right, &quot;Down&quot; 6 times, B.\r\n\r\nCheat 2: If using a Game Boy or Super Game Boy\r\nAt the &quot;This game can only be played on the GBC&quot; screen, press: &quot;A&quot; 24 times, then &quot;B&quot; 24 times.\r\n\r\nif you have any questions, please send a PM on the romhacking.net forums (username bankbank) or you can send an email: bank [at] bankbank [dot] net\r\n\r\nthank you!', '[7470]panepon-gb-US_and_EU.zip', '1.0', '2023-01-20 07:10:23', '2023-01-19 14:40:44', '19 January 2023', 1674104400, '7470readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 277, 1, 'Database match: Pokemon Puzzle Challenge (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BBF952412250AE511B3B862566E424CE6A672F99\r\nFile/ROM CRC32: D06BBA96', 0, '', '', ''),
(7471, 8, 2622, 'Tetris - Cross', 6607, 'When deciding which 5 block piece shapes to use in [url=https://www.romhacking.net/hacks/7357/]Quintris[/url] for Gameboy there were a few that would be way too complicated to use gameplay-wise.  One of them, the cross shape (like a plus +), stood out in particular.  This mod, called &quot;[b]Tetris - Cross[/b]&quot;, was an attempt to be able to actually make a fun game using that cross shape by having other, simpler, pieces compliment it and make the gameplay work.  Two of the other rejected tricky &quot;Quintris&quot; shapes (the W and the U) are then also thrown into the mix.\r\n\r\nIt ends up being pretty interesting and fun.  Though, since it is using those challenging shapes, it might be easier for some players to play it on the Rosy mod since then the &quot;hold&quot; piece feature could be used.\r\n\r\nJust like in &quot;Quintris&quot;, completing an actual [i]Tetris[/i] (clearing 4 lines at once) is still the maximum number of lines cleared. This is because the engine is not expecting 5 lines cleared at once.\r\n\r\nAlso just like in &quot;Quintris&quot;, the “Next Piece” preview window itself does not want to display pieces made out of more than 4 blocks... To account for this, the pieces are orientated in a way that should still allow the player to infer which one is next easily.\r\n\r\nAll game modes, even 2 player, have been tested.\r\n\r\nThis mod is for the more common 1.1 version of Gameboy Tetris.\r\n\r\n----\r\n\r\nThere are 2 additional patches for converting other mods to &quot;Tetris - Cross&quot;.\r\n\r\n“[b]Tetris - Cross - Rosy Retrospection[/b]” is specifically for [url=https://www.romhacking.net/hacks/5813/]Ospin&#039;s awesome mod[/url]. (Use this patch [i]second[/i], on the [i]already[/i] patched Tetris - Rosy Retrospection.)\r\n\r\n[Like in &quot;Quintris - Rosy Retrospection&quot;, the ability to Pause had to be disabled because of the routine Ospin uses relative to how Start &amp; Select work with the HOLD feature. That routine was failing during pause because it is not expecting the Quintris piece shapes. So pause was simply disabled, which makes everything still work perfectly. You should still be able to pause using whatever device you are playing this on, except for original hardware.\r\n\r\nAlso, like for regular &quot;Tetris - Cross&quot;, the Next Piece preview window only displays 4 squares of a piece. But in Rosy Retrospection there is a Hold piece as well... and it is only able to display three squares. The player will mostly just have to remember which piece is in Hold.]\r\n\r\n“[b]Tetris - Cross - Classic Hard Drop[/b]” is specifically for [url=https://www.romhacking.net/hacks/5125/]Ospin&#039;s Classic Hard Drop mod[/url]. (Use this patch [i]second[/i], on the [i]already[/i] patched Tetris - Hard Drop.)', '[7471]Tetris - Cross.zip', '1.0', '2023-01-21 21:26:07', '2023-01-20 22:02:45', '20 January 2023', 1674190800, '7471readme.txt', 1, 0, 1, 1, 1, 0, '7471titlescreen.png', 1, 0, 0, 198, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(7472, 9, 288, 'Dragon Ball Z Super Butouden 1 - Improvement', 7837, 'This patch unlock Mister Satan.\r\nThe story mode is changed.\r\nHidden menu unlock\r\nIt is in ips format and can be applied to both the French version of the game.', '[7472]Improvement_VA.zip', '1.0', '2023-01-22 06:11:03', '2023-01-20 14:46:27', '11 January 2023', 1673413200, '', 0, 0, 0, 1, 1, 0, '7472titlescreen.png', 5, 0, 0, 332, 4, 'Database match: Dragon Ball Z - Super Butouden (F).smc\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 3648176605E1B47871C585D9699E86C1DC94441D\r\nFile CRC32: 1C847E70', 0, '', '', ''),
(7473, 10, 1542, 'Metroid Fusion - Better Suits Colours', 3060, 'This is a palette hack for Metroid Fusion, which changes almost all of the suits to have better palette colours, and fix some of the misplaced palettes, particularly in the Varia Suit that Samus obtains in-game (which had a misplaced orange colour).\r\n\r\nThe suits which were mostly modified are both the Varia and the Omega Suit (the orange suit that Samus obtains after the SA-X gets killed by the Omega Metroid). The Gravity Suit&#039;s palette only had one colour modified (a duplicated black colour which was changed for a better suited dark purple to fit the rest of the suits).\r\n\r\nFor those interested in modifying the colour palettes for the Varia Suit (to make a colour palette for Varia closer to the one used in Samus Returns), these are the addresses (ONLY for the Varia Suit):\r\n\r\n* 0x28DD9C\r\n* 0x28E69C\r\n* 0x28F77C\r\n* 0x565D68', '[7473]Metroid Fusion - Better Suits.zip', '1.0', '2023-01-22 06:12:49', '2023-01-20 22:34:18', '20 January 2023', 1674190800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 640, 1, 'Database match: Metroid Fusion (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: CA33F4348C2C05DD330D37B97E2C5A69531DFE87\r\nFile/ROM CRC32: 6C75479C', 0, '', '', ''),
(7474, 1, 795, 'Mega Man 2 Fami', 7838, 'Hello!\r\n\r\nThis is a showcase hack that represents the current state of Mega Man 2 music romhacking.\r\nWith the recent developments a tool was released by Quantam which revitalizes the scene and makes it significantly easier to code romhack music.\r\nThe revolutionary tool incorporates famitracker format into a regular Mega Man 2 game.\r\nThe tool is still in beta and its linked in the source code.\r\nSo, presenting Mega Man 2 Fami.\r\n\r\nThe idea of the hack is to show complex and beautiful tracks composed by the brightest compositors in the community and pushing the new tool to its absolute limits.\r\nAll the tracks are adjusted/re-sequenced to work with the limitations.\r\n\r\nWhat should you expect? \r\n\r\nExclusive music changes.\r\n\r\nNo changes in gameplay (Original) apart from a MMC3 patch.\r\n\r\nNo changes in sprites (Original)\r\n\r\nTracks origins/creators and special thanks are in the readme.', '[7474]Mega Man 2 Fami.zip', '1.0', '2023-01-22 06:15:03', '2023-01-22 06:23:15', '21 January 2023', 1674277200, '7474readme.txt', 0, 1, 0, 0, 0, 1, '', 5, 0, 1, 293, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, 'Public Domain', 'https://github.com/TheRealQuantam/mm2ft', ''),
(7475, 1, 709, 'SMB2J Items in SMB1', 7208, 'This patch will add in features from SMB2J and can be used to make SMB2J-Like hacks.\r\nMore information in the readme!\r\n\r\nNOTE: Use Floating IPS to patch this as the file is a BPS\r\n\r\nFeel free to use this as a base for your hack! :)', '[7475]SMB2J Items (SMB1 Hack).rar', '1.0', '2023-01-22 06:24:30', '2023-01-21 17:46:38', '21 January 2023', 1674277200, '7475readme.txt', 0, 0, 0, 0, 1, 1, '7475titlescreen.png', 5, 0, 0, 636, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7476, 1, 127, 'Final Fantasy B-Button Dash Bugfix', 7390, 'This simple patch fixes a bug of the [url=https://www.romhacking.net/hacks/3326/]B-Button Dash patch [/url] made by [b]A.D.R.I.A.N[/b].\r\n\r\nOriginally, when you run with an NPC following you, they didn&#039;t walk at the same\r\nspeed as you, which ended in them getting stuck inside walls. \r\nThis patch makes them walk at the same speed as you (Like the Pixel Remaster version).\r\n\r\nShould work with most hacks compatible with the B-Button Dash patch.', '[7476]ff3_b-button_dash_fix.zip', '1.0', '2023-01-22 06:25:38', '2023-01-22 00:03:22', '21 January 2023', 1674277200, '7476readme.txt', 0, 0, 0, 0, 1, 1, '', 6, 0, 1, 416, 1, 'Database match: Final Fantasy III (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ADD099A77BA80FAC32E8464997EE85B588D2479B\r\nFile CRC32: 99F5DB31\r\nROM SHA-1: 8690012D6F4D6D11D16FD9AF7B200D9B6EA2504E\r\nROM CRC32: 57E220D0', 0, '', '', ''),
(7477, 27, 955, 'Combined iQue &amp; Console Zelda Chiamshou Shiguang Zhi Di Patch', 803, 'This patch to the Simplified Chinese version detects if the game is played on an iQue or console and selects proper save and controller support for the device.  If played on an iQue it will save to the device as usual.  If played on a console, hardware saves and Rumble Pak support is enabled.\r\n\r\nIt also applies two bugfixes.  The correct MP cost for light arrows is displayed in the menu, and if played with an expansion pak the &quot;out of memory&quot; bugs that plague the iQue version no longer occur.\r\n\r\nPatches are provided for both the decrypted ROM and once-encrypted app.\r\n\r\n\r\n[b][i]On iQue:[/i][/b]\r\nIt&#039;s designed as a (mostly) drop-in replacement for 00200f70.app provided you either can resign the ticket or use hackit.sys to load it.  Upload the modified tickets, the .app, and run as usual.  (If the ticket is unsigned, run via hackit.)  A video of this may, with any luck, be found here:\r\n[url]https://youtu.be/whQKAUVsCCE[/url]\r\nAlternately, doubly-encrypt the standalone ROM and overload an existing encrypted title.\r\n\r\n[b]Important:[/b] to utilize the memory fix, iQue users need to change the RDRAM size in their ticket to 00600000.  OoT only uses 6MB at most (the original planned XPak size), but it initializes (almost) all of memory detected at boot.  If left at 4MB the memory patch won&#039;t be in effect, and set to 8MB it may overwrite your save.  You can also set the new SHA1 in the ticket to 045B50E1E10C224E78AA77A038B990125E8CD2B1.\r\n\r\n\r\n[b][i]On console:[/i][/b]\r\nFor the sake of flashcarts that look at GUID codes to differentiate these patches from retail titles, a GUID and timestamp were added.  The device type is set to &quot;B&quot; for &quot;BB Player&quot; (not &quot;Q&quot;), and region to &quot;C&quot; for China.  Internal names are encoded using codepage 936 (normally CP 932).  Bootstraps (IPL3) are swapped to match their retail counterparts; iQue does not, in fact, run this code.  [i]The GUID will, for better or worse, match unQue titles.[/i]\r\n\r\n----\r\n[i]Note: the target for this patch is [b]iQue[/b] &amp; [b]console[/b].  Emulator use is [b]*not*[/b] recommended.  It does not mask away iQue registers, and some emulators throw errors or crash on their access.  Use the [url=https://www.romhacking.net/hacks/7016/]&quot;unQue Zelda Chiamshou Shiguang Zhi Di&quot;[/url] patch with those instead.[/i]', '[7477]ch+save+rumble.7z', '1.0', '2023-01-22 06:32:07', '2023-01-22 06:23:06', '20 January 2023', 1674190800, '7477readme.txt', 1, 0, 0, 0, 0, 1, '7477titlescreen.png', 5, 0, 0, 277, 1, '*(Decrypted) Simplified Chinese Patch: &quot;decrypted.xdelta&quot;\r\n*(Decrypted) Simplified Chinese Common Names\r\n  	2101104\r\n  	00200F70.z64\r\n  	Zelda Chiamshou Shiguang Zhi Di (Simplified).z64\r\n*(Decrypted) Simplified Chinese Original File Checksums\r\n*SHA-1\r\n  	1015D0F3AF34B89149BFD773580BBC66466AF54E\r\n*SHA-512\r\n  	6D4473730799D631E457F8BF289CABC4979560EDCFD83E549133865600D6696E6C4236272FA925AA8A40A46D5C3A7166319AC9296B005442122120402DFD2D5A\r\n\r\n*(Encrypted) Simplified Chinese Patch: &quot;app.xdelta&quot;\r\n*(Encrypted) Simplified Chinese Common Name\r\n  	00200f70.app\r\n*(Encrypted) Simplified Chinese Original File Checksums\r\n*SHA-1\r\n  	47BAD44EB197B619FA7EB534F763267CF4437B08\r\n*SHA-512\r\n  	D792A1D60DB79D2F8C100168DF54081435CDD2A9319F8EFB5894C30C5B4B83451B2E3A6282E49FF722EC2117071CCA8ACC82AF55D2271B9876123BE1126F79BF', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7478, 1, 795, 'Mega Man 2 + Rockman 2 MMC3 Conversion', 5323, 'This patch converts MM2/RM2 to use the MMC3 mapper, allowing both larger ROMs (up to 512 KB PRG-ROM) and 2 switchable 8-KB banks, offering much greater flexibility for derivative hacks. Additionally, while this patch is primarily intended for hackers making their own MM2 hacks, it does slightly reduce lag, reducing CPU usage in the base game by about 0.6%, as well as fix the delay-scroll bug.\r\n\r\nThere were several motivations to create yet another MM2 MMC3 conversion.\r\n\r\n1. Poor optimization. The previous MMC3 conversion adds an additional +25 cycles to each bank switch. While this doesn&#039;t sound like much, bank switches are observed to occur up to 25 times per frame (1500 per second). 25x25 cycles/frame add up to over 2% of the CPU, which directly increases lag. In contrast, this patch is actually slightly faster than the original game (-7 cycles per bank switch).\r\n\r\n2. The previous conversion&#039;s banking implementation is not preemption-safe. That is, it is not safe to use 8 KB banks outside the NMI because the NMI handler reverts to 16 KB banking each frame. This patch provides preemption-safe bank-switching APIs for use outside the NMI.\r\n\r\n3. This patch inherently fixes the delay-scroll bug present in the original game and the previous conversion.\r\n\r\nPatches for both Mega Man 2 and Rockman 2 are included.', '[7478]mm2mmc3.zip', '1.0', '2023-01-22 06:44:14', '2023-01-22 14:02:01', '21 January 2023', 1674277200, '7478readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 343, 1, 'Mega Man 2 (USA):\r\nPRG-ROM CRC32 0FCFC04D / MD5 0527A0EE512F69E08B8DB6DC97964632\r\nFile CRC32 5E268761 / MD5 8E4BC5B03FFBD4EF91400E92E50DD294\r\nFile CRC32 80E08660 / MD5 302761A666AC89C21F185052D02127D3\r\nFile CRC32 A9BD44BC / MD5 CAAEB9EE3B52839DE261FD16F93103E6\r\n-\r\nRockman 2:\r\nPRG-ROM CRC32 6150517C / MD5 770D55A19AE91DCAA9560D6AA7321737\r\nFile CRC32 30B91650 / MD5 055FB8DC626FB1FBADC0A193010A3E3F', 0, 'CC-BY-SA-4.0', '', ''),
(7479, 9, 288, 'Dragon Ball Z Super Butouden 1 - futur de', 7837, 'This patch unlock Mister Satan.\r\nThe story mode is changed : Trunks edition.\r\nTrunks and Vegeta can be super Saiyans only if their power is at maximum.\r\nHidden menu unlock.\r\nIt is in ips format and can be applied to both the French version of the game.', '[7479]FDT.zip', '1.0', '2023-01-24 01:12:32', '2023-01-22 08:06:24', '11 January 2023', 1673413200, '', 0, 0, 0, 1, 1, 1, '7479titlescreen.png', 5, 0, 0, 318, 4, 'Database match: Dragon Ball Z - Super Butouden (F).smc\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 3648176605E1B47871C585D9699E86C1DC94441D\r\nFile CRC32: 1C847E70', 0, '', '', ''),
(7480, 8, 5002, 'Revenge Of The Gator Gold', 7276, 'A big overhaul of Revenge Of The Gator for the gameboy.\r\n\r\nAdding colors, fixes and improvements.\r\n\r\nThis hack includes:\r\n\r\n* Colors everywhere\r\n* New version runs in double speed mode, so no slowdowns\r\n* High score table now saves\r\n* Various bug fixes, especially on the title screen\r\n* Change the 3 Egg plant penalty to remove 1 from each bonus multiplier, to a minimum of 1x1000\r\n\r\nApply to &quot;Pinball - Revenge of the Gator (U) [!].gb&quot; md5sum = 113d8f894df6b8c3641b2ba1fe60c250\r\n\r\nHistory\r\n2023/01/23 v1.0', '[7480]GatorGold_v1.zip', '1.0', '2023-01-24 01:36:30', '2023-01-23 07:32:00', '23 January 2023', 1674450000, '', 1, 0, 0, 0, 1, 0, '7480titlescreen.png', 1, 0, 0, 6389, 1, 'Database match: Pinball - Revenge of the &#039;Gator (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 493834DB1C3C7859086A1C570A4BF5E5F6DD332B\r\nFile/ROM CRC32: 79804305', 0, '', '', ''),
(7481, 1, 795, 'Mega Man 2 + Rockman 2 Sprite Lag Reduction Patch', 5323, 'This patch eliminates a gross inefficiency in MM2/RM2&#039;s sprite buffer clearing method, reducing overall CPU usage by about 8% and lag by at least as much.\r\n\r\nThis patch has both Mega Man 2 and Rockman 2 versions: mm2spritelag.ips and rm2spritelag.ips, respectively.\r\n\r\nFor the people asking if this is related to Puresabe&#039;s sprite lag reduction hack: not as far as the author knows. The author looked at his hack a little bit after the first person asked. The author doesn&#039;t think they use the same method, but they can&#039;t say for certain without taking more time and understanding his hack better.', '[7481]mm2spritelag.zip', '1.0', '2023-01-24 03:51:54', '2023-01-24 08:49:33', '23 January 2023', 1674450000, '7481readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 551, 1, 'Mega Man 2 (USA):\r\nPRG-ROM CRC32 0FCFC04D / MD5 0527A0EE512F69E08B8DB6DC97964632\r\nFile CRC32 5E268761 / MD5 8E4BC5B03FFBD4EF91400E92E50DD294\r\nFile CRC32 80E08660 / MD5 302761A666AC89C21F185052D02127D3\r\nFile CRC32 A9BD44BC / MD5 CAAEB9EE3B52839DE261FD16F93103E6\r\n-\r\nRockman 2:\r\nPRG-ROM CRC32 6150517C / MD5 770D55A19AE91DCAA9560D6AA7321737\r\nFile CRC32 30B91650 / MD5 055FB8DC626FB1FBADC0A193010A3E3F', 0, 'CC-BY-SA-4.0', '', ''),
(7482, 1, 561, 'Final Fantasy Hasted', 7125, 'This hack is intended to make Final Fantasy 1 for the NES a brisker, less-tedious experience. Many other hacks add a run button, and the Battle Speed option always increased battle turn speed somewhat, but other aspects of the game were still slow in many hacks. This hack is compatible with many other FF hacks (consult the readme for details) as well as the stock game, but combination with [url=https://www.romhacking.net/hacks/1631/]Final Fantasy Restored[/url] is highly recommended and enables all of the features of Final Fantasy Hasted. Note the ROM must be headered.\r\n\r\n\r\nChanges (in the fully-featured version):\r\n[list]\r\n[li]When in equipment shops, character posture now indicates whether or not they can equip a selected item. For equippable weapons, they further indicate if its attack power is greater, equal, or lesser than that of their currently-equipped weapon. To support this feature, dead characters now appear as ghosts in buildings and menus.[/li]\r\n[li]Attacks and spells targeting defeated enemies will automatically move to the next living enemy in the formation instead of being Ineffective. Does the same for allies targeting a defeated ally. (You can use an optional patch to remove this functionality.)[/li]\r\n[li]When targeting enemies in battle, you can now press Left or Right to change columns, with limited ability to navigate gaps.[/li]\r\n[li]At the main battle menu, hold Start + Select in order to set all able party members to Run. (aka Autorun)[/li]\r\n[li]In battle, characters walk forward and back, attack, and celebrate at double speed. Spellcasting is a bit faster than normal. The flashing associated with spellcasting being made faster caused it to be more irritating, and thus the flashing was removed (an optional patch restores this.)[/li]\r\n[li]The map screen rendering time was cut by a third. Its mountains are now light gray instead of light green. The reticle is now smaller and obscures the area less. Waterways are more accurately represented, and canals are now blue.[/li]\r\n[li]Transitions into and out of battle, for the rearrange and character menus, and for entering/leaving an area map, are now double speed.[/li]\r\n[li]Swapping characters in the rearrange menu now happens at double speed.[/li]\r\n[li]The combat fleeing animation is a bit faster.[/li]\r\n[li]When in the Status or Magic screens, you can press Select to switch between characters.[/li]\r\n[li]Character direction is now preserved between transitions. You will face downward when leaving a shop, however.[/li]\r\n[li]Character HP is displayed under their name on the rearrange screen.[/li]\r\n[li]The broom sprite no longer has a stray pixel in one of its frames.[/li]\r\n[li]Fixes a couple additional text strings in the script of Final Fantasy Restored.[/li]\r\n[/list]\r\n\r\n\r\nAs an extra bonus, a completely-optional antigrind patch is also included:\r\nMonsters now give 3x money and XP in the southern continents (for the most part), and 2x in the northern continents. Spell costs were reduced so that White/Black Mages now cost roughly as much to outfit as Fighters, earlier on.', '[7482]Final Fantasy Hasted.7z', '1.1', '2023-01-24 04:14:30', '2023-07-26 16:46:20', '26 July 2023', 1690344000, '7482readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 1281, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6', 0, 'MIT', '', ''),
(7483, 44, 5003, 'GVSG next plus ver 1.03', 7839, 'This hack rebalanced MS data. \r\n\r\nThe following MS are Enhanced:\r\n\r\nQubeley Mk-II (Red),\r\nNobel Gundam,\r\nReborns Gundam,\r\nZ Gundam,\r\nZeong,\r\nFreedom Gundam\r\n\r\nThe following MS are Weakened:\r\n\r\nGundam,\r\nGundam Nataku,\r\nWind Zero Gundam,\r\nTurn A Gundam,\r\nZ Gundam', '[7483]GVSGNP1_03.zip', '1.03', '2023-01-24 04:15:34', '2023-03-02 09:14:00', '22 February 2023', 1677042000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 269, 10, 'Kidou Senshi Gundam - Gundam vs. Gundam NEXT PLUS (Japan) (NPJH-50107)\r\n\r\nKidou Senshi Gundam - Gundam vs. Gundam Next Plus (Japan, Asia) (ULJS-00250) or (ULAS-42207)\r\n\r\ncrc F9D9B854 \r\nmd5 B137EC976CFE73BCD57C91AF2E7CAA09 \r\nsha1 ECDD2079222963CB16A43330A1EF8BF008C1C9FB', 0, '', '', ''),
(7484, 27, 847, 'Super Mario 64DD to Cart', 803, 'The disk build of Super Mario 64 was a hastily-made promotional piece that was little more than a sliced up cartridge ROM [i](see readme)[/i].  This patch reassembles the original ROM and switches disk read requests with cart requests.  Disk saves are replaced with EEPROM saves, thereby eliminating the two things that made this version at all interesting.\r\n\r\nAs a bonus, the Wiggler health bug was also corrected so it should be possible to collect all 120 stars.\r\n\r\nTo distinguish the patched file from other cartridge versions, the internal name reads &quot;SUPER MARIO 64DD&quot;, the version is -1, and a timestamp was applied.\r\n\r\n\r\nApply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up.\r\nThe patch will only apply to a disk image in LBA order, not track order (ndd, not d64) and in its original release state (saving to the disk changes the file).  If you&#039;ve saved data back you may be able to force patching by ignoring data checksums; there&#039;s only one of these games in the world after all.\r\n\r\nNote the patched file will be much smaller than the disk image: 949D60H / 9739600 bytes.', '[7484]SM64DDtoCart.7z', '1.0', '2023-01-24 04:30:25', '2023-01-24 02:33:05', '23 January 2023', 1674450000, '7484readme.txt', 0, 0, 0, 0, 0, 1, '7484titlescreen.png', 5, 0, 0, 1181, 1, '*Common Names:\r\n	NUD-DSMJ-JPN.ndd\r\n	SM64Disk.ndd\r\n*Original File Checksums:\r\n*SHA-1\r\nE8F5C3F0E151CBC3B02184A2437E39FA9D1E2686\r\n*SHA-512\r\nA752DB1F7D4FA166E7F65A323B2C1558E61FA74E3110B5FB88857683813E7385F5B91C9D9A0614C7521846F543FA6BF0ED4C78CB31AC9510B55EC14781C49B4B', 0, '', '', ''),
(7485, 11, 3428, 'Ranger-X SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Ranger-X.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after every level.\r\n\r\nGame saves:\r\nCurrent Level\r\nAll Collected Weapons\r\n\r\nLoading:\r\nAt the main menu, highlight start and press B', '[7485]Ranger-X SRAM.zip', '1.0', '2023-01-24 23:43:55', '2023-01-24 21:59:12', '24 January 2023', 1674536400, '7485readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 317, 8, 'Database match: Ranger X (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2611C818ECB53EDC7D561FCE1A349ACAD6ABFF4A\r\nFile/ROM CRC32: 55915915', 0, '', '', ''),
(7486, 9, 302, 'Final Fantasy VI - A Soldier&#039;s Contingency (Extended Bestiary Edition)', 7844, 'A Soldier&#039;s Contingency is a comprehensive Gameplay and expansion hack for FFVI. It has been in the works for 5-years and is based on the wonderful hack by Fauntleroy/Fedorajoe titled the &quot;General Leo Edition&quot;. In addition to being able to recruit Leo, the whole game has a fresh new experience from start to finish while remaining faithful to the original. All the original content is still there, but with a significant overhaul and expansion. Battles should feel exciting rather than tedious. Gameplay is more challenging, but never in an unfair manner. Grinding will NOT be necessary with some good strategy.\r\n\r\n[b]The following is a list of features:[/b]\r\n \r\n-Approximately 200 new monster sprites on top of the original monsters for a total of 350 monsters\r\n-Optional end-game Beast hunting and some new bosses\r\n-Lots of new equipment, including dozens of new ultimate endgame gear\r\n-50+ new battle themes\r\n-New alternate characters that remain faithful to the originals while adding a degree of freshness\r\n-The ability to recruit Leo as in the General Leo edition\r\n-New surprise twist for Gogo and his own set of equipment\r\n-Dozens of new spells and abilities and improved animations for existing spells\r\n-Complete Gameplay overhaul and rebalancing\r\n-New equipment menu that combines relics and gear\r\n-A surprise twist to the final Kefka fight with your party above a certain level\r\n-All new AI scripts for more intelligent monsters\r\n-50+ user-made hacks, patches, improvements, and more included\r\n-Some new cutscenes\r\n-Pugs instead of Imps that change color based on the character\r\n-Some new dialog and plot twists\r\n-All major bugs fixed, such as vanish/doom trick, psycho cyan, the infamous Gau sketch bug, and the useless evade stat along with countless others\r\n-Ability to learn rages anywhere and to see which rages you are missing in Gau&#039;s skill menu\r\n-Colosseum completely re-written, and the ability to control your characters\r\n-Re-written auction house to include more items and to be less annoying\r\n-Functional Umaro, complete with his own set of equipment and a brand new skill\r\n-New Dash function\r\n-Leo&#039;s Shock overhaul, which is now limited to once per battle and will randomly choose between 3 types of shock attacks\r\n-New &quot;Miracle&quot; ability for Leo\r\n-Rebalancing of physical attacking vs. magic\r\n-Espers limited to mages\r\n-No more status boosts for espers to compensate for the mage-only esper system\r\n-Major rebalancing of characters; all of them should have a purpose for being in your group at one point or another!\r\n-Game-breaking attacks fixed, such as fixed dice with offering\r\n-Rages completely redone\r\n-No more missable rages; a complete list is doable\r\n-Many skill improvements, such as faster Bushido, A smart chainsaw that knows when to go for an instant kill, and Dance that never fails\r\n-New desperate attacks, including brand new desperate attacks for Umaro, Gau, and Leo.\r\n-More frequent desperate attacks\r\n-Countless other features. Far too many to list here, in fact!\r\n\r\n[url=https://www.ff6hacking.com/asc/ASC_GUIDE.ZIP]Be sure to grab the full PDF guide here![/url]\r\n\r\n[url=https://www.ff6hacking.com/forums/thread-4271.html]Feel free to ask questions at the FF6Hacking forum here![/url]\r\n\r\n[url=https://discord.gg/qjeCfu74K9]Join the discussion of the hack over at Discord![/url]', '[7486]FFVI_A_SOLDIERS_CONTINGENCY_V103_hotfix.zip', '1.03a', '2023-01-25 07:34:24', '2024-03-02 13:44:21', '28 January 2023', 1674864000, '7486readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 7126, 3, 'Final Fantasy III (USA) - NOINTRO\r\nPlatform:          Super NES                                                                                                           \r\nCRC32:          44FB63E7                              \r\nSHA-1:          E42F15E8843E4346C00E5A546D712F24B5A6E11B\r\nChecksum valid:     Yes                                 \r\nPatches for Headered and Unheadered included\r\nPatches for both FF3 USA version 1.0 and 1.1 included', 0, '', '', 'https://youtu.be/0Cq0W4PU-0E'),
(7487, 1, 795, 'Mega Man 2 + Rockman 2 Scrolling Fix', 5323, 'This patch rewrites the method used by MM2/RM2 for vertical scrolling so that it no longer shows visual artifacts on the top and bottom of the screen during scrolling.\r\n\r\nThis patch began as part of the MM2 FamiTracker support patch, before being split into its own patch as it could be useful even without FamiTracker support. The buggy implementation of DPCM sound in the NES can corrupt reads from other hardware such as the screen buffer and controllers, and requires special care when reading from this hardware to work around this corruption. One of the two places MM2 reads from the screen buffer is in performing vertical scrolls, as it does not take advantage of NES screen mirroring in this scroll direction (seemingly a holdover from MM1, which lacked the ability to switch between screen mirroring directions). This design also results in a visible scrolling seam at the top and bottom of the screen as new level data is loaded in real time.\r\n\r\nThis patch implements mirroring for vertical scrolling, allowing smooth, artifact-free vertical scrolling. In doing so, it also eliminates one of the ways MM2 reads from the screen buffer.\r\n\r\nPatches for both Mega Man 2 (USA) and Rockman 2 (Japan) are included.\r\n\r\nThis patch incorporates my MM2 MMC3 patch from https://www.romhacking.net/hacks/7478/.', '[7487]mm2scrollfix.zip', '1.0', '2023-01-25 07:35:25', '2023-01-24 07:22:10', '23 January 2023', 1674450000, '7487readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 495, 1, 'Mega Man 2 (USA):\r\nPRG-ROM CRC32 0FCFC04D / MD5 0527A0EE512F69E08B8DB6DC97964632\r\nFile CRC32 5E268761 / MD5 8E4BC5B03FFBD4EF91400E92E50DD294\r\nFile CRC32 80E08660 / MD5 302761A666AC89C21F185052D02127D3\r\nFile CRC32 A9BD44BC / MD5 CAAEB9EE3B52839DE261FD16F93103E6\r\n-\r\nRockman 2:\r\nPRG-ROM CRC32 6150517C / MD5 770D55A19AE91DCAA9560D6AA7321737\r\nFile CRC32 30B91650 / MD5 055FB8DC626FB1FBADC0A193010A3E3F', 0, 'CC-BY-SA-4.0', '', 'https://youtu.be/QnpOD6Br69g'),
(7488, 27, 4168, 'Mario Golf - GBC characters unlocked', 7786, 'Mario Golf for the Nintendo 64 has the ability to link and exchange data with Game Boy Color version of the same game. With the use of the Nintendo 64 Transfer Pak, the player can transfer the characters: Joe, Sherry, Azalea, and Kid from the GBC version to play through the Nintendo 64 version of Mario Golf (Source: https://www.mariowiki.com/Mario_Golf_(Nintendo_64)\r\n\r\nThis hack unlocks those 4 exclusive characters without requiring transfers with the Game Boy Color game.\r\n\r\nThe author found most of the necessary memory addresses in a massive list of GameShark codes compiled by Fancy. Without it this hack would not have been possible.', '[7488]Mario Golf (USA) - GBC characters unlocked.zip', '1.0', '2023-01-25 07:36:39', '2023-01-27 03:08:00', '24 January 2023', 1674536400, '', 0, 0, 0, 0, 1, 0, '7488titlescreen.png', 5, 0, 1, 1542, 7, 'Database match: Mario Golf (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: E2C4E7A905B29529B49A1619A401FE699224829B\r\nFile/ROM CRC32: 2FC4C216', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7489, 11, 2940, 'Double Dragon V - Wide Mode', 3341, 'This patch increases the resolution of the game in battle mode to 320x224 (original - 256x224). The vertical viewable area has also been increased.', '[7489]DDV_patch_(v1,0).zip', '1.0', '2023-01-26 06:16:00', '2023-01-25 15:29:46', '25 January 2023', 1674622800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 376, 8, 'Name: 		Double_Dragon_V_-_The_Shadow_Falls_(U)_[!]\r\nPlatform:	Sega Mega Drive / Genesis\r\nPatch Format: 	IPS\r\nCRC32: 		27E59E35\r\nMD5: 		0b2d342a98a3436faceaf539cbedf698\r\nSHA-1: 		53402b7c43cd20bf4cbaf40d1ba5062e3823f4bd', 0, '', '', ''),
(7490, 11, 1206, 'Kid Chameleon Level Randomizer', 5637, 'This patch is designed to Randomize all levels in Kid Chameleon.\r\n\r\nHow it works:\r\n*Upon pressing start, you are given three lives and no continues.\r\n*Your player will be given a random level, including boss levels.\r\n*Levels are constantly randomized during gameplay.\r\n\r\nv1.1 Update\r\n*Restart round life penalty removed.\r\n*Randomizer modified to prevent duplicate levels during gameplay.\r\n\r\nNOTE:\r\n*Two Player mode is disabled with this patch\r\n*Patch is NOT compatible with any other Kid Chameleon hack\r\n\r\nPatching instructions can be found in the readme.', '[7490]Kid Chameleon Level Randomizer v1.1.zip', '1.1a', '2023-01-26 06:17:40', '2023-02-02 14:33:20', '02 February 2023', 1675314000, '7490readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 408, 8, 'Database match: Kid Chameleon (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 28B904000B2863B6760531807760B571F1A5FC1D\r\nFile/ROM CRC32: CE36E6CC', 0, '', '', ''),
(7491, 1, 709, 'Luigi&#039;s Ghost House', 7845, 'Luigi has recently gotten into the renovation business, where he fixes up old decrepit buildings for some extra coins (using his previously learned building skills). He was checking out a very broken (and supposedly haunted) home late one night, where he found himself to be locked inside. Even worse, he left all his tools and equipment outside. Now all on his own, Luigi must traverse the 20 levels of this cursed house using only his wits and platforming skills. Bullet Bills, Ghostly Goombas, Dry Bones, Buzzy Beetles, and Hammer Bros infest the festering plot; now Luigi must dodge and defeat them all! With mushrooms, ice flowers, power stars, and major athleticism, this shouldn&#039;t be too bad, right?\r\n\r\nThis hack has many graphical edits, such as sprite edits, new color pallets, and new backgrounds. There is only 1 world with 20 levels in rapid succession, along with many secret warps along the way. Also implementing SMB2J Luigi physics for a fresh, more challenging experience. Plus some various changes to gameplay (like starting with 15 lives, for example).\r\n\r\nDon&#039;t worry, it is beatable. ;)', '[7491]Luigi\'s Ghost House.zip', '1.0', '2023-01-26 06:21:51', '2023-01-26 00:43:43', '25 January 2023', 1674622800, '7491readme.txt', 1, 1, 1, 1, 1, 0, '7491titlescreen.png', 1, 0, 0, 1018, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7492, 8, 921, 'Mega Man World: Dr. Wily&#039;s Revenge GBC', 5916, 'This is a GB to GBC conversion hack for Mega Man: Wily&#039;s Revenge, the first in the Mega Man World series.', '[7492]MMW1 GBC_v1.02.zip', '1.02', '2023-01-26 08:30:33', '2023-01-29 13:10:29', '29 January 2023', 1674968400, '7492readme.txt', 1, 0, 0, 0, 0, 0, '7492titlescreen.png', 5, 0, 0, 15863, 1, 'Database match: Mega Man - Dr. Wily&#039;s Revenge (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858\r\nFile/ROM CRC32: 47E70E08', 0, '', '', ''),
(7493, 27, 5006, 'Mickey&#039;s Speedway USA - Secret GBC character unlocked', 7786, 'To unlock the secret character Huey, the player would normally need to possess Mickey&#039;s Speedway USA on the Game Boy Color with data and use the Nintendo 64 Transfer Pak to transfer information to the N64 version.\r\n\r\nThis hack unlocks that exclusive character without requiring a Transfer Pak and Game Boy Color game.', '[7493]Mickey\'s Speedway USA (USA) - Secret GBC character unlocked.zip', '1.0', '2023-01-27 10:27:31', '2023-01-27 15:53:08', '26 January 2023', 1674709200, '', 0, 0, 0, 0, 1, 0, '7493titlescreen.png', 5, 0, 1, 893, 7, 'Database match: Mickey&#039;s Speedway USA (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 507341C0A40CA3E9A7CEE969B396EE53FACFB548\r\nFile/ROM CRC32: 2D4F8F1B', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7494, 23, 2668, 'Son Goku Playable in Castlevania: Dawn of Sorrow', 7847, 'Changed Julius for Son Goku with some new skills like the power pole, tail helicopter or Kamehameha. The dash is now forward and give IFrames.\r\nChanged some music songs in the game to songs from Dragon Ball and also changed the voice of Goku.\r\n\r\nIt&#039;s necessary to use xDelta patcher to apply this hack', '[7494]Goku.rar', '2.0', '2023-01-29 02:36:00', '2023-02-27 06:36:51', '27 February 2023', 1677474000, '7494readme.TXT', 1, 1, 0, 1, 1, 0, '7494titlescreen.png', 1, 0, 0, 1054, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/N0eaGlIlFNc'),
(7495, 11, 2492, 'Sonic Spinball - Slightly Better Edition', 7848, 'Sonic Spinball was a decent enough game held back by a couple of issues.\r\nOne of those being the difficulty. These patches are intended to provide\r\na more forgiving experience for the players, while also keeping most of\r\nthe game&#039;s natural feel intact. You&#039;ll find the following changes within:\r\n\r\n-15,000,000 points to get an extra life (Was originally 20,000,000 points)\r\n\r\n-The player starts with 5 lives instead of 3. Not too little or too much.\r\n\r\n-The timer in which the final boss is vulnerable has now been doubled.\r\n\r\n-Other miscellaneous changes. (Pipes in 3rd boss are easier to break)\r\n\r\nThere are two different patches for each region. The first of which has\r\nSonic&#039;s original gravity and physics (14392). The other increases this\r\nvalue slightly (14413), which makes Sonic feel slightly less &quot;floaty&quot; as\r\nwell as decrease the amount of time Sonic reaches his maximum velocity.\r\nIn some cases this can increase direct player control of his momentum,\r\nand in other cases he&#039;ll bounce around faster and a bit more chaotically.\r\nYou can use either patch depending on your preference. All other changes\r\nto reduce the overall difficulty will remain the same regardless of patch that you choose.\r\n\r\nCredits: Sonic Spinball - Slightly Better Edition was made possible due to\r\nthe &quot;Sonic Spinball ROM Editor&quot; by Tony Hedstrom. Check out the link below:\r\n\r\n[url]https://www.romhacking.net/utilities/1690/[/url]\r\n\r\nThis hack was made with his permission.', '[7495]SSSBE v1.0.7z', '1.0', '2023-01-29 02:37:23', '2023-01-27 11:30:13', '26 January 2023', 1674709200, '7495readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 993, 8, 'Database match: Sonic Spinball (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 24BF6342B98C09775089C9F39CFB2F6FBE7806F7\r\nFile/ROM CRC32: 677206CB', 0, '', '', ''),
(7496, 11, 5008, 'NHL 97 - Wide Mode', 3341, 'This hack increases the resolution of the game in match mode to 320x224 (original - 256x224). In addition, starting the game is faster as the checksum check has been removed.', '[7496]NHL-97_Patch-v1,2.zip', '1.2', '2023-01-29 02:41:39', '2023-03-16 09:25:56', '16 March 2023', 1678939200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 348, 8, 'Name: 		NHL 97 (UE) [!]\r\nPatch Format: 	IPS\r\nCRC32: 		F067C103\r\nMD5: 		4ddc912038388de3818623c046890606\r\nSHA-1: 		8a90d7921ab8380c0abb0b5515a6b9f96ca6023c', 0, '', '', ''),
(7497, 23, 2668, 'Shadow, Sonic &amp; Silver the Hedgedhog in Castlevania: Dawn of Sorrow (Shadow Dawn 06)', 7847, 'Change Julius Mode for Shadow Mode, in this mode Julius is changed for Shadow the Hedgehog, Yoko for Sonic the Hedgehog and Alucard for Silver, in all change the skills and voices, Sonic can transform into Super Sonic.\r\nThe hearts was changed for rings and some texts are changed.', '[7497]Shadow06.rar', '5.2', '2023-01-29 02:43:41', '2023-03-10 11:38:05', '10 March 2023', 1678424400, '7497readme.TXT', 1, 1, 1, 1, 1, 0, '7497titlescreen.png', 1, 0, 0, 1288, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/dl5sLkN-ZYk'),
(7498, 8, 718, 'Pokemon Yellow: Modern EXP.ALL', 1102, 'This hack alters the behavior of the item &quot;EXP.ALL&quot; to be more consistent with later generations of Pokemon. \r\n\r\nIn the original game, holding the item &quot;EXP.ALL&quot; caused the acting Pokemon in battle to receive 50% of the experience points from battle. The remaining 50% is divided equally amongst all Pokemon in the party capable of getting EXP. Additionally, a text box would display the EXP gained for every single Pokemon.\r\n\r\nThis hack deletes the code responsible for dividing the experience equally amongst all Pokemon. As a result, the acting Pokemon receives the initial 50%, and every Pokemon (including the acting Pokemon) receives the remaining 50% without it being divided any further. \r\n\r\nIn addition, this hack deletes the code which displays the amount of experience points earned. All other battle text is displayed properly.\r\n\r\nFinally, EXP.ALL is available for purchase in Viridian and Vermillion cities in place of another item at the Mart. Between both cities, all items from the original game are purchasable plus the EXP.ALL.\r\n\r\nBefore giving it a try, note that the original game&#039;s EXP.ALL was bugged when calculating EXP for Pokemon in the party when the player switches Pokemon during a battle. This bug influences the EXP earned when switching Pokemon in battle, but the amount of EXP Pokemon receive is still increased by this hack.', '[7498]Pokemon_Yellow_Gen_9_XP_Share.zip', '1.0', '2023-01-29 02:44:35', '2023-01-28 02:11:28', '27 January 2023', 1674795600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 735, 1, 'Database match: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nFile/ROM CRC32: 7D527D62', 0, '', '', ''),
(7499, 8, 5009, 'Bionic Commando Password Memorisation Hack', 4171, 'This hack remembers the last password shown to the player and autofills it on the password entry screen. There is one patch for each regional variant.', '[7499]Bionic_Commando_SRAM_Edition.zip', '1.0', '2023-01-29 09:38:59', '2023-01-28 13:36:11', '28 January 2023', 1674882000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 203, 1, 'Database match: Bionic Commando (Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: A8AB419B049AEF5A04800EFD6DF58E4B3C3ABBE3\r\nFile/ROM CRC32: 4C5B4547\r\n\r\nDatabase match: Bionic Commando (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 12DC5B05751214BE3CE55DA0FECAF23A41EB1881\r\nFile/ROM CRC32: 3F4D5C84\r\n\r\nDatabase match: Bionic Commando (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: E0EF47568A017CCDD3DBE0DB5D7654822B4E5CE1\r\nFile/ROM CRC32: 41DBB5FB', 0, '', '', ''),
(7500, 9, 1043, 'Breath of Fire Limits Remover', 7339, 'This patch modifies a few of the base Limits the game has raising them.\r\n\r\nHP from 999 to 9,999.\r\n\r\nATK from 511 to 655.\r\n\r\nDEF from 511 to 999.\r\n\r\nDamage from 999 to 9,999.\r\n\r\nMagic Damage from 999 to 9,999.\r\n\r\nEP and GP earned from 9,999 to 15,000\r\n\r\n\r\nFor potential questions why these specific values\r\n\r\nHP Karn&#039;s HP gets multiplied by the amount of people he fuses with, resulting in him reaching\r\n999 HP very quickly, with this he can reach over 1,000 HP\r\n\r\nATK can only go up to 655 because the damage formula multiplies the ATK stat by 100\r\nthis means at 656 or higher the damage value would overflow back to 0 after reaching 65,535, and 656 would make it 65,600 resulting in just 65.\r\n\r\nEP and GP by default the most valuable battle gives 9,999 EP and GP\r\nbut the game has a reward system where if you kill an enemy quickly you get more EP and GP\r\na 1 turn kill rewards you with 150% EP and GP, making the new max possible amount 14,998\r\n\r\nDamage and Magic Damage had their limits raised to 9,999 to prevent confusion as the game can only display 4 digits worth of damage', '[7500]BoF Limits Remover.zip', '1.0', '2023-01-29 09:41:01', '2023-01-28 16:58:07', '28 January 2023', 1674882000, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 257, 4, 'Database match: Breath of Fire (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B8A9E3023B92E0F4139428F6D7A9E0F9DB70F60E\r\nFile/ROM CRC32: C788B696', 0, '', '', ''),
(7501, 8, 968, 'Final Fantasy Legend Chaoseum', 1452, 'This is a kind of pseudo-randomizer hack for Final Fantasy Legend. The hack alters most treasure boxes to output random items, similar to how treasure is handled by roguelike games. The hack also implements a few other features, including a repeatable coliseum side quest in the cloud world, revised graphics, a largely revised and re-translated script, and new algorithms to diversify character abilities. See the included readme for more comprehensive features and changes.\r\n\r\nv1.2 further addresses some of the vanilla game&#039;s existing bugs, like the party&#039;s GP value rolling over to 0, item icon glitching, incorrect calculation of used item values, and the speech pointers referring to non-existent characters if the player hasn&#039;t formed a full party.', '[7501]fflchaos.zip', '1.2', '2023-01-29 09:42:27', '2023-04-18 17:53:13', '18 April 2023', 1681790400, '7501readme.txt', 1, 0, 1, 1, 1, 0, '7501titlescreen.png', 5, 0, 0, 450, 1, 'Database match: Final Fantasy Legend, The (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 901DFC83C72E172D35A376835807FC788444A9BB\r\nFile/ROM CRC32: 8046148F', 0, '', '', ''),
(7502, 11, 5010, 'NHL 98 - Wide Mode', 3341, 'This hack increases the resolution of the game in match mode to 320x224 (original - 256x224).', '[7502]NHL-98_Patch-v1,2.zip', '1.2', '2023-01-29 09:47:22', '2023-03-16 09:27:09', '16 March 2023', 1678939200, '', 0, 0, 0, 0, 1, 0, '7502titlescreen.png', 5, 0, 1, 447, 8, 'Name: 		NHL 98 (U) [c][!]\r\nPatch Format: 	IPS\r\nCRC32: 		7B64CD98\r\nMD5: 		a2c92c09d420cf7c2d2e55e8777f3a31\r\nSHA-1: 		6771e9b660bde010cf28656cafb70f69249a3591', 0, '', '', ''),
(7503, 23, 2668, 'Cloud Strife, White Mage and Black Mage in Castlevania: Dawn of Sorrow', 7847, 'In this mod Julius is changed for Cloud Strife, Yoko for White Mage and Alucard for Black mage Cloud can make 2 characteristic skills and change voice.\r\nBlack mage have a forwar teleport and a personaliced transformation in Bat also can make elemental damage with basic atacks\r\n\r\nAdd music from FF series', '[7503]FF.rar', '2.5', '2023-01-31 11:34:33', '2023-03-09 17:08:37', '29 January 2023', 1674968400, '7503readme.TXT', 1, 1, 0, 1, 1, 0, '7503titlescreen.png', 5, 0, 0, 716, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/tnUt3PtJNnY'),
(7504, 27, 974, 'Goldeneye 007 (Tuxedo Only)', 7856, 'Exactly what it says in the title: play as James Bond in his signature tuxedo throughout the entire game. Nobody wears it better.\r\n\r\nSpecial thanks to Wreck on ShootersForever.com for explaining how to do this.', '[7504]Tuxedo Bond Only.zip', '1.0', '2023-01-31 11:45:37', '2023-01-29 18:43:22', '29 January 2023', 1674968400, '', 1, 0, 0, 0, 0, 0, '', 6, 0, 1, 218, 12, 'Database match: GoldenEye 007 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83\r\nFile/ROM CRC32: B6330846', 0, '', '', ''),
(7505, 23, 2549, 'Catslevania: Portrait of Ruin - Maria+', 7378, 'Catslevania: Portrait of Ruin - Maria+ mode\r\n\r\nA lot has been changed, but most importantly,\r\nthis hack adds a functional Maria mode over the default Jonathan/Charlotte mode.\r\nMaria&#039;s partner is Byakko (Cat).\r\n\r\nAll armor/accessories usable by both characters. \r\nByakko has new custom claw attack weapons. \r\nMaria has new custom weapons. \r\nSpells usable mid-air. \r\nSome spell cast times adjusted to compensate. \r\nDue to character sizes (1 tile) new sequence breaks are possible (It&#039;s a feature!?) \r\nStory attempt to fit Maria/Byakko for their presence. \r\nAll droprates below 12% baseline have been brought up to 12% (easier farming) \r\nByakko has Cat tech! \r\nCertain actions have Iframes now. These include: \r\n-Maria/Byakko backdash\r\n-Maria/Byakko slide\r\n-Maria/Byakko slidekick\r\n-Byakko Double jump\r\n-Byakko Super jump\r\n\r\nAdditional patch version release info in README.\r\n\r\nUse .xdelta patcher to patch rom.', '[7505]Catslevania Maria Plus.7z', '1.03', '2023-01-31 11:47:30', '2023-02-11 15:54:52', '11 February 2023', 1676091600, '7505readme.txt', 1, 1, 0, 1, 1, 1, '7505titlescreen.png', 5, 0, 0, 1704, 12, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', 'https://youtu.be/TAE7BZmM44A'),
(7506, 11, 3482, 'Cannon Fodder Password SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Cannon Fodder.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nSelect Save on the Main Menu.\r\n\r\nLoading:\r\nAt the main menu, Select Load. Your password will be loaded, press A to accept password.\r\n\r\nPatching instructions can be found in the readme.', '[7506]Cannon Fodder Password SRAM.zip', '1.0', '2023-01-31 11:58:17', '2023-01-30 09:02:26', '30 January 2023', 1675054800, '7506readme.txt', 0, 0, 0, 0, 0, 1, '7506titlescreen.png', 5, 0, 0, 199, 8, 'Database match: Cannon Fodder (Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 4092643D84F6FEA976902EFFF42855CC8A731846\r\nFile/ROM CRC32: 3F440D3F', 0, '', '', ''),
(7507, 11, 5011, 'NHL 95 - Wide Mode', 3341, 'This hack increases the resolution of the game in-match mode to 320x224 (original - 256x224). In addition, starting the game is faster as the checksum check has been removed.', '[7507]NHL-95_Patch-v1,2.zip', '1.2', '2023-01-31 12:17:03', '2023-03-16 12:09:12', '16 March 2023', 1678939200, '', 0, 0, 0, 0, 1, 0, '7507titlescreen.png', 5, 0, 1, 379, 8, 'Name: 		NHL 95 (UE) [!]\r\nPatch Format: 	IPS\r\nCRC32: 		E8EE917E\r\nMD5: 		94d3518a8e592563c78cf4da84d163c8\r\nSHA-1: 		09e87b076aa4cd6f057a1d65bb50fd889b509b44', 0, '', '', ''),
(7508, 9, 291, 'Dragon Quest 1+2 adjustment', 5584, '&quot;DQ1to2_adjust.ips&quot;\r\n\r\nApply this patch to the headerless ROM of SNES &quot;Dragon Quest 1+2&quot;.\r\n\r\n[Changes]\r\n- Increase the performance of weapons and armor by 10%\r\n- MP consumption is halved so that spells can be used more aggressively\r\n- Encounter rate halved\r\n- 1.5 times the duration of Seisui and Tohelos\r\n- Increase the amount of experience points and money gained from monsters by 20-30%\r\n- Adjusted the equipment that can be used by the three main characters (*Princess Moon can use a hammer, etc.)\r\n- Can use the staff of rain clouds as a tool during battle.\r\n\r\nWhile maintaining the strength of the monsters, we have adjusted them so that they can be proactive in the battle itself, while relieving them from the stress of encounter frequency.\r\n\r\nThis patch can also be applied to translated versions.', '[7508]DQ1to2_adjust.zip', '1.1', '2023-02-02 13:09:46', '2023-03-18 10:37:56', '18 March 2023', 1679112000, '7508readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 658, 4, 'Database match: Dragon Quest I &amp; II (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C0C6D78BF2BC29160ADF48B17EBF5A5BC46230E\r\nFile/ROM CRC32: 98BB6853', 0, '', '', ''),
(7509, 1, 121, 'Dragon Quest the 3rd - ReBake', 5584, '&quot;DQ3rd_RBK.ips&quot;\r\n\r\nIPS patch for NES version Dragon Quest III - Soshite Densetsu e... (Japan).\r\n\r\n[Changes]\r\n- Graphic improvement (Sprite ported from GBC version DQ)\r\n- Reduces MP consumption and makes it easier to use spells\r\n- Slightly improved experience points and money received\r\n- Adjust equipment and monster parameters\r\n- The money given by the King of Ariahan was increased from 50G to 100G. (*If hero sell off everything except the copper sword, he will can buy leather armor and shield from the beginning.)\r\n\r\nOverall, have adjusted the difficulty to make it easier, but give the battles a sharper look.\r\n\r\nEnjoy the rebaked DQ!', '[7509]FC_DQ_ReBake.zip', '1.1', '2023-02-02 13:10:45', '2023-03-17 08:01:55', '17 March 2023', 1679025600, '7509readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 358, 1, 'Database match: Dragon Quest III - Soshite Densetsu e... (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 56E0FC1F50E3A778E832D5E142D5591BD0332FAD\r\nFile CRC32: C1348E6F\r\nROM SHA-1: 5759A9D658D253C8A6AAA38969C443D66E0F3349\r\nROM CRC32: A49B48B8', 0, '', '', ''),
(7510, 23, 2668, 'MarioVania: Dawn of Sorrow / Super Mario in Castlevania: Dawn of Sorrow', 7847, 'This mod change Julius,Yoko and Alucard for Mario, Fire Mario and Blue Shell Mario with respective skills, also change the voices and jump sound effect.\r\nThe hearts were changed for Coins with his characteristic sound and the destructible changed for Blocks.\r\n\r\nSome bosses changed for other from Mario,\r\nAlso change many enemies for enemies of Mario Universe, goombas, koopas, chain chop, dry koopas, piranha plants, etc.\r\n\r\n\r\nAdd music of mario universe\r\n\r\nUse Delta patcher for apply the mod', '[7510]MarioVania 6.6.rar', '6.6', '2023-02-02 14:27:09', '2023-03-07 17:30:05', '07 March 2023', 1678165200, '7510readme.TXT', 1, 1, 1, 1, 1, 0, '7510titlescreen.gif', 1, 0, 0, 2073, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/Eo1-rRix0NE'),
(7511, 11, 5014, 'NHL 96 - Wide Mode', 3341, 'This hack increases the resolution of the game in-match mode to 320×224 (original - 256×224). In addition, starting the game is faster as the checksum check has been removed.', '[7511]NHL-96_Patch-v1,2.zip', '1.2', '2023-02-02 14:36:56', '2023-03-16 12:08:33', '16 March 2023', 1678939200, '', 0, 0, 0, 0, 1, 0, '7511titlescreen.png', 5, 0, 1, 372, 8, 'Name: 		NHL 96 (UE) [!]\r\nPatch Format: IPS\r\nCRC32: 		8135702C\r\nMD5: 		89e7e0fbe8db82b1f2dd7beafcc4e7fb\r\nSHA-1: 		7204633fbb9966ac637e7966d02ba15c5acdee6b', 0, '', '', ''),
(7512, 8, 2237, 'Tetris DX Easy Access', 7395, 'Tetris DX Easy Access version 1.1 by bankbank\r\n\r\nTetris DX has two delays when getting into the game:\r\n\r\n1) at bootup, there is a 2 second unskippable license screen\r\n\r\n2) if there is no save file present, the user must enter their name before they can play\r\n\r\nThis hack removes both of these delays.\r\n\r\nUpon bootup, the player is able to press a key to skip the license screen.\r\n\r\nThe title screen allows free selection of play rather than forcing name entry. This is very handy when playing the game on devices that don&#039;t support SRAM save - such as a Tetris DX cart with a dead battery.\r\n\r\nSimply patch your original &#039;Tetris DX (World) (SGB Enhanced).gbc&#039; ROM with this patch and you&#039;re ready to go.\r\n\r\nchangelog:\r\n\r\n* version 1.1 - no music change\r\n\r\n* version 1.0 - patch was applied to a ROM which had music A changed\r\n\r\nAny issues? email bank [at] bankbank [dot] net', '[7512]Tetris DX (World) Easy Access.zip', '1.1', '2023-02-02 14:41:17', '2024-02-21 15:53:28', '21 February 2023', 1676937600, '7512readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 463, 1, 'Database match: Tetris DX (World) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 7183BCB54DD35F3A07D8FE63339B768F13B8168D\r\nFile/ROM CRC32: 69989152', 0, '', '', ''),
(7513, 8, 1530, 'Pokemon Gold - QOL', 7859, 'Pokemon Gold with a few quality of life improvements: added running anywhere you can walk (along with running animations), removed password requirement for RTC reset and streamlined game saving.', '[7513]PokemonGold-QOL.zip', '1.0', '2023-02-02 14:42:01', '2023-02-02 01:20:56', '01 February 2023', 1675227600, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 412, 1, 'Database match: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', '', ''),
(7514, 8, 3479, 'Gargoyle&#039;s Quest Double Speed Color', 7276, 'A quick and dirty rom hack for Jonathan H, to let him play gargoyles quest in double speed mode on the gameboy color.\r\n\r\nI&#039;ve made a bunch of different versions of the hack, with different palette options. \r\n\r\nPick one, and apply against the ue version of gargoyles quest to play.\r\n\r\nThe ones labeled OriginalGbc have very saturated colors, to show up best on the original gbc screen (or other original type screens).\r\n\r\nIf you are playing on a replacement screen, or an emulator, try using one of the ips files with New in the filename.\r\n\r\nIf you are unhappy with all of the choices, I&#039;ve included all the \r\nasm files, and the map file showing where all my changes are in rom\r\nso you can create your own palettes and recompile.\r\n\r\nWARNING\r\n\r\nThere are a few issues due to the conversion, mostly sprite layering issues (like the dog enemy that throws his head has his head and body flipping between being on top).', '[7514]GQ_DoubleSpeedColorHack.zip', '1.0', '2023-02-02 14:42:55', '2023-02-02 08:40:16', '02 February 2023', 1675314000, '', 1, 0, 0, 0, 1, 0, '7514titlescreen.png', 5, 0, 0, 376, 1, 'Database match: Gargoyle&#039;s Quest (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1DA5834CD7CEA711195CD8581614C5022DA768B7\r\nFile/ROM CRC32: 30E61F', 0, 'CC-PDDC', '', ''),
(7515, 1, 710, 'The Three Mothers', 7860, 'This hack is based on The Three Mothers trilogy by Dario Argento, especially on the lore from the last movie, where it is summarized:\r\n\r\n&quot;More than a thousand years ago, witchcraft was birthed by the shores of the Black Sea\r\nby three sisters. For years they roamed the earth bringing death and destruction wherever they went.&quot;\r\n\r\nEverything from the original C2 was changed: levels, sprites, bosses, texts, some few sound effects and all endings! Overall, it was made intending to be far more of a challenge than C2, exploring it&#039;s hidden potentials.\r\n\r\nIt is already patched with [url=https://www.romhacking.net/hacks/4150/]Improved Controls[/url], [url=https://www.romhacking.net/hacks/5361/]False Floor &amp; Breakable Block Replacer[/url], [url=https://www.romhacking.net/hacks/1074/]Simon Restore &amp; Improved lifebar[/url] and [url=https://www.romhacking.net/hacks/735/]SRAM hack[/url]. The cool sword sprites comes from [url=https://www.romhacking.net/hacks/1444/]Vengeance on Hell[/url], and one of the bosses was based on a sprite from [url=https://www.romhacking.net/hacks/5793/]Quest for Sarah[/url]. Others sprites were adapted from Castlevania 3, while others are original (including the little Baphomet!).\r\n\r\nHave fun!', '[7515]Three Mothers 1.0.rar', '1.0', '2023-02-05 10:52:08', '2023-02-03 00:45:43', '02 February 2023', 1675314000, '', 1, 1, 1, 1, 1, 0, '7515titlescreen.png', 1, 0, 0, 677, 1, 'Database match: Castlevania II - Simon&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nFile CRC32: A9C2C503\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35\r\nROM CRC32: C471E42D', 0, 'Custom', '', ''),
(7516, 11, 2092, 'NHL 94 - Wide Mode', 3341, 'This hack increases the resolution of the game in-match mode to 320x224 (original - 256x224). In addition, starting the game is faster as the checksum check has been removed.', '[7516]NHL_94-Patch-1,2.zip', '1.2', '2023-02-06 17:34:37', '2023-04-17 16:42:57', '06 February 2023', 1675659600, '', 0, 0, 0, 0, 1, 0, '7516titlescreen.png', 5, 0, 1, 487, 8, 'Name: 		NHL 94 (UE) [!]\r\nPatch Format: 	IPS\r\nCRC32: 		9438F5DD\r\nMD5: 		8356b3f0d091b9cc441e2ff8721ad063\r\nSHA-1: 		7b1489ab501258133bf03e5f0892b77d04312580', 0, '', '', ''),
(7518, 23, 2668, 'Castlevania:Zero X Harpuia (Zero, X &amp; Harpuia in Castlevania Dawn of sorrow)', 7847, 'Change Julius for Zero, Yoko for X and Alucard for Harpuia.\r\nZero have some of your weapons, saber, lance, shield, pistol etc\r\nX attack have a close combat shoots and can shoot some projectiles\r\nHarpuia attack with 2 blade for this make 2 damages for hit, also can fly\r\n\r\nZero can do a combo with Y+A+↓A/Y \r\n\r\nAdded Music songs from megaman series\r\n\r\nUse Delta Patcher to apply the patch', '[7518]castlevania_zxh_31.rar', '3.1', '2023-02-07 02:14:02', '2023-03-08 16:19:37', '07 March 2023', 1678165200, '7518readme.TXT', 1, 1, 1, 1, 1, 0, '7518titlescreen.png', 1, 0, 0, 947, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/Pnsw9p8_HiY');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7519, 7, 963, 'SMB2J Simplification', 7861, 'This rom hack simplifies SMB2J.\r\nIt contains 3 different versions:\r\n\r\n-Version C (Casual) - Made for casual players,\r\n-Version N (Normal) - Made for players that have some skill,\r\n-Version E (Expert) - Made for expert players (Only few single minor changes).\r\n\r\n\r\nMore information about the different versions is in the readme file.', '[7519]SMB2J Simplification .zip', '1.1', '2023-02-07 02:16:03', '2023-02-23 15:13:22', '23 February 2023', 1677128400, '7519readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 429, 1, 'Database match: Super Mario Brothers 2 (Japan) (En)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nFile/ROM CRC32: F04CD4CD', 0, '', '', ''),
(7520, 8, 3024, 'Dragon Quest 1+2 adjustment', 5584, '&quot;DQ1+2_adjust.ips&quot;\r\n\r\nApply this patch to the headerless ROM of GBC &quot;Dragon Quest 1+2&quot;.\r\n\r\n[Changes]\r\n- Change the graphics of the main characters\r\n- MP consumption halved\r\n- Monster weakening\r\n- Increase in experience points and money received\r\n- Adjusted the equipment that the main characters can use (Princess Moon can use a hammer, etc.)\r\n\r\nNote: Use it after understanding that it will be a very easy game.', '[7520]DQ1+2_adjust.zip', '1.0', '2023-02-07 02:22:54', '2023-03-01 10:01:34', '04 February 2023', 1675486800, '7520readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 376, 1, 'Database match: Dragon Quest I &amp; II (Japan) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8CFDFB7A76DD0012AF3B441E162FCD37E4370958\r\nFile/ROM CRC32: A053B42E', 0, '', '', ''),
(7521, 27, 5016, 'Mystical Ninja 2 Starring Goemon - 4-Player coop unlocked', 7786, 'Goemon&#039;s Great Adventure (aka Mystical Ninja 2 Starring Goemon in Europe) can be played by up to 4 players once the game has been beaten and all 44 entry passes have been collected.\r\n\r\nThis hacks unlocks the 4-player coop mode from the very beginning of the adventure:\r\n\r\n- Start a 2-player game with all 4 controllers connected\r\n- When in game, press Right-C and Start on controller 3 and/or 4 and an extra player will appear! This will work everywhere, except in stores and houses\r\n- Note that players 3 and 4 will have infinite health and money\r\n- Every time you enter a new area, they will disappear. Press Right-C and Start to make them appear again\r\n\r\nThis patch is only compatible with the European version of the game.', '[7521]Mystical Ninja 2 Starring Goemon (Europe) (En,Fr,De) - 4-Player coop unlocked.zip', '1.0', '2023-02-07 02:24:21', '2023-02-07 02:59:10', '04 February 2023', 1675486800, '', 0, 0, 0, 0, 1, 0, '7521titlescreen.png', 5, 0, 1, 394, 7, 'Database match: Mystical Ninja 2 Starring Goemon (Europe) (En,Fr,De)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AADD1D7E943CBFA5496A370158B5F8FE17B06415\r\nFile/ROM CRC32: 3502DBBE', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(7522, 8, 1309, 'Dragon Quest III adjustment', 5584, '&quot;DQ III adjust.ips&quot;\r\n\r\nApply this patch to GBC ROM &quot;Dragon Quest III&quot;.\r\n\r\nChanges:\r\n- Improved graphics for female party characters\r\n- Adjustment of equipping by occupation\r\n- MP consumption halved\r\n- Slightly weaken monsters other than boss characters\r\n- Increase in experience points and money received\r\n- Encounter rate reduced by 20%\r\n\r\nNote)\r\nUse it after understanding that it will be a slightly easier game.\r\n\r\n&quot;Female Hero IV.ips&quot;\r\n\r\nApply after applying &quot;DQ III adjust.ips&quot; to change the female hero to IV style.', '[7522]DQ III adjust.zip', '1.2', '2023-02-07 02:26:26', '2023-03-14 12:42:30', '14 March 2023', 1678766400, '7522readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 763, 1, 'Database match: Dragon Quest III - Soshite Densetsu e... (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1F30968A5EBD32643ACD32351E78E68CFFFB8AE9\r\nFile/ROM CRC32: 21078C16', 0, '', '', ''),
(7523, 9, 715, 'The Legend of Zelda, The Winter Lion', 7862, '[b]The Legend of Zelda The Winter Lion,[/b] return to the land of Hyrule you once knew. Now an aged hunter, [b]&quot;Old Man Link&quot;[/b] will decide the fate of the world and its inhabitants. \r\n\r\nIn this retelling of the Legend, there are forces pulling society into maddening doom and there are those who oppose them. As a seasoned and skilled hunter, choose who to help.\r\n\r\nWill you stand with Hyrule and its burgeoning army or will you stand with Zelda and revolution. Will you enforce the winter or help prevent it. The choice is truly yours.\r\n\r\n\r\n[list]\r\n	[li]New story of an old hunter, whose destiny is not fated but chosen.[/li]\r\n	[li]Dialogue for all major characters have been altered.[/li]\r\n	[li]Some dungeons hold two separate paths, to drive the narrative.[/li]\r\n	[li]A slightly more complex political story.[/li]\r\n	[li]The overworld remains mostly unchanged.[/li]\r\n	[li]New enemy placement and some alterations to dungeon layout.[/li]\r\n	[li]Difficulty- mild, this is a more story driven hack.[/li]\r\n[/list] \r\n\r\nNote: There&#039;s a quick walkthrough in the ONLINE read me file. \r\n\r\nThose seeking for a reason to revisit this SNES classic can now do so.', '[7523]The Legend of Zelda, The Winter Lion.zip', '1.0', '2023-02-07 02:27:44', '2023-02-15 03:42:06', '05 February 2023', 1675573200, '7523readme.txt', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 1945, 6, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(7525, 9, 2693, 'DKC3 Free Roam &amp; Open World', 662, 'Features\r\n- Walk anywhere on all map screens. (Except Squirt&#039;s Showdown &amp; Barbo&#039;s Barrier which the player needs to complete before unlocking.)\r\n- Walk through boulders in Krematoa.\r\n- Choosing any of Funky Kong&#039;s vehicles would always be the Gyrocopter. (Overwritten the Funky dialogue timer.)\r\n- START + SELECT to exit the stage on incomplete levels.\r\n- Completing the Crystal Grotto using the WATER code will grant you 99 Bear Coins and 90 Bonus Coins.\r\n\r\n\r\nAdditional Features\r\n- Using the Warp Barrel in Riverside Race would continue the clock instead of 9:59:00.\r\n- Harder Simon Says/Memory Game patterns in Crystal Grottos almost like the GBA version of Donkey Kong Country 3.\r\n\r\nSource code ROM MAP available for those that want to use it in your own DKC3 romhack.', '[7525]DKC3 Free Roam (U).zip', '1.0', '2023-02-07 02:30:44', '2023-02-06 16:15:40', '05 February 2023', 1675573200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 601, 4, 'Database match: Donkey Kong Country 3 - Dixie Kong&#039;s Double Trouble! (USA) (En,Fr)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D737E90D91DBA8620FD5C2985EB6FF2CDA7F23F9\r\nFile/ROM CRC32: 448EEC19', 0, '', '', ''),
(7526, 18, 5017, 'Armored Core: Last Raven H+', 7468, 'This patch allow the player to have the ability of only the Human+ without others like fuel, accuracy and weight so you can have a fair gameplay.\r\n\r\n\r\nv0.2\r\n- always have Human+ ability both players in Versus Mode', '[7526]Armored Core - Last Raven_v0.2.zip', '0.2', '2023-02-07 02:35:23', '2023-05-08 17:17:26', '08 May 2023', 1683518400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 187, 10, '- Name: Armored Core: Last Raven\r\n- Code: SLUS-213.38\r\n- File/ROM CRC32:   FE7385BD\r\n- File/ROM MD5:     58C5D7F070248F25C85A2A60FFE53B18\r\n- File/ROM SHA-1:   62DC82769999A36C3FD4B9F777E7203648120625', 0, '', '', ''),
(7527, 1, 5018, 'Kemco Font and Window Facelift', 6860, 'Only two things are changed:\r\n\r\n1) The font - the more generic game font a lot of NES games use - has been replaced with the more iconic Kemco font seen in games such as Shadowgate and Deja Vu. It&#039;s baffling that font wasn&#039;t used in the first place; it&#039;s a nice font!\r\n\r\n2) In the original game, most of the text windows are just plain, bland rectangles. The intro and ending sequences of the game use far more interesting looking window borders, so the border from the ending has been applied so that its used at all points in gameplay.\r\n\r\nThose are the only changes made. Nothing major, just something that&#039;s a bit more visually exciting!', '[7527]lotgl_makeover.zip', '1.0', '2023-02-08 00:12:42', '2023-02-07 07:48:19', '07 February 2023', 1675746000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 121, 1, 'Database match: Ghost Lion (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CF21CD7746E04B8B056419F534B85A52B85F8827\r\nFile CRC32: 5D83C1E5\r\nROM SHA-1: 5E6216ABF99BF73ECBAC7D9D38BC2C515A671BA4\r\nROM CRC32: 4766130', 0, '', '', ''),
(7528, 23, 2680, 'Contravania - Ecclesia Edition + (BONUS)', 7411, '[b]ONLY DOWNLOAD THE ROMHACK FROM HERE, NOT OTHER WEBSITES!!![/b]\r\n\r\nContravania - Ecclesia Edition + is a \r\nContra Fan games for Castlevania \r\nOrder of Ecclesia (USA) (EN, Fr). (The previous name is Contravania in Ecclesia)\r\nThe only playable mode for this hack is the Albus Mode, so [b]don&#039;t click &quot;Don&#039;t Play&quot;[/b].\r\n\r\nThis is the Bonus hack involving Contra Character, looking for Bill Rizer and others?\r\nClick Here: [url]https://www.romhacking.net/hacks/7307/[/url]\r\n\r\n===================================================\r\n[b]Instruction Manual[/b]. \r\nThis Instruction section aims to ensure that the hack was patched successfully without any errors or crashes.[list]\r\n	[li]Read the &quot;ROM / ISO Information&quot;, those are the EXACT ROM required to patch the MOD[/li]\r\n	[li]Use a TRUSTED patching tool from the TRUSTED website[/li]\r\n	[li] There are 5 (FIVE) Patches in the Zip File, CLEAN ROM for EACH PATCH!!! Do NOT use a Pre-patched ROM to patch this hack. (Renaming the file for clean organization)[/li]\r\n	[li]Use a TRUSTED Emulator to play (MelonDS or Desmume)[/li]\r\n[/list]\r\nYou must&#039;ve done something wrong if there&#039;s still a problem with the output.\r\n===================================================\r\n\r\n[b]What&#039;s NEW? (1.2.0)[/b].\r\n[list]\r\n	[li][b]Various Bug fix[/b] [/li]\r\n	[li][b]Gameplay improvement[/b] [/li]\r\n	[li][b]Buffed some characters[/b] [/li]\r\n	[li][b]Improved Music[/b] [/li]\r\n	[li][b]Nerfed Eligor, Death, and Dracula because O, BOI these bosses is over tuned.[/b] [/li]\r\n	[li][b]New secret?[/b] [/li]\r\n[/list] \r\n\r\n[b]Characters[/b].\r\n[list]\r\n	[li][b]sans[/b] [/li]\r\n	[li][b]Richter Belmont[/b] [/li]\r\n	[li][b]Soma Cruz[/b] [/li]\r\n[/list] \r\n\r\n[b]Difficulty[/b].\r\nJust like Contra, the game difficulty increases the more you progress to another level. But in the end, the game is [b]Fair.[/b].\r\n[list]\r\n	[li]All enemies in this game have NO Weakness and Resistance to your Machine gun, utilizing those weapons properly is the key to victory.[/li]\r\n	[li]When you double jump, your hitbox is Smaller, allowing you to evade more enemies.[/li]\r\n	[li]Added extra power-ups throughout the world.[/li]\r\n	[li]Some characters have extra quirks such as Iframes and more DMG, utilize it properly.[/li]\r\n	[li]Some bosses have been buffed because of how easy it is (Except Blackmore, Death, Eligor, and Dracula.)[/li]\r\n	[li]Don&#039;t get greedy...[/li]\r\n[/list] \r\n\r\n\r\nEnjoy the game!\r\nReadme file for some quality tips and credits!', '[7528]Contravania - Ecclesia Edition+ (BONUS - v1.2.0) (USA) (En,Fr).zip', '1.2.0', '2023-02-08 05:37:26', '2023-02-07 07:57:22', '07 February 2023', 1675746000, '7528readme.txt', 1, 1, 1, 1, 1, 0, '7528titlescreen.gif', 1, 0, 0, 1215, 12, 'Database match: Castlevania - Order of Ecclesia (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F9EBF006A489B8C9391E8D1FD05EC6B9CEF6FD7B\r\nFile/ROM CRC32: A7612D61', 0, '', '', ''),
(7529, 9, 957, 'Mega Man X2 - Fastrom', 6357, 'Megaman X2 - Fastrom is the best way to enjoy this classic game without slowdowns!\r\n\r\nThe game has been lovingly converted to fastrom, making your X2 experience the best it can be!\r\n\r\nBig thanks to Helder for his help tracking down some opcodes!\r\n\r\n[b]Staff note:[/b] Patch has been removed per author request.', '', '3.1', '2023-02-08 05:41:19', '2023-11-29 02:23:02', '08 February 2023', 1675814400, '7529readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 2695, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, '', '', ''),
(7530, 10, 788, 'Combat Improvement Pack', 7864, 'Metroid: Zero Mission - Combat Improvement Pack\r\n\r\nThe Combat Improvement Pack is hack of Metroid: Zero Mission that aims to rebalance aspects of the original game that\r\ndiminished its potential for better combat. This includes nerfing overpowered items, buffing underpowered items, and adding\r\nMetroid Fusion&#039;s charge beam mechanics back into the game, courtesy of raygun and biospark. Contact Amso#0765 on Discord\r\nto give feedback or suggestions for a future update.\r\nMade with MAGE.\r\nNote: The &quot;Zero Mission - Better Combat Pack&quot; IPS file is just version 1.0. So if you want the newest and most up to date\r\nversion, just use the v1.1 IPS file.', '[7530]ZM Combat Improvement.zip', '1.1', '2023-02-08 05:44:34', '2023-02-16 16:31:48', '08 February 2023', 1675832400, '7530readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 402, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, 'Custom', '', ''),
(7531, 23, 2668, 'Sora,  Donald &amp; Neku in Castlevania: Dawn of Sorrow', 7847, 'This hack replaces Julius Mode with KH Mode. In this mode, Julius, Yoko, and Alucard are replaced with Sora, Donald, and Neku. Voices are also changed. \r\n\r\n[url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] is required to use this hack.', '[7531]KH.rar', '2.0', '2023-02-08 05:46:52', '2023-02-08 14:07:38', '08 February 2023', 1675832400, '7531readme.TXT', 1, 1, 0, 0, 1, 0, '7531titlescreen.png', 1, 0, 0, 621, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/hnPgwXOoloM'),
(7532, 22, 3401, 'Wonder Boy - Death Counter', 7866, 'This hack repurposes the life counter in Wonder Boy into a death counter. You begin the game with zero deaths, and each time you die the counter increases by 1 (up to 99). This effectively gives you infinite lives but more than just a simple cheat code, it also modifies the in-game UI to help players keep track of deaths and encourage trying to have as few deaths as possible.\r\n\r\n[Changes]\r\n\r\n- Repurposes the lives counter as a death counter.\r\n- Death counter starts at 0.\r\n- Dying increases the counter.\r\n- Getting extra lives (either from points or the hidden 1up) has no effect.\r\n- At 256 deaths the counter loops back to 99 to prevent a Game Over caused by an overflow.', '[7532]Wonder Boy (Death Counter 1.0).zip', '1.0', '2023-02-09 11:43:50', '2023-02-08 15:34:46', '08 February 2023', 1675832400, '', 0, 0, 0, 0, 1, 1, '7532titlescreen.png', 5, 0, 0, 177, 1, 'Database match: Wonder Boy (USA, Europe, Brazil) (Rev 1)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 63149F20BF69CD2F24D0E58841FCFCDACE972F49\r\nFile/ROM CRC32: 73705C02', 0, 'id', '', ''),
(7533, 9, 754, 'Bust-A-Move Arcade Special', 6480, 'A patch of this hack Bust-A-Move (USA) on SNES. This hack is a combination of the levels from the Arcade or Neo-Geo version of Puzzle Bubble 1, Puzzle Bubble 2, and Puzzle de Pon (Visco). Some levels are mods or replaced (e.g. bubbles, blocks, and power-ups).\r\n\r\nThere are map levels from the Arcade or Neo-Geo version:\r\n- PB1 - 30 levels (complete)\r\n- PB2 - 40 levels\r\n- PDP - 29 levels\r\n\r\n- Boss Battle (Round 100) - 16 HP\r\n- 30 Credits', '[7533]Bust-A-Move AS 2023.zip', '1.00', '2023-02-09 11:45:17', '2023-02-09 03:10:02', '09 February 2023', 1675918800, '7533readme.txt', 1, 0, 1, 1, 0, 0, '7533titlescreen.png', 1, 0, 0, 402, 4, 'Database match: Bust-A-Move (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: AC944FC9322DAC12CD26345BC89D6C068A910C01\r\nFile CRC32: 2F551E67\r\nROM SHA-1: 43B8DA73EE83C82B3A70092503F26C73E2333EEE\r\nROM CRC32: 3266FD23', 0, '', '', ''),
(7534, 9, 2203, 'SimCity - Fastrom', 6357, 'SimCity with a little extra *oomph*. FASTROM has been activated for this game, but don&#039;t expect 60fps. \r\n\r\nJust a little extra firepower for this old man.\r\n\r\n*updated 11/4/23 to v1.1*\r\n\r\n[b]Staff note[/b]: Removed per author request', '', '1.1', '2023-02-10 13:27:39', '2024-01-02 17:26:46', '04 November 2023', 1699056000, '', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 765, 4, 'Database match: SimCity (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 9140AE08D62A562CCB98576BA89F381F9F4F1439\r\nFile/ROM CRC32: 8AEDD3A1', 0, '', '', ''),
(7535, 27, 847, 'Super mushroom kingdom hearts 64', 7867, 'This is a demake of all levels from the original kingdom hearts imported into mario 64. 59 hearts to collect 45 needed to beat game. Game is beatable but there are some glitches.', '[7535]mushroom kingdom hearts 64 0.9.rar', '1', '2023-02-11 06:40:10', '2023-02-08 14:09:20', '08 February 2023', 1675832400, '', 1, 1, 1, 1, 1, 0, '7535titlescreen.jpg', 1, 0, 0, 1080, 7, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', 'https://youtu.be/sqCAXyJfKZY'),
(7536, 1, 137, 'Contra Cay Editor 4', 4099, 'The hack is based on the original \r\n Annihilation of the Green Falcon. Changed the number of enemies greatly reduced, the enemy HP less. The map is adjusted to the long jump area. All colors are changed. Always have infinite life and start with weapon S. Press the Select key to change weapon. In stage 6 Hold down key and press right key repeatedly to move through wall step.', '[7536]Contra Cay Editor 4.zip', '1.0', '2023-02-11 06:43:44', '2023-02-08 15:10:32', '08 February 2023', 1675832400, '7536readme.txt', 1, 0, 1, 1, 0, 0, '7536titlescreen.jpg', 6, 0, 0, 480, 1, 'Database match: Contra (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nFile CRC32: C50A8304\r\nROM SHA-1: 979494E7869AC7AB4815FDBD1DC99F893F713FBF\r\nROM CRC32: F6035030', 0, '', '', ''),
(7537, 10, 3549, 'All Items Avaible to Buy on Item Shop From the Start', 7868, 'All the shop items available for purchase from the start. Though you can&#039;t see the item images, like the screenshot, its still is possible to select, buy and equip items normally as usual.\r\n\r\n2.2: fixed burner man bug while playing with mega man\r\n\r\n2.1: Expanded compatibility.\r\n\r\n2.0: Items on shop are all always available without the need to press select (still without image).', '[7537]Mega-Man & Bass All Shop Unlocked.zip', '2.2', '2023-02-11 06:44:35', '2023-09-07 22:23:41', '09 February 2023', 1675900800, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 263, 1, 'Database match: Mega Man &amp; Bass (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 7610847B331870D4338E5AC894B36E55E2BEC5A0\r\nFile/ROM CRC32: EEA68C2E', 0, '', '', ''),
(7538, 1, 137, 'Contra  New Year 2017', 4099, 'Jin Ying He Sui, Natsu Time:\r\n- Faster enemies, more HP\r\n- Color change, mainly yellow\r\n- Gameplay with increased difficulty\r\n- Bigger enemy bullets\r\n- Stage 3 is now horizontal\r\n\r\nHack made in China.', '[7538]Contra  New Year 2017.zip', '1.0', '2023-02-11 06:45:44', '2023-02-11 08:48:25', '09 February 2023', 1675918800, '7538readme.txt', 1, 0, 1, 1, 1, 0, '7538titlescreen.jpg', 1, 0, 0, 838, 1, 'Database match: Contra (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nFile CRC32: C50A8304\r\nROM SHA-1: 979494E7869AC7AB4815FDBD1DC99F893F713FBF\r\nROM CRC32: F6035030', 0, '', '', ''),
(7539, 23, 2668, 'Restore Aria of Sorrow&#039;s Double Jump', 7847, 'This little and simple mod changes the Soma in dawn of sorrow double jump flip animation to the soma in Aria of Sorrow double jump animation.\r\n\r\nUse DeltaPatcher to apply the patch.', '[7539]restorejump.rar', '1.0', '2023-02-11 06:47:02', '2023-02-10 03:30:56', '10 February 2023', 1676005200, '7539readme.TXT', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 166, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7540, 17, 2386, 'Digimon World 2 - Faithful Mode', 7869, 'It is a simple Digimon World 2 experience which mainly features the faithful translation of Digimon names.\r\n\r\nFeatures:\r\n* Digimon names and their Techniques were faithfully translated.\r\n* Technique fonts were restored to their original Japanese name in katakana.\r\n* Some interesting re-balanced Techniques, for example Angemon&#039;s Heaven&#039;s Knuckle hits hard against Virus attribute. The list can be found at the documentation file.\r\n* Digimon evolutions and Jogress results were changed drastically. The list can be found at the documentation file along with the table picture.\r\n* More enemy encounter changes, for example wild Soulmon no longer learns Night Raid, it now learns Death Charm.\r\n\r\nPatch:\r\nIt uses .xdelta format. You can use DeltaPatcher to apply to vanilla or base Digimon World 2.\r\n\r\nVersion history:\r\n* V1.0: Default changes\r\n* V1.1: Changed some effects of Techniques\r\n* V1.2: Changed some effects of Techniques\r\n* V1.3: Changed some effects of Techniques\r\nV2.0:\r\n* Fixed Polymer Touch (SandYanmamon&#039;s Tech) being untranslated and fixed the descriptions of Marching Fishes (Gomamon&#039;s Tech) and Eternal Slap (Penmon&#039;s Tech).\r\n* Fixed Pinochimon, PrinceMamemon, PlatinumSukamon, and JungleMojyamon names.\r\n* Added Psychemon, ModokiBetamon, Aruraumon, Geremon, Fugamon, Muchomon, Sharmamon, and Zassomon to the obtainable Digimon.\r\nV3.0:\r\n* Fixed Jogress results to ensure the guaranteed growth stats of Digimon.\r\n* Added more wild Baihumon, Omegamon, and Diablomon that appear in Tera Domain. They are variants that learn one of their respective unused Techs.\r\n* Added wild Kimeramon that appears in Tera Domain 99F.\r\nV3.1\r\n* Fixed the glitch which causes Ganimon unable to evolve with 6+ DP.\r\n* Fixed the attack pattern of some wild Digimon which depends on the set AI.\r\n* Halved the gift values needed to catch any wild Digimon with Tankmon or Ikkakumon to ease the progression of the quest in the storyline.\r\n* Reverted the attack target of Night Raid (Vamdemon&#039;s Tech), which previously unable to hit all opposing Digimon with its interrupt effect.\r\nV4.0\r\n* Added the unused boss Digimon in the Core Tower 24F: Omegamon for Gold Hawk Team, Diablomon for Black Sword Team, or Baihumon for Blue Falcon Team. However, they are all reappear after defeating one of the Guardians, but they cannot be caught or obtained in the game.\r\nV4.1\r\n* Reverted the unintended attack effects of V-Wing Blade (AeroV-dramon&#039;s Tech).\r\n* Fixed AeroV-dramon&#039;s attack target when battling against Omegamon in Core Tower 24F, as V-Wing Blade hits all opposing Digimon.', '[7540]Digimon World 2 - Faithful Mode.rar', '4.1', '2023-02-11 06:57:41', '2023-05-17 23:18:36', '18 May 2023', 1684382400, '7540readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 1597, 11, 'Digimon World 2 [U] [SLUS-01193]\r\nFile/ROM SHA-1: D9CB009BC0006E901D8AB1365F764AB71DA02115\r\nFile/ROM CRC32: B0CD9681', 0, '', '', ''),
(7541, 9, 2236, 'Rock N&#039; Roll Racing - Fastrom', 6357, 'Rock N&#039; Roll Racing - now nice and smooth using Fastrom!\r\n\r\nGo on out and destroy your enemies without the choppy, laggy gameplay!\r\n\r\nNote from RHDN Staff, this download removed per author request.', '', '1.0', '2023-02-11 07:00:20', '2023-12-08 14:53:52', '10 February 2023', 1675987200, '7541readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 1068, 4, 'Database match: Rock N&#039; Roll Racing (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 66D864DD07F8EAE86CF4E1F60F176B405A2DDBE9\r\nFile/ROM CRC32: 7D06F473', 0, '', '', ''),
(7542, 9, 755, 'Super Go-Kart Racing', 6049, 'Super Mario Kart began development as a straight-forward go-kart racing game before switching directions and adding elements from the Mushroom Kingdom. Super Go-Kart Racing aims to &quot;recreate&quot; what the original intention of the game was. There are no weapons, coins or jumps. It&#039;s just no-frills racing across 20 brand-new tracks set in realistic go-kart race locations.  All of the music and many of the sounds have been changed to create a different experience.\r\n\r\nGame notes:\r\n-A stripped-down version of battle mode called &quot;Ball Battle&quot; is included. \r\n-The mini kart (press Y on the racer select screen) can be used in any mode and will not squish when bumping other racers.\r\n-Although the hop has been removed, powersliding has not and is strongly suggested for sharp turns. Pro-tip: Press the Powerslide button without the D-pad to stop laterally skidding.\r\n-A Mirror Mode version is also included with all the tracks flipped horizontally.\r\n\r\nVersion 1.1 changes:\r\n-Removed weird color bronze and silver trophies from cup selection screen\r\n-Fixed a few things that didn&#039;t mirror correctly in Mirror Mode\r\n-Tweaked one track difficulty\r\n\r\nVersion 1.2 changes:\r\n-Reworked last slalom section of Desert B\r\n-Fixed missing track object in Mirror Mode\r\n-Touched up some graphics and colors\r\n\r\nVersion 1.3 changes:\r\n-Added tire tracks and tweaked difficulty on Stadium Lot A\r\n\r\nVersion 1.4 changes:\r\n-Various graphical touch ups\r\n-Fixed some graphics that didn&#039;t mirror correctly\r\n-Tweaked one track difficulty\r\n\r\nVersion 1.5 changes:\r\n-Fixed lap count glitch on two tracks\r\n-Tweaked one track difficulty', '[7542]Super Go-Kart Racing 1.5.zip', '1.5', '2023-02-11 15:11:50', '2023-12-31 16:33:12', '30 December 2023', 1703894400, '', 1, 1, 1, 1, 1, 0, '7542titlescreen.png', 1, 0, 0, 1572, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', 'https://youtu.be/n60M2YyZeLk'),
(7543, 9, 437, 'Super E.D.F. (J) - Fastrom', 6357, 'Super E.D.F. (J) - now with FASTROM speed!\r\n\r\n*updated 11/6/23*', '', '1.1', '2023-02-12 02:03:11', '2023-11-29 05:32:19', '06 November 2023', 1699228800, '7543readme.txt', 0, 0, 0, 0, 1, 0, '7543titlescreen.png', 5, 1, 0, 652, 4, 'Database match: Super E.D.F. (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 10B81318C3E30D1A3E33189BEFDA975C61B47573\r\nFile/ROM CRC32: 3E631524', 0, '', '', ''),
(7544, 26, 5020, 'No discomen', 6587, 'This is a small hack to have player 1 instantly collect all discomen scoring items as soon as they spawn, so that they don&#039;t clutter the screen and cause discordant piano noises should the player choose not to engage with the scoring system. That&#039;s all it does.\r\n\r\nUnzip dfeveron.zip, apply the ips patches to the respectively named files, and re-zip the original contents of the rom&#039;s zip file as &quot;dfeveron.zip&quot;. MAME will complain about nonmatching checksums but it should run without issue.', '[7544]dfeveron_nodiscomen_patches.zip', '1.0', '2023-02-14 02:55:03', '2023-02-12 15:51:15', '12 February 2023', 1676178000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 71, 1, 'No database match.\r\nFile/ROM SHA-1: BA4BEB9EE588BD88B87F34A3702D3E1497D5A8BA\r\nFile/ROM CRC32: 51E58FEF', 0, 'Public Domain', '', ''),
(7545, 1, 709, 'Koopa Timeline Mishap', 5794, 'Bowser has had it and decided to warp the timeline with the help of his Koopa minions. Now it&#039;s only up to Mario to traverse the mysterious, glitching timescape, defeat Bowser and bring back peace to the Universe.\r\n\r\nThis is a special hack that was made as part of SMB Jam &#039;22. Includes four main levels in unique settings and also a hidden, bad ending that can be accessed from the third level. Enjoy!', '[7545]Koopa Timeline Mishap.zip', '1.0', '2023-02-14 02:59:40', '2023-03-15 15:00:43', '12 February 2023', 1676178000, '', 1, 1, 1, 1, 0, 0, '7545titlescreen.png', 1, 0, 0, 358, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7546, 1, 3361, 'Wheel of Fortune Final Fantasy Edition', 7870, 'Wheel of Fortune Final Fantasy Edition is based on the Gamer Edition and Dragon Warrior Edition by jeffXvX.  It includes several hundred puzzles from Final Fantasy 1 for the NES, including spells, special attacks, enemies, equipment, and quotes from the game&#039;s NPCs and battle messages.', '[7546]FFWheel.zip', '1.0', '2023-02-14 03:00:40', '2023-02-13 03:31:56', '12 February 2023', 1676178000, '', 0, 0, 0, 1, 0, 1, '7546titlescreen.png', 5, 0, 0, 116, 1, 'Database match: Wheel of Fortune (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6B395E3B7F273A256BC96C686419045200C73852\r\nFile CRC32: B57CFDA\r\nROM SHA-1: 3BAE1F0AD46CAF12838E269665E690BB7DCA9758\r\nROM CRC32: FBF8A785', 0, '', '', ''),
(7547, 9, 784, 'Megaman X3 - FastROM', 6357, 'UPDATE: v2.1 correctly enables FastROM and FastROM banks.\r\n\r\n----\r\n\r\nThis enables FASTROM on Megaman X3 by setting bit $420D to 1 on startup and changing all banks to start at $80 instead of $00.\r\n\r\nDisassembled with Diztinguish, reassembled with ASAR.\r\n\r\nThanks to Justin3009 combining his FastROM data with this one to make it perfect!\r\n\r\nBig thanks to Helder for 100% running this for the decomp!\r\n\r\n-kandowontu\r\ntwitter.com/kandowontu\r\npatreon.com/kandowontu\r\ndiscord.gg/U4CtzqDGa5', '[7547]Megaman X3 - Fastrom v2.1.zip', '2.1', '2023-02-14 03:03:58', '2023-10-16 22:04:20', '16 October 2023', 1697414400, '7547readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2027, 4, 'Database match: Mega Man X3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile/ROM CRC32: FA0FE671', 0, '', '', ''),
(7548, 1, 1179, 'The Fantastic Adventures of Dizzy: Fair Edition', 7832, 'The Fantastic Adventures of Dizzy: Fair Edition is a patch which was created for the NES game The Fantastic Adventures of Dizzy (FAoD). The patch includes several (relatively) simple changes to make the game significantly less tedious. It also fixes a few bugs. With this patch, what was once a nearly impossible game becomes a fun, novel experience which ranks among other classic NES titles.\r\n\r\nChange Summary:\r\n* Dizzy has better temporary invincibility after taking damage (i-frames).\r\n* Dizzy starts the game with one extra life\r\n* Spiders do less damage and move in predictable patterns\r\n* Birds/Bats do less damage and move in (more) predictable patterns\r\n* Ants/mice do less damage, and mice in the sewers move in (more) predictable patterns\r\n* Guillotines in the town move in predictable patterns\r\n* Damage from several different sources have been reduced\r\n* Added more frames to jump on the log that comes down the waterfall between the town and Yolkfolk tree-village. \r\n* Reduced how quickly the Oxygen meter decreases during the bubble mini-game\r\n* Removed an especially tedious raindrop in the graveyard near the end of the game\r\n* Fixed a bug where the last star can be collected twice (which soft-locks the player at the very end of the game)\r\n* Removed the (partial) invulnerability glitch\r\n* Fixed a glitch were lower-priority items are displayed instead of high-priority items (e.g. the star-plant object had priority over the plank object)\r\n\r\nFor more details (including animated gifs demonstrating the changes above), see https://github.com/schil227/FantasticAdventuresOfDizzyFair', '[7548]TheFantasticAdventuresOfDizzy_Fair.zip', '1.0', '2023-02-14 03:05:10', '2023-02-14 08:48:42', '13 February 2023', 1676264400, '7548readme.txt', 0, 0, 0, 0, 1, 1, '7548titlescreen.png', 5, 0, 0, 375, 1, 'Database match: Fantastic Adventures of Dizzy, The (USA) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8700CB469BA4E0F7BBC04A6AB6F6CE06D9009513\r\nFile CRC32: 59318584\r\nROM SHA-1: 90196DBFC5337B56106B33891C5FA4B2267F3732\r\nROM CRC32: 38FBCC85', 0, 'MIT', 'https://github.com/schil227/FantasticAdventuresOfDizzyFair', ''),
(7549, 9, 957, 'Mega Man X2 Zero Playable with Triple Attack', 5795, 'Playable Zero with triple attack in Mega Man X2, fake zero included.', '[7549]Zero X2  triple attack4.rar', '1.0', '2023-02-14 03:08:56', '2023-02-13 21:32:35', '20 December 2020', 1608440400, '', 1, 0, 0, 0, 1, 0, '7549titlescreen.png', 5, 0, 0, 2950, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, '', '', 'https://youtu.be/rerOGvkSGdM'),
(7550, 26, 5021, 'Warriors of Fate: Special', 7871, 'Rebalanced enemy health and player movement speed for a faster paced experience.', '[7550]wof_special.zip', '1.0', '2023-02-14 03:09:46', '2023-02-13 22:26:27', '13 February 2023', 1676264400, '7550readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 298, 1, 'No database match.\r\nFile/ROM SHA-1: 10B8CB53A4600E3E76F471A3EEE8A600E93096FC\r\nFile/ROM CRC32: D708505', 0, '', '', ''),
(7551, 1, 4283, 'Pac-Man Championship Edition - Fixed Ghosts and Start Button Combined', 4780, 'A simple hack that combines the &quot;[url=https://www.romhacking.net/hacks/5226/]Ghost eye restoration[/url]&quot; and &quot;[url=https://www.romhacking.net/hacks/5681/]Fixed &quot;PRESS START BUTTON&quot; Prompt[/url]&quot; hacks into a single IPS file for a clean seamless Pac-Man Championship Edition experience.\r\n\r\n~~~\r\n\r\nThe NES version of Pac-Man Championship Edition is very well done, but the developers decided to make the ghosts’ eyes disappear when they’re moving up, as if they’re facing away - a strange decision since the original version of the game used the standard arcade sprites. This simple graphics hack adds back the ghosts’ eyes in 3 of the graphics modes (press left or right when starting a game to chose alternate ones). YY-CHR was used to edit the graphics.\r\n\r\nThis hack also fixes an incorrect tile within the letter “A” in the title screen’s “PRESS START BUTTON” prompt.\r\n\r\nAttached file is an IPS patch.', '[7551]Pac-Man Championship Edition - Ghost eye restoration + Fixed PRESS START BUTTON Prompt.zip', '1.0', '2023-02-14 03:10:33', '2023-02-14 04:33:17', '14 February 2023', 1676350800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 841, 1, 'Database match: Pac-Man Championship Edition (USA, Europe) (Namco Museum Archives Vol 1) (Aftermarket)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4B0C7BC4D1172AE00C304E68850A73CC85AEDBF0\r\nFile CRC32: B86C09AF\r\nROM SHA-1: 4CBAD49930253086FBAF4D082288DF74C76D1ABC\r\nROM CRC32: 7D39449C', 0, '', '', ''),
(7552, 9, 714, 'EVERY LEVEL LUDWIG!', 4568, 'This is an unofficial entry in the &quot;EVERY LEVEL!&quot; series of hacks, with the first ones made by [url=https://www.smwcentral.net/?p=profile&amp;id=44]Nimono[/url] (Iggy, Morton and Roy, with the last one being a demo). There&#039;s also an unofficial Lemmy hack, that was made by [url=https://www.smwcentral.net/?p=profile&amp;id=22918]mario and luigi[/url]. This hack was made to fill the gap between Lemmy and Roy.\r\n\r\nUnlike the other hacks of the series, this hack features ExGFX, custom music, custom sprites, HDMA, a few patches and a few UberASM codes.\r\n\r\n[b]Story:[/b]\r\n\r\nOh no! Ludwig has taken over the forest and cloned himself! Mario has to defeat them all to stop him before he takes over other places!\r\n\r\nOriginally released during the 2023 Winter C3.', '[7552]EVERY LEVEL LUDWIG! (V1_0_2).zip', '1.0.2', '2023-02-15 09:50:27', '2023-02-14 20:49:10', '11 February 2023', 1676091600, '7552readme.txt', 1, 1, 1, 1, 1, 0, '7552titlescreen.png', 1, 0, 0, 448, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(7553, 11, 3249, 'Earthworm Jim SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Earthworm Jim.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after every level. Game only saves current level. \r\n\r\nLoading:\r\nAt the main menu, press and hold B. \r\n\r\nPatching Instructions can be found in the readme.', '[7553]Earthworm Jim SRAM.zip', '1.0', '2023-02-15 09:51:12', '2023-02-15 01:13:01', '14 February 2023', 1676350800, '7553readme.txt', 0, 0, 0, 0, 0, 1, '7553titlescreen.png', 5, 0, 0, 355, 8, 'Database match: Earthworm Jim (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A544211D1EBAB1F096F6E72A0D724F74F9DDBCE8\r\nFile/ROM CRC32: DF3ACF59', 0, '', '', ''),
(7554, 9, 2997, 'Biometal (J) - Fastrom', 6357, 'Biometal (Japan) - now with FASTROM!\r\n\r\nEliminate the slowdowns and enjoy this game as it should have been released!\r\n\r\n*updated 11/7/23\r\n\r\nNote from RHDN Staff, this download removed per author request.', '', '1.1', '2023-02-15 09:52:01', '2023-12-08 15:08:28', '07 November 2023', 1699315200, '7554readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 420, 4, 'Database match: BioMetal (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 9B1277BE93AA06C9C0A2ECAE99C5C357FFC5C879\r\nFile/ROM CRC32: 8BA3D382', 0, '', '', ''),
(7555, 9, 2997, 'Biometal (USA) - Fastrom', 6357, 'Biometal (USA) - now with FASTROM!\r\n\r\nEliminate the slowdowns and enjoy this game as it should have been released!\r\n\r\n*Updated 11/7/23\r\n\r\nNote from RHDN Staff, this download removed per author request.', '', '1.1', '2023-02-15 09:52:23', '2023-12-08 15:09:20', '04 November 2023', 1699056000, '7555readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 626, 4, 'Database match: BioMetal (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B2F13BE7EC7E955EF8FDD398BCA44E06B690A8E2\r\nFile/ROM CRC32: 53D8410E', 0, '', '', ''),
(7556, 8, 1499, 'Pokémon TCG: Lowercase Letters', 7736, '[list]\r\n[li]Enables mixed case (both uppercase and lowercase letters) in text[/li]\r\n[li]Fixes a typo (changes &quot;Ninetails&quot; to &quot;Ninetales&quot;)[/li]\r\n[/list]\r\n\r\nAlthough all the text in Pokémon TCG is normally displayed in capital letters, the text in the American version is actually stored in mixed case, and the game contains a lowercase font. This hack enables printing the text in mixed case.', '[7556]Pokemon Trading Card Game (U) [C][!] [lowercase].zip', '1.0', '2023-02-15 09:54:46', '2023-04-10 11:29:53', '15 February 2023', 1676437200, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 301, 1, 'Database match: Pokemon Trading Card Game (USA, Australia) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 0F8670A583255CFF3E5B7CA71B5D7454D928FC48\r\nFile/ROM CRC32: 81069D53', 0, '', '', ''),
(7557, 11, 4450, 'Zombies Ate My Neighbors - Wide Mode', 3341, 'This hack increases the viewable area of the game to 320x224 (original - 256x224).', '[7557]ZEMN-Patch-v1,0.zip', '1.0', '2023-02-15 17:50:25', '2023-02-15 17:41:45', '15 February 2023', 1676437200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 882, 8, 'Name: 		Zombies Ate My Neighbors (U) [c][!]\r\nPatch Format: 	IPS\r\nCRC32: 		2BF3626F\r\nMD5: 		de13c6ca3789b58f19df059f2d1a8425\r\nSHA-1: 		57090434ee3ffb060b33a1dcce91d1108bf60c47', 0, '', '', ''),
(7558, 33, 5024, 'Bomberman Generation Undub', 7711, 'A simple and issue-free undub.\r\n\r\nCompatible only with the original North American release, not the reprint / Rev 1.', '[7558]Bomberman Generation (U) UNDUB v1.0.zip', '1.0', '2023-02-16 04:16:23', '2023-02-16 03:08:05', '16 February 2023', 1676523600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 202, 10, 'Name: Bomberman Generation (USA)\r\nTitle ID: GBGE5G\r\nFile/ROM SHA-1: 678CDF8A227BEE854DDCF4FF03F9729D87F76AD1\r\nFile/ROM CRC32: EC608EB5CBF9B5BA72756C929BEE04B6\r\nFile/ROM CRC32: 14B78773', 0, '', '', ''),
(7559, 11, 2354, 'Earthworm Jim 2 SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Earthworm Jim 2.\r\n\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after every level. Game only saves current level. \r\n\r\nLoading:\r\nAt the main menu, press down and press start.\r\n\r\nNote: \r\nGame does not save if entering bonus levels.\r\nGame will revert to stage 1 to prevent errors if no prior save is detected.', '[7559]Earthworm Jim 2 SRAM v1.1.zip', '1.1', '2023-02-16 06:07:16', '2023-02-16 06:13:21', '16 February 2023', 1676523600, '7559readme.txt', 0, 0, 0, 0, 0, 1, '7559titlescreen.png', 5, 0, 0, 355, 8, 'Database match: Earthworm Jim 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: EF7CCCFC5EAFA32FC6ACC71DD9B71693F64EAC94\r\nFile/ROM CRC32: D57F8BA7', 0, '', '', ''),
(7560, 9, 5025, 'Joe &amp; Mac - Fastrom', 6357, 'Joe &amp; Mac - Fastrom - enjoy the classic game without the slowdowns!\r\n\r\nNote from RHDN Staff, download removed per request of author.', '', '1.0', '2023-02-17 06:05:49', '2023-12-08 15:23:52', '15 February 2023', 1676419200, '7560readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 638, 4, 'Database match: Joe &amp; Mac (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BE48F2193AD088B6EA395CAEB2D03FA190480418\r\nFile/ROM CRC32: 3A2B6167', 0, '', '', ''),
(7561, 9, 614, 'Final Fight - Fastrom', 6357, 'Final Fight - Now with fastrom!\r\n\r\nEnjoy a nice, smooth Final Fight experience.\r\n\r\n(CAPCOM logo has corruption on boot, this is expected behavior.)\r\n\r\n[b]Staff note[/b]: Patch has been removed per author request.', '', '1.0', '2023-02-17 06:08:05', '2024-01-04 11:21:11', '15 February 2023', 1676419200, '7561readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 851, 4, 'Database match: Final Fight (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6CA2AC5916B3201D90F88612D28006CFFEDDE03D\r\nFile/ROM CRC32: 4CAB21DB', 0, '', '', ''),
(7562, 8, 1530, 'Pokemon Super Gold 97', 7890, 'You are a new trainer who sets out on a journey to help Professor Oak with researching Pokemon, very much like the very first games. This story is built on the foundation that was pulled from the Spaceworld 97 demo itself, and has you traverse Nihon, based on the entirety of Japan, while you collect badges and never-before-seen Pokemon. \r\n\r\nYou&#039;ll also have to face off against Team Rocket, who are building a machine that would give them incredible power over Pokemon! \r\n\r\nTravel a fully-realized version of the map pulled from the demo, in addition to many new and original locations!\r\n\r\nGame is fully compatible with the original Game Boy system, Game Boy Color, and Super Game Boy!', '[7562]SuperGold97_7_40.zip', '7.40', '2023-02-17 06:10:09', '2023-04-23 18:11:53', '23 April 2023', 1682222400, '', 1, 1, 1, 1, 1, 0, '7562titlescreen.jpg', 1, 0, 0, 1800, 1, 'Database match: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', '', ''),
(7563, 10, 788, 'Gravity fix', 2272, 'Never liked how Samus feels very heavy in this game, it feels off compared to all the other games in the series.\r\nThis patch aims to make Samus less heavy by adjusting gravity to be less severe making her fall slightly slower. Jumping height has been adjusted to match the vanilla game as closely as possible and bomb timer has been delayed a bit to make double/multi bomb jump still possible and not disrupt normal gameplay.\r\nThe result is that Samus retains her speed in all directions but down, resulting in maneuverable movement without feeling gravity weighing Samus down.\r\n\r\nMetroid Advance Game Editor (MAGE) v1.3 was used to create this hack.', '[7563]Metroid - Zero Mission (USA)(Gravity fix v1.0).zip', '1.0', '2023-02-17 06:16:19', '2023-02-17 02:09:34', '16 February 2023', 1676523600, '7563readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 256, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, 'Public Domain', '', ''),
(7564, 22, 5026, 'Street Fighter II Champion Edition Hack', 7892, 'Graphical hack of the Sega Master System version of Street Fighter II that was released by TecToy. This hack replaces all graphics in the game. The list of changes are as followed:\r\n\r\n[li]Restored stage elements[/li]\r\n[li]Clean re-sprited versions of all fighters[/li]\r\n[li]Portraits are from Champion Edition, instead of New Challengers version[/li]\r\n[li]Position offsets for various fighters have been corrected[/li]\r\n[li]Brighter and more accurate palettes[/li]\r\n\r\nThis hack has two variants, Champion Edition, and World Warrior.', '[7564]sf2_hack.zip', '1.0', '2023-02-17 06:19:15', '2023-02-17 03:27:53', '27 January 2023', 1674795600, '', 1, 0, 0, 0, 0, 0, '7564titlescreen.png', 5, 0, 0, 635, 1, 'Database match: Street Fighter II&#039; (Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 1866752A92ABBF0EB55FBF9DE1CD1B731EC62A54\r\nFile/ROM CRC32: F8287EC', 0, '', '', 'https://youtu.be/ZfBUDNBYTlA'),
(7565, 22, 2790, 'Golden Axe Tyris Edition', 7892, 'Graphical hack of the entire game, replacing Ax-Battler (Tarik) with Tyris Flare.', '[7565]golden_axe_tyris_patch.zip', '1.0', '2023-02-17 06:26:04', '2023-02-17 03:52:38', '06 July 2022', 1657080000, '', 1, 0, 0, 0, 0, 0, '7565titlescreen.png', 5, 0, 0, 479, 1, 'Database match: Golden Axe (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: D92538CB16A7A456255FA0DA2BD8D0F588CD12AB\r\nFile/ROM CRC32: C08132FB', 0, '', '', 'https://youtu.be/Awaa7_sZR7I'),
(7566, 22, 5026, 'Street Fighter II World Warrior Hack', 7892, 'Graphical hack of the Sega Master System version of Street Fighter II that was released by TecToy. This hack replaces all graphics in the game. The list of changes are as followed:\r\n\r\n[li]Restored stage elements[/li]\r\n[li]Clean re-sprited versions of all fighters[/li]\r\n[li]Portraits are from World Warrior, instead of New Challengers version[/li]\r\n[li]Position offsets for various fighters have been corrected[/li]\r\n[li]Brighter and more accurate palettes[/li]\r\n\r\nThis hack has two variants, [url=https://www.romhacking.net/hacks/7564/]Champion Edition[/url] and World Warrior.', '[7566]sf2_hack_ww.zip', '1.0', '2023-02-17 11:30:32', '2023-02-17 08:59:48', '27 January 2023', 1674795600, '', 1, 0, 0, 0, 0, 0, '7566titlescreen.png', 5, 0, 0, 464, 1, 'Database match: Street Fighter II&#039; (Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 1866752A92ABBF0EB55FBF9DE1CD1B731EC62A54\r\nFile/ROM CRC32: F8287EC', 0, '', '', 'https://youtu.be/ZfBUDNBYTlA');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7567, 8, 1530, 'Pokémon Super Oro 97 (Edición Oro Spaceworld 1997)', 7744, '[b]Spanish translation of [url=https://www.romhacking.net/hacks/7562/]Pokémon Super Gold 97[/url].[/b] Recreation of a hypothetical final version of the game Pokémon Gold Version shown at the Spaceworld 1997 trade show.\r\n[quote]You&#039;re in Kyoto, Japan, just a few weeks away to say goodbye to 1997 and welcome in 1998. Last November, you were left wanting more after playing the anticipated sequel to Pokémon Edición Roja and Edición Azul at Nintendo&#039;s [b]Spaceworld[/b] trade show.\r\n\r\nAnd today, at long last, [b]Pokémon Edición Oro[/b] hits shops nationwide.\r\n\r\n— Unknown author, December 1997[/quote]\r\n\r\n[b]Explore Nihon on your new skateboard![/b]\r\n\r\nEnter a new world with new Pokémon to capture, train and battle! Get the all-new PokéGear, including map, radio, cell phone and clock. Set the clock then watch as day turns to night and events take place in real time!\r\n\r\n[list]\r\n[li]Dozens of never-before-seen Pokémon! Find new evolutions for some familiar Pokémon, discover whole new species and... Gotta catch &#039;em all![/li]\r\n[li]New gym leaders to beat and eight new badges to earn.[/li]\r\n[li]Two new types! Introducing Steel and Dark-type Pokémon.[/li]\r\n[li]Stop Team Rocket from taking control of Pokémon![/li]\r\n[li]Discover Pikachu&#039;s secret mini-game![/li]\r\n[/list]\r\n________________________\r\n\r\nYou must first apply the English patch and then the Spanish patch. See [url=https://www.romhacking.net/hacks/gameboy/patches/7567readme.txt]Readme[/url] for details.\r\n\r\nMore information, screenshots, maps, guide and the source code can be found in [url=https://github.com/erosunica/Gold97SGB-es]Github[/url].', '[7567]pokegold97-es_v1.1.1_rhdn.zip', '1.1.1', '2023-02-17 11:42:05', '2023-05-03 21:11:28', '03 May 2023', 1683086400, '7567readme.txt', 1, 1, 1, 1, 1, 1, '7567titlescreen.gif', 6, 0, 0, 522, 1, 'File/ROM default name: SuperGold97_7_40.gbc\r\nFile/ROM SHA-1: 78D2ECA4504448058C1F4F83DB1BE8581918C196\r\nFile/ROM CRC32: 7E7AE668', 0, '', 'https://github.com/erosunica/Gold97SGB-es', ''),
(7568, 26, 5028, 'Rally Chase CD to MVS conversion', 7901, 'This is a patch that allows you to convert the CD version of Thrash Rally (Rally Chase)\r\nto play on a cartridge-based Neo-Geo MVS/AES system. The CD version rebalances difficulty and adds a new automatic/manual gear mechanic to the game.', '[7568]rallychase_mvs_101.zip', '1.01', '2023-02-18 02:16:37', '2023-02-22 03:35:01', '22 February 2023', 1677042000, '7568readme.txt', 1, 0, 0, 1, 1, 1, '7568titlescreen.png', 1, 0, 0, 195, 1, 'Required file: RALLY.PRG\r\nFile/ROM SHA-1: 9F346683CAC9294EDFD93DD015AFBC9B222D0DF9\r\nFile/ROM CRC32: DF938D1\r\n\r\n038-c1.c1\r\nFile/ROM SHA-1: A6BD277471A4B612D165F8B804F3CB662F499B70\r\nFile/ROM CRC32: C58323D4\r\n\r\n038-c2.c2\r\nFile/ROM SHA-1: B70BBFDFA8C4F9EA76406530E86B16E42498D284\r\nFile/ROM CRC32: BBA9C29E', 0, 'CC-BY-SA-4.0', '', ''),
(7569, 23, 2668, 'Edgyvania: Dawn of Sorrow (Shadow, Zero &amp; Meta Knight in C:DoS)', 7847, 'This mod change characters from julius mode for Shadow the hedgehog, Zero and Meta Knight Shadow and Zero has been reworked from my other projects and now Zero shoots is more balanced and add some new animations and Shadow now have a new special attack.\r\nThe Meta Knight sprites from Kirby super star ultra has been modified one to one for added the complete outfit, diagonal attacks were also adopted to add more types of attacks, for this reason if you push down+forward Meta Knight can make another attack also added more skills for Zero and Meta Knight.\r\n\r\nZero can combine Y+A+↓Y to perform a combo\r\n\r\nThe songs of the game was changed for other new songs\r\n\r\n\r\n\r\nRemember you need to use delta patcher for apply this mod', '[7569]3.2.rar', '3.2', '2023-02-18 02:29:49', '2023-03-07 14:35:30', '07 March 2023', 1678165200, '7569readme.TXT', 1, 1, 1, 1, 1, 0, '7569titlescreen.png', 1, 0, 0, 676, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/2sC4FrNYDnU'),
(7570, 1, 709, 'Super CrinNixt', 7902, 'This is a Super Mario Bros RomHack with its levels &quot;changed&quot; to make it a bit HARD and its text is also changed. Hope you like it!', '[7570]Super CrinNixt.zip', '1.1', '2023-02-18 02:44:06', '2023-02-17 14:11:38', '01 February 2023', 1675227600, '7570readme.txt', 1, 0, 0, 1, 1, 0, '7570titlescreen.png', 1, 0, 0, 275, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/Vr7-QEbq5x4'),
(7571, 1, 709, 'Superfast Mario Bros.', 497, 'The framerule was changed from 21 frames to 1 frame, instant acceleration to 0x7F speed, various delays cut out or speed values increased, nearly instant level clear.\r\n\r\nIt&#039;s about as fast as acmlm could make it go, and was meant mostly for a silly TAS, but turns out to be actually beatable too!\r\n\r\nSuperfast scrolling sometimes causes slight graphical corruption, but it doesn&#039;t affect gameplay (mostly).', '[7571]SMB1fast.zip', '1.0', '2023-02-18 19:20:11', '2024-01-09 03:18:57', '20 December 2007', 1198108800, '7571readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 444, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'MIT', '', 'https://youtu.be/w10su-sV8z8'),
(7572, 9, 437, 'Super E.D.F. (USA) - Fastrom', 6357, 'Super E.D.F. - Now with FASTROM!\r\n\r\nThis allows compatibility with the MSU-1 patch.\r\n\r\nEnjoy this game without the slowdowns!\r\n\r\n*updated 11/6/23*', '', '1.1', '2023-02-19 02:17:16', '2023-11-29 05:32:08', '06 November 2023', 1699228800, '7572readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 545, 4, 'Database match: Earth Defense Force (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F6EE185BA96F9B6B6C6D72B11062CB0C420F6C96\r\nFile/ROM CRC32: CA8FF946', 0, '', '', ''),
(7573, 9, 301, 'Easy Learning', 7863, 'The innate ability Learning in Final Fantasy V comes with a lot of headaches that make learning Blue Magic difficult such as:\r\n\r\n1) Blue Magic that misses (especially important for spells like Level 5 Death) can’t be learned.\r\n\r\n2) The target of the spell must be a party member with Learning , so spells controlled monsters use against themselves can’t be learned unless you cast wall on them.\r\n\r\n3) Because of #2, to maximize the probability of learning Blue Magic players need Learning on all characters, which is a chore that begins almost immediately after the game starts.\r\n\r\nTo fix these problems there are 2 patches:\r\n\r\n1) Auto Learning - If Blue Magic is cast, the player is guaranteed to learn it under any circumstances, even if no characters have the Learning ability.\r\n\r\n2) Easy Learning - If Blue Magic is cast, the player must have 1 character with Learning who does not have any of the following conditions: removed from party (such as during the Pyramid dungeon and Fork Tower), currently Jumping, or suffering from any status effects that prevent them from observing enemies properly. Exact details are in the Readme.\r\n\r\nNOTE: Both patches have .asm and .ips formats available.', '[7573]Final Fantasy V Easy Learning.zip', '1.1', '2023-02-19 03:22:13', '2023-02-19 00:26:07', '18 February 2023', 1676696400, '7573readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 425, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(7574, 9, 962, 'Actraiser - Fastrom', 6357, 'Actraiser - now without slowdowns!\r\n\r\nEnjoy Actraiser now running on Fastrom!\r\n\r\n*Updated 11/4/23\r\n\r\n[b]Staff note:[/b] Patch has been removed per author request.', '', '1.1', '2023-02-20 02:06:45', '2023-11-23 01:17:42', '04 November 2023', 1699056000, '7574readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 960, 4, 'Database match: ActRaiser (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E8365852CC20178D42C93CD188A7AE9AF45369D7\r\nFile/ROM CRC32: EAC3358D', 0, '', '', ''),
(7575, 9, 715, 'A Link to the Past Quick Commands', 3386, 'This mod allows the player to assign up to eight Y-Button items to quick access by holding the L or R buttons and pressing A, B, X or Y. Quick command combos are assigned in the menu by highlighting the item and pressing the desired combination. An item may be unassigned by pressing its combination again.\r\n\r\n[b]Version 2[/b]\r\nA bug from the previous version that would disable the Y button in certain situations was found and removed.\r\nA window was added to the HUD that shows which items are mapped to which buttons when one of the shoulder buttons.\r\nPlease view the readme for detailed information.\r\n\r\n[b]Version 2.1[/b]\r\nA bug from version 2 that would blank out the top of text boxes when they appear in the top half of the screen was corrected.\r\n\r\n[b]Version 2.2[/b]\r\nBugs were corrected related to:\r\n- Book of Mudora\r\n- Moving walls in dungeons\r\n- Unusual behaviors when in bunny state\r\nPlease see the Readme for details.', '[7575]LttP Quick Commands v2_2.zip', '2.2', '2023-02-20 02:07:21', '2024-06-16 12:44:15', '16 June 2024', 1718496000, '7575readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 808, 3, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 8288B4BC88052A3CF4EFFED3ACD6A498847BFB95\r\nFile CRC32: DD42510E\r\nROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nROM CRC32: 777AAC2F', 0, 'Custom', '', 'https://youtu.be/2aOAXhEgy50'),
(7576, 1, 3275, 'Wizards &amp; Warriors III - Music Fix', 4779, 'Wizards &amp; Warriors III - Kuros: Visions of Power seems to have had a rushed development period. One notable symptom of this is the issues present in the music. The Final Tunnel &amp; Thief themes fail to reset the tempo correctly, causing the music to speed up with each loop until the tempo variable overflows and freezes at zero. The Thieves Guild theme has an incorrect tempo change for one section, causing it to slow down excessively. Finally, the frame counter thresholds used by the pause music to mute channels were slightly off. \r\n\r\nThis hack fixes these issues to polish up the auditory experience.', '[7576]Wizards & Warriors III - Kuros...Visions of Power (Music Fix).zip', '1.0', '2023-02-20 03:16:34', '2023-02-19 11:16:37', '19 February 2023', 1676782800, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 255, 1, 'Database match: Wizards &amp; Warriors III - Kuros...Visions of Power (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9C04E7357E5B39CFD9D0A119C52102197B4A1BE0\r\nFile CRC32: 4F505449\r\nROM SHA-1: DA5DD98886A691950C22FD439DA5E2718709150A\r\nROM CRC32: D2562072', 0, '', '', ''),
(7577, 8, 734, 'BucketOfFried fixes', 7906, 'Some graphics cleanups and engine tweaks\r\n\r\nOther versions are kept with the [url=https://github.com/tacoschip/bucket/tree/smbdx-gbc/fixes]Octocat[/url]', '[7577]smbdx-fixes-2.zip', '2', '2023-02-20 12:13:00', '2023-02-24 19:16:35', '24 February 2023', 1677214800, '7577readme.txt', 1, 0, 0, 0, 0, 1, '', 4, 0, 1, 513, 1, 'Database match: Super Mario Bros. Deluxe (Japan) (En) (Rev 1) (NP)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: E61D564E1FF19EB4B7C62A6CD96214F2BCA4B01D\r\nFile/ROM CRC32: F4E91F63', 0, '', '', ''),
(7578, 11, 1925, 'TMNT Shredder&#039;s Re-Revenge Music Change', 7700, 'LightRayn replaced the screen and stage music in the TMNT Shredder&#039;s Re-Revenge ROM hack (By Savok, PPI_Akiko &amp; Eskayelle) with TMNT Style music!\r\n\r\nUse this to patch the USA ROM: https://www.romhacking.net/utilities/893/\r\n\r\nCheck out the original hack here: https://www.romhacking.net/hacks/7399/\r\n\r\nTo replace the music in your own hack: https://www.romhacking.net/utilities/1717/\r\n\r\nTo see the ROM Hack with new music gameplay: https://youtu.be/bpAmz_MTduw\r\n\r\nSavok, PPI_Akiko &amp; Eskayelle made one of the best ROM hacks of all time and now it can also enjoyed  with some TMNT music!', '[7578]TMNT Re-Revenge_New_Music.zip', '1.0', '2023-02-21 16:12:39', '2023-02-20 16:56:30', '20 February 2023', 1676869200, '', 0, 1, 0, 0, 0, 0, '7578titlescreen.png', 6, 0, 0, 2357, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', 'https://youtu.be/bpAmz_MTduw'),
(7579, 1, 778, 'Green Beret - FDS to NES', 5396, 'This patch converts FDS Conversion from UNIF to FME-7 (069) mapper.', '[7579]Green Beret FDS to NES [002].zip', '002', '2023-02-21 16:18:45', '2023-03-01 01:57:28', '01 March 2023', 1677646800, '', 0, 0, 0, 0, 0, 1, '7579titlescreen.png', 5, 0, 0, 366, 1, 'Green Beret (FDS Conversion, LH09) (Unl) [U][!].nes\r\nCRC32: F3C8EDEC\r\nMD5: C75ED5EFB14D7C49D1A0E79BFFB44877\r\nSHA-1: 0537A4E9DD42A4EF86C9C231A2EDC9DD25AC69B0', 0, '', '', ''),
(7581, 1, 2846, 'Battle of Olympus: Explorer Edition', 7910, '[b]Introduction[/b]\r\n\r\nExplore new and exciting routing possibilities not possible in the original game.  Certain game mechanics have been adjusted to reinforce this new focus on exploration.\r\n\r\n[b]Features[/b]\r\n\r\n- Olive drops increased to 16x.\r\n\r\n- Salamander-skin drops increased to 4x.\r\n\r\n- Blocked seaway from the second shore of Argolis has been opened.\r\n\r\n- Entrance to Tartarus now available from the start of the game.\r\n\r\nFor a demonstration of these features, see the video below.\r\n\r\n[b]History[/b]\r\n\r\nRomhack created January 1-5, 2020 and submitted on February 20, 2023.  See the readme file for more on development.\r\n\r\n[b]Related Hacks[/b]\r\n\r\n- Battle of Olympus: Item Randomizer [url=https://www.romhacking.net/hacks/8283/]hack[/url] - built atop Explorer Edition', '[7581]Battle of Olympus, The - Explorer Edition (USA).zip', '1.0', '2023-02-21 16:39:25', '2024-07-28 03:51:01', '20 February 2023', 1676851200, '7581readme.txt', 0, 0, 1, 0, 1, 0, '7581titlescreen.png', 5, 0, 0, 644, 1, 'Database match: Battle of Olympus, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DC1ED05F850070CCD73DC1D0F52CDA0277A0EF05\r\nFile CRC32: B99394C3\r\nROM SHA-1: 6027C3631B18C7352531E4339D7B33D12C4C4E97\r\nROM CRC32: 6B53006A', 0, 'MIT', '', 'https://youtu.be/wSEgL5-pUsg'),
(7582, 9, 5032, 'Super Smash T.V. - Fastrom', 6357, 'Super Smash T.V. - now with Fastrom!\r\n\r\nRisk your life for VCRs and Sporty Speedsters, now without lag!', '[7582]Super Smash T.V. - Fastrom.zip', '1.0', '2023-02-22 03:50:03', '2023-02-21 14:00:41', '14 February 2023', 1676350800, '7582readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 618, 4, 'Database match: Super Smash T.V. (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: EAFEF16AA34E12E99D1A8BBE138B0A0E39DBBEF1\r\nFile/ROM CRC32: 2D0B20D0', 0, '', '', ''),
(7583, 1, 940, 'Super Tetris Land NES', 7836, 'This hack of NES Tetris changes the classic NES Tetris look of this game into an fantasy Gameboy version that includes Super Mario land elements. \r\n\r\n\r\nRAR includes two IPS files.\r\nThe first is called HD, the second is no_HD.\r\nThat means the option to use Harddrop or not.\r\n\r\nPatch with Tetris(usa) or tetris(!)[u]', '[7583]supertetrisland.rar', '1.0', '2023-02-22 03:51:40', '2023-02-24 16:16:10', '05 October 2022', 1664942400, '', 1, 0, 0, 0, 0, 0, '7583titlescreen.png', 5, 0, 0, 614, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(7584, 1, 940, 'Deep in Space 2', 7836, 'Hack of Tetris for the NES that changes the tetrominoes and the background.\r\n\r\nThere are two .ips patches in the RAR: the first will change the color of the tetrominoes while playing, the second will change the background color on reaching the next level.\r\n\r\nApply patches to Tetris(USA) or Tetris(u)[!].', '[7584]deep in space II.rar', '1.0', '2023-02-22 08:07:43', '2023-10-27 05:13:30', '19 February 2023', 1676764800, '', 1, 0, 1, 0, 0, 0, '7584titlescreen.jpg', 5, 0, 0, 268, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(7585, 9, 2900, 'Hook - Fastrom', 6357, 'Hook - now with FASTROM!\r\n\r\nEnjoy this game without all of those unplayable slowdowns today!\r\n\r\n[b]Staff note[/b]: Patch removed per author request.', '', '1.0', '2023-02-22 08:11:07', '2023-11-25 06:23:08', '21 February 2023', 1676937600, '7585readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 745, 4, 'Database match: Hook (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 24F628D669757B5C92D6C8788DBFCB1D1AEB0481\r\nFile/ROM CRC32: C572EF0', 0, '', '', ''),
(7586, 1, 706, 'Mega Man 5 Neo', 7328, '--- Mega Man 5 Neo --\r\n\r\nThis is a short, few levels long MM5 Hack\r\n\r\nThere is a normal mode and a easy mode\r\n\r\nCheck the Readme for more information', '[7586]MM5 - Neo V1.2.zip', '1.2a', '2023-02-22 08:12:21', '2023-08-21 15:33:01', '16 August 2023', 1692158400, '7586readme.txt', 1, 0, 1, 1, 1, 1, '7586titlescreen.png', 1, 0, 0, 567, 1, 'Database match: Mega Man 5 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nFile CRC32: 5E023291\r\nROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nROM CRC32: 3EDCF7E8', 0, 'Custom', '', ''),
(7587, 8, 5033, 'Yoshi LDX (SGB Enhanced)', 7912, 'Yoshi LDX (Lazy/Light DX) is a hack of the Yoshi game for Gameboy that attempts to correct as many colors as possible to the NES using the built in color palette the GBC chooses for this game.\r\n\r\nMain changes include:\r\n- Various sprite tweaks/changes\r\n- Title screen plays un-used music\r\n- 2-Player mode win/loss screens tweaked, includes un-used bullet bill sprite\r\n- Various tweaks to text/font formats\r\n- SGB support w/ border and palette (thanks @marc_max)\r\n\r\nThis hack should work on anything, even on Super Gameboy some improvements can be seen from the default palette picked.\r\n\r\nIf you are using a emulator that does not need the GBC BIOS/BOOT ROM and supports GBC palette&#039;s then the &quot;Press Right&quot; palette would likely be best, or if using the 3DS/2DS and injecting the rom, there are tools to specify the palette used, and those colors can be found here:\r\n\r\n[url]https://tcrf.net/Notes:Game_Boy_Color_Bootstrap_ROM#Assigned_Palette_Configurations[/url]\r\n\r\nThanks to @xenophile in the forums for the technical support on this effort.', '[7587]yoshi_ldx_sgb_enhanced_v1.1.zip', '1.1', '2023-02-23 05:54:35', '2024-06-21 18:31:43', '01 March 2023', 1677628800, '', 1, 1, 0, 0, 0, 0, '7587titlescreen.png', 5, 0, 0, 696, 1, 'Database match: Yoshi (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1B6E41C2270CE67E6FE15CC4977EF2DEBDD6E6CE\r\nFile/ROM CRC32: F2F4BCCA', 0, 'GPL-3.0-with-GCC-exception', '', ''),
(7588, 9, 5034, 'Wild Guns - Fastrom', 6357, 'Wild Guns - a fun game by Natsume - now without slowdowns!\r\n\r\nEnjoy FASTROM on this extremely fun game!\r\n\r\n[b]Staff note[/b]: Removed per author request.', '', '1.0', '2023-02-23 05:55:43', '2024-01-03 23:28:54', '20 February 2023', 1676851200, '7588readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 972, 4, 'Database match: Wild Guns (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1ECF28D5F3D2E84E3CC58ED621CB0FC0DD9D70D0\r\nFile/ROM CRC32: 85D8D14', 0, '', '', ''),
(7589, 9, 5035, 'Darius Twin - Fastrom', 6357, 'Darius Twin - the classic SNES game: Now with fastrom!\r\n\r\nEnjoy this first generation classic!\r\n\r\n[b]Staff note[/b]: Patch removed per author request.', '', '1.0', '2023-02-24 09:33:32', '2023-11-27 18:54:02', '22 February 2023', 1677024000, '7589readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 656, 4, 'Database match: Darius Twin (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 46FC172C87D32F307551502277FFDCD79984A702\r\nFile/ROM CRC32: C5341764', 0, '', '', ''),
(7590, 1, 940, 'Tetrodrome', 7836, 'This hack puts the gameplay somewhere between Tron and Tesla, with some &#039;80s retro charm.\r\n\r\nIt modifies both the game graphics and the stats display.\r\n\r\nUse IPS patch with Tetris(USA) or Tetris(U)[!].', '[7590]Tetrodrome.rar', '2.0', '2023-02-24 09:34:24', '2023-02-24 20:24:36', '23 February 2023', 1677128400, '', 1, 0, 0, 0, 0, 0, '7590titlescreen.png', 5, 0, 0, 231, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(7591, 17, 5036, 'Clock Tower: Ghost Head ~Yokubari~', 1523, '[url=https://mega.nz/file/eD5x0a7A#bcZDzFxizGNkW1bEnHu2BOvR94ISs-BaZIdImuA0LNg][u][b]DOWNLOAD v1.00[/b][/u][/url]\r\n\r\n[i](64.7 MB archive too large for RHDN.)[/i]\r\n\r\nSent away without reason, a young girl gets off the train in Benten. She should be confused, but part of her knows. A flash of violet, boys looming over her, grasping for an amulet that wasn&#039;t there. Silence. Blood. Escape.\r\n\r\nIt wasn&#039;t her that did it--it was [i]him.[/i] So as long as she has her Mikoshi, she is safe. Or is she? When she arrives at her relatives&#039; home in this sleepy town, Yu Midoshima will quickly unravel the threads of her very existence.\r\n\r\nThis is a tale about the ends of greed: [i]Yokubari.[/i]\r\n\r\n[list][li]Fully restored Japanese voice acting, with the Ending A FMV subtitled.[/li]\r\n[li]All Japanese character, location, and term names have been reverted to their originals--be it in graphics or text.[/li]\r\n[li]Corrected various translation errors.[/li]\r\n[li]Clarified the eight in-game hints.[/li]\r\n[li]Almost entirely recreated Story Guide, including an all-new translation.[/li]\r\n[li]Updated Gomoto&#039;s Story Guide sketch to reflect his in-game appearance.[/li][/list]', '', '1.00', '2023-02-24 09:34:53', '2023-08-27 12:37:07', '23 February 2023', 1677128400, '7591readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 1, 1, 0, 11, 'Clock Tower II - The Struggle Within (USA).bin\r\nBIN/CUE PS1 disc image\r\nFile/ROM SHA-1: A3F9742D9D94AE8E88ADE8A4AA9B80939DD5AA9A\r\nFile/ROM CRC32: 46A5E547', 0, '', '', ''),
(7592, 8, 1738, 'Movement Adjustment Patch', 5549, 'This is a patch for Wario Land: Super Mario Land 3 that adjusts both the left and right movement check subroutine to force the game&#039;s quicker walking speed onto Wario&#039;s other forms, as opposed to being reserved for only his Invincible and Jet Wario forms. This also forces the faster walking animation speed for all of his forms to match the quicker walking speeds.\r\n\r\nIn addition to the above change, the breakable block code has been modified slightly so Wario&#039;s dash continues even when destroying a breakable block that&#039;s been \r\n&#039;cracked&#039;. This change was made to more closely emulate how Wario&#039;s Shoulder Dash functions in the sequels, where his dash normally continues in a similar fashion. \r\nThis reduces the amount of B button spamming that needs to be done to clear out breakable blocks, without outright removing the &#039;cracked block&#039; state.\r\n\r\nBelow are two videos demonstrating the faster walking speeds and the new breakable block functionality:\r\n\r\n\r\n* [url]https://www.youtube.com/watch?v=mN67tXzlb4A[/url]\r\n* [url]https://www.youtube.com/watch?v=iTUT1qR_RIc[/url]\r\n\r\nCredit to Kak2X for the original Wario Land disassembly. Without their work, this would have not been possible.\r\n\r\nUPDATE (03/26/2023):\r\n\r\nThe 3rd (and hopefully final) release completely changes how the left and right subroutine checks are handled, as well as the breakable block code. The way it&#039;s done now is considerably more efficient, and now works with korxo&#039;s Color Edition patch!\r\n\r\nhttps://www.romhacking.net/hacks/6683/', '[7592]Wario Land 1 - Movement Adjustment 3.0.7z', '3.0', '2023-02-26 02:28:20', '2023-03-26 18:31:17', '26 March 2023', 1679803200, '7592readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1129, 1, 'Database match: Wario Land - Super Mario Land 3 (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: AE65800302438E37A99E623A71D1C954D73C843E\r\nFile/ROM CRC32: 40BE3889', 0, '', '', ''),
(7593, 17, 5037, 'Crash Team Racing - Control modification', 3422, 'Patch add new control buttons configuration:\r\n\r\n* ← - turn left\r\n* → - turn right\r\n\r\n* X - gas\r\n* ■ - break/reverse\r\n* ▲ - toggle view\r\n\r\n* R1, L1   - hop\r\n* R2   - launch weapon/power-up\r\n* L2   - rear view\r\n\r\n* SELECT   - toggle map/speedometer\r\n\r\n ----\r\n\r\nMore information in readme file.', '[7593]Crash Team Racing - control modification.zip', '0.1', '2023-02-26 09:21:02', '2023-02-25 10:34:54', '25 February 2023', 1677301200, '7593readme.txt', 0, 0, 0, 0, 1, 0, '7593titlescreen.png', 5, 0, 1, 461, 11, 'BIN image: Crash Team Racing USA\r\nGame ID: SCUS-94426', 0, '', '', ''),
(7594, 1, 940, 'Nes Tetris Nostalgic', 7836, 'This hack take to back of the background of the Nes Tetris Gameboy hack to load into your nes classic gameplay as night version.\r\n\r\n\r\nGameplay is equivalent to the Original Nes Tetris also the Color of Tetrominos from level to level.\r\n\r\n\r\nSomething different than the dreary gray background all the time.\r\n\r\n\r\n\r\nApply .ips with Tetris(USA) or Tetris(u)[!]', '[7594]nes tetris nostalgic.rar', '1.0', '2023-02-26 09:35:03', '2023-02-25 16:24:10', '25 February 2023', 1677301200, '', 1, 0, 0, 0, 0, 0, '7594titlescreen.png', 5, 0, 0, 410, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(7595, 1, 994, 'Kirby&#039;s Adventure - Input Fix', 5830, 'Kirby&#039;s Adventure eats jump and attack inputs sometimes. Yummy! Due to an unfortunate design oversight, the game does not prioritize attack and jump inputs over other in-game actions, and it will ignore these inputs in specific situations. This hack fixes all that =) \r\n\r\nAttack and jump inputs, in that order, are now the highest priority actions. See the Readme for a detailed explanation.\r\n\r\nCompatible:\r\n\r\nKirby&#039;s Adventure (U) (PRG0) [!].nes\r\n\r\nKirby&#039;s Adventure (U) (PRG1) [!].nes\r\n\r\n*	The Japanese or European versions WILL NOT WORK. If the game crashes in the first level, it&#039;s probably a European PAL ROM. There are alot of unlabeled PAL roms floating around. Find an American ROM and don&#039;t even think about posting an angry review that my shit is broken lol.\r\n\r\n*	This patch should play nicely with other Romhacks: Input Fix should be patched first to be safe. Kirby&#039;s Halloween Adventure and Vegetable Valley Nightmare have been tested and work flawlessly, other hacks in the future should too.\r\n\r\n*	The author hopes that these solid feeling controls will inspire romhackers to pick up KALE and start making levels! It&#039;s a powerful editor for a wonderful game. Feel free to include this patch directly in your work. Credit would be nice =p', '[7595]Kirby\'s Adventure (U) - Input Fix.zip', '1.0', '2023-02-26 09:38:01', '2023-02-26 00:06:19', '24 February 2023', 1677214800, '7595readme.txt', 0, 0, 0, 0, 1, 0, '7595titlescreen.png', 4, 0, 0, 1365, 5, 'Database match: Kirby&#039;s Adventure (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E099D688760FF0CE114CA8A9FD083E31E41CFADE\r\nFile CRC32: 1752EF8A\r\nROM SHA-1: 32473799F96406D73AA37D5CF66E0E27F1F339DA\r\nROM CRC32: D7794AFC', 0, 'CC-BY-NC-3.0', '', ''),
(7596, 10, 1072, 'Moémon Mega FireRed', 7916, 'Moémon Mega FireRed is the most advanced Moémon game. It is specially curated to showcase the highest quality Moémon sprites that exist while posing some gameplay challenges.\r\n\r\n[b]Features:[/b]\r\n\r\n*Over 600 Moémon.\r\n*Fairy-Type.\r\n*Mega Evolution.\r\n*New areas.\r\n*Expanded moves.\r\n*Reusable TMs.\r\n*Physical/Special/Status split.', '[7596]MFR1.4c.zip', '1.4c', '2023-02-26 09:41:53', '2023-08-22 06:12:35', '21 August 2023', 1692590400, '7596readme.txt', 1, 0, 1, 1, 1, 1, '7596titlescreen.png', 5, 0, 0, 14168, 1, 'rominfo : Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(7597, 9, 1043, 'Breath of Fire Definitive Edition', 4235, 'This hack aims to fix the outdated feel of the first Breath of Fire and bring it up to the standards and conventions of the next 3 games. It features the [url=https://www.romhacking.net/hacks/6611/]War of the Goddess rewrite[/url], along with numerous other gameplay, balance, and quality of life changes. \r\n\r\nThe full list of extensive changes is in the Readme.', '[7597]Breath of Fire Definitive Edition.7z', '1.2', '2023-02-27 01:39:50', '2023-08-20 20:33:07', '03 July 2023', 1688356800, '7597readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 3254, 4, 'Database match: Breath of Fire (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 589B12E3C22E825FBB3E65FD7DCCFB0C1945DF5E\r\nFile CRC32: 196CA665\r\nROM SHA-1: B8A9E3023B92E0F4139428F6D7A9E0F9DB70F60E\r\nROM CRC32: C788B696', 0, '', '', ''),
(7598, 1, 940, 'Window City Night NES', 7836, 'This hack of NES Tetris turns your classical level design into a view at night out your window. Stack the city pieces and watch their lights. Each level lets the people of that city change their lights.\r\n\r\nTwo IPS patches are included: hard drop and non-hard drop.\r\n\r\nPatch to Tetris(USA) or Tetris(U)[!].', '[7598]Window city night.rar', '2.0', '2023-02-28 08:03:51', '2023-03-09 01:55:36', '24 February 2023', 1677214800, '', 1, 0, 0, 0, 0, 0, '7598titlescreen.png', 5, 0, 0, 226, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(7600, 10, 1912, 'Ditto Consistency Patch', 7937, 'All this does is change Ditto&#039;s (doll not included) palette to purple, to match the other mainline games.\r\n\r\nSimple as that, no more, no less.', '[7600]EmeraldDitto.zip', '1.0', '2023-03-01 00:55:09', '2023-02-28 22:41:53', '28 February 2023', 1677560400, '7600readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 173, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(7601, 23, 2668, 'Edward Elric in Castlevania: Dawn of Sorrow', 7847, 'Change julius for Edwar Elric from Fullmetal Alchemist and change him skills\r\n\r\nAlso changed voice and music sounds\r\n\r\nIs necesary use delta patcher for apply the hack', '[7601]EdwardElricDoS3.0.rar', '3.0', '2023-03-01 11:23:26', '2023-02-28 16:54:31', '28 February 2023', 1677560400, '7601readme.TXT', 1, 1, 0, 1, 1, 0, '', 1, 0, 1, 381, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/qJhiPdYMQwQ'),
(7602, 10, 2839, 'Battlefield- Latro the Grim', 7939, 'A short ROM hack of Fire Emblem: The Sacred Stones. It takes about 3-5 hours to beat and contains 5-6 original chapters. It features all-new characters, story, and map design. Hopefully, it takes the best elements of Fire Emblem&#039;s level design and storytelling without the annoying bits.', '[7602]Battlefield- Latro the Grim (FE Rom Hack) v1.21.zip', '1.21', '2023-03-02 23:38:46', '2023-05-24 05:13:17', '24 May 2023', 1684900800, '7602readme.txt', 1, 1, 1, 1, 1, 0, '7602titlescreen.png', 1, 0, 0, 1066, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(7603, 10, 4634, 'Music Fix Patch', 5549, 'Crash Bandicoot: The Huge Adventure features multiple covers of Josh Mancell&#039;s previous work in the PSX Crash Bandicoot titles. These tracks make up a majority\r\nof the game&#039;s music, and are used for the same purposes those games had. The theme composed for the Ice Levels in Crash Bandicoot 2 is re-used here for levels\r\nthat use the same aesthetic, for example. \r\n\r\nInterestingly, the game has covers of Dingodile&#039;s Theme, Tiny&#039;s Theme, and N. Gin&#039;s Theme from Crash Bandicoot: Warped. While these characters do make an appearance in \r\nthis game as bosses, these tracks are oddly &#039;swapped&#039;:\r\n\r\n- Dingodile now has N. Gin&#039;s Theme.\r\n- N. Gin now has Tiny&#039;s Theme.\r\n- Tiny now has Dingodile&#039;s Theme.\r\n\r\nIt&#039;s not known if this was an intentional choice on the development team&#039;s part or not, since no release of the game corrected this and Cortex&#039;s theme from Crash 3\r\nis correctly assigned to his boss fight. However, it&#039;s a very odd choice if you&#039;re familiar with the original trilogy&#039;s musical tracks.\r\n\r\nThis patch &#039;corrects&#039; that so each boss has the boss theme they had from the PSX titles, fixing this odd little inconsistency. Rejoice!\r\n\r\nAs a bonus, the game has a &#039;main menu japan&#039; theme that was seemingly intended to play on the Japanese version&#039;s title screen (judging by the name given to the track). However, the Japanese version never actually uses this track there, and instead re-uses &#039;main menu europe&#039; from the other releases. The patch for the Japanese version of the ROM fixes this issue, and now &#039;main menu japan&#039; plays on the title screen!\r\n\r\nThe .7z includes three patches. Use the &#039;tha&#039; patch if you&#039;re using a US ROM, the &#039;xs&#039; patch if you&#039;re using a EU ROM, or use the &#039;advance&#039; patch if you&#039;re using a \r\nJP ROM.  \r\n\r\nA special thanks to byvar/Raycarrot for their contributions to GaXM (https://github.com/byvar/gaxm). This made locating the track listings in each release very easy to accomplish. Hex editing was then used to swap the tracks around.\r\n\r\nHope you enjoy!', '[7603]crash1_gba_music_fix.7z', '1.0', '2023-03-04 06:17:30', '2023-03-03 23:29:19', '03 March 2023', 1677819600, '7603readme.txt', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 407, 1, 'Database match: Crash Bandicoot - The Huge Adventure (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5A2651C78BB8A1D707E3C3AF1F46FB64E2104198\r\nFile/ROM CRC32: 34D2D4B', 0, '', '', ''),
(7604, 8, 2301, 'Castlevania: The Adventure DX', 6911, 'Castlevania: The Adventure is a fan favorite Game Boy game that was included in Konami GB Collection Vol. 1.  That compilation did provide a much needed color injection, however it was full of weird color choices and incorrect overlays on backgrounds resulting in a marred experience. This release intends to correct as many of those flaws as possible, increase the quality overall, and make the game a dedicated stand-alone experience.  Changes include:\r\n\r\n[list]\r\n[li]Almost every enemy sprite has been re-colored in some way.[/li]\r\n[li]The main character sprite has been redrawn and re-colored.[/li]\r\n[li]The fully-powered whip fireball was given actual fireball colors.[/li]\r\n[li]Candle color was changed, and the design was reduced in size.[/li]\r\n[li]Color palettes for every level were altered to make the game more realistic, also resulting in better blending of objects into backgrounds.[/li]\r\n[li]Health bar was changed to a solid red rather than a color changing system, consistent with other Castlevania titles.[/li]\r\n[li]Inclusion of the “autoboot+speed+whip hack” by richirobot (with credits to tidi, hiro1112 and Ugetab) [url=https://www.romhacking.net/hacks/6773/]here.[/url][/li]\r\n[li]Removed the ability to reboot the game to the selection menu using Start+Select+A+B.[/li]\r\n[li]Removed the ability to go back to the game selection menu at the title screen by pressing Select.[/li]\r\n[/list]\r\n\r\nHopefully this provides an experience more consistent with other “DX” quality releases.  This was an excellent project for learning the ropes of Game Boy debugging, with the goal to contribute more to the colorization of DMG-only releases.\r\n\r\nWith that said, it couldn’t have done it without the assistance of Xenophile, Specialagentape, and MojoDodo.  Big thanks go out to them, with hopefully more to come.', '[7604]Castlevania - The Adventure DX.7z', '1.0', '2023-03-04 08:36:52', '2023-03-04 02:14:24', '03 March 2023', 1677819600, '7604readme.txt', 1, 0, 1, 1, 1, 0, '7604titlescreen.gif', 5, 0, 0, 2680, 1, 'Database match: Konami GB Collection Vol.1 (Europe) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 760ABB9E3950F39BF01320E414A4F4D516E04C83\r\nFile/ROM CRC32: 203F8727', 0, 'Custom', '', ''),
(7605, 1, 709, 'Bowser&#039;s Crown 1', 7861, 'This hack received an sequel [url=https://www.romhacking.net/hacks/8233/]Bowser&#039;s Crown 2: Broken Crown[/url]\r\n\r\nStory:\r\nBowser has stolen a very powerful item from Princess Peach - the Fire Crown. It gives its owner incredible power. Take it back from him before he gets too powerful.\r\nTo get to world 8 where Bowser is hiding, you need to get 7 magic keys.\r\n\r\nComplete rom hack to Super Mario Bros. that changes:\r\n\r\n-All levels,\r\n-Music,\r\n-Graphics,\r\n-Some single gameplay mechanics.\r\n\r\n1.1 Changes some enemy and object placement to prevent single bugs and glitches.\r\n\r\n1.2 Adds alternative route to every level. Some single levels got little changed to fix single bugs. Level 8-4 got expanded.\r\n\r\n1.3 Adds hittable blocks into underwater levels. Level 8-4 got expanded a little.\r\n\r\n1.4 Adds new bonus secret areas.\r\n\r\n1.5 Gives question mark blocks with power-up a new graphic, an exclamation mark block. It also makes invisible blocks visible by giving them a new unique graphic.\r\n\r\n[b]Important![/b]\r\nIf you are using the online patch make sure that you have chosen the version that you want to apply. By default it is set to 1.0', '[7605]Bowser\'s Crown.zip', '1.5', '2023-03-06 02:57:04', '2023-12-03 05:34:46', '02 December 2023', 1701475200, '7605readme.txt', 1, 1, 1, 1, 1, 1, '7605titlescreen.png', 1, 0, 0, 1546, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/U1Thb9sFnOg'),
(7606, 23, 2668, 'Yami Yugi with summons playable in Castlevania:Dawn of Sorrow', 7847, 'This hack changes Julius to Yami Yugi From Yu-Gi-Oh. It also changes attacks, double jumps, and skills to summon monsters.\r\nIt also adds one music song.\r\n\r\nRemember it&#039;s necessary to use Delta patcher to apply the patch.', '[7606]Yugi in dos.rar', '1.0', '2023-03-06 13:10:37', '2023-03-04 06:12:22', '04 March 2023', 1677906000, '7606readme.TXT', 1, 1, 0, 1, 1, 0, '7606titlescreen.png', 1, 0, 0, 765, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/MRUyG5JRxyE'),
(7607, 17, 2297, 'Digimon Rumble Arena True OG Edition', 7943, 'True OG Edition is a competition focused hack that adds the ability to disable stage hazards, items, and &quot;ice physics&quot; (for Glacier and Reapermon&#039;s Den) to reduce randomness and improve consistency in tournament play. Simply head to the options menu to change these settings to your liking.\r\n\r\n(But the more casual or simply devilish players might enjoy the ability to enable the &quot;ice physics&quot; of Glacier for *all* stages! :D)\r\n\r\nFor convenience, everything is now unlocked by default (no need for a memory card / save file), and you can now play mirror matches (any digimon fighting themself) without needing to hold select (a secret button command that was always there, but hell if the game or manual bothered to tell you!).\r\n\r\nThis hack has been tested to work correctly with duckstation, mednafen&#039;s PSX core, mister FPGA&#039;s PSX core, and a real PS1 (not that you&#039;d want to play on a real PS1 anyways).', '[7607]True OG.zip', '1.0', '2023-03-06 13:26:40', '2023-03-06 08:21:08', '06 March 2023', 1678078800, '7607readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 532, 11, 'File/ROM SHA-1: 5D1185699CA2787C8EC1945F0ABD14103E7145BE\r\nFile/ROM CRC32: E96CF414', 0, '', '', ''),
(7608, 1, 940, 'Minimal Neon', 7836, 'Modern and minimalistic graphics hack for NES Tetris.\r\n\r\nIncludes a modified version of the statistics mod.\r\n\r\nUse IPS patch with Tetris(USA) or Tetris(U)[!].', '[7608]Minimal Neon.rar', '1.0', '2023-03-07 14:04:22', '2023-03-07 21:58:31', '07 March 2023', 1678165200, '', 1, 0, 0, 0, 0, 0, '7608titlescreen.png', 5, 0, 0, 201, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(7609, 8, 2963, 'DuckTales 2 - Extended', 7945, 'Found on a post here and on a Russian romhacking forum, this is DuckTales 2 Extended, This hack has the following differences from the original game: graphic improvements, new secrets, and also supports English and Russian languages ​​to choose from.\r\n\r\nIncluded is a patch for the original GB release, a patch for the unfinished GBC release and source code for an unfinished GBC release for anyone who wants to finish it. The author released the source for the original Gameboy release, but at the moment it appears to be lost, if it is found, this will be updated, as the Gameboy version has a Russian translation as the GBC version does not.\r\n\r\nSOURCES: GB Patch : https://romhacking.ru/news/khak_ducktales_2_gbx/2016-03-02-3403\r\n\r\nGBC SOURCE CODE (UNFINISHED): https://www.romhacking.net/forum/index.php?topic=25429.msg348697#msg348697\r\n\r\nThis hasn&#039;t been updated since 2017, and the author hasn&#039;t been active since 2020, so it&#039;s safe to say this is abandoned, though the original Gameboy version is complete.', '[7609]DuckTales 2 - Extended Version.zip', '1.0', '2023-03-07 16:32:21', '2023-03-07 15:06:20', '17 December 2017', 1513486800, '', 1, 0, 1, 0, 1, 1, '7609titlescreen.png', 5, 0, 0, 300, 1, 'Database match: DuckTales 2 (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: C9D5B7A71BADCC7B198897B4888482F663F03504\r\nFile/ROM CRC32: B151509D', 0, '', 'https://romhacking.ru/_fr/5/source.zip', ''),
(7610, 8, 5044, 'Change the character face of Towers', 5584, '&quot;Towers - characters change.ips&quot;\r\n\r\nApply this patch to the GBC ROM &quot;Towers - Lord Baniff&#039;s Deceit&quot;.\r\n\r\n[Changes]\r\n- Changed main character graphics\r\n- Renamed 2 characters', '[7610]Towers_IPS.zip', '1.0', '2023-03-08 05:51:58', '2023-03-07 05:34:24', '07 March 2023', 1678165200, '7610readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 64, 1, 'rominfo : Database match: Towers - Lord Baniff&#039;s Deceit (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: E1324E5D7F61225366BD8DCF6079C171D23E89CA\r\nFile/ROM CRC32: 7B9B2468', 0, '', '', ''),
(7611, 27, 2104, 'Paper Mario: Sweet Training', 7755, '# Paper Mario Sweet Training\r\nA spin-off mod of Paper Mario Sweet Expedition that lets you use a mixture of new moves and abilities, including many new for Sweet Expedition. Take these new skills to test your meddle against the Master and his pupils, who may have new tricks up their sleeves.\r\n\r\nFeatures:\r\n\r\n-  5 battles modified from the original game, completely separate from Sweet Expedition.\r\n- A small map full of NPCs full of new dialogue, including a couple new ones, and various new secrets to discover.\r\n- Tons of replayability through various challenge mode provided through filename codes discoverable throughout the mod.\r\n- A hard mode with new attack patterns for the Master and his pupils, featuring new attack patterns for the Master and pupil, with additional challenge mode variants. There may even be an even greater challenge for the most insane players.\r\n\r\nSet up:\r\n- Download the newest .bps patch\r\n- Go to https://hack64.net/tools/patcher.php and follow the site.\r\nNormal patching alternatives should work fine as well.', '[7611]Sweet Training V1.0.2.zip', '1.0.2', '2023-03-08 06:19:24', '2023-03-07 18:53:08', '06 March 2023', 1678078800, '', 1, 0, 1, 1, 1, 0, '7611titlescreen.jpg', 1, 0, 0, 658, 1, 'Database match: Paper Mario (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 3837F44CDA784B466C9A2D99DF70D77C322B97A0\r\nFile/ROM CRC32: A7F5CD7E', 0, 'Custom', 'https://github.com/JackitK/Paper-Mario-Sweet-Training/tree/main/Source%20Code', ''),
(7612, 1, 5045, 'Happy Camper Restored', 7946, 'When this game was released online, NGD had edited the title screen to include information about Retrozone, NintendoAge, and himself.  This patch reverts those changes to the way it was originally.', '[7612]HappyCamperRestored.zip', '1.0', '2023-03-08 06:54:33', '2023-03-08 00:30:29', '07 March 2023', 1678165200, '7612readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 133, 1, 'Database match: Happy Camper (USA) (Proto) (Unl) [b]\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5234ED028688A7698EB7429A7CED1EBB2E02E1EF\r\nFile CRC32: 1A2838DC\r\nROM SHA-1: DDBFF216AC41E9391DCE4EF747777FB8830B0E30\r\nROM CRC32: 26B48204', 0, 'Public Domain', '', ''),
(7613, 1, 940, 'Minimal Neon VFD', 7836, 'This hack changes the graphics of the game to make Tetris look like old VFD-devices.\r\n\r\nThis hack also includes a modified version of the stats display.\r\n\r\nUse IPS file with Tetris(USA) or Tetris(U)[!].', '[7613]Minimal Neon VFD.rar', '1.0', '2023-03-08 07:02:45', '2023-03-08 22:32:01', '07 March 2023', 1678165200, '', 1, 0, 0, 0, 0, 1, '7613titlescreen.png', 5, 0, 0, 164, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7614, 11, 863, 'Sonic &amp; Johnny', 1437, '[b]Sonic &amp; Johnny[/b] is a complete heavy modification of Sonic the Hedgehog (1991) that features Johnny from Sonic Rush Adventure as a playable character who can be raced with Estimated Time Limits, New Zones with familiarity, Original Bosses, Sonic 1 Mode with slightly different layouts, and 2-Player Co-Op that can be played without a second controller.\r\n\r\n[u]Characters:[/u]\r\n\r\n- [b]SONIC[/b]: The same as usual, One difference is he accelerates instantly at max spindashes. \r\n- [b]JOHNNY[/b]: The Sultan of Speed, His invulnerability lies in his running speeds like a torpedo. Cannot Roll but can stomp onto enemies/monitors and has a Super Peelout that can be cancelled into a Quickdash and a powerful TurboJump.\r\n\r\n\r\n[u]Story:[/u]\r\n\r\nAfter Robotnik&#039;s dissatisfaction with Metal Sonic, Robotnik and his empire decided to own land, and reclaim all the Chaos Emeralds to mysteriously summon an individual from another dimension who calls himself Johnny. After being sold with Johnny&#039;s arrogant skills, Robotnik constructs a deal that would give Johnny the fame and recognition he always wanted by inviting him to his recently funded Atomic Stadium, an small island built for the strongest of racers with a special prize if one of the racers collects all Emeralds. Sonic gets a report from Knuckles that his Emeralds is missing and later received a letter from Robotnik threatening Sonic to join his versus Grand Prix or else one of his friends will remain kidnapped forever. Sonic calls Tails to fly him to the nearest stadium to join the race to beat Robotnik&#039;s latest successor to Metal Sonic and find out what&#039;s really going on. \r\n\r\n\r\n\r\n[u]Obtaining Chaos Emeralds:[/u]\r\n\r\nFind S Monitors in nearly every act including third acts to access Special Stages.\r\n\r\n\r\n[u]Cheats:[/u]\r\n\r\n- 02, 02, 04, 08 = In Co-Op Mode your rival acts like a Tails sidekick. [b]Easy Mode![/b]\r\n- 01, 03, 03, 07 = Unlocks Shield Abilities without a Shield.\r\n- 03, 06, 09, 12 = Gives you Sonic 1 Sonic while both characters receive speed caps.\r\n- 08, 12, 20, 13 = Sonic becomes RedHotSonic.\r\n- 19, 65, 09, 17 = [b]Unlocks Level Select[/b], Press A on Character Select screen.\r\n- 01, 01, 02, 04 = Gives 10 Continues.\r\n- 04, 01, 02, 06 = Have All Emeralds at the start. (Level Select&#039;s Sound Test only)\r\n- 01, 09, 09, 02, 01, 01, 02, 04 = Unlocks Debug Mode (Level Select&#039;s Sound Test only)\r\n- 05, 10, 15, 20 = Reset High Score Leaderboard (Level Select&#039;s Sound Test only)', '[7614]Sonic_&_Johnny.zip', '1.03', '2023-03-08 23:13:30', '2023-03-08 20:19:28', '17 October 2022', 1665979200, '', 1, 1, 1, 1, 1, 1, '7614titlescreen.png', 1, 0, 0, 1250, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', ''),
(7615, 1, 709, 'Super Mario Bro-Op', 5168, '[b] SUPER MARIO BRO-OP[/b]\r\n\r\nMario and Luigi have defeated Wario but now the brothers face \r\nan even bigger challenge... or at least a taller one: Waluigi! \r\nCan Mario and Luigi make it through the mazes and hurdles \r\nto save the kingdoms? Probably!\r\n\r\n∙ Two Player Co-Op\r\n \r\n∙ New graphics, levels and music\r\n \r\n∙ Unlimited lives\r\n\r\n∙ No 1-up mushrooms\r\n\r\n∙ [!]-box removes lifts \r\n\r\n∙ 20 coins = Star power\r\n\r\n∙ Additional stars in invincible boxes.\r\n\r\n\r\nNavigate through maze-like levels in The Mushroom Kingdom and Sarasaland. \r\nA lot of times you need to hit the boxes with dotted lines to make progress.\r\n\r\nThe game is made with two player co-op in mind \r\nbut the game is beatable in single player mode, \r\nalthough there may be some paths that are tricky \r\nto reach without a second player.\r\n\r\nThis game features two player co-op, updated graphics and each world has it&#039;s own overworld music.\r\n\r\n[b]PATCH[/b]\r\nJust patch the original Super Mario Bros. rom with the provided IPS patch.\r\n\r\n[b]CREDITS [/b]\r\n∙ Levels, music production by NesDraug\r\n\r\n∙ Graphics by Valo\r\n\r\n∙ Special thanks to StudsX for adding the new famitone sound engine to the hack\r\n\r\n∙ Extra special thanks to b0b d0e for helping with asm and activating the music on every world!\r\n\r\n∙ All cred for the original Two Player Hack goes to: CorpseGrinder and Ti', '[7615]Super Mario Bro-Op.zip', '1.1', '2023-03-09 03:44:28', '2023-03-17 13:02:54', '17 March 2023', 1679025600, '7615readme.txt', 1, 1, 1, 1, 1, 1, '7615titlescreen.png', 1, 0, 0, 3159, 1, 'rominfo : Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7616, 9, 755, 'Super Mario Kart - Reverse and Reverse Mirror Mode', 7951, 'Experience a completely new and unique way of playing Super Mario Kart with this romhack that lets you drive all of the tracks in the opposite direction. This simple twist on the game mechanics creates a fresh challenge for even the most seasoned players, as everything from the placement of obstacles and power-ups to the overall layout of each course is reversed.\r\n\r\nTo ensure a pure and faithful experience, the romhack only makes minimal changes to courses. Item box placements, turbo locations, and jumps have been changed to make the game more playable. This means that the game remains as close to the original tracks as possible, while still offering a fresh new experience.\r\n\r\nSo whether you&#039;re a die-hard fan of the classic Super Mario Kart or just looking for a fun and challenging romhack to try out, driving all of the tracks in reverse is sure to provide an entertaining and memorable experience. With 150cc and Special Cup open from the start, you can jump right into the action. And for an even greater challenge, there is also a Mirror Mode version with all the tracks flipped horizontally.\r\n\r\nSo what are you waiting for? Buckle up, put the pedal to the metal, and get ready for a wild ride!\r\n\r\nBig thanks to R4M0N and his scripts for rotating and mirroring the tracks and tilesets. Special thanks to everyone at SMKWorkshop for inspiration and help.', '[7616]Super Mario Kart Reverse.zip', '1.0', '2023-03-09 03:56:32', '2023-03-09 21:48:43', '06 March 2023', 1678078800, '', 0, 0, 1, 0, 0, 0, '7616titlescreen.png', 1, 0, 0, 590, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', 'https://youtu.be/haTcOcplJJ0'),
(7617, 11, 790, 'Sonic 2 - Emerald Safari', 5637, 'This patch is a gameplay overhaul for Sonic The Hedgehog 2 which not only overhauls \r\nhow to obtain Chaos Emeralds but gives each emerald unique abilities that stack.\r\n\r\nA simple save function has also been implemented. \r\n\r\nHow it Works:\r\nIn addition to special stages, players can earn emeralds by gaining a continue at the end of each act. \r\nEach emerald will give the player new abilities before obtaining Super Sonic form.\r\n\r\nThese abilities are as follows:\r\n- First Emerald\r\nPlayer 1 Gets one extra hit point per life before losing rings. (Does not stack with shields)\r\n- Second Emerald\r\nPlayer 1 can stay underwater for extremely long periods of time.\r\n- Third Emerald\r\nPlayer 1 now has faster acceleration.\r\n- Fourth Emerald\r\nPlayer 1 now earns double rings in normal stages.\r\n- Fifth Emerald\r\nPlayer 1 now earns double rings in both normal and special stages.\r\n- Sixth Emerald\r\nPlayer 1 can now jump higher.\r\n- Seventh Emerald\r\nSuper Sonic now available.\r\n\r\nNOTE:\r\nWhile Tails cannot obtain Super Form as Player 1, he can gain the emerald abilities listed above.\r\nSuper Sonic form now requires 100 rings in order to activate.\r\n\r\nSRAM:\r\nSaving:\r\nGame saves at each title card screen transition.\r\n\r\nLoading:\r\nEnter the options menu, highlight player select and press start. Highlighting any other option will exit the options screen.\r\n\r\nGame Saves:\r\nCurrent Level and Act\r\nCurrent Emerald Count\r\nSelected Players (Sonic and/or Tails)\r\n\r\nNOTE:\r\n*Game will restart if no prior game save is detected. This is intentional as a checksum system in place.\r\n\r\nPatching instructions can be found in the readme.', '[7617]Sonic 2 - Emerald Safari v1a.zip', '1.0a', '2023-03-09 10:40:38', '2023-03-09 13:37:37', '09 March 2023', 1678338000, '7617readme.txt', 1, 0, 0, 0, 1, 1, '', 5, 0, 1, 982, 8, 'Database match: Sonic The Hedgehog 2 (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9\r\nFile/ROM CRC32: 7B905383', 0, '', '', ''),
(7618, 1, 940, 'Minimal Elektronika', 7836, 'This hack of NES Tetris changes the classic look of this game into the style of an old Electronika 60 computer.\r\n\r\nThe RAR includes two IPS files. The first is called Minimal Elektronika 1_0 and shows the normal size of the tetrominoes and playfield; the second is Minimal Elektronika 2_0 and shows smaller playfield and tetrominoes. Both versions correspond to the appearance of the Elektronika 60 computer.\r\n\r\nNote: The Smaller playfield also shows the range of 10x20, only the tetrominos in the 8x8 field are smaller. The system behind the gameplay of Tetris is the same like the normal gameplay.\r\n\r\nUse with Tetris (USA) or Tetris (U) [!].', '[7618]Minimal Elektronika.rar', '2.0', '2023-03-10 07:46:54', '2023-03-10 23:41:02', '10 March 2023', 1678424400, '', 1, 0, 0, 0, 0, 0, '7618titlescreen.png', 5, 0, 0, 399, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(7619, 9, 2055, 'Goof Troop - No Blink', 7954, 'Goof troop is a great game for the Super Nintendo however the never ending &quot;PRESS START&quot; blinking endlessly during game play is found to be annoying especially under a 1 player game.\r\n\r\nThis is a simple hack that remove the blinking &quot;PRESS START&quot; in both 1 and 2 player game.\r\n\r\nThis hack was very easy to do and is the first ever Super Nintendo game hack done by Surf.Bluecrab.\r\n\r\n\r\n ----\r\n\r\nSoftware used:\r\n\r\n-OS: Arch Linux\r\n-Hex Editor: Okteta\r\n-Patcher: Flips', '[7619]Goof Troop - No Blink.zip', '1.0', '2023-03-10 07:48:10', '2023-03-12 13:14:22', '10 March 2023', 1678424400, '7619readme.txt', 0, 0, 0, 0, 0, 1, '7619titlescreen.png', 5, 0, 1, 460, 4, 'Database match: Goof Troop (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B38560D091801DB5E833D17393FE1DF1398909B6\r\nFile/ROM CRC32: 4AAFA462', 0, 'GPL-3.0-or-later', 'https://www.romhacking.net/scratchpad/68472/', ''),
(7620, 11, 2171, 'Japanese Attack Voices', 5116, 'This simple patch changes Cammy and Dee Jay&#039;s attack voice samples to the ones used in the Japanese version.\r\n\r\n&quot;Cannon Drill&quot; → &quot;Spiral Arrow&quot;\r\n\r\n&quot;Thrust Kick&quot; → &quot;Cannon Spike&quot;\r\n\r\n&quot;Max Out&quot; → &quot;Slash&quot;\r\n\r\n\r\nComes in two flavors:\r\nOne patch is for the unmodified PCM Driver, the other patch is for Stef&#039;s PCM Driver fix, which can be downloaded here:\r\n\r\n[url]https://www.romhacking.net/hacks/2134/[/url]', '[7620]SSF2_JapaneseAttacks.zip', '1.1', '2023-03-13 03:47:58', '2023-03-13 06:02:32', '13 March 2023', 1678680000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 267, 9, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4\r\nFile/ROM CRC32: 165DEFBF', 0, '', '', ''),
(7621, 11, 919, 'Shining Force 2 - Return to Grans', 7957, 'Return to Grans is a more challenging version of the original game, which also features a better narrative as well as improved visuals.\r\n\r\n- Dialogue in the game has been vastly reworked - about 40% of all text passages have been altered, replacing the oftentimes bland writing of the original.\r\n- Most of the not so appealing graphics in vanilla SF2 have been improved/replaced, such as the battle sprites of the Vicars or the Archers.\r\n- Difficulty and balance have been reworked by tweaking enemies&#039; stats, skills and numbers on the battlefield. Battles will usually appear familiar due to mostly the same enemies and setups, but will often play out quite differently thanks to new abilities, magic spells and some surprises.\r\n\r\nGameplay-wise, the hack will require you to play more tactical; careful positioning and a well-thought-out composition of your party are more important than in the original game.\r\n\r\nPlease view the guide (https://greyskies.at/SF2-RtG/Guide%201.6.pdf) for more details.', '[7621]Shining Force 2 RETURN TO GRANS 1.12.zip', '1.12', '2023-03-13 03:51:00', '2023-03-11 12:14:11', '11 March 2023', 1678510800, '7621readme.txt', 1, 0, 1, 1, 1, 1, '7621titlescreen.jpg', 1, 0, 0, 830, 8, 'Database match: Shining Force II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\nFile/ROM CRC32: 4815E075', 0, '', '', 'https://youtu.be/wnzcSovrosk'),
(7622, 8, 1882, 'Harvest Moon GBC - Progress Diary', 7959, 'A QoL hack that lets you see your total shipment and happiness index in the diary at your house instead of having to wait until the end of the year.\r\n\r\nVery useful for gauging your progress towards becoming Ranch Master!\r\n\r\n[b]Changes:[/b]\r\n[list]\r\n[li]Your [i]Total Shipment[/i] amount replaces [i]Current Funds[/i] in the main diary page. (Current Funds is still viewable via the select menu)[/li]\r\n[li]Your [i]Happiness Index[/i] replaces [i]Current Fodder[/i] in the cow diary page. (Current Fodder is still viewable in the chicken diary page)[/li]\r\n[li]Minor repositioning of text in the cow and chicken page (to better accommodate the [i]My Happiness Index[/i]).\r\n[/list]\r\n\r\nMini Guide:\r\n\r\nThe game doesn&#039;t really spell it out for you, so here are the requirements for becoming Ranch Master and seeing the end credits. I&#039;ve tested and confirmed these using a debugger.\r\n[list]\r\n[li]4 Cows owned[/li]\r\n[li]4 Chickens owned[/li]\r\n[li]Super-Deluxe Wood House Upgrade[/li]\r\n[li]65536 Gold owned[/li]\r\n[li]1600 squares of land plowed[/li]\r\n[li]6 power berries eaten[/li]\r\n[li]250 Happiness[/li]\r\n[li]5000 total shipments[/li]\r\n[/list]', '[7622]Harvest Moon GBC - Progress Diary.zip', '1.0', '2023-03-13 03:54:58', '2023-03-12 00:14:06', '11 March 2023', 1678510800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 210, 1, 'Database match: Harvest Moon GBC (USA) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D407B9C20C5381F46EC460858539A5B6F559E04F\r\nFile/ROM CRC32: AB5738A1', 0, '', '', ''),
(7623, 1, 1801, 'MMC3 Ufouria The Saga PAL DPCM to NTSC DPCM', 7960, '&quot;Hebereke&quot; and &quot;Ufouria the saga&quot; are exactly the same games, but there are only some graphic changes and regional programming differences.\r\n\r\nBut while &quot;Hebereke&quot; is harder to get and harder to make a reproduction cart using a rare FME-7 mapper, &quot;Ufouria The Saga&quot; is very easy to make a reproduction cart using an MMC3 mapper. (The MMC3 is very easy to find on eBay&#039;s 5$ cartridge.)\r\n\r\nOne problem is that the game runs at PAL speed, so it works fine in the NTSC system, but there is a problem with DPCM going down one semitone, so ntsc players can&#039;t listen to the music properly.\r\n\r\nThis hack raises the pitch of the DPCM samples by one note so that you can hear the correct sound. (The pop noise becomes much more serious because the DPCM was changed manually in the HEX editor.)\r\n\r\nSorry about poor english', '[7623]Ufouria NTSC DPCM HACK.zip', '1.0', '2023-03-13 03:58:40', '2023-03-12 04:02:00', '11 March 2023', 1678510800, '', 0, 1, 0, 0, 0, 0, '', 1, 0, 1, 203, 1, 'Database match: Ufouria - The Saga (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AD6F93B83BCC0454F0DCDD68B364AE3001E76C15\r\nFile CRC32: 6453F65E\r\nROM SHA-1: B12B3C850A11A05334C04AC19C2CDAF9A8427843\r\nROM CRC32: 4EC0FECC', 0, '', '', 'https://youtu.be/iH7YaOmGvOw'),
(7624, 8, 2622, 'No Level Up', 2272, 'Simple hack that disables the level up mechanic, the level selected at the beginning of the game will be kept through all the game. Now you can have a pleasant level 0 playthrough to kick back and enjoy yourself, perfect for those nights when you just can&#039;t manage to sleep.', '[7624]Tetris (no level up).zip', '1.0', '2023-03-13 04:20:21', '2023-03-12 20:03:51', '12 March 2023', 1678597200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 256, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(7625, 8, 920, 'MM4GB Sprite Fix', 7961, 'Mega Man 4 on Game Boy displays a lot of sprites with unusual shading. This patch fixes this so they resemble their NES appearance more.', '[7625]MM4GB Sprite Fix.zip', '1.0', '2023-03-13 04:20:51', '2023-03-12 20:11:42', '12 March 2023', 1678597200, '7625readme.txt', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 361, 1, 'Database match: Mega Man IV (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 6F0901DB2B5DCAACE0215C0ABDC21A914FA21B65\r\nFile/ROM CRC32: ABCEA00D', 0, '', '', ''),
(7626, 1, 709, 'SMB+', 7962, 'Hi This is SMB+ (Super Mario Brothers Plus). This Hack adds a whole lot of things to the game, including Music, Levels, New graphics and more!', '[7626]Super Mario Bros. Plus.zip', '1.1', '2023-03-13 04:23:07', '2023-03-13 22:01:37', '13 March 2023', 1678680000, '', 1, 1, 1, 1, 1, 0, '7626titlescreen.png', 5, 0, 0, 1276, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7627, 9, 3908, 'Magic Sword - Fastrom', 6357, 'Magic Sword - an arcade port that wasn&#039;t given enough love. Slow rom chips were shipped with this game, making there be a ton of slowdowns in a lot of areas.\r\n\r\nFastrom will improve this experience, reducing the slowdowns dramatically, sometimes even eliminating it.\r\n\r\nEnjoy this game as it was meant to be played!', '[7627]Magic Sword - Fastrom.zip', '1.0', '2023-03-13 17:33:21', '2023-03-13 17:15:55', '25 February 2023', 1677301200, '7627readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 581, 4, 'Database match: Magic Sword (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0D64EF4149B71D13D287122F58ECA9C580FA7D0F\r\nFile/ROM CRC32: 27325E4D', 0, '', '', ''),
(7628, 1, 709, 'Yellow Toad', 7963, 'Just a simple sprite swap, replacing Mario with Yellow Toad, along with a new big bad to take down.', '[7628]Yellow Toad.zip', '1.0', '2023-03-13 17:42:28', '2023-03-13 11:50:14', '12 March 2023', 1678597200, '', 1, 0, 0, 0, 0, 0, '7628titlescreen.png', 5, 0, 0, 326, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7629, 9, 5050, 'SimAnt - Fastrom', 6357, 'SimAnt: The Electronic Ant Colony is a classic Maxis game marred by insane amounts of slowdowns.\r\n\r\nFastrom should bring the game a bit more up to speed. Go kill those pesky spiders and take over the big house!\r\n\r\nUpdated 11/4/23 to v1.1\r\n\r\n[b]Staff note:[/b] Patch has been removed per author request.', '', '1.1', '2023-03-14 02:55:56', '2023-11-22 03:44:07', '04 November 2023', 1699056000, '7629readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 291, 4, 'Database match: SimAnt - The Electronic Ant Colony (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B0F4468C99A010AFF44AE165893CCA5E4C242771\r\nFile/ROM CRC32: D08C05DF', 0, '', '', ''),
(7630, 9, 4953, 'Pocky and Rocky - Fastrom', 6357, 'Pocky and Rocky was an amazing game for it&#039;s era, packed with loads of fun, surprises and, of course, slowdowns and lag.\r\n\r\nThis fastrom patch aims to fix that, giving this game a chance to truly shine.\r\n\r\n-Updated 11/2/23 to correct slowrom DB registers\r\n\r\n[b]Staff note[/b]: Patch removed per author request.', '', '1.2', '2023-03-14 06:03:27', '2023-11-28 00:11:29', '02 November 2023', 1698883200, '7630readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 860, 4, 'Database match: Pocky &amp; Rocky (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DB9D670B6D1915C9F2B26D369B831B1023B33270\r\nFile/ROM CRC32: 2B0E7EA3', 0, '', '', ''),
(7631, 8, 1338, 'PocketRGB-EN', 7967, 'pocketrgb-en is a Gen 1 disassembly, based on the Japanese releases titled &#039;Pocket Monsters&#039; shortened to Pokémon. The goal was to create the best 1 to 1 translation of the Japanese games someone who doesn&#039;t know Japanese can since none exist to date! Many have made &quot;Uncensored&quot; or improved &quot;Localization&quot; where they restore the dialog mostly and and really good ones like pokejp (the base pocketrgb-en is forked from) will also restore 99% of the visual elements except the Japanese version of the Logo. Now while these are nice they failed to give any substantial sense of change to make one want to play them. As such it often felt like they should be paying more homage to the original source material if they really wanted to call themselves a translation.\r\n\r\nEnter pocketrgb-en where the time was taken to compare videos of the intro&#039;s and screen shots of the games to pixel perfectly match the colors and timing to the original Japanese games. With a massive bug hunt and a slew of common issues solved. With the cherry on top being the real pride and joy of the project which is EVERY Pokémons, Characters, Places and Badges names have been replaced to match translations of those used in the original releases.\r\n\r\nIf you have ever wanted to re-experience the joys and wonders of Gen 1 like you never have before join in pocketrgb-en. Where you will relearn the names of your favourite Pokémon and Places. While fighting old rivals and gym leaders. All with new and unexpected names. Each interaction gains new life as you see the many references and details lost in even the localization of names!!', '[7631]PocketRGB-EN_v1.0.1.zip', '1.0.1', '2023-03-14 06:04:28', '2023-03-17 00:48:26', '16 March 2023', 1678939200, '', 1, 0, 0, 1, 0, 1, '7631titlescreen.png', 1, 0, 0, 377, 1, 'For Pocket Monsters - Blue or Green Version Use:\r\n\r\nDatabase match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A\r\n\r\nFor Pocket Monsters - Red Version Use:\r\n\r\nDatabase match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', 'https://github.com/Dracrius/pocketrgb-en', ''),
(7632, 8, 1338, 'PocketRGB-DX', 7967, 'This is a DX or DMG+Color Version of the pocketrgb-en Decomp. With this version everyone can enjoy SGB colors without SGB boarders!\r\n\r\npocketrgb-en is a Gen 1 disassembly, based on the Japanese releases titled &#039;Pocket Monsters&#039; shortened to Pokémon. The goal was to create the best 1 to 1 translation of the Japanese games someone who doesn&#039;t know Japanese can since none exist to date! Many have made &quot;Uncensored&quot; or improved &quot;Localization&quot; where they restore the dialog mostly and and really good ones like pokejp (the base pocketrgb-en is forked from) will also restore 99% of the visual elements except the Japanese version of the Logo. Now while these are nice they failed to give any substantial sense of change to make one want to play them. As such it often felt like they should be paying more homage to the original source material if they really wanted to call themselves a translation.\r\n\r\nEnter pocketrgb-en where the time was taken to compare videos of the intro&#039;s and screen shots of the games to pixel perfectly match the colors and timing to the original Japanese games. With a massive bug hunt and a slew of common issues solved. With the cherry on top being the real pride and joy of the project which is EVERY Pokémons, Characters, Places and Badges names have been replaced to match translations of those used in the original releases.\r\n\r\nIf you have ever wanted to re-experience the joys and wonders of Gen 1 like you never have before join in pocketrgb-en. Where you will relearn the names of your favourite Pokémon and Places. While fighting old rivals and gym leaders. All with new and unexpected names. Each interaction gains new life as you see the many references and details lost in even the localization of names!!', '[7632]PocketRGB-DX_v1.0.1.zip', '1.0.1-DX', '2023-03-14 06:06:20', '2023-03-17 00:51:26', '16 March 2023', 1678939200, '', 1, 0, 0, 1, 0, 1, '7632titlescreen.png', 1, 0, 0, 456, 1, 'For Pocket Monsters - Blue or Green Version Use:\r\n\r\nDatabase match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A\r\n\r\nFor Pocket Monsters - Red Version Use:\r\n\r\nDatabase match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', 'https://github.com/Dracrius/pocketrgb-en/tree/pocketrgb-dx', ''),
(7633, 8, 971, 'Castlevania The Adventure - Non-Jewish Dracula', 3060, 'A very simple graphical hack that modifies the background graphics of Dracula&#039;s Room to change the Star of David, which is mostly connected to Jewish religion, to that of a proper inverted Pentagram akin to that seen in other Castlevania games, and to be accurate with the in-game lore of Dracula being a demonic being.\r\n\r\nThe package contains 2 patch files, &quot;Pentagram (GB).ips&quot; for the standalone black-and-white GameBoy version of Castlevania: The Adventure, and another &quot;Pentagram (GBC).ips&quot; for the coloured version of Castlevania: The Adventure bundled inside the Konami Collection Vol. 1.', '[7633]CVA - Pentagram.zip', '1.0', '2023-03-14 06:07:07', '2023-03-13 17:47:28', '13 March 2023', 1678680000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 295, 1, 'Database match: Castlevania - The Adventure (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: FD9116EFCD8EB9698F483CC5745F83B3674D7D13\r\nFile/ROM CRC32: 216E6AA1\r\n\r\n------------------------------------------------------------\r\n\r\nDatabase match: Konami Gameboy Collection Vol. 1 (EU)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 760ABB9E3950F39BF01320E414A4F4D516E04C83\r\nFile/ROM CRC32: 203F8727', 0, '', '', ''),
(7634, 9, 5053, 'Faceball 2000 - Fastrom', 6357, 'Faceball 2000 - where flying faces come at you in a 3D environment.\r\n\r\nThe game could get a bit choppy at times with all of those floaty heads.\r\n\r\nFastrom should give this game a bit more power to push through the lag and make this a smooth face shooting experience.\r\n\r\nEnjoy!', '[7634]Faceball 2000 - Fastrom.zip', '1.0', '2023-03-14 15:48:28', '2023-03-14 12:32:53', '12 March 2023', 1678597200, '7634readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 324, 4, 'Database match: Faceball 2000 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4B5E0657306CC9E8EBCC72214FFC6F75EFBDFB28\r\nFile/ROM CRC32: 8D4DF815', 0, '', '', ''),
(7635, 23, 4654, 'Pokemon SoulSilver Improved Gym Leader Teams', 7971, 'This is a hack of Pokémon SoulSilver which changes the teams for the Johto Gym Leaders and Elite 4 to give them more Johto Pokémon (or place more emphasis on Kanto Pokémon, for the two Kanto-based Elite 4 Members, Lance notwithstanding), and a slight change to Red, giving him the Espeon he originally had in GSC. There&#039;s some mild level tweaks and these trainers generally have at least one more Pokémon. The post-game trainers and rematches, Red aside, have not been touched.\r\n\r\nThis is not considered a difficulty hack as the intent is NOT to make the games more difficult, just to change up the teams a bit.\r\n\r\nIf you&#039;re having trouble getting the romhack to run properly, the DSPRE suggested version should work.', '[7635]Pokemon SS EGT.zip', '1.0', '2023-03-14 23:28:52', '2023-10-23 04:25:38', '14 March 2023', 1678752000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 403, 1, 'Database match: Pokemon - SoulSilver Version (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F8DC38EA20C17541A43B58C5E6D18C1732C7E582\r\nFile/ROM CRC32: D8EA6090', 0, '', '', ''),
(7636, 9, 903, 'Skyblazer - Fastrom', 6357, 'Skyblazer! Use your powers and trusty sword to slash your way through lag and slowdowns...\r\n\r\nNo wait! Thats what this patch is for! Watch as those slowdowns and laggy spots become a bit more playable.\r\n\r\nEnjoy this once painfully slow game at decently playable speeds.\r\n\r\n*updated 11/4/23\r\n\r\n[b]Staff note:[/b] Patch removed per author request.', '', '1.1', '2023-03-14 23:30:27', '2023-12-08 22:57:15', '04 November 2023', 1699056000, '7636readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 667, 4, 'Database match: Skyblazer (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8426A16F7D8656C8D2CE4AC3151EC96B433F938D\r\nFile/ROM CRC32: F13B00B0', 0, '', '', ''),
(7637, 23, 5054, 'Opening Movie Text', 6578, 'Luminous Arc has the curious condition of having an opening movie sung in Japanese, but without any sort of captions shown on the nearly-empty bottom screen. Actually hacking in said captions is a bit too advanced for the author, so he did the next best thing and edited the still image on the bottom to show the English lyrics. Unfortunately, it had to be condensed a good bit to fit (see the image), but oh well. Do note that no actual words have been lost, just the repeated lines and a few abbreviations.\r\n\r\n\r\nCREDITS\r\n- The English lyrics were made by LuminousCat, as found on the Luminous Arc Wiki. You can see them for yourself at https://luminousarc.fandom.com/wiki/Brilliant_World\r\n- The font is in the public domain, and can be found at https://github.com/libtcod/python-tcod/tree/11.13.5/fonts/libtcod\r\n- The utility Tiled was a great help in overlaying the font onto the original image. It can be found at https://www.mapeditor.org/\r\n- None of this would be possible without the DS graphics editor NitroPaint. It can be found at https://github.com/Garhoogin/NitroPaint', '[7637]PsuedoCaptions.zip', '1.0', '2023-03-15 04:14:45', '2023-03-14 20:44:23', '14 March 2023', 1678766400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 69, 1, 'Database match: Luminous Arc (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F0FFB601CDA448EC886C3C0075EC61309C5C5412\r\nFile/ROM CRC32: A02C3FDC', 0, 'CC-BY-SA-3.0', '', ''),
(7638, 9, 868, 'Stunt Race FX - Fastrom', 6357, 'Stunt Race FX - an immensely fun game from Nintendo and Argonaut. A game that would have been much more fun had it run smoothly and less laggy.\r\n\r\nFastrom pushes the game a little further, improving control responsiveness and easing some of the slowdowns.\r\n\r\nSee you at the racetrack!', '[7638]Stunt Race FX (Rev 1) - Fastrom.zip', '1.0', '2023-03-15 11:54:07', '2023-03-14 18:26:34', '07 March 2023', 1678165200, '7638readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 913, 4, 'Database match: Stunt Race FX (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 781E376FF453A83C7BCF72339ABE6B842EFD9C86\r\nFile/ROM CRC32: 380C2635', 0, '', '', ''),
(7639, 1, 5055, 'Milon&#039;s Secret Castle - Full Health Mode', 4301, '[b]What this hack does:[/b]\r\n\r\nEver wanted to play and enjoy a nice game of Milon&#039;s Secret Castle but always frustrated at the fact that you always start the game with such low health?...even when you continue after getting a bunch of health powerups? Then this hack is for you! Without taking away from the other challenges of game, this hack lets you start the game with FULL HEALTH regardless of how many health powerups you&#039;ve picked up! Enjoy!!\r\n\r\n\r\n[b]List of features, additions and changes:[/b]\r\n\r\n1) Always start the game with full health!', '[7639]Milon\'s Secret Castle - Full Health Mode v1.0.zip', '1.0', '2023-03-15 18:51:05', '2023-03-15 05:03:47', '14 March 2023', 1678766400, '7639readme.txt', 0, 0, 0, 1, 1, 1, '7639titlescreen.png', 5, 0, 0, 259, 1, 'Database match: Milon&#039;s Secret Castle (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6ED393942539AAF99FE5A94CFE3A2AAA471F9B1D\r\nFile CRC32: 1741286B\r\nROM SHA-1: 2D01EEDA7638FD05F24DA7A7E26E2A60B5C394DF\r\nROM CRC32: 586A3277', 0, '', '', ''),
(7640, 1, 1408, 'Dr. Mario NROM Hack', 7960, 'This is a simple hack that converts Dr. Mario of MMC1 mapper to NROM.\r\n\r\nIt&#039;s made by modifying the &quot;Puyo Boy (Dr. Mario hack) (Unl).nes&quot;\r\n\r\nMany tilesets and animations are missing, but they are playable.', '[7640]Dr. Mario NROM Hack.zip', '1.0', '2023-03-16 04:50:16', '2023-03-14 09:50:52', '14 March 2023', 1678766400, '', 0, 0, 0, 0, 0, 1, '7640titlescreen.png', 5, 0, 0, 81, 1, 'Database match: Dr. Mario (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 01DE1E04C396298358E86468BA96148066688194\r\nFile CRC32: B1F7E3E9\r\nROM SHA-1: FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\nROM CRC32: 198C2F41', 0, '', '', ''),
(7641, 8, 993, 'Castlevania II: Belmont&#039;s Revenge (GB): Subweapons', 4545, 'This hack introduces all three subweapons (axe, cross, and holy water) into the same rom. Some of the subweapon lanterns are changed in order to allow the player to encounter all three subweapons in a single run. In addition, two of the lanterns on the final stage are modified to allow the player their choice of axe or cross when going up against the final boss.\r\n\r\nCompatible with these hacks:\r\n- [url=https://www.romhacking.net/hacks/6987/][u]Improved Controls[/u][/url] (v1.3+)\r\n- [url=https://www.romhacking.net/hacks/213/][u]Speed[/u][/url]\r\n\r\n\r\nYou can use [url=http://fusoya.eludevisibility.org/lips/][u]Lunar IPS[/u][/url] to apply the hack to your [i]Castlevania II: Belmont&#039;s Revenge[/i] ROM file.\r\n\r\nNote that this hack is only compatible with the US rom (which is the same as the EU rom). It is not currently compatible with the JP rom, nor the Konami Gameboy Collection roms.', '[7641]cv2gb-subweapons.zip', '1.4', '2023-03-16 04:51:50', '2023-03-20 19:09:08', '20 March 2023', 1679284800, '7641readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 555, 1, 'US ROM:\r\n    MD5: 7c65e9da405d2225d079f75e56276822\r\n    SHA256: 17570ceec1b22153604622c4412d048dd8f7ccb4626daf9ddea96de8a062dbf2\r\n    CRC32: 8875c8fe', 0, '', 'https://github.com/nstbayless/CV2BM-controls', ''),
(7642, 9, 510, 'Magical Pop&#039;n - Fastrom', 6357, 'A fun game by Pack-In-Video, this unique game features several new items to obtain as you progress through the game.\r\n\r\nAs usual, with slowrom, the game is marred by slowdowns and laggy areas.\r\n\r\nEase those frames up a bit and enjoy this game a little bit more with fastrom!\r\n\r\n-Updated 11/2/23 to fix slowrom DB calls', '', '1.1', '2023-03-16 04:53:17', '2024-01-03 00:31:41', '02 November 2023', 1698883200, '7642readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 689, 4, 'Database match: Magical Pop&#039;n (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 50F70512C7E0972E9BBCDED52137DF8E8D21C937\r\nFile/ROM CRC32: C49D28A4', 0, '', '', ''),
(7643, 9, 4820, 'Rendering Ranger R2 - Fastrom', 6357, 'Rendering Ranger R2 is a late era SNES game that never made it to USA. It is quite a surprising game, going from a Contra/Turrican style game all of a sudden to a Gradius/R-Type style game.\r\n\r\nHowever, of course, the publishers went with slowrom.\r\n\r\nFastrom upgrades come 28 years later for your enjoyment!\r\n\r\n[b]Staff note[/b]: Patch has been removed per author request.', '', '1.1', '2023-03-16 04:54:19', '2024-01-04 11:21:30', '15 March 2023', 1678838400, '7643readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 608, 4, 'Database match: Rendering Ranger R2 (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F40AC25A6CDFF1E8384723CAD0290BA42FD50BDA\r\nFile/ROM CRC32: 8FB5AC86', 0, '', '', ''),
(7644, 9, 5058, 'Phalanx - Fastrom', 6357, 'Phalanx - a shoot &#039;em up by KEMCO now gets upgraded to fastrom!\r\n\r\n31 years later, enjoy this game without those trademark SNES slowdowns!', '[7644]Phalanx - Fastrom.zip', '1.0', '2023-03-17 05:00:02', '2023-03-16 18:24:49', '16 March 2023', 1678939200, '7644readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 516, 4, 'Database match: Phalanx (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 67CDB495F4A6B53AB79965A6AF6DBBD9990D1060\r\nFile/ROM CRC32: DC90A8AB', 0, '', '', ''),
(7645, 9, 1669, 'Super Adventure Island - Fastrom', 6357, 'Super Adventure Island is a first generation SNES game that is a very well known staple of the system.\r\n\r\nEat fruits to stay alive, but that health won&#039;t help you against enemies!\r\n\r\nEnjoy this game a little smoother with fastrom!', '[7645]Super Adventure Island - Fastrom.zip', '1.0', '2023-03-17 05:00:40', '2023-03-16 18:33:00', '16 March 2023', 1678939200, '7645readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 586, 4, 'Database match: Super Adventure Island (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 74A3671878B1D7C8B3FD5A14677C16B2D5566AF0\r\nFile/ROM CRC32: DCD46848', 0, '', '', ''),
(7646, 23, 2668, 'Link from Legend of Zelda Playable in Castlevania Dawn of Sorrow', 7847, 'Change Julius a Yoko for Link and navi, change skills and some sound effects and music songs.\r\nAlucard not playable and Balore is moved to other place', '[7646]Link in DoS.rar', '1.0', '2023-03-17 05:02:09', '2023-03-16 19:37:21', '16 March 2023', 1678939200, '7646readme.TXT', 1, 1, 1, 1, 1, 0, '7646titlescreen.gif', 1, 0, 0, 1571, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/fKpDYa0lYJE'),
(7647, 9, 2700, 'The Legend of the Mystical Ninja - Fastrom', 6357, 'The Legend of the Mystical Ninja is a game filled with shops, mini games and side scrolling beat em ups.\r\n\r\nEnjoy this game with fastrom, making your experience much smoother!', '[7647]Legend of the Mystical Ninja, The - Fastrom.zip', '1.0', '2023-03-17 23:29:14', '2023-03-22 02:10:19', '16 March 2023', 1678939200, '7647readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 614, 4, 'Database match: Legend of the Mystical Ninja, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E7DB9B1220D66BC8665FE2761AC396DC28BFD88C\r\nFile/ROM CRC32: 82479D6A', 0, '', '', ''),
(7648, 1, 1222, 'Mario Bros. Classic - Reset Fix', 4779, 'This hack fixes a reset bug present in the European Classic Series release of Mario Bros., where the game would not start in some conditions. The region flag in the header has been fixed as well, so this is an ideal base for future hacks.', '[7648]Mario Bros. Classic (Reset Fix).zip', '1.0', '2023-03-18 15:00:18', '2023-03-18 02:45:07', '18 March 2023', 1679112000, '', 0, 0, 0, 0, 0, 1, '7648titlescreen.png', 4, 0, 0, 273, 1, 'Database match: Mario Bros. (Europe) (PAL-MC-0, Classic Series)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 279EFE66203114FC8A5335CB2710FF8F1CD6BBF5\r\nFile CRC32: 5F1DFF9C\r\nROM SHA-1: DBD1BF833A9D89A9AC41CCCED0FB508074A489D1\r\nROM CRC32: A1C0DA00', 0, '', '', ''),
(7649, 9, 4719, 'Mario Paint - Fastrom', 6357, 'The legendary Mario Paint - the big game that let you create music, graphics, animations and more. An amazing part of many people&#039;s childhoods, this game is now offered in the FASTROM flavor to make your artistic experiences a little better.', '[7649]Mario Paint - Fastrom.zip', '1.0', '2023-03-18 16:22:33', '2023-03-17 18:52:24', '17 March 2023', 1679025600, '7649readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 533, 4, 'Database match: Mario Paint (Japan, USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D027C03EB2FAEFA07640EC828B2A46F601F7B15F\r\nFile/ROM CRC32: 38C9626C', 0, '', '', ''),
(7650, 27, 955, 'New Master Quest', 7977, 'The storyline remains the same, but all dungeons have been changed. In short, it is &quot;New Master Quest&quot;.\r\nThere are basically no changes to the map except for the dungeons, no graphical changes, and no text changes. Enjoy as pure MQ alternative.\r\n\r\nPlease download the latest patch [url=https://u.pcloud.link/publink/show?code=kZFBl70ZM2yLSCyJOXh1WI9D8i2mzknIxfrX][b]here[/b][/url].\r\n\r\nAlso, some of the modifications for this romhack were done with a great tool,  [url=https://github.com/Admentus64/Patcher64Plus-Tool]Patcher64+ Tool[/url]. More details can be found in the readme file.', '', '2.8', '2023-03-19 04:01:43', '2024-03-27 22:30:50', '27 March 2024', 1711497600, '7650readme.txt', 1, 1, 1, 1, 1, 1, '7650titlescreen.png', 1, 1, 0, 2143, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(7651, 9, 804, 'Super Mario RPG: Relocalized', 6731, 'This patch is the result of an entire year&#039;s worth of reviewing and rewriting the entirety of Super Mario RPG&#039;s script in order to achieve an overall more accurate translation of the Japanese script. Every item, attack, monster and dialog box has been compared to its Japanese equivalent, and while not every aspect of Ted Woolsey&#039;s script has been excised, the author estimates only about 10% of the game&#039;s text has been left totally untouched. Even in situations where the official translation was deemed adequate, it was not uncommon for grammatical or formatting-based edits to occur. The result is a translation that attempts to reflect how the official translation would have looked if Woolsey&#039;s script was reviewed and heavily revised by an editor back in 1996, creating a script that would later influence Paper Mario&#039;s localization. Changes include:\r\n\r\n*Enemy and character names changed to reflect pre-established localizations. (This includes changing Princess Toadstool to Princess Peach, as Yoshi&#039;s Safari, which referred to her as such, released in 1993.)\r\n*Item names changed to reflect either a more accurate translation, consistency with Paper Mario and/or consistency with official artwork.\r\n*Location names changed to reflect a more accurate translation, with one exception, which instead reflects consistency with Paper Mario.\r\n*In-game dialog heavily reviewed and rewritten, using Japanese dialog translated by hand using online dictionaries, Tomato&#039;s livestream and website, and occasional feedback from nejimakipiyo.\r\n\r\nA full list of name changes for characters, items, monsters and locations can be found in the readme.\r\n\r\nThis hack was made possible by giangurgolo &amp; Omega’s Lazy Shell editor. No header required for patching.', '[7651]Super Mario RPG - Relocalized 2.0.zip', '2.0', '2023-03-19 09:11:12', '2023-07-20 05:26:08', '18 July 2023', 1689652800, '7651readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 3740, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(7652, 1, 940, 'Upside Down Tetris', 7978, 'This is NES Tetris turned upside down.  The pieces spawn in the lower center of the playfield and rise upward.  The pieces are accelerated by pressing up.  The random blocks of the B Type game are created at the top of the playfield.', '[7652]UpsideDownTetris.zip', '1.0', '2023-03-19 09:11:54', '2023-04-01 11:48:35', '18 March 2023', 1679112000, '', 1, 0, 0, 0, 1, 0, '7652titlescreen.png', 1, 0, 0, 307, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, 'Public Domain', 'https://github.com/zohassadar/UpsideDownTetris', 'https://youtu.be/cBs7H2lll-0'),
(7653, 8, 992, 'Castlevania Legends: Reduced Controls', 4545, 'This is a mostly useless hack. It removes Sonia Belmont&#039;s ability to control her movement in mid-air, bringing the game more in line with the other Castlevania titles.\r\n\r\n- Belmont can no longer change direction nor stop in mid-air\r\n- (optional) Belmont no longer begins falling again when the jump button is released. [b]WARNING[/b]: there is at least one part of the game that could become difficult or impossible as a result.\r\n\r\nThis is all mostly intended as a joke, but it may be of legitimate interest to anyone looking for an extra challenge, or to players who are used to the usual Classic-vania controls and are tripped up by this game&#039;s. For instance, one player has reported that this patch actually makes it easier to grab ropes.\r\n\r\nIf you&#039;re looking for the reverse -- bringing [i]Legends[/i]-style air controls to other Castlevania games -- you may be interested in [url=https://mail.romhacking.net/hacks/6987/][u]this hack[/u][/url] for [i]Castlevania II: Belmont&#039;s Revenge[/i], or in [url=https://www.romhacking.net/hacks/3867/][u]this hack[/u][/url] for [i]Castlevania[/i], among others.\r\n\r\nHack compatability info: Because this hack is very simple and all patches are short, in-place nops, it&#039;s very unlikely that it will conflict with any other hack. \r\n\r\nYou can use [url=http://fusoya.eludevisibility.org/lips/][u]Lunar IPS[/u][/url] to apply the appropriate hack to your [i]Castlevania: Legends[/i] or [i]Akumajou Dracula: Dark Night Prelude[/i] ROM file.', '[7653]cvleg-no-aircontrol.zip', '1.0', '2023-03-19 09:12:37', '2023-03-19 06:45:02', '18 March 2023', 1679112000, '7653readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 145, 1, 'US/EU ROM (SGB Enhanced):\r\n    MD5: 1475824e7262c0d6359f43c287e034a5\r\n    SHA256: 56d3dee063b8801704a284bd1bc229b94f15a3a448f485d347f04283d9bd16d7\r\n    CRC32: ad9c17fb\r\n\r\nJP ROM (SGB Enhanced):\r\n    MD5: 6761f77e6daa82120dd7c73adeec777e\r\n    SHA256: 8e45c7d6b5498d4048653e92b2a792bb2eea00b2897a7711fb7be1b6bed0534f\r\n    CRC32: 4825b25f', 0, '', 'https://github.com/nstbayless/CVL-controls', ''),
(7654, 9, 1498, 'The Ninja Warriors - Fastrom', 6357, 'The Ninja Warriors - A side scrolling beat-em-up by Natsume is now presented with a much smoother experience.\r\n\r\nConverted to fastrom, enjoy this fun game with your choice of 3 characters and plenty of levels to smash through!', '[7654]The Ninjawarriors - Fastrom.zip', '1.0', '2023-03-21 04:00:49', '2023-03-21 06:24:09', '28 February 2023', 1677560400, '7654readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 675, 4, 'Database match: Ninjawarriors (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 18B946459AF12A8D35914A5BFB62AC4CF21F9266\r\nFile/ROM CRC32: 7537D8D7', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7655, 1, 1017, 'Holy Diver - Input Handling Fix', 7981, 'Holy Diver seems not to handle button presses properly when two or more happen on the same frame. For example, simultaneous presses of A button and Right button make the character move but not jump, which often leads to falls into bottomless pits.\r\n\r\nThis patch fixes most of such issues, so any button press is handled regardless if another button was also pressed at the same time.', '[7655]Holy Diver - Input Handling Fix.zip', '1.0', '2023-03-22 01:28:13', '2023-03-21 21:14:18', '20 March 2023', 1679284800, '7655readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 556, 1, 'Database match: Holy Diver (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 47B1A5A395604B8DC0196C74D62BCBF00A941F5F\r\nFile CRC32: C4CF0E8E\r\nROM SHA-1: BC6F5A884FD31FE6B4439E83AD6C2A29D038E545\r\nROM CRC32: BA51AC6F', 0, '', '', ''),
(7656, 10, 2839, 'Fire Emblem Blazing Stones: FE8/FE7 Character Replacement Rom Hack V1.6', 7982, 'Greetings, Romhacking.net. Have you ever imagined what it would be like to use FE7 characters in FE8? Then you should use this hack. This romhack is called Blazing Stones, and it replaces the vanilla cast of FE8 with all 44 of the characters from FE7. The majority of the script and the plot are still the same as in FE8. The supports and endings from FE7 were also imported into this hack. The changes to QoL (quality of life) brought about by this hack are listed below. The inclusion of the strong 10 additional characters could make the hack very easy. Therefore, It is recommended for you to play on difficult and Iron-Man this. There is also an alternative patch which includes the Japanese hard mode bonuses.\r\n\r\nFEU LINK: https://feuniverse.us/t/fe8-fire-emblem-blazing-stones-fe8-fe7-character-replacement-rom-hack-v1-0/19624\r\n\r\nCharacter Replacements:\r\n- Eirika = Lyn, \r\n- Seth = Rath,\r\n- Franz = Lowen,\r\n- Gilliam = Oswin, \r\n- Vanessa = Florina,\r\n- Moulder = Serra,\r\n- Ross = Bartre,\r\n- Garcia = Dorcas, \r\n- Neimi = Rebecca,\r\n- Colm = Matthew,\r\n- Artur = Lucius,\r\n- Lute = Nino,\r\n- Natasha = Priscilla,\r\n- Joshua = Guy, \r\n- Ephraim = Eliwood,\r\n- Forde = Sain, \r\n- Kyle = Kent,\r\n- Tana = Fiora,\r\n- Amelia = Dart,\r\n- Innes = Louise,\r\n- Gerik = Karla,\r\n- Tethys = Ninian, \r\n- Marisa = Raven,\r\n- L’Arachel = Isadora,\r\n- Dozla = Hawkeye,\r\n- Saleh = Pent,\r\n- Ewan = Erk, \r\n- Cormag = Heath,\r\n- Rennac = Legault,\r\n- Duessel = Vaida,\r\n- Knoll = Canas, \r\n- Myrrh = Nils, \r\n- Syrene = Farina,\r\n\r\nClass Changes:\r\n- Rath: Paladin = Ranger, \r\n- Bartre: Journeyman = Fighter,\r\n- Nino: Mage = Pupil, \r\n- Priscilla: Cleric = Troubadour,\r\n- Dart: Recruit = Journeyman,\r\n- Karla: Mercenary = Myrmidon,\r\n- Raven: Myrmidon = Mercenary,\r\n- Isadora: Troubadour = Paladin,\r\n- Legault: Rogue = Theif,\r\n- Vaida: Great Knight = Wyvern Lord, \r\n- Nils: Manakete = Bard,\r\n\r\nRecruitment:\r\n- Hector: Ch3: Automatically from turn 1.\r\n- Marcus: Ch5x: Automatically from turn 1. \r\n- Wil: Ch6: Turn 1 appears as an NPC. Talk with Lyn to recruit.\r\n- Merlinus: Ch7: Turn 2 appears as an NPC. Talk with Lyn to recruit.\r\n- Karel: Ch10(Lyn): Talk with Karla. Ch13(Eliwood): Talk with Karla. \r\n- Harken: Ch10(Eliwood):Turn 3 appears as an NPC. Talk with Eliwood, Marcus, Lowen, Hector, or Oswin to recruit. Ch15(Lyn): Automatically from turn 1.\r\n- Wallace: Ch12(Lyn): Turn 3 appears as an NPC. Talk to with Lyn, Wil, Florina, Kent, or Sain Ch15(Eliwood): Automatically from turn 1.  \r\n- Geitz: Ch12(Eliwood): Appears as an enemy. Talk with Dart to recruit. Ch13(Lyn): Appears as an enemy. Talk with Dart to recruit.\r\n- Jaffar: Ch16: Appears as an enemy. Talk with Nino to recruit.\r\n- Renault: Ch19: Talk with Lyn or Eliwood.\r\n- Athos: Final: Automatically from turn 1.\r\n\r\nAdditions:\r\n- All 44 of the playable FE7 characters have been added.\r\n- New Classes: Three Lords and their promotions, Archsage, Bard, and Transporter which now can use bows, swords and staves.\r\n- New Weapons: Mani Katti, Sol Katti, Wolf Beil, Durandal, Armads, Forblaze, and Aureola.\r\n- Dancer Rings(Thor&#039;s Ire uses 15 = 25 Set&#039;s Litany uses 15 = 40).\r\n- Support Conversations imported from FE7.\r\n- Character Endings and Death Quotes imported from FE7.\r\n- Preparation Shop Expanded: Restore, Unlock, Torch/Staff, Vulnerary, Antitoxin, Pure Water, Lock-pick and Keys.\r\n- Rausten Vendor Expanded: Physic, Barrier, Hammerne, Fortify, Silence, Sleep, Berserk, Warp, and Rescue.\r\n- Assassin retains steal skill.\r\n\r\nQuality of Life:\r\n- Skill System Patch: Convoy 100 = 200, Battle Stats with Animations Off, Talk &amp; Weapon Warning Icons, Actionless Talk &amp; Support, Select Enables Danger Zones, HP Bars, Growth Rates Stat-Screen, etc...\r\n- L button to skip Animations.\r\n- L button can cycle between enemies.\r\n- L button on status screen switches to prep support screen.\r\n- Fast unit/Text speed on by default.\r\n- Forced units can change their starting position.\r\n- Show Heal amount.\r\n- Units can build twice amount of support points at 5 tiles.\r\n- Riev and Hayden only now require 100 kills.\r\n- Support and Sound Room unlocked.\r\n- Master Seals replaced all promotion items.\r\n- Restore staff range increased to 1 = 3.\r\n- Unlimited S ranks.\r\n\r\nBugs and Glitches:\r\n- Eliwood&#039;s or Lyn&#039;s promotion has a minor graphical bug.\r\n- Potential issues with the character limit in the creature campaign.\r\n\r\nCredits:\r\nIntelligent Systems.\r\nNintendo.\r\nFEBuilderGBA.\r\nFire Emblem Universe.\r\nFire Emblem Wikis.\r\nFire Emblem Resource Repository.\r\nSkill System Patch.\r\nAdditional patches from FEBuilder.', '[7656]Fire Emblem Blazing StonesV1.6.zip', '1.6', '2023-03-22 03:18:18', '2023-11-02 06:10:47', '01 November 2023', 1698796800, '7656readme.txt', 1, 0, 0, 0, 1, 0, '7656titlescreen.png', 5, 0, 0, 1376, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(7657, 9, 1686, 'Dixie Kong Country', 4835, 'This just replaces Donkey Kong with Dixie Kong. Enjoy!\r\n\r\nPatch a 1.0 U version with this\r\n\r\nVersion1.0a was a typo\r\n\r\nVersion 1.001 fixes the bonus softlock.\r\n\r\n\r\n========================================================\r\n\r\nThanks to Phyreburnz/Molly Snyder, who provided some of the gfx/sprites I used. You can find more of her work here! https://www.deviantart.com/phyreburnz\r\n\r\nAlso thanks Mattrizzle for his research on animation!', '[7657]Dixie Kong Country.zip', '1.001', '2023-03-22 04:00:42', '2023-04-19 17:06:39', '10 April 2023', 1681099200, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 2268, 4, 'Database match: Donkey Kong Country (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nFile/ROM CRC32: C946DCA0', 0, '', '', 'https://youtu.be/vKETUioNjXk'),
(7658, 9, 1498, 'The Ninjawarriors Again (J) - Fastrom', 6357, 'The Ninjawarriors Again is the name for the Japanese release of The Ninja Warriors.\r\n\r\nEnjoy this side-scrolling beat-em-up with fastrom, making your journey with one of 3 warriors even smoother!', '[7658]The Ninja Warriors Again (J) - Fastrom.zip', '1.0', '2023-03-22 04:02:42', '2023-03-21 13:30:31', '21 March 2023', 1679371200, '7658readme.txt', 0, 0, 0, 0, 1, 0, '7658titlescreen.png', 5, 0, 0, 695, 4, 'Database match: Ninjawarriors Again, The (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 2705B8F7707D2071911F5AABBA3144D302441E48\r\nFile/ROM CRC32: 3BC037B6', 0, '', '', ''),
(7659, 9, 714, 'SMW The Princess Rescue 3 - The turnabout', 3087, 'This hack is a direct sequel to [url=https://www.romhacking.net/hacks/4704/]SMW The Princess Rescue[/url] (released 2017) and [url=https://www.romhacking.net/hacks/4705/]SMW The Princess Rescue 2: Luigi&#039;s Journey[/url] (2019).\r\nIn those two hacks Mario and Luigi both went simultaneously in their own adventures to save their beloved Princesses Peach and Daisy from the clutches of Bowser and Tatanga.\r\nAt the end of their adventures both went on a honeymoon with their Princesses and here is where SMWTPR3 start.\r\nThis time around the Princesses will finally have their time to shine in this role-reversal SMW hack where you play as Princess Peach and Daisy going into a mission to rescue their beloved plumbers.\r\n\r\n\r\nTrailer:\r\n[url]https://www.youtube.com/watch?v=zDt3QNinruY[/url]\r\n\r\n\r\nStory:\r\nAfter their Previous adventures Mario and Luigi went on a honeymoon with their beloved Princesses however Bowser and Tatanga are back to take their revenge sooner than expect, they formed an alliance and release a sudden Kidnap attempt on the Princess, taking both Mario and Luigi by surprised, while our Plumbers manage to protect their ladies both got captured by Bowser and Tatanga instead.\r\nNow with the roles being reversed Peach and Daisy will go on an adventure to save their beloved Plumbers.\r\n\r\nIn comparison to its predecessors, this hack is a much more ambitious project that aimed at offering brand new additions and improvements to the SMW gameplay.\r\nSome of them being:\r\n- Peach &amp; Daisy exclusive abilities, like the float and charged jump first seen in SMB2 and later in smash ultimate for Daisy\r\n\r\n- Several quality of life improvements: autosave, faster speed on the map, faster speed underwater, indicators for collectibles collected, and much more\r\n\r\n- New time attack challenge mode: collect the clock and race to the end of the level before time runs out to get a 3up moon, a brand new challenge that adds a bit of replay value to the hack for those interested.\r\n\r\n- New powerup: The Pink Cape feather, a alternative version of the cape feather with different properties, it allows our Princesses to do double jumps in exchange for their charged jump abilities.\r\n\r\nSo, to sum this up, this hack has:\r\n- 88 new levels with 120 exits to find\r\n- Custom graphics (mostly similar or in SMW artstyle)\r\n- Custom music\r\n- Custom sprites and bosses\r\n- A new powerup\r\n- Lots of ASM\r\n- English and Brazilian Portuguese localization\r\nand more.\r\n\r\nI hope you enjoy!\r\n\r\nObs. Pra os Brasileiros, uma versão localizada em portugues brasileiro esta inclusa!', '[7659]SMWTPR3 v1.20.zip', '1.20', '2023-03-22 17:26:29', '2023-10-19 00:44:01', '18 October 2023', 1697587200, '', 1, 1, 1, 1, 1, 1, '7659titlescreen.png', 1, 0, 0, 3299, 6, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', 'https://youtu.be/zDt3QNinruY'),
(7660, 1, 1314, 'Ninja Ryukenden III Hidden Slash 5-in-1 mode', 7326, '&quot;Ninja Ryukenden III&quot;... Interesting gameplay, storyline with cutscenes in each stage and great music! The hack adds to all of these an ability to choose 1 of 5 difficulties to play and changes the &quot;super sword&quot; mechanics a little. Also, a new menu option was added -- the &quot;BGM test&quot;!\r\n- Choose difficulty level (which determines the multiplier of enemies&#039; damage) in the main menu using the &quot;right-left&quot; buttons;\r\n- The password system remained intact - so you can choose &quot;difficulty&quot; - and then enter a password;\r\n- To use the sword&#039;s SuperSlash attack now it&#039;s not enough to just take the &quot;sword&quot; upgrade item - you&#039;ll have to simultaneously press &quot;B + right&quot; or &quot;left&quot; (actually, you have to press directional button a bit earlier and you have a 3-frame gap for an attack button press). Note that in the air you can execute frontal SuperSlash using either &quot;forward&quot; or &quot;back&quot; button;\r\n- Timer was made almost 2 times slower;\r\n- The spikes and electricity are deadlier up to &quot;instant death&quot; on higher difficulties;\r\n- The level 5 boss-room changed a little - to make this plain boss more interesting;\r\n- Fixed an issue of the original with non-damaging falling enemies on boss 6;\r\n- In &quot;BGM-test&quot; mode, use Start or A buttons to play the next track, B button for the previous.', '[7660]Ninja Ryukenden III Hidden Slash (5-in-1) BGM ver.3.4a.ips.zip', '3.4', '2023-03-23 05:12:33', '2023-12-04 02:18:59', '03 December 2023', 1701561600, '', 0, 0, 1, 0, 1, 0, '7660titlescreen.gif', 5, 0, 0, 532, 1, 'Database match: Ninja Ryuuken Den III - Yomi no Hakobune (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 05B17D32CF0602C5827187E399A6232B4C04A1D9\r\nFile CRC32: 5BD3865\r\nROM SHA-1: 22E620EF21DE748F49E425DF1A35401922EB3406\r\nROM CRC32: 2F2E30F7', 0, '', '', ''),
(7661, 38, 5062, 'OutRun 2 JPN English', 6798, 'The original release of this game was already in English, but the updated version that later came out in Japan that included performance improvements and enhanced content never saw an English release of any kind, even via a Title Update from Xbox Live.\r\n\r\nThis patch changes the updated Japanese version to now be in English.\r\nSpecifically, it changes the default script to the English one, updates it for compatibility with the new pointers and lines, reinserts the original font, and updates all image-based text to be English as well. \r\n\r\nIn terms of content, this includes all in-game text, all menu text (even that for Xbox Live), and also includes all the Gallery text, which even has new content that was not in the US/EU original versions.', '[7661]OutRun 2 Japan English.zip', '1.0', '2023-03-23 05:17:18', '2023-03-21 03:26:58', '21 March 2023', 1679371200, '7661readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 446, 10, 'Redump\r\nName: OutRun 2 (Japan).iso\r\nCRC32: 911c6e70\r\nMD5: cd5597da26ef6e0d0e5b46180747b06d\r\nSHA-1: 0b46174dff5bff241106bfa6dd9f6410473d6bfb', 0, '', '', ''),
(7662, 10, 788, 'Metroid: RE:ZM [Defenitive Redux]', 7987, '[Note: This 1.0 got changed for a EUR release being the first romhack for the european variation , lot&#039;s of thing have change as recolor , physics , text room path etc etc..]\r\n\r\n\r\nMetroid RE:ZM [Defenitive Redux] is a Improved version of Vanilla ZM for the 20th birthday of said game , but or the European version. \r\nThe goal is simply to gave the game a better and faster exploration wise, while\r\nkeeping it new players friendly and gaving a new expérience to old players.\r\n\r\nMost notable change are:\r\n-Custom Hud\r\n-Some area goes throught notable changes to allow faster explorations.\r\n-Easy Mode gave more ammo for tanks (350 Missile, 45 super and 27 power bombs max)\r\n-Boss got recolored and rebalanced. \r\n-Charge beam is tracting drop like in the prime series + charge gfx got cleaner\r\n-Wall jump and others thing are executing faster / with less lag.\r\n-Unknown items are completely optional.\r\n-Marron / reddish outline are gone.\r\n-a bunch of hex tweak to make the game better and more prettier.\r\n-and way more said in the readme file, listed with known issues.\r\n\r\nUpdate will come soon enough for adding others stuff more or less important and others fixes in the future.', '[7662]Metroid RE ZM.zip', '1.0', '2023-03-23 22:55:57', '2024-07-26 04:25:12', '12 March 2023', 1678579200, '7662readme.txt', 1, 1, 1, 1, 1, 0, '7662titlescreen.png', 5, 0, 0, 1947, 1, 'Database match: Metroid - Zero Mission (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 0FD107445A42E6F3A3E5CE8C865F412583179903\r\nFile/ROM CRC32: F1D92E63', 0, '', '', 'https://youtu.be/Xv7tyv5UUmE?si=hFp8b2FqQCJ_s5gj'),
(7663, 27, 955, 'Sealed Palace', 7988, 'An Ocarina of Time Romhack \r\n\r\nLots of gameplay in various areas and dungeons with custom cutscenes, songs and much more. Good luck finding all 100 Skulltula tokens and 20 hearts!\r\n\r\n   Known compatibility:\r\nRetroarch, PJ64, Everdrive/ Hardware/ Wii Vc/ Dolphin\r\n\r\n   Likely compatibility:\r\nOther Emulators\r\n\r\nPATCH ONTO Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!]', '[7663]The Sealed Palace (U) (V1.3).bps.7z', '1.3', '2023-03-25 08:51:21', '2023-04-19 15:54:01', '19 April 2023', 1681876800, '', 0, 1, 1, 1, 1, 1, '7663titlescreen.png', 1, 0, 0, 56238, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile SHA-1: 79A4F053D34018E59279E6D4B83C7DACCD985C87\r\nFile CRC32: EC95702D\r\nROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nROM CRC32: CD16C529', 0, '', '', ''),
(7664, 9, 2274, 'Top Gear 2: Engine Sound Fix', 7991, 'Top Gear 2 has a bug where player 1 and player 2 have their engine sounds reversed.\r\n\r\nPlayer1&#039;s engine uses player2&#039;s data to determine engine sound, and vice versa. \r\n\r\nThis corrects the sound effect loading so that engine upgrades affect the engine sound of each player as intended.', '[7664]Top Gear 2 (USA) -sound fix.zip', '1.0', '2023-03-25 08:56:23', '2023-03-24 17:17:08', '24 March 2023', 1679630400, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 438, 4, 'Database match: Top Gear 2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8AC5DAB79B319DEB525DE73F9A51877DF7A7ED9F\r\nFile/ROM CRC32: 2B88BEE8', 0, 'Public Domain', '', ''),
(7665, 8, 2212, 'Open Level Select', 5549, 'Wario Land 2 has a &#039;TREASURE MAP&#039; screen that also functions as a level select screen. However, on a fresh save of the game, the player cannot access this screen\r\nuntil they obtain one of the game&#039;s endings and reset. \r\n\r\nThe game preforms several checks where it reads a value stored at D512. Some of these checks are related to the aforementioned level select. If the value at D512 reads 1 or greater, then the game&#039;s level select is made available. This patch (in a rather hacky fashion) forces the checks related to level select (at offsets 868DE, 868EA, and 9CADA) to read a different value, forcing level select to be made available on a fresh or incomplete save. \r\n\r\nIf the player is using a completely fresh save that has not yet beaten Chapter 1, Story 1, then the level select screen will not appear until that has been\r\nbeaten. \r\n\r\nAs a bonus, an additional check at 4037 has been modified to allow cutscenes to be skipped. Both of these changes combined together should hopefully make repeat playthroughs more enjoyable to those who are familiar with the game!\r\n\r\nThis patch has been tested, and is compatible with RHDN user Jack_Vincent13&#039;s &#039;Polished and Uncensored&#039; ROM hack (https://www.romhacking.net/hacks/6351/).  Simply patch the game with the Polished and Uncensored hack first, then use this one. \r\n\r\nAn alternative patch has also been provided that modifies a check at 900E2. This check also reads the value at D512, and if it reads 1 or greater, sets a shorter\r\nwait timer for the alternative level end to Chapter 1, Story 1. This was intentionally not part of the base patch since the author felt it makes it slightly easier to accidentally trigger Chapter 2&#039;s opening by complete accident. However, it&#039;s available alongside the other changes this hack provides if the player wants to \r\ntackle Chapter 2 sooner (instead of having to clear the game once to get the shorter wait timer).', '[7665]Wario Land 2 - Open Level Select.7z', '1.0', '2023-03-25 08:59:09', '2023-03-24 14:32:26', '24 March 2023', 1679630400, '7665readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 276, 1, 'Database match: Wario Land II (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: AE37915058035DF4CEEDD72D709F91EFB4878EFF\r\nFile/ROM CRC32: 47BDF80', 0, '', '', ''),
(7666, 1, 774, 'Megaman 1 - The New Lands Remastered', 6317, 'This is a remake of Megaman 1 - The New Lands, with the purpose to overhaul the original hack and to make it new, better, fun and challenging.\r\n\r\n  It features:\r\n\r\n- New stages\r\n- New level design\r\n- New gimmicks\r\n- New weapons\r\n- New boss fights\r\n- New enemy behaviors\r\n- New music and sound changes\r\n\r\n  and much more.\r\n\r\n  Information about the weapons and their behaviors can be found in the text file. \r\n\r\n  V1.1\r\n- Fixed the softlock in wily 2.\r\n- Small changes in the Spawning platform sections to be more fair.\r\n- Fixed a glitch where one enemy would zap around the screen.\r\n- other minor fixes.\r\n\r\n \r\n  V1.2\r\n\r\n- Level design has been tweaked so the player will not hit their heads on low ceilings like before.\r\n- Some sections have been nerfed slightly or abit more (including wily 3 in general).\r\n- Vertical platforms that comes from spawners move abit slower.\r\n- Zap Man&#039;s I-Frames on hit have been reduced very slightly.\r\n- The stomping enemy that shakes the ground now waits twice the time before jumping again.\r\n- Wild Dynamite weapon explosion now travels faster, making it stronger and with less re-fire time.\r\n- Wild Dynamite weapon now uses 3 bars per shot instead of 2 (to balance the change above).\r\n- The earthquake effect have been improved visually.\r\n- Heat Hover weapon now have a very slightly bigger height boost when used.\r\n- Pyro Man&#039;s fire barrier attack have been tweaked to be more reasonable to dodge.\r\n- Cave Man&#039;s big jump have been slightly tweaked so he does not corner the player as much as before.\r\n- The damage of the cannon enemies and shooting tellies have been reduced from 4 to 3.\r\n- Heart Container sprite is now flipped to look better (special thanks to Zynk and Deejaynerate).\r\n- Added a missing solid wall on the left side of the screen after Wily stage 3&#039;s first checkpoint.\r\n\r\n  \r\n1.3\r\n\r\n- The number of enemies have been decreased very slightly.\r\n- Bosses have been changed to be simpler to deal with.\r\n- Huntman&#039;s AI have been changed to avoid corner cheap damage.\r\n- Wily Machine&#039;s AI have been edited to avoid cheap corner damage and one new attack behavior.\r\n- Some levels have been slightly changed.\r\n- Spread Boulder now fires 3 rocks instead of 4.\r\n- Boulder Bot take more damage from it&#039;s weakness.\r\n\r\n  Enjoy!', '[7666]Megaman 1-The New Lands Remastered V1.3.rar', '1.3', '2023-03-25 09:01:50', '2024-07-06 02:18:59', '05 July 2024', 1720137600, '7666readme.txt', 1, 1, 1, 1, 1, 1, '7666titlescreen.png', 1, 0, 0, 3013, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', ''),
(7667, 9, 4846, 'Pilotwings - Fastrom', 6357, 'Pilotwings is a first generation SNES game that really made the system shine.\r\n\r\nEnjoy this classic with a bit smoother and more responsive gameplay with FASTROM!', '[7667]Pilotwings - Fastrom.zip', '1.0', '2023-03-26 11:52:09', '2023-03-25 15:13:33', '21 March 2023', 1679371200, '7667readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 634, 4, 'Database match: Pilotwings (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: FE941BA251ACF329F028A1603A43562DB2C75E51\r\nFile/ROM CRC32: 266C44ED', 0, '', '', ''),
(7668, 9, 4884, 'Ballz 3D - Fastrom', 6357, 'Ballz 3D - a game well known for its choppy gameplay and horrible soundtrack. However, something nostalgic still shines about this game as it attempted to bring the SNES into a 3D world.\r\n\r\nSmooth out the gameplay a bit with some FASTROM with your Ballz and you might just enjoy this game a bit more.\r\n\r\n[b]Staff note[/b]: Removed per author request', '', '1.0', '2023-03-27 06:20:36', '2024-01-03 23:00:10', '25 March 2023', 1679702400, '7668readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 208, 4, 'Database match: Ballz 3D - Fighting at Its Ballziest (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 236A466AF4E05061B06D48BAE637BB29F86672AD\r\nFile/ROM CRC32: 1C058B7D', 0, '', '', ''),
(7669, 9, 5063, 'Super Bomberman: No Walk Sounds', 7991, 'Super Bomberman has sound effects that play while walking around.  This sound is not present in later titles.  This patch removes the walking noises.', '[7669]Super Bomberman - No Walk Sounds.zip', '1.0', '2023-03-27 06:23:37', '2023-03-25 19:09:06', '25 March 2023', 1679716800, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 374, 4, 'Database match: Super Bomberman (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5B99127CB3C60C5EBCE11D9B91BD09914EBC53F2\r\nFile/ROM CRC32: 63A8E2C6', 0, 'Public Domain', '', ''),
(7671, 33, 5065, 'Dragon Ball Z: Budokai 2 Undub', 7993, '[url]https://archive.org/details/dragon-ball-z-budokai-2-gamecube-undub[/url]\r\n\r\nUndub patch for the NTSC GameCube release of Dragon Ball Z: Budokai 2. Changes all English VO to Japanese, as well as swapping the English dub lip flaps for the JP flaps both in story mode and in-battle. Replaces instrumental US intro movie with Hironobu Kageyama vocal intro from EU release.\r\n\r\nAlmost all lines that were not dubbed in the EN version of story mode are now dubbed. The one exception is the intro narration, which is still unvoiced as it is in the US release. This should be the only unvoiced EN section that remains unvoiced, all other JP exclusive VO should be working. A version 1.0 would fix this, but project is otherwise complete.', '', '0.99', '2023-03-27 12:09:45', '2023-04-10 12:37:01', '26 March 2023', 1679803200, '', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 1, 10, 'Apply xdelta patch to an uncompressed iso of the NTSC GameCube release of Budokai 2. Patch has only been tested in Dolphin, not verified on real hardware.', 0, '', '', ''),
(7672, 23, 2549, 'Christmas Richter Mode', 7481, 'Richter and Maria brace themselves to save Christmas! \r\nThis is a version of Portrait of Ruin&#039;s Richter Mode where dressed in Christmas attire and having a new set of Christmas/ice-themed abilities, Richter and Maria explore a reworked layout of Dracula&#039;s Castle and each painting that&#039;s more linear for the sake of eliminating pointless wandering.\r\nYou can find HP and MP upgrades for exploring beyond the beaten path as well as enjoy jolly music from other DS games.', '[7672]Christmas Richter Mode.zip', '1.0', '2023-03-27 12:34:04', '2023-03-26 21:09:17', '19 December 2022', 1671426000, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 242, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', ''),
(7673, 8, 734, 'Super Mario Bros. Deluxe - All-Stars Edition', 5417, 'This patch changes many of the game&#039;s graphics to be closer to the Super Mario All-Stars version of the game, in a similar way to the Super Mario Advance remakes&#039; approach.\r\n\r\nFeatures:\r\n- The color schemes of Mario, Luigi and most enemies have been altered to resemble their SNES versions. All enemies except for Goombas now retain the same colors across all environments.\r\n- Brick blocks, most environment objects and power-ups have been modified based on their Lost Levels designs, and some objects like the Question Blocks and Poison Mushrooms have been redesigned.', '[7673]SMBD All-Stars Edition.zip', '1.0', '2023-03-29 17:13:24', '2023-03-28 14:03:31', '28 March 2023', 1679976000, '7673readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1328, 1, 'Database match: Super Mario Bros. Deluxe (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 07295CD60AE44183EBECB013930727E0404169D5\r\nFile/ROM CRC32: 90AB047B', 0, '', '', ''),
(7674, 8, 2622, 'Tetris - Colossus', 6607, 'This is a complete reworking of Game Boy Tetris into an original game called &quot;[b]Tetris - Colossus[/b]&quot;.  This is essentially Tetris with giant blocks!  Some changes have been made to accommodate those bigger blocks and it ends up being quite fun.\r\n\r\nSkilled players will want to enable expert mode. (Press down when you hit start on the Player Select screen).\r\n\r\n\r\nNote:  The “Next Piece” preview window cannot handle displaying pieces made out of more than 3 blocks, seemingly because of a max sprites on screen issue.  Fixing that would probably require some assembly work which is beyond the scope of this mod.  You should still easily be able to infer which piece it is telling you is next.\r\n\r\n\r\nThis mod is for the more common 1.1 version of Gameboy Tetris.\r\n\r\n----\r\n\r\nThere are 2 additional patches for converting other mods to &quot;Tetris - Colossus&quot;.\r\n\r\n&quot;[b]Tetris - Colossus - Rosy Retrospection[/b]&quot; is specifically for [url=https://www.romhacking.net/hacks/5813/]Ospin&#039;s awesome mod[/url]. (Use this patch [i]second[/i], on your [i]already[/i] patched Tetris - Rosy Retrospection.)\r\n\r\n[Like in [url=https://www.romhacking.net/hacks/7027/]Threetris[/url] the ability to Pause had to be disabled because of the routine Ospin uses relative to how Start &amp; Select work with the HOLD feature.  That routine was failing during pause because it is not expecting these different piece shapes.  So pause was simply disabled, which makes Hold and everything else still work perfectly.  You should still be able to pause using whatever device you are playing this on, except for original hardware.\r\n\r\nAlso, like the Note above, the Next Piece preview window has max sprite issues.  But since Rosy Retrospection also has the shadow piece, the Next Piece and Hold Piece windows cannot handle any more sprites at all.  It is still quite easy to play.\r\n\r\nAdditionally, because of the way Rosy Retrospection calculates the score exponentially, score is basically not functional.  Because it thinks these Giant blocks are worth a massive amount of points you will almost always end the round with the maximum score of 999999.]\r\n\r\n\r\n&quot;[b]Tetris - Colossus - Classic Hard Drop[/b]&quot; is specifically for [url=https://www.romhacking.net/hacks/5125/]Ospin&#039;s Classic Hard Drop mod[/url]. (Use this patch [i]second[/i], on your [i]already[/i] patched Tetris - Hard Drop.)', '[7674]Tetris - Colossus.zip', '1.0', '2023-03-30 22:56:57', '2023-03-30 21:57:32', '30 March 2023', 1680148800, '7674readme.txt', 1, 0, 1, 1, 1, 0, '7674titlescreen.png', 1, 0, 0, 279, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(7675, 1, 2921, 'Rolling Thunder gaiden', 7996, 'Some character graphics conversion from Rolling Thunder.\r\n&quot;Dead Fox&quot; is an action game released by CAPCOM in 1990.\r\nConverted it as it is, but some patterns were changed. (some have been redrawn)\r\nModification of some rescued persons.', '[7675]RT gaiden.7z', '1.0', '2023-04-01 05:17:10', '2023-03-30 18:10:03', '31 March 2023', 1680235200, '', 1, 0, 0, 0, 0, 0, '7675titlescreen.png', 5, 0, 0, 201, 1, 'Database match: Dead Fox (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DF1D1AA408E939D11EA24D03386377F1219EB611\r\nFile CRC32: F316B497\r\nROM SHA-1: 572F719D09C6538477AF240C81950D43B133C480\r\nROM CRC32: 2E1E7FD8', 0, '', '', ''),
(7676, 11, 3208, 'Gain Ground Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Gain Ground.\r\n\r\nHow to use\r\nSaving:\r\nScores save after Initials are entered. Score, Name, Round and Difficulty will be saved across the entire Top 10 players.\r\nNOTE: Be sure to enter your initials upon game over or completing the game.\r\n\r\nLoading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching details can be found in the readme file.', '[7676]Gain Ground Hi-Score SRAM.zip', '1.0', '2023-04-01 05:21:31', '2023-03-31 03:28:29', '30 March 2023', 1680148800, '7676readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 215, 8, 'Database match: Gain Ground (Japan) (En)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A5017E44B5F470E0499F4A9B494385C567632864\r\nFile/ROM CRC32: 8641A2AB', 0, '', '', ''),
(7677, 9, 2055, 'Le Goof Troop', 7997, 'Right after the events of their first adventure, Goofy and Max are back for more!\r\nThis hack features complete and new level designs using the original mechanics of Goof Troop, with a slightly bigger emphasis on puzzles. The difficulty noticeably increases between levels, so levels 4 and 5 are significantly harder than in the vanilla game.\r\n\r\nGraphical hacking is minimal but lots of new tiles have been designed, mostly for aesthetic purposes, and sometimes to serve new gameplay ideas.\r\n\r\nThis is an attempt at making fresh, creative puzzles and action situations, which hopefully Goof Troop enthusiasts will appreciate. Besides, there might be a few secret areas to discover as well...\r\n\r\nEnjoy the hack!', '[7677]LeGoofTroop.zip', '1.0', '2023-04-01 05:22:45', '2023-03-31 12:03:05', '31 March 2023', 1680235200, '', 1, 0, 1, 1, 0, 0, '7677titlescreen.png', 1, 0, 0, 1547, 4, 'Database match: Goof Troop (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B38560D091801DB5E833D17393FE1DF1398909B6\r\nFile/ROM CRC32: 4AAFA462', 0, '', '', ''),
(7678, 23, 2680, 'Asriel Dreemurr in Castlevania: Order of Ecclesia', 7777, 'This is a character hack for Albus mode in Castlevania - Order of Ecclesia, replacing the playable character with Asriel from Undertale. \r\nThe hack has the enemy&#039;s stats modified to suit the character&#039;s moveset. \r\nThis hack needs to be patched with the required ROM using Deltapatcher. \r\nMore information and credit can be found in the Readme.txt File.', '[7678]Castlevania - Asriel in Ecclesia 1.1 (Order of Ecclesia hack).rar', '1.1', '2023-04-02 07:54:27', '2023-04-03 04:41:00', '03 April 2023', 1680494400, '7678readme.txt', 1, 1, 0, 1, 0, 0, '7678titlescreen.png', 5, 0, 0, 204, 1, 'Database match: Castlevania - Order of Ecclesia (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F9EBF006A489B8C9391E8D1FD05EC6B9CEF6FD7B\r\nFile/ROM CRC32: A7612D61', 0, '', '', ''),
(7679, 44, 5071, 'Monster Hunter Freedom Unite Complete', 7999, '[b]FUComplete[/b] is a modification of the game [b]Monster Hunter Portable 2nd G[/b] ([i]Japanese version of Monster Hunter Freedom Unite[/i]), aiming to be feature complete and add new features to the game while also maintaining crossplay with vanilla players. It also not only works on emulators but also on real hardware like the PSP or Vita.\r\n\r\nFeatures:\r\n\r\n[list]\r\n    [li]MHFU localization ported over and Japanese exclusive content translated to English.[/li]\r\n    [li]Able to load any region save without a need to convert.[/li]\r\n    [li]All 38 events and 14 challenges are integrated into the game, as well as the Bonus DLC.\r\n    [li]Increased limit on quests in savedata from 6 to 18.[/li]\r\n    [li]Data Install is no longer required for auto preview of equipments.[/li]\r\n    [li]In-game toggle to switch between built-in (official) events and savedata (custom) quests.[/li]\r\n    [li]Modloader support, which makes updating and modding the game easier.[/li]\r\n    [li]Configuration file support so you can enable/disable/tweak the features you want.[/li]\r\n[/list]\r\n\r\nThere is also various QoL features such as:\r\n\r\n[list]\r\n    [li]Minimap Scale[/li]\r\n    [li]Full chest access in Guildhall (Offline)[/li]\r\n    [li]Adjustable Field of View[/li]\r\n    [li]Faster pickup from supply chests[/li]\r\n    [li]Hold to carve/gather[/li]\r\n    [li]…and more![/li]\r\n[/list]\r\n\r\nWebsite:\r\n[list]\r\n[li][b][url=https://fucomplete.github.io/]fucomplete.github.io[/url][/b][/li]\r\n[/list]\r\n\r\nPatch download:\r\n[list]\r\n[li][b][url=https://github.com/FUComplete/Patch/releases/download/v1.4.0/FUComplete_v1.4.0.zip]Download[/url][/b][/li]\r\n[/list]', '', '1.4.0', '2023-04-03 00:06:54', '2024-02-21 00:55:20', '20 February 2024', 1708387200, '7679readme.txt', 1, 1, 0, 1, 1, 1, '7679titlescreen.png', 5, 1, 0, 0, 10, 'UMD:\r\nMD5:   1F76EE9CCBD6D39158F06E6E5354A5BD\r\nSHA-1: 951D1A360EEC83AF294A7A51EC4BBA08F8633A6E\r\nCRC32: BE7E39F0\r\n\r\nPSN:\r\nMD5:   CC39D070B2D2C44C9AC8187E00B75DC4\r\nSHA-1: 9CD281818ACDEDB18AC133BDFB738561BBA57AC1\r\nCRC32: EBABE6F3', 0, '', 'https://github.com/FUComplete/Patch', ''),
(7680, 10, 5072, 'Dragon Ball - Aventura Avanzada [ES]', 8003, 'This hack is both a graphical improvement and expanded translation to the English (PAL) release of Dragon Ball: Advanced Adventure for the Game Boy Advance. Spanish has been added to the language selection, also keeping the game’s original PAL languages intact.\r\n\r\nWhile two native English releases of Advanced Adventure were released (NTSC and PAL), the Japanese version featured three musical arrangements from the anime: &quot;Makafushigi Adventure&quot;, &quot;Romantic Ageru Yo&quot; and &quot;Mezase Tenkaichi&quot;. All these tracks were featured in the English dub, so the removed tracks have been added back into this hack.\r\n\r\nMultiple corrections have been made to closer match the anime appearances:\r\n- Turtle&#039;s sprites have been updated to match the anime pallete\r\n- Kuma Mercenary, Puar, Pilaf, Announcer, Giran, Nam, Jackie Chun, Lt. Metallic, Red Ribbon Destroyer and Tambourine&#039;s sprites have been updated (skin colour, outfits, capsule items)\r\n- Goku&#039;s ki has been changed to blue for all charge levels, matching the anime\r\n- Master Roshi&#039;s appearance changes per level to match the anime/manga\r\n- Bulma&#039;s outfit and sprites change per level to match the anime/manga\r\n- Oolong&#039;s outfit for level 2 has been changed back to his army uniform\r\n- Krillin&#039;s eyes have been corrected, and his blue suit was added for tournament cutscenes\r\n- The holy water trial cave has been changed from dirt to ice\r\n- Dark Nimbus has been colour corrected to match Mercenary Tao&#039;s in the anime\r\n\r\nFull breakdown of all changes and ZIP password shown here:\r\nhttps://web.archive.org/web/20230508223551/https://mamby.com/p/dragon-72f295e2', '[7680]DBAA+2.0.zip', '2.0', '2023-04-03 00:08:07', '2024-03-10 12:26:33', '10 May 2023', 1683676800, '7680readme.txt', 1, 1, 0, 1, 0, 0, '7680titlescreen.png', 5, 0, 0, 2857, 1, 'Database match: Dragon Ball - Advanced Adventure (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: E49AE836B14F84DC8CD817BF912FCDCE82D8A587\r\nFile/ROM CRC32: 6C135820', 0, '', 'https://mamby.com/p/dragon-72f295e2', 'https://youtu.be/7cOtKi_gofA'),
(7681, 1, 5073, 'R.C. Pro-Am II (Famicom 4-p)', 2797, 'Adds support of Famicom 4-Player Adapter (NES four-score support saved).', '[7681]R.C. Pro-Am II (U) (Famicom 4-p).7z', '1.0', '2023-04-03 00:09:07', '2023-04-02 11:22:35', '02 April 2023', 1680408000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 174, 1, 'Database match: R.C. Pro-Am II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8C68582BDAA32FBC8C7CD858991D4E00D3B1569C\r\nFile CRC32: 3DB5562\r\nROM SHA-1: FA189FC0F9277D5765E5DE19274AFBD28660F076\r\nROM CRC32: 9EDD2159', 0, '', '', ''),
(7682, 9, 3487, 'Gradius 3 FastRom', 5228, 'This is the Gradius 3 FastRom v1.2 patch for the Super Nintendo and the source code.\r\nOnly use with a Gradius III (U) [!] rom that has a hash of SHA-256: 93DA752A0C76167D0907EFA832367E5D14AAB8E835B864F345C386071\r\nA9AF718', '[7682]Gradius 3 FastRom v1.2.zip', '1.2', '2023-04-03 04:04:29', '2023-04-17 02:20:08', '15 April 2023', 1681531200, '7682readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 1417, 4, 'Database match: Gradius III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-256: 93DA752A0C76167D0907EFA832367E5D14AAB8E835B864F345C386071A9AF718\r\nFile/ROM SHA-1: 7E62203A4198E9404EB7B076802C09786E5A63F4\r\nFile/ROM CRC32: CD973979', 0, '', '', ''),
(7683, 23, 2668, 'Dawn of Sorrow - Albus Mode', 5585, 'Play as Albus, the lead researcher of Ecclesia, in this Julius Mode hack. All Content from the original game is pre-unlocked, allowing Albus Mode to be played immediately.\r\n\r\nNew music tracks and more were imported for this romhack, along with Albus being fully voiced. Will you be able to defeat Dracula?', '[7683]Dawn of Sorrow - Albus Mode.zip', '1.0.0', '2023-04-03 05:18:01', '2023-04-03 04:01:56', '02 April 2023', 1680408000, '', 1, 1, 1, 1, 1, 1, '7683titlescreen.png', 5, 0, 0, 512, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7684, 1, 2315, 'Gargoyle&#039;s Quest II - Photosensitivity Patch', 5380, 'Mod includes:\r\n- Removal of background color strobe effect on title screen (JP only, already gone in US)\r\n- Removal of white/red strobe effect upon enemy encounters and certain cutscene events\r\n- Removal of white flashing upon hitting an end boss', '[7684]Gargoyle\'s Quest II - Photosensitivity Patch 1.0.zip', '1.0', '2023-04-04 23:09:33', '2023-04-11 18:42:03', '05 April 2023', 1680667200, '7684readme.txt', 1, 0, 0, 0, 0, 0, '7684titlescreen.png', 5, 0, 1, 166, 1, 'Database match: Gargoyle&#039;s Quest II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2380B3439B2F1EA98D63DB99758671FA8FAF601C\r\nFile CRC32: DA7A9F89\r\nROM SHA-1: EDC4F9CC3BCED542E503A961E22D7B085ED17BCD\r\nROM CRC32: F0E9971B\r\n\r\nDatabase match: Red Arremer II (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E2566C0748C9B14B233BBDD596C32AAED4ECD871\r\nFile CRC32: 7998C426\r\nROM SHA-1: 56FF3A2641FD2DECD5B334AEF586739B1532DEF3\r\nROM CRC32: 530BCCB4', 0, 'Public Domain', '', ''),
(7685, 29, 2145, 'Final Fight CD: Arcade Colors', 1868, 'This hack changes most of the colors in this game to make it look more like its arcade counterpart.\r\n\r\nIt also fixes several text errors and increases the number of credits to 9 as well.\r\n\r\nThe author created an Help Wanted Ad for this hack, because there were stuff they couldn’t do. You can check it out here to see what they need help on: https://www.romhacking.net/forum/index.php?topic=36861.0', '[7685]Final Fight CD - Arcade Colors.zip', '2.0', '2023-04-05 02:16:54', '2024-02-01 16:06:35', '01 February 2024', 1706745600, '', 1, 0, 0, 1, 1, 0, '7685titlescreen.png', 5, 0, 0, 1311, 11, 'Database match: Final Fight CD (Japan) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 53AC08C058ACADFED1FEAAA3C19C2CCF01FD5436\r\nFile/ROM CRC32: 370A8230', 0, '', '', ''),
(7686, 1, 1819, 'Darkwing Duck Advance (Rebalanced)', 7110, 'The original Darkwing Duck Advance was a nice idea for a Darkwing Duck hack.\r\nEverybody wanted to see Darkwing&#039;s most fearsome rival Negaduck but it felt like unachivable dream.\r\nSo in the year 2012 sergi &amp; evgeny released the hack which added a new level to this game with Negaduck becoming final boss. There was one problem however. It was way too hard.\r\nIt was way too different from other levels in the game. And while it was not a problem for people who like hardcore games it became a nightmare for those who wanted to see just a new Darkwing Duck level with Negaduck in it.\r\n\r\nThis patch fixes the difficulty problem. Now casual players can also enjoy the Negaduck level.\r\n\r\nChanges:\r\n- Reduced health for all enemies (Birds and Bats - 2 Hit Points, Spiders - 1-2 hit points, Negaduck Drones - 1 hit point)\r\n- Removed spikes from Negaduck boss fight.\r\n\r\nThis patch must be applied to the patched rom of Darkwing Duck. First you must apply original [url=https://www.romhacking.net/hacks/1269/]Advance version[/url] and only then Rebalance.\r\n\r\nEnjoy the game!', '[7686]Darkwing Duck Advance (Rebalanced).zip', '1.0', '2023-04-05 16:58:16', '2023-04-05 11:03:37', '05 April 2023', 1680667200, '7686readme.txt', 0, 0, 1, 0, 0, 0, '', 6, 0, 1, 730, 1, 'Database match: Darkwing Duck (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 565DED435CF7E771ABF1EF8FE9B74BCFDB02D05A\r\nFile CRC32: C7E6CC19\r\nROM SHA-1: 5AAD6D1022C7EA13F69056A5A64FCF4C7BB737A6\r\nROM CRC32: 5DCE2EEA', 0, '', '', ''),
(7687, 1, 1088, 'Qatar 2022 World Cup (Tecmo World Cup Soccer Hack)', 8006, 'This hack is the Qatar 2022 World Cup version of the legendary Tecmo World Cup Soccer game.\r\nAs you know, the limitation is that only 16 teams can be included, these were selected from those that qualified for the round of 16.\r\nThe appearances of each team have been modified, so that they look current.\r\nDownload the .IPS patch and enjoy! :D', '[7687]QATAR 2022 World Cup (Tecmo World Cup Hack).rar', '1.0', '2023-04-06 09:38:47', '2023-04-04 01:51:07', '03 April 2023', 1680494400, '', 1, 0, 0, 1, 0, 0, '7687titlescreen.png', 1, 0, 0, 230, 1, 'Database match: Tecmo World Cup Soccer (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7F0C544EA57EAFC48E47D4DCEECBD82EAC2B59A2\r\nFile CRC32: E90CF066\r\nROM SHA-1: 016638ED6012260CE7FB75DD6F6B5FAD8AC01FDA\r\nROM CRC32: 8A5BC0D3', 0, '', '', ''),
(7688, 23, 2668, 'Dawn of Sorrow - Playable Regigigas', 5585, 'Play as Regigigas, the slumbering Titan of Sinnoh, in this Julius Mode hack. All Content from the original game is pre-unlocked, allowing Regigigas Mode to be played immediately. New music tracks and more were imported for this romhack.\r\n\r\nWith a Pokemon this infamous for it&#039;s terrible ability in Slow Start, can the Titan beat out it&#039;s foes in a battle of attrition? Or will it succumb to the foes it may face within Castlevania?\r\n\r\nIncluded is two patches, the base patch, and one that makes Regigigas significantly stronger and faster. It&#039;s as if Slow Start never existed when used!\r\n\r\nPlease read the readme if you play this!', '[7688]Regi.zip', '1.0.0', '2023-04-07 03:23:58', '2023-04-06 07:22:09', '06 April 2023', 1680753600, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 576, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7690, 1, 1074, 'Mega Man 4 Voyage - Blue Version', 5171, 'When MartsINY (current author) and DurfarC started to have a different vision on the game (mostly for level lenght and some other level design aspects), they agreed that after at least 6 month of the original Mega Man 4 Voyage release, MartsINY could release a version fitting &quot;How Mega Man 4 Voyage should have been in his vision&quot;. So the current ROM hack is not pretending to be better than Mega Man 4 Voyage, but to correspond to MartsINY&#039;s vision of a Mega Man game.\r\n\r\nIf you already played the original Mega Man 4 Voyage, consider this game only as a different version of it, such as what it could have been. It is in no way trying to be a huge improvement in accomplishment over Mega Man 4 Voyage (mostly level redesigning was done).\r\n\r\nThis ROM hack is a major overhaul of Mega Man 4 that changes the original game so much that it can almost be considered a new game altogether. In fact, with the exception of the names of the 8 robot masters, very little is left from the original game.\r\n\r\nMega Man 4 Voyage strives to be one of the most extensive Mega Man ROM hacks to be 100% completed and released to date, with an original storyline, new places to explore, reprogrammed robot master AIs, an improved weapon arsenal, new fortress bosses and an enormous soundtrack with almost 40 original songs to accompany it all. At the same time, it still tries to stick to the “run, jump and shoot” formula of the original classic Mega Man games. The hack should be suitable for veterans and casual players alike; it is more difficult than the original Mega Man 4, but easier than most other ROM hacks and fan games out there.\r\n\r\nWhat started as a one-man project has resulted in a fine collaboration between DurfarC (main author, level design, programming, music), MartsINY (main boss designer, programming) and chiptune composers Golden Shades, RRThiel, Cosmic Gem and MarkTherence. Furthermore, the hack incorporates patches, programming assets and graphics from a wide range of people.\r\n\r\nPlease check out the &quot;About - MartsINY&quot; file for more information about the hack, including more detailed credits. Enjoy!', '[7690]Mega_Man_4_Voyage_-_Blue_Version.rar', '1.0', '2023-04-07 14:18:19', '2023-04-07 14:32:42', '07 April 2023', 1680840000, '7690readme.txt', 1, 1, 1, 0, 1, 0, '7690titlescreen.png', 1, 0, 0, 1802, 1, 'Database match: Mega Man 4 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 05D238C2A3154F0A7FDA2EA80496A26389CE747D\r\nFile CRC32: 7ABBBF23\r\nROM SHA-1: C70DB279964E0F835427CA0A406D54A45AE7783A\r\nROM CRC32: 18A2E74F', 0, '', '', 'https://youtu.be/2dHUPhNBR7w'),
(7691, 9, 680, 'Breath of Fire II Ag-Up Fix', 8008, 'This is a bug fix for the SNES version of Breath of Fire II.\r\nThe spell Agi-Up has no effect in the game. With this hack, the spell temporarily doubles the vigor of the target as it was intended.', '[7691]Breath of Fire II (U) [!] (Ag-Up Fix).zip', '1.0', '2023-04-08 04:50:21', '2023-04-07 18:57:28', '07 April 2023', 1680840000, '7691readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 644, 4, 'Database match: Breath of Fire II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1F7707E606B7E9FA8FB3908BBDDFCB5DEA93D776\r\nFile/ROM CRC32: 67CDACC5', 0, 'GPL-3.0', '', ''),
(7692, 9, 680, 'Breath of Fire II Keep the Great Bird', 8008, 'This is a small quality of life hack for the SNES version of Breath of Fire II.\r\nIn the course of the game, the party acquires the ability to fly on the overworld using the Great Bird. This ability is taken away from at some point however even though there are no compelling gameplay or story reasons to do so. This hack allows the player to keep the Great Bird until the end of the game, allowing easier travel.', '[7692]Breath of Fire II (U) [!] (Keep the Great Bird).zip', '1.0', '2023-04-08 04:53:28', '2023-04-07 19:01:32', '07 April 2023', 1680840000, '7692readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 616, 4, 'Database match: Breath of Fire II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1F7707E606B7E9FA8FB3908BBDDFCB5DEA93D776\r\nFile/ROM CRC32: 67CDACC5', 0, 'GPL-3.0', '', ''),
(7693, 8, 926, 'MMV: Refill weapons after death (DX compatible)', 7736, 'If you die, all of Mega Man&#039;s weapons will now refill completely, like in later games in the series.\r\n\r\nThis hack is compatible with all releases of the game, including as an addendum patch to [url=https://www.romhacking.net/hacks/7413/]Mega Man World 5 DX[/url].\r\n\r\nThe code in this hack is new, but the idea is based on [url=https://www.romhacking.net/hacks/4746/]Refill Weapon after Death by Thirteen 1355[/url].', '[7693]Mega Man V Wepon Refill.zip', '1.0', '2023-04-10 03:08:19', '2023-04-09 08:00:37', '08 April 2023', 1680926400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 641, 1, 'Database match: Mega Man V (USA) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 9A7DA0E4D3F49E4A0B94E85CD64E28A687D81260\r\nFile/ROM CRC32: 72E6D21D\r\nDatabase match: Mega Man V (Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1A377BB0571BBE48A58B5006CCB02046EC64B076\r\nFile/ROM CRC32: D12AC4FE\r\nDatabase match: Rockman World 5 (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F3904D2069A888E45CA44878461324E4C2A8B03D\r\nFile/ROM CRC32: EEABD3C6\r\nMega Man World 5 DX\r\nFile/ROM SHA-1: D9A43FB52D8DFC621CE1D380B838B2C266817341\r\nFile/ROM CRC32: 2421CC31', 0, 'MIT', '', ''),
(7694, 11, 4070, 'Vectorman 2 Weapon Select + SRAM', 5637, 'This patch is designed to add a simple saving mechanism and a weapon select to Vectorman 2.\r\nSeparate patches are available for either function.\r\n\r\nWeapon Select\r\nHow to use:\r\nPause game, Press A.\r\n\r\nSRAM Function\r\nHow to use:\r\n\r\nSaving:\r\nGame saves after every life lost.\r\n\r\nLoading:\r\nStart game. At the opening cutscene, hold B and press start.\r\n\r\nNOTE:\r\nGame will produce a black screen if no prior save is detected.\r\n\r\nPatching details can be found in the readme.', '[7694]Vectorman 2 Weapon Select + SRAM.zip', '1.0', '2023-04-10 03:09:54', '2023-04-09 15:24:04', '09 April 2023', 1681012800, '7694readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 480, 8, 'Database match: Vectorman 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C5ADCA10408F055C0431E1FFC01D4FBAB53ADE01\r\nFile/ROM CRC32: C1A24088', 0, '', '', ''),
(7695, 8, 921, 'Mega Man: Dr.Wily&#039;s Birthday Surprise!', 5903, 'It&#039;s Mega Man&#039;s birthday, shortly after the events of Mega Man 2, and everyone is here to celebrate the blue bomber&#039;s special day. However, Dr. Wily, busy repairing the robots Mega Man destroyed, sends his four experimental robot masters Snide Man, Wintry Man, Radiant Man and Plasma Man in the birthday cake to crash Mega Man&#039;s birthday party! Will Mega Man be able to save his birthday from Dr. Wily&#039;s petty revenge scheme? \r\n\r\nThis is a complete hack of the game originally made as a birthday gift, featuring four new robot masters (Albeit they are really just reskins, including their weapons) for Mega Man to defeat before tackling the Wily Fortress and Wily Station. The level layouts have also been revamped, and are both slightly easier and slightly harder than the vanilla game at the same time. The final boss has also been nerfed a little bit due to being very hard. Otherwise, everything is more or less the same. \r\n\r\nIf you are looking for a nice little Mega Man adventure that doesn&#039;t take too long to complete, this hack is for you!\r\n\r\nUpd1.1: -Nerfed some hard parts in Wintry Man and Radiant Man.', '[7695]Mega Man - Wily\'s Birthday Surprise! v1.1.zip', '1.1', '2023-04-10 03:10:27', '2023-04-10 17:58:56', '10 April 2023', 1681099200, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 281, 1, 'Database match: Mega Man - Dr. Wily&#039;s Revenge (Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 11255A24344E9FED53B8F1F6F894D21E161A0D5E\r\nFile/ROM CRC32: 2EA4B976', 0, '', '', ''),
(7696, 8, 921, 'MMI: Refill weapons after death (GBC compatible)', 7736, 'Refill all weapon energy upon death, like in later Mega Man games. This avoids &quot;soft locks&quot; by running out of Carry energy in Wily&#039;s Castle, for example.\r\n\r\nSimilar to [url=https://www.romhacking.net/hacks/4702/]Refill Weapon after Death by Thirteen 1355[/url], except that this hack is compatible with all releases of the game, including as an addendum patch to [url=https://www.romhacking.net/hacks/7492/]Mega Man World: Dr. Wily&#039;s Revenge GBC[/url]. It uses no code from the original hack, but is based on the same idea.', '[7696]Mega Man - Dr. Wily\'s Revenge Weapon Refill.zip', '1.0', '2023-04-10 03:10:56', '2023-04-10 04:34:29', '09 April 2023', 1681012800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 447, 1, 'Database match: Mega Man - Dr. Wily&#039;s Revenge (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858\r\nFile/ROM CRC32: 47E70E08\r\nDatabase match: Mega Man - Dr. Wily&#039;s Revenge (Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 11255A24344E9FED53B8F1F6F894D21E161A0D5E\r\nFile/ROM CRC32: 2EA4B976\r\nDatabase match: Rockman World (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 91318509322FBCD1E1E05B98243227377D8F31D5\r\nFile/ROM CRC32: 3BE6AC04\r\nMega Man World: Dr. Wily&#039;s Revenge GBC\r\nFile/ROM SHA-1: 01F10829FFC06B92C94A7663F7829730D9CEB268\r\nFile/ROM CRC32: B4DD391', 0, 'MIT', '', ''),
(7697, 8, 921, 'Mega Man World logo', 7736, 'When the Japanese game [i]Rockman World[/i] was localized for Western markets, the name [i]Mega Man: Dr. Wily&#039;s Revenge[/i] was chosen. The subtitle does not appear on the title screen, however, which just says [i]Mega Man[/i].\r\n\r\nCuriously, though, the game was apparently originally going to use the Japanese subtitle, as graphics for a logo saying [i]Mega Man World[/i] are present in the released ROM.\r\n\r\nThis hack simply displays that logo on the title screen. The author has also created one single tile to complete the final &quot;D&quot;, which was missing in the original ROM.\r\n\r\nTwo patches are included, one for the US version of the game and one for the European version, as they have different title screens.', '[7697]Mega Man World logo.zip', '1.0', '2023-04-11 02:58:24', '2023-04-11 19:07:46', '11 April 2023', 1681185600, '', 1, 0, 0, 0, 0, 0, '7697titlescreen.png', 5, 0, 0, 139, 1, 'Database match: Mega Man - Dr. Wily&#039;s Revenge (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858\r\nFile/ROM CRC32: 47E70E08\r\nDatabase match: Mega Man - Dr. Wily&#039;s Revenge (Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 11255A24344E9FED53B8F1F6F894D21E161A0D5E\r\nFile/ROM CRC32: 2EA4B976', 0, 'MIT', '', ''),
(7698, 23, 5077, 'Electroplankton QoL changes for music makers', 8025, 'A &quot;hack&quot; of Electroplankton that removes some sounds to make it more usable in a musical context with other tools.\r\n\r\n    Tracy: Removed the high pitched sound when pressing Select.\r\n\r\n    Hanenbow: Removed the sound of the flower popping up and the water drops when the plankton hits the water.\r\n\r\n    Luminaria: Removed the wave sound when pressing the d-pad to switch directions.\r\n\r\n    Sun-Animalcule : Removed the sound when you press the screen to make a plankton appears, also removed the sound when creating lots of bubbles\r\n\r\n\r\nMain menu music and sfx are also removed so you can switch between planktons stealthily while performing.\r\n\r\nUpdate 1.1: \r\n    Tracy: Removed plankton select sound, removed reset sequence sound\r\n\r\nUpdate 1.2 :\r\n    Title screen : some sfx were still playing, they are now removed\r\n    Nanocarp : carps&#039; sounds removed\r\n    Beatnes : removed backgound music', '[7698]Electroplankton QoL for music makers 1_2.zip', '1.2', '2023-04-11 03:04:34', '2023-09-15 22:47:59', '26 August 2023', 1693008000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 161, 1, 'Database match: Electroplankton (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: DC5AA48D8B923F5B232C325CF92FE7153B131198\r\nFile/ROM CRC32: EAD29FEB', 0, '', '', ''),
(7699, 10, 879, 'MMZ1 Omega Recolor', 6712, 'This is a set of simple color patches for MMZ1 mostly designed to make default Zero look more like Omega from later in the series (the real Omega not the extra mode skin). All of them are separate .ips patches that only edit colors, as such they should be fully compatible with Revisited, Restoration and can be used individually in vanilla as well.\r\n\r\nPack Includes:\r\n-Zero to Omega recolor\r\nAn accurate port of Omega&#039;s color scheme to Z1 Zero\r\n\r\n-Green Z saber to purple Z saber recolor:\r\nChanges the default Z saber to the Purple variant, like Omega wields. Also changes the color of the Z saber that X gives Zero during the prologue stage cutscene (for the sake of consistency).\r\n\r\n-Blue Buster Shot:\r\nChanges the bullet color to blue', '[7699]MMZ1 Omega Red.rar', '1.0', '2023-04-11 04:20:02', '2023-04-11 02:57:48', '10 April 2023', 1681099200, '7699readme.txt', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 472, 1, 'Database match: Mega Man Zero (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 193B14120119162518A73C70876F0B8BFFDBD96E\r\nFile/ROM CRC32: 9707D2A1', 0, '', '', ''),
(7700, 9, 804, 'Bowser&#039;s Win Pose Uncensored', 8034, 'This patch changes Bowser&#039;s win pose to his Japanese win pose. Edit: Re-enabled Garden intro.', '[7700]Super Mario RPG - Legend of the Seven Stars (USA) (Bowser Pose).zip', '1.3', '2023-04-12 05:50:50', '2023-04-20 01:20:30', '19 April 2023', 1681876800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 623, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(7701, 10, 2418, 'Alphonse Nightmare - A TKoL Mod (WIP)', 8035, 'Alphonse&#039;s Nightmare is a mod for the classic GBA title &quot;Tactics Ogre The Knight of Lodis&quot;. This rebalances ally and enemy stats, equipment, spells, abilities, and battles. This mod was made with the aim of improving viability of units, equipment, and spells/abilities and as well as providing a better challenge compared to the original game.\r\n\r\nA summary of changes can be found in the readme file. A detailed list of changes can be found in the excel sheet found here: https://jmp.sh/xl42iqFy\r\n\r\nThe mod is currently a WIP, with modifications only being made for story battles in Path B. No modifications made yet for: story battles after Path B Ostorea Crypt, Path A, Glycinia and Lubinya battles, random encounters, and quest battles.\r\n\r\nImportant Notes:\r\n1) The Resurrection spells and Altar of Resurrection have been disabled in this mod. The intended option to revive fallen allies was meant only via Resurrection spell but due to changes made via Nightmare module that cannot be reverted, this will be fixed in the future.\r\n\r\n2) There will be instances of multiple enemy LEADERS. The battle may not end after eliminating all enemy leaders in &quot;Defeat All&quot; story battles. This can be fixed by just simply ending your turn.\r\n\r\n3) Earning special techniques after battles (e.g. Lachesis and Clotho) may not occur after clearing the quest battle for the first time. This can be avoided by not fielding a unit with the special techniques named in the first clear of the battle.\r\n\r\nThe &quot;nightmare&quot; in the title might make it seem like a KAIZO level hack, but the battles are doable without overgrinding, like having all of your units with Centurion, Bloody Reign, War God, and Relix/Ripple/Grozz Nuy emblems. \r\n\r\nFor bugs noted, kindly mention in the user reviews. Thank you!', '[7701]Alphonse\'s Nightmare TKOL.7z', '1.0', '2023-04-12 05:54:28', '2023-04-11 16:23:00', '11 April 2023', 1681185600, '7701readme.txt', 0, 0, 1, 0, 1, 0, '', 6, 0, 1, 192, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: FC4B4C2E3B745A0E68689988AD46290F11174846\r\nFile/ROM CRC32: B5517BC6', 0, '', '', ''),
(7702, 9, 939, 'Prince of Persia - Photosensitivity Patch', 5380, 'Mod includes:\r\n- Removal of all color flashing and strobe effects', '[7702]Prince of Persia - Photosensitivity Patch 1.0.zip', '1.0', '2023-04-12 05:57:39', '2023-04-11 18:53:23', '12 April 2023', 1681272000, '7702readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 146, 4, 'Database match: Prince of Persia (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nFile/ROM CRC32: 891BB2BB\r\n\r\nDatabase match: Prince of Persia (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DE1D327F90EE57C8B20E2489109638B8632F18F5\r\nFile/ROM CRC32: CFC71E89', 0, 'Public Domain', '', ''),
(7703, 11, 863, 'Sonic 1 - Emerald Safari', 5637, 'This patch is a gameplay overhaul for Sonic The Hedgehog which gives each Chaos Emerald unique abilities that stack.\r\n\r\nA simple save function has also been implemented. \r\n\r\nHow it Works:\r\nEach emerald you obtain from bonus stages will give the player new abilities.\r\n\r\nThese abilities are as follows:\r\nFirst Emerald\r\nPlayer 1 Gets one extra hit point per life before losing rings. (Does not stack with shields)\r\nSecond Emerald\r\nSpecial stages are now always open regardless of ring count.\r\nThird Emerald\r\nPlayer 1 now has faster acceleration.\r\nFourth Emerald\r\nPlayer 1 can stay underwater for extremely long periods of time.\r\nFifth Emerald\r\nPlayer 1 now earns double rings in normal stages.\r\nSixth Emerald\r\nPlayer 1 can now jump higher.\r\n\r\nExtra Modifications:\r\n*Spindash added\r\n*Spike bug fixed\r\n*Speed cap bug fixed\r\n\r\nSRAM:\r\nSaving:\r\nGame saves at each title card screen transition.\r\n\r\nLoading:\r\nAt The Title Screen, Hold B and Press Start.\r\n\r\nGame Saves:\r\nCurrent Level and Act\r\nCurrent Emerald Count\r\n\r\nNOTE:\r\n*Game will restart if no prior game save is detected. This is intentional as a checksum system in place.\r\n*Game does not save on Green Hill Zone Act 1 to prevent accidental save overwrites.', '[7703]Sonic 1 - Emerald Safari.zip', '1.0', '2023-04-13 14:43:35', '2023-07-24 04:47:39', '13 April 2023', 1681358400, '7703readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 717, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', ''),
(7704, 7, 963, 'Super Hack Mario 2 : Bowser is Back', 6282, 'Obviously, Super Hack Mario was way too easy for you... No problem, Bowser is back, and he&#039;s not done annoying you! He and his henchmen have reshaped the Mushroom Kingdom, adding more levels and difficulty! In Super Hack Mario 2: Bowser is Back, you&#039;ll find :\r\n\r\n- 52 new levels using new gameplay mechanics (winds, Red Piranhas, poisonous mushrooms...)\r\n- 6 new warps zones\r\n- 16 new bonuses\r\n- 2 bonus worlds with a compilation of all bonuses spread over the different levels\r\n- A new castle compared to Super Hack Mario 1\r\n- Bonuses granted by playing Luigi (flag points and access to secret zones, it&#039;s up to you to discover them)\r\n\r\nBut also additional difficulties.... :\r\n\r\n- Bowser takes 10 hits to die, instead of 5\r\n- Enemies go 50% faster\r\n- The timer goes down 50% faster\r\n- No more 1Up mushrooms. The only three existing ways are to create enemy combos (with Koopa shells in particular), by having a multiple of 11 coins, and the end timer unit corresponding to this multiple of coins (example: finishing a level with 88 coins and a timer of 158 will give you a 1Up), and obviously, collect 100 coins.\r\n- Finally, wall jumps are also necessary to advance in new areas !\r\n\r\nWhile waiting for Super Hack Mario 3, have fun and a good adventure !\r\n\r\nDownload Super Hack Mario here : https://www.romhacking.net/hacks/5396/', '[7704]Super Hack Mario 2 - English.zip', '1.0', '2023-04-14 05:18:52', '2023-07-04 02:30:52', '12 April 2023', 1681272000, '7704readme.txt', 0, 0, 1, 0, 0, 0, '7704titlescreen.png', 1, 0, 0, 299, 1, 'Database match: Super Mario Brothers 2 (Japan) (DV 0)\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nFile/ROM CRC32: F04CD4CD', 0, '', '', ''),
(7705, 10, 2839, 'Battlefield- Homecoming', 7939, 'A one-chapter hack of Fire Emblem: The Sacred Stones made for the Make A Really Terrific Hack competition. This hack features new music, portraits, text, animations, maps, and more, and it serves as an epilogue to my last hack, [url=https://www.romhacking.net/hacks/7602/]Latro the Grim[/url] (though this hack can be understood on its own). Instructions and full credits in the read me.', '[7705]Battlefield- Homecoming (FE Rom Hack) v1.0.zip', '1.0', '2023-04-14 05:24:27', '2023-04-13 22:52:45', '13 April 2023', 1681358400, '7705readme.txt', 1, 1, 1, 1, 1, 0, '7705titlescreen.png', 1, 0, 0, 472, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(7706, 11, 863, 'SONICU THE CUBEHOG', 8038, 'Sonic Hacking Contest 2020 Description: \r\n\r\nSonicu The Cubehog is a Sonic The Hedgehog 1 Hack that has the main objective of having similar gameplay to another game called &quot;Geometry Dash&quot;. This Hack is hard, but playable, each act of almost all zones offers a difficulty that you may suffer or not, sometimes it requires precise jumps to reach certain platforms or to dodge obstacles.\r\nEach zone offers not just unique moments to pass, but has a level design and palette colors that can actually bother you.\r\n...\r\nThat&#039;s it, enjoy.\r\n\r\nThe Main Description:\r\n\r\nThis is the Sonic 1 hack that C.A.L.D.M_2001 made in 2020, now available on Romhacking as a patch (xdelta). In case you want another option, you can also download it from the SHC Vault of 2020.', '[7706]SONICU THE CUBEHOG.zip', '1.0', '2023-04-14 05:30:11', '2023-04-12 10:54:06', '12 April 2023', 1681272000, '7706readme.txt', 1, 0, 1, 1, 1, 1, '7706titlescreen.png', 1, 0, 1, 239, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, 'GPL-1.0', '', 'https://youtu.be/xrz9e-bwNi4'),
(7707, 23, 2680, 'Osvald in Order of Ecclesia', 7481, 'Play through Order of Ecclesia as Osvald V. Vanstein from Octopath Traveler II! Make your way through slightly more linear areas and unleash an elemental barrage on your enemies in this Albus Mode hack!', '[7707]Osvald_In_OoE.zip', '1.0', '2023-04-15 12:27:19', '2023-04-12 16:05:53', '12 April 2023', 1681272000, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 174, 1, 'Database match: Castlevania - Order of Ecclesia (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F9EBF006A489B8C9391E8D1FD05EC6B9CEF6FD7B\r\nFile/ROM CRC32: A7612D61', 0, '', '', ''),
(7708, 17, 5079, 'Gran Turismo 2 Deluxe', 8039, 'Patch to an US 1.2 Gran Turismo 2 Disc\r\n\r\nCurrent Version&#039;s Modification List:\r\n\r\n- New Cars\r\n- Restored some Racing Modifications (such as the secondary Ford Ka Racing Mod)\r\n- New Prize Cars\r\n- New Opponents\r\n- Changed the race circuits for some events\r\n- New or changed liveries for some cars\r\n- Some rebranded cars\r\n- Visual changes for some cars\r\n\r\nTo do:\r\n- Bugfixes on some glitched cars\r\n- Add New Cars\r\n- More planned changes on the game&#039;s race events, such as opponents, rewards (credits and/or cars) or event tracks\r\n\r\nGet the patch [url=https://drive.google.com/file/d/1rnXczm7sLlzKgIN1Q-E4kJ9ZvIWWqRVT/view?usp=share_link]here[/url]\r\n\r\nCREDIT ME IF REPOSTING ON OTHER SOURCES AND ONLY IN &quot;GAME PATCH&quot; FORMAT (NOT IN ROM FORMATS).', '', '0.1a', '2023-04-15 12:31:32', '2023-04-13 20:10:57', '13 April 2023', 1681358400, '', 1, 1, 0, 0, 1, 0, '7708titlescreen.png', 5, 1, 0, 0, 11, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C4813703D2AD440ED36670C1AC2C1A66C9DC673D\r\nFile/ROM CRC32: A0C88C87', 0, 'CC-BY-4.0', '', 'https://youtu.be/TBY715slMBU'),
(7709, 1, 709, 'A Girl&#039;s Journey Remastered', 5869, 'In this hack you play as a girl named Gabi and her partner Erica to save their best friend Alisa from Bowser’s Hand. Also the doors at start of the levels are used to travel in some parallel worlds and the doors at the end of levels are used to go back in your world.\r\n\r\n\r\nFeatures:\r\n\r\n* Some Now Graphics\r\n* 2 Female Protagonists Gaby And Erica\r\n* World 3', '[7709]A Girl\'s Journey Remastered.zip', '3.0', '2023-04-15 18:37:14', '2023-04-14 20:58:55', '02 April 2023', 1680408000, '', 1, 0, 1, 1, 0, 0, '7709titlescreen.png', 1, 0, 0, 443, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7710, 11, 2224, 'Sunset Riders - Arcade Colors', 8043, 'This patch is a modified version of Linkuei&#039;s Enhanced Colors. Linkuei did an amazing job changing the color palette to look more like the arcade version of the game. Linkuei&#039;s color palette has a colorful bright look that is slightly &quot;washed out&quot;. This patch keeps the colorful image without the &quot;washed out&quot; look. The black levels were adjusted to a true black instead of the shade of gray Linkuei used. The screenshots illustrate the difference (look at the black areas). The changes are highly subjective as you might like one more than the other depending on the display you are using. It is recommended you check out Linkuei&#039;s Enhanced Colors patch and try both.', '[7710]Sunset Riders (USA) (Arcade Colors).zip', '1.0', '2023-04-15 18:39:12', '2023-04-15 06:59:08', '15 April 2023', 1681531200, '', 1, 0, 0, 0, 0, 0, '7710titlescreen.jpg', 5, 0, 0, 943, 8, 'Database match: Sunset Riders (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: B40EA5B00F477D7B7448447F15B4C571F5E8FF0D\r\nFile/ROM CRC32: AC30C297', 0, '', '', ''),
(7711, 17, 5080, 'Prism Land Story Memory Card support', 7156, 'Despite being released three times in the West by two different publishers, there has never been an official English version of [i]Prism Land Story[/i] with Memory Card support. This patch makes it possible to play this rather long game in more than one sitting in situations where the use of savestates isn’t possible or desirable.', '[7711]pls_inj.7z', '1.1', '2023-04-17 04:11:54', '2024-04-04 11:28:31', '04 April 2024', 1712188800, '7711readme.TXT', 0, 0, 0, 0, 0, 1, '7711titlescreen.png', 5, 0, 0, 174, 11, 'Filename: Prism Land Story (Japan).bin\r\nSerial number: SLPS-01252\r\nDatabase: Redump: Sony PlayStation\r\nFile/ROM SHA-1: 5DDF537AE8CDEFD7D6F255F1FBB511DA3EE719FE\r\nFile/ROM CRC32: 1683FC76', 0, '', '', ''),
(7712, 1, 709, 'Super Mario Bros. Duty Cycle Swap Edition', 8044, 'Super Mario Bros. Duty Cycle Swap Edition\r\n\r\nv.1.0 (30/03/2023)\r\n\r\nWHY THIS HACK WAS MADE?\r\n\r\nFamiclones usually have CPU chips designed with the 25% and 50% duty cycles of their pulse wave channels swapped. This leads to music and sound effects being played differently from how the original NES or Famicom play them. In Super Mario Bros., composer Koji Kondo used the 50% duty cycle to play all the music, which has a darker, hollower sound. On clone consoles, the music is played using the 25% duty cycle, which has a brighter sound.\r\n\r\nWHAT DOES THIS HACK DO?\r\n\r\nIt replaces the 50% duty cycle instructions in all Super Mario Bros. music with 25% duty cycle instructions. If the hacked ROM is played on original NES or Famicom consoles, the game will sound as if it was being played on a clone console. Conversely, if it is played on a Famiclone, it will sound as it would if played on an original Famicom or NES.\r\n\r\nWHAT DOES THIS HACK DOESN&#039;T DO?\r\n\r\nAt this time it doesn&#039;t change the sound effects (which are also affected by the Famiclones&#039; CPU bug).\r\n\r\nACKNOWLEDGEMENTS\r\n\r\nThis hack was only possible because of w7n&#039;s &quot;Super Mario Bros. Music Hacking Guide (New Version)&quot;.', '[7712]Super Mario Bros. Duty Cycle Swap.zip', '1.0', '2023-04-17 04:14:12', '2023-04-16 07:26:50', '15 April 2023', 1681531200, '7712readme.txt', 0, 1, 0, 0, 0, 0, '7712titlescreen.png', 5, 0, 0, 702, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'CC-BY-4.0', '', ''),
(7713, 1, 750, 'Flicker Fix', 8045, 'A simple fix that gets rid of the flickering pixels on the top left corner of the UI.', '[7713]Super Mario Bros. 3 Flicker Fix.zip', '1.0', '2023-04-18 03:02:48', '2023-04-17 16:48:09', '17 April 2023', 1681704000, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 658, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(7714, 10, 5081, 'Rayman 3 GBA - GCN Bonus Levels', 7283, 'This patch bundles in the 10 GameCube exclusive link cable levels so they can be played without linking the game. It also allows Ly&#039;s Punch Challenge 3 to be unlocked once all 10 bonus levels have been completed.\r\n\r\nTo access the bonus levels you continue left on the worldmap when on the first world. That&#039;ll take you to a cube island which will open up the GameCube bonus levels selection. A new bonus level will unlock for every 100 collected lums. Once all 10 levels have been beaten Ly&#039;s Punch Challenge 3 will be unlocked in the game&#039;s final world.\r\n\r\nVersion 1.0.1\r\n- Fixed a bug where Ly&#039;s Punch Challenge 3 would unlock under the wrong conditions', '[7714]Rayman 3 GBA (EU) - GCN Bonus Levels.zip', '1.0.1', '2023-04-18 03:27:11', '2023-04-19 07:20:21', '18 April 2023', 1681790400, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 844, 12, 'Database match: Rayman 3 (Europe) (En,Fr,De,Es,It,Nl,Sv,No,Da,Fi)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 21B7296D29486CCAB68BDFA45AB24B9D370D052C\r\nFile/ROM CRC32: 29F83314', 0, '', '', ''),
(7715, 1, 113, 'Doraemon Giga Zombie Easier', 5584, 'This is an IPS patch for the NES &quot;Doraemon - Giga Zombi no Gyakushu&quot;.\r\n\r\nChanges:\r\n- Increased the performance of weapons, armor, and ornaments by 10-20%.\r\n- Halved the amount of dorayaki consumed when using secret tools.\r\n (*A bug that prevented the selection of the character to which the item was applied, which was caused by the previous patch, has been fixed.)\r\n\r\nCan be used in combination with the following translation patches\r\n\r\n[url]https://www.romhacking.net/translations/120/[/url]', '[7715]Doraemon Giga Zombie Easier.zip', '1.1', '2023-04-19 07:57:36', '2023-04-22 04:20:03', '22 April 2023', 1682136000, '7715readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 209, 1, 'Database match: Doraemon - Giga Zombie no Gyakushuu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 50A817949DE88FD786B6C05DFE2CDC24D9A28311\r\nFile CRC32: B28E9EA4\r\nROM SHA-1: 5C2376E02696E4170F9BD48855DB483147E7C3D8\r\nROM CRC32: D7215873', 0, '', '', ''),
(7716, 1, 2403, 'Galaga - Save High Score', 4780, 'A simple IPS patch to allow the NES port of Galaga to save the high score when you turn the game off.', '[7716]Galaga - Save High Score.zip', '1.0', '2023-04-20 10:52:18', '2023-04-19 23:46:36', '20 April 2023', 1681963200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 252, 1, 'Database match: Galaga - Demons of Death (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DA54C223D79FA59EB95437854B677CF69B5CAC8A\r\nFile CRC32: E36D5991\r\nROM SHA-1: 87E536B900DB2976E6B3BD682A4D7ED88AC19DCD\r\nROM CRC32: 1DB07C0D', 0, '', '', ''),
(7717, 1, 738, 'Bubble Bobble Thunder', 8046, 'New levels on a well loved classic game!', '[7717]bubblebobblethunderipspatch.zip', '1.0', '2023-04-20 11:23:08', '2023-04-19 15:50:00', '18 April 2023', 1681790400, '', 0, 0, 1, 0, 0, 0, '7717titlescreen.png', 1, 0, 0, 253, 1, 'Database match: Bubble Bobble (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nFile CRC32: D3A91B41\r\nROM SHA-1: C1A8F6A9316080487CFEACA62F3D573CD9D484E9\r\nROM CRC32: 5E900522', 0, '', '', ''),
(7718, 1, 3147, 'Maniac Mansion Mouse Hack', 8047, 'After all these years, it&#039;s surprising that nobody has hacked any NES games to support the SNES mouse. Well, that changes here, because here&#039;s a mouse hack for Maniac Mansion. All you need is a SNES to NES adapter cable that can easily be constructed from a couple of extension cables or purchased from MisterAddons, and a SNES mouse. Patch your Maniac Mansion ROM, plug your SNES mouse into port 2, and you&#039;re ready to go!', '[7718]Maniac Mansion (Mouse Hack v5b4).zip', '0.5', '2023-04-20 23:03:50', '2024-02-23 00:39:29', '23 February 2024', 1708646400, '7718readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 412, 1, 'Database match: Maniac Mansion (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7317D1F1096B57F6AB8F3001BCDD35665C291B1A\r\nFile CRC32: 68309D06\r\nROM SHA-1: 8A8BBECC77FDF59826257754F357D38A7F825971\r\nROM CRC32: D9F5BD1', 0, 'MIT', 'https://gist.github.com/HonkeyKong/2d5c27b0eaac443e11b56794a661a8a9', ''),
(7719, 9, 804, 'Save Menu Changes', 8034, 'These are changes to the save file screen, changing the Mono and Stereo buttons, changing the color of the Stereo and Mono buttons, and changing MARIO 1, etc. to File 1, etc.\r\n\r\nYou can choose which one you want, or a combination of the three, or all three. You cannot use one patch after another, it won&#039;t work.\r\n\r\n- MARIO1 to File 1 - Changes MARIO1 to File 1.\r\n- Revamped Stereo and Mono Buttons - Makes the buttons rounder, as well as matching centered fonts for the buttons.\r\n- Purple Mono and Stereo Buttons - Changes the Stereo and Mono buttons to US SNES Purple colors.\r\n- File and Revamped Stereo and Mono - Changes MARIO1 to File 1, as well as Revamped Stereo and Mono buttons.\r\n- File and Purple S-M Buttons - Changes MARIO1 to File 1, as well as changing the Stereo and Mono buttons purple.\r\n- File and Purple Revamped Buttons - Applies all three changes to your ROM.\r\n\r\nThe author hopes someone enjoys these, specifically the change to the File names.', '[7719]Save Menu Changes.zip', '1.0', '2023-04-21 20:43:09', '2023-04-20 07:18:22', '20 April 2023', 1681963200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 246, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(7720, 1, 2691, 'Blood War', 842, 'A small hack of Guerrilla War. Changes: after the death of soldiers, blood splashes remain on the ground; the behavior of soldiers at the beginning of the levels has been changed, they now patrol the area, and do not stand still; since the beginning of the new game, instead of the usual weapons, the hero is armed with super grenades, but this is before the first death or before the first weapon he picked up. The archive has a hack with increased player speed and enemy speed (in addition to other changes).', '[7720]guerrilla_war_blood_war_hacks.zip', '1.0', '2023-04-22 02:51:15', '2023-04-20 23:54:39', '20 April 2023', 1681963200, '', 0, 0, 0, 1, 1, 1, '7720titlescreen.png', 1, 0, 0, 201, 1, 'Database match: Guerrilla War (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77411A2F3A70FD415B2753710E0580DD2D9602F8\r\nFile CRC32: 5FF9A8\r\nROM SHA-1: 93AC61B69B9F21BDF0C662C1A0832A17A3E6BDEF\r\nROM CRC32: 6DECD886', 0, '', '', ''),
(7721, 27, 955, 'Zelda - The Story You Never Knew', 4667, 'This is a mod that expands on the game in a way that gives the player new challenges, while also\r\ngiving him the tools to overcome said obstacles. Some dungeons can be accessed in\r\na different order, and it is actually necessary to leave a dungeon, get an item, then come back to finish it. The whole game, dungeons and overworld, becomes a big puzzle box. That&#039;s why knowledge of the base game is certainly a plus, but for the unexperienced, trial and error with the tools in hand is also key to advancing in some puzzles.\r\n\r\ngabyelnuevo description:\r\n- So what this &#039;mod&#039; pretty much has is (a lot) of hex editing and\r\nedits to maps with SceneNavi. There is not anything involved\r\nwith custom maps or custom music or none of that stuff.\r\nit is possible to beat it without any cheats.\r\n\r\n\r\nfeatures:\r\n- changes to cutscenes being either shortened or cut for pacing\r\n- different routes\r\n- changed locations of items (but the knowledge of regular item&#039;s placement may be useful)\r\n- changed mechanics (jump and slash, animations)\r\n\r\nPatch the ocarina debug rom. Any debug rom should work.', '[7721]Zelda Ocarina Of Time The Story You Never Knew.rar', '1.0', '2023-04-22 02:55:12', '2023-04-21 00:30:56', '20 April 2023', 1681963200, '', 0, 0, 0, 0, 1, 1, '', 1, 0, 1, 2254, 1, 'Database match: Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (Debug Version)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 50BEBEDAD9E0F10746A52B07239E47FA6C284D03\r\nFile/ROM CRC32: 62F92704', 0, '', '', ''),
(7722, 9, 5082, 'Hebereke&#039;s Popoitto Restoration', 6693, 'Since Hebereke&#039;s Popoitto was only released in PAL regions and not NTSC-U, with the PAL release introducing new issues, this patch seeks to improve the overall experience and restore the ROM closer to the Japanese release.\r\n\r\nFeatures:\r\n[list][li]The region is switched to NTSC-U.[/li]\r\n[li]The game&#039;s speed is restored at 60 hertz, as the game was not optimized for its PAL release.[/li]\r\n[li]The title screen is miscoloured in the PAL release compared to the Japanese version. The proper tree colouring from the Japanese version is restored as pictured below.[/li][/list]\r\n\r\nCredits:\r\n[list][li]CF for the hacking and translation.[/li]\r\n[li]TCRF for documenting the differences.[/li]\r\n[li]GhostlyDark for the PAL to NTSC patcher.\r\n[li]Maël Hörz for HxD.[/li][/list]', '[7722]Hebereke\'s Popoitto Restoration.zip', '1.0', '2023-04-22 03:07:40', '2024-06-30 18:04:54', '21 April 2023', 1682035200, '', 1, 0, 0, 0, 1, 1, '7722titlescreen.png', 5, 0, 0, 257, 4, 'Database match: Hebereke&#039;s Popoitto (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D7CD0B4F25652664E3AA8389E09C58937E5012FB\r\nFile/ROM CRC32: CE626BA', 0, '', '', ''),
(7723, 10, 934, 'Advance Wars 2 Vanilla &quot;Balance&quot;', 8049, 'The purpose of this mod is to make Advance Wars: Days of Ruin-inspired &quot;balancing&quot; changes to BHR while preserving the game mechanics and overall spirit of the original BHR. So, no new units, no significant changes to gameplay, no Campaign or story changes, etc.. Just the classic BHR, but with improvements.\r\n\r\nInstead:\r\n[list]\r\n[li]Units now have stat. changes patterned to that (but not strictly following) their DoR counterparts.[/li]\r\n[li]Terrains now offer defensive stars similar to their DoR equivalents.[/li]\r\n[li]COs now have &quot;balancing&quot; statistical changes that are more aligned (but not strictly in-line) with the CO dossier and in-game lore of the original BHR.[/li]\r\n[li]Most COs now have a standardized required number of stars for using their Powers and Superpowers.[/li]\r\n[/list]', '[7723]AW2BHR Vanilla Balance Mod.zip', '1.1', '2023-04-22 03:45:56', '2023-04-30 14:56:23', '30 April 2023', 1682827200, '7723readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 288, 1, 'Database match: Advance Wars 2 - Black Hole Rising (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 14DD0B22C894865867AFF89E8116B2DFFAE25605\r\nFile/ROM CRC32: 5AD0E571', 0, '', '', ''),
(7724, 8, 5084, 'Kirby&#039;s Dream Land 2 DX', 6698, 'This is an extensive hack of Kirby&#039;s Dream Land 2 that provides support for the Game Boy Color, fully colorizing every visual asset of the game while also enhancing the overall experience.\r\n\r\n[b]FEATURES BREAKDOWN[/b]\r\n\r\n*[b]Full Colorization[/b] - All backgrounds, tilesets, and sprites have been fully colorized, taking full advantage of the GBC&#039;s graphics capabilities.\r\n\r\n*[b]Extra Visual Snazz[/b] - Smoother fade effects, some color animation, and other little details to push the hardware just a bit more.\r\n\r\n*[b]Slowdown Eliminated[/b] - The GBC&#039;s double speed mode is enabled to diminish virtually any lag present in the original game.\r\n\r\n*[b]All-new Settings Menu[/b] - Change the Status Bar Color, toggle color animation in the Status Bar, or toggle the Animal Friends&#039; BGMs interrupting the level music.\r\n\r\n*[b]SGB Support Intact[/b] - Play with the SGB border enabled in emulators that support the unofficial &quot;SGB+GBC&quot; mode.', '[7724]Kirby\'s Dream Land 2 DX v1.2.zip', '1.2', '2023-04-22 03:55:43', '2023-12-29 00:44:30', '28 December 2023', 1703721600, '7724readme.txt', 1, 0, 0, 0, 0, 1, '7724titlescreen.png', 5, 0, 0, 204704, 1, 'Database match: Kirby&#039;s Dream Land 2 (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8A2898FFA17E25F43793F40C88421D840D372D3C\r\nFile/ROM CRC32: 8DC07C35', 0, '', '', ''),
(7725, 11, 958, 'Moonwalker Visible Kids Hack', 8005, 'Michael Jackson&#039;s Moonwalker Visible Kids Hack makes almost all hidden girls visible at where they are. Just like how you can see them when Michael turns into a robot.\r\nOnly two girls remain hidden all the time because they trigger the stars to fall in stages 4-2 and 4-3. And you can never see them even in the robot mode.\r\nThe last two screenshots below show those caves with Michael points at them.\r\nEnjoy the action!', '[7725]Michael Jackson\'s Moonwalker (W) (REV01) [!] (Visible Kids Hack).zip', '1.0', '2023-04-22 03:56:32', '2023-04-22 02:13:09', '22 April 2023', 1682136000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 363, 8, 'Database match: Michael Jackson&#039;s Moonwalker (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 70D9B760C87196AF364492512104FA18C9D69CCE\r\nFile/ROM CRC32: 11CE1F9E', 0, '', '', 'https://youtu.be/txWxFnk9pZs'),
(7726, 9, 4455, 'Official Nintendo System Palettes', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren’t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB’s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nAll official Nintendo system palettes spanning their various emulators, demo units and Game Boy handheld models and revisions are included in this modification of the Super Game Boy / 2 palette selection.\r\n\r\nThe idea is to port all of the official palettes that Nintendo used in their official Game Boy hardware and emulators as accurately as possible within the limitations of 15-BIT RGB.\r\n\r\nPalettes for games that were assigned to them were not changed because it would break consistency and compatability with the games. Games affected are Super Mario Land, Tetris, etc.\r\n\r\nThis patch does not specifically focus towards the Game Boy Color palettes because all settings are not possible due to the fact that the SGB cannot disaply OBJ assigned palettes that is possible with the GBC. One GBC palette is included because there was space for only one additional palette; the GBC Reverse palette was chosen because the SGB includes a single dark or night palette and adding a second setting was perfect.\r\n\r\nA Virtual Boy palette was also included because there was only one more palette and it seemed appropriate since only three shades of red and one black was possible for the final palette setting.\r\n\r\nA list of palettes that have been ported and implemented are included in the readme file; additional palettes listede were not included in this set because of the limited number of palette slots available (32).', '[7726]Official Nintendo Palette sets SGB1.zip', '1.0', '2023-04-22 03:57:24', '2023-04-22 02:34:59', '21 April 2023', 1682049600, '7726readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 427, 4, 'Database match: Super Game Boy (Japan, USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6ED55C4368333B57F6A2F8BBD70CCD87ED48058E\r\nFile/ROM CRC32: 2E35EDBB', 0, '', '', 'https://youtu.be/qPSWhiQU5cI');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7727, 9, 4456, 'Official Nintendo System Palettes', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren’t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB’s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nAll official Nintendo system palettes spanning their various emulators, demo units and Game Boy handheld models and revisions are included in this modification of the Super Game Boy / 2 palette selection.\r\n\r\nThe idea is to port all of the official palettes that Nintendo used in their official Game Boy hardware and emulators as accurately as possible within the limitations of 15-BIT RGB.\r\n\r\nPalettes for games that were assigned to them were not changed because it would break consistency and compatability with the games. Games affected are Super Mario Land, Tetris, etc.\r\n\r\nThis patch does not specifically focus towards the Game Boy Color palettes because all settings are not possible due to the fact that the SGB cannot disaply OBJ assigned palettes that is possible with the GBC. One GBC palette is included because there was space for only one additional palette; the GBC Reverse palette was chosen because the SGB includes a single dark or night palette and adding a second setting was perfect.\r\n\r\nA Virtual Boy palette was also included because there was only one more palette and it seemed appropriate since only three shades of red and one black was possible for the final palette setting.\r\n\r\nA list of palettes that was ported and implemented are included in the readme file; additional palettes listede were not included in this set because of the limited number of palette slots available (32).', '[7727]Official Nintendo Palettes sets SGB2.zip', '1.0', '2023-04-22 03:57:57', '2023-04-22 02:52:26', '21 April 2023', 1682049600, '7727readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 432, 4, 'Database match: Super Game Boy 2 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E5B2922CA137051059E4269B236D07A22C07BC84\r\nFile/ROM CRC32: CB176E45', 0, '', '', 'https://youtu.be/pzxJ0R3BWTY'),
(7728, 9, 1043, 'Breath of Fire: Elemental Resurgence', 1523, 'Breath of Fire has a plethora of elements to choose from, yet for some reason spells are categorized as &quot;Fire, Water, Holy, Everything Else.&quot; (Earthquakes, lightning, explosions, and Comet are all the same element.)\r\n\r\nThis patch gives more variety to each element. (Earthquakes are Crush-elemental, lightning is Shock-elemental, explosions are Projectile-elemental, and Comet is Shadow-elemental.)\r\n\r\nThis also fixes a retail bug wherein Ryu&#039;s FirDgn form was erroneously Holy-elemental.\r\n\r\nAlso featured in the author&#039;s mod, [url=https://www.romhacking.net/hacks/6611/][u]Breath of Fire: War of the Goddess[/u][/url].', '[7728]ElementalResurgence_v100.zip', '1.00', '2023-04-23 03:18:24', '2024-01-21 23:15:26', '17 April 2023', 1681689600, '7728readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 196, 4, 'Breath of Fire (U) [!].sfc\r\n    Header: NO\r\n    No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\n    File/ROM SHA-1: B8A9E3023B92E0F4139428F6D7A9E0F9DB70F60E\r\n    File/ROM CRC32: C788B696', 0, '', '', ''),
(7729, 11, 790, 'Sonic 2 with Knuckles', 8053, 'Sonic 2 with Knuckles is a ROM hack of Sonic the Hedgehog 2.\r\n\r\nThis ROM hack aims to be a gameplay enhancement of Sonic the Hedgehog 2, including features and mechanics from Sonic 3 &amp; Knuckles, as well as some original features.\r\n\r\nThe core additions of this ROM hack are the following:\r\n\r\n- Insta Shield: Sonic can perform an Insta-Shield, allowing him to become invulnerable during its execution, extend his attack range and even deflect some bullets. This can not be executed in 2P Versus.\r\n- Rolling jump lock cancellation: Much like in Sonic 3 &amp; Knuckles, using the Insta-Shield allows for cancellation of the rolling jump lock, a mechanic present across the original quadrilogy on the Mega Drive. This can also be triggered any time the Insta-Shield is impossible. This can not be executed in 2P Versus.\r\n- Flight: Tails can fly, as well as pick up Sonic in the main game&#039;s two player Co-op mode. Just like in Sonic 3 &amp; Knuckles, Tails can also deflect bullets while flying.\r\n- Knuckles: Knuckles is now a playable character, who can be selected from within the options menu. He retains his gameplay style from Knuckles in Sonic 2, but can also destroy monitors while in a gliding state, as well as deflect bullets.\r\n- Improved pausing mechanic: Pausing is now player dependent. If player 1 pauses, only player 1 can unpause. Same goes for player 2.\r\n- In-game player swap: The two players can swap controllers virtually. This can be achieved during a pause, with both players pressing the A button. This feature is meant for use on emulators with netplay capabilities.\r\n- New transformation method: To turn into a Super form, the button combination is the same as for the &quot;Multi-Button&quot; option for Sonic 3 Complete (Press a different face button from the one you used to jump with.)\r\n\r\nIn addition, there are numerous bugfixes, most courtesy of the writers of Sonic Retro&#039;s Sonic Community Hacking Guide How-Tos.\r\n\r\nAdditional thanks go to the maintainers of the Sonic 2 Github disassembly, and the contributors to the Sonic 2 Community&#039;s Cut disassembly.', '[7729]Sonic_2_with_Knuckles_REV01_patch_v1.0.1.zip', '1.0.1', '2023-04-23 05:14:59', '2023-04-23 07:45:43', '23 April 2023', 1682222400, '7729readme.txt', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 974, 8, 'Database match: Sonic The Hedgehog 2 (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9\r\nFile/ROM CRC32: 7B905383', 0, '', '', ''),
(7730, 1, 2764, 'Resident Evil 3: Chibi Edition', 5169, 'This hack started as a joke between buddies and has become the first collaboration between Protopixel &amp; Crying Onion.\r\n\r\n&quot;Popeye&quot; is a Nintendo video game based on the eponymous character, which after being a huge success in the arcades in 1982, was ported only a year later to the beloved Famicom.\r\n\r\nBeing a game developed and published in the early days of the console, it is needless to say that it is a pretty straightforward game, although it&#039;s fun factor can&#039;t be underestimated, nor the group of crazy guys who thought it was a good idea to create this crossover.\r\n\r\nFeatures list:\r\n\r\n● Redesigned title screen inspired by Capcom&#039;s well-known franchise.\r\n\r\n● Two versions of the hack have been made, with the franchise title localized to the Western and Japanese markets.\r\n		\r\n● New text font (Calderon Majuscule Roman, created by James Calderon and available from RHDN).\r\n\r\n● New sprites of Jill Valentine, Leon S. Kennedy, Carlos Oliveira and of course, the deadly Nemesis.\r\n\r\n● Stages have been redrawn to make them feel more in tune with the RE/BH universe.\r\n\r\n● A bunch of references and some Easter eggs have been added for the enjoyment of fans of this saga.\r\n\r\n● Some exclusive cover art drawn by @Protopixel and @Super_Buni and layout by Crying Onion to give it an official look (Links below):\r\n\r\n[url]https://imgur.com/gallery/k6CafI4[/url]\r\n\r\n[url]https://imgur.com/gallery/wfNhdeK[/url]', '[7730]RE3 Chibi Edition.rar', '1.0', '2023-04-23 05:16:39', '2023-05-11 18:45:30', '22 April 2023', 1682136000, '7730readme.txt', 1, 0, 0, 1, 0, 0, '7730titlescreen.gif', 1, 0, 0, 837, 1, 'Database match: Popeye (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E8851455AD5B7D22F2FDC495E1C1A94D82ADE7DD\r\nFile CRC32: DE1D762F\r\nROM SHA-1: 5559687CCC4514A309390938884DAF95F42C649E\r\nROM CRC32: 5581E835', 0, 'Public Domain', '', 'https://youtu.be/yaPd2QFjlVQ'),
(7731, 9, 727, 'Earthbound - Girl Ness', 8058, 'A simple hack that alters Ness&#039;s graphics to have longer hair and all text referring to Ness to use feminine terms.\r\n\r\nThere are two versions included. One keeps the flashback scene largely unchanged, while the other remains consistent with the rest of the changes made in the hack.', '[7731]Earthbound - Girl Ness.zip', '1.0', '2023-04-23 11:58:52', '2024-07-20 05:27:16', '19 July 2024', 1721347200, '7731readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 826, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', 0, 'Custom', '', ''),
(7732, 9, 715, 'The Legend of Zelda: 18 Hours Past', 8060, '[b]- Description - [/b]\r\n\r\nThe Legend of Zelda: 18 Hours Past is a Zelda III romhack that was finished while under an 18 hour time limit as a challenge between Letterbomb, Zarby89, Jared_Brian_, and Scawful. Because of the very limited amount of time to make the hack, it&#039;s built as a perfect short and sweet hack to play for a couple of hours or so. As of v1.10 and v1.12, the hack includes some rare features like Overworld and Dungeon Maps, Cutscenes, Custom Menus, and a ton of Quality of Life features. For those who want to experience the hack in its most polished form, it&#039;s recommended to play v1.12. But, if you&#039;re looking to play the version that was made in 18 hours, you can play v1.00 to see what the original was like.\r\n\r\n\r\n[b]- Story -[/b]\r\n\r\nThe story takes place in the beautiful lands of Hylia, created by the Deities of Hylia; Saria, Darunia, and Ruto. After Hylia’s inception, two relics known as the Master Sword and the Tetraforce were left behind. The Tetraforce was an extraordinary treasure which was capable of granting any wish possible. As the world&#039;s population grew, this power became property of the Royal Family, where it was kept away from the rest of the world. Because of the unfathomable power the Tetraforce was rumored to have, many desired for this power. And soon, an evil being named Ganon emerged from an alternate world to grab the power of the Tetraforce himself.\r\n\r\nIn his attack, he shattered a part of the Tetraforce and it was downgraded to what we know now as the Triforce. The shards of the shattered Tetraforce also became the Pendant of Courage, Power and Wisdom, which were taken into hiding along with the Triforce by the Royal Family. Not long after that, Ganon reigned over the Royal Family and continued pursuing his search for the Triforce. As everything was becoming much more hopeless during Ganon’s reign, a Chosen Hero equipped with the legendary Master Sword and the Triforce emerged from the darkness to put an end to his ruling.\r\n\r\nThe Hero was successful in defeating Ganon, and he was soon sealed away by the King’s trusted Mages. Following Ganon&#039;s sealage, Hylia returned to the peaceful lands it once was. Soon after, the Chosen Hero mysteriously disappeared and let the Master Sword sleep in the Deep Woods. From there, all was looking well for the future of Hylia. But one day, Ganon escaped his seal because of a Rogue Mage who originally helped in sealing him. Ganon plotted his revenge ever since he was defeated, so when he was removed from his seal he put his plan into action. He first took over the Royal Family’s Soldiers, which caused havoc around the lands of Hylia, that were formerly protected by them.\r\n\r\nAs this is all happening, Zelda who is the daughter of the Royal Family and a friend are in the Forest Catacombs. Sensing that there was something wrong with the world of Hylia, they prayed to the Deities of Hylia. During their prayers, the Soldiers attacked and kidnapped Zelda and her friend and put Zelda into the Forest Catacomb’s Prison. Without any way to escape, she calls to her childhood friend Link, who is sleeping during this stormy and chaotic night. Hearing her calls, Link wakes up and the story begins...\r\n\r\n\r\n[b]- Items for 100% Completion -[/b]\r\n\r\n10 Heart Containers, Master Sword (L2 Sword), Fire Shield (L2 Shield), White Mail (L2 Mail), Bow of Light, Boomerang, Bombs, Magic Powder, Lamp, Hammer, Bug Catching Net, Bottle, Pegasus Boots, Power Glove, Diver’s Flippers, Pendant of Courage, Pendant of Wisdom, and Pendant of Power.\r\n\r\n\r\n[b]- 2023: 18 Hour Hack Challenge Entries -[/b]\r\n\r\nThe Legend of Zelda: 18 Hours Past\r\nBy Letterbomb\r\n\r\nLegend of Zelda: Hidden Trove\r\nBy Zarby89\r\n\r\nThe Legend of Zelda: The Shadow&#039;s Fall\r\nBy Jared_Brian_\r\n\r\nZelda: Meadow of Shadows\r\nBy Scawful\r\n\r\nZelda: Interconnected Strongholds\r\nBy Letterbomb\r\n\r\n\r\n[b]- Version History -[/b]\r\n- Version 1.00 - April 21st, 2023\r\n- Version 1.10 - May 17th, 2024\r\n- Version 1.11 - May 27th, 2024\r\n- Version 1.12 - June 2nd, 2024', '[7732]Zelda3_18_Hours_Past_v1-12.zip', '1.12', '2023-04-23 12:00:05', '2024-06-04 01:43:22', '02 June 2024', 1717286400, '7732readme.txt', 1, 0, 1, 1, 1, 1, '7732titlescreen.png', 1, 0, 0, 2622, 4, 'Name: Legend of Zelda, The - A Link to the Past (U) [!]\r\nSize: 1,048,576 bytes\r\nChecksum: CRC32 777AAC2F', 0, '', '', 'https://youtu.be/8qbD4OB3tWo?si=nD6_kKcJY_r_jNtF'),
(7733, 10, 934, 'Andy’s Adventure', 8050, 'Mod Features:\r\n* A complete Campaign and Hard Campaign\r\n* War Room maps\r\n* Colin Vs Kanbei Pre-deployed Challenge', '[7733]AW2AndysAdventure2020Update.zip', '1.0', '2023-04-23 13:49:17', '2023-04-23 04:45:02', '10 June 2020', 1591761600, '', 0, 0, 1, 0, 0, 0, '7733titlescreen.png', 1, 0, 0, 462, 1, 'Database match: Advance Wars 2 - Black Hole Rising (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 14DD0B22C894865867AFF89E8116B2DFFAE25605\r\nFile/ROM CRC32: 5AD0E571', 0, '', '', ''),
(7734, 9, 302, 'SwdTech Suspend', 3803, 'The SwdTech charging mechanic in FF3us is often criticized for its slow charge time and the inability for other characters to receive commands while charging. This patch modifies the mechanic by allowing the player to switch characters mid-charge.\r\n\r\nWhile the SwdTech gauge is charging for a character, the player may now press the X or Y button to switch between characters. The gauge position is held in the background while other characters receive commands. Once input returns to the charging character, the SwdTech gauge window automatically reopens. The gauge will resume from the next tier number past its previous position.\r\n\r\nThe feature is disabled if there are no other characters ready for input. A character&#039;s SwdTech gauge resets if the player cancels the gauge window or the character becomes incapacitated.\r\n\r\nArchive includes an *.ips patch for both headered and non-headered ROMs.', '[7734]SwdTechSuspend_v1.0.zip', '1.0', '2023-04-23 18:17:06', '2023-04-23 13:35:17', '22 April 2023', 1682136000, '7734readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 102, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 2F3959057B2AB3664A564C467FBE4B81227CB0F3\r\nFile CRC32: 7D91FDF2\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 0, '', '', ''),
(7735, 9, 939, 'Prince of Persia (U) - Fastrom', 6357, 'Prince of Persia - The puzzle of a lifetime. Now with less slowdowns!\r\n\r\n[b]Staff Note:[/b] Removed per author request.', '', '1.0', '2023-04-25 01:56:51', '2023-12-16 00:18:45', '24 April 2023', 1682294400, '7735readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 376, 4, 'Database match: Prince of Persia (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nFile/ROM CRC32: 891BB2BB', 0, '', '', ''),
(7736, 9, 1686, 'DKC Lovebird Lights', 4835, 'This was made with the intent to just be a gag gift to Lovebird. This wasn&#039;t expected to gain any traction. What this does is globally allow the Blackout Basement light effect. There were a lot of considerations going into this. The blinking effect has a lot of small factors that even make it work! You can still see the terrain a bit, notably on snow levels, when the lights go dim. This is because the game utilizes color math. By using color math, the game just changes the intensity of the RGB hues. \r\n\r\nAnother factor is sprites for most entities aren’t rendered. This isn’t tied to color math, so this was manually enabled. There is a routine that temporarily saves the id array, clears the ones that disappear, draws the screen, then restores all of them. Drawing the screen is the key here. Drawing to screen is done by id. This means things will still exist without being rendered!\r\n\r\nHDMA is also a consideration. To get those mineshaft lights/squawks to work, HDMA affects the palette on each scanline.\r\n\r\nPatch a 1.0 U Headerless ROM.', '[7736]DKC - Lovebird Lights.zip', '1.0', '2023-04-25 03:08:58', '2023-04-23 09:27:55', '12 September 2022', 1662955200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 143, 4, 'Database match: Donkey Kong Country (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nFile/ROM CRC32: C946DCA0', 0, '', '', 'https://youtu.be/GDtzOoPuGio'),
(7737, 11, 5086, 'Lemmings - Color Palette Hack', 7620, 'Changed the colors to be more like the original Amiga version of the game.\r\n\r\nRequired rom: Lemmings (JU) (REV 01) [!]', '[7737]Lemmings - Color Palette Hack.zip', '1.0', '2023-04-25 03:10:28', '2023-04-23 13:37:30', '23 April 2023', 1682222400, '7737readme.txt', 1, 0, 0, 0, 0, 0, '7737titlescreen.png', 5, 0, 0, 169, 8, 'Database match: Lemmings (Japan, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 61D468378C06A3D1044A8E11255294B46D0C094D\r\nFile/ROM CRC32: 68C70362', 0, '', '', ''),
(7738, 1, 805, 'METROID: Fused Facility', 5903, 'Alert! Alert! It has only been a few weeks since you defeated the X Parasites and saved the galaxy from certain threat on the BSL Station in Metroid Fusion, but as it turns out, one of the 12 SA-Xes has managed to leave using an escape shuttle on the Docking Bays to planet B-515. location of the abandoned Galactic Federation Military Base codenamed &quot;BARON&quot;, and is now spreading the X across the planet to prepare for an all-out invasion of the universe. Your mission is simple: Travel to B-515, infiltrate the military base and destroy the SA-X before activating the self-destruct explosives to end the mission. Is your objective clear? Good luck, Lady. -ADAM\r\n\r\n----\r\n\r\nMETROID: Fused Facility is a simple hack of Metroid 1 on the NES, featuring a brand new adventure on Planet B-515, with the simple objective to destroy the growing X Parasites population on the planet. It features a completely brand-new map, new level design, new graphics, and even ports of Metroid Fusion music, courtesy of Amilgi. Much like the earlier Metroid Blue, you can also combine the Ice and Wave beam here and always respawn with full health. The paths are varied, and you have multiple ways to get through the base. \r\n\r\nSpeaking of the base, you have 5 distinct areas to explore from the colorful starting Main Area, to the fiery depths of The Heater, passing by the tropical SA-X infested Tropical Processing, and even by the menacing Bio-Hazard Research Area before finally reaching the dark Forbidden Labs, goal of your quest.\r\n\r\nAnd, to avoid you getting lost, the hack even features a map to avoid those traditional Metroid 1 moments of being lost.\r\n\r\nIt is not much more difficult than the vanilla Metroid 1 game, so if you are looking for a nice little variety Metroid 1 hack, METROID: Fused Facility is for you!\r\n\r\nWill you be able to save the galaxy?\r\n\r\n---\r\n\r\nv1.0.3 - Fixed a bunch of palette issues, the Forbidden Labs early entry, the Forbidden Labs death warp, and made the Screw Attack&#039;s location a bit more obvious.', '[7738]METROID FUSED FACILITY v1.0.3.zip', '1.0.2', '2023-04-25 03:31:59', '2023-06-09 14:53:53', '08 June 2023', 1686196800, '', 1, 1, 1, 1, 1, 0, '7738titlescreen.png', 1, 0, 0, 916, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', 'https://youtu.be/koPF5GJzTCM'),
(7739, 11, 863, 'Sonic 1 - Score Rush', 8053, 'Sonic 1 - Score Rush is a modification of Sonic the Hedgehog.\r\n\r\nThis ROM hack introduces three new gamemodes to the game, all focused around one central gimmick, that being the Score Rush.\r\n\r\nThe Score Rush is a gameplay gimmick in which your score, which starts from 5000 points, constantly goes down at a steady pace. Should it go down to 0, the player immediately fails the challenge. Most standard methods of obtaining points still work, but you can also obtain points through rings, checkpoints, and powerups. Finishing levels awards you a fixed 1000 point bonus, with the score tallies being completely removed.\r\n\r\nThe gamemodes featured within this ROM hack are the following:\r\n\r\n- Score Rush: A full playthrough of Sonic 1 from start to finish, with the Score Rush gimmick. The objective is beating the game with the highest score possible. Running out of points leads to an immediate, full restart of the playthrough.\r\n- Endless Rush: A playthrough of randomly selected Sonic 1 levels, increasing in difficulty as it goes on. The objective is beating the highest possible amount of levels in one sitting.\r\n- Quick Rush: The gamemode allows the player to select one level of their liking, and playing said level under the usual Score Rush gimmick.\r\n\r\nOther changes include:\r\n\r\n- A brand new main menu, from which all features of the game can be browsed;\r\n- The option to have a modernized moveset, including moves such as the Spin Dash, the Super Peel-Out, and the Drop Dash;\r\n- Leaderboards;\r\n- Complete, automatic SRAM support.\r\n\r\nNot all of the people directly (or indirectly) involved with the development of Sonic 1 - Score Rush could be credited in the appropriate form. You can see the extended credits list from within the game’s “VIEW CREDITS” option.', '[7739]Sonic_1_-_Score_Rush_REV02A_Patch_for_Sonic_1_REV01.zip', 'REV02A', '2023-04-25 03:34:49', '2023-04-23 21:15:06', '10 October 2022', 1665374400, '', 1, 0, 0, 1, 1, 0, '7739titlescreen.png', 1, 0, 0, 350, 8, 'Database match: Sonic The Hedgehog (Japan, Europe, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 69E102855D4389C3FD1A8F3DC7D193F8EEE5FE5B\r\nFile/ROM CRC32: AFE05EEE', 0, '', '', 'https://youtu.be/-nv0PNgZp0Y'),
(7740, 9, 800, 'Japan/PAL Button Colours', 8063, 'This patch simply changes the colours of the controller buttons to match the Japanese/PAL versions of the game. This patch has been tested on both North American revisions of Yoshi&#039;s Island and should be compatible with some other patches. I&#039;ve included IPS patches for both headered and unheadered ROMs.', '[7740]Yoshi\'s Island SFC Controller Palette.zip', '1.0', '2023-04-25 03:39:44', '2023-04-25 03:54:32', '24 April 2023', 1682308800, '7740readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 347, 4, 'Database match: Super Mario World 2 - Yoshi&#039;s Island (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nFile/ROM CRC32: D138F224', 0, '', '', ''),
(7741, 9, 715, 'Legend of Zelda Hidden Trove', 5781, 'A Zelda 3 hack made on a 18 hour timer.\r\ncontains 3.5 dungeons, a new overworld to explore, new caves, puzzles, and story\r\n\r\n\r\n\r\nItems for 100% Completion:9 Hearts, L3 Sword, L2 Shield, Silver Bow, Cane of Somaria, Hammer, Hookshot, Power Gloves, Pegasus Boots, 1 Bottle, Bug Net, Flippers, Lamp, Book of Mudora, All Pendants', '[7741]Hidden_Trove_V1.00.zip', '1.0', '2023-04-25 03:41:57', '2023-04-24 20:29:08', '24 April 2023', 1682308800, '', 0, 0, 1, 1, 1, 0, '7741titlescreen.png', 1, 0, 0, 1466, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', 'https://youtu.be/QAXaCwdDPeQ'),
(7742, 1, 816, 'Shadowgate Mouse Hack', 8047, 'Do you like Shadowgate?\r\nDo you hate the D-pad controls?\r\nThen this hack is for you!\r\nJust use your SNES to NES adapter cable to plug your SNES mouse into port 2, and click away!\r\n\r\n-Left mouse clicks (Like the A button)\r\n-Right mouse deselects (Like the B button)\r\n-On the save/load menus, the right mouse button toggles menu selections, and the left mouse button confirms.', '[7742]ShadowgateMouseHackV2.zip', '1.2', '2023-04-25 03:46:40', '2023-05-16 13:03:29', '16 May 2023', 1684209600, '7742readme.txt', 0, 0, 0, 0, 1, 0, '7742titlescreen.png', 5, 0, 0, 302, 1, 'Database match: Shadowgate (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1AF2C83B4724EFBFAC7FCA00FAB7F7A8E100CACA\r\nFile CRC32: 74CAEBE3\r\nROM SHA-1: E7869C683BD93275CDE4536CD2DDF37F230DD8D0\r\nROM CRC32: 6A1F628A', 0, 'MIT', '', ''),
(7743, 9, 957, 'Mega Man X2 - Reduce Screen Shake', 4034, 'No more constant screen shaking in Wheel Gator&#039;s stage!\r\n\r\nAn additional patch removes the screen shaking every time you jump in one of the big mech suits.', '[7743]MegaManX2ScreenShake.zip', '1.0', '2023-04-27 08:12:17', '2023-04-25 04:19:08', '24 April 2023', 1682308800, '7743readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 291, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, 'Public Domain', '', ''),
(7744, 8, 5087, 'World Heroes 2 Jet True SGB Turbo Mode', 4555, 'A cheat exists for World Heroes 2 Jet that is said to enable the turbo mode only possible when the game is played using a Super Game Boy. A turbo cheat does exist, except that it actually doesn&#039;t adjust the speed mode, which would require the Super Game Boy hardware, and is done only by the game itself using standard Game Boy hardware. This modification enables a &quot;true turbo mode&quot; that achieves the effect of using the Super Game Boy hidden mode to speed up the game to ~5.35Mhz by writing and or sending a custom command hook.\r\n\r\nKnown issues and or limitations (due to hardware limitations)\r\n-Graphical glitches will display. This is caused by the video signal losing synch with actual Super Game Boy / 2 hardware.', '[7744]World Heroes 2 Jet U True SGB Turbo Mode.zip', '1.0', '2023-04-27 10:15:38', '2023-04-25 18:41:34', '25 April 2023', 1682395200, '7744readme.txt', 0, 1, 0, 0, 1, 1, '', 5, 0, 1, 138, 1, 'Database match: World Heroes 2 Jet (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3C5F213104E1BF968A01E0CFFBE7B5B5120E0458\r\nFile/ROM CRC32: 67303954', 0, '', '', ''),
(7745, 8, 4785, 'Battle Arena Toshinden True SGB Turbo Mode', 4555, 'A cheat exists for Battle Arena Toshinden that is said to enable the turbo mode only possible when the game is played using a Super Game Boy. A turbo cheat does exist, except that it actually doesn&#039;t adjust the speed mode, which would require the Super Game Boy hardware, and is done only by the game itself using standard Game Boy hardware. This modification enables a &quot;true turbo mode&quot; that achieves the effect of using the Super Game Boy hidden mode to speed up the game to ~5.35Mhz by writing and or sending a custom command hook.\r\n\r\nKnown issues and or limitations (due to hardware limitations)\r\n-Graphical glitches will display. This is caused by the video signal losing synch with actual Super Game Boy / 2 hardware.', '[7745]Battle Arena Toshinden U True SGB Turbo Mode.zip', '1.0', '2023-04-27 10:16:37', '2023-04-25 18:52:40', '25 April 2023', 1682395200, '7745readme.txt', 0, 1, 0, 0, 1, 1, '7745titlescreen.png', 5, 0, 0, 151, 1, 'Database match: Battle Arena Toshinden (USA) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 9C337D3F56938AA46CFC8B85C0DB4631BCBE217C\r\nFile/ROM CRC32: 2D0C1073', 0, '', '', ''),
(7746, 10, 5088, 'SRW-OG Easier', 5584, 'This is an IPS patch for the GBA &quot;Super Robot Wars ORIGINAL GENERATION&quot;.\r\n\r\nChanges:\r\n- SP consumption of allied pilots reduced to 1/3.\r\n- Airframe modification cost reduced to 1/10.\r\n- Weapon modification cost reduced to 1/3.\r\n- Reduced PP for pilots to gain special skills by 1/4.\r\n- Increased hit rate and defense of allied pilots by 5%.\r\n\r\nEnjoy!', '[7746]SRW-OG Easier.zip', '1.1', '2023-04-28 01:59:44', '2023-10-21 06:34:56', '20 October 2023', 1697760000, '7746readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 234, 1, 'Database match: Super Robot Taisen - Original Generation (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 041D89D9C200B05977EC165D9D7295F40F9105EF\r\nFile/ROM CRC32: 558BDD94', 0, '', '', ''),
(7747, 10, 5089, 'SRW-OG2 Easier', 5584, 'This is an PPF patch for the GBA &quot;Super Robot Wars ORIGINAL GENERATION 2&quot;.\r\n\r\nSRW-OG2 All patches = SRW-OG2 Pilot enhancement + SRW-OG2 Easier\r\n\r\nChanges:\r\n- SP consumption of allied pilots reduced to 1/3.\r\n- Airframe modification cost reduced to 1/10.\r\n- Weapon modification cost reduced to 1/3.\r\n- Reduced PP for pilots to gain special skills by 1/4. (PP required to increment pilot parameters changed from 4 to 3.)\r\n- Increased hit rate and defense of allied pilots by 10%.\r\n\r\nEnjoy!', '[7747]SRW-OG2 Easier.zip', '1.1', '2023-04-28 02:01:40', '2023-10-21 06:35:32', '20 October 2023', 1697760000, '7747readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 277, 1, 'Database match: Super Robot Taisen - Original Generation 2 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 2254B7EF4C3E16062797EE872510941249F173C5\r\nFile/ROM CRC32: A608800F', 0, '', '', ''),
(7748, 1, 3266, 'NES Lemmings Improvement', 8066, 'A redress and redesign of the utterly terrible NES version of Lemmings.\r\n\r\nBeyond just an improvement to the graphics and sound, this hack aims to fix at least some of the many bad design decisions made for this version, as well as some nasty bugs and oversights in the game&#039;s programming. To complement these changes, several of the levels are altered as well.\r\n\r\nSince v1.3, a PAL-optimized patch is included for those who wish to play the game at the slower physics rate without the music being significantly affected. This PAL-optimized patch must still be applied to the USA release of the game.', '[7748][v1.4]NESLemmings(USA)Improvement.zip', '1.4', '2023-04-28 02:06:54', '2024-03-07 23:00:31', '07 March 2024', 1709769600, '7748readme.txt', 1, 1, 1, 1, 1, 0, '7748titlescreen.png', 5, 0, 0, 1032, 1, 'Database match: Lemmings (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 62E587CE49FF641FAC3BE1E6268D21038212D0FA\r\nFile CRC32: CB2C08D4\r\nROM SHA-1: 8C13584F22D1FDE5711DB2C59940EB37E6FC1ECE\r\nROM CRC32: A69F29FA', 0, '', '', 'https://youtu.be/CLkkE0enVCI'),
(7749, 1, 735, 'The Legend of Lala', 8069, 'This is a sprite hack of The Adventures of Lolo for the NES based on The Legend of Zelda.\r\n\r\nLala and Lolo were venturing in Hyrule when Lala eventually got caught by Ganon. Link stepped in to face Ganon and save the princess Lala.', '[7749]The Legend of Lala.zip', '1.0', '2023-04-28 02:07:43', '2023-04-27 19:01:52', '27 April 2023', 1682568000, '7749readme.txt', 1, 0, 0, 0, 0, 0, '7749titlescreen.png', 1, 0, 0, 1954, 1, 'Database match: Adventures of Lolo (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 355E2A11E6E585DAB55635766C43BC4C0E5D6968\r\nFile CRC32: D9C4CBF7\r\nROM SHA-1: ADFE24B8CFB6411DDEA238058D027EC0458FA3C4\r\nROM CRC32: 71BF075F', 0, '', '', ''),
(7750, 9, 715, 'The Legend of Zelda: The Shadow&#039;s Fall', 8070, 'The Legend of Zelda: The Shadow&#039;s Fall\r\nBy Jared_Brian_ 01/18/23 - 08/12/23\r\nV2.0\r\n\r\nDescription:\r\nThe Legend of Zelda: The Shadow&#039;s Fall is a short 2-4 hour long hack that was originally made over the course of 18 hours as part of a casual challenge between Letterbomb, Zarby89, Scawful, and Jared_Brian_. Each had to design the entirety of the overworld, dungeons, story, ASM, and everything else in between with the 18-hour time limit, only allowing extra time for testing and bug fixing.\r\n\r\nThis is the follow-up to that original version featuring a ton of bug fixes and new content. The 3 dungeons, overworld, and general item progression are mostly the same but you will find a few changes here and there. The difficulty has been rebalanced making the game much more forgiving. A new music track, a custom title screen, credits, and new story content have been added. Most importantly of all a new end sequence has been added as well as a completely new secret ending to find.\r\n\r\nThe download .zip file contains both the V2.0 patch and the original V1.0 patch.\r\n\r\nTrailer for the V2.0 patch: https://youtu.be/Ar8d4aAL1vU\r\n\r\nOriginal description:\r\n\r\nThe Legend of Zelda: The Shadow&#039;s Fall V1.0\r\nBy Jared_Brian_ 01/18/23 - 02/27/23\r\n\r\nDescription:\r\nThe Legend of Zelda: The Shadow&#039;s Fall is a short 2-4 hour long hack that was made over the course of 18 hours as part of a casual challenge between Letterbomb, Zarby89, Scawful, and Jared_Brian_. Each had to design the entirety of the overworld, dungeons, story, ASM, and everything else in between with the 18-hour time limit, only allowing extra time for testing and bug fixing. That being said,  a V2.0 which will include a custom title screen, a few bug fixes, a few more palette changes, additional story content, and a proper end sequence will eventually be released. However, this version is fully playable and features 3 full dungeons, additional caves/houses, 16 overworld areas, custom palettes, and some custom ASM events. \r\n\r\nThe patch needs to be applied on ALttP (US), with no header. You need a BPS patcher to patch the ROM.', '[7750]TheShadowsFallV2.0.zip', '2.0', '2023-04-29 15:03:42', '2023-08-14 02:27:07', '13 August 2023', 1691899200, '', 1, 1, 1, 1, 1, 1, '7750titlescreen.PNG', 1, 0, 0, 2931, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', 'https://youtu.be/0cbQVSPi6fY'),
(7751, 9, 4456, 'Disable Game Enhancements', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren’t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB’s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nSuper Game Boy enhancements, or additional features utilising the SNES hardware may be offered by Game Boy games (rarely used to any impressive extent) are now disabled and run in original DMG Game Boy mode. Examples of additional content provided by some games include borders (most popular), multiple SNES controllers, palettes, sound effects, soundtracks and custom voice samples using the SNES audio processing unit and SGB sound driver, or even could upload an entire SNES game, as was done with the inclusion of Space Invaders. This patch was created for those who want to play Game Boy and some Game Boy Color games as if they were played using an original Game Boy.\r\n\r\nSpeedrunners may also want to use this patch because games will run perfectly in a Super Game Boy 2 without slowing down from loading VRAM screen transfers and additional joypad frame reads for most often updating the palettes and borders.\r\n\r\nGraphics, sound, and even in some cases, levels, text, gameplay, and other components and mechanics are affected depending on the system that the game is played using; determined by the hardware modes. For example, a game may change the text or allow or disallow access to certain menu functions or modes if the game is played using a Game Boy, Game Boy Pocket, Game Boy Color, (or could theoretically even include Game Boy Advance detection as a possible system type) as oppoosed to a Super Game Boy / 2 or vice-versa.\r\n\r\nKnown issues and or limitations (due to hardware limitations)\r\n-Screen garbage may appear at the first few frames where screenmasking was designed to black out the screen for a set amount of frames depending on what game is played if it detects that it is running in Super Game Boy / 2 mode. Some may consider this an issue or limitation, but it is actually how the games were originally designed and may be more or less obvious with original DMG, Game Boy Pocket and Game Boy Color models.\r\n-Games are now confined to the limitations of the original Game Boy hardware because they are now running in original DMG mode, and as a result, games that offer the ability to use additional SNES controllers or the multitap accessory for up to four players will require at least one Game Boy link cable, which is unironically possible to do with using the Super Game Boy 2. Games that offer Super Game Boy soundtracks and internal sound effects (Kirby&#039;s Dream Land 2, The Pagemaster, Golf Classic, etc) will now default to original DMG audio. Space Invaders will now boot into DMG mode.', '[7751]Disable Game Enhancements.zip', '1.0', '2023-04-30 03:49:39', '2023-04-28 18:47:23', '28 April 2023', 1682654400, '7751readme.txt', 1, 1, 1, 1, 1, 1, '', 5, 0, 1, 93, 4, 'Database match: Super Game Boy 2 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E5B2922CA137051059E4269B236D07A22C07BC84\r\nFile/ROM CRC32: CB176E45', 0, '', '', ''),
(7752, 23, 1977, 'Refined Gold Overhaul', 6532, 'PLEASE see the accompanying Readmes in the .zip file for specific details. See the attached readme for a link to them in Google Docs if desired.\r\n\r\nThis is Refined Gold Overhaul, aka RefGold Overhaul or RGO. For the original hack, please see https://www.romhacking.net/hacks/5938/. Both are standalone hacks, but Refined Gold is closer to vanilla while Overhaul has a new level curve. If you are not sure which to play, you probably want Refined Gold Overhaul.\r\nThe base Refined Gold currently lacks many features and improvements pending a TBD update, as I am working on other G4 projects for the foreseeable future.\r\n\r\nEDIT 7/09/2024: THIS IS NOW VERSION 3.3!\r\n\r\nCurrent AP patching for Twilight Menu+:\r\n[url]https://github.com/DS-Homebrew/TWiLightMenu/blob/master/resources/apfix/IPKE-55DF.ips[/url]\r\n(Go into _nds/TWiLightMenu/extras and create a folder named apfix. Then stick the IPS patch (do not rename it) inside that folder. Do not attempt to apply the patch to the ROM.)\r\n\r\nThe whole game is finished, including Kanto!!\r\n\r\nThis was based on the 4787 version of the HeartGold ROM. DSPRE and Pokeditor v2 were used for scripting and editing.\r\n\r\nRefined Gold Overhaul is an expansion of the original Refined Gold hack that substantially improves trainers and the difficulty curve along with meaningful QoL such as the Platinum shard tutors.\r\nHowever, the game is still true to vanilla where possible, modernizing unique design choices of HeartGold by using first-of-its-kind features such as nonlinear progression in the midgame and move tutors that take shards like in Platinum.\r\nAll exotic Pokémon are in the postgame, meaning the player&#039;s options mirror vanilla HeartGold. Gameplay changes instead focus on allowing access to options such as Houndour and Yanma to make proper use of the preexisting Johto Dex.\r\nDespite having engaging and competent trainer design this is not a difficulty hack. It should be easier than Renegade Platinum and feel more like vanilla B2W2 Challenge Mode applied to all trainers than anything else.\r\n\r\nRefined Gold Overhaul also features several novel advancements in the scripting department that serve to better capture the intended original experience.\r\n* Move Tutors that accept shards in Ecruteak and Lake of Rage to match Platinum&#039;s R212 and Snowpoint tutors respectively, in addition to earlier Relearner and Deleter access. A Saffron tutor covers the Survival Area moves.\r\n* Kanto has been segmented into three phases. You can pick the gyms of each phase in any order, Mega Man 7 style. It goes Surge/Janine/Erika/Sabrina-Brock/Misty/Blaine-Blue. This offers a more cohesive and engaging postgame campaign because frankly vanilla Kanto is a mess.\r\n* As of v2.0, the entirety of the Kanto postgame is redone with new teams on every trainer along with a fresh level curve building right from Lance.\r\n* Additional field dialogue to chat with the Johto Elite Four and other such NPCs is available as the player progresses.\r\nAnd, of course, THE OVERHAUL:\r\n* From post-Morty to Radio Tower is fully nonlinear, allowing the player to pick their own path.\r\n* This recreates the original choice in vanilla without sacrificing player agency or gameplay quality.\r\n* Both trainers and wild encounters will become more powerful after completing a &quot;track&quot;, either by finishing Rocket HQ or getting the SecretPotion.\r\n* Gym trainers and leaders scale off of the player&#039;s badge count, with the 7th Gym being a real threat and packing 5 mons instead of 4.', '[7752]Refined Gold Overhaul v3.3 Caves and Myths.zip', '3.3', '2023-04-30 03:51:53', '2024-07-21 01:28:53', '09 July 2024', 1720483200, '7752readme.txt', 0, 0, 1, 1, 1, 0, '', 5, 0, 1, 8100, 1, 'Database match: Pokemon - HeartGold Version (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 4FCDED0E2713DC03929845DE631D0932EA2B5A37\r\nFile/ROM CRC32: C180A0E9', 0, '', '', ''),
(7753, 1, 735, 'Adventures of lolo 1 QoL Improvements', 2876, 'This hack fixes the two annoying, trial&amp;error issues with the original game.\r\nIn this game there are two types of &quot;heart frames&quot;, other contains magic shots but they both look identical, now the one with magic shots is green.\r\n\r\nAnd secondly, now water currents are visible.\r\n\r\nThe &quot;1x3&quot; patch also updates the graphics to match up with the sequels.\r\n\r\nVersion 1.5 adds patch for PAL version, and source code.', '[7753]Lolo 1 QoL v2.zip', '1.5', '2023-04-30 22:44:25', '2023-05-09 17:26:32', '09 May 2023', 1683604800, '7753readme.txt', 1, 0, 0, 1, 0, 1, '', 5, 0, 1, 450, 1, 'USA:\r\nAdventures of Lolo (USA).nes (NO-intro)\r\nCRC32	D9C4CBF7\r\nMD5	72A5692523AD5AB51CF2272A06D669D0\r\nSHA-1	355E2A11E6E585DAB55635766C43BC4C0E5D6968\r\n\r\nEUR:\r\nAdventures of Lolo (Europe).nes (NO-intro)\r\nCRC32	773510BB\r\nMD5	C822D0E86260B195A472EDD06F28667D\r\nSHA-1	D37C8003BF052404248FFACA106F7D32C75C8076', 0, '', '', ''),
(7754, 1, 978, 'Adventures of Lolo 2 QoL Improvements', 2876, 'This hack fixes the two annoying, trial&amp;error issues with the original game. In this game there are two types of “heart frames”, other contains magic shots but they both look identical, now the one with magic shots is green.\r\n\r\nAnd secondly, now water currents are visible.\r\n\r\nThere are three patches, since all regions has different rom addresses, and also USA/EUR and JPN has different puzzles.\r\n\r\nVersion 1.5 uses alternative and better way to edit &quot;castle&quot; levels blocks tiles (USA version of the patch), so it should work better with hacks, adds patch for PAL version, and adds source code.', '[7754]Lolo 2 QoL v2.zip', '1.5', '2023-04-30 22:45:07', '2023-05-09 17:33:02', '09 May 2023', 1683604800, '7754readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 422, 1, 'USA version:\r\nAdventures of Lolo 2 (USA).nes (NO-intro)\r\nCRC32	862AB1E5\r\nMD5	0F8EAC497ADC07858685B8E84E59A56B\r\nSHA-1	47D217722BC2375163EBB4B0821DD6EB3ACB38FF\r\n\r\nJapanese version:\r\nAdventures of Lolo (Japan).nes (NO-intro)\r\nCRC32	D9C4CBF7\r\nMD5	72A5692523AD5AB51CF2272A06D669D0\r\nSHA-1	355E2A11E6E585DAB55635766C43BC4C0E5D6968\r\n\r\nEUR version:\r\nAdventures of Lolo 2 (Europe).nes (NO-intro)\r\nCRC32	1A878E22\r\nMD5	3C8A015FCED9256B211F342C724A3E20\r\nSHA-1	64E9C3663E7B9372A18F09855B9719D86E5FCF0D', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7755, 9, 4455, 'Disable Game Enhancements', 4555, 'The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.\r\n\r\nGames could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren’t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.\r\n\r\nA small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB’s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.\r\n\r\nSuper Game Boy enhancements, or additional features utilising the SNES hardware may be offered by Game Boy games (rarely used to any impressive extent) are now disabled and run in original DMG Game Boy mode. Examples of additional content provided by some games include borders (most popular), multiple SNES controllers, palettes, sound effects, soundtracks and custom voice samples using the SNES audio processing unit and SGB sound driver, or even could upload an entire SNES game, as was done with the inclusion of Space Invaders. This patch was created for those who want to play Game Boy and some Game Boy Color games as if they were played using an original Game Boy.\r\n\r\nSpeedrunners may not want to use this original Super Game Boy version patch because games will run at 4.295 MHz (4.295454 MHz). Use the Super Game Boy 2 version instead if you intend to speedrun games within regulation; without slowing down from loading VRAM screen transfers and additional joypad frame reads for most often updating the palettes and  borders.\r\n\r\nGraphics, sound, and even in some cases, levels, text, gameplay, and other components and mechanics are affected depending on the system that the game is played using; determined by the hardware modes. For example, a game may change the text or allow or disallow access to certain menu functions or modes if the game is played using a Game Boy, Game Boy Pocket, Game Boy Color, (or could theoretically even include Game Boy Advance detection as a possible system type) as oppoosed to a Super Game Boy / 2 or vice-versa.\r\n\r\nGames that support pre-defined palettes (Legend of Zelda Link&#039;s Awakening, Super Mario Land, Tetris, SolarStriker, Quix, and others) will load their respective palettes as intended.\r\n\r\nKnown issues and or limitations (due to hardware limitations)\r\n-Screen garbage may appear at the first few frames where screenmasking was designed to black out the screen for a set amount of frames depending on what game is played if it detects that it is running in Super Game Boy / 2 mode. Some may consider this an issue or limitation, but it is actually how the games were originally designed and may be more or less obvious with original DMG, Game Boy Pocket and Game Boy Color models.\r\n-Games are now confined to the limitations of the original Game Boy hardware because they are now running in original DMG mode, and as a result, games that offer the ability to use additional SNES controllers or the multitap accessory for up to four players will require at least one Game Boy link cable, which is unironically possible to do with using the Super Game Boy 2. Games that offer Super Game Boy soundtracks and internal sound effects (Kirby&#039;s Dream Land 2, The Pagemaster, Golf Classic, etc) will now default to original DMG audio. Space Invaders will now boot into DMG mode.\r\n-Games that use a rumble function will now *technically* work using the Super Game Boy / 2. Pokémon Pinball and a small amount of games released for the Game Boy Color detect the SGB in order to disable rumble capabilities. This was done to prevent the SNES from vibrating, potentially causing it to cartridge tilt and crashing spectacularly, and generally not being good for the Super Game Boy / 2, inserted game cartridge and SNES console. If you plan to play these games, it is best to turn off the rumble setting in-game.', '[7755]SGB1 Disable Game Enhancements.zip', '1.0', '2023-05-01 04:54:47', '2023-04-29 19:21:39', '29 April 2023', 1682740800, '7755readme.txt', 1, 1, 1, 1, 1, 1, '', 5, 0, 1, 71, 4, 'Database match: Super Game Boy (World) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 973E10840DB683CF3FAF61BD443090786B3A9F04\r\nFile/ROM CRC32: 8A4A174F', 0, '', '', ''),
(7756, 1, 3221, 'Dudes With Attitude - New Levels', 842, 'All 32 levels have been changed. Added new level descriptions, several new enemies and items.\r\n\r\nThe levels are taken from different famous games.', '[7756]dudes_with_attitude_new_levels.zip', '1.0', '2023-05-01 05:15:40', '2023-05-01 01:24:56', '01 May 2023', 1682913600, '', 0, 0, 1, 1, 0, 1, '7756titlescreen.png', 5, 0, 0, 109, 1, 'Database match: Dudes with Attitude (USA) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3059BD0ED3DF8F49AA52EC6599726906E93F8C66\r\nFile CRC32: E9151645\r\nROM SHA-1: 721514BE25E33105853BED9D7E318A5390253BCD\r\nROM CRC32: BD29178A', 0, '', '', ''),
(7757, 1, 749, 'Superfast Mario Bros. 2', 497, 'Instant maximum acceleration, various delays cut out or speed values increased, nearly instant level clear.\r\n\r\nIt&#039;s about as fast as acmlm could make it go, and was meant mostly for a silly TAS, but turns out to be actually beatable too!\r\n\r\nHack origin: http://acmlm.rustedlogic.net/ips/\r\n\r\nGIF origin: https://tasvideos.org/8174S', '[7757]SMB2fast.7z', '1.0', '2023-05-02 02:28:52', '2024-01-09 03:08:49', '07 May 2023', 1683417600, '7757readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 213, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, 'MIT', '', 'https://youtu.be/xSTE9KSy_Es'),
(7758, 1, 709, 'Super Hard Mario Bros', 6965, 'This is a Kaizo ROM hack of the original Super Mario Bros for the NES.\r\nIt contains 4 difficult levels that end with the standard Bowser boss fight.\r\nThis hack doesn&#039;t add anything new to the game but uses already existing assets to create interesting and new designs.\r\nFor example on 1-3 there are falling platforms placed on top of invisible blocks making it so that the player has a few frames to jump immediately otherwise they will clip into the block and fall to their deaths.\r\nThis ROM hack doesn&#039;t require the use of any type of glitch to complete.\r\nRequires an IPS patcher', '[7758]super_hard_mario_bros.zip', '1.0', '2023-05-02 02:32:03', '2023-05-01 13:55:37', '01 May 2023', 1682913600, '', 0, 0, 1, 0, 0, 0, '7758titlescreen.png', 1, 0, 0, 563, 12, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7759, 1, 709, 'Super Terrible Project: Halloween Hack', 7725, 'Super Terrible Project: Halloween Hack is a &quot;sequel&quot; to Super Terrible Project (7249). It is a short two world hack with harder levels than before. It also features new graphics and music.', '[7759]STP_Halloween_Hack.zip', '1.0', '2023-05-02 02:35:50', '2023-05-01 19:10:12', '31 October 2022', 1667188800, '7759readme.txt', 1, 1, 1, 0, 0, 0, '7759titlescreen.png', 1, 0, 0, 303, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/uREvLRHif78'),
(7760, 9, 715, 'Zelda: Meadow of Shadows', 8078, 'Meadow of Shadows is a short hack of the Legend of Zelda: A Link to the Past made under an 18 hour timer as apart of a challenge between myself, JaredBrian, Letterbomb, and Zarby89. The game features three dungeons and a final gauntlet area. It showcases the abilities of the ZScream editor and acts as a prequel to the upcoming Oracle of Secrets ROM hack.', '[7760]Meadow_of_Shadows_V1.bps.zip', '1.0', '2023-05-02 02:52:42', '2023-05-01 22:52:43', '01 May 2023', 1682913600, '', 1, 0, 1, 1, 1, 0, '7760titlescreen.png', 1, 0, 0, 2198, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', 'https://youtu.be/IJ_OAsVp1t8'),
(7761, 11, 2165, 'Ghostbusters - Special Edition', 5637, 'Ghostbusters - Special Edition is a complete overhaul of the 1990 Ghostbusters for\r\nSega Genesis by Compile. This patch contains several new features, upgrades and other neat surprises for all players! \r\n\r\nFeatures:\r\n*New Playable Characters: \r\nWinston Zeddemore (To select, press Right on Egon.)\r\n- Stamina: Normal\r\n- Speed: Normal\r\n- Unique Attribute: Increased Jump Height\r\n\r\n*Sigma from Mega Man X!\r\n-Speed - High\r\n-Life - Very Low\r\n-Unique Ability - 3x Proton Pack damage (With his own unique proton pack)\r\n\r\n*Janine Melnitz\r\n- Stamina - Normal\r\n- Speed - Normal\r\n\r\n*Uniform Color Select\r\n-Press A,B or C for new costumes. \r\n-Five brand new color choices for a total of six!\r\n\r\n*New Cheat codes and Unlockables\r\n-Listed in separate readme file\r\n\r\n*Nightmare Mode Difficulty\r\nHold B upon booting up the game to receive the challenge and how to enter.\r\n-Lives are reduced to one. *Extra lives can be earned in this mode*\r\n-Reduced health cap\r\n-No Continues\r\n-No Cheats allowed\r\n-Saves are disabled\r\n\r\n*Soft Reset function\r\n-Press A+B+C+Start will return you to the Sega logo at anytime.\r\n\r\n*Coffee mugs take less damage to destroy. (Ectoplasm Patch Only - v1.2)\r\n\r\n*SRAM Save Function\r\n-How It Works:\r\n\r\nLoading:\r\nSelect Load Game at the main menu, then select your character. after the initial cutscene all weapons, upgrades, Items and level progress will be retained.\r\n\r\n*Note - Final Stage:\r\nReloading the game upon completing the Castle stage will send you back to the Castle stage with any extra money or upgrades earned after completing the stage. \r\nBoth Castle and Deep Hole stage must be completed in one sitting. Due to limitations, the game cannot directly load into the final stage at the start of the Game. \r\n\r\nSaving:\r\nGame saves upon returning to HQ at any point. Via cutscene or by exiting the current stage.\r\n\r\n*NOTE: Pure patch lacks any cheat codes outside of Nightmare Mode and is meant for Speedrunners.\r\n\r\nPatching details and more can be found in the readme files!', '[7761]Ghostbusters - Special Edition v2.0.zip', '2.0', '2023-05-02 03:00:16', '2024-03-05 03:18:17', '04 March 2024', 1709510400, '7761readme.txt', 1, 1, 0, 1, 1, 1, '7761titlescreen.png', 1, 0, 0, 6531, 8, 'Database match: Ghostbusters (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6FCEFFEE406679C0C8221A8B6CFAD447695E99FB\r\nFile/ROM CRC32: 792DF93B', 0, '', '', 'https://youtu.be/LnsBy1vFn9A?si=p70nZo6CR1Khx5r8'),
(7762, 10, 1234, 'SRW-J Easier', 5584, 'This is an PPF patch for the GBA &quot;Super Robot Wars J&quot;.\r\n\r\nChanges:\r\n- Change the name of the main character.\r\n- SP consumption reduced to 1/5\r\n- Added the influence of the main character&#039;s friendship and affection.\r\n- Expanded the range of aircraft that can be piloted (*There is a bug that causes display errors).\r\n- Increased the upper limit of the remodeling stage by 25%.\r\n- Increased funds and experience by 10%.\r\n- Reduction of modification costs (1/5 for aircraft, 1/2 for weapons)\r\n\r\nUpdated Aug 6, 2023:\r\n- Mobius Zero&#039;s wired gun barrel has been changed so that anyone can use it with 110 energy, and the effect of halving enemy attack power has been added.\r\n- Mazinkaiser&#039;s Scrander Boomerang has been changed so that it can be used with EN consumption, and its range has been changed from 4 to 8.\r\n- Other various adjustments (details forgotten).\r\n\r\nUpdated June 25, 2023:\r\n- Aircraft modification limit increased.\r\n- Expansion of the range of aircraft that pilots can change aircraft (*Scenario development may be interfered with by replacing the main character or other pilots with aircraft that differ from the original. Please try with caution.)\r\n- Enhancement of Mobius-Zero, and LAYZNER&#039;s members can now also ride.\r\n- Improved performance of Estevaris, Skyglasper\r\n- Power up the power of the chain gun by 1.5 times (Full Metal Panic!)\r\n- Improved mobility of the Strike Gundam\r\n- Improved aircraft performance and attack CT correction for G Gundam series\r\n- Other minor adjustments, such as changing the range of BRAIN POWERED shots.\r\n- Cheat codes added for use of hidden aircraft. (See readme)\r\n\r\nPlease be aware that the game difficulty will be very easy.\r\n\r\nEnjoy!', '[7762]SRW-J Easier.zip', '1.2', '2023-05-02 15:51:36', '2023-08-06 03:20:27', '06 August 2023', 1691294400, '7762readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 382, 1, 'Database match: Super Robot Taisen J (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 27445302AE9EB0AA09F9365C5BA6F45655FE4200\r\nFile/ROM CRC32: C956FD37', 0, '', '', ''),
(7763, 9, 939, 'Prince of Persia (J) - Fastrom', 6357, 'Prince of Persia (J) - Now fully fastrom!\r\n\r\nEnjoy this seemingly endless puzzle with much less slowdowns, if any at all!\r\n\r\n[b]Staff Note:[/b] Removed per author request.', '', '1.0', '2023-05-03 06:18:39', '2023-12-16 00:18:30', '02 May 2023', 1682985600, '7763readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 204, 4, 'Database match: Prince of Persia (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DE1D327F90EE57C8B20E2489109638B8632F18F5\r\nFile/ROM CRC32: CFC71E89', 0, '', '', ''),
(7765, 11, 2969, 'Madagascar Operation Penguin', 833, 'This hack was made by the TOF group (TLT and cari). It was published on cartridges in Russia by pirate companies Simbas and KUDOS.\r\n\r\nOriginal Game - &quot;Magical Hat no Buttobi Turbo! Daibouken&quot;. The character is taken from Madagascar: Operation Penguin for the Game Boy Advance. The language in the game is Russian.', '[7765]Madagascar_Operation_Penguin.7z', '1.0', '2023-05-04 22:16:31', '2023-05-10 05:41:14', '05 November 2008', 1225861200, '7765readme.txt', 1, 1, 0, 1, 1, 1, '7765titlescreen.png', 1, 0, 0, 101, 8, 'Database match: Magical Hat no Buttobi Turbo! Daibouken (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1A741125A80BA9207C74A32E5B21DBB347C3C34A\r\nFile/ROM CRC32: E43E853D', 0, '', '', ''),
(7766, 1, 2167, 'Marble Madness - Reduced Flashing', 7149, 'Removes flashing on flag sprites, removes pulsing on bonus text, removes pulsing on score text, and removes flashing G O A L at the end of the first stage.', '[7766]Marble Madness (USA) - Reduced Flashing.zip', '1.0', '2023-05-05 11:02:41', '2023-05-05 10:15:17', '05 May 2023', 1683259200, '7766readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 130, 1, 'Database match: Marble Madness (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DB009866ECF20CFDCE93DCA861F5BE1F9DFAAF2B\r\nFile CRC32: F9282F28\r\nROM SHA-1: EAAA0F6D5D94EC692EAF9A61F593674829289914\r\nROM CRC32: 9874777', 0, '', '', ''),
(7767, 8, 2622, 'Uniform Pieces', 8081, 'This hack makes every piece use the same design, like most newer Tetris games. Useful if you find the original designs distracting or if you just want a different look for the game.\r\n\r\nTwo patches are included: one for the original (1.1) version of the game, and one for [url=https://www.romhacking.net/hacks/5813/]Ospin&#039;s Rosy Retrospection hack[/url].\r\n\r\nEnjoy!', '[7767]Tetris - Uniform Pieces.zip', '1.0', '2023-05-06 05:23:12', '2023-05-05 21:54:19', '05 May 2023', 1683259200, '7767readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 171, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(7768, 11, 863, 'SoNiC &amp; ShaDoW Double Jump ReMiX FINAL TRaiNoR', 8082, '[b]**[/b] New alternate SOUNDTRACK\r\n(3 New tracks) \r\n\r\n[b]**[/b]TESTED ON REAL HARDWARE**\r\n\r\nSoNiC &amp; SHADOW Double Jump ReMix by TRaiNoR\r\n\r\n* Play as either SONIC or SHADOW (Selectable on menu screen)\r\n* New FULL Custom SOUNDTRACK \r\n* Spindash added with animations\r\n* Double Jump with &#039;Shoes box&#039; or 50 RINGS (incentive to collect rings)\r\n* New Level Order \r\n* New Level Names\r\n* New Level Layouts (Trying to keep good flow)\r\n* New custom sprites and Art\r\n* Various Bug fixes (SPIKES / SS Rotation)\r\n* New Special stage layouts\r\n* New S / Goggle / Robotnik Monitors\r\n* Water added to different levels\r\n* Plus other many features\r\n\r\nENJOY\r\n\r\nPatch rom &#039;SONIC THE HEDGEHOG(USA,EUROPE).md&#039;\r\n\r\n**V1.33 ST New soundtrack.  Final version 05.8.23    New tracks and music fixes', '[7768]SoNiC & SHADOW 1 Double Jump ReMiX R1.5 FINAL TRaiNoR - Intro.rar', '1.5  intro', '2023-05-07 03:29:36', '2024-04-11 10:11:42', '10 April 2024', 1712707200, '', 1, 1, 1, 1, 1, 1, '7768titlescreen.jpg', 1, 0, 0, 2601, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', ''),
(7769, 1, 789, 'Adventures of Lolo 3 QoL Improvements', 2876, 'This hack fixes the two annoying, trial&amp;error issues with the original game. In this game there are two types of “heart frames”, other contains magic shots but they both look identical, now the one with magic shots is green.\r\n\r\nAnd secondly, now water currents are visible.\r\n\r\nVersion 1.5: turns out all regions have same rom addresses so only one patch is needed.', '[7769]Lolo 3 QoL v2.zip', '1.5', '2023-05-07 03:32:37', '2023-05-10 17:31:43', '09 May 2023', 1683604800, '7769readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 406, 1, 'USA version:\r\nAdventures of Lolo 3 (USA).nes (NO-intro)\r\nCRC32	E06A060B\r\nMD5	3DC676F6A0D1E400BB4E1BF908E4C46A\r\nSHA-1	FD8551F8B02323D31DCC38DCD69545725D6C0538\r\n\r\nJapanese version:\r\nAdventures of Lolo 2 (Japan).nes (No-intro)\r\nCRC32	870A1DD5\r\nMD5	694A1BFA61AF8A29DCCBCDABD68CAA84\r\nSHA-1	FB9DE0A713A4D0CAAFA9935062DE6AD861CB2804\r\n\r\nEuropean version:\r\nAdventures of Lolo 3 (Europe).nes (No-intro)\r\nCRC32	5A8A50BA\r\nMD5	5B01F020D0981FFC178B7B2589FAE53B\r\nSHA-1	508507825D21D8C63AE61C3F3C2CDC41813CE05E', 0, '', '', ''),
(7770, 9, 715, 'Zelda: Interconnected Strongholds', 8060, '[b]- Description - [/b]\r\n\r\nA Zelda 3 hack started on 2/1/2023 and finished on 4/10/2023 while on an 30 hour timer. This hack has a small overworld, but it is filled to the brim with every item in the game along with 9 dungeons in total. Every single cave and house is redesigned, and there are a bunch of graphic edits and palette changes. As with 18 Hours Past, there&#039;s kind of a story set in place but it&#039;s not the main focus of the game. There are some custom events though that relate to the story, so the creator at least tried to put more of a story in. This game is also pretty bugless at this point, so unless if something game breaking is found, this will probably be the final patch.\r\n\r\n[b]- Story -[/b]\r\n\r\nThe story takes place in Castle Town, which is where Link has been living ever since he was born. One day, he entered the Castle Town Tower with his father,  and his father told him about the Tower and how it holds a mysterious treasure inside of it. As Link started to grow up, he became more and more curious about the Tower&#039;s Treasure. Soon enough, he finally decides to explore the Tower for the first time, and all the while an unknown evil has entered the Tower for the Treasure...\r\n\r\n[b]- Items for 100% Completion -[/b]\r\n\r\n20 Hearts, L3 Sword, L2 Shield, L2 Tunic, 1/2 Magic, Silver Bow, Boomerang, Bombs, Magic Powder, Fire Rod, Ice Rod, Bombos, Ether, Quake, Lamp, Magic Hammer, Shovel, Bug Catching Net, Book of Mudora, 4 Magic Bottles, Cane of Somaria, Cane of Byrna, Magic Cape, Magic Mirror, Pegasus Boots, L1 Gloves, Zora&#039;s Flippers, Moon Pearl, and the Triforce.', '[7770]Zelda3_Interconnected_Strongholds_v1-00.zip', '1.00', '2023-05-07 22:35:34', '2023-05-07 22:59:33', '05 May 2023', 1683259200, '', 1, 0, 1, 1, 1, 1, '7770titlescreen.png', 1, 0, 0, 3111, 4, 'Name: Legend of Zelda, The - A Link to the Past (U) [!]\r\nSize: 1,048,576 bytes\r\nChecksum: CRC32 777AAC2F', 0, '', '', 'https://youtu.be/3-WDQ-CfugU'),
(7771, 8, 2622, 'Tetris - Patched for the Mega Duck Console', 4928, 'Tetris for the Mega Duck\r\nThis Romhack brings classic Game Boy Tetris to the Mega Duck console (a clone with various changes to make it incompatible with the GB). \r\n\r\nIt&#039;s a modified version of the dissasembly by vinheim3: https://github.com/vinheim3/tetris-gb-disasm.\r\n\r\nMost of the work for this port was in adapting the Tetris music and sfx driver to accommodate the shuffled APU register addresses and bit values.\r\n\r\nThe patch is in UPS format.\r\n\r\nPlaying on console hardware:\r\nAs with unmodified Tetris this is meant to run on a bare 32K cart with no save RAM and no MBC. For now Inside Gadgets has the only compatible flash cartridge, it can be used with OEM shells or 3D printable cart shells: https://github.com/bbbbbr/megaduck_cartridge_shell.\r\n\r\nPlaying on console emulators:\r\nIf the patched ROM is played in an emulator then most likely the music and sfx will sound incorrect to some degree. At this time all Mega Duck emulators I&#039;m aware of do not handle NR32 correctly, some may lack other required changes.', '[7771]tetris_megaduck_patch_v1_0.zip', '1.0', '2023-05-07 22:36:48', '2023-05-08 02:21:23', '06 May 2023', 1683345600, '', 1, 0, 0, 0, 0, 1, '7771titlescreen.jpg', 1, 0, 1, 91, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', 'https://github.com/bbbbbr/megaduck-tetris-patch', ''),
(7772, 10, 1912, 'Pokemon Emerald RSification', 8083, 'Changes Trainer sprites for the opening, over world and battle as well as the truck colour and message box to match those in Ruby and Sapphire.\r\n\r\nMessage the author if you run into any issues.\r\n\r\nIf you wish to include this in your hack as an optional patch, please ask the author before doing so. If you do not get a response that is not an agreement to use it, they just haven&#039;t logged on in a while. Please wait for the author to respond and thank you for liking the hack.', '[7772]Pokemon emerald RSification.zip', '1.0a', '2023-05-07 22:41:28', '2023-11-19 00:51:38', '06 May 2023', 1683331200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 507, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(7773, 8, 876, 'Pokemon Carmine Red', 8084, 'Pokémon Carmine Red is a personal project of a Gen 1 romhack, using the dissasembly as a base instead of doing a binary hack like it was common many years ago. Based on an decade old idea for a romhack that never got into shape due to the limitations of binary tools, and the desist on continuing it.\r\n\r\nThe main idea is to enhance a lot of what gen 1 had to offer, while still keeping the mess that the original games were.\r\n\r\nFeatures:\r\nFor a more detailed list of features, please read the List of Features on the Github&#039;s Wiki: https://github.com/wrulfy/carminered/wiki/List-of-features\r\n\r\n\r\n- Massive Improve of learnsets\r\n- New typings for several Pokémon\r\n- Modified type chart\r\n- Modified Base Stats for a lot of Pokémon\r\n- Mofidied wild encounters across all of the game\r\n- Modified a lot of moves, repurposing a lot of bad moves\r\n- SGB support to make the game playable with custom color palettes\r\n- All Pokémon are available, including Mew\r\n- Improved maps and modified dungeons, and even new areas\r\n- Improved map Tileset\r\n- More inventory space\r\n- HMs are deletable on the go\r\n- Improved trainer and Boss battles\r\n- A bit more difficulty than the original, but nothing crazy. It would be comparable to vanilla B2W2 Challenge mode.\r\n- Running functionality and faster biking and surfing\r\n- Gym Leader rematches\r\n\r\nAnd a few more.\r\n\r\nFor best results, play with a emulator with SGB support, otherwise most common GB emulators should work.', '[7773]carminered.zip', '1.1', '2023-05-07 22:46:27', '2024-02-04 19:53:07', '04 February 2024', 1707004800, '7773readme.txt', 1, 0, 1, 1, 1, 1, '7773titlescreen.png', 1, 0, 0, 809, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', 'https://github.com/wrulfy/carminered', ''),
(7774, 8, 2622, 'Tetris - Damocles', 6607, 'This is a complete reworking of Game Boy Tetris into an original game called &quot;[b]Tetris - Damocles[/b]”.   The gameplay is simple, yet quite distinct from normal Tetris.\r\n\r\n(Also, because it only uses the D-Pad during play, this is perfect for anyone with a disability that requires them to use just one joystick and no buttons.)\r\n\r\nWhat makes this so much fun, even though it is simple, is how fast it plays.  The speeds are even faster than the secret &quot;heart&quot; expert mode in normal Game Boy Tetris!\r\n\r\nThe maximum speed (Level 9) was chosen because it is the limit of what would be playable. (Any faster and the player would not be able to reach the sides of the playfield.)\r\n\r\nBecause of that, it becomes quite tricky when B-Type garbage blocks are added.  Level 5 - Height 5 has been cleared by an average player; therefore Level 6 - Height 5 is definitely beatable.  Moreover, Level 9 - Height 5 is probably [b]not[/b] winnable.  Yet, Level 9 - Height 3 [b]has[/b] been cleared.\r\n\r\nIf anyone clears Level 7 - Height 5 (or Level 9 - Height 4), please leave a Review below to let everyone know!\r\n\r\n----\r\n\r\nAll game modes, even 2 player, have been tested.\r\n\r\nThis mod is for the more common 1.1 version of Game Boy Tetris.\r\n\r\nSince the gameplay is so much different from normal Tetris, a port to [url=https://www.romhacking.net/hacks/5813/]Ospin&#039;s Rosy Retrospection[/url] was not required.', '[7774]Tetris - Damocles.zip', '1.0', '2023-05-07 22:57:42', '2023-05-07 21:07:12', '07 May 2023', 1683432000, '7774readme.txt', 1, 0, 1, 1, 1, 0, '7774titlescreen.png', 5, 0, 0, 214, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(7775, 9, 302, 'Antinomia: Final Fantasy VI', 8086, 'Antinomia (n.) - Two principles equally valid but diametrically opposed.\r\n\r\nThe intent of this hack is to elevate General Leo to a deuteragonist role and periodically shift the narrative focus from the main party to him, in order to explore the events on the Imperial side in parallel with the main casts&#039; actions (kind of like what FF8 did with Laguna).  The narrative split continues until Leo and the Returners&#039; stories intersect, at which point more substantial changes occur, such as Leo surviving and eventually being able to join the party as a permanent member, and the World of Ruin&#039;s story progression being retooled.  The overall story and mechanics remain mostly the same, but utilize an expanded ROM and dialogue bank for dozens of new cutscenes and events to expand upon what&#039;s already there, for all characters, not just Leo.  Terra&#039;s struggles are also more significantly explored.\r\n\r\nThis is first and foremost a story hack rather than a gameplay hack.  Not to &quot;change&quot; the story, so much as tell it from a different set of eyes, and to give Leo a chance to participate in that story more than he did originally.  There are a few new boss fights and some minor adjustments to battle mechanics, as well as a few events that utilize mechanics not present in the original game.  But expanding on the original world, characters, and themes while still remaining loyal to them was the goal going into this rather than changing the manner in which the game is played. As such, no characters have been added, replaced, removed, or significantly altered, with the exception of Siegfried, since he served no purpose in the original game and his sprite memory was re-utilized, so he no longer exists.  So if you&#039;re a die-hard Siegfried fan, this hack is not for you.\r\n\r\nNew Features:\r\n\r\n* Leo&#039;s sprite recolored to more closely match his menu portrait\r\n* Leo can now become a permanent party member... OR NOT, depending on player choices.\r\n* Mog is now a temporarily-recruitable guest character to open a permanent slot in the roster for Leo.\r\n* Two new events added to the World of Balance featuring Leo as a playable guest character, along with adding him to a third where he wasn&#039;t originally present.\r\n* World of Ruin opens from a different character&#039;s perspective\r\n* Brand new re-recruitment event for Leo in World of Ruin to obtain him as a permanent party member\r\n* Shadow becomes permanently recruitable in the World of Balance\r\n* Over an hour&#039;s worth of new or expanded cutscenes, with over 800 new lines of dialogue\r\n* New retranslation of much of the original script.  Woolsey was used as a base and his translation was kept for lines that were &quot;close enough&quot; or whose localization didn&#039;t detract from the original intent.  The remainder of the script has been relocalized and refreshed.  This is an original retranslation, not one from previous mods.\r\n* Spell, item, monster, and ability names updated to be consistent with modern naming schemes in the series, provided there were enough characters to fit the name (e.g., even though &quot;Firaga&quot; will fit in 6 letters, &quot;Blizzaga&quot; and &quot;Thundaga&quot; will not, so for consistency&#039;s sake, they have all remained &quot;Fire 3&quot;, &quot;Ice 3&quot;, and &quot;Bolt 3&quot;).\r\n* New algorithm for HP/MP gain at level up that takes characters&#039; individual base stats into account for greater character differentiation based on role.\r\n* Evasion glitch patched. The Goggles no longer do nothing.\r\n* Dance never fails\r\n* Desperation attacks much easier to trigger\r\n* Bushido gauge speed increased\r\n* Sprint by default except for events and maps that forbid it. Sprint Shoes no longer exist.\r\n* Colosseum now controllable\r\n* Several new pieces of music\r\n* New sidequest for additional stat gains\r\n* New ultimate weapon sidequests\r\n\r\n[url=https://www.ff6hacking.com/forums/thread-4047.html]FF6Hacking.com thread[/url]', '[7775]Antinomia_Final_Fantasy_VI_v2_0.zip', '2.0', '2023-05-08 02:23:34', '2023-07-23 03:19:00', '22 July 2023', 1689998400, '7775readme.txt', 1, 1, 0, 1, 1, 0, '', 1, 0, 1, 1211, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', 'https://youtu.be/gmqNfb1jR3I'),
(7776, 1, 3147, 'Maniac Mansion Decoded', 5861, 'Maniac Mansion for the Nintendo Entertainment System uses a simple compression scheme for it&#039;s graphics and layouts known as Run Length Encoding (RLE). The encoding makes it very difficult to edit any of the layouts or graphics in the game.\r\n\r\nThis hack expands the ROM and decodes all of the encoded data to make it very easy to edit graphics and layouts. The number of tiles for each room is also maximized to make room for new graphics. A lot of space is freed up as a result which makes it easier to edit game objects as well as text. As such, this hack can serve as a base for new hacks like [url=/hacks/7784/]Maniac Mansion Uncensored[/url].\r\n\r\nAs a proof of concept, a new puzzle chain is included which modifies existing objects, adds new objects, and adds a whole new room as a final payoff. It does not affect the rest of the game. You can select the base patch to omit this addition.\r\n\r\nThe hack also includes the [url=/hacks/7718/]Maniac Mansion Mouse Hack[/url] and fixes a few glitches in the game:\r\n\r\n- The glitched graphics in the room under the house are fixed\r\n- The glitched coin box graphics in the arcade are fixed\r\n- The glitched graphics for the developer under the house are fixed\r\n- The leftover pennant object in Weird Ed&#039;s room is removed\r\n- The leftover keypad object in the hallway is removed\r\n- The interactivity for the radioactive slime in the basement is restored\r\n- The fence mask is fixed in the starting screen so that the player is completely behind it\r\n- The colors for the right-side gargoyle on the stairs are corrected\r\n- The border color is fixed when selecting Michael on the character select screen\r\n- The meteor&#039;s sprite graphics are fixed\r\n- The Lucasfilm logo is centered vertically and the misplaced shine sprite is fixed\r\n\r\nThe following optional patches are available and are applied by default unless otherwise noted:\r\n\r\n- fridge.ips - Rearranges the fridge to recolor the lettuce green and the batteries brown.\r\n- portraits.ips - Improves the various portraits in the house, including Fred in Edna&#039;s room, Edna in Fred&#039;s room, Fred in Edna&#039;s attic, and the family portrait in the den.\r\n- title_screen.ips - Uses the title screen from the Japanese version, which is based on the C64 graphics. (Not included in any of the main patches, must be applied separately.)\r\n- under_house_enhanced.ips - Improves the post and valve graphics and fixes the background mask.\r\n\r\nYou can select the base patch to omit these additions.\r\n\r\nPlease [url=/forum/index.php?action=pm;sa=send;u=81057]PM gzip[/url] with any glitches or other feedback.\r\n\r\n[b]Patching[/b]\r\n\r\nUse the online patcher at romhacking.net (or the patcher of your choice) to apply any of the bps patches to:', '[7776]Maniac Mansion (USA) Decoded v1_6.zip', '1.5', '2023-05-08 15:58:29', '2024-06-12 02:36:50', '10 June 2024', 1717977600, '7776readme.txt', 1, 1, 1, 1, 1, 1, '', 5, 0, 1, 520, 1, 'Database match: Maniac Mansion (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7317D1F1096B57F6AB8F3001BCDD35665C291B1A\r\nFile CRC32: 68309D06', 0, 'MIT', 'https://github.com/gzip/nes-6502-maniac-mansion-decoded/', ''),
(7777, 11, 2142, 'Outrun Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Outrun.\r\n\r\n\r\nHow to use:\r\nSaving:\r\nScores save after Initials are entered and player returns to the title screen. \r\nScore, Name, Route and Time and difficulty played are all saved.\r\n\r\nLoading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching details can be found inside the readme.', '[7777]OutRun Hi-Score SRAM.zip', '1.0', '2023-05-09 23:37:19', '2023-05-09 17:33:32', '09 May 2023', 1683604800, '7777readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 329, 8, 'Database match: OutRun (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 95D2055FFD679AB19F0D4CA0AF62A0D565BC258E\r\nFile/ROM CRC32: FDD9A8D2', 0, '', '', ''),
(7778, 1, 821, 'The Terminator - EasyType', 4078, 'A small EasyType Hack for this game to make it a bit more enjoyable by increasing the Vertical Jump \r\nfor the platforming sections and few value changes to the Player and Enemies for smoother gameplay.\r\n\r\n- Increased Vertical Jump\r\n- Added Off-Screen death protection at the top of the Screen.\r\n- 50k Score also restores the Players HP.\r\n\r\nFeel free to use this patch in your projects.', '[7778]Terminator, The (USA, Europe) - EasyType.zip', '1.0a', '2023-05-10 09:32:47', '2023-07-28 16:07:15', '28 July 2023', 1690516800, '7778readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 218, 1, 'Database match: Terminator, The (USA, Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AA97B923DE879B42DD70D00335C8196CFF38D6A8\r\nFile CRC32: 8B666C72\r\nROM SHA-1: B57C4E9CE3212F4E75B71A733FF2907970521D40\r\nROM CRC32: 6272C549', 0, '', '', ''),
(7779, 9, 804, 'Faster, Better Dialogue', 7130, 'Are you tired of replaying Super Mario RPG, mashing A to advance through text you&#039;ve read hundreds of times? Well tire no more, because with this patch, you can automatically advance through dialogue merely by holding B! Not to mention that text scroll speed is increased..!\r\n\r\nPerfect for starting making a hack, or repeat playthroughs where you just want to get to the action.\r\n\r\nWARNING: Some softlocks have been found. Most that were found have been patched.\r\n\r\nUse for a casual playthrough at your own risk.', '[7779]FasterDialogue.zip', '2', '2023-05-10 09:33:45', '2023-05-10 20:34:59', '10 May 2023', 1683691200, '7779readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 215, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(7780, 9, 804, 'Guaranteed Runaway Rate', 7130, 'This is a Patch primarily made for romhackers, that turns the runaway percentage into 100%\r\n\r\nDo note that this makes See Ya! obsolete.', '[7780]Guaranteed Runaway.zip', '1', '2023-05-10 09:34:32', '2023-05-09 13:57:30', '08 May 2023', 1683518400, '7780readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 109, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(7781, 1, 2679, 'Godzilla Improvement', 3330, 'This hack was made especially to improve Mothra in general and add some extra changes to the game.', '[7781]Godzilla improvement V1_1.rar', '1.1', '2023-05-10 09:37:45', '2023-05-16 23:28:40', '16 May 2023', 1684209600, '7781readme.txt', 1, 1, 0, 0, 1, 1, '7781titlescreen.png', 5, 0, 0, 606, 1, 'Database match: Godzilla - Monster of Monsters! (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9471686D4C29CE460A20FA64406DCB532A1C7E32\r\nFile CRC32: 198B4E3B\r\nROM SHA-1: A6C4B53C76F4EE62DF4F2B6A6D81A06CD3E005E0\r\nROM CRC32: 74386F15', 0, '', '', ''),
(7782, 11, 863, 'SHADOW In Sonic 1 (Original Levels) TRaiNoR', 8082, '** TESTED ON REAL HARDWARE **\r\nThis is a stripped back, simple version of another hack ive done. This just changes the main charater into SHADOW.\r\n\r\nMost the original music is here but the title and credits has been changed\r\n\r\nFIXING VARIOUS BUGS and adding spindash with animation \r\n\r\nRoll jump bug fixed\r\nSpecial stage scrolling fixed\r\nSpike bug fixed\r\n*******\r\nPatch orignal rom... Sonic the hedgehog(USA, Europe).md', '[7782]SHADOW in Sonic 1 (TRaiNoR).rar', '1.0', '2023-05-10 09:38:31', '2023-05-09 18:38:41', '09 May 2023', 1683604800, '', 1, 1, 0, 1, 1, 0, '7782titlescreen.jpg', 5, 0, 0, 500, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', ''),
(7783, 17, 5097, 'Captain Tsubasa J-Get in the Tomorrow patch', 7468, 'This patch unlock All teams at the start of the game, and allow both player to select the same team.\r\n\r\n\r\nChangelog:\r\n\r\nv0.1\r\n- All Teams are unlocked by default (at the beginning of the game)\r\n- Unrestricted selection of the same team', '[7783]Captain Tsubasa J_v0.1.zip', '0.1', '2023-05-10 09:40:39', '2023-05-10 06:21:11', '10 May 2023', 1683691200, '', 0, 0, 0, 0, 0, 1, '7783titlescreen.png', 5, 0, 1, 437, 11, '- Name: Captain Tsubasa J-Get in the Tomorrow\r\n- Code: SLPS-003.10\r\n- File/ROM CRC32:   2ed16cb1\r\n- File/ROM MD5:     65322d6a952e9ddaeb2e3cce4ff71de0\r\n- File/ROM SHA-1:   7c0a6ec32b2b0867e2258d1de22d03735514b3a4', 0, '', '', ''),
(7784, 1, 3147, 'Maniac Mansion Uncensored', 5861, 'Maniac Mansion for the Nintendo Entertainment System was heavily censored prior to its release. This hack seeks to replace as much censored content as possible from the original Commodore 64 version.\r\n\r\nThe following changes are included:\r\n\r\n[b]Graphics and Gameplay[/b]\r\n\r\n- The skeleton is added to the dungeon and the dungeon layout is updated to match the original (never before seen in the NES version)\r\n- The Kill Thrill arcade game is restored (never before seen in the NES version), with optional patch for Douglas Crockford&#039;s Muff Diver\r\n- The pennant is added in Weird Ed&#039;s room (only seen in a previous hack)\r\n- The surplus body parts are now in Cousin Ted&#039;s room (never before seen in the NES version)\r\n- The poster and calendar are back in Cousin Ted&#039;s room (never before seen in the NES version), with optional graphics and text patch\r\n- The Disco Sucks poster is restored in Green Tentacle&#039;s room\r\n- The shower text, for a good time, is restored\r\n- The statue in the hallway is restored\r\n- Green Tentacle kills the player after hearing the tentacle mating call recording (never before seen in the NES version)\r\n\r\n[b]Text Changes[/b]\r\n\r\n- Edna: Dungeon dialog (should have tied you to my bed etc.)\r\n- Edna: Phone dialog (heavy breathing etc.)\r\n- Ed: He hasn&#039;t eaten in 5 years\r\n- Dr. Fred: getting your pretty brains sucked out.\r\n- Dr. Fred: The meteor is going to be pissed!\r\n- Dr. Fred: You&#039;re going to piss off the meteor.\r\n- Dr. Fred: Don&#039;t be a smart ass!\r\n- Green Tentacle: think I&#039;ll kill myself!\r\n- Purple Tentacle: Kill him.\r\n- Meteor: Dr. Fred, release the women, all the women.\r\n- Meteor: Prepare to die!\r\n- Player: Damn! broke it! (for Ed&#039;s piggy bank)\r\n- Calendar text in Ted&#039;s room\r\n- Brain diagram&#039;s chewy caramel center\r\n- SCUMM System and NES SCUMM version in credits\r\n\r\n(Note that some of the above may be slightly modified here since romhacking.net does not accept personal pronouns in the description.)\r\n\r\n[b]Other Fixes[/b]\r\n\r\n- The glitched graphics in the room under the house are fixed\r\n- The glitched coin box graphics in the arcade are fixed\r\n- The glitched graphics for the developer under the house are fixed\r\n- The leftover pennant object in Weird Ed&#039;s room is removed\r\n- The leftover keypad object in the hallway is removed\r\n- The interactivity for the radioactive slime in the basement is restored\r\n- The fence mask is fixed in the starting screen so that the player is completely behind it\r\n- The colors for the right-side gargoyle on the stairs are corrected\r\n- The border color is fixed when selecting Michael on the character select screen\r\n- The meteor&#039;s sprite graphics are fixed\r\n- The Lucasfilm logo is centered vertically and the misplaced shine sprite is fixed\r\n- I don&#039;t want my tape back text correctly assigned to Green Tentacle instead of player\r\n\r\nThis hack is built upon the [url=/hacks/7776/]Maniac Mansion Decoded[/url] hack and also includes the Maniac [url=/hacks/7718/]Maniac Mansion Mouse Hack[/url].\r\n\r\n[b]Optional Patches[/b]\r\n\r\nThe following optional patches are available. Several are included by default.\r\n\r\n- fridge.ips * - Rearranges the fridge to recolor the lettuce green and the batteries brown.\r\n- lflu_rah.ips - Change the pennant text to read L.F.L.U. Rah! like the original.\r\n- muff_diver.ips - Rename the censored arcade game to Muff Diver as suggested by Douglas Crockford.\r\n- original_dungeon.ips - Remove the skeleton and layout changes in the dungeon.\r\n- playmummy.ips - Use the censored text and graphics from the prototype for Ted&#039;s calendar.\r\n- portraits.ips * - Improves the various portraits in the house, including Fred in Edna&#039;s room, Edna in Fred&#039;s room, Fred in Edna&#039;s attic, and the family portrait in the den.\r\n- remove_mouse.ips - Remove the mouse driver.\r\n- statue.ips * - Improves the graphics of the statue in the hallway.\r\n- star_wars_poster.ips * - Add the Star Wars poster to the arcade room.\r\n- title_screen.ips - Uses the title screen from the Japanese version, which is based on the C64 graphics.\r\n- under_house_enhanced.ips * - Improves the post and valve graphics and fixes the background mask.\r\n\r\n * Patch is applied by default. You can select the base patch to omit these additions.\r\n\r\n[b]Contact[/b]\r\n\r\nOverlooked something? Want more optional patches? Glitches? [url=/forum/index.php?action=pm;sa=send;u=81057]PM gzip[/url].\r\n\r\n[b]Patching[/b]\r\n\r\nUse the online patcher at romhacking.net (or the patcher of your choice) to apply the bps patch to:', '[7784]Maniac Mansion (USA) Uncensored v2_6.zip', '2.6', '2023-05-10 19:21:30', '2024-06-10 16:31:20', '10 June 2024', 1717977600, '7784readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 2257, 1, 'Database match: Maniac Mansion (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7317D1F1096B57F6AB8F3001BCDD35665C291B1A\r\nFile CRC32: 68309D06', 0, 'CC-BY-SA-2.0', '', ''),
(7785, 11, 5100, 'Pac-Attack second rotate button', 7395, 'Pac-Attack Sega Genesis second rotate button hack by bankbank in May 2023\r\n\r\nThis is a wonderful falling-block puzzle game by NAMCO, but unfortunately it only has one rotation button. The Genesis hardware obviously has support for more buttons, so it was feasible to take advantage of that and add in a second, opposite-direction rotate button.\r\n\r\n-A button: original function\r\n-B button: new, opposite rotation\r\n-C button: same A button\r\n\r\nPuzzle mode is no longer selectable in this mod, because it utilizes B to turn Pac-Man around. If you want to play the puzzle mode, just use the vanilla ROM.\r\n\r\nNote that there are two sizes of ROM available: 1MB and 256KB. You must patch the 1MB ROM.\r\n\r\nany questions? bank@bankbank.net', '[7785]pac-attack_double_rotate.zip', '1.0', '2023-05-11 06:20:31', '2023-05-10 10:31:43', '10 May 2023', 1683691200, '7785readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 162, 8, 'Database match: Pac-Attack (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C541DADC944882BCD3DEFE7FDE9D5CEBAFE969BA\r\nFile/ROM CRC32: 79587507', 0, '', '', ''),
(7786, 23, 2668, 'Maverick Hunters - Dawn of Sorrow', 5585, 'Play as X, Zero, or Vile, two Maverick Hunters and a Former Hunter, in this Julius Mode hack. All Content from the original game is pre-unlocked, allowing Maverick Hunter Mode to be played immediately. New music tracks and more were imported for this romhack.\r\n\r\nWith a duo of heros so iconic, and a villain that&#039;s possibly even more iconic, infiltrate Castlevania in a brand new way!\r\n\r\nPlease read Credits.txt for the full list of credits.', '[7786]Maverick Hunters - Dawn [RHDN Ver.].zip', '1.0.0', '2023-05-11 06:23:26', '2023-05-10 21:38:32', '10 May 2023', 1683691200, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 2707, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', 'https://youtu.be/vpGIhZO4PUQ');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7787, 1, 746, 'Mega Man 3 - MM6 Weapon Get Sprite Patch', 8090, 'Patch is for MM3 not RM3.\r\n\r\n\r\nReplaces the MM3 Weapon get sprite with MM6 Weapon get.\r\n\r\n\r\nEnjoy!', '[7787]MM3.zip', '1.0', '2023-05-12 07:37:25', '2023-05-12 03:54:39', '12 May 2023', 1683864000, '7787readme.txt', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 187, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', ''),
(7788, 1, 2981, 'Clash at Demonhead - Reduced Flashing', 7149, 'Removes title screen flashing, removes super shop cursor and text flashing, removes water and lava animations, remove flashing when magic stone is used, removes flashing related to ending mini-game, and removes pulsing on The End screen.', '[7788]Clash at Demonhead (USA) - Reduced Flashing.zip', '1.0', '2023-05-13 05:57:29', '2023-05-13 04:19:22', '13 May 2023', 1683950400, '7788readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 99, 1, 'Database match: Clash at Demonhead (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CD484AB73278D8D58E8068CCDCEAC6EEFBA12F68\r\nFile CRC32: EF1C8906\r\nROM SHA-1: 49B60CEAA9AF08C5179103380BCFFBEF6288EEB5\r\nROM CRC32: 82AFA828', 0, '', '', ''),
(7789, 8, 920, 'Mega Man World 4 LDX (SGB Enhanced)', 7912, 'This is a hack of Mega Man IV for the Game Boy, that will utilize the built-in GBC color palette option to add basic level colorization (&quot;light&quot; DX), within those limitations.\r\n\r\nThis has been updated with a SGB Border and default SGB palette if played on the super gameboy (thanks to @marc_max).\r\n\r\nThis can be played on original hardware, including the original Game Boy (but why would one do that?), as well as emulators that support the use of the GBC boot ROM, or support the built-in color palettes.\r\n\r\nThis rises nowhere close to the Mega Man color hacks done by marc_max or SpecialAgentApe, but... it&#039;s something.\r\n\r\nThere are still a few issues in this hack (see the readme.txt), they could be fixed, or perhaps someone can just do a real colorization. This would hold folks over until such a time comes...', '[7789]mm4ldx_v1.1_sgb_enhanced.zip', '1.1', '2023-05-13 09:54:56', '2024-06-21 02:13:58', '03 March 2024', 1709424000, '7789readme.txt', 1, 0, 0, 0, 0, 0, '7789titlescreen.png', 5, 0, 0, 13405, 1, 'Database match: Mega Man IV (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 6F0901DB2B5DCAACE0215C0ABDC21A914FA21B65\r\nFile/ROM CRC32: ABCEA00D', 0, '', '', 'https://youtu.be/efG_vd0EuZE'),
(7790, 1, 709, 'Salary Man Mario', 7621, 'Mario&#039;s just an everyday salary man, and now&#039;s the time to prove yourself! Bowser has kidnapped\r\nyour boss, and it&#039;s up to you to rescue him! Do a good enough job, and you might just get a\r\nbonus for your trouble!\r\n\r\n  There are 4 worlds that are immediately selectable from the title screen. There are coins\r\nscattered throughout the stages, and when you collect 20 you gain brief invincibility. A new\r\npowerup has been added, as well as custom music and enemies/hazards. You don&#039;t immediately go\r\nto Small Mario upon getting hit as Fire Mario, and there&#039;s auto scrolling stages as well.', '[7790]Salary Man Mario.rar', '1.0', '2023-05-14 03:47:04', '2023-05-13 09:49:31', '13 May 2023', 1683950400, '', 1, 1, 1, 1, 1, 0, '7790titlescreen.png', 1, 0, 0, 1058, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7791, 9, 804, 'Super Luigi RPG: Legend of the Seven Stars', 5930, 'Literally just SMRPG, but Luigi. Got quite a bit of stuff down here such as overworld sprites, palettes, text, etc. Added the Intro Garden Cutscene, map sprites, and other things. Anyway, have fun with this for reasons whether it be on console or emulation.', '[7791]luigiRPG.zip', '1.1', '2023-05-14 03:47:44', '2023-07-14 12:44:28', '14 July 2023', 1689307200, '', 1, 0, 0, 1, 0, 0, '7791titlescreen.png', 5, 0, 0, 835, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(7792, 1, 3393, 'Infinite Jump Fix', 406, 'For anyone who has played this 8-bit masterpiece, you may notice that you can jump infinitely, which removes all challenge from the game.\r\n\r\nThis looks like a glitch, but actually it&#039;s the debug mode which is enabled if, on startup, the game reads a value of 0 (zero) at address 0100 in RAM. It needs to be a non-zero value to start normally, without the debug mode.\r\n\r\nA few emulators correct this, but not all of them. Also NES flashcarts seem hit or miss depending on the firmware. Chances are you&#039;re going to have a problem, so either of these two patches fix it!\r\n\r\nBoth Cyneprepou4uk (RHDN) and Dwedit (NesDev) kindly gave permission to upload patches based on their hacking. They each work differently, but produce the same result.\r\n\r\nMore info in the readme.', '[7792]Huang_DI.zip', '1.0', '2023-05-15 08:23:57', '2023-05-14 11:26:16', '14 May 2023', 1684036800, '7792readme.txt', 0, 0, 0, 0, 1, 0, '7792titlescreen.png', 4, 0, 1, 225, 1, 'Database match: Huang Di (Asia) (Ja) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B2E8F814BDDD33038A6FF729DFB754B52D9B4E19\r\nFile CRC32: DFDEC378\r\nROM SHA-1: 53DC42A7CC733672981782406F023A0ECC571122\r\nROM CRC32: 49325D9', 0, 'GPL-3.0-or-later', '', ''),
(7793, 1, 806, 'Night City Ransom-Live!!!', 8092, 'This hack combines multiple hacks and adds a night theme to the backgrounds. that&#039;s it.', '[7793]Night City Ransom-Live!!!.zip', '1.0', '2023-05-15 08:24:31', '2023-05-14 22:57:53', '14 May 2023', 1684036800, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 254, 1, 'Database match: River City Ransom (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A8612A36D9D2739D2B321B6EBB97C2757CCCA410\r\nFile CRC32: C3508F7E\r\nROM SHA-1: CA794E6A2B0ECF69B2BE1753D379CCE6434C49D7\r\nROM CRC32: E9C387EC', 0, '', '', ''),
(7794, 11, 2895, 'Super Hang-On SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Super Hang-On as well as passwords \r\nfor original mode.\r\n\r\nHow to use:\r\nHigh Scores:\r\nSaving:\r\nScores save after Initials are entered and player returns to the title screen. \r\nScore, Name, Stage and Time and Rank are all saved.\r\n\r\nLoading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nOriginal Mode:\r\nSaving:\r\nSelect End at the command menu and return to the Title Screen.\r\n\r\nLoading:\r\nEnter password screen, password will automatically load.\r\n\r\nPatching details can be found in the readme.', '[7794]Super Hang-On SRAM .zip', '1.0', '2023-05-15 08:25:47', '2023-05-15 02:11:57', '14 May 2023', 1684036800, '7794readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 359, 8, 'Database match: Super Hang-On (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: ECFD7B3BF4DCBEE472DDF2F9CDBE968A05B814E0\r\nFile/ROM CRC32: CB2201A3', 0, '', '', ''),
(7795, 1, 709, 'SMB Lives Counter Fix', 7729, 'The lives display in Super Mario Bros. is of a quite crude design: if you have 1 to 9 lives it displays them as you&#039;d expect, but if you have 10 or more, it handles that by adding a crown tile in front of the ones digit, while cases for more than 19 lives are unhandled. While this is fine for the original Mario 1, where it&#039;s unlikely you&#039;d get more than 9 or 10 lives, many people want to make lives more plentiful in their hacks, and the lives display just sticks out and looks weird.\r\n\r\nThat is primarily why this patch was created, for ROMhackers as a simple way to get a better lives counter that can properly display up to 99 lives.\r\n\r\nPart of the enemy data of the underwater bonus area found in 5-2 and 6-2 was hijacked to make this work. Four bytes of valid enemy data were left in, three bytes for a room change and one for the terminator. Unfortunately, this sub-area appears in two levels in different worlds, so one room change wouldn&#039;t be enough for it to work in both. So the sub-area only works in world 5, and it was removed it from world 6, as it&#039;d result in a softlock. As this was primarily intended for people making hacks, this doesn&#039;t seem like a big issue.\r\n\r\nThe only downside to this counter is that it will display a leading zero for numbers of lives lover than 10 (e.g. 05 instead of 5). Not ideal, but still intelligible, unlike crown-zero! This could&#039;ve been patched too, but then even more ROM space would need to be hijacked.\r\n\r\nFor anyone looking for more info on how the new (and old) lives display works, an explanation text file is provided with the patch which describes in detail how it was implemented. \r\n\r\nThe patched ROM works with SMB utilities such as SMButil, Graphics Workshop etc. They will not break it.\r\n\r\nHopefully you will find this useful!', '[7795]smb_lives_counter.zip', '1.0', '2023-05-15 08:26:16', '2023-05-15 08:18:25', '15 May 2023', 1684123200, '', 0, 0, 1, 1, 0, 0, '', 5, 0, 1, 1370, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7796, 4, 2485, 'Valkyrie no Densetsu - Redraw Player sprites', 3407, 'Redraw all graphics (uncompressed data only).\r\n\r\n(Valkyrie sprites and\r\n magic icons, etc.)', '[7796]Valkyrie_no_Densetsu_hack.zip', '1.0', '2023-05-17 11:02:31', '2023-05-15 11:56:57', '15 May 2023', 1684123200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 277, 14, 'CRC32: a3303978\r\nSHA1: 2054898ae28f962d2e20cdaca62e8b88e932f304\r\nMD5: f08a37d37a69315652e1a0ec8dbba650', 0, '', '', ''),
(7797, 22, 3412, 'Alex Kidd - The Lost Stars :Stella Edition', 3407, 'This is a simple mod that replaces the sprites of Alex kidd, the main character in “Alex Kidd - The Lost Stars,” with Stella.\r\n\r\nRedrew player sprites and some enemy sprites (uncompressed data only).\r\n\r\nChanged the coloring of all stages to look more arcade-like.\r\n\r\nChanged the appearance of the item panel graphics.', '[7797]Alex Kidd - The Lost Stars stella edition.zip', '1.0', '2023-05-17 13:37:25', '2023-05-16 04:52:52', '16 May 2023', 1684209600, '', 1, 0, 0, 0, 0, 0, '7797titlescreen.png', 5, 0, 0, 436, 1, 'Alex Kidd - The Lost Stars (UE) [!].sms\r\nMD5: ea50dcdd1241667f32d39d606a9f7083\r\nSHA1: 6dbf2684c3dfea7442d0b40a9ff7c8b8fc9b1b98\r\nCRC32: c13896d5', 0, '', '', ''),
(7798, 1, 746, 'Mega Man 3 - Screw Crusher Patch', 8090, 'Please use the patch on Mega Man 3 (USA) or Rockman 3 - Dr. Wily no Saigo! (Japan),\r\n\r\n\r\nThis patch replaces Shadow Blade with Screw Crusher from MMIII or MM10.\r\n\r\n\r\nSomething else.', '[7798]ScrewCrusher.zip', '1.0', '2023-05-18 01:47:50', '2023-05-15 22:12:12', '16 May 2023', 1684209600, '7798readme.txt', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 154, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', ''),
(7799, 7, 963, 'The Hirasawa Brothers: War Machine', 5802, 'This is the definitive edition of the hack The Hirasawa Brothers with updated graphics.\r\n\r\n\r\n-About the Hack\r\n\r\nWar Machine is about an adventure of the Hirasawa Brothers (coincidentally or not, just like the Mario brothers) who received a mission to protect their battle field from the invasors or shinryaku-sha, and then achieve the nomenclature of Sensou Kikai, the highest rank in Neo-Tokyo 4, their homeland.\r\nthe story (if it really has a story) takes place in 2086, after a fateful nuclear war that wiped out more than half of the entire world&#039;s population, the people of that world who live in small villages in a dystopian cyberpunk world, go through a rigorous combat training to defend against future attacks.\r\n\r\nThe small town of Neo-Tokyo 4 is where the largest number of soldiers reside, among them the Hirasawa brothers, Kin Hirasawa and Usagi Hirasawa.\r\n\r\nKin Hirasawa, 29 years old, is a fighter with a special martial art technique that consists of using his feet and head, an analogy to a mantra that his trainer Mr. Fu always recites: &quot;a mind at peace opens doors to an unexplored world&quot;.\r\nUsagi Hirasawa, also 29 years old, has more skills in dodging, defending and raising his body to superhuman heights, very few people who crossed the paths of the Hirasawa brothers came out alive.\r\nbesides Mr. Fu, also has the presence of Shirley, a foreigner who suffered from the consequences of the war and started to command the village. Kin and Usagi aim to complete their training to acquire the nomenclature and their skills are put to the test when unknown beings end up destroying the village and those responsible for ending this are the Hirasawa brothers, Mr. Fu warns the two not to have mercy and to finish them off immediately, the invaders&#039; plan is secret and their intentions are mysterious, but the brothers discover soon that the objective of these creatures is to resurrect Gashadokuro, a giant skeleton of Japanese folklore to contribute to the spread of total destruction not only in Neo-Tokyo 4 but in the rest of the world.\r\nThe invaders are numerous, the most peculiar are the face shooters, creatures that contribute to the stigma of consumerism in society, and Jin a flying cat that shoots red hedgehogs with extremely dangerous spikes.\r\n\r\n- Items\r\n\r\nIn addition to the enemies on this journey, the brothers are also gifted with powers that will help them in battle, such as the orb of God that whoever picks it up gets the ability to double in size, the energy squirrel which gives invincibility and the shinny praying ninja, which gives the ability to shoot fireballs. (yeah that&#039;s basically Mario, I know)\r\nalthough the powers are beneficial there is also the dangerous orb of death, whoever touches it will die instantly, you need to be very careful because in this universe there are several traps, with extremely challenging levels and different fields to explore, will you manage to get out alive? this war is only for the strongest, may the best win.', '[7799]THBWM.zip', '2.0', '2023-05-18 01:48:49', '2024-05-24 11:54:48', '24 May 2024', 1716508800, '7799readme.txt', 1, 0, 1, 1, 0, 1, '7799titlescreen.png', 1, 0, 0, 210, 1, 'Database match: Super Mario Brothers 2 (Japan) (En)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nFile/ROM CRC32: F04CD4CD', 0, '', '', ''),
(7800, 9, 802, 'Secret of Evermore - Practice', 8093, 'Extends the ROM and patches in &quot;Brian&#039;s Test Chamber&quot; as hub and the debug ring menu to manipulate the game.\r\n\r\nHub features:\r\n- Teleports to various locations from the speedruns\r\n\r\nRing Menu Features:\r\n- Built in cheats for atlas glitch, no-clip and items (consumables, weapons, armor, etc.)\r\n- Spawning various enemies\r\n- Access to the wind walker (Mode7 flying)\r\n- etc.\r\n\r\nOptional Patches: (Pre-integrated in the main patch)\r\n- Unlocks the camera\r\n- Room Timer', '[7800]Secret of Evermore - Practice 1.2.0.zip', '1.2.0', '2023-05-18 01:49:36', '2023-05-16 13:46:57', '16 May 2023', 1684209600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 196, 4, 'Database match: Secret of Evermore (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 79E7738630FFF5699217EF58ECC421BC8FCBCD89\r\nFile/ROM CRC32: A5C0045E', 0, '', '', ''),
(7801, 9, 804, 'Super Mario RPG Legend of the 7 Stars - No Music', 8095, 'This mod removes the background music in Super Mario RPG Legend of the 7 Stars. There is just one song that remains in the game, and that is the music that plays during the Yoshi race. Removing this song would cause the game to softlock before the Yoshi race begins. This mod was made using Lazy Shell software. It works on emulators and original hardware.', '[7801]Super Mario RPG (Legend of the Seven Stars) - No Music.zip', '1.0', '2023-05-18 01:50:28', '2023-05-17 13:42:00', '15 May 2023', 1684123200, '', 0, 1, 0, 0, 0, 0, '7801titlescreen.png', 5, 0, 0, 125, 3, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(7802, 9, 911, 'Metal Warriors Infinite Continues', 4105, 'This hack is a very simple modification of Metal Warriors that prevents the Continues counter from decrementing. The only change was NOP&#039;ing the DEC instruction that occurs when a player elects to continue following a death. This accomplishes similar functionality to the existing SRAM save hack, however is more appropriate for live play competitions, such as speedrun competitions.', '[7802]Metal_Warriors_InfCon.zip', '1.0', '2023-05-18 01:51:18', '2023-05-17 20:57:23', '17 May 2023', 1684296000, '7802readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 330, 4, 'Database match: Metal Warriors (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BCF0A4D5370547C9D6E5317210E12BDEA3994F15\r\nFile/ROM CRC32: F2AB92D4', 0, '', '', ''),
(7803, 1, 1042, 'Lupin III: Gentle Thief', 8055, 'Firstly, thanks for downloading this hack, which is the second collaboration between Crying Onion and Protopixel. This time, the project is born from an idea of Protopixel, who is also in charge of the design of the title screen, sprites and objects. Crying Onion is in charge of the implementation and after discussing it with its partner, the project is divided into two versions in which everyone can give free rein to their creative freedom.\r\n\r\nMappy is a game co-developed and distributed by Namco, which was a huge hit in the arcades in 1983. A year later it was ported to the\r\nNintendo Famicom. Its mechanics are inspired by the children&#039;s game of cat and mouse (or cops and robbers): as the cute mouse-cop mentioned\r\nin the title, the player must recover valuable objects while dodging thieving cats. In some ways, being the thief and the enemies our pursuers makes more sense, so it&#039;s the perfect basis for a hack starring the grandson of the most famous thief of all time.\r\n\r\n*The *.rar file contains two patches. Each patch pretends to be the western and Japanese version of the game, with several changes that make them unique.\r\n\r\n*Each version has a unique title, as was common in the Nintendo NES era, with the western title being &quot;Lupin III: Gentle Thief&quot; and the Japanese title being &quot;Lupin Sansei: Mugen no Teitaku&quot;, which can be translated as &quot;Lupin 3rd: The Infinite Mansion&quot;.\r\n\r\n*New title screens drawn by Protopixel and (in the case of the western version) partially redrawn by Crying Onion\r\n\r\n*New sprites and items drawn by Protopixel inspired by the work of Monkey Punch\r\n	\r\n*Additional sprites and items for the western version and improvements in the background by Crying Onion\r\n\r\nHere&#039;s some cover art specially created for this hack:\r\n*NES: https://imgur.com/gallery/ooRoPhx\r\n*FC: https://imgur.com/gallery/FJI33HQ', '[7803]Lupin_III_Gentle_Thief.rar', '1.0', '2023-05-18 01:51:33', '2023-05-19 14:57:25', '17 May 2023', 1684296000, '7803readme.txt', 1, 0, 0, 1, 0, 0, '7803titlescreen.gif', 1, 0, 0, 611, 1, 'Database match: Mappy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 30A06C63F13D33DC5BB307F15D4BE7D4478740AF\r\nFile CRC32: 3F0E8E0A\r\nROM SHA-1: E22B95C6687AD703FDEC22F4FE79556DA6A2256B\r\nROM CRC32: 5D1301C5', 0, 'Public Domain', '', 'https://youtu.be/KhVTk4GZhS4'),
(7804, 9, 302, 'Doubletake', 4292, 'In FF6, Steal and Mug can only work once per enemy, even though many enemies in the game have 2 different items: a common one (7/8 chance) and a rare one (1/8 chance). This patch will allow the player to steal more than once from each enemy, giving them a chance to steal both the common and the rare item.\r\n\r\nThe hack is done in-line with the original code, allowing it to be easily combined with other hacks.', '[7804]FF6 - Doubletake.zip', '1.0', '2023-05-18 21:02:40', '2023-05-18 14:16:32', '18 May 2023', 1684382400, '7804readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 187, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nFile CRC32: D184D919\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 0, 'Public Domain', '', ''),
(7805, 10, 1233, 'SRW-D Easier', 5584, 'This is an IPS patch for the GBA &quot;Super Robot Wars D&quot;.\r\n\r\nChanges:\r\n- Song EN/SP consumption and weapon/aircraft modification costs are reduced.\r\n- Halved the cost of aircraft repairs, Tripled the funds acquired\r\n- Allied pilot ability (defense/hit rate) increased by 10%\r\n- Pilot transfer range expanded\r\n- Boss Borot, Robot Jr. and Kelot are strengthened.\r\n- For VF-19 Custom F Valkyrie (Basara), VF-11MAXL Custom (Milene) and VF-17T Custom Nightmare (Viheeda) were enabled to attack with the aircraft type F/G.\r\n\r\nPlease be aware that the game difficulty will be easy.\r\nThe goal was non-stress and exhilaration.\r\n\r\nEnjoy!', '[7805]SRW-D Easier.zip', '1.1', '2023-05-20 04:56:40', '2023-10-20 15:01:45', '20 October 2023', 1697760000, '7805readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 242, 1, 'Database match: Super Robot Taisen D (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 0A839D151D2E82B972DB7C5D3651061866F133D4\r\nFile/ROM CRC32: EFB45117', 0, '', '', ''),
(7806, 1, 709, 'Super Goomba Bros.', 8097, 'Just a few simple sprite edits to allow you to play as a Goomba rescuing Goombette ^^', '[7806]Super Goomba Bros.zip', '1.0', '2023-05-20 04:57:38', '2023-05-19 15:47:27', '19 May 2023', 1684468800, '', 1, 0, 0, 1, 0, 0, '7806titlescreen.png', 1, 0, 0, 618, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7807, 1, 940, 'Pentris', 7978, 'This game includes 18 shapes each consisting of 5 blocks that must be pieced together on a 14x22 playfield with completed rows being cleared. It&#039;s like Tetris but with more frustration.\r\n\r\nIncluded is a separate Anydas patch that provides granular control over the Delayed Autoshift (DAS) settings.  The DAS setting, presented in hexadecimal, controls the initial delay in number of frames. The Auto Repeat Rate (ARR), also presented in hexadecimal, controls how many frames between shifts after the initial delay. The ARE Charge setting when enabled allows the DAS charge to occur during entry delay.  (ARE describes entry delay and does not stand for anything)\r\n\r\n\r\nv1.2 updates:\r\n\r\n* DAS Controls (Thanks to Hydrantdude for original code)\r\n* Fixed bug with toprow bug\r\n* Fixed b-type level display bug\r\n* Piece colors updated (Thanks to Thunderstorm281)\r\n* Disabled rocket screen for scores  500k\r\n* Pause no longer hides playfield\r\n* Curtain removed, board is displayed until start pressed\r\n* Piece stats available from pause or topout by pressing dpad or a/b\r\n* Reduced entry delay from 20-40 frames to 15-29 (breaking demo)\r\n* Demo disabled until new demo is recorded', '[7807]Pentris_v1.2.zip', 'v1.2', '2023-05-20 04:58:59', '2024-03-08 12:40:59', '23 January 2024', 1705968000, '', 0, 0, 0, 0, 1, 0, '7807titlescreen.png', 1, 0, 0, 549, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, 'Public Domain', 'https://github.com/zohassadar/Pentris', ''),
(7808, 1, 777, 'CONTRA: Gaiden', 8092, 'The purpose of this hack was to make it easy to differentiate you and the other tanks, an issue that is happening a lot in the 4 player version of the hack. Future updates with more changes might come soon.', '[7808]CONTRA GAIDEN.zip', '1.0', '2023-05-20 04:59:36', '2023-05-19 21:07:02', '19 May 2023', 1684468800, '', 1, 0, 0, 1, 0, 0, '7808titlescreen.png', 5, 0, 0, 241, 1, 'Database match: BattleCity (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nFile CRC32: F599A07E\r\nROM SHA-1: 65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32: 7E053E64', 0, '', '', ''),
(7809, 27, 847, 'SM64: Beyond the Cursed Mirror', 8099, '“Greetings Superstar,\r\nDid you know that your nemesis hid in the decrepit castle all this time?\r\nIt appears he fosters his strength in a hidden compartment behind one cursed mirror.\r\nI implore you to defeat him, once and for all – for the sake of the kingdom.\r\n-Yours truly, The Showrunner”\r\n\r\nSM64: Beyond the Cursed Mirror is a major Super Mario 64 ROM hack created by Rovert, which contains 15 custom-made courses and 120 stars waiting to be collected. With a unique in-depth story, original characters, and new mechanics, this SM64 ROM hack will provide a traditional yet unique experience.', '[7809]BTCM_1.0.zip', '1.0', '2023-05-21 02:43:11', '2023-05-20 16:24:41', '19 May 2023', 1684468800, '', 1, 1, 1, 1, 1, 0, '7809titlescreen.png', 1, 0, 0, 3963, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, 'Custom', '', 'https://youtu.be/m-yt00yMw_c'),
(7810, 1, 712, 'The Legend of Zelda: Fall of Hyrule', 4957, 'UPDATE (9/19/2023): The Legend of Zelda: Fall of Hyrule is now updated to version 31. This version brings back the shop with the raft and stepladder, but puts it in a different place, because it was unreachable before.\r\n\r\nHello, Zelda fans,\r\n\r\nYou probably remember playing my Zelda hack The Legend of Zelda: Triforce Power. Well, ActionGamer is here to present to you the official sequel in the Triforce Power Saga, The Legend of Zelda: Fall of Hyrule. It has every feature and improvement you loved about Triforce Power and more. But sadly, it only has 1 Quest, sorry everyone.\r\n\r\nStory:\r\n\r\n4 years have passed since the hero of Hyrule, Link, defeated Onox and rescued Zelda in The Legend of Zelda: Triforce Power. But now, the evil minions of Onox have kidnapped the 9 sacred fairies of power who keep the magic of the land safe in order to finish Onox&#039;s duties to bring Ganon back to life. Now with Ganon back to life, he keeps the 9 fairies of power in his dungeons filled with dangerous foes, with Donna, the Queen of the Fairies trapped forever inside Ganons lair. Luckily Zelda has not been kidnapped so she can guide Link on his quest, to save the 9 sacred fairies of power, and stop Ganon once and for all, and this will be Link’s hardest challenge yet, even harder than Triforce Power. Will he stop Ganon before it&#039;s too late?\r\n\r\n\r\nFeatures from Triforce Power that are in this game too:\r\n-1. New Graphics.\r\n-2. New Overworld.\r\n-3. New Dungeons.\r\n-4. Pressing Select swaps your secondary item so you don&#039;t have to go to the menu.\r\n-5. Clues to tell you where to bomb the dungeon walls.\r\n-6. New Dungeon and Title Screen Music.\r\n-7. Faster Text.\r\n\r\nNew features that are in Fall of Hyrule (Special thanks to the team who made the Zelda 1 Redux Patch and for making these features possible):\r\n-1. Save manually by pressing Select when in the Items Sub-screen (You do not need to enter a second controller).\r\n-2. Reworked heart HUD.\r\n-3. Incremented the initial bomb max. amount to 10 instead of 8.\r\n-4. Changed the Red and Blue rings to Red and Blue tunics.\r\n-5. Clues to tell you where to bomb the overworld walls.\r\n-6. Removed the 1 Rupee flashing.\r\n-7. Now you&#039;re able to kill the Pols Voice by playing the flute, and also with arrows to retain the authentic way of killing them.\r\n-8. 999 rupees as the maximum amount, instead of 255.\r\n-9. Added a proper arrow enemy-drop item and an arrow counter (shops give 30 arrows when purchased), with the max arrow limit being 30 for normal Arrows, and 60 once you get the silver Arrows.\r\n-10. Automap Plus, but modified to have 1/4 heart decrements instead of 1/8.\r\n-11. Even more songs from other Zelda games.\r\n-12. Music now plays in the File Menu.\r\n-13. A new tornado enemy that was unused in the original Legend of Zelda.\r\n-14. The waterfalls are now animated.\r\n-15. Burnable Trees now have slightly different sprites so you can tell which trees to burn, but it&#039;s not too obvious, so keep a lookout.\r\n\r\nThis hack has been in development for years since 2017 to be exact. So hope you all enjoy the sequel epic sequel to the author&#039;s first released Zelda hack.', '[7810]Zelda Fall of Hyrule (v31).zip', '31', '2023-05-21 02:46:56', '2023-09-19 20:44:31', '19 September 2023', 1695081600, '', 1, 1, 1, 1, 1, 1, '7810titlescreen.png', 1, 0, 0, 2194, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(7811, 9, 268, 'Chrono Trigger - No Music', 8095, 'This mod removes the background music in Chrono Trigger. Thank you to Pseudoarc from the Jets of Time Chrono Trigger Randomizer Discord server for providing the initial Python script that was used to silence most of the game&#039;s music and some of the sound effects. Readmit expanded the script and changed things within it so that it would keep the sound effects and remove all of the music; however, the pendulum sound at the game&#039;s title screen could not be kept. This mod is compatible on both emulator and original hardware, and it is also compatible with the Chrono Trigger Randomizer.', '[7811]Chrono Trigger - No Music.zip', '1.0', '2023-05-22 10:27:18', '2023-05-21 19:00:50', '21 May 2023', 1684641600, '7811readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 86, 3, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', 0, '', '', ''),
(7812, 1, 735, 'Adventures of Lala', 2876, 'This hack swaps Lolo and Lala around, and edits palettes &amp; text &amp; title-screen accordingly.\r\n\r\n\r\n\r\nThere are three patches:\r\n\r\nOriginal graphics:\r\n-Least amount of graphical &amp; palette changes\r\n\r\nLala 1x3:\r\n-Replaces all graphics from Lolo 2&amp;3\r\n-Adjusts the purple enemy palette to black &amp; white\r\n\r\nLala 1x3 QoL:\r\n-Heart frames that contains magic shots are in a different color(green)\r\n-Water currents are now animated and has their own graphics tiles', '[7812]Adventures of Lala 1.zip', '1.0', '2023-05-22 10:48:01', '2023-05-21 11:34:46', '21 May 2023', 1684641600, '7812readme.txt', 1, 0, 0, 1, 0, 1, '7812titlescreen.png', 1, 0, 0, 178, 1, 'Adventures of Lolo (USA).nes (NO-intro)\r\nCRC32	D9C4CBF7\r\nMD5	72A5692523AD5AB51CF2272A06D669D0\r\nSHA-1	355E2A11E6E585DAB55635766C43BC4C0E5D6968', 0, '', '', ''),
(7813, 1, 978, 'Adventures of Lala 2', 2876, 'This hack swaps Lolo and Lala around, and edits palettes&amp;text accordingly.\r\n\r\nThere are two versions, one for each region.\r\n\r\nIf you want to add [url=https://www.romhacking.net/hacks/7754/]my QoL patch too[/url], then patch that first and then patch this one on top of that.', '[7813]adventures of Lala 2.zip', '1.0', '2023-05-23 02:47:09', '2023-05-21 11:41:46', '21 May 2023', 1684641600, '7813readme.txt', 1, 0, 0, 1, 0, 0, '7813titlescreen.png', 1, 0, 0, 167, 1, 'Patch to following:\r\nUSA version:\r\nAdventures of Lolo 2 (USA).nes (NO-intro)\r\nCRC32	862AB1E5\r\nMD5	0F8EAC497ADC07858685B8E84E59A56B\r\nSHA-1	47D217722BC2375163EBB4B0821DD6EB3ACB38FF\r\n\r\nJapanese version:\r\nAdventures of Lolo (Japan).nes (NO-intro)\r\nCRC32	D9C4CBF7\r\nMD5	72A5692523AD5AB51CF2272A06D669D0\r\nSHA-1	355E2A11E6E585DAB55635766C43BC4C0E5D6968', 0, '', '', ''),
(7814, 23, 2680, 'Order of Ecclesia - Playable Mima', 5585, 'Play as Mima, the ever so present Spirit from Touhou, in this Albus Mode hack. All Content from the original game is pre-unlocked, allowing Mima Mode to be played immediately. New music tracks and more were imported for this romhack.\r\n\r\nWith a Vengeful Spirit like this, it&#039;s obvious that she would appear outside her original games. Take control and play through Order of Ecclesia with a ghostly twist.\r\n\r\nPlease read Credits.txt for a full list of Credits.', '[7814]Release.zip', '1.0.0', '2023-05-23 02:47:55', '2023-05-21 19:19:24', '21 May 2023', 1684641600, '', 1, 1, 0, 1, 1, 1, '', 1, 0, 1, 343, 1, 'Database match: Castlevania - Order of Ecclesia (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F9EBF006A489B8C9391E8D1FD05EC6B9CEF6FD7B\r\nFile/ROM CRC32: A7612D61', 0, '', '', ''),
(7815, 8, 926, 'Mega Man V - Improvement Tweaks', 5583, 'Mega Man V (Gameboy) -- Improvement Tweaks\r\n\r\nv1.8, by hmsong\r\n\r\n(Yes, this is compatible with the DX hack too)\r\n\r\nMega Man V (aka Rockman World 5) was the last Mega Man game for the original Gameboy.  Mega Man I ~ IV were all ports of the NES Mega Man games with slight changes, but Mega Man V was entirely original, with a new Mega Buster (called Mega Arm), bosses, and story.  And it was great.\r\n\r\nSadly, the game had some flaws, such as having boss weaknesses all over the place, boss rooms being too boring, the final stage bosses being too easy, etc.  See the attached document for more detail.  In any case, this patch does the following:\r\n- Distributes the bosses&#039; weapon defense more evenly (including Tango) in order to increase the usefulness and availability of the weapons against their specific bosses -- not just in damage, but in practical usage sense.  Some are very effective, and some are semi-effective.  Generally, any given boss is weak to one weapon from the first 4 bosses, and another from the later 4 bosses -- see the attached chart for more detail.\r\n- Makes the GB-unique-boss fights from the past Mega Man games more difficult by changing the rooms and the weapon defenses.  In addition, Enker can only be damaged by at least semi-charged Mega Arm (1 damage, CL works), and Quint takes 1 damage from all Mega Arm attacks, including the fully-charged Mega Arm.\r\n- Changes up the Mega Arm&#039;s effectiveness for the bosses that were supposed to be immune to the normal bullets.  Specifically, Uranus, Terra, Wily 3, and Sunstar can only be damaged by the fully-charged shot (1 damage for Sunstar, and 3 damage for the rest).  CL will fail.\r\n- Balances out some of the weapons.  Specifically, Rush Coil and Rush Jet can have up to 3 bullets on the screen (4 if Rush is not on the field, just like Tango), Grab Buster costs more energy and can only have up to 2 bullets on the screen (instead of 3), Salt Water costs less energy, Electric Shock lasts shorter time but costs less energy, and Spark Chaser doesn&#039;t do massive damage against Wily 3 and is ineffective against Sunstar (Sunstar is immune to everything except the fully-charged Mega Arm).\r\n- Changes some of the mid-boss and boss rooms to make the fights more exciting and difficult.  Specifically, initial Venus&#039;s room has waterfalls, initial Neptune&#039;s room has uneven ground, one of Pluto&#039;s mid-boss&#039;s room has spikes, and most of the Wily Star boss rooms (including the rematch rooms) have different structures.\r\n- Minor changes to the stages, items, and enemies (includes unused enemies).  In addition, the large life/weapon energy restores 8 units instead of 10 units (consistent with the large P-chip units).\r\n- Some of the crystals require methods other than Break Dash or Deep Digger to obtain -- namely, MH upgrade and Rush Jet.  You can get them all in one-go without having to replay the stage, if you start from Saturn.\r\n- Changes the prices of few shop items -- most notably Weapon Refill and Energy Balancer.\r\n\r\nIf anyone has any specific requests regarding the boss vulnerabilities, then let hmsong know.  He is open to suggestions and may be able to work out a solution.\r\n\r\n\r\n\r\nApplying Notes:\r\n\r\n- This is for Mega Man V US rom, but it&#039;s also compatible with marc_max&#039;s [url=https://www.romhacking.net/hacks/7413/]Mega Man World 5 DX[/url].  While the order shouldn&#039;t matter, but to be safe, apply MMW5DX patch first, then apply this patch.\r\n\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).', '[7815]Mega Man V - Improvement Tweaks 1.8.zip', '1.8', '2023-05-23 13:59:55', '2024-06-23 13:31:39', '23 June 2024', 1719100800, '7815readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 971, 1, 'Database match: Mega Man V (USA) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 9A7DA0E4D3F49E4A0B94E85CD64E28A687D81260\r\nFile/ROM CRC32: 72E6D21D', 0, '', '', ''),
(7816, 8, 1421, 'The Legend of Zelda Oracle of Ages - No Music', 8095, '*UPDATE*\r\nPlease note, that I have now updated this mod, because the earlier version was made using the hack-base of oracles-disasm, which doubles the file size of the rom in order to accommodate for modding of the game. This version was made using the master branch.\r\n*UPDATE*\r\n\r\nThis mod removes the background music in The Legend of Zelda - Oracle of Ages. Thank you to FerranArevalo from the Wind Fishes&#039; Breeze Discord server for all the help in modifying the game&#039;s files. If it wasn&#039;t for him, this patch would not exist. This mod is compatible on both emulator and original hardware.', '[7816]The Legend of Zelda Oracle of Ages - No Music.zip', '1.1', '2023-05-24 06:29:54', '2023-05-26 20:27:32', '26 May 2023', 1685073600, '7816readme.txt', 0, 1, 0, 0, 0, 0, '7816titlescreen.png', 5, 0, 1, 106, 12, 'Database match: Legend of Zelda, The - Oracle of Ages (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 880374FB978B18AF4AA529E2E32F7FFB4D7DD2F4\r\nFile/ROM CRC32: 3800A387', 0, '', '', ''),
(7817, 14, 5102, 'Standalone Disc Hack', 6588, 'Patches that allow &quot;Append Disc&quot; 3 to boot as standalone games, rather than requiring they be launched first with &quot;Pop&#039;n Music 2&quot;.\r\n\r\nExtract the ZIP file containing the DCP patch file.\r\n\r\nThe DCP patch file shipped with this release is designed for use with Universal Dreamcast Patcher v1.3 or newer. Note that Universal Dreamcast Patcher supports both TOSEC-style GDI and Redump-style CUE disc images as source input.\r\n\r\n1. Click &quot;Select GDI or CUE&quot; to open the source disc image.\r\n\r\n2. Click &quot;Select Patch&quot; to open the DCP patch file.\r\n\r\n3. Click &quot;Apply Patch&quot; to generate the patched GDI, which will be saved in the folder from which the application is launched.\r\n\r\n4. Click &quot;Quit&quot; to exit the application.\r\n\r\nUniversal Dreamcast Patcher can be downloaded here:\r\nhttps://github.com/DerekPascarella/UniversalDreamcastPatcher', '[7817]Pop\'n Music 3 - Append Disc (Standalone).zip', '1.0', '2023-05-24 06:31:02', '2023-05-23 20:18:10', '22 May 2023', 1684728000, '7817readme.txt', 0, 0, 0, 0, 0, 1, '7817titlescreen.png', 5, 0, 1, 44, 12, 'Checksums for original disc image:\r\nPop&#039;n Music 3 - Append Disc v1.000 (1999)(Konami)(JP)[!][addon, req. Pop&#039;n Music 2].gdi - 346fea58ab1a55c577138c5b04319157\r\ntrack01.bin - 66dfd28ab1f354bba9ce0b15fb5eef6a\r\ntrack02.raw - 1b9826c988e1000f7b41d2dec8ff7f31\r\ntrack03.bin - 06e8e03bb98bf6be4a91933d71a09791\r\nChecksums for patched disc image:\r\ndisc.gdi - 346fea58ab1a55c577138c5b04319157\r\ntrack01.bin - 66dfd28ab1f354bba9ce0b15fb5eef6a\r\ntrack02.raw - 1b9826c988e1000f7b41d2dec8ff7f31\r\ntrack03.bin - f5a70454512a0dede8a954ae22d50c64', 0, 'Custom', 'https://github.com/DerekPascarella/PopnMusicAppendDiscs-StandalonePatchDreamcast', ''),
(7818, 14, 5103, 'Standalone Disc Hack', 6588, 'Patches that allow &quot;Append Disc&quot; 4 to boot as standalone games, rather than requiring they be launched first with &quot;Pop&#039;n Music 2&quot;.\r\n\r\nExtract the ZIP file containing the DCP patch file.\r\n\r\nThe DCP patch file shipped with this release is designed for use with Universal Dreamcast Patcher v1.3 or newer. Note that Universal Dreamcast Patcher supports both TOSEC-style GDI and Redump-style CUE disc images as source input.\r\n\r\n1. Click &quot;Select GDI or CUE&quot; to open the source disc image.\r\n\r\n2. Click &quot;Select Patch&quot; to open the DCP patch file.\r\n\r\n3. Click &quot;Apply Patch&quot; to generate the patched GDI, which will be saved in the folder from which the application is launched.\r\n\r\n4. Click &quot;Quit&quot; to exit the application.\r\n\r\nUniversal Dreamcast Patcher can be downloaded here:\r\nhttps://github.com/DerekPascarella/UniversalDreamcastPatcher', '[7818]Pop\'n Music 4 - Append Disc (Standalone).zip', '1.0', '2023-05-24 06:31:34', '2023-05-23 20:18:14', '22 May 2023', 1684728000, '7818readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 42, 12, 'Checksums for original disc image:\r\nPop&#039;n Music 4 - Append Disc v1.000 (2000)(Konami)(JP)[!][addon, req. Pop&#039;n Music 2].gdi - 346fea58ab1a55c577138c5b04319157\r\ntrack01.bin - 7b062dca6fcd13bdf1a506b356df7dd8\r\ntrack02.raw - 1e5aa7912eb2719712c241e3a93f610e\r\ntrack03.bin - 8371392bd20a94093eae5df93bc5ee30\r\nChecksums for patched disc image:\r\ndisc.gdi - 346fea58ab1a55c577138c5b04319157\r\ntrack01.bin - 7b062dca6fcd13bdf1a506b356df7dd8\r\ntrack02.raw - 1e5aa7912eb2719712c241e3a93f610e\r\ntrack03.bin - 33d77ca96be69594c1a31c0b78d04625', 0, 'Custom', 'https://github.com/DerekPascarella/PopnMusicAppendDiscs-StandalonePatchDreamcast', ''),
(7819, 10, 1379, 'War Room Sturm', 6441, 'This simple patch re-adds both versions of Sturm into the War Room and Vs. Mode, and unlocks all COs in BattleMaps for purchase by default (purchase for free).\r\n\r\nBoth versions of Sturm look the same. The Campaign version (unlocked by default) comes before the Vs Mode version (purchased from Hachi).\r\n\r\nNote: To quickly progress to the main game, beat the last Field Training mission and then earn coins by completing another mission (Campaign/War Room) to unlock BattleMaps.', '[7819]WR Sturm.zip', '1.0', '2023-05-25 02:55:56', '2023-05-24 10:33:54', '24 May 2023', 1684900800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 186, 1, 'Database match: Advance Wars (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: D0A0A4CFE9B95AC7118F7EF476F014CA0242EB65\r\nFile/ROM CRC32: DBEF116C', 0, '', '', ''),
(7820, 23, 2668, 'Dawn of Sorrow - Playable Broly', 5585, 'Play as Broly, the Legendary Super Saiyan, in this Julius Mode hack. All Content from the original game is pre-unlocked, allowing Broly Mode to be played immediately. New music tracks and more were imported for this romhack.\r\n\r\nWith a character this large, you may think traversing Castlevania would be a difficult task, but fret not! The entire castle is accessible by this behemoth of a fighter. This hack is to show that you can really implement anyone into Dawn of Sorrow with enough effort!\r\n\r\nPlease read the readme file if you intend on playing this!', '[7820]Broly 1.0.0 Release.zip', '1.0.0', '2023-05-27 05:58:06', '2023-05-25 03:17:00', '24 May 2023', 1684900800, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 652, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7821, 8, 2622, 'Tetris - 1984', 6607, 'This is a graphics mod for Game Boy Tetris called &quot;[b]Tetris - 1984[/b]&quot;. This attempts to reproduce the look of the original version of Tetris which was made for the Electronika 60.\r\n\r\nOriginal Game Boy games technically only have these 4 &quot;colors&quot;: white, light grey, dark grey, and black.  Therefore this mod just uses white on black instead of the Electronika&#039;s traditional green on black display.\r\n\r\nThough, interestingly, if you play this mod on the original Game Boy it will appear green on black since that system had a green tint.   Also, you can potentially use whatever device you are playing on to change white to green.\r\n\r\n----\r\n\r\nAll game modes, even 2 player, have been edited and tested.\r\n\r\nThis mod is for the more common 1.1 version of Game Boy Tetris.', '[7821]Tetris - 1984.zip', '1.0', '2023-05-27 05:59:05', '2023-05-26 01:12:07', '25 May 2023', 1684987200, '7821readme.txt', 1, 0, 0, 1, 0, 0, '7821titlescreen.png', 1, 0, 0, 450, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(7822, 8, 791, 'The Legend of Zelda Oracle of Seasons - No Music', 8095, 'This mod removes the background music in The Legend of Zelda - Oracle of Seasons. Thank you once again to FerranArevalo from the Wind Fishes&#039; Breeze Discord server for all the help in modifying the game&#039;s files and for getting this mod to work for Seasons, when before it would just work for Ages. If it wasn&#039;t for him, neither this patch nor the Oracle of Ages - No Music patch would exist. This mod is compatible on both emulator and original hardware.', '[7822]The Legend of Zelda Oracle of Seasons - No Music.zip', '1.0', '2023-05-27 07:57:05', '2023-05-27 03:33:49', '26 May 2023', 1685073600, '7822readme.txt', 0, 1, 0, 0, 0, 0, '7822titlescreen.png', 5, 0, 0, 72, 8, 'Database match: Legend of Zelda, The - Oracle of Seasons (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BA1268290FB2B1B70505D2D7B5825FC8A4816A4B\r\nFile/ROM CRC32: D7E9F5D7', 0, '', '', ''),
(7823, 18, 5104, 'Tweek&#039;d Controls', 8110, 'This is a simple hack to make Fur Fighter&#039;s: Viggo&#039;s Revenge much more playable for those not brought up on the original. This hack reverses the default stick assignments, so that in practice the left stick is used to move around, and the right stick is used to aim when using the &quot;Advanced&quot; control assignments.\r\n\r\nTo clarify, this hack is intended to be used with the &quot;Advanced&quot; control assignments (Options 1-4 will only change vertical look inversion, and jump/fire assignments), and is likely not going to be enjoyable for use with the &quot;Beginner&quot; control schemes.\r\n\r\nThis can make a few mini-games a little confusing since the control prompt will still reference the sticks as they were originally mapped,  but it only takes a moment to adapt, and the swapped sticks make exploration and gunplay much more comfortable for a more modern audience.\r\n\r\nThe control swap also extends to Fluffmatch, so everyone gets the new control scheme!\r\n\r\nIt should be noted that this hack requires either the right stick or the D-Pad to be used for menu navigation.\r\n\r\nThis hack was created using the premade tools by PelvicThrustMan: PS2 Remapper and PS2 Patch Engine. PLEASE send your support their way for making those incredible tools!', '[7823]FF Viggos Revenge Tweekd Controls.zip', '1.0', '2023-05-27 08:00:25', '2023-05-27 11:19:31', '27 May 2023', 1685160000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 94, 10, 'SLUS-20088', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7824, 1, 1517, 'Deadly Towers - No music reset', 5396, 'If the same music is used in the previous and next rooms, it will resume playing instead of playing from the very beginning.\r\n\r\nPatches for both (U) and (J) versions.', '[7824]Deadly Towers - No music reset [001].zip', '001', '2023-05-28 04:36:43', '2023-05-27 21:12:58', '27 May 2023', 1685160000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 136, 1, 'Deadly Towers (U) [!].nes\r\nCRC32: 25225C70\r\nMD5: F90D8365CD2A8E733E2280444B139D45\r\nSHA-1: D59DA5BF52D5ECF5F407B70FF1C32B99235676D9\r\n\r\nMashou (J) [!].nes\r\nCRC32: 454F371C\r\nMD5: 1F5E60AAE28F24FA47E0927C49C3D17F\r\nSHA-1: A246C3A39405E770AFDC6B0DE3EDD9937180177F', 0, '', '', ''),
(7825, 1, 749, 'Ducking Luigi&#039;s Ducking Adventure', 7484, '--Summary---\r\n\r\nDucking Luigi&#039;s Ducking Adventure  is a romhack of Super Mario Bros. 2 USA for NES. It follows Luigi&#039;s story after the events of SMB2U. Luigis all across the multiverse have been kidnapped and it is up to Prime Luigi and friends to save them. Red Luigi, Waluigi and Louise will join Luigi in this ducking adventure. Good Luck!\r\n\r\nThis hack features 18 original levels. All the levels are inspired by their vanilla counterparts, so sections may seem familiar. However, every level is much harder than vanilla.  There are 3 warps. The first 2 are in their vanilla levels and take you to the same worlds and are optional. However, level 6-1 features a third warp that is  required and takes you to world 7.  All 18 levels contain 2 power up mushrooms and at least 1 one-up. Some levels contain multiple 1-up mushrooms. (YES it is possible to collect more than 1 per level) Each level features a unique color palette. All levels are complete-able with all characters. Oh yeah, also all characters behave exactly the same. They all behave like vanilla Luigi. Their differences are cosmetic only. You begin with 9 lives and 9 continues.\r\n\r\n\r\n---Tips---\r\n\r\n* If you ever lose a key, you can re-spawn it in its original spot if you simply walk 2-3 screen away and come back.\r\n* If a hawkmouth exit despawns, you can simply walk 2-3 screen away and come back and it will respawn and even open if you already grabbed the orb. \r\n* If you see a cherry, get a cherry. Several sections are easier with a star power up and a few birdos and bosses can be star killed.\r\n* All levels have 2 power-up mushrooms. (Highly recommended to collect them)\r\n* Power-up mushrooms will always be between two identical palm tress OR in odd background structures. \r\n* Ladder jumps ARE REQUIRED. To jump off a ladder hold right or left while on a ladder and press jump right as you let go to jump off. \r\n* These characters can jump high and far. Take advantage. \r\n* Picking up 1-up mushrooms under low floating platforms will behave strangely...', '[7825]DuckingLuigiAdventure1_0.zip', '1.0', '2023-05-28 07:33:06', '2023-05-28 03:20:48', '28 May 2023', 1685246400, '7825readme.txt', 1, 0, 1, 1, 1, 0, '7825titlescreen.png', 1, 0, 0, 635, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE\r\nFile CRC32: 8AA4ACE0\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(7826, 10, 462, 'SRW-R Easier', 5584, 'This is an IPS patch for the GBA &quot;Super Robot Wars R&quot;.\r\n\r\nChanges:\r\n- SP consumption and weapon/aircraft modification costs are reduced.\r\n- Weapons/aircraft modification limit up\r\n- Halved the cost of aircraft repairs, Tripled the funds acquired\r\n- Allied pilot ability (Defense/Hit rate) increased by 10%\r\n- Akito, Ryoko, Hikaru, and Izumi in the movie version have slightly higher abilities than in the TV version.\r\n- Pilot transfer range expanded\r\n- Boss Borot and Kelot are strengthened.\r\n- Dendo in normal form, Black Salena can recover a little EN.\r\n- Reinforced Jegan as Jegan custom\r\n\r\nPlease be aware that the game difficulty will be easy.\r\nThe goal was non-stress and exhilaration.\r\n\r\nEnjoy!', '[7826]SRW-R Easier.zip', '1.1a', '2023-05-28 07:33:32', '2023-10-20 15:02:07', '20 October 2023', 1697760000, '7826readme.txt', 0, 0, 1, 1, 0, 0, '', 5, 0, 1, 262, 1, 'Database match: Super Robot Taisen R (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: AB96D573933598E6CBEA19654A0E5CF85D746BA2\r\nFile/ROM CRC32: DF7F91BC', 0, '', '', ''),
(7827, 1, 1413, 'Werewolf: The Last Warrior Improvement', 3330, 'This hack was created to make the game less frustrating, A and B button has been swapped,\r\n     so now B is attack and A is jump, adjusting a little bit the the way  you control the \r\n     Werewolf, and changing the moment that some enemies appears, making them less annoying.\r\n\r\n\r\n  V 1.1:\r\n\r\n- Press SELECT to transform into Super Werewolf (you need 5 orbs). You can cancel the transformation by pressing SELECT again.\r\n\r\n- The alarm sound on level 3 has been changed to the default music track.\r\n       \r\n- Some levels have minor changes to balance the difficulty.', '[7827]Werewolf the last warrior Improvement V1_1.rar', '1.1', '2023-05-28 07:34:13', '2023-12-21 20:49:36', '21 December 2023', 1703116800, '7827readme.txt', 1, 0, 1, 0, 1, 1, '7827titlescreen.png', 5, 0, 0, 423, 1, 'Database match: Werewolf - The Last Warrior (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8580B3DEEDDFA75C12DFE2F6CAB8D062E52FDB34\r\nFile CRC32: 19AF4032\r\nROM SHA-1: DC4E54BBC56129F2BD72481A4E7723147E843313\r\nROM CRC32: 333C48A0', 0, '', '', ''),
(7828, 1, 1180, 'Nintendo World Cup Kunio Edition', 8113, 'Read the read file for more Info\r\n\r\nNintendo World Cup Kunio Edition seeks to make the main character of Team USA the Mascot of Technos, Kunio.', '[7828]Kunio.zip', '1.0', '2023-05-30 01:57:52', '2023-05-28 20:56:52', '28 May 2023', 1685246400, '7828readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 110, 1, 'Database match: Nintendo World Cup (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 02CFC05AFA18AC5C45D974A7610C11247F6001B6\r\nFile CRC32: 4940ACD4\r\nROM SHA-1: D529E7FB2BA1AEEFD7F7A5258B53732461F85BA0\r\nROM CRC32: A22657FA', 0, '', '', ''),
(7829, 12, 3503, 'Canon colors for Dragon&#039;s Trap', 7040, 'Simple patch to make Boke blond, like in the previous game and in Monster Lair, or even the PC Engine version. His hair lacks volume/detail because the palette itself wasn&#039;t changed, but the sprites themselves, which imposed some limitations. Other minor adjustments were made to his sprite. Hope you enjoy!', '[7829]canon boke.zip', '1.0', '2023-05-30 01:59:04', '2023-05-28 23:31:22', '28 May 2023', 1685246400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 110, 1, 'Database match: Wonder Boy - The Dragon&#039;s Trap (Europe)\r\nDatabase: No-Intro: Game Gear (v. 20201227-043658)\r\nFile/ROM SHA-1: D98344A2C644CE9A0184E8F836271C038AA16A23\r\nFile/ROM CRC32: A74C97A7', 0, 'Public Domain', '', ''),
(7830, 1, 1383, 'Sqoon - Infinite Fuel &amp; 9 Lives hack', 842, 'The submarine does not reduce fuel. At the beginning of the game you have 9 lives.', '[7830]Sqoon_(U)_Infinite_Fuel_9_Lives_hack_by_Guyver.zip', '1.0', '2023-05-30 02:07:57', '2023-05-29 08:27:31', '29 May 2023', 1685332800, '', 0, 0, 0, 1, 1, 0, '7830titlescreen.png', 5, 0, 0, 140, 1, 'Database match: Sqoon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4F1D13418ADABCC8B96CBA6B2DE7CF75F6917289\r\nFile CRC32: A3815BAC\r\nROM SHA-1: D2327AC8751BA04B09E420B6E259BA21B3FFFF81\r\nROM CRC32: 44F34172', 0, '', '', ''),
(7831, 8, 718, 'Pokémon Yellow: Cramorant Edition', 8114, 'Pokémon Yellow: Cramorant Edition\r\n\r\nA ROM hack of Pokemon Yellow which replaces Pikachu with Cramorant! Many other major and minor changes have been made to create a new Pokemon Yellow experience. This project aims to provide a different way to enjoy Yellow while adding more variety to the game, all while staying mostly true to the Pokemon Generation 1 experience. This hack was created using the Pokemon Yellow disassembly as a base.\r\n\r\nNOTE: Some emulators (such as VisualBoyAdvance) have difficulty playing Cramorant&#039;s voice clips. If they sound too quiet, try using a different emulator. For desktops, I recommend mGBA or BGB. Using VisualBoyAdvance may also cause graphical glitches to occur.\r\n\r\nMain Features:\r\n\r\n- Journey through the region, beat Team Rocket, collect all badges, catch every Pokemon, and become the Champ with a Cramorant by your side!\r\n- Following Pikachu has been replaced with Following Cramorant! Every sprite, graphic, sound, and text associated with Pikachu has been changed to fit with Cramorant. Cramorant&#039;s movepool, experience growth, and stats are loosely based off of Pokemon Sword/Shield.\r\n- Pikachu&#039;s Beach minigame is now Cramorant&#039;s Beach! As long as Cramorant knows Surf, you can play it!\r\n- New exclusive battle move added for Cramorant.\r\n- Every Pokemon has had their movesets expanded! Many more moves can be learnt through level up and TM!\r\n- Many wild and Trainer Pokemon have had their levels raised slightly in an effort to provide more of a challenge.\r\n\r\nAdditional Features:\r\n\r\n- Extra Pokemon! Cramorant and 2 other Pokemon have been added which brings the total amount to 154!\r\n- Extra battles! A few additional trainers have been added.\r\n- Greater Pokemon trainer variety. Trainers now use a bigger selection of Pokemon. Many Pokemon never that never got a chance to shine in battle will get their moment!\r\n- Greater wild Pokemon variety. Many rare Pokemon can now be found in several locations, and Pokemon that couldn&#039;t previously be found in the wild are waiting to be encountered!\r\n- All 151+ Pokemon are obtainable in-game without the need for trading or glitches, and can be infinitely encountered!\r\n- Some move animations which involved rapid flashing have been toned down for those with photosensitivity.\r\n- Hold B at any time in the overworld to move faster while walking, surfing, or biking!\r\n- The Item Bag can be sorted by pressing Start while opened.\r\n- A few minor locations have been added for new events. Many maps have also received some touch-ups to look nicer, and a few have been altered to be less claustrophobic (like Cerulean and Fuschia City). Many of the CUT trees have been removed. A couple of new buildings also open up after you become champion!\r\n- Tons of additional hidden items! Search suspicious places for them.\r\n- Catch rates boosted. Every Pokemon is now slightly easier to catch, and some are even much easier!\r\n- More forgiving Safari Zone. The amount of steps allowed to take has been increased substantially! More Safari Balls are also given to the player and many Safari Zone Pokemon have also been made slightly easier to catch!\r\n- Additional flavor text has been added. Several background objects now have descriptive text associated with them, such as Red&#039;s bed or the windows in Vermilion Gym.\r\n- New Cramorant intro sequence. (Coded by Damien Doury.)\r\n- Some beta and unused content included! Unused music (like Giovanni&#039;s theme) as well as unused graphics and text have been added. A few music tracks have also been replaced by songs adapted from the Generation 2 games.\r\n- Various bug fixes. Many Generation 1 bugs were fixed in Yellow, while Cramorant Edition fixes a few more minor errors and quirks. Any bugs which provided a negative experience for the player have been fixed.\r\n- Super Game Boy compatible! Comes with its own set of color palettes and its own border!\r\n- Link Cable compatible with the base Generation 1 games. Note that minor issues occur if Pokemon from Cramorant Edition are traded to base Yellow, and vice-versa.\r\n\r\nFeatures adapted from other projects and tutorials (which can be found on Github):\r\n- Better game corner. Faster and more forgiving slots along with the ability to repeatedly buy coins. (Adapted from Pokemon PureRGB by Vortyne.)\r\n- Repels can now be used immediately after they expire like in the modern games. (Included from Pokemon PureRGB.)\r\n- A much better Itemfinder! It&#039;s now actually useful by pointing you in the direction of hidden items and giving feedback based on how close to them you are. (Included from Pokemon PureRGB.)\r\n- The left and right d-pad can now be used while shopping to decrease/increase the amount of items by 10. (Included from Pokemon PureRGB.)\r\n- The low health alarm now only beeps four times before stopping. No need to annoy the player with constant ringing. (Included from Pokemon PureRGB.)\r\n- Pokemon no longer waste turns after waking up from sleep and can attack that same turn! \r\n- Player now turns to face trainers when spotted by them like in other Pokemon games.\r\n- A move deleter and re-learner have been added which allow you to delete any Pokemon move (including HMs) and learn any moves they&#039;ve known previously!\r\n- Improved Exp. All which shares more exp between remaining Pokemon and gives fewer text messages.\r\n- &quot;Retire&quot; option added to Safari Zone, allowing players to instantly quit safari game (Included from pokered-speedchoice.)\r\n- Pokeball icon appears in battle to indicate previously captured Pokemon.\r\n\r\nFeatures not present:\r\n- No physical/special split.\r\n- No separate Spc. Atk or Spc. Def stats.\r\n- No additional typings.\r\n- No typing changes.\r\n- No base stat changes.\r\n- No sprite changes to existing Pokemon (Although a few misaligned back sprites have been corrected.)\r\n\r\nMassive thanks to the Pokemon Reverse Engineering Team for their disassembly of Pokemon Yellow and the pret discord community for advice and guides.\r\n\r\nEnjoy and have fun!', '[7831]Pokemon Cramorant Edition.zip', '1.4', '2023-05-30 02:09:02', '2024-02-29 16:42:38', '28 May 2023', 1685232000, '7831readme.txt', 1, 1, 0, 1, 0, 0, '7831titlescreen.png', 1, 0, 0, 3467, 12, 'Database match: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nFile/ROM CRC32: 7D527D62', 0, '', 'https://github.com/Cram-o-dev/cramorantedition', 'https://youtu.be/cw0Gc1zXecc'),
(7832, 10, 1912, 'Emerald Red / Leaf Edition', 8116, 'A modification of Pokemon Emerald Version which changes Boy / Girl sprites to &quot;Leaf&quot; (Girl) and &quot;Red&quot; (Boy) resp.\r\n\r\n- For all those who very much dislike the original Player Sprites', '[7832]leaf-red-edition.zip', '1.2', '2023-05-31 04:04:16', '2023-08-08 12:31:03', '08 August 2023', 1691467200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 641, 1, 'File/ROM CRC32: 1F1C08FB', 0, '', 'https://www.romhacking.net/scratchpad/72162/', ''),
(7834, 1, 749, 'Super Mario Bros 2: Disk System Accurate Sound', 8125, 'Everybody knows the trivia, okay?  But what if SMB2 could&#039;ve sounded closer to Yume Kojo: Doki Doki Panic (Dream Factory: Lub-Dub Panic)?  This hack aims to sound as close as possible, with about 95% of the sound restored from the form of translated instrument data, to the very DPCM samples you should be hearing.\r\n\r\nV1.3 Changes:\r\n-Bomb sound added to mimic bomb sound\r\n-World warp values restored\r\n\r\nV1.2 Changes:\r\n-Doubled PRG size\r\n-Implemented lead DPCM for title and warpless ending themes\r\n\r\nV1.1 Changes:\r\n-Restored DPCM constants to original order\r\n-Removed 1.0&#039;s testing features\r\n-Fixed CHR switching bug\r\n-Inexplicably fixed bomb collision by altering sound processing\r\n-All DPCM sound effects now processed under one subroutine\r\n-Restored &quot;subcons freed&quot; theme and used it for warped playthroughs.\r\n-DPCM now continues playing while music stops\r\n\r\nMain Features:\r\n-Fresh DPCM Samples - And More of Them - All 16 FDS-exclusive sound effects were all recorded to the DPCM channel, even the unused sound that was presumably replaced by the 1UP sound.  This is possible due to upgrading to the MMC5, and using its capabilities to swap out data where DPCM normally goes.\r\n-Music is redone - Yes, even the &quot;subcons freed&quot; music which was replaced by a copy of the slot fanfare, although it doesn&#039;t play beyond the first segment.\r\n-Queues have been reverted to its original state, although their constants have been shuffled around.\r\n-All coin inserts act like they originally did in Lub Dub Panic on the slot machines.\r\n-DPCM features priority to let the bosses squawk uninterrupted as they did originally.\r\n-Mainstay pulse queue migrated to Channel 2.\r\n\r\nTesting related features:\r\n-Quadrupled Starman time\r\n-Doubled stopwatch time\r\n-Infinite 1UP&#039;s\r\n-Infinite Subspace visits for coins\r\n-Subspace time extended by ~2.66x\r\n-Toad has a higher running speed and jumps higher', '[7834]smb2dsas.ips.zip', '1.3a', '2023-06-03 05:24:02', '2023-08-03 11:44:47', '03 August 2023', 1691035200, '', 0, 1, 0, 0, 1, 0, '', 1, 0, 1, 792, 1, 'Database match: Super Mario Bros. 2 (USA) Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042) File SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE File CRC32: 7D3F6F3D ROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32 ROM CRC32: 57AC67AF', 0, 'GPL-3.0+', 'https://github.com/TempoQuill/smb2-master-4/tree/smb2-dsas', ''),
(7835, 51, 5107, 'The Legend of Zelda Majoras Mask 3D - No Music Version 2', 8095, '*UPDATE*\r\nThis is version 2 of The Legend of Zelda Majora&#039;s Mask 3D - No Music mod. It is made for the USA v1.0 rom of MM3D. This mod is a vast improvement over the earlier version in every conceivable way. For one, the xdelta patch files are way smaller than those of version 1, and can be downloaded straight from this RHDN page, without the need to use any links from external file hosting sites. Two, it is able to mute ALL of the BGM for both original hardware and emulator. Even those songs that would cause the 3DS to crash in the previous version, are now muted in this improvement. Three, this mod is able to mute the Grezzo ending credits for both original hardware and emulator, which would cause a softlock for both in the previous version.\r\n\r\nAs stated before, jingles such as the ones that play when you get an item, get a heart piece or container, get a mask, beat a race, the playback for ocarina songs, the Zora jam sessions, the Frog Choir, and the Ballad of the Wind Fish Milk Bar song playback have not been removed, in order to maintain the character of the game. The flute that plays Saria&#039;s Song in the ending credits will appear.\r\n\r\nThere are 2 separate xdelta patch files. One is labeled 3DS, meaning that it is meant to be used to patch a .cia file of the game, which can then be installed on a modded 3DS console. The second xdelta patch file is meant to be used to patch a .3ds file of the game, so that it can be used in an emulator like Citra. Please don&#039;t be confused by this explanation. .3ds files are for emulators like Citra, and .cia files are for original 3DS hardware. Also, be sure to backup your Majora&#039;s Mask 3D save file on your 3DS, if you have one, because installing a new .cia file of MM3D will wipe over the old one and its save data.\r\n\r\nThis mod is 100% compatible with the Majora&#039;s Mask 3D Project Restoration hack.', '[7835]The Legend of Zelda Majoras Mask 3D - No Music v2.zip', '2.0', '2023-06-03 10:23:54', '2023-07-25 11:29:50', '24 July 2023', 1690171200, '7835readme.txt', 0, 1, 0, 0, 0, 0, '7835titlescreen.png', 5, 0, 1, 131, 8, 'No database match.\r\nFile/ROM SHA-1: E26B2F61261CE2EB76FF8D168A624D238800220F\r\nFile/ROM CRC32: 792B64BD', 0, '', '', ''),
(7836, 8, 5108, 'Turok 2: Seeds of Evil Stereo Restoration', 8126, 'Alberto Gonzalez, the composer of this game, noted on his soundcloud page that this games&#039; soundtrack was programmed with stereo panning, but due to a programming bug the released game was in mono.\r\n\r\nThis patch corrects the bug by making the routine which checks for the mono/stereo flag always return 1. \r\n\r\nEnjoy this game with stereo audio!', '[7836]Turok 2 - Seeds of Evil GBC Stereo Restoration.zip', '1.0', '2023-06-03 10:24:58', '2023-06-03 01:30:09', '02 June 2023', 1685678400, '7836readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 237, 1, 'Database match: Turok 2 - Seeds of Evil (USA, Europe) (En,Fr,De,Es) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: FB7856AF0205CC749174CDA9EB51AE137984558C\r\nFile/ROM CRC32: 6EDA6A3A', 0, '', '', ''),
(7837, 1, 2810, 'Spelunker Very Hard Mode', 8127, 'Probably the first Spelunker level hack!!\r\n\r\nAll stages have been upgraded to a higher difficulty level while retaining the look of the original.\r\n\r\nFor those who are not satisfied with the original difficulty.\r\n\r\n----\r\nFeatures.\r\n*129 lives!\r\n*The color of the cave differs from the original\r\n*It will softlock on the 4th loop.\r\n----\r\nNote: Readme is written in Japanese.', '[7837]Spelunker_Very_Hard_Mode.zip', '1.0', '2023-06-03 10:26:23', '2023-06-03 04:04:13', '03 June 2023', 1685764800, '', 0, 0, 1, 0, 0, 0, '7837titlescreen.png', 5, 0, 0, 174, 1, 'File name: Spelunker (J) (VC).nes\r\nFile size: 40,976\r\nCRC32: AF2B0B4D\r\nMD5: 34BE7B4F19D1F8D395B493A5F4EF45A0\r\nSHA1: 9B550A82FD791A5D450D087842A70BDFE4DD9E13', 0, '', '', ''),
(7838, 9, 1351, 'Brandish JPN Art and Music restore', 8128, 'This patch will restore the changed graphics in the Western release and put the Japanese versions back.\r\nIt also restores the original opening that was removed in the Western and Renewal versions.\r\n\r\nIt does not change any of the text or the KOEI logo.', '[7838]Brandish_JPNArtMusicRestore.zip', '1.0', '2023-06-03 10:27:12', '2023-06-03 08:59:04', '03 June 2023', 1685764800, '7838readme.txt', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 464, 4, 'Database match: Brandish (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: EAB3718608F1657F484B27C6F684527FC27F2BA1\r\nFile/ROM CRC32: 74F70A0B', 0, 'Public Domain', '', ''),
(7839, 1, 746, 'Megankreuzstilette', 2732, 'Megankreuzstilette.\r\nJriva 2019-2023\r\n\r\nIt is a hack of Megaman 3 whose main novelty is the use of Megaman 3 Improvement. which allowed among other things:\r\n\r\n-Different graphics for all stages\r\n\r\n-Longer stages\r\n\r\n-Animated graphics\r\n\r\n-Multiple paths\r\n\r\n-Different music in each of the 18 levels.\r\n\r\nIts name is a clear allusion to Rosenkreuzstilette, because its theme will be medieval fantasy in the design of the stages.\r\n\r\nFor everything else, it is a vanilla hack, to enjoy Megaman 3 as always.\r\n\r\nVisit my blog for more information on this and other projects.\r\n\r\nhttp://megamanhyperion.blogspot.com/\r\n\r\nSpecial Thanks: Kuja Killer for the Megaman 3 Improvement, the music, and a lot of help', '[7839]Megankreuzstilette.zip', '1.0', '2023-06-04 04:08:47', '2023-06-03 18:39:21', '03 June 2023', 1685764800, '7839readme.txt', 1, 1, 1, 1, 1, 0, '7839titlescreen.png', 1, 0, 0, 976, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', 0, '', '', ''),
(7840, 8, 5110, 'Turok: Battle of the Bionosaurs Stereo Restoration', 8126, 'This game, along with several other Bit Managers titles with soundtracks by Alberto Jose Gonzalez, due to a programming oversight only play with mono audio. This patch alters the routine which checks for the mono/stereo playback flag to always retun true.', '[7840]Turok - Battle of the Bionosaurs GB Stereo Restoration.zip', '1.0', '2023-06-05 01:11:10', '2023-06-04 17:48:44', '04 June 2023', 1685851200, '7840readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 219, 1, 'Database match: Turok - Battle of the Bionosaurs (USA, Europe) (En,Fr,De,Es)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8DCECC535909EF9D1B6DAC658FA41DDCBB75C208\r\nFile/ROM CRC32: 518C2D2F', 0, '', '', ''),
(7841, 9, 714, 'Super Mario World Redone', 6847, 'Introducing Super Mario World Redone 2.0!\r\n\r\nSuper Mario World Redone is a graphics hack that aims to be an improvement over the original game, adding completely overhauled visuals, music, bugfixes to the original game, gameplay elements and even levels! This hack also adds several features from Super Mario Advance 2 as well, such as yoshi coins in castles, several sound effects, music and some graphics too!\r\n\r\nThis version now incorporates all of the feedback recieved in the comments of the older versions, as well as Luigi!\r\n\r\nKNOWN BUGS:\r\nThe Iggy/Larry platform bug is still present on this version.', '[7841]Super+Mario+World+Redone+2.0.zip', '2.0', '2023-06-05 06:01:28', '2024-02-24 01:36:26', '23 February 2024', 1708646400, '7841readme.txt', 1, 1, 1, 1, 1, 0, '7841titlescreen.png', 5, 0, 0, 5760, 5, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', 'https://youtu.be/kd1SMKUTEtk?si=Js7k0L33JjVVlcJW'),
(7842, 10, 1064, 'The Legend of Zelda The Minish Cap - No Music', 8095, 'This mod removes the background music in the USA version of The Legend of Zelda The Minish Cap. Thank you to Henny022p from the Zelda Decomp Discord server for all the help in modifying the game&#039;s files. If it wasn&#039;t for him, this patch would not exist. This mod is compatible on both emulator and original hardware, and it can be combined with the Zelda: Minish Cap - Wind Waker Voices made by Weario.', '[7842]The Legend of Zelda The Minish Cap - No Music.zip', '1.0', '2023-06-06 04:14:25', '2023-06-03 20:24:10', '03 June 2023', 1685764800, '7842readme.txt', 0, 1, 0, 0, 0, 0, '7842titlescreen.png', 5, 0, 0, 136, 8, 'Database match: Legend of Zelda, The - The Minish Cap (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B4BD50E4131B027C334547B4524E2DBBD4227130\r\nFile/ROM CRC32: ABCEBBB1', 0, '', '', ''),
(7843, 17, 1407, 'Breath of Fire 4 Classic Controls', 1600, 'A patch that restores the original Japanese button layout along with a few\r\nsmall tweaks:\r\n\r\n* The 4 selectable controller layouts reverted to the Japanese equivalents\r\n* Various mini-games, map, fishing, etc. had controls reverted/updated\r\n* Controller icons in prompts, on screen display, and dialogue have been updated\r\n* A mini-game involving Nina, jump is left as X from the US release, instead of O.  This keeps the controls more in line with the default layout where X activates a character Action (Nina&#039;s is to fly/jump up in the air.)\r\n* A block moving puzzle, O and X have been swapped so that O pushes a block away, and X pulls a block towards you.  Not only did the original feel backwards, it also contradicted the help text.', '[7843]Breath of Fire 4 (Classic Controls v1.0).zip', '1.0', '2023-06-06 04:15:20', '2023-06-05 00:20:00', '18 January 2023', 1674018000, '7843readme.txt', 0, 0, 0, 0, 1, 0, '7843titlescreen.png', 5, 0, 0, 118, 11, 'This patch is for the redump verified iso:  http://redump.org/disc/1222/', 0, '', '', ''),
(7844, 17, 1070, 'Castlevania SOTN Classic Controls', 1600, 'A patch that restores the original Japanese button layout along with a few\r\nsmall tweaks:\r\n\r\n* Reverts control to O for confirm, X for cancel\r\n* Skip intro movies and start the game with the O button', '[7844]Castlevania - Symphony of the Night (Classic Controls v1.0).zip', '1.0', '2023-06-06 04:17:13', '2023-06-07 03:03:36', '16 May 2023', 1684209600, '7844readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 184, 11, 'This patch is for the redump verified iso: http://redump.org/disc/3379/', 0, '', '', ''),
(7845, 1, 709, 'Super Mario Bros. 1.1', 8130, 'Super Mario Bros. 1.1 is a romhack of the original Super Mario Bros.\r\n\r\n\r\nIt features:\r\n\r\n- Updated Mario and Luigi Graphics\r\n- New Dark Background\r\n- New Text\r\n- New Luigi Version\r\n\r\n\r\nChangelog:\r\n\r\nV 1.1.8 - Brand New Autumn Theme\r\n\r\nV 1.1.9 - Time Up Message Updated\r\n\r\nV 1.1.10 - Make Player Get Small Fire/Double Death After Beating Any Normal Castle Level\r\n\r\nV 1.1.11 - Secret World 9 Warp Zone + 1-2 Easier Minus World Clip\r\n\r\nV 1.1.11.1 - Gives Player 5 Lives, Text Editing, Bug Fix\r\n\r\nV 1.1.11.2 - Luigi Version Bug Fix\r\n\r\n\r\nNote: In 9-3 after seeing the hammer bro, press B to go to the title screen and unlock 2nd quest + world select.\r\nLuigi jumps higher in the Luigi version.\r\n\r\n\r\nCurrent Version: 1.1.11.2', '[7845]SMB11_11_2.zip', '1.1.11.2', '2023-06-06 04:18:00', '2023-07-21 00:15:22', '20 July 2023', 1689825600, '7845readme.txt', 1, 0, 1, 1, 0, 0, '7845titlescreen.png', 5, 0, 0, 989, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7846, 11, 2644, 'Alien Soldier: 6-Button Controller Support', 4545, 'This hack adds support for 6-button controllers, while retaining legacy support for 3-button controllers. Depending on whether a 3-button or 6-button controller is inserted into the console, a different control scheme will be used.\r\n\r\nThe recommended variant is &quot;[u]alien-soldier-6-button-toggle.ips[/u],&quot; but if you are particular, then there are two different configuration decisions to make (see below.)\r\n\r\n[b][u]Complete list of changes[/b][/u]:\r\n\r\n- You can now dash by pressing Z. (Down+C no longer dashes in 6-button mode.)\r\n- You can now perform the &quot;Counter Force&quot; parry manoeuvre by pressing Y. (Double-tap B no longer parries in 6-button mode.)\r\n- You can now toggle shoot modes by pressing X or Mode at any time. (Down+A no longer swaps shoot mode in 6-button mode.)\r\n- The new controls are displayed in the &quot;control test&quot; screen, assuming a 6-button controller is inserted.\r\n- On the password input screen, pressing up now increments the number and down decrements. Furthermore, A, B, and C can now all be used to confirm password.\r\n- Bypasses internal checksum verification and region lock.\r\n\r\nYou can use [url=http://www.romhacking.net/utilities/240/][u]Lunar IPS[/u][/url] to apply the hack to your Alien Soldier (JP) ROM file. Please note that only the Japanese ROM is supported (but it should still run on consoles in other regions).\r\n\r\n[b][u]Variants[/u][/b]:\r\n\r\n- &quot;Hold&quot; vs &quot;Toggle&quot;: In the &quot;Hold&quot; variant of the hack, the shoot mode is only temporarily changed by holding X. (It can still be toggled with the Mode button, however.) This is useful if your controller has shoulder buttons, or for some keyboard layouts. However, it&#039;s inconvenient for standard 6-button controllers.\r\n- &quot;Hybrid&quot; variants accept the original 3-button control combo-inputs in addition to the new 6-button controls. This is useful for those with strong muscle memory of the original game. However, it is not recommended for most players due to the likelihood of accidentally triggering an unintended input.\r\n\r\n[b][u]Changelog[/u][/b]:\r\n\r\nv1.4\r\n\r\n- fixed error some keyboard users encountered where left+right at the same time triggered a mode button press (thanks, [url=/community/2797/][u]Ti[/u][/url]!)\r\n\r\nv1.3\r\n\r\n- fixed demo (broke in v1.1)\r\n- password entry can confirm with a, b, or c (instead of just c as in the base game)\r\n\r\nv1.2\r\n\r\n- corrected hybrid counterforce text in controls menu\r\n\r\nv1.1:\r\n- added &quot;hybrid&quot; variant\r\n- fixed a bug in the hold variant where pressing or releasing X during hitstun toggles shoot mode like pressing Mode would.\r\n- fixed dash and shoot mode inputs in certain late-game sections', '[7846]alien-soldier-6-button.zip', '1.4', '2023-06-06 04:26:33', '2023-06-15 15:52:15', '14 June 2023', 1686715200, '7846readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1975, 8, 'Database match: Alien Soldier (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8F6EB584ED9487B8504FBC21D86783F58E6C9CD6\r\nFile/ROM CRC32: 90FA1539', 0, 'CC-BY-4.0', 'https://github.com/nstbayless/alien-soldier-6-button', ''),
(7847, 17, 1805, 'Suikoden Classic Controls', 1600, 'A patch that restores the original Japanese button layout along with a few\r\nsmall tweaks:\r\n\r\n* Reverts controls to O for confirm, X for cancel\r\n* Made L1/L2 as Confirm/Cancel more consistent\r\n* Skip intro movies and start the game with the O button\r\n* Open the menu with either the Square or Triangle button', '[7847]Suikoden (Classic Controls v1.0).zip', '1.0', '2023-06-06 05:05:15', '2023-11-01 23:34:45', '16 May 2023', 1684195200, '7847readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 78, 11, 'This patch is for the redump verified iso:\r\n* Initial release: http://redump.org/disc/1234/\r\n* Revision 1: http://redump.org/disc/7712/\r\n\r\nSerial Number: SLUS-00292', 0, '', '', ''),
(7848, 17, 1701, 'Lunar SSSC Classic Controls', 1600, 'A patch that restores the original Japanese button layout along with a few small tweaks.\r\n\r\nChanges:\r\n* Swap button layout to use O for action/confirm, X for cancel\r\n* Quick save/fast cancel has been moved to Triangle\r\n* Skip intro movies and start the game with the O button\r\n* Advance text with either X or O', '[7848]Lunar SSSC (Classic Controls v1.0).zip', '1.0', '2023-06-07 04:47:49', '2023-06-06 13:37:04', '31 May 2023', 1685505600, '7848readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 104, 11, 'This patch is for the redump verified iso.\r\n* Disc 1 - http://redump.org/disc/2676\r\n* Disc 2 - http://redump.org/disc/2677\r\n\r\nAs well patches are included for the Unworked Designs version:\r\n* Lunar - Silver Star Story Complete (Un-Worked Designs) (Disc 1) (Track 1).bin\r\n  * CRC32: 2FA8F8FF\r\n* Lunar - Silver Star Story Complete (Un-Worked Designs) (Disc 1) (Track 2).bin\r\n  * CRC32: 1700407C', 0, '', '', ''),
(7849, 9, 755, 'Super Invisible Kart', 6418, 'A hack to play with Invisible Players.\r\n\r\nCharacteristics\r\n\r\n\r\n- new opening\r\n- Changed character sprite\r\n- Sprite changed from crushed character\r\n- Changed the Sprite of the Character on the Podium\r\n- Changed character icon sprite\r\n- Changed names of some characters\r\n\r\nVersion 1.1\r\n- All characters Invisible', '[7849]Super Invisible Kart.zip', '1.0', '2023-06-07 04:50:02', '2023-07-23 05:38:00', '06 June 2023', 1686024000, '7849readme.txt', 1, 0, 0, 0, 1, 0, '7849titlescreen.png', 5, 0, 0, 157, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', 'https://youtu.be/AJFq1yTR5fA'),
(7850, 11, 917, 'Shadow Dancer Color Hack', 5938, 'Shadow Dancer (World) color hack\r\n\r\nShadow Dancer is quite a fun game, but it looks a bit plain. This color hack aims to make it a little bit more colourful\r\n\r\nv. 1.0 changes:\r\n* tweaked all stages,\r\n* tweaked title screens,\r\n* tweaked level slider,\r\n\r\nThis hack goes well with &quot;Shadow Dancer - 3 Hitpoint&quot; patch by Nemesis_C\r\n\r\nJust apply .ips patch on original rom.', '[7850]SD Dol hack.zip', '1.0', '2023-06-07 20:21:44', '2023-06-07 18:11:10', '07 June 2023', 1686110400, '7850readme.txt', 1, 0, 0, 0, 0, 0, '7850titlescreen.png', 5, 0, 0, 781, 8, 'Database match: Shadow Dancer - The Secret of Shinobi (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C5F096B08470A564A737140B71247748608C32B6\r\nFile/ROM CRC32: EBE9AD10', 0, 'GPL-1.0', '', ''),
(7851, 9, 729, 'Super Metroid - No Music', 725, 'This mod removes the background music in Super Metroid. Thank you very much to Kejardon from the Super Metroid Speedrunning Discord server for making this patch and for giving Readmit permission to upload it here. The original name of the patch has not been changed, so feel free to rename your rom when applying the patch. This mod is compatible on both emulator and original hardware, and it is also compatible with the Super Metroid Redux (the Patcher64+ tool is the most user friendly way to make a redux rom), just make sure to apply the No Music patch after applying the redux and not before. One unfortunate consequence of this mod is that the introduction voice that says: &quot;The last Metroid is in captivity. The galaxy is at peace.&quot;, is removed.', '[7851]Super Metroid - No Music.zip', '1.0', '2023-06-08 01:57:33', '2023-06-08 04:39:44', '03 June 2023', 1685764800, '7851readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 161, 3, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8', 0, '', '', ''),
(7852, 11, 2337, 'Super Monaco GP - White McLaren Color Correction', 8133, 'This is a very simple and tiny IPS patch, all it does is correct the colors for McLaren to resemble the white/red paint job they used in the early 90s, in the SEGA Arcade version the white/red colors were correct, but the Genesis/Megadrive port got a yellow/red version of the car which this patch fixes.\r\n\r\nThe changes should be evident in all modes:\r\n-Super Monaco GP\r\n-World Championship\r\n-Team / Rival browser\r\n\r\nWilliams/Millions will also get a little bit of white as the car livery had more more white and blue than yellow.\r\n\r\nThe rest of the ROM remains unchanged for those who prefer accuracy &amp; purity over eccentric color mods.\r\n\r\nIf you want to try this yourself, using a HexEditor search for all instances within the ROM for the following Hex Code:\r\n\r\n00 EE 00 88 (Original Yellow Color for McLaren)\r\n\r\nChange it to:\r\n0E EE 0C EE (Modified White Color for McLaren).\r\n\r\nAfter that, don&#039;t forget to fix the checksum and you should be good to go!', '[7852]Super Monaco GP (World) (En,Ja) White McLaren IPS Patch.zip', '1.0', '2023-06-08 19:00:28', '2023-06-08 02:25:05', '07 June 2023', 1686110400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 266, 8, 'Database match: Super Monaco GP (World) (En,Ja)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: ED6F80546A7847BF06CF4A62B34D1C3B989E4D3E\r\nFile/ROM CRC32: B1823595', 0, 'Public Domain', '', ''),
(7853, 23, 4756, 'SRW-W Exhilarated', 5584, 'This is an PPF patch for the NDS &quot;Super Robot Wars W&quot;.\r\n\r\nChanges:\r\n- SP consumption and weapon/aircraft modification costs are reduced.\r\n- Weapons/aircraft modification limit up\r\n- The acquisition fund was increased by 1.5 times.\r\n- Allied pilot ability (SP/defense/hit rate) increased by 10%\r\n\r\nPlease be aware that the game difficulty will be easy.\r\nThe goal was non-stress and exhilaration.\r\n\r\nEnjoy!', '[7853]SRW-W Exhilarated.zip', '1.0', '2023-06-08 19:26:26', '2023-06-08 08:39:24', '08 June 2023', 1686196800, '7853readme.txt', 0, 0, 1, 0, 0, 0, '7853titlescreen.png', 5, 0, 1, 154, 1, 'Database match: Super Robot Taisen W (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 921E94125A7B6B19784376BB42D88D9B56060345\r\nFile/ROM CRC32: BE1058AD', 0, '', '', ''),
(7854, 23, 2668, 'DoS - Playable Steve Hermann', 5585, 'Play as Steve Hermann in this Julius Mode hack. All Content from the original game is pre-unlocked, allowing Steve Mode to be played immediately.\r\n\r\nA classic NES character given a chance to shine again, Steve comes from Shatterhand. With fists made of steel, and a few new ways to fight, Steve is sure to deal some serious damage to Castlevania.', '[7854]DoS - Steve Hermann Release.zip', '1.0.0', '2023-06-08 19:28:18', '2023-06-08 19:04:58', '08 June 2023', 1686196800, '', 1, 0, 1, 1, 1, 1, '', 1, 0, 1, 163, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7855, 1, 749, 'Super Mario Bros. 2 - Disable Bomb Flashing', 5600, 'This is a simple patch for Super Mario Bros. 2 (USA) that disables the flashing effect when a bomb explodes, making the sky turn a static orange during the explosion instead. Intended for players with photosensitive epilepsy or those sensitive to flashing effects.\r\n\r\nCompatible with all versions of SMB2U and all standard SMB2U hacks.', '[7855]SMB2 - Disable Bomb Flashing.zip', '1.0', '2023-06-09 23:39:42', '2023-06-09 15:32:18', '09 June 2023', 1686283200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 204, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE\r\nFile CRC32: 8AA4ACE0\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(7856, 9, 812, 'Look And Find Zombies Ate My Neighbors', 5467, 'Welcome  to Look And Find Zombies Ate My Neighbors! A ZAMN  Experience  like no other! Where  your goal is to find an icon hidden within  every level! If you don&#039;t, Your game will  come to an end! There&#039;s all sorts of new sprites  and tilesets to see and explore! \r\n\r\nHuge credit to GaryGamerGuy as this hack was his idea and was made for him as a surprise. Hope you all enjoy!\r\n\r\nThis hack has:\r\n\r\n-48 New Levels.\r\n-Reverse Inventory Cycling.\r\n-Edited Weapons. \r\n-Edited  items.\r\n-Custom Palettes.\r\n-Custom sprites.\r\n-New Demos.\r\n-And More!\r\n\r\nSee Readme  for More Info!\r\n\r\nEnjoy Zombie101.', '[7856]LAFZAMN.7z', '1.0a', '2023-06-09 23:40:37', '2024-01-06 13:11:32', '05 January 2024', 1704412800, '7856readme.txt', 1, 1, 1, 1, 1, 1, '7856titlescreen.png', 1, 0, 0, 741, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', 'https://youtu.be/_1IxlbG_onQ'),
(7857, 10, 830, 'Ethical Inventory', 8136, 'There is no ethical consumption under a Hammer-based economy. But still, at least Soma can now have an inventory that should be entirely free from products that are derived from, or exploit animals. \r\n\r\nThis is a small vegan-themed mod. It only makes small adjustments to a few graphics, some text, and descriptions. It should have no effect on gameplay at all.', '[7857]ethical_inventory.zip', '0.9', '2023-06-11 03:08:57', '2023-06-09 23:35:38', '09 June 2023', 1686283200, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 159, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, 'Apache-2.0', 'https://github.com/Drinkteas/vegmods', ''),
(7858, 1, 709, 'Kill Enemy For One Coin', 7697, 'A simple hack that allows Mario to earn a coin when an enemy is shot with a fireball. Slight graphics bug, but it is free to use. A simple ASM test that can be used for a number of purposes.', '[7858]SuperMarioBros-EnemyKilledForOneCoin.zip', '1.0', '2023-06-11 06:07:34', '2023-06-12 03:18:27', '10 June 2023', 1686369600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 222, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7859, 1, 750, 'Super Mario Bros. 3 - Photosensitivity Patch', 5600, 'This is a simple patch for Super Mario Bros. 3 that removes/reduces the full screen flashing effect found in various places throughout the game, for players with photosensitive epilepsy or those sensitive to flashing effects. Specifically the following instances:\r\n\r\n-Exploding bob-ombs\r\n-When Boom Boom is defeated\r\n-Collecting an orb/wand\r\n-Using a whistle\r\n-When Fortresses are destroyed\r\n-Bowser&#039;s letter at the end of World 7\r\n\r\nThere are two versions of the patch.\r\n\r\n(Reduced) - With the first three scenarios above, the background will simply turn a static orange when the flashing would normally occur. When a whistle is used, the white flash will only occur once and not be as rapid. The remaining two effects are completely removed.\r\n\r\n(Removed) - All flashing effects are completely removed.\r\n\r\nCompatible with both SMB3 PRG0 and PRG1/Rev A.\r\n\r\nVersion 1.1 - Removed flashing from Bowser&#039;s letter at the end of World 7.\r\n\r\nVersion 1.2 - Removed flashing on the map when a Fortress is destroyed. Added an alternative patch (Removed) that completely removes all instances of flashing.', '[7859]SMB3 - Photosensitivity Patch 1.2.zip', '1.2', '2023-06-11 13:55:21', '2023-07-23 19:40:46', '23 July 2023', 1690084800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 347, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(7860, 9, 715, 'The Legend of Zelda A Link to the Past - No Music', 8138, 'This mod removes the background music in The Legend of Zelda a Link to the Past. Thank you very much to Hyphen-ated from the Legendairy Discord server for making this patch and giving Readmit permission to upload it here. Hyphen-ated has requested that the Github page for this patch be linked to in this description. Both the Github page and the original readme.txt file have been updated by Hyphen-ated to reflect the fact that this mod is compatible with both the Japanese and USA versions of the game.\r\n\r\nThe original name of the patch has not been changed, so feel free to rename your rom when applying the patch. This mod is compatible on both emulator and original hardware, and it is also compatible with the Legend of Zelda a Link to the Past Redux (the Patcher64+ tool is the most user-friendly way to make a redux rom), just make sure to apply the No Music patch after applying the redux and not before.\r\n\r\nHere is the link to Hyphen-ated&#039;s original Link to the Past - No Music Github page:\r\nhttps://github.com/Hyphen-ated/lttp-no-music\r\n\r\nPlease also visit Readmit&#039;s user page for other No-Music hacks.\r\nhttps://www.romhacking.net/community/8095/', '[7860]The Legend of Zelda A Link to the Past - No Music.zip', '1.0', '2023-06-11 23:06:05', '2023-06-11 23:03:33', '11 June 2023', 1686456000, '7860readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 140, 3, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(7861, 1, 706, 'Dark Man 5', 7801, 'Rock Man V, but you play as one of the game&#039;s fortress bosses, miniaturized! There may not be any notable changes to the gameplay, but this hack offers a nice coat of paint for the player character in case you&#039;re tired of the Blue Bomber.', '[7861]Darkman 5.zip', '1.0', '2023-06-12 02:52:26', '2023-06-12 03:04:43', '11 October 2021', 1633924800, '', 1, 0, 0, 0, 0, 0, '7861titlescreen.png', 5, 0, 0, 171, 1, 'Database match: Rockman 5 - Blues no Wana! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nFile CRC32: 9D01E44C\r\nROM SHA-1: 36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32: FDDF2135', 0, '', '', 'https://youtu.be/yF2F4pLcaHM'),
(7862, 1, 1083, 'Donkey Kong: Kill-Screen Variety-Pack (Original Edition)', 7910, '[b]Overview[/b]\r\n\r\nA variety pack of kill-screen hacks for use with Donkey Kong: Original Edition, which has the cement-factory stage.\r\n\r\n[b]Features[/b]\r\n\r\n- Fixes NES kill-screen that occurs upon reaching loop 133.\r\n\r\n- Fixes bug that caps bonus points to 8,000 instead of 9,000.\r\n\r\n- Bonus hack: reinserts a kill-screen inspired by the American-arcade kill-screen on board 117.\r\n\r\n- Bonus hack: reinserts a kill-screen inspired by the Japanese-arcade kill-screen on board 85.\r\n\r\nFor a demonstration of these features, see the video below.\r\n\r\n[b]History[/b]\r\n\r\nRomhack created March 31 - April 1, 2023 and submitted on June 11, 2023.', '[7862]donkey_kong_original_edition_e-vc - kill-screen variety pack.zip', '1.0', '2023-06-12 03:56:20', '2023-06-12 03:44:56', '11 June 2023', 1686456000, '7862readme.txt', 0, 0, 0, 0, 1, 0, '7862titlescreen.png', 5, 0, 0, 416, 1, 'Database match: Donkey Kong - Original Edition (Europe) (Virtual Console) (NTSC)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EE3603417CCB2058866B6C16396503609EF272AE\r\nFile CRC32: 49AEC658\r\nROM SHA-1: A017A0A0AEE71FEA7BCFCB5D889E710516AB330C\r\nROM CRC32: 90B1B309', 0, 'MIT', '', 'https://youtu.be/jeICEDkBhSA');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7863, 1, 128, 'FE1: Famicom Merciless', 7801, 'The first Fire Emblem is admittedly an easy one. This mod inflates the stats of enemy units (including ones you recruit!) to the point that even powerful stat boosters aren&#039;t enough to match them. With remixed positioning, inventories, and weapon statistics, you&#039;ll have to approach this game in ways you&#039;ve never considered before.\r\nAre you insane enough to brave this insurmountable challenge? \r\n\r\nFEATURES:\r\n\r\n- Remixed color palette for things like UI, maps, and battle animations.\r\n- Weapon stat changes designed to make the game more fair to axe units.\r\n- Ｃｏｌｏｓｓａｌ　Ｄｉｆｆｉｃｕｌｔｙ　Ｓｐｉｋｅｓ', '[7863]Famicom Merciless 2.0.zip', '2.0', '2023-06-12 23:07:29', '2023-06-15 02:34:57', '21 December 2021', 1640062800, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 108, 1, 'Database match: Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0179C550D424E0397496078789E7B116601D120C\r\nFile CRC32: 3452E97C\r\nROM SHA-1: DD1D51FF6D57E83F2BE0517F1DE821C85ABE86AE\r\nROM CRC32: 97CAD370', 0, '', '', ''),
(7864, 1, 712, 'The Legend of Zelda - No Music', 6626, 'This mod removes the background music in The Legend of Zelda. Thank you very much to Fiskbit from the ZeldaOne Discord server for making these patches and giving Readmit permission to upload them here.\r\n\r\nInside the folder called Extras, there are 2 patches: Zelda No Music PRG0.ips and Zelda No Music PRG1.ips, as well as the original .asm files that provide descriptions for each patch.\r\n\r\nThese are Readmit&#039;s findings after having tested the patches: For roms labeled PRG0 or 1.0, the PRG0.ips patch works fine, and it is also compatible with the Legend of Zelda Redux (the Patcher64+ tool is the most user-friendly way to make a redux rom), just make sure to apply the No Music patch after applying the redux and not before. For roms labeled PRG1 or 1.1, both the PRG0.ips and PRG1.ips patches work, however, the PRG1.ips mod is not compatible with the redux, but the PRG0.ips is. In conclusion, you can make a PRG0 (1.0), or PRG1 (1.1) No Music rom, you can combine the No Music patch with the redux, so long as you run the No Music patch after applying the redux, and the PRG0.ips patch can make a 1.1 redux rom into a 1.1 redux + No Music rom, but the PRG1.ips patch won&#039;t be able to do so.\r\n\r\nThis mod is compatible on both emulator and original hardware.\r\n\r\nPlease also visit Readmit&#039;s user page for other No-Music hacks.\r\nhttps://www.romhacking.net/community/8095/', '[7864]The Legend of Zelda - No Music.zip', '1.0', '2023-06-13 12:18:07', '2023-06-13 04:44:15', '12 June 2023', 1686542400, '7864readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 94, 8, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(7865, 1, 571, 'JJ - Pulse Buzz Fix', 4779, 'The sound driver for this game has a bug where low notes on pulse 1 emit a nasty buzzing sound. This patch fixes that to improve the auditory experience.\r\nThe author has not tested this patch with the English translation.\r\n\r\nv1.1: The patch file has been simplified to a single byte patch which can also be applied to The 3-D Battles of WorldRunner.', '[7865]JJ (Pulse Buzz Fix).zip', '1.1', '2023-06-15 02:25:27', '2023-09-20 13:17:25', '20 September 2023', 1695168000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 131, 1, 'Database match: JJ (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8787EA6B987FC091C13B1E8E778AF3B1DF4DB8A9\r\nFile CRC32: 338C11D5\r\nROM SHA-1: 15D67872A0E9D99FBCD388CB8DCD54226A5108D0\r\nROM CRC32: B39A3F5B', 0, '', '', ''),
(7866, 1, 709, 'Mario Bros: The 1 Day Showdown', 7697, 'Mario Bros: The 1 Day Showdown is a hack that was created in 1 day with ASM modifications, all graphics imported from SMW, and a completely new gameplay change. You collect coins by shooting the enemies from Lakitu, and you have to survive it for 100 seconds. This hack will most likely receive a redux one day.', '[7866]SMW-SMB ShowDown.zip', '1.0', '2023-06-15 03:26:17', '2023-06-13 23:59:36', '11 June 2023', 1686456000, '', 1, 0, 1, 1, 1, 0, '7866titlescreen.png', 1, 0, 0, 504, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7867, 9, 304, 'Genealogy of the Holy Perambulation', 7801, 'This game has a problem. A movement problem. Maps are big, and there&#039;s a lot of ground to cover. Units with low movement are often inherently bad as a result. This hack exists to solve that issue, and curb the countless other imbalances in Fire Emblem 4&#039;s design. \r\n\r\nIf you&#039;ve never been able to fully enjoy this game before, Genealogy of the Holy Perambulation may be just what you need.\r\n\r\nFeatures: \r\n\r\n- Units who travel on foot have higher movement (between 7-9) to keep up with their mounted allies.\r\n\r\n- Player Units are rebalanced so that everyone has something to offer to the army.\r\n\r\n- Weapon stats have been changed. \r\n\r\n- Maps have received layout changes to improve pace and eliminate frustratingly dense terrain.\r\n\r\n- Enemy stats, placements, and inventories are modified to make the game far more challenging. You will find it much more difficult to solo the game with Sigurd now!\r\n\r\n- Built off of the JP original to ensure compatibility with any translation patch!', '[7867]Genealogy of the Perambulation 4.1.zip', '4.1', '2023-06-15 03:27:31', '2023-06-15 17:18:29', '03 May 2022', 1651550400, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 390, 4, 'Database match: Fire Emblem - Seisen no Keifu (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 90F0BDEAF0151899F96281258FCB30899FBD0D44\r\nFile/ROM CRC32: DC0D8CF9', 0, '', '', 'https://youtu.be/CiNHrr1njBo'),
(7868, 8, 708, 'Crib Crystal', 8147, 'Crib crystal is a difficulty hack of Pokemon Crystal inspired by Emerald Trashlocke, Garbage Green, Baby Blue, and Useless Yellow developed by me, dwg6m9. Max Repels, Full Restores, Rare Candies are at each mart, and a Pocket PC and EXP share are available very early on. The game pushes evolution levels back and removes most final forms. You will not earn Stat EXP from battling, but vitamins will work.\r\n\r\nPokemon movesets are revised so that a wide variety of Pokemon can be used without being overpowered – for instance, Grimer is available in Union Cave, but does not have access to Sludge until after Bugsy; conversely, some movesets are buffed, like Supersonic going to Confuse Ray for Ledyba. Many baby Pokemon replace their adult forms, including Bonsly, Mime Jr, Wynaut, Mantyke, Happiny, and Munchlax (sorry Azurill), and the legendary beasts are replaced with Smoochum, Magby, and Elekid. Nearly every pokemon can hard counter at least one boss pokemon, and almost no pokemon can totally sweep a gym leader.\r\n\r\nMany TMs have their availability reduced - no game corner TMs or purchasable punches. Many TMs require beating a back-to-back battle; for instance, Rest and Sleep Talk require back-to-backs on Route 45.\r\n\r\nThe level curve for enemy trainers is raised starting after Falkner so that you will usually be facing teams that are similar in level. Back-to-back battles are on many Johto routes. The level curve for gym leaders in Kanto is raised so that you can feasibly stay under the level cap as you take on each gym leader. Gym trainers are completely optional in Kanto.\r\n\r\nKaren is now the Johto Champion. She is a better thematic fit and her team is less centralizing for the elite four. To make this a little easier, there is now TM51 Karate Chop. \r\n\r\nSome features from the Pokecrystal Disassembly are implemented, notably:\r\n·       Kurt makes balls instantly\r\n·       Enemies don’t have 25% miss chance for status moves\r\n·       Hold B to run\r\n·       Kurt’s balls work as intended\r\n·       Glacier Badge works on SpDef\r\n\r\nOther changes:\r\n·       Flash not required for any caves\r\n·      Coin case is in B1F Goldenrod Dept Store -- used to purchase tutor moves\r\n·       Berry trees give 24\r\n·       Jasmine has a female Steelix\r\n·       Weekday events happen every day\r\n·       Whirlpool not needed in Dragon’s Den\r\n·       Pokeflute not needed to wake Munchlax\r\n·       Bill’s house now gives you vitamins if you show the right pokemon\r\n·       The Super Rod is in Blackthorn\r\n·       All flee mons now only rarely flee instead of sometimes flee: magnemite, grimer, eevee, porygon, dratini, unown, snubbull, phanpy, teddiursa, delibird, cubone.\r\n·       Secret boss in the Viridian basement\r\n·       Easter egg – how did the moon ball work in the original game?\r\n\r\nCredits:\r\n·       Pokecrystal disassembly team\r\n·       Rangi42, Polished Map\r\n·       Rangi42, Icons for Elekid, Magby, Tyranitar\r\n·       PiaCRT, disassembly and spriting debug\r\n·       Luna, spriting debug\r\n·       SCMidna, Munchlax sprite\r\n·       Wynaut sprite [https://www.deviantart.com/ericgl1996/art/SpaceWorld-97-Wobbuffet-and-GSC-Wynaut-863832924]\r\n·       Sharkguy on spritersresource.com  for Bonsly, Mime Jr, Happiny, Mantyke sprites (some back sprites are adapted Gen 4 assets)\r\n·       Ferropexola, events and sprites debug\r\n·       DerekAllenDean, events and sprites debug (playthrough at: https://youtu.be/kHgb2ZZNgtE)\r\n\r\nSee README file for full pokemon changes.', '[7868]CribCrystal1p2_RHDN_Patch.zip', '1.2', '2023-06-15 03:34:09', '2023-06-15 19:07:43', '15 June 2023', 1686801600, '7868readme.txt', 1, 0, 1, 1, 0, 0, '', 5, 0, 1, 150, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BB61DF9A92BEDE80CD3DF5AD1E44697B933D010E\r\nFile/ROM CRC32: 10178FDA', 0, '', '', ''),
(7869, 1, 204, 'Disable Flashing', 5600, 'This simple patch disables the notorious rapidly flashing colors at the start of the game and upon defeating each boss, for those who really want to play this without all the flashing.\r\n\r\nCompatible with both the original game and the latest English translation: https://www.romhacking.net/translations/1390/', '[7869]Transformer - Convoy no Nazo - Disable Flashing.zip', '1.0', '2023-06-15 03:36:42', '2023-06-14 21:19:31', '14 June 2023', 1686715200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 94, 1, 'Database match: Transformers - Convoy no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7912751D6C19D271346D411005B9AF8BAD07440C\r\nFile CRC32: A5A28C23\r\nROM SHA-1: 57F9DB2F47FCE34C5EA255BA3A9105279D41215F\r\nROM CRC32: EA89963F', 0, '', '', ''),
(7870, 9, 5115, 'Moria Password Fix', 8153, 'These patches fix the Moria password glitch for J.R.R. Tolkien&#039;s The Lord of the Rings - Volume 1 (SNES).\r\n\r\nWhen the player reaches the mines of Moria, the passwords the game generates are valid, but a bug in the password validation code results in the code failing. This means one would have to use an older password from before Moria or restart the game entirely; either way, this would be incredibly frustrating. The behaviour and bugfix is documented by ClAndrew on his blog: https://cml-a.com/content/2021/04/06/lord-of-the-rings-snes-bugfix/.\r\n\r\nClAndrew implemented a bugfix via SNES Pro Action Replay codes. These patches mimic his work and implements it as ROM patches for those wishing to flash the fix to a physical cartridge. Shoutouts to him for his efforts reverse engineering that section of the game and implementing a fix! Supported are the headerless USA, Europe, and German ROMs listed below and comes in both IPS and BPS formats.', '[7870]J.R.R. Tolkien\'s The Lord of the Rings - Volume 1 Password Fix Patches.zip', '1.0', '2023-06-16 01:24:40', '2023-06-14 03:19:00', '13 June 2023', 1686628800, '', 0, 0, 0, 0, 0, 1, '7870titlescreen.png', 4, 0, 0, 116, 4, 'Database match: J.R.R. Tolkien&#039;s The Lord of the Rings - Volume 1 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 030E314CBA8FAAE4081F8056521126916E5E0ADA\r\nFile/ROM CRC32: CD2150C8\r\n-\r\nDatabase match: J.R.R. Tolkien&#039;s The Lord of the Rings - Volume One (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5EE8E70B0D80821274CC8689C4DB22215B5AE52F\r\nFile/ROM CRC32: 247C17D3\r\n-\r\nDatabase match: J.R.R. Tolkien&#039;s The Lord of the Rings - Volume One (Germany)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D0A54A6E4E7C27FD6DA23AD53201679272F9AC04\r\nFile/ROM CRC32: 8B172B4E', 0, '', '', ''),
(7871, 1, 709, 'Super Mario Bros: Mario&#039;s work', 8155, 'In this unique romhack, Princess Peach has fallen into the depths of the Mushroom Kingdom&#039;s sewer system, but Bowser is not to blame this time! Mario must navigate through the treacherous tunnels and overcome new challenges to rescue the princess and uncover the true culprit behind her fall. With a focus on exploration and puzzle-solving, this romhack offers a fresh take on the classic Mario adventure. Can you help Mario save the day and uncover the mystery behind Peach&#039;s fall? Play now and find out!', '[7871]Super Mario Bros. (World) Mario\'s Work.zip', '1.0', '2023-06-16 01:28:47', '2023-06-15 12:40:27', '15 June 2023', 1686801600, '', 0, 0, 1, 1, 1, 0, '', 1, 0, 1, 531, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7872, 10, 1226, 'SMA2 Micro-hack: The Return to Dinosaurland', 6946, 'Super Mario Advance 2 is an amazing game. In the past, people only made modifications to the SNES version of the game while ignoring the GBA version, because the GBA does not have a sound chip as good as the one in the SNES. After 3 years of research, oquendo has come to the conclusion that SMA2 has a lot of potential, because it is better optimized than the original SMW.\r\n\r\nIf you want, you can see the SMA2 hacking notes here: https://www.romhacking.net/documents/856/\r\n\r\nSo this hack was made using smallhacker&#039;s transplant tool, Lunar Magic, a little bit of hex editing and a lot of time. It only modifies the first 6 levels of the game and the intro cutscene, and is compatible with Asaki’s ‘[url=https://www.romhacking.net/hacks/470/]SMA2 - Super Mario World Color Restoration[/url]‘ patch as well as Weario&#039;s ‘[url=https://www.romhacking.net/hacks/4411/]Super Mario Advance 2 - Instrument Restoration[/url]‘ hack.\r\n\r\nIn the future, oquendo wishes to make more hacks like this. He is also very grateful to his friends in the Discord community for helping with creative ideas and research.\r\n\r\nVERSIONS\r\n\r\n1.1 \r\n-Corrections in graphics and improvement\r\n-Oquendo&#039;s name instead Nintendo\r\n-Graphical glitches in the intro solved\r\n\r\n1.0 first public release', '[7872]sma2hackbyoquendo1.1.7z', '1.1', '2023-06-16 01:31:21', '2023-11-11 06:57:33', '21 June 2023', 1687305600, '7872readme.txt', 1, 1, 1, 1, 1, 0, '7872titlescreen.png', 1, 0, 0, 1020, 1, 'Database match: Super Mario Advance 2 - Super Mario World (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5101DDF223D1D918928FE1F306B63A42ADA14A5E\r\nFile/ROM CRC32: 5206880A', 0, '', '', ''),
(7873, 1, 2764, 'juancho adventures', 6071, 'Juancho Adventures\r\nThis patch replaces the well known characters with others of my own (juancho and his friends),\r\nchanges many color palettes and replaces sprites and tiles and adds the possibility to control the enemy \r\nwith the controller B a hack created by (Morgan Johansson) \r\nand special thanks to Terwilf who introduced the new title screen!', '[7873]Juancho Adventures.rar', '1.0', '2023-06-16 01:34:50', '2023-06-15 15:58:19', '15 June 2023', 1686801600, '7873readme.txt', 1, 0, 0, 0, 0, 0, '7873titlescreen.png', 5, 0, 0, 184, 1, 'Database match: Popeye (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0033EBA3B718C54F5111E4F7D4C4D915A0E93897\r\nFile CRC32: 4396E4CB\r\nROM SHA-1: 5559687CCC4514A309390938884DAF95F42C649E\r\nROM CRC32: 5581E835', 0, 'GPL-1.0', '', ''),
(7874, 1, 3018, 'The Original Macho Riki Sprites', 1868, 'This hack restores the original sprites of Riki&#039;s macho form from the Japanese version, where he looks like Japanese pro wrestler Riki Choshu.\r\n\r\nThe Tile Molester was used to restore the sprites.', '[7874]The Original Macho Riki Sprites.zip', 'Final', '2023-06-16 11:24:33', '2023-06-16 04:24:19', '16 June 2023', 1686888000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 138, 1, 'Adventures of Dino Riki (USA).nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D0A91CBF4B268E898F17E1B4AD2C0EFF6F2CD7BF\r\nFile CRC32: D4F5287B\r\nROM SHA-1: A042A3BD69C2EA5B944DDA26EA5F47321B175EB5\r\nROM CRC32: 9BDE3267', 0, '', '', ''),
(7875, 10, 3480, 'Mega Man Battle Network 2 - Text Revision', 8098, 'This is a patch for the North American release of Mega Man Battle Network 2 that aims to [b]generally improve the quality of the English script[/b] while mostly keeping to the original localization. It fixes and improves many lines, the result of a more or less [b]full script comparison[/b] with the Japanese text.\r\n\r\nIn general, this patch:\r\n[list]\r\n[li]Fixes typos and other text mistakes.[/li]\r\n[li]Improves strange or incorrect wording resulting from a lack of context.[/li]\r\n[li]Redoes a lot of the questionable/broken-English dialogue for many &quot;foreigner&quot; characters.[/li]\r\n[li]Retranslates numerous lines that were missing details or nuances, or were outright mistranslated.[/li]\r\n[li]Overall edits the script as a whole to read better.[/li]\r\n[/list]\r\n\r\nMore details on the types of changes can be found in the Readme.', '[7875]BN2Revision.zip', '1.0.1', '2023-06-17 04:46:34', '2023-06-17 05:29:50', '16 June 2023', 1686888000, '7875readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 361, 1, 'Database match: Mega Man Battle Network 2 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile SHA-1: 601B5012F77001D2C5C11B31304AFAFC45A70D0B\r\nFile CRC32: 6D961F82', 0, '', 'https://github.com/vgperson/MMBNTranslationRevisions', ''),
(7876, 10, 1720, 'Mega Man Battle Network 3 - Text Revision', 8098, 'This is a patch for the North American release of Mega Man Battle Network 3 (both Blue and White versions) that aims to [b]generally improve the quality of the English script[/b] while mostly keeping to the original localization. It fixes and improves many lines, the result of a more or less [b]full script comparison[/b] with the Japanese text.\r\n\r\nIn general, this patch:\r\n[list]\r\n[li]Fixes typos and other text mistakes.[/li]\r\n[li]Improves strange or incorrect wording resulting from a lack of context.[/li]\r\n[li]Retranslates numerous lines that were missing details or nuances, or were outright mistranslated.[/li]\r\n[li]Overall edits the script as a whole to read better.[/li]\r\n[/list]\r\n\r\nMore details on the types of changes can be found in the Readme.\r\n\r\nAlso, two small changes are made to the font: using a larger period character like in MMBN1 and 2, and making a new bottom-aligned ellipsis character.', '[7876]BN3Revision.zip', '1.1.0', '2023-06-17 04:46:46', '2023-12-23 23:01:41', '23 December 2023', 1703289600, '7876readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 328, 1, '(For White patch:)\r\nDatabase match: Mega Man Battle Network 3 - White Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile SHA-1: FF45038AE6D01CDE4EAE25A02DCB8BED29E07A6F\r\nFile CRC32: BE4410A\r\n-\r\n(For Blue patch:)\r\nDatabase match: Mega Man Battle Network 3 - Blue Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile SHA-1: 3D21905B6E860D39A00BA643779776DE4C73C411\r\nFile CRC32: C0C780F9', 0, '', 'https://github.com/vgperson/MMBNTranslationRevisions', ''),
(7877, 1, 5116, 'Contra Spirits (NES) ending fixed', 3330, 'This hack fixes the misspelled &quot;THEND&quot; on the end screen, also changes the text in the intro,\r\nand fixes the order of the levels.\r\n\r\n v1.1\r\n- Fixed the problem that caused the sprite to face the wrong way when you jump.\r\n- The problem with the victory jingle has been fixed.', '[7877]Contra Spirits (NES) ending fixed V1.1.rar', '1.1', '2023-06-17 05:25:05', '2023-06-21 12:43:25', '21 June 2023', 1687320000, '7877readme.txt', 1, 0, 0, 1, 0, 1, '7877titlescreen.png', 5, 0, 1, 634, 1, 'Filename: Contra Spirits (1996) (Unl) [!].nes\r\nFile SHA-1: C8805D0B3428D4DCEFB6E899112357525C7557A9\r\nFile CRC32: CEA432BE\r\nROM SHA-1: 6DDA48AA919874783A01D120E064CCB22C19D695\r\nROM CRC32: 814E984A', 0, '', '', ''),
(7878, 1, 943, 'Hacks vs Hacks', 6071, 'This patch replaces the known characters with your own characters (Hacks and Torito),\r\nchanges many color palettes and replaces sprites and tiles, enables the complete level editor\r\nthat was hidden in the game, created by (Kevin2020).', '[7878]Hacks-Roms vs Hacks Roms.rar', '1.0', '2023-06-17 05:32:10', '2023-06-16 15:29:30', '16 June 2023', 1686888000, '7878readme.txt', 1, 0, 0, 0, 0, 0, '7878titlescreen.png', 5, 0, 0, 170, 1, 'Database match: Nuts &amp; Milk (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nFile CRC32: 11879FE8\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', 0, 'GPL-1.0', '', ''),
(7879, 1, 709, 'Cyber Lain Sisters', 8159, 'This small hack of Super Mario Bros inspired by Serial Experiments Lain changes all graphics and text.\r\n\r\nHelp Lain (and her copy Nial) rescue a valuable computer from the hands of Eiri Masami (final form). Along the way you will face all kinds of computer viruses in a cyber world inspired by many elements taken from computers, programming and the Internet.\r\n\r\nHope you like it!', '[7879]Cyber Lain Sisters.zip', '1.0', '2023-06-17 05:39:12', '2023-06-16 22:39:29', '16 June 2023', 1686888000, '', 1, 0, 0, 1, 0, 0, '7879titlescreen.png', 5, 0, 0, 423, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AAAE1FD2F7B25B261B20C1B2CB414F472C4B2159\r\nFile CRC32: 6EA95A\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'CC-BY-1.0', '', ''),
(7880, 1, 750, 'Super Fraud Bros', 8160, 'This is version 2.0. I updated the patch so it now should be compatible with ROM-0 AND ROM-1. I also improved some levels in world 3. And a couple others. Thanks! Enjoy, nerdalert\r\n\r\nThis is a modified rom. It is not vanilla. It requires you to perform challenging shell tricks and platforming. It has four worlds. It has use of powerups. It has use of P-speed. Made for Debbienancy and Creditfraud.  27 Exits including fire bros for hundred percent.                                    \r\n\r\nSEE README for credits', '[7880]Super_Fraud_Bros_2.0.zip', '2.0', '2023-06-17 05:47:14', '2024-03-05 00:57:44', '04 March 2024', 1709510400, '7880readme.txt', 1, 1, 1, 1, 1, 0, '7880titlescreen.png', 1, 0, 0, 750, 1, 'Database match: Super Mario Bros. 3 (USA) (PRG1) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', 'https://youtu.be/PCuKIoah88w'),
(7881, 11, 863, 'Sonic 1 Enhanced', 8161, 'This is a hack of Sonic the Hedgehog for Sega Genesis with less bugs, new features and enhanced graphics. The hack has features include:\r\n\r\n*Display the Press Start Button Text\r\n*Fix Accidental Deletion of Scattered Rings\r\n*Fix Ring Timers\r\n*Fix the Hidden Points Bug\r\n*Fix Special Stage Jumping Physics\r\n*Change Spike Behavior\r\n*Fix the Walk-Jump Bug\r\n*Fix the Camera Follow Bug\r\n*Fix Scattered Rings&#039; Underwater Physics\r\n*And finally... Add the Air Roll\r\n\r\nMake sure you use a clean ROM to work.', '[7881]Sonic 1 Enhanced.zip', '1.0', '2023-06-18 04:27:46', '2023-06-17 19:55:58', '17 June 2023', 1686974400, '7881readme.txt', 1, 0, 0, 0, 1, 1, '7881titlescreen.png', 5, 0, 0, 1121, 8, 'Database match: Sonic The Hedgehog (USA, Europe).md\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: E91F3DF2AF29E7E5C4B08AF194554598967781EF\r\nFile/ROM CRC32: 2E7F7089', 0, '', '', ''),
(7882, 23, 2668, 'DoS - Playable Gunvolt', 5585, 'Play as The Azure Striker Gunvolt in this Julius Mode hack. All Content from the original game is pre-unlocked, allowing Gunvolt Mode to be played immediately.\r\n\r\nAn all electrical gunner, Gunvolt brings his own toolkit to this game. While not one hundred percent accurate to the source material, it&#039;s sure to be a shock filled blast in this romhack.\r\n\r\nAs the Gunvolt series as a whole lacks sequenced music, some music tracks from the Megaman Zero series were used, due to also being created by Inti Creates.', '[7882]GVRelease.zip', '1.0.0', '2023-06-19 06:05:38', '2023-06-19 17:34:55', '17 June 2023', 1686974400, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 347, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7883, 11, 2475, 'Truxton/Tatsujin - Enhanced Graphics &amp; Sound', 8043, 'The hack makes the game look and sound more like the arcade version. \r\n\r\nFusaru originally released a hack to make the game look more like the arcade version. The readme file of Fusaru&#039;s hack requested a music sound fix. By request this hack slows down the music speed to be more like the arcade version when played in 60Hz NTSC mode. It continues what was started by Fusaru. Thus, all the graphic improvements done by Fusaru are incorporated with the sound fix to make the game even more close to the arcade version. \r\n\r\nEnjoy :)', '[7883]truxtatsuv200.zip', '2.0', '2023-06-19 06:08:05', '2023-06-18 18:35:15', '18 June 2023', 1687060800, '', 1, 1, 0, 0, 0, 0, '7883titlescreen.png', 6, 0, 0, 987, 8, 'Database match: Tatsujin ~ Truxton (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 90039844478E7CB99951FDFF1979C3BDA04D080A\r\nFile/ROM CRC32: 5BD0882D', 0, '', '', ''),
(7884, 23, 2668, 'Castlevania Dracula&#039;s Curse', 6887, 'Castlevania Dracula&#039;s Curse is a Castlevania Dawn of Sorrow romhack aiming to modify most of the games content included in the Julius Mode.\r\n\r\nExperience all new TREVOR MODE with the cast of Castlevania 3: Dracula&#039;s Curse with new abilities. The castle has also been slightly modified to offer slight new experience.\r\n\r\nThe year is 1476 and Count Dracula has begun ravaging Europe with an army of monsters. His sole purpose is to exterminate mankind and the only ones who can stand up to him are Trevor C. Belmont and his allied heroes: Sypha Belnades, Grant Danasty and Alucard.', '[7884]Castlevania Dracula\'s Curse 1.0.zip', '1.0', '2023-06-19 13:42:18', '2023-06-19 13:37:45', '19 June 2023', 1687147200, '7884readme.txt', 1, 1, 1, 1, 1, 0, '7884titlescreen.png', 1, 0, 0, 1358, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7885, 9, 714, 'Feisty Mario World', 8163, 'This is a rom hack designed out of love for Super Mario World, but for those who have played it so much that it&#039;s too easy.  The vision for this hack was to make every obstacle in the game faithfully echo the original, but it&#039;s full of creative changes to challenge veterans.  There are many balance changes, to include a larger, taller difficulty curve (especially in secret levels) and new obstacles.  Nearly every enemy, every obstacle - every jump - has been changed to varying degrees.  In addition, there are new palettes, a much larger and more diverse soundtrack, and new enemies.', '[7885]Feisty Mario World.rar', '1.4', '2023-06-19 19:16:04', '2024-01-04 05:54:10', '03 January 2024', 1704240000, '7885readme.txt', 1, 1, 1, 1, 0, 1, '7885titlescreen.png', 1, 0, 0, 786, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, 'Custom', '', 'https://youtu.be/4BkU6355TQI'),
(7886, 1, 2286, 'Super Mario Bros X86 Island', 7547, 'This is a hack of Adventure Island. For the first time, all levels have been changed in the game, and Mario has become The main character in the best traditions of Chinese hacks. From mushrooms, The Italian plumber had switch to an egg diet.\r\n\r\nMario always save their princess in story of original Super Mario Bros. Now Mario searching for himself mistress Tina from The Adventure Island universe.\r\n\r\nBut Mario meets not only the enemies from The First Adventure Island Universe, but meets also the usual for the Mushroom Kingdom of Bloopers, Shigai, Rex and many others classic enemies.\r\n\r\nThis Hack Features:\r\n-Best Mario sprite in Adventure Island Hacks history.\r\n-Interesting Mixed Level Design\r\n-Faster Gameplay\r\n-New Storyline', '[7886]Super Mario Bros X86 Island.zip', '1.0', '2023-06-20 05:19:46', '2023-06-19 20:57:49', '19 June 2023', 1687147200, '7886readme.txt', 1, 0, 1, 1, 1, 0, '7886titlescreen.png', 1, 0, 0, 948, 1, 'Database match: Adventure Island Classic (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1E28999C356E61B1DF86830E6A44A28064B5C817\r\nFile CRC32: C9AD622C\r\nROM SHA-1: 6A8747A4A6F9F0FA35E66ED12F8AD8027911B302\r\nROM CRC32: 86867830', 0, '', '', 'https://youtu.be/X3brb-6WXUs'),
(7887, 1, 749, 'SRG64&#039;s Relief Land 2', 8127, 'Minecraft-based video contributor SRG64 goes out to Subcon this time to defeat Wart!\r\n\r\nWith 50 lives, take on the even more difficult Subcon!\r\n\r\nFeatures:\r\n\r\n1. All levels have been made more difficult.\r\n\r\n2. Custom BGMS! (Original and port)\r\n\r\n3. Save Systems!\r\n\r\n4. SNES Styled Graphics!\r\n\r\n5. 2 Space Levels! (Short)\r\n\r\nCheck the attached readme for more information.\r\n\r\nChangelog\r\n\r\n----\r\n\r\nv1.1\r\n\r\n       Changed World 6 Palette.\r\n       \r\n　　   Fixed some World 2 quicksand palette.\r\n       \r\n       There is no longer a green Birdo among the 3 Birdos fight.\r\n\r\n       (World 5-2 and World 7-2)\r\n       \r\n       Changed Patch file to xdelta.\r\n\r\n----\r\n\r\nv1.2\r\n\r\n       Nerf Clawgrip.\r\n\r\n       Fixed Save Syatem Issue.\r\n\r\n       Fixed 7-2.\r\n \r\n       The patch now requires the original version of Super Mario USA. This should fix the checksum issue.\r\n\r\n----', '[7887]SRG64\'S Relief Land 2.zip', '1.2', '2023-06-20 07:06:52', '2024-04-10 01:08:29', '09 April 2024', 1712620800, '7887readme.txt', 1, 1, 1, 1, 0, 0, '7887titlescreen.png', 1, 0, 0, 771, 1, 'Database match: Super Mario USA (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 86FE8D23B36EB38494C07B894BDEC4E2117FF629\r\nFile CRC32: AA6876F9\r\nROM SHA-1: 867F8F37C10C737AF77FBCC8853BF95B9DE248EE\r\nROM CRC32: 80FB7E6B', 0, '', '', ''),
(7888, 10, 936, 'Pokemon Ruby Foxes', 8164, '* Changed starters to vaporeon and jolteon and Flareon\r\n\r\n\r\n* Change wild encounters to more gen 1 and 2\r\n\r\n\r\n* Changed gym leaders\r\n\r\n\r\n* Replaced parasect and RELICANTH and Mawile \r\n\r\n\r\n* Gives hidden power TM10', '[7888]Pokemon - Ruby foxes Version (USA, Europe).zip', '1.0', '2023-06-21 08:30:35', '2023-06-20 09:49:58', '20 June 2023', 1687233600, '7888readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 209, 1, 'Database match: Pokemon - Ruby Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F28B6FFC97847E94A6C21A63CACF633EE5C8DF1E\r\nFile/ROM CRC32: F0815EE7', 0, '', '', ''),
(7889, 23, 2668, 'Playable Zephyr in Dawn of Sorrow', 7481, 'Select Zephyr Mode and play through Castlevania Dawn of Sorrow as the beloved time-stopping boss, Zephyr. Rebel against your ruler, throw knives and stop time like there&#039;s no tomorrow!', '[7889]Dawn_Of_Zephyr.zip', '1.0', '2023-06-21 08:34:04', '2023-06-20 13:54:21', '20 June 2023', 1687233600, '', 1, 1, 1, 1, 1, 0, '', 5, 0, 1, 366, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7890, 1, 5116, 'Contra III - The Alien Wars', 2797, 'This hack replaces the music and sound effects, adds many improvements and fixes (listed in the readme file), and changes the intro and title screen graphics.\r\n\r\nUpdated to version 2.0.', '[7890]Contra III - The Alien Wars v2.0.7z', '2.0', '2023-06-21 08:40:07', '2024-05-05 21:49:24', '30 April 2024', 1714435200, '7890readme.txt', 1, 1, 0, 1, 0, 1, '7890titlescreen.png', 5, 0, 0, 2564, 1, 'Contra Spirits (1995) (Unl).nes\r\n\r\nFile SHA-1: 5FEA2BD1D03949DF321C8AC5E01F84B1AD1BC188\r\nFile CRC32: 1AE1C147\r\nROM SHA-1: EEA34C347E70EE5B064AE907547DA73F3D0E2DA4\r\nROM CRC32: 550B6BB3', 0, '', '', 'https://youtu.be/dHoG9A8T_H4'),
(7891, 11, 2644, 'Alien Soldier - Weapon Cycling', 8168, 'This hack replaces the Weapon Selector wheel with weapon cycling.\r\n\r\nPressing &quot;A&quot; will cycle through the weapons at the top of the screen.\r\n\r\nThis hack is compatible with the Japanese ROM of Alien Soldier.\r\n\r\nIt is also compatible with NaOH&#039;s 6-Button Controller Support hack.\r\n\r\nYou can apply this patch using Lunar IPS.\r\n\r\nDocumentation has been included.\r\n\r\nHope you enjoy.', '[7891]alien-soldier-weapon-cycling.zip', '1.0', '2023-06-21 08:42:34', '2023-06-21 05:49:25', '21 June 2023', 1687320000, '7891readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 681, 8, 'Database match: Alien Soldier (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8F6EB584ED9487B8504FBC21D86783F58E6C9CD6\r\nFile/ROM CRC32: 90FA1539', 0, '', '', ''),
(7892, 11, 2644, 'Alien Soldier Password SRAM', 5637, 'This is a simple patch a saving mechanism to Alien Soldier for the Sega Genesis.\r\n\r\nHow it works:\r\n\r\nSaving:\r\n*Game saves only on SuperEasy difficulty at the continue screen\r\n\r\nLoading:\r\n*Enter password screen upon boot, your password will be automatically loaded.\r\n\r\nCompatible with the following patches:\r\nAlien Soldier - Weapon Cycling by i_hate_drm\r\nhttps://www.romhacking.net/hacks/7891/\r\n\r\nAlien Soldier: 6-Button Controller Support by NaOH\r\nhttps://www.romhacking.net/hacks/7846/\r\n\r\nAlien Soldier Ammo Regen by BillyTime! Games\r\nhttps://www.romhacking.net/hacks/6959/\r\n\r\nPatching details can be found in the readme file.', '[7892]Alien Soldier Password SRAM v.1.zip', '1.0', '2023-06-21 21:01:25', '2023-06-21 18:07:55', '21 June 2023', 1687320000, '7892readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 329, 8, 'Database match: Alien Soldier (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8F6EB584ED9487B8504FBC21D86783F58E6C9CD6\r\nFile/ROM CRC32: 90FA1539', 0, '', '', ''),
(7893, 18, 4707, 'Bloody Roar 3 Arcade FMV Patched', 8170, 'Bloody Roar 3 Arcade FMV Patch v1.0 by PFTM\r\nFor JPN version - SLPM-62055\r\nPatch download: \r\nhttps://archive.org/details/bloody-roar-3-japan-v-1.02-new-opening\r\n\r\nThe patch was made in order to replace the two Opening and Credis movie inside the game with two movie come from Arcade version.\r\n\r\n- The japanese intro was replace with the opening one from Arcade version\r\n- The Ending/Credits was replace with the ending one demonstrate the Hyper beast Combo for all character\r\n\r\nHow to patch:\r\nUse DeltaPatcherLite.exe to patch your dump. The md5 hash of the original bin should be equal to:\r\n449b7b086707e86a9dc0187443b3bf4b for Japanese version 1.02 \r\n\r\nAdditional info:\r\nDo nut using it for USA version, the author decided to make this patch for japanese version due to broken side step from USA version', '', '1.0', '2023-06-22 09:02:53', '2023-06-22 03:42:36', '20 June 2023', 1687233600, '7893readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 1, 1, 0, 1, 'Bloody Roar 3 (JPN)\r\nSLPM-62055\r\nFile/ROM SHA-1: 8DEBD78D536C0F04D856EA92D00858899D01922B\r\nFile/ROM CRC32: 92359D17', 0, '', '', ''),
(7894, 9, 714, 'Mario&#039;s Pride Mini Quest', 4568, 'This is a Pride Month themed mini hack.\r\n\r\n[b]Story[/b]\r\n\r\nIt&#039;s Pride Month, and a group of crystals called Pix are planning to cancel the Pride Month celebrations for all eternity! Mario must defeat them before it&#039;s too late!\r\n\r\nOriginally released during SMW Central&#039;s Summer 2022 C3 event. This newer version of the hack makes it easier, due to some hard sections in the previous versions.', '[7894]Mario\'s Pride Mini Quest (V1_3_5).zip', '1.3.5', '2023-06-23 06:57:53', '2023-06-24 20:52:43', '24 June 2023', 1687579200, '7894readme.txt', 1, 1, 1, 1, 1, 0, '7894titlescreen.png', 1, 0, 0, 727, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: E7C9D2954AED2814FBB43F259AEFC25404DA8463\r\nFile CRC32: B9B52E0F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(7896, 8, 2622, 'Tetris - Max Speed', 6607, '[b]Tetris - Max Speed[/b] is a demonstration of the maximum speeds Nintendo could have used on Game Boy Tetris.  This is for informational purposes; as well as for possible Tool Assisted testing.  And if someone just wants their endless Tetris experience to have an endgame... well, that works too.\r\n\r\nLevel 7 in this corresponds to Level 20 in the original.  Level 8 in this is theoretically playable.  Level 9 is not playable, even with tool assistance.\r\n(This mod skips directly to the final 10 speed levels, no &quot;Heart Mode&quot; (UP+Start) code needed.)\r\n\r\n\r\nWhat follows is a quick rundown on the exact speed each level is in the original, and then in this mod.  The speed is how many frames (out of 60) the game waits in between the piece falling each row.  This has been converted into milliseconds. Therefore a lower number means the gameplay is faster, and a higher number means the gameplay is slower.\r\n\r\nInterestingly, in the original game, levels 14 &amp; 15 were the same speed.  As were 16 &amp; 17 and 18 &amp; 19. \r\n\r\n\r\n[b]Original Tetris[/b]:\r\n\r\n[list][li]Level 00: 867ms   Level 10: 150ms\r\n[li]Level 01: 800ms   Level 11: 133ms\r\n[li]Level 02: 733ms   Level 12: 117ms\r\n[li]Level 03: 667ms   Level 13: 100ms\r\n[li]Level 04: 600ms   Level 14: 83ms\r\n[li]Level 05: 533ms   Level 15: 83ms\r\n[li]Level 06: 450ms   Level 16: 67ms\r\n[li]Level 07: 350ms   Level 17: 67ms\r\n[li]Level 08: 267ms   Level 18: 50ms\r\n[li]Level 09: 167ms   Level 19: 50ms\r\n[li]___________________Level 20: 33ms[/list]\r\n\r\n\r\n[b]Tetris - Max Speed[/b]:\r\n\r\n\r\n[list][li]Level 00: 150ms\r\n[li]Level 01: 133ms\r\n[li]Level 02: 117ms\r\n[li]Level 03: 100ms\r\n[li]Level 04: 83ms\r\n[li]Level 05: 67ms\r\n[li]Level 06: 50ms\r\n[li]Level 07: 33ms\r\n[li]Level 08: 17ms\r\n[li]Level 09: 0ms[/list]\r\n\r\n(Level 09 and beyond have NO wait in between pieces.)\r\n\r\n\r\nThis mod is for the more common 1.1 version of Gameboy Tetris.\r\n\r\n\r\n----\r\n\r\nThere are 2 additional patches for converting other mods to [b]Tetris - Max Speed[/b].\r\n\r\n&quot;[b]Tetris - Max Speed - Hard Drop[/b]&quot; is specifically for [url=https://www.romhacking.net/hacks/5125/]Ospin&#039;s Classic Hard Drop mod[/url]. (Use this patch [i]second[/i], on the [i]already[/i] patched Tetris - Hard Drop.)\r\n\r\n\r\n&quot;[b]Tetris - Max Speed - Rosy Retrospection[/b]&quot; is specifically for [url=https://www.romhacking.net/hacks/5813/]Ospin&#039;s awesome mod[/url]. (Use this patch [i]second[/i], on the [i]already[/i] patched Tetris - Rosy Retrospection.)\r\n\r\n[Because Rosy has a built in delay between pieces to make the game easier, this one is actually quite playable at max speed.]', '[7896]Tetris - Max Speed.zip', '1.0', '2023-06-24 11:48:45', '2023-06-25 18:46:32', '23 June 2023', 1687492800, '7896readme.txt', 1, 0, 1, 1, 1, 0, '7896titlescreen.png', 1, 0, 0, 129, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(7897, 27, 4382, 'Doom 64: Complete Edition', 4234, 'The focus of this hack is to bring features from Nightdive&#039;s 2020 Doom 64 remaster (https://doomwiki.org/wiki/Doom_64_(2020_version)) into the original game.\r\n\r\nHighlights:\r\n\r\n- Includes the new levels introduced in the 2020 release (The Lost Levels episode, Panic fun level).\r\n- Episode selection menu to access the new levels.\r\n- Option to turn off the three-point texture filter, or filter only skies.\r\n- Option to run automatically when using the D-Pad, or toggle running by pressing the Run button.\r\n- Option to toggle green blood from the japanese version.\r\n- Option to toggle medikit, stimpak and berserk sprites with a blue cross from the 2020 version.\r\n- Display secret found messages, artifact found messages and regular messages at the same time, with different colors.\r\n- User configuration, including controller bindings, is now saved per saved game.\r\n- Adds an entry to the main and game menus to load saved games at any time. The password menu is now only used to enter passwords.\r\n- Load game menu now includes the difficulty.\r\n- Restored the unused second medikit pickup message.\r\n- Default brightness is now 100%.\r\n- Speed up cutscene text by tapping any button.\r\n- No demo desyncs.\r\n\r\nIn addition, the following extra features were added:\r\n\r\n- Restored the third zombie sight and death sounds.\r\n- Support for the Expansion Pak for resource intensive maps.\r\n- F3DEX2 rendering microcode, improving frame rate.\r\n- A fifth difficuty: Hardcore! that enables fast monsters and gives extra ammo.\r\n- Additional cheats in the Features menu: Give Keys, Give Artifacts, No Clip, Freeze Monsters, Change Difficulty, Music Test, Toggle Colors and Full Bright.', '[7897]doom64.zip', '1.0', '2023-06-25 20:44:59', '2023-06-24 18:03:24', '24 June 2023', 1687579200, '7897readme.txt', 1, 0, 1, 1, 1, 1, '7897titlescreen.png', 5, 0, 0, 3318, 1, 'Database match: Doom 64 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 6FB0CE9C75BBE54B6E1EDE337652B0221E5F2AAD\r\nFile/ROM CRC32: 1D3A17B5', 0, 'GPL-3.0+', 'https://github.com/azamorapl/DOOM64-RE/tree/romhack', ''),
(7898, 9, 2527, 'International SuperStar Soccer Deluxe Plus', 6349, 'Hello to the entire romhacking.net community!\r\n\r\nThe project will be the final evolution of a definitive ROM for the game, bringing unprecedented gameplay improvements and maintaining the already consolidated improvements in skills with team characterization (Jorge Guimarães) for the use of the game in online competitions: “International Superstar Soccer Deluxe Plus”, modification based on the previous project: “[url=https://www.romhacking.net/hacks/5690/]International Superstar Soccer Deluxe (SA)[/url]”.\r\n\r\nAmong these changes are:\r\n\r\n+ MANY MORE TEAMS: 12 new national squads, some coming from the ROM (J), and many unreleased: All teams will be playable in all available game modes, including &quot;INTERNATIONAL CUP&quot; and &quot;WORLD SERIES&quot; modes. Totaling in 54 countries within the game. New teams: China (J), S. Arabia (SA/J), Uzbequistan (J), Iran, S.Africa, Zambia, Ghana, Paraguay (SA/J), Bolivia (SA/J), Venezuela (SA), Ecuador (SA), Costa Rica, Chile (SA), Peru (SA), Honduras, Canada (J), Australia and Yugoslavia.\r\n\r\n+ REFEREE RESPECTING THE LAST ATTACK OF THE GAME: From now on, the referees will not end the game if a team has the ball dominated by attacking inside the opponent&#039;s area, similar to modern football games, preventing certain bad scenarios where the referee can whistle the end of the game with the ball about to enter the goal.\r\n\r\n+ GOAL KICK ON GROUND: Gameplay change, now it will be possible to shoot a low goal kick, pressing the B button, bringing new possibilities for ball output from the goalkeeper.\r\n\r\n+ CHOOSE GAME TIME: New option to choose between 13hrs, 16hrs and 19hrs. Press SELECT+DOWN for the menu to appear, on the field and climate selection screen.\r\n\r\n+ NEW GAME TIME OPTION: 1 minute Game Time available to choose from OPTIONS menu.\r\n\r\n+ PENALTY BUG CORRECTED: Correction of the bug that causes &quot;PENALTY CHEAT&quot; between players 1 and 2, where PLAYER 1 could press buttons to ensure the PLAYER 2 would shoot the penalty off-target, no matter what. Being one less problem when it comes to penalty shootouts present since the (U) version of the game.\r\n\r\n+ BATTERY SAVE FUNCTION ENABLED: It is now possible to resume the last game played when restarting the game, keeping the last saved password.\r\n\r\n+ ENTRY OF SPECIAL CODES THROUGH THE PLAYER1 CONTROL: There is no longer a need for control 2 to enter the code that enables special items: Referee Dog and the Special Teams, like the “Allstar” squad.\r\n\r\nGood Play!', '[7898]ISSDPlus_PB4.zip', 'PB4', '2023-06-25 20:50:33', '2023-11-03 22:36:56', '20 July 2023', 1689811200, '', 1, 1, 1, 0, 1, 1, '', 5, 0, 1, 1809, 4, 'Database match: International Superstar Soccer Deluxe (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System\r\nFile/ROM SHA-1: BF4DA6C24748B2AC8270BDE001A65AD377B8D78D\r\nFile/ROM CRC32: 0A20E602', 0, '', 'https://www.facebook.com/projetorato', ''),
(7899, 1, 774, 'Megaman - RushJet1 music', 2797, 'VRC6 music remix by RushJet1.\r\n\r\nWorks on most emulators (Mesen, FCEUX, Mednafen, Bizhawk, PuNes, Nestopia, Ares, e.t.c).\r\n\r\n\r\nPlease note:\r\n\r\nThis patch does not currently work on the Everdrive N8 OS v1.26 due to non-standard configuration(chr-ram for mapper26) and might not work on some emulators for the same reason.\r\n\r\n\r\n\r\nv1.1 - lowered volume of vrc6 pulse channels and some sfx-related fixes.\r\n\r\nv1.2 - added &#039;wily4-gauntlet&#039; and &#039;last stand&#039; songs, some other reworks.', '[7899]Megaman (U) (RushJet1 music) v1.2.7z', '1.1', '2023-06-25 20:53:33', '2023-08-20 03:24:50', '19 August 2023', 1692417600, '', 0, 1, 0, 0, 0, 0, '7899titlescreen.png', 5, 0, 0, 1009, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, '', '', 'https://youtu.be/5Fltiv_Q_Og'),
(7900, 1, 1856, 'Legendary Wings character hack', 7996, '・Change the graphics and palettes of the player character.\r\n(However, since the NES version shares graphics between 1p and 2p, it is not a male-female pair like the arcade version.)\r\n\r\n・Restore the title logo design to the arcade version.(I referred to Kozakurainko&#039;s post about the title of the Japanese version. https://www.romhacking.net/hacks/6354/)\r\n\r\n・Fixed some fonts to conform to the arcade version.\r\n\r\n・There are two versions of the hack. Coloring that conforms to the North American version set 2 (clothing color is green) and Japanese version.\r\n\r\n・In the Japanese version, the color of the clothes is purple. Each title screen is different.', '[7900]Legendary wings player character hack.7z', '1.0', '2023-06-25 20:56:55', '2023-06-25 19:04:46', '26 June 2023', 1687752000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 283, 1, 'Database match: Legendary Wings (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6940D834E7FC26597A8D06CB1509DFC1E999C77C\r\nFile CRC32: 689DE607\r\nROM SHA-1: 9035459E43D13FCCC244FCA0FDAEA4EC335B34DC\r\nROM CRC32: A2194CAD', 0, '', '', ''),
(7901, 1, 4737, 'No Beep', 8179, 'This patch removes the low health beep from the game.', '[7901]startropics_2_no_beep.zip', '1.0', '2023-06-27 03:13:02', '2023-06-26 05:45:16', '25 June 2023', 1687665600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 108, 1, 'Database match: Zoda&#039;s Revenge - StarTropics II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 397CB78A6CA39997B86AC5E6F3C80BA56CD6CB7E\r\nFile CRC32: B08A3AC9\r\nROM SHA-1: FCB1EF7398B842EBD28C3227852D7A132CE7B887\r\nROM CRC32: D054FFB0', 0, 'GPL-3.0-or-later', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7902, 27, 955, 'The Legend of Zelda: Master of Time Remastered', 6666, 'A modification of Master of Time with a new inventory screen/overworld map,and some texture changes to overworld,items,medallions and enemies. As well as an new model of Link.', '[7902]MoT_Remastered_OoT_Full_Romhack_patch.zip', '1.0', '2023-06-27 08:44:19', '2023-06-26 05:02:26', '02 June 2023', 1685678400, '', 1, 0, 0, 0, 0, 0, '7902titlescreen.jpg', 5, 0, 0, 5026, 1, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', ''),
(7903, 23, 2668, 'Slot-2 Patch', 8182, 'Forces the game to always act as if Aria of Sorrow is inserted in Slot-2, granting the Rare Ring on new games and spawning the Mina doll in Yoko&#039;s shop. Should be compatible with other romhacks.', '[7903]Castlevania - Dawn of Sorrow Slot-2 Patch.zip', '1.0', '2023-06-27 08:47:32', '2023-06-26 05:42:36', '25 June 2023', 1687665600, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 440, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6\r\n\r\nDatabase match: Castlevania - Dawn of Sorrow (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 926EB2E2D794667615A5FF0AE371B751A70388E0\r\nFile/ROM CRC32: E0146A34\r\n\r\nDatabase match: Akumajou Dracula - Sougetsu no Juujika (Japan) (Rev 1)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: C03A0FF7275116A321FB9242FCC823F2FC9AC87B\r\nFile/ROM CRC32: DF769EE', 0, '', '', ''),
(7904, 1, 2389, 'Tetris Tengen XE (new levels, levels 0-19 selection)', 6100, 'The original Tengen&#039;s version of Tetris for NES has great mechanics, but is too easy for experienced Tetris players even on the max 17th level. This hack adds two new levels, 18 and 19, as well as the possibility to select any level from 0 to 19. \r\n\r\nTetromino&#039;s falling speed for the original 17th and new added levels:\r\n\r\nLevel 17 – 3 frames per row (normal modes), 5 frames per row (coop modes);\r\nLevel 18 – 2.5 frames per row (normal modes), 4 frames per row (coop modes);\r\nLevel 19 – 2 frames per row (normal modes), 3 frames per row (coop modes).\r\n\r\nTo select levels from 10 to 19 either player should hold A and press Start on the level selection screen (just as in the classic Nintendo version of Tetris).', '[7904]Tetris Tengen XE.zip', '1.0', '2023-06-27 14:40:57', '2023-06-27 13:44:06', '26 June 2023', 1687752000, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 191, 1, 'Database match: Tetris (USA) (Tengen) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 34113A102CCFFF6A859F8EBB66C24260D43EC7AB\r\nFile CRC32: 88F071C3\r\nROM SHA-1: E675D418256854070F76136602DFC7545F5171AE\r\nROM CRC32: 343C7BB0', 0, '', '', ''),
(7905, 9, 804, 'Healing Timing-Dependence Patch', 1278, 'For those interested in making a balance patch or some such for Super Mario RPG, this may be useful in checking healing spells, one of the biggest imbalances of the original. The Healing Timing-Dependence Patch makes the player&#039;s healing spells weaker when not perfectly timed. This will help in adding more involved challenge with healing spell usage.\r\n\r\nUpdate to 1.1: fixed multi-target healing affecting the middle and left characters being weaker on correct but not perfect timing.', '[7905]SMRPG-HealNerf.zip', '1.1', '2023-06-27 15:22:41', '2023-06-27 20:39:45', '27 June 2023', 1687838400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 137, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', 'https://youtu.be/15wQbnV93xc'),
(7906, 9, 2900, 'Hook - Movement Mod', 8168, 'This hack makes various changes to the movement of Hook:\r\n\r\n1. No longer need to hold the attack button to run.\r\n\r\n2. No longer need to hold the attack button to fly fast.\r\n\r\n3. No longer need to hold the jump button to float underwater.\r\n\r\n4. Constant run speed with no sliding.\r\n\r\n5. Increased mid-air control.\r\n\r\nThis hack is compatible with the USA ROM of Hook.\r\n\r\nYou can apply this patch using Lunar IPS.\r\n\r\nDocumentation has been included.\r\n\r\nHope you enjoy.', '[7906]Hook - Movement Mod.zip', '1.0', '2023-06-29 03:08:26', '2023-06-28 17:39:54', '29 June 2023', 1688011200, '7906readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 596, 4, 'Database match: Hook (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 24F628D669757B5C92D6C8788DBFCB1D1AEB0481\r\nFile/ROM CRC32: C572EF0', 0, '', '', ''),
(7907, 10, 1072, 'Pokemon Firered Rush Edition', 8183, 'This is a simple hex edit that speeds up gameplay on Pokemon Firered v1.0 while keeping it as vanilla as possible. Nothing else has been modified aside from the following:\r\n- Flashbacks disabled. Game starts right away.\r\n- Help menu disabled. \r\n- Running allowed indoors after you beat Brock.\r\n- Disabled TM teaching animation Pokemon instantly learn the TM.\r\n- Faster HM use outside of battle. The move animation is disabled.\r\n\r\nTo really speed things up go to the menu and always set text to fast, disable battle animations, and switch battle type to set.', '[7907]Pokemon Firered Rush Edition.7z', '1.0', '2023-06-29 03:10:39', '2024-06-22 05:27:25', '28 June 2023', 1687910400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 399, 1, 'Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(7908, 23, 2668, 'DoS - Galactic Panic', 5585, 'Play as Galacta Knight, or even Meta Knight, in this Julius Mode hack. All Content from the original game is pre-unlocked, allowing Galactic Panic to be played immediately. New music tracks and more were imported for this romhack.\r\n\r\nAs Galacta Knight is an all out offensive fighter, and Meta Knight is a defensive fighter, both were placed into this hack. Many music tracks from Kirby Super Star Ultra were imported to fit the mood.\r\n\r\nPlease read the readme if you play this!', '[7908]Galactic Release.zip', '1.0.0', '2023-06-30 04:59:55', '2023-07-02 03:58:04', '29 June 2023', 1688011200, '', 1, 1, 1, 1, 1, 1, '', 5, 0, 1, 400, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(7909, 17, 5120, 'BONXBONX', 7135, 'This is a hack for Crash Bandicoot 2: Cortex Strikes back that replaces the B.O.N.U.S graphic in every bonus room with BONXBONX.\r\n\r\nThat&#039;s all.', '[7909]crash2_bonxbonx.zip', '1.0', '2023-06-30 05:19:55', '2023-06-30 05:15:23', '30 June 2023', 1688097600, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 70, 11, 'SCUS-94154\r\nFile/ROM SHA-1: 3D37FE4288A83B01F1A0EDBF78E76E0FEDE6BC22\r\nFile/ROM CRC32: 395C0916', 0, '', '', ''),
(7910, 11, 1925, 'Streets of Rage 2 Suisei', 6870, 'Streets of Rage 2 Suisei (JE)\r\n\r\nFeatures　\r\n-A simple modification of SOR2&#039;s BLAZE to Hololive&#039;s Hoshimachi Suisei.\r\n-Y is the same as B+C.\r\n-If you are blown up by an attack, press C to recover. \r\n-If you are thrown, press C to recover.\r\n-Added Air combos and new voices.', '[7910]Suisei of Rage 2 (JE) [!]NP.7z', '1.0.1', '2023-07-01 14:01:57', '2023-10-19 10:03:45', '19 October 2023', 1697673600, '', 1, 1, 0, 1, 1, 1, '7910titlescreen.png', 5, 0, 0, 500, 8, 'Database match: Bare Knuckle II - Shitou e no Requiem ~ Streets of Rage II (Japan, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A0D3A216278AEF5564DCBED83DF0DD59222812C8\r\nFile/ROM CRC32: 42E3EFDC', 0, '', '', ''),
(7911, 1, 709, 'Negative Mario Bros.', 7282, 'A simple hack of Super Mario Bros. that makes everything photo-negative.', '[7911]Negative Mario Bros. v1.1.zip', '1.1', '2023-07-01 14:10:16', '2023-07-01 14:10:17', '28 May 2023', 1685246400, '7911readme.txt', 1, 0, 0, 1, 0, 0, '7911titlescreen.png', 5, 0, 0, 291, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7912, 1, 1198, 'P.O.W. 3-in-1 Short turbo Mode', 7326, 'The original is not an easy game by itself, and yet, for some players it is. So, in addition to the standard NORMAL mode the hack gives you an ability to try either easier or harder modes! There is a change in mechanics, too: the character will suffer from fatigue if you use too many turbo-attacks!\r\n- On HARD difficulty the incoming damage is doubled, the use of turbo-attack is limited to 12-15 consecutive punches (depending on the emulator&#039;s &quot;autofire&quot; settings), 6-7 punches using brass knuckles, 1 kick or jump-kick. But if you use normal attack with proper timing, there will be no penalties at all (the idea is that you can no longer become invincible by holding both turbo-buttons - the jump-kick has to be done with precise timing; and defeating enemies in a safest way with a turbo-kick won&#039;t work either).\r\n- On NORMAL difficulty barehanded turbo-punches are unlimited, with knuckles it&#039;ll be 12-15 punches, and it&#039;s only 3 turbo-kicks or turbo-jump-kicks.\r\n- On EASY &quot;turbo&quot; is unlimited, player receives halved damage.\r\n- Player&#039;s punch and kick hitboxes and the graphics of the &quot;punch&quot; were changed to make their distance more different in visual and actual aspects. The &quot;kick&quot; hitboxes are no longer allow you to hit, when you&#039;re too close to the enemy. On the other hand, the &quot;uraken&quot; and heavy rifle can now be used on extremely short distances;\r\n- Damage of the backward &quot;uraken&quot; punch (and the hit with a heavy rifle) is increased and became higher than that of a brass knuckles.\r\n- Damage of the &quot;jump-kick&quot; is increased, but the distance is shorter;\r\n- Changed the hitbox of enemies&#039; jumping knife attack (it was too long);\r\n- Changed attack hitboxes of boos#3, #4 and the last boss;\r\n- To unlock a &quot;Continue&quot; option you have to reach the first &quot;Hi-Score&quot; (20000). After that the cursor will always be at &quot;Continue&quot; line by default after GameOver.', '[7912]P.O.W. 3-in-1 Short turbo Mode v2.10.5.ips.zip', '2.10.5', '2023-07-02 20:10:57', '2024-03-18 01:33:07', '17 March 2024', 1710633600, '', 1, 0, 0, 0, 1, 0, '7912titlescreen.png', 5, 0, 0, 374, 1, 'Database match: P.O.W. - Prisoners of War (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A942F478AC91B4288D7682E7FE15C3D60B82BFF3\r\nFile CRC32: 18967EA6\r\nROM SHA-1: B2A0B2525BA713D1C7C7130992917F62E18375FB\r\nROM CRC32: 75255F88', 0, '', '', ''),
(7913, 27, 847, 'Super Ice 64', 8187, 'Icepir8 must rescue Princess Beach from the evil Boozer who is making his own JD World within the castle walls from the stars he has nicked. Characters based on Preoject64 / Project64 Legacy Devs, with brand new Text, Audio, Textures and Character Colors. This is a funny take on Super Mario 64 with funny audio, text and character appearance.\r\n\r\nThis was made for fun by the devs as a mild distraction from emulator development.\r\nEnjoy!\r\n\r\n//////\r\n\r\nRev 7 has more added character references and textures.', '[7913]Super Ice 64 REV 7 (Hack).zip', 'REV 7', '2023-07-02 20:25:30', '2024-03-17 14:51:57', '05 July 2023', 1688515200, '7913readme.txt', 1, 1, 0, 1, 1, 0, '7913titlescreen.jpg', 5, 0, 0, 472, 1, 'Name: Super Mario 64 (U) [!].z64\r\nSize: 8388608 bytes (8192 KiB)\r\nCRC32: 3CE60709\r\nCRC64: 3A386557772EC47C\r\nSHA256: 17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91\r\nSHA1: 9bef1128717f958171a4afac3ed78ee2bb4e86ce\r\nBLAKE2sp: 074602c6668c7205b620b4007c72a68d1cb80d4983618935c79a4ed432238eac\r\n\r\n\r\nDatabase match: Super Mario 64 (USA) // Remane to Super Mario 64 (U) [!].z64\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', 'https://youtu.be/CH1Tq1ov2wo?si=uizMfgVIxRirhuDU&amp;t=20'),
(7914, 1, 4265, 'Tetris (BPS): Conventional-Controls Edition', 7910, '[b]Overview[/b]\r\n\r\nDespite being the first Tetris game to land on a Nintendo system, Famicom Tetris is grossly unappreciated due to its unusual control scheme.  This romhack updates the game to have the standard controls that players have come to expect from a classic Tetris game.\r\n\r\n[b]Features[/b]\r\n\r\n- Hard drop (A button)—remapped to Up on the D-pad.\r\n\r\n- Rotate counterclockwise (Down on D-pad)—remapped to B button.\r\n\r\n- Soft drop—[i]newly added[/i]; mapped to Down on D-pad.\r\n\r\n- Rotate clockwise—[i]newly added[/i]; mapped to A button.\r\n\r\n- [i]Bonus[/i]: exploit patched—holding down any button after a hard drop no longer stalls the game indefinitely.\r\n\r\nFor a demonstration of these features, see the video below.\r\n\r\n[b]History[/b]\r\n\r\nRomhack created March 28 and July 2-4 and submitted on July 5, 2023.', '[7914]Tetris CCE (Famicom).zip', '1.0', '2023-07-06 03:33:10', '2023-07-06 12:49:04', '05 July 2023', 1688529600, '7914readme.txt', 0, 0, 0, 0, 1, 0, '7914titlescreen.png', 5, 0, 0, 735, 1, 'Database match: Tetris (Bulletproof) (Japan) (Rev 2)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 218DBAA3827650C9AD9917F41F2D886AEB688C58\r\nFile CRC32: 8032BDB7\r\nROM SHA-1: 3542E1AD16969F1FFED2427C08AA231C0EDEA06C\r\nROM CRC32: 5C5A1AB8', 0, 'MIT', '', 'https://youtu.be/zX7uoStDZUM'),
(7915, 1, 709, 'Celeste Mario&#039;s Zap &amp; Dash!', 1502, 'A hastily done minihack (with levels designed within 2 months) that features Celeste-styled gameplay.', '[7915]Celeste Mario.zip', '1.00', '2023-07-06 03:40:09', '2023-07-06 03:40:09', '05 July 2023', 1688529600, '7915readme.txt', 1, 1, 1, 1, 1, 1, '7915titlescreen.png', 1, 0, 0, 7975, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7916, 18, 5123, 'Digital Devil Saga 2 - Terminology Changes', 7759, 'This is a cosmetic mod that changes some skill and mantra names to be more accurate to the original Japanese, clearer at conveying their mechanical effect, or just to sound nicer.\r\n\r\n- Typos/mistranslations (Varna, Vayaviya, Fierce Spirit, Divine Light, Brahma Sutra) fixed.\r\n- The error message displayed on the third use of Brahma Sutra fixed.\r\n- Gives a unique name to the combo version of Cocytus (&quot;Absolute Zero&quot;) to distinguish it from the Cocytus spell.\r\n- Calm Death → Eternal Rest for consistency with SMT3.\r\n- Passives with non-indicative names given names that more clearly convey their effect (most notably, Null Sleep → Sleepwalker to avoid confusion with other &quot;Null&quot; skills).\r\n- Elemental mantras now have more consistent naming schemes.\r\n- Non-elemental mantras that had boring &quot;[Adjective] Spirit/God&quot; naming schemes have been changed to more interesting names.\r\n- Ailment mantras now have a clearer and more consistent Buddhist naming scheme.\r\n- Some race names changed (most visibly, Nether → Mystic).\r\n- &quot;Last Meal&quot; changed to &quot;Last Supper&quot;, because fun fact the Japanese is [i]literally the same term used in the Bible for the Last Supper[/i]. The localizers really dropped the ball on that one.\r\n\r\nA full list of changes and reasoning are provided in the readme file.', '[7916]DDS2_nameChanges.rar', '1.0', '2023-07-07 12:52:33', '2023-07-07 12:52:34', '06 July 2023', 1688616000, '7916readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 220, 10, 'Serial Number: SLUS-21152', 0, 'Public Domain', '', ''),
(7917, 9, 302, 'Final Fantasy VI Challenge Mode', 6064, 'Final Fantasy VI Challenge Mod is a balance overhaul mod intended to give players a fresh experience with a higher difficulty level, but does not make the game punishingly hard either. This encompasses the following:\r\n\r\n* Characters are rebalanced; overpowered stuff was nerfed and underpowered stuff was buffed. This includes changes to Strago&#039;s Lore list, Umaro can be equipped but is still a Berserker, some of Gau&#039;s Rages have two special attacks, SwdTech charges faster, Mog&#039;s Dances never fail, and more. Additionally, everyone has an &quot;ultimate weapon&quot; out there in the world to find.\r\n* Espers no longer grant level-up bonuses, instead stat boosts comes from equipment. The new equipment system is inspired by Final Fantasy XII - equipment can be sorted into &quot;light&quot;, which raises Speed and evasive stats, &quot;heavy&quot;, which raises Vigor and HP, and &quot;mage&quot;, which rages Magic and MP. But there&#039;s still universal equipment and characters are not forced into just one type of equipment, they have a variety. In fact, numerous characters have new equipment they can use, like Setzer and Shadow using throwing weapons, Cyan can equip swords, and Terra and Celes can equip rods.\r\n* Espers teach spells faster, and spells can also be learned from equipment. There are new spells in Water, Wind, and Earth, tier 1.5 and 2.5 spells. You&#039;ll need them because enemies have more varied elemental properties than before, so you can&#039;t get complacent spamming the same spells every encounter and expecting them to do the job. Defensively, you have access to more elemental Relics to defend against enemies.\r\n* Espers have had their effects buffed, some Espers are found in different locations, and some are changed into different beings. A completely new Esper has already been added.\r\n* Enemies are tougher: they have higher stats, more active AI scripts, and make more varied use of elemental and status attacks. Some bosses were significantly altered, such as the Eight Dragons, who are buffed to the level of end-game bosses. Gold Dragon and Skull Dragon were moved out of Kefka&#039;s Tower to new locations in the world. \r\n* While most of the actual story content is untouched saved for a handful of places that update the localization in relations to gameplay (AtmaWeapon - Ultima Weapon, dialogue is changed accordingly), Restored Ability Names and Expanded Item Names are included to allow for longer text strings all-around and the names of abilities and items were changed to typical FF standard. While most enemies kept their original names if only to avoid confusion, a couple of them have their &quot;proper&quot; names now (Tonberry, Ahriman, Malboro, etc).\r\n\r\nMore information on specific changes can be found in the Beginner&#039;s School in Narshe, where the NPCs there discuss this mod&#039;s content.', '[7917]FF6 Challenge Mode.zip', '1.05', '2023-07-07 18:19:38', '2023-11-06 22:25:54', '06 November 2023', 1699228800, '', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 410, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(7918, 26, 5125, 'Soldam sonic drop', 7395, 'two files from the soldam.zip romset needs to be patched:\r\n-2ver1j.bin\r\n-1euro.bin\r\n\r\n-1) remove the files from soldam.zip\r\n-2) patch them\r\n-3) replace them in soldam.zip\r\n\r\nIf you&#039;re playing it with MAME, you MUST launch modified ROMs from the command line\r\nfor example, in windows, hit start, run, type &quot;CMD&quot; to bring up a command line. now go to where MAME is installed, and run the game using this command:\r\nMAME soldam\r\n\r\nIt should load up fine in fbneo and fightcade2, it&#039;ll give an error about the crc32 being incorrect but just ignore it\r\n\r\nenjoy!\r\n\r\nbankbank', '[7918]soldam-sonic.zip', '1.0', '2023-07-08 07:11:33', '2023-07-08 07:11:36', '06 July 2023', 1688616000, '7918readme.txt', 0, 0, 0, 0, 1, 0, '7918titlescreen.png', 5, 0, 1, 27, 1, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8CE9CD72D12CF66F0B1611EC3933383D2995E5F2\r\nFile/ROM CRC32: 9F9DA28A', 0, '', '', ''),
(7919, 17, 1070, 'Castlevania: Rondo of the Night', 8191, 'Castlevania: Rondo of the Night is a ROM hack of Castlevania: Symphony of the Night\r\naiming to change all the game content: new sprites, new weapons, new story, new music, and a new main playable character.\r\n\r\nYou play as Richter Belmont, and your end goal is to discover the truth behind him getting possessed by Shaft 4 years before the events of Symphony of the Night.', '[7919]Castlevania Rondo Of The Night 1.7.zip', '1.7', '2023-07-08 07:13:12', '2024-06-19 12:49:23', '17 June 2024', 1718582400, '7919readme.txt', 1, 1, 0, 1, 1, 1, '7919titlescreen.png', 1, 0, 0, 7537, 11, 'Database match: Castlevania - Symphony of the Night (USA) (Track 1).bin\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: F967119E006695A59A6442237F9FC7C7811CF7BF\r\nFile/ROM CRC32: 5BE47B', 0, '', '', 'https://youtu.be/lf-Mq7OG2Z0'),
(7920, 47, 4982, 'Castlevania - Harmony of Despair Chapter 7 Trap Helper', 7806, 'In chapter 7 of Castlevania: Harmony of Despair, there is a trap which contains several hidden switches, and those switches have different locations under normal and hard difficulty settings.  This patch will provide some assistence to help you find out those switches.\r\n\r\nThere are three types of hidden switches:\r\n\r\n1.  Trigger the trap\r\n\r\n2.  Stop the firewall (left)\r\n\r\n3.  Open the door in the right side path (for #2/#4/#6 player) \r\n\r\nThis patch will give you some clues.  Watch the bricks carefully!\r\n\r\nThis patch works for US, JP and EU editions.\r\n\r\nWarning:  Make a backup of your original file before apply the patch!\r\n\r\nHow to apply the patch:\r\n\r\n1. Download the patch and extract it.\r\n\r\n2. Locate the original file (check readme.txt file for detailed file path), verify its file size (4,544,128 Bytes) and MD5 hash (2c6e6438faab1bee9c3b6226c619e8a7).\r\n\r\n3. Use any xdelta patching tool to apply the patch to above file.', '[7920]CVHoDCH07.zip', '1.0', '2023-07-08 07:15:34', '2023-07-08 07:15:34', '06 July 2023', 1688616000, '7920readme.txt', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 51, 12, 'Castlevania: Harmony of Despair\r\n\r\nEU edition:   NPEB00563\r\nJP edition:   NPJB00138\r\nNA edition:   NPUB30505', 0, '', '', ''),
(7921, 10, 5126, 'Custom Robo GX -- Bugfix', 5583, 'Custom Robo is a franchise where you get to customize your robos and make them battle each other in various stages.  There is story too, but that&#039;s not really important.  Custom Robo GX is a game for GBA, and because the system is far more limited than N64, GC, and NDS, the developers had to recreate the mechanics of the game.  And yet, it was still pretty good, considering the limits they had to work with. \r\n\r\nHowever, there were some minor bugs that needed to be fixed (most of them, you won&#039;t even notice).  See the document for more detail, but the parts that were fixed were:\r\n\r\n- Phoenix\r\n- Burning Shot\r\n- Garapon Gun&#039;s A-Shot\r\n- Standard Bomb R\r\n- Submarine Bombs\r\n- Idling Bombs\r\n- Gemini Bombs\r\n- Lizard Bomb R\r\n- Lizard Bomb S\r\n- Strike Bomb\r\n- Twin Snake Bombs\r\n- Ryuujin Bomb\r\n- Supernova\r\n- Yajyuu Pod R\r\n- Feint Gunner\r\n- Illegal Smash Gunner (stat screen)\r\n- Other minor fixes, mostly to fix the inconsistent knock speeds of multiple Bombs and Pods to their counterparts.\r\n\r\nIf you have any questions, suggestions, requests, or anything else, please PM me\r\non Romhacking.net (click my name, then click my name next to &quot;Forum Account&quot;,\r\nthen click &quot;Send PM&quot;).\r\n\r\nApplying Notes:\r\n\r\n- This patch is for the J version of Custom Robo GX.\r\n- This is NOT compatible with the Stat Changes patch (it has its own bugfix).\r\n- This is compatible with all other patches by hmsong, including [url=https://www.romhacking.net/translations/7165/]hmsong&#039;s English patch[/url].  But be sure to apply the translation patch first.', '[7921]CRGX - Bugfix 1.2.zip', '1.2', '2023-07-08 07:18:39', '2024-03-18 10:05:20', '06 December 2023', 1701820800, '7921readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 237, 1, 'Database match: Custom Robo GX (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 0B5CE051AA1FD83AB0EC79122B07B02BB41096A5\r\nFile/ROM CRC32: F533DC13', 0, '', '', ''),
(7922, 11, 3225, 'SNOW SISTERS', 3407, 'This hack enables the use of Princesses Puripuri &amp; Puchipuchi from the first stage, which appear from the extra stage in the Mega Drive version of Snow Bros.\r\n\r\n\r\nChanges\r\n\r\n- Title screen\r\n- Redrawn princess sprites\r\n- color scheme of princesses to match the visual scene\r\n\r\n\r\n\r\nSince the game keeps all sprites in two shared palettes, changing the colors will affect the color scheme of some characters.\r\nTherefore, please understand that some characters may look inferior to the original.\r\n\r\nV1.5\r\n- Fixed game over logo\r\n- Removed giant princess in background on floor 47', '[7922]Snow Sisters.zip', '1.5', '2023-07-08 11:52:48', '2023-07-11 06:58:16', '12 July 2023', 1689134400, '7922readme.txt', 1, 0, 0, 0, 0, 0, '7922titlescreen.png', 5, 0, 0, 417, 8, 'Snow Bros. - Nick &amp; Tom (Japan).md\r\nMD5: bc5d2dadfa64e26d851af8c294c38436\r\nSHA1: 27caf554f48d2e3c9c6745f32dbff231eca66744\r\nCRC32: 11b56228\r\n1048576 bytes', 0, '', '', ''),
(7923, 9, 4354, 'Street Fighter II Turbo 10 Stars Enabled', 8193, 'The patch enables 10 stars for extra speed in turbo mode, there&#039;s no need to do the cheat with the controller anymore! There are patches for v1.0 and v1.1 versions of the ROMs, these patches work with msu1 files too!', '[7923]Street Fighter II Turbo (USA) (10 Turbo Stars Enabled Hack) by Hostmaster.zip', '1.0', '2023-07-08 16:23:00', '2023-08-30 20:38:47', '07 July 2023', 1688688000, '7923readme.txt', 0, 0, 0, 0, 1, 0, '7923titlescreen.jpg', 5, 0, 0, 464, 4, 'Database match: Street Fighter II Turbo (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 9F6E8F2585E60BD6690C068C692AC97653BAE6A6\r\nFile/ROM CRC32: D43BC5A3\r\n\r\nDatabase match: Street Fighter II Turbo (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BD88A3189A34F1E652FE03D8E11A0AE9C0DADFA6\r\nFile/ROM CRC32: A45CADD6', 0, '', '', ''),
(7924, 18, 5123, 'Digital Devil Saga 2 - Less Grinding', 7759, 'A bundle of two quality-of-life mods aimed at reducing endgame grinds. The two mods can be applied together or separately.\r\n\r\n[b]Drop Changes:[/b] Changes the drop rates of the Pinaka and Nandaka from 5% to 100%, guaranteeing their drop after a single battle. This makes it much easier to challenge the optional bosses.\r\n\r\n[b]Price Changes:[/b] Slashes the prices of high-level mantras by half or more so that it is feasible for players to obtain them prior to a new game+. (Hunt mantras were not changed since they serve a significant gatekeeping role in terms of AP acquisition rate, thus allowing earlier access risks destabilizing game balance.)\r\n\r\nSee the readme file for a detailed list of price changes.', '[7924]DDS2_QOL.rar', '1.0', '2023-07-09 03:02:46', '2023-07-09 03:02:47', '07 July 2023', 1688702400, '7924readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 277, 10, 'No database match.\r\nFile/ROM SHA-1: 07E38497B8FBEA50FB6DA6313BFD62D4090FB693\r\nFile/ROM CRC32: 8AD5FBA5', 0, 'Public Domain', '', ''),
(7925, 7, 5129, 'Solomon&#039;s Key', 6903, 'This is a very simple title screen hack.  The US NES version&#039;s title screen was copied and pasted onto the FDS version of the game.  No other changes were made.', '[7925]Solomon\'s Key (English).zip', '1.0', '2023-07-09 03:05:10', '2023-07-09 03:05:10', '07 July 2023', 1688702400, '7925readme.txt', 1, 0, 0, 0, 0, 0, '7925titlescreen.png', 5, 0, 0, 53, 1, 'Database match: Solomon no Kagi (Japan) (Disk Writer)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: B06BFF43FCCEEEB789BE73C96960E6947EEAF75F\r\nFile/ROM CRC32: 9C2E3999', 0, '', '', ''),
(7926, 9, 1247, 'Untitled Star Fox Minihack 2', 7181, 'The long awaited sequel to Sunlit&#039;s Untitled Star Fox Minihack.\r\n\r\nOne route, 6 Stages, mostly planets.\r\nI can&#039;t speak for the difficulty, but if you can beat the original Star Fox, this shouldn&#039;t be terrible.\r\nAlso lots of added-in dialogue. It was fun to write that stuff.\r\n\r\nHack started: November 14, 2022\r\nHack completed: July 3, 2023\r\n\r\nPlot:\r\nGeneral Pepper&#039;s $19 Fortnite Card has been stolen by Andross! The Star Fox team is sent to retrieve it.', '[7926]UntitledStarFoxMinihack2_v1.0.zip', '1.0', '2023-07-09 03:07:29', '2023-07-09 03:07:29', '03 July 2023', 1688356800, '', 1, 0, 1, 1, 0, 0, '7926titlescreen.png', 1, 0, 0, 141, 4, 'Database match: Star Fox (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1F5355534CCFAF26AE6C8F055F3E4768F9D72A7E\r\nFile/ROM CRC32: BAE0941', 0, '', '', ''),
(7927, 1, 2637, 'Snow Bros. Happy Hack', 8196, 'This hack aims to take some of the darker graphical style choices in Snow Bros and make them more kid-friendly. The character sprites, Title screen, opening cut-scene, and first boss were modified.\r\n\r\nMy kids love playing Bubble Bobble for it&#039;s gameplay and style and wanted to make a version of Snow Bros they could more readily appreciate. Primarily aimed for the Snow Bros player sprites to be a little less monster-y and a little cuter which may look a little closer to the title screen and cut-scene renditions as well. Also, King Scorch was impressively demonic in the opening cutscene and was toned down a little.\r\n\r\nFull Changelist:\r\n-Modified the Snow Brothers character sprites\r\n-Tweaked the title screen colors\r\n-Made King Scorch less scary in opening cut-scene\r\n-Changed the first boss and enemy palette', '[7927]Snow Bros - Happy Hack 07082023.zip', '1.0', '2023-07-09 03:09:29', '2023-07-09 03:09:29', '08 July 2023', 1688788800, '', 1, 0, 0, 0, 0, 0, '7927titlescreen.png', 5, 0, 0, 173, 1, 'Database match: Snow Brothers (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 352B295953F5DC817F9A1DAF4F5A6D781971CAB8\r\nFile CRC32: 701F4326\r\nROM SHA-1: 76E71F32551D60D3AF26EB4AD15F4BDE7C6CA29B\r\nROM CRC32: 1DAC6208', 0, '', '', ''),
(7928, 26, 5130, 'Street Fighter Alpha 2 Ultra', 7395, 'This hack was originally started to address the lag issues in SFA2 (arcade version). While progress was made to mitigate the lag present in many of the stages, this aspect of the hack has not been completely finished.\r\n\r\nchangelog:\r\n\r\n* gameplay: specials A3-style, LP/MP/HP for lvl 1/2/3\r\n* chrsel: random character select (right off of Dan) (joystick left turns off random select and drops them at Dan)\r\n* chrsel: each of the 6 buttons as a color, adding the two &#039;manual&#039; colors\r\n* chrsel: shin akuma selectable (left off Akuma) (joystick right moves back to regular akuma)\r\n* gameplay VS: music always random (31 songs)\r\n* gameplay: remove stage sprites (injection later to add back select stage sprites)\r\n* chrsel: remove countdown timer (infinite picking time)\r\n* gameplay: fix variable input issues - do not clear input buffer based on some condition (implement 3x: button specials, start specials, SPD specials)\r\n* gameplay: remove taunt limitation for non-Dan characters\r\n* using coins doesn&#039;t subtract them from coin counter\r\n* chrsel: 2nd method for selecting evil ryu, sf2 dhalsim, sf2 zangief\r\n* disable free select autoblock completely\r\n* chrsel: 2nd Shin Akuma Color (no same color mirror matches) (chrsel palette updated also)\r\n\r\nissues:\r\n* gameplay SP: same song repeats\r\n\r\nhow to patch:\r\nNOTE that this patches &quot;sfa2u&quot; *NOT* &quot;sfa2&quot;. sfa2u is the community standard and how the game is played on fightcade2.\r\nremove &#039;sz2u.03a&#039; from sfa2u.zip\r\npatch using the included .bps file\r\nplace the newly updated &#039;sz2u.03a&#039; file back into sfa2u.zip\r\n\r\nIf you’re playing it with MAME, you MUST launch modified ROMs from the command line for example, in windows, hit start, run, type “CMD” to bring up a command line. now go to where MAME is installed, and run the game using this command: MAME soldam\r\n\r\nIt should load up fine in fbneo and fightcade2, it’ll give an error about the crc32 being incorrect but just ignore it\r\n\r\nenjoy!\r\n\r\nbankbank', '[7928]sfa2-ultra.zip', '.08', '2023-07-09 03:13:56', '2023-07-09 03:14:00', '08 July 2023', 1688788800, '7928readme.txt', 0, 0, 0, 0, 1, 0, '7928titlescreen.png', 5, 0, 1, 483, 1, 'No database match.\r\nFile/ROM SHA-1: 14173D650CA4CA7F53E6DAB76BAC6E2724FF3D9D\r\nFile/ROM CRC32: D03E504F', 0, '', '', ''),
(7929, 8, 876, 'Baldi&#039;s Basics In Education and Learning (GBC Edition)', 7962, 'Oh Noes! School is out, and your friend has a problem! He left all of his notebooks in school, but doesn&#039;t have time to get them, because he will be late for eating practice. To help him out, you have to go back to school and find his notebooks. it wont be easy though! Baldi loves challenging his students with fun trivia problems whenever he can! Each time you find a notebook, you&#039;ll have to answer a question.\r\n\r\nTo win the game, you must find 7 notebooks, and then exit the school! \r\nYou will have fun too, of course!\r\n\r\n\r\n\r\n\r\n\r\n\r\nBE SURE THAT IF YOU ARE USING AN EMULATOR, TURN ON GBC MODE. THE GAME WILL NOT LOAD IF YOU DO NOT DO SO\r\n\r\nSpecial Thanks to my brother, who helped test the game. And mystman12, The creator of Baldi&#039;s Basics in Education and learning', '[7929]Baldi\'s Basics (GBC) ALL VERSIONS.zip', '0.6', '2023-07-09 03:18:08', '2023-09-24 22:08:10', '24 September 2023', 1695513600, '', 1, 1, 1, 1, 1, 0, '7929titlescreen.png', 1, 0, 0, 647, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(7930, 1, 2286, 'Super Sanic Bro X86 Island', 8197, 'Saniс will save Tina instead of Mario.\r\n\r\nlet go faster!', '[7930]Super_Sanic_Bro.7z', '1.0', '2023-07-09 03:21:38', '2023-07-09 03:21:39', '09 July 2023', 1688875200, '', 1, 1, 0, 0, 1, 0, '7930titlescreen.png', 6, 0, 0, 220, 1, 'Database match: Adventure Island Classic (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1E28999C356E61B1DF86830E6A44A28064B5C817\r\nFile CRC32: C9AD622C\r\nROM SHA-1: 6A8747A4A6F9F0FA35E66ED12F8AD8027911B302\r\nROM CRC32: 86867830', 0, '', '', ''),
(7931, 11, 1612, 'ExMutants Genesis 3 TAS Bug Fix', 4927, 'This simple patch allows the game to function correctly on a Genesis 3 VA2 or any other clone or emulator that has an &quot;incorrect&quot; implementation of the 68K TAS instruction.', '[7931]ExMutantsTASBugFix.zip', '1.0', '2023-07-09 03:29:25', '2023-07-09 03:31:27', '08 July 2023', 1688788800, '7931readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 128, 8, 'Database match: Ex-Mutants (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 20B282FF8220291D98853888CFE504692C04E654\r\nFile/ROM CRC32: 33B1979F', 0, 'Public Domain', '', ''),
(7932, 11, 1610, 'Cliffhanger Genesis 3 TAS Bug Fix', 4927, 'This simple patch allows the game to function correctly on a Genesis 3 VA2 or any other clone or emulator that has an &quot;incorrect&quot; implementation of the 68K TAS instruction. This patch supports both the US and Europe ROM versions.', '[7932]CliffhangerTASBugFix.zip', '1.0', '2023-07-09 03:30:32', '2023-07-09 03:30:32', '08 July 2023', 1688788800, '7932readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 110, 8, 'Database match: Cliffhanger (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BED365B6B7A1EF96CBDF64B35AD42B54D7D3FB1C\r\nFile/ROM CRC32: 9CBF44D3\r\n\r\nDatabase match: Cliffhanger (Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 35FE2182DE07E324255DD147686CC5798133BA3B\r\nFile/ROM CRC32: EB5E0B28', 0, 'Public Domain', '', ''),
(7933, 9, 302, 'Final Fantasy VI Level Reset', 8198, 'This modification allows for players to reset their character&#039;s levels to 1 whenever they see fit.  All one must do is open up the relevant character&#039;s status screen and then press LEFT on the D-PAD, START and the X-button simultaneously.  That character&#039;s level will be reset to 1.\r\n\r\nMore information is included in the readme.', '[7933]FF6_Level_Reset.zip', '1.0', '2023-07-09 03:58:58', '2023-07-09 03:58:59', '08 July 2023', 1688788800, '7933readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 120, 4, 'Database match: Final Fantasy III (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nFile/ROM CRC32: C0FA0464', 0, '', '', ''),
(7934, 1, 1998, 'Battletoads - Unused Music Patch', 6143, 'Well, after the marvelous job that Ti has made concerning to the original Hack for fixing the bugs in Battletoads (U), some people have talked about enabling an unused music.\r\n\r\nOf course that some people might say: oh, all you must do it&#039;s just enable a game genie code... but it doesn&#039;t sound / seem natural, that&#039;s the reason for this hack.\r\n\r\nTo the Battletoads fans, this is a fantastic improvement, because Battletoads has the same background music shared in the following Stages:\r\n\r\nStage # 05 - Surf City and Stage # 09 - Terra Tubes.\r\n\r\nWith this patch, the unused music now is the music for the Surf City stage and the original one is kept to the Terra Tubes Stage, giving to Battletoads 12 musics to its 12 stages.   \r\n\r\n\r\n[b]REMARKS: This patch will not work if applied directly to the original Battletoads (U).[/b]\r\n\r\n[b]See the instructions in the readme file for patching correctly.[/b]', '[7934]Battletoads (U) - Patch_Musica.zip', '1.0', '2023-07-11 06:50:51', '2023-07-12 05:58:44', '10 July 2023', 1688961600, '7934readme.txt', 0, 1, 0, 0, 0, 0, '7934titlescreen.png', 6, 0, 0, 383, 1, 'Battletoads (U) [!].nes (GoodNes 3.23b)\r\nCRC32: BA9164E7\r\nMD5: BBAFEAD19C25B38A5A129BB8C51AAF8D\r\nSHA-1: 5C3A497A82BE60704DEDF45248B6AD9B32C855AB', 0, 'Public Domain', '', ''),
(7935, 18, 5132, 'Digital Devil Saga - Terminology Changes', 7759, 'This is a cosmetic mod that changes some skill and mantra names to be more accurate to the original Japanese, clearer at conveying their mechanical effect, or just to sound nicer.\r\n\r\n- Typos/mistranslations (Varna, Vayaviya, Fierce Spirit, Raksas) fixed.\r\n- Calm Death → Eternal Rest for consistency with SMT3.\r\n- A few skills/terms changed to be consistent with DDS2.\r\n- Skills with non-indicative names given names that more clearly convey their effect (most notably, Null Sleep → Sleepwalker to avoid confusion with other “Null” skills).\r\n- Elemental mantras now have more consistent naming schemes.\r\n- Non-elemental mantras that had boring “[Adjective] Spirit/God” naming schemes have been changed to more interesting names.\r\n- Ailment mantras now have a clearer and more consistent Buddhist naming scheme.\r\n- Some race names changed (most visibly, Fiend → Mystic).\r\n- “Last Meal” changed to “Last Supper”, because fun fact the Japanese is [i]literally the same term used in the Bible for the Last Supper[/i]. The localizers really dropped the ball on that one.\r\n\r\nA full list of changes and reasoning are provided in the readme file.', '[7935]DDS1_nameChanges.rar', '1.0', '2023-07-11 06:55:21', '2023-07-12 05:57:20', '10 July 2023', 1688961600, '7935readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 345, 10, 'No database match.\r\nFile/ROM SHA-1: F022CC27D2C333DB64F1F1A46B312AAFC5CE632E\r\nFile/ROM CRC32: E1567B57', 0, 'Public Domain', '', ''),
(7936, 10, 5133, 'Steel Empire Flickerless Projectors', 8202, 'This hack is meant to remove the film projector flicker effect that appears in the story intro, mission briefing, intermission, and cutscenes, as that may trigger people people&#039;s flashing sensitivity, and in the GBA version it is particularly obnoxious.\r\n\r\nRHDN user Lightbulbsun, provided the necessary addresses and values to change, and Tsukiyomaru0 was responsible for applying the changes and producing the patch.', '[7936]Steel_Empire_Flickerless.rar', '1.0', '2023-07-11 06:57:06', '2023-07-11 06:57:06', '09 July 2023', 1688875200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 130, 1, 'Database match: Steel Empire (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B280937636A533020BF42591CC246B221A16F94E\r\nFile/ROM CRC32: CB91922E', 0, '', '', 'https://youtu.be/dtYQkDRc6ZM'),
(7937, 18, 5132, 'Digital Devil Saga - Less Grinding', 7759, 'A bundle of two quality-of-life mods aimed at reducing endgame grinds. The two mods can be applied together or separately.\r\n\r\n- [b]Skill Swap:[/b] Moves Null Ailment from Godly Spirit to Holy Leader, and moves Null Death and Null Expel from Evil God to the final Death/Expel mantras, as in Digital Devil Saga 2. (To throw Evil God a bone, it now gets Dekaja from Insane God.) The other Null skills provided by Holy Leader are removed, since they&#039;re now obsolete.\r\n\r\n- [b]Price Changes:[/b] Slashes the prices of high-level mantras by half or more so that it is feasible for players to obtain them prior to a new game+.\r\n\r\nSee the readme file for a detailed list of price changes.', '[7937]DDS1_antiGrinding.rar', '1.0', '2023-07-12 05:58:24', '2023-07-12 05:58:24', '11 July 2023', 1689048000, '7937readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 369, 10, 'No database match.\r\nFile/ROM SHA-1: F022CC27D2C333DB64F1F1A46B312AAFC5CE632E\r\nFile/ROM CRC32: E1567B57', 0, 'Public Domain', '', ''),
(7938, 10, 1196, 'Fire Emblem - Unbreakable Items', 8204, 'Every item in the game is unbreakable.', '[7938]Unbreakable.zip', '1.0', '2023-07-12 05:59:46', '2023-07-12 05:59:47', '11 July 2023', 1689048000, '7938readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 418, 1, 'Database match: Fire Emblem (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nFile/ROM CRC32: 2A524221', 0, '', '', ''),
(7939, 11, 1062, 'Phantasy Star IV Enemy Restoration', 8205, 'This patch restores two enemies that were removed from localizations outside of Japan. They were Acacia and Shadmirage.\r\n\r\nOptionally included is another patch that, in addition to the above, also includes lory1990&#039;s bugfix patch.\r\n\r\nPatch is in BPS format and is patchable with Floating IPS.', '[7939]psiv_enemy_restoration.zip', '1.0', '2023-07-13 12:23:23', '2023-07-13 12:23:23', '12 July 2023', 1689134400, '7939readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 256, 8, 'Database match: Phantasy Star IV (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nFile/ROM CRC32: FE236442', 0, '', '', ''),
(7940, 9, 799, 'Secret of Mana Climate Crisis Edition', 8206, '[b]Secret of Mana - [i]Climate Crisis edition[/i][/b]\r\n\r\nThis Secret of Mana hack gives a fresh new flavor to the original game. The various regions of the world now have different climates and the 8 palaces swapped their elements. Palettes, monsters and NPCs dialogues have been changed to create coherent environments while remaining true to the original game.\r\n\r\nSmall sections of the game maps have been modified in various ways to keep you entertained, confused, lost, annoyed, or simply to aesthetically align with the new landscape.\r\n\r\nFeatures:[list][li]Over 35 slightly edited maps[/li]\r\n[li]7 shuffled donjon/area maps[/li]\r\n[li]Palaces with swapped elements[/li]\r\n[li]Modified magic spells and added status ailments to saber spells[/li]\r\n[li]Swapped/custom palettes for maps and monsters[/li]\r\n[li]Swapped enemies[/li]\r\n[li]Altered NPCs dialogues[/li]\r\n[li]Shops armors changed from Mandala and beyond (making Tasnica shop relevant)[/li]\r\n[li]Edited World Map to reflect the climate changes[/li]\r\n[/list]\r\n\r\nDifficulty is a bit higher than the original but it is meant for casual players.\r\n\r\nVersion 1.2 Adds enhancements hacks by Moppleton:\r\n[list][li]Max consumables increased from 4 to 7.[/li]\r\n[li]Allow leaving characters behind: allies won&#039;t get you stuck anymore.[/li]\r\n[li]Elemental melee damage: Elemental sabers will cause 1.5 times damage against the right element, and half damage against the wrong element.[/li]\r\n[li]Enemy species damage: 1.5 attack against targets whose species is weak to the weapon you have equipped.[/li]\r\n\r\n[/list]', '[7940]SOMClimateCrisis1.2.zip', '1.2', '2023-07-13 12:25:14', '2024-01-25 20:41:26', '25 January 2024', 1706140800, '', 1, 0, 1, 1, 0, 0, '7940titlescreen.png', 5, 0, 0, 1575, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7941, 10, 5126, 'Custom Robo GX -- Shops and Prizes', 5583, 'Custom Robo is a franchise where you get to customize your robos and make them battle each other in various stages.  There is story too, but that&#039;s not really important.  Custom Robo GX is a game for GBA, and because the system is far more limited than N64, GC, and NDS, the developers had to recreate the mechanics of the game.  And yet, it was still pretty good, considering the limits they had to work with.  It was truly a shame that this game never got released outside of Japan (nor have the fan translation), at least at the time of this writing.\r\n\r\nHaving said that, there were few things that could have made the game better.  So this patch does the following:\r\n\r\n- Increased the shop&#039;s possible items, so that you&#039;d have access to few more items early (most items that the opponents in the same league have).  See the shop items in the attached document.  In addition, the &quot;rarity&quot; of the items were reduced a bit, so that some rare items, such as Dodecane Turbo, aren&#039;t as absurdly rare (some of the post-game rare items were 1/500 and even 1/3000 -- they were reduced to 1/100 and 1/200 -- you can get one of all those items from either the Password or the Commander Check), and all rare items with 1/8 or rarer are available by other means.\r\n\r\n- Changed the prices of items, generally to make the legal item prices a bit more reasonable.  In addition, the prize items&#039;s prices increased, in order for you to sell them at higher prices if you decide to do so (which shortens the money farming time).\r\n\r\n- Increased the prize money for most tournaments, although some tournaments&#039; entry fees increased too -- the profit will still be higher, especially for the post-game tournaments.\r\n\r\n- Changed the order of some prize items for B and A tournaments.\r\n\r\n- Removed one possible &quot;common&quot; prize items from S, GX, and Dark tournaments, so that the prizes for those tournaments are more consistent (the missing ones are available by other means).\r\n\r\n- Changed the possible prize items from Lady P&#039;s Limit Battles (see the attached document), especially to prevent being locked out of those if you sold off Gatling Gun or all of Lightning Skyers too early (for whatever reason).\r\n\r\n- Raised the necessary score for the &quot;rare&quot; items in the Dark tournaments from 90,000 to 110,000 points (to match S and GX tournaments).  In the original game, winning the Dark tournament while getting below 90,000 points was actually more difficult, because you had to intentionally get hit and drag out the fight, just to lower the score.\r\n\r\n- Changed the free items you get in the Creepy Mansion.\r\n\r\n\r\nBIG thanks goes to Thunderdisk and Tony H.  They were the ones who found the method to change the shop items.\r\n\r\nIf you have any questions, suggestions, requests, or anything else, please PM me\r\non Romhacking.net (click my name, then click my name next to &quot;Forum Account&quot;,\r\nthen click &quot;Send PM&quot;).\r\n\r\n\r\nApplying Notes:\r\n\r\n- This patch is for the J version of Custom Robo GX (which is the only version that&#039;s available at the time of this writing).  If there is a translation patch in the future, please let me know, and I will check for compatibility.\r\n- This is compatible with all patches by hmsong.', '[7941]CRGX - Shops and Prizes 1.1.zip', '1.1', '2023-07-15 07:08:07', '2023-09-01 03:25:45', '31 August 2023', 1693440000, '7941readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 137, 1, 'Database match: Custom Robo GX (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 0B5CE051AA1FD83AB0EC79122B07B02BB41096A5\r\nFile/ROM CRC32: F533DC13', 0, '', '', ''),
(7942, 1, 709, 'Doki Doki SMB1 Club', 6836, 'Doki Doki SMB1 Club is a pack of four mods created by M26G featuring the four girls of\r\nDoki Doki Literature Club, with their own abilities.\r\n\r\nFeel free to use these mods for yours as long as you give credit.\r\n\r\nThe sprite sets of the four characters were made by Valis Emma, ​​then ported (redrawn with YY-CHR)\r\ninto the original SMB1 by M26G.', '[7942]Doki Doki SMB1 Club.rar', '1.0', '2023-07-15 07:08:28', '2023-07-15 07:08:28', '14 July 2023', 1689307200, '7942readme.txt', 1, 0, 0, 1, 1, 0, '7942titlescreen.png', 5, 0, 0, 548, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7943, 8, 876, 'Yellow Version Sprites', 8207, 'Sprite swap for Pokémon Red and Blue that changes Pokémon and trainer sprites (Blue, Brock, Misty and Erika.) to those used in Pokémon Yellow. This hack only changes the sprites, it doesn&#039;t change the palettes. \r\nMade using pret&#039;s Red/Blue disassembly.\r\nIncludes three patch versions, one that just changes Pokémon, one that just changes trainer sprites, and one that changes both.', '[7943]pokered_yellowsprites.7z', '1.0', '2023-07-15 08:40:51', '2023-07-15 08:40:52', '14 July 2023', 1689307200, '', 1, 0, 0, 0, 0, 0, '7943titlescreen.png', 5, 0, 0, 303, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53\r\nDatabase match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(7944, 9, 5115, 'The Lord of the Rings: Volume 1 (SNES) FastROM Patches', 8153, 'These ROM patches are the first of, hopefully, many for J.R.R. Tolkien&#039;s The Lord of the Rings: Volume 1 on the Super Nintendo Entertainment System (SNES) resulting from the dissassembly project on GitHub. The patches enable FastROM support, resulting in about a 10% decrease in loading time. Supported are the headerless USA, Europe, and German ROMs listed below and comes in both IPS and BPS formats.', '[7944]J.R.R. Tolkien\'s The Lord of the Rings - Volume 1 FastROM Patches.zip', '1.0', '2023-07-16 03:43:52', '2023-07-16 03:43:52', '15 July 2023', 1689393600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 232, 4, 'Database match: J.R.R. Tolkien&#039;s The Lord of the Rings - Volume 1 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 030E314CBA8FAAE4081F8056521126916E5E0ADA\r\nFile/ROM CRC32: CD2150C8\r\n-\r\nDatabase match: J.R.R. Tolkien&#039;s The Lord of the Rings - Volume One (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5EE8E70B0D80821274CC8689C4DB22215B5AE52F\r\nFile/ROM CRC32: 247C17D3\r\n-\r\nDatabase match: J.R.R. Tolkien&#039;s The Lord of the Rings - Volume One (Germany)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D0A54A6E4E7C27FD6DA23AD53201679272F9AC04\r\nFile/ROM CRC32: 8B172B4E', 0, '', 'https://github.com/patrickmollohan/lotr-snes-disassembly', 'https://youtu.be/kjgfWV4YMwo'),
(7945, 1, 750, 'Super Maura Bros. 3', 7665, 'This new romhack offers completely new worlds and levels. Increase the difficulty as the game progresses.', '[7945]Super Maura Bros 3.rar', '1.0', '2023-07-17 05:40:48', '2023-07-17 05:40:48', '15 July 2023', 1689393600, '7945readme.txt', 1, 0, 1, 1, 0, 0, '7945titlescreen.png', 1, 0, 0, 715, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A25D2DCBF6EC3634A84318BFE2CFE28D5331D815\r\nFile CRC32: E8C3AF69\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', 'https://youtu.be/q43AYrfy6g8'),
(7946, 9, 804, 'Super Mario RPG Spell Timing Bonuses Patch', 1278, 'Most attack Specials in Super Mario RPG already have to worry about Flower Points being shared between party members, which makes healing more powerful as a result of accommodating physical attacks. What particularly undermines most attack Specials, though, is that their bonuses for timing aren&#039;t as big as the ones that physical attacks get, generally clocking in at a maximum addition of half the damage, with the exception of Bowser&#039;s and Geno&#039;s general attacks being capable of doubling damage, which would be the same bonus as a physical attack with perfect timing. Bowser particularly suffers from having this intended advantage to his name be unremarkable.\r\n\r\nThis patch doubles the timing bonuses for Specials, granting improved reward for managing the timing of the FP-costing actions. This will inevitably improve both the catharsis factor of the harder to use Specials such as Shocker, and the reason to use easier timing Specials including Poison Gas. There&#039;s also an option of including the add-on of the Healing Timing Dependence Patch for challenge factor by reducing the power of healing.\r\n\r\nPlease note that Super Jump and Ultra Jump have both been intentionally left alone to avoid making them more powerful, and that Jump has had its bonus cap reduced from 125 to 75 to avoid letting Jump grinding milk this. Geno Whirl and non-damaging Specials, by design, have also been left alone with nothing available to do with this.\r\n\r\nEnjoy.', '[7946]SMRPG-SpellTiming.zip', '1.0', '2023-07-17 05:41:56', '2023-07-17 05:41:56', '16 July 2023', 1689480000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 175, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', 'https://youtu.be/mT8T6Hu20XE'),
(7947, 1, 904, 'Matendouji - Weapon Select 3-Round Mode', 7326, 'It&#039;s not a very famous, but rather interesting game. It&#039;s also quite difficult, especially on the second &quot;round&quot;, which is normally available after completing the first game round. But the hack allows you to choose second round from the start. In addition to this the new playable round was added. Also, the weapon-select mechanics was added and the sword hitboxes were fixed.\r\n- After pressing &quot;start&quot; button in the main menu the &quot;sound-test&quot; and the &quot;round-choose&quot; menu appears. Use &quot;left/right&quot; buttons to choose BGM, &quot;A&quot; to play, &quot;B&quot; to stop. Press &quot;down&quot; and then &quot;left/right&quot; to change game round. Press &quot;start&quot; to begin game.\r\n- In the 3rd game round the player&#039;s invincibility period after taking damage is reduced, and the HP of the enemies is 1.5 larger, than on the 2nd round;\r\n- The standard game mechanics requires you to press &quot;A&quot; button while sitting to summon guardian dog, equip sword, magic or use Moon Mirror. In addition to this the hack allows you to press &quot;select&quot; button to quickly switch between sword and magic.\r\n- There is a problem in original game with the sword hitboxes, which doesn&#039;t allow you to hit certain enemies (example is on screenshot #4 - the rightmost &quot;fly&quot; cannot be hit as long as it&#039;s flying on this height) - this was fixed.\r\n- The great healing item now can heal the guardian dog, too.\r\n- The magic mirror, given by the Moon Princess is no longer lost on GameOver;\r\n- Logic of the 3rd boss was changed: you can no longer wait idly for it to appear and go away)', '[7947]Matendouji - Weapon Select, 3 Rounds v3.5td.ips.zip', '3.5', '2023-07-17 05:43:58', '2023-11-19 16:23:36', '19 November 2023', 1700352000, '', 0, 0, 0, 0, 1, 0, '7947titlescreen.png', 5, 0, 0, 207, 1, 'Database match: Matendouji (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F8851ACD92667F6D47C8E596DE7A59AC0F7DCCD9\r\nFile CRC32: D8CA4BE6\r\nROM SHA-1: AFB025637BFA3D3FDFA1AA8D5AF9F9D118D809AF\r\nROM CRC32: F2594374', 0, '', '', ''),
(7948, 1, 1171, 'Alien 3 Improvement Hack', 3693, 'An extensive hack for the PAL version of NES Alien 3.\r\n- Fixed letter i, button swap, added support for famicom expansion controller, restored the audio driver based on the NTSC version, added scroll fix.', '[7948]Alien 3 Improvement.7z', '1.0', '2023-07-18 08:43:37', '2023-07-18 08:43:37', '17 July 2023', 1689566400, '', 0, 1, 0, 1, 1, 0, '', 5, 0, 1, 121, 1, 'Database match: Alien 3 (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 93B7D00BB7BB0782B5908259A1825D8F49F0A1A0\r\nFile CRC32: AA41C0A4\r\nROM SHA-1: D12148A39748BDD3685E8D02965393178CDE4F4A\r\nROM CRC32: DDC6D9C9', 0, 'GFDL-1.1', '', ''),
(7949, 9, 714, 'Tajna and the Mana Seeds', 8209, 'Version 1.3\r\n\r\nTake control of Tajna in this complete overhaul hack for Super Mario World. Fight, Jump and Spin yourself through these unique stages! Each of the 6 stages comes with their own collectibles and platforming challenges. This hack takes inspiration from old and new games and romhacks to introduce its mechanics in a simple and intuitive way.\r\n\r\nControls:\r\n\r\n• D-Pad = Movement\r\n\r\n• A/B Buttons = Jump\r\n\r\n• X/Y Buttons = Grab\r\n\r\n• Down while airborne = Spin Attack\r\n\r\nFor any questions or feedback please refer to the readme file.', '[7949]tajna1.3.zip', '1.3', '2023-07-18 08:45:15', '2023-07-19 22:00:10', '19 July 2023', 1689739200, '7949readme.txt', 1, 1, 1, 1, 1, 1, '7949titlescreen.png', 1, 0, 0, 1412, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', 'https://youtu.be/ummXxZhPcfw'),
(7950, 27, 4973, 'Castlevania 64 Camera Modification', 7375, 'Through the process of analyzing this game, the objective of modifying the camera behavior has been achieved successfully. Consequently, players can now enjoy the ability to control the camera using the D-Pad. Furthermore, a provided bps patch for the ROM ensures a seamless gaming experience.\r\n\r\nThe patch should be applied in the ROM named: Castlevania (USA) (Rev 2).z64\r\n\r\nThe ROM md5 is: 06b58673f7d31c56f8fe8186e86f6bd6\r\n\r\nApply using the RHDN ROM Patcher:\r\n-https://www.romhacking.net/patch/\r\n\r\nUpdates/News/Details/Source:\r\n-https://github.com/animaone/castlevania-64-camera-routine', '[7950]Castlevania (USA) (Rev 2).zip', '1.0', '2023-07-18 08:46:51', '2023-07-18 08:46:52', '01 July 2022', 1656648000, '', 1, 0, 0, 0, 1, 0, '7950titlescreen.png', 1, 0, 1, 720, 1, 'ROM: Castlevania (USA) (Rev 2).z64\r\n\r\nROM MD5: 06b58673f7d31c56f8fe8186e86f6bd6', 0, '', 'https://github.com/animaone/castlevania-64-camera-routine', ''),
(7951, 8, 732, 'Metroid II - Number Improvement', 8210, 'This rom hack fixes the number font used on the bottom of the screen for Energy, and Missiles to make people understand the number more easily, because some people can confuse some numbers with each other (such as 4 and 9) due to their similarities. \r\n\r\nEverything else in the ROM is untouched, and this hack only serves as a quality of life fix for those who wish to play this game.', '[7951]M2NI.zip', '1.0', '2023-07-18 08:47:51', '2023-07-18 08:47:51', '17 July 2023', 1689566400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 195, 1, 'Database match: Metroid II - Return of Samus (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nFile/ROM CRC32: DEE05370', 0, '', '', ''),
(7952, 9, 812, 'Vanilla ZAMN', 5467, 'Welcome to Vanilla ZAMN. This hack was a group project by PunchingPlayerPenguin, GaryGamerGuy, zefennekinfan, Izzy Glow, And Zombie101. \r\n\r\nThis is a full hack of Zombies Ate My Neighbors specifically made to stay true to the original games style, difficulty, and an attempt to make a hack without any Hex editing like most hacks have these days. \r\n\r\nHope you enjoy our work! See Readme for More info!', '[7952]Vanilla ZAMN.zip', '1.0', '2023-07-18 08:55:27', '2023-07-18 08:55:27', '17 July 2023', 1689566400, '7952readme.txt', 1, 1, 1, 1, 0, 1, '', 1, 0, 1, 197, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', ''),
(7953, 27, 847, 'Super Mario Star Road - Enhanced Console Port', 5688, 'After being extremely disappointed with the Kaze Emanuar version of this port, which was barely playable, Nintendo 64 Wizard set out on a mission to create a Star Road port for real Nintendo 64 hardware that not only ran at an acceptable speed throughout the entire game, but also did not gain its framerate boost from decreasing the game&#039;s graphical quality by doing certain things the Kaze Emanuar version did, such as limiting the draw distance or shrinking the display window, and instead focus on optimizing the code.\r\n\r\nThe mod still does not run at a consistent 30 fps, but it at least runs fast enough by Nintendo 64 platformer standards to the point where it feels like an actual game and not just a proof of concept.\r\n\r\n----\r\n[b]Patch Instructions:[/b]\r\n-Apply this patch directly to the [url=https://www.romhacking.net/hacks/873/][b]Super Mario Star Road.ppf[/b][/url] file\r\n-Next simply change the resulting patch extension from .ppf to .bps\r\n-Then apply the .bps patch to your Super Mario 64 ROM.', '[7953]Super Mario Star Road - Enhanced Console Port.zip', '1.0', '2023-07-18 08:56:55', '2023-07-26 10:39:56', '17 July 2023', 1689566400, '', 0, 0, 0, 0, 0, 1, '7953titlescreen.jpg', 6, 0, 0, 2105, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', 0, '', '', ''),
(7954, 7, 963, 'Super Mario Bros Lost Levels All Levels in a Row', 5345, '[b]ATTENTION: Many people are having an issue that showing ERR. 24 at the FDS splash screen. This is usually because it requires your original ROM to have a 16-byte header. Try the &quot;Patch Online NOW!&quot; link on this page, and if your CRC32 is f04cd4cd and in red color, and a checkbox saying &quot;Add temporary header (16b)&quot; is shown, then you&#039;ll need to check that checkbox and patch, and it should be fine.[/b]\r\n\r\nThis hack allows you to play Super Mario Bros. Lost Levels (FDS version) from 1-1 to D-4 in a row. This hack is for people who dislikes SNES version of Super Mario All-Stars.\r\n\r\nChanges:\r\n[list]\r\n[li]After you beat 9-4, you will enter A-1 instead of 9-1. You still need to beat every world from 1 to 8, in order to enter world 9.\r\n[li]Entering world 9 no longer reduce your life to 1 (unless you only have 1 life). \r\n[li]No special text will show when entering 9-1. \r\n[li]You can continue after game over in world 9, just like in other worlds.\r\n[li]You can press A+Start at the title screen to access A-1 at any time, no longer need to beat the game for 8 times.\r\n[/list]\r\nAll levels, graphics, music and glitches remains the same as the original game, but it is incompatible with level editors.\r\n\r\nThere are 2 IPS files and they act differently when you beat 8-4 while didn&#039;t beat every world:\r\n[list]\r\n[li][b]Super Mario Bros Lost Levels W8 End.ips[/b] will bring you to the title screen after 8-4, if not every world is beaten.\r\n[li][b]Super Mario Bros Lost Levels W8 Go Ahead.ips[/b] will bring you to level A-1 after 8-4, if not every world is beaten.\r\n[/list]\r\n\r\nNote: This hack is made by modifying disassembly code and re-assemble it into a ROM. Thanks [url=https://github.com/threecreepio/smb2j-disassembly]threecreepio[/url] for the comprehensive disassembly code. As a result there may be some untested bugs, so feel free to report.\r\n\r\nSource code: [url]https://github.com/kseptuple/smb2j-disassembly[/url]\r\n\r\nFor people who prefers NES port: [url]https://github.com/kseptuple/smb2j-mmc1[/url]\r\n\r\nChange Log:\r\n[list]\r\n[li]1.0.3: Added a feature that can skip Toads dancing cutscene by pressing B.\r\n[li]1.0.2: Make Bizhawk able to emulate this hack.\r\n[li]1.0.1: Fixed a bug that directly showing princess instead of a door at the end of D-4.\r\n[li]1.0: First version.\r\n[/list]', '[7954]Super Mario Bros Lost Levels All Levels in a Row.zip', '1.0.3', '2023-07-18 10:00:16', '2023-08-06 15:44:34', '21 July 2023', 1689912000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 890, 1, 'Database match: Super Mario Brothers 2 (Japan) (En)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile SHA-1: 3B8C8998B4887D6DD676965943D69A320738AB9C\r\nFile CRC32: 077B1892\r\nROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nROM CRC32: F04CD4CD', 0, '', '', ''),
(7955, 1, 709, 'Anna&#039;s Fantasy Crusade', 6836, 'Anna&#039;s Fantasy Crusade is a SMB1 Hack made by M26G.\r\n\r\nIt features 8 worlds with 8 levels each, which makes a total of 64 levels. Every levels are unique, no level appears a second\r\ntime in hard mode. Moreover, each world have its unique theme.\r\n\r\nIn this hack, you play as Anna, one of the twins from the Lost Kingdom. The second player will play as her fantasy sister, Kate.\r\n\r\nThe adventure takes place in Anna&#039;s dreams, where Mario has been captured by the evil Bowser, who wants to use the powers of the\r\nfamous plumber to turn all dreams into nightmares. You will have to travel through 8 fantasy environments to save Mario from the\r\nclutches of Bowser, and put an end to his evil plans.\r\n\r\n\r\nDon&#039;t hesitate to report any bug or glitch found in the hack.\r\n\r\n\r\nChangelog:\r\n- 1.0) Initial Release\r\n- 1.1) Vine in World 5-2 replaced by a coin brick because of a glitched bonus area\r\n- 1.2) Fixed an exit on World 1-1', '[7955]Anna\'s Fantasy Crusade.rar', '1.2', '2023-07-19 04:10:52', '2023-12-26 14:17:25', '26 December 2023', 1703548800, '7955readme.txt', 1, 0, 1, 1, 1, 0, '7955titlescreen.png', 1, 0, 0, 805, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/sts1KrKv8ns'),
(7956, 9, 5140, 'Dragon&#039;s Lair FastROM Patch', 8153, 'The patches enable FastROM support for Dragon&#039;s Lair on the SNES, resulting in decreased loading times and reduced stuttering. Supported is the headerless the USA ROM listed below and comes in both IPS and BPS formats.\r\n\r\nBig thanks to kandowontu for the guidance provided! His knowledge of FastROM hacking was crucial to the success of the patches.', '[7956]Dragon\'s Lair (USA) FastROM Patches.zip', '1.1', '2023-07-20 01:23:23', '2023-07-24 04:47:50', '23 July 2023', 1690084800, '', 0, 0, 0, 0, 0, 1, '7956titlescreen.png', 5, 0, 1, 316, 4, 'Database match: Dragon&#039;s Lair (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BC5C464875F0468287D60B785F24805CE4C45AFB\r\nFile/ROM CRC32: 24FFE7FD', 0, '', '', ''),
(7957, 9, 714, 'Smoked Fish and Cabbage', 8214, 'This romhack was designed with accessibility in mind. The intention was to create a hack hard enough for beginners to grind, but easy enough a more skilled player could breeze through it. Each of the 7 levels has it&#039;s own unique theme, and the difficulty curves with progression.\r\n\r\nLevel 1) RETRO GRAVY\r\n-inspired by and designed to look like a level in a Gameboy game\r\n-carefully selected shades of green to avoid foreground/background blending\r\n\r\nLevel 2) CHECKPOINT CITY\r\n-coined phrase in the Mario Maker community felt would make a cool level concept\r\n-literally a city of checkpoints used as decoration - not one functions as a real checkpoint!!\r\n\r\nLevel 3) THE DANGER ZONE\r\n-the first level of the hack designed in Lunar Magic!\r\n-redesign of a 20 second speedrun level created in Mario Maker 2\r\n\r\nLevel 4) CHEDDAR BELIEVE IT\r\n-went with shades of yellow and orange to create a &#039;cheesy&#039; tone\r\n-slightly more precise level design than the previous 3\r\n\r\nLevel 5) THE CLOT THICKENS\r\n-this level is designed to feel as though it takes place in the body\r\n-shades of red and white used to support the level concept\r\n\r\nLevel 6) BELLY OF THE BEAST\r\n-underwater level designed as a nod to the DAM level in the NES version of TMNT\r\n-pink weeds damage the player, some paths are intentionally tight\r\n\r\nLevel 7) NONE SHELL PASS\r\n-vertical tower ascension\r\n-general theme is a black fortress with red accents\r\n\r\nThis romhack was designed with passion and determination - Thank you for playing!\r\n-Dedicated to the Loving Memory of Noah James', '[7957]Smoked Fish and Cabbage.zip', '1.0', '2023-07-20 05:10:25', '2023-07-20 05:10:25', '18 July 2023', 1689652800, '7957readme.txt', 0, 1, 1, 1, 1, 0, '7957titlescreen.png', 1, 0, 0, 997, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(7958, 10, 788, 'Metroid: Zero Mission - Color Improvement Patch', 1394, 'Metroid: Zero Mission is one of the most beloved games on the Game Boy Advance, but like many games on the system, its blown out and overbright visuals don&#039;t hold up well when viewed on modern monitors. This patch attempts to make a version of Metroid: Zero Mission which is easier on the eyes, with greater contrasts across the color spectrum, exclusively through editting color palettes. It is primarily inspired by the dark and lonely visuals of Super Metroid.\r\n\r\nPlease note that the colors of this patch tend towards the dark, and so it may be hard to see on various GBA hardware. It was made with televisions and monitors in mind.\r\n\r\nPlease apply the patch to Metroid - Zero Mission (U) [!].gba. It has not been tested it with any other versions, or ROM hacks utilizing this version.\r\n\r\nFeel free to make use of this patch as part of your own personal projects, with due credit given to the author.', '[7958]Metroid Zero Mission - Color Improvement.zip', '1.0', '2023-07-20 05:15:25', '2023-07-20 05:15:25', '19 July 2023', 1689739200, '7958readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 1096, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, 'id', '', ''),
(7959, 1, 750, 'E1S 2023 SMB3 Hack', 1609, 'An overall easy ROM hack featuring mostly vanilla style levels, including a mix of original levels or slightly modified, and also custom levels, some with a twist. Level difficulty is moderate throughout.', '[7959]E1S 2023 SMB3 Hack - FINAL.zip', '1.0', '2023-07-21 05:13:25', '2023-07-21 10:38:18', '20 July 2023', 1689825600, '', 0, 0, 1, 0, 1, 0, '7959titlescreen.png', 1, 0, 0, 600, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(7960, 8, 923, 'Damage Reduction', 4775, 'A simple modification that cuts all damage dealt to the player in half.\r\n\r\nMeant for the Japanese version, RockMan World 3.', '[7960]RMW3 - Damage Reduction.zip', '1.0', '2023-07-21 05:16:14', '2023-07-21 05:16:15', '20 July 2023', 1689825600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 186, 1, 'Database match: Rockman World 3 (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 201ABC73CF669F71A477A431D387518F4B488C1F\r\nFile/ROM CRC32: E904484F', 0, '', '', ''),
(7961, 8, 923, 'Delay Removal', 4775, 'A modification that removes the shot delay on weapons and reduces the invulnerability frames on enemies, similar to the how the console games work.\r\n\r\nPatch made for the Japanese version, RockMan World 3.', '[7961]RMW3 - Delay Removal.zip', '1.0', '2023-07-21 05:17:10', '2023-07-21 05:17:10', '20 July 2023', 1689825600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 211, 1, 'Database match: Rockman World 3 (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 201ABC73CF669F71A477A431D387518F4B488C1F\r\nFile/ROM CRC32: E904484F', 0, '', '', ''),
(7962, 1, 711, 'Legacy of the Wizard - Reduced Flashing', 7149, 'Removes pulsing in the title screen. Removes flashing after picking up a cross, after selecting a character, after entering a boss area, after a boss dies, and after exiting a boss area.', '[7962]Legacy of the Wizard (USA) - Reduced Flashing.zip', '1.0', '2023-07-22 18:49:12', '2023-07-22 18:49:12', '22 July 2023', 1689998400, '7962readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 94, 1, 'Database match: Legacy of the Wizard (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 512A6A3DD1CC822F468003AC2C21F3E082432232\r\nFile CRC32: B534EB48\r\nROM SHA-1: 5FFE3CB3A79151E4DE8018F1CE8F3A375B3CE5C0\r\nROM CRC32: F181C021', 0, '', '', ''),
(7963, 10, 1196, 'Fire Emblem: Accursed Fate', 7380, 'Fire Emblem: Accursed Fate is a fan-made prequel to Fire Emblem: The Blazing Blade. It was made over the course of one year of development using FEBuilder. This hack tells the story of House Cornwell&#039;s final moments before its downfall, referenced in The Blazing Blade, at the hands of House Ostia and various ominous forces.\r\n\r\nThe story takes place a decade before the events of The Blazing Blade. It incorporates elements referenced in said game, as well as brand new plot points made from scratch. All in an effort to deliver an intriguing story which respects the lore established in the official series.\r\n\r\nChapter 1 narration:\r\n\r\nOnce, dragon fought man in a war called the Scouring. In the aftermath, the continent of Elibe was divided into nations, each led by one of the eight legendary\r\nheroes. One of these nations was Lycia, founded by the legendary hero, Roland.\r\n\r\nRoland&#039;s descendants would go on to further divide this nation into several distinct territories, each one ruled by a marquess. The most powerful of these marquesses was Marquess Ostia, who assumed leadership of the Lycian council and ensured that each fellow marquess fulfilled their duties to the people they presided over.\r\n\r\nAlmost a thousand years later, each of these marquesses have found that upholding these duties suddenly becomes ever more of a strain, as a series of kidnappings start plaguing the once peaceful nation. In a wave of terror, sons and daughters of lesser noble families go missing one after the other, always followed by demands of\r\nhefty ransoms in exchange for their lives. Ransoms which, without aid from a marquess, cannot always be paid in full.\r\n\r\nThis story follows Lord Alec, the son and heir of Marquess Cornwell, and his sister, Lady Viola, as they attempt to navigate this treacherous landscape, and try to find ways of bringing an end to this shadowy threat.\r\n\r\nAt the story&#039;s onset, the Cornwell siblings find themselves partaking in one final lesson in warfare, issued by the King of Etruria, and carried out by one of his most trusted knights.', '[7963]Fire Emblem - Accursed Fate (THE 1).rar', '1.10', '2023-07-23 03:17:47', '2024-07-17 09:50:56', '17 July 2024', 1721174400, '7963readme.txt', 1, 1, 1, 1, 1, 0, '7963titlescreen.png', 1, 0, 0, 2335, 1, 'Database match: Fire Emblem (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nFile/ROM CRC32: 2A524221', 0, '', '', ''),
(7964, 1, 777, 'Battle City Volcano Edition', 6836, 'Battle City - Volcano Edition is a classic volcano-themed Battle City hack.\r\nIt features 35 new levels with new graphics.', '[7964]Battle City - Volcano Edition.rar', '1.0', '2023-07-25 02:19:46', '2023-07-25 02:19:46', '23 July 2023', 1690084800, '', 1, 0, 1, 1, 0, 0, '7964titlescreen.png', 1, 0, 0, 290, 1, 'Database match: BattleCity (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nFile CRC32: F599A07E\r\nROM SHA-1: 65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32: 7E053E64', 0, '', '', 'https://youtu.be/XSKXgxRrAQs'),
(7965, 8, 923, 'Weapon Speedup', 4775, 'Modifies the speed of some weapons to match their console counterparts.\r\n\r\nPatch made for the Japanese version.', '[7965]RMW3 - Weapon Speedup.zip', '1.0', '2023-07-25 02:20:25', '2023-07-25 02:20:25', '20 July 2023', 1689825600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 152, 1, 'Database match: Rockman World 3 (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 201ABC73CF669F71A477A431D387518F4B488C1F\r\nFile/ROM CRC32: E904484F', 0, '', '', ''),
(7966, 29, 5142, 'Super Monaco GP -SegaCD - Real Teams &amp; Colors', 8133, 'Fire up your SegaCD, it&#039;s time for qualifying!\r\n\r\nThis IPS patch works on the Sega Classics Arcade Collection 5 in 1 SEGACD Disc that includes Super Monaco GP, the patch adds real colors, teams and engines for the 1989/1990 F1 Season, most of the teams have their real names, some had a minor adjustments.\r\n\r\nAdditional color details were adjusted trying to preserve the original art direction while enhancing some details inspired by the original arcade game.\r\n\r\nChanges should be visible in:\r\n\r\n-Intro Screens\r\n-Super Monaco GP\r\n-World Championship\r\n-Team / Rival browser\r\n\r\nThere are two different ROM versions of the (USA) Sega Arcade Classics 5 in 1 Disc, this patch works with the Limited Edition release that has 12 BIN files + 1 CUE file, 13 files in total, and it only modifies the section for Super Monaco GP.\r\n\r\nThe rest of the games within the SEGA Arcade Classics 5 in 1 Disc are untouched:\r\n-Golden Axe\r\n-Streets of Rage\r\n-Columns\r\n-Revenge of Shinobi \r\n\r\nInstructions:\r\n\r\nUse this IPS patch on the BIN release of the SEGA Arcade Classics 5 in 1 Limited Edition, you only need to patch the 1st BIN file usually named: \r\n\r\nSega Classics Arcade Collection (USA) (5-in-1) (Track 01).bin\r\n\r\nThere are other .bin files (track 02 through 12) + 1 CUE file, you only need to patch the first one (Track 01).bin, leave the rest unchanged, then:  \r\n\r\nInsert a blank CD on your CD-ROM burner, open up IMGBurn or a similar program to write an image file to disc, select the CUE file, burn the disc at your preferred speed, and you&#039;re good to go.\r\n\r\nThis mod has been tested on Kega Fusion &amp; real hardware: \r\nGenesis Model 1 + SegaCD Model 1 \r\n\r\nSpecial thanks to Peixemacaco, though he didn&#039;t contribute directly to this mod, the knowledge he provided got the ball rolling on the Super Monaco GP mod scene.\r\n\r\n---------\r\nV 1.32 - Update Changes\r\n\r\n-Further enhancements to bring it a bit closer to the arcade version.\r\n-Better in-race car colors for McLaren (SMGP, World Championship &amp; Free Practice)  \r\n-Revised colors for scenery/tunnels\r\n-Transmission select screen\r\n-Intro / Podium / Trophy screens\r\n\r\nV 1.0 -Initial Release', '[7966]Sega Classics Arcade Collection (USA) (5-in-1) (Track 01-BIN) - Real teams and Colors V1.32.zip', '1.32', '2023-07-25 03:29:09', '2023-08-20 03:25:37', '19 August 2023', 1692417600, '', 1, 0, 0, 0, 0, 0, '7966titlescreen.png', 5, 0, 0, 324, 10, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 370DEC46D11410F98037232C37908D5C9E9637B1\r\nFile/ROM CRC32: 641E1B23', 0, 'Public Domain', '', ''),
(7967, 9, 286, 'Dragon Ball Z - Brothers&#039; Redemption', 8216, 'This hack replaces Chiaotzu with Raditz, but he&#039;s not only a cosmetic change. Raditz has been given a different power level (BP in the game) and new super attacks (those used with the special card). There are some balance adjusments to make him slightly stronger than Gohan, but his HP and Ki stats remain the same as Chiaotzu&#039;s. Additionally, some bosses&#039; HP values have been slightly increased as well. Unfortunately, the Zenkai Boost mechanic couldn&#039;t be implemented at this time, but there are plans to add it in the future.\r\n\r\nNo changes have been made to any dialogue or events in the game, so in order to recruit Raditz, players need to find Tien and Chiaotzu during the Saiyans arc. As a bonus, the Piccolo palette has been edited to accurately reflect his manga color scheme.\r\n\r\nPlease apply use the 1.1 of the ROM with a header and apply the 1.02 translation patch from SirYoink before using this patch.\r\n\r\nSpecial thanks go to MakoInfused for creating the editor tool that made this mod possible.', '[7967]DBZSD(RaditzHack.rar', '1.0', '2023-07-25 03:31:43', '2023-07-25 03:31:43', '24 July 2023', 1690171200, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 509, 3, 'Database match: Dragon Ball Z - Super Saiya Densetsu (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: E5DDE1BEB6E45AFD0F2A43EC78640ADAFD3FA244\r\nFile CRC32: 743B19E8\r\nROM SHA-1: 6B5725765DDDE078350EC61221DDB9BB252066A7\r\nROM CRC32: ADE7B968', 0, '', '', ''),
(7968, 1, 795, 'Megaman II - RushJet1 music', 2797, 'VRC6 music remix by RushJet1.\r\n\r\nWorks only on: FCEUX, Mednafen, Bizhawk, PuNes, Ares.\r\n\r\nDoesn&#039;t work on: Mesen, Nestopia and most other emulators.\r\n\r\n\r\nPlease note:\r\n\r\nThis patch does not currently work on the Everdrive N8 OS v1.26 due to non-standard configuration (chr-ram and 512KB for mapper26).\r\n\r\nConfirmed that it does work on Everdrive N8 Pro, PowerPak and InviteNes.\r\n\r\nupdate 1.2:\r\n- samples changed to PCM.\r\n- added VRC6 volume control.\r\n- fixed ending credits song playing intro twice.\r\n- some other fixes added along with the readme file.', '[7968]Megaman II (RushJet1 music) v1.2.7z', '1.2', '2023-07-25 03:38:02', '2024-03-25 01:23:19', '24 March 2024', 1711238400, '7968readme.txt', 0, 1, 0, 0, 0, 0, '7968titlescreen.png', 5, 0, 0, 1271, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', 'https://youtu.be/61OfphGxsxE?feature=shared'),
(7969, 11, 1336, 'Mortal Kombat 2 Color Hack', 5938, 'Mortal Kombat 2 color hack\r\n\r\nMortal Kombat 2 for Genesis lacks a bit in visuals. This hack aims to make colors a bit more faithful to original, or more interesting in some cases.\r\n\r\nv. 1.0 changes:\r\n* tweaked colors for most stages,\r\n* tweaked colors for battle plan,\r\n* minor changes in intro, characters screen, continue screen,\r\n\r\nv. 1.1 changes\r\n* minor tweaks in Wastelands stage, Kombat Tomb stage, Tower stage\r\n\r\nCredits: to Linkuei for inspirations \r\n\r\nJust apply .ips patch on original rom.', '[7969]Mortal Kombat II (W) Dol color hack 1_1.zip', '1.1', '2023-07-27 22:09:10', '2023-12-19 21:37:32', '19 December 2023', 1702944000, '7969readme.txt', 1, 0, 0, 0, 0, 0, '7969titlescreen.png', 5, 0, 0, 560, 8, 'Database match: Mortal Kombat II (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: AF6D2DB16F2B76940FF5A9738F1E00C4E7EA485E\r\nFile/ROM CRC32: A9E013D8', 0, '', '', ''),
(7970, 1, 725, 'Tecmo Super Bowl 2023: Final Edition', 2147, '[b]The classic NES sports title, updated for the 2023-4 NFL season![/b]\r\n\r\nThe Final Edition is the end-of-year update to the 2023-4 NFL update. Think of it as a final yearbook for the NFL season. Rosters were compiled by taking snap counts, final season NFL team stats and player stats in account. The game&#039;s sim code has also been updated to simulate the actual 2023 NFL season.  \r\n\r\nEnjoy this version with the following features:\r\n\r\n[list]\r\n[li]Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays (no more T formation plays).[/li]\r\n[li]39 hacks added to Hardtype versions (26 hacks in Vanilla version)[/li]\r\n[li]Defensive players are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back)[/li]\r\n[li]Team uniforms edited so home team plays in primary uniform (NFC West teams &amp; divisional matchups excluded due to limitations)[/li]\r\n[li]Sim code updated for more accurate team results.[/li]\r\n[li]Changes to text sprites, palette updates in various locations.[/li]\r\n[/list]\r\n\r\n[b]Four Versions Available:[/b]\r\n\r\n[b]#1 - Base - Hacks Included: [/b]\r\n[list]\r\n[li]Add touchbacks[/li]\r\n[li]FG length max of 65 yards[/li]\r\n[li]Punt length max of 65 yards[/li]\r\n[li]Add &#039;Hut&#039; Pre-Snap Cadence to 32-Team ROM[/li]\r\n[li]NFC West Sim Fixes[/li]\r\n[li]Player 2 Conditions Fix[/li]\r\n[li]FG avoid kick block fix[/li]\r\n[li]TE sim fix[/li]\r\n[li]Change offensive SIM to &#039;out of 32&#039; sum[/li]\r\n[li]Prevent schedule from being random[/li]\r\n[li]Fix Playoff Seeding[/li]\r\n[li]More NFL like QB rating value[/li]\r\n[li]TEAM ROSTER instead of 1991 ROSTER after Super Bowl win[/li]\r\n[li]Set Pro Bowl Kick/Punt Return[/li]\r\n[li]Change Touchback To 25-Yard Line[/li]\r\n[li]15 Yard XP[/li]\r\n[li]Set PR ball control to 56, Set QB ball control to 44[/li]\r\n[/list]\r\n\r\n[b]#2 – Vanilla – Hacks Included:[/b]\r\n[list]\r\n[li]Changing KR Speed[/li]\r\n[li]PR speed change from SS to actual PR player[/li]\r\n[li]Better INT returns[/li]\r\n[li]Add stats after quarters[/li]\r\n[li]QB backpedal animation hack[/li]\r\n[li]Kickoffs From 8 Yard Line To 3 Deep In Endzone[/li]\r\n[li]Better COM punt timing[/li]\r\n[li]PA/PC hack - PC is INT and PA is target[/li]\r\n[li]Punt coverage boost adjustment[/li]\r\n[/list]\r\n\r\n[b]#3 – Hardtype – Hacks Included (also includes all the Vanilla version hacks):[/b]\r\n[list]\r\n[li]Ultra Logic Hack[/li]\r\n[li]More Accurate FG&#039;s[/li]\r\n[li]Decrease Fumbles[/li]\r\n[li]Randomize In-Game Music[/li]\r\n[li]Timing of Snap Exchange b/n C &amp; QB[/li]\r\n[li]Faster Handoffs, Pitches, Snaps &amp; Player Control[/li]\r\n[li]QB throws ball instead of taking sack and runs less[/li]\r\n[li]COM Dive Tackling like SNES TSB I [/li]\r\n[li]Changing the differential for popcorning/ dl busting through[/li]\r\n[li]Buck&#039;s TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED)[/li]\r\n[li]JStout&#039;s Find Open Receiver Hack[/li]\r\n[li]Push/Pull Hack[/li]\r\n[li]COM goes for FG w/:20 left in half/end of game[/li]\r\n[/list]\r\n\r\n[b]#4 – Hardtype + P2 As Road Team (My personal favorite)[/b]\r\n[list]\r\n[li]Road team plays as player 2 vs COM[/li]\r\n[/list]\r\n\r\n[b]Details:[/b]\r\n\r\n[b]Base Rom:[/b] Updated 32-team ROM\r\n\r\n[b]Editors Used:[/b] TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter', '[7970]TSB 2023 v3.0.zip', '3.0', '2023-07-27 22:13:48', '2024-02-06 01:41:32', '02 February 2024', 1706832000, '', 1, 1, 0, 1, 1, 1, '7970titlescreen.png', 5, 0, 0, 1445, 1, 'Database match: Tecmo Super Bowl (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0F0284970CFFC719C9993A9303E72077C0F8513A\r\nFile CRC32: FC5E400F\r\nROM SHA-1: 0A491B125CA1D8BCEBFD19174527D9EEC13820D0\r\nROM CRC32: 179A0D57', 0, '', '', ''),
(7971, 9, 714, 'Super Hanokah World', 8217, '(Originally submitted on SMWCentral)\r\n\r\nSuper Hanokah World is an 18-Level romhack divided into 5 Worlds.\r\n\r\nIt&#039;s the same old, &#039;Mario must rescue Peach from Bowser&#039; storyline.\r\n\r\n(Difficulty increases after World 2, and then again after World 4.)', '[7971]SuperHanokahWorld.zip', '1.0', '2023-07-27 22:23:38', '2023-07-27 22:23:39', '15 July 2023', 1689393600, '', 1, 1, 1, 1, 1, 0, '7971titlescreen.png', 1, 0, 0, 405, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(7972, 9, 301, 'FF5r - English Translation', 6428, 'This is a full English translation of [url=https://www.romhacking.net/hacks/1408/][u]FF5r[/u][/url], a Japanese ROM hack of Final Fantasy V. \r\n\r\n[b]Installation:[/b]\r\n-(1) Obtain an unheadered FF5j ROM. Not headered, and not translated. The compatible and tested version has a CRC32 checksum of C1BC267D.\r\n-(2) Acquire FF5r from https://www.romhacking.net/hacks/1408/\r\n-(3) Install FF5r140.ips (not FF5r140h.ips) over your FF5j ROM.\r\n-(4) Install this patch over your new FF5r140 ROM.\r\n-(5) Play!', '[7972]FF5r_100c.zip', '1.0c', '2023-07-28 06:30:41', '2023-07-28 06:30:41', '29 November 2020', 1606626000, '7972readme.txt', 1, 0, 0, 1, 0, 0, '', 6, 0, 1, 1393, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, '', '', ''),
(7973, 1, 709, 'Super Mario Bros Tweaked + Luigi!', 8222, 'This is Super Mario Bros Tweaked (credit to ribiveer) with luigi instead of mario and daisy in the place of peach, also using luigi&#039;s smb2j physics', '[7973]slb1 alt.zip', '1.0', '2023-07-29 06:52:24', '2023-07-29 06:52:25', '28 July 2023', 1690516800, '', 1, 0, 0, 1, 1, 0, '7973titlescreen.png', 1, 0, 0, 373, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'AAL', '', ''),
(7974, 1, 709, 'Swift Mario Bros.', 8224, 'Swift Mario Bros. is a Super Mario Bros. Rom Hack built in 2023 with GreatEd featuring custom levels and spritework, inspired by Super Mario Land, Super Mario Land 2 and New Super Mario Bros.\r\n\r\nIt features one world composed of 4 levels which were designed with the simple aim of being fun.', '[7974]swiftmariobros.zip', '1.0', '2023-07-29 07:06:40', '2023-07-29 07:06:40', '28 July 2023', 1690516800, '', 1, 0, 1, 0, 0, 0, '7974titlescreen.png', 1, 0, 0, 570, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/EJkeC-QNjjw'),
(7976, 1, 1658, 'Quarth - Double and Triple speed', 7326, 'If you feel yourself confident enough in the original game, and the game speed doesn&#039;t give you a challenge anymore - then this hack is for you! It allows you to play game on either doubled or tripled speed. The speed multiplier is determined by the &quot;spaceship&quot; chosen for play.', '[7976]Quarth (double and triple speed v1.2).ips.zip', '1.2', '2023-07-31 00:01:59', '2023-07-31 00:01:59', '30 July 2023', 1690689600, '', 0, 0, 0, 0, 1, 0, '7976titlescreen.png', 5, 0, 0, 98, 1, 'Database match: Quarth (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 10532A9C32080431FB5711FF42EF83187CF13639\r\nFile CRC32: 439FF96A\r\nROM SHA-1: 1C36FB794E4FABF4CB60407A928AD9C8E1EFEE6D\r\nROM CRC32: 9A808C3B', 0, '', '', ''),
(7978, 23, 2668, 'Ultimate Zangetsu in Dawn of Sorrow', 7481, 'Zangetsu is here to seal his curse of appearing in Dawn of Sorrow&#039;s castle! Make use of his powerful upgraded attacks to slice enemies in half in this Bloodstained X Castlevania crossover!', '[7978]Zangetsu in Dawn.zip', '1.0', '2023-08-02 12:06:50', '2023-08-02 12:06:51', '01 August 2023', 1690862400, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 561, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(7979, 8, 884, 'The Legend of Zelda: Lunk&#039;s Awakening DX', 8236, 'Made for the Shovel Knight Discord server, DiscOrder of no Quarter, during their Evil Lunk + NPC Art Contest, The Legend of Zelda: Lunk&#039;s Awakening DX is a graphical mod that replaces the hero Link with the anti-hero Evil Lunk, and replacing Marin with Dancer (Evil Lunk is an inside joke name for the dark grey Lunk found in Shovel Knight: King of Cards&#039; Tower of Joustus).\r\n\r\nChanges to base game:\r\n\r\n- Title screen &quot;Link&quot; says &quot;Lunk&quot; now.\r\n- All overworld sprites of Link have been replaced with Evil Lunk.\r\n- All overworld sprites of Marin have been replaced with Dancer.\r\n- All text mentioning Marin has been reworked to mention Dancer instead.\r\n\r\nLimitations:\r\n\r\n- Only Game Boy Color support at the moment (no original Game Boy).\r\n- Due to how palettes are implemented, Evil Lunk is light-skinned.\r\n- Cutscenes and album photos still feature Link and Marin.\r\n- Due to the way Evil Lunk&#039;s palette was changed, the Color Dungeon exclusive armor doesn&#039;t change Evil Lunk&#039;s color (you&#039;re always evil). You can still wear it and check what you&#039;re using in the Inventory.\r\n- Walking to the side with the normal shield equipped looks funny.', '[7979]Lunks_Awakening_DX_v1.1.zip', '1.1', '2023-08-02 12:08:14', '2023-08-02 14:52:06', '29 July 2023', 1690603200, '7979readme.txt', 1, 0, 0, 1, 0, 0, '7979titlescreen.png', 5, 0, 0, 188, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nFile/ROM CRC32: 6887A34', 0, '', '', ''),
(7980, 10, 2839, 'Bells of Byelen', 8238, 'Bells of Byelen’s story follows two officers of the Decian Liberators, a group of rebels fighting to free their home country of Decia from the occupation inflicted on them by the Cythean Empire. Loewe, a Decian who lost everything to Cythes, and Cleo, a Cythean who defected from her post, find themselves leading a weakened rebellion together, following a painful betrayal.\r\n\r\nIn their quest to free Decia from Cythes, they meet an experienced strategist, Kwame, and they learn that the stakes of their resistance may be much bigger than they know, putting all of Orodreth at risk if they fail…\r\n\r\nFeatures:\r\n\r\n- Multiple gameplay mechanics developed and expanded upon for this project, such as: Dismount, PCC, Movement Stars, Thracia Escape, Mov/Build Growths, Equippable Accessories\r\n- Uses other FE5 mechanics with some modifications, such as: Capture, Thracia Steal, Fatigue, Leadership Stars, and 1RN\r\n- Modified Hit/Avo formulas, modified Exp formula similar to FE14 to facilitate Fatigue\r\n- Completely written supports that increase based on deployment similar to FE9, with reworked support bonuses similar to a 3H-like system, where they apply on initiation if a support partner is in range of the enemy; Bonuses are unique, no affinities\r\n- Class and item lists reworked from scratch using FE5 as inspiration, along with new custom classes and items\r\n- Custom personal skills for some units\r\n- Equippable accessories that grant skills or stats; FE5 Crusader Scrolls reworked into accessories\r\n- 3 chapter interludes where you can recruit 2 units out of 6\r\n\r\nCredits to Team Adversity for Chapter creation, asset production, and much more. Without them, the hack wouldn&#039;t exist.', '[7980]Bells_Of_Byelen_v1_4.zip', '1.4', '2023-08-03 07:28:21', '2023-08-03 19:20:13', '30 September 2022', 1664510400, '7980readme.txt', 1, 1, 1, 1, 1, 0, '7980titlescreen.png', 1, 0, 0, 831, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', 'https://github.com/legendofloog/Teleshack-II', ''),
(7981, 1, 749, 'Super Mario Bros 2: All-Stars Style Audio', 8125, 'While [url=https://www.romhacking.net/hacks/7834/]SMB2 Disk System Accurate Sound[/url] aimed to restore the audio of Dream Factory: Heart Pounding Panic as closely as it can, SMB2: All-Stars Style Audio does the opposite, replicating the sound of the SNES version, only with NES Limitations specifically.\r\n\r\nIn the ZIP, the normal patch file as well as an NSF is included.\r\n\r\nWARNING: As of v1.4, the pause menu can get stuck by highlighting all 3 options.  If this happens, simply re-pause and it should be normal again.\r\n\r\nv1.4 Changes:\r\n-Unlimited continues\r\n-Higher noise update definition\r\n-Noise sound effects are treated bytewise now\r\n-New drum roll sound effect plays when reels 1 and 2 match in the bonus game.\r\n-Triangle channel now can hold notes with $F?.\r\n-Level palettes and headers have been edited to match All-Stars equivalent backgrounds.\r\n-Mixer and bongo bugs have been fixed\r\n-Replaced pause tracks with a DPCM sound effect cue\r\n-Replaced WRAM with SRAM, and implemented saving\r\n-Replaced SMB3 Timpani with sample from All-Stars\r\n-Fixed a volume adjustment bug in the Noise SFX/Drum routine\r\n\r\nv1.3 changes:\r\n-Added the missing All-Stars audio, even if not all can be used due to NES limitations\r\n-Music and DPCM SFX are treated bytewise now in order to fit more without using extra RAM\r\n-Audio banking optimizations\r\n-Corrected ending percussion, adjusted rit. to happen one segment earlier\r\n-New and altered queuing code to use some of the new sounds\r\n-Ending has been given a graphical facelift; only the Mario sleeping scene is unchanged\r\n-Adjusted NSF code to work with new upgrades\r\n\r\nV1.2 Changes:\r\n-Wart music data corrected once again\r\n-Enhanced Pulse1 SFX data\r\n-Toggle-able sweep with death jingle\r\n-Fixed a return from subspace queue bug\r\n-Fixed resulting wrong BGM bug\r\n-Overhauled triangle/hill linearity handling\r\n-Changed music data to accommodate new linearity handling\r\n-Tempos adjusted for better accuracy\r\n-Audiovisual timing has been tightened up in a few areas\r\n-Title screen modified to match SNES as close as possible\r\n-Fixed pause tracks bug\r\n\r\nV1.1 Changes:\r\n-Fixed POW log glitch\r\n-Fixed climb zip\r\n-Fixed subspace tiles\r\n-Corrected music/sfx data\r\n-Optimized sound engine\r\n-Fixed airmailing glitch\r\n-Corrected ending scene transition timing\r\n-Fixed POW sprite art\r\n-Fixed subspace music glitch\r\n-Updated life count to match SMAS\r\n-Fixed a rocket and door pause bugs\r\n-Corrected wait time for slot loss\r\n\r\nChanges from vanilla &amp; DSAS:\r\n-Character Select after death\r\n-Music bank-switching (for greater instrument variety)\r\n-Expanded sawtooth DPCM range (E1-B5)\r\n-Fully overhauled soundtrack\r\n-Samples taken from SMAS\r\n-Triangle bongos\r\n-Expanded Pulse/Triangle range where applicable\r\n-Doubled music data pointer space\r\n-Improved music data offset handling\r\n-General time flow is closer to the SMAS version\r\n-Vastly improved note length handling / custom definitions per bank\r\n-Dynamic sounds based on SMAS version (with a few limitation related differences)\r\n-Removed ending condition from DSAS regarding warps\r\n-Added sound queues from SMAS where there was silence (autobomb, charge jump, etc.)\r\n-Removed bomb sound effect queue from DSAS 1.3\r\n-Dynamic track muting when pausing depending on the song playing', '[7981]Archive.zip', '1.4', '2023-08-03 11:47:35', '2023-09-19 20:59:37', '19 September 2023', 1695081600, '', 0, 1, 0, 0, 1, 0, '7981titlescreen.png', 5, 0, 0, 1251, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, 'GPL-3.0-or-later', 'https://github.com/TempoQuill/smb2-master-4', 'https://youtu.be/tfzSIvu8JMg?si=hQIQjKVIb7HfuE0I'),
(7982, 11, 5149, 'Power Instinct Plus', 5637, 'Power Instinct Plus is an Improvement patch for Gouketsuji Ichizoku on Sega Genesis.\r\n\r\nImprovements:\r\n*Able to skip post match dialogs and go into the next fight in story mode.\r\n\r\n*Young Otame can now be selected in story mode\r\n(Hold Start and press any button while Otame is highlighted)\r\n\r\n*Hi-Score SRAM\r\n(Scores are saved at Game Over Screen. Scores are loaded upon booting game.)\r\n\r\nPatching information can be found in the readme.', '[7982]Power Instinct Plus.zip', '1.1', '2023-08-04 11:39:48', '2023-08-05 13:00:36', '04 August 2023', 1691121600, '7982readme.txt', 0, 0, 0, 0, 1, 1, '7982titlescreen.png', 5, 0, 1, 381, 8, 'Database match: Gouketsuji Ichizoku (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DB6B2046E8B6373F141E8C5DB68450F2DB377DD8\r\nFile/ROM CRC32: ABE9C415', 0, '', '', 'https://youtu.be/CUHM80HcO9c'),
(7983, 1, 241, 'Mario World', 8240, 'The Mushroom Kingdom is never safe with Mario at large! Help the lowly Galoomba (or two Galoombas with Player 2) take over Mario&#039;s world, grab fire flowers to defeat Shy Guys under Mario&#039;s control and grab all the power dots, collect ? blocks and return them to the ! base to send Mario packing! Watch out for Toad, he is immune to fire flowers. Rumor has it Luigi sometimes makes an appearance too. Go for the high score in this thrilling Mario maze game! \r\n\r\nMario World came about from a passing thought, &quot;how could Devil World have possibly been localized for the USA market in the 80s?&quot;. Well, put in Mario characters of course! This is just a graphics, palette and text hack. The maze layouts are unchanged. This hack was originally built in 2015 on a PAL Devil World ROM. It has recently been ported to a Japan NTSC Rev 1 ROM, so this hack has an NTSC and PAL (speed unoptimized) version, enjoy.', '[7983]Mario World NES 2015-2023.zip', '1.0', '2023-08-06 03:17:34', '2023-08-06 03:46:49', '05 August 2023', 1691208000, '7983readme.txt', 1, 0, 0, 1, 0, 0, '7983titlescreen.png', 1, 0, 0, 228, 1, 'Database match: Devil World (Japan) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AFC443C320D3EF9FFFBA00BF9F8904F3EA7A636B\r\nFile CRC32: 9FC60476\r\nROM SHA-1: B07C874BE0C36B1D071F4E5005215926ED0F0D20\r\nROM CRC32: 145A9A6C\r\n-\r\nDatabase match: Devil World (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0AC20DDA00A02749453753263FDD8DE37A3023C7\r\nFile CRC32: 87E4A116\r\nROM SHA-1: C8EA77EFBF82F12836467CAA9012914AF12A87A3\r\nROM CRC32: C783F0C', 0, '', '', ''),
(7984, 11, 5151, 'Marble Madness Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Marble Madness.\r\n\r\n\r\nHow to use:\r\n-Saving:\r\nScores save after Initials are entered and player leaves the High rollers Screen. \r\n\r\n-Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching details can be found in the readme.', '[7984]Marble Madness Hi-Score SRAM.zip', '1.0', '2023-08-06 03:18:44', '2023-08-06 03:18:44', '04 August 2023', 1691121600, '7984readme.txt', 0, 0, 0, 0, 0, 1, '7984titlescreen.png', 5, 0, 1, 181, 8, 'Database match: Marble Madness (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: CA343F3E4F945B6F58B08E276DFF505EA1ACE179\r\nFile/ROM CRC32: 775BC464', 0, '', '', ''),
(7985, 9, 300, 'Remove poison message', 7090, 'This patch removes the annoying message alert box shown every time poison deals damage.', '[7985]Final Fantasy 2 (V1.1) (U) No alert message for poison.zip', '1.0', '2023-08-06 19:54:11', '2023-08-06 19:54:11', '06 August 2023', 1691294400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 54, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', ''),
(7986, 1, 709, 'Super Emma', 8241, 'Play as Emma through 10 levels and help her on her quest to save Mario. Emma has slightly different physics than Mario and her fireballs now shoot straight. Use what you have got to defeat Sonic. The music in this hack is made by NesDraug and comes from their hack called Bob-Omb Mario.', '[7986]superemma.zip', '1.0', '2023-08-07 03:03:44', '2023-08-07 03:03:44', '06 August 2023', 1691294400, '', 1, 1, 1, 1, 1, 0, '7986titlescreen.png', 1, 0, 0, 539, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(7987, 11, 5100, 'Pac-Attack Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Pac-Attack.\r\n\r\nHow to use:\r\nSaving:\r\nScores save after Initials are entered and player leaves the Records Screen and player returns to the main menu. \r\n\r\nLoading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching details can be found in the readme.', '[7987]Pac-Attack Hi-Score SRAM.rar', '1.0', '2023-08-08 13:40:46', '2023-08-08 13:40:46', '07 August 2023', 1691380800, '7987readme.txt', 0, 0, 0, 0, 0, 1, '7987titlescreen.png', 5, 0, 0, 150, 8, 'Database match: Pac-Attack (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C541DADC944882BCD3DEFE7FDE9D5CEBAFE969BA\r\nFile/ROM CRC32: 79587507', 0, '', '', ''),
(7988, 11, 925, 'Dick Tracy Arcade', 5637, 'This patch is fast paced level randomizer for Dick Tracy on Sega Genesis.\r\n\r\nPlayers go three random stages, one for stage A, one for stage B and finally a random stage C (Boss level) before the game ends.\r\n\r\nPlayers are given three lives and no continues, full health is awarded at the cost of 20,000 points. \r\n\r\nNote:\r\nDue to technical issues, Stage 2-B , Stage 3-B and Stage 5-B are not present in the level randomizer.\r\n\r\nPatching details can be found in the readme.', '[7988]Dick Tracy Arcade v.1.1.zip', '1.1', '2023-08-09 05:37:44', '2023-08-09 09:29:48', '09 August 2023', 1691553600, '7988readme.txt', 0, 0, 0, 1, 1, 1, '', 1, 0, 1, 255, 8, 'Database match: Dick Tracy (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 320E527847EBAE79D2686C5A500C5100B080FF98\r\nFile/ROM CRC32: EF887533', 0, '', '', ''),
(7989, 10, 5154, 'Chessmaster (Niemann Rumble Patch)', 6863, 'Get secret vibration hints in Chessmaster for Game Boy Advance with this Niemann rumble patch! Just hover over the pieces until you feel a vibration. Pick it up, and start moving it around until you feel another vibration. That&#039;s a move suggested by the Chessmaster hint system, without explicitly asking for a hint through the menu. Vibration hints are enabled after playing two moves.\r\n\r\nThe rumble functionality is compatible with both emulators and real hardware. It will work on any flashcart with a rumble motor such as insideGadget&#039;s rumble cartridge or an EZ-Flash OMEGA Definitive Edition.', '[7989]Chessmaster_NiemannRumble_v1.0.zip', '1.0', '2023-08-10 12:39:10', '2023-08-11 05:05:03', '10 August 2023', 1691640000, '7989readme.txt', 0, 0, 0, 0, 0, 1, '7989titlescreen.png', 5, 0, 1, 186, 1, 'Filename and hashes from the No-Intro database.\r\n----------------\r\nChessmaster (Europe)\r\nCRC32: 27E7FD09\r\nMD5: 358C87FE02D8CE7207FB101839BBB820\r\nSHA-1: 78F9BD1C4FA2292C9EDDD83A425517F89D4525C2', 0, '', '', ''),
(7990, 23, 2549, 'Castlevania - Whatever This Is', 7411, '[i]Just a simple character hack...[/i]. \r\n\r\n[i]Let&#039;s be honest, are YOU mostly aware that this character exists in the Castlevania franchise?[/i]\r\n\r\n\r\n\r\nCHARACTER:\r\n\r\n[list]\r\n	[li][b]Richter[/b] has been replaced with [b]Hammer - Hammer[/b] from Harmony of Dissonance (GBA)[/li]\r\n	[li][b]Maria[/b] has been replaced with annoying [b]Armored Fleamen[/b] from SoTN (PSX)[/li]\r\n	[li][b]Old Axe Armor[/b] has been replaced with medieval Contra, [b]Gatling Knight[/b] from CV: Bloodlines (Genesis)[/li]\r\n[/list] \r\n\r\n\r\n\r\nThis is a Mod for [b]Castlevania - Portrait of Ruin[/b], if the patching were unsuccessful, then that&#039;s your problem for not paying attention.\r\n\r\n[i]Enjoy the game, maybe?[/i]', '[7990]Castlevania (Portrait of Ruin) - Whatever This Is.zip', '1.0', '2023-08-11 08:31:07', '2023-08-12 03:36:42', '09 August 2023', 1691553600, '7990readme.txt', 1, 1, 0, 0, 1, 0, '7990titlescreen.png', 1, 0, 0, 467, 1, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033\r\nFile/ROM CRC32: 96DF4C4D', 0, '', '', 'https://youtu.be/IQRJuLrmT0Y'),
(7991, 9, 755, 'Super Mario Kart with Completely Randomized Items', 6836, 'Super Mario Kart with Completely Randomized Items is a hack that gives any item at any position\r\n\r\nYou can very well have a star or lightning in 1st place like coins or a green shell in 8th place\r\n\r\nHowever, you cant have a Boo on Grand Prix or Coins in Match Race', '[7991]Super Mario Kart with Completely Randomized Items.rar', '1.0', '2023-08-11 08:39:53', '2023-08-11 08:39:53', '09 August 2023', 1691553600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 257, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: C9FFE61534F15CA54F0A2A29E64EA29AD2E5D112\r\nFile CRC32: 1793FD5\r\nROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nROM CRC32: CD80DB86', 0, '', '', 'https://youtu.be/wW8PghfR93I'),
(7992, 1, 645, 'Shovel Knight', 2553, 'Graphics and music replacement.\r\n\r\nEmulators to play: FCEUX, Mednafen, Bizhawk, PuNes, Ares, VirtuaNES.\r\n\r\nDoesn’t work on: Mesen, Nestopia.', '[7992]Shovel_Knight.7z', '1.0', '2023-08-11 08:50:44', '2023-08-11 08:50:45', '11 August 2023', 1691726400, '', 1, 1, 0, 0, 0, 0, '7992titlescreen.png', 1, 0, 0, 1372, 1, 'Database match: Whomp &#039;Em (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F5B48A4A18A3002838AC93EAF93C1BA4571501D2\r\nFile CRC32: 4546AAE3\r\nROM SHA-1: FB350A817DD9EDC7526695781C1867EF970E57B7\r\nROM CRC32: 6FD5A271', 0, '', '', ''),
(7993, 8, 1877, 'Dr. Luigi (GB)', 8246, 'It&#039;s Dr. Luigi, on the Game Boy. This hack features fully modified graphics for the 1 player mode, and changes the checkered color into a gray one instead.', '[7993]Dr. Luigi.zip', '1.0', '2023-08-11 08:53:02', '2023-08-11 08:53:02', '10 August 2023', 1691640000, '', 1, 0, 0, 0, 0, 0, '7993titlescreen.png', 1, 0, 0, 185, 1, 'Database match: Dr. Mario (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D31D67D0682515C7C85DEAA1752B02231150E5BF\r\nFile/ROM CRC32: F0225DD0', 0, '', '', ''),
(7994, 1, 805, 'Metroid Confrontation 2 - Return to SR388', 7252, 'METROID CONFRONTATION 2 - RETURN TO SR388\r\n\r\nThis is a NES Metroid hack, based on Gameboy&#039;s Metroid 2 and a little bit inspired by AM2R.\r\nMade using the Editroid program (created by Snarfblam).\r\n\r\nA lot of things has ben modified: All graphics (backgrounds and sprites), all map, text and music; to look like Metroid 2. \r\nUnarmored samus sprites were based on rogue dawn hack.\r\n\r\nCan you defeat all Metroids and face the Queen?\r\n\r\nPlease check the old trailer. A lot of things have changed since then, but it&#039;s still worth getting the feeling.\r\n\r\nThank you so much for testing the game. Hope you like it.\r\n\r\nComes with FULL MAP in the zip.', '[7994]Metroid Confrontation 2 - Return to SR388 (3 FILES).zip', '2.0', '2023-08-12 13:55:08', '2023-08-12 13:55:09', '07 August 2023', 1691380800, '7994readme.txt', 1, 1, 1, 1, 0, 0, '7994titlescreen.png', 1, 0, 0, 748, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 166A5B1344B17F98B6B18794094F745F8A7435B8\r\nFile CRC32: 4DE6A02B\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', 'https://youtu.be/w9Y-79S6EDE?si=M1GsBDMnoLEjKLVr'),
(7995, 18, 5155, 'Music Fix', 8247, 'This patch for Twisted Metal Head-On for the PS2 will not only add the assets from VitaAwl&#039;s Ultimate Cheat Edition, but will also replace some music tracks so that the experience becomes closer to the PSP one.\r\n\r\nFeatures:\r\n- Adds Ultimate Cheat Edition assets\r\n- Replaces the Bonus Game theme with Vampire&#039;s Teeth, the original final boss theme.\r\n- Replaces the Big Blue Stadium theme with Disaster Proof, meaning if you destroy the band after letting the cutscene play as normal, the song will restart. (This also means that you will hear the song in Challenge Mode!)\r\n- Replaces the Big Blue Stadium Revisited theme with the Big Blue Stadium theme, so at least you have something else to hear once Disaster Proof finishes playing.\r\n- Replaces the Twisted Metal Lost themes with unnightcored versions (They now sound how they originally sounded like in Twisted Metal Black)\r\n\r\nInstalling instructions can be found in the ReadMe file.\r\n\r\nDownload link:\r\n[url]https://mega.nz/file/mCJgwL7T#55aQuNJWwM0iSOAYOVCc9kxuoQF8RYAzHVY86BsU0Z8[/url]\r\n\r\nSpecial thanks to:\r\n- VitaAwl: For creating Ultimate Cheat Edition\r\n- EZB Systems, Inc.: For making UltraISO\r\n- FastElbJa: For making ADPCM Player, which allowed converting the VAG file of Disaster Proofand the Lost themes to WAV.\r\n- Roger Dannenberg and Dominic Mazzoni: For creating Audacity, which was used to raise the volume of Disaster Proof a little higher to be on par with the other songs in the game and fix the speed, pitch and tempo of the Lost themes.\r\n- MuzzleFlash: For creating MFAudio, which was used to reconvert the WAV file of Disaster Proof and the Lost themes to VAG again\r\n- Valen2006 (Me): For making part of the mod\r\n- You: For taking the time to Read this ReadMe and for visiting the page of the mod and possibly downloading said mod!\r\n\r\nChangelog:\r\n1.0 (11/08/2023):\r\n- Initial release\r\n1.1 (26/08/2023):\r\n- Added unnightcored Lost themes.\r\n- Downtown is now more stable and can be played on.', '', '1.1', '2023-08-12 14:08:47', '2023-08-27 12:24:37', '26 August 2023', 1693022400, '7995readme.txt', 0, 1, 1, 0, 0, 1, '', 5, 1, 1, 0, 10, 'No database match.\r\nFile/ROM SHA-1: E78FEB207E87E58D8045EC4DAB11623727D0BAF7\r\nFile/ROM CRC32: 98DC534A', 0, '', '', ''),
(7996, 10, 2715, 'Wario Land 4 - Endless Laps', 7027, 'A mod for Wario Land 4 that adds a warp to the start of every level that sends you back to the end of the level, but rewarding you with several diamonds. You can go around levels however many times as you want, until your time and score runs out.\r\n\r\nThanks to SSP for helping with patching the respawn of the diamonds.', '[7996]Wario Land 4 - Endless Laps.zip', '1.1', '2023-08-12 14:09:25', '2023-08-17 20:12:08', '17 August 2023', 1692244800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 385, 1, 'Database match: Wario Land 4 (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B9FE05A8080E124B67BCE6A623234EE3B518A2C1\r\nFile/ROM CRC32: D6141609', 0, '', '', ''),
(7997, 11, 1984, 'Zangief Stage Music Tempo Fix', 5116, 'This simple patch makes the tempo of Zangief&#039;s stage music closer to the original CPS-1  version of the music.', '[7997]SF2SCE_Zangief_TempoFix.zip', '1.0', '2023-08-12 14:09:58', '2023-08-12 22:23:28', '11 August 2023', 1691726400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 183, 9, 'Database match: Street Fighter II&#039; - Special Champion Edition (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A5AAD1D108046D9388E33247610DAFB4C6516E0B\r\nFile/ROM CRC32: 13FE08A1', 0, '', '', ''),
(7998, 1, 427, 'Zombie Hunter Bug Fix Fix', 8250, 'This patch is an improvement over another bug fix patch, originally released by KingMike&#039;s translations ([url]https://www.romhacking.net/hacks/39/[/url]).\r\nThe original aimed to keep stat modifiers provided by equipment on level up, but the modifications broke level progression after level 7, and also kept equipment stats in a weird way, where energy buffs weren&#039;t kept while defence could be lower than expected in some cases.\r\nThis version keeps equipment boosts of both defence and energy and lets you level up after 7. Like the original patch, this patch was made on the original Japanese ROM, but it should work on the translation.', '[7998]zhlevfix2.zip', '1.0', '2023-08-14 08:02:38', '2023-08-14 10:25:36', '13 August 2023', 1691899200, '7998readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 227, 1, 'Database match: Zombie Hunter (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 087BCE6F9D3BE307B973CE050681CEFA9D97449D\r\nFile CRC32: CC5A32D5\r\nROM SHA-1: 0D528F7DFA126CCF9BF4B943787ACD054B858313\r\nROM CRC32: 41632CB6', 0, '', '', ''),
(7999, 10, 2839, 'Fire Emblem 1 Shadow Dragon Remaster V1.9.2', 7982, 'FEU LINK https://feuniverse.us/t/fe8-fe1-shadow-dragon-faithful-remaster-v1-5-1/20331\r\n\r\nThis Rom Hack tries to produce a mostly faithful GBA remaster of FE1. The dialogue and character names used in this Rom Hack are taken from the official 2020 localization. FE3 portraits, which are far better and don’t look out of place, are used in place of the FE1 portraits which were originally to be included. Some quality of life features are also incorporated into this hack, and they are listed below. Unfortunately, due to limitations, not all features could be fully implemented. The list of FE1 features that were both included and excluded is provided below.\r\n\r\nAdditions and Quality of Life:\r\n- L button can skip animations.\r\n- L button can cycle between enemies.\r\n- Fast unit/text speed on by default.\r\n- Show heal amount.\r\n- Skill System Patch. \r\n- Convoy 100 increased to 200.\r\n- Battle stats with animations off.\r\n- Talk and weapon warning icons. \r\n- Actionless talk.\r\n- Select Enables Danger Zones.\r\n- HP Bars.\r\n- Growth rates stat-screen.\r\n- Damage pop-up in battle animations.\r\n- Attack effects on map animation when battle animations are off.\r\n- FE3 Book 1 music.\r\n- FE3 Portraits.\r\n\r\nFE1 Included Features:\r\n- FE1 Maps: Each tile type remains the same as it was in FE1. To enhance the visual design, some aesthetic improvements were done.\r\n- All stat caps are 20 except for Res cap of 7 and HP cap of 52.\r\n- FE1 Growth Rates and Base Stats.\r\n- FE1 Stat Boosters values.\r\n- FE1 Classes: Curate, Ballistician, Freelancer, Hunter, Manakete, and Horseman,\r\n- FE1 Promotions: Only Mercenaries, Archers, Cavaliers, Pegasus Knights, Mages, and Curates can promote. All other classes can&#039;t promote.\r\n- Constitution doesn&#039;t effect weapons.\r\n- Units have 1 constitution to prevent rescue.\r\n- Swords can be used by Knights and Pegasus Knights.\r\n- Certain Classes are locked to only one weapon type.\r\n- Staves do not give Curates or Bishops experience points.\r\n- Curates gain bonus exp when surviving combat.\r\n- FE1 Terrain movement costs.\r\n- FE1 Character endings, death, and battle quotes..\r\n- FE1 Weapon and Magic Stats.\r\n- FE1 Magic: Aum Staff, Bolganone, Thoron, Swarm, Aura, Imhullu, Starlight, Earthstone, and Magestone.  \r\n- FE1 Weapons: Arrowspate, Stonehoist, Hoistflamme, Thunderbolt, Pachyderm, Levin Sword, Devil Sword, Mercurius, Falchion, Gradivus, Bowgun, and Parthia. \r\n- Only cavaliers are affected by Ridersbane.\r\n- Falchion and Gradivus can be used to heal.\r\n- Generals can&#039;t use Levin Swords.\r\n- Physic, Warp, and Fortify staff ranges are infinite.\r\n- Aum staff reviving a dead unit.\r\n- The might of the tome is fixed to magic damage.\r\n- There is only one form of magic.\r\n- Pure Waters and Vulneraries now have five uses each.\r\n- Medeus negating ranged attacks.\r\n- Marth&#039;s Provoke.\r\n- No Canto or Steal.\r\n- Village vists are Marth only.\r\n- Dialogue conversations having no backgrounds. With the the exemption of the ending scene due to a bug.\r\n- Recruitable enemies rush to talk to Marth. Palla and Catria are adjusted to recruit both of them. This is due to a bug if both can talk to Marth at the same time.\r\n- Fixed enemy base stats.\r\n- Only one difficulty.\r\n- Enemies have no luck and res.\r\n- The threshold for attacking speed is 1.\r\n- Speed increasing avoid by 1 instead of 2.\r\n- No Weapon Triangle.\r\n- 1RN: Displayed hit rate is the same as the actual hit rate.\r\n- Inventories only having 4 slots.\r\n- Ambush Spawns.\r\n- Geosphere damaging all units when used.\r\n- Starsphere negating the durability of a weapon.\r\n\r\nFE1 Partially Included Features:\r\n- Arena: The arena payout is 10x. Equipped weapons being used and being able to break. Arena&#039;s bet amounts aren&#039;t same as FE1 but are instead vanilla FE8 bet amounts. Ballisticians and Manaketes are prevented from the arena due to bugs.\r\n- EXP: The EXP gains don&#039;t match FE1 perfectly. Bonus EXP for bosses is now 10. Removed thief&#039;s EXP bonus. Added Curates EXP gains.\r\n- Due to limitations, some text had to be modified or shortened.\r\n- Recruitable enemies having randomized luck. Instead they use their base luck stats from other games.\r\n- Marth&#039;s Lockpick ability: After gaining the Fire Emblem, Marth is able to open chests. He can also pick bridges and doors as a side effect.\r\n- Parthia&#039;s Stat Boosts: Rather than acting like pure water, Parthia offers 5 res.\r\n- The bridge key is implemented; however, it also opens doors. The same applies for the door keys but for bridges instead.\r\n- Starsphere: Doesn&#039;t entirely negate the durability of a weapon. Use the luck-based Armshift skill instead.\r\n- Manual: This item is useless because there is no WLV stat.\r\n- FE1 Supply: The supply tent has been implemented, but accessing it no longer costs gold.\r\n- Xane&#039;s ability is implemented, although it&#039;s not a one-to-one match, and there might be some issues.\r\n\r\nFE1 Excluded Features:\r\n- FE1 styled trading.\r\n- Equipping items requires an action.\r\n- Backgrounds are absent from shops, armories, and arenas.\r\n- Weapon Level Stat: Switches to using FE11 weapon ranks. Character weapon ranks have been modified to match the base WLV from FE1.\r\n- Enemies with experience stats.\r\n- Crit rate being affected by luck.\r\n- Magical avoid being affected by luck.\r\n- Luck not increasing avoid. Instead it&#039;s FE11/12&#039;s avoid Speed+Luck/2 instead of Speed*2+Luck.\r\n- Terrain healing tiles being dynamic.\r\n- Base stat gains from FE1 promotions.\r\n- Mercurius increasing growth rates.\r\n- All non-Manakete damage is negated by the Falchion.\r\n- Lightsphere ignoring enemy’s terrain bonuses.\r\n- Glitches and exploits from the original game.\r\n\r\nIssues:\r\n- Visual glitches in the green squares on the infinite range staff.\r\n- Cleared turns chapter names that were displayed incorrectly in the credits.\r\n- The character ending B W L do not display properly.\r\n\r\nCredits:\r\n- Patches: 7743, aera, Huichelaar, Tequila, UNKNOWN, circleseverywhere, Contro, Vesly, Viktor Hahn, Kaito, Stan, Hextator, HyperGammaSpaces, Snakey1, Circles, Zane, ipatix, Sme, Scraiza, Nintenlord, Monkeybard, Black Mage, Blaze, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Primefusion, AuraWolf,\r\n- Animations: Norikins, St Jack, Ren_Ookami, L95, Blaze, Leo_link, Spud, MeatOfJustice, TheBlindArcher, EldritchAbomination, MK404, Vilkalizer, DerTheVaporeon, Lord_Tweed, Akkuma407, Dominus_Vobiscum, Blazer, Jubby, Mikey Seregon, Arch, SHYUTERz, Tykky, Jotari,\r\n- Icons &amp; Unit Cards: Aruka, Yggdra, Spud, L95, 2WB, Batima, Beansy, Maxim, Purple, SacredStones, Topaz, Pushwall, SamirPlayz\r\n- Map Tileset: ZoramineFae,\r\n- Music: Sme,\r\n- FE3 Portraits: Biraku Emblem,\r\n- Other: Merpin&#039;s Dark Dragon Reborn was used for cross-referencing.', '[7999]FE1 Remaster.zip', '1.9.2', '2023-08-16 01:30:09', '2024-04-28 02:35:00', '27 April 2024', 1714176000, '', 1, 1, 1, 1, 1, 0, '7999titlescreen.png', 1, 0, 0, 2815, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(8000, 1, 709, 'Panic At The Mario Disco', 5168, 'Panic At The Mario Disco\r\n\r\nTravel through 5 groovy levels as both Peach and Mario in the search for the ultimate Discothèque! Mario and Peach each have an unique ability and the player can switch between them during gameplay at will.\r\n\r\nExperience a brand new enemy, the disco Lakitu, a hip cat who can either drop helpful power ups or dangerous foes. \r\n\r\nA new P-Wing power up will let Mario and Peach swim through the skies!\r\n\r\nThis hack was made in 10 days during the SMB Jam 2023. Version 1.1 added new features and was made in 2 extra days.', '[8000]panic_at_the_mario_disco_uncut.ips.zip', '1.1.1', '2023-08-16 01:31:34', '2023-12-28 04:03:19', '27 December 2023', 1703635200, '8000readme.txt', 1, 1, 1, 1, 1, 1, '8000titlescreen.png', 1, 0, 0, 1176, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'MIT-0', 'https://github.com/jroweboy/smb1base/tree/panic-at-the-disco', ''),
(8001, 10, 4738, 'Sonic Advance 2 SP', 8253, 'Sonic Advance 2 SP is a ROM hack geared at improving some of the less-loved aspects of Sonic Advance 2. \r\n\r\nChanges included:\r\n- Adjusted enemy placements to prevent many &#039;cheap shots&#039;, such as item boxes bouncing you into enemies\r\n- Many bottomless pit areas replaced with new routes, or made harder to fall into at a moment&#039;s notice.\r\n- More plentiful Special Ring placement, allowing a more freeform approach to entering Special Stages\r\n- Special Stage entry requirement reduced to 5 SP Rings\r\n\r\nThat said, Advance 2 is still a challenging game! Bosses haven&#039;t been touched, and in the later half of the game you should expect plenty of enemies\r\nand the return of the dreaded bottomless pits. The hack attempts to balance things in a way that feels fair, but also rewards memorisation for repeat play\r\nand speedrunning - without *as* harsh a penalty for not doing so.', '[8001]Sonic Advance 2 SP.zip', '1.01', '2023-08-16 01:32:54', '2023-08-16 01:32:55', '13 August 2023', 1691899200, '8001readme.txt', 1, 0, 1, 0, 1, 0, '8001titlescreen.png', 5, 0, 0, 3974, 1, 'Database match: Sonic Advance 2 (USA) (En,Ja,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 7BCD6A07AF7C894746FA28073FE0C0E34408022D\r\nFile/ROM CRC32: 7EFEE7F7', 0, '', '', 'https://youtu.be/548JeUEAOCo'),
(8002, 1, 842, 'Faxanadu - Simple HUD Font (SHUDF)', 3879, 'Have you ever been playing the Hudson Soft classic [i]Faxanadu[/i] and thought to yourself, &quot;Boy, that HUD/menu font sure is hard to read.&quot;  Well, so did Jo Li.  And that&#039;s why this ROM hack exists!\r\n\r\nWithin the download lays five variants:\r\n* &quot;Basic&quot; - The USA Revision 1/Europe dialogue font.\r\n* &quot;Basic Italic&quot; - A somewhat [i]angled[/i] variant of the above!\r\n* &quot;Bold&quot; - For those who like their HUD a little [b]beefier[/b]!\r\n* &quot;Bold Italic&quot; - Because you can&#039;t go wrong with [i][b]big, leaning letters[/b][/i]!\r\n* &quot;Shadow&quot; - Same as Basic, but with a lovely drop shadow to add some style.\r\n\r\nAll five patches are completely compatible with the four regional variants of [i]Faxanadu[/i], so European and even Japanese players can benefit from a slightly different, much more legible HUD.  Cool, huh?\r\n\r\nGive it a download and enjoy uppercase Hs that no longer look like uppercase Ns!', '[8002]JDC_Faxanadu SHUDF-v100.zip', '1.0.0', '2023-08-16 01:33:37', '2023-08-16 01:33:38', '15 August 2023', 1692072000, '8002readme.txt', 1, 0, 0, 0, 0, 0, '8002titlescreen.png', 5, 0, 0, 94, 1, 'Database match: Faxanadu (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C01F1019626519187290D9DEA1E7A1AF57273CFD\r\nFile CRC32: B6F4F544\r\nROM SHA-1: D0C6AF83C44F2DC90BCB0792A69C93F8D167F988\r\nROM CRC32: E71DB268', 0, 'Public Domain', '', ''),
(8003, 1, 709, 'Radioactive Mario', 7697, 'Another year of SMB JAM 2023, another Jam hack to boot! Radio Active Mario is a game made with the theme of party, rooms, and acid. Made in 10 days. \r\n\r\nGimmick: Shoot enemies to fill up the Disco Meter to 100% to get through levels with power!', '[8003]RadioActiveMarioFinal.rar', '1.0', '2023-08-16 01:38:01', '2023-08-16 01:38:02', '15 August 2023', 1692072000, '', 1, 1, 1, 1, 1, 0, '8003titlescreen.png', 1, 0, 0, 572, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8004, 9, 804, 'Super Mario RPG - Double EXP', 5637, 'This is a fun and simple patch designed for Super Mario RPG - Legend of the Seven Stars that doubles the amount of experience earned after every fight.\r\n\r\nPatching information can be found in the readme.', '[8004]Super Mario RPG - Double EXP.zip', '1.0', '2023-08-16 01:44:15', '2023-08-16 01:44:16', '15 August 2023', 1692072000, '8004readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 561, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(8005, 1, 940, 'Tetris - latenightpeople', 7836, 'This hack of nes tetris swaps the familiar graphic surface for the surface of a night sky over a city.\r\nThe falling stones also turn into dark after being placed.\r\nThe colors of the stones are like in the original game and depend on the level.\r\nThe aim of this hack was to create a game interface that does not need any blinds and lights and That adapts to the style of the real night.\r\n\r\nThe ips file needs to be patched with tetris (U)[!] and tetris(usa)', '[8005]tetris - latenightpeoplev1.rar', '1.0', '2023-08-16 01:46:04', '2023-08-16 01:46:04', '10 August 2023', 1691640000, '', 1, 0, 1, 0, 0, 0, '8005titlescreen.png', 5, 0, 0, 199, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(8006, 11, 5157, 'Starflight - Enhanced Colors', 8133, 'The masterpiece from Binary Systems and Greg Johnson now available as the most advanced version of Starflight on your Sega Genesis / Mega Drive, with enhanced colors to resemble the magnificent art &amp; color composition found in the game&#039;s illustrations by Alan Okamoto.\r\n\r\nVersion 1.0 ---\r\nTested on:\r\nEmulators: Gens &amp; Kega Fusion\r\n\r\nReal Hardware:\r\nSega Genesis/Mega Drive Model 1 (Save feature works with Everdrive Pro V3 and higher). \r\nSony Trinitron 14FV300 CRT TV - (It will make a world of difference vs any LED/LCD)', '[8006]Starflight (USA, Europe, Japan) (v1.1) - Enhanced Colors.zip', '1.0', '2023-08-16 01:53:59', '2023-08-16 10:13:28', '15 August 2023', 1692072000, '', 1, 0, 0, 0, 0, 0, '8006titlescreen.png', 5, 0, 0, 507, 8, 'Database match: Starflight (USA, Europe) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 41722D8C0B4865CA8044FB53A818B13EDED758FC\r\nFile/ROM CRC32: 1217DBEA', 0, 'Public Domain', '', ''),
(8007, 9, 2429, 'Illusion of Gaia - Sprint Button (for Beta)', 3879, 'In February of 2023, a user by the name of &quot;C-Dude&quot; created something that fundamentally changed the way people play the Quintet classic action role-playing game, [i]Illusion of Gaia[/i].  Using Raeven0&#039;s research and some creative coding, C-Dude was able to add a proper &quot;[url=https://www.romhacking.net/hacks/7295/]Sprint Button[/url]&quot; to the game!  No longer would players be forced to double-tap a direction to make Will (the player character) run.  Player could sprint [b]everywhere[/b] with ease!  It was wonderful!\r\n\r\nMonths later, Josephine Lithius was playing a prototype of the game, from before Nintendo changed some things, and got to thinking how nice it would be if that version [i]also[/i] had a Sprint button.  And so, after a day of work, Jo Li was able to transplant C-Dude&#039;s code into the May 19, 1994 build of the game!  And once more, all was right with the world.\r\n\r\nIf you, too, want to run around like a crazy person in the May prototype of [i]Illusion of Gaia[/i], this is the patch for you!', '[8007]JDC_IoG Beta Sprint Button-v100d.zip', '1.0.0', '2023-08-16 10:18:53', '2023-08-16 10:18:54', '15 August 2023', 1692072000, '8007readme.txt', 0, 0, 0, 0, 1, 0, '8007titlescreen.png', 5, 0, 0, 159, 6, 'Database match: Illusion of Gaia (USA) (Beta)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3A077233A5715FA4A0D699C6DC43F47B39AE23FB\r\nFile/ROM CRC32: CE90286B', 0, 'Public Domain', '', ''),
(8008, 23, 5158, 'Race Relocalizations', 7759, '[b]Uses [url=https://www.romhacking.net/utilities/598/]XDelta patching[/url][/b]\r\n\r\nThe [i]Devil Survivor[/i] edition of A Friendly Irin&#039;s [i]Shin Megami Tensei[/i] race relocalizations. Changes race names to ones that are clearer and more accurate to the Japanese:\r\n[list]Megami → Goddess[/list]\r\n[list]Jaki → Wicked[/list]\r\n[list]Divine → Angel[/list]\r\n[list]Avatar → Mythic[/list]\r\n[list]Wilder → Monster[/list]\r\n[list]Snake → Wyrm[/list]\r\n[list]Fairy → Fae[/list]\r\n[list]Femme → Fatale[/list]\r\n[list]Vile → Devil[/list]\r\n[list]Tyrant → Archfiend[/list]\r\n\r\nAdditionally, changes all instances of the &quot;Mystic&quot; element to &quot;Curse&quot; for consistency with Devil Survivor 2.\r\n\r\n[b]Known Issue:[/b] The forward slashes in the fusion menus clip into the longer race names. The slash in the &quot;Fusion&quot; menu was successfully removed, but the ones in the &quot;Search&quot; menu as well as the component selector menu are still present.', '[8008]DeSu_nameChanges.rar', '0.91', '2023-08-18 22:25:38', '2023-11-24 22:52:22', '24 November 2023', 1700784000, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 64, 1, 'Database match: Shin Megami Tensei - Devil Survivor (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 20A16088F0F1B67A11DD93A5A1976A702F8EAEF7\r\nFile/ROM CRC32: B771BBC4', 0, 'Public Domain', 'https://github.com/AFriendlyIrin/SMT-text-editing', ''),
(8009, 1, 1126, 'Double Dragon II OHKO', 8255, 'OHKO (One hit knock out) Player Health reduced to 1 for every life.\r\nVery Challenging Hack for Advanced Double Dragon 2 players.\r\n\r\nRequires IPS patcher like LunarIPS', '[8009]Double Dragon 2 - The Revenge (U) OHKO.zip', '1.0', '2023-08-19 02:54:54', '2023-08-19 02:54:54', '15 August 2023', 1692072000, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 84, 12, 'Database match: Double Dragon II - The Revenge (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E4FBBE69B3B539B198AE0E037FDC2558074A283F\r\nFile CRC32: A0F7027D\r\nROM SHA-1: 5BF8F3D23F0819E23B9BCC9F1DFAFD3B6106C4F2\r\nROM CRC32: 8A640AEF', 0, '', '', ''),
(8010, 10, 1106, 'Harmony of Dissonance - Doppelganger Boss Rush', 8256, 'The Doppelganger Boss Rush hack puts you into a linear series of boss arenas, in which you must face your Doppelganger, as well as a &quot;Guardian.&quot; Once the Guardian is defeated, you can either move on to the next room, or go back and save.\r\n\r\nPlaying as Maxim in this hack is REQUIRED! There is a save bundled in with the patch that allows you to play as Maxim right from the start.\r\n\r\nIncompatible with the Recolor Patch.', '[8010]Harmony of Dissonance Doppelganger Boss Rush.zip', '1.0', '2023-08-19 02:55:53', '2023-08-21 10:17:19', '16 August 2023', 1692158400, '8010readme.txt', 0, 1, 0, 1, 1, 0, '', 1, 0, 1, 158, 1, 'Database match: Castlevania - Harmony of Dissonance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21\r\nFile/ROM CRC32: 88C1B562', 0, '', '', ''),
(8011, 9, 2702, 'Lost Vikings II 3P Hack', 8257, 'This romhack provides 3-player-coop playing. There are actual bugs in it:\r\n\r\n1. Don&#039;t press B or Start in the options, otherwise the game switches between one or two players.\r\n\r\n2. Dialog frames appear before the vikings when second player gone out in one level.\r\n\r\n3. New characters won&#039;t blink for second player.\r\n\r\n4. FPS lagging with a lot of active objects on the screen.', '[8011]Lost Vikings II, 3P, 1.03.zip', '1.03', '2023-08-19 02:59:29', '2023-08-19 02:59:30', '18 August 2023', 1692331200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 150, 4, 'Database match: Lost Vikings 2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 7A461513FCEA58E3C8C9DBAA431AB6635DBB3FFD\r\nFile/ROM CRC32: 3AA01DBD', 0, '', '', 'https://youtu.be/Xo4HwQXDlRU'),
(8012, 1, 1222, 'Luigi Bros. Classic (40th Anniversary)', 6184, 'In the year 2013, a minigame was released for Super Mario 3D World in which Luigi starred the Mario Bros. arcade from 1983. However, it was only a recolor with Mario&#039;s sprite and a slight change to the title screen, so this time the 40th Anniversary of Mario Bros. arcade from 1983 is commemorated but starring Luigi making a complete change in the sprite and text.\r\n\r\nNote: Player 2&#039;s color palette matches that of the koopas, so it was left intact.\r\n\r\nAll the changes were applied to the Mario Bros. Classic Europe rom because the sprite of the enemies has a better appearance and a cinematic is shown to introduce them that gives a better introduction to the game.\r\n\r\nMario_GMD apologizes for 2 years of inactivity with the release of this fourth hack starring Luigi.\r\n\r\nEnjoy the game!!!', '[8012]Luigi Bros. Classic (Europe) (40th Anniversary).zip', '1.0', '2023-08-19 03:01:48', '2023-08-19 03:01:49', '18 August 2023', 1692331200, '', 1, 0, 0, 1, 0, 0, '8012titlescreen.png', 5, 0, 0, 247, 1, 'Database match: Mario Bros. (Europe) (PAL-MC-0, Classic Series)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 279EFE66203114FC8A5335CB2710FF8F1CD6BBF5\r\nFile CRC32: 5F1DFF9C\r\nROM SHA-1: DBD1BF833A9D89A9AC41CCCED0FB508074A489D1\r\nROM CRC32: A1C0DA00', 0, '', '', ''),
(8013, 1, 1126, 'Double Dragon II Expert Mode', 8255, 'This hack changes supreme master into expert difficulty.\r\nExpert mode can be considered as 4th difficulty to the original game where enemies are 50% tougher.\r\nMinor spawn rate changes.\r\nAimed for players who find supreme master challenging but want another step to difficulty.', '[8013]DD2 Expert Difficulty.rar', '1.0', '2023-08-19 18:28:24', '2023-08-19 18:28:24', '16 August 2023', 1692158400, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 146, 1, 'Database match: Double Dragon II - The Revenge (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E4FBBE69B3B539B198AE0E037FDC2558074A283F\r\nFile CRC32: A0F7027D\r\nROM SHA-1: 5BF8F3D23F0819E23B9BCC9F1DFAFD3B6106C4F2\r\nROM CRC32: 8A640AEF', 0, '', '', ''),
(8014, 1, 709, 'SMB Anti Piracy Screen', 8155, 'Remake of an anti-piracy screen (See video below).\r\nAfter glitch in video, game resetting and changing gameplay to like this.\r\nIt&#039;s very good remake. Please comment this if you publish something with this.', '[8014]Super Mario Bros. (Anti-Piracy Screen) (ItzNotSilence remake).zip', '1.0', '2023-08-20 07:25:08', '2023-08-20 07:25:09', '17 August 2023', 1692244800, '', 0, 0, 1, 1, 0, 0, '8014titlescreen.png', 1, 0, 0, 469, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/vNZIvEIR4Es'),
(8015, 11, 2241, 'Enable Juggles by Default', 5116, 'This simple patch enables the juggling feature by default. Normally, it is required to enter a code and then toggle specific dip switches to turn on the juggles.', '[8015]FF2_Juggles.zip', '1.0', '2023-08-20 07:26:16', '2023-08-20 07:26:16', '19 August 2023', 1692417600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 198, 9, 'Database match: Fatal Fury 2 (USA, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 52A269DE38ED43EA5C6623906AF6B64F01696FFB\r\nFile/ROM CRC32: 1B1754CB', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8016, 11, 2337, 'Super Monaco GP (GEN) - Real Teams &amp; Colors', 8133, 'It’s time for 16-bit racing!\r\n\r\nThis IPS patch works on the Sega Genesis/Megadrive version of Super Monaco GP, the patch adds real colors, teams and engines for the 1989/1990 F1 seasons, most of the teams have their real names, some had a minor adjustments.\r\n\r\nAdditional color details were enhanced trying to preserve the original art direction, but it should be a bit closer to the original arcade game.\r\n\r\nChanges should be visible in:\r\n\r\n-Intro / Podium / Trophy Screens\r\n-Super Monaco GP\r\n-World Championship\r\n-Team / Rival browser\r\n-Track Scenery\r\n\r\nTested on Gens / real hardware: Genesis Model 1 + EverdrivePro V3 + Sony Trinitron 14FV300.\r\n\r\nSpecial thanks to Peixemacaco.\r\n\r\n-------------\r\nV1.32 (GEN) Equalizes all color changes to match the alternate SegaCD IPS patch.', '[8016]Super Monaco GP (World En,Ja) GEN-MD IPS Enhanced Colors v1.32.zip', '1.32', '2023-08-21 09:29:25', '2023-08-21 09:29:26', '19 August 2023', 1692417600, '', 1, 0, 0, 0, 0, 0, '8016titlescreen.png', 5, 0, 0, 604, 8, 'Database match: Super Monaco GP (World) (En,Ja)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: ED6F80546A7847BF06CF4A62B34D1C3B989E4D3E\r\nFile/ROM CRC32: B1823595', 0, 'Public Domain', '', ''),
(8017, 23, 2557, 'Mario Kart DS - No Music', 6451, 'Mario Kart DS but with every song disabled. This was created for multiplayer stream purposes.', '[8017]Mario Kart DS (U)(SCZ)_Mute.zip', '1.0', '2023-08-21 09:31:36', '2023-08-21 09:31:36', '19 August 2023', 1692417600, '8017readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 145, 1, 'Database match: Mario Kart DS (USA) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 691E00D9A5DD80B04F80CC7559503E8B06848785\r\nFile/ROM CRC32: D47555BE', 0, '', '', ''),
(8018, 1, 2555, 'BB Car: No Music Edition', 4568, 'This hack will mute the music in BB Car, while keeping most sound effects.\r\n\r\nUseful if you want to listen to other music while being able to hear the sound effects.\r\n\r\nNote: The collision sound when crashing into other cars will also be muted.', '[8018]BB Car - No Music Edition.zip', '1.0', '2023-08-21 09:32:47', '2023-08-21 09:32:48', '19 August 2023', 1692417600, '8018readme.txt', 0, 1, 0, 0, 0, 0, '8018titlescreen.png', 5, 0, 0, 38, 1, 'Database match: BB Car (Asia) (En) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 94BF70B6FB65EF5451E2E8A1EEFAF2664C177945\r\nFile CRC32: 8713DE54\r\nROM SHA-1: 2306A1A9F7003A446D837F9D7F5AB2E4BF65E0AD\r\nROM CRC32: 7F9C1DEC', 0, '', '', ''),
(8019, 9, 5159, 'Color Fixes for Super Fire Pro Wrestling III - Final Bout', 1868, 'This hack changes the colors of the costumes of Mitsuhide Hikawa (Mitsuharu Misawa), Toshiie Kazama (Toshiaki Kawada), Kyoji Akitoshi (Tsuyoshi Kikuchi), Star Bison (Stan Hansen), Mister K (Koji Kitao) and Dynamic Kid (Dynamite Kid). To make them look more accurate to their real life counterparts during that time period.', '[8019]Color Fixes for Super Fire Pro Wrestling III - Final Bout.zip', 'Final', '2023-08-21 15:30:57', '2024-07-26 00:15:42', '25 July 2024', 1721865600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 116, 4, 'Super Fire Pro Wrestling III - Final Bout (Japan) (Rev 1).sfc\r\nSHA-1: F107598EA3B2A9CA840AAB965FE3D9BF9AA657F5\r\nCRC32: 978DC1CA', 0, '', '', ''),
(8020, 1, 706, 'RM5+MM5 - Reset Fix', 4779, 'This game neglects to disable mapper IRQs (used for scroll splits) on reset, causing it to not boot in some circumstances (see second image for an example of this). This hack fixes the reset handler to keep mapper IRQs disabled until the game has initialised, making resets consistent.\r\n\r\nThe patch works with both USA and JP versions of the game.', '[8020]RM5+MM5 - Reset Fix.zip', '1.0', '2023-08-21 15:32:40', '2023-08-21 15:32:40', '21 August 2023', 1692590400, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 125, 1, 'Database match: Mega Man 5 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CFE3B9A0D70F36E5D77C2DF353432C6042929B1E\r\nFile CRC32: BD918F62\r\nROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nROM CRC32: 3EDCF7E8\r\n\r\nDatabase match: Rockman 5 - Blues no Wana! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1616C4B3B25B6DBB14EEE506F0ECA32E7E477F3B\r\nFile CRC32: 7E9259BF\r\nROM SHA-1: 36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32: FDDF2135', 0, '', '', ''),
(8021, 11, 2241, 'Fatal Fury 2 - Bosses Enabled In 1P', 5637, 'This patch enables players to select the final four bosses in the single player portion of Fatal Fury 2 on Sega Genesis without the need for any extra codes.\r\n\r\nThis patch also enables Infinite credits.\r\n\r\nPatching Information can be found in the readme.', '[8021]Fatal Fury 2 - Bosses Enabled In 1P.zip', '1.0', '2023-08-22 06:10:52', '2023-08-22 06:10:52', '20 August 2023', 1692504000, '8021readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 351, 8, 'Database match: Fatal Fury 2 (USA, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 52A269DE38ED43EA5C6623906AF6B64F01696FFB\r\nFile/ROM CRC32: 1B1754CB', 0, '', '', ''),
(8022, 11, 3213, 'Sword of Vermillion - Invincibility Frames', 5637, 'This patch gives the player character a longer period of invulnerability after receiving damage in Sword of Vermillion by tripling the amount of time the player is invincible. \r\n\r\nPatching information can be found in the readme.', '[8022]Sword of Vermilion - Invincibility Frames.zip', '1.0', '2023-08-22 06:11:40', '2023-08-22 06:11:40', '20 August 2023', 1692504000, '8022readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 162, 8, 'Database match: Sword of Vermilion (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C18FC75E0C5FA0E98C8664903E978EC4F73EF5D2\r\nFile/ROM CRC32: EA1BC9AB', 0, '', '', ''),
(8023, 11, 863, 'Sonic 1 Jammed', 6451, 'Sonic 1 with jam layouts and features wrapped up in a nice options menu\r\n\r\nThe Main features:\r\n\r\n- Includes Revision 00, Revision 01, Easy and Original Layouts. (Original is just Revision 01 but with a fix to prevent jumping over the level in SLZ2.)\r\n\r\n- Can enable or disable the level order for easy mode separately from Easy mode itself. (Easy mode has files for every level, which contain some differences from normal mode)\r\n\r\n- Enable or disable the spindash\r\n\r\n- Enable or disable Time Overs\r\n\r\n- Switch bug behavior between original and Jam&#039;s (Same as Sonic 2&#039;s)\r\n\r\nv2.1.1 changes:\r\nFixes bosses not actually using easy hit count due to typo.\r\n\r\nv2.1 changes:\r\nFixes the rest of the bosses in easy mode not having the smaller hit count.\r\n\r\nv2.0 changes:\r\nBig update from Devon fixing a lot of easy mode things and adding in missing features:\r\n\r\nIncludes:\r\n- Port over easy mode Final Zone boss\r\n- Apply easy mode hit count for Labyrinth Zone boss\r\n- Fix spike bug not being disabled\r\n- Default to 3 continues on start for easy mode\r\n\r\nFor Sonic The Hedgehog Jammed (Rev00).bps use this:\r\n- Database match: Sonic The Hedgehog (USA, Europe)\r\n- Database: No-Intro: Genesis (v. 20210226-213851)\r\n- File/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\n- File/ROM CRC32: F9394E97\r\n\r\nFor Sonic The Hedgehog Jammed (Rev01).bps use the one below', '[8023]Sonic The Hedgehog Jammed.zip', '2.1', '2023-08-22 19:03:39', '2023-09-23 11:16:13', '22 September 2023', 1695340800, '8023readme.txt', 0, 0, 1, 1, 1, 0, '', 5, 0, 1, 466, 8, 'Database match: Sonic The Hedgehog (Japan, Europe, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 69E102855D4389C3FD1A8F3DC7D193F8EEE5FE5B\r\nFile/ROM CRC32: AFE05EEE', 0, '', 'https://github.com/LuigiXHero/Sonic1Jammed', ''),
(8024, 1, 716, 'Ms. Pac Man - Strange Mazes', 6836, 'Ms. Pac Man - Strange Mazes is a Ms. Pac Man featuring 13 levels with a strange layout. Also the maze graphics have been changed to have the same than the original Pac Man.', '[8024]Ms Pac-Man - Strange Mazes.rar', '1.0', '2023-08-22 19:07:29', '2023-08-22 19:07:30', '20 August 2023', 1692504000, '', 1, 0, 1, 0, 0, 0, '8024titlescreen.png', 1, 0, 0, 167, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174\r\nFile CRC32: 480FF69C\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', 'https://youtu.be/c30-xr9s5Ds'),
(8025, 23, 5158, 'Yuzu/Atsuro Stat Swap', 7759, '[b]Uses [url=https://www.romhacking.net/utilities/598/]XDelta patching[/url][/b]\r\n\r\nSwaps Atsuro and Yuzu&#039;s stat growth patterns, which makes more sense with their personalities. Atsuro is now a balanced caster and Yuzu a balanced fighter.\r\n\r\nBecause this has knock-on effects in Nayoa&#039;s route where Yuzu is unavailable, Kaido and Naoya&#039;s stats were also changed:\r\n[list][b]Kaido:[/b] Speed 47 → 50 to make him less useless; growths 6/2/5/3 → 5/3/5/3 (-1 Strength/+1 Magic) to make him more similar to Yuzu[/list]\r\n[list][b]Naoya:[/b] Since he&#039;s no longer your only caster he can be given more unique growths: 3/6/4/3 → 2/8/2/4 (-1 Strength/+2 Magic/-2 Vitality/+1 Agility), giving him even better Magic growth than Amane[/list]\r\n\r\nAdditionally, though Izuna&#039;s stats are unchanged, this has the knock-on effect of making her more usable in Atsuro&#039;s route where Atsuro is mandatory for most battles.', '[8025]DeSu_StatMods.rar', '1.0', '2023-08-22 19:10:51', '2023-08-22 19:10:51', '21 August 2023', 1692590400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 57, 1, 'Database match: Shin Megami Tensei - Devil Survivor (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 20A16088F0F1B67A11DD93A5A1976A702F8EAEF7\r\nFile/ROM CRC32: B771BBC4', 0, 'Unlicense', '', ''),
(8026, 51, 5160, 'The Legend of Zelda Ocarina of Time 3D - No Music', 8095, 'This mod mutes the background music in The Legend of Zelda Ocarina of Time 3D. There are 2 region options available, one is for USA v1.0 and the other is for EUR v1.0. The reason why both regions are included is to give players the option to have either a USA or an EUR version of the game as vanilla (with the music muted), while the other version can be used for the randomizer. Otherwise, players would have to remove the randomizer files from the Luma folder in their modded 3DS consoles, or from their Citra mods folder, in order to play the vanilla game. This way, both a vanilla and a randomized game can exist on one 3DS console or one iteration of Citra at the same time.\r\n\r\nAs was the case with the Majora&#039;s Mask 3D - No Music mod, jingles such as the ones that play when you get an item, get a heart piece or container, and the playback for ocarina songs have not been muted, in order to maintain the character of the game. The jingle that plays when you beat a horse race has been kept as an indicator that the race has been completed. Zelda&#039;s Lullaby, which is played by Zelda on the Ocarina of Time during the ending of the game, will play like normal. Wind background noises in dungeons such as the Fire Temple, Ice Cavern, Shadow Temple/Bottom of the Well, and Inside Ganon&#039;s Castle have been kept, as have the gurgling belly sounds of Jabu Jabu&#039;s Belly. Dodongo&#039;s Cavern, Death Mountain Crater, and the Gerudo Training Ground &quot;music&quot; have also been kept, as they share the same &quot;music&quot; track, which is just background noise anyway. Ganon&#039;s Tower music has also been kept, because muting this would result in Ganon playing a silent pipe organ (piano) during the entire time that he held Zelda captive, which would look ridiculous.\r\n\r\nWithin the 2 separate region folders, there are also 2 separate xdelta patch files. One is labeled 3DS, meaning that it is meant to be used to patch a .cia file of the game, which can then be installed on a modded 3DS console. The second xdelta patch file is meant to be used to patch a .3ds file of the game, so that it can be used in an emulator like Citra. Please don&#039;t be confused by this explanation. .3ds files are for emulators like Citra, and .cia files are for original 3DS hardware. Also, be sure to backup your Ocarina of Time 3D save file on your 3DS, if you have one, for whichever region you will be installing, because installing a new .cia file of OOT3D will wipe over the old one and its save data.\r\n\r\nThis mod is 100% compatible with the Ocarina of Time Randomizer. The Randomizer has its own built-in feature to turn off the background music, however, it doesn&#039;t keep any wind background noises nor the stomach gurgling sounds of the above mentioned dungeons. If you choose to use this mod together with the randomizer, please note that selecting off for the &quot;Play Music&quot; option in the select menu will also turn off these noises. Likewise, the Randomizer alone doesn&#039;t have the ability to mute the BGM of the title screen nor the file select screen, but this mod mutes both of those tracks.', '[8026]The Legend of Zelda Ocarina of Time 3D - No Music.zip', '1.0', '2023-08-22 19:12:52', '2023-08-22 19:12:52', '21 August 2023', 1692590400, '8026readme.txt', 0, 1, 0, 0, 0, 0, '8026titlescreen.png', 5, 0, 1, 126, 8, 'No database match.\r\nFile/ROM SHA-1: 0784B28EF5A92766BA556E9B74E51257C02FFE12\r\nFile/ROM CRC32: E6E72A3A', 0, '', '', ''),
(8027, 10, 2715, 'Wario Land 4: Jungle Rumble!', 6863, 'Exciting news for Wario Land 4 enthusiasts! A ground-shaking update has burst onto the scene to make your Wario adventures more vibrant—literally. Read on to discover how we&#039;re shaking things up!\r\n\r\n[b]Rumble Functionality[/b]\r\n[list]Just like the unique rumble feature originally found in &quot;Drill Dozer&quot; and &quot;WarioWare: Twisted!&quot;, this patch adds comprehensive rumble support, providing tactile feedback for many in-game actions and events. Experience every smash, dash, and transformative twist as Wario battles quirky bosses and uncovers hidden riches on his Game Boy Advance expedition.[/list]\r\n\r\n[b]Game Boy Player Compatibility[/b]\r\n[list]Not limited to the handheld experience, this patch also adds rumble compatibility with the Game Boy Player for GameCube, allowing you to enjoy the game on the big screen with controller rumble. That’s right, this is the [i]first patch ever[/i] to add Game Boy Player rumble support to an officially released game![/list]\r\n\r\n[b]Supported Platforms[/b]\r\n    [list]This patch works on most hardware and/or emulation software, including:\r\n\r\n    [li]GameCube with Game Boy Player[/li]\r\n    [li]EZ-FLASH Omega Definitive Edition flashcart[/li]\r\n    [li]insideGadgets 32MB 256Kbit FRAM rumble flashcart[/li]\r\n    [li]MiSTer hardware emulators[/li]\r\n    [li]Analogue Pocket*[/li]\r\n    [li]mGBA emulator[/li]\r\n[/list]\r\n\r\nEnough chat—let&#039;s get greedy! Snatch the patch below for a rumble-infused adventure that promises a whole new Wario Land 4 experience. And if it shakes up your game the way Wario would shake down a treasure chest, feel free to leave a review!\r\n\r\n----\r\n[i]*Note: openFPGA-GBA core users would have to apply the included hackfix[/i]', '[8027]WL4_JungleRumble_v0.9b-rev1.zip', '0.9b', '2023-08-22 19:17:31', '2023-08-31 01:27:17', '24 August 2023', 1692835200, '8027readme.txt', 0, 0, 0, 0, 0, 1, '8027titlescreen.png', 5, 0, 0, 2084, 1, 'Database match: Wario Land 4 (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B9FE05A8080E124B67BCE6A623234EE3B518A2C1\r\nFile/ROM CRC32: D6141609', 0, '', '', ''),
(8028, 1, 2077, 'Ghosts &#039;n Goblins - Reset Fix', 4779, 'This game fails to boot sometimes due to its reset handler relying on the power-up state of the PPU. This hack fixes that to make boot-ups consistent. The patch works on both USA and JP versions.', '[8028]Ghosts\'n Goblins (Reset Fix).zip', '1.0', '2023-08-23 03:44:35', '2023-08-23 03:44:36', '23 August 2023', 1692763200, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 166, 1, 'Database match: Ghosts&#039;n Goblins (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3430811ECC007FA469F5B74DB277F872679266DD\r\nFile CRC32: 102A8B76\r\nROM SHA-1: CA03C76B65F0FE5B1D05149D7E9A97B4D5F44A27\r\nROM CRC32: B4E4879E\r\nDatabase match: Makaimura (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F803298E3A8E8D4ABE40AA00985BEF0969537E65\r\nFile CRC32: 1BF83927\r\nROM SHA-1: F8B38262C2AC00CF4E3E653F2987BDADC86F839E\r\nROM CRC32: BF3635CF', 0, '', '', ''),
(8029, 1, 5162, 'Anticipation Four Score', 6593, 'Anticipation with added support for the Four Score 4-player adapter. No more awkwardly sharing controllers!\r\n\r\nIf a Four Score is not connected, the game acts identically to the original.', '[8029]AnticipationFourScore.zip', '1.0', '2023-08-24 03:59:03', '2023-08-24 03:59:04', '22 August 2023', 1692676800, '', 0, 0, 0, 0, 0, 1, '8029titlescreen.png', 5, 0, 1, 81, 1, 'Database match: Anticipation (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3634826A2A03074928052F90928DA10DC715E77B\r\nFile CRC32: 31D239D6\r\nROM SHA-1: 3954E690CBF5241181DC592F01E87BEFA5531374\r\nROM CRC32: 99A9F57E', 0, '', '', ''),
(8030, 1, 709, 'Party Bros.', 6167, 'SMB ARENA PRESENT$ [PARTY BROS.] BY &quot;TEAM MORSHU TØTALLY DIDN&#039;T MAK£ GRAPHICZ FOR THIS&quot; VVITH λN EPIL3PTIC D!SC0 R4VE\r\n\r\nMade during the SMB Arena &#039;23 Jam (10 days!).\r\nFeatures changed levels, music, graphics, and some cool ASM stuff!', '[8030]PartyBros.zip', '1.1', '2023-08-25 02:26:16', '2023-08-25 02:26:17', '23 August 2023', 1692763200, '', 1, 1, 1, 1, 1, 0, '8030titlescreen.png', 1, 0, 0, 635, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8031, 10, 1064, 'Move the Worst Heart Piece', 5312, 'This patch moves the Heart Piece obtained through the incredibly arduous and boring Figurine side quest to the instantly accessible part of the house it resides in. \r\nThe reward for the Figurine quest is now the music player, while all Heart Pieces can now be obtained without going through this absolute slog. \r\n\r\nMade with Minishmaker0.6.1a\r\n\r\nhttps://docs.minishmaker.com/', '[8031]The Minish Cap - Move Worst Heart Piece.7z', '1.0', '2023-08-25 02:29:40', '2023-09-01 00:52:11', '24 August 2023', 1692835200, '8031readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 644, 1, 'Database match: Legend of Zelda, The - The Minish Cap (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B4BD50E4131B027C334547B4524E2DBBD4227130\r\nFile/ROM CRC32: ABCEBBB1', 0, '', '', 'https://youtu.be/63MubrcXeh0?si=nv-3ITpdRLwxKDsI'),
(8032, 8, 1530, 'Port Crystal Features to Pokemon Gold/Silver', 5765, 'Port features from US Crystal, VC Crystal, and Japanese Gold/Silver/Crystal to US Gold/Silver:\r\n\r\n-Adds Sneasel (Ice Path), Teddiursa (Dark Cave), Ursaring (Dark Cave), and Poliwag (walking/grass Routes 30,31,44) encounters from Crystal\r\n-Adds Japanese Crystal Odd Egg with 50% chance to be shiny (receive from Day Care Man); Shiny will always have 0-2-10-10-10 DVs, Non-shiny will always have 0-0-0-0-0 DVs\r\n-Uncensors Jynx&#039; sprite/palette\r\n-Uncensors 5 trainer sprites (fisherman, sage, beauty, medium, swimmer_f)\r\n-Adds Crystal Move Tutor (appears Wed/Sat--plus Sun/Mon in optional patch--outside the Goldenrod Game Corner after beating the Elite Four and getting the Coin Case, cost is 4000 coins--50 with optional patch)\r\n-Adds Crystal legendary beast music\r\n-Adds VC Crystal Celebi event: 1) Beat the Elite Four 2) Get the GS Ball from the link receptionist in the Goldenrod Pokemon Center (try to leave and she stops you) 3) Then take the GS Ball to Kurt in Azalea Town. He&#039;ll tell you that Ilex Forest is restless 4) Take the GS Ball back from Kurt and bring it to the shrine in Ilex Forest 5) Encounter a L.30 Celebi!\r\n-Adds Crystal learnset changes: Dugtrio, Magneton, Eevee, Cloyster, Spinarak, Ariados, Hoppip, Skiploom, Jumpluff, Yanma, Qwilfish, Sneasel, Swinub, Piloswine, Suicune\r\n-Change Dugtrio encounter levels to Crystal&#039;s (mornLv24,dayL16,nightL32) (this is so you can actually catch one with a low enough level to learn Tri Attack)\r\n-Also includes some bugfixes and optional quality of life improvements (details in the README)\r\n-Don&#039;t expect this hack to be compatible with any other romhack!', '[8032]Port Crystal Features to Pokemon Gold-Silver.zip', '1.0', '2023-08-25 02:32:29', '2023-08-26 04:25:51', '24 August 2023', 1692849600, '8032readme.txt', 1, 1, 1, 0, 1, 0, '', 5, 0, 1, 441, 1, 'Database match: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', '', ''),
(8033, 51, 5164, 'Luigi&#039;s Mansion 3D - No Music', 8095, 'This mod mutes the background music in Luigi&#039;s Mansion 3D. Thank you to Zex and Xayr from the Luigi&#039;s Bigger Mansion Discord server, Zex for providing general guidance on how to use Citric Composer, and Xayr for providing general knowledge of the Luigi&#039;s Mansion game itself.\r\n\r\nThis mod was very time consuming and required a lot of troubleshooting in certain problem areas, the worst of which was figuring out how to retain Luigi&#039;s whistling in liberated areas, along with his frightened murmuring and the ghost noises that play in dark araes, while not having the musical instruments play, but at last, this task has now been achieved. Jingles such as the one that plays when Luigi gets a key, gets a heart key, liberates a room, beats a boss, Professor E. Gadd&#039;s ringtone, the ringtone from Luigi&#039;s Mansion: Dark Moon, Melody Pianissima (the piano ghost&#039;s) battle music and her quiz music have all been kept, in order to maintain the character of the game. There is a slight almost unnoticeable loss in the emphatic sounds for the jingle that plays when you get a heart key, but this is an unfortunate side-effect of having to mute the instruments that play as Luigi murmurs in dark areas. Also, the music for the introduction cutscene and the cutscene that plays each time Luigi returns to the mansion have not been muted, as this would result in muting the scenes themselves, and the scenes do contain sound effects.\r\n\r\nThis mod is superior to the GameCube version&#039;s No BGM Action Replay code, which doesn&#039;t retain any of the above mentioned jingles, whistling, or frightened murmuring.\r\n\r\nThere are 2 separate xdelta patch files. One is labeled 3DS, meaning that it is meant to be used to patch a .cia file of the game, which can then be installed on a modded 3DS console. The second xdelta patch file is meant to be used to patch a .3ds file of the game, so that it can be used in an emulator like Citra. Please don&#039;t be confused by this explanation. .3ds files are for emulators like Citra, and .cia files are for original 3DS hardware. Also, be sure to backup your Luigi&#039;s Mansion 3D save file on your 3DS, if you have one, because installing a new .cia file of LM3D will wipe over the old one and its save data.\r\n\r\nPlease enjoy this mod and check out Readmit&#039;s other no-music mods. Thank you.', '[8033]Luigi\'s Mansion 3D - No Music.zip', '1.0', '2023-08-25 15:01:47', '2023-08-25 16:07:03', '25 August 2023', 1692936000, '8033readme.txt', 0, 1, 0, 0, 0, 0, '8033titlescreen.png', 5, 0, 1, 82, 1, 'Serial Number: CTR-BGNE\r\nFile/ROM SHA-1: 59481202876BCBFD3F6E1C1D95A95EBDD14CF0AE\r\nFile/ROM CRC32: BB18F028', 0, '', '', ''),
(8034, 1, 750, 'Super Mario Bros. 3 Alpha', 8261, 'It&#039;s a new level of hack for SMB3. Like the original, there are up to 8 worlds. Difficulty: moderate to high.', '[8034]SMB3alpha.zip', '1.0', '2023-08-26 04:16:42', '2023-09-08 16:12:59', '23 August 2023', 1692748800, '8034readme.txt', 1, 0, 1, 0, 0, 0, '8034titlescreen.png', 1, 0, 0, 1399, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', 'https://youtu.be/Ka13ek00ZgM'),
(8035, 9, 2221, 'Final Fight 3 (U) - Tough Edition 1.0', 8262, 'The intent of the hack is to increase playtime and overall difficulty without affecting the engine or gameplay flow.\r\n\r\nGeneral aspects that have been modified:\r\n\r\n* Enemies have a minimum full yellow health bar\r\n\r\n* Most of the default enemies have been replaced by their more agile or more intelligent versions\r\n\r\n* Most of the enemies were replaced by more threatening ones (Fritz, G, Jonny and Hunter were used to a minimum or not at all)\r\n\r\n* Some bosses can appear at key moments in the game\r\n\r\n* The base strength of Enemies have been slightly increased\r\n\r\n* Basic strength of Heroes has been slightly decreased and Some special skills have been halved\r\n\r\n* Item spawns are more generous, useful and almost &quot;not&quot; random\r\n\r\nRom information after patch\r\n\r\n* File/ROM SHA-1: D07DECAF72E8D8283AF3D8A144FE4276449C206C\r\n\r\n* File/ROM CRC32: BC1C4134', '[8035]Final Fight 3 (U) - Tough Edition 1.0.zip', '1.0', '2023-08-26 04:24:46', '2023-08-26 04:24:47', '25 August 2023', 1692936000, '', 0, 0, 0, 0, 1, 0, '8035titlescreen.png', 5, 0, 0, 435, 4, 'Database match: Final Fight 3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 09D542FBB06DCAFEC26602BDC626BCDAF56B23CB\r\nFile/ROM CRC32: A916E708', 0, '', '', ''),
(8036, 1, 2403, 'Galaga FastFire', 3854, 'The Galaga, a classic arcade game that found its way onto the Nintendo Entertainment System (NES), continues to captivate gamers with its addictive gameplay and iconic space shooter experience. For enthusiasts looking to add a unique twist to the game, the realm of game modification offers a creative outlet. \r\nOne such modification involves creating a &quot;fast shooting&quot; hack for Galaga on the NES, enhancing the player&#039;s firepower and gameplay dynamics. \r\nIt was done with Galaga(J).nes.', '[8036]Galaga (FF).zip', '1.0', '2023-08-26 04:30:10', '2023-08-26 04:30:11', '26 August 2023', 1693022400, '8036readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 330, 1, 'Database match: Galaga (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CDB23EBF8A40AB1F73FC80E8313B101CB064F282\r\nFile CRC32: A6265336\r\nROM SHA-1: 13854EF3982A19317B8AB96A6CA48DB71192A20A\r\nROM CRC32: E911BCC4', 0, 'Public Domain', '', ''),
(8037, 1, 1651, 'Toukon Club - Color Hack', 1868, 'This hack changes the colors of all eight wrestlers, to make them look more accurate to their real life counterparts.\r\n\r\nThe 0xED hex editor was used to change the colors.', '[8037]Toukon Club - Color Hack.zip', 'Final', '2023-08-26 13:00:49', '2023-08-26 13:00:50', '26 August 2023', 1693022400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 77, 1, 'Database match: Toukon Club (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 372CB927F19EA087F3A3D4A62BF2FA9BF6F81F1D\r\nFile CRC32: 33963D30\r\nROM SHA-1: 6A8B5768F50F9CFE21897D26F28E98D3EB6A0FB1\r\nROM CRC32: EA3E78DD', 0, '', '', ''),
(8038, 1, 709, 'Bigger Better Super Mario Bros (BBSMB)', 8264, 'Imagine having a superior version of the classic Super Mario Game that not only looks and feels better than the original NES release but one where you always start big instead of tiny. An extended edition of the classic - unlike any other game you ever played, one where you begin with SEVEN lives instead of only THREE and you have NINE beautifully recolored worlds now to traverse though instead of only EIGHT before slam dunking the evil King Bowser into the fiery pits of hell and rescuing the majestic, angelic Princess Peach. And if that weren&#039;t enough for you, you also get a level selector which enables you to start anywhere you like. Wowser bowser are you ever spoiled! This is without a doubt the ultimate way and my favorite way to play Super Mario Bros.\r\n\r\n\r\nIncluded within the attachment folder are the new and improved recolored versions of both the normal and hard Bigger Better Super Mario Bros (BBSMB). The hard version is very much the same as the second loop which has been included for the more experienced player.', '[8038]BBSMB.zip', '1.0', '2023-08-28 06:00:39', '2023-08-28 06:00:40', '26 August 2023', 1693022400, '8038readme.txt', 1, 0, 1, 0, 0, 0, '8038titlescreen.png', 1, 0, 0, 431, 1, 'ROM / ISO Information:\r\nDatabase match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8039, 1, 822, 'Castlevania III - Fast Character Switching', 8265, 'A simple hack that makes character switching instantaneous. Contains patches for US, Europe and Japan versions. Apply patch using [url=https://www.romhacking.net/utilities/240/][u]Lunar IPS[/u][/url].', '[8039]Castlevania III - Fast Character Switching.rar', '1.1', '2023-08-28 06:12:29', '2023-08-29 04:26:15', '29 August 2023', 1693281600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 623, 1, 'Database match: Castlevania III - Dracula&#039;s Curse (USA)\r\nFile SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\n\r\nDatabase match: Castlevania III - Dracula&#039;s Curse (Europe)\r\nFile SHA-1: 5F8FF33E76633C1AD8875CFEEEB10F16BF50095C\r\n\r\nDatabase match: Akumajou Densetsu (Japan)\r\nFile SHA-1: A0F3B31D4E3B0D2CA2E8A34F91F14AD99A5AD11F', 0, '', '', ''),
(8040, 1, 2077, 'Ghosts &#039;n Goblins - Map Skip', 8168, 'This hack auto-skips the map cutscene (except between levels).\r\n\r\nIt removes the blank third option from the starting menu.\r\n\r\nAnd it auto-selects &quot;CONTINUE&quot; after Game Over.\r\n\r\nThis hack is compatible with the USA ROM of Ghosts &#039;n Goblins.\r\n\r\nYou can apply this patch using Lunar IPS.\r\n\r\nDocumentation has been included.\r\n\r\nHope you enjoy.', '[8040]Ghosts \'n Goblins - Map Skip.zip', '1.0', '2023-08-28 06:13:16', '2023-08-28 06:13:17', '27 August 2023', 1693108800, '8040readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 145, 1, 'Database match: Ghosts&#039;n Goblins (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8DE81D363E11CECB570A9D18237F7B56B2B659DB\r\nFile CRC32: 87ED54AA\r\nROM SHA-1: CA03C76B65F0FE5B1D05149D7E9A97B4D5F44A27\r\nROM CRC32: B4E4879E', 0, '', '', ''),
(8042, 1, 2190, 'Rounder Pac-Man', 8266, 'A simple graphics hack that makes Pac-Man&#039;s &quot;open mouth&quot; sprites consistent with his &quot;closed mouth&quot; sprite by making his back rounder, similar to the Pac-Man Championship Edition demake from Namco Museum Archives Vol. 1, and how it should have been in the original release of this port of the game.', '[8042]Rounder Pac-Man.zip', '1.0', '2023-08-28 06:14:23', '2023-08-28 06:14:23', '27 August 2023', 1693108800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 156, 1, 'Database match: Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EF76CEBDDC57B7C96CFC95B55DCC712FD5934B2C\r\nFile CRC32: 5988ED8E\r\nROM SHA-1: 92C3361B9E3B28A51FD30E7845C988A6D576EE65\r\nROM CRC32: 9E4E9CC2', 0, '', '', ''),
(8043, 11, 66, 'Phantasy Star II Sound Engine Replacement', 8267, 'These patches work to change the sound engine and PCM samples of one region&#039;s release of Phantasy Star II to the other&#039;s.\r\n\r\nThe original japanese release used a different sound engine than the west&#039;s. More knowledgeable people have said to this hack&#039;s author that it looks like it may have been translated into 68K assembly from Z80 assembly.\r\n\r\nMeanwhile, the western releases (English, Brazillian Portuguese) used a rewritten 68K sound engine that (apparently) doesn&#039;t bear as much resemblance to a Z80 program.\r\n\r\nThe western release also changed the drum samples to some much quieter ones. In the original release, they were so loud that they got close to drowning out the FM music.\r\n\r\nThe FM music also plays a little differently between releases; To try to describe it, the various instruments&#039; notes end less abruptly in the Japanese release of the game. (Think of it like holding the leftmost pedal for a moment after releasing a key while playing on a piano). Often this barely makes a difference, but once in a while it is extremely noticeable. The overworld tune is one such place. Perhaps one might describe it as a &quot;smoother&quot; experience.\r\n\r\nSome of the more noticeable tracks (when played on real hardware; note that entering a battle seems to change some register that changes the timbre of a lot of instruments in both the original English and Japanese games, so the VGM&#039;s one&#039;ll find aren&#039;t quite accurate unless one goes to the sound tester (Ustvestia) without first entering a battle after loading your game):\r\n\r\n* &quot;Advanced&quot;\r\n* &quot;Bracky News&quot;\r\n* &quot;Pressure&quot;\r\n* &quot;Death Place&quot;\r\n* &quot;Violation&quot;\r\n* &quot;Power&quot;\r\n* &quot;Exclaim&quot;\r\n* &quot;Never Dream&quot;\r\n\r\nIt&#039;s noticeable at some point in most tunes, but these may be the most prevalent.\r\n\r\nThere are patches that simply convert a ROM to use the other region&#039;s engine, and there are also bonus patches that reduce the volume of the drum samples under the Japanese sound engine.\r\n\r\nNo Portuguese patch for now... But the sources (see gitlab link) should allow one to build one&#039;s own if one is so inclined.', '[8043]ps2_sound_engine_patches.zip', '1.0', '2023-08-28 06:17:38', '2023-08-28 06:17:38', '20 September 2022', 1663646400, '8043readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 194, 8, 'Database match: Phantasy Star II (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FCD032DED2235171F51DB316AD1B7688FBBDAFE4\r\nFile/ROM CRC32: D07D0EF', 0, 'Public Domain', 'https://gitlab.com/wyatt8740/ps2disasm', ''),
(8044, 23, 2549, 'Castlevania Portrait of Ruin: Classic Edition', 8268, 'Castlevania Portrait of Ruin - Classic Edition:\r\n\r\nLatest version: v1.2\r\n\r\nExperience Castlevania Portrait of Ruin with classic elements from classic Castlevania games in place of weapons, sub weapons, enemies and other characters.\r\nMake your way to the top of the castle, slaying enemies and classic style enemies with Castlevania 1 style leather whips, Castlevania Rondo of Blood chain whips including the Vampire Killer, and Castlevania Rondo of Blood and Symphony of the Night sub weapons.\r\n\r\nAfter playthrough with Jonathan, play as Rondo of Blood/Dracula X Richter and Rondo of Blood Axe Lord.\r\n\r\nThere are 2 patches:\r\n\r\n&quot;CV POR Classic Edition (Main)&quot; has the same gameplay as the original game with classic visuals.\r\n\r\n&quot;CV POR Classic Edition (Richter Walk)&quot; is like the &quot;(Main)&quot; patch but with Richter power walking like ROB &amp; SOTN, instead of him sprinting. This is Richter&#039;s Hard Mode. This mode is beatable and no damage boss fights are doable. Experience Richter Mode in the most classic way.\r\n\r\nExperience Castlevania Portrait of Ruin in classic style.\r\n\r\n\r\nEnjoy!\r\n\r\n(Read the READ ME file to view the contents of the latest version v1.2)\r\n\r\n\r\n(Requires xdeltaUI patcher)', '[8044]CV POR Classic Edition (v1.2).rar', '1.2', '2023-08-28 10:48:49', '2024-04-09 16:22:30', '09 April 2024', 1712620800, '8044readme.txt', 1, 0, 0, 0, 1, 0, '8044titlescreen.png', 1, 0, 0, 594, 12, 'Database match: Castlevania - Portrait of Ruin (USA)\r\nFile/ROM SHA-1: 4F0F5BE47827F100528697EFF08D6C893312866E\r\nFile/ROM CRC32: A2D397BA', 0, '', '', ''),
(8045, 1, 1126, 'Double Dragon II: Rise of the Elite', 8255, 'Enemies, colors and story changes.\r\nEffects added to create fresh gameplay experience.\r\nDifficulty: Hard\r\n\r\nBizhawk emulator is NOT recommended to play this, since there has been sound bugs happening on several different bizhawk version. FCEUX, NESTOPIA or MESEN recommended for flawless experience.', '[8045]DD2 Rise of the Elite complete.rar', '1.0', '2023-08-30 02:18:01', '2023-08-29 22:18:03', '25 August 2023', 1692921600, '', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 408, 12, 'Database match: Double Dragon II - The Revenge (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E4FBBE69B3B539B198AE0E037FDC2558074A283F\r\nFile CRC32: A0F7027D\r\nROM SHA-1: 5BF8F3D23F0819E23B9BCC9F1DFAFD3B6106C4F2\r\nROM CRC32: 8A640AEF', 0, '', '', ''),
(8046, 8, 829, 'The 2nd Super Super Mario Land', 592, 'This hack changes all the levels of Super Mario Land, for both normal and hard mode. The game is a fair bit more difficult than the original game, especially for hard mode. There are also a few minor graphics changes.', '[8046]Second Super Super Mario Land.zip', '1.0', '2023-08-30 02:19:34', '2023-08-29 22:19:36', '28 August 2023', 1693180800, '8046readme.txt', 1, 0, 1, 0, 0, 0, '8046titlescreen.png', 1, 0, 0, 753, 1, 'Database match: Super Mario Land (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E\r\nFile/ROM CRC32: 2C27EC70', 0, '', '', ''),
(8047, 1, 795, 'Mega Man 2 Optimization', 6683, 'These are optimization patches for Mega Man 2/Rockman 2. It includes the MMC1 (original) and MMC3 versions.\r\n\r\nPatch had been optimized a lot and some bug fixes were made.\r\n\r\nPatches are free to use. Please prepare a clean Mega Man 2/Rockman 2 ROM and patch it from the correct IPS.\r\n\r\nFor more information and the changelog, please see the readme file.', '[8047]Mega Man 2 Optimization.zip', '1.02', '2023-08-30 02:22:02', '2023-09-06 10:32:58', '06 September 2023', 1693958400, '8047readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 458, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D\r\n\r\nDatabase match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(8048, 9, 755, 'Super Mario Kart - SN Deluxe', 8271, 'A hack created where the tracks are mixed in the Cup, it has its graphics modified with a new opening. In addition to some slight modifications to the tracks.\r\n\r\n- New opening\r\n- Some New Tracks\r\n- New Graphics', '[8048]Super Mario Kart SN By Calebe.zip', '1.0', '2023-08-30 02:23:44', '2023-08-29 22:23:46', '29 August 2023', 1693267200, '8048readme.txt', 1, 0, 1, 1, 0, 0, '8048titlescreen.png', 1, 0, 0, 437, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', 'https://discord.gg/6y74TNy9', 'https://youtu.be/hv-9jzpV-ac?si=JPL1gHUOO5acDz5X'),
(8049, 23, 1968, 'Veilstone Game Corner uncensored for French version of Pokemon Platinum', 8274, 'With this hack, you can play on Game Corner Machines in the French version of Pokemon Platinum.\r\n\r\nGame Corner Machines was previously available on Diamond and Pearl French versions, but have been censored in 2009 for the release of Pokemon Platinum in Europe.\r\n\r\nPatch Download : [url=https://romhacking.fr/casino.zip]Link[/url]', '', '1.0', '2023-08-31 08:02:11', '2024-01-05 14:14:20', '19 August 2023', 1692403200, '', 1, 0, 0, 1, 0, 1, '', 5, 1, 1, 0, 1, 'Database match: Pokemon - Version Platine (France)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 41EA92F794560E347CD9509F5EC9E9D479A4BBF1\r\nFile/ROM CRC32: A54A9984', 0, '', '', ''),
(8050, 1, 712, 'The Legend of Super Mario - Save Mushroom Kingdom', 5168, 'Welcome to Mushroom Kingdom, where Bowser has captured Princess Toadstool and thrown the Kingdom into tyranny. It is up to a heroic plumber named Mario to find all Starmen, become super and save the day! \r\n\r\nAlong the way you&#039;ll be challenged by Goombas, Koopas and an endless array of ruthless creatures who will stop at nothing to prevent you from finding the 8 Starmen of power. Please hurry up and rescue Peach!\r\n\r\nPatch Legend of Zelda, The (U) (PRG0) [!].nes with one ips file. \r\n\r\nVersion 1.2 from 2023-09-22 is an updated version that takes care of some minor bugs and issues. \r\n\r\nThe (old version) from 2023-08-31 is still included in the zip file since it is beatable, at times less challenging and for the sake of preservation. Complete list of changes in the changelog provided in the same link as the manual.   \r\n\r\nPlaytesters:\r\nIceBlue,\r\nMetalMachine,\r\nptux,\r\nok impala!,\r\nEmptyeye,\r\nxavierbelmont,\r\nGoogieToons\r\n\r\nSpecial thanks to MetalMachine for creating the Zelda Reloaded Maker.\r\n\r\nRANDOMIZED VERSION\r\n-Soon there will be a randomized version available at Zelda Reloaded Retro. Keep an eye out for Zelda Reloaded Randomizer v2 at https://www.reloadedretro.com/\r\n\r\nCheck the manual for more info and hints. \r\n\r\nARTWORK AND MANUAL:\r\n- [url=https://www.dropbox.com/scl/fo/hq1xvef5gds8hr2s4q002/h?rlkey=wvfwvcvxo5a7g2v9lk54qs71o&amp;dl=1][b]Download[/b][/url]', '[8050]The Legend Of Super Mario.zip', '1.2', '2023-09-01 04:50:30', '2023-09-23 11:13:44', '22 September 2023', 1695340800, '8050readme.txt', 1, 1, 1, 1, 1, 1, '8050titlescreen.png', 1, 0, 0, 4144, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', 0, '', '', ''),
(8051, 23, 2668, 'Castlevania: Dawn of Bloodstained: Curse of the moon Nightmare', 7777, 'This hack has Julius mode replaced with Nightmare mode inspired by Bloodstained: Curse of the Moon, with playable Miriam, Alfred and Gebel. With custom music and final boss.\r\nRecommend using Deltapatcher to apply the hack.', '[8051]Nightmare - Curse of the moon.rar', '1.3', '2023-09-01 04:51:14', '2023-09-14 17:36:58', '13 September 2023', 1694563200, '8051readme.txt', 1, 1, 0, 1, 1, 0, '8051titlescreen.png', 1, 0, 0, 854, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(8052, 1, 918, 'Mother B-Button Run', 6593, 'This hack adds the run feature of the US Earth Bound prototype to the Japanese version &quot;Mother&quot;. It is implemented in the exact same way, so all the quirks of the feature in the US prototype apply here too.\r\n\r\nThe &quot;State&quot; menu was remapped to the Select button, as in the US prototype.', '[8052]MotherRun.zip', '1.0', '2023-09-01 07:35:33', '2023-09-01 03:35:33', '31 August 2023', 1693440000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 285, 1, 'Database match: Mother (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B7E7A96D049326C4610805FE86D42DE1703D5B96\r\nFile CRC32: 282A5CAA\r\nROM SHA-1: 196F0CC52131AD059F26322EBD0CE68D9A8727D3\r\nROM CRC32: 20CC079D', 0, '', '', ''),
(8053, 1, 896, 'Shadow of the Ninja - Black Bar Removal', 8168, 'This hack removes the black bar on the left side of the screen.\r\n\r\nIt fixes any artifacting hidden underneath.\r\n\r\nAlso let&#039;s you start the game right after the company logo.\r\n\r\nThis hack is compatible with the USA ROM of Shadow of the Ninja.\r\n\r\nYou can apply this patch using Lunar IPS.\r\n\r\nDocumentation has been included.\r\n\r\nHope you enjoy.', '[8053]Shadow of the Ninja - Black Bar Removal.zip', '1.0', '2023-09-01 20:29:49', '2023-09-01 16:29:49', '01 September 2023', 1693526400, '8053readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 377, 1, 'Database match: Shadow of the Ninja (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C35EA6624D37D57953E4C06197BE5C54931A7139\r\nFile CRC32: F74A04AB\r\nROM SHA-1: B8F6BF251865A35571C04C509989A61065745440\r\nROM CRC32: DDD90C39', 0, '', '', ''),
(8054, 10, 5126, 'Custom Robo GX -- Stat Changes', 5583, 'Custom Robo is a franchise where you get to customize your robos and make them battle each other in various stages.  There is story too, but that&#039;s not really important.  Custom Robo GX is a game for GBA, and because the system is far more limited than N64, GC, and NDS, the developers had to recreate the mechanics of the game.  And yet, it was still pretty good, considering the limits they had to work with.  It was truly a shame that this game never got released outside of Japan (nor have the fan translation), at least at the time of this writing.\r\n\r\nStill, this game could have used some more love, so hmsong decided to improve some of the minor things to make the game experience a little better, mostly to balance out the parts.\r\n\r\nFirst, the Bugfix patch was applied, but the bugfix from this patch is slightly different than the stand-alone patch due to the stat changes on numerous parts.\r\n\r\nSecond, the displayed stats in the menu screen for most robos, guns, bombs, and pods were changed, so that the displayed stats are more accurate to the actual stats (relative to each other).  The stats reflect post-changed stats though.\r\n\r\nAs for the part themselves, see the document for more detail.\r\n\r\n\r\nIf you have any questions, suggestions, requests, or anything else, please PM hmsong on Romhacking.net (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).\r\n\r\n\r\nApplying Notes:\r\n\r\n- This patch is for the J version of Custom Robo GX (which is the only version that&#039;s available at the time of this writing).  If there is a translation patch in the future, please let hmsong know, and he will check for compatibility.\r\n- This is NOT compatible with the original Bugfix patch -- Stat Changes patch has its own Bugfix version applied (as addressed above).\r\n- This is compatible with all other patches by hmsong.', '[8054]CRGX - Stat Changes 1.0.zip', '1.0', '2023-09-02 10:27:50', '2023-09-02 06:27:50', '01 September 2023', 1693526400, '8054readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 119, 1, 'Database match: Custom Robo GX (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 0B5CE051AA1FD83AB0EC79122B07B02BB41096A5\r\nFile/ROM CRC32: F533DC13', 0, '', '', ''),
(8055, 8, 5169, 'Pac-Man Escape', 6607, 'This is a complete reworking of Game Boy Lock &#039;N Chase into a very fun Pac-Man game called &quot;[b]Pac-Man Escape[/b]&quot;.  Can Pac-Man rescue Ms. Pac-Man from the evil ghosts??\r\n\r\nAll of the graphics have received a nice Pac-Man style facelift.  Including the 4 different types of ghost.\r\n\r\nThe 2 doors at your disposal on each maze now stay permanently shut.  (They only lasted a few seconds in the original Lock &#039;N Chase.)  This adds more strategy to the gameplay.  If you trap a ghost inside of these 2 doors you will recieve bonus points.  Which also makes the rest of that maze easier.  But be sure to not trap yourself... you will have to restart if you do!\r\n\r\n----\r\n\r\nThings that need to be finished in a future version:\r\n\r\nThe animation of the main character will need to be reworked so that Pac-Man can &quot;chomp&quot; correctly in all four directions.  The way it looks now is fine, and it would be quite complicated to implement, so this is not a priority.\r\n\r\nThe select button needs to kill the player, and restart the current maze, like in most other puzzle games.  (Just in case the player traps themselves with the 2 doors.)  Easily avoided; therefore also not a priority.', '[8055]Pac-Man Escape.zip', '1.0', '2023-09-02 10:37:36', '2023-09-02 06:37:36', '01 September 2023', 1693526400, '8055readme.txt', 1, 0, 1, 1, 1, 0, '8055titlescreen.png', 1, 0, 0, 199, 1, 'Database match: Lock n&#039; Chase ~ Lock &#039;n&#039; Chase (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 643CBD566D35CE8DBE0F24627E4862C09805A04C\r\nFile/ROM CRC32: DAB91C7A', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8056, 11, 2171, 'Super Street Fighter II - Modern Tiger Knee Input (GEN)', 5637, 'This is a simple patch that changes the required input needed to perform Sagat&#039;s Tiger Knee in Super Street Fighter 2 on Sega Genesis.\r\n\r\nHow it works:\r\nTiger Knee can now be performed using a Z Motion followed by any kick button, similar to how Tiger Uppercut is performed. \r\n\r\nTiger Knee:\r\nForward, Down, Down Forward + Any Kick Button\r\n\r\nThis input is more in line with Sagat&#039;s moveset in later Street Fighter games.  \r\n\r\nPatching information can be found in the readme.', '[8056]Super Street Fighter II - Modern Tiger Knee Input.zip', '1.0', '2023-09-04 08:55:59', '2023-09-04 04:55:59', '02 September 2023', 1693612800, '8056readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 175, 8, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4\r\nFile/ROM CRC32: 165DEFBF', 0, '', '', ''),
(8057, 11, 2171, 'Super Street Fighter II - Input Window Increase (GEN)', 5637, 'This is a simple patch that increases the required input window needed to perform special moves in Super Street Fighter 2 on Sega Genesis.\r\n\r\nHow it works:\r\nInput timings located at offset 01:DC60 have been increased from 09 - 0F to a universal 10.\r\n\r\nThis will loosen timing restrictions needed to perform special moves. The difference can be felt with performing Z motion attacks, full circle attacks and SSF2 playing on a keyboard. \r\n\r\nPatching Information can be found in the readme file.', '[8057]Super Street Fighter II - Input Window Increase.zip', '1.0', '2023-09-04 09:08:04', '2023-09-04 05:08:04', '02 September 2023', 1693612800, '8057readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 196, 8, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4\r\nFile/ROM CRC32: 165DEFBF', 0, '', '', ''),
(8058, 11, 4410, 'Reduced Enemy Invincibility', 5116, 'For whatever reason, in the Genesis version, most enemies are given a whopping 20 frames of invincibility each time they receive damage.\r\n\r\nThis patch shortens their invincibility to only 2 frames, to make a part of the gameplay more in line with the SNES version.', '[8058]SXMAR_Reduced_Enemy_IFrames.zip', '1.0', '2023-09-05 01:59:01', '2023-09-04 21:59:01', '04 September 2023', 1693785600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 121, 9, 'Database match: Spider-Man X-Men - Arcade&#039;s Revenge (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 978DABCC7D098EDEBC9D3F2FEF04F27FD6AEAB19\r\nFile/ROM CRC32: 4A4414EA', 0, '', '', ''),
(8059, 9, 849, 'MM7 Player Update', 8276, 'This hack replaces MegaMan sprites with the ones Updated of MM8 &quot;as much as the dimensions of the tiles allowed&quot;. Weapon Get Art and HUD are modified Too.', '[8059]Mega Man 7 (Player Update) Hack.7z', '1.0', '2023-09-05 05:23:42', '2023-09-05 01:23:42', '04 September 2023', 1693785600, '', 1, 0, 0, 0, 0, 0, '8059titlescreen.png', 5, 0, 0, 598, 3, 'Database match: Mega Man 7 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 38AC3FE3CC372F6C1833B315E0779C27AB4164FB\r\nFile CRC32: 30D835DD\r\nROM SHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nROM CRC32: 2D947536', 0, '', '', 'https://youtu.be/Oq1tyA4vb0w'),
(8060, 11, 1984, 'Street Fighter II&#039; - Special Champion Edition - Input Window Increase', 5637, 'This is a simple patch that increases the required input window needed to perform special moves in Street Fighter II&#039; - Special Champion Edition on Sega Genesis.\r\n\r\nHow it works:\r\nInput timings located at offset 01:D556 have been increased from 09 - 0F to a universal 10.\r\n\r\nThis will loosen timing restrictions needed to perform special moves. The difference can be felt with performing Z motion attacks, full circle attacks and SF2 playing on a keyboard.', '[8060]Street Fighter II\' - Special Champion Edition - Input Window Increase.zip', '1.0', '2023-09-05 05:25:46', '2023-09-05 23:19:53', '04 September 2023', 1693785600, '8060readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 205, 8, 'Database match: Street Fighter II&#039; - Special Champion Edition (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A5AAD1D108046D9388E33247610DAFB4C6516E0B\r\nFile/ROM CRC32: 13FE08A1', 0, '', '', ''),
(8061, 11, 1984, 'Street Fighter II&#039; - Special Champion Edition - Modern Tiger Knee Input', 5637, 'This is a simple patch that changes the required input needed to perform Sagat&#039;s Tiger Knee in Street Fighter II&#039; - Special Champion Edition on Sega Genesis.\r\n\r\nHow it works:\r\nTiger Knee can now be performed using a Z Motion followed by any kick button, similar to how Tiger Uppercut is performed. \r\n\r\nTiger Knee:\r\nForward, Down, Down Forward + Any Kick Button\r\n\r\nThis input is more in line with Sagat&#039;s moveset in later Street Fighter games.   \r\n\r\nPatching information can be found in the readme.', '[8061]Street Fighter II\' - Special Champion Edition - Modern Tiger Knee.zip', '1.0', '2023-09-05 05:27:17', '2023-09-05 01:27:17', '04 September 2023', 1693785600, '8061readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 183, 8, 'Database match: Street Fighter II&#039; - Special Champion Edition (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A5AAD1D108046D9388E33247610DAFB4C6516E0B\r\nFile/ROM CRC32: 13FE08A1', 0, '', '', ''),
(8062, 9, 2185, 'Super Street Fighter II (SNES) Juggles', 5116, 'In addition to an increased special cancel window, all characters can now be juggled. No balance measures were taken.', '[8062]SSF2_E_Juggles.zip', '1.0', '2023-09-05 19:46:45', '2023-09-05 15:46:45', '05 September 2023', 1693872000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 428, 6, 'Database match: Super Street Fighter II (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A6FFEF36948854BECE1266B78224DAF3E64CA47E\r\nFile/ROM CRC32: 6D86BFB0', 0, '', '', ''),
(8063, 10, 859, 'Golden Sun QOL', 7755, 'Overview:\r\n\r\nThis mod implements the Quality-of-Life features used in Dawn of Djinn in a setting that better reflects the original game. For players who wish to experience the original world of Golden Sun with those features.\r\n\r\nAdjustments to Overworld Abilities/Quality of Life Updates:\r\n\r\nRetreat not only warps you to the start of a dungeon or town but now functions similarly to teleport when used on the world map. Using Retreat pulls up the map and you can select any town that you&#039;ve previously visited to instantly return there. The linearity of Golden Sun doesn&#039;t make this as needed as other RPGs, but it does open up some options that would be unreasonable in the original game, such as Retreating back to Imil to restock on Hermes Water.\r\n\r\nAvoid now behaves as a random encounter toggle rather than a wear off effect. Using it once turns off 100% of random encounters, using it again turns them back on. \r\n\r\nDefault Psynergy:\r\n\r\nBuilding off the built in Psynergy the Randomizer provided. Many utility Psynergy like Growth, Whirlwind, and even Avoid are built right into party members so they have them, regardless of your class. \r\nIn addition, Psynergy not tied to battle no longer cost Psynergy to use. Though they have different names to distinguish from their battle equivalents. For example, Growth still cost Psynergy to use in battle, but outside of battle it is now “Sprout”, functioning like Growth but without the Psynergy cost.\r\n\r\nPsynergy Items:\r\n\r\nCertain Psynergy items can be dropped/sold to clear inventory. If needed later, they can be bought at any time, via the item shop&#039;s Artifact section.\r\n\r\n\r\nKnown Bugs/Issues:\r\n\r\n-Occasional visual effects when using Retreat in the overworld.\r\n-Avoid can be buggy with its new implementation. If one saves and quits the game while Avoid is still toggled on, they may have problems turning it back off once they reopen the game. Most consistent solution is to toggle it on and off, transition to a new area, toggle it on and off again. If done correctly, this will make it toggle like normal.\r\n- Toggling Avoid off displays random text, but that doesn&#039;t affect the Psynergy&#039;s function.\r\n\r\n\r\nFAQ:\r\nHow do I install and play?\r\nSee included Read-Me for full installation instructions.\r\n\r\nWhat is the difference between the patches?\r\n\r\nGSTBS_QoL_Prologue: Prologue and Djinn tutorial are left in the game.\r\n\r\nGSTBS_QoL_NoPrologue: Starts the game off right as Isaac and Garet are leaving Vale. This also skips Flint&#039;s tutorial explaining Djinn. Intended for people already well familiar with Golden Sun and don&#039;t need to experience the full story.\r\n\r\nNeither of these patches remove the dialogue, however this patch is compatible with the cutscene skip patch used in Golden Sun 1 speedruns. The two can be used in combination to skip the prologue and go through cutscenes as quickly as possible.\r\n\r\nWhat do the Add-on Patches do?\r\nAutoRun: Makes it so you run by default (holding down B makes you walk)\r\nCutscene Skip: Abridges cutscenes to not only skip the majority of dialogue but make them play out faster.  Intended for people already well familiar with Golden Sun and don&#039;t need to experience the story.', '[8063]Golden.Sun.QOL.zip', '1.0.1H', '2023-09-06 05:29:18', '2023-11-04 09:01:13', '23 October 2023', 1698019200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 822, 1, 'Database match: Golden Sun (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5C4695205413DF7DB52B9A184815A07783999971\r\nFile/ROM CRC32: E1FB68E8', 0, '', '', 'https://youtu.be/SLsqS5az7uY?si=dwKUVfr-xdrxSC6e'),
(8064, 1, 709, 'Super Mario Bros.Super Easy', 8155, 'This is SMB NES, but easier. What changed:\r\n\r\n-1 - SDS deleted everything in enemies exculding 2 1-1 last goombas.\r\n-2 - SDS added bridge to 1-3\r\n-3 - now last level is 1-4,not 8-4.\r\n\r\nSysDataSoft made this to make game easier.', '[8064]se.zip', '1.0', '2023-09-06 05:33:22', '2023-09-06 01:33:22', '05 September 2023', 1693872000, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 473, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8065, 11, 863, 'Sonic the Hedgehog: Reuben&#039;s Cut', 8277, 'Sonic the Hedgehog: Reuben&#039;s Cut is a ROM hack of the original Sonic the Hedgehog created by ReubensStuff that aims to basically make the never before done REV03 a reality, and with a nice amount of bug fixes and a sprinkle of quality of life improvements it is an excellent way to play Sonic 1 with some added flourishes, while not changing up the original experience to an unrecognisable degree.\r\n\r\nSome features: Find the &#039;S&#039; monitor in a stage to access the giant ring at the end of the stage! Some of them will be pretty hard to find so you&#039;ll have to explore.\r\n\r\nNow the game has the Sonic 2 level select too, which is much nicer to look at and should be easier to navigate than the original level select!\r\n\r\nThere&#039;s even smoother rotation in Special Stages!\r\n\r\nAll of this in Sonic the Hedgehog: Reuben&#039;s Cut!', '[8065]S1 Reuben\'s Cut.zip', '2.0', '2023-09-07 07:02:30', '2023-09-07 20:41:29', '04 September 2023', 1693785600, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 481, 8, 'Database match: Sonic The Hedgehog (Japan, Europe, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 69E102855D4389C3FD1A8F3DC7D193F8EEE5FE5B\r\nFile/ROM CRC32: AFE05EEE', 0, '', '', ''),
(8066, 7, 963, 'Super Mario Bros: Mario&#039;s work 2', 8155, 'A sequel for SMB:Mario&#039;s work. Now it&#039;s have some but not every first levels ground.Also like in original no enemies except cheep cheep.Here also removed bullet bills and hele every level always exist.', '[8066]Super Mario Bros lost levels - Mario\'s Work.zip', '1.0', '2023-09-08 11:07:53', '2023-09-08 07:07:53', '07 September 2023', 1694044800, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 172, 1, 'Database match: Super Mario Brothers 2 (Japan) (En)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nFile/ROM CRC32: F04CD4CD', 0, '', '', ''),
(8067, 11, 5170, 'Pit Fighter Upgrade', 5637, 'This patch for Pit Fighter on Sega Genesis adds Hi-Score SRAM in addition to refilling player&#039;s health after each bout in single player mode.\r\n\r\nHi-Score SRAM:\r\nSaving:\r\nScores save after entering initials.\r\n\r\nLoading:\r\nScores upon boot up. Default scores will load if checksum fails.  \r\n\r\nPatching instructions can be found in the readme.', '[8067]Pit-Fighter Upgrade v1.1.zip', '1.1', '2023-09-09 08:05:18', '2023-09-19 20:57:05', '19 September 2023', 1695081600, '8067readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 350, 8, 'Database match: Pit-Fighter (World) (En,Ja)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8CD0FFAF3C29B3AA1F9068CD89CB64F492066D74\r\nFile/ROM CRC32: D48A8B02', 0, '', '', ''),
(8069, 17, 1646, 'Digimon World Maeson', 2037, 'This is a hack for Digimon World released for the original Playstation, a very interesting and ambitious mix of adventure, pet-raising simulator and some RPG elements.\r\n\r\nAs it is to be expected from this author, this modification touches a large number of aspects of the original game in an attempt to improve or tweak an equal large amount of elements to make a smoother, more polished and hopefully more varied and fun experience.\r\n\r\nHere is a summarized list of the changes: \r\n\r\n* Reworking Evolution. This entails a large enough number of changes by itself, from redoing the requirements for each species to avoid overlap that would cause unintentional evolutions, simplifying how the inner working of certain requirements, providing equal number of evolutions to each species, remove the Priority system that could change the resulting evolution even if the player did things right, etc.\r\n\r\n* Tweaks to Techs, trying to make all of them have a niche to fill to feel useful, toning down the ones that were absurdly powerful, making weak Finisher Techs more in line with the standard power of each tier of evolution, improving the chances and fairness about learning Techs, changing the moveset of a few species, etc.\r\n\r\n* Tweaks to Items, to provide more variety in their effects, make more of them more useful to the player, specially related to food. Items lying around the world have also been extensively changed so there are more than Digishrooms out there. Evolution Items now provide Stat Gains and Lifespan boost when necessary.\r\n\r\n* Changes to enemy Digimon. From minor stat tweaks to either fortify or tone down specific ones, to improving the Item drop chances and variety, increasing the amount of Bits obtained by battle to amounts that actually help the player, Boss battles providing guaranteed Item drops where possible, some Tech changes to provide more ways to learn Techs that were a single-time-only chance, etc.\r\n\r\n* A big number of changes for other mechanics, such as extending Lifespan, File City&#039;s Restaurant, the sleep and eating habits of Digimon to fix things like Gabumon&#039;s absurd feeding needs, improving Drimogemon&#039;s Item search shop, changes to the Arena to be more fair, expanding Factorial Town&#039;s Evolution system, raising the chances for random Boss Digimon to appear to a more sane amounts, and quite a few more. \r\n\r\n* Extensive text cleanup where possible. This is not to change the weird feeling of the script which gives it its own weird charm, but to fix the many, many typos, incomplete lines, glitched text, game-breaking textboxes that would hang up the player and others. No way Maeson would touch gems of writing such as &quot;He ruined my research with Evil&quot;!\r\n\r\n* Inserting three* unused Digimon species as playable and fully functional, that can be obtained through normal evolution, and have different Techs to differentiate them from the original versions they&#039;re copying. \r\n\r\n* Several optional patches that can restore or alter a few of the elements changed in this hack, disable the Tech Bonus requirement that could negatively affect evolution, and a collection of extra patches that will change the Starting Digimon when beginning a new game, providing much needed early-game variety.\r\n\r\n* A new mechanic has been added as an optional patch, in which a small system is created that gives your Partner Digimon a power boost to an specific Tech based on its current species (for example, as a Palmon your partner will do more damage using Poison Powder) and on the Tech Menu, red numbers will point out to the player which Tech each species empowers.\r\n\r\n* An extra patch adds some of the unused areas for Back Dimension, with some Items and enemies to fight too.\r\n\r\nBeyond this, for this project Maeson was joined by Vice04 with the goal of squashing  a large amount of glitches that were present in the game, for which this game is very infamous. The vast majority of the fixes were made by Vice04 by reworking the code itself, doing a magnificent job, while others required less serious changes.\r\n\r\nProvided alongside Maeson&#039;s hack, a version of Vice04&#039;s fixes plus a few other changes was also added, plus a for-fun patch that makes random opponents appear during the Curling mini game. \r\n\r\nA very detailed readme was also added, that not only goes through the changes, but also informs the reader about mechanics of the original game so they don&#039;t need other source of information for such elements, some of them rather obscure and not well known. A smaller readme containing basic information for quick checking in the form of lists is also included. \r\n\r\nYou can also check all the work made by Vice04 regarding the glitches on github: [url]https://github.com/Vicen04/Dw1DataAndPatches[/url]\r\n\r\n\r\nThe hack should be applied to an NTSC-US .BIN copy of the game, using PPF-o-Matic.\r\n\r\nNote: Hack updated to Version 1.09a. These are all the changes since the initial release:\r\n\r\n* All patches were remade with correct ECC and ECD sectors to prevent issues when playing it on specific places.\r\n\r\n* Several mistakes fixed, such as incorrect evolution requirements, wrong things on the extra patches, certain items having issues, correcting regressions, etc.\r\n\r\n* Fixed a few issues more that the original game had, like the Vending Machines not working correctly under certain situations. Also corrected some evolutionary requirements like those for Ninjamon.\r\n\r\n* Added a new optional patch with the new mechanic mentioned above related to each playable species providing a power boost to a Tech.\r\n\r\n* Vice04 has expanded the Digimon Chart to show the previously inaccessible Ultimate Digimon Panjyamon, Gigadramon, Metal Etemon and Machinedramon. None of them are necessary to receive the Medal for completing the Chart, that works like usually does.\r\n\r\n* The previously unused Royal Tournament in the Arena has been restored, providing the highest difficulty battles, and has its own reward. This tournament is held every 15th of each year.\r\n\r\n* The Tournament Schedule has been fixed by Vice04, and now works and looks as it should.\r\n\r\n* Added an extra patch in case someone wants to combine this hack with the two &quot;QoL&quot; patches from Digimon World Randomizer, &quot;Fair Bonus Try&quot; and &quot;Unlock Areas&quot;.\r\n\r\n* Added an extra patch that retools the Hawk Radish into the Reset Radish, providing players a way to make their Partner Digimon reborn without having to wait for its Lifespan to end naturally, or making it die intentionally with the added cost of losing Techs and Tamer Level. This has several uses, like a faster way to fill the Chart, or giving more control to plan ahead for Tournaments in the Arena.\r\n\r\n* Vice04 has tweaked part of the sound code, and now the music/background tracks won&#039;t restart each time you go to another screen if they play the same one.\r\n\r\n* The Drill Tunnel event in which you have to take out dirt has been changed based on feedback. Originally, you had to do it ten times for the tunnel to be open, now it&#039;s only five. The Bits and stat gains that the player gains have been doubled now that it only need half the cycles, so nothing is lost. Thanks to Vice04 for finding where the counter exactly was. An optional patch to restore the ten trips is included.\r\n\r\n* On previous versions there were added a few patches to make this hack compatible with two features of the Digimon World Randomizer. Since then, Vice04 has made code of his own for these two features. Possibility to still use the &quot;Unlock Areas&quot; is still included as it is different from the one included in this hack, but the Bonus Try one present in this hack is better overall, so the Randomizer version for this one feature is not longer supported.\r\n\r\n* Fixed softlocks that could occur on the original game, and a couple of minor tweaks like Machinedramon&#039;s animations. Fixed a softlock added by the hack in version 1.08b on the most recent version.\r\n\r\nAs of 1.08e, alternate xdelta patches haven been added, in case someone has issues applying PPF patches.', '[8069]Digimon World Maeson 1.09a.7z', '1.09a', '2023-09-09 08:08:49', '2024-06-25 13:59:23', '24 June 2024', 1719187200, '8069readme.txt', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 7908, 11, 'Digimon World [SLUS-01032]\r\n CRC32: E6FDD00E\r\n SHA1: 5611645da66183e30d11fb6c11a2784ff47e1fdb', 0, '', '', ''),
(8070, 1, 153, 'Konami Wai Wai World Graphics Hack', 3407, 'This is a simple mod to redraw the graphics in the style of box art design, as there is no uniformity in the design of the Konami man.\r\n\r\n- Redrew player sprites, face icons, and ending graphics.\r\n\r\nVersion 1.1\r\n- Added animation to final boss\r\n- Redrew some graphics\r\nVersion 1.2\r\n- Bug Fix\r\nVersion 1.3\r\n- Fixed ending and some graphics', '[8070]Wai Wai World (J)hack.zip', '1.3', '2023-09-09 11:01:04', '2023-10-16 10:59:49', '16 October 2023', 1697414400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 542, 1, 'Wai Wai World (J) [!].nes\r\nCountry: Japan\r\nCRC32: B27BCF3D\r\nMD5: 752353CC C6678C72 7926B661 C7AD5E3F\r\nSHA1: D509F4CF 534C3638 A2931456 3E98DE5F 963F8264', 0, '', '', ''),
(8071, 1, 1819, 'Mega Man Plus Limited in Edoropolis Music MIX', 2797, 'Mega Man travels to Edoropolis. Limited series.\r\n\r\nThis ROM hack combines the [url=https://www.romhacking.net/hacks/5362/] Mega Man Plus Limited [/url] and [url=https://www.romhacking.net/hacks/1861/] Darkwing Duck in Edoropolis [/url] (easy version) ROM hacks with music from Kyatto Ninded Teyandee.\r\n\r\nPatch is for the original Darkwing Duck rom (do not apply these patches before/after)!', '[8071]Megaman_Plus_Limited_in_Edoropolis_(Easy).7z', '1.1', '2023-09-10 07:16:23', '2024-01-20 15:07:32', '20 January 2024', 1705708800, '', 1, 1, 1, 1, 0, 0, '8071titlescreen.png', 1, 0, 0, 497, 1, 'Database match: Darkwing Duck (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7188D8CE3D8D2A0DCD7B10FBC23A6F84FA9C4161\r\nFile CRC32: 307D0FC4\r\nROM SHA-1: 5AAD6D1022C7EA13F69056A5A64FCF4C7BB737A6\r\nROM CRC32: 5DCE2EEA', 0, '', '', ''),
(8072, 12, 3917, 'The Chessmaster GG takeback anti-freeze', 8280, 'This patch prevents the game AI from freezing, which happens very often if the (permanently available) takeback function is used late enough in the game of chess. The hang may happen more often on certain difficulty levels, such as &quot;level 1 60/5&quot;.', '[8072]Chessmaster, The (UE) anti-freeze patch v0.1.zip', '0.1', '2023-09-10 07:19:34', '2023-09-10 03:19:34', '09 September 2023', 1694217600, '8072readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 82, 1, 'Database match: Chessmaster, The (USA, Europe, Brazil)\r\nDatabase: No-Intro: Game Gear (v. 20201227-043658)\r\nFile/ROM SHA-1: DAEA9A76DEDC080B9965CFA32E2DDB1EAAAAB0B4\r\nFile/ROM CRC32: DA811BA6', 0, '', '', ''),
(8073, 1, 709, 'SMB-CV', 8281, 'Re-experience the mystery of CV1 through the eyes of our favorite plumber, now with updated graphics and more.\r\n\r\nNot too many people know it...\r\n\r\nBut when Simon made his mythic quest to defeat the count, none other than Mario himself had set out to do just the same (he was just a little late). So it was, that Mario tasked himself with cleaning up Simon&#039;s leftovers. No glory necessary; he does it because he likes to!', '[8073]SMB-CV 3.2.zip', '3.2', '2023-09-10 11:20:01', '2024-06-09 23:14:52', '09 June 2024', 1717891200, '8073readme.txt', 1, 0, 1, 1, 1, 1, '8073titlescreen.png', 1, 0, 0, 2300, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8074, 27, 1633, 'Mario Party - Move to the Mambo Music Insertion', 8283, 'This restores the &quot;Move to the Mambo!&quot; music track for the mini-games Balloon Burst and Musical Mushroom for the NTSC-U version of Mario Party, which opted for different tracks.\r\n\r\nAdditionally, the track can be selected in the Sound Test. As a result, the Option House track has been removed from the Sound Test.', '[8074]Mario Party (USA) - Mambo Music insertion.zip', '1.0', '2023-09-11 02:01:57', '2023-09-10 22:01:57', '10 September 2023', 1694304000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 149, 1, 'Database match: Mario Party (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 1159BD56730094BFC71BE30113E1CFC8BACF34F3\r\nFile/ROM CRC32: 4D60ABE5', 0, '', '', ''),
(8075, 10, 1293, 'Golden Sun The Lost Age: Anniversary Mod', 7755, 'Golden Sun: The Lost Age with some added quality of life features for a more fun replay. \r\nBattles remain the same as the original game, but updates have made in the overworld to ease backtracking, puzzle solving, and inventory management. See Readme for full details. \r\n\r\nThe mod comes with 2 main patches. \r\n- A &quot;normal&quot; version of the mod\r\n- A challenge version that removes the ability to do summons. Not recommended for beginner players.\r\n\r\nIn addition, there is also a patch to add on to the mod to change the way the game handles what theme plays in battle. With it on, the battle theme will change depending on which character leads the party.\r\n- Felix = Felix theme\r\n- Jenna = Jenna theme\r\n- Sheba = Non-adept boss theme\r\n- Piers = Boat battle theme\r\n- Issac = Issac theme\r\n- Garet = Colsso battle\r\n- Ivan = Link battle\r\n- Mia = Saturos theme\r\n\r\nInstallation instructions included in the zip file.', '[8075]TLA.Anniversary_CompressedSet.zip', '1.2', '2023-09-11 05:12:29', '2023-11-04 09:00:36', '02 November 2023', 1698883200, '8075readme.txt', 0, 1, 0, 0, 1, 1, '', 1, 0, 1, 789, 1, 'Database match: Golden Sun - The Lost Age (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B500663220CB9BF56B9F8E8C0C544F1D6FA3A824\r\nFile/ROM CRC32: 606A1C4D', 0, '', 'https://github.com/JackitK/Golden-Sun-Lost-Age-20th-Anniversary/releases/download/1.2/TLA.Anniversary_CompressedSet.zip', 'https://youtu.be/-l8yrYfGch8'),
(8076, 11, 790, 'Sonic 2 - Score Rush', 8053, 'Sonic 2 - Score Rush is a ROM hack of Sonic the Hedgehog 2 for the SEGA Mega Drive/Genesis.\r\n\r\nThis ROM hack is a direct sequel to the previously released Sonic 1 - Score Rush, and it brings all of its features to Sonic 2. This hack is also directly built on top of &quot;Sonic 2 with Knuckles&quot;.\r\n\r\nMuch like its predecessor, this ROM hack introduces three game modes to the game, all focused around one central gimmick, that being the Score Rush. \r\n\r\nThe Score Rush is a gameplay gimmick in which your score, which starts from 5000 points, constantly goes down at a steady pace. Should it go down to 0, the player immediately fails the challenge. Most standard methods of obtaining points still work, but you can also obtain points through rings, starposts, and certain powerups. Finishing levels awards you a fixed 1000 point bonus, with the score tallies being completely removed. Acquiring an invincibility monitor freezes the score, preventing it from running down. It may also freeze on certain instances where the player is not in control.\r\n\r\nThis ROM hack can be played as Sonic, who sports as additional optional moves the following:\r\n- the Drop Dash, from Sonic Mania;\r\n- the Super Peel-Out, from Sonic CD;\r\n- the Insta-Shield, from Sonic 3.\r\n\r\nIn addition, this hack can also be played as Tails and Knuckles, both of whom feature their movesets from Sonic 3 &amp; Knuckles.\r\n\r\nFurthermore, it is possible to enable bullet deflection, a feature from Sonic 3 &amp; Knuckles that protects characters from bullets, so long as they are using their air moves.\r\n\r\nAll of the above additions are optional, and it is possible to revert back to the original Sonic 2 moveset.\r\n\r\nSonic 2 - Score Rush features the same three game modes from Sonic 1 - Score Rush, them being the following:\r\n\r\n\r\n- Score Rush: A full playthrough of Sonic 2 from start to finish, with the Score Rush gimmick. The objective is beating the game with the highest score possible. Running out of points leads to an immediate Game Over.\r\n- Endless Rush: A playthrough of randomly selected Sonic 2 levels, increasing in difficulty as it goes on. The objective is beating the highest possible amount of levels in one sitting.\r\n- Quick Rush: The game mode allows the player to select one level of their liking, and playing said level under the usual Score Rush gimmick.\r\n\r\nDue to the sheer amount of people credited in the ROM hack for their contributions, the appropriate form could not be filled in. It is recommended that you make use of the &quot;VIEW CREDITS&quot; option provided in game.\r\n\r\nTo play Sonic 2 - Score Rush, you must apply the provided xdelta patch on a REV01 ROM. If you bought the Steam release prior to its delisting, the ROM in question should work just fine.', '[8076]Sonic_2_-_Score_Rush_v1.0.1.zip', '1.0.1', '2023-09-12 12:10:25', '2023-09-20 10:45:47', '12 September 2023', 1694476800, '', 1, 0, 0, 1, 1, 0, '8076titlescreen.png', 1, 0, 0, 490, 8, 'Database match: Sonic The Hedgehog 2 (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8BCA5DCEF1AF3E00098666FD892DC1C2A76333F9\r\nFile/ROM CRC32: 7B905383', 0, '', '', 'https://youtu.be/eD2BkvPdQ8c'),
(8077, 11, 1002, 'Ultimate Mortal Kombat 3 - AI Nerf', 5637, 'Ultimate Mortal Kombat 3 AI Nerf is a patch designed to rebalance the CPU AI in Ultimate Mortal Kombat 3.\r\n\r\nHow It Works:\r\nInitial AI is decided by which ladder you chose in Arcade mode. Difficulty will no longer scale when on a winning streak.\r\n\r\nNovice - Easy\r\nWarrior - Medium\r\nMaster - Hard\r\nMaster II - Hardest\r\n\r\nMotaro and Shao Kahn AI has been nerfed and will retain the same difficulty regardless of what ladder you chose.\r\n\r\nRegion Bypass is included with patch.\r\n\r\nPatching Instructions can be found in the readme file.', '[8077]Ultimate Mortal Kombat 3 AI NERF.zip', '1.0', '2023-09-13 14:44:02', '2023-09-13 10:44:02', '12 September 2023', 1694476800, '8077readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 703, 8, 'Database match: Ultimate Mortal Kombat 3 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BF2DA4A7AE7AA428B0B316581F65B280DC3BA356\r\nFile/ROM CRC32: 7290770D', 0, '', '', ''),
(8078, 11, 4487, 'WWF Royal Rumble Enhanced Colors + SFX (GEN)', 8133, 'Get ready for the golden age of the World Wrestling Federation, this patch changes some colors &amp; sound effects in WWF Royal Rumble (GEN).\r\n\r\n-Slightly enhanced colors: Intro screens | Wrestlers | Squared Circle\r\n\r\n-Remixed SFX to give hits &amp; moves quite more punch vs the original mix which is somewhat quiet.\r\n\r\n\r\nThis mod also incorporates the great gameplay patch by BillyTime! Games which swaps the button mashing for well timed button inputs, it works wonders with a 6-button controller to perform powerful moves &amp; finishers while using the X,Y &amp; Z buttons.', '[8078]WWF Royal Rumble (World) (Colors + SFX V1.05).zip', '1.05', '2023-09-14 08:11:47', '2023-09-14 04:11:48', '12 September 2023', 1694476800, '', 1, 1, 0, 0, 1, 0, '8078titlescreen.png', 5, 0, 0, 617, 8, 'Database match: WWF Royal Rumble (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 34E85015B8681CE15AD4777A60C81297CCF718B1\r\nFile/ROM CRC32: B69DC53E', 0, 'Public Domain', '', ''),
(8079, 17, 5174, 'Lammy the Ghost', 8286, 'A simple palette change inspired by stage 6 cutscene.', '[8079]UJL (USA) – Lammy the ghost.zip', '1.0a', '2023-09-15 20:21:25', '2023-10-03 23:42:26', '03 October 2023', 1696291200, '', 1, 0, 0, 0, 0, 0, '8079titlescreen.png', 5, 0, 0, 54, 11, 'Name: Um Jammer Lammy (USA)\r\nMD5: c5b047642aac6bd414dffce52909a940\r\nSHA1: 86fc942a25063c56bb21a20db14961b9f0ac0039\r\nCRC-32: 4775ad17', 0, '', '', ''),
(8080, 17, 5175, 'Legend of Legaia (USA) - Restored Progression', 6881, 'This is a patch that nullifies modifications made to the USA release of Legend of Legaia, increasing EXP and Gold rewards to their originally intended values, as seen in both the preceding Japan release, as well as the subsequent Europe release.\r\n\r\nREADME.txt is included in the patch&#039;s .zip file.\r\n\r\n\r\n----\r\n- What changes were made to the USA release?\r\nThe USA release of Legend of Legaia has modifiers applied to the EXP and Gold rewards after battle, 75% and 50% respectively. Presumably this was done in an attempt to mitigate losses to rental stores, which aren&#039;t really a concern 24+ years later.\r\n\r\n\r\n----\r\n- Why not just play the Europe release?\r\nThe Europe release is letterboxed, and plays at a reduced fps of 50. The game&#039;s frame timings appear to be fixed, causing it to run at 5/6th speed. This increases your playtime by up to 20% (e.g. 40 hours increased to 48 hours). Forcing the Europe release to run at 60fps distorts the audio.\r\n\r\n\r\n----\r\n- How does one apply this patch?\r\nTry using the Online ROM Patcher linked in ROMhacking.net&#039;s sidebar. Use your .bin file and the downloaded .ips file. (https://www.romhacking.net/patch/)', '[8080]Legend of Legaia (USA) - Restored Progression.zip', '1.0', '2023-09-17 06:13:56', '2023-09-17 02:13:57', '16 September 2023', 1694822400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1035, 11, 'Serial: SCUS-94254\r\nLegend of Legaia (USA).BIN - CRC32: 627EE76B - SHA1: F162656D34DE19EC025074F184BB3F7C0BA1A2F1\r\nLegend of Legaia (USA).CUE - CRC32: 2CE421DD - SHA1: 9073BCCAAB46B9E455EB010DE4FB67CD5CD4898F', 0, 'ISC', '', ''),
(8081, 17, 999, 'Vagrant Story Font Improvement', 6771, 'This hack aims to improve the legibility of the original font without removing the comic-style artistic intent. The edgy, scratchy typeface has been replaced with a cleaner comic look.\r\n\r\nTools for replacing the font with your own are also provided at https://github.com/HilltopWorks/VagrantStory-Font', '[8081]VagrantStoryFontPatchRH.zip', '1.0', '2023-09-17 07:25:34', '2023-09-17 03:25:34', '16 September 2023', 1694822400, '8081readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 225, 11, 'Targets &quot;Vagrant Story (USA).bin&quot;\r\nBin SHA-1: 38C63DB6C49A06B91D87CD5A4E31B1EC68FE212C\r\nBin CRC32: EB695A2E', 0, '', 'https://github.com/HilltopWorks/VagrantStory-Font', ''),
(8082, 9, 605, 'AST Hero Mode', 8288, 'Have you ever wanted to feel even slightly threatened while playing Ancient Stone Tablets? Then this hack is for you! It&#039;s exactly what it sounds like. It gives the experience of &quot;Hero Mode&quot; from later Zelda games but in Ancient Stone Tablets.\r\n\r\nThere are three versions of the hack:\r\n- &quot;Hero Mode&quot; has double damage and no heart drops akin to the Hero mode found in many Zelda games.\r\n- &quot;ALBW Hero Mode&quot; has quadruple damage but does have heart drops like in A Link Between Worlds.\r\n- &quot;Superhero Mode&quot; has quadruple damage and no heart drops.\r\n\r\nEach version has two patch files. Apply the one that says &quot;Week_1_2&quot; to the first and second week roms. Apply the one that says &quot;Week_3_4&quot; to the third and fourth week roms.\r\n\r\nThis hack should work for any version of Ancient Stone Tablets.\r\n\r\nIf you&#039;re not interested in the ASM source code then just ignore the &quot;asm&quot; folder. It&#039;s not needed.\r\n\r\nEnjoy!', '[8082]AST Hero Mode.zip', '1.0', '2023-09-17 09:23:13', '2023-09-17 05:23:13', '16 September 2023', 1694822400, '8082readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 90, 3, 'BS Zelda no Densetsu Kodai no Sekiban Dai 1 Hanashi (J).smc\r\n    CRC32: 0D2B95A8\r\n    MD5: A90F92A606E342B35AA4BC070CFE3F78\r\n    SHA-1: E784F04736F354A05A19A0E86EFD8A1F40589AA4\r\n    SHA-256: 927407D87CD9EFEF21979B3027BFCE26689DB7505D03F6611B953507AC4C63B4\r\n    BS Zelda no Densetsu Kodai no Sekiban Dai 2 Hanashi (J).smc\r\n    CRC32: 1B71A609\r\n    MD5: F203AB9D9720C2BA8AC8453B0C10553C\r\n    SHA-1: 0877F63D8D096E7A35A5721EC1E4CE2CB86A7211\r\n    SHA-256: A11E285413B57169CCF93A2BD3FAEA8EE69D39AAC4C880FF5F78D3F862F4E02E\r\n    BS Zelda no Densetsu Kodai no Sekiban Dai 3 Hanashi (J).smc\r\n    CRC32: C251D4FA\r\n    MD5: 59CEE44354ED6FD664236BA9F6B18A63\r\n    SHA-1: 25EFEE5199C9DA0805306EDAC3367D60253EA828\r\n    SHA-256: BCA6044EEE447DB3CA966732502283B02910ADEF5A47E000EE266E4E19EE3470\r\n    BS Zelda no Densetsu Kodai no Sekiban Dai 4 Hanashi (J).smc\r\n    CRC32: 8385BBF4\r\n    MD5: DA4D548E54A593E635E023BBF7DB72B1\r\n    SHA-1: 63C1110E32D4B3B2D6525919E10E50ABCC7677A3\r\n    SHA-256: 4EA3AAF5C441728F949E6E1F15FF6602BAD73249FCFFFB782059EEF904DD252C', 0, '', '', ''),
(8083, 11, 4034, 'Terminator 2 - Judgment Day Music &amp; Sound Hack', 6641, 'Features:\r\n\r\n-Replaced sound engine with MDSDRV\r\n-Added 11 brand new Music Tracks\r\n-Added new Sound Effects\r\n-Added some missing sounds\r\n-Fixed pistol sounds\r\n-Added extra music and sirene on T1000 arrival', '[8083]Terminator 2 - Judgment Day (UE) [!] - Music & Sound Hack by Segaman & VLD.7z', '1.0', '2023-09-18 05:12:06', '2024-07-08 19:33:19', '17 September 2023', 1694908800, '8083readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 481, 8, 'Database match: T2 - Terminator 2 - Judgment Day (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6144FBB941C1BF0DF285F6D13906432C23AF2BA6\r\nFile/ROM CRC32: 2F75E896', 0, '', '', 'https://youtu.be/9nM1922UyXo'),
(8084, 10, 788, 'Metroid: Crocomire&#039;s Last Stand', 5903, 'Galactic civilization is at an end. After successfully carrying out her mission to wipe out the Metroids on planet SR-388, legendary bounty hunter Samus Aran was attacked by the mysterious gelatinous lifeform known as &quot; X &quot; which the Metroids had been specifically designed to hunt by their creators, the Chozo. The parasite made quick work of her and the bounty hunter dropped dead minutes later, while a nigh-identical copy of her formed from the parasite, the SA-X...\r\n\r\nThe SA-X would take over Samus&#039;s ship and, together with a few other X parasites, leave the planet to take over the galaxy with their power to easily kill and then mimic their prey. Over the next few months, both the Galactic Federation and Space Pirates would quickly be overwhelmed by the ever-growing parasitic lifeforms, with all of them becoming nothing but mutated copies. All of them? No! On the faraway Planet Nebov, a small group of indomitable Space Pirates still held out against the invaders, consisting of Kraid, Ridley and Crocomire, who had been sent there shortly before the X attacked Zebes to build a secondary Metroid Breeding Program in order to potentially find a vaccine to the virus. Multiple tests were conducted and the Space Pirates leaders managed to find Vaccine &quot;Metroid&quot;, and injected it into the planet&#039;s inhabitants in order to make them immune to the X and be able to rebuild an army to eventually take down the parasites.\r\n\r\nThe vaccine proved to be successful, and even the strongest of the X mimics were unable to take over the planet, while its inhabitants lived a somewhat normal life, even having Crocomire hosting a live Metroidvania gameshow with the Zebesians as contestants! So now, as a last-ditch effort, the X hivemind is sending you, Samus Aran-X to take down the last obstacles to complete X domination. \r\n\r\nYour objective is clear: MERCILESS EXTERMINATION.\r\n\r\n----\r\n\r\nMETROID: CROCOMIRE&#039;s LAST STAND is Roebloz&#039;s second Metroid: Zero Mission hack, this time starring the X parasite mimic SA-X in an alternate timeline where Samus encountered an X instead of The Baby at the end of Metroid II: Return of Samus, taking down the last of the Space Pirates for complete galactic domination of the X! \r\n\r\nThe hack redesigns the whole map and has quite a few new tilesets, (Mostly from Super Metroid and Metroid Fusion) granting a brand-new experience that feels quite close to Super Metroid. The goal is to terminate Crocomire in the Dissolvery, which is locked behind 4 Security Locks, (Similar to Fusion) however one unique thing that this ROM hack does it that you have a great choice of which order you want to do things in. You could get Space Jump before even touching the Varia Suit, get the Plasma Beam as your second beam upgrade, everything is possible if you&#039;re clever enough. \r\n\r\nThe major items also move around during a &quot;CORE-X&quot; playthrough, (This game&#039;s equivalent to Hard Mode) granting even greater replay value, especially to get those nice ending pictures. And yes indeed, the player sprites have been changed to those of the SA-X from Fusion, making the hack the second one to ever have custom Samus graphics in Zero Mission. The length of the hack is pretty short, (Around 2 hours) but going through all the endings and exploring the different paths of every difficulty could more than quadruple that. A full map is included with the download, with two different styles (And two different ones to reflect the changes in Hard Mode)\r\n\r\nThere are also other various ASM tweaks thanks to the talented ASM hackers of Metroid Construction, such as the Crocomire final boss being very close to Super Metroid&#039;s, and the Fusion beams being ported back into Zero Mission.\r\n\r\nSo if you are looking for a refreshing Zero Mission hack with a Super Metroid vibe, (Including music, as it is pretty much exclusively Super Metroid music ports) a surprisingly dark story despite the lighthearted gameplay, METROID: CROCOMIRE&#039;s LAST STAND is for you!\r\n\r\n-//UPDATE LOG//-\r\nv0.99.2: Nerfed Space Pirate damage, fixed many spriteset conflict issues (but not all)\r\nv0.99.3: Fixed one-way L4 door in Aqua Abyss leading to an unintended sequence break. Also fixed out of reach map tile and unobtainable missile tank, as well as made the way to the Wide Beam more obvious. (Rather than needing to shoot the extending robot with the Charge Beam, it disappears once Charge Beam is obtained)\r\nv1.0.0: Various graphical and clipdata issues were fixed, and Stokes (Mini-Crocos) were added in the Dissolvery.', '[8084]METROID CROCOMIRE\'s LAST STAND v1.0.0.zip', '1.0.0', '2023-09-18 07:23:38', '2023-10-25 03:41:02', '22 October 2023', 1697932800, '', 1, 1, 1, 1, 1, 0, '8084titlescreen.png', 1, 0, 0, 2389, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, '', '', 'https://youtu.be/LEelwkRmYsg'),
(8085, 11, 2276, 'Art of Fighting Upgrade', 5637, 'This patch for Art of Fighting on Sega Genesis adds Hi-Score SRAM in addition to a few tweaks.\r\n\r\nFeatures\r\n*Region Free\r\n*Controls defaulted to Config-D if Six Button controllers are present\r\n*Restored Very Easy and Easy Difficulties from JP Version\r\n*Infinite Continues (All Modes)\r\n*Stage Cycling during Versus Mode\r\n*Increased meter gain (1.5x Multiplier) in Ice Break bonus game (Story Mode)\r\n*Increased timer from 18 to 25 seconds for Death Blow bonus Game (Story Mode)\r\n\r\n*New Cheat code: \r\nHold P2 and P1 Start at title screen while highlighting 1 Player. Continue to hold until\r\ncharacter select appears to immediately unlock the Haoh Shoukou Ken Death Blow in story mode.\r\nCheat needs to be re-entered when returning to the title screen.\r\n\r\n\r\nHi-Score SRAM:\r\n*Saving: Scores save after entering initials. Both Story Mode and Versus Scores are saved.\r\n\r\n*Loading: Scores upon boot up. Default scores will load if checksum fails.', '[8085]Art of Fighting Upgrade.zip', '1.0', '2023-09-18 14:44:54', '2023-09-18 10:44:54', '18 September 2023', 1694995200, '8085readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 485, 8, 'Database match: Art of Fighting (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 7603F33A98994E8145C942E1ED28E6B072332324\r\nFile/ROM CRC32: C9A57E07', 0, '', '', ''),
(8086, 1, 1383, 'Sqoon - Debarnacled', 6091, 'This hack intends to clean up the graphics so they are easier to identify (especially the power-ups) and better match the aquatic theme. Most of graphics were left unmodified because of their higher quality. The mermaid is censored for less controversial play around children. The introductory text is altered to clarify the merfolks&#039; motivations and also to clarify your mission.\r\n\r\n- changed opening story text\r\n- changed old man&#039;s face sprites\r\n- improved ground texture\r\n- changed crab&#039;s square into a square with an &quot;F&quot; for Fuel\r\n- changed fuel drop into a circle with an &quot;F&quot; for Fuel\r\n- changed gun upgrade power-up into a circle with a &quot;G&quot; for Guns\r\n- improved allied watercraft (for refuel / gun power-ups) sprites\r\n- improved improved angler fish sprites\r\n- improved sea turtles sprites\r\n- changed weird symbol into star fish\r\n- changed floating spikes (urchins?) into jelly fish\r\n- changed strange skeleton enemy into skeleton fish\r\n- censored mermaid&#039;s nipple with bikini top and fixed tail (a decensor patch is included)\r\n- changed mermaid&#039;s title screen palette.\r\n- changed cross necklace to anchor necklace\r\n- slightly altered Sqoon submarine\r\n\r\n- default cheats: 15 lives and don&#039;t lose humans upon death (it seems like this cheat only works when the player has the base gun, not an upgraded gun). To play without cheat use the separate patches.', '[8086]Sqoon (USA) - Debarnacled v1.0.zip', '1.0', '2023-09-19 13:18:12', '2023-09-19 09:18:12', '18 September 2023', 1694995200, '8086readme.txt', 1, 0, 0, 1, 0, 0, '8086titlescreen.png', 5, 0, 0, 108, 1, 'Database match: Sqoon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4F1D13418ADABCC8B96CBA6B2DE7CF75F6917289\r\nFile CRC32: A3815BAC\r\nROM SHA-1: D2327AC8751BA04B09E420B6E259BA21B3FFFF81\r\nROM CRC32: 44F34172', 0, 'CC-BY-1.0', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8087, 8, 876, 'Shin Pokemon (Red)', 6701, '[I]Shin (真) - The kanji for &quot;true&quot;. Used in Japanese media to denote a remastering, updated retelling , or a &quot;true form&quot; of something.[/I]\r\n\r\nStarted in 2018 by a secret cabal of ancient Pokemon nerds, Shin Pokemon is an enhancement ROM hack of Pokemon Red &amp; Blue that aims to be the ultimate remaster fans never got. It is a mostly-vanilla hack that focuses on fixing game engine bugs and oversights from the original game. Additionally, trainer AI routines are improved and multiple quality-of-life enhancements have been added. It also acts as a kind of research-informed speculative work that interprets what the 2016 Nintendo Virtual Console re-release of Gen-1 Pokemon could have been. It is the image of a glitch-free experience with player-friendly goodies and enhancements common to other modern remasterings.\r\n\r\nSee the Blue and Green versions also on RHDN:\r\n\r\n[URL]https://www.romhacking.net/hacks/8190/[/URL]\r\n\r\n[URL]https://www.romhacking.net/hacks/8189/[/URL]\r\n\r\n[B]#Summary[/B]\r\n\r\n[B]Lite features for a cleaned-up purist experience[/B]\r\n[QUOTE]\r\nOver 200 bugs, glitches, oversights, and text errors of all sorts have been fixed! \r\nThere are too many to enumerate in a simple summary, and some of them are very obscure or previously undiscovered.\r\n\r\nIncludes english builds of Red-JP version. \r\nIt swaps the graphics, Cerulean Cave layout, and a few lines of text to replicate the original japanese releases.\r\nThe original release pokedex entries have been adapted from the Fire Red translations.\r\nIt also has all the pokedex data in metric.\r\n\r\nEngine features from USA Yellow version have been backported.\r\nNo more duochrome! Yellow&#039;s color scheme gets converted to display on the Gameboy Color.\r\nAttack animations are colored according to type during Gameboy Color play.\r\nYellow&#039;s audio engine is backported for stereo sound support. \r\n\r\nNew options that can be toggled! Hit SELECT on the options screen to see an extra options menu.\r\n- Cycle through audio types.\r\n- Playing in GBC mode on a backlit LCD screen?\r\n  - Press SELECT at the copyright screen to activate color correction.\r\n  - Or activate it in the extra menu\r\n- Experimental 60FPS Mode\r\n- Zero-Delay Text\r\n- Hard Mode\r\n- AI Trainer Switching\r\n\r\nThe hard mode option increases difficulty by making the stats of trainer pokemon more on your level.\r\nIt also doubles the effect of the X-stat items that AI trainers are fond of.\r\nAnd it disallows the use of Revive items in battle.\r\nNon-link battles will use the Stadium 1 critical hit chance formulas.\r\nFinally, it makes catching a wild Mewtwo more challenging.\r\n\r\nTrainer AI has been improved and greatly expanded.\r\nSome trainers will even try to switch pokemon intelligently if you haven&#039;t disabled it in the extra options menu.\r\n\r\nYou get notified when a box is filled (either via catching or depositing a pokemon).\r\n\r\nSwitching out of a trapping move wastes the trapper&#039;s turn as per Pokemon Stadium.\r\nThis prevents unbeatable AI scenarios as well as a PP underflow glitch.\r\n\r\nRage is limited to 2-3 turns but attack boosts are kept.\r\nThis is primarily to prevent infinite battle loops.\r\n\r\nSleep does not prevent choosing a move, and the move is used upon waking up.\r\nTo maintain sleep move accuracy, sleep starts with a counter of at least 2.\r\nAnd Rest now sets the sleep counter to 3.  \r\n[/QUOTE]   \r\n   \r\n[B]Master features that go beyond engine modifications and fixes[/B]\r\n[QUOTE]\r\nAll 151 pkmn are available in one version including trade evolutions (rarities may vary per version).\r\n\r\nYou can play as a boy or a girl.\r\n\r\nThere&#039;s an EXP bar in battle.\r\n\r\nYou can hunt for shiny pokemon, and they are valid with Gen 2 games.\r\n\r\nNo more grinding wild pokemon. Nearly all trainers can be rematched just by talking to them once or twice.\r\n\r\nYou can choose RUN while holding SELECT in trainer battles to forfeit the match and black yourself out.\r\n\r\nThere is a built-in nuzlocke mode that can be toggled from the extra options menu.\r\n\r\nThe girl in Oak&#039;s lab toggles wild pokemon randomization.\r\nIf activated early enough in the game, your starter pokemon choices are randomized as well.\r\n\r\nOne of the aides in Oak&#039;s lab toggles scaling of trainer rosters to your level (evolving them if applicable).\r\n\r\nAs an alternative to trainer scaling, there is now an obedience level-cap that can be toggled in the extra options menu.\r\nWhile active, the current maximum obedience level will display in the extra options menu.\r\nAll pokemon, not just trades, will start to disobey if over the displayed level cap.\r\n\r\nThe other aide in Oak&#039;s lab toggles a pokeball-caught symbol in battle after obtaining the pokedex.\r\nTo help with Gen 2 interaction, this also applies a gender symbol to species that can be male or female.\r\n\r\nAnother aide npc is in the Viridian pokemon center. He will toggle on/off randomization of non-special trainers.\r\n\r\nAn aide is in the Celadon Diner. He will toggle on/off a catch-up EXP boost function for under-leveled pokemon.\r\n\r\nItem, Sleep, Freeze, Trapping, and Hyper Beam clauses can each be toggled by the Clause Brothers in Viridian City.\r\n \r\nThe bag now supports an additional item list for an extra 20 slots of space!\r\nPress START on the bag menu to hot-swap the item list that populates the active bag.\r\nThe game&#039;s systems will generally detect items in the non-active bag space.\r\nUnique systems, such as Pokemon Stadium, will only recognize the active bag&#039;s item list.\r\n\r\nHold SELECT and press START while on the bag menu or PC item box menu to auto-sort your items.\r\n\r\nThe itemfinder now points you in the right direction. \r\nYou can always hold SELECT while choosing to USE it to get its original function back.\r\n\r\nEach pokemon on your team has a field move slot.\r\nThese slots can temporarily hold a HM move for overworld-use only.\r\nNo longer do you have to sacrifice one of your four moves for a HM move.\r\n\r\nAn experimental New Game+ has been added.\r\nIt can be enabled if you have an uncorrupt save file wherein the Elite 4 have been beaten.\r\nPress and hold SELECT while choosing New Game; a jingle confirms activation.\r\n\r\nThe Cinnabar Lab allows for cloning and genetic modification of pokemon.\r\nIt does this by mixing their DVs as of they were akin to genes and alleles.\r\nThis replicates the ability to do selective breeding for DVs in a way that&#039;s more realistic.\r\n\r\nLots of quick-key features.\r\n- Quick &#039;Owned&#039; Check - Place the cursor over FIGHT and press Select to play the enemy &#039;mon cry if it&#039;s already owned.\r\n- Softlock Warp - Instantly teleport back to your mom&#039;s house if you get stuck.\r\n- Running Shoes - Hold B to double your speed when walking, surfing, and biking. Includes proper animation speed-up!\r\n- Quick HM Use - Press SELECT to use HMs based on proper context.\r\n- Quick Bike/Rod - Press SELECT while holding A to automatically get on/off your bike or use the best rod in your inventory.\r\n- View Stat EXP - Hold SELECT and enter the status screen to print a &#039;mons stat exp.\r\n- View DVs - Hold START and enter the status screen to print a &#039;mons DVs.\r\n- View Shiny Palette - When playing in color, hold SELECT when choosing a &#039;dex entry to load the shiny palette.\r\n  \r\nNew NPCs!\r\n- The move relearner and deleter is in Saffron City.\r\n- An NPC in the Celadon Hotel will pay COINS for showing him pokemon as an alternative to slots.\r\n- A new drink stand on the route 19 beach sells vending machine drinks.\r\n- After the Elite-4, one of the rocket grunts in Celadon City will sell coins in bulk.\r\n- After the Elite-4, a new vendor opens up in Celadon allowing the purchase of normally unique items.\r\n- After the Elite-4, there is an NPC in the east-west underground path that generates random trainer battles.\r\n- After the Elite-4, there is an NPC in the north-south underground path that generates mirror matches.\r\n- After the Elite-4, the game corner chief will buy pokemon from the player.\r\n- There&#039;s a tournament being held in the SS Anne&#039;s kitchen after the Elite-4 are beaten. Yes, the ship returns!\r\n- Added some special post-game trainer battles as fun little easter eggs. Can you find and defeat all five?\r\n\r\nChanges to fishing!\r\n- All rods have an expanded level range.\r\n- The Old Rod has an expanded &#039;mon list.\r\n- The Good Rod has an expanded &#039;mon list.\r\n- The Route 12 Fishing Guru can be visited upon first reaching Lavender Town.\r\n- The locations of the Good and Super Rod have been swapped.\r\n\r\nOther minor changes to lessen annoyance.\r\n- Low HP alarm only plays three times then turns itself off.\r\n- TMs and HMs now have their move names (albeit abbreviated) appended to the item names.\r\n- All TMs can be repurchased as they are strategically scattered across all the Kanto pokemarts.\r\n- The safari zone mechanics run off level instead of speed, and safari balls have a boosted catch rate.\r\n- Slot machines are a little more lucky, so now you can actually win big.\r\n- CUT is not needed to get to Lt. Surge and Erika (a blocking event replaces the Vermilion shrub).\r\n- Yellow version learnsets have been integrated, and stone evolutions gain back some level-up moves.\r\n- Trapping moves play a &#039;poof&#039; animation on the move&#039;s final turn in order to inform the player.\r\n- A recalibrated daycare gives experience points scaled to your gym progress.\r\n- The daycare lets you select moves to forget (if any) upon retreiving your pokemon.\r\n- Retrieving a daycare pokemon that could have evolved via level will trigger evolution and learn any missed-out moves.\r\n\r\nCheats and Secrets!\r\n- A pokemon with Pay Day in your top slot might come in handy at the Game Corner.\r\n- New item, the M.GENE! Could it give low-DV pokemon a boost?\r\n- Max-out your pokemon&#039;s hidden potential with the MIST STONE.\r\n- Five post-game special trainers to find and defeat! What may reappear when they are all defeated?\r\n- If a level-100 Chansey leads your party, you are bound to have some lucky encounters.\r\n- New Super Boss: Do you dare to activate Missingno at the Cinnabar shore? Only if you got your &#039;dex diploma.\r\n- New Super Boss: Missingno not hard enough for you? Try activating it at the infamous Seafoam shore!\r\n- The SS Anne has a post-game tournament. Try winning with a pikachu in your party.\r\n- And several others!\r\n[/QUOTE]\r\n\r\n[B]# Patch Info[/B]\r\n\r\nGrab the patch file of the version you want and apply it to the correct USA rom. The BPS patch format will not let you make a mistake. \r\n- The &quot;_origback&quot; patches are alternatives for red &amp; blue that keep the original back sprites for those that prefer them. \r\n- [B]Red patches are applied to a USA Red ROM.[/B] \r\n-- (SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A)\r\n\r\n[B]# Feature Guide[/B]\r\n\r\nRead the &quot;Guide to New Player Functions&quot; at the end of the README for instructions on all the new stuff the player can do.\r\n\r\nDon&#039;t like the non-vanilla changes? Prefer only the bugfixes and AI improvements? Then the Lite patches are what you want.\r\n\r\n[B]# Compatibility[/B]\r\n\r\nHardware Compatibility\r\n- Compatible with original Gameboy hardware (DMG, Super, Pocket, Color, Advance, SP)\r\n- Potentially compatible with Pokemon Stadium 1 &amp; 2 (GB Tower will only work in Stadium 2)\r\n- Might be possible to use a save from vanilla USA red/blue with this rom hack (save in RED&#039;s house before transferring over)\r\n\r\nEmulator Compatibility\r\n- Use an accurate emulator. BGB on windows is preferred for its accuracy and debugging tools.\r\n- Inaccurate emulators like Visual Boy Advance and Goomba have known issues.\r\n\r\n[B]# Bug Reports or Suggestions[/B]\r\n\r\nPlease make an effort to create an Issue Ticket on the project page of the source code URL. It helps keep track of everything and gives visibility to known issues.\r\n\r\n[B]# Change Log[/B]  \r\n\r\nv1.24.5\r\n- Minor text edit for SS Anne npc in post-game.\r\n- Minor fix for Itemfinder when there are multiple hidden items on screen.\r\n- Fix Psywave symmetry\r\n\r\nv1.24.4\r\n- Can no longer fish or surf using the right wall corner tile on the SS Anne.\r\n- Fixed incorrect sign text in safari area 1\r\n- Adjusted some city names on signs\r\n- Lance and the player will face each other when speaking.\r\n- Increased the speed of the HP bar animation\r\n- Cubone rarity in rock tunnel 2nd floor increased from 1.2% to 6.3%.\r\n- Farfetchd rarity on route 12 increased from 4.3% to 6.3%.\r\n- Farfetchd rarity on route 13 increased from 1.2% to 4.3%.\r\n- The player can now choose whether or not to generate a new Trainer ID when selecting New Game Plus.\r\n- Wild pokemon randomizer lists have been slightly adjusted.\r\n- Talking to the girl in Oak&#039;s lab allows the player to generate a new randomization seed value.  \r\n- Talking to the girl in Oak&#039;s lab prompts the player if full randomization is preferred.  \r\n- Adjusted some text for post-game world state.\r\n\r\nv1.24.3  \r\n- Girl trainer on route 8 has text adjusted to reflect having a Clefable\r\n- Failure to teach a temp field move will now prompt the player to abandon learning it\r\n- The bush that blocks route 9 has been replaced by a blocking event\r\n- Disable and static damage moves will not crit or show super/not very effectiveness\r\n- Fixed an issue with NPCs overlapping menu and text boxes\r\n- Adjusted the parity of in-game trades across versions\r\n- Option menu graphics tweak\r\n- Toggling the gamma shader in the extra options menu now automatically updates the palette\r\n- Moved NPC in celadon prize house two spaces to the right\r\n- Optimized the GBC smooth fading a little bit\r\n\r\nv1.24.2  \r\n- Fixed a text bug on multi-hit moves\r\n\r\nv1.24.1  \r\n- Optimized smooth fades to eliminate graphical jank during battle black-outs\r\n- Trainers will not use non-healing items if they or the player are at low HP, making them more aggressive\r\n- AI will not switch if its HP is below 25% as it&#039;s usually not worth it\r\n- Fades in or out to white in GBC mode with gamma shader enabled will no longer have a frame of incorrect color\r\n- The move Transform now decrements PP properly when used by the AI recursively\r\n- Spinner tiles animate properly without resorting to vblank-induced slowdown\r\n- Fixed wrong color for move animation when it comes after self-inflicted confusion damage\r\n- Reworked the prize mon level function and also synchronized the DVs for gift pokemon that are added to party or box\r\n- Fixed typed effectiveness being applied the wrong way to static damage moves\r\n- All the extra options on the option menu have been moved to their own separate menu\r\n- Add Debug Stat Reset feature\r\n- Fixed shiny clause so that it is now working in nuzlocke mode\r\n- Fixed a bug catcher on route 9 being able to walk onto a ledge\r\n- The message for substitute taking damage now only displays after the first attack of a multi-attack move\r\n- Multi-attack moves display effectiveness only on first attack instead of the last attack\r\n- Twineedle does not print redundant messages like other multi-hit moves\r\n- If active, the shimmer will always manifest on the applicable pokemon of Bruno, Agatha, and the Karate Master\r\n- Karate Master&#039;s pokemon increased from level 37 to 38\r\n- Extended shiny mercy to tower ghosts, ghost marowak, and old man battle\r\n- Fixed daycare sometimes prompting to learn the same move twice\r\n- Fixed special HUD symbols displaying during the ghost marowak encounter', '[8087]shin_pokemon_1.24.5_RED.zip', '1.24.5', '2023-09-19 13:19:23', '2024-01-23 15:53:04', '23 January 2024', 1705968000, '8087readme.txt', 1, 1, 0, 1, 1, 0, '8087titlescreen.png', 5, 0, 0, 4710, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', 'https://github.com/jojobear13/shinpokered/', 'https://youtu.be/AIzEfIpXX_c'),
(8088, 1, 1821, 'Mighty Final Fight Turbo', 3330, 'In celebration of Mighty Final Fight&#039;s 30th anniversary, this hack simplifies the special attack commands, making them easier to execute and available from the start of the game, and changes some details on sprites and palettes.\r\n\r\nSPECIAL ATTACKS:\r\n\r\nCODY\r\n-Tornado Sweep : Press B , then FORWARD (almost at the same time)\r\n-Uppercut : While Cody is charging the Tornado Sweep, press UP for an Uppercut or press DOWN for an  Uppercut in the opposite direction.\r\n  \r\nGUY\r\n-Tornado kick: Press B , then FORWARD (almost at the same time). Hold the B button until the tornado kick ends to perform a Flying Kick in the opposite direction.\r\n-Flying  Kick: Jump and press BACK and hold the B button until you land. If you perform the Flying Kick correctly, hold UP to perform a Flash Kick when you land.\r\n\r\nHAGGAR\r\n-Running Clothesline: Press B and then FORWARD (almost at the same time).\r\n-Hammer Attack: while performing a Running Clothesline, press DOWN at any time during the move.\r\n\r\n\r\nv1.1:\r\n\r\n- Running Clothesline: Press and hold B, then press FORWARD (almost at the same time), to perform a Running Clothesline in the opposite direction.\r\n- Press the SELECT button to change the color of your outfit.', '[8088]Mighty Final Fight Turbo V 1_1.rar', '1.1', '2023-09-19 13:21:54', '2023-10-12 10:28:24', '12 October 2023', 1697068800, '8088readme.txt', 1, 0, 0, 1, 1, 1, '8088titlescreen.png', 5, 0, 0, 1015, 1, 'Database match: Mighty Final Fight (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1BB410BC457694FE3109791B6BE8F75BF157B8C8\r\nFile CRC32: 15EB0BEE\r\nROM SHA-1: CC5BAC121D94B23D7581F4F443DD42F6CFE8EB67\r\nROM CRC32: 3F78037C', 0, '', '', ''),
(8090, 1, 1494, 'TMNT - Texas Edition', 7168, 'This is primarily a graphics hack of the classic TMNT game for the NES. \r\n\r\nMost of the attract screens and cutscenes have been redrawn using imagery from the 1989 arcade game.\r\n\r\nThe ending has been completely redrawn using images of characters found in the first few episodes of the cartoon.   \r\n\r\nCustom sprites were created for April, Splinter, Bebop, Rocksteady, Foot Soldiers (over world and in levels), Mousers, and the Party Wagon.\r\n\r\nThe patch also corrects errors left in the original game, to include:\r\n\r\n- Fixing Rocksteady&#039;s run cycle.\r\n- Fixing Raphael&#039;s over world sai.\r\n- Correcting misplaced background tiles in some levels.\r\n- Editing Splinter and the Captured Turtle sprites so they no longer flicker\r\n\r\nIt also \r\n\r\nAdds back in the stage select from the prototype. (press and hold A when pressing Start).\r\n\r\nEdits some levels to make some of the more notorious jumps a bit less annoying.\r\n\r\nand, thanks to Displaced Gamers, makes the swimming level a bit less annoying by editing the turtle&#039;s hit boxes and allowing them to swim downward, making the level much easier to navigate.\r\n\r\nhttps://www.romhacking.net/forum/index.php?topic=36992.0', '[8090]Teenage Mutant Ninja Turtles - Texas Edition.zip', '1.0', '2023-09-20 01:00:33', '2023-09-19 21:00:33', '19 September 2023', 1695081600, '', 1, 0, 1, 1, 0, 0, '8090titlescreen.png', 5, 0, 0, 1044, 1, 'Database match: Teenage Mutant Ninja Turtles (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nFile CRC32: 83213CA0\r\nROM SHA-1: B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32: EE921D8E', 0, '', '', ''),
(8091, 1, 709, 'Astral World', 6167, 'V1.1 ---\r\n- Cloud level bugfix\r\n- Music test text fix\r\n\r\nV1.0 ---\r\nA sci-fi themed hack consisting of 4 worlds with 16 levels in total. Mario has been erroneously teleported to an alien planet and needs to find his spaceship to get back home. The hack is of medium-hard difficulty and is mostly recommended to people who have already mastered the original SMB1. Some levels require you to go into the right pipe, walk through the right door, or hit the right vine to finish.\r\n\r\nThe concept for this hack dates to June 2017. Initially being nothing more than a graphical test created by Patty, it was reworked to be a proper hack starting in the Summer of 2020. In 2023 it received a massive upgrade in its music and coding, courtesy of StudsX. Most of the levels were done by Patty, with tweaks done by StudsX and Eden GT. 1-4 was designed by StudsX.\r\n\r\nLevels:\r\n*1-1 - Arrival at the Planet\r\n*1-2 - Under the Surface\r\n*1-3 - Island Hopping\r\n*1-4 - The First Lair\r\n*2-1 - Waterfront Stronghold\r\n*2-2 - Waterfront Cave\r\n*2-3 - Starry Paradise\r\n*2-4 - Firebar Fortress\r\n*3-1 - Amethyst Ice Cave\r\n*3-2 - Abandoned Underworld\r\n*3-3 - Pink Velvet\r\n*3-4 - Convoluted Citadel\r\n*4-1 - In the Pink of the Night\r\n*4-2 - Night-Time Madness\r\n*4-3 - Heavenly Stronghold\r\n*4-4 - Maze of Freedom', '[8091]astralworld.zip', '1.1', '2023-09-20 01:03:44', '2023-10-16 02:27:27', '15 October 2023', 1697328000, '', 1, 1, 1, 1, 1, 0, '8091titlescreen.png', 1, 0, 0, 1288, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8092, 11, 790, 'SoNiC &amp; SHADOW Double Jump 2 Gold by TRaiNoR', 8082, '[b]TESTED ON REAL HARDWARE[/b]\r\n\r\nV2.0 Gold Edition - Gold Invins Stars / Gold 1up / New Intro \r\n\r\n-Play as 4 different players in this new sequel to the original hack\r\n-Play as either Sonic / Tails / Knuckles / Shadow\r\n-Sonic and Shadow can DOUBLE JUMP again with ‘Shoes box’ or 50 RINGS \r\n-Knuckles can glide and climb\r\n-New ALTERNATE SONIC SOUNDTRACK\r\n-New Custom HIDDEN PALACE zone playable\r\n-Level Layouts have been reworked (Trying to keep good flow)\r\n-New Colour design\r\n-New custom sprites and Art\r\n-New &#039;S&#039; monitor\r\n\r\nPlus other many features\r\n\r\n[b]**[/b] ACCESS Hidden Palace by pressing start on SoundTest [b]**[/b]\r\n\r\n\r\nENJOY\r\n\r\nPatch rom ‘Sonic The Hedgehog 2 (World).md’\r\n\r\n- V1.11 Oct 2023 TRaiNoR - minor fixes\r\n- V1.12 Nov 2023 - sprite clean up\r\n- v1.123 Nov 2023 - sprite clean and item placement. Casino music speed\r\n- v1.1233 Dec 2023 - Knuckles sprite clean\r\n- V2.0 Gold Edition April 2024 - Gold Invins Stars / Gold 1up / New Intro', '[8092]SoNiC & SHADOW 2 Double Jump 2 Gold by TRaiNoR V2.0 Gold Invins I.rar', '2.0 Gold', '2023-09-20 17:00:43', '2024-04-15 04:33:09', '14 April 2024', 1713052800, '', 1, 1, 1, 1, 1, 1, '8092titlescreen.jpg', 1, 0, 0, 1752, 8, 'Database match: Sonic The Hedgehog 2 (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 14DD06FC3AA19A59A818EA1F6DE150C9061B14D4\r\nFile/ROM CRC32: 24AB4C3A', 0, '', '', ''),
(8093, 1, 4698, '3-D WorldRunner - Pulse Buzz Fix', 4779, 'The sound driver for this game has a bug where low notes on pulse 1 emit a nasty buzzing sound, which was carried into its sequel JJ. This patch fixes that to improve the auditory experience. The author has not tested this patch with the Japanese translation.', '[8093]3-D Worldrunner (Pulse Buzz Fix).zip', '1.0', '2023-09-20 17:19:13', '2023-09-20 13:19:13', '20 September 2023', 1695168000, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 156, 1, 'Database match: 3-D WorldRunner (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D8CBF86A8921EB9050CE4C8ACB3335291866B8FC\r\nFile CRC32: 426A7B5A\r\nROM SHA-1: CE70E57475F4058AC5A05DFED92163D42F0B8B96\r\nROM CRC32: E6A477B2', 0, '', '', ''),
(8095, 11, 2016, 'Taz-Mania SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Taz-Mania.\r\n\r\nHow to use:\r\n*Saving:\r\nGame saves at the map screen, every level after level 1. (Easy and Hard Difficulty only)\r\n\r\n*Loading:\r\nPress and Hold A when highlighting Start Game at the title screen until the Intro appears.\r\nGame will default to level 1 if no save is found.\r\n\r\nPatching Information can be found in the readme file.', '[8095]Taz-Mania SRAM.zip', '1.0', '2023-09-21 11:50:20', '2023-09-21 07:50:20', '20 September 2023', 1695168000, '8095readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 153, 8, 'Database match: Taz-Mania (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 01875BB6484D44A844F3D3E1AE141864664B73B8\r\nFile/ROM CRC32: E901F45', 0, '', '', ''),
(8096, 1, 1290, 'Bomber Emma', 8241, 'A simple graphics hack of Bomberman where you play as my OC Emma. Other video game characters can be seen in place of the enemies. \r\n-Emma (Bomberman)\r\n-Toad (Ballom)\r\n-Sonic (Onil)\r\n-Yuuko Asou (Dahl)\r\n-Mario (Minvo)\r\n-Mega Man (Doria)\r\n-Bomberman (Ovape)\r\n-Arle Nadja (Pass)\r\n-Wario (Pontan)', '[8096]Bomber Emma.zip', '1.0', '2023-09-21 11:51:07', '2023-09-21 07:51:07', '20 September 2023', 1695168000, '', 1, 0, 0, 1, 0, 0, '8096titlescreen.png', 5, 0, 0, 131, 1, 'Database match: Bomberman (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nFile CRC32: B9804046\r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32: DB9DCF89', 0, '', '', ''),
(8097, 9, 715, 'Zelda 3 Hero Mode', 8288, 'This hack creates the experience of &quot;Hero Mode&quot; from later Zelda games in A Link to the Past.\r\n\r\nThere are three versions of the hack:\r\n- &quot;Hero Mode&quot; has double damage and no heart drops akin to the Hero mode found in many Zelda games.\r\n- &quot;ALBW Hero Mode&quot; has quadruple damage, but does have heart drops like in A Link Between Worlds.\r\n- &quot;Superhero Mode&quot; has quadruple damage and no heart drops.\r\n\r\nChoose whichever version you want and apply its .ips file to an unheadered US ALttP rom.\r\n\r\nIf you&#039;re not interested in the ASM source code then just ignore the &quot;asm&quot; folder. It&#039;s not needed.\r\n\r\nEnjoy!', '[8097]Zelda 3 Hero Mode.zip', '1.0', '2023-09-21 11:54:10', '2023-09-21 07:54:10', '20 September 2023', 1695168000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 282, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 0, '', '', ''),
(8098, 1, 709, 'Mebius Ring', 8297, 'Möbius loop:\r\n- A three-dimensional object with no front and back and only one side.\r\n\r\n- An endless circle that can be cut back to its original shape.\r\n\r\nThis is a non-Euclidean puzzle hack that only has one single level, but is sure to stump the most experienced of players. Featuring a custom song of TM Netwark&#039;s &quot;BEYOND THE TIME&quot;, beware of increased stress! Some certain playing techniques are required to beat it.', '[8098]mebius_ring_m.zip', '1.0', '2023-09-22 14:19:40', '2023-09-22 10:19:41', '23 December 2004', 1103760000, '', 0, 1, 1, 1, 0, 0, '8098titlescreen.png', 1, 0, 0, 108, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8099, 1, 709, 'I-rI', 8299, 'The peaceful kingdom where the Mushrooms live has once again been invaded by Bowser (who totally did not control powerful magic), with the Princess and Toads of the corrupted Mushroom Kingdom.\r\n\r\n...Yes, that battle some 38 years ago was just a fabrication of the Mushroom Kingdom.\r\n\r\nBy the time Mario realised this, it was already too late and the Mushroom Clan and Luigi had all been transformed into blocks, and then some.\r\n\r\nOnly the mysterious entity, Mushroom Kingdom&#039;s &quot;┃━┏┃&quot;, can break the magic of these mushrooms (including Luigi) and bring them back to life. He is now in the hands of the Great Demon King Bowser.\r\n\r\nMario has risen up to defeat Bowser and the corrupted Princesses and Toads, rescue ┃━┏┃, and build a peaceful Mushroom Kingdom once again.\r\n\r\nYou are the Mario on your monitor screen. Only you can complete this adventure quest (expedition).\r\n\r\nThe use of advanced glitches (e.g. Devil&#039;s spell, walljumping, &quot;blazit&quot; direct wall clipping) would jeopardise the difficulty of this work, and thus are completely banned during play. Turbo keys and slowdown are not prohibited, but rather in moderation instead.\r\n\r\n・There are 5 worlds and 5 levels each.\r\n\r\n・If you see a 1-up mushroom, you should think about deliberately losing a life in said area.\r\n\r\n・Piranha Plants can appear at other places, not just pipes.\r\n\r\n・Even at the flagpole, you can&#039;t relax just yet. If you head towards it immediately without thinking, you might get into trouble.', '[8099]I-rI.zip', '1.0', '2023-09-22 15:11:42', '2023-09-22 11:11:43', '13 February 2005', 1108252800, '', 1, 0, 1, 1, 0, 0, '8099titlescreen.png', 1, 0, 0, 122, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8100, 8, 876, 'Pokemon RGB: Character Selection', 8306, 'This hack adds gender selection to the beginning of the game during Oak&#039;s speech. There are two characters to choose from: Red (Boy) and Green (Girl). If you chose the female character, the player character sprite is green (in the overworld, battle screen, town map screen, trainer card, etc). All references to the player character&#039;s gender in the games script have been gender neutralized (ie, Mom says &quot;all boys leave home&quot; to &quot;all kids leave home&quot;). The male character is red. The sprites for the girl character were made by BurstXShadowzX on DeviantArt and adapted into the rom.\r\n\r\nThis is built on the latest version of the Pokered-GBC rom. In addition to colorizing the rom, the Pokémon sprites have been replaced with their Gen 2 equivalents, back sprites expanded to 48x48 and the audio engine updated to Crystal&#039;s. \r\n\r\nA few other changes were made, listed below. The hack is now a &quot;catch &#039;em all&quot; hack, in that you can get all Pokémon in a single play through, including all version exclusives and trade-evolve Pokémon are available.\r\n\r\nThe game has been play tested through to the end four times. If you find any errors, especially with the coloration or Red or Green&#039;s sprites in-game, please leave a review stating where the issue is.\r\n\r\nSpecial thanks to Danny-E33. He provided much insight into the function of his colorization code and without him the hack would not have been possible. \r\n\r\nGameplay changes:\r\n-The chance to encounter Ekans on routes 4, 9 and 10 have been replaced with Sandshrew. Ekans can still be found on other routes.\r\n-The chance to encounter Oddish on routes 12, 13, 14 and 15 have been replaced with Bellsprout. Oddish can still be found on other routes.\r\n-The chance to encounter Growlithe on routes 5 and 6 have been replaced with Vulpix. Growlithe can still be found in the Pokemansion.\r\n-Magmar has been added to the Pokemansion in the same way as he appears in Blue.\r\n-Pinsir has taken the place of Syther as a prize at the casino. Syther is still available in the Safari Zone.\r\n-Casino Pokémon prices have been adjusted. (Pinsir, 2800; Dratini, 4600; Porygon, 6500 -- mixture of Red and Blue&#039;s prices)\r\n\r\nPokémon trades have been adjusted:\r\n-Route 11 Nidorina for Nidorino trade has been replaced by Graveler for Haunter (Named Josef, Graveler evolves upon receipt.)\r\n-Cinnabar Island Seel for Ponyta trade has been replaced by Haunter for Electabuzz (Named Casper, Haunter evolves upon receipt.)\r\n-Cinnabar Island Raichu for Electrode trade has been replaced by Machoke for Magmar (Named Apollo, Machoke evolves upon receipt.)\r\n-Cinnabar Island Venemoth for Tangela trade has been replaced by Kadabra for Kangaskhan (Named Houdini, Kadabra evolves upon receipt.)\r\n\r\nFixed a text error with the base game when Oak gives you Pokeballs.\r\nThe sprite when the player character is surfing had its palette changed to match Seel.\r\n\r\nv3.0 changes:\r\n-Ability to play as rival removed to create space for other sprites\r\n-The Super Nerd in Mt. Moon will allow you to take both fossils after defeating him.\r\n-You can take both Hitmonlee and Hitmonchan from the fighting dojo in Saffron City.\r\n-Eevee has taken the place of Nidorina in the Gamecorner prize list.\r\n-Officer Jenny, Melanie and Damian from Pokémon Yellow have been added in and will give you the two starters you did not start with.\r\n-Final battle against Prof. Oak on Route 1 is unlocked after beating the Elite Four.\r\n-Pokeballs when thrown now change color depending on the ball being thrown (Normal - red, Great - blue, Ultra - Grey, Master - Purple, Safari - green)\r\n-Unique party menu icons for each Pokémon have been added. They are used on the naming and trading screens as well. \r\n-Mew has been added. You must follow the following steps exactly to catch him:\r\n1. After receiving Cut from the Captain of the SS Anne, you must lose a battle to a trainer on the ship. This will teleport you away from the ship without it leaving.\r\n2. After receiving both Surf and Strength, return to the SS Anne. Surf from the dock to the right to the landing there. \r\n3. Activate Strength and push the truck from the right. Mew is under the truck.\r\n\r\nNote: While this hack shares inspiration from hacks like Satin and Gender Selection, it does not contain any of their code. The ASM hacking to add additional character options was written from the ground up by the author.', '[8100]PokemonRGB.zip', '3.0', '2023-09-23 18:08:05', '2023-11-12 02:23:01', '09 November 2023', 1699488000, '8100readme.txt', 1, 1, 0, 1, 0, 0, '8100titlescreen.png', 5, 0, 0, 856, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(8101, 9, 804, 'Mario RPG ReGoogled', 7341, 'Mario RPG ReGoogled is an updated version of FantaKuat&#039;s &quot;Mario RPG Google Translate&quot; romhack, with the goal of making it stream-safe. \r\nThis hack (like the original) has had all text content in the game run through numerous multi-language retranslations, until everything is curated nonsense. This is not a functional ENG translation.\r\n\r\nMuch of the text in this &quot;ReGoogled&quot; update is the same as FantaKuat&#039;s original hack, but with some specific changes:\r\n- Retranslation of any real-world references, except for common expressions.\r\n- Retranslation of any content that was clearly not multi-translated (jokes, etc.)\r\n- Retranslation of lines that caused severe graphical glitches or crashes.\r\n- New translations for World Map locations, memory-adjusted to fit.\r\n- New translations for untranslated lines (Psychopath lines, ancillary text.)\r\n- V3 Update fixes a few missed phrases.\r\n\r\nAt the request of a couple of streamers, the zip file has two variants of the patch:\r\n- The &quot;no-butts&quot; patch, which has no swearing and no clear innuendo.\r\n- The &quot;some-butts&quot; patch, which does have some swearing and innuendo.\r\nYou can tell which variant patch you&#039;re using on the file select screen, in the upper-right corner: on the &quot;some-butts&quot; patch, there&#039;s no space between the two Ss in &#039;KISS&#039;. Useful mistake.\r\n\r\nIf you want to patch these easily, use https://www.romhacking.net/patch/.\r\n\r\nIf for some reason you don&#039;t like these changes, feel free to try the original: https://www.romhacking.net/hacks/4490/\r\n\r\nOriginal &quot;Mario RPG Google Translate&quot; romhack by: FantaKuat\r\n\r\nOriginal romhack license terms: Repost &amp; Edit as you like, just don&#039;t claim as your own.', '[8101]Mario RPG ReGoogled v3 Patches.zip', '3.0', '2023-09-24 07:32:00', '2024-05-22 18:34:30', '22 May 2024', 1716336000, '8101readme.txt', 1, 0, 0, 1, 0, 0, '', 1, 0, 1, 299, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(8102, 1, 709, 'Mario&#039;s Toxic Plunge', 6842, 'Mario finds himself in a post-apocalyptic world ridden with acid and toxic waste. With the princess gone, Mario knows what he must do: travel through eight areas to rescue the princess from his nemesis&#039;s clutches and restore order to the Mushroom Kingdom.\r\n\r\nThis hack was made in ten days for SMB Jam 2023 and placed third out of eight entries. Compared to the original jam release, the graphics bank-switching routine has been modified to account for bus conflicts present on genuine cartridge boards.', '[8102]Mario\'s_Toxic_Plunge.zip', '1.01', '2023-09-25 20:19:07', '2023-09-25 16:19:07', '31 July 2023', 1690761600, '', 1, 1, 1, 1, 0, 0, '8102titlescreen.png', 1, 0, 0, 379, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8103, 1, 2190, 'Hokuto no Pac', 8308, '199X The world has been taken over by ghosts. Food has become scarce due to the invasion of these otherworldly spirits. However, a hero of yellow has risen!\r\n\r\n\r\n_____________________________________________________________________\r\n\r\n\r\n⚠️DISCLAIMER: Slight flashing lights warning during gameplay.⚠️\r\n\r\nThis is a simple ROM hack of the NES version of Pac-Man. All it really does is changes some text and give Pac-Man Kenshiro&#039;s hair. (Pacshiro?)\r\n\r\nIf you need help installing the patch, consult the ReadMe file included in the .zip.\r\n\r\n\r\n______________________________________________________________________\r\n\r\n\r\nOf course, this hack is not affiliated with Bandai Namco, Shonen Jump or Nintendo.', '[8103]Hokuto no Pac.zip', '1.0', '2023-09-25 20:27:38', '2023-09-25 16:27:38', '24 September 2023', 1695513600, '', 1, 0, 0, 1, 0, 0, '8103titlescreen.png', 5, 0, 0, 83, 1, 'Database match: Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E7D818E128593109B5C480497A050FACC0744F1B\r\nFile CRC32: 15D202D8\r\nROM SHA-1: 92C3361B9E3B28A51FD30E7845C988A6D576EE65\r\nROM CRC32: 9E4E9CC2', 0, '', '', ''),
(8104, 1, 750, 'Super Mario Bros 3 Kai', 8261, 'This is sukoritai&#039;s second SMB3 hack, following the previous work &quot;Alpha&quot;.\r\n(Kai:改 = Custom)\r\n\r\n[b]VERSION 1.1 [/b]\r\n\r\nWorld 8 - Fortress 1 bug fixed.', '[8104]SMB3kai ver1.1.zip', '1.1', '2023-09-25 20:38:13', '2023-10-11 10:21:32', '11 October 2023', 1696982400, '8104readme.txt', 1, 0, 1, 0, 0, 0, '8104titlescreen.png', 1, 0, 0, 1383, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(8105, 17, 5178, 'Digimon World 2003 NTSC', 8300, 'Digimon World 2003 NTSC\r\nPatch that makes Digimon World 2003 run as NTSC\r\n\r\nWhy?\r\nDigimon World 3 has 3 versions\r\n- Digimon World 3 US (NTSC)\r\n- Digimon World 3 JP (NTSC)\r\n- Digimon World 2003 (PAL)\r\n\r\nOut of the 3 versions only JP and 2003 have the post game, and only US and JP run in 60 fps (NTSC). This patch makes 2003 run in 60 fps on an NTSC console.\r\n\r\nSome emulators will not run this correctly\r\n# RetroArch\r\n- Beetle HW - won&#039;t run properly (sound desync)\r\n- ReArmed - will run properly, you have to force region to NTSC\r\n- SwanStation - runs properly out of the box\r\n# PCSX-Redux - runs properly out of the box\r\n# Duckstation - runs properly out of the box\r\n# Real Hardware - untested, should in theory run fine on a NTSC console', '[8105]dmw2003NTSC-main.zip', '1.0', '2023-09-25 20:49:44', '2023-09-25 16:49:44', '25 September 2023', 1695600000, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1689, 11, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 457CB233349BA841E03B33D8060F8FBCADD45CB3\r\nFile/ROM CRC32: 7DF18E', 0, 'MIT', 'https://github.com/markisha64/dmw2003NTSC', ''),
(8106, 1, 740, 'Crystalis (Female)', 6153, 'A simple patch for a cherished forerunner of the action RPG. It changes the protagonist to female &amp; edits the palette from purple to green. It also includes a more ranged-themed wand weapon - fitting, as there is little truly melee combat in the game. Care has been taken to emulate the existing art style for the new sprites.\r\n\r\nThe player can choose Continue to start with the Warrior Ring, which helps address the grind, lessens the twitch-reaction gameplay, as well as reduces the need to constantly ensure a weapon is charged whilst exploring (but beware the swamp!)\r\n\r\n1.0a carries over Mentil&#039;s QoL improvements to over-caffeinated dialogue boxes as well as requiring you to only switch between swords to gain orb effects (it does not matter what orb is equipped)', '[8106]Crystalis (Female).zip', '1.0a', '2023-09-25 22:08:14', '2024-01-20 14:06:33', '17 January 2024', 1705449600, '', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 524, 1, 'Database match: Crystalis (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nFile CRC32: 1BD39032\r\nROM SHA-1: 8A49FE60B6A151C055A63639894CD366935A7EE9\r\nROM CRC32: 1335CB05', 0, '', '', ''),
(8107, 1, 709, 'Elegance', 2800, 'Elegance:\r\n\r\nnoun, /ˈel.ə.ɡəns/\r\n\r\n&quot;Something so interesting that it makes you forget about everyday mundane things.&quot; -From the &quot;Shinmeikai Japanese Dictionary&quot;\r\n\r\nA high-difficulty hack in which tricks are essential, despite its vanilla-looking level design, and beginners will struggle. The music is rewritten to be a lot more laid-back and contemporary. But how many daring players will be able to conquer the game completely?\r\n\r\n- ... At first, you can only choose W1. Start there first.\r\n- Once you clear the first world as a warm-up, you can freely choose up all 8 worlds this time, with one level each. One should try their best to beat all of them.\r\n- The way to the mythical W9 is hidden in every level... However, it is difficult to get there unless glitches are used.\r\n- Warning! The difficulty level of all 9 Worlds may be so frustrating that casual players may give up easily.\r\n- However, there are no prohibited glitches, except for a direct vertical &quot;blazit&quot; wall clip.\r\n- Only 10 coins for 1UP, a savings of 90%!', '[8107]Gashu.zip', '1.0', '2023-09-27 14:16:55', '2023-09-27 10:16:56', '27 March 2006', 1143417600, '', 1, 1, 1, 1, 0, 0, '8107titlescreen.png', 1, 0, 0, 136, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8108, 1, 709, 'LLL (TRIPLE-L)', 8310, 'This is the sequel to the infamous representative work of OSO, &quot;MMM (TRIPLE-M)&quot;, and is cherished to be his last ever ROM hack before permanently retiring. The stage structure is simple, only consisting of World 1-1 &amp; 2-1.\r\n\r\n1-1 contains one unusually long stage. Warp through all the different areas using pipes.\r\nThe difficulty level here is fairly low and vanilla, and can be cleared on an actual console if you work hard.\r\nOnly the last area, Bowser, is quite tricky, but if the player can get used to it, save states aren&#039;t needed.\r\nA few of the sub-areas uses mild tricks &amp; techniques, such as entering from the back side of a sideway pipe, but one should be fine otherwise.\r\nThe colour and design of the stages were carefully chosen to appeal to the eye.\r\n&quot;Devil&#039;s spell&quot; glitch is prohibited in the first level.\r\n\r\nThe *real* problem here being 2-1 (as the &quot;New Quest&quot;). To be frank, it is not expected for the average player to go through this.\r\nThis specific level is impossible to clear without the frequent use of save states.\r\nIt is mandatory to use all sorts of glitches in your &quot;SMB1 moveset inventory&quot;, including all sorts of walljumps and wall-clipping.\r\nThis is meant to be a hidden stage after all, so if you are confident in your skills, why not give it a go?', '[8108]lll.zip', '1.0', '2023-09-27 14:20:34', '2023-09-27 10:20:35', '23 December 2009', 1261526400, '', 1, 0, 1, 0, 0, 0, '8108titlescreen.png', 1, 0, 0, 120, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8109, 9, 729, 'Super Junkoid', 7324, 'Trapped in a twisted dream where she is revered as a goddess, Junko must face the horrifying serpent that worships her.', '[8109]Super Junkoid 1.3.zip', '1.3', '2023-09-28 04:57:12', '2023-09-28 00:57:12', '21 August 2023', 1692576000, '', 1, 1, 1, 1, 1, 1, '8109titlescreen.png', 1, 0, 0, 3085, 4, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8', 0, '', '', ''),
(8110, 11, 2669, 'X-Men 2 - Clone Wars SRAM - Wall Warp', 5637, 'This Addendum patch for  [url=https://www.romhacking.net/hacks/5684/][i]X-Men 2 - Clone Wars SRAM[/i][/url] is designed to allow Nightcrawler to teleport through floors and walls.\r\n\r\nNOTE:\r\nPause, Hold C and Press Left to return back to the character select screen if you\r\naccidentally teleport out of bounds.\r\n\r\nPatching Information can be found in the readme.', '[8110]X-Men 2 - Clone Wars SRAM - Wall Warp.zip', '1.0', '2023-09-28 11:53:10', '2023-09-28 07:53:10', '27 September 2023', 1695772800, '8110readme.txt', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 283, 8, 'Database match: X-Men 2 - Clone Wars (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 61409E6CF6065AB67D8952B891D8EDCF47777193\r\nFile/ROM CRC32: 710BC628', 0, '', '', ''),
(8111, 1, 774, 'Mega Man - Restore Health with Score Points and Instant Glitch', 4078, 'This Hack adds a function to restore your Health at any point in the game like the E-Tanks in later Mega Man Games do but for a certain number of Score Points similar to Duck Tales with the Money and changes the Pause Glitch to be instantly without pausing/unpausing the game.\r\n\r\nIt works with all versions of the game (Japan, USA, Europe) and is compatible with some hacks which haven&#039;t removed the Score Points and Pause function. It comes in 3 variation, 300k, 200k and 100k Score Points requirement for restoring Health.\r\n\r\n- To restore your Health, hold Dpad UP and press Select.\r\n\r\nDuck Tales and how the restoring Health works in this game by paying 300k Money for full Health was the inspiration behind creating this hack.\r\n\r\nFeel free to use this patch in your projects.', '[8111]Mega Man (All Versions) - Restore Health with Score Points and Instant Glitch.zip', '1.0', '2023-09-29 10:19:47', '2023-09-29 06:19:47', '28 September 2023', 1695859200, '8111readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 268, 1, 'Database match: Rockman (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A62F997DA28E2776DC4FE7B6A32F9179E971E4C0\r\nFile CRC32: 77D3C5F8\r\nROM SHA-1: EA93F3F2FD561C1CEE59AD51CFCB10F3DD83766F\r\nROM CRC32: D31DC910\r\n\r\nDatabase match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 51A9FE7B5CB82833FC416E0F29B965495D9CE49A\r\nFile CRC32: CA2AB7E2\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A\r\n\r\nDatabase match: Mega Man (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 061D59D52E816600DB1BCEEC0321A3A9AB9F0CFA\r\nFile CRC32: 700A69C7\r\nROM SHA-1: FDB6818E0EFCBBD33CB9D17F1CCA251734E268A5\r\nROM CRC32: 94476A70', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8112, 1, 709, 'Hidden things in SMB not hidden 1.0', 8155, 'Small thingy revealing hidden in brick or in air blocks. It looks like unanimated &quot;?&quot; blocks. If using in hacks, use is free but credit required.', '[8112]No Hide For Hidden Things.zip', '1.0', '2023-09-30 07:04:07', '2023-09-30 03:04:07', '28 September 2023', 1695859200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 342, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8113, 11, 3158, 'No full-screen flashing', 8314, 'This hack removes full-screen flashing that occurs when you hit or kill certain bosses in the game.\r\n\r\nThe flashing does at times get somewhat overwhelming, and several people have complained that it gets to the point of inducing headache, so this patch is intended to improve the game&#039;s accessibility.', '[8113]RKA-NoFlashing.zip', '1.0', '2023-09-30 07:05:52', '2023-09-30 03:05:52', '21 September 2023', 1695254400, '8113readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 249, 8, 'Database match: Rocket Knight Adventures (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 49634BB09C38FA03549577F977E6AFB6CEBAAC48\r\nFile/ROM CRC32: A6EFEC47', 0, 'WTFPL', '', ''),
(8114, 1, 709, 'Random Order', 8264, 'This hack randomizes the order of the levels in Super Mario Bros. for the NES.\r\n\r\nAdditional levels and paths have also been added to this one along with redesigned coin rooms to make things seem more interesting and in order to provide a fresh new feel for the player.\r\n\r\nHave fun!', '[8114]Random Order.zip', '1.0', '2023-10-02 02:20:05', '2023-10-03 00:14:14', '01 October 2023', 1696118400, '8114readme.txt', 1, 0, 1, 0, 1, 0, '8114titlescreen.png', 1, 0, 0, 390, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8115, 1, 1408, 'Dr. Googie', 569, 'Aliens take the form of viruses and it&#039;s up to Googie to save the earth from an alien pandemic, so Googie puts his doctors gear and fights the alien viruses head on, whee!\r\n\r\nEnjoy this graphics hack of Dr. Mario, this was done in a few days.', '[8115]Dr. Googie (Dr. Mario hack).zip', '1.0', '2023-10-02 02:24:27', '2023-10-02 16:03:39', '01 October 2023', 1696118400, '8115readme.txt', 1, 0, 0, 0, 0, 0, '8115titlescreen.png', 5, 0, 0, 75, 1, 'Database match: Dr. Mario (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 01DE1E04C396298358E86468BA96148066688194\r\nFile CRC32: B1F7E3E9\r\nROM SHA-1: FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\nROM CRC32: 198C2F41', 0, '', '', ''),
(8116, 10, 5186, 'Tolerable Reshef of Destruction', 7592, 'Reshef of Destruction became infamous for numerous, numerous frustrations throughout its gameplay. This patch makes numerous balance and quality of life changes to the vanilla game, and also introduces a few new cards as well as balancing existing cards. The following changes are made:\r\n\r\n-Selling a card gives you 50% of the card&#039;s price\r\n-Cards can be sold even at 1 copy remaining\r\n-Card prices never change\r\n-Life points always start at 8000 for the player\r\n-Life points always start at 8000 for all opponents outside the Hall of Eternity\r\n-Duelist level no longer does anything\r\n-Permanent effects show text only once per card\r\n-The permanent effect cursor no longer has to take 2 seconds of your time to scan the board\r\n-New Deck Cost formula implemented with adjustments\r\n\r\nAnd the following changes to the cards themselves:\r\n-Dark-Eys Illusionist, Nightmare Penguin, Barox, Dark Chimera, King of Yamimakai, Castle of Dark Illusions, Reaper of the Cards, and Metal Guardian now have accurate TCG stats\r\n-Exodia and the Petit Moth cards now have orange card colors\r\n-Fire Reaper, Ooguchi, Rainbow Flower, Jinzo #7, and Queen&#039;s Double can now attack directly\r\n-Infinite Dismissal was given Negate Attack&#039;s graphic\r\n-Torrential Tribute was given Mirror Force&#039;s graphic\r\n-Former Ritual Monsters are no longer Divine attribute\r\n-Ritual Summoning no longer possible. The Ritual spells were replaced with three brand new cards.\r\n\r\nNote that a second patch is included that applies ONLY quality of life changes, without the changes to the cards or card effects. This is for players who want to keep the original game experience pure, but without the cursor lag as mentioned.', '[8116]ReshefIsActuallyTolerableNow.zip', '1.0', '2023-10-02 10:55:00', '2023-10-02 06:55:00', '22 April 2017', 1492819200, '8116readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 1302, 1, 'Database match: Yu-Gi-Oh! - Reshef of Destruction (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: DAD3AA7DD470C9B475236FED2EA867B04AB1B089\r\nFile/ROM CRC32: 9E0C559', 0, 'Public Domain', '', ''),
(8117, 10, 1226, 'Just What Do I Need', 8322, 'This is a 6 exit romhack of Super Mario Advance 2 (the GBA version of SMW) created using Smallhacker&#039;s SMA2 transplant tool. Featuring a nonsensical blend of Standard, Kaizo, and Puzzle, this romhack heavily abuses the many strange and unusual additions that were added to the GBA version of this game. These include the ability to push Yoshi around without riding him, a revamped system for Special World color Yoshi spawning, and of course, everyone&#039;s favorite plumber with a hilariously floaty jump, Luigi.\r\n\r\nGeneral Instructions:\r\n- Make sure to use the US version of the SMA2 ROM when patching. You can use FLIPS to patch (https://www.smwcentral.net/?a=details&amp;id=11474&amp;p=section)\r\n- You can save the game at any time on the overworld in SMA2, but a life farm is also provided in Yoshi&#039;s House for convenience\r\n\r\nBelow you will find a Player&#039;s Guide. You MUST read this before playing, as it will explain vital differences between SMW and SMA2 that you&#039;ll need to understand to solve puzzles.\r\n\r\nMario and Luigi behave differently in a few different ways:\r\n- When Luigi is riding Yoshi, he can eat enemies and spit them back out again\r\n- When Luigi hits a multi-coin ? block, all the coins spill out of it at once\r\n\r\nYoshi behaves quite differently from the SNES version:\r\n- You can &quot;push&quot; Yoshi along the ground by walking into him\r\n- If you pass over Yoshi during the goal walk, Mario/Luigi will automatically hop back onto Yoshi\r\n- Yoshi can safely &quot;land&quot; on certain platform sprites, such as grey platforms, rather than going straight through them like in SMW (note: red ? switches are an exception to this)\r\n- Unlike the US SNES version, Yoshi can eat dolphins\r\n\r\nColored Yoshis also behave very differently:\r\n\r\n1) Once you have fed and grown a special world color baby Yoshi for the first time, there is a chance that the special world baby Yoshi will spawn inside regular Yoshi ? blocks\r\n- This depends on a few factors: if you&#039;re small or big, it can be any colored Yoshi (this is entirely random)\r\n- If you&#039;re cape, it will always be blue (if you&#039;ve fed blue Yoshi already)\r\n- If you&#039;re fire flower, it will always be red (if you&#039;ve fed red Yoshi already)\r\n\r\n2) Eating 10 berries with a special world color Yoshi results in an egg that hatches into a variety of powerups, rather than just a mushroom like in the SNES version\r\n- Blue Yoshis hatch a cape\r\n- Red Yoshis hatch a flower\r\n\r\nV1.1:\r\n- Fixed a break in YSP that Abdu found\r\n- Slightly nerfed YI4 and made the solution more clear\r\n- Small break fix and QOL adjustment at the end of YI3\r\n\r\nSpecial thanks for testing:\r\n- Blue Leaf\r\n- Lazy\r\n- LouisDoucet\r\n- MiracleWater\r\n- lolyoshi\r\n\r\nOriginal release thread (from SMWCentral): https://www.smwcentral.net/?p=viewthread&amp;t=125046\r\n\r\nClear video (v1.0): https://www.youtube.com/watch?v=Hp8Cw8jyihs\r\n\r\nIf you find any issues, please contact GbreezeSunset on SMWCentral.', '[8117]Just+What+Do+I+Need+%28v1.1%29.zip', '1.1', '2023-10-03 04:21:05', '2023-10-03 00:21:06', '02 October 2023', 1696204800, '', 0, 0, 1, 0, 1, 0, '8117titlescreen.png', 1, 0, 0, 392, 1, 'Database match: Super Mario Advance 2 - Super Mario World (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5101DDF223D1D918928FE1F306B63A42ADA14A5E\r\nFile/ROM CRC32: 5206880A', 0, '', '', ''),
(8118, 33, 4585, 'MKDD - 3 and 4 Karts in Grand Prix', 8283, 'This hack enables the Grand Prix mode for 3 and 4 karts in Mario Kart Double Dash. \r\n\r\nPreviously 3 and 4 Players could only play the Grand Prix mode if coop mode is used which would always involve at least P1 and P2 sharing a kart. With this code, each player can compete in the Grand Prix without having to share a kart any more! All of the game&#039;s locked content can be unlocked by playing the Grand Prix with 3 or 4 karts.\r\n\r\nThere exists a patch for all 3 retail versions of the game: Japanese, American and European. The V1.1 zip adds .ips and .xdelta files to be patched on the game&#039;s ISO.', '[8118]MKDD-3_4_Karts_in_Grand_Prix_V1.1.zip', '1.1', '2023-10-03 04:27:49', '2023-10-04 00:38:55', '03 October 2023', 1696291200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 869, 10, 'Can be patched on either the game&#039;s ISO or the ISO&#039;s main.dol.', 0, '', '', ''),
(8120, 8, 619, 'Bomberman Quest -- Item Switch', 5583, 'Bomberman Quest is an Action-Adventure game, similar to Zelda LA, except with Bomberman as the star.  Unlike Zelda though, all battles are one-on-one fights, and all enemies drop one specific item.  It&#039;s a decent lightweight game.\r\n\r\nIn the original game, you could technically clear the game very quickly, because you can skip most fights and very little exploration was necessary (most key items were conveniently placed).  Also, the items you can get before the second boss (including the hidden items) were rather pathetic, which was one of the reasons that made the second boss fight very difficult.  And the third boss and on were quite easy, because the Homing Bomb was so overpowered.\r\n\r\nSo this patch switches the items around to better balance things:\r\n- More fights and explorations are necessary to get the key items.\r\n- Numerous mid-tier items can be found earlier (although difficult to obtain).\r\n- Some top-tier items are either less conveniently placed or moved to later stages.\r\n\r\nNote: Yes, it is indeed possible to solve Zone 3&#039;s bomb puzzle without the Remote Control.  Two ways, in fact.  And one of them doesn&#039;t even require any Fire upgrade.  No more cheesing through that puzzle.  And as you probably suspected, the prize is indeed the Remote Control.\r\n\r\nIf you have any questions, suggestions, requests, or anything else, please PM hmsong on Romhacking.net (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).', '[8120]Bomberman Quest - Item Switch 1.1.zip', '1.1', '2023-10-06 02:58:37', '2023-10-11 00:37:26', '10 October 2023', 1696896000, '8120readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 221, 1, 'Database match: Bomberman Quest (USA) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 4436F6EE03F7A8B2F235B64E26400C0E951D8A3A\r\nFile/ROM CRC32: A089C656', 0, '', '', ''),
(8121, 1, 709, 'Rimuru Tempest in SMB1', 6836, 'Rimuru Tempest in SMB1 is a hack of Super Mario Bros replacing Mario with Rimuru Tempest from the manga &quot;Tensei Shitara Suraimu Datta Ken&quot; ;)\r\n\r\nRimuru is faster, jumps higher and throws fireballs differently compared to Mario\r\n\r\nYuri&#039;s character sprites (drawn by Valis Emma) were used as a base to make Rimuru', '[8121]Rimuru Tempest in SMB1.rar', '1.0', '2023-10-06 03:06:05', '2023-10-05 23:06:05', '05 October 2023', 1696464000, '', 1, 0, 0, 0, 1, 0, '8121titlescreen.png', 5, 0, 0, 254, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/3YyUg7n-MtY'),
(8122, 10, 1542, 'Color Palette Improvement', 1394, 'Being an early Game Boy Advance title, Metroid Fusion was designed with a bright, somewhat\r\nblown out color palette in order to be more easily seen on the dark screen. This patch attempts to give the game a darker color palette - in particular, effort was made to place the game in a similar visual universe to its predecessor, Super Metroid, while being largely faithful to the visuals of the original game.\r\n\r\nThis patch is in no way affiliated with the &quot;Special Edition&quot; hack, or the &quot;Better Suit Colors&quot; hack, both of which make various changes to the game&#039;s visuals. \r\n\r\nThis hack makes few changes to game menus, and none to the game&#039;s cinematic cut scenes. It is primarily aimed at changes to the visuals seen in gameplay or using gameplay sprites.\r\n\r\nPlease apply the patch to:\r\n\r\nMetroid Fusion (USA, Australia) \r\n\r\nIt will not work with other versions of the game. A patch for the EU version of the game may happen in the future.\r\n\r\nKnown bugs:\r\n - Console in the Habitation Deck flashes in and out existence during its &#039;orange&#039; cycle. When the console is activated, it ceases to flash. Other, similar consoles are not affected.\r\n\r\nLog:\r\nv1.0\r\nInitial release', '[8122]Metroid Fusion Color Improvement.zip', '1.0', '2023-10-07 08:02:36', '2023-10-07 04:02:37', '06 October 2023', 1696550400, '8122readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 819, 1, 'Database match: Metroid Fusion (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: CA33F4348C2C05DD330D37B97E2C5A69531DFE87\r\nFile/ROM CRC32: 6C75479C', 0, 'id', '', ''),
(8123, 23, 2668, 'R.O.C.K. On Girouette!', 5585, 'Girouette R.O.C.K.S on in this hack! It&#039;s a Dawn of Sorrow Soma and Julius mode hack!\r\n\r\nWith a more comedic take on Dawn of Sorrow&#039;s story, and with the Guardian Girouette from Megaman ZX, this adventure is made for fans of Megaman and Castlevania.\r\n\r\nA fully modified story for both Model Z mode, and Unarmored mode!\r\n\r\n55 Brand New weapons! (1 exclusive to Unarmored Mode.) and 6 Rebalanced vanilla weapons!\r\n\r\n3 Altered Souls! (3 More in Unarmored Mode.), along with 1 new special item.\r\n\r\nNew Portraits for Hammer, the beloved merchant.\r\n\r\nReferences to Megaman Zero, X DiVE, and more!\r\n\r\nMusic imports from Megaman Zero 1-4, and Megaman ZX!\r\n\r\nPlease read credits.txt for the full list of credits.', '[8123]Giro-Release.zip', '1.0.0', '2023-10-07 08:05:55', '2023-10-07 04:05:55', '06 October 2023', 1696550400, '', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 751, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(8125, 1, 1408, 'Dr. Retro', 7022, 'Now it&#039;s Retro&#039;s time to shine as he takes Dr. Mario&#039;s place to keep those pesky Viruses at bay and save the world in the new fun filled Dr. Retro. \r\n\r\nJoin Retro on his quest to stop those mischievous Viruses from infecting people and making them ill.\r\n\r\nV1.1 02-12-2023\r\n\r\nPolished up Retro and made him look a bit more decent.\r\n\r\nV2 24-06-2024\r\n\r\nFinally managed to change the year of the Hack, (Special Thanks To Retro Craze For The Help).\r\n\r\nHope you all have fun.', '[8125]Dr. Retro V2.zip', '2.0', '2023-10-07 08:31:27', '2024-06-25 13:30:08', '24 June 2024', 1719187200, '', 1, 0, 1, 0, 0, 0, '8125titlescreen.png', 5, 0, 0, 145, 1, 'Database match: Dr. Mario (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 01DE1E04C396298358E86468BA96148066688194\r\nFile CRC32: B1F7E3E9\r\nROM SHA-1: FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\nROM CRC32: 198C2F41', 0, '', '', ''),
(8126, 11, 4236, 'Crack Down Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Crack Down.\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after Initials are entered at the continue screen. \r\n\r\n*Loading:\r\nScores load upon boot. \r\nIf checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching Instructions can be found in the readme.', '[8126]Crack Down Hi-Score SRAM.zip', '1.0', '2023-10-07 08:33:09', '2023-10-07 04:33:09', '06 October 2023', 1696550400, '8126readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 138, 8, 'Database match: Crack Down (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 949CD961A99E9C35388CF6A4DB5E866102ED27A2\r\nFile/ROM CRC32: B9CE9051', 0, '', '', ''),
(8127, 23, 1977, 'Pokemon Heart Ash', 5526, 'Has anyone ever wondered what Ash / Satoshi would be like in a Pokemon game?\r\n\r\nBelow will share the work this humble servant did that he was able to incorporate into his favorite game of the franchise to play on his Twitch channel. \r\n\r\nplay as Ash in pokemon HeartGold NOW!\r\n\r\nFeatures:\r\n\r\n- All Gold / Ethan &quot;Overworld&quot; sprites have been changed to Ash / Satoshi sprites, including the following animations:\r\n\r\n - idle\r\n - walking\r\n - running\r\n - cycling\r\n - surfing\r\n - HM/TM\r\n - Save\r\n\r\n- An alternate costume has been added for the Team Rocket base infiltration chapter inspired by the Team Rocket costume from the anime that includes all of the above animations.\r\n\r\n- The battle sprite with all the animations of throwing Pokeball and sending the pokemon into battle was changed for Ash.\r\n\r\nif you use pokesav to get pikachu you can have a nostalgic experience.\r\n\r\nThere are still some changes to do, like editing the trainer card or VS image for Ash, but all the main things are covered (overworld sprites and Battle sprites).\r\n\r\nsome bug (nothing serious): \r\nThere is a visual bug at the start of the battle transition in some parts, the creator of this patch is an artist so not much could be done about it, however the art is considered to cover enough to make the experience engaging. hope you enjoy it and that the quality of the art is to everyone&#039;s liking.\r\n\r\nPS : This patch has been tested only in the spanish version of the game, it has not been tested with the english version, so there may be some error if you try to apply the patch in the american version of the game, maybe in the future there will be the english version, but if someone is interested in making a new patch for other languages you can send a DM in any of the networks in the following link ;) \r\n\r\nhttps://beacons.ai/kensuyjin33\r\n\r\nThanks\r\n\r\n- Kensu William (Kensuyjin33)', '[8127]Pokemon - Edicion Heart Ash.rar', '1.0', '2023-10-08 07:38:27', '2023-10-08 03:38:27', '06 October 2023', 1696550400, '8127readme.txt', 1, 0, 0, 0, 0, 0, '8127titlescreen.png', 5, 0, 0, 597, 12, 'Database match: Pokemon Edicion Oro HeartGold (Spain)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 29F9682B7F08F9EE94FE9FA74F2A6CB7C64B0505\r\nFile/ROM CRC32: 84E882FF', 0, '', '', 'https://youtu.be/iOUBLTg56nY?si=JOyJXiiuGnRkCuac'),
(8128, 10, 2839, 'A Vestrian Tale', 8326, 'A Vestrian Tale is a FE8 Rom Hack created with the use of FEBuilder.\r\nIt is my love letter to the most volatile and pathos-laden aspects of the franchise.\r\n\r\nGame features\r\n\r\n- The game consists of ten chapters. It doesn&#039;t feature any gaiden chapters.\r\n- It features a new story set in the small nation of Vestria.\r\n- The player has 27 units at their disposal, all accessible in a single playthrough.\r\n- A Vestrian Tale borrows numerous mechanics from Thracia 776, namely True Hit, Thracia Trading and the 99% Accuracy Cap, as well as the Capture Mechanic. The general game loop and its economy are based upon it.\r\n- To make the capture mechanic more organic, weapons and items have been rebalanced to better harmonize with it. Moreover, the game presents a select number of skills that synergise with the aforementioned mechanic.\r\n- In order to create a more personal gaming experience and encourage replayability, each map features several secret events. To satisfy the gambler that is in all of us, some of these events feature a risky but rewarding coin toss. In the name of fairness, the majority of them are skippable.\r\n- Are you afraid of losing your game progress to an unlucky miss? There&#039;s nothing to fear. Every map features FE11 inspired save points.\r\n- The support system is not present in the game. However, in its place, there is a fixed number of interactions between characters per chapter.\r\n- Custom portraits, music, status screen and much more to satisfy your aesthete side.', '[8128]AVT 1.2.7z', '1.2', '2023-10-09 21:48:16', '2023-11-08 01:49:49', '03 November 2023', 1698969600, '', 1, 1, 1, 1, 1, 0, '8128titlescreen.png', 1, 0, 0, 778, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', 'https://youtu.be/WhLAfAQgouc?si=xxU3CYVUgLrb9Xom'),
(8129, 8, 1841, 'Super Chess Master', 8329, 'Super Chess Master reskins the generic chess pieces of The Chessmaster with Super Mario themed characters (including Mario, Peach, Bowser, Bowsette and more), as well as swaps out the Chess Master graphics for Bowser on the title screen.', '[8129]Super Chess Master (The Chessmaster modification) (1.0).zip', '1.0', '2023-10-10 04:47:37', '2023-10-10 00:47:37', '10 October 2023', 1696896000, '8129readme.txt', 1, 0, 0, 0, 0, 0, '8129titlescreen.png', 1, 0, 0, 346, 1, 'Database match: Chessmaster, The (USA) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F0351FAAB8B912967552684D4160F5CF94540D41\r\nFile/ROM CRC32: 59ED370C', 0, '', '', ''),
(8130, 1, 749, 'Super UTAU Three Sisters (feat. Namine Ritsu)', 8331, 'A simple graphics hack that replaces the playable characters of Super Mario Bros. 2 with UTAU&#039;s: Kasane Teto, Momone Momo, Utane Uta/Defoko and Namine Ritsu.', '[8130]super UTAU sanninmusume.rar', '1.0', '2023-10-11 04:36:07', '2023-10-11 00:36:07', '10 October 2023', 1696896000, '', 1, 0, 0, 1, 0, 0, '8130titlescreen.png', 5, 0, 0, 277, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D3F8CFD7822C1CF634C2132009F877B44244850F\r\nFile CRC32: 43507232\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(8131, 10, 4334, 'Inaccessible Courses added to Story Mode', 4292, 'F-Zero GP Legend has 2 courses in its code that are not accessible through normal play.\r\n*Big Blue: Calm Sea is only accessible through single-pak multiplayer, which is difficult or impossible to use with certain emulation setups.\r\n*Mute City: Mute City II is dummied-out content, thought to be an abandoned idea for Expert variations of the Platinum Cup. It is a remake of Mute City III from the SNES game.\r\n\r\nThis patch inserts these 2 courses into story mode. Big Blue: Calm Sea replaces Big Blue: Slip Highway in Rick&#039;s, Jack&#039;s, and Zoda&#039;s stories. Mute City: Mute City II replaces Mute City: Tradition Park in Jody&#039;s and Jack&#039;s stories.\r\n\r\nPatches for US, EU, and JP versions are included in the download. When combined with GuyPerfect&#039;s e+ Complete patch, all F-Zero GP Legend content is playable.', '[8131]FZ GPL Inaccessible Courses.zip', '1.0', '2023-10-11 04:36:48', '2023-10-11 10:55:56', '10 October 2023', 1696896000, '8131readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 401, 1, 'Database match: F-Zero - GP Legend (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 977588D9D27B7115E0BB309FB019AE81B9F413FF\r\nFile/ROM CRC32: 781AAB58', 0, '', '', ''),
(8132, 27, 3002, 'Konami Krazy Racers 64', 8332, 'This is the first ever uploaded ROM Hack by Castle_Smashers.\r\n\r\nSo far this hack replaces the current characters with the following from Konami Krazy Racers (GBA):\r\n\r\n- Mario replaced by Goemon\r\n- Luigi replaced by Takosuke\r\n- Peach replaced by Nyami\r\n- Toad replaced by Power-Pro Kun\r\n- Yoshi replaced by Pastel\r\n- DK replaced by Ninja\r\n- Wario replaced by Moai\r\n- Bowser replaced by Dracula\r\n\r\nHoping to discover more about hacking Mario Kart 64 in terms of replacing things like sound fx and courses.\r\n\r\nEnjoy!', '[8132]Krazy Racers 64 [v1] (U) [!].rar', '1.0', '2023-10-12 14:19:10', '2023-10-12 10:19:10', '12 October 2023', 1697068800, '8132readme.txt', 1, 0, 0, 0, 0, 0, '8132titlescreen.png', 5, 0, 0, 454, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', ''),
(8133, 1, 750, 'SMB3 - Bonus Game Fixes', 4779, 'The bonus games in Super Mario Bros. 3 have some quirks which impact their difficulty. This hack remedies these:\r\n[list]\r\n[li]The Roulette (AKA Slots or Sliding Images) game is heavily rigged by psuedo-random number generation. This hack removes all reliance on psuedo-random numbers to make it easier to win.[/li]\r\n[li]The Card Matching game only generates 8 unique board layouts due to flaws in its shuffling algorithm. This hack overhauls the algorithm to a variant of Fisher-Yates/Durstenfeld. As a result, the game is much harder to complete in a single encounter as the board layouts are more random. (Remember, the progress of an unfinished board is saved across encounters)[/li]\r\n[/list]\r\n\r\nPlease watch this excellent explanation video by Retro Game Mechanics Explained for more information (See video below).\r\n\r\nThis hack is compatible with the [url=https://www.romhacking.net/hacks/5131/]Sound Effect Fix[/url].', '[8133]smb3-bonus-game-fixes.zip', '1.0', '2023-10-12 14:23:51', '2023-10-12 10:23:51', '12 October 2023', 1697068800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 267, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A25D2DCBF6EC3634A84318BFE2CFE28D5331D815\r\nFile CRC32: E8C3AF69\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', 'https://youtu.be/QGeLzCmUDDk'),
(8134, 8, 708, 'Pokémon Crystal Legacy', 8334, 'Pokémon Crystal Legacy is an enhancement hack that aims to improve Generation 2&#039;s most underdeveloped areas, whiling holding on to the mechanics and feel that made it unique. Rather than bring modern Pokémon design philosophy to Crystal, Legacy only makes changes based off precedents set in the game&#039;s original design. This ensures an authentic gen 2 experience, while bringing the game to it&#039;s full potential.\r\n\r\nFeatures Include\r\n- Dynamic Gym Leader level scaling for &#039;non linear&#039; part of Johto. The team&#039;s and levels of Chuck, Pryce and Jasmine scale to whether you have 5, 6, or 7 badges.\r\n- Gym Leader teams optimized. Leaders see more Gen 2 representation, while still retaining their original aces (e.g. Bugsy keeps his Scyther, but Metapod and Kakuna are replaced with Pineco and Ledian). Movepools see increasing diversity and complexity. Gym Leaders use held items.\r\n- Improved level curve. Gym leaders and trainers no longer fall off in the late mid-game, only to spike in the Elite Fuur. The game now sees a more linear rise in leveling, with expanding trainer teams to provide more EXP. Players who don&#039;t grind will still be under leveled to the champion, but this is intentional and typical for most Pokémon games.\r\n- Pokémon availability increased. Kanto locked Gen 2 mons like Houndour added to Johto. Route encounters have been diversified. Gen 1 trade mons evolve by level up. Gen 2 trade items now simply work like evolution stones. Increased accessibility to evo items. Fossils + GS Ball added to Ruins of Alph. All legendaries are now catchable.\r\n- Gameplay Balancing. Dark-type is now Physical while Ghost is Special. DRASTIC improvements to Pokémon movepools. Balancing to actual moves (notably large improvements to bug and fighting type). Weak single evo mons + other underperformers have seen some stat buffs (i.e Misdrievus is now closer stat wise to Mismagius, but not on par).\r\n- Item Improvements. Flower shop now sells Berries. Cianwood pharmacy sells Stones &amp; Ethers. Post radio tower Mahogany mart sells Upgrade and Metal Coat. Mahogany, Blackthorn, and Celadon now sell TMs. X Items cannot be purchased.\r\n- Storyline enhancements. Slight adjustments to timing of Silver&#039;s character arc. A man helps Lance uncover the Rocket Hideout. Team Rocket has seen Executives named as Archer and Ariana. &#039;Hyuck-Hyuck&#039; Rocket now has a small character arc. The game now has an explanation for the missing Legendaries of Kanto.\r\n- Quality of Life: Unique Pokémon Sprites, Running Shoes, Bigger Bag, Early EXP Share, Delete HMs whenever, TM pickup now says move name, PC added to Elm&#039;s Lab and House after Tohjo Falls, Gameplay Icon that shows Weather, Bugs Fixed, Brick Piece (found in Goldenrod Warehouse) now evolves Hitmontop, Odd Egg always has good DVs, Happiness System makes Friendship Evos faster, Third Trainer Card show Kanto Badges, bugs fixed AND MORE.\r\n- Rematch Johto Gym Leaders after becoming Johto Champion.\r\n- Kanto is now it&#039;s own separate league. Gym leader teams have competitively set teams of 6. Upon beating them, you must rematch the Elite Four for title of Kanto Champion before facing Red. Consider this section a &#039;challenge&#039; post game.\r\n- Fight the creator (Smith), production manager (Craig) and video editor (Weebra) in the Trainer House.\r\n\r\nWhat Stays the Same\r\n- No Physical/Special split\r\n- All Pokémon keep their typing\r\n- No new Pokémon added\r\n- No new trainers added\r\n- Badge boost remains\r\n- Trainer AI is untouched\r\n- TMs are single use (all TMs eventually become available for purchase)\r\n- Most original wild encounters remain where they were, outside of some overly redundant ones\r\n- All storyline outcomes are the same, although some get to their conclusion slightly differently', '[8134]Pokemon_Crystal_Legacy_V1.2_IPS_Patches.zip-20231203T144400Z-001.zip', '1.2', '2023-10-14 12:17:34', '2023-12-04 05:19:26', '03 December 2023', 1701561600, '', 1, 0, 1, 1, 1, 1, '8134titlescreen.jpg', 5, 0, 0, 38424, 1, 'Database match: Pokemon - Crystal Version (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A', 0, '', '', 'https://youtu.be/oeJBVY3z_uE'),
(8135, 8, 1421, 'Good Underwater Patches', 7131, 'Did you ever have a chip on your shoulder about the underwater sections from The Legend of Zelda: Oracle of Ages for the Game Boy Color? \r\n\r\n[i]Well, now that mess is solved![/i]\r\n\r\n\r\n\r\nTwo different patches that fixes the infamous underwater waves and swimming controls.\r\n\r\nYou can apply these patches at any point in your quest so do not worry about breaking your save!\r\n\r\n\r\n\r\n[b]GOOD SWIMMING[/b] = \r\nYou can swim with the Mermaid Suit using regular movement now without having to tap the d-pad each time\r\n\r\n\r\n[b]NO WATER WAVES[/b] = \r\nWhen underwater with the Mermaid Suit, there will no longer be the wavy underwater line effect on screen anywhere', '[8135]The Legend of Zelda Oracle of Ages - Good Underwater Patches.zip', '1.0', '2023-10-14 12:25:16', '2023-10-14 08:25:16', '12 September 2023', 1694476800, '8135readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 656, 1, 'Database match: Legend of Zelda, The - Oracle of Ages (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 880374FB978B18AF4AA529E2E32F7FFB4D7DD2F4\r\nFile/ROM CRC32: 3800A387', 0, 'Public Domain', '', ''),
(8136, 1, 716, 'Ms. Pac Man - Strange Mazes 2', 6836, 'Ms. Pac Man - Strange Mazes 2 is a Ms. Pac Man Hack featuring the 9 unused levels found on The Cutting Room Floor. Also, textures have been changed.', '[8136]Ms Pac-Man - Strange Mazes 2.rar', '1.0', '2023-10-14 12:34:55', '2023-10-14 08:34:55', '13 October 2023', 1697155200, '', 1, 0, 1, 0, 0, 0, '8136titlescreen.png', 1, 0, 0, 154, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: BD16DEA7EB7C1BF3FA7E63D977CCC9E29DAB3174\r\nFile CRC32: 480FF69C\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', 0, '', '', 'https://youtu.be/YsybP-ltJ10'),
(8137, 1, 1408, 'Dr. Mario Wonder', 8335, 'A mysterious new virus called the Wonderflu has spread across the Mushroom Kingdom! Although this virus is suspected to come from the Flower Kingdom (the setting for Super Mario Bros. Wonder), this is highly speculated otherwise. Same rules as the original game, just match 4 vertically or horizontally to get rid of the viruses. If you trigger a cutscene, you&#039;ll find out who or was responsible! But if you beat the game at its hardest, you&#039;ll go even deeper than that!\r\n\r\nNew Viruses: Tripurple (purple), which causes victims to hallucinate. Elephever (gray) which adds elephants to their hallucinations, and Suipipe (teal), the worst one, which slowly drives its victims to suicide! This last virus also loves it when you match it in a vertical or combination of 4, and instead of laughing at you, this virus will get angry and roar at you if you get a Game Over.', '[8137]DrMarioWonder-IPS.7z', '1.0', '2023-10-14 12:52:15', '2023-10-14 23:47:08', '14 October 2023', 1697241600, '8137readme.txt', 1, 1, 0, 1, 0, 0, '8137titlescreen.png', 1, 0, 0, 290, 10, 'Database match: Dr. Mario (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 01DE1E04C396298358E86468BA96148066688194\r\nFile CRC32: B1F7E3E9\r\nROM SHA-1: FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\nROM CRC32: 198C2F41', 0, 'Public Domain', '', 'https://youtu.be/vu4nMiVMSbk'),
(8138, 1, 1007, 'Wario&#039;s Gambling Addiction', 569, 'Wario comes to New York City to win big at the casinos, he starts with $100 USD in his pocket and tries his luck in the five boroughs, will Wario succeed and gets his fame and fortune in The Big Apple? Only with your help he can...\r\n\r\nThis is the world&#039;s first hack of American Dream that put Wario in the spotlight, help him win big!', '[8138]Wario\'s Gambling Addiction (American Dream hack).zip', '1.0', '2023-10-15 08:05:25', '2023-10-15 04:05:25', '01 October 2023', 1696118400, '8138readme.txt', 1, 0, 0, 1, 0, 0, '8138titlescreen.png', 5, 0, 0, 148, 1, 'Database match: American Dream (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0B562B498A2B6D2188A1A13C87F5F5E2FC9D1C3F\r\nFile CRC32: 5249764C\r\nROM SHA-1: 5CD7C3A0080FE7CCC6AFE70AF85123FF77E89834\r\nROM CRC32: 3FFA5762', 0, '', '', ''),
(8139, 10, 1912, 'Pokemon Emerald - All Random Battles', 8336, 'In this hack every Pokemon is randomized at the start of battle, your own mons, the wild mons, the enemy&#039;s mons, this is not just changing the seed, it will be a different random battle every time you try to battle a specific enemy, the wild Pokemon are completely random everywhere to (and your own mons will be random too, every time).\r\n\r\nThe moves will be set to what the specific Pokemon species would naturally have at their level.\r\n\r\nThis idea was made possible by hack that randomized your own mons at the start of every battle (https://github.com/googleben/EmeraldPartyRandomizer), the code was reused to make the enemy&#039;s mons and wild mons random too.\r\n\r\nNot fully tested.\r\n\r\nUpdate v1.1: now all Pokemon can use every HM (thanks for carokahn9&#039;s review for pointing it out).', '[8139]pokeemerald_all_random_battles_v1.1.zip', '1.1', '2023-10-15 08:07:20', '2023-12-18 13:05:35', '17 December 2023', 1702771200, '', 0, 0, 0, 0, 1, 0, '8139titlescreen.png', 5, 0, 0, 360, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', 'https://github.com/animeavi/pokeemerald', ''),
(8140, 11, 1925, 'Doggo of Rage 2', 6870, 'Features:\r\n\r\n-A simple modification of SOR2’s Axel to Hololive’s Korone Inugami.\r\n-Y is the same as B+C.\r\n-If you are blown up by an attack, press C to recover.\r\n-If you are thrown, press C to recover.\r\n-Added Air combos and new voices.', '[8140]Doggo of Rage 2 (JE) [!] ND.7z', '1.0.2', '2023-10-15 08:09:41', '2023-10-18 00:57:11', '18 October 2023', 1697587200, '', 1, 1, 0, 1, 1, 1, '', 5, 0, 1, 257, 8, 'Database match: Bare Knuckle II - Shitou e no Requiem ~ Streets of Rage II (Japan, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A0D3A216278AEF5564DCBED83DF0DD59222812C8\r\nFile/ROM CRC32: 42E3EFDC', 0, '', '', ''),
(8141, 10, 2839, 'Fire Emblem: Sacred Echoes', 8338, 'Sacred Echoes is a total conversion of Fire Emblem: The Sacred Stones, a game which is widely considered a spiritual successor to Fire Emblem&#039;s black-sheep second game Fire Emblem Gaiden, into a demake of its modern re-release Fire Emblem Echoes: Shadows of Valentia. More than a simple 1:1 port of a 3DS game onto a handheld system two generations earlier, Sacred Echoes attempts to present what a full GBA-era release of Shadows of Valentia might have been by uniting the source game with the best-loved aspects of GBA-era Fire Emblem&#039;s visuals and gameplay. It additionally addresses some commonly-cited detractions from the experience of the original Shadows of Valentia.\r\n\r\nGame features:\r\n- 46 story maps, 1 gaiden chapter and 8 repeatable dungeon maps.\r\n- Maps and map objectives with more variety than the 3DS version.\r\n- An expansion of the story with more focus on the game&#039;s cast, more support conversations between characters, and writing revisions to improve certain character arcs.\r\n- A combat system which follows the quirks of Shadows of Valentia while adding back the Rescue mechanic and the Weapon Triangle from the GBA games.\r\n- Custom graphics, animations, cutscene stills, and UI.\r\n- Two optional additional units to aid in gameplay.\r\n- Customization options at the new game file creation screen allow for tweaking functionality of the RNG, customizing unit growths, and playing on the deathless Casual mode if desired.\r\n- Many features from the Shadows of Valentia DLC packs are unlockable upon completing a playthrough, including the Cipher units and the Pitchfork item.\r\n- Additional playable classes, including playable Axe users, Thieves, and female Archers and Dread Fighters\r\n- Available in English and in Spanish (the download contains both languages).', '[8141]SacredEchoes.7z', '1.1.2', '2023-10-15 16:58:59', '2023-10-31 00:04:24', '30 October 2023', 1698624000, '8141readme.txt', 1, 1, 1, 1, 1, 1, '8141titlescreen.png', 1, 0, 0, 5362, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, 'CC-BY-NC-4.0', 'https://github.com/HyperGammaSpaces/SacredEchoes', 'https://youtu.be/xA13X31Dsn4'),
(8142, 1, 750, 'E1S 2023 SMB3 Hack #2', 1609, 'The sequel is here. This is the second 2023 hack which, like the first, is a mix of original levels or slightly modified, and also custom levels, some with a twist. However, unlike the first game, levels in this one provide way more than a challenge for the average player.\r\n\r\nAlso included is a Lost Levels game in which ten levels were either planned or cut from the final game due to bugs, glitches, crashes, etc.', '[8142]E1S 2023 SMB3 Hack #2.zip', '1.0', '2023-10-16 04:30:27', '2023-10-16 00:30:27', '15 October 2023', 1697328000, '', 1, 0, 1, 0, 1, 0, '8142titlescreen.png', 1, 0, 0, 350, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(8143, 1, 740, 'Crystalis Switched Roles', 8339, 'This file is for those who wished for Mesia and Simea to have been switched around for reasons of the imagination.\r\n\r\nNeedless to say Mesia can be named whatever you wish now as this Crystalis version exists in another dimension.\r\n\r\nAs such to make the plot fit the town graphics and dialog have been re-arranged with some people renamed to fit the original plot.  \r\n\r\nFor instance, the biggest hurdle is Amazones, the town of women who hate men.  It is now the town of Monistar the town of abstinent Monks.\r\n\r\nStom and Akahana are also gender swapped to fit this element and half the Draygonian Guard who patrol the town are now women.\r\n\r\nSee the game to discover other details.\r\n\r\nSpecial Thanks to Zynk for changes in dialogue\r\n\r\n\r\nThis Game can be patched using Lunar IPS', '[8143]Crystalis Switched Roles 2.0.zip', '2.0', '2023-10-16 04:32:03', '2023-11-22 03:45:07', '21 November 2023', 1700524800, '8143readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 201, 1, 'Database match: Crystalis (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nFile CRC32: 1BD39032\r\nROM SHA-1: 8A49FE60B6A151C055A63639894CD366935A7EE9\r\nROM CRC32: 1335CB05', 0, '', '', ''),
(8144, 10, 1912, 'Pokemon Emerald Rush Edition', 8183, 'The goal of these patches are to speed up gameplay while keeping the core mechanics as vanilla as possible. Improvement hacks tend to introduce big changes like new pokemon, physical/special split, new npcs, and major rebalancing. This hack doesn&#039;t do any of that. It gives you a pure Emerald experience, while speeding up the gameplay.\r\n\r\nThere are 4 versions of this patch. Each one adds on top of the other. \r\n\r\nPatch 1:\r\n-Battle animations disabled \r\n\r\n-Overworld HM animation disabled\r\n\r\n-Running allowed indoors (You must still talk to your mom to get the running shoes)\r\n\r\nPatch 2:\r\n-Includes all the changes of patch 1, but with faster underwater surfing (twice as fast now, same speed as running)\r\n\r\nPatch 3:\r\n-Includes all the changes of patch 1 and 2, but also disables Pokenav calls. No more random calls slowing down gameplay!\r\n\r\nPatch 4, however, is the most vanilla experience. It disables battle animations. That&#039;s it, nothing else.\r\n\r\nOnly apply 1 patch per rom. Do not stack them. Confirmed full everdrive compatibility. Preexisting save files may or may not work. They likely will, but your mileage may vary. Always back up your saves.\r\n\r\nTo really speed things up go to the menu and always set text to fast, disable battle animations, and switch battle type to set.', '[8144]Emerald Rush Patches.7z', '1.0', '2023-10-17 03:59:13', '2024-06-22 05:26:24', '16 October 2023', 1697414400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 239, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, '', '', ''),
(8145, 9, 714, 'Lessness World', 8341, 'A Super Mario World ROM hack. It is dedicated to the speedrunner and Twitch streamer Lessnessv. This game tries to challenge the player, focusing on precise jumps and movements. It features some of the classical kaizo tricks.\r\n\r\nThis hack features:\r\n- Custom music.\r\n- Custom sprites.\r\n- Instant retry system.\r\n- &quot;No overworld&quot; patch.\r\n\r\nThe ROM hack is listed as Kaizo: Intermediate difficulty, following SMW Central&#039;s difficulty scale.', '[8145]LW 1.2.zip', '1.2', '2023-10-18 04:44:58', '2023-10-18 00:45:01', '20 May 2020', 1589932800, '8145readme.txt', 1, 1, 1, 1, 1, 0, '8145titlescreen.png', 1, 0, 0, 98, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, 'Custom', '', ''),
(8146, 1, 940, 'Penguin Line Clear', 7978, 'This replaces the default line clearing animation with a penguin that helps clear away the lines.  The penguins are taken from the sprites seen after successfully clearing a Type B Level 2 game.  The original game&#039;s timing has been left intact.  The animation takes 17 to 20 frames (~.33 seconds) to complete so the penguin must run quickly.\r\n\r\nThe video shown is a timing test using NES Tetris &quot;maximum score&quot; by r57shell &amp; Archanfel in 02:53.13 https://tasvideos.org/4853M', '[8146]penguin_v0.1.zip', '0.1', '2023-10-18 10:27:10', '2023-10-18 17:12:33', '17 October 2023', 1697500800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 87, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, 'Public Domain', 'https://gist.github.com/zohassadar/01d3c7c1f06c044f7ed2e77f2892aceb', 'https://youtu.be/IZn6R--RxNg'),
(8147, 9, 714, 'Mario&#039;s Redemption Quest', 8341, 'Mario&#039;s Redemption Quest is a Super Mario World kaizo ROM Hack, significantly shorter than Lessness World. This game has 12 exits you can play, with no overworld in it.\r\n\r\nThis hack features:\r\n\r\n- Custom music in every level.\r\n- Some custom graphics.\r\n- Custom palettes in every level.\r\n- Slightly modified vanilla graphics.\r\n- Some custom sprites.\r\n- &quot;No overworld&quot; patch.\r\n\r\nThe ROM hack is listed as Kaizo: Intermediate difficulty, following SMW Central’s difficulty scale', '[8147]Mario\'s Redemption Quest v1.1.zip', '1.1', '2023-10-19 04:54:55', '2023-10-19 00:54:57', '22 January 2021', 1611273600, '', 1, 1, 1, 1, 1, 1, '8147titlescreen.png', 1, 0, 0, 126, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: E7C9D2954AED2814FBB43F259AEFC25404DA8463\r\nFile CRC32: B9B52E0F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, 'Custom', '', ''),
(8148, 9, 714, 'Hourglass Twist', 8341, 'When Kaizo and Puzzles Unite.\r\n\r\nHourglass Twist is a Super Mario World kaizo romhack that mixes those two styles mentioned (kaizo design and puzzles). As the player progresses in the game, they will find more kaizo elements, and more difficult puzzles. There is not a heavy glitch usage or obscure SMW quirks, but the players may need a bit of knowledge about SMW glitches to progress, but in case the player is well versed in SMW quirks, the game tries its best to explain everything through the message boxes.\r\n\r\nThis game features fast retry system (without the prompt), custom music, a group of QoL patches, custom palettes but mostly vanilla graphics, except for some blocks. This ROM hack is listed as Kaizo: Expert difficulty, following SMW Central’s difficulty scale.', '[8148]Hourglass Twist.zip', '1.0', '2023-10-19 04:56:08', '2023-10-19 00:56:10', '15 October 2021', 1634256000, '', 1, 1, 1, 1, 1, 1, '8148titlescreen.png', 1, 0, 0, 86, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, 'Custom', '', ''),
(8149, 11, 1927, 'Streets of Rage - Alternate Colors', 5637, 'This patch is designed to add new alternate colors in Streets of Rage.\r\n\r\nHow it works:\r\nIn a one player game, at the select screen press any button to receive one of three new colors for each character.\r\n\r\n*A - Original SOR1 Color\r\n*B - Alt Color 1\r\n*C - Alt Color 2\r\n*Start - Alt Color 3\r\n\r\nNote: Alternate colors are disabled in two player mode. If player two joins, original colors are restored on the next stage.\r\n\r\nPatching information can be found in the readme.', '[8149]Streets of Rage - Alternate Colors.zip', '1.0', '2023-10-20 00:08:26', '2023-10-19 20:08:26', '19 October 2023', 1697673600, '8149readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 357, 8, 'Database match: Bare Knuckle - Ikari no Tekken ~ Streets of Rage (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 3D74DBC81F3472A5BDE45BF265E636A72A314667\r\nFile/ROM CRC32: BFF227C6', 0, '', '', 'https://youtu.be/7TlU7D23r7s?si=LDOQPec5eenthgsa');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8150, 10, 2020, 'Mario Kart R Advance', 5390, 'Race on the 20 tracks from one of the original SMK hacks: Mario Kart R, in Mario Kart: Super Circuit!\r\nFeaturing edited palettes, changed menu and title screens and changed layouts!', '[8150]Mario Kart R Advance v2.0.zip', '2.0', '2023-10-20 00:10:27', '2024-01-24 19:31:01', '24 January 2024', 1706054400, '8150readme.txt', 1, 0, 1, 0, 0, 0, '8150titlescreen.png', 1, 0, 0, 1626, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', 'https://youtu.be/_JsfAvqLrw4'),
(8151, 8, 1550, 'Revelations: Last Bible', 8343, 'A graphical hack of Revelations The Demon Slayer where the graphics are reverted back into the ones from Megami Tensei: Last Bible. Highly recommended to play this game on Colorless Mode.', '[8151]Revelations - Last Bible.zip', '1.0', '2023-10-21 10:32:03', '2023-10-21 06:32:03', '20 October 2023', 1697760000, '', 1, 0, 0, 0, 0, 0, '8151titlescreen.PNG', 5, 0, 0, 166, 1, 'Database match: Revelations - The Demon Slayer (USA) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BD684074944CCC02B5F997E7AB95D0B03327773D\r\nFile/ROM CRC32: D1A65D74', 0, 'CC-BY-NC-1.0', '', 'https://youtu.be/9dU8AVsKZ2M'),
(8152, 11, 4470, 'Bram Stoker&#039;s Dracula - Invincibility Frames', 5637, 'This patch is designed to give the player a longer Invincibility grace period when taking damage in Bram Stoker&#039;s Dracula.\r\n\r\nIncluded in the download is two patches.\r\n*2X - Player receives double invincibility time when taking damage.\r\n*3X - Player receives triple invincibility time when taking damage.', '[8152]Bram Stoker\'s Dracula - Invincibility Frames.zip', '1.0', '2023-10-21 10:32:58', '2023-10-21 06:32:58', '20 October 2023', 1697760000, '8152readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 178, 8, 'Database match: Bram Stoker&#039;s Dracula (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 4EDE0E75054655ACAB63F2A41B8C57E1CF137E58\r\nFile/ROM CRC32: 77084A6', 0, '', '', ''),
(8153, 9, 2829, 'E.V.O. - Search for Eden (Fastrom)', 6357, 'Another game that truly lived aged well, you can now enjoy it a little better!\r\n\r\nEnjoy this amazing SNES game with FASTROM, alleviating slowdowns and lag, making the game much more playable.\r\n\r\nEnjoy!\r\n\r\n[b]Staff note[/b]: Patch removed per author request.', '', '1.0', '2023-10-22 10:31:03', '2023-11-25 06:23:27', '20 October 2023', 1697760000, '8153readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 180, 4, 'Database match: E.V.O. - Search for Eden (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BA6386D52C6F032225E299812E6F03E41FE8D0FF\r\nFile/ROM CRC32: DD49911E', 0, '', '', ''),
(8154, 22, 2754, 'Mortal Kombat II - Palette improvement', 3833, 'This hack has been created in order to restore colors that were lost in the Master System version of Mortal Kombat II.\r\n\r\nThe game was actually developed with the Game Gear in mind, and the Master System game has Game Gear palettes converted on the fly from 4096 colors to 64 colors, which often leads to duplicate entries.\r\n\r\nThis hack updates all palettes for backgrounds and characters (player 1 and player 2) to the best capacity in order to restore the lost gradients. Also edited are Jade, Kintaro, Shao Khan and Goro&#039;s Lair. All three stages visuals were slightly modified in order to switch some colors with others, in order to improve the quality of gradients. The Tomb was updated with an orange-ish tint to keep the best visibility possible for the characters, especially Jax and Shao Khan which shared most of their colors with the background.\r\n\r\nI hope you enjoy !\r\n\r\nVersion 1.1 : fixed Lui Kang&#039;s Fatality, which was using other dedicated palettes.\r\n\r\nVersion 1.2 : discovered that Smoke was actually available in this version, I also fixed his palette.', '[8154]Mortal Kombat 2- palette improv v1.2.ips.zip', '1.2', '2023-10-22 10:33:00', '2023-10-25 01:31:06', '24 October 2023', 1698105600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 321, 1, 'Database match: Mortal Kombat II (Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 12BD887EFB87F410D3B65BF9E6DFE2745B345539\r\nFile/ROM CRC32: 2663BF18', 0, '', '', ''),
(8155, 9, 2900, 'Happy-Go-Lucky difficulty', 8344, 'This Happy-Go-Lucky difficulty hack attempts to compensate for the game&#039;s brutal difficulty. It does this by giving the player more health, at the expense of the game&#039;s max health upgrade system.\r\n\r\nThe game has problems with: \r\n- Unfair enemy patterns, that aren&#039;t realistically avoidable, or aren&#039;t avoidable at all.\r\n- Enemies respawning when their spawn point leaves the screen.\r\n- Situations that invite you to jump in, but then punish you.\r\n- Restart the level when dying.\r\n- Limited visibility of traps.\r\n\r\nThis hack results in contact with these elements becoming less problematic, and the game becomes completable without save states. You&#039;ll also notice that this is actually an amazing platformer with great music, and pretty graphics.\r\n\r\nNote:\r\nYou have 1 more HP than the HP bar can show. This was initially accidental, but is actually fitting: In this game you also die when HP goes BELOW 0, so your last HP isn&#039;t shown either. It&#039;s fitting of Peter Pan, which is all about believing, positivity, and how as a child you don&#039;t realize your health is finite, and learn that you can take more of a beating that you&#039;d expect.\r\nThis is also parallel with how the game is now a feel good adventure with a nice pace.\r\n\r\nBugs: \r\nThere&#039;s an animation bug that happens. Not sure why.', '[8155]Hook SNES (Genki Hack).rar', '0.8', '2023-10-22 10:40:12', '2023-10-22 06:40:12', '21 October 2023', 1697846400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 154, 4, 'Database match: Hook (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 24F628D669757B5C92D6C8788DBFCB1D1AEB0481\r\nFile/ROM CRC32: C572EF0', 0, 'Public Domain', '', ''),
(8156, 10, 5195, 'Playable Shadow Kirby', 8345, 'This is a hack for Kirby &amp; The Amazing Mirror that replaces regular Kirby with Shadow Kirby. Modifications have been made to many many palettes, UI, icons, enemy health bar names, ability hats, and more.\r\n\r\nIMPORTANT:\r\nThis is only for the European version of the game. Edits to the data of other languages have also been made to reflect some of the changes.\r\n\r\nTwo enemies have been changed in special ways, and one ability is now usable underwater as extra additions that were just too fun :)', '[8156]PLAYABLE SHADOW KIRBY fix.zip', '1.0', '2023-10-22 11:03:35', '2023-10-22 09:42:44', '21 October 2023', 1697846400, '8156readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 304, 1, 'Database match: Kirby &amp; The Amazing Mirror (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700\r\nFile/ROM CRC32: 4F07C618', 0, 'CC-BY-NC-SA-4.0', '', 'https://youtu.be/CQao8YViaJo'),
(8157, 9, 300, 'Final Fantasy IV/II (Japan/USA) - Fastrom', 6357, 'Final Fantasy IV/II is one of the greatest RPG games of all time. It suffered from massive slowdowns, of course.\r\n\r\nFastrom drastically improves your FFIV experience, with more responsive battles, faster loading times and less slowdowns!\r\n\r\nThis includes patches for:\r\n\r\n-Final Fantasy II (USA)\r\n-Final Fantasy II (USA) (Rev 1)\r\n-Final Fantasy IV (JAPAN)\r\n-Final Fantasy IV (JAPAN) (Rev 1)\r\n-Final Fantasy IV (JAPAN) (Easytype)\r\n\r\nApply to no-intro headerless roms!', '[8157]Final Fantasy IV - Fastrom.zip', '1.0', '2023-10-23 05:39:08', '2023-10-23 01:39:08', '22 October 2023', 1697932800, '8157readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 247, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', ''),
(8158, 9, 5197, 'Cosmo Gang Double Rotation', 7395, 'This is a port of an arcade game which only had 1 button, and thus only one direction of rotation for the falling piece. This hack adds a second, opposite-direction rotation by pressing the Y button. This hack works in both the single-player endless and puzzle modes as well as the versus mode.\r\n\r\nApply the ips patch to an unheadered SNES ROM, the most common filename will probably be &quot;Cosmo Gang - The Puzzle (Japan).sfc&quot;. If you have any problems, you can email bank [at] bankbank [dot] net.\r\n\r\nCredits:\r\n-bankbank - hacking\r\n-Wat - testing\r\n\r\nv1.0 - first release', '[8158]cosmo-puzz-double-rotate.zip', '1.0', '2023-10-23 05:45:20', '2023-10-23 01:45:23', '22 October 2023', 1697932800, '8158readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 134, 4, 'Database match: Cosmo Gang - The Puzzle (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C39694EF87C65DE4692628B8F2F117D1E52D2041\r\nFile/ROM CRC32: 61B26167', 0, '', '', ''),
(8159, 1, 750, 'The Land of a Thousand Boom Booms', 4986, 'The Land of a Thousand Boom Booms (2019)\r\n\r\nA Microhack of medium difficulty which demands a good grasp of traditional mechanics.\r\n\r\nA sequel is in the works (Return to Boom Island) which contains 3 new species of Boom Booms \r\nand vastly improved Boom Boom abilities overall.\r\n\r\nInquire further on the SMB3 Prime Discord\r\n\r\n----\r\n\r\nAlright, so Bowser&#039;s koopalings discovered oil in the terrace garden of his old castle while burying a dead...tree... \r\nSo, he did what any other Bowser would do and sold the drilling rights to Big Oil. \r\n\r\nWith all that new oil money...\r\nHe bought himself a nice big plot of unwanted swamp land.\r\nHe illegally built upon said swampland a shiny new castle within shouting distance of the Mushroom Kingdom Capitol.\r\nHe ensconced himself amidst a host of dungeons.\r\nAnd of course, he kidnapped himself a cute princess.\r\n\r\nGo get her back, and shut down the evil empire once and for all.\r\n(Also, raid his vault. He&#039;s loaded, Mario. LOADED!)', '[8159]Land of a Thousand BoomBooms.zip', '1.1', '2023-10-24 04:38:03', '2023-10-24 00:38:03', '22 May 2019', 1558483200, '', 1, 0, 1, 1, 1, 0, '8159titlescreen.png', 1, 0, 0, 165, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(8160, 1, 750, 'BOOT CAMP', 4986, 'BOOT CAMP — \r\nA Microhack by BlueFinch, 2023\r\n----\r\n\r\nUPDATE: Fixed reset door in a level, refined 2 setups, removed some cheese, added infinite lives, reset doors now in 4 levels, and the hack name now in the HUD\r\n\r\nThis is a Kuribo Boot hack.\r\nIt involves augmented mechanics to the Kuribo&#039;s/Goomba&#039;s Shoe/Boot.\r\n\r\nIt is a medium-hard / hard, non-kaizo hack that demands precision.\r\n(There is one shell jump in this game that is mandatory. Learn it, then!)\r\n\r\nThe levels are not wide and open, but tend to be closed and tight.\r\nThis is not a run-and-gun hack, but it is a precision one — fair, but also challenging.\r\nThe difficulty generally grades upward till the end.\r\n\r\n----\r\n\r\nGameplay:\r\nYou will need to &quot;double jump&quot; all throughout this hack.\r\nHow? Well, you get upward acceleration coming off of a hit enemy.\r\nWith the White Boot, if you release jump while in the air\r\nthen press it again, you get a bonus jump.\r\nAwkward at first, but then you get used to it.\r\n\r\nThis along with various other situations outlined below\r\nin the attributes and abilities of the boot make for an \r\ninteresting and fun mechanic to explore across a dozen levels.\r\n\r\n----\r\n\r\nThe White Boot Attributes and Abilities:\r\n- Additional air jump post-hitting enemy.\r\n- Additional air jump coming out of pipe.\r\n- Can climb vines\r\n- Can hold and throw objects\r\n- Able to bounce on Spike&#039;s spikeball\r\n- Munchers are now dangerous to the boot! (lore: they eat through the boot because it is lighter)\r\n- Palette for boot is white throughout game (and &quot;ghostly&quot; white when in the fortress or certain other situations)\r\n\r\nAll of these together drastically alter the gameplay\r\nmaking this concept interesting enough to make into\r\na microhack.\r\n\r\n----\r\n\r\nFor list of all mods and credits, see the enclosed README', '[8160]Boot Camp.zip', '1.2', '2023-10-24 04:38:49', '2023-11-03 00:12:44', '02 November 2023', 1698883200, '8160readme.txt', 1, 1, 1, 1, 0, 1, '8160titlescreen.png', 1, 0, 0, 480, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(8161, 1, 127, 'Final Fantasy III - Neoclassical', 8346, '[Overview]\r\n\r\nInspired by [url=https://www.romhacking.net/hacks/1631/]Final Fantasy Restored[/url], it is clear that the original spirit of a game is not fully realized due to bugs, hasty deadlines, and other circumstances, and that game experience can be considerably improved by more closely adhering to the original intent of the authors.\r\n\r\nThis patch of [url=https://www.romhacking.net/games/127/]Final Fantasy III[/url] aims to alter the game to better realize the intent, as is inferred from the game&#039;s code and design decisions.\r\n\r\nMajor modifications and re-balancing to jobs, attributes, abilities, core mechanics, spell damage, item effects, etc. Each job should feel more unique, a viable choice, and knowing your character&#039;s strengths and weaknesses is important.\r\n\r\nChangelog:\r\n\r\n* 1.0 - 2023-10-24 :: Most changes as described.\r\n* 1.1 - 2023-10-26 :: Modifed the &quot;Wall&quot; spell to have 3 charges.\r\n* 1.2 - 2023-11-03 :: Modified steal/drop tables of enemies throughout the game.\r\n* 1.3 - 2023-11-04 :: Rewrote steal mechanic letting skill access rarer loot.\r\n* 1.4 - 2023-11-12 :: Changed encounter probabilities, allowing rare monsters such as Red Dragon to be seen in a play through.\r\n\r\n[Usage]\r\n\r\nThis patch is NOT a translation patch, but it is fully compatible with any translation patch that exists.\r\n\r\n-Obtain a ROM of &#039;Final Fantasy III (Japan).nes&#039; or another patched file.\r\n-Apply any translation patches desired.\r\n-Finally apply this patch. Using FCEUX, add &quot;.ips&quot; to the filename. E.g. to patch &quot;abcd.nes&quot;, rename the IPS file in this patch to &quot;abcd.nes.ips&quot;.', '[8161]final-fantasy-iii-neoclassical.tgz', '1.4', '2023-10-24 04:43:43', '2023-11-13 01:58:19', '12 November 2023', 1699747200, '8161readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 914, 1, 'Database match: Final Fantasy III (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ADD099A77BA80FAC32E8464997EE85B588D2479B\r\nFile CRC32: 99F5DB31\r\nROM SHA-1: 8690012D6F4D6D11D16FD9AF7B200D9B6EA2504E\r\nROM CRC32: 57E220D0', 0, 'LGPL-3.0+', 'https://github.com/vnayar/final-fantasy-iii-neoclassical/tree/master', ''),
(8162, 1, 739, 'Castlevania - Random Weapon Drop', 4078, 'This Hack randomize the Weapon Drops on Candles, including Candles which usually drop a Large Heart, 400/700 Money Bags. 400/700 Money Bags are excluded from the random drop.\r\n\r\nWhats included as random drop:\r\n- Large Heart\r\n- Dagger\r\n- Throwing Cross\r\n- Holy Water\r\n- Axe\r\n- Holy Cross\r\n- Invisibility Potion\r\n- Watch (Time Stop)\r\n- Double/Triple Shot\r\n\r\n1.1: Crash fix and preventing graphic glitch.', '[8162]Castlevania (USA) (Rev 1) - Random Weapon Drop 1.1.zip', '1.1', '2023-10-24 11:35:41', '2023-10-24 08:41:41', '24 October 2023', 1698105600, '8162readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 167, 1, 'Database match: Castlevania (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4E3EF47DE86A941C37359BB3ACFA5542A0FA7876\r\nFile CRC32: 12A6CB14\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, '', '', ''),
(8163, 1, 709, 'Super Mario Bros. (SuperGarlic64&#039;s Chocolate Factory Remake', 8155, 'Simply, this romhack tries to resemble chocolate factory level from YouTube video below.', '[8163]Super Mario Bros. (World) chocolate factory supergarlic64.zip', '1.0', '2023-10-24 11:39:25', '2023-10-24 07:39:25', '23 October 2023', 1698019200, '', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 303, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/_201kzOecLc?si=r6p1IZvCO9Ll3SKe'),
(8164, 10, 2208, 'Mega Man Battle Network 4 - Translation Revision', 8098, 'This is a patch for the North American release of Mega Man Battle Network 4 (both Red Sun and Blue Moon versions) that aims to [b]generally improve the quality of the English script[/b] while mostly keeping to the original localization decisions. It fixes and improves many lines, the result of a more or less full script comparison with the Japanese text.\r\n\r\nThis patch [b]revises much of the game&#039;s translation,[/b] both addressing basic typos and other text mistakes from the original, as well as catching many mistranslations and missing nuances. It also aims to give the text more consistent formatting, including cleaning up a lot of haphazard splitting of dialogue across multiple boxes.\r\n\r\nOn top of the two game versions, there are two variations of the patch included: the [b]default version,[/b] which has Mr. Progs speak normally like in BN1-3, and the [b]PROG (Preserve Resizing Of Glyphs) version,[/b] which keeps the localization decision from BN4 onward to have them speak in all-caps.\r\n\r\nMore details on the types of changes can be found in the Readme.\r\n\r\nAlso, a few small changes are made to the font: using a larger (2x2-pixel) period character like in MMBN1 and 2, making a new bottom-aligned ellipsis character, and a more normal positioning for the &quot;j.&quot;', '[8164]BN4Revision.zip', '1l.0.0', '2023-10-25 05:01:24', '2023-10-25 01:01:25', '24 October 2023', 1698105600, '8164readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 397, 1, '(For Red Sun patches:)\r\nDatabase match: Mega Man Battle Network 4 - Red Sun (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile SHA-1: A97E96A7DA03ABD70F7953328E511B9FA29179F1\r\nFile CRC32: 2120695C\r\n-\r\n(For Blue Moon patches:)\r\nDatabase match: Mega Man Battle Network 4 - Blue Moon (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile SHA-1: 5E017C803DDC768EFB8010314B46BC17E9757F71\r\nFile CRC32: 758A46E9', 0, '', '', ''),
(8165, 11, 66, 'Phantasy Star II Consistency Hack', 8348, 'This is a sort of a purist hack, aiming for consistency with future titles, while also keeping the spirit of the original translation. Therefore, there are very few changes:\r\n\r\n1) The planets and solar system were named according to Phantasy Star IV: Algol, Palma, Motavia and Dezoris.\r\n\r\n2) Since the original names were way shorter (Algo, Palm, Mota and Dezo), some line breaks were adapted accordingly.\r\n\r\n3) Speaking of line breaks, the infamous “The color of water around here certainly...” glitch was fixed, since all it needed were some line breaks, the whole phrase was there.\r\n\r\n4) All names were changed from the default &quot;UPPERCASE&quot; to a easier to read &quot;Proper Case&quot;.\r\n\r\n5) Equipment and item names were also renamed for easier reading, only abreviating words as necessary. So &quot;Carbon Suit&quot; and &quot;Carbon Buckler&quot; are represented as &quot;CarbonSuit&quot; and &quot;Crbn Bcklr&quot;, due to character limitations.\r\n\r\n4) Leave the protagonist&#039;s name blank and simply press &quot;END&quot; to use &quot;Rolf&quot; and keep the Proper Casing on all characters.\r\n\r\nThis patch was possible thanks to Phantasy Star II Disassembly Project', '[8165]Phantasy Star II - Squack.zip', '1.0', '2023-10-26 09:07:33', '2023-10-26 05:07:33', '25 October 2023', 1698192000, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 143, 9, 'Database match: Phantasy Star II (USA, Europe) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0711080E968490A6B8C5FAFBB9DB3E62BA597231\r\nFile/ROM CRC32: 904FA047', 0, 'Public Domain', '', ''),
(8166, 11, 2478, 'Splatterhouse 2 Improvement', 5637, 'This patch is designed to add support for Alternate costumes and a save function to Splatterhouse 2.\r\n\r\n*How to use:\r\nBy holding B and pressing start at the Namco screen, \r\nRick will have a version of the Terror Mask from the \r\nJapanese version of Splatterhouse 2.\r\n\r\n*SRAM:\r\nSaving:\r\nGame saves after losing a life.\r\n\r\n*Loading:\r\nSelect password at the main menu. \r\nYour game will load automatically.\r\n\r\nSaves:\r\n*Current Level\r\n*Current Difficulty\r\n*Selected Mask\r\n\r\nPatching Information can be found in the readme file.', '[8166]Splatterhouse 2 Improvement v2.zip', '2.0', '2023-10-27 07:34:11', '2023-10-31 01:43:47', '30 October 2023', 1698624000, '8166readme.txt', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 287, 8, 'Database match: Splatterhouse 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 59EC19EC442989D2738C055B9290661661D13F8F\r\nFile/ROM CRC32: 2D1766E9', 0, '', '', ''),
(8167, 9, 931, 'Mega Man X: Project Zero', 6693, 'Mega Man X: Project Zero is a complete hack of Mega Man X that reworks much of the game&#039;s graphics, gameplay, music, levels, and cutscenes to fully integrate Zero as the main character.\r\n\r\nGameplay notes:\r\n\r\n[list][li]Zero has a new set of physics as well as damage and ammunition values. He jumps somewhat higher than X and has shots that reach slightly higher. His level 4 buster can now penetrate shielded enemies such as Hoganmers and Mets. To compensate for having half as much weapon energy, his attacks deal slightly more damage across the board.[/li]\r\n[li]Roughly half of the stages were changed significantly. Slightly tougher enemy mobs are applied in several stages, as well as longer gaps to jump over. New energy pickups are granted to compensate for Zero&#039;s ammunition costs. Some bosses have new attacks and Doppelgängers. Flame Mammoth&#039;s stage no longer changes and Spark Mandrill&#039;s sub-boss is more formidable.[/li]\r\n[li]The player can exit from every Maverick stage without finishing the level first. They can also exit from the fortress stages at any time.[/li][/list]\r\n\r\nMusic notes:\r\n\r\n[list][li]Central Highway&#039;s music is replaced by Zero&#039;s theme.[/li]\r\n[li]Sigma&#039;s 4th fortress level plays Variable X.[/li][/list]\r\n\r\nGraphical notes:\r\n\r\n[list][li]The canon Zero sprites of the time are applied.[/li]\r\n[li]The UI is reworked. There is now a Zero-branded title screen, stage select icon, get weapon portrait, buster weapon, and extra life icon. There is also a Zero series-style pause screen icon.[/li]\r\n[li]Cutscene graphics are heavily reworked. For example, Dr. Wily replaces Dr. Light in the capsules, a shadowed Zero stands on the cliffside in the ending, and Mega Man X appears in the cast roll.[/li][/list]\r\n\r\nCutscene notes:\r\n\r\n[list][li]The intro is replaced and given a red font colour. Every character is also given a custom font colour when they speak.[/li]\r\n[li]Events are reworked overall to fit Zero as the main character. Zero has more dialogue than X did in the original game, and there is a new epilogue.[/li]\r\n[li]The Homing Torpedo typo from the original game is fixed.[/li][/list]\r\n\r\nCredits:\r\n\r\n[list][li]CF for the overall project completion.[/li]\r\n[li]Xeeynamo for the MegaEd X editor.[/li]\r\n[li]xstuff for assistance with graphical edits and music cues.[/li]\r\n[li]denim for the Mega Man X compressor and decompressor.[/li]\r\n[li]GoldS and PowerPanda for disassembly files.[/li]\r\n[li]Falchion22 and Programer Peru for initial hacking work with various gameplay, graphical, and cutscene elements.[/li]\r\n[li]cerberus-rack, brongaa12, Kensuyjin33, and fallensoldier420 for graphical work relevant to Zero&#039;s canon design.[/li]\r\n[li]Umiliphus for graphical work relevant to Dr. Wily&#039;s sprite.[/li]\r\n[li]Maël Hörz for HxD.[/li][/list]', '[8167]Mega Man X Project Zero.zip', '1.0', '2023-10-27 09:28:23', '2024-06-30 01:32:47', '26 October 2023', 1698278400, '', 1, 1, 1, 1, 1, 1, '8167titlescreen.png', 1, 0, 0, 5649, 4, 'Database match: Mega Man X (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nFile/ROM CRC32: DED53C64', 0, '', '', ''),
(8168, 11, 2171, 'CPS-1 Sound Pack', 5116, 'Some sound effects, such as the hit sounds and Psycho Crusher sound are changed to their CPS-1 counterparts.\r\n\r\nApply this patch to a US Mega Drive ROM that has [url=https://www.romhacking.net/hacks/2134/]Stef&#039;s PCM Driver Fix[/url].', '[8168]SSF2_CPS1Sounds.zip', '1.0', '2023-10-27 09:48:13', '2023-10-27 05:48:13', '26 October 2023', 1698278400, '', 0, 1, 0, 0, 0, 0, '', 6, 0, 1, 325, 9, 'Database match: Super Street Fighter II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9CE6E69DB9D28386F7542DACD3E3EAD28EACF2A4\r\nFile/ROM CRC32: 165DEFBF', 0, '', '', 'https://youtu.be/nWwiWHADw7w'),
(8172, 9, 727, 'MOTHER: Rebound', 8350, 'Three years after Giygas was defeated... Evil stirs.\r\nIn Onett, Ness has mysteriously gone missing and you find yourself playing as child inventor (and psychic) Nick. Nick&#039;s robot Astro has been scrapped for parts by the Sharks, now being led by a Starman.\r\n\r\nAs you venture onwards, you plunge into the depths of Giygas&#039; evil. Far from the sunny summer days of EarthBound, you find yourself in dim autumn streets as the wind howls through you. The world becomes unknown, and the familiar strange.\r\n\r\nMother Rebound is a few hour long hack that took a few years to come together, and is totally awesome. Made by Team Psionics.', '[8172]MotherRebound.zip', '1.0', '2023-10-29 09:06:26', '2024-01-22 21:11:05', '26 October 2023', 1698278400, '', 1, 1, 1, 1, 0, 0, '8172titlescreen.png', 1, 0, 0, 720, 3, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: E44B6A73359694C25DD4ECC768128D40EC9B6DD1\r\nFile CRC32: AF607132\r\nROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nROM CRC32: DC9BB451', 0, '', '', ''),
(8173, 1, 940, 'Tetris music update', 2797, 'Music replacement with MMC5.\r\n\r\nAdded new mode with all tracks playing in a row and added proper songs names.\r\n\r\nMiniMacro Sound - Dance of the Sugar Plum Fairy, Technotris, Troika, Korobeiniki.\r\n\r\nDeepFriedVegan - Katyusha\r\n\r\nUnknown - Theme b (3 channels)\r\n\r\nTechEmporium - Polyushko polye (2A03)', '[8173]Tetris (U) (music update).7z', '1.1', '2023-10-29 09:07:47', '2024-05-22 18:35:19', '29 October 2023', 1698537600, '', 0, 1, 0, 1, 0, 0, '', 5, 0, 1, 546, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(8174, 1, 484, 'Recca - Always Fire Secondary Weapon', 7226, 'The goal of this hack is to make Recca a bit easier on your thumb.  In a typical playthrough of Recca, you&#039;ll probably never want to stop holding A to shoot your secondary weapon.  So, this hack makes your secondary weapon always fire without needing to hold A.  Essentially, it makes the game think the A button is being held at all times - like you have a piece of tape or a clamp keeping that button pressed.\r\n\r\nThis hack is intended for use in all of the standard game modes: Normal Game, Score Attack, and Time Attack.  The only time you might not want this feature is if you&#039;re playing the hidden Zanki Attack mode.  In that mode, defeated enemies fire revenge bullets - so you might not want to shoot every enemy.\r\n\r\nThis is a very simple hack, and the author found no conflicts when using it in combination with the excellent &quot;Remove Full Screen Flashes&quot; hack.', '[8174]Recca - Always Fire Secondary Weapon.zip', '1.0', '2023-10-29 09:13:51', '2023-10-29 05:13:51', '28 October 2023', 1698451200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 138, 1, 'Database match: Summer Carnival &#039;92 - Recca (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D148EB53B58BFFA2F3EFBC38575468B3DE308926\r\nFile CRC32: 2E15075A\r\nROM SHA-1: 0CB2B28BAD1629F08BE5DE38DC8DF8BB66C78B3A\r\nROM CRC32: F31DCC15', 0, '', '', ''),
(8175, 1, 709, 'Super Ale Bros. Redux', 6240, 'Welcome to Super Ale Bros. Redux, a heavily modified ASM hack of Super Mario Bros. \r\n\r\nThis hack features:\r\n- Backwards scrolling.\r\n- P-Switches.\r\n- On/Off blocks.\r\n- Textboxes.\r\n- 32 main levels + 4 kaizo levels, totaling 9 worlds.\r\n- Shell grabbing.\r\n- Themed worlds.\r\n- Saving.\r\n- A pause menu.\r\n- Shell-block interactions.\r\n- Console compatible.\r\n- And more!', '[8175]Super Ale Bros. Redux.zip', '1.0c', '2023-10-29 15:40:32', '2023-11-06 11:41:23', '05 November 2023', 1699142400, '8175readme.txt', 1, 0, 1, 1, 1, 0, '8175titlescreen.png', 1, 0, 0, 2771, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', 'https://github.com/PinguLinux/sab_redux', 'https://youtu.be/sK9Iee_0qA4'),
(8176, 10, 1293, 'Golden Sun TLA Alex Path v1.16', 8354, 'Alex Path (new exclusive Story)\r\n\r\nAlex Path (new exclusive Weapons)\r\n\r\nAlex Path - new exclusive 3 Class Change Equips:\r\n*Soldier&#039;s Materia\r\n*Summoner&#039;s Whip\r\n*Synergy Book\r\n\r\nAlex Path (new exclusive quest Find the One Piece!)\r\n\r\n*v1.16\r\n-Improve Luna Shield Resistance from 40 to 80 and add 66 attack\r\n-Improve Luna Ring (add curse nullify, Venus Mars Jupiter Power by 80 and add 66 attack)\r\n\r\nread the readme file inside the zip for more info.', '[8176]Golden Sun TLA - Alex Path (v1.16).7z', 'v1.16', '2023-10-30 12:41:32', '2023-12-20 14:15:35', '21 December 2023', 1703116800, '', 0, 0, 0, 0, 0, 1, '', 1, 0, 1, 687, 12, 'Database match: Golden Sun - The Lost Age (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B500663220CB9BF56B9F8E8C0C544F1D6FA3A824\r\nFile/ROM CRC32: 606A1C4D', 0, '', '', ''),
(8177, 1, 709, 'Super Mario Showdown DX', 7697, 'The remaster version of my small hack Super Mario Bros: The 1 Day Showdown. This hack aims to bring the Super Mario World aesthetic back to the original NES. The game is complete with 8 levels for the player to go down on. Good luck in the showdown.\r\n\r\n-Shemonmonk', '[8177]SMBDXSHOWDOWN.zip', '1.0', '2023-10-30 12:43:28', '2023-10-30 08:43:28', '29 October 2023', 1698537600, '', 1, 0, 1, 1, 1, 1, '8177titlescreen.png', 1, 0, 0, 522, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8178, 9, 5199, 'Lemmings (Rev 1) - Fastrom', 6357, 'Those cute little lemmings - how they just mindlessly walk. There can be so many sometimes that the game can really slow down...well here&#039;s some fastrom to speed things up a bit.\r\n\r\n[b]Staff note:[/b] Patch has been removed per author request.\r\n\r\nFor Revision 1 USA!', '', '1.0', '2023-10-30 12:47:25', '2023-11-22 16:36:04', '29 October 2023', 1698537600, '8178readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 117, 4, 'Database match: Lemmings (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 10FCF1268CF9BC53E7815C843EA506A77D5E1A9E\r\nFile/ROM CRC32: 51E3D566', 0, '', '', ''),
(8179, 27, 5200, 'Costume Corrections for Virtual Pro Wrestling 64', 1868, 'This hack changes the default appearances of most of the wrestlers in this game, to make them look more accurate to their real life counterparts during that time period.\r\n\r\nThe author created an Help Wanted Ad for this hack, because there were stuff they couldn’t do. You can check it out here to see what they need help on: https://www.romhacking.net/forum/index.php?topic=37923.0', '[8179]Costume Corrections for Virtual Pro Wrestling 64.zip', '1.2', '2023-10-30 16:33:34', '2024-07-30 19:20:07', '30 July 2024', 1722297600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 196, 1, 'Database match: Virtual Pro Wrestling 64 (Japan).z64\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: F9E9FA2ED819C3A39DB5CB6AFECA186F021DB5ED\r\nFile/ROM CRC32: E6651803', 0, '', '', ''),
(8180, 9, 1755, 'Teenage Mutant Ninja Turtles IV: Turtles In Time (U) - Fastrom', 6357, 'A fantastic arcade port, this one was given the slowrom treatment.\r\n\r\nTime to upgrade those pizza lovin&#039; guys to the power of FASTROM!\r\n\r\n[b]Staff note:[/b] Patch removed per author request.', '', '1.1', '2023-10-31 04:04:04', '2023-12-08 22:56:49', '30 October 2023', 1698624000, '8180readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 328, 4, 'Database match: Teenage Mutant Ninja Turtles IV - Turtles in Time (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F8FC0F45023E0339E501054B253C33F479A001A\r\nFile/ROM CRC32: 5940BD99', 0, '', '', ''),
(8181, 9, 5201, 'Thunder Spirits (U) - Fastrom', 6357, 'A side scrolling shooter, this one suffered from some pretty bad slowdowns.\r\n\r\nFastrom comes in to improve your experience with less lag and slowdowns!\r\n\r\nEnjoy, as always!', '', '1.1', '2023-10-31 08:19:01', '2024-01-03 00:31:52', '30 October 2023', 1698624000, '8181readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 196, 4, 'Database match: Thunder Spirits (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B0519F373BDE918D5D03D13D6E1B0E82599F9102\r\nFile/ROM CRC32: 522FE837', 0, '', '', ''),
(8182, 9, 1852, 'Demon&#039;s Crest Retranslation + Restoration', 6693, 'Demon&#039;s Crest suffered from some mistranslations as well as questionable localization decisions when originally released. This hack makes the North American release much closer to the Japanese original.\r\n\r\nGameplay notes:\r\n\r\n[list][li]Sumulo has 3 HP. Every boss HP value now matches the Japanese release.[/li]\r\n[li]In the Japanese release there were descriptions for every fire power, crest power, spell, potion, and talisman. The English releases only display the names of each. This hack addresses this by translating the Japanese descriptions.[/li][/list]\r\n\r\nLocalization notes:\r\n\r\n[list][li]Arma&#039;s name is now reverted back to Alma as it was in the Japanese version. The Arremer term is restored for Firebrand&#039;s various forms.[/li]\r\n[li]Demon Fire is reverted back to Dark Fire.[/li]\r\n[li]The Ginseng is now referred to as the Mandrake like in the Japanese version. Urns are also once again called pots.[/li]\r\n[li]An optional version of the patch retranslates the story and NPC dialogue to be much more faithful to the Japanese original.[/li][/list]\r\n\r\nCredits:\r\n\r\n[list][li]CF for the hacking and translation.[/li]\r\n[li]Maël Hörz for HxD.[/li][/list]', '[8182]Demon\'s Crest Retranslation And Restoration Patches.zip', '1.0', '2023-10-31 13:40:57', '2024-06-28 01:21:55', '31 October 2023', 1698710400, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 885, 4, 'Database match: Demon&#039;s Crest (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 743D60EE1536B0C7C24DBB8BA39D14ED5937C0D5\r\nFile/ROM CRC32: E8236AD2', 0, '', '', ''),
(8183, 9, 3560, 'Weaponlord (U) (E) - Fastrom', 6357, 'Weaponlord is an arcade style fighting game that has quite a cult following. However, the game suffers from slowdowns that make the game near impossible to fully enjoy.\r\n\r\nFASTROM makes the game much more palatable, even making some of the more advanced moves now possible according to top level players!\r\n\r\nEnjoy!\r\n\r\n[b]Staff note[/b]: Removed per author request.', '', '1.0', '2023-11-01 09:09:19', '2023-12-16 16:51:26', '31 October 2023', 1698710400, '8183readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 138, 4, 'Database match: WeaponLord (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E4E75A914021839DCD29B2709DC91978932A8C\r\nFile/ROM CRC32: E7E7102', 0, '', '', ''),
(8184, 11, 1266, 'Mega Man - The Wily Wars Double Jump', 5637, 'This is a simple patch that adds a double jump in Mega Man - The Wily Wars on Sega Genesis.\r\n\r\n*How it works:\r\nMega Man is allowed a second jump to traverse levels. Sliding in disabled while in midair.\r\nPatch is available for all regions of the game.\r\n\r\nPatching instructions can be found in the readme. All regions supported!', '[8184]Mega Man - The Wily Wars Double Jump v1.1.zip', '1.1', '2023-11-01 09:12:03', '2024-07-24 02:17:11', '23 July 2024', 1721692800, '8184readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 327, 8, 'Database match: Mega Man - The Wily Wars (USA) (Genesis Mini)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 26AD72719991E94DBE477C78E65D68F4A4FE51E6\r\nFile/ROM CRC32: CD405DB', 0, '', '', ''),
(8185, 9, 2694, 'Soul Blazer (U) - Fastrom', 6357, 'This amazing ENIX game tended to suffer from some slowdowns. Of course, Germany and France releases got to see FASTROM and the reduction of slowdowns.\r\n\r\nWell now fastrom comes to the USA version!\r\n\r\nEnjoy!\r\n\r\n[b]Staff note:[/b] Patch has been removed per author request.', '', '1.1', '2023-11-01 09:12:30', '2023-11-22 02:22:40', '31 October 2023', 1698710400, '8185readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 238, 4, 'Database match: Soul Blazer (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F2832EB02547C39CAE3BDAAB5C2A53E4F8B31810\r\nFile/ROM CRC32: 31B965DB', 0, '', '', ''),
(8186, 22, 1826, 'GAWtoZelda', 8369, 'As its name suggests, the patch replaces the graphics of the original game with those of Zelda which, let&#039;s face it, is the initial inspiration for this RPG. \r\n\r\nMany sprites have already been replaced but there is still a lot of work to do. As it stands, the game is playable up to dungeon boss 3. \r\n\r\nHelp is welcome, especially to replace the game&#039;s music. \r\n\r\nHave fun ! GuyDN', '[8186]gaw2zelda_v5.zip', '0.5', '2023-11-01 09:13:49', '2023-11-01 05:13:49', '31 October 2023', 1698710400, '', 1, 0, 0, 0, 0, 0, '8186titlescreen.png', 5, 0, 0, 302, 1, 'Database match: Golden Axe Warrior (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: FBDA0486B393708A89756BB57D116AD6007484E4\r\nFile/ROM CRC32: C7DED988', 0, '', '', 'https://youtu.be/t90Qcj5ZYW8'),
(8187, 10, 830, 'Castlevania Aria of Sorrow - Long Hallway Mod', 7447, 'What if Aria of sorrow was linear, but linear linear, kind of Final Fantasy XIII levels of linearity, so much so that you could call it a long hallway *wink* *wink*\r\n \r\nThat&#039;s what this mod tries to do, it removes all the metroidvania stuff and makes it very linear. You can get 100% of the map and all the objects without going too far off the path, all the objects are within a maximum of 2 screens, but you always return to the main path. It is divided into areas and at the end of each area you have a save room and a teleport to talk to Mina or buy things. \r\n\r\nIt is a new way to enjoy the game by going through all the screens, enemies, bosses, objects and even though it is linear, it is always worth investigating to discover hidden objects. \r\n\r\nIt was made with DSVania so many thanks to LagoLunatic for the amazing work.', '[8187]Castlevania - Aria of Sorrow (USA) - Long Hallway.zip', '1.0', '2023-11-01 12:53:12', '2023-11-01 08:53:12', '01 November 2023', 1698796800, '8187readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 522, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(8188, 27, 1341, 'Banjo Kazooie TOOTY ADVENTURE', 6928, 'Tooty Adventure is a Banjo Kazooie mod that reverse the roles with Banjo with a new story, custom scenes and mechanics.\r\n\r\nABILITIES\r\n-Star buster\r\n-Braid barge\r\n-Helicopter spin jump\r\n-Magic flute\r\n-Aim for shooting\r\n-Hovering\r\n-Star jump\r\n-Flying disc\r\n-Transform machine for beast mode\r\n-Braid bomb\r\n-Ancient stone for wind braids\r\n-NEW SPRITES\r\n-NEW ANIMATIONS\r\n-NEW SFX\r\n-NEW BOTTLES EVENTS\r\n-NEW SAND CASTLE PUZZLES\r\n-AND A LOT OF EASTER EGGS!!\r\n\r\n\r\n\r\nPATCHING STEPS\r\n-Download the patch\r\n-Use the xdelta patcher (disabling &quot;add checksum&quot;)... or any online patcher using a vanilla banjo kazooie 1.0 (USA) or (U) \r\n\r\nEMULATION\r\n-Tested using pj64 1.6, 2.4 and 4.0 with \r\n-GFX plugin GlideN64 4.0 or jabo&#039;s\r\n-RSP 1.7 or parallel rdp\r\n-Memory 8mb\r\n-Don&#039;t use pj64 2.0 to 2.3 or 3.0 those are too unstable\r\n\r\nCONSOLE\r\n-Some ed64 are compatible for playing on console with expansion pak but you have to test for yourself which OS version is the best and it&#039;s different on each console.\r\n-Some testers said OS v3.05 is the most accurate\r\n\r\nMOBILE\r\n-Same as console, it depends on the device so you have to test which emulator can run the mod.\r\n-Enable 8mb expansion.\r\n-Some testers said: in Mupen64Plus-Next core settings changing the &quot;Depth buffer to RDRAM&quot; setting to &quot;FromMem&quot; run the game, if that doesnt work try another emulator.\r\n\r\nV1.0.1\r\n-More compatibility added.\r\n\r\nV1.0.2\r\n-Bug fixed and more compatibility added.\r\n\r\nV1.0.3\r\n-Hitbox improved and coffin, water level switch collision fixed.\r\n\r\nV1.0.4\r\n-Hitbox improved and giant pink egg collision, some other visual bugs fixed.\r\n\r\nV1.0.5\r\n\r\n-Hitbox improved, some pollished animations, some other visual bugs fixed.\r\n\r\n\r\nV1.0.5.1\r\n\r\n-Extra version for some everdrives that won&#039;t boot the other\r\n\r\nDownloads are in the readme file', '', '1.0.5.1', '2023-11-02 12:24:07', '2024-02-24 06:47:01', '07 January 2024', 1704585600, '8188readme.txt', 1, 1, 1, 1, 1, 1, '8188titlescreen.png', 5, 1, 0, 479, 12, 'Database match: Banjo-Kazooie (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 1FE1632098865F639E22C11B9A81EE8F29C75D7A\r\nFile/ROM CRC32: AD429961', 0, '', '', 'https://youtu.be/skEhEz_aVrE');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8189, 8, 1338, 'Shin Pokemon (Green)', 6701, '[I]Shin (真) - The kanji for &quot;true&quot;. Used in Japanese media to denote a remastering, updated retelling , or a &quot;true form&quot; of something.[/I]\r\n\r\nStarted in 2018 by a secret cabal of ancient Pokemon nerds, Shin Pokemon is an enhancement ROM hack of Pokemon Red &amp; Blue that aims to be the ultimate remaster fans never got. It is a mostly-vanilla hack that focuses on fixing game engine bugs and oversights from the original game. Additionally, trainer AI routines are improved and multiple quality-of-life enhancements have been added. It also acts as a kind of research-informed speculative work that interprets what the 2016 Nintendo Virtual Console re-release of Gen-1 Pokemon could have been. It is the image of a glitch-free experience with player-friendly goodies and enhancements common to other modern remasterings.\r\n\r\nSee the Red and Blue versions also on RHDN:\r\n\r\n[URL]https://www.romhacking.net/hacks/8087/[/URL]\r\n\r\n[URL]https://www.romhacking.net/hacks/8190/[/URL]\r\n\r\n\r\n[B]#Summary[/B]\r\n\r\n[B]Lite features for a cleaned-up purist experience[/B]\r\n[QUOTE]\r\nOver 200 bugs, glitches, oversights, and text errors of all sorts have been fixed! \r\nThere are too many to enumerate in a simple summary, and some of them are very obscure or previously undiscovered.\r\n\r\nEngine features from USA Yellow version have been backported.\r\nNo more duochrome! Yellow&#039;s color scheme gets converted to display on the Gameboy Color.\r\nAttack animations are colored according to type during Gameboy Color play.\r\nYellow&#039;s audio engine is backported for stereo sound support. \r\n\r\nNew options that can be toggled! Hit SELECT on the options screen to see an extra options menu.\r\n- Cycle through audio types.\r\n- Playing in GBC mode on a backlit LCD screen?\r\n  - Press SELECT at the copyright screen to activate color correction.\r\n  - Or activate it in the extra menu\r\n- Experimental 60FPS Mode\r\n- Zero-Delay Text\r\n- Hard Mode\r\n- AI Trainer Switching\r\n\r\nThe hard mode option increases difficulty by making the stats of trainer pokemon more on your level.\r\nIt also doubles the effect of the X-stat items that AI trainers are fond of.\r\nAnd it disallows the use of Revive items in battle.\r\nNon-link battles will use the Stadium 1 critical hit chance formulas.\r\nFinally, it makes catching a wild Mewtwo more challenging.\r\n\r\nTrainer AI has been improved and greatly expanded.\r\nSome trainers will even try to switch pokemon intelligently if you haven&#039;t disabled it in the extra options menu.\r\n\r\nYou get notified when a box is filled (either via catching or depositing a pokemon).\r\n\r\nSwitching out of a trapping move wastes the trapper&#039;s turn as per Pokemon Stadium.\r\nThis prevents unbeatable AI scenarios as well as a PP underflow glitch.\r\n\r\nRage is limited to 2-3 turns but attack boosts are kept.\r\nThis is primarily to prevent infinite battle loops.\r\n\r\nSleep does not prevent choosing a move, and the move is used upon waking up.\r\nTo maintain sleep move accuracy, sleep starts with a counter of at least 2.\r\nAnd Rest now sets the sleep counter to 3.  \r\n[/QUOTE]   \r\n   \r\n[B]Master features that go beyond engine modifications and fixes[/B]\r\n[QUOTE]\r\nAll 151 pkmn are available in one version including trade evolutions (rarities may vary per version).\r\n\r\nYou can play as a boy or a girl.\r\n\r\nThere&#039;s an EXP bar in battle.\r\n\r\nYou can hunt for shiny pokemon, and they are valid with Gen 2 games.\r\n\r\nNo more grinding wild pokemon. Nearly all trainers can be rematched just by talking to them once or twice.\r\n\r\nYou can choose RUN while holding SELECT in trainer battles to forfeit the match and black yourself out.\r\n\r\nThere is a built-in nuzlocke mode that can be toggled from the extra options menu.\r\n\r\nThe girl in Oak&#039;s lab toggles wild pokemon randomization.\r\nIf activated early enough in the game, your starter pokemon choices are randomized as well.\r\n\r\nOne of the aides in Oak&#039;s lab toggles scaling of trainer rosters to your level (evolving them if applicable).\r\n\r\nAs an alternative to trainer scaling, there is now an obedience level-cap that can be toggled in the extra options menu.\r\nWhile active, the current maximum obedience level will display in the extra options menu.\r\nAll pokemon, not just trades, will start to disobey if over the displayed level cap.\r\n\r\nThe other aide in Oak&#039;s lab toggles a pokeball-caught symbol in battle after obtaining the pokedex.\r\nTo help with Gen 2 interaction, this also applies a gender symbol to species that can be male or female.\r\n\r\nAnother aide npc is in the Viridian pokemon center. He will toggle on/off randomization of non-special trainers.\r\n\r\nAn aide is in the Celadon Diner. He will toggle on/off a catch-up EXP boost function for under-leveled pokemon.\r\n\r\nItem, Sleep, Freeze, Trapping, and Hyper Beam clauses can each be toggled by the Clause Brothers in Viridian City.\r\n \r\nThe bag now supports an additional item list for an extra 20 slots of space!\r\nPress START on the bag menu to hot-swap the item list that populates the active bag.\r\nThe game&#039;s systems will generally detect items in the non-active bag space.\r\nUnique systems, such as Pokemon Stadium, will only recognize the active bag&#039;s item list.\r\n\r\nHold SELECT and press START while on the bag menu or PC item box menu to auto-sort your items.\r\n\r\nThe itemfinder now points you in the right direction. \r\nYou can always hold SELECT while choosing to USE it to get its original function back.\r\n\r\nEach pokemon on your team has a field move slot.\r\nThese slots can temporarily hold a HM move for overworld-use only.\r\nNo longer do you have to sacrifice one of your four moves for a HM move.\r\n\r\nAn experimental New Game+ has been added.\r\nIt can be enabled if you have an uncorrupt save file wherein the Elite 4 have been beaten.\r\nPress and hold SELECT while choosing New Game; a jingle confirms activation.\r\n\r\nThe Cinnabar Lab allows for cloning and genetic modification of pokemon.\r\nIt does this by mixing their DVs as of they were akin to genes and alleles.\r\nThis replicates the ability to do selective breeding for DVs in a way that&#039;s more realistic.\r\n\r\nLots of quick-key features.\r\n- Quick &#039;Owned&#039; Check - Place the cursor over FIGHT and press Select to play the enemy &#039;mon cry if it&#039;s already owned.\r\n- Softlock Warp - Instantly teleport back to your mom&#039;s house if you get stuck.\r\n- Running Shoes - Hold B to double your speed when walking, surfing, and biking. Includes proper animation speed-up!\r\n- Quick HM Use - Press SELECT to use HMs based on proper context.\r\n- Quick Bike/Rod - Press SELECT while holding A to automatically get on/off your bike or use the best rod in your inventory.\r\n- View Stat EXP - Hold SELECT and enter the status screen to print a &#039;mons stat exp.\r\n- View DVs - Hold START and enter the status screen to print a &#039;mons DVs.\r\n- View Shiny Palette - When playing in color, hold SELECT when choosing a &#039;dex entry to load the shiny palette.\r\n  \r\nNew NPCs!\r\n- The move relearner and deleter is in Saffron City.\r\n- An NPC in the Celadon Hotel will pay COINS for showing him pokemon as an alternative to slots.\r\n- A new drink stand on the route 19 beach sells vending machine drinks.\r\n- After the Elite-4, one of the rocket grunts in Celadon City will sell coins in bulk.\r\n- After the Elite-4, a new vendor opens up in Celadon allowing the purchase of normally unique items.\r\n- After the Elite-4, there is an NPC in the east-west underground path that generates random trainer battles.\r\n- After the Elite-4, there is an NPC in the north-south underground path that generates mirror matches.\r\n- After the Elite-4, the game corner chief will buy pokemon from the player.\r\n- There&#039;s a tournament being held in the SS Anne&#039;s kitchen after the Elite-4 are beaten. Yes, the ship returns!\r\n- Added some special post-game trainer battles as fun little easter eggs. Can you find and defeat all five?\r\n\r\nChanges to fishing!\r\n- All rods have an expanded level range.\r\n- The Old Rod has an expanded &#039;mon list.\r\n- The Good Rod has an expanded &#039;mon list.\r\n- The Route 12 Fishing Guru can be visited upon first reaching Lavender Town.\r\n- The locations of the Good and Super Rod have been swapped.\r\n\r\nOther minor changes to lessen annoyance.\r\n- Low HP alarm only plays three times then turns itself off.\r\n- TMs and HMs now have their move names (albeit abbreviated) appended to the item names.\r\n- All TMs can be repurchased as they are strategically scattered across all the Kanto pokemarts.\r\n- The safari zone mechanics run off level instead of speed, and safari balls have a boosted catch rate.\r\n- Slot machines are a little more lucky, so now you can actually win big.\r\n- CUT is not needed to get to Lt. Surge and Erika (a blocking event replaces the Vermilion shrub).\r\n- Yellow version learnsets have been integrated, and stone evolutions gain back some level-up moves.\r\n- Trapping moves play a &#039;poof&#039; animation on the move&#039;s final turn in order to inform the player.\r\n- A recalibrated daycare gives experience points scaled to your gym progress.\r\n- The daycare lets you select moves to forget (if any) upon retreiving your pokemon.\r\n- Retrieving a daycare pokemon that could have evolved via level will trigger evolution and learn any missed-out moves.\r\n\r\nCheats and Secrets!\r\n- A pokemon with Pay Day in your top slot might come in handy at the Game Corner.\r\n- New item, the M.GENE! Could it give low-DV pokemon a boost?\r\n- Max-out your pokemon&#039;s hidden potential with the MIST STONE.\r\n- Five post-game special trainers to find and defeat! What may reappear when they are all defeated?\r\n- If a level-100 Chansey leads your party, you are bound to have some lucky encounters.\r\n- New Super Boss: Do you dare to activate Missingno at the Cinnabar shore? Only if you got your &#039;dex diploma.\r\n- New Super Boss: Missingno not hard enough for you? Try activating it at the infamous Seafoam shore!\r\n- The SS Anne has a post-game tournament. Try winning with a pikachu in your party.\r\n- And several others!\r\n[/QUOTE]\r\n\r\n[B]# Patch Info[/B]\r\n\r\nGrab the patch file of the version you want and apply it to the correct USA rom. The BPS patch format will not let you make a mistake. \r\n- [B] Green patches are applied to a USA Blue ROM.[/B] \r\n-- (SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2)\r\n\r\n[B]# Feature Guide[/B]\r\n\r\nRead the &quot;Guide to New Player Functions&quot; at the end of the README for instructions on all the new stuff the player can do.\r\n\r\nDon&#039;t like the non-vanilla changes? Prefer only the bugfixes and AI improvements? Then the Lite patches are what you want.\r\n\r\n[B]# Compatibility[/B]\r\n\r\nHardware Compatibility\r\n- Compatible with original Gameboy hardware (DMG, Super, Pocket, Color, Advance, SP)\r\n- Potentially compatible with Pokemon Stadium 1 &amp; 2 (GB Tower will only work in Stadium 2)\r\n- Might be possible to use a save from vanilla USA red/blue with this rom hack (save in RED&#039;s house before transferring over)\r\n\r\nEmulator Compatibility\r\n- Use an accurate emulator. BGB on windows is preferred for its accuracy and debugging tools.\r\n- Inaccurate emulators like Visual Boy Advance and Goomba have known issues.\r\n\r\n[B]# Bug Reports or Suggestions[/B]\r\n\r\nPlease make an effort to create an Issue Ticket on the project page of the source code URL. It helps keep track of everything and gives visibility to known issues.\r\n\r\n[B]# Change Log[/B]  \r\n\r\nv1.24.5\r\n- Minor text edit for SS Anne npc in post-game.\r\n- Minor fix for Itemfinder when there are multiple hidden items on screen.\r\n- Fix Psywave symmetry\r\n\r\nv1.24.4\r\n- Can no longer fish or surf using the right wall corner tile on the SS Anne.\r\n- Fixed incorrect sign text in safari area 1\r\n- Adjusted some city names on signs\r\n- Lance and the player will face each other when speaking.\r\n- Increased the speed of the HP bar animation\r\n- Cubone rarity in rock tunnel 2nd floor increased from 1.2% to 6.3%.\r\n- Farfetchd rarity on route 12 increased from 4.3% to 6.3%.\r\n- Farfetchd rarity on route 13 increased from 1.2% to 4.3%.\r\n- The player can now choose whether or not to generate a new Trainer ID when selecting New Game Plus.\r\n- Wild pokemon randomizer lists have been slightly adjusted.\r\n- Talking to the girl in Oak&#039;s lab allows the player to generate a new randomization seed value.  \r\n- Talking to the girl in Oak&#039;s lab prompts the player if full randomization is preferred.  \r\n- Adjusted some text for post-game world state.\r\n\r\nv1.24.3  \r\n- Girl trainer on route 8 has text adjusted to reflect having a Clefable\r\n- Failure to teach a temp field move will now prompt the player to abandon learning it\r\n- The bush that blocks route 9 has been replaced by a blocking event\r\n- Disable and static damage moves will not crit or show super/not very effectiveness\r\n- Fixed an issue with NPCs overlapping menu and text boxes\r\n- Adjusted the parity of in-game trades across versions\r\n- Option menu graphics tweak\r\n- Toggling the gamma shader in the extra options menu now automatically updates the palette\r\n- Moved NPC in celadon prize house two spaces to the right\r\n- Optimized the GBC smooth fading a little bit\r\n\r\nv1.24.2  \r\n- Fixed a text bug on multi-hit moves\r\n\r\nv1.24.1  \r\n- Optimized smooth fades to eliminate graphical jank during battle black-outs\r\n- Trainers will not use non-healing items if they or the player are at low HP, making them more aggressive\r\n- AI will not switch if its HP is below 25% as it&#039;s usually not worth it\r\n- Fades in or out to white in GBC mode with gamma shader enabled will no longer have a frame of incorrect color\r\n- The move Transform now decrements PP properly when used by the AI recursively\r\n- Spinner tiles animate properly without resorting to vblank-induced slowdown\r\n- Fixed wrong color for move animation when it comes after self-inflicted confusion damage\r\n- Reworked the prize mon level function and also synchronized the DVs for gift pokemon that are added to party or box\r\n- Fixed typed effectiveness being applied the wrong way to static damage moves\r\n- All the extra options on the option menu have been moved to their own separate menu\r\n- Add Debug Stat Reset feature\r\n- Fixed shiny clause so that it is now working in nuzlocke mode\r\n- Fixed a bug catcher on route 9 being able to walk onto a ledge\r\n- The message for substitute taking damage now only displays after the first attack of a multi-attack move\r\n- Multi-attack moves display effectiveness only on first attack instead of the last attack\r\n- Twineedle does not print redundant messages like other multi-hit moves\r\n- If active, the shimmer will always manifest on the applicable pokemon of Bruno, Agatha, and the Karate Master\r\n- Karate Master&#039;s pokemon increased from level 37 to 38\r\n- Extended shiny mercy to tower ghosts, ghost marowak, and old man battle\r\n- Fixed daycare sometimes prompting to learn the same move twice\r\n- Fixed special HUD symbols displaying during the ghost marowak encounter', '[8189]shin_pokemon_1.24.5_GREEN.zip', '1.24.5', '2023-11-02 14:27:06', '2024-01-24 01:09:28', '23 January 2024', 1705968000, '8189readme.txt', 1, 1, 0, 1, 1, 0, '8189titlescreen.png', 5, 0, 0, 957, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', 'https://github.com/jojobear13/shinpokered/', 'https://youtu.be/AIzEfIpXX_c'),
(8190, 8, 1338, 'Shin Pokemon (Blue)', 6701, '[I]Shin (真) - The kanji for &quot;true&quot;. Used in Japanese media to denote a remastering, updated retelling , or a &quot;true form&quot; of something.[/I]\r\n\r\nStarted in 2018 by a secret cabal of ancient Pokemon nerds, Shin Pokemon is an enhancement ROM hack of Pokemon Red &amp; Blue that aims to be the ultimate remaster fans never got. It is a mostly-vanilla hack that focuses on fixing game engine bugs and oversights from the original game. Additionally, trainer AI routines are improved and multiple quality-of-life enhancements have been added. It also acts as a kind of research-informed speculative work that interprets what the 2016 Nintendo Virtual Console re-release of Gen-1 Pokemon could have been. It is the image of a glitch-free experience with player-friendly goodies and enhancements common to other modern remasterings.\r\n\r\nSee the Red and Green versions also on RHDN:\r\n\r\n[URL]https://www.romhacking.net/hacks/8087/[/URL]\r\n\r\n[URL]https://www.romhacking.net/hacks/8189/[/URL]\r\n\r\n\r\n[B]#Summary[/B]\r\n\r\n[B]Lite features for a cleaned-up purist experience[/B]\r\n[QUOTE]\r\nOver 200 bugs, glitches, oversights, and text errors of all sorts have been fixed! \r\nThere are too many to enumerate in a simple summary, and some of them are very obscure or previously undiscovered.\r\n\r\nIncludes an english build of Blue-JP version.\r\nIt swaps prizes, trades, wild encounter data, and some text to replicate the original japanese release.\r\nIt also has all the pokedex data in metric.\r\n\r\nEngine features from USA Yellow version have been backported.\r\nNo more duochrome! Yellow&#039;s color scheme gets converted to display on the Gameboy Color.\r\nAttack animations are colored according to type during Gameboy Color play.\r\nYellow&#039;s audio engine is backported for stereo sound support. \r\n\r\nNew options that can be toggled! Hit SELECT on the options screen to see an extra options menu.\r\n- Cycle through audio types.\r\n- Playing in GBC mode on a backlit LCD screen?\r\n  - Press SELECT at the copyright screen to activate color correction.\r\n  - Or activate it in the extra menu\r\n- Experimental 60FPS Mode\r\n- Zero-Delay Text\r\n- Hard Mode\r\n- AI Trainer Switching\r\n\r\nThe hard mode option increases difficulty by making the stats of trainer pokemon more on your level.\r\nIt also doubles the effect of the X-stat items that AI trainers are fond of.\r\nAnd it disallows the use of Revive items in battle.\r\nNon-link battles will use the Stadium 1 critical hit chance formulas.\r\nFinally, it makes catching a wild Mewtwo more challenging.\r\n\r\nTrainer AI has been improved and greatly expanded.\r\nSome trainers will even try to switch pokemon intelligently if you haven&#039;t disabled it in the extra options menu.\r\n\r\nYou get notified when a box is filled (either via catching or depositing a pokemon).\r\n\r\nSwitching out of a trapping move wastes the trapper&#039;s turn as per Pokemon Stadium.\r\nThis prevents unbeatable AI scenarios as well as a PP underflow glitch.\r\n\r\nRage is limited to 2-3 turns but attack boosts are kept.\r\nThis is primarily to prevent infinite battle loops.\r\n\r\nSleep does not prevent choosing a move, and the move is used upon waking up.\r\nTo maintain sleep move accuracy, sleep starts with a counter of at least 2.\r\nAnd Rest now sets the sleep counter to 3.  \r\n[/QUOTE]   \r\n   \r\n[B]Master features that go beyond engine modifications and fixes[/B]\r\n[QUOTE]\r\nAll 151 pkmn are available in one version including trade evolutions (rarities may vary per version).\r\n\r\nYou can play as a boy or a girl.\r\n\r\nThere&#039;s an EXP bar in battle.\r\n\r\nYou can hunt for shiny pokemon, and they are valid with Gen 2 games.\r\n\r\nNo more grinding wild pokemon. Nearly all trainers can be rematched just by talking to them once or twice.\r\n\r\nYou can choose RUN while holding SELECT in trainer battles to forfeit the match and black yourself out.\r\n\r\nThere is a built-in nuzlocke mode that can be toggled from the extra options menu.\r\n\r\nThe girl in Oak&#039;s lab toggles wild pokemon randomization.\r\nIf activated early enough in the game, your starter pokemon choices are randomized as well.\r\n\r\nOne of the aides in Oak&#039;s lab toggles scaling of trainer rosters to your level (evolving them if applicable).\r\n\r\nAs an alternative to trainer scaling, there is now an obedience level-cap that can be toggled in the extra options menu.\r\nWhile active, the current maximum obedience level will display in the extra options menu.\r\nAll pokemon, not just trades, will start to disobey if over the displayed level cap.\r\n\r\nThe other aide in Oak&#039;s lab toggles a pokeball-caught symbol in battle after obtaining the pokedex.\r\nTo help with Gen 2 interaction, this also applies a gender symbol to species that can be male or female.\r\n\r\nAnother aide npc is in the Viridian pokemon center. He will toggle on/off randomization of non-special trainers.\r\n\r\nAn aide is in the Celadon Diner. He will toggle on/off a catch-up EXP boost function for under-leveled pokemon.\r\n\r\nItem, Sleep, Freeze, Trapping, and Hyper Beam clauses can each be toggled by the Clause Brothers in Viridian City.\r\n \r\nThe bag now supports an additional item list for an extra 20 slots of space!\r\nPress START on the bag menu to hot-swap the item list that populates the active bag.\r\nThe game&#039;s systems will generally detect items in the non-active bag space.\r\nUnique systems, such as Pokemon Stadium, will only recognize the active bag&#039;s item list.\r\n\r\nHold SELECT and press START while on the bag menu or PC item box menu to auto-sort your items.\r\n\r\nThe itemfinder now points you in the right direction. \r\nYou can always hold SELECT while choosing to USE it to get its original function back.\r\n\r\nEach pokemon on your team has a field move slot.\r\nThese slots can temporarily hold a HM move for overworld-use only.\r\nNo longer do you have to sacrifice one of your four moves for a HM move.\r\n\r\nAn experimental New Game+ has been added.\r\nIt can be enabled if you have an uncorrupt save file wherein the Elite 4 have been beaten.\r\nPress and hold SELECT while choosing New Game; a jingle confirms activation.\r\n\r\nThe Cinnabar Lab allows for cloning and genetic modification of pokemon.\r\nIt does this by mixing their DVs as of they were akin to genes and alleles.\r\nThis replicates the ability to do selective breeding for DVs in a way that&#039;s more realistic.\r\n\r\nLots of quick-key features.\r\n- Quick &#039;Owned&#039; Check - Place the cursor over FIGHT and press Select to play the enemy &#039;mon cry if it&#039;s already owned.\r\n- Softlock Warp - Instantly teleport back to your mom&#039;s house if you get stuck.\r\n- Running Shoes - Hold B to double your speed when walking, surfing, and biking. Includes proper animation speed-up!\r\n- Quick HM Use - Press SELECT to use HMs based on proper context.\r\n- Quick Bike/Rod - Press SELECT while holding A to automatically get on/off your bike or use the best rod in your inventory.\r\n- View Stat EXP - Hold SELECT and enter the status screen to print a &#039;mons stat exp.\r\n- View DVs - Hold START and enter the status screen to print a &#039;mons DVs.\r\n- View Shiny Palette - When playing in color, hold SELECT when choosing a &#039;dex entry to load the shiny palette.\r\n  \r\nNew NPCs!\r\n- The move relearner and deleter is in Saffron City.\r\n- An NPC in the Celadon Hotel will pay COINS for showing him pokemon as an alternative to slots.\r\n- A new drink stand on the route 19 beach sells vending machine drinks.\r\n- After the Elite-4, one of the rocket grunts in Celadon City will sell coins in bulk.\r\n- After the Elite-4, a new vendor opens up in Celadon allowing the purchase of normally unique items.\r\n- After the Elite-4, there is an NPC in the east-west underground path that generates random trainer battles.\r\n- After the Elite-4, there is an NPC in the north-south underground path that generates mirror matches.\r\n- After the Elite-4, the game corner chief will buy pokemon from the player.\r\n- There&#039;s a tournament being held in the SS Anne&#039;s kitchen after the Elite-4 are beaten. Yes, the ship returns!\r\n- Added some special post-game trainer battles as fun little easter eggs. Can you find and defeat all five?\r\n\r\nChanges to fishing!\r\n- All rods have an expanded level range.\r\n- The Old Rod has an expanded &#039;mon list.\r\n- The Good Rod has an expanded &#039;mon list.\r\n- The Route 12 Fishing Guru can be visited upon first reaching Lavender Town.\r\n- The locations of the Good and Super Rod have been swapped.\r\n\r\nOther minor changes to lessen annoyance.\r\n- Low HP alarm only plays three times then turns itself off.\r\n- TMs and HMs now have their move names (albeit abbreviated) appended to the item names.\r\n- All TMs can be repurchased as they are strategically scattered across all the Kanto pokemarts.\r\n- The safari zone mechanics run off level instead of speed, and safari balls have a boosted catch rate.\r\n- Slot machines are a little more lucky, so now you can actually win big.\r\n- CUT is not needed to get to Lt. Surge and Erika (a blocking event replaces the Vermilion shrub).\r\n- Yellow version learnsets have been integrated, and stone evolutions gain back some level-up moves.\r\n- Trapping moves play a &#039;poof&#039; animation on the move&#039;s final turn in order to inform the player.\r\n- A recalibrated daycare gives experience points scaled to your gym progress.\r\n- The daycare lets you select moves to forget (if any) upon retreiving your pokemon.\r\n- Retrieving a daycare pokemon that could have evolved via level will trigger evolution and learn any missed-out moves.\r\n\r\nCheats and Secrets!\r\n- A pokemon with Pay Day in your top slot might come in handy at the Game Corner.\r\n- New item, the M.GENE! Could it give low-DV pokemon a boost?\r\n- Max-out your pokemon&#039;s hidden potential with the MIST STONE.\r\n- Five post-game special trainers to find and defeat! What may reappear when they are all defeated?\r\n- If a level-100 Chansey leads your party, you are bound to have some lucky encounters.\r\n- New Super Boss: Do you dare to activate Missingno at the Cinnabar shore? Only if you got your &#039;dex diploma.\r\n- New Super Boss: Missingno not hard enough for you? Try activating it at the infamous Seafoam shore!\r\n- The SS Anne has a post-game tournament. Try winning with a pikachu in your party.\r\n- And several others!\r\n[/QUOTE]\r\n\r\n[B]# Patch Info[/B]\r\n\r\nGrab the patch file of the version you want and apply it to the correct USA rom. The BPS patch format will not let you make a mistake. \r\n- The &quot;_origback&quot; patches are alternatives for red &amp; blue that keep the original back sprites for those that prefer them. \r\n- [B] Blue patches are applied to a USA Blue ROM.[/B] \r\n-- (SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2)\r\n\r\n[B]# Feature Guide[/B]\r\n\r\nRead the &quot;Guide to New Player Functions&quot; at the end of the README for instructions on all the new stuff the player can do.\r\n\r\nDon&#039;t like the non-vanilla changes? Prefer only the bugfixes and AI improvements? Then the Lite patches are what you want.\r\n\r\n[B]# Compatibility[/B]\r\n\r\nHardware Compatibility\r\n- Compatible with original Gameboy hardware (DMG, Super, Pocket, Color, Advance, SP)\r\n- Potentially compatible with Pokemon Stadium 1 &amp; 2 (GB Tower will only work in Stadium 2)\r\n- Might be possible to use a save from vanilla USA red/blue with this rom hack (save in RED&#039;s house before transferring over)\r\n\r\nEmulator Compatibility\r\n- Use an accurate emulator. BGB on windows is preferred for its accuracy and debugging tools.\r\n- Inaccurate emulators like Visual Boy Advance and Goomba have known issues.\r\n\r\n[B]# Bug Reports or Suggestions[/B]\r\n\r\nPlease make an effort to create an Issue Ticket on the project page of the source code URL. It helps keep track of everything and gives visibility to known issues.\r\n\r\n[B]# Change Log[/B]  \r\n\r\nv1.24.5\r\n- Minor text edit for SS Anne npc in post-game.\r\n- Minor fix for Itemfinder when there are multiple hidden items on screen.\r\n- Fix Psywave symmetry\r\n\r\nv1.24.4\r\n- Can no longer fish or surf using the right wall corner tile on the SS Anne.\r\n- Fixed incorrect sign text in safari area 1\r\n- Adjusted some city names on signs\r\n- Lance and the player will face each other when speaking.\r\n- Increased the speed of the HP bar animation\r\n- Cubone rarity in rock tunnel 2nd floor increased from 1.2% to 6.3%.\r\n- Farfetchd rarity on route 12 increased from 4.3% to 6.3%.\r\n- Farfetchd rarity on route 13 increased from 1.2% to 4.3%.\r\n- The player can now choose whether or not to generate a new Trainer ID when selecting New Game Plus.\r\n- Wild pokemon randomizer lists have been slightly adjusted.\r\n- Talking to the girl in Oak&#039;s lab allows the player to generate a new randomization seed value.  \r\n- Talking to the girl in Oak&#039;s lab prompts the player if full randomization is preferred.  \r\n- Adjusted some text for post-game world state.\r\n\r\nv1.24.3  \r\n- Girl trainer on route 8 has text adjusted to reflect having a Clefable\r\n- Failure to teach a temp field move will now prompt the player to abandon learning it\r\n- The bush that blocks route 9 has been replaced by a blocking event\r\n- Disable and static damage moves will not crit or show super/not very effectiveness\r\n- Fixed an issue with NPCs overlapping menu and text boxes\r\n- Adjusted the parity of in-game trades across versions\r\n- Option menu graphics tweak\r\n- Toggling the gamma shader in the extra options menu now automatically updates the palette\r\n- Moved NPC in celadon prize house two spaces to the right\r\n- Optimized the GBC smooth fading a little bit\r\n\r\nv1.24.2  \r\n- Fixed a text bug on multi-hit moves\r\n\r\nv1.24.1  \r\n- Optimized smooth fades to eliminate graphical jank during battle black-outs\r\n- Trainers will not use non-healing items if they or the player are at low HP, making them more aggressive\r\n- AI will not switch if its HP is below 25% as it&#039;s usually not worth it\r\n- Fades in or out to white in GBC mode with gamma shader enabled will no longer have a frame of incorrect color\r\n- The move Transform now decrements PP properly when used by the AI recursively\r\n- Spinner tiles animate properly without resorting to vblank-induced slowdown\r\n- Fixed wrong color for move animation when it comes after self-inflicted confusion damage\r\n- Reworked the prize mon level function and also synchronized the DVs for gift pokemon that are added to party or box\r\n- Fixed typed effectiveness being applied the wrong way to static damage moves\r\n- All the extra options on the option menu have been moved to their own separate menu\r\n- Add Debug Stat Reset feature\r\n- Fixed shiny clause so that it is now working in nuzlocke mode\r\n- Fixed a bug catcher on route 9 being able to walk onto a ledge\r\n- The message for substitute taking damage now only displays after the first attack of a multi-attack move\r\n- Multi-attack moves display effectiveness only on first attack instead of the last attack\r\n- Twineedle does not print redundant messages like other multi-hit moves\r\n- If active, the shimmer will always manifest on the applicable pokemon of Bruno, Agatha, and the Karate Master\r\n- Karate Master&#039;s pokemon increased from level 37 to 38\r\n- Extended shiny mercy to tower ghosts, ghost marowak, and old man battle\r\n- Fixed daycare sometimes prompting to learn the same move twice\r\n- Fixed special HUD symbols displaying during the ghost marowak encounter', '[8190]shin_pokemon_1.24.5_BLUE.zip', '1.24.5', '2023-11-02 18:09:09', '2024-01-24 01:08:10', '23 January 2024', 1705968000, '8190readme.txt', 1, 1, 0, 1, 1, 0, '8190titlescreen.png', 5, 0, 0, 1124, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', 'https://github.com/jojobear13/shinpokered/', 'https://youtu.be/AIzEfIpXX_c'),
(8191, 11, 2480, 'Columns - Color Chaos', 5637, 'This patch is designed to randomize gem colors in Columns for an extra challenge.\r\n\r\n*How it works:\r\nGem colors are randomized across all modes with a total possibility of 18 different sets of colors. Colors reset when returning to the title screen.\r\n\r\n\r\n*Included - Hi-Score SRAM:\r\n\r\n*Saving:\r\nScores save after Initials are entered. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.', '[8191]Columns - Color Chaos.zip', '1.0', '2023-11-02 18:11:53', '2023-11-02 14:11:53', '02 November 2023', 1698883200, '8191readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 129, 8, 'Database match: Columns (Japan) (En)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: B262A4C2738A499F070777DBE05E2629D211A107\r\nFile/ROM CRC32: 3163D7A', 0, '', '', ''),
(8192, 10, 2020, 'Mario Kart 64 Yoshi&#039;s Voice', 5840, 'Mario Kart: Super Circuit reuses most voice samples from the Japanese version of Mario Kart 64. One notable exception is Yoshi, who instead uses his voice samples from Yoshi Story.\r\n\r\nThis hack replaces Yoshi&#039;s voice samples with the ones from Mario Kart 64, which were based on the ones from Super Mario World.\r\n\r\nNote that this hack is also compatible with other sound-related hacks, like Emilianomario27&#039;s &quot;Localized Voices&quot; hack and RunTheCoins&#039; &quot;Music Restoration&quot; hack.', '[8192]MKSC - MK64 Yoshi Voice.rar', '1.0', '2023-11-02 18:14:11', '2023-11-02 14:14:11', '02 November 2023', 1698883200, '8192readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 215, 1, 'Database match: Mario Kart Advance (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 88FFDE363B05264A99A4D5ADA0C80A00196A94D7\r\nFile/ROM CRC32: 30E99FCD\r\n\r\nDatabase match: Mario Kart Advance (Japan) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 7061696811F424F875AF5AF837DC49EFF802A63A\r\nFile/ROM CRC32: 3BD8A4F0\r\n\r\nDatabase match: Mario Kart Advance (Japan) (3DS Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: D740F9E662C6CB372EB141BD50160B6AB19FD1DB\r\nFile/ROM CRC32: 85493F2C\r\n\r\nDatabase match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37\r\n\r\nDatabase match: Mario Kart - Super Circuit (USA) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: BA53C107FE4F39018CFF94C0D532314FACC9AEF0\r\nFile/ROM CRC32: C0E1CF38\r\n\r\nDatabase match: Mario Kart - Super Circuit (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 2CDFC94CBE7A7F4EFE00D98DD33EBB5F50CF91F0\r\nFile/ROM CRC32: 20025842\r\n\r\nDatabase match: Mario Kart - Super Circuit (Europe) (Virtual Console)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: E1DC3A1AA9A6A0FDF1726BB2728279A728101013\r\nFile/ROM CRC32: DD2F94D\r\n\r\nDatabase match: Maliou Kadingche - Chaoji Saidao (China) (Proto)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C3D02578DBD7F465BDFA177ED111F0DD74205C69\r\nFile/ROM CRC32: 36201D7C', 0, '', '', ''),
(8193, 18, 5205, 'Silent hill 4 (Japan) unlock more languages', 7514, 'PS2 Silent Hill 4: The Room SLPM-65574 (game version 1.3)\r\n\r\nEdition Original, Konami the Best, Konami Dendou Selection \r\n\r\n-Unlock Multilanguage Spanish, Italian, Deutch, French, Korean, \r\n-enable sharp backbuffer less blurry and no dithering patch v1 for PCSX2 emu on PC (console untested)\r\n\r\nSeems developers lock languages maybe no time for debug, sales region, time release the patch\r\n-sh4multilangCONSOLE.7z unlock the option for language selection\r\n-sh4multilangPCSX2-PC.7z (have sharp backbuffer enabled but unknown if work in consoles use above instead if error or bugs, for download look github repo)\r\n\r\n\r\nGo to game options change the desired language in options\r\n-some menus misaligned (lang option, save memory card)\r\n-if using sh4PCSX2 patch some cutscenes subtitles will not show\r\n-warning not fully tested.\r\n\r\nverify your original dump filehash (Redump verified)\r\n-sha1:bbd59368c6c2d2c86267a1d7bf24e14cf339143a\r\n\r\nrename your silent hill 4 ps2 .ISO dump with name: \r\n-Silent Hill 4 - The Room (Japan) (En,Ja)', '[8193]Silenthill4jp-langunlockpatch-v1.7z', '1.0', '2023-11-02 19:08:12', '2023-11-03 08:08:02', '01 November 2023', 1698796800, '8193readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 114, 10, 'Silent Hill 4 - The Room (Japan) (En,Ja) sha1:bbd59368c6c2d2c86267a1d7bf24e14cf339143a', 0, '', 'https://github.com/felixthecat1970/gamepatches/tree/main/Playstation_2/Silent%20hill%204', 'https://youtu.be/lUHqAEMlAS8?si=DEn6j3DjkRBey8K_'),
(8194, 9, 5206, 'D-Force (USA) - Fastrom', 6357, 'This SNES game is a unique one, as it is a vertical shooter that allows you to traverse to an upper or lower section at certain points.\r\n\r\nIt certainly is one of a kind, but it suffered slowdowns.\r\n\r\nEnjoy with FASTROM! Alleviate those slowdowns!\r\n\r\nNote from RHDN Staff, this download removed per author request.', '', '1.1', '2023-11-04 11:09:07', '2023-12-08 14:54:24', '03 November 2023', 1698969600, '8194readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 136, 4, 'Database match: D-Force (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 444A4001511C80F99D9CD52866828CCC668724D2\r\nFile/ROM CRC32: 24230807', 0, '', '', ''),
(8195, 9, 5207, 'Ultraman (U) (J) - Fastrom', 6357, 'This fighter was based off of a show in Japan. It got much less attention in the USA, but it was still a great game.\r\n\r\nEnjoy FASTROM for this SNES classic! Includes patches for your USA and your JAPAN roms!\r\n\r\n[b]Staff note[/b]: Patch has been removed per author request.', '', '1.1', '2023-11-04 11:09:44', '2023-11-21 22:52:26', '03 November 2023', 1698969600, '8195readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 1, 1, 134, 4, 'Database match: Ultraman (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6DF8DA25B8CBD8436FE329901D7682432973D4F5\r\nFile/ROM CRC32: 1DED2814', 0, '', '', ''),
(8196, 9, 300, 'Final Fantasy II - Battle dialogue speed up', 7090, 'The game has a setting to speed up battle messages. However, some of those messages are used for dialogue and they are forced to be shown at the slowest speed (6) regardless of your settings which is way too much time for average reading skills, there are two options to patch the behavior:\r\n\r\n* battle_dialogue_speed_up_3: instead of using the slowest speed of 6 it will use the speed 3 which is a good middle ground, not too slow but also not too fast.\r\n\r\n* battle_dialogue_speed_up_setting: instead of using the slowest speed of 6 it will look up the existing message speed setting to determine how fast the battle dialogue will be.', '[8196]battle_dialogue_speed_up_3.zip', '1.0', '2023-11-04 21:11:11', '2023-11-04 17:11:11', '04 November 2023', 1699056000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 69, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', ''),
(8197, 18, 5208, 'Saint Seiya - The Sanctuary (Europe)', 7514, 'PS2 Saint Seiya - The Sanctuary (Europe) (En,Ja,Fr,De,Es,It) SLES-53201 v2.0 (patch)\r\n\r\nIf you used:\r\n-PS2 Saint Seiya - The Sanctuary (Europe) (En,Ja,Fr,De,Es,It) SLES-53201 v2 (patch)\r\npatch has a bug (gameplay combos not connect)\r\n\r\nUpdated patch with next changes:\r\n+unlock max 50fps for (story - battle intros)\r\n+unlock all chara for versus gameplays\r\n-remove old patch NTSC, video intro and 60fps due a bug (in gameplay you can’t make combos hits)\r\n\r\n\r\n!!Warning!! patch modifies parameters shared by memory card saves if you using a save progress, in test if you have already save , game take memory card save data by default (all character patch unlock will not work) before test or use make a back-up copy of your save game for prevent undesired data loss like always patch have not guarantee use under you decision.\r\n\r\nSaint Seiya - The Sanctuary (Europe)-patch(4.3).7z\r\n([url]https://www.mediafire.com/file/bmwx101813v1h3j/Saint_Seiya_-_The_Sanctuary_%2528Europe%2529-patch%25284.3%2529.7z/file[/url])\r\n\r\n-patch not include intro, NTSC, 60fps -Japanese version works ok,.. but Japanese version only— because bug in gameplay (you can’t make combo hits), NTSC and 60fps codes for PCSX2 test are available in my GitHub repo.', '', '2.0', '2023-11-05 11:58:07', '2023-11-29 00:51:40', '03 November 2023', 1698969600, '8197readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 1, 1, 0, 10, 'Saint Seiya - The Sanctuary (Europe) (En,Ja,Fr,De,Es,It) sha1:919baf4e53ed2838181d1ee9de88be9ef51ee8e7', 0, '', '', 'https://youtu.be/uTe_1POzJ2w?si=y0fe5J3ZuuHQ4a4q'),
(8198, 9, 1247, 'Starfox Randomizer', 6357, 'Have you ever gotten tired of the same old 3 courses in Starfox?\r\n\r\nWell look no further, as your dreams are answered!\r\n\r\nEvery playthrough will now feature completely randomized levels (aside from the final level which is vanilla based on the course you select)\r\n\r\nBlack Hole and OOTD are disabled for this hack.\r\n\r\nReady to randomize your life up?\r\n\r\n[b]Staff note[/b]: Removed per author request.', '', '1.2', '2023-11-06 13:11:58', '2023-12-26 18:40:29', '05 November 2023', 1699142400, '8198readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 1, 1, 117, 4, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nFile/ROM CRC32: 8FC4E6D0', 0, '', '', ''),
(8199, 1, 750, 'United Mario Bros. 3', 2995, 'It&#039;s Super Mario Bros. 3! This time, it has 8 brand new worlds for Mario and Luigi to explore. Jumping on goombas, kicking turtle shells and some small surprises as well, this has everything you love about the original game but taken a step further. The difficulty is on par with the original game. With the help of many familiar people from the SMB3 Prime community, this will hopefully bring you back to a time when you first played the original game with all its wonder and challenges.\r\n \r\nTo sum up, the goal of this project is to keep the original format and gameplay while creating 8 brand new worlds for Mario and Luigi to explore. Each world has its own theme with custom levels, music and graphics. \r\n\r\nContributors include: (Full credits in the READ ME)\r\n\r\nLevel Design: AlanJacobs, Mari 42, Bluecrush, RussianmanSMWC, Zacmario, Quick Curly, Googie, Evilelf, Anas, Actiongamer and Vincent Hernandez.\r\n\r\nPatch and Hacking:\r\nJoeSmo, Bluefinch, KP9000, RussianManSMWC and Mari42\r\n\r\nMusic:\r\nKoopa and AlanJacobs\r\n\r\nTitle Screen:\r\nKP9000\r\n\r\nEnjoy and Good Luck!', '[8199]United Mario Bros 3.zip', '1.1a', '2023-11-06 13:13:19', '2023-12-13 05:50:47', '12 December 2023', 1702339200, '8199readme.txt', 1, 1, 1, 1, 0, 0, '8199titlescreen.png', 1, 0, 0, 1899, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(8200, 1, 1408, 'Dr. Mario - Input Fixes', 4779, 'Dr. Mario has issues regarding its controller polling routine, which cause nasty bugs. \r\nThis hack fixes the input polling routine to address the following bugs:\r\n[list]\r\n[li]Big combo glitch - Large combos will no longer cause freezes, crashes, or other odd behaviour.[/li]\r\n[li]Input corruption - DPCM samples (i.e. the drum sounds) will no longer interfere with controller inputs.[/li]\r\n[/list]\r\n\r\nThere are separate patch files for each version (JP/US Rev0, JP/US Rev1, EU).\r\n\r\nVersion 1.1 changes the controller polling routine to only reread one controller at a time, a method used in Super Mario Bros. 3 and many other games. This reduces the likelihood of false negatives compared to rereading two controllers and the expansion port at the same time.\r\n\r\nNote: Game Genie/Pro Action Rocky codes can be used to work around the bugs on original cartridges, thanks to the game containing unused variants of the controller polling routine. However, they have the side effect of ignoring the Famicom&#039;s expansion port. This hack was primarily made so that Famicom users have the option of using expansion port controllers (in case the hard-wired ones are broken) with a fixed polling routine.', '[8200]DrMario_InputFixes_v1.1.zip', '1.1', '2023-11-06 13:15:17', '2024-04-10 01:09:28', '11 January 2024', 1704931200, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 318, 1, 'Database match: Dr. Mario (Japan, USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0F18C2A5760BE0647339B0E3CAB9183AF86FDD8C\r\nFile CRC32: 92BED9D7\r\nROM SHA-1: 59B43881456C0720E9A35E391B11C4B2C55A8F91\r\nROM CRC32: DE581355\r\nDatabase match: Dr. Mario (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D51BF5CABD06FFAC94D3B72E6D9BBC0F014ECC9C\r\nFile CRC32: 556AE5C3\r\nROM SHA-1: FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\nROM CRC32: 198C2F41\r\nDatabase match: Dr. Mario (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E87D760B1C3402011EC0263A890E55D1E063B592\r\nFile CRC32: F7FC9505\r\nROM SHA-1: A0939930D9655E7FD2C3FAE69D558614F2D27480\r\nROM CRC32: 9735D267', 0, '', 'https://github.com/TakuikaNinja/dr-mario-input-fixes', ''),
(8201, 11, 1925, 'Streets of Rage 2 - Difficulty Randomizer', 5637, 'This patch is designed to introduce dynamic enemy placement in Streets of Rage 2 for the Sega Genesis.\r\n\r\n\r\n*How it Works:\r\nAs you play, the internal difficulty counter is randomized and will introduce enemies from Very Easy all the way to Mania difficulties with various speeds, health bars and aggression. No playthrough will ever be identical! \r\n\r\nPatching instructions can be found in the readme.', '[8201]Streets of Rage 2 Difficulty Randomizer.zip', '1.0', '2023-11-06 13:16:07', '2023-11-06 08:16:07', '06 November 2023', 1699228800, '8201readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 376, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', 'https://youtu.be/4aE-8cOXrSQ?si=JFBT00rQ-iEn7I4Q'),
(8202, 10, 5209, 'Zatch Bell! Electric Arena - Stage Title Tweaks', 7643, 'Changes the stage title &quot;Mtn&quot; to say &quot;Mountains&quot; by rearranging tiles from another stage title: &quot;Mysterious Boulder Island&quot; is now &quot;Mysterious Island.&quot;\r\n\r\nMinor script changes to fix some grammar issues.\r\n\r\nThere&#039;s also a cheat file that allows accessing some unused content. There&#039;s a hidden item in the Zatch Collection mode, for the code to work you need at least 1 item unlocked.', '[8202]ZBEA1_TWEAKS.7z', '1.0', '2023-11-07 16:22:21', '2023-11-07 11:22:21', '05 November 2023', 1699142400, '8202readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 76, 1, 'Database match: Zatchbell! - Electric Arena (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 96B67004D7592AE118936E8988C96880D9880F60\r\nFile/ROM CRC32: B4F1E785', 0, 'Public Domain', '', ''),
(8203, 9, 286, 'Dragon Ball Z - Super Saiya Densetsu - Double XP', 5637, 'This is a fun and simple patch designed for Dragon Ball Z - Super Saiya Densetsu that doubles the amount of experience earned after every fight.\r\n\r\nPatching Instructions can be found in the readme.', '[8203]Dragon Ball Z - Super Saiya Densetsu - Double XP.zip', '1.0', '2023-11-08 10:50:30', '2023-11-08 05:50:30', '30 July 2023', 1690675200, '8203readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 296, 4, 'Database match: Dragon Ball Z - Super Saiya Densetsu (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B5725765DDDE078350EC61221DDB9BB252066A7\r\nFile/ROM CRC32: ADE7B968', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8204, 10, 5195, 'Colored Outlines', 8345, 'A hack for the European and American versions of Kirby &amp; The Amazing Mirror. It makes changes to the palette of all Spray Paints to make their outlines a darker shade of their main colors instead of being just pitch black, similar to the style of Kirby Mass Attack.', '[8204]Colored Outlines.zip', '1.0', '2023-11-08 23:10:45', '2024-01-08 02:26:06', '08 November 2023', 1699401600, '8204readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 6031, 1, 'Database match: Kirby &amp; The Amazing Mirror (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700\r\nFile/ROM CRC32: 4F07C618\r\n-\r\nDatabase match: Kirby &amp; The Amazing Mirror (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 274B102B6D940F46861A92B4E65F89A51815C12C\r\nFile/ROM CRC32: 9F2A3048', 0, 'CC-BY-SA-4.0', '', ''),
(8205, 13, 5210, 'Sonic 3D Blast: Special Stage Edition', 8373, 'Hack for the Sega Saturn port of Sonic 3D Blast which cuts out the main game and allows all seven Special Stages to be played consecutively.\r\n\r\nAdditional patching options can be found in the archive at SegaXtreme:\r\n\r\nhttps://segaxtreme.net/resources/sonic-3d-blast-sonic-3d-flickies-island-special-stage-edition.239/', '[8205]Sonic 3D Blast - Special Stage Edition v1.0.zip', '1.0', '2023-11-09 02:13:34', '2023-11-08 21:13:35', '07 November 2023', 1699315200, '8205readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2423, 11, 'Sonic 3D - Flickies&#039; Island (Europe) - http://redump.org/disc/8309/\r\nSonic 3D - Flickies&#039; Island (Japan) - http://redump.org/disc/28742/\r\nSonic 3D Blast (USA) - http://redump.org/disc/7008/', 0, '', '', ''),
(8206, 1, 1222, 'Mario Bros. - Toad Edition', 8161, 'This is a simple reskin rom hack, Mario Bros. - Toad Edition.\r\n\r\nYou play as Toad. That&#039;s it. Hope you enjoy.', '[8206]Mario Bros. - Toad Edition.zip', '1.0', '2023-11-09 02:21:47', '2023-11-08 21:21:47', '07 November 2023', 1699315200, '', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 2090, 1, 'Database match: Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9286A2DB471D51713E9B75E68B47FFBF11E2D40B\r\nFile CRC32: A6DE1B55\r\nROM SHA-1: BF43D93D36D7198E65B9B7C4E41DB108FE43FCBA\r\nROM CRC32: C4C3949A', 0, '', '', ''),
(8207, 10, 1912, 'Acko&#039;s Mach-Bike Race', 8375, 'Acko&#039;s Mach-Bike Race is a romhack challenge centered on Mach-Bike.\r\n\r\nIt contains 3 bike-only levels focused on testing and improving your moving skills.\r\nAny bumps into walls or people will lead to your death!\r\n\r\nThe Right Shoulder can slowdown the framerate for difficult sections.\r\n\r\n\r\nThis hack was commissioned by ackolade to Archie from Team Aqua&#039;s Hideout and released with the license in the video.', '[8207]AckoMachBikeRace.zip', '1.1', '2023-11-09 02:30:52', '2023-11-08 21:30:52', '15 September 2023', 1694736000, '8207readme.txt', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 92, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, 'MIT', 'https://github.com/TeamAquasHideout/ackolade-bike-run', 'https://youtu.be/UHkdCVDA-ZE'),
(8208, 23, 5211, 'Golden Sun Dark Dawn - Isaac Garet', 8354, 'Credits Maker of this Mod\r\ndiscord: #bidoof3836\r\n\r\nCheat to make game harder\r\nby making the exp half:\r\n\r\n0.5 exp:\r\n5212194C E0820000\r\n1212194C 000000A0\r\nD0000000 00000000\r\n\r\nI recommend turning this off if the enemy becomes unbeatable, grind with normal exp to level up normally to beat that enemy.\r\n\r\nTip: if you want to name Matthew to Isaac then use the small letter of L which is l to name him lsaac.\r\n\r\nChanges made:\r\n\r\n*[v1.1]\r\nreplace Isaac and Garet battle sprites, overworld sprites, \r\nand story icon to Matthew and Tyrell.\r\n\r\n*[v1.0]\r\nreplace Matthew and Tyrell battle sprites, overworld sprites, \r\nand story icon to Isaac and Garet\r\n\r\n\r\nHow to patch:\r\n\r\ndownload xdelta patcher and you need your original clean\r\nGolden Sun Dark Dawn.nds', '[8208]Isaac Garet (v1.1).7z', 'v1.1', '2023-11-09 02:35:22', '2023-11-14 11:14:09', '13 November 2023', 1699833600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 98, 12, 'Database match: Golden Sun - Dark Dawn (USA, Australia) (En,Es)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 298541E857FFF37C29F45C043E50D3AE7DA00015\r\nFile/ROM CRC32: 508420E7', 0, '', '', ''),
(8209, 10, 830, 'Aria of Sorrow - Glass Cannon', 8256, 'AoS Glass Cannon turns the game into a brutal journey, where all enemies kill Soma in 1-2 hits. However, Soma slowly gains substantial strength throughout the game, allowing him to defeat enemies easily. With certain enemies no longer dropping their abilities, Soma must venture further into the castle to unlock them. Some abilities are also changed, allowing for new strategies in defeating foes. Check the readme for more information.\r\n\r\nv1.0.1:\r\n-Fixed several issues with the Shadow Knight room in the Chaotic Realm.\r\n\r\nv1.0.2:\r\n-Fixed several other issues and added a familiar to the Underground Reservoir.', '[8209]Aria of Sorrow Glass Cannon.zip', '1.0.2', '2023-11-09 02:38:19', '2023-11-09 02:56:34', '08 November 2023', 1699401600, '8209readme.txt', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 359, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(8210, 1, 1074, 'Mega Man 4 - Ridley X Hack 13', 2032, 'Here’s another hack of Mega Man 4.\r\n\r\nAll levels are changed. The levels are structured almost like Megaman2.\r\n\r\nHave Fun!\r\n\r\nUsed the MegaFLE X Level Editor, Capcom Sprite Assembler by Matrixz and the yy-chr editor by YY.', '[8210]ridleyx_mm4_hack_13_v1.0.rar', '1.0', '2023-11-09 02:46:21', '2023-11-08 21:46:21', '08 November 2023', 1699401600, '', 1, 0, 1, 0, 0, 0, '8210titlescreen.png', 1, 0, 0, 230, 1, 'Database match: Mega Man 4 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nFile CRC32: ADBD4E48\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8', 0, '', '', ''),
(8211, 9, 714, 'Smoked Fish and Cabbage 2', 8214, 'This romhack was created to test the player&#039;s skill and reflexes. It presents challenges difficult enough that a standard player may struggle, but indicators throughout are in place to help guide you to the goal.\r\n\r\nPace is the trick in most instances! \r\n\r\nThis hack makes use of some more complicated tech that may be unfamiliar to the casual player- blue coins are in place to indicate spin jumps and green coins indicate item throws (usually shells). Color palettes and graphic choices were carefully picked to match the setting and create a tone for each level. Every level&#039;s soundtrack was also carefully picked in an effort to create a satisfying gameplay loop as the player grinds \r\neach of the 28 courses. The map is comprised of several different zones strung together to feel like a complete world. Levels do not have a difficulty curve as there are plenty of &#039;palette cleansers&#039; throughout. This design choice was decided to give the player a chance to breathe and continue progressing without wanting to destroy their controller in frustration after a lengthy grind.\r\n\r\nEach zone has it&#039;s own unique graphic style and challenge set:\r\n\r\nRETRO ZONE\r\n-graphics and palettes picked to remind the player of earlier Mario games/Nintendo consoles\r\n-moderate difficulty\r\n-some trickier sections in the second half of the zone\r\n\r\nCITY ZONE\r\n-inspired by the &#039;Checkpoint City&#039; level from the first Smoked Fish and Cabbage (excluding the checkpoint gimmick)\r\n-each level takes place during a different time and place in the city\r\n-final level in the zone requires quick reflexes and accurate player placement\r\n-DON&#039;T LOOK DOWN!!\r\n\r\nLAKE ZONE\r\n-any fan of the TMNT NES game will understand the concept right away\r\n-controlled swimming is recommended/encouraged\r\n-FEAR THE WEEDS!!\r\n\r\nFOREST ZONE\r\n-fast paced/precision based platforming\r\n-more emphasis on shell jump accuracy\r\n\r\nCAVE ZONE\r\n-simple/smooth platforming mixed in with some moderate tech\r\n-speed and accuracy is necessary\r\n\r\nBASIC ZONE\r\n-spin jumps and shell tech\r\n-quick-paced platform rides -MOVE IT OR LOSE IT!!\r\n\r\nCHEESE ZONE\r\n-course difficulty is noticeably steeper than most earlier levels\r\n-fast-paced platforming\r\n-shell accuracy required\r\n-the level &#039;Cross Pollination&#039; has 4 hidden rooms... can you find them all?\r\n\r\nGLACIER ZONE\r\n-slippery ground makes for some tough platforming\r\n-level design is fairly difficult from here\r\n-kaizo blocks indicated throughout\r\n\r\nMEAT ZONE\r\n-these last two levels are HARD\r\n-follow the coin indicators so everything spawns correctly\r\n-the final level is a true test of your patience and endurance- GOOD LUCK!!\r\n\r\nThis romhack is a sequel to the original [url=https://www.romhacking.net/hacks/7957/]Smoked Fish and Cabbage[/url]. It is considerably more ambitious than the original in design, graphics, effects, etc. \r\nThanks for playing!!\r\n\r\nNOTE: 100% completion recorded at final &#039;THE END&#039; screen after credits\r\n\r\nUpdate v1.1 - Patched wall clipping and applied Remove Interaction Framerules tweak.\r\n\r\nDifficulty: Kaizo Beginner-Moderate', '[8211]Smoked Fish and Cabbage 2.zip', '1.0a', '2023-11-09 03:05:29', '2023-11-18 16:34:44', '18 November 2023', 1700265600, '8211readme.txt', 1, 1, 1, 1, 1, 0, '8211titlescreen.png', 1, 0, 0, 529, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(8212, 17, 5212, 'Asuka 120% Special Burning Fest. Special ( Burning Remixes)', 8170, '(This entry is referential. Files are in the download link below)\r\n\r\nLinks:\r\n\r\nDownload Page: https://1drv.ms/f/s!ArhmD3lN6G3NdqRPHjuMz-JF55U?e=ocb4qn \r\n\r\nMirror: https://archive.org/details/asuka-120-remixes\r\n\r\nWhat’s been changed:\r\n\r\nEvery music track has been replaced with soundtrack from ASUKA 120% ~BURNING Remixes~.\r\n\r\nUsing Delta Patcher to apply your patches', '[8212]hacking.zip', '1.0', '2023-11-09 03:06:56', '2023-11-09 13:33:36', '08 November 2023', 1699401600, '8212readme.txt', 0, 1, 0, 0, 0, 0, '8212titlescreen.png', 5, 0, 0, 57, 11, 'ROM / ISO Information:\r\nAsuka 120% Special BURNING Fest. (Rev 01) \r\nMD5 (Track 01.bin): 25FDC6AE09A0C696A682C53EA38C7271\r\nMD5 (Cue_sheet) : 511B98AEFE900C193B944545A367C943\r\nhttp://redump.org/disc/37596/', 0, 'Public Domain', '', 'https://youtu.be/LB9buLjUF_8'),
(8213, 18, 5213, 'Batman Begins (Europe)', 7514, '- Convert PAL to USA with multiple langs\r\n- Unlock framerate to 60fps NTSC 60hz (from PAL 25fps 50hz), possible fps performance hit in consoles. \r\n- Image display correction and enable sharper image (less blurry image)\r\n- Autoenable subtitles, widescreen, camera axis stick to modern type (can be turn off in game options)\r\n- No logos and skip movies with any button \r\n- Des-PAL-letized (unlock NTSC native video displaye)\r\n- Reemplaced PAL 25fps video files for USA 30fps counterparts\r\n- Smaller ISO size after patch (cleanup repeated video files)\r\n\r\nReadme and file include patch instructions\r\n\r\nDownload file patch: (Big file download)\r\nhttps://www.mediafire.com/file/xbotgj4pa5bqz75/Batman_Begins_%2528Europe%2529_%2528En%252CFr%252CDe%252CEs%252CIt%252CNl%252CSv%2529-patch.7z/file', '', '1.0', '2023-11-09 03:21:16', '2023-11-08 22:21:16', '08 November 2023', 1699401600, '8213readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 1, 1, 0, 10, 'Batman Begins (Europe) (En,Fr,De,Es,It,Nl,Sv) (Redump veirified)\r\nsha1: 3380b57d641f3dd6669b7f3944b11f8fe930c330', 0, '', '', 'https://youtu.be/q3jam6kryEM?si=cW0OsVcWxDLLEBpv'),
(8214, 10, 5195, 'Missile Kirby Underwater', 8345, 'A hack for the all versions of the game that modifies Missile&#039;s underwater pointers to make it work while inside bodies of water. Pressing the B button while being inside water with the ability equipped will transform Kirby and the ability will work as usual.', '[8214]Underwater Missile.zip', '1.0', '2023-11-09 18:31:32', '2024-01-08 02:26:38', '09 November 2023', 1699488000, '8214readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 203, 1, 'Database match: Hoshi no Kirby - Kagami no Daimeikyuu (Japan) (Rev 1)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 75C95413EB5BB98E8E2549BCEBCF590A0CE75C8B\r\nFile/ROM CRC32: 683D772C\r\n-\r\nDatabase match: Kirby &amp; The Amazing Mirror (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700\r\nFile/ROM CRC32: 4F07C618\r\n-\r\nDatabase match: Kirby &amp; The Amazing Mirror (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 274B102B6D940F46861A92B4E65F89A51815C12C\r\nFile/ROM CRC32: 9F2A3048', 0, 'CC-BY-NC-SA-4.0', '', 'https://youtu.be/h6uPg6BB70s'),
(8215, 1, 750, 'Super Ocho Bros', 8377, 'Download the rom hack\r\n\r\nIssues:\r\n\r\n*Level 4 song is weird', '[8215]Super Ocho Bros.rar', '1.0', '2023-11-10 16:37:40', '2023-11-10 22:50:50', '09 November 2023', 1699488000, '', 1, 0, 1, 0, 0, 1, '8215titlescreen.png', 1, 0, 0, 222, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(8216, 1, 709, 'Blue Mushrooms', 8378, 'Blue Mushrooms is a SMB1 Rom Hack that modifies some stuff of the original game.\r\n\r\n[b]-- Features --[/b]\r\n\r\n- New 33 levels\r\n- Some sprites and color palette have been modified\r\n- Mario, Goombas, Koopas... Almost everyone are a bit faster!\r\n- Red mushroom it&#039;s a bit more powerful; you can throw (slow) fireballs!\r\n- Goombas now can revive if you crush them\r\n- Coins value are now 2 instead of 1\r\n- And more stuff!\r\n\r\n[b]-- Plot --[/b]\r\n\r\nNow that Bowser was defeated, there&#039;s one more thing Mario (and Luigi maybe) must do: save the last Toad... So our heroes will need to explore the new areas beyond the unknown, where the Sun&#039;s illumination doesn&#039;t show. . .', '[8216]SMB1 BM - 1.3.1.zip', '1.3.1', '2023-11-11 12:12:48', '2024-04-24 11:07:46', '23 April 2024', 1713830400, '8216readme.txt', 1, 0, 1, 1, 0, 0, '8216titlescreen.png', 1, 0, 0, 790, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8217, 1, 873, 'Batman: The New Levels', 8379, 'This is a level hack of NES Batman made within 3 months, all of the levels are completely modified and Boss rooms have new color palette, this is a slightly challenging version of the original game and can be completed without taking damage if played well, savestates are not recommended for this hack. Advanced gameplay mechanic tricks are required for this hack, overall this is a bit more harder than the vanilla game but still too easy for an experienced player.\r\n\r\nThese are the Primary changes:\r\n\r\n1. New level design for all stages\r\n \r\n2. Optimized enemy spawn triggers, the game now doesn&#039;t lag! Or lags very rarely\r\n\r\n3. New Color palette for Boss rooms.\r\n\r\n\r\nVersion 1.1 :\r\n\r\n1. New Color palette for all Stages \r\n\r\n2. Slightly reduced boss health (2-4 and 3-4)\r\n\r\n3. Changed ammo and heart drop capacity, 1 ammo drop now gives 2 extra ammo and heart now refills 2 health bars.\r\n\r\nI was searching for new color combinations to create a new hack but it took a lot of time so I&#039;m updating this hack with all new color findings!', '[8217]Batman - The New Levels_v1.1.zip', '1.1', '2023-11-11 12:14:10', '2024-04-18 16:36:36', '18 April 2024', 1713398400, '', 0, 0, 1, 0, 0, 1, '', 1, 0, 1, 576, 1, 'Database match: Batman - The Video Game (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 73B33E67E3C9E1116F9FCB021B10BB1171B8696A\r\nFile CRC32: 395569EC\r\nROM SHA-1: A6C56AC787FF11A67921867FFC9F79A57A382657\r\nROM CRC32: 13C6617E', 0, '', '', 'https://youtu.be/YLl11BmGwPs'),
(8218, 9, 4703, 'Parodius (E) - Non-Sense Fantasy - Fastrom', 6357, 'Parodius is a series of games that make fun of Gradius in many ways, creating a very fun and often times uncanny horizontal shooter.\r\n\r\nPlagued by slowdowns, enjoy it with a smoother experience and enjoy FASTROM!\r\n\r\n[b]Staff note[/b]: Patch has been removed per author request.', '', '1.3', '2023-11-12 08:44:55', '2023-11-21 17:21:54', '10 November 2023', 1699574400, '8218readme.txt', 0, 0, 0, 0, 1, 0, '8218titlescreen.png', 5, 1, 0, 100, 4, 'Database match: Parodius (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C561DB29EB48E814549AA6E967FDE7DE32E3F922\r\nFile/ROM CRC32: 6FFA308C', 0, '', '', ''),
(8219, 13, 2307, 'Asuka 120% Limited Burning Fest. Limited ( Burning Remixes)', 8170, 'This hack will let you play Asuka 120% Limited Burning Fest with 2019 remixes music from Asuka 120% Burning Remixes soundtrack\r\n\r\nDownload your hack in here:\r\n[url=https://1drv.ms/f/s!ArhmD3lN6G3Nf1f_IejOj47AQqY?e=kZkJJu]OneDrive Download[/url]\r\n\r\nUsing Delta Patcher to apply your patches', '[8219]asuka_limited_burning_remixes.zip', '1.0', '2023-11-12 08:50:00', '2023-11-13 16:56:18', '11 November 2023', 1699660800, '8219readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 36, 11, 'Asuka 120% Limited BURNING Fest.\r\nMD5 (Track 01.bin): 9f943972333e83a4d2c15cf0bb9f3434\r\nSHA-1 (Track 01.bin) : 1c21759864381dbc946a143e3527848fb35976d8\r\nSHA-1 (Cue_Sheet) : 166D6AE6563AAF7091F6B13590A95B01A724488F\r\nhttp://redump.org/disc/28740', 0, '', '', 'https://youtu.be/7KLH_910rYE?si=vIcuPToqJ7jatG55'),
(8220, 1, 750, 'Econo', 8380, 'Econo is an SMB3 Kaizo Hack, with an intended difficulty of &quot;intermediate.&quot; It was made using a USA Rev1 version of SMB3. Please see the readme for more information. \r\n\r\nSpecial thanks to the following people who directly contributed to the hack. \r\n\r\n-WilsonPenn: Many integral patches, custom asm, asm support and debugging help, and general inspiration from his hack &quot;Git Up Git Out Git Gud.&quot;\r\n-GrumpyJake: The first person to playtest the whole hack, and the person who had to deal with the worst of the jank.\r\n-BlueFinch: Patches, custom asm, and  playtesting.\r\n-Kurbo: Playtesting.\r\n-MitchFlowerPower: Playtesting.\r\n-JoeSmo: Creating the SMB3 foundry creation tool and making a key patch.\r\n-MaCobra52: Very many patches.\r\n-or4ng33xp0: Patches.\r\n-Captain Southbird: SMB3 disassembly.\r\n-Loop_Hazard: Music in the hack trailer.', '[8220]Econo v1 11.13.23 zip file.zip', '1.0', '2023-11-12 09:03:19', '2023-11-13 11:57:19', '11 November 2023', 1699660800, '8220readme.txt', 0, 0, 1, 1, 1, 0, '8220titlescreen.png', 1, 0, 0, 251, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', 'https://youtu.be/RSv4RPyHEEo?si=AAUWA9V5KIMT-7MY'),
(8221, 11, 2158, 'Castlevania - Bloodlines SRAM', 5637, 'This patch is designed to add a simple saving mechanism to Castlevania - Bloodlines.\r\n\r\nHow to use:\r\n*Saving:\r\nGame saves when starting a new life.\r\n\r\n*Loading:\r\nAt the title Screen Hold B and Press start. Continue to Hold B until the character select screen. Pick your character and your game will continue where you left off.\r\n\r\nFurther details and patching information can be found in the readme', '[8221]Castlevania - Bloodlines SRAM.zip', '1.0', '2023-11-13 09:00:18', '2023-11-19 15:54:01', '08 November 2023', 1699401600, '8221readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 291, 8, 'Database match: Castlevania - Bloodlines (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 4809CF80CED70E77BC7479BB652A9D9FE22CE7E6\r\nFile/ROM CRC32: FB1EA6DF', 0, '', '', ''),
(8222, 22, 959, 'Tails in Sonic The Hedgehog', 8383, 'Tails in Sonic The Hedgehog is a ROM Hack of Sonic The Hedgehog (SMS), which replaces Sonic with Miles &quot;Tails&quot; Prower. This includes a change in the life icon, 1-up monitor, goalpost, and act result screen.', '[8222]Tails in Sonic The Hedgehog.zip', '1.02', '2023-11-13 17:03:22', '2024-05-24 00:39:14', '23 May 2024', 1716422400, '8222readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 454, 1, 'Database match: Sonic The Hedgehog (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nFile/ROM CRC32: B519E833', 0, '', '', ''),
(8223, 22, 959, 'Knuckles in Sonic The Hedgehog', 8383, 'Knuckles in Sonic The Hedgehog is a ROM Hack of Sonic The Hedgehog (SMS), which replaces Sonic with Knuckles The Echidna. This includes a change in the life icon, 1-up monitor, goalpost, and act result screen.', '[8223]Knuckles in Sonic The Hedgehog.zip', '1.02', '2023-11-13 17:09:21', '2024-05-24 00:40:15', '23 May 2024', 1716422400, '8223readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 456, 1, 'Database match: Sonic The Hedgehog (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nFile/ROM CRC32: B519E833', 0, '', '', ''),
(8224, 1, 709, 'Super Mario Sister. 1', 7022, 'Here&#039;s a Rom Hack everyone&#039;s sure to enjoy, Super Mario Sister. 1 which is a Rom Hack of SMB1 which features the main character from Super Mario Sister which is an SMB3 Hack, now you get to play as that character in this wonderful and improved SMB1 Hack. Explore the 8 worlds and the 4 levels and save Princess Peach from the evil King Koopa A.K.A Bowser.\r\n\r\nVery special thanks to a very special friend for the inspiration of doing SMB Rom Hacking, (GoogieToons). Be sure to check him out and his amazing work and tell him that Retro Master HD sends you. \r\n\r\nSpecial thanks to those who provided the most helpful SMB1 Rom Hacking tools which made this all possible.\r\n\r\nThis Hack features:\r\n\r\n-New updated Enemies\r\n-New updated GFX&#039;s\r\n-New character\r\n-New updated power-ups\r\n-New updated Texts \r\n-Updated and edited title screen\r\n\r\nV1.1 16-11-2023\r\n\r\nHad to edited the mountain GFX as requested and pointed out by somebody on Discord.\r\n\r\nV1.2 20-11-2023\r\n\r\nHad to update and change the tree platform GFX, Mushroom GFX and the floor when facing off against Bowser GFX.\r\n\r\nV1.3 01-12-2023\r\n\r\nUpdated the cloud and bush GFX as a part of the left of the cloud was missing in World 4-3 and it became a bit of a bother so it got updated.\r\n\r\nV1.4 28-12-2023\r\n\r\nHad to change and replace some GFX and sprites, here is a list of new changes:\r\n\r\nChanged the overworld and underworld GFX.\r\nChanged the underwater GFX and changed the colour palette as well.\r\nChanged the castle GFX also.\r\nChanged the previous Toad to the one from SMB3.\r\nChanged the fire flower sprite as well.\r\nChanged Bowser&#039;s previous sprite also.\r\n\r\nV1.5 10-01-2024 \r\n\r\nMade some slight touch ups.\r\n\r\nV1.6 18-02-2024\r\n\r\nUpdated some more GFX for the Hack.\r\n\r\nV1.7 24-02-2024\r\n\r\nChanged up the Brick GFX.\r\n\r\nV1.8.6 02-03-2024\r\n\r\nAdded an animation patch to the Hack and changed up a lot of other things along the way to make the Hack look a lot more better than before.\r\n\r\nV1.9 10-03-2024\r\n\r\nChanged up a few things and edited a lot of the colour palettes for some levels.\r\n\r\nV10 23-03-2024\r\n\r\nMade a slight tweak on a certain part of the Hack.\r\n\r\nV10.1 05-04-2024\r\n\r\nRe-positioned the Thanks Miss! text after saving Toad and Princess Peach.\r\n\r\nV10.3 23-04-2024\r\n\r\nEdited the brick GFX so that they now animate, changed up Bowser&#039;s sprite to the one from The Luigi No. 1 Hack, changed up the coin and item box colour palette and edited a few other bits and bobs here and there as well.\r\n\r\nV10.6 04-05-2024\r\n\r\nChanged up the warp pipe GFX, polished up some of the characters animations and changed the sea ring colour palette for the underwater levels as well.\r\n\r\nV11 14-07-2024\r\n\r\nMade a slight update to the Bullet Bill Cannons and made them have a shine animation effect like the ones in SMB3.\r\n\r\nHope you all enjoy this amazing SMB1 Rom Hack and be sure to leave a review on what you all think of it.', '[8224]Super Mario Sister. 1 V11.zip', '11', '2023-11-13 21:43:26', '2024-07-14 17:12:27', '14 July 2024', 1720915200, '', 1, 0, 1, 1, 1, 0, '8224titlescreen.png', 1, 0, 0, 751, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/I2jvaz7Q-nA?si=usEicByot6q8xhrc'),
(8225, 22, 959, 'Amy in Sonic The Hedgehog', 8383, 'Amy in Sonic The Hedgehog is a ROM Hack of Sonic The Hedgehog (SMS), which replaces Sonic with Amy Rose. This includes a change in the life icon, 1-up monitor, goalpost, and act result screen.', '[8225]Amy in Sonic The Hedgehog.zip', '1.02', '2023-11-13 21:55:01', '2024-05-24 12:13:22', '23 May 2024', 1716422400, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 436, 1, 'Database match: Sonic The Hedgehog (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nFile/ROM CRC32: B519E833', 0, '', '', ''),
(8226, 12, 3340, 'Sonic 2 - S1GG Sonic', 8383, 'Sonic 2 - S1GG Sonic is a ROM Hack of Sonic The Hedgehog 2 for the Game Gear that replaces all of Sonic&#039;s in-game sprites with the ones seen in the Game Gear port of Sonic The Hedgehog 1. It even includes custom sprites not seen in the original game.', '[8226]Sonic 2 - S1GG Sonic.zip', '1.0', '2023-11-15 16:51:35', '2023-11-15 11:51:35', '14 November 2023', 1699920000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 154, 1, 'Database match: Sonic The Hedgehog 2 (World)\r\nDatabase: No-Intro: Game Gear (v. 20201227-043658)\r\nFile/ROM SHA-1: DABB452E416B4FA9CB83D8DDD307C2A32C3A1A7F\r\nFile/ROM CRC32: 95A18EC7', 0, '', '', ''),
(8227, 1, 709, 'Pure Nastalgia', 8264, 'This one of a kind gem provides you with the opportunity to sample most if not all of your favorite Super Mario Bros. games. Many of the greatest and most brilliant level designs ever invented from previous SMB titles have been selected, reimagined, and added to this unforgettable compendium to provide a brand new, fun and nostalgic experience for the family. This 38 level anthology is far more than simply a compilation as it also features custom level designs as well as hidden warp zones and coin rooms.', '[8227]Pure Nastalgia.zip', '1.0', '2023-11-16 09:02:17', '2023-11-16 04:02:17', '15 November 2023', 1700006400, '8227readme.txt', 0, 0, 1, 0, 0, 0, '8227titlescreen.png', 1, 0, 0, 306, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8228, 9, 854, 'Super Mario All-Stars Enhanced', 8385, 'Super Mario All-Stars is a gorgeous looking game, but even its wonderfully updated graphics has it nitpicks, as subtle as they may be. This is a simple visual romhack that touches up the aesthetics of all 4 games. All with the aim of making the graphics more faithful to their NES originals, or to official Nintendo art from the same era.\r\n\r\nIncluded is patches for both NTSC and PAL.\r\n\r\nSee readme for full list of changes and credits.', '[8228]smas_enhanced.zip', '1.6.1', '2023-11-16 10:17:21', '2024-02-04 13:32:13', '04 February 2024', 1707004800, '8228readme.txt', 1, 0, 0, 0, 0, 0, '8228titlescreen.png', 5, 0, 0, 2283, 4, 'Database match: Super Mario All-Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6\r\nFile/ROM CRC32: 925637C7\r\nDatabase match: Super Mario All-Stars (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CC41F4B229DF01A5ADF44C63B6C60E766A73C1AD\r\nFile/ROM CRC32: 925FFA69', 0, '', '', ''),
(8229, 9, 2758, 'Ghost Chaser Densei - Brightness Fix', 5840, 'When it comes to palettes, Ghost Chaser Densei features somewhat dim colors compared to Densei Makai, the original arcade game. The reason for this is because the developers made it so the brightness variable (which then gets sent to the SNES&#039; brightness register) only goes up to value 0x0A, which would be the equivalent of around 40% brightness.\r\n\r\nThis hack fixes this issue by instead making the brightness variable go up to value 0x0F (which would the equivalent of 100% brightness), allowing the game to display the actual undimmed palettes.\r\n\r\nNote that this hack is also compatible with the translation patches available for this game.', '[8229]GCD - Brightness Fix.rar', '1.0', '2023-11-16 16:19:06', '2023-11-16 11:19:06', '15 November 2023', 1700006400, '8229readme.txt', 1, 0, 0, 0, 0, 0, '8229titlescreen.png', 5, 0, 0, 367, 4, 'Database match: Ghost Chaser Densei (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D2286C7AB3EB4D76FA50E1A0AF1B51FBC66C85E3\r\nFile/ROM CRC32: DFD6385D', 0, '', '', ''),
(8230, 1, 2846, 'Battle of Olympus - Jump from Stairs', 8387, '[b]Description[/b]\r\n\r\nThis is a hack for players who think the stairs in The Battle of Olympus feel too rigid. \r\n\r\nIt is a small hack that allows the player to jump while climbing stairs in the game. You may also drop down from stairs by holding D-pad down while pressing A (jump). Left/right velocity is maintained.\r\n\r\n[b]Compatability[/b]\r\n\r\nThis was made for the US version of The Battle of Olympus.\r\n\r\nIt is tested and compatible with [url=https://www.romhacking.net/hacks/3600/]Battle of Olympus - SRAM EDITION v1.1[/url]. Apply the SRAM EDITION patch first.', '[8230]Battle of Olympus - Jump from Stairs.zip', '1.0', '2023-11-17 02:45:37', '2023-11-16 21:45:37', '07 November 2023', 1699315200, '8230readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 182, 1, 'Database match: Battle of Olympus, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DC1ED05F850070CCD73DC1D0F52CDA0277A0EF05\r\nFile CRC32: B99394C3\r\nROM SHA-1: 6027C3631B18C7352531E4339D7B33D12C4C4E97\r\nROM CRC32: 6B53006A', 0, 'Public Domain', '', ''),
(8231, 10, 5195, 'Oops! All Mix!', 8345, 'This hack of Kirby &amp; The Amazing Mirror makes all enemies, most boss projectiles, and other things you wouldn&#039;t expect give Kirby a Mix upon inhaling. Enemies in the base game that didn&#039;t have abilities to offer now give Mix too. IPS patches for both the European and American versions are provided.', '[8231]Oops! All Mix!.zip', '1.0', '2023-11-17 07:50:04', '2023-11-17 02:50:04', '16 November 2023', 1700092800, '8231readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 288, 1, 'Database match: Kirby &amp; The Amazing Mirror (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700\r\nFile/ROM CRC32: 4F07C618\r\n-\r\nDatabase match: Kirby &amp; The Amazing Mirror (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 274B102B6D940F46861A92B4E65F89A51815C12C\r\nFile/ROM CRC32: 9F2A3048', 0, 'CC-BY-NC-SA-4.0', '', 'https://youtu.be/i9RK2H8uCN8'),
(8232, 17, 5214, 'Asuka 120% Excellent: Burning Fest. Excellent Remix Soundtrack', 8170, 'Asuka 120% Excellent: Burning Fest. Excellent Remix Soundtrack hacking\r\nEvery music track has been replaced with soundtrack from ASUKA120% -Dance Ensemble-\r\n\r\nDownload the patches in here: \r\n[url=https://1drv.ms/f/s!ArhmD3lN6G3NgQYAuQWUN1jEdksU?e=zVABKg]OneDrive download[/url]\r\n\r\nUsing Delta Patcher or PPF-O-Matic to apply your patches\r\n\r\n\r\n\r\nPlease note: This is different from [url=https://www.romhacking.net/hacks/8212/]Asuka 120% Special Burning Fest remix[/url]. Excellent and Special are two different game and two different soundtrack', '', '1.0', '2023-11-17 16:43:16', '2023-11-17 11:43:16', '16 November 2023', 1700092800, '8232readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 0, 11, 'Asuka 120% Excellent: Burning Fest. Excellent\r\nMD5 (Track 01.bin): 9a888fca64ba197d52335eaef1be01ed\r\nSHA-1 (Track 01.bin) : 0e5f3b070c33ecf81da5b010e0be4caad543c206\r\nhttp://redump.org/disc/23383/', 0, '', '', ''),
(8233, 1, 709, 'Bowser&#039;s Crown 2: Broken Crown', 7861, 'This hack is an direct sequel to [url=https://www.romhacking.net/hacks/7605/]Bowser&#039;s Crown 1[/url]\r\n\r\nStory: After Mario defeated Bowser, he accidentally destroyed the fire crown in four pieces. The power of the fire crown spread to four mystery lands, causing chaos in these worlds. The chaos that came out of the fire crown made Mario unconscious. While in that state, Mario saw a mystery character that looked exactly like Bowser. He saw him taking all four parts of the crown. You need to retrieve all parts of the crown.\r\n\r\nThe main villain of this hack is Bruce, brother of Bowser. He appeared first in SMB2j in levels 8–4 and D–4 before the final fight with Bowser.\r\n\r\nWorld 1 is a prologue that happens right after Mario gets out of Bowser&#039;s castle in World 8 from Bowser&#039;s Crown 1.\r\n\r\nComplete rom hack to Super Mario Bros. that changes:\r\n\r\n-All levels,\r\n-Very slightly modified music,\r\n-Graphics,\r\n-Some single gameplay mechanics.\r\n\r\n1.1 Fixes single glitches. It also gives question mark blocks with power-up a new graphic, an exclamation mark block. It also makes invisible blocks visible by giving them a new unique graphic.\r\n\r\n[b]Important![/b]\r\nIf you are using the online patch make sure that you have chosen the version that you want to apply. By default it is set to 1.0', '[8233]Bowser\'s Crown 2 Broken Crown.zip', '1.1', '2023-11-18 15:12:57', '2023-12-02 17:39:47', '02 December 2023', 1701475200, '8233readme.txt', 1, 1, 1, 1, 1, 1, '8233titlescreen.png', 1, 0, 0, 331, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/WcrkNtGKZjQ'),
(8234, 11, 1500, 'James Pond 3: Lost Levels!', 1065, 'This modification swaps out the game&#039;s first two levels for two unused maps imported from the Amiga AGA version of the game. These are known by their filenames as SLIMEP06 and SCAVEJ02. The former appears to have been used in the game before being replaced with the Lair of the Mush-Beast boss battle, based on left-over data found in the ROM. There&#039;s no indication as to where the other map would have been used.', '[8234]jp3_lost.zip', '1.0', '2023-11-18 15:13:54', '2023-11-18 10:13:54', '17 November 2023', 1700179200, '8234readme.txt', 0, 0, 1, 1, 0, 0, '', 1, 0, 1, 152, 8, 'Database match: James Pond 3 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DF7FCA887E7988E24AB2D08B015C6DB2902FE571\r\nFile/ROM CRC32: 26F64B2A', 0, '', '', ''),
(8235, 10, 830, 'Alucard Backdash', 7783, 'This patch allows Soma to chain backdashes together, and you can always cancel attacks with backdash.', '[8235]AlucardBackdash-v1.zip', '1.0', '2023-11-18 15:15:45', '2023-11-18 10:15:45', '17 November 2023', 1700179200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 408, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', 'https://github.com/Xanthus1/aos_patches', ''),
(8236, 1, 940, 'Tetris Sherlock Holmes', 8388, 'Your regular Tetris but with a Sherlock Holmes aesthetic! Things that are different from the original version:\r\n\r\n-General palette\r\n-(Attempted) Victorian-like patterned background in the playing screen. You can spot several VR on the pattern.\r\n-The default players are now Irene Adler, Sherlock Holmes, John Watson, Ms. Hudson, Mycroft and Lestrade.\r\n-The Saint Basil&#039;s Cathedral has been replaced by the Westminster Abbey.\r\n-In the Type B ending, Samus is now Holmes, Link is Watson and Princess Peach is Ms. Hudson.\r\n\r\n(If you&#039;re using FCEUX, for some reason you need to select the palette &quot;nestopia_yuv&quot; for seeing the colors the author worked with from MESEN...they realised only too late about this, sorry.)', '[8236]Tetris Sherlock Holmes (USA).rar', '1.0', '2023-11-19 00:11:28', '2023-11-18 19:37:01', '17 November 2023', 1700179200, '', 1, 0, 0, 1, 0, 0, '8236titlescreen.png', 5, 0, 0, 143, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(8237, 1, 777, 'Battle City: Grayscale Domain', 7607, 'This is a hack of Battle City (J), so please apply the patch to the original Battle City (J) version.\r\nSpecific changes are as follows:\r\n\r\n- Level design\r\n- Color scheme\r\n- Some textures\r\n\r\nEnjoy!', '[8237]Battle City Grayscale Domain.rar', '1.0', '2023-11-19 02:57:04', '2023-11-18 21:57:04', '18 November 2023', 1700265600, '', 1, 0, 1, 1, 0, 0, '8237titlescreen.png', 1, 0, 0, 111, 1, 'Database match: BattleCity (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nFile CRC32: F599A07E\r\nROM SHA-1: 65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32: 7E053E64', 0, '', '', ''),
(8238, 1, 561, 'Final Fantasy Elements', 8389, 'Final Fantasy Elements is a descendant of the acclaimed FF1 mods, Final Fantasy Negative One and Final Fantasy Ultra Champion Edition. Here is a list of its improvements over the original Final Fantasy, released in 1987:\r\n\r\n1. The Intelligence and Luck stats actually work. So do all spells (e.g., TMPR).\r\n\r\n2. There are 12 classes, all of which have been painstakingly balanced in order to make all parties viable, but also challenging. Fighters (Viking) are no longer overpowered; the Thief (Rogue) is no longer horrendous. The magic system has been completely overhauled and improved.\r\n\r\n3. Low-tension fetch quests have been replaced with challenging new dungeons, including 5 after Tiamat.\r\n\r\n4. Enemies and especially bosses have more HP and more diversity in attack patterns, making the game more tactical. CHAOS is actually hard and you will feel like you accomplished something when you defeat him.\r\n\r\n5. New, powerful spells exist such as: SURG, HEX, RUIN, GLRY, and SAGE.\r\n\r\n6. Equipment and tactics are emphasized more than levels; this game is beatable at low levels but remains engaging at high ones.\r\n\r\n7. Several difficult bonus bosses have been added.\r\n\r\n8. Unfair mechanics (e.g., ambushes by 7+ mobs) have been removed. &quot;Stun lock&quot; is easier to avoid and rare.\r\n\r\n9. FF Elements uses the same 8-element system as most modern final fantasy games: earth, fire, water, air, lightning, ice, dark, and holy.\r\n\r\n10. Extant animals have been removed as enemies. You no longer kill innocent WOLFs but WARGs; the SHARK is now ISONADE, etc.\r\n\r\n11. Dialogue has been revamped, giving the game an entirely new story. Whether this is an improvement or an embarrassment depends on one&#039;s sense of humor...\r\n\r\nFinal Fantasy Elements preserves the best of Final Fantasy 1, achieving what the game likely would have been given modern game design knowledge and a more generous time budget for debugging and development. It has been playtested over years and balanced for challenge and strategic diversity. Credit is due to Robert August de Meijer, PinkPuff, and--last but certainly not least--Nasir Gebelli.', '[8238]FFE_1_1.zip.zip', '1.1', '2023-11-19 06:20:36', '2024-01-22 02:24:03', '21 January 2024', 1705795200, '8238readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 393, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32: 5C892F3B\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(8239, 9, 715, 'The Legend of Zelda: Allhallows Eve', 123, '[b]Description: [/b]\r\n\r\nThe Legend of Zelda: Allhallows Eve is a romhack of A Link to the Past which consists of new Halloween-themed Overworlds, Dungeons, Sprites, Music, and plenty of ASM surprises to see! This hack was put together in just two months by Letterbomb, Jeimuzu, Scawful, Zarby89, and JaredBrian, and because of the short development time we had, there may still be some small bugs but they shouldn’t affect too much or crash the game. Later, there is plans to release a v1.01 or v1.10 to fix what bugs people do find in the game. The creators hope that people enjoy this hack and hope it’ll inspire people to start their own hack or collab!\r\n\r\n[b]v1.01 Update: [/b]\r\n\r\n- Balancing Issues inside of the Manor.\r\n- Some music fixes (No more beeps and boops in the rain sections of the game).\r\n- Some other minor fixes.\r\n\r\n[b]v1.02 Update: [/b]\r\n\r\n- Text Fixes.\r\n- Dungeon Fixes.\r\n- Bug Fixes and Rebalancing.\r\n\r\n[b]v1.03 Update: [/b]\r\n\r\n- Major Collision Issues in Dungeon Rooms.\r\n- Dungeon Fixes.\r\n- Enemy Damage.\r\n\r\n\r\nLater, the game will be updated more, and a lot of asm stuff will be fixed in v1.10.', '[8239]Zelda3_Allhallows_Eve_v1-03.zip', '1.03', '2023-11-20 05:33:18', '2023-11-20 19:15:30', '10 November 2023', 1699574400, '', 1, 1, 1, 1, 1, 1, '8239titlescreen.png', 1, 0, 0, 1606, 4, 'Name: Legend of Zelda, The - A Link to the Past (U) [!]\r\nSize: 1,048,576 bytes\r\nChecksum: CRC32 777AAC2F', 0, '', '', 'https://youtu.be/xyFrdeV5-io?si=pfHF7Mo6XJvjTjwE'),
(8240, 8, 2622, 'Gameboy Tetris Colorization Hack', 8390, 'Gameboy Tetris Colorization Hack\r\n\r\nIncludes:\r\n-1) Color! (Of Course),\r\n-2) Some Easter Eggs (try to find all of them!),\r\n-3) A Secret Mode :eyes:\r\n-4) a &quot;Danger Indicator&quot; on the walls of the board, try not to get to the orange part!\r\n\r\n\r\n\r\nCreeper wanted to make this hack since quite some time ago, Creeper started on july 2023 and as of November 19th, 2023, it&#039;s finally finished!!\r\n\r\n\r\nFor the TGM Lovers, Creeper included a version of the hack that has the ARS colors instead of the SRS colors.\r\n\r\nEnjoy!\r\n\r\nCredits to (Creeper is probably missing some people):\r\n\r\n=========gbdev Discord Server==========:\r\n               ISSOtm,\r\n                zlago,\r\n                evie,\r\n              PinoBatch.\r\n\r\n=====Gameboy Tetris Discord Server=====:\r\n               Tolstoj,\r\n                OSpin.\r\n\r\n====GB Colorizations Discord Server====:\r\n               tobiasvl,\r\n             ProstatePunch,\r\n              xenophile,\r\n                 256,\r\n               Andrew,\r\n                leina,\r\n               marc_max,\r\n              nitro2k01,\r\n                wyatt.  \r\n\r\nThanks to all those people for helping Creeper and teaching Creeper how does assembly work!\r\n\r\nThe Tetris Rosy Retrospection DX Hack is finished :D! https://www.romhacking.net/hacks/8259/', '[8240]Tetris GB Colorized.zip', '1.0', '2023-11-20 05:37:36', '2023-11-28 23:26:28', '19 November 2023', 1700352000, '8240readme.txt', 1, 0, 0, 0, 0, 0, '8240titlescreen.png', 5, 0, 0, 4801, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, 'Public Domain', '', ''),
(8241, 23, 5215, 'Modern Move Shortcut Style', 4792, 'A hack that adds the move shortcut system from Gates to Infinity onward.\r\nThere is no menu but the controls are as followed:\r\nL+A: Move 1\r\nL+B: Move 2\r\nL+Y: Move 3\r\nL+X: Move 4\r\n\r\nNote: This hack doesn&#039;t appear to work on real hardware should however work on most emulators.', '[8241]Modern Move Shortcut Style.zip', '1.0', '2023-11-20 13:42:53', '2023-11-20 08:42:53', '19 November 2023', 1700352000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 74, 1, 'Database match: Pokemon Mystery Dungeon - Blue Rescue Team (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 503EDEF4FE6088BCA00616EFCAC3B13DA90CD105\r\nFile/ROM CRC32: B6C4143E', 0, '', '', ''),
(8242, 11, 1771, 'Sonic 3 Complete - Emerald Safari', 5637, 'This Addendum patch for  [url=https://www.romhacking.net/hacks/1056/][i]Sonic 3 Complete[/i][/url] is a gameplay overhaul for Sonic 3 Complete which gives each emerald unique abilities that stack.\r\n\r\nWith each emerald, Sonic, Tails and Knuckles gain new abilities such as longer underwater duration, increased acceleration, a slower timer and more!\r\n\r\nFull ability unlock list and patching information can be found in the readme.', '[8242]Sonic 3 Complete - Emerald Safari.zip', '1.0a', '2023-11-20 19:15:00', '2024-04-24 20:27:53', '24 April 2024', 1713916800, '8242readme.txt', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 536, 8, 'Database match: Sonic &amp; Knuckles + Sonic The Hedgehog 3 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: CFBF98C36C776677290A872547AC47C53D2761D6\r\nFile/ROM CRC32: 63522553', 0, '', '', ''),
(8243, 17, 5212, 'Asuka 120% Special BURNING Fest. SP2.1', 8394, 'Asuka 120% Special BURNING Fest. version 2.1 hack\r\nThis is new patch for Special Ver 2 intended to be used for Competitive Play\r\n\r\nThis patch will :\r\nRemoves all infinite Combo for some character\r\n\r\nAerial Throw can be countered , invicible times got extented\r\n\r\nBackdash had less invicible times \r\n\r\nMirror Download if you can&#039;t download from romhacking:\r\n\r\n[url=https://1drv.ms/u/s!ArhmD3lN6G3NgRBr8lNtkYAOzV0H?e=jGp29N]OneDrive Download[/url]\r\n\r\nPPF patches:\r\n\r\n[url=https://1drv.ms/u/s!ArhmD3lN6G3NgRBr8lNtkYAOzV0H?e=jGp29N]OneDrive Download[/url]', '[8243]Asuka 120- Special  - SP2.1.zip', '2.1', '2023-11-21 05:35:22', '2023-11-21 00:35:22', '05 March 2002', 1015286400, '8243readme.txt', 0, 0, 0, 0, 1, 0, '8243titlescreen.png', 5, 0, 0, 16, 11, 'ROM / ISO Information:\r\nAsuka 120% Special BURNING Fest. (Rev 01)\r\nMD5 (Track 01.bin): 25FDC6AE09A0C696A682C53EA38C7271\r\nSHA-1 (Track 01.bin): 2572EF0949474E159677098F934D05F0DC19F7E2\r\nhttp://redump.org/disc/37596/', 0, '', '', ''),
(8244, 23, 2680, 'Order of Ecclesia - Rebalanced', 5540, 'This hack changes the stats of almost all glyphs, items and enemies in Castlevania: Order of Ecclesia, trying to make the gameplay more cohesive and balanced, and with more replaying value. The main goal was to produce a new gameplay that was interesting and at the same time that didn&#039;t allow cheese ways of beating the game, nonetheless maintaining the feel of the original version.\r\n\r\nThis hack is harder than the original game&#039;s normal mode because the healing items were removed/changed, but it&#039;s supposed to be easier than it&#039;s hard mode, and is targeted at both new and veteran players.\r\n\r\nSome features include:\r\n\r\n* Melee weapons based in magic;\r\n* Change of location of some glyphs;\r\n* Location of MP max up&#039;s and of HP max up&#039;s switched;\r\n* A difficulty curve that is supposed to follow the experience of the player, beginning easy and ending hard.', '[8244]Castlevania - Order of Ecclesia - Rebalanced.rar', '1.0', '2023-11-23 09:58:50', '2023-11-23 23:48:59', '22 November 2023', 1700611200, '8244readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 298, 1, 'Database match: Castlevania - Order of Ecclesia (USA) (En,Fr)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F9EBF006A489B8C9391E8D1FD05EC6B9CEF6FD7B\r\nFile/ROM CRC32: A7612D61', 0, 'Custom', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8245, 9, 5219, 'Dr. Mario Tournament Edition', 7395, 'Welcome to Dr. Mario (SFC) Tournament Edition! This hack aims to bring a new experience to both the single player and versus game modes.\r\n\r\nAll modes:\r\n* Orphan pieces will fall with MUCH faster gravity - no more boring waiting!\r\n* Y button mirrors the rotation of the A button, rather than doing nothing\r\n\r\nSingle player:\r\n* Hold *UP* to prevent your falling piece from moving downwards. Press buttons while holding up to make it move slowly.\r\n* X button destroys the currently falling piece\r\n\r\nVersus:\r\n* X button destroys your OPPONENT&#039;S piece - only once per round\r\n* SRAM access has been removed from the game, which should make it play nicely with netplay and stop desyncs from happening.\r\n\r\nPatch the following file: &quot;Dr. Mario (Japan) (NP).sfc&quot;\r\n\r\n[changelog]\r\nv0.3\r\n*VS mode: press X to destroy your opponent&#039;s piece - ONLY once per round\r\n*holding UP disabled in 2-player modes\r\n\r\nv0.2\r\n*press X to discard the current falling piece (with noise)\r\n*holding UP makes a noise when moving or releasing \r\n\r\nv0.1 - initial release\r\n*Y button mirrors A\r\n*orphan pieces drop fast\r\n*2player VS mode defaults to 14 speed instead of zero\r\n*remove instances of SRAM save/load (prevent netplay desync)\r\n*slightly modified title screen bg/text\r\n*UP on dpad to stop falling of the piece', '[8245]drmario-sfc-te-v03.zip', '0.3', '2023-11-23 10:06:51', '2023-11-23 05:06:53', '19 November 2023', 1700352000, '8245readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 66, 4, 'Database match: Dr. Mario (Japan) (En) (NP)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F7F11AED2A12824B4093C04CDDF1BFF65635D4E7\r\nFile/ROM CRC32: 63CE5132', 0, '', '', ''),
(8246, 9, 5220, 'Puzzle Nintama Rantarou extra characters unlock', 7395, 'Normally, in order to access four extra characters, you need to input a code at the title screen. This hack makes the following characters always available to select:\r\n*First Year Group\r\n*Dokutake-jou Ninjas\r\n*Hemu Hemu\r\n*Hieta Happousai\r\n\r\nPatch the file &quot;Puzzle Nintama Rantarou - Ninjutsu Gakuen Puzzle Taikai no Dan (Japan).sfc&quot;', '[8246]Puzzle_Nintama_Rantarou-hidden_char_unlock.zip', '1.0', '2023-11-23 10:47:03', '2023-11-23 05:47:06', '23 November 2023', 1700697600, '8246readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 25, 4, 'Database match: Puzzle Nintama Rantarou - Ninjutsu Gakuen Puzzle Taikai no Dan (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8B8C742BB6140EA249CC28721F0D60B1BA5C4249\r\nFile/ROM CRC32: 23670C9E', 0, '', '', ''),
(8247, 13, 5222, 'Sonic Jam: Tails World', 8373, 'Hack which makes Tails the playable character in the 3D &quot;Sonic World&quot; mode.', '[8247]Sonic Jam - Tails World v1.0.1.zip', '1.0.1', '2023-11-24 01:08:33', '2023-12-15 15:51:50', '15 December 2023', 1702598400, '8247readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 127, 11, 'File: Sonic Jam (USA) (Track 1).bin\r\nSHA-1: C4FF434556FF1FC744F94FC361B4308377587693\r\nMD5: 4C3B955AD54AD6E3A307DD846F196783\r\nhttp://redump.org/disc/20330/', 0, '', '', ''),
(8248, 1, 753, 'Zelda 2 but Easier', 8399, 'This hack makes the game easier:\r\n-Levels have been reduced\r\n-Most infinite spawning enemies were removed\r\n-some duplicate &quot;difficult&quot; enemies were removed\r\n-overworld was tweaked\r\n-some more link dolls\r\n\r\n\r\nApply this patch over a prepatched [url=https://www.romhacking.net/hacks/5440/][u]Zelda 2 Redux[/u][/url] ROM.\r\n\r\n2.0 Changes:\r\n-Waters down the Great Palace\r\n-More Fairies\r\n-some shortcuts in the overworld.', '[8248]ZELDA2BUTEASIER.zip', '2.0', '2023-11-24 04:44:09', '2023-11-26 18:54:47', '26 November 2023', 1700956800, '', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 184, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 08FA60F23E477752FDD850B1FD4171C6CA025127\r\nFile CRC32: 861C3FE6\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, '', '', ''),
(8249, 9, 714, 'Jerry&#039;s Autowalking Adventure to Rescue His Cheese', 4568, 'This hack is Green Jerry&#039;s first finished and released Kaizo hack.\r\n\r\nIt features 7 levels, each one with their own theme, and has only 1 route, so there are no secret exits.\r\n\r\n[b]Story:[/b]\r\n\r\nOh no! Tom has stolen Jerry&#039;s cheese, and put a spell on him, and now he can&#039;t stop walking! Jerry has to defeat him to undo the spell!', '[8249]Jerry\'s Autowalking Adventure to Rescue his Cheese (V1_0_1).zip', '1.0.1', '2023-11-24 04:44:44', '2023-11-23 23:49:30', '23 November 2023', 1700697600, '8249readme.txt', 1, 1, 1, 1, 1, 0, '8249titlescreen.png', 1, 0, 0, 104, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: E7C9D2954AED2814FBB43F259AEFC25404DA8463\r\nFile CRC32: B9B52E0F\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(8250, 1, 1953, 'Hydlide Alternate Music', 6593, 'Adds the actual Indiana Jones theme to the game, instead of the original game&#039;s ripoff version.', '[8250]indy.zip', '1.0', '2023-11-26 09:29:33', '2023-11-26 04:29:33', '25 November 2023', 1700870400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 31, 1, 'Database match: Hydlide (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4672256B7E1F705C894608685BCECF62ED423810\r\nFile CRC32: 8962AEBF\r\nROM SHA-1: 68EDB4E9B01F80AD6AF01B75222886F15E868C98\r\nROM CRC32: 77BF8B23', 0, '', '', ''),
(8251, 27, 975, 'Perfect Dark Unlock Everything', 5598, 'This patch conveniently unlocks everything in Perfect Dark so you can jump right in with all game modes, guns, characters, etc.!  You will need to patch the .bps file over a Perfect Dark USA v1.0 rom.  It must be a .z64 file.  Expansion Pak required (not that you should be playing Perfect Dark without one in the first place).  Mostly made to work on console.  Emulator compatibility is spotty.\r\n\r\nSee readme for more details on how this hack came to be.', '[8251]perfect_dark_unlock_everything.zip', '1.0', '2023-11-26 09:31:26', '2023-11-26 04:31:26', '25 November 2023', 1700870400, '8251readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 387, 1, 'Database match: Perfect Dark (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 60DFE17923C03875B499B3CD3200F05CB538B7AD\r\nFile/ROM CRC32: 68446AD4', 0, '', '', ''),
(8252, 10, 4627, 'Pokémon Pinball: Ruby &amp; Sapphire (Cartridge Rumble Patch) openFPGA-GBA hackfix', 4982, 'This hackfix is meant to be applied on top of the latest version of djedditt&#039;s [url=https://www.romhacking.net/hacks/6256/]Pokémon Pinball: Ruby &amp; Sapphire (Cartridge Rumble Patch)[/url] to allow it to function on openFPGA-GBA core for the Analogue Pocket.\r\n\r\nThis patch simply modifies the header so that the game id matches Drill Dozer&#039;s and also updates the header checksum to ensure a successful boot.  A similar hackfix was included in djedditt&#039;s [url=https://www.romhacking.net/hacks/8027/]Wario Land 4: Jungle Rumble![/url], so if he decides to include this hackfix in the future this separate addendum will no longer be needed.\r\n\r\nHopefully the makers of the openFPGA-GBA core will release an update making all of these kinds of hackfixes unnecessary.', '[8252]AGB-BPP_CartRumble_openFPGA-GBA_hackfix.zip', '0.1', '2023-11-27 22:39:05', '2023-11-28 00:20:41', '26 November 2023', 1700956800, '8252readme.txt', 0, 0, 0, 0, 0, 1, '', 6, 0, 1, 171, 1, 'Filenames are from the No-Intro database.\r\n    ----------------\r\n    Pokemon Pinball - Ruby &amp; Sapphire (Europe) (En,Fr,De,Es,It)\r\n    CRC32: A53AC14B\r\n    MD5: 98B421421F79E774231B65DF7B1B3C47\r\n    SHA-1: B8B7881EAA9856B5ADA99078AD1053D31CB79827\r\n    ----------------\r\n    Pokemon Pinball - Ruby &amp; Sapphire (USA)\r\n    CRC32: B992A3C0\r\n    MD5: BA6D0FBFF297B8937D3C8E7F2C25FA0F\r\n    SHA-1: 9FEC81CE2C5DF589E0371A0BF2F92A5FE8DB730B\r\n    ----------------\r\n    Pokemon Pinball - Ruby &amp; Sapphire (Japan) (Rev 1)\r\n    CRC32: 925A5684\r\n    MD5: BE2CA0C6F898C5C453924D69732AABBB\r\n    SHA-1: 2C7F8BC4CE37043A8F62713038591E861F812499', 0, '', '', ''),
(8253, 9, 931, 'Mega Man X - Xtra Power', 5637, 'Mega Man X - Xtra Power, a fun patch designed for Mega Man X to provide X with additional perks for collecting all armor upgrades.\r\n\r\nHow it works:\r\nUpon collecting all four armor upgrades, X receives the following perks.\r\n*Lvl. 2 X Buster charge replaces green shot lvl.1 X Buster charge (Full charge required for Lvl. 3)\r\n*X receives double health from small health capsules.\r\n*X now has 2x recovery time when taking damage\r\n*Infinite use of non charged special weapons\r\n\r\nPatching information can be found in the readme file.', '[8253]Mega Man X - Xtra Power.zip', '1.0', '2023-11-27 22:46:33', '2023-11-27 17:46:33', '30 July 2023', 1690675200, '8253readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 340, 4, 'Database match: Mega Man X (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 449A00631208FBCC8D58209E66D0D488674B7FB1\r\nFile/ROM CRC32: 1033EBA4', 0, '', '', ''),
(8254, 1, 709, 'Mario&#039;s Cloudy Nightmare', 5903, 'Oh noes! While saving Princess Toadstool from Bowser&#039;s evil clutches, Mario and Luigi were caught off-guard by the king of the koopas, who, using one of the many magical staves in his possession, turned the two plumbers into nothing more but a part of the sleeping Princess&#039;s dream. They must now escape from the dream world of Cloudland before the princess wakes up, or they will vanish forever. To do so, they will have to go through 13 exciting new levels with pretty &amp; soft palettes, 13 dangerous new levels spread across 5 Rounds (which replace Worlds, as a reference to Sonic CD), with plenty of Koopas, Goombas and Hammer Brothers to get in their way...Can they do it?\r\n\r\nDifficulty: Medium-Hard (About as tough as Worlds 6 and 7 of SMB2J/The Lost Levels, with some tricky jumps though plenty can be bypassed)\r\n\r\nLength: 13 levels, 30-40 minutes depending on if you beat them easily or not.\r\n\r\nSpecial Features: A hidden Invincibility Koopa Shell is hidden in each of the 4 Rounds. (Though not Round 4) Find them!!', '[8254]Mario\'s Cloudy Nightmare.zip', '1.0.0', '2023-11-27 23:03:57', '2023-11-27 18:03:57', '26 November 2023', 1700956800, '', 1, 0, 1, 1, 1, 0, '8254titlescreen.png', 1, 0, 0, 271, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/rIPk93gPgn4'),
(8255, 11, 5223, 'F1 - World Championship Edition SRAM', 7221, 'Replaces password option with savegame support.', '[8255]F1 - World Championship Edition (SRAM).zip', '1.0', '2023-11-28 04:44:43', '2024-01-11 04:28:47', '27 November 2023', 1701043200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 59, 8, 'Database match: F1 - World Championship Edition (Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C50F66C7A220C58AE29A4610FAA9EA6E39A54DFE\r\nFile/ROM CRC32: 74CEE0A7', 0, '', 'https://github.com/YoS0yNacho/F1WCE_SRAM/', ''),
(8256, 10, 4040, 'Mario &amp; Luigi: Superstar Saga (Cartridge Rumble Patch) openFPGA-GBA hackfix', 4982, 'This hackfix is meant to be applied on top of the latest version of djedditt&#039;s [url=https://www.romhacking.net/hacks/6065/]Mario &amp; Luigi: Superstar Saga (Cartridge Rumble Patch)[/url] to allow it to function on openFPGA-GBA core for the Analogue Pocket.\r\n\r\nThis patch simply modifies the header so that the game id matches Drill Dozer&#039;s and also updates the header checksum to ensure a successful boot.  A similar hackfix was included in djedditt&#039;s [url=https://www.romhacking.net/hacks/8027/]Wario Land 4: Jungle Rumble![/url], so if he decides to include this hackfix in the future this separate addendum will no longer be needed.\r\n\r\nHopefully the makers of the openFPGA-GBA core will release an update making all of these kinds of hackfixes unnecessary.', '[8256]MARIO&LUIGI_CartRumble_openFPGA-GBA_hackfix.zip', '0.1', '2023-11-28 05:09:44', '2023-11-28 00:20:25', '26 November 2023', 1700956800, '8256readme.txt', 0, 0, 0, 0, 0, 1, '', 6, 0, 1, 204, 1, 'Filenames are from the No-Intro database.\r\n    ----------------\r\n    Mario &amp; Luigi - Superstar Saga (Europe) (En,Fr,De,Es,It)\r\n    CRC32: 170CC574\r\n    MD5: 3B50B9F9E13E271EAD33EE5A234650A9\r\n    SHA-1: FA2314C2FBE0DB1AB17175F8BE7CCEB0AB084EFC\r\n    ----------------\r\n    Mario &amp; Luigi - Superstar Saga (USA)\r\n    CRC32: E718D850\r\n    MD5: 4B1A5897D89D9E74EC7F630EEFDFD435\r\n    SHA-1: 7C303CDDE5061EE329296948060B875CB50BA410\r\n    ----------------\r\n    Mario &amp; Luigi RPG (Japan)\r\n    CRC32: 4EF93D41\r\n    MD5: D571970F19FAFDBCDDDB71A02563317E\r\n    SHA-1: EDC538AC505BFCD337ABDD03B3A6F2744D81EAAB', 0, '', '', ''),
(8257, 10, 1399, 'Super Mario Advance 4: Super Mario Bros. 3 (Cartridge Rumble Patch) openFPGA-GBA hackfix', 4982, 'This hackfix is meant to be applied on top of the latest version of djedditt’s [url=https://www.romhacking.net/hacks/6234/]Super Mario Advance 4: Super Mario Bros. 3 (Cartridge Rumble Patch)[/url] to allow it to function on openFPGA-GBA core for the Analogue Pocket.\r\n\r\nThis patch simply modifies the header so that the game id matches Drill Dozer’s and also updates the header checksum to ensure a successful boot. A similar hackfix was included in djedditt’s [url=https://www.romhacking.net/hacks/8027/]Wario Land 4: Jungle Rumble![/url], so if he decides to include this hackfix in the future this separate addendum will no longer be needed. Hopefully the makers of the openFPGA-GBA core will release an update making all of these kinds of hackfixes unnecessary.', '[8257]AGB-AX4_CartRumble_openFPGA-GBA_hackfix.zip', '0.1', '2023-11-28 05:11:13', '2023-11-28 00:11:13', '26 November 2023', 1700956800, '8257readme.txt', 0, 0, 0, 0, 0, 1, '', 6, 0, 1, 256, 1, 'Filenames are from the No-Intro database.\r\n    ----------------\r\n    Super Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Rev 1)\r\n    CRC32: 8D84ACFC\r\n    MD5: AE8AF6B539D509019BDD06565C10804A\r\n    SHA-1: 2E5CE11A893464DC0CCE0A6B451580BA35A7E5DE\r\n    ----------------\r\n    Super Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Rev 1) (Virtual Console)\r\n    CRC32: D4F45B01\r\n    MD5: 733E976FD06D65E9F5635B836A14A81B\r\n    SHA-1: 00667CE3DA4BFEE3182C4445AC2F5483870BE97C\r\n    ----------------\r\n    Super Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Rev 1) (Switch Online)\r\n    CRC32: E3847E32\r\n    MD5: 852976EF728C7E33E4E9EC089380ECFF\r\n    SHA-1: CDB79F7926FB61EE7F13EE4CBD61EBE3FB01BA69\r\n    ----------------\r\n    Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1)\r\n    CRC32: 88DAB27F\r\n    MD5: 605286B3AEDEFFBA70BF46B834B120B1\r\n    SHA-1: 532F3307021637474B6DD37DA059CA360F612337\r\n    ----------------\r\n    Super Mario Advance 4 - Super Mario Bros. 3 (USA) (Rev 1) (Virtual Console)\r\n    CRC32: D4C13AC3\r\n    MD5: E7A2792C5913A8420A419F2D01358487\r\n    SHA-1: DD2879329EC52BD5372F26B75297A67F1A81215A\r\n    ----------------\r\n    Super Mario Advance 4 - Super Mario Bros. 3 (USA) (Rev 1) (Switch Online)\r\n    CRC32: 22E12D0E\r\n    MD5: 3E25AC6BA3D53BC318E020341A271B07\r\n    SHA-1: 82FA5A6CF09415C2E262931488841B78A524E2C3\r\n    ----------------\r\n    Super Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev 2)\r\n    CRC32: 7B1A4C22\r\n    MD5: 9B7B3E2567FE71B6F488EE254209E25E\r\n    SHA-1: B3349AD79D20F1AE77D3E120F60D60EDDDBBC2D2\r\n    ----------------\r\n    Super Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev 2) (Virtual Console)\r\n    CRC32: 4AEE9C77\r\n    MD5: ED52707B19848C480866A86F28268273\r\n    SHA-1: 72CCC0ECCE6CE08EADCE1B3DA4873CDD91851496\r\n    ----------------\r\n    Super Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev 2) (Switch Online)\r\n    CRC32: AA312980\r\n    MD5: 51A0BA2F158744619D486952F4AD01B0\r\n    SHA-1: B65217BB411BF1E9AFF50BF0940C4A0021789F59', 0, '', '', ''),
(8258, 9, 727, 'Earthbound - Double XP', 5637, 'This is a fun and simple patch designed for Earthbound that doubles the amount of experience earned after every fight.\r\n\r\nPatching information can be found in the readme file.', '[8258]Earthbound - Double XP.zip', '1.1', '2023-11-28 05:19:50', '2023-12-29 00:45:10', '28 November 2023', 1701129600, '8258readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 472, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', 0, '', '', ''),
(8259, 8, 2622, 'Tetris Rosy Retrospection DX', 8390, 'Tetris Rosy Retrospection DX\r\n\r\n\r\n\r\nIt&#039;s Finally Here!!!!!!\r\n\r\nThe wait is over, Creeper presents: The Tetris Rosy Retrospection Colorization Hack!!!\r\n\r\nIncludes:\r\n-1) Randomized colors for the Title Screen, Level Selection menu and Rocket screen!\r\n-2) a slightly improved &quot;Danger-meter&quot; adding blue at the bottom (Inspired on Tetris Axis)\r\n-3) Guideline Features!!!!!!\r\n\r\nAlso includes Bug fixes from the original hack and improvements:\r\n-1) the 7-Bag always starts full now!\r\n-2) Pieces now spawn in the 21st row instead of the 20th row\r\n-3) a better moon(?) sprite\r\n\r\n\r\nNote: The game will NOT run on a DMG console.\r\n\r\nWARNING: THE PATCH DOES NOT INCLUDE THE ROSY RETROSPECTION HACK!!\r\nSo you must patch your rom with Ospin&#039;s hack first and then this one, otherwise it won&#039;t work\r\n\r\nOriginal hack: https://www.romhacking.net/hacks/5813/\r\n\r\n\r\n\r\nEnjoy!!\r\n\r\n\r\n\r\n\r\n\r\n\r\nand someday, the &quot;DX&quot; and the &quot;Rosy Retrospection&quot; words will change places... wink wink\r\n\r\n\r\nKnown Bugs:\r\nThe top 2 rows are never checked, so they never clear (heredated from the original hack)\r\nColor isn&#039;t applied to the top row on the Game Over animation (Probably heredated from the Original Hack)\r\nMultiplayer crashes\r\nKicks aren&#039;t obtained properly sometimes (Heredated from the original hack)\r\n\r\n\r\nChangelog:\r\n\r\nv1.3\r\n\r\nThis was first gonna be 1.2, then 2.0, then 1.1.1, then 1.2 again and now 1.3\r\n\r\n- An Extra Legal screen, you can skip it by pressing A or you can also disable it forever by pressing B\r\n- Now you can pick whether to use the Danger-Meter or not :D\r\n\r\n- Fixed the bug where the screen filled with garbage when pressing B on the high score screen\r\n\r\n- Now the board background isn&#039;t white!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!, Don&#039;t like the new color?, you can change it with these game genie codes:\r\n??0-00B-C40\r\n\r\n??0-01B-F7F\r\n\r\nReplace &quot;??&quot; with any value you like\r\n\r\nTo bring back the white, use these values:\r\n\r\nFF0-00B-C40\r\n\r\n7F0-01B-F7F\r\n\r\nOnce the game boots and the palettes are loaded, disable them, they&#039;re a bit unstable when clearing lines\r\n\r\n- Made the shadow of the O piece darker\r\n\r\nv1.1\r\n-Oops, turns out that the pieces actually spawn in the 22nd row(according to the guideline) and not in the 21st as Creeper thought, fixed! (They now spawn in the 22nd row)\r\n-Ghost Piece and Hold piece palettes are lighter now to avoid confusion\r\n\r\nv1.0\r\n-first release', '[8259]Tetris Rosy Retrospection DX 1.3.zip', '1.3', '2023-11-29 00:37:57', '2024-02-24 20:09:21', '23 February 2024', 1708646400, '8259readme.txt', 1, 0, 0, 0, 0, 1, '8259titlescreen.png', 6, 0, 0, 46667, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(8260, 10, 979, 'F-Zero: GP Climax', 4292, 'F-Zero Climax has the largest list of playable courses of any F-Zero Game. Grand Prix mode alone has 53 courses, split across the Novice/Standard, Expert, and Master difficulties. Just like its predecessor, GP Legend, almost all of the courses in the game have harder variants when you get to the Expert and Master difficulties. Some even have a 3rd level of difficulty. Unlike GP Legend though, it&#039;s not always clear which courses are harder variants of which.\r\n\r\nThere are two things that obscure the courses&#039; relations. First, many of the variants don&#039;t share a name with the track they are based on. For example, based on name alone, there&#039;s no way to know that &quot;Big Blue: Arch Hill&quot; is a harder variant of &quot;Big Blue: Slalom&quot;, but has no relation to &quot;Big Blue: Slip Down&quot;. Second, the courses do not always appear in the same cups, or even the same order within a cup. &quot;Big Blue: Slalom&quot; is the 1st race of the Silver Standard Cup, but &quot;Big Blue: Arch Hill&quot; is the 3rd race of the Bronze Expert Cup. Overall, this makes Climax feel like a less-cohesive game than GP Legend, and makes finding a specific track in Time Attack a chore.\r\n\r\nThis patch, GP Climax, presents its Grand Prix courses in the same way as GP Legend, with harder versions of courses appearing in the same cup, and for the most part, the same order. 10 of the 53 courses have been swapped between Cups, and 5 of the 9 Cups have had their tracks re-ordered. (See the readme for details.) This gives each Cup its own self-contained identity. \r\n\r\nGP Climax is compatible with the Japanese original rom, as well as the English and Spanish translations done by the &quot;F-Zero Climax: Translation Project Team&quot;. It contains the smaller patches &quot;Sandstorm&quot; and &quot;Rat Race Added to Survival Mode&quot;. Since this patch simply re-orders content from the original game, without changing any of the content, it is appropriate to use during a first playthrough.', '[8260]fz_gp_climax1.2.zip', '1.2', '2023-11-29 09:21:13', '2023-12-18 19:47:20', '18 December 2023', 1702857600, '8260readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 194, 1, 'Database match: F-Zero - Climax (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6EB9208C493E8BAA43ECC0DACF71A8CB631BE7CA\r\nFile/ROM CRC32: DBDC71E3', 0, 'Public Domain', '', ''),
(8261, 10, 979, 'Rat Race Added to Survival Mode', 4292, 'F-Zero Climax has a course in its code that is not accessible through normal play. The course, Fire Field: Rat Race, is only accessible through a single-pak link cable game, which is difficult or impossible to use with certain emulation setups.\r\n\r\nThis patch inserts Rat Race into Survival Mode, as the 5th race of the Tour difficulty. The original course, Fire Field: Heat Circuit, is still available in Grand Prix and Time Attack modes. This makes every course in the game accessible on all setups.\r\n\r\nThe patch is compatible with the Japanese original, as well as the English and Spanish translations done by the F-Zero Climax: Translation Project Team. As a 1-byte patch, it is likely compatible with most other patches. It is contained by default within the larger patch &quot;F-Zero: GP Climax&quot;', '[8261]fzc_ratrace.zip', '1.0', '2023-11-29 09:48:00', '2023-11-29 04:48:00', '28 November 2023', 1701129600, '8261readme.txt', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 43, 1, 'Database match: F-Zero - Climax (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6EB9208C493E8BAA43ECC0DACF71A8CB631BE7CA\r\nFile/ROM CRC32: DBDC71E3', 0, 'Public Domain', '', ''),
(8262, 22, 3406, 'R-Type Arcade Style Hack', 6650, 'R-TYPE is one of the most engaging and well-made shm-up games. This is a hack to make it more similar to the arcade version.\r\n\r\nv1.1\r\n\r\nStage 1, 4, 5, and some other parts changed.', '[8262]R-Type Arcade Style Hack v1.1.zip', '1.1', '2023-12-01 16:16:19', '2023-12-16 11:16:04', '16 December 2023', 1702684800, '', 1, 0, 0, 0, 0, 0, '8262titlescreen.png', 5, 0, 0, 200, 1, 'Database match: R-Type (World)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 08EC70A2CD98FCB2645F59857F845D41B0045115\r\nFile/ROM CRC32: BB54B6B0', 0, '', '', ''),
(8263, 10, 830, 'Classicvania Movement', 7783, 'This patch applies NES style movement with no air control (except when using souls like Flying Armor and Giant Bat). You can change directions with double jump or Hippogryph, and when you walk off ledges, you&#039;ll drop straight down. Backdash jumping and divekick bounce speed is reduced.', '[8263]AoS_Classicvania-movement-v1.zip', '1.0', '2023-12-02 06:07:00', '2023-12-02 01:07:00', '01 December 2023', 1701388800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 91, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', 'https://github.com/Xanthus1/aos_patches', ''),
(8265, 1, 739, 'Castlevania - Red Sky Castle', 8264, 'This patch completely changes the pallets, rearranges the levels and it also relocates certain items from the original Castlevania game for the NES. In doing that, it provides you the player with additional challenges and at the very least a  great alternative to the original game if not a completely brand new experience. Are you up to the challenge? you better be up to the challenge! and you better have your leaping skills finely tuned too and your trusty whip ready as a plethora of pitfalls and a new horde of relentless enemies await.\r\n\r\nAdditional Info:\r\n-player now begins with 5 lives\r\n-player now begins with 10 hearts\r\n-1 small heart equates to 2 \r\n-1 large heart equates to 7', '[8265]rsc.zip', '1.0', '2023-12-02 23:39:05', '2023-12-02 18:39:05', '01 December 2023', 1701388800, '8265readme.txt', 1, 0, 1, 1, 0, 0, '8265titlescreen.png', 1, 0, 0, 206, 1, 'Database match: Castlevania (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5C5A8A860DF86E18EB40C992042E264D39050E6C\r\nFile CRC32: 9A3CF4D6\r\nROM SHA-1: 0EA29D38B0D1740234DED685546D5ED9E1B3699E\r\nROM CRC32: A93527E2', 0, '', '', ''),
(8266, 8, 1530, 'Pokemon Gold Recurved', 8405, 'About this hack:\r\n\r\nThis hack adjusts the level curve to be more like that from Pokémon Red/Blue. In that the levels of the opponents will go from 5-65. The goal here is not necessarily to fix the issues which people have with the level curve. In fact, they likely still persist. The idea of this hack came from Flowers Blooms&#039; musings that a 5-65 curve was considered at one point in GS&#039; development. This is meant to be a &quot;what if&quot; more than a last-ditch effort to solve the problems.\r\n\r\nLugia and Ho-Oh have had their learn sets adjusted so that you can still have their signature moves when you get them. However, they still only have these moves in the version which they&#039;re the cover star of. You&#039;re not that off the hook! \r\n\r\nIf you have any issues with this hack, please use the Discord server on the link below:\r\n\r\n[url]https://discord.gg/xmgKtf2tN6[/url]', '[8266]Pokemon_Gold_Recurved.zip', '1.0', '2023-12-03 12:06:08', '2023-12-03 07:06:08', '01 December 2023', 1701388800, '8266readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 44, 1, 'Database match: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94\r\nFile/ROM CRC32: 6BDE3C3E', 0, '', 'https://github.com/NoharOSP/pokegold_65', ''),
(8267, 11, 2092, 'NHL &#039;94: 2024 Edition', 7532, '[b]This hack will completely update NHL &#039;94 for the 2024 playoffs.[/b] The goal is to try to provide the most refined and realistic modern versions of this all-time classic game. Key features include...\r\n\r\n[b]New in ’24.[/b]\r\n800 players obsessively rated, up-to-date rosters, and realistic lines, based on even more extensive 2020-2024 regular season data. Logos, Colours, Uniforms, Arena names… everything up-to-date for the 2024 season. The Bench area has been completely re-designed, new puck design &amp; animation, re-designed graphic overlays for Shoot-Outs, Penalty-Shots, Goal, Injuries, Stars of the Game, etc. and numerous other refinements.\r\n\r\n[b]Gameplay Revisioned.[/b]\r\nThe gameplay has been adjusted for a more realistic modern hockey feel, with harder to score goals, easier to hit crossbars and posts, more realistic speed burst, fewer penalty calls, custom energy depletion and recovery rates (balanced for more realistic line rolling and shift length), and player rating distribution curves that have been carefully calibrated for more realistic gameplay on the ice.\r\n\r\n[b]Graphical Refinements.[/b]\r\nHundreds of other refinements have been made including title screens, banners, player photos, scoreboard, audience, face-offs, player sprites, nets, ice markings, coaches, scorekeepers, Zamboni driver, and more. The goal is to bring the most graphically refined version of NHL 94 ever made, while remaining faithful to the spirit of the original art direction.\r\n\r\n[b]And so much more.[/b]\r\nOf course there is the weight bug fix, but also a custom weight scale, less variance in Hot/Cold rating randomization, immediate goalie control by pressing the (Y) button with a six-button controller, a custom 3-Stars of the Game rating formula, a Vegas / Washington / Winnipeg Menu &amp; Player Cards crash fix, and more.\r\n\r\nEvery single change is documented in the Release Notes / README.', '[8267]NHL 94 [h] 2024 AC v3.0 - 2025 04 21 - Patch.zip', '3.0', '2023-12-03 12:31:35', '2024-04-22 09:51:46', '21 April 2024', 1713657600, '8267readme.txt', 1, 0, 1, 1, 1, 1, '8267titlescreen.png', 1, 0, 0, 1895, 8, 'Database match: NHL &#039;94 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 7B1489AB501258133BF03E5F0892B77D04312580\r\nFile/ROM CRC32: 9438F5DD', 0, '', '', ''),
(8268, 1, 750, 'Super Food Bros', 8377, 'Super Food Bros is an SMB3 Kaizo Hack. It was made using a USA version of SMB3.', '[8268]Super Food Bros.rar', '1.0', '2023-12-03 14:47:02', '2023-12-03 09:47:02', '01 December 2023', 1701388800, '', 0, 0, 1, 0, 0, 1, '8268titlescreen.png', 1, 0, 0, 130, 8, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(8269, 1, 753, 'Zelda II: Paracosm', 8163, 'This is a rom hack designed out of love for Zelda II.  It has always had a dreamlike atmosphere to it, and this new adventure really leans into that aspect.  Work on this hack started in summer of 2021 with the intention of only making a slightly dreamier variant of the original, but it slowly became its own distinct project.  It features new overworlds, towns, dungeons, graphics, and text.  There is custom music in progress, but that will be implemented in a future update!', '[8269]Z2Paracosm v1_6.zip', '1.6', '2023-12-03 14:53:15', '2024-07-31 20:25:37', '30 July 2024', 1722297600, '8269readme.txt', 1, 0, 1, 1, 1, 0, '8269titlescreen.png', 1, 0, 0, 952, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', 0, 'Custom', '', 'https://youtu.be/gGjeJmN1bfM?si=ROTT3Nssu3lWBQ4R'),
(8270, 11, 863, 'Smooth Rotating Bonus Stage', 1868, 'This hack makes the rotation of the bonus stage a lot more smoother, like how it is in the mobile ports and Sonic Origins.', '[8270]Smooth Rotating Bonus Stage.zip', 'Final', '2023-12-04 07:20:31', '2023-12-04 02:20:31', '03 December 2023', 1701561600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 118, 8, 'Sonic The Hedgehog (Japan, Europe, Korea).bin\r\nSHA-1: 69E102855D4389C3FD1A8F3DC7D193F8EEE5FE5B\r\nCRC32: AFE05EEE\r\n-\r\nSonic The Hedgehog (USA, Europe).bin\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nCRC32: F9394E97\r\n-\r\nSonic The Hedgehog (Japan) (En) (Virtual Console).bin\r\nSHA-1: 95B6AAC7E11BB2D908AAFA06973FFEB45817A992\r\nCRC32: 6382B2C5', 0, '', '', ''),
(8271, 1, 1889, 'Rayman', 2553, 'Rayman is a popular video-game character on many platforms.\r\n\r\nThis hack replaces main character with Rayman, and changes enemies graphics with Rayman series characters.\r\n\r\nThe levels have not been changed, apart from minor differences (the major difference only that post-credits levels placed after the first final boss battle, but are less difficult).\r\n\r\nThe music was replaced with both original tracks and covers/remixes of famous tracks.\r\nspoiler: track list in the music_list.txt file.', '[8271]Rayman_v2.7z', '2.0', '2023-12-04 07:21:53', '2024-05-19 11:55:25', '19 May 2024', 1716076800, '', 1, 1, 0, 1, 0, 0, '8271titlescreen.png', 1, 0, 0, 164, 1, 'Database match: Rockin&#039; Kats (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 56A494CDF35D11B515D3BD3630396CE97ADD66E1\r\nFile CRC32: A3B4F5DE\r\nROM SHA-1: 4B94BB29C17AED8467C51352382FA01F5809DC50\r\nROM CRC32: 8927FD4C', 0, '', '', ''),
(8272, 8, 912, 'Pokemon Silver Recurved', 8405, 'About this hack:\r\n\r\nThis hack adjusts the level curve to be more like that from Pokémon Red/Blue. In that the levels of the opponents will go from 5-65. The goal here is not necessarily to fix the issues which people have with the level curve. In fact, they likely still persist. The idea of this hack came from Flowers Blooms’ musings that a 5-65 curve was considered at one point in GS’ development. This is meant to be a “what if” more than a last-ditch effort to solve the problems.\r\n\r\nLugia and Ho-Oh have had their learn sets adjusted so that you can still have their signature moves when you get them. However, they still only have these moves in the version which they’re the cover star of. You’re not that off the hook!\r\n\r\nIf you have any issues with this hack, please use the Discord server on the link below:\r\n\r\nhttps://discord.gg/xmgKtf2tN6', '[8272]Pokemon_Silver_Recurved.zip', '1.0', '2023-12-04 10:04:39', '2023-12-04 05:04:39', '03 December 2023', 1701561600, '8272readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 55, 1, 'Database match: Pokemon - Silver Version (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 49B163F7E57702BC939D642A18F591DE55D92DAE\r\nFile/ROM CRC32: 8AD48636', 0, '', 'https://github.com/NoharOSP/pokegold_65', ''),
(8273, 8, 708, 'Pokemon Crystal Recurved', 8405, 'About this hack:\r\n\r\nThis hack adjusts the level curve to be more like that from Pokemon Red/Blue. In that the levels of the opponents will go from 5-65. The goal here is not necessarily to fix the issues which people have with the level curve. In fact, they likely still persist. The idea of this hack came from Flowers Blooms&#039; musings that a 5-65 curve was considered at one point in GS&#039; development. This is meant to be a &quot;what if&quot; more than a last-ditch effort to solve the problems.\r\n\r\nIf you have any issues with this hack, please use the Discord server on the link below:\r\n\r\nhttps://discord.gg/xmgKtf2tN6', '[8273]Pokemon_Crystal_Recurved.zip', '1.0', '2023-12-04 10:18:09', '2023-12-04 05:18:09', '03 December 2023', 1701561600, '8273readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 36, 1, 'Database match: Pokemon - Crystal Version (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133\r\nFile/ROM CRC32: EE6F5188', 0, '', 'https://github.com/ChaoticBrave/pokecrystal_65', ''),
(8274, 27, 5119, 'Getter Love Sound Test', 4081, 'Description\r\n\r\nThis patch restores the Sound Test menu to the original Getter Love.  The text is still in Japanese.  To get to the Sound Test, on the Main Menu choose Options (last in the list) and then choose (5).\r\n\r\nUse the L/R buttons to move forward and backward through the music.  It autoplays.  Most songs loop continuously.  Use D-Pad Left/Right to move forward and backward through the SFX. Press A to play the SFX.  Only a handful loop.\r\n\r\nThe Sound Test was meant for an earlier version of the game with much less music, so some fixes needed to be applied to make it more usable.  First, Music 30-45 were given minimal text just to number them.  Second, the SFX menu is set to wrap around earlier.  This is odd because the text for all the SFX matches what is there, BUT they miscalculated the last item in the list so it extended further than it should have.\r\n\r\nNote, no music or SFX was edited.  M00 and M45 do not have music, they just continue the existing music that is playing.  M02, M23, M25, M32, and M39 are just long beeps or hums.  The music here was removed before release, not by the patch.\r\n\r\nSpecial thanks to wid for his work on the English translation!  Without it the Sound Test would never have been found or made useable.\r\n\r\nIf you are interested in the English translation, it can be found here: https://www.romhacking.net/translations/7117/', '[8274]Getter Love!! Cho Renai Party Game (J) Sound Test.7z', '1.0', '2023-12-04 10:21:15', '2023-12-04 05:21:15', '03 December 2023', 1701561600, '', 0, 0, 0, 0, 0, 1, '8274titlescreen.png', 5, 0, 0, 17, 7, 'Database match: Getter Love!! - Cho Renai Party Game Tanjou (Japan)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 942D161ABF00B612486388EEE98A2C51FC990147\r\nFile/ROM CRC32: 724ECAE7', 0, '', '', ''),
(8275, 8, 718, 'Pokemon Yellow + Pikachu&#039;s Beach', 8411, 'This is a relatively minor hack.  The only thing that has been changed is that the Pikachu&#039;s Beach minigame can be accessed the same way as the Virtual Console release.\r\n\r\nTo access the minigame, talk to the Surfin&#039; Dude in the house on Route 19 (just south of Fuchsia City).  You must have Pikachu in your party, and Pikachu&#039;s OT and ID must match the player&#039;s, but Pikachu does not need to know the move Surf.', '[8275]Pokemon - Yellow Version + Pikachu\'s Beach.ips.zip', '1.0', '2023-12-05 10:55:57', '2023-12-05 05:55:57', '04 December 2023', 1701648000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 176, 1, 'Database match: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nFile/ROM CRC32: 7D527D62', 0, 'Public Domain', '', ''),
(8276, 13, 5228, 'Radiant Silvergun - Text Removal Hack', 7251, 'Hack which stops &quot;PRESS START BUTTON&quot; and &quot;PLEASE WAIT&quot; from appearing during gameplay, thus making it behave like the PC / Switch / Xbox 360 ports.\r\n\r\nDue to the basic nature of this hack, it also removes &quot;PRESS START BUTTON&quot; from the title screen and attract demo.\r\n\r\nFor cheat codes that replicate Training Mode from the PC / Switch / Xbox 360 ports, visit this link :\r\n\r\n[url]https://segaxtreme.net/threads/radiant-silvergun-training-mode-in-saturn-version.25462[/url]', '[8276]Radiant Silvergun - Text Removal Hack v1.0.zip', '1.0', '2023-12-05 16:44:06', '2024-06-23 01:18:49', '04 December 2023', 1701648000, '8276readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 47, 11, 'File: Radiant Silvergun (Japan) (Track 01).bin \r\nSHA-1: BC6557F7E7721114745AD37043037A6230C797A0\r\nMD5: 86A11AB20E5F78EE4244CADDA558CC25\r\nhttp://redump.org/disc/5158/', 0, '', '', ''),
(8277, 9, 957, 'Mega Man X2 - Xtra Power', 5637, 'Mega Man X2 - Xtra Power a fun patch designed for Mega Man X2 to provide X with additional perks for collecting all armor upgrades.\r\n\r\nHow it works:\r\nUpon collecting all four armor upgrades, X receives the following perks.\r\n*Lvl. 2 X Buster charge replaces green shot lvl.1 X Buster charge (Full charge required for Lvl. 3)\r\n*X receive double health from small health capsules.\r\n*X now has 2x recovery time when taking damage\r\n*Infinite use of non charged special weapons (G.Crush still operates as it did in the original game)\r\n\r\nPatching instructions can be found in the readme file.', '[8277]Mega Man X2 - Xtra Power.zip', '1.0', '2023-12-05 16:46:03', '2023-12-05 11:46:03', '30 July 2023', 1690675200, '8277readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 321, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', 0, '', '', ''),
(8278, 11, 4949, 'Kawasaki Superbike Challenge SRAM', 7221, 'Adds savegame support.', '[8278]Kawasaki Superbike Challenge (SRAM).zip', '1', '2023-12-06 08:02:06', '2024-01-11 04:29:21', '06 December 2023', 1701820800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 41, 8, 'Database match: Kawasaki Superbike Challenge (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FA7E07BBAB70A7B5C32A0F2713494B2C10CE8E1E\r\nFile/ROM CRC32: 631CC8E9', 0, '', 'https://github.com/YoS0yNacho/KawasakiSBike_SRAM/', ''),
(8279, 23, 2668, 'Darkstalkers of Sorrow', 7660, '(Still no news of anything related to Darkstalkers...)\r\n\r\nA Julius mode hack which replaces Julius and Alucard (Yoko is not in this hack) with two characters from Darkstalkers.\r\n\r\nThe sprites and hitboxes are huge? That is indeed correct. It&#039;s actually a miracle that two Darkstalkers characters in this game were possible at all!\r\n\r\nSee the readme for more info.', '[8279]DoS_Darkstalkers.zip', '1.01', '2023-12-08 15:26:31', '2023-12-08 13:23:46', '08 December 2023', 1701993600, '8279readme.txt', 1, 1, 0, 0, 1, 0, '', 1, 0, 1, 95, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: C9D8EF1F66D2C580BBB76B598F5D493089C95C86\r\nFile/ROM CRC32: B4943F97', 0, '', '', ''),
(8280, 10, 5186, 'Upgrade Reshef', 6441, 'Upgrade Reshef is a rebalance mod of Yu-Gi-Oh! - Reshef of Destruction created by Kartal.\r\n\r\nThe new gameplay revolves around the upgrade spells – Evil Ritual, Angel’s Charity, Metalmorph, Kaleidoscope – Magnificent Doppelgangers. Inspired by the fusing mechanic of old Yu-Gi-Oh! titles such as Forbidden Memories, these spells transform the selected monster into a stronger monster. Some monsters are compatible with multiple of these.\r\n\r\nEnemy duelists, card costs, card prices, and the limited and semi-limited lists are fully rebalanced. Compounding in this order: defensive monsters cost less, 2+ tributes cost less, certain types cost only 80% and have +15% shop price – these types are those that don’t receive field benefits (angels, reptiles, machines, pyros) and warriors (because angels, magicians, and beast-warriors would overshadow them otherwise).\r\n\r\nSome cards are replaced and many new effects are added, including a wider variety of cloners and summoners. Castle of Dark Illusions is no longer a permanent effect, Gilfer Demon no longer has to sacrifice itself to power down enemies, Zone Eater now destroys from the graveyard like Newdoria, and both Dancing Elf and The Unhappy Maiden can set a Kaleidoscope. There are many more useful effects. Discover them yourself!\r\n\r\nMiscellaneous changes:\r\n- Delocalization: all cards have their original Japanese names translated into English.\r\n- Easier password: Enter the card’s No. instead of its password to add it to the shop.\r\n- Sell last copy: You can sell the last copy of a card (but still cannot ante it).\r\n\r\nKnown error: Sorting by name uses the original name order. (I recommend sorting by type instead.)\r\n\r\nREADME IS HOSTED OFFSITE. DO NOT PLAY THIS WITHOUT READING THE README. IT HAS ALL THE UPGRADE SPELL COMPATIBILITIES. (It also has all my hacking notes.) (Click the &quot;5 Files&quot; next to &quot;SHOW ALL&quot; on the right to download.)\r\n[url]https://archive.org/details/upgradereshef[/url]\r\n\r\nPatching using the xdelta file requires the use of the xdelta UI patch utility available onsite.\r\n[url]https://www.romhacking.net/utilities/598/[/url]\r\n\r\n1.0.1 update: minor mistake with the semi-limited list not including trap cards fixed.\r\n\r\n1.0.2 update: 3 minor mistakes fixed (Tristan drop list, PaniK deck, Blade Knight permanent effect text).', '[8280]UpgradeReshef1.0.2 RHDN.zip', '1.0.2', '2023-12-08 15:29:22', '2024-06-23 13:23:54', '13 December 2023', 1702425600, '', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 534, 1, 'Database match: Yu-Gi-Oh! - Reshef of Destruction (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: DAD3AA7DD470C9B475236FED2EA867B04AB1B089\r\nFile/ROM CRC32: 9E0C559', 0, '', '', ''),
(8281, 17, 1337, 'Ace Combat 3 M27 BGM fix', 1189, 'This is a hack made by user ridtrikaplz that changes the music for Mission 27 Claustrophobia from &quot;Mind Flow&quot; to &quot;Defiled.&quot; References for this improvement are the OST booklet and the export release, both of which have Defiled as this mission&#039;s BGM.\r\n\r\nWhile this improvement was made for Project NEMO, an English fan-translation project for Ace Combat 3: Electrosphere, it is being made available separately so that JAPANESE players can enjoy this particular mission with the correct music as well.\r\n \r\nTo install this hack, simply use CDmage to replace (Import) &quot;ACE3.BIN&quot; with this BIN file.', '[8281]AC3E_M27_BGM_fix.7z', '1.0', '2023-12-08 19:25:55', '2023-12-08 14:25:55', '08 December 2023', 1701993600, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 19, 11, 'SLPS-02020\r\n    Size: 716,287,488 bytes\r\n    Size on disk: 716,288,000 bytes\r\n    CRC32: CCDDA3B5\r\n    MD5: 30F7DCE98B6901290CB26C9BAF27268F\r\n    SHA-1: 8C6D58308EB389A7B18BC213A6D1E23D14FD3C10\r\n    SHA-256: CFDEC8640CFB0FE5C1AD1AD8C76C958D756FBE75D73E1F449D468EBBAFB8D60F\r\n    SLPS-02021\r\n    Size: 723,813,888 bytes\r\n    Size on disk: 723,816,448 bytes\r\n    CRC32: B86E0F52\r\n    MD5: 50760963AE8A26EA0188B165F05B33A1\r\n    SHA-1: A23E046B1EB695E02D214D269FCA70DBE0A437F7\r\n    SHA-256: CFD9CD36BA858AA81927306EC761A228C8E88BE48F1B1DB9AC9D7F2BDBE8C854', 0, '', '', ''),
(8282, 22, 959, 'Niko the Not Cat in Sonic the Hedgehog', 8416, 'This is a full graphics hack that replaces Sonic with Niko from Oneshot. Made for the 7th anniversary of the game, this is a love letter to the 2016 version of Oneshot.\r\n\r\nFeatures:\r\n\r\n-Edited Niko Sprites over Sonic\r\n-Unique Title Screen\r\n-Replaced &quot;Sega&quot; in Special Stage 1 with &quot;Niko&quot;\r\n-Bridge Zone Act 2 no longer has autoscroll, and Jungle Zone Act 2 no longer has a scrolling death pit', '[8282]Niko Oneshot in Sonic SMS.rar', '1.0', '2023-12-10 00:34:05', '2023-12-09 19:34:05', '08 December 2023', 1701993600, '8282readme.txt', 1, 0, 1, 1, 0, 0, '8282titlescreen.png', 5, 0, 0, 61, 1, 'Database match: Sonic The Hedgehog (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nFile/ROM CRC32: B519E833', 0, '', '', ''),
(8283, 1, 2846, 'Battle of Olympus: Item Randomizer', 7910, '[b]Introduction[/b]\r\n\r\nRandomize items for new and exciting gameplay possibilities.  Synergizes with the Explorer Edition hack, which is included in the same patch.\r\n\r\n[b]Features[/b]\r\n\r\n- No external program or web app needed to randomize.\r\n\r\n- Auto mode gives you a different seed on each reset.\r\n\r\n- Manual mode lets you input the seed you want.\r\n\r\n- Quick start puts you at Zeus&#039;s Temple with Hermes already summoned.\r\n\r\n- Sandals and Ocarina are granted on start, leading to more routing possibilities.\r\n\r\n- Choose the number of starting items and even randomize your starting location, using special codes.\r\n\r\n- Softlock scenarios have been substantially reduced by a variety of post-release balance updates.\r\n\r\n- Retro Achievements is [url=https://retroachievements.org/game/27741]supported[/url].\r\n\r\n- Help, discussions, and experimental builds available via community Discord server.\r\n\r\nFor a demonstration of these features, see the video below.\r\n\r\n[b]Related Hacks[/b]\r\n\r\n- Battle of Olympus: Explorer Edition [url=https://www.romhacking.net/hacks/7581/]hack[/url]', '[8283]Battle of Olympus, The - Item Randomizer v1.41.zip', '1.41', '2023-12-10 08:19:53', '2024-07-28 04:12:52', '04 January 2024', 1704326400, '8283readme.txt', 0, 0, 0, 0, 1, 0, '8283titlescreen.png', 5, 0, 0, 169, 1, 'Database match: Battle of Olympus, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile/ROM SHA-1: 6027C3631B18C7352531E4339D7B33D12C4C4E97\r\nFile/ROM CRC32: 6B53006A', 0, 'MIT', 'https://github.com/cIymax/the-battle-of-olympus-randomizer', 'https://youtu.be/n4Fh21_hAgU');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8284, 17, 4824, 'USA Version Language Modifier', 6859, 'The USA version contains the text in British English, French, German, Italian and Spanish from the European version hidden in its data. These patches allow you to see that text, meaning you won&#039;t have to stick with 50 Hz if you want to play this game in these languages anymore.\r\n\r\nDownload link: https://www.mediafire.com/file/shfhp98zoepssew/gtlanguages2.0.zip/file', '', '2.0', '2023-12-10 08:21:13', '2023-12-11 06:00:25', '08 December 2023', 1701993600, '', 0, 0, 0, 1, 0, 0, '', 5, 1, 1, 0, 11, 'Gran Turismo (USA v1.1)\r\nFile/ROM SHA-1: 5433C55806F7CD5CA2E42A6C39FF816D442ED6B6\r\nFile/ROM CRC32: 2B3845AA', 0, '', '', ''),
(8285, 1, 2921, 'Dead Fox - Tranquilizer Mode', 7326, 'This hack adds to the game 3 playable modes and an ability to switch weapons with Select button.\r\n- &quot;Full ammo&quot;, &quot;Half ammo&quot; and 1-bullet &quot;Tranquilizer gun&quot; modes are available to choose from the main menu. Choose with up-down arrows - and press either Start (to go to the next menu and choose a difficulty to play) or the Select button (to continue from a password);\r\n- On &quot;Half-ammo&quot; mode the starting amount of bullets and the one given in a levels will be halved;\r\n- On &quot;Tranquilizer gun&quot; mode it&#039;ll always be the &quot;last bullet&quot; - very slow, with shortened range and silenced shot sound;\r\n- Press Select during a game to switch between weapons.', '[8285]Dead Fox - WeaponSelect Tranquilizer Mode v2.5.ips.zip', '2.5', '2023-12-10 16:32:18', '2023-12-10 11:32:18', '09 December 2023', 1702080000, '', 0, 0, 0, 0, 1, 0, '8285titlescreen.png', 5, 0, 0, 72, 1, 'Database match: Dead Fox (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 650CD4D1631E94A1321A256B240AD4D7D47533E1\r\nFile CRC32: 48D774A\r\nROM SHA-1: 572F719D09C6538477AF240C81950D43B133C480\r\nROM CRC32: 2E1E7FD8', 0, '', '', ''),
(8286, 1, 1180, 'Nintendo World Cup Easy Type', 8421, 'USA team is unique each member have their stats hence why each member have different super shots but the problem is although Tony Fred And Phil have higher HP pool than the rest of member as Phil being the strongest and Brian the weakest But sadly Phil can&#039;t shoulder tackle W.Germany Right away that&#039;s why this patch was made to buff USA team member without making them overpower here the details of mods.\r\n\r\n1.Tony have Same hp as Argentina making him\r\n  Much stronger than Team Italy and Before them\r\n\r\n2.Davy Have Same Hp as mexico and Speed increased little\r\n\r\n3.Terry have same hp as Holland and speed increased little\r\n\r\n4.Fred have slightly higher hp than Argentina but slightly lower hp than W.Germany and speed increased close to that of Argentina although little slower\r\n\r\n5.Phil have higher hp than W.Germany now you can shoulder them without slide tackle them first plus his speed increased\r\n\r\n6.Don have Same Hp as Team Brazil and Italy yes they have same hp pool it just Italy being the faster here\r\n\r\nOnly Mark and Brian that unchanged as Brian being the weakest same as before patch\r\nSince no matter What team you pick in tournament mode they only get the name the color palates all member share same super shots but the game use stats from original USA team so you will never get the actual stats and look of other team in tournament mode so this buff patch also in effect even you pick other team in tournament mode', '[8286]nwc easy type.zip', '1.0', '2023-12-10 16:33:13', '2023-12-11 12:52:25', '09 December 2023', 1702080000, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 62, 1, 'Database match: Nintendo World Cup (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 75A2ABB0D34BE656EE98A9417F85A90EA4A2CBF8\r\nFile CRC32: 88B55F68\r\nROM SHA-1: D529E7FB2BA1AEEFD7F7A5258B53732461F85BA0\r\nROM CRC32: A22657FA', 0, '', '', ''),
(8287, 10, 5195, 'A More Modern Amazing Mirror', 4982, 'Despite coming out after Kirby Super Star, the mechanics and controls of Kirby &amp; The Amazing Mirror were largely based on its predecessor: Kirby&#039;s Adventure.\r\n\r\nThis hack does not aim to bring absolutely all of the modern sensibilities that KSS introduced, but rather:\r\n- Not dropping the copy ability every single time Kirby takes damage\r\n- Hovering only with the jump button -- leaving Up on the +Control Pad to be used by other mechanics with fewer frustrations', '[8287]A_More_Modern_Amazing_Mirror_1_0.zip', '1.0', '2023-12-10 16:34:21', '2023-12-10 11:34:21', '09 December 2023', 1702080000, '8287readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 507, 1, 'Database match: Kirby &amp; The Amazing Mirror (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 274B102B6D940F46861A92B4E65F89A51815C12C\r\nFile/ROM CRC32: 9F2A3048\r\n\r\nDatabase match: Kirby &amp; The Amazing Mirror (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700\r\nFile/ROM CRC32: 4F07C618\r\n\r\nDatabase match: Hoshi no Kirby - Kagami no Daimeikyuu (Japan) (Rev 1)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 75C95413EB5BB98E8E2549BCEBCF590A0CE75C8B\r\nFile/ROM CRC32: 683D772C', 0, '', '', ''),
(8288, 9, 854, 'All-Stars SMB1 Improvement', 8422, 'Super Mario All-Stars has always been a great compilation of remastered classics, all retouched to bring each game&#039;s visuals to life in a new generation... except for Super Mario Bros. and Super Mario Bros. The Lost Levels, which were completely remade to more closely resemble Super Mario Bros. 3.\r\n\r\nThis is a hack that aims to improve the 16-bit remasters of those games, in an attempt to make them look more accurate to the style of the original NES games.\r\n\r\nMost of the sprites have been completely changed, with Bonus areas now having completely redrawn Mario and Luigi portraits and Luigi now sporting his original SMB1 look, being an identical twin to Mario.\r\n\r\nThis also includes the brick fix done by BMF54123.', '[8288]All-Stars_SMB1_Improvement.zip', '1.0', '2023-12-11 10:57:38', '2023-12-11 05:57:38', '10 December 2023', 1702166400, '8288readme.txt', 1, 0, 0, 0, 1, 0, '8288titlescreen.png', 5, 0, 0, 327, 4, 'Database match: Super Mario All-Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6\r\nFile/ROM CRC32: 925637C7', 0, '', '', ''),
(8289, 10, 5233, 'A More Modern Nightmare In Dream Land', 4982, 'Despite coming out after Kirby Super Star, the mechanics and controls of Kirby: Nightmare in Dream Land were entirely based on its predecessor: Kirby&#039;s Adventure.\r\n\r\nThis hack does not aim to bring absolutely all of the modern sensibilities that KSS introduced, but rather:\r\n- Not dropping the copy ability every single time Kirby takes damage\r\n- Hovering only with the jump button -- leaving Up on the +Control Pad to be used by other mechanics with fewer frustrations', '[8289]A_More_Modern_Nightmare_In_Dream_Land_1_0.zip', '1.0', '2023-12-11 11:01:31', '2023-12-11 06:01:31', '10 December 2023', 1702166400, '8289readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 535, 1, 'Database match: Kirby - Nightmare in Dream Land (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 37A476567D133C146FEE6B5E2EB0B07A215DA6B0\r\nFile/ROM CRC32: 20EF3F64\r\n\r\nDatabase match: Kirby - Nightmare in Dream Land (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 39B00BEEE4558E6738859CFA250E4E0FCAAE626E\r\nFile/ROM CRC32: 3B7A7477\r\n\r\nDatabase match: Hoshi no Kirby - Yume no Izumi Deluxe (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: D0E1D2578344E881780A71B9910562DA4B123964\r\nFile/ROM CRC32: C55A3C2C', 0, '', '', ''),
(8290, 9, 3928, 'Plok SRAM', 5637, 'This patch is designed to add a simple save function to Plok!\r\n\r\nHow it works:\r\n*Saving:\r\nGame saves after each level completed and player returns to the map screen. (Normal Mode Only)\r\n\r\n*Loading:\r\nAt the title screen, Hold L and Press start. For best results, hold until Plok&#039;s House appears.\r\nAfter the intro, your progress will be restored!\r\n\r\nPatching instructions and further notes can be found in the readme file.', '[8290]Plok! SRAM.zip', '1.0', '2023-12-11 11:03:42', '2023-12-11 06:03:42', '10 December 2023', 1702166400, '8290readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 139, 4, 'Database match: Plok (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E2C19E9F434F7791FF9F2E48FDAD37FD11AE9933\r\nFile/ROM CRC32: BBD678F6', 0, '', '', ''),
(8291, 1, 137, 'Deadpool Special Mission', 2440, 'From the creators of [url=https://www.romhacking.net/hacks/4723/]Deadpool[/url] and [url=https://www.romhacking.net/hacks/4932/]Deadpool Hardcore Edition here comes Deadpool Special Mission[/url].\r\n\r\nThis time Deadpool is bringing in the big guns, you have new weapons, bosses, music, graphics and little piece of story for Deadpool fans.\r\n\r\nThe patch was updated and now it works on any device.', '[8291]DPSM_fix.rar', '1.3', '2023-12-12 13:12:22', '2023-12-16 15:45:22', '11 December 2023', 1702252800, '', 1, 1, 1, 1, 1, 1, '8291titlescreen.png', 1, 0, 0, 780, 1, 'Database match: Contra (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nFile CRC32: 8A96A3C4\r\nROM SHA-1: BE9DD65BE8DB897978DD34533DD3A037784A8EE9\r\nROM CRC32: B27B8CF4', 0, '', '', 'https://youtu.be/WMXRW02Nr2c?si=uvY-rWhWnIik1Ura'),
(8292, 1, 795, 'Rockman 2 - Refill Weapon after Death', 8423, 'This is a version of Thirteen 1355&#039;s &quot;Refill Weapon after Death&quot; hack made for Rockman 2.\r\n\r\n&quot;This patch is meant to make the game a bit easier and less frustrating. Applying this patch to Rockman 2 will make the weapon energy of all weapons restore fully whenever a life is lost. This mechanic is officially applied in Rockman games for the PS1 and later.&quot;\r\n\r\nAll credit goes to Thirteen 1355 for the original hack: https://www.romhacking.net/hacks/4682/', '[8292]Rockman 2 - Refill Weapon after Death.zip', '1.0', '2023-12-12 13:45:38', '2023-12-12 08:45:38', '11 December 2023', 1702252800, '', 0, 0, 0, 0, 1, 0, '8292titlescreen.png', 5, 0, 0, 81, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(8293, 1, 747, 'Rockman 6 - Refill Weapon after Death', 8423, 'This is a version of Thirteen 1355&#039;s &quot;Refill Weapon after Death&quot; hack made for Rockman 6.\r\n\r\n&quot;This patch is meant to make the game a bit easier and less frustrating. Applying this patch to Rockman 6 will make the weapon energy of all weapons restore fully whenever a life is lost. This mechanic is officially applied in Rockman games for the PS1 and later.&quot;\r\n\r\nAll credit goes to Thirteen 1355 for the original hack: https://www.romhacking.net/hacks/4758/', '[8293]Rockman 6 - Refill Weapon after Death.zip', '1.0', '2023-12-12 13:49:06', '2023-12-12 18:18:23', '11 December 2023', 1702252800, '', 0, 0, 0, 0, 1, 0, '8293titlescreen.png', 5, 0, 0, 84, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DD95FAF3FC64BFAF8B8FE2160F2721E1900E1361\r\nFile CRC32: 25E9C1B9\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', 0, '', '', ''),
(8294, 8, 732, 'Metroid II: Return of Samus - &quot;4&quot; Fix', 5903, 'This is a very minor improvement hack and is very similar in concept to justaicon&#039;s Number Improvement patch; This hack simply aims to solve the problem of confusing 4 for 9 on the HUD, though it only does so by removing 2 pixels rather than overhauling the whole font, keeping the blockier look.', '[8294]Metroid II - 4 Fix.zip', '1.0', '2023-12-14 06:59:29', '2023-12-14 01:59:29', '12 December 2023', 1702339200, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 140, 1, 'Database match: Metroid II - Return of Samus (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nFile/ROM CRC32: DEE05370', 0, '', '', ''),
(8295, 10, 5195, 'K&amp;TAM - SWORD EX', 8345, 'This hack aims to make Sword&#039;s aerial and underwater moveset more similar to its grounded moveset, allowing it to use moves such as Overhead Slash, Multisword Attack, Final Stroke, and Final Sword in the air and inside bodies of water while swimming. It also alters its appearance and icons slightly.', '[8295]Sword EX.zip', '1.0', '2023-12-14 08:16:24', '2023-12-14 03:16:24', '13 December 2023', 1702425600, '8295readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 46, 1, 'Database match: Kirby &amp; The Amazing Mirror (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700\r\nFile/ROM CRC32: 4F07C618\r\n-\r\nDatabase match: Kirby &amp; The Amazing Mirror (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 274B102B6D940F46861A92B4E65F89A51815C12C\r\nFile/ROM CRC32: 9F2A3048', 0, 'CC-BY-NC-SA-4.0', '', 'https://youtu.be/qBGvO0ug4D0?si=4DIH1v3fdtNKO9Mc'),
(8296, 19, 649, 'Metal Gear DX', 8168, 'CHANGELOG:\r\n\r\n01. Can use keyboard Q-W-E-R for menus, and F for punch.\r\n\r\n. . . Q = Pause, W = Weapons, E = Equipment, R = Radio, F = Punch\r\n\r\n02. Don&#039;t have to press F5 to continue.\r\n\r\n03. Can swap between menus.\r\n\r\n04. Rations/Ammo fill up completely.\r\n\r\n05. Don&#039;t have to select keycard to open doors.\r\n\r\n06. Keycards group together in inventory.\r\n\r\n07. Game auto-saves when you EXIT the elevator.\r\n\r\n08. Can open menus in elevators.\r\n\r\n09. All dialogue is skippable.\r\n\r\n10. Can use ration in equipment menu with punch button.\r\n\r\n11. Bosses flash red when damaged.\r\n\r\n11a. Fixed one wrong tile on Hind-D. Changed color of nearby crates.\r\n\r\n12. Big Boss calls to explain how to get Schneider&#039;s frequency.\r\n\r\n12a. Auto-dial disabled after calls to assist this process.\r\n\r\n13. Schneider calls for bombable walls in the basement.\r\n\r\n14. Jennifer calls at 4-Star Rank for Locked Door / Rocket Launcher.\r\n\r\n14a. Jennifer&#039;s calls count as &quot;listened to&quot; even if you skip her text.\r\n\r\n15. Removed bombable wall in basement leading to Enemy Uniform.\r\n\r\n16. Oxygen Tank in Compass room. Compass in room next to Coward Duck.\r\n\r\n16a. OxTank renamed from &quot;BOMBE&quot; to &quot;SCUBA&quot;. Ration in OxTank room.\r\n\r\n16b. Radio messages about location of Oxygen Tank / Compass disabled.\r\n\r\n17. Total Explosives unaffected by rank. Maximum capacity is always 20.\r\n\r\n18. Explosives/Ammo added to Metal Gear fight to prevent soft-lock.\r\n\r\n19. Electric Grid outside Coward Duck altered to prevent soft-lock.\r\n\r\n20. Door below Shootgunner changed to Card 1 Lock to prevent soft-lock.\r\n\r\n21. Ration added to Building 2 Roof to prevent soft-lock.\r\n\r\n22. Ration added to Building 2 Basement to prevent soft-lock.\r\n\r\n23. Ration added to Grey Fox Cell to prevent soft-lock.\r\n\r\n24. Sentinel guards have a minimum wait-time before turning.\r\n\r\n25. Modified guard positions/paths to prevent immediate alerts.\r\n\r\n. . .\r\n\r\nThis hack is compatible with the EUROPE ROM of Metal Gear.\r\n\r\nIt can be played at 60 Hz using blueMSX Emulator.\r\n\r\nOptions - Emulation - Video Frequency - 60 Hz\r\n\r\nYou can apply this patch using Lunar IPS.\r\n\r\nFull documentation and supporting images have been included.\r\n\r\nIndividual hacks have also been included.\r\n\r\nHope you enjoy.\r\n\r\n. . .', '[8296]Metal Gear DX.zip', '1.0', '2023-12-14 19:08:14', '2023-12-14 14:08:15', '14 December 2023', 1702512000, '8296readme.txt', 0, 0, 0, 0, 1, 0, '8296titlescreen.png', 5, 0, 0, 124, 1, 'Metal Gear (Europe)\r\nFile/ROM SHA-1: B656BD19DF58FC1BA4628342B87BEEEC5948E0B3\r\nFile/ROM CRC32: E85C5731', 0, '', '', ''),
(8297, 8, 683, 'Spanky&#039;s Quest DX', 4536, 'The Natsume&#039;s Game Boy classic, now in full color!\r\n\r\nEnjoy this cute single screen arcade with a new beautiful paint coat!', '[8297]spankys_quest_dx_v10.zip', '1.0', '2023-12-15 09:05:04', '2023-12-15 18:18:44', '14 December 2023', 1702512000, '', 1, 0, 0, 0, 0, 1, '8297titlescreen.png', 1, 0, 0, 2550, 1, 'Database match: Spanky&#039;s Quest (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8F448EAB7E6A05266D62F3564A00813F79314736\r\nFile/ROM CRC32: 6EE7CA79', 0, '', '', 'https://youtu.be/4zeQZi61mx0?si=Cz3hqngrk0tFryVJ'),
(8298, 1, 1515, '1943 No Panic Music', 8425, '1943&#039;s soundtrack is amazing, but quickly spoiled when you are below 20 energy and the warning music plays. This hack removes the warning music so you can enjoy Kumi Yamaga&#039;s stage music without interruption.', '[8298]1943-no energy warning music.zip', '1.0', '2023-12-15 13:02:21', '2023-12-15 08:02:21', '14 December 2023', 1702512000, '', 0, 1, 0, 0, 1, 0, '', 5, 0, 1, 46, 1, 'Database match: 1943 - The Battle of Midway (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 443D235FBDD0E0B3ADB1DCF18C6CAA7ECEEC8BEE\r\nFile CRC32: D131BF15\r\nROM SHA-1: 1E76A86398F069DA43B25351EF419BE664D630C5\r\nROM CRC32: 12C6D5C7', 0, 'Public Domain', '', ''),
(8299, 7, 963, 'Super Mario Bros 2 (Disk Revision 3)', 2693, 'This is a bugfix version of SMB2J that corrects pretty much every known glitch.\r\nThere is no such thing as a perfect game but this comes close.\r\nThere is currently 1 known revision of SMB2J released by Nintendo that corrects loading code.\r\nThis version is based off and builds on that one.\r\nSee readme for full list of fixes. There shouldn&#039;t be any issues with this game but please reach out on the forums if something arises. -ShaneM\r\n\r\nIncluded are two patches. The headered patch includes the dummy bytes used on an actual disk (65,536 bytes).\r\n\r\nRecommended FDS BIOS file: &quot;[BIOS] Family Computer Disk System (Japan) (Rev 1).bin&quot;\r\n\r\nA palette file to enhance GFX similar (but not identical) to VC has also been included to bring out the FDS&#039; potential.\r\n\r\n[b]Updated to Build#27.4.6.5h:[/b]\r\n\r\n-Corrected 8-1 underwater castle tiles oversight by Nintendo\r\n\r\n[b]Updated to Build#27.4.7:[/b]\r\n-Optimized block/brick code for a faster program\r\n-Corrected pixel on big Mario/Luigi&#039;s shoe sticking outside pipe when entering sideways pipe\r\n-Corrected big Mario/Luigi to continue crouching when falling if already crouching (like SMB Deluxe)\r\n\r\n[b]Updated to Build#27.4.7.1:[/b]\r\n-Optimized powerup initialization code &amp; platform side collision check code\r\n-Corrected Lakitu respawn boundbox\r\n-Gave Luigi proper white fiery palette (SMB Deluxe)\r\n\r\n[b]Updated to Build#27.4.7.2:[/b]\r\n\r\n-Optimized more code for faster program\r\n-Corrected a crouching error while on spring and vine to better match SMB Deluxe\r\n-Podoboo no longer has collision with shells (A-4)\r\n-Hitting Hammer Bros. with shells now award 1000 points (SMAS)\r\n-Climbing up vine no longer plays SFX while at the highest point\r\n\r\n[b]Updated to Build#27.4.7.3:[/b]\r\n\r\n-Optimized more code\r\n-Polished scenery on C-1 with night star colliding with powerup\r\n-Polished play climb up vine SFX more satisfactorily\r\n-Player no longer dances on top of vine\r\n-Improved player going through blocks on down platforms underwater (6-2 &amp; B-2)\r\n-Fixed Nintendo original glitch with cannons triggering whirlpools on solid ground underwater (9-1). They shared certain flags with whirlpools and were never designed to be underwater. Oversight on Nintendo&#039;s part.\r\n\r\n[b]Updated to Build#28:[/b]\r\n\r\n[b][i]*True Final build*[/i][/b]\r\n-Optimized more code for a faster program (most noticeable optimization)\r\n-Corrected an issue with wrong tiles loading at end of B-4 for lava\r\n-Corrected an error with the springboard sometimes causing an enemy to disappear on D-2 or the spring sprite would glitch out. [i]The spring will now always load as well as the other sprites (ASM &quot;magic&quot; had to be done by ShaneM because of the six enemy sprite limitation).[/i]\r\n-Tweaked value in out-of-bounds Red Koopa Troopa glitch fix\r\n-Fixed Nintendo original glitch with Spiny where hitting it from beneath a block would make it go faster on hard mode (C-3)\r\n-Corrected an oversight by Nintendo in which enemies would disappear if Bowser&#039;s clone is defeated (by fireballs) on 8-4 (D-4). [i]This behavior is only supposed to happen when the final Boswer is defeated by fireballs on those levels.[/i]\r\n-Added SFX for player when coming out of warp pipe\r\n-Improved collision with vertical platforms underwater\r\n-Adjusted seaweed overlapping platform on 6-2\r\n-Made 1-2 to match SMAS version with solely lava\r\n-Corrected stunned Koopa and Buzzy Beetle shell placements to match Mario Maker 2\r\n-Hammers now only bounce off player with star invincibility (like Mario Maker 2)\r\n-Filled in castle stage tiles to not show black (colorless) to prevent inconsistencies like sky showing through blocks 9-3, the blue in victory mode 8-4 (D-4), and player showing through warp pipes on D-4\r\n-Made green enemies underground, underwater and in castle stages have a different green hue from green land enemies (like SMAS)\r\n-Corrected floatey numbers moving too fast rightward when hitting a coin block and falling down to death (caused by TimerControl being set following SMAS)\r\n-Fixed Nintendo original glitch with fireballs exploding where Bowser was after immediately defeating him as if still in play. [i]This was caused by Bowser enemy object using 2 IDs but only 1 was being cleared[/i]\r\n-Improved code fix for player no longer dancing on top of vine\r\n-Fixed an oversight with jumpspring SFX still playing during death if on spring\r\n-Made leaves orange/red like SMAS on windy levels\r\n-Corrected inconsistency on 2-2 with a scenery night star not showing up after exiting bonus', '[8299]SMB2J (Disk Revision 3).zip', '28', '2023-12-16 16:15:22', '2024-05-15 20:28:06', '15 May 2024', 1715731200, '8299readme.txt', 1, 1, 1, 1, 1, 1, '8299titlescreen.png', 4, 0, 0, 697, 1, 'Database match: Super Mario Brothers 2 (Japan) (En) (DV 2)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 08927227B6FF67F42E759505D176CD924931BD14\r\nFile/ROM CRC32: 5C419EE8', 0, '', '', ''),
(8300, 11, 3752, 'GODS Flat Fonts MOD', 6773, 'This game has beautiful fonts with shadows, but sometimes it can be a little confusing to distinguish between some characters, the &quot;S&quot; and &quot;5&quot; for example, the &quot;9&quot; is also strange. It can be difficult to view these sources on a CRT TV. This MOD puts common fonts into the game.\r\n\r\nThis is an IPS file that was generated and can be applied with the Lunar IPS program.\r\nThis file is compressed in ZIP format. A common decompressor program that accepts this format is required to decompress it.', '[8300]IPS USA FLAT FONTS.zip', '1,0', '2023-12-17 19:40:06', '2023-12-17 14:40:07', '16 December 2023', 1702684800, '8300readme.txt', 1, 0, 0, 0, 0, 0, '8300titlescreen.jpg', 5, 0, 0, 28, 8, 'Database match: Gods (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BFC84BEBA074C7DC58B0B4FCAC73FFFCF0C6B585\r\nFile/ROM CRC32: FD234CCD', 0, '', '', ''),
(8301, 8, 876, 'Pokémon Red Expert', 7172, 'This game is a hack of Pokémon Red. It’s a much harder version of the game designed for experts Pokémon players (and trainers)! Trainers are of course much stronger, but people are more mature in general and have things to teach you if you want to become an expert in life in general.\r\n\r\nThis game is also a kind of corrected upgrade to Pokémon Red Proud Eyes v4.0 (a hack made by Break). It was used as a base mainly for the Gen 2 sprites and conserved most In-game trades from it, while adding or changing some of them. However, several significant changes make it completely different from Red Proud Eyes v4.0, and much better too!\r\n\r\nFor a list of the changes made, visit the game&#039;s website (Link provided below!).\r\n\r\nDownload the IPS file from this link: https://www.mediafire.com/file/0wqjxhekmyebti2/Pokemon_Red_Expert.ips/file\r\n\r\nPatch this file using Lunar IPS to an original English Pokémon Red ROM.\r\n\r\nWebsite of the hack: https://pokemonredexperteg23.wordpress.com/\r\n\r\nHope that you’ll have fun with my game and that you’ll learn many things!\r\n\r\nEricgall23', '[8301]Pokemon Red Expert.zip', '1.0', '2023-12-18 18:03:44', '2023-12-18 13:03:44', '16 December 2023', 1702684800, '', 1, 0, 1, 1, 0, 1, '8301titlescreen.png', 1, 0, 0, 127, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(8302, 11, 5236, 'Incredible Hulk DX', 5637, 'This patch is an complete overhaul to The Incredible Hulk by U.S. Gold for the Sega Genesis.\r\n\r\nFeatures:\r\n*Multiple playable Hulk variants\r\n*Tweaked gameplay\r\n*Hi-Score SRAM\r\n*Progress SRAM\r\n\r\nDetails on all the included features and patching instructions can be found in the readme.', '[8302]Incredible Hulk DX.zip', '1.0', '2023-12-18 20:22:12', '2023-12-18 15:22:12', '13 December 2023', 1702425600, '8302readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 217, 8, 'Database match: Incredible Hulk, The (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 41247E3166EC42B7CADA33615DA49E53D48FD809\r\nFile/ROM CRC32: 84A5A2DC', 0, '', '', ''),
(8303, 10, 979, 'F-Zero Climax: Sand Storm', 4292, 'F-Zero Climax has two versions of the Sand Ocean venue. High Speed Edge I/II/III take place in calm skies, and Key Break I/II/III take place in a sand storm. In Climax&#039;s track editor, the storm version is clumsily dummied out. Through the use of a cheat device, like Action Replay, the storm version is selectable. You can even save your course and export it to a friend, with full functionality! The only two drawbacks are that the editor UI will have the wrong palette and music, and the menus will claim that the course is in Mute City.\r\n\r\nThis patch separates Sand Ocean and Sand Storm into separate, but related, venues. They share music and palettes, but one has the wind effect. The Key Break courses now take place in Sand Storm, which has its own icon in Grand Prix mode. Sand Storm also becomes selectable in the course editor, with the correct palettes and music. Courses created with this patch can be shared with anyone, and even loaded onto the retail cartridge.\r\n\r\nThis patch is compatible with the Japanese original rom, as well as the English and Spanish translations. It is contained within the larger patch, &quot;F-Zero: GP Climax&quot;.', '[8303]fzc_sandstorm.zip', '1.0', '2023-12-19 15:33:31', '2023-12-19 10:33:31', '18 December 2023', 1702857600, '8303readme.txt', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 82, 1, 'Database match: F-Zero - Climax (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6EB9208C493E8BAA43ECC0DACF71A8CB631BE7CA\r\nFile/ROM CRC32: DBDC71E3', 0, 'Public Domain', '', ''),
(8304, 26, 2888, 'Hyper Street Fighter 2 difficulty fix', 7395, 'Hyper Street Fighter 2 Difficulty Fix\r\n\r\nWhen set to any non-Japan region, the game&#039;s AI CPU will always play at an extremely fierce difficulty regardless of what setting the player selects in the machine options. This patch changes the AI level to match that of the Japanese region. Credits to Abystus for finding the area to be modified.\r\n\r\nPatch the following file: &quot;hs2u.03&quot; (remove it from hsf2.zip, patch, then replace)\r\nCRC when playing should state 2ef3f7db\r\n\r\nif you have any problems, email bank [at] bankbank [dot] net', '[8304]hsf2-difficulty.zip', '1.0', '2023-12-20 02:34:06', '2023-12-19 21:34:09', '19 December 2023', 1702944000, '8304readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 201, 1, 'No database match.\r\nFile/ROM SHA-1: AFDFD3B049C6435E2291BC35D8C26FF5BFF223D8\r\nFile/ROM CRC32: B308151E', 0, '', '', ''),
(8305, 8, 884, 'Link&#039;s Awakening DX Screen Warp', 7736, 'In [i][url=https://www.romhacking.net/games/4865/]the original Link&#039;s Awakening[/url][/i] for Game Boy, the most notorious glitch was probably the Screen Warp Glitch, which allowed you to reach otherwise unreachable locations. Sadly, this glitch was patched before [i]Link&#039;s Awakening DX[/i] came out.\r\n\r\nThis hack restores the Screen Warp Glitch for DX.\r\n\r\nTo use it, move Link towards the edge of a screen. Just before the screen would scroll to the next screen, press the SELECT button to bring up the map. Press SELECT again to go back, and Link should now have teleported to the opposite side of the next screen!', '[8305]Legend of Zelda, The - Link\'s Awakening DX (U) Screen Warp.zip', '1.0', '2023-12-20 02:35:31', '2023-12-19 21:35:31', '19 December 2023', 1702944000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 77, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D90AC17E9BF17B6C61624AD9F05447BDB5EFC01A\r\nFile/ROM CRC32: 97822948\r\nDatabase match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 1) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 363D184D9B1E9FAA5A2FACD80897B7E118446164\r\nFile/ROM CRC32: B38EB9DE\r\nDatabase match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nFile/ROM CRC32: 6887A34', 0, '', '', ''),
(8306, 11, 5149, 'Gouketsuji Ichizoku color hack', 5938, 'Gouketsuji Ichizoku (J) Dolsilwa&#039;s color hack\r\n\r\nGouketsuji Ichizoku (Power Instinct) is a fun fighting game, but original Genesis colors are a bit bland. This color hack makes everything a bit more colorful.    \r\n\r\nv. 1.0 changes:\r\n* tweaked colors for all stages,\r\n* tweaked colors for all characters,\r\n* tweaked menus, fonts, character select screen, map\r\n\r\nJust apply .ips patch on original rom. \r\n\r\nHope you&#039;ll like it.', '[8306]Gouketsuji Ichizoku (J) Dol color hack 1_0.zip', '1.0', '2023-12-21 06:13:21', '2023-12-21 01:13:21', '19 December 2023', 1702944000, '8306readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 99, 8, 'Database match: Gouketsuji Ichizoku (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DB6B2046E8B6373F141E8C5DB68450F2DB377DD8\r\nFile/ROM CRC32: ABE9C415', 0, '', '', ''),
(8307, 11, 5238, 'Fire Mustang color hack', 5938, 'Fire Mustang (J) Dolsilwa&#039;s color hack\r\n\r\nFire Mustang is a simple but fun shoot-em-up. Original Genesis colors are a bit bland. This color hack makes everything a bit more colorful.    \r\n\r\nv. 1.0 changes:\r\n* tweaked colors for all stages,\r\n* tweaked colors for some spites,\r\n\r\nJust apply .ips patch on original rom. \r\n\r\nHope you&#039;ll like it.', '[8307]Fire Mustang (J) Dol color hack 1_0.zip', '1.0', '2023-12-21 06:13:53', '2023-12-21 01:13:53', '19 December 2023', 1702944000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 90, 8, 'Database match: Fire Mustang (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DAA07738B8F62659F2A3BE01D3ADC8557B879C5\r\nFile/ROM CRC32: EB7E36C3', 0, '', '', ''),
(8308, 1, 719, 'Dragon Warrior Photosensitivity Patch', 8426, 'This is a simple patch for Dragon Warrior that reduces some of the flashing effects found in the game. The hack aims to help those sensitive to flashing effects experience the game.\r\nThere are two flashing effects that have been removed by this patch.\r\n* The enemy sprites no longer flash when the player causes damage to the enemy. \r\n* The full screen no longer flashes red from stepping on a poison swamp tile in the overworld.\r\n* The flashing black and white screen when casting spells.', '[8308]DragonWarriorPhotosensitivityPatchv2.zip', '2.0', '2023-12-21 11:23:42', '2024-01-06 05:16:28', '05 January 2024', 1704412800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 49, 1, 'Database match: Dragon Warrior (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nFile CRC32: D4D5F5D7\r\nROM SHA-1: 240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19\r\nROM CRC32: 2545214C', 0, '', '', ''),
(8309, 1, 1515, '1943 1CC Remix', 8425, 'This is a remix of 6 levels from 1943 and is designed to convert the game into a shorter, more fun, 1CC (1 Credit Clear). \r\n\r\nThe new stage order is:\r\n\r\n1\r\n3\r\n6\r\n10\r\n16\r\n24\r\n\r\nDue to the reduced stage count, upgrade pickups all grant 3 points (instead of 1 or 2).\r\n\r\nThis hack also includes my No Panic Music hack https://www.romhacking.net/hacks/8298/\r\n\r\nPlease share your feedback on fun &amp; balance! I&#039;m open to publishing a different level order and I&#039;m also interested if you think 3 points per pickup is too much or too little. Thanks for playing!', '[8309]1943 - The Battle of Midway 1cc no-panic 6 stages.zip', '1.0', '2023-12-22 03:30:48', '2023-12-21 22:30:48', '20 December 2023', 1703030400, '', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 130, 1, 'Database match: 1943 - The Battle of Midway (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 443D235FBDD0E0B3ADB1DCF18C6CAA7ECEEC8BEE\r\nFile CRC32: D131BF15\r\nROM SHA-1: 1E76A86398F069DA43B25351EF419BE664D630C5\r\nROM CRC32: 12C6D5C7', 0, '', 'https://github.com/samspot/1943-nes-romhacks', ''),
(8310, 9, 804, 'Better Acc &amp; Item Descriptions', 930, 'Several non purchasable accessories have other abilities than those listed in the description such as reducing elemental damage. (I&#039;m disappointed the remake didn&#039;t address this.) This is a simple patch that lists all the abilities of accessories and a few others hopefully in the style of the original translation.\r\n\r\n\r\nAccessories Changed\r\n* Amulet - 1/2 ele damage\r\n* Attack Scarf -Prot. KO\r\n* B-tub Ring - 1/2 ele\r\n* Ghost Medal - Perma Def/Mdef buff\r\n* Jinx Belt - Prot. KO\r\n* Quartz Charm - Perma Atk/Mag Def/Mdef buff, Prot. KO\r\n* Safety Badge - Prot. all status\r\n* Safety Ring - Prot all status, KO., 100% ele damage\r\n* Troppa Pin - Perma Atk/Mag buff\r\n\r\n\r\nItems &amp; Misc Changed\r\n* Kerokero Cola mentions FP healed.\r\n* Lazy Shell and Super Suit prot. all status, 100% ele damage\r\n* Rewrote Power Blast, Bracer, Energizer, Crystalline, to be consistent of single/party atk/def.\r\n* Corrected Fright Bomb to be single target.', '[8310]mario_rpg_better_acc_desc_1.00.7z', '1.00', '2023-12-22 03:31:38', '2023-12-21 22:31:39', '20 December 2023', 1703030400, '8310readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 65, 6, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, 'Public Domain', '', ''),
(8311, 9, 804, 'Early Signal Ring', 930, 'A simple patch to have Mario equipped with the Signal Ring at the start of the game similar to the Switch Remake. (And the value of the Signal Ring changed to 10 coins to avoid abuse.)', '[8311]super_mario_rpg_early_signal.7z', '1.0', '2023-12-22 03:33:23', '2023-12-21 22:33:23', '20 December 2023', 1703030400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 74, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, 'Public Domain', '', ''),
(8312, 1, 561, 'Poquelin&#039;s Black Belt Makeover', 8427, 'Most FF1 fans would agree that the Black Belt/Monk isn&#039;t the most iconic of the Light Warriors, it could even be said he looks like a bit of a schlub next to a stylish Fighter or Red Mage.  These are alternative battle and map sprites for Black Belt/Monk.\r\n\r\nThis patch only applies to the pre-honoured Black Belt/Monk sprites, not for the Master class bestowed by Bahamut.\r\n\r\nIf you like this mod, consider checking out Poquelin&#039;s Honoured Warriors patch which replaces the default promoted class sprites with new fully animated chibi-esque style graphics!', '[8312]BBMakeover.ips.zip', '1,0', '2023-12-22 03:34:18', '2024-01-16 03:55:51', '20 December 2023', 1703030400, '', 1, 0, 0, 0, 0, 0, '8312titlescreen.png', 5, 0, 0, 42, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(8313, 7, 1963, 'Super Mario Bros. 1.5 (SMB1J)', 2693, 'This is a very special copy of SMB1. It is meant to be a bridge between SMB1 and SMB2J.\r\nIt is based off the SMB1 engine with upgraded engine features from SMB2J such as:\r\n\r\n*Game over menu from SMB2J\r\n*Flagpole mechanics\r\n*Collecting 10 coins on every X-3 stage for 1-UPs on X-1 stages\r\n*1 Player mode with separate Luigi mechanics\r\n*Scroll stops at the end of levels (as well as better polished levels like ending castle walls on X-3 stages)\r\n*Skid SFX\r\n*Status bar coin undershadow removed\r\n*Victory mode taken from SMB2J and points for player\r\n*FDS sound channel used\r\n*Stars added upon game beaten\r\n*GFX updated to SMB2J\r\n*Mushroom platforms for 4-3 taken from ANNSMB\r\n*Red Piranha plants\r\n*Upside down Piranha plants (green and red)\r\n*Poison mushrooms\r\n*Flying Bloopers\r\n*Aggressive Hammer Bros.\r\n*Green springboards\r\n*Wind added\r\n*Negative Warp Zones\r\n\r\nHard Mode can be played upon accumulating 8 stars on the title screen (beating the game 8 times)\r\nand holding A+Start on title screen. If worlds 1-8 are beaten in Hard Mode without taking warps, a new World 9 can be played!\r\nWorld 9 is the Minus World; all 4 levels (1 level from the NES version and the other 3 from the FDS).\r\nSome items like Poison Mushrooms are scattered and only available in Hard Mode as well as red Piranhas.\r\nHard mode also has more enemies and their placements are taken from ANNSMB (All Night Nippon SMB) and some from Vs. SMB.\r\nNegative warps and wind are also limited to Hard Mode.\r\n\r\nIncluded are two patches. The headered patch includes the dummy bytes used on an actual disk (65,536 bytes).\r\n\r\nSee readme for full list of original bugfixes.\r\n\r\n[b]Updated to build 6.2\r\n-Corrected flagpole flag not loading on 9-1 in some instances\r\n-Cleared PrimaryHardMode on World 9\r\n[/b]\r\n\r\n[b]Updated to build 6.3\r\n-Corrected Upside Down Piranha Plant color on World 9[/b]', '[8313]Super Mario Bros. 1.5 (SMB1J).zip', '6.3', '2023-12-22 03:35:51', '2023-12-24 12:41:39', '24 December 2023', 1703376000, '8313readme.txt', 1, 1, 1, 1, 1, 1, '8313titlescreen.png', 1, 0, 0, 325, 1, 'Database match: Super Mario Brothers (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 383AD8E3890A95DE9595F0A6087648F51177DA13\r\nFile/ROM CRC32: E0890CF2', 0, '', '', ''),
(8314, 1, 2060, 'Superman', 8430, 'This is a graphics update Pacnsacdave&#039;s &quot;Superman 2 - Specter Edition&quot; hack/mod, containing a slightly modified version of Crying Onion&#039;s improved Superman title screen logo. \r\n\r\nApply this patch over the &quot;Superman 2 - Specter Edition&quot; patched Sunman game. \r\n\r\nIt keeps all the gameplay and graphics exactly the same as the original game, with the exception of updating all the graphics to be Superman as the player character instead of Sunman (and changing Megaro City in the text to Metropolis). \r\n\r\n- The cutscene graphics featuring Superman have been retouched/updated to much closer resemble the titular character. \r\n\r\n- The health indicator features red as the full life colour, and blue as the empty (much like in the original game, where red is full, beige is empty). \r\n\r\n- Superman has a blue outline to bring the graphics closer to how Sunman was rendered in the original game. Additionally, a small graphics glitch involving his hair has been fixed. \r\n\r\n- The chapter title is yellow and red (the colours of Superman&#039;s symbol).', '[8314]Superman.zip', '1.1', '2023-12-23 16:55:34', '2023-12-23 23:02:30', '23 December 2023', 1703289600, '', 1, 0, 0, 0, 0, 0, '8314titlescreen.png', 6, 0, 0, 109, 1, 'Database match: Sunman (Europe) (Proto)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 326E2F4D3BE11A9CD8E7A0C8DC345BA9ECC7D1A9\r\nFile CRC32: 2BCE4DC7\r\nROM SHA-1: A3791FE7928E8057E478F8D21B51B51C942325F5\r\nROM CRC32: 15D4555', 0, '', '', ''),
(8315, 11, 2181, 'Update for &#039;Lion King - Enhanced Colours&#039; Patch', 8430, 'This is a graphics update to [url=https://www.romhacking.net/hacks/2177/]Pyron&#039;s &quot;Lion King - Enhanced Colors&quot; fix/hack/mod[/url]. \r\n\r\nApply this patch over the &quot;Lion King - Enhanced Colors&quot; patched game. \r\n\r\nThis patch neatens the game&#039;s title logo in the menu, and fixes the blue dot graphics glitch while Simba is hanging onto a ledge in-game.', '[8315]thelionking.zip', '1.1', '2023-12-24 18:34:33', '2023-12-24 13:34:33', '24 December 2023', 1703376000, '', 1, 0, 0, 0, 0, 0, '8315titlescreen.png', 6, 0, 0, 196, 9, 'Database match: Lion King, The (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 24CBE4E75EC10E8E0FFBDB400CF86ECB072D4DA9\r\nFile/ROM CRC32: 5696A5BC', 0, '', '', ''),
(8316, 9, 714, 'Super Mario World - Paper Mario Reskin', 8161, 'It&#039;s a reskin hack for Super Mario World about Paper Mario.\r\n\r\nFeatures: Mario, Yoshi, Peach, Bowser, etc.!\r\n\r\nThat&#039;s all. Enjoy the game!', '[8316]Super Mario World - Paper Mario Reskin.zip', '1.0', '2023-12-24 22:13:50', '2023-12-24 17:13:50', '24 December 2023', 1703376000, '', 1, 0, 0, 0, 0, 0, '8316titlescreen.png', 5, 0, 0, 272, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 64FB6E78F8120E9B6236ACD74DD20424DECFC6C2\r\nFile CRC32: DDFF75E6\r\nROM SHA-1: DAA6B94E38C4C45B81CF7E64C0F5F3D618237C4B\r\nROM CRC32: 72FA9B1E', 0, '', '', ''),
(8317, 27, 3002, 'Battle Santa 64', 5598, 'Merry Christmas!\r\n\r\nBattle Santa 64 is a special 2023 Christmas single player version of Battle Kart 64 ([url]https://www.romhacking.net/hacks/5618/[/url]) that follows the tradition of the OverKart 64 Christmas Mod ([url]https://www.youtube.com/watch?v=nM-kXa55EdE[/url]).\r\n\r\nIn Battle Santa 64, you play as Santa Claus trying to take back the presents stolen by Bowser, Wario, and Donkey Kong.  You have five minutes to collect as many as you can.  They will run away so you will need to chase them down, hit them, and pick up the presents they drop.  After five minutes you will see how many you have collected, what your high score is, and can restart by holding A and B simultaneously to try again.\r\n\r\nDownload Link: https://drive.google.com/file/d/1_Tte5cmnsm8fpYeQy4njAaerU-LwJngt/view?usp=share_link\r\n\r\nSee readme for more information.', '', '1.0', '2023-12-25 01:03:19', '2023-12-25 06:55:40', '24 December 2023', 1703376000, '8317readme.txt', 1, 1, 0, 0, 1, 0, '8317titlescreen.png', 5, 1, 0, 0, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', 'https://youtu.be/3wx73j99HHY'),
(8318, 27, 5239, 'Rocket Shuts the Hell Up', 8432, '[i]Rocket: Robot on Wheels[/i] is a cool game, but there&#039;s a few awful-horrible-no-good sound effects that become really repetitive and grating over time. This lil&#039; patch does the following:\r\n\r\n- Removes Rocket&#039;s &quot;Whoo-hoo!&quot; vocalization during double-jumps.\r\n- Removes the awful &quot;swish&quot; sound when adjusting the camera.\r\n- Slightly reduces the volume of the &quot;Get Health&quot; sound effect (It was WAAAY too loud in the original release).\r\n\r\nAll other sound effects are untouched.\r\n\r\nIf you really REALLY hate Rocket&#039;s vocalizations (same lol), there&#039;s also an alternative patch included called [i]&quot;Rocket REALLY Shuts the Hell Up&quot;[/i] that removes every single one of Rocket&#039;s vocalizations, making the little freak completely mute forever. This approach might be a little heavy-handed, though - It feels a weird to play a platformer with no jump sound. But you get used to it. This is my preferred way to play.\r\n\r\n\r\n[i]Rocket[/i] is a great game, and now it can be enjoyed without those little audio microaggressions. Have a good time!\r\n\r\n[i]PS: This patch is currently only for the US version of the game. Sorry about that. Maybe one day.[/i]\r\n\r\n\r\n[b]Changelog:[/b]\r\n\r\n[list]\r\n\r\n[li][i]v420.69[/i] - Initial release[/li]\r\n\r\n[li][i]v420.69a[/i] - Bugfix to &quot;Rocket REALLY Shuts the Hell Up&quot;: Rocket no longer vocalizes when hurt (he has no mouth, so he mustn&#039;t scream).[/li]\r\n\r\n[li][i]v420.69rhdn[/i] - Identical to v420.69a, but the readme and patch filenames are sanitized for romhacking.net&#039;s &quot;no naughty words&quot; policy. Edits are surrounded by asterisks. The word &quot;Hell&quot; remains, though - there&#039;s like a hundred &quot;Hell Mode 😈😈&quot; hacks on Romhacking.net, after all![/li]\r\n\r\n[li][i]v420.69rhd2[/i] - Identical to v420.69a, but the readme and filenames are sanitized for romhacking.net&#039;s &quot;no naughty words&quot; policy. Edits are a lot less stupid now. I was bitter about it before, so I initially made the edits really dumb and corny. but I&#039;m over it now - a pint of Ben and Jerry&#039;s calmed me down.[/li][/list]', '[8318]Rocket_Shuts_the_Hell_Up_v420.69rhd2.zip', '420.69rhd2', '2023-12-25 02:31:18', '2024-07-20 18:42:35', '20 July 2024', 1721433600, '8318readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 85, 1, 'Database match: Rocket - Robot on Wheels (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 622D71A44DA0B81EA68092CAC9198C66154A4F4A\r\nFile/ROM CRC32: E0399F23', 0, 'CC-BY-NC-4.0', '', ''),
(8319, 26, 5240, 'Toryumon DX', 7395, 'Toryumon DX\r\n\r\nchanges:\r\n1) sonic drop - press UP on the joystick to drop the piece at the fastest possible speed. you can still control it as it&#039;s falling and landing.\r\n2) 2nd rotation - the original game only has 1 rotation button, clockwise. this adds a 2nd button.\r\n\r\nPatch the following TWO files:\r\n&quot;epr-17689.a2&quot;\r\n&quot;epr-17688.a1&quot; \r\n(you will need to remove them from toryumon.zip, patch, then replace)\r\n\r\nif you have any problems, email bank [at] bankbank [dot] net\r\n\r\nexpected crc32:\r\nepr-17689.a2 - 61d0dd76\r\nepr-17688.a1 - 6a1a354f', '[8319]toryumon-dx.zip', '1.0', '2023-12-25 11:40:46', '2023-12-25 06:40:48', '24 December 2023', 1703376000, '8319readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 28, 1, 'No database match.\r\nFile/ROM SHA-1: EFB5BF29E27029E9EA3FDD57AD7AF54B4E1E9A97\r\nFile/ROM CRC32: 4F0DEE19', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8320, 11, 1644, 'Ayrton Senna&#039;s Monaco ALLSTARS Edition by TRaiNoR', 8082, '[b]*[/b]REGION FREE[b]*[/b]\r\n\r\nAyrton Senna&#039;s Super Monaco ALLSTARS \r\nBy TRaiNoR\r\n\r\nDrive against some of the BEST F1 drivers ever in this new \r\nhacK of the classic Sega racer\r\n\r\nThis hack changes the driver line up to a NEW ALLSTARS cast,\r\nto make the game timeless and something different. \r\nTEXT, GAMEPLAY and GRAPHICS have been changed.\r\n\r\n*DRIVERS and TEAM NAMES changed\r\n*DRIVERS PHOTOS changed\r\n*CAR COLOURS changed \r\n*ARCADE CAR COLOURS different to season mode\r\n*ADVERTISE BOARD GRAPHIC changes\r\n*GARAGE LOGOS redrawn\r\n*GAMEPLAY - Acceleration and top speed have been tweeked\r\n(To make the game slightly easier)\r\n*REGION FREE\r\n\r\n\r\n*NEW DRIVER LINE UP\r\n\r\n*A. Senna - McLaren\r\n*L. Hamilton - Mercades\r\n*M. Schumacher - Ferrari\r\n*M. Verstappen - Redbull\r\n\r\n*S. Vettel - Aston Martin \r\n*N. Rosberg - Mercades\r\n*K. Raikkonen - Ferrari\r\n*F. Alonso - Renault\r\n\r\n*M. Hakkinen - Mclaren\r\n*N. Mansell - Williams\r\n*J. Button - Brawn\r\n\r\n*R. Grosjean - Haas\r\n*N. Hulkenberg - Renault\r\n*E. Ocon - Racing Point\r\n*N. Latifi - Williams\r\n\r\nPatch USA rom', '[8320]Ayrton Senna\'s Monaco ALLSTARS Edition by TRaiNoR Final V1.0 INTRO.rar', '1.0 intro', '2023-12-25 11:43:06', '2024-04-14 03:03:54', '13 April 2024', 1712966400, '', 1, 1, 0, 1, 1, 0, '8320titlescreen.png', 1, 0, 0, 383, 8, 'Database match: Ayrton Senna&#039;s Super Monaco GP II (USA) (En,Ja)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1EE87744D86C4BDD4958CC70D77538351AA206E6\r\nFile/ROM CRC32: EAC8DED6', 0, '', '', ''),
(8321, 1, 795, 'mm2ft (Mega Man 2 FamiTracker Conversion)', 5323, 'mm2ft is a tool for hack-makers that adds FamiTracker Module playback support to Mega Man 2 (or Rockman 2), both making it far easier to compose and import custom music for hacks and providing a far more powerful sound engine. This engine is added on top of the Capcom 2 sound engine used by MM2, and both C2 and FT format music may be used in a single hack.\r\n\r\nWhile this conversion is primarily intended for hack-makers making their own Mega Man 2 hacks, it does contain a playable demo (mm2ftdemo.nes) that replaces most of the music of the game with various music from other games and the internet, for those who want a different soundtrack to their Mega Man 2.\r\n\r\nUse the mm2ft.bps and mm2ftdemo.bps patches for Mega Man 2 (US), and the rm2ft.bps and rm2ftdemo.bps for Rockman 2 (J).\r\n\r\nThe makeftrom utility ( https://www.romhacking.net/utilities/1800/ ) is used to import music. Note that some of the mm2ft files (in particular the .ftcfg files) are required by makeftrom to produce mm2ft ROMs.\r\n\r\nThis conversion incorporates several other hacks:\r\n- Mega Man 2 + Rockman 2 MMC3 Conversion ( https://www.romhacking.net/hacks/7478/ )\r\n- Mega Man 2 + Rockman 2 Sprite Lag Reduction Patch ( https://www.romhacking.net/hacks/7481/ )\r\n- Mega Man 2 + Rockman 2 Scrolling Fix ( https://www.romhacking.net/hacks/7487/ )', '[8321]mm2ft-v1.0.1.zip', '1.0.1', '2023-12-25 11:44:01', '2024-01-12 11:29:27', '11 January 2024', 1704931200, '8321readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 118, 1, 'Mega Man 2 (USA):\r\nPRG-ROM CRC32 0FCFC04D / MD5 0527A0EE512F69E08B8DB6DC97964632\r\nFile CRC32 5E268761 / MD5 8E4BC5B03FFBD4EF91400E92E50DD294\r\nFile CRC32 80E08660 / MD5 302761A666AC89C21F185052D02127D3\r\nFile CRC32 A9BD44BC / MD5 CAAEB9EE3B52839DE261FD16F93103E6\r\n\r\nRockman 2:\r\nPRG-ROM CRC32 6150517C / MD5 770D55A19AE91DCAA9560D6AA7321737\r\nFile CRC32 30B91650 / MD5 055FB8DC626FB1FBADC0A193010A3E3F', 0, 'CC-BY-SA-4.0', '', 'https://youtu.be/1MJx8WZkBGc?si=ItJLUeheQMEewHVp'),
(8322, 8, 1338, 'Pokémon Leaf Edition', 8434, 'Experience the cut content from Japanese Blue with a few new changes thrown in!\r\n\r\n* You can now choose to play as a girl!¹\r\n* This means gender specific dialogue changes!²\r\n* A new item was added called the ‘Linking Cord’.\r\n* A new in-game trade has been created for the late game.\r\n* The Super Gameboy border has been beautifully redesigned.\r\n* New Pokémon sprites borrowed from the Spaceworld ’97 demo!\r\n* Hidden inside the Pokédex are 2 secret but inaccessible Pokémon!\r\n* Oddish can learn Leech Seed now. A personal preference that needed to happen.\r\n\r\nChanges imported over from Japanese Blue:\r\n* The prizes at the Game Corner.\r\n* Wild Pokémon spawns.\r\n* In-game trades.\r\n* It goes without saying, but there are still a good number of sprites carried over from Blue.\r\n\r\nIn places where Japanese Blue’s changes were carried over to the international releases, content that was left behind in Green version have been added in Blue’s place:\r\n* The old Pokédex entries! These weren’t seen again until Pokémon Fire Red.\r\n* Some old Pokémon designs have been brought back.\r\n* The slot machine graphics have been brought over, and updated with a colour palette that fits in with the existing international slot machine palettes.\r\n* The roster of Pokémon on the Title Screen.\r\n* M̶t̶.̶ ̶M̶o̶o̶n̶ ̶h̶a̶s̶ ̶b̶e̶e̶n̶ ̶r̶e̶s̶t̶o̶r̶e̶d̶.̶ Just kidding! People shouldn&#039;t be subjected to that.\r\n\r\nThis project originally started out as a very simple graphics swap in 2021. It wasn’t realised at first, that it&#039;s not just Pokémon sprites that are compressed. After learning this, the project would require a download of the disassembly to continue making this hack, as the tool that was being used wasn’t sophisticated enough to get the job done. It didn’t take long to realise the potential here, so some decisions were made to add some new stuff to the game, although it felt like the current ideas at the time weren’t enough. After a long hiatus, information was stumbled upon by chance that there was a bunch of content that was only in the Japanese version of Pokémon Blue, and that’s when the vision for this hack was fully realised. \r\n\r\nThis hack aims to be what Pokémon Blue was in Japan. A ‘What if?’ third version of the generation 1 games (before they made Pokémon Yellow).\r\n\r\nIn terms of hacks go, this one’s pretty vanilla. But it was felt like the idea of replaying generation 1, but as a girl and with some minor tweaks here and there would be a cool idea to some people!\r\n\r\nOne more thing. [b]Missingno.[/b].  Sadly, because of these changes, [b]Missingno.[/b] no longer acts like it did in Red &amp; Blue, and acts more like its volatile counterpart in Pokémon Yellow. So tread with caution!\r\nIf in the future a fix is found for this, there will make an update!\r\n\r\n[1] Playing as a girl was made possible by 2 people.  Mateo’s assembly code for adding a female player, and Moa151’s artwork (Full references are in the readme).  Moa151’s art included 3 individual sprites in the style of Red &amp; Green, which were used as a base and then developed further by Marksmithwas12 (myself).\r\n\r\n[2] Only where applicable, based on the dialogue used in Fire Red &amp; Leaf Green.', '[8322]Pokémon Leaf Edition 1.0.0.zip', '1.0', '2023-12-25 11:55:13', '2023-12-27 07:07:38', '24 December 2023', 1703376000, '8322readme.txt', 1, 0, 0, 1, 1, 0, '8322titlescreen.PNG', 5, 0, 0, 202, 12, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: AEC381EE3FC078EB34F98AE809910155189AA63F\r\nFile/ROM CRC32: DC9B22E3', 0, 'Custom', 'https://github.com/pret/pokered', ''),
(8323, 1, 795, 'Rockman 2: But all memes', 7607, 'This is a Japanese version of Rockman 2 hack, you need to import the IPS patch into the original Rockman 2, not Mega Man 2! This hack modifies the following:\r\n\r\n-Level design\r\n-Graphics\r\n-Music\r\n-Boss, Enemy AI\r\n-Weapons\r\n-Partial text\r\n-Some parameter adjustments\r\n-and more…\r\n\r\n1.0b version:\r\n-Fixed wily 1 checkpoint bug.', '[8323]Rockman 2 But all memes.rar', '1.0b', '2023-12-26 10:29:50', '2023-12-26 08:37:49', '26 December 2023', 1703548800, '8323readme.txt', 1, 1, 1, 1, 1, 1, '8323titlescreen.png', 1, 0, 0, 186, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 108118F41E4CD9E375249D3A3B37A7360024FE64\r\nFile CRC32: C722D58D\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(8324, 1, 750, 'Super Keily Bros', 8377, 'Super Keily Bros is an SMB3 Kaizo Hack. It was made using a USA Rev1 version of SMB3', '[8324]Super Keily Bros.rar', '1.0', '2023-12-26 10:32:57', '2023-12-26 05:32:57', '25 December 2023', 1703462400, '', 0, 0, 1, 0, 0, 1, '8324titlescreen.png', 1, 0, 0, 127, 8, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(8325, 9, 754, 'Bust-A-Move Bust-A-Move &#039;99 Levels', 1609, 'Levels from Bust-A-Move &#039;99 (aka Bust-A-Move DX and Bust-A-Move 3) recreated in BAM for SNES. Levels range from easy to hard and all levels come from the various modes of BAM99, from Arcade to Win Contest, to even the Collection mode.\r\n\r\nOther changes: Blue Bob applied, 255 credits (some levels are that hard), boss HP in Round 100 is 10, backgrounds are rearranged.', '[8325]Bust-A-Move BAM3 Levels FINAL.zip', '1.0', '2023-12-26 10:41:31', '2023-12-26 05:41:31', '24 December 2023', 1703376000, '', 0, 0, 1, 0, 1, 0, '', 1, 0, 1, 96, 3, 'Database match: Bust-A-Move (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 43B8DA73EE83C82B3A70092503F26C73E2333EEE\r\nFile/ROM CRC32: 3266FD23', 0, 'Custom', '', ''),
(8326, 11, 863, 'Sonic: Winter Edition', 8441, 'Sonic: Winter Edition is a hack that gives South Island a winter makeover.', '[8326]SonicWinterEdition.7z', '1.0', '2023-12-26 20:18:27', '2023-12-26 15:18:27', '25 December 2023', 1703462400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 170, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, 'Custom', '', ''),
(8327, 1, 774, 'Roll-Chan in Rockman Claw', 8090, 'Have you ever seen Roll-Chan in Rockman Claw? Now you can play as her in the game!\r\nIntroducing... Roll-Chan in Rockman Claw!\r\nA romhack where you play as Roll.\r\nDefeat robot masters in order to defeat Dr. Wily\r\n\r\nHave fun playing as Roll-Chan in the Romhack!', '[8327]Roll-Chan in Rockman Claw.zip', '1.0', '2023-12-28 10:33:07', '2023-12-28 05:33:08', '27 December 2023', 1703635200, '8327readme.txt', 1, 1, 1, 1, 1, 1, '8327titlescreen.png', 1, 0, 0, 256, 1, 'Database match: Rockman (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nFile CRC32: E0141A24\r\nROM SHA-1: EA93F3F2FD561C1CEE59AD51CFCB10F3DD83766F\r\nROM CRC32: D31DC910', 0, '', '', ''),
(8328, 8, 708, 'Pokémon: Sour Crystal', 6367, 'Pokémon: Sour Crystal is hack that is full of &#039;Quality of Life&#039; features to give the player an overall better experience. This hack&#039;s goal it to try and improve upon most of the original game&#039;s known flaws while retaining the overall Gen2 feeling as best as it can.\r\n\r\nThis hack&#039;s features Include:\r\n\r\n- New Custom Pokémon Sprites done by me. Over 200 have been tweaked/redone\r\n- A Challenge Mode System which can be set during a New Game\r\n- A fully-functioning Safari Zone with 4 custom Biomes to explore\r\n- Unique Party sprites\r\n- Updated Stats up to gen9\r\n- Updated Move properties: Base Power, Accuracy, effects, etc\r\n- Updated Movepools\r\n- Upgraded trainer rematch system to make grinding more enjoyable and rewarding\r\n- A complete overhaul of the PC Box which now functions like Gen3. No more saving between boxes required\r\n- Some post-game Pokémon are now available in Johto such as Houndour and Slugma\r\n- Upgraded battle color system for more dynamic attack animations\r\n- Updated attack animations for some moves \r\n- All 251 Pokémon obtainable\r\n- Instant Apricorn Balls\r\n- Visible Berries and Apricorns on the overworld. Each tree respawns at 12:00am each day\r\n- A Berry Pocket to reduce your main pocket from getting full\r\n- A new Pager system that replaces the need for HM slaves\r\n- Reusable TMs\r\n- The Ghost-Type is now special and the Dark-Type and Dragon-Type are now Physical\r\n- A new Swarm system with more than 95 different swarms. Swarming Pokémon now have an increased chance of being shiny\r\n- Almost all bugs from gen2 have been fixed.\r\n- Kanto has been restored to its gen1 size including some cut areas\r\n- Kanto now has Headbutt trees\r\n- All HGSS-exclusive routes and trainers have been ported\r\n- Trade Evolutions can now also be obtained by using a new item called the Linking Cord or by simply using the item required for trading on the Pokémon. (King&#039;s Rock, Metal Coat, etc.)\r\n- A Move Reminder\r\n- And many other small goodies to find!\r\n\r\nThis Hack DOES NOT include:\r\n- Following Pokémon\r\n- Physical/Special Split\r\n- No gen3+ Pokémon\r\n- No fakemon or beta mons\r\n\r\nFor more information or help, please visit the Discord Server below:\r\n-[url=https://discord.gg/edctS3hHfQ][b]Discord Server[/b][/url]', '[8328]SourCrystal_v4.2a.rar', '4.2a', '2023-12-29 07:53:06', '2024-03-16 01:56:26', '16 March 2024', 1710547200, '', 1, 1, 0, 1, 1, 1, '', 5, 0, 1, 1078, 1, 'Database match: Pokemon - Crystal Version (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133\r\nFile/ROM CRC32: EE6F5188', 0, '', 'https://github.com/SoupPotato/Sourcrystal', ''),
(8329, 1, 709, 'Acidic Maze', 1502, 'This is the author&#039;s entry for the SMB Arena 2023 hack jam. Completed in early August, but only submitted now due to laziness.', '[8329]Acidic Maze.7z', '1.0', '2023-12-29 07:53:21', '2023-12-29 02:53:21', '01 August 2023', 1690848000, '', 1, 1, 1, 1, 1, 1, '8329titlescreen.png', 1, 0, 0, 136, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8330, 9, 812, 'ZAMN: Out Of World Experience', 5467, 'Welcome to Zombies Ate My Neighbors: Out of World Experience! Unlike any other Zombies Ate My Neighbors hack, this is the first to Introduce custom music through the power of the MSU-1! This hack can be played without the music files, but all music is silent leaving only the sound effects!\r\n\r\nThis hack offers an experience like no other, with a new twist to the game, featuring the style of the game&#039;s tilesets being worlds instead of just levels. Each world consists of 5 levels, with a total of 4 worlds and 20 levels total. 2 levels, a minigame level, another level and then the boss of the world. The hack is pretty hard, so don&#039;t expect it to be easy! It&#039;s playable with two players but twice as hard!\r\n\r\nDue to the size of the song files being too big, the files have to be downloaded separately. \r\n\r\nDownload the music here!\r\n-[url=https://drive.google.com/file/d/1CfmbQ2U4g8YgkWCJKlMFyTrMxtQikwes/view?usp=drivesdk][b]Google Drive[/b][/url]\r\n\r\nSee readme for more info!', '[8330]ZAMNOOWE.zip', '1.0a', '2023-12-29 15:45:07', '2024-01-06 18:18:17', '05 January 2024', 1704412800, '8330readme.txt', 1, 1, 1, 1, 1, 1, '8330titlescreen.png', 1, 0, 0, 220, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059\r\nLinks:', 0, '', '', ''),
(8331, 1, 994, 'Kirby&#039;s Adventure Modern Music Match', 8399, 'This hack makes music play at different times just like modern Kirby games!\r\nFor instance a cave area would play the cave theme regardless of the assigned stage theme!\r\n\r\nThis patch will work with any kirby&#039;s adventure ROM even ones that completely change the music!\r\n\r\n\r\n\r\n2.0 changes:\r\nfixes exit not appearing in Yogurt Yard Stage 6', '[8331]KAMODERNMUSICMATCH.zip', '2.0', '2023-12-29 15:46:43', '2023-12-29 18:33:03', '29 December 2023', 1703808000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 169, 1, 'Database match: Kirby&#039;s Adventure (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 57F02801D29D3AC1FB9DA7294F0603C43A6F439F\r\nFile CRC32: 4F20B058\r\nROM SHA-1: 32473799F96406D73AA37D5CF66E0E27F1F339DA\r\nROM CRC32: D7794AFC', 0, '', '', ''),
(8332, 9, 301, 'Final Fantasy V/5R Clean Edition', 8447, 'Final Fantasy V/5R Clean Editions\r\nReadme &amp; Changelog\r\nJune 2024, v1.952/1.9\r\n----\r\nmore typos fixed from v195 to include missing &quot;diamonds&quot; before Blue magic; ALL MAP SPRITES REFLECT JOBS (big thanks to Cubear for this awesome new work!!!); New Krile battle sprites + better Lenna battle sprites\r\n----\r\nHello, these hacks offer interface &amp; gameplay adjustments in both FFV &amp; FF5R (English) to make for a Cleaner experience.\r\n\r\nApply any of the &quot;FFV Clean&quot; patches to an *unheadered* copy of FFVJ.sfc-- the checksum &amp; CRC data are these:\r\n\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\n\r\nFile/ROM CRC32: C1BC267D\r\n\r\n(Use https://www.romhacking.net/hash/ to check these values, and use the Tush utility available here on rhdn to remove a header if needed.)\r\n\r\nClean Edition works with FF5R, yet it&#039;s designed at this time around Serity&#039;s English version of FF5R-– gomen nasai. Find that patch at the link below, apply it to your FF5r (original Japanese) rom first, THEN apply my included &quot;FF5R Clean Edition&quot; patch. (Yes, FF5R Clean requires 3 patches at this time.)\r\n\r\n* https://www.romhacking.net/hacks/7972/\r\n\r\nNEW BONUS PATCH\r\n\r\nCheck out the amazing new &quot;FFV Whirlwind&quot; by clymax and then apply this over a copy to create a Clean Edition of Whirlwind! Characters&#039; Jobs change at each level up! It&#039;s a new tactical spin on FFV, highly recommended!\r\n\r\n* https://www.romhacking.net/translations/7324/\r\n\r\n(Note that it uses a different base rom. Check it out!)\r\n----\r\n\r\nControl, Menu, Etc Improvements:\r\n\r\n+ use Menu button to pass turn in battle\r\n\r\n+ Dash in towns and dungeons with all jobs (Thief/Dash is faster)\r\n\r\n+ L &amp; R buttons page scroll Item and Magic Menus\r\n\r\n+ Blue Magic has its own icon (Diamond)\r\n\r\n+ Black Magic icon is darker; Float and Blind icons improved\r\n\r\n+ Espers have Black/White/Time icons by effect type\r\n\r\n+ Many Ability, item and enemy names now match their appearance elsewhere in the FF series\r\n\r\n+ All Jobs and Abilities have descriptions\r\n\r\n+ The 12 items that work with !Mix command are more obvious\r\n\r\n+ Equipment Weight works the same as in Pixel Remaster edition (it&#039;s 2x more impactful in reducing Agility now)\r\n\r\n+ FFV: MSU-1 chip support added for enhanced soundtracks (not included, DYOR)\r\n\r\n----\r\n1. Clean Battle Improvements:\r\n\r\n+ Berserk doesn&#039;t merely Attack: can work with Jump, Mug, SwdSlap(FFV)/Pierce(FF5R), Dance, Aim, X-Attack(!)\r\n\r\n+ Check works as described, showing elemental weakness\r\n\r\n+ SwdSlap hits like a normal Attack and may stun the target; it doesn&#039;t remove Sleep, Confuse, or Control\r\n\r\n+ Images can stack up to 3 (still 2 per cast or Ability)\r\n\r\n\r\n2. Deep Clean Battle Improvements, the above plus...\r\n\r\n+ Harps, Bells, Rods, Whips, Knives, Spears all do more damage\r\n\r\n+ Axes, Katana, Hammers, even some Knives work with MagicSword\r\n\r\n+ Spears and some other new options work with 2-Handed; 2-Handed combos with Jump for additional damage\r\n\r\n3. Deeper Clean Battle Improvements, the above plus...\r\n\r\n+ Learning changed to Observe (simply seeing Blue Magic in battle is enough to learn it! Character must be free of status effects and not Jumping)\r\n\r\n+ Counter works while Berserked\r\n\r\n+ Equipment Weight unchanged from FFV (barely any effect on Agility)\r\n----\r\nBugfixes:\r\nKiss of Blessings, PowerDrink, HP Drain limit and many other glitches were properly addressed by open source patches. Please read the changelog to see them all, and for all other details.\r\n\r\nDeep &amp; Deeper Clean are intended to provide less restrictive versions of the game, and will continue development as forks of the main Clean project. They will become available for FF5r as soon as integration of Modoh&#039;s &quot;Weapon Formula Tweaks&quot; &amp; IrohDW&#039;s &quot;Easy Learning&quot; into FF5r&#039;s custom code is accomplished and tested.\r\n\r\n----\r\nFor a full list of the UX/UI, Item/Magic, Job System &amp; Text adjustments, please consult the included readme file.\r\n\r\nFor hotfixes and more info, please visit: https://tinyurl.com/ff5-clean\r\n\r\nWith opensource content &amp; utilities from:\r\n\r\n* http://x11.s11.xrea.com/ff5patches\r\n\r\n* https://github.com/cubear/FFV-DressCode/releases\r\n\r\n* https://www.romhacking.net/hacks/6885/\r\n\r\n* https://www.romhacking.net/hacks/7573/\r\n\r\n* https://www.romhacking.net/hacks/4537/\r\n\r\n* https://www.romhacking.net/hacks/3219/\r\n\r\n* https://www.romhacking.net/hacks/1408/\r\n\r\n* https://www.romhacking.net/hacks/6818/\r\n\r\n* https://www.romhacking.net/hacks/3216/\r\n\r\n* https://www.romhacking.net/hacks/3687/\r\n\r\n* https://everything8215.github.io/ff6tools/ff6tools.html\r\n\r\n* https://www.ff6hacking.com/ff5wiki/index.php/Main_Page\r\n\r\n\r\nThanks to noisecross, everything8215, Inu, Modoh, RoSoDude, Serity, Cubear, Tzepish, Nintenja, Kandowontu, Leet Sketcher, BladePotato, Squall, Samurai Goroh, madsiur, Chicken Knife, hakumen99, Guysons, Mareel, m340857, IrohDW, J121, KainStryder, RaphielShiraha64, mantecol de mierda, Gens &amp; ScarabEnigma for any of these: patches, tools, guides, playtesting, translation, feedback, good vibes!\r\nThanks to s8fp98fd5k for “FF5R”!\r\nThank you to RPGe team for inspiring this community and delivering an epochal work, 27 years ago!\r\nThanks to Squaresoft for Final Fantasy V!', '[8332]FFV Clean v1952.zip', '1.95', '2023-12-29 18:40:51', '2024-06-12 12:13:44', '11 June 2024', 1718064000, '8332readme.txt', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 1546, 4, 'Final Fantasy V (J).smc\r\nCRC32: C1BC267D\r\nMD5: D69B2115E17D1CF2CB3590D3F75FEBB9\r\nSHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nSHA-256: C6858D5C02894A6CC71F4DD452C7F288B319D1952CA56FDB185B4BF5E26244A2', 0, 'GPL-1.0', '', ''),
(8333, 9, 714, 'Super Hanokah World: The Lost Levels', 8217, '9 Scrapped levels from [url=https://www.romhacking.net/hacks/7971/]Super Hanokah World[/url], with some modifications for playability.', '[8333]Super Hanokah World - The Lost Levels.zip', '1.0', '2023-12-30 09:39:26', '2023-12-30 04:39:26', '28 December 2023', 1703721600, '', 1, 1, 1, 1, 1, 0, '8333titlescreen.png', 1, 0, 0, 210, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(8334, 10, 5195, 'Pou in Kirby &amp; The Amazing Mirror', 8345, 'In this hack for the American and European versions of the game, the lovable virtual pet &quot;Pou&quot; hops into Amazing Mirror as a regular enemy. No more Waddle Dees in the Mirror world, as Pou has taken their place! This includes regular Waddle Dees, Parasol Waddle Dees, and the Boss Endurance Waddle Dee. Big Waddle Dees are free to waddle about.', '[8334]Pou Amazing Mirror.zip', '1.0', '2023-12-30 09:40:55', '2023-12-30 04:40:55', '29 December 2023', 1703808000, '8334readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 67, 1, 'Database match: Kirby &amp; The Amazing Mirror (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700\r\nFile/ROM CRC32: 4F07C618\r\n-\r\nDatabase match: Kirby &amp; The Amazing Mirror (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 274B102B6D940F46861A92B4E65F89A51815C12C\r\nFile/ROM CRC32: 9F2A3048\r\nLinks:', 0, 'CC-BY-SA-4.0', '', 'https://youtu.be/JY26cYUHOjo?si=FiZHT5Lp5X1sDiCj'),
(8335, 9, 931, 'Mega Man X: Complete Edition', 6693, 'This is a retranslation and restoration patch for the original Mega Man X.\r\n\r\nFeatures:\r\n\r\n[list][li]Each character has a font colour specific to their dialogue.[/li]\r\n[li]The script is completely redone to be more faithful to Rock Man X&#039;s script while keeping localized names.[/li]\r\n[li]Typos are fixed, namely the Horming Torpedo screen.[/li]\r\n[li]Hoganmer AI restored. Use a charged Rolling Shield to break their shields and witness their originally unused shieldless behaviour.[/li]\r\n[li]Damage table fixed slightly to make the buster and Hadouken consistent on every enemy. Wolf Sigma can now be hit with the Hadouken as a bonus.[/li]\r\n[li]The dummied out debug menu is now accessible anywhere by pressing L + X + A mid-gameplay.[/li][/list]\r\n\r\nThere is a version of the patch included with the gameplay changes applied, and a version of the patch with the retranslation on its own.\r\n\r\nCredits:\r\n[list][li]CF for the hacking and additional translation work.[/li]\r\n[li]Windii Gitlord for the retranslated script.[/li]\r\n[li]PowerPanda for the damage disassembly file.[/li]\r\n[li]MottZilla for the debug menu help.[/li]\r\n[li]Maël Hörz for HxD.[/li][/list]', '[8335]Mega Man X Complete.zip', '1.0', '2024-01-01 05:03:35', '2024-06-28 01:20:30', '31 December 2023', 1703980800, '', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 1200, 4, 'Database match: Mega Man X (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nFile/ROM CRC32: DED53C64', 0, '', '', ''),
(8336, 9, 804, 'Super Mario RPG - Multiplayer', 6806, 'This hack enables [b]local cooperative[/b] play for [b]up to 3 players[/b] to enjoy with family and friends.\r\nThis does not necessarily mean that a group of 3 people is required to play.\r\nIf only controller 1 is connected, it fully controls the game. If there are more controllers connected, these will control the character corresponding to the slot in combat.\r\nIf a player wants to withdraw, simply disconnect their controller and control of their character will transfer to controller 1.', '[8336]Super Mario RPG Coop.zip', '1.0', '2024-01-01 08:08:20', '2024-01-12 11:30:48', '11 January 2024', 1704931200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 540, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(8337, 9, 268, 'Chrono Trigger - Multiplayer', 6806, 'This hack enables [b]local cooperative[/b] play for [b]up to 3 players[/b] to enjoy with family and friends.\r\n\r\nThis does not necessarily mean that a group of 3 people is required to play.\r\nIf only controller 1 is connected, it fully controls the game. If there are more controllers connected, these will control the character corresponding to the slot in combat.\r\nIf a player wants to withdraw, simply disconnect their controller and control of their character will transfer to controller 1.', '[8337]Chrono Trigger Coop v1.2.zip', '1.2', '2024-01-01 08:09:07', '2024-02-03 14:34:13', '03 February 2024', 1706918400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 879, 4, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', 0, '', '', ''),
(8338, 1, 725, 'Tecmo Super Bowl - NCAA 2K24 Edition', 2147, 'The classic NES sports title, updated with 32 NCAA Division One teams from the 2023-24 season! Enjoy this version with the following features:\r\n\r\n[list]\r\n[li]Includes 32 NCAA Division One teams from the 2023-24 season.[/li]\r\n[li]Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays.[/li]\r\n[li]Over 30 hacks added to Hardtype versions (21 hacks in Vanilla version)[/li]\r\n[li]Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back)[/li]\r\n[li]Team uniforms edited so home team plays in dark uniform during regular season play (NFC West are always in their dark uniforms due to limitations with the game’s code)[/li]\r\n[li]Sim code updated for more accurate team results.[/li]\r\n[li]12 game regular season schedule for all 32 NCAA teams.[/li]\r\n[/list]\r\n\r\n[b]Four versions available:[/b]\r\n\r\n[b]#1 – Base – Hacks Included:[/b]\r\n1. Add touchbacks\r\n2. FG length max 65 yards\r\n3. Punt length max to 65 yards\r\n4. Add ‘Hut’ pre-snap cadence\r\n5. NFC West sim fixes\r\n6. Player 2 condition fix\r\n7. FG avoid kick block fix\r\n8. TE sim fix\r\n9. Changes offensive sim to ‘out of 32’ sum\r\n10. Prevent schedule from being random\r\n11. Fix playoff seeding\r\n12. More NFL-like QB rating value\r\n13. TEAM ROSTER instead of 1991 ROSTER after Super Bowl winner end game scene\r\n14. Set Pro Bowl Kick/Punt return men to RB4\r\n15. Change touchback to 25-yard line\r\n\r\n[b]#2 – Vanilla – Hacks Included:[/b]\r\n16. Changing KR speed\r\n17. PR speed change from SS to actual PR player\r\n18. Better INT returns\r\n19. Add stats after quarters\r\n20. QB backpedal animation hack\r\n21. Kickoffs from 8-yard line to 3 deep in endzone\r\n22. Better COM punt timing\r\n23. PA/PC hack – PC is INT and PA is target\r\n24. Punt coverage boost adjustment\r\n\r\n[b]#3 –Hardtype – Hacks Included (also includes all the Vanilla version hacks):[/b]\r\n25. Ultra logic hack\r\n26. More accurate FG’s\r\n27. Decrease fumbles by 30%\r\n28. Randomize in-game music\r\n29. Timing of Snap Exchange b/n C &amp; QB\r\n30. Faster Handoffs, Pitches, Snaps &amp; Player Control\r\n31. COM Goes For FG w/:20 Left in Half/End of Game\r\n32. COM punts on 4th down in 4th quarter if more than 50 yds from end zone\r\n33. QB throws ball instead of taking sack and runs less\r\n34. COM Dive Tackling like SNES TSB I\r\n35. Changing the differential for popcorning/ dl busting through\r\n36. Buck’s TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED)\r\n37. JStout’s Find Open Receiver Hack\r\n38. Push/Pull Hack\r\n\r\n[b]#4 – Hardtype + P2 As Road Team[/b]\r\n39. Road team plays as Player 2 during regular season games\r\n\r\n[b]Details:[/b]\r\n\r\n[b]Base Rom:[/b] Updated 32-team ROM by @fatcheerleader\r\n\r\n[b]Editors Used:[/b] \r\nTSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter', '[8338]TSB - NCAA 2K24 Edition.zip', '1.0', '2024-01-01 13:02:25', '2024-01-01 08:02:25', '01 January 2024', 1704067200, '', 1, 1, 0, 1, 1, 1, '8338titlescreen.png', 5, 0, 0, 167, 1, 'Database match: Tecmo Super Bowl (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0F0284970CFFC719C9993A9303E72077C0F8513A\r\nFile CRC32: FC5E400F\r\nROM SHA-1: 0A491B125CA1D8BCEBFD19174527D9EEC13820D0\r\nROM CRC32: 179A0D57', 0, '', '', ''),
(8339, 18, 5245, 'Tokyo Xtreme Racer 3 - Wanderers Fix', 8454, 'When Tokyo Xtreme Racer 3 released in America, the localization team made one big mistake. They converted all the Credits from Japanese Yen to American Dollars by dividing the value by 100. You start with 40,000 credits instead of 4,000,000 million credits and so on. \r\n\r\nHowever while making that change work they never changed the requirement for two wanderers.  One of them (Exotic Butterfly)was left at 20 million credits (more credits then you&#039;ll earn in an entire run of the game), and the other (Whirlwind Fanfare) was left at 100 million credits (more credits than you can ever earn as there&#039;s a cap on your credits at 99,999,999.   These are the same values as they are in the Japanese release.\r\n\r\nThis means that Exotic Butterfly is hard to reach, and Whirlwind Fanfare is impossible to release.  The final boss is only accessible by beating all the other racers including these two wanderers which makes it impossible to beat the game. \r\n\r\nThis changes that.  Both Wanderers&#039;s requirements is divided by approximately 100.  (The math is a touch complicated, but it&#039;s mathematically close to 100) which means the game is now completable with out cheat codes for the first time ever.  There is an upper limit to these Wanderers range that they appear at, but carrying 20 million will still activate both Wanderers.\r\n\r\nIt&#039;s been 20 years, and now Tokyo Xtreme Racer 3 is finally complete.', '[8339]Tokyo Xtreme Racer 3 Money Glitch Fix.7z', '1.0', '2024-01-01 17:26:14', '2024-01-01 12:26:14', '01 January 2024', 1704067200, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 1335, 10, 'Serial Number: 	SLUS-20831\r\nFile/ROM SHA-1: D8266CF638985736B11DE5CE83623543B8EB6B66\r\nFile/ROM CRC32: A0B96C06', 0, '', 'https://github.com/Kinglink/RAScripts/blob/main/Tokyo_Xtreme_Racer_3_PS2/Tokyo%20Xtreme%20Racer%203%20Money%20Glitch%20Fix/Tokyo%20XTreme%20Racer%203%', ''),
(8340, 1, 750, 'Super Mario Bros 3: The Lost World', 1796, 'This is when Bowser kidnaps Peach and take her hostage, Mario and Luigi goes on an adventure to look for Bowser&#039;s Castle.\r\n\r\nThere are 8 new worlds in this game and there are warp whistles are hidden in World 1 and 2. There are some Mushroom Houses which there is a 3 in 1 chance of finding warp whistles.', '[8340]Super Mario Bros 3 - The Lost World V3.0.zip', '3.0', '2024-01-01 18:01:50', '2024-01-04 18:49:31', '04 January 2024', 1704326400, '', 1, 0, 1, 0, 1, 0, '8340titlescreen.png', 1, 0, 0, 797, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(8341, 8, 884, 'Super Awakening', 8455, '`Super Awakening` is a `Legend of Zelda: Link&#039;s Awakening` romhack for the `Super Game Boy`. The romhack enables additional controls and new gameplay feature that are designed to be played with a `Super Nintendo` controller.\r\n\r\n[b]Features:[/b]\r\n\r\n[list]\r\n	[li]Sword and Shield equipped to `A` / `B` buttons[/li]\r\n	[li]Change items with `R` / `L` buttons[/li]\r\n	[li]Customizable item inventory[/li]\r\n	[li]Quick dash[/li]\r\n	[li]Quick lift[/li]\r\n	[li]Quick restock[/li]\r\n[/list] \r\n\r\n[b]Expanded controls[/b]\r\n\r\nYour sword and shield are equipped to `A` and `B`.  There are 2 different items equipped to `X` and `Y`.  The items currently equipped to `X` and `Y` are displayed on screen during gameplay.  \r\n\r\n[b]Change Items[/b]\r\n\r\nUse the shoulder buttons to change either equipped item.\r\n* Press `L` to change the item in `Y`\r\n* Press `R` to change the item in `X`\r\n* Use `L+Y` or `R+X` to change to previous item\r\n\r\n[b]Customizable item inventory[/b]\r\n\r\nThe pause menu allows you to customize your inventory.  Your inventory is used during gameplay to change between items.\r\n\r\nYou have 10 inventory slots.  Each inventory slot can have a different item.  An inventory slot can also be set to empty.  \r\n\r\n* Press `Start` to open inventory menu\r\n* Use `Arrow Keys` to select an inventory slot\r\n* Press `A` or `B` to change item in the selected inventory slot\r\n\r\n[b]Quick Dash[/b]\r\n\r\nDouble tap any direction to automatically start a dash.\r\n\r\n[b]Quick Lift[/b]\r\n\r\nPush against a heavy object and press `X` or `Y` to automatically lift the object.  Equip the `Power Bracelet` to lift other objects.\r\n\r\n[b]Quick Restock[/b]\r\n\r\nSpend rupees to automatically restock empty consumable items.\r\n\r\n[b]Compatibility Notes[/b]\r\n\r\nThe romhack is fully supported on an original `Super Nintendo` system using a `Super Game Boy`.  `Game Boy Color` is supported in emulators where available.  Some emulators require additional configurations to set the `X/Y/R/L` buttons to controller 2.\r\n\r\n[list]\r\n	[li]✅ Super Nintendo[/li]\r\n	[li]✅ Analogue Pocket - Use [url=https://github.com/spiritualized1997/openFPGA-Super-GB]Spiritualized.SuperGB[/url] core [/li]\r\n	[li]✅ [url=https://cphartman.github.io/projects/super-links-awakening/]Web Browser[/url][/li]\r\n	[li]✅ Mesen - Set `Game Boy model` to `Super Game Boy`. Set buttons for `SNES Port 1 Controller`[/li]\r\n	[li]✅ bsnes - Load SGB sfc, then load patched rom[/li]\r\n	[li]🌈 BGB - Set `Emulated System` to `SGB + GBC`. Set `X/Y/L/R` button inputs to `A/B/Left/Right` on joypad1[/li]\r\n	[li]❌ mGBA, Retroarch - Does not support Controller 2 inputs[/li]\r\n[/list]', '[8341]super-awakening.1.2.0.zip', '1.2.0', '2024-01-02 05:34:01', '2024-01-08 02:27:12', '02 January 2024', 1704153600, '8341readme.txt', 0, 0, 0, 0, 1, 0, '8341titlescreen.png', 5, 0, 0, 412, 1, 'File: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (SGB Enhanced).gbc\r\nDatabase match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nSHA1: D90AC17E9BF17B6C61624AD9F05447BDB5EFC01A\r\nMD5: 07C211479386825042EFB4AD31BB525F\r\nCRC32: 97822948', 0, '', 'https://github.com/cphartman/super-awakening', ''),
(8342, 27, 3043, 'Pokemon CROSS Stadium', 6928, 'This is a mod that updates some mechanics to new gens combining some of them with the first generation.\r\n\r\nIt has balanced rentals unlike the vanilla game and lots of features.\r\n\r\n-FEATURES\r\n\r\n-Custom intro with LC.\r\n-1st gen Evs and Ivs.\r\n-UI for menus showing details.\r\n-Sprites for Pokémon types and while attacking.\r\n-1st gen physical and special split.\r\n-New moves from other gens.\r\n-Dark, Steel and Fairy type.\r\n-Sleep and Freeze condition updated.\r\n-Balanced rentals.\r\n-Pokétubers and trainers from other gens.\r\n-6 vs 6 Pokémon elite four and champion battles.\r\n-Difficulty improved.\r\n-Metronome Wars.\r\n\r\n\r\n-PATCHING STEPS\r\n\r\n-Download the patch\r\n-Use the xdelta patcher (disabling &quot;add checksum&quot;)... or any online patcher using a vanilla Pokemon Stadium 1.0 (USA) or (U) \r\n\r\n-EMULATION\r\n\r\n-Tested using pj64 1.6, 2.4 and 4.0 with \r\n-Interpreter core enabled\r\n-GFX plugin GlideN64 4.0 or jabo&#039;s\r\n-RSP 1.7 or parallel rdp\r\n-Memory 8mb\r\n\r\n-Don&#039;t use pj64 2.0 to 2.3 or 3.0 those are too unstable\r\n\r\n-CONSOLE\r\n-For now it can&#039;t be boot to console due to some antipiracy functions and clockspeed\r\n\r\n-MOBILE\r\n-Enable 8mb expansion.\r\n\r\n-Some testers said: in Mupen64Plus-Next core settings changing the &quot;Depth buffer to RDRAM&quot; setting to &quot;FromMem&quot; run romhacks , if that doesn&#039;t work try another emulator.', '[8342]pokemon CROSS stadium v3.0.rar', '3.0', '2024-01-02 05:38:19', '2024-01-02 02:38:17', '01 January 2024', 1704067200, '', 1, 1, 1, 1, 1, 1, '8342titlescreen.png', 5, 0, 0, 1060, 12, 'Database match: Pokemon Stadium (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: ED7BEF5A306F88C0A6E96B15E71FEE2EF32058F3\r\nFile/ROM CRC32: 72F66F05', 0, '', '', 'https://youtu.be/mnkfzCUaWu0'),
(8343, 8, 791, 'Improved Link', 8458, 'This patch is supposed to slightly improve Link&#039;s appearance in the GBC Zelda games while maintaining the same style as before. More detail to Link&#039;s hair and belt was added, the Mirror Shield doesn&#039;t look hideous from the side anymore, and a few animations were re-shaped to look more natural. Graphics were applied using YY-CHR.\r\nPatches have been provided for the US releases of Link&#039;s Awakening, Oracle of Ages and Oracle of Seasons.', '[8343]GBCZeldaNewLink.zip', '1.0', '2024-01-02 05:41:52', '2024-04-15 10:33:02', '01 April 2024', 1711929600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 202, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nFile/ROM CRC32: 6887A34\r\n\r\nDatabase match: Legend of Zelda, The - Oracle of Seasons (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BA1268290FB2B1B70505D2D7B5825FC8A4816A4B\r\nFile/ROM CRC32: D7E9F5D7\r\n\r\nDatabase match: Legend of Zelda, The - Oracle of Ages (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 880374FB978B18AF4AA529E2E32F7FFB4D7DD2F4\r\nFile/ROM CRC32: 3800A387', 0, '', '', ''),
(8344, 10, 5195, 'K&amp;TAM - EX Ability Trio', 8345, 'In this mod, Sword, Fighter, and Hammer get updated a bit to make their air &amp; movesets to be closer to the grounded moveset! You can use every single one of their grounded options in the air, including their dash attacks, making them even deadlier than before. Their appearances and icons also received new coats of paint.\r\n\r\nThe download includes patches for the European and American versions of the game.', '[8344]EX ABILITY TRIO.zip', '1.0', '2024-01-02 05:44:24', '2024-01-02 00:47:49', '01 January 2024', 1704067200, '8344readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 200, 1, 'Database match: Kirby &amp; The Amazing Mirror (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700\r\nFile/ROM CRC32: 4F07C618\r\n-\r\nDatabase match: Kirby &amp; The Amazing Mirror (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 274B102B6D940F46861A92B4E65F89A51815C12C\r\nFile/ROM CRC32: 9F2A3048', 0, 'CC-BY-NC-SA-4.0', '', 'https://youtu.be/Sn2YD4a8ens');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8345, 8, 708, 'Pokemon Lunatic Crystal', 8460, 'Pokemon Lunatic Crystal is a difficulty ROM hack that provides not only a major challenge but is also an attempt at making Gen 2 more balanced and enjoyable while also retaining the charm of the original games.\r\n\r\nLunatic Crystal has the following features:\r\n\r\n- Trainer parties have been massively improved. Every trainer has a more varied and stronger line-up and all of the important opponents have custom movesets (many of which also use Hidden Power with an advantageous type), held items, better Pokemon and are at a higher level.\r\n\r\n- Lunatic Crystal has Level Caps that set you on equal terms with the bosses that are increased with each badge/met condition. At a certain level your Pokemon will no longer gain EXP, no matter what you do whether be it battling, using Rare Candies or using the Daycare. As an extra feature Pokemon also no longer gain EXP once they reach Level 100.\r\n\r\n- Every important trainer has had their DVs improved.\r\n\r\n- When defeated, the Player does not lose half of their money like usual, but rather a proportional amount depending on your highest level Pokemon and the number of badges the player has.\r\n\r\n- The Rival now has 3 seperate teams depending on your starter choice.\r\n\r\n- More opponents use healing items and those that already did have better ones available.\r\n\r\n- Stat EXP and all of the badge boosts have been removed. The 25% Status miss chance that the AI had is also gone. This makes fights more challenging and sets the player on equal footing with enemy trainers. Furthermore Vitamins (with the exception of PP UP) and X items have been removed.\r\n\r\n- The player is prohibited from using items in battle and the &quot;SET&quot; battle mode is enforced against important opponents.\r\n\r\n- The progression of the game has been made more linear, rather than open like the original Crystal to better help with the level curve. There are also changes to the Gym Leader order, Eusine&#039;s Cianwood City battle (and the Suicune event), as well as the Tin Tower section unlocked after clearing Radio Tower is now enforced. The game also features extra mandatory opponents. The Sprout Tower is also a mandatory location when the player visits Violet City for the first time and acts as the first, real challenge of the game as well as a check that prevents progression. Some Gym Leaders will also refuse to accept your challenge if you do not have the right amount of badges.\r\n\r\n- Team Rocket now longer has unnamed Executives, all the members present in HGSS (Proton, Petrel, Ariana and Archer and Ariana) are present in this hack. All of the Team Rocket members use the Team Rocket theme and all of them have a custom &quot;R&quot; battle transition. There is also an important returning character...\r\n\r\n- The player has the ability to rematch all 16 Gym Leaders, the Elite Four, Champion Lance, the Rival, Red, as well as many characters that were fought at some point in the playthrough, that includes the new Kanto characters. In total there are 30 Level 100 rematches for the player to take on. All of these rematches are unlocked (other than the E4 rematches which are unlocked after beating Blue) after beating Red, with one main exception.\r\n\r\n- Battles against important Kanto characters that were not in the original GSC have been added (ex. You can now battle Lorelei in Kanto). Furthermore, a &quot;Red-like&quot; character in Gold is now the opponent in Virdian City&#039;s Trainer House. Professor Oak also is able to be fought after meeting the right conditions.\r\n\r\n- Some trainers now have new, custom battle themes that were added into this hack.\r\n\r\n- Better encounter variety in Johto: you can now get every Johto Pokemon before unlocking Kanto and many Kanto Pokemon are now obtainable in Johto. The player can now also get fossils and revive them just like in Generation 1. Game Corner Pokemon have also been changed. Wild Pokemon have increased levels as well and you tend to find more evolved forms in the wild.\r\n\r\n- The player can now catch all 251 Pokemon. Every single legendary can be caught as an overworld encounter, with the exception of Raikou and Entei who are still roaming Pokemon.\r\n\r\n- Some in-game trades have been changed (for example you can now get a Rhyhorn in Violet City).\r\n\r\n- The Celebi event has been restored and functions in the same way as the Virtual Console releases.\r\n\r\n- Friendship and Trade evolutions have been removed, every Pokemon that evolves now does so by either level up or with the use of evolution stones. Evolution Stones are now purchasable in Goldenrod and Celadon, albeit at a higher price. Several Pokemon now also evolve at lower levels.\r\n\r\n- Improved level-up learnsets: the vast majority of Pokemon now have much better learnsets, with all moves being learned at lower levels. All evolution stages share the levels at which they learn moves, so the player no longer needs to delay evolutions and can enjoy a power boost right away. This does not apply to most stone evolutions (the exception being for example Eevee), however.\r\n\r\n- Improved TM/HM learnsets: Many Pokemon now have the ability to learn new TMs and HMs. TMs are now also reuseable, rather than one use. Pokemon can now freely forget HMs as well. A lot of TMs that normally would only be obtainable in Kanto, can now be found in Johto. TMs and HMs found or obtained in the overworld instantly display the name of the move, rather than just the number of the TM/HM.\r\n\r\n- This hack features two new Move Tutors in Cianwood City and Blackthorn City that teach the following moves: Thunder Wave, Reflect, Light Screen (Cianwood) and Rock Slide, Outrage and Submission (Blackthorn). The Goldenrod Move Tutor now appears after defeating Pryce, rather than beating the Elite Four. He can also be found on all days of the week, charges 500 coins rather than 4000 coins and does not dissapear after teaching one of your party members a new move.\r\n\r\n- Ecruteak City has a Move Relearner who can teach your Pokemon moves that they knew at lower levels at a cost of 500 Pokedollars.\r\n\r\n- Many moves have changed power, accuracy and type, as well as new effects in order to make them more viable and give player more varied options (For example Strength is now a Rock Type Move and Sky Attack functions in a similar way to Brave Bird).\r\n\r\n- Some Pokemon have increased stats and new secondary types in order to make them more viable (For example Ledian is now a Bug/Psychic type with +20 to its&#039; SpA).\r\n\r\n- Fourth Stat Page in which you can view the DVs of the Pokemon, as well as its&#039; Hidden Power type.\r\n\r\n- Many in-game rewards have been changed, for instance Mr. Pokemon&#039;s reward for bringing him the Red Scale is the TM for Hyper Beam.\r\n\r\n- The Cianwood Pharmacy now sells status curing Berries.\r\n\r\n- All Pokemon now have custom, colored menu icons. Badges that are viewed in the trainer card also have colour now.\r\n\r\n- Some characters such as Eusine get a new overworld sprite. Characters added to this hack also get an overworld sprite of their own.\r\n\r\n- The EXP system has been updated to match the one found in Generation 6, all battle participants obtain an equal amount of EXP and the EXP. Share now functions the same as it does in Gen 6 and is now a key item, instead of a held item. To further help with the grind, the player now can get more Rare Candies either in the overworld, or as rewards. Lucky Egg is also obtainable in Johto. Catching Pokemon also grants EXP, just like it does in Let&#039;s Go games for instance. The EXP Share is also obtained very early to make levelling much less tedious, the player receives it from Prof. Elm once they deal with the rival for the first time and get Pokeballs.\r\n\r\n- The mart in Indigo Plateau sells Rare Candies at the price of 10 after Blue has been defeated to take away the need for grinding for the final battles of the game.\r\n\r\n- Introduction of Repel as a togglable Key Item. The Repel is obtained after being shown around Cherrygrove by the Guide (which is now a mandatory scene) and it can be turned on and off at any moment and it acts as an infinite repellent. Because of this the regular Repels have been removed from the game since they serve no purpose. Also the Map Card is now obtained as soon as you get the Pokegear.\r\n\r\n- Pocket PC is a new key item that allows you to open the PC in the overworld at any time. It&#039;s obtained as soon as you get your starter Pokemon and it serves as a great tool to organize your party and check caught Pokemon as soon as you can, without the need to rush to the nearest PC. There is a limiation however, it cannot be used indoors, so you can&#039;t use in spots like Rocket Hideout, Radio Tower, Gyms or Indigo Plateau.\r\n\r\n- Bag expansion: Rather than having a limit of just 20 items, the bag can now fit up to 84 items.\r\n\r\n- Many QoL features: The ability to run by pressing B that also allows for fast surfing, removal of the save delay (that also helps with organizing boxes), a clock in the bottom left corner while the menu is open, Pokemon don&#039;t take damage in the overworld, faster healing in the Pokemon Center of the first heal, Kurt instantly making Pokeballs, among others.\r\n\r\nThe documents (Moveset changes, Stat and Type changes, Move changes, Mart changes, Encounter tables and all the Important Trainers and Rematches) can be found here:\r\n\r\nhttps://workupload.com/file/7hUFsUYDLye\r\n\r\nA massive thank you to everyone in the &quot;pret&quot; Discord, the Pokémon Crystal Disassembly, and the many tutorials you have written. This hack would not be possible without you!\r\n\r\nCredits for one of the battle themes to Mmmmmmmmmmmmmmmmm on Soundcloud, for the Team Rocket sprites to SirWhibbles on Deviantart, as well as LuigiTKO for the menu icons.', '[8345]Pokemon Lunatic Crystal 1.6.rar', '1.6', '2024-01-03 05:42:45', '2024-04-04 00:02:50', '31 March 2024', 1711843200, '', 1, 1, 1, 1, 1, 0, '8345titlescreen.png', 1, 0, 0, 1272, 1, 'Database match: Pokemon - Crystal Version (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A', 0, '', 'https://github.com/GetKosiorekt/Pokemon-Lunatic-Crystal', ''),
(8346, 17, 5188, 'Ridge Racer Revolution Music Mod New Disc', 8461, 'This Modification for Ridge Racer replace all the music tracks from the game\r\nwith the new tracks from Ridge Racer 2/Ridge Racer Revolution. Due to the track\r\nlimit of six (6) selectable music tracks, two versions of the Mod are done, the\r\nother being with the other five (5), the remixes of the original game music.\r\nThe changes doesn&#039;t limit to in-race music, but also all the other (like main\r\nmenu, replay, etc...) are replaced too, giving a Ridge Racer 2 feeling!\r\n\r\n\r\nCHANGES\r\n\r\n- Ridge Racer with Drive U 2 Dancing\r\n- Rare Hero with Grip\r\n- Feeling Over with Over The Highway\r\n- Rotterdam Nation with ... Dat Dan Day... A\r\n- Speedster with Lords Of Techno\r\n- Rythm Shift with Maximum Zone\r\n- All the other music with its Ridge Racer 2/Ridge Racer Revolution counterpart\r\n\r\n\r\nJapan: [url=https://mega.nz/file/3R9GUIQS#5zQvBoM4cE-mVl75PSQYiX4o0vR918Rs8pGkLcNtJNU][b][Download][/b][/url]\r\n\r\nNorth America: [url=https://mega.nz/file/iBESRbbZ#cqk0AYqg410-GHOETve_TjQ0EzVyFhigC_mw9_UxK4I][b][Download][/b][/url]\r\n\r\nEurope: [url=https://mega.nz/file/Tc0ngJ7J#0RnN4MzvTOumPHUhuVnWYHYccjD-BsJ0OGOKtg9pnUY][b][Download][/b][/url]', '', '1.0', '2024-01-03 07:18:47', '2024-01-03 02:32:43', '02 January 2024', 1704153600, '', 0, 1, 0, 0, 0, 0, '', 1, 1, 1, 0, 11, 'Ridge Racer Japan SLPS-00001\r\nRidge Racer North America SCUS-94300\r\nRidge Racer Europe SCES-00001', 0, '', '', 'https://youtu.be/sLo385ASxdU?feature=shared'),
(8347, 26, 5247, 'Super Street Fighter II Turbo Difficulty Fix', 8463, 'SUPER STREET FIGHTER II TURBO difficulty fix.\r\n\r\nWhen set to any non-Japan region, the games AI CPU will always play at an extremely fierce difficulty regardless of what setting the player selects in the machine options. This patch allows you to change the AI level for Super Street Fighter II Turbo (World [940223] and USA [940323] region only) to match that of the Japanese region.\r\n\r\nCredits to Abystus for finding the area to be modified. Credits to bankbank for starting it off with hsf2 difficulty fix. Super Street Fighter II Turbo definitely deserves a fix too!\r\n\r\nYou will need to patch the file sfxe.03c which is located inside ssf2t.zip rom. CRC when playing should state 2b8989d5.\r\n\r\nYou will need to patch the file sfxu.03e which is located inside ssf2tu.zip rom. CRC when playing should state 3207daa4.', '[8347]ssf2t ssf2tu difficulty fix.zip', '1.0.0', '2024-01-05 04:22:21', '2024-01-09 00:52:29', '08 January 2024', 1704672000, '8347readme.txt', 0, 0, 0, 0, 0, 1, '8347titlescreen.png', 4, 0, 0, 265, 12, 'No database match.\r\nFile/ROM SHA-1: 316B297F24BCC0B811D05664FEFD1E2EC72CBE83\r\nFile/ROM CRC32: 92B67A50', 0, 'Public Domain', '', ''),
(8348, 8, 1338, 'Pokémon: Let&#039;s Go Meltan', 8464, 'Pokémon Let&#039;s Go Meltan is a romhack that aims to take content from the Let&#039;s Go games into Pokémon Blue while also making the Pokédex easier to complete and add some visual flair.\r\n\r\nHere&#039;s a list of this hack&#039;s features:\r\n[list]\r\n\r\n[li]All Alolan forms (trade in every Pokémon center or can be found in the wild).[/li]\r\n\r\n[li]Meltan as an encounter on the SS Anne.[/li]\r\n\r\n[li]Melmetal as an encounter in the Pokémon Mansion.[/li]\r\n\r\n[li]The SS Anne doesn&#039;t leave anymore.[/li]\r\n\r\n[li]Mew is a static encounter on Faraway island, unlocked by showing Mr. Briney the Faraway Island Map.[/li]\r\n\r\n[li]The Steel, Dark and Fairy type added with moves to go with. Their type effectiveness is the same as modern games.[/li]\r\n\r\n[li]Some moves have been added to buff Poison types. Gunkshot, for example, has been added as a high base power move.[/li]\r\n\r\n[li]Ghost is super effective to Psychic and shadowball has been added as a move to the Ghost types movetsets of the romhack.[/li]\r\n\r\n[li]BugBuzz and Dragon Pulse have been added to Bug and Dragon types movesets.[/li]\r\n\r\n[li]Most Pokémon have menu icons that are more similar to their designs.[/li]\r\n\r\n[li]Static Encounters have overworld sprites.[/li]\r\n\r\n[/list]\r\n\r\nThanks to LuigiTKO for their menu sprites, thanks to the pret discord for their help and their decomp.\r\n\r\nCredits are also found in-game on the table of Red&#039;s House.', '[8348]Pokemon Let\'s Go Meltan.zip', '1.0', '2024-01-05 04:23:43', '2024-01-04 23:23:44', '04 January 2024', 1704326400, '8348readme.txt', 1, 0, 0, 0, 1, 0, '8348titlescreen.png', 5, 0, 0, 212, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(8349, 4, 3629, 'R-Type Plus', 6798, 'This is a simple hack that that looks to unify the positive elements of the Japanese and Western releases of this game. Benefits are:\r\n-Both the first and second half of the game in one game card (like the US version)\r\n-Passwords for continuing midway and starting second loop (like the Japanese HuCard versions)\r\n-Reduced flickering (like the Japanese HuCard versions)\r\n\r\nWith these improvements, and the benefit of not having to swap cards--or be hindered by password screens--this should make the game more ideal to play both for casual players and those with score and time attack in mind.', '[8349]R-Type-Plus.zip', '.1.0', '2024-01-07 08:24:06', '2024-01-07 03:24:06', '05 January 2024', 1704412800, '8349readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 189, 14, 'R-Type (USA).pce\r\nNo-Into\r\nFile/ROM SHA-1: 7E3D4DC9E8D880AC8D813FA69AF0C6804B75CD9A\r\nFile/ROM CRC32: 91CE5156', 0, '', '', ''),
(8350, 1, 561, 'Poquelin&#039;s Honoured Warriors', 8427, 'Poquelin&#039;s Honoured Warriors patch replaces the promoted Light Warrior battle and map sprites with  alternative graphics more in line with the &quot;chibi&quot; look of the original Light Warriors.\r\n\r\nThe sprites were created in FFHackster; feel free to use them in other hacks, though crediting the author is always appreciated!\r\n\r\nV1.2: A few minor adjustments, mostly to the map sprites.', '[8350]PoquelinHonouredWarriors.zip', '1.2', '2024-01-07 08:27:15', '2024-05-19 05:49:20', '20 May 2024', 1716163200, '', 1, 0, 0, 0, 0, 0, '8350titlescreen.png', 5, 0, 0, 112, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(8351, 1, 5249, 'Rampage - Reduce Flicker', 5234, 'Reduces the screen flicker effect during the cutscenes where states are wiped off the map.', '[8351]rampage-reduce-flicker.zip', '1.0', '2024-01-07 18:35:10', '2024-01-07 13:35:14', '06 January 2024', 1704499200, '8351readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 60, 1, 'Database match: Rampage (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FAFAFB1F7D3E0CB0C46A81BBE7521473AC851537\r\nFile CRC32: 628FE3C9\r\nROM SHA-1: CF3EE859EDAC2D22B508F71242D03BF4E8F70249\r\nROM CRC32: 263AC8A0', 0, '', '', ''),
(8352, 1, 795, 'Quick Man Anywhere in Rockman CX', 8468, 'One of the coolest features of [url=https://www.romhacking.net/hacks/3231/]Himajin Jichiku&#039;s Rockman CX[/url] is the ability to play as Quick Man. However, Quick Man is normally limited to only a few areas. This hack adds the ability to switch between Quick Man and Rock Man on any screen in the game, allowing you to play as Quick Man or Rockman however you like!\r\n\r\nThis hack is the result of three years of tinkering and tweaking. Two versions are included: One that modifies most stages to make them more navigable by Quick Man and not require dashing, and another that keeps Rockman CX&#039;s stages intact. The patches are also compatible with the English version, Mega Man CX.\r\n\r\nWhat are you waiting for? Fight for everlasting peace with the Quick Boomerang today!', '[8352]Quickman Anywhere in Rockman CX.zip', '1.0', '2024-01-08 02:06:09', '2024-01-07 21:06:09', '07 January 2024', 1704585600, '8352readme.txt', 1, 1, 1, 0, 1, 1, '8352titlescreen.png', 6, 0, 0, 210, 1, 'ockman 2 - Dr. Wily no Nazo (Japan).nes - NOINTRO\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6591AA9FDE488FA843B6042C1457B5017AEAAC22\r\nFile CRC32: 6E47231C\r\nROM SHA-1: 09F2F720A6D2EB4777A4991B389E78B9D299CACB\r\nROM CRC32: 2EA4603D', 0, '', '', ''),
(8353, 1, 1546, 'Donkey Kong Country 4 Improvement', 2797, 'Music replacement, compilation of DKC covers (including DKC2) from various famitracker composers, 2a03 channels only.\r\n\r\nAlso fixed background scrolling glitches, game lags and some other minor changes.', '[8353]Donkey Kong Country 4 Improvement.7z', '1.0', '2024-01-08 07:21:03', '2024-01-08 02:21:03', '06 January 2024', 1704499200, '', 0, 1, 0, 0, 0, 1, '', 5, 0, 1, 843, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33930C8FD186490D99EE2FE387B987AC0831C123\r\nFile CRC32: 5AE55685\r\nROM SHA-1: 363570B756DCD186462C44DD2FEF0B5E58FF43D0\r\nROM CRC32: 1BA42CE0', 0, '', '', ''),
(8354, 1, 709, 'Super Retro', 7022, 'Join Retro in this amazing SMB1 Hack as he embarks on a new quest to stomp his enemies save Marisa Kirisame from the evil clutches of Bowsette and restore peace once and for all. \r\n\r\nStory:\r\n\r\nRetro was going for a walk with Marisa until all of a sudden out of nowhere Bowsette then makes an appearance and kidnaps Marisa so now it&#039;s up to Retro to save the day. What will become of Marisa and what evil and nasty surprise will Bowsette have for Retro once he arrives to save Marisa, Will he be able to defeat Bowsette and save her and restore peace, find out in this wonderful SMB1 Rom Hack of Super Retro.\r\n\r\nThis Hack features SMB2J Graphics/GFX and new enemies and other new GFX too.\r\n\r\n08-01-2024 V1.1 Made some slight updates.\r\n\r\n23-01-2024 V1.2 Made some edits to some GFX, Filled in a few missing areas of the Hammer Cats changed the Lakitu sprite completely.\r\n\r\n26-01-2024 V1.3 Changed the Axe sprite for the level 4 castles.\r\n\r\n28-02-2024 V1.4 Polished up Retro a little and made him look a bit more decent.\r\n\r\n23-03-2024 V1.5 Updated a text line when saving Marisa.\r\n\r\n08-06-2024 V1.6 Changed up the cloud lift GFX in the sky bonus area, changed up Retro&#039;s fire colour palette to a darker red as his previous fire colour palette was a bit too bright and polished up some of Retro&#039;s sprites also.\r\n\r\nHope you all have fun playing this Hack.', '[8354]Super Retro V1.6.zip', '1.6', '2024-01-08 07:21:49', '2024-06-11 17:52:10', '08 June 2024', 1717804800, '', 1, 0, 1, 1, 1, 0, '8354titlescreen.png', 1, 0, 0, 638, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/2slI6AGo8IE?si=-cepA0yXLfnU0E-V'),
(8355, 17, 5250, 'Ridge Racer Music Mod', 8461, 'This Modification for Ridge Racer Revolution replace all the music tracks from\r\nthe game with the classic tracks from Ridge Racer. Since RR Revolution have a\r\ntrack list of eleven (11) tracks, just the Remix version of the original tracks\r\nare replaced. However, as an extra, the author has replaced two (2) tracks with both Attract tracks. The changes doesn&#039;t limit to in-race music, but also all the\r\nother (like main menu, replay, etc...) are replaced too, giving a Ridge Race\r\nfeeling! One (1) track, &quot;Title Screen&quot;, isn&#039;t replaced since the original game\r\ndidn&#039;t had any music for it.\r\n\r\n\r\nCHANGES\r\n\r\n- ... Dat Dan Day... A with Attract (Ridge Racer version)\r\n- Lords Of Techno with Attract (Ridge Racer 2/Ridge Racer Revolution version)\r\n- Maximum Zone with Ridge Racer\r\n- Rare Hero 2 with Rare Hero\r\n- Feeling Over Remix with Feeling Over\r\n- Rotterdam Nation 94 with Rotterdam Nation\r\n- Speedster Overheat with Speedster\r\n- Rhythm Shift Remix with Rhythm Shift\r\n- All the other music with its Ridge Racer counterpart\r\n\r\n\r\nJapan 1.0: [url=https://mega.nz/file/ic0HBTjS#2HkeKbWpDL-BMN79CkKwEdctuhEcJiPtPaCf18GCJ5w][b][Download][/b][/url]\r\n\r\nJapan 1.1: [url=https://mega.nz/file/3IN1hQzB#QP6aETa-7ADVUqpfLb8Nyr_HhRwj7eFkyz0LOk_KmaQ][b][Download][/b][/url]\r\n\r\nNorth America: [url=https://mega.nz/file/bFNUBACK#UA9KXSxJnmH4jTOFSJJrc4HrM2B8NrQwIH4w1_wt6uU][b][Download][/b][/url]\r\n\r\nEurope: [url=https://mega.nz/file/CFkAVTpb#ssSP6WFwjiUBqUuEMvwv2zINY0r-5yaKGhmVDchitlo][b][Download][/b][/url]\r\n\r\nEurope EDC: [url=https://mega.nz/file/2EshQALS#eWdmjibuhW6BJctHfGRuBsHEABh_K4JALxgYmBXWTKM][b][Download][/b][/url]', '', '1.0', '2024-01-08 16:26:11', '2024-01-08 11:26:11', '05 January 2024', 1704412800, '', 0, 1, 0, 0, 0, 0, '', 1, 1, 1, 0, 11, 'Ridge Racer Revolution Japan 1.0 SLPS-00150 (CRC-32 F69023BF)\r\nRidge Racer Revolution Japan 1.1 SLPS-00150 (CRC-32 290BCAFE)\r\nRidge Racer Revolution North America SLUS-00214\r\nRidge Racer Revolution Europe SCES-00242 (CRC-32 34068F38)\r\nRidge Racer Revolution Europe EDC SCES-00242 (CRC-32 D94CBC6B)', 0, '', '', 'https://youtu.be/8RhdSJFehXo?feature=shared'),
(8356, 8, 884, 'Link&#039;s Awakening Restoration French', 1213, 'This is a port of the original “Link&#039;s Awakening Restoration” hack to the French version of the game.\r\n\r\nIt restores the elements censored in the DX release (based on the uncensored content of the DMG French release), and adds a cave cut from the final release.\r\n\r\n- The Mermaid’s Necklace was changed back into her swimsuit top; text was ported from the DMG French release to reflect this.\r\n- The Hippo in Animal Village was restored to her original sprites.\r\n- A cave that was cut from the original game was put back in. Check around Kanalet Moat to find it!', '[8356]Link\'s Awakening Restoration French.zip', '1.0', '2024-01-09 04:41:44', '2024-01-08 23:41:55', '08 January 2024', 1704672000, '8356readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 76, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (France) (Rev 1) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: B5E4DF1A67432C609FA0F23519315297C6DCDC1D\r\nFile/ROM CRC32: 4E2B75E7', 0, 'Public Domain', 'https://github.com/kemenaran/LADX-Disassembly/tree/mod/restoration', ''),
(8357, 17, 5188, 'Ridge Racer Revolution Music Mod Remix Disc', 8461, 'This Modification for Ridge Racer replace all the music tracks from the game\r\nwith the new tracks from Ridge Racer 2/Ridge Racer Revolution. Due to the track\r\nlimit of six (6) selectable music tracks, two versions of the Mod are done, the\r\nother being with the other six (6), the new tracks made for RR2/Revolution\r\nThe changes doesn&#039;t limit to in-race music, but also all the other (like main\r\nmenu, replay, etc...) are replaced too, giving a Ridge Racer 2 feeling! Since\r\nthere isn&#039;t a remix version of &quot;Ridge Racer&quot;, I&#039;ve used the Attract track\r\n\r\n\r\nCHANGES\r\n\r\n- Ridge Racer with Attract\r\n- Rare Hero with Rare Hero 2\r\n- Feeling Over with Feeling Over Remix\r\n- Rotterdam Nation with Rotterdam Nation 94\r\n- Speedster with Speedster Overheat\r\n- Rhythm Shift with Rhythm Shift Remix\r\n- All the other music with its Ridge Racer 2/Ridge Racer Revolution counterpart\r\n\r\n\r\nJapan: [url=https://mega.nz/file/3Y93yBSK#tn7-aWjKyRyZYM8W4QXaHeOhidFCFbATt2DFR608OjY][b][Download][/b][/url]\r\n\r\nNorth America: [url=https://mega.nz/file/PZ9lhSiL#Ac3MWF-Z50UDPaSNKGbw5g_rbw7JmA0fUGZfHzp5RT8][b][Download][/b][/url]\r\n\r\nEurope: [url=https://mega.nz/file/iBlWlaYA#lK5lnsom2DbXYMhGSOZuyG41yw0b9x3xGxZztQDNzX0][b][Download][/b][/url]', '', '1.0', '2024-01-09 05:49:05', '2024-01-09 00:49:05', '05 January 2024', 1704412800, '', 0, 1, 0, 0, 0, 0, '', 1, 1, 1, 0, 11, 'Ridge Racer Japan SLPS-00001\r\nRidge Racer North America SCUS-94300\r\nRidge Racer Europe SCES-00001', 0, '', '', 'https://youtu.be/sLo385ASxdU?feature=shared'),
(8358, 1, 750, 'Superfast Mario Bros. 3', 497, 'Instant maximum acceleration, various delays cut out or speed values increased, nearly instant level clear.\r\n\r\nIt&#039;s about as fast as acmlm could make it go, and was meant mostly for a silly TAS, but turns out to be actually beatable too!\r\n\r\nHack origin: http://acmlm.rustedlogic.net/ips/\r\n\r\nGIF origin: https://tasvideos.org/8728S', '[8358]SMB3fast.7z', '2.0', '2024-01-09 05:49:41', '2024-01-09 00:49:41', '02 January 2024', 1704153600, '8358readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 184, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, 'MIT', '', ''),
(8363, 1, 709, 'Super Mario Bros. 64', 8155, 'HI!\r\nThis is new SysDataSoft&#039;s hack what is demake of Super Mario 64 for the NES.\r\nAll the levels is highly inspired by Super Mario 64!', '[8363]SMB64.zip', '1.0', '2024-01-10 23:05:56', '2024-01-10 18:06:09', '09 January 2024', 1704758400, '', 0, 0, 1, 1, 1, 0, '8363titlescreen.png', 1, 0, 0, 699, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8364, 1, 940, 'Shrink Mode', 7978, 'This is Shrink Mode, a romhack of Kirjava&#039;s romhack [url=https://www.romhacking.net/hacks/6335/]TetrisGYM[/url].\r\n\r\nChoose between Small, Medium or Big.  \r\n\r\nBig mode, inspired by Tetris: The Grand Master, doubles the width and height of each block, reducing the playfield to a mere 5x10.\r\n\r\nSmall mode is like big mode, except the pieces are smaller.  The reduced size of the pieces increases the playfield to a massive 20x40.\r\n\r\nMedium mode isn&#039;t very different from vanilla gameplay (see limitations below) and exists simply to provide a size option between big and small.\r\n\r\nPrefer to play all three at once?  Try the Shrink mode challenge.  Start the game in big mode on level 9.  Advance levels every 10 lines and if you can survive 100 lines the board will convert to medium.  Survive another 100 lines and the pieces shrink again to small at level 29 where the speed and size stays stable for the rest of the game.  How far can you make it?\r\n\r\n\r\nOther features:\r\n\r\n* Seed.  Not a playable option but any seed selected will apply to any mode.  This is included mainly for any competitions involving big mode where RNG can make the most impact.  To quickly clear a seed, press A+B.\r\n\r\n* DAS.  Defaults to the vanilla gameplay with setting G (16).  Reduce this value to increase the speed in which the pieces automatically shift when left or right are held.  Like Seed, this is also not a playable mode and instead will apply to any mode.  \r\n\r\n\r\nKnown limitations:\r\n\r\n* The logic for line clearing had to be rewritten to accommodate different size playfields and does not include the top row bug from the original game.\r\n\r\n* Also missing from the original game are ceiling blocks.  In this version any block that locks above the visible playfield will disappear into the ether.\r\n\r\nChangelog:\r\n\r\nv1.1:\r\n\r\n* Fixed bug that didn&#039;t return to correct menu after end of shrink game', '[8364]TetrisShrinkMode_v1.1.zip', '1.1', '2024-01-11 05:46:13', '2024-03-08 12:39:12', '03 March 2024', 1709424000, '', 1, 0, 0, 0, 1, 0, '8364titlescreen.png', 1, 0, 0, 369, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, 'Public Domain', '', 'https://youtu.be/dt01BeEZfgw'),
(8365, 1, 171, 'US+EU Chef Cookie in Gourmet World', 5786, 'Replaces the Japanese main character graphics with the mustachioed character from the US and Euro releases of the game.\r\n\r\nCan also be used with the translation provided by Stardust Crusaders: https://www.romhacking.net/translations/1784/\r\n\r\nThe Japanese version of this game changes stage layouts among other things, this patch leaves everything other than the main character graphics untouched.', '[8365]Wanpaku Kokkun no Gourmet World (Character Swap) v1.1.zip', '1.1', '2024-01-11 07:28:09', '2024-01-11 12:57:35', '11 January 2024', 1704931200, '8365readme.txt', 1, 0, 0, 0, 0, 0, '8365titlescreen.png', 5, 0, 0, 82, 3, 'Database match: Wanpaku Kokkun no Gourmet World (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 66F413D2E95C096AB9AA43F9F0559E3BE27C58BF\r\nFile CRC32: 6ED1B405\r\nROM SHA-1: 7C4B3149DB2E5CFF729B17B46B6E9719DF5B8A76\r\nROM CRC32: D568563F', 0, '', '', ''),
(8366, 1, 774, 'mm1ft (Mega Man FamiTracker Conversion)', 5323, 'The mm1ft patch adds FamiTracker Module playback support to Mega Man/Rockman, both making it far easier to compose and import custom music for hacks and providing a far more powerful sound engine. This engine is added on top of the Capcom 2 sound engine used by MM/RM, and both C2 and FT format music may be used in a single hack.\r\n\r\nWhile this conversion is primarily intended for hackers making their own Mega Man hacks (mm1ft.nes), it does contain a playable demo (mm1ftdemo.nes) that replaces most of the music of the game with various music from other games and the internet, for those who want a different soundtrack to their Mega Man.\r\n\r\nUse the mm1ft.bps and mm1ftdemo.bps patches for Mega Man (US), and the rm1ft.bps and rm1ftdemo.bps for Rockman (J).\r\n\r\nThe makeftrom utility ( https://www.romhacking.net/utilities/1800/ ) is used to import music. Note that some of the mm1ft files (in particular the .ftcfg files) are required by makeftrom to produce mm1ft ROMs.', '[8366]mm1ft-v1.0.zip', '1.0', '2024-01-11 17:39:16', '2024-01-12 02:20:49', '09 January 2024', 1704758400, '8366readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 99, 1, 'Mega Man (USA):\r\nPRG-ROM CRC32 6EE4BB0A / MD5 4DE82CFCEADBF1A5E693B669B1221107\r\nFile CRC32 5DED683E / MD5 4D4FFDFE7979B5F06DEC2CF3563440AD\r\n-\r\nRockman (Japan):\r\nPRG-ROM CRC32 D31DC910 / MD5 8D5A61F42D92EE61D05083263A11FCA1\r\nFile CRC32 E0141A24 / MD5 8824842070A569E9BA7287BCDEA045A3', 0, 'CC-BY-SA-4.0', '', 'https://youtu.be/RLvmwjkaM7c'),
(8367, 1, 709, 'Super Mario Bros. - Extra Adv Rebalanced Edition', 8264, 'The main problem that many people had with the original version of [url=https://www.romhacking.net/hacks/2000/]Super Mario Bros. - Extra Adv Edition[/url] is that it was far too difficult to ever complete for even the most experienced player, let alone an ordinary person. Whether or not completing it from start to finish is even possible and with or without the use of save states is debatable. The fact the game was so ridiculously tough and to the degree of being down right unfair, more specifically in the later parts of the game, took away from it&#039;s appeal and more or less diminished much of it&#039;s re-playability potential. What this all new modified version does is it vastly improves game play by alleviating some of the pain and stress and smoothing out some of the rough areas. It provides much needed changes to some of the levels while rebalancing the game (without ruining the challenge), and while making the thing finally possible to complete.', '[8367]Extra Adv Rebalanced Addendum.7z', '1.0', '2024-01-11 17:52:13', '2024-01-11 12:52:23', '10 January 2024', 1704844800, '8367readme.txt', 0, 0, 1, 0, 0, 0, '8367titlescreen.png', 6, 0, 0, 371, 1, '(Patch to Super Mario Bros. Extra Adv Edition)\r\n\r\nSuper Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(8368, 9, 727, 'EarthBound - New Debug Menu', 8473, 'This is a more polished update to EarthBound&#039;s hidden in-game debug menu. The majority of the New Debug Menu was retranslated from scratch, building off of [url=https://forum.starmen.net/forum/Community/PKHack/Debug-Menu-Localization/page/1#post2119464]livvy94&#039;s original[/url] debug menu translation and the translation on the [url=https://tcrf.net/EarthBound/In-Game_Debug_Menu]Cutting Room Floor[/url]. Implemented with ROM hacking in mind, the New Debug Menu has two new menu features: the Event Center and the Arena.\r\n\r\nTo access the New Debug Menu, use the Game Genie codes DD6C-71F9, 6D6C-7199, and A96C-71B9, and then grab your handy-dandy ATM card and give it a quick look.\r\n\r\nChanges and features include...\r\n- Fully translated into English\r\n- Revised window overlay\r\n- Revised and less patchy menu and window navigation\r\n- Fun sound effects\r\n- Broken tools added under Goods edit\r\n- ATM card, Sound Stone, and Town map added under Key items\r\n- Event Center added\r\n- Coffee break scenes added under Event Center\r\n- Cast and credits added under Event Center\r\n- The Arena added\r\n\r\nThe New Debug Menu is also available on this [url=https://forum.starmen.net/forum/Community/PKHack/New-Debug-Menu/page/1#post2334800]thread![/url]\r\n\r\nFurther instructions for patching and resources can be found in the [b]Readme file![/b]', '[8368]New_Debug_Menu.zip', '1.4d', '2024-01-11 21:29:40', '2024-06-25 13:36:59', '12 May 2024', 1715472000, '8368readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 550, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: E44B6A73359694C25DD4ECC768128D40EC9B6DD1\r\nFile CRC32: AF607132\r\nROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nROM CRC32: DC9BB451', 0, '', '', ''),
(8369, 1, 910, 'Ice Hockey 2.0', 8474, 'This is a simple graphic hack that replaces the Team Poland with Team Finland. Also, some color tweaks have been made to better match the team official colors and to be nicer for the eyes.', '[8369]Ice Hockey 2.0.zip', '1.0', '2024-01-12 05:37:12', '2024-01-12 00:37:27', '10 January 2024', 1704844800, '8369readme.txt', 1, 0, 0, 0, 0, 0, '8369titlescreen.png', 5, 0, 0, 99, 1, 'Database match: Ice Hockey (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EEA6F7F80FE966969A71209BFE9BBCDB0BBDE394\r\nFile CRC32: 4916D0A9\r\nROM SHA-1: 40262A15EE764F676E752C90626A2F61DA370A1A\r\nROM CRC32: AE64CA77', 0, '', '', ''),
(8370, 1, 709, 'Totoro - Mei is Missing', 4202, 'My Neighbour Totoro: Mei is Missing\r\n\r\nMei has gone missing again and Totoro has to go on an adventure to find her. Totoro will encounter creatures during his journey that will try and stop him. \r\n\r\nTotoro will go through 14 new levels during his adventure facing enemies inspired from My Neighbour Totoro and Spirited Away.\r\n\r\nThis hack alters the graphics, levels, and music of Super Mario Bros. to give a new take on an old classic.', '[8370]Totoro.zip', '1.0', '2024-01-12 16:41:50', '2024-01-12 11:42:05', '12 January 2024', 1705017600, '8370readme.txt', 1, 1, 1, 1, 1, 0, '8370titlescreen.png', 1, 0, 0, 1061, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8371, 9, 5254, 'Tournament Edition', 8478, 'This bundles up the Big Zam Edition version of this ROM with the following changes:\r\n- English for level select\r\n- Unlocked Dev stage\r\n- Randomized default option for level select\r\n- Additional colors unlocked for each character\r\n\r\nWith the following changes for tournament play:\r\n- Default title screen is Jupiter\r\n- ACS is removed from the game\r\n- Auto-mode (easy specials) removed from the game\r\n- Sailor Uranus removed from the character select\r\n\r\nThese are requirements for current tournament play so this ROM is intended to streamline issues.', '[8371]BZE_TE.zip', '1.0', '2024-01-13 18:18:58', '2024-01-13 21:05:22', '08 January 2024', 1704672000, '', 1, 0, 0, 1, 1, 0, '8371titlescreen.png', 5, 0, 0, 289, 3, 'Database match: Bishoujo Senshi Sailor Moon S - Jougai Rantou! Shuyaku Soudatsusen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BC0E29EE383574443226695215496EB0D09AAA1C\r\nFile/ROM CRC32: B0FD1854', 0, '', '', ''),
(8372, 33, 5255, 'Relocalization', 6064, 'This patch improves the localization of the game to better match the Yu-Gi-Oh anime and real-life card game:\r\n\r\n* Monster attack and ability names are changed to match their 4Kids English dub names (&quot;White Lightning&quot; instead of &quot;Destructive Burst Stream&quot;, etc). Some attack names were truncated due to character limits, no abbreviations were used but if the full and proper attack name did not fit, a thematically similar name was used (&quot;Ectoplasmic Fortification&quot; does not fit for Pumpking the King of Ghosts, but &quot;Ectoplasmic Infusion&quot; does). \r\n* Where an appropriate dub name did not exist, attack and ability names are changed to at least be more interesting and natural-sounding to an English speaker. For example, Cyber Commander&#039;s attack and ability &quot;Overdrive Spray&quot; and &quot;All Out Charge&quot; are renamed &quot;Cyber Barrage&quot; and &quot;Rallying Cry&quot;.\r\n* The support ability names &quot;Lucky&quot; and &quot;Super Stamina&quot; are changed to &quot;Evade&quot; and &quot;Regeneration&quot; to better reflect their function.\r\n* Several item names are changed to better reflect their function while still keeping to the relatively early days of the Yu-Gi-Oh anime and card game. For example, &quot;Mage Power&quot; and &quot;Dragonic Attack&quot; are renamed &quot;Mind Crush&quot; and &quot;Dragon Nails&quot;.\r\n* Item descriptions are updated to better explain what they do; power-up cards specify they increase stats by 500 points, items specify if they affect one or multiple targets, and are generally clearer about their function.\r\n\r\nNO gameplay aspects beyond text were changed. To avoid confusion, all new attack/ability/item names are truly NEW, nothing was given a name previously used by another attack/ability/item in the game.\r\n\r\nIncludes patches for use with DeltaPatcher or LunarIPS.', '[8372]YGOFK-Relocalization.zip', '2.0', '2024-01-14 13:27:17', '2024-06-04 01:37:02', '24 January 2024', 1706054400, '', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 174, 1, 'No database match.\r\nFile/ROM SHA-1: B5C531870590DEDA0653C831C2B4D5305DB22A25\r\nFile/ROM CRC32: 8F1E8DCA', 0, '', '', ''),
(8373, 22, 3087, 'Sagaia One Button Attack', 8479, 'Controls have been changed so that you no longer need to hold down both buttons to fire your standard forward shot and downward missiles at the same time. Now button 1 will accomplish both. \r\n\r\nButton 2 is now a pause button. It isn&#039;t however an unpause button, and the Pause button on the console will need to be used to unpause the game.', '[8373]Sagaia One Button Attack.zip', '1.0', '2024-01-14 22:10:55', '2024-01-14 23:17:19', '14 January 2024', 1705190400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 140, 1, 'Database match: Sagaia (Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 2A3E859139F8CA83494BB800DC848FE4D02DB82A\r\nFile/ROM CRC32: 66388128', 0, '', 'https://github.com/Bofner/Sagaia-One-Button-Attack', ''),
(8374, 10, 5126, 'Custom Robo GX -- Rising Chimera', 5583, 'Custom Robo is a franchise where you get to customize your robos and make them battle each other in various stages.  There is story too, but that&#039;s not really important.  Custom Robo GX is a game for GBA, and because the system is far more limited than N64, GC, and NDS, the developers had to recreate the mechanics of the game.  And yet, it was still pretty good, considering the limits they had to work with.\r\n\r\nThere are numerous &quot;secrets&quot; in the game that can be unlocked if you connect to the J version of Custom Robo Battle Revolution (GameCube).  Rising Chimera fight is one of those secrets.\r\n\r\nHowever, pulling that off now is pretty much impossible for most people, so things were changed around, so that Rising Chimera fight can be unlocked through Lady P&#039;s password.  The password is &quot;ライジング&quot; for the J version, or &quot;Rising&quot; for the hmsong&#039;s English patch version.\r\n\r\nAnd yes, there are 2 patches -- one for the original J version, and one for the hmsong&#039;s English version.\r\n\r\nThere is some sort of &quot;bug&quot; though -- once unlocked, then even if you don&#039;t save, Rising Chimera fight will still be unlocked.  The guess is that it has something to do with &quot;being connected to GC&quot; or something.\r\n\r\nBIG thanks goes to Thunderdisk.  He&#039;s the one who figured out all the mechanics and taught hmsong that.  Hmsong could not have done this without him.\r\n\r\nIf you have any questions, suggestions, requests, or anything else, please PM hmsong on Romhacking.net (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).\r\n\r\nApplying Notes:\r\n\r\n- There are 2 patches: (J) patch, and (Eng) patch.  Apply the (J) patch on the vanilla Japanese ROM, or apply the (Eng) patch AFTER applying hmsong&#039;s English translation patch first. If there is a translation patch other than hmsong&#039;s English patch, then please let hmsong know, and he will check for compatibility.\r\n- This is compatible with all other patches by hmsong, including his English translation patch (apply the English translation patch first).', '[8374]CRGX - Rising Chimera 1.0.zip', '1.0', '2024-01-15 13:24:54', '2024-01-15 08:25:03', '14 January 2024', 1705190400, '8374readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 119, 1, 'Database match: Custom Robo GX (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 0B5CE051AA1FD83AB0EC79122B07B02BB41096A5\r\nFile/ROM CRC32: F533DC13', 0, '', '', ''),
(8375, 1, 878, 'Real Double Dragon', 4087, 'Added 2nd player functionality.', '[8375]Real Double Dragon (U) [v1.0].zip', '1.0', '2024-01-15 13:37:42', '2024-01-15 08:37:50', '14 January 2024', 1705190400, '8375readme.txt', 0, 0, 0, 0, 1, 0, '8375titlescreen.png', 5, 0, 0, 935, 1, 'Double Dragon (USA).nes - NOINTRO\r\n    CRC32: 62AFE166\r\n    MD5: 79AA819580967FFB27A9698EFBF493B9\r\n    SHA-1: 84698B12F4E56A37C67BB47359758124C9B012BB\r\n    SHA-256: E00583F6DB4CF3709416E93C5C9E5CAFE92FBDE9A3A1DA34CD30770C5D20A2D9', 0, '', '', ''),
(8376, 1, 709, 'Super Bone Brothers', 8482, 'This is a reskin of Super Mario Bros that gives off a creepy hilarious Halloween flavor to the game. This hack was first shown on YouTube by that Joel streamer of the Vinesauce community, no levels are edited, but this hack should be compatible with level only hacks. Play the hack, and laugh at it, whee!\r\n\r\nWill the sequel ever be found? Only time will tell...', '[8376]super_bone_brothers.7z', '1.0', '2024-01-15 13:39:22', '2024-01-15 08:39:34', '25 January 2015', 1422144000, '', 1, 0, 0, 0, 0, 0, '8376titlescreen.png', 5, 0, 0, 204, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8377, 9, 714, 'Super Hanokah World 2', 8217, 'After about 6 months of work starting from the completion of the original, Super Hanokah World 2 is yet another SMW romhack made by Hanokah. Featuring 40 levels across 8 Worlds, Mario must yet again rescue Princess Peach from Bowser.', '[8377]shw2 revision 1.zip', '1.1', '2024-01-15 13:40:33', '2024-01-15 15:19:14', '15 January 2024', 1705276800, '8377readme.txt', 1, 1, 1, 1, 1, 1, '8377titlescreen.png', 1, 0, 0, 541, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(8378, 26, 5247, 'Selectable Original Colors + Realistic Alts', 5786, 'The orignal Super Street Fighter II: Turbo didn&#039;t have the original character palettes selectable unless you picked an older version of the character. \r\n\r\nThe main patch does the following:\r\n- Light Punch (LP) selects the original character color.\r\n\r\n- All the alternative color selections more are more tasteful/realistic, meaning that only clothing colors change. Not things like skin tone or hair, to keep the characters faithful rather than feeling completely random and out of place. (See the All Characters .png)\r\n\r\n- Portraits for characters with orange or beige blood were restored to match the rest of the cast. (See the Blood Fix .png)\r\n\r\n- Balrog (Boxer), Blanka and Dhalsim had their palettes slightly tweaked to reflect their portrait colors.\r\n\r\n- Older character version palettes are subtly different so that in the case of an old version character is up against a Super-T LP palette character, you can tell them apart.\r\n\r\n\r\nThe Optional Patch only does the following:\r\n- Light Punch (LP) selects the original character color. \r\n\r\n- Older character version palettes are subtly different so that in the case of an old version character is up against a Super-T LP palette character, you can tell them apart.\r\n\r\n- No other palette tweaks.\r\n\r\nI highly recommend using GHOSTfaceKILLr74&#039;s difficulty fix patch first, it fixes a bug that causes the service mode difficulty settings to be non-functional and always be set to very hard AI.\r\n\r\nThis hack works with regional variants of this game, simply patch and replace the same files. In a merged ROM the clones are located as folders in the same zip.', '[8378]SSF2T Original Character Colors + Realistic Alts.zip', '1.0', '2024-01-16 18:30:38', '2024-02-02 22:37:21', '15 January 2024', 1705276800, '8378readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 169, 12, 'ssf2t.zip (MAME 0.261+ (merged) verified dump)\r\nCRC32: 87f583f0\r\nMD5: cc19617ed9b7ab83a791b5f557f6b6fc\r\nSHA-1: a24dcddf11724b69d6b3b161e995364ee0234c22', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8379, 26, 2888, 'Selectable Original Colors + Realistic Alts', 5786, 'The orignal Hyper Street Fighter II: The Anniversary Edition didn&#039;t have the original character palettes selectable unless you picked an older version of the character. \r\n\r\nThe main patch does the following:\r\n- Light Punch (LP) selects the original character color.\r\n\r\n- All the alternative color selections are more tasteful/realistic, meaning that only clothing colors change. Not things like skin tone or hair, to keep the characters faithful rather than feeling completely random and out of place. (See the All Characters.png)\r\n\r\n- Portraits for characters with orange or beige blood were restored to shades of red match the rest of the cast. (See the Blood Fix.png)\r\n\r\n- Balrog (Boxer), Blanka and Dhalsim had their palettes slightly tweaked to reflect their portrait colors.\r\n\r\n- Older character version palettes are subtly different so that in the case of an old version character is up against a Super-T LP palette character, you can tell them apart.\r\n\r\n\r\nThe Optional Patch only does the following:\r\n- Light Punch (LP) selects the original character color. \r\n\r\n- Older character version palettes are subtly different so that in the case of an old version character is up against a Super-T LP palette character, you can tell them apart.\r\n\r\n- No other palette tweaks.\r\n\r\nI highly recommend using Bankbank&#039;s difficulty fix patch first, it fixes a bug that causes the service mode difficulty settings to be non-functional and always be set to very hard AI.\r\n\r\nThis hack works with regional variants of this game, simply patch and replace the same files. In a merged ROM the clones are located as folders in the same zip.', '[8379]HSF2 Original Character Colors + Realistic Alts.zip', '1.0', '2024-01-16 18:31:37', '2024-02-02 22:36:25', '15 January 2024', 1705276800, '8379readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 213, 12, 'hsf2.zip (MAME 0.261+ (merged) verified dump)\r\nCRC32: 0f4c079d\r\nMD5: 92d98ea467b8839dd246b4ca04d8b87c\r\nSHA-1: b5cfd7090a885082fb22341d80f424019ad56406', 0, '', '', ''),
(8380, 1, 709, 'Maximum Mario', 8483, 'Maximum Mario is a Super Mario Bros rom hack with tons of new levels, including 8 worlds with nine levels in each one. Casual hack with decent difficulty to keep you engaged.\r\n\r\nUpdate 1.1 Changes the sprite for Fire Mario to a dark green color scheme instead of the bright yellow of the previous version.', '[8380]Maximum Mario 1.1.zip', '1.1', '2024-01-16 18:33:22', '2024-07-30 00:33:19', '29 July 2024', 1722211200, '', 1, 0, 1, 0, 0, 0, '8380titlescreen.png', 1, 0, 0, 655, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/t10MVMIfjPA?si=p2yN8ASBeKfFUrfs'),
(8381, 17, 4245, 'Resident Evil 3 - I&#039;ll Give You STARS Edition', 8488, 'Resident Evil 3 - I&#039;ll give you STARS edition\r\n\r\nSpecial Thanks/Credits:\r\n\r\nUnicorngoulash: Extra space for mods (RE3 Modders Edition) &amp; Knife Backup original asm code\r\n\r\nDiamondcutter/UL1/Misfire: Freeze Address from the PAL version\r\n\r\nMakes the gameplay more action-oriented than the typical &quot;Survival hard to maneuver Horror&quot; gameplay, with some &quot;QOL&quot; improvements throwed in with perks that make the game easier/tailored for casual gameplay\r\n\r\nUpdate 1.1:\r\n-Dodging while in danger is possible now\r\n-&quot;Tactical Mode&quot;: Reload Freeze now is optional by toggling on/off (on by default) with &quot;R1 + Triangle&quot; while in inventory.\r\n-While in &quot;Tactical Mode&quot; (freeze off), auto reloading (firing with no ammo left) is disabled so reloading must be done manually with R1 + Triangle (it&#039;s still possible to combine ammo inside inventory like vanilla though).\r\n-While in &quot;Tactical Mode&quot;, the animation for lowering the weapon is no longer cancellable (works as vanilla)\r\n-Some code were revamped for less use of instructions.\r\n\r\n\r\nChanges:\r\n-The character spins on their axis faster than in the original (improves dodging and overall mobility)\r\n-&quot;Limping running&quot; (Danger Run) animation changed to the same as &quot;Caution&quot; animation\r\n-&quot;Caution/Danger&quot; Backwalk animation changed to work as &quot;Fine&quot; animation\r\n-Safe Reload (optional): The reload animation freezes opponents for its duration\r\n-Safe Dodge: The dodge animation freezes opponents for the duration until aiming is complete (exception: the crouching dodge only freezes during aiming)\r\n-It&#039;s possible to dodge even under Danger condition\r\n-Tactical Reload: R1 or R2 + /\r\n-Quick Disarm(optional): The animation for lowering the weapon is cancellable (enhanced mobility)\r\n-Rapid Stabs: The knife attack has a faster return\r\n-Knife Backup by UnicornGoulash: Unequipping any weapon will arm the character with a knife (no need to carry the knife in the inventory)\r\n-Ammo Crafting &quot;Fix&quot;: Burning gunpowder AA, BB, AAA, BBB, AAB, or BBA increases experience by 2 or 3, accordingly. AAB/BBA increases one letter by 2 and the other by 1\r\n	WARNING: Only works if you burn the gunpowder ON TOP OF THE RELOADING TOOL, not the other way around (the reloading tool on top of the gunpowder won&#039;t work)\r\n-Swap Common/Enhanced Ammo: After gaining enough experience level to make Enhanced Ammo (+7), press &quot;Check&quot; to switch between ammo types (noticeable by the color change of the ammo. Blue = common, Red = Enhanced)\r\n-You start with 10 slots\r\n-Ink Ribbons are no longer necessary to save the game\r\n-Beating Nemesis (encounters which he drops an item) puts you on maximum health\r\n-Costume Change: pressing select while in inventory put next outfit in queue from the 7 available (will load in next room)\r\n	order: normal - normal sidepack - biker - stars - disco - policewoman - regina\r\n-Tactical Mode: pressing R1 + Triangle while inside inventory activates the following changes that make the game a little bit more challenging:\r\n	-Reload Freezing is disabled (the dodges still freeze though)\r\n	-Quick Disarming is disabled (works as in vanilla)\r\n	-Auto reloading when the clip is empty is disabled so that now reloading must be done manually (combining ammo still works normally)\r\n\r\nKnown Issues:\r\n\r\n-The &quot;Wall stabbing&quot; animation was removed, and depending of the char position, the camera may not change when continuously stabbing. It will change accordingly as soon as the char makes another action (i.e walk)\r\n\r\nInstruction:\r\n\r\nApply the patch on the &quot;BIN&quot; file of your USA Resident Evil 3 copy/image with any software that applies xdelta patches\r\n\r\nI recommend &quot;Delta Patcher&quot;\r\nhttps://www.romhacking.net/utilities/704/', '[8381]Resident Evil 3 - I\'ll Give You STARS Edition.zip', '1.1', '2024-01-18 12:19:51', '2024-07-14 17:07:45', '13 July 2024', 1720828800, '', 0, 0, 0, 0, 1, 0, '8381titlescreen.png', 5, 0, 0, 788, 11, 'SLUS-00923\r\nResident Evil 3 (USA)', 0, 'Custom', '', 'https://youtu.be/x7vo-tIsMuE?si=xsgO_kjPTbsQqR7D'),
(8382, 9, 755, 'Super Mario Kart: Aim to be a Hero', 8489, 'This of course is a hack of the popular SNES game, Super Mario Kart. Just like the base game, there are 4 different cups with 5 tracks per cup, with 3 different speed classes, 50cc, 100cc, and the unlockable 150cc.\r\n\r\nSMK - Aim to be a Hero includes:\r\n- 20 NEW custom tracks to replace the original game&#039;s tracks with\r\n- 4 cups to race through, those being Shitake Cup, Rose Cup, Superstar Cup, and finally Hero Cup\r\n- Altered color palettes for most of the track themes, while a couple remain pretty much the same as the original\r\n- A tweaked scoring system for Grand Prix mode, awarding 9 points for 1st, 7 points for 2nd, 5 points for 3rd, 4 points for 4th, 3 points for 5th, 2 points for 6th, 1 point for 7th and 0 points for 8th\r\n- Tweaked item probability so the Feather item is exclusive to the battle mode along with the Boo\r\n- 8 track themes in total, 6 new with 1 being taken from Super Circuit, including Pats Acres, Seaside Beach, Mt. Glacier, Sunset Wilds, Davis Farm, Laboratory, Haunted Cave and Rainbow Road\r\n\r\nv1.0\r\nInitial Release\r\n\r\nv1.1\r\n- Adjusted object visibility to reduce the amount of pop in effects\r\n- Moved a few objects to accommodate for the tweaked object visibility\r\n- Changed Princess Peach&#039;s joke name to &quot;Peaches&quot;\r\n\r\nv1.2\r\n- Added 4 custom Battle Courses for Battle Mode\r\n- Made one turn in Davis Farm 1 slightly easier\r\n\r\nv1.3\r\n- Edited and added walls to some tracks to prevent massive unintentional shortcuts\r\n- Narrowed a bit of the track in Haunted Cave 2 in top left corner to also prevent an easy unintentional shortcut', '[8382]SMK - Aim to be a Hero 1.3.zip', '1.3', '2024-01-18 12:21:20', '2024-04-27 02:43:56', '26 April 2024', 1714089600, '8382readme.txt', 1, 0, 1, 1, 1, 0, '', 1, 0, 1, 953, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', ''),
(8383, 10, 2839, 'Drums of War', 8491, 'FE: Drums of War is a full campaign total conversion hack, that implements a wide array of custom graphics, QoL patches and unique objectives, while still operating within the non-SkillSys GBAFE framework. It features 22 chapters, a cast of 46 playable characters and over 50 complete support chains, as well as a number of non-essential secrets. It aims to tell a nuanced, grounded story, without reverting to tired cynicism; no matter how dark the hour, it is strength to be found in each other, and a new day will always come.\r\n\r\nIn gameplay, emphasis is placed on decisive, aggressive play to deal with tight, hard-hitting enemy formations that will overwhelm passive play and outflank lowmanning. It is probably closest in difficulty to Radiant Dawn’s Normal mode, or the Hard/Classic setting of more recent titles, and is designed to be ironman-friendly with clear signposting, a tough lord, and a constant stream of available recruits.\r\n\r\nWEBSITE: https://drums-of-war.vercel.app/\r\n\r\nFEU PAGE (INC. CREDITS): https://feuniverse.us/t/fe8-fire-emblem-drums-of-war-v-2-complete-22-chapter-campaign/16368?u=parrhesia', '[8383]DoW_v2-2725.zip', '2.725', '2024-01-18 13:39:44', '2024-03-12 12:43:30', '09 March 2024', 1709942400, '', 1, 1, 1, 1, 1, 1, '8383titlescreen.png', 1, 0, 0, 1088, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, 'Custom', '', 'https://youtu.be/VULwU0IPHEg?si=wK-Zodlgd2iDnT9k'),
(8384, 1, 940, 'Tetris Reversion 2024', 6480, 'A reversion hack of Tetris (NES) was modified from this original game.\r\n\r\nMods/Updates:\r\n- 7-digit score\r\n- Line Statistics (Single, Double, Triple, Tetris, Drought)\r\n- 80 Lines in B-Type\r\n- Updated Music (Music-1)', '[8384]Tetris Reversion 2024(v1).zip', '1 (2024)', '2024-01-18 13:41:45', '2024-01-18 08:41:54', '18 January 2024', 1705536000, '', 0, 1, 0, 1, 1, 1, '8384titlescreen.png', 5, 0, 0, 419, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(8385, 1, 940, 'Heartris', 6480, 'A new designing hack of Tetris (NES) was modified and called Heartris.\r\n\r\nThis hack/game has a new graphics is a heart theme.\r\n\r\nMods/Updates:\r\n- New Graphics \r\n- 7-digit score\r\n- Line Statistics (Single, Double, Triple, Tetris, Drought)\r\n- 80 Lines in B-Type\r\n- Updated Music (Music-1)', '[8385]Heartris v1.zip', '1', '2024-01-19 10:49:03', '2024-01-19 05:49:15', '18 January 2024', 1705536000, '', 1, 1, 0, 1, 1, 1, '8385titlescreen.png', 5, 0, 0, 135, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A99F922E9DA20B2A27E4398348505D2E9D15271B\r\nFile CRC32: DD66846\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', 0, '', '', ''),
(8386, 1, 5260, 'Toy Story - Improved Version', 4036, 'This improving hack corrects the main flaws made by the developers of Ei-How Yang in the 8-bit port of Disney Toy Story.\r\n\r\nHere is the list of changes:\r\n* The copyright screen has been fixed, the sprite popping up at the top of the screen has been removed.\r\n* Improved title screen, menu screen, Help screen, magic Etch-E-Sketch screen.\r\n* The screen with the end credits has been changed.\r\n* The text in front of the levels has been replaced with the one on the magic screen, as it should be.\r\n* The &quot;Level Complete&quot; theme has been rearranged to the melody of the same name from Sega Genesis (on the native sound engine).\r\nThe graphics of the levels remained intact (the inscription TOY SOTRY has been corrected).\r\n\r\nSpecial thanks to these people:\r\n* NewRisingSun - for MMC3 conversion and partially removing anti-piracy protection\r\n* Ti_ - for removing the remaining part of the anti-piracy protection\r\n* Sharpnull - for writing a screen compression script and fixing a bug with music\r\n* Blood_man - for the Woody image on the title screen and the star sprite on the Game Over screen\r\n* Vasyan - for some hacking help', '[8386]Toy Story [m004][NewRisingSun]ImprovedVersion.rar', '1.0', '2024-01-20 08:01:55', '2024-01-20 14:05:08', '18 January 2024', 1705536000, '', 1, 1, 0, 1, 0, 0, '8386titlescreen.png', 5, 0, 0, 272, 1, 'Filename: Toy Story (Unl) [hM219].nes\r\nDatabase match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7C748E5A83FB07905CADC427D1909A04AF8C51EC\r\nFile CRC32: D518D55D\r\nROM SHA-1: B7C441F05BBEC584E5C4AA8FD1AB665350775F3E\r\nROM CRC32: B2A2992B', 0, '', '', ''),
(8387, 10, 859, 'Golden Sun (Upgrade v1.1)', 8354, 'Golden Sun Upgrade v1.0 by #bidoof3836 (discord)\r\n\r\nchanges\r\n\r\n[v1.1]\r\n\r\n[enemy changes]\r\n*All enemy and boss have doubled hp and exp\r\n*No more enemy that will flee\r\n\r\n[character changes]\r\n*Isaac now has Growth\r\n*Garet now has Avoid\r\n\r\n[equip changes]\r\n*Improve Nodachi ultimate weapon (see details ingame)\r\n*Shaman&#039;s Rod now Bestows Gale and re-adjust resistance and defence (see details ingame)\r\n*Improve All Rings (see details ingame)\r\n*Improve Elven Shirt agility bonus (see details ingame)\r\n*Improve Adepts Helm PP bonus (see details ingame)\r\n\r\n[misc]\r\n*Bass Impact by Bregalad has been removed (download his ips and apply patch if you want it back)\r\n*renamed Sol Wave to Heat Storm\r\n*renamed Sleep Ring to Peace Ring\r\n*Improve Titan Blade (now has a chance to do double damage)\r\n*Improve Adept Heal (improve pp restore from 7 to 15)\r\n\r\n\r\n[v1.0]\r\n\r\n[enemy changes]\r\n*All Mimic now drops Power Bread\r\n*All Equipment drop by enemies now have \r\n high chance to drop them by 1 equip drop out of 8 chance.\r\n*Increase Hp of Kraken, Saturos, Menardi, \r\n Tret, Fushion Dragon, and Deadbeard, also change their color\r\n except Saturos and Menardi.\r\n\r\n[character changes]\r\n*Isaac and Garet now have their own skill evolution \r\n after ragnarok to titan blade and heat wave to sol wave\r\n*Ivan and Mia now have their own special skill, \r\n Storm Lightning for Ivan and Hydro Blast for Mia\r\n\r\n[equip changes]\r\n*New exclusive ultimate weapon Nodachi - Unleashes Outer Space \r\n and Bestows Zanshin, turn +1 and increase enemy encounter, \r\n replacement of Gaia Blade\r\n*All unleash chance of proc is increase from 35% to 65% now\r\n*All Equip that can Break upon use of effect will not Break anymore\r\n*All Rings have been Improve (see their details ingame)\r\n*Improve Spirit Gloves element power by 10 now 15 total\r\n*Shaman&#039;s Rod now Unleash Gale and Bestows Avoid\r\n\r\n[misc]\r\n*Improve Bass impact of Music (credits to Bregalad) (removed in v1.1)\r\n\r\n(note)\r\n*Password transfer to TLA or any TLA Mod is fine.\r\n\r\n(how to patch)\r\n*Patch your original usa Golden Sun using Lunar ips patcher.\r\n*Re-standby your djinns if you are using an old save for patch to activate.', '[8387]Golden Sun (Upgrade v1.1).7z', '1.1', '2024-01-20 08:03:55', '2024-01-24 12:07:37', '24 January 2024', 1706054400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 475, 12, 'Database match: Golden Sun (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5C4695205413DF7DB52B9A184815A07783999971\r\nFile/ROM CRC32: E1FB68E8', 0, '', '', ''),
(8388, 1, 5258, 'Bracers6 Fix', 4322, 'The equipment &quot;Bracers6&quot; only offered 4 defense points, therefore making it identical to &quot;Bracers4&quot;. Everything indicates that there is an oversight and that &quot;Bracers6&quot; should give 6 defense points. \r\n\r\nThis patch remedies this and gives it 6 defense points, it is a one byte change.\r\n\r\nThe patch is also compatible with the English translation of the game, but not with the official US\r\nversion.', '[8388]Bard\'s Tale, The - Tales of the Unknown (J) Bracers6_FIX.zip', '1.0', '2024-01-20 23:32:38', '2024-01-20 18:32:43', '19 January 2024', 1705622400, '8388readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 123, 1, 'Database match: Bard&#039;s Tale, The (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F953E030404FD7D71F9F1FB9D741618447A034E1\r\nFile CRC32: 1B4FEA75\r\nROM SHA-1: E22AE723541184ADF7A81D824AD003CFD59AB485\r\nROM CRC32: 7EE02CA2', 0, '', '', ''),
(8389, 1, 750, 'E1S 2024 SMB3 Hack', 1609, 'A mostly challenging, yet still somewhat easy, game for SMB3 compared to my two from 2023. Each world has between 3 to 5 levels filled with challenging twists, turns, and puzzles. Have fun and good luck.', '[8389]E1S2024SMB3Hack.zip', '1.0', '2024-01-21 07:16:10', '2024-01-28 02:47:11', '20 January 2024', 1705708800, '', 0, 0, 1, 0, 1, 0, '8389titlescreen.png', 1, 0, 0, 534, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, 'Custom', '', ''),
(8390, 9, 1700, 'Very Hard Type', 8496, 'This hack should make everything in Shadowrun much harder.\r\nAccuracy on all weapons has been reduced to 1, and their damage has been decreased.\r\nSpells cost twice as much to cast and are about half as effective in damage and duration.\r\nYou start with strength and charisma at 1 instead of 3, and slap patches heal 5hp instead of 10.\r\nHigh tier armor is 1 point less effective, and dermal armor only gives 1 armor point instead of 2.\r\nHeavy Dude, Mage, and Orc type enemies have twice the amount of hp, and drop 50%-70% less nuyen.\r\n\r\nUpside? The colt is auto-fire? ..\r\n\r\nSave often chummer.\r\n\r\nThere is a great risk-reward ratio to be found in Shadowrun as the difficulty scale increases.\r\nThe further out a player gets from their last nap, the riskier the rewards become.\r\n\r\nAll thanks go to Tony Hedstrom for the very awesome Shadowrun editor.', '[8390]Shadowrun (USA) VeryHardType.zip', '1.0', '2024-01-21 07:24:06', '2024-01-21 02:24:12', '20 January 2024', 1705708800, '8390readme.txt', 0, 0, 0, 0, 0, 1, '', 6, 0, 1, 60, 3, 'Database match: Shadowrun (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: CDBF9E4F8827F93168E31A419EF2B9262B1D4BAD\r\nFile CRC32: 69407572\r\nROM SHA-1: B04AFB21C94DAB5C8B982D0C133898DD5EC1D104\r\nROM CRC32: 3F34DFF0', 0, 'Public Domain', '', ''),
(8391, 11, 1500, 'New Map', 1065, 'This is a brand new level for James Pond 3 created while testing the level editor for the game. The level replaces the first level in the game. It is &quot;finished&quot; in the sense that you can play it in its entirety, there&#039;s an exit, and all the typical things you would expect in a level are there. The true &quot;finished&quot; version will likely be larger in size.', '[8391]jp3new_080.zip', '0.80', '2024-01-22 07:58:39', '2024-01-22 02:58:49', '20 January 2024', 1705708800, '8391readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 68, 8, 'Database match: James Pond 3 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DF7FCA887E7988E24AB2D08B015C6DB2902FE571\r\nFile/ROM CRC32: 26F64B2A', 0, '', '', ''),
(8392, 1, 3233, 'Permanent Skates', 6693, 'This is a hack that permanently upgrades the player&#039;s speed upon consumption of Skates in an attempt to make the game&#039;s pacing swifter. Since there are different offsets between the original Japanese release and the fan translation released by Adventurous Translations, two separate patches have been included depending on the rom&#039;s version.\r\n\r\nCredits:\r\n\r\n[list][li]CF for the overall patch and finding the Japanese offsets.[/li]\r\n[li]Maël Hörz for HxD.[/li]\r\n[li]benbini for finding the English offsets.[/li][/list]', '[8392]Skate Upgrades.zip', '1.0', '2024-01-23 11:29:05', '2024-07-01 10:56:30', '22 January 2024', 1705881600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 96, 1, 'Database match: Ganbare Goemon Gaiden 2 - Tenka no Zaihou (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0A4A08E96EF3445A103377B74BAD83A93851ACE2\r\nFile CRC32: 720A5283\r\nROM SHA-1: B9BE6C9D21272DD6E60B27FC081F712B5C9797A8\r\nROM CRC32: 286FCD20', 0, '', '', ''),
(8393, 8, 708, 'Pokemon: Cubic Crystal', 8498, 'POKEMON: CUBIC CRYSTAL is a remix of Crystal that&#039;s recognizable but distinct, a sort of &quot;what if Crystal&#039;s story was as different from Gold/Silver as future same-gen sequels?&quot; approach. Every major change to mons, locations, moves, and major battles has been cataloged in an [url=https://docs.google.com/spreadsheets/d/1wKsjoYFUskdhTnfAEhmEg2xHZB1iMuR-9qSMEcGHhSU/edit?usp=sharing]easy-to-navigate spreadsheet[/url], which can be viewed online or downloaded: \r\n\r\n\r\nWhile Cubic Crystal has been properly playtested, this is a first project and there are likely small issues that have gone unnoticed. If anyone plays it and notices something off, whether a glitch, a typo, or just general feedback on taste, please comment! Enjoy!\r\n\r\nPOKEMON FEATURES:\r\n\r\n*Fully revamped stats, with BSTs given a general baseline of 400 for weakmons, 450 for mid-tier early mons, 500 for most mons, and slightly higher for starters and such. \r\n*Tweaked typings for many and vastly improved learnsets for all!\r\n*All evolutions available without trade, with Happiness replacing itemless trade evos and item evos replaced by just using item. All evolution items available before Elite Four, including a stone shop in Cianwood.\r\n*Happiness is easier to accrue.\r\n*Evolution levels tweaked for many mons with high requirements.\r\n*Female and Shiny Pokemon have different IV spreads instead of purely suboptimal ones. Gender ratios adjusted among starters.\r\n*Growth rates generally improved, with slow growth rates reserved only for truly powerful Pokemon.\r\n*Improved level curve for wild Pokemon, particularly in Kanto.\r\n*Barring legendaries and unpicked starters, full dex can be completed before Elite Four. Odd Egg from the Daycare now hatches a Kanto starter, so at least one can still be done! Additional starters available in Celadon Game Corner and by trades throughout Kanto.\r\n*Morning-exclusive mons now appear during the day as well.\r\n*Headbutt Trees are streamlined so that every mon-filled tree in a region offers the same Pokemon, rather than forcing a hunt through different trees.\r\n*Old Rod can now catch more than Magikarp semi-reliably, and fishing swarm locations offer rare chances for swarming mons outside of swarms.\r\n*Feraligatr&#039;s name is now Colossobek (Colossus+Sobek) because &quot;gatr&quot; is just awful. The Name Rater now changes all names, including traded mons, so change it right back if you miss it!\r\n\r\nMOVE FEATURES:\r\n\r\n*Dark is physical and Ghost and Poison are special to reflect the nature of their moves (of all three types, only Lick and Poison Sting are now in the &quot;wrong&quot; category as of Gen IV).\r\n*Overhaul of dozens of moves, including an accuracy buff to virtually every move with 70 BP or less.\r\n*Iron Head and Ominous Wind added to increase move options for Steel and Ghost, respectively.\r\n*Barrage, Egg Bomb, Nightmare, Spider Web, Whirlpool, and One-Hit KO moves removed.\r\n*Field moves such as HMs can be used by any mon that learns them as long as the physical TM/HM is in your possession. For instance, a Dragonite with Outrage/Wing Attack/Blizzard/Thunder can still use Fly, Strength, Surf, Waterfall and such in the field!\r\n*HM moves can be forgotten like any other move, no need for the Move Deleter.\r\n*All TMs can be repurchased, with new TM shops appearing as the game progresses. TM moves slightly shifted to improve learnsets (out with Sweet Scent, in with Rock Slide, for instance).\r\n*Move Reminder in Violet City teaches old moves for a modest fee.\r\n*Bill replaces Move Tutor outside of Game Corner and teaches Thunderbolt/Ice Beam/Flamethrower. He appears after Radio Tower rather than after Elite Four, and is no longer limited by day.\r\n\r\nTRAINER FEATURES:\r\n\r\n*Overhaul of virtually every trainer to provide a better level curve (not Kaizo difficulty, but in keeping with a full two-area game).\r\n*Improved Rival that steals both unchosen starters, because why would he not do this?\r\n*Improved Gym Leader rosters, with later leaders gaining Pokemon out of their selected type to counter said type&#039;s weaknesses.\r\n*Pryce now acts as the fourth gym, with Chuck/Jasmine/Morty acting as interchangeable 5/6/7; while their teams are not dynamic, the game nudges towards this order.\r\n*Rematches available for all Gym Leaders, with Johto Leaders giving bonus optional rematches before the Elite Four.\r\n\r\nSTORY FEATURES:\r\n\r\n*Deeper integration of Gym Leaders and Elite Four members outside of their gyms a la Platinum to create a sense of place in the world and offering small story beats in Kanto.\r\n*Suicune and Ruins of Alph quests are incorporated more deeply into the plot, with Karen replacing Eusine as our resident legendary hunter.\r\n*Rocket HQ in Mahogany now offers meaningful choice between ambush statues and trick floor, and Radio Tower is heavily streamlined (no backtracking, and a Nurse Joy in the second floor to keep things moving).\r\n*Completing Unown Dex and solving every Unown wall text puzzle in the Ruins of Alph earns you Legendary rewards!\r\n*Falkner&#039;s retired father replaces Bill&#039;s grandfather in Cerulean Cape, offering a quest that sees you find and (hopefully) capture Kanto&#039;s Legendary Birds. Catch all three to earn his Silver Wing!\r\n*Mewtwo available after Red, but first it must be found! (Not a roaming encounter, worry not.)\r\n\r\nMISC. FEATURES:\r\n\r\n*Press B to run!\r\n*Text is generally streamlined! Fast Text is now instant, the artificial save delay was removed, Nurse Joy has less dialogue.\r\n*Repel and Escape Rope are now reusable key items given early in your quest.\r\n*Pocket PC allows for PC access on the fly.\r\n*Fly is available immediately after Sudowoodo, allowing for easier backtracking across the split path of north Johto.\r\n*The Pokemon Center outside of the Power Plant can be flown to, no need to backtrack.\r\n*Price overhaul for items to make catching and healing easier.\r\n*All trees drop two berries/apricorns, and Kurt doesn&#039;t need a day to turn apricorns into special balls.\r\n*Three available Lucky Eggs hidden throughout the game.\r\n*As Whirlpool as a move is deleted, there are no more pointless Whirlpools in the game.\r\n*The Abra at Indigo Plateau doesn&#039;t leave, allowing easy travel between regions.\r\n*That dinky pixel of “bangs” that makes Kris’s eyes look wonky when walking left or right? Yeah that’s gone.', '[8393]Cubic Crystal 1.31.7z', '1.31', '2024-01-23 11:46:40', '2024-04-24 20:27:24', '24 April 2024', 1713916800, '8393readme.txt', 1, 0, 1, 1, 1, 0, '8393titlescreen.png', 5, 0, 0, 1767, 1, 'Database match: Pokemon - Crystal Version (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A', 0, 'CC-BY-1.0', 'https://github.com/jaylikethebird/Cubic-Crystal', ''),
(8394, 1, 5263, 'Dark Seed - Music Hack', 4036, 'This hack changes the title theme of the game to the opening theme from the DOS version of Dark Seed.\r\nSince there is only one music in the entire game, it was decided to add empty notes at the end of all tracks so that the music doesn&#039;t loop continuously and doesn&#039;t get bored too quickly.\r\nThe rest of the game remained unchanged.', '[8394]Darkseed (Unl) [p1](Music Hack by lancuster).rar', '1.0', '2024-01-24 06:31:23', '2024-01-24 01:31:34', '23 January 2024', 1705968000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 44, 1, 'Filename: Darkseed (Unl) [p1].nes\r\nDatabase match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AD3847C71766A6662A013E7A813AF4931B75DCB6\r\nFile CRC32: 40A69F47\r\nROM SHA-1: 480FC6261897F1D44F17FBD0FE8FC3F538861589\r\nROM CRC32: 81A37827', 0, '', '', ''),
(8395, 23, 5264, 'Pokémon Pearl: Slotmod', 8499, 'Pokémon Pearl Slotmod is a rom hack of Pokémon Pearl which adds the GBA slot inserts into the main game of Pokémon Pearl, along with other changes, it adds in new trainers, modifies some existing ones including the Gym Leaders and makes it possible to complete the Sinnoh dex in a single playthrough.\r\n\r\nThings that were changed:\r\n-The GBA insert pokémon  have been added to the main game of Pokémon Pearl, they mostly have the same locations as they would have if someone were to insert their respective GBA game, however, some were changed around a bit as to make them more avaible.\r\n-Tropius and Tangela were also added in the wild, mostly because in original Diamond and Pearl, those 2 were nowhere to be found.\r\n-Movesets were changed as to not make some of the Pokémon that appear early not too strong compared to others.\r\n-Trainers were changed as to make them use the newly avaible Pokémon, this is mostly due to Sinnoh&#039;s whole thing of making the player see every single Pokémon in the sinnoh dex\r\n-Trade evolutions have all been made possible through level up/holding the specific item while leveling up\r\n\r\n°A couple of new events were added to help the player complete the Sinnoh pokédex!\r\n\r\nMain game:\r\n-A trade in Solaceon was added which involves giving a Misdreavus for a Murkrow (this is because Murkrow is exclusive to diamond, with the counterpart of Misdreavus).\r\n-A Team Galactic grunt was added in Lake Valor which gives you their Stunky after deciding to quit (This is because Stunky is exclusive to pokémon diamond).\r\n-The Ruin Maniac will now become a Trader for fossils, allowing you to get the Skull fossil in exchange for a Shield one.\r\n-A new encounter with  Gengar has been added in the Old Chateau.\r\n-A sidequest involving Sableyes with them having a chance to hold an odd keystone.\r\n\r\nPost Game:\r\n-The Regis are avaible for capture, thus allowing you to fight Regigigas (Regirock is in Maniac Tunnel, Regice in Mt. Coronet and Registeel in Iron Island)\r\n-A Dialga event was added in Celestic Town.\r\n-A Manaphy event was added in Sandgem Town.\r\n-Events for Darkrai, Shaymin and a new Team Galactic plot to coincide with Arceus.\r\n-After beating the game, you will be given your gendered counterpart&#039;s starter, and in the fight area, you will be given an egg of your rival&#039;s starter', '[8395]Pokemon_Pearl_Slotmod_Final2.zip', '1.1', '2024-01-24 06:32:14', '2024-02-25 04:36:35', '25 February 2024', 1708819200, '', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 435, 1, 'Database match: Pokemon - Pearl Version (USA) (Rev 5)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 99083BF15EC7C6B81B4BA241EE10ABD9E80999AC\r\nFile/ROM CRC32: E2D87EBF', 0, 'CC-BY-1.0', '', ''),
(8396, 1, 5265, 'Elite: Spectrum font hack', 842, 'The game font has been redrawn to the version from the Spectrum.', '[8396]elite_spectrum_font_hack.zip', '1.0', '2024-01-24 10:29:55', '2024-01-24 05:30:09', '23 January 2024', 1705968000, '', 1, 0, 0, 0, 0, 0, '8396titlescreen.png', 1, 0, 0, 83, 1, 'Database match: Elite (Europe) (En,Fr,De)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 02B277CAEF0970078DFB3F2DBB7CED731380ECFD\r\nFile CRC32: 4CF12D39\r\nROM SHA-1: 8D7CA48394996EF45AB1094B582D00AD7B028F21\r\nROM CRC32: A4BDCC1D', 0, '', '', ''),
(8397, 1, 797, 'Bionic Commando: Re-Charred', 8500, 'Welcome to Bionic Commando Re-Charred. The name is stupid because this romhack was never\r\noriginally meant for the public&#039;s eye, but here it is.\r\nThis romhack was developed by Charbomber for fun but also to challenge themselves as they eventually found the game too easy and needed something harder and fresher, so they made their own romhack.\r\n\r\nEvery level is made harder (to different degrees), the world map is changed entirely, and the truck encounters are changed as well. In-case this is too difficult for you, there is also infinite lives.\r\n\r\nThere are several graphical glitches and gameplay glitches as well as a few softlocks at certain points, sorry about that.\r\n\r\nAlso, the program used to create this hack (Groen), occasionally corrupted areas making these weird lines of tiles some places. Also, Groen loved to corrupt some levels in particular. If you see a large portion of completely unedited level, it is probably because Groen did not play nicely with that section of the level.', '[8397]Bionic Commando Re-Charred.zip', '0.8', '2024-01-24 10:31:55', '2024-01-24 05:32:10', '23 January 2024', 1705968000, '8397readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 151, 1, 'Database match: Bionic Commando (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8F2F7D70AB38FA203651972C7BD4A0CCA3638162\r\nFile CRC32: 83BE000C\r\nROM SHA-1: C82E29639E2DFFA2754149025C6784EB2587B09D\r\nROM CRC32: D2574720', 0, '', '', ''),
(8398, 10, 5126, 'Custom Robo GX -- Commander Check Changes', 5583, 'Custom Robo is a franchise where you get to customize your robos and make them battle each other in various stages.  There is story too, but that&#039;s not really important.  Custom Robo GX is a game for GBA, and because the system is far more limited than N64, GC, and NDS, the developers had to recreate the mechanics of the game.  And yet, it was still pretty good, considering the limits they had to work with.\r\n\r\nAfter beating the main game, you can do something called Commander Check (PlayerCheck in hmsong&#039;s English patch) in Lady P&#039;s Lab, where if you fulfill a certain condition, Lady P gives you a free item or unlocks a stage.  4 of those conditions require you to play against other players, which is probably difficult for most of you.\r\n\r\nThis patch changes those conditions to:\r\n- Win 100 battles\r\n- Win 200 battles\r\n- Win 300 battles\r\n- Have 20 different robos\r\n\r\nHowever, the original game&#039;s final Commander Check (&quot;Have 70 robos/parts&quot;), was changed to &quot;Have 70 parts&quot;.\r\n\r\nThere are 2 patches -- one for the original J version, and one for the hmsong&#039;s English version.\r\n\r\nBIG thanks goes to Thunderdisk. He’s the one who figured out all the mechanics and taught hmsong that. Hmsong could not have done this without him.\r\n\r\nIf you have any questions, suggestions, requests, or anything else, please PM hmsong on Romhacking.net (click the name, then click the name next to “Forum Account”, then click “Send PM”). \r\n\r\n\r\nApplying Notes:\r\n\r\n- There are 2 patches: (J) patch, and (Eng) patch. Apply the (J) patch on the vanilla Japanese ROM, or apply the (Eng) patch AFTER applying hmsong’s English translation patch first. If there is a translation patch other than hmsong’s English patch, then please let hmsong know, and he will check for compatibility.\r\n- This is compatible with all other patches by hmsong, including his English translation patch (apply the English translation patch first).', '[8398]CRGX - Commander Check 1.0.zip', '1.0', '2024-01-24 17:40:06', '2024-01-24 15:02:23', '24 January 2024', 1706054400, '8398readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 112, 1, 'Database match: Custom Robo GX (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 0B5CE051AA1FD83AB0EC79122B07B02BB41096A5\r\nFile/ROM CRC32: F533DC13', 0, '', '', ''),
(8399, 9, 755, 'Super Mario Kart - Night Version', 7195, 'Super Mario Kart - Night Version is a Project created by Eurípedes do Canal: CDX RETROGAMES.\r\n\r\n\r\nThe main idea was to make a hack totally in the night mood, as all the tracks from the original game are during the day.\r\nAnd with this idea, the palettes of the terrains of the tracks and the Backgrounds were changed, creating a very beautiful and interesting night atmosphere.\r\n\r\n\r\n\r\n*****************\r\n*Characteristics*\r\n*****************\r\n\r\n- BG&#039;s in Night Theme\r\n- New Opening\r\n\r\nVersion: 1.2\r\n- New Podium', '[8399]Super Mario Kart - Night Version 1.2 (SMK Hack).zip', '1.2', '2024-01-25 04:38:08', '2024-01-29 03:57:07', '28 January 2024', 1706400000, '8399readme.txt', 1, 0, 0, 1, 0, 0, '8399titlescreen.png', 1, 0, 0, 372, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', 'https://youtu.be/QsZ6vdfgFP4?si=eoEtKf9AUp9Qd4x9'),
(8400, 9, 755, 'Super Mario Kart - Sunset Version', 7195, 'Super Mario Kart - Sunset Version is a Project created by Eurípedes do Canal: CDX RETROGAMES.\r\n\r\n\r\nThe main idea was to do a hack totally in the late afternoon mood, as all the tracks from the original game are in daylight.\r\nAnd with this changed idea, the terrain and Background palettes were changed, creating a very beautiful and interesting sunset mood.\r\n\r\n\r\n\r\n*****************\r\n*Characteristics*\r\n*****************\r\n\r\n- New BG&#039;s in Sunset Theme\r\n- New Characters Screen\r\n\r\n\r\nVersion: 1.2\r\n- New Podium Screen', '[8400]Super Mario Kart - Sunset Version 1.2 (SMK Hack).zip', '1.2', '2024-01-25 06:05:51', '2024-01-29 03:55:49', '28 January 2024', 1706400000, '8400readme.txt', 1, 0, 0, 1, 0, 0, '8400titlescreen.png', 1, 0, 0, 280, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', 'https://youtu.be/Nz_5S9PHenE?si=VxOABguEv6ZibirD'),
(8401, 1, 709, 'BBSMB Frozen Version', 8264, 'This hack has most if not all of the same levels as the original &quot;Bigger Better Super Mario Bros,&quot; the only real difference here is that it changes the aesthetics around as well as the maneuvering logic. Mario has also been given his own custom color pallet. World 8 has some extra levels thrown in however the world 9 patch could not be included due to its interference with the title screen; you can&#039;t have your cake and eat it too. But with that being said the game still lives up to it&#039;s title as your player always begins big and there are more levels than there are within the original SMB for the NES making for a bigger game and that&#039;s what&#039;s  important.', '[8401]BBSMB Frozen.7z', '1.0', '2024-01-25 10:01:24', '2024-01-25 05:01:34', '25 January 2024', 1706140800, '8401readme.txt', 1, 0, 1, 0, 1, 0, '8401titlescreen.png', 1, 0, 0, 352, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698\r\n\r\nFile MD5	811B027EAF99C2DEF7B933C5208636DE\r\nROM MD5	8E3630186E35D477231BF8FD50E54CDD', 0, '', '', ''),
(8402, 9, 755, 'Super Mario Kart - Winter Version', 7195, 'Super Mario Kart - Winter Version is a Project created by Eurípedes from YT Channel: CDX RETROGAMES.\r\n\r\n\r\nThe main idea was to make a totally snowy hack that he always thought was beautiful.\r\nAnd with this idea, the palettes of the terrains of the tracks and the Backgrounds were changed, creating a very beautiful and interesting snow climate, which draws attention.\r\n\r\n\r\n\r\n *****************\r\n *Characteristics*\r\n *****************\r\n\r\n- Tracks in the Ice Theme (Snow)\r\n- BG&#039;s in Ice Theme (Snow)\r\n\r\nVersion 1.2\r\n- New Podium Screen\r\n- New Opening', '[8402]Super Mario Kart - Winter Version 1.2.zip', '1.2', '2024-01-25 10:26:24', '2024-01-31 23:19:03', '31 January 2024', 1706659200, '8402readme.txt', 1, 0, 0, 1, 0, 0, '8402titlescreen.png', 1, 0, 0, 391, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, '', '', 'https://youtu.be/WWqm63e_6PY?si=Brg2gGNHbKnvBwDl'),
(8403, 10, 5195, 'Kirby&#039;s Sky Tower in Carrot Castle', 8345, 'This hack gives Carrot Castle separate music from Moonlight Mansion by making it play the &quot;Sky Tower&quot; theme from Kirby&#039;s Return to Dream Land for the Wii. Moonlight Mansion, of course, keeps its old music. The theme can be listened in the Sound Player as track 39, replacing an unused duplicate of the Crackity Hack theme.', '[8403]Sky Tower Mirror.zip', '1.0', '2024-01-26 04:26:02', '2024-01-26 00:02:39', '25 January 2024', 1706140800, '8403readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 261, 1, 'Database match: Kirby &amp; The Amazing Mirror (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700\r\nFile/ROM CRC32: 4F07C618\r\n-\r\nDatabase match: Kirby &amp; The Amazing Mirror (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 274B102B6D940F46861A92B4E65F89A51815C12C\r\nFile/ROM CRC32: 9F2A3048', 0, 'CC-BY-NC-SA-4.0', '', 'https://youtu.be/aMN-jn5ka1c'),
(8404, 1, 774, 'Mega Ran 1', 8501, 'Mega Man is now Mega Ran for starters! Mainly a graphic hack, some level redesign and Boss weakness changes with secondary weaknesses were applied. An homage to one of the coolest people in the Nerdcore community, Mega Ran.  It was only fitting to customize the original Mega Man (and more to follow?) around the legacy.  Enjoy!', '[8404]Mega Ran 1 Hack_v1.3.zip', '1.3', '2024-01-26 04:32:00', '2024-01-26 16:23:01', '25 January 2024', 1706140800, '8404readme.txt', 1, 0, 1, 1, 0, 0, '8404titlescreen.png', 1, 0, 0, 192, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F0CC04FBEBB2552687309DA9AF94750F7161D722\r\nFile CRC32: A46011A0\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', 0, 'Custom', '', ''),
(8405, 9, 804, 'Super Mario RPG: Armageddon (White Dialogue and Menu Text)', 8502, 'Thanks for checking out this rom hack for Super Mario RPG Armageddon. \r\n\r\nThis improves the text color for dialogue boxes and menus in Super Mario RPG Armageddon for Normal and Hard modes. They were hard to read before and this makes it easier to sit further away from the screen if needed.\r\n\r\nFULL credit goes to DarkKefka and Doomsday31415 for the original [url=https://www.romhacking.net/hacks/6665/]Armageddon rom hack[/url]. The version used for this patch is 10h2.\r\n\r\nImprovements:\r\n\r\n1.0\r\n\r\n- Updated all dialogue text to be white. Previous text was a dark blue with a blue background and you could not read the text at all. This makes it easier and much more tolerable.\r\n- Updated all menu text to be white. Again the text was an off blue and hard to read so the update was much needed.\r\n\r\nInstallation instructions:\r\n\r\nPatch the normal or hard mode .ips file onto the original normal or hard Super Mario RPG: Armageddon rom hack.', '[8405]Super Mario RPG Armageddon - White Text Update.zip', '1.0', '2024-01-27 00:15:15', '2024-02-01 18:11:55', '27 January 2024', 1706313600, '8405readme.txt', 0, 0, 0, 1, 0, 0, '8405titlescreen.png', 6, 0, 0, 276, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CFC11BCAA72803521BFDAB15EACDB4B42C18F826\r\nFile/ROM CRC32: F92F5E9', 0, '', '', ''),
(8406, 10, 1731, 'Super Mario Advance - Classic Mario and Luigi', 8504, 'By: Resident Prime\r\n\r\nThis hack aims to edit Mario and Luigi&#039;s in-game palettes to match those of the original Super Mario Bros. 2 box art and manual.\r\n\r\nThere are two versions included: The vanilla Super Mario Advance color palettes, and the All-Stars color palettes\r\n\r\nThis patch is compatible with Mister Man&#039;s [url=https://www.romhacking.net/hacks/6439/]SNES Color Restoration[/url] Patch. Be sure to patch his file over your rom first, then this one.', '[8406]SMA___Classic_Mario_and_Luigi_Hack.zip', '1.0', '2024-01-27 08:27:15', '2024-01-27 03:27:20', '24 March 2022', 1648080000, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 212, 1, 'Database match: Super Mario Advance (USA) (Demo) (Kiosk)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 05E41B04CDCD73194C0F836639C5774779F50A3F\r\nFile/ROM CRC32: 69924CBD', 0, '', '', ''),
(8407, 10, 2020, 'Mario Kart Super Circuit - SNES Battle Course Restoration', 5390, 'This is just a simple hack that replaces the GBA battle courses with the SNES battle courses, which were originally cut from the game, fixing the bugs that they originally had.\r\n\r\nPatch over a US version of the game.', '[8407]Mario Kart Super Circuit SNES Battle Course Restoration.zip', '1.0', '2024-01-27 08:30:53', '2024-01-27 03:31:01', '27 January 2024', 1706313600, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 259, 1, 'Database match: Mario Kart - Super Circuit (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9D327C030C3E2D9007990518594F70C3340AC56F\r\nFile/ROM CRC32: ED316E37', 0, '', '', ''),
(8408, 9, 804, 'Super Mario RPG: Armageddon (Easy Mode)', 8502, 'Thanks for checking out this rom hack for Super Mario RPG Armageddon. \r\n\r\nThis is an easy mode for Super Mario RPG Armageddon. The stats changed will allow the player to feel stronger on the attack and on defense. Full details in the Improvements sections below.\r\n\r\nFULL credit goes to DarkKefka and Doomsday31415 for the [url=https://www.romhacking.net/hacks/6665/]original Armageddon rom hack[/url]. The version used for this patch is 10h2. Please use that rom hack as the base for this patch.\r\n\r\nImprovements:\r\n\r\nv0.1\r\n\r\n- Base attack values of every party member raised by 3x dependent on current level\r\n- Magic attack values of every party member raised by 2x dependent on current level\r\n\r\nv0.2\r\n\r\n- Base defense values of every party member raised by 3x dependent on current level\r\n- Base magic defense values of every party member raised by 2x dependent on current level\r\n- Defense timing values returned to original Super Mario RPG values for more leniency.\r\n\r\nInstallation instructions:\r\n\r\nPatch the .ips file onto the base NORMAL rom hack of Super Mario RPG: Armageddon. The rom hack can be found here:\r\n\r\nhttps://www.romhacking.net/hacks/6665/', '[8408]Super Mario RPG Armageddon - Easy Mode v0.2.zip', '0.2', '2024-01-27 13:17:17', '2024-01-28 13:48:37', '27 January 2024', 1706313600, '8408readme.txt', 0, 0, 0, 0, 1, 0, '8408titlescreen.png', 6, 0, 0, 484, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8409, 1, 561, 'GFF + FF3 Sprite Backport Compatibility Patch', 8505, '[b]*[/b]This patch has reached its final version and is no longer supported. For a more up-to-date and full-featured character sprite hack, please see our new &quot;Custom Final Fantasy III Sprites&quot; hack at https://www.romhacking.net/hacks/8477/ (unaffiliated with Hans and sharing no unique artwork of theirs).**\r\n\r\nThis patch adds compatibility between the mods &quot;GFF (Grond&#039;s Final Fantasy)&quot; by Grond and &quot;FF3 (NES) Sprite Backport&quot; by Hans, allowing the two to be used together without graphical glitches. To use, install GFF first, then FF3 Sprite Backport, then the compatibility patch.\r\n\r\nAll credit for the mods affected by this patch, but not the patch itself, goes to their respective creators. Said mods must be downloaded and installed before installing this patch and can be found at the links below.\r\n\r\nGFF (Grond&#039;s Final Fantasy) - https://www.romhacking.net/hacks/652/\r\n\r\nFF3 (NES) Sprite Backport - https://www.romhacking.net/hacks/5644/\r\n\r\nV1.1 UPDATE: Fixed an issue with Ninja&#039;s battle sprites not being imported properly\r\n\r\nV1.2 UPDATE: Making any changes to battle palettes with GFFHackster appears to break the &quot;Run&quot; option in battle. Therefore, the patch has been remade from the ground up the old-fashioned way to resolve this and any other as yet unknown problems. V1.2 can be safely installed on any ROM already using a previous version of this patch or on a fresh ROM after following the original installation instructions above.\r\n\r\nV1.3 FINAL UPDATE: Fixed one byte unintentionally changed in the last update. This compatibility patch is now considered final and will no longer be supported in the future.', '[8409]GFF + FF III Sprite Backport Compatibility Patch V1.2.zip', '1.3', '2024-01-28 07:16:02', '2024-03-03 02:07:43', '02 March 2024', 1709337600, '', 1, 0, 0, 0, 0, 0, '8409titlescreen.png', 6, 0, 0, 200, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32: 5C892F3B\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(8410, 36, 5267, 'Undub Patch Sakura Wars V (Wii)', 8436, 'Undub Patch Sakura Wars V (Wii)\r\n\r\nThe patch can be downloaded here:\r\n\r\n[url]https://www.mediafire.com/file/ho1pq7400pa1mcd/Undub_Patch_Sakura_Wars_V_%2528Wii%2529.zip/file/file[/url]', '', '1.0', '2024-01-28 17:54:54', '2024-01-28 12:54:58', '28 January 2024', 1706400000, '8410readme.txt', 0, 0, 0, 0, 0, 1, '', 6, 1, 1, 0, 1, 'Sakura Wars - So Long, My Love (USA) Wii', 0, '', '', ''),
(8411, 10, 5269, 'Robopon 2 0xOS Version', 8507, 'Robopon 2 0xOS Version is a rebalance improvement hack for Robopon 2 Ring Version. This hack aims to promote more strategic and creative play than the original game.\r\n-All Robopon statistics are adjusted and rebalanced to make each Robopon mechanically distinct, less grind-intensive to raise, and viable through the endgame\r\n-Parts are now equippable by any Robopon of the same Type (ARM/MOVE), allowing for more creative builds, and have also had their stats rebalanced and animations/sound effects changed\r\n-Spark combos have been revised, making many Robopon available earlier, allowing you to spark pre-enhanced Robopon in the lategame, and allowing you to obtain every Robopon in the game without Link Spark\r\n-Other small changes to shops, text, and enemy teams\r\nThese changes make the game more challenging, especially early on, but skills and software are designed to have much more value. Use every tool available to you to make it through the tournament in this fresh experience!', '[8411]Robopon_2_0xOS_Version_v1-2-1.zip', '1.2.1', '2024-01-30 03:01:37', '2024-01-29 22:01:49', '02 January 2024', 1704153600, '8411readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 170, 1, 'Database match: Robopon 2 - Ring Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9667FE6F11B9C5D24B38A3E220E51D3A60B25444\r\nFile/ROM CRC32: CA73E17A', 0, '', '', ''),
(8412, 10, 2839, 'Fire Emblem: Shackled Power', 8509, 'Fire Emblem: Shackled Power is a ROMhack of Fire Emblem: The Sacred Stones. Featuring over 30 chapters of original gameplay with a wide variety of changes, including:\r\n-New Story and levels\r\n-Completely new characters with rebalanced classes and numerous new ones.\r\n-New weapon type in the form of bombs (2-range physical weapons targeting resistance)\r\n-Loads upon loads of support conversations amongst 40+ characters.\r\n\r\nFor more information, including the credits, see the game&#039;s page on Fire Emblem Universe.', '[8412]SP_Version 1.334.zip', '1.334', '2024-01-30 07:17:42', '2024-06-18 05:08:43', '17 June 2024', 1718582400, '', 1, 1, 1, 1, 1, 0, '8412titlescreen.png', 1, 0, 0, 1165, 12, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', ''),
(8413, 10, 2839, 'Fire Emblem: Tales of Kotor', 7428, 'Fire Emblem: Tales of Kotor is a custom Sacred Stones romhack, with an original story/world, characters, levels, and custom graphics/music. It is a sequel to [url=https://www.romhacking.net/hacks/6766/]Call of the Armor[/url], and should be played after that game.\r\n\r\n[b]Format:[/b] This game is in an anthology style format, with 12 different tales all featuring different characters, and can be played in (mostly) any order. Like Call of the Armor, this hack was made in a telephone style by different creators making different tales.\r\n\r\n[b]Plot:[/b] A certain soul has found themselves in a blisteringly hot cave, with only an eager serpentine storyteller for company. With little else to do, they pass the time by listening to tales of the rich and storied land of Kotor.They will hear of bounty hunters and wayward queens, of stricken gods and lost souls, but something hides in the shadows of these stories... a common thread that will reveal of an event that will shake the entire world.\r\n\r\n\r\n[b]Features:[/b]\r\n[list]\r\n    [li]12 different tales, with the finale unlocking after all other tales are completed[/li]\r\n    [li]Dozens of characters: every single playable character from CotA returns in some fashion, and there’s some newcomers as well![/li]\r\n    [li]Creative and unique objectives, from stopping escaping looters to rescuing orphans! Some maps will feature a “4th army” whose allegiances may turn things on their head![/li]\r\n    [li]8 achievements to… achieve![/li]\r\n    [li]A playable and nameable avatar![/li]\r\n    [li]Standard QOL improvements from HP Bars to viewable growths[/li]\r\n    [li]New classes, items, music, and more![/li]\r\n[/list]', '[8413]tales of kotor.zip', '1.1', '2024-01-30 17:34:43', '2024-01-30 12:34:58', '17 October 2023', 1697500800, '8413readme.txt', 1, 1, 1, 1, 1, 0, '8413titlescreen.png', 1, 0, 0, 722, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', 'https://youtu.be/rTV6ZMUGX0o'),
(8414, 9, 1654, 'Lennus Revival', 7860, 'A complete graphical improvement of Paladin&#039;s Quest! Most palettes have been changed to give it a better presentation. A lot of sprites have also been modified to match their original art. Here&#039;s a sumary of the modifications:\r\n\r\nv1.0\r\n\r\n* The weird yellow grass is now green, looking more pleasing.\r\n* Background battle palettes also match the changes: less yellow, more green.\r\n* All cave palettes have been changed accordingly to their battle palettes: they now look darker and more realistic.\r\n* All palettes from the playable characters have been changed! They now match their portraits and/or original art.\r\n* The portraits&#039; palettes of Chezni and Fiery have been changed to match their sprites.\r\n* Most sprites have been edited to match their original ideas.\r\n* An original sprite for Destry and his lubott-likes have been created, since his old sprite looked nothing like him.\r\n* Spirits abbreviations are now gone! They are now simple and intuitive icons. Spirits window&#039;s palette have also been modified.\r\n* The messed sprites of the enemies ZMaster and Specter are now fixed. Also, the enemies Beholder, Deatheye and Flamer now have green skin, giving them more emphasis.\r\n* The Raigan timeship is now properly colored, matching its original art. The Underground Tunnel vehicles have also been recolored.\r\n* Many other small graphical improvements: the mountains look better (the grass pixels have been cleaned), Saskuots trees are fixed (they were missing an important outline), Raigan statues from Jurayn are fixed (they shared opposite palettes), and so on!\r\n\r\nv1.1\r\n* Added an alternate patch that keeps the yellow textures but changes everything else. Ideal for those that prefer the old aesthetic.\r\n* Textual improvements: Fixed typos and a repeated text. Fixed spells names and descriptions: for example, Dft S and Dft A did opposite effects due to mistranslation. This issue was fixed. The names of MGdown and MGWall were exchanged to give more clarity (MGdown decreases magical attacks while MGWall deflects them).\r\n* Mouth has been properly renamed Rich.\r\n* Gender symbols were added in the place of the &quot;Mal&quot; and &quot;Fem&quot; abbreviations.\r\n* Graphical changes: Small sprite edits. T-Rex is now green to differ from RedJaws. The boss Garana is blue to differ from Butcher. Ms.EX outline is now black, like most enemies.\r\n* The palettes of Dragon Mountain (map) and Zaygos&#039;s Temple (Battle) have been improved.\r\n\r\n* To-do: The portraits of Gorf/Smash and J.Rasav/G.Rasav are cleary exchanged, but are compressed. If someone can fix it out, it would be a great improvement.\r\n\r\nNow you have no excuse to not play this gem!', '[8414]Lennus Revival v1.1.rar', '1.1', '2024-01-30 17:45:59', '2024-02-13 19:24:04', '13 February 2024', 1707782400, '', 1, 0, 0, 1, 0, 0, '8414titlescreen.png', 5, 0, 0, 303, 4, 'Database match: Paladin&#039;s Quest (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F0F7F946DA12866D064F67B8D639ABD3A212A1B4\r\nFile/ROM CRC32: 37FE8126', 0, 'Custom', '', ''),
(8415, 1, 805, 'Metroid - 8 E-Tanks', 8511, 'Simple hack that allows Samus to carry all 8 of the games E-tanks. Also the low health beep has been removed.', '[8415]Metroid - 8 E-Tanks.rar', '0.1', '2024-01-30 21:24:45', '2024-01-30 16:24:49', '30 January 2024', 1706572800, '', 0, 1, 0, 0, 1, 0, '', 5, 0, 1, 176, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, 'Custom', '', ''),
(8416, 23, 4143, 'Rhythm Heaven Undub', 5504, 'Did you know Rhythm Heaven has traces of the ability to play the game with JP audio? This amazing feature wouldn&#039;t be fully realized until the later two entries in the series. This patch allows you to somewhat experience this unfinished feature completely!\r\n\r\nThis patch swaps all of the English audio (sound effects and streamed music) with their Japanese counterparts. Normally swapping the sound archive file between the JP and NTSC versions would cause a select few rhythm games to sound incorrect. However this patch further modifies the imported sound archive to make the entire game sound correct!\r\n\r\nIncluded in the download are instructions to both use this patch as well as how to apply it to any romhack of your choice (I.E Touchless).', '[8416]RHUndub.7z', '1.0', '2024-01-31 05:39:32', '2024-01-31 00:39:41', '30 January 2024', 1706572800, '8416readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 411, 1, 'Database match: Rhythm Heaven (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 1A941FB6D518A0F74ADE8A119BF632851C3D800A\r\nFile/ROM CRC32: 13C65089', 0, '', '', ''),
(8417, 23, 2668, 'Sonic&#039;s Friends in Dawn of Sorrow', 7481, 'Knuckles, Amy and Tails must find Sonic in a rearranged and linear Dracula&#039;s Castle before anything bad happens to him! Have them explore together and make good use of their unique powers in this Julius Mode hack.', '[8417]Dawn of Sorrow & Knuckles.zip', '1.0', '2024-02-01 07:47:05', '2024-02-01 02:47:18', '30 January 2024', 1706572800, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 627, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(8418, 1, 709, 'New Frozen Mario Bros.', 8264, 'The original version of New Mario Bros. is brilliantly colored and well designed but is also plagued with a couple minor problems. This patch fixes the questionable and minor things, changes the aesthetics and maneuvering logic while putting a cool refreshing new spin on this fun and exciting game. \r\n\r\nIMPROVEMENTS:\r\n- Stage 1-1: added new coin room and moved pipe over to the right so you can now exit the coin room correctly\r\n- Changed problematic jump on 1-3 from 10 space gap to 8 space gap (lower ledge)\r\n- Removed check point leading to death on stage 5-3\r\n\r\nNOTE: Apply patch over prepatched [url=https://www.romhacking.net/hacks/3954/]New Mario Bros.[/url] ROM.', '[8418]New Frozen MB 1.0.7z', '1.0', '2024-02-01 08:01:56', '2024-02-01 03:02:08', '31 January 2024', 1706659200, '8418readme.txt', 1, 0, 1, 0, 1, 0, '8418titlescreen.png', 6, 0, 0, 390, 1, '(Patch to New Mario Bros.)\r\nNo-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version 20130731-235630)\r\nFile MD5: 811B027EAF99C2DEF7B933C5208636DE\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM MD5: 8E3630186E35D477231BF8FD50E54CDD\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8419, 22, 959, 'Cream in Sonic The Hedgehog', 8383, 'Cream in Sonic The Hedgehog is a ROM Hack of Sonic The Hedgehog (SMS), which replaces Sonic with Cream The Rabbit. This includes a change in the life icon, 1-up monitor, goalpost, and act result screen.', '[8419]Cream in Sonic The Hedgehog.zip', '1.02', '2024-02-01 08:07:34', '2024-05-24 12:17:40', '23 May 2024', 1716422400, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 352, 1, 'Database match: Sonic The Hedgehog (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nFile/ROM CRC32: B519E833', 0, '', '', ''),
(8420, 9, 5272, 'Ranma 1/2 - Ougi Jaanken (Japan) Fastrom', 7395, 'Obscure PC98 puzzle game SFC port, now in Fastrom!\r\n-CRC32 of original ROM: 0a5dfa05\r\n-CRC32 of patched ROM: 84273a6e\r\n\r\nNote that this is an updated version (v1.04) - the prior release had an issue where fastrom was disabled after initialization.\r\n\r\nif you have questions, email bank [at] bankbank dot net\r\n\r\nv1.04 - found another place where fastrom was disabled\r\nv1.03 - checksum fixed\r\nv1.02 - later overwrite of fastrom register fixed\r\n\r\nthanks to:\r\n- kandowontu for explaining this madness\r\n- sour for making mesen2 which has a great debugger', '[8420]Ranma_1-2_-_Ougi_Jaanken_Japan_Fastrom_v1.04.zip', '1.04', '2024-02-01 21:15:50', '2024-02-02 20:34:51', '02 February 2024', 1706832000, '8420readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 161, 3, 'Database match: Ranma 1-2 - Ougi Jaanken (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8E8DE0C344AF1E1C357ED6F8A96443A369349D49\r\nFile/ROM CRC32: A5DFA05', 0, '', '', ''),
(8421, 26, 5273, 'Magical Drop 3 Tournament Edition', 7395, 'Magical Drop 3 Tournament Edition v1.0\r\n\r\nChanges include:\r\n\r\n*Playable Black Pierrot (selectable by holding C button while choosing Empress)\r\n*Random character select (press D button to start shuffle)\r\n*Character specific VS Mode music\r\n*Forced mirror matches with loser always selecting next character\r\n\r\nHow to patch: unzip your Magical Drop 3 romset and find the file &#039;233-p1.p1&#039; - this is the file that needs to be patched. After patching, put it back into the Magical Drop 3 zip file.\r\n\r\nOriginal CRC32: 931e17fa\r\nPatched CRC32: e2068d05\r\n\r\nFind the community: https://www.playmagicaldrop.com\r\n\r\nAvailable on Fightcade: https://www.fightcade.com/game/magdrop3te\r\n\r\nAdded to FBNeo: https://github.com/finalburnneo/FBNeo/commit/dda67d9a865d9b0a2f95643f3994a6831e527651', '[8421]md3te-patch.zip', '1.0', '2024-02-02 15:56:29', '2024-02-02 10:56:38', '11 September 2022', 1662854400, '8421readme.txt', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 62, 1, 'No database match.\r\nFile/ROM SHA-1: 4A95C4B79D0878485CE272E9F4C4F647BEC0E070\r\nFile/ROM CRC32: 931E17FA', 0, '', '', ''),
(8422, 10, 1072, 'Pokemon FireRed but Sillier!', 8399, 'This hack makes your average Pokemon experience sillier and more comical!\r\nMost dialogue is changed to either be more fitting and informational\r\nor silly and downright weird! Important trainers have more fitting teams, and all version exclusive Pokemon are catchable!\r\n\r\n2.0 changes\r\n\r\nWeather comes to Kanto! plus Wild Pokemon changes, and music and formatting changes\r\n\r\n3.0\r\n\r\n-More miscellaneous changes\r\n-Trainers\r\n-Overworld touch ups\r\n-hidden cheese items (such as nuggets, rare candies, vitamins, the macho brace ect.)\r\n-Pokemon Availability\r\n4.0 \r\n-Sevi Islands reformatted\r\n-Every Pokemon is available\r\n-Team Changes\r\n-Overworld Shortcuts\r\n-Typos, Grammer, ect.\r\n\r\n5.0\r\n-Pokemon in the Kanto Pokedex have stats matching current modern stats (as of gen IX) Eg: Butterfree&#039;s special attack is boosted from 80 to 90, ala, gen VI.\r\n-Pokemon that evolve by trading now evolve at regular levels, if that pokemon needs an to be holding an item while being traded it evolves with a Sun Stone Eg: Onix can be evolved with a Sun Stone to become Steelix\r\n-More shortcuts\r\n-Fixed collision in Cerulean Cave and Lavender Town\r\n-Grammer &amp; Typos\r\n6.0\r\n-Base Stats of some Pokemon are changed to be appropriate for Gen 3 (Eg: Kingler&#039;s SpA stat was boosted from 55 to 75 because of the Physical-Special boundaries of Gen 3)\r\n-Typos\r\n-Rare / Useful items are sold in sevii islands 4-7', '[8422]FIREREDHACKVER6.zip', '6.0', '2024-02-03 10:30:19', '2024-07-05 12:13:13', '03 July 2024', 1719964800, '', 0, 0, 0, 1, 1, 1, '', 5, 0, 1, 702, 1, 'Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(8423, 9, 714, 'Megastalgia', 7174, 'The finale is here, wherein Mega Man meets Mario...Man. After many months of work, Koopenstein has completed Megastalgia, a unique SMW hack that is based heavily on Mega Man. This fun play has custom graphics, ASM, music, and just oozes nostalgia. Bosses are a frequent treat in this hack as well. For those who enjoy both Mega Man and Mario, this hack should both delight and intrigue the player. Are you ready to vanquish Dr. Wily and save the day for Mega Man and the Mushroom Kingdom?\r\n\r\nThis journey is for the bold – have ye what it takes?', '[8423]Megastalgia.zip', '1.0', '2024-02-03 10:36:43', '2024-02-03 05:36:56', '01 February 2024', 1706745600, '8423readme.txt', 1, 1, 1, 1, 1, 0, '8423titlescreen.png', 1, 0, 0, 522, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', ''),
(8424, 23, 990, 'Phoenix Wright: Ace Attorney - Undub', 8514, 'Switches the very few voice lines back to japanese.\r\n\r\nChoose a patch according to your version of the game.\r\n\r\nPatching can be done via ROM Patcher JS: https://www.marcrobledo.com/RomPatcher.js/', '[8424]Phoenix Wright - Ace Attorney Undub.zip', '1.0', '2024-02-03 17:22:46', '2024-02-03 12:22:51', '27 April 2021', 1619481600, '', 0, 1, 0, 0, 0, 0, '', 5, 1, 1, 0, 1, 'Database match: Phoenix Wright - Ace Attorney (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 0631D0CD418AC4F1CBC387A85303C8AD8B104D58\r\nFile/ROM CRC32: BE5FB8D8', 0, '', '', ''),
(8425, 10, 830, 'Aria of Sorrow: Reprise', 7783, 'A roguelike mod for Aria of Sorrow with a procedurally generated castle\r\nalong with custom rooms, extensive new features, effects and rebalancing!\r\nExplore randomized areas, clear rooms, and then fight the boss\r\nto advance the game. Experiment with new equipment and soul abilities!\r\n\r\nThe zip file contains the IPS patch (can be applied with an IPS patching tool), a more detailed readme listing specific features and balance changes, and a changelog for each version.', '[8425]AoS_Reprise_v1_0.zip', '1.0', '2024-02-03 17:23:50', '2024-02-03 12:24:02', '02 February 2024', 1706832000, '8425readme.txt', 1, 1, 1, 1, 1, 1, '', 1, 0, 1, 3363, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(8426, 1, 1097, 'Dragon Warrior IV - Graphical Uncensoring', 4322, 'This patch for the NES US version of Dragon Warrior IV uncensors all the graphics that were censored by reverting them to their Japanese counterparts:\r\n\r\n- Restores the cross on Cristo&#039;s hat\r\n- Restores the priests NPC\r\n- Restores the cross tiles related to the churches\r\n- Restores the tombstones to their original crosses\r\n- Restores dead party members to coffins rather than ghosts\r\n- Restores the cross logo next to the name of dead characters\r\n- Restores the overworld tile  for shrines\r\n- Restores the cross at the Royal Crypt\r\n- Restores the bunny girls NPC\r\n- Restores Vivian (bunny girl enemy)\r\n\r\nIt is a graphical hack only, text remains untouched.', '[8426]Dragon Warrior IV (U) [!] - Graphical Uncensoring.zip', '1.0', '2024-02-03 20:04:32', '2024-02-03 15:04:44', '03 February 2024', 1706918400, '8426readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 423, 1, 'Database match: Dragon Warrior IV (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F4759104BD0241CE3C038209446AEDA79F170FDD\r\nFile CRC32: F6B24806\r\nROM SHA-1: 1B3DC265BA0D7E4B2CEF9B3F8B0BE0847DF67C3C\r\nROM CRC32: 506E259D', 0, '', '', ''),
(8427, 1, 5274, 'Cosmic Spacehead Music Fix', 1353, 'This patch fixes a small oversight with the games music: Noise channel being not active!\r\nThis patch will work with both the European and US version of the game.', '[8427]Cosmic Spacehead Music Fix.rar', '1.0', '2024-02-03 23:07:14', '2024-02-04 13:28:46', '17 July 2019', 1563321600, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 111, 1, 'Database match: Cosmic Spacehead (Europe) (En,Fr,De,Es) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 98F476C44AB67CA804F667A43DA4E66CDD61A436\r\nFile CRC32: 1139542D\r\nROM SHA-1: 9E6AE492746EF9D142DE17FF45A4722CE6E21425\r\nROM CRC32: 70F31D2C', 0, '', '', ''),
(8428, 1, 5116, 'Contra Hard Spirits', 2797, 'This hack replaces music with [SMD]Contra Hard Corps music - conversion by using EPSM expansion audio and PCM/DPCM samples and adds improvements/bugfixes from [NES]Contra Spirits Advance romhack, and some new extra improvements listed in changelog.\r\n\r\nEPSM audio expansion currently emulated only in Mesen-X.', '[8428]Contra_Hard_Spirits_v1.0.7z', '1.0', '2024-02-05 08:27:28', '2024-03-10 12:31:29', '04 February 2024', 1707004800, '', 0, 1, 0, 1, 0, 1, '8428titlescreen.png', 1, 0, 0, 587, 1, 'Contra Spirits (1995) (Unl).nes\r\nFile SHA-1: 5FEA2BD1D03949DF321C8AC5E01F84B1AD1BC188\r\nFile CRC32: 1AE1C147\r\nROM SHA-1: EEA34C347E70EE5B064AE907547DA73F3D0E2DA4\r\nROM CRC32: 550B6BB3', 0, '', '', 'https://youtu.be/Rr5xp7IyYt8'),
(8429, 1, 709, 'New Extra Frozen Adv (NEFA)', 8264, 'New Extra Frozen Adventure is the unique byproduct of a crazy experiment and the result of three different hacks combined. They are Extra Adv Edition, New Mario Bros. and Frozen SMB. Combining not only one or two but three different games and getting it to run smoothly is a remarkable achievement especially for a newbie and is quite possibly unprecedented in the world of rom hacking. What this patch does aside from providing entertainment is it changes the overall atmosphere, aesthetics, appearance of things including certain enemies and tiles, as well as the maneuvering logic of Extra Adventure while miraculously keeping the level designs of it in tact.\r\n\r\nIMPORTANT:\r\n- Title screen takes on the form of New Mario Bros and has some imperfections due to the previous game being over written \r\n\r\n- This is a rebalanced version and is not exactly the same as the original EAE title \r\n\r\nNOTE: Apply patch over prepatched Extra Adv Edition. ROM.', '[8429]Nefa.7z', '1.0', '2024-02-06 12:48:49', '2024-02-06 07:48:59', '05 February 2024', 1707091200, '8429readme.txt', 1, 0, 1, 0, 1, 0, '8429titlescreen.png', 6, 0, 0, 276, 1, '(Patch to Extra Adv Edition.)\r\nSuper Mario Bros. (World).nes - NOINTRO\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nSHA-256: F61548FDF1670CFFEFCC4F0B7BDCDD9EABA0C226E3B74F8666071496988248DE', 0, '', '', ''),
(8430, 1, 1661, 'Airball (earlier beta) Direction Fix', 5144, 'This changes the directional controls to match other NES games like Solstice, Snake Rattle ‘N Roll, and Bill &amp; Ted’s.\r\n\r\nAlso fixed the direction in which you drop objects to also match\r\n\r\n(This patch applies only to the earlier beta. It is based on elbobelo&#039;s Direction Hack for the later beta.)', '[8430]Airball (early beta) (Direction Fix).zip', '1.0', '2024-02-06 12:50:54', '2024-02-06 07:50:59', '05 February 2024', 1707091200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 94, 1, 'Database match: Airball (USA) (Proto 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FDB3F90AF7B7F0A34BAD50724A83EEE64784FD99\r\nFile CRC32: A58DE25C\r\nROM SHA-1: 1D4D87A5FC5396BA64A2DCA70BF69A87F0874CB3\r\nROM CRC32: 143EEB4\r\n\r\nAlso compatible with the Retrozone ROM:\r\n\r\nFile SHA-1: AFEBEE3B6F1ACCD4C8A4FE83013CBE2E3766B9FE\r\nFile CRC32: 9A535A93\r\nROM SHA-1: 76C9D4A9B9C1A4B587DD15661E39C68F125628C4\r\nROM CRC32: 3E9D567B', 0, '', '', ''),
(8431, 1, 1506, 'Magic John - Reset Fix', 4779, 'Magic John is a game which was localised as Totally Rad for the international release. It is known for relying on Famicom behaviour at power-on/reset (where the PPU is started ~1 frame before the CPU does, and is not affected by resets), which does not work on NES systems. \r\n\r\nThis patch fixes the reset handler to properly wait for the PPU before initialising the game. It has been tested to work with the English translation, so this is suitable for playing it on original NES systems.', '[8431]Magic John (Reset Fix).zip', '1.1', '2024-02-07 11:53:47', '2024-02-07 10:35:40', '07 February 2024', 1707264000, '', 0, 0, 0, 0, 0, 1, '8431titlescreen.png', 4, 0, 0, 107, 1, 'Database match: Magic John (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8B2B3CACDF147496F4830F40860D62EFB0F00E82\r\nFile CRC32: 3693622E\r\nROM SHA-1: F3948B433C6255FA0AB8DEAAB38BE57A4C8F2B2A\r\nROM CRC32: D8748E0A', 0, '', '', ''),
(8432, 1, 796, 'The Lord of King - Reset Fix', 4779, 'The Lord of King is a game which was localised as Astyanax for the international release. It is known for relying on Famicom behaviour at power-on/reset (where the PPU starts ~1 frame before the CPU does, and is not affected by resets), which does not work on NES systems. Magic John has an identical problem.\r\n\r\nThis patch fixes the reset handler to properly wait for the PPU before initialising the game. This has been tested to work with the English translation (apply to the JP version), so this is ideal for playing it on original NES systems.', '[8432]Lord of King, The (Reset Fix).zip', '1.1', '2024-02-07 11:55:57', '2024-02-07 10:43:59', '07 February 2024', 1707264000, '', 0, 0, 0, 0, 0, 1, '8432titlescreen.png', 4, 0, 0, 130, 1, 'Database match: Lord of King, The (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9945B83BC322872BF309A580BD56C60B747D3C25\r\nFile CRC32: 3E0C98BB\r\nROM SHA-1: 859D4FDF229533A13DD1C75D6785E1F2D3CB2FA9\r\nROM CRC32: D0EB749F', 0, '', '', ''),
(8433, 1, 137, 'Contra Infinite Continues', 8517, 'This hack gives you infinite continues. Nothing else was changed. If you&#039;re tired of replaying the first few levels and the Konami code makes it way too easy, this should be a good middle ground.', '[8433]Contra Infinite Continues.zip', '1.0', '2024-02-08 05:36:15', '2024-02-08 00:36:20', '07 February 2024', 1707264000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 694, 1, 'Database match: Contra (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4B9FAD65727042595C5820CA03BC32BFD72DE5E7\r\nFile CRC32: 52CD5CD8\r\nROM SHA-1: 979494E7869AC7AB4815FDBD1DC99F893F713FBF\r\nROM CRC32: F6035030', 0, '', '', ''),
(8434, 17, 869, 'Final Fantasy VII Survivor', 8518, 'description : Final Fantasy VII is viewed as one of the best games\r\nRPGs, as well as games in general, are very popular.\r\nSome of them played this game in the 90s at that time\r\nThey may wish there was a scenario to save some characters or deviate the events of the story.\r\nOne way or another, but there are fans of the game who were insisting on continuing the events As it is,\r\nI offer this patch to those who wished that one of the main and pivotal characters in the story had survived.\r\nShe is Aeris/Aerith.\r\n\r\n-Save Aerith\r\n  It has put a lot of effort into showing its event in a way that engages the player.\r\nThe event is received as if it had originally happened. Aerith will participate in a small phase in the second disc in the Snow Village once Cloud receives a punch from Elena,\r\nPut Aerith in your party then start the ski event, then she will leave the party, and the events of the game proceed unchanged, but without her participation in the basic story, while modifying the dialogues that she remembers before going to the northern cave.\r\nAerith will join the team in the third disc, but will not participate in the northern cave.\r\nPatch also included\r\n- Playing with Sephiroth?!\r\n On the third disc, when entering the city of Nibelheim, head to the hotel on the second floor. \r\nYou will find Sephiroth, but as one of his wandering clones, you can benefit\r\nOf his supernatural powers, but on the condition that Vincent never joins your group.\r\nYou won&#039;t be able to play with him in the northern cave.\r\n- The meeting with Cloud&#039;s mother on the third disc.\r\n- Visit the unbroken city of Mideel in the third disc by speaking\r\nWith one of the guys downtown.\r\n- Honey Bee Inn has reopened with some additions at the entrance\r\n- Add challenges In Wall Market with Aniki on all discs\r\n- Possibility of visiting Sector 7 slums again\r\n- In Gold Saucer, keep the possibility of riding the moving cart with anyone\r\nTeam members in disc three.\r\n- In Gold Saucer, it is possible to participate in the theatrical show by speaking\r\nWith the man at the entrance. On the third disc.\r\n- Plying football again in Costa del Sol\r\n- More talking with Marlene in Sector 7 slums on the third disc.\r\n- Watch the chocobo dance at any time on disc three.\r\n- Improved event of Aerith in Forgotten City.\r\n- New improved photos for Cid, Vincent and Teen Cloud.\r\nAnd other additions that support the game and do not affect the level of power in the game.\r\n\r\nPatch v7.0 including: \r\n- Improved event of Aerith in Forgotten Capital.\r\n- Improved the new text dialogues for the Aerith event\r\n- Improved scene movie for saving Aerith.\r\n- Improved photos for Cloud.\r\n- Young Cloud giving back his original photo.\r\n- A possibility for return to highwind after final battle.\r\nPatch v7.2 including:\r\n- In the flashback of young Cloud, Fixed the music of Nibelheim mountains that  was muted. \r\n- Improved photos for Yuffie.\r\n \r\nNotice:\r\nNote: About the weapon battles (Ruby weapon, Emerald Weapon, and Ultimate Weapon). You must defeat them before defeating Sephiroth in the final battle, otherwise if you try to fight them after returning to the Highwind.\r\nThere will be a glitch in the game and you will not be able to defeat them. \r\n\r\nNote:\r\nPatch working on the original USA version. \r\nThis Patch is for fans only, not for sales.\r\nAll rights reserved (C) Square Enix\r\n\r\nEnjoy!', '[8434]Final Fanatasy VII Survivor v7.2.zip', '7.2', '2024-02-09 08:46:59', '2024-07-14 15:47:46', '30 May 2024', 1717027200, '8434readme.txt', 0, 0, 0, 1, 1, 0, '8434titlescreen.png', 5, 0, 0, 1147, 11, 'Final Fantasy VII is a RPG video game published by SquareSoft released on August 15th, 1997 for the Sony PlayStation.\r\n\r\n(Disc 1).bin CRC = 1459CBEF\r\n(Disc 2).bin CRC = A997A8CC\r\n(Disc 3).bin CRC = 1C27B277', 0, '', '', 'https://youtu.be/3Cv-58VvEk8?si'),
(8435, 22, 959, 'Rouge in Sonic The Hedgehog', 8383, 'Rouge in Sonic The Hedgehog is a ROM Hack of Sonic The Hedgehog (SMS), which replaces Sonic with Rouge The Bat. This includes a change in the life icon, 1-up monitor, goalpost, and act result screen.', '[8435]Rouge in Sonic The Hedgehog.zip', '1.02', '2024-02-09 08:47:57', '2024-05-25 01:41:38', '24 May 2024', 1716508800, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 350, 1, 'Database match: Sonic The Hedgehog (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nFile/ROM CRC32: B519E833', 0, '', '', ''),
(8436, 24, 707, 'Rockman 2024 New Year&#039;s Hack', 1106, 'A small hack to celebrate New Years 2024, Year of the Dragon.\r\n\r\nNote: Rename your ROMs as stated in the readme file for the patcher to work.', '[8436]Rock2024NY.7z', '1.0', '2024-02-11 09:48:16', '2024-02-11 04:48:25', '01 January 2024', 1704067200, '8436readme.txt', 1, 1, 1, 1, 1, 1, '8436titlescreen.png', 1, 0, 0, 175, 12, 'File: Rockman1.nes\r\nSize: 131,088\r\nCRC32: E0141A24\r\nMD5: 8824842070A569E9BA7287BCDEA045A3\r\nSHA1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\n-\r\nFile: Rockman2.nes\r\nSize: 262,160\r\nCRC32: 30B91650\r\nMD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\nSHA1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\n-\r\nFile: Rockman3.nes\r\nSize: 393,232\r\nCRC32: FCE6CEA2\r\nMD5: 85944FB58B6AFC53F8D20B8C1E19A0AB\r\nSHA1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A\r\n-\r\nFile: Rockman4.nes\r\nSize: 524,304\r\nCRC32: 771A9138\r\nMD5: 8B4B65D68DEDC70A537505BDA430DAE9\r\nSHA1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\n-\r\nFile: Rockman5.nes\r\nSize: 524,304\r\nCRC32: 9D01E44C\r\nMD5: 433E0032BE55A0EF23E7E67311977FE6\r\nSHA1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\n-\r\nFile: Rockman6.nes\r\nSize: 524,304\r\nCRC32: AB1D7979\r\nMD5: 25638FAD36C424708A5BB23C3EEDC28A\r\nSHA1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34', 0, '', '', ''),
(8437, 9, 1056, 'BS F-Zero Deluxe', 838, 'The data for the 1996-1997 Satellaview broadcasts BS F-Zero Grand Prix 2 are legitimately lost to time, but the featured courses were preserved in VHS recordings. With ample help from technology, those courses have been accurately recovered, and ALL of F-Zero&#039;s Satellaview content has been incorporated into this mod. Apply to the retail version of the game.', '[8437]bs_f-zero_deluxe_v1.0.zip', '1.0', '2024-02-11 09:54:51', '2024-02-11 04:55:08', '10 February 2024', 1707523200, '8437readme.txt', 1, 1, 1, 0, 0, 0, '', 5, 0, 1, 4043, 4, 'Database match: F-Zero (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 54D06D143383DE0354788B07314C7DC238575DD0\r\nFile/ROM CRC32: 7681EFC1\r\n\r\nDatabase match: F-Zero (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nFile/ROM CRC32: AA0E31DE\r\n\r\nDatabase match: F-Zero (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DE475924BAE6CBE7CABDC84AC4CB8AEEC58F076E\r\nFile/ROM CRC32: F1D8F5DA', 0, '', '', ''),
(8438, 1, 709, 'Undiscovered Frozen Zones (UFZ)', 8264, 'Super Mario Bros 4 - The Undiscovered Zones is one of those hacks that actually gets it right and for that reason nothing too major was done to this game in order to improve on it aside from some recoloring. No additional stages have been added nor subtracted - so to take away from the integrity of the original game. However, what has been added is a Mega Man patch enabling the player to jump a bit higher and further, rapid fire advantage to give the player a faster shot and the ability to shoot wile crouching and the main patch that changes the maneuvering logic of the player as well as the aesthetics of the worlds to give the original UZ a cool new feel and some additional challenge. \r\n\r\nNOTE: Apply patch over prepatched Super Mario Bros. 4: The Undiscovered Zones V2 ROM.', '[8438]UFZ.7z', '1.0', '2024-02-12 05:12:07', '2024-02-12 00:12:20', '10 February 2014', 1391990400, '8438readme.txt', 1, 0, 0, 0, 1, 0, '8438titlescreen.png', 6, 0, 0, 122, 1, '(Patch to Super Mario Bros. 4: The Undiscovered Zones V2 ROM)\r\nDatabase match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8439, 9, 1056, 'F-Zero Hybrid', 8522, 'Download Link: http://199.73.49.212/f-zero-hybrid-1.0.zip\r\n----\r\n\r\nCombining 10 classic F-Zero and Satellaview courses in to 5 Hybrid tracks, F-Zero Hybrid brings new challenges to the familiar feel of F-Zero&#039;s Gameplay.\r\n\r\nCourses are faithfully recreated including AI behavior from the classic games. If you are a die-hard F-Zero player turns, collisions and general flow should mirror what you are used to... until suddenly you find yourself driving on a different track!\r\n\r\nDifficulty has been tuned to be accessible while remaining challenging amongst a wide variety of skill levels.\r\n\r\n!!!HIGHLY recommend playing with an MSU-1 compatible emulator (SNES9x and BSNES are two options) otherwise a SD2SNES or other way of playing MSU ROMs on original hardware.!!!\r\n\r\nFeatures:\r\n\r\n- 5 Unique Tracks which combine 10 Classic F-Zero (6 from F-Zero and 4 from BS F-Zero 2 Practice) courses to form &quot;Hybrid&quot; League\r\n- Second &quot;Hybrid Mirror&quot; league with courses flipped on their Y-Axis (Left turns become right, etc.)\r\n- CD-Quality (MSU-1 / PCM) Soundtrack\r\n- Customized Horizons / Color Palettes\r\n- Custom Tiles and Tile Properties (Additional North/South jumps, other cosmetic changes.)\r\n- Custom Title Art\r\n- Custom Credits (Expert Mode only)\r\n- UFO (Fun Police) supported tracks\r\n\r\n... And a special Easter-Egg for F-Zero die hards!', '', '1.0', '2024-02-12 05:14:33', '2024-02-12 00:14:45', '11 February 2024', 1707609600, '', 1, 1, 1, 1, 1, 0, '8439titlescreen.png', 1, 1, 0, 0, 4, 'Database match: F-Zero (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4\r\nFile/ROM CRC32: AA0E31DE', 0, '', '', ''),
(8440, 8, 2622, 'No Line Count, No Score Count', 6430, 'This hack turns off both score and line count increases, keeping both values at zero throughout play.  Without line count, the game will never speed up as you play.  Set the speed you want on the select screen, then play for as long as you like (or as long as you can).  The lines counter changes only affect game Type A; Type B still starts at 25 and counts down as usual.  This hack also turns off the score count (in both game types) to remove the distraction.  \r\n\r\nThere&#039;s already a much more thorough hack adapting NES Tetris into a meditative tool (https://www.romhacking.net/hacks/5595/); this new hack represents a minimal replication of its core functionality for the Game Boy.', '[8440]NoLineCountNoScoreCount_v1.0.zip', '1.0', '2024-02-12 18:00:02', '2024-02-12 13:00:10', '11 February 2024', 1707609600, '8440readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 1133, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(8441, 9, 5277, 'Super Tetris 3 region and copy protection removal', 7395, 'Super Tetris 3 copy and region protection removal\r\n\r\nversion 1.0 by bankbank\r\n\r\ncredits to TCRF https://tcrf.net/Super_Tetris_3\r\n\r\nSuper Tetris 3 has copy protection. There are *40* separate checks that take place in the game that look at two aspects of SRAM:\r\n\r\n* is there NO SRAM?\r\n\r\n* is there more than the expected amount of SRAM?\r\n\r\nif either of these checks fail, the game will softlock on an anti-piracy screen\r\n\r\nIn addition, the game has region protection. If the region is not NTSC, the game will softlock on a different screen.\r\n\r\nThis hack removes these protections. The game should now work properly if there is no SRAM or if there is more SRAM than the original game had. In addition, the game should run on PAL consoles (no guarantee that it will run properly).\r\n\r\nif you have any problems, contact bank [at] bankbank [dot] net\r\n\r\nbankbank\r\n\r\nfor anyone interesting in hacking, the game state at WRAM $60 is where the action is. LDA #$28 means SRAM failed, LDA #$27 means NTSC failed.', '[8441]super-tetris-3-copy-and-region-protection.zip', '1.0', '2024-02-13 04:00:15', '2024-02-12 23:00:24', '12 February 2024', 1707696000, '8441readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 138, 4, 'Database match: Super Tetris 3 (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 2F808A4F0DB77A54895F5D2B68517331CD8E8855\r\nFile/ROM CRC32: 329024C7', 0, '', '', ''),
(8442, 9, 5278, 'Super Bombliss region and copy protection removal', 7395, 'Super Bombliss copy and region protection removal\r\n\r\nversion 1.1 by bankbank\r\n\r\nupdate: patch is for no-intro ROM with CRC32 1d123be6\r\n\r\nthanks to Retroplay for pointing out the prior patch was for a bad dump\r\n\r\ncredits to TCRF https://tcrf.net/Super_Bombliss_(SNES)\r\n\r\nSuper Bombliss has copy protection. There are 4 separate checks that take place in the game:\r\n\r\n1) is there enough SRAM?\r\n\r\n2) is there too much SRAM?\r\n\r\n3) is the region PAL?\r\n\r\n4) unknown\r\n\r\nThis hack removes these protections. The game should now work properly if there is no SRAM or if there is more SRAM than the original game had. In addition, the game should run on PAL consoles (no guarantee that it will run properly).\r\n\r\nif you have any problems, contact bank [at] bankbank [dot] net\r\n\r\nbankbank\r\n\r\nfor any hackers interested, the checks are all at $808547', '[8442]Super Bombliss (Japan) protections removed v1.1.zip', '1.1', '2024-02-13 04:01:49', '2024-02-13 16:06:13', '13 February 2024', 1707782400, '8442readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 119, 4, 'Database match: Super Bombliss (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 15DFDD61CB12F636EAE9FBBF4102B734B6ED58BB\r\nFile/ROM CRC32: 1D123BE6', 0, '', '', ''),
(8443, 1, 750, 'SMBPHD', 7301, 'Requires Super Mario Bros. 3 (U) (PRG1) \r\n\r\nSMBPHD has 7 main worlds of challenging platforming, kaizo tricks, and yes, some trolls for good measure. There are many secrets to be found; unlock World 8 by finishing World 7 with at least 7 secret keys in the inventory. Don&#039;t care about getting to World 8? Use the keys to open different routes and skip levels. This game will challenge even the most experienced kaizo players, particularly the latter worlds. Players are advised to not begin kaizo SMB3 education at the PhD level, but rather complete other educational milestones first (below). \r\n\r\n\r\nBachelor&#039;s degree: Wetland Trials (GBreeze), Git Up, Git Out, Git Gud (Wilson Penn)\r\n\r\nMasters&#039;s degree: The Arobam Adventures (JabemX), Super Calm Bros (Paco)', '[8443]SMBPHD v1.zip', '1.0', '2024-02-13 04:02:26', '2024-02-12 23:02:38', '12 February 2024', 1707696000, '8443readme.txt', 1, 0, 1, 1, 1, 1, '8443titlescreen.png', 1, 0, 0, 483, 12, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(8444, 11, 1266, 'Mega Man Wily Wars Proto Man Size Fix', 1481, 'In the original game, Proto Man is smaller than he should be. This patch replaces Proto Man&#039;s sprite with a bigger one drawn by JackelZXA.\r\n\r\nUnlike the &quot;SRAM+ Proto Man Size Fix&quot; hack, which includes various changes, this patch only changes Proto Man&#039;s sprite. This patch is compatible with all other versions of the game, including the Retro-Bit re-release, aka &quot;Mega Man - The Wily Wars (USA) (Aftermarket) (Unl)&quot;, which features reduced slowdowns.\r\n\r\nThis patch should be compatible with most other patches.', '[8444]Mega Man Wily Wars Proto Man Size Fix v1.1.zip', '1.1', '2024-02-14 07:12:02', '2024-07-18 01:13:21', '17 July 2024', 1721174400, '8444readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 438, 8, 'Database match: Mega Man - The Wily Wars (Europe)\r\nDatabase: No-Intro: Genesis (v. 20240212-043616)\r\nFile/ROM SHA-1: EA9AE2043C97DB716A8D31EE90E581C3D75F4E3E\r\nFile/ROM CRC32: DCF6E8B2\r\n–\r\nDatabase match: The Wily Wars (USA) (Aftermarket) (Unl)\r\nDatabase: No-Intro: Genesis (v. 20240212-043616)\r\nFile/ROM SHA-1: 617BC1EE5F31F4215CF47C5337FA7CA0BCEB6A45\r\nFile/ROM CRC32: 831020B\r\n–\r\nDatabase match: Mega Man - The Wily Wars (USA) (Genesis Mini)\r\nDatabase: No-Intro: Genesis (v. 20240212-043616)\r\nFile/ROM SHA-1: 26AD72719991E94DBE477C78E65D68F4A4FE51E6\r\nFile/ROM CRC32: CD405DB\r\n–\r\nDatabase match: Rockman - Mega World (Japan)\r\nDatabase: No-Intro: Genesis (v. 20240212-043616)\r\nFile/ROM SHA-1: A435AC53589A29DBB655662C942DAAB425D3F6BD\r\nFile/ROM CRC32: 85C956EF\r\n–\r\nDatabase match: Rockman - Mega World (Japan) (Mega Drive Mini)\r\nDatabase: No-Intro: Genesis (v. 20240212-043616)\r\nFile/ROM SHA-1: 77DE1A2BDC359044E8AEC5A3BCD6A5D878D23837\r\nFile/ROM CRC32: E8F5668E', 0, '', '', ''),
(8445, 9, 3253, 'Super Punch Out Stage Select', 7395, 'Super Punch-Out Stage Select \r\n\r\npress start at title screen to enter the stage select and choose to fight any opponent\r\n\r\nany problems? email bank [at] bankbank [dot] net', '[8445]Super Punch-Out!! (USA) stage select.zip', '1.0', '2024-02-14 13:07:43', '2024-02-14 08:07:51', '14 February 2024', 1707868800, '8445readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 458, 4, 'Database match: Super Punch-Out!! (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3604C855790F37DB567E9B425252625045F86697\r\nFile/ROM CRC32: E2F92F84', 0, '', '', ''),
(8446, 1, 709, 'Next Frozen Hack', 8264, 'Super Mario Bros - Next is an obscure 32 level SMB1 hack that was created by an unknown author. Due to it&#039;s extremely high level of difficulty and seemingly unorthodox level designs some rebalancing had to be performed in order to make this game player friendly. Also Some additional coloring, revision and level swapping was conducted too after implementing the frozen patch, in order to make it shine like a star and bring this non-starter up to par. \r\n\r\nIMPORTANT!\r\n\r\n- World 8-4 has two paths leading to the end of the game, the hidden path leads to the princess and the latter does not', '[8446]Next.7z', '1.0', '2024-02-14 15:19:40', '2024-02-14 10:19:53', '12 February 2024', 1707696000, '8446readme.txt', 1, 0, 1, 0, 1, 0, '8446titlescreen.png', 1, 0, 0, 351, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698\r\nFile MD5	811B027EAF99C2DEF7B933C5208636DE\r\nROM MD5	8E3630186E35D477231BF8FD50E54CDD', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8447, 1, 2077, 'Makaimura Titlescreen to Ghosts&#039;n Goblins', 6725, 'Just turned the Japanese title &quot;Makaimura&quot; to Ghosts&#039;n Goblins.\r\n\r\nUpdate 1.1: Fixed a word.', '[8447]Makaimura Titlescreen to Ghosts\'n Goblins 1.1.zip', '1.1', '2024-02-15 16:16:07', '2024-02-15 19:15:44', '15 February 2024', 1707955200, '', 1, 0, 0, 0, 0, 0, '8447titlescreen.png', 5, 0, 0, 84, 1, 'Database match: Makaimura (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 22C99336AB8B9D3C1FA57E981766BC38CDB8FD6E\r\nFile CRC32: 8C3FE6FB\r\nROM SHA-1: F8B38262C2AC00CF4E3E653F2987BDADC86F839E\r\nROM CRC32: BF3635CF', 0, '', '', ''),
(8448, 1, 750, 'BOOT CAMP (Bonus Edition)', 4986, 'BOOT CAMP returns with an additional 3 levels to enjoy!\r\n\r\nDouble-bounce your way through 15 exciting levels in this novel romhack by BlueFinch, first released November, 2023 and now with 3 new levels.\r\n\r\nThe Goomba shoe infamously never got enough attention. In this hack, the player will utilize a modified Goomba shoe to double bounce their way to victory.\r\n\r\nThis along with various other situations outlined below in the attributes and abilities of the boot make for an interesting and fun mechanic to explore across a dozen levels.\r\n\r\nThe White Boot Attributes and Abilities:\r\n\r\nAdditional jump after hitting enemy.\r\nAdditional air jump coming out of pipe.\r\nCan climb vines.\r\nCan hold and throw objects.\r\nAble to bounce on Spike’s spikeball.\r\nMunchers are now dangerous to the boot! (lore: they eat through the boot because it is lighter)\r\nPalette for boot is white throughout game.\r\n\r\nAll of these together drastically alter the gameplay making this concept interesting enough to make into a microhack.', '[8448]Boot Camp (bonus edition).zip', '1.0', '2024-02-15 16:16:56', '2024-02-15 11:17:08', '14 February 2023', 1676332800, '8448readme.txt', 1, 1, 1, 1, 1, 0, '8448titlescreen.png', 1, 0, 0, 272, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(8449, 27, 5282, 'WCW/nWo REVENJI', 8527, 'WCW/nWo REVENJI is the first ROM hack of WCW/nWo Revenge, developed by RagDas, primarily known for being a Korean translation of the original game. Additional changes are adapted from the README below: \r\n\r\nEWF has been replaced by AJPW, and the DAW roster has also been converted, meaning the following roster changes have been made to the game:\r\n- Kenta Kobashi (replaces Executioner)\r\n- Toshiaki Kawada (replaces Shogun)\r\n- Jumbo Tsuruta (replaces Dr. Frank)\r\n- Dr. Death (replaces Jekel)\r\n- Akira Taue (replaces Maya Inca Boy)\r\n- Genichiro Tenryu (replaces Hawk Hana)\r\n- Koji Kitao (replaces Kim Chee)\r\n- Atsushi Onita (replaces Dake Ken)\r\n- Kodo Fuyuki (replaces Brickowski)\r\n- Tarzan Goto (replaces Ming Chee)\r\n- Tiger Mask (replaces Han Zo Mon)\r\n\r\nMasahiro Chono makes his official return from the roster of WCW vs. The World! He possesses the vast majority of his moves from Virtual Pro Wrestling 64, and occupies the final slot of DAW...at the expense of Virgil.\r\n\r\nTo round out the AJPW roster, Terry Gordy was added, who can now officially tag with Dr. Death! His moveset is heavily based on Steve Williams&#039;, with certain moves reflecting Gordy&#039;s VPW2 moveset. He replaces Sonny Onoo.\r\n\r\nWrath is more complete. What does that mean? No more glitched Snake Eyes or Boston Crab and an actual costume of his own (at the expense of Mortis&#039;).\r\n\r\nNitro has been converted into a facsimile of the &#039;lost&#039; arena from VPW2.\r\n\r\nDo note that as this was the first ROM hack of Revenge attempted, there are some issues, namely in terms of Masahiro Chono having a glitchy moveset (the methodology for creating new movesets had not yet been developed) and a general drop in framerate when more than two players are on the screen.\r\n\r\nAs a point of note, this hack would not be possible without the help of freem for having all of his documentation on Revenge (as well as all other AKI games) on his website, as well as SK Stylez for originally teaching RagDas the basics of hacking this game.', '[8449]revenji_20200210.zip', '1.0', '2024-02-17 10:16:42', '2024-02-17 05:16:51', '10 February 2020', 1581292800, '8449readme.txt', 1, 0, 0, 1, 0, 0, '8449titlescreen.png', 1, 0, 0, 139, 1, 'Database match: WCW-nWo Revenge (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: E1711A2511394B9357B5F1AC8CA5CC17BD674836\r\nFile/ROM CRC32: 54CBAAA8', 0, '', '', ''),
(8450, 8, 2622, 'Tetris - Giant', 6607, '[b]Tetris - Giant[/b] was really just made as a proof of concept.  Making sprites this large in this engine was no easy task.\r\n\r\nThe playfield being so cramped makes the gameplay extremely challenging so a [b]Tetris - Giant - EZ[/b] version is also included.  It uses the same concept as [url=https://www.romhacking.net/hacks/6968/]Tetris - Beginner[/url] and ends up being very fun.\r\n\r\nThis mod is for the more common 1.1 version of Gameboy Tetris.\r\n\r\nTwo player mode simply cannot handle these sprites and is more or less broken.  The piece preview window doesn&#039;t like the size of these sprites either... you will have to just remember the pattern on the blocks.\r\n\r\nIt is recommended that you keep your &quot;pit&quot; on the left side of the screen because when you spin the extremely long &quot;[b]I[/b]&quot; piece, it favors the left side.', '[8450]Tetris - Giant.zip', '1.0', '2024-02-17 10:17:43', '2024-02-17 05:17:54', '15 February 2024', 1707955200, '8450readme.txt', 1, 0, 1, 1, 1, 0, '8450titlescreen.png', 1, 0, 0, 179, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', 0, '', '', ''),
(8451, 1, 750, 'Super Troll Bros 3', 8528, 'This is a Troll ROM hack where the exit to finish the level can be anywhere. Watch every move carefully because Mario will fail or win the level.\r\nEnjoy the game.', '[8451]Super_Troll_Bros_3.rar', '1.0', '2024-02-17 10:26:45', '2024-02-17 05:26:51', '15 February 2024', 1707955200, '', 0, 0, 1, 0, 0, 0, '8451titlescreen.png', 1, 0, 0, 470, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(8453, 1, 709, 'Super Snow Bros.', 8264, 'Here&#039;s a hack of the original Super Mario Bros. for the NES that changes the text for the mushroom guru and princess, relocates some of the pipes and vines and also replaces all the tiles on each of the ground stages with snow covered tree tops. Since not just the tiles have been replaced but most of the original colors have either been completely changed or altered as well, this shouldn&#039;t be considered merely a fresh coat of paint despite appearing as such. None of the levels have been radically changed remaining fairly close and true to how they were in the original game and no new stages have been added either due to the consideration that the vast majority of people may prefer to play the original release of SMB. However, a future version of this game with all new stages and changed maneuvering logic isn&#039;t out of the realm of possibility and for this same reason positive community feed back on this rom hack is strongly encouraged and may even be rewarded!  \r\n\r\n\r\nIMPORTANT! \r\n- Upon creating this game it was discovered that exiting from coin rooms \r\n  was breaking the stages with the new snowy ground layouts and thus, all pipes \r\n  leading to coin rooms within the original game are no longer assigned to them. \r\n  However there are still a few pipes as well as vines leading to some other \r\n  places. \r\n\r\n- Many power-ups and other things have now been relocated', '[8453]SSB 1.0.7z', '1.0', '2024-02-17 12:37:54', '2024-02-17 07:38:05', '16 February 2024', 1708041600, '8453readme.txt', 1, 0, 1, 1, 0, 0, '8453titlescreen.png', 1, 0, 0, 312, 1, 'Patch ips file to:\r\nDatabase match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698\r\nFile MD5	811B027EAF99C2DEF7B933C5208636DE\r\nROM MD5	8E3630186E35D477231BF8FD50E54CDD', 0, '', '', ''),
(8454, 1, 709, 'Super Mario Bros. Beta Remake', 8529, 'Recreation of the development builds of Super Mario Bros. (Mainly based off of concept art found from February 28th, 1985)', '[8454]Super Mario Bros. (February 28th Build Remake V3.1).zip', '3.1', '2024-02-17 12:39:00', '2024-02-24 20:10:36', '23 February 2024', 1708646400, '8454readme.txt', 1, 0, 1, 1, 0, 0, '8454titlescreen.png', 5, 0, 0, 1042, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'Public Domain', '', ''),
(8455, 27, 5284, 'SUMMIT - Virtual Pro Wrestling Gamma', 8527, 'This is a hack of WWF Wrestlemania 2000 that brings characters from Virtual Pro Wrestling 2 and WCW/nWo Revenge into the roster, replacing 18 characters in the existing roster, most of which were either very low on the card or, generally speaking, weren&#039;t actually wrestlers. There is a story to this hack, in spite of the original game not exactly having one. More information on this can be found in the README file.\r\n\r\nFeature list:\r\n- 18 new characters\r\n- Combo system reinstated\r\n- Shootfighting system reinstated\r\n- Super specials reinstated\r\n- Move changes, including bringing back the corner Razor&#039;s Edge from -  WCW/nWo Revenge\r\n- New menu backgrounds\r\n- New story for Road to WrestleMania mode\r\n- New edit mode costume items\r\n- Changed themes for some of the new wrestlers\r\n\r\nThe new characters and the stables they are now a part of:\r\n- Kevin Nash (WCW)\r\n- Scott Hall (WCW)\r\n- Scott Steiner (WCW)\r\n- Bret Hart (WCW)\r\n- AKI Man (WCW)\r\n- Manami Toyota (WCW)\r\n- Mitsuharu Misawa (AJPW)\r\n- Akira Taue (AJPW)\r\n- Stan Hansen (AJPW)\r\n- Hiroshi Hase (AJPW)\r\n- Jun Akiyama (AJPW)\r\n- Satoru Sayama (UFO)\r\n- Bas Rutten (UFO)\r\n- Naoya Ogawa (UFO)\r\n- Don Frye (UFO)\r\n- Atsushi Onita (FMW) → Unlockable\r\n- Masato Tanaka (FMW) → Unlockable\r\n- H (FMW) → Unlockable\r\n\r\nThere are some bugs that have been found that you may want to know about:\r\n- The hybrid style, not being complete in WWF Wrestlemania 2000, will sometimes result in one of the players going into a &quot;hip swivel taunt&quot;\r\n- Shawn Michaels, as a product of making too many grand changes to story mode, has been softlocked. Using the &quot;Unlock All&quot; code will rectify this.\r\n- The shootfighting style, also not being complete in the original game, does not have a complete set of animations\r\n- The &quot;tie up knee strike&quot; in Bas Rutten&#039;s moveset will sometimes result in both players floating out of the ring area\r\n\r\nThis hack would not be possible without freem, who provided the foundation via documentation, as well as the means to modify the AKI games: VPW Studio. It would also not be possible without Melonbread, who served as a research partner and helped iron out some of the movesets. A further thanks to RetroRandyPrice for some guidance on creating custom music, as well as SK Stylez for general advice when RagDas needed it.', '[8455]summit_20221021.zip', '1.0', '2024-02-17 12:43:17', '2024-02-17 07:43:30', '21 October 2022', 1666310400, '', 1, 1, 0, 0, 1, 0, '8455titlescreen.png', 1, 0, 0, 364, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: EFB8817ADD2C7646DD02747A38BDEEA4DCC755C6\r\nFile/ROM CRC32: 963F19A3', 0, '', '', 'https://youtu.be/5GD8K5ReDmk'),
(8456, 27, 5285, 'La Fin Du Tour - Virtual Pro Wrestling Alpha', 8527, 'This is La Fin Du Tour, the first ROM hack attempted for WCW/nWo World Tour. There is no specific concept to this hack, although some might construe this as a WWF New Generation hack, but that&#039;s probably a misnomer. This serves as a showcase of the research that went into World Tour after the release of SUMMIT, achieving the following:\r\n- Backporting of animations (just one — Austin&#039;s taunt)\r\n- Creation of new movesets\r\n- Changing of bio information (e.g. names, weights, heights)\r\n- Resurrection of body types that are currently locked away, which would later become available in VPW64 (e.g. Rickson Gracie&#039;s MMA body type)\r\n- Resurrection of characters that are currently buried in World Tour that would later appear in VPW64\r\n- Movement of characters between stables, which has a knock-on effect on the League Challenge mode\r\n- Creation of new costumes via manipulation of costume data and importing of new textures and polygons\r\n- New portraits drawn for new roster members in the style of the original game\r\n\r\nThe following is the list of character replacements:\r\n- Shawn Michaels replaces Eric Bischoff\r\n- Stone Cold replaces Buff Bagwell\r\n- Undertaker replaces Scott Norton\r\n- Bret Hart replaces Tiger Jeet Singh\r\n- Ken Shamrock replaces Chris Benoit\r\n- Andre the Giant replaces Fake Sting\r\n- Rickson Gracie replaces Shunji Takano\r\n- Dr. Death &#039;replaces&#039; Koji Kitao (this is a reskin; Kitao already used Dr. Death&#039;s moveset)\r\n\r\nFurther details on changes can be found in the README.\r\n\r\nThis hack would not be possible without freem, who provided the foundation via documentation, as well as the means to modify the AKI games: VPW Studio. It would also not be possible without Melonbread, who served as a research partner and helped with identifying intricacies within the moveset format that would allow moves like submissions to operate correctly. A special thanks to SK Stylez for their enthusiasm and moral support during the development of the ROM hack.', '[8456]la_fin_du_tour-20230221.zip', '1.0', '2024-02-17 12:46:05', '2024-02-17 07:46:16', '21 February 2023', 1676937600, '', 1, 0, 1, 0, 1, 0, '8456titlescreen.png', 1, 0, 0, 256, 1, 'Database match: WCW vs. nWo - World Tour (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 60814FB3AD2DD206BADBEEE47C07636357DD0D7E\r\nFile/ROM CRC32: A74DA07A', 0, '', '', 'https://youtu.be/95dWNSI_43s'),
(8457, 27, 5282, 'Virtual Pro Wrestling Salvo', 8527, 'Virtual Pro Wrestling Salvo is the second attempted ROM hack of WCW/nWo Revenge, created by RagDas.\r\n\r\nUnlike WCW/nWo REVENJI, Salvo remains in English, and while there are commonalities, Salvo takes everything REVENJI did and pushes it farther than ever before:\r\n- 11 new characters, including Ric Flair (originally planned for Revenge) and nWo Sting (dummied out of the final game)\r\n- All DAW and EWF characters converted to their real identities\r\n- Imported moves and taunts from later games\r\n- Running Special Grapples un-dummied (hold Control Stick while running when in Special; certain characters only)\r\n- New edit mode costume items\r\n\r\nAs with La Fin Du Tour, there is no theme to this hack. The main selling point is that rather than replace people from the base roster, it is now possible to add new characters to the game without having to replace said base roster members.\r\n\r\nNew characters and the stables you can find them in are as follows:\r\n- Ric Flair (WCW 1)\r\n- nWo Sting (nWo White) (originally dummied out character)\r\n- Steve Austin (WWF)\r\n- Shawn Michaels (WWF)\r\n- The Undertaker (WWF)\r\n- The Rock (WWF)\r\n- Kane (WWF)\r\n- Cactus Jack (WWF)\r\n- Wrath (WCW 2) - now complete and with his own costume\r\n- Mitsuharu Misawa (AJPW)\r\n- Vader (AJPW)\r\n\r\nRecostuming of DAW and EWF roster is summarized below:\r\n- Shogun → Toshiaki Kawada (AJPW)\r\n- Executioner → Kenta Kobashi (AJPW)\r\n- Dr. Frank → Jumbo Tsuruta (AJPW)\r\n- Jekel → Dr. Death (AJPW)\r\n- Maya Inca Boy → Akira Taue (AJPW)\r\n- Hawk Hana → Gen&#039;ichiro Tenryu (Free)\r\n- Kim Chee → Koji Kitao (Free)\r\n- Dake Ken → Atsushi Onita (Free)\r\n- Brickowski → Kodo Fuyuki (Free)\r\n- Ming Chee → Tarzan Goto (Free)\r\n- Han Zo Mon → Hayabusa (Free)\r\n\r\nMore information can be found in the README file, including information on additional costume changes and alternate characters that you can play as.\r\n\r\nSome bugs to be aware of:\r\n1) It has been reported that playing as Cactus Jack will sometimes cause a white freeze frame to appear before entrances, effectively locking the game; this does not appear to happen in every match with Cactus, and it is currently not known what causes the issue. RagDas recommends not running through championship mode with Cactus Jack on this basis.\r\n2) Renaming people will sometimes cause other characters to be renamed and recostumed (e.g. renaming Stone Cold will affect Lex Luger). To rectify this, simply defaulting the affected character across P1-P4 costumes will result in their being normal again, without undoing your name change to the intended character.\r\n\r\nThis hack would not be possible without freem, who provided the foundation via documentation, as well as the means to modify the AKI games: VPW Studio. It would also not be possible without Melonbread, who served as a research partner and is responsible for the discovery of Running Grapples (read: Running SPECIAL Grapples) in Revenge. A special thanks to SK Stylez as well, as the lessons in hacking Revenge from the REVENJI days continued to be relevant in the development of VPW Salvo.', '[8457]vpw_salvo.zip', '1.0', '2024-02-18 07:37:42', '2024-02-18 02:37:53', '11 February 2024', 1707609600, '', 1, 0, 0, 0, 1, 0, '8457titlescreen.png', 1, 0, 0, 736, 1, 'Database match: WCW-nWo Revenge (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: E1711A2511394B9357B5F1AC8CA5CC17BD674836\r\nFile/ROM CRC32: 54CBAAA8', 0, '', '', 'https://youtu.be/CTy8bV-NHxY'),
(8458, 1, 1083, 'SMB1 Mario in Donkey Kong', 8529, 'Hack that replaces the &quot;Jumpman&quot; Mario from the original game with the Mario from the hit 1985 game\r\n(Also comes with extra idle sprite patch from the SMB1 beta)', '[8458]SMB1 Mario in Donkey Kong Hack.zip', '1.0', '2024-02-21 05:12:48', '2024-02-21 00:12:59', '18 February 2024', 1708214400, '8458readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 164, 1, 'Database match: Donkey Kong (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6F0AE51888043F04D8AAA8AAB005B9B6CE1DFE81\r\nFile CRC32: 53014FF\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\nROM CRC32: 6F97C721', 0, 'Public Domain', '', ''),
(8459, 1, 1051, 'Mario Series Styled', 8529, 'Minor hack replacing some sprite elements with Mario ones', '[8459]Donkey Kong Jr. (Mario Graphics Patch).zip', '1.0', '2024-02-21 05:14:48', '2024-02-21 00:14:59', '18 February 2024', 1708214400, '8459readme.txt', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 126, 1, 'Database match: Donkey Kong Jr. (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 25351A86888FB964F0BA57294E6CE64FA63B227C\r\nFile CRC32: CB42010F\r\nROM SHA-1: 5D8CBA2011229DC67CCFF6C99E647238F260E7AF\r\nROM CRC32: 4864C304', 0, 'Public Domain', '', ''),
(8460, 11, 1500, 'Blue Lake Woods I', 1065, 'This is a conversion of Blue Lake Woods 1 from Kid Chameleon to James Pond 3. The primary tools used to make this conversion possible are Chedditor and Pond Packer. The level is an example of what can be achieved with those tools.', '[8460]jp3_kc4a.zip', '1.00', '2024-02-21 05:47:17', '2024-02-21 00:47:23', '20 February 2024', 1708387200, '8460readme.txt', 0, 0, 1, 0, 0, 0, '', 1, 0, 1, 67, 8, 'Database match: James Pond 3 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DF7FCA887E7988E24AB2D08B015C6DB2902FE571\r\nFile/ROM CRC32: 26F64B2A', 0, '', '', ''),
(8461, 1, 2030, 'Shinobi Music Pitch Fix', 4036, 'This hack fixes the pitch of all tracks in the game.\r\nIt can be applied to both the original unmodified game and its modified versions from the jabu and K.K. Drunkinski:\r\n-https://www.romhacking.net/hacks/2348/\r\n-https://www.romhacking.net/hacks/1728/', '[8461]Shinobi (Tengen) [!] Music Pitch Fix by lancuster.rar', '1.0', '2024-02-22 06:33:59', '2024-02-22 01:34:03', '21 February 2024', 1708473600, '', 0, 1, 0, 0, 0, 0, '', 6, 0, 1, 170, 1, 'Database match: Shinobi (USA) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CBCF67F077D335C2BFEFF6DEB5C9C3D4D177D95D\r\nFile CRC32: F4AA0C2E\r\nROM SHA-1: 66662F77437A69A9BA0470F877754E7946C157D7\r\nROM CRC32: EB0BDA7E', 0, '', '', ''),
(8462, 26, 5286, 'Bust-A-Move: Precise Controls', 6748, 'This very simple hack adds the &quot;slow controls&quot; feature of the SNES port to the Neo Geo.\r\n\r\nWhen playing the game, hold down B to enter &quot;precise mode&quot;. Then pressing left or right will only move the shooter by one position each time. This allows you to position the shooter exactly where you want it when doing trickier shots.\r\n\r\nTo apply the patch\r\n----\r\n- Unzip pbobblen.zip, make sure it is a version intended for MAME\r\n- Apply the patch to d96-07.ep1\r\n- Make sure the patched rom is still named d96-07.ep1 and overwrote the original one\r\n- Zip all the files back up into a new pbobblen.zip\r\n- Launch the game in MAME\r\n\r\nNOTE: if you try to launch the game from MAME&#039;s UI, it will not let you as it will notice the ROM is different. You will need to use the command line to launch it.', '[8462]pbobblen.d96-07.bps.zip', '1.0', '2024-02-22 06:39:42', '2024-02-23 22:59:59', '21 February 2024', 1708473600, '8462readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 77, 1, 'Filename: pbobblen.zip\r\nFile/ROM SHA-1: 328429D11DE5B327A0654AE0548DA4D0025A2AE6\r\nFile/ROM CRC32: 6102CA14', 0, 'GPL-3.0+', 'https://github.com/city41/pb-precise-controls-hack', ''),
(8463, 8, 5169, 'Lock &#039;n&#039; Chase highscore save SRAM', 7395, 'Lock &#039;N Chase SRAM version 1.1\r\n\r\nby bankbank\r\n\r\nThis patch will save your high score to battery-backed SRAM after you beat the game or have a game over. Your scores will persist after the machine is turned off, and you can pursue ever-higher scores against yourself!\r\n\r\nNote that there are two patches contained within:\r\n\r\n* Lock n&#039; Chase SRAM.bps - the base game with SRAM saving enabled. title screen shortcuts are unchanged.\r\n\r\n* Lock n&#039; Chase SRAM - easy EXTRA.bps - all level skips are removed. access world 7 &quot;EXTRA&quot; by simply pressing select at the title screen.\r\n\r\nchangelog:\r\n\r\nv1.1 - fix header checksum allowing the hack to work on real hardware\r\n\r\nv1.0 - initial release\r\n\r\nif you have any questions, please email bank [at] bankbank [dot] net\r\n\r\nthanks to Sono\r\n\r\nbankbank', '[8463]Lock n\' Chase hiscore save v1.1.zip', '1.1', '2024-02-22 07:22:18', '2024-02-22 02:22:29', '21 February 2024', 1708473600, '8463readme.txt', 0, 0, 0, 0, 1, 0, '8463titlescreen.png', 5, 0, 0, 109, 1, 'Database match: Lock n&#039; Chase ~ Lock &#039;n&#039; Chase (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 643CBD566D35CE8DBE0F24627E4862C09805A04C\r\nFile/ROM CRC32: DAB91C7A', 0, '', '', ''),
(8464, 1, 709, 'Front Facing Mario', 8529, 'Hack replacing the side profile of Mario&#039;s head to a straight forward one which faces toward the camera.', '[8464]Super Mario Bros. But he\'s Always Front Facing.zip', '1.6', '2024-02-23 05:33:12', '2024-02-23 00:33:24', '21 February 2024', 1708473600, '8464readme.txt', 1, 0, 0, 0, 0, 0, '8464titlescreen.png', 5, 0, 0, 10334, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'Public Domain', '', ''),
(8465, 9, 5288, 'Libble Rabble Miracle Mode Unlocker', 7395, 'Libble Rabble Miracle Mode Unlock\r\n\r\nNormally, to access Miracle Mode, you have to enter this code at the title screen:\r\n\r\nUp x5, Left x4, Right x3, Down x2\r\n\r\nAfter patching, this mode is freely selectable without entering the code.\r\n\r\nAny questions? Please PM me.\r\n\r\nunpatched SFC CRC32: 6160829b\r\n\r\npatched SFC CRC32: 9e2f7cba', '[8465]libble-rabble-miracle-mode.zip', '1.0', '2024-02-23 05:34:59', '2024-02-23 00:35:08', '22 February 2024', 1708560000, '8465readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 2202, 4, 'Database match: Libble Rabble (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1916537FA72E7692D7225C4EFC18920A048B1BFC\r\nFile/ROM CRC32: 6160829B', 0, '', '', ''),
(8466, 26, 5289, 'Last Blade: Hidden Mini Game Revealed', 6748, 'The developers of Last Blade hid a little mini game inside of it. It is normally very well hidden. This hack has it launch right away.\r\n\r\nTo patch:\r\n\r\n-1. Unzip lastblad.zip from MAME somewhere\r\n-2. Patch 234-p1.p1 with the patch (234-p1.bps)\r\n-3. Replace the original 234-p1.p1 with the patched one\r\n-4. Rezip up all the files into a lastblad.zip\r\n\r\nMAME will not run the patched version from the UI, because it will detect it has changed. You can launch from the command line instead to work around this.\r\n\r\nmame lastblad\r\n\r\nor\r\n\r\nmame -w -nomouse lastblad', '[8466]234-p1.bps.zip', '1.0', '2024-02-24 17:27:09', '2024-02-25 02:06:22', '23 February 2024', 1708646400, '8466readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 79, 1, 'No database match.\r\nFile/ROM SHA-1: A3DDABC00FEEB54272B145246612AD4632B0E413\r\nFile/ROM CRC32: E123A5A3', 0, 'GPL-3.0+', 'https://github.com/city41/lbmini', 'https://youtu.be/AdHPz36y-SU'),
(8467, 11, 3109, 'Blades of Vengeance 2p Camera Improvement', 2797, 'This hack changes how the camera works in a two-player game, making it more playable.\r\n\r\nAdditionally, the maximum height from which you can fall without damage has been increased, and fall damage has been reduced by 2 times.\r\n\r\nThe Barbarian&#039;s jump height has also been increased.', '[8467]Blades_of_Vengeance_2p_Camera_Improvement_v1.1.7z', '1.1', '2024-02-26 05:43:49', '2024-02-26 00:43:52', '24 February 2024', 1708732800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 208, 8, 'Database match: Blades of Vengeance (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 11F342EC4BE17DCF7A4A6A80649B6B5FF19940A5\r\nFile/ROM CRC32: 74C65A49', 0, '', '', ''),
(8468, 23, 4921, 'Reverse Vivosaur Order', 6578, 'This hack is based on the randomizer for this game, but is not random anymore and for a specific purpose: letting you use late-game vivosaurs you don&#039;t see a lot (if at all) earlier in the story.\r\n\r\nAs such, it reverses the order in which vivosaurs are encountered, breaking ties by main area vs. side area, and then by Number. For example, Greenhorn Plains now contains T-Rex, Mihu, Perso, and Allo.\r\n\r\nPlease note that, being descended from the randomizer, this hack shares its quirks, namely:\r\n- The Trial Dig Site is skipped. Just talk to Beth instead, and she will take you to Greenhorn Plains.\r\n- Exiting out of the digsite selection menu during Chapter 1 crashes the game, so just don&#039;t.\r\n- In order to make the second Holt fight beatable, V-Raptor can be found in the Keymonite room in the Digadigamid. However, for technical reasons, the fossils there only spawn if you have neither fossil chip.\r\n- For unknown reasons, Head fossils are much less likely than other parts to spawn in the Keymonite room. So, yeah, sorry for the grinding.\r\n\r\nThere are two versions of the patch. &quot;reverse_normal.bps&quot; only changes fossil spawns, while &quot;reverse_3levelsup.bps&quot; additionally increases all enemy vivosaur levels by 3. As always, use one or the other, but not both.\r\n\r\nUnlike the author&#039;s other DS game patches, these patches are in the BPS format, due to its dramatic decrease in file size. As such, they can be applied using either Floating IPS ([url]https://www.romhacking.net/utilities/1040/[/url]) or RHDN&#039;s own web-based patcher ([url]https://www.romhacking.net/patch/[/url]).', '[8468]Reverse Vivos.zip', '1.0', '2024-02-26 11:23:24', '2024-02-26 19:59:02', '25 February 2024', 1708819200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 56, 1, 'Database match: Fossil Fighters (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 8148A65040B5085337B76E6051601DA1B1FC28EF\r\nFile/ROM CRC32: 8DB1FA1C', 0, '', '', ''),
(8469, 8, 708, 'Pokemon Crystal Version *', 8532, 'Pokemon Crystal Version * is a hack of Pokemon Crystal improving balance, adding difficulty, vastly expanding kanto with new maps, quality of life improvements, and more.\r\n\r\nFeatures: \r\n- Balanced, though challenging difficulty curve\r\n- All 251 Pokemon obtainable\r\n- Vastly expanded Kanto region; 10+ new/restored areas\r\n- Numerous quality-of-life improvements\r\n- Elite four, gym leaders, and Red rematches\r\n- 100+ new trainers\r\n- New move tutor moves\r\n- No significant story or mechanics changes\r\n- See below for more specifics\r\n\r\nTrainers:\r\n- Every trainer&#039;s team has been revised\r\n- Most trainer classes have better DVs\r\n- Most trainers have better AI; they will now switch and use items\r\n- Many trainers&#039; teams have custom movesets and held items\r\n- Over 100 new trainers, mostly in Kanto\r\n- A more linear level curve, with the Elite Four at lv 60-70 and Red at lv 100\r\n- After opening Mt. Silver, all gym leaders and the Elite Four can be rebattled with stronger teams\r\n\r\nQuality of Life Improvements:\r\n- Saving is now instant\r\n- Hold B to run\r\n- New text speed option: instant\r\n- Kurt makes Pokeballs instantly\r\n- Repels can be used continuously without going into menu\r\n- Simply press down, B, select simultaneously at the title screen to reset the clock\r\n- Lucky Number Game is now daily instead of weekly\r\n- Numerous bug fixes\r\n\r\nNew Maps:\r\n- Viridian Forest\r\n- Seafoam Islands\r\n- Power Plant Ruins\r\n- Cinnabar Volcano\r\n- Safari Zone\r\n- Underground Path\r\n- Cerulean Cave\r\n- Pewter Museum\r\n- Silph Co. 2nd Floor\r\n- Cerulean City Bike Shop\r\n\r\nPokemon:\r\n- All 251 Pokemon obtainable in single playthrough\r\n- New stationary encounters for Kanto legendaries\r\n- Kanto trade evos now evolve by level\r\n- Johto trade held item evos now evolve when the item is used on them. Items still have held effect\r\n- Pokemon can be revived from fossils\r\n\r\nAesthetic Improvements:\r\n- Pokemon menu icon colors now match the Pokemon&#039;s palette\r\n- 3rd trainer card page for Kanto badges\r\n- Kanto city roofs all match the city&#039;s color\r\n\r\nNew Events:\r\n- Warden&#039;s granddaughter sneaks you into Safari Zone\r\n- Kanto Pokemon Federation takes over rt 7-8 Underground Path\r\n- Each gym leader can rebattled in places they like to hang out on certain days of the week\r\n\r\nMoves:\r\n- Some slight updates to learnsets\r\n- Sweet Scent, Detect, and Swagger TMs are replaced by Ice Beam, Thunderbolt, and Flamethrower\r\n- Goldenrod move tutor now teaches Spikes, Rock Slide, and Swords Dance\r\n- New move tutors for Sweet Scent, Softboiled, Substitute, and Explosion\r\n\r\nNot Changed:\r\n- No new moves or Pokemon\r\n- Special/Physical mapped to type\r\n- The story is unchanged\r\n- TMs are single-use', '[8469]pokemoncrystalstar1_1_1.ips.zip', '1.1.1', '2024-02-26 11:24:34', '2024-02-26 06:24:47', '25 February 2024', 1708819200, '8469readme.txt', 1, 0, 1, 1, 1, 0, '8469titlescreen.png', 5, 0, 0, 954, 1, 'Database match: Pokemon - Crystal Version (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F4CD194BDEE0D04CA4EAC29E09B8E4E9D818C133\r\nFile/ROM CRC32: EE6F5188', 0, '', 'https://github.com/b-price/pokemon_crystal_version_star', ''),
(8470, 1, 137, 'Contra iikorihack', 8533, 'This hack makes the game harder and provides 7 different options that can be turned on or off.', '[8470]contra_usa_iikorihack_20240320-v0.zip', '1.02', '2024-02-26 12:18:41', '2024-03-23 08:50:57', '22 March 2024', 1711065600, '8470readme.txt', 1, 0, 1, 1, 1, 0, '8470titlescreen.png', 5, 0, 0, 537, 1, 'Database match: Contra (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nFile CRC32: C50A8304\r\nROM SHA-1: 979494E7869AC7AB4815FDBD1DC99F893F713FBF\r\nROM CRC32: F6035030', 0, '', '', ''),
(8471, 1, 2190, 'Pac-Man Googie&#039;s Level', 569, 'Here&#039;s a hack that took under one hour to do, the new NES Pacman Level editor was used since Pacman only has one level. Some graphic changes were done for extra flavor, keep going and going until you die, ain&#039;t that fun, whee!\r\n\r\nGraphics are from Nesinvent&#039;s hack, the font change is the added extra.', '[8471]p_m_g_l.zip', '1.0', '2024-02-27 10:59:11', '2024-02-27 05:59:20', '26 February 2024', 1708905600, '', 1, 0, 1, 1, 0, 0, '8471titlescreen.png', 1, 0, 0, 172, 1, 'Database match: Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E7D818E128593109B5C480497A050FACC0744F1B\r\nFile CRC32: 15D202D8\r\nROM SHA-1: 92C3361B9E3B28A51FD30E7845C988A6D576EE65\r\nROM CRC32: 9E4E9CC2', 0, '', '', ''),
(8472, 11, 1090, 'Golden Axe II – Magic Select Hack', 7221, 'Use any magic with any character.\r\nPress up or down on the character select screen.', '[8472]GA II Magic Hack.zip', '1', '2024-02-28 05:54:32', '2024-02-28 11:33:19', '27 February 2024', 1708992000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 341, 8, 'Database match: Golden Axe II (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 31F12A21AF018CDF88B3F2170AF5389B84FBA7E7\r\nFile/ROM CRC32: 725E0A18', 0, '', '', ''),
(8473, 9, 2221, 'Final Fight 3 Optimized 1.1', 7096, 'This hack optimizes Final Fight 3 so that there are fewer slowdowns during the game.\r\nSeveral optimizations have been made, none of which alter the original gameplay or are explicitly notable.\r\nSome of the changes made are:\r\n- The routine that pulls unused sprites off the screen has been completely replaced with a faster one.\r\n- The game originally and unnecessarily updated all 256 colors every frame, now it has been divided into four steps.\r\n- If there is excessive CPU load, CGRAM mirror updating is paused to prevent a lag frame.\r\n- During an interruption routine, the game originally waited until it reached H-Blank. The horizontal starting point of the interrupts has been moved to avoid wait loops.\r\n- The routine for storing the sequence of inputs has been optimized.\r\n- Some loops that used RAM as a scratchpad now use DMA registers as a faster RAM alternative.\r\nAnd a few more small things.\r\n\r\nThe top black border is 3 lines smaller now, showing background details that weren&#039;t visible before.\r\n\r\nVersion 1.1 Update:\r\n- Many more optimizations have been made, including a new lag prevention system. If lag is about to occur, the game will give the CPU a little more time to finish before updating the next frame.\r\n- Fixed a rare sprite glitch from the previous version.', '[8473]Final Fight 3 Optimized (v1.1).7z', '1.1', '2024-02-28 16:58:11', '2024-06-05 13:06:59', '04 June 2024', 1717459200, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 2246, 4, 'Database match: Final Fight 3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 09D542FBB06DCAFEC26602BDC626BCDAF56B23CB\r\nFile/ROM CRC32: A916E708', 0, 'Custom', '', ''),
(8474, 17, 5290, 'Digi-Parts 037 Fix', 3700, 'This patch fix the missable Digi-Parts 037: Eat-up HP, X Attack Power -200. when the player&#039;s Partner Cards are Veemon, Gatomon and Wormmon.\r\n\r\nThis patch must be applied on the American NTSC version.', '[8474]Digimon Digital Card Battle (USA) - Digi-Parts Fix.7z', '1.0', '2024-03-01 08:30:27', '2024-03-01 03:30:33', '29 February 2024', 1709164800, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 108, 11, 'CRC32: 2CD0AAD9\r\nMD5: 0CEE09C104C92A079CA2CEFDCEE9AF80', 0, '', '', ''),
(8475, 1, 805, 'Orphan Moon', 8501, 'This ROM hack is mainly all graphic hack of the original Metroid for NES. The YouTube Trailer has links to the game maps, the soundtrack and more.\r\n\r\nOrphan Moon: A Metroid Story\r\nGalactic lifeform scans have discovered potential Metroid existence in a very unusual place. Sometime after the complete destruction of Zebes, it&#039;s large moon was found adrift, now in orbit around the host star FS-176. A genetics lab has been detected beneath the surface, along with Chozo technologies. This off-site moon base was used by someone to enhance the DNA of various species of life, active to Zebes, in attempts to find a perfect hybrid formula for fusing beings with Metroid DNA. Find this lab and destroy it.\r\n\r\n\r\nWhat you&#039;ll find:\r\n-All new sprites and graphics to just about every tile in the game\r\n-All new music for each stage\r\n-Save Game states (no passwords)\r\n-Wave Beam &amp; Ice Beam can be combined\r\n-New respawn points for each stage (not just the areas elevator)\r\n-Since most of the original ROM build is still intact, majority of Game Genie cheats still work for this game!', '[8475]Orphan Moon IPS Patch.zip', '1.0', '2024-03-01 16:43:21', '2024-03-01 11:43:35', '23 January 2024', 1705968000, '8475readme.txt', 1, 1, 1, 1, 1, 0, '8475titlescreen.png', 1, 0, 0, 740, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 166A5B1344B17F98B6B18794094F745F8A7435B8\r\nFile CRC32: 4DE6A02B\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, 'Custom', '', 'https://youtu.be/s-Xr8H4lzJA'),
(8476, 9, 5291, 'Indiana Jones&#039; Greatest Adventures - EasyType Lite', 4078, 'This Hack aims to make the game more forgiving without changing the difficulty to much. The Boulder in Stage 2 won&#039;t kill you anymore but do damage instead. Double invincible frames in the platformer levels should be enough to avoid getting another hit from an enemy in a short time.\r\n\r\nUSA, Japan and Europe versions are supported.\r\n\r\nEasyType Lite:\r\n- Stage Select is always available without need to insert Code\r\n- Stage Select Code replaced with Infinite Health Code (Code input is same, not modified)\r\n- Stage 2 Boulder does damage instead of instant kill\r\n- Double Invincible Frames after taking damage\r\n- Continue on Last Stage (not sending Stages back)\r\n- Infinite Continues\r\n\r\nOptional:\r\n- Start with 3 Grenades\r\n- 3 Grenades after death\r\n\r\nAll changes are available as separate small patches for individual customization.\r\n\r\nGoing to Options deactivates the Infinite Health and Level Skip Codes, re-enter the Codes to use them again.\r\n\r\nInfinite Health Code can put you into a endless loop in Stage 4 Raven Bar when you fall into the Fire, to escape this use the Game Over Code or Level Skip Code.', '[8476]Indiana Jones\' Greatest Adventures - EasyType Lite Hack 1.00 by magusRE.zip', '1.0', '2024-03-02 11:21:10', '2024-03-02 06:21:20', '01 March 2024', 1709251200, '8476readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 346, 6, 'Database match: Indiana Jones&#039; Greatest Adventures (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 07C69B18B8CA3CF83EE0E1A7901020756B3FD85D\r\nFile/ROM CRC32: 70DA6BB8\r\n\r\nDatabase match: Indiana Jones&#039; Greatest Adventures (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0BF1C7C10988EE1D7C6EA40E6E55B2AEFBB28ECB\r\nFile/ROM CRC32: 79B9996\r\n\r\nDatabase match: Indiana Jones&#039; Greatest Adventures (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F08BE42140CAD072529D4DDF5472BEB447228E00\r\nFile/ROM CRC32: FA4560C3', 0, '', '', ''),
(8477, 1, 561, 'Custom FF III Sprites', 8505, 'This is a graphical improvement modification compatible with both vanilla Final Fantasy and Grond&#039;s Final Fantasy. It should also be compatible with any other romhacks that do not alter the locations of character palettes or sprites such as Final Fantasy Restored though compatibility is not guaranteed. \r\n\r\nIn short, this mod ports over class comparable battle and overworld sprites from Final Fantasy 3 on the NES, but with many modifications and improvements made to them. Orphan pixels have been removed, questionable clusters cleaned up, and some animation frames have been completely redone! There is even an entirely new design for the Red Wizard, inspired by other games interpretations of the class, as well as a modified Black Wizard without balloon pants! The Ninja class also has an entirely new scratch-made set of overworld sprites so that it no longer looks like an amorphous red blob.\r\n\r\nScreenshots were taken in Grond&#039;s Final Fantasy as well as Final Fantasy Restored using a &quot;true color&quot; palette, which is included in this mod&#039;s download. If the emulator you are using supports custom palettes then you can use the attached file to get the sprites to look as they are shown here. Otherwise, the colors will be slightly different.\r\n\r\nv1.01 UPDATE (GFF Version): Updated Lufein&#039;s NPC sprite palettes to reflect the changes made to the White Wizard&#039;s overworld sprite. v1.01 can be safely installed over 1.0 without needing to start with a fresh ROM or save file. \r\n\r\nBase FF version remains at v1.0, as it&#039;s unaffected.', '[8477]Custom FF III Sprites v1.01.rar', '1.01', '2024-03-02 11:25:39', '2024-03-31 20:42:16', '11 March 2024', 1710115200, '8477readme.txt', 1, 0, 0, 0, 0, 0, '8477titlescreen.png', 5, 0, 0, 210, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32: 5C892F3B\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 0, '', '', ''),
(8478, 8, 5292, 'Burger Time Deluxe - EX (SGB Enhanced)', 7912, 'This is a hack of Burger Time Deluxe for the Game Boy, that will utilize a built-in GBC color palette to add a basic level of colorization (”light” DX, referred to as &quot;EX&quot; here), within those limitations.\r\n\r\nThe graphics have been modified in an attempt to make it look closer to the NES version.\r\n\r\nThis can be played on original hardware, and contains Super Game Boy support, via a custom palette and custom Border (thanks @marc_max and @xenophile).  This should work on emulators that support the use of the GBC boot ROM, or support the built-in color palettes.', '[8478]burgertime_deluxe_ex_SGB_v1.0.zip', '1.0', '2024-03-03 06:53:31', '2024-03-03 01:53:43', '01 March 2024', 1709251200, '', 1, 0, 0, 0, 0, 0, '8478titlescreen.png', 5, 0, 0, 457, 1, 'Database match: BurgerTime Deluxe (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1AAFCEF0DD5FBB8E95188631E0B2DECDF84E9AED\r\nFile/ROM CRC32: 88219A49', 0, '', '', ''),
(8479, 11, 2171, 'Super Street Fighter II - Color Hack - Music Restoration', 8536, 'When Lord Hiryu released his remaster of SSFII, he changed some of the instrumentation used for the music.  This carried over into Dolsilwa&#039;s edit of that patch.  Unfortunately, the changes were left in an unfinished state, and in my opinion, don&#039;t sound as good as the original soundtrack.  This patch restores the original instrumentation.\r\n\r\nThere are two IPS files included: one for use with Lord Hiryu&#039;s original remaster (https://www.romhacking.net/hacks/6059/), and another for use with Dolsilwa&#039;s version (https://www.romhacking.net/hacks/7438/).', '[8479]SSFII_Hiryu_Dol_MusicRestore.zip', '1.0', '2024-03-03 06:54:58', '2024-03-03 01:55:08', '02 March 2024', 1709337600, '', 0, 1, 0, 0, 0, 0, '', 6, 0, 1, 630, 8, 'Database match: Super Street Fighter II (USA) (Lord Hiryu Remaster)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: D65652C4DE7A01F414532719AD964E952468A567\r\nFile/ROM CRC32: F390ADD2\r\n--\r\nDatabase match: Super Street Fighter II (USA) (Dolsilwa Color Edit)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: CF33AA7973B7929EFA19BE61727DF5E728A993CC\r\nFile/ROM CRC32: 24F48E6C', 0, '', '', ''),
(8480, 22, 959, 'Shadow in Sonic The Hedgehog', 8383, 'Shadow in Sonic The Hedgehog is a ROM Hack of Sonic The Hedgehog (SMS), which replaces Sonic with Shadow The Hedgehog. This includes a change in the life icon, 1-up monitor, goalpost, and act result screen.', '[8480]Shadow in Sonic The Hedgehog.zip', '1.02', '2024-03-04 05:30:47', '2024-05-25 01:43:10', '24 May 2024', 1716508800, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 466, 1, 'Database match: Sonic The Hedgehog (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nFile/ROM CRC32: B519E833', 0, '', '', ''),
(8481, 9, 288, 'Dragon Ball Super - Divin', 7837, 'DRAGON BALL SUPER WITH Goku Divin + Vegeta Divin + Gold Freezer. The power has been changed. It is in ips format and can be applied to both the French version of the game.', '[8481]DBS 2 Divin.zip', '1.0', '2024-03-04 05:32:33', '2024-03-04 00:32:42', '03 March 2024', 1709424000, '', 1, 0, 0, 1, 1, 0, '8481titlescreen.png', 1, 0, 0, 280, 4, 'Database match: Dragon Ball Z - Super Butouden (F).smc\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 3648176605E1B47871C585D9699E86C1DC94441D\r\nFile CRC32: 1C847E70', 0, '', '', ''),
(8482, 9, 812, 'DOOMSDAY 2: Day of Disaster', 5467, 'After 5 Long years of hard work, the long awaited Sequel to DOOMSDAY 1, DOOMSDAY 2 is finally here and ready to be played. there was meant to be much more than it has in this release but there may be a future update. this is one of the most ambitious ZAMN Hacks Ever made. Enjoy. Zombie101.\r\n\r\nPlot:\r\nDuring the events in DOOMSDAY 1, Dr.Tongue betrayed Dr.Bug and left him for dead in his prison as prey for his monsters and when Zeke and Julie were there stopping Dr.Tongue, he begged them to help him. but not trusting him, they left him with the same fate As Dr.Tongue did. (He would have betrayed them anyway.)\r\n\r\nThought to be dead, he has spent the past few years plotting  his revenge and making an even greater army of undead demons to show Dr.Tongue that he is not only better, but that he will finish what he started and get his revenge on both Zeke and Julie.\r\n\r\nYears have passed since the defeat of Dr. Tongue. Zeke and Julie find them and their neighbors under attack from more monsters than ever. they later discover that Dr.Bug has survived the events of DOOMSDAY 1 and has returned to get his revenge on them and prove he is better than Dr.Tongue and Finish what he started. can they survive or will they fall and become the living dead in a world of ruin? Welccome to... DOOMSDAY 2.\r\n\r\nThis hack has:\r\n60 New Levels! \r\nNew Zero Damage Bonus! \r\nReverse Cycling ( Hold L button while going through Item Inventory ) \r\nNew Passwords! \r\nNew Points For When All Monsters Are Killed! \r\nNew Pick-Ups For All Weapons! \r\nNew Points For Almost All Victims And A Few New Sprites For the Numbers That Float Up When They Are Rescued! \r\nNew Points for Almost All Bonuses! \r\nNew Amounts Of What You Need To Do To Trigger All Bonuses Except Victim Ones! \r\nSome Sprites Have New Palettes! \r\nNew Sprites! \r\nSome Monsters Are Harder To Kill! \r\n100+ New Custom Palettes That were Made Thanks To The Help Of Droter And Piranhaplant! These Are For Tiles Sprites And More! \r\nCompletely New Drop Table! \r\nThe Demos Have Been Edited! \r\n\r\nSide Quest For Completionists! Try To Find The Secret (!) Icon Hidden In Every level! \r\n\r\nLook Out! Dr.Tongue&#039;s  Spirit Has Risen From Hell To Haunt The Cabinets And Cause Problems And Kill You And Your Neighbors!\r\n\r\nSee Readme for More Information.', '[8482]DOOMSDAY 2.7z', '1.0', '2024-03-04 20:13:29', '2024-03-04 15:13:42', '01 March 2024', 1709251200, '8482readme.txt', 1, 1, 1, 1, 1, 1, '8482titlescreen.png', 1, 0, 0, 326, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', 'https://youtu.be/1rlce1WYBus?si=cJBdv2EdZwT5b1Tg');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8483, 27, 5294, 'Bomberman Hero - Bonus unlocked', 7786, '&quot;In Bomberman Hero, Bomber Star is the setting of three secret levels. Hudson has a history of awarding players with additional content when their special controller for a console was connected, and this was a similar case. If a player used a Joycard 64 controller, a new option called &quot;Bonus&quot; would appear on the main menu.\r\n\r\nThe Hudson controller is supposed to be used with the turbo function on the start button to access the levels. However, the controller is not required since the player can simply mash the button as fast as possible and unlock the content the same way. In a nutshell, if the player presses the Start button as fast as possible after turning on the game, it should be able to unlock the secret levels.\r\n\r\nSome players find this difficult while others can do it with ease. The option is lost when the game is reset and there are no other requirements to reach the secret levels.&quot; https://bomberman.fandom.com/wiki/Bomber_Star\r\n\r\nThis hack permanently unlocks the Bonus levels without the need to use a turbo controller or mash the start button.', '[8483]Bomberman Hero (USA) - Bonus mode unlocked.zip', '1.0', '2024-03-04 20:15:03', '2024-03-04 15:15:09', '03 March 2024', 1709424000, '', 0, 0, 1, 0, 0, 0, '', 5, 0, 1, 354, 7, 'Database match: Bomberman Hero (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: A36364B7E59351F7551AB351CB3B41EBC4BE285B\r\nFile/ROM CRC32: 2CC2E634', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(8484, 8, 5295, 'Asteroids LDX (SGB Enhanced)', 7912, 'This is a hack of Asteroids for the Game Boy, that will utilize a built-in GBC color palette to add a basic level of colorization (”light” DX), within those limitations.  The graphics have been changed to mirror closer to the original arcade vector graphics.\r\n\r\nThis can be played on original hardware, and contains Super Game Boy support, via a custom palette and Border (thanks @marc_max and forever thank you&#039;s to @xenophile).\r\n\r\nThis should work on emulators that support the use of the GBC boot ROM, or support the built-in color palettes.\r\n\r\nOne will likely ask &quot;why do this?&quot;.  There is a version of Asteroids on GB that has &quot;modern&quot; and &quot;retro&quot; graphics with SGB support via: &quot;Arcade Classic No. 1 - Asteroids &amp; Missile Command (USA, Europe) (SGB Enhanced)&quot;.\r\n\r\nThere is also full color version of &quot;Asteroids&quot; on the GBC with totally updated graphics and features. What is the point of this one?\r\n\r\nWell... not much point, other than this particular version has a multi-player option that is a bit unique to it.  The re-release in the &quot;Arcade Classic No. 1&quot; game removed the multi-player.  The multi-player in the GBC version has a few more flourishes like power-ups.\r\n\r\nThis original release has a more basic form of multi-player with pure original Asteroids game-play. In general, the GBC version is probably the best anyway, but this is just a little bit different that someone out there may enjoy.', '[8484]asteroids_ldx_v1.0_sgb_ips.zip', '1.0', '2024-03-04 20:54:09', '2024-06-21 02:12:41', '04 March 2024', 1709510400, '', 1, 0, 0, 0, 0, 0, '8484titlescreen.png', 5, 0, 0, 370, 1, 'Database match: Asteroids (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 435DBDAA9B9D2E0D0BC7C1C010CDC5EC9BD9F359\r\nFile/ROM CRC32: C1F88833', 0, '', '', ''),
(8485, 11, 4275, 'Eternal Champions - Easy Mode', 7300, 'This is a reduced set of improvements made by BillyTime! on its &quot;Eternal Champions - Special Edition&quot;.\r\n\r\nIt contains only few tweaks to the original difficulty (no changes to Inner Strength, combos, etc).\r\n\r\nVersion 1.1\r\n- Default difficulty for Contest is now 4 (instead of 7 from original game, 2 from BillyTime! hack)\r\n- Easier overkills\r\n- Single player now restores health bar on final boss fight after each &quot;form&quot;', '[8485]Eternal Champions (U) [!] 1.1.ips.zip', '1.1', '2024-03-06 13:00:46', '2024-03-06 08:00:50', '05 March 2024', 1709596800, '8485readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 272, 8, 'Database match: Eternal Champions (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 5E978217C10B679A42D7D2966A4CCB77E1715962\r\nFile/ROM CRC32: 48F1A42E', 0, '', '', ''),
(8486, 7, 2495, 'SMB1 Mario', 8529, 'This hack replaces Mario and Luigi with their SMB1 sprite counterparts.\r\nPlease click the README file for updates of this hack.', '[8486]SMB1 Mario Patch.zip', '1.1', '2024-03-06 13:07:52', '2024-03-07 01:49:10', '06 March 2024', 1709683200, '8486readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 127, 1, 'Database match: not found\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 641A0C765C7858E94A6629D4CCBF2F90A7DFD0F8\r\nFile/ROM CRC32: A2AA529F', 0, 'Public Domain', '', ''),
(8487, 27, 5296, 'Tetrisphere - Lines mode and level select unlocked', 7786, 'Tetrisphere&#039;s Lines mode can be enabled for single player and multiplayer by entering LINES as your name and must normally be reentered every game session.\r\nThis hack permanently unlocks this secret mode as well as a level selection screen without having to enter any codes.\r\nIn Lines mode, pieces cannot be dropped and the player has a permanent wild card piece in hand. Chains are started by releasing a held piece by or on top of two or more of the same type of piece. Going into Lines mode and then exiting to enter Practice mode allows you to practice with Lines mode rules.', '[8487]Tetrisphere (USA) - Lines mode and level select unlocked.zip', '1.0', '2024-03-08 03:25:34', '2024-03-07 22:25:41', '06 March 2024', 1709683200, '', 0, 0, 1, 0, 0, 1, '', 5, 0, 1, 128, 7, 'Database match: Tetrisphere (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 32ADAA274CEED246AEEE9F53592D642A121F3BDB\r\nFile/ROM CRC32: 70A3A5CE', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(8488, 1, 2062, 'Rad Racer: VW Beetle Edition', 8044, 'Rad Racer: VW Beetle Edition\r\n\r\nv.1.0 (06/03/2024)\r\n\r\nWHY THIS HACK WAS MADE?\r\n\r\nRad Racer features the player controlling a Ferrari 328 against 8 different car models. The player has the option of choosing an F1 racing car, but cannot play with any of the oponent cars. This hack was made to allow the player to drive the first oponent car, the VW Beetle.\r\n\r\nWHAT DOES THIS HACK DO?\r\n\r\nIt replaces all the Ferrari 328&#039;s sprites for VW Beetle ones. Although the sprite used is based on the original VW Beetle sprite, changes were made to make it resemble the 60&#039;s model instead of the 70&#039;s present in game. The color scheeme stays the same as the Ferrari. It also replaces the Ferrari in the car selection screen and the one in the ending cutscene.\r\n\r\nWHAT DOES THIS HACK DOESN&#039;T DO?\r\n\r\nNo changes were made to the gameplay. Fidling with the acceleration or top speed was beyond the author&#039;s knowledge at the time of this release.\r\n\r\nACKNOWLEDGEMENTS\r\n\r\nThis hack was made using Tyle Layer Pro 1.1 and mirkes.de Tiny Hexer 1.8.1.6.\r\n\r\n2024 chirinea', '[8488]Rad Racer - VW Beetle Edition.zip', '1.0', '2024-03-08 03:27:31', '2024-03-07 22:27:49', '06 March 2024', 1709683200, '8488readme.txt', 1, 0, 0, 0, 0, 0, '8488titlescreen.png', 5, 0, 0, 317, 1, 'Database match: Rad Racer (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 97F4195A0113CAA268CE4F8729DFB719C6D6D460\r\nFile CRC32: 595DAA35\r\nROM SHA-1: B5EB3572FCA1FB005BA00C45EEBAA9754C3FA4CB\r\nROM CRC32: 8B9D3E9C', 0, 'CC-BY-4.0', '', ''),
(8489, 9, 714, 'Super Mario World - Never Say Die', 8199, 'This modification is designed to prevent Mario from dying.  No matter what occurs, it should not be possible to die.  This includes being hit by enemies, falling off cliffs, swimming in lava, being crushed by moving levels or falling ceilings and pillars, letting the timer run out, etc..  There should be no instance in which Mario can die.\r\n\r\nThe usefulness of this modification is dependent the one who uses it.  It was created so that those who want to just have a good time with a great platformer could do so without the threat of losing.', '[8489]SMW_NeverSayDie.zip', '1.0', '2024-03-08 03:30:24', '2024-03-07 22:30:35', '06 March 2024', 1709683200, '8489readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 483, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(8490, 27, 1008, 'F-Zero GX Demake Overdrive', 6928, '-INTRODUCTION\r\n\r\nThis is a fusion between 2 mods f-zero zx overdrive + the f-zero gx tracks.\r\n\r\nThis hack is focused in 2000km/h+ races, custom stats, new stats\r\nand new machines\r\n\r\n-NEW DIFFICULTY\r\n\r\nThe new difficulty insane is the best challenge for veteran players\r\n\r\nYou will need only S stats machines and even with max stats\r\n\r\nis going to be hard to reach the 1st place, cpu has sss+ stats\r\n\r\nwith improved AI that means they can hit anyone unlike before\r\n\r\nthat they focused only on 2-3 rivals, they make a lot of damage have\r\n\r\na lot of energy,and they can reach 2500 to 3000km/h easily without \r\n\r\nfalling from the map\r\n\r\nAlso cpu can fly like speed runners in almost every map\r\n\r\nYou can select this difficulty from the beginning but you can&#039;t do much\r\n\r\ntill you get about 10 points minimum\r\n\r\nScroll down from the difficulty menu till the Insane text become bigger\r\n\r\nand you will be able to play it\r\n\r\nThere is not cups to win for this, is just for enjoying the new stats\r\n\r\nand extreme speed\r\n\r\nNovice would be a tough tutorial but once you get points, it become easier\r\n\r\n-STATS SELECTOR\r\n\r\nthe stats selector wil help to get stats upgrades, machines and boosters\r\n\r\nYou can unlock points by getting cups  (20 points max)', '[8490]f-zero gx demake overdrive.rar', '1.0', '2024-03-09 05:49:09', '2024-03-09 00:49:51', '07 March 2024', 1709769600, '', 1, 1, 1, 1, 1, 1, '8490titlescreen.png', 5, 0, 0, 423, 12, 'Database match: F-Zero X (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 5F658E88FFA9DE23CBA6986A8FD3D3A90D7B4340\r\nFile/ROM CRC32: B561FBA', 0, '', '', 'https://youtu.be/wZ3vAaEZjdw'),
(8491, 9, 799, 'Secret of Mana Plus', 8206, '[b]Secret of Mana [i]Plus[/i][/b]\r\n\r\nThis hack enhances 3 palaces of Secret of Mana:\r\n[list][li]The Wind Palace and the Moon Palace become real dungeons filled with monsters.[/li]\r\n[li]The Gold Tower and Gold Isle story is expanded, with additional maps.[/li][/list]\r\n \r\nThe new zones and maps feature:[list][li]Additional monsters and bosses: new versions of vanilla enemies with their own stats/spells/colors...[/li]\r\n[li]Cutscenes: The new maps are integrated into the main story and add new plot points through numerous cutscenes.[/li]\r\n[li]Secrets: A few bonus maps containing chests have been added across the game.[/li][/list]\r\n\r\nBesides this additional content, the core game remains unchanged.\r\n\r\nThis hack also includes enhancement hacks:\r\n[list][li]Max consumable count increased from 4 to 7 (by Moppleton)[/li]\r\n[li]Allow allies to leave the edge of the screen (by Moppleton)[/li]\r\n[li]Elemental melee damage (by Moppleton)[/li]\r\n[li]Enemy species damage (by Moppleton)[/li]\r\n[li]Spell grinding speed-up hack (x2) (by Kethinov)[/li][/list]\r\n(see ReadMe for description)', '[8491]SOMPlus1.02.zip', '1.02', '2024-03-09 06:06:36', '2024-07-13 12:02:46', '13 July 2024', 1720828800, '8491readme.txt', 0, 0, 1, 0, 0, 0, '8491titlescreen.png', 5, 0, 0, 1550, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24', 0, '', '', ''),
(8492, 13, 5180, 'Silhouette Mirage WD English Patch For Sega Saturn', 8302, 'SILHOUETTE MIRAGE ENGLISH PATCH FOR SEGA SATURN\r\n\r\n\r\nPATCH DETAILS\r\n\r\nA translation of Treasure’s 1997 masterpiece, Silhouette Mirage, into english using the PS1 Working Designs script. The entire game is now playable in english.\r\n\r\nThe patch has been confirmed to work on real hardware using Fenrir/Fenrir Duo, Phoebe, and Satiator, as well as via emulation using Bizhawk, Mednafen, and Yabasanshiro.\r\n\r\n\r\nGAME DESCRIPTION\r\n\r\n“In an apocalyptic future, the Edo computer has gone beserk, dividing the world’s inhabitants into two mutant classes, Silhouette and Mirage. Now, the watchguard computer safety system has sent forth the Messenger of Justice to travel to Edo and repair the damage before the world is lost forever. As the Messenger, Shyna Nera Shyna, blast, beat, and bash your way through seven wild and bizarre stages using friendly parasite weapons to aid your advance against wacky enemies, huge fully-animated bosses, and devilishly difficult obstacles.” - Excerpt from Playstation Case\r\n\r\n\r\nPATCHING INSTRUCTIONS\r\n\r\nPatch file hosted at https://segaxtreme.net/resources/silhouette-mirage-english-patch.222/\r\n\r\nPatch using KnightOfDragon’s Sega Saturn Patcher (SSP) 2.0 (included with patch).\r\n\r\nNOTE1: Patch will work with all Saturn versions of the game. This includes: v1.001 (Demo), v1.003 (Release), V1.100 (Rev. A)\r\n\r\nNOTE2: “+ Region Free Patch” must be UNSELECTED when patching in SSP otherwise the game will crash on boot.\r\n\r\nNOTE3: If the game is having difficulty loading on Fenrir ODE, then try patching with “Separate Track Files(if applicable)” SELECTED in SSP.\r\n\r\n\r\nKNOWN ISSUES\r\n*Centering of “Insufficient RAM” text\r\n*“Continue” screen sprites are untranslated\r\n\r\n\r\nPlease report any issues at segaxtreme.net!\r\n\r\n\r\nCOMMUNITY TOOLS USED\r\n*ByteSearch\r\n*CRAM2PAL\r\n*cysta Tile 2\r\n*ImHex\r\n*mednafen\r\n*Sega Saturn Patcher\r\n*tim2view\r\n*WinMerge\r\n*wxMEdit\r\n*Yaba Sanshiro', '', '0.99b', '2024-03-09 06:11:09', '2024-03-09 01:11:40', '13 November 2023', 1699833600, '8492readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 1, 1, 0, 12, 'No database match.\r\nFile/ROM SHA-1: 7A9BC75EB609A80295FC90E08DFA259768F8B68F\r\nFile/ROM CRC32: 51A7B22E', 0, '', '', ''),
(8493, 1, 2994, 'Disney&#039;s Aladdin - title screen waiting removed', 7544, 'The patch removes the forced 20 second of waiting from the title screen.', '[8493]aladdinswaitingremoval.zip', '1.0', '2024-03-10 07:00:15', '2024-03-10 03:00:21', '09 March 2024', 1709942400, '', 0, 0, 0, 0, 1, 0, '8493titlescreen.png', 5, 0, 0, 115, 1, 'Database match: Aladdin (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3C15A0E5D3D6F03BC9C864981FCA47C5BC2D9478\r\nFile CRC32: DCD55BEC\r\nROM SHA-1: F1FFBECBC99558EEF25E8C6DB1EEB9C408E2F33E\r\nROM CRC32: 41D32FD7', 0, '', '', ''),
(8494, 1, 977, 'Blaster Master: The Lost Key', 7910, 'This release marks the Tenth Anniversary of this hack.  With this edition, unlimited continues and an extra life per continue have been added for a more enjoyable experience.  Achievement and leaderboard support has also been added with this edition.\r\n\r\nIn the hack, all overworld and underworld maps have been revamped, so no maps from the original game will be encountered.  The areas in this hack may need to be completed in a different order than the original game.\r\n\r\nIt is recommended to complete the original game before attempting this hack.  Once the new layout has been familiarized with, the difficulty level and completion time of this hack is comparable to those of the original game.  This hack, however, tests in-depth knowledge typically only obtainable from having played the original game.  Items are generously distributed, because the hack is intended to be challenging but fun.\r\n\r\nThree different routes all lead to the ending of this hack.  The more upgrades obtained, the easier the route, but the longer the route as well.  The question of whether the Lost Key can be recovered, remains.  Everything discovered can be used to an advantage, so it is recommended to take notes of any clues encountered.\r\n\r\nA trailer is available below.  Video walkthroughs that spoil the answers (but not the clues) are also available on the same channel.', '[8494]Blaster_Master_-_The_Lost_Key_-_v1.06.zip', '1.06', '2024-03-10 07:27:40', '2024-03-10 03:27:53', '18 February 2024', 1708214400, '', 0, 0, 1, 0, 1, 0, '8494titlescreen.png', 1, 0, 0, 422, 1, 'Database match: Blaster Master (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ADB89B4923BB34805A39C141BAF227849A27CE41\r\nFile CRC32: 52BCF64A\r\nROM SHA-1: 98845D5716525E68EF7417E6FB55BE30A4C7130D\r\nROM CRC32: 3F0FD764', 0, 'MIT', 'https://github.com/cIymax/blaster-master-the-lost-key', 'https://youtu.be/PbCVviGiwvQ'),
(8495, 1, 709, 'Mushroom Pipe Dream - Super Mario Bros.', 983, 'This is an extensive hack of the original SMB with all 32 worlds changed. Also virtually all sub areas are aligned with the main areas so you won&#039;t gain any shortcuts in the level by using them but you can usually find more coins/1UPs in these areas. (although if you lose a life in some of these sub areas you will be sent to the beginning of the world even if you passed a checkpoint prior however some sub areas may send you TO the checkpoint after losing a life.) \r\n\r\nAs always it&#039;s a good idea to spend time collecting coins/1UPs in earlier worlds to use in later worlds. Lastly virtually all castles have multiple paths. These, like the sub areas, are aligned with the main castle area.', '[8495]MPD_SMB_v1.1.zip', '1.1', '2024-03-11 01:32:20', '2024-03-24 01:39:30', '24 March 2024', 1711238400, '8495readme.txt', 1, 0, 1, 1, 0, 0, '8495titlescreen.png', 5, 0, 0, 693, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8496, 1, 795, 'Roll-chan 2 + Slide and Charged Shot', 2041, 'This is a player sprite hack of Rockman 2/Mega Man II for the NES!\r\nThis hack changes Rock&#039;s player sprites into his sister Roll!\r\nThis time with the ability to Slide and Charge Shot!\r\n\r\nThere are three (3) Roll-chan skins to choose from:\r\n* Megaman 1 (Classic) Roll-chan\r\n* Megaman 8 Roll-chan\r\n* Megaman 11 Roll-chan', '[8496]ROLLCHAN2+SC.zip', '1.0', '2024-03-11 01:35:44', '2024-03-10 21:35:54', '10 March 2024', 1710028800, '8496readme.txt', 1, 0, 0, 1, 1, 0, '8496titlescreen.gif', 5, 0, 0, 695, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C\r\n-\r\nDatabase match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', 0, '', '', 'https://youtu.be/xA97ip21-jc'),
(8497, 1, 918, '-30% Encounter Rate', 8543, 'Simple patch that reduces enemy encounter rate by roughly 30%. Made to work with the +30% Money and EXP patch to make the game less grindy, but is split between two separate patches so that you can choose your own experience. These patches are meant to make the game less grindy without including what some may feel are unnecessary adjustments; simple and clean, with no fluff.\r\n\r\nInstalls with Lunar IPS. Only adjusts encounter rate, so should be compatible with any other patch that doesn&#039;t touch encounter rate.', '[8497]30_Encounter.zip', '1.0', '2024-03-12 07:24:37', '2024-03-12 03:24:41', '11 March 2024', 1710115200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 221, 1, 'Database match: EarthBound Beginnings (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 505CC723E0C8D66BAAAF9597F21A505A88291F64\r\nFile CRC32: F5EF5002\r\nROM SHA-1: 8E9BD7F4D3999C973C1F2C28A995311267586C87\r\nROM CRC32: 53A9E2BA', 0, '', '', ''),
(8498, 1, 918, '+30% Money and EXP', 8543, 'Simple patch that increases the money and EXP from defeated enemies by roughly 30%. Made to work with the -30% Encounter patch to make the game less grindy, but is split between two separate patches so that you can choose your own experience. These patches are meant to make the game less grindy without including what some may feel are unnecessary adjustments; simple and clean, with no fluff.\r\n\r\nInstalls with Lunar IPS. Only adjusts money and EXP drops, so should be compatible with any other patch that doesn&#039;t touch money and EXP drops.', '[8498]30_Money_Exp.zip', '1.0', '2024-03-12 07:29:40', '2024-03-12 03:29:44', '11 March 2024', 1710115200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 287, 1, 'Database match: EarthBound Beginnings (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 505CC723E0C8D66BAAAF9597F21A505A88291F64\r\nFile CRC32: F5EF5002\r\nROM SHA-1: 8E9BD7F4D3999C973C1F2C28A995311267586C87\r\nROM CRC32: 53A9E2BA', 0, '', '', ''),
(8499, 27, 5299, 'Utchan Nanchan Progressive Video Fix', 8544, 'Utchan Nanchan no Hono no Challenger is the unique Nintendo 64 counterpart of &quot;Irritating Stick&quot;. Based on the same TV show where you guide a stick through a maze without touching the edges. It&#039;s a lot of fun as a quick party game and a great test for analog precision.\r\n\r\nThe graphics for this game are internally a low res 320x240, but due to a developer\r\noversight the video mode used is 640x480i. In other words the N64 outputs \r\ninterlaced video without graphics that use the additional resolution. \r\nAll the pixels are twice the height and width, for CRT users there&#039;s noticeable \r\ninterlacing and no scanline gaps.\r\n\r\nThis patch turns the console video output 320x240 progressive to match\r\nthe graphics of the game.\r\n\r\nPatch using a BPS patcher like Beat.\r\n\r\nPatch made by N64 hacking wizard Fluvian, shared with his permission. Make sure to check out his projects on github: https://github.com/Fluvian', '[8499]Utchan Nanchan Progressive Video Fix.rar', '1.0', '2024-03-12 07:37:04', '2024-03-12 03:37:10', '11 March 2024', 1710115200, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 74, 1, 'Database match: Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou (Japan).z64\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 557D2DADEBEA77FBC7342A881311FCA5C5B35B39\r\nFile/ROM CRC32: 50CBE8A6', 0, '', '', ''),
(8500, 11, 1266, 'Mega Man - The Wily Wars - Weapon Restock', 5637, 'This is a simple patch for Mega Man - The Wily Wars on Sega Genesis that refills your weapons after death. This particular patch targets the US revisions from Retro-Bit and The Genesis Mini.\r\n\r\nPatching Instructions can be found in the readme.', '[8500]Mega Man - The Wily Wars (Weapon Restock).zip', '1.1', '2024-03-12 08:07:31', '2024-04-04 00:06:43', '03 April 2024', 1712102400, '8500readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 319, 8, 'Database match: Mega Man - The Wily Wars (USA) (Genesis Mini)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 26AD72719991E94DBE477C78E65D68F4A4FE51E6\r\nFile/ROM CRC32: CD405DB', 0, '', '', ''),
(8501, 1, 5300, 'King Fishing - Pallete Improvement Hack', 8546, 'A quality-of-life improvement hack of the Excalibur version of the plug n&#039; play NES game; King Fishing. This hack improves color pallets, making it easier to see on CRT&#039;s and nicer to look at in general.\r\n\r\nIt&#039;s ideal to play this hack with a zapper connected to controller port 2, otherwise the intro&#039;s/credit slides will not appear. Further information will be provided in the Readme file attached.', '[8501]kingf V1_1.zip', '1.1', '2024-03-12 08:09:16', '2024-03-18 03:35:47', '17 March 2024', 1710633600, '8501readme.txt', 1, 0, 0, 0, 0, 1, '8501titlescreen.png', 5, 0, 0, 99, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 079A66B6F6DD5A9299BD2A82009BD1D4239F3C84\r\nFile CRC32: A365F9FF\r\nROM SHA-1: 99B32A8393EB4A95549AC85DB5955D02BC64DCB4\r\nROM CRC32: 7C47838E', 0, 'Custom', '', ''),
(8502, 1, 709, 'Secret Finder Pack', 7282, 'A pair of SMB1 hacks created to make finding secrets easier.\r\n\r\nThis pack includes the following:\r\n\r\nVisible Hidden Blocks: Hidden blocks are now visible as dotted-line outlines.\r\n\r\nLabelled Warp Pipes: Pipes that can be entered are now labelled with arrows.\r\n\r\nAlso included are PAL versions of both hacks.', '[8502]Secret Finder Pack.zip', '1.0', '2024-03-13 05:54:34', '2024-03-13 01:54:42', '12 March 2024', 1710201600, '', 1, 0, 0, 0, 0, 0, '8502titlescreen.png', 5, 0, 0, 326, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8503, 9, 714, 'Smoked Fish and Cabbage 3', 8214, 'This romhack is heavily inspired by Super Mario Land 2 for the Original Gameboy, and is an ambitious departure from the first two installments. The map consists of 5 zones- four zones on the perimeter of the map and one in the center. Each zone has it&#039;s own specific theme and concludes with a &#039;switch palace&#039; level. The player must complete each zone on the outside of the castle to activate blocks necessary to complete &#039;The Floor is Lava&#039; on the bridge to access the final area. Complete the castle and help our Hero FINALLY leave the &#039;Other World&#039;.\r\n\r\nEach area is filled with its own theme and level gimmicks to match. Some levels are less difficult than others as seen in previous entries and are meant to give the player a sense of accomplishment in-between more challenging areas/setups. The general difficulty targeted was intermediate, however there are some elements one may deem closer to expert. The graphics and audio were carefully selected in an effort to keep gameplay both satisfying and feeling fresh. It also makes use of custom graphics, sprites and other &#039;chocolate&#039; assets. This hack does have some troll elements as well... but nothing a seasoned player hasn&#039;t seen already. PACE IS THE TRICK.\r\n\r\nSWEET ZONE\r\n-southeast corner of the map\r\n-vibrant visuals\r\n-fast paced gameplay mechanics\r\n\r\nRETRO ZONE\r\n-northeast corner of the map\r\n-pays homage to retro Super Mario games\r\n-final level is a 10 room challenge level that takes place in an Original Gameboy game\r\n\r\nZONE OF THE HERO\r\n-northwest corner of the map\r\n-some of the more unique setups in the hack are in this zone\r\n-an assortment of custom assets\r\n\r\nCARNIVAL ZONE\r\n-southwest corner of the map\r\n-levels have a dark undertone\r\n-fast paced setups - move it or lose it!!\r\n\r\nFINAL ZONE\r\n-center of the map\r\n-all four outer zones and all switch palaces must be completed in order to be granted access to this area\r\n-this is where the difficulty peaks- ESPECIALLY in the last four levels\r\n-the final level in the hack has an RNG gimmick. NOTE: the player is safe under the ceiling....\r\n\r\nClear the castle and our Hero can finally leave the world of Smoked Fish and Cabbage and head home!!\r\n\r\n\r\nThis romhack serves as the finale to the Smoked Fish and Cabbage trilogy. It makes use of more advanced setups, patches, and sprites, and will certainly challenge players of all skill levels. \r\n\r\nGood luck, have fun and THANK YOU FOR PLAYING!!\r\n\r\nKaizo Intermediate-Expert(?) Difficulty', '[8503]Smoked Fish and Cabbage 3.zip', '1.0', '2024-03-13 06:10:47', '2024-03-13 02:11:00', '12 March 2024', 1710201600, '8503readme.txt', 1, 1, 1, 1, 1, 0, '8503titlescreen.png', 1, 0, 0, 680, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', ''),
(8504, 11, 2849, 'Devil Crash Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Devil Crash MD .\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after Initials are entered and player returns to the title screen. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching instructions can be found in the readme.', '[8504]Devil Crash MD Hi-Score SRAM.zip', '1.0', '2024-03-15 02:33:40', '2024-03-14 22:33:51', '13 March 2024', 1710288000, '8504readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 230, 8, 'Database match: Devil Crash MD (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 58D447ECD6A6AF9845CDD90AC3DF0B5503535117\r\nFile/ROM CRC32: 4C4CAAD8', 0, '', '', ''),
(8505, 11, 1493, 'Light Crusader - Double Jump', 5637, 'This is a simple patch that adds a double jump in Light Crusader on Sega Genesis.\r\n\r\n*How it works:\r\nDavid is allowed a second jump by default to help him navigate dungeons and puzzles.\r\n\r\nPatching instructions can be found in the readme file.\r\n\r\nNote: To work with the color hack [url]https://www.romhacking.net/hacks/8716/[/url], patch the ROM with color first, otherwise the game will crash after you make a jump.', '[8505]Light Crusader - Double Jump.zip', '1.0', '2024-03-15 16:57:18', '2024-07-09 03:06:27', '15 March 2024', 1710460800, '8505readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 254, 8, 'Database match: Light Crusader (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DF58FBCBEDE4B9659740B5505641D4CC7DD1B7F8\r\nFile/ROM CRC32: BEB715DC', 0, '', '', ''),
(8506, 11, 1925, 'Sonic in Streets of Rage 2', 8092, 'Have you ever wanted to play as the world&#039;s most famous hedgehog in everyone&#039;s favorite genesis beat-em-up? Well, now you can! Introducing Sonic in Streets of Rage 2, a new hack which does exactly what you think it does. Enjoy!', '[8506]Sonic in STREETS OF RAGE 2.zip', '1.0', '2024-03-16 09:38:23', '2024-03-16 05:38:29', '15 March 2024', 1710460800, '', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 500, 9, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(8507, 13, 5303, 'Astal - Various Audio Improvements Patch', 5786, 'Changes:\r\n\r\n- SEGA intro vocals restoration, Easter Egg Sega Calls are also restored. (explained below)\r\n\r\n- Intro FMV vocals restoration, the FMV still has the English VA &quot;Astal!&quot; but the theme now has the cut\r\nJP vocals instead of being just the backing track.\r\n\r\n- No repetitive attack voices, the &quot;HIEY!&quot; attack and &quot;HARIYA!&quot; throwing samples have been muted.\r\nAttacks still have their regular sfx, all of Astal&#039;s other grunts, yells and voices are untouched.\r\nThese two samples were edited out of all of the .SND packs.\r\n\r\nIntro Logo &quot;Sega Call&quot; Voices:\r\n\r\nIf you idle on the Title Screen a Sega Logo animation and jingle eventually starts playing. In the Japanese version this jingle plays alongside a female vocal &quot;Seeegaaaa&quot;. This patch restores the vocal version of that jingle for the US release.\r\n\r\nThis patch also restores the &quot;Alternate Sega Calls&quot; Easter Egg that also was cut. With the Secret Mode enabled you can make other characters from the game say &quot;Sega&quot; during the Sega logo animation by holding different button combinations.\r\n\r\nThe Easter Egg specifics are described in the readme.\r\n\r\nThese changes can undone individually, also described in the readme.', '[8507]Astal - Audio Fixes Patch v2.rar', '2.0', '2024-03-17 08:03:46', '2024-04-23 11:02:54', '21 April 2024', 1713657600, '8507readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 212, 1, 'Database match: Astal (USA) (3S)\r\nFile/ROM SHA-1: 7C287746FC175E9CCA51A4150084F877357443B7\r\nFile/ROM CRC32: BDBD50F7', 0, '', '', ''),
(8508, 1, 709, 'Frozen Green Ale Bros.', 8264, 'Essentially this game is intended to commemorate St. Paddy&#039;s Day (SPD) hence the title and green color palettes. It&#039;s a gift specifically intended for beer guzzlers world wide who enjoy celebrating and indulging in the festivities of this special day. It&#039;s also a Revamp/Tribute of the original Super Ale Bros. NES hack that was inexplicably incomplete and broken in certain parts. Not only does this now allow you to complete the entire game from start to finish and add some needed polish too by removing erroneous check points and correcting certain things, it also changes things like the maneuvering logic and adds a refreshing icy coat of brilliance. And on top of everything it adds a pack of cool new levels to boot. As an added bonus zip folder also INCLUDES: TWO separate color VARIATIONS of the games ips file.\r\n\r\nNOTE: Apply Patch To: Original Hack Of Super Ale Bros. NES ROM', '[8508]FAB.7z', '1.0', '2024-03-18 16:19:02', '2024-03-22 03:49:32', '17 March 2024', 1710633600, '8508readme.txt', 0, 0, 1, 1, 1, 0, '8508titlescreen.png', 6, 0, 0, 288, 1, '(Patch To: Original Hack Of Super Ale Bros. NES ROM)\r\nDatabase match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8509, 1, 709, 'Super Mario Bros.: Definitive', 6842, 'Super Mario Bros. Definitive is a modification of the Japanese Super Mario Bros. 2 (also known as Super Mario Bros.: The Lost Levels) that combines all levels from said game and the original Super Mario Bros. into one ROM hack, allowing all levels from both games to be played back-to-back seamlessly. Levels from the original Super Mario Bros. are played first, with levels from The Lost Levels immediately following the final Super Mario Bros. level. \r\n\r\nIn addition to including every level from both games, Super Mario Bros. Definitive makes several small tweaks to the levels and game engine, most of which come from Super Mario All-Stars or All Night Nippon Super Mario Bros. Super Mario Bros. Definitive uses the MMC3 mapper and is based on the codebase from recent NES conversions of Super Mario Bros.: The Lost Levels. Below is a list of the most significant changes implemented within this ROM hack:\r\n\r\n- A brand-new World 9 has been added for the Super Mario Bros. half, accessible after clearing all 32 Super Mario Bros. levels. The World 9 stages are based on glitch levels present in Super Mario Bros., with the 9-4 maze sharing the same loop pattern as VS. Super Mario Bros.\r\n\r\n- Worlds A through D from The Lost Levels have been increased in difficulty by implementing modifications from Super Mario All-Stars. Specifically, Hammer Brothers now always charge the player, enemies gain a speed boost, all Goombas become Buzzy Beetles, all springs in World B are now red instead of green, and all Fake Bowsers now throw hammers. Unlike Super Mario All-Stars, Bowser in World 9 and World D now shoots fire as well.\r\n\r\n- A couple bugfixes from All Night Nippon Super Mario Bros. have been implemented, resolving an issue that occurred when finishing a castle level with no time remaining and an issue with riding moving platforms to the bottom of the screen.\r\n\r\n- Graphical changes have been made to certain levels. 5-1 from Super Mario Bros. and 1-1 from The Lost Levels now start with a big castle for the sake of visual consistency, 3-3 from Super Mario Bros. is now a night-time snow level, all bridge levels now contain pools of water to indicate the presence of flying Cheep-Cheeps, and the water section in 8-4 from Super Mario Bros. now uses the castle palette without the water backdrop.\r\n\r\n- As is the case with the European release of Super Mario Bros., the one-block gaps present at the end of all water areas from that game are absent to prevent the player from easily getting stuck until time runs out.\r\n\r\n- As in Super Mario All-Stars, the player begins with five lives and receives five lives upon continuing from a Game Over. Additionally, the maximum number of lives has been capped to 128 to prevent an issue with overflowing the life count. The lives display has been modified to properly display the life count.\r\n\r\n- Luigi inherits his physics from Super Mario All-Stars, increasing his horizontal acceleration and deceleration and making his control feel less &quot;slippery.&quot;\r\n\r\n- Luigi now has a distinct palette (lifted from Super Mario Bros. Deluxe).\r\n\r\n- Player physics and firework conditions from The Lost Levels apply to levels from both games but enemy speeds and hidden 1-UP requirements are taken from the source game. However, the hidden 1-UP from 1-1 of The Lost Levels is not tied to any coin requirements.\r\n\r\n- If you get a game over, you are now able to save the current world you are on and continue at any time by holding A + Start on the title screen.', '[8509]smb-definitive-1.2.1.bps.zip', '1.2.1', '2024-03-18 16:23:00', '2024-07-27 03:59:37', '26 July 2024', 1721952000, '', 0, 0, 1, 0, 1, 0, '8509titlescreen.png', 5, 0, 0, 2419, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', 'https://github.com/seraphmiii/smb-definitive', ''),
(8510, 9, 4851, 'Bishoujo Senshi Sailor Moon - 2P mode: Allow same character selection', 7786, 'Allows same character selection in 2P mode.', '[8510]Bishoujo Senshi Sailor Moon (Japan) - 2P allow same character selection.zip', '1.0', '2024-03-19 07:52:18', '2024-03-19 03:52:24', '17 March 2024', 1710633600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 91, 3, 'Database match: Bishoujo Senshi Sailor Moon (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 330844563DB7D208D57BC2BB95C7FBC0A830EFF5\r\nFile/ROM CRC32: A56323C1', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(8511, 9, 349, 'Bishoujo Senshi Sailor Moon R - 2P modes: Allow same character selection', 7786, 'Allows same character selection in 2P modes.', '[8511]Bishoujo Senshi Sailor Moon R (Japan) - 2P allow same character selection.zip', '1.0', '2024-03-19 07:54:41', '2024-03-19 03:54:47', '17 March 2024', 1710633600, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 108, 3, 'Database match: Bishoujo Senshi Sailor Moon R (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3FE66EFA28F97579602ECA80FE1765A6F45F762D\r\nFile/ROM CRC32: 4AEE5ABB', 0, '', '', ''),
(8512, 11, 2408, 'Altered Beast Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Altered Beast.\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after Game Over and player returns to the title screen. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching Details can be found in the readme.', '[8512]Altered Beast Hi-Score SRAM.zip', '1.0', '2024-03-19 07:59:44', '2024-03-19 03:59:56', '18 March 2024', 1710720000, '8512readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 191, 8, 'Database match: Altered Beast (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 38945360D824D2FB9535B4FD7F25B9AA9B32F019\r\nFile/ROM CRC32: 154D59BB', 0, '', '', ''),
(8513, 9, 302, 'Comprehensive ATB Enhancement', 8549, 'Final Fantasy 6 -- Comprehensive ATB Enhancement v1.02\r\nby RoSoDude [url]https://rosodudemods.wordpress.com/[/url]\r\n\r\nFinal Fantasy 6&#039;s ATB system has some notable flaws compared to other entries in the series. In particular, ATB is always running in the background regardless of battle animations, so commands can quickly pile up on the queue as gauges fill up during animations. This functionally caps the effectiveness of the Speed stat. Furthermore, this can be abused by &quot;Wait tricking&quot; with the Wait mode config setting, where the player enters a command submenu to pause ATB during player character battle animations, but lets ATB resume during enemy character battle animations to gain a turn order advantage. Additionally, most commands have a short delay (0.53-1.07 seconds) before executing which is irrelevant if the delay coincides with a battle animation, but can also makes the timing of commands less responsive, often at the cost of strategic depth. Finally, the Battle Speed config setting only serves to make enemy ATB speed slower relative to the player, instead of adjusting the actual pace of battles as the player would expect.\r\n\r\nThis hack is intended to redress all of these flaws (see the readme for more details). As such, it alters gameplay balance to some degree, but the end result should be a more tactical and robust ATB system which can be tweaked to the user&#039;s preference using the in-game config settings.\r\n\r\nThe hack is for non-headered US ROMs (v1.0 or v1.1). It is compatible with other hacks like C.V. Reynold&#039;s Bug-Fix Compilation patch or Revised Old-Style Edition. This hack should be patched on top of those.', '[8513]Comprehensive ATB Enhancement_v1.02.zip', '1.02', '2024-03-22 06:47:06', '2024-05-07 02:47:50', '06 May 2024', 1714953600, '8513readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 344, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(8514, 1, 709, 'Super Mario Bros. - Space BaseROM', 8155, 'A BaseROM for SMB1 what adds a &#039;Space&quot; Style.\r\nIt changes &quot;Underwater&quot; Style with new &quot;Space&quot; Style.\r\nAFFECTED DATA IN THE ROM (IMPORTANT): Line on the up of some bricks (they now not have it) and a piece of Underwater Ground Block tile (the underwater block now use castle gfx) and Water graphics (now they are space sky graphics)\r\n(This is intended to use in hacks, rather than in normal gameplay. Use is free but credit is required.)', '[8514]SMB space BaseROM.zip', '1.0', '2024-03-22 06:48:33', '2024-03-22 02:48:41', '19 March 2024', 1710806400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 198, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8515, 10, 1044, '8 Spirit Attack for All Classes', 5550, 'In Sword of Mana, you can upgrade each spirit to have the maximum of 8, which lets you unleash a special attack.\r\nUpgrading a spirit to 8 is a big grind in itself.\r\nThe problem is that each spirit&#039;s special final attack can only be used on one specific class each!\r\nSo if you want to see / use each spirit final attack, you&#039;ll have to play the game 8 times and stick to certain classes.\r\n\r\nThis patch removes the class check, so you only need to have upgraded a spirit to 8 to use that spirit&#039;s final attack.\r\nYou should be able to unleash these attacks even at level 1 with the starting class, as long as the spirit has been upgraded to 8.\r\n\r\nIncluded patches for all releases of the game.', '[8515]SoM-8SpiritAttack.zip', '1.0', '2024-03-22 06:53:12', '2024-03-22 02:53:16', '20 March 2024', 1710892800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 267, 1, 'Database match: Shinyaku Seiken Densetsu (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 2970BD5CC070C989B6C0D486263366EE718E7AEA\r\nFile/ROM CRC32: 31B220E5\r\n-\r\nDatabase match: Sword of Mana (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: A7FF0B4482C7C3B19467AF37C3E277321CD9F1CD\r\nFile/ROM CRC32: 7F1EAC75\r\n-\r\nDatabase match: Sword of Mana (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 129712CE98646C89136CEE01902DD20EF6541978\r\nFile/ROM CRC32: 88E64A8A\r\n-\r\nDatabase match: Sword of Mana (Europe) (Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 390DFF3EC37D24A5D00165DEB17EB64C0ACE32B1\r\nFile/ROM CRC32: 11A0AF49\r\n-\r\nDatabase match: Sword of Mana (Europe) (Fr,De)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 7F7055642417D4526F63F49C21CD40A9DF24A11D\r\nFile/ROM CRC32: 5EE17ED1', 0, '', '', ''),
(8516, 31, 5304, 'Tempo 32X Score Requirement Patch', 5364, 'In Tempo for the Sega 32X, players are treated to a prize based on their final score, which in turn determines the image seen during the end credits. However, the score requirements are so astronomically high that some endings are inaccessible, unless players grind some levels and abuse continues.\r\n\r\nThis small package for Tempo reduces the score thresholds necessary for each ending. It includes two patches: one reduces the score requirements by half, and the other reduces them to a quarter of their original values.\r\n\r\nLunar IPS is required to patch the game.', '[8516]Tempo 32X Score Requirement Patch.zip', '1.0', '2024-03-22 15:07:00', '2024-03-22 11:07:04', '22 March 2024', 1711065600, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 204, 1, 'Database match: Tempo (Japan, USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6673BA83570B4F2C1B4A22415A56594C3CC6C6A9\r\nFile/ROM CRC32: 14E5C575', 0, '', '', ''),
(8517, 1, 709, 'Reversed 3214', 8264, 'Here is a polished hack of the classic Super Mario Bros. title that changes the level order in each of the worlds to 3,2,1,4. It also switches all the night time stages to day time stages and likewise to the day time stages. Enemy speed has been slightly increased for additional challenge to feel like a second if not a third quest and the players jump has also been slightly tweaked. Regular moving jump is now a speed jump while the fast moving jump remains unchanged. This new jumping logic can either work to the players advantage or disadvantage depending on the players skill level. Character now begins with 5 lives instead of 3 to account for the increased degree of difficulty.', '[8517]Zip (Reversed 3214).7z', '1.0', '2024-03-22 15:18:15', '2024-03-22 11:18:26', '21 March 2024', 1710979200, '8517readme.txt', 0, 0, 1, 0, 1, 0, '8517titlescreen.png', 1, 0, 0, 22026, 1, 'Patch ips file to:\r\nDatabase match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698\r\n\r\nFile MD5	811B027EAF99C2DEF7B933C5208636DE\r\nROM MD5	8E3630186E35D477231BF8FD50E54CDD', 0, '', '', ''),
(8518, 9, 714, 'The Adventures of Bucken Berry and Ala-Gold', 3087, 'This is a traditional adventure hack designed to be a &quot;prequel story&quot; of sorts to new Super Mario Bros Wii.\r\n\r\nOur protagonists nicknamed Bucken Berry And Ala-Gold (aka Blue Toad and Yellow Toad)have been trained by Mario and the Princess to become the new guardians of the Mushroom Kingdom, however a few days after their training concluded the Princess had mysteriously disappeared, Mario being the hero he is went after her but never came back, now our new heroes decided to go on an adventure to save them both from whatever evil has fallen upon them.\r\n\r\nThis hack features 7 worlds filled with fun and traditional levels and an secret extra world for those who wants more challenge and exploration.\r\nIn total the hack has 93 exits to find.\r\nOur Toad protagonists also have a few more moves on their dispose like the wall-jump and the charged jump from SMB2.\r\n\r\nI hope you enjoy.', '[8518]Adventures of Bucken Berry and Ala-Gold.zip', '1.1', '2024-03-23 07:25:06', '2024-03-23 03:25:19', '21 March 2024', 1710979200, '', 1, 1, 1, 1, 1, 1, '8518titlescreen.png', 1, 0, 0, 1245, 6, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8519, 1, 750, 'Goth Bros', 8160, 'Embark on a kaizo adventure full of goth tricks! This will test your skills. The aim here was to make a fun challenging kaizo hack. &quot;Fun&quot; being the key word. Plenty of shell tricks but it&#039;s not as shell techy as Fraud Bros. Lots of platformimg with original set ups. Comes fully equipped with 31 hand crafted levels (26 required), some secrets, custom music, color changes, custom pixel work,  and no water levels! \r\n\r\nTHANKS to: Stationary koopa shell, Shootless lava lotus, and Endless lives asm patchwork by Wilsonpenn. Quick restart asm patch work by Orangexpo . Everything else nerdalert did with foundry and hex coding only including the music. Special Thanks to Creditfraud for playtesting and helping get rid of the garbage. Enjoy! SMB3 is the greatest game ever made!', '[8519]GOTHBROS_v1.0.ips.zip', '1.0', '2024-03-26 05:59:47', '2024-03-26 02:00:00', '24 March 2024', 1711238400, '', 1, 1, 1, 1, 1, 0, '8519titlescreen.png', 1, 0, 0, 570, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A25D2DCBF6EC3634A84318BFE2CFE28D5331D815\r\nFile CRC32: E8C3AF69\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', 'https://youtu.be/ee1maGzwTlk'),
(8520, 11, 5086, 'Lemmings - Colour Palette &amp; Level Title Fix  Hack - PAL', 8550, 'LEMMINGS Colour Palette &amp; Level Title Fix Hack 1.1 for the Sega MegaDrive.\r\nColours changed to match the Amiga version for the MegaDrive\r\n\r\nREQUIRED ROM: Lemmings (E) [!].smd', '[8520]Lemmings - Colour Palette & Level Title Fix Hack (E) v1.1.zip', '1.1', '2024-03-26 06:40:07', '2024-04-13 06:24:04', '27 March 2024', 1711497600, '8520readme.txt', 1, 0, 0, 1, 0, 0, '8520titlescreen.png', 5, 0, 0, 147, 9, 'Database match: Lemmings (Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: F4B86031E348EDB4DCFFAF969998F368955828CE\r\nFile/ROM CRC32: 6A1A4579', 0, 'AAL', '', 'https://youtu.be/H_Ow-5zZyzE?feature=shared'),
(8521, 9, 2503, 'Chou Makaimura - Girl Sprite (Gold Armor)', 8551, 'Chou Makaimura sprite hack with the Gold armor design by tran4of3.\r\nIt&#039;s based on original (girl hack) created by poody.\r\n\r\nApply this over a Japan ROM prepatched with this patch [url=https://www.romhacking.net/hacks/5128/]sprite_hack_jp[/url]', '[8521]Chou Makaimura - Golden Armor (Girl ver).zip', '1.0', '2024-03-26 06:53:52', '2024-03-26 02:53:56', '25 March 2024', 1711324800, '', 1, 0, 0, 0, 0, 0, '', 6, 0, 1, 382, 4, 'Database match: Chou Makaimura (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 35025845C2D54D262218EBE50161705B207C7F3D\r\nFile/ROM CRC32: CF8A8DBA', 0, '', '', ''),
(8523, 8, 20, 'Music Bug Fix', 8311, 'Unlike the original game, the music of Game Boy Wars Turbo is underlaid with a continuous harsh buzzing noise. It sounds very unpleasant and makes you wonder how it ever passed quality control. The reason for this is that channel 3 is filled with incorrect waveforms. Apparently the developers forgot to adjust the pointers when they expanded the code. It still reads the wave pattern from the original Game Boy Wars 1 memory location, which now contains code instead of the expected data, producing an arbitrary noise.\r\n\r\nThis patch fixes all known wave patterns and should be compatible with any other patches, including translations.', '[8523]GBWT Music Fix.zip', '1.0', '2024-03-26 09:14:52', '2024-03-26 05:14:57', '25 March 2024', 1711324800, '8523readme.txt', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 158, 1, 'Database match: Game Boy Wars Turbo (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 27121450BEE04790E7A0D8A08086AD42302F17E9\r\nFile/ROM CRC32: 94563424', 0, '', '', ''),
(8524, 8, 2733, 'Kid Dracula SGB Enhanced', 5526, 'After a time of work optimizing graphics, SGB border arrives that will allow a new experience of this old monochrome title for users and fans of SGB Border.\r\n\r\nThanks to Marc as this would not have been possible without the amazing tool he made.\r\n\r\nSpeaking of border: Kid Dracula&#039;s drawing was taken from Parodius (PSX) (where Kid Dracula makes a cameo) and edited/adapted to the limits demanded by SGB border, there is a small loss of quality in comparison, but something incredible has definitely been achieved here.\r\n\r\nThis is the first SGB border work that this server has been able to do, and it certainly won&#039;t be the last. Thanks\r\n\r\nKensu William (Kensuyjin33)', '[8524]Kid_Dracula_SGB_Enhanced_-_by_Kensuyjin33_v2.zip', '2.0', '2024-03-27 10:17:47', '2024-05-02 14:43:59', '01 May 2024', 1714521600, '', 1, 0, 0, 0, 0, 0, '8524titlescreen.png', 1, 0, 0, 630, 1, 'Database match: Kid Dracula (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F186833A2CCEC808210EB4BA669F08401F950E23\r\nFile/ROM CRC32: F27294B7', 0, '', '', ''),
(8525, 11, 1925, 'Mario patch', 8556, 'Play as the famous and iconic Italian plumber in Streets of Rage 2! This ROM hack replaces Axel by Mario.', '[8525]Streets of Rage 2 (Mario hack).zip', '1.0', '2024-03-27 14:57:13', '2024-03-27 10:57:22', '24 March 2024', 1711238400, '', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 290, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', 'https://youtu.be/GT8eQSIjbqQ'),
(8526, 11, 947, 'Sonic 3D DX Plus', 8558, 'In 2017, Jon Burton released his director&#039;s cut of Sonic 3D Blast, which provided an improved way of playing a game that pushed the Sega Mega Drive to its limits. Since Burton didn&#039;t possess the source code for the Sega Saturn port of Sonic 3D Blast, he was unable to apply the same changes to that version of the game.\r\n\r\nThe aim of this hack is to apply some of the stylistic changes of the Sega Saturn version of the game to the Mega Drive Director&#039;s Cut, within the limits of the Mega Drive hardware. Namely, this hack adjusts almost every colour palette in the game to match the more realistic/nuanced visuals of the Saturn version.\r\n\r\nEvery scenario in the game has been painstakingly visually compared to their counterparts in the Saturn version to create visuals as accurate to that version as possible. The Saturn version&#039;s special effects were turned off using an emulator in order to determine the most authentic look. Of course, the changes had to be done a) within the Mega Drive&#039;s limited colour reproduction abilities, which meant that some palettes are not a direct match, and b) with respect to elements in the game which share the same palettes, meaning compromises were sometimes made to ensure that other elements in a level, such as enemies or items, didn&#039;t look too far off from their original appearances.\r\n\r\nTwo patches are included - the standard DX Plus patch, as well as an extra version with most of the music in the game removed, allowing you to listen to the Saturn version&#039;s soundtrack (or indeed, any music of your choice) on an external device without having to mute the game entirely.\r\n\r\nApply the desired xdelta patch to an unmodified Sonic 3D Blast/Flickies Island ROM. These patches should not be applied to a ROM that has had the original Director&#039;s Cut patch previously applied.\r\n\r\nUpdates in v1.1:\r\n- Fixed the Green Grove emerald (orange) displaying as green in the special stage results screen\r\n- Fixed the Panic Puppet background being grey instead of black\r\n- Various colour palette improvements (see readme)', '[8526]Sonic_3D_DX_Plus_1.1.zip', '1.1', '2024-03-28 02:35:29', '2024-04-28 19:43:49', '28 April 2024', 1714262400, '8526readme.txt', 1, 1, 0, 0, 0, 0, '8526titlescreen.jpg', 5, 0, 0, 1278, 8, 'Database match: Sonic 3D Blast ~ Sonic 3D Flickies&#039; Island (USA, Europe, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 89957568386A5023D198AC2251DED9DFB2AB65E7\r\nFile/ROM CRC32: 44A2CA44', 0, 'Custom', '', ''),
(8527, 11, 2249, 'Teenage Mutant Ninja Turtles – The Hyperstone Heist DX', 5637, 'This patch adds several addition features to Teenage Mutant Ninja Turtles - The Hyperstone Heist for Sega Genesis.\r\n\r\nFeatures:\r\n*Super Difficulty (Selected within the options menu.)\r\n\r\n*Difficulty Randomizer (Selected within the options menu.)\r\n\r\n*Survival Mode (Hold B when selecting One or Two players, continue to hold until the character select screen appears.)\r\n\r\n*Classic Mirage Comics colors (Selected within the options menu.)\r\n\r\nHi-Score SRAM\r\n*Saving:\r\nScores save after Game Over and player returns to the sega logo. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nFurther details and patching instructions can be found in the readme.', '[8527]Teenage Mutant Ninja Turtles - The Hyperstone Heist DX.zip', '1.1a', '2024-03-29 01:38:53', '2024-04-05 01:57:41', '04 April 2024', 1712188800, '8527readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 1298, 8, 'Database match: Teenage Mutant Ninja Turtles - The Hyperstone Heist (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: F440DFA689F65E782A150C1686AB90D7E5CC6355\r\nFile/ROM CRC32: 679C41DE', 0, '', '', ''),
(8528, 17, 5309, 'Mega Man Legends 2 - PSP Improvements', 4337, 'This is a hack for the PS1 version of Mega Man Legends 2 that replicates a couple of adjustments the game got for the japan-exclusive PSP port.\r\n\r\n- [b]Normal FPS while underwater[/b]: the lower FPS mode used for the underwater effect has been removed.\r\n- [b]Normal walking acceleration while underwater[/b]: the slowed down acceleration at the start of any walk cycle while underwater has been removed.\r\n- [b]Reduced weapon upgrades prices[/b]: the weapons upgrades price list was imported directly from the PSP version.\r\n\r\n[u]Changelog[/u]\r\n\r\nv1.1\r\n- Added support for the japanese version (still experimental)\r\n- (Price list) I realized the game stores three copies of the price list. I&#039;m not sure when each of them is used. Just to be safe, I&#039;ve modified all three of them now.\r\nv1.0\r\n- First release.', '[8528]Mega Man Legends 2 (USA) [PSP Improvements v1.1].zip', '1.1', '2024-03-29 07:50:23', '2024-04-03 23:59:17', '31 March 2024', 1711843200, '8528readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 762, 11, 'Mega Man Legends 2 (USA) (Track 1).bin\r\nMD5: e7039345d54c1bfc3775a468d4125d48\r\nhttp://redump.org/disc/3624/\r\n\r\nRockman Dash 2 - Episode 2 - Ooinaru Isan (Japan) (Track 1).bin\r\nMD5: cb4dd350698491724349c627bae4bcbd\r\nhttp://redump.org/disc/16236/', 0, '', '', 'https://youtu.be/yStNo4_fPKQ'),
(8529, 1, 1083, 'Crazy Kong NES', 8561, 'Have you ever wanted to play Falcon&#039;s classic semi-official Donkey Kong game on your Nintendo Entertainment System? If yes, then this ROM hack is for you.\r\n\r\nThis hack makes Donkey Kong Original Edition (yes, you need that one, it has the Cement Factory stage after all so it&#039;s the best version) look like Crazy Kong by changing the colors to make it look like it, while also making a new title screen (thank you Crying Onion for your tutorial).\r\n\r\nThe patch is in IPS format.', '[8529]Crazy Kong NES.7z', '1.0', '2024-04-01 05:23:54', '2024-04-01 01:24:04', '30 March 2024', 1711756800, '', 1, 0, 0, 1, 0, 0, '8529titlescreen.png', 1, 0, 0, 221, 1, 'Database match: Donkey Kong - Original Edition (Europe) (Virtual Console) (NTSC)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EE3603417CCB2058866B6C16396503609EF272AE\r\nFile CRC32: 49AEC658\r\nROM SHA-1: A017A0A0AEE71FEA7BCFCB5D889E710516AB330C\r\nROM CRC32: 90B1B309', 0, '', '', ''),
(8530, 1, 822, 'Castlevania 3 Revision', 8562, 'This hack overhauls Alucard so his fireballs are better. Plus a few other small changes. See readme for full list of changes. Patches for both US, and Japanese versions of the game. \r\n\r\nVersion 1.9 Added Grant skip to falling block stage plus a few other small changes.\r\n\r\nVersion 1.8 Adjusted delay on Fire Spell, and Alucard Fireballs. Few changes to the hard mode patches.\r\n\r\nVersion 1.7 Made hack more customizable like my Improvements hack. Added a few small features. See Readme for details.\r\n\r\nVersion 1.6 all Subweapons are stored in lanterns like Bloodlines, and COTM do. A Few bugfixes.\r\n\r\nVersion 1.5 Added easy, hard mode for US patch. A few other small changes.\r\n\r\nVersion 1.4 updated Japanese patch weapon damage, and monsters life.\r\n\r\nVersion 1.3 slightly better Alucard Fireballs.\r\n\r\nVersion 1.2 added an Akumajou Densetsu harder mode patch.\r\n\r\nVersion 1.1 Alucard damage, and some monster&#039;s life adjusted for US patch.', '[8530]Castlevania 3 Revision.zip', '1.9', '2024-04-01 05:43:59', '2024-06-29 02:47:25', '28 June 2024', 1719532800, '8530readme.txt', 0, 0, 0, 0, 1, 0, '8530titlescreen.png', 5, 0, 0, 1339, 1, 'Database match: Castlevania III - Dracula&#039;s Curse (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nFile CRC32: 7CC9C669\r\nROM SHA-1: 23C4DAFCC17FA75E8D682931702277659CD59735\r\nROM CRC32: ED2465BE\r\n\r\nDatabase match: Akumajou Densetsu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A0F3B31D4E3B0D2CA2E8A34F91F14AD99A5AD11F\r\nFile CRC32: 2E93CE72\r\nROM SHA-1: BEB7E005BCBAC031CE61613FA47DF24AD151E9AB\r\nROM CRC32: E349AF38', 0, '', '', ''),
(8531, 10, 788, 'Space Ele: A Metroid Zero Mission Desert Bus Experience', 5903, 'Specially for April Fool&#039;s Day, Roebloz brings two worlds you wouldn&#039;t have ever expected to cross paths with each other: Metroid Zero Mission and Desert Bus. The latter was a part of the ill-fated joke minigame collection by famous magicians Penn and Teller titled &quot;Penn and Teller: Smoke and Mirrors&quot; for the Sega Genesis, which involved driving a bus from Tucson, Nevada to Las Vegas in real-time, which ends up taking a little over 8 hours to get a single point, all while requiring constant player input. And now, Space Ele attempts to recreate that experience in a whole other engine, but with the same philosophy.\r\n\r\nIn this first ever Verisimulahack (ROM hacks STUPEFYINGLY like reality!), your job will be simple: Help Samus ride the new 108 Space Elevators connecting the BSL Station and the Ceres Space Colony to move all 9 Chozo Artifacts from the former to the latter, and then get to the Escape Vessel to go back to the Galactic Federation HQ. This will take you about 27.6 hours, which is how much time taking 108 elevators over 25 floors 10 times would take. Be careful though, as dangerous vegetation has been growing, and any errors with weeding out could be fatal! And any mistakes you commit are permanent.\r\n\r\n\r\nAfter all, does your life have a save feature?', '[8531]SpaceEle_v1.0.0.zip', '1.0.0', '2024-04-01 13:51:24', '2024-04-01 09:51:35', '01 April 2024', 1711929600, '', 1, 1, 1, 1, 1, 0, '8531titlescreen.png', 1, 0, 0, 271, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, '', '', ''),
(8532, 8, 922, 'Mega Man World 2 - Sprite enhancement attempt', 8563, 'This is a humble attempt to improve the sprites of MegaMan World 2. Some stages were modified, as well as the design of some bosses, the slide and the mythical miniature Dr. Wily. This patch is perfectly compatible with any music hack of this game, so, hope you enjoy it :)', '[8532]Mega Man World 2 - Sprite enhancement attempt.zip', '1.2', '2024-04-01 14:02:19', '2024-04-26 00:52:33', '25 April 2024', 1714003200, '', 1, 0, 0, 0, 0, 0, '8532titlescreen.png', 5, 0, 0, 264, 1, 'Database match: Mega Man II (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 334F1A93346D55E1BE2967F0AF952E37AA52FCA7\r\nFile/ROM CRC32: E496F686', 0, '', '', ''),
(8533, 17, 1130, 'Playable Delita', 8405, 'A patch of FFT which literally just replaces Ramza with Delita. His sprites and classes will grow as Ramza did throughout the course of the story.', '[8533]Playable_Delita.zip', '1.15', '2024-04-02 05:17:12', '2024-05-21 04:23:09', '01 April 2024', 1711929600, '8533readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 118, 11, 'Final Fantasy Tactics [SCUS-94221] (NTSC-U only)\r\nCRC32: 377f6510\r\nPatch format: xdelta\r\nReadme file attached', 0, '', '', ''),
(8534, 27, 3002, 'Mario Kart 64: Death Race', 5598, 'Mario Kart 64: Death Race is rom hack for Mario Kart 64 inspired by the Death Race in F-Zero X.  Each player gets 3 hit points (HP).   Spin outs, hits, getting squished, or having Lakitu picking you up causes 1 HP worth of damage.   If you have 1 HP left, you turn dark to indicate one more hit will kill you so be careful.   Lose all your HP, you are dead, and the course restarts in GP mode.  The race will not end until one player is left standing.  Kill all the players and you win, and you go to the next course in GP mode.  Death Race is playable in both GP and VS modes.  Console compatible.  Expansion pak required.  Use &quot;CPUs use human items&quot; patch for more of a challenge.  Use &quot;Wii&quot; patch for playing on Wii emulators.  See readme for more details.\r\n\r\nThis is actually a very complex Nintendo 64 Gameshark code of over 1400 lines.  The Google Sheet where the Death Race Gameshark code was developed can be found here to how it all works and learn how to modify it:\r\n-[url]https://docs.google.com/spreadsheets/d/1cuM45MkzCfLQxO2rnUA52XEoV3L_LJlOTRigrV_HfYM/edit?usp=sharing[/url]\r\n\r\nThe patches were created by injecting the MK64 rom with the N64 Gameshark Code Injector:\r\n-[url]https://www.romhacking.net/utilities/1659/[/url]', '[8534]mk64_death_race_v2.zip', '2.0', '2024-04-02 05:37:46', '2024-04-02 01:37:52', '31 March 2024', 1711843200, '8534readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 432, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', 0, '', '', 'https://youtu.be/T-bGpFs37Bk?si=TR1Hb47iDrkOrlwQ'),
(8535, 11, 1925, 'Streets of Rage 2: The Green Heroes', 8556, 'Play and defeat Streets of Rage 2 with the two green heroes! This Streets of Rage 2 ROM hack replaces Max with Hulk (Bruce Banner) and Skate with Blanka (Jimmy). The hack also modifies one of the color palettes. The blue color of one of the palettes was replaced with green to include Hulk and Blanka in the game.', '[8535]Streets of Rage 2 (Blanka and Hulk hack).zip', '1.0', '2024-04-02 05:38:52', '2024-04-23 11:04:50', '31 March 2024', 1711843200, '', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 301, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', 'https://youtu.be/AGTRkB8UryU'),
(8536, 1, 709, 'Sponge Maniac', 6167, 'April fools hack where Sponge is haunted by Wega.\r\nMade in 1~2 days.', '[8536]wega.zip', '1.0', '2024-04-02 14:53:05', '2024-04-02 10:53:12', '01 April 2024', 1711929600, '', 1, 1, 0, 0, 1, 0, '8536titlescreen.png', 1, 0, 0, 527, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8537, 9, 1904, 'Arkanoid VS the Occult', 8565, 'Arkanoid is back to fight the evil occult powers in: Arkanoid VS the Occult\r\n\r\n- Every screen is more or less connected to occult symbolism (or conspiracies). Some of the symbols are quite distorted due to the limitations of blocks per screen\r\n- The game now has black blocks (instead of cyan) which do not exist in the original version\r\n- The balancing between the stages is a bit wonky, but all stages are completable. Easy mode recommended\r\n- Startscreen by Svambo (thx a lot!)\r\n- Full 99 level romhack (just the boss stages weren&#039;t edited)\r\n- Levels edited with ArkanEdit', '[8537]VS the Occult.rar', '1.0', '2024-04-03 16:23:09', '2024-04-03 12:23:20', '02 April 2024', 1712016000, '', 1, 0, 1, 0, 0, 0, '8537titlescreen.png', 1, 0, 0, 130, 4, 'Database match: Arkanoid (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 621454564F7C494B6953BE2066D73641096C84F1\r\nFile/ROM CRC32: D436489B\r\n-\r\nFile SHA1	621454564F7C494B6953BE2066D73641096C84F1\r\nROM SHA1	621454564F7C494B6953BE2066D73641096C84F1\r\nFile MD5	06EFFCF7FD688F89E63E83AE2369D1C5\r\nROM MD5	06EFFCF7FD688F89E63E83AE2369D1C5\r\nFile CRC32	D436489B\r\nROM CRC32	D436489B\r\n-\r\nHeader offset	$7FC0\r\nChecksum	8C8C\r\nChecksum complement	7373', 0, '', '', ''),
(8538, 9, 1247, 'Starfox - Boss Test A', 6357, '(Spoiler: This description may not be what it seems)\r\n\r\nHi, this is a take on ASM programming for SNES&#039; Star Fox!\r\n\r\nAttempting to make a new boss move/attack/whatever set, basically giving the first level boss a twist haha, feel free to try it out!\r\n\r\nHopefully it shouldn&#039;t glitch out or something, after all it&#039;s a first attempt at modifying the game&#039;s source code, and used the &quot;ultrastarfox&quot; variant to make it, check it out!\r\n\r\nIf the game glitches or restarts, just try again please!\r\n\r\n(More spoilers may be below) \r\n\r\nDevelopers: kandowontu and Sunlit\r\nCode/Director: kandowontu\r\nGraphics/Palettes: Sunlit\r\nMusic: Random\r\n\r\nhttp://twitter.com/kandowontu\r\nhttps://discord.gg/Xg6bFyC9U3\r\n\r\nMade with UltraStarfox\r\nhttps://github.com/Sunlitspace542/ultrastarfox\r\n\r\n\r\n\r\n\r\n(Dedicated to and influenced by Randy Becker, the developer of Starfox.exe\r\nhttp://twitter.com/ProperDeveloper)', '[8538]Star Fox - Boss Test a (v1.01RC).zip', '1.0', '2024-04-04 05:35:43', '2024-04-04 01:35:56', '01 April 2024', 1711929600, '8538readme.txt', 1, 1, 1, 1, 1, 1, '8538titlescreen.png', 1, 0, 0, 89, 4, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nFile/ROM CRC32: 8FC4E6D0', 0, '', '', ''),
(8539, 17, 1805, 'Suikoden - The Last Hope', 4471, 'Hello everyone\r\n\r\nAbout Suikoden - The Last Hope \r\n\r\nThis new patch is including content different events give Odessa to become main character \r\nwith the Hero &quot; McDohl&quot; \r\n\r\nFeatures:\r\n\r\n- Different scenario for Odessa. \r\n- Keeping Odessa still alive. \r\n- Saving Gremio. \r\n- Saving Ted. \r\n- Possibility to return to Toran castle after final battle.  \r\n- Possibility to visiting Gregminster after final battle. \r\n- Possibility to visiting Village of the Elves after final battle. \r\nAnd other features that support the game. \r\n\r\nThe Patch 8.2\r\n\r\n- Updated events\r\n- Some events issues solved\r\n- Replaced characters sprites\r\n- Added Leknnaat in &quot;Toran castle&quot;\r\n- Improved animation Thunder/Lighting / Soul Eater LV4\r\n- Rebalance some characters\r\n- &quot;Moravia&quot; &quot;Exchanged Kirn by Kage in events&quot;\r\n- Modified &quot;Treasures Box&quot; \r\n\r\nNote:\r\n- Patch working on the original version\r\n- All rights reserved © Konami\r\n- This Patch is for fans only, not for sales.\r\n\r\nAttention!\r\n\r\nTo for not get any glitch please playing game, &quot;DON&#039;T USE SAVE MEMORY CARD!!!&quot;, &quot;QUICK SAVE STATE!!!&quot; , also don&#039;t &quot;Swap CD between original!!! or Patched!!!!&quot; , You must play from beginning.\r\n\r\n\r\n\r\n- Useful for not freeze or glitch game &quot;Emulator pSX 1.13&quot; (Recommended)\r\n\r\n\r\n\r\nEnjoy it!', '[8539]Suikoden -  The Last Hope (Patch v8.2).ppf.zip', '8.2', '2024-04-04 15:18:46', '2024-07-30 19:19:06', '30 July 2024', 1722297600, '8539readme.txt', 0, 1, 1, 1, 1, 0, '8539titlescreen.png', 5, 0, 0, 955, 11, '(v1.0).bin CRC = 5CB74712', 0, '', '', 'https://youtu.be/fFbuhRBx_To'),
(8540, 9, 854, 'All-Stars SMB2 in SMB1 &amp; SMB1 in SMB3', 8268, 'In this Super Mario All-Stars sprite hack, play as, SMB2 Mario &amp; Luigi in SMB1 and Lost Levels, and SMB1 Mario &amp; Luigi in SMB3.\r\n\r\nRead the Readme file for more info of the contents, including the BONUS feature and the alternative patch.\r\n\r\nEnjoy!\r\n\r\n\r\nUPDATE v1.1:\r\n\r\nThe rom hack patches have been recreated using Lunar IPS instead of Floating IPS to make them compatible with BMF54123&#039;s &quot;SMAS SMB/Lost Levels Brick Fix&quot; rom hack.\r\n\r\nRead the end of the readme file for the patching instructions.', '[8540]All-Stars SMB2 in SMB1 & SMB1 in SMB3 (v1.1).rar', '1.1', '2024-04-04 19:17:28', '2024-04-11 13:39:58', '10 April 2024', 1712707200, '8540readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 476, 4, 'Database match: Super Mario All-Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 378CD48F9AF64FBBBCD91F912AB6236452A98EB2\r\nFile CRC32: 1247C0D5\r\nROM SHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6\r\nROM CRC32: 925637C7', 0, 'Custom', '', ''),
(8541, 1, 3173, 'Solstice - Return to the Kastlerock', 2876, 'This hack features brand new, made from scratch, all new map with 253 rooms to explore!\r\nAlong with some &quot;new&quot; enemies and some (minor) unused stuff from the original game are now used.\r\n\r\nThis hack is overall harder than the original, but nothing kaizo.\r\n\r\nAlong with the hack, map and guide is included and explanation of Solstices lesser known tricks.\r\n\r\n\r\nCHANGE LOG:\r\n\r\nVersion F1.0 HOTFIX 1\r\n-Fixed deathloop in room #3C when entering to it from room #3B\r\n\r\nVersion F1.0 (05.04.2024)\r\n-Initial release', '[8541]Solstice return final 1.0 HOTFIX1.zip', '1.0HOTFIX1', '2024-04-05 21:08:25', '2024-04-05 18:13:20', '05 April 2024', 1712275200, '8541readme.txt', 1, 0, 1, 1, 1, 1, '8541titlescreen.png', 1, 0, 0, 479, 1, 'Database match: Solstice - The Quest for the Staff of Demnos (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 992DA7FAC9248204CDDCDF2E37412007359603BA\r\nFile CRC32: 1D60732E\r\nROM SHA-1: DB8A165B40542394C6F13914F4722743CD5AB511\r\nROM CRC32: EDCF1B71', 0, '', '', 'https://youtu.be/Kiwp_5rj6r0'),
(8542, 9, 302, 'Final Fantasy VI - Character Level Control', 8199, 'This modification allows for players to either reset their character&#039;s levels to 1 or increase their character&#039;s levels by 1 (as many times as needed).  All one must do is open up the relevant character&#039;s status screen and then perform the following:\r\n\r\n1. To reset character level, press LEFT on the D-PAD, START and the X-button simultaneously;\r\n\r\nOR\r\n\r\n2. To increase character level, press RIGHT on the D-PAD, START and the Y-button simultaneously.\r\n\r\nMore information is included in the readme.', '[8542]FF6_CharacterLevelControl.zip', '1.0', '2024-04-06 05:15:48', '2024-04-06 01:15:53', '04 April 2024', 1712188800, '8542readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 98, 4, 'Database match: Final Fantasy III (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nFile/ROM CRC32: C0FA0464', 0, '', '', ''),
(8543, 1, 709, 'Super Mario Bros. ShadowGraph', 8566, 'This hack is based on one of the NES Remix&#039;s mini games, which the levels 1-1, 6-2 and some parts of 3-1 the graphics turned into shadow.\r\n\r\nNow you can play the whole game with shadow graphics, on your NES', '[8543]shadowgraph.7z', '1.0', '2024-04-06 05:19:34', '2024-04-06 01:19:45', '05 April 2024', 1712275200, '', 1, 0, 0, 0, 0, 0, '8543titlescreen.png', 1, 0, 0, 315, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, 'Public Domain', '', ''),
(8544, 23, 2668, 'Sephiroth in Dawn of Sorrow', 7481, 'Sephiroth is here to take Julius Belmont&#039;s spot and swing his giant sword around! Witness the array of flashy attacks at his disposal in this Julius Mode hack!', '[8544]Sephiroth in Dawn of Sorrow.zip', '1.0', '2024-04-06 12:45:21', '2024-04-06 08:45:29', '05 April 2024', 1712275200, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 462, 1, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(8545, 9, 2527, 'Super Copa BR', 6349, 'Hello to the entire romhacking.net community!\r\n\r\nThis project was developed only for private use and study purposes, for demonstrating techniques and containing experimental modifications, with any commitment and responsibilities for the use of this patch and for the use and sharing of content protected by copyright laws.\r\n\r\nThis patch was made under the theme &quot;Super Copa BR&quot;, which simulates a kind of cup containing some examples of teams from Brazil, whose team selection does not follow an apparent criterion and even though it was made in a random and recreational way, it may not contain information completely. true or that represent real situations about Brazilian football.\r\n\r\nFinally, almost all teams and squads were adapted from another mod for Playstation One, the game Winning Eleven 2002, called &quot;Winning Eleven Brasil All Star/WE2002-PS1&quot; by Diego Gonçalves.\r\nhttps://www.youtube.com/user/dgoncalvesc\r\n\r\nThis patch made for the game International Superstar Soccer Deluxe contains some improvements contained in a patch called ISSDPlus (M.M. and J.Korke) and which also contains the following new features:\r\n* Referee who respects the last attack of the game so as not to end it first.\r\n* Low goal shot by pressing the &quot;B&quot; button.\r\n* Choose the game time (1pm-4pm-7pm) using SELECT+DOWN.\r\n* Correction of the bug that generates the possibility of cheating in PENALTY mode.\r\n* Possibility to save the last Password in SRAM memory (savestate).\r\n* All stadiums edited.\r\n* New uniform details on posters.\r\n* Different details for the two uniforms of the same team (HOME and AWAY).\r\n* Activation scheme for dog judge and special teams via control 1 and facilitated commands.\r\n* Word Series mode subdivided into 3 Regional Series of 12 teams each: Southeast, Northeast and South/Midwest, reducing the total number of games to be completed from 70+1 to 22+1.\r\n* International Cup mode adapted so that all teams play qualifying rounds in their respective regionals.\r\n* And several minor details included to improve the game.', '[8545]Super Copa BR v1.1.zip', '1.1', '2024-04-06 12:52:57', '2024-06-29 03:25:59', '29 June 2024', 1719619200, '', 1, 1, 1, 1, 1, 1, '8545titlescreen.png', 5, 0, 0, 360, 4, 'Database match: International Superstar Soccer Deluxe (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System\r\nFile/ROM SHA-1: BF4DA6C24748B2AC8270BDE001A65AD377B8D78D\r\nFile/ROM CRC32: 0A20E602', 0, '', '', ''),
(8546, 9, 5312, 'Nightmare Busters Bug Fix', 4564, 'This patch fixes 2 major bugs that cause the game to crash even in its final 2013 version:\r\n\r\nA bug specifically related to one of the magic items which causes the game to crash when the player doesn’t take it and the item is allowed to disappear.\r\n\r\nA bug in the collision routine between items and the ground.\r\n\r\nWith this patch, the game now seems finally stable.', '[8546]Nightmare Busters (World) (Unl).zip', '1.0', '2024-04-07 08:25:26', '2024-04-07 04:25:36', '03 April 2024', 1712102400, '', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 344, 4, 'No-Intro filename: Nightmare Busters (World) (Unl).sfc\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 65D156BCC43149D4828289BC78B2565A674F58BE\r\nFile/ROM CRC32: ABAAFF79', 0, '', '', ''),
(8548, 8, 732, 'Metroid II: SGB Enhanced', 8568, 'Wait... Metroid II with a Super GameBoy border and custom palette?!\r\n\r\nYup, sure is!!\r\n\r\nThanks to &quot;Marc Max&quot; for their AWESOME Super GameBoy injector program, you can now enjoy Samus&#039;s second adventure in SGB glory!\r\n\r\nThe Samus, Chozo and Metroid sprites were edited from the game, the gunship is entirely custom. The background mimics the promo poster/boxart.\r\n\r\nI really hope y&#039;all enjoy my first venture into ROM modding. Here&#039;s to hoping for more to come in the future!\r\n\r\nRyallasha N&#039;vetay\r\n\r\nKEY FEATURES:\r\n\r\n[list]\r\n[li]Custom Palette[/li]\r\n[li]Custom Full Color Border[/li]\r\n[li]Looks AMAZING with a CRT filter![/li]\r\n[/list]', '[8548]metroid_2_sgb-enhanced.zip', '1.0', '2024-04-07 15:35:41', '2024-04-07 11:35:56', '05 April 2024', 1712275200, '8548readme.txt', 1, 0, 0, 0, 0, 0, '8548titlescreen.png', 1, 0, 0, 553, 1, 'Database match: Metroid II - Return of Samus (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nFile/ROM CRC32: DEE05370', 0, '', '', ''),
(8549, 1, 750, 'Super Bell - IKO', 8528, 'This is a kaizo with medium difficulty, it only contains one map with 10 levels, but each level will be a great challenge for the player.', '[8549]Super_Bell-iko_3.rar', '1.0', '2024-04-08 04:12:11', '2024-04-08 00:12:23', '06 April 2024', 1712361600, '', 0, 0, 1, 0, 0, 0, '8549titlescreen.png', 1, 0, 0, 235, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', ''),
(8550, 27, 2104, 'Toadette over Mario', 8570, 'A mod that makes Toadette the main character instead of Mario!\r\n\r\nFeatures:\r\n\r\n-All of Mario&#039;s sprites replaced with Toadette&#039;s, including the ending parade ones and the retro sprites.\r\n-UI Icons and textures that reference Mario changed to reflect Toadette, including stuff like badges or the BP icon.\r\n-Title screen and partner images (those one are the same but with Mario removed).\r\n-Text changes, both dialogue and menu text. Characters will acknowledge you as Toadette and will use the correct pronouns. Certain dialogues were added or changed to make some things make more sense, like an explanation as to why letters arrive in Mario&#039;s house even though you are Toadette, among other things. A few characters talk about Mario and his whereabouts, so it&#039;s not like he just doesn&#039;t exist.\r\n-A small Mario cameo at some point in the game.\r\n-The Pause Menu Fix Global Patch by Quackles, to prevent problems in certain emulators in some PCs.\r\n\r\nKnown Issues:\r\n\r\n-Toadette&#039;s sprites break a bit when going through a pipe or sleeping at a Toad house. This is due to her sprites having a larger width than Mario&#039;s. Not much that can be done about it sadly, it&#039;s not too distracting though.\r\n\r\nCredits:\r\n\r\n-Ultimate Star Mario, who made the original Paper Toadette sprites that were used as a base and expanded upon.\r\n-Rain (@rainchus) from the Star Haven Discord, who made Global Patches to edit Mario&#039;s name in the stat screen and to replace the BP Icon when you level up. Also shoutouts to Wrymouth for answering a few questions about this too.\r\n-Quackles, who made the Pause Menu Fix Global Patch that&#039;s included in the mod.\r\n-superralph7599, who provided feedback and inspiration.\r\n\r\n~Update v1.1~\r\n\r\n-A few mistakes in the text were fixed.\r\n-Tweaked Sheek&#039;s dialogue.\r\n\r\n~Update v1.2~\r\n-Removed the small black outline around the sprites.\r\n-Fixed a typo in the text.\r\n\r\n~Update v1.3~\r\n-Fixed the slight outline stuttering when Toadette blinks.\r\n-Fixed a few more typos.\r\n\r\nThat&#039;s all, hope you enjoy!', '[8550]Toadette Over Mario.zip', '1.3', '2024-04-08 04:13:10', '2024-07-31 16:34:13', '31 July 2024', 1722384000, '8550readme.txt', 1, 0, 0, 1, 0, 0, '8550titlescreen.png', 1, 0, 0, 792, 1, 'Database match: Paper Mario (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 3837F44CDA784B466C9A2D99DF70D77C322B97A0\r\nFile/ROM CRC32: A7F5CD7E', 0, '', '', ''),
(8551, 1, 212, 'Ys 1 Female Hero', 8574, 'A simple patch that turns the game&#039;s male protagonist (Adol) into a female one (Adele...?)\r\n\r\nThis patch doesn&#039;t change anything besides the player sprites, which means other patches for this game will most likely be compatible.', '[8551]ys1adele.zip', '1.0', '2024-04-08 14:58:53', '2024-04-08 10:59:05', '07 April 2024', 1712448000, '8551readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 135, 1, 'Database match: Ys (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0F940EF923B43C1821F9ABB4DCA642527FA04A8F\r\nFile CRC32: F7FBB9CB\r\nROM SHA-1: 5064C11751EA56ACF28FDC63A866657E0035C42E\r\nROM CRC32: 92547F1C', 0, 'CC-BY-NC-4.0', '', ''),
(8552, 1, 822, 'Castlevania III US - Pressure jp tempo', 8575, 'Simply hack that changes &quot;pressure&quot; tempo to match jp tempo.', '[8552]CV3 Pressure JP tempo.zip', '1.0', '2024-04-10 11:00:28', '2024-04-10 07:00:33', '09 April 2024', 1712620800, '8552readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 102, 1, 'Database match: Castlevania III - Dracula&#039;s Curse (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nFile CRC32: 7CC9C669\r\nROM SHA-1: 23C4DAFCC17FA75E8D682931702277659CD59735\r\nROM CRC32: ED2465BE', 0, '', '', ''),
(8553, 1, 1494, 'Teenage Mutant Ninja Turtles - Mirage Edition', 8576, 'Teenage Mutant Ninja Turtles - MIRAGE Edition!\r\n\r\nThis is a graphics hack that changes all the turtles masks to RED as in the original comic books and on the cover art for the game.\r\n\r\n- All turtle intro cinematic graphics have been edited to wear red masks\r\n\r\n- All overhead sprites have been edited to wear red masks\r\n\r\n- All side scrolling sprites have been edited to wear red masks\r\n\r\n- Pause menu turtle icons have been edited to wear red masks with color coded backgrounds\r\n\r\n- All swimming turtle sprites have been edited to wear red masks\r\n\r\n- Turtle blimp boarding sprites have been edited to wear red masks\r\n\r\n- Minor graphics edits made to Leo&#039;s opening graphic to allow for a wider color palette\r\n\r\nCOWABUNGA!!!', '[8553]TMNT - Mirage Edition 1.0.rar', '1.0', '2024-04-11 14:10:00', '2024-04-11 10:10:13', '10 April 2024', 1712707200, '8553readme.txt', 1, 0, 0, 0, 0, 0, '8553titlescreen.png', 1, 0, 0, 177, 1, 'Database match: Teenage Mutant Ninja Turtles (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nFile CRC32: 83213CA0\r\nROM SHA-1: B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32: EE921D8E', 0, '', '', ''),
(8554, 1, 709, 'I&#039;m A Luigi No. 1', 7022, 'A Hack that was made as a little tribute to Nesinvent&#039;s SMB1 Hack New Year Mario 2023 but this is just a normal SMB1 Rom Hack where Luigi stars as the main character, this Hack has new graphics to make it look like SMW.\r\n\r\nJoin Luigi on his quest and explore the 8 worlds and save Princess Daisy from Bowser&#039;s clutches restore peace. \r\n\r\nHope you all enjoy this SMB1 Hack.', '[8554]I\'m A Luigi No. 1.zip', '1.0', '2024-04-11 14:17:16', '2024-04-11 10:17:29', '11 April 2024', 1712793600, '', 1, 0, 1, 1, 1, 0, '8554titlescreen.png', 1, 0, 0, 469, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/BluLtW2sLqU?si=j04CRkR7RH-jqOcL'),
(8555, 17, 2932, 'Chaos Break PAL to NTSC', 2272, 'Patch to convert Chaos Break -Episode from &quot;Chaos Heat&quot;- for the Playstation from PAL to NTSC.\r\n\r\nThe game moves at normal speed and the dialog stays in sync. The only problem that could not be resolved was the intro FMVs not being vertically centered.\r\n\r\nIf you are playing on a CRT beware that the HUD may appear too low, the HUD is like that even in the Japanese version.', '[8555]Chaos Break (NTSC patch).zip', '1.0', '2024-04-11 22:56:49', '2024-04-11 18:57:02', '11 April 2024', 1712793600, '8555readme.txt', 0, 0, 0, 0, 0, 1, '8555titlescreen.png', 5, 0, 0, 198, 11, 'Name: Chaos Break (Europe) (En,Fr,De,It) (Track 1).bin\r\nSize: 44946720 bytes (42 MiB)\r\nCRC32: E957B273\r\nCRC64: DCBDC860D4465D25\r\nSHA256: B54DB3D8F127F5FE6BFCFAFA9D4CBF646245F038F491BE778E1C9E1E0F1D9A55\r\nSHA1: 3691B4441B68E0E3A91074749FA974D0C41C10A2\r\nBLAKE2sp: 3BCCB54C8A41C5E3E1A4B9B3855CCE18F38CF57BB58FB90982EBAC0A162A91E7\r\nMD5: F163C066C15537F635AD25A258D87E51', 0, '', '', ''),
(8556, 11, 3066, 'Alien Storm - TRaiNoRs Night Time Hack', 8082, 'TRaiNoR&#039;s Colour hack of the original ALIEN STORM\r\n\r\nAttempts to change most levels into a NIGHT TIME THEME which gives the game a lot more atmosphere\r\n\r\nPatch ALIEN STORM (World)', '[8556]Alien Storm - TRaiNoRs Night Time Hack 1.rar', '1.0', '2024-04-13 07:34:10', '2024-04-13 03:34:19', '11 April 2024', 1712793600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 150, 8, 'Database match: Alien Storm (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: E4F8774C5F96DB76A781C31476D06203EC16811A\r\nFile/ROM CRC32: F5AC8DE5', 0, '', '', ''),
(8557, 11, 1058, 'Golden Axe - TRaiNoRs Colour Hack + Level Select', 8082, 'TRaiNoR&#039;s Colour Hack of the original Golden Axe for the Megadrive\r\n\r\nAdd&#039;s his own colours to the Levels to add the ARCADE feel and personal touch\r\n\r\nAlso adds Level select option on player select screen\r\n\r\nPatch V1.1 rom', '[8557]Golden Axe (World) (v1.1) COLOUR Level S Hack TRaiNoR (Title).rar', '1.0', '2024-04-13 07:36:03', '2024-04-13 03:36:11', '11 April 2024', 1712793600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 201, 8, 'Database match: Golden Axe (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2CE17105CA916FBBE3AC9AE3A2086E66B07996DD\r\nFile/ROM CRC32: 665D7DF9', 0, '', '', ''),
(8558, 1, 822, 'Castlevania 3 Kaizo Mode', 8562, 'Kaizo Mode Hack for Castlevania 3 Akumajou Densetsu. \r\n\r\n-Version 1.4 Changes\r\n-Added an optional easier mode patch. Most non boss monsters have less health, character damage reverted to og.\r\n-Trevor&#039;s Dagger small speed increase.\r\n-Heart costs reduced for Boomerang, Holy Water, and Lightning.\r\n-Added a few more double shots to the map.\r\n\r\n-Changes\r\n-Added optional patches to remove Improved Controls, and add 4 character switching.\r\n-Added a bunch of QOL features.\r\n-Weapon damage readjusted. \r\n-Holy Water no double/triple shot. \r\n-Trevor&#039;s Dagger has increased damage, and slower speed.\r\n-Grant&#039;s Dagger is slightly faster, and has less delay.\r\n-Sypha&#039;s Ice damages monsters now including bosses. \r\n-Alucard better fireballs. \r\n-Most monsters, bosses have increased health. \r\n-Holy Water, Boomerang, Ice, Lightning have increased heart costs.\r\n-Monsters no longer drop subweapons, and double/triple shot.\r\n-Almost all rooms have been changed or have different monster placements.', '[8558]Castlevania 3 Kaizo Mode.zip', '1.4', '2024-04-13 13:38:28', '2024-07-24 12:11:31', '23 July 2024', 1721692800, '', 1, 0, 1, 0, 1, 0, '8558titlescreen.png', 1, 0, 0, 435, 1, 'Database match: Akumajou Densetsu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A0F3B31D4E3B0D2CA2E8A34F91F14AD99A5AD11F\r\nFile CRC32: 2E93CE72\r\nROM SHA-1: BEB7E005BCBAC031CE61613FA47DF24AD151E9AB\r\nROM CRC32: E349AF38', 0, '', '', ''),
(8559, 10, 1419, 'Final Fantasy Tactics Advance - TV Mode Default', 8578, 'A simple hack that sets the color palette to TV Mode.  There&#039;s no need to have a brightened palette if you&#039;re playing the game on a screen other than the original Gameboy Advance.\r\n\r\nI&#039;ve also included a patch for LCD 2, if you actually want that.', '[8559]FFTA_TV_Mode.zip', '1.0', '2024-04-13 13:40:06', '2024-04-13 09:40:19', '13 April 2024', 1712966400, '8559readme.txt', 1, 0, 0, 0, 0, 0, '8559titlescreen.png', 1, 0, 0, 282, 1, 'Final Fantasy Tactics Advance (USA, Australia).gba - NOINTRO\r\nCRC32: 5645E56C\r\nMD5: CD99CDDE3D45554C1B36FBEB8863B7BD\r\nSHA-1: 4AC05441F4DE70A4EC3DD932116346C61B8783D9\r\nSHA-256: 43FC8204C6DCEEE58828AEBC7AF0C72EB807E99F35AD641C8BB0A4FA8B6EDC19', 0, '', '', ''),
(8560, 11, 1925, 'Streets of Rage 2: Andore’s Rampage', 8556, 'Prepare to confront the challenges of crime-ridden streets with the ultimate crossover hack: Streets of Rage 2: Andore’s Rampage! In this electrifying ROM hack, the formidable Max Thunder is replaced by the towering titan of muscle, Hugo Andore, renowned from the iconic Final Fight and Street Fighter series.\r\n\r\nFeel the ground tremble and witness foes quaking as you assume control of Hugo, wielding his raw strength and wrestling expertise in the gritty urban battleground.', '[8560]Andore\'s Rampage.zip', '1.0', '2024-04-15 08:27:06', '2024-04-15 04:27:14', '14 April 2024', 1713052800, '', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 348, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(8561, 10, 5313, 'F-Zero: Vintage Velocity', 4292, 'F-Zero: Vintage Velocity is a remake of the 15 courses and 3 Series (Knight, Queen, King) from the original SNES game within the Maximum Velocity game engine. Play through these familiar courses with a very different feel. You can play solo, or link up to 4 other people running the same rom to race with up to 4 players. A mysterious new series, the Rook series, can be unlocked by beating the 3 regular series on Expert.\r\n\r\nThe data for the courses is pulled from GP Legend and Climax&#039;s Platinum Cups, whenever possible. Some modifications were made to courses to account for Maximum Velocity&#039;s differing physics engine. The 5 SNES courses that were not present in GP Legend or Climax have been remade within the GBA format. All vehicles are unlocked by default.', '[8561]Vintage Velocity v1.1.zip', '1.1', '2024-04-15 08:27:59', '2024-05-12 11:40:44', '11 May 2024', 1715385600, '8561readme.txt', 0, 0, 1, 0, 0, 0, '8561titlescreen.png', 1, 0, 0, 1417, 1, 'rominfo : No-Intro Name: F-Zero - Maximum Velocity (USA, Europe)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 8A08E29EC987F9CBDDE21C34D5F7657AA7BA0BE6\r\n-\r\nNo-Intro Name: F-Zero for Game Boy Advance (Japan)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: CD8648B7158CF7C979CC05DEA4C1AA927496E8B7', 0, 'Public Domain', '', 'https://youtu.be/ZmYMR-q4OvE?si=dg98wIkcenQORLQU'),
(8562, 8, 1421, 'Improved Link', 8458, 'This patch is supposed to slightly improve Link&#039;s appearance in the GBC Zelda games while maintaining the same style as before. More detail to Link&#039;s hair and belt was added, the Mirror Shield doesn&#039;t look hideous from the side anymore, and a few animations were re-shaped to look more natural. Graphics were applied using YY-CHR.\r\nPatches have been provided for the US releases of Link&#039;s Awakening, Oracle of Ages and Oracle of Seasons.', '[8562]GBCZeldaNewLink.zip', '1.0', '2024-04-16 08:10:01', '2024-04-16 04:10:09', '14 April 2024', 1713052800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 142, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nFile/ROM CRC32: 6887A34\r\n-\r\nDatabase match: Legend of Zelda, The - Oracle of Seasons (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BA1268290FB2B1B70505D2D7B5825FC8A4816A4B\r\nFile/ROM CRC32: D7E9F5D7\r\n-\r\nDatabase match: Legend of Zelda, The - Oracle of Ages (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 880374FB978B18AF4AA529E2E32F7FFB4D7DD2F4\r\nFile/ROM CRC32: 3800A387', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8563, 11, 2224, 'Sunset Riders Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Sunset Riders.\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after Initials are entered and player returns to the title screen. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\n\r\nPatching instructions can be found in the readme.', '[8563]Sunset Riders Hi-Score SRAM.zip', '1.0a', '2024-04-16 08:12:18', '2024-04-18 01:41:32', '17 April 2024', 1713312000, '8563readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 184, 8, 'Database match: Sunset Riders (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: B40EA5B00F477D7B7448447F15B4C571F5E8FF0D\r\nFile/ROM CRC32: AC30C297', 0, '', '', ''),
(8564, 8, 884, 'Improved Link', 8458, 'This patch is supposed to slightly improve Link&#039;s appearance in the GBC Zelda games while maintaining the same style as before. More detail to Link&#039;s hair and belt was added, the Mirror Shield doesn&#039;t look hideous from the side anymore, and a few animations were re-shaped to look more natural. Graphics were applied using YY-CHR.\r\nPatches have been provided for the US releases of Link&#039;s Awakening, Oracle of Ages and Oracle of Seasons.', '[8564]GBCZeldaNewLink.zip', '1.0', '2024-04-16 17:05:00', '2024-04-16 13:05:09', '15 April 2024', 1713139200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 129, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nFile/ROM CRC32: 6887A34\r\n-\r\nDatabase match: Legend of Zelda, The - Oracle of Seasons (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BA1268290FB2B1B70505D2D7B5825FC8A4816A4B\r\nFile/ROM CRC32: D7E9F5D7\r\n-\r\nDatabase match: Legend of Zelda, The - Oracle of Ages (USA, Australia)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 880374FB978B18AF4AA529E2E32F7FFB4D7DD2F4\r\nFile/ROM CRC32: 3800A387', 0, '', '', ''),
(8565, 1, 709, 'The Runaway Bride', 7729, '[b][i]STORY[/i][/b]\r\n\r\nWhile Mario was away fighting Bowser&#039;s cool uncle and saving Daisy (in the events portrayed in Super Mario: The Daisyquest), Princess Peach was kidnapped by Bowser. Peach waited and waited for Mario to show up, but to no avail. She waited until the day her wedding with Bowser was scheduled for... but then she decided to take matters into her own hands, thus becoming the titular Runaway Bride! Now she has to fight her way through the Bowser-occupied lands of Eastern Mushroom Kingdom with Bowser on her tail...\r\n\r\n----\r\n[b][i]HACK INFO[/i][/b]\r\n\r\nChanges to the original game include but aren&#039;t limited to:\r\n\r\n[list]\r\n[li][b]5+1 worlds for a total of 21 unique levels:[/b]\r\n[list][li]World 0 is only one level long - it represents the initial wedding scene.[/li]\r\n[li]Other worlds have 4 levels, arranged as follows:\r\n[list]\r\n[li] w-0 - &quot;Castle Run&quot; - escaping the wedding through a fortress on a short time limit[/li]\r\n[li] w-1 - Normal level[/li]\r\n[li] w-2 - Normal level[/li]\r\n[li] w-3 - Normal level, ending with a &quot;wedding trap&quot; (a Bowser fight)[/li]\r\n[/list][/li]\r\n[li]Targeted difficulty of the levels was somewhere between SMB1 and Lost Levels, and the hack gets harder as you progress through it. But, the starting number of lives was increased to 15 and there is at least one hidden 1-up in every level, so the difficulty is eased that way[/li]\r\n[/list][/li]\r\n[li][b]Custom powerups and powerup system[/b]\r\n[list]\r\n[li]The [i]ROYAL CROWN[/i] - gives the Princess an extra hit, ability to bust blocks, and ability to tame the power of the Power Bolt[/li]\r\n[li]The [i]POWER BOLT[/i] - does different things depending on the current powerup state[/li]\r\n[li]The [i]MAGIC LAMP[/i] - gives or takes away the ability of flight\r\n[li]The [i]1-UP [/i]\r\n[/list][/li]\r\n[li][b]Custom/customized enemies[/b] - Phanto, Bat, Bird, Bullet Parakoopa etc.[/li]\r\n\r\n[li][b]Custom blocks [/b]\r\n[list][li]&quot;R&quot; block - gives a checkpoint. Has to be re-hit when respawned, otherwise the checkpoint goes away.[/li]\r\n[li]Spikes - downward facing spikes hurt you when hit on head, but can be walked on. Used mainly in levels with flying sections.[/li][/list][/li]\r\n\r\n[li][b]Partially custom soundtrack[/b][/li]\r\n\r\n[li][b]Revamped scoring system[/b][/li]\r\n\r\n[li]Many tweaks and adjustments to make the game feel more polished[/li]\r\n[/list]\r\n\r\n----\r\n[i][b]CHANGELOG[/b][/i]\r\n\r\nChanges in r.1 (17/04/2024):\r\n[list]\r\n[li]Bugged Bowser fire pattern that could appear in 5-3 patched[/li]\r\n[li]Disabled demo mechanic[/li]\r\n[li]Some pipes that shouldn&#039;t have been enterable now aren&#039;t *[/li]\r\n[li]Second Magic Lamp in 5-2 now unaccessible except after respawning from a checkpoint *[/li]\r\n[/list]\r\n\r\nChanges in r.2 (03/05/2024):\r\n[list]\r\n[li]World selection patched for proper behaviour with world 0[/li]\r\n[li]Disabled primary hard mode[/li]\r\n[li]Updated title screen[/li]\r\n[li]Minor level tweaks (does not affect gameplay)[/li]\r\n[/list]\r\n\r\n * Those fixes patch the bug mentioned by ChrisRemixLongplays in his review.\r\n\r\nOriginal version released 15/04/2024. \r\n\r\n----\r\n[i][b]THANK YOU[/b][/i]\r\n\r\nHave fun with this hack and thank you for playing!', '[8565]RunawayBride_r2a.zip', 'r.2', '2024-04-16 17:09:19', '2024-05-03 16:08:43', '03 May 2024', 1714694400, '', 1, 1, 1, 1, 1, 1, '8565titlescreen.png', 1, 0, 0, 1399, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8566, 8, 2963, 'DuckTales 2 SGB Enhanced', 8580, 'This border was taken from DuckTales 2 (NES) Map and edited/adapted to Super GameBoy size.\r\nThanks to Marc as this would not have been possible without the amazing tool he made.\r\n\r\nAdrián B.R. (Pernom)', '[8566]DuckTales 2 (SGB Enhanced) by Pernom.rar', '1.0', '2024-04-16 17:36:46', '2024-04-16 13:36:54', '16 April 2024', 1713225600, '', 1, 0, 0, 0, 0, 0, '8566titlescreen.png', 1, 0, 0, 231, 1, 'Database match: DuckTales 2 (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: C9D5B7A71BADCC7B198897B4888482F663F03504\r\nFile/ROM CRC32: B151509D', 0, '', '', ''),
(8567, 11, 1925, 'Streets of Rage 2 Rolling', 6870, 'Streets of Rage 2 Rolling\r\n\r\nThis is an ips patch for the Genesis ROM Streets of Rage 2 (USA).\r\n\r\nFeatures\r\n-Up+A or Down+A to move up and down.\r\n-Only Max has attack detection.\r\n\r\nv1.1a\r\n-DEF-SP corrected.\r\nv1.1\r\n-A bug that allowed OFF-SP to be used even if the HP was 0 has been fixed.', '[8567]Streets of Rage 2 (U) [!] ROLLING.zip', '1.1a', '2024-04-16 18:37:45', '2024-04-27 02:44:17', '27 April 2024', 1714176000, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 290, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(8568, 1, 745, 'Sploo&#039;s BigWide World', 7801, 'Sploo&#039;s BigWide World is a hack of Kid Icarus with new levels, seeking to smooth out the difficulty issues of the base game, with beginner-friendly early levels, and more difficult later ones.\r\nBigWide World&#039;s main draw is the graphics- the game has received a makeover, from top to bottom, featuring an original cast of characters and setting.\r\n\r\nFeatures:\r\n\r\n- Reduced shop prices\r\n\r\n- Requirements for strength upgrades removed\r\n\r\n- Faster text speed\r\n\r\n- Mallets deal more damage', '[8568]Sploo\'s BigWide World.zip', '1.0', '2024-04-17 16:47:04', '2024-05-04 06:52:00', '16 April 2024', 1713225600, '', 1, 0, 1, 1, 0, 0, '8568titlescreen.png', 1, 0, 0, 235, 1, 'Database match: Kid Icarus (USA, Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 11713A9514934B60724960DB9FD1F367ABCC8D07\r\nFile CRC32: B30E036\r\nROM SHA-1: 920B7E56F917690B89258A627EDACF2A4650685D\r\nROM CRC32: D9F0749F', 0, '', 'https://github.com/LordLouie/Louie-Thingses', ''),
(8569, 9, 5314, 'Centipede Color Fix', 5386, 'The SNES version of Arcade&#039;s Greatest Hits: The Atari Collection 1 contains a slight color error in Centipede; the center of the mushrooms use a different color in the stage palette than they do in the arcade version. This hack fixes that.', '[8569]Centipede Color Fix.zip', '1.0', '2024-04-17 16:49:12', '2024-04-17 18:50:54', '16 April 2024', 1713225600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 99, 3, 'Database match: Arcade&#039;s Greatest Hits - The Atari Collection 1 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5ED17711300AB1C82791931E910620D2497FC0CF\r\nFile/ROM CRC32: 2394F36', 0, '', '', ''),
(8570, 11, 5315, 'Pengo Arcade', 5386, 'Hack of Pepenga Pengo that boots straight to the Pengo arcade game, while also making the graphics and sound more accurate to the original arcade version. The music and sound effects were remade by 125scratch in Furnace, and inserted to the ROM by karmic.\r\n\r\nKnown bugs / inaccuracies:\r\n- Sometimes the intro jingle won&#039;t play.\r\n- The background music will mute when a Sno-Bee runs away.\r\n- The game does not give the intermission music enough time to play completely.\r\n- There are still no sounds in the game for destroying Sno-Bees and Sno-Bee eggs, though those sounds have been converted as well.\r\n- The credit sound still does not play for the first credit inserted.\r\n- Before the diamond block bonus is added, a buzzing sound plays.\r\n- The name entry music is still cut off after entering your last initial, rather than continuing to play throughout the attract mode until it ends.', '[8570]Pengo.zip', '1.0', '2024-04-18 06:38:24', '2024-04-18 02:38:30', '16 April 2024', 1713225600, '', 1, 1, 0, 1, 0, 0, '8570titlescreen.png', 5, 0, 0, 179, 8, 'Database match: Pepenga Pengo (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C88C30D9E1FB6FB3A8AADDE047158A3683BB6B1A\r\nFile/ROM CRC32: D1E2324B', 0, '', '', ''),
(8571, 18, 5317, 'Dragon Ball Z: Budokai 3 (Greatest Hits) - Opening Vocal Restoration', 5438, 'Restores Japanese vocals to the Opening song (taken from the European Collector&#039;s Edition release, so no Japanese subtitles unfortunately)\r\n\r\nPatch onto an unmodified, redump-matching US copy of &quot;Dragon Ball Z: Budokai 3 (Greatest Hits)&quot;, NOT the regular, non-Greatest Hits version. If you&#039;re not sure, GH has japanese voices as an option.\r\n\r\nPatch via DeltaPatcher v3.1.3 or above. xDelta/xDeltaUI might work, but is untested.', '[8571]Dragon Ball Z - Budokai 3 (Greatest Hits) [OVR].7z', '1.0', '2024-04-20 06:32:38', '2024-04-20 02:32:45', '02 April 2024', 1712016000, '8571readme.txt', 0, 1, 0, 0, 0, 1, '', 5, 0, 1, 125, 10, 'Redump Title: Dragon Ball Z: Budokai 3\r\nEdition: Greatest Hits\r\nRedump disc#: 33622\r\nSerial: SLUS-20998GH\r\nISO MD5: DA10FF46AD72DFDA5F617E02B92317DC\r\nISO SHA-1: ED1F0057073DA9F1BD7EEE2DAE4A9530AF7E82B2\r\nISO CRC32: 67144468\r\nISO CRC32 after patching: E38F95F4', 0, 'CC-BY-NC-SA-4.0', '', ''),
(8572, 1, 822, 'Castlevania 3 Improvements', 8562, 'Collection of small patches to improve the experience of playing Castlevania 3.\r\n\r\nVersion 1.4\r\n-Added faster whip/fireball powerup pickup.\r\n-Fixed castle map graphic glitches a few US patches have.\r\n\r\nVersion 1.3\r\n-Added Remove Monster Subweapon Drops Japanese version.\r\n-Small improvement to Faster Door Animations both versions.\r\n\r\nVersion 1.2\r\n-Added Faster Door Animations for Akumajou Densetsu.\r\n-Fixed Faster Door Animations US patch so it works with all doors.\r\n-Slightly better compatibility for Improved Controls US patch.\r\n-Removed Improved Controls from Castlevania 3 Improvement patch.\r\n\r\nVersion 1.1\r\n-Added all in 1 improvement patches that applies all patches for both US, and JP versions.\r\n-Added reduced knockback, faster point countdown, and improved controls with Water Dragon fix patch for JP version.\r\n\r\nVersion 1.0\r\n-Start out with, and swap between all 3 partners.\r\n-Disable all enemy item drops including the annoying subweapon drops.\r\n-Drop old subweapon on new subweapon pickup.\r\n-Faster animations when entering doors.\r\n-Faster animations switching between your partner.\r\n-Bonus points start counting down immediately after touching crystal.\r\n-Reduced knockback on hit.\r\n-Improved movement, controls with fix for Bone Dragon King fight.', '[8572]Castlevania 3 Improvements.zip', '1.4', '2024-04-20 06:34:34', '2024-05-25 15:00:22', '24 May 2024', 1716508800, '', 0, 0, 0, 0, 1, 0, '8572titlescreen.png', 5, 0, 0, 984, 1, 'Database match: Castlevania III - Dracula&#039;s Curse (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nFile CRC32: 7CC9C669\r\nROM SHA-1: 23C4DAFCC17FA75E8D682931702277659CD59735\r\nROM CRC32: ED2465BE\r\nDatabase match: Akumajou Densetsu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A0F3B31D4E3B0D2CA2E8A34F91F14AD99A5AD11F\r\nFile CRC32: 2E93CE72\r\nROM SHA-1: BEB7E005BCBAC031CE61613FA47DF24AD151E9AB\r\nROM CRC32: E349AF38', 0, '', '', ''),
(8573, 1, 2090, 'Pro Wrestling - Color Hack', 1868, 'This hack changes the colors of Giant Panther (Hulk Hogan), King Slender (Ric Flair) and Kin Corn Karn (Killer Khan). To make them look more accurate to their real life counterparts.', '[8573]Pro Wrestling - Color Hack.zip', 'Final', '2024-04-22 06:04:27', '2024-04-22 10:19:00', '21 April 2024', 1713657600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 92, 1, 'Pro Wrestling (USA) (Rev A).nes\r\nCRC-32: 57bec3e6\r\nSHA-1: 126c280b827a26972065b88af90ab861b4299ed3\r\nProWres - Famicom Wrestling Association (Japan) [b].fds\r\nCRC-32: 2f472793\r\nSHA-1: ed978031a39874f812d39ef0b48d954307f20d67', 0, '', '', ''),
(8574, 10, 859, 'Golden Retriever: A Golden Sun Dog Mod', 7755, 'A small adventure built off the base of Golden Sun for April Fools.  It plays out similarly the original game, however there is more dogs and other quirky changes.  \r\n\r\nFeatures:\r\n- Dogs\r\n- Some altered NPC dialogue and mind read dialogue to fit the theme.\r\n- &quot;Fun Dog Facts&quot; and other altered book dialogue throughout Vale and Vault\r\n- Minor changes to enemy encounters up to Vault. Battles aren&#039;t more difficult but the changes are enough to be noticeable.\r\n\r\nThe mod ends after Vault. It can still be played beyond that point, but will play like the original game with little to no changes.', '[8574]Golden Retriever.zip', '1.0', '2024-04-22 17:00:24', '2024-04-22 13:00:36', '01 April 2024', 1711929600, '8574readme.txt', 1, 0, 0, 1, 1, 0, '', 1, 0, 1, 53, 1, 'Database match: Golden Sun (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5C4695205413DF7DB52B9A184815A07783999971\r\nFile/ROM CRC32: E1FB68E8', 0, '', '', 'https://youtu.be/xILAkRD0Wf4'),
(8575, 11, 3437, 'Paperboy 2 Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Paperboy 2.\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after Initials are entered and player returns to the Tengen screen. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.', '[8575]Paperboy 2 Hi-Score SRAM.zip', '1.0', '2024-04-23 14:45:58', '2024-04-23 10:46:09', '22 April 2024', 1713744000, '8575readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 90, 8, 'Database match: Paperboy 2 (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6421C26000BEC21D0C808252C5D9CE75B75CB8A4\r\nFile/ROM CRC32: 1DE28BB1', 0, '', '', ''),
(8576, 11, 2452, 'Sagaia Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Sagaia and Darius II.\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after Initials are entered and player returns to the sega screen. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching details can be found in the readme file', '[8576]Sagaia Hi-Score SRAM.zip', '1.0a', '2024-04-23 14:48:38', '2024-05-08 10:33:27', '07 May 2024', 1715040000, '8576readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 168, 8, 'Database match: Sagaia (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0AA2632DA5EC3C1DB21B273BCB8630D84B7BB805\r\nFile/ROM CRC32: F1E22F43', 0, '', '', ''),
(8577, 10, 936, 'Pokemon Foodon Ruby', 8588, '* update - added 2 more foodons and changed encounters some more\r\n\r\n* 28 fighting foodon sprites have been added\r\n\r\n\r\n* stats and moves have been changed to fit for around 5 foodons\r\n\r\n\r\n* starting maps has been changed a little\r\n\r\n\r\n* the encounters has been changed \r\n\r\n\r\n* the gym leaders levels and team had changed \r\n\r\n\r\n* changed names of a few pokeballs to Meal Ticket', '[8577]Pokemon - foodon Ruby Version.zip', '1.0', '2024-04-23 15:50:19', '2024-04-24 20:28:51', '22 April 2024', 1713744000, '8577readme.txt', 1, 0, 1, 1, 0, 0, '', 5, 0, 1, 106, 1, 'Database match: Pokemon - Ruby Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F28B6FFC97847E94A6C21A63CACF633EE5C8DF1E\r\nFile/ROM CRC32: F0815EE7', 0, '', '', ''),
(8578, 1, 749, 'Super Bone Bros. 2', 8482, 'Here&#039;s a reskin of SMB2 giving the game a Halloween Comedy feel to it. Every graphic is edited and so are all the sprites. This was first shown on Vinesauce back in 2018, the sequel to Super Bone Bros. It should be compatible with level only hacks, hasn&#039;t been tested.\r\n\r\nBut yeah get down with some comedy and bones, whee!', '[8578]Bone Bros. 2 Re-Do [Final] (SMB2 hack).zip', 'Final', '2024-04-24 04:38:39', '2024-04-24 00:38:49', '25 October 2018', 1540425600, '', 1, 0, 0, 1, 0, 0, '8578titlescreen.png', 5, 0, 0, 124, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE\r\nFile CRC32: 8AA4ACE0\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(8579, 11, 5321, 'Fantasia Gameplay Hack', 3273, 'This is a hack of the infamous Fantasia game for Megadrive.\r\n\r\nThis game is known mainly for 2 reasons : \r\n* a controversy about the rights of the Fantasia movie led to the game being retired from sales\r\n* it&#039;s a very flawed game in many aspects, and was a huge deception for those who, like the hacker at that time, thought it&#039;d be another Castle of Illusion\r\n\r\nThe game is bad for several reasons, among which :\r\n1) the playability is awful. Mickey is too animated, and there are huge input lags because of that. Moreover, you lose momentum when landing from a jump or when you turn. Same for swimming segments\r\n2) Hit detection is broken, with too big hotboxes, when they are not totally misplaced\r\n3) the level design is dull, with hordes of enemies put here and there\r\n4) the musics are atrocious, with horrible renditions of classical tunes\r\n\r\nThis hack tries to fix the first point. More precisely :\r\n* turnover, jump preparation and reception animations are removed, and Mickey keeps his momentum. It makes the game much more enjoyable\r\n* swimming physics is lighter : when not using button C, you don&#039;t sink anymore (you must press &quot;down&quot; for that)\r\n* hitbox have been refined a little : they stay too big when you attack (making attack easy), but are shrunk when you&#039;re being attacked (making defense easier). It&#039;s far from perfect though, since the hitbox system of the game is quite primitive\r\n* 2 cheat codes have been implemented:\r\n\r\n    - at title screen, press ABC + Start and you&#039;ll be more or less invulnerable during the game (be careful though when falling in a hole, it can lead to a game breaking bug)\r\n\r\n    - during the game, when paused, press ABC + right to go to next scene in the current stage, or ABC + up to go to the first scene of the next stage\r\n\r\nMusics aren&#039;t edited because the hacker is not musician, but if you made some covers of the tunes of the game for Genesis, or know someone who did, he&#039;d be interested in trying to replace the original songs.', '[8579]fantasia-0.1.zip', '0.1', '2024-04-24 15:23:19', '2024-04-24 11:23:28', '23 April 2024', 1713830400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 460, 8, 'Database match: Fantasia (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: E3BA172D93505F8E0C1763B600F68AF11B68F261\r\nFile/ROM CRC32: FC43DF2D', 0, '', '', ''),
(8580, 1, 795, 'Rockman 2 - Back to Basics', 6317, 'This is a romhack of Rockman 2, not Megaman 2. It features:\r\n\r\n- Custom robot masters\r\n- Custom musics\r\n- Custom weapons\r\n- Custom stages\r\n- Custom enemies\r\n- Custom AI changes\r\n- and more\r\n\r\n  Have fun!\r\n\r\n\r\n\r\nVersion 1.1 changes:\r\n\r\n- Plasma Man&#039;s walk speed have been slighlty decreased.\r\n- Plasma Man&#039;s projectiles explosive faster.\r\n- Astral Man stage&#039;s rock background is darker.\r\n- Every spike in the game is brighter and easier to see.\r\n- Some sections from Gale Man, Zircon Man, Hazard Man, Astral Man, Fluid Man, Wily Stage 1, Wily Stage 3, Wily Stage 4 and Wily Stage 6 have been changed and nerfed, some more than the others.\r\n- The Megaman shooting clones deal 2 bars of damage from their shots, instead of 3.\r\n- Sniper joes do 3 bars of damage from their shots, instead of 4.\r\n- The final boss shoots with a slighty lower frequency.\r\n- The graphical glitch that occurs in Wily Stage 3 boss in some emulators is fixed.\r\n- The asteroids from Astral Man&#039;s stage takes a little bit longer to respawn.\r\n- Zircon Man now shot 2 horizontal crystals instead of 3.\r\n- A specific weapon icon is shown in the spike puzzle section in Wily Stage 1 to help players out.', '[8580]Rockman 2 - Back to Basics (Version 1.1).rar', '1.1', '2024-04-24 18:22:57', '2024-05-02 01:39:47', '01 May 2024', 1714521600, '', 1, 1, 1, 1, 1, 1, '8580titlescreen.png', 1, 0, 0, 1159, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', 0, '', '', ''),
(8581, 10, 5313, 'F-Zero Maximum Velocity - No Map', 8591, 'F-Zero Maximum Velocity&#039;s map screen utilises the low refresh rate of the original GBA screen to give the impression of a transparent map during races. This is done by rapidly switching the map&#039;s visibility on and off. While this does work fine on real hardware, it has the unfortunate side effect of causing screen retention/temporary burn-in on modern displays, not limited to: IPS displays, OLED, 4k TV sets, etc.\r\n\r\nThis hack simply removes the map entirely to allow you to play this on your modern television or monitor without the risk of burning the map into your display.', '[8581]F-Zero - Maximum Velocity (No Map) [UE!].zip', '1.0', '2024-04-25 16:53:34', '2024-04-25 12:53:38', '25 April 2024', 1714003200, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 103, 1, 'Database match: F-Zero - Maximum Velocity (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 8A08E29EC987F9CBDDE21C34D5F7657AA7BA0BE6\r\nFile/ROM CRC32: BD5E9798', 0, '', '', ''),
(8582, 1, 1590, 'HeroQuest - No Music Edition', 6189, 'The music is fantastic and legendary, but for long sessions it could be a bit repetitive. This patches the late PAL prototype of HeroQuest to disable the music. Patches are included for both NTSC or PAL SFX timing. There are no other known differences between PAL and NTSC besides Music and SFX. See the readme for more details.', '[8582]HeroQuest (No Music).zip', '1.0', '2024-04-26 05:20:26', '2024-04-26 01:20:37', '24 April 2024', 1713916800, '8582readme.txt', 0, 1, 0, 0, 0, 0, '8582titlescreen.png', 5, 0, 0, 42, 1, 'Name: Hero Quest (Europe) (Proto).nes\r\nSize: 131088 bytes (128 KiB)\r\nCRC32: 3A0B6DD2\r\nCRC64: 8E03C84A42C3A37E\r\nSHA256: 8125AE4746633E1DDACDE7DDFED5B310EBE917BBB490A0A6C8BFF927E4BF708F\r\nSHA1: 0D166C13FDF4B50E316FDC1AAA0CD4B67FCBC599\r\nBLAKE2sp: 48F6228303C431BE104C621383472F67FEDE99D4AF42E16D2D949340A112EF85', 0, '', '', ''),
(8583, 1, 2471, 'Amagon - Play as Rambo', 8592, 'Now you can play as Rambo in Amagon. Most character graphics, from the title screen to the ending, have been edited to look like Rambo. The text between levels has also been changed.', '[8583]Amagon - Play As Rambo.rar', '1.0', '2024-04-26 05:40:58', '2024-04-26 01:41:11', '24 April 2024', 1713916800, '', 1, 0, 0, 1, 0, 0, '8583titlescreen.png', 5, 0, 0, 172, 1, 'Database match: Amagon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B38F511063E51D109ED5475B73DEB68BF1ADAB98\r\nFile CRC32: D1BDE95C\r\nROM SHA-1: 69D7C4BAB3B678D7527CE85A5CB29BB36481B924\r\nROM CRC32: E2B43A68', 0, '', '', ''),
(8584, 10, 5324, 'Arich and K. Rool Boss Theme Swaps', 2859, 'This hack simply swaps the music assigned to Arich (plus Kroctopus) and Baron K. Rool&#039;s boss levels, as those &quot;allegedly&quot; got mixed up during the game&#039;s development by mistake.\r\n\r\nPatches for all regional versions of the game included in download.', '[8584]DKC3 - Arich Boss Theme Swaps.zip', '1.0', '2024-04-27 06:54:27', '2024-04-27 02:54:33', '25 April 2024', 1714003200, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 136, 1, 'Database match: Donkey Kong Country 3 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C50982B4C26E25BA3538BE97B585D95737D7ADE7\r\nFile/ROM CRC32: FE03E5AF', 0, '', '', 'https://youtu.be/Th5Bp9OIjOc'),
(8585, 8, 1738, 'Super Mario Land III - Wario Land (SGB Enhanced)', 8580, 'The characters are created from the original gameboy cover, Wario from the virtualboy gamecover, and the background are a mix edit/adapted from Wario land 2.\r\n\r\nThanks to Marc as this would not have been possible without the amazing tool he made.\r\nAdrián B.R. (Pernom)\r\n----\r\nCredits for the tool (Super Game Boy Border Injector) to Marc Max (@marc_robledo)', '[8585]Super Mario Land III - Wario Land (SGB Enhanced) by Pernom.rar', '1.0', '2024-04-27 06:56:17', '2024-04-27 02:56:26', '26 April 2024', 1714089600, '8585readme.txt', 1, 0, 0, 0, 0, 0, '8585titlescreen.png', 1, 0, 0, 385, 1, 'Database match: Wario Land - Super Mario Land 3 (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: AE65800302438E37A99E623A71D1C954D73C843E\r\nFile/ROM CRC32: 40BE3889', 0, '', '', ''),
(8586, 8, 4094, 'Nintendo World Cup (SGB Enhanced)', 8580, 'The characters are created from the cover of the Japanese version Nekketsu Kōkō Soccer Bu: World Cup Hen by me.\r\nThanks to Marc as this would not have been possible without the amazing tool he made.\r\nAdrián B.R. (Pernom)\r\n----\r\nCredits for the tool (Super Game Boy Border Injector) to Marc Max (@marc_robledo)', '[8586]Nintendo World Cup (SGB Enhanced) by Pernom).rar', '1.0', '2024-04-27 06:56:46', '2024-04-27 02:56:54', '26 April 2024', 1714089600, '8586readme.txt', 1, 0, 0, 0, 0, 0, '8586titlescreen.png', 1, 0, 0, 178, 1, 'Database match: Nintendo World Cup (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 9308DADFEB1BECB81FE35015397DF6E8E8EAD06E\r\nFile/ROM CRC32: 96C24E13', 0, '', '', ''),
(8587, 9, 3076, 'Ranma 1/2: Chougi Ranbu Hen Bug Fix', 4564, 'This game uses a very unique method to identify collisions. Sprites and graphic tiles making up the characters directly serve as hitboxes to detect collisions but some mistakes in the code worsen the expected precision and add collisions where there shouldn’t be any (and sometimes it’s the opposite that happens) going as far as generating glitches (see first GIF). This patch fixes this.', '[8587]Ranma 1-2 - Chougi Ranbu Hen (Japan).zip', '1.0', '2024-04-28 06:40:45', '2024-04-28 02:40:52', '24 April 2024', 1713916800, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 240, 4, 'Database match: Ranma 1-2 - Chougi Ranbu Hen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3754284F915C5E7281E1412B932B7BA876F05348\r\nFile/ROM CRC32: C552B1F', 0, '', '', ''),
(8588, 22, 563, 'Vigilante Up-To-Jump', 8479, 'A patch for the Sega Master System game Vigilante, by Irem, that changes the controls. Requested by Elfor!\r\n\r\nIn the unpathed version, one must use both the 1 and 2 buttons in order to jump, while the UP button on the D-Pad has no purpose. This hack just adds the ability to jump using the UP button on the D-Pad. You can still jump with the 1 and 2 buttons.', '[8588]Vigilante (USA, Europe).zip', '1.0', '2024-04-28 23:42:50', '2024-04-28 19:42:56', '28 April 2024', 1714262400, '8588readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 141, 1, 'Database match: Vigilante (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 0DC37F1104508C2C0E2593B10DFFC3F268AE8FF9\r\nFile/ROM CRC32: DFB0B161', 0, 'GPL-1.0', '', ''),
(8589, 9, 300, 'Final Fantasy IV Namingway Minus Edition', 8593, 'This is a change to the Namingway Edition that aims to change all the spells and skill names to the original US release. This does not include the summon abilities like Diamond Dust for instance but it does change the summons&#039; names themselves for instance Ifrit back to Jinn.\r\n\r\nThis applies only to the usable abilities/spells. This does not include enemy abilities although the changed spell names will apply to them too.\r\n\r\nThis was made for the purpose of restoring the old FF4 US feel when you&#039;re in combat, if you are used to the original spell names, or you just like the original names whilst wanting to play the Namingway Edition.\r\n\r\nThe original Namingway Edition can be found here: https://www.romhacking.net/hacks/2337/\r\n\r\nAffected Names\r\n-White Magic Spells\r\n-Black Magic Spells\r\n-Summon Magic \r\n-Ninjitsu Techniques', '[8589]FF4 Namingway Minus.zip', '1.0', '2024-04-29 06:22:44', '2024-04-29 02:22:57', '28 April 2024', 1714262400, '8589readme.txt', 0, 0, 0, 1, 0, 0, '8589titlescreen.png', 6, 0, 0, 75, 4, 'Database match: Final Fantasy II (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nFile/ROM CRC32: 23084FCD', 0, '', '', ''),
(8590, 1, 149, 'Akumajou Special: Boku Dracula-kun - PAL conversion', 3613, 'Adaptation of scanline effects to work on PAL systems. \r\n\r\nDue to differences in CPUs, some graphical glitches may appear, but it&#039;s perfectly playable.\r\n\r\nTested on a PAL NES NESE-001.', '[8590]Akumajou Special - Boku Dracula-kun (Japan) - PAL.zip', '1.0', '2024-04-29 06:23:18', '2024-04-29 02:23:25', '28 April 2024', 1714262400, '8590readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 85, 1, 'Database match: Akumajou Special - Boku Dracula-kun (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A7F5329BE0440498DC343504652EAFCB39836609\r\nFile CRC32: F916D969\r\nROM SHA-1: 40A9324E9D5FFCF8618C9D95E22424A8EFE60C6E\r\nROM CRC32: C1FBF659', 0, '', '', ''),
(8591, 22, 3234, 'SMS Solomon&#039;s Key Control Swap', 8479, 'A patch for the Sega Mark III game Solomon&#039;s Key: Tears of Princess Rihita by Tecmo and Salio that changes the controls.\r\n\r\nOriginally the controls are UP to jump, Button 1 to cast a spell, and Button 2 to spawn a block.\r\n\r\nThis patch changes the controls so that UP casts a spell, Button 1 spawns a block, and Button 2 jumps.', '[8591]Solomon No Kagi (Jump Button).zip', '1.0', '2024-04-29 06:45:28', '2024-04-29 02:45:31', '29 April 2024', 1714348800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 130, 1, 'Database match: Solomon no Kagi - Oujo Rihita no Namida (Japan)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 875F35D0775609776EC75EA2A8FA2297643E906C\r\nFile/ROM CRC32: 11645549', 0, 'GFDL-1.1', 'https://github.com/Bofner/SMS-Solomons-Key-Control-Patch', ''),
(8592, 1, 1784, 'Makai Insensitive Sprite Replacement', 7341, 'This hack replaces a few insensitive caricatures in enemy and building sprites in Makai Island, primarily on Cook Island (the first one).\r\n\r\nThose original Higemaru (JP version) sprites were cartoonishly racist (&quot;Little Black Sambo&quot; stereotypes, Kalahari Bushmen), and while a couple sprites were improved in the &#039;Makai Island&#039; prototype version later made available, several elements were left as they are (Moai statues, totem poles), which have also been updated in this hack. The new sprites have been carefully edited to maintain the visual style and detail Capcom games of the era are known for.\r\n\r\nHere is a preview image that shows all the changes: https://i.imgur.com/mDRj2H7.png. The only other change is the correction of the name of Cook Island also included in many other patches.\r\n\r\nThere are two versions of this patch:\r\n- a patch for the JP version (based on No-Intro Higemaru), which also works on any patched JP versions (such as Snark&#039;s EN translation).\r\n- a patch for the &quot;Makai Island Proto&quot; version (based on No-Intro Proto), which also works on any patched Proto versions (such as SCD&#039;s Makai Restoration hack.)\r\n\r\nThese patches should work on any version you find even if it doesn&#039;t match the below CRCs, as long as you use the patch that matches it.\r\n\r\nYou can tell the patch has been applied if the title screen&#039;s anchor cursor is flipped to point up-right.\r\n\r\nThis hack was requested by several people, partially to make the game stream-safe. If you do not like that it exists, you can always play the Restoration version found here: https://www.romhacking.net/hacks/1102/.', '[8592]makai_island_insensitivereplacer_v1_patches.zip', '1.0', '2024-04-30 05:52:53', '2024-04-30 01:53:01', '29 April 2024', 1714348800, '', 1, 0, 0, 1, 0, 0, '', 5, 0, 1, 74, 1, 'Database match: Higemaru - Makai-jima - Nanatsu no Shima Daibouken (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E0D8BB44087DCEE44FD7FED5CDFA989F6321631F\r\nFile CRC32: C480EB6D\r\nROM SHA-1: 56B8B73045EE0B926065BB40F7F695600AC2F6E4\r\nROM CRC32: F7893859\r\n\r\nDatabase match: not found [JP version, EN translation by Snark]\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0294FF7764F5D3BA8542D45115ECD6BDFD49F846\r\nFile CRC32: 1934ED15\r\nROM SHA-1: B2EA95D3A914379CC336D6D0D3F71F819767C2EA\r\nROM CRC32: 2A3D3E21\r\n\r\nDatabase match: Makai Island (USA) (Proto)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: BDF9436C18AEB976000DB060F9A0E8A2A47BA99D\r\nFile CRC32: 66BDD61F\r\nROM SHA-1: 21C3BEA9CCB63C444732CEE5147A77DE7A9266BB\r\nROM CRC32: 55B4052B\r\n\r\nDatabase match: not found [Makai Proto, Restoration hack by SCD]\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 01B4494E92639FFB40E633D62C49AB2D0E235317\r\nFile CRC32: EDF4A9FF\r\nROM SHA-1: 1764AC2F8044094F2A79D74F7B2BE933086C45C0\r\nROM CRC32: C04937A5', 0, '', '', ''),
(8593, 10, 1912, 'Pokemon Emerald - RTC Clock Patch (Spanish)', 8596, 'Adaptation to the Spanish version of Pokémon Emerald of the hack &quot;[url=https://www.romhacking.net/hacks/3927/]Pokémon Emerald - RTC Clock Patch[/url]&quot; by idyll remaking the blocks in the tile set from his palette that includes the clock for the Pokémon centers and slightly modifying the time change script to translate the text. \r\nThe patch has been tested in the VBA-M emulator and should not fail on flashable cartridges.', '[8593]Pokemon Esmeralda - RTC (8c4d3108).zip', '1.0', '2024-04-30 07:03:26', '2024-04-30 03:03:38', '23 April 2024', 1713830400, '', 0, 0, 0, 0, 1, 0, '8593titlescreen.png', 5, 0, 0, 1073, 1, 'Pokemon - Edicion Esmeralda (Spain).gba\r\nCRC32: 8C4D3108\r\nMD5: 67B770405F7B87589E0342513B25FE9B\r\nSHA-1: FE1558A3DCB0360AB558969E09B690888B846DD9', 0, '', '', ''),
(8594, 17, 1070, 'Castlevania SotN BigNumbers rebalance patch', 8597, 'It&#039;s a(nother) rebalance of SotN, and this focuses on using large numbers for HP and Stats.\r\n\r\nBasically it&#039;s easier to balance the game with large numbers since you can increment progress slowly and fine tune the game in small details.\r\n\r\nPATCH 1.1.2 update:\r\n- Buffed wolf charge initial attack, and everything wolf related attacks\r\n- Buffed Fire of Bat damage and lowers MP cost\r\n- Buffed PoisonMist damage and increased MP cost in transforming a bit. Manage MP wisely\r\n- Buffed Force of Echo damage a bit\r\n- Buffed SoulSteal damage\r\n- Lowered Gauntlet ATK from +30 to +20 also removed +ICE -LIG resistances\r\n- Removed drops from Warg and Mudboys (hahaha didnt really thought about people wanting to 100% Library entry, they were all just additional coins/apple drops xD fixed this for completionists)\r\n\r\n*For more info, tips and thank you message, pls see README file\r\n\r\nKNOWN BUG/ISSUES:\r\n- You can still use throwable weapons that costs MP even if you don&#039;t have MP left. It&#039;s a known bug and currently don&#039;t have a way to fix it. So it&#039;s up to the players if they want to take advantage of it or not\r\n\r\ngame now has 2 difficulty patches\r\n- SOFT: For people looking for a fast and chill game and exploration, most enemies should die in 2 to 3 hits (as long as you dont spam CUT on Armored enemies smh) and the difficulty is close to vanilla SotN but they can still kill you if you play sloppy.\r\n- FIRM: For people who are experienced in the original game and wanting more challenge and combat oriented gameplay. Enemies are tough - you are then encouraged to find their elemental weaknesses and mess with all the arsenal given to you (Spells, new weapons, subweapons, throwable items, stat building) and try to use everything on your possession to beat the game.\r\n- NOTE: the only difference between these two difficulty patches are enemy HPs. SOFT basically cuts enemy HPs around 30-50% so if you want them to go down faster, use that. FIRM is the default difficulty.\r\n- HARD: X-X!V&#039;&#039;Q\r\n\r\n\r\nFeatures:\r\n- Rebalanced stats/HP/MP/Hearts/Equipment/Enemies\r\n- You start with around 800HP\r\n- Each LifeMaxUp increases MaxHP to 50 (HeartMaxUp stays the same)\r\n- You can get Boomerang early on. Why? \r\n- Throwable items (Throw 2) and Bombs (Pentagram, etc) are NOT CONSUMABLE anymore. They only cost MP to use. Giving you more and more options to use in battle.\r\n- You can use SHIELD SPELLS anytime - just pair a shield with ANY weapon, even throwable weapons and do SQUARE+CIRCLE. Again giving you more options to fight.\r\n- Library shop is adjusted. You can buy some rare item drops there so no need to farm enemies, just buy.\r\n- Subweapons are rebalanced, making them stronger and scales good with INT. They have their own different elements for different purposes. Example is Bible have LIG element, use it to shred Armored enemies.\r\n- Change subweapons anytime by pressing DOWN+TRIANGLE.\r\n- Spell MP cost is also adjusted so you might wonder why you can&#039;t do Soulsteal - it requires 80MP. Their damage is also adjusted.\r\n- Changed some weapons, especially the swords which were just slightly better ATK than the previous...Some of them now have elemental attributes to be used in different situations.\r\n- Equipment stats overhaul, changed their description to easily know which equipment is strong/weak against what. Example &quot;+FLA -ICE&quot; means it is Strong to fire and weak to ice. You can mix and match equipment to balance your elemental strengths and weaknesses.\r\n- Swapped location of Gas Cloud and Power of Mist.\r\n- Food&#039;s healing are adjusted to the high HP you have\r\n- Some enemies have High HP, but it&#039;s just to give them proper highlight in the game', '[8594]Castlevania - SotN BigNumbers v1.1.2.zip', '1.1.2', '2024-04-30 07:10:59', '2024-06-07 13:26:35', '07 June 2024', 1717718400, '8594readme.txt', 0, 0, 0, 0, 1, 0, '8594titlescreen.png', 5, 0, 0, 970, 1, 'Serial Number: SLPM 86023\r\nDatabase match: Castlevania - Symphony of the Night (USA) (Track 1).bin\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: F967119E006695A59A6442237F9FC7C7811CF7BF\r\nFile/ROM CRC32: 5BE47B', 0, '', '', ''),
(8595, 11, 3467, 'Turbo OutRun Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Turbo OutRun.\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after Initials are entered and player returns to the Sega screen. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching information can be found in the readme file.', '[8595]Turbo OutRun Hi-Score SRAM.zip', '1.0', '2024-05-02 00:23:18', '2024-05-01 20:23:29', '01 May 2024', 1714521600, '8595readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 143, 8, 'Database match: Turbo OutRun (Japan, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 3E4B9881DDE758EF7BB090B39D3556D9BC0D9F1E\r\nFile/ROM CRC32: C661369', 0, '', '', ''),
(8596, 44, 5329, 'NHL 24 Playoff Edition MOD', 7232, 'Packed with tons of new improvements and features to the game, and includes much of the NHL 23-24 season, such as:\r\n\r\n\r\n- New 23-24 season roster for the NHL\r\n- New 23-24 Jerseys and helmets for NHL teams\r\n- New 23-24 season ice textures\r\n- New arena textures\r\n- Improved AI\r\n- New Menu UI\r\n- New stick textures\r\n- And much more!\r\n\r\nThis mod is in a patch format, meaning that in order to use the mod, you will have to patch your own ROM of the vanilla NHL 07 game (Must be USA version, and in a uncompressed format, .ISO). \r\n\r\nSince the patch is too big, the xdelta file is uploaded to\r\n[url=https://drive.google.com/file/d/1gF5eSpFB7bBwMQbZ4IYd50JzAzM3nxIr/][b][u]Google Drive[/u][/b][/url]\r\n\r\nUPDATE: Multiplayer is fixed, and the AI improved (you can now win face offs in hard difficulty)\r\n\r\nWarning!\r\nIf you want the rosters updated for this patch, delete or rename any older save of the game (even those from vanilla nhl07).\r\n\r\nThe rosters are updated in our patch!', '', '1.1', '2024-05-02 14:54:20', '2024-05-30 20:09:45', '28 April 2024', 1714262400, '8596readme.txt', 1, 1, 0, 0, 0, 0, '8596titlescreen.jpg', 5, 1, 0, 0, 10, 'No database match.\r\nFile/ROM SHA-1: CE24840BE5D1203E4F88D58CAC67FE03666E05DF\r\nFile/ROM CRC32: 4884C8EC', 0, '', 'https://github.com/Bunkai9448/NHL-07_public', ''),
(8597, 1, 739, 'Castlevania - Play as Little Mac', 8592, 'Now you can play as Little Mac in Castlevania. This is a graphics hack that changes Mr Belmont into Little Mac.', '[8597]Castlevania - Play as Little Mac.rar', '1.0', '2024-05-03 04:39:03', '2024-05-03 00:39:09', '01 May 2024', 1714521600, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 199, 1, 'Database match: Castlevania (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546\r\nFile CRC32: 856114C8\r\nROM SHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nROM CRC32: B668C7FC', 0, '', '', ''),
(8598, 26, 5330, 'Music Pitch Fix', 6859, 'In the Arcade version of the game, the music&#039;s pitch was raised by one semitone from how it was originally composed. When Namco released the game&#039;s soundtrack and ported the game to the PlayStation, they eventually fixed the pitch.\r\n\r\nThis patch will fix it in the Arcade version. The MAME romset&#039;s file that must be patched is &quot;te1sprog.6d&quot;.', '[8598]te1sprog.zip', '1.0', '2024-05-03 04:41:10', '2024-05-04 01:58:19', '01 May 2024', 1714521600, '', 0, 1, 0, 0, 0, 0, '', 4, 0, 1, 49, 1, 'No database match.\r\nFile/ROM SHA-1: 94C6A757B24758A866A41BD8ACD46AA46844F74B\r\nFile/ROM CRC32: 849587E9', 0, '', '', ''),
(8599, 17, 1708, 'Arc the Lad - Rebuild', 4471, 'Hello everyone\r\n\r\nAbout Arc the Lad - Rebuild (USA)\r\n\r\nThis new patch is including content different\r\n\r\nFeatures:\r\n\r\n- All the faceset characters is Japanese version . \r\n- Possibility to play  from begin with all characters and levels and Items...etc, After  final event.\r\n\r\nThe Patch 1.1\r\n\r\n\r\n- Patch working on the original version\r\n- All rights reserved © Sony\r\n- This Patch is for fans only, not for sales.\r\n\r\n\r\nEnjoy it!', '[8599]Arc the Lad - Rebuild.zip', '1.1', '2024-05-03 14:39:18', '2024-05-05 20:39:40', '01 May 2024', 1714521600, '8599readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 104, 11, 'Arc the Lad Collection – Arc the Lad (USA).bin\r\nCRC = CD0AD73B', 0, '', '', ''),
(8600, 1, 709, 'Wario in SMB1', 8603, 'A Super Mario Bros. 1 hack replacing Mario&#039;s sprites with custom sprites of Wario made by me.\r\n\r\nCreated using YY-CHR, SMB NES ROM Text Editor, and SMB Remodeler', '[8600]Wario in SMB1.zip', '1.0', '2024-05-04 05:52:33', '2024-05-04 01:52:42', '01 May 2024', 1714521600, '', 1, 0, 0, 1, 0, 0, '8600titlescreen.png', 5, 0, 0, 216, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8601, 1, 709, 'Waluigi in SMB1', 8603, 'A Super Mario Bros. 1 hack replacing Mario&#039;s sprites with custom sprites of Waluigi made by me.\r\n\r\nCreated using YY-CHR, SMB NES ROM Text Editor, and SMB Remodeler.', '[8601]Waluigi in SMB1.zip', '1.0', '2024-05-04 05:56:06', '2024-05-04 01:56:15', '01 May 2024', 1714521600, '', 1, 0, 0, 1, 0, 0, '8601titlescreen.png', 5, 0, 0, 349, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8602, 11, 2860, 'Lightening Force - Quest for the Darkstar Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Lightening Force.\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after Initials are entered and player returns to the Sega screen. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching Instructions can be found in the readme file.', '[8602]Lightening Force - Quest for the Darkstar Hi-Score SRAM.zip', '1.0', '2024-05-04 17:31:22', '2024-05-04 13:31:33', '02 May 2024', 1714608000, '8602readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 138, 8, 'Database match: Lightening Force - Quest for the Darkstar (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: AB5BD9DDBFC07D860F44B9C72D098AEF2581D1D8\r\nFile/ROM CRC32: C8F8C0E0', 0, '', '', ''),
(8603, 11, 5331, 'Rampart Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Rampart.\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after Initials are entered and player returns to the Tengen screen. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.', '[8603]Rampart Hi-Score SRAM.zip', '1.0', '2024-05-05 05:18:22', '2024-05-05 01:18:30', '02 May 2024', 1714608000, '8603readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 100, 8, 'Database match: Rampart (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9DD4EE99E2CCF8759446D355584A9CBF685A3D8B\r\nFile/ROM CRC32: 9C4DD057', 0, '', '', ''),
(8604, 11, 1925, 'Megaman X patch', 8556, 'This innovative twist on the classic brawler game introduces Megaman X, the iconic Maverick Hunter, as he replaces Axel to bring a high-tech edge to the fight against evil. With an arsenal of new moves inspired by the legendary fighters Ryu and Ken, players can unleash devastating Hadouken and Shoryuken combos to vanquish foes. Experience the seamless blend of futuristic prowess and martial arts mastery, all while navigating the gritty urban landscape. Prepare for an electrifying adventure that redefines the beat &#039;em up genre!', '[8604]Streets of Rage 2 (Megaman X hack).zip', '1.0', '2024-05-06 14:00:27', '2024-05-07 01:12:40', '04 May 2024', 1714780800, '', 1, 1, 0, 0, 0, 0, '', 5, 0, 1, 237, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', 'https://youtu.be/KEimAupBCGc?si=coDaWI3jNIb7YCMy');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8605, 11, 1925, 'X-Men of Rage', 6864, 'Get ready for another Streets of Rage 2 hack, but with the X-Men!\r\n\r\nOriginally a Portugese hack released by [url=https://www.youtube.com/watch?v=o5CwdhMQGIc]kmilloz[/url], this update is an expansion and uses the US version of the rom.\r\n\r\nIn addition to the previous three Konami X-Men characters, Storm is included to replace Blaze. Most of the player sprites have been edited and revised so the game can run properly in 2-Player mode. \r\n\r\nThe in-game art such as the opening, player select portraits, title, and endings have been swapped to X-Men artwork.\r\n\r\nLastly, there is a new boss to replace Shiva.\r\n\r\nPrepare yourselves Muties and Humans, for the Syndicate is about to become a new Mutant threat!', '[8605]X-Men of Rage v1.1 Patch.rar', '1.1', '2024-05-07 15:26:29', '2024-05-11 17:00:15', '07 May 2024', 1715040000, '', 1, 1, 0, 0, 1, 1, '8605titlescreen.png', 5, 0, 0, 1919, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', ''),
(8608, 10, 2076, 'Impossible Mode Concept', 6836, 'Impossible Mode Concept is a WarioWare Inc.: Mega Microgame$ Hack which allows you to play a Custom Level named (not on the game xD) &quot;Impossible&quot;\r\nThis level is a kind of mix of two vanilla levels named &quot;Thrilling&quot; (Yellow pig) and &quot;Hard&quot; (Red pig)', '[8608]Impossible Mode Concept (WarioWare, Inc. - Mega Microgame Hack).rar', '1.0', '2024-05-07 17:31:12', '2024-05-07 13:31:20', '06 May 2024', 1714953600, '', 1, 0, 1, 0, 0, 0, '', 5, 0, 1, 86, 1, 'Database match: WarioWare, Inc. - Mega Microgame$! (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 3F556448D290FA5406D6ED367FEE16CC02387AD3\r\nFile/ROM CRC32: 785D8B8C', 0, '', '', 'https://youtu.be/fM3UkEchId4'),
(8609, 17, 5333, 'Tactics Ogre - The Survivor', 4471, 'Hello everyone\r\n\r\nAbout Tactics Ogre - The Survivor (USA)\r\n\r\nThis new patch is including content different\r\n\r\nFeatures:\r\n\r\n\r\n- Possibility to  join you characters supposed not join you or die &quot;Allies/Enemies&quot; Join you.\r\n\r\nThe Patch Ver 5.0\r\n\r\nNote:\r\n- Patch working on the original version\r\n- All rights reserved © Atlus\r\n- This Patch is for fans only, not for sales.\r\n\r\nEnjoy it!\r\nEnjoy it!', '[8609]Tactics Ogre - The Survivor.zip', '5.0', '2024-05-09 08:52:57', '2024-05-09 04:53:07', '08 May 2024', 1715126400, '8609readme.txt', 0, 0, 1, 0, 1, 0, '', 5, 0, 1, 162, 11, 'Tactics Ogre (USA) (Track 1).bin\r\nCRC = 0C5EA66B', 0, '', '', ''),
(8610, 11, 2214, 'Joe &amp; Mac Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Joe &amp; Mac.\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after Initials are entered and player returns to the Sega screen. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching information can be found in the readme file.', '[8610]Joe & Mac Hi-Score SRAM.zip', '1.0', '2024-05-10 07:05:37', '2024-05-10 03:05:47', '08 May 2024', 1715126400, '8610readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 112, 8, 'Database match: Joe &amp; Mac (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: D238ECDBC76AFFB0B92946A1EE984399B6E8FE27\r\nFile/ROM CRC32: 85BCC1C7', 0, '', '', ''),
(8611, 1, 156, 'Lagrange Point Reduction of Random Encounters', 8612, 'Lagrange Point is a great Japanese RPG, but as it is common with Japanese RPG&#039;s the difficulty is high. One of the aspects of the difficulty is the annoyingly high random encounter rate which hinders exploration and can put off casual players.\r\n\r\nThis patch reduces the high encounter rate to the average encounter rate of the legendary Snes Final Fantasy 3 (6 in Japan), which averages to about 35 steps before encounters, greatly enhancing casual gameplay.', '[8611]Lagrange Point Reduce Encounter Rate.zip', '1.0', '2024-05-10 07:13:02', '2024-05-10 03:13:06', '08 May 2024', 1715126400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 254, 1, 'Database match: Lagrange Point (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 674803A082FF316BB6950AED683A69B982942039\r\nFile CRC32: EAD4DEDC\r\nROM SHA-1: 2DC2C795421A5DB2427C460F35828A23BEBA9274\r\nROM CRC32: 743387FF', 0, '', '', ''),
(8612, 11, 2141, 'Midnight Resistance Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Midnight Resistance.\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after Initials are entered and player returns to the title screen. \r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.', '[8612]Midnight Resistance Hi-Score SRAM.zip', '1.0', '2024-05-10 07:28:50', '2024-05-10 03:29:01', '08 May 2024', 1715126400, '8612readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 118, 8, 'Database match: Midnight Resistance (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6CDD9083E2FF72CFB0099FD57A7F9EADE9A74DDA\r\nFile/ROM CRC32: 187C6AF6', 0, '', '', ''),
(8613, 17, 5334, 'No Pantyhose Chun-Li', 8614, 'This graphical hack contains a change to the CLUTs of all 3 of Chun-Li&#039;s costumes that removes her pantyhose.\r\n\r\nFrom the looks of it, this mod is heavily inspired by a few artworks depicting Chun-Li without wearing her pantyhose and most importantly, The [url=https://www.romhacking.net/hacks/7351/]No Pantyhose Chun-Li[/url] mod for Street Fighter II on the SNES created by [url=https://www.romhacking.net/community/6356/]Flanagan[/url] himself.', '[8613]No Pantyhose Chun-Li(EX+A).zip', '1.0', '2024-05-10 16:40:28', '2024-05-10 12:40:37', '09 May 2024', 1715212800, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 163, 11, 'Serial Number: SLUS-00548', 0, '', '', ''),
(8615, 10, 2076, 'Pyoro - Extended Playfield', 8283, 'Pyoro and Pyoro 2 are minigames that can be unlocked in WarioWare Inc. Like other microgames/minigames, the view is restricted making the playfield square shaped. \r\n\r\nIn this patch, the playfield has been extended from 20 bricks wide to 28 bricks. This also affects gameplay - Pyoro can now walk further, his tongue further can reach further (in Pyoro 1) and beans and angels can now spawn in the extended area too.\r\n\r\nThe .ips and .xdelta patch files are for all 4 released regions of the game: Japanese, American, European and Chinese (iQue).', '[8615]PyoroExtendedPlayfield.zip', '1.0', '2024-05-12 17:43:19', '2024-05-13 13:05:09', '11 May 2024', 1715385600, '8615readme.txt', 1, 0, 0, 0, 1, 0, '8615titlescreen.png', 5, 0, 0, 160, 1, 'Database match: WarioWare, Inc. - Mega Microgame$! (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 3F556448D290FA5406D6ED367FEE16CC02387AD3\r\nFile/ROM CRC32: 785D8B8C', 0, '', '', 'https://youtu.be/8Gjhrv3eywQ'),
(8617, 8, 1338, 'Mew Machine', 8616, 'This rom hack allows players to receive Mew on their save files, inspired by the Gen 1 official event distributions.\r\n\r\nThis is intended for use on PC or mobile with emulation mostly. To patch the ROM, Beat Patcher is recommended.\r\n[url]https://www.romhacking.net/utilities/893/[/url]\r\n\r\nHow to use:\r\n\r\n[list]\r\n[li]1. Copy any save file from Pokémon Red, Blue or Yellow, this save file should have at least 1 slot in the party available. (Make sure to do backups first just in case).[/li]\r\n[li]2. Paste the save file wherever you have the Mew Machine ROM. Make sure to rename the save file to have the same name as the Mew Machine ROM.[/li]\r\n[li]3. Load the Mew Machine ROM on your emulator.[/li]\r\n[li]4. Write a name for the OT for the Mew you want. (I.e: YOSHIRA, HAMBURG, FINLAND, etc)[/li]\r\n[li]5. Once selected, press A to send any amount of Mews (Max. 5).[/li]\r\n[li]6. Copy the updated save. Load it back to the original game (Red, Blue, Yellow), now you have Mew(s) in your party.[/li]\r\n[/list]\r\n\r\nIf you don&#039;t load a save file the game will display that is empty and will reset as a loop.\r\n\r\nSpecial thanks to:\r\n\r\nchatot4444, dannye33 for help with the Trainer ID\r\n\r\nAjxpk for guidance\r\n\r\nAx461 for assistance and helping fixing some bugs\r\n\r\nPokered disassembly, for making this possible', '[8617]mewmachine.zip', '1.0', '2024-05-14 19:32:37', '2024-05-14 23:50:57', '14 May 2024', 1715644800, '', 1, 0, 0, 1, 1, 1, '8617titlescreen.png', 1, 0, 0, 189, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(8618, 27, 5336, 'Transformers: Beast Wars Transmetals - Secret GBC character unlocked', 7786, 'The Nintendo 64 version of Transformers: Beast Wars Transmetals features an original character, Megatron X, who appears as a secret boss in the arcade mode. In the Japanese release, Megatron X can be unlocked as a playable character by connecting to Kettō Transformers Beast Wars: Beast Senshi Saikyō Ketteisen via the Transfer Pak. However, Megatron X does not stay permanently unlocked, and is only accessible if the GBC game is detected at startup. And since the Transfer Pak functionality was stripped out of the North American version, there&#039;s no way to play as Megatron X in that version at all.\r\n\r\nWhether as a boss or as a playable character, Megatron X has significant gameplay buffs compared to the rest of the roster. He has twice as much stamina, and twice the Energon Resistance Gauge capacity, slowing the rate at which it both depletes and recharges.\r\n\r\nThis hack adds and permanently unlocks this exclusive character without requiring transfers with the Game Boy Color game.\r\n\r\n2 patches are included:\r\n- Megatron X unlocked \r\n- Megatron X unlocked and you no longer need to hold Z to unlock Blackarachnia, Ravage, StarScream, and Tigatron', '[8618]Transformers - Beast Wars Transmetals (USA).zip', '1.0', '2024-05-15 08:07:49', '2024-05-15 04:08:00', '13 May 2024', 1715558400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 204, 7, 'Database match: Transformers - Beast Wars Transmetals (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 8D074A0E74E69A45A57A48470383BD5268521CDE\r\nFile/ROM CRC32: 85138B5A', 0, '', 'https://github.com/gallaux/NintendoRomHacks', ''),
(8619, 10, 1226, 'Super Mario Advance 2 ~ The Green Mario Project', 8618, 'About &quot;The Green Mario Project&quot;: TGMP is a collection of simple graphics swap ROM Hacks that change Luigi into a Green Mario, reflective of his old appearance in SMB1, SMB3, SMW&#039;s original release, and several other games.\r\nThe purpose of these mods is simply for fun and jokes, though it could also potentially appeal to extreme purists of Luigi&#039;s appearance, if you&#039;re into that sort of thing.\r\n\r\nHack created by DavidPCM. This is a freeware modification that is NOT to be sold under any circumstance.\r\n\r\n- Compatible with color restoration and voice removal patches, for ultra SNES-like accuracy!\r\n\r\n- Use FloatingIPS to patch over &quot;Super Mario Advance 2 - Super Mario World (USA).gba&quot;', '[8619]Super Mario Advance 2 - The Green Mario Project.zip', '1.0', '2024-05-16 16:23:41', '2024-05-16 12:23:51', '02 September 2021', 1630540800, '8619readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 95, 1, 'Database match: Super Mario Advance 2 - Super Mario World (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5101DDF223D1D918928FE1F306B63A42ADA14A5E\r\nFile/ROM CRC32: 5206880A', 0, '', '', 'https://youtu.be/9wd6hhf1rt0'),
(8620, 9, 302, 'Carbuncle Completed', 6064, 'Carbuncle&#039;s sprite has a small but noticeable flaw - a tiny chunk of its aura is missing from the lower-right corner. Whether this is a bug or a programmer choice to save on using an extra tilemap for these few pixels is unknown, but nonetheless the sprite is clearly missing a couple pixels.\r\n\r\nThis patch moves Carbuncle up two pixels in its tilemap to create room to fill in this missing piece of its sprite. Its position in the summon animation is moved two pixels down to compensate. While it is not perfect, due to this new sprite also avoiding using a new tile and thus increasing its size in the memory, it looks considerably better than the original sprite.', '[8620]Carbuncle.zip', '1.0', '2024-05-16 16:32:44', '2024-05-16 12:32:50', '15 May 2024', 1715731200, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 49, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(8621, 1, 709, 'GoogieToons &amp; Pals (A Weird And Crazy Adventure)', 7022, 'A Hack that was made for GoogieToons as a way to make him well known for his great work in the Romhacking community.\r\n\r\nIn this SMB1 Rom Hack join Googie and his pals Joel, Chris and Roger as they embark on a weird and crazy adventure in a strange new world filled with strange new enemies.\r\n\r\nPeach has been kidnapped again but not by Bowser, no it&#039;s non other than Bowsette herself, help these four brave heroes give her the boot and save Princess Peach to restore peace once and for all.\r\n\r\nThere are four patches included in the zip file, Patch to Super Mario Bros. (World) Rom.\r\n\r\nHope you all enjoy these four SMB1 Hacks.', '[8621]GoogieToons & Pals (A Weird And Crazy Adventure).zip', '1.0', '2024-05-17 04:48:05', '2024-05-17 00:48:15', '15 May 2024', 1715731200, '', 1, 0, 1, 1, 1, 0, '8621titlescreen.png', 1, 0, 0, 253, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8623, 10, 3549, 'Better Economy', 7358, 'This patch does the following:\r\n\r\n-Increases BOLT gain by 60%\r\n-Changes shop prices\r\n-Shop dialogue has been corrected/adapted\r\n-I. PRESENT is now a permanent item\r\n\r\nV1.1: Minor price adjustment\r\n\r\nGet the SFC/SNES port here: https://www.romhacking.net/hacks/8679/', '[8623]MEGAMAN & BASS Better Economy V1.1.zip', '1.1', '2024-05-17 16:01:46', '2024-06-17 13:18:33', '16 May 2024', 1715817600, '8623readme.txt', 0, 0, 0, 1, 1, 0, '', 5, 0, 1, 173, 1, 'Database match: Mega Man &amp; Bass (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 7610847B331870D4338E5AC894B36E55E2BEC5A0\r\nFile/ROM CRC32: EEA68C2E', 0, '', '', ''),
(8624, 17, 869, 'Final Proofread VII', 8622, 'This is Final Fantasy VII on PlayStation as you remember it.\r\n\r\nThe original English localization is fantastic, being both very accurate while having its own unique charms that set it apart. Thus, the script has here been perused and proofread over the course of a full playthrough of the game, fixing awkward grammar and making sense of any nonsense while playing to the original English script&#039;s strengths.\r\n\r\nPatches will apply to the original North American release via xdelta.\r\n\r\nForum thread is here: https://www.romhacking.net/forum/index.php?topic=39095', '[8624]Final Proofread VII.zip', '1.1', '2024-05-18 06:53:29', '2024-05-27 15:19:37', '27 May 2024', 1716768000, '8624readme.txt', 0, 0, 0, 1, 0, 0, '', 5, 0, 1, 389, 11, 'Final Fantasy VII (Disc 1).bin\r\nFile/ROM SHA-1: 1F890164AC4DAEBA07DEF64BB5B636BFAA1D3AB9\r\nFile/ROM CRC32: 1459CBEF\r\n-\r\nFinal Fantasy VII (Disc 2).bin\r\nFile/ROM SHA-1: 9B8456C661722B032E24F2596840B06EA5CBDD46\r\nFile/ROM CRC32: A997A8CC\r\n-\r\nFinal Fantasy VII (Disc 3).bin\r\nFile/ROM SHA-1: 0D9614FCD1288BBFF2C53E690C6F626D3AC28FD0\r\nFile/ROM CRC32: 1C27B277', 0, '', '', ''),
(8625, 1, 2981, 'Dengeki! - NEW Balance!', 7326, 'This hack - is a further modification of the translated version of &quot;Dengeki! Big Bang!&quot; - a game with a story, where are evil organizations, special agents, monsters and demons, guns, bombs and magic co-exist. The hack changes balance for distant locations, making them more adequate to the overpowered player, changes the use of additional weapons and adds the &quot;autofire&quot; to the attack.\r\n- The further you from starting “route”, the greater the damage from enemies, and the more money they drop;\r\n- HP of the most enemies changed;\r\n- Magic effects like “mini”, “levitation” or “kempo master” can now be cancelled by entering and exiting the magic menu;\r\n- Maximum amount of food and drinks is increased to 4;\r\n- Apples and guts-drinks are now give more GUTS, when max_HP_level become bigger;\r\n- Max amount of additional weapons is decreased to 2;\r\n- Additional weapons are used with &quot;B+up&quot; or &quot;A+B+down&quot;! The boomerang shots have doubled damage and the PowerBall have tripled damage now. Wave shot annihilates all enemies with one shot, just like in original (note, that all additional weapons are dealing only 1 point of damage to bosses);\r\n- Holding down the B-button results in auto-shot with a fixed rate of 7-frames;\r\n- Changed BGM of the final location to the less brain-scrambling). And made the ending titles&#039; music to loop forever;\r\n- Made some minor changes to graphics of the player and the map screen.', '[8625]Dengeki - Big Bang! NEW Balance (translated) v3.2d.ips.zip', '3.2d', '2024-05-18 06:55:23', '2024-05-18 02:55:31', '17 May 2024', 1715904000, '', 1, 1, 0, 1, 1, 0, '8625titlescreen.gif', 5, 0, 0, 160, 1, 'Database match: Dengeki - Big Bang! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 66C79BE30FE2A35D59BCEFC9747C1D11F219463C\r\nFile CRC32: 4E0C2429\r\nROM SHA-1: 04ABBC1AB746B24D5EE71D53AB4A3F2051A15817\r\nROM CRC32: 23BF0507', 0, '', '', ''),
(8626, 11, 3270, 'Bad Omen Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Bad Omen.\r\n\r\n\r\nHow to use\r\n*Saving:\r\nScores save after player returns to the Sega screen. Scores and Time Trial ranking are saved.\r\n\r\n*Loading:\r\nScores load upon boot. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching Instructions can be found in the readme.', '[8626]Bad Omen Hi-Score SRAM.zip', '1.0', '2024-05-19 06:07:33', '2024-05-19 02:07:44', '17 May 2024', 1715904000, '8626readme.txt', 0, 0, 0, 0, 0, 1, '8626titlescreen.png', 5, 0, 0, 104, 8, 'Database match: Bad Omen (Japan, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 5378AF243FB6F592F1E1CD17E3722E2C5E807E72\r\nFile/ROM CRC32: 975693CE', 0, '', '', ''),
(8627, 10, 2839, 'Fire Emblem: Sealed Hope', 8626, 'Fire Emblem Sealed Hope is a Sacred Stones Rom Hack. It features original gameplay consisting of 20+ chapters and 30+ playable characters. Difficulty comparison-wise, Normal is similar to FE7 difficulty, while Hard is similar to FE6.\r\n\r\nIncludes features such as:\r\n- Durability system equivalent to Fates &amp; Echoes (Infinite Durability but higher Gold cost)\r\n- Hint system similar to Hannah/Nils Fortune reading in FE7.\r\n- Building A Supports (or unique supports) grants Bond Essence that grant +1 to all stats.\r\n- Holdable items that grant Stat bonuses.\r\n- Units have a Personal skill, a Movement skill, and a Promoted skill.\r\n- Secret Items/Events that grant rewards.\r\n- Small Post-game with various stories.\r\n- Quality of Life patches applied such as visual growths, animation numbers, and more.\r\n- Music not in original FE8', '[8627]VR1.1 Fire Emblem Sealed Hope PATCH.zip', '1.1', '2024-05-20 16:23:45', '2024-05-31 04:55:37', '30 May 2024', 1717027200, '', 0, 0, 1, 1, 1, 0, '8627titlescreen.png', 1, 0, 0, 766, 12, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, '', '', 'https://youtu.be/pe830W6XSEU?si=7tRVO-lANnldsuAQ'),
(8628, 13, 5337, 'Sega Ages OutRun - Extra Music Tracks', 8558, 'Over the years, OutRun has built up quite the musical legacy through its many\r\nreleases, inspiring an entire genre of audio in the process. This patch for the\r\nSega Saturn release of the game, still seen by many as one of the very best home\r\nconsole ports OutRun has received, replaces the arranged tracks exclusive to\r\nthat version with a number of tracks from other OutRun ports. Specifically, the\r\nthree bonus tracks included in the 2016 vinyl release of OutRun&#039;s soundtrack are\r\nprovided here.\r\n\r\nIn addition, a tutorial document is included if you&#039;re interested in adding your\r\nown music to this port of OutRun, including instructions on editing the in-game\r\ntext to reflect your changes.\r\n\r\nTrack listing is as follows:\r\n- Arcade mode track 1 - Magical Sound Shower\r\n- Arcade mode track 2 - Passing Breeze\r\n- Arcade mode track 3 - Splash Wave\r\n- Extra mode track 1 - Step on Beat (Mega Drive)\r\n- Extra mode track 2 - Cruising Line (3DS)\r\n- Extra mode track 3 - Camino A Mi Amor (3DS)\r\n\r\nApply the xdelta patches to the corresponding BIN files in a BIN/CUE format\r\narchive of the REV A/v1.102 NTSC-J version of Sega Ages OutRun. These patches\r\nshould not be applied to the earlier (v1.005) revision of the game, nor should\r\nthey be applied to the western Sega Ages Volume 1 release.\r\n\r\nThis hack has been tested on a PAL VA5 Saturn through CD-R, and via the Kronos\r\nemulator. At least one user has encountered issues with the track 1 game data\r\npatch when playing via Fenrir - please contact me via the ROMHacking\r\nforums if you encounter the same, if you have success using the track 1 patch\r\nvia Fenrir, or should you encounter issues when playing via any other ODE.\r\n\r\n[DOWNLOAD]: https://mega.nz/file/DExiFBBa#JIO8Z5XmNXBQ9vFw2XBJ2VsgMI-IvuNe070V_BR4JmM\r\n\r\nUpdate in v1.1: Pack now includes both the arcade soundfont and original Mega Drive versions of Step on Beat.', '', '1.1', '2024-05-21 06:32:58', '2024-07-14 17:13:56', '14 July 2024', 1720915200, '8628readme.txt', 0, 1, 0, 1, 0, 0, '', 5, 1, 1, 0, 11, 'Sega Ages - OutRun (Japan) (Rev A) (Track 1).bin\r\nCrc 1ac2f796\r\nMd5 8bb74b7936d12481f099ff583f9169f9\r\nSha1 6adcf360174b0719a796ee2b6e5961998c7816c8', 0, 'Custom', '', ''),
(8629, 1, 4840, 'Battle Rush - No Barcode, Random Robot', 2188, 'In &quot;VS COM&quot; mode of the original version, player need to use barcodes to determine COM&#039;s robot data.\r\n\r\nIn this hack, while waiting for the barcode input, player can press the START key to generate random robot data and skip the process of barcode input.\r\n\r\nSee readme for detail.', '[8629]battle_rush-RHDN.zip', '1.1', '2024-05-21 07:58:15', '2024-05-21 12:05:17', '21 May 2024', 1716249600, '8629readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 86, 1, 'Database match: Datach - Battle Rush - Build Up Robot Tournament (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9F5AF3E3CF586EA3F9EA7CAC5E47B8AE84F3644C\r\nFile CRC32: 2920F2C9\r\nROM SHA-1: 29CC759D5CA214EEFC0CC1C6CE0F8B9111E58124\r\nROM CRC32: 983D8175', 0, '', '', ''),
(8630, 44, 1707, 'Playable Delita (WotL edition)', 8405, 'A patch of FFT which literally just replaces Ramza with Delita. His sprites and classes will grow as Ramza did throughout the course of the story.\r\n\r\nThe initial ISO which the patch used the Nexus slowdown removal patch and not the original Archaemic one.', '[8630]Playable_Delita_PSP.zip', '1.0', '2024-05-21 08:24:04', '2024-05-27 18:15:22', '16 May 2024', 1715817600, '8630readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 40, 10, 'Name: Final Fantasy Tactics - The War of the Lions (USA) ISO (psy-fftw.iso)\r\nFile SHA-1: 5120FF66F78CFD31F6E90D8EF4BE8200ECA563F7\r\nMD5: 18D1169CEFED2D5ED77A599694F2F871', 0, '', '', ''),
(8631, 9, 354, 'Trials of Mana/SD3 - Running in Battle', 8627, 'Trials of Mana/SD3 Running in Battle v1.0 by el tio pepe\r\n\r\nZip contains a patch for ToM, or a pre-patched English SD3 rom, UNHEADERED.  \r\n\r\nThis hack enables running in battle by holding down the B button. Tech usage has been switched to the Y button as it is currently unused. Activation of the menu is achieved by pressing Y+B outside of battle.\r\n\r\nPlease leave any comments or suggestions in the thread below:\r\n\r\nhttps://www.romhacking.net/forum/index.php?topic=39097\r\n\r\nPlease enjoy!', '[8631]Trials of Mana - Running in Battle.zip', '1.0', '2024-05-21 08:28:25', '2024-05-21 04:28:36', '17 May 2024', 1715904000, '', 0, 0, 0, 0, 1, 0, '8631titlescreen.png', 5, 0, 0, 187, 4, 'Database match: Trials of Mana (World) (Collection of Mana)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 462580125693A73DA90DA08D415023A885D84D1D\r\nFile/ROM CRC32: 9743DC0E', 0, '', '', ''),
(8632, 1, 709, 'C4 Remastered', 7729, 'C4 is a kaizo hack released in 2004 by a Japanese author who went by Himajin. In the last 20 years, the hack became almost impossible to find. But, with the hack&#039;s 20th anniversary, that all changes! This new remastered version of that hack brings a fresh glaze of polish to the old beauty and brings it out into the light of day once again. \r\n\r\n----\r\n\r\n[b]IMPORTANT NOTICE:[/b] This is a kaizo hack. While it does not troll the player, it requires not only great skill but great knowledge of SMB1 mechanics. Player discretion is advised.\r\n\r\n----\r\n\r\n[i]Original features of C4 (2004):[/i]\r\n- 6 new kaizo levels\r\n- SMB2J style graphics\r\n- Two endings\r\n\r\n[i]New features in C4 Remastered (2024):[/i]\r\n- New original title screen\r\n- Starting number of lives increased to 20\r\n- Implemented cheat code: use [b]A + START[/b]  to start with infinite lives\r\n- Redundant world display replaced with a simpler level display\r\n- Graphics work\r\n\r\n----\r\n\r\nThank you for playing!', '[8632]C4_Remastered.zip', 'rem1', '2024-05-21 16:12:24', '2024-05-21 12:12:35', '21 May 2024', 1716249600, '8632readme.txt', 1, 0, 1, 1, 1, 0, '8632titlescreen.png', 1, 0, 0, 258, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8633, 10, 1196, 'Fire Emblem: The Dragon Herald', 8630, 'On the continent of Orsia, a new Herald is chosen, one who receives a portent from the divine dragons that will help guide the age of mankind. Though the three nations of the land, Folga, Raudel, and Verius all abide by the dragon faith, she is nonetheless pursued by hired killers as she sets out to deliver her message to the leaders of the land.\r\n\r\nSee https://feuniverse.us/t/fire-emblem-the-dragon-herald-103-3-complete-fe8-hack/7075 for more information. More complete credits are found in the README.', '[8633]DragonHerald.zip', '1.0.3.3', '2024-05-23 07:56:50', '2024-05-23 03:57:03', '19 April 2024', 1713484800, '8633readme.txt', 1, 0, 1, 1, 1, 0, '8633titlescreen.png', 1, 0, 0, 291, 1, 'Database match: Fire Emblem - The Sacred Stones (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F\r\nFile/ROM CRC32: A47246AE', 0, 'Custom', '', ''),
(8634, 11, 3966, 'Donald in Maui Mallard - Mode 1', 2986, 'Support for the CD audio music with the Sega CD addon via Mode 1 feature. This hack is designed to work with the PC version of this game called Maui Mallard in Cold Shadow. You can use the physical disc release or make your own audio CD using GOG version of the game.\r\n\r\nThe goal of this project was to provide the ability to play the game with an awesome soundtrack made by Michael Giacchino.\r\n\r\nWorks on:\r\n- Real hardware\r\n- RetroArch (Genesis Plus GX core)\r\n- BlastEM (Nightly builds)\r\n- ares\r\n\r\nBoots but doesn&#039;t work on Kega Fusion.\r\n\r\nTracklist order for the .cue file\r\n-01 - PC Game Data (for GOG version you can use any track e.g track 3)\r\n-02 - Babaluau Baby (Title Screen)\r\n-03 - Level Complete\r\n-04 - Continue Screen\r\n-05 - Game Over\r\n-06 - Ninja Training Grounds (Level 2)\r\n-07 - The Mojo Mansion (Level 1)\r\n-08 - Boss\r\n-09 - MudDrake Mayhem (Level 3)\r\n-10 - Boss\r\n-11 - The Sacrifice of Maui (Level 4)\r\n-12 - Boss\r\n-13 - The Test of Duckhood (Level 5)\r\n-14 - Boss\r\n-15 - The Flying Duckman (Level 6)\r\n-16 - Boss\r\n-17 - The Realm of the Dead (Level 7)\r\n-18 - Mojo Stronghold (Level 8)\r\n-19 - Ending Part 1\r\n-20 - Ending Part 2\r\n-21 - Level Complete\r\n-22 - Toy Story Demo (You&#039;ve Got a Friend in Me)\r\n-23 - Toy Story Demo (A Buzz Clip)\r\n-24 - Level Complete', '[8634]Donald in Maui Mallard Mode 1.zip', '1.1', '2024-05-23 15:37:44', '2024-05-29 11:38:45', '29 May 2024', 1716940800, '8634readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 218, 8, 'Donald in Maui Mallard (Brazil).md - NOINTRO\r\nFile/ROM SHA-1: BB3C799BB9834C0C76616B39E6893E01C1887D85\r\nFile/ROM CRC32: 5F9B9A48', 0, '', '', 'https://youtu.be/nKqjTvENwp8'),
(8635, 9, 354, 'Trials of Mana - Complete Bugfix v1.10 Compatibility Patch', 8627, 'This is praetarius5018’s Seiken Densetsu 3 complete bugfix patch v1.10, modified for compatibility with the new Trials of Mana 2019 rom. It is standalone and does not require pre-patching with the original bugfix. Apply the ips to an unheadered rom and enjoy. \r\n\r\nCompatible with running in battle, and all hmsong patches ASIDE from evade changes, useful energy ball, and gemstone valley bugfix (these things are already taken care of with this patch).\r\n\r\nIf you have any suggestions or comments, please see the thread below:\r\n\r\nhttps://www.romhacking.net/forum/index.php?topic=39097.0', '[8635]Trials of Mana - 1.10 Bugfix Compatibility Patch.zip', '1.10', '2024-05-24 04:33:19', '2024-05-24 00:33:30', '17 May 2024', 1715904000, '', 0, 0, 0, 0, 1, 0, '8635titlescreen.png', 4, 0, 0, 383, 4, 'Database match: Trials of Mana (World) (Collection of Mana)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 462580125693A73DA90DA08D415023A885D84D1D\r\nFile/ROM CRC32: 9743DC0E', 0, '', '', ''),
(8636, 1, 822, 'Castlevania 3 Japanese DPCM restore', 8575, 'This hack changes the US drum samples to JP drum samples. Plus Mad Forest now uses snare drum.', '[8636]Castlevania_3_JP_samples.zip', '1.0', '2024-05-24 18:21:01', '2024-05-24 14:21:07', '23 May 2024', 1716422400, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 158, 1, 'Database match: Castlevania III - Dracula&#039;s Curse (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B\r\nFile CRC32: 7CC9C669\r\nROM SHA-1: 23C4DAFCC17FA75E8D682931702277659CD59735\r\nROM CRC32: ED2465BE', 0, '', '', ''),
(8637, 9, 5339, 'Out of This World SRAM + Speed Improvement', 7096, 'This hack adds SRAM to the game to save your progress and also improve performance.\r\nThis is a game that uses 2D polygons instead of common sprites and backgrounds, which means a lot of work for the CPU and RAM.\r\n3 framebuffers were placed in the RAM, requiring huge copies of data from one framebuffer to another. The problem is that the SNES&#039; fastest option for transferring data is DMA, but it is not capable of transferring from RAM to RAM, only from different locations.\r\nWith the budget limited to a cartridge with only ROM, the only alternative for the developer was to use an opcode that transfers byte by byte at a very slow frequency (7 CPU cycles per byte!).\r\n\r\nUsing SRAM, it was possible to use DMA to first copy from RAM to SRAM, then from SRAM to RAM at the new specified location. Despite the two data trips, this alternative is absurdly faster!\r\nNow the game is much more fluid.\r\nOnly 2 KB of SRAM was required, the minimum available.\r\n\r\nTaking advantage of the use of SRAM, progress saving was also implemented.\r\nEvery time you die in the game and a screen saying &quot;ACCESS CODE:&quot; appears, the game has already saved automatically.\r\nTo load the save, choose the CONTINUE option in the menu and click OK. The last checkpoint you previously died at will now be loaded. If you press DEL, the saved password will be shown.\r\n\r\nYou can still use the password normally, just ignore the saved password that appears while typing.', '[8637]Out of This World SRAM Optimized.7z', '1.0', '2024-05-25 05:36:51', '2024-05-25 01:37:00', '23 May 2024', 1716422400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 326, 4, 'Database match: Out of This World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: FA8382794B19F8B36753F33091AD3E8B3BDA7018\r\nFile/ROM CRC32: 5F40A869', 0, 'Public Domain', '', ''),
(8638, 1, 2921, 'Code Name Viper - Reworked', 8379, 'This hack is created for new gameplay experience in every level, Enemy positions are now changed and rarely used enemies are now used in more frequently, enemies now have advantage so play carefully to beat them. Color theme is also changed in every level.\r\nThis is a bit harder than the original game but still easy for those who played original game many times!!', '[8638]Code Name Viper  - Reworked.zip', '1.0', '2024-05-25 05:39:31', '2024-05-25 01:39:42', '24 May 2024', 1716508800, '', 1, 0, 1, 0, 1, 1, '8638titlescreen.png', 1, 0, 0, 278, 1, 'Database match: Code Name - Viper (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2E8A5923516FDBD110DD328661072E8D3C026601\r\nFile CRC32: 3F39F35C\r\nROM SHA-1: 220939191A48FB2CF3A73C8FD713A60AD2EE34DF\r\nROM CRC32: E2313813', 0, '', '', ''),
(8639, 9, 755, 'Super Mario Kart - Horizons', 2033, 'Welcome to Super Mario Kart - Horizons!\r\n\r\n\r\nRace across new courses in brand new custom locations! Drive along serene grassy plains, treacherous abandoned mines, forgotten jungle ruins, against the sunrise from a mountaintop and more! These beautiful themes and tracks have been crafted with an emphasis on aesthetics and ambience along a custom soundtrack to set the mood just right.\r\n\r\n\r\nSMK - Horizons features:\r\n\r\n\r\n* 8 custom themes. These breathtaking locations take place across the mushroom kingdom and neighboring lands!\r\n\r\n* 20 well designed race tracks. Tracks have been made to be unique as possible, as well as being completely drive-able with any character at 150cc!\r\n\r\n* 4 battle tracks. Enjoy a friendly competition in new battle maps that take advantage of new themes and new ideas!\r\n\r\n* Unique Ambience. All tracks each have their own color in their respective themes, meaning no tracks look entirely the same!\r\n\r\n* Brand new soundtrack. Enjoy catchy compositions for the main course themes, menu themes, credits, character victory tunes &amp; more!\r\n\r\n* Modified Menu Screens. Featuring a new Title Screen, Cup Selection, Driver Select, Results, Podium &amp; Credits sequence!\r\n\r\n* Revamped Sprites. Drivers, items, obstacles and more have been updated with a more modern look.\r\n\r\n* Unlock new content. Mirror Mode is available to be unlocked for all difficulties and in Time Trials. Think the game is too easy? Try out the unlockable hard mode to enhance your experience!\r\n\r\n* Modified Mechanics. Advance to the next round by placing 7th or higher! Points distribution have been updated as well.\r\n\r\n* Works on original hardware.\r\n\r\n* Extra Assets Available. Main Artwork created to represent the hack. Enjoy an official release of the new soundtrack to listen on your platform of choice, check out the custom instruction booklet, or print and build out a custom box &amp; cart label! (Links available in the README)\r\n\r\n\r\nAnd many more changes!', '[8639]Super Mario Kart - Horizons 1.3.zip', '1.3', '2024-05-25 21:51:57', '2024-06-06 10:37:39', '05 June 2024', 1717545600, '8639readme.txt', 1, 1, 1, 1, 1, 1, '8639titlescreen.png', 1, 0, 0, 3763, 4, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nFile/ROM CRC32: CD80DB86', 0, 'Custom', '', 'https://youtu.be/E4TSSHOg7yw'),
(8640, 27, 955, 'Ultimate Trial', 8633, 'Link and Navi find themselves deep within the Lost Woods as they stumble upon a mysterious stronghold. Not knowing what will await them, they are courageous enough to enter it.\r\n\r\nUltimate Trial includes new characters, locations, and music as well as custom enemies and upgradeable equipment within a new, unique story. A guide will be released in a couple of days as well as the soundtrack.\r\n\r\nEnjoy the game at your own pace by setting the difficulty in the pause menu screen.\r\n\r\nPlease check the readme file before you start playing! For discussion, please visit Hylian Modding discord server. The patch for the Wii version is accessible there as well!\r\n\r\nChangelog for 1.0.5 is available in the readme.\r\n\r\nIMPORTANT: In case you play with PJ64 and you get a crash once you enter the stronghold, make sure to enable &quot;Always use interpreter core&quot; in Options - Configuration - General settings - Advanced. In case Advanced isn&#039;t visible, you need to go into General settings and uncheck &quot;Hide advanced settings&quot;.', '[8640]ultimate trial 1.05.zip', '1.0.5', '2024-05-26 05:50:23', '2024-07-17 00:24:53', '16 July 2024', 1721088000, '8640readme.txt', 1, 1, 1, 1, 1, 1, '8640titlescreen.png', 1, 0, 0, 11719, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nFile/ROM CRC32: CD16C529', 0, '', '', 'https://youtu.be/3t1mvYpJWn4?si=DMXSLOQw-GfPFHkp'),
(8641, 9, 354, 'Trials of Mana/SD3 - Expanded Tech Usage', 8627, 'This patch is for an unheadered Trials of Mana, English patched SD3, or Sin of Mana rom. \r\n\r\nHave the amount of techs available to each character ever seemed lacking to you? Why does Kevin get an extra set when no one else does? This patch aims to fix that. \r\n\r\nEach second class now shares both available Lv2 techs, and the final class lights/darks share their respective side’s Lv3 techs. \r\n*Lord Duran is able to use 3-step cut, whirlwind sword, magic circle, and flashing sword. \r\n*Nightblade Hawk is able to use flying swallow toss, silhouette slice, shadow dive, and split image slice.  \r\n\r\nSo on and so forth, for all classes. These are triggered at random, much like Kevin’s throws. While only the OG set will appear in the AI menu, rest assured they are available for use. See the readme for info on Kevin’s situation.  \r\n\r\nKeep an eye out here for an update that will include cross-character tech options, like 10t for Kevin, light shot spear for Duran, etc!\r\n\r\nIf you have any questions or comments, see the thread below:\r\n\r\n[url]https://www.romhacking.net/forum/index.php?topic=39097.0[/url]\r\n\r\nAs always, please enjoy!', '[8641]Trials of Mana SD3 - Expanded Tech Usage.zip', '1.0', '2024-05-26 20:25:04', '2024-05-26 16:25:14', '17 May 2024', 1715904000, '', 0, 0, 0, 0, 1, 0, '8641titlescreen.png', 5, 0, 0, 100, 4, 'Database match: Trials of Mana (World) (Collection of Mana)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 462580125693A73DA90DA08D415023A885D84D1D\r\nFile/ROM CRC32: 9743DC0E', 0, '', '', ''),
(8642, 9, 755, 'Super Mario Kart - Lucky Lightning Bolt', 6725, 'Increased luck to 12.5% for getting the Lightning Bolt&#039;s when you&#039;re in 5th, 6th, 7th or 8th place. Works only after the first lap.\r\n\r\nNote: Used the level editor [url=https://www.romhacking.net/utilities/797/]Epic Edit[/url] (By Stifu) to increase it.', '[8642]Super Mario Kart - Lucky Lightning Bolt.zip', '1.0', '2024-05-27 17:28:42', '2024-05-27 18:22:47', '25 May 2024', 1716595200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 119, 3, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: C9FFE61534F15CA54F0A2A29E64EA29AD2E5D112\r\nFile CRC32: 1793FD5\r\nROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nROM CRC32: CD80DB86', 0, '', '', ''),
(8643, 8, 1338, 'Pokémon: Carcinization', 8636, 'Pokemon Blue but everything evolves into Krabby\r\n\r\nThere&#039;s a few surprises and QOL tweaks. This hack also attempts to make boss encounters as interesting as possible despite most enemy Pokemon being replaced with Krabby.\r\n\r\nThis is an updated version of the hack posted on r/PokemonROMHacks a couple years ago, with some presentation enhancements and a few minor encounter tweaks.', '[8643]Pokemon Carcinization 1.1.zip', '1.1', '2024-05-28 08:36:07', '2024-05-28 04:36:18', '27 May 2024', 1716768000, '8643readme.txt', 1, 1, 0, 0, 1, 0, '8643titlescreen.png', 5, 0, 0, 67, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, 'CC-BY-2.5', '', ''),
(8644, 1, 5341, 'Pocahontas - Improved Version', 4036, 'This patch improves the graphics and font in cut scenes and menus, and changes the intro screens.\r\nSome of the cutscenes of the original were reassembled to fix problems with coloring graphics and displaying elements that weren&#039;t visible in the original due to the black color in the palette.\r\nSpelling errors in the game have also been fixed.\r\n\r\nSpecial thanks to these people:\r\n* supremacy - for MMC3 conversion and removing anti-piracy protection\r\n* Sharpnull - for writing a screen compression script', '[8644]Pocohontos(U)[hm04](Improved Graphics by lancuster).rar', '1.0', '2024-05-28 08:40:42', '2024-05-28 04:40:52', '27 May 2024', 1716768000, '', 1, 0, 0, 1, 0, 0, '8644titlescreen.png', 5, 0, 0, 183, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C1608C5B694C0AB848E3B49A170187BA61BA5895\r\nFile CRC32: 746AA039\r\nROM SHA-1: B1C74236FD17FAB4AB9AA6AB28E38864C66D6255\r\nROM CRC32: D98DB53', 0, '', '', ''),
(8645, 22, 2228, 'Alex Kidd in Miracle World - 1990 BIOS Version', 8550, 'Hack of Alex Kidd in Miracle World to make it like the Sega Master System II BIOS Built-In Game version.\r\n\r\nThis includes Button combination swapped\r\n\r\nDate changed from 1986 to 1990\r\n\r\nRice Ball is changed to a Hamburger\r\n\r\nMost importantly, The Checksum of the ROM hack has been configured correctly and fixed so that it can run via the Sega Master System BIOS with no hassle and no &quot;Software Error&quot; Message.\r\n\r\nNot much of a huge hack improvement, but just to make it like the BIOS built-in game version.', '[8645]Alex Kidd in Miracle World - 1990 BIOS Hack.zip', '1.0', '2024-05-28 17:17:57', '2024-06-15 02:11:09', '20 May 2024', 1716163200, '8645readme.txt', 1, 0, 0, 1, 1, 0, '8645titlescreen.png', 5, 0, 0, 161, 1, 'Database match: Alex Kidd in Miracle World (USA, Europe, Brazil) (Rev 1)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6D052E0CCA3F2712434EFD856F733C03011BE41C\r\nFile/ROM CRC32: AED9AAC4', 0, 'AAL', '', 'https://youtu.be/KdCx0h1442U?feature=shared'),
(8646, 11, 1925, 'Streets of Rage 2: Cadillacs and Dinosaurs edition', 8641, 'This innovative modification of Streets of Rage 2 introduces the beloved characters from the iconic arcade game Cadillacs and Dinosaurs into the fray, replacing the original heroes Axel, Blaze, Skate, and Max with the intrepid explorers Jack, Hannah, Mustapha, and Mess.\r\n\r\nIn this masterful modification, fans are treated to dynamics inspired by the game Cadillacs and Dinosaurs. This enhancement of the combat system enriches the gameplay, offering a deeper and more engaging experience.', '[8646]SOR2-Cadillacs & Dinosaurs.zip', '1.0', '2024-05-30 16:14:45', '2024-06-27 04:15:41', '02 May 2024', 1714608000, '8646readme.txt', 1, 1, 0, 0, 1, 0, '8646titlescreen.png', 5, 0, 0, 819, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', 'https://youtu.be/SX-kJ4D5GQ8'),
(8647, 11, 3966, 'Donald in Maui Mallard - Brazil Fixes', 2986, '[b] [/b] \r\n- Restores disabled puzzle in Mojo Mansion level\r\n- Restores Lightning Bug + Fireball Bug damage from the European version\r\n- Compatible with my &quot;Donald in Maui Mallard - Mode 1&quot; romhack', '[8647]Donald in Maui Mallard - Brazil Fixes.zip', '1.0', '2024-05-30 16:18:55', '2024-05-30 12:19:01', '29 May 2024', 1716940800, '', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 157, 8, 'Donald in Maui Mallard (Brazil).md - NOINTRO\r\nFile/ROM SHA-1: BB3C799BB9834C0C76616B39E6893E01C1887D85\r\nFile/ROM CRC32: 5F9B9A48', 0, '', '', ''),
(8648, 8, 876, 'Pokemon Red GBC', 8643, 'This hack converts the original Pokemon Red into a GBC rom which applies the same colour palette the GBC applied when running the GB games. Pokemon Red has the red palette applied with sprites in green\r\n\r\nThis hack is for those looking to have the original GBC palettes in emulators that only emulated Pokemon Red as Gameboy roms with no color.\r\n\r\nThis hack has taken code from the Pokemon Red Full Color Hack https://www.romhacking.net/hacks/1385/) and the colors were modified to match the GBC palette. Full credit given.', '[8648]Pokemon Red GBC.zip', '1.0', '2024-05-31 09:19:59', '2024-05-31 05:20:10', '29 May 2024', 1716940800, '8648readme.txt', 1, 0, 0, 0, 0, 0, '8648titlescreen.PNG', 5, 0, 0, 162, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(8649, 8, 1338, 'Pokemon Blue GBC', 8643, 'This hack converts the original Pokemon Blue into a GBC rom which applies the same colour palette the GBC applied when running the GB games. Pokemon Blue has the blue palette applied with sprites in red.\r\n\r\nThis hack is for those looking to have the original GBC palettes in emulators that only emulated Pokemon Blue as Gameboy roms with no color.\r\n\r\nThis hack has taken code from the Pokemon Red Full Color Hack https://www.romhacking.net/hacks/1385/) and the colors were modified to match the GBC palette. Full credit given.', '[8649]Pokemon Blue GBC.zip', '1.0', '2024-05-31 09:21:20', '2024-05-31 05:21:30', '29 May 2024', 1716940800, '8649readme.txt', 1, 0, 0, 0, 0, 0, '8649titlescreen.PNG', 5, 0, 0, 179, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', 0, '', '', ''),
(8650, 10, 5195, 'Kirby &amp; The Amazing Digital Circus', 8345, 'This is a simple music hack that changes the song used in the ending sequence of the game to be &quot;Your New Home&quot; from The Amazing Digital Circus. Why? Why not?\r\n\r\nThe track can be selected as track 17 in the Sound Player in the Collection Room. Patches included are for the European and American versions of the game.', '[8650]Your New Home AM.zip', '1.0', '2024-06-01 12:53:31', '2024-06-01 08:53:39', '27 May 2024', 1716768000, '8650readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 93, 1, 'Database match: Kirby &amp; The Amazing Mirror (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700\r\nFile/ROM CRC32: 4F07C618\r\n-\r\nDatabase match: Kirby &amp; The Amazing Mirror (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 274B102B6D940F46861A92B4E65F89A51815C12C\r\nFile/ROM CRC32: 9F2A3048', 0, 'CC-BY-NC-SA-4.0', '', 'https://youtu.be/D8_mk3D-fIg?si=VFUIw7eyHXXpq0N3'),
(8651, 9, 714, 'Mega Mario World 2: Awakened Power', 5177, 'Right after the events of &quot;Mega Mario World: Another Universe&quot;, Mario received a call from Toad City. Some tragic events took place when he attended to his duty, so the hero role was passed onto Luigi. Will he be able to become a true hero, or will he be overwhelmed by his new responsibilities?\r\n\r\nThis hack features 9 worlds (of which 3 are secret worlds) and over 75 exits.\r\n\r\nSe ha añadido la traduccion al español!', '[8651]Mega Mario World 2 - Awakened Power 1.4 (eng+esp).zip', '1.4', '2024-06-01 12:54:59', '2024-06-01 08:55:11', '19 March 2024', 1710806400, '', 1, 1, 1, 1, 1, 1, '8651titlescreen.png', 1, 0, 0, 811, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8652, 9, 302, 'Fanatics Tower Background Fix', 6064, 'The top row of tiles in the battle background for the Fanatics&#039; Tower is several lines of stray pixels that do not match the background and are out of place. This patch extends the wall tiles up one to remove this glitchy row.', '[8652]Fanatic Patch 1.1.zip', '1.1', '2024-06-02 00:31:35', '2024-07-05 16:19:04', '04 July 2024', 1720051200, '', 1, 0, 0, 0, 0, 0, '', 4, 0, 1, 66, 4, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile/ROM CRC32: A27F1C7A', 0, '', '', ''),
(8653, 1, 3464, 'Castelian Palette Fix', 406, 'Fixes the game to display properly on TVs by removing use of forbidden color 0D (the blacker-than-black color that causes sync problems)', '[8653]Castelian Palette Fix.zip', '1.0', '2024-06-03 04:13:00', '2024-06-03 00:13:06', '01 June 2024', 1717200000, '8653readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 78, 1, 'Database match: Castelian (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3DEF6CCB01B4E571939D57BD65658DB27DA71D4F\r\nFile CRC32: 39EF1AD6\r\nROM SHA-1: 847D56E43754E402666A91188520737094E9ECFA\r\nROM CRC32: AE6C9E2', 0, 'Public Domain', '', ''),
(8654, 1, 3464, 'Kyoro Chan Land Palette Fix', 406, 'Fixes the game to display properly on TVs by removing use of forbidden color 0D (the blacker-than-black color that causes sync problems)', '[8654]Kyoro Chan Land Palette Fix.zip', '1.0', '2024-06-03 04:13:32', '2024-06-03 00:13:39', '01 June 2024', 1717200000, '8654readme.txt', 0, 0, 0, 0, 0, 1, '8654titlescreen.png', 4, 0, 0, 67, 1, 'Database match: Kyoro-chan Land (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AF568E157B76A61DA9B92B2FD2F219CC6E171C90\r\nFile CRC32: 61202FE9\r\nROM SHA-1: F0D4A36B8BAC7ED47978CE9C8A308AE0ABF0E768\r\nROM CRC32: 5229FCDD', 0, 'Public Domain', '', ''),
(8655, 1, 709, 'Super Mario Bros. Plus V2', 8645, 'Super Mario Bros. Plus is an improvement to the original game which has the co-op hack by Corpse Grinder and Ti, Mario Maker 2 inspired palettes, modernized mushrooms, and fixed sprites. Patching this on a vanilla SMB rom first will not do anything, so you will need to patch this on a co-op hack rom instead. That hack can be found here: https://www.romhacking.net/hacks/4180/', '[8655]Super Mario Bros. Plus.zip', '2.0', '2024-06-03 15:42:55', '2024-06-03 11:43:08', '02 June 2024', 1717286400, '8655readme.txt', 1, 0, 0, 0, 1, 1, '8655titlescreen.png', 6, 0, 0, 452, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/ovffTSJY9_I?si=1S0MG23rUpElpuje'),
(8656, 8, 718, 'Pokemon Yellow 97 (Backsprites Only)', 8646, 'Pokémon Yellow Rom Hack\r\n\r\nHack Name: Pokémon Yellow 97 (Back Sprites Only) V1\r\n\r\nHack of: Pokémon Yellow\r\n\r\nDetails:\r\n\r\nThis took quite a while to figure out and sure it would have been easy for people that understand coding but had to learn how just by constant failures assembling the game. Will happily provide credits where credits are due so if there is not proper credit, please inform and will do my best to make sure their work is appreciated.\r\n\r\nThe wait is finally over!\r\n\r\nThrilled to introduce a Space World 97 (Back Sprites) Hack for Pokémon Yellow!\r\n\r\nKey Features:\r\n- Original Space World 97 back sprites\r\n- Revamped Trainer Backsprites\r\n\r\n\r\nRed Sprite Backsprite (by Poketto)\r\n\r\n\r\n\r\nOld Man Backsprite (by SteppoBlazer) -\r\n\r\n\r\nOak Backsprite (by Mateo)\r\n\r\n\r\nAll spaceworld 97 Back Sprites were ripped from the redstarbluestar hack by Rangi42\r\n\r\nWarning! This hack has been through VERY limited testing. Inform if anything comes up graphically that is corrupted in any way.\r\n\r\nChangelog:\r\n\r\nPY97v1.1\r\n-Title Screen changed to reflect 97 instead of version.\r\nPY97v1.2\r\n-Fixed Backsprites for Hall of Fame vid', '[8656]PY97v1.2.zip', '1.2', '2024-06-03 15:47:03', '2024-06-04 02:04:00', '03 June 2024', 1717372800, '8656readme.txt', 1, 0, 0, 0, 0, 0, '8656titlescreen.png', 5, 0, 0, 136, 12, 'Database match: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nFile/ROM CRC32: 7D527D62', 0, '', '', ''),
(8657, 11, 4091, 'Dragon&#039;s Revenge Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Dragon&#039;s Revenge.\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after player returns to the Title screen.\r\n\r\n*Loading:\r\nScores load at the Tengen screen. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching details can be found in the readme.', '[8657]Dragon\'s Revenge Hi-Score SRAM.zip', '1.0', '2024-06-04 06:05:48', '2024-06-04 02:05:58', '01 June 2024', 1717200000, '8657readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 119, 8, 'Database match: Dragon&#039;s Revenge (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 75854A732D4CF9A310C4359092CF5C2482DF49A7\r\nFile/ROM CRC32: 841EDBC0', 0, '', '', ''),
(8658, 51, 4657, 'The Legend of Zelda: A Link Between Worlds - Control Fix', 8168, 'A hack to make Link&#039;s directional movement closer match your input.\r\n\r\nIn ALBW, Link&#039;s directional movement is off by 5 degrees.\r\n\r\nPressing up will make him walk up, and slightly left.\r\n\r\nThis hack sets this adjustment factor to zero.\r\n\r\nThis hack is compatible with a .3ds USA ROM of A Link Between Worlds.\r\n\r\nYou can apply this patch using Lunar IPS.', '[8658]The Legend of Zelda - A Link Between Worlds - Control Fix.zip', '1.0', '2024-06-05 07:18:21', '2024-06-05 03:18:30', '02 June 2024', 1717286400, '8658readme.txt', 0, 0, 0, 0, 1, 0, '8658titlescreen.png', 5, 0, 0, 230, 1, 'No database match.\r\nFile/ROM SHA-1: 37B52EB539EFD8947F8DF9B6BB084315997F6D49\r\nFile/ROM CRC32: 81B47A68', 0, '', '', ''),
(8659, 1, 749, 'Super Mario Bros. 2 with SMB1 Sprites', 8645, 'Super Mario Bros. 2, but the sprites for players and some items are from the original Super Mario Bros. 1, featuring Toad&#039;s Mario Maker 2 sprites. The character select screen and ending scene also feature the player&#039;s color palettes. And any sprite that was new for SMB2 that wasn&#039;t originally in SMB1 removes the outlines.', '[8659]Super Mario Bros. 2 with SMB1 sprites.zip', '1.0', '2024-06-05 07:20:06', '2024-06-05 03:20:19', '03 June 2024', 1717372800, '8659readme.txt', 1, 0, 0, 0, 0, 0, '8659titlescreen.png', 5, 0, 0, 277, 1, 'Database match: Super Mario Bros. 2 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nFile CRC32: E0CA425C\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', 0, '', '', 'https://youtu.be/LwRScp1dIzQ?si=_A0ZDXj-kJwOl5Lv'),
(8660, 9, 5277, 'Magicaliss Plus', 7395, 'thanks to Ratttz and the #tetris-bag gang over on Puzzle Wednesday\r\n\r\nchangelog:\r\nv1.2:\r\n*piece now changes color on every rotation\r\n*removed change piece color with X/Y\r\n\r\nv1.1:\r\n*only magicaliss is selectable from the menus\r\n*shortened copyright nag screen timer\r\n\r\nv1.0:\r\n*piece no longer changes color based on rotation\r\n*change piece color with X/Y\r\n*copy and region protections removed\r\n\r\nNote that patches v1.2 and v1.1 are very different and both are included.\r\nv1.2 - every rotation changes color (challenging and new)\r\nv1.1 - only change color with X/Y buttons (too easy)\r\n\r\nin the original magicaliss mode, the color of the pieces change as the player rotates them. in this hack, magicaliss plus, the pieces no longer change colors when they are rotated. instead, the color change of the piece is set to the X and Y buttons.\r\n\r\nin addition, this hack removes both copy protection and region protection\r\n\r\nif you have any problems, contact bank [at] bankbank [dot] net\r\n\r\nbankbank', '[8660]magicaliss-plus-v1.2.zip', '1.2', '2024-06-05 14:23:03', '2024-06-07 13:07:02', '06 June 2024', 1717632000, '8660readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 107, 4, 'Database match: Super Tetris 3 (Japan) (En)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 2F808A4F0DB77A54895F5D2B68517331CD8E8855\r\nFile/ROM CRC32: 329024C7', 0, '', '', ''),
(8661, 17, 5178, 'Digimon World 2003 Fast Text', 8300, 'Hold X to progress text', '[8661]Archive.zip', '1.0', '2024-06-05 14:26:57', '2024-06-05 10:27:01', '04 June 2024', 1717459200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 123, 1, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 457CB233349BA841E03B33D8060F8FBCADD45CB3\r\nFile/ROM CRC32: 7DF18E', 0, 'MIT', 'https://github.com/markisha64/Dmw2003FastText', ''),
(8662, 17, 5343, 'Quality of life', 8647, 'This hack brings the quality of life changes from Crash 2 &amp; 3 into Crash 1! Now the game is more accessible and can be enjoyed by anyone who disliked the concept of playing through each level deathless.\r\n\r\nThe changes are:\r\n\r\n- The state of broken boxes and defeated enemies are held even after dying\r\n- Dying no longer disqualifies you from collecting the level&#039;s gem\r\n\r\nPatches are included for all three regions as well as brief instructions.\r\n\r\n[b]V1.1[/b]\r\n\r\n- Fixed a bug that caused Aku Aku masks to not reset in boss battles', '[8662]Crash-QOL.7z', '1.1', '2024-06-07 04:28:09', '2024-07-03 04:57:22', '02 July 2024', 1719878400, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 519, 11, 'SCUS-94900\r\nFile/ROM SHA-1: 61FF4C9E8DCFB9E5D94D37F66330B69D08D6C914\r\nFile/ROM CRC32: 41B5F211\r\n-\r\nSCES-00344\r\nFile/ROM SHA-1: 978637EE2A5B47A6B40D682778D722EE7E443D26\r\nFile/ROM CRC32: D6172125\r\n-\r\nSCPS-10031\r\nFile/ROM SHA-1: 2D05A6416B5EA25773F1ECA34675215D7C490A0D\r\nFile/ROM CRC32: D9BA797E', 0, '', '', 'https://youtu.be/Co845tTnY20?si=XNIHjJrlxxDYOWHD'),
(8663, 26, 5344, 'The King of Fighters &#039;94: Team Edit Edition', 6748, 'The King of Fighters &#039;94: Team Edit Edition  \r\n  \r\nThe King of Fighters &#039;94 was the first KOF game and the only one to lack a team edit feature. This hack adds team edit. It is a very thorough hack, with custom teams shown throughout all aspects of the game. It&#039;s very close to being like the game always had this feature.\r\n\r\nThis hack involves patching multiple files. It is easier to build the hack at its website: https://neorh.mattgreer.dev/kof94\r\n\r\n---- Version 1.4.0 update ----\r\n\r\nVersion 1.4.0 is the final version of the hack. It adds new character portraits on the character select screen created by Bunny-Head (both styles are an option you can choose when building the rom), lots and lots of polish and bug fixing, and critical changes to make the hack work correctly on the MiSTer.\r\n\r\n--- Version 1.4.1 update ----\r\n\r\nThis version fixes one bug. When choosing Rugal with the debug dip, the sound would cut out. That is now fixed. Unless another bad bug is found, 1.4.1 should hopefully be it.', '[8663]kof94teIpsPatches_a95.zip', '1.4.1', '2024-06-07 04:30:56', '2024-07-06 17:09:05', '03 July 2024', 1719964800, '', 1, 0, 1, 0, 1, 0, '8663titlescreen.png', 5, 0, 0, 256, 1, '055-c1.c1\r\nFile/ROM SHA-1: E52F5303C17B50CE165C008BE2837336369C110B\r\nFile/ROM CRC32: B96EF460\r\n-\r\n055-c2.c2\r\nFile/ROM SHA-1: 237C2A3D059DE00BFCA66E0016ED325D7A32BFEC\r\nFile/ROM CRC32: 15E096A7\r\n-\r\n055-c7.c7\r\nFile/ROM SHA-1: AC91A0EAB0753BEE175AD40213A4AE5D38ED5B87\r\nFile/ROM CRC32: 62F66888\r\n-\r\n055-c8.c8\r\nFile/ROM SHA-1: A45C66836E4E3C77DFEF9D4C6CC422CB59169149\r\nFile/ROM CRC32: FE0A235D\r\n-\r\n055-s1.s1\r\nFile/ROM SHA-1: CB6A70BDD95D449D25196CA269B621C362DB6743\r\nFile/ROM CRC32: 825976C1\r\n-\r\n055-p1.p1\r\nFile/ROM SHA-1: D08A3F3C28BE4B1793DE7D362456281329FE1828\r\nFile/ROM CRC32: F10A2042', 0, 'GPL-3.0+', 'https://github.com/city41/kof94te', 'https://youtu.be/LBum6iwyDpk'),
(8664, 11, 5345, 'Psycho Pinball Hi-Score SRAM', 5637, 'This patch is designed to add a simple saving mechanism for High Scores in Psycho Pinball.\r\n\r\n\r\nHow to use:\r\n*Saving:\r\nScores save after player returns to the Title screen.\r\n\r\n*Loading:\r\nScores load at the after language select screen. If checksum fails or it is your first time booting, default scores are loaded.\r\n\r\nPatching details can be found in the readme file.', '[8664]Psycho Pinball Hi-Score SRAM.zip', '1.0', '2024-06-07 11:54:40', '2024-06-07 07:54:51', '06 June 2024', 1717632000, '8664readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 129, 8, 'Database match: Psycho Pinball (Europe) (En,Fr,De,Es,It) (Rev 1)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 928F46CA87886C6E72D10F7C9DB29B09E483BC49\r\nFile/ROM CRC32: 32DD8351', 0, '', '', ''),
(8665, 26, 5346, 'The Simpsons (2 Player Japan) Free Play &amp; Bug Fix', 8648, 'The Simpsons (2 Player, Japan) Free Play &amp; Bug Fix\r\n\r\n1. Download [url=https://www.romhacking.net/utilities/1040]FLIPS Patcher[/url]\r\n\r\n2. Create a folder.\r\n\r\n3. Extract the &quot;simpsons2pj_fp.zip&quot; to the folder.\r\n\r\n4. Copy the following roms from simpsons2pj (From a Mame set)\r\n\r\n072-t01.17c\r\n\r\n072-213.13c\r\n\r\n072-212.15c\r\n\r\n(Rom 072-s02.16c are not modified and will be used as it is.)\r\n\r\n5. Copy &quot;flips.exe&quot; to the same folder as the roms.\r\n\r\n6. Open a commandline window and type &quot;patch.bat&quot;\r\n\r\n\r\n[b]Additions:[/b]\r\n\r\nFree Play Option. Accessable from the Service Mode. \r\n(8.Coin, Game Options - 8-1 Coin Setting)\r\n\r\nAttract Mode is always running. (No static screen when a coin is inserted)\r\n\r\n\r\n[b]Bugfixes:[/b]\r\n\r\nExtensive read from the eeprom. (Service Mode, Coin setting 1P)\r\nActive selection is always reset to the first entry. (Service Mode, Coin settings 1P/2P)\r\n\r\n\r\n[b]Tweaks:[/b]\r\n\r\nThe Continue timer is lowered from 20 sec to 10 Sec.', '[8665]simpsons2p_fp_240427.zip', '1.3', '2024-06-07 11:56:47', '2024-06-07 07:56:55', '27 April 2024', 1714176000, '', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 83, 12, '072-212.15c                                             \r\nFile/ROM SHA-1: 61B9DF4DFB323B7284894E5E1EB9D713EBF64721\r\nFile/ROM CRC32: 584D9D37                                \r\n                                                        \r\n072-213.13c                                             \r\nFile/ROM SHA-1: F222C33F2E8B306F2F0EF6F0DA9FEBBF8219E1A4\r\nFile/ROM CRC32: B326A9AE                                \r\n                                                        \r\n072-t01.17c                                             \r\nFile/ROM SHA-1: 1E18A5585ED821EC7CDA69BDCDBFA4E6C71455C6\r\nFile/ROM CRC32: 91DE5C2D', 0, '', '', ''),
(8666, 9, 804, 'Super Koopa RPG - Here Comes The Koopa Bros!', 3270, 'Join the Koopa Bros as they journey across the Mushroom Kingdom to find the missing King Bowser and uncover the mysterious plot behind his disappearance.  This hack offers a totally new Super Mario RPG experience for fans both old and new.   It stays true to the exploration and battle styles of the original game while changing the characters, levels, dialogues, and more.\r\n\r\nFeatures include:\r\n-The five playable characters have been replaced by the Koopa Bros. and a reluctant fifth member.\r\n-New levels.\r\n-New events and scripts.\r\n-New story and dialogues.\r\n-Custom sprites, including allies, enemies, and weapons.\r\n-Custom animations.\r\n-New items and equipment.\r\n-Collectibles and extras.\r\n-Enemies are the same in appearance only.  Their stats, attack patterns, strengths &amp; weaknesses, etc. are all changed.\r\n\r\nHere&#039;s a Youtube playlist with the trailer and a few demos: https://www.youtube.com/playlist?list=PL2oB74dpc8tneql-McLCkMxBJW66VTR1M', '[8666]Super Koopa RPG V 1.0.zip', '1.0', '2024-06-08 09:29:23', '2024-06-08 05:29:38', '06 June 2024', 1717632000, '8666readme.txt', 1, 0, 1, 1, 1, 1, '8666titlescreen.png', 1, 0, 0, 1699, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', 'https://youtu.be/seZvnlGExCM?si=oJmUl_89qUj61REB'),
(8667, 26, 5349, 'Puzzle Bobble 3 Recarbonated', 7395, 'Puzzle Bobble 3 Recarbonated\r\n\r\n+gameplay changes:\r\n\r\n*Button 2 does a 1px &#039;nudge&#039; to the left (with sound)\r\n\r\n*Button 3 does a 1px &#039;nudge&#039; to the right (with sound)\r\n\r\n*Double tap LEFT while holding Button 2 to send cursor to far left (with sound)\r\n\r\n*Double tap RIGHT while holding Button 3 to send cursor to far right (with sound)\r\n\r\n*Double tap UP to send cursor back to neutral (with sound)\r\n\r\n*Hold DOWN to swap between current piece and preview piece (with sound)\r\n\r\n*Aiming guide will become visible when the shot timer warning is displayed\r\n\r\n\r\n+other changes:\r\n\r\n*coins not subtracted upon use\r\n\r\n*automatically enter 2P vs mode (this hack does not support single player gameplay)\r\n\r\n*character select timer increased\r\n\r\n\r\n+details:\r\n\r\nthere are four patches since four separate files need to be modified. the names of the files are as such:\r\n\r\ne29-10.rom [ba599730]\r\n\r\ne29-11.rom [531e2891]\r\n\r\ne29-12.rom [c22eda63]\r\n\r\ne29-16.rom [412e7ca4]\r\n\r\nsource code: https://github.com/Strugglemeat/pbobble3\r\n\r\navailable in FBNeo: https://github.com/finalburnneo/FBNeo/commit/675b29368aaa12f06e0b94961a16df931bb8ee43\r\n\r\nif you have any questions, email bank [at] bankbank [dot] net\r\n\r\n\r\nthanks', '[8667]pbob3-recarb.zip', '1.0', '2024-06-10 16:01:32', '2024-06-10 14:54:22', '09 August 2022', 1660003200, '8667readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 48, 1, 'No database match.\r\nFile/ROM SHA-1: 7E6BA8C9A48ABFA9125FD018B1B9DBB0F2BCD9D6\r\nFile/ROM CRC32: C54E9BB8', 0, '', 'https://github.com/Strugglemeat/pbobble3', 'https://youtu.be/V1q-tS_bnu8'),
(8668, 9, 301, 'Mime Galuf Battle Sprites in FFV', 7910, '[b]Introduction[/b]\r\n\r\nMime Galuf isn&#039;t accessible via normal means in the vanilla game.  So, the developers didn&#039;t bother with making battle sprites for that combo.\r\n\r\nAny tinkerer who&#039;s tried using Mime Galuf will discover what ensues.  Galuf turns invisible in battle and menu, but the game remains (otherwise) playable.\r\n\r\n[b]Features[/b]\r\n\r\n- This patch adds the &quot;missing&quot; battle sprites to the game.\r\n\r\n- This feature was first included in an update to the Whirlwind hack by the same author.\r\n\r\n- Community interest in this specific feature prompted its release as a separate patch.\r\n\r\n- The patch has been tested with FFVJ, as shown in the provided screenshots.\r\n\r\n- NEW! Version 1.1 now features custom sprites.\r\n\r\n- Support for this patch is available via the FFV Whirlwind Discord.\r\n\r\n[b]Related Hacks[/b]\r\n\r\n- Galuf Bonus Job Battle Sprites in FFVA (GBA) [url=https://www.romhacking.net/hacks/8672/]hack[/url]\r\n\r\n- FFV: Whirlwind (SFC) [url=https://www.romhacking.net/translations/7324/]hack[/url]', '[8668]Final Fantasy V 1.0 (J) Mime Galuf Battle Sprite patch 1.1.zip', '1.1', '2024-06-11 08:56:26', '2024-07-25 23:00:33', '15 July 2024', 1721001600, '8668readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 109, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, 'MIT', '', ''),
(8669, 8, 1847, 'Ninja Gaiden Black Shadow', 6693, 'Ninja Gaiden Shadow began as a GB conversion for Shadow of the Ninja on NES. This is a hack that aims to make the experience closer to NES Shadow of the Ninja, the NES Ninja Gaiden trilogy, and the Japanese version of Ninja Gaiden Shadow with some bonus SGB enhancements. Changes are chronicled below.\r\n\r\nGraphics:\r\n\r\n[list][li]A custom border was added[/li]\r\n[li]A custom colour set was added[/li][/list]\r\n\r\nCutscenes:\r\n\r\n[list][li]The translation was redone to be more faithful to the Japanese original and fixes continuity errors from the official English script including the contradictory timeframe[/li]\r\n[li]Stages were renamed to acts to keep in line with the NES Ninja Gaiden trilogy[/li][/list]\r\n\r\nGameplay:\r\n\r\n[list][li]By pressing A+B+START on the title screen, the player can access the lost debug menu and use features such as the level select[/li]\r\n[li]The i-frames were made slightly more generous to line up with NES Shadow of the Ninja, now lasting closer to 1.5 seconds rather than just over 1 second[/li]\r\n[li]The player begins with 6 lives like in NES Shadow of the Ninja instead of 3[/li]\r\n[li]The player now begins with 3 flame ninpo uses instead of 1. This makes checkpoints less painful. It also arguably balances the last-minute mechanic better overall, with it now being more feasible to max out ninpo[/li][/list]\r\n\r\nRecommended hardware/emulators:\r\n\r\n[list][li]An actual Super GB[/li]\r\n[li]mGBA[/li]\r\n[li]BGB[/li][/list]\r\n\r\nCredits:\r\n\r\n[list][li]CF for the hacking and translation[/li]\r\n[li]Maël Hörz for HxD[/li]\r\n[li]marc_max for the SGB injector tool[/li][/list]', '[8669]Ninja Gaiden Black Shadow.zip', '1.0', '2024-06-12 06:58:39', '2024-06-29 04:56:35', '11 June 2024', 1718064000, '', 1, 0, 0, 1, 1, 0, '', 5, 0, 1, 290, 1, 'Database match: Ninja Gaiden Shadow (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8AADD7DFB4ADD75D5AC5351658762E5F56E78C66\r\nFile/ROM CRC32: D3741A3A', 0, '', '', ''),
(8670, 9, 727, 'EarthBound - Revitalizing Hot Springs', 8656, 'This is a simple hack that makes EarthBound&#039;s two hot springs fully revitalize you instead of only removing status ailments. There are two different patch files, one that leaves the game untouched besides the main feature, and then there&#039;s another that includes the main feature but aims to make EarthBound slightly more consistent with the other games in the series. The consistent patch includes an updated gas station screen and changes all references of Pokey to Porky. Also, both patches have a cool and rad run button. \r\n\r\nFeature Credits:\r\n* The Gas station screen changed to “EarthBound Giygas Strikes Back” (Credit goes to ShadowOne333 for permission to use his modified version.)\r\n* Run button (Credit goes to ShadowOne333 for his ASM codes.)\r\n\r\nVersion 1.1\r\n* Fixed the ending Cast credits for the consistent version so it now says Porky instead of Pokey like it should&#039;ve been in the first build of the hack.', '[8670]EB Revitalizing Hot Springs Patches.zip', '1.1', '2024-06-12 15:56:03', '2024-06-13 04:47:46', '13 June 2024', 1718236800, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 129, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', 0, '', '', ''),
(8671, 8, 718, 'Pokemon Yellow 98', 8646, 'This took quite a while to figure out and sure it would have been easy for people that understand coding, but had to learn how just by constant failures assembling the game. will happily provide credits where credits are due so if have not properly credited someone, please inform and will do best to make sure their work is appreciated.\r\n\r\nHello and thank you for taking a look at this hack. \r\nThis hack consists of several manga-inspired graphic changes as well as Spaceworld &#039;97 backsprites.\r\nPalettes for a few Pokémon were corrected to more appropriate colors; for instance, Eevee is now brown instead of green. \r\nSpeaking of green, this hack allows you to choose a girl option based on the Green character from the manga. \r\n\r\n- Blue&#039;s frontsprite has been updated.\r\n- Red&#039;s frontsprite has been slightly modified, and Red&#039;s backsprite is redone.\r\n- New modified Oak frontsprite is also featured as a post HoF battle with a team inspired by the manga.\r\n- Mew has been added to the Pokémon Mansion.\r\n- Almost all of the gym leaders have had slight changes to their teams (inspired by the manga).\r\n(with a surprise addition to Giovanni&#039;s team that won&#039;t be spoiled here)\r\n- Team Rocket had some changes to repetitive Pokémon; just replaced a few dupes with Tauros &amp; a few Pinsir.\r\n- Jessie &amp; James get a Lickitung later game.\r\n- Pikachu can learn Surf.\r\n- New blue sprite and slightly changed dialogue for Pokémon tower battle.\r\n- Crystal Cavern (where Crystal_Onix is) was added to Rock Tunnel B1F\r\n\r\nThis hack is generally considered complete, but there are plans to continue adding more to make it the definitive way to play Pokémon Yellow.\r\n\r\n\r\n\r\nCredits:\r\n- Old Man Back Sprite (by SteppoBlazer) \r\n- Oak Back Sprite (by Mateo)\r\n- All spaceworld 97 Back Sprites were ripped from the redstarbluestar hack by Rangi42\r\n- Some of the sprites were borrowed originally but were remade into something else. if needed to give credit of where it came from originally, it would be Ghost-missingno. on DeviantArt.\r\n\r\nChangelog:\r\n\r\nv1.2\r\n-Touched up Prof. Oak Front Sprite\r\n\r\nv1.3\r\n-New blue sprite and dialogue for Pokémon tower battle.\r\n-Fixed moves for blue champion battle.\r\n-Fixed moves for some gym leaders\r\n-Added golbat to Koga\r\n-Changed brock&#039;s omastar to omanyte.\r\n\r\nv1.4\r\n-fixed Blue&#039;s Pokémon tower dialogue.\r\n-fixed jessiejames corrupted sprite.\r\n-fixed Blue&#039;s pathing in Pokémon tower.\r\n-fixed Silph Cos Rival Battle being overpowered.\r\n(if any of the rival battles seem off let me know.)\r\n-added Blue&#039;s raticate sign in Pokémon Tower.\r\n-Touched up Prof. Oak Front Sprite again\r\n\r\nv1.5\r\n-fixed channler corrupted sprites\r\n-added crystal onix\r\n-added crystal cavern to rock tunnel b1f via ladder\r\n\r\nv1.6\r\n-removed extra ladder from crystalcavern\r\n-Blue stays facing grave for first dialogue.\r\n-added Broc overworld Sprite to PewterGym (from gen-II)\r\n-changed up Blue&#039;s Ghost Sprite slightly and added ghost.\r\n\r\nv1.9\r\n-Fixed Trainer Sprites Specifically JessieJames (Again.. but that should do it for final)\r\n-Fixed Brock&#039;s Dialogue in Crystal Cavern\r\n&quot;This will probably be the last update for awhile as will be waiting for larger additions. \r\nConsider this complete and let know if there are any bugs you find. will be doing large testing runs before another update. Thank you and apologies if this interrupted your experiences.&quot;\r\n\r\nWarning! This hack has been through VERY limited testing. Inform if anything comes up graphically that is corrupted in any way.\r\n\r\n- Backup Saves! with each version update there is a possibility of corrupted saves if a save isn&#039;t started fresh. wish it wasn&#039;t an issue but it&#039;s the only way we can continue to add cool things and fix issues. \r\n(PKHEX Seems currently only able to change Pokémon stats/moves nothing else at the moment. and there is always risk in corruption.)\r\n\r\nOther Cremason Hacks:\r\nPokémon Yellow 97', '[8671]PY98v1.9.zip', '1.9', '2024-06-12 15:58:02', '2024-06-23 13:49:04', '22 June 2024', 1719014400, '8671readme.txt', 1, 0, 0, 0, 0, 0, '8671titlescreen.png', 5, 0, 0, 398, 12, 'Database match: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nFile/ROM CRC32: 7D527D62', 0, '', '', ''),
(8672, 10, 818, 'Galuf Bonus Job Battle Sprites in FFVA', 7910, '[b]Introduction[/b]\r\n\r\nGaluf can&#039;t access the bonus jobs or mime via normal means in the vanilla game.  So, the developers didn&#039;t bother with making battle sprites for those selections.\r\n\r\nThe bonus jobs include Necromancer, Oracle, Cannoneer, and Gladiator.\r\n\r\nAny tinkerer who&#039;s tried accessing those jobs or mime using Galuf will discover what ensues.  Galuf turns invisible in battle, but the game remains (otherwise) playable.\r\n\r\n[b]Features[/b]\r\n\r\n- This patch adds the &quot;missing&quot; battle sprites to the game.\r\n\r\n- This is a GBA version of a similar patch for Mime Galuf on SFC, based in turn on the Whirlwind hack by the same author.\r\n\r\n- Community interest in this specific feature prompted its release as a standalone patch.\r\n\r\n- The patch has been tested with the US version of FFVA, as shown in the provided screenshots.\r\n\r\n- NEW! Version 1.1 now features custom sprites.\r\n\r\n- Support for this patch is available via the Whirlwind Discord.\r\n\r\n[b]Related Hacks[/b]\r\n\r\n- Mime Galuf Battle Sprites in FFV (SFC) [url=https://www.romhacking.net/hacks/8668/]hack[/url]\r\n\r\n- FFV: Whirlwind (SFC) [url=https://www.romhacking.net/translations/7324/]hack[/url]', '[8672]FFVA (U) Galuf Bonus Job Battle Sprites v1.1.zip', '1.1', '2024-06-13 08:46:35', '2024-07-25 23:08:00', '15 July 2024', 1721001600, '8672readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 122, 1, 'Database match: Final Fantasy V Advance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 492789276EAA3E94152B143AD92F310B8A3D5366\r\nFile/ROM CRC32: 7A24AB0C', 0, 'MIT', '', ''),
(8673, 8, 1177, 'Final Fantasy Adventure DX', 7376, 'Despite having thousands of remakes in different systems, Final Fantasy Adventure was still missing a Game Boy Color version, so here it is!\r\n\r\nChanges in this version are:\r\n* Full colorization\r\n* New world map (the old one was basically an empty space with 4 or 5 house icons)\r\n* Some of the bugs in the original game are fixed here: after casting Heal your defense power is not reduced anymore; a moogle item can now be used to heal a moogle status.\r\n* Inspired by the great hack made by xenophile, the sprites of the main characters are displayed in the char name selection menus.', '[8673]Final Fantasy Adventure DX (USA).ips.zip', '1.01', '2024-06-14 04:17:10', '2024-06-30 18:16:49', '30 June 2024', 1719705600, '8673readme.txt', 1, 0, 0, 0, 0, 0, '8673titlescreen.png', 5, 0, 0, 1537, 1, 'Database match: Final Fantasy Adventure (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8B93C55EE2660C60CF86DD70058F96ACE98782C8\r\nFile/ROM CRC32: 18C78B3A', 0, '', '', ''),
(8674, 17, 5352, 'Vib-Ribbon (Europe) to NTSC Patch', 8657, 'This hack converts the European release of Vib-Ribbon from PAL to NTSC. Since the European release of the game has an English language option, this hack has the effect of providing an English version of the game that can run on NTSC consoles.\r\n\r\nThe hack is distributed as an XDelta patch file. This patch should be applied to the Track 1 bin file. If you only have one bin file, please split it into multiple tracks using BinMerge first.', '[8674]vib_ribbon_ntsc_mod.zip', '1.0', '2024-06-14 04:18:48', '2024-06-14 00:18:54', '12 June 2024', 1718150400, '8674readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 150, 11, 'File/ROM SHA-1: A2BA376167BDA9ED03AB89A11ADE12410D75EDE7\r\nFile/ROM CRC32: F387227\r\nPSX ID: SCES-02873\r\nCommon File Name: Vib-Ribbon (Europe) (En,Fr,De,Es,It) (Track 1).bin', 0, 'GPL-3.0', 'https://github.com/MyloWhylo/Vib-Ribbon_NTSC', ''),
(8675, 18, 5353, 'Torneko3Mod2', 8658, 'This hack introduces new monsters, items and dungeons without changing the original game.\r\n\r\nTwo new dungeons dedicated to [i]Dungeon Masters[/i]:\r\n[list]\r\n[li]The dungeon similar to the SNES version of Torneko no Daibouken. (30F)[/li]\r\n[li]The high-difficulty dungeon like Isekai No Meikyu. (99F)[/li]\r\n[/list] \r\n\r\nFurthermore, two new options exclusively for Torneko:\r\n[list]\r\n[li]Entering into Isekai No Meikyu with Ines.[/li]\r\n[li]Entering into Isekai No Meikyu with Rosa.[/li]\r\n[/list]\r\n\r\nThese are accessible from the elder&#039;s house in Puchi Village.', '[8675]Tr3Mod2v010.zip', '0.1.0', '2024-06-14 19:36:14', '2024-06-14 15:36:28', '13 June 2024', 1718236800, '8675readme.txt', 1, 0, 1, 1, 1, 1, '', 5, 0, 1, 70, 10, 'File/ROM SHA-1: 6A0E398F15A4FC00C3341BE7DB5ECAA65B67676E\r\nFile/ROM CRC32: 781E0BF5', 0, '', '', ''),
(8676, 22, 3408, 'Teddy boy in Numberworld', 8659, 'Straight from the 80&#039;s... here comes this hack of a simple but addicting Master System classic!\r\n\r\nOur little hero Teddy boy is trapped in a very strange world made of numbers! Can he find a way out? And more importantly: can he COUNT on your help??\r\n\r\n20 brand new number-themed levels (with some digits quite originally concepted) and increasing difficulty:\r\nfight to reach and beat the super challenging twentieth round!\r\n\r\nNote: since a couple of levels requires some little floor to be destroyed, please do not enable &quot;Fire&quot; cheat from the secret menu.', '[8676]Numberworld.zip', '1.0', '2024-06-15 05:56:43', '2024-06-15 01:56:55', '14 June 2024', 1718323200, '', 0, 0, 1, 0, 0, 0, '8676titlescreen.png', 1, 0, 0, 102, 1, 'Database match: Teddy Boy (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6AE39718703DBF7126F71387CE24AD956710A315\r\nFile/ROM CRC32: 2728FAA3', 0, '', '', ''),
(8677, 18, 5354, 'Digievolution Fix', 3700, 'This hack adds Demon Lord Digievolution to Lalamon Galaxy.\r\n\r\nWhen the game was released, the Digimon called Dark Lord was\r\nmissing from being registered in the encyclopedia list, he is\r\nthe only Digimon that cannot be obtained through Digievolution,\r\nwith this hack it is now possible to Digivolve to Demon Lord\r\nthrough the Lalamon galaxy and be registered in the encyclopedia list.\r\n\r\nChangelog v1:\r\n* New Digievolution (Demon Lord) has been added\r\n* New texture was created for the new Digievolution\r\n* New constellation (Pentagram) was created for the new Digievolution\r\n* Fixes the registration of Demon Lord in the encyclopedia list.\r\n\r\nSITES:\r\n* retro-jogos.com\r\n* youtube.com/RetroJogos', '[8677]Digimon World - Data Squad - Digievolution Fix.zip', '1.0', '2024-06-16 17:31:49', '2024-06-16 13:32:02', '15 June 2024', 1718409600, '8677readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 84, 10, 'MD5: 565A7D7AC96E3C354D11f32D38A18B41', 0, '', '', ''),
(8678, 9, 2429, 'Decompressed (Quick Load)', 8660, 'This is a BPS patch for Illusion of Gaia which decompresses all the assets in the game, while providing an expanded ROM with available space. As a result, loading times are extremely fast! A handful of ASM patches are used to modify the loading process to support faster screen transitions by completely bypassing the decompression steps.\r\n\r\nThis is a proof-of-concept ROM that *should* be fully playable. The decompressed ROM takes about 3MB of space, with 1MB of free space in banks $30 - $3F. You could potentially use this ROM to insert new graphics etc in a raw format, bypassing the need for a compressor, while also enjoying a more seamless gameplay experience.\r\n\r\nTo use this patch, download FLIPS or Beat\r\n[url]https://www.romhacking.net/utilities/1040/[/url]\r\n\r\nTested on original hardware. Please report any bugs on Github.', '[8678]iog_decompressed10f.zip', '1.0f', '2024-06-17 06:12:47', '2024-06-27 03:50:22', '26 June 2024', 1719360000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 275, 4, 'Database match: Illusion of Gaia (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 38DE0C84DD2BC3BDFC0A3D7AB0220C79B70887C3\r\nFile/ROM CRC32: 1C3848C0', 0, 'GPL-3.0-or-later', 'https://github.com/Azarem/GaiaLabs', ''),
(8679, 9, 338, 'Better Economy', 7358, 'This patch does the following:\r\n\r\n-Increases BOLT gain by 60%\r\n-Changed prices from shops\r\n-Shop dialogue has been corrected/adapted (english patches only)\r\n-I. PRESENT (Renamed to Party-Ball) is now a permanent item\r\n\r\nGet the GBA port here: https://www.romhacking.net/hacks/8623/', '[8679]ROCKMAN & FORTE Better Economy.zip', '1.0', '2024-06-17 06:16:19', '2024-06-17 02:16:24', '16 June 2024', 1718496000, '8679readme.txt', 0, 0, 0, 1, 0, 1, '', 5, 0, 1, 207, 4, 'Database match: Rockman &amp; Forte (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BCD2FC38B4E4BF6B811B00301F349E85CA48FE1A\r\nFile/ROM CRC32: 5047E0D4', 0, '', '', ''),
(8680, 9, 2429, 'Illusion of Gaia – Region Protection Removal', 7395, 'If you try to play Illusion of Gaia on a PAL SNES, you will get a lock screen preventing you from continuing. The following patch removes the protection:\r\nIllusion of Gaia (USA) region protection removed.ips\r\n\r\nIf you try to play Illusion of Time on an NTSC SNES, you will get a lock screen preventing you from continuing. The following patch removes the protection:\r\nIllusion of Time (Europe) region protection removed.ips\r\n\r\nIf you have any problems, PM bankbank on the forums.\r\n\r\nenjoy.', '[8680]illusion-of-gaia-region-protection.zip', '1.0', '2024-06-18 15:41:09', '2024-06-18 11:41:22', '17 June 2024', 1718582400, '8680readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 74, 4, 'Database match: Illusion of Gaia (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 38DE0C84DD2BC3BDFC0A3D7AB0220C79B70887C3\r\nFile/ROM CRC32: 1C3848C0', 0, '', '', ''),
(8681, 1, 710, 'Castlevania 2 ending fix', 4276, 'This game has the premise that the protagonist, Simon, is cursed and will die very soon if he does not bring Dracula back to life. Thus, the game has three endings, depending on how quickly you beat it. Specifically, there is an ending that occurs when it takes 15 days or more to beat the game, another that occurs when it takes less than 8 days, and another when it takes between 8 and 15 days.\r\nHowever, it is widely known that endings are confusing because the text does not correspond to what is shown on the screen, and the degree of success does not seem to correspond to either the text or the cutscene itself.\r\nThis patch varies the endings and the texts they contain to make them consistent. The choice is completely personal because the author has not found any official source that confirms what Konami&#039;s expected result was.\r\n\r\n  ***SPOILERS ALERT***\r\n\r\nGame cleared in 15 days or more: BAD ENDING.\r\nNeither Simon nor Dracula survived their last battle. The screen is black and white and Simon is not present. The text says &quot;Although the confrontation between Simon and Dracula has concluded, Simon couldn&#039;t survive his fatal wounds.&quot;\r\n\r\nGame cleared in 8 to 14 days: CANONICAL ENDING.\r\nSimon survives but Dracula will be back in the future. The screen is a sunset and Simon is kneeling there. The text says &quot;Simon Belmont has put an end to the eternal darkness in Transylvania.&quot; but after the text is displayed, the same screen shows the night after Simon has gone and Dracula&#039;s hand pushes through the dirt.\r\n\r\nGame cleared in 7 days or less: BEST ENDING.\r\nSimon is the real deal and put an end to Dracula forever and ever. The screen present a bright daylight and Simon is kneeling again. The text says &quot;[...] the people are free of Dracula&#039;s curse forever.&quot; and after the text is displayed the game ends.\r\n\r\n  ***END OF THE SPOILERS ALERT***', '[8681]Castlevania 2 ending fix.zip', '1.0', '2024-06-18 15:46:18', '2024-06-18 11:46:32', '17 June 2024', 1718582400, '8681readme.txt', 0, 0, 0, 0, 0, 1, '', 4, 0, 1, 149, 1, 'The patch files are in format IPS. Use LunarIPS or Floating IPS to apply the patch.\r\nThere are two patches. One is meant to be used with the USA version of the game. The other one should be applied to the EUR version. The rom files which admit the patches are the next ones:\r\n\r\n-\r\nUSA VERSION\r\n  Name: Castlevania II - Simon&#039;s Quest (U) [!].nes\r\n  Size: 262160 bytes (256 KiB)\r\n  CRC32: A9C2C503\r\n  CRC64: 870D94D7D336E02A\r\n  SHA256: f045d72683d3156555eccbb56090888f03a15e5b25e59db49dca7a87330472d3\r\n  SHA1: d6b96fd98ae480c694a103fe9a5d7d84eeafb6f7\r\n  BLAKE2sp: d7c5e2f388f480c460b8ff45693b734bcac7d7660ca25949cd0933bbb1051c2e\r\n\r\n-\r\nEUR VERSION\r\n  Name: Castlevania II - Simon&#039;s Quest (E) [!].nes\r\n  Size: 262160 bytes (256 KiB)\r\n  CRC32: BB441910\r\n  CRC64: F7095CC22AEAA521\r\n  SHA256: 6f30c272b3c81c5950cc7354748ed69d77c1532eeced9ea9dd90eba3dbb24d4a\r\n  SHA1: 609129abf15cab23f456eb51009b8e592528299f\r\n  BLAKE2sp: 8a796db944bd2a30b627f721785308073ce5118b8745f80352ed481313f27df4', 0, 'Public Domain', '', ''),
(8682, 1, 710, 'Castlevania 2 Increase Heart Drops', 8562, 'Increases the heart drop rates for all monsters. Almost all monsters should always drop a heart now. Great to cut down on the amount of grinding that this game requires. Should work with most other hacks. Tested with Bisqwit Castlevania II English Re-translation (+Map) hack.', '[8682]Castlevania 2 Increase Heart Drops.zip', '1.0', '2024-06-18 15:50:37', '2024-06-18 11:50:42', '17 June 2024', 1718582400, '', 0, 0, 0, 0, 1, 0, '8682titlescreen.png', 5, 0, 0, 153, 1, 'Database match: Castlevania II - Simon&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nFile CRC32: A9C2C503\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35\r\nROM CRC32: C471E42D', 0, '', '', ''),
(8683, 8, 876, 'Pokemon - DX Violet', 8661, 'Pokemon - DX Violet\r\n\r\nThis hack is based on the Pokemon Red Full Color Hack by FroggestSpirit, Danny-E 33, IIMarckus and Drenn.\r\n\r\nThe goal of this hack is to update the orignal Version of Pokemon Red to make it a better experience overall without changing the core game too much.\r\n\r\nThe biggest changes are:\r\n\r\n- all 151 Pokemon are available, no trades needed\r\n- trade evolutions evolve by leveling up\r\n- important TMs can be bought in Celadon City\r\n- Moonstones are also available in Celadon City\r\n- Charizard can learn Fly\r\n- Cut and Flash have been changed to be desirable moves and not a burden\r\n- Poison Type weakness to Bug Type has been fixed to be in line with later Generations and to balance the new Cut move properties\r\n- Focus Energy has been changed to raise Attack by 1 level to side step the bug of it reducing crit rate instead of raising it\r\n- Moltres learns Flamethrower by level up\r\n- Scyther learns Wing Attack by level up\r\n- new Titlescreen\r\n\r\n----\r\n\r\n1.1 Update:\r\nI&#039;ve also included an OG (Original Graphics) version with the latest release!\r\nThis version has all the changes from the original DX Violet but uses the original Pokemon Red sprites instead of the Full Color Hack.\r\n\r\nEnjoy. :)', '[8683]DX Violet Release.zip', '1.1', '2024-06-20 04:46:01', '2024-07-18 20:25:02', '18 July 2024', 1721260800, '8683readme.txt', 1, 0, 0, 0, 1, 1, '8683titlescreen.png', 5, 0, 0, 457, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', '', ''),
(8684, 9, 3487, 'Gradius 3 Memory Map Mode 21 (Hirom)', 5228, 'This hack converts Gradius 3 Memory Map Mode 20 (Lorom) to Memory Map Mode 21 (Hirom). Memory Map Mode 20 (Lorom) is limited to the upper half of the banks. Memory Map Mode 21 (Hirom) can use the full banks or just the upper half of the banks just like Memory Map Mode 20 (Lorom). All asm code runs in the full banks, and all compressed data is uploaded from the full banks. Some data is loaded and stored to wram using the upper half of the banks just like Memory Map Mode 20 (Lorom). Having the data used in this way its like having Memory Map Mode 21 (Hirom) and Memory Map Mode 20 (Lorom) all in on rom. This is just how Memory Map Mode 21 (Hirom) works but the rom data has to be used a certain way to fully use all of these features. A lot of the data was moved around in order to get this to work to best utilize all of the features that Memory Map Mode 21 (Hirom) supports. All asm is in 1 bank (C0:0000-C0:FFFF) instead of the original 2 banks (00:8000-00:FFFF) (02:8000-02:FFFF). All long jumps (over 2,000) have been changed to short jumps and all long returns have also been changed to short returns. Over 700 bytes have been freed up in the asm bank due to using the shorter jumps. This patch also adds fastrom that has around 5.6% less slowdowns than my Snes Gradius 3 fastrom hack but this hack is independent of my fastrom hack.', '[8684]Gradius 3 Memory Map Mode 21 (Hirom).rar', '1.0', '2024-06-20 13:40:42', '2024-06-20 09:40:48', '18 June 2024', 1718668800, '8684readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 148, 4, 'Database match: Gradius III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 7E62203A4198E9404EB7B076802C09786E5A63F4\r\nFile/ROM CRC32: CD973979', 0, '', '', ''),
(8685, 10, 5186, 'Sacred Cards MC for RoD', 6712, 'This patch simply replaces the player character of Reshef of Destruction with the player character from Sacred Cards. I&#039;ve also added an alternate version of the patch that gives him a black outline. Should be compatible with anything that doesn&#039;t edit the same character.', '[8685]Sacred Cards MC for RoD.rar', '0.1', '2024-06-20 13:41:53', '2024-06-20 09:42:04', '19 June 2024', 1718755200, '8685readme.txt', 1, 0, 0, 0, 0, 0, '', 1, 0, 1, 51, 1, 'Database match: Yu-Gi-Oh! - Reshef of Destruction (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: DAD3AA7DD470C9B475236FED2EA867B04AB1B089\r\nFile/ROM CRC32: 9E0C559', 0, '', '', ''),
(8686, 27, 1341, 'Banjo-Kazooie - No Music Version 1.A', 8095, 'UPDATE:\r\n\r\nThis an improvement to the one that was released on June 22, 2024. This one includes the &quot;Gu-Huh&quot; sound that Banjo makes during the intro title sequence. Please use this version instead of the earlier one.\r\n\r\nMOD DESCRIPTION:\r\n\r\nThis mod removes the background music in the USA v1.0 of Banjo-Kazooie. It&#039;s worth nothing that this mod is by far superior to the available disable music GameShark code, as well as the disable music option available in the XBox Live Arcade version of the game. Jingles such as the one that plays when a jiggy appears, when you collect a jiggy, collect a jinjo, collect all jinjos in a level, get an extra life statue, complete a honeycomb, the transformation music, as well as the beginning &quot;da na na na na na&quot; jingle of the wading boots, turbo trainers, and gold feathers have all been kept, in order to maintain the character of the game.\r\n\r\nCODES:\r\n\r\nWithin the readme file, you will find codes that are recommended to enhance the experience of the game.\r\n\r\nBACKGROUND INFORMATION:\r\n\r\nThe first version of this mod was finished on August 15, 2023, but the release was delayed, due to concerns regarding whether it should be released with the combined widescreen patch. In the end, it was decided to release this mod without combining the widescreen patch, but instead providing users with the widescreen code, which is just as good.', '[8686]Banjo-Kazooie - No Music Version 1A.zip', '1.A', '2024-06-21 05:56:44', '2024-06-24 09:54:10', '21 June 2024', 1718928000, '8686readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 72, 1, 'Database match: Banjo-Kazooie (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 1FE1632098865F639E22C11B9A81EE8F29C75D7A\r\nFile/ROM CRC32: AD429961', 0, '', '', ''),
(8687, 10, 936, 'Pokemon Ring version', 8588, '[b] [/b]\r\n\r\n* [b]Update[/b] added 3 more sprites in total now is 19\r\n\r\n\r\n* 16 custom sprites some full elden ring others are inspired color schemes\r\n\r\n\r\n* changed wild encounters \r\n\r\n\r\n* changed gym leaders teams \r\n\r\n\r\n* changed starters to 3rd evolutions at level 5', '[8687]Pokemon - Ring Version (USA, Europe).zip', '1.0a', '2024-06-21 06:06:16', '2024-06-26 23:02:50', '26 June 2024', 1719360000, '8687readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 159, 1, 'Database match: Pokemon - Ruby Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F28B6FFC97847E94A6C21A63CACF633EE5C8DF1E\r\nFile/ROM CRC32: F0815EE7', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8688, 8, 922, 'Mega Man World II GBC Edition', 5916, 'This is a full GBC conversion for Mega Man World 2 by SpecialAgentApe, with an included soundtrack hack by forple.\r\n\r\nFeatures:\r\n-Full color conversion\r\n-Soundtrack selector: Press the Select Button on the title screen to switch between a remixed OST and the original OST.\r\n-Redone soundtrack by forple also includes redone sound effects; those wishing for the original experience can disable it.\r\n-Slide and tiptoe graphics corrected\r\n\r\nNew sprite animations added:\r\n-Mega Man blinks while riding Rush Marine\r\n-Mega Man&#039;s damage animation now has an extra frame\r\n-Energy tank&#039;s &quot;E&quot; blinks on and off like the other entries in the series\r\n-New tile animations added:\r\n-Metal Man&#039;s, Top Man&#039;s, and Air Man&#039;s stages have received animations and graphical touch-ups similar to their NES counterparts\r\n-The magnet generators in Magnet Man&#039;s stage are now animated\r\n-Water is now animated in every level containing it\r\n\r\nRedone graphics:\r\n-The final boss&#039;s graphics have been redrawn by Kensuyjin33 to be more on-model with the rest of the series\r\n-The Mag Fly enemy was redrawn to be more on-model while retaining its hitbox\r\n-Redone pause menu and icons, along with weapon colors\r\nBugs fixed:\r\n-Mini-bosses in Wood Man&#039;s and Top Man&#039;s stages now disappear when you change screens while they are onscreen\r\nOther changes and features:\r\n-Quint&#039;s arena now plays the boss theme\r\n-The sky in Crash Man&#039;s stage now changes with Mega Man&#039;s elevation to mimic the effect seen in the NES title\r\n-Using Hard Knuckle now makes Mega Man&#039;s hand disappear, rather than him firing it from his gun\r\n\r\nPlease check the included readme for known issues and compatibility info for the current version.', '[8688]MMW2 Color v1.01.zip', '1.01', '2024-06-21 06:07:02', '2024-06-21 11:43:31', '21 June 2023', 1687305600, '8688readme.txt', 1, 1, 0, 0, 0, 1, '8688titlescreen.png', 5, 0, 0, 12924, 1, 'Database match: Mega Man II (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 334F1A93346D55E1BE2967F0AF952E37AA52FCA7\r\nFile/ROM CRC32: E496F686', 0, '', '', ''),
(8689, 17, 5355, 'Rescue Shot 60Hz Selector Patch', 8662, 'This is an old 60Hz patch (selector screen) for the PAL release of Rescue Shot, originally only exclusive to Japan and Europe. \r\nThis patch makes it possible to play this game in English and 60Hz with the Namco Guncon lightgun on real hardware. Press O to launch the game in 60Hz mode.\r\n\r\nOriginally using zapper2k to 60Hz patch the game it would result in an endless loading screen after the first boss. \r\nThis release doesn&#039;t have that issue and plays at the original Japanese gameplay+music speed. \r\n\r\nThis hack has been tested with an xStation, 60Hz mode works with both PAL- and NTSC-region PS1 consoles.\r\n\r\nCredit to Static for the original patch, this was an old .psexe file from the year 2000 with no tool found online to apply it with. The patch has been converted into the more common .bps format.\r\n\r\nThanks to rama @ramadev for testing the patch and suggesting to correct ECC errors (v1.01).', '[8689]Rescue Shot 60Hz patch v1.01.rar', '1.01', '2024-06-21 15:53:05', '2024-07-05 12:11:52', '03 July 2024', 1719964800, '8689readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 87, 11, 'Database: No-Intro: Rescue Shot (Europe) (En,Fr,De,Es,It) \r\nFile/ROM SHA-1: 70EE5A3D719253A503613C050148FEE4A2729612\r\nFile/ROM CRC32: A46EBAC', 0, '', '', ''),
(8690, 23, 2121, 'Pokémon B/W+', 8663, 'A very simple patch for Pokémon Black and White to make the vanilla experience a bit more interesting without altering the original level curve and experience too much. \r\n\r\n• No trade/time evolutions.\r\n\r\n• Skyla and Brycen have a team of 4 Pokémon, while Iris/Drayden and the first match of the E4 have a team of 5.\r\n\r\n• The entire post-game League have their teams nerfed by 10 levels for less grinding.\r\n\r\n• Version exclusives and hard to evolve Pokémon can be found in both versions and early routes/zones respectively.\r\n\r\n• The starter trio now will always have their Hidden Abilities.\r\n\r\nCheck the included readme for every change in detail.\r\nCredits to Zero, Ajarmar and KazoWAR for the tools!\r\nUse xDelta GUI or ROM Patcher JS (web browser) to patch your ROM. And if there are bugs or freezes, please report!', '[8690]Pokemon BW+.zip', '1.0', '2024-06-22 09:15:20', '2024-06-22 05:15:25', '21 June 2024', 1718928000, '8690readme.txt', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 195, 12, 'Database match: Pokemon - Black Version (USA, Europe) (NDSi Enhanced)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 26AD0B9967AA279C4A266EE69F52B9B2332399A5\r\nFile/ROM CRC32: 4F6E5580\r\n--\r\nDatabase match: Pokemon - White Version (USA, Europe) (NDSi Enhanced)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: BC696A0DFB448C7B3A8A206F0F8214411A039208\r\nFile/ROM CRC32: B552501C', 0, '', '', ''),
(8691, 11, 2724, 'Toki - Double Jump', 5637, 'This is a simple patch that adds a double jump in Toki - Going Ape Spit on Sega Genesis.\r\n\r\n*How it works:\r\nToki is allowed to double jump before reaching the peak of his first jump for extended height.\r\nPatch works for both players', '[8691]Toki - Double Jump v2.zip', '2.0', '2024-06-22 09:17:07', '2024-06-22 05:17:17', '21 June 2024', 1718928000, '8691readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 184, 8, 'Database match: Toki - Going Ape Spit (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 77270A6DED838D0263284DCC075AA4B2B2AEF234\r\nFile/ROM CRC32: 7362C3F4', 0, '', '', ''),
(8692, 10, 5356, 'OjaruDebug', 7232, 'Ojarumaru - Gekkouchou Sanpo de Ojaru (Japan) for GBA has a debug menu inside the ROM, this patch\r\nmakes you being able to load it persistently, and by default, to check all the features included.\r\n\r\nWARNING: This game has auto-saving features, and debug ROM save is cross-compatible with vanilla.\r\nIf you use a save state in the debug menu to load it in vanilla, you will be able to reproduce\r\nall features from the debug, but you will also overwrite your previous save of it (and your default game will reload after exiting that option).', '[8692]OjaruDebug.zip', '0.9', '2024-06-22 09:23:30', '2024-06-22 05:23:38', '21 June 2024', 1718928000, '8692readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 34, 1, 'Filename: Ojarumaru - Gekkouchou Sanpo de Ojaru (Japan).gba\r\nCRC-32: 6043595e\r\nSHA-1: 694cacc60f4b9abf82356a9dcfa127406262c8c8', 0, '', '', ''),
(8693, 11, 3120, 'Toy Story - Mode 1', 2986, 'Support for the CD audio music with the Sega CD addon via Mode 1 feature. This hack is designed to work with the audio tracks from the PC version of this game.\r\n\r\nWorks on:\r\n\r\n- Real hardware\r\n- RetroArch (Genesis Plus GX core)\r\n- BlastEM (Nightly builds)\r\n- ares\r\n\r\nBoots but doesn’t work on Kega Fusion.\r\n\r\nTracklist order for the .cue file\r\n\r\n- 01 - That Old Army Game\r\n- 02 - Red Alert\r\n- 03 - Ego Check\r\n- 04 - Nightmare Buzz\r\n- 05 - Light My Fire\r\n- 06 - Revenge Of The Toys\r\n- 07 - Run Rex, Run\r\n- 08 - Rocket Man\r\n- 09 - Food &amp; Drink\r\n- 10 - Inside The Claw Machine\r\n- 11 - Really Inside The Claw Machine\r\n- 12 - Roller Bob\r\n- 13 - Sid&#039;s Workbench O&#039;Horrors\r\n- 14 - Hot Hot Hot!\r\n- 15 - Battle Of The Mutant Toys\r\n- 16 - The Claw\r\n- 17 - Buzz Clip\r\n- 18 - Title Screen\r\n- 19 - Buzz Battle\r\n- 20 - Game Over\r\n- 21 - Dance\r\n- 22 - Opening\r\n- 23 - Credits', '[8693]Toy_Story_(Mode_1).zip', '1.0', '2024-06-23 05:17:12', '2024-06-23 01:17:24', '20 June 2024', 1718841600, '8693readme.txt', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 151, 8, 'rominfo : Database match: Toy Story (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 49BE571CD943FD594949C318A0BDBE6263FDD512\r\nFile/ROM CRC32: 829FE313', 0, '', '', 'https://youtu.be/7j-dfU0nyaM'),
(8694, 10, 830, 'Castlevania Aria of Sorrow High Drop Rates', 8562, 'Ever thought drops rates were quite low in Castlevania Aria of Sorrow. Ever thought the luck stat does nothing for drop rates. This hack attempts to fix both of these issues. Includes 2 patches. One greatly increases drop rates for souls, and a small increase to item drop rates. The higher patch greatly increases drop rates for both souls, and item drops.', '[8694]Castlevania AOS Higher Drop Rates.zip', '1.0', '2024-06-23 05:17:58', '2024-07-20 10:56:42', '22 June 2024', 1719014400, '', 0, 0, 0, 0, 1, 0, '8694titlescreen.png', 5, 0, 0, 433, 1, 'Database match: Castlevania - Aria of Sorrow (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7\r\nFile/ROM CRC32: 35536183', 0, '', '', ''),
(8695, 1, 805, 'Metroid - Dread Style Logo', 8236, 'Changes the title screen logo to reselmble ones from the rest of the\r\nseries, specifically the Samus Returns and Dread version of the logo,\r\nwhile also retaining some design elements from the original.', '[8695]Metroid_DreadStyleLogo.zip', '1.0', '2024-06-24 07:10:26', '2024-06-24 03:10:36', '22 June 2024', 1719014400, '8695readme.txt', 1, 0, 0, 0, 0, 0, '8695titlescreen.png', 5, 0, 0, 53, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', 0, '', '', ''),
(8696, 9, 755, 'Attack Robot Racing', 8665, 'This Is yet another ROM Hack of Super Mario Kart but this time with robotic fun! The project began in June 2023 and was finished on April 2024 waiting to be released. Some of the features here in this hack include:\r\n\r\n8 new characters,\r\n20 new courses in places like a Circus, a motherboard and outer space!,\r\nA new points system so if you come in 5th or lower in multiplayer you still get some points,\r\nA modified palette in the courses to give some areas a dark (but gorgeous) look!\r\n\r\nBut beware! This game is tough! The game requires perfect drifts and hops in order to win the\r\ntrophy at the end. But it will be worth it.', '[8696]Attack Robot Racing (U) [Drastic Technologies].zip', '1.0', '2024-06-24 07:26:34', '2024-07-10 19:39:36', '23 June 2024', 1719100800, '', 1, 0, 1, 0, 0, 0, '', 1, 0, 1, 125, 3, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: C9FFE61534F15CA54F0A2A29E64EA29AD2E5D112\r\nFile CRC32: 1793FD5\r\nROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nROM CRC32: CD80DB86', 0, '', '', ''),
(8697, 11, 1925, 'Super Shiva patch', 8556, 'Shiva is back as a playable character in Streets of Rage 2. This time, he returns with his signature moves and introduces new ones. Additionally, the ability to run has been incorporated for both Shiva and Blaze Fielding.\r\n\r\nShiva&#039;s move list:\r\n\r\nForward + Forward + Punch = Final Crash\r\n\r\nForward + Special = Burning punches\r\n\r\nSpecial = Dragon Kick\r\n\r\nHold the punch button + Jump = Hadouken\r\n\r\nWhat&#039;s new in version 1.1?\r\n\r\nA small adjustment has been made to one of Shiva&#039;s special combos. The damage caused by Hadouken has been slightly increased.', '[8697]Streets of Rage 2 (USA) (Super Shiva 1.1).zip', '1.1', '2024-06-24 14:15:31', '2024-06-26 16:08:44', '25 June 2024', 1719273600, '', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 392, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', 'https://youtu.be/8D5nse2g8jk'),
(8698, 27, 4765, 'Banjo-Tooie - No Music', 8095, 'MOD DESCRIPTION:\r\n\r\nThis mod removes the background music in the USA v1.0 of Banjo-Tooie. Jingles such as the one that plays when a jiggy appears, when you collect a jiggy, collect a jinjo, collect all jinjos in a level, complete a new honeycomb, the music that plays when King Jingaling is revived, as well as the transformation music, have all been kept, in order to maintain the character of the game. Also, the beginning &quot;da na na na na na&quot; jingle of the wading boots has been kept in, however; after many hours of trying, the equivalent jingle could not be kept in for the Turbo Trainers (Running Shoes), Springy Step Shoes, the Claw Clamber Boots, or the Wonderwing. This is because Banjo-Tooie is not coded the same way as Banjo-Kazooie, and every attempt made to preserve these jingles has resulted in either a crash or a graphical glitch. For the time being, it&#039;s a necessary compromise and this as good of a no music mod as Banjo-Tooie can have. Perhaps this will change in the future.\r\n\r\nCODES:\r\n\r\nThe readme file contains codes that can enhance the gameplay.\r\n\r\nBACKGROUND INFORMATION:\r\n\r\nThe first version of this mod was finished on August 23, 2023, but the release was delayed due to wanting to release it around the same time as the Banjo-Kazooie - No Music mod.', '[8698]Banjo-Tooie - No Music.zip', '1.0', '2024-06-26 04:32:54', '2024-06-26 00:33:03', '23 June 2024', 1719100800, '8698readme.txt', 0, 1, 0, 0, 0, 0, '8698titlescreen.png', 5, 0, 0, 37, 1, 'Database match: Banjo-Tooie (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AF1A89E12B638B8D82CC4C085C8E01D4CBA03FB3\r\nFile/ROM CRC32: BAB803EF', 0, '', '', ''),
(8699, 8, 1177, 'Adventures of Mana Title Screen', 7000, 'A patch that changes the title screen of the game to say ADVENTURES OF MANA, using the original visual style of the title screen. \r\n\r\nAlways use these patch files on the original English game. Don&#039;t try to use any on a game that&#039;s already been patched. If you do, it might work, but might not.\r\n\r\nIS THE CREATOR OF THIS PATCH MAKING A PATCH THAT CHANGES THE DX VERSION&#039;S TITLE SCREEN???\r\nYes. But at the moment THE CREATOR OF THIS PATCH needs more info from the creator of the colorization hack to finish it properly. It&#039;s misaligned and incorrectly colored currently.\r\n\r\nBased on Final Fantasy Adventure&#039;s disassembly project by daid.\r\n\r\nSource code for this romhack:\r\nhttps://github.com/Vortyne/FFA-Disassembly-Adventures-of-Mana\r\n\r\nSource code for the final fantasy adventure disassembly:\r\nhttps://github.com/daid/FFA-Disassembly', '[8699]Adventures_of_Mana_title_screen.zip', '1.0', '2024-06-26 04:35:44', '2024-06-26 10:54:11', '25 June 2024', 1719273600, '8699readme.txt', 1, 0, 0, 0, 0, 0, '8699titlescreen.png', 5, 0, 0, 64, 1, 'Database match: Final Fantasy Adventure (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8B93C55EE2660C60CF86DD70058F96ACE98782C8\r\nFile/ROM CRC32: 18C78B3A', 0, '', 'https://github.com/Vortyne/FFA-Disassembly-Adventures-of-Mana', ''),
(8700, 10, 2715, 'Wario Land 4 Color Palette Enhancement', 1394, 'Many Game Boy Advance games have overly bright and washed out colors, as a compensation for the lack of a backlit screen on the GBA hardware.\r\nWario Land 4 is one such game. This patch is an attempt to give the game a more vivid and darker color palette, to be easier on the eyes and more\r\npalatable on modern viewing hardware and monitors.\r\n\r\nNo changes were made to the game&#039;s sprite work or pixel art whatsoever - every visual change to the game was a matter of simple color palette\r\nadjustments. It has not been tested with any other ROM hacks, but should be perfectly applicable to those which do not move or alter the game&#039;s\r\nvisuals or visual data. The only tools used were Visual Boy Advance 1.8.0 511, SNES Palette Editor, paint.exe, and LunarIPS.\r\n\r\nPlease apply the IPS file patch to a copy of Wario Land 4 (UE) [!]. It has not been tested with any other versions of the game.\r\n\r\nPlease report any bugs or flaws to the author.\r\n\r\nVersion 1.1 - Fixed bad header (June 27, 2024)', '[8700]Wario Land 4 Color Palette Enhancement 1.1.zip', '1.1', '2024-06-27 04:41:05', '2024-06-28 06:56:34', '27 June 2024', 1719446400, '8700readme.txt', 1, 0, 0, 0, 0, 0, '8700titlescreen.png', 5, 0, 0, 716, 1, 'Database match: Wario Land 4 (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B9FE05A8080E124B67BCE6A623234EE3B518A2C1\r\nFile/ROM CRC32: D6141609', 0, 'Custom', '', ''),
(8701, 1, 709, 'MEGA GIANT MARIO BROS.', 6556, 'This hack increases the player size by 4 times, allowing them to destroy all blocks just by touching them.\r\nDuring a fall, holding down the down key will also allow the player to destroy the block they are riding.\r\n\r\nCompatible with ROM hacks created using [url=https://www.romhacking.net/utilities/178/]SMB Utility[/url], you can enjoy destruction even in levels you’ve designed yourself.\r\n(Note: It is not compatible with SMB Utility itself. Apply the IPS file to your created ROM.)\r\n\r\nGo all out and destroy everything!\r\n\r\nv1.1 changes:\r\n-Added screen-shaking effect.\r\n-Fixed the issue where riding lift(right&amp;left) allowed passing through blocks.', '[8701]MEGA GIANT MARIO BROS(v1.1).zip', '1.1', '2024-06-27 09:29:48', '2024-06-30 18:08:22', '30 June 2024', 1719705600, '', 1, 0, 0, 0, 1, 0, '8701titlescreen.png', 5, 0, 0, 2549, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/ElyE9_2LjL4?si=frbL7CtK_BWCk8xf'),
(8702, 10, 5313, 'Beta Race Start Sound', 6859, 'This hack aims at recreating the race start sound from the beta version of the game as closely as possible, as shown in this video: https://www.youtube.com/watch?v=lR3NiPAQBec&amp;t=830s', '[8702]F-Zero Maximum Velocity - Beta Race Start Sound.zip', '1.0', '2024-06-28 05:43:12', '2024-06-28 01:43:16', '26 June 2024', 1719360000, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 51, 1, 'Database match: F-Zero - Maximum Velocity (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 8A08E29EC987F9CBDDE21C34D5F7657AA7BA0BE6\r\nFile/ROM CRC32: BD5E9798', 0, '', '', ''),
(8703, 10, 4753, 'Anti-Grind Patch', 7358, 'This patch does the following:\r\n\r\n-Amulet item lasts x8 times the amount of original steps\r\n-Enemies yield x4 the amount of money\r\n\r\nKnown bugs:\r\n-Guardian Beast assisted foes: EXP = (Money x 4)', '[8703]SmnNiteSwrdcrftStry Anti-Grind (USA).zip', '1.0', '2024-06-28 16:43:20', '2024-06-28 12:43:28', '27 June 2024', 1719446400, '8703readme.txt', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 133, 1, 'Database match: Summon Night - Swordcraft Story (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 3FA7E703D48E070D9C762C2404E91A566A50166E\r\nFile/ROM CRC32: 3EA860C2', 0, '', '', ''),
(8704, 17, 3123, 'Diver&#039;s Dream 60Hz Selector Patch', 719, 'This is an old 60Hz patch (selector screen) for the PAL release of Dolphin&#039;s Dream (Diver&#039;s Dream) originally only released in Japan and Europe. The patch makes it possible to play this game in English and 60Hz on real hardware as well as emulation.\r\nPress O at the selector screen to load the game in 60Hz mode. \r\n\r\nThe game will play at the exact original Japanese game speed. No sped up or slowed down gameplay or music. Timings were also verified by comparing the time of various timers and countdowns in-game.\r\n\r\nIt&#039;s preferable to use these older selector patches over general 60Hz patchers like zapper2k, as zapper2k patching is hit or miss and can cause loading bugs or crashes at different points in the game.\r\n\r\nCredit to Paradox (iMPULSE &amp; SiNNER) for the original patch, this was an old command-line patch from 1999. The patch has instead been converted into the more common .bps format for accessibility.', '[8704]Diver\'s Dream 60Hz Selector.zip', '1.0', '2024-06-29 06:45:27', '2024-06-29 02:45:37', '13 June 1999', 929232000, '8704readme.txt', 0, 0, 0, 0, 0, 1, '8704titlescreen.png', 5, 0, 0, 64, 11, 'Database: No-Intro: Diver&#039;s Dream (Europe) (En,Fr,De)\r\nFile/ROM SHA-1: EC79D696F06F8C306268DE54ED91247959024BD0\r\nFile/ROM CRC32: 632AC875', 0, '', '', ''),
(8705, 1, 134, 'Getsu Fuuma Gaiden', 7996, 'Fuma, who set out to avenge his brothers, was forced to leave the game due to a cold. The android YoRHa No. 2 Type B (commonly known as “2B”) from NieR:Automata appears as Fuma’s replacement. On Fuma’s behalf, you must retrieve the heirloom hadouken sword that was passed down from his ancestors and defeat Ryukotsu-ki, the enemy of his brothers.\r\n\r\nChanges from the original game\r\n\r\n 	[list]\r\n[li]Player character sprite[/li]\r\n[li]Storyteller’s text in the demo scene (about why the main character was replaced)[/li][li]Part of the conversation between people scattered on the island (about the main character who left)[/li]\r\n[li]Graphics of some objects and items[/li]\r\n[li]Convert Arabic numbers to Japanese numbers[/li]\r\n[li]Change life gauge and sword gauge[/li]\r\n	[/list]', '[8705]getsu_fuuma_gaiden_v1.1.7z', '1.1', '2024-06-29 06:48:16', '2024-06-29 02:48:25', '29 June 2024', 1719619200, '8705readme.txt', 1, 0, 0, 1, 0, 0, '8705titlescreen.png', 1, 0, 0, 202, 1, 'Database match: Getsu Fuuma Den (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B802F416D7E535289C4509D1768548AC703E40F1\r\nFile CRC32: 71FF1E76\r\nROM SHA-1: D43D51E63AB14F5DEB38FD2C393E7550705675B4\r\nROM CRC32: 49123146', 0, 'Custom', '', ''),
(8706, 1, 782, 'Ninja Gaiden: Way of the Samurai', 8675, 'The hardest Ninja Gaiden hack you&#039;ll ever play.\r\n\r\nHow?\r\n\r\nUnfair enemy spawns? No, all enemies spawn like they normally would.\r\n\r\nUnfair enemy damage? No, all enemies deal reduced damage.\r\n\r\nTrolls? No.\r\n\r\nAll that this hack demands is that you perform precision platforming, using the base mechanics of Ninja Gaiden - and perhaps learn some new tricks along the way.\r\n\r\nAre you up for the challenge?\r\n\r\nThen play Ninja Gaiden: Way of the Samurai, and prove yourself!\r\n\r\nChanges:\r\n\r\n-Palette swaps throughout the entire game\r\n\r\n-Slight graphics modifications\r\n\r\n-All enemy damage is reduced to 1 health point, however most boss damage is increased\r\n\r\n-Level design changes, in the aim of increasing difficulty\r\n\r\n-Health potion heals your full health bar, rather than partially healing you\r\n\r\n-Cutscene changes\r\n\r\n-Some Boss AI is reworked (Level 1 and Level 2 specifically, they don&#039;t stop moving to swing their weapon anymore)\r\n\r\n-Removed the &quot;lives system&quot;, it was reworked into a &quot;collectible&quot; system', '[8706]NinjaGaidenWOTS.zip', '1.0', '2024-06-29 06:49:47', '2024-06-29 02:49:57', '28 June 2024', 1719532800, '', 1, 0, 1, 1, 1, 0, '8706titlescreen.png', 1, 0, 0, 228, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', 0, '', '', ''),
(8707, 8, 4717, 'Kirby Falls into the Abyss', 8678, 'This hack replaces the original voice sample when Kirby falls with another from the popular meme video &quot;Kirby falls into the abyss.&quot; It is recommended to apply before the accelerometer fix patch. Created using Audacity, Hex Workshop, and SND2GBW.', '[8707]Abyss.7z', '1.0', '2024-07-02 04:10:33', '2024-07-02 00:10:37', '30 June 2024', 1719705600, '', 0, 1, 0, 0, 0, 0, '', 5, 0, 1, 161, 1, 'Database match: Kirby - Tilt &#039;n&#039; Tumble (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 6AB8D666E2BEBBB3FEE7796C8968AAB2EA21B8F9\r\nFile/ROM CRC32: E541ACF1', 0, '', '', ''),
(8708, 11, 925, 'Dick Tracy - Super Speed', 5637, 'This is a simple patch for Dick Tracy on Sega Genesis which increases movement and jump speed.\r\n\r\n*Compatible with [url=https://www.romhacking.net/hacks/7988/][i]Dick Tracy Arcade[/i][/url]\r\n\r\n*Compatible with [url=https://www.romhacking.net/hacks/5973/][i]Dick Tracy SRAM[/i][/url]\r\n\r\nPatching details can be found in the readme file.', '[8708]Dick Tracy - Super Speed.zip', '1.0', '2024-07-02 04:11:24', '2024-07-02 00:11:32', '01 July 2024', 1719792000, '8708readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 178, 8, 'Database match: Dick Tracy (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 320E527847EBAE79D2686C5A500C5100B080FF98\r\nFile/ROM CRC32: EF887533', 0, '', '', ''),
(8709, 10, 788, 'GRAVITY - Sylux&#039;s Crusade', 5903, 'GRAVITY - Sylux&#039;s Crusade is Roebloz&#039;s third serious Metroid Zero Mission ROM hack and fifth overall, this time acting as a prequel to Metroid Prime 4, starring Sylux going through a\r\nSpace Pirate research station fallen under the control of one of the many weapons onboard, an experimental Nightmare model stolen from the Galactic Federation, having gone rogue and now\r\ngenerating a black hole, which Sylux will attempt to stop from growing any bigger by destroying Nightmare as he runs through the station&#039;s corridors, picking up various Chozo artifacts\r\nalong the way.\r\n\r\nMuch like its predecessor, Crocomire&#039;s Last Stand, GRAVITY attempts to provide a more open kind of exploration to the player, though it is much more experimental than the former, having\r\nbeen made for the MetroidConstruction Star Base contest hosted by MetroidMst, which included many restrictions, such as a maximum of 60 rooms overall. (Which Roebloz cleverly gets around by abusing\r\nthe clause for elevator rooms being excluded, and by packing as many rooms as possible within one) It is truly open progression this time around however; The hack is playable in almost\r\nany order that the player chooses, as long as their skills are good enough to handle the tougher lower areas. It is rather short in length depending on how you play (At around 2 hours for a 100% playthrough), though of course if you decide to try and go for all of the ending\r\nimages, it will last much longer, and thanks to all the different paths you can choose, there is near-endless replay value! Do you go for the strongest upgrades first, or do you stock up\r\non Energy Tanks right away? The choice is yours!\r\n\r\nRather than the boring Zero Mission bosses, many of Fusion&#039;s bosses have been ported in thanks to the excellent work of the MetroidConstruction community. The aforementioned Nightmare\r\nappears as the final boss of course, but many others show up with new looks and improved difficulty, such as Yakuza NEO, F.R.I.D.G.E., Serris and Arachnus&#039;s Revenge. The Fusion beams return\r\nfrom Crocomire&#039;s Last Stand, and many new Super Metroid elements are added in as well such as its doors, basic tiles, pickup sprites, some of its sound effects and enemy graphics, which are\r\nblended together with the Fusion elements (Such as ceiling ladders) and the tilesets adapted from Mega Man: The Wily Wars to create as unique of an environment as possible for the\r\nSpace Pirate Elemental Research Station. And of course, you can play as Sylux, making use of the previous technology introduced in Croco&#039;s Last Stand to replace the player sprite, and\r\nhaving slightly less graphical glitches related to it, though Sylux does still perform the &quot;Map Downloading Dance&quot;.\r\n\r\nCustom music has also been applied, consisting of a tracks from other Metroid games, remixes, and non-Metroid games such as Super Mario 64, UNDERTALE, Mega Man and many others. \r\nDue to the short timeframe and ROM size left to import them though, many of them sound pretty muffled and low-quality.\r\nDespite these issues, if you are looking for a relatively short medium-sized Metroid: Zero Mission ROM hack, GRAVITY&#039;s got you covered!\r\n\r\nThe ZIP file includes the hack&#039;s story, two full maps, the changelog and a wallpaper along with the BPS patch.', '[8709]GRAVITY - v1.01.zip', '1.01', '2024-07-03 08:35:41', '2024-07-09 03:10:49', '07 July 2024', 1720310400, '', 1, 1, 1, 1, 1, 0, '8709titlescreen.png', 1, 0, 0, 395, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', 0, '', '', 'https://youtu.be/7LhP5H15zXc'),
(8710, 23, 2668, 'Not Gezora in Dawn of Sorrow', 8681, 'Anyone know the Godzilla Creepypasta fangame? well, one of the bosses is &quot;This lanky aberration that replaced Gezora&quot; from the game\r\n\r\nNot Gezora is now playable in DoS (Julius Mode of course), having 4 Magics based on said fangame of the Creepypasta made by Cosby Daf, read the &quot;Readme&quot; file for more info\r\n\r\nThis is the version with the vanilla Final boss (Dracula Soma Cruz).\r\n\r\nCredits:\r\n\r\nGodzilla CNG, Not Gezora: Iuri Nery, Allone-Works and Cosby Daf\r\n\r\nGodzilla(c), Gezora: Tōhō Co., Ltd\r\n\r\nCastlevania DoS: Konami', '[8710]Not Gezora Cdos.zip', '1.0', '2024-07-05 04:25:26', '2024-07-05 00:25:36', '02 July 2024', 1719878400, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 49, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(8711, 23, 2668, 'Not Gezora in Dawn of Sorrow - True Final Boss', 8681, 'This lanky aberration had replaced Julius, and the new beast was more of a challenge!\r\n\r\nNot Gezora is now playable in DoS (Julius Mode of course), having 4 Magics based on said fangame of the Creepypasta made by Cosby Daf, read the &quot;Readme&quot; file for more info.\r\n\r\nThis is the version with the joke Final boss.\r\n\r\nCredits:\r\n\r\nGodzilla CNG, Not Gezora: Iuri Nery, Allone-Works and Cosby Daf\r\n\r\nGodzilla(c), Gezora: Tōhō Co., Ltd\r\n\r\nCastlevania DoS: Konami', '[8711]Not Gezora Cdos - True Final Boss.zip', '1.0', '2024-07-05 04:26:30', '2024-07-05 00:27:20', '02 July 2024', 1719878400, '', 1, 1, 1, 1, 1, 0, '', 1, 0, 1, 61, 12, 'Database match: Castlevania - Dawn of Sorrow (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nFile/ROM CRC32: 135737F6', 0, '', '', ''),
(8712, 23, 1973, 'Challenge Mode+', 8663, 'A patch for Pokémon White 2 that restores Black 2&#039;s Challenge Mode and its changes (this time with stats scaling accordingly to Pokémon levels) while adding new encounters and changes to make the experience more fresh.\r\n\r\n• No trade/time evolutions.\r\n\r\n• Marlon has a team of 5 and every trainer has their Challenge Mode teams, items, and levels.\r\n\r\n• New wild encounters in the main story for more team options.\r\n\r\n• Changes to abilities and learnsets to make certain Pokémon more viable and fun.\r\n\r\nNOTE: The Challenge Mode changes are applied to Normal Mode, so don&#039;t go into Unova Link settings to change the difficulty! \r\n\r\nCheck the text files in the zip file to see the changes in detail. Credits to Zero, Ajarmar and KazoWAR for the tools, and GhostPro18 and their Reddit post with the Challenge Mode trainer files used in this patch! Use xDelta GUI or ROM Patcher JS (web browser) to patch your ROM. And if there are bugs or freezes, please report!', '[8712]W2CM+.zip', '1.0', '2024-07-05 22:37:38', '2024-07-05 18:37:41', '05 July 2024', 1720137600, '', 0, 0, 1, 0, 1, 1, '', 5, 0, 1, 69, 12, 'Database match: Pokemon - White Version 2 (USA, Europe) (NDSi Enhanced)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: B5D7490BE7B415B8F1E672A53E978A9CC667E56A\r\nFile/ROM CRC32: 777EB04F', 0, '', '', ''),
(8713, 1, 183, 'Ninja Cats (Hack by Emsi-D &amp; Ti_)', 2557, 'This ROMhack is a more difficult version of the original game.\r\nIt&#039;s in Russian, but it doesn&#039;t affect the gameplay in any way.\r\n\r\n- All 11 levels have been changed, almost each of them can be completed in 2 or 3 ways – short paths (without collecting powerups) and longer paths (with forks, but you will come to the boss with upgraded weapons)\r\n\r\n- More enemies and more difficult boss battles (by increasing their HP and changing the design of the boss rooms)\r\n\r\n- Power-Ups will be encountered on your way, but «Ninpo» (weapon upgrades) are more securely hidden\r\n\r\n- The collected power-ups are remembered – it is impossible, as in the original, to change the screen and collect the same power-up again\r\n\r\n- Hard mode is enabled by default: you have 5 HP instead of 10, some enemies are more tenacious\r\n\r\n- Fixed some bugs of the original game. For example: a bug &quot;invisible attack without attack&quot; and a bug with instant killing of boss when you have appearing in the boss room. Also, fixed a bug when the blocks/tiles of the background were not updated (stones, earth)\r\n\r\n- If you have the 3rd level of «Ninpo» and then took another «Ninpo» power-up, then the level of Ninpo is reset to the 2nd, and not to the 1st, as it was in the original game\r\n\r\n- The &quot;Help&quot; bar is filled 2 times faster\r\n\r\n- Character palettes on the levels and in the cutscenes are slightly changed, so that it is closer to the original anime, according to which the game was made', '[8713]Ninja Cats (Hack by Emsi-D & Ti_).7z', '1.1', '2024-07-07 07:32:35', '2024-07-07 03:32:49', '05 July 2024', 1720137600, '8713readme.txt', 0, 0, 1, 1, 0, 0, '8713titlescreen.png', 1, 0, 0, 98, 1, 'Database match: Cat Ninden Teyandee (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4366AA9D91ADC80EC063667C59421B6245B0B786\r\nFile CRC32: 6F1485ED\r\nROM SHA-1: 7D47CD172B886ECE5B98CCB8FEACBACEFA465C3A\r\nROM CRC32: 45878D7F', 0, '', '', ''),
(8714, 1, 746, 'Rockman 3: Gaming Realm Expedition', 7607, 'This is a hack for Rockman 3, you need to patch the original Rockman 3 (not Megaman 3!)\r\nThis hack has the following changes:\r\n-New levels\r\n-Some enemy AI\r\n-Most boss AI\r\n-Music (thanks to Quantam for the makeftrom, link is as follows:\r\nhttps://www.romhacking.net/forum/index.php?topic=36763.0)\r\n-Story text\r\n-Weapons\r\n-Some enemy and weapon sprites\r\n-And more!\r\n\r\nThis hack is a sequel to Rockman 2 But all memes, link to the previous one is as follows:\r\nhttps://www.romhacking.net/hacks/8323/\r\n\r\nAlso, this hack is based on kuja killer&#039;s &quot;Rockman 3/Megaman 3 Improvement&quot;, link is as follows:\r\nhttps://www.romhacking.net/hacks/992/\r\n\r\nFor a detailed story description, please see the readme.txt document.\r\n\r\nEnjoy!\r\n\r\nNOTE: This hack uses MMC5 audio, and its music will not play correctly on a normal NES without the expansion audio hardware hack (sound channels will be missing). For best results play on emulator or Famicom.', '[8714]Rockman 3 Gaming Realm Expedition_v1.0.rar', '1.0', '2024-07-07 07:33:55', '2024-07-14 17:08:58', '04 July 2024', 1720051200, '8714readme.txt', 1, 1, 1, 1, 1, 1, '8714titlescreen.png', 1, 0, 0, 204, 1, 'Database match: Rockman 3 - Dr. Wily no Saigo! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9B8A6E2E234DEB0697A8172C83AC90DEB3B209EA\r\nFile CRC32: 7A6F576\r\nROM SHA-1: F8B186609BBE3AD77D294A5E07F26B7E111A5564\r\nROM CRC32: D9F1E47C', 0, '', '', ''),
(8715, 1, 710, 'Castlevania 2 Revised Night Curse Effects', 8562, 'Revises how the night time curse mechanics works in Castlevania 2. Zombies still appear in town at night time. Monsters still get stronger, and drop better hearts at night time. You can now trade for the Blue, and Red Crystals at night time. As well as enter the merchant&#039;s houses at night to buy there goods. Good for people who struggle with this game to get the best ending. Also good for speeding up how long it takes to playthrough the game. Tested with Bisqwit Castlevania II English Re-translation (+Map) hack.', '[8715]Castlevania 2 Revised Night Curse Effects.zip', '1.0', '2024-07-08 04:14:06', '2024-07-08 00:14:12', '06 July 2024', 1720224000, '', 0, 0, 0, 0, 1, 1, '8715titlescreen.png', 5, 0, 0, 107, 1, 'Database match: Castlevania II - Simon&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nFile CRC32: A9C2C503\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35\r\nROM CRC32: C471E42D', 0, '', '', ''),
(8716, 11, 1493, 'Light Crusader - Color Palette Optimization Hack', 6641, 'This modification improves the palette transition effects. The code is written from scratch using color tables, which greatly speeds up the game during loading and gameplay.\r\n\r\nAlso, frame-by-frame animation was removed, which caused the red tint to lag, making the colors seem unnatural and faded. This is actually the main reason behind the idea of ​​this hack - to remove color issues\r\n\r\nInside the code, the palette effect is applied every frame and uses complex math involving the multiply instruction, which uses many CPU cycles and is very taxing on the code. Now all calculations are pre-calculated and stored in a separate table, which uses much fewer CPU cycles for reading.\r\n\r\nFeatures:\r\n\r\nv1.0\r\n-Rewritten pallette routine from scratch\r\n-Added color tables for fade effects both to dark and light\r\n-Optimized palette routines provided faster loading times\r\n\r\nv1.1\r\n-Fixed fade to white effect on boss defeat or event\r\n-Fixed fade effects on final boss\r\n\r\nNote: To work with the double jump hack [url]https://www.romhacking.net/hacks/8505/[/url], patch the ROM with color first, otherwise the game will crash after you make a jump.', '[8716]Light Crusader Color Palette Optimization Hack by Segaman v1.1.7z', '1.1', '2024-07-08 04:30:21', '2024-07-11 20:02:37', '11 July 2024', 1720656000, '8716readme.txt', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 231, 8, 'Database match: Light Crusader (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DF58FBCBEDE4B9659740B5505641D4CC7DD1B7F8\r\nFile/ROM CRC32: BEB715DC', 0, 'GPL-3.0', '', ''),
(8717, 11, 5363, 'Ninja Gaiden Control Hack', 6641, 'The hack fixes player controls.\r\nIn the original beta release player forced to walk diagonally due to code bug.\r\nThis hack fixes player controls issue.', '[8717]Ninja Gaiden (Control hack) by SEGAMAN.7z', '1.0', '2024-07-08 04:31:08', '2024-07-08 00:31:14', '22 December 2020', 1608595200, '8717readme.txt', 0, 0, 0, 0, 1, 0, '', 4, 0, 1, 189, 8, 'Database match: Ninja Gaiden (Japan) (En) (Proto)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DCED2E4EB53AE5D9E979B13F093F70D466634C5B\r\nFile/ROM CRC32: D7F74BA', 0, 'GPL-3.0', '', ''),
(8718, 1, 750, 'E1S 2024 SMB3 Hack #2', 1609, 'Sequel game to the one released back in January of 2024. Still the same go around. Each world has around 4 stages and then a direct battle with the Koopalings. Levels vary in difficulty and range from original levels and custom levels with a twist. Enjoy!', '[8718]E1S 2024 SMB3 Hack #2 - FINAL.zip', '1.0', '2024-07-08 08:35:05', '2024-07-08 04:35:15', '07 July 2024', 1720310400, '', 0, 0, 1, 1, 1, 0, '8718titlescreen.png', 1, 0, 0, 195, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(8719, 9, 1211, 'Tiny Toon Adventures Buster Busts Loose JP Remix', 7395, 'For use on the American ROM. Konami USA butchered the game, cutting things and scrapping the password for Normal difficulty.\r\n\r\nKey aspects implemented:\r\n\r\n1) Reinstated the password for use on Normal difficulty, which was cut by the Konami USA localisation team, and only available for Kids Mode (which truncates levels, losing about 60% of the gameplay). Passwords also work on Hard now too.\r\n\r\n2) Reinstated showing the password if you select &quot;End&quot; from the continue screen while in Normal difficulty.\r\n\r\n3) Reinstating the full ending, with characters in the credits, for Normal difficulty, as it was in Japan. Also applies to Hard and Easy difficulty.\r\n\r\n4) Reinstating the password for level 5, Buster&#039;s Sky Jinks, since it was disabled in the US release.\r\n\r\nJust use a basic IPS patcher on the ROM detailed below.', '[8719]TTABBL_JP_Remix.zip', '1.0', '2024-07-08 08:36:33', '2024-07-08 04:36:45', '07 July 2024', 1720310400, '8719readme.txt', 0, 0, 1, 0, 1, 1, '', 5, 0, 1, 311, 4, 'Database match: Tiny Toon Adventures - Buster Busts Loose! (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 04BF92B242BA965C453B6EB13D522AFB7DB7996B\r\nFile/ROM CRC32: AB48D27A', 0, 'Public Domain', '', ''),
(8720, 9, 755, 'Attack Robot Ski Race', 8665, 'Attack Robot and pals ARE BACK!!! The sequel to Attack Robot Racing, this Rom Hack of Super Mario Kart is just as chaotic as its predecessor but now it is a skiing game. This hack offers:\r\n-20 new tracks!\r\n-4 battle courses.\r\n-A modified palette in the tracks.\r\n-8 characters: 5 are from the first game but Mouse M., Bradley and Luke and Edward&#039;s -dreaded school principal.\r\n-Everyone in the game believes in you to guide them into obtaining the gold trophy.\r\n-One more thing, only 2 characters in the game use skis while the other vehicles range from a sled to a car to a U.F.O.\r\n-Attack Robot Ski Race is the ROM hack to fulfill these needs for U.F.O. racing.', '[8720]Attack Robot Ski Race.zip', '1.0', '2024-07-08 15:17:39', '2024-07-08 11:17:48', '07 July 2024', 1720310400, '', 1, 0, 1, 0, 0, 0, '8720titlescreen.png', 1, 0, 0, 87, 3, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: C9FFE61534F15CA54F0A2A29E64EA29AD2E5D112\r\nFile CRC32: 1793FD5\r\nROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nROM CRC32: CD80DB86', 0, '', '', ''),
(8721, 1, 910, 'Ice Hockey Japan', 5896, 'This patch changes the original EU/US Ice Hockey to the japanese FDS version.\r\n\r\nChanges were made to:\r\n* The hidden screen\r\n* Teams (Japan instead of Sweden)\r\n* Music\r\n\r\nI also added the text JAPANESE 2024 to the title screen.\r\n\r\nAll Changes are described in: https://tcrf.net/Ice_Hockey_(NES,_Famicom_Disk_System)', '[8721]Ice Hockey (Japan).zip', '1.0', '2024-07-09 14:33:01', '2024-07-09 10:33:07', '07 July 2024', 1720310400, '', 1, 1, 0, 0, 0, 0, '8721titlescreen.png', 5, 0, 0, 71, 1, 'Database match: Ice Hockey (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3F732EDBABDCC06DBB15E246C4438E6E53E90AC4\r\nFile CRC32: D40E1E37\r\nROM SHA-1: 40262A15EE764F676E752C90626A2F61DA370A1A\r\nROM CRC32: AE64CA77', 0, '', '', ''),
(8722, 1, 706, 'Rockman 5 Wily&#039;s ???', 6959, 'This hack started in 2022, and it has been almost two years.\r\nIt is time to give an explanation to those who are waiting for the official version of this revision.\r\n\r\nThis hack modifies the levels, enemy AI and textures, Boss AI, music, and more innovative content that was not in the previous Rockman 5/Mega Man 5 hack.\r\nSee the readme file for details.\r\n\r\nEnjoy this hack......\r\n\r\n2024/7/10 Updated: Fix the bug of selecting difficulty.', '[8722]Rockman 5 WS？？？v1.0.zip', '1.0', '2024-07-09 17:17:43', '2024-07-11 19:58:17', '11 July 2024', 1720656000, '8722readme.txt', 1, 1, 1, 1, 1, 1, '8722titlescreen.png', 1, 0, 0, 233, 1, 'Database match: Rockman 5 - Blues no Wana! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nFile CRC32: 9D01E44C\r\nROM SHA-1: 36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32: FDDF2135', 0, '', '', ''),
(8723, 18, 5364, 'Battle Gear 3 NegCon Patch', 8686, 'This patch fixes the botched NegCon controls in Battle Gear 3 and allows you to play the game using the NegCon controller on the PS2.\r\n\r\nNOTE: DualShock 2 Config H must be selected in the controller options menu for this patch to function as intended.\r\n\r\nAll relevant info contained the readme file (including how to patche and how to create your own patches)!\r\n\r\nPrepatched .iso can be found at archive.org:\r\n\r\nhttps://archive.org/details/battle-gear-3-neg-con-digital-patched', '[8723]Battle Gear 3 NegCon Patches.rar', '1.0', '2024-07-10 04:54:16', '2024-07-10 00:54:24', '07 July 2024', 1720310400, '', 0, 0, 0, 0, 1, 1, '', 5, 0, 1, 26, 1, 'No database match.\r\nFile/ROM SHA-1: C959806E2EE583B07FC689610C4A3C37BEC1BF95\r\nFile/ROM CRC32: FBED1D6F', 0, '', '', ''),
(8724, 11, 5365, 'Mazin Saga - New Moves Hack', 6641, 'This hack improves player character&#039;s moveset.\r\n\r\nFeatures:\r\n-Improved super attacks\r\n-Added projectile attack on uppercut\r\n\r\nNotes:\r\nProjectile attack was done by adding invisible copy\r\nof player, locking his attack pose and replacing his\r\nsprite with projectile graphics, which is now always\r\nloaded into VRAM.\r\nThis added a new neat move into our hero&#039;s moveset\r\nand also made enemy AI react to such attack.', '[8724]Mazin Saga - New Moves Hack.7z', '1.0', '2024-07-10 04:56:08', '2024-07-10 00:56:17', '19 May 2021', 1621382400, '8724readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 116, 8, 'Database match: Mazin Saga - Mutant Fighter (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 5CB87BB4EFC8FA8754E687B62D0FD858E624997D\r\nFile/ROM CRC32: 1BD9FEF1', 0, 'GPL-3.0', '', ''),
(8725, 1, 709, 'Arle Nadja In Super Mario Bros', 8687, 'This hack adds the Puyo popin protagonist of the PuyoPuyo games to Super Mario Bros. Also some of graphical updates from smbj2 have been added.\r\n\r\n1.5 update\r\nfixes graphics bug in 4-2 wrap zone', '[8725]V5 Arle In Super Mario Bros. (World) .zip', '1.5', '2024-07-10 13:16:05', '2024-07-15 02:15:44', '15 July 2024', 1721001600, '', 1, 0, 0, 0, 0, 0, '8725titlescreen.png', 5, 0, 0, 145, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8726, 1, 1144, 'Boxguy In Gimmick!', 8687, 'A small hack that was made for fun that replaces the Gimmick guy with Boxguy.', '[8726]Boxguy BACKUP! (Japan).zip', '1.0', '2024-07-10 18:28:37', '2024-07-10 14:28:43', '08 July 2024', 1720396800, '', 1, 0, 0, 0, 0, 0, '8726titlescreen.png', 5, 0, 0, 66, 1, 'Database match: Gimmick! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9974006CE28678F1F30C1F1292B9173572EB36D0\r\nFile CRC32: EEB6B362\r\nROM SHA-1: 9336C1968359C55C3E4438579C7BF14C443EDEBE\r\nROM CRC32: D65E7C7', 0, '', '', ''),
(8727, 17, 1070, 'Castlevania: Symphony of the Night -  Improvement Hack', 3700, 'This improvement hack reactivates some details that were removed in the retail version and\r\nother features that were only available in the Japanese version, see the list below.\r\n\r\nChangelog v1:\r\n* Unlock Secret passage in Castle Entrance (Normal and Inverted Castle)\r\n* Fix missing pallete in Save Room from Secret Passage (Normal and Inverted Castle)\r\n* Activate the unused title description text\r\n* Activate the Sprite/Pixie and Nosedevil card in the Relic menu\r\n* Sprite/Pixie and Nosedevil japanese names translated into English\r\n* Add Pixie Card in the Olrox&#039;s Quarter&#039;s like the Japanese Version\r\n* Add Nosedevil Card in the Catacombs like the Japanese Version\r\n* Pixie can Sing &quot;Nocturne&quot; (After level 90)\r\n* Uncensored priest&#039;s speech in the Royal Chapel\r\n* Activate the unused Richter spin kick and double jump moves', '[8727]Castlevania - Symphony of the Night (Improvement Hack).rar', '1.0', '2024-07-11 13:39:03', '2024-07-11 09:39:14', '08 July 2024', 1720396800, '8727readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 348, 11, 'MD5: ACBB3A2E4A8F865F363DC06DF147AFA2', 0, '', '', ''),
(8728, 9, 596, 'Cybernator - No Double Tap Dash', 7395, 'In Cybernator, you can dash in two different ways: by pressing the B button and by double-tapping directions.\r\n\r\nSome people prefer to play the game where the dash is ONLY mapped to the B button.\r\n\r\noriginal file to patch: Cybernator (USA).sfc', '[8728]Cybernator (USA) - no double tap dash.zip', '1.0', '2024-07-11 13:42:30', '2024-07-11 09:42:40', '09 July 2024', 1720483200, '8728readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 73, 4, 'Database match: Cybernator (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F629DEEA9D7CF6903BA8A4B81DA96624C0B056AB\r\nFile/ROM CRC32: 4DFA05B3', 0, '', '', '');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8729, 9, 755, 'Animal Crossing Kart', 8665, 'Get ready to race as Animal Crossing villagers in this Super Mario Kart ROM hack! This hack contains:\r\n\r\nA new points system! 1st=9pts, 2nd=7pts, 3rd=6pts, 4th=5pts, 5th=3pts, 6th=2pts, 7th=1pt and 8th=0pts.\r\n\r\nRace on 20 racing tracks in iconic Animal Crossing locations such as the Town, Harvey&#039;s campground, Club LOL and more!\r\n\r\nPlay as Kid Cat, Big Top, Aurora, Rasher, Cranston, Olaf, Raymond and Nibbles.\r\n\r\n4 battle courses to play on with a friend.\r\n\r\nIf you ever wanted an Animal Crossing Kart Racing game then this is for you.', '[8729]Animal Crossing Kart (U) [!].zip', '1.0', '2024-07-12 13:34:48', '2024-07-12 09:34:58', '10 July 2024', 1720569600, '', 1, 0, 1, 0, 0, 0, '8729titlescreen.png', 1, 0, 0, 128, 3, 'Database match: Super Mario Kart (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: C9FFE61534F15CA54F0A2A29E64EA29AD2E5D112\r\nFile CRC32: 1793FD5\r\nROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B\r\nROM CRC32: CD80DB86', 0, '', '', ''),
(8730, 1, 749, 'Bunny-Bunny Panic', 8690, 'Welcome to Bunny-Bunny Panic!\r\n\r\nThis 15-level hack uses Kaizo level design to create a fun but challenging world that explores a lot of what this game has to offer. This game was made when the creator was not experienced with SMB2 and is aimed to be a fair, but challenging, hack for brand-new players, while still providing fresh things for seasoned SMB2 vets.\r\n\r\nIn addition to being Super Mario Bros 2 Kaizo, this hack also features:\r\n\r\n- Brand-new pause info screens, courtesy of CircleFriendo, that provide helpful tips in each new sub-area!\r\n- Character-limited levels tailored to each of the four SMB2 characters!\r\n- A special alternate Challenge Mode patch where lives/continues matter (but have been tweaked to be more fair to the challenge of the game)!\r\n\r\nSpecial thanks to everyone who made this hack possible in the readme :) This is the creator&#039;s first SMB2 hack, but likely will not be their last!', '[8730]bunnybunnypanic1.0.zip', '1.0', '2024-07-13 06:56:54', '2024-07-13 02:57:07', '09 July 2024', 1720483200, '8730readme.txt', 1, 0, 1, 1, 1, 0, '8730titlescreen.png', 1, 0, 0, 153, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', 'https://www.youtubehttps://youtu.be/-pD7UKxzPAY?si=8dxzOfsNhGWN1s7rcom/watch?v=-pD7UKxzPAY'),
(8731, 1, 749, 'The Super Mario Bros. Super Show!', 7634, 'Mostly graphical hack that makes the game resemble the Super Mario Bros. Super Show! animated series. Enemies are modified to match their appearance in the show, with King Koopa as the final boss.\r\n\r\nStory:\r\n\r\n\r\nEvil King Koopa and his Koopa pack have taken control of the illusive Subcon Land and imprisoned all of its inhabitants in a large jar. Mario, Luigi, Princess Toadstool and Toad set out on a journey to stop King Koopa before he takes control of the Mushroom World. Don&#039;t let Koopa koop away!', '[8731]The Super Mario Bros. Super Show!.rar', '1.0', '2024-07-13 07:55:39', '2024-07-15 02:13:23', '11 July 2024', 1720656000, '', 1, 0, 0, 1, 1, 0, '8731titlescreen.png', 1, 0, 0, 997, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE\r\nFile CRC32: 8AA4ACE0\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', 0, '', '', ''),
(8732, 1, 709, 'Super Mario Bros: Definitive Tweaks', 3879, '[i][url=https://www.romhacking.net/hacks/8509/]Super Mario Bros: Definitive[/url][/i] is a very fantastic hack, combining the best of both [i]Super Mario Bros.[/i] and [i]Super Mario Bros. 2[/i] (the FDS one) into one seamless adventure.  But, what if it was made even [i]better[/i]?\r\n\r\n[i]Super Mario Bros: Definitive Tweaks[/i] is a collection of patches ported from the original games which seek to improve upon an already great project in several small but significant ways:\r\n\r\n[list][li][b]&quot;Spiny Egg Behavior Fix&quot;[/b] enables the Spiny Egg behavior originally [i]intended[/i] by Nintendo, allowing Lakitu to take aim with greater precision and allowing spiny eggs to bounce off walls.[/li]\r\n[li][b]&quot;Warp Zone Scroll Lock Fix&quot;[/b] enables the Warp Zone boundaries to work as intended, stopping the screen from scrolling just before it&#039;s revealed. (Unless the player is at the top of the screen, of course.)[/li]\r\n[li][b]&quot;[i]Super Mario Bros.[/i] Graphics&quot;[/b] replaces all [i]Super Mario Bros. 2[/i] graphics with their [i]Super Mario Bros.[/i] counterparts, giving the game even more of a retro vibe.[/li]\r\n[li][b]&quot;[i]Super Mario Bros.[/i] Luigi Colors&quot;[/b] changes Luigi&#039;s colors back to his classic white-on-green outfit from [i]Super Mario Bros.[/i] without changing his unique physics.[/li][/list]\r\n\r\nTry them out!  Mix and match!  And above all: enjoy your already amazing game with just that little [i]extra splash[/i] of something more!', '[8732]JDC_SMB1Def Tweaks v100.zip', '1.0.0', '2024-07-14 05:47:56', '2024-07-14 01:48:08', '12 July 2024', 1720742400, '8732readme.txt', 1, 0, 0, 0, 1, 0, '8732titlescreen.gif', 6, 0, 0, 351, 1, 'Database match: not found (Super Mario Bros: Definitive - MMC3 Mapper)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DCE44089258DD3C01EE418D59B60FE9DD184201C\r\nFile CRC32: BFA968FC\r\nROM SHA-1: BA797D92E079C14FE1219F2720511832B53225A6\r\nROM CRC32: C1A0C9D8\r\n--\r\n\r\nDatabase match: not found (Super Mario Bros: Definitive - VRC3 Mapper)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DC3B0528221D883D2C9EF0CD5FB96010ACD6C953\r\nFile CRC32: 52B5D5F\r\nROM SHA-1: A828A0E98CBFC6E65DE6182FF8130053D0BC825E\r\nROM CRC32: 6447D139', 0, 'Public Domain', '', 'https://youtu.be/qRy6H03zN8s?si=BukuZvJRDPteAiIk'),
(8733, 9, 1686, 'DKC X Mario', 4835, 'Come join Mario on this unique adventure on DK Isle!\r\n\r\nThis is a hack of DKC for the SNES. As a big fan of watching Mario stuff, SMW Mario was added here. The physics engine is still entirely DKC. Just, some things were modified to work here.\r\n\r\nAlso, most of the music is changed here. All of the music done here was sequenced in the Rare sound engine. This is exclusive here. Music hasn&#039;t been hacked to this extent in any previous hack. \r\n\r\nThe goal here was not a Mario hack. But a DKC hack with Mario playable.\r\n\r\nPlease [url=https://docs.google.com/document/d/18rmtQjF1AWjeXNTq1qkt3EwBQC0yIunmiyU3IQN9kKQ/edit?pli=1]read this document[/url] about all the features\r\n\r\n[b]***[/b]Slight update![b]***[/b]\r\n\r\nVarious bug fixes\r\n\r\nAdded noise to spin jump start\r\n\r\nEnabled X to run - IMPORTANT With Yoshi, X does not tongue\r\n\r\n\r\n\r\n\r\nEDITING\r\n\r\nThis ROM hack was optimized to be edited. [url=https://www.romhacking.net/utilities/1720/]My editor[/url] has been updated to fully work with this. Enjoy and make something great :)', '[8733]DKC X Mario 1.107.zip', '1.107', '2024-07-14 16:43:27', '2024-07-25 11:58:27', '24 July 2024', 1721779200, '', 1, 1, 1, 1, 1, 0, '8733titlescreen.png', 1, 0, 0, 2444, 4, 'Database match: Donkey Kong Country (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nFile/ROM CRC32: C946DCA0', 0, '', '', 'https://youtu.be/WAqFF-_XH3s?si=BLnZGgr-I_SwuIEJ'),
(8734, 11, 1493, 'Light Crusader - Skippable Intro Cutsenes Hack', 6641, 'This modification allows player to skip intro cutscene sequences.\r\n\r\nFeatures:\r\n-Allows to skip intro cutsene by pressing start\r\n-Fixed end credits skip\r\n-Fixed color fade animation glitches\r\n\r\nKnown issues:\r\n-This hack does not allow to skip &quot;arriving to town&quot; and &quot;talk to king&quot; sequences', '[8734]LightCrusader-SkipableIntro.7z', '1.0', '2024-07-15 04:19:56', '2024-07-15 00:20:01', '11 July 2024', 1720656000, '8734readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 84, 8, 'Database match: Light Crusader (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DF58FBCBEDE4B9659740B5505641D4CC7DD1B7F8\r\nFile/ROM CRC32: BEB715DC', 0, 'GPL-3.0', '', ''),
(8735, 11, 944, 'Pulseman Trainer Hack', 6641, 'This hack provide all features to practice game for speedrunners.\r\n\r\nFeatures:\r\n-Custom main menu\r\n-Built-in &#039;help&#039; section\r\n-Stage select\r\n-Pause menu\r\n\r\nIn-game:\r\n-Restore hp: heal player\r\n-Navigate: activate free movement\r\n-Inf volt: unlimited power\r\n-Inf life: unlimited hp\r\n-Repeat stage: replay stage forever (for practice)\r\n\r\nNote: Use gamepad buttons to navigate in-game pause menu in hotkey style\r\n\r\n-&#039;Score&#039; is replaced with player coordinates\r\n-If you somehow stuck just hold &#039;Start&#039; button for 3 seconds. The game will reset\r\n-&#039;Navigate&#039; will turn player into custom made object. To exit this form just press &#039;A&#039;\r\n\r\nKnown issues:\r\n\r\n&#039;Navigate&#039; doesn&#039;t allow you to to fly thru walls.\r\n\r\nTo fix it:\r\n-Gain power charge (or activate &#039;inf volt&#039; feature)\r\n-Activate pulseman&#039;s voltecker (press &#039;A&#039;)\r\n-Go to pause menu\r\n-Activate &#039;Navigate&#039;\r\n\r\nFrom now on you will be able to navigate stage with no collision.', '[8735]PulsemanTrainerHackV3.1.7z', '3.1', '2024-07-15 04:22:10', '2024-07-15 00:22:20', '14 July 2024', 1720915200, '8735readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 97, 8, 'Database match: Pulseman (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 5FD76A5F80E4684B5F9D445DDB893679985684E6\r\nFile/ROM CRC32: 138A104E', 0, 'GPL-3.0', '', ''),
(8736, 1, 710, 'Castlevania II: Subotai&#039;s Hunt', 7910, 'This release marks the Tenth Anniversary of this hack.  All game areas have been redesigned for a brand-new experience in this hack.  The question of whether the best ending can be attained is left for the player to discover.\r\n\r\n- In this edition, players will start with a red crystal without needing to enter a password.  The red crystal is required to progress in this hack.\r\n\r\n- Also new in this edition, using sub-weapons with Dracula&#039;s Ring will no longer deplete your hearts.\r\n\r\n- Achievement and leaderboard support has also been added with this edition.\r\n\r\nA trailer is available below.  Video walkthroughs are also available on the same channel.', '[8736]Castlevania II - Subotai\'s Hack - Tenth Anniversary Edition v1.05b.zip', '1.05b', '2024-07-16 04:07:02', '2024-07-16 00:07:13', '25 June 2024', 1719273600, '', 0, 0, 1, 1, 1, 0, '8736titlescreen.png', 1, 0, 0, 308, 1, 'Database match: Castlevania II - Simon&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nFile CRC32: A9C2C503\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35\r\nROM CRC32: C471E42D', 0, 'MIT', 'https://github.com/cIymax/castlevania-ii-subotais-hunt', 'https://youtu.be/UeLIQiSpJ8M?si=cmy1rvEpWOEfZXuG'),
(8737, 8, 4511, 'Better Turret Control and Powerup Icon', 8203, 'Hack created by LightBulbSun that has the turret face the same direction the player moves and allows locking direction with A button, making it easier to maneuver the famous junk tank in the battlefield, in addition to showing the current power-up above the lives counter.', '[8737]trax-control.zip', '1.1 202309', '2024-07-16 04:08:38', '2024-07-16 00:08:42', '08 September 2023', 1694131200, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 90, 1, 'Database match: Trax (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3F3A31ED7E47319C5815DD6E31CA27A52377423C\r\nFile/ROM CRC32: 4A38BE7D', 0, '', 'https://github.com/lightbulb-sun/trax-control', ''),
(8738, 8, 923, 'Mega Man World 3 DX', 4536, 'The third entry in the Mega Man World series gets a coat of paint!\r\nEnjoy another blue bomber classic in full color and defeat Wily one more time\r\nwith colorful backgrounds along gameplay fixes and enhancements.\r\n\r\nFEATURES\r\n- full color conversion\r\n- slowdowns removed\r\n- NES styled pause screen\r\n- hitbox and animation fixes\r\n- works in real GBC hardware and emulators\r\n\r\nThis hack is part of [url=https://www.youtube.com/watch?v=R-mmBJQliKQ]the Mega Man Mania project[/url]. Other hacks in this series include...\r\n* [url=https://www.romhacking.net/hacks/7492/]Mega Man World GBC[/url] by [url=https://www.romhacking.net/community/5916/]SpecialAgentApe[/url]\r\n* [url=https://www.romhacking.net/hacks/8688/]Mega Man World 2 GBC[/url] by [url=https://www.romhacking.net/community/5916/]SpecialAgentApe[/url] and [url=https://www.romhacking.net/community/7214/]forple[/url]\r\n* Mega Man World 4 DX (coming in 2025)\r\n* [url=https://www.romhacking.net/hacks/7413/]Mega Man World 5 DX[/url] by [url=https://www.romhacking.net/community/4536/]marc_max[/url] and [url=https://www.romhacking.net/community/5526/]Kensuyjin33[/url]', '[8738]mmw3dx_v1b.zip', '1.0b', '2024-07-16 06:32:52', '2024-07-21 02:00:31', '17 July 2024', 1721174400, '', 1, 0, 0, 0, 1, 0, '8738titlescreen.png', 5, 0, 0, 5315, 1, 'Database match: Mega Man III (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 57347305AB297DAA4332564623C4A098E6DBB1A3\r\nFile/ROM CRC32: 5175D761', 0, '', '', 'https://youtu.be/naju4jJkXp8'),
(8739, 23, 1977, 'Pokemon HeroicHeartGold', 8399, 'Playing Pokémon HeartGold may make one think to themself, &quot;gee, this is fun, but making teams is hard with the routes being full of ratatta.&quot; or &quot;This Pokemon would be nice if it could be evolved but there&#039;s no one to trade with): &quot; or even &quot;WHY are all the Pokémon are formatted in UPPER CASE&quot;. Well, ambitious little friend, this hack fixes all the above!\r\n\r\n-The entire Johto dex (minus the Kanto legendries) can be caught within Johto\r\n-All Pokémon have their base stats matching their current stats as of Gen IX\r\n-Pokémon that evolve via trade now evolve via different methods. (see readme for the details)\r\n-All Pokémon are render in sentence case (Eg: Electabuzz instead of ELECTABUZZ)\r\n-Certain trainers have their teams changed to give more uniqueness to them', '[8739]HEARTGOLDHACK.zip', '1.0', '2024-07-17 04:17:16', '2024-07-17 00:17:22', '15 July 2024', 1721001600, '8739readme.txt', 0, 0, 1, 0, 1, 1, '', 5, 0, 1, 127, 1, 'Database match: Pokemon - HeartGold Version (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 4FCDED0E2713DC03929845DE631D0932EA2B5A37\r\nFile/ROM CRC32: C180A0E9', 0, '', '', ''),
(8740, 17, 4242, 'Resident Evil 2 - Sorry About That Babe Edition', 8488, 'Resident Evil 2 Dual Shock - &quot;Sorry about that, babe&quot; Edition\r\n\r\nSpecial Thanks/Credits:\r\nDiamondcutter/UL1/Misfire: Freeze Address from the regular PAL version\r\n\r\nMakes the gameplay a little bit less &quot;tanky&quot; with some perks that make the game tailored for quicker/casual action\r\n\r\n\r\nChanges:\r\n-The character rotates on its own axis faster than in the original (improves dodging and mobility. For example, circle-stab lickers is a lot easier). Tip: Use backwalk turning as a &quot;manual quick-turn&quot;\r\n-Quick disarm: The animation of lowering the weapon can be canceled (better mobility)\r\n-Quick stabs: The knife attack speed has been increased\r\n-Zombie stabbing: Zombies suffer circa 2.5x more damage with the knife (less tedious knife-only runs)\r\n-The &quot;limping run&quot; animation (Danger) has been canceled to work as if in &quot;Caution&quot;\r\n-The backward walking animation in &quot;Caution/Danger&quot; has been canceled to work as if in &quot;Fine&quot;\r\n-Safe Reload (optional): The reload animation freeze enemies for its duration (no need to open the inventory everytime for reloading if you don&#039;t want to)\r\n-Tactical Reload: R1 + Triangle\r\n-&quot;Tactical Mode&quot;: Reload Freeze/Safe Reload is optional by toggling it on/off (on by default) pressing &quot;R1 + Triangle&quot; while inside inventory. WARNING: While in &quot;Tactical Mode&quot; (freeze off), auto reloading (firing with no ammo left) is disabled so reloading must be done manually with R1 + Triangle (it&#039;s still possible to combine ammo inside inventory like in vanilla/unhacked game though)\r\n-Support Knife: Press Select in the Inventory to switch the unique item (Lighter/Lockpick) for a knife (You don&#039;t need to have knife in the inventory). Unequip the &quot;knife&quot; whenever you want to return to the original item\r\nNote: Works with all characters, including in extra modes. It was disabled in Claire&#039;s scenario because obviously Sherry is too young to use a knife. There is no problem switching also at the end (when the character gets the vaccine), because the vaccine item is purely aesthetic (does not affect the game)\r\n-Ink Ribbons are not needed to save the game\r\n-!!Extra: Reach a chest to immediately gain 2 inventory slots (sidepack). Attention: It will not work depending on the game&#039;s progress (notably after picking the herbs at the back of the East Office that connects the first/second floor). If you are in the second scenario, prefer going straight to the chest in the Waiting Room before picking up the wheel in the East Office.\r\n\r\nKnown Issues:\r\n-The &quot;Wall stabbing&quot; animation was removed, and depending of the character position, the camera may not change when continuously stabbing. It will change accordingly as soon as the char makes another action (i.e walk)\r\n-The Attract-Demo gameplay with Claire inside the RPD File Storage can (and will) softlock the game when she erroneously grab an Ink Ribbon due to changed turning speed.\r\n\r\nInstructions:\r\n\r\nApply the patch on the &quot;BIN 1&quot; file of your USA Resident Evil 2 Dual Shock copy/image with any software that applies xdelta patches\r\nI recommend &quot;Delta Patcher&quot;\r\nhttps://www.romhacking.net/utilities/704/', '[8740]Resident Evil 2 - Sorry About That, Babe Edition.zip', '1.1', '2024-07-17 04:19:01', '2024-07-17 00:19:07', '15 July 2024', 1721001600, '', 0, 0, 0, 0, 1, 0, '8740titlescreen.png', 5, 0, 0, 99, 11, 'Resident Evil 2 - Dual Shock Edition\r\nSerial Number(s) SLUS-00748 &amp; SLUS-00756', 0, '', '', 'https://youtu.be/N_RQ5lo9qfM'),
(8741, 8, 926, 'Mega Man V - Harder Bosses', 5583, 'Mega Man V (Gameboy) -- Harder Bosses\r\n\r\nv1.0, by hmsong\r\n\r\nMega Man V (aka Rockman World 5) was the last Mega Man game for the original Gameboy.  Mega Man 1 ~ IV were all ports of the NES Mega Man games with slight changes, but Mega Man V was entirely original, with a new Mega Buster (called Mega Arm), bosses, and story.  And it was great.\r\n\r\nHowever, many of MMV&#039;s bosses were generally easier than the previous game bosses.  This was especially true for the past GB-exclusive bosses (Enker, Quint, Punk, Ballade) -- while it was nice to pay homage to the past GB games, all of them clearly got weaker, slower, and/or lacking some skills compared to their original selves, thus making most of the battles too easy (Enker and Quint were already easy to begin with).\r\n\r\nSo, this patch does the following to make the bosses more difficult (but still fair, imho):\r\n\r\n- Changes some boss rooms.  Specifically, initial Venus&#039;s room has waterfalls, initial Neptune&#039;s room has slightly uneven ground, most of the Wily Star boss rooms (including the rematch rooms) have different structures, and Sunstar&#039;s room has slightly more gravity (phase 1&#039;s laser duration was reduced to mitigate this).\r\n- Increases the power of many boss attacks, usually by 1.\r\n- Changes few bosses&#039; behaviors.  For example, Enker&#039;s big sword wave requires less hits to activate, Quint and Ballade have less &quot;stand-still&quot; time, and Terra&#039;s Spark Chaser has less &quot;stay-still&quot; time.\r\n- Changes the Mega Arm&#039;s effectiveness for some of the bosses.  Specifically, Uranus, Terra, Wily Brain 2, and Sunstar can only be damaged by the fully-charged shot (1 damage for Sunstar, 3 damage for the rest, and CL fails).  In addition, Enker can only be damaged by at least semi-charged shot, and Quint takes 1 damage from all Mega Arm attacks, including the fully-charged shot.\r\n- Reduces the damage Saturn and Uranus take from their major weaknesses to more reasonable level.  In addition, one of the major weaknesses from the bosses with multiple major weaknesses was changed to minor weaknesses (so that they would only have one major weaknesses, just like all other bosses).  Likewise, some of the minor weaknesses from the bosses with multiple minor weaknesses were removed (to either 1 damage or immunity).\r\n- Sunstar is immune to everything except the fully-charged Mega Arm.\r\n- Other minor changes, mostly due to the compatibility issues.\r\n\r\nBIG thanks goes to Nezz.  He helped hmsong in some difficult parts of the hacks.\r\n\r\nIf you have any new ideas (big or small), then let hmsong know.  He is open to them, and he may be able to work something out.\r\n\r\n\r\nApplying Notes:\r\n\r\n- There are 2 versions --  one for Mega Man V US rom, and one compatible with marc_max&#039;s  [url=https://www.romhacking.net/hacks/7413/]Mega Man World 5 DX[/url] (apply the MMW5DX patch first, then apply the &quot;Harder Bosses DX&quot; patch).\r\n- This is compatible with all of hmsong&#039;s MMV patches, unless otherwise noted.\r\n- Always apply the patch on a new ROM.  Do NOT patch the most recent version on top of an old version.  It may screw up things and cause unintended effects.\r\n\r\nIf you have any questions or find errors, please PM [url=http://www.romhacking.net/forum/index.php?action=profile;u=82786]hmsong on Romhacking.net[/url] (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).', '[8741]Mega Man V - Harder Bosses 1.0.zip', '1.0', '2024-07-17 13:34:22', '2024-07-17 09:34:32', '15 July 2024', 1721001600, '8741readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 58, 1, 'Database match: Mega Man V (USA) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 9A7DA0E4D3F49E4A0B94E85CD64E28A687D81260\r\nFile/ROM CRC32: 72E6D21D', 0, '', '', ''),
(8742, 9, 804, 'Super Mario RPG 9999 Coins Limit Patch', 7130, 'A Quality of Life patch built specifically for aspiring Romhackers!\r\n\r\nBeware that this does not fix the Minecart Minigame forcing your coin count to 999 if you have 999+ coins, and is not recommended for casual play!', '[8742]Super Mario RPG Good 9999 Coins Patch.zip', '1.0', '2024-07-17 13:47:53', '2024-07-17 09:47:58', '16 July 2024', 1721088000, '8742readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 60, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', 0, '', '', ''),
(8743, 9, 301, 'Final Fantasy V-Pixel Freemaster', 7580, 'Final Fantasy V-Pixel Freemaster v5.88 is an Ultimate or Redux-like version of Final Fantasy V for the SNES. It is the culmination of many authors work and two years of many revisions, bugfixing, and playtesting efforts. It is a FFV fan&#039;s answer to the \r\nOfficial Pixel Remaster.\r\nFFV-Pixel Freemaster comes in two varieties with a ton of new QOL improvements including innuberable bugfixes, a new game plus, visible job class sprites in map,\r\nMSU1 cd quality audio, super custom classes, amazing optional patches like a fixed 2x abp,xp,and gil or a no encounters mode that allows you to get into a random battle by pressing start, and well just see for yourself in the list below!\r\n \r\nAll changes listed below are included in just one .ips patch that can simply be applied to an unheadered Final Fantasy V (japan) rom.\r\nSee read-me for details on the project and patching information.\r\n(BSNES users plz patch included (optional)BSNES 60hz fix (clymax) after main patch)\r\n(Also In config menu it is recommended to set the cursor to memory as this works best with Super Custom Classes)\r\n\r\nAlso coming soon to Pixel Freemaster:\r\n*FFV PF SPOOF SCRIPT Update(Tzepish) WITH Clean Additions\r\n*Final Fantasy V LOTC Spooniest Script (w/vivify93)with Clean Changes\r\n*FFV PF JAPANESE TRANSLATION\r\n*FFV PF SPANISH TRANSLATION\r\n*FFV PF Rejobbed, and possibly FFV PF Whirlwind.\r\n*Some optional patches will be integrated into main patch.\r\n=============================================\r\nAll Changes made in Final Fantasy V-Pixel Freemaster v5.88 include:\r\n*MSU1 patch by Conn v4\r\n*GBA translation v1.16 patch\r\n*Inu bugfixes patch (many bugfixes)\r\n*Bartz Name Fix v1.0 patch\r\n*Bug Fix v1.0 patch (many bugfixes)\r\n*quick death v1.0 patch by Leet Sketcher\r\n*Galuf hair fix patch\r\n*Sprite touchups v1.03 patch by Chicken Knife\r\n*auto learning patch by Tzepish\r\n*auto dash patch by Tzepish\r\n*Better item Menu v1.0 by Tzepish\r\n*auto find pits patch by Tzepish\r\n*auto map patch by Tzepish\r\n*auto passages patch by Tzepish\r\n*shop price changes v1.0 patch by Tzepish\r\n*treasure monster change v1.0 patch by Tzepish\r\n*better job equipment v2.1 by T92 \r\n*Switch characters in battle using X button (ATB Switch)\r\n*L and R switches characters &amp; screens in Menu by Inu\r\n*Increased menu scroll speed by Inu\r\n*Dash on world map field with B button by Inu \r\n*Display total number of item slots used in item menu by Inu\r\n*HP displayed changes color as HP percentage decreases by Inu\r\n*Equipment optimization by Inu\r\n*New game plus (press L+R on load saved game screen) by Inu\r\n*equip change  (Automatically collects items that were removed due to equipment changes during battle) by Inu\r\n*equip change fix patch by Inu\r\n*Super Custom Classes by flamepurge\r\n*Replace drag spell with temporary level up 7 levels spell with level rename patch to assist in learning certain level specific blue magic spells.\r\n:::V4.99-v5.81(versions since 4.85):::\r\n*Fast Rom Support by Kandowontu\r\n*Clean Warriors by Cubear, XJ4cks, and various authors\r\n*Pantz n sleeves final by XJ4cks\r\n*Mime Galuf Battle Sprites by Clymax\r\n*Dress code beta v6 by Cubear\r\n*Ported GBA Script Blue Diamonds (Blue Diamond icons for Blue Magic) by xJ4cks\r\n*Ported GBA Script Clean Weapons by xJ4cks\r\n*Some issues in GBA translation corrected\r\n*title screen says Pixel Freemaster by xJ4cks\r\n*berserk patch expands Berserk job capabilities by inu\r\n*ff5 auto jump by inu\r\n*ff5 berserk jump by inu\r\n*Ff5 berzerk 2x dependency patches by inu\r\n*Ff5 swdslap standalone fix patch Rosodude\r\n*FFV Clean Krile&amp;Lenna fixed by xJ4cks\r\n*boomerang barts name error fix by xj4cks\r\n\r\nChanges made in FFV-Pixel Freemaster-Kick Butz Edition:\r\n*All patches listed  above in Pixel Freemaster\r\n*all Jobs unlocked v1.0 patch  by Modoh\r\n\r\n*optionl  BSNES 60hz fix (clymax)\r\n*optional Change Lvl Up spell to +1 LVL for 7MP cost (xJ4cks)\r\n*optional 2X ABP,XP,GIL (C_CLIFF)+Fixes by CLYMAX v1.1\r\n*optional revert title screen back to original patch\r\n*optional remove auto pits and auto passages patch\r\n*optional Co-op Controller Sharing by Starwin\r\n*optional no encounters (press start+walk for encounter)(Cubear)\r\n*optional START Button starts Encounters (Cubear) \r\n*optional L&amp;R Button Leader Swap (Cubear) \r\n\r\nAlso make sure to play this with an MSU1 Audio pack for best audio.\r\n\r\n===================================\r\nAlso try:\r\nFFV-ReJobbed (YeOldeLoreMonger) https://xj4cks.notion.site/FFV-ReJobbed-d03c54db3ea84e9ea9cf0a79d0497fde\r\nFFV-Whirlwind [url]https://www.romhacking.net/translations/7324/[/url]\r\nFFV-Clean Edition by xJ4cks [url]https://www.romhacking.net/hacks/8332/[/url]\r\n\r\nMake sure to follow each rom hack author included in this work and check out their other work too!\r\nFinal Fantasy V Pixel Freemaster will grow into a larger Giga collab soon!\r\nStay Tuned! Thanks for playing this! \r\nAlso thanks to romhacking.net for posting this for download!\r\nRHDN Forum Post:\r\n[url]https://www.romhacking.net/forum/index.php?topic=35359.0[/url]\r\n===================================\r\nMany authors works are included in the FFV-Pixel Freemaster, so they are all credited and linked in the included Readme file and will soon be credited in the credits section at the bottom of this posting. \r\nThose authors are: CONN/J121/Kouga47/Slickproductions.org/Chicken knife\r\n/Tzepish/Modoh/Flamepurge/T92 and the FFV Tweaks RHDN forum/C_CliFF/INU\r\n/Kandowontu/Cubear/XJ4cks/Clymax/STARWIN/Rosodude/Nintenja', '[8743]Final Fantasy V-Pixel Freemaster (v5.88 by Nintenja and Various authors).zip', '5.88', '2024-07-17 20:06:52', '2024-07-27 22:12:51', '27 July 2024', 1722038400, '8743readme.txt', 1, 1, 0, 1, 1, 1, '8743titlescreen.png', 5, 0, 0, 1042, 4, 'Database match: Final Fantasy V (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile/ROM CRC32: C1BC267D', 0, 'GPL-1.0', '', ''),
(8744, 8, 921, 'Mega Man World GBC (Translated to Brazilian Portuguese)', 4671, 'Full translation of the hack “Mega Man World: Dr. Wily&#039;s Revenge GBC” for Brazilian Portuguese, created after translating the original game. The translation features accented characters, texts and all graphics edited. Enjoy!', '[8744]mmwgbc_br_1.0.7z', '1.0', '2024-07-18 04:24:28', '2024-07-18 00:24:40', '05 February 2024', 1707091200, '8744readme.txt', 1, 0, 0, 1, 0, 0, '8744titlescreen.png', 6, 0, 0, 95, 1, 'Database match: Mega Man - Dr. Wily&#039;s Revenge (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858\r\nFile/ROM CRC32: 47E70E08', 0, '', '', ''),
(8745, 8, 922, 'Mega Man World 2 GBC (Translated to Brazilian Portuguese)', 4253, 'Full translation of the hack “Mega Man World 2 GBC Edition” for Brazilian Portuguese, created after translating the original game. All texts and graphics were edited and added accented characters.', '[8745]MMW2_GBC_BR_v1_0_ajkmetiuk.7z', '1.0', '2024-07-18 04:25:06', '2024-07-18 00:25:18', '22 June 2024', 1719014400, '8745readme.txt', 1, 0, 0, 1, 0, 0, '8745titlescreen.png', 6, 0, 0, 160, 1, 'Database match: Mega Man II (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 334F1A93346D55E1BE2967F0AF952E37AA52FCA7\r\nFile/ROM CRC32: E496F686', 0, '', '', ''),
(8746, 8, 5368, 'Rumble Restoration', 8703, 'The Japanese version was shipped on a rumble cart similar to Pokémon Pinball and Missile Command. Changing the correct byte in the header allows the US version to use rumble on emulators and the EZ Flash Omega DE. Have not tested on the Analogue Pocket due to lack of a DS Rumble Pak currently.\r\n\r\nUse xDelta or a similar patching tool.', '[8746]lrk2_rumble.zip', '1.0', '2024-07-18 07:40:35', '2024-07-18 03:40:38', '17 July 2024', 1721174400, '', 0, 0, 0, 0, 1, 0, '', 1, 0, 1, 167, 1, 'Database match: Legend of the River King 2 (USA) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1155F2D5CC56C8275855B02A8B3826648CC5E904\r\nFile/ROM CRC32: 840FD525', 0, 'Public Domain', '', ''),
(8747, 1, 3266, 'Kool-Aid Kids', 8665, 'OH YEAH!!! It&#039;s Kool-Aid time!!! This is a ROM hack of Lemmings on NES but now you are charged with the task of getting as many of the Kool-Aid Kids to the exit as possible. some of the changes include:\r\n\r\nModified sprites to look less like Lemmings and more like Kool-Aid.\r\n\r\nModified Text so it doesn&#039;t say Lemmings anymore\r\n\r\nModified Color palette to give the game a less repulsive look.\r\n\r\nIf you ever wanted to save the Kool-Aid kids instead of Lemmings then this hack is for you.\r\n\r\nOh and one more thing, this game has to be patched with the PAL version of the game', '[8747]Kool-Aid Kids (Europe).zip', '1.0', '2024-07-19 08:21:00', '2024-07-19 04:21:12', '18 July 2024', 1721260800, '', 1, 0, 0, 1, 0, 0, '8747titlescreen.png', 1, 0, 0, 52, 1, 'Database match: Lemmings (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A3F3180236F3CEAB75E65316D6C785BFA1D8B7E5\r\nFile CRC32: F6E5ADEA\r\nROM SHA-1: 7560AAA23D1936F13B9F995A6CFB7EA028C46C96\r\nROM CRC32: 9B568CC4', 0, '', '', ''),
(8748, 8, 1877, 'Dr. Mario DX (Translated to Brazilian Portuguese)', 4253, 'Full translation of the hack “Dr. Mario DX” for Brazilian Portuguese, created after translating the original game. All texts, graphics were edited and an accented font added. Resized some menus for better translation.', '[8748]dr_mario_DX_pt_br_v1_ajkmetiuk_sliter_e_denim.7z', '1.0', '2024-07-19 08:22:12', '2024-07-19 04:22:24', '13 July 2024', 1720828800, '8748readme.txt', 1, 0, 0, 1, 0, 1, '8748titlescreen.gif', 6, 0, 0, 140, 1, 'Database match: Dr. Mario (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D31D67D0682515C7C85DEAA1752B02231150E5BF\r\nFile/ROM CRC32: F0225DD0', 0, '', '', 'https://youtu.be/gPdKFGkrFR4'),
(8749, 9, 301, 'Assorted Bugfixes for FF5 Double EXP, Gold and ABP', 7910, 'Fixes several bugs identified in reviewing the code in [url=https://www.romhacking.net/hacks/5665/]FF5 Double EXP, Gold and ABP[/url] by [url=https://www.romhacking.net/community/2952/]C_CliFF[/url].\r\n\r\nOf these, the most notable one is perhaps the graphical glitch at the end of each battle.  Specifically, Bartz&#039;s face moves to a seemingly random spot on the screen albeit only for a single frame.\r\n\r\nThat graphical glitch has been documented extensively in both writing and video by [url=https://www.romhacking.net/community/7580/]Nintenja[/url] in his work on [url=https://www.romhacking.net/hacks/8743/]Final Fantasy V Pixel Freemaster[/url].', '[8749]Final Fantasy V (Japan) [En by RPGe v1.1] (FF5 Double EXP, Gold and ABP 1.0 by C_CliFF) (bugfixes 1.1 by clymax).zip', '1.1', '2024-07-20 12:06:20', '2024-07-22 00:18:28', '21 July 2024', 1721520000, '', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 140, 4, 'Final Fantasy V (Japan) [En by RPGe v1.1] (FF5 Double EXP, Gold and ABP 1.0 Unheadered by C_CliFF)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 350B1F192DE94A07BCD26DCF498E7609FB1A7FA6\r\nFile/ROM CRC32: 25294DCF', 0, 'MIT', '', ''),
(8750, 9, 714, 'Castlemania', 8214, 'This rom hack is inspired by the early Castlevania series and attempts to channel the spirit of &#039;NES difficulty&#039;. It&#039;s designed to be a throwback hack of sorts- with instant-death blocks, secrets, and familiar enemies to fans of the franchise. Each level was designed with a custom graphics set and soundtrack paying homage to the source material. Some sections offer tighter platforming than others without feeling cheap or unfair to the player. Most importantly- each level has a clear path forward with the player never wondering where to go or what to do next. Fans of the Castlevania series know of it&#039;s difficult nature and shouldn&#039;t be surprised by any obstacles within the hack. To channel the concept of &#039;NES difficulty&#039;, this hack will not save until you complete all 6 levels, and GAME OVER will result in the player having to start over.\r\n\r\nNOTE:\r\nIn playtesting, a few testers thought it necessary to offer an alternate version of this hack. It was decided the download file will also include an &#039;EASY VERSION&#039; which will allow the player to save their progress after every level is cleared. This also lets the player CONTINUE after Game Over. Other than slight palette changes to differentiate the two- both versions are exactly the same. It also should be noted some of the level bosses don&#039;t indicate damage, however as long as your attacks are making contact it is in fact taking damage. These are attributes of the sprites used unfortunately..\r\n\r\nGood luck, have fun and THANK YOU for playing!', '[8750]Castlemania.zip', '1.0', '2024-07-20 12:07:54', '2024-07-20 08:08:08', '19 July 2024', 1721347200, '8750readme.txt', 1, 1, 1, 1, 1, 0, '8750titlescreen.png', 1, 0, 0, 1965, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 0, '', '', 'https://youtu.be/P5nb4KvIcQM'),
(8751, 8, 708, 'Virtual Console GS Ball Event', 8704, 'This recreates the GS Ball event trigger to be as close as possible to how it is in Crystal&#039;s Virtual Console release.\r\n\r\n\r\nTo play the event:\r\n\r\n#Enter the Hall of Fame. If your save file already has a Hall of Fame entry, you must enter the Hall of Fame again.\r\n#Enter the Goldenrod City Pokemon Center. Take at least one step in and then try to leave. You will be given a GS Ball.\r\n#Go to Azalea Town and give the GS Ball to Kurt.\r\n#Wait one day, then retrieve the GS Ball from Kurt.\r\n#Place the GS Ball in the Ilex Forest shrine. Celebi will appear and battle you.', '[8751]Crystal11 - GS Ball.zip', '1.1', '2024-07-22 04:23:56', '2024-07-29 03:28:02', '27 July 2024', 1722038400, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 104, 1, 'Database match: Pokemon - Crystal Version (USA, Europe) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB\r\nFile/ROM CRC32: 3358E30A', 0, '', 'https://github.com/sceptios/pokecrystal', ''),
(8752, 1, 2921, 'Viper&#039;s Adventure', 8379, 'This hack is designed for new gameplay experience. New and better graphics are added, levels and enemies are edited, Character sprites are improved, difficulty reduced and new color palettes are added so please enjoy this hack!', '[8752]Viper\'s Adventure.zip', '2.6', '2024-07-22 04:24:37', '2024-07-22 00:24:47', '21 July 2024', 1721520000, '', 1, 1, 1, 1, 1, 1, '8752titlescreen.png', 1, 0, 0, 243, 1, 'Database match: Code Name - Viper (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2E8A5923516FDBD110DD328661072E8D3C026601\r\nFile CRC32: 3F39F35C\r\nROM SHA-1: 220939191A48FB2CF3A73C8FD713A60AD2EE34DF\r\nROM CRC32: E2313813', 0, '', '', ''),
(8753, 1, 844, 'Ice Climber - Better Controls', 6049, 'Ice Climber is known for having stiff controls when jumping. This hack gives you a little more lateral control while in the air. \r\n\r\n*Note when using with other hacks: Some hacks already have something like this built in so it may not be necessary to also apply this to them.', '[8753]Ice Climber-Better Controls.zip', '1.0', '2024-07-23 05:29:56', '2024-07-23 01:30:08', '21 July 2024', 1721520000, '', 0, 0, 0, 0, 1, 0, '8753titlescreen.png', 5, 0, 0, 156, 1, 'Database match: Ice Climber (USA, Europe, Korea)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 09D97003BF9D676F24A75CF3E1DCED28CDA3BE59\r\nFile CRC32: 70044A74\r\nROM SHA-1: 22D57AC6066529D199FCD299159D94820042C7D0\r\nROM CRC32: FB98D46E', 0, '', '', ''),
(8754, 1, 750, 'Kozy Kaizo Bros. 1', 4986, '[b]Kaizo can be KOZY[/b], and this hack (part 1 of 3) tries to prove it!\r\n\r\n[b]15 levels[/b] can accomplish a lot, as seen in this microhack series by BlueFinch.\r\n\r\nGet ready to enjoy some familiar tech while also enjoying some novel treats as well.\r\nThe idea here is both delight and challenge.\r\n\r\nWho is this hack for? \r\nWell, it is perfect for those who want to sharpen their grasp of traditional skills while also gaining some advanced kaizo skill as well (precision, tech, timing). \r\nThere is plenty of variety in level styles and approaches, and standard tech is used in 11 of the levels.\r\n\r\nHowever, the following exciting tech is found in 4 levels:\r\n[list]\r\n[li] Super Boot (from the BOOT CAMP Mario 3 hack by BlueFinch)[/li]\r\n[li] Super Flight (from Super Flyin&#039; series by BlueFinch (idea ported from Mario Maker franchise)[/li]\r\n[li] Ballooki, which is a Balloon-variant Tanooki (by BlueFinch)[/li]\r\n\r\nThere is always something new to see in this series!\r\n\r\nIf you want to know all the juicy details, just read the README!', '[8754]KozyKaizoBros1.zip', '1.0', '2024-07-23 05:30:51', '2024-07-23 01:31:06', '19 July 2024', 1721347200, '8754readme.txt', 1, 0, 1, 1, 1, 0, '8754titlescreen.png', 1, 0, 0, 150, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(8755, 11, 4475, 'Batman - Revenge of The Joker DX', 5637, 'This patch is designed to overhaul gameplay and add new features to Batman: Revenge Of The Joker on Sega Genesis.\r\n\r\n\r\nChanges and Features:\r\n*Weaponry has been buffed to match the NES version.\r\n*Slide now has an short invulnerability window.\r\n*Jump Kick now has an short invulnerability window.\r\n*Batman&#039;s Health is restored when advancing to the next level.\r\n*Less time needed to charge special weapons.\r\n*Batman&#039;s lean forward stance has been removed when Idle.\r\n*Hit box for Jump kick adjusted.\r\n*Electricity and Buzz saw sounds have been removed from stage 2-1 and 3-1 respectively.\r\n*Improved timing for more responsive control.\r\n*9 brand new costume colors!\r\n\r\nDetails and Patching Instructions can be found in the readme.', '[8755]Batman - Revenge of the Joker DX v1.0.zip', '1.0', '2024-07-23 17:14:18', '2024-07-23 13:14:29', '21 July 2024', 1721520000, '8755readme.txt', 1, 1, 0, 0, 1, 0, '', 5, 0, 1, 228, 8, 'Database match: Batman - Revenge of the Joker (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: E780C949571E427CF1444E1E35EFE33FC9500C81\r\nFile/ROM CRC32: CAA044A1', 0, '', '', ''),
(8756, 10, 3549, 'Mega Man &amp; Bass GBA New Controls', 7395, 'Megaman &amp; Bass (GBA) New Controls v1.0\r\n\r\nchanges:\r\n\r\n* Bass can now dash by pressing either of the shoulder buttons. Double tap RIGHT still works, however double tap LEFT is gone.\r\n\r\n* Megaman can now slide by pressing either of the shoulder buttons. Crouch and jump button no longer slides.\r\n\r\n* Select button now cycles through weapons.\r\n\r\nif you have any problems or have a request for some other type of hack for this game, please contact bankbank on the forums or email bank [at] bankbank [dot] net\r\n\r\nthis hack *should* be compatible with the &#039;better economy (GBA)&#039; hack, although it has not been tested.\r\n\r\nbankbank', '[8756]mmb-gba-new-controls.zip', '1.0', '2024-07-23 17:16:01', '2024-07-23 13:16:08', '22 July 2024', 1721606400, '8756readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 106, 1, 'Database match: Mega Man &amp; Bass (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 7610847B331870D4338E5AC894B36E55E2BEC5A0\r\nFile/ROM CRC32: EEA68C2E', 0, '', '', ''),
(8757, 8, 923, 'Mega Man World 3 DX GBC (Translated to Brazilian Portuguese)', 4253, 'Full translation of the hack “Mega Man World 3 DX” for Brazilian Portuguese, created after translating the original game. All texts and graphics were edited and added accented characters.', '[8757]MMW3_DX_GBC_BR_v1_0_1_ajkmetiuk.zip', '1.01', '2024-07-23 17:17:06', '2024-07-23 13:17:17', '18 July 2024', 1721260800, '8757readme.txt', 1, 0, 0, 1, 0, 1, '8757titlescreen.png', 6, 0, 0, 126, 1, 'Database match: Mega Man III (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 57347305AB297DAA4332564623C4A098E6DBB1A3\r\nFile/ROM CRC32: 5175D761', 0, '', '', ''),
(8758, 1, 709, 'The Life And Times Of Grand Dad Bowsette Strikes Again', 7022, 'It was just a regular day in the Mushroom Kingdom when all of a sudden disaster strikes, but it doesn&#039;t look as if Bowser is up to his usual antics at least not this time, its non other than Bowsette and it looks like she&#039;s at it again but both Mario And Luigi are still on vacation in Brooklyn. Who will be the hero to save the day an restore peace once and for all, It isn&#039;t Freddie Flintstone and it isn&#039;t Barney Rubble, nope it&#039;s Grand Dad. It looks like its now up to him to go on an adventure to save the Princess and stop Bowsette&#039;s evil reign for good. This is going to be a weird adventure.', '[8758]The Life And Times Of Grand Dad Bowsette Strikes Again.zip', '1.0', '2024-07-24 06:15:53', '2024-07-24 02:16:04', '22 July 2024', 1721606400, '', 1, 0, 1, 1, 0, 0, '8758titlescreen.png', 1, 0, 0, 238, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', 'https://youtu.be/5rSRKiVAh8k?si=ziLsenImxQ_IrnDx'),
(8759, 1, 709, 'Super Mario and the Golden Pill', 8705, 'Kill- cure the enemies to Stop the virus from spreading using Special Pills from the Doctors mushroom and reach peach for the Golden Pill!\r\n\r\nMade by RandoMan1232\r\n\r\nMade through Wine on linux so expect a bug or two\r\n\r\nA mushroom a day makes the doctor go away\r\n\r\nuhhhh...', '[8759]The golden pill.zip', '1.0', '2024-07-24 06:44:05', '2024-07-24 11:22:51', '24 July 2024', 1721779200, '', 1, 0, 0, 0, 1, 0, '8759titlescreen.png', 1, 0, 0, 175, 12, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8760, 9, 812, 'The Terrifying Time Trials of Dr. Tongue', 6508, 'Dr. Tongue&#039;s Terrifying Time Trials fundamentally changes Zombies Ate My Neighbors by adding a new challenge: Time itself.\r\n\r\n25 brand new levels that pit the player against the clock; you will only have precious few minutes on each level to save all the neighbors and exit, leaving very little time to stock up on supplies for the boss fights.\r\n\r\nNot recommended for new players, the result is a radically different  experience from the original game, or even any hack of it up until now.', '[8760]TTT.zip', '1.0', '2024-07-25 05:32:26', '2024-07-25 01:32:40', '23 July 2024', 1721692800, '8760readme.txt', 1, 1, 1, 1, 1, 1, '8760titlescreen.png', 1, 0, 0, 175, 4, 'Zombies Ate My Neighbors (USA).sfc - NOINTRO\r\nCRC32: 7CFC0C7C\r\nMD5: 23C2AF7897D9384C4791189B68C142EB\r\nSHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF\r\nSHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059', 0, '', '', 'https://youtu.be/eTQ1IGAkMEk?si=uW-IN12s0qfu8e-P'),
(8761, 1, 750, 'Super Fraud Bros 2', 8160, 'He&#039;s back and this time he&#039;s real mad! Creditfraud&#039;s names been tarnished from Fraud Bros 1 and he&#039;s back to get revenge on nerdalert. He plans on turning him into a squirrel with his magical firefighter powers. But can he catch up to him? Time will tell as you traverse through 6 worlds of kaizo and platforming fun! It&#039;s 42 levels for hundred percent. 34 for warpless. 10 for any percent. And 15 for all whistles percent. Plus 3 hand levels and 3 clouds. It&#039;s loaded with custom graphics, music, and original setups. There&#039;s even giant mustaches to bounce on! The difficulty is on par with Git Up Git Out Git Gud, maybe a little harder. The jumps aren&#039;t too tight. The shell tricks are basic. None too technical. rom0 and rom1 (Rev 1) should both work. Have fun!\r\n\r\n   THANKS TO: WILSONPENN: lavaless lotus, stationary shell -ORANGEEXPO: death counter -JOE SMO: quick restart -GMARIO3792: bomb throwing lakitu -NEB SIMMONS: fireless chomp -KOOPA: showing how to change music in hex -SMB3 PRIME DISCORD: best place for learning mario 3 hacking -CREDITFRAUD: testing and being awesome -DEBBIE: being a good friend', '[8761]Super Fraud Bros 2_v1.0.zip', '1.0', '2024-07-25 05:34:02', '2024-07-25 03:28:46', '25 July 2024', 1721865600, '', 1, 1, 1, 1, 1, 0, '8761titlescreen.png', 1, 0, 0, 227, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5F9019040FE23CB412A484E1EF430E59E589F9B4\r\nFile CRC32: 661019C6\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', 'https://youtu.be/oDUWrWxr1RA');
INSERT INTO `Hacks` (`hackkey`, `consolekey`, `gamekey`, `hacktitle`, `authorkey`, `description`, `filename`, `version`, `created`, `lastmod`, `reldate`, `patchrelunix`, `readme`, `graphics`, `music`, `levels`, `text`, `gameplay`, `other`, `tscreen`, `category`, `nofile`, `origtscreen`, `downloads`, `patchhint`, `rominfo`, `theme`, `license`, `source`, `youtube`) VALUES
(8762, 1, 750, 'Mario Sunrise', 7697, 'This is a mini hack of Mario Bros 3 that aims to give the game a new vibe with a fresh coat of paint and vibrant colors. This hack contains 5 levels, and the main objective is to get to the end and retrieve the keys contained in the chests. The levels can be chosen at any order, and can be replayed once completed. \r\n\r\nHack was developed in 3 months. The purpose of this hack was just to try a new game to hack and showcase some cool art. Hope you guys enjoy this little project created.\r\n\r\nSpecial thanks to:\r\n\r\nBlue Finch: ASM Work for End Credits\r\nGoogie Toons: Playtesting', '[8762]Mario Sunrise by ShemonMonk (SMB3 hack).zip', '1.0', '2024-07-26 04:12:02', '2024-07-30 00:32:43', '24 July 2024', 1721779200, '', 1, 0, 1, 1, 1, 0, '8762titlescreen.png', 1, 0, 0, 499, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', 0, '', '', 'https://youtu.be/9qhSgDKSK8M?si=JvnG66IfG6567h4P'),
(8763, 1, 1074, 'Mega Man 4 - Ridley X Hack 14', 2032, 'Here’s a hack of Mega Man 4.\r\n\r\nAll levels are changed. This is from Fangame Megaman Dr. Wily&#039;s Return.\r\n\r\nHave Fun!\r\n\r\nUsed the MegaFLE X Level Editor by Matrixz and the yy-chr editor by YY.', '[8763]ridleyx mm4 hack 14 v1.0.rar', '1.0', '2024-07-27 05:58:56', '2024-07-27 01:59:08', '25 July 2024', 1721865600, '', 1, 0, 1, 0, 0, 0, '8763titlescreen.png', 1, 0, 0, 163, 1, 'Database match: Mega Man 4 (USA)\r\n    Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\n    File SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\n    File CRC32: ADBD4E48\r\n    ROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\n    ROM CRC32: 2BC67AA8', 0, '', '', ''),
(8764, 11, 863, 'Sonic 1 Swift', 6317, 'Sonic 1 Swift is a complete hack of Sonic the Hedgehog 1. It features:\r\n\r\n- New level design\r\n- New musics\r\n- New zones\r\n- Edited bosses with different strategies\r\n- Non-rotating Special Stages\r\n- Collectable 1-ups through the special stages\r\n- A Speed and Invincibility power up once you collect all 6 Chaos Emeralds\r\n- Spindash and some bugfixes from the vanilla game (thanks to Sonic hacking Studio)\r\n- Custom enemy sprites\r\n  \r\nAnd more.\r\n\r\nEnjoy.', '[8764]Sonic 1 Swift IPS.rar', '1.0', '2024-07-27 06:00:19', '2024-07-27 02:00:32', '25 July 2024', 1721865600, '', 1, 1, 1, 1, 1, 1, '8764titlescreen.png', 1, 0, 0, 639, 8, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 0, '', '', ''),
(8765, 11, 2901, 'Jewel Master - Ring Expansion', 5637, 'Jewel Master - Ring Expansion is a patch designed to allow players to stack the same type of elemental rings for new abilities in Jewel Master for the Sega genesis\r\n\r\nNew Abilities:\r\n*Two Fire Gems = Increased Damage Dealt \r\n*Two Water Gems = Increased Barrier Time\r\n*Two Earth Gems = Health Recovery (Can only be used once per Level/Health Upgrade)\r\n*Two Wind Gems = Grants High Jump and Speed Up at once\r\n\r\nDetails and Patching Instructions can be found in the readme', '[8765]Jewel Master - Ring Expansion.zip', '1.0', '2024-07-27 18:26:51', '2024-07-27 14:27:01', '25 July 2024', 1721865600, '8765readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 121, 8, 'Database match: Jewel Master (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9A6E4CA71546E798E1C98E78C4AB72ABA46374C5\r\nFile/ROM CRC32: CEE98813', 0, '', '', ''),
(8766, 11, 4280, 'Grind Stormer Color Hack', 5938, 'Grind Stormer (USA) Color Hack\r\n\r\nGrind Stormer (or V-V in Japan) is quite good vertical shooter, but its colors are a bit washed down. This simple color hack was made to make it a little more colorful.\r\n\r\nv. 1.0 changes:\r\n* tweaked colors of all stages,\r\n* tweaked player and enemy colors\r\n* tweaked title screen\r\n\r\nJust apply .ips patch on original rom. \r\n\r\nHope you&#039;ll like it.\r\n\r\nDol.', '[8766]Grind Stormer Color Hack.zip', '1.0', '2024-07-28 02:13:22', '2024-07-27 22:13:33', '27 July 2024', 1722038400, '', 1, 0, 0, 0, 0, 0, '8766titlescreen.png', 5, 0, 0, 183, 8, 'Database match: Grind Stormer (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8F93445E2D0B1798F680DDA26A3D31F8AEE88F01\r\nFile/ROM CRC32: 7E6BEF15', 0, '', '', ''),
(8767, 17, 5371, 'X-Men MA [USA] - Costume Mod', 3469, 'Mod that adds new costume to every single character.\r\nCan be chosen in vs/arcade/survival mode by pressing R1.\r\n\r\n-How to install:\r\nIt is an xDelta patch that can be installed with any xDelta patcher.\r\n\r\nIt should be installed over first (data) bin track of your cd image.\r\nUsually named &quot;X-Men - Mutant Academy (USA) (Track 01).bin&quot;\r\n\r\n-Versions:\r\n-0.1 - Cyclops Costume\r\n-0.2 - Magneto Costume\r\n-1.0 - All of the costumes, additional coding', '[8767]X-Men MA [USA] - Costume Mod - v10.zip', '1.0', '2024-07-28 07:34:45', '2024-07-28 03:34:50', '24 July 2024', 1721779200, '', 1, 0, 0, 0, 0, 1, '', 5, 0, 1, 33, 11, 'SLUS-007.74', 0, '', '', ''),
(8768, 11, 1925, 'The Amazing Spider-Man in Streets of Rage 2', 8556, 'In this Streets of Rage 2 ROM hack, Skate Hunter is replaced by Spider-Man from Spider-Man and Venom: Maximum Carnage. Moreover, the opening story has been modified to incorporate this iconic superhero into the narrative.', '[8768]The amazing spider-man in streets of rage 2.zip', '1.0', '2024-07-28 07:47:03', '2024-07-28 03:47:09', '26 July 2024', 1721952000, '', 1, 1, 0, 1, 1, 0, '', 5, 0, 1, 158, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', 0, '', '', 'https://youtu.be/C5pxH_2iX_g'),
(8769, 8, 5372, 'Dreamland Story', 8707, 'Dreamland Story is a Kirby themed graphic hack of Game boy arcade style game Tasmania Story. All characters and items are references from Kirby&#039;s Dreamland 1 and 2 and original NES Kirby&#039;s Adventure.', '[8769]Dreamland Story.zip', '1.0', '2024-07-28 16:06:56', '2024-07-28 12:07:05', '26 July 2024', 1721952000, '', 1, 0, 0, 0, 0, 0, '8769titlescreen.png', 1, 0, 0, 74, 1, 'Database match: Tasmania Story (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 70E206BCD2C5C55EC1270BCB63CBFE8F5D049363\r\nFile/ROM CRC32: A33C4FFF', 0, '', '', ''),
(8770, 9, 3076, 'Ranma 1/2: Chougi Ranbu Hen - Big Framerate Improvement', 4564, 'Ranma 1/2: Chougi Ranbu Hen is a good fighting game close to SF2 but with one big flaw: Its framerate is catastrophic. The game is calibrated for 60 fps but can never reach it even if you don&#039;t touch the controller and leave the fighters idling. It varies continuously between 30 and 50 fps. With the way games used to work, this means that Ranma runs in slow motion all the time.\r\nThe other consequences are a degraded input lag and that the game also has very bad frame pacing because the duration of the frames themselves is very variable. It can vary from 1 to 4.\r\n\r\nThe hack consists on optimizing the code of the most expensive tasks (this is not a SA1 or FastROM hack). This goes from sprite management to collision management, including input management and sound effects, plus a few other little things.\r\nThe result is a game that now runs with a rock stable 60 fps framerate. There is no longer any frame drop even in the most extreme situations. It completely changes the pacing of the game. The input lag is also improved and the frame pacing is now perfect.\r\n\r\nIn addition, the patch also includes the correction of 4 collision bugs which very slightly change the behavior of collisions by improving precision.\r\n\r\nThis hack is currently incompatible with the translation patch. It’s not just a menu glitch issue: they overwrites each other’s data.\r\n\r\n\r\nUpdate history:\r\nVersion 1.1: fixes a bug that causes the game to crash', '[8770]Ranma 1-2 - Chougi Ranbu Hen (Japan)(FramerateHack_v1.1).zip', '1.1', '2024-07-28 16:11:06', '2024-07-31 05:54:49', '31 July 2024', 1722384000, '', 0, 0, 0, 0, 0, 1, '', 5, 0, 1, 847, 4, 'Database match: Ranma 1-2 - Chougi Ranbu Hen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3754284F915C5E7281E1412B932B7BA876F05348\r\nFile/ROM CRC32: C552B1F', 0, '', '', ''),
(8771, 11, 2271, 'Samurai Shodown Color Hack', 5938, 'Samurai Shodown (USA) Color Hack\r\n\r\nPyrons&#039;s color hack of Samurai Shodown is great but some stages could look better. This simple color hack was made to tweak some colors.\r\n\r\nv. 1.0 changes:\r\n* tweaked colors of all stages,\r\n* tweaked character colors\r\n\r\nJust apply .ips patch on original rom. \r\n\r\nCredits: to Pyron for creating original hack.\r\n\r\nHope you&#039;ll like it.\r\n\r\nDol.', '[8771]Samurai Shodown Color Hack.zip', '1.0', '2024-07-28 16:13:44', '2024-07-28 12:13:53', '27 July 2024', 1722038400, '', 1, 0, 0, 0, 0, 0, '', 5, 0, 1, 184, 8, 'Database match: Samurai Shodown (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 504CC7A948F96CE1989F8E91FFB42ACC6A956E47\r\nFile/ROM CRC32: 5BB8B2D4', 0, '', '', ''),
(8772, 10, 661, 'Fire Emblem - Lyn&#039;s Bizarre Adventure', 8708, '[i]“This is the story of Lady Lyndis, a Sacaen swordswoman and the last remaining heir of the Lorca tribe. Growing up to the age of 18 learning the way of the sword, yet as political tensions in her homeland increase, she sets on a journey to find a better calling in her life, arriving on the country of Lycia where the honorable marquess of Pherae gladly takes her services as a mercenary. However, as a premonition of war looms over Elibe, Lyn&#039;s skills in battle will be required for more that she could have ever imagined...”[/i]\r\n\r\n[b]Disclaimer[/b] - Besides fantasy violence, it also contains mentions of alcohol, as well as some small, out of the way, dialogues about adult subjects, almost all however subtle and, if anything, open to interpretation.\r\n\r\nThis is a hack that completely revamps the vanilla experience of Fire Emblem 6!\r\n\r\nThe main feature is [b]Lyn[/b] herself as the main lord and protagonist, however this hack also features new units, classes, weapons, graphics, music, and finally new dialogue.\r\n\r\nIt was developed in a style known as &#039;Pick My Edits&#039;: Several users have created their own units (playable, bosses and even NPCs) to be featured in this hack. Get to know a diverse cast that Lyn will meet in her journey through Elibe, to carve her legacy in the Fire Emblem!\r\n\r\n[b]Key Features Overview[/b]\r\n\r\n- Lyn is the one with access to the convoy, there is no Transporter class (works like FE8).\r\n- Lyn auto-promotes much earlier, and gets paired endings with all of her supports.\r\n- Several new classes have been added, including ones with hybrid weapons.\r\n- All classes also have their stats rebalanced.\r\n- Weapons have stats updated to their FE7/FE8 counterparts, with adjustments on top.\r\n- Weapon Experience is gained faster, and healers level up faster.\r\n- Enemies can now drop items.\r\n- Almost all ambush spawns removed.\r\n- Several new weapons have been added.\r\n- Every shop has had their available stock updated.\r\n- All playable characters build supports with each other twice as fast.\r\n- Several QoL patches have been added, such as HP Bars in Map, Battle Stats w/o Animations, Default Fast Speed, Clearer Move Display, etc.\r\n\r\nCan you aid Lyn and her allies in their most bizarre adventure yet?\r\n\r\nEnjoy!', '[8772]FE6 Lyn\'s Bizarre Adventure v1.0.zip', '1.0', '2024-07-29 07:32:01', '2024-07-29 03:32:16', '28 July 2024', 1722124800, '8772readme.txt', 1, 1, 1, 1, 1, 0, '8772titlescreen.png', 1, 0, 0, 309, 1, 'Database match: Fire Emblem - Fuuin no Tsurugi (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: A57095DA867DE4D585C33D4394712986245FE6CA\r\nFile/ROM CRC32: D38763E1', 0, '', '', ''),
(8773, 1, 750, 'Super Mario Bros. 3 - Ridley X Hack 8', 2032, 'Here is complete game hack for Super Mario Brothers 3.\r\n\r\n7 Worlds, with new different graphics, have fun!\r\n\r\n\r\nCredits:\r\n\r\n-SMB3 Workshop by Joel Toivonen (hukka)\r\n-yy-chr editor by YY.\r\n-SMB3 Level Object TSA Editor by DahrkDaiz\r\n-SMB3 World Map Editor by Beneficii', '[8773]smb3 ridleyx hack 8 v1.0.rar', '1.0', '2024-07-29 07:34:26', '2024-07-29 03:34:37', '28 July 2024', 1722124800, '', 1, 0, 1, 1, 0, 0, '8773titlescreen.png', 1, 0, 0, 230, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', 0, '', '', ''),
(8774, 17, 1183, 'Tenchu - Camera &amp; Perks Hack', 8488, 'Tenchu Camera &amp; Perks hack\r\n\r\nASM by Dacaskos\r\n\r\nUsing the right analog stick, switch between 3 camera modes/distances and alternate between 9 directions relative to where the character is facing with perks that make the game a little bit less tanky\r\n\r\n-Pressing R3 switches between camera modes/distances:\r\nTweaked (similar to the default distance but slightly raised); Far (zoomed out); Default (unmodded standard).\r\n-Moving the analog stick Left/Right cycles through 9 camera positions clockwise/counterclockwise (Neutral, East, South, West, North, Northeast, Southeast, Southwest, Northwest).\r\nThe camera position is always relative/dependent on the direction the character is facing (not free), meaning it adjusts to follow the character in the direction they are looking. Use this to your advantage to plan attacks and check your surroundings.\r\n-You can also reset the distance instantly back to &quot;Neutral&quot; by pressing L3.\r\n-When the camera is in &quot;Default&quot; mode, no changes will be made (the camera will function exactly as it does in the unmodded game).\r\n-Some tweaks to camera behavior (only in Tweaked/Far modes):\r\nWalking uphill will slightly raise the camera to show what&#039;s ahead (works well on rooftops, but prefer using the default camera on ramps).\r\nThe camera tilts/angles slightly downward during jumps/aerial actions.\r\n\r\n\r\nSome perks have been added to make the game less &quot;tanky&quot;:\r\n-Characters turn faster (improves mobility)\r\n-Attacks during combat have increased tracking (the character turns to the target more easily).\r\n-The &quot;bumping&quot; into walls when jumping has been removed\r\n-Wall collision is less &quot;sticky&quot; (Changing direction while running against a wall is possible).\r\n-*optional*Most &quot;landing&quot; animations have been shortened or sometimes canceled (for quicker ninja action!)\r\n-The height of front flips and wall flips has been slightly increased\r\n-Holding R1 while climbing a ledge makes the character flip and land on their feet\r\n-Holding R1 while falling to the ground after being hit in the air makes the character perform a safefall/roll\r\n-Enemies tend to stay in &quot;suspicious&quot; (purple alert) state for a shorter time\r\n-To compensate the draw distance, the Yellow Warning triggering while standing range has been slightly reduced, often enough to stand while the enemy is visible on the horizon (using the default camera as a distance reference)\r\n\r\nInstructions:\r\n\r\nApply the desired patch (with or without quicker landing) on the &quot;BIN&quot; file of your USA REV 1/1.1 Tenchu copy/image with any software that applies xdelta patches\r\n\r\nI recommend &quot;Delta Patcher&quot;\r\nhttps://www.romhacking.net/utilities/704/', '[8774]TenchuCameraPerkshack.zip', '1.0', '2024-07-30 04:10:49', '2024-07-30 00:10:56', '28 July 2024', 1722124800, '', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 74, 11, 'SLUS-00706\r\nREV 1/1.1', 0, '', '', 'https://youtu.be/7q6FxoZe9ls'),
(8775, 11, 1206, 'Kid Chameleon SRAM - Helmet Select', 5637, 'This Addenum patch designed to allow players to purchase helmets when loading a game in [url=https://www.romhacking.net/hacks/5672/][i]Kid Chameleon SRAM[/i][/url] \r\n\r\nHow it Works:\r\nWhen pausing the game, Highlight Restart Round and hit the following button combination.\r\n*A + Start - Sky Cutter\r\n*B + Start - Cyclone\r\n*C + Start - Red Stealth\r\n*A + Left + Start - Eyeclops\r\n*B + Left + Start - Juggernaut\r\n*C + Left + Start - Iron Knight\r\n*A + Right + Start - Berzerker\r\n*B + Right + Start - Miniaxe\r\n*C + Right + Start - Fly\r\n\r\nIf the player has at least 5 diamonds, players can load into their existing game with their newly purchased helmet.', '[8775]Kid Chameleon SRAM (Helmet Select).zip', '1.0', '2024-07-30 04:12:27', '2024-07-30 00:12:38', '28 July 2024', 1722124800, '8775readme.txt', 0, 0, 0, 0, 1, 0, '', 6, 0, 1, 86, 8, 'Database match: Kid Chameleon (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 28B904000B2863B6760531807760B571F1A5FC1D\r\nFile/ROM CRC32: CE36E6CC', 0, '', '', ''),
(8776, 8, 876, 'Star Beasts - Asteroid Version', 7600, 'Worked on over the course of half a decade, Star Beasts is a Gen 1 dex overhaul and homage to the first generation of Pokémon games.\r\n\r\nStarted as a passion project to make a playable version of Vast Fame’s Shi Kong Xing Shou for English speaking audiences, Star Beasts became its own project with entirely new fakemon designs.\r\n\r\nStar Beasts 2.0.: Asteroid Version is an overhaul of the previous Meteor Version that breathes new life into the game.\r\n\r\nSome of the new features are as follows:\r\n\r\nA completely overhauled soundtrack! Almost none of the music from the original games remains!\r\n\r\nAn overhauled Pokedex, complete with backsprites, that fixes balance issues and replaces uglier designs and makes older evolutionary families more consistent.\r\n\r\nEven more overhauled movesets, with even more new moves!\r\n\r\nThe Steel and Dark type!\r\n\r\nNew areas and new in-game events!\r\n\r\nNew types of trainers with different rosters and improved AI!\r\n\r\nEven more new dialogue, including getting rid of references to &quot;Pokemon.&quot; (Unless the team forgot, oops!)\r\n\r\nRebalancing of the game to make it more accessible to newcomers, including plenty of NPCs that give you hints on where to find rare Star Beasts! And, as if that weren&#039;t enough, there&#039;s actually documentation on every Beast this time! (Although the game is best experienced blind, use your discretion!)\r\n\r\nVarious quality of life improvements, such as an experience bar!\r\n\r\nIf you need more information, check out the enclosed readme in the zip file! Full credits list in readme.\r\n\r\nThis is an updated, overhauled revision of Star Beasts: Meteor Version, and is, for all intents and purposes, the way the game is &quot;intended&quot; to be experienced. Star Beasts: Meteor Version will NOT be supported going forward. Saves from Meteor Version are also NOT compatible with Asteroid Version. The development team hopes you understand and enjoy.', '[8776]Star Beasts 2.0 - Asteroid Version.zip', '2.02', '2024-07-30 14:55:44', '2024-07-30 10:55:57', '28 July 2024', 1722124800, '8776readme.txt', 1, 1, 1, 1, 1, 1, '8776titlescreen.png', 1, 0, 0, 261, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', 0, '', 'https://github.com/StarBeasts/Star-Beasts', 'https://youtu.be/zGMbqNMEHvQ?si=9WWgFu18SFTUl6gx'),
(8777, 8, 4806, 'Flipull 4Color', 5368, 'Flipull 4Color is a Flipull hack that converts the game from GB to GBC (4 colors), and changes the graphics inspired by the NES and Arcade versions.', '[8777]Flipull 4Color V1.0.rar', '1.0', '2024-07-30 14:56:49', '2024-07-30 10:57:00', '29 July 2024', 1722211200, '', 1, 0, 0, 0, 0, 1, '8777titlescreen.png', 5, 0, 0, 100, 1, 'Database match: Flipull (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 54CF45A997D390729DD23B9ED46A967B77CB7664\r\nFile/ROM CRC32: A2F30B4B', 0, 'Public Domain', '', ''),
(8778, 11, 4469, 'Mega Bomberman - Battle Randomizer', 5637, 'This patch is designed to randomize stages and player loadouts in Mega Bomberman&#039;s Battle Mode\r\n\r\nHow it Works:\r\n*When in Battle Mode, Select the Beach Stage. Once per game the stage is randomized and every match players start with randomized items. \r\n\r\nPatching details can be found in the readme.', '[8778]Mega Bomberman - Battle Randomizer.zip', '1.0', '2024-07-31 08:36:58', '2024-07-31 04:37:09', '29 July 2024', 1722211200, '8778readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 58, 8, 'Database match: Mega Bomberman (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 89495A8ACBCB0DDCADFE5B7BADA50F4D9EFD0DDD\r\nFile/ROM CRC32: 4BD6667D', 0, '', '', ''),
(8779, 24, 704, 'Space Invaders 4Color', 5368, 'Space Invaders 4Color is a Space Invaders (Japan) hack that converts the game from GB to GBC (4 colors), and changes the graphics inspired by the Arcade version.', '[8779]Space Invaders 4Color V1.0.rar', '1.0', '2024-07-31 13:36:05', '2024-07-31 09:36:22', '30 July 2024', 1722297600, '', 1, 0, 0, 0, 0, 1, '8779titlescreen.png', 5, 0, 0, 78, 1, 'Database match: Space Invaders (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 9E94553ECB76E95EB85A5F8FBBB201B96271710A\r\nFile/ROM CRC32: 868B57B2', 0, 'Public Domain', '', ''),
(8780, 11, 1266, 'Megaman the Wily Wars Redux/Definitive Edition', 5437, 'Megaman the Wily Wars Redux/Definitive Edition by darthvaderx:\r\n\r\n This hack is based on the modifications made by Retro-bit in the Genesis Mini version to reduce slowdowns as much as possible (they still exist, but only in extreme cases of many elements on the screen) with the addition of the following hacks:\r\n\r\n- World Fixer Upper ver.1.0.5 by Josephine Lithius:\r\n\r\n  [url]https://www.romhacking.net/hacks/7257/[/url]\r\n\r\n Rockman Mega World (aka Mega Man: The Wily Wars) is a splendid compilation of the first three games in the series, redone with 16-bit graphics and sound for the Sega 16-bit consoles.  It’s a very faithful recreation in a lot of ways, too.  However, there are some inconsistencies between the original games and the Sega remakes that lead to a less-than-ideal gameplay experience.  This ROM hack is here to fix some of the lesser flaws that add up.\r\n\r\n    -Enemy invulnerability time has been all but eliminated.  This means that enemies can take damage more frequently and reliably.  No more “missed” shots!\r\n    -The default weapon (the Buster) has been sped up to match its 8-bit counterpart.  Watch those lemons fly!\r\n    -The default weapon and some boss weapons can be fired more rapidly!  Hammer that “fire” button and launch waves of projectiles!\r\n    -Rockman pulls his Buster back a little sooner after firing!  This… only affects a handful of weapons and the change isn’t that big, but hey!  It might help!\r\n    -The SRAM patches by an unknown author (J), MottZilla (E), and Plombo (U) have been added to the base hack. This makes the saves more compatible across the board and helps the game run on more emulators / hardware.\r\n\r\n- Proto Man Size Fix ver.1.1 by Stifu:\r\n\r\n  [url]https://www.romhacking.net/hacks/8444/[/url]\r\n\r\n In the original game, Proto Man is smaller than he should be. This patch replaces Proto Man’s sprite with a bigger one drawn by JackelZXA.\r\n\r\n- Double Jump ver.1.1 by ver.1.1 by BillyTime! Games:\r\n\r\n  [url]https://www.romhacking.net/hacks/8184/[/url]\r\n\r\n This is a simple patch that adds a double jump, Mega Man is allowed a second jump to traverse levels. Sliding in disabled while in midair.\r\n\r\n There are patches for the European (which converts EUR to US) and Genesis Mini (US) roms.', '[8780]Mega Man - The Wily Wars Redux-Definitive Edition.zip', '1.0', '2024-08-01 00:35:26', '2024-07-31 20:35:39', '31 July 2024', 1722384000, '8780readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 164, 8, 'Database match: Mega Man - The Wily Wars (Europe)\r\n    Database: No-Intro: Genesis (v. 20240212-043616)\r\n    File/ROM SHA-1: EA9AE2043C97DB716A8D31EE90E581C3D75F4E3E\r\n    File/ROM CRC32: DCF6E8B2\r\n    –\r\n    Database match: Mega Man - The Wily Wars (USA) (Genesis Mini)\r\n    Database: No-Intro: Genesis (v. 20240212-043616)\r\n    File/ROM SHA-1: 26AD72719991E94DBE477C78E65D68F4A4FE51E6\r\n    File/ROM CRC32: CD405DB', 0, '', '', ''),
(8781, 1, 709, 'Super Bhop Bros', 8712, 'About Super Bhop Bros:\r\nThis is a rom hack of Super Mario Bros with edited colors, title screen, levels, and the added Bhop functionality. Patch with the original SMB1 rom. This hack has six worlds. 1-1, 1-2, Warp to 4-1, 4-2, warp to 8-1, and 8-2 is the last level. The custom music was adapted from pre-existing non-nes songs by myself.\r\n\r\nThanks to:\r\n\r\nDaniel Hauser for the Overworld Theme.\r\n\r\nCosmic PIANO for the Underground Theme.\r\n\r\nAnd Sir Spork for the Castle Theme', '[8781]Super Bhop Bros.zip', '1.1', '2024-08-01 00:50:18', '2024-08-01 16:38:16', '01 August 2024', 1722470400, '', 1, 1, 1, 0, 1, 0, '8781titlescreen.png', 1, 0, 0, 66, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', ''),
(8782, 11, 1336, 'Mortal Kombat II - Simple Stage Fatals', 5637, 'This patch is designed to allow for Simpler Stage Fatalities in Mortal Kombat II for Sega Genesis\r\n\r\n*How it Works:\r\nAt the end of a Match, players can simply uppercut an opponent in The Deadpool, Kombat Tomb or Pit II and perform a stage fatality. This operates similar to MK1&#039;s Pit mechanics.\r\n\r\nStage Fatality inputs are still accepted and work as intended.', '[8782]Mortal Kombat II - Simple Stage Fatals.zip', '1.0', '2024-08-01 00:50:51', '2024-07-31 20:50:58', '31 July 2024', 1722384000, '8782readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 65, 8, 'Database match: Mortal Kombat II (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: AF6D2DB16F2B76940FF5A9738F1E00C4E7EA485E\r\nFile/ROM CRC32: A9E013D8', 0, '', '', ''),
(8783, 11, 1927, 'Streets of Rage - Bad End 1P', 5637, 'This patch allows players to reach the bad ending in Streets of Rage when playing Single Player.\r\n\r\n*How it Works:\r\nWhen Confronting Mr.X in Stage 8, Say yes to become his right hand man. After returning to Stage 8, Mr.X will confront you. Defeat him to become the new boss.', '[8783]Streets of Rage - Bad End 1P.zip', '1.0', '2024-08-01 00:51:07', '2024-07-31 20:51:15', '31 July 2024', 1722384000, '8783readme.txt', 0, 0, 0, 0, 1, 0, '', 5, 0, 1, 84, 8, 'Database match: Bare Knuckle - Ikari no Tekken ~ Streets of Rage (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 3D74DBC81F3472A5BDE45BF265E636A72A314667\r\nFile/ROM CRC32: BFF227C6', 0, '', '', ''),
(8784, 1, 1144, 'Gimmick! No Background Music Hack', 7960, 'This rom hacking removes almost all music from ingame.', '[8784]GimmickNOBGM.zip', '1.0', '2024-08-01 00:51:28', '2024-07-31 20:51:36', '31 July 2024', 1722384000, '', 0, 1, 0, 0, 0, 0, '', 1, 0, 1, 24, 1, 'Database match: Gimmick! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 835FEE060B15700163A1F8AD9716A163BF79C8FD\r\nFile CRC32: 15F688B6\r\nROM SHA-1: 9336C1968359C55C3E4438579C7BF14C443EDEBE\r\nROM CRC32: D65E7C7', 0, 'CC-BY-2.0', '', ''),
(8785, 10, 1072, 'Pokémon FireRed: Bill&#039;s Secret Garden', 8713, 'Bill&#039;s Secret Garden (BSG) is a Vanilla+ rom hack for FireRed. This includes the following changes to the base game:\r\n\r\n• The namesake feature of this hack is a new garden area accessed from a teleporter in Bill&#039;s house. Here, you will find Pokémon from the GS Spaceworld Beta that were cut from the original Gold &amp; Silver versions! Between the Pokémon you can find in the garden and new evolutions, there are a total of 40 new Pokémon to find.\r\n\r\n• This hack uses the Complete FireRed Upgrade as a base, an engine overhaul that adds in modern mechanics and Pokémon. All the changes associated with this new engine are included, such as the Fairy-type, modern moves and battle mechanics, and the DexNav.\r\n\r\n• Encounter tables have been updated so all 386 Pokémon originally in Generation 3 are catchable, with nearly all of them able to be found before the Elite Four.\r\n\r\n• Any pre-evolutions, evolutions, forms, or variants of the original 386 Gen3 Pokémon that were introduced in later generations have been made available. This includes Paradox forms, which are accessible as split evolutions from the original line they are based on.\r\n\r\n• Trainer teams have been updated to take advantage of the newly available Pokémon. While this isn&#039;t intended as a difficulty hack, this does mean some trainers will naturally be harder than the base game.\r\n\r\n• Various other changes such as new move tutors and shops, as well as adjustments to item availability and moves.\r\n\r\n\r\nDespite using CFRU as a base, Mega Evolution and Gen 4-9 Pokémon unrelated to existing lines have been excluded from BSG.', '[8785]Pokemon FireRed - Bills Secret Garden 1.0.zip', '1.0', '2024-08-01 20:58:08', '2024-08-01 16:58:20', '31 July 2024', 1722384000, '8785readme.txt', 1, 0, 0, 0, 1, 0, '', 5, 0, 1, 19, 1, 'Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', 0, '', '', ''),
(8786, 27, 2521, 'Pumkin Tower', 8714, 'Majora&#039;s Mask ROM Hack\r\n\r\nThe romhack link is in the text file because the file is too big to upload due to streaming music.\r\n\r\nNavigate through a challenging tower with five floors of different terrain with lots of new and returning enemies, and make use of Link&#039;s transformations with level design to complement their abilities. Prepare to feed the Hungry Pumkins and make use of all the clues found throughout the tower to make it out alive!\r\n\r\nMade in only 2 months for a Hylian Modding romhacking competition, this hack includes a large amount of Majora items, custom enemies, boss fights, items, and soundtrack. Comes with jokes!\r\n\r\nKnown compatibility: Retroarch, PJ64, Mupen\r\n\r\nDoes work on console if you are into that kind of thing... \r\n\r\nPATCH ONTO Legend of Zelda, The - Majora&#039;s Mask (U) [!]\r\n\r\n[url=https://github.com/Javarooster-png/PumkinPatch/releases/download/v1.1.1/PumkinPatch1.1.1.zip]Link to download[/url]\r\n\r\n[url=https://github.com/Javarooster-png/PumkinPatch/releases]Link to GitHub release page[/url]\r\n\r\n[url=https://evilgames.eu/texture-packs/mm-reloaded.htm]Texture pack used in the screenshots[/url]\r\n\r\nCredit is a must: Zel ( from The Missing Link ) was behind the music wizardry. Col0korn ( from Sealed Palace ) did the credits theme and the fishing hole. Barbie song by Aqua. Thumbnail image created by Hack Games Longplay Channel ( Check out his Youtube ).', '', '1.1.1', '2024-08-01 21:02:35', '2024-08-01 17:02:48', '31 July 2024', 1722384000, '', 1, 1, 1, 1, 1, 1, '8786titlescreen.png', 1, 1, 0, 9, 7, 'Database match: Legend of Zelda, The - Majora&#039;s Mask (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: D6133ACE5AFAA0882CF214CF88DABA39E266C078\r\nFile/ROM CRC32: B428D8A7', 0, 'GPL-2.0+', 'https://github.com/Pumkin-Tower/PumkinTower', 'https://youtu.be/1pyVM9HK-rk?feature=shared'),
(8787, 10, 1912, 'Pokemon Emerald - 386', 6608, 'Pokemon Emerald 386&#039;s main goal is to give players the opportunity to opportunity to meet and obtain at least one of every Pokemon available in generation 3 as naturally as possible, thereby completing the Pokedex without the need to connect to or interact with other games or events. This project DOES NOT try to increase/decrease difficulty; add modern mechanics; change lore; &quot;fix&quot; balancing &quot;issues&quot; with the original Emerald release; or include post-gen 3 pokemon, evolutions, items, etc. \r\n\r\nOn top of creating an environment in which to complete the Pokedex, the game also tries to compliment the expanded availability of Pokemon by giving players repeated access to ALL TMs, Move Tutors, and Evolution items.\r\n\r\nHighlighted Features:\r\n* Original Special-Event Tickets &amp; Map properly restored\r\n* Gen 1 and 2 Legendary Pokemon given appropriate events\r\n* ALL Legendary Pokemon have re-spawn safety (also including the Sudowoodo)\r\n* Trade-Evolutions achieved through a special NPC &quot;trade-helper&quot; (trade-evolve YOUR Pokemon and keep it!)\r\n* Fossil Regenerator expanded to include all fossil Pokemon\r\n* ALL TM&#039;s become available for re-purchase at certain points\r\n* One-Time Move Tutors can be reset for continual access\r\n* Missing Decorations added\r\n\r\nOther Bonus Stuff:\r\n* The missing Zigzagoon from the cable-car scene restored to intended chances of appearing!\r\n* Deoxys learned move-set expanded to include all version exclusive moves from FR/LG &amp; R/S.\r\n* Some NPC Pokemon teams expanded to trigger Pokedex &quot;seen&quot; flags, allowing players to hunt newly-added wild Pokemon.\r\n* NPC&#039;s added to hint at new content like where in-game trades are located and what is on offer, or where they caught a certain Pokemon.\r\n* Ability to reset the RTC for players who have emulators which do not properly keep track of time when the hardware is powered off.\r\n* Some in-game rewards for things like fetch-quests, Hoenn Pokedex completion, story progression, etc. have been updated - Talk to everyone!\r\n\r\nThis is NOT intended to be a modern-version of Emerald! It is intended to be the Original Emerald... only completable as a solo player. Players looking for the old-school experience should be happy with what is on offer, and can find a more detailed account of changes in the readme. However, plenty of care has been taken so that all added wild pokemon are somehow hinted at or triggered in the Pokedex so players should not need the readme for added locations, and NO vanilla encounters have been removed.', '[8787]Pokemon Emerald 386 (v1.0).zip', '1.0', '2024-08-01 21:05:52', '2024-08-01 17:06:03', '01 August 2024', 1722470400, '8787readme.txt', 1, 0, 1, 1, 1, 0, '', 5, 0, 1, 28, 1, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 0, 'Custom', '', ''),
(8788, 1, 709, 'SMB3 Mario in SMB1', 8719, 'This hack changes Mario and Luigi&#039;s sprites from the ones from SMB3', '[8788]SMB3 Mario by Zeehacker.rar', '1.0', '2024-08-01 21:54:50', '2024-08-01 17:55:00', '01 August 2024', 1722470400, '', 1, 0, 0, 0, 0, 0, '8788titlescreen.png', 5, 0, 0, 29, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 0, '', '', '');

-- --------------------------------------------------------

--
-- Table structure for table `Hackscat`
--

CREATE TABLE `Hackscat` (
  `categorykey` int(11) NOT NULL,
  `catname` varchar(100) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `Hackscat`
--

INSERT INTO `Hackscat` (`categorykey`, `catname`) VALUES
(6, 'Addendum'),
(4, 'Bug Fix'),
(1, 'Complete'),
(5, 'Improvement');

-- --------------------------------------------------------

--
-- Table structure for table `homebrew`
--

CREATE TABLE `homebrew` (
  `homebrewkey` int(11) NOT NULL,
  `title` varchar(100) NOT NULL,
  `filename` varchar(100) NOT NULL DEFAULT '',
  `version` varchar(10) NOT NULL,
  `created` timestamp NOT NULL DEFAULT current_timestamp(),
  `lastmod` timestamp NOT NULL DEFAULT '0000-00-00 00:00:00' ON UPDATE current_timestamp(),
  `reldate` varchar(50) NOT NULL,
  `reldateunix` int(11) NOT NULL,
  `authorkey` int(11) NOT NULL,
  `description` mediumtext NOT NULL,
  `readme` varchar(100) NOT NULL DEFAULT '',
  `titlescreen` varchar(100) NOT NULL DEFAULT '',
  `categorykey` int(11) NOT NULL,
  `noreadme` tinyint(1) NOT NULL DEFAULT 0,
  `nofile` tinyint(1) NOT NULL DEFAULT 0,
  `downloads` int(11) NOT NULL DEFAULT 0,
  `platformkey` int(11) NOT NULL,
  `graphics` tinyint(1) NOT NULL DEFAULT 0,
  `sound` tinyint(1) NOT NULL DEFAULT 0,
  `controller` tinyint(1) NOT NULL DEFAULT 0,
  `addon` tinyint(1) NOT NULL DEFAULT 0,
  `other` tinyint(1) NOT NULL DEFAULT 0,
  `source_included` tinyint(4) NOT NULL DEFAULT 0,
  `source_lang` varchar(100) NOT NULL DEFAULT '',
  `source_utility` varchar(100) NOT NULL DEFAULT '',
  `source_licenseid` varchar(100) NOT NULL DEFAULT '',
  `source_url` varchar(100) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `homebrew`
--

INSERT INTO `homebrew` (`homebrewkey`, `title`, `filename`, `version`, `created`, `lastmod`, `reldate`, `reldateunix`, `authorkey`, `description`, `readme`, `titlescreen`, `categorykey`, `noreadme`, `nofile`, `downloads`, `platformkey`, `graphics`, `sound`, `controller`, `addon`, `other`, `source_included`, `source_lang`, `source_utility`, `source_licenseid`, `source_url`) VALUES
(1, 'Alter Ego', '[1]alter_ego.zip', '1.0', '2014-05-03 23:18:09', '2017-10-11 06:27:14', '27 August 2011', 1314417600, 1492, 'A port of the original (by Denis Grachev for the ZX Spectrum), Alter Ego is a puzzle game for NES. Swap positions with your &quot;alter ego&quot; to move about the level and obtain all the bouncing &quot;pixels&quot;.\r\n\r\nThe game features fun puzzles, colorful graphics, and great music. A cart label (PNG) and manual (PDF) are included.\r\n\r\nSource Code is included.', '1readme.txt', '1titlescreen.png', 1, 0, 0, 8519, 1, 1, 1, 0, 0, 0, 0, '', '', '', ''),
(2, 'Lan Master', '[2]Lan Master.zip', '1.0', '2014-05-05 23:23:43', '2014-05-05 23:30:20', '14 June 2014', 1402718400, 1492, 'Lan Master is a puzzle game for NES, inspired by the game NetWalk. The goal is to connect all of the computers on each level. Rotate the pieces and connect the wires before the timer runs out!\r\n\r\nThere are fifty levels in all, with increasing difficulty. A password system is included so whether you&#039;re playing in an emulator or on a console, you can come back later and pick up where you left off.', '2readme.txt', '2titlescreen.png', 1, 0, 0, 3439, 1, 1, 1, 1, 0, 0, 1, 'Assembly', 'NESASM3', 'Public Domain', ''),
(3, 'Zooming Secretary', '[3]zooming_secretary1-02.zip', '1.02', '2014-06-09 21:38:02', '2014-06-09 21:38:08', '29 December 2011', 1325134800, 1492, 'Part platformer, part puzzle, part workplace simulator and entirely satirical is what Zooming Secretary is.\r\n\r\nPlaying the role of a secretary in her trial period at a new job, you have to work your way through an increasingly difficult week without being fired for failing to answer calls on time. Each single screen level (wrapping on both horizontal and vertical axes) consists of an arrangement of platforms and staircases upon which are placed a number of phones and filing cabinets. When a phone rings, the topic that the call is about is represented by a symbol above the handset - and your task is to run to the matching filing cabinet then answer the call before the phone rings off. It starts of simple enough, with day one based on a symmetrical level with only two phones and two cabinets, but the difficulty soon ramps up with devious platform placement and a variety of obstructive NPC&#039;s thrown into the mix. The boss slows you down with his unhelpful remarks (just like in real life) and chatting with the office gossip-girl can leave you confused and swap over the topic currently held in your single-track mind. Then there&#039;s the delivery guy knocking people over and the oh-so-essential and distracting office romance - although thankfully there is also a coffee machine to provide you with a caffeine-fuelled speed boost to help you overcome all these obstacles.', '3readme.txt', '3titlescreen.png', 1, 0, 0, 4374, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(4, 'Wraith', '[4]wraith.zip', '1.0', '2014-06-09 22:04:00', '2014-07-25 13:42:43', '21 June 2008', 1214020800, 3266, 'In the distant future, mankind is at war with Carcossians.  The war has lasted for generations, but the Carcossians&#039; superior forces and firepower have begun to wear on the determined earth forces.  The tide of war is turning, and something must be done, or mankind will be lost.  But there \r\nis hope.  A new device, dubbed the Wraith engine, allows a ship to be cloaked in a subspace field, allowing it to pass through solid matter unharmed.  So far the device can only work on a small ship and for limited period of time.  Earth forces believe that a small vessel fitted with the wraith engine may be able to break through Carcossian defenses to \r\nperform a tactical strike against one of their bases.  As Toliv Pisan, one of Earth&#039;s top pilots, you have been chosen to pilot one of the Wraith ships and attempt a solo strike against a heavily guarded Carcossian base.', '4readme.txt', '4titlescreen.png', 1, 0, 0, 1845, 1, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(5, 'Whack-A-Mario', '[5]whack-a-mario.zip', '1.0', '2014-06-09 22:05:14', '2014-07-25 21:03:38', '15 August 2005', 1124078400, 3267, 'Here is a simple game of whack-a-mole where you whack Mario&#039;s head as it pops out of pipes.', '', '5titlescreen.png', 1, 1, 0, 2148, 1, 0, 0, 0, 0, 0, 1, 'Assembly', 'Unknown', '', ''),
(6, 'Monster Management Security Bureau of Cincinnati 2', '[6]31633-mmsbcII.7z', '1.0', '2014-06-09 22:06:25', '2014-06-09 22:06:25', '13 February 2013', 1360731600, 3135, 'This was a show piece for the Louisville Arcade Expo. Writer/Artist Ricky Henry wanted something to draw crowds in for his comic/manga work Monster Management Security Bureau of Cincinnati. \r\n\r\nFeatures:\r\n\r\n* Two player cooperative gameplay\r\n\r\n* Two simultaneous laser shots of different colors\r\n\r\n* Up to 8 enemies simulated\r\n\r\n* Parallax side-scrolling\r\n\r\n* Unique coloring for each individual object on-screen\r\n\r\n* Health bars have unique coloring per player\r\n\r\nInstructions:\r\n\r\nThis is a two player cooperative game. The objective is to rack up as many points as possible - which also means both players surviving as long as possible. RESET will reset game. SELECT will toggle between 3 difficulty levels: NORMAL, HARD and MANIAC. Each players FIRE button will launch a laser. Once a salvo has been launched no additional lasers can be fired from your ship. Lasers will damage and pass through enemies. Each player has a shield bar at the bottom left (player 1) and right (player 2) side of the screen. If too much damage is taken from collisions with enemies or fire then the player will be forced to land. Landing reduces the cities morale (topmost status bar). If morale drops to zero the game is over. At certain periods during the game a boss will appear shooting fireballs. Once the boss is defeated gameplay will resume at a higher difficulty level.\r\n\r\nEnemies:\r\n\r\n\r\nSPACE BUNNIES\r\nFour mutant space &quot;bunnies&quot; will march forward intent on invasion.\r\n\r\nCOMETS\r\nSpace debris and evil satellites will shoot forward seemingly intent on harshing your mellow.\r\n\r\nFIGHTERS\r\nA duo of space mutants press forward whilst tactically diving or retreating unexpectedly.\r\n\r\nSPACE PICKLE\r\nThe leader of the fleet. Will strafe the players while occasionally attempting to ram them. Launches fireballs and warps around the screen. When hit teleports to a new location.\r\n\r\nM.M.S.B.C. 2 for the Atari 2600 is the work of Jason Santuci. M.M.S.B.C. the comic book is copyright BIT&quot;POP by Ricky Henry and Chad Shoettle.', '', '6titlescreen.jpg', 1, 1, 0, 704, 37, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(7, 'Nitebear on Sleepystreet', '[7]26275-nightbear_9-27-11.7z', '1.0', '2014-06-09 22:51:15', '2014-06-09 22:51:15', '29 June 2012', 1340942400, 3135, 'Oh no! Aliens have taken over the orphanage on Sleepystreet and only Nite Bear can save them!\r\n\r\nGame modes include:\r\n* Knightmare style shooting levels with boss\r\n* 4 way scrolling platform rescue the Steffies in the orphanage levels\r\n* Final boss battle', '', '7titlescreen.jpg', 1, 1, 0, 637, 37, 1, 0, 1, 0, 0, 0, 'batari BASIC', 'batari Basic compiler', 'CC-BY-3.0', ''),
(8, 'Cyber Willy', '[8]30574-cwilly.7z', '1.0', '2014-06-10 14:46:00', '2014-06-13 21:25:16', '20 August 2012', 1345435200, 3135, 'Instructions:\r\nPress fire to shoot boss. Your HP bar is to the left. The boss has an HP bar to the right. Evade the boss mass cannon and fireballs. When you have depleted the bosses hit points a new round will ensue! Each round has a new boss with increased attributes including size, speed and movement pattern. If all your HP is depleted the game will end. Press fire at game over screen to begin a new game.\r\n\r\nThis game was an entry for the Neoflash Retro Coding Compo 2012: http://www.neoflash.com/forum/index.php/topic,7460.0.html\r\n\r\n\r\nDEVELOPER COMMENTS\r\n\r\nCyber Willy was the one and only Atari 2600 entry for the\r\nNEO Compo 2012. Due to illness and other obligations it ended up being developed over the span of one weekend. The general concept was to distill the essence of a boss rush shooter into a 16k game. In this respect I think I succeeded.\r\n\r\nThe player may move horizontally and rapid fire is enabled. Atari joysticks usually give me cramps and the less repetitive motion injuries the better. The bosses hit point are displayed on a red bar far right of the score. It is a bit hard to ascertain how damaged the boss is due to only 8 increments in its life bar.\r\n\r\nI&#039;ve also heard confusion over what the player is supposed to be. Space penguin? Ghost? It&#039;s a passable sprite for Atari 2600 standards but kinda obtuse.\r\n\r\nDue to time and storage constraints music is restricted to the title screen ditty. As the Atari 2600 cannot produce normal tones I&#039;m pretty satisfied with just a short bit. The shots the player launches and the boss laser cannons can get repetitive. Depending on the boss AI it can sound like it&#039;s grinding his own FIRE button!\r\n\r\nEvery boss has slightly different attributes. The most fearsome are bosses with many heads/cannons. I&#039;ve personally never gotten past a boss with 5 cannons before. The combination of lingering laser cannons and guided meteors can be frustratingly deadly.\r\n\r\nOverall this is a good no-frills shooter for the Atari 2600. As most titles of this systems era there is no end! The only limit is your skill and patience.', '', '8titlescreen.png', 1, 1, 0, 963, 37, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(9, 'Super Pitifall', '[9][18]pitifall.zip', '1.0', '2014-06-10 17:32:49', '2014-06-10 17:32:49', '01 August 2008', 1217563200, 3135, 'Super Pitifall\r\nOdyssey2-esque &quot;Demake&quot; Homage to Super Pitfall\r\n\r\nControls\r\nUse arrow keys to move Pitifall Larry.  Z key to jump.  X key to fire if ammo present.  Firing while climbing ladder or solid objects will nullify bullets.  Aim for bottom of vine to swing.  Press UP + JUMP and LEFT or RIGHT to leap off ladders, vines or balloons.  Pressing LEFT or RIGHT for an extended duration accelerates Larry and makes him jump higher.  Press UP while standing inside door to warp.  Press UP or DOWN while on ladder to climb.  Use arrow keys to swim while in water.  Gates may be opened by touch once its matching key is in your inventory.  It is highly recommended to toggle full screen mode via F4.  ESC quits.  F1 displays this screen.   If a joystick is attached it will become the primary controller.  To regain keyboard mode detach joystick.  Press button 1 to jump or start game and 2 to fire.  Pause the game by pressing ENTER.\r\n\r\nGameplay\r\nPitifall Larry is on a quest for ancient treasures.  Unforunatly his Nieces Lion was captured.  Find the golden key and open Kittyclaw the Lions cage.  Deep in the dark jungle obtain the Ralf Diamond.  Finally, retrieve the antidote and cure Larrys Niece to win!', '', '9titlescreen.jpg', 1, 1, 0, 656, 20, 1, 0, 1, 0, 0, 0, '', '', '', ''),
(10, 'Thwaite', '[10]thwaite-0-03.zip', '0.03', '2014-06-10 20:43:04', '2020-03-29 13:35:03', '01 January 2011', 1293858000, 1501, 'A hippie guitarist who has visited your small town for years has gone rogue and launched ICBMs toward your town. Break out the fireworks that you had been saving for Independence Day, turn them into makeshift anti-ballistic missiles (ABMs), and shoot down the incoming missiles. Each of two silos starts with 15 ABMs. Place the aiming cursor in front of the incoming missile and fire an ABM to destroy it. Defend the town for seven nights (Sunday through Saturday) and you win!\r\nScreen shows cursor, missiles, balloon, MIRV, explosions, ammo, score, and time.Game play screen. Click to show or hide names of the game objects.\r\n\r\nYou have to lead your shot a bit because it takes a split second for the ABM to arrive. But the explosion of an ABM is wide enough to destroy several missiles, so aim where the incoming missiles&#039; paths are about to cross. Balloons and multiple independent reentry vehicle (MIRV) missiles will release a payload of multiple missiles if not shot down promptly.\r\n\r\nAt the end of each round, the silos are refilled with ABMs: 15 each or 20 if only one silo remains. A destroyed silo will get rebuilt at the end of a night or once you&#039;ve lasted one round with no destroyed houses. And if a house has been destroyed, one house will be rebuilt the next day. Later in the week, when more houses are gone, you need not worry about missiles aimed at wreckage.\r\n\r\nThe game is over once both silos or all ten houses have been destroyed, or once you have survived all seven nights. \r\n\r\nThwaite supports a Super NES Mouse connected to port 1 or 2 through an adapter. In a 1-player game, plug the mouse into either port and click &quot;1 Player&quot;. In a 2-player game, replace one or both controllers with a mouse and click &quot;2 Players&quot;. When a mouse is detected, an icon to change the sensitivity is shown; click this to change the sensitivity (slow, medium, fast).', '', '10titlescreen.png', 1, 1, 0, 1846, 1, 1, 1, 1, 0, 0, 1, 'Assembly', 'ca65 + GNU Make + Python + Pillow', 'GPL-3.0+', 'https://github.com/pinobatch/thwaite-nes/'),
(11, 'Tic Tac XO', '[11]ttxo.rar', '1.0', '2014-06-10 20:43:20', '2014-06-10 20:43:21', '01 January 2008', 1199163600, 3141, 'Here is a Tic Tac Toe homebrew game for the NES.', '', '11titlescreen.png', 1, 1, 0, 1378, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(12, 'S.T.I.N.G.', '[12]sting.zip', '1.0', '2014-06-11 02:06:36', '2014-06-11 02:06:39', '01 January 2008', 1199163600, 852, 'Best described as Lunar Lander with guns, Sting is a devilishly addictive shooter that plays unlike anything else we&#039;ve ever seen. You control your ship in the game much like you do in Asteroids. The arrows change the ship&#039;s heading and there&#039;s a button for thrust. Unlike Asteroids, however, this game takes place on a planet, meaning there&#039;s a constant downward pull. You have to navigate your way to higher and higher altitudes while dealing with turrets and other enemies along the way.\r\n\r\nThis game also works on real NES hardware.', '', '12titlescreen.png', 1, 1, 0, 2258, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(13, 'Streemerz', '[13]streemerz-v02.zip', '0.2', '2014-06-11 02:07:31', '2014-06-11 02:07:35', '01 January 2012', 1325394000, 3142, '&quot;Try climbing to the top of this one by throwing streamers and climbing them. On your way up you better watch out for the various pie throwing clowns, burning candles and bouncing balls, because if they get you, you&#039;ll die a little each time.&quot;\r\n\r\nThese were the orders given to you, Operative JOE when you were ordered to infiltrate the evil MASTER Y&#039;s floating fortress to destroy the TIGER ARMY&#039;s top secret weapon.\r\n\r\nAlso a French language version is included.', '13readme.txt', '13titlescreen.png', 1, 0, 0, 3620, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(14, 'Solar Wars', '[14]solarwars.zip', '1.5', '2014-06-11 02:09:36', '2015-12-15 12:58:49', '19 April 2001', 987652800, 21, 'Solar Wars is a tank combat game like Scorched Earth on the PC, or Scorched Tanks on the Amiga. The game is two-player and pits you against a foe throughout our solar system. Here are some of the features in Solar Wars:\r\n\r\n- Fight against a friend using two controllers, or the same controller.\r\n- Fight on ten different worlds, each with its own gravity, atmosphere, and climate.\r\n- Multiple types and looks of terrain.\r\n- 64 different screens worth of randomly-selected terrain.\r\n- 4 different endings.\r\n- Pumpin&#039; soundtrack.\r\n- Vibrant colours.\r\n- State-of-the-art. High-resolution graphics. :-)\r\n- Freeware, check README.TXT for details.', '14readme.txt', '14titlescreen.gif', 1, 0, 0, 2541, 1, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(15, 'N-Warp Daisakusen', '[15]nwarpdaisakusen_v11.zip', '1.1', '2014-06-11 14:53:03', '2014-06-11 14:53:10', '15 May 2009', 1242360000, 319, 'N-Warp Daisakusen is a death-match mini-game for eight human players. Connect two Multitaps and eight joypads to your SNES, invite some friends and compete for the first place by beating and kicking the shit out of the other players. This game is available for download completely free of charge.\r\n\r\nMy development goal for this game was to create a simplistic fighter that could be played with as many simultaneous players as possible on the SNES and be learned and mastered within seconds by everyone. The awesome music was composed by maf, who is one of my favorite chip-tune musicians. It was developed to commemorate the N-Warp 2008 Nintendo gaming convention held in Meschede, Germany. It was meant to be some sort of surprise competition where everybody could jump right into the battle without prior experience. Development time was a little over 4 weeks. This game is based on a WIP SNES game engine and was coded from scratch in 65816 Assembler. \r\n\r\nD-pad: move character\r\nA-button/ Y-button: standard attack\r\nB-button: fierce punch\r\nX-button: block', '', '15titlescreen.gif', 1, 1, 0, 2936, 9, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(16, 'Snail Maze', '[16]snailmaze.zip', '9.74', '2014-06-11 14:53:33', '2014-06-11 14:53:35', '04 March 2012', 1330837200, 3144, 'In this home-brew release you have to guide the snail through 12 complex mazes to complete this game.', '', '16titlescreen.png', 1, 1, 0, 2124, 1, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(17, 'Sudoku', '[17]sudoku.rar', '1.0', '2014-06-11 14:57:21', '2014-06-11 14:57:24', '01 January 2000', 946702800, 3145, 'Here is a sudoku homebrew game for the NES.', '', '17titlescreen.jpg', 1, 1, 0, 2392, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(18, 'Russian Roulette', '[18]roulette-0-01.zip', '0.01', '2014-06-11 14:58:01', '2014-06-11 14:58:03', '01 January 2010', 1262322000, 1501, 'Here is a home-brew title which simulates a game of Russian Roulette. A zapper can also be used in playing this game.', '', '18titlescreen.png', 1, 1, 0, 1101, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(19, 'Pung! Balls of Steel', '[19]pung_collection.zip', '1.0', '2014-06-11 14:59:51', '2014-06-11 14:59:53', '01 January 2009', 1230786000, 3146, 'Here is a home-brew which re-creates a Pong game for the NES. Also included are earlier test builds of the game.', '', '19titlescreen.png', 1, 1, 0, 990, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(20, 'Pogo Cats', '[20]pogocats.zip', '1.0', '2014-06-11 15:00:07', '2014-06-11 15:00:09', '01 January 2012', 1325394000, 3147, 'Here is a homebrew title where you play as a greaser or pinup girl and pogo stick your way upwards to complete levels.', '', '20titlescreen.png', 1, 1, 0, 1567, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(21, 'Pitfall!: the Unofficial Adventure', '[21]pitfall.zip', '0.83', '2014-06-11 15:00:27', '2016-04-07 02:27:28', '01 January 2007', 1167627600, 1236, 'Here is a homebrew remake of Activision&#039;s Pitfall.', '', '21titlescreen.jpg', 1, 1, 0, 4069, 1, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(22, 'Pegs', '[22]pegs.rar', '1.0', '2014-06-11 15:01:25', '2014-06-11 15:01:28', '01 January 2008', 1199163600, 3144, 'Here is a home-brew release which simulates triangular peg-board puzzle game.', '', '22titlescreen.jpg', 1, 1, 0, 990, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(24, 'Blade Buster', '[24]BB_20120301.zip', '20120301', '2014-06-15 21:28:48', '2014-06-15 21:28:52', '03 March 2012', 1330750800, 3167, 'It is produced within the constraints of the NES in fact, it runs on emulator and the operation of the actual machine has also been confirmed.\r\n\r\nYou have 2 minutes in a caravan format to compete the score at 5 minutes. It has become a game with a sense of exhilaration that has good old shoot before being shot playing style.', '', '24titlescreen.png', 1, 1, 0, 8317, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(25, 'Pong 1K', '[25]pong1k.zip', '1.0', '2014-06-16 21:38:30', '2014-06-16 21:38:31', '18 April 2014', 1397793600, 3144, 'Here is a homebrew version of Pong by Sly Dog Studios.', '', '25titlescreen.png', 1, 1, 0, 1916, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(26, 'Pong 198X', '[26]pong_198x.zip', '1.0', '2014-06-16 21:38:44', '2014-06-16 21:38:46', '01 April 2014', 1396324800, 3202, 'Here is a homebrew release of a Pong clone by Dr.Dimentia.', '', '26titlescreen.png', 1, 1, 0, 1368, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(27, 'Putt Putt', '[27]puttputt.rar', '1.0', '2014-06-16 21:39:02', '2014-06-16 21:39:04', '08 November 2007', 1194498000, 3203, 'Here is a homebrew release which simulates a miniature golf course game.', '', '27titlescreen.jpg', 1, 1, 0, 1237, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(28, 'RHDE Furniture Fight', '[28]rhde_cat1.zip', '1.0', '2014-06-16 21:40:00', '2020-03-29 13:34:17', '01 January 2014', 1388552400, 1501, 'Here is a homebrew release which offers the similar game-play of Rampart but instead of shooting cannons you are vandalizing your neighbors property.', '', '28titlescreen.png', 1, 1, 0, 1341, 1, 1, 1, 1, 0, 0, 1, 'Assembly', 'cc65 + GNU Make + Python + Pillow', 'GPL-3.0-or-later', 'https://github.com/pinobatch/rhde-nes'),
(29, 'Sgt. Helmet - Training Day', '[29]sgt-helmet-training-day.zip', '1.0', '2014-06-16 21:40:26', '2014-06-16 21:40:30', '09 December 2013', 1386565200, 3204, 'Make your way through enemy lines as Sgt. Helmet. You goal is to collect explosives to blow up super computers and kill anyone in your way.', '', '29titlescreen.png', 1, 1, 0, 2072, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(30, 'NESnake 2', '[30]nn2_ntsc_13t.zip', '1.3', '2014-06-16 21:41:07', '2014-06-16 21:41:10', '02 September 2008', 1220328000, 494, 'Here is a homebrew release which follows the gameplay of the classic Snake game.', '', '30titlescreen.jpg', 1, 1, 0, 2873, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(31, 'NESnake', '[31]nesnake.zip', '1.0', '2014-06-17 16:11:20', '2014-06-23 04:07:00', '11 July 2004', 1089518400, 494, 'Here is a homebrew release which follows the gameplay of the classic Snake game.', '', '31titlescreen.jpg', 1, 1, 0, 2215, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(32, 'NES Virus Cleaner', '[32]nes_virus_cleaner.rar', '1.0', '2014-06-17 16:12:07', '2014-06-17 16:12:10', '01 January 2011', 1293858000, 3144, 'Here is a a homebrew release where you plan as a virus cleaning program collecting bugs and avoiding hazards in doing so.', '', '32titlescreen.png', 1, 0, 0, 2146, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(33, 'Munchie Attack', '[33]munchie_attack.zip', '1.0', '2014-06-17 16:13:06', '2014-06-17 16:13:09', '01 January 2003', 1041397200, 3205, 'In this homebrew release your goal is to eat up all the edible objects being thrown at you. Be sure to not eat the dangerous objects!', '', '33titlescreen.jpg', 1, 1, 0, 1168, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(34, 'Mine Shaft', '[34]mineshaft.zip', '1.0', '2014-06-17 16:14:48', '2014-06-17 16:14:50', '01 January 2012', 1325394000, 3206, 'In this homebrew release you must slowly descend down a mineshaft as if you rush to the bottom, you will die.', '', '34titlescreen.png', 1, 1, 0, 1873, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(35, 'Mouser II', '[35]mouser2.zip', '1.0', '2014-06-17 16:15:57', '2014-06-17 16:15:59', '01 January 1997', 852094800, 3207, 'In this homebrew release you play as a mouse who must run around and collect the pieces of cheese. Be careful not to run into any objects!', '', '35titlescreen.png', 1, 1, 0, 1292, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(36, 'MilioNESy', '[36]milionesy.zip', '1.0', '2014-06-17 21:22:52', '2014-06-17 21:22:55', '31 March 2014', 1396238400, 3208, 'Here is a Homebrew game which based on Who Wants To Be A Millionare but it asks Nintendo related questions.', '', '36titlescreen.png', 1, 1, 0, 3018, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(37, 'Meteor Guard', '[37]mguard.zip', '1.0', '2014-06-17 21:23:24', '2014-06-17 21:23:25', '18 April 2014', 1397793600, 3144, 'In this game you must shoot the asteroids before they fly past you.', '', '37titlescreen.png', 1, 1, 0, 1149, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(38, 'Masmix', '[38]masmix.rar', '1.0', '2014-06-17 21:24:53', '2014-06-17 21:24:56', '01 January 2000', 946702800, 3209, 'In this game the objective is to collect all the gems and get to the exit without being killed by the flying swords and knives.', '', '38titlescreen.jpg', 1, 1, 0, 1091, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(39, 'Man Hole', '[39]manhole.zip', '1.0', '2014-06-17 21:25:10', '2014-06-17 21:25:13', '06 November 2002', 1036558800, 2595, 'In this game you make sure that the people traverse over the area with the help of your umbrella so that they don&#039;t fall down the manholes.', '', '39titlescreen.jpg', 1, 1, 0, 1567, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(40, 'Magic Floor', '[40]magicnes.zip', '1.0', '2014-06-17 21:25:26', '2014-06-17 21:25:27', '24 September 2012', 1348459200, 608, 'Here is a puzzle game which involves you as a boulder which rolls across multicolored tiles.', '', '40titlescreen.png', 1, 1, 0, 1349, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(41, 'Mini Games: Pong &amp; Head Bounce', '[41]Pong and Head Bounce.rar', '1.0', '2014-06-17 21:25:39', '2014-06-17 21:25:41', '07 November 2011', 1320642000, 1073, 'Here is a homebrew 2in1 pong game &amp; head bounce game for the NES.', '', '41titlescreen.jpg', 1, 1, 0, 1451, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(42, 'Lawn Mower', '[42]lawn_mower.zip', '1.0', '2014-06-17 21:25:55', '2014-06-17 21:25:59', '28 May 2011', 1306555200, 1492, 'The goal of this game is to mow all the grass before you run out of gas. Collect gas cans to keep yourself from running on empty.', '', '42titlescreen.png', 1, 1, 0, 5587, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(43, 'K.Y.F.F. - (Kill Your F*&amp;^ing Friends)', '[43]kyff.zip', '1.0', '2014-06-17 21:26:40', '2014-06-17 21:26:42', '02 April 2012', 1333339200, 3144, 'In this 4 Player beat up each other romper, the last man standing is the winner of this game. Team up with 3 other friends and see who will survive.', '', '43titlescreen.png', 1, 1, 0, 2180, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(44, 'Inversion', '[44]inversion-14.rar', '1.4', '2014-06-17 21:26:58', '2014-06-17 21:27:01', '01 January 2013', 1357016400, 3210, 'Here is a puzzle game in which you use the power of inverting black and white to activate and deactivate objects based upon their color.\r\n\r\nThe game is also playable in English &amp; Polish.', '', '44titlescreen.png', 1, 1, 0, 2064, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(45, 'Invaders Must Die!', '[45]invaders.zip', '1.0', '2014-06-17 21:27:07', '2014-06-17 21:27:09', '04 March 2012', 1330837200, 3211, 'Here is a NES Homebrew game with a similiar style as Space Invaders.', '', '45titlescreen.png', 1, 1, 0, 1870, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(46, 'Hot Seat Harry', '[46]hot_seat_harry.zip', '1.0', '2014-06-17 21:27:18', '2014-06-17 21:27:22', '08 September 2002', 1031457600, 3212, 'Here is a game of button mashing between two players on buzzers.', '', '46titlescreen.png', 1, 1, 0, 1496, 1, 1, 0, 1, 0, 0, 0, '', '', '', ''),
(47, 'The Game', '[47]game2008.rar', '1.0', '2014-06-19 21:28:59', '2014-06-19 21:29:01', '01 January 2008', 1199163600, 3217, 'Here is a homebrew where you have to make sure the arrow hits the target. You can adjust speeds and difficulty to accommodate game-play.', '', '47titlescreen.jpg', 1, 1, 0, 1015, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(48, 'Game Of Life', '[48]life.rar', '1.0', '2014-06-19 21:29:05', '2014-06-19 21:29:06', '01 January 2008', 1199163600, 3147, 'The game of life is a cellular automaton generator.', '', '48titlescreen.png', 1, 1, 0, 1890, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(49, 'Galaxy Patrol Enhanced', '[49]galaxy_patrol.zip', '2.1', '2014-06-19 21:29:27', '2020-08-31 03:15:24', '31 December 2016', 1483160400, 3218, 'In this homebrew release you need to collect fuel pellets and avoid colliding with space debris.', '', '49titlescreen.png', 1, 1, 0, 1625, 1, 1, 1, 1, 0, 0, 1, 'Assembly', 'ACME', 'MIT', 'https://github.com/michaelcmartin/bumbershoot/tree/master/full/galaxy'),
(50, 'Gravedigger', '[50]GraveDigger.rar', '1.0', '2014-06-19 21:29:59', '2014-06-19 21:30:02', '01 January 2000', 946702800, 3219, 'Here is a homebrew release where you play as the devil avoiding bats and dig up headstones to restore the graveyard.', '', '50titlescreen.png', 1, 1, 0, 1931, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(51, 'Galaxxon - The Third War', '[51]Galaxxon.rar', '1.0', '2014-06-19 21:30:50', '2014-06-19 21:30:54', '01 January 2004', 1072933200, 3220, 'This homebrew release is a vertical space shooter where you blast alien forces.', '', '51titlescreen.jpg', 1, 1, 0, 2892, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(52, 'Froggy 1K', '[52]froggy_(1k_frog).zip', '1.0', '2014-06-19 21:34:06', '2017-12-12 08:56:27', '01 January 2000', 946702800, 2588, 'Here is a homebrew title which gives a similar classic Frogger game-play.', '', '52titlescreen.jpg', 1, 1, 0, 1631, 1, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(53, 'Forhead Block Guy', '[53]fhgb-05-26-2011.zip', '05-26-2011', '2014-06-19 21:34:47', '2014-06-19 21:34:51', '26 May 2011', 1306382400, 3221, 'In this platformer you throw blocks at your enemies to proceed through the game.', '', '53titlescreen.png', 1, 1, 0, 1529, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(54, 'Game Panic LCD', '[54][35]gplcd.zip', '1.0', '2014-06-23 20:26:21', '2014-06-23 20:26:21', '23 June 2014', 1403496000, 3135, 'Expert level collector and contributor to the Cowlitz Gamers for Kids charity John Hancock has collaborated with Jason Santuci on this new Atari 2600 game!\r\n\r\nGame Panic LCD attempts to recreate the experience of handhelds such as Radio Shack Plane &amp; Tank.  As such the controls and graphics are extremely simple.  Dash to the other side of the screen for points!  How long can you last?\r\n\r\nAn enhanced version on cartridge will be offered by John with proceeds going to the Children&#039;s Justice &amp; Advocacy Center.', '', '54titlescreen.png', 1, 1, 0, 854, 37, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(55, 'Stranglehand', '[55][56]Stranglehand.zip', '1.0', '2014-07-04 03:38:40', '2014-07-04 03:38:41', '26 September 2013', 1380168000, 3135, 'Description:\r\n\r\nUse Captain Handy&#039;s amazing fist to eliminate his personal demons!  If his outstretched hand touches a demon points are awarded.  Greater awards are given if the demon is eliminated while the arm matches its color.  Demons who touch your arm will do one point of damage to your health.  If all six hearts are gone so are you!  Only one arm can appear on-screen at a time.  Fully retract your arm to enable the opposite appendage.  You can change your off-screen arms color by pressing the FIRE button.  Occasionally a star will appear that randomly changes your current arms color and awards bonus points.  At certain intervals the demons will begin to move faster.\r\n\r\n \r\n\r\nControls:\r\n\r\nUse reset switch to reset game (including high score)\r\n\r\nPress FIRE to start game, return to title screen or change off-screen arms color.\r\n\r\nPress the joystick left or right to stretch Captain Howdy&#039;s arm.\r\n\r\nTo switch arms fully withdraw the on-screen appendage.\r\n\r\nSet either switch to PRO to raise the arms height and increase game speed.\r\n\r\n \r\n\r\nScore:\r\n\r\n10 points for eliminating color mismatched demon\r\n\r\n110 points for eliminating demon matching your on-screen arm color\r\n\r\n5 points per continual contact with star', '', '55titlescreen.png', 1, 0, 0, 579, 37, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(56, 'Fighter F-8000', '[56]fighter_f8000.zip', '1.0', '2014-07-04 16:59:08', '2017-12-12 08:56:01', '10 March 2008', 1205121600, 3432, 'Here is a simple homebrew where you shoot down enemy fighter jets.\r\n\r\nTexts files included are in Finnish.', '', '56titlescreen.png', 1, 1, 0, 1617, 1, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(57, 'Falldown', '[57]falldown.zip', '1.0', '2014-07-04 17:03:57', '2015-07-09 00:08:53', '20 November 2008', 1227157200, 549, 'In this homebrew you have to control a ball and keep it restrained from the screen by not falling too fast and by keeping up with the screen moving down.', '', '57titlescreen.png', 1, 1, 0, 2093, 1, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(58, 'Driar', '[58]driar.zip', '1.0', '2014-07-04 17:04:48', '2014-07-04 17:04:50', '26 February 2012', 1330232400, 3229, 'In this homebrew you need to collect all the stars on each stage without getting killed by the enemies or traps.', '', '58titlescreen.png', 1, 1, 0, 2720, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(59, 'Double Action Blaster Guys', '[59]DABG.zip', '1.0', '2014-07-04 17:06:21', '2014-08-01 10:09:35', '30 July 2013', 1375156800, 3230, 'Here is a platform game where you gun down enemies and collect money to complete levels. The game also comes with a built in level editor also!', '', '59titlescreen.png', 1, 1, 0, 2284, 1, 0, 0, 0, 0, 0, 1, '6502 assembly', 'ca65', 'GPL-3.0+', ''),
(60, 'D-Pad Hero', '[60]dpadhero.zip', '1.0', '2014-07-07 03:00:57', '2014-07-07 03:00:58', '04 February 2009', 1233723600, 3232, 'D-Pad Hero is a series of rhythm/music games for the Nintendo Entertainment System (NES). You know, that game console you still used to play circa 1990.\r\n\r\n\r\nD-Pad Hero pays homage to our own favorite NES games and popular music artists. It&#039;s our vision of what music games might have been like in the NES heyday. Now, through the wonders of emulation, you get to experience it yourself!\r\n\r\n\r\nEnjoy the games, and remember to tell all your friends what a blast you&#039;re having.\r\n\r\n\r\n     \r\n\r\n         - The D-Pad Hero team', '', '60titlescreen.jpg', 1, 1, 0, 5522, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(61, 'D-Pad Hero 2', '[61]dpadhero2.zip', '1.0', '2014-07-07 03:01:13', '2014-07-07 03:01:14', '14 May 2010', 1273809600, 3232, 'D-Pad Hero 2 is a series of rhythm/music games for the Nintendo Entertainment System (NES). You know, that game console you still used to play circa 1990.\r\n\r\n\r\nD-Pad Hero pays homage to our own favorite NES games and popular music artists. It&#039;s our vision of what music games might have been like in the NES heyday. Now, through the wonders of emulation, you get to experience it yourself!\r\n\r\n\r\nEnjoy the games, and remember to tell all your friends what a blast you&#039;re having.\r\n\r\n\r\n     \r\n\r\n         - The D-Pad Hero team', '', '61titlescreen.jpg', 1, 1, 0, 5201, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(63, 'Tornado Blast', '[63][91]tornadoblast.zip', '1.0', '2014-07-23 22:21:18', '2014-07-23 22:21:18', '23 July 2014', 1406088000, 3135, 'Keep on truckin&#039; through a tornado!   Use your joystick to navigate the road.  Press FIRE to accelerate.  A life will be decremented each time you collide with debris or other trucks.  After losing a life the difficulty will reset.  If all three lives are used up the game is over. The tornado can be touched but falling debris cannot!  Oil slicks from other trucks will sometimes appear.  Contact with oil slicks will slide your vehicle.  As you progress more debris will fall and oil slicks will become longer.  The current high score is retained until system is shut off.\r\n\r\nTechnical Features:\r\n* A whopping 2k in size!\r\n* Difficulty increases with success\r\n* Animated title screen\r\n* Utilizes color and position shifting for richer detail', '', '63titlescreen.png', 1, 0, 0, 675, 37, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(64, 'Tower Tic Tac Toe', '[64]TTTTmd-v02.rar', '0.3', '2014-08-18 22:29:48', '2014-08-18 22:29:53', '27 September 2013', 1380254400, 3286, 'Tower Tic Tac Toe (Sega) is a port of Tower Tic Tac Toe to the classic Sega CD, created using a TinyBASIC compiler called &quot;BasiEgaXorz&quot; (BEX), created for the Sega CD during Fall 2013. \r\n\r\nUnlike the original PC version of Tower Tic Tac Toe, this version includes music and sound. The sound effects are generated by PSG, and the music is generated by CD audio.\r\nAlso, the game has a few more options (in order to toggle music and sound effects), and has an EagleSoft Ltd FMV sequence.\r\n \r\nSpecial thanks goes out to Gameblabla for help in fixing issues with the Sega CD port!', '', '64titlescreen.png', 1, 1, 0, 531, 29, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(65, '2048', '[65][239]2048.zip', 'Rev #5', '2014-11-19 17:01:07', '2014-11-19 17:01:07', '21 June 2014', 1403323200, 3383, 'NES/FC version of the popular 2048 game.\r\n\r\nFont and number tile graphics were used with permission from 2048 Mega Drive/Genesis version by Oerg866. The game uses FamiTone2 audio library by Shiru. Many thanks to Shiru and Oerg866.\r\n\r\nThe sources are available as part of neskit project in [url]https://bitbucket.org/tsone/neskit/[/url] where sources are in examples/2048/ directory.\r\n\r\nEnjoy!', '', '65titlescreen.png', 1, 1, 0, 7042, 1, 1, 1, 1, 0, 0, 1, 'Assembly', 'neskit', 'MIT', ''),
(66, 'Super Road Blaster', '', '1.2', '2014-11-23 00:43:18', '2014-11-23 00:43:18', '31 August 2012', 1346385600, 319, 'http://www.dforce3000.de/pub/SuperRoadBlaster.sfc.7z\r\n\r\nThis is an unlicensed SNES port of the 1986 Laserdisc arcade game by Data East, making\r\nit the first interactive movie game and the biggest game on the system yet (6320 Mbit).\r\n\r\nYou assume the role of a vigilante who drives a customized sports car in order to bring the\r\nbiker gang responsible for your wife&#039;s death to justice.\r\nSuper Road Blaster is the first game to use the MSU-1, an enhancement device\r\ncomparable to special chips such as the Super FX included in certain SNES cartridges.\r\nThis game shows what titles on the ill-fated SNES CD-ROM drive might have looked like.\r\n\r\nThis game uses the MSU-1 enhancement chip.\r\nDue to this, a MSU-1-enabled device is required to play this game.\r\n\r\nAt the time of writing, your only options are:\r\n• bsnes , an SNES emulator developed by byuu\r\n• sd2snes , an SD-card adaptor cartridge for the SNES developed by ikari01', '', '66titlescreen.png', 1, 1, 1, 27, 9, 1, 1, 1, 1, 1, 0, '', '', '', ''),
(67, 'Rock Paper Scissors', '[67][729]rock paper scissors.rar', '1.0', '2015-04-10 01:53:47', '2015-04-10 01:53:47', '23 February 2015', 1424667600, 3487, '[b]Rock Paper Scissors[/b]\r\n\r\nFor the Nintendo Entertainment System\r\n\r\nHow to play:\r\n\r\nThis game is a puzzle game adaptation of the classic Rock, Paper, Scissors game. Rock beats Scissors, Paper beats Rock and Scissors beats Paper.\r\n\r\nThe goal of the game is to eliminate figures in the board by stacking a figure on top of the one that is beaten by this figure.\r\n\r\nThe game consists of ten levels (0 to 9), you advance to the next level by scoring a certain amount of points. Every time you elimiate a figure a point will be awarded. You beat the game by successfully beating level 9.\r\n\r\n \r\nControls:\r\n\r\n[list]\r\n    [li]Left – Moves the figure to the left[/li]\r\n    [li]Right – Moves the figure to the right[/li]\r\n    [li]Start – Pauses the game[/li]\r\n    [li]A – Finishes the figure movement[/li]\r\n[/list]\r\n \r\n	\r\n[b]WRYGames, 2015[/b]\r\n\r\n[url]http://www.wrygames.com[/url]', '67readme.txt', '67titlescreen.png', 1, 0, 0, 1492, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(68, 'Purple Cape Man', '[68]VIGD.zip', '4.0', '2015-04-25 00:38:36', '2015-07-26 14:30:00', '23 April 2015', 1429761600, 3495, 'Purple Cape Man!\r\nVigilante Ninja\r\n\r\nA new NES game (2015), action platform jumper.\r\n\r\nJump, punch, throwing stars. 4 exciting levels and 4 bosses to fight. Dodge bullets, avoid spikes.\r\n\r\nThe readme file explains how you can edit the levels with a hex editor.\r\n\r\n**updated, 5-31-15. Twice as fast, better jumping, harder levels, fixed several bugs.\r\n\r\n**updated, 7-22-15. Fixed a few bugs.', '68readme.txt', '68titlescreen.jpg', 1, 0, 0, 2574, 1, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(69, 'Paint or Draw', '[69]Draw3.zip', '3.0', '2015-04-25 00:39:25', '2017-02-25 02:19:39', '23 April 2015', 1429761600, 3495, 'Paint or Draw\r\n\r\nA new NES drawing game (2015)\r\n\r\nIt has 2 modes...\r\n\r\nPaint mode, you choose any 4 colors for the palette.\r\n\r\nDraw mode, you choose any color, and drawing darkens (or lightens) like a pencil/eraser.\r\n\r\nDoodle anything you want. Your favorite NES character? Or you can use this as a game development tool, to sketch your sprites within the emulator itself.\r\n\r\nUpdate - changed music and included source code (in c)\r\nUpdate 2 - Slight revision', '69readme.txt', '69titlescreen.jpg', 1, 0, 0, 1477, 1, 0, 0, 0, 0, 0, 1, 'C', 'cc65', '', ''),
(70, 'Fishbone', '[70][1420]Fishbone_Final_3.7z', '3.0', '2015-10-02 07:37:02', '2015-10-02 07:37:03', '31 December 2012', 1356930000, 3692, 'Big fish eat small fish! In Fishbone you play as a fish called Bubbles and go for Highscores in a total of 4 levels by eating as many smaller fish as you can, while avoiding those bigger than you, bombs and other harmful things.\r\n\r\nFishbone was the first game to utilize thunderstruck&#039;s &quot;Thunder Engine&quot;.\r\n\r\nFeatures:\r\n- 16 different enemy types\r\n- 3 different victim types\r\n- 5 different attack patterns\r\n- 8 different songs\r\n- Every stage consist of 51 unique screens which were created using a level editor that has been programmed from scratch specifically for Fishbone\r\n- Every stage has a unique feel by using different sized enemies with different attack patterns', '', '70titlescreen.png', 1, 1, 0, 739, 32, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(71, 'Upp!', '[71][1459]upp!.zip', '1.0', '2015-10-08 17:02:06', '2015-10-08 17:02:07', '10 October 2015', 1444449600, 3135, 'Escape the space barrier by thrusting upwards! Avoid the plasma ball and laser blasts from enemy UFOs. Obtain the energy pods (the round objects with an exclamation mark) to blast openings. If a plasma ball strikes an energy pod then the space wall rebuilds. Points are awarded when the plasma ball hits the space wall or the player exits far north.\r\n\r\nSet either difficulty switch to PRO for a slightly more challenging game.\r\n\r\nPress FIRE to start game or thrust upwards.\r\n\r\nSteer left or right with the joystick.', '', '71titlescreen.png', 1, 1, 0, 544, 37, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(72, 'Skipp &amp; Friends', '[72]SAF_hardware.zip', '1.0', '2015-11-07 18:53:16', '2015-11-07 18:53:16', '26 July 2014', 1406347200, 2869, 'This is a homebrew called Skipp &amp; Friends.\r\nThe original game didn&#039;t work on the real hardware due to color math problems. This is now fixed in this version. Enjoy!', '', '72titlescreen.png', 1, 1, 0, 4000, 9, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(73, 'Chase', '[73]chase.zip', '1.0', '2016-01-16 02:27:38', '2016-01-16 02:27:40', '13 September 2014', 1410580800, 1492, 'This is an example game that is developed for my article Programming NES games in C. \r\n\r\nThe article is located at my website in the Articles section or you can click on this link here - [url]http://shiru.untergrund.net/articles/programming_nes_games_in_c.htm[/url] , \r\nto make things simpler in case of possible updates.', '73readme.txt', '73titlescreen.png', 1, 0, 0, 2621, 1, 1, 1, 1, 0, 0, 1, 'C Programming Language', 'CC65 Compiler', 'Public Domain', ''),
(74, 'Guns&amp;Riders', '[74]gunsriders.zip', '1.0', '2016-04-28 13:00:50', '2016-04-28 13:00:51', '28 March 2016', 1459137600, 3967, 'This is the wild west. Protect your people by eliminating the bandits.', '', '74titlescreen.PNG', 1, 1, 0, 2490, 8, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(75, 'Ralph 4', '[75]ralph4.zip', '1.0', '2016-05-25 10:12:13', '2016-05-25 10:12:13', '18 April 2016', 1460952000, 3964, 'A top-down game where the player controls Ralph, a happy dwarf in a blue outfit, and must guide him through 20 floors of the Evil Bear Lair. Be careful to not run Ralph into the bears that roam the Lair, as doing so kills Ralph and he will have to restart the floor.', '', '75titlescreen.png', 1, 0, 0, 1627, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(76, 'Mega Q*bert', '[76]Mega Qbert.zip', '1.2', '2016-07-05 22:10:46', '2020-01-26 15:36:07', '30 December 2016', 1483074000, 844, 'Almost 6 years ago, a prototype of a game called &quot;Mega Q*bert&quot; was started, but was never finished due to a massive amount of problems with the game&#039;s structure. It was later rewritten from scratch and it&#039;s now done.\r\n\r\nMega Q*bert is a fan adaptation of the popular arcade title for the Sega Mega Drive/Genesis. The title has 2 modes - Mega mode with 80 new different levels to beat and an Arcade mode, which is based on NES Q*bert (which in turn is based on the original game). Both modes allow simultaneous cooperative play.\r\n\r\nThe game unfortunately hasn&#039;t been tested on the actual hardware. \r\n\r\nPlease also report the bugs you may find on the forum here - [url]http://gendev.spritesmind.net/forum/viewtopic.php?f=8&amp;t=2456[/url]', '', '76titlescreen.jpg', 1, 1, 0, 3913, 11, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(77, 'Super Boss Gaiden', '[77]Super Boss Gaiden (J).zip', '1.2', '2016-07-15 23:30:06', '2020-08-13 00:56:57', '16 January 2018', 1516078800, 2027, 'Super Boss Gaiden is the product of German duo Dieter Laser and ChronoMoogle. If you like 16-bit retro platformers with tight controls, humorous dialogue and challenging gameplay, this might just be your surprise homebrew hit of Summer 2016.\r\n\r\nThe game&#039;s plot follows the rampage from the top floor of Sony&#039;s fictional President office across the whole of Sony Headquarters once his executives deliver the news that the last remaining SNES CD prototype has fallen into the hands of the general public and has been emulated. Being a very hands-on executive, instead of calmly discussing the situation and planning out the proper legal counter action, the titular Boss takes on employees and resources with both fists and feet.\r\n\r\nOn January 2018 the V 1.1 update got released. Changes include:\r\n- general improvements to the game engine for more stability and better framerate\r\n- additional animations for player 2 &amp; 3 to make them more fun to play\r\n- slight changes in gameplay and gameflow along with small bug fixes to improve overall experience\r\n\r\nFebruary 2018 the V 1.2 update got released. Changes include:\r\n- miscellaneous fixes for reported small bugs\r\n- an optional challenge for a slightly altered ending: Try to carry the lobby piano through the game till the ending!', '', '77titlescreen.png', 1, 1, 0, 7239, 9, 1, 1, 1, 1, 0, 1, 'Assembly', 'WLA-DX', 'Custom', 'https://github.com/MatthiasNagler/SNES-SuperBossGaiden'),
(78, 'Snake For GBA', '[78]snake4gba.rar', '1.0', '2016-07-19 12:07:06', '2021-01-22 22:43:55', '19 July 2016', 1468900800, 4062, 'SNAKE Game Engine for Game Boy Advance.\r\n ----\r\n\r\nThe SNAKE Game Engine has been developed in C programming language and DEVKITADV development kit.\r\n\r\nSNAKE for GBA.\r\nAuthor: Ryoga a.k.a. jduranmaster\r\n\r\nFirst step, on GBA programming. This module is a sample snake-clone. Testing GBA mode 4, double buffering, keyboard controlling. No sound implemented yet.\r\n\r\nThis game was developed in the last hours of 2015.\r\n\r\nIf you want to learn more about the development of this game please check the following link:\r\n\r\n[url=https://www.youtube.com/watch?v=4-b_JJQzx20]Creating a SNAKE Game Engine for Game Boy Advance using C Programming Language (DevKitAdv Dev. Kit) [/url]', '', '78titlescreen.png', 1, 1, 0, 1803, 10, 1, 0, 1, 0, 1, 0, '', '', '', ''),
(79, 'Basic FronTenis (GBA)', '[79]BasicFrontenis4GBA.rar', '1.0', '2016-08-11 11:03:47', '2021-01-22 22:44:03', '10 August 2016', 1470801600, 4062, 'The Frontenis Game Engine has been developed in C programming language and DEVKITADV development kit.\r\n\r\nBasic-Frontenis for GBA.\r\n\r\nAuthor: Ryoga a.k.a. JDURANMASTER\r\n\r\nFirst step, on GBA programming. This module is a sample tetris-clone. Testing GBA mode 4, mode 3, double buffering, keyboard controlling.\r\n\r\nNo sound implemented yet.\r\n\r\nThe game was completed in only 1 hour of testing and coding. There is no intention of making an upgraded version. This game was developed in the last hours of 2015.', '', '79titlescreen.png', 1, 1, 0, 524, 10, 1, 0, 1, 0, 1, 0, '', '', '', ''),
(80, 'Tetris: The Soviet Mind Game (Proto)', '[80]Tetris-The-Soviet-Mind-Game-Engine2D-4GBA.rar', '1.0', '2016-08-11 11:05:35', '2016-08-11 11:05:35', '10 August 2016', 1470801600, 4062, 'The Tetris Game Engine has been developed in C programming language and DEVKITADV development kit.\r\n\r\nTETRIS for GBA. Author: Ryoga a.k.a. JDURANMASTER First step, on GBA programming. This module is a sample tetris-clone.\r\n\r\nFeatures:\r\n- Testing GBA mode 4, double buffering, keyboard controlling.\r\n- No sound implemented yet\r\n\r\nThis game was developed in the last hours of 2015.\r\n\r\nIf you want to learn more about GBA programming check the following link.\r\n\r\n[url=https://www.youtube.com/watch?v=HeGxAH5ejv4]Creating a TETRIS Game Engine for Game Boy Advance using C Programming Language (DevKitAdv Dev. Kit)[/url]', '', '80titlescreen.png', 1, 1, 0, 1476, 10, 1, 0, 1, 0, 1, 0, '', '', '', '');
INSERT INTO `homebrew` (`homebrewkey`, `title`, `filename`, `version`, `created`, `lastmod`, `reldate`, `reldateunix`, `authorkey`, `description`, `readme`, `titlescreen`, `categorykey`, `noreadme`, `nofile`, `downloads`, `platformkey`, `graphics`, `sound`, `controller`, `addon`, `other`, `source_included`, `source_lang`, `source_utility`, `source_licenseid`, `source_url`) VALUES
(81, 'Ping-Pong Diplomacy (GB)', '[81]PingPongDiplomacy-gb-rom-v1.rar', '1.0', '2016-08-11 11:09:43', '2021-01-12 18:41:41', '10 August 2016', 1470801600, 4062, 'PING-PONG DIPLOMACY is a homebrew software for the Nintendo Game Boy developed in C by Ryoga (a.k.a. jduranmaster) using the GBDK (GameBoy Development Kit).\r\n\r\nControls:\r\n\r\nSTART - start the game.\r\nUP and DOWN - move the China paddle.\r\n\r\nThis game/software was in development between the 2014/11/10 - 2014/12/14 in my free-time.\r\n\r\nPing-pong diplomacy.\r\n\r\nContext: Ping-pong diplomacy (Chinese: Pīngpāng wàijiāo) refers to the exchange of table tennis (ping-pong) players between the United States and People&#039;s Republic of China (PRC) in the early 1970s. The event marked a thaw in U.S.–China relations that paved the way to a visit to Beijing by the U.S. President.\r\n\r\n\r\nIf you want to learn more about the development of this game check the following link:\r\n\r\n[url=https://www.youtube.com/watch?v=KFk-uQbqQKk]PING-PONG DIPLOMACY (GAME BOY) - GBDK: Game Boy C Programming [GAMEBOY HOMEBREW] [/url]', '', '81titlescreen.png', 1, 1, 0, 807, 8, 1, 1, 1, 0, 1, 0, 'C', 'GBDK', '', ''),
(82, 'Ping-Pong Diplomacy Advance', '[82]PingPongDiplomacy-GBA-Edition.rar', '1.0', '2016-08-12 10:11:53', '2016-08-12 10:11:53', '12 August 2016', 1470974400, 4062, 'The Ping-Pong Game Engine has been developed in C programming language and DEVKITADV development kit.\r\n\r\nPing-Pong Diplomacy Advance. Author: Ryoga a.k.a. JDURANMASTER First step, on GBA programming. This module is a sample ping-pong clone for GBA.\r\n\r\nFeatures:\r\n\r\n- Testing GBA mode 4, double buffering, keyboard controlling.\r\n- Player Select Menu. (Select between China and USA).\r\n- No sound implemented yet\r\n\r\nThis homebrew game is an updated version of [url=http://www.romhacking.net/homebrew/81/]Ping-Pong Diplomacy for GameBoy.[/url] The game was developed in the early hours of 2016.\r\n\r\nIf you want to learn more about GBA programming check the following link.\r\n\r\n[url=https://www.youtube.com/watch?v=ZhmOZaAOSeo]Creating a PONG Game Engine for Game Boy Advance using C Programming Language (DevKitAdv Dev. Kit)[/url]', '', '82titlescreen.png', 1, 1, 0, 1153, 10, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(83, 'Riley&#039;s Letter Recycle', '[83]RLR.ZIP', '1.0', '2016-08-27 05:15:45', '2016-08-27 05:15:48', '10 November 2010', 1289365200, 4100, 'The Sega CD version of Riley&#039;s Letter Recycle written for bgvanbur&#039;s four year old son, Riley.  It has 1 and 2 player modes.  The objective is to get the letters to spell 3 letter words.  Each level plays in a different way: overhead letter pick up, recycle truck surfing, letter catching, recycle truck driving, and platformer style letter pick up.  A hidden level select (by spelling a 3 letter word on the title screen using ABC) has access to 4 additional platformer levels.\r\n\r\nThe source, Sega CD ISOs and Sega Genesis SMD rom are all included.', '', '83titlescreen.png', 1, 1, 0, 531, 29, 1, 0, 1, 0, 0, 1, 'Assembly', 'vasm', 'GPL-3.0+', ''),
(84, 'Bad Apple Sega CD Cinepak Demo', '[84]BADAPPLESRC.ZIP', '1.0', '2016-09-08 12:12:11', '2016-09-08 12:12:23', '06 November 2011', 1320552000, 4100, 'The first tech demo of homebrew usage of the Cinepak for Sega CD using the Bad Apple video.\r\n\r\nSource included in the ISO.', '', '84titlescreen.png', 2, 1, 0, 1701, 29, 1, 1, 0, 0, 0, 1, 'Assembly', 'vasm', 'GPL-3.0+', ''),
(85, 'SCDBook Volume 0', '[85]SCDBOOK.ZIP', '1.0', '2016-09-10 01:46:24', '2016-09-10 01:46:32', '02 June 2011', 1306987200, 4100, 'A Sega CD program for displaying ebooks. SCDBook also provides a Sega Genesis ROM for each book. Comes with reformatted popular books in the public domain provided by Project Gutenberg.\r\n\r\nSource code available at https://sourceforge.net/projects/scdbook.', '', '85titlescreen.png', 2, 1, 0, 255, 29, 1, 0, 1, 0, 0, 0, 'Assembly', 'vasm', 'GPL-3.0+', ''),
(86, 'SCDBook Volume 0 (Genesis ROMs)', '[86]SCDBOOKR.ZIP', '1.0', '2016-09-10 01:47:42', '2016-09-10 01:47:53', '02 June 2011', 1306987200, 4100, 'This collection provides a Sega Genesis ROM for each book used in SCDBook Volume for Sega CD. Comes with reformatted popular books in the public domain provided by Project Gutenberg.\r\n\r\nSource code available at https://sourceforge.net/projects/scdbook.', '', '86titlescreen.png', 2, 1, 0, 415, 11, 1, 0, 1, 0, 0, 0, 'Assembly', 'vasm', 'GPL-3.0+', ''),
(87, 'Hilda', '[87]hilda_with_source.rar', '1.0', '2016-09-25 14:23:13', '2017-11-11 09:11:21', '04 July 2016', 1467604800, 124, 'This game is in early access. It&#039;s still in development and the current version may be buggy or incomplete. [url=https://gamejolt.com/games/hilda/162284]Follow along to watch it as it develops![/url]\r\n ----\r\nThe game features the story of Hilda, a young princess who lost all of her family in the war against the enemy. All but her older sister, who is missing.\r\n\r\nShe sets to find her sister, and attain revenge for her parents death, along with the future restoration of her kingdom.\r\n\r\nWhat will happen next?', '87readme.txt', '87titlescreen.png', 1, 0, 0, 3588, 9, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(88, 'Russian Roulette', '[88]Russian_Roulette.zip', '1.0', '2016-10-10 02:23:19', '2016-10-13 00:43:42', '06 October 2016', 1475726400, 855, 'It&#039;s a battle of wits in this Soviet mind game!\r\n\r\nThe rule of the game is simple: plug in your Nintendo Zapper™ Lightgun, pull the trigger... and pray. Two players, six chambers, one bullet. See who comes out alive. Try a higher difficulty for a more risky challenge. Square off against another player or play against the CPU. Still up to the challenge? Then you&#039;d better be lucky. Otherwise it&#039;s lights out in this thrilling Nintendo Light Gun game!\r\n\r\nBattery back-up saves the high scores.\r\n\r\n[url=https://youtu.be/mkM2Kra9QQA]See Video[/url]\r\n\r\n[url=http://arc-solemn.deviantart.com/art/Russian-Roulette-NES-Black-Box-639268585]Download Label Artwork[/url]', '88readme.txt', '88titlescreen.png', 1, 0, 0, 3399, 1, 1, 1, 1, 0, 0, 1, 'C Programming Language', 'cc65', 'Public Domain', ''),
(89, 'Christmas Craze', '[89]christmas_craze.zip', '1.0', '2016-12-11 21:28:48', '2016-12-11 21:28:49', '13 November 2011', 1321160400, 1492, 'This game was created for RetroZone to release as 16-bit XMas 2011 cartridge, the first SNES homebrew release there.\r\n\r\nThe original cartridges contained LEDs of four colors. They are controlled by the game and synced to the game-play. This feature is not emulated in any emulator.', '', '89titlescreen.png', 1, 1, 0, 3684, 9, 1, 1, 0, 0, 0, 0, '', '', '', ''),
(90, 'UWOL - Quest for Money', '[90]uwol_quest_for_money.zip', '1.0', '2016-12-13 00:46:20', '2016-12-13 00:46:21', '22 November 2011', 1321938000, 1492, 'Uwol likes money. One day he heard of a cave full of gold\r\ncoins. Although the cave was guarded by dangerous\r\ncreatures, Uwol decided not to give up until he will get at\r\nleast 255 coins.\r\n\r\nThis is a port of a homebrew arcade game, originally developed for ZX Spectrum by the Mojon Twins.\r\n\r\nHere is a demo video of the game - [url]https://www.youtube.com/watch?v=a8NVKTLSD5s[/url]', '', '90titlescreen.png', 1, 1, 0, 2657, 11, 1, 1, 0, 0, 0, 0, '', '', '', ''),
(91, 'MashyMashy', '[91]MashyMashy.zip', '1.1', '2017-01-19 11:45:36', '2022-01-13 07:55:05', '09 January 2017', 1483938000, 4288, 'This straddles the line between game and tool. It is for testing mash speed. You set a mash button (A, B, Start, Select or &quot;B with down&quot;) to simulate Ninja Gaiden Jaquio mashing. You set a time limit (1, 2, 5 or 10 seconds). Once time is complete, it will display number of buttons mashed and the rate of button pushes per second.', '91readme.txt', '91titlescreen.png', 1, 0, 0, 2425, 1, 1, 0, 1, 0, 0, 0, 'Assembly', 'Nesasm', 'Custom', 'https://github.com/mitch3b/MashyMashy'),
(92, 'Splatform 2600', '[92]splatform_2600__v1-01_.zip', '1.01', '2017-10-31 04:09:25', '2017-10-31 04:09:26', '26 December 2003', 1072414800, 1322, 'It&#039;s a simple but fun platform jumping game with an infinite number of levels with increasing difficulty.', '', '92titlescreen.jpg', 1, 1, 0, 453, 37, 1, 1, 0, 0, 0, 0, '', '', '', ''),
(93, 'Cave 1K', '[93]cave_1k__v1-09_.zip', '1.09', '2017-10-31 04:09:44', '2017-10-31 04:09:45', '29 March 2004', 1080536400, 1322, 'Here is a game that was planned for a mini-game contest but to some monitor problems, it was not submitted it in time. \r\n\r\nPlease give some feedback about the helicopter control and the overall game-play.', '', '93titlescreen.png', 1, 1, 0, 508, 37, 1, 1, 0, 0, 0, 0, '', '', '', ''),
(94, 'Climber 5', '[94]climber5.zip', '1.0', '2017-11-04 03:04:00', '2017-11-04 03:04:00', '07 June 2004', 1086580800, 1330, 'Climber 5 is the enhanced Atari 2600 version of a type-in game from COMPUTE! magazine. You are at a baseball game and the ball has been hit high onto a building under construction. You must climb up the girders and retrieve the ball while avoiding obstacles.\r\n\r\nIncludes 3 levels of difficulty from novice to expert. The challenging &#039;advanced&#039; game includes falling bonus items and obstacles.', '', '94titlescreen.gif', 1, 1, 0, 571, 37, 1, 1, 0, 0, 0, 0, '', '', '', ''),
(95, 'Power Glove Analog Mode Test', '[95]glovetest.zip', '1.0', '2017-12-21 12:48:28', '2017-12-21 12:48:29', '19 November 2013', 1384837200, 3784, 'Here is a test program for the Power Glove.', '', '95titlescreen.png', 3, 1, 0, 299, 1, 0, 0, 0, 0, 1, 1, 'ASM', 'ASM6', 'Public Domain', ''),
(96, 'Falling', '[96]falling.zip', '0.8', '2018-01-12 12:01:06', '2018-01-12 12:01:08', '07 January 2018', 1515301200, 4726, 'Falling is an &quot;endless-faller&quot; where the player dodges obstacles and picks up collectibles while falling through the sky.\r\n\r\nGitHub link: https://github.com/tragicmuffin/falling-nes', '', '96titlescreen.png', 1, 1, 0, 1395, 1, 1, 1, 1, 0, 0, 1, '6502 Assembly', 'NESASM3 v3.1', 'MIT', ''),
(97, 'Jet Pilot Rising', '[97]Jet Pilot Rising (J) (V1.1).sfc.zip', '1.1', '2018-02-18 05:44:55', '2020-08-10 13:05:53', '11 February 2018', 1518325200, 319, 'A single-button game featuring a cat riding a rocket.', '', '97titlescreen.png', 1, 1, 0, 2942, 9, 1, 1, 1, 0, 0, 1, 'Assembly', 'WLA-DX', 'Custom', 'https://github.com/MatthiasNagler/SNES-JetPilotRising'),
(98, 'LvR', '[98]LvR.zip', '1.0', '2018-03-15 00:16:32', '2018-03-15 00:16:32', '23 December 2017', 1514005200, 4823, 'Two players compete head-to-head holding the same GBA console; player 1 grips the left half of the GBA and controls the L button, while player 2 grips the right half and controls R.\r\n\r\nFive levels, each with unique environments and challenges:\r\n[list]\r\n[li]catching fruit as it falls from trees[/li]\r\n[li]sneaking past a sleeping bad guy without getting caught[/li]\r\n[li]invading a vault to steal jewels[/li]\r\n[li]fighting to stay aboard a raft[/li]\r\n[li]helping librarians put away books[/li]\r\n[/list]\r\n\r\nTwo ways to play\r\n[list]\r\n[li]Load ROM onto a flash cart and play on GBA/GBP/DS.[/li]\r\n[li]Run ROM in a GBA emulator (mGBA recommended).[/li]\r\n[/list]\r\n\r\nCredits\r\n[list]\r\n[li]All source code, graphics, and sounds created by quisseh.[/li]\r\n[li]Code and sounds were written in C using the Tonc library.[/li]\r\n[li]Graphics were drawn in Paint.NET and exported via Usenti.[/li]\r\n[/list]', '98readme.txt', '98titlescreen.png', 1, 0, 0, 909, 10, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(99, 'Retroid', '[99]Retroid.zip', '1.0', '2018-04-06 11:49:16', '2018-04-07 12:09:26', '17 September 2016', 1474084800, 4850, 'Retroid is a Game Boy game based on the classic arcade game that was originally published as Breakout by Atari and later brought to perfection as Arkanoid by Taito. The goal of this project was to create a Game Boy game that meets the technical standards of (early) commercial Game Boy titles, using only a few very basic development tools.\r\n\r\nRetroid features:\r\n\r\n[list]\r\n[li]20 Levels[/li]\r\n[li]5 Level Designs[/li]\r\n[li]6 Bonus Items (plus 1 Malus Item)[/li]\r\n[li]8 Beautiful Chiptunes[/li]\r\n[li]Epic Boss Battle[/li]\r\n[li]Secret Cheat Code[/li]\r\n[li]Ending Sequence / Staff Roll[/li]\r\n[/list]\r\n\r\nCheck out [url=https://retroidgameboy.wordpress.com]retroidgameboy.wordpress.com[/url] for more information!', '', '99titlescreen.jpg', 1, 1, 0, 2199, 8, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(100, 'Lunar Limit', '[100]lunar_limit.zip', '1.0', '2018-06-10 03:52:54', '2018-06-10 03:52:55', '29 January 2018', 1517202000, 3964, 'An early 1980s-esque arcade shooter about blasting space ships and dodging bullets. In the game, you&#039;re in control of a miniature version of planet earth; &quot;Mini Earth&quot;, and must use your faithful satellite; &quot;The Moon Cannon&quot;, to survive.', '', '100titlescreen.png', 1, 1, 0, 1309, 1, 0, 0, 0, 0, 0, 0, 'https://github.com/pubby/lunarlimit', '', '', ''),
(101, 'Star Evil', '[101]star_evil.zip', '1.0', '2018-06-10 03:58:53', '2018-06-10 03:58:54', '29 January 2018', 1517202000, 3964, 'A remake of the Action 52 game... with a twist.', '', '101titlescreen.png', 1, 1, 0, 1212, 1, 0, 0, 0, 0, 0, 0, '', '', '', ''),
(102, 'RI Probe', '[102]RIprobe.7z', '1.0', '2018-07-19 12:21:19', '2018-07-19 12:21:19', '17 July 2018', 1531800000, 803, 'This tool was designed to read exposed values on each of the RDRAM modules the console can &quot;see&quot;, printing details about hardware registers you never knew you were interested in.\r\n  The point of this is twofold: firstly, to help determine what remarked chips in later consoles actually are, and secondly, as a sort of diagnostic tool to help figure out what went wrong when installing on a board.\r\n\r\n  CIC type is 6102 (NTSC Mario) and output is exclusively NTSC.  A standard controller is only necessary to switch pages, but in all likelihood this will be unnecessary.\r\n  This tool requires SRAM on-cart in order to save the results, both for display and for later use.  Surprise surprise, fiddling with hardware registers on the same rdram running your code is not the brightest of ideas, so alternate available memory needs to be used for this purpose.\r\n  If you&#039;re using a flashcart that automatically sets the save type based on gameID, this one matches an existing SRAM title to save you maybe clicking a toggle or something.\r\n\r\n  Use this tool on console.  Emulators don&#039;t emulate RDRAM at this low a level, and iQue uses different memory altogether.\r\n\r\n  The readme contains details on what values are printed to the screen and how known registers are organized.', '102readme.txt', '102titlescreen.png', 3, 0, 0, 247, 27, 1, 0, 1, 0, 0, 0, '', '', '', ''),
(103, 'Into the Blue', '[103]Into the Blue.zip', '1.0', '2018-07-22 14:25:37', '2018-07-22 14:25:40', '21 July 2018', 1532145600, 4850, 'Into the Blue is a puzzle game that plays similar to Tetris Attack. The goal of the project was to create a Game Boy game that comes close to a commercially released game from back in the day.\r\n\r\nInto the Blue features:\r\n\r\n- 9 Speed levels\r\n- 3 Difficulty levels\r\n- 3 In-game songs (plus 1 title song)\r\n- 1 Competitive mode for 2 players\r\n\r\nPlease check out https://the-green-screen.com for more information.', '', '103titlescreen.jpg', 1, 1, 0, 2172, 8, 1, 1, 1, 0, 1, 0, '', '', '', ''),
(104, 'Block Dude', '[104]BlockDude.zip', '1.0', '2018-09-13 12:51:28', '2020-08-15 04:22:27', '13 September 2018', 1536811200, 4288, 'This is a port of the TI-83 (and other calcs) puzzle game Block Dude. In the game, you control Block Dude, whose powers are to pick up and put down one block at a time. He can also climb one block at a time! Using the blocks, you make your way to the door which brings you to the next level. The original was created by Brandon Sterner and was a joy when you were in class and your teacher thought you were doing your classwork. While there are ways to play it on a calculator still, if you prefer the NES, you can play this port :)\r\n\r\n[url]https://github.com/mitch3b/BlockDude[/url]', '', '104titlescreen.png', 1, 1, 0, 1767, 1, 1, 1, 1, 0, 0, 1, 'C', 'nesasm', 'Public Domain', 'https://github.com/mitch3b/BlockDude'),
(105, 'Anguna', '[105]anguna.zip', '0.95', '2019-01-19 06:03:29', '2019-01-19 06:57:35', '23 June 2008', 1214193600, 5233, 'Anguna is a homebrew game for Gameboy Advance and Nintendo DS, featuring art by Chris Hildenbrand. It was released in 2008.\r\n\r\nAnguna includes:\r\n*5 dungeons and a large overworld to explore.\r\n*Multiple weapons and items including: a sword, bow &amp; arrows, bear traps, dynamite, lantern, magic boots, and more.\r\n*Many hidden rooms, secrets, and powerups.\r\n*Lots of interesting enemies and boss monsters.\r\n*NEW Bonus Ice Dungeon with Warp Ring powerup.', '105readme.txt', '105titlescreen.png', 1, 0, 0, 4692, 10, 1, 1, 0, 0, 0, 0, '', '', '', ''),
(106, 'Anguna DS', '[106]angunaDS.zip', '1.02', '2019-01-19 06:50:36', '2019-01-19 06:50:37', '09 December 2008', 1228798800, 5233, 'Anguna is a homebrew game for Nintendo DS, featuring art by Chris Hildenbrand. It was released in 2008.\r\n\r\nAnguna includes:\r\n*5 dungeons and a large overworld to explore.\r\n*Multiple weapons and items including: a sword, bow &amp; arrows, bear traps, dynamite, lantern, magic boots, and more.\r\n*Many hidden rooms, secrets, and powerups.\r\n*Lots of interesting enemies and boss monsters.\r\n*NEW Bonus Ice Dungeon with Warp Ring powerup.', '106readme.txt', '106titlescreen.png', 1, 0, 0, 1864, 23, 1, 1, 0, 0, 0, 0, '', '', '', ''),
(107, 'Famicom Disk Writer', '[107]fc_disk_writer.zip', '1.0', '2019-01-19 07:12:03', '2019-01-19 07:12:03', '18 January 2019', 1547787600, 4987, 'A small homebrew which aims to recreate the start screen of the currently undumped Famicom Disk Writer kiosk from 1986.', '', '107titlescreen.png', 2, 0, 0, 879, 1, 1, 0, 0, 0, 0, 0, '', '', '', ''),
(108, 'PROTO DERE .NES', '', '1.0a', '2019-01-25 13:20:10', '2022-03-19 08:50:44', '06 March 2022', 1646542800, 5243, 'We sincerely apologize as we will be removing our game PROTO DERE .NES from the RHDN site. We will still provide a way to play the game for free on our official store pages on https://appsir.itch.io/proto-dere-nes and Steam. For the few fans of the game, we will also be releasing updates that add story, lore, and challenges to the game. Again, we sincerely apologize for whatever inconvenience this may have caused and we thank you for your kind understanding. - AppSir Games\r\n\r\nThis game is not for the faint of heart!\r\n\r\nIn &#039;PROTO DERE .NES&#039;, you play as a character trying to escape a burning underground mine. Use your athletic prowess to jump over fires and climb over ladders to reach the exit. From the ashes of dread, a new life is born.\r\n\r\n- High Quality Graphics\r\n- Four Channel Sound\r\n- Unique Characters\r\n- Endless Fun\r\n\r\nDo you have what it takes to survive? Find out in PROTO DERE .NES!\r\n\r\nNote: You can talk to the pair of eyes.', '', '108titlescreen.png', 1, 1, 1, 1656, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(109, 'Chicken of the Farm', '[109]ChickenOfTheFarm_1.0.zip', '1.0', '2019-01-29 13:56:44', '2020-08-15 03:56:01', '25 January 2019', 1548392400, 4288, 'Homebrew game built for the 2018 NesDev competition. Features 23 levels and a final boss. Be prepared for the frustration of frog physics and the always-irritating-on-NES birds (amongst other enemies)!', '', '109titlescreen.gif', 1, 1, 0, 2135, 1, 1, 1, 1, 0, 0, 1, 'C', 'nesasm', 'GPL-1.0', 'https://github.com/mitch3b/ChickenOfTheFarm'),
(110, 'Tower of Hanoi', '[110]gameboy-hanoi.zip', '1.1', '2019-02-12 12:55:34', '2021-12-29 11:42:29', '29 December 2021', 1640754000, 5290, 'In 1615, the ancient temple of Khai Quoc, situated on the banks of the Red River, is gravely threatened by shoreline erosion.\r\n\r\nThe monks have to save the temple by moving it to safe ground on the other side of the river, where there are two locations stable enough to hold the temple tower.\r\n\r\nThey can only move the temple one story at a time, and larger stories can never be placed on top of smaller ones. It is a challenge of epic proportions.', '', '110titlescreen.png', 1, 1, 0, 1586, 8, 1, 1, 0, 0, 0, 0, '', '', '', ''),
(111, 'Simplistic', '[111]simplistic.zip', '1.0', '2019-02-12 13:01:11', '2019-02-12 13:01:18', '01 February 2019', 1548997200, 5210, 'This is a simple game that - get this - was first designed for play on a LEGO Mindstorms EV3 control brick (that game actually almost got completed), and a few years later, the creator learned how to program in NES 6502 Assembly, and the game was soon remade for the NES, in two-player form. Thank you for playing, and please leave a review if you liked it!\r\n\r\nYou (and player 2) are the blue dots. That red thing on the right side of the screen? That&#039;s a bad guy. Press START to begin (same with 2p). The bad guy starts coming at you! What do you do? \r\n\r\nControls: \r\n\r\nA: Act\r\n\r\nB: Speed up bad guy\r\n\r\nSTART: pause game (only pauses for the player that presses it)\r\n\r\nGame mechanics are simple;\r\n\r\nWhen the bad guy gets close enough (Within about 10 pixels) press A. It&#039;s gotta be timed right!\r\nYou&#039;ll notice that you and the bad guy switch places, and he keeps on going, then loops around the screen for another pass. Also, that green arrow thing moves. It keeps track of your best score. If you don&#039;t press A when the bad guy gets to you, or press it at the wrong time, you move back eight pixels. The goal is to ultimately get to the other side before the other player.', '111readme.txt', '111titlescreen.png', 1, 0, 0, 575, 1, 1, 0, 1, 0, 0, 0, '', '', '', ''),
(112, 'Bad Apple!! PV-FC 2.5', '[112]bad_apple_2_5_2015-12-20.zip', '2.5', '2019-04-19 17:11:55', '2019-04-19 17:11:55', '20 December 2015', 1450587600, 5355, '[TSROM/TKROM] MMC3, PRG-ROM 512 KiB, CHR-ROM 256 KiB, W-RAM 8 KiB\r\n64×60 pixels, 2 colors (+ afterimage color), 30fps\r\n\r\n* During Playback\r\nLeft: Half-speed playback\r\nA: Play from start\r\nB: Stop\r\nStart: Enter the color menu\r\nSelect: Change dot pattern\r\n\r\n* In Color Menu\r\nUp &amp; Down: Move cursor\r\nRight &amp; Left: Change color\r\nB: Reset color\r\nStart: Exit menu\r\nSelect: Change dot pattern\r\n\r\n[url]https://web.archive.org/web/20190201115036/http://www.geocities.jp/littlimi/bad_apple_2_5.htm[/url]\r\n\r\n[url]https://wiki.nesdev.com/w/index.php/Bad_Apple[/url]', '112readme.txt', '112titlescreen.png', 2, 0, 0, 2843, 1, 1, 1, 0, 0, 0, 0, '', '', '', ''),
(113, 'Death Planet', '[113]deathplanet.zip', '1.0', '2019-08-13 17:27:49', '2019-08-13 17:27:49', '31 August 2019', 1567224000, 5290, 'Death Planet is a fast-paced 3D flight game, where the objective is to reach the center of a doomsday battle station built by the evil galactic empire.\r\n\r\nThis a truly unique gaming experience for the Game Boy.\r\n\r\n* 60 fps high precision 3-D game engine\r\n* 13 shades of real time dithering\r\n* Five exciting stages with increasing difficulty\r\n* Amazing four song original music score\r\n* Wonderful, rich in detail pixel art\r\n* Only 32KB size ROM - no MBC or RAM required\r\n\r\nLoad the ROM file in a Game Boy emulator to play, or purchase the Game Pak from Catskull Games to play on a real Game Boy.', '113readme.txt', '113titlescreen.png', 1, 0, 0, 2557, 8, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(114, 'Nova the Squirrel', '[114]NovaTheSquirrel.zip', '1405', '2019-08-20 13:24:10', '2019-08-20 13:43:02', '29 April 2019', 1556510400, 3230, '[b]Nova the Squirrel[/b] is an open source NES platformer game that features Kirby-style ability copying as well as puzzle platforming. It features 33 levels (plus several bonus levels at the end), seven bosses, and a collectible in every level the player can try to get for 100% completion. It has a modern design, featuring no time limits or lives, as well as an abundance of checkpoints and in-game help.', '', '114titlescreen.png', 1, 1, 0, 2397, 1, 1, 1, 1, 0, 0, 1, 'Assembly', 'ca65', 'GPL-3.0+', 'https://github.com/NovaSquirrel/NovaTheSquirrel'),
(116, 'DeadlyNeuroEf', '[116]DeadlyNeuroEfNesVersion.rar', '1.01', '2019-10-23 00:16:06', '2019-10-23 00:16:07', '08 October 2019', 1570507200, 842, 'A short story in the style of cyberpunk. The author of the text is Dima Link. MMC1 mapper. Russian language.', '', '116titlescreen.gif', 1, 1, 0, 501, 1, 1, 0, 0, 0, 1, 0, 'ASM', 'NES ASM3', '', ''),
(117, 'Rex Run for Game Boy', '[117]rex-run-v1.0.zip', 'v1.0', '2019-10-23 00:27:26', '2019-10-23 00:27:26', '19 October 2019', 1571457600, 5562, 'Game Boy port of the Rex Run Game from Chrome\r\n\r\nThis is a (mostly) faithful port of the Game, considering the limitations of the Game Boy\r\n\r\nSource Code and prebuilt ROM\r\n\r\n[url]https://github.com/elseyf/rex-run-gb[/url]', '', '117titlescreen.png', 1, 0, 0, 2452, 8, 1, 1, 1, 0, 0, 1, 'Assembly', 'https://github.com/elseyf/bass-m', 'GPL-3.0', 'https://github.com/elseyf/rex-run-gb'),
(118, 'Double Symbol', '[118]Double Symbol (W) (REV01) [!].zip', '1.35', '2019-12-31 02:30:27', '2019-12-31 02:30:28', '10 August 2019', 1565409600, 833, 'Double Symbol is puzzle game for Sega Genesis / Mega Drive 32X. Free game by Timur Lyazgiev.\r\n\r\nIt is a card game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to turn over pairs of matching cards. It is a particularly good game for young children, though adults may find it challenging and stimulating as well. The scheme is often used in quiz shows and can be employed as an educational game.\r\n\r\nFeatures:\r\n80 levels\r\n56 cards\r\n6 types cards\r\n5 music tracks\r\n4 difficulty modes\r\nNTSC and PAL.', '', '118titlescreen.png', 1, 1, 0, 657, 11, 1, 1, 1, 0, 1, 0, '', '', '', ''),
(119, 'The Roadhog Frog', '[119]ROADHOG_FROG.zip', '1.0', '2020-04-21 21:46:01', '2020-04-21 21:46:01', '13 April 2020', 1586750400, 5901, 'Avoid the bees while jumping to score points by collecting flies!', '', '119titlescreen.png', 1, 1, 0, 726, 8, 1, 0, 1, 0, 0, 0, '', '', '', ''),
(120, 'Kid Funky', '[120]KidFunky_1.1.zip', '1.1', '2020-04-24 16:14:57', '2020-06-05 01:02:38', '27 April 2020', 1587960000, 5906, 'Play with Kid Funky to reach the FUNK ! \r\n\r\nGameplay and graphics are very simple. \r\nCreated with NESmaker\r\n\r\nEnjoy !', '', '120titlescreen.PNG', 1, 1, 0, 1287, 1, 1, 0, 1, 0, 0, 1, 'Assembly', 'NESmaker', 'Custom', ''),
(122, 'Escape Obliterizer Deluxe', '[122]ESCAPE_OBLITERIZER_DX.zip', '1.0', '2020-05-18 12:29:10', '2020-05-18 12:29:11', '14 July 2019', 1563076800, 6062, 'Escape Obliterizer Deluxe is a very simple arcade-ish game for the Game Boy Color. You play as Del, a green square who must avoid getting &quot;obliterized&quot; by incoming hazards. The objective is to survive as long as you can!', '', '122titlescreen.png', 1, 1, 0, 619, 8, 1, 1, 1, 0, 0, 1, 'C', 'LCC 4.1', 'GPL-3.0', 'https://github.com/jcnmsg/escape-obliterizer-gbc'),
(123, 'fds_joypad_test', '[123]fds_joypad_test.zip', '2.0', '2020-07-03 18:27:29', '2020-07-04 13:35:09', '03 July 2020', 1593748800, 5899, 'This is a simple controller test program which was created to learn how to program for the Famicom Disk System. This will test both controllers including the microphone. It has been written to a disk and tested on a twin famicom.\r\n\r\nV2.0 has the &quot;skip kyodaku&quot; code removed', '', '123titlescreen.png', 3, 1, 0, 277, 7, 0, 0, 1, 0, 0, 0, 'assembly', 'asm6 + fds_vector_calc', '', ''),
(124, 'fds_keyboard_test', '[124]fds_keyboard_test.zip', '1.0', '2020-07-04 18:31:52', '2020-07-04 18:31:52', '03 July 2020', 1593748800, 5899, 'This is a simple program to test the family basic keyboard. The key being pressed will turn white. It cannot display multiple key presses. This program has been written to a disk and tested on a twin famicom.', '', '124titlescreen.png', 3, 1, 0, 200, 7, 0, 0, 0, 1, 0, 0, '', '', '', ''),
(125, 'Parachute', '[125]GW1.1(bin).zip', '1.1', '2020-07-12 13:56:33', '2020-07-12 13:56:33', '06 July 2020', 1594008000, 6183, 'A &quot;free adaptation&quot; of the Game &amp; Watch &quot;parachute&quot; for megadrive. Simple mechanics and physics, the goal was not to make a complex game, but to learn how to use SGDK.\r\n\r\nMore info, and source code at https://eltallerdejavi.wordpress.com/2020/07/05/programacion-en-mega-drive-con-sgdk/', '125readme.txt', '125titlescreen.png', 1, 0, 0, 810, 11, 1, 1, 1, 0, 0, 1, 'C', 'SGDK', 'CC-BY-2.5', 'https://github.com/Stephane-D/SGDK'),
(126, 'Sega Genesis 6 button controller test', '[126]6ButtonControllerDemo.zip', '1.0', '2020-07-30 13:53:54', '2020-07-30 13:53:55', '08 September 2019', 1567915200, 971, 'Tests the controller connected to port 1. Used to test if buttons are working or how buttons are mapped on 3rd party controllers.', '', '126titlescreen.png', 3, 1, 0, 2016, 11, 0, 0, 1, 0, 0, 1, 'Assembly', 'vasm', 'MIT', 'https://huguesjohnson.com/programming/genesis/6button/6ButtonControllerDemo-src.zip'),
(127, 'Retail Clerk &#039;89', '[127]RetailClerk89_2020-09-01.zip', '1.0.1', '2020-08-01 03:08:01', '2020-09-01 14:54:38', '01 September 2020', 1598932800, 971, 'Retail Clerk &#039;89 started as a personal exercise to learn Sega Genesis programming. It&#039;s now a complete, albeit short, game demo. Although originally inspired by Phantasy Star II and III it morphed into more of an interactive fiction / casual adventure game. It&#039;s not especially fun but has a complete story.', '', '127titlescreen.png', 1, 1, 0, 759, 11, 1, 1, 1, 0, 0, 1, 'Assembly', 'vasm', 'MIT', 'https://github.com/huguesjohnson/RetailClerk89'),
(128, '4 Way Play test ROM', '[128]4WayDebug.zip', '1.0', '2020-08-02 14:23:35', '2020-08-02 14:23:36', '05 July 2020', 1593921600, 971, 'No-frills ROM to test which buttons are pressed on each controller connected to a 4 Way Play. Also works with the 2nd model of Team Player in &quot;Extra&quot; mode.', '', '128titlescreen.png', 3, 1, 0, 237, 11, 0, 0, 1, 1, 0, 1, 'Assembly', 'vasm 1.7', 'MIT', 'https://huguesjohnson.com/programming/genesis/4way/4WayDebug.zip'),
(129, 'Metal Blast 2277', '[129]Metal Blast 2277 (W) (REV06) [!].zip', '1.29', '2020-08-18 14:21:13', '2023-03-21 11:31:18', '18 May 2021', 1621310400, 833, 'It&#039;s a fantastic visual comic book-style shooter. The year 2277: The remote planet was attacked by space invaders wanting to destroy nature and the inhabitants of the planet. Rebels confront robotic aliens. The player will act as one of the resistance leaders who masterfully controls firearms. You will have the opportunity to ride a jeep, fly a scooter, and ride a hover board, while dealing with crowds of different enemies and their giant bosses. There are 11 levels, each offering its own challenge.', '129readme.txt', '129titlescreen.png', 1, 0, 0, 2483, 11, 1, 1, 1, 0, 1, 0, '', '', '', ''),
(130, 'Pong de las Tortugas Ninja', '[130]Pong de las TMNT (Double Z) [Unl].zip', '1.23.1', '2020-08-22 04:26:48', '2020-08-30 07:05:57', '15 August 2020', 1597464000, 5043, 'Señor Saki has captured our heroes, those tubular Tortugas, in a classic 1970s Pong simulation!\r\n\r\nBattle to 15 against the CPU or a friend in this recreation of two familiar properties.\r\n\r\nDownload the ROM for the readme!\r\n\r\n(This project was coded in 6502 Assembly and compiled using Notepad and NESASM3, with CHR data developed via MS Paint and Tile Layer Pro.)', '', '130titlescreen.png', 1, 1, 0, 841, 1, 1, 1, 1, 0, 0, 0, 'Assembly', 'NESASM', '', ''),
(131, 'Pong de las Tortugas Ninja II', '[131]Pong de las TMNT II (Double Z) [Unl].zip', '1.1.2', '2020-09-01 13:06:54', '2020-09-01 13:06:54', '30 August 2020', 1598760000, 5043, 'Señor Saki still has our heroes, those tubular Tortugas, trapped in a classic 1970s Pong simulation!  This time, the name of the game is handball/squash! \r\n\r\nBattle to 15 against the CPU or a friend in this recreation of two familiar properties. \r\n\r\nDownload the ROM for the readme!  And... check out that swanky color changing ball!\r\n\r\n(This project was coded in 6502 Assembly and compiled using Notepad and NESASM3, with CHR data developed via MS Paint and Tile Layer Pro.)', '', '131titlescreen.png', 1, 1, 0, 532, 1, 1, 1, 1, 0, 0, 0, 'Assembly', 'NESASM3', '', ''),
(132, 'Pong de las Tortugas Ninja III', '[132]Pong de las TMNT III (Double Z) [Unl].zip', '1.1', '2020-09-07 12:30:55', '2020-09-07 12:30:55', '02 September 2020', 1599019200, 5043, '[url=http://www.romhacking.net/community/5043/]eskayelle[/url]/Double Z&#039;s Tortugas and Pong homebrew trilogy concludes with a fast paced game of two-on-two hockey!\r\n\r\nBattle to 15 against the CPU or a friend in this recreation of two familiar properties. \r\n\r\nDownload the ROM for the readme! \r\n\r\n(This project was coded in 6502 Assembly and compiled using Notepad and NESASM3, with CHR data developed via MS Paint and Tile Layer Pro.)', '', '132titlescreen.png', 1, 1, 0, 629, 1, 1, 1, 1, 0, 0, 0, 'Assembly', 'NESASM', '', ''),
(133, 'From Below', '[133]from_below_2020_09_16_v_1_0_0.zip', '1.0', '2020-11-27 08:30:07', '2020-11-27 08:30:09', '16 September 2020', 1600228800, 6401, 'FROM BELOW is a falling block puzzle game featuring:\r\n\r\nSoft Drops\r\nHard Drops\r\nWall Kicks\r\nT-Spins\r\nLock Delay\r\n3 modes of play:\r\nKraken Battle Mode\r\n\r\nThe signature mode of FROM BELOW. Battle the Kraken by clear lines across the onslaught of attacking Kraken Tentacles. The Tentacles push more blocks onto the screen every few seconds, forcing to act quickly, and strategize on an every changing board.\r\n\r\nClassic Mode\r\n\r\nThe classic block falling mechanics you know and love without any new gimicks. Modernize for 2020, with Hard Drops, Lock Delay, and more, making this (hopefully) the best feeling puzzle game on the NES!\r\n\r\nTurn Based Kraken Battle Mode\r\n\r\nSimilar to &quot;Kraken Battle Mode&quot;, but instead of the Kraken attacking every few seconds, it advances its tentacle every time you drop a piece. Make every move count, as this move favors slow, deliberate play!', '', '133titlescreen.png', 1, 1, 0, 2817, 1, 1, 1, 1, 0, 0, 1, 'C, 6502 Assembly', 'CC65', 'Custom', 'https://github.com/mhughson/mbh-firstnes/'),
(134, 'Petris', '[134]Petris.gbc.zip', '1.0', '2020-12-10 09:41:21', '2022-06-15 20:46:07', '09 December 2020', 1607490000, 4928, 'Petris - A puzzle game of shapely pets for the Game Boy Color (not compatible with original/pocket)\r\n\r\nBuild your favorite pets in all shapes and sizes, keep ahead of dropping pieces and make it to the next level!\r\n\r\nPlayable online at: \r\n[url]https://bbbbbr.itch.io/petris[/url]\r\n\r\nAvailable as a physical cartridge at Catskull Electronics: https://www.etsy.com/listing/1162310473/petris-game-cartridge-for-game-boy-color\r\n\r\nGame Types: Try out a variety game play modes with different incentives and strategies\r\n\r\n* Long Pet: Complete progressively longer pets to reach the next level.\r\n* Tails Cleanup: Clear all tails off the screen per level\r\n* Crunch-up: Keep ahead as the screen crunches upward and new pets appear\r\n* Level Up: Classic level-up style\r\n* Marathon: For the long distance player\r\n\r\nHead-to-Head 2 Player: Two players can compete over Game Boy Link Cable (CGB and GBA) in all game types.\r\n* Send crunch-ups to your opponent when you complete long pets or level-up. The last player standing wins the match.\r\n\r\nDifficulty Settings: A range of difficulty levels make it suitable for all players, from relaxing to hectic:\r\n* Easy / Normal / Hard / Expert / Beast\r\n\r\nOther Options and features:\r\n* Choose from multiple sound tracks\r\n* High Contrast mode for small and non-backlit screens\r\n* Visual hinting for drop location/etc can be turned on/off', '', '134titlescreen.png', 1, 1, 0, 1009, 8, 1, 1, 1, 0, 0, 1, 'C', 'GBDK', 'CC-BY-NC-SA-4.0', 'https://github.com/bbbbbr/Petris'),
(135, 'conway game of life', '[135]conway.7z', '0.1', '2020-12-14 17:46:44', '2020-12-14 17:46:46', '14 December 2020', 1607922000, 4282, 'this is a simple implememntation of the Conway game of life found at\r\nhttps://rosettacode.org/wiki/Conway%27s_Game_of_Life\r\n\r\ncode is released under the GNU GPL v2 or latter\r\n\r\nhttps://github.com/TurBoss/conway/\r\n\r\n\r\nIn memory of John Horton Conway 1970 - 2020', '', '135titlescreen.png', 2, 1, 0, 319, 11, 1, 0, 1, 0, 0, 1, 'Assembly, C, Makefile', 'marsdev', 'GPL-2.0-or-later', 'https://github.com/TurBoss/conway/'),
(136, 'SNES on NES Controller Test Utility', '[136]snes_on_nes_controller_test.zip', '1.0', '2020-12-29 02:45:47', '2020-12-29 02:45:47', '28 December 2020', 1609131600, 5899, 'This program will allow you to test two Super Nintendo controllers on an original NES. Its purpose is to help determine that your adapter is made properly. The corresponding button will light up red when pressed. This has been tested on real hardware.\r\n\r\nIncluded is the rom and a text file containing information on how to make the adapter.', '', '136titlescreen.png', 3, 1, 0, 436, 1, 0, 0, 1, 0, 0, 0, '', '', '', ''),
(138, 'Butano Fighter', '[138]butano-fighter.zip', '6.7.0', '2021-01-17 03:01:01', '2021-03-22 01:33:57', '22 March 2021', 1616385600, 6534, 'Stay alive while you shoot at everything that moves!\r\n\r\nThe full source code and the creative commons assets of this GBA shoot &#039;em up are included with the Butano engine (https://github.com/GValiente/butano).\r\n\r\nBTW, the latest release (built with Butano 6.7.0) allows to enable or disable rumble in the title menu.\r\n\r\nWalkthrough: https://www.youtube.com/watch?v=1_FX4vV5Ih0', '', '138titlescreen.gif', 1, 1, 0, 1517, 10, 0, 0, 0, 0, 1, 1, 'C++', 'Butano', 'Zlib', 'https://github.com/GValiente/butano'),
(139, 'Quartet', '[139]quartet_gb.zip', '1.2', '2021-01-18 17:16:23', '2021-01-22 21:09:04', '22 January 2021', 1611291600, 5290, 'Quartet is a simple but addictive puzzle game where you assemble pieces into faces and score points. Don&#039;t be too slow, or you will lose! This is the Game Boy version of the original Quartet game by Photon Storm.\r\n\r\nThe game is designed for the original monochrome Game Boy, but also to take advantage of later models with color displays. So if you run it on a GBC, GBA or even SGB you get a glorious full color experience.\r\n\r\nThe ROM file can be installed on almost any flash cart for Game Boy. Only 32KB ROM is required (no MBC or RAM). An optional battery backed SRAM can be used to store high scores and settings.', '139readme.txt', '139titlescreen.png', 1, 0, 0, 886, 8, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(140, 'EEEAAAOOO NES PCM Demo', '[140]EEEAAAOOO NES PCM Demo.zip', '1.1', '2021-02-03 09:16:21', '2021-02-03 09:16:21', '02 February 2021', 1612242000, 6556, 'This is a demo of the Youtube video EEEAAAOOO reproduced in NES PCM.\r\n\r\nOriginal video : https://youtu.be/v1K4EAXe2oo\r\n\r\nThis is a modified version of a post on the NesDev forum in 2020.', '', '140titlescreen.png', 2, 1, 0, 954, 1, 1, 1, 0, 0, 0, 0, '', '', '', ''),
(141, 'The Ninja of the 4 Seasons', '[141]The Ninja of the 4 Seasons_V1.1.zip', '1.1', '2021-02-16 08:36:08', '2021-02-16 08:36:08', '14 February 2021', 1613278800, 5906, 'The Ninja of the 4 Seasons is a plateformer game for the NES. \r\nYou play a ninja who crosses the 4 seasons to be the best ninja!\r\n\r\nI hope you&#039;ll have fun :)', '', '141titlescreen.JPG', 1, 1, 0, 1996, 1, 1, 1, 0, 0, 0, 0, 'Assembly', 'NESMaker', '', ''),
(142, 'Game Boy Advance D-PAD Test (GBA)', '[142]GBA D-PAD Test (Hammer Keyboard Studios) (Programmed by ry0g4_).7z', '1.0', '2021-02-17 14:04:30', '2021-02-17 21:41:08', '16 February 2021', 1613451600, 4062, '&quot;Game Boy Advance D-PAD Test&quot; ROM is a homebrew software for the Nintendo Game Boy Advance developed in C by Ry0G4_ using DEVKITPRO.\r\n\r\nControls:\r\n\r\nIn the intro screen press the start button:\r\n\r\n- START:   checks if start button pressed.\r\n- SELECT:  checks if select button pressed.\r\n- UP:      checks if up button pressed.\r\n- DOWN:    checks if down button pressed.\r\n- LEFT:    checks if left button pressed.\r\n- RIGHT:   checks if right button pressed.\r\n- A:       checks if A button pressed.\r\n- B:       checks if B button pressed.\r\n- L:       checks if L button pressed.\r\n- R:       checks if R button pressed.\r\n\r\nThis software was developed during a bored afternoon in my spare time.\r\n\r\n[url=https://www.youtube.com/watch?v=Ugd_z_wmQpE]Writing a Simple D-PAD Test ROM for Game Boy Advance using C Programming Language (DevKitPro Dev. Kit)[/url]', '', '142titlescreen.png', 3, 1, 0, 1560, 10, 1, 0, 1, 0, 1, 1, 'C', 'DEVKITPRO', 'Zlib', ''),
(143, 'DooM Raycaster Engine (V1.1) (GBA)', '[143]doom-raycaster-release-1.1 (Hammer Keyboard Studios) (Programmed by ry0g4_).gba.7z', '1.1', '2021-02-23 03:51:59', '2021-02-23 03:51:59', '22 February 2021', 1613970000, 4062, 'This is just a simple raycaster created just for fun, based on the excellent tutorial at:\r\n\r\n[url=https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/]Ray-Casting Tutorial For Game Development And Other Purposes by F. Permadi[/url]\r\n\r\nThe initial version managed about 1 frame per second - with a few optimisations, including a little asm, it&#039;s now up to about 15-20fps in VisualBoyAdvance. It runs fine on real hardware too, but a little more slowly.\r\n\r\n[url=https://www.youtube.com/watch?v=WobrKQHfe9Y]Writing a Raycaster Engine (DOOM) for Game Boy Advance using C Programming Language (DevKitPro Dev. Kit)[/url]\r\n\r\n[url=https://www.youtube.com/watch?v=FFHBnv0HD5M]Writing a POKEMON Raycaster Engine for Game Boy Advance using C Programming Language (DevKitPro Dev. Kit)[/url]', '', '143titlescreen.png', 1, 1, 0, 1445, 10, 1, 0, 1, 0, 1, 1, 'C', 'DEVKITPRO', 'Zlib', ''),
(144, 'Rolling Pumpkins', '[144]Rolling Pumpkins.zip', '1.0', '2021-05-17 22:47:12', '2021-05-17 22:47:12', '15 May 2021', 1621051200, 6790, 'A simple homebrew N64 demo with rolling pumpkins and stars.', '144readme.txt', '144titlescreen.png', 2, 0, 0, 186, 27, 1, 0, 0, 0, 0, 1, 'C++', 'n64sdk', 'MIT', ''),
(145, 'Lumberjack', '[145]lj-dmg.zip', '1.0', '2021-06-24 22:22:18', '2021-06-24 22:22:19', '21 October 2017', 1508558400, 6832, 'Lumberjack is a small, arcade style version of Amiga and C64 mini game, both based on Timberman available on mobile and PC. Chop down a tree, collect points before time runs out and avoid getting knocked out by the branches and evil owl.\r\n\r\nControls are easy to master. On real hardware use left on the d-pad and A button to chop from the left or right side.\r\n\r\nThe ROM is homebrew carts friendly, 32KiB no MBC required. SRAM is optional, will be used to save high score.\r\n\r\nThis is DMG version, no CGB features are used.', '', '145titlescreen.png', 1, 1, 0, 1029, 8, 1, 1, 1, 0, 0, 0, 'Assembly', 'ISAS', '', ''),
(146, 'Varooom 3D', '[146]varooom-3d.zip', '7.3.0', '2021-07-11 13:33:04', '2021-07-26 04:05:33', '26 July 2021', 1627272000, 6534, 'Action-packed with revolutionary 60FPS 3D technology and 3D glasses (not included) that will have you believing you&#039;re in the middle of a circuit race at speeds of 200 KMH!\r\n\r\nWhether it&#039;s pickups, taxis, limos or tuned cars, Varooom 3D&#039;s hairpin curves, daredevil turns and realistic action has all the fun and excitement of real racing.\r\n\r\nAre you up to it? Drivers, start your engine. It&#039;s Varooom 3D!\r\n\r\n\r\nThe full source code and the creative commons assets of this Game Boy Advance game are included with the Butano engine: https://github.com/GValiente/butano.\r\n\r\nSome gameplay: https://www.youtube.com/watch?v=GA5U0IVmmIw', '146readme.txt', '146titlescreen.png', 1, 0, 0, 1140, 10, 1, 1, 1, 0, 1, 1, 'C++', 'Butano', 'Zlib', 'https://github.com/GValiente/butano'),
(147, 'Another NES Snake', '[147]snake.zip', '1.0', '2021-09-04 01:40:16', '2021-09-07 19:28:16', '03 September 2021', 1630641600, 6965, 'The author was originally gonna call this &quot;NESnake&quot; but somebody already came up with the name.\r\n\r\nGameplay video:\r\n[url]https://www.youtube.com/watch?v=XMCu0jl8UOw[/url]', '', '147titlescreen.png', 1, 1, 0, 9724, 1, 1, 0, 1, 0, 0, 0, '6502 Assembly', 'NESASM', '', ''),
(148, 'Lost in Space', '[148]Lost In Space.zip', '1.0', '2021-10-27 02:47:11', '2021-10-27 02:47:11', '21 November 2008', 1227243600, 7059, 'Lost in Space is a DS homebrew puzzle game with an online leaderboard and network ID system. Originally made by nanyuduo and published through TGBUS in 2008, the official server was shut down subsequently and the full version has been released by the author.\r\nOnce you loaded the game it will ask you to enter an UID number, which is intended for the online functions. The network function has been disabled and you can leave them out (press the Enter key, then A to proceed). You will find the following options in the menu screen:\r\nStart new game.\r\nContinue.\r\nPlay previously completed levels.\r\nStats (total number of moves, number of deaths, achievement scores).', '', '148titlescreen.png', 1, 1, 0, 248, 23, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(149, 'Carpet Shark', '[149]CarpetShark.zip', '1.0', '2021-10-28 00:30:40', '2021-10-28 15:57:22', '25 January 2021', 1611550800, 7060, 'Carpet Shark. Released 1/25/2021. Based on the 2013 Fista Productions short film.\r\n\r\n&quot;A shark&#039;s soul is trapped inside an 8x10 area rug. It&#039;s General Major Cadaver Scab&#039;s duty to keep the shark tame. Can he? CAN ANYONE?&quot;\r\n\r\nPlay as the Carpet Shark. Eat as many victims as you can before the timer and your health run out. After each level, fight one of the 4 bosses (our characters from the movie). Try to eat the bosses weapons to fire back at them. Can you beat all 4 levels?\r\n\r\n*Requires an emulator with mapper 30 capabilities like Mesen.', '', '149titlescreen.png', 1, 1, 0, 696, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(150, 'Plummet Challenge Game', '[150]PlummetChallengeGame.zip', '1.0', '2021-10-28 00:32:54', '2021-10-28 15:57:40', '23 September 2021', 1632369600, 7060, 'Fista productions is back with a brand new game for your retro entertainment system. You are the Plummeteer. Plunge for prizes and points before hitting obstacles or landing face first into the ground. Gold gems are worth 10 points and the special colored gems are worth 100. There are 75 exciting levels in the main game, while the marathon mode has 150 levels for a longer experience. Everyone is able to complete the game, but just how good are you at it?\r\n\r\nThe contest awaits.  \r\nCan you beat your high score? \r\nLet’s find out.\r\n\r\n*Requires an emulator with mapper 30 capabilities like Mesen.', '', '150titlescreen.png', 1, 1, 0, 633, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(151, 'Game Boy Advance RGB Colour Test (GBA)', '[151]GbaRGB-Test-Keyboard-Control.7z', '1.0', '2021-11-12 12:49:59', '2021-11-12 12:50:00', '10 November 2021', 1636520400, 4062, '&quot;Game Boy Advance RGB Colour Test&quot; ROM is a homebrew software for the Nintendo Game Boy Advance developed in C by Ry0G4_ using DEVKITPRO. ROM tested on both VBA and MyBoy! GBA emulators.\r\n\r\nControls:\r\n\r\nIn the intro screen press the start button:\r\n\r\n- START:   reset colour bars.\r\n- LEFT:    change RED value (-).\r\n- RIGHT:   change RED value (+).\r\n- A:       change GREEN value (-).\r\n- B:       change GREEN value (+).\r\n- L:       change BLUE value (-).\r\n- R:       change BLUE value (+).\r\n\r\nThis software was developed during a bored afternoon in my spare time.\r\n\r\n[url=https://www.youtube.com/watch?v=7RYwmK6CVow]Writing a Simple RGB Test ROM for Game Boy Advance using C Programming Language (DevKitPro Dev. Kit)[/url]', '', '151titlescreen.png', 3, 1, 0, 365, 10, 1, 0, 1, 0, 1, 1, 'C', 'DEVKITPRO', 'Zlib', ''),
(152, 'For the Birds VI', '[152]FTBVI.zip', '1.0', '2021-12-17 13:30:19', '2021-12-17 13:30:21', '15 December 2021', 1639544400, 7207, 'For The Birds VI, the 6th entry in the For the Birds series is an object dodging platformer. The game is broken into 5 levels, each with a 50 second timer, followed by a boss fight. Two modes of play are available, easy and normal mode.', '', '152titlescreen.png', 1, 1, 0, 685, 1, 1, 0, 1, 0, 0, 0, '', '', '', ''),
(153, 'ROOMS', '[153]ROOMS v1_2.zip', '1.2', '2021-12-21 06:31:03', '2022-01-03 12:56:29', '03 January 2022', 1641186000, 5909, '25 single-screen action platform levels in which the player must lead the character to the exit door while avoiding obstacles such as spikes and moving enemies.\r\n\r\nThe difficulty is slightly on the difficult side, but the levels are short, and the player has unlimited lives.\r\n\r\nThe games features one original music track.\r\n\r\nChangelog:\r\n\r\n[b]Version 1.1[/b]\r\n\r\nIncreased room count from 12 to 25\r\n\r\nAdded fast enemies and bullets to the new rooms\r\n\r\nMade the melody of the music track staccato\r\n\r\nFixed other minor bugs related to hit detection and ladders\r\n\r\n[b]Version 1.2[/b]\r\n\r\nNew character sprite designed by Damien@Famiconmaniac\r\n\r\nNo longer graphical glitches when loading or reloading a room with lots of objects\r\n\r\nMusic no longer stutters upon death or a room clear\r\n\r\nAdded more animation to ladder climbing\r\n\r\nAdjusted colors of some objects to unify the cool color theme', '', '153titlescreen.png', 1, 1, 0, 760, 1, 1, 1, 0, 0, 0, 0, 'Assembly', '', '', '');
INSERT INTO `homebrew` (`homebrewkey`, `title`, `filename`, `version`, `created`, `lastmod`, `reldate`, `reldateunix`, `authorkey`, `description`, `readme`, `titlescreen`, `categorykey`, `noreadme`, `nofile`, `downloads`, `platformkey`, `graphics`, `sound`, `controller`, `addon`, `other`, `source_included`, `source_lang`, `source_utility`, `source_licenseid`, `source_url`) VALUES
(154, 'Cur Manor', '[154]Cur Manor 1.1.zip', '1.1', '2022-02-01 10:04:43', '2022-02-06 04:42:50', '06 February 2022', 1644123600, 5909, 'Cur Manor is a top-down shooting action game in which it is the goal of the player, a lone soldier, to escape from a 34-room castle spread across 3 floors. The main actions include shooting in 4 directions, collecting 2 colors of keys, searching fallen enemies for bullets and other items, and more. The game also features 1 original music track by the author of the game.\r\n\r\nControls:\r\n\r\nD-pad: Move the main character in 4 directions.\r\n\r\nB: Shoot\r\n\r\nA: Search\r\n\r\nStart: Transition from title screen to main game\r\n\r\nSelect: Not used\r\n\r\nChangelog:\r\n\r\nCorrected an issue that prevented the game from being playable using QuickNES.\r\n\r\nCorrected an issue in which some of the walls in the starting room would not respawn.\r\n\r\nRemoved an exploit related to the final boss.', '', '154titlescreen.png', 1, 1, 0, 691, 1, 1, 1, 0, 0, 0, 0, 'Assembly', 'NESASM3', '', ''),
(155, 'Keyboard Support Check', '[155]keyboard_check.zip', '0.1.1', '2022-03-02 15:49:02', '2022-03-02 15:49:02', '02 March 2022', 1646197200, 7344, 'A test for support of the Family BASIC Keyboard. It highlights all keys that are pressed down.', '', '155titlescreen.png', 3, 1, 0, 138, 1, 0, 0, 0, 1, 0, 1, 'Assembly', 'ca65', 'MIT', 'https://github.com/calcwatch/nestests'),
(156, 'Magic Screen (Etch-A-Sketch) (SGB)', '[156]Magic Screen (Etch-A-Sketch) (SGB).7z', '1.1', '2022-03-06 20:17:05', '2022-03-24 23:10:55', '24 March 2022', 1648094400, 4062, '[url=https://www.youtube.com/watch?v=JhmbRf7bovo]Magic Screen (Etch-A-Sketch) (GB)[/url] is a homebrew software for the Nintendo Game Boy developed in C by Ryoga using the GBDK (GameBoy Development Kit).\r\n\r\nThe controls are the following:\r\n\r\n- A. Enable Cursor / Disable Cursor.\r\n- B. Enable Cursor / Disable Cursor.\r\n- SELECT. Erase the screen.\r\n- START. HOW TO... use this software.\r\n- UP, LEFT, RIGHT, DOWN. Move the cursor.\r\n\r\nThis ROM can be run on both Game Boy and Game Boy Color compatible emulators and flashcarts. The compressed file includes the two versions of the ROM (v1.0 and v1.1). The new version of the ROM (v1.1) is compatible with the Super Game Boy and includes its own custom border.', '', '156titlescreen.png', 1, 1, 0, 394, 8, 1, 0, 1, 0, 0, 1, 'C', 'GBDK', 'Zlib', ''),
(157, 'Music Mod GameBoy Test (GB)', '[157]Music Mod GameBoy Test (GB).7z', '1.0', '2022-03-06 20:18:45', '2022-03-06 20:18:45', '06 March 2022', 1646542800, 4062, '[url=https://www.youtube.com/watch?v=n3Jqv8t7JU0]Music Mod GameBoy Test (GB)[/url] is a basic hombrew for the gameboy that allows to play music themes (in MOD format) using the console pad. This homebrew uses the GBT_PLAYER Library. The library can be downloaded from [url=https://github.com/AntonioND/gbt-player]here[/url].\r\n\r\nHow to use:\r\n\r\n- Press B Button to play MOD in Bank-1.\r\n- Press A Button to play MOD in Bank-2.\r\n- Press START Button to Stop music from Bank-X.', '', '157titlescreen.png', 3, 1, 0, 1549, 8, 0, 1, 1, 0, 0, 1, 'C', 'GBDK', 'Zlib', ''),
(158, 'Drow Tactics', '[158]Drow Tactics.zip', '1.0', '2022-03-08 16:35:01', '2022-03-08 16:35:01', '08 March 2022', 1646715600, 5909, 'Drow Tactics is a strategy RPG in which you must create a party of 3 heroes and battle through 10 maps by defeating the bosses that guard each goal. For each character, you can choose to be a fighter or a mage, and then choose 1 of 5 affinities (wood, fire, earth, metal, or water), for a total of ten classes, each with unique stats growths. Between battles you can shop to supply your heroes with restorative items or stat boosts. The game features an auto-save system.', '', '158titlescreen.png', 1, 1, 0, 762, 1, 1, 1, 0, 0, 0, 0, 'Assembly', 'NESASM3', '', ''),
(159, 'Alien Invasion', '[159]Alien-Invasion-ver1.zip', '1.0', '2022-03-13 03:20:03', '2022-03-13 03:20:03', '01 October 2021', 1633060800, 7357, 'Aliens are trying to invade earth and you are the last line of defense. You will need skill and good reflexes in order to survive, but maybe doom is inevitable?\r\nCan you set a high score against the relentless invaders?\r\nAlien Invasion is a classic arcade style shoot-em up with an increasing difficulty curve.\r\n\r\nThis homebrew game is inspired by the classic Space Invaders, but has some new features. For example, enemies and bullets with different widths and heights.\r\n\r\n* The game can be played on any Game Boy system which allows for original Game Boy games to be played.\r\n* It can be played online for free at [url=https://ferrantepescara.itch.io/alien-invasion]itch.io[/url]', '', '159titlescreen.png', 1, 1, 0, 613, 8, 1, 1, 1, 0, 0, 1, 'C', 'GBDK-2020', 'GPL-3.0', 'https://github.com/NiliusJulius/Alien-Invasion'),
(160, 'Shock Lobster', '[160]Shock Lobster (V1.3).zip', '1.3', '2022-04-06 19:27:07', '2022-04-06 19:27:08', '25 March 2022', 1648180800, 7399, 'Shock Lobster combines tightly timed obstacle avoidance with a complex set of skills which must be woven together to maximize damage output before the oncoming threats becomes too much to handle. You haven&#039;t seen anything quite like it before!\r\n\r\n* Unique gameplay with 8 active skills\r\n* Freeform skill/upgrade unlock system\r\n* Mix skills/upgrades to try for highscores with specific combinations\r\n* 3 speed levels\r\n* A super cute lobster\r\n* 32KB ROM which can take advantage of SRAM (but is designed to work without it)', '160readme.txt', '160titlescreen.png', 1, 0, 0, 491, 8, 1, 1, 1, 0, 0, 1, 'Assembly', 'RGBDS', 'Zlib', 'https://github.com/tbsp/shock-lobster'),
(161, 'Snowball Blaster', '[161]snowball blaster.zip', '1.0', '2022-04-23 00:10:55', '2022-04-23 00:10:56', '25 December 2017', 1514178000, 7437, 'Avoid the snowballs moving the red arrow with left and right and try to earn points and make highscore!', '161readme.txt', '161titlescreen.png', 1, 0, 0, 176, 1, 1, 1, 1, 0, 0, 1, 'assembly', 'jasm6502', 'Public Domain', ''),
(162, 'Bee Jump', '[162]bee jump music.zip', '1', '2022-04-24 05:44:23', '2022-04-24 05:44:23', '23 July 2012', 1343016000, 7437, 'Jump on the platforms moving Mr Bee with left or right to go higher and earn points. If you fall off screen or touch an enemy it&#039;s game-over.', '162readme.txt', '162titlescreen.png', 1, 0, 0, 300, 8, 1, 1, 1, 0, 0, 1, 'assembly', 'gbasmedit', 'Public Domain', ''),
(163, 'Mastermind', '[163]mastermind plus.zip', '1', '2022-04-24 05:45:36', '2022-04-24 05:45:36', '19 November 2013', 1384837200, 7437, 'Enjoy the port of Mastermind for the Gameboy! The game mechanics are the same as the original table game, but in portable form without the worry about falling pegs everywhere.', '163readme.txt', '163titlescreen.png', 1, 0, 0, 191, 8, 1, 0, 1, 0, 0, 1, 'assembly', 'gbasmedit', 'Public Domain', ''),
(164, 'Santa Claus journey', '[164]scjourney music.zip', '1.0', '2022-04-26 03:54:07', '2022-04-26 03:54:07', '24 April 2022', 1650772800, 7437, 'You are Santa Claus. Deliver all gifts to all people around the world. Precision and quick response is required to accomplish the task in this fun game. Best played during the holiday season', '164readme.txt', '164titlescreen.png', 1, 0, 0, 333, 8, 1, 0, 1, 0, 0, 0, '', '', '', ''),
(165, 'Christmas Light Simulator', '[165]star.zip', '1.0', '2022-04-26 11:11:39', '2022-04-26 11:11:39', '24 April 2022', 1650772800, 7437, 'This is a simulator of the common flashing unit found on many Christmas light sets. For use on Gameboy Color only', '165readme.txt', '165titlescreen.png', 2, 0, 0, 176, 8, 1, 0, 1, 0, 0, 0, '', '', '', ''),
(166, 'Game Boy Color Picker', '[166]GameBoyColorPicker.zip', '2024-01-30', '2022-05-16 02:06:05', '2024-02-04 21:57:54', '30 January 2024', 1706572800, 6854, 'Game Boy Color Picker is meant to help with colorizing Game Boy games, or developing homebrew.\r\n\r\nIt runs on Game Boy Color, Super Game Boy, and Game Boy Advance emulators, or on real hardware using a flash cart. This allows you to select four colors at a time from any of the 32,768 the hardware can display, and immediately see what they look like and the numeric value you need for your project.\r\n\r\nIt also saves the colors at the beginning of the .sav file for use with tools that take GBC/SNES formatted binary color palettes.', '166readme.txt', '166titlescreen.png', 3, 0, 0, 22293, 8, 1, 0, 1, 0, 1, 1, 'C', 'GBDK', 'Public Domain', 'https://github.com/xenophile127/GameBoyColorPicker'),
(167, 'The Arm Wrestling Classic', '[167]The Arm Wrestling Classic.nes.zip', '1.0', '2022-05-24 11:27:39', '2022-05-24 18:42:47', '19 May 2022', 1652932800, 7060, 'Do you have what it takes to hang with the biggest, the baddest, and the meanest? Just how good are your button mashing skills?\r\n\r\nYou are Barry Biceps. Train your arm to get stronger. Arm Wrestle through the champions of the world and collect your prize money. Take on challengers in the backyard, the parking garage, the bar, the school gym, and the arena. Use the password system to pickup where you left off or to enter secret codes. Go solo with 1 player story mode or invite a friend for 2 player versus.\r\n\r\nYou want NES tough? You got it.\r\n\r\nThe Arm Wrestling Classic. A brand new game for your retro entertainment system.\r\n\r\nNOW YOU&#039;RE ARM WRESTLING WITH POWER.\r\n\r\nReleased May 19, 2022.\r\n\r\nVisit this page for more info:\r\n[url]https://5kids2feed.itch.io/tawc[/url]\r\n\r\n*Requires an emulator with mapper 30 capabilities. Best used with Mesen.', '', '167titlescreen.png', 1, 1, 0, 629, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(168, 'GB-Wordyl', '[168]GBWORDYL_1.0.1_mbc5_GameBoy_ROMs.zip', '1.0', '2022-06-16 12:33:07', '2022-06-16 12:33:08', '01 June 2022', 1654056000, 4928, 'A Wordle clone for the Nintendo Game Boy / Color and Analogue Pocket!\r\n\r\nThis is a re-written and greatly expanded fork (by me) of the original version by stacksmashing.\r\n\r\nPlayable online at: \r\n[url=https://bbbbbr.itch.io/gb-wordyl]https://bbbbbr.itch.io/gb-wordyl[/url]\r\n\r\nAvailable as a physical cartridge at [url=https://www.etsy.com/listing/1251187027/gb-wordyl-game-cartridge-for-game-boy]Ferrante Crafts Etsy Store[/url]\r\n\r\n\r\nIt adds a full dictionary (versus the bloom filter), thousands more solution words, multiple dictionary languages, Game Boy Color support, and many other features.\r\n\r\nFeatures\r\n* Game stats: Won, Lost, Streak &amp; Win Percentage\r\n* Hard mode\r\n* Auto-fill letters of previous exact matches\r\n* Skip Auto-filled letters for faster letter entry\r\n* Full official English answer word list and dictionary (~12,900 words)\r\n* Super Game Boy Border\r\n* All in a 32K ROM\r\n* Multiple language dictionaries (different ROM for each)\r\n* Deutsch (DE), English (EN), Español (ES), Français (FR), Italiano (IT), Nederlands (NL), Latin (LA), Português Brasileiro (PT-BR), Cornish (KW), català (CA)\r\n* No words with special chars, just English A-Z letters\r\n* Translated UI text for Deutsch (DE), English (EN), Español (ES), Nederlands (NL), Português Brasileiro (PT-BR), Cornish (KW), català (CA)\r\n\r\n\r\nSee the github page (via source link) for Credits, Contributors and Thanks', '', '168titlescreen.gif', 1, 1, 0, 1173, 8, 1, 1, 0, 0, 0, 1, 'C', 'GBDK-2020', 'GPL-3.0', 'https://github.com/bbbbbr/gb-wordle'),
(169, 'Speedrun Tower', '[169]SpeedrunTower.zip', '1.0', '2022-06-27 15:02:24', '2022-06-27 15:02:24', '26 June 2022', 1656216000, 971, 'Speedrun Tower is set in a building with a confusing elevator system. The connections between floors are randomized at the start. So the elevators on the first floor might go to the fifth and ninth. The fifth and ninth floors will have elevators connecting back to the first. They will also have two other elevators with randomized connections to other floors. There is a guaranteed path that visits every floor.\r\n\r\nYour goal is to reach the top floor and talk to your co-workers in the fewest steps possible. Unless of course your goal is to visit every floor or view every event in the fewest steps possible. There are four endings based on what things you did.\r\n\r\nThis demo was also an excuse to try different approaches for achieving pseudorandomness on the Sega Genesis.', '', '169titlescreen.png', 1, 1, 0, 428, 11, 1, 1, 1, 0, 0, 1, 'Assembly', 'vasm', 'MIT', 'https://github.com/huguesjohnson/speedrun-tower/'),
(170, 'Memory Mania Challenge', '[170]Memory Mania Challenge.zip', '1.3', '2022-07-18 23:51:12', '2022-07-19 20:21:14', '01 May 2020', 1588305600, 7572, 'It&#039;s button pattern pandemonium in Memory Mania Challenge!  Pay attention to the button pattern and try your best to repeat it.  It starts off easy, but things can quickly get out of hand.  Beat the top score and become the new champion!\r\n\r\nThe CPU will display a sequence of buttons that you will need to match when it&#039;s your turn.  Hit the wrong button or take too long, and it&#039;s game over!  The pattern will start with just one button, but will increase in length with each round.  Easy Mode uses only the D-pad, and each new round builds on the existing pattern.  Normal Mode is the same but introduces the A and B buttons, and Hard Mode re-randomizes the pattern each round.\r\n\r\nIncludes battery-saved high score (&quot;championship&quot;) data for each difficulty mode.', '170readme.txt', '170titlescreen.png', 1, 0, 0, 304, 8, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(171, 'Friday The 13th: Return To Camp Blood', '[171]F13RTCB_DEMAKE_v1.52.zip', '1.52', '2022-08-19 04:38:15', '2022-09-23 11:15:15', '13 November 1998', 910933200, 7060, 'Play as Jason &amp; kill the campers. This was originally made in Klik N Play, converted over to Click &amp; Create, and then ported to play on an NES. \r\n\r\nFor more information, here is the official page:\r\n[url]https://8bitslasher.itch.io/f13demake[/url]', '171readme.txt', '171titlescreen.png', 1, 0, 0, 1088, 1, 1, 1, 1, 1, 0, 0, '', '', '', ''),
(172, 'NESOS', '[172]NESOS.zip', '1.0', '2022-09-08 11:10:24', '2022-09-08 11:10:26', '08 September 2022', 1662609600, 7207, 'NESOS is an operating system designed for the Nintendo Entertainment and Family Computer Systems. The operating system features two core applications, the word processor, and the settings. The word processor allows users to print characters and certain blocks to the screen, then save that data in the form of a file for later use or editing. The settings app displays system information and lets the user select one of seven cursors, and one of 53 possible desktop background colors. It also acts as the file manager, allowing users to delete their saved files.\r\n\r\n	NESOS uses 2K of NVRAM to save up to 8 files between use sessions. The word processor is fully compatible with the Family Basic Keyboard giving every key functionality. Users may open their saved files on the desktop top by pressing the A button. Holding the B button while over a document and moving the mouse will allow the user to move both the files and the applications anywhere on the desktop. \r\n	\r\n	The word processor may also be used without the Family Basic Keyboard. Using a standard NES or Famicom controller the user may type a character by pressing the A button. Holding A will cycle through all 64 possible characters that can be drawn on the screen. Pressing the B button will move the cursor forward in the document. Holding select with A will cycle the characters in reverse order. Holding Select with B will move the cursor backwards in the document.', '172readme.txt', '172titlescreen.png', 1, 0, 0, 10018, 1, 1, 0, 1, 0, 0, 1, 'Assembly', 'CC65', 'AAL', ''),
(173, 'Pong de las Tortugas Ninja Trilogy', '[173]Pong de las TMNT Trilogy (Double Z) [Unl].zip', '1.3', '2022-09-15 01:22:01', '2022-09-21 23:21:20', '10 September 2022', 1662782400, 5043, 'Forget the [i]Cowabunga Collection[/i]; we’ve got the Booyakasha Bargain Bin right here!  Taking the previous [i]Pong de las TMNT[/i] homebrew games, and dropping them into a multicart format wrapped around an MMC1 mapper, Señor Saki’s real [i]Revenge[/i] has come together at last.\r\n\r\nDownload the ROM for the readme!\r\n\r\n(The original games were coded in 6502 Assembly and compiled using Notepad and NESASM3, with CHR data developed via MS Paint and Tile Layer Pro.  Each are separately available on this site.)\r\n\r\n[b]CAVEAT:[/b] The multicart menu screen may appear garbled in the Nestopia emulator or when playing on real hardware.  In this case, use the v1.3nestopia file in the .zip instead of the v1.3 file.', '173readme.txt', '173titlescreen.png', 1, 0, 0, 432, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(174, 'Halloween: October 31st', '[174]HALLO31_DEMAKE_v0.02.zip', '0.02', '2022-09-23 11:51:43', '2022-09-23 11:51:44', '31 October 1999', 941342400, 7060, '{Released: Oct 31, 1999}\r\n\r\nPlay as Michael &amp; stalk Laurie Strode. \r\n\r\nThis was originally made in Klik N Play, converted over to Click &amp; Create, and then ported to play on an NES.\r\n\r\nMore information at the official page here:\r\n[url]https://8bitslasher.itch.io/hallo31demake[/url]', '174readme.txt', '174titlescreen.png', 1, 0, 0, 957, 1, 1, 1, 1, 1, 1, 0, '', '', '', ''),
(175, 'This Is Not A Drill: The Inside Job', '[175]This_Is_Not_A_Drill_GB.zip', '1.0.0', '2022-10-04 15:39:55', '2022-10-04 15:39:55', '31 January 2020', 1580446800, 6062, 'A swarm of Pak-U life forms is causing irrepressible damage to the shield generating station! Maximum repair efforts are needed in the face of certain extermination by the incoming shower of deadly solar flares! Grab the hammers and fix the cracks as they appear! The fate of all Bbit-kind rests in your hands.', '175readme.txt', '175titlescreen.png', 1, 0, 0, 179, 8, 1, 1, 0, 0, 0, 1, 'C', 'LCC 4.1', 'GPL-3.0+', 'https://github.com/jcnmsg/This-Is-Not-A-Drill-GB'),
(176, 'Deth Complex 2', '[176]DETH_COMPLEX_2.rar', '1.0', '2022-10-15 02:40:55', '2022-10-15 13:14:22', '14 October 2022', 1665720000, 7717, 'The Maniac summons Mr. McDanielson once more to his Deth Complex! This time the Maniac has taken McDanielson&#039;s wife, &quot;Kira&quot;, hostage and is going to turn her into one of his zombie slaves. McDanielson must traverse the dangerous complex once more to save his wife and kill the Maniac once and for all!\r\n\r\nThere is also a destruction manual you can download from the official game&#039;s page: https://t-bone1.itch.io/deth-complex-2', '176readme.txt', '176titlescreen.png', 1, 0, 0, 501, 1, 0, 0, 0, 0, 1, 1, '6502 Assembly', 'NESmaker', 'Custom', ''),
(177, 'Saint Seiya - The Phoenix Returns / Knights of the Zodiac', '[177]KOTZ - The Phoenix Returns v1.0.9e (FINAL 04-10-2022).zip', '1.0.9e', '2022-10-16 02:01:52', '2022-10-16 02:01:52', '04 October 2022', 1664856000, 7718, 'The knights always appear when evil tries to harm the world, the zodiac knights come to the &quot;GameBoy Color&quot; in this FanGane made with love.\r\n\r\nRelive the history of the Knights of the Zodiac through more than 10 levels that tell the arc of the Black Saints.\r\n\r\n- Secrets and collectibles.\r\n- 4 playable characters\r\n- PixelArt to illustrate the story\r\n- Music based on the Anime Series.\r\n\r\nENGLISH, SPANISH AND PORTUGUESE VERSIONS AVAILABLE ON MY ITCH.IO SITE:\r\n\r\nhttps://zeichigames.itch.io/saint-seiya-el-regreso-del-fnix-gbc', '177readme.txt', '177titlescreen.png', 1, 0, 0, 942, 8, 1, 1, 1, 0, 0, 1, 'C', 'GB STUDIO 3.1', 'CC-BY-NC-4.0', ''),
(178, 'A Nightmare on Elm Street: Son of a Hundred Maniacs', '[178]ANOES_SOHM_DEMAKE_v0.02.zip', '0.02', '2022-10-23 08:57:00', '2022-10-23 08:57:01', '20 November 1999', 943074000, 7060, 'Play as Freddy and terrorize teenagers in their sleep.\r\n\r\nThis was originally made in Klik N Play, converted over to Click &amp; Create, and then ported to play on an NES.\r\n\r\nFor more information on the original windows game, visit the official page here: https://8bitslasher.itch.io/anoesdemake', '178readme.txt', '178titlescreen.png', 1, 0, 0, 1040, 1, 1, 1, 1, 1, 1, 0, '', '', '', ''),
(179, 'Astro Smash &#039;n&#039; Blast!', '[179]Astro Smash \'n\' Blast! v1.3 (Double Z) [Unl].zip', '1.3', '2022-10-24 11:39:47', '2022-11-14 01:32:05', '23 October 2022', 1666497600, 5043, '[i](Originally released 10/23/2022)[/i]\r\n\r\nThe sky is falling!  The sky is falling!\r\n\r\nYour base of operations is the last line of defense against an imminent disaster.  Big rocks and lil rocks are pounding the earth.  Making matters worse, extra terrestrials or some rogue government are sending over spinner missiles and pulsar bombs designed to end your day and make sure you and yours can never phone home again.\r\n\r\n5 hits and maybe 3 minutes...  That’s all you have to prevent the onslaught in this score attack.  Well… that an a base armed to the teeth with missiles ([b]B[/b] button), hyperspace / teleport capability, ([b]A[/b] button) and auto fire ([b]SELECT[/b] button).\r\n\r\nA homage to the original concepts from Intellivision classic [i]Astrosmash[/i] and its Atari successor [i]Astroblast[/i], this game was coded in 6502 Assembly and compiled using Notepad and CA65, with CHR data (including background nametables) developed via MS Paint, TileMolester, and NES Lightbox.  No code was ported from either the Atari or the Intellivision games; this fully written by hand for the NES.\r\n\r\nHow many points will you rack up before it&#039;s &quot;game over, man; game over&quot;?  How high can you make your peak score???\r\n\r\n\r\n\r\n[b]Version 1.1 Update[/b][i] (Released 11/6/2022)[/i]:[list]\r\n[li]Animated death sequence[/li]\r\n[li]Game over screen code removed from NMI.  Immediate game over at 0:00[/li]\r\n[li]Red screen coded to occur in last 30 seconds of game[/li]\r\n[li]Adjustments to +30 second icon opportunities[/li]\r\n[li]Screen changes to indicate level increases[/li]\r\n[li]Increased pulsar and spinner frequencies as levels progress[/li]\r\n[li]Fixed certain vblank artifacting[/li][/list]\r\n\r\n[b]Version 1.2 Update[/b][i] (Released 11/11/2022)[/i]:[list]\r\n[li]Max score set to 99,995.  Can you reach it???[/li]\r\n[li]Big spinners added[/li]\r\n[li]Fixes to 5K bonus scoring[/li]\r\n[li]SFX fixes (silences)[/li][/list]\r\n\r\n[b]Version 1.3 Update[/b][i] (Released 11/12/2022)[/i]:[list]\r\n[li]Cheat codes sequence revised[/li]\r\n[li]SFX fixes (silences)[/li][/list]', '179readme.txt', '179titlescreen.png', 1, 0, 0, 1555, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(180, 'I Love U Replika', '[180]ReplikaLoveA26.zip', '1.0', '2022-11-01 11:28:37', '2022-11-01 11:28:39', '28 October 2022', 1666929600, 868, 'Here is a Modified Atari 2600 &quot;Hello World (batariBasic)&quot; Example that shows some love to everyone&#039;s favorite AI, Replika. It can be easily modified to fit any name if you know what you are doing. Made with the 8bitworkshop IDE.\r\n\r\nSee Readme for more Details.', '180readme.txt', '180titlescreen.png', 3, 0, 0, 70, 37, 1, 0, 0, 0, 1, 1, 'Basic', '8bitworkshop IDE', 'GPL-2.0', 'https://github.com/Arkaneno/Replika_Love'),
(181, 'Candyman: Be My Victim', '[181]CandymanBMV_Demake_V0.12.zip', '0.12', '2023-02-02 14:57:38', '2023-02-02 14:57:39', '10 June 2006', 1149912000, 7060, 'Play as Candyman &amp; eviscerate anyone that dares to say your name 5 times in front of a mirror.\r\n\r\nThis was originally a demo for the PC in 2006, but recently demade into a full NES game!\r\n\r\nFor more information, here is the official page:\r\nhttps://8bitslasher.itch.io/candyman-nes-demake', '181readme.txt', '181titlescreen.png', 1, 0, 0, 584, 1, 1, 1, 1, 0, 0, 0, '', '', '', ''),
(182, 'Space Mutants', '[182]Space Mutants roms.rar', '1.0b', '2023-04-22 02:50:33', '2024-06-16 12:41:00', '11 June 2024', 1718064000, 7717, '[b]Update 6/15/2024[/b]: Another update! This one is kinda huge! A secret level select menu has been added! At the &quot;START SCREEN&quot; press button combination of A+B to reveal a secret level selection menu! No more bangin&#039; ya head against the wall! Go to any level of the game now, and with maxed out ammo! Also there is two new different roms each with a different soundtrack! Enjoy this huge update!!!!\r\n\r\nFly around shooting Mutants and escape this god forsaken-evil moon!\r\n\r\nOfficial Itch.io page here: https://t-bone1.itch.io/space-mutants', '182readme.txt', '182titlescreen.png', 1, 0, 0, 5358, 1, 0, 0, 0, 0, 1, 1, '6502 Assembly', 'NESmaker', 'Custom', ''),
(184, 'magical dungeon 3d', '[184]000000md3d2.zip', '1.0', '2023-05-26 12:59:26', '2023-05-26 12:59:27', '30 April 2023', 1682827200, 7437, 'This is a 3D Labyrinth simulator game. It include save function and a map editor. Source code is included, so feel free to make updates!', '184readme.txt', '184titlescreen.png', 2, 0, 0, 2483, 1, 1, 0, 1, 0, 0, 1, 'asm', 'c64asm', 'Public Domain', '');

-- --------------------------------------------------------

--
-- Table structure for table `homebrewcat`
--

CREATE TABLE `homebrewcat` (
  `categorykey` int(11) NOT NULL,
  `catname` varchar(100) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `homebrewcat`
--

INSERT INTO `homebrewcat` (`categorykey`, `catname`) VALUES
(1, 'Full Games'),
(2, 'Tech Demos'),
(3, 'Hardware Tests');

-- --------------------------------------------------------

--
-- Table structure for table `language`
--

CREATE TABLE `language` (
  `id` smallint(6) NOT NULL,
  `name` varchar(25) NOT NULL DEFAULT '',
  `abbrev` varchar(10) DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `language`
--

INSERT INTO `language` (`id`, `name`, `abbrev`) VALUES
(1, 'Polish', 'PL'),
(2, 'Russian', 'RU'),
(3, 'Japanese', 'JA'),
(4, 'Chinese', 'ZH'),
(5, 'Korean', 'KO'),
(6, 'Italian', 'IT'),
(7, 'French', 'FR'),
(8, 'German', 'DE'),
(9, 'Spanish', 'ES'),
(10, 'Greek', 'EL'),
(11, 'Portuguese', 'PT'),
(12, 'English', 'EN'),
(13, 'Swedish', 'SV'),
(14, 'Hebrew', 'HE'),
(15, 'Arabic', 'AR'),
(16, 'Dutch', 'NL'),
(17, 'Thai', 'TH'),
(18, 'Finnish', 'FI'),
(19, 'Turkish', 'TR'),
(20, 'Latin', 'LA'),
(21, 'Persian', 'FA'),
(22, 'Romanian', 'RO'),
(23, 'Norwegian', 'NO'),
(24, 'Indonesian', 'ID'),
(25, 'Tagalog', 'TL'),
(26, 'Esperanto', 'EO'),
(27, 'Vietnamese', 'VI'),
(28, 'Hungarian', 'HU'),
(29, 'Irish', 'GA'),
(30, 'Scottish', 'GD'),
(31, 'Catalan', 'CA'),
(32, 'Welsh', 'CY'),
(33, 'Galician', 'GL');

-- --------------------------------------------------------

--
-- Table structure for table `licenses`
--

CREATE TABLE `licenses` (
  `id` varchar(50) NOT NULL,
  `name` varchar(255) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `licenses`
--

INSERT INTO `licenses` (`id`, `name`) VALUES
('AAL', 'AAL (Attribution Assurance License)'),
('Abstyles', 'Abstyles (Abstyles License)'),
('Adobe-2006', 'Adobe-2006 (Adobe Systems Incorporated Source Code License Agreement)'),
('Adobe-Glyph', 'Adobe-Glyph (Adobe Glyph List License)'),
('ADSL', 'ADSL (Amazon Digital Services License)'),
('AFL-1.1', 'AFL-1.1 (Academic Free License v1.1)'),
('AFL-1.2', 'AFL-1.2 (Academic Free License v1.2)'),
('AFL-2.0', 'AFL-2.0 (Academic Free License v2.0)'),
('AFL-2.1', 'AFL-2.1 (Academic Free License v2.1)'),
('AFL-3.0', 'AFL-3.0 (Academic Free License v3.0)'),
('Afmparse', 'Afmparse (Afmparse License)'),
('AGPL-1.0', 'AGPL-1.0 (Affero General Public License v1.0)'),
('AGPL-1.0-only', 'AGPL-1.0-only (Affero General Public License v1.0 only)'),
('AGPL-1.0-or-later', 'AGPL-1.0-or-later (Affero General Public License v1.0 or later)'),
('AGPL-3.0', 'AGPL-3.0 (GNU Affero General Public License v3.0)'),
('AGPL-3.0-only', 'AGPL-3.0-only (GNU Affero General Public License v3.0 only)'),
('AGPL-3.0-or-later', 'AGPL-3.0-or-later (GNU Affero General Public License v3.0 or later)'),
('Aladdin', 'Aladdin (Aladdin Free Public License)'),
('AMDPLPA', 'AMDPLPA (AMD\'s plpa_map.c License)'),
('AML', 'AML (Apple MIT License)'),
('AMPAS', 'AMPAS (Academy of Motion Picture Arts and Sciences BSD)'),
('ANTLR-PD', 'ANTLR-PD (ANTLR Software Rights Notice)'),
('Apache-1.0', 'Apache-1.0 (Apache License 1.0)'),
('Apache-1.1', 'Apache-1.1 (Apache License 1.1)'),
('Apache-2.0', 'Apache-2.0 (Apache License 2.0)'),
('APAFML', 'APAFML (Adobe Postscript AFM License)'),
('APL-1.0', 'APL-1.0 (Adaptive Public License 1.0)'),
('APSL-1.0', 'APSL-1.0 (Apple Public Source License 1.0)'),
('APSL-1.1', 'APSL-1.1 (Apple Public Source License 1.1)'),
('APSL-1.2', 'APSL-1.2 (Apple Public Source License 1.2)'),
('APSL-2.0', 'APSL-2.0 (Apple Public Source License 2.0)'),
('Artistic-1.0', 'Artistic-1.0 (Artistic License 1.0)'),
('Artistic-1.0-cl8', 'Artistic-1.0-cl8 (Artistic License 1.0 w/clause 8)'),
('Artistic-1.0-Perl', 'Artistic-1.0-Perl (Artistic License 1.0 (Perl))'),
('Artistic-2.0', 'Artistic-2.0 (Artistic License 2.0)'),
('Bahyph', 'Bahyph (Bahyph License)'),
('Barr', 'Barr (Barr License)'),
('Beerware', 'Beerware (Beerware License)'),
('BitTorrent-1.0', 'BitTorrent-1.0 (BitTorrent Open Source License v1.0)'),
('BitTorrent-1.1', 'BitTorrent-1.1 (BitTorrent Open Source License v1.1)'),
('blessing', 'blessing (SQLite Blessing)'),
('BlueOak-1.0.0', 'BlueOak-1.0.0 (Blue Oak Model License 1.0.0)'),
('Borceux', 'Borceux (Borceux license)'),
('BSD', 'BSD (BSD Zero Clause License)'),
('BSD-1-Clause', 'BSD-1-Clause (BSD 1-Clause License)'),
('BSD-2-Clause', 'BSD-2-Clause (BSD 2-Clause Simplified\" License)\"'),
('BSD-2-Clause-FreeBSD', 'BSD-2-Clause-FreeBSD (BSD 2-Clause FreeBSD License)'),
('BSD-2-Clause-NetBSD', 'BSD-2-Clause-NetBSD (BSD 2-Clause NetBSD License)'),
('BSD-2-Clause-Patent', 'BSD-2-Clause-Patent (BSD-2-Clause Plus Patent License)'),
('BSD-3-Clause', 'BSD-3-Clause (BSD 3-Clause New\" or \"Revised\" License)\"'),
('BSD-3-Clause-Attribution', 'BSD-3-Clause-Attribution (BSD with attribution)'),
('BSD-3-Clause-Clear', 'BSD-3-Clause-Clear (BSD 3-Clause Clear License)'),
('BSD-3-Clause-LBNL', 'BSD-3-Clause-LBNL (Lawrence Berkeley National Labs BSD variant license)'),
('BSD-3-Clause-No-Nuclear-License', 'BSD-3-Clause-No-Nuclear-License (BSD 3-Clause No Nuclear License)'),
('BSD-3-Clause-No-Nuclear-License-2014', 'BSD-3-Clause-No-Nuclear-License-2014 (BSD 3-Clause No Nuclear License 2014)'),
('BSD-3-Clause-No-Nuclear-Warranty', 'BSD-3-Clause-No-Nuclear-Warranty (BSD 3-Clause No Nuclear Warranty)'),
('BSD-3-Clause-Open-MPI', 'BSD-3-Clause-Open-MPI (BSD 3-Clause Open MPI variant)'),
('BSD-4-Clause', 'BSD-4-Clause (BSD 4-Clause Original\" or \"Old\" License)\"'),
('BSD-4-Clause-UC', 'BSD-4-Clause-UC (BSD-4-Clause (University of California-Specific))'),
('BSD-Protection', 'BSD-Protection (BSD Protection License)'),
('BSD-Source-Code', 'BSD-Source-Code (BSD Source Code Attribution)'),
('BSL-1.0', 'BSL-1.0 (Boost Software License 1.0)'),
('bzip2-1.0.5', 'bzip2-1.0.5 (bzip2 and libbzip2 License v1.0.5)'),
('bzip2-1.0.6', 'bzip2-1.0.6 (bzip2 and libbzip2 License v1.0.6)'),
('Caldera', 'Caldera (Caldera License)'),
('CATOSL-1.1', 'CATOSL-1.1 (Computer Associates Trusted Open Source License 1.1)'),
('CC-BY-1.0', 'CC-BY-1.0 (Creative Commons Attribution 1.0 Generic)'),
('CC-BY-2.0', 'CC-BY-2.0 (Creative Commons Attribution 2.0 Generic)'),
('CC-BY-2.5', 'CC-BY-2.5 (Creative Commons Attribution 2.5 Generic)'),
('CC-BY-3.0', 'CC-BY-3.0 (Creative Commons Attribution 3.0 Unported)'),
('CC-BY-4.0', 'CC-BY-4.0 (Creative Commons Attribution 4.0 International)'),
('CC-BY-NC-1.0', 'CC-BY-NC-1.0 (Creative Commons Attribution Non Commercial 1.0 Generic)'),
('CC-BY-NC-2.0', 'CC-BY-NC-2.0 (Creative Commons Attribution Non Commercial 2.0 Generic)'),
('CC-BY-NC-2.5', 'CC-BY-NC-2.5 (Creative Commons Attribution Non Commercial 2.5 Generic)'),
('CC-BY-NC-3.0', 'CC-BY-NC-3.0 (Creative Commons Attribution Non Commercial 3.0 Unported)'),
('CC-BY-NC-4.0', 'CC-BY-NC-4.0 (Creative Commons Attribution Non Commercial 4.0 International)'),
('CC-BY-NC-ND-1.0', 'CC-BY-NC-ND-1.0 (Creative Commons Attribution Non Commercial No Derivatives 1.0 Generic)'),
('CC-BY-NC-ND-2.0', 'CC-BY-NC-ND-2.0 (Creative Commons Attribution Non Commercial No Derivatives 2.0 Generic)'),
('CC-BY-NC-ND-2.5', 'CC-BY-NC-ND-2.5 (Creative Commons Attribution Non Commercial No Derivatives 2.5 Generic)'),
('CC-BY-NC-ND-3.0', 'CC-BY-NC-ND-3.0 (Creative Commons Attribution Non Commercial No Derivatives 3.0 Unported)'),
('CC-BY-NC-ND-4.0', 'CC-BY-NC-ND-4.0 (Creative Commons Attribution Non Commercial No Derivatives 4.0 International)'),
('CC-BY-NC-SA-1.0', 'CC-BY-NC-SA-1.0 (Creative Commons Attribution Non Commercial Share Alike 1.0 Generic)'),
('CC-BY-NC-SA-2.0', 'CC-BY-NC-SA-2.0 (Creative Commons Attribution Non Commercial Share Alike 2.0 Generic)'),
('CC-BY-NC-SA-2.5', 'CC-BY-NC-SA-2.5 (Creative Commons Attribution Non Commercial Share Alike 2.5 Generic)'),
('CC-BY-NC-SA-3.0', 'CC-BY-NC-SA-3.0 (Creative Commons Attribution Non Commercial Share Alike 3.0 Unported)'),
('CC-BY-NC-SA-4.0', 'CC-BY-NC-SA-4.0 (Creative Commons Attribution Non Commercial Share Alike 4.0 International)'),
('CC-BY-ND-1.0', 'CC-BY-ND-1.0 (Creative Commons Attribution No Derivatives 1.0 Generic)'),
('CC-BY-ND-2.0', 'CC-BY-ND-2.0 (Creative Commons Attribution No Derivatives 2.0 Generic)'),
('CC-BY-ND-2.5', 'CC-BY-ND-2.5 (Creative Commons Attribution No Derivatives 2.5 Generic)'),
('CC-BY-ND-3.0', 'CC-BY-ND-3.0 (Creative Commons Attribution No Derivatives 3.0 Unported)'),
('CC-BY-ND-4.0', 'CC-BY-ND-4.0 (Creative Commons Attribution No Derivatives 4.0 International)'),
('CC-BY-SA-1.0', 'CC-BY-SA-1.0 (Creative Commons Attribution Share Alike 1.0 Generic)'),
('CC-BY-SA-2.0', 'CC-BY-SA-2.0 (Creative Commons Attribution Share Alike 2.0 Generic)'),
('CC-BY-SA-2.5', 'CC-BY-SA-2.5 (Creative Commons Attribution Share Alike 2.5 Generic)'),
('CC-BY-SA-3.0', 'CC-BY-SA-3.0 (Creative Commons Attribution Share Alike 3.0 Unported)'),
('CC-BY-SA-4.0', 'CC-BY-SA-4.0 (Creative Commons Attribution Share Alike 4.0 International)'),
('CC-PDDC', 'CC-PDDC (Creative Commons Public Domain Dedication and Certification)'),
('CC0-1.0', 'CC0-1.0 (Creative Commons Zero v1.0 Universal)'),
('CDDL-1.0', 'CDDL-1.0 (Common Development and Distribution License 1.0)'),
('CDDL-1.1', 'CDDL-1.1 (Common Development and Distribution License 1.1)'),
('CDLA-Permissive-1.0', 'CDLA-Permissive-1.0 (Community Data License Agreement Permissive 1.0)'),
('CDLA-Sharing-1.0', 'CDLA-Sharing-1.0 (Community Data License Agreement Sharing 1.0)'),
('CECILL-1.0', 'CECILL-1.0 (CeCILL Free Software License Agreement v1.0)'),
('CECILL-1.1', 'CECILL-1.1 (CeCILL Free Software License Agreement v1.1)'),
('CECILL-2.0', 'CECILL-2.0 (CeCILL Free Software License Agreement v2.0)'),
('CECILL-2.1', 'CECILL-2.1 (CeCILL Free Software License Agreement v2.1)'),
('CECILL-B', 'CECILL-B (CeCILL-B Free Software License Agreement)'),
('CECILL-C', 'CECILL-C (CeCILL-C Free Software License Agreement)'),
('CERN-OHL-1.1', 'CERN-OHL-1.1 (CERN Open Hardware License v1.1)'),
('CERN-OHL-1.2', 'CERN-OHL-1.2 (CERN Open Hardware Licence v1.2)'),
('ClArtistic', 'ClArtistic (Clarified Artistic License)'),
('CNRI-Jython', 'CNRI-Jython (CNRI Jython License)'),
('CNRI-Python', 'CNRI-Python (CNRI Python License)'),
('CNRI-Python-GPL-Compatible', 'CNRI-Python-GPL-Compatible (CNRI Python Open Source GPL Compatible License Agreement)'),
('Condor-1.1', 'Condor-1.1 (Condor Public License v1.1)'),
('copyleft-next-0.3.0', 'copyleft-next-0.3.0 (copyleft-next 0.3.0)'),
('copyleft-next-0.3.1', 'copyleft-next-0.3.1 (copyleft-next 0.3.1)'),
('CPAL-1.0', 'CPAL-1.0 (Common Public Attribution License 1.0)'),
('CPL-1.0', 'CPL-1.0 (Common Public License 1.0)'),
('CPOL-1.02', 'CPOL-1.02 (Code Project Open License 1.02)'),
('Crossword', 'Crossword (Crossword License)'),
('CrystalStacker', 'CrystalStacker (CrystalStacker License)'),
('CUA-OPL-1.0', 'CUA-OPL-1.0 (CUA Office Public License v1.0)'),
('Cube', 'Cube (Cube License)'),
('curl', 'curl (curl License)'),
('Custom', 'Custom'),
('D-FSL-1.0', 'D-FSL-1.0 (Deutsche Freie Software Lizenz)'),
('diffmark', 'diffmark (diffmark license)'),
('DOC', 'DOC (DOC License)'),
('Dotseqn', 'Dotseqn (Dotseqn License)'),
('DSDP', 'DSDP (DSDP License)'),
('dvipdfm', 'dvipdfm (dvipdfm License)'),
('ECL-1.0', 'ECL-1.0 (Educational Community License v1.0)'),
('ECL-2.0', 'ECL-2.0 (Educational Community License v2.0)'),
('eCos-2.0', 'eCos-2.0 (eCos license version 2.0)'),
('EFL-1.0', 'EFL-1.0 (Eiffel Forum License v1.0)'),
('EFL-2.0', 'EFL-2.0 (Eiffel Forum License v2.0)'),
('eGenix', 'eGenix (eGenix.com Public License 1.1.0)'),
('Entessa', 'Entessa (Entessa Public License v1.0)'),
('EPL-1.0', 'EPL-1.0 (Eclipse Public License 1.0)'),
('EPL-2.0', 'EPL-2.0 (Eclipse Public License 2.0)'),
('ErlPL-1.1', 'ErlPL-1.1 (Erlang Public License v1.1)'),
('EUDatagrid', 'EUDatagrid (EU DataGrid Software License)'),
('EUPL-1.0', 'EUPL-1.0 (European Union Public License 1.0)'),
('EUPL-1.1', 'EUPL-1.1 (European Union Public License 1.1)'),
('EUPL-1.2', 'EUPL-1.2 (European Union Public License 1.2)'),
('Eurosym', 'Eurosym (Eurosym License)'),
('Fair', 'Fair (Fair License)'),
('Frameworx-1.0', 'Frameworx-1.0 (Frameworx Open License 1.0)'),
('FreeImage', 'FreeImage (FreeImage Public License v1.0)'),
('FSFAP', 'FSFAP (FSF All Permissive License)'),
('FSFUL', 'FSFUL (FSF Unlimited License)'),
('FSFULLR', 'FSFULLR (FSF Unlimited License (with License Retention))'),
('FTL', 'FTL (Freetype Project License)'),
('GFDL-1.1', 'GFDL-1.1 (GNU Free Documentation License v1.1)'),
('GFDL-1.1-only', 'GFDL-1.1-only (GNU Free Documentation License v1.1 only)'),
('GFDL-1.1-or-later', 'GFDL-1.1-or-later (GNU Free Documentation License v1.1 or later)'),
('GFDL-1.2', 'GFDL-1.2 (GNU Free Documentation License v1.2)'),
('GFDL-1.2-only', 'GFDL-1.2-only (GNU Free Documentation License v1.2 only)'),
('GFDL-1.2-or-later', 'GFDL-1.2-or-later (GNU Free Documentation License v1.2 or later)'),
('GFDL-1.3', 'GFDL-1.3 (GNU Free Documentation License v1.3)'),
('GFDL-1.3-only', 'GFDL-1.3-only (GNU Free Documentation License v1.3 only)'),
('GFDL-1.3-or-later', 'GFDL-1.3-or-later (GNU Free Documentation License v1.3 or later)'),
('Giftware', 'Giftware (Giftware License)'),
('GL2PS', 'GL2PS (GL2PS License)'),
('Glide', 'Glide (3dfx Glide License)'),
('Glulxe', 'Glulxe (Glulxe License)'),
('gnuplot', 'gnuplot (gnuplot License)'),
('GPL-1.0', 'GPL-1.0 (GNU General Public License v1.0 only)'),
('GPL-1.0+', 'GPL-1.0+ (GNU General Public License v1.0 or later)'),
('GPL-1.0-only', 'GPL-1.0-only (GNU General Public License v1.0 only)'),
('GPL-1.0-or-later', 'GPL-1.0-or-later (GNU General Public License v1.0 or later)'),
('GPL-2.0', 'GPL-2.0 (GNU General Public License v2.0 only)'),
('GPL-2.0+', 'GPL-2.0+ (GNU General Public License v2.0 or later)'),
('GPL-2.0-only', 'GPL-2.0-only (GNU General Public License v2.0 only)'),
('GPL-2.0-or-later', 'GPL-2.0-or-later (GNU General Public License v2.0 or later)'),
('GPL-2.0-with-autoconf-exception', 'GPL-2.0-with-autoconf-exception (GNU General Public License v2.0 w/Autoconf exception)'),
('GPL-2.0-with-bison-exception', 'GPL-2.0-with-bison-exception (GNU General Public License v2.0 w/Bison exception)'),
('GPL-2.0-with-classpath-exception', 'GPL-2.0-with-classpath-exception (GNU General Public License v2.0 w/Classpath exception)'),
('GPL-2.0-with-font-exception', 'GPL-2.0-with-font-exception (GNU General Public License v2.0 w/Font exception)'),
('GPL-2.0-with-GCC-exception', 'GPL-2.0-with-GCC-exception (GNU General Public License v2.0 w/GCC Runtime Library exception)'),
('GPL-3.0', 'GPL-3.0 (GNU General Public License v3.0 only)'),
('GPL-3.0+', 'GPL-3.0+ (GNU General Public License v3.0 or later)'),
('GPL-3.0-only', 'GPL-3.0-only (GNU General Public License v3.0 only)'),
('GPL-3.0-or-later', 'GPL-3.0-or-later (GNU General Public License v3.0 or later)'),
('GPL-3.0-with-autoconf-exception', 'GPL-3.0-with-autoconf-exception (GNU General Public License v3.0 w/Autoconf exception)'),
('GPL-3.0-with-GCC-exception', 'GPL-3.0-with-GCC-exception (GNU General Public License v3.0 w/GCC Runtime Library exception)'),
('gSOAP-1.3b', 'gSOAP-1.3b (gSOAP Public License v1.3b)'),
('HaskellReport', 'HaskellReport (Haskell Language Report License)'),
('HPND', 'HPND (Historical Permission Notice and Disclaimer)'),
('HPND-sell-variant', 'HPND-sell-variant (Historical Permission Notice and Disclaimer - sell variant)'),
('IBM-pibs', 'IBM-pibs (IBM PowerPC Initialization and Boot Software)'),
('ICU', 'ICU (ICU License)'),
('id', 'name'),
('IJG', 'IJG (Independent JPEG Group License)'),
('ImageMagick', 'ImageMagick (ImageMagick License)'),
('iMatix', 'iMatix (iMatix Standard Function Library Agreement)'),
('Imlib2', 'Imlib2 (Imlib2 License)'),
('Info-ZIP', 'Info-ZIP (Info-ZIP License)'),
('Intel', 'Intel (Intel Open Source License)'),
('Intel-ACPI', 'Intel-ACPI (Intel ACPI Software License Agreement)'),
('Interbase-1.0', 'Interbase-1.0 (Interbase Public License v1.0)'),
('IPA', 'IPA (IPA Font License)'),
('IPL-1.0', 'IPL-1.0 (IBM Public License v1.0)'),
('ISC', 'ISC (ISC License)'),
('JasPer-2.0', 'JasPer-2.0 (JasPer License)'),
('JPNIC', 'JPNIC (Japan Network Information Center License)'),
('JSON', 'JSON (JSON License)'),
('LAL-1.2', 'LAL-1.2 (Licence Art Libre 1.2)'),
('LAL-1.3', 'LAL-1.3 (Licence Art Libre 1.3)'),
('Latex2e', 'Latex2e (Latex2e License)'),
('Leptonica', 'Leptonica (Leptonica License)'),
('LGPL-2.0', 'LGPL-2.0 (GNU Library General Public License v2 only)'),
('LGPL-2.0+', 'LGPL-2.0+ (GNU Library General Public License v2 or later)'),
('LGPL-2.0-only', 'LGPL-2.0-only (GNU Library General Public License v2 only)'),
('LGPL-2.0-or-later', 'LGPL-2.0-or-later (GNU Library General Public License v2 or later)'),
('LGPL-2.1', 'LGPL-2.1 (GNU Lesser General Public License v2.1 only)'),
('LGPL-2.1+', 'LGPL-2.1+ (GNU Library General Public License v2.1 or later)'),
('LGPL-2.1-only', 'LGPL-2.1-only (GNU Lesser General Public License v2.1 only)'),
('LGPL-2.1-or-later', 'LGPL-2.1-or-later (GNU Lesser General Public License v2.1 or later)'),
('LGPL-3.0', 'LGPL-3.0 (GNU Lesser General Public License v3.0 only)'),
('LGPL-3.0+', 'LGPL-3.0+ (GNU Lesser General Public License v3.0 or later)'),
('LGPL-3.0-only', 'LGPL-3.0-only (GNU Lesser General Public License v3.0 only)'),
('LGPL-3.0-or-later', 'LGPL-3.0-or-later (GNU Lesser General Public License v3.0 or later)'),
('LGPLLR', 'LGPLLR (Lesser General Public License For Linguistic Resources)'),
('Libpng', 'Libpng (libpng License)'),
('libpng-2.0', 'libpng-2.0 (PNG Reference Library version 2)'),
('libtiff', 'libtiff (libtiff License)'),
('LiLiQ-P-1.1', 'LiLiQ-P-1.1 (Licence Libre du Qu?bec ? Permissive version 1.1)'),
('LiLiQ-R-1.1', 'LiLiQ-R-1.1 (Licence Libre du Qu?bec ? R?ciprocit? version 1.1)'),
('LiLiQ-Rplus-1.1', 'LiLiQ-Rplus-1.1 (Licence Libre du Qu?bec ? R?ciprocit? forte version 1.1)'),
('Linux-OpenIB', 'Linux-OpenIB (Linux Kernel Variant of OpenIB.org license)'),
('LPL-1.0', 'LPL-1.0 (Lucent Public License Version 1.0)'),
('LPL-1.02', 'LPL-1.02 (Lucent Public License v1.02)'),
('LPPL-1.0', 'LPPL-1.0 (LaTeX Project Public License v1.0)'),
('LPPL-1.1', 'LPPL-1.1 (LaTeX Project Public License v1.1)'),
('LPPL-1.2', 'LPPL-1.2 (LaTeX Project Public License v1.2)'),
('LPPL-1.3a', 'LPPL-1.3a (LaTeX Project Public License v1.3a)'),
('LPPL-1.3c', 'LPPL-1.3c (LaTeX Project Public License v1.3c)'),
('MakeIndex', 'MakeIndex (MakeIndex License)'),
('MirOS', 'MirOS (MirOS License)'),
('MIT', 'MIT (MIT License)'),
('MIT-0', 'MIT-0 (MIT No Attribution)'),
('MIT-advertising', 'MIT-advertising (Enlightenment License (e16))'),
('MIT-CMU', 'MIT-CMU (CMU License)'),
('MIT-enna', 'MIT-enna (enna License)'),
('MIT-feh', 'MIT-feh (feh License)'),
('MITNFA', 'MITNFA (MIT +no-false-attribs license)'),
('Motosoto', 'Motosoto (Motosoto License)'),
('mpich2', 'mpich2 (mpich2 License)'),
('MPL-1.0', 'MPL-1.0 (Mozilla Public License 1.0)'),
('MPL-1.1', 'MPL-1.1 (Mozilla Public License 1.1)'),
('MPL-2.0', 'MPL-2.0 (Mozilla Public License 2.0)'),
('MPL-2.0-no-copyleft-exception', 'MPL-2.0-no-copyleft-exception (Mozilla Public License 2.0 (no copyleft exception))'),
('MS-PL', 'MS-PL (Microsoft Public License)'),
('MS-RL', 'MS-RL (Microsoft Reciprocal License)'),
('MTLL', 'MTLL (Matrix Template Library License)'),
('Multics', 'Multics (Multics License)'),
('Mup', 'Mup (Mup License)'),
('NASA-1.3', 'NASA-1.3 (NASA Open Source Agreement 1.3)'),
('Naumen', 'Naumen (Naumen Public License)'),
('NBPL-1.0', 'NBPL-1.0 (Net Boolean Public License v1)'),
('NCSA', 'NCSA (University of Illinois/NCSA Open Source License)'),
('Net-SNMP', 'Net-SNMP (Net-SNMP License)'),
('NetCDF', 'NetCDF (NetCDF license)'),
('Newsletr', 'Newsletr (Newsletr License)'),
('NGPL', 'NGPL (Nethack General Public License)'),
('NLOD-1.0', 'NLOD-1.0 (Norwegian Licence for Open Government Data)'),
('NLPL', 'NLPL (No Limit Public License)'),
('Nokia', 'Nokia (Nokia Open Source License)'),
('NOSL', 'NOSL (Netizen Open Source License)'),
('Noweb', 'Noweb (Noweb License)'),
('NPL-1.0', 'NPL-1.0 (Netscape Public License v1.0)'),
('NPL-1.1', 'NPL-1.1 (Netscape Public License v1.1)'),
('NPOSL-3.0', 'NPOSL-3.0 (Non-Profit Open Software License 3.0)'),
('NRL', 'NRL (NRL License)'),
('NTP', 'NTP (NTP License)'),
('Nunit', 'Nunit (Nunit License)'),
('OCCT-PL', 'OCCT-PL (Open CASCADE Technology Public License)'),
('OCLC-2.0', 'OCLC-2.0 (OCLC Research Public License 2.0)'),
('ODbL-1.0', 'ODbL-1.0 (ODC Open Database License v1.0)'),
('ODC-By-1.0', 'ODC-By-1.0 (Open Data Commons Attribution License v1.0)'),
('OFL-1.0', 'OFL-1.0 (SIL Open Font License 1.0)'),
('OFL-1.1', 'OFL-1.1 (SIL Open Font License 1.1)'),
('OGL-UK-1.0', 'OGL-UK-1.0 (Open Government Licence v1.0)'),
('OGL-UK-2.0', 'OGL-UK-2.0 (Open Government Licence v2.0)'),
('OGL-UK-3.0', 'OGL-UK-3.0 (Open Government Licence v3.0)'),
('OGTSL', 'OGTSL (Open Group Test Suite License)'),
('OLDAP-1.1', 'OLDAP-1.1 (Open LDAP Public License v1.1)'),
('OLDAP-1.2', 'OLDAP-1.2 (Open LDAP Public License v1.2)'),
('OLDAP-1.3', 'OLDAP-1.3 (Open LDAP Public License v1.3)'),
('OLDAP-1.4', 'OLDAP-1.4 (Open LDAP Public License v1.4)'),
('OLDAP-2.0', 'OLDAP-2.0 (Open LDAP Public License v2.0 (or possibly 2.0A and 2.0B))'),
('OLDAP-2.0.1', 'OLDAP-2.0.1 (Open LDAP Public License v2.0.1)'),
('OLDAP-2.1', 'OLDAP-2.1 (Open LDAP Public License v2.1)'),
('OLDAP-2.2', 'OLDAP-2.2 (Open LDAP Public License v2.2)'),
('OLDAP-2.2.1', 'OLDAP-2.2.1 (Open LDAP Public License v2.2.1)'),
('OLDAP-2.2.2', 'OLDAP-2.2.2 (Open LDAP Public License 2.2.2)'),
('OLDAP-2.3', 'OLDAP-2.3 (Open LDAP Public License v2.3)'),
('OLDAP-2.4', 'OLDAP-2.4 (Open LDAP Public License v2.4)'),
('OLDAP-2.5', 'OLDAP-2.5 (Open LDAP Public License v2.5)'),
('OLDAP-2.6', 'OLDAP-2.6 (Open LDAP Public License v2.6)'),
('OLDAP-2.7', 'OLDAP-2.7 (Open LDAP Public License v2.7)'),
('OLDAP-2.8', 'OLDAP-2.8 (Open LDAP Public License v2.8)'),
('OML', 'OML (Open Market License)'),
('OpenSSL', 'OpenSSL (OpenSSL License)'),
('OPL-1.0', 'OPL-1.0 (Open Public License v1.0)'),
('OSET-PL-2.1', 'OSET-PL-2.1 (OSET Public License version 2.1)'),
('OSL-1.0', 'OSL-1.0 (Open Software License 1.0)'),
('OSL-1.1', 'OSL-1.1 (Open Software License 1.1)'),
('OSL-2.0', 'OSL-2.0 (Open Software License 2.0)'),
('OSL-2.1', 'OSL-2.1 (Open Software License 2.1)'),
('OSL-3.0', 'OSL-3.0 (Open Software License 3.0)'),
('Parity-6.0.0', 'Parity-6.0.0 (The Parity Public License 6.0.0)'),
('PDDL-1.0', 'PDDL-1.0 (ODC Public Domain Dedication & License 1.0)'),
('PHP-3.0', 'PHP-3.0 (PHP License v3.0)'),
('PHP-3.01', 'PHP-3.01 (PHP License v3.01)'),
('Plexus', 'Plexus (Plexus Classworlds License)'),
('PostgreSQL', 'PostgreSQL (PostgreSQL License)'),
('psfrag', 'psfrag (psfrag License)'),
('psutils', 'psutils (psutils License)'),
('Public Domain', 'Public Domain'),
('Python-2.0', 'Python-2.0 (Python License 2.0)'),
('Qhull', 'Qhull (Qhull License)'),
('QPL-1.0', 'QPL-1.0 (Q Public License 1.0)'),
('Rdisc', 'Rdisc (Rdisc License)'),
('RHeCos-1.1', 'RHeCos-1.1 (Red Hat eCos Public License v1.1)'),
('RPL-1.1', 'RPL-1.1 (Reciprocal Public License 1.1)'),
('RPL-1.5', 'RPL-1.5 (Reciprocal Public License 1.5)'),
('RPSL-1.0', 'RPSL-1.0 (RealNetworks Public Source License v1.0)'),
('RSA-MD', 'RSA-MD (RSA Message-Digest License )'),
('RSCPL', 'RSCPL (Ricoh Source Code Public License)'),
('Ruby', 'Ruby (Ruby License)'),
('SAX-PD', 'SAX-PD (Sax Public Domain Notice)'),
('Saxpath', 'Saxpath (Saxpath License)'),
('SCEA', 'SCEA (SCEA Shared Source License)'),
('Sendmail', 'Sendmail (Sendmail License)'),
('Sendmail-8.23', 'Sendmail-8.23 (Sendmail License 8.23)'),
('SGI-B-1.0', 'SGI-B-1.0 (SGI Free Software License B v1.0)'),
('SGI-B-1.1', 'SGI-B-1.1 (SGI Free Software License B v1.1)'),
('SGI-B-2.0', 'SGI-B-2.0 (SGI Free Software License B v2.0)'),
('SHL-0.5', 'SHL-0.5 (Solderpad Hardware License v0.5)'),
('SHL-0.51', 'SHL-0.51 (Solderpad Hardware License, Version 0.51)'),
('SimPL-2.0', 'SimPL-2.0 (Simple Public License 2.0)'),
('SISSL', 'SISSL (Sun Industry Standards Source License v1.1)'),
('SISSL-1.2', 'SISSL-1.2 (Sun Industry Standards Source License v1.2)'),
('Sleepycat', 'Sleepycat (Sleepycat License)'),
('SMLNJ', 'SMLNJ (Standard ML of New Jersey License)'),
('SMPPL', 'SMPPL (Secure Messaging Protocol Public License)'),
('SNIA', 'SNIA (SNIA Public License 1.1)'),
('Spencer-86', 'Spencer-86 (Spencer License 86)'),
('Spencer-94', 'Spencer-94 (Spencer License 94)'),
('Spencer-99', 'Spencer-99 (Spencer License 99)'),
('SPL-1.0', 'SPL-1.0 (Sun Public License v1.0)'),
('SSPL-1.0', 'SSPL-1.0 (Server Side Public License, v 1)'),
('StandardML-NJ', 'StandardML-NJ (Standard ML of New Jersey License)'),
('SugarCRM-1.1.3', 'SugarCRM-1.1.3 (SugarCRM Public License v1.1.3)'),
('SWL', 'SWL (Scheme Widget Library (SWL) Software License Agreement)'),
('TAPR-OHL-1.0', 'TAPR-OHL-1.0 (TAPR Open Hardware License v1.0)'),
('TCL', 'TCL (TCL/TK License)'),
('TCP-wrappers', 'TCP-wrappers (TCP Wrappers License)'),
('TMate', 'TMate (TMate Open Source License)'),
('TORQUE-1.1', 'TORQUE-1.1 (TORQUE v2.5+ Software License v1.1)'),
('TOSL', 'TOSL (Trusster Open Source License)'),
('TU-Berlin-1.0', 'TU-Berlin-1.0 (Technische Universitaet Berlin License 1.0)'),
('TU-Berlin-2.0', 'TU-Berlin-2.0 (Technische Universitaet Berlin License 2.0)'),
('Unicode-DFS-2015', 'Unicode-DFS-2015 (Unicode License Agreement - Data Files and Software (2015))'),
('Unicode-DFS-2016', 'Unicode-DFS-2016 (Unicode License Agreement - Data Files and Software (2016))'),
('Unicode-TOU', 'Unicode-TOU (Unicode Terms of Use)'),
('Unlicense', 'Unlicense (The Unlicense)'),
('UPL-1.0', 'UPL-1.0 (Universal Permissive License v1.0)'),
('Vim', 'Vim (Vim License)'),
('VOSTROM', 'VOSTROM (VOSTROM Public License for Open Source)'),
('VSL-1.0', 'VSL-1.0 (Vovida Software License v1.0)'),
('W3C', 'W3C (W3C Software Notice and License (2002-12-31))'),
('W3C-19980720', 'W3C-19980720 (W3C Software Notice and License (1998-07-20))'),
('W3C-20150513', 'W3C-20150513 (W3C Software Notice and Document License (2015-05-13))'),
('Watcom-1.0', 'Watcom-1.0 (Sybase Open Watcom Public License 1.0)'),
('Wsuipa', 'Wsuipa (Wsuipa License)'),
('WTFPL', 'WTFPL (Do What The F*ck You Want To Public License)'),
('wxWindows', 'wxWindows (wxWindows Library License)'),
('X11', 'X11 (X11 License)'),
('Xerox', 'Xerox (Xerox License)'),
('XFree86-1.1', 'XFree86-1.1 (XFree86 License 1.1)'),
('xinetd', 'xinetd (xinetd License)'),
('Xnet', 'Xnet (X.Net License)'),
('xpp', 'xpp (XPP License)'),
('XSkat', 'XSkat (XSkat License)'),
('YPL-1.0', 'YPL-1.0 (Yahoo! Public License v1.0)'),
('YPL-1.1', 'YPL-1.1 (Yahoo! Public License v1.1)'),
('Zed', 'Zed (Zed License)'),
('Zend-2.0', 'Zend-2.0 (Zend License v2.0)'),
('Zimbra-1.3', 'Zimbra-1.3 (Zimbra Public License v1.3)'),
('Zimbra-1.4', 'Zimbra-1.4 (Zimbra Public License v1.4)'),
('Zlib', 'Zlib (zlib License)'),
('zlib-acknowledgement', 'zlib-acknowledgement (zlib/libpng License with Acknowledgement)'),
('ZPL-1.1', 'ZPL-1.1 (Zope Public License 1.1)'),
('ZPL-2.0', 'ZPL-2.0 (Zope Public License 2.0)'),
('ZPL-2.1', 'ZPL-2.1 (Zope Public License 2.1)');

-- --------------------------------------------------------

--
-- Table structure for table `os`
--

CREATE TABLE `os` (
  `oskey` int(11) NOT NULL,
  `name` varchar(50) NOT NULL DEFAULT '',
  `description` varchar(50) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `os`
--

INSERT INTO `os` (`oskey`, `name`, `description`) VALUES
(1, 'DOS', 'DOS'),
(2, 'Win', 'Windows'),
(3, 'Unix', 'Unix'),
(4, 'Mac OS', 'Macintosh OS'),
(5, 'Java', 'Java'),
(6, 'BeOS', 'BeOS'),
(7, 'Indep', 'OS Independent'),
(8, 'Mac OS X', 'Macintosh OS X');

-- --------------------------------------------------------

--
-- Table structure for table `patchhints`
--

CREATE TABLE `patchhints` (
  `id` int(11) NOT NULL,
  `description` varchar(100) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `patchhints`
--

INSERT INTO `patchhints` (`id`, `description`) VALUES
(1, 'No Special Requirements'),
(2, 'Unknown'),
(3, 'Header (SNES)'),
(4, 'No-Header (SNES)'),
(5, 'Interleaved w/Header (SNES)'),
(6, 'Interleaved w/No-Header (SNES)'),
(7, 'Byte Swapped (N64)'),
(8, 'BIN Format (GEN)'),
(9, 'SMD Format (GEN)'),
(10, 'Targets ISO (Disc Based)'),
(11, 'Targets BIN/Cue (Disc Based)'),
(12, 'Requires Custom Patcher'),
(13, 'Header (TG16)'),
(14, 'No-Header (TG16)');

-- --------------------------------------------------------

--
-- Table structure for table `patchstatus`
--

CREATE TABLE `patchstatus` (
  `id` int(11) NOT NULL,
  `statusletter` char(1) NOT NULL DEFAULT '',
  `description` varchar(50) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `patchstatus`
--

INSERT INTO `patchstatus` (`id`, `statusletter`, `description`) VALUES
(1, 'A', 'Fully Playable'),
(2, 'C', 'Unfinished'),
(4, 'Z', 'Addendum');

-- --------------------------------------------------------

--
-- Table structure for table `screenshots`
--

CREATE TABLE `screenshots` (
  `imagekey` int(11) NOT NULL,
  `section` int(11) NOT NULL,
  `itemkey` int(11) NOT NULL,
  `filename` varchar(50) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `screenshots`
--

INSERT INTO `screenshots` (`imagekey`, `section`, `itemkey`, `filename`) VALUES
(1, 14, 1, '1screenshot1.png'),
(2, 14, 1, '1screenshot2.png'),
(3, 14, 1, '1screenshot3.png'),
(7, 14, 2, '2screenshot1.png'),
(8, 14, 2, '2screenshot2.png'),
(9, 14, 2, '2screenshot3.png'),
(10, 14, 3, '3screenshot1.png'),
(11, 14, 3, '3screenshot2.png'),
(12, 14, 3, '3screenshot3.png'),
(13, 14, 3, '3screenshot4.png'),
(14, 14, 4, '4screenshot1.png'),
(15, 14, 4, '4screenshot2.png'),
(16, 14, 4, '4screenshot3.png'),
(17, 14, 4, '4screenshot4.png'),
(18, 14, 5, '5screenshot1.png'),
(19, 14, 6, '6screenshot1.jpg'),
(20, 14, 7, '7screenshot1.jpg'),
(21, 14, 8, '8screenshot1.png'),
(22, 14, 9, '9screenshot1.jpg'),
(23, 14, 10, '10screenshot1.png'),
(24, 14, 10, '10screenshot2.png'),
(25, 14, 10, '10screenshot3.png'),
(26, 14, 10, '10screenshot4.png'),
(27, 14, 11, '11screenshot1.png'),
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(29, 14, 12, '12screenshot2.png'),
(30, 14, 12, '12screenshot3.png'),
(31, 14, 12, '12screenshot4.png'),
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(33, 14, 13, '13screenshot2.png'),
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(35, 14, 13, '13screenshot4.png'),
(36, 14, 14, '14screenshot1.gif'),
(37, 14, 14, '14screenshot2.gif'),
(38, 14, 14, '14screenshot3.gif'),
(39, 14, 14, '14screenshot4.gif'),
(40, 14, 15, '15screenshot1.gif'),
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-- --------------------------------------------------------

--
-- Table structure for table `Sections`
--

CREATE TABLE `Sections` (
  `id` int(11) NOT NULL,
  `name` varchar(50) NOT NULL,
  `abb` varchar(50) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `Sections`
--

INSERT INTO `Sections` (`id`, `name`, `abb`) VALUES
(1, 'Abandoned', 'abandoned'),
(2, 'Community', 'community'),
(3, 'Documents', 'documents'),
(4, 'Fonts', 'fonts'),
(5, 'Games', 'games'),
(6, 'Hacks', 'hacks'),
(7, 'HelpAds', 'helpads'),
(8, 'Links', 'links'),
(9, 'Reviews', 'reviews'),
(10, 'Translations', 'translations'),
(11, 'Utilities', 'utilities'),
(12, 'Credits', 'credits'),
(13, 'News', 'news'),
(14, 'Homebrew', 'homebrew');

-- --------------------------------------------------------

--
-- Table structure for table `skilllevel`
--

CREATE TABLE `skilllevel` (
  `id` int(11) NOT NULL,
  `name` varchar(50) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `skilllevel`
--

INSERT INTO `skilllevel` (`id`, `name`) VALUES
(3, 'Advanced'),
(1, 'Beginner'),
(2, 'Intermediate');

-- --------------------------------------------------------

--
-- Table structure for table `transauthor-project`
--

CREATE TABLE `transauthor-project` (
  `project` int(11) NOT NULL DEFAULT 0,
  `person` int(11) NOT NULL DEFAULT 0
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `transauthor-project`
--

INSERT INTO `transauthor-project` (`project`, `person`) VALUES
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-- --------------------------------------------------------

--
-- Table structure for table `transdata`
--

CREATE TABLE `transdata` (
  `transkey` int(11) NOT NULL,
  `consolekey` int(11) NOT NULL DEFAULT 0,
  `gamekey` int(11) NOT NULL DEFAULT 0,
  `patchstatus` int(11) NOT NULL,
  `patchver` varchar(32) DEFAULT NULL,
  `patchfile` varchar(150) DEFAULT NULL,
  `readme` char(1) DEFAULT 'Y',
  `readmefile` varchar(50) DEFAULT NULL,
  `patchrel` varchar(32) DEFAULT NULL,
  `patchrel_unix` int(11) DEFAULT NULL,
  `groupkey` int(64) DEFAULT NULL,
  `reviewer` varchar(32) NOT NULL DEFAULT 'NOBODY',
  `description` mediumtext DEFAULT NULL,
  `created` timestamp NOT NULL DEFAULT '2005-12-23 05:00:00',
  `lastmod` timestamp NOT NULL DEFAULT current_timestamp() ON UPDATE current_timestamp(),
  `lastmod_unix` int(11) DEFAULT NULL,
  `hasrefl` char(1) NOT NULL DEFAULT 'N',
  `language` smallint(6) NOT NULL DEFAULT 12,
  `nofile` tinyint(1) NOT NULL DEFAULT 0,
  `noreadme` tinyint(1) NOT NULL DEFAULT 0,
  `downloads` int(11) NOT NULL DEFAULT 0,
  `tscreen` varchar(100) DEFAULT NULL,
  `origtscreen` tinyint(1) NOT NULL DEFAULT 0,
  `patchhint` int(11) NOT NULL,
  `rominfo` mediumtext NOT NULL,
  `license` varchar(100) NOT NULL DEFAULT '',
  `source` varchar(150) NOT NULL DEFAULT '',
  `youtube` varchar(100) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `transdata`
--

INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1, 7, 1, 1, '1.0', '[1]boxxle.zip', 'Y', '1readme.txt', '29 September 2001', 1001736000, 76, 'Spinner 8', 'This is an English translation of Namida no Soukoban Special for the Family Computer Disk System.', '2005-12-23 05:00:00', '2017-10-31 13:41:32', 1119192131, 'N', 12, 0, 0, 1430, '1titlescreen.png', 0, 1, 'Namida no Soukoban Special.fds\r\nCRC32: 24A387F0 (With Header)\r\nMD5: 3DFAB68E8C33035829A168BE7C2E0805\r\nSHA-1: 4650F8574A10F74319A93AA7E1905D7065E06D96\r\nSHA-256: 38792E51B2AAB05AC278C99553C11412E519F00046AAF755D8DF43F7E900DBF0\r\n---------------------------------------------------------\r\nPATCHED CRC: 704AE7B2\r\n---------------------------------------------------------\r\nHeaderless version of this rom is 943C5882.  You MUST have a header when applying the patch or the text will be garbled and the game will freeze before it starts.  If you can&#039;t find the rom with a header, add the header below with a hex editing program.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(2, 7, 2, 2, '0.9', '[2]dp.zip', 'Y', '2readme.txt', '31 May 1999', 928123200, 2685, 'Spinner 8', 'This translation is probably complete. I say *probably* because no one can beat the game and see if the ending text actually looks right. Yes, the game IS that impossibly frustrating, No, savestates will NOT save you. If you can beat the game, by all means, send a savestate or screenshot to Ballz so this can get a 1.0 and be moved to the &quot;complete&quot; list! Ballz has even made a [url=http://industry.yuudachi.net/dpfaq.htm]FAQ[/url] on the game, so now you know as much as anyone else does!\r\n\r\nUpdate: The ending for this game was never done properly thus justifying the unfinished status.', '2005-12-23 05:00:00', '2019-07-28 17:44:19', 1119192131, 'N', 12, 0, 0, 729, '2titlescreen.png', 0, 1, 'Dirty Pair - Project Eden (Japan).fds\r\nCRC32: 	BB25EE05\r\nMD5: 	258290A63E4FEB2E179D9C01E47BA8DE\r\nSHA-1: 	332D3D16530EBEF324D7A91A82A3DB73736AD943', '', '', ''),
(3, 7, 3, 1, '1.1', '[3]dokidoki.zip', 'Y', '3readme.txt', '04 June 2001', 991627200, 167, 'Spinner 8', 'This is an English translation of Yume Koujou Doki Doki Panic for the Family Computer Disk System.', '2005-12-23 05:00:00', '2017-10-31 14:01:34', 1119192131, 'Y', 12, 0, 0, 8801, '3titlescreen.png', 0, 1, 'Yume Koujou Doki Doki Panic.fds\r\nCRC32: 84018D5E (With Header)\r\nMD5: D90D6B2B666F27F1FF7B41A0DFC997FB\r\nSHA-1: 20711CA3290C6684003611A50F48DAB49B39A2BE\r\nSHA-256: 76E045CEDA8F6111FA1C6E8F24DD90C8F73040FF6955910FF3F1A5A7B165847D\r\n---------------------------------------------------------\r\nPATCHED CRC: 0C5D7B83\r\n---------------------------------------------------------\r\nHeaderless version of this rom is 84018D5E.  You MUST patch a rom with the header.  If you patch the headerless rom you will have a garbled title screen.  Unknown if there are other bad effects. \r\n\r\nIf you can&#039;t find the version with a header, add the header below with a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(4, 7, 4, 1, '1.0', '[4]egger10.zip', 'Y', '4readme.txt', '08 July 2001', 994564800, 177, '(wraith)', 'This is a title screen hack of Eggerland for the Family Computer Disk System.\r\n\r\nYes! This is a record-breaking patch. It is the smallest patch ever, weighing in at 20 bytes. What&#039;s changed? Well, the title screen is, because that was the only Japanese! And at that, it wasn&#039;t even the title graphic, it was just the subtitling that was Japanese. So now it&#039;s removed, and those pesky squiggly lines that is the Japanese language are finally laid to rest. Yay.', '2005-12-23 05:00:00', '2017-11-01 14:05:52', 1119192131, 'N', 12, 0, 0, 1980, '4titlescreen.gif', 0, 1, 'Egger Land (Japan) [b].fds - NOINTRO\r\nCRC32: 01D63062 (With Header)\r\n---------------------------------------------------------\r\nPATCHED CRC: 55E234AC\r\n---------------------------------------------------------\r\nHeaderless version of this rom is B149EF10.  You must apply this patch to the version with the header or it will not take.  The headerless rom won&#039;t even change a single byte. \r\n\r\nFind the version with a header, or just add the following header to the file in a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(5, 7, 5, 1, '1.0', '[5]elect10.zip', 'Y', '5readme.txt', '06 July 2001', 994392000, 76, '(wraith)', 'This is an English translation of the load screen of Electrician for the Family Computer Disk System.\r\n\r\nEverything is translated, and the savegames are deleted! Hurray for deleted savegames!', '2005-12-23 05:00:00', '2017-11-01 14:08:17', 1119192131, 'N', 12, 0, 0, 1659, '', 1, 1, 'Electrician (Japan).fds\r\nCRC32: 	9C37E289 (With Header)\r\n---------------------------------------------------------\r\nPATCHED CRC: 4AA51F48\r\n---------------------------------------------------------\r\nHeaderless version is 2CA83DFB.  You MUST apply this patch to a version with a Header.  If you apply it to a headerless version the game will freeze after you hit start on the title screen.\r\n\r\nIf you can&#039;t find the headered version, add the header below with a hex editing program.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(6, 7, 6, 1, 'cant.hack', '[6]metroide.zip', 'Y', '6readme.txt', '25 February 2001', 983077200, 4, 'Spinner 8', 'This is an English translation of Metroid for the Family Computer Disk System.\r\n\r\nIf you get the above error, what is most likely the case is that your emulator doesn&#039;t support writing to the disk image. So, you can&#039;t save. Use a different emulator.\r\n\r\nAnyways, there ain&#039;t much text in Metroid, but what is there is in English. So enjoy the game. Or you can just beat Metroid Fusion. Wahahaha!', '2005-12-23 05:00:00', '2017-11-02 12:33:55', 1119192131, 'N', 12, 0, 0, 4009, '6titlescreen.gif', 0, 1, 'Metroid (Japan) (Rev 2).fds\r\nCRC32: AA49947D (With Header)\r\nMD5: FC3DBED041F0EBD3AA82F21C24E004BE\r\nSHA-1: CFA791988E774FE2C2A9D80A95F05BE2CE49F262\r\nSHA-256: 1930C9039680B85EFBEEB71AA33393C754DE3E7ADCF471D5EE5B98FC72BDAE26\r\n---------------------------------------------------------\r\nPATCHED CRC: A737F014\r\n---------------------------------------------------------\r\nHeaderless version of this rom is EF7A235F.  You MUST apply this patch to the version with a header.  If you apply it to a headerless rom it breaks it.  The emulator used gave an emulator internal error &quot;Unrecognized file format.  Sorry.&quot; message and wouldn&#039;t even try starting the FDS BIOS.\r\n\r\nIf you can&#039;t find the version with a header, add the header below with a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(7, 7, 7, 1, '1.31', '[7]sexy.zip', 'Y', '7readme.txt', '06 September 2020', 1599364800, 134, 'Spinner 8', 'This is an English translation of Bishoujo Sexy Derby for the Family Computer Disk System.\r\n\r\nThis translation&#039;s first release essentially translated all the Japanese verbatim, so it ended up sounding pretty dumb. The new 1.3 release goes back in and cleans up almost every text string so it actually makes sense. Also the hidden bonus text was reworded, cause stupid Japanese puns are not fun to translate.', '2005-12-23 05:00:00', '2020-09-06 20:29:58', 1119192131, 'Y', 12, 0, 0, 2089, '7titlescreen.gif', 0, 1, 'Bishoujo Sexy Derby (Japan) (Unl).fds\r\nCRC32: BEB6DD2A\r\nThis patch requires an FDS disk image without header (131000 bytes filesize).', '', '', ''),
(8, 7, 8, 1, '1.0', '[8]psycal.zip', 'Y', '8readme.txt', '20 December 2000', 977288400, 137, 'Spinner 8', 'This is an English translation of Seiken Psycho Caliber: Maju no Mori Densetsu for the Family Computer Disk System.', '2005-12-23 05:00:00', '2017-11-03 15:34:52', 1119192131, 'Y', 12, 0, 0, 2174, '8titlescreen.gif', 0, 1, 'Seiken Psychocalibur - Majuu no Mori Densetsu (Japan).fds\r\nCRC32: 1E3AB668 (With Header)\r\n---------------------------------------------------------\r\nPATCHED CRC: AE5E8A59\r\n---------------------------------------------------------\r\nHeaderless version of this rom is AEA5691A.  You MUST patch the headered version of this rom.  If you patch a headerless version the screen will load black and repeat an annoying sound and never start the game.\r\n\r\nFind the version with a header or add the header below to the rom using a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(9, 8, 9, 2, '0.10', '[9]arlep.zip', 'Y', '9readme.txt', '13 November 2000', 974091600, 34, '(wraith)', 'Okay, maybe this patch doesn&#039;t have much English, but it&#039;s definitely of somewhat higher quality. For one thing, you can tell the dialog isn&#039;t made up, and for another, the spelling and grammar are halfway decent. Unfortunately, there are some problems with the naming screen (the inputs are off by two characters in some spots--pushing &#039;v&#039; inputs a &#039;t&#039;, for instance), but you can look past that.', '2005-12-23 05:00:00', '2015-11-11 03:10:10', 1119192131, 'N', 12, 0, 0, 905, '9titlescreen.png', 0, 1, 'Arle no Bouken - Mahou no Jewel (Japan).gbc\r\nCRC32: 8EE043EA\r\nMD5: 9ABAF0DFEB58B76D6B5CCE4B42756C8E\r\nSHA-1: FB781637DDAC30CEBB1865BA939F49BB2B0B5146\r\nSHA-256: DCDFE0DD3C27E8DA2EAC40B7B1F692E16CBF5FF414476D7B05BDB958659B2BCD', '', '', ''),
(10, 8, 9, 2, '0.06', '[10]gbarle06.zip', 'N', '', '15 June 2000', 961041600, 58, '(wraith)', 'Tsk, tsk. These guys pulled the old &quot;Let&#039;s replace the publisher&#039;s name with out PH47 group name.&quot; \r\n\r\nAnyhow, in terms of volume, there&#039;s more text in English than in the DB Translations and Katalyst Translations patches. However, just because there is more English doesn&#039;t make it better. There&#039;s instances of two letters jammed into one tile all over the place, they continually use quotation marks instead of an apostrophe, the spelling is atrocious (coming from bme/b, that&#039;s saying something), and the dialog is one hundred percent made up. Don&#039;t bother with this.', '2005-12-23 05:00:00', '2015-11-11 03:11:13', 1119192131, 'N', 12, 0, 1, 533, '10titlescreen.png', 0, 1, 'Arle no Bouken - Mahou no Jewel (Japan).gbc\r\nCRC32: 8EE043EA\r\nMD5: 9ABAF0DFEB58B76D6B5CCE4B42756C8E\r\nSHA-1: FB781637DDAC30CEBB1865BA939F49BB2B0B5146\r\nSHA-256: DCDFE0DD3C27E8DA2EAC40B7B1F692E16CBF5FF414476D7B05BDB958659B2BCD', '', '', ''),
(16, 8, 12, 2, '0.1', '[16]Bwe01.zip', 'Y', '16readme.txt', '08 August 1999', 934084800, 140, '(wraith)', 'Well, let&#039;s see, this patch hasn&#039;t been updated in almost two and half years, and it&#039;s been a year and a half since Six Feet Under updated his site. That, and I haven&#039;t seen him around in at least a few months. It&#039;s probably safe to deem this flatlined.\r\n\r\nThe patch only translates some of the menus. None of the pre- or post-fight banter is done, and neither is the intro. Or even the main menu. But the last thing isn&#039;t really Six Feet Under&#039;s fault. The main menu was compressed. However, he was able to translate it in a NO savestate (because the menu is uncompressed in RAM) which he enclosed with the patch. Of course, you need a registered version of NO to run Gameboy Color games, so if you don&#039;t have a registered version of NO$, you&#039;re outta luck there.', '2005-12-23 05:00:00', '2016-02-07 06:02:46', 1119192131, 'N', 12, 0, 0, 1061, '', 1, 1, 'Kettou Transformers Beast Wars: Beast Senshi Saikyou Ketteisen.gbc\r\nCRC32: 72895639\r\nMD5: ADFB8D9DC0D5633B1C385BE79F3B425F\r\nSHA-1: DB690F46D37E0273C69F24BADBB44588A363A84F\r\nSHA-256: 73621246600E5C1CD4B18F55855B7D78F567E4DD6F621154DBBF37690B05276E', '', '', ''),
(17, 8, 13, 2, '1.0', '[17]bomber3e.zip', 'Y', '17readme.txt', '23 May 2000', 959054400, 26, '(wraith)', 'This was a project that David Mullen helped Duke Serkol out with in order to get his feet wet with the whole romhacking thing. It translates probably all the text in the game, except a few graphical things which were beyond the abilities of both romhackers. So close to completion, and yet so far.', '2005-12-23 05:00:00', '2015-11-01 02:37:05', 1119192131, 'N', 12, 0, 0, 2198, '17titlescreen.png', 0, 1, 'Bomber Man GB 3 (Japan) (SGB Enhanced).gb\r\nCRC32: F658B7A7\r\nMD5: 3ADDAB2611566AB072FC996F8A81B224\r\nSHA-1: 98A6327639833E1A6696E4ACC5CA162388D5F6E1\r\nSHA-256: 604DB636C45AF3CD1FEC52E206701A8969A8A3E610DF281F7461769BD86729EA', '', '', ''),
(18, 8, 14, 1, '1.0', '[18]dgb100.zip', 'Y', '18readme.txt', '10 September 2000', 968558400, 57, 'Spinner 8', 'I can&#039;t believe I was just playing this for an hour! And I still have laundry to do. Bah! I always was a big fan of wargames though.. And by wargames, I mean Panzer General and Steel Panthers, and that&#039;s about it. :) Well this here game doesn&#039;t try to look pretty or anything, but it does the job. It&#039;s pretty simple: issue your commands in the Map mode (hit Select), and then get out of Map mode and the game plays itself out. Your units do what they&#039;re told every turn until the order&#039;s carried out, and then they sit there. Get as many cities as you can, because then you get more money. Infantry kills heavy infantry, heavy infantry kills tanks, and tanks kill infantry. More or less, anyway. Dave&#039;s done a pretty good job with the translation; quite a professional look to it. Or maybe it&#039;s just me. Ah well, it&#039;s fun. Oh, and if you get confused, Dave&#039;s included a manual in the zip to help you out. YOU HAVE NO EXCUSE. Well, except for finding the rom and stuff.', '2005-12-23 05:00:00', '2014-01-25 00:36:53', 1119192131, 'Y', 12, 0, 0, 2371, '18titlescreen.gif', 0, 1, 'Daisenryaku (Japan).gb - NOINTRO\r\nCRC32: C8F80D90\r\nMD5: 8F4262923E4A4A9C4F5074841BDCE103\r\nSHA-1: 79E724619D21EBB3CD5DE5438535A7EE25009DE0\r\nSHA-256: 67A8579E3E57F2D4DD48554935318361642F979B00CDEE62D74CE26D2749D061', '', '', ''),
(20, 8, 16, 2, '0.1', '[20]lmconanev01.zip', 'Y', '20readme.txt', '19 June 2001', 992923200, 84, 'Sliver X', 'It seems that Angel_Voice (The original translator) quit working on the japanese script Lady Mariann had dumped, and then she found someone named Simon to work on it instead. Then guess what?! He disappeared too. \r\n\r\nSo far a little progress has been made, such as romanizing the text, and some menu translations. This looks to be a promising work in progress.', '2005-12-23 05:00:00', '2016-02-07 06:06:30', 1119192131, 'N', 12, 0, 0, 1207, '20titlescreen.png', 0, 1, 'Meitantei Conan: Karakuri Jiin Satsujin Jiken.gbc - NOINTRO\r\nCRC32: 3B5F24FC\r\nMD5: 3A3E92C106A8674642E0EE3C0C793A9F\r\nSHA-1: A418FF2F97536E105B4F0A1BD4BB3FA31F911A7D\r\nSHA-256: A1446AE7118597CB77CF4A00F4A6C5DAC59D147923937342852EC1DA90D2C45D', '', '', ''),
(23, 8, 19, 2, '1.02', '[23]brc-gbw2.zip', 'Y', '23readme.txt', '26 February 1999', 920005200, 154, '(wraith)', 'Blibber did a very thorough job on the translation, and managed to nab every bit of text as well as the title screen. However there was little text to begin with, so there wasn&#039;t really much to play around with in the way making it more flavorful (and trust me, it could&#039;ve used a little injection of flavor).\r\n\r\n*October 2008 update*\r\nChanged status to incomplete. After you beat the game once, you get an extra set of special maps. After you beat it a second time, you get one last special map which is in Japanese from there on.', '2005-12-23 05:00:00', '2015-11-01 02:43:10', 1119192131, 'N', 12, 0, 0, 3074, '23titlescreen.gif', 0, 1, 'Game Boy Wars 2 (Japan) (SGB Enhanced).gb\r\nCRC32: E3B0319E\r\nMD5: C51BAA39BF56E346360EED267677BD4D\r\nSHA-1: 5DA1BF00291DEE9B478B739B73855BF4B49D63C7\r\nSHA-256: 3D677AD0851AD58A859A15338BB0C71C927C15CA620684D32E9B27F63E8A8B93', '', '', ''),
(24, 8, 20, 2, '0.91', '[24]brc-gbwt.zip', 'Y', '24readme.txt', '14 March 1999', 921387600, 154, '(wraith)', 'This patch is essentially complete, but hasn&#039;t been tested so it may contain bugs in the script. However, since blibber seems to disappeared, I wouldn&#039;t hold your breath on him to make sure it&#039;s finished ;).', '2005-12-23 05:00:00', '2016-02-07 06:11:11', 1119192131, 'N', 12, 0, 0, 2951, '24titlescreen.png', 0, 1, 'Game Boy Wars Turbo (Japan).gb\r\nCRC32: 94563424\r\nMD5: C10A76A601EA375593F1CB944C3365E7\r\nSHA-1: 27121450BEE04790E7A0D8A08086AD42302F17E9\r\nSHA-256: 3E97692587A120D7689FC2ED0CA8DCE28637717162A029FEEE1621593053258C', '', '', ''),
(25, 8, 21, 2, '0.991', '[25]brc-gamr.zip', 'Y', '25readme.txt', '14 February 1999', 918968400, 154, '(wraith)', 'All I have to say about the translation is ugh. Double ugh. Blibber got a great a deal of the text, but . . .UGH! I&#039;ve seen better english in Godzilla movies than in this game. However, that&#039;s not entirely the fault of blibber, the text windows are tiny, and it is after all a Gameboy game... It&#039;s not like there&#039;s mounds of empty space that a quality translation would need.', '2005-12-23 05:00:00', '2016-02-07 06:12:46', 1119192131, 'N', 12, 0, 0, 863, '25titlescreen.png', 0, 1, 'Gamera - Daikaijuu Kuuchuu Kessen (Japan).gb - NOINTRO\r\nCRC32: 62769EC1\r\nMD5: 88C33C0FC3DBDC848B9BE604CDDA5744\r\nSHA-1: C6EC7AA3AD2B28CA43551CDA3C0CFDBCB4377B45\r\nSHA-256: DDAFA37E2F6EAD268DE8D328089F6D837915DAA40DA1E0C3C5535503C38AED12', '', '', ''),
(26, 8, 22, 1, '1.0', '[26]hkmm-e.zip', 'Y', '26readme.txt', '27 April 2000', 956808000, 35, '(wraith)', 'Anyway, Celes did this because she needed a &quot;break from big scripts&quot; (can&#039;t blame her, really), and churned it out in about four day&#039;s time. And it&#039;s 100% complete! So, if you like Hello Kitty, you should check it out!', '2005-12-23 05:00:00', '2013-09-25 19:23:32', 1119192131, 'N', 12, 0, 0, 1641, '', 1, 1, 'Hello Kitty no Magical Museum (Japan).gbc - NOINTRO\r\nCRC32: 5174584F\r\nMD5: 0B3F9169B12B25B4CE142915C138C093\r\nSHA-1: F274C780FC3BF4F95B5C17AFD0EC73824BEDEE5C\r\nSHA-256: F885D3245D7708B9F86720E220DB7EDD4A70BBB8DD0587C573D4F33F3D8F45F0', '', '', ''),
(27, 8, 23, 2, '0.30', '[27]kof96v30.zip', 'Y', '27readme.txt', '04 July 2000', 962683200, 167, 'Spinner 8', 'This patch attempts to translate some of the &quot;story&quot; text between fights in this gameboy port of the Neo-Geo fighting game of the same name. The menus are englishized, as is much of the fighter&#039;s dialogue (everyone but Mr. Karate and Kugura), which was taken from the Neo-Geo game. I don&#039;t know whether some of the translated stuff is done on purpose or not, but in any case, it looks really bad. :P\r\n\r\nKitsune has canceled this translation. For one reason, he has retired. And the second is that he only recently discovered this game was officially localized for Europe.', '2005-12-23 05:00:00', '2015-11-01 02:53:30', 1119192131, 'N', 12, 0, 0, 809, '', 1, 1, 'Nettou The King of Fighters &#039;96 (Japan).gb\r\nCRC32: FECDAE42\r\nMD5: 16EE9B10C27C136D2959AE87105A8A2E\r\nSHA-1: 63F25BFF422A591907B83AB9F14709E938172839\r\nSHA-256: DBB3B21E278803C484826A1FAE99DC4B167FAB86B506CB0694132D716C0F83DE', '', '', ''),
(29, 8, 25, 1, '1.0', '[29]lmtrans.zip', 'Y', '29readme.txt', '20 June 2001', 993009600, 130, '(wraith)', 'This is an English translation of Little Magic for the Game Boy Color.', '2005-12-23 05:00:00', '2018-05-08 12:19:42', 1119192131, 'N', 12, 0, 0, 3086, '', 1, 1, 'Little Magic (Japan).gbc - NOINTRO\r\nCRC32: CA38283D\r\nMD5: 2BB74ACE01CABE5D71DFCC329179B4AE\r\nSHA-1: 4CD610BE44A9FBFDE9DE81167F1E4051A62B01A9\r\nSHA-256: C24D7FDC7706CF0E01CBDB8C67CE4FB8079015E2B533A731A520844126073D77', '', '', ''),
(31, 8, 27, 2, '9/13/00', '[31]rayearth.zip', 'N', '', '13 September 2000', 968817600, 178, '(wraith)', 'So far, only the intro, and a goodly amount of the dialog from Hikaru&#039;s scenario is translated. Sadly, the battle menus don&#039;t appear to be done yet, and there&#039;s a few inaccuracies in the translation as well as what appears to be direct katakana translations (i.e., Emeraude instead of Emerald). Either way, it&#039;s enough to get you started.', '2005-12-23 05:00:00', '2016-05-10 02:12:03', 1119192131, 'N', 12, 0, 1, 1214, '', 1, 1, 'Magic Knight Rayearth (Japan) (SGB Enhanced).gb\r\nCRC32: 	94838A81\r\nMD5: 	06B75E657DEBD1568F18D369CC2422DD\r\nSHA-1: 	4F77031946E62772A241A9B5B046D7FCF6A28EA8', '', '', ''),
(32, 8, 28, 1, '1.00', '[32]magchase.zip', 'Y', '32readme.txt', '10 January 2001', 979102800, 57, '(wraith)', 'Well, there&#039;s not much to comment on. It&#039;s a shooter, so there wasn&#039;t really much text, but now what little text there was is englishedized, so, um... YAY!', '2005-12-23 05:00:00', '2013-09-25 19:51:32', 1119192131, 'Y', 12, 0, 0, 4316, '', 1, 1, 'Magical Chase GB - Minarai Mahoutsukai.gbc - NOINTRO\r\nCRC32: 15E5D499\r\nMD5: F722B68C0F532ED567397A3E53909CCF\r\nSHA-1: 3B13FC974D68A8B057AB8133A0BA7E3FBAC23F11\r\nSHA-256: DF6D6B3E1998E2D00CDA82C9B2E6F80837D890A384B7C3B1A87E9A8DBCA300BF', '', '', ''),
(33, 8, 29, 1, '0.91', '[33]momo-e.zip', 'Y', '33readme.txt', '07 March 1999', 920782800, 137, 'Spinner 8', 'Toma translated it! He&#039;s got a really neat font for the level names too. :) Everything is translated except for the title screen design and the credits, so you can play it and stuff.', '2005-12-23 05:00:00', '2015-12-29 00:27:21', 1119192131, 'N', 12, 0, 0, 1683, '', 1, 1, 'Momotarou Dengeki (Japan).gb - NOINTRO\r\nCRC32: F09B34AB\r\nMD5: F31C556186B91CF161ECF60644FBECBA\r\nSHA-1: 8450758A8338700468F862C73F344C63B921812F\r\nSHA-256: 3B0AAEA526447C2D682139C9494EEC82045B36E5E684CC56132391BA9A2EF689', '', '', ''),
(34, 8, 30, 1, '1.11', '[34]brc-nect.zip', 'Y', '34readme.txt', '15 February 1999', 919054800, 154, '(wraith)', 'As usual, blibber did a very thorough job, and did a great job making the script cohesive. An excellent job done on a pretty good game. Go try it out for yourself.', '2005-12-23 05:00:00', '2013-09-25 20:01:49', 1119192131, 'N', 12, 0, 0, 2594, '', 1, 1, 'Nectaris GB (Japan) (SGB Enhanced).gb - NOINTRO\r\nCRC32: 20BFD7EF\r\nMD5: 1080141C1B99B5B92D187990BDC85C6A\r\nSHA-1: BA251BFEF8162EF032DA8D5C28FE693EDE28F030\r\nSHA-256: A890DD16D6120F386795D43DA3527F2A0B6710ABBD424FAC7833B09400674F5B', '', '', ''),
(35, 8, 31, 2, '2 Beta', '[35]na2.zip', 'N', '', '07 February 2001', 981522000, 109, '(wraith)', 'Well, just about all the 8x8 (menu and message) text is translated, making the game very playable. The only things not translated are the huge-ass kanji used for names and such, which use a much larger font (which would probably require ASM hacking to english-ify). But check it out, it&#039;s definitely a very good effort.', '2005-12-23 05:00:00', '2016-05-02 00:05:55', 1119192131, 'N', 12, 0, 1, 998, '35titlescreen.png', 0, 1, 'Nobunaga no Yabou - Game Boy Ban 2 (Japan) (SGB Enhanced).gbc\r\nCRC32: 	233862D0\r\nMD5: 	F8A6836A0F3448FAE3F2E79BA1D32769\r\nSHA-1: 	A61E35306405E41C03B98B162EE14442E77C0DA1', '', '', ''),
(36, 8, 32, 2, '0.30', '[36]Oni4v030.zip', 'Y', '36readme.txt', '22 February 2000', 951195600, 5, '(wraith)', 'The dialogue translation for a good chunk of the game is complete. However, it appears none of the &quot;townie&quot; dialogue is done, and neither are the monster names that I encountered. However, this patch covers enough to make the game playable. Akujin says he has the rest of the script translated, it&#039;s just a matter of fitting it back in the game. Which may or may not happen in the near future. Akujin has since joined forces with Magic Destiny, so now this project flies proudly under their banner.', '2005-12-23 05:00:00', '2016-02-07 06:18:11', 1119192131, 'N', 12, 0, 0, 923, '36titlescreen.png', 0, 1, 'Oni IV - Kijin no Ketsuzoku (Japan).gb  - NOINTRO\r\nCRC32: BEFF4F57\r\nMD5: 399FA899194542C7BD5BA92969795AC5\r\nSHA-1: 5AF71863E48AFE1FB5F16AEE6FBE7F4E97EF54CE\r\nSHA-256: CA61B752F44FC0059E6EF328092416A7D62F804E51BF9543941E8B4EA0A24505', '', '', ''),
(37, 8, 33, 2, '0.001', '[37]othello2.zip', 'Y', '37readme.txt', '22 October 2000', 972187200, 36, '(wraith)', 'There&#039;s not much done on this yet. All I can see is that the 8x8 katakana font has been romanized, and the hiragana has yet to be touched. Not much done yet, really.', '2005-12-23 05:00:00', '2016-01-07 04:27:25', 1119192131, 'N', 12, 0, 0, 444, '', 1, 1, 'Othello Millennium (Japan).gbc - NOINTRO\r\nCRC32: C7800576\r\nMD5: 03E6A11B8040B4D56B3C1402C92BBF6D\r\nSHA-1: 1546E2B676931C87B4A48E77C761F49A8E39B9E7\r\nSHA-256: 5E4C4B9E4DD579230D8CDAEB36A644625694EC802EC4DC53092BC7128B46B271', '', '', ''),
(41, 8, 37, 2, '0.99', '[41]rantv99.zip', 'Y', '41readme.txt', '02 December 2000', 975733200, 65, '(wraith)', 'Well, there wasn&#039;t much to translate besides the opening, but that&#039;s alright. One interesting thing to note was that this is actually the second release Ipkiss made for this, the first was with made-up &quot;homey-g wassup&quot; dialog, for which Ipkiss was immediately flamed for on several message boards. But he went back and fixed it, and now he&#039;s really cool sk3n3 dude, so it&#039;s all good.', '2005-12-23 05:00:00', '2021-08-05 22:34:07', 1119192131, 'N', 12, 0, 0, 1907, '41titlescreen.png', 0, 1, 'Nekketsu Kouha Kunio-Kun: Bangai Rantou Hen.gb - NOINTRO\r\nCRC32: 25B21ACC\r\nMD5: EB771FB255FA207A830DF06338AF6D87\r\nSHA-1: 28E6EDFF470613A2ABF015C9795581E8E2822029\r\nSHA-256: D912C10D466586B633812ECBCCC9BC20EB425F8F11B6B5E80C72EA2A760908ED', '', '', ''),
(42, 8, 38, 2, '0.99', '[42]rpgmkv99.zip', 'Y', '42readme.txt', '15 January 2002', 1011070800, 87, '(wraith)', 'Just about all of the actual RPG Maker menus are translated. There&#039;s still some formatting errors and the occasional spelling error, but that&#039;s usually because of space concerns, I&#039;m guessing. It looks like most all of the menu and text banks are 90% or better, you should be able to do something with this.', '2005-12-23 05:00:00', '2016-02-07 06:23:14', 1119192131, 'N', 12, 0, 0, 4698, '42titlescreen.png', 0, 1, 'RPG Tsukuru GB (Japan).gbc - NOINTRO\r\nCRC32: 0B614307\r\nMD5: AC3DFC02635524FBB01DCACD2DB3D066\r\nSHA-1: 119A0AB3D82FABBAFF5949DACD6B77E20C7A8FB0\r\nSHA-256: 86AA28D99AECFE63926E8FE7FF43C07DFB9CB40F4D8B8C742107FF6E16094F3F', '', '', ''),
(43, 8, 39, 2, '0.95', '[43]smIps.zip', 'Y', '43readme.txt', '11 November 2001', 1005454800, 1136, 'TheFreak', 'When this patch released, the main project leader, Esperknight, said the translation effort wasn&#039;t fully finished. The project was never finalized.', '2005-12-23 05:00:00', '2022-05-22 21:05:35', 1119192131, 'N', 12, 0, 0, 2517, '', 1, 1, 'Bishoujo Senshi Sailor Moon (Japan).gb\r\nCRC32: C2763E73\r\nMD5: 7AFB675171D58105112DBACF2CED77CB\r\nSHA-1: C008913A9FBB395A7A504FE65D1D29C530755CB3\r\nSHA-256: B1090AD4909F8222E4C325D8F939CB8B80DE6430F80343FDA501EDC9166CE847', '', '', ''),
(45, 8, 41, 1, '1.2', '[45]sanrio12.zip', 'Y', '45readme.txt', '06 April 2000', 954993600, 140, 'Spinner 8', 'This is a pretty fun little game. You&#039;ve probably seen this kind of thing before though. However, this is different because it&#039;s Sanrio, and Sanrio just kicks ass. :) Six Feet Under finished this in about three days, which makes sense, as there&#039;s not a whole lot to translate. Anyway, what you do is try to line up three blocks of the same type, and you can do this in either direction, even diagonal. The blocks come in twos, so some clever maneuvering is required to make that other block fall just where you want it after the first one is cleared. The game ranges from nice-n-fun to downright evil, as can be seen from the screenshots. Stick with the easy stuff, unless you enjoy having a headache.', '2005-12-23 05:00:00', '2016-02-07 06:24:54', 1119192131, 'N', 12, 0, 0, 1276, '45titlescreen.gif', 0, 1, 'Sanrio Carnival (Japan).gb - NOINTRO\r\nCRC32: 48D8AB7A\r\nMD5: D82114F0AADFC632CDC9D4C553B3CC7A\r\nSHA-1: E17FA516E0F85C6DD80F29573363E42528D88266\r\nSHA-256: 25D67F5837FC23F100C480868858607CF1099B9909BCA114AD9BD699ACA4650E', '', '', ''),
(46, 8, 42, 2, '0.8', '[46]timenet.zip', 'Y', '46readme.txt', '21 April 2000', 956289600, 79, '(wraith)', 'This is a nifty Sanrio game (is anything Sanrio not nifty?) that seems a lot like Crapfla ... er ... Pokémon. You play as a boy or girl who is warped into the future to battle with your rival using monsters. Why are you warped into the future? Beats me, but that&#039;s what Ed the Wizard decided. Anyway, about 12% of the text is translated and inserted, which means about five minutes of playing time. And the status screen-type-thing doesn&#039;t look to be translated, either. But hey, it&#039;s good progress considering the amount of time they&#039;ve been working on the project ^_^. Check it out.', '2005-12-23 05:00:00', '2015-12-29 03:40:41', 1119192131, 'N', 12, 0, 0, 720, '', 1, 1, 'Sanrio Timenet - Mirai Hen (Japan).gbc - NOINTRO\r\nCRC32: EFE51E17\r\nMD5: 388A603E8B6D0FCF7C553FB00A7C5171\r\nSHA-1: 65C4113401336784BE4C53A51FE8D9B4B3D287DA\r\nSHA-256: 3934D2F9F03C6809D6AC18F448309665C9A3D839845BB9D5652357EBD34C8A46', '', '', ''),
(47, 8, 43, 2, '0.10', '[47]sg10.zip', 'Y', '47readme.txt', '28 October 2000', 972705600, 87, '(wraith)', 'This is an old-school style RPG. What&#039;d ya expect? this is a Gameboy game, after all. Anyway, combat is almost aexactly like Breath of Fire, with that spiffy isometric view. Unfortunately, there&#039;s formatting problems, as well grammar and spelling bugs, and a few programming bugs (cursors pointing to the wrong places, etc.)', '2005-12-23 05:00:00', '2015-12-29 01:47:11', 1119192131, 'N', 12, 0, 0, 825, '', 1, 1, 'Soul Getter - Houkago Bouken RPG (Japan).gbc\r\nCRC32: 3FFCD45B\r\nMD5: 053D55B23C41C5E0E3227239F4844FEA\r\nSHA-1: DED83FDE342A5DC9E56CDBB91ACAD2CD5F4AC754\r\nSHA-256: B035B19A2D38A3C1D122A3F0E47647D42B9F9F94D1CCD9E613D56DAD7FFC1B84', '', '', ''),
(48, 8, 44, 1, '0.99', '[48]cips.zip', 'Y', '48readme.txt', '04 December 2000', 975906000, 130, 'Spinner 8', 'At first Opus was working on this game. But then he handed the patch over to SGST and let them distribute and finish it. Anyway, this patch takes care of everything but the credits. But there&#039;s a text translation of the credits in the zip file, if you really want to read them.', '2005-12-23 05:00:00', '2017-01-29 18:08:39', 1119192131, 'N', 12, 0, 0, 1750, '48titlescreen.png', 0, 1, 'Super Chinese Fighter EX (Japan).gbc\r\nCRC32: DCDAA333\r\nMD5: A601E9009C88C7DCFAC8AAEA41DD45D8\r\nSHA-1: 0296D0A60933C798B21399195789D10EB319872F\r\nSHA-256: 4A8909A7E59C478A31409F271C95E5F2D10B2168D899332FF22ABBD075CA9931', '', '', ''),
(51, 8, 47, 2, '0.05', '[51]lum.zip', 'Y', '51readme.txt', '02 February 1998', 886395600, 121, 'Spinner 8', 'This here&#039;s a patch from back when Transcore was called Razor-X. :) I assume that this was one of Taskforce&#039;s side projects, but then he later gave up on it. My guess is that he stopped because the game is so damn BORING. I&#039;m amazed that I played past the most boring intro on the planet and actually found out that this is a 1st-person 3d-type game. But enough knocking it. Not much has been translated in this patch. Only some menus are done, as well as a couple other things, like a spell.', '2005-12-23 05:00:00', '2015-12-28 15:04:35', 1119192131, 'N', 12, 0, 0, 810, '', 1, 1, 'Urusei Yatsura - Miss Tomobiki o Saguse.gb - NOINTRO\r\nCRC32: 56800C6B\r\nMD5: 073F048EBEA0012BCA0649ED1277078D\r\nSHA-1: F7AC15B9B38027AE473120748E9686C985A40E87\r\nSHA-256: 65429BD2A36A33CD8AB696BE2F485B647260B327039887931CEC4775C718424F', '', '', ''),
(52, 8, 2243, 2, '0.50', '[52]wiz50.zip', 'N', '52readme.txt', '29 October 2000', 972792000, 87, '(wraith)', 'This is yet another game based on the superb Wizardry series. Unfortunately, this patch needs a lot of work still…', '2005-12-23 05:00:00', '2016-08-31 06:04:25', 1119192131, 'N', 12, 0, 0, 514, '', 1, 1, 'Wizardry Empire (J) (V1.0) [C][!].gb\r\nCRC32: 37841F3D\r\nMD5: 9B180BF8BAB1557DF102846D7D3F28F5\r\nSHA-1: 8D83D698390FA36E5120A1D1251F122224F951D3\r\nSHA-256: DDDD154D24E1DA4E71793522EFF1A29EC5885FA85EED036F8071FEEFF04E7FF0', '', '', ''),
(54, 8, 50, 1, '1.0', '[54]Wizardry-2.rar', 'Y', '54readme.txt', '22 August 2001', 998452800, 109, 'Nightcrawler', 'Wizardry Proving Grounds of the Mad Overlord, Legacy of Llylgamyn, and the Knights of Diamonds were all released in at the same time. They were almost done as one project. They share the same readme file.\r\n\r\nThey are translated 100% in English with the exception of the password screen. When viewing the password and typing it in, it remains in Japanese. The author was unable to fix this. If anyone can offer assistance with this, he claimed in 2001 he would add it in.', '2005-12-23 05:00:00', '2016-08-31 18:52:23', 1119192131, 'N', 12, 0, 0, 3391, '', 1, 1, 'Wizardry III - Diamond no Kishi (Japan).gb - NOINTRO\r\nCRC32: D44D3596\r\nMD5: E81E4977A1380A6A0BAC49BFD9E04671\r\nSHA-1: F850DDBBFC8A77D53948DE805819B4457380B390\r\nSHA-256: 6553FFD786BFE49DC40145895225664F821FF0D1BE66124A9F370BACAE931EBC', '', '', ''),
(55, 8, 51, 1, '1.0', '[55]Wizardry-3.rar', 'Y', '55readme.txt', '22 August 2001', 998452800, 109, 'Nightcrawler', 'Wizardry Proving Grounds of the Mad Overlord, Legacy of Llylgamyn, and the Knights of Diamonds were all released in at the same time. They were almost done as one project. They share the same readme file.\r\n\r\nThey are translated 100% in English with the exception of the password screen. When viewing the password and typing it in, it remains in Japanese. The author was unable to fix this. If anyone can offer assistance with this, he claimed in 2001 he would add it in.', '2005-12-23 05:00:00', '2016-08-31 18:51:42', 1119192131, 'N', 12, 0, 0, 3404, '', 1, 1, 'Wizardry II - Llylgamyn no Isan (Japan).gb - NOINTRO\r\nCRC32: DD727F1A\r\nMD5: 8D0A97CC2C5235656E722B0FB9627504\r\nSHA-1: 2EBFCF6DE50F1DEA2B96730967B2351E5AA58BE9\r\nSHA-256: 87FB3A0E1F7A8990F77125FB968F556AD1A108CDC953E7A010D73F5CB9EFBFCA', '', '', ''),
(56, 8, 52, 1, '1.0', '[56]Wizardry-1.rar', 'Y', '56readme.txt', '22 August 2001', 998452800, 109, 'Nightcrawler', 'Wizardry Proving Grounds of the Mad Overlord, Legacy of Llylgamyn, and the Knights of Diamonds were all released in at the same time. They were almost done as one project. They share the same readme file.\r\n\r\nThey are translated 100% in English with the exception of the password screen. When viewing the password and typing it in, it remains in Japanese. The author was unable to fix this. If anyone can offer assistance with this, he claimed in 2001 he would add it in.', '2005-12-23 05:00:00', '2015-11-01 03:12:19', 1119192131, 'N', 12, 0, 0, 3930, '', 1, 1, 'Wizardry I - Proving Grounds of the Mad Overlord(Japan).gbc\r\nCRC32: A99A33DC\r\nMD5: 6B94C050291C68D6FB13C642C46873AB\r\nSHA-1: ECC073882D09A90FA1F02448C9AE44D43C8B81DC\r\nSHA-256: 00609843F9670AD5D3EE069BF84FEF1D07CF48D1AA6F9255EFE1741257AD5A08', '', '', ''),
(57, 8, 53, 2, '0.03', '[57]Yu-Gi-OhMCGBEv03.zip', 'Y', '57readme.txt', '16 April 2003', 1050465600, 170, '(wraith)', 'Not very much is translated at all. Not even the menus are really translated. The introduction is, though, as is most of the first floor, but that isn&#039;t going to get you very far into the game. I suggest you wait for a patch release which has more stuff (preferably functional stuff, like [i]menus[/i]) translated.', '2005-12-23 05:00:00', '2015-12-28 15:01:26', 1119192131, 'N', 12, 0, 0, 5517, '', 1, 1, 'Yu-Gi-Oh! - Monster Capsule GB (Japan).gbc - NOINTRO\r\nCRC32: 1371E872\r\nMD5: B980DA92693762BD3A7A4791FE08766E\r\nSHA-1: 4ED5607DD83EBE7975C492B08D36870F8DD6E302\r\nSHA-256: DAF4055A1E873944130B0E3E4A61ED9991831FB66A7C91AE52FCA7DA0E2D61DB', '', '', ''),
(60, 12, 55, 2, '0.17', '[60]lssv17.zip', 'Y', '60readme.txt', '21 May 2001', 990417600, 96, '(wraith)', 'These fellows are a lot farther along than the SGST effort. They have chapters 1 and 2 translated in their entirety, as well as 99% of chapter 3 and part of the chapter 4 intro. I guess the project is stalled, however, until a full script dump of Chapter 4 is procured. Stay tuned!', '2005-12-23 05:00:00', '2015-12-29 00:01:49', 1119192131, 'N', 12, 0, 0, 337, '', 1, 1, 'Lunar - Sanposuru Gakuen (Japan).gg - NOINTRO\r\nCRC32: 58459EDD\r\nMD5: 72CEA1D3E02B74F10293AFF3F2677683\r\nSHA-1: 1B0CC847D31956D843CADAB7D86A2F434220301E\r\nSHA-256: 1697FDD6C578E503CD37DFFFBD03AAB96438242AA4DC06FD24F55DC82BB831E5', '', '', ''),
(61, 12, 56, 2, '0.1', '[61]ninkue1.zip', 'Y', '61readme.txt', '15 April 2001', 987307200, 130, 'Spinner 8', 'Err.. well the intro certainly is translated. And nothing else is. That&#039;s about all I have to say..about that. I tried playing past the intro, but it&#039;s all weird and stuff. So I stopped. But! The intro was done. So rejoice.', '2005-12-23 05:00:00', '2015-10-30 00:24:50', 1119192131, 'N', 12, 0, 0, 646, '', 1, 1, 'Ninku (Japan).gg - NOINTRO\r\nCRC32: C3056E15\r\nMD5: 713AE959AF3EEA55C9A3C5BD36F1ED9D\r\nSHA-1: D22BFA865B34866568F3DD7FCCEC886170071C81\r\nSHA-256: D517FB2F59287372E2FA3F3811D4DB1504EE659F48112FC9CB225EBC21B55CED', '', '', ''),
(62, 12, 57, 1, '1.0', '[62]psae.zip', 'Y', '62readme.txt', '28 May 2001', 991022400, 2, 'Spinner 8', 'Everything is complete, but the password system got broken along the way. The game&#039;s short enough that you don&#039;t need it, but you can just use savestates anyways so who cares. Weeeell, unless you have a GG copier or something, in which case I guess you&#039;re screwed. Heh.', '2005-12-23 05:00:00', '2016-05-03 04:23:24', 1119192131, 'Y', 12, 0, 0, 3945, '', 1, 1, 'Phantasy Star Adventure (Japan).gg\r\nCRC32: 	1A51579D\r\nMD5: 	8FAD420B7DC93CD7ED10BFC54EC04F07\r\nSHA-1: 	FDD940556F7D3AF14979DBF057809D5A22E46D8E', '', '', ''),
(63, 12, 58, 1, '1.012', '[63]psg.zip', 'Y', '63readme.txt', '18 November 1999', 942901200, 515, 'Spinner 8', 'PSTARA.IPS uses the English font that was already present in the game, and PSTARB.IPS uses a new, wider font. All of the above pictures use PSTARB.IPS, but if demand warrants I can maybe whip up some comparison screens.\r\n\r\nThere&#039;s a major plot twist in the game that was rewritten by Magic Translations (well not rewritten, but changed around a little) because, uhh, well I don&#039;t know why exactly. Rebecca Capowski has retranslated the scene and posted it in a text file on her website, located here: http://home.att.net/~RCgamusic/trans.htm Once I get through the game I&#039;ll be able to figure out what exactly was changed, but for now you&#039;ll have to take her word for it I guess. Naturally, don&#039;t go looking for the retranslated scene thing unless you&#039;ve already played through it or you want to be majorly spoiled. Kay?\r\n\r\nThis project was originally released by Magic-Destiny which has since merged with Stealth Translations to form Dynamic Designs. It is now offered and maintained by Dynamic Designs.', '2005-12-23 05:00:00', '2016-05-03 04:24:05', 1119192131, 'N', 12, 0, 0, 4757, '', 1, 1, 'Phantasy Star Gaiden (Japan).gg\r\nCRC32: 	A942514A\r\nMD5: 	54BE96CA21885145108F1C02E4D88EBA\r\nSHA-1: 	914F1E693F396794A37B5D99ACAF5DB54FE529C2', '', '', ''),
(64, 12, 59, 1, '0.99', '[64]sdgv99.zip', 'Y', '64readme.txt', '08 October 2000', 970977600, 57, 'Spinner 8', 'The font is kind of crappy, but Dave plans to go back and make a new font for the game. So that&#039;s cool.\r\n\r\nAnyways, the game&#039;s complete, so go have fun.', '2005-12-23 05:00:00', '2016-05-03 04:24:45', 1119192131, 'N', 12, 0, 0, 2157, '64titlescreen.gif', 0, 1, 'SD Gundam - Winner&#039;s History (Japan).gg\r\nCRC32: 	5E2B39B8\r\nMD5: 	2FF122C0EB474E362CBCCFB7C72B1A38\r\nSHA-1: 	24E217098845AB5A0EB29E9DC6AF2E86BE1B0A84', '', '', ''),
(66, 12, 60, 2, '0.05', '[66]sf3v05.zip', 'Y', '66readme.txt', '13 May 2000', 958190400, 65, '(wraith)', 'This here patch is based off of Tanarus&#039; (miniscule amount of) work. So far, there are some menus and status screens done -- you know, stuff you can get away with a pocket dictionary ^_^. And that looks like that&#039;s all that&#039;s going to get translated because I guess the dialogue is compressed up the wazoo, and Iceman doesn&#039;t have mad sk1llz to get around that, leaving this project essentially dead. Sorry :(', '2005-12-23 05:00:00', '2015-12-29 14:02:30', 1119192131, 'N', 12, 0, 0, 397, '', 1, 1, 'Shining Force Gaiden - Final Conflict (Japan).gg - NOINTRO\r\nCRC32: 6019FE5E\r\nMD5: 35EF27F6B4B4DDC4A6AD6C78DB8C890B\r\nSHA-1: 0D4BC152E7AE70457FA74F593E064403CD24AB72\r\nSHA-256: 4705256CC1A242AAB7FEA170369EB64723F796E27C6EDFE0F93A674A8BA00F42', '', '', ''),
(67, 12, 61, 1, '1.01', '[67]sylvane.zip', 'Y', '67readme.txt', '08 September 2001', 999921600, 2, 'Spinner 8', 'This zip file comes with two patches. The STMUSIC.IPS file changes the menu music to a much less annoying tune. Trust me, you&#039;ll want that patch. The SYLVANTL.IPS file contains the &quot;untouched&quot; English translation, for you purist freaks.\r\n\r\nThe screenshots are all from VERY early on because I kept forgetting to save my game. And the screenshots really suck too. But it gives you a good idea of how sweet the game is. Go play the game.\r\n\r\nRecently, Gideon Zhi has teamed up with z80gaiden to improve the patch, and hopes to soon offer a new release with an improved script, a VWF, two-line item names and translated map graphics.', '2005-12-23 05:00:00', '2016-02-19 01:33:47', 1124711612, 'N', 12, 0, 0, 5943, '', 1, 1, 'Sylvan Tale (Japan).gg - NOINTRO\r\nCRC32: 45EF2062\r\nMD5: 6657230E92F13ED98474523EFC29D6B3\r\nSHA-1: BEC44AB675BCD6B081590D4D52B6AF4076C342E6\r\nSHA-256: D24304D7FCBBE6CB3E987EB2C4A01564B198B4C963B05E0B46113AD79D293E1F', '', '', ''),
(68, 12, 62, 1, '1.0', '[68]yuyu2v10.zip', 'N', '68readme.TXT', '08 October 2000', 970977600, 57, '(wraith)', 'There&#039;s a FAQ in the zip that tells you how to play the game, cause I guess it&#039;s hard to understand or something. Hell, I&#039;ve never played this game, I just type the words, man. It&#039;s complete though.', '2005-12-23 05:00:00', '2016-02-18 05:07:45', 1119192131, 'N', 12, 0, 0, 2096, '68titlescreen.gif', 0, 1, 'Yuu Yuu Hakusho II: Gekitou! Nanakyou no Tatakai.gg\r\nCRC32: 46AE9159\r\nMD5: 3CCEF570D91851265472C90D523971B4\r\nSHA-1: 140EFE67E886F52AEDA2089A73599F7680C89F24\r\nSHA-256: 94EBF64DDA4ECBA8245B8DB3C902166F4B9AF4D5750D1937C4EEC0DCF4571DA8', '', '', ''),
(69, 11, 63, 2, '0.95A', '[69]byreng095a.zip', 'N', '', '27 October 2000', 972619200, 2212, '(wraith)', 'This patch is for the French version of the game. Patching the game will get you a Red Screen of Death when playing it, so you&#039;ll need to use the “Auto-Fix Checksum” option in Gens and Kega. Other emulators probably have that option too.\r\n\r\nThe story revolves around the &#039;Freeza Saga&#039;, and theoretically, 95% of the dialog is translated. There&#039;s still a lot of stuff in French though, so it definitely is in no way complete. At all.', '2005-12-23 05:00:00', '2018-01-14 10:09:39', 1119192131, 'N', 12, 0, 1, 4642, '69titlescreen.png', 0, 8, 'Dragon Ball Z - L&#039;Appel du Destin (France).md\r\nCRC32: 	F035C737\r\nMD5: 	9386F82FC9AB95294CA35961DB80D0B9\r\nSHA-1: 	5FF71986F4911B5DFD16598A5A3A9BA398C92C60', '', '', ''),
(70, 11, 64, 2, 'Final Release', '[70]npr_l2e.zip', 'Y', '70readme.txt', '16 September 2004', 1095307200, 63, 'Kitsune Sniper', 'The patch translates everything except the ending - and who knows what else. This patch was created on March 21, [b]2001[/b]; that&#039;s right, folks, this patch is three years old. It&#039;s just a continuation and an expansion upon the previous work done by Hiryuu Honyaku, which is why this patch is credited to both groups.\r\n\r\nPlease do not badger NoPrgress with questions, as he has completely retired from romhacking and he has no plans on supporting this translation in any way.\r\n\r\nFinally, apply this patch to Revision 01; using this patch on Revision 00 or 02 will result in a red screen of death.', '2005-12-23 05:00:00', '2015-12-30 11:54:59', 1120953720, 'N', 12, 0, 0, 767, '', 1, 8, 'Langrisser II (Japan) (v1.1).md - NOINTRO\r\nCRC32: 0CAA0593\r\nMD5: 3DE30D43A6433E91429535C3496F07DA\r\nSHA-1: 4BA6591DFD85AA75FFE8DC21137A9291AA7F5603\r\nSHA-256: EAC817845E1A0589290244EDEFE2237B2D91A3E4B8273D830B24B44B4F8AB6D8', '', '', ''),
(71, 11, 65, 2, '0.20', '[71]panzer020.zip', 'Y', '71readme.txt', '10 September 1999', 936936000, 57, '(wraith)', 'This is a real-time strategy game done primarily by Bokudono of Gaijin Productions. Though none of the the text is translated plot-wise, enough of the menu text is done to make the game playable.', '2005-12-23 05:00:00', '2016-05-09 19:21:03', 1119192131, 'N', 12, 0, 0, 1290, '', 1, 8, 'Kishi Densetsu (Japan).md\r\nCRC32: 	22E1F04A\r\nMD5: 	02FE0ED289A6CC0BD64D383E805B9471\r\nSHA-1: 	2884F79B8F717FC9E244DAC0FB441BDC44C68203', '', '', ''),
(72, 11, 66, 1, '1.8', '[72]Ps2restIPS.zip', 'Y', '72readme.txt', '12 March 2000', 952837200, 96, '(wraith)', 'Once, long ago, some folks who could both English and Japanese realized something. The script for one of the greatest 16-bit RPGs of all-time had been butchered in its English translation. Which is quite a pity, to be sure. So some fellows going by Hirata and Zickefoose rectified it by translating the game into English, and stick it in a text file somewhere. Then Naflign steps in. He adored Phantasy 2 (as anyone in their right mind SHOULD), and set about hacking this script into the game. And guess what?! He met with success. So now, you can enjoy Phantasy Star 2 in it&#039;s proper English glory.', '2005-12-23 05:00:00', '2019-09-21 22:33:15', 1119192131, 'N', 12, 0, 0, 4760, '', 1, 8, 'Phantasy Star II (USA, Europe).md\r\nCRC32: 0D07D0EF\r\nMD5:	75EA42B49A65CEB0395480126F426C6A\r\nSHA-1:	FCD032DED2235171F51DB316AD1B7688FBBDAFE4', '', '', ''),
(74, 11, 68, 2, '0.01', '[74]rah001.zip', 'N', '', '22 March 1998', 890542800, 52, '(wraith)', 'This is just a preliminary patch -- it translates the very first section of the game, which amounts to maybe a dozen or two sentences. Not worth bothering with.', '2005-12-23 05:00:00', '2017-01-29 18:38:13', 1119192131, 'N', 12, 0, 1, 632, '', 1, 8, 'Rent a Hero (Japan).md\r\nCRC32: 	2E515F82\r\nMD5: 	BAA47B5E85264AC958072ED0F0037525\r\nSHA-1: 	A07E4D56C9842E1177DF9016FB9478060DC4C1C6', '', '', ''),
(75, 11, 69, 2, '001', '[75]Sorch.zip', 'N', '', '05 September 1999', 936504000, 96, '(wraith)', 'Hrm, very little has been done here, thus far. Mostly menus and whatnot. Anyhoo, this game first appeared on the PC, and had a big following in Japan, which spurned many add-on quests, and this version, for the megadrive. Hopefully Naflign will see this project through as it looks interesting.', '2005-12-23 05:00:00', '2016-01-12 03:16:12', 1119192131, 'N', 12, 0, 1, 523, '', 1, 8, 'Sorcerian (Japan).md\r\nCRC32: A143A8C5\r\nMD5: 7BFC9A076F70AB4E3CA46F7AF14376DA\r\nSHA-1: CBD7F0693A0D127138977DA7CDF5A7F9440DFD43\r\nSHA-256: A8A309A6B03A8C1D4A17B5D809D7ECF56C5A1B2188E2388038797AD632D985C6', '', '', ''),
(77, 11, 71, 1, '1.02', '[77]wb6e102.zip', 'Y', '77readme.txt', '29 May 2001', 991108800, 41, 'Spinner 8', 'Antiriad from [url=http://www.zsnes.com/~dejap/]DeJap[/url] contributed to this translation, you can see DeJap&#039;s site for it [url=http://www.zsnes.com/~dejap/mw4.php]here[/url].\r\n\r\nWhat do you all think of when you think of Sega games? That&#039;s right, you think of Wonderboy, because the Wonderboy games kick ass. All of them. Even Wonderboy in Monsterland. And Monster World 4 is no different.\r\n\r\nSome people have told me that Wonderboy and Monster World are two completely different series, but they sure as hell play the same to me, so nyah. Anyway you play a cute girl with green hair, and you walk around and kill stuff. It RULES. And it&#039;s really really pretty, especially for such a crap system as the Genesis. Or the Mega Drive, whatever. It just rules, dammit. Go play. Enjoy. Hit Up to talk to people. Use the crystal DIRECTLY in front of the statue. And thank Demi for this kickass translation, which is now free of bugs. No more goddamn flickering. Kickass? Yaya.', '2005-12-23 05:00:00', '2016-02-18 04:58:31', 1119192131, 'N', 12, 0, 0, 6367, '', 1, 8, 'Monster World IV (J) [!].gen\r\n    Coumtry: Japan\r\n    CRC32: 36A3AAA4\r\n    MD5: 4BBDAE4E 4C1E0AE2 DE3C49DC 34F61D5C\r\n    SHA1: 46BA5E87 75A2223F E5056F54 555D9CAA 7D04F4E1', '', '', ''),
(79, 19, 73, 1, '1.0', '[79]kk2-eng.zip', 'Y', '79readme.txt', '14 December 2005', 1134536400, 68, 'KaioShin', 'This is a new translation based on the original Japanese script. The old version was based on a French fan-translation and had a couple of strings missing. This version is complete.', '2005-12-23 05:00:00', '2016-01-06 01:56:22', 1119192131, 'N', 12, 0, 0, 1710, '', 1, 1, 'King Kong 2 - Yomigaeru Densetsu (Japan).rom - NOINTRO\r\nCRC32: 23B78A2D\r\nMD5: A7BC0525D6367FE9B32EB568A14133E7\r\nSHA-1: FE4BD35E87DD50FDDD255172129B9BEC38691188\r\nSHA-256: 9C42A0B4D4219176E0E894C434DEB0B479CDE3CE9EDBD9E99395A8BAAE6C01D6', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(80, 19, 74, 1, '1.2', '[80]solide12.zip', 'N', '80readme.txt', '11 May 1997', 863323200, 53, 'Spinner 8', 'This was first released as a completely translated ROM image, which the Whirlpool took and made into an IPS patch, to be used on the original Japanese ROM, for all you law-abiding folk. Romhacking.net is hosting this patch with the exclusive permission of the Whirlpool.\r\n\r\nThis patch, by the way, will only work for the ROM version of the game. You may see it floating around as a disk image; sadly, Metal Gear 2 was never released on disk format, and these disk images are merely a hacked rom image formatted to run on a disk. If possible, the translators recommend you use the ROM image to play this game. You may see a version 1.21 on the site, but don&#039;t be fooled; it&#039;s only to correct an issue with the disk version.\r\n\r\nOn to business! The game is fully translated, so have fun! You WILL need the manual at some point; in the event that you do not have the complete game lying around in your room somewhere, you can check the included readme, since it describes how to run the game in some emulators (and a real MSX), the controls, and some other stuff. There’s a full translated manual available on both sites as well.', '2005-12-23 05:00:00', '2013-09-26 03:22:26', 1119192131, 'N', 12, 0, 0, 21735, '', 1, 1, 'Metal Gear 2 - Solid Snake (Japan).rom - NOINTRO\r\nCRC32: 18B1F34B\r\nMD5: 9F50D92D35E19D5DE37D75A36A410588\r\nSHA-1: AF567EA6E27912D6D5BF1C8E9BC18E9B393FD1AB\r\nSHA-256: 43B7FAB533ABEB87313919EC1FC7BC732D7B0EBFACEDE1E4F89D8295160384F2', '', '', ''),
(82, 16, 76, 2, '1-25-17', '[82]CFC2English_1-25-17.zip', 'Y', '82readme.txt', '25 January 2017', 1485320400, 25, 'The CFC2 Translation Team', 'Card Fighters Clash 2 is a cool NeoGeo Pocket game, which has sadly only been released in Japanese.  Since we like this game so much and since there is no chance of SNK releasing an English version of CFC2, we decided to start the translation ourselves.\r\n\r\nAs of 1-25-17, all in-game “text” (except the on-card “flavor” text) is translated. There are some graphics that are still in Japanese. The card flavor text has not been translated yet.\r\n\r\nKnown issues:\r\n\r\n- The “flavor” text shown on each card is completely missing.  This is because it has not been translated. If you would like to translate it, please contact us.\r\n\r\n- The name entry screen (where you enter your name or your deck name) is imperfect.\r\n\r\n- The status screens (when you save your game or when your get battle status) have graphical glitches.', '2005-12-23 05:00:00', '2019-06-18 18:06:29', 1119192131, 'N', 12, 0, 0, 5596, '', 1, 1, 'SNK vs. Capcom - Card Fighters 2 - Expand Edition (Japan).ngc\r\nCRC32: 	CCBCFDA7\r\nMD5: 	EBC0E8C33D1A5E5BE5457AD988233FEB\r\nSHA-1: 	2C4FC8594F8BA2BF39E62FE8BCB79FC2DF5A83B6', '', '', ''),
(84, 16, 78, 2, '0.10', '[84]rocke.zip', 'Y', '84readme.txt', '10 August 2000', 965880000, 126, 'Spinner 8', 'Basically all you&#039;re going to get here is the Options menu and the names of the Robot Masters. Fortunately this doesn&#039;t affect the Power Battle much, but Power Fighters has quite a bit of storyline in it, so you won&#039;t really know what&#039;s going on. Still, all you do is shoot people, it&#039;s not rocket science or anything.', '2005-12-23 05:00:00', '2016-05-03 15:15:28', 1119192131, 'N', 12, 0, 0, 1209, '', 1, 1, 'Rockman - Battle &amp; Fighters (Japan).ngc\r\nCRC32: 	9C861E49\r\nMD5: 	C71AF75C76778B8A2D32A0C6F170736E\r\nSHA-1: 	C0A6CDF9BA6C4E8F227BA52489F15F5053F0889C', '', '', ''),
(85, 1, 79, 1, 'BS.VQt', '[85]100world.zip', 'Y', '85readme.txt', '25 April 2007', 1177473600, 4, 'Spinner 8', 'Midas has done a great job translating this, as I can only imagine there must be tons of text in this little game. The only problem (and it&#039;s kind of a big one) is that the translation won&#039;t work in a lot of emulators. Use NESticle for best results, even if it&#039;s an ancient pain in the ass.\r\n\r\nUpdate 25 April 2007: Most of the bugs should have been fixed in the latest bs.vq version.', '2005-12-23 05:00:00', '2016-02-10 08:32:18', 1119192131, 'N', 12, 0, 0, 3228, '85titlescreen.gif', 0, 1, 'Hyaku no Sekai no Monogatari - The Tales on a Watery Wilderness (Japan).nes - NOINTRO\r\nCRC32: 84ED70CE\r\nMD5: C54F778E7DA5CAEB28300009CD1A08E5\r\nSHA-1: B0F548A287461AC9D9CB5FA41FB4CF520C403764\r\nSHA-256: DDE8D880061ECD2E1B307FB173B1DCE82CB7FA0EC4E2024DDB648B25D9B92603', '', '', ''),
(86, 1, 80, 1, '1.00', '[86]ai4e.zip', 'N', '86readme.txt', '08 January 1998', 884235600, 95, 'Spinner 8', 'Again, Demi does a great job translating this game, fortunately leaving out the “yaya” stuff that&#039;s been in some of his earlier work. And the title screen is super sweet, even though I took the pic in NESticle and the colors are all weird. Now go thank him right now for allowing you to play this gem! Right now goddammit!', '2005-12-23 05:00:00', '2016-02-10 08:35:16', 1119192131, 'N', 12, 0, 0, 4355, '86titlescreen.gif', 0, 1, 'Takahashi Meijin no Bouken-jima IV (Japan).nes - NOINTRO\r\nCRC32: 5ECFD3DC\r\nMD5: DD53D022BB0B8D5A8D464690B14A0B30\r\nSHA-1: E73EFD3E932B9E3501CE9C77418BDBF0D59D75CD\r\nSHA-256: 532C2DEF87586A9E230DE85773D3C3F58D1EF2F26D62C3F52622F6F36326FB56', '', '', ''),
(87, 1, 81, 1, '0.98', '[87][11]Musashi098e.zip', 'Y', '87readme.txt', '20 January 2000', 948344400, 57, 'Spinner 8', 'The hacking and translation for this game are both really great, especially when you consider that DW-type RPGs are a pain in the ass to translate. Believe me, I&#039;ve been there. The readme says there&#039;s still some bugs, but I got about an hour, maybe two hours into it with no problems. So at the very least, you can play this for five minutes and laugh at how cool it is before you move on to the next rom in your collection. I wouldn&#039;t recommend it though. Cmon, the game&#039;s fun!', '2005-12-23 05:00:00', '2014-05-30 00:17:32', 1119192131, 'Y', 12, 0, 0, 2608, '', 1, 1, 'Musashi no Bouken (Japan) - NOINTRO\r\nCRC32: 2903DA62\r\nMD5: 0B96ABEC73D7207AC6597AAA847E3245\r\nSHA-1: 96B77CA07B0D694B2E229A16074879D7207CDC18\r\nSHA-256: 702E21D99E5AC373963E9133D543FBDB976B6A7F16E5F3D3071E7694E256AA7B', '', '', ''),
(88, 1, 82, 1, '1.00', '[88]valev100.zip', 'Y', '88readme.txt', '09 February 2001', 981694800, 130, 'Spinner 8', 'What&#039;s to translate? Look, just be happy that this is finally in English, and try not to think too much about it.\r\n\r\n*Update*\r\nThe patch breaks the ending, which was originally in English anyway.', '2005-12-23 05:00:00', '2016-02-10 08:36:47', 1119192131, 'Y', 12, 0, 0, 924, '88titlescreen.gif', 0, 1, 'Valkyrie no Bouken - Toki no Kagi Densetsu (Japan).nes - NOINTRO\r\nCRC32: 5915B843\r\nMD5: 1E377977F7E8C067DD7181271A467959\r\nSHA-1: 5887BBE2D6458F65F6CBCB7AF309629E7C045F86\r\nSHA-256: 9CBF5EB4CA373489C35313A79E6ED52F80566B92CBE2B02610703186C1ECB199', '', '', ''),
(89, 1, 83, 2, '0.30', '[89]aig1.zip', 'N', '', '15 August 2000', 966312000, 74, '(wraith)', 'This is about 30% translated, according to legend. Unfortunately, I suck at it too much and can&#039;t say for certain. I can say, however, they should&#039;ve re-sized those windows so that the arrow cursor doesn&#039;t overlap the selections.', '2005-12-23 05:00:00', '2015-08-08 04:02:33', 1119192131, 'N', 12, 0, 1, 727, '89titlescreen.jpg', 0, 1, 'File:               Aigiina no Yogen - From The Legend of Balubalouk (Japan).nes\r\nCRC32:              04FC4764\r\nMD5:                E2790029 E75F2FB1 02293F4D 820CB46B\r\nSHA1:               2EB9FBA7 B065A01A BCA38C2D B77CAD66 0C767018', '', '', ''),
(90, 1, 84, 2, '1.0', '[90]akira.zip', 'N', '', '02 August 1998', 902030400, 18, 'Spinner 8', 'This is a patch that is (for me at least) shrouded in mystery. This patch was added to Omizone during one of his updates, even though the actual page (which has since been presumably deleted) was never updated with a patch.\r\n\r\nSpoooooooky! Well anyway you shouldn&#039;t really bother with the patch, since it only translates most of the intro. However if you DO decide to try it, be aware that the patch will only work on the mapper 4 hacked rom.', '2005-12-23 05:00:00', '2016-02-10 08:37:53', 1119192131, 'N', 12, 0, 1, 930, '', 1, 1, 'Akira (J).nes - GOODNES 3.14\r\n    CRC32: 209FA52A\r\n    MD5: 1C0AE88C900E526E17CF9AEDCDDBDFB3\r\n    SHA-1: 64BEA2CAA5CFADB42CA6DB55ACA4AEE455B43B1E', '', '', ''),
(92, 1, 86, 1, '1.1', '[92]vgust11.zip', 'Y', '92readme.txt', '21 August 1998', 903672000, 70, 'Spinner 8', 'The first thing you&#039;ll notice about this translation is the profanity, let&#039;s be honest. You&#039;ll see the F-bomb dropped at [i]least[/i] once. It doesn&#039;t bother me personally as long as it&#039;s not out-of-place (and, admittedly, it sometimes is), but according to the readme, it was all in the original game anyways. Of course, Japanese words like &quot;kuso&quot; can be translated into a [i]lot[/i] of different things.\r\n\r\nThe second thing you&#039;ll notice about this translation is how... [i]not good[/i] it is. There&#039;s a couple of easily-overlooked display errors, sure, but the townsfolk you encounter frequently say things that just don&#039;t make any [i]sense.[/i] You&#039;ll also find a lot of townsfolk that say the same things to you (for instance, two people in the second town both tell you that they hope the weather clears), but I checked the original game and it did this too. Pretty strange.\r\n\r\nThe third thing you&#039;ll notice is that the chief of every town is called Butterfly. [i]Why?[/i] I checked the original game about this as well, and their Japanese name is &quot;chouchou&quot;, which as far as I know [i]does[/i] mean butterfly in Japanese. This makes absolutely no sense to me, and it&#039;s easy to chalk it up to yet another translation error in the game, but who knows?', '2005-12-23 05:00:00', '2016-01-13 05:45:21', 1119192131, 'N', 12, 0, 0, 2911, '92titlescreen.png', 0, 1, 'Kouryuu Densetsu Villgust Gaiden (Japan).nes - NOINTRO\r\nCRC32: 5A8BFDF5\r\nMD5: 6973AEEC39AFD834ED287722BFAE2425\r\nSHA-1: 2B485675298722C4C0EAED0F3C705FF5C1B8A73D\r\nSHA-256: 09351FB86DFB5AEC2AB70DD549A58C74DF29A8DC18B3C09111923D4FEF964B4C', '', '', ''),
(93, 1, 87, 2, '0.25', '[93]artv25.zip', 'N', '', '13 April 2000', 955598400, 87, '(wraith)', 'This patch translates very little text, and the text that is translated comes in the form of a very disjointed and broken English. I&#039;d actually go as far as to venture to say that the game was better off in Japanese.', '2005-12-23 05:00:00', '2016-02-10 08:39:30', 1119192131, 'N', 12, 0, 1, 853, '', 1, 1, 'Artelius (Japan).nes - NOINTRO\r\nCRC32: D071A15D\r\nMD5: 352806F0F18CD0FF878AEA591F1C8DDE\r\nSHA-1: ECE877EA7936A2A09247753504D66E20E701F49B\r\nSHA-256: B69639B05CCD39DFAC876237D4365FE5B6FF51A9FC0A28DC69E15B3A6F70EF82', '', '', ''),
(94, 1, 88, 2, '0.25', '[94]asmikv25.zip', 'Y', '94readme.txt', '26 June 2003', 1056600000, 353, 'Spinner 8', 'The readme says it’s at 25%, and I see no reason to say otherwise. A script edit would be very useful here though, or at least a spellcheck. Moutain?\r\n\r\nApparently this game (or at least, this ROM dump) has emulation issues, as it always crashes for Gil_Galad at the last level. Other people have said they&#039;ve finished the game though, so maybe it’ll get sorted out. Until this issue is resolved though, don’t expect too many updates.', '2005-12-23 05:00:00', '2016-02-10 08:41:03', 1119192131, 'N', 12, 0, 0, 1176, '94titlescreen.png', 0, 1, 'Asmik-kun Land (Japan).nes - NOINTRO\r\nCRC32: 3F871C93\r\nMD5: 98115EE02E697F7F9E8C6B2DA5C5F662\r\nSHA-1: 4A42D5029EDEFD4DF1C34F7F82DF88C37683F466\r\nSHA-256: B34292BA9A6F01518D11090789E6583C4C38237D339734BCC8F0CAB633EC2018', '', '', ''),
(95, 1, 89, 1, 'Special K', '[95]astrofang.zip', 'Y', '95readme.txt', '05 July 2001', 994305600, 19, 'Spinner 8', 'It&#039;s really hard to find stuff to say about complete translations. Um, it&#039;s all in english. Have fun. Use a clean, original Japanese rom. Um, have fun.', '2005-12-23 05:00:00', '2016-02-10 08:41:46', 1119192131, 'N', 12, 0, 0, 2094, '', 1, 1, 'Astro Fang - Super Machine (Japan).nes - NOINTRO\r\nCRC32: C3DAE718\r\nMD5: D922FA3CF185805716C209CA6F89D9BA\r\nSHA-1: 7E212AEA258B09BD64DA5D668AC6A47D135F36FE\r\nSHA-256: 39A741699878548DEC4B97CB7178D6FACBA42BE98256F375BC2E4C3956BCB9AE', '', '', ''),
(96, 1, 90, 2, '0.13', '[96]bwv013.zip', 'Y', '96readme.txt', '14 October 2001', 1003032000, 29, '(wraith)', 'So far, the first town&#039;s text is translated. However, as is to be expected of any beta, there&#039;s some spelling and grammar errors, but I think this translation will do fine as time goes on. The newest version features more translated monster and item names, translated menus, and (made-up) English names for the characters. DodgyAussie is still working on the game, he&#039;s just lazy and isn&#039;t doing anything to it at the moment. I&#039;ll be the last to blame him for it.', '2005-12-23 05:00:00', '2016-02-10 08:43:21', 1119192131, 'N', 12, 0, 0, 502, '', 1, 1, 'Bloody Warriors - Shan-Go no Gyakushuu (Japan).nes - NOINTRO\r\nCRC32: 5CB5676F\r\nMD5: BBA30690707D9FA26EFFB611D5D2D4DD\r\nSHA-1: 28C1F19B89714C938CC8DFF5DC2DDF5C114FAED5\r\nSHA-256: F01DEB978D6860CFCFFB9E0FADCB069D3210D69AB0E49FEB88E0AF6D893FFD5A', '', '', ''),
(97, 1, 91, 2, '1.0', '[97]tsupatch.zip', 'Y', '97readme.txt', '10 March 1998', 889506000, 83, 'Spinner 8', '[b]Oct. 19th 2007 Addendum[/b] - [url=http://www.romhacking.net/trans/1201/]knighTeen87’s Addendum Patch[/url] was released Oct 9th, 2007 and translates some additional material.\r\n\r\n\r\nHmm.. This is kind of a weird translation. There must be a lot of fonts in the game, because a lot of stuff is purely Japanese. Don’t let the version number fool you; there’s still a lot that needs to be done. You’ll be able to get by, but that’s about all you can do with this.', '2005-12-23 05:00:00', '2019-08-26 19:46:44', 1119192131, 'N', 12, 0, 0, 1240, '97titlescreen.png', 0, 1, 'Captain Tsubasa (Japan) - NOINTRO\r\nCRC32: 9E4207B3\r\nMD5: 30EA0FE1E723EA34C93B0E201DA377B8\r\nSHA-1: 6AB664136F99766B209A41C0F41413F65E95DBB8\r\nSHA-256: A5F04FA7C50135826CA3BF15155997C6D2F1029305ACE135F8D8A0BFD7BA9563', '', '', ''),
(99, 1, 93, 1, '0.98F', '[99]cworldv98f.zip', 'Y', '99readme.txt', '07 March 2001', 983941200, 2, '(wraith)', 'In the zip are two patches: A and B. Patch A includes a bug where talking to the old woman by the grave at the beginning causes her to shout gibberish and have you get attacked by invincible enemies. Patch B doesn&#039;t have this &#039;feature&#039;(Well, maybe it&#039;s not so much a feature as it you getting your ass kicked in for no apparent reason, but you know what I mean).\r\n\r\nEverything looks to be translated, but there are a [i]ton[/i] of menu errors that prevent the game from getting Complete status. Hopefully these will be fixed in the future.', '2005-12-23 05:00:00', '2016-02-10 08:44:19', 1119192131, 'N', 12, 0, 0, 4407, '', 1, 1, 'Chaos World (Japan).nes - NOINTRO\r\nCRC32: E2AE3E63\r\nMD5: BF59658E27CF65917AF1A411788334DF\r\nSHA-1: FF983CB933028527C2B49B4AC79520F497BBE625\r\nSHA-256: 090DEAB897C0A06441EB6ED93F452E31EFAD4E7009A5770C17D380FC40A6757C', '', '', ''),
(100, 1, 94, 1, '1.00b', '[100]cfielde.zip', 'Y', '100readme.txt', '07 March 2002', 1015477200, 2, '(wraith)', 'Well, Gideon is [i]pretty[/i] sure that everything is fully translated. Nobody can get past Stage 6 (hell, I can&#039;t get past Stage 1), so he wasn&#039;t able to check any further than that. But as far as he knows, it&#039;s all done, bug free, and grammatically koescher.', '2005-12-23 05:00:00', '2016-02-10 08:45:11', 1119192131, 'Y', 12, 0, 0, 2500, '', 1, 1, 'Chester Field - Ankoku Shin e no Chousen (Japan).nes - NOINTRO\r\nCRC32: 5F79724F\r\nMD5: D429E7D5D7807282F1D2586755714FE3\r\nSHA-1: 5AAA56D1DB242CF433AA6BB9184D26DD7C13F630\r\nSHA-256: B32ABDCF7D8D89F59D69FF5BECB3221153CEFA668BB56B41A38E281FAF3D6A60', '', '', ''),
(101, 1, 95, 1, '1.0', '[101]jetmanv1.zip', 'Y', '101readme.txt', '28 May 2000', 959486400, 88, '(wraith)', 'This game is based on the old tokusatsu show, Choujin Sentai Jetman, which is part of the Super Sentai series, which is the original version of Power Rangers. \r\n\r\nThe game should be fully playable, not that it mattered, because this is one of those games you really don&#039;t need to be able to read. Yes, there is that little text in it. So enjoy. La.', '2005-12-23 05:00:00', '2015-12-22 23:25:16', 1119192131, 'N', 12, 0, 0, 2071, '101titlescreen.gif', 0, 1, 'Choujin Sentai Jetman (Japan) - NOINTRO\r\nCRC32: F899BF59\r\nMD5: 07DB9592063FE3DCE850CCC7C340CFD1\r\nSHA-1: 6613725B975B45EB77AAC81C0D20F8CDA58BBA81\r\nSHA-256: EAB6B024C756613AFBB38F7D043171944E0BAC6B92D14F10C86EA14F3BD6247B', '', '', ''),
(102, 1, 96, 1, '1.00', '[102]radia100.zip', 'Y', '102readme.txt', '11 September 1999', 937022400, 31, 'Spinner 8', 'The translation is beautifully done, perfect enough to make a grown man weep. Seriously, EVERYONE needs to play this.', '2005-12-23 05:00:00', '2014-05-25 23:37:39', 1119192131, 'Y', 12, 0, 0, 5889, '102titlescreen.gif', 0, 1, 'Radia Senki - Reimei Hen (Japan) - NOINTRO\r\nCRC32: 3BCA1CD7\r\nMD5: 93F47A2C04F772B6322779CB8D14A677\r\nSHA-1: F9A5249FC63EC03E83B98E7C88770A182A4D8CF2\r\nSHA-256: E2BEE53A31A460F27FAAD60D4F7CE0B9F55B7344892F77CB94035470DA51A8B3', '', '', ''),
(103, 1, 97, 2, '1.00', '[103]taisen100.zip', 'Y', '103readme.txt', '18 August 2000', 966571200, 65, 'Spinner 8', 'Um, there&#039;s probably some text in here that&#039;s been translated. I can&#039;t beat stage 1, so I don&#039;t know too much about what&#039;s been done. Bah. Who knows.\r\n\r\nIt turns out that there is a hidden stage and a secret ending in this game. Neither of which have been translated in this game.', '2005-12-23 05:00:00', '2016-01-13 05:52:17', 1119192131, 'Y', 12, 0, 0, 431, '', 1, 1, 'Chuuka Taisen (Japan).nes - NOINTRO\r\nCRC32: E3BEB057\r\nMD5: 6B770601354218B5DBA95C18A51E42E2\r\nSHA-1: F188C1374E930441743FC1910915A30B87AC6CE1\r\nSHA-256: 7ABE5BDC6C63E47EA84E57E27D10D15EE8696520CBB8026B4B2EB654A99AA0A1', '', '', ''),
(104, 1, 98, 1, '1.0', '[104]cocrnv10.zip', 'Y', '104readme.txt', '31 August 1999', 936072000, 5, 'Spinner 8', 'Akujin did this translation. It&#039;s very nice. And, um, everybody says stuff in English. Sweet!\r\n\r\nThis project was originally released by Magic-Destiny which has since merged with Stealth Translations to form Dynamic Designs. It is now offered and maintained by Dynamic Designs.', '2005-12-23 05:00:00', '2016-02-21 08:07:35', 1119192131, 'N', 12, 0, 0, 5610, '', 1, 1, 'Cocoron (Japan).nes - NOINTRO\r\nCRC32: 1D6B80DA\r\nMD5: 8B21D47A5B8D0FC41DABDA2795840A53\r\nSHA-1: E07160314649A3961E33EFB8105124AAB1A24FA7\r\nSHA-256: 1E98FF145D5E984808BEC5AC0BE87C1B640661B0B4CE7754406F4C71A0AE290E', '', '', ''),
(105, 1, 99, 2, '2.01', '[105]chrisc.zip', 'Y', '105readme.txt', '18 January 1999', 916635600, 110, 'Spinner 8', 'Some of the menus are done, and that&#039;s about it. Yup.', '2005-12-23 05:00:00', '2016-01-13 16:13:20', 1119192131, 'N', 12, 0, 0, 341, '', 1, 1, 'Columbus - Ougon no Yoake (Japan).nes - NOINTRO\r\nCRC32: 2E77ACC1\r\nMD5: 978F37162CDD1DCE5DA8228C445702EE\r\nSHA-1: 0B506929A6058982E20DA650B6E5912138E52ADB\r\nSHA-256: B4038F7B2D6E574D1D96E6B3ED2B4F2A1D380FA0E13F2C7154C6879BEAC58E0C', '', '', ''),
(107, 1, 100, 2, '0.993', '[107]brc-cwar.zip', 'Y', '107readme.txt', '30 January 1999', 917672400, 154, 'Spinner 8', 'This patch isn&#039;t quite complete, but you won&#039;t notice any gibberish until about four or five hundred hours into the game. Give or take. That&#039;s [i]literally[/i], according to blibber.', '2005-12-23 05:00:00', '2016-02-21 08:08:29', 1119192131, 'N', 12, 0, 0, 1384, '107titlescreen.png', 0, 1, 'Cosmic Wars (Japan).nes - NOINTRO\r\nCRC32: C6D2B20A\r\nMD5: 75050676866FE1C15AC6952146E671B2\r\nSHA-1: AD394E52DD334356E0C0FB5A628D66C907B96F82\r\nSHA-256: FAEA29742C70C2921387022105B4AA934E5C51A56292474CAB3982F0DF0A43FE', '', '', ''),
(108, 1, 101, 1, '1.1', '[108]cgene.zip', 'Y', '108readme.txt', '26 June 2000', 961992000, 2, 'Spinner 8', 'Well, Gideon Zhi certainly did translate all the text in this game. The font&#039;s cool too, isn&#039;t it?', '2005-12-23 05:00:00', '2016-02-19 18:03:04', 1119192131, 'Y', 12, 0, 0, 1008, '108titlescreen.png', 0, 1, 'Cosmo Genesis (Japan).nes - NOINTRO\r\nCRC32: D5C8EE20\r\nMD5: 4EC83B7883DBF58E2118626F66B87E0A\r\nSHA-1: A0C0C76C25E40A4F573FE3D46D0CFA483FAF57C2\r\nSHA-256: 2E9B9B5AA9FCC7E4608F2E5DE089D6E1688F19D99809639C8D95B363EC4524F4', '', '', ''),
(109, 1, 102, 1, '1.00', '[109]gali-100.zip', 'Y', '109readme.txt', '21 April 2000', 956289600, 71, 'Spinner 8', 'Jair&#039;s translation is simply lovely, and I think that everyone can stand and applaud him for such a fine job. No really, it&#039;s great! Really great!', '2005-12-23 05:00:00', '2016-02-21 08:09:22', 1119192131, 'Y', 12, 0, 0, 3502, '', 1, 1, 'Cosmo Police Galivan (Japan).nes - NOINTRO\r\nCRC32: BCCADA80\r\nMD5: CDF1F060F467F88C25EB3EFB783541E2\r\nSHA-1: 6F38D0ADA341F86F3055F689DD0F90C62556D91E\r\nSHA-256: 2581185AE5B95BF0A58E8FCB120C0F8F150B5A5108E92191AFE80177DD35ED94', '', '', ''),
(110, 1, 103, 1, '1.0', '[110][10]daisenryaku.zip', 'Y', '110readme.txt', '26 June 2000', 961992000, 2, 'Spinner 8', 'Well, a translation like this is hard to screw up, and Gideon Zhi does not disappoint. Good show, lad!', '2005-12-23 05:00:00', '2014-05-29 04:45:43', 1119192131, 'Y', 12, 0, 0, 1852, '', 1, 1, 'Daisenryaku (Japan) - NOINTRO\r\nCRC32: 831529DB\r\nMD5: 335C97E26722D2A0A6EFC45C58B3B070\r\nSHA-1: E16B1AC233D00375603E5E9C556C38BEB8F54D2E\r\nSHA-256: 254E72D12C5CE153C2A4416D4C9FFD2A76E63B7766C2B3072A43EAC3E9228864', '', '', ''),
(113, 1, 106, 2, '0.30', '[113]debur030.zip', 'N', '', '06 February 1998', 886741200, 89, 'Spinner 8', 'Not everything is translated,  but at least you have a good idea of what&#039;s going on, and it&#039;s playable. At first, anyways.', '2005-12-23 05:00:00', '2016-02-21 08:10:42', 1119192131, 'N', 12, 0, 1, 717, '113titlescreen.png', 0, 1, 'Daikaijuu Deburas (Japan).nes - NOINTRO\r\nCRC32: 9CFD0DDC\r\nMD5: 94E1A389F3B5AAFB1D9ACE1659A20240\r\nSHA-1: C8F35A6391CC0D53BA9772E990400F2BB652A4A3\r\nSHA-256: AA5FA69BC4D2710D42F0DDF5369DFA5C90A15E09047462E6E576BB839346A6ED', '', '', ''),
(115, 1, 108, 2, '1.0', '[115]dd4ev100.zip', 'Y', '115readme.txt', '25 June 1999', 930283200, 32, 'Spinner 8, Pluvius', 'The script formatting here is pretty bad, and really noticeable in a lot of places, due to a lack of space in the ROM to put line breaks and such. In addition, the game’s pointers are screwed up, making the game practically unplayable because the dialogue (including quest descriptions and other important things) makes no sense and doesn’t match up with the Japanese script. kueller promised a 1.1 patch to fix all these problems, but this will most likely never ever happen. As it stands now, at some point in the game the graphics will glitch up so badly that you cannot progress any longer.\r\n\r\nA little warning: applying this patch changed my rom’s mapper to 193 (due to the patch being made with one of those stupid Ni0330 ROMS), which causes it to not work in anything but Nesticle, and even then some graphics are messed up. Be sure and use NES.COM or another NES ROM utility to fix the mapper (to Mapper 1), and the ROM should work after that.\r\n\r\nAlternately, you can apply Spinner 8’s [url=http://www.romhacking.net/trans/1191/]addendum patch[/url].  This fixes the mapper issue, though not the other issues.', '2005-12-23 05:00:00', '2015-11-11 08:55:25', 1119192131, 'N', 12, 0, 0, 354, '115titlescreen.gif', 0, 1, 'File:               Deep Dungeon 4 - Kuro no Youjutsushi (Japan).nes\r\nCRC32:              9B998D32\r\nMD5:                830CC8F6 06A81777 A94AAF42 5E5A577C\r\nSHA1:               2CE80623 8E5F483E 3B0A073E F6A567CC 4A06948E', '', '', ''),
(116, 1, 109, 1, '1.12', '[116]doae2e.zip', 'Y', '116readme.txt', '20 April 2000', 956203200, 71, '(wraith)', 'Parallel to the setting and background of the actual game, this translation was a long time in the making. It was first started in early 1997 under the direction of Cataclysm X ([cx]), but due to the complexity of the ROM, it had shifted hands many, many times until it finally ended up with Destiny Translations. However, it is mainly Wildbill&#039;s labor of love, he&#039;s been there practically since the start of the project, with a rabid determination that is practically unparallelled in the translation community. He has taken the excellent translations by Faraday, Robin, Musashi, and Varkon - and turned them into a beautiful, mature, well-written script. I have never been exposed to a script so clearly-written - professionally done, or otherwise. ASM and creative use of substring compression by Jair and Taskforce have also helped to integrate the script seemlessly into the game. Kiddies, if you like RPGs, and you don&#039;t try this game out, you&#039;re on crack ^_^.\r\n\r\nThis project was originally released by Magic-Destiny which has since merged with Stealth Translations to form Dynamic Designs. It is now offered and maintained by Dynamic Designs.', '2005-12-23 05:00:00', '2014-05-25 20:43:36', 1119192131, 'N', 12, 0, 0, 5472, '116titlescreen.gif', 0, 1, 'Tenchi o Kurau II - Shokatsu Koumei Den (Japan) - NOINTRO\r\nCRC32: 052519A2\r\nMD5: BA99A7C14578D2A147DADDD9DED10AE5\r\nSHA-1: C709031274AFB5A7E2EA5D177EDE9C327545DEE1\r\nSHA-256: 2BC5970F8E2B6DDD0172E900B78D5234ED1919954CF00434A86CA18166A6F4BF', '', '', ''),
(117, 1, 110, 1, '1.1', '[117]dez2e.zip', 'Y', '117readme.txt', '06 March 2000', 952318800, 2, '(wraith)', 'This patch translates all of the menus, and well... everything. Pick it up and try it out!', '2005-12-23 05:00:00', '2016-01-13 16:19:02', 1119192131, 'Y', 12, 0, 0, 1870, '117titlescreen.gif', 0, 1, 'Dezaemon (Japan).nes - NOINTRO\r\nCRC32: 032594CD\r\nMD5: CF366BCB5EC1C1A2F52538A96597C52C\r\nSHA-1: 298E5070F9AC3B7CE0E27011AE55535E03242CF6\r\nSHA-256: 4323F7859E083B7CD06F53A7334B85173227462C01FCE0008914F51B6B750A6F', '', '', ''),
(118, 1, 111, 2, '1.1', '[118]doki.zip', 'Y', '118readme.txt', '31 October 2000', 972968400, 97, 'Spinner 8', 'This was a complete translation at first.. However, after seeing [url=http://www.theredeye.net]TheRedEye[/url]&#039;s review of its European version (Trolls in Crazyland), I found out that the ending is still in Japanese. I even beat the game (cough, with passwords) and verified this. So, not complete anymore. Bleh.', '2005-12-23 05:00:00', '2016-02-21 08:12:24', 1119192131, 'N', 12, 0, 0, 488, '118titlescreen.gif', 0, 1, 'Doki! Doki! Yuuenchi (Japan).nes - NOINTRO\r\nCRC32: 97C3FAA2\r\nMD5: 48ED3F6F210E95FB3721221BA21AB7AD\r\nSHA-1: B11ADC0A126702E09C7AF5BF7DF2258920029D97\r\nSHA-256: 3508B8B6C907355A09D83904F276475916A0DFC2C0E45432703AC5F3291C6E3E', '', '', ''),
(119, 1, 112, 1, '1.1', '[119]doraej15.zip', 'Y', '119readme.txt', '14 January 2001', 979448400, 98, 'Spinner 8', 'Ermm.. apparently, all the romaji has been translated. Hopefully NeoKid means all the kana has been translated; otherwise this was a pretty quick job, haha! The level intros are translated too, but may be buggy, like when you see the screen with all the items. Actually, all that&#039;s left is the title screen, but who cares about the title screen.\r\n\r\nUse this patch on the mapper 15 hacked rom, otherwise it won&#039;t work. Well it&#039;ll work, but it&#039;ll look bad. Bah!', '2005-12-23 05:00:00', '2015-12-07 18:19:01', 1119192131, 'N', 12, 0, 0, 1591, '', 1, 1, 'Doraemon (Japan) - NOINTRO\r\nCRC32: A9EB0DE9\r\nMD5: 1A3A7CE7F95C3B0ECE74142DE9B02D7C\r\nSHA-1: D47EBB0BE5697820691065FAEDFF277607AC10FD\r\nSHA-256: 6ED579C9C98A1F2DB52FD3D2488A491953073E8ACE1E3C1DC5884669CECCA274', '', '', ''),
(120, 1, 113, 1, '1.0', '[120]dorav10.zip', 'Y', '120readme.txt', '05 October 1999', 939096000, 168, 'Spinner 8', 'If any of you have ever played one of WakdHacks&#039;s (pre-LordTech) incomplete patches, you probably won&#039;t be expecting a whole lot. Amazingly enough, the complete release is almost error-free, grammar wise. This is a splendid translation, and I really must commend everyone involved, especially poor magimoogle.', '2005-12-23 05:00:00', '2016-02-21 08:13:09', 1119192131, 'Y', 12, 0, 0, 3435, '120titlescreen.gif', 0, 1, 'Doraemon - Giga Zombie no Gyakushuu (Japan).nes - NOINTRO\r\nCRC32: B28E9EA4\r\nMD5: A03049CEE947258984E288DF282DCBBA\r\nSHA-1: 50A817949DE88FD786B6C05DFE2CDC24D9A28311\r\nSHA-256: 6EE591ED2CAAE2727B3DCD67ECFBDEC7930890737AD3E0D052730AE669294E9C', '', '', ''),
(121, 1, 114, 2, 'Beta 4', '[121]dmd004.rar', 'N', '', '26 November 2000', 975214800, 183, '(wraith)', 'There seems to be a few typos and a few minor formatting problems. But otherwise, the stuff that is translated all looks good. &quot;Just what is translated?&quot; you ask? Well, there&#039;s some menus, the opening dialog, some shopkeeper dialog and the townie dialog in the second town.', '2005-12-23 05:00:00', '2016-02-21 08:14:13', 1119192131, 'N', 12, 0, 1, 662, '', 1, 1, 'Double Moon Densetsu (Japan).nes - NOINTRO\r\nCRC32: E6ECF970\r\nMD5: 941A95B20F53DF6B267EA1DA5C31A4BC\r\nSHA-1: 1F55B2DCF7D9BC8FFA15203E5C4DF0A1924D9547\r\nSHA-256: 90F669D5966239FB4D06918EB8783CBA7A1537977AE109D7DEA75155E8DBE41D', '', '', ''),
(125, 1, 116, 2, '0.70', '[125]dbz2v070.zip', 'N', '', '09 April 2000', 955252800, 133, '(wraith)', 'Well, when Omniverse quit the scene because he didn&#039;t want to be a software pirate, Vincent found his patch, and decided he wanted to continue it, and received Omniverse&#039;s permission to do so. And has made a lot of progress since. However, once you get a little ways in, the translations gets somewhat ... choppy. But hey, it&#039;s Dragon Ball, and it&#039;s mostly in English, so that should please alot of people. Oh yeah, this group used to be called Dragon Ball Z Translation, just in case anyone sees a discrepancy somewhere.', '2005-12-23 05:00:00', '2016-01-17 17:56:49', 1119192131, 'N', 12, 0, 1, 12802, '125titlescreen.png', 0, 1, 'Dragon Ball Z II - Gekishin Freeza!! (Japan) (Rev 1).nes - NOINTRO\r\nCRC32: D396D28A\r\nMD5: F11B56FB8046EFEB25DE34CEE8074D08\r\nSHA-1: 1D1E2B5F97A0BDB4823FDC43308AB65BAB2A5152\r\nSHA-256: 7CA49033EFA37585EC06475DE8B4E05DB1D4F846E1081B829AAB46A78EE7D7AC', '', '', ''),
(127, 1, 117, 2, '0.60a', '[127]dbz3v060a.zip', 'Y', '', '26 September 2000', 969940800, 133, '(wraith)', 'They may [i]say[/i] that the patch is sixty percent complete, but you and I know better. After Trunks takes out King Cool (maybe about two or three hours in, generously), everything turns to gibberish. That aside, most enemies aren&#039;t touched, minigames haven&#039;t been messed with, and the description of one of the cards in the Help menu proudly reads &quot;I don&#039;t know yet.&quot; I hope I do not have to tell you people to not bother with this patch.\r\n\r\nQuick history lesson: Vincent, for whatever reason, suddenly decided to quit translating, and said that anyone could use his work as a base, which caused about a [i]hundred[/i] upstart translation groups to form up and make tons of promises and not actually do anything. Vincent came [i]back[/i] shortly after, and released some extra patches, including the latest version we know of, 0.60a. Why he chose a version number that was [i]lower[/i] than previous ones, I&#039;m not exactly sure. Maybe because the patch before this, 0.70a, was made incorrectly and will patch your ROM from English to Japanese, instead of the other way around. Whoops!\r\n\r\nThe translated ROM found in GoodNES (Dragon Ball Z III - Ressen Jinzou Ningen (J) [T+Eng]) translates more than the 0.60a patch, so I&#039;m guessing there&#039;s another patch somewhere out there? If you have a newer patch, you should add it to the site!', '2005-12-23 05:00:00', '2013-06-01 20:28:03', 1119192131, 'N', 12, 0, 1, 878, '', 1, 1, 'Dragon Ball Z III - Ressen Jinzou Ningen (J) [!] (GoodNES 3.14)\r\nDragon Ball Z III - Ressen Jinzou Ningen (Japan) (No-Intro 20130421)', '', '', ''),
(128, 1, 118, 2, '0.05', '[128]dbzgv005.zip', 'N', '', '18 February 2000', 950850000, 133, '(wraith)', 'This is a really really bad patch. While it&#039;s not on the same level as, say, Wedding Peach (at least it&#039;s understandable), there&#039;s a lot of errors that make a perfectionist such as me cringe. Not much seems to be done, but until somebody else comes along to translate this, this is what you&#039;re stuck with.', '2005-12-23 05:00:00', '2016-01-17 17:51:40', 1119192131, 'N', 12, 0, 1, 743, '', 1, 1, 'Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (Japan).nes - NOINTRO\r\nCRC32: 69AE6291\r\nMD5: BE21EC19A303FB383C1D05EF3E68C995\r\nSHA-1: 3B018C152D7997929D202E01A6BDCDEE0B00E603\r\nSHA-256: 1BB24A5F9CF33DD0CE2356528FC0492558D00C8C31AE02BA61DBFAF1F63F8F81', '', '', ''),
(129, 1, 119, 2, '0.47', '[129]dbz1e-47.zip', 'Y', '129readme.txt', '18 October 1999', 940219200, 46, 'Spinner 8', 'This translation is complete, at least as far as non-dialogue stuff goes. It&#039;s definitely playable, as long as you don&#039;t mind people saying asBgIJ WafnVP at you.', '2005-12-23 05:00:00', '2016-01-17 17:46:42', 1119192131, 'N', 12, 0, 0, 445, '', 1, 1, 'Dragon Ball Z - Kyoushuu! Saiya Jin (Japan).nes - NOINTRO\r\nCRC32: 62FA9F0A\r\nMD5: 82B46FB97D18E9CFFD0B9A76781B863C\r\nSHA-1: 375604EE5CC7CA7569FF4807C9ED5BA643002E87\r\nSHA-256: 11586339E4F8833846E0894EE7E590D4FA0E0C7E9DDE5CCC5988AD9CE6D42D2A', '', '', ''),
(130, 1, 119, 2, '0.50', '[130]brc-dbz1.zip', 'Y', '130readme.txt', '10 April 1999', 923716800, 154, 'Spinner 8', 'Well, you can supposedly play about an hour into this. I didn&#039;t find any gibberish, but there were a lot of grammatical errors and the like. Blergh.', '2005-12-23 05:00:00', '2016-01-17 17:46:44', 1119192131, 'N', 12, 0, 0, 403, '', 1, 1, 'Dragon Ball Z - Kyoushuu! Saiya Jin (Japan).nes - NOINTRO\r\nCRC32: 62FA9F0A\r\nMD5: 82B46FB97D18E9CFFD0B9A76781B863C\r\nSHA-1: 375604EE5CC7CA7569FF4807C9ED5BA643002E87\r\nSHA-256: 11586339E4F8833846E0894EE7E590D4FA0E0C7E9DDE5CCC5988AD9CE6D42D2A', '', '', ''),
(131, 1, 120, 1, '1.11', '[131]brc-db1.zip', 'Y', '131readme.txt', '03 March 1999', 920437200, 154, 'Spinner 8', 'Just a warning, TransBRC&#039;s translation isn&#039;t great, and even borders on Suck. But it&#039;s still a helluva better game than Dragon Power. \r\n\r\nKeep in mind, this will only work on the mapper 34 hack of this game and the mapper 15 hack. It&#039;s kind of frustrating, but shouldn&#039;t be a problem with all the GoodNES kiddies running around nowadays.', '2005-12-23 05:00:00', '2016-10-22 03:07:50', 1119192131, 'N', 12, 0, 0, 3816, '131titlescreen.gif', 0, 1, 'Dragon Ball - Shen Long no Nazo (J) [hM34].nes\r\nCRC32: A1FC6ED3\r\nMD5: EC98FF89DAAD60F15D00484896F451A5\r\nSHA-1: DD2400F3BBB1DA15FC6154260BB2AC2E29B1AFCB\r\nSHA-256: 82F61141DA31088645F5FC488B78DA0A4010464A38AAD95EA10372E36E2A6E94', '', '', ''),
(132, 1, 121, 2, '0.0111', '[132]dq3v0111.zip', 'Y', '132readme.txt', '03 January 1999', 915339600, 134, 'Spinner 8', 'Yep, that&#039;s me. This was back when I first started hacking and I thought that DQ3 would be reasonably easy, sort of. Well, the weird pointer things kinda annoyed me, and real-life issues blablabla no one cares. Anyways, most of the menus are done.', '2005-12-23 05:00:00', '2016-02-26 05:47:50', 1119192131, 'N', 12, 0, 0, 613, '', 1, 1, 'Dragon Quest III - Soshite Densetsu e... (J) (PRG0) [!].nes - NOINTRO\r\nCRC32: C1348E6F\r\nMD5: 4D7587C092E2955A80CFC2E383599F8E\r\nSHA-1: 56E0FC1F50E3A778E832D5E142D5591BD0332FAD\r\nSHA-256: D990781D6871E112FA82D9E65D43B37A6705ABD0133150B1773D32BAD5DE4179', '', '', ''),
(133, 1, 122, 2, '0.90', '[133]engegypt.rar', 'N', '', '24 February 1999', 919832400, 91, 'Spinner 8', 'As far as text in the game, it seems like only the intro was in Japanese, and maybe some cutscenes and the ending, but I didn&#039;t get that far. In any case, the intro is terrible, and not even complete. Bleh! Don&#039;t let the illustrious Magic Translations name in the readme fool you; this is the only work by Ramah, one of its former members. After not hearing back from him for a while, the rest of the members let him go. So, yeah.', '2005-12-23 05:00:00', '2016-02-21 08:19:07', 1119192131, 'N', 12, 0, 1, 267, '', 1, 1, 'Egypt (Japan).nes - NOINTRO\r\nCRC32: 38DF4BE7\r\nMD5: 5E7BF243E25D18FEEC6035ACA444F187\r\nSHA-1: 605F62D4545E6A3B2AA4555728A6E6F5D5966389\r\nSHA-256: 5C1F0FBAC3D992F15D551880FEC70D7882B66E186A50E54578EB942A0144CC2B', '', '', ''),
(137, 1, 124, 2, '0.75a', '[137]famiwars.zip', 'Y', '137readme.txt', '06 July 1998', 899697600, 136, 'Spinner 8', 'This is a translation patch for the NES game &quot;Famicom Wars&quot;. It translates the following:\r\n\r\n*Intro: 100%\r\n*Options Screen: 100%\r\n*Combat Arena Names: 100%\r\n*Names (of units): 93.5%\r\n*Bottom Screen Menu: 50%', '2005-12-23 05:00:00', '2016-10-22 03:11:22', 1119192131, 'N', 12, 0, 0, 410, '137titlescreen.png', 0, 1, 'Famicom Wars (J).nes - NOINTRO\r\nCRC32: 39550AFB\r\nMD5: 300356FC994C37B998898BB0061EA6EE\r\nSHA-1: FDB1D57455D8626996E6BF7E1A4327012E58979E\r\nSHA-256: 23A64CC66235CFAF7E94FB1272AA56B6436C4C08B6F41256C081DC496897744C', '', '', ''),
(138, 1, 125, 2, '1.00', '[138]ff12.zip', 'Y', '138readme.txt', '10 February 2001', 981781200, 95, 'Spinner 8', 'It seems that Demi simply copied over the U.S. Final Fantasy ROM as well as Neo Demiforce&#039;s Final Fantasy II translated ROM into this one, and made a patch. It looks like it may have been copied over a little [i]too[/i] well, as both games use the same location in RAM to save data. Meaning, saving in Final Fantasy II will erase your Final Fantasy save, and vice versa. It&#039;s not too big of a deal with savestates, but this really isn&#039;t something to enjoy on your copier, dig?\r\n\r\n[b]Another reason to not enjoy this translation: talking to anyone in Final Fantasy will freeze your game. You can try to get around it by simply not talking to anyone, but since you have to talk to Garland to defeat him, and you have to defeat Garland to have a bridge built to the larger continent, you can play... maybe an [i]hour[/i] into Final Fantasy before you&#039;re not able to go any further, which makes it easy to classify this translation as Incomplete.[/b] \r\n\r\nFinal Fantasy II seems to have no problems at all, though it doesn&#039;t have the nifty intro that koitsu and BiGWeiRD added to the Neo Demiforce translation.', '2005-12-23 05:00:00', '2016-10-23 02:12:26', 1119192131, 'N', 12, 0, 0, 1495, '', 1, 1, 'Final Fantasy I &amp; II (J) [!].nes\r\nCRC32: 6F8906AD\r\nMD5: 6CDB7B50C897956A9B32E5AA27A37216\r\nSHA-1: 4B22C2C88FC71EACF270EA51EF218944BB4C536A\r\nSHA-256: 7F9E40ADA806156D250803CEC9CC6F063E378028A561E0FDA018271A578FDD59', '', '', ''),
(139, 1, 126, 1, '1.03', '[139]ff2patch.zip', 'Y', '139readme.txt', '18 August 1998', 903412800, 95, 'Spinner 8', '[b]Oct. 20th 2010 Addendum[/b] - [url=http://www.romhacking.net/translations/1565/]Parasyte&#039;s Addendum Patch[/url]  was released May. 30th 2004 and fixes the problem in modern emulators of graphic glitching instead of the fade effect. This is an unofficial addendum patch. It should be applied on top of an already patched ROM.\r\n\r\nApparently this translation takes great liberties in terms of dialogue; I&#039;m not sure of course, it&#039;s just what I&#039;ve heard from various people. Regardless, it&#039;s in English, and I certainly don&#039;t mind what&#039;s done with it, as long as the &quot;spirit&quot; is preserved.\r\n\r\nAnd anyone who tells you that the new intro isn&#039;t cool is just plain wrong.', '2005-12-23 05:00:00', '2021-12-12 07:17:44', 1119192131, 'Y', 12, 0, 0, 11032, '139titlescreen.gif', 0, 12, 'Final Fantasy II (J) [!].nes - NOINTRO\r\nCRC32: B7327510\r\nMD5: 74669F264DF775499830F9E6FB60A1E7\r\nSHA-1: 1A9E01A29472F1161BD16E1B4D76994346A505F6\r\nSHA-256: D315A546B7E8C8D604F19DD00C98ED7C2571125414EC9BDFB82E3A9894C90C67', '', '', ''),
(140, 1, 126, 2, '0.36', '[140]ff2e036.zip', 'Y', '140readme.txt', '08 January 1998', 884235600, 4, '(wraith)', 'This is one of toma&#039;s early patches from waaaaay back in the day. I remember there being a big war on Demi&#039;s old Rom Hack Board regarding this! Like that really cool Shadow vs. Timko war over Final Fantasy V! Anyway, Demiforce already completed the game, this patch is here only for nostalgia.', '2005-12-23 05:00:00', '2016-01-16 14:57:26', 1119192131, 'N', 12, 0, 0, 394, '140titlescreen.png', 0, 1, 'Final Fantasy II (J) [!].nes - GOODNES 3.14\r\nCRC32: B7327510\r\nMD5: 74669F264DF775499830F9E6FB60A1E7\r\nSHA-1: 1A9E01A29472F1161BD16E1B4D76994346A505F6\r\nSHA-256: D315A546B7E8C8D604F19DD00C98ED7C2571125414EC9BDFB82E3A9894C90C67', '', '', ''),
(141, 1, 127, 1, '1.1', '[141]ff3patch.zip', 'Y', '141readme.txt', '22 March 1999', 922078800, 7, 'Spinner 8', 'This is a wonderful, well-done, professional translation. The only problem I have with it is.. Ah hell, I&#039;m just kidding, I just can&#039;t think of things to say here. It&#039;s really great, let&#039;s just leave it at that.', '2005-12-23 05:00:00', '2013-07-05 06:07:15', 1119192131, 'N', 12, 0, 0, 20260, '', 1, 1, 'Final Fantasy III (J) [!].nes - GOODNES 3.14\r\nCRC32: 170163F1\r\nMD5: 4E9BDCDD1071FF48638A3AA0FDA325FC\r\nSHA-1: C4443FC24625E3C2BB859525EB44B6B3A80E7C35', '', '', ''),
(142, 1, 127, 2, '0.1', '[142]ff3-tm.zip', 'Y', '142readme.txt', '21 January 1998', 885358800, 137, '(wraith)', 'This is some of toma&#039;s early handiwork, here for nostalgic purposes. It&#039;s incomplete, of course... But, hey! Someone might want to check it out, it&#039;s a part of history, man!', '2005-12-23 05:00:00', '2016-01-18 16:28:25', 1119192131, 'N', 12, 0, 0, 308, '', 1, 1, 'Final Fantasy III (J) [!].nes - NOINTRO\r\nCRC32: 170163F1\r\nMD5: 4E9BDCDD1071FF48638A3AA0FDA325FC\r\nSHA-1: C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nSHA-256: 1A87487B1D702E85AE2CBC002182740D5C34B2B9AE145B1A0722A78936706F39', '', '', ''),
(143, 1, 127, 2, '5.4', '[143]ff3-ak.zip', 'Y', '143readme.txt', '04 June 1998', 896918400, 6, '(wraith)', 'Another old and incomplete Final Fantasy 3 patch, this one by AkIlLa^ (whom I think went on to code the NES emulator NES4PC). Of course, you&#039;re better off with [url=http://www.romhacking.net/translations/141/]AWJ&#039;s patch[/url], because this one doesn&#039;t translate much and is here for completion&#039;s sake.', '2005-12-23 05:00:00', '2024-06-24 13:55:48', 1119192131, 'N', 12, 0, 0, 288, '', 1, 1, 'Final Fantasy III (J) [!].nes - NOINTRO\r\nCRC32: 170163F1\r\nMD5: 4E9BDCDD1071FF48638A3AA0FDA325FC\r\nSHA-1: C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nSHA-256: 1A87487B1D702E85AE2CBC002182740D5C34B2B9AE145B1A0722A78936706F39', '', '', ''),
(144, 1, 127, 2, '10/25/97', '[144]ff3-tc.zip', 'Y', '144readme.txt', '25 October 1997', 877752000, 155, 'Spinner 8', 'Good God, is this patch old. Thankfully Nightcrawler grew up and started putting out some quality releases. Hah! Anyway, this is just here for completion&#039;s sake, and is not to be messed with except for fun and giggles and stuff.', '2005-12-23 05:00:00', '2015-11-21 04:26:05', 1119192131, 'N', 12, 0, 0, 383, '', 1, 1, 'Final Fantasy III (J) [!].nes - NOINTRO\r\nCRC32: 170163F1\r\nMD5: 4E9BDCDD1071FF48638A3AA0FDA325FC\r\nSHA-1: C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nSHA-256: 1A87487B1D702E85AE2CBC002182740D5C34B2B9AE145B1A0722A78936706F39', '', '', ''),
(145, 1, 128, 2, '0.10', '[145]fe1v10.zip', 'Y', '145readme.txt', '10 May 2000', 957931200, 57, 'Spinner 8', 'This still has quite a ways to go, but hey - all the menu text and a goodly chunk of battle text is done, as well as all the dialogue text for Chapter 1 (of 25). Ooh, and the font is pretty spiffy, too. So yay.\r\n\r\nDave&#039;s told me that since his translator disappeared, he has no interest in finishing the game. Sorry kids.', '2005-12-23 05:00:00', '2016-01-18 16:30:39', 1119192131, 'N', 12, 0, 0, 775, '', 1, 1, 'Fire Emblem (J) [!].nes - GOODNES 3.14\r\n    CRC32: 3452E97C\r\n    MD5: 095B2041905318F9026D9A5811E52292\r\n    SHA-1: 0179C550D424E0397496078789E7B116601D120C', '', '', ''),
(146, 1, 129, 2, '0.97b2', '[146]feg.zip', 'Y', '146readme.txt', '17 December 1999', 945406800, 70, 'Spinner 8', '[b]July 5th 2007 Addendum[/b] - [url=http://www.romhacking.net/misc/addendum/146feg_repair_110206.zip]Starwolfs’s Addendum Patch[/url] was released Feb 11, 2006. This is a reparation which fixes various issues with J2E’s translation patch. This is an unofficial addendum patch. It should be applied on top of an already patched ROM.\r\n\r\nAll the dialogue has been translated, but there’s a lot of stuff that’s missing, a lot of bugs which may or may not be due to emulation, and a lot of stuff that is just plain wrong (it’s spelled THIEF dammit). Some of the translations for the battle text are missing, which makes me wonder why a patch was even released in the first place. Ah well, it’s not my project now is it.', '2005-12-23 05:00:00', '2016-02-26 05:53:30', 1119192131, 'N', 12, 0, 0, 2026, '146titlescreen.png', 0, 1, 'Fire Emblem Gaiden (Japan).nes - NOINTRO\r\nCRC32: 0A187CB4\r\nMD5: F294D74488A6E25ACECFED8741F0201D\r\nSHA-1: 2153AE9A7B1C63E8D4D83A807F1C8C1F482F7293\r\nSHA-256: BEAFB14C1A45EB094E525D6D13B8DAC1C43426FBBC51669FAD14970808FA983D', '', '', ''),
(147, 1, 130, 2, '1.01', '[147]fbev101.zip', 'Y', '147readme.txt', '15 February 2000', 950590800, 32, 'Spinner 8', 'This new patch version 1.01 by Dragoon-X translates a lot more stuff, giving this a true 100% completion mark. There&#039;s still some weird color changes in the text sometimes, though they were there in the original rom. Why didn&#039;t the programmers mess with that? Oh well.\r\n\r\nThe translation was listed as finished. But I noticed it still has untranslated graphics, such as the level titles. And the graphic telling you to push Select to activate the panels to finish level 3.', '2005-12-23 05:00:00', '2016-02-19 01:32:19', 1119192131, 'Y', 12, 0, 0, 487, '147titlescreen.gif', 0, 1, 'Taiyou no Yuusha - Fighbird (Japan).nes - NOINTRO\r\nCRC32: BE1D0344\r\nMD5: A52B0CFBDFF806F70F88A28AAD3017BF\r\nSHA-1: 848FAF41EF0B95923DDB2ED7ADF6063F79FBE139\r\nSHA-256: 98A99604FF46CB88AF2AC254323E44872E46A00F0F05BDD890CCA575F2DAA9EE', '', '', ''),
(148, 1, 131, 2, '0.50', '[148]nrthstr2.zip', 'N', '', '15 March 2000', 953096400, 47, 'Spinner 8', 'This patch translates quite a bit (well, there&#039;s not much TO translate), like the status bar and some stage names. But I still wouldn&#039;t try it out if I were you.', '2005-12-23 05:00:00', '2016-02-21 08:22:10', 1119192131, 'N', 12, 0, 1, 843, '148titlescreen.png', 0, 1, 'Hokuto no Ken 2 (Japan).nes - NOINTRO\r\nCRC32: E2FE0C0E\r\nMD5: DF84550F35658C6A32D5E2A0E00B16FB\r\nSHA-1: 904089F413056BEB1E13DA80F8156CA14E2E04DE\r\nSHA-256: 963144DD27B7E7C00076A4992A0FDFD921C982DF555137AB4CCA49623DDA257A', '', '', ''),
(149, 1, 132, 1, '1.00b', '[149]fuzzical.zip', 'Y', '149readme.txt', '16 January 2000', 947998800, 168, 'Spinner 8', 'What&#039;s to say? It looks great! Just play the damn game already.', '2005-12-23 05:00:00', '2016-02-21 08:23:35', 1119192131, 'N', 12, 0, 0, 1943, '149titlescreen.gif', 0, 1, 'Fuzzical Fighter (Japan).nes - NOINTRO\r\nCRC32: 74B7E648\r\nMD5: 73018595904445119755E21FB5F66873\r\nSHA-1: 10B7D97DC724464CD7107F5688A9F9FB84FE0DC5\r\nSHA-256: 44496754478A5229F42F18A7C8744C869C74598C50B0855209B1BFFBF699C1B9', '', '', ''),
(150, 1, 133, 2, '1.02', '[150]gmonv102.zip', 'Y', '150readme.txt', '27 September 2003', 1064635200, 32, 'Spinner 8', 'This was released about three years ago, and it was just now discovered that the ending was not translated. So here&#039;s a new patch, with a translated ending! Kueller no longer has FTP access to his site, so you won&#039;t see it there. Sorry.\r\n\r\n*July 22nd 2009 update*\r\n\r\nThere is still untranslated dialogue. When you beat the game, it looks like it restarts, but it actually goes to a new district of Japan (the levels are still the same though). The map screen has the untranslated names of the district you are in. Their names are: Higo nokuni, Izumo nokuni, Bizen nokuni, Settsu nokuni, Oumi nokuni, Owari nokuni, Shinano nokuni, Edo.\r\n\r\nThere is also a different ending message each time you beat a new district, which are also untranslated.', '2005-12-23 05:00:00', '2016-01-20 03:11:58', 1119192131, 'Y', 12, 0, 0, 464, '150titlescreen.gif', 0, 1, 'Ganbare Goemon! - Karakuri Douchuu (Japan).nes - NOINTRO\r\nCRC32: 50FDB91F\r\nMD5: BD32825471AA65241EE4E05103229B3A\r\nSHA-1: 65FDE65EE2483E7D6193DE474C618DBAB07C3FF7\r\nSHA-256: E9D91B075A930ED84C2FCCBF9BCDE78E2C7018C6B10499E21D012DCA8B020320', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(151, 1, 134, 1, '1.00', '[151]gd-v100.zip', 'Y', '151readme.txt', '17 October 1998', 908596800, 119, 'Spinner 8', 'Everything&#039;s complete for the most part, but things definitely feel like a 1998 translation. NPCs have only one line of text available on-screen, so anything being spoken to you is divided up by a handful of words at a time. It makes for some very stilted conversation (as well as some difficult screenshot-taking).\r\n\r\nThe credits aren&#039;t translated (so I&#039;m told), and there&#039;s a couple of display bugs that kind of confuse things. So, it&#039;s not entirely [i]entirely[/i] complete, but it&#039;s plenty to get you through the entire game with no problems. Play without fear!', '2005-12-23 05:00:00', '2016-02-21 08:26:08', 1119192131, 'N', 12, 0, 0, 7803, '', 1, 1, 'Getsufuu Maden (Japan).nes - NOINTRO\r\nCRC32: 71FF1E76\r\nMD5: A3D90F1AB0A417E1819286C1D05EFE7D\r\nSHA-1: B802F416D7E535289C4509D1768548AC703E40F1\r\nSHA-256: 889F2DB8BBA0243196CF6F9B2CD2CDCEB3EC1D6330D30F7E30654F00FFF30CC7', '', '', ''),
(153, 1, 135, 2, '1.0', '[153]hercules.zip', 'N', '', '28 November 1998', 912229200, 12, 'Spinner 8', 'This patch only translates the menus.', '2005-12-23 05:00:00', '2016-04-25 03:44:16', 1119192131, 'N', 12, 0, 1, 469, '', 1, 1, 'Heracles no Eikou - Toujin Makyou Den (Japan).nes - NOINTRO\r\nCRC32: 825F8089\r\nMD5: 449A21CE7FD1CA5C0B8CCBB206C62037\r\nSHA-1: 7AF26B1B67ECDF4276D3313CBFA1CB46EF9D931C\r\nSHA-256: B9DB425938FF2D5F00DB933DE644CA24DA360E0D9EDACCEECF007538A63312C8', '', '', ''),
(154, 1, 136, 1, '1.31', '[154]gloryofheracles2v131.zip', 'Y', '154readme.txt', '02 May 2005', 1115006400, 137, '(wraith)', 'Toma did an excellent job with this one. The font is really nifty-looking, and the script is well-written. So, um, play it, and hurray!', '2005-12-23 05:00:00', '2016-02-26 05:55:03', 1119192131, 'Y', 12, 0, 0, 5123, '154titlescreen.gif', 0, 1, 'Heracles no Eikou II - Titan no Metsubou (Japan).nes - NOINTRO\r\nCRC32: DFD9A811\r\nMD5: 121265DE6EA85E14879235ED0C9116FF\r\nSHA-1: 2CE207EDABF86FE7D73A79DAEC21B5051BE13B01\r\nSHA-256: 4C40413BF24959C9014205C2B2B3B1B093F59BB8694C5C6C5070D1069C9EA81A', '', '', ''),
(155, 1, 137, 2, '1.00', '[155]gryzor.zip', 'Y', '155readme.txt', '26 September 1998', 906782400, 86, 'Nightcrawler', 'The MadHacker calls this Gryzor, for reasons mentioned in the readme. I’d go with Gryzor too, if nothing more than the fact that it has a cooler title screen.\r\n\r\nThere’s two patches here: one is for Contra, the other for Gryzor. The only differences are in the title screen and some slight text changes due to the name change.\r\n\r\nBe sure to check out [url=http://www.romhacking.net/trans/1190/]g8z et al’s[/url] addendum patch that fixes a few things to make everything more complete.\r\n\r\n\r\n*October 09 Update*\r\nThe game has a hidden ending message which is not translated. From GameFAQs: &quot;During the ending, before the closing credits starts rolling, press and hold the Select and Start and keep on holding until the credits are over. If done correctly, you will receive a message from Red Falcon, vowing his revenge.&quot;\r\n\r\nThe addendum patch doesn&#039;t have the message translated either.', '2005-12-23 05:00:00', '2016-01-13 05:59:46', 1119192131, 'N', 12, 0, 0, 1493, '', 1, 1, 'Gryzor (J).nes\r\nCRC32: 8A96A3C4\r\nMD5: 0E40BC1B049C16C5D7246CC28399CB5D\r\nSHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nSHA-256: 6BA53139FA88B8DE1AE527C438BDA6F1541D1EE7DF26D63DEC5164A32D166BFE', '', '', ''),
(157, 1, 139, 1, '1.00', '[157]hkwe.zip', 'Y', '157readme.txt', '24 February 1999', 919832400, 61, 'Spinner 8', 'A ton of people worked on this game, but this is I guess the &quot;official&quot; site right here. InVerse did most of the hacking stuff I think, and basically all of the distribution stuff. See, InVerse wasn&#039;t [i]always[/i] bad!', '2005-12-23 05:00:00', '2016-01-20 04:16:14', 1119192131, 'Y', 12, 0, 0, 1113, '157titlescreen.gif', 0, 1, 'Hello Kitty World (Japan).nes - NOINTRO\r\nCRC32: 54DC10CD\r\nMD5: 18AF1DBDAFC0FD3B1AB5342AE11D0265\r\nSHA-1: C624154FFB5AB97BFD62547D8B1205FBF9DF8236\r\nSHA-256: 00724B6928FE527CFDB237694E2ADC9684789042E73F505D33B1E4F17EAB9D8F', '', '', ''),
(158, 1, 140, 1, '1.00', '[158]hkfs.zip', 'Y', '158readme.txt', '28 August 2000', 967435200, 139, 'Spinner 8', 'All that needed doing here was the title screen and some miscellaneous graphics. Needless to say, it didn&#039;t take long, Um, let&#039;s just leave it at that.', '2005-12-23 05:00:00', '2016-01-20 03:22:17', 1119192131, 'Y', 12, 0, 0, 1534, '158titlescreen.gif', 0, 1, 'Hello Kitty no Ohanabatake (Japan).NES - nointro\r\nCRC32: 69900690\r\nMD5: 752F93078F8E8EBDF18301A6E11A648A\r\nSHA-1: 2F3911C301382EF1A1C8C215B242DF177C451CDF\r\nSHA-256: FCEA28FF87A320EF73A8E61A0629810C95D1CB4D3A26785B003B7A7D706A88FB', '', '', ''),
(159, 1, 141, 1, '1.0', '[159]hotman10.zip', 'Y', '159readme.txt', '05 January 1999', 915512400, 140, 'Spinnner 8', 'I don’t think much needed to be translated here. On another note, isn&#039;t the new title screen sweet? InVerse did some seriously great work here. Hurray.', '2005-12-23 05:00:00', '2014-05-25 21:31:57', 1119192131, 'Y', 12, 0, 0, 1232, '159titlescreen.gif', 0, 1, 'Hottarman no Chitei Tanken (Japan) - NOINTRO\r\nCRC32: 7D5EE762\r\nMD5: 496D920BCE7DBADD21C41C6107E1899F\r\nSHA-1: 134CAE1885CEFED08B6C01728C1974BED8CA996B\r\nSHA-256: 3813F3153635BD43B8ED722CDAECCB81F25CABC2512F950361578A95CCF4CC82', '', '', ''),
(160, 1, 142, 2, '0.10', '[160]jajav01e.zip', 'Y', '160readme.txt', '15 April 2000', 955771200, 48, '(wraith)', 'Yeah, this is by me. This patch isn&#039;t bad for about 3 hours worth of work, but my opinion is biased ^_^. Anyway, it inserts an English font into the game, translates most of the Load/Delete/Copy game menu, and the name input screen. Oh yeah, and the status screen, too ^_^. It should be useful enough to try the game and get a feel for it. As far as dialogue goes, this game patch is currently useless =[. I was supposed to work on this with Mage from J2e Translations, but as far as I can tell, he hasn&#039;t even been online for a while now. He told me he had a translator, but obviously, if I can&#039;t talk to him, I can&#039;t talk to his translator. I don&#039;t speak Japanese, so no translator=no translation. But it&#039;s kinda moot anyway, I lost most of my work and can&#039;t remember how the pointers work or anything, anyway. If someone wants to use this patch as starting point for their own translation, feel free.', '2005-12-23 05:00:00', '2016-01-20 04:24:35', 1119192131, 'N', 12, 0, 0, 273, '', 1, 1, 'Jajamaru Gekimaden - Maboroshi no Kinmajou (Japan).nes - NOINTRO\r\nCRC32: 44902C90\r\nMD5: 954CE2E7FC5CCC81402EF814DCE8B5DE\r\nSHA-1: F6378A7181EBA89443EF8872D69D5B4B59678171\r\nSHA-256: 4A6F8D0A965DE0278B03973AC9BDFABE6FD9A70FC947EDF27FE26373C9AB6217', '', '', ''),
(161, 1, 143, 1, 'joy.mech', '[161]joymech.zip', 'Y', '161readme.txt', '15 December 2000', 976856400, 4, 'Spinner 8', 'Umm, the translation is complete, and looks really cool! Oh, and the title screen rocks! Yeah!', '2005-12-23 05:00:00', '2016-01-20 04:29:06', 1119192131, 'N', 12, 0, 0, 5613, '161titlescreen.gif', 0, 1, 'Joy Mech Fight (Japan).nes - NOINTRO\r\nCRC32: D6C81006\r\nMD5: ABDEF9B41F9E4C726EFF57D17BB276C9\r\nSHA-1: A8C2984695B82D518E53A4C7E4376BE867013D06\r\nSHA-256: BA1F7324F5FC6DDFC956CCC2E23EF32D23E6E440823B73436BC97C732DFD074A', '', '', ''),
(163, 1, 144, 2, '0.001 beta', '[163]breed001.zip', 'Y', '163readme.txt', '11 July 2000', 963288000, 107, '(wraith)', 'What this patch currently translates is most of the menus, some monster names, and small hodge-podge of other random stuff.', '2005-12-23 05:00:00', '2016-02-22 04:33:47', 1119192131, 'N', 12, 0, 0, 277, '163titlescreen.png', 0, 1, 'Just Breed (Japan).nes - NOINTRO\r\nCRC32: 4B69C694\r\nMD5: 4A9B8EEDE278FE02EA12B63250F4C4A3\r\nSHA-1: 59A09CE42B819CD3038C1F72BD3AC2583CCE75C5\r\nSHA-256: 58A075B46D5991A6943F95F14AD03A488F635AA2ACC6183B7D2032BD8A648BA5', '', '', ''),
(165, 1, 146, 1, '1.00', '[165]keroe100.zip', 'Y', '165readme.txt', '18 January 1999', 916635600, 57, 'Spinner 8', 'Musashi translated this. And it is very very nice. And finished!', '2005-12-23 05:00:00', '2016-02-22 04:36:13', 1119192131, 'N', 12, 0, 0, 1972, '165titlescreen.gif', 0, 1, 'Kero Kero Keroppi no Daibouken (Japan).nes - NOINTRO\r\nCRC32: 32592407\r\nMD5: 767E5E722C8EB27B5166C23F8D7DEFDB\r\nSHA-1: 01EAEAF328C345CB385EB6850CCA55BF53BF579E\r\nSHA-256: C5E8B3A18667A21F0CCE0CE8F376AA924B7D21543C74ADD6E63F417E7C525628', '', '', ''),
(166, 1, 147, 1, '1.0', '[166]keroppi2.zip', 'Y', '166readme.txt', '22 December 2000', 977461200, 137, 'Spinner 8', 'Again, the translation is complete, and I have nothing to say here. Um, Sanrio is cool.', '2005-12-23 05:00:00', '2016-02-22 04:37:07', 1119192131, 'Y', 12, 0, 0, 2188, '166titlescreen.gif', 0, 1, 'Kero Kero Keroppi no Daibouken 2 - Donuts Ike wa Oosawagi! (Japan).nes - NOINTRO\r\nCRC32: 2C46F2A3\r\nMD5: 01604C74CE2682D0AEFB89D82EB78C64\r\nSHA-1: AE3CE6490A7823267F9655E2DE192781CC3DB404\r\nSHA-256: 137A188EB5FEB45F75C98A8AEB2BAFB47FF8D413EBA00B72B5D68A5EA544CD90', '', '', ''),
(167, 1, 148, 1, '1.0', '[167]sbombe10.zip', 'Y', '167readme.txt', '28 March 2000', 954219600, 139, '(wraith)', 'Six Feet Under did a good job ... yada, yada. But don&#039;t take my word for it. Just go get the patch. Now.', '2005-12-23 05:00:00', '2016-02-22 04:39:13', 1119192131, 'Y', 12, 0, 0, 1748, '167titlescreen.gif', 0, 1, 'Keroppi to Keroriinu no Splash Bomb! (Japan).nes - NOINTRO\r\nCRC32: CC6FBDAE\r\nMD5: D57DAF5848CAE6640577E605B7CFE4B3\r\nSHA-1: D7CDC031C61D2B2BD1BD2A1FE2079B4E13BA12AF\r\nSHA-256: 65A452A0AE61D7DA99F78DBF64EEA31BE78603F6FAA3D82631D3556A2F63432B', '', '', ''),
(168, 1, 149, 2, 'Release 1', '[168]kiddrac.zip', 'Y', '168readme.txt', '03 August 1998', 902116800, 75, 'Spinner 8', 'This is mostly translated, but it wouldn&#039;t be that hard for a platform game like this. There is some stuff that hasn&#039;t been touched, like the between-level stuff. But basically, you can get by with this patch. It&#039;ll work. And I don&#039;t think another release will be out, judging by the readme.\r\n\r\nBy the way, use KD-REAL.IPS, because you in all likelihood are using the correctly dumped ROM of this game. If you&#039;re using the ROM that was hacked to work in NESticle, then you&#039;ll want KD-HACK.IPS. This will, however, change your ROM to the correct one. Sorry, NESticle kiddies!', '2005-12-23 05:00:00', '2016-02-22 04:40:44', 1119192131, 'N', 12, 0, 0, 732, '168titlescreen.png', 0, 1, 'Akumajou Special - Boku Dracula Kun (J) - NOINTRO\r\n    CRC32: F916D969\r\n    MD5: 58E2A3B62103C1F4AF7AEC452CAFF175\r\n    SHA-1: A7F5329BE0440498DC343504652EAFCB39836609\r\n    SHA-256: 10BEE1E62E247701CF05811888E2DC297352BE722F861756CE5912BA7D40941F', '', '', ''),
(169, 1, 149, 1, '1.04', '[169]bdkv104.zip', 'Y', '169readme.txt', '02 July 2009', 1246507200, 167, 'Gideon Zhi', 'Everything’s done, whee! It’s a pretty good translation, too, even if it does break the game in NNNesterJ :/ The Konami code works in version 1.03, thanks to a bug report submitted by Spinner 8.', '2005-12-23 05:00:00', '2015-12-16 21:45:11', 1119192131, 'Y', 12, 0, 0, 11961, '169titlescreen.png', 0, 1, 'Akumajou Special - Boku Dracula Kun (J) - NOINTRO\r\nCRC32: F916D969\r\nMD5: 58E2A3B62103C1F4AF7AEC452CAFF175\r\nSHA-1: A7F5329BE0440498DC343504652EAFCB39836609\r\nSHA-256: 10BEE1E62E247701CF05811888E2DC297352BE722F861756CE5912BA7D40941F', '', '', ''),
(172, 1, 152, 1, '1.0', '[172]kotzev10.zip', 'Y', '172readme.txt', '21 June 2001', 993096000, 76, 'Spinner 8', 'The translation is also very weird, though you have to admit the font rocks. A lot of stuff doesn&#039;t make any sense, mostly because the game&#039;s so damn confusing, but also because the game gives no indication of who is speaking at any one time, which is a LOT more frustrating than you may think. This may be the game&#039;s fault though, or maybe different characters have different distinguishing dialects, or hell I dunno. In short, it ain&#039;t pretty, but it&#039;s in English and the font rocks.', '2005-12-23 05:00:00', '2014-08-03 16:52:37', 1119192131, 'N', 12, 0, 0, 4157, '172titlescreen.png', 0, 1, 'Les Chevaliers Du Zodiaque (F) [!]\r\nCRC32: AFA6CB2E\r\nMD5: 8611D8FD31B82015A631A7D35C088536\r\nSHA-1: 63543496853288BC179DF2ABD1970165A3271EAE\r\nSHA-256: 4A92D0083AFEF3A4291E7A53C0F935150D402329EA302C75470F0E47B39886F5', '', '', ''),
(173, 1, 153, 1, '3.00', '[173]kwe-vrc.zip', 'Y', '173readme.txt', '03 January 1998', 883803600, 95, 'Spinner 8', 'This was actually finished in August 1997, which is OLD old. That patch from back then was for the FFE hack of the game, and that&#039;s bad, so another patch was released a few months later for the good rom. But, it was missing some stuff that was in the FFE translation, so the patch was quietly updated on the homepage with no version change or anything. This patch is also mysteriously missing from the Demiforce website right now, but trust me, this translation actually [i]did[/i] happen.\r\n\r\nThe translation&#039;s not bad, but you can tell Demi didn&#039;t exactly go by the book with this one. It&#039;s cool though, because the game itself isn&#039;t really very serious or anything. This is listed as Incomplete because the text that appears when you win the card game hasn&#039;t been finished. Everything else is cool though, I think.', '2005-12-23 05:00:00', '2015-11-23 03:58:23', 1119192131, 'N', 12, 0, 0, 1914, '', 1, 1, 'Wai Wai World (J) [!].nes\r\nCountry: Japan\r\nCRC32: B27BCF3D\r\nMD5: 752353CC C6678C72 7926B661 C7AD5E3F\r\nSHA1: D509F4CF 534C3638 A2931456 3E98DE5F 963F8264', '', '', ''),
(174, 1, 153, 2, '1.0', '[174]kwe.zip', 'Y', '174readme.txt', '28 August 2001', 998971200, 30, 'Spinner 8', 'The one thing that really bugs me about this patch is that the whole reason for it is because Dylan thought that Demi&#039;s translation was inaccurate, and he decided to do something about it. Yet, Vic Viper and Twinbee have been changed to Dylan and Tina. Wha?\r\n\r\nAside from that, and various abbreviations/spelling errors, everything is very well done, and much more verbose than the old Demiforce translation. A lot more things actually make sense, and stuff was added to explain things a little more. The escape message is not translated and the credits don&#039;t show up correctly, though.', '2005-12-23 05:00:00', '2014-08-05 03:23:58', 1119192131, 'N', 12, 0, 0, 888, '', 1, 1, 'Wai Wai World (Japan) - NOINTRO\r\nCRC32: B27BCF3D\r\nMD5: 752353CCC6678C727926B661C7AD5E3F\r\nSHA-1: D509F4CF534C3638A29314563E98DE5F963F8264\r\nSHA-256: 71FEC0C114533D7A3D0DEB6C3A68F930BF0CBC737680C4B0175D9350A9E3B577', '', '', ''),
(177, 1, 155, 2, '0.25', '[177]soccer-v25.zip', 'Y', '177readme.txt', '03 November 2000', 973227600, 65, 'Spinner 8', 'Only the most basic of menus are completed. Not really worth a look.', '2005-12-23 05:00:00', '2016-02-22 04:41:37', 1119192131, 'N', 12, 0, 0, 351, '177titlescreen.png', 0, 1, 'Kunio-kun no Nekketsu Soccer League (Japan) - NOINTRO\r\n    CRC32: 61C27F7B\r\n    MD5: 19E7D40CFBBC137933F7C0793E8504DA\r\n    SHA-1: EDF933EEE8D6B99B7743367EDA089B9850CE51EC\r\n    SHA-256: 7838C29F1EB5FE6E66CCADAFD41C352D4DE6966B2EC3FAE33B2809AD1CB0AEA3', '', '', ''),
(179, 1, 157, 2, '0.15', '[179]rking015.zip', 'Y', '179readme.txt', '28 June 1999', 930542400, 33, '(wraith)', 'This patch translates the menus and some shop dialogue, but none of the main dialogue.', '2005-12-23 05:00:00', '2015-11-06 03:53:21', 1119192131, 'N', 12, 0, 0, 437, '179titlescreen.png', 0, 1, 'Kawa no Nushi Tsuri (J).nes - GOODNES (3.14)\r\nCRC32: DE76D79C\r\nMD5: 6F9B87454E4AFD4B6360E572A3E0B523\r\nSHA-1: F867AED9F2D7B13C00F250E3235098DB4B43206A', '', '', ''),
(180, 1, 158, 2, '0.33 alpha', '[180]brc-lmag.zip', 'Y', '180readme.txt', '11 April 1999', 923803200, 57, 'Spinner 8', 'All the menus and stuff have been done, and the between-level stuff up to scenario 2. Just enough to realize what a neat game this is, and to wish that someone would finish it already.', '2005-12-23 05:00:00', '2016-02-22 04:43:43', 1119192131, 'N', 12, 0, 0, 869, '', 1, 1, 'Little Magic (Japan).nes - NOINTRO\r\nCRC32: D7387CEC\r\nMD5: DFDD5C72730D99E0FA4D1151AB0F003A\r\nSHA-1: C1FE83A7CC247EE06F30C5E0F27AA77080149A30\r\nSHA-256: 331822D0E73B5AC5D855E03D445615A73AE3587164F14B6C58D71A113E145EC0', '', '', ''),
(182, 1, 160, 1, '0.31b', '[182]gali031b.zip', 'N', '', '05 July 1998', 899611200, 89, 'Spinner 8', 'Everything&#039;s translated except the title screen, but no one cares about stuff like that. You already know what the game is called, right? The only weird thing is that due to space constraints, Popolon and Aphrodite are now Poplon and Venus. Get over it.', '2005-12-23 05:00:00', '2016-02-22 04:46:44', 1119192131, 'N', 12, 0, 1, 3237, '', 1, 1, 'Majou Densetsu II - Daimashikyou Galious (Japan).nes - NOINTRO\r\nCRC32: 763F2D28\r\nMD5: 49D668413737E58C7771759ABB6CE81E\r\nSHA-1: E05CC4C6F28700472651464ECF7859BCBEB2D054\r\nSHA-256: F84CD38A18915132A0264FE416BEE7EC6C326A57D979C77D9ACA067DC5372310', '', '', ''),
(185, 1, 163, 1, '1.00', '[185]miniputt.zip', 'Y', '185readme.txt', '27 July 2000', 964670400, 97, 'Spinner 8', 'The only thing that was in Japanese was the title screen, so a new title screen was hacked in and... well, that&#039;s it. Enjoy your new English game kids.', '2005-12-23 05:00:00', '2016-05-09 06:10:42', 1119192131, 'N', 12, 0, 0, 1037, '185titlescreen.gif', 0, 1, 'Mini Putt (Japan).nes\r\nCRC32: 	6439F53A\r\nMD5: 	32AC2BE032A7E7B342687F8ED9D49046\r\nSHA-1: 	EDF0853CA88C29E091D9E9040057DE64A1657AFE', '', '', ''),
(186, 1, 164, 1, '1.00', '[186]liose.zip', 'Y', '186readme.txt', '05 August 2000', 965448000, 2, 'Spinner 8', 'Hey! Everything should be done with this game. Okay?', '2005-12-23 05:00:00', '2016-02-22 04:48:24', 1119192131, 'Y', 12, 0, 0, 1916, '186titlescreen.gif', 0, 1, 'Mirai Senshi - Lios (Japan).nes - NOINTRO\r\nCRC32: 8CE29756\r\nMD5: 33FD338572FF91CC1A88A5A782452D8D\r\nSHA-1: 57421BE2FA8031D7296B03C4E9BFAD8DFABB4FCC\r\nSHA-256: 8FFDB9345B58913264D7C38C6872B5BEB769473BF43F7DAD1F9FBAAFA1C1AA9F', '', '', ''),
(187, 1, 165, 1, '1.01', '[187]mitsu.zip', 'Y', '187readme.txt', '25 June 1998', 898747200, 137, 'Spinner 8', 'Nothing much to say here. It&#039;s a small, quick, complete translation. Download the patch and discover this game&#039;s majesty. If that&#039;s even the right word. I think it is though.', '2005-12-23 05:00:00', '2016-02-22 04:50:44', 1119192131, 'Y', 12, 0, 0, 3136, '', 1, 1, 'Mitsume ga Tooru (Japan).nes - NOINTRO\r\nCRC32: E27EC1EC\r\nMD5: 0E991488C4272B560A0BCF9ECB38A8F8\r\nSHA-1: F79D87D9B32498477EC2BF1939979D0D1D7BAB7F\r\nSHA-256: 87D10CECF9E2F0419D675A7705B7A797639A751064D02C77F2D77FD862052BFC', '', '', ''),
(188, 1, 166, 1, '1.0', '[188]moaikun-e.zip', 'Y', '188readme.txt', '12 January 2001', 979275600, 139, 'Spinner 8', 'Yet another of the famed &quot;title screen translations&quot; where the only Japanese text in the entire game can be found in the title screen. So, there you go, here&#039;s your game in English. Whee.', '2005-12-23 05:00:00', '2016-02-22 04:52:06', 1119192131, 'Y', 12, 0, 0, 1159, '188titlescreen.gif', 0, 1, 'Moai-kun (Japan).nes - NOINTRO\r\nCRC32: A3A19253\r\nMD5: 09ED65C2D06263899C2CDB04CAC0D5C9\r\nSHA-1: 57FB1E3611EFDAEE0943DA34D9EAA0D86802C25A\r\nSHA-256: 5D9592AB0EFC8065943453D3A046470CEFCB9DE09CCE2566CBD9D1564E401AE4', '', '', ''),
(189, 1, 167, 1, '1.0', '[189]moon_eng.zip', 'N', '', '02 April 2000', 954651600, 7, '(wraith)', 'AWJ has outdone himself, in my opinion. The translation is excellent ... pretty damn near flawless. And that is one of the most ass-kicken-est font&#039;s I&#039;ve ever seen in an Nes game, and that was quite a bit of work because the game&#039;s 8x16 is a pain in the bum to work with. Anyways, please check out this patch, it&#039;ll be worth your while!', '2005-12-23 05:00:00', '2016-02-18 02:45:57', 1119192131, 'Y', 12, 0, 1, 5838, '189titlescreen.gif', 0, 1, 'Moon Crystal (Japan).nes - NOINTRO\r\nCRC32: 463D5C4C\r\nMD5: 2920FEF29C5C68B1EF2DC41B25B0591F\r\nSHA-1: 495E41FEB430C4DB5F1452AAF7B828ADC3CAA881\r\nSHA-256: F32101A9722C596FCAD40AAA0FBC55D927139C22020C13B015F386511EEBB900', '', '', ''),
(190, 1, 168, 2, '0.50', '[190]motcmp50.zip', 'Y', '190readme.txt', '23 September 2000', 969681600, 29, 'Spinner 8', 'Only menus, pretty much. Don&#039;t bother with this.', '2005-12-23 05:00:00', '2016-02-22 23:55:18', 1119192131, 'N', 12, 0, 0, 275, '', 1, 1, 'Motocross Champion (Japan) - NOINTRO\r\n    CRC32: 8B7A23B0\r\n    MD5: 89BED79CDFA34EB8CF83C03833B5FC4A\r\n    SHA-1: 2742A8E3F32F2C2CD57E7B6B9BEE6E3FE8ED9F6A\r\n    SHA-256: 893D639D82C589B36639FEBFD6E28A41BFCD438144D00CFB47A70A33CB2E0E98', '', '', ''),
(191, 1, 168, 1, '1.00', '[191]mxcv100.zip', 'Y', '191readme.txt', '03 September 2001', 999489600, 139, 'Spinner 8', 'Everything&#039;s translated. Whee! You might notice a lot of the racer&#039;s names are (obviously) made up, but it&#039;s not really that horrifying of a travesty. Hell, game companies do worse things to their OWN games.', '2005-12-23 05:00:00', '2015-12-13 19:23:45', 1119192131, 'Y', 12, 0, 0, 1463, '191titlescreen.png', 0, 1, 'Motocross Champion (Japan) - NOINTRO\r\nCRC32: 8B7A23B0\r\nMD5: 89BED79CDFA34EB8CF83C03833B5FC4A\r\nSHA-1: 2742A8E3F32F2C2CD57E7B6B9BEE6E3FE8ED9F6A\r\nSHA-256: 893D639D82C589B36639FEBFD6E28A41BFCD438144D00CFB47A70A33CB2E0E98', '', '', ''),
(194, 1, 170, 1, '1.3', '[194]nadj2e13.zip', 'Y', '194readme.txt', '27 May 1998', 896241600, 70, 'Spinner 8', 'Due to this game having zero storyline, translating this game was probably very easy. I mean, all you have are menus and stats, right? Well there you go. Anyway, it&#039;s complete, so have fun with it.', '2005-12-23 05:00:00', '2016-02-22 23:59:27', 1119192131, 'N', 12, 0, 0, 1785, '194titlescreen.gif', 0, 1, 'Fushigi no Umi no Nadia (Japan).nes - NOINTRO\r\nCRC32: 1B93347B\r\nMD5: 57AFE9DEEE927BEA8788DE26FED110A1\r\nSHA-1: D239534C17EFACA4A86787BD98F764DD2E56B8B2\r\nSHA-256: 6F850430A7F77264F2BD01C4420C994035A1F4DE5D31015F79D80726697F6AF1', '', '', ''),
(195, 1, 171, 1, '1.0', '[195]kokkun-e.zip', 'Y', '195readme.txt', '06 March 1999', 920696400, 137, 'Spinner 8', 'The translation is top-notch, certainly better than Taito&#039;s own official translation. Bleh! And it&#039;s complete, so everyone should go play it now. It&#039;s fun!', '2005-12-23 05:00:00', '2016-02-23 00:02:03', 1119192131, 'Y', 12, 0, 0, 1048, '', 1, 1, 'Wanpaku Kokkun no Gourmet World (Japan).nes - NOINTRO\r\nCRC32: FFFB5EAD\r\nMD5: 29DA48E6A9BEF7131233CEC0EEB43A01\r\nSHA-1: 7124B65B810A4E817B9401AA08CD7E8C5CB3029E\r\nSHA-256: 4B35E20D11C69D13C0628B9428C22B6067F3CEDD121F7625C45CBAA27C5D3C8C', '', '', ''),
(196, 1, 172, 2, '0.75', '[196]dunkhv75.zip', 'Y', '196readme.txt', '11 January 2001', 979189200, 65, '(wraith)', 'Ipkiss finished the game, but the disk the patch was on got corrupted. Ha! So this is a three-month old patch that isn&#039;t quite done, but it&#039;s good enough, so quit your bitching.', '2005-12-23 05:00:00', '2016-02-23 00:04:08', 1119192131, 'N', 12, 0, 0, 470, '196titlescreen.png', 0, 1, 'Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan).nes - NOINTRO\r\nCRC32: A2952508\r\nMD5: 9EE33CD38012EB932E712E949D9C1C1F\r\nSHA-1: 7E129FA870424CBC23F274F373AE0E389C7D127F\r\nSHA-256: 58C194DAFB45DFE3CB60C013390A78A130A73C3646B7482684D51D4BB44C7037', '', '', ''),
(197, 1, 173, 1, '1.0', '[197]ninjboy2.zip', 'Y', '197readme.txt', '02 May 1998', 894081600, 137, 'Spinner 8', 'I think all Toma needed to translate were a couple sentences. But those sentences were translated marvelously, let me tell YOU!', '2005-12-23 05:00:00', '2016-02-23 00:05:31', 1119192131, 'Y', 12, 0, 0, 1399, '', 1, 1, 'Ninja-kun - Ashura no Shou (Japan).nes - NOINTRO\r\nCRC32: 1294298B\r\nMD5: 49E7E5B641D41B4E5D8C919E187647E7\r\nSHA-1: 075C8CF5237D0B11C5E6916EF25E99556C149B4F\r\nSHA-256: 8AC9CF6704E945656CDAF5EC58D7195A9A22B31552F3870A3AA08FCF356815A9', '', '', ''),
(198, 1, 174, 2, '0.01', '[198]nr0_01.zip', 'Y', '198readme.txt', '03 December 1998', 912661200, 57, '(wraith)', 'Musashi&#039;s translated all the menus but that&#039;s about it.', '2005-12-23 05:00:00', '2016-02-23 00:07:36', 1119192131, 'N', 12, 0, 0, 382, '', 1, 1, 'Ninjara Hoi! (Japan).nes - NOINTRO\r\nCRC32: AEA19F21\r\nMD5: C17A1B9DB9328CE28527738806B5A98B\r\nSHA-1: 1291E44A867CD33EF70B24DDD190989521F3F846\r\nSHA-256: 7D5329291D4A2928E91E5893CE04F2FF209BB28287A312F23B0EB1D6857FE132', '', '', ''),
(199, 1, 175, 2, '0.0001cg', '[199]otaku.zip', 'Y', '199readme.txt', '28 November 2001', 1006923600, 139, '(wraith)', 'This patch only translates the menus, so it pretty only gives you the ability to see how the game mechanics work, and not much else. InVerse is still hanging around the romhacking scene, but as to whether he&#039;s still actually doing anything (like, you know, working on this game) is anyone&#039;s guess.', '2005-12-23 05:00:00', '2016-02-23 00:08:39', 1119192131, 'N', 12, 0, 0, 495, '', 1, 1, 'Otaku no Seiza - An Adventure in the Otaku Galaxy (Japan).nes - NOINTRO\r\nCRC32: 6095D8F0\r\nMD5: 0DE68D7034189DC50F7D20D8CFCD43F7\r\nSHA-1: B4617A4D61ACFC19EFD591225033EA5269EE7397\r\nSHA-256: 4E1085B4DDC9A52883CB628A85FD4D1C996E6A45BCCB0DBBA34F7C96A21B5179', '', '', ''),
(200, 1, 176, 2, '2', '[200]pengv2.zip', 'Y', '200readme.txt', '18 August 1999', 934948800, 77, 'Spinner 8', 'First of all, kalevan made a mistake when updating his patch to version 2. He included two patches, one for the clean Japanese rom, and one for the rom that had already been patched with the version 1 translation. The mistake is, both patches are [i]identical[/i], meaning that unless you have a previously patched Penguin Dream Story rom, you&#039;re out of luck. Fortunately I have solved the problem and replaced the IPS in the zip file. A Whirlpool exclusive! Now pengv2.ips will correctly patch an original Japanese rom.\r\n\r\nAnyway kalevan says that everything&#039;s complete, but that there&#039;s still a lot of untranslated stuff if you look at the game with a hex editor or something. So I think this should stay incomplete until we know for sure.', '2005-12-23 05:00:00', '2016-02-05 09:09:11', 1119192131, 'N', 12, 0, 0, 511, '', 1, 1, 'Yume Penguin Monogatari (Japan).nes - NOINTRO\r\n    CRC32: E1686577\r\n    MD5: 1A8CDB42E6D6B0BE737298708B7F4052\r\n    SHA-1: 3FF1C6A320E16B9B33DB269C44C8AC914E2AFC6C\r\n    SHA-256: 824FD5246859A53A9B5F17BA501A061B3AF354E39C1A471F526C0E7D1F28171E', '', '', ''),
(201, 1, 177, 1, '1.012', '[201]penguin.zip', 'Y', '201readme.txt', '20 June 2002', 1024545600, 113, 'Spinner 8', '[b]May. 18th 2007 Addendum[/b] - [url=http://www.romhacking.net/trans/1195/]Spinner 8’s Addendum Patch[/url] was released May 12, 2007 and fixes the problems listed below about the game messing up in most emulators. This is an unofficial addendum patch. It should be applied on top of an already patched ROM.\r\n\r\nThe title screen is in english, and the engrish text has been fixed. They could at least have made a GOOD title screen, but who are we to complain.\r\n\r\nPlease note that patching this game results in a seriously messed up ROM. Why, I don’t know, but only a select few emulators (Nesten and NESticle, for two) can play this translation. Go figure.', '2005-12-23 05:00:00', '2016-02-23 00:09:34', 1119192131, 'N', 12, 0, 0, 1162, '201titlescreen.png', 0, 1, 'Penguin-kun Wars (Japan).nes - NOINTRO\r\nCRC32: E5A58DB5\r\nMD5: C390E718059F770BA4B4AA1E5B320FBE\r\nSHA-1: 5229238F547F35E52E7E5526C3FC638676A49412\r\nSHA-256: 38DD0A5321B1FE5796C34AC53FE46DDA51B879D4C722333884DBEA5A6F2681B7', '', '', ''),
(202, 1, 178, 1, '1.00', '[202]pov100.zip', 'Y', '202readme.txt', '03 September 2001', 999489600, 139, 'Spinner 8', 'The funny thing is, when InVerse first released this translation, all it did was change the title screen. A day or two later he uploaded the correct patch and princess fun was had by all. And that is my story for tonight. Thank you, thank you [i]very[/i] much.\r\n\r\nAnyway the translation is very nice, so have fun with it.', '2005-12-23 05:00:00', '2016-02-19 01:28:28', 1119192131, 'Y', 12, 0, 0, 1598, '202titlescreen.gif', 0, 1, 'Tashiro Masashi no Princess ga Ippai (Japan).nes - NOINTRO\r\nCRC32: 1BB4E1E6\r\nMD5: 3E4C4B42D798135B1168CB51B822D80F\r\nSHA-1: 2AAA2CF1DCD998FC25D31CE00773D044EC0B7593\r\nSHA-256: AD9ACBD9960E5453379E9A76E79CD02249AA788FBE966EF5DB139D1C65DA84E0', '', '', ''),
(203, 1, 179, 1, '1.0', '[203]puyoe.zip', 'Y', '203readme.txt', '02 June 2000', 959918400, 2, 'Spinner 8', 'This is an English translation of Puyo Puyo for the NES.', '2005-12-23 05:00:00', '2016-02-23 00:10:24', 1119192131, 'Y', 12, 0, 0, 2469, '', 1, 1, 'Puyo Puyo (Japan).nes - NOINTRO\r\nCRC32: 3F42A1CC\r\nMD5: 58ABCF6DCAA7A3595B168F0A1436FC01\r\nSHA-1: 546ECF83844E9CF8AC74EDEC7FA9009903A20E07\r\nSHA-256: BBCC9FD04FB91F8A7F811628C1EA90788C58533C9737FD884EE70BBF6C303DDB', '', '', ''),
(204, 1, 180, 1, '1.01', '[204]silk101.zip', 'Y', '204readme.txt', '02 March 1999', 920350800, 57, 'Spinner 8', 'Though this translation&#039;s a little rough in a few places, everything&#039;s been very nicely translated and completely in understandable English. Play the game.', '2005-12-23 05:00:00', '2014-01-25 14:26:02', 1119192131, 'Y', 12, 0, 0, 2149, '204titlescreen.png', 0, 1, 'File:               Niji no Silk Road (J).nes\r\nLength:             393232 Bytes (3 Mbit)\r\nCRC32:              931A2768\r\nMD5:                037F2B42 C9156511 34BBEC1A 3FB8C4C4\r\nSHA1:               7C2EF1FB 961E7C11 C6715C92 141975ED AF0DAE2D', '', '', ''),
(205, 1, 181, 1, '0.95', '[205]rikipatc.zip', 'Y', '205readme.txt', '18 October 1998', 908683200, 108, 'Spinner 8', 'There&#039;s a few tiny rough spots in the translation that don&#039;t quite give this a &quot;complete&quot; status, but the readme says it&#039;s 98% complete, and it&#039;s well worth your time, so check it out dammit. It&#039;s complete enough for you to play through, that&#039;s for sure.\r\n\r\nSome happy fun trivia for you: this was released on the same day that Transcore (Magic) released their complete Villgust (SNES) translation. So to promote it, oRdErEDchaos went to all of the messageboards that Wildbill had advertised Villgust in, and replied to all of Wildbill&#039;s &quot;RELEASE: Villgust 1.0&quot; messages with a message saying &quot;Not as important RELEASE: Riki Kunio 0.95&quot; or something like that. Naturally this has nothing to do with anything, but it&#039;s interesting and I just thought of it, and it&#039;s my site so I can do whatever I want goddammit. \r\n\r\nAlso keep in mind that oRdErEDchaos&#039;s site requires Javascript. Just so all you IE2 kiddies don&#039;t get confused.', '2005-12-23 05:00:00', '2015-07-23 04:11:11', 1119192131, 'N', 12, 0, 0, 5611, '205titlescreen.png', 0, 1, 'File:               Nekketsu Kakutou Densetsu (Japan).nes\r\nCRC32:              10859C6B\r\nMD5:                65A46D1F C44C1C83 6D04E8D1 1E6D27AD\r\nSHA1:               E6FFE4E6 93456ED9 947896D7 1C4C3AA9 6EF08768', '', '', ''),
(206, 1, 795, 1, '1.0', '[206]rock2e.zip', 'Y', '206readme.txt', '06 March 2000', 952318800, 2, 'Spinner 8', 'The only truly significant change here from the original American release is the change from “Crashman” to “Clashman”. Which is ridiculous; neither name makes any sense. The only place “Clashman” appears in the entire series is in Megaman 2 for Gameboy, which had a pretty bad translation [i]anyways[/i]. Well aside from that, there&#039;s no real reason to prefer this over the American release, just some slight rewordings. At least the American release has an easier difficulty mode.\r\n\r\n[b]NOTE: This translation is for the ROCKMAN Japanese ROM[/b]', '2005-12-23 05:00:00', '2016-02-12 03:26:24', 1119192131, 'Y', 12, 0, 0, 1873, '206titlescreen.gif', 0, 1, 'Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14\r\n    CRC32: 30B91650\r\n    MD5: 055FB8DC626FB1FBADC0A193010A3E3F\r\n    SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\n    SHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1', '', '', ''),
(207, 1, 183, 2, '4.5', '[207]catnin.zip', 'Y', '207readme.txt', '17 December 1997', 882334800, 27, 'Spinner 8', 'This here&#039;s an old one.. The place I got it from said it was by RPGe, but since there&#039;s no mention of RPGe in the readme, here it is anyway. Despite what the readme says, only the intro has been done; nothing else was touched. This does use the American names though, so get it if you&#039;re into that kind of stuff.', '2005-12-23 05:00:00', '2016-01-20 16:41:49', 1119192131, 'N', 12, 0, 0, 396, '', 1, 1, 'Kyatto Ninden Teyandee (J) [!].nes\r\nCRC32: 6F1485ED\r\nMD5: E7502F63AAC2F2B5F8C5DEC1A501E650\r\nSHA-1: 4366AA9D91ADC80EC063667C59421B6245B0B786\r\nSHA-256: AE56E52AAD2AD50CEACFF806B037B14F7E2978F18DA4A41A348F58383F39C3CF', '', '', ''),
(209, 1, 184, 1, '1.00', '[209]sc2e.zip', 'Y', '209readme.txt', '13 August 2000', 966139200, 139, 'Spinner 8', 'The translation is complete! And the title screen is kewl.', '2005-12-23 05:00:00', '2016-02-20 08:29:37', 1119192131, 'Y', 12, 0, 0, 1093, '209titlescreen.gif', 0, 1, 'Sanrio Carnival 2 (Japan).nes - NOINTRO\r\nCRC32: 72BEC27A\r\nMD5: B4A725482DC4193E7F0530247D3881D2\r\nSHA-1: C4E837BBC9D195DDAF1DDF5145AB40D89D5260B6\r\nSHA-256: 221C6C15780BD686A59DBB06C2F75999E3791B7E7117CFD5F3A12C2B04B9C63E', '', '', ''),
(210, 1, 185, 1, '1.00', '[210]ponpone.zip', 'Y', '210readme.txt', '23 October 2000', 972273600, 57, 'Spinner 8', 'In playtesting, I thought I found a couple of untranslated commentator things, but maybe I just dreamed it one night. And if I say so myself, the signs totally suck. Apart from that, it&#039;s a great game and it&#039;s in English. Go play the game now.', '2005-12-23 05:00:00', '2016-02-20 08:28:06', 1119192131, 'Y', 12, 0, 0, 1184, '210titlescreen.gif', 0, 1, 'Sanrio Cup - Pon Pon Volley (Japan).nes - NOINTRO\r\nCRC32: B89348F8\r\nMD5: 13AC293D256A935B9FFCB2AB80F64230\r\nSHA-1: 09022AF0F9CF19DCD38AF05941F06A5FBF13CA14\r\nSHA-256: 54B99F76A06AC499157819AE073E957531A32FA673F7933D494B973AD54ABA59', '', '', ''),
(211, 1, 186, 2, '0.10', '[211]sdkv10e.zip', 'Y', '211readme.txt', '21 December 1999', 945752400, 143, '(wraith)', 'I guess the script is totally done, and simply waiting for InVerse to edit it so Sheex can reinsert it. When this will be exactly remains to be seen, as Sheex&#039;s was one of the sites to go down in the Great J2e Crash. Shrug.', '2005-12-23 05:00:00', '2015-10-17 02:52:29', 1119192131, 'N', 12, 0, 0, 1573, '', 1, 1, 'File:               SD Gundam Gaiden - Knight Gundam Monogatari (Japan).nes\r\nCRC32:              A6D80B60\r\nMD5:                B6A05229 6F60D949 03DB6277 FC267A62\r\nSHA1:               100767E5 9CABFF75 75FD5A2C E4D5FD67 102384FC', '', '', ''),
(212, 1, 187, 1, '2.0', '[212]splattr2.zip', 'Y', '212readme.txt', '07 January 2000', 947221200, 134, 'Spinner 8', 'Everything&#039;s complete, though it doesn&#039;t look great. Stop complaining.', '2005-12-23 05:00:00', '2016-02-04 11:28:47', 1119192131, 'Y', 12, 0, 0, 5558, '212titlescreen.gif', 0, 1, 'Splatter House - Wanpaku Graffiti (J)\r\n    CRC-16: 189A\r\n    CRC-32: B7EEB48B\r\n    SHA-1: C5E4488C315C45B5A33CE2CD35B88D1AC4DDB061', '', '', ''),
(213, 1, 188, 1, '1.00', '[213]skjv100.zip', 'Y', '213readme.txt', '03 September 2001', 999489600, 139, 'Spinner 8', 'Seeing as how no one has ever beaten this game, like, [i]ever[/i], we can only assume that the game is completely translated. So yay.\r\n\r\n*Update*\r\nThere are Kanji&#039;s in the ending that are left untranslated.', '2005-12-23 05:00:00', '2016-02-20 08:23:47', 1119192131, 'Y', 12, 0, 0, 894, '', 1, 1, 'Shikinjou (J).nes - NOINTRO\r\nCRC32: 6EDF29D2\r\nMD5: C1E17DBBA7F74ABD73F6506EEB79905D\r\nSHA-1: 1693EAEABF33EC3B04F202DABD0E991AA2FAD675\r\nSHA-256: DB43A182A80664438FFFAB643C258A9837E7458DAA89538E573113C4C5467A3A', '', '', ''),
(214, 1, 189, 1, '1.0', '[214]shuffle.zip', 'Y', '214readme.txt', '31 August 1998', 904536000, 86, 'Spinner 8', 'Yup, totally in English! Haha, have fun kids.', '2005-12-23 05:00:00', '2016-02-20 08:21:43', 1119192131, 'N', 12, 0, 0, 1447, '', 1, 1, 'Shufflepuck Cafe (Japan).nes - NOINTRO\r\nCRC32: 528AF8B0\r\nMD5: 01C974F67D547578BAB518B53E5FA273\r\nSHA-1: 8355DDB31223C91087C4A20C28BAC25738665957\r\nSHA-256: 5F9E962D330E31CEC26527541DEAA88E449A15FB8E835B6538866825AAFC1F9F', '', '', ''),
(215, 1, 190, 1, '1.1', '[215]softbal.zip', 'Y', '215readme.txt', '20 December 2000', 977288400, 137, 'Spinner 8', 'Can you imagine having to translate all those stupid names? Bleh. Anyway the game&#039;s complete, even though the title screen kinda sucks.', '2005-12-23 05:00:00', '2016-02-23 00:11:26', 1119192131, 'Y', 12, 0, 0, 791, '215titlescreen.gif', 0, 1, 'Softball Tengoku (Japan).nes - NOINTRO\r\nCRC32: EF9C36C5\r\nMD5: 8BE635F1BC3FFA58C25506B309343C19\r\nSHA-1: 1A0DF097463F5D3F68BD7851C82DEC700A00EA11\r\nSHA-256: 33D4D76F1E2C8D6DF0133F9955E8A8659DAEAB20EB4DB31BA032116C9E45197B', '', '', ''),
(216, 1, 191, 2, '0.07', '[216]tomsawee.zip', 'N', '', '10 December 1998', 913266000, 78, 'Spinner 8', 'Kikuyama&#039;s native language (I&#039;m pretty sure, anyway) is Swedish, and it really shows in this translation. Not a whole lot has been done, just basically the prologue and some menus, along with scattered dialogue. It&#039;s odd, because I remember Toma talking a long time ago about how the text in this game was compressed. Well anyway, don&#039;t expect too much from this. This patch used to include both the patch and the already-patched ROM, but for legal reasons only the patch is in this one. Deal.', '2005-12-23 05:00:00', '2016-02-19 18:04:53', 1119192131, 'N', 12, 0, 1, 703, '216titlescreen.png', 0, 1, 'Square no Tom Sawyer (Japan).nes - NOINTRO\r\nCRC32: AEA5B066\r\nMD5: 79F7410C24907D83D279DD33D5D97D95\r\nSHA-1: F00D2FEB353450BD6294BB431A54CEE729E56689\r\nSHA-256: EE7B3598706305B0714F10D396DD882578FD54CFDA85BCD4FA5BF7FBB2F8DACB', '', '', ''),
(217, 1, 192, 1, '1.0', '[217]stedj2e.zip', 'Y', '217readme.txt', '13 June 1999', 929246400, 70, 'Spinner 8', 'necrosaro just came out of the blue one day with this completely translated game. He&#039;ll admit not even he, nor anyone he knows, can beat the game, but everything should be translated anyways.\r\n\r\nUPDATE - A patch that shows an experience counter in the game has been released by KingMike Translations. It can be downloaded in the link below.\r\n\r\n[url]http://www.romhacking.net/hacks/226/[/url]', '2005-12-23 05:00:00', '2014-01-22 22:15:09', 1119192131, 'N', 12, 0, 0, 2543, '217titlescreen.gif', 0, 1, 'Sted - Iseki Wakusei no Yabou (J).nes - GOODNES 3.14\r\nCRC32: A86FB17A\r\nMD5: D838580E334C5977DFFDDBA07827AA06\r\nSHA-1: 3B2364F2CF804D2B114C4382C14A99BCB990227F\r\nSHA-256: 55C2C02541C85B7B154A2E8662DE4AF2D7FDA0CF470471616B5E23524125B038', '', '', ''),
(218, 1, 193, 1, 'koogly.titivilus', '[218]sugoroe.zip', 'Y', '218readme.txt', '21 February 2007', 1172034000, 4, '(wraith)', 'There was a complete translation of this game made years earlier (done by, I think, RPG Castle), but the dialogue was completely made up, so it doesn&#039;t really count as a translation.\r\n\r\nSo AlanMidas stepped in and did an actual translation. The game is completely in English and playable, but there are some bugs. [i]Sometimes[/i], the text in the status screen is gibberish (though the stats themselves are fine), and there&#039;s the occasional typo. But if you can deal with that, (I&#039;ve made it to the end, myself), then feel free to check it out.\r\n\r\n[b]6 May 2007 Update by Nightcrawler:[/b] The typos were fixed in the latest release, however the stats are still messed up.\r\n\r\nThere is an [url=http://www.romhacking.net/translations/1233/][u]addendum patch[/u][/url] by KingMike to fix the stats glitch.', '2005-12-23 05:00:00', '2017-09-30 01:36:47', 1119192131, 'N', 12, 0, 0, 2457, '218titlescreen.png', 0, 1, 'Sugoro Quest - Dice no Senshitachi (Japan).nes - NOINTRO\r\nCRC32: 0AC48932\r\nMD5: F75CBB072CC19875A99B070FFFDB08A4\r\nSHA-1: 61BEBCE40789954294659B12983BA179167C6195\r\nSHA-256: 911AAD9EBFCD0B0EE3A643AEF9066517264D8C7957245A56991EBEDBC04F5B02', '', '', ''),
(219, 1, 194, 2, '1.01', '[219]sumo-e.zip', 'Y', '219readme.txt', '01 March 1998', 888728400, 137, 'Spinner 8', 'This is one of those gaijin-hating games, where all of the text is displayed vertically. And, most of it&#039;s kanji, which Toma didn&#039;t translate. So the smallish percentage of stuff that IS done is kinda hard to read, cause you have to tilt your head to one side and stuff. Anyway, all the hiragana is translated, all the kanji is not.', '2005-12-23 05:00:00', '2016-02-18 11:25:30', 1119192131, 'N', 12, 0, 0, 1238, '219titlescreen.png', 0, 1, 'Tsuppari Oozumou (Japan).nes - NOINTRO\r\nCRC32: DFC7C0C2\r\nMD5: AF81C3EBDB20145C3102E66A0643ACCC\r\nSHA-1: FC2E426365B418EF28F71F3A40E3682AD0E3CC3B\r\nSHA-256: 868B5F03FA0D57E1015B0923D6BD84832002B8AD8B174A8DDA33C7CDF1381CA5', '', '', ''),
(221, 1, 196, 1, '1.00', '[221]srw2.zip', 'Y', '221readme.txt', '24 December 2013', 1387861200, 2, '(wraith)', 'Genius scientist Bian Zoldark has predicted the arrival of aliens on planet Earth, and has decided that mankind is ill-prepared to face the imminent threat. So he´s developed the Valsion, the ultimate super robot, and plans to unite Earth´s military might under the banner of the Divine Crusaders - by force, if necessary! But not every super robot pilot is in favor of this plan; Kouji Kabuto and Mazinger Z, Amuro Ray and the RX-78 Gundam, and the Getter Team have boarded White Base to fight back against the Divine Crusaders! So begins the Second Super Robot War.\r\n\r\nWhile technically the second game in the series, and while it does reference the events of the first SRW once or twice, Super Robot Wars 2 is the genesis of the modern plot-based series we all know. It´s a massive leap forward from the first game, and while not all of the systems we´ve gotten used to exist in SRW2, it´s a decent enough game in its own right, and the plot is massive for an NES game! There are 26 total chapters, each with a hefty dialog component, and a lot of careful work has gone into making sure that said dialog finds its way into the game.\r\n\r\nThis translation is complete.\r\n\r\nAs a brief aside, available with the translation patch is what I´ve termed a &quot;music persistence&quot; hack. This causes the robots´ theme musics to continue playing after a combat sequence ends, the way later SRWs behave. See the extras section for a three-minute YouTube demo. This patch is completely optional and can be applied on top of the Japanese game or the translation.\r\n\r\nAlso included is a similarly optional patch that replaces the inappropriately poppy Tobe! Gundam BGM with Gallant Char, the track used in every original-canon SRW after this. Again, entirely optional, and can be used with any or none of the other included patches. Enjoy!', '2005-12-23 05:00:00', '2013-12-24 15:17:44', 1119192131, 'N', 12, 0, 0, 7290, '221titlescreen.png', 0, 1, 'CRC32: 62C5D10C\r\nMD5: F5D5B8001C9F1DD804F8EDA5CB8ECDC6', '', '', ''),
(222, 1, 197, 1, '1.00', '[222]sh100.zip', 'Y', '222readme.txt', '15 June 2000', 961041600, 57, '(wraith)', 'This translation is an accomplishment of well over a year&#039;s worth work, which is reflected in the quality of the translation. This isn&#039;t a fly-by-night DBZ translation, this is high-quality, kids. You MUST play this game.', '2005-12-23 05:00:00', '2016-02-19 01:34:51', 1119192131, 'Y', 12, 0, 0, 21884, '222titlescreen.gif', 0, 1, 'Sweet Home (Japan).nes - NOINTRO\r\nCRC32: 40803BC5\r\nMD5: 49DD966E8A0E17BAE16BC3D393C9D742\r\nSHA-1: 54BFE479C12247E8B9996C6C5F331977035E1276\r\nSHA-256: E6D713839D48544D649C091875149CCD46DECA76F981054CCB8E6BA7019AE018', '', '', ''),
(223, 1, 198, 1, '1.01', '[223]taboev101.zip', 'Y', '223readme.txt', '28 February 2003', 1046408400, 139, 'Spinner 8', 'This latest release (1.01) fixes the ending credits and some glitches, and includes some save states for various NES emulators. Save states, you ask? Well, the intro for this game (even the untranslated original) has trouble in a lot of emulators. InVerse included save states for the most popular emulators of the time, so you can use those to bypass the intro. Unfortunately nobody uses those emulators anymore, but current emulators shouldn&#039;t have a problem running the game.\r\n\r\nADDENDUM: A patch ([url=http://www.romhacking.net/trans/1196/]link[/url]) was released by Hap that fixes the game in some emulators, and also fixes an untranslated text string in the attract mode.', '2005-12-23 05:00:00', '2017-01-29 18:48:45', 1119192131, 'Y', 12, 0, 0, 1221, '223titlescreen.gif', 0, 1, 'Minna no Taabou no Nakayoshi Daisakusen (Japan).nes - NOINTRO\r\nCRC32: 8C4F37E2\r\nMD5: E91A33B0258B294AB2998A612636BB6E\r\nSHA-1: AA5E1206B800F3D763ABB579A5CE260B21F3C507\r\nSHA-256: F768F81C4FD9DE69585EA496D3DE0E2EAD260E3BB4991B3EB72813F47DC78226', '', '', ''),
(224, 1, 199, 1, '0.99', '[224]nkhock99.zip', 'Y', '224readme.txt', '14 August 1998', 903067200, 33, 'Spinner 8', 'This version follows the Technos name conventions and stuff pretty thoroughly, as well as having a nice translation too. If you&#039;re wondering about which patch to use, go with this one.\r\n\r\nADDENDUM: Make sure you also patch the game with the GAFF Translations fix ([url=http://www.romhacking.net/translations/2385/]link[/url]). This corrects a crash bug that affects modern emulators, and also fixes some buggy and untranslated text.', '2005-12-23 05:00:00', '2017-01-29 18:53:41', 1119192131, 'Y', 12, 0, 0, 5091, '224titlescreen.gif', 0, 1, 'Ike Ike! Nekketsu Hockey-bu - Subette Koronde Dairantou (Japan) - NOINTRO\r\nCRC32: 659021A1\r\nMD5: 84731D4572A99D3D0B91840B63A50B58\r\nSHA-1: 1DD6D28B429C9FA30EBB692AE85F527B285389FA\r\nSHA-256: 7AEF3B11E0D51F1F594F08E0FE62FE837B59A92E26528CDD46C00D4685AAFFF8', '', '', ''),
(225, 1, 199, 1, '1.1', '[225]ticehock.zip', 'Y', '225readme.txt', '23 June 1998', 898574400, 154, 'Spinner 8', 'TransBRC&#039;s translation is pretty odd, especially the &quot;Americanization&quot; of a lot of the names. Look out Kunio, here comes Ric! Oh well, it&#039;s complete and it&#039;s playable, so who cares? Right?', '2005-12-23 05:00:00', '2014-05-25 21:36:46', 1119192131, 'N', 12, 0, 0, 1411, '225titlescreen.gif', 0, 1, 'Ike Ike! Nekketsu Hockey-bu - Subette Koronde Dairantou (Japan) - NOINTRO\r\nCRC32: 659021A1\r\nMD5: 84731D4572A99D3D0B91840B63A50B58\r\nSHA-1: 1DD6D28B429C9FA30EBB692AE85F527B285389FA\r\nSHA-256: 7AEF3B11E0D51F1F594F08E0FE62FE837B59A92E26528CDD46C00D4685AAFFF8', '', '', ''),
(226, 1, 200, 1, '1.0', '[226]tse-v10.zip', 'Y', '226readme.txt', '03 September 1998', 904795200, 156, 'Spinner 8', 'Be sure and skim through the readme and FAQ before you start playing. Aside from the interesting translation notes, there&#039;s some stuff in there that&#039;s absolutely essential to know if you actually want to know what you&#039;re doing in the game.', '2005-12-23 05:00:00', '2015-07-26 03:07:59', 1119192131, 'N', 12, 0, 0, 8231, '226titlescreen.png', 0, 1, 'File:               Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J).nes\r\nCRC32:              F6D6A014\r\nMD5:                63A71482 F08C93FE 4E712B06 77EB4921\r\nSHA1:               2866D211 F5BA6AC1 C91DC7B7 0CA1B513 1B5BA54D', '', '', ''),
(227, 1, 201, 1, '1.00beta', '[227]tstar100.zip', 'Y', '227readme.txt', '12 June 1999', 929160000, 57, 'Spinner 8', 'This game has a surprising amount of story for a shooter. Fortunately everything is translated, so enjoy dammit!', '2005-12-23 05:00:00', '2017-10-16 23:14:04', 1119192131, 'Y', 12, 0, 0, 1872, '', 1, 1, 'Name:	Tetrastar - The Fighter\r\nSHA-1:	2DBDAF4FF550697E13122FB7AA0FEA1BCE867283\r\nMD5:	5AB5FAFD4AC5593F1E0CA44073006F9A\r\nCRC32:	9880E334', '', '', ''),
(228, 1, 202, 1, '1.3', '[228]timezone13.zip', 'Y', '228readme.txt', '13 April 2013', 1365825600, 76, 'Spinner 8', 'Well, the game&#039;s complete, and very very nice. So yay!\r\n\r\nThe patch has been updated and now includes a translation of the credits sequence.', '2005-12-23 05:00:00', '2014-05-25 23:22:17', 1119192131, 'Y', 12, 0, 0, 2493, '228titlescreen.gif', 0, 1, 'GoodNES TimeZone (J), or no-intro ROM\r\nROM CRC32:  0xe305202e\r\nROM MD5:  0xc582486614fba0f434c8b59e2d9eb575', '', '', ''),
(229, 1, 203, 1, '1.01', '[229]sbraine.zip', 'Y', '229readme.txt', '05 August 2000', 965448000, 2, 'Spinner 8', 'Everything&#039;s been translated. Version 1.01 fixes the title screen, so all is happy.', '2005-12-23 05:00:00', '2015-12-13 19:26:56', 1119192131, 'Y', 12, 0, 0, 2182, '229titlescreen.png', 0, 1, 'Tokkyuu Shirei Solbrain (Japan).nes - NOINTRO\r\nCRC32: 9D922166\r\nMD5: AF77B204D8A38ACE92F1F20185627808\r\nSHA-1: 414E7AB212CBD2F5502D4C57264F9CBFE5075AE7\r\nSHA-256: A1E27426D163508544173B7F5B2EADD5B5727735F9AE4DA38A646EDC786BFEDE', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(230, 1, 204, 2, '1.00', '[230]transfor.zip', 'Y', '230readme.txt', '07 November 2000', 973573200, 97, 'Spinner 8', '[b]May 18, 2007 Addendum:[/b]\r\n[url=http://www.romhacking.net/trans/1197/]Spinner 8’s Addendum Patch[/url] was released May 12, 2007 and fixes emulator related problems. This is an unofficial addendum patch. It should be applied on top of an already patched ROM.\r\n\r\nThis game used to be at Complete status, but it’s now been discovered that there is text at the end of the game, and it’s in Japanese. So no completion yet. If you want to get past stage 9, freeze address $006A to 17 or 18 or something on the title screen in Nesten, and then turn it off after hitting Start. Or something like that. I don’t wanna try it out.', '2005-12-23 05:00:00', '2015-12-29 01:24:48', 1119192131, 'N', 12, 0, 0, 372, '230titlescreen.gif', 0, 1, 'Transformers - Comvoy no Nazo (J).nes\r\nCRC32: FFD5A66F\r\nMD5: EB90E7CD2B3ACD23F47F69E6203F89EC\r\nSHA-1: 795323E8660BC793D3B9D3E96908189142F6C75C\r\nSHA-256: 28AFDA59D4131652A449B236371A4A84802C9C902068B51E116D26B30048FC11', '', '', ''),
(231, 1, 205, 2, '1.02', '[231]tb3-vrc.zip', 'N', '231readme.txt', '11 January 1998', 884494800, 95, 'Spinner 8', 'I don&#039;t know if this is complete or not, thanks to Neo Demiforce&#039;s lovely new layout, so I&#039;ll leave this here until proven otherwise. Anyway, this patch was dedicated to Sardu and Bloodlust Software, since version 0.42 of NESticle was able to play the game flawlessly (and also turned out to be the last release). From the start it&#039;s obvious that Demi translated it, since you&#039;ll see various things like “k” and “oh!” as you&#039;re flying around. That kinda stuff was really cool in Konami World, but it just seems out of place here. Oh well, enough bitching. Have fun with the game, and somebody let me know if it&#039;s finished or not.', '2005-12-23 05:00:00', '2016-01-22 01:57:58', 1119192131, 'N', 12, 0, 0, 483, '231titlescreen.png', 0, 1, 'TwinBee 3 - Poko Poko Daimaou (Japan).nes - NOINTRO\r\nCRC32: 96529C68\r\nMD5: 17127AEBD4F484036BCC78E80E4C0050\r\nSHA-1: 212D65D2ED4A8597CABCDC01E9BEA50F4C003AD9\r\nSHA-256: D8067B7D51A9CF5BDC202BADA8A4A2EA507FB122969AB2FE462304A75A141674', '', '', ''),
(232, 1, 206, 2, '0.20', '[232]ut-eng.zip', 'Y', '232readme.txt', '16 June 2001', 992664000, 100, 'Spinner 8', 'According to Alerith, this is 20% done, or at least up until Ushio and Tora part ways, wherever that is in the game. I don&#039;t know, the game kicked my ass in the [i]second fucking battle[/i]. But I&#039;m not upset. Okay, um, that&#039;s it. Have fun.\r\n\r\nNote:  This patch is now considered obsolete.  For the fully completed English translation patch, download it here:  https://www.romhacking.net/translations/6501/', '2005-12-23 05:00:00', '2022-04-02 02:37:42', 1119192131, 'N', 12, 0, 0, 771, '', 1, 1, 'Ushio to Tora - Shinen no Daiyou (Japan).nes - ROM INFO\r\nCRC32: 81E8CC04\r\nMD5: 78D8A7CB839731046E4D5F7FEA2543A3\r\nSHA-1: C1DB49B931309C9637116633423ED6BD1C095E58\r\nSHA-256: 054088E6250C69D56408BA8096B84FA3702754C31DDAA749AE541AA420D470EE', '', '', ''),
(233, 1, 207, 2, '2.0', '[233]venus20.zip', 'Y', '233readme.txt', '17 October 1999', 940132800, 70, 'Spinner 8', 'The first release of this by Anus P. actually had some stuff left undone. However necrosaro went back and fixed these, and put in a new title screen. Rejoice!\r\n\r\nJune 2008 update: Even with the 2.0 update, the ending is untranslated. It shows a bunch of garbage characters.', '2005-12-23 05:00:00', '2016-02-18 11:16:35', 1119192131, 'Y', 12, 0, 0, 837, '233titlescreen.gif', 0, 1, 'Venus Senki - Back the City (Japan).nes - NOINTRO\r\nCRC32: 7038D60A\r\nMD5: 91B514FFE8CCE7E3AD49B5A5F3DF3214\r\nSHA-1: A63592ECF9CF6BE7270DD7B315B718F6FD3A2721\r\nSHA-256: C3248D6EA1F0FF8656E5459AB5424606688A0F89E2EEB3A38238365C9F29CE38', '', '', ''),
(234, 1, 208, 1, 'wag.yan', '[234]wagyane.zip', 'Y', '234readme.txt', '23 December 2000', 977547600, 4, 'Spinner 8', 'Everything&#039;s translated, yeah! Love this game.\r\n\r\nIf you&#039;re having emulator issues where you fall into the water immediately on starting the game, change the mirroring in the game&#039;s header from horizontal to vertical. You can use AcidPhire&#039;s lovely [url=http://www.romhacking.net/utils/398/]NES Header Checker[/url] here on RHDN, or you have a hex editor handy, just change byte 6 from 40 to 41. That&#039;s it!', '2005-12-23 05:00:00', '2016-02-18 02:49:43', 1119192131, 'N', 12, 0, 0, 2878, '234titlescreen.gif', 0, 1, 'Wagyan Land (Japan).nes - NOINTRO\r\n    CRC32: 6EB4D2B8\r\n    MD5: FE7AF4E65C987009C39C9196F5F74B67\r\n    SHA-1: 4DC413A74AC16F34A5E714DD96080DF7C4E29FE0\r\n    SHA-256: B79159CD97E865D54F2DECC0005F0FF85CA99D2CEF8B4027434951DE394B1974', '', '', ''),
(235, 1, 209, 1, '1.01', '[235]wai2v101.zip', 'Y', '235readme.txt', '11 October 2003', 1065844800, 167, 'Spinner 8', 'All (most) of the instructions you need to play are in the readme, not like it&#039;s too difficult to figure out, but have fun! Version 1.01 fixes an untranslated graphic.', '2005-12-23 05:00:00', '2015-12-13 19:28:20', 1119192131, 'Y', 12, 0, 0, 5476, '235titlescreen.png', 0, 1, 'Wai Wai World 2 - SOS!! Paseri Jou (Japan).nes - NOINTRO\r\nCRC32: EBD96A66\r\nMD5: 2032E1338BB467970AC18DEF47AB72B1\r\nSHA-1: B02E31BF773CEC8E01A105EBE552D1E1D3A4D7DA\r\nSHA-256: 575B0346E5E2ED7186D95C2B5F67FE7B51F18514EDC0CF84B745B31688443587', '', '', ''),
(238, 1, 212, 1, '1.0', '[238]ys1e.zip', 'Y', '238readme.txt', '30 March 2000', 954392400, 26, '(wraith)', 'Makoknight and Co. did an excellent job with the translation; this is truly what I&#039;d call a flawless script. It&#039;s much truer to the Ys saga than the Sega Translation was, and much more grammatically correct. So, what are you waiting for? Find the ROM, download the patch, and have a blast!', '2005-12-23 05:00:00', '2016-02-18 05:18:25', 1119192131, 'N', 12, 0, 0, 5233, '', 1, 1, 'Ys (Japan).nes - NOINTRO\r\nCRC32: F7FBB9CB\r\nMD5: 96BC9E45F3986A8281D799690B3C3A12\r\nSHA-1: 0F940EF923B43C1821F9ABB4DCA642527FA04A8F\r\nSHA-256: 5E03217D2498DE7E6452926C9A29ABAD7761F8F1B60461FECA86229D79852E7A', '', '', ''),
(239, 1, 213, 1, '1.0', '[239]ys2e.zip', 'Y', '239readme.txt', '11 August 2000', 965966400, 26, '(wraith)', 'David and his anonymous friend did a wonderful job on this translation, and it&#039;s a great game, and I heartily recommend it.', '2005-12-23 05:00:00', '2016-01-13 05:37:27', 1119192131, 'N', 12, 0, 0, 4584, '', 1, 1, 'Ys II - Ancient Ys Vanished - The Final Chapter (Japan).nes - NOINTRO\r\nCRC32: 52E20FC4\r\nMD5: F783006C0B38EBA7B9E544C86B1DA4BB\r\nSHA-1: DB6994E384B095F6FE515C70D7661DFB550DAAAC\r\nSHA-256: A80351FD685176DA340F8FA264FFBC81BED70DA8CFAC049530E0EC27E4435A6B', '', '', ''),
(240, 1, 214, 1, '1.00', '[240]ys3e100.zip', 'Y', '240readme.txt', '07 January 2005', 1105074000, 167, 'Sardius', 'After being worked on for a period of several YEARS, this thing is finally done! The script has been fully edited and polished, making this a very nice looking translation indeed. No known bugs or issues exist with this patch, but if any are found, Kitsune wants to hear about it so he can fix them. Otherwise, this translation seems very complete. Enjoy!', '2005-12-23 05:00:00', '2016-02-18 05:11:36', 1119192131, 'N', 12, 0, 0, 4773, '', 1, 1, 'Ys III - Wanderers from Ys (Japan).nes - NOINTRO\r\nCRC32: E1739A6A\r\nMD5: FBC7CFB64E3E8C7698CEA36675B7BCAF\r\nSHA-1: 7415F195C1035620693987670214D90E7CD1CB5D\r\nSHA-256: D29BA820A12FEB20892E8B1FA6C8B22568151537488224CD15C68277C36FF387', '', '', ''),
(265, 17, 239, 1, '1.10', '[265]CottonPatch.zip', 'Y', '265readme.txt', '09 December 2000', 976338000, 127, 'akadewboy', 'Originally this translation was distributed as an ISO. To make the patch I had to re-insert the modified files into the Japanese ISO with CDmage, then I made the PPF patch.\r\n\r\nThe reason that there are two patches is because this game was later re-released March 2000 as a “SuperLite 1500 Series”. Only use the one patch that&#039;s for your version.', '2005-12-23 05:00:00', '2016-04-21 02:20:06', 1119192131, 'N', 12, 0, 0, 2983, '', 1, 10, 'SLPS-02034 or SLPM-86461', '', '', ''),
(266, 17, 240, 1, '1.00', '[266]finger.zip', 'Y', '266readme.txt', '21 October 2001', 1003636800, 127, 'Spinner 8', 'This is the second Playstation translation from RIP Translations! And again, since most of the translation work was just graphics, it was really easy to make this game look all pretty and stuff. I mean, look at the title screen! Damn! So yeah, this is a nice translation. If you have the right equipment to play it in the first place, at least.', '2005-12-23 05:00:00', '2016-04-20 06:05:32', 1119192131, 'N', 12, 0, 0, 1074, '266titlescreen.gif', 0, 1, 'SLPS-02158', '', '', ''),
(274, 13, 248, 2, '0.2', '[274]ninpenb.zip', 'N', '274readme.txt', '16 May 2001', 989985600, 105, '(wraith)', 'What has been done so far -\r\n*Located the text for all story sequences.\r\n*Worked out how to use all English fonts in 16x16 format.\r\n*Worked out the pointer including the timing system.\r\n*Done a test version to make sure all runs well, it does. But no screen shots to show yet, i don&#039;t have any screen capture device nor digital camera.\r\n*Got a translator Simon Fang. If you want to talk with him, send him an email osenbei@hotmail.com\r\n*Translation finished.\r\n*Worked out the correct way to hack it, made it even easier.\r\n*Finished hacking and made a beta version. I will release a public version once the game has been tested.\r\n*Released a P.I.Y. based on the beta version of the hack. \r\n\r\nInstructions for applying the patch are here:\r\n\r\nhttp://web.archive.org/web/20020105004548/http://www16.brinkster.com/ninpen/PIY.html\r\n\r\nGeneral information on the patch is here:\r\n\r\nhttp://web.archive.org/web/20010629041137/http://www16.brinkster.com/ninpen/index.html', '2005-12-23 05:00:00', '2017-01-08 21:29:20', 1119192131, 'N', 12, 0, 0, 1186, '', 1, 10, 'N/A', '', '', ''),
(278, 9, 252, 1, '1.0 Beta', '[278]alcahest.zip', 'Y', '278readme.txt', '13 August 2002', 1029211200, 54, 'Gideon Zhi', 'Translation&#039;s as good as the readme says it is! There were one or two lines which made me do a double-take and go &quot;huh?&quot; and there were a few of the pixel-erase bugs and stage name bugs that the readme claimed and stuff. There was one bug I didn&#039;t see mentioned in the readme, and that&#039;s that during the ending, a guy (no names, no spoilers) is riding off on a horse, and he goes offscreen, and then the ground continues to scroll and it just... ends. Probably simply a text speed issue or some such, nothing huge ^_^ Overall, the patch is quite solid and quite complete. Have fun!', '2005-12-23 05:00:00', '2016-03-09 17:27:07', 1119192131, 'N', 12, 0, 0, 11731, '', 1, 3, 'Alcahest (J).smc\r\nCRC32: 870427D0\r\nMD5: 092CAAE4772502499B43F2F026DAA0A5\r\nSHA-1: DAC852EA9FF3141DE5DC6377307B16811F607008\r\nSHA-256: 4B509A303DD3F823548BECAEE94064BCA3BD9C85095A7602E08B8A8D4EE8F8A1', '', '', ''),
(279, 9, 253, 2, '0.02', '[279]ange002.zip', 'Y', '279readme.txt', '18 January 2001', 979794000, 9, '(wraith)', 'Only part of the intro and a few of the responses to some (gibberish) questions are translated.', '2005-12-23 05:00:00', '2016-03-09 07:27:07', 1119192131, 'N', 12, 0, 0, 3439, '', 1, 3, 'Angelique (Japan).sfc - NOINTRO\r\nCRC32: EC3EDB9E\r\nMD5: 2DF6243223F89EC161B5E015B085F7A0\r\nSHA-1: 4824BCCEBFD0F4F89E89993E0EDB81D604105E38\r\nSHA-256: 59E0550EC33A256786C091146E605B4EE2555D10130636DF7D33B674B0353C8D', '', '', ''),
(280, 9, 254, 1, '1.3', '[280]ble_13.zip', 'Y', '280readme.txt', '16 June 2002', 1024200000, 41, '(wraith)', 'As far as I’ve played so far, this is a quality translation. I’d say it even rivals many commercial efforts. Dark Force, Neill, and Tomato should all be congratulated for this effort. In fact, as an assignment, you are all hereby ORDERED to read the readme, as it will give you a true appreciation for everything that went into this translation, maggots. Failure to comply will result in sexecution/s extreme disappointment.\r\n\r\nThe archive contains two ips files: one for emulators, and one for copiers (to be played on a real snes). Be sure not to mix them up!\r\n\r\nDark Force is currently working on a copier bugfix, at which point he will release a new patch with correctly translated item names as well.\r\nUPDATE [June 2007]: Seems this isn’t happening.', '2005-12-23 05:00:00', '2016-03-09 07:29:46', 1119192131, 'N', 12, 0, 0, 26038, '280titlescreen.png', 0, 3, 'Bahamut Lagoon (J) [!].smc\r\nCRC32: 1B83C440\r\nMD5: 5254A985EDC33928BB8535151A668080\r\nSHA-1: C8BCA249EBD481DFD7BB851C7846844AB70D3003\r\nSHA-256: A98EB5F0521746E6CE6D208591E86D366B6E0479D96474BFFF43856FE8CFEC12', '', '', ''),
(281, 9, 254, 2, '0.10', '[281]bahamute.zip', 'Y', '281readme.txt', '12 November 1998', 910846800, 184, 'Spinner 8', 'This patch translates the (rather short) intro, and that&#039;s pretty much it.', '2005-12-23 05:00:00', '2016-03-09 07:29:54', 1119192131, 'N', 12, 0, 0, 434, '', 1, 3, 'Bahamut Lagoon (J) [!].smc\r\nCRC32: 1B83C440\r\nMD5: 5254A985EDC33928BB8535151A668080\r\nSHA-1: C8BCA249EBD481DFD7BB851C7846844AB70D3003\r\nSHA-256: A98EB5F0521746E6CE6D208591E86D366B6E0479D96474BFFF43856FE8CFEC12', '', '', ''),
(283, 9, 254, 2, '0.07d', '[283]bl_illusion_007d.zip', 'Y', '283readme.txt', '25 March 2002', 1017032400, 67, '(wraith)', 'Now, I realize that this is only a beta... So nobody take any of the following statements to heart:\r\n*In the first five minutes of the game, I&#039;ve seen the setting referred to as Karna, Kahna, Kana, and Kanna.\r\n*The formatting is God-awful.\r\n*The character naming screen hasn&#039;t been reprogrammed/remapped.\r\n*The opening credits spill off the right side of the screen, whereas they are centered in the Japanese version.\r\n*To my knowledge, &quot;concider&quot; is not a word.\r\nNow, to do the patch justice, the game is playable (more or less), and it&#039;s better than nothing. Still, why play this? [url=http://www.romhacking.net/translations/280/]Go play the other one.[/url]', '2005-12-23 05:00:00', '2017-01-29 18:54:32', 1119192131, 'N', 12, 0, 0, 460, '', 1, 3, 'Bahamut Lagoon (J) [!].smc\r\nCRC32: 1B83C440\r\nMD5: 5254A985EDC33928BB8535151A668080\r\nSHA-1: C8BCA249EBD481DFD7BB851C7846844AB70D3003\r\nSHA-256: A98EB5F0521746E6CE6D208591E86D366B6E0479D96474BFFF43856FE8CFEC12', '', '', ''),
(288, 9, 256, 2, '0.80', '[288]barayae.zip', 'Y', '288readme.txt', '18 June 2000', 961300800, 2, 'Spinner 8', 'Well, most of the in-game stuff is done, like enemies and ingredients, but the story stuff and character bios aren&#039;t. Sorry. It&#039;s not like the plot&#039;s gonna be interesting anyways. Play the game. There&#039;s Moai heads. They sneeze.\r\n\r\nOh, and contrary to the readme, the version number is 0.80. See, this is what happens when you reuse readmes from other translations!\r\n\r\n[b]Note:[/b] This patch requires a headered rom, or else you will get black screen before the main menu pops up.', '2005-12-23 05:00:00', '2021-07-16 15:47:38', 1119192131, 'N', 12, 0, 0, 4155, '', 1, 3, 'FILENAME: Gourmet Sentai - Bara Yarou (J).smc\r\nHEADERED ROM:\r\nCRC-32: 823d3d9d\r\nMD5: 26d161ac6801287464e3bd8850b89867\r\nPATCHED:\r\nCRC-32: ff631953\r\nMD5: 1047f2a6142bdeae031030f99cf0bd89', '', '', ''),
(289, 9, 257, 1, '1.0', '[289]bastard!.zip', 'Y', '289readme.txt', '22 December 2000', 977461200, 41, 'Spinner 8', 'This is actually a joint project between DeJap and Anus P. of J2e Translations. Apparently Dark Force has trouble with the game too, because he hacked an instant-kill trainer into the game. See and find it! Yay!', '2005-12-23 05:00:00', '2015-12-15 21:14:17', 1119192131, 'Y', 12, 0, 0, 3660, '289titlescreen.png', 0, 3, 'Bastard!! - Ankoku no Hakai-shin (J).smc\r\nCRC32: 6742D51C\r\nMD5: 2D11339B1A2DD1FE166AB1AAAC8AAD7D\r\nSHA-1: 5512A076116639E36E1BFDE38CA86B126CA0D867\r\nSHA-256: 2FFD09329C2C94413B4D456BFBB54B3BF9B24DE30E980A94680CD24EBD823DAD', '', '', ''),
(292, 9, 260, 2, '0.05', '[292]bsdqev05.zip', 'Y', '292readme.txt', '14 January 1999', 916290000, 112, 'Spinner 8', 'This patch translates most of the menus and a few items, so it&#039;s at least somewhat playable.\r\n\r\nUse on &quot;BS Dragon Quest (J) [h1]&quot; ROM without a header for best results.', '2005-12-23 05:00:00', '2016-10-29 22:46:52', 1119192131, 'N', 12, 0, 0, 1398, '292titlescreen.png', 0, 4, 'BS Dragon Quest (J) [h1].smc\r\nCRC32: 577F6D20\r\nMD5: B40444240C7A2EB573521906A22C2874\r\nSHA-1: AED921FF60C7C01A80E7E8F2D24D6684465A941E\r\nSHA-256: 2267954DA28DECF15F874DCBAC94BBFAE88CB363E03A1046C8203716E13E0E5A', '', '', ''),
(293, 9, 261, 2, 'beta menu patch', '[293]suck.zip', 'Y', '293readme.txt', '28 July 1999', 933134400, 144, 'Spinner 8', 'This patch only translates the in-game menus. Not including the tutorial stuff. Just stuff like Save, Load, that kind of thing.', '2005-12-23 05:00:00', '2016-10-22 17:06:56', 1119192131, 'N', 12, 0, 0, 1085, '', 1, 4, 'BS Sutte Hakkun 2 10-8 (J).smc\r\nCRC32: 84823F35\r\nMD5: 10FD13983256F9FB11EF3388B378D771\r\nSHA-1: F823A308ACC8FD20E97BFE6049D492B058C6BD96\r\nSHA-256: C2A11A0F494E7FC3D3C6F22D5AED236B10835C2BCB06BCCB822238396630AD69', '', '', ''),
(297, 9, 264, 2, 'Release 2', '[297]burning2.zip', 'Y', '297readme.txt', '16 October 1997', 876974400, 146, 'Spinner 8', 'A lot of the menus are done. But, not all of them. The wrestlers&#039; names aren&#039;t changed, presumably because they&#039;re compressed in the ROM, so included with the patch is a save file you can use. When you load the game with the save file, all the wrestler names (save one) are displayed in English.', '2005-12-23 05:00:00', '2020-08-29 23:51:47', 1119192131, 'N', 12, 0, 0, 413, '', 1, 3, 'Gekitou Burning Pro Wrestling (J).smc\r\nCRC32: B2E7FC76\r\nMD5: BD3C30130FF795A7BC826B84A1B23F34\r\nSHA-1: 159BB39CCAA89BB29E124F10984F14F711D73B4F\r\nSHA-256: 6EBBB4AA1C8C2678ACADC608C4B963B3E0EB8CB9D6CF615906668D6C8C1F6044', '', '', ''),
(300, 9, 267, 2, '8x8', '[300]wozz8x8.zip', 'Y', '300readme.txt', '17 October 1999', 940132800, 90, 'Spinner 8', 'All of the 8x8 text (menus etc.) is translated! Well, almost. And that&#039;s about it.', '2005-12-23 05:00:00', '2016-03-09 07:37:09', 1119192131, 'N', 12, 0, 0, 588, '', 1, 3, 'Chou Mahou Tairiku WOZZ (J) [!].smc GOODSNES 3.14\r\n    CRC32: B3258F38\r\n    MD5: E60EAC0054CCED7247F067AEF6F7494F\r\n    SHA-1: 5ABC7F3AB0B705028F9A7D101A68B31E36C4D11C\r\n    SHA-256: E439B275741FEDA95266F40564B21208F5BAA15B952AF57E3D95A744314B27D8', '', '', ''),
(301, 9, 268, 2, 'Beta Release 1', '[301]ctj_b1.zip', 'Y', '301readme.txt', '05 October 2000', 970718400, 147, '(wraith)', 'This patch pretty much alters the 8x8 font to that of the one in Sky Render&#039;s FF6 retranslation, with some other minor work done. The object of this project is to improve on the job that Square did in the official translation.\r\n\r\nAnyway. make sure the patch is applied to a header-less interleaved ROM.', '2005-12-23 05:00:00', '2020-09-02 01:53:10', 1119192131, 'N', 12, 0, 0, 559, '', 1, 6, 'Chrono Trigger (Japan) [interleaved]\r\nCRC32: F2CFCD04\r\nMD5: 2801EE980316AD0E641E159E57E4C343\r\nSHA-1: EF6B99E7A12B32608619BDD5BB561C6B2E841084', '', '', ''),
(302, 9, 269, 1, '1.01', '[302]clocktow.zip', 'Y', '302readme.txt', '10 September 2001', 1000094400, 2, 'Spinner 8', 'This a complete English translation patch of the original Clock Tower on Super Famicom. \r\n\r\nA note by the project leader (September 8, 2001),\r\n&quot;The Clock Tower project started in May of 1999 and sat on its ass for\r\nquite a long time when I realized I couldn&#039;t do anything with it :P\r\nTsama joined the project in May 2001 as a hacker and translator, and\r\nDisnesquick joined in either June or July (probably July) as an ASM\r\nhacker. Clock Tower also stands out being the only project so far that\r\nI&#039;ve not had -one- undocumented patch-related bug surface during beta\r\ntesting :D&quot;', '2005-12-23 05:00:00', '2016-09-26 14:32:06', 1119192131, 'Y', 12, 0, 0, 23031, '', 1, 3, 'Clock Tower (J).smc\r\nCRC32: CBCD0DAD\r\nMD5: 51F8A9E95EC58FA5B9C3EC2DA530D598\r\nSHA-1: FEB998D4E963A76A4DEE6351EDAB894AF431EEBA\r\nSHA-256: 5136488C9E87FCFF6CEC6FCE3660C9E07A0909866A1E40336A4F9A93486B3B98', '', '', ''),
(303, 9, 270, 1, '1.00', '[303]cuonpa.zip', 'Y', '303readme.txt', '06 October 2001', 1002340800, 2, 'Spinner 8', 'This is an English translation of Cu-On-Pa SFC for the SNES.', '2005-12-23 05:00:00', '2016-03-09 07:41:41', 1119192131, 'N', 12, 0, 0, 2585, '', 1, 3, 'Cu-On-Pa SFC (J).smc\r\nCRC32: 42D0C418\r\nMD5: 792676437C5A448FC6393CF06ECB50D0\r\nSHA-1: 58469E1EA82FC7B2ECD5D696A561292FA2C5DB8A\r\nSHA-256: 8866730C087EF3883EA089152AD17B0F19B9D81085701495CD22563481AFDF64', '', '', ''),
(304, 9, 271, 1, '1.01', '[304]cknight.zip', 'Y', '304readme.txt', '17 December 2001', 1008565200, 2, 'Spinner 8', 'Cyber Knight is a nifty little RPG for the SNES by Group SNE and Tonkinhouse. It&#039;s a very different game and is probably not quite what you&#039;d expect from an &quot;RPG.&quot; Combat is more\r\nstrategic than most battle systems as you have freedom of movement, the method of boosting your mechs&#039; strength is not what you&#039;d expect from an RPG either. and there are a _LOT_ of\r\nplanets you can visit. All in all it&#039;s a very neat game!\r\n\r\nEverything except the first two screens (basically just credits) are done.', '2005-12-23 05:00:00', '2016-03-09 07:42:54', 1119192131, 'N', 12, 0, 0, 6095, '304titlescreen.png', 0, 3, 'Cyber Knight (J).smc\r\nCRC32: 64034B07\r\nMD5: DB9465E77AC9B8A496D0039031C9D446\r\nSHA-1: 1F3EC78D4648EA535027CDEFDE63429A193D25FD\r\nSHA-256: 0C6F0FC84ECCBEA3473FDFF41BCFE100084D6CA8ACDBEEABC17BB276BFE039AD', '', '', ''),
(307, 9, 274, 1, '1.0', '[307]darklaw.zip', 'N', '307readme.txt', '28 March 2007', 1175054400, 2, 'RedComet', 'Gideon Zhi picked this up from Haeleth and completed it. There’s a lot of low level hacking that went into this and it shows. So check it out.\r\n\r\nAlso, the game’s font is hi-res, which is why the screenshots up top are blurry.', '2005-12-23 05:00:00', '2016-01-25 20:54:41', 1119192131, 'N', 12, 0, 0, 9084, '', 1, 4, 'Name:	Dark Law - Meaning of Death (Japan).sfc (No-Intro 2016-01-12)\r\nSize:	4194304\r\nCRC32:	125a0c22\r\nMD5:	d58849487d0ab3038f5f9cc38efc8602\r\nSHA1:	a4312636bfac45a21b3e2f4475e5db622e9fc0e3', '', '', ''),
(308, 9, 275, 1, '2.00', '[308]laplace.zip', 'Y', '308readme.txt', '06 September 2018', 1536206400, 2, 'Spinner 8', 'The Laplace&#039;s Demon translation was originally released in 2001. There was a very strong (and ill-conceived) push to get it out on Halloween back then, and the resultant patch was terribly buggy; battle menus didn&#039;t display right, status menus didn&#039;t display right, lots of item names had been chopped down to fit in available space, battle narrative didn&#039;t display in the correct order, and the writing was in desperate need of an edit.\r\n\r\nThe patch was eventually pulled voluntarily, as it really did not meet quality standards. Work continued on it on and off, fixing the combat narrative, expanding menus, and adding multi-line item names. g8z et al helped out with the font display in the menus, and the narrative was eventually passed off to Wes Falls. Lots of issues kept cropping up during testing, several of which turned out to be in the original game. The game itself isn&#039;t very well put together, but the new patch is pretty solid regardless of the source material.', '2005-12-23 05:00:00', '2018-09-07 19:17:10', 1119192131, 'N', 12, 0, 0, 11188, '308titlescreen.png', 0, 4, 'Laplace no Ma (Japan).sfc - NOINTRO\r\nCRC32: 49C4CC15\r\nMD5: 3593DF92FBA7BEDBB68F22F61F081D55\r\nSHA-1: 3386462D9A7670F94BCBACE6C19ADC1FF64C1575\r\nSHA-256: A165AFE76D9333F369C5092BA456A7C8E28B761B1FF692BB64BDAFD21666F617', '', '', ''),
(309, 9, 276, 2, '20010312', '[309]dlpatch.zip', 'Y', '309readme.txt', '12 March 2001', 984373200, 102, 'Spinner 8', 'As far as I know, this is the final release by Moon Knight. He was releasing them daily at one point, which makes figuring out which is the latest version some two to three years later a bit difficult. Anyways, the Light path is completely translated in this patch. You&#039;ll need a version 1.0 ROM for this translation, as version 1.1 hangs on a black screen.', '2005-12-23 05:00:00', '2015-12-28 15:09:33', 1119192131, 'N', 12, 0, 0, 599, '', 1, 3, 'Der Langrisser (J) (V1.0).smc\r\nCRC32: 7AEDD703\r\nMD5: E5BC92BCCD1F5DE77C41A9838B7D1F1B\r\nSHA-1: 0634E9FE3849A7071612B665376EB95C59071F62\r\nSHA-256: 37BDFB8B3866FDF2A082F5219455A6C9156440977979F4977159C66A3CBC2B97', '', '', ''),
(310, 9, 277, 1, '1.0', '[310]deze.zip', 'Y', '310readme.txt', '18 June 2000', 961300800, 2, 'Spinner 8', 'This patch will [i]not[/i] run on the GoodSNES verified ROM of Dezaemon (in fact, the [T-Eng] version crashes at the first screen.. way to go Cowering), and requires a bad checksum ROM that is [i]very[/i] difficult to find (because, naturally, it isn&#039;t in GoodSNES). Version 1.41 of SNES9x finally fixes Dezaemon&#039;s SRAM issues, so hopefully soon we&#039;ll have a new patch that will be playable on the good ROM.\r\n\r\nUPDATE (7/7/2010):\r\n\r\nThe bad checksum rom has been added to GoodSNES 2.04--in fact, there&#039;s 2 versions of the rom that both seem to work fine with this patch:\r\n\r\n[b]Dezaemon - Kaite Tsukutte Asoberu (J) [h1][/b]\r\n\r\n[b]Dezaemon - Kaite Tsukutte Asoberu (J) [h1+C][/b]\r\n\r\nSince [i]both[/i] seem to work fine, I can&#039;t tell which one is the rom that Gideon Zhi used when making his patch, so if you have any problems after patching one of them, then try patching the other one.\r\n\r\n[b]However, make sure the rom has NO HEADER before you patch it.[/b] If you patch a rom [i]with[/i] a header, then the title screen will flash and flicker and the game WILL NOT run.\r\n\r\nIf your rom is 524,800 bytes, then it has a header which you need to remove with either [url=http://www.romhacking.net/?category=&amp;Platform=&amp;game=&amp;author=&amp;os=&amp;level=&amp;perpage=20&amp;page=utilities&amp;utilsearch=Go&amp;title=nsrt&amp;desc=]NSRT[/url] or [url=http://www.romhacking.net/?category=&amp;Platform=&amp;game=&amp;author=&amp;os=&amp;level=&amp;perpage=20&amp;page=utilities&amp;utilsearch=Go&amp;title=snestool&amp;desc=]SNESTool[/url].\r\n\r\nOne last thing, the translated rom listed in GoodSNES 2.04 as [b]Dezaemon - Kaite Tsukutte Asoberu (J) [h1][T+Eng1.0_AGTP][/b] WILL NOT work in any emulator. Seems the patch was mistakenly applied to a rom [i]with[/i] a header (oops). \r\n\r\nSo, if you want to play this game in English, you&#039;ll have to find a correct version of the Japanese rom and patch it yourself.\r\n\r\n\r\nUPDATE (8/12/2018):\r\n\r\nThere is now a [url=https://www.romhacking.net/translations/3749/]fixed patch[/url] that works on the original ROM.', '2005-12-23 05:00:00', '2020-09-11 17:24:04', 1119192131, 'Y', 12, 0, 0, 2735, '310titlescreen.gif', 0, 4, 'Dezaemon - Kaite Tsukutte Asoberu (J) [h1].smc\r\nCRC32: 2850F6C9\r\nMD5: E4152FC8A47E7EF9594B667F778A01D2\r\nSHA-1: AB3E71BD6B6EEC0A37B3379EF50E43599DFCAA0D\r\nSHA-256: 2DEB301D834AF893D50102096B27218AE23435AA9608A1AC9F44D08AE848D262', '', '', ''),
(311, 9, 278, 1, '0.99', '[311]doremi99.zip', 'Y', '311readme.txt', '15 June 2000', 961041600, 57, 'Spinner 8', 'For some reason, the Gaijin website has the version 0.98 patch on their site, and not this one. This was put out a few months later and fixes some text bugs.\r\n\r\nAnyways, there’s not much text in this game, so all that got translated pretty quick. Some signs are still in Japanese though, due to the graphics being compressed.\r\n\r\n[b]Note:[/b] The patch expects an interleaved ROM.', '2005-12-23 05:00:00', '2016-10-29 22:38:13', 1119192131, 'N', 12, 0, 0, 2986, '', 1, 5, 'Do-Re-Mi Fantasy - Milon no DokiDoki Daibouken (J).smc\r\nCRC32: 9F2C2633\r\nMD5: 19B64F594FFD4C312FFEE6AF1102EC7D\r\nSHA-1: E56EBBCD0A2DB7BF58E2209ADB96F589F0100702\r\nSHA-256: B7209EC3A5A0D28724F5867343195AEF7CB85AEB453AA84A6CBE201B61B0D083', '', '', ''),
(313, 9, 280, 2, '0.94b', '[313]doremn4e.zip', 'Y', '313readme.txt', '25 April 1998', 893476800, 129, '(wraith)', 'This patch translates almost all text, which is a very good thing. The bad thing is that the game is soooo boring. And the translation&#039;s not that great anyway. Well hey, play it for yourself and find out. This patch needs to be used on a rom with a header, otherwise it won&#039;t work.', '2005-12-23 05:00:00', '2014-12-22 17:03:44', 1119192131, 'N', 12, 0, 0, 2356, '', 1, 3, 'Country: Japan\r\nInternal checksum 2036\r\nCRC32 4097BC01\r\nMD5 930CB24C28F2851F8C3A99A588B9FE8B\r\n\r\nDoraemon 4 - Nobita to Tsuki no Oukoku (Japan) (No-Intro 2014-12-21)', '', '', ''),
(314, 9, 281, 1, '1.0', '[314]stonbate.zip', 'Y', '314readme.txt', '23 October 2000', 972273600, 2, 'Spinner 8', 'Everything&#039;s complete in this patch except the Options screen. So do check it out.', '2005-12-23 05:00:00', '2016-01-25 21:23:03', 1119192131, 'Y', 12, 0, 0, 2611, '', 1, 4, 'Name:	Dossun! Ganseki Battle (Japan).sfc (No-Intro 2016-01-12)\r\nSize:	1048576\r\nCRC32:	1aa002d6\r\nMD5:	663fbb07dcd22c366cf940bbb9a5db85\r\nSHA1:	544201ff2f0ad09a14142d3d7c02a2e07cfc7c5a', '', '', ''),
(315, 9, 282, 1, '0.98', '[315]dragon_ball_z_super_gokuuden_english_beta-patch.zip', 'Y', '315readme.txt', '31 December 2016', 1483160400, 81, 'Spinner 8', 'Beta version of the patch with a complete new romhack, 10 years after the last patch.\r\n\r\nMain text is now fully translated. More informations in the readme.', '2005-12-23 05:00:00', '2019-05-20 18:21:54', 1119192131, 'N', 12, 0, 0, 15863, '315titlescreen.png', 0, 4, 'Dragon Ball Z - Super Gokuu Den - Totsugeki Hen (Japan).sfc\r\nSHA1:  926b861734cdeef9e70cd436be62c73481e7392f\r\nSHA-256:  cca171c69de8fd0ac2bddaa492018a58facca64ebc4e760bcdc89c17f5b4ab4d\r\nCRC32:  ee3015bf\r\nCRC32b:  d531289b\r\nMD5:  8bd89634d1b2205b1e7ef016485c0076', '', '', ''),
(316, 9, 283, 2, '1.0', '[316]dbz2.zip', 'Y', '316readme.txt', '06 May 2001', 989121600, 20, '(wraith)', 'Well, I recommend you not try this patch in its current state. English is not Ginyu&#039;s first language, and unfortunately, it shows. Don&#039;t get me wrong, it&#039;s definitely better than Japanese. However, it&#039;s not that great. The dialog lacks cohesiveness (much like my 2am news posts =P), due to the poor English, and the many, many abbreviations. Being someone who doesn&#039;t watch Dragon Ball Z, I had a hard time following what was going on.\r\n\r\n[i]Note from Spinner 8:[/i] (wraith) wasn&#039;t kidding, the translation in this is fucking awful. It&#039;s pretty much complete, with only a few things untranslated, but the stuff that IS done is nearly incomprehensible. Honestly, don&#039;t play this if you actually want to enjoy the game.', '2005-12-23 05:00:00', '2013-12-15 23:32:27', 1119192131, 'N', 12, 0, 0, 8277, '', 1, 3, 'ROM file (headered, 2.097.664 Bytes):\r\nDragon Ball Z - Super Gokuuden Kakusei Hen (J).smc (Name fixed - GoodSNES 2.04 - ADD A HEADER!)\r\n\r\nBEWARE:\r\nIn GoodSNES &quot;Dragon Ball Z - Super Gokuuden Kakusei Hen (J).smc&quot; and &quot;Dragon Ball Z - Super Gokuuden Totsugeki Hen (J).smc&quot; are interchanged! So you need to correct the name of the &quot;Totsugeki Hen&quot; ROM.\r\n\r\nBEFORE (headered):\r\nCRC-32: c9eb84b5\r\nMD4: 189a8a103a09cd0a14fd9ea88aba8570\r\nMD5: 44835bb942c240374afc2318f47cae0f\r\nSHA-1: a0a9990a70c8e9b032d32291b084f66c4fb4d029\r\n\r\nAFTER:\r\nCRC-32: 9f246b6c\r\nMD4: 69f8174edd1f4b1cc15c4992578a22e8\r\nMD5: c9afad13e9abd7078ce45d51e314bbe3\r\nSHA-1: 780692ddd38607b425a829e987cda4e3d3a2c240', '', '', ''),
(319, 9, 284, 1, '1.2', '[319]hd.zip', 'N', '319readme.txt', '24 June 2000', 961819200, 39, '(wraith)', 'The patch claims to be 100% fully done, but there are still some Japanese artifacts such as names and ki. In any case, the script is apparently done, so it&#039;s definitely fully playable.', '2005-12-23 05:00:00', '2018-01-14 06:54:55', 1119192131, 'N', 12, 0, 0, 2672, '', 1, 4, 'Dragon Ball Z - Hyper Dimension (Japan).sfc - NOINTRO\r\nCRC32: F4AB1557\r\nMD5: ED18B3C3B148BCAFDBE228E27E89BD2D\r\nSHA-1: F52AD7EAE80EBD5D102ADC554A7B1FBB76FFF61B\r\nSHA-256: 32226FB8B126261DFEC279AEA51B2FE01E0C7BFBF26699DDCCEB750A0D3A9FC0', '', '', ''),
(320, 9, 284, 2, '0.17', '[320]dbzhdv17.zip', 'N', '', '09 June 2000', 960523200, 87, '(wraith)', 'A wee bit of this game is done. it translates most of the dialogue between Piccolo, Goku and Freeza, although the formatting and spelling are horrendous. Menus are done, too.', '2005-12-23 05:00:00', '2016-03-09 17:37:06', 1119192131, 'N', 12, 0, 1, 335, '', 1, 4, 'Dragon Ball Z - Hyper Dimension (Japan).sfc - NOINTRO\r\nCRC32: F4AB1557\r\nMD5: ED18B3C3B148BCAFDBE228E27E89BD2D\r\nSHA-1: F52AD7EAE80EBD5D102ADC554A7B1FBB76FFF61B\r\nSHA-256: 32226FB8B126261DFEC279AEA51B2FE01E0C7BFBF26699DDCCEB750A0D3A9FC0', '', '', ''),
(324, 9, 286, 2, '0.99 Final', '[324]dbzrpg099f.zip', 'Y', '324readme.txt', '14 May 2001', 989812800, 133, '(wraith)', 'This is the newest patch by Vincent, who used to be the head of DBZ Translations. Then he quit [b]the scene[/b], publicly released his work, and had it practically [i]raped[/i] by several different parties. But that&#039;s moot because Vincent is back now, and has finished his work. And it seems much better than DBZ [i][b]Game[/b][/i] Translations&#039; work. But that&#039;s probably because this patch actually is as complete as it claims to be, displays [i]slightly[/i] better grammar, has expanded names, and is a little more faithful to the literal translation. It&#039;s your choice. But if it were mine, I&#039;d go with this patch until Sir Yoink finishes his.\r\n\r\nIt should also be noted that this patch will only work on version 1.1 of the ROM with a header.', '2005-12-23 05:00:00', '2016-03-09 17:44:37', 1119192131, 'N', 12, 0, 0, 34747, '324titlescreen.png', 0, 3, 'Dragon Ball Z - Super Saiya Densetsu (J) (V1.1).smc\r\nCRC32: ADE7B968\r\nMD5: 0FA7887F1BCDE2DD207E20D782092607\r\nSHA-1: 6B5725765DDDE078350EC61221DDB9BB252066A7\r\nSHA-256: 962AA7A09765A97164AF67098877A8FE5B7F1EA9DB738561EB466B7600FD241C', '', '', ''),
(325, 9, 286, 2, 'Bugfix 1.2', '[325]dbz.zip', 'N', '', '02 June 2000', 959918400, 38, '(wraith)', 'This is a translation of the french ROM, and it&#039;s just a continuation of Vincent&#039;s work. Anyway, the patch is supposedly 98% done, but then again, the last two patches were supposedly 100%. But apparently, they weren&#039;t. Either way, they&#039;re not claiming that this one is done, so perhaps they&#039;re not fibbing this time. Either way, you can always download the patch and try for yourself.\r\n\r\nIt should also be noted that this patch will only work on version 1.1 of the ROM with a header.', '2005-12-23 05:00:00', '2018-01-14 07:32:06', 1119192131, 'N', 12, 0, 1, 983, '325titlescreen.png', 0, 3, 'Dragon Ball Z - Super Saiya Densetsu (J) (V1.1).smc - GOODSNES 2.04\r\n    CRC32: ADE7B968\r\n    MD5: 0FA7887F1BCDE2DD207E20D782092607\r\n    SHA-1: 6B5725765DDDE078350EC61221DDB9BB252066A7\r\n    SHA-256: 962AA7A09765A97164AF67098877A8FE5B7F1EA9DB738561EB466B7600FD241C', '', '', ''),
(326, 9, 286, 1, '1.02', '[326]dbz102.zip', 'Y', '326readme.txt', '17 February 2016', 1455685200, 80, 'Spinner 8', 'After a long period of inactivity, this translation is finally finished!  Everything in the game is complete, including the intro and endings.  Release 1.02 fixes bugs reported in the 2011 complete release.  Have fun!\r\n\r\nIt should also be noted that this patch will only work on version 1.1 of the ROM with a header.', '2005-12-23 05:00:00', '2022-08-22 15:15:34', 1119192131, 'N', 12, 0, 0, 88730, '326titlescreen.png', 0, 3, 'Database match: Dragon Ball Z - Super Saiya Densetsu (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: E5DDE1BEB6E45AFD0F2A43EC78640ADAFD3FA244\r\nFile CRC32: 743B19E8\r\nROM SHA-1: 6B5725765DDDE078350EC61221DDB9BB252066A7\r\nROM CRC32: ADE7B968', '', '', ''),
(330, 9, 288, 2, '0.98', '[330]dbzsb1e.zip', 'Y', '330readme.txt', '26 June 2000', 961992000, 2, 'Spinner 8', 'This is an English translation of Dragon Ball Z: Super Butouden for the SNES.\r\n\r\nEverything is translated except the opening and ending.', '2005-12-23 05:00:00', '2016-03-09 17:49:37', 1119192131, 'N', 12, 0, 0, 8019, '', 1, 3, 'Dragon Ball Z - Super Butouden (J) [!].smc\r\nCRC32: 8C7780BD\r\nMD5: A2543E309E1CFA7EDFDC13BB30F3D60C\r\nSHA-1: 89BF91648A9FF8E2C07617B0801EDF2A97F2779E\r\nSHA-256: 7C834B2C259A6D3E127D0817B3CC1610C4772E670E4D936D900F27CBDC591071', '', '', ''),
(332, 9, 289, 2, '1.0', '[332]but2patch.zip', 'N', '', '04 March 2001', 983682000, 20, 'Spinner 8', 'A lot of this is done, well actually just the story and stuff like that. Opening menus and battles menus aren&#039;t done, nor is the title screen, and on and on. What IS done is so incoherent that you may as well have just stuck with the French text and busted out your dictionary. In short, SNK would be proud.\r\n\r\nThis patch is to be used with the French version of this game, not the Japanese one.', '2005-12-23 05:00:00', '2016-10-22 03:52:49', 1119192131, 'N', 12, 0, 1, 11227, '332titlescreen.png', 0, 4, 'Dragon Ball Z - La Legende Saien (F).smc\r\nCRC32: 77BDB17C\r\nMD5: 1FDB7281CBDB6F88BB3DCB71FB38FA57\r\nSHA-1: 38506AE49DCBDB890E6C9CA8F78EA9D771B430E3\r\nSHA-256: A7DCC24AE73EF34193AF795B669FF796F6FECF297CD729D73CBA57084C159CFA', '', '', ''),
(333, 9, 290, 2, '1.0', '[333]dbzsb3e.zip', 'Y', '333readme.txt', '26 June 2000', 961992000, 2, 'Spinner 8', 'Everything&#039;s translated except the menus. This patch is for the French ROM only.', '2005-12-23 05:00:00', '2016-01-06 07:17:44', 1119931407, 'N', 12, 0, 0, 3066, '333titlescreen.png', 0, 4, 'Dragon Ball Z - Ultime Menace (F).smc\r\nCRC32: A1A7A61A\r\nMD5: C60B9ED3EBC60D9E1F47B6D17FA05899\r\nSHA-1: 27B7DBF7D36270094B3BBB7DDD3C07230985D998\r\nSHA-256: 8EC816BAF9777F71DD3CD167D834C6A0102E1C441B7FA96EFBDE6F01686EAE16', '', '', ''),
(334, 9, 290, 2, '1.1', '[334]dbz3jnf1.zip', 'Y', '334readme.txt', '20 May 2000', 958795200, 38, 'Spinner 8', 'Everything&#039;s done except the menus. Whether you choose this patch or AGTP&#039;s is simply a matter of eeny-meeny-miney-moe, as they&#039;re pretty much the same in every respect. There&#039;s patches in this ZIP file for both the Japanese and French versions of the game.', '2005-12-23 05:00:00', '2016-03-09 17:52:20', 1119931450, 'Y', 12, 0, 0, 2438, '334titlescreen.png', 0, 3, 'Dragon Ball Z - Super Butouden 3 (Japan).sfc\r\nCRC32: CBFDE2D0\r\nMD5: BE0E2609E0D14F49E9820F81224EFA63\r\nSHA-1: D4BBF593338BE7E495A306B3980EF1EF45A251F4\r\nSHA-256: F0D4C354856A3BB9FFD14EDE6896B3C78F8FC9B79E1FE1846358E34F92E1809A', '', '', ''),
(336, 9, 291, 2, '0.37', '[336]dq12e.zip', 'Y', '336readme.txt', '26 December 1997', 883112400, 119, 'Spinner 8', 'If you play this patch (and honestly, since RPGONE&#039;s translation... [i]why?[/i]), be aware that there ARE bugs in this release. For starters, you will not be able to rescue the princess from the dragon in DQ1. Just be aware of this. Honestly, you&#039;re not going to download this anyways.\r\n\r\nAs far as what&#039;s translated, it&#039;s really just scattered stuff; some in this town, some stuff in that town. Not worth a bother anymore.', '2005-12-23 05:00:00', '2016-03-09 17:55:58', 1119192131, 'N', 12, 0, 0, 489, '336titlescreen.png', 0, 3, 'Dragon Quest I &amp; II (J).smc\r\nCRC32: 98BB6853\r\nMD5: 1DEF71B5557CC6BB7402281D888CAE80\r\nSHA-1: 1C0C6D78BF2BC29160ADF48B17EBF5A5BC46230E\r\nSHA-256: B698DD6E1DB1A3FB2026DBC78C2CFBFD834F7C64FCCB76139D5075C8B5233F28', '', '', ''),
(337, 9, 291, 1, '2.0', '[337]dqv20.zip', 'N', '337readme.txt', '23 June 2003', 1056340800, 122, 'Spinner 8', 'Included in the archive is a DW patch and a DQ patch. The DW patch changes the names to adhere to the old Dragon Warrior NES games, while the names in the DQ patch are closer to the original Japanese (NOT the more recent Dragon Quest English releases, as this patch pre-dates those).\r\n\r\nThere&#039;s (reportedly) some untranslated text in Dragon Warrior 1. If you rescue the princess and don&#039;t bring her to the king, when you defeat the last boss and go back to the king, there will be different ending dialogue that was left untranslated.\r\n\r\nAn addendum patch ([url=http://www.romhacking.net/translations/2165/]link[/url]) can be applied over the English translation to fix the broken title screen in the DQ1 part of the game.', '2005-12-23 05:00:00', '2021-06-12 19:00:21', 1119192131, 'N', 12, 0, 0, 22602, '337titlescreen.png', 0, 3, 'Patch requires a headered rom.\r\nCRC-32: aa4d4e0a\r\nMD5: c0e2c5d0a3843ba6fd0575d5f0a34806\r\nSHA-1: 122b599e80a5d1d7999d1936d2cf9f5bf5f257a9', '', '', ''),
(338, 9, 292, 2, '0.14', '[338]dragon3e.zip', 'Y', '338readme.txt', '28 February 1998', 888642000, 41, 'Spinner 8', 'This patch is from an ages-ago collaboration between Antiriad (j3d!) and Drayman Darklight, neither of whom are a part of DeJap anymore. The game&#039;s mostly complete up until you fight Kandar in Shanpane Tower (the script being almost entirely lifted from the NES version). Naturally, SNES-specific events (like the character creation scene at the beginning) are not done at all.', '2005-12-23 05:00:00', '2016-03-09 17:57:41', 1119192131, 'N', 12, 0, 0, 799, '', 1, 3, 'Country: Japan\r\n    Internal checksum 7473\r\n    CRC32 13836BD2\r\n    MD5 7C7C7DB73B0608A184CC5E1D73D7695B\r\n    Dragon Quest III - Soshite Densetsu e... (Japan) (No-Intro 2014-12-21)', '', '', ''),
(339, 9, 292, 2, '0.12', '[339]dq3eng.zip', 'Y', '339readme.txt', '22 April 2001', 987912000, 122, 'Spinner 8', 'A lot of the 8x8 stuff is done, albeit mostly with those icky squished tiles. Some of the letters in the 16x16 dialogue font is done, but it doesn&#039;t matter much since it hasn&#039;t been messed with apart from that.\r\n\r\nAfter releasing the patch we currently have here at The Whirlpool, it had been reported that Dark Force would be aiding ChrisRPG with this... but that seems to not be the case as Byuu is now listed on the project page.', '2005-12-23 05:00:00', '2016-03-09 17:59:04', 1123958430, 'N', 12, 0, 0, 825, '', 1, 3, 'Country: Japan\r\n    Internal checksum 7473\r\n    CRC32 13836BD2\r\n    MD5 7C7C7DB73B0608A184CC5E1D73D7695B\r\n    Dragon Quest III - Soshite Densetsu e... (Japan) (No-Intro 2014-12-21)', '', '', ''),
(340, 9, 293, 2, '0.085', '[340]dq5.zip', 'Y', '340readme.txt', '27 November 1998', 912142800, 174, 'Spinner 8', 'Some menus are done, a few monsters, and an item. Not worth a download, kids.', '2005-12-23 05:00:00', '2016-03-10 06:58:27', 1119192131, 'N', 12, 0, 0, 390, '', 1, 3, 'Dragon Quest V - Tenkuu no Hanayome (J).SMC\r\nCRC32: BC955F3B\r\nMD5: D8E95E744E66E7EC30D9591F71DAFD0A\r\nSHA-1: 1C47ED62C561D7965FE5DC2A03F4C37FEB4A46B5\r\nSHA-256: 9F9E7B578137A515589D832885DC7D8211FEEC6888E83550886FF09ADA8F448B', '', '', ''),
(341, 9, 293, 1, '2.01 Final', '[341]dejap-pt_dq5e_v201.zip', 'Y', '341readme.txt', '23 February 2002', 1014440400, 41, '(wraith)', 'This is well done and very polished translation. It took three years to complete, and although much of that three years was chalked up while waiting for a small bug to be ironed out, the folks involved didn&#039;t sit idly by. The script was poured over and edited a great deal, resulting in a very loose translation with a lot of character. While it&#039;s not entirely a literal translation, the edits didn&#039;t go the extremes that Working Designs sometimes goes to. Some people will like the looseness, some will not. The choice is yours.\r\n\r\nA minor fix patch should be out soon, that fixes names and such.', '2005-12-23 05:00:00', '2023-02-28 12:04:59', 1119192131, 'Y', 12, 0, 0, 27560, '', 1, 3, 'Dragon Quest V - Tenkuu no Hanayome (J).SMC\r\nCRC32: BC955F3B\r\nMD5: D8E95E744E66E7EC30D9591F71DAFD0A\r\nSHA-1: 1C47ED62C561D7965FE5DC2A03F4C37FEB4A46B5\r\nSHA-256: 9F9E7B578137A515589D832885DC7D8211FEEC6888E83550886FF09ADA8F448B', '', '', ''),
(342, 9, 293, 1, '0.91', '[342]dq5byuu.zip', 'Y', '342readme.txt', '20 November 2001', 1006232400, 16, '(wraith)', 'This translation has turned out to be quite well done, I must say. I remember playing the original version that was released on Halloween of 2001, and there was room for improvement (actually, there was room for improvement on both patches at that point, but that&#039;s besides the point). Regardless, improve it did. Two bugfixes were released, both of which fixed some grammatical and formatting problems, and now this translation looks quite professional. Stylistically, this translation strives to be more literal, and as such there&#039;s aren&#039;t many liberties taken with fleshing things out. Whether you like this or not is simply a matter of taste.', '2005-12-23 05:00:00', '2015-12-29 14:36:05', 1119192131, 'N', 12, 0, 0, 5722, '', 1, 3, 'ROM file (headered, 1.573.376 Bytes):\r\nDragon Quest V - Tenkuu no Hanayome (J).smc (GoodSNES 2.04 - ADD A HEADER!)\r\n\r\nBEFORE (headered):\r\nCRC-32: 62714fc8\r\nMD4: 6edfbc1c7dd322e2db54b8ce7678eccb\r\nMD5: 6a96847aa493914fbba7063e163267b3\r\nSHA-1: d3c3243bdd9775b19bb8a68512b119b274b99436\r\n\r\nAFTER:\r\nCRC-32: 0e3888bc\r\nMD4: 19d6a575f440276e81e9646ab9575181\r\nMD5: 4ee0452ebe8ba580982d45a674f0c4e8\r\nSHA-1: 229240d1e01833cdd3b049b4068ddcbae13268f4\r\n\r\nThe ROM will be expanded to 2.097.664 Bytes.', '', '', ''),
(343, 9, 294, 2, '0.40 (version A)', '[343]dq6e_uf.zip', 'Y', '343readme.txt', '10 September 2000', 968558400, 41, 'Spinner 8', 'The DeJap situation with Dragon Quest VI is a bit of a mess - At one point they had four separate released patches, each with different stuff done. This patch here, called Version A on their site, is the furthest along, probably. This has hacking work by Antiriad and Dark Force, with translation by Unafarmer and Hojo. Estimates from the website, which could be wrong, have translation completion at about 40%.\r\n\r\nAfter dropping this DQVI project, they started over on a new one, this one with hacking by Antiriad, Dark Force, and NoPrgress, with translation by Avicalendriya. That was Version B, but it (probably) didn&#039;t have as much done. It&#039;s all moot, though, because eventually NoPrgress went ahead with his own translation, which ended up being about 90% finished ([url=http://www.romhacking.net/translations/344/]link[/url]).', '2005-12-23 05:00:00', '2017-01-29 08:37:01', 1119192131, 'N', 12, 0, 0, 1701, '', 1, 3, 'Dragon Quest VI - Maboroshi no Daichi (J).smc\r\nCRC32: 33304519\r\nMD5: AC9955FA4C1AA8EBCC1D09511808C58B\r\nSHA-1: 3E699DC7E064D6AC84B1981AA150FDF1672B5456\r\nSHA-256: 90BA1868F0E75734A19F873401FAB515CB945C62CD0AD173F89CF352AB86F29E', '', '', ''),
(344, 9, 294, 1, '0.90 (2)', '[344]npr_dq6e4.zip', 'Y', '344readme.txt', '31 October 2001', 1004504400, 103, 'Spinner 8', 'You may have seen NoPrgress mentioned on DeJap and stuff, but don&#039;t be fooled! This patch right here is entirely his own work. And it looks sweeeeeet! You can play the game from beginning to end; the untranslated 10% is just random strings here and there that have no real bearing on the game. There are some fatal bugs in the game (most notably, backing out of the Info-All option sometimes crashes the game), so if you plan to use this translation (and you should, since it&#039;s currently the furthest along), be sure to keep a batch of savestates at the ready.\r\n\r\nNoPrgress has stopped working on this translation, and DeJap is taking over the project.', '2005-12-23 05:00:00', '2016-03-10 07:02:09', 1119192131, 'N', 12, 0, 0, 31178, '', 1, 3, 'Dragon Quest VI - Maboroshi no Daichi (J).smc\r\nCRC32: 33304519\r\nMD5: AC9955FA4C1AA8EBCC1D09511808C58B\r\nSHA-1: 3E699DC7E064D6AC84B1981AA150FDF1672B5456\r\nSHA-256: 90BA1868F0E75734A19F873401FAB515CB945C62CD0AD173F89CF352AB86F29E', '', '', ''),
(345, 9, 295, 1, '1.7', '[345]do2v17.zip', 'Y', '345readme.txt', '26 February 2016', 1456462800, 155, 'Gideon Zhi', 'This is a complete English translation for Dual Orb 2. Both IPS and xdelta format patches are included.\r\n\r\nYears after the original release, Nightcrawler continues to improve the Dual Orb 2 translation. The newest version (1.7) includes a host of fixes and improvements over the original release. All reported issues to date (Feb. 2016) have also been addressed.\r\n\r\nThis translation has been tested on real hardware.', '2005-12-23 05:00:00', '2016-02-26 23:06:21', 1119192131, 'N', 12, 0, 0, 10327, '', 1, 4, 'Dual Orb II (Japan).sfc (No-Intro 2011-12-24)\r\nDual Orb II (NTSC)(Jap)(1.0).sfc (Zapatabase 2011-01-30)\r\n\r\nCRC32: E8798F65\r\nMD5: EB42510C01054711BCF04346ABA7ED2F\r\nSHA-1: 02B85364E3BD988B8CB9E2148309BBFBF46A9338\r\nSHA-256: C509E957873D6CFF232BC360AE1795EA74E86BF4FA09C686F6CFC83BD8BAC3D7', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(346, 9, 296, 1, '1.02', '[346]ebreaker-120926.zip', 'N', '346readme.txt', '26 September 2012', 1348632000, 42, '(wraith)', '[url]http://eb.yuudachi.net/[/url]\r\n\r\nEnergy Breaker is an isometric strategy RPG developed by Neverland Co. and released by Taito Corporation in 1996. You play as Myra, an amnesiac young woman with a thirst for adventure.\r\n\r\n[b]Patch history[/b]\r\n\r\n[u]1.02 - 26 September 2012[/u]\r\n[list]\r\n[li]Corrects a crashing bug introduced by the dialogue compression.[/li]\r\n[/list]\r\n\r\n[u]1.01 - 25 September 2012[/u]\r\n[list]\r\n[li]Corrects the game-destroying bug properly.[/li]\r\n[li]Smaller patch size due to enhanced dialogue compression.[/li]\r\n[li]Easter egg corrected.[/li]\r\n[li]Typos fixed.[/li]\r\n[li]Lenardo less of an arse.[/li]\r\n[/list]\r\n\r\n[u]1.00.1 BANDAID - 24 September 2012[/u]\r\n\r\n[list]\r\n[li]Stops a potential game-destroying bug but doesn&#039;t correct the underlying cause. A proper fix will be forthcoming but use this in the meantime.[/li]\r\n[/list]\r\n\r\n[u]1.00 - 23 September 2012[/u]\r\n\r\n[list]\r\n[li]First release[/li]\r\n[li]Full English translation[/li]\r\n[/list]', '2005-12-23 05:00:00', '2014-12-22 21:33:22', 1119192131, 'N', 12, 0, 0, 19330, '', 1, 4, 'The patch was most likely developed with the common circulating ROM with CRC F70F2A95.\r\nJust prior to the patch release, KingMike dumped his own cartridge and got a ROM with CRC 74D89D96. He determined the pre-existing &quot;good&quot; Japanese ROM was a 4 byte hack to disable a copier check on the title screen.', '', '', ''),
(348, 9, 298, 2, '0.08', '[348]fedaips.zip', 'N', '', '21 November 1999', 943160400, 168, 'Spinner 8', 'Not much at all is done here, but just about everything you would need in a battle is translated. Still, not worth looking at anymore.', '2005-12-23 05:00:00', '2016-03-10 07:04:07', 1119192131, 'N', 12, 0, 1, 340, '348titlescreen.png', 0, 3, 'Feda - The Emblem of Justice (J).smc\r\nCRC32: EDA70F8A\r\nMD5: 1BFBB1C174B6E7362AF678DD584BA324\r\nSHA-1: 33ABD6C2EB5DBC55028A3C830CB51C5D4B1B9918\r\nSHA-256: E7D9F0FE2977F8386DD391F0626C0D8FFA126ED7AFA1CE9B8A03F7447F321BE5', '', '', ''),
(349, 9, 298, 1, '1.02', '[349]Feda V1.02.zip', 'N', '349readme.txt', '19 June 2009', 1245384000, 90, 'Pennywise', 'The background of the English version of Feda is really the story of one man’s efforts that span a number of years, perhaps a decade or more. Along with many people in the 1980s and 90s, Bongo` (his translation community name) became enamored with video games, specifically role playing games (RPGs), and soon discovered that a treasure trove of outstanding Japanese RPGs would never be ported to the western world. Unlike most RPG players, however, Bongo` possessed a unique skill in computer code savvy and program writing, and putting himself in even rarer company, he dedicated those skills to endeavors such as creating an English patch for Feda, his long term signature project.\r\n\r\nBe sure to read the Readme!\r\n\r\nThis project was originally released by Magic-Destiny/Stealth Translations which have merged to form Dynamic Designs. It is now offered and maintained by Dynamic Designs.', '2005-12-23 05:00:00', '2014-03-01 22:26:33', 1119192131, 'N', 12, 0, 0, 13996, '349titlescreen.png', 0, 3, 'Feda - The Emblem of Justice (J).smc - GOODSNES 2.04\r\nCRC32: EDA70F8A\r\nMD5: 1BFBB1C174B6E7362AF678DD584BA324\r\nSHA-1: 33ABD6C2EB5DBC55028A3C830CB51C5D4B1B9918\r\nSHA-256: E7D9F0FE2977F8386DD391F0626C0D8FFA126ED7AFA1CE9B8A03F7447F321BE5', '', '', ''),
(352, 9, 2995, 1, '3.21', '[352]ff4ev321.zip', 'Y', '352readme.txt', '03 July 2001', 994132800, 70, 'Spinner 8', 'This is an English translation the original Japanese version of Final Fantasy IV for the SNES.\r\n\r\nThis translation is [i]very[/i] impressive, especially with the 3.21 update that fixes lots of bugs and makes the translation near-[i]perfect[/i]. Of course it&#039;s received tremendous criticism due to Trainspotter&#039;s script revisions; apparently some people demand an untouched [i]Japanese[/i] game to play in English.', '2005-12-23 05:00:00', '2018-01-17 00:54:34', 1119192131, 'N', 12, 0, 0, 17453, '352titlescreen.png', 0, 3, 'No-Intro Name: Final Fantasy IV (Japan) (Rev 1)\r\n(No-Intro version 20130701-030720)\r\nFile MD5 2EA432C7E25DBA5375F22CC6547B2C42\r\nFile SHA-1 3C896B9D8CCFB3433810139EE18467AA435AC2E2\r\nFile CRC32 48449269\r\n-\r\n(Headered)\r\nROM MD5 A2959AD8C1FF5F2719264AB4C7E40464\r\nROM SHA-1 EAC14578B3465FFCE874119005F9B244E8565A79\r\nROM CRC32 CAA15E97', '', '', ''),
(353, 9, 301, 1, '1.10', '[353]ff5-v110.zip', 'Y', '353readme.txt', '17 October 1998', 908596800, 119, 'Spinner 8', 'RPGe&#039;s FFV translation is probably the most famous fan translation ever. It was the first RPG to ever be completely translated, and a lot of ROM hackers and translators today cite this project as the reason they got into the hobby. Given the project&#039;s troubled history, it&#039;s really nice to see such an overwhelmingly positive result.\r\n\r\nIn contrast to J2e&#039;s FFIV translation, which some say took too many script liberties, FFV&#039;s script is occasionally criticized for its blandness. There&#039;s just no pleasing people, is there? At least Faris doesn&#039;t say &quot;Arr!&quot; constantly.', '2005-12-23 05:00:00', '2016-03-10 07:06:04', 1119192131, 'N', 12, 0, 0, 35526, '', 1, 3, 'Final Fantasy V (J).smc\r\nCRC32: C1BC267D\r\nMD5: D69B2115E17D1CF2CB3590D3F75FEBB9\r\nSHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nSHA-256: C6858D5C02894A6CC71F4DD452C7F288B319D1952CA56FDB185B4BF5E26244A2', '', '', ''),
(355, 9, 302, 2, '0.001 alpha', '[355]ff6e.rar', 'N', '', '30 November 1998', 912402000, 166, 'Spinner 8', 'This patch, like the version number states, is very preliminary. Most of the field menus are translated and a few items. No battle menus or spells, as far as I know, have been touched. Still, it may be enough for any player who&#039;s familiar with its English counterpart to play through the game and pick out any differences. But I doubt it.', '2005-12-23 05:00:00', '2016-05-14 22:12:57', 1119192131, 'N', 12, 0, 1, 336, '', 1, 3, 'Final Fantasy VI (Japan).sfc - NOINTRO\r\nCRC32: 45EF5AC8\r\nMD5: 97BF78E916B80F47CF35EDF502BE34DC\r\nSHA-1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6\r\nSHA-256: 7187333502021ADDC80CE27D5B0B4316DCAC9318871E1C3ED5ED474B10177B65', '', '', ''),
(356, 9, 303, 2, '0.2', '[356]fe3b02.zip', 'Y', '356readme.txt', '09 December 1999', 944715600, 56, 'Spinner 8', 'This patch translates all the dialogue up to Chapter 5. Of course, that means that none of the menus have been so much as touched, which makes playing this game incredibly difficult. I have enough trouble with strategy RPGs as it is! Be sure and use a ROM with no header before patching it. Magic Destiny will be continuing with the work that Taichou and company have done here.', '2005-12-23 05:00:00', '2016-03-11 07:12:07', 1119192131, 'N', 12, 0, 0, 703, '356titlescreen.png', 0, 4, 'Fire Emblem - Monshou no Nazo (J) (V1.0).smc - GOODSNES\r\nCRC32: 25D214F4\r\nMD5: 2D674A5B82F7691CDB27702031D0F960\r\nSHA-1: 3EE8CBE6638DA64F1D91DF9B81B1478498A5999F\r\nSHA-256: 23E45B26DC5A73D88173C5CB7FA7FAE682EAB6E55D657A71B3B366DC95D603CA', '', '', ''),
(359, 9, 304, 2, '0.50.9-jay', '[359]fe4v0509.zip', 'N', '359readme.txt', '03 October 2002', 1033617600, 72, 'Spinner 8', 'This is Jay&#039;s unofficial FE4 patch, built originally off of his work on J2e&#039;s translation but now all of the work is completely the work of Jay and Boo (the translator). Sadly, neither Jay nor Boo have much time to work on such a huge project anymore, but if you&#039;d like to continue their work, be their guest!\r\n\r\nThe patch&#039;s description on the website reads &quot;Not to be enjoyed&quot;, and they&#039;re completely right. Most stuff has been fully translated and a lot of it looks really nice (the dialogue in Chapters 0 and 1 have been properly revised), but most of it needs a lot of work before this game can be considered anywhere near playable. At least it doesn&#039;t crash as much anymore.\r\n\r\nAll code and translations are now released under the GPL. The current version seems to be 0.50.9.1, but I can&#039;t find a patch for it. But here&#039;s the source ([url=http://twilkitri.fewiki.net/FE4/trans/fe4-0.50.9.1-jay.tar.bz2]link[/url]) if you want to check that out. It compiles under Linux.', '2005-12-23 05:00:00', '2017-01-29 19:08:16', 1119192131, 'N', 12, 0, 0, 1524, '', 1, 3, 'Header\r\nFile:               Fire Emblem - Seisen no Keifu (Japan).sfc\r\nLength:             4194816 Bytes (32 Mbit)\r\nCRC32:              764AFFBF\r\nMD5:                CBC49A64 D19A3622 4BC05FE8 A8AF5A0C\r\nSHA1:               BB3E8699 F44F2974 EB259174 FF1C04F6 793D8155\r\n-\r\nNo-Header\r\nFile:               Fire Emblem - Seisen no Keifu (Japan).sfc\r\nLength:             4194304 Bytes (32 Mbit)\r\nCRC32:              DC0D8CF9\r\nMD5:                D044F97B E5FC00BD 5E02C935 F7E88058\r\nSHA1:               90F0BDEA F0151899 F9628125 8FCB3089 9FBD0D44', '', '', ''),
(362, 9, 306, 1, '1.0b', '[362]fmsne-1.zip', 'Y', '362readme.txt', '24 September 2001', 1001304000, 277, '(wraith)', 'This translation took a long time and is the fruit of many, many people&#039;s labors. Kudos to F.H. and crew for a job well done.\r\n\r\nAlthough this patch expands the ROM to 32mb/4MB in the internal header, it doesn&#039;t actually expand the ROM file to match. This result is a poorly expanded ROM that may have trouble in some emulators. If your emulator has trouble running this, simply pad the ROM file out to 32mb/4MB.', '2005-12-23 05:00:00', '2017-01-29 19:09:27', 1119192131, 'N', 12, 0, 0, 15698, '', 1, 3, 'Country: Japan\r\nInternal checksum 9B9B\r\nCRC32 FE27E061\r\nMD5 8098A3D165FFF3E4D786E2902D21FD2C\r\nSHA-1 415A01C011A8294630315A2AF29F8DA5A4645EF4\r\nSHA-256 8AEC7B5F528D321D548C0EFFD877C7821D5231D566AD069E7D2246AC85490B62\r\n\r\nFront Mission (Japan) (No-Intro 2014-12-21)', '', '', ''),
(363, 9, 307, 1, '1.0', '[363]ackman1e.zip', 'Y', '363readme.txt', '20 December 1999', 945666000, 10, 'XxDayofFatexX', 'The translation comes out really good. It’s interesting to see the humor being translated into English and still be effective.\r\n\r\nThe hacking of the script went really well. Some of the sentences that the characters say could’ve been touched up a little bit better, but it doesn’t stop the game flow.\r\n\r\nThe text used in the game though is what really hurts sometimes. It’s really big font. But, it could’ve been used to make some of the puns in the game hold up the comical laughter.', '2005-12-23 05:00:00', '2016-03-10 07:11:25', 1119192131, 'N', 12, 0, 0, 5399, '', 1, 4, 'Go Go Ackman (J).smc\r\nCRC32: 26FB2D11\r\nMD5: 698EC39014F45D1ECEA6ECC7D5223664\r\nSHA-1: AD0C13270E27191AF69CB30F5710159422E8E836\r\nSHA-256: E8A33B6C8E15CF0AA60E9694471A51926FB97AD895D4714384C6ABFF28A33A1F', '', '', ''),
(365, 9, 309, 1, '0.99', '[365]gboyv99.zip', 'Y', '365readme.txt', '26 May 2001', 990849600, 148, 'Gideon Zhi', 'All around, the translation kicks ass and the game kicks ass, even if it is really short. Ah well... It&#039;s still worth the six-to-eight hours of your time it takes to beat it :)\r\n\r\nThe text doesn&#039;t display on BSNES, so it&#039;s probably safe to assume that the patch won&#039;t work on a real SNES.\r\n\r\nUPDATE: As of September 2012, [url=http://www.romhacking.net/translations/2164/]this fix[/url] can be applied over the English translation to resolve compatibility issues with more accurate emulators, including bsnes and the latest versions of snes9x.\r\n\r\nThis project was originally released by Stealth Translations which has since merged with Magic-Destiny to form Dynamic Designs. It is now offered and maintained by Dynamic Designs.', '2005-12-23 05:00:00', '2016-01-07 03:18:12', 1119192131, 'N', 12, 0, 0, 5022, '365titlescreen.png', 0, 3, 'GoodSNES: Kuusou Kagaku Sekai Gulliver Boy (J)\r\nNoIntro: Kuusou Kagaku Sekai Gulliver Boy (Japan)\r\nSize: 1,573,376 bytes (headered)\r\nMD5: 26BE7C4B848871EA38FAFCF0BD4980E0 (without the header)', '', '', ''),
(366, 9, 310, 2, '0.010', '[366]hhev010.zip', 'Y', '366readme.txt', '25 December 2000', 977720400, 32, '(wraith)', 'This patch makes the game just barely playable in english, though none of the story/dialog is translated yet.', '2005-12-23 05:00:00', '2016-03-12 08:31:14', 1119192131, 'N', 12, 0, 0, 929, '', 1, 3, 'Hanjuku Hero - Ah, Sekai yo Hanjuku Nare...!! (Japan).sfc - NOINTRO\r\nCRC32: D191AD46\r\nMD5: EAAB71F99F9F45DFEA1FBBF493222999\r\nSHA-1: 4EDAD4A8A8E3AB6117171C48CE2A332757ED3E2F\r\nSHA-256: 59027382154FC0AEFDB2FA84251B171CBF490BC5E013205A24E677122B446A24', '', '', ''),
(367, 9, 310, 2, '0.01', '[367]hh-v001.zip', 'Y', '367readme.txt', '17 October 1998', 908596800, 119, '(wraith)', 'Once, a long time ago, maht of RPGe was hacking and translating this game. Then he gave up on it, and RPGe disappeared. So la.', '2005-12-23 05:00:00', '2016-03-12 08:32:21', 1119192131, 'N', 12, 0, 0, 535, '', 1, 3, 'Hanjuku Hero - Ah, Sekai yo Hanjuku Nare...!! (Japan).sfc - NOINTRO\r\nCRC32: D191AD46\r\nMD5: EAAB71F99F9F45DFEA1FBBF493222999\r\nSHA-1: 4EDAD4A8A8E3AB6117171C48CE2A332757ED3E2F\r\nSHA-256: 59027382154FC0AEFDB2FA84251B171CBF490BC5E013205A24E677122B446A24', '', '', ''),
(368, 9, 310, 2, '0.0025', '[368]hanjuke.zip', 'N', '', '10 December 1998', 913266000, 78, '(wraith)', 'No, this isn&#039;t anywhere near complete. Yes, Kikuyama is Swedish. No, English isn&#039;t his first language. Yes, this patch is full of bugs. No, it&#039;s not that good at all.', '2005-12-23 05:00:00', '2020-08-30 17:59:30', 1119192131, 'N', 12, 0, 1, 536, '', 1, 4, 'Hanjuku Hero - Ah, Sekai yo Hanjuku Nare...!! (Japan).sfc - NOINTRO\r\nCRC32: D191AD46\r\nMD5: EAAB71F99F9F45DFEA1FBBF493222999\r\nSHA-1: 4EDAD4A8A8E3AB6117171C48CE2A332757ED3E2F\r\nSHA-256: 59027382154FC0AEFDB2FA84251B171CBF490BC5E013205A24E677122B446A24', '', '', ''),
(372, 9, 312, 1, '1.0', '[372]JBEnglish.zip', 'Y', '372readme.txt', '08 August 2001', 997243200, 21, 'Spinner 8', 'This is Chris Covell&#039;s first translation project, and it turned out pretty well I think. There were a couple of graphic bugs in the original game that he fixed as well.', '2005-12-23 05:00:00', '2016-03-10 07:13:35', 1119192131, 'N', 12, 0, 0, 2730, '372titlescreen.png', 0, 4, 'Jerry Boy (J).smc\r\nCRC32: 4EF452F6\r\nMD5: F487330132177F2182B17BF6EF617A13\r\nSHA-1: 9DF714226C880ED96B43B2D1CDC0884DA26A09B1\r\nSHA-256: 75A5C596D2173596F500FD99FCC824EC77671B992DE74BBCD7D271CCC7F59F0A', '', '', ''),
(373, 9, 313, 1, '1.00', '[373]jutei.zip', 'Y', '373readme.txt', '03 April 2003', 1049346000, 2, 'Spinner 8', 'There&#039;s two patches in here, use JUTEI-I.IPS if your ROM is interleaved, and JUTEI.IPS if it is not. Those SMC.COM-savvy users can tell which is which by looking under &quot;Format&quot;.\r\n\r\nWhile some stuff needs some work (the tutorial in particular looked pretty dodgy), most of it you won&#039;t notice, because there&#039;s not much text in the game, and what little text you DO see a lot, is done really well, so no worries. Just play the game.', '2005-12-23 05:00:00', '2020-07-14 18:36:08', 1119192131, 'N', 12, 0, 0, 3894, '373titlescreen.png', 0, 3, 'Database match: Jutei Senki (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 1E31AE50322D84C99FB86496F256607E7DC08537\r\nFile CRC32: 2FE33B1C\r\nROM SHA-1: FDEEFBA268481FFED929A4DF90D25C920ED20A3A\r\nROM CRC32: 1D151D45', '', '', ''),
(374, 9, 314, 1, '1.00', '[374]ggundam.zip', 'Y', '374readme.txt', '20 September 2002', 1032494400, 2, '(wraith)', 'Gideon took this game on as an exercise in changing font widths, and as this patch demonstrates, he was successful. The translation for the story mode text was handled quite well by Alexander Beetle, and should be an enjoyable read. Unfortunately, if you made it this far down the page, you&#039;ve already read my game review, and know that is a really horrible game. So, you may never see those keen translations.', '2005-12-23 05:00:00', '2016-02-11 03:48:33', 1119192131, 'N', 12, 0, 0, 2861, '374titlescreen.png', 0, 4, 'Kidou Butouden G-Gundam (J).smc\r\nCRC32: 723D7B46\r\nMD5: B226578D92E09D16A08F49A8ADCB4953\r\nSHA-1: 3E79D57A27E5333CD34CA74046E7F766938173EC\r\nSHA-256: 317E25D731BBFEC30BFDC5FBE4ED825CD08613A4D62D98247BAE5EC85783074C', '', '', ''),
(375, 9, 315, 2, '1.0', '[375]kdball.zip', 'Y', '375readme.txt', '02 February 2001', 981090000, 45, '(wraith)', 'Ipkiss won&#039;t really comment on this, except to say that hacking it sucks. Playing the game, I notice that there&#039;s [i]some[/i] english, and a ball gets thrown around as players get with the ball, and other things. It&#039;s Kunio, so you better believe there&#039;s violence involved. This project is also dead because Ipkiss hated hacking it.', '2005-12-23 05:00:00', '2016-03-11 07:13:56', 1119192131, 'N', 12, 0, 0, 783, '', 1, 3, 'Kunio-kun no Dodge Ball Da yo Zenin Shuugou! (Japan).sfc - NOINTRO\r\n    CRC32: 7BF62174\r\n    MD5: 569936C3595514A594FE4F13D8BEF24A\r\n    SHA-1: 3474CA5CC8AF0F73FACA4FC8C83C5AB1EAF62031\r\n    SHA-256: 620F59338C80515E0733B8E95A8F621EB67794A9AA2A3E3BF00F78831A52FF8D', '', '', ''),
(377, 9, 317, 1, '1.00B', '[377]lilmagic.zip', 'Y', '377readme.txt', '23 September 2001', 1001217600, 2, 'Spinner 8', 'It has been reported by odino, using a password to get to the end, that this game is in fact 100% translated and complete. Enjoy!', '2005-12-23 05:00:00', '2016-02-11 03:47:01', 1119192131, 'N', 12, 0, 0, 2937, '', 1, 3, 'Little Magic (J).smc\r\nCRC32: 9654194D\r\nMD5: 0C0FE140C1851B2D80148118F1DE9B02\r\nSHA-1: 60794DFDEBAF4A3F2295B388F02CE605E7DE8231\r\nSHA-256: 52DBFDACA87DEBDF181B87D55192B0F8DD07E8AEB43AFA4B04DF16D44EC998E5', '', '', ''),
(378, 9, 318, 2, '0.15', '[378]lme3v015.zip', 'N', '', '10 April 1999', 923716800, 57, 'Spinner 8', 'First off, Musashi&#039;s font absolutely rules. Also, everything is translated up to the end of the first battle. Which is quite a bit. It&#039;s pretty fun (at least as far as I played), so you might want to give it a try.', '2005-12-23 05:00:00', '2016-03-12 08:35:41', 1119192131, 'N', 12, 0, 1, 1407, '', 1, 3, 'Little Master - Nijiiro no Maseki (J).smc (GoodSNES 2.04)\r\n    CRC-32: b916334c\r\n    MD4: 11c86950c36e50a24df0d2aafdd75509\r\n    MD5: 74b01cb4ec81821ee254d2f2e9025d47\r\n    SHA-1: 75b76715d4a20371e0340dbeee3a51ff6a1dbad3', '', '', ''),
(379, 9, 319, 2, '0.01', '[379]live.zip', 'Y', '379readme.txt', '01 March 1999', 920264400, 150, 'Spinner 8', 'This translates a few random words. Not worth a look. Make sure your ROM&#039;s deinterleaved.', '2005-12-23 05:00:00', '2020-08-31 17:43:04', 1119192131, 'N', 12, 0, 0, 308, '', 1, 3, 'Live A Live (Japan).sfc\r\n    CRC32: 6291EE08\r\n    MD5: C223DE99D22665B62C91E02727963BD4\r\n    SHA1: F626B0B767D11C62C5CB3F8D1D0171FE5DEB4245', '', '', ''),
(381, 9, 319, 1, '2.00 Deluxe', '[381]lal.zip', 'Y', '381readme.txt', '28 May 2008', 1211947200, 2, '(wraith)', 'We have all of the issues worked out (we hope!) It&#039;s gone through a few rigorous testing cycles, which continue even as I write this. The end result is a patch that blows everything else out of the water. This is very likely Aeon Genesis&#039;s definitive work, exceeding possibly even Rudra in its grandeur.\r\n\r\nThe new version includes…\r\n[list]\r\n[li]560 kilobytes of English script: Twice the size of the original translation![/li]\r\n[li]Main dialogue, menu, and battle fonts are now fully\r\n proportional![/li]\r\n[li]Each chapter now has its own unique font - even the Japanese version can&#039;t say this! Live-A-Live now sports a total of ten different fonts.[/li]\r\n[li]Kung Fu names are now Chinese, not Japanese![/li]\r\n[li]Items, techniques, and equipment names expanded dramatically due to new fonts![/li]\r\n[/list]', '2005-12-23 05:00:00', '2016-02-10 19:44:16', 1123504730, 'N', 12, 0, 0, 33522, '', 1, 4, 'Live A Live (Japan).sfc\r\n    CRC32: 6291EE08\r\n    MD5: C223DE99D22665B62C91E02727963BD4\r\n    SHA1: F626B0B767D11C62C5CB3F8D1D0171FE5DEB4245', '', '', ''),
(386, 9, 322, 1, '1.01', '[386]madou101.zip', 'Y', '386readme.txt', '04 August 2004', 1091592000, 2, 'Spinner 8', 'J2e&#039;s necrosaro was working on this, but I guess passed it off to Gideon Zhi to finish. And now Gideon Zhi&#039;s done with it. Love them. The current version fixes some bugs that appeared in version 1.0.', '2005-12-23 05:00:00', '2016-02-11 03:45:06', 1119192131, 'N', 12, 0, 0, 7397, '386titlescreen.png', 0, 4, 'Madou Monogatari - Hanamaru Daiyouchienji (J).smc\r\nCRC32: 1354E81E\r\nMD5: 11B40949B167EE0ED6D7ABB9EA32A81F\r\nSHA-1: 164D51CE6CF2228A399BA11FC1F5803CACE53CB7\r\nSHA-256: 72E7FF7857F577809B585F67F9C6B2211E6648C4F86519FC6C66E3F4BFD49F59', '', '', ''),
(387, 9, 323, 1, '1.01', '[387]mkrv101.zip', 'Y', '387readme.txt', '19 March 1999', 921819600, 85, 'Spinner 8', 'Note the file MKRHARD.IPS in the zip file. This modifies the way that HP is gained when you go up a level. I haven&#039;t tried it myself, but I assume that the only thing that changes is the game&#039;s difficulty.', '2005-12-23 05:00:00', '2016-01-07 03:42:59', 1119192131, 'Y', 12, 0, 0, 5471, '387titlescreen.png', 0, 3, 'Magic Knight Rayearth (J).smc\r\nCRC32: EDE4B627\r\nMD5: C8FD6FB87F202DB2B3DBBCCFE1FDAA24\r\nSHA-1: B0BD7E46C98C1CCF042BE0EA3401445C461B76BD\r\nSHA-256: 9B6B0099F2B97EC3A18FEF7A4935BFAD235FDB83669DD99C3731A69506322CBE', '', '', ''),
(388, 9, 324, 1, '2.00', '[388]magnae20-041313a.zip', 'Y', '388readme.txt', '13 April 2013', 1365825600, 76, 'Nightcrawler', 'This is the completed 2.0 release of KingMike&#039;s Magna Braban English Translation. The 2.0 patch uses the same translation as the 1.0, but the hacking has been redone and should be compatible with more accurate emulators.\r\n\r\n[url=http://www.romhacking.net/translations/2881/]Addendum[/url] - This is an alternate font patch made by DaMarsMan. This patch applies on top of the English translation.', '2005-12-23 05:00:00', '2017-02-04 01:51:54', 1119192131, 'N', 12, 0, 0, 7613, '388titlescreen.png', 0, 4, 'No-Intro: Magna Braban - Henreki no Yuusha (Japan)\r\nFile size: 1,572,864 bytes\r\nCRC32: 5F86ADA5', '', '', ''),
(391, 9, 327, 2, '1.0', '[391]m_girls.zip', 'N', '', '16 July 2000', 963720000, 130, '(wraith)', 'Hmm, this is a SEKRIT PATCH that SGST released, hidden cleverly in their HTML. But ... I don&#039;t see what it translates. Maybe I didn&#039;t play far enough.', '2005-12-23 05:00:00', '2015-12-29 00:14:24', 1119192131, 'N', 12, 0, 1, 398, '', 1, 3, 'Miracle Girls (J).smc - GOODSNES 2.04\r\n    CRC32: AB82EBBE\r\n    MD5: A1C9F6E6191D483F33F0369FAD43EA22\r\n    SHA-1: F62471127CA7E6AC834FC90BBF1058A9E4102256\r\n    SHA-256: 2828E4485357585714F16F5BF96910794E22E4DFD19F2A22CE20D0A599F25878', '', '', ''),
(392, 9, 328, 1, '1.03', '[392]Monstan.zip', 'Y', '392readme.txt', '30 May 2001', 991195200, 2, '(wraith)', 'This is a superb translation of a superb game, and it comes highly recommended. And as an added bonus, the current patch is compatible with the correct-size ROM (20 mbit). The bad dump (24 mbit) is no longer supported.', '2005-12-23 05:00:00', '2015-12-30 08:54:52', 1119192131, 'Y', 12, 0, 0, 4916, '', 1, 3, 'Monstania (Japan).sfc\r\nCRC32: F3887022\r\nMD5: 6DFDB138ABEB84899C4143342E1901EA\r\nSHA-1: FF2E0C3E3B95699E1860A2B2D0EF88E8CB20FC57\r\nSHA-256: 212F16E860A8CDAC898D3984628B7257ADE0AAC3B9C46FBED11AD12CAE1FA41E', '', '', ''),
(394, 9, 329, 2, '0.015', '[394]ark0015.zip', 'Y', '394readme.txt', '08 October 1997', 876283200, 11, 'Spinner 8', 'Translation of Mystic Ark to English.', '2005-12-23 05:00:00', '2020-08-29 23:35:20', 1119192131, 'N', 12, 0, 0, 313, '', 1, 3, 'Mystic Ark (J).smc - GOODSNES 2.04\r\n    CRC32: FEB80589\r\n    MD5: 540E82F13AD57A2C6FFC0E14E3F61098\r\n    SHA-1: BA80E259616529F907425BCC553A1A0959F0D7F4\r\n    SHA-256: A19337DA953F63C806754B90AF7FF9FBEA1BF090618DAE732EE3A546882B8700', '', '', ''),
(396, 9, 329, 2, '0.06', '[396]ark-004.zip', 'Y', '396readme.txt', '20 February 1998', 887950800, 185, 'Spinner 8', 'The page for Mystic Ark that used to be at Transcore never got updated, and when the site reopened in January, the page was mysteriously gone. I&#039;d say that the translation is dead, hm? This patch translates (and expands!) most of the menus, and also translates a few sentences from the intro.\r\n\r\nBy the way, quoting [i]yourself[/i] in your readme? Bad form, man.', '2005-12-23 05:00:00', '2015-12-29 00:08:16', 1119192131, 'N', 12, 0, 0, 267, '', 1, 3, 'Mystic Ark (J).smc - NOINTRO\r\nCRC32: FEB80589\r\nMD5: 540E82F13AD57A2C6FFC0E14E3F61098\r\nSHA-1: BA80E259616529F907425BCC553A1A0959F0D7F4\r\nSHA-256: A19337DA953F63C806754B90AF7FF9FBEA1BF090618DAE732EE3A546882B8700', '', '', ''),
(398, 9, 330, 1, '2.00', '[398]neugier200.zip', 'Y', '398readme.txt', '19 February 2006', 1140325200, 62, 'KaioShin', 'After 4 years of work, a collaborative effort by  Haeleth + RPGOne resulted in complete English translation for Neugier. This translations comes equipped with a nice VWF, fully uncut script, and NINJA and IPS format patches.', '2005-12-23 05:00:00', '2019-02-10 22:56:08', 1119192131, 'N', 12, 0, 0, 6731, '398titlescreen.png', 0, 3, 'Neugier (J).smc - GOODSNES 2.04 (NEEDS HEADER)\r\nCRC32: 7F0DDCCF\r\nMD5: D7289C3133E50CB6A3738D9FBC69769E\r\nSHA-1: F065C1079A1C795C7C5DBB4F6A6D3B792A811A67\r\nSHA-256: 96BFB95A7E438266AED1BB0962DFFFF1FCCD1B99044CECD2EF1056B050DCFAC1', '', '', ''),
(399, 9, 331, 1, '1.00', '[399]nakyo100.zip', 'Y', '399readme.txt', '04 September 2000', 968040000, 116, '(wraith)', 'Everything is fully englishedized, even if the script is a little strange at times. So there.', '2005-12-23 05:00:00', '2016-01-07 03:26:15', 1119192131, 'N', 12, 0, 0, 2330, '399titlescreen.png', 0, 3, 'Panic in Nakayoshi World (J).smc\r\nCRC32: 7AC3C0C6\r\nMD5: 340AC051810666F085165F8913E0BA79\r\nSHA-1: DAECBDE6A09489BAA5C1FFD63EE0252CE78B3E77\r\nSHA-256: A250D891DD07F1C39A4499EA871E7B9984E784526F0D700CF90409C50E5FDC39', '', '', ''),
(400, 9, 332, 2, '1.0 Beta', '[400]paptrans.zip', 'Y', '400readme.txt', '09 July 2000', 963115200, 54, '(wraith)', 'THIS GAME RULES. Play it. Okay, now the important stuff. Lots of stuff has been done, and lots of stuff hasn&#039;t, such as the opening and any graphical text. And the credits, but I&#039;ll be damned if I can get that far. I suck at this game. Anyway, hopefully F.H. can tidy up the rest of it, because, well, the game rules. Thanks to Karin Aoi, Unicorn23/Rom, David Mullen, Dark Force, and F.H. for a translation I&#039;ve been eagerly expecting for a long long time. Hurray!', '2005-12-23 05:00:00', '2016-03-12 08:45:47', 1119192131, 'N', 12, 0, 0, 3443, '', 1, 3, 'Nankoku Shounen Papuwa-kun (J).smc\r\nCRC32: 8BDA9255\r\nMD5: 6A2D887F7AA9A1DD5187DC573B26156D\r\nSHA-1: D16976A856C849F6568685AC4B8B94BDF15DD256\r\nSHA-256: 8B92E9E5BFAB89AC1D7CAEB0E153A96EA9636378B57C255ADA129DA330366BCE', '', '', ''),
(401, 9, 333, 1, '1.00', '[401]smrpg100.zip', 'Y', '401readme.txt', '10 September 1999', 936936000, 17, 'Spinner 8, additional comment by', 'Sorry Toonami-lovers, but this translation heavily relies on knowledge of the fan-subtitled Sailor Moon anime, and fansub anime in general. Names will be left as-is (expect to see Usagi instead of Serena), some items are left untouched (like Ginzuishou instead of Silver Moon Crystal...what), and even some general words are left alone (does someone seriously say &quot;sonna&quot; as an expression of disbelief? That is pretty inscrutable for more casual fans).\r\n\r\nAs for the translation itself, FuSoYa has done a superb job, even adding new code for a variable width font which looks really nice. Even the signs have been translated, which is a really nice touch.\r\n\r\nADDENDUM: Make sure you apply mteam&#039;s fix ([url=http://www.romhacking.net/translations/2163/]link[/url]) over the English translation, which makes the intro work as intended in modern emulators.', '2005-12-23 05:00:00', '2019-06-05 20:44:54', 1119192131, 'N', 12, 0, 0, 12773, '401titlescreen.png', 0, 3, 'GoodSNES: Bishoujo Senshi Sailor Moon - Another Story (J)\r\nNoIntro: Bishoujo Senshi Sailor Moon - Another Story (Japan)\r\nSize: 3,146,240 bytes (headered)\r\nMD5: 5f776488e366b6d6b44f6e8a01d9953d (without the header)\r\nCRC32: 02A442B8 (without the header)', '', '', ''),
(403, 9, 335, 1, '1.4', '[403]NDF-RD14.zip', 'Y', '403readme.txt', '25 December 2005', 1135486800, 95, 'Gideon Zhi', 'The patching program you need to use is a special program made by Demi that inserts the translated script into the game. Unzip CABBAGE.EXE and SCRIPT.DAT into the same directory as your rom. You can either rename your rom to RAD-J.SMC and double-click CABBAGE.EXE, or you if you know your DOS, just type CABBAGE ROMNAME.SMC at the command prompt. Naturally, type in the [b]actual name[/b] of the rom, please. This patch will work on all versions of Radical Dreamers, including the 1MB rom that crashes when you run it unpatched in emulators. In that case, CABBAGE.EXE will automatically fix the rom for you so you can play it on emulators. Yays!\r\n\r\nOne thing to note: after patching the game, when the save menu thing comes up, pick any of the numbered options, press A, then press start to begin the game.\r\n\r\nDemi&#039;s work is second to none. The writing is excellent and everything is translated. Happy reading! This new version 1.2 fixes some text errors and adds a new title screen, thanks to FuSoYa&#039;s graphic decompressing thing.', '2005-12-23 05:00:00', '2020-09-06 00:31:33', 1119192131, 'Y', 12, 0, 0, 9721, '403titlescreen.png', 0, 4, 'Database match: Radical Dreamers - Nusume Nai Houseki (Japan) (2-24)\r\nDatabase: No-Intro: Satellaview (v. 20200424-131853)\r\nFile/ROM SHA-1: A4FF257E0CA71A60A7D76EA49B0DBAB770268A5F\r\nFile/ROM CRC32: 660B8CC4', '', '', ''),
(404, 9, 336, 1, '1.00 / 0.99', '[404]ranma.zip', 'N', '404readme.txt', '03 September 2000', 967953600, 1193, '(wraith)', 'There are two versions of the patch. One is based more or less on the Ranma anime, the other is based more on the manga. The anime patch (v1.00) is located in the &#039;anime version&#039; folder of the archive while the manga patch (v0.99) is in the &#039;manga version&#039; folder.\r\n\r\nAnyway, this is a great game. It&#039;s great to finally see it fully in English. And it&#039;s been quite some time in the making. I believe Shadow/Tasuki/System[ID] started this in &#039;97. And since then has been passed around quite a bit until it ended up with the Ranma Team and Naruto. Anyway, this is a grade-A translation any way you look at it. They managed to squish the text from a 16x16 font to an 8x8, which makes it look nice for us English-types, as well as fit more text into a window. And the script (the anime version of it, at any rate--I&#039;ve yet to play the manga version) is extremely well-written. The fits the flavor of Ranma 1/2 very well. If you&#039;re a Ranma 1/2 fan, I strongly recommend you check this out. And if you&#039;re not a Ranma fan, I recommend you get into Ranma and then check it out.\r\n\r\nThis project was originally released by the Ranma Team which has merged into Dynamic Designs. It is now offered and maintained by Dynamic Designs in association with Naruto.', '2005-12-23 05:00:00', '2016-10-11 16:10:44', 1119192131, 'Y', 12, 0, 0, 41048, '404titlescreen.png', 0, 3, 'Ranma Nibunnoichi - Akanekodan no Hihou (J).sfc (GoodSNES v0.999.5)\r\nInternal CRC: B002 \r\nCRC32: B473F453 \r\nMD5: 9CB721E6323E8B0560D8284A70BC871D \r\nSHA-1: 9B5BB4B1D71E9FC566D9F8BB7D16431005D7B701 \r\nSHA-256:\r\n98A7D94481BA3CAAE94693C2D3A28DD54A4388A9D459975999D473BECEF477B6', '', '', ''),
(405, 9, 337, 2, '0.90', '[405]rolwv090.zip', 'Y', '405readme.txt', '31 December 2000', 978238800, 85, 'Spinner 8', 'It looks like nothing but the dialogue has been translated so far, cause the menus haven&#039;t been touched. The readme says items and spells are done, but the few items I looked at didn&#039;t look that way to me. The dialogue isn&#039;t at 100% yet either, so if you see a character saying a bunch of white boxes, you&#039;ll know that isn&#039;t [i]really[/i] what they&#039;re saying. Lina`chan has disappeared, so this project is pretty much dead.', '2005-12-23 05:00:00', '2016-03-12 08:50:24', 1119192131, 'N', 12, 0, 0, 1075, '', 1, 3, 'Lodoss Tou Senki - Record of Lodoss War (J).smc\r\n    CRC32: 1B3E22C3\r\n    MD5: 318FE70EF8F291DC3C3090AE7B84FE50', '', '', ''),
(406, 9, 338, 2, '1.5', '[406]mmbass.zip', 'Y', '406readme.txt', '10 July 2000', 963201600, 2209, 'Spinner 8', 'Everything is translated except for the graphics (compressed) and the CD database (no space). It&#039;s pretty identical to the YnT patch except for the fact that this uses the American, Megaman names.', '2005-12-23 05:00:00', '2016-09-26 01:46:47', 1119192131, 'N', 12, 0, 0, 569, '', 1, 3, 'Rockman &amp; Forte (J) [!].smc - GOODSNES 3.04\r\n    CRC32: 5047E0D4\r\n    MD5: 55D9CDB05F53A3F7A5E3EACB81B28F09\r\n    SHA-1: BCD2FC38B4E4BF6B811B00301F349E85CA48FE1A\r\n    SHA-256: 4FC2832E7AA01D105CA67977B38840EC1188869B5E74D20E58613C1CD127D78F', '', '', ''),
(407, 9, 338, 2, '0.99', '[407]rfe099.zip', 'N', '', '02 April 1999', 923029200, 171, 'Spinner 8', 'Everything&#039;s done except for the graphics and the CD Database. AGTP&#039;s patch fixes those however, so there&#039;s no longer really any reason to play this patch. Sorry guys.', '2005-12-23 05:00:00', '2016-03-11 07:05:48', 1119192131, 'N', 12, 0, 1, 436, '', 1, 3, 'Rockman &amp; Forte (J) [!].smc - GOODSNES 3.04\r\n    CRC32: 5047E0D4\r\n    MD5: 55D9CDB05F53A3F7A5E3EACB81B28F09\r\n    SHA-1: BCD2FC38B4E4BF6B811B00301F349E85CA48FE1A\r\n    SHA-256: 4FC2832E7AA01D105CA67977B38840EC1188869B5E74D20E58613C1CD127D78F', '', '', ''),
(409, 9, 339, 2, '0.10', '[409]saga1e.zip', 'N', '', '24 October 1997', 877665600, 151, 'Spinner 8', 'From what little I played (so I didn&#039;t play it very long, give me a damn break already), the character creation process is completely done, and so are most of the menus. A few items and spells here and there are also done.', '2005-12-23 05:00:00', '2016-05-14 22:18:45', 1119192131, 'N', 12, 0, 1, 599, '', 1, 3, 'Romancing Sa-Ga (Japan) (Rev 1).sfc - NOINTRO\r\nCRC32: 9684526D\r\nMD5: 91D84CBB88F28C50F14C8302CFA1DCD1\r\nSHA-1: 6AB826E716869D4065307186A09925DDE7CD488D\r\nSHA-256: C4F6339BC8CA41874CFB2922018DA5FF695E9208E00C94E3ABFDD7907FA04C8B', '', '', ''),
(410, 9, 339, 2, '0.40', '[410]sagav4.zip', 'Y', '410readme.txt', '01 May 1998', 893995200, 160, 'Spinner 8', 'This is the group that David Mullen was working with before they fell apart due to miscommunication and whatnot. Maybe F.H. was helping out, I don&#039;t remember. Anyways, they&#039;re doing their thing solo now, without the help of Shujin-Rik and friends.\r\n\r\nAs for the patch, it&#039;s actually kind of decent, if I do say so myself. For a years-old incomplete Romancing SaGa patch, anyways. The 16x16 font has been hacked in, so you can read the neat intro. And there&#039;s even dialogue translated! Yeah! I don&#039;t know how much for sure, but I know you can play a little ways through on the Ranger scenario.', '2005-12-23 05:00:00', '2016-05-14 22:21:32', 1119192131, 'N', 12, 0, 0, 3468, '', 1, 3, 'Romancing Sa-Ga (Japan) (Rev 1).sfc - NOINTRO\r\nCRC32: 9684526D\r\nMD5: 91D84CBB88F28C50F14C8302CFA1DCD1\r\nSHA-1: 6AB826E716869D4065307186A09925DDE7CD488D\r\nSHA-256: C4F6339BC8CA41874CFB2922018DA5FF695E9208E00C94E3ABFDD7907FA04C8B', '', '', ''),
(411, 9, 340, 2, '0.04', '[411]saga2e.zip', 'N', '', '21 December 1997', 882680400, 151, 'Spinner 8', 'It&#039;s not often you see a patch from waaaay back in 1997.  Fortunately, it&#039;s a somewhat decent translation, for the most part. Menus are done, as is the intro, and the dialogue (what little there is) up to the first cave. It&#039;s nice to use if you just want to see what the game&#039;s like I guess, though Gilhide&#039;s patch surpasses this one in pretty much everything.', '2005-12-23 05:00:00', '2016-03-11 07:09:59', 1119192131, 'N', 12, 0, 1, 1352, '', 1, 3, 'Romancing Sa-Ga 2 (Japan).sfc - NOINTRO\r\nCRC32: 54A585BC\r\nMD5: 15D446F6C85C200D22DFC490E2C3ECD6\r\nSHA-1: 0D3423A9D7E315A15FF8A3BE588C65BD110E3D65\r\nSHA-256: A2E6B09E6C3E9898CD3178DE724BC52840398CA7F39407306316D701B4784A46', '', '', ''),
(412, 9, 340, 2, '0.05c', '[412]rs2e020302v05c.zip', 'Y', '412readme.txt', '03 February 2002', 1012712400, 59, 'Spinner 8', 'From what I played, almost everything menu, monster, and name-related is done. A small bit of the dialogue is done, but it looks like Gilhide was having problems with the game&#039;s variable-width font. It&#039;s not too distracting, though.', '2005-12-23 05:00:00', '2016-03-11 07:09:31', 1119192131, 'N', 12, 0, 0, 11462, '', 1, 3, 'Romancing Sa-Ga 2 (Japan).sfc - NOINTRO\r\nCRC32: 54A585BC\r\nMD5: 15D446F6C85C200D22DFC490E2C3ECD6\r\nSHA-1: 0D3423A9D7E315A15FF8A3BE588C65BD110E3D65\r\nSHA-256: A2E6B09E6C3E9898CD3178DE724BC52840398CA7F39407306316D701B4784A46', '', '', ''),
(415, 9, 342, 2, '0.35', '[415]rs3v35.zip', 'N', '', '10 July 1998', 900043200, 43, 'Spinner 8', 'Well, this is actually quite a decent translation. I played it for about half an hour, and only saw a few untranslated stuff, mostly item-related. It&#039;s quite decent, if you can overlook a few obvious misspellings (daeth?). I wouldn&#039;t bother with it over Mana Sword&#039;s patch, though.', '2005-12-23 05:00:00', '2016-05-14 22:23:53', 1119192131, 'N', 12, 0, 1, 3018, '', 1, 3, 'Romancing Sa-Ga 3 (Japan) (Rev 1).sfc\r\nCRC32: 6C50C2CF\r\nMD5: 54C1454F8067EC39BD6D97F197E09816\r\nSHA-1: ED50AC054F664175A2004D3B7423DAAD3021FB7B\r\nSHA-256: 3EFA91F18CC6CD012BC213FF421813C113DF51E62F68180CC54C782F21616897', '', '', ''),
(416, 9, 342, 2, '0.30', '[416]rs3e030.zip', 'Y', '416readme.txt', '22 July 2000', 964238400, 94, 'Spinner 8', 'Go with this patch, of course, since it&#039;s mostly finished. While the script could admittedly use some work, and there&#039;s some odd-looking spacing problems (due to the fact that every single tile is two 8x16 characters smooshed onto one 16x16 tile), really, does it matter ithat/i much? No it does not. The translation&#039;s not entirely complete though, and I doubt the little problems that keep it from 100% will ever be fixed up. But like I said, they&#039;re just small details. You&#039;ll live.\r\n\r\nNote the file NAMEEDIT.EXE in the zip. This is only used for changing characters&#039; names in ZSNES savestate files. It&#039;s really only useful if you feel like changing the names all of a sudden, or if you want to use a savestate from the original Japanese ROM or a different translation. I haven&#039;t tried it myself, so I don&#039;t know if it&#039;s compatible with the more recent ZSNES savestate formats or whatnot.', '2005-12-23 05:00:00', '2016-05-14 22:25:57', 1119192131, 'N', 12, 0, 0, 7716, '', 1, 3, 'Romancing Sa-Ga 3 (Japan) (Rev 1).sfc\r\nCRC32: 6C50C2CF\r\nMD5: 54C1454F8067EC39BD6D97F197E09816\r\nSHA-1: ED50AC054F664175A2004D3B7423DAAD3021FB7B\r\nSHA-256: 3EFA91F18CC6CD012BC213FF421813C113DF51E62F68180CC54C782F21616897', '', '', ''),
(417, 9, 343, 2, '0.9 Revision C', '[417]rpg2.zip', 'Y', '417readme.txt', '01 August 1998', 901944000, 186, '(wraith)', 'KanjiHack did an excellent job on the second RPG Maker game. Very few things are left untranslated, which makes you perfectly free to make a complete RPG. All that&#039;s left to do (basically) is the game&#039;s sample RPG.\r\n\r\nIncluded in the zip is the program GORPG2.COM. This was used to expand the ROM from 16Mb to 20Mb, as future patches were to use this extra space. None of it is used in this patch, however, so feel free to ignore it. It doesn&#039;t even run for me anyways.\r\n\r\nThis patch is distributed with permission of KanjiHack, as stated in the readme.', '2005-12-23 05:00:00', '2016-10-24 05:50:40', 1119192131, 'N', 12, 0, 0, 3414, '', 1, 3, 'ROM file (headered, 2.097.664 Bytes):\r\nRPG Tsukuru 2 (J).smc (GoodSNES 2.04 - ADD A HEADER!)\r\n\r\nBEFORE (headered):\r\nCRC-32: 9fc22a78\r\nMD4: 5af8d0c17040b696645aa3d780e89b91\r\nMD5: 3c499d23e5b005b634cb20343af5f909\r\nSHA-1: f801ebbbc5af9f5b4117289b2e7cc8d1aa166281\r\n\r\nAFTER:\r\nCRC-32: 916d9c92\r\nMD4: 237f6a902b863df54386de713d85a046\r\nMD5: 7511b759b102ba1af45d3d1957188a33\r\nSHA-1: 09f16c9643ecb13c52f76298ffafabef243fb319\r\n\r\nPatching process (use DOSBox):\r\n1.) Use &quot;SNESTL.exe&quot; (SNESTool) to add a SWC header.\r\n2.) Use &quot;Gorpg2.com&quot; and expand the headered ROM (will be renamed to &quot;rpg2e.smc&quot;).\r\n3.) Use &quot;IPS.EXE&quot; with &quot;rpg2e.ips&quot; to finally patch the ROM.\r\n\r\nThe ROM Info name will still be &quot;v0.8b&quot;, but it&#039;s 0.9rC (Alpha). Seems as if they had not changed this.', '', '', ''),
(422, 9, 345, 2, '0.14', '[422]dante.zip', 'Y', '422readme.txt', '23 August 1998', 903844800, 186, 'Spinner 8', 'Lots has been translated, which makes the game kind of semi-playable, but this is one of those games you really need to be [i]completely[/i] in English. It also falls victim to the age-old &quot;there isn&#039;t enough space in these damned menus&quot; problem, so expect a lot of weird abbreviations and whatnot.', '2005-12-23 05:00:00', '2016-05-14 22:27:46', 1119192131, 'N', 12, 0, 0, 737, '', 1, 4, 'RPG Tsukuru - Super Dante (Japan).sfc - NOINTRO\r\nCRC32: E20870EE\r\nMD5: 7C5346FDE52D1524DF151CED0A7A9B44\r\nSHA-1: 2B91726AD2A25147A0E9B8FBACC6EBB670B2648D\r\nSHA-256: ECD3651208B08E5E4B1DFE38F5EE739772002BF1FA55FF3B804B91634A7B274D', '', '', ''),
(423, 9, 345, 2, '0.90', '[423]dante90.zip', 'Y', '423readme.txt', '15 January 2002', 1011070800, 87, 'Spinner 8', 'This patch is very [i]obviously[/i] based off of the old KanjiHack patch. What little menu stuff KanjiHack missed in their last patch, this release fixes. Well, most of it. The sample game&#039;s also been improved upon. Slightly.', '2005-12-23 05:00:00', '2016-10-24 05:37:01', 1119192131, 'N', 12, 0, 0, 2041, '', 1, 4, 'ROM file (unheadered, 1,048,576 bytes):\r\nRPG Tsukuru - Super Dante (J).smc (GoodSNES 2.04)\r\n\r\nBEFORE:\r\nCRC-32: e20870ee\r\nMD4: be68b9aa4f66115a947d0045cff34061\r\nMD5: 7c5346fde52d1524df151ced0a7a9b44\r\nSHA-1: 2b91726ad2a25147a0e9b8fbacc6ebb670b2648d\r\n\r\nAFTER:\r\nCRC-32: e0bd6c71\r\nMD4: 38637240be1da1fc9935875034042fbd\r\nMD5: c42164c754c0c545cc34e74583af2b04\r\nSHA-1: 12de40ea0ed8ae425b85700d6d3db9dc329c786d', '', '', ''),
(431, 9, 348, 2, 'Release 2', '[431]rudra.zip', 'Y', '431readme.txt', '01 July 1999', 930801600, 150, 'Spinner 8', 'Hmm.. The history here seems hard to explain, but this translation first started as part of Transrelic, then some of its members moved to Square Translations. I think. Feel free to correct me. Anyway, all that&#039;s finished right now is the menus.', '2005-12-23 05:00:00', '2016-03-11 06:59:30', 1119192131, 'N', 12, 0, 0, 268, '', 1, 3, 'Rudra no Hihou (J).smc - GOODSNES 2.04\r\n    CRC32: 5D8CB7AC\r\n    MD5: E5FFB8CA8331076037A32DB94627518C\r\n    SHA-1: 0DB32658302252BC18A8C3AD61DDBA6FFA115E7F\r\n    SHA-256: 34552E3A1ECAD8A6E979432226A49BD810C2F3C7EA3280E5DBB91E4DB868A728', '', '', ''),
(432, 9, 348, 2, '0.01', '[432]rudora.rar', 'N', '', '14 February 2000', 950504400, 117, 'Spinner 8', 'Well, the only thing I saw translated was a few item names. But, I got stuck in the castle at the beginning, so maybe there&#039;s some battle menus or something. Probably, seeing as how it says so on the site. :) KaiPhantom was going to do a new patch with a new font, but decided he&#039;d be happier running a Ranma fanfiction site rather than translate games. Cest la vie.', '2005-12-23 05:00:00', '2016-03-11 07:00:20', 1119192131, 'N', 12, 0, 1, 216, '', 1, 4, 'Rudra no Hihou (J).smc - GOODSNES 2.04\r\n    CRC32: 5D8CB7AC\r\n    MD5: E5FFB8CA8331076037A32DB94627518C\r\n    SHA-1: 0DB32658302252BC18A8C3AD61DDBA6FFA115E7F\r\n    SHA-256: 34552E3A1ECAD8A6E979432226A49BD810C2F3C7EA3280E5DBB91E4DB868A728', '', '', ''),
(435, 9, 349, 1, '1.00', '[435]smr100.zip', 'Y', '435readme.txt', '06 March 2002', 1015390800, 161, 'Sliver X', 'Even though most Brawlers aren&#039;t very text heavy, what&#039;s translated in this patch is very good. All the text formatting behaves like it should, and no engrish was witnessed in playing the patch. This last fact alone makes it better than 98% of SNK&#039;s official translations. \r\n\r\nOverall it&#039;s a very nice piece of work.', '2005-12-23 05:00:00', '2016-01-06 07:47:10', 1119192131, 'N', 12, 0, 0, 8721, '435titlescreen.png', 0, 3, 'Bishoujo Senshi Sailor Moon R (Japan).sfc - NOINTRO\r\nCRC32: 4AEE5ABB\r\nMD5: 39B1E06FAE0D6176C6EC4BB98F842EB7\r\nSHA-1: 3FE66EFA28F97579602ECA80FE1765A6F45F762D\r\nSHA-256: 8860380AE0AFA280619FDCA8723AED1393485A22BEC442880ACC75249CAB37F4', '', '', ''),
(437, 9, 351, 1, '1.00', '[437]smash.zip', 'Y', '437readme.txt', '08 November 1999', 942037200, 139, 'Spinner 8', 'The game is completely finished! And look at that font! LordTech seriously rocks, you guys.', '2005-12-23 05:00:00', '2016-01-06 02:20:25', 1119192131, 'N', 12, 0, 0, 4205, '437titlescreen.png', 0, 3, 'Sanrio World Smash Ball! (J).smc\r\nCRC32: 0E318416\r\nMD5: 9D1470F4AE1B3581EE6297380D4EB3E2\r\nSHA-1: F182EB75F21E46E516CBB6E6BEF0324724BC0F04\r\nSHA-256: C894D0D3B99EBBC54910C1D65CEAE4272C959C8693A87C58E040BC5A5F74F129', '', '', ''),
(438, 9, 352, 2, '0.8', '[438]gnxeng08.zip', 'N', '438readme.txt', '28 August 2001', 998971200, 152, 'Spinner 8', 'This is a very old patch from 2001, and the project has been abandoned for many years now. Serin9x is no longer working on translations. \r\n\r\nThis patch translates weapons and unit names.\r\n\r\nThis patch won&#039;t work with the Senyou Rom Pack &amp; Map Collection ROM.', '2005-12-23 05:00:00', '2018-01-11 19:23:26', 1119192131, 'N', 12, 0, 0, 2072, '', 1, 4, 'SD Gundam G Next (Japan).sfc - NOINTRO\r\nCRC32: 845E420D\r\nMD5: C87F0ED9F204464BB03200CEA5BD290F\r\nSHA-1: 356A3D60E9FABFF4B4CEC66277C9A6B717C958CE\r\nSHA-256: 208F5ECB7A82B33629E67F39E96B7AA7A992CB2FCC3D1E4EB959ABB0A8B7DD95', '', '', ''),
(439, 9, 353, 2, '1.51', '[439]sdgx-1.51.zip', 'Y', '439readme.txt', '01 July 2001', 993960000, 152, 'Spinner 8', 'Everything&#039;s finished, aside from some graphical text. I&#039;d say it wasn&#039;t a big deal, but I don&#039;t know what it says, so maybe it&#039;s trying to tell me something important. Who can say!', '2005-12-23 05:00:00', '2016-05-14 22:30:17', 1119192131, 'N', 12, 0, 0, 1579, '', 1, 4, 'Super Gachapon World - SD Gundam X (Japan).sfc - NOINTRO\r\nCRC32: 8BFCB5A3\r\nMD5: 7803710E1B59F8B12219B64DE39DEA61\r\nSHA-1: F39B7CA7B0C5615A60160F49977EF8499B20A7B0\r\nSHA-256: BBC5F44226FBDAC939E643D55E164CF2002013BABEF02EA16442699F07C5104A', '', '', ''),
(440, 9, 354, 1, '1.01', '[440]sd3en101.zip', 'Y', '440readme.txt', '27 August 2000', 967348800, 85, 'Spinner 8', 'Some call it &quot;the best Super Famicom game ever&quot;, some\r\n dismiss it as just another boring action game.  But most\r\n people agree that Square made a grave mistake when they\r\n decided not to market Seiken Densetsu 3 overseas -\r\n especially after the success of its predecessor, Secret of\r\n Mana.\r\n\r\n Around 1996 and 1997, the growth of the internet, combined\r\n with the increasing popularity of video game emulators,\r\n sparked a number of unofficial game translation projects.\r\n Several of these came into fruition; most notably the RPGe\r\n translation of Final Fantasy 5, and Neo Demiforce&#039;s Final\r\n Fantasy 2 project.  These groups proved that such projects\r\n were not only possible, but feasible as well.\r\n\r\n Some of the more complex games, however, have proven too\r\n big a challenge for the fan translation community.  Seiken\r\n Densetsu 3 obscures its text behind numerous layers of\r\n compression, putting it well out of reach of the casual\r\n hex editor.\r\n\r\n In April of 1998, the RPGe web site announced that Richard\r\n Bush had quit his Seiken Densetsu 3 translation project.\r\n Neill Corlett decided that his effort would be well-\r\n spent in seeing this project through, overcoming all the\r\n technical obstacles, bringing to the English-speaking\r\n world a game we should have had in the first place.\r\n\r\n With technical issues out of the way, translator SoM2Freak\r\n went to work.  He finished the enemy names, item names,\r\n spell names, menu selections, and a small portion of the\r\n script itself, before leaving for Japan in spring of 1999.\r\n Translators Lina`chan (whose work includes the unofficial\r\n Magic Knight Rayearth translation) and Nuku-nuku finished\r\n the remainder of the script.\r\n\r\nIt&#039;s a shame that Neill Corlett isn&#039;t really into ROM hacking anymore, because he did a hell of a job. Also a [i]hell[/i] of a script edit.', '2005-12-23 05:00:00', '2015-11-22 03:57:23', 1119192131, 'Y', 12, 0, 0, 47728, '440titlescreen.png', 0, 3, 'Seiken Densetsu 3 (J).smc\r\nCRC32: 863ED0B8\r\nMD5: 58EBD7CBF28CEADC03AEC4F448956A0B\r\nSHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nSHA-256: AE5055BB59AEE22BA9E9AC0A3A7D2B03479BAEEF49C9CF0E06CF470588A6B677', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(452, 9, 359, 1, '1.0', '[452]so-v100.zip', 'Y', '452readme.txt', '31 December 2003', 1072846800, 41, 'Gideon Zhi', 'Much, much better than the last patch, this is for all intents and purposes a complete translation. However, there are a few things missing (Yes/No balloons, elemental icons) and as such it&#039;s not yet a truly &quot;Complete&quot; translation. Another patch should be out in the future that resolves all these issues.', '2005-12-23 05:00:00', '2016-10-22 17:22:25', 1119192131, 'N', 12, 0, 0, 24075, '', 1, 4, 'Star Ocean (J) [!].smc\r\nCRC32: 3DBDFDBF\r\nMD5: D686BA6DF942084216393ADA009126DC\r\nSHA-1: A616EE3466256482BC0ADC11F1FDA7C30E66EF8D\r\nSHA-256: EFAE37BE832D0EA1490784D57BEF00761A8BF0B5BCEF9C23F558E063441C3876', '', '', ''),
(461, 9, 362, 2, '1.00', '[461]genjin2.zip', 'Y', '461readme.txt', '30 April 1999', 925444800, 57, 'Spinner 8', 'All the essential text has been hacked and translated in by Musashi. However, there were some compressed graphic text that he couldn&#039;t mess with, like the signs and stuff. Nothing big, and you can play the game without it. So go play!', '2005-12-23 05:00:00', '2020-12-07 18:24:17', 1119192131, 'N', 12, 0, 0, 4295, '461titlescreen.png', 0, 3, 'Country: Japan\r\nInternal checksum 8A60\r\nCRC32 C5D12427\r\nMD5 3C0BC4CDBA0D5B45AF98A3EC1831E481\r\n\r\nSuper Genjin 2 (Japan) (No-Intro 2014-12-21)', '', '', ''),
(462, 9, 363, 2, 'Release 7', '[462]sfpwips7.zip', 'Y', '462readme.txt', '22 November 1997', 880174800, 146, 'Spinner 8', 'Almost everything is finished in this patch, with what&#039;s [i]not[/i] done being pretty damned inconsequential. There&#039;s a whole hell of a lot of abbreviations going on here, but that couldn&#039;t be helped I guess.', '2005-12-23 05:00:00', '2015-12-29 01:54:27', 1119192131, 'N', 12, 0, 0, 3764, '', 1, 3, 'Super Fire Pro Wrestling X Premium (Japan).sfc - NOINTRO\r\nCRC32: 82DE1380\r\nMD5: 88B3C5B6E79BF4859940090C4CA6EABE\r\nSHA-1: 1D3B397CE08F88B6787DF63D1914BDAEB2C3999C\r\nSHA-256: 4DECFD480780D91F70F01C70552ABD25A8AC0F8F6CEB49D1A5E72BA486203AFC', '', '', ''),
(463, 9, 364, 2, 'Alpha 2', '[463]snkka2.zip', 'Y', '463readme.txt', '11 February 2002', 1013403600, 104, '(wraith)', 'There originally wasn&#039;t enough room in the ROM for the English script, so Laxidman just decided to make two patches: one for the first half of the game, and one for the second! It&#039;s kind of ingenious, but also frustrating for the end-user. Fortunately, Laxidman went back and released this all-in-one patch with some additional fixes.\r\n\r\nHowever, be warned this is just an alpha patch any way you slice it. Especially since these patches make the game crash in places, and it&#039;s also not possible to complete the game. Still, English is English I guess.', '2005-12-23 05:00:00', '2017-01-29 23:27:10', 1119192131, 'N', 12, 0, 0, 729, '', 1, 3, 'File:               Shodai Nekketsu Kouha Kunio-kun (Japan).sfc\r\nCRC32:              56C05339\r\nMD5:                089A633C 541CAF3F C7C48FAE 9FBFC8FF\r\nSHA1:               A77A297F C858CD78 B7219DBF 83A9934F E3ECCC7F', '', '', ''),
(465, 9, 366, 2, '1.1', '[465]puyj2e11.zip', 'Y', '465readme.txt', '28 October 2001', 1004241600, 70, 'Spinner 8', 'The title screen&#039;s all hacked, as well as a ton of graphics. Unfortunately, necrosaro didn&#039;t bother to translate [i]all[/i] of the graphics, so it&#039;s technically not quite a &quot;Complete&quot; translation.', '2005-12-23 05:00:00', '2020-05-02 18:28:14', 1119192131, 'N', 12, 0, 0, 8118, '465titlescreen.png', 0, 4, 'Super Puyo Puyo 2 (J).smc\r\nCRC32: 881BF1C7\r\nMD5: A33673BAA4DE74C8AA40C5980562B2FC\r\nSHA-1: D3FA890BF392DFF6AECBF99CD71281FB3E8D72CA\r\nSHA-256: D51050D81FB207F55B1C21A36C535D7E4B1F003F6619B585FB18003807753064', '', '', ''),
(466, 9, 367, 1, '2.00m2', '[466]srw3.zip', 'Y', '466readme.txt', '24 June 2019', 1561348800, 2, 'Spinner 8', 'The SRW3 translation was originally released in 2002. This was before there were a lot of English resources on the included properties, and the patch reflected that: more than a few names were mistranslated. It also reflected Gideon&#039;s skill as a romhacker at the time; while several menus were expanded, more than a few things had to be truncated, the font was simply too big for what it needed to display, and my sense of proper aesthetics in things like chapter title displays needed refinement. The new version fixes all that, and looks much, much closer to the Super Robot Wars EX translation released a few months ago. In fact, since 3 and EX share an engine, much of EX`s code was ported to SRW3 without a whole lot of difficulty.', '2005-12-23 05:00:00', '2019-06-25 03:26:57', 1119192131, 'N', 12, 0, 0, 12209, '466titlescreen.png', 0, 4, 'Dai-3-Ji Super Robot Taisen (J).smc\r\nCRC32: DFE9CC90\r\nMD5: B5974F5306E8DAEE96D5FC625E960F0A\r\nSHA-1: B16375F0C1CC6E5960CBCD2F9D24D97CB824C5D4\r\nSHA-256: 1EDFEF0C416D3B9A104BEF28A9DD68448401808E933542B4634E7C8946C69B34', '', '', ''),
(467, 9, 368, 2, '0.25', '[467]srw4v025.zip', 'Y', '467readme.txt', '04 June 1999', 928468800, 153, 'Spinner 8', 'SadNES cITy was a group that did Italian translations. You&#039;d think that this would make the dialogue in this patch sound stilted, but there&#039;s no dialogue translated so it doesn&#039;t really matter much. You can check the full list in the readme, but it&#039;s all just stuff like menus and items and attacks and whatnot.', '2005-12-23 05:00:00', '2016-05-14 22:37:14', 1119192131, 'N', 12, 0, 0, 5036, '', 1, 4, 'Dai-4-ji Super Robot Taisen (Japan).sfc - NOINTRO\r\nCRC32: BE764D4C\r\nMD5: FBE42000FE3A8BD0CFAB52CBDACC691B\r\nSHA-1: 3EC883D427724D6DC655F431F901CDE60D16AF3E\r\nSHA-256: 19020525B1FD3EDE5F8218AD11CBF25934A699DF7D91DCEC00300222D0FDE57C', '', '', ''),
(468, 9, 369, 2, '0.05', '[468]srtge005.zip', 'Y', '468readme.txt', '08 April 2000', 955166400, 118, 'Spinner 8', 'This patch only translates stuff like chapter names, character names, mecha names, weapons, and the opening scene (including the priceless line shown below). And the font looks really funky.', '2005-12-23 05:00:00', '2016-10-22 04:02:01', 1119192131, 'N', 12, 0, 0, 3468, '', 1, 4, 'Super Robot Taisen Gaiden - Masou Kishin - The Lord of Elemental (J).smc\r\nCRC32: EBADC924\r\nMD5: 680EE04AF6792C3891947B43B98EED46\r\nSHA-1: 3FA8B1EDEB9A42916A1B59634D7EEAC0A5B26966\r\nSHA-256: 8497BB74DF56BA1B37D178BF5EC4160131AF65FBBF4822D519C831393AA6C5B6', '', '', ''),
(470, 9, 371, 1, '1.2', '[470]topfinal.zip', 'Y', '470readme.txt', '13 February 2001', 982040400, 41, 'Spinner 8', 'If you&#039;re one of those lame kiddies who think that graphics make a good RPG, well you&#039;re going to like Tales of Phantasia. If you&#039;re everybody else, and you know that gameplay is also important to a good RPG, well you&#039;re going to like Tales of Phantasia. This is one of the games developed by the god-company tri-Ace, back when they still worked for Namco and stuff. They&#039;re the same folks who made Star Ocean and Valkyrie Profile, and the same things that made those games badass are at work in this one: awesome graphics, and a kickass game to back it up, with a different and innovative combat system. If you can&#039;t tell, I like this game a lot. Describing the battle system is difficult.. I&#039;ve frequently heard it referred to as sort of a fighting game, but that&#039;s completely wrong. It allows for a lot more strategy and movement than most games, but you really have to see it for yourself. A is to attack, B is to use a special technique, Y is to change your targeting, and X brings up the menu. Sure, the AI&#039;s dumber than a rock, and it&#039;s annoying when you&#039;re trying to fight a Harpy and you&#039;re just standing there slashing at air, but it&#039;s more fun than you&#039;re likely to have from doing something else. And that&#039;s what&#039;s important.', '2005-12-23 05:00:00', '2015-12-30 09:09:36', 1119192131, 'N', 12, 0, 0, 16807, '', 1, 3, 'Tales of Phantasia (J) [!].smc - GOODSNES 2.04\r\nCRC32: E9946B84\r\nMD5: 207CD1C0AAACA29FAA389218B800F8FC\r\nSHA-1: FDECB234F416EB1CC1924E4F3D52C080C5BCD8D0\r\nSHA-256: 77B2D5450CE3C87185F913C2584673530C13DFBE8CC433B1E9FE5E9A653BF7D5', '', '', ''),
(471, 9, 371, 2, 'alpha', '[471]topalpha.zip', 'Y', '471readme.txt', '10 February 2001', 981781200, 42, 'Zatos', 'This is Disnesquick&#039;s patch for the infinitely popular Tales of Phantasia. For those of you who have been living in a bubble, this game is a fantastic RPG, one that would seem its up there with the greats, like Final Fantasy. It employs a new battle system, where the battles are a side view like a platformer. It adds some more strategy, but also some frustration when dealing with flying enemies. Overall, its not too bad. This game definitely warrants attention from anyone who hasn&#039;t played. Disnesquick&#039;s patch here is an alpha patch, and you must also have an INTERLEAVED rom. I&#039;m sure that this release is getting a bit blown over, since Dejap just released their final patch for the game. Of course, for all of you die hard fans, should definitely take a look at this one too.', '2005-12-23 05:00:00', '2016-10-29 22:31:58', 1119192131, 'N', 12, 0, 0, 325, '', 1, 5, 'Tales of Phantasia (J) [!].smc\r\n    CRC32: E9946B84\r\n    MD5: 207CD1C0AAACA29FAA389218B800F8FC\r\n    SHA-1: FDECB234F416EB1CC1924E4F3D52C080C5BCD8D0\r\n    SHA-256: 77B2D5450CE3C87185F913C2584673530C13DFBE8CC433B1E9FE5E9A653BF7D5', '', '', ''),
(473, 9, 371, 2, '1.77', '[473]topv177.zip', 'Y', '473readme.txt', '18 January 1999', 916635600, 163, '(wraith)', 'Partial translation of Tales of Phantasia by Trans-Tech', '2005-12-23 05:00:00', '2020-08-31 00:56:58', 1119192131, 'N', 12, 0, 0, 334, '', 1, 5, 'ROM File: Tales of Phantasia (Japan) [interleaved w/header]\r\nFile SHA-1: 6B332A275A8B9BB36CE6D9F041E7E0478D300463\r\nFile CRC32: 21DEA5FC\r\nROM SHA-1: E89EEAA0174A243954785E44BEDA9ECD862CEB3E\r\nROM CRC32: 10F4D080\r\nNote: To convert a normal ROM to interleaved, use uCON64 with the --gd3 option.', '', '', ''),
(474, 9, 371, 4, '0.999', '[474]999.rar', 'Y', '474readme.txt', '05 September 2002', 1031198400, 60, 'Spinner 8', 'This is based off of DeJap&#039;s translation ([url=http://www.romhacking.net/translations/470/]link[/url]), and completely dubs all of the voices into English. I&#039;ve played the first 45 minutes or so, enough to at least hear the basics of Cless, Chester and Mint (though Chester hasn&#039;t been changed apparently), and it&#039;s actually not that bad. The opening with Dhaos is absolutely laughable, though. But, essentially, the verdict is somewhere between &quot;tolerable&quot; and &quot;not bad&quot;. Or maybe it&#039;s just me.\r\n\r\nThis patch needs to be used on an [i]interleaved[/i] rom and patched with DeJap&#039;s 1.2 translation. I tested it with both the upper-case and the lower-case font, so you should be cool about that.\r\n\r\nADDENDUM: Interleaved ROMs are hard to come by here in the Modern Age, so Spinner 8&#039;s addendum patch ([url=http://www.romhacking.net/translations/2335/]link[/url]) is available for use on your standard non-interleaved No-Intro-approved ROM.', '2005-12-23 05:00:00', '2017-01-29 23:32:00', 1119192131, 'N', 12, 0, 0, 2264, '', 1, 5, 'Tales of Phantasia (J) [!].smc - GOODSNES 2.04 (Patched with DeJap&#039;s translation)\r\nMD5: 58000C2716E242098B6C4BCFE07D2E0D\r\nSHA-1: 0DD523C650C6A32BE61CDFBFD0B41139C9D6E953\r\nSHA-256: F125D3D57BD6100225BE87EFC300038D4099353945A153BFFA4B6F278426B45E', '', '', ''),
(480, 9, 373, 1, '0.99', '[480]tnd99.zip', 'Y', '480readme.txt', '24 May 2004', 1085371200, 90, 'Spinner 8', '[i][b]If you are having patching problems[/b], make sure your ROM is version 1.0, and that is has a header. The lovely Tush utility will tell you both of those things. Look for &quot;Header: Exist&quot; and &quot;Version: 1.0&quot;.[/i]\r\n\r\nThis project started a long [i]long[/i] time ago, with oRdErEDchaos and Wildbill. It changed hands a lot of times, over to Taskforce and then to necrosaro, and went through quite a lot of translation headaches, but the end result is pretty damn pleasant.\r\n\r\nThis is an [i]unofficial[/i] release by necrosaro, and has not been approved by anyone at Magic Destiny, mostly cause no one knows where the hell they are. Wildbill wanted to hold off on a full release until everything was finished, most notably the intro text formatting and some graphics, but keep in mind the last patch release we saw from this was over three [i]years[/i] ago. So necro wisely decided to just release it anyways.\r\n\r\nAll the horrible script formatting (or rather, lack of) has been fixed in this release, making it one hundred percent playable now. Like I said, the only problems are with the intro text, some graphics, and some other little things. Who cares! Go and play.\r\n\r\nBy the way, Wildbill&#039;s script edit is [i]awesome.[/i]\r\n\r\nThis project was originally released by Magic-Destiny which has since merged with Stealth Translations to form Dynamic Designs. It is now offered and maintained by Dynamic Designs.', '2005-12-23 05:00:00', '2016-05-15 16:44:51', 1119192131, 'N', 12, 0, 0, 12013, '', 1, 3, 'Torneko no Daibouken - Fushigi no Dungeon (Japan).sfc\r\nCRC32: 	654E1BE4\r\nMD5: 	6C519CB2D7A0C7B197BB4D4377C82456\r\nSHA-1: 	7109D343435FFDDCBEFF5BD75CED52BB0FF71609', '', '', ''),
(481, 9, 374, 2, '0.98', '[481]tmrpgv98.zip', 'Y', '481readme.txt', '19 April 2000', 956116800, 85, 'Spinner 8', 'Version 0.98 of this translation has quite a few bugs, such as text going outside the text window, battle text bugs, and a basic lack of status screen. Hopefully these will be fixed later, but there&#039;s no definitive word on it. The game, however, is fully translated, which makes it officially “complete.”\r\n\r\n[b]17 March 2009 Update:[/b] This patch has been fixed independently by borderLine. \r\n\r\n[url=http://www.romhacking.net/translations/1379/]Tenchi Muyo! Addendum Patch[/url].', '2005-12-23 05:00:00', '2021-12-10 05:52:02', 1119192131, 'N', 12, 0, 0, 836, '', 1, 3, 'Tenchi Muyou! Game Hen (J).smc - GoodSNES 2.04\r\nCRC32: 69D9CAA9\r\nMD5: 2402F5886F141C8C81AD863B1F603975\r\nSHA-1: 94C9654A5F5854F0541228334B9EE080B6282EE8\r\nSHA-256: E242C07533E1FB8DF3505FA80C8C31EE698EBC5FE16E237C60B8E88E8AB1E572', '', '', ''),
(483, 9, 376, 1, '1.0', '[483]shiren.zip', 'N', '483readme.txt', '07 March 2006', 1141707600, 2, 'KaioShin', 'Here is what Gideon Zhi himself had to say about this patch:\r\n\r\n“Shiren the Wanderer is the result of a number of years of work, and a number of hurdles that needed to be overcome. Among these are a nasty system of enscribable scrolls which needed to be reworked in English, a variable width AND height font, 24×24 text, and a slew of other, smaller issues. Suffice it to say that this release is quite pretty and, while not without a few minor flaws, is very much a playable and enjoyable game.”\r\n\r\nBe sure to apply the patch to ROM version 1.0 without header! The ROM of Version 1.1 will crash on the journal screen with the patch applied.', '2005-12-23 05:00:00', '2016-02-11 03:41:19', 1119192131, 'N', 12, 0, 0, 11901, '483titlescreen.png', 0, 4, 'Fushigi no Dungeon 2 - Fuurai no Shiren (J) (V1.0).smc\r\nCRC32: AF5703EE\r\nMD5: 8C8FC738EAE4EB714B43889767DAF094\r\nSHA-1: E043F3096F0BD883644287344F18050EE43D69E9\r\nSHA-256: 37FE99A0DA8C2CA2296C35E6A08E48B9195074B2AA1955C1EED715D12196001B', '', '', ''),
(484, 9, 377, 1, '1.0', '[484]tvoh100.zip', 'Y', '484readme.txt', '21 January 2001', 980053200, 70, 'Gideon Zhi', 'Oh my god, this game rules. Despite the fact that Hamel looks... shall we say... less than intimidating when he plays his violin at enemies, this game rules. It plays sorta like what would happen if Ys 3 and Milon&#039;s Secret Castle got drunk one night and... well, you get the picture. You play as this violinist guy who goes around playing music a lot. And you get this tag-along girl named Flute who you can chuck at enemies. But that&#039;s not all! If you collect costumes, she can morph into nifty other weird creature things that usually look rather demented, and she&#039;s invincible and has special powers. But she also tends to go off and do her own thing, and disappears RIGHT when you need her. So the costumes can be a bad thing too. But the game rules nonetheless. GO PLAY. NOW.', '2005-12-23 05:00:00', '2016-05-15 16:48:10', 1119192131, 'N', 12, 0, 0, 7464, '484titlescreen.gif', 0, 3, 'Hamelin no Violin Hiki (J).smc - NOINTRO\r\nCRC32: FB500926\r\nMD5: 5B042F9443D8338E0EB7E2604F9A3363\r\nSHA-1: 9A1451C46B10D1C6B85F1BBD9825805D9171FB2D\r\nSHA-256: 078B9C48524EC20A0CE4BDE69C581E446DCACB28033574E344801B4FD2872AD7', '', '', ''),
(490, 9, 381, 1, 'Post Beta 2', '[490]thghawkbeta2.zip', 'N', '', '22 February 2004', 1077426000, 107, 'Kitsune Sniper', 'This new patch includes some new fonts and fixes a bug that happened at Herman&#039;s Cave if you read the Notebook for the first time at the door. Some names have also been reworked. But seeing that Metalhawk hasn&#039;t tested the patch properly, he still considers it incomplete.  \r\n\r\n[b]UPDATE [January 2009]:[/b] Seems like there isn&#039;t anymore new updates on this one in 5 years, so let&#039;s consider it complete.', '2005-12-23 05:00:00', '2015-12-30 09:24:07', 1119192131, 'N', 12, 0, 1, 12684, '', 1, 3, 'Treasure Hunter G (J).smc - GOODSNES 2.04\r\nCRC32: 3CCEED49\r\nMD5: B1774FC2E0AF8427FD3BCF116A4EC0E0\r\nSHA-1: 2FD4ACDF34424A85B9371AB9BF0438DE1D8F72C5\r\nSHA-256: 683F5755FDCE9C073561D5907F9182884EB203D4E52F84488440DD8DD8223005', '', '', ''),
(491, 9, 381, 2, '0.01 beta', '[491]thg01.zip', 'Y', '491readme.txt', '05 December 1997', 881298000, 190, 'Spinner 8', 'Why did this get canceled? I don&#039;t really know. But I&#039;m pretty sure it did, since this patch is from 1997 and Knight4J quit emulation a while ago. I&#039;m not even sure that this is their final patch; I think I just found this on the Emucamp FTP, or at Zophar&#039;s or something. Anyway be sure and email me if you know about this patch or whatever. This translates most of the battle tutorial that that old guy gives you, and a few other sentences. :) Most of it&#039;s in Japanese though.', '2005-12-23 05:00:00', '2016-05-15 16:54:22', 1119192131, 'N', 12, 0, 0, 276, '', 1, 3, 'Treasure Hunter G (J).smc\r\nCRC32: 3CCEED49\r\nMD5: B1774FC2E0AF8427FD3BCF116A4EC0E0\r\nSHA-1: 2FD4ACDF34424A85B9371AB9BF0438DE1D8F72C5\r\nSHA-256: 683F5755FDCE9C073561D5907F9182884EB203D4E52F84488440DD8DD8223005', '', '', ''),
(492, 9, 381, 2, '0.15', '[492]thge.zip', 'Y', '492readme.txt', '24 December 1998', 914475600, 191, 'Spinner 8', 'This translation has switched names many times, from Lashiec&#039;s Domain to Lash&#039;s Domain to Transrelic to Square Translations. :) However Square Translations didn&#039;t release any kind of patch, and the project has been dropped now that Tiger Claw left, so the name stays as Transrelic. The patch has some translated, mostly dialogue. However some dialogue is left out. The battle tutorial things are pretty much done, and the menus are left untranslated.\r\n\r\nROM must be expanded before patched. See readme for details.', '2005-12-23 05:00:00', '2016-10-22 17:41:25', 1119192131, 'N', 12, 0, 0, 289, '', 1, 3, 'Treasure Hunter G (J).smc\r\nCRC32: BEF5F778\r\nMD5: 7F9BD8B424B1A2DB6D4E3594DFBADC4B\r\nSHA-1: 3B9ECC2BFD374D9577BDAE170BABF71821AC094A\r\nSHA-256: 9CA371350A81A3A4F238252056386E6744E9160B8EF2A154FBA651CCD6EFB567', '', '', ''),
(493, 9, 382, 1, '0.90', '[493]umiharav090e.zip', 'Y', '493readme.txt', '02 June 2007', 1180756800, 324, 'Spinner 8', 'This translation only affects the replay menus. The title screen and credits remain untranslated.', '2005-12-23 05:00:00', '2021-12-06 04:19:32', 1119192131, 'Y', 12, 0, 0, 5954, '', 1, 4, 'Database match: Umihara Kawase (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nROM SHA-1: C4DA5C1AAF998F0C7114ADFF0436246728A2139E\r\nROM CRC32: 393CCCA2', '', '', ''),
(494, 9, 383, 1, '1.01', '[494]Villgust v1.01 BPS.zip', 'Y', '494readme.txt', '28 May 2015', 1432785600, 1193, '(wraith)', 'This game is an adaptation of a popular anime series of the same name. Unfortunately, neither the anime nor the NES or SNES games have seen a release in the US. So, I must thank Taskforce &amp; Co. for this excellent translation.\r\n\r\nThe game itself is standard RPG fare: five heroes are set off to save the world, interspersed with anime cut scenes and random monster encounters. Of course, if you&#039;re anything like me (chances are you&#039;re not), you&#039;ll love this game. It&#039;s fun ^_^. If you&#039;re a fan of the “old-school” RPG, you&#039;ll love this game, download the patch now!\r\n\r\nThe readme doesn&#039;t mention it, but this patch needs a ROM with a header to work.\r\n\r\nThis project was originally released by Magic-Destiny which has since merged with Stealth Translations to form Dynamic Designs. It is now offered and maintained by Dynamic Designs.', '2005-12-23 05:00:00', '2020-07-20 04:54:29', 1119192131, 'Y', 12, 0, 0, 5759, '494titlescreen.png', 0, 3, 'Database match: Kouryuu Densetsu Villgust - Kieta Shoujo (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 0B7B164526A39FC175CEA117432D80D1C0AE61BC\r\nFile CRC32: A88A5FF0\r\nROM SHA-1: 8AB97E9281EAF08F3C13AAAFB9BC8D7FA3A45B16\r\nROM CRC32: 2A6F930E', '', '', ''),
(495, 9, 384, 2, '0.9', '[495]wpeach1.zip', 'Y', '495readme.txt', '28 April 1998', 893736000, 24, 'Spinner 8', 'Hmm! Well the page isn&#039;t there anymore, so, erm, I guess it&#039;s dead, or something. Which is not all a bad thing, if you&#039;ve seen this patch. :) Not only does the game suck (at least in my opinion, of course), this is probably the worst translation I&#039;ve ever seen. I can understand if there wasn&#039;t enough space to say everything, but it&#039;s actually kind of ridiculous to hear &quot;...WAS GOOD BEST IS BANANA&quot; you know? Well anyway, the rom used to be included in the zip, but has been removed from this one due to the No Roms Policy on Parodius.com. Our sincere apologies. Find the rom yourself.', '2005-12-23 05:00:00', '2016-10-22 17:44:32', 1119192131, 'N', 12, 0, 0, 1020, '', 1, 4, 'Wedding Peach (J).smc\r\nCRC32: 5FC89932\r\nMD5: 026314480D07C1670197D34FCCA725B1\r\nSHA-1: A40F2CA85F532F74E769FA3D3265121D3A98666D\r\nSHA-256: 572574149A326A83D4AE8579D5D123CD589F682A3AE5326C34373C53CB43D839', '', '', ''),
(496, 9, 385, 1, '1.00', '[496]wizardry.zip', 'Y', '496readme.txt', '05 August 2000', 965448000, 2, '(wraith)', 'Rock on! Wizardry is neat little first-person dungeon crawler that first appeared on the Apple ][. It has a very Dungeons &amp; Dragons feel to it, which comes from the basic game play system, and the general &quot;ambiance&quot; of the game. \r\n\r\nAnyway, the first three Wizardry Games (Proving Ground of the Mad Overlord, Knight of Diamonds, and Legacy of Llylgamyn) were all ported to the Nes, and were decent as far as Nes first-person games go ;).However, only &quot;Proving grounds,&quot; and &quot;Knight of Diamonds&quot; were translated to English, leaving Legacy behind. \r\n\r\nNot terribly long ago, these three games were given a bit of a makeover (read: graphics), and re-released for the Snes. The nifty thing is that it was released with both English and Japanese script, with an option to choose which language you&#039;d like. \r\n\r\nHowever, this didn&#039;t translate everything, so Gideon picked it up and remedied the situation. He fixed various menus, spell descriptions, and (most importantly) added a lowercase font. In order to set the game to English you *MUST* open the option menu on the screen that appears after you choose which of the three games you&#039;re playing, and set all the language options to &#039;English.&#039; Simple, eh? \r\n\r\nAnyway, these games come highly recommended. You should check them out.', '2005-12-23 05:00:00', '2015-11-22 04:01:21', 1119192131, 'N', 12, 0, 0, 9113, '', 1, 3, 'No-Intro Name: Wizardry I-II-III - Story of Llylgamyn (Japan) (NP)\r\nCRC32: B8A72553\r\nMD5: 5987975FB59733089149003C506810AF\r\nSHA-1: 6B63C968AEC822C0728513C01CD729FFD45DBAB7', '', '', ''),
(497, 9, 386, 1, '1.04', '[497]wpj_v104.zip', 'Y', '497readme.txt', '15 August 2001', 997848000, 168, '(wraith)', 'This is a really cool game from Enix, evil programmers extraordinaire. You are the human controller for a robot whose creator was kidnapped. Your commands, issued via an interface unit that looks rather like a fairy, are carried out by the robot. If he feels like it. Your other job is to condition him into doing the actions you want him to. For instance, if he walks over to a book and throws it like a baseball, you gotta slap him upside his head. If he reads it, you have to praise him. Simple enough, huh? Wrong. If he gets scolded too many times, he&#039;ll stop listening to you. Period. And except for when the robot misbehaves too many times in a row, this is a damn fun game. And hey, if you didn&#039;t catch it before, it&#039;s Enix. You&#039;re obliged to play it. So stop reading and make with the playing.', '2005-12-23 05:00:00', '2016-02-18 05:23:59', 1119192131, 'N', 12, 0, 0, 11545, '497titlescreen.png', 0, 3, 'Wonder Project J - Kikai no Shounen Pino (J).smc - NOINTRO\r\nCRC32: AF8F4DB9\r\nMD5: 42E9BE5F98BB5ECE06DA79B3DBF26FA9\r\nSHA-1: 7830EB36452BB193E1C00188DB8DACB17CB742FA\r\nSHA-256: 925400EF2800A20549B707C93AE0CE42F2BC3BCE33541B02B235AA37CB0126C2', '', '', ''),
(498, 9, 387, 1, '2.10', '[498]ys4.zip', 'Y', '498readme.txt', '28 November 2013', 1385614800, 2, '(wraith)', 'If you&#039;ve played Ys 1 or Ys 2 (probably more 2), you&#039;ll be right at home! It plays pretty similarly to those games, you know. Run into an enemy head-on and die, that kind of thing. It&#039;s basically the same game, except the graphics are just a tiny bit nicer looking. Which is to be expected, you know, for an early SNES title in part of an ongoing NES series. Just look at DQ5 and FF4, you know? Thankfully the game still rocks ass, so you&#039;ll have a good time with it.\r\n\r\n[b]UPDATE [February 3, 2007][/b] - Gideon means business with this 2.0 release. A completely rewritten script, new and improved font, and it now works on copiers. It&#039;s complete, it&#039;s polished, and it works. What more can you ask for? If you  haven&#039;t given this a try yet, what are you waiting for?', '2005-12-23 05:00:00', '2013-11-28 06:58:47', 1119192131, 'N', 12, 0, 0, 11884, '', 1, 4, 'CRC32 CA7B4DB9\r\nMD5 A4E5ED2DBD1E3612917B91AB58E6FEEA', '', '', ''),
(504, 4, 393, 1, '0.99b', '[504]aoi.zip', 'Y', '504readme.txt', '13 October 2001', 1002945600, 57, 'Spinner 8', 'This translation also suffers from the affliction known as Disturbing Lack of an Apostrophe, but it won&#039;t really get in the way of enjoying the game. It&#039;s a platformer for God&#039;s sake. And the translation&#039;s complete, so enjoy it. Be prepared to sit at the title screen for about ten minutes if you want to read the back story.', '2005-12-23 05:00:00', '2016-10-23 01:14:59', 1119195654, 'Y', 12, 0, 0, 3602, '', 1, 13, 'Aoi_(Blue)_Blink_(J).pce\r\nCRC32: 82E47FD2\r\nMD5: 8A44717B49972DFC0E4C5F3B906092C7\r\nSHA-1: 13F0584754A33DD18C760C6A98C9353DF3DEDADE\r\nSHA-256: AF93FBE53CBEF1EF1C8B7B803B4EAB6F039B97721F01E298AD2E616C1A767C18', '', '', ''),
(506, 4, 395, 2, '2', '[506]photoboy.zip', 'N', '', '06 March 2000', 952318800, 376, 'Spinner 8', 'This patch isn&#039;t really much to speak of, it basically just translates the intros to levels 1 and 2. Oh, and you want the &quot;photoengnew.ips&quot; file in that zip. The other file is an older release.', '2005-12-23 05:00:00', '2016-01-11 00:23:41', 1119192131, 'N', 12, 0, 1, 454, '', 1, 13, 'Photograph_Boy_(J).pce\r\nCRC32: 2EA1C92F\r\nMD5: 1AFD4EF4C3C1833BBBFA9D2B17144F1E\r\nSHA-1: C1753E03F21BAE136C6E8EF264F33BBCC1FD6695\r\nSHA-256: D200A93D642A73BC3D18790CF4B0E8BA4515A30D43698F084CE035C84CC44826', '', '', ''),
(507, 4, 395, 1, '0.99', '[507]photo.zip', 'Y', '507readme.txt', '07 July 2001', 994478400, 172, 'Sliver X', 'This patch has a few things undone, like the title screen and the lack of pointer hacking (Both due to bitchy coding in the ROM), but for all intents and purposes, its a complete translation. So give the dark side of your sense of humor a little boost and play this game.', '2005-12-23 05:00:00', '2016-01-11 00:22:46', 1119192131, 'Y', 12, 0, 0, 3059, '', 1, 13, 'Photograph_Boy_(J).pce\r\nCRC32: 2EA1C92F\r\nMD5: 1AFD4EF4C3C1833BBBFA9D2B17144F1E\r\nSHA-1: C1753E03F21BAE136C6E8EF264F33BBCC1FD6695\r\nSHA-256: D200A93D642A73BC3D18790CF4B0E8BA4515A30D43698F084CE035C84CC44826', '', '', ''),
(510, 4, 397, 2, '1.0b', '[510]sonson2e.zip', 'Y', '510readme.txt', '15 November 1997', 879552000, 129, 'Spinner 8', 'Everything should be translated! So la.\r\n\r\nUpdate 2-25-07: This has been marked incomplete. It has been reported by ReyVGM that a large chunk of the ending text is not translated.', '2005-12-23 05:00:00', '2024-05-09 13:47:58', 1119192131, 'N', 12, 0, 0, 1389, '', 1, 13, 'Son_Son_II_(J).pce\r\nCRC32: DEFFE021\r\nMD5: C3773F9B2BA6D6C3F450CFD2F64C3E4D\r\nSHA-1: C9DC83602E63309C9D7EEE72F5B00711CE3861AA\r\nSHA-256: 95456B1529C625FBAB005C8A4BF1BB7BBA7C2A1AFA32E0D8B59EC253CDAE2DD6', '', '', ''),
(511, 4, 398, 1, '1.00', '[511]wndrx.zip', 'N', '511readme.txt', '25 April 1998', 893476800, 95, 'Spinner 8', 'Hmm.. Well, Wonderboy 3 is better. :) This game is a lot of fun too; you walk to the right and kill stuff and get money, and use that money to buy better equipment. But, the game has a distinctly “arcade” feel to it. A good example would be that you&#039;re given only one life and no continues. And the game is pretty damn difficult anyway. Like I said though, it&#039;s pretty fun, and well worth your time. And I don&#039;t say that for just any game, you know. Well I don&#039;t think I do anyway.', '2005-12-23 05:00:00', '2016-10-23 01:02:52', 1119192131, 'N', 12, 0, 0, 3924, '', 1, 13, 'Wonderboy_in_Monsterland_(J).pce\r\nCRC32: AC826464\r\nMD5: 21D642B3924BB5066CF923AFE7FF62FE\r\nSHA-1: 6A1AE02226EC0BF61601DD51646FE852CE9E5942\r\nSHA-256: 68DBEFFE10DE6AEDFF3DFEC618D3ADA9C42344B244746C50B55EF9E526D3F2D4', '', '', ''),
(512, 5, 399, 2, 'a01', '[512]sfz02.zip', 'Y', '512readme.txt', '20 September 2000', 969422400, 96, 'Spinner 8', 'Just one word in the shop is translated. It&#039;s pretty easy to figure out which one it is too. Essentially, this is just a &quot;hey I can hack this&quot; kind of patch, and not really worth messing with right now.', '2005-12-23 05:00:00', '2015-12-31 12:41:01', 1119192131, 'N', 12, 0, 0, 991, '', 1, 1, 'Space_Fantasy_Zone_(NTSC-J)_[].iso\r\nCRC32: 468F14DF\r\nMD5: 22F8F65429BE8DF8FACDFC41EE37FF0D\r\nSHA-1: AE4E1C654D132FB32C6D7103DAC726D701227EF9\r\nSHA-256: 8FE3CA0FDBF696499677A841008661950E313A0AA273C6C8D2602DB32C0E59D6', '', '', ''),
(513, 5, 400, 1, '0.99', '[513]daisenv99.zip', 'Y', '513readme.txt', '02 June 2001', 991454400, 57, 'Spinner 8', 'Now just so you know, the stats for the units repeat themselves in the ISO like, hundreds of times, so you&#039;ll probably eventually see some Japanese here and there, but I think it&#039;s okay enough to still be considered complete. Come on, even we at the Whirlpool aren&#039;t THAT picky. Aside from that, this is a great-looking translation, so check it out if you feel so inclined.', '2005-12-23 05:00:00', '2016-04-23 00:39:46', 1119192131, 'Y', 12, 0, 0, 1698, '', 1, 10, 'MCCD 0001', '', '', ''),
(514, 5, 401, 1, '0.95', '[514]YsIV(US)v95.zip', 'Y', '514readme.txt', '25 December 2004', 1103950800, 212, 'Nightcrawler', 'The patch hosted here is Nightwolve&#039;s complete English text translation patch from Dec 25 2004.\r\n\r\n*2019 Update* \r\nOne of the tools provided in the translation file is incompatible with 64bit versions of Windows. Patch is unable to be applied correctly unless a 32bit version is used.', '2005-12-23 05:00:00', '2019-06-13 04:34:08', 1119192131, 'N', 12, 0, 0, 6225, '', 1, 11, 'HCD3051', '', '', ''),
(521, 8, 406, 2, '0.90', '[521]scv90.zip', 'N', '', '10 March 2002', 1015736400, 87, 'Musashi', 'There are some font problems in the patch.  Its entirely readable but some letters have a different color background than others. Some of the menu options (such as in the title screen menu) also show glaring graphical imperfections. And the name selection screen has all the letters jumbled together in a disorderly fashion.  The title screen is also done but it could definitely use an artistic touch.  All in all the game is more than playable but aesthetically this patch needs much more elbow grease.  If a bit more time and professionalism are invested in the patch it ought to turn out great.  Hoping for some artistry over functionality...  Oh and I haven&#039;t checked but I&#039;m wondering how accurate the translation is.  I&#039;m sensing some liberties were taken.', '2005-12-23 05:00:00', '2015-12-30 08:17:55', 1119192131, 'N', 12, 0, 1, 395, '521titlescreen.png', 0, 1, 'Snobo Champion (Japan).gbc - NOINTRO\r\nCRC32: 846FEA2B\r\nMD5: 78F920F4E9174CD3382294129D30F373\r\nSHA-1: E99284640D67643102E68ACA25BF56D78A1A0D39\r\nSHA-256: 5F4C5D2E14013D09AE140F85186F1045EAA6006EDBEB618FE597A4119F2580AF', '', '', ''),
(522, 5, 407, 2, '1.00', '[522]522Xak3(US)-B.rar', 'Y', '522readme.txt', '14 June 2004', 1087185600, 182, 'Kitsune Sniper', 'The game is done! The game is done! Since I don&#039;t have the game itself I can&#039;t review it, but woohoo, the game is done! The patch is in PPF format, which you will need PPF-o-Matic to apply. The file includes instructions on how to rip and patch your [i]legit[/i] copy of the game. Eheh.\r\n\r\n[b]Note[/b]\r\n\r\nNone of the game&#039;s voiced cutscenes are translated, and the patch doesn&#039;t include a translation script for them either.', '2005-12-23 05:00:00', '2019-07-25 03:36:34', 1119192131, 'N', 12, 0, 0, 4156, '', 1, 11, 'HECD4013', '', '', ''),
(524, 1, 122, 2, '1.01', '[524]Egyptv101.zip', 'Y', '524readme.txt', '01 December 2005', 1133413200, 29, 'Sliver X', 'This is now fully translated. Yay!\r\n\r\n*November 09 update*\r\n\r\nThere is a secret credits screen that wasn&#039;t translated. To get it, hold Up, A &amp; B right before the credits start.\r\nIn addition, there&#039;s a message already in English that you get after you beat the game on normal mode and it gets screwed up with the translation.', '2005-12-23 05:00:00', '2016-03-13 02:42:28', 1119192131, 'N', 12, 0, 0, 1106, '', 1, 1, 'Egypt (J).nes - GOODNES (3.14)\r\nCRC32: 38DF4BE7\r\nMD5: 5E7BF243E25D18FEEC6035ACA444F187\r\nSHA-1: 605F62D4545E6A3B2AA4555728A6E6F5D5966389', '', '', ''),
(526, 8, 413, 2, '1.01', '[526]dkartv101.zip', 'Y', '526readme.txt', '15 March 2002', 1016168400, 87, 'Musashi', 'The 1.01 patch gets the job done since almost all of the Japanese is translated but the project seems far from complete.  Lots of small things need to worked on.  The text doesn&#039;t output correctly on some screens as unnecessary spaces and empty lines appear.  The start/select menu has untranslated text.  And the game definitely needs beta testing as grammatical and spelling errors are abound.  The first glaring one was &quot;relly&quot; instead of &quot;really&quot; and where are the capital letters?  Hopefully a follow-up patch will appear to fix all these minor things.  Sure you can play it, but I&#039;d rather have patch that glows with professionalism.', '2005-12-23 05:00:00', '2016-05-02 00:08:12', 1119192131, 'N', 12, 0, 0, 1000, '526titlescreen.png', 0, 1, 'Doraemon Kart (Japan) (SGB Enhanced).gb\r\nCRC32: 	DD4E588F\r\nMD5: 	20B436FC3C9621EB4EE82BC3EF3687FB\r\nSHA-1: 	F19734B2CB19DE0BE2D9E80297F567806CE4CAD5', '', '', ''),
(527, 9, 414, 1, '0.95', '[527]mdrope.zip', 'Y', '527readme.txt', '07 March 2002', 1015477200, 2, '(wraith)', 'It seems that everything is translated in this, which must not have been a super-duper feat since the only text is the menus and the intro. :-)', '2005-12-23 05:00:00', '2016-02-11 03:39:16', 1119192131, 'N', 12, 0, 0, 2651, '', 1, 3, 'Magical Drop (J).smc\r\nCRC32: 51177158\r\nMD5: 92BAB89C7D16119B421314B7784F11E5\r\nSHA-1: 6743599515300E35BD55FD7418C70ABE001C5C68\r\nSHA-256: F0031815C896E0714D3F772CB3EB13090F9621BF5BA056A96054DF49AC42D2F5', '', '', ''),
(528, 9, 415, 1, '1.01', '[528]ghazard.zip', 'Y', '528readme.txt', '13 August 2004', 1092369600, 2, 'Spinner 8', 'Check the readme for known bugs and stuff. Specifically, sometimes when writing text to the screen, the game leaves out a letter. It&#039;s [i]really[/i] weird, but Gideon Zhi already knows about it and it&#039;s not a big deal, I guess.', '2005-12-23 05:00:00', '2016-02-11 03:37:59', 1119192131, 'N', 12, 0, 0, 18675, '', 1, 3, 'Front Mission - Gun Hazard (J).smc\r\nCRC32: FD3FDBAC\r\nMD5: 2FE3C9AF984BD684E1FE681D2901587E\r\nSHA-1: 65DA5AEA2B08EF8A540A86710D9F97A590184848\r\nSHA-256: 62F092A58750856189E05F1AE78A1796B8944ACBF5F23FBA61E87F73586795D2', '', '', ''),
(530, 8, 416, 1, '1.01', '[530]anotherb.zip', 'Y', '530readme.txt', '20 April 2002', 1019275200, 2, 'TheFreak', 'It&#039;s done, it&#039;s finished, it&#039;s Gideon&#039;s work!  Enjoy!', '2005-12-23 05:00:00', '2013-09-25 18:50:25', 1119192131, 'N', 12, 0, 0, 5673, '530titlescreen.png', 0, 1, 'Another Bible (Japan) (SGB Enhanced).gb - NOINTRO\r\nCRC32: 4A486435\r\nMD5: FF9196CAA266AE36D409CE7E53DDC77A\r\nSHA-1: 6A5D0DA889247169135665DC91F153305E1C71B6\r\nSHA-256: 6BED3341D31078B04FAF22554804214992127E93B32C342359F44DD8F558B87E', '', '', ''),
(534, 8, 420, 2, '0.20', '[534]rmgb2v20.zip', 'N', '', '11 March 2002', 1015822800, 87, 'Spinner 8', 'Seeing as how I know nothing about this other than the filename, I&#039;d say about 20% is supposed to be translated. And that sounds about right. I&#039;d say don&#039;t mess with this one.', '2005-12-23 05:00:00', '2015-12-29 02:06:39', 1119192131, 'N', 12, 0, 1, 387, '', 1, 1, 'Uchuu Nin Tanaka Tarou de RPG Tsukuru.gbc - NOINTRO\r\nCRC32: 219E42E3\r\nMD5: 26508069768CB23F6FC03A33F8D4CF43\r\nSHA-1: AA090449E93E4DCFA0437E7CDBA695E90CFA9509\r\nSHA-256: EA9574F59447088F3CCB3DCC6DCBDBE3686E041D12273A1BA0F15F70E59D7592', '', '', ''),
(542, 9, 276, 2, '1.0', '[542]langriss.zip', 'Y', '542readme.txt', '01 April 2002', 1017637200, 196, '(wraith)', 'The grammar is horrible, things are spelled incorrectly, the script can&#039;t seem to agree with itself on character and location names...yadayada. Of course, this was released on April 1 2002, so take it as you will. It&#039;s a lash out at all the people who tell translation groups to just &quot;babelfish it.&quot; \r\n\r\nYou&#039;ll also need a version 1.0 ROM for this patch. Version 1.1 will not work!', '2005-12-23 05:00:00', '2016-05-15 17:02:54', 1119192131, 'N', 12, 0, 0, 575, '', 1, 3, 'Der Langrisser (J) (V1.0).smc\r\nCRC32: 7AEDD703\r\nMD5: E5BC92BCCD1F5DE77C41A9838B7D1F1B\r\nSHA-1: 0634E9FE3849A7071612B665376EB95C59071F62\r\nSHA-256: 37BDFB8B3866FDF2A082F5219455A6C9156440977979F4977159C66A3CBC2B97', '', '', ''),
(544, 9, 303, 2, '0.06', '[544]fe3v006.rar', 'N', '', '17 May 2002', 1021608000, 197, 'Spinner 8', 'Sadly, this project has died due to there being no one to translate. This patch translates very, very little and is not worth the effort of downloading it and patching your ROM with it. Unless you&#039;re desperate I guess.', '2005-12-23 05:00:00', '2016-05-11 17:34:38', 1119192131, 'N', 12, 0, 1, 301, '', 1, 3, 'Fire Emblem - Monshou no Nazo (J) (V1.0).smc\r\nCRC32: 25D214F4\r\nMD5: 2D674A5B82F7691CDB27702031D0F960\r\nSHA-1: 3EE8CBE6638DA64F1D91DF9B81B1478498A5999F\r\nSHA-256: 23E45B26DC5A73D88173C5CB7FA7FAE682EAB6E55D657A71B3B366DC95D603CA', '', '', ''),
(545, 1, 427, 1, '1.01', '[545]zhunt101.zip', 'Y', '545readme.txt', '26 August 2003', 1061870400, 76, 'Spinner 8', 'Everything&#039;s translated except for that voice that chastises you whenever you die. Which happens a [i]lot[/i]. Yeah, the game has synthesized voices in a couple places. It&#039;s pretty kewl.', '2005-12-23 05:00:00', '2016-02-14 23:59:51', 1119192131, 'N', 12, 0, 0, 2768, '545titlescreen.png', 0, 1, 'Zombie Hunter (Japan).nes - NOINTRO\r\nCRC32: CC5A32D5\r\nMD5: ADC42539A052110AF3DBA31B94330574\r\nSHA-1: 087BCE6F9D3BE307B973CE050681CEFA9D97449D\r\nSHA-256: 91DFB1A0C29F78C5D5B0A582C737C62103C4009AD5E2C20FDECD0C22A8648A48', '', '', ''),
(549, 1, 432, 2, '0.15', '[549]db3v015.zip', 'Y', '549readme.txt', '10 December 2000', 976424400, 29, '(wraith)', 'This patch features translates about half the items, some of the battle dialog, the introduction, menus, and features a new and improved font, and 100% less Extreme Fun Translations involvement. This patch is just a teaser of a beta, and still needs a [i]lot[/i] of work.', '2005-12-23 05:00:00', '2016-02-23 00:13:16', 1119192131, 'N', 12, 0, 0, 2857, '549titlescreen.png', 0, 1, 'Dragon Ball 3 - Gokuu Den (Japan).nes - NOINTRO\r\nCRC32: 0544B2A4\r\nMD5: 4970D1C08CD6276FF01AB320225D82B9\r\nSHA-1: 3394F33A1CD80553395536EBCA759E3ECAA5FE05\r\nSHA-256: 7D05F45311B3A10EB654B3AFA1440213AADC291B143724A2ACF5F7DE46C4A6C1', '', '', ''),
(550, 9, 300, 2, 'Alpha 1', '[550]alpha01.zip', 'Y', '', '09 April 2008', 1207699200, 296, 'Spinner 8', 'This is the first alpha version of Dragonsbrethren&#039;s Final Fantasy IV Easy Type translation. Consider it a replacement for the old version released back in October of 2002. It features accurate translation of item, enemy, and skill names (barring exceptions made for commonly localized terms and things that simply wouldn&#039;t fit) and a fully translated main menu. It should be far more playable than his previous translation.', '2005-12-23 05:00:00', '2024-04-25 13:46:44', 1119192131, 'N', 12, 0, 1, 1164, '550titlescreen.png', 0, 4, 'Final Fantasy IV - Easy Type (J).smc\r\nCRC32: 6CDA700C\r\nMD5: 87AD91E3000895BA53956B3BD021717D\r\nSHA-1: A2D04C5F3948CA930D2C0BC4E6F34D62F06A9FA5\r\nSHA-256: 0E7EF033B982F961EE087AB1C347DD0B359767CD38A59CD4722C72B11138006E', '', '', ''),
(553, 9, 436, 1, '1.5', '[553]Magical Quest 3 - English v1-5.zip', 'Y', '553readme.txt', '18 June 2020', 1592452800, 122, '(wraith)', 'This is a complete English translation of &quot;Mickey to Donald: Magical Adventure 3&quot; for the Super Nintendo.', '2005-12-23 05:00:00', '2021-02-19 11:57:53', 1119192131, 'N', 12, 0, 0, 22087, '553titlescreen.png', 0, 4, 'Mickey &amp; Donald 3 (J).smc\r\nLength:             2097152 Bytes (16 Mbit)\r\nCRC32:		    32EEA1E9\r\nMD5:                4B87392A AF03517D 3F45EBF0 6EB2D4BC		    \r\nSHA1:               8A153F92 AD2498FB F66E4CB1 00F6E5B9 50098044', '', '', ''),
(557, 8, 9, 2, '0.04', '[557]aoa-v004.zip', 'Y', '557readme.txt', '22 April 2002', 1019448000, 201, 'Spinner 8', 'While the translation claims 50% status (and I certainly don&#039;t intend to dispute it) the 50% definitely does not extend to the actual dialogue text. I got to SATAN&#039;s house, at which point the lady I was talking to just suddenly exploded into gibberish in mid-sentence. It was pretty cool. The text that IS there is somewhat awkward at times (especially having all the names capitalized, super-Pokemon-style) and you&#039;ll have a hard time understanding just exactly what the hell is going on, but it&#039;ll be over too soon for you to care.\r\n\r\nAlso, they use the Pokemon font, and they changed the spell names, which I am told is just blasphemous.', '2005-12-23 05:00:00', '2015-11-11 03:05:17', 1119192131, 'N', 12, 0, 0, 649, '557titlescreen.png', 0, 1, 'Arle no Bouken - Mahou no Jewel (Japan).gbc\r\nCRC32: 8EE043EA\r\nMD5: 9ABAF0DFEB58B76D6B5CCE4B42756C8E\r\nSHA-1: FB781637DDAC30CEBB1865BA939F49BB2B0B5146\r\nSHA-256: DCDFE0DD3C27E8DA2EAC40B7B1F692E16CBF5FF414476D7B05BDB958659B2BCD', '', '', ''),
(558, 8, 439, 2, '0.70', '[558]dm4patch.zip', 'N', '', '01 May 2002', 1020225600, 195, '(wraith)', 'So far, all of the monster card names are translated, as are 8 out of 9 card descriptions. In my dalliances with this patch, I&#039;ve yet to see anything else translated, besides some battle-related stuff. Hopefully, Chris&#039;ll finish this soon so it&#039;s a tad bit more playable.', '2005-12-23 05:00:00', '2016-07-11 10:44:01', 1119192131, 'N', 12, 0, 1, 3583, '', 1, 1, 'Yu-Gi-Oh! Duel Monsters 4 - Battle of Great Duelist - Kaiba Deck (Japan).gbc\r\nCRC32: 	A4D06001\r\nMD5: 	19B1085C7C17A8123A7EC59F4033E92C\r\nSHA-1: 	EE769A23750E48C5BA4949F83236B18814316DE2', '', '', ''),
(560, 17, 429, 2, '1.01', '[560]patch1_01.rar', 'Y', '560readme.txt', '12 September 2003', 1063339200, 203, 'Spinner 8', 'This patch is in PPF format, so you will need [url=http://www.romhacking.net/utils/354/]PPF-O-MATIC 3[/url] to apply it.\r\n\r\nThis patch is nearly complete and totally playable. The only stuff that isn&#039;t translated is stuff that doesn&#039;t actually appear in the game (to anyone&#039;s knowledge), so that&#039;s pretty cool. At least as far as text goes. \r\n\r\nThe movies aren&#039;t subtitled in the main patch (hosted here on RHDN), that&#039;s a separate (180MB) PPF patch, which sadly is no longer hosted on the project&#039;s site. Instead, please download this xdelta patch that includes both the text and movie patch.\r\n\r\n[b][url=https://archive.org/details/BBEngPatch]Imadoki no Vampire: Bloody Bride - English Patch[/url][/b]\r\n\r\nSo in conclusion, uh, it&#039;s pretty much complete, except for a couple Kanji. Pretty much. Version 1.01 translates the elusive MAGROM.TXT, which makes things almost [i]almost[/i] complete. Patching over an already-patched ISO is not recommended.', '2005-12-23 05:00:00', '2018-07-22 22:47:50', 1119192131, 'N', 12, 0, 0, 1965, '', 1, 10, '(NOTE: serial is SLPS-00526)\r\nMD5 Before patching: 5FD34371D6F9703AD89CF1D8A7C34AE1', '', '', ''),
(562, 8, 442, 2, '0.2', '[562]zoids2.zip', 'N', '', '05 June 2002', 1023249600, 204, 'Spinner 8', 'Not much here is done, just most of the main menu and some of the combat menus. And, a couple of poorly translated lines of dialogue. There&#039;s really no website or readme to speak of, so who knows how much further this translation will be going.\r\n\r\nDespite this being a new version, and despite the IPS file being 4k bigger than the previous one, I see absolutely no difference between the two. Everything in the opening and field menu (EVERYTHING) that wasn&#039;t translated before hasn&#039;t really changed, at all. I can only assume that there&#039;s some more menu or combat-related fixes later on in the game, but I&#039;m not going to wait around and find out.', '2005-12-23 05:00:00', '2016-02-10 03:41:10', 1119192131, 'N', 12, 0, 1, 1510, '', 1, 1, 'Zoids - Shirogane no Juukishin Liger Zero (Japan).gbc - NOINTRO\r\nCRC32: 530705A1\r\nMD5: 77836DF2B2CE5284E4DDA233E118B914\r\nSHA-1: A5623AB4E026AA546B345F2BD5638CFDFED68C04\r\nSHA-256: 01E1F16087E1EE3EFEFF19E4C8890D7AAA76016961D07B00B5F31F6B26035022', '', '', ''),
(564, 11, 445, 2, '0.95', '[564]milcomm_95.zip', 'Y', '564readme.txt', '23 April 2006', 1145764800, 205, 'KaioShin', 'This patch translates all the dialogue and all briefings completely into English. All that&#039;s left are some splash screens, but this patch is marked final, so these apparently won&#039;t get translated.', '2005-12-23 05:00:00', '2016-05-09 19:24:58', 1129242636, 'N', 12, 0, 0, 3505, '', 1, 8, 'Advanced Daisenryaku - Deutsch Dengeki Sakusen (Japan) (Rev A).md\r\nCRC32: 	E0D5E18A\r\nMD5: 	D1C8B8474A9C47C5A2457B9549DEE728\r\nSHA-1: 	842430C0465D810576E75851023929FEC873580D', '', '', ''),
(565, 1, 133, 2, '1.01', '[565]goemon-e.zip', 'N', '', '08 June 1998', 897278400, 95, 'Spinner 8', 'This patch will only work for the FFE hack of the game. Not all of it is translated, but I&#039;ve never played enough of it to see what&#039;s been left out. You can try out Spinner 8&#039;s complete [url=http://www.romhacking.net/trans/1496/]patch[/url] though.', '2005-12-23 05:00:00', '2016-01-20 03:13:50', 1119192131, 'N', 12, 0, 1, 359, '565titlescreen.png', 0, 1, 'Ganbare Goemon! - Karakuri Douchuu (J) [hFFE].nes\r\nCRC32: AC6736F5\r\nMD5: 7E353290C5F6C842538B685914587898\r\nSHA-1: 7A4CF044949DCD42A0B5548FBBB1AB5672E66F4C\r\nSHA-256: 943C83E8F8C8766804A5FAC7BDCBC808FEF85CC71C2C2493DE0BF7CAA219293E', '', '', ''),
(566, 1, 144, 1, '1.00', '[566]jb_v1_00.zip', 'Y', '566readme.txt', '11 January 2004', 1073797200, 148, 'Spinner 8', 'If you downloaded an earlier patch from somewhere else, be sure to get the new one that fixes a menu crash later in the game.\r\n\r\nSo this translation is [i]awesome[/i]. Bongo`&#039;s hacking work is second to none, and Shih Tzu&#039;s script is a joy to behold. If you have a problem with this translation, then you are a prick and no one likes you.\r\n\r\nThis project was originally released by Stealth Translations which has since merged with Magic-Destiny to form Dynamic Designs. It is now offered and maintained by Dynamic Designs.\r\n\r\nThis may have issues running under FCEUX.', '2005-12-23 05:00:00', '2016-01-07 01:55:37', 1119192131, 'N', 12, 0, 0, 5637, '566titlescreen.png', 0, 1, 'Just Breed (Japan).nes - NOINTRO\r\nCRC32: 4B69C694\r\nMD5: 4A9B8EEDE278FE02EA12B63250F4C4A3\r\nSHA-1: 59A09CE42B819CD3038C1F72BD3AC2583CCE75C5\r\nSHA-256: 58A075B46D5991A6943F95F14AD03A488F635AA2ACC6183B7D2032BD8A648BA5', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(568, 9, 446, 1, '1.0', '[568]bsoccer_eng10.zip', 'Y', '568readme.txt', '18 June 2002', 1024372800, 206, 'Spinner 8', 'There&#039;s screens that come up before every match that say what world you&#039;re playing in, which are still in Japanese. Other than that, everything is translated. The font could be better though, but hey.', '2005-12-23 05:00:00', '2019-12-11 00:31:19', 1119192131, 'N', 12, 0, 0, 2760, '568titlescreen.png', 0, 6, 'Battle Soccer - Field no Hasha (J).smc\r\nFile/ROM SHA-1: 69AF06D9DB77BB0A17928DBC509D5C36177D1C6A\r\nFile/ROM CRC32: 3733B1B1\r\nUFO Interleaved.', '', '', ''),
(569, 1, 155, 1, '1.2', '[569]nksoc1.2.zip', 'Y', '569readme.txt', '23 October 2003', 1066881600, 207, '(wraith)', 'Well, as far as everybody knows, there is no Japanese left in this game. It&#039;s definitely playable, all the menus and such are in english and readable. However, the nitpicky-ness in me must point out the non-menu stuff sounds kind of odd, and there are plenty abbreviations which seem to be the result of a lack of screen real estate. Given that fixing all that would require major-league reprogramming, you can&#039;t totally knock PentarouZero for it. In short -- it&#039;s playable.', '2005-12-23 05:00:00', '2014-05-25 21:53:15', 1119192131, 'N', 12, 0, 0, 6514, '569titlescreen.png', 0, 1, 'Kunio-kun no Nekketsu Soccer League (Japan) - NOINTRO\r\nCRC32: 61C27F7B\r\nMD5: 19E7D40CFBBC137933F7C0793E8504DA\r\nSHA-1: EDF933EEE8D6B99B7743367EDA089B9850CE51EC\r\nSHA-256: 7838C29F1EB5FE6E66CCADAFD41C352D4DE6966B2EC3FAE33B2809AD1CB0AEA3', '', '', ''),
(570, 9, 447, 1, '1.00', '[570]gwed.zip', 'Y', '570readme.txt', '23 June 2002', 1024804800, 2, '(wraith)', 'Well, there wasn&#039;t much to do, besides menus, post-fight banter and intro/ending text, and of course having been a project of THE ZHI, all that stuff is done. Play this game without fear of random Japanese phrases!', '2005-12-23 05:00:00', '2015-12-30 12:12:46', 1119192131, 'Y', 12, 0, 0, 8584, '570titlescreen.png', 0, 3, 'Shin Kidou Senki Gundam W - Endless Duel (Japan).sfc - NOINTRO\r\nCRC32: C0AECDCA\r\nMD5: E2C3CC007C2C1C358BFE50EAD5C8B9AC\r\nSHA-1: 6710686B5A3D6620DF9FD6A5820E1717AFFF2D95\r\nSHA-256: DD94308D822636C6DDF73C5E2644C84F2EB8FB4D9201150FC5F37D44D6F423F1', '', '', ''),
(571, 9, 444, 1, '1.00', '[571]smt.zip', 'Y', '571readme.txt', '30 June 2002', 1025409600, 2, 'Spinner 8', 'A lot of people seem to have trouble patching the game. It&#039;s really easy guys, just make sure you use the version 1.0 ROM, and that the ROM has a header. Okay? If you don&#039;t know how to check those, get SMC.COM from the FAQ page.\r\n\r\nAlso, the game seems to have random problems with crashing and such under ZSNES. SNES9x works fine though.\r\n\r\nThe translation for the game is excellent, and while there&#039;s the occasional hacking problem (overrunning and other such), there&#039;s nothing getting in the way of you having an enjoyable demon-summoning experience.\r\n\r\n*[b]Update:[/b] For anyone having issues with this translation, Orden has released a [b][url=http://www.romhacking.net/translations/2616/]patch[/url][/b] with some bug fixes.', '2005-12-23 05:00:00', '2016-04-07 22:17:09', 1119192131, 'N', 12, 0, 0, 34918, '571titlescreen.png', 0, 3, 'Shin Megami Tensei (J) (V1.0).smc - HEADERED\r\nCRC32: 90DE2C78\r\nMD5: 9055814B1782CADD538C78AE773826B8\r\nSHA-1: F765341B62FF3E7D119E8185BE51C6F0757A86C6\r\nSHA-256: D0B5EAC22D9E07C4A7CA10387200408BED0E635684CECC98AD008824E2952A6A', '', '', ''),
(576, 1, 451, 1, '1.00', '[576]mde-v100.zip', 'Y', '576readme.txt', '20 July 2002', 1027137600, 210, 'TheFreak', 'Here you go. Magical Doropie, translated and unedited, unlike that Krion Conquest localization. See more about that in the Readme, it&#039;s interesting stuff. Other than that, download the patch and enjoy.', '2005-12-23 05:00:00', '2019-04-13 15:00:59', 1119192131, 'Y', 12, 0, 0, 4130, '576titlescreen.png', 0, 1, 'Database match: Magical Kid&#039;s Doropie (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F46C65C21104CD25FA04AD28E18CC24C9C4A356E\r\nFile CRC32: 5455FFC9\r\nROM SHA-1: EB861BE7181AE1D19BA991D4EBE0E06A5CFAE0CF\r\nROM CRC32: 7EC6F75B', '', '', ''),
(581, 10, 454, 2, '0.98', '[581]lhe_098.zip', 'Y', '581readme.txt', '01 August 2002', 1028174400, 211, 'Spinner 8', 'According to the readme, everything&#039;s done except for a couple of karaoke songs. There&#039;s two patches in the zip file, giving you a choice of fonts, but both fonts look kinda rushed and funky. The translation itself is really nice though, even if you don&#039;t know who&#039;s talking or what&#039;s going on sometimes, but I think that&#039;s mostly the game&#039;s fault.', '2005-12-23 05:00:00', '2016-05-02 00:20:03', 1119192131, 'N', 12, 0, 0, 8126, '', 1, 1, '0096 - Love Hina Advance - Shukufuku no Kane wa Naru Kana (Japan).gba\r\nCRC32: 	B8E67449\r\nMD5: 	53BFC207DD7320AD7DB94E299ADCA245\r\nSHA-1: 	C52F2F584A8DADD7130687FFEE512FAAE1AC7463', '', '', ''),
(582, 20, 455, 1, '1.27 (Ys I)', '[582]582YsI(US)v127.exe', 'N', '582readme.txt', '22 February 2006', 1140584400, 212, 'Kitsune Sniper', 'This is the Ys I patch. For the Ys II patch for the other half of the game, go to the [url=http://www.romhacking.net/trans/1071/]RHDN Ys II Patch Page[/url].\r\n\r\n\r\nAfter much tribulation, the patches for both games are complete. These patches will update your installation to the latest versions, and then patch the changed games. There are some optional downloads offered by the games, as well as an alternate soundtrack package offered by Deuce, the game&#039;s scriptwriter and translator. Check the team&#039;s website for more information.\r\n\r\n\r\n\r\nThis patch will NOT WORK with Ys I + II Eternal. This is only for Ys I + II Complete, which was released some time after Eternal.\r\n\r\n\r\n\r\nAnyway! The text is incredibly well written, and as far as I could see there are no bugs whatsoever. There may be issues when you play the game and someone sends you an instant message through AIM or anything like that, so don&#039;t be a dope like me and TURN THE PROGRAMS OFF. And make sure that you download the alternate soundtrack!', '2005-12-23 05:00:00', '2015-12-05 22:31:36', 1125251967, 'N', 12, 0, 0, 1442, '', 1, 12, 'Ys I + II Complete ONLY!!!', '', '', ''),
(584, 1, 457, 2, '0.01a', '[584]max2e.zip', 'Y', '584readme.txt', '07 March 2000', 952405200, 2, 'Spinner 8', 'The kanji interface thingy&#039;s done and the font&#039;s been replaced in this patch. That&#039;s all though.', '2005-12-23 05:00:00', '2016-02-23 00:14:11', 1119192131, 'N', 12, 0, 0, 1150, '', 1, 1, 'Metal Max (Japan).nes - NOINTRO\r\nCRC32: 334F45BB\r\nMD5: 8D029BD9C53D0B49215FA1BF2BF77BBB\r\nSHA-1: 6219BE1826D51EC5A53AAED2EFE5520AFCEE4AE9\r\nSHA-256: A3DBC447DC64DBB92FE90FBCCAB48DA4BB35B8813D0384B23D7CA60C56CD05CF', '', '', ''),
(586, 1, 459, 2, '0.25', '[586]uccv025.zip', 'Y', '586readme.txt', '13 August 2002', 1029211200, 353, '(wraith)', 'Well, this is a good early start. The menus seem English enough for me to deem them navigable, and the system messages are English enough to know what&#039;s going on. There&#039;s a few odd spelling errors and mis-translations, though -- but hey, it&#039;s alright. That&#039;s why it&#039;s a beta and not a final release.\r\n\r\n-NOTE: May have issues with the display when running in FCEUX.', '2005-12-23 05:00:00', '2016-01-10 19:59:53', 1119192131, 'N', 12, 0, 0, 637, '', 1, 1, 'Uchuusen - Cosmo Carrier (J) [hFFE].nes\r\nCRC32: 79C8738F\r\nMD5: 1F389FAEA5640281073BB3012DB5EB47\r\nSHA-1: 4411723047782F06A851ABCF055516A3220C7D08\r\nSHA-256: 08ADA6F7D4EB3688D5C1B0FA027224222DE166F1AB3D1BEB61D4D5453F04E50B', '', '', ''),
(587, 7, 460, 1, '0.99', '[587]moero.zip', 'Y', '587readme.txt', '22 August 2002', 1029988800, 134, 'Spinner 8', 'This is an English translation of Moero Yakyuuken for the Family Computer Disk System.\r\n\r\nDespite this being a crappy porn game, a lot of work went into this translation. Since there wasn&#039;t enough space on-screen to show all the text, an ASM hack (or two) was made to expand the available text to three times what it once was. As a result, the text was moved into the upper-right corner, so things will look weird sometimes, like when you get a game over or something. But it&#039;s not a big deal, because we finally, [i]finally[/i], have this game in English for everyone to love and enjoy, and then forget about.', '2005-12-23 05:00:00', '2017-11-03 15:53:01', 1119192131, 'Y', 12, 0, 0, 1645, '', 1, 1, 'Emi-chan no Moero Yakyuuken! (Japan) (Unl).fds\r\nCRC32: A32957C6 (With Header)\r\n---------------------------------------------------------\r\nPATCHED CRC: D2AFA453\r\n---------------------------------------------------------\r\nHeaderless version of this rom is 13B688B4. You MUST patch the version of this rom with a header. If you don&#039;t title screen will mess up and then freeze.\r\n\r\nFind a rom with a header or add the header below to the rom using a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(590, 10, 462, 2, '090202', '[590]srtr.zip', 'Y', '590readme.txt', '02 September 2002', 1030939200, 217, 'Spinner 8', 'To call this a &quot;menu patch&quot; is being very nice to this translation. It translates the most very basic of menus, which is pretty much just stuff your average Super Robot Taisen fan already knows. Oh, and the words are all squished. Yuck.', '2005-12-23 05:00:00', '2016-05-10 02:27:18', 1119192131, 'N', 12, 0, 0, 17441, '', 1, 1, '0500 - Super Robot Taisen R (Japan).gba\r\nCRC32: 	DF7F91BC\r\nMD5: 	D379B595D04446ABF5335AACCD336FCF\r\nSHA-1: 	AB96D573933598E6CBEA19654A0E5CF85D746BA2', '', '', ''),
(591, 5, 463, 1, '1.0', '[591]motteke.zip', 'Y', '591readme.txt', '01 September 2002', 1030852800, 193, 'Spinner 8', 'The game is completely translated with this patch. Have fun.\r\n\r\nThere&#039;s two patches here; use the IPS patch on the data tracks if you have the ISO/MP3 thing, and use the PPF patch if you have the BIN/CUE thing. There&#039;s instructions in the readme if you get confused. Kay?\r\n\r\nThe translation was tested with both the PPF patch and the IPS patch and both work fine! So there should be no problems, whatever your choice of ripping method may be.', '2005-12-23 05:00:00', '2016-05-14 06:20:34', 1119192131, 'N', 12, 0, 0, 1557, '', 1, 11, 'NXCD3022', '', '', ''),
(595, 1, 204, 2, '1.0', '[595]transf.zip', 'Y', '595readme.txt', '04 September 2000', 968040000, 219, 'Spinner 8', 'This translation patch only changes the title screen in the game. This may or may not have the ending done and has not been verified.', '2005-12-23 05:00:00', '2015-12-29 01:22:09', 1119192131, 'N', 12, 0, 0, 233, '595titlescreen.png', 0, 1, 'Transformers - Comvoy no Nazo (J).nes\r\nCRC32: FFD5A66F\r\nMD5: EB90E7CD2B3ACD23F47F69E6203F89EC\r\nSHA-1: 795323E8660BC793D3B9D3E96908189142F6C75C\r\nSHA-256: 28AFDA59D4131652A449B236371A4A84802C9C902068B51E116D26B30048FC11', '', '', ''),
(596, 1, 464, 2, '0.15', '[596]downtown.zip', 'N', '', '26 June 1999', 930369600, 33, 'Spinner 8', 'You officially know as much about this patch as I do. Jiji&#039;s website is (apparently) long gone, so there&#039;s no info on this patch. Hell it might even have a readme somewhere, I just kinda found this patch at RPGd, even though they say that Ballz translated it. At least, the intro setup stuff is done, so you can get through a race without encountering the accursed gibberish.', '2005-12-23 05:00:00', '2015-07-24 23:04:42', 1119192131, 'N', 12, 0, 1, 2978, '596titlescreen.png', 0, 1, 'File:               Downtown - Nekketsu Koushin Kyoku - Soreyuke Daiundoukai (J).nes\r\nCRC32:              14D40772\r\nMD5:                31393291 01F0DE47 ADC5E75C 9A1F4CBB\r\nSHA1:               3F6B3716 8318A1E5 6F447A99 D7F51641 5896233A', '', '', ''),
(598, 9, 465, 1, '1.00', '[598]banka.zip', 'Y', '598readme.txt', '20 September 2002', 1032494400, 2, '(wraith)', 'What&#039;s to say? This is the work of Gideon, and it should go without saying that everything is translated with no errors or glitches that I encountered. The language of the script is a little coarse, but given that it&#039;s a Kunio game, it&#039;s probably coarse in the Japanese version as well. Anyhow, another job well-done by Gideon.', '2005-12-23 05:00:00', '2016-02-11 03:33:50', 1119192131, 'N', 12, 0, 0, 10461, '', 1, 3, 'Shin Nekketsu Kouha - Kunio-tachi no Banka (J).smc - NOINTRO\r\nCRC32: 31BE696C\r\nMD5: 73754658AAE9024F23570B494EE86F01\r\nSHA-1: 5522830FEC471F2E7B6456DA426F198F8282AF64\r\nSHA-256: 40E25763288521509B2201F5B4E53F3E3BCDFA92E37CF5EEEE4F00D8935D534A', '', '', ''),
(600, 8, 466, 1, '1.00', '[600]godmed.zip', 'Y', '600readme.txt', '13 November 2004', 1100322000, 2, '(wraith)', 'Well Then! Everything known in the game is translated, it is fully playable. The script is very readable, and accolades are due for Sogabe and Cidolfas for their translations and script edits, respectively. And of course to Gideon and akujin, for their expert technical work on the patch.\r\n\r\nThere is currently only one minor issue though, with the Yamima Monster Files. Some of the move and magic text runs of eachother, or the window border, so just be aware of that.', '2005-12-23 05:00:00', '2014-07-08 16:21:12', 1119192131, 'N', 12, 0, 0, 5184, '600titlescreen.png', 0, 1, 'God Medicine - Hukkoku Han (J) [S].gb (GoodGBX 3.14, 524.288 Bytes)\r\n.\r\n&#039;Hukkoku Han&#039; could be wrong, &#039;Fukkokuban&#039; or &#039;Fukkoku Ban&#039; is right. But the rom filename is as above.\r\n.\r\nChecksums (Before)\r\nCRC-32: 847e0772\r\nMD5: 4057131cb9cedfb2fcdbc36904e7896d\r\nSHA-1: 61d3579293bf07166402d11d891e14bfd6fef6b4\r\n.\r\nChecksums (After)\r\nCRC-32: dc8018b4\r\nMD5: c2cc37e8a5c1c6dd5656b501903f9bcd\r\nSHA-1: 80372c8daeb4dff11a58650abf7cd91b7f06c8ae\r\n.\r\nUse the &#039;Super Gameboy&#039; reprint, it doesn&#039;t work with the monochrome rom (256 Kb)', '', '', ''),
(602, 19, 468, 2, '1.0', '[602]ys1.zip', 'N', '', '06 April 1997', 860302800, 222, 'Spinner 8', 'Oasis originally released this game as a translated disk image, so a patch was made by the Whirlpool for legal peace-of-mind purposes. Romhacking.net is hosting this patch with the Whirlpool&#039;s exclusive permission.\r\n\r\nAnyway, while it&#039;s pretty obvious that English is not these guys’ first language, it&#039;s in English, and mostly understandable.\r\n\r\nThis is unfinished work, the game crashed when you pick up something in the dahm tower.', '2005-12-23 05:00:00', '2022-11-21 11:17:37', 1119192131, 'N', 12, 0, 1, 1639, '', 1, 1, 'Ancient Ys Vanished Omen (1987)(Falcom)(Jp).dsk\r\nCRC32: 339DD09C\r\nMD5: 47CF4EEEF5CD5841681417ED14EC195B\r\nSHA-1: 39FBA8282B36BA1247AEA586740D30C0EE6123DE\r\nSHA-256: 8D4A3E4CF53EF01C2399ADBAD4720FFA76AE2AC3411929DEF03CDBC8DEE190E8', '', '', ''),
(603, 10, 469, 2, '1.0', '[603]bmz.zip', 'N', '', '16 September 2002', 1032148800, 195, 'Spinner 8', 'Only a few menus are done. So, you can at least muddle through a few battles before you give up in frustration.', '2005-12-23 05:00:00', '2016-02-09 03:46:10', 1119192131, 'N', 12, 0, 1, 8653, '', 1, 1, 'Black Matrix Zero (Japan).gba - NOINTRO\r\nCRC32: 2B2AFA2E\r\nMD5: 567C4E75646947464920559892E5747F\r\nSHA-1: 697F85513AB5704B8B1D554E087A45BFDB92EC33\r\nSHA-256: 39CBC7C6A6D5FC9E03357795A3B46C6558DC6F882724D501D7FDDB7E8C27FAF4', '', '', ''),
(604, 17, 470, 2, '1.00b', '[604]tobal2_v100b.zip', 'Y', '604readme.txt', '01 November 2002', 1036126800, 203, 'Spinner 8', 'There are two patches available for both versions of the game -- you can tell by seeing if your ISO filesize is 669,555,600 bytes or 669,541,488 bytes. Use whichever one is appropriate.\r\n\r\nAs far as I know, all the text is in English. I&#039;m not very good at the game, so I can&#039;t be sure about endings and stuff. Apparently no one else is very good either, because the translation of all the text at the end is unconfirmed. But, it should be okay, it&#039;ll just sound weird. Unfortunately, all the movie files are still in Japanese, so this is still considered an incomplete translation.', '2005-12-23 05:00:00', '2017-01-30 01:47:26', 1119192131, 'N', 12, 0, 0, 3444, '', 1, 10, 'SCPS-45025 or SLPM-86033\r\nRedump: Tobal 2 (Japan) (v1.0) OR Tobal 2 (Japan) (v1.1)', '', '', ''),
(606, 19, 472, 1, '1.0', '[606]sd_english.zip', 'N', '', '10 November 1997', 879138000, 222, 'Spinner 8', 'Oasis originally released this as three completely translated disk images, so the Whirlpool compared them with the Japanese originals and made IPS patches, for a fuzzier and more legal feeling in their hearts. Romhacking.net is hosting these patches with the Whirlpool&#039;s exclusive permission.\r\n\r\nKeep in mind that these patches are intended for use on an [i]original[/i] disk image, and not for the cracked version floating around that does not require the SCC cartridge. It&#039;s not like the cracked one is that hard to find anyway. It&#039;s what I used to make the screenshots, after all.\r\n\r\nAnyways, it&#039;s really great that Oasis took the time to translate this, even though the English in the game is really not that great. I&#039;ve heard in a couple of different places that Oasis has said that about 60% of the text was cut out of the translation due to space constraints. If you don&#039;t like that, tough, you can re-translate the game yourself.', '2005-12-23 05:00:00', '2016-01-10 17:30:27', 1119192131, 'N', 12, 0, 1, 2153, '', 1, 1, 'ZZZ-UNK-SD SNATCHER JAPANESE FOR SCC+[DISK 1].dsk\r\nCRC32: 74DF1878\r\nMD5: EC0BE7766B5DA5A1848D7B5A7D4FD6AE\r\nSHA-1: 4CEF12AE13334ED4F3F890311B641C1AD2BDC408\r\nSHA-256: AC1610AE782B706554A6D7034D49FEB1B7451C41B3A42DFEACC69075777140E3\r\n\r\n\r\nZZZ-UNK-SD SNATCHER JAPANESE FOR SCC+[DISK 2].dsk\r\nCRC32: 930E06B3\r\nMD5: AB9290F7FB6063A2F0356876124BF049\r\nSHA-1: 1156F6C4D9332FDC6CDA05558AC3E3102A2764FE\r\nSHA-256: C1C406DEB1217C202F2A450CBD76A5B1EA06FAEAD381A2B160A647CC5CC4890D\r\n\r\n\r\nZZZ-UNK-SD SNATCHER JAPANESE FOR SCC+[DISK 3].dsk\r\nCRC32: 0547BB3A\r\nMD5: 585CAF83583815CDAF6FA11578879674\r\nSHA-1: E4B1B5F8B7EA4532551C103164860C8802151131\r\nSHA-256: 7DF3804C957879886567F68312AF08625E5BAD3F9BA84B66E452771EA7D71F9C', '', '', ''),
(607, 19, 473, 2, '1.0', '[607]ys2.zip', 'N', '', '08 April 1997', 860472000, 222, 'Spinner 8', 'Oasis originally released this as a couple of already-translated disk images, so the Whirlpool created some IPS patches that can be applied to the original Japanese images. Romhacking.net is hosting these patches with the Whirlpool&#039;s exclusive permission.\r\n\r\nWell the translation isn&#039;t perfect (this seems to be a recurring theme with my reviews of Oasis translations), but it gets the job done. It&#039;s playable to the end, but unfortunately, it has been confirmed by ReyVGM that this translation is incomplete. The final boss dialog and some ending sequences are NOT translated.', '2005-12-23 05:00:00', '2020-09-23 17:44:54', 1119192131, 'N', 12, 0, 1, 1219, '', 1, 1, 'Ancient Ys Vanished II - The Final Chapter (1988)(Falcom)(JP)(Disk 1 of 2)(Game Disk)[a2].dsk\r\nCRC32: D7D8E9EA\r\nMD5: 3C6DCE5438EF82689A1C23465596E318\r\nSHA-1: B7E599FAEAFC9735E2F73933EC0589771616FFF0\r\nAncient Ys Vanished II - The Final Chapter (1988)(Falcom)(JP)(Disk 2 of 2)(Data Disk)[a].dsk\r\nCRC32: 73C23B9E\r\nMD5: 28B348C771D677F4446CC6A5DFF8080B\r\nSHA-1: 1710CB95CCFA8138C7732A4FD5AE92D8C37B491B\r\nDatabase: MSX MSX2 - Games - [DSK] (TOSEC-v2012-04-15)', '', '', ''),
(609, 8, 475, 2, '0.99', '[609]tbe99.zip', 'Y', '609readme.txt', '04 April 2003', 1049432400, 128, 'Spinner 8', 'Everything seems to be complete except the blinking message that appears whenever you start a level. (For the katakana-illiterate, it says &quot;START&quot;.) This naturally is no hindrance to enjoying the game, and so I demand that you now download and enjoy this game.', '2005-12-23 05:00:00', '2016-02-10 03:37:02', 1119192131, 'N', 12, 0, 0, 931, '', 1, 1, 'Uchuu no Kishi Tekkaman Blade (Japan).gb - NOINTRO\r\nCRC32: 22D8889E\r\nMD5: 801548B89F31101653539988D7635DBA\r\nSHA-1: ED7370F4D59CCE1EDB76E28BDCBE5E79FA3C07C4\r\nSHA-256: AF6F6680D358D67E03DDB67C5AB2B80CBC49E6277220D253B7FFD3EE11BA1D47', '', '', ''),
(611, 8, 449, 2, '2.0beta', '[611]7feb_tcg2_45eng.zip', 'Y', '611readme.txt', '07 February 2003', 1044594000, 225, 'Spinner 8', 'A whole lot is done, including [i]all[/i] of the cards, some of dialogue, most of the trainers, and most of the menus.\r\n\r\nThis patch may not work on some emulators, but on NO and HelloGB it is confirmed to work correctly. Your IPS patcher also may not work; IPS.EXE and Snes-Tool work fine for me though.', '2005-12-23 05:00:00', '2015-12-29 03:30:04', 1119192131, 'N', 12, 0, 0, 957, '', 1, 1, 'Pokemon Card GB2 - GR Dan Sanjou! (Japan).gbc - NoIntro\r\nCRC32: 6C933A14\r\nMD5: 1134862E84110443190DF460351D4575\r\nSHA-1: A7E12BCC5F514E3AAD8DE570FD511AAB0A308822\r\nSHA-256: 0C26B4FEC983E1CE7EFEDB7C6B6DE997A26240F0390A7CAAB21888B819E3624A', '', '', ''),
(612, 9, 303, 2, '0.05', '[612]fe3_0_05.zip', 'Y', '612readme.txt', '17 November 2002', 1037509200, 226, 'Spinner 8', 'This will only work on a ROM that is Version 1.1.\r\n\r\nAgain, no menus are done (though you can check the website for some screenshots), but the dialogue is translated, very well I might add, up to Chapter 3. This is an excellent-looking translation, which seems to be going places. So hurray! Party!', '2005-12-23 05:00:00', '2016-05-11 17:29:17', 1119192131, 'N', 12, 0, 0, 312, '', 1, 3, 'Fire Emblem - Monshou no Nazo (J) (V1.1).smc\r\nCRC32: A427B7E6\r\nMD5: 0CB432DD9D5C1AFA5048334B110FDDC0\r\nSHA-1: B0B03831D9104E3C5DF551D50EBC275A1692149E\r\nSHA-256: CCD5D8E3415D08EE949297D78ADC05D68EC945C6CC1FF195F1975A47095A3F18', '', '', ''),
(613, 7, 477, 1, '1.0', '[613]dd1.zip', 'N', '613readme.txt', '15 April 2006', 1145073600, 76, 'Nightcrawler', 'This translation is complete. It requires usage of the FDS Disk Image Expansion program before patching. Details are in the readme.\r\n\r\nNote that the expansion program and the patch expects a 16-byte fwNES header (total image size 131,016 bytes). If your copy of the original disk image lacks the header (image 131,000 bytes), download the updated version of FDS Expander from RHDN, or add a 16-byte header manually with a hex editor. (the 16 bytes to be added at the beginning of the file: “FDS”,0×1A,2 and pad the rest with zeros.', '2005-12-23 05:00:00', '2017-10-31 13:50:56', 1119192131, 'N', 12, 0, 0, 2193, '613titlescreen.png', 0, 1, 'Deep Dungeon - Madou Senki (Japan) [b].fds - NOINTRO\r\nCRC32: ED9011D0 (Headerless)\r\nMD5: F225FF5CEE9CAF322B52DCCAFE81D543\r\nSHA-1: 7D4228248E749F5AA9AE6F695A8175D80D3D5250\r\nSHA-256: A2AD6BCEBC5EA07406BDBEEB2DAAA4A49F6D72E23E915C5AD750B38A8B751B9A\r\n---------------------------------------------------------\r\nPATCHED CRC: 29F8CF56\r\n---------------------------------------------------------\r\nHeadered version of this rom is 5D0FCEA2.\r\n\r\nDO NOT run the diskexpander patch on a rom with a header (5D0FCEA2)!!!!.  I don&#039;t know what it is doing, but I ran it twice, once telling it to add a header and telling it not to add a header.  Both times I let it run for about 5 minutes and the rom it was creating was over 15MB.\r\n\r\nRun it on the Headerless version (ED9011D0) given on the patch page and tell it to add a header.  You should now have a headered rom with CRC: F84CAE2C.  When you have this output, then run the IPS patch on it to get 29F8CF56. \r\n\r\nIf you can&#039;t find the headerless version you need to remove the header below with a hex editor before using diskexpand.exe and patching the rom.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(615, 1, 479, 1, '1.00', '[615]nj100.zip', 'Y', '615readme.txt', '19 November 2002', 1037682000, 227, '(wraith)', 'Well, this is a platformer that isn&#039;t text-laden. But a stupendous job was done of the text that [i]was[/i] present, thanks to HTI. Not much more to comment on, so just go get the patch already and try it.', '2005-12-23 05:00:00', '2015-11-24 05:04:04', 1119192131, 'N', 12, 0, 0, 2326, '615titlescreen.png', 0, 1, 'Ninja Jajamaru - Ginga Daisakusen (Japan).nes - NOINTRO\r\nCRC32: 7934C198\r\nMD5: 80444BFDBCFE2973418500A99693AF5D\r\nSHA-1: 42D8C7F151B1FBB6F9D5DF0D1B000E9C726CE051\r\nSHA-256: F0C927351C18CC03FAF4B4369AD3C6C7F3466F266EB528B6AB8CEA1593BFA2ED', '', '', ''),
(616, 7, 480, 1, '1.0', '[616]sil.zip', 'Y', '616readme.txt', '16 November 2002', 1037422800, 228, 'Gideon Zhi', 'This is an English translation of Sylviana: Ai Ippai no Boukensha for the Family Computer Disk System.', '2005-12-23 05:00:00', '2017-11-03 15:37:46', 1119192131, 'N', 12, 0, 0, 1679, '616titlescreen.png', 0, 1, 'Silviana (19xx)(Pack-In-Video Co.).fds\r\nCRC32: 6086D275 (With Header)\r\n---------------------------------------------------------\r\nPATCHED CRC: E1835837\r\n---------------------------------------------------------\r\nHeaderless version of this rom is D0190D07.  You MUST apply this patch to a rom with a header.  If you apply it to one without a header the FDS BIOS will give a &quot;Disk Trouble ERR.24&quot; and will not load the game.\r\n\r\nFind a version with the header, or add the header below to the file with a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(617, 10, 481, 2, '2.30', '[617]nd2ke230.zip', 'Y', '617readme.txt', '31 March 2021', 1617163200, 229, 'Kajitani-Eizan', 'Released in 2002, this handheld escort title places you in the shoes of the orphans Julio Sven and Caro Orange. The Goddesses of their Great Tree have summoned the Tales heroes from Phantasia, Destiny, and Eternia to combat an ancient threat involving the fate of the very world, but even their combined strength isn’t enough. Only the pure hearts of teenagers with attitude can save the day, bestowed with the mightiest divine power known to man–the power of Roleplaying.\r\n\r\nPartial English patch covering menus, the main story, and many events. See readme for detailed notes.\r\n\r\nv2.30 -- Backport of features from ND3 back to ND2.\r\n           - Added extra capabilities in battle: Mystic Arte input,\r\n              invulnerability arte input, Spell Cancel, Battle Mode selector,\r\n              Moon Selector.\r\n              (See Notes for details.)\r\n              (Additionally, Farah&#039;s Falling Leaf is usable via this, despite\r\n               it not being on her arte list proper, nor it giving iframes.)\r\n           - Cleaned up battle HUD.\r\n         Added auto-run during dungeon exploration. (Hold B to walk, rather\r\n          than hold B to run as before.)\r\n         Added more message speed options.\r\n         Added to the battle debug menu the ability to modify the character in\r\n          the 4th slot.\r\n         Cleaned up miscellaneous text issues.\r\n         More translated skits in English courtesy Mr. Peese!', '2005-12-23 05:00:00', '2021-04-12 21:23:49', 1119192131, 'N', 12, 0, 0, 9905, '617titlescreen.png', 0, 1, '0673 - Tales of the World - Narikiri Dungeon 2 (Japan).gba\r\nCRC32: 	231B9FCA\r\nMD5: 	1933352FDCC12B8BDB603EE7ED8F9027\r\nSHA-1: 	2FEB4CFF9485C68758C1FAC847C6EB907E747A01', '', '', ''),
(619, 1, 483, 1, '1.0beta2', '[619]shell10b2.zip', 'Y', '619readme.txt', '16 April 2006', 1145160000, 76, 'Nightcrawler', 'This is a complete translation aside from a few minor graphical glitches. It uses the Namcot 106 mapper (iNES mapper #19). The patch works only on the properly dumped Japanese ROM. I believe this is Kaijyu Monogatari (J). You will need to expand the Japanese ROM from 256KB to 384KB before applying the patch. Consult the readme for further information.', '2005-12-23 05:00:00', '2016-02-17 18:50:20', 1119192131, 'N', 12, 0, 0, 3801, '619titlescreen.png', 0, 12, 'Kaijuu Monogatari (Japan).nes - NOINTRO\r\nCRC32: BA99E90F\r\nMD5: 3EAB9407EF006BC31B3D09134F76272D\r\nSHA-1: 86DD7674F0C782B9391B2F4F26BC00BEAECF72FB\r\nSHA-256: 6582A2395C02486493369AF10F690205DCD9FD41F59F6522D76B05C52105752D', '', '', ''),
(620, 1, 484, 1, '1.00', '[620]recca.zip', 'Y', '620readme.txt', '04 December 2002', 1038978000, 2, 'TheFreak', 'I...Mean...DAY-AMN. HUGE BOSSES!\r\n\r\nOkay, enough of that. This patch only modifies a bit of the title screen, and was released to promote just how wicked, wicked awesome this game is. It&#039;s tough as shit in the winter, but damn, is it fun. And huge bosses.', '2005-12-23 05:00:00', '2015-12-13 19:54:14', 1119192131, 'N', 12, 0, 0, 2728, '620titlescreen.png', 0, 1, 'Summer Carnival &#039;92 - Recca (Japan).nes - NOINTRO\r\nCRC32: D98EC487\r\nMD5: 61DA1E9AC94FE72A1EE385FFF1A0C062\r\nSHA-1: 4558A330119E79FCB50B46AE21B4171DA6623CE5\r\nSHA-256: 9C254DCF8426036F0206C48F96BC2D3DC71DA2A14AF3A5F02EE5CB27F4AAB016', '', '', ''),
(621, 9, 338, 1, '1.00', '[621]rmf-e.zip', 'Y', '621readme.txt', '19 December 2002', 1040274000, 2, 'Spinner 8', 'Aside from a minor graphic, everything is translated and very enjoyable. Fixing this graphic isn&#039;t really an issue, it&#039;s just that satsu is L-A-Z-Y. So la.\r\n\r\nGuys, this is the translation you want to go with. Even the elusive CD Database is completely translated. There&#039;s even two different patches in the zip, depending on whether you prefer the Japanese or American naming conventions (ie. Rockman vs. Megaman, Blues vs. Protoman, Forte vs. Bass, etc.) Absolutely beautiful.\r\n\r\nSpeaking of different patches, use RMF-E.IPS if you want the Japanese names. Use MMB-E.IPS if you want the American names. Why Capcom always has to change the names I dunno, I always thought Biohazard was a cool name for a video game.', '2005-12-23 05:00:00', '2014-03-02 21:12:41', 1119192131, 'N', 12, 0, 0, 34221, '621titlescreen.png', 0, 3, 'Rockman &amp; Forte (J) [!].smc - GOODSNES 3.04\r\nCRC32: 5047E0D4\r\nMD5: 55D9CDB05F53A3F7A5E3EACB81B28F09\r\nSHA-1: BCD2FC38B4E4BF6B811B00301F349E85CA48FE1A\r\nSHA-256: 4FC2832E7AA01D105CA67977B38840EC1188869B5E74D20E58613C1CD127D78F', '', '', ''),
(622, 9, 485, 1, '1.03', '[622]ganpuru.zip', 'Y', '622readme.txt', '18 December 2002', 1040187600, 2, 'Spinner 8', 'This is one of the few translated scripts to have been graced by the editing hand of [url=https://www.romhacking.net/community/1678/]Shih Tzu[/url], and the end result is absolutely gorgeous. Regardless of your feelings towards the game itself, the translation is nothing short of remarkable. Oh, Gideon Zhi and Zackman did a good job too. Definitely.\r\n\r\nAnyways, the translation is complete and you should have no problems with playing it. Kay?', '2005-12-23 05:00:00', '2018-07-23 02:13:04', 1119192131, 'N', 12, 0, 0, 13658, '', 1, 3, 'Ganpuru - Gunman&#039;s Proof (J).smc - NOINTRO\r\nCRC32: AF415C24\r\nMD5: C79CA7C76D169FD42524FA7DBA2317F7\r\nSHA-1: DAD73D2C0B1A3C916D40C4A208566EE4193333B2\r\nSHA-256: CA3DD4620C692B2B8D3DD49B7DBDB1DAA251EE0F7943050CC8A036E209CD7A07', '', '', ''),
(624, 9, 441, 2, '0.03', '[624]fe5v003_2000.zip', 'Y', '624readme.txt', '11 October 2003', 1065844800, 230, 'Spinner 8', 'About 90% of the menus are done. The font&#039;s kinda rough, but it looks pretty cool. That pretty much goes for the entire translation, actually.\r\n\r\nOh, and you&#039;ll need the V.ROM version of the game for this patch, and not the NP version. Kay?', '2005-12-23 05:00:00', '2016-05-11 17:18:59', 1119192131, 'N', 12, 0, 0, 1533, '', 1, 4, 'Fire Emblem - Thracia 776 (Japan).smc - NOINTRO\r\n    CRC32: FC519952\r\n    MD5: C3FD1CAD754256D7A013864D917F47FA\r\n    SHA-1: 75B504921D08E313FF58150E40121AC701884517\r\n    SHA-256: 2D0E06E970AD7A1305DB754A3A92B6E07E2EAB848BE196C8182B48DC416F1762', '', '', ''),
(627, 12, 60, 2, '1.0.0', '[627]sf3e.zip', 'N', '', '13 December 2002', 1039755600, 232, 'Spinner 8', 'Everything is done except the dialogue (compressed? probably). The only problem is there&#039;s still not a lot of space to work with, so a lot of words had to be shortened and stuff. It&#039;s not bad, but Shining Force 3 is VERY heavily text-based, so it&#039;s still kinda hard to understand. This is the final patch.', '2005-12-23 05:00:00', '2015-12-29 14:05:00', 1119192131, 'N', 12, 0, 1, 331, '', 1, 1, 'Shining Force Gaiden - Final Conflict (Japan).gg - NOINTRO\r\nCRC32: 6019FE5E\r\nMD5: 35EF27F6B4B4DDC4A6AD6C78DB8C890B\r\nSHA-1: 0D4BC152E7AE70457FA74F593E064403CD24AB72\r\nSHA-256: 4705256CC1A242AAB7FEA170369EB64723F796E27C6EDFE0F93A674A8BA00F42', '', '', ''),
(628, 7, 487, 1, '1.1', '[628]nazo-1.1.zip', 'Y', '628readme.txt', '27 January 2011', 1296104400, 134, 'Spinner 8', 'This is an English translation of Nazo no Murasame-jou for the Family Computer Disk System.', '2005-12-23 05:00:00', '2017-11-02 12:54:30', 1119192131, 'Y', 12, 0, 0, 7456, '628titlescreen.png', 0, 1, 'Nazo no Murasamejou (Japan).fds - NOINTRO\r\nCRC32: 9A523757 (Headerless)\r\nMD5: FA04B0B2D99D560E7076198AB72A15D3\r\nSHA-1: 3102ABCAB2BEC46F63E88461F73539B94AA73CBD\r\nSHA-256: AF1C7CC0D8BE39D2ED9D4790A2860D856D1698376E65ECCA669B9BE7F3462D48\r\n---------------------------------------------------------\r\nPATCHED CRC: 5DA99951\r\n---------------------------------------------------------\r\nHeadered version of this rom is 2ACDE825.  Patch MUST be applied to headerless version of this rom.  If you apply it to a version with a header the FDS BIOS will give a &quot;Disk Trouble ERR.25&quot; and won&#039;t start the game.\r\n\r\nIf you can&#039;t find a version without a header, remove the header below in a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(629, 8, 420, 2, '0.50', '[629]rm2gb05.zip', 'Y', '629readme.txt', '25 December 2002', 1040792400, 207, 'Spinner 8', 'About half of the menus are translated. Aside from that, this is leaps and bounds ahead of Magecraft&#039;s patch. After dinking around with it for a couple minutes, all the menus looked to be translated, but what do I know anyways. Here&#039;s hoping PentarouZero continues working on this, because so far it looks [i]fantastic[/i].', '2005-12-23 05:00:00', '2015-12-29 02:04:09', 1119192131, 'N', 12, 0, 0, 1004, '629titlescreen.png', 0, 1, 'Uchuu Nin Tanaka Tarou de RPG Tsukuru.gbc - NOINTRO\r\nCRC32: 219E42E3\r\nMD5: 26508069768CB23F6FC03A33F8D4CF43\r\nSHA-1: AA090449E93E4DCFA0437E7CDBA695E90CFA9509\r\nSHA-256: EA9574F59447088F3CCB3DCC6DCBDBE3686E041D12273A1BA0F15F70E59D7592', '', '', ''),
(631, 8, 449, 2, '0.02delta', '[631]card2v2d.zip', 'Y', '631readme.txt', '02 January 2003', 1041483600, 233, 'Spinner 8', 'This project is built off of the work that 1 l33t h4x0rz did on the game. All that is new in this edition is that all 445 cards are now translated. This [i]might[/i] have problems with some IPS patchers, but IPS.EXE was tested and works fine. The Whirlpool looooooves IPS.EXE.\r\n\r\nAlso, like the patch this was built off of, this may not work on your emulator. Use NO or HelloGB for a [i]confirmed[/i] Pokemon gaming experience.\r\n\r\nThis work has since been incorporated into the 1 l33t h4x0rz project, and is now obsolete.', '2005-12-23 05:00:00', '2016-02-10 03:35:58', 1119192131, 'N', 12, 0, 0, 15058, '', 1, 1, 'Pokemon Card GB2 - GR Dan Sanjou! (Japan).gbc - NOINTRO\r\n    CRC32: 6C933A14\r\n    MD5: 1134862E84110443190DF460351D4575\r\n    SHA-1: A7E12BCC5F514E3AAD8DE570FD511AAB0A308822\r\n    SHA-256: 0C26B4FEC983E1CE7EFEDB7C6B6DE997A26240F0390A7CAAB21888B819E3624A', '', '', ''),
(632, 20, 230, 2, '1.0', '', 'N', '', '29 April 2002', 1020052800, 235, 'Spinner 8', 'There are some slight differences between this and D-BOY&#039;s translation. First of all, the first option (Window Size) is incorrectly labeled Sound.  There&#039;s also a Pause feature in this game, that neither D-BOY&#039;s version nor the Japanese version have, but maybe they&#039;re using an upgraded version I don&#039;t know about or something. Regardless, the Sound option doesn&#039;t work anyways.\r\n\r\nChibiSoft is distributing this as a translated executable, so head over to the site to nab it. The title screen (where it actually [i]says[/i] &quot;Skuld&#039;s Bug Bashing Game&quot;, or at least its Japanese approximation) isn&#039;t translated, so this will have to be Incomplete. Possibly Dead, cause I don&#039;t think it&#039;ll be fixed anytime soon. But eh.', '2005-12-23 05:00:00', '2015-12-05 22:33:30', 1119192131, 'N', 12, 1, 1, 59, '', 1, 1, 'N/A', '', '', ''),
(634, 1, 490, 1, '1.00 beta', '[634]photon1b.zip', 'Y', '634readme.txt', '08 January 2003', 1042002000, 76, 'Spinner 8', 'Everything is translated, but KingMike plans on going back later and expanding the windows to fit in bigger words and stuff. This may or may not actually happen however.', '2005-12-23 05:00:00', '2016-01-07 03:51:14', 1119192131, 'N', 12, 0, 0, 1561, '634titlescreen.png', 0, 1, 'Foton - The Ultimate Game on Planet Earth (J).nes\r\nCRC32: 7B0412CF\r\nMD5: 079D283B38915D6BA2851A533DFF3FFB\r\nSHA-1: 8E2978BC14358072659B37E82F682633DB4B0C73\r\nSHA-256: 56665FE6B5E31CD277BE3135F9B9F5CC1B051DC5AEE3343273783E571044DAB0', '', '', ''),
(635, 1, 491, 2, '1.0', '[635]wag2eips.zip', 'Y', '635readme.txt', '10 January 2003', 1042174800, 237, 'Spinner 8', 'While this isn&#039;t [i]quite[/i] as polished as [url=http://www.romhacking.net/community/4/]AlanMidas&#039;s[/url] translation of the first Wagyan Land game (the title screen, for instance, and the GYA syllables that he shoots out are left in Japanese), it&#039;s still all in English, and pretty damn fun to play. You can just pretend those projectiles are magical, uh, runes, or something.\r\n\r\n ----\r\n*July 2009 Update\r\nThe translation is incomplete. Another ending was left untranslated and was even removed if the patch is used (as the author&#039;s notes state so). The [url=http://www.romhacking.net/translations/1263/]unofficial addendum[/url] released April 2008 only added additional graphics, but the ending is missing.', '2005-12-23 05:00:00', '2017-10-31 06:17:11', 1119192131, 'N', 12, 0, 0, 1661, '635titlescreen.png', 0, 1, 'Wagyan Land 2 (Japan).nes - NOINTRO\r\nCRC32: 8AA76B0B\r\nMD5: FDD9CF92AB896E663A8758BEC6A1A079\r\nSHA-1: 8244C2BAE466455ED4DAA77296A639E12DB1C1C4\r\nSHA-256: 9F341B4D3CE0EB866EED7D381238D06C318A0144C3EDC09D29CDCB506CA15485', '', '', ''),
(636, 8, 9, 2, '0.03', '[636]arle_003.zip', 'Y', '636readme.txt', '17 January 2003', 1042779600, 238, 'Spinner 8', 'Some menus are done, but that&#039;s it. I&#039;d go with the PokeUSA translation for now.', '2005-12-23 05:00:00', '2015-11-11 03:07:15', 1119192131, 'N', 12, 0, 0, 398, '636titlescreen.png', 0, 1, 'Arle no Bouken - Mahou no Jewel (Japan).gbc\r\nCRC32: 8EE043EA\r\nMD5: 9ABAF0DFEB58B76D6B5CCE4B42756C8E\r\nSHA-1: FB781637DDAC30CEBB1865BA939F49BB2B0B5146\r\nSHA-256: DCDFE0DD3C27E8DA2EAC40B7B1F692E16CBF5FF414476D7B05BDB958659B2BCD', '', '', ''),
(640, 1, 150, 1, '1.2', '[640]kidniki2_v1.2.zip', 'N', '640readme.txt', '03 April 2004', 1080968400, 27, 'Nightcrawler', 'This patch is in NINJA format only. NINJA is superior to IPS. It can be downloaded [url=/utils/329/]here[/url].\r\n\r\nThis is a completed English translation including the ending which was broken in previous versions.', '2005-12-23 05:00:00', '2016-02-23 00:15:34', 1119192131, 'N', 12, 0, 0, 2138, '', 1, 1, 'Kaiketsu Yancha Maru 2 - Karakuri Land (Japan).nes - NOINTRO\r\nCRC32: 459C9E31\r\nMD5: D190DAD281F65F8546106301EEB528F2\r\nSHA-1: C588F134D9A4BF79F8D7E8D487DDA410147ABDE3\r\nSHA-256: 159382B6B133A8F6CFCF43A8B980FD9059EB3625F2F5BC477B1537E6A88BC9C6', '', '', ''),
(641, 20, 492, 1, '1.1 re-release', '[641]akuji-1_1.tar', 'N', '641readme.txt', '16 June 2014', 1402891200, 27, 'Spinner 8', 'It&#039;s amazing how it took Dojin Nyuu months to do something that took D-BOY a few days. He&#039;s just released an update to his patch, that adds in a nice new title screen, as well as a few text fixes. This patch will only work on a [i]clean[/i] install of Akuji, so patching it over an already translated version won&#039;t work. Or, at least, it probably won&#039;t work.\r\n\r\nUnfortunately, with the release of buster&#039;s 1.01 update, D&#039;s patch no longer properly translates the in-game signs, though everything else is still okay. You&#039;re better off going with Do-jin Nyuu&#039;s patch, which works completely.\r\n\r\nUPDATE 2014: [b]D has re-released his old patch, now bundled with a needed .dll to make the game work on Vista, Win 7 &amp; Win 8.[/b]. Don&#039;t know if he fixed the problem with the in-game signs though. \r\n\r\nHe also has the game itself (it is freeware) available on one of his sites. So, if you can&#039;t figure out how to navigate your way through buster&#039;s Japanese site, then go [url=http://files.derrick.sobodash.com/translations/akuji]here[/url] and download [b]akuji.lzh[/b], then use something like WinRar or 7-Zip to extract the game from the lzh archive.\r\n\r\nFinally, you&#039;ll need [url=http://www.romhacking.net/utilities/893/]beat[/url] to patch the game and when you do, don&#039;t forget to select the entire game directory to patch, and not just the .exe file.', '2005-12-23 05:00:00', '2015-10-22 03:46:06', 1119192131, 'N', 12, 0, 0, 703, '641titlescreen.png', 0, 1, 'N/A', '', '', ''),
(642, 1, 494, 1, '1.5', '[642]bioweips.zip', 'Y', '642readme.txt', '15 April 2003', 1050379200, 237, 'Spinner 8', 'Make [i]sure[/i] you&#039;re using an original Japanese ROM for the translation, and not one of the many mapper hacks out there. This translation is finished and complete.', '2005-12-23 05:00:00', '2014-09-14 14:22:38', 1119192131, 'N', 12, 0, 0, 2998, '642titlescreen.png', 0, 1, 'Bio Senshi Dan - Increaser Tono Tatakai (J) [!].nes (with Header)\r\nCRC32: 5B2D91D0\r\nMD5: E4A79E79934D51BE7D55ED9A75A4D52B\r\nSHA-1: 887D98BF5EDA6EDBE6B02B0A396CDC363D7C1943\r\nBio Senshi Dan - Increaser Tono Tatakai (Japan).nes (Headerless)\r\nCRC32: EC40E71B\r\nMD5: 5BE96D2844314A037D2D639B397B8034\r\nSHA-1: EA5D997C7B9F30C1BB3595AB4AAB6BC46E641F25', '', '', ''),
(643, 2, 495, 2, '0.1', '[643]genesisv0.1.zip', 'Y', '643readme.txt', '01 January 2003', 1041397200, 243, '(wraith)', 'This is the first release of the translation, and was released to celebrate the game&#039;s 15th anniversary. Everything should be in English except the beginning and ending animations. If anyone has advice on how to hack these bits of the game, I&#039;m sure that any help you can spare would be appreciated.', '2005-12-23 05:00:00', '2016-10-21 19:19:41', 1119192131, 'N', 12, 0, 0, 468, '', 1, 1, 'CRC32 = 6E131A26', '', '', ''),
(644, 8, 449, 2, '1', '[644]tcg2-17.zip', 'Y', '644readme.txt', '28 January 2003', 1043730000, 60, 'Spinner 8', 'The training game is translated; outside of that, there&#039;s not really anything. Try this patch first if you don&#039;t know how to play (which, of course, is preposterous), but don&#039;t play it forever, because there ARE some fatal crash bugs present in this translation.', '2005-12-23 05:00:00', '2015-12-29 03:34:10', 1119192131, 'N', 12, 0, 0, 4836, '644titlescreen.png', 0, 1, 'Pokemon Card GB2 - GR Dan Sanjou! (Japan).gbc - NoIntro\r\nCRC32: 6C933A14\r\nMD5: 1134862E84110443190DF460351D4575\r\nSHA-1: A7E12BCC5F514E3AAD8DE570FD511AAB0A308822\r\nSHA-256: 0C26B4FEC983E1CE7EFEDB7C6B6DE997A26240F0390A7CAAB21888B819E3624A', '', '', ''),
(645, 14, 496, 2, '1.0', '[645]ddr_club.zip', 'Y', '645readme.txt', '28 January 2003', 1043730000, 60, 'Spinner 8', 'Judging from the cryptic readme, it seems like only 10% of the game is translated, that 10% consisting of &quot;a bunch of comments and stuff&quot;. I have no way of playing this, so I can&#039;t verify whether this is true, or indeed even if the translation works in the first place. Use at your own risk, I guess.', '2005-12-23 05:00:00', '2017-02-09 02:41:40', 1119192131, 'N', 12, 0, 0, 686, '', 1, 11, 'Japanese Disc\r\nProduct ID - T-9508M', '', '', ''),
(646, 3, 497, 1, '1.0', '[646]fs1patch.rar', 'Y', '646readme.txt', '31 January 2003', 1043989200, 245, 'Spinner 8', 'This patch here can be enjoyed whether you have the game on a hard drive, or just your usual disk images. There are very simple instructions included in the RAR for your playing enjoyment. Hell, if I can do it, [i]you[/i] can do it. Just be aware that you&#039;ll need ANXDIET.EXE (or a similar program), which is included in the Anex86 emulator distribution, for the disk images. You&#039;ll need a Japanese font also.\r\n\r\nIt&#039;s all in English though, and very well done. Hopefully we can see more translations as good as this from BTAxis in the future!', '2005-12-23 05:00:00', '2016-10-21 18:43:43', 1119192131, 'N', 12, 0, 0, 3437, '646titlescreen.png', 0, 1, 'Farland Story (1993)(TGL)(JP)(Disk 1 of 4)(Disk A).FDD\r\nCRC32: B33F7E07\r\nMD5: 70CEA019A3C690FAC73B2E4F6288E9BD\r\nSHA-1: 625C4B65B4E37E2CAAC6620FD3C57E801D0C684B\r\nSHA-256: 7AA878A5FEE48DA2C8AD76F57535BB4F898CF6A1820AF27459B62E2026A15BB7\r\nFarland Story (1993)(TGL)(JP)(Disk 2 of 4)(Disk B).FDD\r\nCRC32: 8FF4AFD6\r\nMD5: DF0E7068FB8D5CA98200E29221AFC2CF\r\nSHA-1: 69FDF132477B87B1D6C24B5ED187DAD8E3052FEC\r\nSHA-256: EAEC362952B02348619D784DD3C872200FA68019A4C6C4554762C54F81A4F1DF\r\nFarland Story (1993)(TGL)(JP)(Disk 3 of 4)(Disk C)\r\nCRC32: 5FFA988C\r\nMD5: 3DE3C3A42BEAA0AA1CFFD159DEECDD4F\r\nSHA-1: 9F6672894D6647E545B384A686B1E424D43DF86D\r\nSHA-256: F28E7B312B7BDB59532E65860A4CD64A4C402CB1DBBAC75BC588A150E46F4D78', '', '', ''),
(647, 1, 119, 1, '1.01', '[647]dbz1_101.zip', 'Y', '647readme.txt', '20 November 2005', 1132462800, 246, 'RedComet', 'New things in version 1.00/1.01: Rewritten scripts (hella better read); Huffman compression (didn&#039;t have to shave even one letter off the scripts after the rewriting/editing was finished!); The text windows now hold twice the amount of text as before; The two previously &quot;unfixable&quot; bugs are fixed; And a kick-ass title screen made specifically for this patch (thanks Elf).\r\n\r\nNote: If having trouble in emulators like Mesen, edit the iNES header to use [b]mapper 159[/b] (in Mesen, click Debug, then Edit iNES Header, change Mapper to 159, then click Save As.)', '2005-12-23 05:00:00', '2022-11-03 19:52:21', 1121121553, 'N', 12, 0, 0, 8029, '647titlescreen.png', 0, 1, 'Dragon Ball Z - Kyoushuu! Saiya Jin (Japan).nes - NOINTRO\r\nCRC32: 62FA9F0A\r\nMD5: 82B46FB97D18E9CFFD0B9A76781B863C\r\nSHA-1: 375604EE5CC7CA7569FF4807C9ED5BA643002E87\r\nSHA-256: 11586339E4F8833846E0894EE7E590D4FA0E0C7E9DDE5CCC5988AD9CE6D42D2A', '', '', ''),
(649, 9, 499, 1, '1.01', '[649]kod.zip', 'Y', '649readme.txt', '19 August 2005', 1124424000, 2, 'Sliver X', 'The translation is really good, with no errors and good grammar. The new title screen is nice as well. \r\n\r\nJust remember, most copies of the Majyuuou ROM that are floating around the ‘net have a header, so be sure to remove it before patching.', '2005-12-23 05:00:00', '2016-01-04 14:19:37', 1124707651, 'N', 12, 0, 0, 10771, '649titlescreen.png', 0, 4, 'Majuu Ou (J).smc\r\nCRC32: 4737370B\r\nMD5: C48199B6996211AC200B8B2DAAFC18EF\r\nSHA-1: 54048324BF80BD36E372F58A68F1D3F2B5FFE498\r\nSHA-256: 78D0F6DD9CE0813E0532C7B25C7FA0B6B945D12A4ACE21AA940E98BABF4DACB1', '', '', ''),
(651, 1, 501, 1, '1.00', '[651]kn3ev100.zip', 'Y', '651readme.txt', '28 February 2003', 1046408400, 139, 'Sardius', 'Everything&#039;s translated, including all text and graphics. Well, except for the note in the intro, but I don&#039;t think anyone&#039;s going to be confused as to what TASUKETE means (hint: your first guess is totally correct). This patch also gets bonus cool points for staying true to the original Kid Niki&#039;s bizarrely-translated wackiness. WILL HELP YOU!\r\n\r\nThe archive above includes a readme, a manual, and two patches. Make sure you read the readme, since there&#039;s a whole mess of mapper hacks and alternate versions of this rom floating around, and you need to figure out which one you have in order to know which patches to apply. Failure to heed the instructions within will result in the game [i]completely flipping out and sending you into violent seizures[/i]. Seriously. You&#039;ve been warned.', '2005-12-23 05:00:00', '2015-12-13 20:02:25', 1119192131, 'N', 12, 0, 0, 3148, '651titlescreen.png', 0, 1, 'Kaiketsu Yancha Maru 3 - Taiketsu! Zouringen (Japan).nes - NOINTRO\r\nCRC32: F86D5C4C\r\nMD5: 0BECA3A3A12BA875360A4AA65B5D7943\r\nSHA-1: 6D1F98345FA5FE127B730567E202C5B6CC6E1627\r\nSHA-256: 462CEC366E3BBBAE173E317A658DF9F28399A4F6BBF08A0B40C04467F113F2A4', '', '', ''),
(652, 1, 502, 1, '1.00', '[652]witsev100.zip', 'Y', '652readme.txt', '28 February 2003', 1046408400, 139, 'Sliver X', 'Well, the translation is good, especially since there seemed to be some technical issues with hacking this game.\r\nThe only japanese text was the intro, which you can read in the game review above.', '2005-12-23 05:00:00', '2016-02-18 05:29:11', 1119192131, 'N', 12, 0, 0, 1045, '', 1, 1, 'Wit&#039;s (Japan).nes - NOINTRO\r\nCRC32: 82B8B8BE\r\nMD5: 90C229C898F3F0FBCA43B8CE5C2A176B\r\nSHA-1: 80A68B09778F80618552E90458B64515A01F6BB7\r\nSHA-256: F9A833E14191BCB34FE3AAF0CE6475A8A8025AEC4778E409146EB19474DC4C17', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(653, 8, 503, 1, '1.00', '[653]penta100.zip', 'Y', '653readme.txt', '28 February 2003', 1046408400, 227, 'Sliver X', 'The text behaves nicely and the grammar/spelling is good.', '2005-12-23 05:00:00', '2013-09-25 20:05:41', 1119192131, 'N', 12, 0, 0, 2916, '', 1, 1, 'Penta Dragon (Japan).gb - NOINTRO\r\nCRC32: 1E2EFAEE\r\nMD5: DF43E0ADFDC74B2829C7E95E91C71A28\r\nSHA-1: FD75D43258E79F14D104FB4756E219141882C837\r\nSHA-256: 2F32570CFF62B8664BFA06B939988C3FD6A7EFABF870A990A5FA65BAB37EAC30', '', '', ''),
(654, 8, 504, 2, '0.99', '[654]uballe99.zip', 'Y', '654readme.txt', '28 February 2003', 1046408400, 139, 'Spinner 8', 'Everything&#039;s complete except for the SGB border and the ending credits. Both are entirely possible to translate, but InVerse just doesn&#039;t want to. Cool.\r\n\r\nBut yeah, other than that the whole game is completely translated, and very fun to play. So la!', '2005-12-23 05:00:00', '2016-02-10 03:34:51', 1119192131, 'N', 12, 0, 0, 1044, '', 1, 1, 'Ultraman Ball (Japan) (SGB Enhanced).gb - NOINTRO\r\nCRC32: 468D1A2E\r\nMD5: 90A0BC783FBE56748989D8FAD9AE48ED\r\nSHA-1: 3CDFCFB1A88D0CBFEB1C7B12751409FAF69BBA02\r\nSHA-256: 5D8520EE6DEA9A6A07C4329B39E3E51CE4B479AEFF357270505222655B405A09', '', '', ''),
(655, 3, 505, 1, '1.0', '[655]fs2.rar', 'Y', '655readme.txt', '17 February 2003', 1045458000, 245, 'Spinner 8', 'You can use this patch whether you have the game as a hard disk image or as your regular floppy disk images. I wish I knew how to make this as an HD image though, cause saving on floppies in this game is a pain in the ass. Anyways you&#039;ll need ANXDIET.EXE to patch the game, which is included with Anex86. All the instructions are here in the RAR file, and are ridiculously easy to follow. Kay? Oh, and you&#039;ll need a Japanese font. Shouldn&#039;t be a problem, given that the PC98 is a Japanese computer system.\r\n\r\nNow! There are some places where BTAxis didn&#039;t have much room to work with, so expect to see character names such as Prst and Kngt. Was that in the first one? I didn&#039;t get that far. Also in the beginning of the prologue it says to insert Disk B, where you actually need to insert Disk C. Kinda weird, and it probably shows up in other places in the game. Not a big deal though, just keep trying different disks until it works.', '2005-12-23 05:00:00', '2016-10-21 18:58:58', 1119192131, 'N', 12, 0, 0, 1363, '655titlescreen.png', 0, 1, 'Farland Story 2 (1994)(TGL)(Disk 1 of 4)(Disk A).fdd\r\nCRC32: 826DDAD6\r\nMD5: 1C98D84F0E22DBA2510D9BF92B66D662\r\nSHA-1: AA13428306A47593B4F271DD48E8C666AC27BA14\r\nSHA-256: B49141E709435A02842D3BFE42364582AD6368EF812D66862EBC635482DE4401\r\nFarland Story 2 (1994)(TGL)(Disk 2 of 4)(Disk B).fdd\r\nCRC32: 5D5CF6C5\r\nMD5: 49FB18A232EC3B8CF0C699E04617BE66\r\nSHA-1: 0C8C0A382DD68EDF21A88AFF7C2CB5B1555BD122\r\nSHA-256: D83E16941564F6819A9A15F7824CF1083590FB3CA714F1850A9F4686FD7173B4\r\nFarland Story 2 (1994)(TGL)(Disk 3 of 4)(Disk C).fdd\r\nCRC32: F558F6E4\r\nMD5: 37BB5711DFB1A8DF8E27138D56F5DEED\r\nSHA-1: 2D7D8E28B31AA159A6C4EA96EF259F4688A1DC22\r\nSHA-256: 43FC17A6D0FC85B57C6B8F5B8C88A01AC4045D7090E950F33E1F3B0C81824834\r\nFarland Story 2 (1994)(TGL)(Disk 4 of 4)(Disk D).fdd\r\nCRC32: 9BB057FC\r\nMD5: 57B1D8BB753766BAD20D5CAF5923AD12\r\nSHA-1: A69C17DF3A9E7D585050CD4AA3CA95E644BDF1C1\r\nSHA-256: 8027C17B3E81531E4D84769DA278CA6038003633068B639CB0973323B43CE6C5', '', '', ''),
(656, 7, 507, 1, '1', '[656]ed.zip', 'Y', '656readme.txt', '02 February 2003', 1044162000, 228, 'Gideon Zhi', 'This is an English translation of Esper Dream for the Family Computer Disk System.', '2005-12-23 05:00:00', '2017-11-01 14:11:33', 1119192131, 'N', 12, 0, 0, 3754, '', 1, 1, 'Esper Dream (Japan) (Rev 1) [b].fds\r\nCRC32: FB23B6A2 (With Header)\r\nMD5: F6030CC2AF212D489093D80878C2AE09\r\nSHA-1: A20997D8AB6AA107532A229156EF79DD3B33746C\r\nSHA-256: 0A44633DAA95F9A55907498649036A70B5245DABF1F659F76AAC1F3968C83EB2\r\n---------------------------------------------------------\r\nPATCHED CRC: E1471683\r\n---------------------------------------------------------\r\nHeaderless version of this rom is 4BBC69D0.  You MUST patch the version of this rom with a header.  If you patch a headerless version you&#039;ll be stuck in a loading loop in the FDS BIOS and the game won&#039;t ever start.\r\n\r\nIf you can&#039;t find a version with a header, add the header below with a hex editior.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(657, 7, 506, 1, '1.0', '[657]snd.zip', 'Y', '657readme.txt', '08 January 2003', 1042002000, 228, 'Sardius', 'This is an English translation of Suishou no Dragon for the Family Computer Disk System.\r\n\r\nFully translated and playable in English from start to finish. It&#039;s a really good translation, too! Perhaps better than what this game deserves. But still...yeah.\r\n\r\nYou might want to check out the readme, by the way, since it explains the game&#039;s controls, which aren&#039;t immediately obvious if you&#039;ve never played it before. It also drops tantalizing hints at the possibility of getting to shoot people later in the game, which might inspire you to keep playing for another two minutes or so. SQUARESOFT!', '2005-12-23 05:00:00', '2017-10-31 13:44:47', 1119192131, 'N', 12, 0, 0, 1660, '657titlescreen.png', 0, 1, 'Suishou no Dragon (Japan).fds\r\nCRC32: DBC95FF9 (With Header)\r\nMD5: D0CE1EB428752A2D3D477ACB435E103F\r\nSHA-1: 34141571F5836800EA9CEF9127DB0774E3238BBB\r\nSHA-256: 041C9CA8361734659D605E2F51731EBC6BCC0C8738DA942E2F9B78B1CAF1025F\r\n---------------------------------------------------------\r\nPATCHED CRC: 7689D8C0\r\n---------------------------------------------------------\r\nHeaderless version of this rom is 6B56808B.  You MUST apply this to a rom with a header.  If you apply it to the headerless version the FDS system will give you a &quot;Disk Trouble ERR.24&quot;.  If you are missing it, add the header below in a hex editing program.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(658, 7, 508, 1, '1.0', '[658]lutter.zip', 'Y', '658readme.txt', '01 February 2003', 1044075600, 228, 'Spinner 8', 'This is an English translation of Lutter for the Family Computer Disk System.\r\n\r\nWell it doesn&#039;t look like there was much to translate in the first place, but what IS translated is nice enough to be indistinguishable from the rest of the English text that was in the game to begin with. And really, what more could a translator want?', '2005-12-23 05:00:00', '2017-11-02 12:31:42', 1119192131, 'N', 12, 0, 0, 1155, '', 1, 1, 'Lutter (Japan) (Disk Writer) [b].fds\r\nCRC32: 53059198 (With Header)\r\nMD5: A938C0A5634609A7121E7C6D5C7E8754\r\nSHA-1: 1044AC8E8B78F90135DFB212B66134B97563BD5B\r\nSHA-256: CA33DE64A0FFEA4A697AACB078B4E28B19A946EEC72B5920FC16EEA6C8B42CFB\r\n---------------------------------------------------------\r\nPATCHED CRC: 934CFA97\r\n---------------------------------------------------------\r\nHeaderless version of this rom is E39A4EEA.  You MUST apply the patch to a rom with a header.  If you apply it to a headerless rom the title screen will come up but while it&#039;s loading the game you will get a &quot;DISK ERROR NO 24&quot; message.\r\n\r\nIf you can&#039;t find a version with a header, just add the header below to the file with a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(659, 1, 509, 1, '1.0', '[659]kf2eips.zip', 'Y', '659readme.txt', '07 March 2003', 1047013200, 237, 'Kitsune Sniper', 'As I said above, this is the sequel to Kung Fu. This game was considered unhackable until occluded hairdo and parasyte proved otherwise.\r\n\r\nAll the text is translated and a nifty title screen ripped from part one was inserted for all you retro-freaks. There are some issues with some of the grammar in the dialogue [see screenshot #1 for an example] but there are no real spelling errors, and it just adds to the 80&#039;s cheese. Thumbs up for such a great job!', '2005-12-23 05:00:00', '2015-12-13 20:03:28', 1119192131, 'N', 12, 0, 0, 3251, '659titlescreen.png', 0, 1, 'Spartan X 2 (Japan) - NOINTRO\r\nCRC32: 09825979\r\nMD5: E8051BEC80C0F1A38B64200431CD77EC\r\nSHA-1: 4AEE1B4BA1037C9FA8139D4F620CB3C4DAA473BD\r\nSHA-256: 386DD9BA05980B8097DCB6289519EF22CBF41D25DAB24289E504BBEA2C35F665', '', '', ''),
(660, 9, 510, 1, '1.01', '[660]popn.zip', 'Y', '660readme.txt', '07 March 2003', 1047013200, 2, 'Spinner 8', 'Everything&#039;s complete. Isn&#039;t that font awesome? Yeah it is.\r\n\r\nGideon Zhi says the ending might not show up properly on a copier. Then again, maybe it will. It hasn&#039;t been thoroughly tested yet, I guess.', '2005-12-23 05:00:00', '2016-02-10 20:01:21', 1119192131, 'Y', 12, 0, 0, 10064, '', 1, 4, 'Magical Pop&#039;n (J).smc\r\nCRC32: C49D28A4\r\nMD5: E47F184FD5D2285BCC4EE07D990F5375\r\nSHA-1: 50F70512C7E0972E9BBCDED52137DF8E8D21C937\r\nSHA-256: ED617AD12C865FC9C9C5C75DE840D3AFEDED57D13CA3A3062BF8E30095629414', '', '', ''),
(661, 19, 511, 1, '0.6.0', '[661]snatchere060.zip', 'N', '661readme.txt', '22 January 2003', 1043211600, 249, 'Spinner 8', 'This translation was originally released as a series of fully translated disk images. However, patches have been created for use with your own Snatcher disks. Make sure your files match the checksums below. If you download the disk images directly from the translation website, there is also a Disk 0 that includes some utilities for copying the game to a MSX local hard drive, in case you hate swapping disks constantly.\r\n\r\nThe game is almost fully translated, however there are several typos in the script, as can be seen below. Perhaps an additional go-over would be an idea for the future?', '2005-12-23 05:00:00', '2020-09-16 22:31:24', 1119192131, 'N', 12, 0, 0, 6155, '', 1, 1, 'Snatcher (1988)(Konami)(JP)(Disk 1 of 3)[SCC+].dsk\r\nCRC32: 022A8AB4\r\nMD5: 6E22F60E3819F06B86136ACBB46F7E06\r\nSHA-1: 8D6BD3DB9E6F29A34674672C41C4A676C46EA276\r\nSnatcher (1988)(Konami)(JP)(Disk 2 of 3)[SCC+].dsk\r\nCRC32: 78774781\r\nMD5: 7C79C94EFCDDC0B2266F6EC8A9AFAD60\r\nSHA-1: 0335F305D6622426E5DA70C9AB8D575D7578401C\r\nSnatcher (1988)(Konami)(JP)(Disk 3 of 3)[SCC+].dsk\r\nCRC32: 35E70AC9\r\nMD5: E4F9AC69E4C165B525EAA99191C2B1A3\r\nSHA-1: C653D9AAB4FDDA14AB92490972783F7B9D3CEB1A\r\nDatabase: MSX MSX2 - Games - [DSK] (TOSEC-v2012-04-15)', '', '', ''),
(662, 1, 512, 1, '0.9', '[662]speleng.zip', 'Y', '662readme.txt', '20 March 2003', 1048136400, 250, 'Spinner 8', 'The only reason this patch is at version 0.9 is because you can apparently continue using controller 2 somehow, but Sarysa can&#039;t figure out how. Shouldn&#039;t ruin the game for all you savestate-happy freaks out there though.\r\n\r\nA few cosmetic changes have been made to the game here: the lifebar has been replaced by a series of hearts, Zelda-style, for instance. Your Toku meter&#039;s been changed to a Holy meter. Unimportant stuff. Why it was changed in the first place, I don&#039;t know. But it&#039;s complete, and that&#039;s what matters. I guess.', '2005-12-23 05:00:00', '2016-02-19 18:06:32', 1119192131, 'N', 12, 0, 0, 878, '662titlescreen.png', 0, 1, 'Spelunker II - Yuusha e no Chousen (Japan).nes - NOINTRO\r\nCRC32: F076F168\r\nMD5: 76173AF43EC3600E1CC239A306A6F649\r\nSHA-1: E8DF29FCBA07CEB539FDEDEECCD87193A02A0B41\r\nSHA-256: A8F1711445DACEC8B84481AF570884C6BDFFB0B57989D2E5D60B9335262CEAEC', '', '', ''),
(663, 1, 513, 1, 'Beta', '[663]labebeta.zip', 'N', '663readme.txt', '06 September 2003', 1062820800, 139, 'Nightcrawler', 'This patch is now currently offered here at RHDN. This patch was previously only available at the Suicidal Translations page. Unfortunately, Suicidal Translations has died, and the author, Inverse, is unreachable for potentially several years due to a personal situation.\r\n\r\nAt this point and time, the translation group, this project, and the author are defunct. We are offering this patch under the assumption that Inverse would have wanted his work preserved.\r\n\r\nThis patch was considered Beta and may have bugs and/or not be fully complete. It was not a final patch release.', '2005-12-23 05:00:00', '2016-02-23 00:16:30', 1119192131, 'N', 12, 0, 0, 3799, '', 1, 1, 'Labyrinth (Japan).nes - NOINTRO\r\nCRC32: C51A4DDD\r\nMD5: 1444DDEF92564AE405F06B94D66E0ACB\r\nSHA-1: 7E7A8B88974B29FBD18F858D5228F0CD9CDD12C0\r\nSHA-256: C60D607241997E0EB30B88C25DC3F3D9C48A51D0CA681DB3154B7C2C0B29A0FE', '', '', ''),
(664, 8, 514, 2, '1.6', '[664]v1.6.zip', 'Y', '664readme.txt', '24 May 2003', 1053748800, 251, 'Spinner 8', 'Some menus are done, as well as a few lines of dialogue. Shadowsithe has now stopped his solo effort and is working on the game with RPGONE.', '2005-12-23 05:00:00', '2015-12-29 14:19:49', 1119192131, 'N', 12, 0, 0, 4309, '', 1, 1, 'Shin Megami Tensei Devil Children - Kuro no Sho (Japan).gbc - NOINTRO\r\nCRC32: 55B9AF51\r\nMD5: 158691457CB7365CAFBD0B7BB230FADF\r\nSHA-1: B6177175AB34B8301CE146306DC95C3702B38CA6\r\nSHA-256: D3FD6512276AAA16F61B97F940930A64329153D22CC514F4324864107939A4C1', '', '', ''),
(665, 3, 515, 1, '1.0', '[665]fs3patch.rar', 'Y', '665readme.txt', '30 March 2003', 1049000400, 245, 'Spinner 8', 'This game pretty much [i]demands[/i] being installed on a hard drive, due to the insane amount of disk changing you have to do otherwise. If you don&#039;t know how, BTAxis has you covered, with complete instructions on how to install the game to a hard drive, and then to translate it. Be sure and copy the memconfig files, in order to prevent a memory issue in stage 36.\r\n\r\nAlso, BTAxis has taken the liberty of changing unit stats and placement in the game to make it more difficult. If you don&#039;t think you&#039;re up to the task, just don&#039;t replace any of the STAGE??.UNT files. Simple, right? Oh, and you still need a Japanese font. Nothing new there.\r\n\r\nSome names (especially terrain) are shortened a lot, so expect to see stuff like Flr instead of Floor, etc. Other than that kind of thing, the game&#039;s completely translated, and looks great! Have fun, kids!', '2005-12-23 05:00:00', '2016-10-21 19:03:53', 1119192131, 'N', 12, 0, 0, 968, '', 1, 1, 'Farland Story 3 (1994)(TGL)(Disk 1 of 5)(Disk A).fdd\r\nCRC32: 783CC22C\r\nMD5: 02372F94F4F371EFB5718B4A78F4F1E0\r\nSHA-1: 346AE156A05F5761E9FDC88E1D8656A203DA6D33\r\nSHA-256: 1D371F6770750C6E50C10CD4A561D594BA123DC84E4E06B449EE984AFBE8C424\r\nFarland Story 3 (1994)(TGL)(Disk 2 of 5)(Disk B).fdd\r\nCRC32: 3FA564BF\r\nMD5: A66A377B6E2F61A77680A17D12F30A29\r\nSHA-1: 862FA9784018ABD7A642F5B1D31DA6652157A5B5\r\nSHA-256: 51CDC072C9BE2ABDEB315EDAB9353E451FE19F7BDC4115363BEA6CAF1B162B09\r\nFarland Story 3 (1994)(TGL)(Disk 3 of 5)(Disk C).fdd\r\nCRC32: FBCD628C\r\nMD5: 7D976EBEF7096E1D27BF437C2A4789CC\r\nSHA-1: 654554B3C417DBE9EDDA31321838ED02693A671D\r\nSHA-256: 83681CDC11215090F2B4ADAE70923EAAB3775802FF00FCF445F794F6E1D25434\r\nFarland Story 3 (1994)(TGL)(Disk 4 of 5)(Disk D).fdd\r\nCRC32: E75C1589\r\nMD5: 46A9CF2A8643D5836102DBE5D6B5F131\r\nSHA-1: 3A377B6CD5218C153A8B7DF62E613EA6D71A60F1\r\nSHA-256: 4883D4E871A59B7760942CD9A17BAB7E84489049E6D0A960E86778BD47F38C5A\r\nFarland Story 3 (1994)(TGL)(Disk 5 of 5)(Disk E).fdd\r\nCRC32: 12D7E8A7\r\nMD5: 4A40964315DC1EC9ABDD77FAC1853EEB\r\nSHA-1: 6B51B67E563D8A6B972C16DEC563BCDA6D8F9534\r\nSHA-256: D76D8880D8A4BE620952A355B597EACBBAB2CAD170CE1AA96B4AEC0E2B22CCC0', '', '', ''),
(667, 3, 517, 2, '1.0', '[667]xak2.zip', 'Y', '667readme.txt', '01 April 2003', 1049173200, 196, 'Spinner 8', 'At first the game seems to be translated really well, and by &quot;well&quot; I mean &quot;everything makes sense&quot;, at least if you want to forgive the liberties he took with the translation. After a short dialogue, it goes into Babelfish speak for a while, then goes back to normal for a few sentences, then goes into gibberish as soon as you hit a town. Which is like, maybe a minute or two into the game. More has probably been translated later on, but I didn&#039;t bother to find out.\r\n\r\nOther than that, your usual menu translations have been done, although some have been, again, babelfished.', '2005-12-23 05:00:00', '2016-01-11 01:57:02', 1119192131, 'N', 12, 0, 0, 559, '', 1, 1, 'N/A', '', '', ''),
(668, 1, 518, 1, '1.0', '[668]paa2ev10.zip', 'Y', '668readme.txt', '18 April 2003', 1050638400, 76, 'Spinner 8', 'Well there doesn&#039;t look like there&#039;s much text in the game (aside from the usual crazy prologue), but it all looks very very nice. And it&#039;s finished!', '2005-12-23 05:00:00', '2014-05-25 22:18:26', 1119192131, 'N', 12, 0, 0, 1947, '668titlescreen.png', 0, 1, 'Paaman Part 2 - Himitsu Kessha Madoodan wo Taose! (J) GOODNES 3.14\r\nCRC32: 687837C8\r\nMD5: CE5D997BFE8FFCBD5C303D7C6511713D\r\nSHA-1: 18427F99CA06E51DA9A45263DB3D7F0AD2465B92\r\nSHA-256: D3718C415400B71F498DDD056B343D6FC55C21E583B076A7E012B96E0898D1C3', '', '', ''),
(669, 9, 348, 1, '2.10', '[669]rudra-e.zip', 'Y', '669readme.txt', '11 June 2015', 1433995200, 2, 'Nightcrawler', 'The 2.0 version polishes up and improves many things over the original release including a rewritten script, new VWF, polished intro hack, and more. Nice effort put forth by Gideon and AGTP. If you haven&#039;t played Rudra yet, this patch is surely recommended. Even if you have played it, it might be good for a second time through with this much improved patch!\r\n\r\n*June 2015 Update*\r\nVersion 2.1b of the translation. The primary fix here is essentially invisible, but it was brought to my attention recently-ish that when a character casts a spell in combat their strength and agility buffs get altered due to the expanded spell/mantra names. This fixes that and the cursor bug noted in the readme, but it´s only been briefly tested. I´m pretty sure it´s bug free as it´s a fairly small change, but I won´t be confident until more people have played it, so please give it a spin. You can find it in the Extras section of the game´s project page for now.\r\n\r\nThere are a few other issues minor issues in the game: a mantra hint or two don´t resolve to what they´re supposed to, one person tells you to go in one particular direction when the destination he´s sending you to is in the other, &quot;agility&quot; is rendered as &quot;dexterity&quot; in mantra descriptions, stuff like that. I don´t have an exhaustive list so please report anything like this you find so I can add it to an eventual version 2.2 update. Thanks!', '2005-12-23 05:00:00', '2018-04-19 22:06:05', 1119192131, 'N', 12, 0, 0, 19174, '669titlescreen.png', 0, 4, 'Rudra no Hihou (J).smc - GOODSNES 2.04\r\nCRC32: 5D8CB7AC\r\nMD5: E5FFB8CA8331076037A32DB94627518C\r\nSHA-1: 0DB32658302252BC18A8C3AD61DDBA6FFA115E7F\r\nSHA-256: 34552E3A1ECAD8A6E979432226A49BD810C2F3C7EA3280E5DBB91E4DB868A728', '', '', ''),
(670, 20, 519, 1, '1.00 - lite', '[670]soldist002nomusic(Tr-E-lite).zip', 'Y', '670readme.txt', '22 April 2003', 1050984000, 132, 'Spinner 8', 'This download here is for the Lite version, which means you use this if you already have the game installed. You can go to the SD site and get the Full version, which has the complete translated game. If you wanted to do that.\r\n\r\nEither way, Tetsuo didn&#039;t have to translate much, just a few bitmaps. But, a translation is a translation, even if most of it was in English in the first place. But hey, the title screen&#039;s cool! Yeah!', '2005-12-23 05:00:00', '2015-12-05 22:34:27', 1119192131, 'N', 12, 0, 0, 295, '', 1, 1, 'N/A', '', '', ''),
(673, 4, 417, 1, '0.99', '[673]loderun99.zip', 'Y', '673readme.txt', '09 March 2002', 1015650000, 193, '(wraith)', 'Well, there wasn&#039;t much to do with this, it was all menu work. But it accomplished its goal: it gave Mr. Shadoff some experience with PCE translation and hacking, and it gave some much-needed attention to the need for PCE translations. The game is totally playable, so download the patch already!', '2005-12-23 05:00:00', '2016-04-25 21:13:56', 1119192131, 'N', 12, 0, 0, 1999, '', 1, 13, 'Lode Runner - Lost Labyrinth (J).pce\r\nCRC32: EF83E9BB\r\nMD5: 570DCE1343C8D611F88B8B94FF052FBB\r\nSHA-1: D3C9813D6133EF0CA468870E9E1C8A8FE8E46C09\r\nSHA-256: E57B7EFF6DBB2349F7DC167855613FC1A9C3E7B8CAA7CDE4EBB396063AA8AC61', '', '', ''),
(674, 4, 418, 1, '0.99', '[674]shai99.zip', 'Y', '674readme.txt', '13 February 2002', 1013576400, 193, 'Spinner 8', 'Pretty easy stuff to translate, just a few menus. So, this is translated. Whee!', '2005-12-23 05:00:00', '2016-04-25 21:12:18', 1119192131, 'N', 12, 0, 0, 1388, '', 1, 13, 'Shanghai (J).pce\r\nCRC32: C54789B1\r\nMD5: F822DFFD222805CBD9EDFE32474B579A\r\nSHA-1: 8D00FCDDB369D8C13B2680D743410AB55C37F25F\r\nSHA-256: 23E57419FBDB72B0A70FD7405649440DABE0924F329871F9CB72F59E4F9051D0', '', '', ''),
(676, 1, 523, 1, '1.00', '[676]biov100.zip', 'Y', '676readme.txt', '14 May 2003', 1052884800, 167, 'Spinner 8', 'All the game needed was a title screen hack. So here ya go. Could&#039;ve been better though.', '2005-12-23 05:00:00', '2015-12-13 20:04:41', 1119192131, 'N', 12, 0, 0, 3574, '676titlescreen.png', 0, 1, 'Bio Miracle Bokutte Upa (J).nes (with Header)\r\nCRC32: E50AD737\r\nMD5: 3DCC2204E2E593CA1DF2008FD7017DFD\r\nSHA-1: B5DDC652BEAF37E4B8E7409C774C2A42AE77FDA3\r\nBio Miracle Bokutte Upa (Japan).nes (Headerless)\r\nCRC32: 6DC28B5A\r\nMD5: 42442FBE3A99FBAA25425611F5F4A090\r\nSHA-1: 31FC500B759EC8AB5B4C977625DC8B33C116470F', '', '', ''),
(678, 1, 176, 1, '1.021', '[678]yume1021.zip', 'Y', '678readme.txt', '25 December 2006', 1167022800, 167, 'Sardius', 'Everything&#039;s translated! WOOOO! All the stuff that you&#039;ll actually SEE, anyway. Kitsune mentions that there&#039;s some untranslated text in the rom that refers to a level that was - I assume - cut from the game during development, so you never see it during the course of normal gameplay. So don&#039;t worry about it. Just play the thing and have fun.\r\n\r\n\r\n\r\nPlease note, though, that there are two patches in the archive, and only [b]one[/b] of them should be used to patch the game. See, Yume Penguin Monogatari apparently has some crazy protection scheme to it that affected earlier versions of Kitsune&#039;s translation, causing the game to become extremely, brutally difficult after it was patched. yume100.IPS fixes the problem and should be used for normal playing purposes, while yume100a.IPS (the &quot;hard&quot; version) should only be used in the occasion that you want to drive yourself [i]completely insane[/i]. Got it? Good.', '2005-12-23 05:00:00', '2015-12-13 20:08:09', 1119192131, 'N', 12, 0, 0, 4773, '678titlescreen.png', 0, 1, 'Yume Penguin Monogatari (Japan).nes - NOINTRO\r\nCRC32: E1686577\r\nMD5: 1A8CDB42E6D6B0BE737298708B7F4052\r\nSHA-1: 3FF1C6A320E16B9B33DB269C44C8AC914E2AFC6C\r\nSHA-256: 824FD5246859A53A9B5F17BA501A061B3AF354E39C1A471F526C0E7D1F28171E', '', '', ''),
(679, 19, 525, 1, '1.0', '[679]WAR.zip', 'Y', '679readme.txt', '24 May 2003', 1053748800, 255, 'Gideon Zhi', 'I don&#039;t know ANYTHING about the MSX, so you&#039;re going to have to wait for Spinner 8 to review this one, sorry.\r\n\r\nKingMike has created a patch for RHDN, from the original Spanish version.', '2005-12-23 05:00:00', '2016-01-11 05:18:46', 1119192131, 'N', 12, 0, 0, 551, '', 1, 1, 'War in Middle Earth (1989)(Dro Soft)(es).dsk\r\nCRC32: 5EB9A6DF\r\nMD5: B664A8339A48B6EBF2DDCD9E300B6FD7\r\nSHA-1: 3A84614096C4FD421E40FAAB1A8036526A491BE5\r\nSHA-256: 30F4479F6419588E68F8C2D750A39C24FFB2003CE77D1FFAC87A51D924B817CC', '', '', ''),
(681, 3, 527, 1, '1.0', '[681]fs4patch.rar', 'Y', '681readme.txt', '22 May 2003', 1053576000, 245, 'Spinner 8', 'Again, you will have to have this game installed to a hard disk image. Detailed instructions are in the RAR file. And, again, you will need a Japanese font.\r\n\r\nEverything&#039;s completely translated and looks fine, except for a few truncated names (mostly enemies and terrain). But, who cares. BTAxis has again chosen to make the game significantly harder in his translation, which can be mostly avoided by not replacing the *.UNT files, but some stuff is hard-coded into the main executable. This means the game will be much much harder than it should be, whether you like it or not. This squeezes the fun entirely out of the game for me, but maybe you&#039;ll enjoy it instead.', '2005-12-23 05:00:00', '2016-10-21 19:08:59', 1119192131, 'N', 12, 0, 0, 924, '', 1, 1, 'Farland Story 4 (1994)(TGL)(Disk 1 of 5)(Disk A).fdd\r\nCRC32: DCA42AC0\r\nMD5: 547F6C6539C3B2A8DDCCA6AC4A4B9FF0\r\nSHA-1: 6CA3F678B43789B54273B98A01C855C720D9DFAF\r\nSHA-256: FA42A346CECA709EBF0C6C101BD84D2BA37A25DF668E76A5A3802FF43167F0E6\r\nFarland Story 4 (1994)(TGL)(Disk 2 of 5)(Disk B).fdd\r\nCRC32: C9C65527\r\nMD5: 6A01228852AC5C3E0F362CF7F775097C\r\nSHA-1: 954C10FC9B4C14DA6175F606287713D257C32313\r\nSHA-256: 329B2C9379D01EECC013BA5D9FB7335F6BFF7E09D81D73F05CA9F508A99895A4\r\nFarland Story 4 (1994)(TGL)(Disk 3 of 5)(Disk C).fdd\r\nCRC32: 8769067F\r\nMD5: E22C80A509374BB0C451F9D797EC4290\r\nSHA-1: DC46EAE742074F373442ED73D65DA4AB47BCA0B5\r\nSHA-256: 77E5937B02E5AB72CC98E29630B227B46F520C65F53B0E877869FA1179A917F8\r\nFarland Story 4 (1994)(TGL)(Disk 4 of 5)(Disk D).fdd\r\nCRC32: 27826E92\r\nMD5: ECF16A30B08AC32E13B7A513C1CACA5A\r\nSHA-1: A42EE954EF41C62C22845D0E94AC91F1D16741CD\r\nSHA-256: 895776F8423E9AE0EFEC08E9E86E427F45EB3A689E545B7E3E5D65022E1A087D\r\nFarland Story 4 (1994)(TGL)(Disk 5 of 5)(Disk E).fdd\r\nCRC32: 9D5A6C0E\r\nMD5: C43BFFDB36C72F50AAFF6363936EBB4E\r\nSHA-1: FC0A1668811F56408293BF69829312D9BA105B5C\r\nSHA-256: 0336A9F2C2557618BD7B5B3CF89BEB920AD3E816182FB8107760D6BBFDCC0C45', '', '', ''),
(682, 21, 528, 2, '0.35', '[682]tagtamers0.35.zip', 'N', '', '22 November 2003', 1069477200, 256, 'Spinner 8', 'Some punctuation would seriously benefit this translation. Or maybe a lower-case font. Or maybe correct spelling. In any case, most of the intro is translated, and most of the menus, and some items. Some of the graphics have apparently been lifted from DigitalZero Domain&#039;s German translation of the game, but this should be corrected in a future release.', '2005-12-23 05:00:00', '2015-12-30 13:23:30', 1119192131, 'N', 12, 0, 1, 2207, '', 1, 1, 'Digimon Adventure 02 - Tag Tamers (J) [M][!].ws\r\nCRC32: 6EDEDAF8\r\nMD5: 2CB264BA76B88452D7576992F2B90DBF\r\nSHA-1: 44A5502B70EA75926B87377E3F634C8093BC574A\r\nSHA-256: 81C0ADF1390C8E9F72D42DE898392180C6445C594EB31FB66DA62A8ADC08072C', '', '', ''),
(683, 1, 529, 1, '1.03', '[683]DvD_Translations-ADandD_DragonLance_2-Dragons_of_Flame-v1_03.zip', 'Y', '683readme.txt', '31 October 2003', 1067576400, 257, 'Sliver X', 'Everything is translated as of this release, and the job done on it is superb. Overall a very nice translation.', '2005-12-23 05:00:00', '2014-09-14 09:24:37', 1119192131, 'N', 12, 0, 0, 3630, '', 1, 1, 'Advanced Dungeons &amp; Dragons - Dragons of Flame (J).nes (with Header)\r\nCRC32: 8BA5DE24\r\nMD5: B82B665AEFBBD5F4C633174DF44CA051\r\nSHA-1: FBA99CD8CFB0D44EAAEE300DCD194520B41A92B2\r\nSHA-256: AB090ACE05A78DFF190FB4F3E88E4DAEB8293B2C33533DEC7E214599C6A974D5\r\nAdvanced Dungeons &amp; Dragons - Dragons of Flame (Japan).nes (Headerless)\r\nCRC32: E616FF0A\r\nMD5: AC7FA71CFBBE4CE59897E2818F5A3651\r\nSHA-1: B7C8E914CCCE4B8BBD07B651D5ED0EC14752D189\r\nSHA-256: 314A546C20D6AA44E699C011BF04AFD4F9D472D2AF40D82836F76612CC606DA8', '', '', ''),
(684, 10, 530, 2, '0.50', '[684]Napoleon_50.zip', 'Y', '684readme.txt', '18 December 2006', 1166418000, 205, 'RedComet', 'All 30 campaigns and 7 flashback scenarios have been translated. So that means you can play the game through to completion without fear of “FQWEZ^@Z” being shouted at you.\r\n\r\n\r\nThis patch is in IPS format and for the French version of the rom.\r\n\r\n\r\nAlso included is an insertion tool of Nebelwurfer own design, for those who want to carry on his work.', '2005-12-23 05:00:00', '2016-05-02 00:23:06', 1119192131, 'N', 12, 0, 0, 1747, '', 1, 1, '0743 - Aigle de Guerre, L&#039; (France).gba\r\nCRC32: 	36A0E152\r\nMD5: 	DEC3B16B1A70BCA1B467654C01B486D3\r\nSHA-1: 	567809BF35D62418A69E469D0CFA9993A889C030', '', '', ''),
(685, 1, 531, 1, '1.1a', '[685]bprin11a.zip', 'Y', '685readme.txt', '22 June 2003', 1056254400, 76, 'Spinner 8', 'Everything&#039;s complete, although this script [i]really[/i] could&#039;ve used an edit. Some of the things people say make absolutely no sense, and some of it is outright contradictory. It makes for a very silly game.\r\n\r\nDon&#039;t forget to use this patch on a German ROM. Patching the Japanese ROM will make for a game that is not English. To say the least.', '2005-12-23 05:00:00', '2016-02-23 00:20:05', 1119192131, 'N', 12, 0, 0, 5049, '685titlescreen.png', 0, 1, 'Banana Prince (G) [!].nes - NOINTRO\r\nCRC32: A0F6EDEE\r\nMD5: FD8298959AFD5C9E88B6C363B2F40402\r\nSHA-1: 74357C80B61FFD25AC2A802391068600F2646D98\r\nSHA-256: E3F4EE60DFD4D99BC9D02FDF8151B1AF616826700EAB9FC8FF70C5AF90F98EBC', '', '', ''),
(686, 10, 532, 2, '1.0', '[686]ksi-mda-trans.zip', 'Y', '686readme.txt', '22 June 2003', 1056254400, 258, 'Spinner 8', 'The readme says this patch is 15% complete, which is not much. Especially if you play the game. Basically, only the in-game menus are done, and none of the text, or main menus, or creature-raising menus or whatever else.\r\n\r\nOh, and the readme says you need the ROM with the crappy Eurasia intro on it, but the original ROM image will work fine as well.', '2005-12-23 05:00:00', '2015-12-29 04:13:32', 1119192131, 'N', 12, 0, 0, 1617, '', 1, 1, '0555 - Mr. Driller Ace - Strange Bacteria (J)(Eurasia).gba\r\nCRC32: 69F56BE2\r\nMD5: 7F41AD3F743AC87A4B025A9616CC7EE0\r\nSHA-1: 4DC43F5DCB7163959D8E68F7CCB3882857E4B4A5\r\nSHA-256: 9AA9FB1D66CF5DF96AAA500894D1DD2EAAE3A3B9AD064A2179F6E4313E3CC247', '', '', ''),
(687, 9, 533, 1, '1.00', '[687]smt2e.zip', 'Y', '687readme.txt', '13 May 2004', 1084420800, 2, 'Spinner 8', 'Fortunately, SMT2 has gone through some extensive beta testing, and all that&#039;s left are some inconsequential bugs. Check the readme for specifics.\r\n\r\nNot like the SMT1 beta, where hardly anyone bothered to even finish the game. Cough. What?!\r\n\r\nAlso be sure and check the awesome Tokyo Millennium Civilian&#039;s Passport included in the zip, for instructions on how to play, explanations of those damned spells, and etc.', '2005-12-23 05:00:00', '2013-08-09 04:34:08', 1119192131, 'N', 12, 0, 0, 34454, '687titlescreen.png', 0, 4, 'Shin Megami Tensei II (J).smc - GOODSNES 2.04\r\nCRC32: 20D31588\r\nMD5: 93AB63E78F764C5EBCA21CBF706857BA\r\nSHA-1: C87207BB39EDEE9009A97D6CB0A8026DF668D6B8\r\nSHA-256: FC874A5BC9D31669700CDD1CEBE7593BFF23CFB0272362265903C159F2AA61FA', '', '', ''),
(688, 9, 534, 1, '1.3', '[688]Aim for the Ace - English v1-3.zip', 'Y', '688readme.txt', '31 December 2017', 1514696400, 122, 'Spinner 8', 'This is a complete English translation of Ace wo Nerae! for the Super Nintendo.', '2005-12-23 05:00:00', '2019-02-03 14:03:48', 1119192131, 'N', 12, 0, 0, 4096, '688titlescreen.png', 0, 4, 'Ace o Nerae! (Japan).sfc - NOINTRO\r\nCRC32: 6C5F1A18\r\nMD5: 572CF198450D3424DA503F93D4E6AC85\r\nSHA-1: 065BF1BBF4662383E2E42105AD76E0ED93213A57\r\nSHA-256: 9C9373E2A078AE47469D835FB4750AD0E4A46156C73BAF573D3FABD132F5C184', '', '', ''),
(689, 9, 267, 1, '1.1', '[689]wozz11.zip', 'N', '689readme.txt', '30 October 2014', 1414641600, 155, 'KaioShin', 'As always Nightcrawler keeps his promises and brings us the full release of Choumahou Tairiku WOZZ. Both IPS and xdelta format patches are provided.\r\n\r\nHistory and other release notes are all in the readme, so I suggest you do Nightcrawler a favor and read it.\r\n\r\nThe version 1.1 release fixed all reported issues to date (Oct 2014).\r\n\r\nThis translation has been tested on real hardware.', '2005-12-23 05:00:00', '2015-11-22 04:08:32', 1119192131, 'N', 12, 0, 0, 12471, '689titlescreen.png', 0, 4, 'Chou Mahou Tairiku WOZZ (J) [!].smc GOODSNES 3.14\r\nCRC32: B3258F38\r\nMD5: E60EAC0054CCED7247F067AEF6F7494F\r\nSHA-1: 5ABC7F3AB0B705028F9A7D101A68B31E36C4D11C\r\nSHA-256: E439B275741FEDA95266F40564B21208F5BAA15B952AF57E3D95A744314B27D8', '', '', ''),
(690, 9, 535, 1, '1.2', '[690][215]edv12.zip', 'N', '690readme.txt', '30 October 2014', 1414641600, 155, 'KingMike', 'This is a complete English translation for Emerald Dragon. Both IPS and xdelta format patches are included. \r\n\r\nNightcrawler has tested on real hardware to ensure it works. Be sure to check out the readme for some history on the translation.\r\n\r\nThe version 1.2 release fixed all reported issues to date (Oct 2014).', '2005-12-23 05:00:00', '2014-11-07 15:33:20', 1119192131, 'N', 12, 0, 0, 15447, '690titlescreen.png', 0, 4, 'Emerald Dragon (Japan).sfc (No-Intro 2011-12-24)\r\nEmerald Dragon (NTSC)(Jap)(1.0).sfc (Zapatabase 2011-01-30)\r\nCRC32: 9D0F5F98\r\nMD5: 79FD387B6210C4F4796E01C412083596\r\nSHA-1: CEFB12A296CAC19778E6C8AE5AE712FDCCACBA3A\r\nSHA-256: A6EEC3329D956E1DDC4ACFE3C738387622C10FC95FB9AB63DD5F45BE8BEC0B16', '', '', ''),
(691, 7, 536, 1, '1.0', '[691]knight10.zip', 'Y', '691readme.txt', '28 June 2003', 1056772800, 207, 'Gideon Zhi', 'This patch behaves as advertised, fixing the spelling on Alexei’s last name and translating the one song title. There are known issues mentioned in the readme.', '2005-12-23 05:00:00', '2017-10-05 07:54:11', 1119192131, 'N', 12, 0, 0, 1124, '', 1, 1, 'Knight Move (Japan).fds - NOINTRO\r\nCRC32: FD6EF8D7 (Headerless)\r\nCRC32: 59D886C8 (With Header)\r\n\r\nThis particular FDS rom is tricky.  If you add the header yourself, it must have &quot;01&quot; for byte 4 instead of &quot;02&quot; like the standard FDS header.  Some emulators will play the patch just fine if you don&#039;t make this change, but accurate emulators like Nestopia will not recognize it as a valid file.\r\n\r\nIf you have the headerless match above, add the following header to it:\r\n46 44 53 1A 01 00 00 00 00 00 00 00 00 00 00 00\r\n\r\nIf you have the CRC of E6B800D2 then the header is wrong.  Just edit the file in a hex editor and change the header to the one posted above.\r\n\r\n\r\nIt appears that this is a single sided disk.  It may be the only single-sided disk in the FDS library?', '', '', ''),
(697, 9, 302, 1, '1.2b', '[697]ff6v12b.zip', 'Y', '697readme.txt', '06 March 2005', 1110085200, 122, 'Gideon Zhi', 'This patch is interesting for a few reasons. For one, it&#039;s a complete, more faithful (at least according to Sky Render) translation of Final Fantasy 6. Whether or not this is a good thing and was worthwhile will be left to the discretion of the viewer. The hacking work is superb, though, that can&#039;t be denied.\r\n\r\nAnother interesting thing about it is that ChrisRPG and Sky Render have attempted to fix a number of bugs that had passed by Square&#039;s testers and lodged themselves in the original game. These fixes are all completely optional, and can be activated by using the various patches here in the ZIP. Be sure and apply them [i]after[/i] you apply the translation patch. Check out the readme for more details.', '2005-12-23 05:00:00', '2015-12-31 17:23:02', 1119192131, 'N', 12, 0, 0, 14775, '', 1, 3, 'Final Fantasy VI (J).smc\r\nROM image with 512-byte header is required.\r\nSIZE: 3146240 bytes\r\nCRC32: 62063c1b\r\nMD5: 175ab81d9b16262126e2d9a138dbbad6\r\nSHA1: e7c749eace111ed8ba6a080eaac9fed3d4f8f0bd', '', '', ''),
(699, 7, 543, 1, '1.0', '[699]sam.zip', 'Y', '699readme.txt', '25 July 2003', 1059091200, 228, 'Gideon Zhi', 'This is an English translation of Samurai Sword for the Family Computer Disk System.', '2005-12-23 05:00:00', '2023-11-24 02:33:50', 1119192131, 'N', 12, 0, 0, 1678, '699titlescreen.png', 0, 1, 'Samurai Sword (Japan) [b].fds\r\nCRC32: 165FC257 (With Header)\r\nMD5: EDF5536F4688FFA25BA2EB52FE763A62\r\nSHA-1: 4FBA4C46C1777E4AC6F5C0DD639165939409EAAC\r\nSHA-256: 7CF74CAFAF1AC84CDB431612853BAA819943708C0DCC93AC0A8CC9D9F3739D98\r\n---------------------------------------------------------\r\nPATCHED CRC: 0F22335C\r\n---------------------------------------------------------\r\nHeaderless version of this rom is A6C01D25.  You MUST apply this patch to a rom with a header.  If you apply it to a headerless version than the screen almost immediately becomes garbled and flashes and freezes on you.\r\n\r\nFind a rom with a header, or add the header below in a text editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(700, 1, 544, 1, '1.0', '[700]attack10.zip', 'Y', '700readme.txt', '25 July 2003', 1059105600, 207, 'Gideon Zhi', 'This patch translates the title screen. Not that there was anything else that needed it, but it does a good job of what it does!', '2005-12-23 05:00:00', '2016-02-23 00:23:27', 1119192131, 'N', 12, 0, 0, 1714, '700titlescreen.png', 0, 1, 'Attack Animal Gakuen (Japan).nes - NOINTRO\r\nCRC32: 4E5C1C1D\r\nMD5: 10796AE8F2A39D4BF5D1B3BF1CD02297\r\nSHA-1: 37B6D96CA31901270CEFA4396348C90DE578C6C4\r\nSHA-256: 247ECE4C36E8187A24CCF0F64C5A3A0D79976DC0AC973DED46D1E505A9369A3F', '', '', ''),
(701, 9, 545, 2, '0.01', '[701]daikaijyuu01.zip', 'Y', '701readme.txt', '18 May 2003', 1053230400, 55, 'Spinner 8', 'Most of the menus, and a few items are done.\r\n\r\nAnd despite what the readme says, this actually [i]was[/i] released in May 2003. They just took a loooong while to release it.', '2005-12-23 05:00:00', '2016-05-11 17:13:06', 1119192131, 'N', 12, 0, 0, 663, '', 1, 4, 'Daikaijuu Monogatari (J) (V1.0).smc\r\nCRC32: 39CA5291\r\nMD5: A3D2F5CB1F2D47D6ED7B0DD822E3D13B\r\nSHA-1: C8965FD570D8986C43496A85697A6BEA652A4655\r\nSHA-256: 22A738023CAF4CE8FDADBE2CCF5A56F11B30B3233AC3F1B6CA8289589385B8B2', '', '', ''),
(702, 8, 9, 2, '1.0', '[702]arle10.zip', 'N', '', '30 June 2000', 962337600, 261, 'Spinner 8', 'The intro is (poorly) done, but that&#039;s all.', '2005-12-23 05:00:00', '2015-11-11 03:08:35', 1119192131, 'N', 12, 0, 1, 524, '702titlescreen.png', 0, 1, 'Arle no Bouken - Mahou no Jewel (Japan).gbc\r\nCRC32: 8EE043EA\r\nMD5: 9ABAF0DFEB58B76D6B5CCE4B42756C8E\r\nSHA-1: FB781637DDAC30CEBB1865BA939F49BB2B0B5146\r\nSHA-256: DCDFE0DD3C27E8DA2EAC40B7B1F692E16CBF5FF414476D7B05BDB958659B2BCD', '', '', ''),
(704, 1, 110, 2, '0.01', '[704]dezmon-e.zip', 'Y', '704readme.txt', '01 August 1998', 901944000, 263, 'Spinner 8', 'Years ago, there was a discussion on a message board (probably Demi&#039;s) about Dezaemon, this nifty make-your-own-shooter game. Lagomorph threw together this quick translation and uploaded it, so that everyone could stop guessing on what all the options were. It was originally distributed as a hacked ROM, so we at the Whirlpool provide this IPS patch for your legal satisfaction.\r\n\r\nIt&#039;s pretty much complete (it&#039;d be pretty hard not to be, after all), but there are a few options that are still untranslated. Not too shabby, really.', '2005-12-23 05:00:00', '2016-01-13 16:19:10', 1119192131, 'N', 12, 0, 0, 404, '704titlescreen.png', 0, 1, 'Dezaemon (Japan).nes - NOINTRO\r\nCRC32: 032594CD\r\nMD5: CF366BCB5EC1C1A2F52538A96597C52C\r\nSHA-1: 298E5070F9AC3B7CE0E27011AE55535E03242CF6\r\nSHA-256: 4323F7859E083B7CD06F53A7334B85173227462C01FCE0008914F51B6B750A6F', '', '', ''),
(706, 1, 81, 2, '1.0', '[706]musa.zip', 'Y', '706readme.txt', '08 March 1998', 889333200, 264, 'Spinner 8', 'One sentence in the intro is translated, and most of the menus are done. That&#039;s all.', '2005-12-23 05:00:00', '2016-02-23 00:24:19', 1119192131, 'N', 12, 0, 0, 358, '706titlescreen.jpg', 0, 1, 'Musashi no Bouken (Japan).nes - NOINTRO\r\nCRC32: 2903DA62\r\nMD5: 0B96ABEC73D7207AC6597AAA847E3245\r\nSHA-1: 96B77CA07B0D694B2E229A16074879D7207CDC18\r\nSHA-256: 702E21D99E5AC373963E9133D543FBDB976B6A7F16E5F3D3071E7694E256AA7B', '', '', ''),
(707, 1, 96, 2, 'Beta One', '[707]rad-b1.zip', 'Y', '707readme.txt', '01 September 1997', 873086400, 265, 'Spinner 8', 'A few menus are very, [i]very[/i] badly done. That&#039;s about it.', '2005-12-23 05:00:00', '2016-02-23 00:25:04', 1119192131, 'N', 12, 0, 0, 324, '', 1, 1, 'Radia Senki - Reimei Hen (Japan) - NOINTRO\r\n    CRC32: 3BCA1CD7\r\n    MD5: 93F47A2C04F772B6322779CB8D14A677\r\n    SHA-1: F9A5249FC63EC03E83B98E7C88770A182A4D8CF2\r\n    SHA-256: E2BEE53A31A460F27FAAD60D4F7CE0B9F55B7344892F77CB94035470DA51A8B3', '', '', ''),
(708, 1, 86, 2, '0.20', '[708]vilgustv.zip', 'N', '', '02 July 1998', 899352000, 266, 'Spinner 8', 'This patch pretty much translates all of the first area. The menu is all yucky squishy text, but what&#039;re ya gonna do.', '2005-12-23 05:00:00', '2016-01-13 05:45:23', 1119192131, 'N', 12, 0, 1, 350, '708titlescreen.png', 0, 1, 'Kouryuu Densetsu Villgust Gaiden (Japan).nes - NOINTRO\r\nCRC32: 5A8BFDF5\r\nMD5: 6973AEEC39AFD834ED287722BFAE2425\r\nSHA-1: 2B485675298722C4C0EAED0F3C705FF5C1B8A73D\r\nSHA-256: 09351FB86DFB5AEC2AB70DD549A58C74DF29A8DC18B3C09111923D4FEF964B4C', '', '', ''),
(709, 1, 213, 2, '0.40', '[709]ys2.zip', 'Y', '709readme.txt', '07 September 1998', 905140800, 267, 'Spinner 8', 'Quite a lot is translated in this patch; I didn&#039;t get very far in the game though, so I can&#039;t tell you [i]what[/i] exactly. But a lot! I went through the entire first town and messed around the menus and only encountered one instance of gibberish, which, if you know anything about abandoned 1998 translation projects, is [i]pretty damn good[/i]. It&#039;s still been eclipsed by David Mullen&#039;s project though, so it&#039;s not really worth messing with.', '2005-12-23 05:00:00', '2016-01-13 05:36:37', 1119192131, 'N', 12, 0, 0, 268, '', 1, 1, 'Ys II - Ancient Ys Vanished - The Final Chapter (Japan).nes - NOINTRO\r\nCRC32: 52E20FC4\r\nMD5: F783006C0B38EBA7B9E544C86B1DA4BB\r\nSHA-1: DB6994E384B095F6FE515C70D7661DFB550DAAAC\r\nSHA-256: A80351FD685176DA340F8FA264FFBC81BED70DA8CFAC049530E0EC27E4435A6B', '', '', ''),
(710, 1, 183, 2, '0.10', '[710]samcats.zip', 'Y', '710readme.txt', '13 March 1998', 889765200, 268, 'Spinner 8', 'The first level is translated, then it all deteriorates into gibberish. Whee!', '2005-12-23 05:00:00', '2016-01-20 16:41:04', 1119192131, 'N', 12, 0, 0, 282, '', 1, 1, 'Kyatto Ninden Teyandee (J) [!].nes\r\nCRC32: 6F1485ED\r\nMD5: E7502F63AAC2F2B5F8C5DEC1A501E650\r\nSHA-1: 4366AA9D91ADC80EC063667C59421B6245B0B786\r\nSHA-256: AE56E52AAD2AD50CEACFF806B037B14F7E2978F18DA4A41A348F58383F39C3CF', '', '', ''),
(711, 9, 298, 2, '0.01', '[711]feda_sr13.zip', 'Y', '711readme.txt', '22 October 2000', 972187200, 269, 'Spinner 8', 'Some 8x8 text is done. Not really worth a look at this point. At all.', '2005-12-23 05:00:00', '2016-05-11 16:53:39', 1119192131, 'N', 12, 0, 0, 278, '', 1, 3, 'Feda - The Emblem of Justice (J).smc\r\nCRC32: EDA70F8A\r\nMD5: 1BFBB1C174B6E7362AF678DD584BA324\r\nSHA-1: 33ABD6C2EB5DBC55028A3C830CB51C5D4B1B9918\r\nSHA-256: E7D9F0FE2977F8386DD391F0626C0D8FFA126ED7AFA1CE9B8A03F7447F321BE5', '', '', ''),
(712, 9, 546, 1, '1.00e', '[712]bsctmle.zip', 'Y', '712readme.txt', '01 August 2003', 1059710400, 270, 'Spinner 8', 'This was actually translated to French by Terminus about seven months ago, but Neo Mithrandil had some requests for an English version, so here it is! Isn&#039;t that super neat?\r\n\r\nAnyways, this is completely translated, complete with the same font as in Chrono Trigger. A nice touch, to be sure.', '2005-12-23 05:00:00', '2016-05-15 17:13:32', 1119192131, 'N', 12, 0, 0, 1597, '712titlescreen.png', 0, 4, 'BS Chrono Trigger Music Library (J).smc\r\nCRC32: F268DC1B\r\nMD5: 26BACC5BC306454A74E4DA1EBD9530D7\r\nSHA-1: 86C56A950922A93BB9FE52F871B753BA05612F5B\r\nSHA-256: 59BFCFADE50CF886F7338AC84A7608CD8B78EE32C2E3625DC61FA3C5D1BD386F', '', '', ''),
(714, 20, 548, 1, '1.0', '', 'N', '714readme.txt', '21 June 2006', 1150862400, 271, 'NESDude', 'This translation is complete and available from No Name Losers\r\n\r\nhttp://www.nnl1.com/\r\n\r\nFrom the looks of it, this is really the “result of many hours of love and dedication from a small group of people who received zero monetary compensation for their efforts.” Thanks to insani and No Name Losers for their effort.\r\n\r\n[b]Note:[/b] The patch is too big to host on RHDN. (98megs)\r\n\r\nSo, download it from here:\r\n\r\n[url]https://www.dropbox.com/s/jv91elzki98wuvp/WindENPatch.exe?dl=0[/url]', '2005-12-23 05:00:00', '2015-12-06 23:17:33', 1119192131, 'N', 12, 1, 0, 57, '', 1, 1, 'N/A', '', '', ''),
(715, 9, 348, 2, '0.01', '[715]rnhj2e01.zip', 'Y', '715readme.txt', '01 August 2003', 1059710400, 70, 'Spinner 8', 'Anus P. has been working on a Rudra translation for years now, or at least [i]had[/i] until he went off to Singapore and disappeared. He&#039;s released a sample patch to demonstrate his hacking work on the game, which is admittedly pretty impressive in a lot of areas. This patch uses the dialogue script from AGTP&#039;s translation (which was in turn translated from Terminus&#039;s translation), and wasn&#039;t reformatted for the new variable-width font in any way, so expect to see some funky line formatting and such. In any case, this release still has a few bugs in it and should not be considered &quot;complete&quot; by any means.', '2005-12-23 05:00:00', '2016-05-11 16:48:01', 1119192131, 'N', 12, 0, 0, 354, '715titlescreen.png', 0, 3, 'Rudra no Hihou (J).smc - GOODSNES 2.04\r\n    CRC32: 5D8CB7AC\r\n    MD5: E5FFB8CA8331076037A32DB94627518C\r\n    SHA-1: 0DB32658302252BC18A8C3AD61DDBA6FFA115E7F\r\n    SHA-256: 34552E3A1ECAD8A6E979432226A49BD810C2F3C7EA3280E5DBB91E4DB868A728', '', '', ''),
(717, 20, 492, 1, '1.0', '[717]akuji_patcher.zip', 'Y', '717readme.txt', '23 August 2003', 1061611200, 272, 'Spinner 8', 'I find it very odd that this translation uses the exact same font as D’s patch. But, I won’t really dwell on the issue. About the only thing this translation has going for it over the D’s is that it’s officially recognized by Buster, the creator of the game. And you can download it here, wheee! The in-game text isn’t nearly as polished (some goes outside the text box.. shame!), but it’s all in English, and very understandable. So la.', '2005-12-23 05:00:00', '2015-12-06 23:20:33', 1119192131, 'N', 12, 0, 0, 1175, '', 1, 12, 'N/A', '', '', ''),
(718, 9, 443, 1, '1.00', '[718]accelebrid.zip', 'Y', '718readme.txt', '28 May 2002', 1022558400, 2, '(wraith)', 'Well, Gideon has done well in that everything is translated. However, this isn&#039;t really a text-heavy game, so it&#039;s no surprise that it was finished in a month. This game was basically just a training exercise for Super Robot Wars 3, anyhow.', '2005-12-23 05:00:00', '2016-01-25 08:59:41', 1119192131, 'N', 12, 0, 0, 3894, '', 1, 4, 'Name:	Accele Brid (Japan).sfc (No-Intro 2016-01-12)\r\nSize:	2097152\r\nCRC32:	4a736c38\r\nMD5:	70688d5943868455f6c515dab44dbf57\r\nSHA1:	8c9b8623d51d646631c0e5bc592440db4cfd1eab', '', '', ''),
(719, 20, 550, 1, '1.0', '[719]Langrisser I.7z', 'N', '719readme.txt', '07 September 2003', 1062907200, 27, 'Spinner 8', 'D, Moon Knight and crew have done a really impressive job here. All the audio tracks in the game have been replaced with better-quality arranged songs, not to mention all of the Korean voice acting replaced with the original Japanese (with subtitles). It&#039;s just a shame I can&#039;t play it, due to my (suddenly) worthless operating system. Perhaps now&#039;s a good time to upgrade! The game also won&#039;t run unless the CD is specifically in the D: drive, but there&#039;s a patch out that can fix that. There&#039;s also a patch that D released that fixes Böser&#039;s name, and fixes unit information. Thanks to D for the images!\r\n\r\nPlease consult the read-me file about the patches included.\r\n\r\nAlso included are the English scripts and extraction tools for those who wish to translate the game into another language.', '2005-12-23 05:00:00', '2016-03-09 17:09:28', 1119192131, 'N', 12, 0, 0, 2284, '719titlescreen.gif', 0, 1, 'N/A', '', '', ''),
(720, 20, 230, 2, '1.0', '[720]skuld-V1.rar', 'N', '', '12 November 2001', 1005541200, 27, 'Spinner 8', 'This is a translated version of the Skuld&#039;s Bug Bashing Game mini-game found on the Oh My Goddess! Windows 95 CD-ROM. It was previously released in 1998 and subsequently lost from the Internet.\r\n\r\nFor the most part, this is simple a resource translation to convert the menus and titlebar to English.\r\n\r\nThe game can be played with a keyboard or mouse. You move Skuld left and right and swing her hammer to smash bugs in the Yggdrasil system. It&#039;s fairly simple and fairly fun.\r\n\r\nThe disc the game came on has been out of print since 1997.', '2005-12-23 05:00:00', '2015-12-06 23:31:49', 1119192131, 'N', 12, 0, 1, 725, '', 1, 1, 'Oh My Goddess! Windows 95 CD-ROM', '', '', ''),
(721, 19, 551, 1, '1.0', '[721]alesteeng.zip', 'N', '', '28 May 2003', 1054094400, 273, 'Spinner 8', 'Sargon originally released this as a fully translated and ready-to-play disk image, so the Whirlpool created this patch that can be used on the original Japanese image. For [i]legal[/i] reasons.\r\n\r\nAnyways, Sargon released this and translated the prologue. Since that was all that needed doing, this can safely be called “complete”. He’s actually released other translations in the past, but this was the first one that he didn’t charge for. How lovely!', '2005-12-23 05:00:00', '2016-01-10 18:44:19', 1119192131, 'N', 12, 0, 1, 2344, '', 1, 1, 'Aleste (1988)(Compile)(Jp).dsk\r\nCRC32: 73AED1B4\r\nMD5: 28427CFE955F65C6EC8EF2BDD35FF6A7\r\nSHA-1: 655989B36F291D7AD2E8A1BB7711EC32287363C8\r\nSHA-256: 04582EE6FE7FCE4FC451A8EA249C20AA6DE2416C10E9D0F756ACB0B89844A5EA', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(724, 4, 553, 1, '1.01', '[724]maison_080413.zip', 'N', '724readme.txt', '13 April 2008', 1208059200, 193, 'Spinner 8', 'The patch is in IPS format.\r\n\r\nAfter nearly 5 years of delay, it&#039;s being released.\r\n\r\nAlthough neither of us has been able to complete the game yet, Matt has extensive play-through notes, and we&#039;re both interested in fixing anything broken that you might find (although we haven&#039;t found anything broken).  Enjoy!', '2005-12-23 05:00:00', '2016-04-25 21:10:04', 1119192131, 'N', 12, 0, 0, 3963, '724titlescreen.png', 0, 13, 'Maison Ikkoku (J).pce\r\nCRC32: D9F169D9\r\nMD5: F733FF6CF0B1FB726BAA48BD4C5AE85D\r\nSHA-1: 88A0ECE38B5144FBEB9C406607E09590CEF550DB\r\nSHA-256: 1D7F702750D01AB3593B7195A020B4652B4BE5B0B0BB3D850D1F70E25B8AC49D', '', '', ''),
(725, 9, 336, 2, '0.03', '[725]ranmav3.zip', 'Y', '725readme.txt', '01 December 1999', 944024400, 55, 'Spinner 8', 'This translates menus and equipment, as well as about ten minutes of (horrible) dialogue. 16x16 dialogue. Sexy sexy!', '2005-12-23 05:00:00', '2016-05-11 16:38:01', 1119192131, 'N', 12, 0, 0, 457, '', 1, 3, 'Ranma Nibunnoichi - Akanekodan Teki Hihou (J) [!].smc - NOINTRO\r\nCRC32: B473F453\r\nMD5: 9CB721E6323E8B0560D8284A70BC871D\r\nSHA-1: 9B5BB4B1D71E9FC566D9F8BB7D16431005D7B701\r\nSHA-256: 98A7D94481BA3CAAE94693C2D3A28DD54A4388A9D459975999D473BECEF477B6', '', '', ''),
(726, 19, 554, 1, '1.0', '[726]ys3.zip', 'N', '', '10 April 1997', 860644800, 222, 'Spinner 8', 'Oasis originally released this as a completely translated set of disk images, so the Whirlpool decided to make four IPS patches (one per disk) for a slightly more legal distribution method. Romhacking.net is hosting these patches with the Whirlpool&#039;s exclusive permission.\r\n\r\nAnyways, this is completely finished, with Oasis&#039;s trademark questionable English. For instance, it looks like they decided to leave the apostrophe and the letter Z out of the font. It also seems like they broke the game, at least in emulators; it&#039;ll crash whenever you try to enter the quarry. Just switch to the Japanese data disk and it&#039;ll work fine. Which makes it [i]very[/i] difficult to level up anywhere near there, by the way. Cause like, what if you forget to switch disks, and accidentally walk into the quarry? You&#039;re kinda screwed there. So that&#039;s no fun.', '2005-12-23 05:00:00', '2020-09-23 18:26:58', 1119192131, 'N', 12, 0, 1, 1484, '', 1, 1, 'Ancient Ys Vanished III - Wanderers from Ys (1989)(Falcom)(JP)(Disk 1 of 5)(Game Disk)[a].dsk\r\nCRC32: 0C596DD3\r\nMD5: CBCD7F491F4149FA872B816437C84C12\r\nSHA-1: A61AE8912E21C0FBF7C9A9D558CCDB193B3A6876\r\nAncient Ys Vanished III - Wanderers from Ys (1989)(Falcom)(JP)(Disk 2 of 5)(Data Disk 1)[a].dsk\r\nCRC32: CAC19864\r\nMD5: 901EAB2692385B0180BCD22BF06814F5\r\nSHA-1: 705BFC372643159820E72476212016FA939C09A1\r\nAncient Ys Vanished III - Wanderers from Ys (1989)(Falcom)(JP)(Disk 3 of 5)(Data Disk 2)[a].dsk\r\nCRC32: 983C6BFB\r\nMD5: E212F8B896C572AE2A7BA324A11E3E2F\r\nSHA-1: AF195F66D2EA8BC763E911C483C0B8DDBEEB9350\r\nAncient Ys Vanished III - Wanderers from Ys (1989)(Falcom)(JP)(Disk 4 of 5)(Data Disk 3)[a].dsk\r\nCRC32: 77AEAA09\r\nMD5: F7C0E7404BAAEB49EE65F61F9430CA43\r\nSHA-1: 0827D515A6931197CA13BFD051C7C67ADC76ED0F\r\nDatabase: MSX MSX2 - Games - [DSK] (TOSEC-v2012-04-15)', '', '', ''),
(728, 18, 556, 2, '0.5b', '[728]menus.zip', 'Y', '728readme.txt', '23 April 2004', 1082692800, 274, 'Spinner 8', 'This patch translates most of the menus in the game. There are a few left untranslated but there is enough done to navigate around for the basics.', '2005-12-23 05:00:00', '2016-01-11 14:56:28', 1119192131, 'N', 12, 0, 0, 884, '', 1, 1, 'Fire Pro Wrestling Z [NTSC-J] [SLPM-62342].iso\r\nCRC32: 3CEAC786\r\nMD5: 6A73023E9A7081924BC77AA539B380EF\r\nSHA-1: 0F54761661F2E9FCCE3D8AA471B8EAE616E51DF1\r\nSHA-256: 9F499480A4E8A85F34FEC3D82813C93CF7F60656766C156CA0AD20CAF5F494F7\r\n!WITHIN DISC!\r\nSLPM_623.42\r\nCRC32: 605425D1\r\nMD5: 89442567647339AC3D5036C54674748E\r\nSHA-1: 695BCA7E4051A4ECE43B3F5841365856CD138BEB\r\nSHA-256: BAFF5AD08DB89007B02BDEB0FDFE053054016EC69AD1A85DC404AC6034FC39BF', '', '', ''),
(730, 1, 822, 1, '1.0', '[730]akuv100.zip', 'Y', '730readme.txt', '12 October 2003', 1065931200, 167, 'TheFreak', 'I&#039;m certain we have a hack of Akumajou Densetsu somewhere around here, but unlike that patch, which was just the English script cut-n&#039;-pasted into the Japanese ROM, this one&#039;s from scratch, translated from the original script.  Of course, this also means the original names apply (Trevor Belmont is now Ralph Belmond), but also gone are the dubious errors (&quot;Bad world full of evil&quot;).  But yeah, whether be it Trevor, Ralph, Bad world or evil, Akamajou Densetsu is a game to play.  Only now there&#039;s no Nintendo censorship to get in the way of things.  Wee! Version 1.0 features a title screen replacement courtesy of BMF54123.', '2005-12-23 05:00:00', '2016-03-12 20:49:51', 1119192131, 'N', 12, 0, 0, 14347, '730titlescreen.png', 0, 1, 'Akumajou Densetsu (J).nes - GOODNES 3.14\r\nCRC32: 2E93CE72\r\nMD5: 91FA26986B6C07C39FADBFAC61ADABD6\r\nSHA-1: A0F3B31D4E3B0D2CA2E8A34F91F14AD99A5AD11F', '', '', ''),
(732, 21, 560, 2, '0.05', '[732]d-1tamers.zip', 'Y', '732readme.txt', '04 October 2003', 1065240000, 256, 'Spinner 8', 'Some menus are done in this patch, along with a lot of items and monsters.', '2005-12-23 05:00:00', '2015-12-30 13:21:33', 1119192131, 'N', 12, 0, 0, 820, '', 1, 1, 'Digimon Adventure 02 - D1 Tamers (J) [M][!].ws\r\nCRC32: 4D28637E\r\nMD5: 833BD00F18FAC9B03392A1D2CEC17A54\r\nSHA-1: 18D3DFE25D82964AB7BB61AF363D368FD12F4D4B\r\nSHA-256: AAB36FC2E67E394123B103560D062DF1C5726D7933F29CD198DC342AFCEF0352', '', '', ''),
(733, 21, 895, 2, '0.91', '[733]ff1e-v091.zip', 'Y', '733readme.txt', '12 April 2002', 1018584000, 75, 'Spinner 8', 'Kalas pretty much stuck to the original NES translation for his project, but there&#039;s enough changes to make it his own. Obviously there wasn&#039;t enough space for menus, as you&#039;ll be faced with Ys/No menus quite a bit, for example. Not much point in messing with this now that Final Fantasy Origins is out, unless you like free stuff.', '2005-12-23 05:00:00', '2015-12-30 13:11:00', 1119192131, 'N', 12, 0, 0, 1529, '', 1, 1, 'Final Fantasy (Japan).wsc - NOINTRO\r\nCRC32: B7243E88\r\nMD5: E36650AC50DF69D1832A0D496C165DB2\r\nSHA-1: 26628EB76C16880B6FAF2E706778D91A60144078\r\nSHA-256: 1F83F3B0A97E0BA3CDF6B3B34288C7B2B9C4C3199F56C51BC8D75F2EB54A7538', '', '', ''),
(734, 21, 562, 2, 'Stage 1 0.97', '[734]ff2v097.zip', 'Y', '734readme.txt', '31 May 2002', 1022817600, 122, 'Spinner 8', 'Another &quot;filler&quot; patch until the &quot;real&quot; one comes along, this is very well done, and if you don&#039;t mind the occasional weird menu, you can definitely get through the game with this. Well, if it&#039;s as complete as they say anyway. I don&#039;t think I can play this game all the way through again. Anyway the game is basically complete, and uses the Neo Demiforce NES script as a basis. Stage 2 will fix all of the translation problems, as well as use a 100% brand new script. Hurray!', '2005-12-23 05:00:00', '2016-01-11 06:13:59', 1119192131, 'N', 12, 0, 0, 1417, '', 1, 1, 'Final Fantasy II (Japan).wsc - NOINTRO\r\n    CRC32: F09E752F\r\n    MD5: E03E666452651E82EB5734A9D684802A\r\n    SHA-1: 959321E3B971516E38A4CBF95B0FC3EFC0B0A825\r\n    SHA-256: 73E6265656AD16118C7D0896EEBA516C5E499AC0F214508FB0F232A8B459BE2D', '', '', ''),
(735, 21, 562, 2, '0.10', '[735]ff2trans-v010.zip', 'Y', '735readme.txt', '21 April 2002', 1019361600, 200, '(wraith)', 'This patch translates almost all of the non-dialog text. After releasing this patch, Erik went on to join forces with the RPGONE effort on this game.', '2005-12-23 05:00:00', '2015-12-30 13:13:21', 1119192131, 'N', 12, 0, 0, 417, '', 1, 1, 'Final Fantasy II (Japan).wsc - NOINTRO\r\nCRC32: F09E752F\r\nMD5: E03E666452651E82EB5734A9D684802A\r\nSHA-1: 959321E3B971516E38A4CBF95B0FC3EFC0B0A825\r\nSHA-256: 73E6265656AD16118C7D0896EEBA516C5E499AC0F214508FB0F232A8B459BE2D', '', '', ''),
(738, 10, 565, 2, '0.1', '[738]dgc-0.1.zip', 'Y', '738readme.txt', '08 October 2003', 1065585600, 276, 'Spinner 8', 'This patch translates items, as well as a few select other things. This is just a preview release until jegHegy can extract the dialogue and menu text and get that (hopefully) translated.', '2005-12-23 05:00:00', '2015-12-28 15:22:15', 1119192131, 'N', 12, 0, 0, 1088, '', 1, 1, '0704 - DiGi Charat DigiCommunication (J)(Chakky).gba\r\nCRC32: 6C04250E\r\nMD5: 7A9CFA07B8FA8D7B754C93554AB3554F\r\nSHA-1: 7B54AB85E91BC1061F0A1D196EDCFFEB1809484A\r\nSHA-256: FD105810A811175B3FE1A7064F64261617AC87F063C3FB6EA429B300DC488462', '', '', ''),
(739, 1, 566, 1, '1.00', '[739]wrc100.zip', 'Y', '739readme.txt', '08 October 2003', 1065585600, 80, 'Spinner 8', 'Pretty much all that SirYoink had to do was change the title screen and the name entry. And that he did! So there ya go.', '2005-12-23 05:00:00', '2014-05-25 23:30:06', 1119192131, 'N', 12, 0, 0, 1147, '739titlescreen.png', 0, 1, 'Exciting Rally - World Rally Championship (Japan) - NOINTRO\r\nCRC32: 8CEFB613\r\nMD5: DF8F3102778B1CE5E9BC20C6EB3BBBB4\r\nSHA-1: D84A7779AFC94109164C1D9EA8E34CFEB31081DF\r\nSHA-256: F22D0BBFABED81E655181F0099A2982208487E5D5EED59454DE9ACBED04894D2', '', '', ''),
(741, 1, 568, 1, '1.0', '[741]airwolf1.zip', 'Y', '741readme.txt', '11 October 2003', 1065844800, 167, 'Spinner 8', 'Everything&#039;s translated. And does Kitsune use that font for [i]all[/i] his games or what?', '2005-12-23 05:00:00', '2016-02-23 00:29:10', 1119192131, 'N', 12, 0, 0, 2416, '', 1, 1, 'Airwolf (J) [!].nes - NOINTRO\r\nCRC32: 9639BAAE\r\nMD5: 1FA53CDDF770881EE5E7E278FBAA38D1\r\nSHA-1: 7844D3699C016AC168ABD11312420CC7DBDFB456\r\nSHA-256: BE663A42116C91B95620E21D91AC195F5C0781617514310AC8B2E544ACE453E8', '', '', ''),
(742, 8, 569, 1, '1.0', '[742]raijin10.zip', 'Y', '742readme.TXT', '23 October 2003', 1066881600, 207, 'Sliver X', 'The translation is good; from beginning to end, no errors or freaky stuff was witnessed by myself, and the dialogue is nicely coherent.', '2005-12-23 05:00:00', '2016-02-10 03:33:33', 1119192131, 'N', 12, 0, 0, 1493, '742titlescreen.png', 0, 1, 'Zettai Muteki Raijinou (Japan).gb - NOINTRO\r\nCRC32: 7D03727D\r\nMD5: E870BCCBC307FB32228FA8E4545EDF35\r\nSHA-1: 6269CA535EEA41F4BCFEF99F512F435DAF06C6E3\r\nSHA-256: 4A48001D0EE193C1E9642DA042A689CBC94E1E0650CA9D9A6568082330E849EF', '', '', ''),
(743, 3, 570, 1, '1.0', '[743]fs5patchbeta.rar', 'Y', '743readme.txt', '28 October 2003', 1067317200, 245, 'Spinner 8', 'If you&#039;ve played the other four FS games you know what to do here. Install to an HD image, use a Japanese font, various names have been shortened due to space constraints, the difficulty has been increased, et cetera. Have a fun!\r\n\r\nThis patch has not been fully tested, so it should be considered a beta. I played to the end of Stage 5 (and didn&#039;t die OMFG) and the only problems I could see were some misspelled words. If you&#039;ve played a video game in the past ten years that probably won&#039;t bother you much though.', '2005-12-23 05:00:00', '2016-10-21 19:12:45', 1119192131, 'N', 12, 0, 0, 948, '', 1, 1, 'Farland Story 5 (1995)(TGL)(Disk 1 of 6)(Disk A).fdd\r\nCRC32: A9B315B9\r\nMD5: 909E84427599183A4360C71D94ABEBCE\r\nSHA-1: 097C4E6ADFAF5AE145BC438F50120D0940ED03AD\r\nSHA-256: 7532B4AD6EA466744A75FFC5B8025A0D89C5E65437A3458A91D6334BD95A6A67\r\nFarland Story 5 (1995)(TGL)(Disk 2 of 6)(Disk B).fdd\r\nCRC32: FDB89F28\r\nMD5: DE5F5B0EEB1F8DFB25C7A91F4DAE4EA8\r\nSHA-1: F8CAAEB018AF25320CF5D89018BE5EF8FD601406\r\nSHA-256: 8E4BA76DDABA440299BD496C325FF73E2C9F22FC15C51E19F6B49A9BF4E9D42F\r\nFarland Story 5 (1995)(TGL)(Disk 3 of 6)(Disk C).fdd\r\nCRC32: 80D76EDB\r\nMD5: CD41730FE2210A5719FF0D617E6D66D6\r\nSHA-1: 64919980A8DF09779D696CB6124E5B1C78FE7551\r\nSHA-256: E493AF408A5D559F1AB61FFB558F201D42AA7DDD6A301561F65790AC42035C80\r\nFarland Story 5 (1995)(TGL)(Disk 4 of 6)(Disk D).fdd\r\nCRC32: F2FD1F89\r\nMD5: A00BB602D41C7562F881D413A6227937\r\nSHA-1: CAA5427F8B25D6E7EB49920F05295A572DA6AF05\r\nSHA-256: BD69DE2FD1D3FC06C58B9FE335205F0F1CD13A7519B0E5A17EB603615DDBD928\r\nFarland Story 5 (1995)(TGL)(Disk 5 of 6)(Disk E).fdd\r\nCRC32: DFE8CE33\r\nMD5: A05F788C38FF56D4160F09156D013446\r\nSHA-1: B463D8BD74E981C1F82C13C470855CACF071E481\r\nSHA-256: 75FF68AA30FBAC273CFBCD765D1255FEAAF04FA8357C7C84E5A68913344DEC80\r\nFarland Story 5 (1995)(TGL)(Disk 6 of 6)(Disk F).fdd\r\nCRC32: 6EA1CB7A\r\nMD5: A5171FF73AD3DFF36BDCB30B77C8F52F\r\nSHA-1: 42D8120CC4BD91264B096E6C2C3D8B05C7BD9F48\r\nSHA-256: EED7491968D7A472B420521FB8A5AA6A86FF0F784CD00872B2D4931326671377', '', '', ''),
(744, 1, 571, 1, '1.00', '[744]DvD_Translations-JJ_Jump_Out_The_Epic_War-Part_II-v1_00.zip', 'Y', '744readme.txt', '14 November 2003', 1068786000, 257, 'Spinner 8', 'Not much at all needed translating, just the title screen and the ending.\r\n\r\nThere&#039;s two flavors of title screen included. Use 3D2V1_00.IPS for the 3d World Runner Version and TD2V1_00.IPS for the traditional version.', '2005-12-23 05:00:00', '2015-12-16 21:51:41', 1119192131, 'N', 12, 0, 0, 1590, '744titlescreen.png', 0, 1, 'JJ (Japan).nes - NOINTRO\r\nCRC32: 8093EC6F\r\nMD5: 922B994012A7DA34D55119E94A93D463\r\nSHA-1: 13B9019AA9A0EA39F00B4DD4954C080A5AEF6E92\r\nSHA-256: 6793F8A4CC6AB15980E7CA5B926050D09A1020A84DFD1B25DADEAA593A7C1E4C', '', '', ''),
(745, 3, 572, 1, '1.0', '[745]fs6patchbeta.rar', 'Y', '745readme.txt', '04 December 2003', 1070514000, 245, 'Spinner 8', 'If you&#039;ve played the previous games, you know what to do here. The good thing about FS6 is that all the unit stats are in one standalone file, so it&#039;s easy to keep the game at the same difficulty as before. You know, if you suck like me.\r\n\r\nThis is a new version which fixes a crash in Stage 9. Just replace the STAGE09.MSG file in this RAR to fix it, if you downloaded the previous one.', '2005-12-23 05:00:00', '2016-10-24 16:45:23', 1119192131, 'N', 12, 0, 0, 1073, '', 1, 1, 'Original .hdi image of Farland Story: Kamigami no Isen is needed.', '', '', ''),
(748, 21, 574, 2, '0.70', '[748]mrdriller-0.70.zip', 'N', '', '09 December 2003', 1070946000, 256, 'Spinner 8', 'The main menu is translated. That&#039;s about it.', '2005-12-23 05:00:00', '2016-01-12 03:15:33', 1119192131, 'N', 12, 0, 1, 1339, '', 1, 1, 'Mr. Driller (Japan).wsc - NOINTRO\r\nCRC32: 5555D95C\r\nMD5: 9D600BFE28196609FBE4FB5B89486CBC\r\nSHA-1: 209232F1E91C05140529D466C0EF6B7AD3386DE1\r\nSHA-256: 2CE5516663724DF9D19909F61F031D1BE6A8232206AFF5324D511C95B211B4BE', '', '', ''),
(750, 20, 576, 1, '2.1', '', 'Y', '', '26 May 2007', 1180152000, 253, 'RedComet', 'Everything is translated. At the author&#039;s request we are not hosting the patch here. You can download it from their site:\r\n\r\n[url]http://mirrormoon.org/projects/complete/melty-blood/[/url]', '2005-12-23 05:00:00', '2015-12-18 00:58:47', 1119192131, 'N', 12, 1, 1, 57, '', 1, 12, 'N/A', '', '', ''),
(751, 7, 577, 1, '1.0', '[751]patlabor.zip', 'Y', '751readme.txt', '24 December 2003', 1072242000, 167, 'Spinner 8', 'This is an English translation of Kidou Keisatsu Patlabor: Dai 2 Shoutai Shutsudou Seyo! for the Family Computer Disk System.', '2005-12-23 05:00:00', '2017-11-02 12:42:26', 1119192131, 'N', 12, 0, 0, 1612, '', 1, 1, 'Kidou Keisatsu Patlabor (1989)(Bandai).fds\r\nCRC32: AE2F1124 (With Header)\r\n---------------------------------------------------------\r\nPATCHED CRC: B9D513F2\r\n---------------------------------------------------------\r\nHeaderless version of this rom is 1EB0CE56.  Patch MUST be applied to a version with a header.  If you apply patch to headerless version, the FDS BIOS will give you a &quot;Disk Trouble ERR.24&quot; and won&#039;t load the game.\r\n\r\nThis patch may work on other headered versions as well.\r\n\r\nIf you can&#039;t find a headered version, add the header below with a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(752, 7, 578, 1, '1.01', '[752]santav101.zip', 'Y', '752readme.txt', '31 December 2003', 1072846800, 353, 'Sliver X', 'This is an English translation of Santa Claus no Takarabako for the Family Computer Disk System.', '2005-12-23 05:00:00', '2017-11-03 15:31:31', 1119192131, 'N', 12, 0, 0, 996, '752titlescreen.png', 0, 1, 'Santa Claus no Takarabako.fds\r\nCRC32: C9289F7A (With Header)\r\nMD5: C94F48BD42F98BF3C51E80EC3D27EFE1\r\nSHA-1: 46988466FE8DEAA3DEFD9120ADDB47A9914AFF81\r\nSHA-256: BAC79573F392CC67BB98147DA47FD304FD049EDBFA3434CA129AECE95F87CCDD\r\n---------------------------------------------------------\r\nPATCHED CRC: 78F80387\r\n---------------------------------------------------------\r\nHeaderless version of this rom is 79B74008.  You MUST apply the patch to a rom with a header.  Applying the patch to a headerless rom results in a bunch of gibberish for text.\r\n\r\nFind a rom with a header or add the header below to the rom with a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(753, 8, 579, 1, '1.0', '[753]gensan10.zip', 'Y', '753readme.txt', '24 December 2003', 1072242000, 207, 'Spinner 8', 'This translation looks [i]really[/i] good... mostly because all the text is stored as graphics. Still, though... excellent work.\r\n\r\nAlso, the credits are probably screwed up.', '2005-12-23 05:00:00', '2016-05-10 02:17:25', 1119192131, 'N', 12, 0, 0, 2991, '753titlescreen.gif', 0, 1, 'Daiku no Gen-san - Kachikachi no Tonkachi ga Kachi (Japan) (SGB Enhanced).gbc\r\nCRC32: 	E2071293\r\nMD5: 	7455EA4FB9BC8AC752B4E43FD6864B7F\r\nSHA-1: 	2D961353E7242BABCE49DDA8D017A459F4EF7609', '', '', ''),
(754, 8, 580, 1, '1.0', '[754]bikuri10.zip', 'Y', '754readme.txt', '24 December 2003', 1072242000, 207, 'Spinner 8', 'Not much needed translating, aside from between-level story stuff and the title screen. But it&#039;s done [i]very nicely[/i].', '2005-12-23 05:00:00', '2016-02-10 03:29:59', 1119192131, 'N', 12, 0, 0, 1602, '754titlescreen.gif', 0, 1, 'Super Bikkuriman - Densetsu no Sekiban.gb - NOINTRO\r\nCRC32: C1E1A041\r\nMD5: 42F06D0E5FA65BF245F52249385B94A6\r\nSHA-1: B7DAC857947FCE1069145A1F5D560C26AA3C8F42\r\nSHA-256: 18BA846B172E5C63F3E79DFBAB84F11F204E403DD436137CFAC3B13B47051A60', '', '', ''),
(755, 19, 581, 1, '1.0', '[755]parodius.zip', 'N', '', '11 October 2002', 1034308800, 280, 'Spinner 8', 'A&amp;L Soft originally released this as a translated ROM image. The Whirlpool took this and created an IPS patch, so that people with a legitimately obtained original Japanese ROM image could play this game with a clear conscience. Romhacking.net is hosting this patch with the Whirlpool&#039;s exclusive permission.\r\n\r\nKeep in mind that this is only for the ROM version of the game. If you go to the A&amp;L website you&#039;ll find other distributions, including a disk image more easily playable on real MSX systems. Not that we would suggest such a thing, of course.\r\n\r\nThe difference with this Parodius is it has a lot more story than most iterations. And while it&#039;s not translated all too well ([i]Big[/i] Viper?! Blasphemy!), it&#039;s understandable enough. More than its original Japanese, at any rate. Translator [url=http://www.msxnet.org/gtinter/gtinter.htm]Takamichi Suzukawa[/url] has also translated the [url=http://www.alsoftware.com.br/adrianpage/parodius/manual/] manual[/url] for your loving enjoyment.', '2005-12-23 05:00:00', '2016-01-09 04:47:53', 1119192131, 'N', 12, 0, 1, 1649, '755titlescreen.png', 0, 1, 'Parodius (1988) (Konami) (J).ROM\r\nCRC32: 9BB308F5\r\nMD5: 790972D4E53FCBC2EE46317A583FB52E\r\nSHA-1: 2220363AE56EF707AB2471FCDB36F4816AD1D32C\r\nSHA-256: 52FE4700C10F91167A5D2F0596772D1081E8D4D5B529C732B907C15B31170511', '', '', ''),
(756, 1, 582, 1, '1.0', '[756]dbg2-100.zip', 'Y', '756readme.txt', '25 December 2003', 1072328400, 207, 'Gideon Zhi', 'Everything&#039;s translated -- in other words, the title screen and the credits that may or may not be used. Woo!\r\n\r\nThis patch requires a header.', '2005-12-23 05:00:00', '2015-12-16 21:53:13', 1119192131, 'N', 12, 0, 0, 2537, '756titlescreen.png', 0, 1, 'Dragon Buster II - Yami no Fuuin (J).nes (with Header)\r\nCRC32: FA3C1312\r\nMD5: 8F77517AEEB3BD496AB41ED901D78F40\r\nSHA-1: BFBDB7BFEE95C956E9CBD6A3FD08C7AFF5A249A0\r\nDragon Buster II - Yami no Fuuin (J).nes (Headerless)\r\nCRC32: D7AA0B6D\r\nMD5: 0887BC2BC717CFAE22E1DE8B3C4B4AE7\r\nSHA-1: EE7CBA9F41466F71CDC6E285B0A7C24FD6D759F3', '', '', ''),
(757, 17, 583, 1, '1.0d', '[757]oyako10d.zip', 'Y', '757readme.txt', '03 January 2004', 1073106000, 207, 'Spinner 8', 'This patch requires the xdelta program; you can download a Windows binary over [url=http://www.eng.uwaterloo.ca/~ejones/software/xdelta-win32.html]here[/url]. Everything&#039;s translated, so yay and whee.', '2005-12-23 05:00:00', '2016-04-21 04:13:57', 1119192131, 'N', 12, 0, 0, 2963, '757titlescreen.png', 0, 11, 'SLPS-00006', '', '', ''),
(758, 9, 584, 1, '1.00', '[758]cyborg-e.zip', 'Y', '758readme.txt', '07 January 2004', 1073451600, 2, 'Spinner 8', 'Apparently savestates don&#039;t work with this translation? Other than that, yay.', '2005-12-23 05:00:00', '2016-01-25 19:49:04', 1119192131, 'N', 12, 0, 0, 3483, '758titlescreen.png', 0, 4, 'Name:	Cyborg 009 (Japan).sfc (No-Intro 2016-01-12)\r\nSize:	1048576\r\nCRC32:	4a5263db\r\nMD5:	0be736bb76d0a5cce320886570382362\r\nSHA1:	5ab41e2c6ccce1f40fb9813e8e07a49c785d88c5', '', '', ''),
(759, 1, 585, 2, '0.1', '[759]cscev01.zip', 'Y', '759readme.txt', '27 October 2003', 1067230800, 281, 'Spinner 8', 'Not much is translated, just various graphics, and a chunk of the first scenario thingy.', '2005-12-23 05:00:00', '2016-02-18 02:51:21', 1119192131, 'N', 12, 0, 0, 764, '759titlescreen.png', 0, 1, 'Crayon Shin-chan - Ora to Poi Poi (Japan).nes - NOINTRO\r\nCRC32: 564205D0\r\nMD5: 117EE825EF7A90AD07BB972DED472904\r\nSHA-1: 70E3F10FD75BC328C5D347A0387514087189152E\r\nSHA-256: 4B33DB75D9E755BB685695F7A07CE6BDD441C0901EE5C63301FAA841AB90BFD5', '', '', ''),
(761, 9, 586, 2, '0.98', '[761]filena98.zip', 'Y', '761readme.txt', '02 February 2009', 1233550800, 324, 'Neil', 'A fair amount of progress has been made since the last patch release. It’s now near to completion.\r\n\r\nTO-DO Since February 2, 2009\r\n[list]\r\n[li]Correct inconsistent skill/item names(Done)[/li]\r\n[li]ページ text on load/save menu(Done)[/li]\r\n[li]アイテム text header in battle(Done)[/li]\r\n[li]In-battle AI setting screen (waived)(Done)[/li]\r\n[li]General 8×8 check(Done)[/li]\r\n[li]Correct all remaining bugs from beta test(Done)[/li]\r\n[li]General dialogue edit(Done)[/li]\r\n[li]Lighthouse warp text(Done)[/li]\r\n[li]Item trader text(Done)[/li]\r\n[li]Bad status description text(Done)[/li]\r\n[li]Aurora Powder text(Done)[/li]\r\n[li]Final credits adjustments(Done)[/li]\r\n[li]8×8 font replacement[/li]\r\n[li]In-battle AI setting 8×8[/li]\r\n[li]8×8 headers[/li]\r\n[li]Final beta test[/li]\r\n[/list]\r\n\r\nAlso I remembered to include the title screen this time.\r\n\r\nNext patch estimate: not sure.', '2005-12-23 05:00:00', '2016-05-11 16:32:43', 1123571690, 'N', 12, 0, 0, 4524, '761titlescreen.png', 0, 4, 'Eien no Filena (J).smc - NOINTRO\r\nCRC32: 41E9CD70\r\nMD5: 50DE817422DEC36B9266CC6AACF9E44E\r\nSHA-1: A37D9BA5ACF84C732120C4CF2B3EDD4A59FB146B\r\nSHA-256: B5AD3F081B9B975153D8A87F39FE5C1B65CB1D917AD7CB910F04BEA11C20212A', '', '', ''),
(762, 8, 34, 2, '1.2', '[762]kp_ottifanten.zip', 'Y', '762readme.txt', '07 January 2002', 1010379600, 92, 'Spinner 8', 'This is built off of the Matrix Arcade Division patch. It supposedly fixes a few bugs, but the &quot;Spiel Ende&quot; thingy is still there. No big deal though, it&#039;s not like that phrase is tough to figure out or anything.', '2005-12-23 05:00:00', '2015-12-29 02:56:39', 1119192131, 'N', 12, 0, 0, 539, '', 1, 1, 'Ottifanten - Kommando Stoertebeker (Germany).gbc\r\nCRC32: 3EAC3D1C\r\nMD5: 4713C80F75168F12D7582E63ABB6EDEF\r\nSHA-1: 79C774AB9999CEC95087EBE0982B6ABBA8F4AB91\r\nSHA-256: 212C4090C93E8A0A588A485A24CA4448E9EFAD77827DBB5A40A404041429FCD1', '', '', ''),
(763, 8, 587, 1, '1.0', '[763]bov01-10.zip', 'Y', '763readme.txt', '08 February 2004', 1076216400, 207, 'Sardius', 'It&#039;s complete! There&#039;s a nice-looking new title screen, and all the between-level text has been translated from Chinese to English. Rejoice! Pay no mind to the fact that the game crashes after you finish it; that&#039;s just typical half-assed pirate programming at work.\r\n\r\nThe file &quot;bov-sram.ips&quot; in the archive is boptional/b, and is not needed to play the game in English. All it does is patch the game so that it doesn&#039;t create an SRAM save file. The game doesn&#039;t actually save anything, see, making the file useless. Silly pirates!', '2005-12-23 05:00:00', '2016-10-24 02:25:07', 1119192131, 'N', 12, 0, 0, 1223, '763titlescreen.png', 0, 1, 'Metal Slug (Unl) [C].gbc\r\nCRC32: 8EF044B2\r\nMD5: DF9FCFF1E926B27DE4EA8ABF34F081E8\r\nSHA-1: 793C3F810B0075310457CD8F2E74AD1388B14D04\r\nSHA-256: 33CAAC6EB4FF80E516EC2A47C50E00432886FA81B7A3BB147AD3A8EA955CE914', '', '', ''),
(764, 1, 588, 1, 'Rev. B (Manual Rev. B2)', '[764]DvD_Translations-The_Portopia_Serial_Murder_Case-revB2.zip', 'N', '764readme.txt', '12 November 2011', 1321074000, 257, 'DvD', 'Over 4 years since we released Rev. A and we are finally done with the project.  We are all VERY happy to be done with this project.  Our beta testers really liked the improvements to the script and we hope you will too.\r\n\r\nOur Rev. B/B2 release features: \r\n[list]\r\n[li][b]Fully re-translated script[/b] by a native Japanese person who grew up in the USA and played the game when it first came out on a Famicom[/li]\r\n[li]Additional code hacking to allow emulation on more emulators, more special characters creating improved Shinkaichi scene, more accurate menus, and more[/li]\r\n[li][b]Fully translated manual[/b] in HTML format with graphics from the original Japanese manual[/li]\r\n[li]Updated read-me with hints tailored to this release, since it now includes the actual manual translation[/li]\r\n[li]New Secret Word, Secret Word entry form, and Updated Secret Page[/li]\r\n[li]New map of game locations based on a Google Earth shot of Japan[/li]\r\n[/list]\r\n\r\nBesides the IPS file and the Read-Me, the patch includes ROM expansion script in ROM Expander Pro format (ROM Expander tool can be found here [url]http://www.romhacking.net/utilities/831/[/url]), HTML manual with scans from the original, and map of the area of Japan where the game takes place.\r\n\r\nNote that the ROM patch has not changed since Rev B.', '2005-12-23 05:00:00', '2020-08-19 22:17:34', 1119192131, 'N', 12, 0, 0, 8216, '764titlescreen.png', 0, 12, 'Portopia Renzoku Satsujin Jiken (Japan).nes - NOINTRO\r\nCRC32: 9B2B749B\r\nMD5: 8E2619180062804B3300477EF82A66BB\r\nSHA-1: C943A39CB4B4D67395A22138A78F74815B1F82D7\r\nSHA-256: FBB85D0BAF543E4D492ED74A95B28C3D7F51849D09A053CE6DCFE9A9EF07EC16', '', '', ''),
(766, 1, 425, 1, '1.1', '[766]Rockboard.zip', 'Y', '766readme.txt', '01 January 2009', 1230786000, 284, 'Dr. Cossack', 'All in-game text has been replaced, along with the appropriate graphics. This makes the game fully playable in English.\r\n\r\nTwo patches are available within the same download archive: use “Rockboard_j.ips” to keep the original Japanese names (such as Rockman), or go with “Rockboard_e.ips” to bring everything up to date with the North American releases (with Mega Man and others).\r\n\r\nThe patch v1.1 adds some missing text and fixes a few elements.', '2005-12-23 05:00:00', '2014-05-25 23:28:01', 1119192131, 'N', 12, 0, 0, 5271, '766titlescreen.png', 0, 1, 'Wily &amp; Light no Rockboard - That&#039;s Paradise (Japan) - NOINTRO\r\nCRC32: 353DDA1F\r\nMD5: 076BE5CCE3341F5ED0CCB1B3645A6A9F\r\nSHA-1: D94557741AE526A0CC7B4A3BE5AA4A825BAF9A85\r\nSHA-256: EBAFBEBC55CE25642B647C42D0983B8CEADE208560C95E64A86ED96B52383CDE', '', '', ''),
(773, 1, 159, 1, '1.00', '[773]lupin100.zip', 'Y', '773readme.txt', '29 May 2004', 1085803200, 167, 'Spinner 8', 'This is an English translation of Lupin Sansei: Pandora no Isan for the Nintendo Entertainment System.', '2005-12-23 05:00:00', '2017-10-02 01:22:55', 1119192131, 'N', 12, 0, 0, 4773, '773titlescreen.png', 0, 1, 'Lupin Sansei - Pandora no Isan (J) [!].nes (GoodNES 3.23b)\r\n    CRC32: D994D5FF\r\n    PATCHED CRC: 0977F982\r\n\r\nChances are you will also have to manually change byte 6 from 40 to 41 in the header to get the correct mirroring.  The game patched without making this change did not work on Nestopia, Mednafen or Qucknes.\r\n\r\nIf you play the game and get some graphic garbling that makes it unplayable, then you will have to do this.  After changing this byte, the final CRC is as follows...\r\n\r\n    FINAL CRC: 6054CA94', '', '', ''),
(774, 1, 595, 1, '1.01', '[774]arme101.zip', 'N', '774readme.txt', '08 November 2007', 1194498000, 167, 'Kitsune Sniper', 'The game is 100% done, except for a couple of messages that are apparently unused. There’s a small freezing bug near the end that seems to happen at random, so keep your savestates handy!\r\n\r\nAccording to the readme the intro screen had a few errors in version 1.0, and these have been fixed in 1.01.', '2005-12-23 05:00:00', '2016-05-01 15:54:21', 1119192131, 'N', 12, 0, 0, 4089, '774titlescreen.png', 0, 1, 'Armadillo (J).nes (with Header)\r\nCRC32: AE73E0C2\r\nMD5: 0E75B6ACB92FE3925DB58941E4983FFE\r\nSHA-1: 6D5FB990109F37BC320DFF37EB60D06156D7D195\r\nArmadillo (Japan).nes (Headerless)\r\nCRC32: 78B657AC\r\nMD5: E96A5BB6910B542B8ADBAEFE25C0AF40\r\nSHA-1: 4ADBEB66F76F316FA0F92AF0DAAC017BE2B1576F', '', '', ''),
(775, 9, 596, 1, '1.00', '[775]valken.zip', 'Y', '775readme.txt', '07 March 2002', 1015477200, 2, 'Kitsune Sniper', 'This is an English translation of Assault Suits Valken for the Super Nintendo.\r\n\r\nAnd here it is, the unedited, uncensored Japanese version of Cybernator! There are still some random text display issues, and you can&#039;t change Jake&#039;s name, but other than that it&#039;s fully playable!', '2005-12-23 05:00:00', '2018-12-31 13:50:54', 1119192131, 'N', 12, 0, 0, 7939, '775titlescreen.png', 0, 3, 'Assault Suits Valken (J).smc\r\nCRC32: A5F63557\r\nMD5: 9F4F827317F507B0AC4702245F161687\r\nSHA-1: 2AB3E78615D83FCE96986A759CFE3EE1FE9CCB07\r\nSHA-256: 749B591FE5060E07AE5435DA1B4C95F9DAE83FC2D719233D25E6A308623CB0DF', '', '', ''),
(780, 20, 599, 1, '2.11', '[780]silkloadtraduction.zip', 'Y', '780readme.txt', '01 April 2004', 1080795600, 196, 'Kitsune Sniper', 'This patch translates things! Sorta. Again, Langfand00d surprises us with their - uh, his Babelfish skills. The text makes no sense… but at the same time it does. It tells you just about enough for you to figure out things on your own. It&#039;s playable, and it seems to be complete, so there.\r\n\r\nLangfand00d has a link to an FTP where you can download the game. Since it&#039;s shareware, there&#039;s no problem with that. The game can&#039;t be completed until you register it…\r\n\r\nDon&#039;t worry, just try to register it once you patch the game. *cough*', '2005-12-23 05:00:00', '2015-12-06 23:33:41', 1119192131, 'N', 12, 0, 0, 410, '', 1, 12, 'N/A', '', '', ''),
(781, 9, 327, 1, '1.1', '[781]Miracle Girls - English v1-1.zip', 'Y', '781readme.txt', '10 February 2019', 1549774800, 122, 'Gideon Zhi', 'This is a complete English translation of Miracle Girls for the Super Nintendo.', '2005-12-23 05:00:00', '2019-02-11 16:52:06', 1119192131, 'N', 12, 0, 0, 4965, '781titlescreen.png', 0, 4, 'Miracle Girls (J).smc - GOODSNES 2.04\r\nCRC32: AB82EBBE\r\nMD5: A1C9F6E6191D483F33F0369FAD43EA22\r\nSHA-1: F62471127CA7E6AC834FC90BBF1058A9E4102256\r\nSHA-256: 2828E4485357585714F16F5BF96910794E22E4DFD19F2A22CE20D0A599F25878', '', '', ''),
(784, 1, 602, 1, '1.0', '[784]DvD_Translations-Kart_Fighter-v1_0.zip', 'Y', '784readme.txt', '02 April 2004', 1080882000, 257, 'Sardius', 'The original game contains the Japanese names of characters, Yossy for Yoshi, Nokonoko for Koopa Troopa, Koopa for Bowser, plus some intentional incorrect spellings, Mari for Mario, etc.  This patch fixes all the character names you see both during the game and on the high score table, and also makes a few small graphical changes, to further enhance your Kart Fighter experience.\r\n\r\nShame he couldn&#039;t do anything about the game&#039;s crippling flickering problem, though. Oh well, that&#039;s what FCE Ultra&#039;s &quot;allow more than 8 sprites per scanline&quot; option is for. You&#039;ll definitely want to enable that for this game, kids.', '2005-12-23 05:00:00', '2015-11-24 05:10:17', 1119192131, 'N', 12, 0, 0, 2933, '784titlescreen.png', 0, 1, 'Kart Fighter (Unl).nes - NOINTRO\r\nCRC32: 4877213A\r\nMD5: 755D8CA1BFCDF73F620B1E64DBA87853\r\nSHA-1: EBF39B0E6EC4B8D5FC0C7715BB88C9E733018D89\r\nSHA-256: A541948F9C32B67EDFE2B27D514660C6B23FE1F06434576BC7B6969CAE2B921F', '', '', ''),
(785, 1, 603, 1, '1.0', '[785]popeye10.zip', 'Y', '785readme.txt', '14 April 2004', 1081915200, 76, 'Spinner 8', 'KingMike had to do some crazy fun things to translate this game, so [i]the ROM must be expanded to 40KB[/i] before you patch it. There&#039;s a text file in the zip named POPEXP.TXT that will walk you through it. If your patch doesn&#039;t work, THIS IS MOST LIKELY THE PROBLEM.\r\n\r\nEverything was already in English except for those katakana words, so that&#039;s done. Also KingMike made a new title screen. La! I&#039;m not really seeing the point of a translation of this game, but KingMike did it, so hurrays go to him for it.', '2005-12-23 05:00:00', '2016-01-07 03:55:45', 1119192131, 'N', 12, 0, 0, 1301, '785titlescreen.png', 0, 1, 'Popeye no Eigo Asobi (Japan).nes - NOINTRO\r\nCRC32: 456E0D8E\r\nMD5: FF5280809F69662D0C34FA3EF75847E0\r\nSHA-1: B0DC5D51771052F97F9B4310396F0022BDE25DFC\r\nSHA-256: 977CF4A3967214E3289CC2B2DB51DD2F4980C6DF67737988461DF639EEC0B055', '', '', ''),
(786, 10, 604, 2, '0.05', '[786]0.05.zip', 'Y', '786readme.txt', '22 April 2004', 1082606400, 256, 'Spinner 8', 'There&#039;s an EXE file in here that will patch your ROM for you, so be sure to make a backup of your ROM.\r\n\r\nA veritable hodgepodge of stuff is done here, mostly items and menus, and most of the attacks. A small percentage of the intro is also done (which is quite a bit, considering how amazingly [i]long[/i] the intro is).', '2005-12-23 05:00:00', '2016-02-09 03:43:02', 1119192131, 'N', 12, 0, 0, 3335, '', 1, 1, 'Keitai Denjuu Telefang 2 - Power (Japan).gba - NOINTRO\r\nCRC32: 44DB280E\r\nMD5: C6816EFAB9F789038D7399A7EBA5B37C\r\nSHA-1: A03F5F27854984195FF110A46755EAAA4CC92763\r\nSHA-256: C9D4B143B405213CB03AA35972BFC5D56C5F96E7FE2C2862BA3CD2A5ED142B90', '', '', ''),
(789, 9, 356, 2, '2', '[789]slayers_extended.zip', 'Y', '789readme.txt', '08 August 2002', 1028779200, 289, 'Spinner 8', 'This was based on Robert Boyd&#039;s work. Like his patch, this is free for anyone to use with their own translation. The zip also comes with a table file, if you need it. Probably.\r\n\r\nAll the dialogue through the first cave and most of the first town is done. Which isn&#039;t much. Although, all the battle menus are done, as well as a lot/more items, spells, attacks, monsters, etc. than Mr. Boyd&#039;s patch.\r\n\r\nThis translation is very dead, now that filler&#039;s translating for RPGONE&#039;s Slayers project.', '2005-12-23 05:00:00', '2015-11-20 03:38:26', 1119192131, 'N', 12, 0, 0, 630, '', 1, 4, 'Slayers (J).sfc (GoodSNES v0.999.5)\r\n    Slayers (Japan).sfc (No-Intro)\r\n    Internal CRC: 201E\r\n    CRC32: 0B610445\r\n    MD5: 1B7B9B3EABE1008BAD9DC19DCAD9142F\r\n    SHA-1: 931449E2F491301FBAB3B3E5CA0D85E02927A605\r\n    SHA-256: 54A7CAAF1FCBD827AF1EA220762D5A7E24B159D420E839CA43828C4BA5B18DBC', '', '', ''),
(792, 9, 315, 2, '1.3', '[792]dball2v1.3.zip', 'Y', '792readme.txt', '30 May 2004', 1085889600, 295, 'Spinner 8', 'This project was built off of the ipkiss&#039;s old ev0lutions patch. Although, not much has been done yet to set it apart, aside from a hacked title screen. Apparently things like names and attacks are stored separately, and they will be (presumably) dealt with later.', '2005-12-23 05:00:00', '2016-05-11 16:23:20', 1119192131, 'N', 12, 0, 0, 319, '792titlescreen.png', 0, 3, 'Kunio-kun no Dodge Ball Da yo Zenin Shuugou! (Japan).sfc - NOINTRO\r\n    CRC32: 7BF62174\r\n    MD5: 569936C3595514A594FE4F13D8BEF24A\r\n    SHA-1: 3474CA5CC8AF0F73FACA4FC8C83C5AB1EAF62031\r\n    SHA-256: 620F59338C80515E0733B8E95A8F621EB67794A9AA2A3E3BF00F78831A52FF8D', '', '', ''),
(799, 11, 608, 1, '1.0', '[799]sonic_eraser_v1.0.zip', 'Y', '799readme.txt', '28 February 2004', 1077944400, 27, 'Kitsune Sniper', 'This patch is in NINJA format only. NINJA is superior to IPS. It can be downloaded [url=/utils/329/]here[/url].\r\n\r\nWell, D did a great job on this translation… there wasn&#039;t much to do anyway, just the instructions that appear in the game before starting a match. At least they mamage to make the game much more entertaining. By a bit.', '2005-12-23 05:00:00', '2016-05-09 19:26:21', 1119192131, 'N', 12, 0, 0, 2749, '', 1, 8, 'Sonic Eraser (Japan) (SegaNet).md\r\nCRC32: 	62D8A0E7\r\nMD5: 	FF65F5666F84F0B2D9D6B535188BCD14\r\nSHA-1: 	BE70D4246BE49C0301A1402BD93F28C58B558A8D', '', '', ''),
(801, 21, 609, 2, '0.5', '[801]ff4ev05.zip', 'Y', '801readme.txt', '11 June 2004', 1086926400, 298, 'Spinner 8', 'MottZilla is just working on the menus so he can play his way through the game, so don&#039;t expect any actual translated dialogue, ever. What&#039;s done here is all of the items, the main game menu, most of the battle menus, some spells, and a whole bunch of other crap.', '2005-12-23 05:00:00', '2015-12-30 13:16:23', 1119192131, 'N', 12, 0, 0, 1436, '', 1, 1, 'Final Fantasy IV (Japan).wsc - NOINTRO\r\nCRC32: F699D6D1\r\nMD5: 47D83279CBDBD91C51CB7B0063D5D3E5\r\nSHA-1: 6D707E88C85D1B5EF708631E709668006A9EE244\r\nSHA-256: EC2204974B46729B18BA9D9831029B42B48EAACA5E484E2DCB5507121A1DE28F', '', '', ''),
(802, 20, 615, 2, '1.06', '[802]AzuGB.exe', 'N', '', '07 June 2004', 1086580800, 299, 'Kitsune Sniper', 'This patch translates the menu and configuration screens for the full version. It won&#039;t work on the demo.', '2005-12-23 05:00:00', '2015-12-30 16:12:24', 1119192131, 'N', 12, 0, 1, 769, '', 1, 12, 'N/A', '', '', ''),
(807, 20, 611, 2, '1.0', '[807]PCB_GB.exe', 'N', '', '07 June 2004', 1086580800, 299, 'Kitsune Sniper', 'This patch translates the menu and configuration screens in the full, CD-based version of the game.', '2005-12-23 05:00:00', '2015-12-30 16:13:03', 1119192131, 'N', 12, 0, 1, 167, '', 1, 12, 'N/A', '', '', ''),
(808, 20, 612, 2, '1.0', '[808]pf2012_GB.exe', 'N', '', '07 June 2004', 1086580800, 299, 'Kitsune Sniper', 'This translation patch translates the menu and configuration screens in the game.\r\n\r\nCurrent status\r\n- Menu translated\r\n- Setup translated\r\n\r\nNote:\r\nthe Button setting bug exist also in the original game so Don&#039;t exit before setting ALL buttons', '2005-12-23 05:00:00', '2015-12-18 01:00:43', 1119192131, 'N', 12, 0, 1, 441, '', 1, 12, 'N/A', '', '', ''),
(809, 20, 613, 2, '1.0', '[809]DashGB.exe', 'N', '', '07 June 2004', 1086580800, 299, 'Kitsune Sniper', 'This patch translates the menu and configuration options for the full version (not the demo) of the game. Make sure your game is version 1.02 before patching it.', '2005-12-23 05:00:00', '2015-12-18 01:00:17', 1119192131, 'N', 12, 0, 1, 384, '', 1, 12, 'N/A', '', '', ''),
(813, 4, 618, 1, '1.3', '[813]crestofgaia-v1-3.zip', 'N', '813readme.txt', '17 June 2014', 1402977600, 27, 'Sardius', 'The patch is in BPS format. A patcher “beat” can currently be found [url=http://www.romhacking.net/utilities/893/]here[/url].\r\n\r\nAll graphics and text are completely translated, with extra work going into the translated script in order to make it clearer in meaning than even the source material.\r\n\r\nAlternate patches for both headered and unheadered ROMs are included.', '2005-12-23 05:00:00', '2020-11-23 04:09:40', 1119192131, 'N', 12, 0, 0, 3126, '813titlescreen.png', 0, 13, 'Gaia no Monshou (Japan).pce [unheadered]\r\nCRC32: 6FD6827C\r\nMD5: 257C9897AA80194A5E9C5F5DEAC2219F\r\nSHA-1: 597174EBF0C39E95635CD15A8F6AD52634A05A18\r\n\r\nGaia no Monshou (J).pce [headered]\r\nCRC32: 0A57607A\r\nMD5: 86EFCB18BDC5E87195CDAFB557D73756\r\nSHA-1: D5370842452DE5B98964E84690AAE5894F8F9ECD', '', '', ''),
(815, 9, 315, 1, '1.00', '[815]KunioD-100.zip', 'Y', '815readme.txt', '17 July 2004', 1090036800, 301, 'Kitsune Sniper', 'I used to hate this game... because I never managed to find a way to get into a match. I used to go through menu screen after menu screen, not being able to figure out how to beat up people.\r\n\r\nThen, Azel released this patch. And all was well.\r\n\r\nThe only really distracting thing here is the font... he used two letters in one 8x8 tile so some words would fit in the small space on the screen, and therefore makes the text look really strange. And everything&#039;s in uppercase. The font does get the point across and it does not distract that much once you get used to it. And Azel worked on everything (translation and hacking) on his own, so props to him.\r\n\r\nAzel did wish us to mention that as of this writing, the game has issues with ZSNES that can cause it to lock up, especially after performing a special shot. So use SNES9X, &#039;mkay? Neither The Whirlpool nor Azel can be held responsible for lockups in the ZSNES emulator.\r\n\r\nAlso, read the manual. It&#039;s big and scary, but that generally means there&#039;s important information in it. So read it!', '2005-12-23 05:00:00', '2016-01-05 14:59:25', 1119192131, 'N', 12, 0, 0, 3003, '815titlescreen.png', 0, 3, 'Kunio-kun no Dodge Ball Da yo Zenin Shuugou! (Japan).sfc - NOINTRO\r\nCRC32: 7BF62174\r\nMD5: 569936C3595514A594FE4F13D8BEF24A\r\nSHA-1: 3474CA5CC8AF0F73FACA4FC8C83C5AB1EAF62031\r\nSHA-256: 620F59338C80515E0733B8E95A8F621EB67794A9AA2A3E3BF00F78831A52FF8D', '', '', ''),
(819, 8, 623, 1, '1.0', '[819]block100.zip', 'Y', '819readme.txt', '30 July 2004', 1091160000, 207, 'Shih Tzu', 'The translation is complete!  Pentarou&#039;s technical work looks very slick, and the English text doesn&#039;t look constrained at all.  There are the occasional odd sentences and punctuation issues, but Al LaPrade&#039;s translation fits nicely with the oddball tone of the story.', '2005-12-23 05:00:00', '2013-09-25 18:53:12', 1119192131, 'N', 12, 0, 0, 1785, '', 1, 1, 'Block Kuzushi GB (Japan) (SGB Enhanced).gb - NOINTRO\r\nCRC32: 54B67501\r\nMD5: 55EF8421492242C2726E355C41AEF000\r\nSHA-1: 7540FE9AF69D8C7D48F50C2D5FE6D3CE07421F74\r\nSHA-256: A676A5EF60D03B30CF451FC24F52F732E8B9EB86A8226A24A2CA060D12E5FAB9', '', '', ''),
(820, 10, 624, 2, 'Beta 1', '[820]TEST.zip', 'Y', '820readme.txt', '23 March 2006', 1143090000, 274, 'Spinner 8', 'Not much is done here, just some moves and stuff from the story mode (shown below).', '2005-12-23 05:00:00', '2016-02-09 03:41:57', 1119192131, 'N', 12, 0, 0, 1645, '', 1, 1, 'Final Fire Pro Wrestling - Yume no Dantai Unei.gba\r\nCRC32: A0093822\r\nMD5: C4777D142E1A0427FB78B5167497D471\r\nSHA-1: 4894C960C64B4F2D250E054FFD5D6971940C3B17\r\nSHA-256: 19DC970C74F4DA4D614F1624EBEDA8DBC1E81978A3902C6A9EFA0093A5F7A380', '', '', ''),
(821, 20, 626, 1, '1.0', '[821]libarm.zip', 'Y', '821readme.txt', '04 August 2004', 1091592000, 2, 'Kitsune Sniper', 'Everything&#039;s translated, with no apparent problems anywhere other than the ones caused by your own computer. This game ain&#039;t easy, but the save function makes up for it. Good luck beating it.', '2005-12-23 05:00:00', '2015-12-18 01:02:02', 1119192131, 'N', 12, 0, 0, 643, '', 1, 1, 'N/A', '', '', ''),
(822, 9, 628, 1, '1.0', '[822]tenshi_eng_v10.zip', 'N', '822readme.txt', '14 October 2018', 1539489600, 155, 'Nightcrawler', 'Nightcrawler’s Translation Corporation has released this 100% complete English translation. The script translation was done by Liana of [url=/translations/1215/]Metal Max Returns[/url] fame.\r\n\r\nThe hacking work for this translation employs VWF (aka proportional font) throughout all dialog and menus. The result is full uncompromised dialog, and menus looking like those from future generation consoles.\r\n\r\nThe archive includes several patching options. There are both IPS and xdelta traditional patches, as well as a custom patching option for novices. The custom patcher will ensure the right ROM is used and intelligently apply the patch to headered or unheadered ROMs.\r\n\r\nAdditional Resources:\r\n\r\n*[url=http://transcorp.romhacking.net/projects/tenshi/]Nightcrawler’s Translation Corporation Project Page[/url]\r\n*[url=http://transcorp.romhacking.net/projects/tenshi/screens/]Song of the Angel Image Gallery[/url]\r\n*[url=http://transcorp.romhacking.net/tenshi/readme.txt]Additional project and game information[/url]\r\n\r\n[b]Note:[/b] Use on modern accurate emulators such as SNES9x 1.56.2, no$sns 1.6, higan v106, bsnes, bsnes-classic, bsnes-plus.', '2005-12-23 05:00:00', '2018-10-16 20:22:43', 1119192131, 'N', 12, 0, 0, 5653, '822titlescreen.png', 0, 4, 'No-Intro Name: Tenshi no Uta - Shiroki Tsubasa no Inori (Japan) (No-Intro version  20130701-030720)\r\nROM CRC32: 6E030B96\r\nROM SHA-1: 6EEC1415C46FAF2BFD22DBA9FDC53BE11B60C3CC', '', '', ''),
(823, 9, 627, 1, '1.1', '[823]gh4ev11.zip', 'N', '823readme.txt', '17 February 2017', 1487307600, 155, 'Nightcraawler', '[url=http://transcorp.romhacking.net/]Nightcrawler&#039;s Translation Corporation[/url] has released this 100% complete English translation. The script translation was done by nanashi whom also did the translation for [url=http://www.romhacking.net/translations/967/]Glory of Heracles III[/url].\r\n\r\nThe hacking work for this translation employs VWF (aka proportional font) throughout all dialog and menus. Over 200 menus underwent 8x8 VWF conversions pushing the boundaries of what was possible to do with the game. The result is full uncompromised dialog, and sliding menus looking like those from future generation consoles. \r\n\r\nThe archive includes several patching options. There are both IPS and xdelta traditional patches, as well as a custom patching option for novices. The custom patcher will ensure the right ROM is used and intelligently apply the patch to headered or unheadered ROMs.\r\n\r\nAdditional Resources:\r\n\r\n[list]\r\n[li][url=http://transcorp.romhacking.net/projects/herc4/]Nightcrawler&#039;s Translation Corporation Project Page[/url][/li]\r\n[li][url=http://transcorp.romhacking.net/projects/herc4/screens/]Glory of Heracles IV Image Gallery[/url][/li]\r\n[li][url=http://transcorp.romhacking.net/herc4/readme.txt]Additional project and game information[/url]\r\n[/list]', '2005-12-23 05:00:00', '2017-02-18 00:11:01', 1119192131, 'N', 12, 0, 0, 10197, '823titlescreen.png', 0, 4, 'No-Intro Name: Heracles no Eikou IV - Kamigami kara no Okurimono (Japan) (No-Intro version  20130701-030720)\r\nROM CRC32: 920A738E\r\nROM SHA-1: 4E14015C23B130DCEB8F887AA0F92A7C86F58068', '', '', ''),
(824, 3, 629, 1, '1.0', '[824]marblep.rar', 'Y', '824readme.txt', '25 July 2004', 1090728000, 302, 'Spinner 8', 'You&#039;ll need this game installed to a hard drive image. Then just replace the files on there with the files in this RAR. A few programs do this, but I figure ANEXDIET.EXE is the easiest, since it&#039;s included with the Anex86 emulator.\r\n\r\nObviously puzzle games do not need much in the way of translating, but the intro (and the pre-stage &quot;taunt scenes&quot;) are translated, and done very well. The hentai scenes themselves have no text accompaniment, thank God.', '2005-12-23 05:00:00', '2017-11-03 06:33:02', 1119192131, 'N', 12, 0, 0, 1588, '', 1, 1, 'N/A', '', '', ''),
(825, 1, 630, 2, '0.99', '[825]anpanmanv.99eng.zip', 'Y', '825readme.txt', '12 August 2004', 1092283200, 303, 'Kitsune Sniper', 'The game, sadly, is still unfinished. There are tons of untranslated graphics abound, and there are some text display glitches relating to Japanese punctuation. And then there&#039;s the whole grammar thing.\r\n\r\nBut the thing&#039;s pretty playable! And even if it&#039;s not too polished, you can see that Pope Hentai worked a lot on it. Maybe a future version will fix these errors.\r\n\r\nOr maybe Wilford Brimley will make a cameo, I dunno.', '2005-12-23 05:00:00', '2016-02-19 18:07:57', 1119192131, 'N', 12, 0, 0, 594, '825titlescreen.png', 0, 1, 'Soreike! Anpanman - Minna de Hiking Game! (Japan).nes - NOINTRO\r\nCRC32: D40AB37F\r\nMD5: 4897599853494DDA96604D8400836E22\r\nSHA-1: EE54B07DA4CCD636212361F53421B89294DB932D\r\nSHA-256: 5E730C8D66CC1125ABE41D90AB2DBCB9E0BC9CCA61A05D0912CC9D683485AFA4', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(827, 20, 634, 1, '1.2', '', 'N', '827readme.txt', '18 August 2008', 1219032000, 253, 'Kitsune Sniper', 'Both Mirror Moon and Revolve are working hard in this game, which is related to Melty Blood. This, as mentioned above, is a visual novel, and one of the most popular ones ever made. There&#039;s good progress in this project, and Mirror Moon shows some very awesome screenies from the intro, but as the old saying goes, it&#039;ll be done when it&#039;s done.\r\n\r\n[b]Update by Nightcrawler:[/b] Well, it&#039;s done! Read the readme for known issues with this game. Otherwise, consider this a completed patch.\r\n\r\n[b]Update 2 by Nightcrawler:[/b] We pulled the patch at Mirror Moon&#039;s request. You&#039;ll have to go there to get it.  If they go under and this patch is lost forever, it&#039;s not our fault. :P\r\n\r\n[url]http://mirrormoon.org/projects/complete/tsukihime/[/url]', '2005-12-23 05:00:00', '2016-01-12 05:40:41', 1119192131, 'N', 12, 1, 0, 57, '', 1, 12, 'N/A', '', '', ''),
(829, 9, 636, 1, '1.00', '[829]starfox2.zip', 'Y', '829readme.txt', '17 October 2004', 1097985600, 2, 'Shih Tzu', 'Wow!  Everything looks very slick and professional.  satsu&#039;s translation fits the tone of the game quite nicely, and the reprogramming work by Gideon Zhi, d4s, and Fusoya betrays no hint of the apparent difficulty in working with a Super FX game.  And check out that new title screen! \r\n\r\nHowever, this is not the complete version of Star Fox 2. General Pepper medals give no reward, the Homing Blaster and Expert Mode are unlocked from the start, bombs do not work, and overall, the final version is a bit more polished. However, we will not provide a ROM for the final version, as Nintendo has released it officially with the SNES Classic.\r\n\r\nNote that there are two versions of the patch.  The &quot;debug&quot; patch simply renders the prototype into English, leaving the framerate displays and other assorted debug junk intact.  The &quot;full&quot; patch translates the game [i]and[/i] removes the debugging features, making it as close as the final product as possible until the final version was released in 2017.  As always, check the readme for more details.', '2005-12-23 05:00:00', '2017-10-29 16:33:33', 1119192131, 'N', 12, 0, 0, 10471, '829titlescreen.png', 0, 4, 'Star Fox 2 (Beta TD).smc - GOODSNES 2.04\r\nCRC32: 1FB1CF76\r\nMD5: DE70567495C962B15574ABF03A0785F4\r\nSHA-1: 60F45D5CA95247294120080359639EB3A7E505C3\r\nSHA-256: 6BBBACDF71026A6596E375F6BAD08993368B3576EF360E77C7FC78D0510E1698', '', '', ''),
(830, 9, 637, 1, '1.00', '[830]gundam.zip', 'Y', '830readme.txt', '31 October 2004', 1099195200, 2, 'Kitsune Sniper', 'There seem to be no issues so far. The game&#039;s script was translated by vampiresquid, and the title screen was done by yours truly. It&#039;s difficult to read the dialogue at times, but it&#039;s the programmer&#039;s fault, not Gideon&#039;s.\r\n\r\nMake sure your rom has a header before applying the patch!', '2005-12-23 05:00:00', '2015-12-30 12:16:32', 1119192131, 'N', 12, 0, 0, 4450, '830titlescreen.png', 0, 3, 'Kidou Senshi Gundam - Cross Dimension 0079 (J).smc - GOODSNES 2.04\r\nCRC32: 9AB3EB18\r\nMD5: EBF9327ED199214D8B12B03875C89507\r\nSHA-1: DB139DFA793F85AAFF8EC97CF79FD4A59AFA119F\r\nSHA-256: 9FA467F31F03E17EC1C11F8800784C44E3598C28121FC9FD6691E392D103D401', '', '', ''),
(831, 9, 638, 2, '1.0', '[831]bsmusa.zip', 'Y', '831readme.txt', '29 July 2004', 1091073600, 76, 'Kitsune Sniper', 'This patch translates what little text that shows up on the games, which is when you can change the control scheme or when you check the status in-between levels. The patch was originally tested to work on BS Mario 1 by KingMike, but I&#039;ve tested it on all four roms and it works perfectly.\r\n\r\n*2011 Update*\r\nWith the advances on Broadcast Satellaview emulation, modern emus have updated the way BS-X games emulated and thus, renders this patch basically unusable.\r\nOn the latest ZSNES, the game can&#039;t be played. On SNES9X and SNESGT, the text is all scrambled.\r\nAlso, the credits and results screen are not translated. Probably because when this patch was made, no emulator had the ability to display the time correctly in live Satellaview games and thus, you couldn&#039;t reach the ending.', '2005-12-23 05:00:00', '2016-01-05 14:52:27', 1119192131, 'N', 12, 0, 0, 1095, '', 1, 3, 'BS Super Mario USA 1 (J).sfc\r\nCRC32: 88FA31CC\r\nMD5: BE58760840703A1F1F36B3BFA2E7B108\r\nSHA-1: 7DC4D3D2A11F2F4E05D7306053211131B7AA6D9F\r\nSHA-256: 39F948B19A6C526DC4B5A78D2A64F31C848AC0A7D58B3F545B5CEC18DEC64766', '', '', ''),
(837, 20, 644, 1, '1.0', '[837]wf.zip', 'Y', '837readme.txt', '19 September 2004', 1095566400, 2, 'Kitsune Sniper', 'As Gideon Zhi said, the only things that were translated were the boss names. There are two patches in this archive: One for the executable, and one for the data.bin file.\r\n\r\nNote though, that there are cases in which the patch seems to not work for some reason, causing the names to not appear at all. It is not known if this is a problem with the patch or with the program itself, so if you get this error, try patching the program with another IPS patcher, or test the unpatched game.\r\n\r\nMake sure you download version 1.04 from the author&#039;s site! (Note that while playing, the game will say 1.03, but that&#039;s normal, don&#039;t worry.)', '2005-12-23 05:00:00', '2015-12-30 16:14:02', 1119192131, 'N', 12, 0, 0, 402, '', 1, 1, 'Version 1.04 of the program!', '', '', ''),
(838, 1, 645, 1, '1.0', '[838]sai2-100.zip', 'Y', '838readme.txt', '02 October 2004', 1096689600, 207, 'Gideon Zhi', 'Saiyuki World 2 is a decent platformer, based on Saiyuuki / Journey to the West, in which monkey dude Son Goku is collecting seven balls to give to Buddha, for some reason. But the balls let him do shit like shoot fire, spin his stick around and float around a bit on a cloud, so yeah. It was released in the US as Whomp &#039;Em, with Son Goku changed to a Native American kid, a totem pole instead of Buddha and some of the enemies are different. So this is a translation of what little text there was in the original. \r\n\r\nTranslation&#039;s done, everything looks good. Have fun!', '2005-12-23 05:00:00', '2015-12-16 22:20:54', 1119192131, 'N', 12, 0, 0, 2198, '838titlescreen.png', 0, 1, 'Saiyuuki World 2 - Tenjoukai no Majin (Japan) - NOINTO\r\nCRC32: 0A7EEDBB\r\nMD5: 158D70217B339F60CA765D8DED494670\r\nSHA-1: EC62D6B3B60DA6DE62F6F5D64541065D5EDA70EE\r\nSHA-256: 50B240A3D75AF5E2F9EFA918F7BB6F3C81D71A7F8932276049A63945A6ABFFEA', '', '', ''),
(839, 1, 646, 1, '1.00', '[839]para-100.zip', 'Y', '839readme.txt', '05 October 2004', 1096948800, 207, 'Gideon Zhi', 'All that needed doing, apparently, was the title screen and credits, but they&#039;re done, so booyah!', '2005-12-23 05:00:00', '2015-12-14 17:02:40', 1119192131, 'N', 12, 0, 0, 1331, '839titlescreen.png', 0, 1, 'Parallel World (Japan) - NOINTRO\r\nCRC32: DA1D8662\r\nMD5: 93D6EF470539C5E34B5C1BD8287B9F34\r\nSHA-1: 3A556D242F3312C9D4401AD2D83AFEADB638E710\r\nSHA-256: 360C1F14FFDB4F7FFDE0F0B5738E1EED6735C160AFD138B0E041F867F7293537', '', '', ''),
(840, 19, 647, 1, '1.00', '[840]nyor100.zip', 'Y', '840readme.txt', '02 October 2004', 1096689600, 207, 'Gideon Zhi', 'Pentarouzero&#039;s translation is better than the game itself, although that&#039;s admittedly not a difficult feat for him to have accomplished.', '2005-12-23 05:00:00', '2016-01-08 01:16:43', 1119192131, 'N', 12, 0, 0, 531, '840titlescreen.png', 0, 1, 'Nyorols (Japan).rom - NOINTRO\r\nCRC32: 6D81D863\r\nMD5: E83E8D43C8CA5E6FEC21996D47A619ED\r\nSHA-1: 98E33DCA445850CDF24F09050756C3B75202AC13\r\nSHA-256: CB65C95DE8D609CD885F297FD3068959F07EA2C5DF18B9E3825E19E39A20DBBB', '', '', ''),
(842, 19, 649, 1, '1.995c', '[842]mgr_version_1995.zip', 'Y', '842readme.txt', '08 July 2020', 1594180800, 308, 'Kitsune Sniper', 'This patch is for the Japanese localization of Konami&#039;s\r\nMetal Gear for the MSX home computer. It translates the\r\ngame to English. The context and meaning of the original\r\nJapanese is maintained, but grammar, spelling, and\r\nexpressions are adapted to American English speakers.\r\n\r\nFeatures:\r\n-Faithful fan translation of all 155 messages from the original Japanese version of the game. The original United Kingdom release of the game did not include all the original messages. The   current full script is 12210 bytes, and is compressed by 45% to 6693 bytes.\r\n-New font with lowercase lettering. This is not a feature available in any other version of the game.\r\n-Full compliance with details from other titles in the Metal Gear series.', '2005-12-23 05:00:00', '2020-07-08 14:34:22', 1119192131, 'N', 12, 0, 0, 36822, '842titlescreen.png', 0, 1, 'Metal Gear (1987)(Konami)(Jp)[RC-750].rom\r\nCRC32: BE84C94F\r\nMD5: 439EA985617135D70858F0E6F88BA0F9\r\nSHA-1: 7D685547C2A4B92FA62E00854E4A9689D495F93D\r\nSHA-256: 254FFCD94D9BA2322C00DF88B21B33B338E3238B90962820BBCAA2BB621E18CF', '', '', ''),
(843, 9, 650, 1, '1.0', '[843]tekkaman_v1.0.zip', 'N', '843readme.txt', '03 October 2004', 1096776000, 27, 'Gideon Zhi', 'This translation adds an intro, expansive text scrolls, and pre-level briefings on exactly what&#039;s going on in the anime that the game is based off of.\r\n\r\nThis patch is in NINJA format only. It can be downloaded [url=https://www.romhacking.net/utilities/329/]here[/url].', '2005-12-23 05:00:00', '2021-01-23 21:35:05', 1119192131, 'N', 12, 0, 0, 3020, '', 1, 3, 'Uchuu no Kishi Tekkaman Blade (Japan).sfc\r\nCRC32: 	7E107C35\r\nMD5: 	303DB6A77D5A4B353B9D96231E91A481\r\nSHA-1: 	4F7505F76D9094376395C96A19F038E85E71F840', '', '', ''),
(844, 1, 651, 2, 'Teaser', '[844]bikku-t.zip', 'N', '', '02 September 2003', 1062475200, 309, 'Gideon Zhi', 'First town&#039;s done, a bunch of battle text, etc. Seems like they&#039;ve got a fairly good grasp on the stuff required for romhacking, although that font could use some help.', '2005-12-23 05:00:00', '2016-02-23 00:26:10', 1119192131, 'N', 12, 0, 1, 1098, '', 1, 1, 'Bikkuriman World - Gekitou Sei Senshi (Japan).nes - NOINTRO\r\nCRC32: A38D86F1\r\nMD5: EB972C059B1CA8AD8C9AF3787D8707EF\r\nSHA-1: 8563B097183B74EA25FF0C37F2A61572031D3485\r\nSHA-256: 46C31BDF0B07209FAB509CDB80D7F75D2CA0EC2E154D223381C0F269EB80566F', '', '', ''),
(845, 20, 652, 1, '1.0', '[845]hydlide_v1.0.zip', 'N', '845readme.txt', '25 September 2004', 1096084800, 27, 'Gideon Zhi', 'Once again, D-Boy manages to give a game better than it probably deserves. His work on the game is impeccable, although whether or not it&#039;s worth playing the game to -see- his work is another story.\r\n\r\nAddendum:\r\nThis package is in the form of a patch for the installer program to allow you to install the game on English systems, and the general NINJA 2.0 format patch for the translation.', '2005-12-23 05:00:00', '2015-12-30 16:15:28', 1119192131, 'N', 12, 0, 0, 637, '', 1, 1, 'N/A', '', '', ''),
(846, 5, 653, 1, '1.01', '[846]DraculaX_v1.01.zip', 'Y', '', '18 June 2012', 1339992000, 310, 'Kitsune Sniper', 'Hello and welcome to the Castlevania: Rondo of Blood English Translation Patch (PSP to TurboGrafx-CD).\r\nAfter many years of leaving this project abandoned I can happily say that this patch has reached it&#039;s much needed 100% status! However the credits have not made it into this release of the patch (if ever) so in order to compensate for this inconvenience we have included the translation for the credits in the readme. \r\n\r\nTo make clear, this patch will translate the TurboGrafx-CD version of Castlevania: Rondo of Blood into English. Everything will be translated; even the voiced dialogue will be replaced with the official Konami English dub from Castlevania: The Dracula X Chronicles (PSP). However miscellaneous grunts will retain their original Japanese. \r\n\r\nIt also replaces the old German narrator with the new narration that was in the PSP and VC release of the game. If you, for whatever reason, do not like this you can easily swap back the original narration (Track03) after it is done patching.\r\n\r\n*2019 Note*\r\nThe patch still has untranslated bits. The voice clips during the Death and Dracula fights are still in Japanese. The credits are also untranslated, but that part has already been mentioned by the author.', '2005-12-23 05:00:00', '2019-08-03 15:36:03', 1119192131, 'N', 12, 0, 1, 90039, '', 1, 11, 'It requires that you apply it to an ISO/WAV/CUE archive of Akumajou Dracula X: Chi no Rondo (Castlevania: Rondo of Blood).', '', '', ''),
(847, 20, 654, 1, '1.0', '', 'N', '847readme.txt', '27 August 2004', 1093579200, 271, 'Gideon Zhi', '[b]16 Nov 2009 Note:[/b] This patch is too large to host on ROMhacking.net. The patch can be obtained from the author&#039;s website.\r\n\r\nThis patch, for the demo of Haru no Ashioto, does precisely what it claims - translates the text, and does a fine job of it. Considering that the game is, largely, text, music, and pictures, the writing for the game is even important than in other text-heavy genres, and I&#039;m happy to report that the writing will serve you well through the demo of the game.', '2005-12-23 05:00:00', '2016-01-11 05:53:15', 1119192131, 'N', 12, 1, 0, 56, '', 1, 12, 'DEMO VERSION ONLY!', '', '', ''),
(848, 9, 655, 1, '1.00', '[848]bbg.zip', 'Y', '848readme.txt', '02 October 2004', 1096689600, 2, 'Kitsune Sniper', 'There are some emu-related bugs in the game, but overall, it&#039;s playable, so go snipe some enemy troops!', '2005-12-23 05:00:00', '2023-04-16 12:43:10', 1119192131, 'N', 12, 0, 0, 4664, '', 1, 4, 'Ball Bullet Gun (J).smc - GOODSNES (2.04)\r\nROM Version: 1.0\r\nCRC32:	C1E2BB56\r\nMD5: 0000684516676E1B97C614D10AF5A5DC\r\nSHA-1: 008F7E816A79C72F41AEFD4D892AF385D261C728', '', '', ''),
(849, 20, 656, 1, '1.0', '', 'N', '849readme.txt', '01 June 2005', 1117598400, 271, 'Gideon Zhi', 'I&#039;ve heard that Fate/Stay Night&#039;s writer is pretty bad, but given the writing in Insani&#039;s patch for the game&#039;s demo, you wouldn&#039;t know it. This was very well done in all respects. Two thumbs up!\r\n\r\nDownload can be found here:\r\n[url]http://www.insani.org/fate.html[/url]', '2005-12-23 05:00:00', '2016-01-11 05:54:16', 1119192131, 'N', 12, 1, 0, 56, '', 1, 12, 'DEMO VERSION ONLY', '', '', ''),
(850, 9, 297, 1, '1.0', '[850]NDF-F210.zip', 'Y', '850readme.txt', '10 October 2004', 1097380800, 95, 'Kitsune Sniper', 'The script for this investigation game looks just as polished as Radical Dreamers (another Demiforce offering), and just as intriguing. There are some text errors, one of them right at the start, but it doesn&#039;t detract from the gameplay at all. That means there will be updates to the patch eventually.\r\n\r\nAlso of note is that ChrisRPG of RPGOne helped with the bootup intro (the black and white picture); the art itself was made by Emilio (of www.emiliolab.net).\r\n\r\nYou&#039;ll need version 1.0 of the game for the patch to work properly. Version 1.1 makes funny things and the patch doesn&#039;t like it.', '2005-12-23 05:00:00', '2016-04-10 18:58:13', 1119192131, 'N', 12, 0, 0, 11636, '850titlescreen.png', 0, 3, 'Famicom Tantei Club Part II (J) (V1.0) (NP).smc - GOODSNES (HEADERED)\r\nCRC32: 0F1D367F\r\nMD5: 4A09044602DD6C18FFDC8922C7C2A7C7\r\nSHA-1: 882D5BC35BEAA3A87A929661CB57812605AAF10B\r\nSHA-256: 9218CFF4B2DD662B6E16BB2DC081EE245B8358DB2862C19FEC844D63EC91BC07', '', '', ''),
(851, 20, 657, 2, '1.0', '[851]SAN10 - PUK VERSION PATCH.7z', 'N', '', '20 February 2005', 1108875600, 311, 'Kitsune Sniper', 'This translated .EXE file has all the translated bits from previous Romance of the Three Kingdoms 10 patches, plus five hundred new modified strings. That&#039;s a lot of work, true, but this is an evil game, and it has way too much text.\r\n\r\nThere are parts that are not translated and instead they have number and letter codes. If you can help the team translate what the game is supposed to be saying there, please contact them directly.\r\n\r\nIf you are not using the Romance of the Three Kingdoms PUK (Player Upgrade Kit) use the regular version of the patch (the first entry), otherwise use the PUK version of the patch. Expand the downloaded file to reveal a .exe file. This .exe file should be placed in the same directory as your original San10.exe game file and used instead of this file to launch your game. Everything should work properly from there.\r\n\r\nFirst, make sure you are patching the Japanese version of the game. These patches will not work properly with the Chinese version. If you are still having problems check to see if you are using the latest update provided by Koei. If you are, you may have to be using a previous version. If not, try updating—odds are it will allow the patch to work properly. If you still have problems it bears a second mention—did you place the downloaded (and decompressed) .exe file in the same directory as your original game .exe file? If not, that is where it needs to be.', '2005-12-23 05:00:00', '2015-11-01 06:52:18', 1119192131, 'N', 12, 0, 1, 3089, '', 1, 1, 'N/A', '', '', ''),
(852, 9, 658, 1, '2.0', '[852]Koryu No Mimi - English v2-0.zip', 'Y', '852readme.txt', '31 July 2018', 1533009600, 122, 'Shih Tzu', 'This is an English translation of Kouryuu no Mimi for the Super Nintendo.', '2005-12-23 05:00:00', '2019-02-03 14:01:50', 1119192131, 'N', 12, 0, 0, 6028, '852titlescreen.png', 0, 4, 'Kouryuu no Mimi (J) [!].smc\r\nCRC32: 89276C88\r\nMD5: 198A029EB746756A79951004E96C4C86\r\nSHA-1: 31CFB40BE76291C33F124B2AC3C0F65F976C8BE7\r\nSHA-256: 6A37A20A4880B9EC38B1B7E17E42EA93A1BF826630CCBE5F8257F0D928F13953', '', '', ''),
(853, 9, 659, 1, '1.0', '[853]sgo2e_10.zip', 'Y', '853readme.txt', '24 December 2004', 1103864400, 122, 'Sardius', 'Complete and looking good! Everything is translated except for a few background images of unimportance - read the readme for details.\r\n\r\nAlso read the readme for important gameplay details, and for a couple things that may be regarded as bugs but actually aren&#039;t.\r\n\r\nLook just read the readme okay?\r\n\r\nAlso, watch the attract mode for some crazy-awesome techniques crucial to gameplay that you might otherwise miss. It makes the game look nice and intimidating!', '2005-12-23 05:00:00', '2019-02-10 23:30:03', 1119192131, 'N', 12, 0, 0, 2983, '853titlescreen.png', 0, 3, 'Super Gussun Oyoyo 2 (J).smc - GOODSNES 2.04\r\nCRC32: 244CF4DF\r\nMD5: EB752374CAC33FB36827D6CC91BD838F\r\nSHA-1: E8510CA50D8E9AEBCA8843C6C4FB3B37D2C10227\r\nSHA-256: D60FF83BCB794E8A418A43C994D1076D9A5E3AE5606BA7931C29476CA59B1840', '', '', ''),
(854, 10, 661, 1, '2.1', '[854]fe6.zip', 'Y', '854readme.txt', '16 July 2006', 1153022400, 312, 'satsu', 'According to the readme, this translation has a ludicrous amount of work done for a relatively recent project. Most of the dialogue and stuff has been done, leaving the prologue and some hard hacks like the class demo and opening movie be for now. The current patch adds work-in-progress hacks for menus and chapter headings. There are some things that are broken, bugs and errors, but that&#039;s part and parcel of playing an in-progress translation, I guess.', '2005-12-23 05:00:00', '2015-11-12 01:23:24', 1125202510, 'N', 12, 0, 0, 121343, '854titlescreen.png', 0, 1, 'Fire Emblem - Fuuin no Tsurugi (Japan).gba\r\nCRC32: D38763E1\r\nMD5: 8643FE7632D4895DCAACA230475E70FB\r\nSHA-1: A57095DA867DE4D585C33D4394712986245FE6CA\r\nSHA-256: E62288883544705B18F1A0753896FDD865A628FB4589135813B16A972A4C1557', '', '', ''),
(855, 10, 4240, 2, 'Case 1', '[855]GS3-ipspatch-0.1-Case1.zip', 'Y', '855readme.txt', '08 January 2006', 1136696400, 313, 'Nightcrawler', 'This preview patch translates the first 2 hours of the game, but it’s enough to give you a feel for how the game progresses. It’s worth noting that even at this stage the hacking already looks remarkably clean and comprehensive.\r\n\r\nThis is for the ‘Case 1′ release.\r\n\r\nWith the official release of the third Phoenix Wright game on the DS (in English), this translation got canceled.', '2005-12-23 05:00:00', '2021-08-08 01:26:59', 1119192131, 'N', 12, 0, 0, 2168, '', 1, 1, 'Gyakuten Saiban 3 (Japan).gba - NOINTRO\r\nCRC32: 51B6CF22\r\nMD5: 3BB63215DC9DC1ED394C9A4E2CD632DD\r\nSHA-1: 70944B396DA3F9CE039CC96BC1661826C37B0AA2\r\nSHA-256: F45F94483C8CB8E5F7055F0B102A9FB27B4EECF9CF2301EFFEFD9A6C76C54FE2', '', '', ''),
(856, 19, 663, 2, '0.5', '[856]IllusionCity0.5.zip', 'N', '', '24 December 2004', 1103864400, 314, 'Kitsune Sniper', 'Due to the translation being released in pre-patched format, we at the Whirlpool have opted for posting IPS patches instead. Please do not redistribute these patches; if you can, use the files available at the translation site instead.\r\n\r\nAnyway, this translation is very well done, but due to the fact that both the hacker and the translator are not native English speakers, the dialogue is very, [i]very[/i] weird. It&#039;s understandable for the most part, until they start spouting random names. That&#039;s not their fault, that&#039;s the game&#039;s script, but still...\r\n\r\nYou&#039;ll need a very fast MSX 2/2+/TR emulator to run this game; according to the translation authors, at least a 7mhz MSX system is needed to run it properly... which explains why my playthrough was very slow and skippy. Hooray for fast-forward keys! Anyway, a new font has been hacked in and many graphics have been changed from their native Japanese. So while the game is very well hacked, it still has a lot to go before it&#039;s really finished. \r\n\r\nOnly the first six disks (out of eight total) are translated. Make sure that you use the TOSEC DSK images available on the internet. Other files may give errors.', '2005-12-23 05:00:00', '2016-01-10 18:25:36', 1119192131, 'N', 12, 0, 1, 2694, '', 1, 1, 'Illusion City (1991)(MicroCabin)(Jp)(Disk 1 of 8).dsk\r\nCRC32: ADA84EC2\r\nMD5: 5540EE9D102669FFC18A4C40FFA79DCA\r\nSHA-1: F1CEBD02BB01238B1D346838B162858AD1356D5B\r\nSHA-256: D30A3774328ED27F1D107DAD661273B383106942692E22EB5A0EC81E1F4C547F\r\nIllusion City (1991)(MicroCabin)(Jp)(Disk 2 of 8).dsk\r\nCRC32: 69872539\r\nMD5: 53BBE5F2DCB5E5126EB8B398721F2AB6\r\nSHA-1: 4535B5A13A86537E363566BD2A864CBF17BCD2E7\r\nSHA-256: 0B15D64C3FF77CD478A6095E1C4FC6B09806677056A7894A019FBF0B1DC923B4\r\nIllusion City (1991)(MicroCabin)(Jp)(Disk 3 of 8).dsk\r\nCRC32: 494A0DB3\r\nMD5: 18E464821CF4779825B1AFC8CC7A28D4\r\nSHA-1: AC94C9F5E735C935A5ED4FF47C9689E5E07AC266\r\nSHA-256: CB6FBFD217FAC742591E85B3835A635204C6967191E6F16C985069853A157343\r\nIllusion City (1991)(MicroCabin)(Jp)(Disk 4 of 8).dsk\r\nCRC32: 9D31FE9F\r\nMD5: B9BFA71A227BB6FEE64B0D09D9ACFA1F\r\nSHA-1: DA08FD8C79EBB28A01232734BF607F576F7987CF\r\nSHA-256: 706E5EF7CD82A4BED07248F5B30F15DF2D6BD30741D657D71AE38BB173BAD848\r\nIllusion City (1991)(MicroCabin)(Jp)(Disk 5 of 8).dsk\r\nCRC32: D8A0E0C8\r\nMD5: 8A4A552880FE6DA56502EBD5D2C958CE\r\nSHA-1: 5472F519F06212562D72F5BE229B74A4599F13C2\r\nSHA-256: 1D55A9E933FFC3A2B4BADDCD92B5746ECD8F5145267CA51B1A95AB2566AFDD3D\r\nIllusion City (1991)(MicroCabin)(Jp)(Disk 6 of 8)\r\nCRC32: 5B89B23D\r\nMD5: 106C8B56FF44F96263A61A36F53979F4\r\nSHA-1: 1141F0B05250FFDE6CBD02A29041C4C520008267\r\nSHA-256: 5575F2BB1D464EDE3FFBEA25CAE28B191024B834040148F8CE3D783489DD6491', '', '', ''),
(857, 8, 664, 1, '1.00', '[857]funk9-100.zip', 'Y', '857readme.txt', '14 January 2006', 1137214800, 115, 'Kitsune Sniper', 'So far Philip Reuben&#039;s done a really good job at translating this game. There&#039;s little space in the screen for text and it looks like it&#039;s giving him a hard time, but there are literally no errors in the text and everything looks pretty neat so far. The readme states the stuff that isn&#039;t translated, and while it is bothersome, it&#039;s not anything that will stop you from being able to enjoy this game.', '2005-12-23 05:00:00', '2016-02-10 03:26:58', 1119192131, 'N', 12, 0, 0, 1273, '', 1, 1, 'Pocket Billiards - Funk the 9 Ball (Japan).gbc - NOINTRO\r\nCRC32: 3B46E7C9\r\nMD5: 5B5F4BBEC087ABC00CE1F834A86BDAE3\r\nSHA-1: 24673A0D0C274D8EDA3B3952D63772C65778B8C3\r\nSHA-256: 5AE8F3D9499608B7ED51D40CD74AF28C3CB2328402AA954049B18E65F5981D26', '', '', ''),
(859, 17, 666, 2, '0.95b', '[859]srwag.zip', 'N', '859readme.txt', '26 December 2008', 1230267600, 2, 'Gideon Zhi', 'The game should be fully playable in English, front to back, but the Character and Robot databases, as well as the Karaoke mode, remain in Japanese. As such, it is marked as “Incomplete” for RHDN&#039;s purposes. Further, this is very much a *beta* patch, so be sure to familiarize yourself with the known issues in the readme.', '2005-12-23 05:00:00', '2021-03-05 02:32:44', 1119192131, 'N', 12, 0, 0, 25735, '859titlescreen.jpg', 0, 1, 'SLPS_031.47 = First release\r\nSLPS_035.77 = Premium Box', '', '', ''),
(860, 9, 667, 1, '1.0b', '[860]dmaze10b.zip', 'Y', '860readme.txt', '10 January 2005', 1105333200, 76, 'Kitsune Sniper', 'Well, the translation is finished, but it still has a few bugs. The hacking in this game is amazing, just as the rest of KingMike&#039;s works. And check out that pretty dialogue font!', '2005-12-23 05:00:00', '2016-01-04 08:57:20', 1119192131, 'N', 12, 0, 0, 5104, '860titlescreen.png', 0, 4, 'Dream Maze - Kigurumi Daibouken (Japan).sfc - NOINTRO\r\nCRC32: 4B17A200\r\nMD5: 72D7859813A830721E15CC784DA11B6E\r\nSHA-1: 5A15A4D4ED812F814370209AC70C1AC933B66005\r\nSHA-256: 041A0C64D551FC4902ECC6F317D969ABDF8C3713124A973026F17BC56C6EBB76', '', '', ''),
(861, 20, 668, 1, '1.0', '[861]PlanetarianEnglish.exe', 'N', '861readme.txt', '28 February 2005', 1109566800, 62, 'KaioShin', 'This patch is absolute high quality work. The whole game has been translated and is very well done. The mood of the story is presented very well and the two protagonists have a lot of personality.\r\nIf you have trouble running the game, try to set your Window&#039;s system language to Japanese. If the game freezes after 3 lines of text you have to install a font manually. You can get it from the author&#039;s page.\r\n\r\nThis was insani&#039;s last translation of a commercial game. The release of this patch brought about a lot of piracy, so buy the game if you want to play it.\r\n\r\nA translation of the free demo version is available at insani&#039;s homepage as well.', '2005-12-23 05:00:00', '2016-01-11 05:55:30', 1119192131, 'N', 12, 0, 0, 642, '', 1, 12, 'N/A', '', '', ''),
(862, 10, 669, 2, '1.11', '[862]nd3ke111.zip', 'Y', '862readme.txt', '31 March 2021', 1617163200, 229, 'Kitsune Sniper', 'Partial English translation patch covering menus, the first two missions, and a couple scattered events. See readme for detailed notes.\r\n\r\nv1.11 -- ND3 getting updates actually in parallel with ND2, wow.\r\n           - Fixes for Magic Lens/Inspect arte popups not functioning correctly\r\n             in certain cases.\r\n           - Fixes for the new Translator&#039;s Cut features in battle not working\r\n             well in Semi-auto mode.\r\n           - Added more message speed options.\r\n         Slight font adjustments.\r\n\r\nv1.00\r\nLiterally 10 years later, to the day, it now has a VWF and the first two missions worth of story translation. Still needs a translator for the rest of the story. Perhaps we&#039;ll have better luck on that front next decade.\r\n- Kaji\r\n\r\n----\r\n\r\nv0.26\r\nWow, some readable text! The game’s intro is now translated (and it looks AWESOME), as is the credits screen in the game’s title - but the rest of the game is still in Japanese. This is still some awesome progress, though!\r\n- (Kitsune Sniper, I&#039;m guessing? Spinner 8?)', '2005-12-23 05:00:00', '2021-04-12 21:04:20', 1126223359, 'N', 12, 0, 0, 10343, '862titlescreen.gif', 0, 1, 'Tales of the World - Narikiri Dungeon 3 (Japan).gba - NOINTRO\r\nCRC32: 1867CCEF\r\nMD5: 289BBB2E151A6CA11F896CA4712C9835\r\nSHA-1: 263B5BA40B1E0AFBC2C23F478CC83F794846A47F\r\nSHA-256: D083D66B818B1353A449AF7F1DD4232B490C254A4107951A3749973D03A0A394', '', '', ''),
(863, 20, 670, 1, '1.03', '[863]doukutsu.zip', 'Y', '863readme.txt', '19 August 2005', 1124424000, 2, 'Kitsune Sniper', 'The quality of this translation is as good as the game itself. Shih Tzu did the translating, and Gideon did the hacking (with permission from the game&#039;s author) in just under three weeks. The script is very well written and is full of both Gid and Shih Tzu&#039;s quirky humor all over. I think I spotted a Monty Python reference as well!\r\n\r\nNote that this patch is not in the usual IPS format but in an executable format. These programs, when run, will patch the game and other files when you tell them where the files are located. These files have no viruses, so do not worry about that.\r\n\r\nThis latest version updates the patch to work with version 1.0.0.6 of the game. It fixes all glitches in previous patches and addresses untranslated segments as well.', '2005-12-23 05:00:00', '2016-01-11 05:59:27', 1124707509, 'N', 12, 0, 0, 1379, '863titlescreen.png', 0, 12, 'Must be used on version 1.0.0.6!', '', '', ''),
(864, 1, 671, 1, '1.00', '[864]DvD_Translations-Antarctic_Adventure-v1_0.zip', 'Y', '864readme.txt', '03 February 2005', 1107406800, 257, 'Kitsune Sniper', 'This is one of the frickin’ smallest patches we have hosted here. The game didn’t really have much to translate other than one line. One FRICKIN’ line. In the map screen, you formerly had three kanjis. Now there’s a line that says “South Pole”. And the font was cleaned up a bit. And there’s an ad for DvD Translations in the title. And that’s it.\r\n\r\nNo more comments. :P', '2005-12-23 05:00:00', '2016-01-13 15:54:12', 1119192131, 'N', 12, 0, 0, 1051, '864titlescreen.png', 0, 1, 'Kekkyoku Nankyoku Daibouken (Japan).nes - NOINTRO\r\nCRC32: 9DA252B4\r\nMD5: CA7A3966079D541C81113E834B087E3B\r\nSHA-1: C1644BA07DDB7F741247E342DAF8BFDC6E33F548\r\nSHA-256: 529B50520591ED70CCD4ED8A7A231CD6F11F4BF7112F5FAA565AEB5369EB84C8', '', '', ''),
(865, 9, 304, 2, 'Reparation 0.87g', '[865]fe4.zip', 'N', '865readme.txt', '06 May 2012', 1336276800, 315, 'Spinner 8', 'This project is an attempt to take Jay&#039;s Fire Emblem translation and make it actually [i]playable.[/i] It looks great, though it&#039;s difficult to tell from the site exactly what is finished and what is not.\r\n\r\nHere is the [url=http://twilkitri.fewiki.net/FE4/trans/fe4transsrc.zip]source[/url] if you want to play around with that.\r\n\r\nThis patch requires a headered ROM.', '2005-12-23 05:00:00', '2017-01-29 19:05:58', 1119192131, 'N', 12, 0, 0, 16703, '', 1, 3, 'Fire Emblem - Seisen no Keifu (Japan).sfc\r\nSize: 4194816 bytes', '', '', ''),
(866, 20, 672, 2, 'Pre-release', '[866]sp.zip', 'Y', '866readme.txt', '12 November 2004', 1100235600, 857, 'Spinner 8', 'The setup program is translated, as are in-game menus and most of the menus.', '2005-12-23 05:00:00', '2016-01-11 05:57:48', 1119192131, 'N', 12, 0, 0, 2019, '', 1, 1, 'N/A', '', '', ''),
(867, 20, 673, 1, '2', '[867]castlefantasia2r_eng.rar', 'Y', '867readme.txt', '01 March 2005', 1109653200, 245, 'Spinner 8', 'No one at the Whirlpool has played this, so hey don&#039;t blame us if you screw it up cause man it is [i]totally[/i] your fault. You didn&#039;t [i]have[/i] to download this patch, man.\r\n\r\nAnyways it should be all complete. Check out the amusing readme for any questions you may have.', '2005-12-23 05:00:00', '2016-01-12 05:41:25', 1119192131, 'N', 12, 0, 0, 4862, '', 1, 1, 'N/A', '', '', ''),
(868, 10, 674, 2, '0.5', '[868]mother12.zip', 'Y', '868readme.txt', '28 February 2005', 1109566800, 122, 'Spinner 8', 'The first game is mostly done, using the script from the NES prototype. The second game only has basic menus done, just to show that it can be done.\r\n\r\nBasically this is just a teaser patch, to get translators to help out, since RPGONE wants the game to be completely re-translated. So that is nice.', '2005-12-23 05:00:00', '2016-02-09 03:37:32', 1119192131, 'N', 12, 0, 0, 1430, '', 1, 1, 'Mother 1+2 (Japan).gba - NOINTRO\r\n    CRC32: 0A44569C\r\n    MD5: F41E36204356974C94FABF7D144DD32A\r\n    SHA-1: F27336B9C96CA2D06C34E07A61A78538DEAC32B3\r\n    SHA-256: FD444702F465698E8608E3034B68A65D59B538FEBB5AEC371370435E9FEA6E7A', '', '', ''),
(875, 1, 679, 1, '2.00', '[875]StarWarsNamcoJev2.zip', 'N', '', '14 March 2005', 1110776400, 317, 'Kitsune Sniper', 'Well everything text wise is done. That means that the ability menu and dialogue screens are fully translated from the original, which used katakana to display everything. Not a bad job, just don&#039;t mind the overusing of ellipses everywhere.', '2005-12-23 05:00:00', '2016-02-19 17:55:22', 1119192131, 'N', 12, 0, 1, 1298, '', 1, 1, 'Star Wars (Japan) (Namco).nes - NOINTRO\r\n    CRC32: CCE17A0E\r\n    MD5: 86382CFADA9D12B339B1DB8E5BBFF026\r\n    SHA-1: D5047DA05E3F161B97A11CA271671380635B4B8D\r\n    SHA-256: 4E596C6721D61E57EEEB044BDE0122DB68D7E8069EA3B6B5B9C60E9A1DD60443', '', '', ''),
(876, 12, 60, 1, '070706 final', '[876]fcpatch_070706.zip', 'Y', '876readme.txt', '07 July 2006', 1152244800, 318, 'Shih Tzu', 'For too long this project was but a legacy of great intention, but thanks to the perseverance of translator Moogie and the inhuman abilities of hacker z80 gaiden, we finally have a complete English patch!  Aside from the occasional misused comma, Moogie&#039;s translation reads very well, and if anything needed to be trimmed, it sure doesn&#039;t look it.  The fine script also owes much to z80 gaiden&#039;s hacking work, which is clean and pristine and I dare say obscene.  It&#039;s the first English release of a Shining Force game since 1998, so sit back and enjoy!\r\n\r\nThe game and translation seem to work well in both MEKAW and Kega Fusion, but not in Dega.', '2005-12-23 05:00:00', '2015-12-29 14:22:15', 1125113912, 'N', 12, 0, 0, 9490, '', 1, 1, 'Shining Force Gaiden - Final Conflict (Japan).gg - NOINTRO\r\nCRC32: 6019FE5E\r\nMD5: 35EF27F6B4B4DDC4A6AD6C78DB8C890B\r\nSHA-1: 0D4BC152E7AE70457FA74F593E064403CD24AB72\r\nSHA-256: 4705256CC1A242AAB7FEA170369EB64723F796E27C6EDFE0F93A674A8BA00F42', '', '', ''),
(881, 9, 441, 2, '2-5', '[881]T776-v2-5.zip', 'N', '', '17 April 2005', 1113710400, 321, 'satsu', 'The hacking work done on the game so far looks very professional, what with a pretty font and no apparent glitches. The translation has been handled pretty well, and I think I only noticed one typo in the script. However, the script does need a just a little bit of work; it feels quite close to the original Japanese at times, and a bit of editing to make the English more natural could make this patch really shine.\r\n\r\nSo far, the patch translates dialogue up to Chapter 5. Non-dialogue stuff such as menus aren&#039;t done yet, apparently due to some technical issues, so please bear that in mind. Still if you&#039;re a Fire Emblem fan, you probably know what all the commands are already anyway.\r\n\r\nThere are two versions of the patch available: one for the Nintendo Power release of the game (&quot;non-ROM&quot;), and the other for the normal release. This patch is for the ROM version (V.ROM).', '2005-12-23 05:00:00', '2016-05-15 17:16:57', 1119192131, 'N', 12, 0, 1, 2724, '', 1, 3, 'Fire Emblem - Thracia 776 (Japan).smc - NOINTRO\r\n    CRC32: FC519952\r\n    MD5: C3FD1CAD754256D7A013864D917F47FA\r\n    SHA-1: 75B504921D08E313FF58150E40121AC701884517\r\n    SHA-256: 2D0E06E970AD7A1305DB754A3A92B6E07E2EAB848BE196C8182B48DC416F1762', '', '', ''),
(882, 1, 152, 2, '1.0', '[882]Knights.zip', 'Y', '882readme.txt', '13 May 2005', 1115956800, 322, 'satsu', 'The translation of this game is pretty mediocre, which puts it a few ranks above the game itself which is a pile of shit. It&#039;s probably the sheer crappiness of the game that has made this review end up so vitriolic.\r\n\r\nIt doesn&#039;t seem that English is the native language of the translators, what with menus that ask you to &quot;Choose your offensive&quot; and &quot;Choose your defensive&quot;. There&#039;s also some typos and lines that don&#039;t make any sense at all to boot, making playing this game barrels of fun. The translation isn&#039;t even complete, despite what the readme says, as there&#039;s a menu still in French.\r\n\r\nI found myself unable to play the game any longer than fifteen minutes, what with the sheer terribleness of the game and the mediocre translations almost [i]jeering[/i] at me all the way through. I&#039;m actually glad I had no idea how to play the game at all, because otherwise I might have made progress and kept playing it for another five minutes.\r\n\r\nPossibly the best thing about this translation is the readme, which asks you to send the translators some praise, presumably for bringing us this gem of a game in English.', '2005-12-23 05:00:00', '2016-02-23 00:28:35', 1119192131, 'N', 12, 0, 0, 788, '882titlescreen.png', 0, 1, 'Les Chevaliers du Zodiaque - La Legende d&#039;Or (F) [!].nes - NOINTRO\r\nCRC32: 583D08F3\r\nMD5: 283456A49EB9C0EFEB84FA883C900FE1\r\nSHA-1: 55AFEE1DBAE26C0EF989EDC09C9E4FCAC5B23885\r\nSHA-256: 87095E1B42FDD39351C50A269824BDF6037ACFF88BEE56CC8AC5A33EF0A27E33', '', '', ''),
(883, 22, 684, 1, '1.0', '[883]HighSchoolKimengumi-SMS-EN-1.00.zip', 'N', '883readme.txt', '23 April 2005', 1114228800, 797, 'satsu', 'This is an English translation of High School! Kimengumi for the Sega Master System.', '2005-12-23 05:00:00', '2017-11-04 02:00:57', 1119192131, 'N', 12, 0, 0, 1900, '883titlescreen.png', 0, 1, 'High School! Kimengumi (Japan).sms\r\nCRC32: 	9EB1AA4F\r\nMD5: 	AB38B53584C89476CD4646105B16083A\r\nSHA-1: 	D3C0AEEACCCEF77C45AB4219C7D6D8ED04D467CB', '', '', ''),
(885, 20, 1067, 2, '0.50', '', 'Y', '885readme.txt', '05 June 2007', 1181016000, 205, 'Nightcrawler', 'This patch translates all Country’s Weapon Names, all General names, and the mission briefings/debriefings for the Polish, French, British, North Africa, and Balkan scenarios. Also, 9 Eastern Front scenarios that conclude the historical campaign from 1942-1943 are translated. This patch translates 10 Alternate History scenarios set in 1948. These represent 41 out of 54 scenarios in the game. There are still 13 1941-42 Eastern Front scenarios remaining to be translated.\r\n\r\nAlso, as the patch distribution contains a patched version of one of the game executables, we can’t host it here.', '2005-12-23 05:00:00', '2014-07-28 04:13:10', 1119192131, 'N', 12, 1, 0, 55, '', 1, 1, 'N/A', '', '', ''),
(886, 1, 687, 1, '1.0', '[886]beastv10.zip', 'Y', '886readme.txt', '13 June 2005', 1118635200, 325, 'satsu', 'As far as I can tell, this patch will translate that pesky Japanese title screen into something more familiar. I wish I could tell you more, but after spending about an hour being terrible at the game, the frustration got to me and I gave up hope that there might be translated text at the end. Plus, the readme doesn&#039;t really go into details, but considering the nature of the game that&#039;s fair enough.', '2005-12-23 05:00:00', '2015-10-10 17:19:04', 1119192131, 'N', 12, 0, 0, 1790, '886titlescreen.png', 0, 1, 'Juuouki (J).nes\r\nCRC32: 4DE1C214\r\nMD5: 3CF0E744813AEB6B19460D4F82FC832B\r\nSHA-1: DBDBB9CC04FEAAA8CEA5998A3BE52ADAC910BCE8', '', '', ''),
(887, 7, 688, 1, '1.0', '[887]kalin10.zip', 'Y', '887readme.txt', '14 April 2005', 1113451200, 76, '(wraith)', 'This is an English translation of Kalin no Tsurugi for the Family Computer Disk System.\r\n\r\nWell, most everything is translated and bug-free, excepting a minor issue that occurs sometimes when you use way more healing potions than you would ever need to.\r\n\r\nFiller and satsu handled the scripts, and KingMike handled the translation. Congratulations to KingMike! This translation marks the four-year anniversary of his group.\r\n\r\nNote that the game does require the use of a DOS program included in the ZIP archive. The utility is required to properly expand the disk image files before the translation can be applied.', '2005-12-23 05:00:00', '2017-11-03 15:40:18', 1119192131, 'N', 12, 0, 0, 1987, '887titlescreen.png', 0, 12, 'Kalin no Tsurugi (Japan) [b].fds - NOINTRO\r\nCRC32: 679D8E23 (With Header)\r\n---------------------------------------------------------\r\nPATCHED CRC: 2F1F14E9\r\n---------------------------------------------------------\r\nHeaderless version of this rom is D7025151.  You MUST apply the patch to a headered version of the rom.  Applying the patch to a headerless version will cause the game to freeze at a black screen and make an annoying noise on load.\r\n\r\nYou must expand the rom with the included diskexp.exe program before patching it.  This program will make good identical changes to the file with or without a header, but will not add a header for you, so just make sure you&#039;re using a rom with a header.  After expanding, the rom CRC should be 5835B0CA if you started with 679D8E23.\r\n\r\nFind a version of the rom with a header, or add the header below in a hex editing program.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(888, 1, 689, 1, '1.0', '[888]lghost10.zip', 'Y', '888readme.txt', '18 March 2005', 1111122000, 76, '(wraith)', 'Everythings english! Not that there appeared to be much that needed translation. Go get it now!', '2005-12-23 05:00:00', '2014-05-25 20:36:31', 1119192131, 'N', 12, 0, 0, 1480, '888titlescreen.png', 0, 1, 'Chiisana Obake - Acchi Socchi Kocchi (Japan) - NOINTRO\r\nCRC32: 305FA5D6\r\nMD5: 81C6E4078C750820A1C69D8E25BFE368\r\nSHA-1: A7EE7E28A3E2FACD977F524CE457755CD3A06C79\r\nSHA-256: 671523902C7D2BF729D0486E241B7A4F8C671052AA7BAC61C85A4679DEEDB29C', '', '', ''),
(891, 1, 690, 1, '1.01', '[891]rcrz101.zip', 'Y', '891readme.txt', '09 April 2006', 1144555200, 167, 'satsu', 'Apparently this was a quick and easy patch, and there&#039;s not really much to rate except the nice title screen and the fact that what text there is in the game makes sense. Hurrah!\r\nBy the way, I suck mightily at this game, which you may be able to tell from the fact that the only proper gameplay shot is on the first screen.', '2005-12-23 05:00:00', '2015-07-24 22:51:15', 1119192131, 'N', 12, 0, 0, 1888, '891titlescreen.png', 0, 1, 'File:               Nekketsu Kouha - Kunio Kun (J).nes\r\nCRC32:              94DAB06A\r\nMD5:                24DD759B 342AD1EA DA559176 C7E0E195\r\nSHA1:               FB1DE85F 70FA9D54 D30426A1 A51F9383 8FF4C0D2', '', '', ''),
(893, 9, 364, 1, '1.00', '[893]shodai.zip', 'N', '893readme.txt', '07 March 2007', 1173243600, 2, 'Gideon Zhi', 'Shodai Nekketsu Kouha is often misnomered as River City Ransom 2, but that´s not quite right. Kunio and Riki actually gain experience, RPG-style, as well as equip weapons and use items that their enemies drop, learning new moves and special skills, but there´s no money - so you can´t buy anything. That said, there´s a day/night cycle implemented into the game, and certain places are only open at certain times of the day. You can also play some minigames to earn some extra items!\r\n\r\nThe story involves Kunio´s gang from Nekketsu High being invited to a vacation in Osaka by an exchange student. On his way to the hotel, however, Kunio is ambushed by thugs! He quickly learns of the Osaka Student Union, a gang of highschoolers intent on taking over Japan! This obviously won´t do, so gut-punching ensues!\r\n\r\nIt´s pretty much done! Hooray!', '2005-12-23 05:00:00', '2015-07-26 04:47:14', 1120193902, 'N', 12, 0, 0, 11230, '', 1, 4, 'File:               Shodai Nekketsu Kouha Kunio-kun (Japan).sfc\r\nCRC32:              56C05339\r\nMD5:                089A633C 541CAF3F C7C48FAE 9FBFC8FF\r\nSHA1:               A77A297F C858CD78 B7219DBF 83A9934F E3ECCC7F', '', '', ''),
(894, 1, 693, 1, '1.0', '[894]kanta1.zip', 'Y', '894readme.txt', '03 July 2005', 1120363200, 76, 'Kitsune Sniper', 'The translation&#039;s pretty well done, especially considering the small amount of space that KingMike had to work with. Basically the messages between levels and other system messages were translated, as were some graphics in the game that indicate scoring and progress. It must&#039;ve been a pain in the butt having to do all that with an 8x8 square, lemme tell you that.\r\n\r\nThere are two patches in the archive: one uses a more oldschool font, and the other uses a brushstroke-like font. It&#039;s up to you to choose which one to apply to your roms.', '2005-12-23 05:00:00', '2016-02-17 18:49:16', 1120539378, 'N', 12, 0, 0, 1718, '894titlescreen.png', 0, 1, 'Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (Japan).nes - NOINTRO\r\nCRC32: D2F6895A\r\nMD5: E806CFDB57477B561F1AAE8FE4D989F5\r\nSHA-1: 7DD087C699EF63E32C2513679FC837D4E319305D\r\nSHA-256: 8AF6A022FC072937D671266A648C6E8CB781F09E3F1687A18E48F820F826B52E', '', '', ''),
(898, 1, 117, 1, '1.00 IPS', '[898]dbz3_100_ips.zip', 'Y', '898readme.txt', '29 April 2007', 1177819200, 246, 'Nightcrawler', 'This should be a completed patch with no known issues at this time.\r\n\r\nThis patch is in both NINJA 2.0 format and IPS format. NINJA can be downloaded from our Utilities section.', '2005-12-23 05:00:00', '2016-01-17 18:23:19', 1121123313, 'N', 12, 0, 0, 18245, '898titlescreen.png', 0, 1, 'Dragon Ball Z III - Ressen Jinzou Ningen (Japan).nes - NOINTRO\r\nCRC32: A69079D4\r\nMD5: 3728957D0246E9FBE7EEEF739BD784A0\r\nSHA-1: 10918010E3C886E56398E93BD19E1E619A51F8AA\r\nSHA-256: 31414ADCC94034491082785FF4A484F31866D2714A8BF0C0A2B556A0AABBE541', '', '', ''),
(899, 1, 118, 1, '1.00 IPS', '[899]dbzg_100_ips.zip', 'N', '899readme.txt', '29 April 2007', 1177819200, 246, 'RedComet', 'Everything is finished. There&#039;s two patches: one allows Vegeta to be controlled by the player, while the other allows the CPU to retain control.\r\n\r\nThis patch is available in both NINJA 2.0 format and IPS format.', '2005-12-23 05:00:00', '2016-01-17 17:51:42', 1121123467, 'N', 12, 0, 0, 9098, '899titlescreen.png', 0, 1, 'Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (Japan).nes - NOINTRO\r\nCRC32: 69AE6291\r\nMD5: BE21EC19A303FB383C1D05EF3E68C995\r\nSHA-1: 3B018C152D7997929D202E01A6BDCDEE0B00E603\r\nSHA-256: 1BB24A5F9CF33DD0CE2356528FC0492558D00C8C31AE02BA61DBFAF1F63F8F81', '', '', ''),
(900, 9, 696, 1, '1.00 IPS', '[900]vgundam_100_ips.zip', 'N', '900readme.txt', '21 October 2006', 1161403200, 246, 'Nightcrawler', 'This one looks to be finally complete with some nice hacking work from RedComet. Enjoy some 100% complete V Gundam action.\r\n\r\nThis patch is in both NINJA 2.0 Format and IPS format.', '2005-12-23 05:00:00', '2015-12-30 12:29:15', 1121124366, 'N', 12, 0, 0, 3403, '900titlescreen.png', 0, 4, 'Kidou Senshi V Gundam (J).smc - GOODSNES 2.04\r\nCRC32: 6797D8DC\r\nMD5: 3CF2A89B3E3CEE65F9A0ADC3AA827819\r\nSHA-1: ABBAA40E16AA5BF0850B9A0502D57B3B44E8FE80\r\nSHA-256: 1B50F8AA5AE75C4B01E237B29B0A1EC1F1F809BDBE76A23D9C204541CCBF403D', '', '', ''),
(903, 12, 699, 1, '0.99', '[903]headbust.zip', 'Y', '903readme.txt', '15 August 2005', 1124078400, 21, 'Gideon Zhi', 'Chris Covell&#039;s hacking on Head Buster is top-notch. Everything&#039;s done, and it looks just as good as an official release! Enjoy!', '2005-12-23 05:00:00', '2016-05-03 04:25:30', 1124705654, 'N', 12, 0, 0, 2416, '903titlescreen.png', 0, 1, 'Head Buster (Japan).gg\r\nCRC32: 	7E689995\r\nMD5: 	AA52A741B2952C3713AB791E659C37B5\r\nSHA-1: 	51432C7892D87B31F5F3216D3EF01EADC591B768', '', '', ''),
(904, 1, 700, 1, '1.01', '[904]hirake_v101.zip', 'Y', '904readme.txt', '01 December 2005', 1133413200, 353, 'satsu', 'Oh boy, a complete translation. The translation does feel a bit odd in places, be it intentional mispellings for space (Moutain?) or the use of the word &quot;Notice&quot; instead of &quot;Score&quot; or something on the score screen, but chances are by that point in the game you&#039;ll be too busy rolling on the floor clutching your head and weeping to notice.', '2005-12-23 05:00:00', '2015-12-16 22:22:24', 1124619987, 'N', 12, 0, 0, 792, '904titlescreen.png', 0, 1, 'Hirake! Ponkikki (Japan).nes - NOINTRO\r\nCRC32: CCC6A073\r\nMD5: B254F0833E37194FC7D3D64D1339ECEC\r\nSHA-1: 914036405B4DA737623CFEE7668EE13531BE4670\r\nSHA-256: A0B41469A83401F6DED504DB3A1910800EF4EE5ADF6855DE9D4A5A6C27C02948', '', '', ''),
(905, 1, 700, 1, '1.0', '[905]hirake.zip', 'N', '', '16 June 2007', 1181966400, 328, 'satsu', 'This translation is very mysterious. The page it was originally posted on offered little more than a ROM and screenshots, so we have no idea who made it. Also, since the translation was originally distributed as a ROM, we have taken the liberty of making an IPS patch for our archive.\r\n\r\nThe hack itself is mostly an average job, which is more than Hirake! Ponkikki really deserves.\r\n\r\n[b]Note[/b]: [i]The old Whirlpool patch could not be found and a new one was created June 16, 2007 by Spikeman. -NC[/i]', '2005-12-23 05:00:00', '2014-05-25 21:27:59', 1124621963, 'N', 12, 0, 1, 834, '905titlescreen.gif', 0, 1, 'Hirake! Ponkikki (Japan) - NOINTRO\r\nCRC32: CCC6A073\r\nMD5: B254F0833E37194FC7D3D64D1339ECEC\r\nSHA-1: 914036405B4DA737623CFEE7668EE13531BE4670\r\nSHA-256: A0B41469A83401F6DED504DB3A1910800EF4EE5ADF6855DE9D4A5A6C27C02948', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(907, 9, 702, 1, '1.00', '[907]hiouden.zip', 'Y', '907readme.txt', '12 October 2005', 1129089600, 2, 'satsu', 'The translation&#039;s complete, so get cracking! And read the readme, the patch isn&#039;t perfect and the game still has some bugs (which were already in the untranslated game).', '2005-12-23 05:00:00', '2016-02-10 19:56:49', 1129246698, 'N', 12, 0, 0, 4505, '907titlescreen.png', 0, 4, 'Hiouden - Mamono-tachi to no Chikai (Japan).sfc - NOINTRO\r\nCRC32: 1D4AE6AB\r\nMD5: 64B9B14BA3A44D720DEEFC50CF8C2540\r\nSHA-1: 9A7B6FA34A07ABBD9B9485B6AB9C2CD6D4D7051B\r\nSHA-256: ABA9D3B590C06883A5E1F59EEFC04F59343DB4B1E6A5881A4D85BD36211AB7CC\r\n\r\n1.50B (12mbit LoROM), WITHOUT Header (1,572,864 bytes).', '', '', ''),
(908, 20, 611, 1, '1.0', '[908]th07_english_patch_1[1].0.exe', 'Y', '', '01 September 2005', 1125547200, 329, 'Kitsune Sniper', 'This patch translates both the complete versions and the demo version 0.11 of the game. Make sure you&#039;re using the latest version before patching.', '2005-12-23 05:00:00', '2015-11-01 06:20:57', 1129243570, 'N', 12, 0, 1, 260, '', 1, 12, 'Run th07_english_patch_1[1].0.exe', '', '', ''),
(910, 9, 703, 1, '1.00', '[910]ck2.zip', 'N', '910readme.txt', '17 November 2005', 1132203600, 2, 'KaioShin', 'Gideon Zhi did a marvelous job with this game. Along with Deuce, who translated the game, as well as z80gaiden and his mysterious friend who supplied compression tools for it, he finished this whole project in under two months! The patch is absolutely on par with any commercially released translation as it features a good looking VWF, multi-line item names and the complete script is even fully recompressed. Moreover the translation is great and very polished. I did not encounter a single piece of Japanese text in the entire game.\r\n\r\nApplause to Gideon Zhi and his team for making this game available to the English speaking public!', '2005-12-23 05:00:00', '2015-10-25 03:05:26', 1129246491, 'N', 12, 0, 0, 6772, '910titlescreen.png', 0, 4, 'Cyber Knight II - Chikyuu Teikoku no Yabou (J).smc\r\nCRC32: ED8BCBF4\r\nMD5: 4244BB90AA722836B746BE0574351874\r\nSHA-1: 2FAFF9F7082F458D1C9F4F2F1514520F872FF1A1\r\nSHA-256: B1AD7DDA4A1540D263BDED7180FC786AB4C2E46B953044E0A61883EF223BD2FD', '', '', ''),
(911, 1, 124, 1, '1.11', '[911]famiwars111.zip', 'Y', '911readme.txt', '09 October 2008', 1223524800, 325, 'Gideon Zhi', 'Seems pretty cool. He made little icons for the funky vertical menus down at the bottom of the screen! This patch should now be complete with the latest update.\r\n\r\nADDENDUM: This patch was created using a bad dump of the Famicom Wars ROM. A separate patch ([url=http://www.romhacking.net/translations/2590/]link[/url]) was created for this translation that can be used on the correct ROM.', '2005-12-23 05:00:00', '2017-02-01 17:14:25', NULL, 'N', 12, 0, 0, 9153, '', 1, 1, 'Famicom Wars (J) [o2].nes - GOODNES 3.14\r\nCRC32: 39550AFB\r\nMD5: 300356FC994C37B998898BB0061EA6EE\r\nSHA-1: FDB1D57455D8626996E6BF7E1A4327012E58979E', '', '', ''),
(914, 11, 761, 1, '061030', '[914]King Colossus Jap-Eng Translation.zip', 'Y', '914readme.txt', '30 October 2006', 1162184400, 519, 'Nightcrawler', 'A 100% complete English Genesis translation by our friends at MIJET. It works on a real Genesis and should have no known issues. They took this project very seriously and I expect you’ll find this to be a top quality translation.', '2005-12-23 05:00:00', '2020-03-26 15:00:53', NULL, 'N', 12, 0, 0, 9760, '', 1, 8, 'King Colossus (J).bin\r\nCRC32: FFE7B3C7\r\nMD5: 7E6B1144FE4F929DFF15FD6DCA89FC37\r\nSHA-1: 92BFB3548EBFF18EEDEBE07751BF2170F95780D7\r\nSHA-256: C318D3E353E51CDCD6633B68DD6F2701D4CABFDCB6D4393EE6A9BFAA97A50194', '', '', ''),
(920, 27, 783, 1, '1.1', '[920]Sin_and_Punishment_English_byVanit_Release1.1.rar', 'Y', '920readme.txt', '04 May 2006', 1146715200, 532, 'Nightcrawler', 'Note that this is done through a texture-replacement feature with a specific plug-in, as opposed to a ROM patch. You will need to use Rice&#039;s Video Plug-in 6.1.0. or greater on an N64 emulator that runs this game.', '2005-12-23 05:00:00', '2016-02-19 18:14:30', NULL, 'N', 12, 0, 0, 26404, '', 1, 1, 'Tsumi to Batsu - Hoshi no Keishousha (Japan).z64\r\n    Unbyteswapped ROM\r\n    CRC1: B6BC0FB0\r\n    CRC2: E3812198', '', '', ''),
(923, 20, 794, 2, '1.0', '[923]Cross_Hermit_patch.exe', 'Y', '', '07 January 2006', 1136610000, 547, 'Nightcrawler', 'Not a lot has been done yet on this patch, but here is what was done so far:\r\n\r\n[list]\r\n[li]Fully translated stat point benefits.[/li]\r\n[li]Partially translated skill descriptions.[/li]\r\n[li]Soldier skill descriptions are translated fully.[/li]\r\n[li]All class specific descriptions translated.[/li]\r\n[/list]', '2005-12-23 05:00:00', '2015-12-29 14:15:24', NULL, 'N', 12, 0, 1, 622, '', 1, 12, 'N/A', '', '', ''),
(928, 19, 823, 1, '1.0', '[928]PennantRace2-Eng.zip', 'Y', '', '24 February 2006', 1140757200, 609, 'Starscream', 'PennantRace2 translated by Victor Martinez. For some reason, the name of the original Japanese Rom is different in the TOSEC (Pennantles II). Anyway, it&#039;s a baseball game from Konami. My knowledge of this sport is rather limited, but I tend to think this takes a rather \r\narcade-oriented approach. Menus and names are translated, some messages during the actual game (”strike” and such) are not, but that shouldn&#039;t matter I guess.\r\n\r\n[b]Note:[/b] [i]This patch was made by ROMhacking.net member Starscream as a service to the community.  The original patches were released in disk format only. We do not host ROMs or disk images here.[/i]', '2005-12-23 05:00:00', '2016-01-10 20:47:23', NULL, 'N', 12, 0, 1, 655, '928titlescreen.png', 0, 1, 'Gekitotsu Pennant Race 2 (Japan).rom - NOINTRO\r\nCRC32: C44C6330\r\nMD5: AF91306740FF42FFD25F0F75D3E4FCA8\r\nSHA-1: 93B07E3CD5AE2F00B36824A74F83A3EF0D65D0D5\r\nSHA-256: E013DB9EFCE513E993DC8FB77CA08AA486C1284E1DB36C388C01F8426D736461', '', '', ''),
(929, 19, 824, 1, '1.0', '[929]Daisenryaku.zip', 'Y', '', '24 February 2006', 1140757200, 609, 'Starscream', 'The patch itself is supposed to be buggy, but it&#039;s possible that the original unpatched version causes some problems for some emulators, too. This is especially true for graphical errors. This didn&#039;t happen to me with BlueMSX during my play session, but the game becomes unplayable in ParaMSX, for example.\r\n\r\nRegarding the translation itself, all the menus and units seem to be translated, but I can&#039;t tell if all the text during the campaign was.\r\n\r\n[b]Note:[/b] [i]This patch was made by ROMhacking.net member Starscream as a service to the community. The original patches were released in disk format only. We do not host ROMs or disk images here.[/i]', '2005-12-23 05:00:00', '2016-01-11 04:31:41', NULL, 'N', 12, 0, 1, 894, '', 1, 1, 'Daisenryaku 2. Super Risk Campaign v2. (1992)(System Soft)(Disk 1 of 2).dsk\r\nCRC32: B99E8BAE\r\nMD5: C480872A0BEBE5B50B66D56374A57FE5\r\nSHA-1: EB7FF7BCFB2EE3DBD544138B47C832F4802D4824\r\nSHA-256: C1625CF6507DACF26854E8D8AA6FD51B9F416766BB95837AFC1CA4AB3EF0B865\r\nDaisenryaku 2. Super Risk Campaign v2. (1992)(System Soft)(Disk 2 of 2).dsk\r\nCRC32: 0DF43CB4\r\nMD5: F959D99275461A5C35909852932A365E\r\nSHA-1: 498426B2E5DAE9726D618D790EF7227479BF83B9\r\nSHA-256: A612C7B8EC93ABBA843A446A43E57071E96B26626B3C1EE501F78C07EA309481', '', '', ''),
(930, 19, 825, 1, '1.0', '[930]Fray.zip', 'Y', '', '24 February 2006', 1140757200, 222, 'Nightcrawler', '[b]Note[/b]: [i]This patch was made by ROMhacking.net member Starscream as a service to the community. The original patches were released in an disk format only. We do not host ROMs or disk images here[/i].', '2005-12-23 05:00:00', '2019-03-18 05:04:29', NULL, 'N', 12, 0, 1, 2277, '', 1, 1, 'Fray - In Magical Adventure (1990)(Micro Cabin)(jp)(Disk 1 of 4)(Opening Disk 0)[a].dsk\r\nCRC32: 887CEF76\r\nMD5: D0530784F563334C346031022843171E\r\nSHA-1: DAAB2DFB224957E4195255E0507F8F44D42D25D7\r\nSHA-256: DAADEA32E51B812E5F4F3E112DB6F31749CE6C4BF6EC970864DC209E1FDEC1B1\r\nFray - In Magical Adventure (1990)(Micro Cabin)(jp)(Disk 2 of 4)(Opening Disk 1)[a].dsk\r\nCRC32: 2C18D331\r\nMD5: 3C2590B9C86FBF4618BD5524473126B5\r\nSHA-1: BD943BD51A87CCCF2E096EE6A028D4DED62BE83B\r\nSHA-256: D06B85FD44A428AEC1B84C874223F5D2A98A9265804DED52396275D19FB7C2C9\r\nFray - In Magical Adventure (1990)(Micro Cabin)(jp)(Disk 3 of 4)(Game Disk 0)[a].dsk\r\nCRC32: 8057D3CC\r\nMD5: EA2AB0234595463E900421C7CC464365\r\nSHA-1: 49AA902FCC0EFFE460A36DCDA6DD6550D718DC6D\r\nSHA-256: BC78A293C405020F921B35F88BEF76487485F4B2B73D5951AE825C56100D7569\r\nFray - In Magical Adventure (1990)(Micro Cabin)(jp)(Disk 4 of 4)(Game Disk 1)[a3].dsk\r\nCRC32: 5C7BE1EF\r\nMD5: BD09071E765E46ACB3E0ABCD45335DD2\r\nSHA-1: EF123DEDA670BDAA347D5AB42F727F8A136ADA1A\r\nSHA-256: B949FE2AD13DA2A62218313A73470B2043D4B0D100E798C3F23D2C36A8E9FFA6', '', '', ''),
(931, 19, 826, 1, '1.0', '[931]Xak2.zip', 'Y', '', '24 February 2006', 1140757200, 222, 'Nightcrawler', 'This patch was made by ROMhacking.net member Starscream as a service to the community. The original patches were released in an disk format only. We do not host ROMs or disk images here.', '2005-12-23 05:00:00', '2016-01-11 01:52:30', NULL, 'N', 12, 0, 1, 1743, '', 1, 1, 'Xak 2, The Rising Of The Redmoon (1990)(Micro Cabin)(Jp)(Disk 1 of 5).dsk\r\nCRC32: 6ABBA413\r\nMD5: 616D050D2515F6F83DCB40C7DF208008\r\nSHA-1: A4981DA3AAEAEE5A5FB65A5C63331094369557D2\r\nSHA-256: 2228B4C03B0E35E3071F31E7E9B281C06BA1DAF6FB9778035D7209145669ED16\r\nXak 2, The Rising Of The Redmoon (1990)(Micro Cabin)(Jp)(Disk 2 of 5).dsk\r\nCRC32: AE57BC79\r\nMD5: 273BCF6F7E375F085CDD02964ADC6F6A\r\nSHA-1: 0E7764B421A15BFC2B321B093A8724E0ED564573\r\nSHA-256: 17BF30CDA123DB24E46004DDECD91DD5453E68A165C59117CB62B9099ED67D25\r\nXak 2, The Rising Of The Redmoon (1990)(Micro Cabin)(Jp)(Disk 3 of 5).dsk\r\nCRC32: BBBB87A5\r\nMD5: 57F18122C24F59BA3422BB1641435221\r\nSHA-1: 5E1A654527BD03789064F9A9B4ED04F634236238\r\nSHA-256: 3137CA05E05AC03D092D7F7A56246238FFCD60F2764196CCF3032354739A7708\r\nXak 2, The Rising Of The Redmoon (1990)(Micro Cabin)(Jp)(Disk 4 of 5).dsk\r\nCRC32: 33A6F59B\r\nMD5: 7C045DE8EC0E73688FD52892508F107C\r\nSHA-1: 7310143250E695FCCA2458FEBC81236F40E59CFA\r\nSHA-256: 9F747A94173B93B982D95AEDB2C2F46B91570C8DD7EFEDC755BCE3C95461F306\r\nXak 2, The Rising Of The Redmoon (1990)(Micro Cabin)(Jp)(Disk 5 of 5).dsk\r\nCRC32: 9FF8E365\r\nMD5: A1AE01277248218D0516DE67F6D06D71\r\nSHA-1: 0E931895B6569C1E364AC9D9DF0F5B0BA8E38833\r\nSHA-256: C5384F42229B2D4400C52FEA2713C52A6D15ED711BB6161111F5B4FA6BA32F6E', '', '', ''),
(932, 19, 827, 1, '1.0', '[932]runemaster3.zip', 'Y', '', '24 February 2006', 1140757200, 222, 'Starscream', 'Not everything is translated, but enough to make it playable. You throw dice and encounter enemies, events etc. while you move.\r\n\r\n[b]Note:[/b] [i]This patch was made by ROMhacking.net member Starscream as a service to the community. The original patches were released in an disk format only. We do not host ROMs or disk images here.[/i]', '2005-12-23 05:00:00', '2016-01-10 20:22:39', NULL, 'N', 12, 0, 1, 923, '', 1, 1, 'Rune Master 3 (1991)(Compile)(Jp)(Disk 1 of 3).dsk\r\nCRC32: D85BAE2C\r\nMD5: 0A3907B51F8CAE68DF3347BCDBBD33D2\r\nSHA-1: 42B13059B39D948923E92394F7953B0CEB2666E8\r\nSHA-256: 03DD7AE6E604D954D5F442B1C5D8247F78BF42B876095EA4E03E5C3FD1958D4D\r\nRune Master 3 (1991)(Compile)(Jp)(Disk 2 of 3).dsk\r\nCRC32: 8A6B8D35\r\nMD5: 004A470589FB533CC8B6F79C94D6A044\r\nSHA-1: 62FDBE1CB953F8ABF586900A5A0D4C78399616D0\r\nSHA-256: 19ADBB9E81D76D91C73FCAEF08A085E8CDDDCDB5C90A43D7B06147787915E3BE\r\nRune Master 3 (1991)(Compile)(Jp)(Disk 3 of 3).dsk\r\nCRC32: 2EAE48F6\r\nMD5: 0AA042B8BA662FE57CDB4DA139C88A65\r\nSHA-1: AB256BCAF08DE7CCB3F4F638EF1B6058D34946E0\r\nSHA-256: 1EAF9F7AE1BD646DDE4879D8B2201415583C64D20DC1E8CB151C9895B1320D81', '', '', ''),
(933, 20, 838, 2, '20140816_LSF_English_patch', '[933]20140816_LSF_English_patch.7z', 'Y', '933readme.txt', '16 August 2014', 1408161600, 626, 'KaioShin', 'Work continues. Newest patch now available on RHDN.\r\nThe readme though is very outdated.\r\n\r\nKeep checking here for further progress and patch updates:\r\nhttps://sites.google.com/site/fairyswordinfo/home', '2005-12-23 05:00:00', '2015-10-22 03:45:03', NULL, 'N', 12, 0, 0, 1046, '', 1, 1, 'N/A', '', '', ''),
(934, 1, 839, 1, '1.00', '[934]darklord-e.zip', 'Y', '', '28 August 2006', 1156737600, 2, 'Nightcrawler', 'This is an English translation of Dark Lord for the NES.\r\n\r\nThis patch should be complete. It is in IPS Format.', '2005-12-23 05:00:00', '2016-02-23 00:30:19', NULL, 'N', 12, 0, 1, 4362, '', 1, 1, 'Dark Lord (Japan).nes - NOINTRO\r\nCRC32: 1BE8483A\r\nMD5: 1B8A864091E5901FB06F9E2EF0E050D3\r\nSHA-1: 4D80D478A7341A001D48F3F631255D5EC2BA4A27\r\nSHA-256: CAEB676E5972FBFA29D7C119771F3DFC57B0965B4C27AEE1AC7B015C465E50E0', '', '', ''),
(936, 30, 845, 1, '1.0', '[936]Die Bahnwelt.7z', 'Y', '936readme.txt', '01 February 2014', 1391230800, 857, 'Nightcrawler', 'Non-Directional Translations has finished the translation. Please consult the readme.txt for instructions.', '2005-12-23 05:00:00', '2014-02-06 02:54:59', NULL, 'N', 12, 0, 0, 1085, '936titlescreen.png', 0, 1, 'MD5\r\n    BW_OPEN.XDF: 087D48DA01CB2A1F48582DC9B46F37C7\r\n    BW_SYS.XDF: B98328FA4848D4BFC19CD29DDC8AC36D\r\n    BW_DATA.XDF: D798E7E387E26B7F4C555229B81E329B\r\n    BW_DATB.XDF: F209DC1AC660981075D07B04BDD61178\r\n    BW_DATC.XDF: 097CBFFC74C0AA10877D75301B9BB0FE\r\n    BW_END.XDF: D5BD626D94B93FBE48E624B11D772D1A', '', '', ''),
(937, 20, 848, 2, '1.1.3', '[937]Patcher103.zip', 'Y', '', '25 March 2005', 1111726800, 638, 'Rhys', 'Currently I’ve translated about 60% of the client-side text, all graphics have been replaced with English versions, and I’ve re-coded my patcher from scratch.\r\n\r\nThe main forum to get help and the up to date download links from is located at the English Patch section of the following forum:\r\n[url]http://digimonrpgonline.net/forum/forum.php?s=a791b5fc10143cf2d2e026f94564d85c[/url]', '2005-12-23 05:00:00', '2016-01-12 05:43:25', NULL, 'N', 12, 0, 1, 1042, '', 1, 12, 'N/A', '', '', ''),
(939, 9, 858, 1, '0.99', '[939]Wizardry VI - Bane of the Cosmic Forge English by TiCo V0-99a.rar', 'Y', '939readme.txt', '10 April 2010', 1270872000, 670, 'NESDude', '[list]\r\n[li]v0.9 99% completed &quot;sorry I don&#039;t have time&quot; release:[/li]\r\n[li]Story text 100% done[/li]\r\n[li]Battle menus and battle text 99% done (need some re-pointering and fixing)[/li]\r\n[li]Game quest full playable in English (some monster actions and spells not translated, and battle text need repointering).[/li]\r\n[li]NOTE menu is need some analysis, I need save state or savegame with full inspected item list PLEASE if you have one email to me![/li]\r\n[li]Portrait edit menu partial translated.[/li]\r\n[li]I found some bug (game freeze if sell some special item (Maiden Head,...)) in original game which need fix.[/li]\r\n\r\n[/list]\r\n\r\n*April 2011 Update: This translation is taken from the PC-DOS version of the game, almost word for word. It is not a translation of the Japanese version and the English text is very different from the original. In some cases, dialogue is repeated in different situations just like the PC version, however, the Japanese version does not actually do this.\r\n\r\n*August 2013: Fixed QuickStart Party names and a few spelling corrections.', '2005-12-23 05:00:00', '2013-08-09 19:46:48', 0, 'N', 12, 0, 0, 8936, '', 1, 4, 'Wizardry VI - Bane of the Cosmic Forge (J).smc - GOODSNES 2.04\r\nCRC32: C17ECBA5\r\nMD5: F5AE0C2811AC905F798C70A972184F43\r\nSHA-1: AF177665DEF09103330DE2DADDD86B4A2BFBE68A\r\nSHA-256: 621180A73A5552899FF2A437E84F2891EC078E9883F25F6671B620AB4DB24270', '', '', ''),
(940, 8, 860, 2, '0.10', '[940]gbw3v010.zip', 'Y', '940readme.txt', '21 April 2007', 1177128000, 325, 'Nightcrawler', 'Well, there&#039;s not much to say about this patch. It translates the main menu and that&#039;s about it.', '2005-12-23 05:00:00', '2015-11-06 07:38:05', NULL, 'N', 12, 0, 0, 563, '', 1, 1, 'File:               Game Boy Wars 3 (Japan).gbc\r\nCRC32:              30C26262\r\nMD5:                748FA941 9B35C0E8 E4350945 7AAA1EFA\r\nSHA1:               61E08F96 261B5F85 C65C70DB 5464B429 8F9F2CF8', '', '', ''),
(941, 1, 862, 1, '1.0', '[941]eggerlandmnf-1.0.zip', 'Y', '941readme.txt', '20 August 2020', 1597896000, 676, 'Nightcrawler', 'This is a complete English translation patch for Eggerland: Meikyuu no Fukkatsu.\r\n\r\nAn optional English password patch is included to change the passwords to use English letters instead of hiragana. This patch should be applied *after* the translation patch.\r\n\r\nThe optional password patch will also update the 2 secret built-in passwords: debug mode is &quot;HOW-CAN-I-GET-THERE?&quot; and the final boss is &quot;KANAZASHI-IN-CUSTODY&quot;. See the readme or the TCRF article for more details.', '2005-12-23 05:00:00', '2020-08-24 19:43:59', NULL, 'N', 12, 0, 0, 2588, '941titlescreen.png', 0, 1, 'Database match: Eggerland - Meikyuu no Fukkatsu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B8CC12AF8916C229122136506FE951EA9196063F\r\nFile CRC32: FAE5A5C0\r\nROM SHA-1: 55E97984252FDD37ED8F95343792A41A4906D291\r\nROM CRC32: 77DCBBA3\r\niNES Header: 4E 45 53 1A 08 04 10 00 00 00 00 00 00 00 00 00', '', '', ''),
(943, 9, 295, 2, '0.995', '[943]do2pl_0995.zip', 'Y', '943readme.txt', '28 April 2015', 1430193600, 689, 'Nightcrawler', 'This is the Polish translation of Dual Orb 2 based off Translation Corporation&#039;s English patch. The translation is essentially complete with the exception of 8x8 names, which were left in English due to space restrictions. This omission will likely be addressed in a future patch.\r\n\r\nThe updated version from 2015 includes all of the fixes from the TransCorp v1.6 release plus a few more, effectively resolving all known bugs.', '2006-05-03 19:46:42', '2015-11-08 12:34:27', NULL, 'N', 1, 0, 0, 272, '', 1, 4, 'GoodSNES: Dual Orb II (J)\r\nNoIntro: Dual Orb II (Japan)\r\nSize: 2,621,440 bytes\r\nMD5: EB42510C01054711BCF04346ABA7ED2F\r\nCRC32: E8798F65', '', '', ''),
(944, 1, 864, 1, '1.10', '[944]karnov11.zip', 'Y', '944readme.txt', '12 May 2006', 1147406400, 167, 'KaioShin', 'This patch is supposed to be complete. Kitsune did all the hacking, with some help from RedComet for locating the pointers. It was translated by Eien Ni Hen, so expect a quality translation. \r\n\r\nKitsune did not manage to get all endings though, so they are untested. If you see something wrong with the ending let him know, so he can fix it.\r\n\r\nAs of version 1.10, all text has been tested and checked, thanks to z80 gaiden and company. They provided a cheat code which allowed Kitsune to test the endings, and in the process, found a display bug on the intro, which is now fixed.', '2005-12-23 05:00:00', '2017-11-25 17:04:10', NULL, 'N', 12, 0, 0, 2116, '', 1, 1, 'File:               Karnov (Japan) (Rev 1).nes\r\nLength:             196624 Bytes (1 Mbit)\r\nCRC32:              63D71CDA\r\nMD5:                35FA43F7 AC7D25A3 A0C1813C 14999B3B\r\nSHA1:               4BF5CAB7 2A36AC61 C2138DBA ABC31E32 A6509B8C', '', '', ''),
(945, 13, 865, 1, '1.0', '[945]PDPatch.zip', 'Y', '945readme.txt', '22 April 2006', 1145678400, 318, 'Nightcrawler', 'This is supposed to a complete translation for the disc. The instructions on how to make the ISO are in the readme file.', '2005-12-23 05:00:00', '2015-11-20 04:30:45', NULL, 'N', 12, 0, 0, 5445, '', 1, 12, 'Premium Disc for Shining Force III', '', '', ''),
(946, 1, 873, 1, '1.0', '[946]batmane.zip', 'Y', '946readme.txt', '13 May 2006', 1147492800, 167, 'Kitsune Sniper', 'Spanish translation patch for Batman (US version). The game&#039;s complete -except- for the credits, which can&#039;t be modified without ASM hacks. The patch was finished in 2003, however it wasn&#039;t publically released until now.', '2006-05-15 01:17:44', '2015-11-11 03:57:24', NULL, 'N', 9, 0, 0, 749, '', 1, 1, 'File Name: Batman (U) [!].nes\r\nCRC32: 395569ec\r\nMD5: 2e9f52556273aa735d0e75649541d812\r\nSHA-1: 73b33e67e3c9e1116f9fcb021b10bb1171b8696a\r\nSHA-256: b309ba13d978ce2cc12bc0878886cc1560b8eacbff55015e56aa7f3609f8cfec', '', '', ''),
(947, 10, 874, 1, '1.0', '[947]khcompl_v1.rar', 'Y', '947readme.txt', '24 April 2006', 1145851200, 696, 'rykuzushi', 'This is a final version of translation. Scripts are translated in 100%. I only left the 2% of graphics which is responsible of the name of places (like the picture of Castle Oblivion at the beginning of the location) and graphic menu from the LINK CABLE mode.', '2006-05-13 00:10:34', '2016-10-22 02:45:03', NULL, 'N', 1, 0, 0, 889, '', 1, 1, 'Kingdom Hearts - Chain of Memories (USA).gba - NOINTRO\r\nCRC32: D031CE67\r\nMD5: F7B81E3F3BB3B02D973FC6F145AD4416\r\nSHA-1: 10729BD884F8FDCA7A310B6D606C52E46657AA48\r\nSHA-256: 6F6E7B61BB7B6EF7E2BEA6E9DD01E70570A715835CC3713ABE86186FD2C4E28D', '', '', ''),
(954, 9, 371, 1, 'r. 410', '[954]itptch_top_r410.zip', 'Y', '', '01 November 2005', 1130821200, 697, 'Feitan', 'This is the patch (release r.410) that translate Tales of Phantasia (SNES version) from the Japanese to Italian language. The current revision number is: r.410. A read-me is included with the patch .zip in Microsoft Word .doc format.', '2006-05-13 14:43:57', '2016-01-05 07:41:30', NULL, 'N', 6, 0, 1, 565, '', 1, 4, 'Tales of Phantasia (J) [!].smc - GOODSNES 2.04\r\n    CRC32: E9946B84\r\n    MD5: 207CD1C0AAACA29FAA389218B800F8FC\r\n    SHA-1: FDECB234F416EB1CC1924E4F3D52C080C5BCD8D0\r\n    SHA-256: 77B2D5450CE3C87185F913C2584673530C13DFBE8CC433B1E9FE5E9A653BF7D5', '', '', ''),
(955, 1, 877, 1, '1.0', '[955]pesc10.zip', 'Y', '955readme.txt', '06 May 2006', 1146888000, 76, 'Nightcrawler', 'There wasn&#039;t much text in this game, but what was there is translated. You may experience some glitches, but they are most likely fault of the game itself rather than the patch. This was an unfinished, unreleased game of course.\r\n\r\nThis game uses mapper 2 (16KB PRG switching, possibly the easiest one to  implement in an emulator). So, nearly any emulator should support it.', '2005-12-23 05:00:00', '2016-04-25 03:36:18', NULL, 'N', 12, 0, 0, 1051, '', 1, 1, 'Pescatore (Japan) (Proto).nes\r\n    CRC32: 9EB7AA58\r\n    MD5: 623D3F5FE33F906C36D620ABC727727A\r\n    SHA-1: 3D6976C0E1C6DE3127D4EBA1802547B87DD397F2\r\n    SHA-256: 9226D106282BABC036C21FB8C5EB2EBF6C28224ECA14FB665A7404BB641EBF40', '', '', ''),
(956, 21, 560, 2, '0.1', '[956]d1tamers_v01.zip', 'Y', '', '23 April 2006', 1145764800, 703, 'Nightcrawler', 'Translates menus, items, attacks and several shops. The author has now abandoned the project.', '2005-12-23 05:00:00', '2016-01-11 06:16:16', NULL, 'N', 12, 0, 1, 4154, '', 1, 1, 'Digimon Adventure 02 - D1 Tamers (J) [M][!].ws\r\n    CRC32: 4D28637E\r\n    MD5: 833BD00F18FAC9B03392A1D2CEC17A54\r\n    SHA-1: 18D3DFE25D82964AB7BB61AF363D368FD12F4D4B\r\n    SHA-256: AAB36FC2E67E394123B103560D062DF1C5726D7933F29CD198DC342AFCEF0352', '', '', ''),
(957, 8, 406, 2, '0.90', '[957]sc_v09.zip', 'Y', '957readme.txt', '22 January 2006', 1137906000, 703, 'Nightcrawler', 'All non dialog is translated excluding parts of the password function screens. No character dialog is done. The author has abandoned the project as far as I can tell.', '2005-12-23 05:00:00', '2016-02-09 11:34:59', NULL, 'N', 12, 0, 0, 452, '', 1, 1, 'Snobo Champion (Japan).gbc - NOINTRO\r\nCRC32: 846FEA2B\r\nMD5: 78F920F4E9174CD3382294129D30F373\r\nSHA-1: E99284640D67643102E68ACA25BF56D78A1A0D39\r\nSHA-256: 5F4C5D2E14013D09AE140F85186F1045EAA6006EDBEB618FE597A4119F2580AF', '', '', ''),
(958, 10, 879, 1, '1.0', '[958]mmzero_v10.zip', 'Y', '958readme.txt', '26 May 2006', 1148616000, 703, 'xdaniel', 'This patch is 100% complete, the ROM was expanded from 8MB to 12MB to fit the German script and the menus were slightly hacked for the, sometimes longer, German menu text to fit.', '2005-12-23 05:00:00', '2016-05-02 00:27:28', NULL, 'N', 8, 0, 0, 693, '', 1, 1, '0573 - Mega Man Zero (USA, Europe).gba\r\nCRC32: 	9707D2A1\r\nMD5: 	B24A17D080A01A404CBF018BA42B9803\r\nSHA-1: 	193B14120119162518A73C70876F0B8BFFDBD96E', '', '', ''),
(959, 1, 814, 2, '0.9', '[959]nkdb.zip', 'Y', '959readme.txt', '03 June 2006', 1149307200, 707, 'Cleveland Rock', '[b]Note[/b]: This patch is for [b]Nekketsu Koukou Dodge Ball Bu[/b], the Japanese version of the game ONLY.\r\n\r\nYou probably recognize this game as &quot;Super Dodge Ball&quot;. However, Super Dodge Ball wasn&#039;t a translation that stayed true to the original game. The character and team name screen that was missing from Super Dodge Ball (press select at the menu to access this screen) works fine, and all the text to my knowledge (including all character and team names) have their appropriate translations. However, I have not yet finished the title screen, and the practice mode freezes when you try to play it. I&#039;m not so sure I&#039;d be able to fix the practice mode, but I&#039;ll try to make a title screen as soon as possible. If anybody can figure out why the practice mode isn&#039;t working properly, assistance is appreciated. For now, you can always play the Japanese game or Super Dodge Ball if you want that mode. Sorry!', '2006-06-04 01:41:53', '2019-11-07 22:34:31', NULL, 'N', 12, 0, 0, 1376, '959titlescreen.png', 0, 1, 'File:               Nekketsu Koukou Dodgeball-bu (Japan).nes (No-Intro 20190916-040424)\r\nCRC32:              B126B7B3\r\nMD5:                D492F014300EF437D33D911A5AF793B8\r\nSHA1:               BA16D66D60DBA655B3FC286FCF231AD1F32CEFA2', '', '', ''),
(960, 26, 881, 1, '0.8', '[960]ms4_ita.zip', 'Y', '960readme.txt', '12 December 2005', 1134363600, 524, 'evo', 'This is a full Italian translation for MS 4 :)\r\nthere are only some parts of graphics that remain untranslated.', '2006-06-07 10:54:24', '2016-04-25 20:22:00', NULL, 'N', 6, 0, 0, 379, '', 1, 1, 'ms4_p1.rom CRC-32:4D7E6624\r\n\r\nms4_s1.rom CRC-32:A9446774', '', '', ''),
(961, 9, 303, 1, '0.98', '[961]Fe3.zip', 'Y', '961readme.txt', '21 June 2008', 1214020800, 711, 'RPGuy96', 'A mostly complete patch for Fire Emblem: Mystery of the Emblem.\r\n\r\nNotes:\r\n\r\n[list]\r\n[li]There are two patches in this archive for version 1.0 and 1.1 of the game.[/li]\r\n[li]This patch only works with headered ROMs.[/li]\r\n[li]Certain versions of ZSNES have issues with Mystery of the Emblem in general or this patch in particular.  Please see the README.[/li]\r\n[/list]\r\n\r\nConsult the readme for further information.', '2006-06-10 03:32:44', '2013-08-09 01:30:50', 0, 'N', 12, 0, 0, 42496, '', 1, 3, 'Fire Emblem - Monshou no Nazo (J) (V1.0).smc - GOODSNES\r\nCRC32: 25D214F4\r\nMD5: 2D674A5B82F7691CDB27702031D0F960\r\nSHA-1: 3EE8CBE6638DA64F1D91DF9B81B1478498A5999F\r\nSHA-256: 23E45B26DC5A73D88173C5CB7FA7FAE682EAB6E55D657A71B3B366DC95D603CA\r\nFire Emblem - Monshou no Nazo (J) (V1.1).smc\r\nCRC32: A427B7E6\r\nMD5: 0CB432DD9D5C1AFA5048334B110FDDC0\r\nSHA-1: B0B03831D9104E3C5DF551D50EBC275A1692149E\r\nSHA-256: CCD5D8E3415D08EE949297D78ADC05D68EC945C6CC1FF195F1975A47095A3F18', '', '', ''),
(962, 10, 882, 1, '1.2', '[962]SSF2TR_spanish_.zip', 'Y', '962readme.txt', '30 June 2005', 1120104000, 714, 'MARDUK', 'All of the victory dialog, the endings, and the title screen have been translated. This patch is for the European and USA version ROM.', '2006-06-13 14:00:55', '2016-02-09 03:36:10', NULL, 'N', 9, 0, 0, 1343, '962titlescreen.png', 1, 1, 'Super Street Fighter II Turbo - Revival.gba\r\nCRC32: 063045AA\r\nMD5: 7A36A7486EF2C534111EE417B8ACF9B7\r\nSHA-1: 00B0508E2774D0BBCB8F0994766CB362E62D7537\r\nSHA-256: 99715F1704DFA5D1B08C8BF7766ABDDA0FF00C4F530E9BAA12FF146AAE4807A5', '', '', ''),
(963, 20, 885, 1, '1.01', '[963]guardian.zip', 'Y', '963readme.txt', '28 August 2006', 1156737600, 2, 'Nightcrawler', 'This is a complete translation that works on both the initial release of the game as well as the recent bugfix patch released by Buster.\r\n\r\n29 Aug 2006 - Bugfix update. Desert crashing bug has been fixed.', '2005-12-23 05:00:00', '2016-01-12 05:43:49', NULL, 'N', 12, 0, 0, 723, '963titlescreen.jpg', 0, 12, 'N/A', '', '', ''),
(965, 11, 887, 1, '1.1', '[965]fengshen_jianti_v1.1.zip', 'Y', '965readme.txt', '22 July 2004', 1090468800, 27, 'D', 'This patch translates Fengshen Ying Jie Zhuan (封神英杰传) from Traditional Chinese characters (繁體字) to Simplified (简体字).  It was made by screenshotting a Simplified Chinese version of the font table in the SongTi and inserting the result with FEIDIAN (http://feidian.cinnamonpirate.com/).\r\n\r\nThis is for the 2.0MB ROM with CRC 6a382b60.', '2006-07-03 16:36:03', '2015-12-31 17:13:08', NULL, 'N', 4, 0, 0, 651, '', 1, 9, 'Feng Shen Ying Jie Chuan (China) (Unl).md - NOINTRO\r\nCRC32: 6A382B60\r\nMD5: A57832174441C85A41E27B2E01A9A43B\r\nSHA-1: 7A6E06846A94DF2DF2417D6509E398C29354DC68\r\nSHA-256: 870E1E55B356D76ADF95C50DCAFC52021572293224AB537217F9842CCBA2FC85', '', '', ''),
(966, 11, 888, 2, '0.9', '[966]destiny_iii_jianti_v0.9.zip', 'Y', '966readme.txt', '23 July 2004', 1090555200, 27, 'D', 'This patch just translates Destiny of an Emperor III (呑食天地III) from Traditional Chinese characters (繁體字) to Simplified (简体字) as is used by China today. The patch is done by swapping fonts. Because a different font is used for menus, the menus are still in Traditional characters making this patch incomplete.', '2006-07-03 16:38:08', '2016-01-02 07:20:14', NULL, 'N', 4, 0, 0, 344, '', 1, 8, 'Tun Shi Tian Di III (China) (Unl).md - NOINTRO\r\nCRC32: B23C4166\r\nMD5: 0FD2EB3DDDCED1D42C371220AA5B0359\r\nSHA-1: 534BF8F951EE30D47DF18202246245B998C0ECED\r\nSHA-256: 59220F403D032032AE5BBC1050F2A07B110DDEDB14B020B38DB69B696423AE35', '', '', ''),
(967, 9, 642, 1, '1.1a', '[967]Glory of Heracles 3 V1.1a.zip', 'Y', '967readme.txt', '24 June 2014', 1403582400, 712, 'Nightcrawler', 'This is a complete translation of the game. All work on the previous beta patch was scrapped due to game crashing bugs everywhere. The game has been rehacked and even more has been translated (Myth Handbook and Reion&#039;s Journal).', '2005-12-23 05:00:00', '2014-06-24 10:17:28', 0, 'N', 12, 0, 0, 11942, '967titlescreen.png', 0, 4, 'Herakles no Eikou III - Kamigami no Chinmoku (Japan).smc - NOINTRO\r\nCRC32: D6FA0373\r\nMD5: D34054B3F7C8DB3CF1E202DACCF3656F\r\nSHA-1: EE50277CC0233A70425A38DC95D4D6DEA424C542\r\nSHA-256: 2651F4C358741947FFB8EB4B48B63C8C4CC93ED104E960424F6186DB9F23CEB8', '', '', ''),
(968, 20, 889, 1, '1.0', '[968]magnacartalak.rar', 'Y', '', '17 May 2006', 1147838400, 279, 'Nightcrawler', 'Only some graphics and text are translated with this release. There is no patch readme and details are very sketchy.\r\n\r\nWorks on 1.04a version of the game. Extract to game directory.\r\n\r\n[b]Update:[/b]\r\n\r\nTalbain reports this is nearly finished and should be released soon.\r\n\r\n[b]Update 2:[/b]\r\n\r\nOriginal translators seem to have gone missing.  Sobodash had a completed English translation, and Nejuf created instructions for installing the game and translations: https://github.com/Nejuf/magnacarta-installguide/blob/main/InstallGuideForMagnaCartaThePhantomOfAvalanche.md', '2005-12-23 05:00:00', '2021-04-22 09:05:30', NULL, 'N', 12, 0, 1, 1798, '', 1, 1, 'Use with Version 1.04a', '', '', ''),
(970, 1, 894, 1, '1.0', '[970]gmaze10.zip', 'Y', '970readme.txt', '16 July 2006', 1153022400, 76, 'Nightcrawler', 'Complete translation with no currently known issues. Available in both [url=http://www.romhacking.net/utils/329/]NINJA (.RUP)[/url] and IPS format patches.', '2005-12-23 05:00:00', '2016-02-17 18:47:38', NULL, 'N', 12, 0, 0, 2080, '', 1, 1, 'Daimeiro - Meikyuu no Tatsujin (Japan).nes - NOINTRO\r\nCRC32: 2CED7027\r\nMD5: 938FFF237F966CD2579A77C2D74F3594\r\nSHA-1: FCE9F5E60F9570324966EB59D3A628EDB3775252\r\nSHA-256: 77441AF7CBB6913B1F2D6FD17694BB267BBDEBBB294DB3C29AE8D830AAAADCC3', '', '', ''),
(971, 1, 719, 1, '0.99', '[971]dw1s0.99.zip', 'Y', '971readme.txt', '03 October 2001', 1002081600, 726, 'prrfect', 'The three Swedish letters Å, Ä and Ö and å, ä and ö are not actually selectable for character names, even though they appear in the list. There are also some other minor issues.', '2006-07-17 23:56:21', '2016-01-19 22:20:59', NULL, 'N', 13, 0, 0, 229, '971titlescreen.png', 0, 1, 'Dragon Warrior (USA).nes - NOINTRO\r\nCRC32: CAAF5C6B\r\nMD5: 1CFEEAC7A20B405780EEA318D3D1AF2A\r\nSHA-1: 6A50CE57097332393E0E8751924FD56456EF083C\r\nSHA-256: A7ECD04C70FFF7CA3F0CD7E262377097305A30C9B5BFA27D7341F454E252BE17', '', '', ''),
(973, 9, 301, 1, '1.0', '[973]gct_ffv100.zip', 'Y', '973readme.txt', '25 August 2001', 998712000, 726, 'prrfect', 'Everything should be translated into Swedish. Remember to patch the Japanese ROM.', '2006-07-18 00:06:47', '2016-01-04 14:09:53', NULL, 'N', 13, 0, 0, 439, '', 1, 3, 'Final Fantasy V (J).smc\r\nCRC32: C1BC267D\r\nMD5: D69B2115E17D1CF2CB3590D3F75FEBB9\r\nSHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nSHA-256: C6858D5C02894A6CC71F4DD452C7F288B319D1952CA56FDB185B4BF5E26244A2', '', '', ''),
(974, 9, 328, 1, '1.0', '[974]gct_monst10.zip', 'Y', '974readme.txt', '10 November 2001', 1005368400, 726, 'prrfect', 'Here is a Swedish translation for the SNES title, Monstania. There is only a minor pointer issue that was never fixed, other than that it is 100% complete.', '2006-07-18 00:09:58', '2016-01-05 07:34:49', NULL, 'N', 13, 0, 0, 212, '', 1, 3, 'Monstania (Japan).sfc\r\n    CRC32: F3887022\r\n    MD5: 6DFDB138ABEB84899C4143342E1901EA\r\n    SHA-1: FF2E0C3E3B95699E1860A2B2D0EF88E8CB20FC57\r\n    SHA-256: 212F16E860A8CDAC898D3984628B7257ADE0AAC3B9C46FBED11AD12CAE1FA41E', '', '', ''),
(975, 9, 371, 1, '1.0', '[975]topse.zip', 'Y', '975readme.txt', '03 November 2003', 1067835600, 726, 'prrfect', 'There might be some spelling errors and what not, but it should be fine. Use this patch on the deinterleaved rom.', '2006-07-18 00:14:08', '2016-05-11 07:50:06', NULL, 'N', 13, 0, 0, 296, '975titlescreen.png', 0, 3, 'Tales of Phantasia (J) [!].smc\r\nCRC32: E9946B84\r\nMD5: 207CD1C0AAACA29FAA389218B800F8FC\r\nSHA-1: FDECB234F416EB1CC1924E4F3D52C080C5BCD8D0\r\nSHA-256: 77B2D5450CE3C87185F913C2584673530C13DFBE8CC433B1E9FE5E9A653BF7D5', '', '', ''),
(976, 1, 203, 1, '1.0', '[976]solbrain10.zip', 'Y', '976readme.txt', '23 November 2000', 974955600, 726, 'prrfect', 'This translation is based on AGTP&#039;s English translation, however, the patch should be used on the Japanese rom. There are two graphic bugs, one is when you finish stage F and the other is when you finish stage E, other than that everything is okay.', '2006-07-18 00:19:22', '2016-02-19 01:21:15', NULL, 'N', 13, 0, 0, 178, '976titlescreen.gif', 0, 1, 'Tokkyuu Shirei Solbrain (Japan).nes - NOINTRO\r\nCRC32: 9D922166\r\nMD5: AF77B204D8A38ACE92F1F20185627808\r\nSHA-1: 414E7AB212CBD2F5502D4C57264F9CBFE5075AE7\r\nSHA-256: A1E27426D163508544173B7F5B2EADD5B5727735F9AE4DA38A646EDC786BFEDE', '', '', ''),
(978, 1, 139, 1, '1.2', '[978]kitty12.zip', 'Y', '978readme.txt', '06 August 2001', 997070400, 729, 'prrfect', 'This translation is based on Suicidal Translations&#039; translation but the patch should be used with the Japanese rom.', '2006-07-18 00:32:51', '2016-01-20 04:16:17', NULL, 'N', 13, 0, 0, 138, '978titlescreen.gif', 0, 1, 'Hello Kitty World (Japan).nes - NOINTRO\r\nCRC32: 54DC10CD\r\nMD5: 18AF1DBDAFC0FD3B1AB5342AE11D0265\r\nSHA-1: C624154FFB5AB97BFD62547D8B1205FBF9DF8236\r\nSHA-256: 00724B6928FE527CFDB237694E2ADC9684789042E73F505D33B1E4F17EAB9D8F', '', '', ''),
(979, 1, 140, 1, '1.3', '[979]flower13se.zip', 'Y', '979readme.txt', '06 January 2001', 978757200, 729, 'prrfect', 'This translation is based on Suicidal Translations&#039; translation. The archive contains two IPS patches to be applied to the Japanese and English ROMs respectively.', '2006-07-18 00:36:17', '2016-01-20 03:22:14', NULL, 'N', 13, 0, 0, 161, '979titlescreen.png', 0, 1, 'Hello Kitty no Ohanabatake (Japan).NES - nointro\r\nCRC32: 69900690\r\nMD5: 752F93078F8E8EBDF18301A6E11A648A\r\nSHA-1: 2F3911C301382EF1A1C8C215B242DF177C451CDF\r\nSHA-256: FCEA28FF87A320EF73A8E61A0629810C95D1CB4D3A26785B003B7A7D706A88FB', '', '', ''),
(980, 1, 184, 1, '1.1', '[980]sancan211.zip', 'Y', '980readme.txt', '07 August 2001', 997156800, 729, 'prrfect', 'This translation is based on Suicidal Translations&#039; translation but the patch should be used with the Japanese rom.', '2006-07-18 00:39:51', '2016-02-20 08:29:39', NULL, 'N', 13, 0, 0, 165, '980titlescreen.png', 0, 1, 'Sanrio Carnival 2 (Japan).nes - NOINTRO\r\nCRC32: 72BEC27A\r\nMD5: B4A725482DC4193E7F0530247D3881D2\r\nSHA-1: C4E837BBC9D195DDAF1DDF5145AB40D89D5260B6\r\nSHA-256: 221C6C15780BD686A59DBB06C2F75999E3791B7E7117CFD5F3A12C2B04B9C63E', '', '', ''),
(981, 1, 198, 1, '1.0', '[981]tabo10j.zip', 'Y', '981readme.txt', '26 August 2000', 967262400, 726, 'prrfect', 'This is a Swedish translation of Minna no Taabou no Nakayoshi Daisakusen for the NES. This translation is based on [url=https://www.romhacking.net/translations/223/]Suicidal Translations[/url]&#039;s English translation but the patch should be used with the Japanese ROM.', '2006-07-18 00:42:10', '2017-11-06 15:32:10', NULL, 'N', 13, 0, 0, 126, '981titlescreen.png', 0, 1, 'Minna no Taabou no Nakayoshi Daisakusen (Japan).nes - NOINTRO\r\nCRC32: 8C4F37E2\r\nMD5: E91A33B0258B294AB2998A612636BB6E\r\nSHA-1: AA5E1206B800F3D763ABB579A5CE260B21F3C507\r\nSHA-256: F768F81C4FD9DE69585EA496D3DE0E2EAD260E3BB4991B3EB72813F47DC78226', '', '', ''),
(982, 9, 715, 1, '1.001', '[982]svz1001.zip', 'Y', '982readme.txt', '14 February 2004', 1076734800, 730, 'prrfect', 'There are some graphics and text issues, nothing in the dialogues though. It is 100% playable.', '2006-07-18 00:58:27', '2016-02-18 11:34:59', NULL, 'N', 13, 0, 0, 1467, '982titlescreen.png', 0, 3, 'Legend of Zelda, The - A Link to the Past (USA).sfc - NOINTRO\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', '', '', ''),
(983, 1, 782, 1, '1.1', '[983]shadwarriors_sv_11.zip', 'Y', '983readme.txt', '12 December 2000', 976597200, 730, 'prrfect', 'This is a Swedish translation of the European version of Ninja Gaiden called Shadow Warriors for the NES.', '2006-07-18 01:09:40', '2018-05-11 03:34:26', NULL, 'N', 13, 0, 0, 190, '983titlescreen.png', 0, 1, 'No-Intro Name: Shadow Warriors (Europe)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      4453741F86E1C503CBC2DF755E819589\r\nFile SHA-1:    1626787616256701C4AC6B7489531B82BFBC632B\r\nFile CRC32:    1D2FB2B7\r\nROM MD5:       60E2600FA999530EA5B3964D1048E143\r\nROM SHA-1:     CF5155ED1DC701DABD70EE8959214D07E91D8DAB\r\nROM CRC32:     709C9399', '', '', ''),
(984, 1, 896, 1, '1.0', '[984]blueshadow_sv_10.zip', 'Y', '984readme.txt', '12 December 2000', 976597200, 730, 'prrfect', 'This translation is of the European Blue Shadow.', '2006-07-18 01:20:39', '2016-02-20 08:25:22', NULL, 'N', 13, 0, 0, 168, '984titlescreen.gif', 0, 1, 'Blue Shadow (E) [!].nes - NOINTRO\r\nCRC32: E3B889D9\r\nMD5: DE6DDBE889CAC4D26D9CBA56FCC8F1F6\r\nSHA-1: 9D8F02DDD6CA574C0F0F8D6C77693C24E26B907D\r\nSHA-256: E1085998AF2258F4173AF5439B1F998CCC1581B18A892F525AB969000A0570EB', '', '', ''),
(985, 9, 897, 1, '1.0', '[985]svter10.zip', 'Y', '985readme.txt', '02 June 2003', 1054526400, 730, 'prrfect', 'Only some minor stuff is not translated (Push Start Button, some signs, etc).', '2006-07-18 00:54:33', '2015-12-31 16:51:55', NULL, 'N', 13, 0, 0, 1498, '', 1, 3, 'Terranigma (Europe).SFC - Nointro\r\nCRC32: 974523FF\r\nMD5: D202156549F981F6DAFC759575DD6E67\r\nSHA-1: 911239B4B21106AE4A284454D345C55554985525\r\nSHA-256: 93BA50D853E98E1CA227A2CA72389C0E3AC18D6B50C946B3F618C16C2D3EDD38', '', '', ''),
(986, 1, 898, 1, '2.0', '[986]bucky.zip', 'Y', '986readme.txt', '26 June 2001', 993528000, 730, 'prrfect', 'This is a translation of the American rom of Bucky O&#039;Hare.', '2006-07-18 01:23:42', '2016-02-24 03:34:21', NULL, 'N', 13, 0, 0, 212, '', 1, 1, 'Bucky O&#039;Hare (USA).nes - NOINTRO\r\nCRC32: CB0DE10E\r\nMD5: 2A8B36C8DB90988EBF5C952B3D6C5162\r\nSHA-1: 1AC57D0E2924EDB3B3C1AD96B29F32A2D48663E7\r\nSHA-256: 320290F0DEB3FB7A92EF063E252339486AA083D1F4B4A165D5992B47A8F53FC5', '', '', ''),
(987, 1, 710, 1, '1.0', '[987]SV_Castle2_10.zip', 'Y', '987readme.txt', '21 March 1998', 890456400, 730, 'prrfect', 'This patch a Swedish translation of is for Castlevania II: Simon’s Quest.\r\n\r\n- NOTE: This was applied to European dumps but came up corrupt. When applied to the US ROM, it plays fine.', '2006-07-18 01:27:02', '2016-01-14 16:53:26', NULL, 'N', 13, 0, 0, 203, '987titlescreen.gif', 0, 1, 'Castlevania II - Simon&#039;s Quest (USA).nes - NOINTRO.nes\r\n    CRC32: A9C2C503\r\n    MD5: 1B827C602C904D8C846499C9F54B93E0\r\n    SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\n    SHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', '', '', ''),
(988, 1, 899, 1, '0.9', '[988]piff2sv.zip', 'Y', '988readme.txt', '12 March 2004', 1079067600, 730, 'prrfect', 'This is a Swedish translation of Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 for the NES.\r\n\r\nSome minor issues, but it is 100% playable.', '2006-07-18 01:32:43', '2016-02-24 03:37:24', NULL, 'N', 13, 0, 0, 243, '988titlescreen.gif', 0, 1, 'Chip &#039;n Dale - Rescue Rangers 2 (USA).nes - NOINTRO\r\nCRC32: 91E4A289\r\nMD5: E78EB3226A9E09113BE319FEE1A84F4D\r\nSHA-1: A60BA28ACA558FE3527D46B0DF33BDD038D4C635\r\nSHA-256: 34CA559B733ED910B0A493A0CB1F5D64E5CD9E7E4796032D986C08079573E047', '', '', ''),
(989, 1, 900, 1, '2.0', '[989]duck2.zip', 'Y', '989readme.txt', '15 December 2001', 1008392400, 730, 'prrfect', 'Other than a minor spelling error, it is 100% done.', '2006-07-18 01:36:29', '2016-01-17 18:32:54', NULL, 'N', 13, 0, 0, 261, '', 1, 1, 'DuckTales (USA).nes - NOINTRO\r\nCRC32: DCB94341\r\nMD5: 34FD4014AFD15B562D7100F641F900AB\r\nSHA-1: 4B5720BC6E0590C9372CFBD0C418F8EFD4D0C96D\r\nSHA-256: C7419D5C1B4A78FF427E8D7BEAC13F9B006F813AEC56092A92485E1185283367', '', '', ''),
(990, 1, 900, 1, '1.0', '[990]DuckTales1.0.zip', 'Y', '990readme.txt', '31 July 2000', 965016000, 726, 'prrfect', 'Only [i]Time[/i] and [i]Game Over[/i] are not translated.', '2006-07-18 01:41:38', '2016-01-17 18:32:58', NULL, 'N', 13, 0, 0, 169, '990titlescreen.gif', 0, 1, 'DuckTales (USA).nes - NOINTRO\r\nCRC32: DCB94341\r\nMD5: 34FD4014AFD15B562D7100F641F900AB\r\nSHA-1: 4B5720BC6E0590C9372CFBD0C418F8EFD4D0C96D\r\nSHA-256: C7419D5C1B4A78FF427E8D7BEAC13F9B006F813AEC56092A92485E1185283367', '', '', ''),
(991, 1, 902, 1, '1.0', '[991]zn10.zip', 'Y', '991readme.txt', '03 December 1999', 944197200, 726, 'prrfect', 'This is a Swedish translation of Zombie Nation for the NES.\r\n\r\nOnly [i]Game Over[/i] remains untranslated.', '2006-07-18 01:44:14', '2016-02-24 04:45:12', NULL, 'N', 13, 0, 0, 184, '', 1, 1, 'Zombie Nation (USA).nes - NOINTRO\r\nCRC32: 29685F24\r\nMD5: 41A7F3AA196031A0EBAC9F249CD78AB3\r\nSHA-1: F0C1172205C7CCE9AE42676A287D9C65B5C3597E\r\nSHA-256: E5E1FC3B59426F73A05E719C72128D012F08FC7CDD35A32686D683B67FC33F87', '', '', ''),
(992, 9, 903, 1, '1.0', '[992]gct_skyblv100.zip', 'Y', '992readme.txt', '15 June 2002', 1024113600, 726, 'prrfect', 'Here is a Swedish translation for the SNES title, Skyblazer. There might be some untranslated text. Make your sure clean ROM has a header before applying!', '2006-07-18 01:47:10', '2016-01-05 07:22:29', NULL, 'N', 13, 0, 0, 165, '', 1, 3, 'Skyblazer (USA).sfc - NOINTRO\r\nCRC32: F13B00B0\r\nMD5: 5DD2C9F0A933E6A43B7E38E6EF0769BA\r\nSHA-1: 8426A16F7D8656C8D2CE4AC3151EC96B433F938D\r\nSHA-256: A4BA1483DB79C3F6278082387BCE216D8F3E3B11CA32D49516D27F5AC07135A5', '', '', ''),
(993, 1, 904, 1, '0.99', '[993]ConqCrys.zip', 'Y', '993readme.txt', '30 November 2004', 1101790800, 728, 'prrfect', 'Some text is not translated because the translator couldn&#039;t find it. Some stuff is changed, for example, the name of the dog (Zap) since the translator needed to remove Z to add the swedish letter Ö.', '2006-07-18 01:54:16', '2015-12-09 18:20:11', NULL, 'N', 13, 0, 0, 170, '993titlescreen.png', 0, 1, 'Conquest of the Crystal Palace (USA).nes - NOINTRO\r\nCRC32: 0A362909\r\nMD5: EDB710FF29CAFDC131A6C26C952829D2\r\nSHA-1: 9369ADBB9BDC25861877285773D14C747E48C500\r\nSHA-256: 01F1B54B6E483CCF72C4ACA752CDB6DE6E0BA4497164BE7C705A5292D1E15BA4', '', '', ''),
(994, 1, 905, 1, '0.99', '[994]Yoshi.zip', 'Y', '994readme.txt', '21 April 2005', 1114041600, 728, 'prrfect', 'There&#039;s only a minor graphics bug when someone wins a 2 player match.', '2006-07-18 01:59:37', '2023-09-09 00:40:48', NULL, 'N', 13, 0, 0, 170, '994titlescreen.png', 0, 1, 'Database match: Yoshi (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7724F8EF9461702BD78A6487EC0ABA3B71EFCA99\r\nFile CRC32: F4951766\r\nROM SHA-1: 4E48695ED4EF4DB19FBB3806D25397C371A479CD\r\nROM CRC32: E7EAD93B', '', '', ''),
(995, 9, 906, 1, '0.95', '[995]Alien3.zip', 'Y', '995readme.txt', '19 February 2005', 1108789200, 728, 'prrfect', 'The only thing that is not translated is the text in the beginning of each stage and the &quot;Game Over&quot; text.', '2006-07-18 02:03:32', '2015-12-12 08:56:40', NULL, 'N', 13, 0, 0, 254, '', 1, 3, 'Alien 3 (USA).sfc - NOINTRO\r\nCRC32: 98E2AC15\r\nMD5: 09120BA8C0052997481117683B4E70DB\r\nSHA-1: 7C29A915C28C534C8A67A940E86D8346958F4FA1\r\nSHA-256: E637B8241D55EE334A3452888DF5E30D72C520DBB55C498DB1A984438BAB3E55', '', '', ''),
(996, 9, 907, 1, '0.9', '[996]Theme_Park_SV.zip', 'Y', '996readme.txt', '01 October 2005', 1128139200, 728, 'prrfect', 'Here is a Swedish translation for the SNES title, Theme Park. This patch must be applied to the European ROM with a header.', '2006-07-18 02:11:53', '2015-12-31 17:00:49', NULL, 'N', 13, 0, 0, 206, '', 1, 3, 'Theme Park (E) [!].smc\r\nCRC32: CA0E041C\r\nMD5: B1A4A4696E579168D5B1B6E2C8BA8440\r\nSHA-1: 1470C5F9D3D2078C55E0822B3219189120FD3F7B\r\nSHA-256: C0A7E27131A7D8C9EF52A5227329E6DE5846C045A9DA1F3F84845E3BE8E4EFBA', '', '', ''),
(997, 11, 908, 1, '1.0', '[997]Exile.zip', 'Y', '997readme.txt', '29 November 2004', 1101704400, 728, 'prrfect', 'Minor graphics bug, everything else is complete.', '2006-07-18 02:28:59', '2016-01-01 17:11:18', NULL, 'N', 13, 0, 0, 267, '997titlescreen.png', 0, 8, 'Exile (USA).md - NOINTRO\r\nCRC32: 1B569DC2\r\nMD5: 5FE9AB5D615E3351302F47180DE27F5E\r\nSHA-1: 28377E9A68C2DCDFDB4133C2EB0B634AEC552958\r\nSHA-256: 7748356B7873F80BC72184F96F4BD24808759FC357677E68FE6E798A23F46C6C', '', '', ''),
(998, 1, 750, 1, '1.2', '[998]SV_Smb3_12.zip', 'Y', '', '18 April 1998', 892872000, 730, 'prrfect', 'This one is missing the readme and therefore any problems are unknown. Judging from the screenshots, though, all the Swedish letters are there. If you wanna know more, try it out!', '2006-07-18 01:05:27', '2016-02-19 01:38:02', NULL, 'N', 13, 0, 1, 386, '998titlescreen.gif', 0, 1, 'Super Mario Bros. 3 (USA) (Rev A).nes - NOINTRO\r\nCRC32: 0B742B33\r\nMD5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', '', '', ''),
(999, 1, 744, 1, '1.0', '[999]SV_Gunsmoke_10.zip', 'Y', '', '25 March 1998', 890802000, 730, 'prrfect', 'This is a Swedish translation of Gun.Smoke for the NES.\r\n\r\nThis one is missing the readme and therefore any problems are unknown. Judging from the screenshots, though, all the Swedish letters are there. If you wanna know more, try it out!', '2006-07-18 01:11:45', '2016-02-24 04:47:09', NULL, 'N', 13, 0, 1, 153, '', 1, 1, 'Gun.Smoke (USA).nes - NOINTRO\r\nCRC32: 6B8F23E0\r\nMD5: B7323D5CF56F4049E20D44815CA6C45A\r\nSHA-1: 612F2AA339BF1AE54B466F1574752CD753097503\r\nSHA-256: 4AD9629A2BACC158A7F50975869C7DFE533567AE399A5BDC5DF2240286DF259F', '', '', ''),
(1000, 1, 873, 1, '1.0', '[1000]SV_Batman.zip', 'Y', '1000readme.txt', '08 August 1999', 934084800, 730, 'prrfect', 'There might be some minor graphic bugs, but the game is 100% playable.', '2006-07-18 01:17:23', '2015-11-11 03:36:49', NULL, 'N', 13, 0, 0, 184, '', 1, 1, 'File Name: Batman (U) [!].nes\r\nCRC32: 395569ec\r\nMD5: 2e9f52556273aa735d0e75649541d812\r\nSHA-1: 73b33e67e3c9e1116f9fcb021b10bb1171b8696a\r\nSHA-256: b309ba13d978ce2cc12bc0878886cc1560b8eacbff55015e56aa7f3609f8cfec', '', '', ''),
(1001, 1, 909, 1, '1.0', '[1001]SV_Cd_10.zip', 'Y', '1001readme.TXT', '04 April 1998', 891666000, 730, 'prrfect', 'The readme doesn&#039;t say if there any known problems. It should be okay, though.', '2006-07-18 01:29:23', '2016-01-19 21:33:21', NULL, 'N', 13, 0, 0, 186, '1001titlescreen.png', 0, 1, 'Chip &#039;n Dale - Rescue Rangers (USA).nes - NOINTRO\r\nCRC32: E641BD98\r\nMD5: 785B8003D146CDCC9F3DF1C29EA18EAD\r\nSHA-1: 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574\r\nSHA-256: B44AD2BD58D681E13EAA3B1BB6AA411BE7CDF6BD79AB774492264C1A3C3E25A3', '', '', ''),
(1002, 1, 910, 1, '1.0', '[1002]ice_swe.zip', 'Y', '1002readme.txt', '07 February 2001', 981522000, 730, 'prrfect', 'Nothing much to say about this small translation except for that the translator decided to keep Soviet as a country and not changing it to Russia.', '2006-07-18 01:39:03', '2015-11-02 08:43:16', NULL, 'N', 13, 0, 0, 158, '1002titlescreen.png', 0, 1, 'File:               Ice Hockey (USA).nes\r\nCRC32:              4916D0A9\r\nMD5:                A1052168 D5463593 0BF12444 0F7AFA57\r\nSHA1:               EEA6F7F8 0FE96696 9A71209B FE9BBCDB 0BBDE394', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1003, 9, 911, 1, '0.95', '[1003]MetalWarriors_SV.zip', 'Y', '1003readme.txt', '19 March 2005', 1111208400, 728, 'prrfect', 'Everything except for the compressed stuff is translated, and that&#039;s about 90%.', '2006-07-18 02:08:03', '2015-12-24 23:01:19', NULL, 'N', 13, 0, 0, 254, '1003titlescreen.png', 0, 3, 'Metal Warriors (USA).smc - NOINTRO\r\nCRC32: F2AB92D4\r\nMD5: 1B1282421D39A473F634958C28DCA0D4\r\nSHA-1: BCF0A4D5370547C9D6E5317210E12BDEA3994F15\r\nSHA-256: 0D7F875877FE856066CFB39B4ECDBBE7D48393A75770720876C94419F809BB1C', '', '', ''),
(1004, 9, 800, 1, '0.99', '[1004]Yoshis_island_sv.zip', 'Y', '1004readme.txt', '26 December 2005', 1135573200, 728, 'prrfect', 'Here is a Swedish translation for the SNES title, Super Mario World 2: Yoshi&#039;s Island. Some stuff is not translated due to compression, most notably the two last sentences.\r\n\r\nMake sure you have a clean version of the 1.1 ROM and also that it has a Header!', '2006-07-18 02:14:21', '2016-01-05 07:29:40', NULL, 'N', 13, 0, 0, 624, '', 1, 3, 'Super Mario World 2 - Yoshi&#039;s Island (U) (M3) (V1.1).smc\r\nCRC32: CF98DDAA\r\nMD5: CE1E3E33B6E39D37B43D7DE599F9E785\r\nSHA-1: 34612A93741F156D6E497462AB7F253CB8A959A0\r\nSHA-256: BD763C1A56365C244BE92E6CFFEFD318780A2A19EDA7D5BAF1C6D5BD6C1B3E06', '', '', ''),
(1005, 8, 912, 1, '1.0', '[1005]PokemonSilver.zip', 'Y', '1005readme.txt', '21 September 2004', 1095739200, 728, 'prrfect', 'Everything is 100% translated. Linking hasn&#039;t been tested.', '2006-07-18 02:19:03', '2015-11-06 08:54:23', NULL, 'N', 13, 0, 0, 2395, '', 1, 1, 'File: Pokemon - Silver Version (UE) [C][!].gbc\r\nCRC32: 8AD48636\r\nMD5: 2AC166169354E84D0E2D7CF4CB40B312\r\nSHA-1: 49B163F7E57702BC939D642A18F591DE55D92DAE', '', '', ''),
(1006, 8, 913, 1, '0.9', '[1006]Pokepinball.zip', 'Y', '1006readme.txt', '27 October 2004', 1098849600, 728, 'prrfect', 'Everything has been translated except for the type descriptions in the PokèDex.', '2006-07-18 02:21:50', '2016-05-10 02:24:59', NULL, 'N', 13, 0, 0, 310, '1006titlescreen.gif', 0, 1, 'Pokemon Pinball (USA) (Rumble Version) (SGB Enhanced).gbc\r\nCRC32: 	03CE8D9A\r\nMD5: 	FBE20570C2E52C937A9395024069BA3C\r\nSHA-1: 	9402014D14969432142ABFDE728C6F1A10EE4DAC', '', '', ''),
(1007, 8, 914, 1, '1.0', '[1007]Rolan.zip', 'Y', '1007readme.txt', '27 April 2005', 1114574400, 728, 'prrfect', 'Everything is 100% translated in Swedish.', '2006-07-18 02:24:18', '2016-05-02 00:15:18', NULL, 'N', 13, 0, 0, 189, '1007titlescreen.jpg', 0, 1, 'Rolan&#039;s Curse (USA).gb\r\nCRC32: 	1A602590\r\nMD5: 	EBD1866DC6C13CA48F45538ED33EA46F\r\nSHA-1: 	D5EEB34B24691EB6895D3349A05E2A75D910CF16', '', '', ''),
(1008, 8, 915, 1, '1.0', '[1008]Rolan2.zip', 'Y', '1008readme.txt', '27 April 2005', 1114574400, 728, 'prrfect', 'Everything is 100% translated in Swedish, but the translator did not play to get all the alternative endings so he&#039;s not sure that everything looks okay there.', '2006-07-18 02:26:17', '2016-05-02 00:16:02', NULL, 'N', 13, 0, 0, 205, '', 1, 1, 'Rolan&#039;s Curse II (USA).gb\r\nCRC32: 	2754F360\r\nMD5: 	27F2C99B13CBDB5A5BE4AFCE87B9039B\r\nSHA-1: 	7632E23853DD2579012489F75BD370473F0F2C46', '', '', ''),
(1009, 1, 561, 1, '1.0', '[1009]gct_ff1.zip', 'Y', '1009readme.txt', '25 August 2001', 998712000, 726, 'prrfect', 'This version has been bugtested and the bugs in the dialogues should be fixed. There’s is something when you are put to “Sleep”, I don’t know what it is, but quoting the readme: “It looks wrong”.', '2006-07-28 02:51:17', '2016-01-11 15:29:22', NULL, 'N', 13, 0, 0, 241, '', 1, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', '', '', ''),
(1010, 1, 873, 1, 'Final', '[1010]BatmanFr.zip', 'Y', '1010readme.txt', '04 April 2006', 1144123200, 270, 'Nightcrawler', 'All graphics and text should be 100% in French with this one.', '2005-12-23 05:00:00', '2016-02-14 03:02:58', NULL, 'N', 7, 0, 0, 296, '1010titlescreen.jpg', 0, 1, 'Batman - The Video Game (USA).nes - NOINTRO\r\nCRC32: 395569EC\r\nMD5: 2E9F52556273AA735D0E75649541D812\r\nSHA-1: 73B33E67E3C9E1116F9FCB021B10BB1171B8696A\r\nSHA-256: B309BA13D978CE2CC12BC0878886CC1560B8EACBFF55015E56AA7F3609F8CFEC', '', '', ''),
(1011, 11, 916, 1, 'Gold', '[1011]shinobi2.zip', 'Y', '1011readme.txt', '17 April 2006', 1145246400, 270, 'FlashPV', 'Everything is translated even the graphics thanks to the Sega Data Compressor. :D', '2006-07-28 10:43:42', '2016-05-09 19:30:06', NULL, 'N', 7, 0, 0, 338, '1011titlescreen.jpg', 0, 8, 'Revenge of Shinobi, The (W) (REV 03) [!].bin\r\nCRC32: 4D35EBE4\r\nMD5: 67E1E031CBEB4C6439A2D2B7E6B3EB90\r\nSHA-1: 7ED6F142884A08BB3C07A2E6E35405440343502F\r\nSHA-256: D2163F1CC7A200075E1129F038A245C421688E2D62AFCA9934FEDEFFDF833CF5', '', '', ''),
(1012, 11, 917, 1, 'Final', '[1012]ShadowFr.zip', 'Y', '1012readme.txt', '15 April 2006', 1145073600, 270, 'FlashPV', 'This is a French translation of Shadow Dancer for the Sega Genesis.', '2006-07-28 10:46:59', '2016-05-09 06:44:10', NULL, 'N', 7, 0, 0, 330, '1012titlescreen.jpg', 0, 8, 'Shadow Dancer - The Secret of Shinobi (World).md\r\nCRC32: 	EBE9AD10\r\nMD5: 	1F2A9F322E770BE0A3CC2AABDF8BC575\r\nSHA-1: 	C5F096B08470A564A737140B71247748608C32B6', '', '', ''),
(1013, 1, 918, 1, '1.0 Beta', '[1013]earthbound0.zip', 'Y', '1013readme.txt', '21 April 2006', 1145592000, 270, 'FlashPV', 'Everything is translated except a few graphics.', '2006-07-28 10:37:33', '2015-12-29 16:38:48', NULL, 'N', 7, 0, 0, 707, '', 1, 1, 'Country: USA\r\nCRC32 C7908669\r\n\r\nEarthbound Zero (Demiforce v1.01 Hack-1) (U).nes', '', '', ''),
(1014, 8, 920, 1, 'Final', '[1014]MegaGb4Fr.zip', 'Y', '1014readme.txt', '24 June 2006', 1151121600, 270, 'FlashPV', 'It&#039;s just Mega Man IV in French. According to the readme everything is translated.', '2006-07-29 21:44:27', '2016-02-09 11:32:56', NULL, 'N', 7, 0, 0, 299, '1014titlescreen.jpg', 0, 1, 'Mega Man IV (USA).gb - NOINTRO\r\nCRC32: ABCEA00D\r\nMD5: 8A00F627B8902C92327435901C249E19\r\nSHA-1: 6F0901DB2B5DCAACE0215C0ABDC21A914FA21B65\r\nSHA-256: 4D980CA46A83CD127312DBC445ED1A83E97ED7A8026DCE6FDD22A01B1895781B', '', '', ''),
(1015, 8, 921, 1, 'Final', '[1015]MegaGbFr.zip', 'Y', '1015readme.txt', '24 April 2006', 1145851200, 270, 'FlashPV', 'There might be a few strings untranslated, but that&#039;s it.', '2006-07-29 21:16:28', '2016-02-09 11:32:14', NULL, 'N', 7, 0, 0, 295, '1015titlescreen.jpg', 0, 1, 'Mega Man - Dr. Wily&#039;s Revenge (USA).gb - NOINTRO\r\nCRC32: 47E70E08\r\nMD5: 4BA4398181D98958FA7434BA7716F11A\r\nSHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858\r\nSHA-256: 33D16365318411F063EDD9100C79458AABB7EA71BB1873E30F38B93814F0EC6E', '', '', ''),
(1016, 8, 922, 1, 'Final', '[1016]MegaGb2Fr.zip', 'Y', '1016readme.txt', '28 April 2006', 1146196800, 270, 'FlashPV', 'Mega Man is back and the game is 100% translated into French.', '2006-07-29 21:21:19', '2016-02-09 11:31:34', NULL, 'N', 7, 0, 0, 327, '1016titlescreen.jpg', 0, 1, 'Mega Man II (USA).gb - NOINTRO\r\nCRC32: E496F686\r\nMD5: 7FE07271D04ED9E0BC0663DDE55A2AE4\r\nSHA-1: 334F1A93346D55E1BE2967F0AF952E37AA52FCA7\r\nSHA-256: BE3FC7AB2D7EB79A9E2538B090BDECC2694740F3BEDA933F34CB1E4059B10A11', '', '', ''),
(1017, 8, 923, 1, 'Final', '[1017]MegaGb3Fr.zip', 'Y', '1017readme.txt', '01 May 2006', 1146456000, 270, 'FlashPV', 'If you&#039;re not tired of Mega Man, the third Game Boy game is now completely in French. :)', '2006-07-29 21:24:34', '2016-02-09 11:30:55', NULL, 'N', 7, 0, 0, 267, '1017titlescreen.jpg', 0, 1, 'Mega Man III (USA).gb - NOINTRO\r\nCRC32: 5175D761\r\nMD5: 4C614F884A07872F12056AD1A421E1F9\r\nSHA-1: 57347305AB297DAA4332564623C4A098E6DBB1A3\r\nSHA-256: 7344A36FCFC8151098238529218762E44C5A1546FAB7E7FD5D32927E06CBF5A8', '', '', ''),
(1018, 1, 924, 1, 'Final', '[1018]HammerFr.zip', 'Y', '1018readme.txt', '15 June 2006', 1150344000, 270, 'FlashPV', 'The NES version is not really a port of the arcade version but a new game. Give it a try! Everything&#039;s translated.', '2006-07-29 21:28:54', '2016-04-25 04:01:36', NULL, 'N', 7, 0, 0, 410, '1018titlescreen.jpg', 1, 1, 'Hammerin&#039; Harry (E) [!].nes\r\nCRC32 - 67CBC0A0', '', '', ''),
(1019, 11, 925, 1, 'Final', '[1019]TracyFr.zip', 'Y', '1019readme.txt', '05 July 2006', 1152072000, 270, 'FlashPV', 'The best Dick Tracy game is the Genesis one and it&#039;s now 100% in French.', '2006-07-29 21:40:33', '2016-05-09 06:39:37', NULL, 'N', 7, 0, 0, 262, '', 1, 8, 'Dick Tracy (World).md\r\nCRC32: 	EF887533\r\nMD5: 	AED96D0A6C77759931D771EF0F6B0778\r\nSHA-1: 	320E527847EBAE79D2686C5A500C5100B080FF98', '', '', ''),
(1020, 8, 926, 1, 'Final', '[1020]MegaGb5Fr.zip', 'Y', '1020readme.txt', '25 July 2006', 1153800000, 270, 'FlashPV', 'The last Mega Man game offers some new bosses and is compatible with the Super GameBoy. French translation 100% completed.', '2006-07-29 21:47:17', '2016-02-09 11:30:18', NULL, 'N', 7, 0, 0, 350, '1020titlescreen.jpg', 0, 1, 'Mega Man V (USA) (SGB Enhanced).gb - NOINTRO\r\nCRC32: 72E6D21D\r\nMD5: CEB17D831B410D91AA41BF2819CBED82\r\nSHA-1: 9A7DA0E4D3F49E4A0B94E85CD64E28A687D81260\r\nSHA-256: 7A108770A7C1AD592B52D0C46D7EAD422D0A20961ABAAFCA3D40086E3F2F588F', '', '', ''),
(1021, 11, 927, 1, 'Final', '[1021]EswatFr.zip', 'Y', '1021readme.txt', '08 March 2006', 1141794000, 270, 'FlashPV', 'Not really a port of the arcade version but it&#039;s a very good game. This French version is 100% completed.', '2006-07-29 21:52:25', '2016-02-13 15:36:57', NULL, 'N', 7, 0, 0, 248, '1021titlescreen.jpg', 0, 8, 'ESWAT - City Under Siege (USA_ Europe).md - NOINTRO\r\nCRC32: E72F8A36\r\nMD5: 264D8C7C7B1F476FE6EA98411E3CDE35\r\nSHA-1: 5CB96061BD2B00C82F8D6B46AB9802E2B1820C86\r\nSHA-256: B74887C761E58AE7A1A6D2FD73152A73CF43F0DB9AAACE8B7E2F9052DB8F341E', '', '', ''),
(1022, 8, 929, 1, '1.00', '[1022]SD_Saint_Seiya_Paradise.zip', 'Y', '1022readme.txt', '25 March 2006', 1143262800, 736, 'Nicko', 'IPS file to apply on the Game Boy game &quot;SD Saint Seiya Paradise (J)&quot;.\r\n\r\nTranslation by Nicko\r\nhttp://saintseiya.hautetfort.com', '2006-08-08 11:06:51', '2016-02-09 11:29:22', NULL, 'N', 7, 0, 0, 1056, '1022titlescreen.png', 1, 1, 'Saint Paradise - Saikyou no Senshi-tachi (Japan).gb - NOINTRO\r\nCRC32: D6FE3C56\r\nMD5: 4D2EC4DA71D11F95367D9163C89B70F9\r\nSHA-1: E7CF9EABEAD0E5C0D3228871BB8219643E5BD7E0\r\nSHA-256: E29DB8694CB553FEF5A56ED1045F0A3FEDDA2CD154125E35A0E487BF3FA76DEB', '', '', ''),
(1023, 9, 931, 1, 'Final', '[1023]MegamanXfr.zip', 'Y', '1023readme.txt', '23 July 2006', 1153627200, 270, 'FlashPV', 'The first Mega Man X game now entirely in French. A classic.', '2006-08-20 22:23:11', '2015-12-24 23:06:48', NULL, 'N', 7, 0, 0, 580, '1023titlescreen.png', 0, 4, 'Mega Man X (USA) (Rev 1).sfc\r\nCRC32: DED53C64\r\nMD5: DF1CC0C8C8C4B61E3B834CC03366611C\r\nSHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nSHA-256: B8F70A6E7FB93819F79693578887E2C11E196BDF1AC6DDC7CB924B1AD0BE2D32', '', '', ''),
(1024, 1, 932, 1, 'Final', '[1024]RoboccoFr.zip', 'Y', '1024readme.txt', '28 July 2006', 1154059200, 270, 'FlashPV', 'A pretty neat platform game. Feel free to give it a try. Everything is translated.', '2006-08-20 22:14:08', '2016-02-13 15:35:44', NULL, 'N', 7, 0, 0, 261, '1024titlescreen.jpg', 0, 1, 'Robocco Wars (Japan).nes - NOINTRO\r\nCRC32: 134F6648\r\nMD5: 27DCFE8C5DC2950FA0ED693C8174F5EE\r\nSHA-1: 0753953ED6C8E609DE62B7075A72EAFB0A478BF4\r\nSHA-256: 4B357ACDCD20A324CA6A5F4F5AD92F4EBE9ED0DD4C85BAA28C3B69A60644195B', '', '', ''),
(1025, 1, 152, 1, '1.0', '[1025]ss_f2s.zip', 'Y', '1025readme.txt', '24 December 2004', 1103864400, 738, 'Juan', 'This is a Spanish translation of the French rom, which is listed as Les Chevaliers Du Zodiaque_- La Legende D&#039;or (F) [!].zip in GoodNES. I think it&#039;s complete, but if you find any errors please let me know.', '2006-08-21 19:02:14', '2016-02-24 04:49:46', NULL, 'N', 9, 0, 0, 1497, '1025titlescreen.jpg', 0, 1, 'Les Chevaliers Du Zodiaque (F) [!]\r\n    CRC32: AFA6CB2E\r\n    MD5: 8611D8FD31B82015A631A7D35C088536\r\n    SHA-1: 63543496853288BC179DF2ABD1970165A3271EAE\r\n    SHA-256: 4A92D0083AFEF3A4291E7A53C0F935150D402329EA302C75470F0E47B39886F5', '', '', ''),
(1026, 10, 935, 2, '0.3', '[1026]hikago-2017-07-18.zip', 'Y', '', '18 July 2017', 1500350400, 740, 'NESdude', 'The texts are almost all translated, most of the graphics are still pending. In the future there&#039;s going to be a portuguese translation too.\r\n\r\nAll the translation tools are open source and multiplatform, written in java with xml. Have fun with the translation!\r\n\r\nTranslation tools and script are available on the project [url=https://github.com/ricbit/hikago]github[/url].', '2005-12-23 05:00:00', '2018-07-18 04:38:03', NULL, 'N', 12, 0, 1, 4271, '', 1, 1, 'Hikaru no Go (Japan).gba - NOINTRO\r\nCRC32: 5A6C7537\r\nMD5: 889FBC49115CE1F21E89490E0A2FE457\r\nSHA-1: A96299F55026B959ED806BFF0FB4A440D33E65AF\r\nSHA-256: C33AC8640A066AC8C658160E13D763EFEA6981B338BB83D3263DF50C8A0213CA', '', '', ''),
(1028, 10, 936, 2, '0.0.5', '[1028]prubyar.zip', 'Y', '1028readme.TXT', '30 August 2006', 1156910400, 741, 'q8fft', '[list]\r\n[li]Pokémon names 100%[/li]\r\n[li]Basic elements 100%[/li]\r\n[li]Provided 100%[/li]\r\n[li]Options 100%[/li]\r\n[li]Existing principal 100%[/li]\r\n[li]Maps 100%[/li]\r\n[li]Elements of the secondary 100%[/li]\r\n[li]Old names Pokemon 100%[/li]\r\n[li]Dialogues 10%[/li]\r\n[li]Cities 15%[/li]\r\n[/list]', '2006-08-24 12:31:43', '2016-05-10 02:41:55', NULL, 'N', 15, 0, 0, 2923, '', 1, 1, '0891 - Pokemon - Ruby Version (USA).gba\r\nCRC32: 	F0815EE7\r\nMD5: 	53D1A2027AB49DF34A689FAA1FB14726\r\nSHA-1: 	F28B6FFC97847E94A6C21A63CACF633EE5C8DF1E', '', '', ''),
(1029, 8, 937, 1, '1.0', '[1029]Boxxle_espanol_.zip', 'Y', '1029readme.txt', '30 August 2006', 1156910400, 743, 'Ushanka', 'I ended up shrinking all of the letters so that accented ones, which were two pixels shorter than the originals, wouldn&#039;t look so out-of-place.  Some of the translations aren&#039;t the most accurate due to space restrictions. I used the English version, called &quot;Boxxle (V1.1) (U) [!].gb&quot;.', '2006-08-31 03:53:17', '2016-02-09 11:27:48', NULL, 'N', 9, 0, 0, 388, '', 1, 1, 'Boxxle (USA_ Europe) (Rev A).gb - NOINTRO\r\nCRC32: C09CEE99\r\nMD5: 239FD20F424EE53D2F11018DBD942DF4\r\nSHA-1: F9D5287BC9D6EDA9EC36E9B5A8DBC38CF2CFFECF\r\nSHA-256: C859503342DB1F86DADEB7E6F3D8A8A2918E9B6A7C8756311B7CC7BB0A7E892F', '', '', ''),
(1030, 1, 938, 1, '1.1', '[1030]DuckHuntNEv11.zip', 'Y', '1030readme.txt', '05 January 2005', 1104901200, 745, 'Ok Impala!', '100% Dutch translation of Duck Hunt with no known bugs.', '2006-09-04 18:50:22', '2015-11-02 08:29:22', NULL, 'N', 16, 0, 0, 190, '1030titlescreen.png', 0, 1, 'Duck Hunt (World).nes - NOINTRO\r\nCRC32: 4644085E\r\nMD5: D802E9D7B8BFD586F878E0922F62BF46\r\nSHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nSHA-256: CA0D31E6F3AA70204FA5AF67803C6533851A28FA48A133E15D772D3667FA675A', '', '', ''),
(1031, 1, 561, 1, '1.0', '[1031]FinalFantasyNE.zip', 'Y', '1031readme.txt', '28 January 2003', 1043730000, 745, 'Ok Impala!', 'From the official Ok Impala! website:\r\nFinal Fantasy is the beautiful RPG that started it all. For the first time ever, you can play it in Dutch!', '2006-09-04 18:53:56', '2015-12-09 18:25:37', NULL, 'N', 16, 0, 0, 263, '', 1, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', '', '', ''),
(1032, 1, 910, 1, '1.1', '[1032]IceHockeyNEv11.zip', 'Y', '1032readme.txt', '03 August 2002', 1028347200, 745, 'Ok Impala!', '100% Dutch translation with no known bugs.', '2006-09-04 18:58:41', '2016-04-25 04:05:04', NULL, 'N', 16, 0, 0, 187, '', 1, 1, 'Ice Hockey (USA).nes - NOINTRO\r\nCRC32: 4916D0A9\r\nMD5: A1052168D54635930BF124440F7AFA57\r\nSHA-1: EEA6F7F80FE966969A71209BFE9BBCDB0BBDE394\r\nSHA-256: 3EA8EC4486EFC6C925704177505B957895171066CEA2D4D80527798B23330BD3', '', '', ''),
(1033, 1, 712, 1, '1.0', '[1033]LegendOfZeldaNEv10.zip', 'Y', '1033readme.txt', '29 December 2004', 1104296400, 745, 'Ok Impala!', '100% Dutch translation.', '2006-09-04 19:08:51', '2015-12-09 18:33:13', NULL, 'N', 16, 0, 0, 260, '1033titlescreen.png', 0, 1, 'Legend of Zelda, The (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nSHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC', '', '', ''),
(1034, 1, 774, 2, '1.1', '[1034]MegaManNEv11.zip', 'Y', '1034readme.txt', '04 October 2002', 1033704000, 745, 'Ok Impala!', 'A Dutch translation of Mega Man with no known bugs.\r\n\r\n[i]Note: The ending message is not translated at all. Both US and EU version.[/i]', '2006-09-04 19:39:21', '2015-12-15 21:35:06', NULL, 'N', 16, 0, 0, 223, '1034titlescreen.png', 0, 1, 'File:               Mega Man (U).nes\r\nCRC32:              5DED683E\r\nMD5:                4D4FFDFE 7979B5F0 6DEC2CF3 563440AD\r\nSHA1:               2F883815 57339A14 C2042845 5F6991C1 EB902C99', '', '', ''),
(1035, 9, 939, 1, '1.1', '[1035]PrinceOfPersiaNEv11.zip', 'Y', '1035readme.txt', '21 December 2003', 1071982800, 745, 'Ok Impala!', '100% Dutch translation with no known bugs.', '2006-09-04 19:44:30', '2015-12-27 15:04:05', NULL, 'N', 16, 0, 0, 206, '', 1, 3, 'Prince of Persia (USA).sfc - NOINTRO\r\nCRC32: 891BB2BB\r\nMD5: 8FFC8D34BC75BC049122894B4292EB85\r\nSHA-1: 29CE1E32CF57D8284D0670949045C0D9128C3E1B\r\nSHA-256: 494190CD6D7FD68882CBE255A6E237D9C4BDAF3988615EDE0297A5E285AD5DD9', '', '', ''),
(1036, 1, 709, 1, '1.0', '[1036]SuperMarioBros(NE).zip', 'Y', '1036readme.txt', '03 August 2002', 1028347200, 745, 'Ok Impala!', '100% Dutch Translation.\r\n\r\nThis translation is tested to work with &#039;Super Mario Bros (JU) [p1]&#039; GoodNES ROM.', '2006-09-04 19:47:46', '2015-10-30 03:14:51', NULL, 'N', 16, 0, 0, 310, '1036titlescreen.png', 0, 1, 'File:               Super Mario Bros. (JU) (PRG1) [p1].nes\r\nCRC32:              58ED1C70\r\nMD5:                F48B1358 0E3F1CFF 24A8EE8A 20284DC5\r\nSHA1:               93655593 5F9D86E4 E46EA07E 36DA9FF0 E9F190D6', '', '', ''),
(1037, 1, 749, 1, '1.0', '[1037]SuperMarioBros2NE.zip', 'Y', '1037readme.txt', '22 October 2003', 1066795200, 745, 'Ok Impala!', 'This is a Dutch translation of Super Mario Bros. 2.\r\n\r\nThis translation is tested to work with GoodNES ROM: Super Mario Bros 2 (PRG 0) (U).', '2006-09-04 19:50:40', '2015-10-30 06:14:22', NULL, 'N', 16, 0, 0, 256, '1037titlescreen.png', 0, 1, 'File:               Super Mario Bros. 2 (U) (PRG0) [!].nes\r\nCRC32:              8AA4ACE0\r\nMD5:                E1A51EF1 C4E1D1DE 021E6F02 D7F1EE9C\r\nSHA1:               26639636 EF7B2E33 9B745959 ECFD679A A7C640DE', '', '', ''),
(1038, 1, 750, 1, '1.0', '[1038]SuperMarioBros3NEv10.zip', 'Y', '1038readme.txt', '22 February 2004', 1077426000, 745, 'Ok Impala!', '100% Dutch translation.', '2006-09-04 19:54:28', '2015-12-09 18:37:53', NULL, 'N', 16, 0, 0, 345, '1038titlescreen.png', 0, 1, 'Super Mario Bros. 3 (USA) (Rev A).nes - NOINTRO\r\nCRC32: 0B742B33\r\nMD5: 86D1982FEA7342C0AF9679DDF3869D8D\r\nSHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nSHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579', '', '', ''),
(1039, 9, 714, 1, '1.0', '[1039]SuperMarioWorldNE.zip', 'Y', '1039readme.txt', '24 August 2003', 1061697600, 745, 'Ok Impala!', '100% English to Dutch translation.', '2006-09-04 19:58:24', '2015-12-25 09:12:30', NULL, 'N', 16, 0, 0, 1100, '1039titlescreen.png', 0, 3, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(1040, 1, 940, 1, '1.1', '[1040]TetrisNEv11.zip', 'Y', '1040readme.txt', '03 August 2002', 1028347200, 745, 'Ok Impala!', '100% Dutch translation with no known bugs.\r\n\r\nWorks with NES-BETTER: Tetris (U) [!].', '2006-09-04 20:00:55', '2015-10-10 17:16:32', NULL, 'N', 16, 0, 0, 297, '', 1, 1, 'Tetris.nes\r\nCRC32: 110A9ADD\r\nMD5: 5C4AB6B03431F7298B19BCAB58E858F0\r\nSHA-1: 865849AA2064AB38A5959116E697EBBFDA9F4795\r\nSHA-256: A470D8CF85E7C9A32073EF56EE80963BE3D339BA7E36DBDF1EE30FDF09B09211', '', '', ''),
(1042, 1, 753, 1, '1.1', '[1042]Zelda2TheAdventureOfLinkNEv11.zip', 'Y', '1042readme.txt', '22 June 2003', 1056254400, 745, 'Ok Impala!', 'Dutch. Works with NES-BETTER: Zelda 2 - The Adventure of Link (U) [o1].', '2006-09-04 20:03:49', '2015-12-09 18:43:15', NULL, 'N', 16, 0, 0, 233, '', 1, 1, 'Zelda II - The Adventure of Link (U) [o1].nes\r\nCRC32: EAAA66ED\r\nMD5: 86DC77B2DD015B9AD9FE663B73DFECB6\r\nSHA-1: 21B6C3C0D3DD8D0D0D4E39EBECD2849BA03D3D23\r\nSHA-256: 47B8A391CFA97A55FB67FBFFF900B73EED160B6616A4A60E856170114D5DCE78', '', '', ''),
(1043, 1, 942, 1, '3 Days Later Edition Rev 2', '[1043]Jesus.zip', 'Y', '1043readme.txt', '15 August 2016', 1471233600, 1005, 'Niahak', 'Some five years after the initial release, Niahak and myself present a much improved patch for Jesus. For those who played the old patch, we recommend you give this one a spin as you will find it to be a completely different experience.\r\n\r\nUpdated translation for various fixes and improvements. Also added English manual.\r\n\r\nThis patch requires a headered ROM.', '2006-09-05 05:29:21', '2016-08-15 20:11:46', NULL, 'N', 12, 0, 0, 62166, '1043titlescreen.png', 0, 1, 'Jesus - Kyoufu no Bio Monster (J).nes (with Header)\r\nCRC32: 5C2C76A4\r\nMD5: 52C1448767DF0869C4F6D0E64296804A\r\nSHA-1: 873EC0CF44AE42E3237F7AB246F437DB0AE658C5\r\nJesus - Kyoufu no Bio Monster (Japan).nes (Headerless)\r\nCRC32: 0DC53188\r\nMD5: 5B08C4BD93F72B291D641700CE29F5FF\r\nSHA-1: 0CEE27BCD6F8F10C4B6144FF1338BEDD56171D4F', '', '', ''),
(1044, 11, 944, 1, '1.0 Beta', '[1044]PulsemanFr.zip', 'Y', '1044readme.txt', '11 September 2006', 1157947200, 270, 'FlashPV', 'One of the last Genesis games entirely in french.\r\nIt&#039;s a sort of crossover between Sonic and MegaMan.\r\nGreat game!', '2006-09-11 10:41:46', '2016-05-09 19:34:22', NULL, 'N', 7, 0, 0, 337, '1044titlescreen.jpg', 0, 8, 'Pulseman (Japan).md\r\nCRC32: 	138A104E\r\nMD5: 	B0952BEC44386411651AD944C67CF86C\r\nSHA-1: 	5FD76A5F80E4684B5F9D445DDB893679985684E6', '', '', ''),
(1045, 1, 946, 1, '1.0', '[1045]esper2e.zip', 'Y', '1045readme.txt', '12 September 2006', 1158033600, 2, 'Gideon Zhi', 'Esper Dream 2 is a nifty action/rpg by Konami. The five rings of the Book Worlds have been stolen, and it&#039;s up to our ESP-endowed bookworm hero to find them and save the day! The game itself is fairly neat. You visit a number of different worlds, each symbolized by a bookcase, each very different from the last. A battle sequence is initiated when you come in contact with enemies, which are symbolized by little walking pawprints - you&#039;re then taken to a small arena where you have to destroy your enemies, Zelda-style. It&#039;s pretty fun!\r\n\r\nThere are no known issues with the patch, so enjoy!', '2005-12-23 05:00:00', '2016-02-24 08:43:30', NULL, 'N', 12, 0, 0, 5050, '1045titlescreen.png', 0, 1, 'Esper Dream 2 - Aratanaru Tatakai (Japan).nes - NOINTRO\r\nCRC32: 72344F1D\r\nMD5: 4C5D2F4FA78F14DC69D73F744AD62E1A\r\nSHA-1: 68E37C53239F398D9B0D33C6CAE0214964F2D8C0\r\nSHA-256: 9DFF8BC590CF73E9063575DD77707964C69F81573BB84ECD5C13AAB874DB1717', '', '', ''),
(1046, 9, 441, 2, '00.06', '[1046]fe5_patch_0006.zip', 'Y', '1046readme.txt', '02 March 2008', 1204434000, 749, 'Shaya', 'This is my revision FE5 Translation patch, release six.\r\n\r\nPLEASE NOTE: THERE ARE TWO VERSIONS OF FIRE EMBLEM FIVE. &quot;Rom&quot; and &quot;NP&quot;, I have patches for both.\r\nPlease also be aware that only the &quot;Rom&quot; version supports header-ed ROMs.', '2005-12-23 05:00:00', '2016-03-14 06:25:32', NULL, 'N', 12, 0, 0, 24206, '', 1, 3, 'Fire Emblem - Thracia 776 (Japan).smc - NOINTRO\r\nCRC32: FC519952\r\nMD5: C3FD1CAD754256D7A013864D917F47FA\r\nSHA-1: 75B504921D08E313FF58150E40121AC701884517\r\nSHA-256: 2D0E06E970AD7A1305DB754A3A92B6E07E2EAB848BE196C8182B48DC416F1762', '', '', ''),
(1047, 1, 949, 1, '1.00', '[1047]madara-e.zip', 'Y', '1047readme.txt', '26 September 2006', 1159243200, 2, 'Gideon Zhi', 'Madara is an... interesting little oldschool RPG. The plot follows Madara, who was found floating in a river with a fair number of his body parts chopped off. Mechanical replacements are forged, and on his 15th birthday he is sent off to recover his real body and real strength to depose the evil Emperor Miroku and save the Fuduraku continent from the ever-advancing forces of the Moki armies. It&#039;s a fairly simple plot, but it&#039;s not without its twists. It&#039;s also a fairly difficult game, especially towards the end. Don&#039;t expect an easy ride on this one!\r\n\r\nSporting an incredible soundtrack (especially for an NES game) Madara&#039;s battle system finds its characters acting, for the most part, autonomously. You can intervene and give orders at any time, though. It&#039;s fairly intuitive once you get used to it. The patch is out, so go play!', '2006-09-27 03:49:21', '2016-02-24 04:59:31', NULL, 'N', 12, 0, 0, 4619, '', 1, 1, 'Mouryou Senki Madara (Japan).nes - NOINTRO\r\nCRC32: 8CF5A006\r\nMD5: F13D3E27D4A342A113AD10DBB3EA9A5C\r\nSHA-1: 0109EA44CBF28EED32EFC6A7EF7D7363CD642F95\r\nSHA-256: CE62095BE0024D7037BCA9CF7248CCE5DDBACDC90F5021F3A49AF49717C046DA', '', '', ''),
(1049, 9, 680, 1, '1.0', '[1049]Breath of Fire II German V1.0.zip', 'Y', '1049readme.txt', '30 September 2006', 1159588800, 319, 'KaioShin', 'This translation features some of the most impressive hacking work I&#039;ve ever seen.\r\n\r\nRight at the start, the game will perform a complete checksum test on itself to verify that you applied the patch to the correct ROM before it let&#039;s you start. Of course the result is stored in the internal battery so you don&#039;t have to do this every time you start up the ROM. This prevents people from applying the patch to the wrong ROM, very nice. \r\n\r\nNext you are greeted with an impressive new introduction video featuring full Japanese vocals. Jumping right into the game the veteran BoF2 player will immediately notice the vastly improved new message windows. They&#039;ve been expanded to give more screen space. Last but not least the windows are now fully transparent with a nice gradient effect (You can turn this off from the game&#039;s options menu). After all these technical improvements it&#039;s not surprising that the game also features a nice looking variable-width-font text routine. \r\nAnother addition to the original game is the implementation of a dash button (the original was very slow) and a new overworld effect similiar to that of Lufia II. \r\n\r\nThe translation itself is very well done. The text is styled well and very fluent. Compared to the horrible official English localization this one is an extreme improvement.\r\n\r\nThis patch is one of the most impressive translation efforts to date and a must try for all German speaking RPG fans. International users can eagerly await d4s&#039; English version. \r\n\r\nNote: This patch was designed to run perfectly on the original hardware. The emulator Snes9x has issues with the intro&#039;s vocals and is not recommended for this release.', '2005-12-23 05:00:00', '2016-04-27 01:55:20', NULL, 'N', 8, 0, 0, 2274, '', 1, 3, 'Breath of Fire II (U) [!].smc\r\nCRC32: 67CDACC5\r\nMD5: E1FF1ED4AD5DBDBE86774920DFB5E9D4\r\nSHA-1: 1F7707E606B7E9FA8FB3908BBDDFCB5DEA93D776\r\nSHA-256: FEDE9D4AEC8C35ED11E2868C3C517BCE53EE3E6AF724085C92500E99E43E63DE', '', '', ''),
(1050, 11, 952, 1, '1.0', '[1050]wukong_jianti_v1.0.zip', 'Y', '1050readme.txt', '04 October 2006', 1159934400, 27, 'D', 'This patch translates Wukng Waizhuan (悟空外传) from Traditional Chinese characters (繁體字) to Simplified (简体字). It was made by screenshotting a Simplified Chinese version of the font table in the SongTi and inserting the result with FEIDIAN (http://feidian.cinnamonpirate.com/).\r\n\r\nThis is for the 1.0MB ROM with CRC 94947446. If you have the 2.0MB ROM tagged as released for the ZhongHua BBS by KEN DUMP, you can obtain this ROM by deleting the first 0x100000 bytes of your existing file.', '2006-10-04 05:31:53', '2016-01-09 04:40:20', NULL, 'N', 4, 0, 0, 1026, '1050titlescreen.jpg', 0, 8, 'Legend of Wukong\r\nCRC 94947446\r\n\r\nIf you have the 2.0MB ROM tagged as released for the ZhongHua BBS by KEN DUMP, you can obtain this ROM by deleting the first 0x100000 bytes of your existing file.', '', '', ''),
(1051, 9, 268, 1, '1.2', '[1051]itpch_chrono_trigger_v12a.zip', 'Y', '1051readme.txt', '14 November 1998', 911019600, 153, 'Sephiroth 1311', 'Only graphics aren&#039;t translated.', '2006-10-05 19:58:29', '2015-12-27 14:59:23', NULL, 'N', 6, 0, 0, 606, '', 1, 3, 'Chrono Trigger (USA).sfc - NOINTRO\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', '', '', ''),
(1052, 17, 954, 1, '0.90', '[1052]itpch_pe_v090.zip', 'Y', '1052readme.txt', '20 March 2004', 1079758800, 153, 'Sephiroth 1311', 'All of the game&#039;s texts is translated. The patch lacks only the editing of some graphics.', '2006-10-05 18:58:12', '2016-04-21 04:12:39', NULL, 'N', 6, 0, 0, 420, '', 1, 11, 'SLUS-00662', '', '', ''),
(1053, 9, 302, 1, '2.1', '[1053]FF3_v2.zip', 'Y', '1053readme.txt', '24 August 2002', 1030161600, 153, 'Sephiroth 1311', 'This patch works for the USA version (known as FFIII).\r\nIt won&#039;t work on version 1.1 ROMs but it will work fine on 1.0 versions and .fig ROMs.', '2006-10-07 18:22:14', '2016-05-11 07:45:28', NULL, 'N', 6, 0, 0, 518, '', 1, 3, 'Final Fantasy III (USA) (Rev 1).sfc - NOINTRO\r\nCRC32: C0FA0464\r\nMD5: 544311E104805E926083ACF29EC664DA\r\nSHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nSHA-256: 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', '', '', ''),
(1054, 27, 955, 1, '1.0', '[1054]itptch_zelda64_v10.zip', 'Y', '1054readme.txt', '07 April 2002', 1018155600, 153, 'Sephiroth 1311', 'All the text has been translated.\r\nThe patch lacks only graphics hacking.', '2006-10-07 18:56:45', '2016-01-08 14:30:46', NULL, 'N', 6, 0, 0, 1145, '', 1, 1, 'ROM Name: Legend of Zelda, The - Ocarina of Time (E) (V1.1) [!]\r\n\r\nCRC32:A108F6E3\r\nMD5:D714580DD74C2C033F5E1B6DC0AEAC77\r\nSHA-1:CFBB98D392E4A9D39DA8285D10CBEF3974C2F012', '', '', ''),
(1055, 9, 301, 1, '1.0', '[1055]itpch_final_fantasy5_v10.zip', 'Y', '1055readme.txt', '28 October 2001', 1004241600, 153, 'Sephiroth 1311', 'All the text has been translated into Italian.\r\n\r\nIn the zip you will find two versions of the patch:\r\n\r\n- FF5_1.ips: This patch should be applied on a ROM already translated into English with the patch v 1.10 RPGe.\r\n\r\n- FF5_2.ips: This version will apply to the ROM of the original Japan release. DON&#039;T FORGET TO ADD THE HEADER BEFORE PATCHING!!', '2006-10-07 18:58:27', '2016-01-04 14:04:12', NULL, 'N', 6, 0, 0, 348, '', 1, 3, 'Final Fantasy V (J).sfc - NOINTRO\r\nCRC32: C1BC267D\r\nMD5: D69B2115E17D1CF2CB3590D3F75FEBB9\r\nSHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nSHA-256: C6858D5C02894A6CC71F4DD452C7F288B319D1952CA56FDB185B4BF5E26244A2', '', '', ''),
(1056, 9, 799, 1, '1.0', '[1056]itpch_secret_of_mana_v1finale.zip', 'Y', '1056readme.txt', '24 September 2001', 1001304000, 153, 'Sephiroth 1311', 'Everything has been translated. In addition, the patch implements DTEs, while the original game didn&#039;t.', '2006-10-07 19:01:28', '2015-12-27 14:52:12', NULL, 'N', 6, 0, 0, 840, '1056titlescreen.png', 0, 3, 'Secret of Mana (USA).sfc - NOINTRO\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nSHA-256: 4C15013131351E694E05F22E38BB1B3E4031DEDAC77EC75ABECEBE8520D82D5F', '', '', ''),
(1057, 1, 956, 1, 'Final', '[1057]PunchOutFr.zip', 'Y', '1057readme.txt', '01 October 2006', 1159675200, 270, 'FlashPV', 'A French translation of the NES boxing game. It should be 100%.', '2006-10-10 13:08:44', '2016-03-19 17:17:40', NULL, 'N', 7, 0, 0, 434, '1057titlescreen.jpg', 0, 1, 'Mike Tyson&#039;s Punch-Out!! (Japan, USA) (Rev A).nes - NOINTRO\r\nCRC32: 3DF8E170\r\nMD5: C119A5A9B0E2959AD5D11562F9F4CE55\r\nSHA-1: 0F0C2C2E294FF8CE255A618964728C935FD8963B\r\nSHA-256: 60EF51F55F6ADDB7A1893F816AAD75EE3E146DD646958A865D3BECE5B429B600', '', '', ''),
(1058, 9, 957, 1, 'Final', '[1058]MegamanX2fr.zip', 'Y', '1058readme.txt', '01 October 2006', 1159675200, 270, 'FlashPV', 'The second episode of Mega Man X use a special chip (c4) in order to perform some extra visual effects. Now entirely in French.', '2006-10-10 13:13:39', '2015-12-27 14:47:01', NULL, 'N', 7, 0, 0, 558, '1058titlescreen.png', 0, 4, 'Mega Man X2 (USA).sfc - NOINTRO\r\nCRC32: 947B0355\r\nMD5: 67905B989B00046DB06DF3434ED79F04\r\nSHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nSHA-256: F3246755F608A1E1DC9C848B61DA3B824C7853B29B3BE40DF6FC7F2793A887ED', '', '', ''),
(1059, 11, 863, 1, 'Final', '[1059]SonicFr.zip', 'Y', '1059readme.txt', '05 March 2006', 1141534800, 270, 'FlashPV', 'Many graphics changed for this translation. It&#039;s 100% complete.', '2006-10-13 23:37:59', '2016-02-13 15:32:53', NULL, 'N', 7, 0, 0, 447, '1059titlescreen.jpg', 0, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', '', '', ''),
(1060, 11, 958, 1, 'Final', '[1060]MoonWalk.zip', 'Y', '1060readme.txt', '05 March 2006', 1141534800, 270, 'FlashPV', 'The game is pretty repetitive but the musics are so great that it deserve a translation. It&#039;s complete.', '2006-10-13 23:41:30', '2016-02-13 15:31:54', NULL, 'N', 7, 0, 0, 340, '1060titlescreen.jpg', 0, 8, 'Michael Jackson&#039;s Moonwalker (World) (Rev 01).md - NOINTRO\r\nCRC32: 11CE1F9E\r\nMD5: 73B63CAC3F15BFE4A7BAD170654878A9\r\nSHA-1: 70D9B760C87196AF364492512104FA18C9D69CCE\r\nSHA-256: 5D262584EE80AEBBE8A83D4B03606D7C1086FC3C03E1CD22D11151D24BA7B9F1', '', '', ''),
(1061, 22, 959, 1, 'Final', '[1061]SonicMsFr.zip', 'Y', '1061readme.txt', '05 March 2006', 1141534800, 270, 'FlashPV', 'Not much text but everything is translated.', '2006-10-13 23:35:08', '2016-02-13 15:30:37', NULL, 'N', 7, 0, 0, 293, '1061titlescreen.jpg', 0, 1, 'Sonic The Hedgehog (USA_ Europe).sms - NOINTRO\r\nCRC32: B519E833\r\nMD5: DC13A61EAFE75C13C15B5ECE419AC57B\r\nSHA-1: 6B9677E4A9ABB37765D6DB4658F4324251807E07\r\nSHA-256: 6AD738965ECE231427EE046B9905CFEE470D5C01220AFDD934DA4673E4A2458B', '', '', ''),
(1062, 9, 961, 1, '1.0', '[1062]jb2e10f.zip', 'Y', '1062readme.txt', '16 October 2006', 1160971200, 76, 'Nightcrawler', 'KingMike presents a 100% complete translation of Jelly Boy 2. It is available in both IPS and NINJA patch format. KingMike notes that this ROM WILL have a bad checksum, since it&#039;s a prototype game. Patch with the NINJA version and it&#039;s impossible to patch the wrong ROM.\r\n\r\nChris Covell did this translation. He was also responsible for a translation of this game&#039;s prequel, [url=http://www.romhacking.net/translations/372/]Jerry Boy[/url].', '2005-12-23 05:00:00', '2022-11-21 00:53:16', NULL, 'N', 12, 0, 0, 3626, '1062titlescreen.png', 0, 4, 'Jelly Boy 2 (Beta).smc - GOODSNES 2.04\r\nCRC32: F3A6C574\r\nMD5: 9DA4E7CB3815962583AE5DEA60593D04\r\nSHA-1: 7E00EC9F839E794AF834D89826E2810F315AF9D6\r\nSHA-256: BC09F97CB988F6E445FC92E438FFF4BF97AA56CB7BBECAA234FFE93BB285D915', '', '', ''),
(1063, 9, 962, 1, '1.00', '[1063]actraiser.zip', 'Y', '1063readme.txt', '21 October 2006', 1161403200, 2, 'Gideon Zhi', 'Shame on you if you&#039;ve never played Actraiser before! This version, other than having an amazingly badass logo, is actually a lot harder than the US release of the game. Even in Fillmore 1, there are more brambles, more monsters, more everything. It&#039;s crazy great. Ian Kelley wanted to retranslate the game, so here it is! Far be it from me to deprive one of my star translators from an awesome request or two!\r\n\r\nIf you&#039;ve never played it, now&#039;s your chance. The translation is complete and, to my knowledge, bug-free. Enjoy!', '2006-10-22 03:27:15', '2016-01-25 09:21:43', NULL, 'N', 12, 0, 0, 5851, '1063titlescreen.png', 0, 4, 'Name:	Actraiser (Japan).sfc (No-Intro 2016-01-12)\r\nSize:	1048576\r\nCRC32:	bee9b30c\r\nMD5:	3cb1a7ae9fd34a56015f752fd138070e\r\nSHA1:	f031fc983a2eed4d69e223b256ece5f037fb5d5d', '', '', ''),
(1064, 8, 964, 1, '1.0', '[1064]NT-GAST-110-FFL-2_1.00.zip', 'Y', '1064readme.txt', '31 March 2006', 1143781200, 773, 'RAGNAROK', 'This German translation is 100% complete. The font has been optimized and is now much easier to read.\r\nSome special characters and symbols have been included to make gameplay better.', '2006-11-14 17:43:06', '2016-01-20 03:06:18', NULL, 'N', 8, 0, 0, 605, '1064titlescreen.jpg', 0, 1, 'Final Fantasy Legend II (USA).gb - NOINTRO\r\nCRC32: 58314182\r\nMD5: 2BB0DF1B672253AAA5F9CAF9AAB78224\r\nSHA-1: 6AB6890E8F688BCD87E97886A1748A4D9D341909\r\nSHA-256: 2D89231F9E264A024D634BCF7D00DE5A66D8A45F6F4CA33E1FC1602A35B9840B', '', '', ''),
(1065, 8, 968, 1, '1.00', '[1065]NT-GAST-110-FFL-1_1.00.zip', 'Y', '1065readme.txt', '28 February 2006', 1141102800, 773, 'RAGNAROK', 'This German translation is 100% complete. The font has been optimized and is now much easier to read. Some special characters and symbols have been included to make gameplay better. Some bugs that Squaresoft produced, could not been fixed. (see &quot;liesmich.txt&quot; for details.)\r\n\r\nDiese Übersetzung übersetzt Final Fantasy Legend zu 100 % in die deutsche Sprache. Der Zeichensatz wurde optimiert und ist nun angenehmer zu lesen. Zusätzliche Buchstaben und Symbole wurden hinzugefügt, um das Gameplay zu verbessern. Einige Fehler, die von Squaresoft verursacht wurden, konnten nicht behoben werden. (genauere Details stehen in der &quot;liesmich.txt&quot;.)', '2006-11-29 15:47:58', '2016-01-20 03:04:41', NULL, 'N', 8, 0, 0, 620, '1065titlescreen.jpg', 0, 1, 'Final Fantasy Legend_ The (USA).gb - NOINTRO\r\nCRC32: 8046148F\r\nMD5: D5C27FF8CB1B69CB56DF4FF170E2BAF0\r\nSHA-1: 901DFC83C72E172D35A376835807FC788444A9BB\r\nSHA-256: E5B1D116A8FB01B7A7213F906B3EF1BCC91A18F6826B01EE1BCCD89429A0D906', '', '', ''),
(1066, 10, 970, 2, '0.12', '[1066]both.zip', 'Y', '1066readme.txt', '02 January 2007', 1167714000, 788, 'Spikeman', 'This is the third beta patch I am releasing for my English translation of BN4.5.  Not a lot has been changed since the last version, but several important things have been taken care of. Most importantly, I rewrote my script dumper/inserter and it is working perfectly. Now it&#039;s a matter of finding all the pointer tables and dumping the script.\r\n\r\nYou can see more at Spikeman&#039;s [url=http://mmbno.com/?act=hack]site[/url].', '2006-12-12 02:46:20', '2016-05-10 02:46:40', NULL, 'N', 12, 0, 0, 12211, '', 1, 1, '1584 - Rockman EXE 4.5 - Real Operation (Japan).gba\r\nCRC32: 	A646601B\r\nMD5: 	0F82BB24585C9EC64E99394C9D316315\r\nSHA-1: 	F89EF4CA8EC1823EB75FA184F2D0F9E66CC78A59', '', '', ''),
(1067, 17, 972, 1, '1.0', '[1067]Kings_Field_Jap_to_Eng_v1.0.rar', 'Y', '1067readme.txt', '12 December 2006', 1165899600, 793, 'weissvulf', 'This patch translates the Playstation game King&#039;s Field, which was only released in Japan, into English. King&#039;s Field was one of the release titles for the Playstation way back in late 1994. The game by the same name which was released in the US was actually King&#039;s Field 2 in Japan. \r\n\r\nThis translation is complete.\r\n\r\nSignificant parts of the NPC dialogue were translated by Kaz (see readme for details).', '2006-12-12 10:06:30', '2018-04-22 09:47:58', NULL, 'N', 12, 0, 0, 11319, '', 1, 11, 'SLPS-00017', '', '', ''),
(1068, 8, 973, 1, '1.1b', '[1068]sf1v11b.zip', 'Y', '1068readme.txt', '20 May 2007', 1179633600, 747, 'Nightcrawler', 'What can really be said? It’s Sylvanian Families. It’s not everybody’s cup of tea, but Ryusui has put a year’s worth of tender love and care into the project, not to mention a lot of hard work!\r\n\r\nSome nice hacking work was done on this game. If you have any love for cutesy type games or Silvanians, you really should give this one a try.', '2005-12-23 05:00:00', '2014-03-05 03:34:13', NULL, 'N', 12, 0, 0, 3028, '1068titlescreen.PNG', 0, 1, 'Sylvanian Families - Otogi no Kuni no.gbc - NOINTRO\r\nCRC32: C6FE4497\r\nMD5: 5B250AB006A50301F29E74551531BD7F\r\nSHA-1: 440D0010386F3F2D658740CC6584558F546482A6\r\nSHA-256: 446D18A00DDA7E50CD839AFD1F27BB91B864807CCCDF14B36C2188B6961DBCDF', '', '', ''),
(1069, 22, 871, 1, '2.4', '[1069]PhantasyStar-SMS-EN-2.4.zip', 'Y', '1069readme.TXT', '20 December 2023', 1703030400, 797, 'RedComet', 'This patch retranslates the original Japanese game to give a whole host of improvements:\r\n\r\n[list]\r\n[li]More faithful to the original Japanese script[/li]\r\n[li]Choose between expanded script and optional &quot;Literal English&quot; version, with no added hints or details[/li]\r\n[li]Expanded menus and item names[/li]\r\n[li]Sound test and sound chip selection[/li]\r\n[li]Built-in cheats to make the game a little less tough/slow[/li]\r\n[li]Two custom fonts, with upper and lowercase letters[/li]\r\n[li]Expanded save slot names and three additional save slots[/li]\r\n[li]Fully compatible with old saves, the original cartridge (with ROM replacement) and of course for play on real hardware[/li][/list]\r\n\r\nThis patch includes wider dialogue boxes, added literal English translation variant, fixed some &quot;soft lock&quot; situations in the original game, added an option to speed up scene transitions (palette fades), added an option to speed up text drawing in the main script window, bug fixes and groundwork for further translations.', '2005-12-23 05:00:00', '2024-02-05 02:55:30', NULL, 'N', 12, 0, 0, 12861, '1069titlescreen.png', 0, 1, 'Database match: Phantasy Star (Japan).sms\r\nNo-Intro: Master System (v. 20180825-190228)\r\nROM SHA-1: C9A40DDD217C58DDDCD6B5C0FE66C3A50D3E68E4\r\nROM CRC32: 6605D36A', '', '', ''),
(1070, 9, 371, 1, '1.0', '[1070]top_dutch.zip', 'Y', '', '26 February 2002', 1014699600, 804, 'densy', 'Here is a Dutch translation for the SNES ROM, Tales of Phantasia. Please use a clean ROM with a Header added to it.', '2006-12-29 10:20:32', '2015-12-27 14:43:01', NULL, 'N', 16, 0, 1, 342, '1070titlescreen.png', 0, 3, 'Tales of Phantasia (J) [!].sfc - NOINTRO\r\nCRC32: E9946B84\r\nMD5: 207CD1C0AAACA29FAA389218B800F8FC\r\nSHA-1: FDECB234F416EB1CC1924E4F3D52C080C5BCD8D0\r\nSHA-256: 77B2D5450CE3C87185F913C2584673530C13DFBE8CC433B1E9FE5E9A653BF7D5', '', '', ''),
(1071, 20, 455, 1, '1.02 (Ys II)', '[1071]1071YsII(US)v102.exe', 'Y', '', '08 January 2007', 1168232400, 212, 'Kitsune Sniper', 'This is the Ys II patch. For the Ys I patch for the other half of the game, go to the [url=http://www.romhacking.net/trans/582/]RHDN Ys I Patch Page[/url].\r\n\r\nAfter much tribulation, the patches for both games are complete. These patches will update your installation to the latest versions, and then patch the changed games. There are some optional downloads offered by the games, as well as an alternate soundtrack package offered by Deuce, the game’s scriptwriter and translator. Check the team’s website for more information.\r\n\r\nThis patch will NOT WORK with Ys I + II Eternal. This is only for Ys I + II Complete, which was released some time after Eternal.\r\n\r\nAnyway! The text is incredibly well written, and as far as I could see there are no bugs whatsoever. There may be issues when you play the game and someone sends you an instant message through AIM or anything like that, so don’t be a dope like me and TURN THE PROGRAMS OFF. And make sure that you download the alternate soundtrack!', '2005-12-23 05:00:00', '2016-01-12 05:45:32', NULL, 'N', 12, 0, 1, 838, '', 1, 12, 'Ys I &amp; II COMPLETE Version ONLY', '', '', ''),
(1072, 17, 980, 1, '1.0.4', '[1072]TOE-SPA-11-01-2006-1.0.4-FIXED.rar', 'Y', '1072readme.txt', '05 January 2007', 1167973200, 808, 'HeXPLuS', 'This is a complete Spanish translation patch for Tales of Destiny II US for Playstation. [url=http://toe.tales-tra.com/]Official site[/url], [url=http://blog.tales-tra.com/proyectos/tales-of-eternia/]Blog news &amp; shots[/url].\r\n\r\nNot Coincidentally, it also works on Tales of Eternia EUR-PAL for PSP, but PSP translations are currently beyond the scope of this website.', '2007-01-10 20:26:53', '2017-06-26 23:26:50', NULL, 'N', 9, 0, 0, 1016, '', 1, 1, 'SLUS-01355', '', '', ''),
(1073, 21, 982, 1, '1.00', '[1073]dk.zip', 'Y', '1073readme.txt', '20 January 2007', 1169269200, 2, 'Gideon Zhi', 'The gameplay making up Dicing Knight is a queer combination of hectic action and roguelike strategy. When you first start the game, you have one dungeon to go after (that of the Lindwurm) and you have one slot for an Orb, although you won&#039;t have anything to put in it at first. After you complete the first dungeon you should have enough total experience to be level 2, and you can go after the next dungeon (and use the lottery ticket from the boss to acquire a powerup orb in a game of chance) and so the game progresses.\r\n\r\nSure, it&#039;s simplistic in nature, but it&#039;s one hell of a lot of fun. You unlock another game mode for completing it, and there&#039;s a huge bonus dungeon as well. It&#039;s all randomly generated as most roguelikes are, but it removes a lot of the element of chance by running everything in realtime and giving you almost complete control over your destiny. All in all, Dicing Knight is a fantastic game, and is not to be missed!\r\n\r\nThe patch is simple, small and complete, but mostly untested. If you notice any funky picture text, please say something!', '2007-01-21 04:53:54', '2021-11-14 12:41:14', NULL, 'N', 12, 0, 0, 6672, '', 1, 12, 'The current patch works on the good (2 MB) dump.\r\nWith the trimmed/underdumped dump (512 KB), the good dump (2 MB) can be recreated (e.g. in a hex editor) by adding the 0xFF padding bytes.\r\n\r\nGood dump:\r\nCRC32: 1887389C\r\nMD5: 098B747BF9D88F651735B45197E393E1\r\nSHA-1: 1E4D8E8B3D16083968055CC76B604DA91FA0A132\r\n\r\nTrimmed/underdumped dump:\r\nCRC32: D28DC930\r\nMD5: 2A4636ABE2246598EA819721D48FB3C8\r\nSHA-1: 79658575C736FCAD18E9225AA0E62398B086093B', '', '', ''),
(1074, 27, 983, 1, '1.0', '[1074]wpj2e_v1.zip', 'Y', '1074readme.txt', '15 December 2007', 1197694800, 813, 'Nightcrawler', 'This patch is a full English translation for the N64 game Wonder Project J 2. There are only two graphics that are not translated, one is the second title screen and the other is the game over screen. There may be a few minor issues such as position of the word “day” on the diary screen and some text centering.\r\n\r\nNone of these issues really detract from the experience of the game. It has been tested on a real N64 and all text is translated.\r\n\r\nThe readme contains helpful information about emulating this game correctly.', '2005-12-23 05:00:00', '2016-02-18 05:24:52', NULL, 'N', 12, 0, 0, 16025, '', 1, 1, 'The z64 patch has to be applied to this ROM:\r\n\r\n Good Name: Wonder Project J2 (J) [!].z64\r\n File Size: 8388608 Bytes\r\n CRC32: 5E8FC436\r\n\r\n\r\n The v64 patch has to be applied to this ROM:\r\n\r\n Good Name: Wonder Project J2 (J) [!].v64\r\n File Size: 8388608 Bytes\r\n CRC32: 8AAF74A3\r\n\r\n\r\n Once you&#039;ve applied the patch, the ROMs should\r\n have the following specs:\r\n\r\n z64 ROM\r\n File Size: 8912896 Bytes\r\n CRC32: E1094E29\r\n\r\n v64 ROM\r\n File Size: 8912896 Bytes\r\n CRC32: 38401DDB', '', '', ''),
(1075, 11, 985, 1, '061029', '[1075]Battle Mania Daiginjou - Trouble Shooter Vintage.zip', 'Y', '1075readme.txt', '29 October 2006', 1162094400, 519, 'RedComet', 'From MIJET&#039;s site:\r\n\r\n“In what has become a MIJET trademark, this is a “dual-language” patch, meaning that it supports both Japanese and English. However, it goes far beyond simply supporting both English and the original Japanese; it contains two different English translations and a selection of three English fonts.\r\n\r\nThis patch is contained within two different IPS files, but the only differences between the two are the default script and font to use if none are selected by the user. That&#039;s correct; it is possible to select the desired script and font by holding down certain combinations of buttons prior to the Sega logo appearing. See the included documentation for more details.”\r\n\r\nThey even fixed some bugs that were in the original. How &#039;bout those guys, huh? PLAY THE GAME. :D', '2005-12-23 05:00:00', '2020-03-24 20:46:18', NULL, 'N', 12, 0, 0, 9483, '', 1, 8, 'Battle Mania Daiginjou (Japan).md\r\nCRC32: 312FA0F2\r\nMD5: 1FFE5B490CDDEB691E3ADD6947024F83\r\nSHA-1: FBCF7E899FF964F52ADE160793D6CB22BF68375C\r\nSHA-256: 72EC3C4C4C7DAE8E0F4328AB67B8CAA6E23147E44308FB165829399E7269CB84', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1077, 1, 986, 1, 'A', '[1077]DvD_Translations-Gorbys_Pipeline-revA.zip', 'Y', '1077readme.txt', '22 January 2007', 1169442000, 257, 'DvD', 'DvD:\r\nI did this quick little translation to get me into the mood to work on translations again.  harmony7 suggested the humorous subtitle.  It&#039;s Compile&#039;s previous attempt to Puyo Puyo to make a Tetris clone, in terms of gameplay.  As you&#039;ve probably never heard of this one, it&#039;s obviously not as good.  But, it is worth playing if you like these types of games.\r\n\r\nThe only thing that needed translating was the title screen.', '2007-01-23 16:16:04', '2016-02-24 05:01:08', NULL, 'N', 12, 0, 0, 1592, '1077titlescreen.png', 0, 1, 'Gorby no Pipeline Daisakusen (Japan).nes - NOINTRO\r\nCRC32: C136143B\r\nMD5: D7C64932666A6EE99795090A91B2C690\r\nSHA-1: 4A6331E9912D9203704E5BB7CCE50931AE119003\r\nSHA-256: BBF46838E6C8FFAA4E3848D25D23F5AB8EEB1902270A551FB3C48AF171979ACA', '', '', ''),
(1078, 10, 859, 1, '1.0', '[1078]gspl_1v.rar', 'Y', '', '01 January 2007', 1167627600, 696, 'rykuzushi', 'This is a complete Polish translation for Golden Sun. rykuzushi used a program created by Labmaster and extends a heartfelt thank you to him.\r\n\r\nThis is a PPF format patch, so you&#039;ll need a compatible patcher - [url]http://www.romhacking.net/?page=utilities&amp;category=&amp;platform=&amp;game=&amp;author=&amp;os=&amp;level=&amp;perpage=20&amp;title=ppf&amp;desc=&amp;utilsearch=Go[/url]', '2007-01-22 22:12:47', '2016-01-19 21:59:58', NULL, 'N', 1, 0, 1, 528, '', 1, 1, 'Golden Sun (USA, Europe).gba - NOINTRO\r\nCRC32: E1FB68E8\r\nMD5: 1CDD7F33C9A27061201E1D1CE029A700\r\nSHA-1: 5C4695205413DF7DB52B9A184815A07783999971\r\nSHA-256: C14F1151897E8D73F25FFDD67E21EEBB6DC57973FF2458872EE89FA9060AACA1', '', '', ''),
(1079, 20, 988, 1, '1.01', '[1079]la-mulana-patch.zip', 'Y', '1079readme.txt', '01 February 2007', 1170306000, 816, 'Gideon Zhi', 'La-Mulana is a freeware free-roaming platformer game designed to look, sound, and play like a classic MSX game. It&#039;s heavily influenced by the classic Konami MSX game “The Maze of Galious” and anyone who has played that title will probably recognize the similarities very quickly. You play the whip-wielding Indiana Jones-esque archaeologist Lemeza Kosugi as he investigates the ancient ruins of La-Mulana in an attempt to find its treasure and one-up his father, who is trying to get the same treasure as well.\r\n\r\nThe game is huge, with many different areas to explore and dozens of items and weapons to find. Each area has a large variety of puzzles and traps (many of them quite fiendish) and you need to solve the puzzles in each area to discover the Ankhs and Ankh Jewels, which allow you to fight the eight Guardians of the ruins. To solve the puzzles you&#039;ll need to be able to read the tablets scattered throughout the ruins, which will require a Hand Scanner and translation software for the portable MSX that Lemeza has brought along on the adventure. Your Hand Scanner will also allow you to find items and search the bones of less fortunate adventurers.\r\n\r\nLa-Mulana is one of the longest freeware games I&#039;ve played in quite some time–my first playthrough took me 26 hours, and even if you knew exactly what to do for each puzzle in advance I&#039;d still bet the game would take at least 10-12 hours to complete, not counting the bonus dungeon.', '2007-01-28 04:24:59', '2016-01-12 05:45:55', NULL, 'N', 12, 0, 0, 602, '', 1, 12, 'N/A', '', '', ''),
(1081, 1, 126, 1, '1.0', '[1081]ff2nes_sv.zip', 'Y', '1081readme.txt', '03 February 2007', 1170478800, 728, 'prrfect', 'This translation is based on Neo Demiforce&#039;s English translation, and everything should be translated. It has been played through a couple of times so no bugs should be there, but due to some space issues, some things had to be rephrased and shortened (mostly items, monsters and spells). Anyway, it&#039;s 100% complete.', '2007-02-04 08:46:04', '2015-12-11 03:16:23', NULL, 'N', 13, 0, 0, 314, '1081titlescreen.png', 0, 1, 'Final Fantasy II (J) [!].nes - GOODNES 3.14\r\nCRC32: B7327510\r\nMD5: 74669F264DF775499830F9E6FB60A1E7\r\nSHA-1: 1A9E01A29472F1161BD16E1B4D76994346A505F6\r\nSHA-256: D315A546B7E8C8D604F19DD00C98ED7C2571125414EC9BDFB82E3A9894C90C67', '', '', ''),
(1082, 11, 991, 1, '1.0', '[1082]landstalker-ita_1-0.zip', 'Y', '1082readme.txt', '20 September 2006', 1158724800, 820, 'Gufino2', 'This patch translates the English version of Landstalker into Italian. It&#039;s 100% complete.', '2007-02-04 18:13:27', '2016-01-01 17:03:12', NULL, 'N', 6, 0, 0, 389, '1082titlescreen.png', 0, 8, 'Landstalker (USA).md - NOINTRO\r\nCRC32: FBBB5B97\r\nMD5: 04AE2B65F3A11A7504339E60735BEED8\r\nSHA-1: 24345E29427B000B90DF778965DD8834300A9DDE\r\nSHA-256: AD9F49CF2D528EE40FAB74F8687ED908036873E54A7DD30C5DC32286C29FC614', '', '', ''),
(1083, 1, 909, 1, '1.0', '[1083]CHIP.zip', 'Y', '1083readme.txt', '01 January 2003', 1041397200, 728, 'prrfect', 'Another translation of this game. This has all the dialog translated, and as far as I know, the only thing not translated is the title screen.', '2007-02-12 11:39:33', '2015-12-11 03:31:13', NULL, 'N', 13, 0, 0, 180, '1083titlescreen.png', 0, 1, 'Chip &#039;n Dale - Rescue Rangers (USA).nes - NOINTRO\r\nCRC32: E641BD98\r\nMD5: 785B8003D146CDCC9F3DF1C29EA18EAD\r\nSHA-1: 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574\r\nSHA-256: B44AD2BD58D681E13EAA3B1BB6AA411BE7CDF6BD79AB774492264C1A3C3E25A3', '', '', ''),
(1084, 1, 994, 2, '0.99', '[1084]Kirby.zip', 'Y', '1084readme.txt', '31 December 2003', 1072846800, 728, 'prrfect', 'It&#039;s pretty much complete, except for something in the intro. I didn&#039;t really understand what it was from reading the readme. It mentioned it wasn&#039;t translated due to a lack of ROM hacking experience.', '2007-02-12 11:47:45', '2015-12-11 03:48:51', NULL, 'N', 13, 0, 0, 323, '1084titlescreen.png', 0, 1, 'Kirby&#039;s Adventure (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: 1752EF8A\r\nMD5: A415CB0E40F8BCDCE71E28283A7E6CD7\r\nSHA-1: E099D688760FF0CE114CA8A9FD083E31E41CFADE\r\nSHA-256: B0D74F4270AD5855F10224C460956F6DFE41D6673A38262AD0D37AA9CE103DD5', '', '', ''),
(1085, 1, 753, 1, '1.0', '[1085]Zelda2.zip', 'Y', '1085readme.txt', '31 December 2003', 1072846800, 728, 'prrfect', '100% translated Zelda II patch in Swedish.', '2007-02-12 11:50:18', '2015-12-11 03:54:03', NULL, 'N', 13, 0, 0, 318, '', 1, 1, 'Zelda II - The Adventure of Link (U) [!]\r\nCountry: USA\r\nCRC-32: E3C788B0\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C\r\nMD-5: 764D36FA8A2450834DA5E8194281035A', '', '', ''),
(1086, 9, 995, 2, '0.9', '[1086]Maruko.zip', 'Y', '1086readme.txt', '31 December 2003', 1072846800, 728, 'prrfect', 'It&#039;s complete except for the menus, which are compressed. There are, however, instructions of how the menus work in the readme.', '2007-02-12 11:56:56', '2016-01-05 14:45:36', NULL, 'N', 13, 0, 0, 283, '1086titlescreen.png', 0, 4, 'Chibi Maruko-chan - Harikiri 365-nichi no Maki (Japan).sfc - NOINTRO\r\nCRC32: 846151C8\r\nMD5: B1143F5577BF8A872E58010202D371C8\r\nSHA-1: C83973D6A458FF7234CDFC8660A9261D561FDB1A\r\nSHA-256: 2D60CD40E76D634ABE78E9B8F2CC209A602EE47DAEFA83A2275E4151C92B0442', '', '', ''),
(1087, 1, 745, 1, '1.1b', '[1087]icarusse.zip', 'Y', '1087readme.txt', '27 July 2000', 964670400, 821, 'prrfect', 'Everything is translated, except for the title screen. Also of note: versions after 0.9 were never tested, so there could be some minor issues, but probably not.', '2007-02-12 21:26:26', '2016-02-26 05:56:47', NULL, 'N', 13, 0, 0, 194, '', 1, 1, 'Kid Icarus (USA, Europe).nes - NOINTRO\r\nCRC32: 0B30E036\r\nMD5: D464E3E3877A759B8053210BAAEBC890\r\nSHA-1: 11713A9514934B60724960DB9FD1F367ABCC8D07\r\nSHA-256: 1BE1BBD77AF58B8C7FAC16655CF8568827D73885147FC502EFAA333F8A29FE22', '', '', ''),
(1088, 1, 710, 1, '1.0', '[1088]cst2se1.zip', 'Y', '1088readme.txt', '17 August 1999', 934862400, 821, 'prrfect', 'All Swedish letters are there and everything is translated. In other words, it&#039;s 100% complete.', '2007-02-12 21:05:02', '2016-01-13 16:02:54', NULL, 'N', 13, 0, 0, 170, '1088titlescreen.png', 0, 1, 'Castlevania II - Simon&#039;s Quest (USA).nes - NOINTRO.nes\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', '', '', ''),
(1089, 1, 996, 1, '1.0', '[1089]Qfight_SV_10.zip', 'Y', '1089readme.txt', '29 December 2000', 978066000, 730, 'prrfect', 'Not much to say. It&#039;s another Swedish NES translation which should be 100% complete.', '2007-02-13 10:07:03', '2016-02-26 06:00:59', NULL, 'N', 13, 0, 0, 201, '1089titlescreen.png', 0, 1, 'Kabuki - Quantum Fighter (USA).nes - NOINTRO\r\nCRC32: 5EE7A400\r\nMD5: D5B486E9FCAC1376BF18F71AF9DD999E\r\nSHA-1: 7B07791F9AEA7170A43F54390B45F2904F78FF0F\r\nSHA-256: 7AE1073A04D3563AB98C9674F061385AB33DB6A6644EA09617D2D49F746D7895', '', '', ''),
(1090, 1, 997, 1, '1.0', '[1090]northsouth_SV_10.zip', 'Y', '1090readme.txt', '13 February 2001', 982040400, 730, 'prrfect', 'Not much to say, it&#039;s a 100% complete translation of North and South in Swedish.', '2007-02-13 09:52:20', '2016-02-26 06:02:53', NULL, 'N', 13, 0, 0, 197, '1090titlescreen.png', 0, 1, 'North and South (USA).nes - NOINTRO\r\nCRC32: 840C3B42\r\nMD5: 82ADF78878800BE98848AA00D1C38FF8\r\nSHA-1: 2A7F6052219E8ED69F307B8EB3D724FDDED74AE1\r\nSHA-256: D9F6D2673657C23FE02F434EC3EF1EDC5C695EEF92DE992D749A1C660D35A152', '', '', ''),
(1091, 1, 795, 1, '1.0', '[1091]Mm2_SV_10.zip', 'Y', '1091readme.txt', '29 December 2000', 978066000, 730, 'prrfect', 'Everything is translated as far as I can tell. The patch is for the European ROM.', '2007-02-12 21:59:05', '2016-02-23 11:04:30', NULL, 'N', 13, 0, 0, 224, '1091titlescreen.png', 0, 1, 'MegaMan II (E) [!].nes - NOINTRO\r\nCRC32: F78ACB96\r\nMD5: 0FDFDE6A88CE345A513B8234DB5CEE15\r\nSHA-1: A9DAFF94A800625A5D10345C3A3C8952FB57CF87\r\nSHA-256: 411F5FC033B457AF3AA3C59B9A27945CE68CD4CEABD6BB30AE629083D5F39550', '', '', ''),
(1092, 1, 998, 1, '1.0b', '[1092]mgse101b.zip', 'Y', '1092readme.txt', '16 August 1999', 934776000, 821, 'prrfect', 'All text is translated and the Swedish letters are there, but the game was never tested properly so there might be some minor issues.', '2007-02-12 21:43:51', '2016-02-23 00:35:36', NULL, 'N', 13, 0, 0, 221, '1092titlescreen.png', 0, 1, 'Metal Gear (USA).nes - NOINTRO\r\nCRC32: B27DE2D8\r\nMD5: 347F6B957CFF910CD058D7BFD3CEE588\r\nSHA-1: 9AAA7C001465311AE79D84644AA5FCE1F9766860\r\nSHA-256: 1ABB14A68432056B40FF36471A8C067F4C89380C7C47EFD2F54E7D8F70C68B62', '', '', ''),
(1093, 17, 999, 1, '1.1', '[1093]itpch_vagrantstory_v11.rar', 'Y', '', '18 March 2007', 1174190400, 153, 'Sephiroth 1311', 'This patch translates the game into Italian, both graphics and text. If you&#039;re having trouble patching, make sure you check the readme; it seems to go over the patching process pretty thoroughly.', '2007-02-14 12:33:58', '2015-10-22 03:37:38', NULL, 'N', 6, 0, 1, 368, '', 1, 11, 'The translation only works on the American (NTSC/UC) version of the game, since the PAL version is copy protected and the authors did not want to crack it. An extra patch that lets the USA game read the UK saves is available at the author&#039;s homepage.', '', '', ''),
(1094, 1, 778, 1, '1.0', '[1094]Rush_SV_10.zip', 'Y', '1094readme.txt', '20 December 2000', 977288400, 730, 'prrfect', 'The translation is 100% complete. This patch is for the European ROM.', '2007-02-13 22:37:42', '2016-02-23 00:37:16', NULL, 'N', 13, 0, 0, 179, '1094titlescreen.png', 0, 1, 'Rush&#039;n Attack (E) [!].nes\r\nCRC32: D3A5B176\r\nMD5: 392900736EAEB2878D4CA8AF3A096A0E\r\nSHA-1: CD86F567AC9DA6C1C44D5008DF2D2A0DAE2B1F49\r\nSHA-256: EA0853E2D81088E7A43028AD9764ADC2D99C00337E83E2F00EA15AC2A620059C', '', '', ''),
(1095, 1, 1000, 1, '1.0', '[1095]ngdn2se1.zip', 'Y', '1095readme.txt', '29 April 2000', 956980800, 821, 'prrfect', 'From the readme:\r\n\r\n[i]The translation is complete! All cutscenes, the credits and all in-game text has been translated. And also all has been thoroughly play-tested to ensure maximum quality.[/i]', '2007-02-13 22:25:34', '2016-02-26 06:04:19', NULL, 'N', 13, 0, 0, 192, '1095titlescreen.png', 0, 1, 'Ninja Gaiden II - The Dark Sword of Chaos (USA).nes - NOINTRO\r\nCRC32: 9D135A8E\r\nMD5: 2B9570720145F760AEF1EF04814ABE92\r\nSHA-1: B1796660E4A4CEFC72181D4BF4F97999BC048A77\r\nSHA-256: 289CC703BDD1B26C4BB2D28E50F3E526427E90FEA16344230942CF2595EAF9A6', '', '', ''),
(1096, 1, 782, 1, '0.9', '[1096]ngdnse09.zip', 'Y', '1096readme.txt', '15 September 1999', 937368000, 821, 'prrfect', 'This is a Swedish translation of Ninja Gaiden for the NES.\r\n\r\nThe only stuff not translated is text that appears during the stages themselves, like &quot;Stage&quot;, &quot;Score&quot;, and so on.', '2007-02-13 22:20:32', '2016-02-26 06:05:07', NULL, 'N', 13, 0, 0, 135, '', 1, 1, 'Ninja Gaiden (USA).nes - NOINTRO\r\nCRC32: 11F953F6\r\nMD5: 0C2CCCDA6BA6CAB7BEDE0FF05E7F6852\r\nSHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nSHA-256: 07D9E57E35184667C7B89E30857A44C5C404B48332AD12E66BE91100ECCD4F5E', '', '', ''),
(1097, 1, 807, 1, '0.9b', '[1097]NemoSE9b.zip', 'Y', '1097readme.txt', '13 August 1999', 934516800, 821, 'prrfect', 'The short answer is everything is translated except the word &quot;Dream&quot; that appears in the stage name at the beginning of each stage. There&#039;s also a space issue with the title screen, so you&#039;re getting an &#039;A&#039; instead of an &#039;A&#039; with an umlaut (the sideways colon piggy-backing the letters for those not in the know).', '2007-02-13 22:30:51', '2016-01-20 16:45:22', NULL, 'N', 13, 0, 0, 201, '1097titlescreen.png', 0, 1, 'Little Nemo - The Dream Master (USA).nes - NOINTRO\r\nCRC32: 71D868C4\r\nMD5: 7D774124D8FE1ED4A21F6CC8A34AA800\r\nSHA-1: 1FC0EE2265A49974F99DFFA92802C2331DE86D93\r\nSHA-256: 6D9958DC0D3B72BAA852D6FCD74FCBA94E6E8B1EBDD00EF9C0437FA9DA0A3AB3', '', '', ''),
(1098, 20, 1001, 1, '1.1 for retail version', '', 'Y', '1098readme.txt', '19 April 2008', 1208577600, 822, 'Nightcrawer', 'This should be a complete translation with just two issues:\r\n[list]\r\n[li]There is a menu display bug that sometimes occurs.[/li]\r\n[li]Sometimes two mouse clicks are needed instead of one.[/li]\r\n[/list]\r\n[b]Note[/b]: [i]The patch is not available on RHDN due to size. It is 40MBs in size. You will have to go to the author&#039;s web page:[/i]\r\n\r\n[url]http://yu-ri.is.moelicious.be/index.htm[/url]', '2007-02-16 08:24:20', '2016-01-12 05:46:25', NULL, 'N', 12, 1, 0, 55, '', 1, 12, 'N/A', '', '', ''),
(1099, 11, 944, 1, '070226', '[1099]Pulseman Jap-Eng Translation.zip', 'Y', '1099readme.txt', '26 February 2007', 1172448000, 519, 'RedComet', 'As seems to be standard practice with MIJET&#039;s work, the patch contains both the original Japanese and the English translation. The correct translation is chosen based on the region of your Genesis or emulator internally thanks to some ROM Hack wizardry. Check the readme if you&#039;re interested in getting an inside look at the hacking from the author&#039;s perspective.\r\n\r\nAs for the translation itself, it&#039;s stellar work as usual. There wasn&#039;t much text in the game (the readme states a mere 22 strings), but it was all handled with tender loving care, which shows brilliantly. Strangely enough, there is some spoken English in the game, but that&#039;s translated. In addition, all instances of Engrish have been fixed.\r\n\r\nOverall, this is a very nice translation, and since it&#039;s the only one for this game, it&#039;s highly recommended to check it out.', '2005-12-23 05:00:00', '2023-12-29 14:10:33', NULL, 'N', 12, 0, 0, 10368, '', 1, 8, 'Pulseman (J) [c][!].bin\r\nCRC32: 138A104E\r\nMD5: B0952BEC44386411651AD944C67CF86C\r\nSHA-1: 5FD76A5F80E4684B5F9D445DDB893679985684E6\r\nSHA-256: 0AE94742BC82F01374297E8DC06DAE806D7A5E4ED5537E380446E50C1B63715C', '', '', ''),
(1101, 8, 1006, 1, '1.0', '[1101]chalvo55.zip', 'Y', '', '29 January 2004', 1075352400, 830, 'KingMike', 'This translation was discovered floating around the Internet as a hacked ROM. Unable to find any contacts for the original author, KingMike has taken liberty of converting it to a patch, as a service to the community. But he is not involved with the translation itself in any way.\r\n\r\nIt&#039;s probably complete, but nobody has played to the end to confirm.', '2007-03-08 03:13:26', '2013-09-25 18:56:34', NULL, 'N', 12, 0, 1, 2304, '1101titlescreen.jpg', 0, 1, 'Chalvo 55 - Super Puzzle Action (Japan).gb - NOINTRO\r\nCRC32: 74D50B47\r\nMD5: BA50565630891680C9CF8B1827FCA429\r\nSHA-1: 55AAD975351670C3F632E1EBCC939C48410D29B3\r\nSHA-256: 410C1F24CB9B7617F36140B461CBE8AD32D8EA11F08CD9A9ABA149C0ABE3888D', '', '', ''),
(1102, 1, 1007, 1, '1.0', '[1102]American Dream (Eng).zip', 'Y', '', '06 March 2007', 1173157200, 832, 'Pale Dim', 'A slot machine gambling game that thinks it&#039;s an RPG... Just not a very good RPG. The game is a spin-off of the Pachio-kun games.\r\n\r\nA simple translation hack, I used the game&#039;s own uppercase English font. Graphics hacking was limited to adding a small message to the title screen, and changing a single graphic to read &#039;BOOM&#039; instead of &#039;BOM&#039;.', '2007-03-07 02:15:51', '2014-09-14 12:59:24', NULL, 'N', 12, 0, 1, 2046, '1102titlescreen.png', 0, 1, 'American Dream (J).nes (with Header)\r\nCRC32: 5249764C\r\nMD5: 70FD0D7A5339FA504DDB616B82AAB269\r\nSHA-1: 0B562B498A2B6D2188A1A13C87F5F5E2FC9D1C3F\r\nAmerican Dream (Japan).nes (Headerless)\r\nCRC32: 3FFA5762\r\nMD5: 5AF06466732727B578043B94376027B2\r\nSHA-1: 5CD7C3A0080FE7CCC6AFE70AF85123FF77E89834', '', '', ''),
(1103, 11, 1009, 1, '070328', '[1103]Twinkle Tale Jap-Eng Translation.zip', 'Y', '1103readme.txt', '28 March 2007', 1175054400, 519, 'mil', 'As usual, this MIJET patch is dual language.  Which region has auto-detect priority determines whether it’s in English or Japanese.  The script is polished appropriately and well presented. \r\n\r\nAs MIJET indicated in the readme, S. Hard appears identical in challenge to Hard.  This is almost true.  As you go up the difficulty settings, the general trend is an increase in enemy HP, especially boss HP.  No such increase is made between Hard and S. Hard.  However, the bullets and attacks are somewhat faster in S. Hard.  MIJET unlocked this mode for you so you don’t have to beat the game once just to do so.', '2005-12-23 05:00:00', '2020-03-27 20:49:08', NULL, 'N', 12, 0, 0, 7507, '', 1, 8, 'Twinkle Tale (Japan).md - NOINTRO\r\nCRC32: D757F924\r\nMD5: 809887A9535753EE7A13C8A2D365F0EB\r\nSHA-1: 5377E96B4CB14038675C41D165F1D92AE067CD9B\r\nSHA-256: 404F9D462E90188C0A2229922F5C41700ED2C8D5989144E36C1B12420B3F595C', '', '', ''),
(1104, 4, 1010, 1, '1.1', '[1104]pcetod-e.zip', 'Y', '1104readme.txt', '11 April 2007', 1176264000, 839, 'procyon', 'This is an English translation of The Tower of Druaga for the Turbografx-16.\r\n\r\nThis patch is in no way perfect, and the meanings of the sentences had to be truncated in order to fit all of the English text back into the game. However, the author have tried to remain as faithful to the original script as he possibly could.  Every word was deliberately chosen with care, and artistic license was only taken when he was left with no other choice to help the text make sense.', '2007-04-07 06:03:45', '2021-12-20 09:06:43', NULL, 'N', 12, 0, 0, 5273, '1104titlescreen.png', 0, 13, 'File: Tower of Druaga, The (Japan).pce\r\nFile/ROM SHA-1: EB26883B42ADE183C41C279345DA5188A8A00BFE\r\nFile/ROM CRC32: EF481B73', '', '', ''),
(1105, 9, 1013, 1, '1.00', '[1105]snoopy.zip', 'Y', '1105readme.txt', '12 April 2007', 1176350400, 2, 'Gideon Zhi', 'Snoopy Concert is less a game and more a collection of four smaller ones. Snoopy (of Peanuts fame, yes that Snoopy) is preparing to give a concert to the Peanuts gang, but so far, Marcie and Patty are the only ones who&#039;ve shown up. Snoopy (and occasionally Woodstock) must then help solve the gang&#039;s various problems - with each character having a distinctly different minigame to play. Rerun&#039;s segment is a stroller chase, Schroeder&#039;s is a standard point-and-click style abstract adventure game, Linus&#039;s is a bit of a reflex test and Charlie Brown&#039;s is a trading game.\r\n\r\nThis is not the best game ever, but it is clever, cute, and a fun diversion while it lasts. Personally, I liked Schroeder&#039;s game the best.\r\n\r\nSnoopy Concert is mouse compatible, so if you&#039;re playing via copier or flashcart (or if your emulator supports the SNES Mouse) be sure to try it the way it was meant to be played. It makes Rerun&#039;s segment quite a bit easier, that&#039;s for sure...', '2007-04-13 03:34:34', '2016-02-10 19:55:22', NULL, 'N', 12, 0, 0, 3422, '', 1, 4, 'Snoopy Concert (J).smc\r\nCRC32: 3836A202\r\nMD5: 64E20693431CBF71B52A872E6EE53430\r\nSHA-1: 30B36036A2AEB59F9D477A2F630800352929B194\r\nSHA-256: D6206B9EED51A44333353539240E769543F8B41DB9079DB36FB8B394CC6AF682', '', '', ''),
(1107, 14, 1014, 1, '1.0', '[1107]Red.Dog.PL.Patch.1.0.rar', 'Y', '1107readme.txt', '06 April 2007', 1175832000, 841, 'Rolly', 'This is a supposedly 100% complete Polish translation for the Dreamcast game &#039;Red Dog&#039;. There are some important notes in the readme file in Polish.', '2007-04-22 17:52:28', '2016-05-13 15:13:39', NULL, 'N', 1, 0, 0, 184, '', 1, 1, 'T-40215N', '', '', ''),
(1108, 11, 1015, 1, '1.0', '[1108]Shinobi_3_PL_1.0.zip', 'Y', '', '02 January 2007', 1167714000, 841, 'Rolly', 'This is a supposedly 100% complete Polish translation for the Genesis game &#039;Shinobi 3&#039;.', '2007-04-22 17:58:21', '2016-05-09 19:35:34', NULL, 'N', 1, 0, 1, 215, '', 1, 8, 'Revenge of Shinobi, The (W) (REV 03) [!].bin\r\nCRC32: 4D35EBE4\r\nMD5: 67E1E031CBEB4C6439A2D2B7E6B3EB90\r\nSHA-1: 7ED6F142884A08BB3C07A2E6E35405440343502F\r\nSHA-256: D2163F1CC7A200075E1129F038A245C421688E2D62AFCA9934FEDEFFDF833CF5', '', '', ''),
(1109, 9, 714, 2, '1.0', '[1109]mariopl.rar', 'Y', '', '21 April 2007', 1177128000, 844, 'Jaklub', 'This is a Polish translation for Super Mario World. Everything without level names and game end text is translated.', '2007-04-21 20:46:05', '2016-07-11 10:43:13', NULL, 'N', 1, 0, 1, 232, '', 1, 3, 'Super Mario World (USA).sfc - NOINTRO\r\n    CRC32: B19ED489\r\n    MD5: CDD3C8C37322978CA8669B34BC89C804\r\n    SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n    SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(1110, 1, 1017, 1, '1.0', '[1110]mfc_holydiver_eng10.zip', 'Y', '1110readme.txt', '28 April 2007', 1177732800, 846, 'Nightcrawler', '100% English Translation of Holy Diver.\r\nIf the game displays graphical errors,\r\nplease apply the [url=https://www.romhacking.net/hacks/423/]MMC-1 hack[/url] by MottZilla.', '2005-12-23 05:00:00', '2020-05-15 13:28:54', NULL, 'N', 12, 0, 0, 7960, '', 1, 1, 'Holy Diver (Japan).nes - NOINTRO\r\nCRC32: C4CF0E8E\r\nMD5: 68B496A65571BCE9C8E7BE7667155C96\r\nSHA-1: 47B1A5A395604B8DC0196C74D62BCBF00A941F5F\r\nSHA-256: 4BFEFECBAFFA32903473C00217F0C57044A8194F1165C49C5F519258B3C9E89E', '', '', ''),
(1111, 9, 302, 1, '1.40', '[1111]ff3dt140.zip', 'Y', '1111readme.txt', '05 January 2008', 1199509200, 849, 'Hyos', 'This patch is a full translation of FF III (US) into German. Besides translating the game it also fixes some bugs in the game&#039;s engine.', '2007-05-01 18:35:58', '2015-12-27 14:32:27', NULL, 'N', 8, 0, 0, 2777, '', 1, 3, 'Final Fantasy III (USA).sfc - NOINTRO\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nSHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2', '', '', ''),
(1112, 17, 1019, 1, 'BETA', '[1112]kakugeyaro-t_eng_100-inc_beta-transgen.zip', 'Y', '1112readme.txt', '04 May 2007', 1178251200, 851, 'RedComet', 'Barring a few graphics this patch translates the game&#039;s script 100% into English. According to the hacker, saito, the few remaining graphics are the reason for this being a beta patch instead of a complete patch. For all intents and purposes, however, this patch is complete.', '2007-05-07 01:12:39', '2016-04-21 02:29:39', NULL, 'N', 12, 0, 0, 1821, '', 1, 11, 'SLPS-02595', '', '', ''),
(1113, 11, 1020, 1, '070428', '[1113]Dynamite Headdy Jap-Eng Translation.zip', 'Y', '1113readme.txt', '28 April 2007', 1177732800, 519, 'Kagemusha', 'Dynamite Headdy was one of those great games that unfortunately went through a process known as “localization”. Nearly all the dialogue was removed, and what little remained was changed. Furthermore, many of the graphics were modified and this already challenging game had its difficulty level pumped up significantly. \r\n\r\nNow you can play the original version of one of Treasure&#039;s truly innovative games, in English.', '2007-05-10 03:30:55', '2020-03-24 22:47:34', NULL, 'N', 12, 0, 0, 8172, '', 1, 8, 'Dynamite Headdy (Japan).md - NOINTRO\r\nCRC32: D03CDB53\r\nMD5: CDB36911439289D3453060F58682057C\r\nSHA-1: 02727A217E654F3CDF5A3FCD33B2F38D404A467D\r\nSHA-256: C74CAE4146AFFE341A390E3C2191B8821798E734F3BE15305D9FBF073DA58681', '', '', ''),
(1122, 20, 1021, 1, '3.2', '', 'Y', '', '22 February 2010', 1266814800, 305, 'Nightcrawler', 'This patch is only for the Fate and the Unlimited Blade Works routes. Heaven&#039;s Feel is still work in progress.\r\n\r\nThe new installer also has the option to extract the voice files from the PS2 version Realta Nua. \r\n\r\nDue to author’s request, the file is not hosted here on RHDN.\r\n\r\nDownload is available here:\r\n[url]http://mirrormoon.org/projects/complete/fatestay-night/[/url]', '2005-12-23 05:00:00', '2016-01-12 05:46:51', NULL, 'N', 12, 1, 1, 55, '', 1, 12, 'N/A', '', '', ''),
(1123, 8, 45, 1, '1.0', '[1123]srw1.zip', 'Y', '1123readme.txt', '20 May 2007', 1179633600, 2, 'Gideon Zhi', 'This is the game that started it all. As such, well, it&#039;s not that great. But it´s a relatively easy hack, and it&#039;s interesting to see how far the series has since come. The plot is relatively lean in comparison - Girgilgun has attacked the Super Robot homeworld, and is using an electromagnetic ray to mind-control most of the Super Robots into doing his bidding! But a few have managed to shake the shackles of Girgilgun´s control, and are fighting back. That&#039;s it, really.\r\n\r\nTo quell any rumors before they begin, this is a continuation of strag0&#039;s old v0.7 patch you can find floating around (with his blessing.) It was really more like .3, but yeah... I´ve fixed all of the attack names and robot names. They all fit in the ROM, full length, with no clipping... of course, some had to be shorted for screen space consideration, but them´s the breaks. I fit in what I can!', '2007-05-20 08:02:37', '2020-11-09 18:08:21', NULL, 'N', 12, 0, 0, 6426, '1123titlescreen.png', 0, 1, 'Database match: Super Robot Taisen (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 267D77866C798D33C973FFF25D246FFF584BF9A3\r\nFile/ROM CRC32: 7DD9D7D6', '', '', ''),
(1124, 9, 715, 1, '1.0', '[1124]ZeldaALinkToThePastNLv10.zip', 'Y', '1124readme.txt', '18 May 2007', 1179460800, 745, 'Ok Impala!', '100% Dutch translation!', '2007-05-18 13:50:41', '2023-04-13 14:29:28', NULL, 'N', 16, 0, 0, 896, '1124titlescreen.png', 0, 4, 'Legend of Zelda, The - A Link to the Past (USA).sfc - NOINTRO\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', '', '', ''),
(1129, 20, 1022, 1, '1.0', '[1129]Jabber.zip', 'Y', '1129readme.txt', '16 April 2007', 1176696000, 857, 'Moogy', 'Engage to Jabberwock is an adventure game produced by [url=http://www20.cds.ne.jp/~murasame/]PlatineDispotif[/url], the creators of Dicing Knight.  It’s best described as a cross between Zelda and a danmaku shmup.\r\n\r\nEngage to Jabberwock is freeware.  Its official website is located [url=http://www20.cds.ne.jp/~murasame/games/jabberwock.htm]here[/url].\r\n\r\nNDT’s patch translates the entirety of the game’s text to English.', '2007-06-03 04:16:48', '2016-01-12 05:47:48', NULL, 'N', 12, 0, 0, 711, '', 1, 12, 'N/A', '', '', ''),
(1130, 20, 1023, 1, '1.0', '[1130]Starleaf.zip', 'Y', '1130readme.txt', '02 June 2007', 1180756800, 857, 'Moogy', 'Starleaf YO is a freeware shmup produced by [url=http://www20.cds.ne.jp/~murasame/]PlatineDispotif[/url], the creators of Dicing Knight.  It’s a traditional danmaku shmup that scrolls vertically.\r\n\r\nStarleaf YO can be downloaded [url=http://www20.cds.ne.jp/~murasame/source/wlog0602.htm]here[/url].\r\n\r\nNDT’s patch translates the game’s menus (the only text) into English.', '2007-06-03 04:13:22', '2016-01-13 04:53:00', NULL, 'N', 12, 0, 0, 240, '', 1, 12, 'N/A', '', '', ''),
(1131, 3, 1024, 1, '1.0', '[1131]hrtp.zip', 'Y', '1131readme.txt', '02 June 2007', 1180756800, 857, 'Moogy', 'The first game in the [url=http://en.wikipedia.org/wiki/Touhou_Project]Touhou series[/url].\r\n\r\nIt’s been described as a cross between Arkanoid and a shmup, a description that works pretty well.  It’s for the PC-98 platform.\r\n\r\nNDT’s translation patch translates the entirety of the game into English.  Endings were originally written in Engrish and have been left alone.', '2007-06-03 04:01:46', '2016-10-24 16:43:31', NULL, 'N', 12, 0, 0, 886, '', 1, 1, 'Original .hdi image of Touhou Rei&#039;iden: The Highly Responsive to Prayers is needed.', '', '', ''),
(1132, 20, 1025, 1, '1.0', '[1132]zangyura.rar', 'Y', '1132readme.txt', '02 June 2007', 1180756800, 857, 'Moogy', 'Maid Samba is a platformer produced by [url=http://www20.cds.ne.jp/~murasame/]PlatineDispotif[/url], the creators of Dicing Knight.  It’s a clone of the classic (pre-SOTN) Castlevania games, and is ridiculously difficult.\r\n\r\nMaid Samba is not freeware, although there is an untranslated demo available [url=http://www20.cds.ne.jp/~murasame/games/_zangyura.htm]here[/url].\r\n\r\nNDT’s patch translates the entirety of the full game’s text into English.  Please run the update from the above URL before patching into English.', '2007-06-03 04:25:28', '2016-01-13 04:53:21', NULL, 'N', 12, 0, 0, 525, '', 1, 12, 'N/A', '', '', ''),
(1133, 20, 1026, 1, '1.0', '[1133]gundemon.rar', 'Y', '1133readme.txt', '02 June 2007', 1180756800, 857, 'Moogy', 'Gundemonium is a shmup produced by [url=http://www20.cds.ne.jp/~murasame/]PlatineDispotif[/url], the creators of Dicing Knight.  It’s a horizontal danmaku shmup, and is quite difficult.\r\n\r\nGundemonium is not freeware.  Its official page is located  [url=http://www20.cds.ne.jp/~murasame/games/gundemonium.htm]here[/url].\r\n\r\nNDT’s patch translates the entirety of the game’s text into English.', '2007-06-03 04:21:18', '2016-01-12 05:07:08', NULL, 'N', 12, 0, 0, 363, '', 1, 12, 'N/A', '', '', ''),
(1134, 20, 1027, 1, '1.0', '[1134]ifrit.zip', 'Y', '1134readme.txt', '20 January 2006', 1137733200, 857, 'Moogy', 'Ifrit is a freeware shmup game by [url=http://www10.plala.or.jp/bb/zac/]ZAC GAME STATION[/url], the creators of Guardian of Paradise.  It’s a horizontal shmup with gameplay somewhat similar to Gradius’s.\r\n\r\nIfrit can be downloaded [url=http://www10.plala.or.jp/bb/zac/ifrit_e.html]here[/url].\r\n\r\nNDT’s translation patch translates the entirety of the game’s text (mostly menus) into English.', '2007-06-03 04:10:15', '2016-01-12 04:58:29', NULL, 'N', 12, 0, 0, 304, '', 1, 1, 'N/A', '', '', ''),
(1135, 20, 1028, 1, '1.0', '[1135]Suzuri.zip', 'Y', '1135readme.txt', '02 June 2007', 1180756800, 857, 'Moogy', 'Suzuri (硯) is a nice little freeware game produced by [url=http://www.asahi-net.or.jp/~cs8k-cyu/]ABA Games[/url], creators of such titles as rRootage and noiz2sa.  Unlike these games, however, Suzuri is not a shmup - rather, it could be described as a “paintbrush game.”\r\n\r\nSuzuri can be downloaded [url=http://www.asahi-net.or.jp/~cs8k-cyu/free/suzuri.html]here[/url].\r\n\r\nNDT’s patch translates the entirety of the game’s text (mostly menus) into English.', '2007-06-03 04:06:54', '2016-01-12 04:57:33', NULL, 'N', 12, 0, 0, 233, '', 1, 1, 'N/A', '', '', ''),
(1137, 20, 1030, 1, '1.0e', '', 'Y', '', '19 November 2006', 1163912400, 324, 'satsu', '[b]Note:[/b] As of Feb 21 2008, this patch has been removed by request of the author. -Nightcrawler \r\n\r\n\r\nThis translation was an entry in the [url=http://at2006.haeleth.net/]al|together 2006 translation festival[/url], and was produced with the kind permission of [url=http://applechair.sakura.ne.jp/17/index.html]17[/url], the original developers of the game.\r\n\r\nWhile released as a single title, [i]The world to reverse.[/i] is actually comprised of two independent short stories, each with their own style, by the two members of 17, Yuki and Ritsu.\r\n\r\nThe translation/graphics translation were done by satsu, while the packaging, proofreading and custom build of ONscripter required for the translation were handled by Seung Park and Haeleth, organizer of the translation festival.\r\n\r\nNote: The translation is distributed as an installer for the entire game, which is freeware. The installer comes in Windows, Macintosh and Linux flavours; see the distribution site ( [url]http://apothes.is/hosted/at2006/theworldtoreverse.html[/url] ) for details.', '2007-06-05 09:58:34', '2016-01-12 04:56:51', NULL, 'N', 12, 1, 1, 55, '', 1, 1, 'N/A', '', '', ''),
(1138, 9, 784, 1, 'Final', '[1138]MegamanX3fr.zip', 'Y', '1138readme.txt', '17 March 2007', 1174104000, 270, 'FlashPV', 'The last Snes’ Mega Man X game now in french. Everything has been translated.', '2005-12-23 05:00:00', '2016-03-14 06:28:11', NULL, 'N', 7, 0, 0, 499, '1138titlescreen.jpg', 0, 4, 'Mega Man X3 (USA).smc - NOINTRO\r\nCRC32: FA0FE671\r\nMD5: CFE8C11F0DCE19E4FA5F3FD75775E47C\r\nSHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nSHA-256: 65B03268AFAC296330E8FF8D60DD0825879E13ED658B37713C034A3BD074F1D7', '', '', ''),
(1139, 9, 1031, 1, 'Final', '[1139]MusyaFr.zip', 'Y', '1139readme.txt', '17 March 2007', 1174104000, 270, 'FlashPV', 'An average game but the story is interesting. You can fully appreciate it in french.', '2007-06-05 13:25:39', '2016-05-11 07:37:27', NULL, 'N', 7, 0, 0, 409, '1139titlescreen.jpg', 0, 4, 'Musya (U) [!].smc\r\nCRC32: 011907A4\r\nMD5: 87388C5A9EA98B215A29727DC4294C05\r\nSHA-1: 0ED1DED11D9D7C3F52E68B974DFABBE82209DC03\r\nSHA-256: F292598AC462FDFCD32AD9B6B35AC01D4BAB020391DFF92BFE94780EC604289A', '', '', ''),
(1140, 9, 302, 1, '3.1', '[1140]FF6v3.1.zip', 'Y', '1140readme.txt', '24 December 2006', 1166936400, 270, 'FlashPV', 'One of the greatest Snes title in french. Top-noch hacking with rom expended, bank asm hacking and intro screen. Try it now!', '2007-06-05 13:33:42', '2016-03-14 06:30:28', NULL, 'N', 7, 0, 0, 1013, '', 1, 4, 'Final Fantasy III (USA) (Rev 1).smc - NOINTRO\r\nCRC32: C0FA0464\r\nMD5: 544311E104805E926083ACF29EC664DA\r\nSHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nSHA-256: 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', '', '', ''),
(1142, 1, 1038, 1, 'Final', '[1142]IsolatedFr.zip', 'Y', '1142readme.txt', '30 October 2005', 1130644800, 270, 'FlashPV', 'A nice Zaxxon-like shooter for the NES. It deserve a try.', '2007-06-06 15:58:47', '2016-02-13 15:13:58', NULL, 'N', 7, 0, 0, 257, '1142titlescreen.jpg', 0, 1, 'Isolated Warrior (USA).nes - NOINTRO\r\nCRC32: 43D7A888\r\nMD5: DA01075315EB22EB41C3D04E0FBEEF92\r\nSHA-1: 35CCD14888CC649491031439F3C6E3B8B1D7A5FE\r\nSHA-256: DC8A593EDE8CBA3BDA0B25BE3087A7ACEFCA1AA1C6104032BBDC0EA927149BFB', '', '', ''),
(1143, 1, 1039, 1, 'Final', '[1143]RollerGamesFr.zip', 'Y', '1143readme.txt', '16 August 2004', 1092628800, 270, 'FlashPV', 'Looks like Konami used TMNT game engine for this game. However it’s still a nice brawler for the little NES.', '2007-06-06 16:04:02', '2016-02-13 15:07:48', NULL, 'N', 7, 0, 0, 207, '1143titlescreen.jpg', 0, 1, 'Rollergames (USA).nes - NOINTRO\r\nCRC32: 80DA9F53\r\nMD5: B15AB11D5F8A5B4F76F47E252D05FB3C\r\nSHA-1: E2DB0B04B75F19226C9D524D422143318141710A\r\nSHA-256: C7E20BB9C4758D810B0611E5E67BCD769C0BC8F9E18065D4AAE97A4BE8BA3C22', '', '', ''),
(1144, 9, 1040, 1, '1.0', '[1144]PDPEnglishPatchv1.0.zip', 'Y', '1144readme.txt', '01 January 2008', 1199163600, 860, 'Zuqkeo', 'Patch contains IPS patch for both Header &amp; non Header versions of the game. This patch translates all textual images into English as well as the Dialogue (using custom Variable Font Width routines). The fontset used in this game was ripped from Tetris Attack as it was most suitable to use.\r\n\r\nThe only thing that is not translated is the character voices.', '2007-06-07 18:52:20', '2015-11-10 06:21:20', NULL, 'N', 12, 0, 0, 7093, '1144titlescreen.png', 0, 3, 'File:               Panel de Pon (Japan).sfc\r\nCRC32:              14D70786\r\nMD5:                CE9B7F35 72867F3C 1C6FF889 B02A63A4\r\nSHA1:               EAD855D7 74C9943F 7FFB5B4F 429B2DD0 7FB6F606', '', '', ''),
(1145, 1, 1041, 1, '1.1', '[1145]valis11.zip', 'Y', '1145readme.txt', '17 May 2017', 1494993600, 242, 'Sliver X', 'One of the lesser known entries in the Valis series is the NES title, which chucks the standard platformer formula of most of the games in favor of a Metroid-like format.\r\n\r\nHowever, the game is *hard*, and mainly because the game has some critical design flaws.. I swear, the single credited game tester must have been high to not complain about these things.\r\n\r\nThere is another variant of this that addresses much of said issues, called Valis++. I would only recommend this standard translation if you’re a masochist.\r\n\r\nVersion 1.1 fixes a fatal bug triggered by using the Hammer item to talk to certain statues in the Ruins area.\r\n\r\n[url=http://www.romhacking.net/hacks/248/]Valis++ enhanced patch[/url]', '2007-06-09 13:18:19', '2021-04-24 03:25:17', NULL, 'N', 12, 0, 0, 2425, '1145titlescreen.jpg', 0, 1, 'Valis - The Fantastic Soldier (Japan).nes - NOINTRO\r\n    CRC32: F4637EC0\r\n    MD5: 19C6DDAB908704735F0EA465C9705A68\r\n    SHA-1: 166AC59DFBFA9EB7DDAFEFBFAA5000E01E9F5286\r\n    SHA-256: 7B7FB0215F6733B48EFE1A7E56B5D464EAFA306B46EE01CE968170ACBCDD32D3', '', '', ''),
(1146, 9, 1043, 1, 'Pre-finale', '[1146]BofFr.zip', 'Y', '1146readme.txt', '09 June 2009', 1244520000, 270, 'FlashPV', 'The first game of the Breath Of Fire serie translated in french. The rom has been expanded from 1.5 to 2Mo in order to fit more text and a nice intro screen has been inserted.', '2007-06-09 11:57:27', '2016-02-12 03:30:08', NULL, 'N', 7, 0, 0, 729, '', 1, 4, 'Breath of Fire (U) [!].smc\r\n    CRC32: C788B696\r\n    MD5: CDEF890E99A0FB62C4D449D867C4244A\r\n    SHA-1: B8A9E3023B92E0F4139428F6D7A9E0F9DB70F60E', '', '', ''),
(1147, 9, 276, 1, '1.3', '[1147]derlangrisser-1-3.zip', 'Y', '1147readme.txt', '23 October 2012', 1350964800, 16, 'KaioShin', 'The patch is in BPS format. A patcher &quot;beat&quot; can currently be found [url=http://romhacking.net/utilities/893/]here[/url].\r\n\r\nDer Langrisser, the translation that took 6 years to finish, is one of the most grand translations to hit the translation community in years. After two failed attempts to translate this game, it was challenged, faced, and finished by Byuu and D-Boy.\r\n\r\nAfter 6 years, the team around byuu and D finally released their long awaited “Der Langrisser” translation. It features extensive ASM modifications (over 85kb of new code!) and several custom fonts which were specifically designed to look best on a real TV. Every menu window in the game has been custom tuned as well. \r\n\r\nThis translation was one of my long awaited. There’s so much I wish I could say, yet I don’t wish to destroy the fun of the game for people. If there is one game for the SNES that never made it to US shores that people have to play, this is it.\r\n\r\nThe effort that went into this translation really shows - so go ahead and play this.', '2007-06-10 17:25:35', '2017-05-16 17:33:44', NULL, 'N', 12, 0, 0, 23887, '1147titlescreen.png', 0, 4, 'Country: Japan\r\nInternal checksum D3DB \r\nCRC32 35F9EECC\r\nMD5 91D62C4CB790FC2FB38B10B68616E228\r\n\r\nLangrisser, Der (Japan) (Rev 1) (No-Intro 2014-12-21)', '', '', ''),
(1148, 9, 268, 1, '2.00 RC1', '[1148]ct_deutsch_v200rc1_by_manuloewe.zip', 'Y', '1148readme.txt', '24 December 2009', 1261630800, 849, 'Hyos', 'The unofficial successor to Final Fantasy III, another SNES classic by Squaresoft called Chrono Trigger, was completely translated by me in the relatively short time of almost three months (April to June 2003), including the numerous graphical elements. Here too I could rely on the help of many &quot;colleagues&quot; to make the patch truly complete.\r\n\r\nAn extensive script revision followed in 2009, so that I can now hope to present to you the best Chrono Trigger of all times. :-) Nevertheless bug reports are still welcome of course - but please keep the notes in the included text file in mind.', '2007-06-14 15:44:20', '2016-04-26 21:51:48', NULL, 'N', 8, 0, 0, 3417, '', 1, 4, '---------------------Internal ROM Info----------------------\r\n                         File: CHRONO.SMC\r\n                         Name: CHRONO TRIGGER           Company: Square\r\n                       Header: None                        Bank: HiROM\r\n                  Interleaved: None                        SRAM: 64 Kb\r\n                         Type: Normal + Batt                ROM: 32 Mb\r\n                      Country: USA                        Video: NTSC\r\n                    ROM Speed: 120ns (FastROM)         Revision: 1.0\r\n                     Checksum: Good 0x788C            Game Code: ACTE\r\n                  ---------------------------Hashes---------------------------\r\n                        CRC32: 2D206BF7\r\n                  --------------------------Database--------------------------\r\n                         Name: Chrono Trigger\r\n                      Country: USA                     Revision: 1.0\r\n                       Port 1: Gamepad                   Port 2: Gamepad\r\n                      Genre 1: RPG                      Genre 2: Turn Based', '', '', ''),
(1149, 10, 1044, 2, '1.1', '[1149]som_gba_1.1pl.zip', 'Y', '1149readme.txt', '24 June 2007', 1182657600, 862, 'Hyos', 'This is an almost complete translation of Sword Of Mana for the GBA into Polish. It is based on the US release.\r\n\r\nTranslation in detail: Dialogue 100%, Item names 100%, In-Game Menu 100%, Start Menu 100%, Intro 0%, Credits 0%, Monster Names 0%\r\n\r\nThe game can be played from the beginning to the end without missing any plot details. More info in the Polish Readme file.\r\n\r\nUpdate: The author has reactivated the project by releasing a new patch that now also translates the Start Menu. (02 Jul 2007)', '2007-06-14 23:11:01', '2016-02-08 09:16:05', NULL, 'N', 1, 0, 0, 299, '', 1, 1, 'Sword of Mana (U)(Mode7).gba - NOINTRO\r\nCRC32: 67D90F5D\r\nMD5: 318CF631D2D29E2872C3406B0D6FDF09\r\nSHA-1: BF453EDD42B93EB6291FE78654DE15FF20AFC153\r\nSHA-256: 2C0155C1B8F1FA7099A4169BEF64207E9666993FB81C66B4941173DCF479E3E3', '', '', ''),
(1150, 11, 1045, 1, '100710', '[1150]Kinds\'s Adventure Jap-Eng Translation.zip', 'Y', '1150readme.txt', '10 July 2010', 1278734400, 519, 'Nightcrawler', 'Full English release in typical MIJET fashion. That means, VWF, dual language support by region, and top quality work. No known issues. A patcher program is available on the author’s website if you prefer it over the typical IPS patching solution.\r\n\r\nUpdate:\r\n\r\nA major overhaul of what some critics are calling “the Blade Runner of very short text adventures.”', '2007-06-15 15:28:14', '2020-04-01 22:36:58', NULL, 'N', 12, 0, 0, 2353, '', 1, 8, 'Phantasy Star II - Kinds&#039;s Adventure (Japan) (SegaNet).md\r\nCRC32: 	C334F308\r\nMD5: 	DBE39F02548BEAAE0AA652DC4874C09E\r\nSHA-1: 	F2BD41741ADD13E8551250CF6AFEB746E8CEA316', '', '', ''),
(1151, 10, 1047, 2, '0.91', '[1151]lufia_gba_0.91pl.zip', 'Y', '1151readme.txt', '20 July 2003', 1058673600, 862, 'Hyos', 'The patch translates 100% of the text, but no compressed graphics (the intro, map screen, battle icons). These are left in English. Some more details are in the Readme. \r\nThe author has stated that he will not finish the graphics hacking.', '2007-06-30 16:09:54', '2016-05-02 16:55:59', NULL, 'N', 1, 0, 0, 404, '', 1, 1, '0982 - Lufia - The Ruins of Lore (USA).gba\r\nCRC32: 	DE5FFCBC\r\nMD5: 	22B31AA8F66E7C6528FD4903A09F030F\r\nSHA-1: 	A2B7E80A6C7D586EBEEC77C8A2C2545FE27E0592', '', '', ''),
(1152, 10, 1049, 1, 'XL Beta 1.00', '[1152]Nuckes_Translation_Mega_Man_Battle_Network_0.99.zip', 'Y', '1152readme.txt', '16 March 2007', 1174017600, 773, 'LEGiON', 'Version Beta XL contains:\r\n\r\nA nearly complete German translation and a clean font, with all necessary symbols and characters.\r\n\r\nAs Special: The exclusive Battle-Chip “Bass” has been implanted.', '2007-07-01 12:23:58', '2016-05-10 02:51:11', NULL, 'N', 8, 0, 0, 1104, '1152titlescreen.jpg', 0, 1, '0243 - Mega Man Battle Network (Europe).gba\r\nCRC32: 	1A7FB4FA\r\nMD5: 	62E32A9CCF6C31850041555CB8151440\r\nSHA-1: 	B017B6054FFAFC012BE9ADEE785819B17706CABC', '', '', ''),
(1153, 10, 1050, 2, '0.12', '[1153]eur-wews.0.12.zip', 'Y', '1153readme.txt', '01 July 2007', 1183262400, 872, 'Odin_Knight', 'This is the second version of the patch I am releasing for my English translation of Winning Eleven World Soccer. Please read the README.txt file for all the info on this patch.', '2007-07-01 22:56:32', '2016-05-10 02:53:32', NULL, 'N', 12, 0, 0, 1186, '', 1, 1, '0399 - Ui-Ire - World Soccer Winning Eleven (Japan).gba\r\nCRC32: 	31B1A586\r\nMD5: 	187A5494F83D9E31E0485DC971A727D4\r\nSHA-1: 	CE7BE617DE6558C823B6CA77AF8CE2E14EA230C7', '', '', ''),
(1155, 1, 712, 1, '1.0', '[1155]zelda_nes_1.0pl.zip', 'Y', '1155readme.txt', '02 May 2003', 1051848000, 862, 'Hyos', 'This is a complete translation of Legend Of Zelda into Polish. All text and all graphics have been translated.\r\nNo other changes have been made.', '2007-07-03 23:12:36', '2015-12-11 04:03:24', NULL, 'N', 1, 0, 0, 363, '1155titlescreen.png', 0, 1, 'Legend of Zelda, The (U) (PRG0) [!].nes - GOODNES 3.14\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nSHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC', '', '', ''),
(1159, 11, 1057, 1, '100710', '[1159]Shilka\'s Adventure Jap-Eng Translation.zip', 'Y', '1159readme.txt', '10 July 2010', 1278734400, 519, 'Pennywise', 'This is a translation patch for the Mega Drive Sega Net game entitled “Phantasy Star II: Shilka’s Adventure”. It sports a variable-width font engine\r\nwith kerning and, as usual, it is a “dual-language” patch, meaning that it supports both Japanese and English, depending on the country code of your machine.\r\n\r\nUpdate 8/9/07: Fixed a text error', '2007-07-13 02:36:53', '2020-04-02 22:48:27', NULL, 'N', 12, 0, 0, 2403, '', 1, 8, 'Phantasy Star II - Shilka&#039;s Adventure (Japan) (SegaNet).md\r\nCRC32: 	1F83BEB2\r\nMD5: 	5ABE74899DA838CC9DC7CABFB4D8F816\r\nSHA-1: 	114F37A287B51664E52BA483F07911A660F9E7DF', '', '', ''),
(1160, 11, 1058, 1, ' 1.0', '[1160]G-AxeFr.zip', 'Y', '1160readme.txt', '01 July 2007', 1183262400, 270, 'FlashPV', 'The famous Conan-style brawler. The Genesis version is the best adaptation. Now it’s in French.', '2007-07-16 09:07:11', '2016-02-13 03:32:12', NULL, 'N', 7, 0, 0, 348, '', 1, 8, 'Golden Axe (World) (v1.1).md - NOINTRO\r\nCRC32: 665D7DF9\r\nMD5: E4263C39487F0B55E8F33CBD5ACD9B93\r\nSHA-1: 2CE17105CA916FBBE3AC9AE3A2086E66B07996DD\r\nSHA-256: E9F5340ECF8151253EB6FCDA136C4D4D8940E373340CE2EEB2BF24F9F6C1004D', '', '', ''),
(1161, 22, 1059, 1, '1.0', '[1161]RenegadeFr.zip', 'Y', '1161readme.txt', '01 July 2007', 1183262400, 270, 'FlashPV', 'This Master System version offers nice colourful graphics. There are few brawler games on this system so you should try this 100% French translation.', '2007-07-16 09:21:47', '2016-05-03 15:23:31', NULL, 'N', 7, 0, 0, 199, '1161titlescreen.jpg', 0, 1, 'Renegade (Europe).sms\r\nCRC32: 	3BE7F641\r\nMD5: 	BBCE8B8AC26E2F582DEFE0056346F035\r\nSHA-1: 	C07A04F3AB811B52C97B9BF850670057148DE6F0', '', '', ''),
(1162, 11, 1060, 1, '1.0', '[1162]ThunderForce2Fr.zip', 'Y', '1162readme.txt', '30 April 2005', 1114833600, 270, 'FlashPV', 'Thunder Force II can’t stand the comparison with Thunder Force III but it was a nice shooter for his time. Now 100% translated in French.', '2007-07-16 13:04:40', '2016-02-13 03:31:02', NULL, 'N', 7, 0, 0, 237, '1162titlescreen.jpg', 0, 8, 'Thunder Force II (USA_ Europe).md - NOINTRO\r\nCRC32: 9B1561B3\r\nMD5: 2CD56A01EEF20B74AB7EA532F9B25A94\r\nSHA-1: B81E7EBC4CEB6C1AE2975D27E0A78BA1E8546B5F\r\nSHA-256: 18F3DE9DF459B0B1E398F373C00D3004B4B247A2E683FF5577BF4CC30A732A39', '', '', ''),
(1163, 11, 1061, 1, '1.0', '[1163]ThunderForce3Fr.zip', 'Y', '1163readme.txt', '30 April 2005', 1114833600, 270, 'FlashPV', 'Thunder Force III is one of the greatests shooters ever made. If you like this kind of game you must try it. 100% translated in French. No known issues.', '2007-07-16 13:08:47', '2016-02-13 03:30:08', NULL, 'N', 7, 0, 0, 265, '', 1, 8, 'Thunder Force III (Japan_ USA).md - NOINTRO\r\nCRC32: 1B3F399A\r\nMD5: 64766DAE889D039EB391BC5BF2973F5D\r\nSHA-1: 9EADEE76EB0509D5A0F16372FC9EAC7A883E5F2D\r\nSHA-256: BA651A422CDF72A5379A9661F2EF670AF43BBC534E3C575D9BF81948C6B934F2', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1164, 20, 1063, 2, 'Complete Version Patch', '[1164]AD3_v030.zip', 'Y', '1164readme.txt', '20 September 2007', 1190260800, 205, 'Nebelwurfer', 'This patch is for the full version of the game that you have to buy. It translates the Menus, Country names, General names, Weapon names, and dialog background text. Most Warning messages and Staff hints are translated.', '2007-07-19 19:32:00', '2016-01-12 04:55:25', NULL, 'N', 12, 0, 0, 1442, '', 1, 1, 'MUST BE USED ON VERSION 3.04', '', '', ''),
(1165, 1, 167, 1, '1.0', '[1165]mooncrystalpl.zip', 'Y', '', '19 July 2007', 1184817600, 879, 'Dr00id88', 'Polish version of nice game. All graphics and text data were translated. Have a nice play :)', '2007-07-19 19:10:02', '2016-02-26 17:26:31', NULL, 'N', 1, 0, 1, 233, '1165titlescreen.png', 0, 1, 'Moon Crystal (Japan).nes - NOINTRO\r\n    CRC32: 463D5C4C\r\n    MD5: 2920FEF29C5C68B1EF2DC41B25B0591F\r\n    SHA-1: 495E41FEB430C4DB5F1452AAF7B828ADC3CAA881\r\n    SHA-256: F32101A9722C596FCAD40AAA0FBC55D927139C22020C13B015F386511EEBB900', '', '', ''),
(1166, 1, 155, 1, '1.0', '[1166]kuniokunsnslpl.rar', 'Y', '', '20 July 2007', 1184904000, 879, 'Dr00id88', 'Better translation of the known game with Kunio. There is one bit of text, which wasn&#039;t translated because of technical problems.\r\nBut it looks well, I think:)', '2007-07-20 10:15:20', '2015-11-06 05:32:15', NULL, 'N', 1, 0, 1, 298, '1166titlescreen.png', 0, 1, 'Kunio-kun no Nekketsu Soccer League (Japan) - NOINTRO\r\nCRC32: 61C27F7B\r\nMD5: 19E7D40CFBBC137933F7C0793E8504DA\r\nSHA-1: EDF933EEE8D6B99B7743367EDA089B9850CE51EC\r\nSHA-256: 7838C29F1EB5FE6E66CCADAFD41C352D4DE6966B2EC3FAE33B2809AD1CB0AEA3', '', '', ''),
(1167, 20, 1065, 1, '1.0', '[1167]Edoma.rar', 'Y', '1167readme.txt', '10 July 2007', 1184040000, 857, 'Moogy', '[url=http://www20.cds.ne.jp/~murasame/games/edomae.htm]Royal Edoma Engine[/url] is an isometric shmup created by [url=http://www20.cds.ne.jp/~murasame/]Platine Dispotif[/url].  The gameplay is pretty hard and unique.\r\n\r\nIt has been fully translated into English by Non-Directional Translation.  Please read the readme in the archive (extracted during installation) before applying the patch.  Also note that this patch will not translate the trial version available on Platine Dispotif’s website.', '2007-07-16 21:19:52', '2016-01-12 04:50:33', NULL, 'N', 12, 0, 0, 515, '', 1, 12, 'N/A', '', '', ''),
(1169, 18, 1069, 2, 'Pre-Alpha', '[1169]ToD2_org_pub_test01.7z', 'Y', '1169readme.txt', '28 June 2008', 1214625600, 339, 'Cless', 'Tales of Destiny 2 is the fourth main entry in Namco’s “Tales” series and is the true successor to the original Tales of Destiny on PlayStation 1, and should not be confused with the US release of Tales of Destiny II on the PS1 (which was actually Tales of Eternia).\r\n\r\nTales of Destiny 2 is considered to be one of the most “hardcore” games in the series, featuring the “Tactical and Trust Linear Motion Battle System,” which kicks up the difficulty and speed a notch higher than the average Tales game and adds many rules and extra customization for highly strategic, intense real-time combat.\r\n\r\nAfter several months of project hiatus Cless decided to release a pre-alpha version of his translation which translates most of the menus to boost interest in the project. If you want to help out with it, head over to Phantasian Productions and help getting this thing over to the English speaking masses ;)\r\n\r\nThe patch archived here is for the original print of the game. There is also a second patch for the Megahits and Playstation the Best prints of the game available on Cless’ homepage.', '2007-07-31 22:37:58', '2016-04-23 00:21:31', NULL, 'N', 12, 0, 0, 10109, '', 1, 1, 'SLPS-25172', '', '', ''),
(1170, 10, 521, 2, '0.5', '[1170]kurupara_v05.zip', 'Y', '', '23 March 2007', 1174622400, 703, 'xdaniel', 'This patch is a work-in-progress, originally already released several months ago. As of this version, it translates most menus, several graphical things like area and level names, and has some ASM-related tweaks put in place, ex. for reducing the width of the main fonts.\r\n\r\nNot yet done are many other graphical things, some of them compressed, as well as all the dialogue, like the intro and the pre-boss sequences.', '2007-08-01 14:40:16', '2016-02-08 09:13:50', NULL, 'N', 12, 0, 1, 3139, '', 1, 1, 'Kururin Paradise (Japan).gba - NOINTRO\r\nCRC32: 93D036F5\r\nMD5: B77C57C60FC0DCBA3B2DDD3E2F1C5F86\r\nSHA-1: 73BE3B930E2436D1C7BDB74AC281DD27C72E1F9E\r\nSHA-256: ED9BAC12FE065D11ADFFB08A27DE1A932E4E5A22CBF6B4B24FE28EF49F5385D2', '', '', ''),
(1171, 17, 1070, 1, '1.0', '[1171]it_draculax_10.zip', 'Y', '1171readme.txt', '03 August 2007', 1186113600, 883, 'Gemini', 'This patch features a complete Italian translation, multiple code hacks (8×8 and 8×12 vwf and other fixes for expanding available space on screen and in memory) and several graphical changes, including compressed graphics.', '2007-07-31 03:31:12', '2016-02-14 02:42:53', NULL, 'N', 6, 0, 0, 2785, '', 1, 1, 'SLPM 86023', '', '', ''),
(1172, 9, 928, 2, '0.5', '[1172]FINALFMQ.zip', 'Y', '1172readme.txt', '01 August 2007', 1185940800, 884, 'DarknessSavior', 'This project came along when taarna32 and I were discussing games that need a good re-translation, and she brought up FF:MQ. She told me that tons of the names were translated incorrectly (giving me “Tristam” as an example, whose name is “Lock”, y’know, he’s a treasure hunter, picks locks, get it?). So thus, I took up the project.\r\n\r\nTauwasser made a great utility for extracting/inserting the compressed font, big thanks go to him, if it weren’t for that, there’d be no MQ project!\r\n\r\nThus far, about 99% of the items, locations and monsters are translated, amongst other miscellaneous stuff. I took the “Auto/Manual” graphics from the US version, as well as the “White/Black/Wizard/Magic/Left” graphics. There’s still tons of work to be done, and I REALLY need a good translator. I respect this source material so much (*hugs his MQ cart*) and I’d love to see it get a quality translation.\r\n\r\nAs you can see in the screenshots, there are some big space limitations to overcome, but those will be fixed in future patches.', '2007-08-01 19:17:18', '2016-05-11 07:33:27', NULL, 'N', 12, 0, 0, 986, '', 1, 3, 'Final Fantasy - Mystic Quest (USA).sfc - NOINTRO\r\nCRC32: 6B19A2C6\r\nMD5: DA08F0559FADE06F37D5FDF1B6A6D92E\r\nSHA-1: 787C535AACA7B57F6B85FC02CEEF106F7FE5EA59\r\nSHA-256: 6151389F33CE2E53DB3CD99592440C0020F5F4668F581CE3BD615BC92077F255', '', '', ''),
(1173, 11, 1073, 1, '061023', '[1173]Gleylancer Jap-Eng Translation.zip', 'Y', '1173readme.txt', '08 August 2007', 1186545600, 519, 'Kagemusha', 'As usual, this is a “dual-language” patch, meaning that it supports both Japanese and English. It’s also got “remixed” music. See the included readme file for more details. Enjoy!', '2007-08-10 03:36:48', '2020-03-25 23:12:42', NULL, 'N', 12, 0, 0, 8501, '', 1, 8, 'Advanced Busterhawk Gleylancer (Japan).md - NOINTRO\r\nCRC32: 42CF9B5B\r\nMD5: 8BD4A97783CDA077C342173DF0A9B51E\r\nSHA-1: 529D88F96EB7082BFBC00BE3F42A1B2E365C34B7\r\nSHA-256: FE508FD09187AF3296D840AC5AF66F3DF68DDF4BEB098C7A34037C0C818204C5', '', '', ''),
(1174, 1, 128, 2, '0.5', '[1174]fe.zip', 'Y', '1174readme.txt', '13 August 2007', 1186977600, 884, 'DarknessSavior', 'This is a preliminary patch for my Fire Emblem project. Not much has been done thus far, all of the items are inserted and translated to the best of my ability, KingMikes double-line hack did wonders for getting the full names to fit. All of the character names are translated too.', '2007-08-13 18:34:23', '2016-01-18 16:30:40', NULL, 'N', 12, 0, 0, 772, '', 1, 6, 'Fire Emblem (J) [!].nes - GOODNES 3.14\r\n    CRC32: 3452E97C\r\n    MD5: 095B2041905318F9026D9A5811E52292\r\n    SHA-1: 0179C550D424E0397496078789E7B116601D120C', '', '', ''),
(1175, 32, 1075, 2, '1.0', '[1175]squash.zip', 'Y', '', '07 August 2007', 1186459200, 890, 'KingMike', 'This game is like squash or racquetball or whatever, but in space!\r\n\r\nOkay, I couldn’t figure it out, but VB fan site vr32.de has a pretty good review of the game.\r\n\r\nBasically, choose a character with different abilities, use the left direction pad to move your dude, and the right direction pad to throw. Slap the ball past the enemy three times to win. If the ball passes you, or you get hit, three times, then you lose.\r\n\r\nThis is an incomplete patch, which just translates some of the menus.', '2007-08-19 16:13:29', '2015-11-01 02:19:33', NULL, 'N', 12, 0, 1, 249, '', 1, 1, 'Space_Squash_(J)_[!].vb\r\nCRC32: 60895693\r\nMD5: 09C5F3143C25D1D30A3470E571653E48\r\nSHA-1: 3F08CAE2B6F9E386529949FF954220860DB1AF64\r\nSHA-256: 7F6111F53730AA72EBCDC3883F323163CF6DAAE320692F9021F24D8EA76282EE', '', '', ''),
(1176, 1, 92, 1, '1.0', '[1176]Patch(Arabic).zip', 'Y', '', '20 August 2007', 1187582400, 892, 'ExtraOrdinary', 'The complete and error-free translation of Captain Tsubasa (Captain Majid) 2.\r\nProudly presented for Middle-Eastern residents by Mahmood S. Lattouf!\r\nIt seems this is a newer and better translated version than the [url=http://www.romhacking.net/trans/1555/]ExtraOrdinary[/url] one, but this one doesn&#039;t correct the text appearance order from &quot;Left to Right&quot; to &quot;Right to Left&quot; which needs to be done via ASM.', '2007-08-21 23:39:51', '2015-11-11 08:07:53', NULL, 'N', 15, 0, 1, 5349, '1176titlescreen.png', 0, 1, 'File:               Captain Tsubasa Vol. II - Super Striker (J).nes\r\nCRC32:              EFE35D6F\r\nMD5:                77012436 A85B7385 2E0A4F36 856373DF\r\nSHA1:               688629B2 CD41E518 287E23F7 6E03860F 605A656A', '', '', ''),
(1177, 10, 819, 1, 'Final', '[1177]KenghotPatcher-FF6Thai.rar', 'Y', '', '08 August 2007', 1186545600, 775, 'kenghot', 'Final Fantasy VI (GBA) Thai version.\r\nFull translated to Thai. All words was translated from original language (Japan). Conversation, character, story, menu, item, monster, magic, etc.', '2007-08-22 02:24:29', '2017-12-04 16:52:09', NULL, 'N', 17, 0, 1, 1318, '', 1, 1, '2568 - Final Fantasy VI Advance (Japan).gba\r\nCRC32: 	D67478FE\r\nMD5: 	09DAF6531DED19B7921367084E439B2F\r\nSHA-1: 	1850FEDDE7305C4BAF42E0594AAABE17C549D7E2', '', '', ''),
(1178, 9, 1076, 1, '1.00', '[1178]danzarb.zip', 'Y', '1178readme.txt', '24 August 2007', 1187928000, 2, 'Gideon Zhi', 'This is an English Translation of Ryuuki Heidan: Danzarb, a simple little RPG produced by Pandora Box, Gainax, and Yutaka. It features a battle system halfway between Phantasy Star and Final Fantasy, giant robot dragons, a new gameplay twist for each mission, and a story that, while largely cliche, impresses greatly by the end of the game.', '2007-08-24 05:32:15', '2016-02-07 08:54:11', NULL, 'N', 12, 0, 0, 4941, '', 1, 4, 'ROM file (unheadered, deinterleaved, 1,048,576 bytes):\r\nRyuukihei Dan Danzarubu (J).smc (GoodSNES 2.04)\r\na.k.a. Ryuuki Heidan Danzarubu or Ryuki Heidan Danzalv\r\n\r\nBEFORE:\r\nCRC-32: 454d7dcd\r\nMD4: f2c7359212167bf45a8be211ed05c460\r\nMD5: d3e5ad143b6d4e0af5ceeb3178f88381\r\nSHA-1: 298207ae2c8ce26281da1cc0daa90eb9c2542e85\r\n\r\nAFTER:\r\nCRC-32: e1019337\r\nMD4: ab61e25d70987b34897dedc9f7f093de\r\nMD5: f16cf49fe6fd0ed4814f1d6efb451c74\r\nSHA-1: 5cd70a38e6f76ca76a7479f4b78043e983b455a6', '', '', ''),
(1179, 33, 1077, 2, '0.3', '[1179]WinningEleven6FE_GCN_english_ADONF_v03.zip', 'Y', '1179readme.txt', '03 July 2010', 1278129600, 894, 'Adonf', 'This is an English translation of Winning Eleven 6 Final Evolution, the only game of the PES Serie on Nintendo GameCube. See Readme File for more details on how to patch.', '2007-08-25 13:25:20', '2018-07-24 00:05:38', NULL, 'N', 12, 0, 0, 10040, '', 1, 10, 'DOL-GW6J-JPN', '', '', ''),
(1180, 1, 1078, 1, '1.0', '[1180]baka-e10.zip', 'Y', '1180readme.txt', '23 September 2007', 1190520000, 76, 'KingMike', 'The Genius Bakabon is based on the anime and manga “Heisei Tensai Bakabon”.\r\nThe game is a platform game vaguely of the classic Prince of Persia variety. You move carefully to avoid dangers, taking care not to make huge falls. Each world of the game is four levels, plus a minigame-style boss round.\r\n\r\nThis patch should be complete.\r\nBe sure to read the documentation on how to apply the patch, and try using FCEUltra or Nestopia to play it.\r\n\r\nNote: This game uses a Mapper similar to Mapper 19, but not identical. If you have issues with this translation in emulation, you can edit the ROM header to use Mapper 210 submapper 1 (Namco 175) instead, which is more accurate. [Change bytes 6, 7 and 8 to 21 D8 10.]', '2007-09-01 05:06:26', '2022-09-10 02:39:37', NULL, 'N', 12, 0, 0, 2314, '1180titlescreen.png', 0, 12, 'Heisei Tensai Bakabon (Japan) - NOINTRO\r\nCRC32: 70A43D60\r\nMD5: 909E513BCCB95C3A89BF6CE3A90DD519\r\nSHA-1: 77E56059186DBDADD3E1708691166CAAD9EF4135\r\nSHA-256: 799F3EE9A38AF6DFFCB476E45F6A8BD7E0DE6DDCB12C7188DA8E29823E096365', '', '', ''),
(1181, 1, 561, 1, '0.99', '[1181]Final Fantasy Turkce(Turkish).zip', 'Y', '1181readme.txt', '01 September 2007', 1188619200, 895, 'knighTeen87', 'I finally translated this legendary game to my main language: Turkish. Every single dialogue, item, weapon, armor, battle message, etc has been translated into Turkish. But, due to my amateur hacking efforts, I couldn’t translate the prologue or menus. I hope I will fix that at some point. This means the game is 99% playable in Turkish. I hope you like this.', '2007-09-01 21:01:13', '2020-10-02 22:59:47', NULL, 'N', 19, 0, 0, 281, '', 1, 1, 'Final Fantasy (USA).nes - NOINTRO\r\n    CRC32: AB12ECE6\r\n    MD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\n    SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\n    SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', '', '', ''),
(1182, 1, 92, 1, '1.0', '[1182]CT2Eng.zip', 'Y', '1182readme.txt', '12 August 2007', 1186891200, 896, 'Whipon', 'This translation was made by [b]hayabusakun[/b] and is for the ROM Captain Tsubasa Vol. II - Super Striker (J).\r\n\r\n[url=http://www.freewebs.com/okonogi/]http://www.freewebs.com/okonogi/[/url]\r\n\r\nHe granted me the permission to make an ips patch from his work. The original release was in ROM format.\r\n\r\n[b]About the game:[/b]\r\n\r\nThis game is based on the popular anime series. Some events in it don’t occur in the series, and some of the shots were created just for the game.\r\n\r\nThe game has a long plot, lots of animations, great effects for the special shots, and an awesome soundtrack. If you liked the first game for the NES you’ll surely love this one.', '2007-09-02 18:49:48', '2015-11-11 08:12:46', NULL, 'N', 12, 0, 0, 29841, '', 1, 1, 'File:               Captain Tsubasa Vol. II - Super Striker (J).nes\r\nCRC32:              EFE35D6F\r\nMD5:                77012436 A85B7385 2E0A4F36 856373DF\r\nSHA1:               688629B2 CD41E518 287E23F7 6E03860F 605A656A', '', '', ''),
(1183, 1, 709, 1, '1.0', '[1183]Super Mario Bros Turkce.zip', 'Y', '1183readme.txt', '03 September 2007', 1188792000, 895, 'knighTeen87', 'This is a 100% Turkish translation of the legendary Super Mario Bros!', '2007-09-02 21:57:23', '2015-11-16 08:23:29', NULL, 'N', 19, 0, 0, 398, '1183titlescreen.jpg', 0, 1, 'File:               Super Mario Bros. (JU) [!].nes\r\nCRC32:              3337EC46\r\nMD5:                811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1:               EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', '', '', ''),
(1184, 1, 746, 2, '0.3', '[1184]Megaman III (NES) - [Turkish Translation by knighTeen87].rar', 'Y', '1184readme.txt', '27 November 2013', 1385528400, 895, 'knighTeen87', 'Boss names, weapon names and some of the menus have been translated to Turkish with using Megaman 3 Text Editor. But lots of stuff like ending demos are still remains in English. Due to extremely small text spaces, some words had been shortened and don&#039;t expect Turkish letters like &quot;ğ,ş,ç,ö&quot; also. Only works with &quot;Megaman III (U) [!].nes&quot; version of the game, be careful!', '2007-09-03 14:09:11', '2020-10-02 23:08:35', NULL, 'N', 19, 0, 0, 243, '', 1, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', '', '', ''),
(1185, 11, 1080, 2, '0.87', '[1185]Zero Wing Turkish.zip', 'Y', '', '04 September 2007', 1188878400, 895, 'knighTeen87', 'This time I translated a Sega Genesis game to the Turkish. Opening demo is fully Turkish but remaining parts are still in English. But it doesn’t effect the game play. Have fun!', '2007-09-03 21:10:04', '2016-05-03 15:38:51', NULL, 'N', 19, 0, 1, 184, '', 1, 8, 'Zero Wing (Europe).md\r\nCRC32: 	89B744A3\r\nMD5: 	5F4F2FB8C7B8C50EFBC6EED57CE3DAE3\r\nSHA-1: 	98335B97C5E21F7F8C5436427621836660B91075', '', '', ''),
(1186, 1, 712, 2, '0.7', '[1186]Legend of Zelda (Turkish translation).zip', 'Y', '1186readme.txt', '09 November 2013', 1383973200, 895, 'knighTeen87', 'This time I translated the story and all in-game dialogues of Legend of Zelda with using ZeldaTech ve Zeldit programs. But sadly, menus are still in English. I hope I will translate everything to Turkish in time.', '2007-09-04 10:53:17', '2016-02-26 17:28:53', NULL, 'N', 19, 0, 0, 389, '', 1, 1, 'Legend of Zelda, The (U) (PRG0) [!].nes - NOINTRO\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nSHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC', '', '', ''),
(1187, 9, 278, 1, '1.3', '[1187]Doremi Fantasy - Deutsch v1-3.zip', 'Y', '1187readme.txt', '05 October 2019', 1570248000, 581, 'Ghettoyouth', 'German translation of DoReMi Fantasy based on the original English translation patch by [url=http://www.romhacking.net/trans/311/]Gaijin Productions[/url]. Jonny did the graphics hacking.', '2007-08-27 15:06:51', '2020-07-07 12:03:31', NULL, 'N', 8, 0, 0, 801, '1187titlescreen.png', 0, 4, 'Do-Re-Mi Fantasy - Milon no Dokidoki Daibouken (Japan).sfc\r\nCountry: Japan\r\nCRC32: 9F2C2633\r\nMD5: 19B64F59 4FFD4C31 2FFEE6AF 1102EC7D\r\nSHA1: E56EBBCD 0A2DB7BF 58E2209A DB96F589 F0100702', '', '', ''),
(1188, 1, 92, 2, '0.45', '[1188]Captain Tsubasa 2 Turkce.rar', 'Y', '1188readme.txt', '23 August 2007', 1187841600, 902, 'knighTeen87', 'Captain Tsubasa is an incredibly popular anime in Turkey. So, we decided to translate our favorite CT game into Turkish. Everything went perfect until the 16th match of the game. Some error occurred in the ROM and game crashes in that match. I hope we will fix this problem in time. I hope you will like this, until we fix it.', '2007-09-05 20:48:26', '2015-12-11 04:32:31', NULL, 'N', 19, 0, 0, 473, '', 1, 1, 'Captain Tsubasa Vol. II - Super Striker (Japan).nes - NOINTRO\r\nCRC32: 14A366BB\r\nMD5: D45BB9FF40ED75DAA0129AA1F2930776\r\nSHA-1: 43C26781D88E062AFA81C1A32F8345011FE53B8C\r\nSHA-256: BD10DAB56AC960837167E165A7F20BBCA9EF0CEAE0D1E29ECA731F4AE77C43E0', '', '', ''),
(1189, 12, 1082, 1, '1.1', '[1189]cocacolakidenglishv11.zip', 'Y', '1189readme.txt', '29 November 2018', 1543467600, 289, 'NOBODY', 'This is an English translation of &quot;Sassou Shounen Eiyuuden: Coca-Cola Kid&quot; Sega Game Gear.', '2007-09-02 04:00:00', '2018-12-04 20:29:55', NULL, 'N', 12, 0, 0, 3274, '1189titlescreen.png', 0, 1, 'Coca-Cola Kid (Japan).gg\r\nCRC32: 	C7598B81\r\nMD5: 	DBEDE5C20828E3D251B05356D9176C79\r\nSHA-1: 	E0A6CABA7D8433175A3B7F1DFB593F9CA2C67CD1', '', '', ''),
(1190, 1, 137, 4, '1.0', '[1190]contraj100+.zip', 'Y', '1190readme.txt', '14 May 2006', 1147579200, 695, 'Kagemusha', 'This addendum patch fixes the missing bitmap error and a ‘corrupted’ Konami ending logo. This is an unofficial addendum patch. It should be applied on top of an already patched ROM.\r\n\r\n[url=http://www.romhacking.net/trans/155/]Original Patch by MadHacker[/url]', '2007-09-08 15:04:54', '2016-01-13 06:02:31', 0, 'N', 12, 0, 0, 883, '', 1, 1, 'Gryzor (J).NES - PATCHED WITH MADHACKERS CONTRA ENGLISH PATCH\r\nCRC32: FC319428\r\nMD5: 32433A666172E5DA2099D63B1782988F\r\nSHA-1: 480DEB6A012886D5D98ABD1C7F74AEE4DC21DCA0\r\nSHA-256: D66E9CDA964726EBB6C5175395E3CF376479DAAEACB8E597BD13B7AC07F92A11', '', '', ''),
(1191, 1, 108, 4, '1.0', '[1191]dd4+.zip', 'Y', '1191readme.txt', '01 June 2013', 1370059200, 134, 'Pennywise', 'Way back before Dragoon-X was involved in translating Deep Dungeon IV, the translation project was originally started by Off Course Translations, consisting of Dustin Hubbard (now going by Hubz). The ROM he used to hack the game had one of those &quot;dirty&quot; headers that you used to see all the\r\ntime back in the day, and the same ROM was used throughout the project. This means that any ROM patched with any of Off Course&#039;s or Dragoon-X&#039;s patches will have a &quot;dirty&quot; header and will not run in most modern emulators.\r\n\r\nThis is an addendum patch, and is intended to be patched on top of a Deep Dungeon IV ROM with a bad header. In the case of Off Course&#039;s and Dragoon-X&#039;s translations, use this patch AFTER using the translation patch.\r\n\r\nThis new patch will now restore the entire header, rather than just a section, so it can be used on top of any Deep Dungeon IV ROM to restore the header completely to its intended state. This includes the original Japanese ROM, as well as KingMike&#039;s translation from 2011. It shouldn&#039;t be necessary in those cases, but here it is if you want.', '2007-09-10 22:31:43', '2016-07-20 05:40:07', NULL, 'N', 12, 0, 0, 805, '', 1, 1, 'Deep Dungeon 4 - Kuro no Youjutsushi (J) [T+Eng0.1_OffCourse].nes\r\nCRC32: 8E06605F\r\nMD5: D48B9DEC8233801FC4DE8096D19AF9A8\r\nSHA-1: 99F9620E261588CD39D301436EE90DF08A51B6A0\r\nSHA-256: 6C2BD55BB5DD99289F15D053BF9EA19A828C4815336031C501987B6095D219A6\r\n\r\nDeep Dungeon 4 - Kuro no Youjutsushi (J) [T+Eng1.0_Dragoon-X].nes\r\nCRC32: 2B739842\r\nMD5: 5A68174AB849C8AD1A26FAB9F0DAFE10\r\nSHA-1: A4AE848ACF6E1E3C77FB35437250450406DFAE6F\r\nSHA-256: 90287279AF6AD9F48140B09F6C79B1B32A7265A96CD85E0DDB4DE587DCB4DB54', '', '', ''),
(1192, 9, 278, 1, '1.3', '[1192]Doremi Fantasy - English v1-3.zip', 'Y', '1192readme.txt', '19 September 2019', 1568865600, 122, 'Jonny', 'Jonny of RPGONE took it upon himself to hack [url=http://www.romhacking.net/trans/311/]Gaijin Productions&#039; Do-Re-Mi Fantasy patch[/url] and complete it. The resulting new patch translates everything Gaijin&#039;s did, as well as all of the remaining compressed graphics including title logo, world names, menus and mini game text. A new ending has also been created which appears after you beat Amon.', '2007-08-24 18:17:47', '2019-09-19 10:38:58', NULL, 'N', 12, 0, 0, 15800, '1192titlescreen.png', 0, 4, 'Do-Re-Mi Fantasy - Milon no Dokidoki Daibouken (Japan).sfc\r\nCountry: Japan\r\nCRC32: 9F2C2633\r\nMD5: 19B64F59 4FFD4C31 2FFEE6AF 1102EC7D\r\nSHA1: E56EBBCD 0A2DB7BF 58E2209A DB96F589 F0100702', '', '', ''),
(1194, 1, 91, 2, '1.0', '[1194]Tecmo Cup Turkce.zip', 'Y', '1194readme.txt', '09 September 2007', 1189310400, 906, 'knighTeen87', 'Translation’s author Kaiser says:\r\n\r\n[quote]\r\n“After long and hard work, I translated Tecmo Cup-Soccer to Turkish. Menus, everything in the match, dialog, national names, and even super move names are in Turkish. However, a couple of small things are left untranslated. These are; the main menu, player selection menu on the P.K. shoot-out, and options on the formation screen. So we can call this a 99% translation. I’ve been forced to shorten some words due to small text spaces. But I don’t think that this will make a problem in the game.”[/quote]', '2007-09-14 19:50:48', '2016-04-25 04:19:32', NULL, 'N', 19, 0, 0, 295, '', 1, 1, 'Tecmo Cup - Soccer Game (USA).nes - NOINTRO\r\nCRC32: 04DE5917\r\nMD5: 65B3F709B06326B5F4CB9F3B6DB70A6A\r\nSHA-1: 53B4881AC0F850EE012D341CFB20DA72BC7944CC\r\nSHA-256: A8F1547FEB640C1E4DFEF299DA8C70E441783F0D50A40EE7DEDAF722D3F83E9A', '', '', ''),
(1195, 1, 177, 4, '1.012', '[1195]peng1012+.zip', 'Y', '1195readme.txt', '12 May 2007', 1178942400, 134, 'Spinner 8', 'This is an unofficial, independent addendum patch for the [url=http://www.romhacking.net/trans/201/]Penguin Kun Wars version 1.012 translation[/url] done by Penguin Translations in 2002. \r\n\r\nThe original patch messes up the game in most modern emulators. Only Nesten and Nestical are known to play the original patch.\r\n\r\nThis patch corrects those issues. It does not modify the translation in any way.\r\n\r\nThis patch should be applied on top of the an already patched version 1.012 English ROM.', '2007-09-16 15:24:03', '2016-04-25 04:09:02', NULL, 'N', 12, 0, 0, 826, '1195titlescreen.png', 0, 1, 'Penguin-kun Wars (J) [T+Eng1.012_Penguin].nes\r\nCRC32: 536F8C25\r\nMD5: DB838C892B812FD2DB426D5680DFE7D5\r\nSHA-1: CDEEDD3F9833B01A42B5CF3D124AA6E8D1079F3B\r\nSHA-256: 070B4347638CE0911CD303DB73E0E7416E67517ADABDF8C4BBE2889BC3CAC644', '', '', ''),
(1196, 1, 198, 4, '1.01', '[1196]taboadd.zip', 'Y', '1196readme.txt', '18 February 2006', 1140238800, 815, 'hap', 'Use this patch in combination with [url=http://www.romhacking.net/trans/223/]Suicidal Translations’ Tabo’s Tactics Japanese to English translation v. 1.01[/url].\r\n\r\nThis fixes the problem that the game doesn’t work on some emulators, and adds a missing translation.', '2007-09-16 15:29:41', '2016-04-25 04:10:28', NULL, 'N', 12, 0, 0, 844, '1196titlescreen.gif', 0, 1, 'Minna no Taabou no Nakayoshi Daisakusen (J) [T+Eng1.01_Suicidal].nes\r\nCRC32: 17336A80\r\nMD5: 9F86FA776FB55905425C5AF99C545B5D\r\nSHA-1: 442DD25AAC95F4BF7D4BA96C42F142D0861552E6\r\nSHA-256: 83CC1F2BF0C72FF3B79EF38F59B922FA75BA2BB3F0BCE12533B7AFAFA944E492', '', '', ''),
(1197, 1, 204, 4, '1.00', '[1197]transfor100+.zip', 'Y', '1197readme.txt', '12 May 2007', 1178928000, 134, 'Spinner 8', 'This is an unofficial, independent addendum patch for the [url=http://www.romhacking.net/translations/230/]Transformers - Mystery of Comvoy version 1.00 translation[/url] done by No Talent Translations in 2000.\r\n\r\nThis patch corrects some emulator related issues. It does not alter the translation in any way.\r\n\r\nThis patch should be applied on top of the an already patched version 1.00 English ROM.', '2007-09-16 15:34:31', '2024-01-19 05:48:12', NULL, 'N', 12, 0, 0, 385, '1197titlescreen.gif', 0, 1, 'Transformers - Comvoy no Nazo.nes (Patched with No-Talent&#039;s English Patch)\r\nCRC32: A765BE3C\r\nMD5: 485D8380777013E00A3012246EAB1C78\r\nSHA-1: DD9B1D2E60B5E5346EC26D697F0779ADC6328858\r\nSHA-256: A22D4908024ED3D4DAD742943235D5B6D6E90D99C355BA2CD56D57DCFC1DD123', '', '', ''),
(1198, 9, 268, 1, '1.01', '[1198]Chrono Trigger Retranslation.zip', 'Y', '1198readme.txt', '05 October 2007', 1191556800, 555, 'ZeaLitY', 'After a long month of grueling work, a patch for KWhazit’s Chrono Compendium Chrono Trigger Retranslation is out. In addition to inserting the entire script, the hack uses a fix to mimic Ayla’s nickname for Crono, adds in Sky / Dark elemental icons to replace Lightning / Shadow, and restores the Japanese ending art for the Marle searching for Crono with the Epoch ending. The only external changes are a pre-title screen and changes in the ASCII credits; there are no easter eggs. The linked page also connects to a “making-of / how-to” feature and a pack of three patches allowing users to implement the changes described above on personal projects. So, surprise! And have fun.', '2007-09-29 04:32:52', '2016-04-26 21:49:05', NULL, 'N', 12, 0, 0, 4942, '', 1, 4, 'CRC 8A36ED76\r\n    MD5 395BF4D0A75717B03C0C2131495FAF7A', '', '', ''),
(1199, 1, 712, 1, '1.0a', '[1199]z1-FabulaZeldae.zip', 'Y', '1199readme.txt', '18 October 2008', 1224302400, 912, 'abw', 'Zelda. In Latin. Need I say more?', '2007-10-10 14:35:27', '2021-01-28 15:44:54', NULL, 'N', 20, 0, 0, 1070, '1199titlescreen.png', 0, 1, 'GoodNES File Name:	Legend of Zelda, The (U) (PRG0) [!].nes\r\nFile MD5:	337BD6F1A1163DF31BF2633665589AB0\r\nFile SHA-1:	DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32:	D7AE93DF\r\nROM MD5:	D9A1631D5C32D35594B9484862A26CBA\r\nROM SHA-1:	A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32:	3FE272FB', '', '', ''),
(1200, 9, 302, 1, '0.99.1', '[1200]FF3_LA_v0.99.1.7z', 'Y', '1200readme.txt', '29 March 2021', 1616990400, 912, 'abw', 'Final Fantasy 3, almost completely translated to Latin.', '2007-10-13 20:25:45', '2021-03-30 02:53:25', NULL, 'N', 20, 0, 0, 1065, '', 1, 4, 'GoodSNES File Name: Final Fantasy III (U) (V1.0) [!].smc\r\nFile MD5            E986575B98300F721CE27C180264D890\r\nFile SHA-1          4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nFile CRC32          A27F1C7A\r\nROM MD5             E986575B98300F721CE27C180264D890\r\nROM SHA-1           4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32           A27F1C7A', '', '', ''),
(1201, 1, 91, 4, '1.5', '[1201]CT1 English(Ver 1,5-by knighTeen87).zip', 'Y', '1201readme.txt', '09 October 2007', 1191902400, 895, 'knighTeen87', 'This is an unofficial, independent addendum patch for the [url=http://www.romhacking.net/trans/97/]Captain Tsubasa  1.0 translation[/url] done by lestat in 1998.\r\n\r\nThis project started from where Lestat left off and translates additional parts of the game. All players and team names, match intros, special move names etc. are now in English. Some names were shortened due to small text spaces. Demos and commentary are still untranslated.', '2007-10-19 13:49:19', '2016-04-25 04:18:26', NULL, 'N', 12, 0, 0, 2826, '1201titlescreen.jpg', 0, 1, 'Captain Tsubasa (J) [T+Eng1.0_lestat].nes\r\nCRC32: A1372694\r\nMD5: 63D05032D8ECF87DB16F4DFD650BFB35\r\nSHA-1: 5FA12A44CD67DAE4302F5E947FFA0BFE9944120B\r\nSHA-256: 5DFBF14313D4D95D6D1E9835EFCB986686003B1F605F73773BB28B33EC2B9187', '', '', ''),
(1203, 11, 1090, 1, 'Final', '[1203]G-Axe2Fr.zip', 'Y', '1203readme.txt', '05 August 2007', 1186286400, 270, 'FlashPV', 'More a remake than a new game, Golden Axe II stays as fun as his predecessor and you can now enjoy the game’s plot in French.', '2007-10-26 19:39:32', '2016-02-13 03:29:12', NULL, 'N', 7, 0, 0, 331, '1203titlescreen.jpg', 0, 8, 'Golden Axe II (World).md - NOINTRO\r\nCRC32: 725E0A18\r\nMD5: 2CD3573172961FA52F622F14CCFF4E1A\r\nSHA-1: 31F12A21AF018CDF88B3F2170AF5389B84FBA7E7\r\nSHA-256: 5FB310A3B4F25121D4340AD9E7D1CA8A305032D74A6A14B151D6911E41DD1005', '', '', ''),
(1204, 1, 805, 1, 'Final', '[1204]MetroidFr.zip', 'Y', '1204readme.txt', '02 September 2007', 1188705600, 270, 'FlashPV', 'The first game of a great series can now be enjoyed in French.', '2007-10-26 19:49:17', '2016-01-24 07:18:05', NULL, 'N', 7, 0, 0, 290, '1204titlescreen.jpg', 0, 1, 'Metroid (U) (PRG0) [!].nes\r\nCRC32: A2C89CB9\r\nMD5: D77C8053168DA14B360BF5CAECCC5964\r\nSHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nSHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6', '', '', ''),
(1205, 11, 1091, 1, 'Final', '[1205]BattleSquadronFr.zip', 'Y', '1205readme.txt', '05 August 2007', 1186286400, 270, 'FlashPV', 'One of the Genesis’ best vertical shooters. It was originaly released on Amiga computer. Completed French translation.', '2007-10-26 19:31:43', '2016-02-13 03:28:17', NULL, 'N', 7, 0, 0, 262, '1205titlescreen.jpg', 0, 8, 'Battle Squadron (USA_ Europe).md - NOINTRO\r\nCRC32: 0FEAA8BF\r\nMD5: B5B815EF99B943FE0BAD48DC13239B35\r\nSHA-1: F003F7AF0F7EDCCC317C944B88E57F4C9B66935A\r\nSHA-256: 42AA637A1A28921ABBCA77C30647AB99C5FC84AB3A55B7BE04070EFFFB5F6481', '', '', ''),
(1206, 22, 1092, 1, 'Final', '[1206]GngSmsFr.zip', 'Y', '1206readme.txt', '02 September 2007', 1188705600, 270, 'FlashPV', 'The master system conversion of this arcade classic introduce a nice power up system with different armor.\r\nThe story is of course entirely in French.', '2007-10-26 19:57:48', '2016-02-13 03:27:03', NULL, 'N', 7, 0, 0, 219, '1206titlescreen.jpg', 0, 1, 'Ghouls &#039;n Ghosts (UE) [!].sms - NOINTRO\r\nCRC32: 6700985A\r\nMD5: 501431CCBEB321A9A2762888F0AA61CE\r\nSHA-1: 06A3DBE52D1144B6C86BC7C5CF445A2F3B4FDD26\r\nSHA-256: 0D2842856320E7E8B54F9DC0F86E82900110D721B1129FB08CFEF273493B4F41', '', '', ''),
(1207, 1, 736, 1, 'Final', '[1207]ArkanoidFr.zip', 'Y', '1207readme.txt', '13 October 2007', 1192248000, 270, 'FlashPV', 'Just a few lines of text but it’s now in French.', '2007-10-26 20:02:20', '2015-11-11 03:18:07', NULL, 'N', 7, 0, 0, 303, '1207titlescreen.jpg', 0, 1, 'Arkanoid (USA).nes - NOINTRO\r\nCRC32: EE93A28C\r\nMD5: 6A2BFA3C6E9B1CE1E21AABD0DFBF2779\r\nSHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nSHA-256: 93A46EF4B06AE30682D3CC19CE4B77DA7F98F0DDAF9A3280325A347B5CBBF811', '', '', ''),
(1208, 11, 1093, 1, 'Final', '[1208]MercsFr.zip', 'Y', '1208readme.txt', '05 August 2007', 1186286400, 270, 'FlashPV', 'The Genesis version of this arcade classic introduced a nice original mode with new levels. Now in French.', '2007-10-26 19:35:27', '2016-05-09 19:38:12', NULL, 'N', 7, 0, 0, 258, '1208titlescreen.jpg', 0, 8, 'Senjou no Ookami II ~ Mercs (World).md\r\nCRC32: 	16113A72\r\nMD5: 	4643F5DA530463356CE56FAE5C346DDC\r\nSHA-1: 	AB633913147325190EF13BD10F3EF5B06D3A9E28', '', '', ''),
(1209, 1, 782, 1, '1.0', '[1209]ninjafr.zip', 'Y', '', '31 August 2001', 999230400, 913, '+daniel+', 'This is a complete French translation for the US Ninja Gaiden ROM.', '2007-10-28 05:19:27', '2015-12-11 04:36:43', NULL, 'N', 7, 0, 1, 299, '1209titlescreen.png', 0, 1, 'Ninja Gaiden (USA).nes - NOINTRO\r\nCRC32: 11F953F6\r\nMD5: 0C2CCCDA6BA6CAB7BEDE0FF05E7F6852\r\nSHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nSHA-256: 07D9E57E35184667C7B89E30857A44C5C404B48332AD12E66BE91100ECCD4F5E', '', '', ''),
(1210, 1, 1000, 1, '1.0', '[1210]ninja2fr.zip', 'Y', '', '31 August 2001', 999230400, 913, '+daniel+', 'This is a complete French translation for the Ninja Gaiden II US ROM.', '2007-10-28 05:21:06', '2015-12-11 07:06:17', NULL, 'N', 7, 0, 1, 261, '1210titlescreen.png', 0, 1, 'Ninja Gaiden II - The Dark Sword of Chaos (USA).nes - NOINTRO\r\nCRC32: 9D135A8E\r\nMD5: 2B9570720145F760AEF1EF04814ABE92\r\nSHA-1: B1796660E4A4CEFC72181D4BF4F97999BC048A77\r\nSHA-256: 289CC703BDD1B26C4BB2D28E50F3E526427E90FEA16344230942CF2595EAF9A6', '', '', ''),
(1211, 8, 732, 1, 'Final', '[1211]Metroid2Fr.zip', 'Y', '1211readme.txt', '02 September 2007', 1188705600, 270, 'FlashPV', 'This French translation used the Metroid Evolution hack in order to offer a colored game. You can now play this great game in French and with colors!', '2007-10-26 19:52:45', '2016-02-09 11:26:40', NULL, 'N', 7, 0, 0, 455, '1211titlescreen.jpg', 0, 1, 'Metroid II - Return of Samus (World).gb - NOINTRO\r\nCRC32: DEE05370\r\nMD5: 9639948AD274FA15281F549E5F9C4D87\r\nSHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nSHA-256: 3080BCC2EB9965DE463F5F4E02F0DABBB13B060E1654A18DA8B50948C10AF4A6', '', '', ''),
(1212, 11, 1094, 1, 'Final', '[1212]G-Axe3Fr.zip', 'Y', '1212readme.txt', '02 September 2007', 1188705600, 270, 'FlashPV', 'This is the last Genesis Golden Axe game. It lets you choose your itinerary. The story is now entirely in French.', '2007-10-26 19:44:42', '2016-02-13 03:23:47', NULL, 'N', 7, 0, 0, 622, '1212titlescreen.jpg', 1, 8, 'Golden Axe III (Japan).md - NOINTRO\r\nCRC32: C7862EA3\r\nMD5: 7D9F963C9C2E22B542516EDD03ADA6F6\r\nSHA-1: CD9ECC1DF4E01D69AF9BEBCF45BBD944F1B17F9F\r\nSHA-256: BEE1DF2F62794C14EEDBF8BD0A61DA5D9944C0A8E01807FDD3CAD812E02638C7', '', '', ''),
(1213, 9, 1095, 2, '0.3.3', '[1213]NinjaGaidenTrilogyAR.zip', 'Y', '1213readme.txt', '26 October 2007', 1193371200, 921, 'DANGER MAN', 'It’s the Arabic Translation for the first Ninja Gaiden game contained in Ninja Gaiden Trilogy on the SNES.', '2007-11-03 10:19:01', '2016-05-11 07:31:08', NULL, 'N', 15, 0, 0, 480, '', 1, 3, 'Ninja Gaiden Trilogy (USA).sfc - NOINTRO\r\nCRC32: 066FE797\r\nMD5: A641A33A829154F656CA00AB1EF35500\r\nSHA-1: D65B3B940FCE0BFD493F783170C364DAC2EA198D\r\nSHA-256: FCCC96AF24A2463B1C53253E1C5C8EF63641355FAE53C0FB410427F29743262B', '', '', ''),
(1214, 17, 245, 1, '1.0', '[1214]top_psx_1.0.rar', 'Y', '1214readme.txt', '25 December 2007', 1198540800, 883, 'Gemini', 'Translation and hacking are 100% done, and the game runs fine on real hardware and emulators.\r\n\r\nThe translation features DTE, variable dictionary, a two splash screen intro (project logo+anti-ebay/emule piracy), and a nomenclature selector for ability names (romanized vs translated). Also added subtitles for skits and the spoken prologue.\r\n\r\nHere is a readme in PDF format - https://web.archive.org/web/20121224213338/https://www.romhacking.net/translations/psx/patches/1214readme.pdf', '2007-11-05 14:33:26', '2024-07-02 17:30:17', NULL, 'N', 12, 0, 1, 21059, '1214titlescreen.png', 0, 12, 'SLPM860232', '', '', ''),
(1215, 9, 1096, 1, '1.00', '[1215]mmr.zip', 'Y', '1215readme.txt', '06 November 2007', 1194325200, 2, 'Gideon Zhi', 'Metal Max is an open, nonlinear RPG with a heavy focus on sidequests and tank tweaking. The main game has you chasing bounty heads and finding new vehicles for your entourage, but there’s so much other stuff to do! You can pimp your tanks with decals and accessories, you can buy furniture and wall hangings for your home, play with little critters that eat your money and grow to enormous proportions, or enjoy a host of minigames. Go hunting for this week’s target and become a rich and famous bounty hunter!', '2007-11-06 17:23:26', '2016-02-10 19:52:14', NULL, 'N', 12, 0, 0, 11291, '', 1, 4, 'Metal Max Returns (J).smc\r\nCRC32: 4396A35B\r\nMD5: 5C6821CB81C5B8F2B25F27B4030B21D7\r\nSHA-1: FDD81B8D91E4A46935189F31E5BC7DDCE868F7BA\r\nSHA-256: 6A68E1806D8D72ACCB4A5218330210E178880216863C1C38B8865032C5C28724', '', '', ''),
(1216, 17, 726, 1, '1.2', '', 'Y', '', '03 March 2013', 1362286800, 153, 'Sephiroth 1311', 'Complete English to Italian translation, including movies and graphics.\r\n\r\n[b]Note:[/b] This patch is too be large to host on RHDN and must be obtained from the author’s page.\r\n\r\n[url]http://www.sadnescity.it/traduzioni/cc/cc.php[/url]', '2007-11-04 16:14:12', '2016-04-20 18:17:55', NULL, 'N', 6, 1, 1, 29, '', 1, 11, 'SLUS-01041', '', '', ''),
(1217, 17, 953, 1, '1.2', '', 'Y', '', '21 April 2007', 1177128000, 153, 'Sephiroth 1311', '[i][b]Note[/b]: This patch is too large to host on RHDN and must be obtained from the author&#039;s page.[/i]\r\n\r\nComplete English to Italian translation, including movies and graphics. It is also possible to put back the Japanese audio and button configuration instead of the American ones.', '2007-11-07 17:04:08', '2016-04-20 18:19:21', NULL, 'N', 6, 1, 1, 29, '', 1, 11, 'SLUS-00664', '', '', ''),
(1219, 8, 1098, 2, '1.0', '[1219]jida_lando.zip', 'Y', '', '03 January 2000', 946875600, 923, 'KingMike', 'This is the Game Boy version of the NES game known as Technos Samurai.\r\n\r\nThe patch is very incomplete and only translates some menus and random bits of dialogue. This translation was found in a ROM set and was made into a patch.', '2007-11-13 19:47:12', '2015-07-26 03:24:33', NULL, 'N', 12, 0, 1, 736, '1219titlescreen.png', 0, 1, 'File:               Kunio-kun no Jidaigeki dayo Zenin Shuugou! (Japan).gb\r\nCRC32:              229E9113\r\nMD5:                4ED480F8 974E938C 01BE3B41 0EBEC3DF\r\nSHA1:               97FF2392 F126B195 AC8A1700 A9A91AA3 64549DFD', '', '', ''),
(1220, 17, 954, 1, '1.0', '[1220]parasite-eve-castellano-por-nexar.rar', 'Y', '1220readme.txt', '18 November 2007', 1195362000, 924, 'NeXaR', 'The translation to Spanish can be considered complete, with a few details left:\r\n\r\n-Various item names not translated\r\n-A few item descriptions not translated\r\n-Probably some other minor details that I don&#039;t remember\r\n\r\nAnyways, all of those come from a single issue: I&#039;m more of a translator than of a romhacker, and I don&#039;t know how to deal with pointers (at least yet), so the names that do not fit in the original space are not translated. Sorry for that.\r\n\r\nEnjoy it!', '2007-11-21 23:43:54', '2016-04-20 18:24:03', NULL, 'N', 9, 0, 0, 702, '', 1, 11, 'SLUS-00662', '', '', ''),
(1221, 11, 1099, 1, '100710', '[1221]Anne\'s Adventure Jap-Eng Translation.zip', 'Y', '1221readme.txt', '10 July 2010', 1278734400, 519, 'Pennywise', 'This is a translation patch for the Mega Drive Sega Net game entitled “Phantasy Star II: Anne&#039;s Adventure”. It sports a variable-width font engine\r\nwith kerning and, as usual, it is a “dual-language” patch, meaning that it supports both Japanese and English, depending on the country code of your machine.\r\n\r\nFor the new version, the script was rewritten, code updated, minor graphics fix, bugs fixed.', '2007-11-22 04:11:25', '2020-04-01 19:46:03', 0, 'N', 12, 0, 0, 2455, '', 1, 8, 'Phantasy Star II - Anne&#039;s Adventure (Japan) (SegaNet).md\r\nCRC32: 	FAFA5B6F\r\nMD5: 	10195DFCDE401ACAFD406F2640E384DE\r\nSHA-1: 	CF93D2D5EAFC72B9DE7AAA6D35B81A813862D9B7', '', '', ''),
(1222, 11, 1100, 1, '071113', '[1222]Yu Yu Hakusho Jap-Eng Translation.zip', 'Y', '1222readme.txt', '01 November 2007', 1193889600, 519, 'Pennywise', 'This is a translation patch for the Mega Drive game “Yu Yu Hakusho”. It sports a variable-width font engine with kerning and, as usual, it is a “dual-language” patch, meaning that it supports both Japanese and English, depending on the country code of your machine.', '2007-11-22 04:15:43', '2020-03-27 22:13:16', NULL, 'N', 12, 0, 0, 8125, '', 1, 8, 'Yu Yu Hakusho - Makyou Toitsusen (Japan).md - NOINTRO\r\nCRC32: 71CEAC6F\r\nMD5: 8130283788F82677EC583B7F627DBF0C\r\nSHA-1: 89A70D374A3F3E2DC5B430E6D444BEA243193B74\r\nSHA-256: C39D52B2E2298B3784ADA3DE70D64B26B67E172114C7D18494FAAD70FC4D7C06', '', '', ''),
(1223, 11, 1101, 1, '070903', '[1223]Undeadline Jap-Eng Translation.zip', 'Y', '1223readme.txt', '06 September 2007', 1189051200, 519, 'Pennywise', 'This is a translation patch for the Mega Drive game called “Undeadline”. It sports a variable-width font engine with kerning and, as usual, it is a “dual-language” patch, meaning that it supports both Japanese and English, depending on the country code of your machine.  There are also two fonts to choose from.', '2007-11-22 04:18:59', '2020-03-28 02:13:12', 0, 'N', 12, 0, 0, 4859, '', 1, 8, 'Undead Line (Japan).md - NOINTRO\r\nCRC32: FB3CA1E6\r\nMD5: F7E2E19770FF41441F79D014BC963122\r\nSHA-1: CB9F248BFD19B16ED8A11639A73A6E90FA7EE79E\r\nSHA-256: 94BFEAE423B6B4EC12EF7F0591BCC761181821D006D4C9C470523D3BB9044669', '', '', ''),
(1224, 30, 1102, 1, '071108', '[1224]Red Riding Hood Cha Cha Cha Jap-Eng Translation.zip', 'Y', '1224readme.txt', '08 November 2007', 1194498000, 519, 'Pennywise', 'The only thing that needed to be translated was the manual. The original follows after the english one.', '2007-11-22 04:23:44', '2020-03-29 18:31:55', NULL, 'N', 12, 0, 0, 1785, '', 1, 1, 'N/A', '', '', ''),
(1225, 30, 1103, 1, '1.0', '[1225]Undeadline - Genjuuki Jap-Eng Translation.zip', 'Y', '1225readme.txt', '31 October 2007', 1193803200, 519, 'Pennywise', 'This is the first X68000 translation utilizing an expanded executable. All relocations, including for the patches, are done by a bit of stub code placed in front of the original. It uses lots of multi-layered dynamic patching, which got confusing. Some of\r\nit was unnecessary and I would caution against using it if it can be avoided, even though it simplifies other things. The credits were patched normally,\r\ntaking advantage of string optimizations to keep the size in range.', '2007-11-22 04:29:42', '2020-03-29 19:18:56', NULL, 'N', 12, 0, 0, 758, '', 1, 1, 'N/A', '', '', ''),
(1226, 30, 1104, 1, '1.0', '[1226]ZugyA Jap-Eng Translation.zip', 'Y', '1226readme.txt', '13 November 2007', 1194930000, 519, 'Pennywise', 'This is a translation patch for the X68000 game “ZugyA”, which was developed by Sprite and is based on the game Bosconian.', '2007-11-22 04:33:19', '2020-03-29 19:21:20', NULL, 'N', 12, 0, 0, 670, '', 1, 1, 'N/A', '', '', ''),
(1232, 9, 1117, 1, '1.0', '[1232]sfpwqs-5.zip', 'Y', '1232readme.txt', '10 July 2001', 994737600, 938, 'Eniena', 'This translation along with many other wrestling translations, were originally hosted on two sites (www.firewrestling.com and the author&#039;s official homepage.) When both sites went offline, they took the files with them. Thankfully, using the archive.org search engine, this file along with many of the other translations were salvaged.\r\n\r\nOut of all the translations, this game had a complete translation and it sure does look good.', '2007-12-06 07:35:35', '2015-12-27 14:23:06', NULL, 'N', 12, 0, 0, 3497, '', 1, 3, 'Super Fire Pro Wrestling - Queen&#039;s Special (Japan).sfc - NOINTRO\r\nCRC32: 3227F1B1\r\nMD5: 868C5612612444E545EE610245990FC0\r\nSHA-1: C429D948288DEEBCC904F5C0780AF0F4F2F708E9\r\nSHA-256: 3A1A2C3D18EF5DF4510E9E629928B4497DCE8F276F6F94FEACA09BD79DD311B0', '', '', ''),
(1233, 1, 193, 4, '1.0', '[1233]sugoro.zip', 'Y', '1233readme.txt', '07 December 2007', 1197003600, 76, 'KingMike', 'This patch fixes the status screen glitch in AlanMidas’ translation.\r\nIt was made with version koogly.titivillus, but it&#039;ll work on his earlier version (dice.game).', '2007-12-08 05:48:13', '2016-04-25 04:14:56', NULL, 'N', 12, 0, 0, 2562, '', 1, 1, 'Sugoro Quest - Dice no Senshitachi (J) [T+Eng1.00_AlanMidas].nes\r\nCRC32: D2CDEB7B\r\nMD5: A77724B2BE45330B1FFCC8D1992360C6\r\nSHA-1: D2C2A389680022D31E2C90060C5378EA134F44CA\r\nSHA-256: F35B4F421B15B9C0AF19DC1A78AE9EA120B5AB41AC546E6B33FE9801796AA6DE', '', '', ''),
(1234, 4, 1118, 1, '1.0', '[1234]BubbleGum_Crash_ENG.zip', 'Y', '1234readme.txt', '24 December 2007', 1198472400, 193, 'Tomaitheous', 'BubbleGum Crash. Straight from the series comes the digital comic adventure for PC Engine. Upon investigating a recent bank robbery incident, you soon learn that things aren&#039;t quite what they appear to be.\r\n\r\n The game is played through a pick and click “digital comic” interface, requiring gathering clues and items and pestering… I mean interrogating anyone who might be suspicious or otherwise!', '2007-12-14 21:52:05', '2015-11-22 23:46:16', NULL, 'N', 12, 0, 0, 5509, '', 1, 13, 'Bubblegum Crash (J).pce', '', '', ''),
(1235, 20, 1120, 1, '1.0', '[1235]TOUHOU8.IN.ENGLISH.TRANSLATION.PATCH.v1.0-NDT.exe', 'Y', '1235readme.txt', '18 December 2007', 1197954000, 857, 'Moogy', 'This is the eighth game in the [url=http://en.wikipedia.org/wiki/Touhou_Project]Touhou series[/url].  It is generally regarded as having the best  overall presentation of the entire series, and is the most well-known after Perfect Cherry Blossom.\r\n\r\nThe gameplay is that of a manic shooter - i.e., reminiscent to games such as Ikaruga or Radiant Silvergun.  It is the easiest of the Windows Touhou games, though that&#039;s probably not saying much for the majority of players.\r\n\r\nMake sure to read the installer notes.', '2007-12-17 18:19:55', '2016-01-12 04:46:21', NULL, 'N', 12, 0, 0, 510, '', 1, 12, 'N/A', '', '', ''),
(1236, 20, 1121, 1, '1.0', '[1236]LoCC_Eng.rar', 'Y', '1236readme.txt', '17 November 2008', 1226898000, 949, 'Terranigma Freak', 'This is a complete translation of Koei&#039;s Romance of the Three Kingdoms spin off Strategy RPG: The Legend of Cao Cao. This is the third and final game in the Legends series that only came out in Asia. \r\n\r\nYou play as Cao Cao style Mengde, during the collapse of the Han Dynasty. You must quell rebellions and conquerer rival kingdoms in order to unite all of China. Whether you decide to usurp the throne, or support the Han is all up to you. \r\n\r\nThe gameplay is very similar to Fire Emblem. It even contains a few permanent deaths (but also avoidable) for 4 characters if they&#039;re killed in certain scenarios. There are many interesting features, too. The story lines that branch off depending on your choices. Like I said before, you can either support the Han or be the as an usurper. As you go halfway through the game, the story can change drastically depending on your actions before. I must say, the plot twist in the “good” route is quite hilarious. \r\n\r\nThere are secrets galore, multiple paths, different allies, plenty of spells to learn, and even story based cinematic duels that take place throughout the game (Cao Cao vs. Diao Chan). It&#039;s a very long game with plenty of replay value. If you&#039;re a fan of Fire Emblem, or just love Strategy RPGs, I highly recommend you give this game a try. Of course… getting your hands on the game is another matter.\r\n\r\nUPDATE 2014\r\n\r\nThe translation is now complete, however there are 2 known bugs which Lady Wu is unable to fix:\r\n\r\n- The names of the officers in the &quot;Deployment&quot; screen are garbled, as some of the officers&#039; names are too long to display properly. You can still find out who&#039;s who by moving the cursor over the candidate and looking at their info in the panel on the right. Currently no possible fix for this is known.\r\n\r\n- When you hover your mouse over a sprite in battle, a box with information about that character will show up. Some names are too long and run into the unit class name.', '2007-12-17 18:03:53', '2016-01-12 04:45:37', NULL, 'N', 12, 0, 0, 1644, '', 1, 1, 'N/A', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1239, 9, 1124, 2, '1.0', '[1239]Jikkyo Power Pro Wresling patch.zip', 'Y', '1239readme.txt', '05 January 2008', 1199509200, 938, 'snesmaster40', 'This is a lost translation that was thought to have been lost forever. A board user named Squireforhire searched and was able to find the patches. \r\n\r\nI&#039;ve re-created the patch as LunarIPS reported something wrong with the original patch (despite the fact that it works) and I&#039;ve added a readme and some information that I took from the archived website. \r\n\r\nThe translation is sadly incomplete with some untranslated things still left untouched (for example: the translator actually noted one of these things in the readme as being the &quot;Max Voltage section&quot;.) Sadly it may have to remain this way since the translator apparently abandoned translation some time ago.', '2008-01-05 21:46:08', '2016-05-11 07:25:37', NULL, 'N', 12, 0, 0, 1284, '', 1, 3, 'Jikkyou Power Pro Wrestling &#039;96 - Max Voltage (Japan).sfc - NOINTRO\r\nCRC32: 94C1D85C\r\nMD5: 1EAB10A5CE91E2E27E407D949C28B032\r\nSHA-1: E24B1DCF8E60EBFDB5B0C1D4FE20756AD53F4D61\r\nSHA-256: 938B32D1C4ED0F568D17E2BC03EACA4A94A5A6FEF68412FF4DBD086A978F16BC', '', '', ''),
(1240, 9, 1125, 1, '1.0', '[1240]Funaki Masakatsu Hybrid Wrestler - Tougi Denshou patch.zip', 'Y', '1240readme.txt', '05 January 2008', 1199509200, 938, 'snesmaster40', 'This is a lost translation that was thought to have been lost forever. A board user named Squireforhire searched and was able to find the patches. \r\n\r\nI&#039;ve re-created the patch as LunarIPS reported something wrong with the original patch (despite the fact that it works) and I&#039;ve added a readme and some information that I took from the archived website. \r\n\r\nThe translation is mostly complete with some words being shortened.', '2008-01-05 21:42:20', '2020-12-10 14:02:27', NULL, 'N', 12, 0, 0, 2655, '', 1, 3, 'You need a Headered version of the rom. If you use a clean one game will not start.\r\nCRC-32: ccdcdf10\r\nMD5: e47afed5b1fb17572033e87790f26a2a\r\nSHA-1: c994e0555d2690938472a8af39e796712ef99d7d', '', '', ''),
(1241, 1, 878, 2, '0.9', '[1241]Double Dragon Turkish(TURKCE).rar', 'Y', '1241readme.txt', '07 January 2008', 1199682000, 895, 'knighTeen87', 'Turkish translation for the English version of Double Dragon for the NES. There is not much text in the game but all of it should be translated. However, graphic based text still remains in English.', '2008-01-07 12:17:09', '2016-01-17 17:11:55', NULL, 'N', 19, 0, 0, 202, '1241titlescreen.jpg', 0, 1, 'Double Dragon (USA).nes - NOINTRO\r\nCRC32: 62AFE166\r\nMD5: 79AA819580967FFB27A9698EFBF493B9\r\nSHA-1: 84698B12F4E56A37C67BB47359758124C9B012BB\r\nSHA-256: E00583F6DB4CF3709416E93C5C9E5CAFE92FBDE9A3A1DA34CD30770C5D20A2D9', '', '', ''),
(1242, 1, 1126, 2, '0.1', '[1242]Double Dragon 2-Intikam TURKCE.rar', 'Y', '1242readme.txt', '07 January 2008', 1199682000, 895, 'knighTeen87', 'Turkish translation for the English version of Double Dragon 2 for the NES. This project was abandoned after translating some menus and game messages. But it may still be worth a look.', '2008-01-07 12:19:38', '2016-01-17 17:42:52', NULL, 'N', 19, 0, 0, 252, '', 1, 1, 'Double Dragon II - The Revenge (USA).nes - NOINTRO\r\nCRC32: CECFBF92\r\nMD5: B83EAF48D6047101AD604C830BA44E3A\r\nSHA-1: A7897EECEAFB0F899AC4E0797E0305E11627779F\r\nSHA-256: 0D2D2BD07613848163C7E985DBA66C07CA445F955BD65174578347F7E628272B', '', '', ''),
(1243, 9, 264, 1, '1.0', '[1243]burningpro.zip', 'Y', '1243readme.txt', '05 January 2008', 1199509200, 938, 'snesmaster40', 'This is a lost translation that was thought to have been lost forever. A board user named Squireforhire searched and was able to find the patches. \r\n\r\nI&#039;ve repatched the game as LunarIPS reported something wrong with the original patch (despite the fact that it works) and I&#039;ve added a readme and some information that I took from the archived website. \r\n\r\nUPDATE: KingMike has re-repatched the game.\r\nThe old patch was made by comparing a headered translated ROM to an unheadered Japanese ROM. It looks like the translation was also originally made from an over-dumped ROM. So I deleted the header, trimmed the extraneous data and recreated the patch.\r\n\r\nThe translation is complete with some words being shortened.', '2008-01-05 21:44:21', '2016-04-27 03:01:06', NULL, 'N', 12, 0, 0, 3055, '', 1, 4, 'Gekitou Burning Pro Wrestling (J).smc\r\nCRC32: B2E7FC76\r\nMD5: BD3C30130FF795A7BC826B84A1B23F34\r\nSHA-1: 159BB39CCAA89BB29E124F10984F14F711D73B4F\r\nSHA-256: 6EBBB4AA1C8C2678ACADC608C4B963B3E0EB8CB9D6CF615906668D6C8C1F6044', '', '', ''),
(1244, 11, 1131, 1, '1.5', '[1244]wbmw_it_patch.zip', 'Y', '1244readme.txt', '17 July 2024', 1721174400, 965, 'Shion', 'This patch completely translates the Genesis game Wonder Boy in Monster World to Italian.', '2008-01-29 19:58:21', '2024-07-17 16:10:30', NULL, 'N', 6, 0, 0, 1179, '1244titlescreen.png', 0, 8, 'Wonder Boy in Monster World (USA_ Europe).md - NOINTRO\r\nCRC32: 1592F5B0\r\nMD5: EDBA0BDB192D47712EDBE0097F885F40\r\nSHA-1: 87A968F773C7E807E647C0737132457B06B78276\r\nSHA-256: 6B2AC36F624F914AD26E32BAA87D1253AEA9DCFC13D2A5842ECDD2BD4A7A43B9', '', '', ''),
(1245, 8, 884, 1, '2.0', '[1245]links.uppvaknande.dx.v2.0.zip', 'Y', '1245readme.txt', '13 November 2016', 1479013200, 3825, 'C_CliFF', 'A complete Swedish translation of The Legend of Zelda - Link&#039;s Awakening DX.\r\n\r\nChanges from v1.1:\r\n- modda.se is added to both title screens\r\n- Rom Raptor is added to credits\r\n- A large amount of language corrections\r\n- Two dialogue bugs have been fixed', '2008-02-07 21:49:09', '2016-11-17 19:51:47', NULL, 'N', 13, 0, 0, 582, '1245titlescreen.png', 0, 1, 'Patch needs to be applied to Legend of Zelda, The - Link&#039;s Awakening DX (U) (V1.0) [C][!]', '', '', ''),
(1246, 20, 1132, 1, '1.1', '', 'Y', '1246readme.txt', '09 February 2008', 1202533200, 305, 'KaioShin', 'Complete translation of this SRPG/Visual-Novel game. The translation was started by Soylations, but taken over more or less completely by mirror moon later on. \r\n\r\nVersion 1.1 fixed a few problems in the beginning of the game caused by an outdated line inserter. \r\n\r\nWe don&#039;t host the patch here, head over to mirror moon&#039;s website to get it.\r\n\r\n[url]http://mirrormoon.org/projects/complete/utawarerumono/[/url]', '2008-02-10 20:56:03', '2016-01-12 04:43:13', NULL, 'N', 12, 1, 0, 55, '', 1, 12, 'N/A', '', '', ''),
(1247, 1, 137, 1, '1.0', '[1247]Contra TURKCE(Turkish) by knighTeen87.rar', 'Y', '1247readme.txt', '10 February 2008', 1202619600, 895, 'knighTeen87', 'This is a legendary game that we can never forget. Now it&#039;s time to play this game completely in Turkish! Everything is translated–menus, ending, even the staff screen. So have fun!\r\n\r\nThis patch is for the US version of the game.', '2008-02-10 00:05:18', '2015-11-11 08:34:51', NULL, 'N', 19, 0, 0, 378, '1247titlescreen.png', 0, 1, 'Contra (USA).nes - NOINTRO\r\nCRC32: F6035030\r\nMD5: 5A5C2F4F1CAFB1F55A8DC0D5AD4550E5\r\nSHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nSHA-256: 26541A5550EE22DEEB3D5484E4A96130219B58CFF74D068FB1EB6567FA5E5519', '', '', ''),
(1248, 1, 709, 1, '1.0', '', 'Y', '', '14 February 2008', 1202965200, 970, 'DiDO', 'Arabic translation of Super Mario Bros.\r\n\r\nPer author request, the download for this translation is removed.', '2008-02-17 10:58:36', '2021-09-30 01:06:12', NULL, 'N', 15, 1, 1, 447, '1248titlescreen.png', 0, 1, 'File:               Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32:              3337EC46\r\nMD5:                811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1:               EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', '', '', ''),
(1249, 17, 1136, 1, '1.0a', '[1249]en_tsumi_10a.rar', 'Y', '', '15 October 2008', 1224043200, 883, 'Gemini', 'This patch includes:\r\n[list][li]100% translated and edited dialogues;[/li]\r\n[li]A custom patching program, similar to Tales of Phantasia&#039;s;[/li]\r\n[li]Lag reduction on Ps2, making the game more stable and enjoyable;[/li]\r\n[li]Total compatibility with real hardware;[/li]\r\n[li]Fixes to some of the original bugs (check the read-me for more info);[/li][/list]\r\n\r\nVersion 1.0a fixes all the issues with the save/load menu on real hardware. It also contains some typo corrections for text in Seven Sisters.\r\n\r\nThis patch currently does not support the white label “PlayStation The Best” edition of the game.', '2008-02-28 17:17:59', '2016-07-05 20:35:43', 0, 'N', 12, 0, 1, 25013, '1249titlescreen.png', 0, 12, 'SLPS02100\r\nMD5 Before: 2242494b303f590b34259e1c0e5d921d\r\nMD5 After (v1.0a): 11B188975894F2E4062AC773A9E9C153', '', '', ''),
(1250, 10, 979, 2, '0.1', '[1250]fzeroclimax.zip', 'Y', '1250readme.txt', '28 February 2008', 1204174800, 974, 'Clank Hughes', 'This patch translates the storyline, pilot names, and control options. That&#039;s it.', '2008-02-28 22:11:49', '2016-02-08 09:11:58', NULL, 'N', 12, 0, 0, 5477, '', 1, 1, 'F-Zero - Climax (Japan).gba - NOINTRO\r\nCRC32: DBDC71E3\r\nMD5: 8D27B349BCA44D938B67F9A28712F6C9\r\nSHA-1: 6EB9208C493E8BAA43ECC0DACF71A8CB631BE7CA\r\nSHA-256: 80567CD4A90A16913D7FBF9752DED5851D58B88C3CE074BDD3EC21EDDA9B1787', '', '', ''),
(1251, 4, 1137, 1, '1.0', '[1251]pbe10.zip', 'Y', '1251readme.txt', '29 February 2008', 1204261200, 76, 'KingMike', 'This patch should be complete, though I haven&#039;t been able to finish some of the later puzzles of the hardest difficulty. So I don&#039;t know if there&#039;s an additional ending sequence for beating the entire game. Also, I don&#039;t know if any emulators currently support the TurboExpress link cable, so I haven&#039;t been able to test the 2-player Com-link mode.', '2008-02-29 14:16:56', '2021-07-19 17:50:35', NULL, 'N', 12, 0, 0, 2549, '1251titlescreen.png', 0, 13, 'Puzzle Boy.pce\r\n\r\nUnpatched ROM:\r\nSize 256KB with 512 byte header\r\nCRC32: F3CB1C54\r\nMD5: 3CB3195717B8D6D23C144EABF019EA9B\r\nSHA-1: 103884CB988E89E2CD0A87D0343EF808CD2B00FA\r\n\r\nPatched file:\r\nCRC32: B9B2381E\r\nMD5: 8885A36E96EC4917EA90F09EA2BC8194\r\nSHA-1: 3D4B8C41271EB586F099B9CAF4E3A0BFED5A9068\r\nSHA-256: EF11DFF7FABB700CFFA7A8B2DCF6D4A35707E32D323276CA22DD71726B21B010', '', '', ''),
(1252, 10, 984, 1, '1.0', '[1252]dqmch100.rar', 'Y', '1252readme.txt', '16 March 2008', 1205640000, 814, 'KaioShin', 'After 2 years of dedicated work, we’re proud to present the complete English translation of Dragon Quest Monsters: Caravan Hearts.\r\n\r\nI’d like to thank everyone on the team and everyone who contributed over the years for their support. I’d also like to thank all of the fans who left encouraging comments for us and who believed in this project until the end.\r\n\r\nPlease read the release notes bundled with the patch. They don’t just contain ‘boring’ technical information but also lots of background information about the game and the translation as well as some notes from our translator.', '2008-03-16 14:20:38', '2015-12-05 13:04:12', NULL, 'N', 12, 0, 0, 58863, '1252titlescreen.png', 0, 1, 'Dragon Quest Monsters - Caravan Heart (Japan).gba - NOINTRO\r\nCRC32: 3C24ABCC\r\nMD5: FC6A66C32B91FA0E526AE7782F29E86A\r\nSHA-1: 430A7062844888E68BD5587ED53A769BA548ADB3\r\nSHA-256: FB388539B95FDAF6009BAD879E9BBB25955DAF8D4D438486A9213D407B2B48CE', '', '', ''),
(1253, 1, 1146, 1, 'Final', '[1253]RollingFr.zip', 'Y', '1253readme.txt', '13 October 2007', 1192248000, 270, 'FlashPV', 'A 100% French translation of the Rolling Thunder NES port. The NES version of this great classic is well made.\r\nGive it a try.', '2008-03-19 09:15:07', '2016-02-13 03:22:42', NULL, 'N', 7, 0, 0, 296, '1253titlescreen.jpg', 0, 1, 'Rolling Thunder (USA) (Unl).nes - NOINTRO\r\nCRC32: E68A35BC\r\nMD5: 3457FC34E9CCFB43854353D5DB3052CA\r\nSHA-1: 9A65A1190F9A6FE136856BD2A7696604DE241EA8\r\nSHA-256: 4641599EFDFC87E3159E025C9A91DCE50A8BFFFDEC3B8367005F189CD1672A90', '', '', ''),
(1254, 11, 1147, 1, 'Final', '[1254]Rolling2Fr.zip', 'Y', '1254readme.txt', '13 October 2007', 1192248000, 270, 'FlashPV', 'A 100% French translation of the Rolling Thunder 2 Genesis port. This Genesis version is an arcade perfect conversion and it even offers some extra levels.', '2008-03-19 09:21:08', '2016-05-10 01:51:14', NULL, 'N', 7, 0, 0, 294, '', 1, 8, 'Rolling Thunder 2 (USA).md\r\nCRC32: 	3ACE429B\r\nMD5: 	3753AE738EDF6F37203763F3A8A6E406\r\nSHA-1: 	1B451389910E6B353C713F56137863CE2AFF109D', '', '', ''),
(1255, 1, 1148, 1, '1.0.b', '[1255]DodgeDanpei100EngTransGen1.0b.zip', 'Y', '1255readme.txt', '03 April 2008', 1207195200, 851, 'saito', 'This patch  completely translates this great card-based dodge ball game. We had some problems with some ram/tile values, but it&#039;s nothing important.\r\n\r\nAn update fixed some values that gave some display problems on some emulators.\r\n\r\nThe patch pack includes two files; An auto-ips file, and an ups file.\r\n\r\nFor further information, please check the “Readme.txt” file.', '2008-03-21 17:58:50', '2017-10-05 02:15:08', NULL, 'N', 12, 0, 0, 2952, '1255titlescreen.png', 0, 1, 'Honoo no Toukyuuji - Dodge Danpei (Japan).nes - NOINTRO\r\nCRC32: AEA2A320\r\nMD5: 4A30E6C81F124095E905C99FB813E354\r\nSHA-1: 8F47F6F8E5CAB5C1824B146ADBA0D572E6831B9C\r\nSHA-256: 45727C27B7C6FA09CA4A8D339E3C539337B1FE2E362295E53FE4FD24E062497F', '', '', ''),
(1256, 20, 1149, 1, '1.0', '[1256]gun.rar', 'Y', '1256readme.txt', '21 March 2008', 1206072000, 857, 'Moogy', 'Yet another one of those fun [url=http://www.murasame.com]PlatineDispotif[/url] shmups.  This time we&#039;re bringing you an English translation patch of Gundemonium: Recollection, a complete remake of one of PlatineDispotif&#039;s earlier games, Gundemonium.  It&#039;s a horizontal danmaku shmup that can get quite hard!  It has really excellent graphics and music, too.  Please enjoy.\r\n\r\nOh, and as always, please follow the instructions in the readme (included in the archive).', '2008-03-22 04:07:17', '2016-01-12 04:41:48', NULL, 'N', 12, 0, 0, 377, '', 1, 12, 'N/A', '', '', ''),
(1257, 10, 879, 1, '2.2', '[1257]Parche v2.2.zip', 'Y', '1257readme.txt', '21 May 2007', 1179720000, 982, 'es3ado', 'This patch translate most of in-game menus and 100% of all dialogs.', '2008-03-26 15:18:37', '2016-02-08 11:27:12', NULL, 'N', 9, 0, 0, 1531, '1257titlescreen.jpg', 0, 1, 'Mega Man Zero (USA, Europe).gba - NOINTRO\r\nCRC32: 9707D2A1\r\nMD5: B24A17D080A01A404CBF018BA42B9803\r\nSHA-1: 193B14120119162518A73C70876F0B8BFFDBD96E\r\nSHA-256: CF505422D68295FBA36136A49A3C9DEDB104AB16AA542EDAEECBB89EFDD57807', '', '', ''),
(1258, 9, 268, 4, '1.01', '[1258]DoctorLsCTRe-retranslation.zip', 'Y', '1258readme.txt', '29 March 2008', 1206763200, 985, 'Doctor L', 'So, you’re probably wondering why a great game that already had a decent translation and a recently released retranslation from fans would need another \r\nfan translation.  Normally, I’d be wondering the same thing.  However, here we are.\r\n\r\nLate in January of 2008, I had a desire to play Chrono Trigger again after having not played for at least 7 years.  When I discovered that KWhazit, ZeaLitY, and \r\ncompany had finished a new English retranslation, I immediately applied it to the game and started playing.  \r\n\r\nNo, discredit to them, but I felt much of the text was incoherent and/or awkward.  I soon discovered I was not the only one who felt this way.  Therefore, instead \r\nof complaining, I decided to take action.  I acquired all the necessary tools to begin doing my re-retranslation.  For the next 3 months, I went to work.\r\n\r\nI want to make it clear that, despite not enjoying their version, I would not have been able to do this without Chrono Compendium’s retranslation forerunners \r\nlike ZeaLitY and KWhazit.  The resources they provided pointed me in the right direction to complete this. \r\n \r\nIn the end, here are the fruits of my labor.  I aimed not so much for a literal translation, but localization, clear and easily understood text, and the inclusion of any missing elements left out from the US version due to Nintendo’s censorship policy from back in the day.\r\n\r\nHopefully, you’ll find it to be an enjoyable experience.\r\n\r\n*NOTES*\r\nI will not provide you or tell you where to get an illegal ROM image of Chrono Trigger.  Don’t ask.  You are expected to provide your own legit copy.\r\n\r\nRegarding the change of the element icon ‘Lightning’ to ‘Sky’ and then to ‘Heaven’ in my version:  I have strong reasoning for doing this.  I will explain.  \r\nThe Japanese character used for Crono&#039;s element can be rendered as Sky or Heaven in English.  ZeaLitY decided on Sky.  However, here are my reasons for choosing \r\nHeaven:\r\n\r\n1. Crono’s final tech’s, Shining (Luminaire in original English version), description reads literally from Japanese, “Ultimate holy magic on all enemies.”  \r\nAny version of heaven across all cultures in a spiritual, metaphysical, or magical sense is associated with being holy.\r\n\r\n2. If the element truly was supposed to be Sky, why would the localization team change it to Lightning?  Such changes were generally only done for three reasons: \r\nThe original meaning held religious context (as heaven does), cultural difference no one here would readily understand, or was of an adult nature.\r\n\r\nI based my ROM edit off of a copy of Chrono Trigger patched with Chrono Compendium’s retranslation patch.  So, their CronoNick fix and the ending artwork \r\nare both still in-tact.  I take no credit for these whatsoever and you have them to thank.', '2008-03-28 17:56:20', '2017-10-29 04:50:43', NULL, 'N', 12, 0, 0, 8248, '', 1, 4, 'Chrono Trigger (U) [!].smc - SNESRen 2.04\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', '', '', ''),
(1259, 1, 1086, 2, '0.80', '[1259]sge080.zip', 'Y', '1259readme.txt', '01 April 2008', 1207022400, 76, 'KingMike', 'This translation should have all the dialogue translated.\r\nI&#039;d estimate only about half of the battle text is translated/inserted (missing text is for when you use medicine or status ailment-related text).\r\n\r\nI have included two patches, one that adds the ability to store passwords to SRAM and increases the walking speed, and another that does not, for the “purists” out there.\r\n\r\nYou will need to use a program such as my tool nflate to increase the PRG-ROM to 256KB before applying the patch.', '2008-04-01 14:17:35', '2016-02-17 18:38:12', NULL, 'N', 12, 0, 0, 2901, '1259titlescreen.png', 0, 12, 'Hoshi o Miru Hito (Japan).nes - NOINTRO\r\nCRC32: 0EC30976\r\nMD5: FC6A1D4F5C6CD7FDA3143024DFA20E55\r\nSHA-1: C56E7ED5CBE9E0470ED70DCFCE675923CC9DBA7C\r\nSHA-256: 704220FAD2B07E29A63D7A404F74248FA6687978B0F75A44943FCF801E737CC6', '', '', ''),
(1260, 8, 1150, 1, '1.0 (IPS Version)', '[1260]sme-ips.zip', 'Y', '1260readme.txt', '05 September 2015', 1441425600, 747, 'Ryusui', 'Sylvanian Families meets Dance Dance Revolution. A match made in heaven? Probably not, but it&#039;s a cute game with some catchy music.\r\n\r\nThis is a 100% complete translation, no mean feat as most of the game&#039;s graphics are compressed. (Oddly enough, the dialogue in the cutscenes is stored as graphics, but none of it is compressed.) Enjoy.\r\n\r\nUPDATE: Now available as an IPS patch.', '2008-04-06 04:28:29', '2016-01-30 02:06:46', NULL, 'N', 12, 0, 0, 2154, '1260titlescreen.PNG', 0, 1, 'Sylvanian Melodies - Mori no Nakama to.gbc - NOINTRO\r\nCRC32: 6DD8AC91\r\nMD5: 08130CB33FE270321D04D056B85D2037\r\nSHA-1: 55230E865958F7301076A4354B6B8B083A494BAE\r\nSHA-256: 82A54C80816DCB3C89F9FAC6EC7C39974D8FCBBEFD7E4AFBD47DBE13A2E857C9', '', '', ''),
(1261, 11, 71, 1, '1.2', '[1261]mw4_it_patch.zip', 'Y', '1261readme.txt', '24 July 2024', 1721779200, 965, 'Shion', 'This patch completely translates the Genesis game Monster World IV to Italian. This is based on the [url=/translations/77/]DeJap[/url] English translation.', '2008-04-15 14:48:01', '2024-07-25 12:19:32', NULL, 'N', 6, 0, 0, 747, '1261titlescreen.png', 0, 8, 'Database match: Monster World IV (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 46BA5E8775A2223FE5056F54555D9CAA7D04F4E1\r\nFile/ROM CRC32: 36A3AAA4', '', '', ''),
(1263, 1, 491, 4, '1.0', '[1263]Wagyan2GFX.zip', 'Y', '1263readme.txt', '20 April 2008', 1208664000, 270, 'FlashPV', 'This is an unofficial, independent addendum patch for the\r\n[url=http://www.romhacking.net/trans/635/]Wagyan Land 2 translation[/url] made by Abstract Crouton Productions.\r\n\r\nThis patch translate the missing GFX (Title Screen &amp; GYA syllabes).\r\nIt does not alter the translation in any way.\r\n\r\nThis patch should be applied on an already patched English ROM.', '2008-04-20 22:07:08', '2016-10-22 03:21:30', NULL, 'N', 12, 0, 0, 1337, '1263titlescreen.jpg', 0, 1, 'Wagyan Land 2 (J).nes - Abstract Crouton Productions patched ROM\r\nCRC32: E3564E48\r\nMD5: 67BD95B859C73C7F17A5B2F704B8FC98\r\nSHA-1: DB1839BD74AC64C7E56C2E07FAB88CF1C69AFF67\r\nSHA-256: FD7B4E0A3AD0EBD9703CDDDD6590C6DE523F7BA29AF9D7FAA8E748FBBBA529AF', '', '', ''),
(1264, 1, 1151, 1, 'Rev. A', '[1264]DvD_Translations-Dragon_Slayer_Jr_Romancia-revA.zip', 'Y', '1264readme.txt', '23 April 2008', 1208923200, 257, 'DvD', 'After a year and half, Dragon Slayer Jr. - Romancia is done!\r\n\r\nDvD Translations&#039;s translation of Romancia features:\r\n[list]\r\n[li]the first variable-width font on the NES[/li]\r\n[li]a fully translated, edited, and polished script[/li]\r\n[li]a translated compressed animated title screen[/li]\r\n[li]cleaned up/restored the graphics on the title screen[/li]\r\n[li]extensive beta testing to weed out bugs[/li]\r\n[/list]\r\n\r\nIt also features enhancements to game play to make the game more playable/enjoyable including:\r\n[list]\r\n[li]bug fixes to the original code[/li]\r\n[li]script embellishment for better hints[/li]\r\n[li](optional) restoration of a previously unattainable item[/li]\r\n[li](optional) removal of the main situation that required you to have to restart the game[/li]\r\n[/list]\r\n\r\nAlthough greatly improved from when it was first beta tested, figuring out what to do in the game is still the most difficult part, and none of us can kill the final boss without extensive use of save-states.\r\n\r\nIf you are ready for a challenge, try it out!', '2008-04-23 18:05:30', '2015-12-11 17:32:04', NULL, 'N', 12, 0, 0, 3972, '1264titlescreen.png', 0, 1, 'Romancia (J) [!].nes - NOINTRO\r\nCRC32: 1D5C630B\r\nMD5: 114775498172AE43C514A732CD6C9C82\r\nSHA-1: A2B57C4D37114EBB5FD0FC91D845184B99339785\r\nSHA-256: 48762D1D4EDBEEF1C4E52D6F8914C1B66B65E9EE3FFE473427C7B2FC9404CFEC', '', '', ''),
(1265, 17, 1152, 1, '1.02', '[1265]iS-InternalSectionEng.7z', 'Y', '1265readme.txt', '29 April 2008', 1209441600, 995, 'QuickWitsMcGrits', 'Finally, an English translation for the Squaresoft published shooter [i]iS internal section[/i]. Several important patching notes are in the readme. This translations should be fully complete.', '2008-04-24 03:52:07', '2016-04-20 18:25:26', NULL, 'N', 12, 0, 0, 1960, '', 1, 11, 'SLPS-01868', '', '', ''),
(1266, 19, 1153, 1, '1.0', '[1266]golvellius_en.zip', 'Y', '1266readme.txt', '21 April 2008', 1208750400, 996, 'Novalia Spirit', 'Golvellius is an action RPG in the same vein as The Legend of Zelda, with the exception that the dungeons resemble either a side-scroller or a top-down shooter, depending on the area in the game.', '2008-04-25 00:04:25', '2013-09-26 03:04:00', NULL, 'N', 12, 0, 0, 1685, '', 1, 1, 'Golvellius (Japan).rom - NOINTRO\r\nCRC32: 5EAC55DF\r\nMD5: AB0FE259831647DA8F6E8DCF24FB0B45\r\nSHA-1: 7A4126934F9E68C34BF00DD3D9A9E753C05EE73F\r\nSHA-256: 73BB01CABD605679FB4D209F0B1F33D3B1568D1370482E77572F8A1D430936A3', '', '', ''),
(1267, 1, 1154, 1, '1.0', '[1267]dse10.zip', 'Y', '1267readme.txt', '26 April 2008', 1209182400, 76, 'KingMike', 'Dragon Scroll is an action-RPG much in the vein of the original Zelda.\r\n\r\nThree thieves have stolen the eight Magic Books sealing the evil in the world.\r\nYou, the Gold Dragon must assume the form of the hero Feram and get those books back.\r\n\r\nAnd much like Zelda, finding out what you&#039;re supposed to do is probably the hardest part.\r\n\r\nThis patch should be complete, down to an Easter egg I just found out about from a Japanese video. I did have to fix up some of Konami&#039;s bugs in the text window drawing routines. I partially added SRAM support to help out with the translation, but if you&#039;d like to use it, see the readme.', '2008-04-27 03:10:19', '2016-05-15 17:47:33', NULL, 'N', 12, 0, 0, 4529, '1267titlescreen.png', 0, 1, 'Dragon Scroll - Yomigaerishi Maryuu (J).nes (with Header)\r\nCRC32: 9475BAFC\r\nMD5: 4FA18D83EDF7A58DF530338A8BBAD149\r\nSHA-1: B8A925BC1208134672CD90AF738E9BD0A2BDA610\r\nDragon Scroll - Yomigaerishi Maryuu (Japan).nes (Headerless)\r\nCRC32: AC9895CC\r\nMD5: BB1967B0947989FFD9FCF6B10B81AE036110491A\r\nSHA-1: 695D86D2746758474AC2186B8BDE2165', '', '', ''),
(1268, 9, 861, 1, '1.0', '[1268]lufiad_digisalt10.7z', 'Y', '1268readme.txt', '27 April 2008', 1209268800, 999, 'KaioShin', 'This is a Complete German translation of Lufia &amp; the Fortress of Doom (US ROM). Since we only got Lufia II in Germany officially, this has been in demand for ages. Thanks to FloBo&#039;s efforts it&#039;s finally here!!', '2008-04-30 19:02:59', '2015-12-27 14:16:16', NULL, 'N', 8, 0, 0, 2884, '1268titlescreen.png', 0, 3, 'Lufia &amp; The Fortress of Doom (USA).sfc - NOINTRO\r\nCRC32: 5E1AA1A6\r\nMD5: 4BBAAD6ABDFC9F05D2D8DDE47DF8B15D\r\nSHA-1: 904BBA17F5A37FDC714C91BE80082444136586EA\r\nSHA-256: 73731A5A7932965DE02A9E98055DCF88B4D17B8F710A6ECFDE3E36A1F248773B', '', '', ''),
(1269, 1, 1156, 1, '1.0a', '[1269]DodgeDanpei2-100EngTransGen1.0a.rar', 'Y', '1269readme.txt', '02 May 2008', 1209700800, 851, 'NOBODY', 'This patch translates completely this great card based game.\r\n\r\nThe pack includes an auto ips patch and an alternative ups patch.\r\n\r\nI had some problems with ram values, so please read the “Readme.txt” file for further information, thanks.', '2008-05-02 15:07:40', '2017-10-05 02:24:48', NULL, 'N', 12, 0, 0, 2608, '1269titlescreen.png', 0, 1, 'Honoo no Toukyuuji - Dodge Danpei 2 (Japan).nes - NOINTRO\r\nCRC32: 646666F2\r\nMD5: C45662C6674AE08D3229B3B0F5298506\r\nSHA-1: 830D37C17FFEECC07B2F66E5278FDCB766CD3EDA\r\nSHA-256: 9ED1C30E9AD60FBF98236A44C21CE98301751F84C8FB46E807E61EAE9AE107FF', '', '', ''),
(1270, 18, 1160, 1, 'Final-A-', '[1270]NxcEngFinalATransGen.zip', 'Y', '1270readme.txt', '24 December 2008', 1230094800, 851, 'NOBODY', 'This is a [b]final version[/b] that will translate the game completely.\r\n\r\n[b]However, due to the nature of this\r\ngame (it has a lot of story branches) it could contain some untested parts.\r\nPlease report them if so, thanks.[/b]\r\n\r\nThis final patch fixes translation errors and some other aspects of the game.\r\n\r\nRead the “Readme.txt” file for further information, thanks.', '2008-05-04 15:04:03', '2016-04-23 00:23:17', NULL, 'N', 12, 0, 0, 13607, '', 1, 10, 'SLPS-25505', '', '', ''),
(1272, 9, 1163, 1, '0.99', '[1272]ashita99.zip', 'Y', '1272readme.txt', '08 May 2008', 1210219200, 167, 'NOBODY', 'From the author&#039;s site:\r\n\r\nFor some reason I got some weird glitches at random, but I&#039;m not sure if these were caused due to emulation problems. If you have glitches while seeing the endings, lemme know.\r\n\r\nThe entire game is translated except for the attract mode. I couldn&#039;t edit the Japanese title that scrolls through the screen. Everything else has been translated.\r\n\r\nThis patch requires a SNES rom with a header to work.', '2008-05-09 03:42:15', '2013-08-09 05:55:29', NULL, 'N', 12, 0, 0, 3364, '1272titlescreen.png', 0, 3, 'Ashita no Joe (J).smc - GOODSNES 2.04\r\nCRC32: 6B54BE97\r\nMD5: C7F80EB13AD9EE5FB5598B24002B6113\r\nSHA-1: 36A58CF915F394875B1FF6CB9BCA539E0CB4BDA0\r\nSHA-256: 59F217912F4DBFB3DD0844F46128E71D6DDD522D7E246EB687000ADEAA38D13D', '', '', ''),
(1275, 1, 1165, 1, '1.0', '[1275]Jarvas.zip', 'Y', '1275readme.txt', '24 December 2010', 1293166800, 1005, 'NOBODY', 'This is a complete patch for Mirai Shinwa Jarvas. It should be without major issues so enjoy it in all its terrible glory.', '2008-05-13 17:38:28', '2016-02-26 17:35:54', NULL, 'N', 12, 0, 0, 2668, '1275titlescreen.png', 0, 1, 'Mirai Shinwa Jarvas (Japan).nes - NOINTRO\r\nCRC32: 7F9DAB41\r\nMD5: 3D9D24AD39CC6CA3D15E12E163645E76\r\nSHA-1: FF0886BEB13B4EEB00655552E02EF00491E4BDFD\r\nSHA-256: 04891C082D9886417A59F6AE29C7DFAE6994E4E05623B9B375AA3D7D990577B8', '', '', ''),
(1276, 11, 71, 4, '2.2', '[1276]mw4_englishfix_patch.rar', 'Y', '1276readme.txt', '01 June 2008', 1212292800, 965, 'NOBODY', 'After Di Somma Michele completed his [url=https://www.romhacking.net/translations/1261/]Italian translation[/url] of this game, he released this bugfix patch built off of [url=https://www.romhacking.net/translations/77/]Demi&#039;s Monster World IV English translation[/url]. He fixed many grammar errors, pointers and untranslated Japanese text using the forums here on ROMhacking.net.\r\n\r\nApply this patch to a clean copy of the Japanese Monster World IV ROM, and not one previously patched with Demiforce&#039;s.', '2008-05-10 14:55:41', '2023-06-12 00:17:45', NULL, 'N', 12, 0, 0, 8838, '1276titlescreen.png', 0, 8, 'Monster World IV (J) [!].gen\r\nCoumtry: Japan\r\nCRC32: 36A3AAA4\r\nMD5: 4BBDAE4E 4C1E0AE2 DE3C49DC 34F61D5C\r\nSHA1: 46BA5E87 75A2223F E5056F54 555D9CAA 7D04F4E1', '', '', ''),
(1277, 10, 1050, 1, '0.99', '[1277]World Soccer Winning Eleven(English) by knighTeen87.rar', 'Y', '1277readme.txt', '16 May 2008', 1210910400, 895, 'NOBODY', 'There were no complete English patches for Winning Eleven World Soccer on GBA. But, thanks to separate projects of  shingyau, Thielong, K&#039;dsh7 (Player names) and Odin_Knight (Menu translations), I combined these partial translation patches into a complete one. That is how this complete translation was born. Nearly everything is in English, except some little words. Here is the only full English patch for WE on GBA. Have fun!!!', '2008-05-16 20:14:08', '2016-05-10 02:54:48', NULL, 'N', 12, 0, 0, 8318, '', 1, 1, '0399 - Ui-Ire - World Soccer Winning Eleven (Japan).gba\r\nCRC32: 	31B1A586\r\nMD5: 	187A5494F83D9E31E0485DC971A727D4\r\nSHA-1: 	CE7BE617DE6558C823B6CA77AF8CE2E14EA230C7', '', '', ''),
(1278, 1, 1784, 1, '1.0', '[1278]higemaru.zip', 'Y', '1278readme.txt', '07 June 2007', 1181188800, 1013, 'NOBODY', 'The original game is &quot;Higemaru Makaijima Nanatsu no Shima Dai Bouken&quot; c. 1987 by Capcom licensed for the NES Famicom. This title translates as &quot;Haunted Pirate Ship Seven Islands Adventure&quot;,  which is a Legend of Zelda type game with a nautical pirate theme. This translation patch was created so that you can play this game in English on an eight bit Nintendo emulator.', '2008-05-25 01:46:54', '2017-05-08 22:36:59', NULL, 'N', 12, 0, 0, 2786, '1278titlescreen.jpg', 0, 1, 'Higemaru - Makai-jima - Nanatsu no Shima Daibouken (Japan)\r\nCRC32: C480EB6D\r\nNo-Intro NES - 20160814\r\n----\r\nHigemaru Makaijima - Nanatsu no Shima Daibouken (J).nes - NOINTRO\r\nCRC32: 43B281E3\r\nMD5: 96ED978EBDA7D3DA8F3DB43D48D76CAC\r\nSHA-1: 0F66BFE574784DD745CE1FE53A5EEF596BAD6D27\r\nSHA-256: 023185EA6E4970DE7973754CCCB888D3C996CBD955E13F2879231D2ACFF1F126', '', '', ''),
(1279, 1, 1168, 1, '1.0', '[1279]ghosthunter.zip', 'Y', '', '19 May 2007', 1179547200, 1013, 'NOBODY', '*[b]Seirei Gari Translation Patch[/b]\r\n \r\n The original game is Seirei Gari c. 1989 by Hudson Soft licensed for the NES Famicom. This title translates as “Ghost Hunter” which is a Deja Vu or Shadowgate type adventure game. This translation patch was created so that you could play this game in English on an eight-bit  Nintendo Entertainment system emulator.  \r\n \r\n  Mike (or otherwise known as Michimune in Japanese) with the help of Professor Kiyojo must rescue his girlfriend Miu from the nefarious clutches of the phantom of Christian Rosencreutz. Travel to a haunted manor, mystic ruins of Asuka, and to the mythical land of Shambala in order to uncover the mysterious trail.', '2008-05-25 01:42:31', '2016-03-22 05:53:09', NULL, 'N', 12, 0, 1, 2763, '1279titlescreen.png', 0, 1, 'Seirei Gari (J).nes - GOODNES (3.14)\r\nCRC32: 32FD86BB\r\nMD5: B8155F992E7AB4663C92DB901AD66E4E\r\nSHA-1: 08D312A9529FE4F0552A91980FED86D1CB1C312A', '', '', ''),
(1280, 1, 1169, 1, '1.0', '[1280]Oishinbo.zip', 'Y', '1280readme.txt', '15 May 2008', 1210824000, 1013, 'NOBODY', 'Oishinbo Translation Patch-\r\n\r\n  The original game is Oishinbo c. 1989 by Shinsei , T. Kariya, A Hanasaki, Shogakukan, and U. Company licensed for Famicom / Nintendo.  This title translates as “Gourmet,” graphic and text adventure  game based on the popular manga comic book series “Oishinbo.” This IPS translation patch was created so that you can play this game in English on a eight bit NES emulator.\r\n\r\nWho knew a game about food could be interesting? Before you can even say kawahagi(filefish) or fugu (blowfish), you too can become an enthusiast of the culinary arts of Japan. You won’t have to watch Iron Chef to know the difference between foie gras and  ankimo (monkfish liver). Follow the exploits of Shiro Yamaoka with the help of intern Yuko Kurita to find the best entrée for the Tozai Publishing 100th Anniversary banquet. Enjoy this translation which has been lightly enhanced for playability (no MSG!)', '2008-05-25 01:37:29', '2016-02-26 17:38:17', NULL, 'N', 12, 0, 0, 1986, '1280titlescreen.gif', 0, 1, 'Oishinbo (Japan).nes - NOINTRO\r\nCRC32: 4BFC079F\r\nMD5: E88D53391EDE088342D64EC440511DC3\r\nSHA-1: C1BC73CB2A0A6E5F7D0AD391D73ABF9EF452C858\r\nSHA-256: BC47A102E7752AF5D58855F4805AA0D07B823872188DDA54693945E838312887', '', '', ''),
(1282, 1, 92, 1, '2.3', '[1282]Tsu2EspaPatch.rar', 'Y', '', '28 May 2008', 1211947200, 1016, 'NOBODY', 'Here&#039;s an IPS patch for Captain Tsubasa 2. Translated 100% to Spanish, enjoy! Thanks to Hayabusakun for the English ROM :)\r\n\r\nVersion 2.3 is just a minor update.', '2008-05-28 06:47:27', '2015-11-11 08:18:06', NULL, 'N', 9, 0, 1, 2074, '', 1, 1, 'File:               Captain Tsubasa Vol. II - Super Striker (J).nes\r\nCRC32:              EFE35D6F\r\nMD5:                77012436 A85B7385 2E0A4F36 856373DF\r\nSHA1:               688629B2 CD41E518 287E23F7 6E03860F 605A656A', '', '', ''),
(1283, 1, 1171, 1, '1.0', '[1283]Alien 3 Turkce(Turkish)-by Shingo.rar', 'Y', '1283readme.txt', '25 May 2008', 1211688000, 1017, 'NOBODY', 'This is a complete Turkish translation of Alien 3.', '2008-05-28 04:21:21', '2016-02-12 03:27:35', NULL, 'N', 19, 0, 0, 192, '', 1, 1, 'Alien 3 (U)[!].nes\r\n    ROM CRC32 : 11705117\r\n    ROM SHA-1 : D05976AA3CA4A70DF027AB2E9E6333AB662291BF\r\n    ROM MD5 : 569187CF38883902B95AE09894F90EDE', '', '', ''),
(1284, 18, 1172, 1, '1.0', '[1284]Zill O\'ll Infinite T-Eng1.0_crc.rar', 'Y', '1284readme.txt', '15 February 2023', 1676437200, 851, 'NOBODY', 'This is an English full patch of the game. All script and graphics are translated.\r\n\r\nPlease use [url=https://www.romhacking.net/utilities/704/]delta patcher[/url] to patch the .iso file.\r\n\r\nPlease check the readme file for bugs.', '2008-06-02 00:34:54', '2023-02-16 22:00:16', NULL, 'N', 12, 0, 0, 2515, '', 1, 10, 'SLPM-65892\r\n\r\nIso file with 3.361.144.832 bytes on disk.\r\n\r\nCRC-32: 91a2dcce\r\nMD5: 0dff715c5ae54b1cff759c35ca977c4e', '', '', ''),
(1285, 1, 99, 1, '1.02', '[1285]Columbus_-_Ougon_no_Yoake_E_.rar', 'Y', '1285readme.txt', '13 August 2008', 1218600000, 1018, 'NOBODY', 'This is a complete patch for Columbus.\r\nSome minor changes were added to this patch version - see readme for more details.', '2008-06-02 13:45:49', '2016-01-13 16:12:39', NULL, 'N', 12, 0, 0, 3015, '1285titlescreen.png', 0, 1, 'Columbus - Ougon no Yoake (Japan).nes - NOINTRO\r\nCRC32: 2E77ACC1\r\nMD5: 978F37162CDD1DCE5DA8228C445702EE\r\nSHA-1: 0B506929A6058982E20DA650B6E5912138E52ADB\r\nSHA-256: B4038F7B2D6E574D1D96E6B3ED2B4F2A1D380FA0E13F2C7154C6879BEAC58E0C', '', '', ''),
(1286, 1, 1173, 1, '1.04', '[1286]overlord.zip', 'Y', '', '31 May 2023', 1685491200, 842, 'NOBODY', 'This is a Russian translation of Overlord for the NES.\r\n\r\nver. 1.04\r\n\r\n* Fixed errors\r\n* Added MMC3 version patch (turns the original version into a translated version based on the MMC3 mapper.)', '2008-06-01 11:48:14', '2024-06-30 17:59:46', NULL, 'N', 2, 0, 1, 271, '1286titlescreen.gif', 0, 1, 'Overlord (USA).nes - NOINTRO\r\nCRC32: 4DF9D7C8\r\nMD5: D2D50A61E809846D0ED5E4467A2B3A3B\r\nSHA-1: 7B706C1E981BDE05AF8E1692CFCFC43EE494A58B\r\nSHA-256: 47ABB8701C71C833439280B220B2A98711CDEE5400EC28EB58C7BB020EA87FE1', '', '', ''),
(1287, 1, 561, 1, '1.1', '[1287]FF_RUS_cg.7z', 'Y', '', '03 December 2006', 1165122000, 1019, 'NOBODY', 'This is a Russian translation of Final Fantasy for the NES.', '2008-06-05 11:57:36', '2018-01-17 15:50:12', NULL, 'N', 2, 0, 1, 369, '1287titlescreen.png', 0, 1, 'Final Fantasy (USA).nes - NOINTRO\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nSHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667', '', '', ''),
(1288, 17, 1174, 1, '0.9.4', '[1288]Silent_Hill_RUS_cg_un.7z', 'Y', '1288readme.txt', '18 January 2008', 1200632400, 1019, 'NOBODY', 'One of the best examples of the Survival Horror genre is now fully translated in Russian.', '2008-06-05 19:47:14', '2016-02-06 17:39:04', NULL, 'N', 2, 0, 0, 352, '1288titlescreen.png', 0, 1, 'SLES_015.14', '', '', ''),
(1289, 9, 268, 1, '1.05', '[1289]chrono_trigger_chief_net.zip', 'Y', '', '15 October 2006', 1160884800, 1020, 'NOBODY', 'A full Russian translation of Chrono Trigger.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=15&amp;ac=0&amp;Itemid=40]More details and media[/url] can be found at Chief-Net.ru.\r\n\r\nA header must be added to this ROM for the patch to be applied correctly.', '2008-06-06 21:33:40', '2018-01-05 21:48:06', NULL, 'N', 2, 0, 1, 849, '1289titlescreen.png', 0, 3, 'Chrono Trigger (USA).sfc - NOINTRO\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', '', '', ''),
(1290, 1, 1175, 1, 'Rev A', '[1290]DvD_Translations-King_Kong_Lives-revA.zip', 'Y', '1290readme.txt', '09 June 2008', 1212984000, 257, 'NOBODY', 'Konami made two games based on the American movie, King Kong Lives, released as King Kong 2 in Japan.\r\n\r\nThe first one, “KING KONG 2: ikari no MEGATON PUNCH” for the Famicom, is what we have translated.  It&#039;s just an action game.\r\n\r\nThe second one, “KING KONG 2: yomigaeru densetsu”, released for the MSX has been [url=http://www.romhacking.net/trans/79/]translated[/url] for a while now. It is an action RPG.\r\n\r\nThis translation started out as simply a title screen graphics hack, but then I discovered 2 things:\r\n[list][li]it was based on an American movie called King Kong Lives (so we had to change the title screen more than we were originally going to)[/li]\r\n[li]there WAS some japanese text in the ROM.  We determined that it was special text that only came up only during the ending credits if you hold the correct buttons down.  So now, it needed to be translated for a complete patch.[/li]\r\n[/list] \r\nThis patch translates the title screen and the 24 different ending phrases.', '2008-06-10 17:16:19', '2016-02-27 05:52:37', NULL, 'N', 12, 0, 0, 2828, '1290titlescreen.png', 0, 1, 'King Kong 2 - Ikari no Megaton Punch (Japan).nes - NOINTRO\r\nCRC32: AF534918\r\nMD5: BA2CBBEBCC0ADACA687598B0A00B29D3\r\nSHA-1: 75822C00ABC9D8174178E5B160BA6AFB0B2982A4\r\nSHA-256: DBB93042C9F4C6EA4EB1E60C6A1BCD797C34B85F856E2307110796D353DA4173', '', '', ''),
(1291, 1, 719, 1, '1.0', '[1291]Dragon_Warrior_chief_net.zip', 'Y', '1291readme.txt', '19 February 2006', 1140325200, 1020, 'NOBODY', 'A full Russian translation of Dragon Warrior.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=13&amp;ac=0&amp;Itemid=38]More details and media[/url] can be found at Chief-Net.ru.', '2008-06-10 20:30:48', '2018-01-07 23:24:11', NULL, 'N', 2, 0, 0, 256, '1291titlescreen.png', 0, 1, 'Dragon Warrior (USA).nes - NOINTRO\r\nCRC32: CAAF5C6B\r\nMD5: 1CFEEAC7A20B405780EEA318D3D1AF2A\r\nSHA-1: 6A50CE57097332393E0E8751924FD56456EF083C\r\nSHA-256: A7ECD04C70FFF7CA3F0CD7E262377097305A30C9B5BFA27D7341F454E252BE17', '', '', ''),
(1292, 1, 1176, 1, '0.30', '[1292]Advanced_Dungeons_and_Dragons_Heroes_of_the_Lance_chief_net.zip', 'Y', '1292readme.txt', '21 November 2006', 1164085200, 1020, 'NOBODY', 'A full Russian translation of Advanced Dungeons &amp; Dragons - Heroes of the Lance.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=17&amp;Itemid=38]More details and media[/url] can be found at Chief-Net.ru.', '2008-06-10 20:38:21', '2018-01-13 17:15:19', NULL, 'N', 2, 0, 0, 242, '1292titlescreen.png', 0, 1, 'Advanced Dungeons &amp; Dragons - Heroes of the Lance (USA) - NOINTRO\r\nCRC32: E880D426\r\nMD5: 01D8A23D55FDD23B0F5C97B8DFB1E81A\r\nSHA-1: D9328B02916D365C97ED21074333257968E55F91\r\nSHA-256: A2AE47C68EAE003698DFEE57AB29E64560785E1637699E05CE99D913E646AC39', '', '', ''),
(1293, 8, 1177, 1, '1.0', '[1293]Final_Fantasy_Adventure_chief_net.zip', 'Y', '', '27 November 2005', 1133067600, 1020, 'NOBODY', 'A full Russian translation of Final Fantasy Adventure.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=20&amp;Itemid=37]More details and media[/url] can be found at Chief-Net.ru.', '2008-06-10 20:41:15', '2018-01-08 17:48:53', NULL, 'N', 2, 0, 1, 274, '1293titlescreen.gif', 0, 1, 'Final Fantasy Adventure (U) [!].gb\r\n    CRC32: 18c78b3a\r\n    MD5: 24cd3bdf490ef2e1aa6a8af380eccd78\r\n    SHA-1: 8b93c55ee2660c60cf86dd70058f96ace98782c8\r\n    SHA-256: 5a462f1bbb4e75823c04c7a0b2a7497cbe7e709a425854c71c1fc4d60f16f445', '', '', ''),
(1294, 22, 871, 1, '1.02', '[1294]phantasy_star_retlanslation_ru.rar', 'Y', '1294readme.txt', '06 May 2015', 1430884800, 1020, 'NOBODY', 'A full Russian translation of Phantasy Star.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=442&amp;ac=0&amp;Itemid=41]More details and media[/url] can be found at Chief-Net.ru.', '2008-06-10 20:43:27', '2018-01-13 16:46:41', NULL, 'N', 2, 0, 0, 321, '1294titlescreen.png', 0, 1, 'Phantasy Star (USA, Europe) (Rev 2).sms\r\nCRC32: 	E4A65E79\r\nMD5: 	5BA9114EDEA5DEB5282FD9AD7D4B2D62\r\nSHA-1: 	257CA76EBCD54C75A414CA7CE968FA59EA42F150', '', '', ''),
(1295, 1, 1178, 1, '1.0', '[1295]Dragon_Warrior_2_chief_net.zip', 'Y', '', '15 June 2007', 1181880000, 1020, 'NOBODY', 'A full Russian translation of Dragon Warrior II.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=33&amp;ac=0&amp;Itemid=38]More details and media[/url] can be found at Chief-Net.ru.', '2008-06-10 20:34:47', '2018-01-09 01:02:09', NULL, 'N', 2, 0, 1, 265, '1295titlescreen.png', 0, 1, 'Dragon Warrior II (USA).nes - NOINTRO\r\nCRC32: E9F5BE99\r\nMD5: 3AEF63A01D6F57E3BF2C865A1D919D13\r\nSHA-1: F464C7045A489A248686E92164FDE2903CFD013E\r\nSHA-256: 114F70F42E55A39E730B201C7876D2E97FA99611200AE6A812659F3A0EFCE49E', '', '', ''),
(1296, 19, 1181, 1, '1.0', '[1296]mnyakata.zip', 'Y', '1296readme.txt', '19 June 2008', 1213848000, 815, 'NOBODY', 'This patch will translate the Japanese MSX1 action RPG ROM game “Mashou no Yakata - Gabalin” to English.\r\nTo run this game in an emulator, use “Mirrored ROM” mapper type.', '2008-06-19 14:32:36', '2016-02-15 18:26:59', NULL, 'N', 12, 0, 0, 940, '1296titlescreen.png', 0, 1, 'Mashou no Yakata Gabalin (1987) (Pony Cannon) (J).rom - GOODMSX\r\nCRC32 D34D74F7', '', '', ''),
(1297, 18, 1182, 1, 'Patch 4 Complete', '[1297]patch4-complete.zip', 'Y', '1297readme.txt', '27 December 2009', 1261890000, 1029, 'NOBODY', 'This is a basically complete patch that just needs refinement, testing etc. to be truly complete, but regardless of that everything is translated. You&#039;ll need to know how to use Xdelta to patch your ISO.\r\n\r\nThe original Front Mission Translation Project wiki and blog have been archived here:\r\n\r\nhttps://opticalgarbage.com/frontmission/wiki/\r\n\r\nhttps://opticalgarbage.com/frontmission/blog/', '2008-07-03 19:19:11', '2023-01-26 08:16:34', NULL, 'N', 12, 0, 0, 6745, '', 1, 10, 'Requires the original release, SLPM-66205. The Ultimate Hits release, SLPM-66421, is not compatible.\r\nFile/ROM SHA-1: E2F3009E3D3F2225983A106A27F5FC8F28FF6CDC\r\nFile/ROM CRC32: FF159B0B', '', '', ''),
(1298, 17, 1183, 1, '1.0 Lite', '[1298]tenchu-sa_pl_btep-ffg_v1.0-lite.rar', 'Y', '', '30 June 2008', 1214798400, 1021, 'NOBODY', 'Modification includes (but is not limited to):\r\n\r\nTranslation of all the characters dialogs; options and other in-game text; some bitmaps (title screen, game map, magma bitmap, life bar from Tencu3-WOH); intro/preloader/cracktro (name it as you want) with embedded info and PAL/NTSC selector.\r\n\r\n\r\nPackage contains:\r\n\r\nIcons for PSP PBP archive; readme in PDF format containing basic information; game cover (only in “full” release); v1.0 patch in PPF3 file format (only “full” release has localized outro); Japanese dub in PPF3 file format (only in “full” release). This one sucks the hell lot (no proper order, hangs at few places, generally more like a curiosity than useful feature).', '2008-07-03 20:26:18', '2015-11-13 05:18:17', NULL, 'N', 1, 0, 1, 760, '', 1, 10, 'SLUS-00706', '', '', ''),
(1299, 6, 1184, 2, '1/infinity', '[1299]ruruliararura_infinitely_small.zip', 'Y', '1299readme.txt', '20 April 2008', 1208664000, 1030, 'NOBODY', '`Ruruli ra Rura` Menu Translation, “Quick and Dirty”-style\r\n\r\nThe patch is intended to be used with a 2048-byte-per-sector rip of Ruruli ra Rura&#039;s data track, track 2.\r\n\r\nThe menu borders are ugly because the original game used 2-byte shift-JIS text for the borders, and the shift-JIS code needed to be\r\nmangled to support the 1-byte ANK character set, which has very few special boxy characters.  It could be fixed by redirecting the\r\nfunction call to the BIOS to a custom function, but I don&#039;t have the energy to do that.\r\n\r\nUntranslated parts:\r\n        Movies.\r\n        Ending credits.\r\n        Title screen logo.', '2008-07-05 01:22:44', '2016-05-14 06:18:17', NULL, 'N', 12, 0, 0, 1258, '', 1, 1, 'FXNHE627', '', '', ''),
(1300, 1, 918, 1, '1.0', '[1300]earthbound_zero_chief_net.zip', 'Y', '1300readme.txt', '29 May 2008', 1212033600, 1020, 'NOBODY', 'A full Russian translation of Earth Bound Zero for the NES.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=37&amp;Itemid=38]More details and media[/url] can be found at Chief-Net.ru.', '2008-07-05 13:09:04', '2018-01-09 06:56:58', NULL, 'N', 2, 0, 0, 557, '1300titlescreen.gif', 0, 1, 'Earth Bound (USA) (Proto).nes\r\n    CRC-32: f5ef5002\r\n    MD4: 23c33dcd26f5570f9bfcc87609452777\r\n    MD5: 5bacf7ba94c539a1caf623dbe12059a3\r\n    SHA-1: 505cc723e0c8d66baaaf9597f21a505a88291f64', '', '', ''),
(1301, 8, 1185, 1, '1.0', '[1301]ninja_taro_chief_net.zip', 'Y', '', '30 June 2008', 1214798400, 842, 'NOBODY', 'This is a Russian translation of Ninja Taro for the Gameboy.', '2008-07-07 08:09:59', '2016-02-09 11:24:59', NULL, 'N', 2, 0, 1, 251, '1301titlescreen.png', 0, 1, 'Sengoku Ninja-kun (Japan).gb - NOINTRO\r\nCRC32: 6BAE3A41\r\nMD5: E3B96773C7D55B3EE4C2615D1B9DACA7\r\nSHA-1: A60F4F815467298BD3928FE4AEE0EDD763EBE85D\r\nSHA-256: 5E822BB383E9D1A9A7D4CD593E560FD6BC61787CE06C18792B9DA705A6D3B679', '', '', ''),
(1303, 1, 1187, 1, '1.01', '[1303]youkaiclub.zip', 'Y', '1303readme.txt', '08 April 2014', 1396929600, 1005, 'NOBODY', 'This was my first released translation. There was a minor header issue. Patch has been updated several years later with a few extra changes.\r\n\r\nThis patch requires a header.', '2008-07-15 20:56:20', '2014-08-13 13:52:08', NULL, 'N', 12, 0, 0, 2420, '1303titlescreen.png', 0, 1, 'Youkai Club (J).nes (with Header)\r\nCRC32: B292E1D5\r\nMD5: 26F941DE7B8C9D2262709550D67B8F73\r\nSHA-1: 54FE6055F98D941908CA53C3337826263547428D\r\nYoukai Club (J).nes (Headerless)\r\nCRC32: 6BC65D7E\r\nMD5: AB6A36E6CB684561FF64906A65077986\r\nSHA-1: 82DCC6650B17CD6CEFC837753986C7E150A5714A', '', '', ''),
(1304, 18, 1189, 1, '1.0', '[1304]toa-spa-v1.0.0.7z', 'Y', '1304readme.txt', '19 July 2008', 1216440000, 808, 'NOBODY', 'The translation patcher must be used in combination with one of these two video packs:\r\n\r\n-Official American edition:\r\nhttp://tinyurl.com/63fsbb\r\n\r\n-Undub edition:\r\nhttp://tinyurl.com/5ql8a4\r\n\r\nYou must download the adequate file according to the version of the game you will patch, and put it in the same folder as the .exe\r\n\r\nNOTE: If you&#039;ve patched an ISO, and you want to patch a second one, please don&#039;t forget to delete the “temp” folder created next to the patcher. If you don&#039;t do it, some parts of the game might not be translated.\r\n\r\n[url=http://toa.tales-tra.com/]Official site[/url], [url=http://blog.tales-tra.com/proyectos/tales-of-the-abyss/]Blog news &amp; shots[/url].', '2008-07-22 12:41:45', '2017-06-26 23:33:04', NULL, 'N', 9, 0, 0, 776, '', 1, 10, 'SLUS-21386', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1305, 1, 842, 1, '1.0', '[1305]20080723_v1.0_Faxanadu_NL_Ok_Impala.zip', 'Y', '1305readme.txt', '23 July 2008', 1216785600, 745, 'NOBODY', 'This is a 100% complete Dutch translation of Faxanadu!', '2008-07-24 14:24:45', '2016-01-20 03:00:06', NULL, 'N', 16, 0, 0, 184, '', 1, 1, 'Faxanadu (J)\r\n    Type: PRG0\r\n    Label: HFC-FX-0 PRG\r\n    Size: 256 KB\r\n    CRC32: A80FA181\r\n    x!: 1', '', '', ''),
(1306, 1, 1191, 1, '0.92', '[1306]Elys0_92.zip', 'Y', '1306readme.txt', '06 July 2010', 1278388800, 309, 'NOBODY', 'The zip file contains two patches. Both translate the game into english, but one of them adds SRAM support in place of the game’s original 64-character password system. The patch with the original password system intact is provided should you encounter a password that does not save/load from SRAM properly.', '2008-07-23 19:32:46', '2013-07-05 05:34:26', NULL, 'N', 12, 0, 0, 3246, '', 1, 1, 'Elysion (J) [!].nes - GOODNES 3.14\r\nCRC32: 49BF4CC6\r\nMD5: 9D0D9346C6B074A45735724E96B7A5E3\r\nSHA-1: 2FCE155E490EA28AEAD793B92EE1906316EA2EDC', '', '', ''),
(1307, 1, 1192, 1, '1.0', '[1307]Storehouse18v1.00.zip', 'Y', '1307readme.txt', '27 July 2008', 1217131200, 353, 'NOBODY', 'Storehouse No.18 is a Russian Sokoban clone that has many storehouses to play and even an editor to design your own storehouses. Despite the bland looking graphics, a lot of fun can be had from this game.\r\n\r\nThis game&#039;s original GoodNES name is Warehouse No.18, renamed according to the translation. Warehouse and storehouse in Russian being nearly the same, storehouse being more accurate from what I was told by blackhole89 who is from Russia.\r\n\r\nAll text has been translated in the game, as far as I can tell. Several assembly hacks have been made, most notably in my opinion is the removal of the hack protection scheme that caused the game to hang in reset if you changed a single byte. Most areas that I tried changing before removing the hack protection scheme always seemed to hang the game in reset. \r\n\r\nAlso the grey screen at the beginning of the game has been limited to a single frame in order to be less noticeable. Many of the windows have been resized, text has been repositioned by assembly hacking. The ROM has also been expanded to 32K PRG. Normally, ROM expansion for mapper 0 16K games to 32K is easy as cake, not so with this game. The text pointers are assembly hard-coded, so that required some basic assembly hacking.', '2008-07-27 20:49:40', '2015-12-24 22:52:31', NULL, 'N', 12, 0, 0, 854, '1307titlescreen.png', 0, 1, 'Warehouse No. 18 (R) [!].nes - GOODNES 3.14\r\nCRC32: BE7F921E\r\nMD5: C2F08477A991B88A3292DA7F3513A255\r\nSHA-1: 798A89C0CA50508A9596D60E3FD441167E4EF188\r\nSHA-256: 0C56B23F03B433658BB45F5253202FB4E667E7998144E3BD9A81BD6FD201078A', '', '', ''),
(1308, 7, 1193, 1, '1.0', '[1308]ghost.zip', 'Y', '1308readme.txt', '28 July 2008', 1217217600, 76, 'NOBODY', 'This is a title screen translation hack of Youkai Yashiki for the Family Computer Disk System.\r\n\r\nThis patch only translates the title screen, but that is believed to be the only Japanese text.', '2008-07-28 20:24:08', '2017-11-01 14:22:37', NULL, 'N', 12, 0, 0, 1579, '1308titlescreen.png', 0, 1, 'Youkai Yashiki (Japan) [b].fds\r\nCRC32: A888C6DF (With Header)\r\n---------------------------------------------------------\r\nPATCHED CRC: E4FA56D9\r\n---------------------------------------------------------\r\nHeaderless version of this rom is 181719AD.  You MUST apply this to a version of the rom with a Header.  If you apply it to a headerless rom the graphics are garbled.\r\n\r\nIf you can&#039;t find a version with a header, just add the header below in a hex editor program.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(1311, 1, 1197, 2, '0.1', '[1311]Sky Destroyer TURKCE by knighTeen87.rar', 'Y', '1311readme.txt', '14 August 2008', 1218686400, 895, 'NOBODY', 'This is a 90% complete Turkish translation for Sky Destroyer. The project is now dead.', '2008-08-13 21:24:11', '2016-02-19 18:12:37', NULL, 'N', 19, 0, 0, 216, '1311titlescreen.JPG', 0, 1, 'Sky Destroyer (Japan).nes - NOINTRO\r\nCRC32: 6FE201BD\r\nMD5: 40DC63F927738E9DA21667E1D9317F69\r\nSHA-1: 3FC678EAE782F6337E6522285B9B78B0541067A9\r\nSHA-256: FC88F6524EFF4D87872630F163149B6416554D0AE7649A11DBAED72E09D3BABA', '', '', ''),
(1312, 1, 1198, 2, '0.9', '[1312]POW(Turkish) by knighTeen87.rar', 'Y', '1312readme.txt', '14 August 2008', 1218686400, 895, 'NOBODY', 'This patch translates all of the storyline and demo dialog into Turkish. Just little in-game words are still in English.', '2008-08-14 10:48:25', '2016-02-25 04:27:18', NULL, 'N', 19, 0, 0, 177, '1312titlescreen.JPG', 0, 1, 'P.O.W. - Prisoners of War (USA).nes - NOINTRO\r\nCRC32: 18967EA6\r\nMD5: 2D6179D9BA584BE64F37271903CF8CBB\r\nSHA-1: A942F478AC91B4288D7682E7FE15C3D60B82BFF3\r\nSHA-256: CF97684AB650560F7DCC64B62A0F13221A766A6290BD937C9CFA17166B7077A2', '', '', ''),
(1313, 22, 1199, 1, '1.0', '[1313]zillion.zip', 'Y', '1313readme.txt', '14 August 2008', 1218686400, 1055, 'NOBODY', 'Devilfox released the translation of Akai Koudan Zillion into portuguese, with the aid of RodolfoRG from Po.B.R.E. RomHackers.', '2008-08-18 01:05:16', '2016-02-18 05:00:39', NULL, 'N', 11, 0, 0, 241, '1313titlescreen.png', 0, 1, 'Zillion (UE) (V1.1) [!].sms\r\nCRC checksum 5718762C', '', '', ''),
(1314, 11, 64, 1, '110701', '[1314]Langrisser II Jap-Eng Translation.zip', 'Y', '1314readme.txt', '01 July 2011', 1309492800, 519, 'NOBODY', 'This is a translation patch for the Mega Drive game Langrisser II. It is the sequel to Langrisser (known as Warsong in the USA) by Masaya. As usual, it is a “dual-language” patch, meaning that it is capable of displaying the original Japanese script in addition to the English translation, depending on the country code of your machine.\r\n\r\nIt is loosely based on the older Hiryuu Honyaku/Warui Toransu translation. A few improvements to their original work were made by D et al. before he passed it off to M.I.J.E.T.  Aside from the script and a few graphics, almost nothing was taken from the old release.  The hacking was completely redone from scratch and is far superior.  The script was almost entirely rewritten,\r\nedited, and type-set, with quite a bit of it retranslated.  If you shied away from the older release, you may find that this version meets your standards.\r\n\r\nPlease note that this patch is only compatible with the &quot;Revision 02&quot; version of the game.', '2008-08-18 16:58:48', '2020-03-27 01:55:51', NULL, 'N', 12, 0, 0, 11652, '1314titlescreen.png', 0, 8, 'Langrisser II (Japan) (v1.2).md\r\nCRC32: 	4967C9F9\r\nMD5: 	A5DE915F62156FEB8680F9CF34017DBD\r\nSHA-1: 	167944091348C89CE43DFA4854F8A51ED7276DDE', '', '', ''),
(1315, 1, 153, 1, 'Final', '[1315]WaiWaiFr.zip', 'Y', '1315readme.txt', '27 April 2008', 1209268800, 270, 'NOBODY', 'This is a complete french translation based on [url=http://www.romhacking.net/translations/174/]Dylan Robley&#039;s English[/url] one. The hacking has been improved since the character&#039;s names are no longer abbreviated and the title screen is translated too.', '2008-09-20 13:27:54', '2023-04-22 07:05:32', NULL, 'N', 7, 0, 0, 497, '1315titlescreen.jpg', 0, 1, 'Wai Wai World (J) [!].nes\r\nCountry: Japan\r\nCRC32: B27BCF3D\r\nMD5: 752353CC C6678C72 7926B661 C7AD5E3F\r\nSHA1: D509F4CF 534C3638 A2931456 3E98DE5F 963F8264', '', '', ''),
(1316, 1, 209, 1, 'Final', '[1316]WaiWai2Fr.zip', 'Y', '1316readme.txt', '17 September 2008', 1221624000, 270, 'NOBODY', 'Based on [url=http://www.romhacking.net/trans/235/]Vice Translation&#039;s English[/url] version.\r\nFrench translation 100% completed.', '2008-09-20 13:31:31', '2016-02-13 03:20:59', NULL, 'N', 7, 0, 0, 295, '1316titlescreen.jpg', 1, 1, 'Wai Wai World 2 - SOS!! Paseri Jou (Japan).nes - NOINTRO\r\n    CRC32: EBD96A66\r\n    MD5: 2032E1338BB467970AC18DEF47AB72B1\r\n    SHA-1: B02E31BF773CEC8E01A105EBE552D1E1D3A4D7DA\r\n    SHA-256: 575B0346E5E2ED7186D95C2B5F67FE7B51F18514EDC0CF84B745B31688443587', '', '', ''),
(1317, 1, 208, 1, 'Final', '[1317]WagyanFr.zip', 'Y', '1317readme.txt', '27 April 2008', 1209268800, 270, 'NOBODY', 'This is a 100% french translation based on [url=http://www.romhacking.net/trans/234/]Alan Midas English[/url] one.', '2008-09-20 13:34:43', '2016-02-13 03:20:17', NULL, 'N', 7, 0, 0, 243, '1317titlescreen.jpg', 0, 1, 'Wagyan Land (Japan).nes - NOINTRO\r\nCRC32: 6EB4D2B8\r\nMD5: FE7AF4E65C987009C39C9196F5F74B67\r\nSHA-1: 4DC413A74AC16F34A5E714DD96080DF7C4E29FE0\r\nSHA-256: B79159CD97E865D54F2DECC0005F0FF85CA99D2CEF8B4027434951DE394B1974', '', '', ''),
(1318, 1, 491, 1, 'Final', '[1318]Wagyan2Fr.zip', 'Y', '1318readme.txt', '24 May 2008', 1211601600, 270, 'NOBODY', 'This is based on [url=http://www.romhacking.net/translations/635/]Abstract Crouton Production&#039;s English[/url] version. Everything has been translated into French even the missing GFX of the English version.', '2008-09-20 13:38:12', '2021-03-08 12:03:34', NULL, 'N', 7, 0, 0, 244, '1318titlescreen.jpg', 0, 1, 'Wagyan Land 2 (Japan).nes - NOINTRO\r\n    CRC32: 8AA76B0B\r\n    MD5: FDD9CF92AB896E663A8758BEC6A1A079\r\n    SHA-1: 8244C2BAE466455ED4DAA77296A639E12DB1C1C4\r\n    SHA-256: 9F341B4D3CE0EB866EED7D381238D06C318A0144C3EDC09D29CDCB506CA15485', '', '', ''),
(1319, 10, 1201, 1, '1.0', '[1319]HajimenoIppo.zip', 'Y', '1319readme.txt', '20 September 2008', 1221883200, 1064, 'NOBODY', 'This is an English patch for the GBA game “Hajime no Ippo”, a boxing game that is apparently like Punch Out, but with Hajime no Ippo characters and special moves. It also has an interesting Customization system. While choices are limited, it does prolong the game.\r\n\r\nThe patch is complete, with the exception of voices. There are no known issues at the moment.', '2008-09-20 13:39:29', '2017-09-30 19:50:28', NULL, 'N', 12, 0, 0, 18459, '', 1, 1, 'Filename: Hajime no Ippo - The Fighting! (Japan)\r\nCRC32: 782DC7EB\r\nMD5: 07C67CAEE98287F303193D837EBDB702\r\nSHA1: 4B39DDE92AA2E26433A9F0C90CA6235A508BA87C', '', '', ''),
(1320, 11, 1202, 1, 'Final', '[1320]QuackshotFr.zip', 'Y', '1320readme.txt', '09 March 2008', 1205038800, 270, 'NOBODY', 'At last this great game was translated into French.\r\nNote that this game uses Kosinski compression for the text and Nemesis compression for the GFX.', '2008-09-20 13:45:36', '2016-02-12 03:35:42', NULL, 'N', 7, 0, 0, 408, '1320titlescreen.jpg', 0, 8, 'Quack Shot Starring Donald Duck (W) (REV 00) [!].bin\r\n    MD5: 4a562ef427d0b2f4d5e941787e79ff41', '', '', ''),
(1321, 9, 854, 1, 'Final', '[1321]MarioAllStarFr.zip', 'Y', '1321readme.txt', '09 September 2008', 1220932800, 270, 'NOBODY', 'The four Mario games and the game&#039;s menu have been translated into French.', '2008-09-20 13:49:04', '2016-02-12 03:34:39', NULL, 'N', 7, 0, 0, 832, '', 1, 4, 'Super Mario All-Stars (U) [!].smc\r\n    CRC32: 925637C7\r\n    MD5: 53C038150BA00D5F8D8574B4D36283F2\r\n    SHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6\r\n    SHA-256: A9E3E57D591E995E8E0DD228B619B6AED42205EAF55316FA8FF33F236B3A32B3', '', '', ''),
(1322, 9, 849, 1, 'Final', '[1322]Megaman7Fr.zip', 'Y', '1322readme.txt', '09 March 2008', 1205038800, 270, 'NOBODY', 'This is a French translation of Mega Man VII.', '2008-09-20 13:56:25', '2017-10-28 03:01:52', NULL, 'N', 7, 0, 0, 465, '1322titlescreen.png', 0, 4, 'Mega Man 7 (USA).sfc - NOINTRO\r\nCRC32: 2D947536\r\nMD5: 301D8C4F1B5DE2CD10B68686B17B281A\r\nSHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nSHA-256: A255FEC32453739903A1954149F19BC9658F4A415600B44BADF1D4E5E13A16F9', '', '', ''),
(1323, 9, 292, 1, '1.1', '[1323]Dragon Quest 3 V1.1.zip', 'Y', '1323readme.txt', '19 November 2009', 1258606800, 712, 'NOBODY', 'This is a complete English translation patch of the Super Famicom remake of Dragon Quest III. \r\n\r\nImplemented in this patch are the following,\r\n- Cracked huffman compression \r\n- Expanded rom and mapped as 48Mbit\r\n- Customized DQ Translations intro\r\n- 200+KB of english script \r\n- Expanded item names \r\n- Expanded enemy names\r\n- Expanded spell names\r\n- Reprogrammmed and relocated all game menus', '2008-09-20 16:47:27', '2016-09-25 17:11:58', 0, 'N', 12, 0, 0, 56116, '', 1, 4, 'Country: Japan\r\nInternal checksum 7473\r\nCRC32 13836BD2\r\nMD5 7C7C7DB73B0608A184CC5E1D73D7695B\r\n\r\nDragon Quest III - Soshite Densetsu e... (Japan) (No-Intro 2014-12-21)', '', '', ''),
(1324, 1, 1203, 1, 'Final', '[1324]TwinBeeFr.zip', 'Y', '1324readme.txt', '09 March 2008', 1205038800, 270, 'NOBODY', 'This is a French translation of TwinBee for the NES.', '2008-09-23 20:22:55', '2016-02-12 03:33:49', NULL, 'N', 7, 0, 0, 256, '1324titlescreen.jpg', 0, 1, 'TwinBee (Japan).nes - NOINTRO\r\n    CRC32: 4433BA0A\r\n    MD5: 18C3FACFDD60C4F4B4E78ECB2C7959CC\r\n    SHA-1: A1C47B356E39E5978839F5276003C3F4C93E2110\r\n    SHA-256: 1ABD84018FCB65492D622E6F2D5BB3A3537394C1805A90213CD96A3F8CB4451C', '', '', ''),
(1325, 1, 1204, 1, 'Final', '[1325]TwinBee2Fr.zip', 'Y', '1325readme.txt', '27 April 2008', 1209268800, 270, 'NOBODY', 'This game is also known as Stinger in America, but some options (like the three-player mode) were removed. This patch translates the original game in French.', '2008-09-23 20:29:32', '2016-02-12 03:32:50', NULL, 'N', 7, 0, 0, 243, '1325titlescreen.jpg', 0, 1, 'Moero TwinBee - Cinnamon Hakase o Sukue! (Japan).nes - NOINTRO\r\n    CRC32: AC0A622B\r\n    MD5: 27DE176ED56F62F09800701C35361099\r\n    SHA-1: 54057087981E470F006D2A77B1AFD8C9935333F3\r\n    SHA-256: 2A7DA3D85950F788F05600B9EF58C642398B4FFC155E5EA59CC8B10FD51C364A', '', '', ''),
(1326, 1, 205, 1, 'Final', '[1326]TwinBee3Fr.zip', 'Y', '1326readme.txt', '26 June 2008', 1214452800, 270, 'NOBODY', 'This is a 100% French translation based on [url=http://www.romhacking.net/trans/231/]Neo DemiForce English translation[/url].', '2008-09-23 20:32:50', '2016-01-22 01:57:56', NULL, 'N', 7, 0, 0, 205, '1326titlescreen.jpg', 0, 1, 'TwinBee 3 - Poko Poko Daimaou (Japan).nes - NOINTRO\r\nCRC32: 96529C68\r\nMD5: 17127AEBD4F484036BCC78E80E4C0050\r\nSHA-1: 212D65D2ED4A8597CABCDC01E9BEA50F4C003AD9\r\nSHA-256: D8067B7D51A9CF5BDC202BADA8A4A2EA507FB122969AB2FE462304A75A141674', '', '', ''),
(1327, 19, 1208, 2, '1.0', '[1327]xzr2-django.rar', 'Y', '1327readme.txt', '07 September 2008', 1220760000, 1068, 'NOBODY', 'XZR 2 (also known as Exile) is the second part of an action RPG trilogy by Telenet Japan. \r\n\r\nIt features Sadler, an Islamic assassin. The plot of the game details Sadler&#039;s adventures during the Christian crusades (roughly 1120 A.D), to attempt to unite the world under one god and achieve world peace. He meets historical figures, such as Hugues de Payens and Pythagoras. Along the way he also performs a Masonic ritual in an attempt to revive Noah, and kills several god-deities from other cultures. \r\n\r\nXZR2 takes the form of overhead map screens where you wander towns and speak with people, and side-scrolling action-platform stages. It was also released in the West, in English, on the Sega Megadrive and the NEC Turbografx CD-Rom, under the title Exile (the third game was released only on the PCE-CD under the title Exile: Wicked Phenomenon, and was translated into English by Working Designs). \r\n\r\nThe original translation of XZR2 on other systems changed several religious names and details, and also removed a lot of drug references (originally healing items included cocaine and hasheesh). So if you enjoyed the MD/PCECD versions, this should allow you to experience the story in a truer form. The original game in the trilogy, XZR, was released only on the MSX and at this time is untranslated. This translation of XZR2, by Django of MSX Passion, is a partial translation, which also includes a help/walkthrough file in French.\r\n\r\nIn keeping with the policy here, IPS patches have been created from the pre-patched disk files that Django had originally released. Use a utility like Lunar IPS to patch both disks.\r\n\r\nNOTE: You need to patch what TOSEC has as one of the alternate versions of the game. See below for more details.', '2008-09-24 18:44:52', '2016-01-11 01:28:48', NULL, 'N', 12, 0, 0, 654, '', 1, 1, 'XZR II (1988)(Telenet Japan)(JP)(Disk 1 of 2)[a].dsk\r\nCRC32: 0BD18F9E\r\nMD5: 82D502D4DF6EEB2E27E1F6F607AC4EF6\r\nSHA-1: 57A194BD697FCA48139B8751827A811E1C28E778\r\n\r\nXZR II (1988)(Telenet Japan)(JP)(Disk 2 of 2)[a].dsk\r\nCRC32: 306E3D93\r\nMD5: 45D844F135D6953304152C539DC6F971\r\nSHA-1: 03B830B2C6AD8C098779A3EEB6E5235DA1D16B38', '', '', ''),
(1329, 1, 1209, 1, '2.0', '[1329]goemon2.zip', 'Y', '1329readme.txt', '11 April 2022', 1649649600, 1005, 'NOBODY', 'Over a decade after the old release, a new and improved translation of Go for it! Goemon 2 has been released.\r\n\r\nA translated manual thanks to Almendrita can be found here:\r\n\r\n[url]https://yojimbo.eludevisibility.org/Stardust_Crusaders_Files/complete/NES/ganbaregoemon2files/Go%20for%20it!%20Goemon%202%20Manual.pdf[/url]', '2008-10-02 00:53:18', '2022-04-11 20:34:36', 0, 'N', 12, 0, 0, 9676, '1329titlescreen.png', 0, 1, 'Database match: Ganbare Goemon 2 (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4AEA034F62BD8F86932F6334B6CB09AC2006E757\r\nFile CRC32: 3424D0DC\r\nROM SHA-1: 35C41BA88DD967CF6ECC406DAAAF246304AE7241\r\nROM CRC32: CC9FFEC', '', '', ''),
(1330, 17, 1210, 1, '1.0', '[1330]itptch_megamanX3_v100.rar', 'Y', '1330readme.txt', '01 October 2008', 1222833600, 1071, 'NOBODY', 'This is my first patch!! This translate Mega Man X3 for PSX in Italian.\r\nThe archive contains the patch in ppf format, ppf o matic for apply the patch, EccRegen and a readme file only in Italian, called “LEGGIMI”.\r\n\r\nEnjoy!!', '2008-10-02 18:21:28', '2016-04-20 18:27:18', NULL, 'N', 6, 0, 0, 303, '1330titlescreen.jpg', 0, 10, 'SLES-00503', '', '', ''),
(1331, 10, 1213, 2, '0.7b', '[1331]shinbok_e_0.7b.zip', 'Y', '1331readme.txt', '21 November 2007', 1195621200, 788, 'NOBODY', 'This is a (technically unfinished) release of the translation patch. The entire game script is translated and the game may be played from start to finish without issue.  A small number of in-game graphics remain untranslated, but this has no impact on the player&#039;s ability to complete the game.\r\n\r\nSource code can now be found here: https://github.com/moozilla/boktai3trans', '2008-10-15 22:03:35', '2022-01-17 01:43:30', NULL, 'N', 12, 0, 0, 8791, '', 1, 1, 'Shin Bokura no Taiyou - Gyakushuu no Sabata.gba - NOINTRO\r\nCRC32: AF453162\r\nMD5: FBAD88C14DCEDEFE6C70B06ADCD0A0DB\r\nSHA-1: 2651C5E6875AC60ABFF734510D152166D211C87C\r\nSHA-256: 0B170FC99DEF2CA5BDEBBFD642327E135304ADBA1E3E0BFD5D66CDD298ADB90F', '', '', ''),
(1332, 9, 316, 1, '1.04', '[1332]Lennus-IIeng1.04 monster fix.zip', 'Y', '', '15 October 2008', 1224043200, 90, 'NOBODY', 'Bongo’ from Stealth Translations gave Magic Destiny a kick in the pants to put this project back together and finish it up after years of dormancy. The result is a completed English Lennus II translation.\r\n\r\nWildbill obviously spent a lot of time on the readme with a partial original game manual translation, history of the project, and of course instructions on how to patch the game. The same work and care went into this translation. The amount of people who had a helping hand in this project and the way it came together to be finished is a proud display of our community at it&#039;s best. Well, go download the patch already!\r\n\r\nThis patch is in IPS format for a ROM without a header.\r\n\r\nThis project was originally released by Magic-Destiny/Stealth Translations which have merged to form [url=http://www.romhacking.net/community/1193/]Dynamic Designs[/url], where it is now offered and maintained.', '2008-10-16 14:18:50', '2015-09-05 02:53:49', NULL, 'N', 12, 0, 1, 10952, '1332titlescreen.png', 0, 4, 'File:               Lennus II - Fuuin no Shito (Japan).sfc\r\nCRC32:              C68BE22A\r\nMD5:                52AF259A C9347CD2 B6AE4506 71E9DBD6\r\nSHA1:               3CDEC34B F2652B27 8ED482D3 F425EFFF 2AA64E7E', '', '', ''),
(1333, 10, 1215, 1, '1.3a', '[1333]MOTHER3_EarthBound2_English_v1.3.zip', 'Y', '1333readme.txt', '05 November 2023', 1699142400, 1080, 'NOBODY', 'This is an unofficial English translation of Mother 3, a Japanese RPG released for the Game Boy Advance in 2006. Mother 3 is the sequel to the 1995 Super NES RPG, EarthBound.\r\n\r\nThis patch is in UPS format and the archive comes with custom patching programs for Windows, Linux, and Mac.\r\n\r\nUPDATE -- April 20th, 2021\r\n\r\nAs a celebration of the game&#039;s 15th anniversary, Lorenzoone, the Italian MOTHER 3 fan translator, spent approximately three years improving the English patch. This new version of the patch mostly fixes technical issues and bugs for a better gameplay experience. The game’s text is almost entirely the same as in previous releases. Some points worth noting from the changelog:\r\n\r\n* A number of the translation&#039;s bugs, issues and typos have been fixed\r\n* More fixes of the Japanese version’s bugs/issues\r\n* A lot of technical improvements to help with the overall performance and optimization of the game (no slowdowns, softlock fixes, etc.)\r\n* The Translation Tools have been updated, as well as adding certain features to make future translations easier for the user\r\n* Changed the “Ready-Set-Go” voice clip to the one featuring Lani Minella and Karmageddon\r\n* And probably some lesser stuff that’s been forgotten over time\r\n\r\nSave files from version 1.0, 1.1 and 1.2 will work with this latest patch.\r\nCheck the ReadMe for the fully detailed changelog.', '2008-10-18 01:13:46', '2023-11-06 02:16:55', 0, 'N', 12, 0, 0, 38805, '', 1, 1, 'Database match: Mother 3 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM MD5:   AF8B0B175F7EC8914CB87B3161BA1AAA\r\nFile/ROM SHA-1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776\r\nFile/ROM CRC32: 42AC9CB9', '', '', ''),
(1334, 17, 1130, 1, '1.4b', '', 'Y', '', '17 July 2015', 1437105600, 153, 'NOBODY', 'This patch translates the full game into Italian. It includes translated movies, graphics, menus, and the main script. All the text and graphics have been translated from the new PSP script, and then ported to the PSX version, replacing the old and inaccurate translation.\r\n\r\nOn the “hacking side”, it adds DTE to the game and extensively uses the game&#039;s native compression, while the original game only used it on a few files. It also has some minor ASM hacks.\r\n\r\n[b]Note:[/b] The patch file is too large to be provided on ROMhacking.net. In order to download it, go to [url=http://www.sadnescity.it]SadNES cITy[/url]\r\n\r\nor directly here - [url]http://www.sadnescity.it/traduzioni/fft/fft.php[/url]', '2008-10-26 12:12:40', '2016-04-20 18:30:13', NULL, 'N', 6, 1, 1, 144, '', 1, 11, 'SCUS-94221', '', '', ''),
(1335, 19, 1220, 1, '1.0', '[1335]borfes.zip', 'Y', '1335readme.txt', '05 November 2008', 1225861200, 815, 'NOBODY', 'This is a complete English translation of Borfes to Go-nin no Akuma (Borfes and the 5 demons), sans titlescreen graphics hack that I lack the talent for.', '2008-11-05 02:38:51', '2016-02-15 18:27:43', NULL, 'N', 12, 0, 0, 1269, '', 1, 1, 'Borfesu (1987) (Xtal Soft) (J).rom - GOODMSX\r\nCRC32 E040E8A1', '', '', ''),
(1336, 7, 1223, 1, '1.0', '[1336]gals.zip', 'Y', '1336readme.txt', '18 October 2008', 1224302400, 134, 'NOBODY', 'This is an English translation of Gal&#039;s Dungeon: Yakyuuken Part II for the Family Computer Disk System.\r\n\r\nThis game is an unlicensed (and hentai) dungeon-crawler for the FDS. Similar to its predecessor, Moero Yakyuuken, it has janken/rock-paper-scissors battles.\r\n\r\nIf your disk image has a header, you will need to remove it before patching (file size should be exactly 131,000 bytes. If it&#039;s not, open it in a hex editor and cut the first 16 bytes.)', '2008-11-07 14:15:06', '2020-05-07 19:20:41', NULL, 'N', 12, 0, 0, 1815, '1336titlescreen.png', 0, 1, 'Yakyuuken Part II - Gal&#039;s Dungeon (Japan) (Unl).fds\r\nCRC32: 	B66EDE23 (Headerless)\r\nMD5: 	CC784BF5D5A37C93C2C4C080BA232598\r\nSHA-1: 	15AED9ABC6EC7DAD5293F01C0FC4646BF817AE9F\r\n---------------------------------------------------------\r\nPATCHED CRC: 609BC9C3\r\n---------------------------------------------------------\r\nHeadered version of this rom is 06F10151.  You MUST apply patch to the Headerless version of the rom.  If you apply it to a version with a header the FDS BIOS will give you a &quot;Disk Trouble ERR.24&quot; and not load the game.\r\n\r\nFind a headerless version of the rom or remove the header below in a hex editing program.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(1337, 11, 1224, 1, '100710', '[1337]Huey\'s Adventure Jap-Eng Translation.zip', 'Y', '1337readme.txt', '10 July 2010', 1278734400, 519, 'NOBODY', 'This is a translation patch for the Mega Drive Sega Net game entitled “Phantasy Star II: Huey’s Adventure”. It sports a variable-width font engine with kerning and, as usual, it is a “dual-language” patch, meaning that it supports both Japanese and English, depending on the country code of your machine.', '2008-11-10 16:45:48', '2020-04-01 22:35:14', NULL, 'N', 12, 0, 0, 2381, '', 1, 8, 'Phantasy Star II - Huey&#039;s Adventure (Japan) (SegaNet).md\r\nCRC32: 	1A076F83\r\nMD5: 	4EFB0BC21C9DF35FF39EB1862F972C47\r\nSHA-1: 	ABC5A7AC58AEFC055ED8CA5FD0F7C802AB3E1AD5', '', '', ''),
(1338, 30, 1227, 1, '1.0', '[1338]Music Intro Pro 68k Jap-Eng Translation.zip', 'Y', '1338readme.txt', '27 October 2007', 1193457600, 519, 'NOBODY', 'This is an English translation of Music Intro Pro 68K for the X68000.', '2008-11-10 19:55:08', '2017-02-09 03:17:37', NULL, 'N', 12, 0, 0, 439, '', 1, 1, 'N/A', '', '', ''),
(1339, 1, 1228, 1, '1.01', '[1339]Kitaro2eng.v1.1.zip', 'Y', '1339readme.txt', '10 November 2008', 1226293200, 716, 'NOBODY', 'This a complete patch for GeGeGe no Kitaro 2: Yokai Gundan no Chousen. This is a very obscure game based on the popular anime series, which have never left Japanese shores. The archive also contains some info about Kitaro&#039;s universe. This was a collaborative attempt so the information on all the authors is in readme as well.', '2008-11-10 23:50:55', '2016-01-20 03:16:14', NULL, 'N', 12, 0, 0, 3403, '1339titlescreen.png', 0, 1, 'Gegege no Kitarou 2 - Youkai Gundan no Chousen (Japan).nes - NOINTRO\r\nCRC32: 6EE61DA3\r\nMD5: EC6AD9234391F005302EAE2987A74931\r\nSHA-1: 8C4A622194F2EE671A2CCAF66EBB87EC35548E5F\r\nSHA-256: FAB0B816D1223D6B540C985557E95033DA002E4F6F859C99FC6DB8B52B558272', '', '', ''),
(1340, 9, 1230, 2, '1.0', '[1340]EX.zip', 'Y', '', '15 December 2007', 1197694800, 1085, 'NOBODY', 'This is the first SRW EX translation patch in the world.\r\n\r\nThe  menu, mech name, weapon name, some scripts, etc… has been translated.\r\n\r\nAlthough most of the scripts are left untranslated, it&#039;s still playable, especial for someone who can&#039;t read Japanese.\r\n\r\nYou can find the original thread about this patch \r\n[url=http://forum.gamevn.com/showthread.php?t=389824]here[/url].\r\n\r\nHope you enjoy it !!\r\n\r\n[b]NOTE[/b] : There is no readme file.', '2008-11-12 20:07:00', '2016-05-10 14:36:39', NULL, 'N', 12, 0, 1, 5976, '', 1, 3, 'Super Robot Taisen EX (J).smc\r\nCRC32: 239621A0\r\nMD5: 05ABAF496F6EFCC34EDE0939821E2B3B\r\nSHA-1: 29E78BCB3BCC7F353804AC002CE651E121BD8AA0\r\nSHA-256: 7F3209FA4918BA670198219257586A32090F213F8A45ED2219DA22C9F38CC37C', '', '', ''),
(1341, 1, 1231, 1, '1.1', '[1341]peacock1.zip', 'Y', '1341readme.txt', '18 April 2009', 1240027200, 1013, 'NOBODY', 'Kujaku Ou the Peacock King, who is a young monk from Mt. Koya with the direction of his Master, is sent to investigate strange paranormal incidents taking over Japan. Equipped with magical incantations from Shingon esoteric Japanese Buddhism, he can summon fiery Fudo, merciful Kannon, stormy Indra, valiant Marishi, winged Mayu the Peacock Lord and other deities of the pantheon in this exciting visual novel. Battle evil demons from the Grand Grimoire! Rescue damsels! Features a climactic battle between the Dark Lord and the Yamata serpent, and a secret alternate ending where the hero becomes a demon. Developed from Makoto Ogino&#039;s popular Manga. 100% complete, fixed and updated! This is the latest version!', '2008-11-17 01:00:37', '2016-02-25 04:31:28', NULL, 'N', 12, 0, 0, 2363, '1341titlescreen.gif', 0, 1, 'Kujaku Ou (Japan).nes - NOINTRO\r\nCRC32: 2020AA32\r\nMD5: 9D2CD5752FAF4F48E9B88F3471791845\r\nSHA-1: 5A1A908FFFCE53C86EABECE5BEA709213B1ED776\r\nSHA-256: EFB047E3BCABDF1C408D6841BAE9A4342233964F19BC08098F0F928DCCE3AFEE', '', '', ''),
(1342, 10, 1233, 2, '0.5', '[1342]SRWD_menu.rar', 'Y', '1342readme.txt', '20 November 2008', 1227157200, 1088, 'NOBODY', 'This is a menu and unit name patch for Super Robot Wars D. This patch is actually pretty old (from 2006) and there isn&#039;t really a good reason for why it wasn&#039;t released until now. \r\n\r\nA few units aren&#039;t translated and only a tiny number of pilot names were translated. \r\n\r\nTo be honest this is actually a pretty badly organized and messy patch and was also made before I discovered the debug codes for these games. \r\n\r\nStill this should make the game a lot more playable for many.', '2008-11-20 10:48:55', '2016-02-08 09:02:21', NULL, 'N', 12, 0, 0, 24059, '', 1, 1, 'Super Robot Taisen D (Japan).gba - NOINTRO\r\nCRC32: EFB45117\r\nMD5: 885CFE05F516278BE9678A6345C8F485\r\nSHA-1: 0A839D151D2E82B972DB7C5D3651061866F133D4\r\nSHA-256: 12B706B637A6504CDA20F213FAA1F56451AAF8D5F54A7F48E8484D3B359A0E84', '', '', ''),
(1343, 10, 1234, 2, '1.0', '[1343]SRWJ_unit.rar', 'Y', '1343readme.txt', '20 November 2008', 1227157200, 1088, 'NOBODY', 'This is a unit name patch for Super Robot Wars J. This was made because I kept on deploying the wrong units. This was also last worked on in 2007. \r\n\r\nThe reason why I didn&#039;t work on the menus and SP notes is because I got used to them from my D patch. \r\n\r\nSome units names are cut off to fit in the box, but that&#039;s about it really.', '2008-11-20 10:58:59', '2016-02-08 09:01:35', NULL, 'N', 12, 0, 0, 1348, '', 1, 1, 'Super Robot Taisen J (Japan).gba - NOINTRO\r\nCRC32: C956FD37\r\nMD5: EF32F93816B6DBCF788F08FAF1E71450\r\nSHA-1: 27445302AE9EB0AA09F9365C5BA6F45655FE4200\r\nSHA-256: A6D5E22F0E937865BBC3B09326CF7471C90E47AE00BC060E63A5B0605FB9D245', '', '', ''),
(1344, 17, 726, 1, '3.1', '', 'Y', '', '20 August 2014', 1408507200, 1094, 'NOBODY', 'Translation of the complete script, movie subtitles and more stuff of Chrono Cross to Spanish.\r\n\r\n[b]Note:[/b] This patch is too large to be hosted on RHDN. You can get it from the author&#039;s website or directly on this [url=http://gadesxscene.blogspot.com/p/zona-de-descargas.html?m=1][u]link[/u][/url].', '2008-12-07 21:15:44', '2022-02-11 09:21:59', NULL, 'N', 9, 1, 1, 29, '', 1, 11, 'SLUS-01041 &amp; SLUS-01080', '', '', ''),
(1346, 8, 1236, 1, '1.12', '[1346]castlequest.zip', 'Y', '', '01 March 2023', 1677628800, 842, 'NOBODY', 'This is a Russian translation of Castle Quest for the Game Boy.\r\n\r\nVer 1.12:\r\n* The title screen has been redrawn.\r\n* Fixed errors and abbreviations.\r\n* Fixed the names of some bosses.', '2008-12-13 07:35:57', '2024-07-04 00:17:58', NULL, 'N', 2, 0, 1, 306, '1346titlescreen.png', 0, 1, 'Castle Quest (Europe).gb\r\nCRC32: 	2F8AAF6F\r\nMD5: 	03CE24437224FF296A71F402663A0EE9\r\nSHA-1: 	45B38A334481F620BB7165FEE81391036A54A748', '', '', ''),
(1347, 1, 1237, 1, '1.11', '[1347]friday_the_13th_rus.rar', 'Y', '', '31 January 2017', 1485838800, 842, 'NOBODY', 'This is a Russian translation of Friday the 13th for the NES.', '2008-12-13 07:42:29', '2018-09-30 11:44:02', NULL, 'N', 2, 0, 1, 316, '1347titlescreen.png', 0, 1, 'Country: USA\r\nRom Name: Friday The 13th (U).nes\r\nFile Size: 40.91 KB\r\nMD5 Checksum: c5a537d20b8b251b17f9624ffe814c07', '', '', ''),
(1348, 1, 1238, 1, '1.0', '[1348]jaws_chief_net.zip', 'Y', '', '05 December 2008', 1228453200, 842, 'NOBODY', 'This is a Russian translation of Jaws for the NES.', '2008-12-13 07:47:25', '2018-01-16 07:10:56', NULL, 'N', 2, 0, 1, 267, '1348titlescreen.gif', 0, 1, 'Jaws (U) [a2].nes - NOINTRO\r\nCRC32: 478B1E03\r\nMD5: 7BAF48E2EE7E268EAF090A152E7786AD\r\nSHA-1: AF37F9AA365D60F46F223476B60490C3D0E06872\r\nSHA-256: 3DA09AE780BED57B5D3C57830954CFE01CC8487CB8EF70E638FBFA57C30FEF20', '', '', ''),
(1349, 1, 737, 1, '1.0', '[1349]boulder_dash_chief_net.zip', 'Y', '', '05 December 2008', 1228453200, 842, 'NOBODY', 'Patch for Boulder Dash (NES) by Data East Corp. Russian Translation.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=61&amp;ac=0&amp;Itemid=38]More details and media[/url] can be found at Chief-Net.ru.', '2008-12-13 07:50:19', '2018-01-13 17:25:58', NULL, 'N', 2, 0, 1, 300, '1349titlescreen.png', 0, 1, 'Boulder Dash (USA).nes - NOINTRO\r\n    CRC32: 008F1536\r\n    MD5: DCE99ECF42F72FCBB09487B2E5390073\r\n    SHA-1: 45220F3A088E154A9531E8E2B17583AD5E9B35D6\r\n    SHA-256: 86BB5B51A9962DBE94B6B92658A28EDFAD8EA6D3E19E2787C956DD759D931073', '', '', ''),
(1350, 1, 95, 1, '1.01', '[1350]choujin_sentai_jetman_chief_net.rar', 'Y', '1350readme.txt', '15 January 2013', 1358226000, 842, 'NOBODY', 'This is a Russian translation for Choujin Sentai Jetman for the NES. [url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=16&amp;Itemid=38]More details and media[/url] (Shows a different RU title logo art) can be found at Chief-Net.ru.', '2008-12-13 07:53:41', '2018-01-14 07:35:39', NULL, 'N', 2, 0, 0, 371, '1350titlescreen.png', 0, 1, 'Choujin Sentai Jetman (Japan) - NOINTRO\r\n    CRC32: F899BF59\r\n    MD5: 07DB9592063FE3DCE850CCC7C340CFD1\r\n    SHA-1: 6613725B975B45EB77AAC81C0D20F8CDA58BBA81\r\n    SHA-256: EAB6B024C756613AFBB38F7D043171944E0BAC6B92D14F10C86EA14F3BD6247B', '', '', ''),
(1351, 1, 1239, 1, '1.0', '[1351]adventures_in_the_magic_kingdom_chief_net.zip', 'Y', '', '26 October 2008', 1224979200, 1020, 'NOBODY', 'A full Russian translation of Adventures in the Magic Kingdom.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=56&amp;ac=0&amp;Itemid=38]More details and media[/url] can be found at Chief-Net.ru.', '2008-12-13 13:06:25', '2024-05-01 20:16:49', NULL, 'N', 2, 0, 1, 256, '1351titlescreen.png', 0, 1, 'Database match: Adventures in the Magic Kingdom (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 95423E563D65A8F06F052A66659C65FD0D1F4F6A\r\nFile CRC32: 2FB1F9DC\r\nROM SHA-1: 68836AA74871F35A478DD66296C9DA090E981C29\r\nROM CRC32: 6B761858', '', '', ''),
(1353, 1, 1241, 1, '1.0', '[1353]Crisis Force.zip', 'Y', '1353readme.txt', '25 December 2008', 1230181200, 1005, 'NOBODY', 'This is a translation patch for an NES shooter called Crisis Force. There wasn&#039;t really much to do except remove some Japanese on the title screen and reword a few things in the options. This game has really great graphics for an NES game and is pretty cool to boot. Check it out.', '2008-12-25 00:24:46', '2016-02-25 04:32:18', NULL, 'N', 12, 0, 0, 5043, '1353titlescreen.png', 0, 1, 'Crisis Force (Japan).nes - NOINTRO\r\nCRC32: C4520781\r\nMD5: 4CDA9B5F7D06F336A3434C9E1ADC1C2E\r\nSHA-1: 9603210DEF5A0FE251D0DD48EBB82728AD626D88\r\nSHA-256: 628E8FFC28BBB4A0762F781832E353D3C952076621583A9A4D141B87488000B8', '', '', ''),
(1354, 1, 1242, 1, '1.0', '[1354]Cosmic Epsilon.zip', 'Y', '1354readme.txt', '25 December 2008', 1230181200, 1005, 'NOBODY', 'This is a English translation patch for a 3D-ish shooter for the Famicom. It translates a credit in the ending and fixes up what I thought was Engrish. Thanks goes out to FlashPV who came up and hacked in the graphic for the credits.', '2008-12-25 00:04:24', '2016-02-25 04:33:11', NULL, 'N', 12, 0, 0, 2540, '', 1, 1, 'Cosmic Epsilon (Japan).nes - NOINTRO\r\nCRC32: F817328A\r\nMD5: C7DD9CCC48B785D58B654A3A28E7B414\r\nSHA-1: 6D596473086AF6EC2F80102BFD3B9677EBF53DC7\r\nSHA-256: 861E1BF9A7A58E689CF51870514E672AF4B56C161CE507750AD93C4187607AF4', '', '', ''),
(1355, 9, 1243, 1, '1.0', '[1355]Popeye10.zip', 'Y', '1355readme.txt', '24 December 2008', 1230094800, 76, 'NOBODY', 'This is a translation patch for the Popeye board game/platformer for SNES.\r\n\r\nThis is playable from start to finish in English.\r\nI missed the password screen character labels and there is a tiny bit of a timing issue in the ending I&#039;m not sure what to do with.', '2008-12-25 18:27:29', '2016-10-30 06:50:21', NULL, 'N', 12, 0, 0, 4528, '', 1, 4, 'This patch was created with the ROM with CRC F9171003.\r\nSince then, KingMike dumped his own cartridge and got a ROM with CRC F5BFCD90.\r\nThe former is thought to be a hack, but it is unknown what effect it has (address $E3020 = 0D in the former ROM, 0F in the latter).', '', '', ''),
(1356, 7, 1245, 1, '1.0', '[1356]GFETv1.0.zip', 'Y', '1356readme.txt', '31 December 2008', 1230699600, 353, 'NOBODY', 'This is an English translation of Gall Force: Eternal Story for the Family Computer Disk System.\r\n\r\nThis is a mini-translation. Once the font was changed to an English font set, the text was in Romanized Romaji, thus the intro and some of the ending needed translated.\r\n\r\nHoonokatana translated the scripts, so thanks to him.\r\n\r\nThere were some minor ASM hacking to this game such as adding punctuation. Merely adding the punctuation font tiles would not work. Also, slowing down the intro text so that it&#039;s easier to read.', '2009-01-01 03:41:49', '2017-11-01 14:19:38', NULL, 'N', 12, 0, 0, 1744, '', 1, 1, 'Gall Force - Eternal Story (Japan).fds\r\nCRC32: 51EF74FB (With Header)\r\nMD5: 6F8394820D99142E4B1BC2C10832BE4E\r\nSHA-1: 57AF3867F9C4A514A67F8E67D88186E3F6CFA08D\r\nSHA-256: 0CCFB039229DE5D2EC47D7F54515054EE8847B679D088999CFDE93800BE6B8C2\r\n---------------------------------------------------------\r\nPATCHED CRC: 66F1DF0D\r\n---------------------------------------------------------\r\nHeaderless version of this rom is E170AB89.  Patch MUST be applied to a version with a header.  If you apply it to a headerless version everything turns garbled and eventually freezes about 5-8 seconds into the title screen.\r\n\r\nIf you can&#039;t find a version with a header, add the header below with a hex editing program.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(1357, 1, 1248, 1, '1.0', '[1357]8_eyes_chief_net.zip', 'Y', '', '31 December 2008', 1230699600, 842, 'NOBODY', 'Russian translation patch for 8 Eyes (U) by Taxan.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=64&amp;ac=0&amp;Itemid=38]More details and media[/url] can be found at Chief-Net.ru.', '2009-01-03 05:53:00', '2018-01-13 17:24:18', NULL, 'N', 2, 0, 1, 308, '1357titlescreen.png', 0, 1, '8 Eyes (U) [!].nes - GOODNES 3.14\r\n    CRC32: 18F9BB24\r\n    MD5: 0D3DDB15FB94C7C663062C9BBF804299\r\n    SHA-1: FDDC581F9837C47628FCFBA01F258F3318AF9641', '', '', ''),
(1358, 17, 239, 1, '1.0', '[1358]fantastic_night_dreams_-_cotton_original_patch.7z', 'Y', '', '08 August 2007', 1186545600, 842, 'NOBODY', 'This is a Russian translation of Cotton: Fantastic Night Dreams for the PlayStation.', '2009-01-03 16:32:20', '2018-01-18 10:59:35', NULL, 'N', 2, 0, 1, 283, '1358titlescreen.gif', 0, 1, 'SLPS-02034', '', '', ''),
(1359, 17, 1249, 1, '1.0', '[1359]Crossroad_Crisis_rus_by_GUYVER_patch.7z', 'Y', '', '09 September 2007', 1189310400, 842, 'NOBODY', 'This is a Russian translation of Crossroad Crisis for the PlayStation.', '2009-01-03 16:35:51', '2018-01-18 11:04:18', NULL, 'N', 2, 0, 1, 240, '1359titlescreen.gif', 0, 1, 'SLUS-01342', '', '', ''),
(1360, 13, 1250, 1, '0.1', '', 'Y', '1360readme.txt', '31 December 2006', 1167541200, 1105, 'NOBODY', '[b]Note:[/b] This patch is too big to be hosted on RHDN. \r\n\r\nThis is the first translation of a Sega Saturn game in Spanish. Being beginners, no font hack was done and no pointers were edited. As a result, no special characters can be seen and some special abbreviations were used.\r\n\r\nThis is for PAL version of the game, you know, STORY OF THOR 2. If you are using a NTSC console you must play it in PAL mode(50hz) because the game was adapted for PAL TVs.\r\n\r\nEnjoy it and wait for more releases from the Spanish Sega Saturn scene.\r\n\r\n- This file is in .PPF format. You will need this program to patch the .ISO once you get it. Here is a link to it - [url]http://www.romhacking.net/utilities/356/[/url].\r\n- Go to this [url=https://www.elotrolado.net/hilo_imposible-localizar-poarche-de-story-of-thor-2_1941496]forum thread[/url] (09 Oct 2013) with working mirror links to download this patch in either .PPF or .xdelta format.', '2009-01-03 18:05:48', '2017-11-24 18:26:50', NULL, 'N', 9, 1, 0, 29, '1360titlescreen.png', 0, 1, 'The Story Of Thor 2 (E).bin\r\nCRC32: BF3778FC\r\nMD5: 66DA1E49C9432BCC197FE8F70AAF418D\r\nSHA-1: B5F16FBCECAB41286878B9D51B11B46D70C56590\r\nSHA-256: 30653BD29CE1B4217841CEEA0B27ED857D690F98D22B24905FC3F2006F27DC0D', '', '', ''),
(1361, 22, 1251, 1, '1.3', '[1361]mod_it_patch.zip', 'Y', '1361readme.txt', '09 May 2024', 1715212800, 965, 'NOBODY', 'This is the Italian translation of the game Master of Darkness for Sega Master System.\r\n\r\nEnjoy it.', '2009-01-04 20:42:32', '2024-05-09 21:31:01', NULL, 'N', 6, 0, 0, 303, '1361titlescreen.png', 0, 1, 'Database match: Master of Darkness (Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: ED3569BE5D5A49FF5A09B2B04EC0101D4EDFA81E\r\nFile/ROM CRC32: 96FB4D4B', '', '', ''),
(1362, 1, 1259, 1, '1.01', '[1362]Fist of the North Star.zip', 'Y', '1362readme.txt', '01 November 2009', 1257048000, 1005, 'NOBODY', 'This is a complete patch for Fist of the North Star AKA Hokuto no Ken for the NES. FlashPV did some more nice graphic work for me.', '2009-01-10 20:56:39', '2016-02-25 04:34:02', NULL, 'N', 12, 0, 0, 2543, '1362titlescreen.png', 0, 1, 'Hokuto no Ken (Japan).nes - NOINTRO\r\nCRC32: 2F88A21F\r\nMD5: B3B3A91E1044CD130CC04D6136B9F26D\r\nSHA-1: 152BCA4CD2F2890EE27E3847241D87055022A25D\r\nSHA-256: 277F810FFB2DD841ADB5A3553FCBA74CD941718B1CF2BA1C7EE32105FFD9B9D7', '', '', ''),
(1363, 1, 1260, 1, '1.0', '[1363]J. League Winning Goal.zip', 'Y', '1363readme.txt', '24 May 2009', 1243137600, 1005, 'NOBODY', 'This is a complete translation patch for the soccer/football game, J-League: Winning Goal for the NES.', '2009-01-11 19:59:03', '2016-02-25 04:34:52', NULL, 'N', 12, 0, 0, 1703, '1363titlescreen.png', 0, 1, 'J.League Winning Goal (Japan).nes - NOINTRO\r\nCRC32: 17D86C63\r\nMD5: 23E2D5C3C1846B92DFAE2287CCF9D2DB\r\nSHA-1: 21DA413683EAA4553C604705411F3BE0B1BCFFE4\r\nSHA-256: B77D1043F7895A441C92829754CEC84CCD4C7F7A91337BAAF7F2BE6104534EC6', '', '', ''),
(1364, 1, 1262, 1, '1.0', '[1364]TheMostDangerousDetectives_v100.zip', 'Y', '1364readme.txt', '15 January 2009', 1231995600, 353, 'NOBODY', 'The game is a 2D 1-2 player side scroller. You the player control Taka or Yuuji, or both of these characters at the same time. You&#039;ll find yourself up against many enemies of the Yakuza gang, “The Silver Stars”, and then later on leading you to corruption within the police department and to the main villain at the end. While playing the game you&#039;ll also run into three mini-games, which are a shooting gallery, a fast paced car ride and a shootout with one of the boss enemies.\r\n\r\nWhile playing the side scrolling part of this game, if you want to switch weapons, press start and then A to cycle through the selection.\r\n\r\nThe original name of the game is Mottomo Abunai Deka, which has been retitled as The Most Dangerous Detectives.\r\n\r\nAll of the text has been translated to the best of my knowledge. The main issue with the text is that there is a scrolling issue that has been worked out as best as possible for now.', '2009-01-15 12:30:40', '2015-12-16 22:24:28', NULL, 'N', 12, 0, 0, 1726, '1364titlescreen.png', 0, 1, 'Mottomo Abunai Deka (Japan).nes - NOINTRO\r\nCRC32: 3B646A29\r\nMD5: C99D470C7B6E9CDD9DC532B39696053F\r\nSHA-1: 379FA9EB0A2EE47E32D09358DBEEA7599EEB17A9\r\nSHA-256: 424245B2A465F935EB827D2CF7938B112A15F0A1C83CCA549AD49599C7AD690A', '', '', ''),
(1365, 3, 1024, 2, '0.8', '[1365]TH1Beta.8.zip', 'Y', '1365readme.txt', '12 January 2009', 1231736400, 1109, 'NOBODY', 'This is a new patch for Touhou Reiiden: The Highly Responsive to Prayers which unlike the other patch leaves Jengrish as is, as well as improving on the other patch by translating the endgame assessment screen as well as the high score screen.', '2009-01-15 17:55:13', '2016-10-24 06:51:00', NULL, 'N', 12, 0, 0, 3950, '', 1, 1, 'Original .hdi of Touhou Rei&#039;iden: The Highly Responsive to Prayers', '', '', ''),
(1366, 1, 753, 1, '1.0', '[1366]z2-ExpeditioLinci.zip', 'Y', '1366readme.txt', '18 January 2009', 1232254800, 912, 'NOBODY', 'Zelda II, completely translated to Latin.', '2009-01-19 02:04:19', '2015-11-16 08:38:57', NULL, 'N', 20, 0, 0, 936, '1366titlescreen.png', 0, 1, 'Zelda II - The Adventure of Link (U) [!]\r\nCountry: USA\r\nCRC-32: E3C788B0\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C\r\nMD-5: 764D36FA8A2450834DA5E8194281035A', '', '', ''),
(1367, 1, 1264, 1, '1.0', '[1367]Kinnikuman.zip', 'Y', '1367readme.txt', '19 January 2009', 1232341200, 1005, 'NOBODY', 'Uh, yeah. This translates the title screen and I didn&#039;t really do anything. As usual FlashPV did the title screen for me. There are a few katakana characters that I looked for, but I couldn&#039;t find in the game. Oh well.', '2009-01-19 18:23:54', '2016-02-25 04:37:00', NULL, 'N', 12, 0, 0, 1074, '1367titlescreen.png', 0, 1, 'Kinnikuman - Muscle Tag Match (Japan).nes - NOINTRO\r\nCRC32: C296C8CE\r\nMD5: B22E4278E0155A7C7E8ACD4FB2BCC08E\r\nSHA-1: BFF07BFA4C5BA80375142864F42D61560E0B6FCA\r\nSHA-256: D2399D9034A90524D99533874CBA2E707A4393B06EB05DD0C5371719D66A43D3', '', '', ''),
(1368, 1, 1265, 1, '1.0', '[1368]Mach Rider(Turkce) by knighTeen87.rar', 'Y', '1368readme.txt', '30 January 2009', 1233291600, 895, 'NOBODY', 'Nothing out of the ordinary to say about this one. Options, menus, screens, etc.; everything has been translated to Turkish!', '2009-01-30 18:47:26', '2016-02-27 06:15:27', NULL, 'N', 19, 0, 0, 214, '1368titlescreen.JPG', 0, 1, 'Mach Rider (Japan, USA) (Rev A).nes - NOINTRO\r\nCRC32: DFF3104F\r\nMD5: CF4E0E1600FF74D644239B3442B51498\r\nSHA-1: 259345F0B50FC176D42CEE899A64EB8C2D70032A\r\nSHA-256: A5DE7FE7587DD67170D8A5A3631A64DC831CAABECA1783A5758BC8AA8ADAD568', '', '', ''),
(1369, 1, 679, 1, '1.10', '[1369]starwars_v1.10.zip', 'Y', '1369readme.txt', '08 February 2009', 1234069200, 353, 'NOBODY', 'The game is a 2D sidescrolling action game and several other missions, such as flying your X-Wing out in space, shooting at Tie Fighters, and the last mission, flying your X-Wing to take out the Death Star. I estimate that you&#039;ll get about 45 minutes of enjoyment out of this game, should you play all the way to the end and beat the game. Probably, the most difficult area to pass in the game would be the first visit to the Death Star.\r\n\r\nI&#039;m almost certain that everything has been translated in this game. Honookatana translated the scripts, so thanks to him.\r\n\r\nVersion 1.10 has been released. A few emulation incompatibilities have been solved. Also, the force menu has been redone to use one tile per letter instead of squishy fonts. Also, the dialog has been adjusted a bit to have more of a Star Wars feel to it. A big thanks to Cahos Rahne Veloza in testing and making suggestions to improve the patch, along with discovering the old patch did not work right with Nestopia 1.37.', '2009-02-01 12:21:14', '2015-12-11 17:21:32', NULL, 'N', 12, 0, 0, 3611, '', 1, 1, 'Star Wars (Japan) (Namco).nes - NOINTRO\r\nCRC32: CCE17A0E\r\nMD5: 86382CFADA9D12B339B1DB8E5BBFF026\r\nSHA-1: D5047DA05E3F161B97A11CA271671380635B4B8D\r\nSHA-256: 4E596C6721D61E57EEEB044BDE0122DB68D7E8069EA3B6B5B9C60E9A1DD60443', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1371, 9, 1267, 1, '1.04 Final', '[1371]Ultra_Baseball_Jitsumeiban (ENG 1.04 Final).zip', 'Y', '1371readme.txt', '22 March 2009', 1237694400, 1112, 'NOBODY', 'I am pleased to present you with the complete English translation of Ultra Baseball Jitsumeiban.\r\n\r\nOur final patch for UBBJ is finished:\r\n\r\nV.104 Final - 04/01/09\r\n-Fixed untranslated text from Manager Mode that was missed.\r\n-Multiple text changes.\r\n-Converted KM/h to MPH using CB&#039;s method.\r\n-Added Stadium Sizes w/ converted Meters to FT.\r\n-Corrected some minor GFX issues.\r\n\r\n“This is the ultimate baseball game! Precise pitching, bulls-eye batting, and \r\nAwesome fielding! It&#039;s all under your control with simpler yet more \r\nsophisticated operation. With loads of features, you&#039;ll be an All Star! It is \r\nthe ultimate baseball simulation you&#039;ve dreamed of.”\r\n\r\nUltra Baseball Jitsumeiban (or Real Names Version) is the third game released in \r\nthe Ultra Baseball Series. The first two games were released in the US under the \r\ntitles of “Baseball Simulator 1,000″.\r\n\r\nThe Baseball games are unique as they allow players to fully edit and automate \r\nentire leagues and seasons. Additionally it&#039;s the optional “super power” \r\nUltra League that gives players the unique ability to well….play some very \r\nwacky baseball!', '2009-02-06 07:47:20', '2016-05-10 14:32:47', NULL, 'N', 12, 0, 0, 1736, '', 1, 4, 'Ultra Baseball Jitsumeiban (J).smc\r\nCRC32: 69AB65C5\r\nMD5: F3E68216832BF359D57754169E2C8C5C\r\nSHA-1: 640901B943A59873C3A675468AC27302D9C1A0C7\r\nSHA-256: 2CE2A19196775E3C5F87353157E242E3A70166A9B4E900C961FB2AA4E84A3B27', '', '', ''),
(1372, 6, 1268, 1, '1.0', '[1372]WtPC_PC-FX_English_1-0.7z', 'Y', '1372readme.txt', '06 February 2009', 1233896400, 289, 'NOBODY', 'Welcome to Pia Carrot is a much beloved ADV/dating sim/visual novel style game with full voice acting and multiple endings. It was released for PC, NEC PC-FX, and Sega Saturn in 1996, 1997, and 1998 respectively in various versions.\r\n\r\nThis patch is an English translation of the PC-FX version and is the result of a lot of hard work. This patch should be fully playable and is being released for the enjoyment of the fans. It has not been fully tested but the game has been played start to finish with at least 3 of the endings.\r\n\r\nDISCLAIMER: This patch includes some adult situations and language. When released in Japan this game was intended for users over the age of 18. Please abide by the laws in your country regarding material of this type.\r\n\r\nThis is a first release and there are some rough edges here and there so please keep this in mind. Minor edits/additions to other things may be made in the future. Please see the readme for more info. Enjoy!', '2009-02-06 21:20:54', '2016-05-14 06:19:42', NULL, 'N', 12, 0, 0, 13333, '1372titlescreen.png', 0, 11, 'FXNKT701', '', '', ''),
(1373, 1, 1269, 1, '1.0', '[1373]widjet_chief_net.zip', 'Y', '', '07 February 2009', 1233982800, 842, 'NOBODY', 'This is a Russian translation of Widget for the NES.', '2009-02-08 08:04:08', '2018-01-17 16:51:37', NULL, 'N', 2, 0, 1, 238, '1373titlescreen.gif', 0, 1, 'Widget (USA).nes - NOINTRO\r\nCRC32: CD5A8930\r\nMD5: C21F99F0D2F564027C561B65759D3DDC\r\nSHA-1: C9C48E0B633FEECFCC22EF7CCF14D27124709F70\r\nSHA-256: 80DC0E4EE5C0ED16FD3EBBF09B536A659508044448A5B403E3E3E46EC8604F72', '', '', ''),
(1374, 1, 1271, 1, '1.00', '[1374]cadillac_e_v100.zip', 'Y', '1374readme.txt', '15 February 2009', 1234674000, 353, 'NOBODY', 'Cadillac is a puzzle card game featuring several women that try to take every last bit of money from you. The object of the game is to clear all of the cards at the end of the deck, which can be pretty tricky. During the game, you have cards that come down from the top and make their way to the bottom where you position them to make poker combinations, like three of a kind, 4 of a kind, 5 of a kind, flushes and straights. There are 10 levels to beat in this game. Your reward on a few levels is to see a full screen view of one of the women that host the game. This game is a one or two player game.\r\n\r\nThere are glitches and flickering in this game that are normally in the non-hacked version of the ROM.', '2009-02-15 07:01:04', '2015-12-15 21:32:57', NULL, 'N', 12, 0, 0, 1490, '1374titlescreen.png', 0, 1, 'Cadillac (J).nes - GOODNES 3.14\r\nCRC32: 48323C10\r\nMD5: C49F4748C41695BF74316C48ED952D43\r\nSHA-1: 66B02F0F6D95FB236AEBC527F8D860D2DE35B723', '', '', ''),
(1375, 11, 1276, 1, '1.0', '[1375]bk3_100.zip', 'Y', '1375readme.txt', '15 February 2009', 1234674000, 246, 'NOBODY', 'All the text in the game has been translated. This includes both dialogue in the story mode and the win/lose quotes in the Battle mode, and the Engrish in the battle mode has been fixed. The patch has been thoroughly tested and works on the hardware. If you find a platform it doesn&#039;t work on, contact the author.\r\n\r\nThere are currently no known bugs. Please note, however, that the patch has only been tested on an American Sega Genesis Model 2. The code has been written in such a way that it should work on all models, though.', '2009-02-16 14:09:35', '2016-10-22 02:59:37', NULL, 'N', 12, 0, 0, 16994, '', 1, 8, 'Bare Knuckle III (J) [!].bin\r\nCRC32: 5D09236F\r\nMD5: F1CB9E887BF4BC512D9535C89E420DF7\r\nSHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB\r\nSHA-256: 70D40C55C40A1DB40BE7E5845AAA60A39B123362B8C48A21CEC7EBE6F6D1CD60', '', '', ''),
(1376, 9, 715, 1, '0.98', '[1376]Patch_Legend_of_Zelda_The_-_A_Link_to_th.rar', 'Y', '1376readme.txt', '18 February 2009', 1234933200, 1020, 'NOBODY', 'A Russian translation of [i]Zelda: A Link to the Past[/i] (SNES).\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=85&amp;ac=0&amp;Itemid=40]More details and media[/url] can be found at Chief-Net.ru.', '2009-02-18 07:20:50', '2018-01-13 16:52:16', NULL, 'N', 2, 0, 0, 977, '', 1, 3, 'Legend of Zelda, The - A Link to the Past (USA).sfc - NOINTRO\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', '', '', ''),
(1377, 20, 1280, 1, '1.02', '[1377]PP3PatchV1.02.zip', 'Y', '1377readme.txt', '01 March 2009', 1235883600, 1123, 'NOBODY', 'This is an English translation of the PC version of Puyo Puyo Sun. The third installment in the Puyo Puyo series initially released in 1996 on the arcade.\r\nThe patch is complete, however there are some minor elements untranslated: the appearance of the title screen and several backgrounds.\r\nThe patch also acts as a No-CD patch.\r\n\r\n(note: if you downloaded this patch on 1 March 2009, please redownload it, as the patch will not work. Please use version 1.02)', '2009-02-28 23:27:41', '2015-12-05 04:43:51', NULL, 'N', 12, 0, 0, 1944, '1377titlescreen.png', 0, 1, 'N/A', '', '', ''),
(1378, 1, 82, 1, 'Rev A', '[1378]DvD_Translations-Valkyrie_s_Adventure-Legend_of_the_Time_Key-revA.zip', 'Y', '1378readme.txt', '23 February 2009', 1235365200, 257, 'NOBODY', 'DvD was trying to play through the game, but all the issues with the current translation detracted from the experience.  Since the game had very little text to deal with, he decided this well known classic Namco Action RPG really needed someone to give it a more accurate translation.\r\n\r\nOur translation features:\r\n[list]\r\n[li]Title screen with translated title [b]and [/b] subtitle[/li]\r\n[li]Translated configuration and password entry screens[/li]\r\n[li]In game “Danger” sign and start button popup translated[/li]\r\n[li]”Ride the Ship” hint and “Exit” Inn/Shop signs in the ROM, but not in the game, were translated and put back in the game where they belong[/li]\r\n[li]Cleaned up [i]Engrish[/i] ending text[/li]\r\n[li]”v” marks added to password on Inn screen to match those already on the password entry screen[/li]\r\n[/list]\r\n\r\nNote: This game uses a Mapper similar to MMC3 (Mapper 4), but not identical. If you have issues with this translation in emulation, you can edit the ROM header to use Mapper 206 instead, which is more accurate. (Change bytes 05-07 to 04 E0 C0)', '2009-03-02 04:40:16', '2022-09-10 02:41:53', NULL, 'N', 12, 0, 0, 3837, '1378titlescreen.png', 0, 1, 'Valkyrie no Bouken - Toki no Kagi Densetsu (Japan).nes - NOINTRO\r\nCRC32: 5915B843\r\nMD5: 1E377977F7E8C067DD7181271A467959\r\nSHA-1: 5887BBE2D6458F65F6CBCB7AF309629E7C045F86\r\nSHA-256: 9CBF5EB4CA373489C35313A79E6ED52F80566B92CBE2B02610703186C1ECB199', '', '', ''),
(1379, 9, 374, 1, '1.1', '[1379]tenchimuyo![v1.1].zip', 'Y', '', '30 December 2009', 1262131200, 1128, 'NOBODY', 'The [url=http://www.romhacking.net/translations/481/]Tenchi Muyo! English Translation Patch[/url] was created in 2000 by Lina`chan, Nuku-Nuku and Filia&#039;s Translations. The patch they released was riddled with bugs and missing some key elements. This game really needed some help, so nine years later, borderLine took it upon himself to address the problems in this addictive Strategy/RPG.\r\n\r\nAfter two months of hacking another hacker&#039;s hack with no notes, inserting additional English text, redrawing all the Japanese graphics, and adding quite a bit of ASM, the 100% English Translation Patch final public release is available.\r\n\r\nPatches are available to patch both headered and unheadered ROMs. These patches will work for both an already patched translated ROM from LNF, and also a clean Tenchi Muyo! ROM.', '2009-03-16 05:20:11', '2024-01-21 02:14:05', NULL, 'N', 12, 0, 1, 7795, '1379titlescreen.jpg', 0, 4, 'Tenchi Muyou! Game Hen (J).smc - GOODSNES 2.04\r\nCRC32: 69D9CAA9\r\nMD5: 2402F5886F141C8C81AD863B1F603975\r\nSHA-1: 94C9654A5F5854F0541228334B9EE080B6282EE8\r\nSHA-256: E242C07533E1FB8DF3505FA80C8C31EE698EBC5FE16E237C60B8E88E8AB1E572', '', '', ''),
(1380, 20, 1285, 1, '1.0.0', '[1380][TLWiki]_Saya_no_Uta_English_Localization_v1.0.0.zip', 'Y', '1380readme.txt', '24 February 2009', 1235451600, 1129, 'NOBODY', 'Fuminori Sakisaka, a med school student, has his life is ruined by a traffic accident. His parents die, he nearly dies, and he&#039;s left with an addled mind which sees the entire world as covered in blood and guts. The only anchor in his life is a girl named Saya, the only thing he still perceives as human. Saya no Uta is all about his life with her as he struggles with his insanity. Age 18+. Don&#039;t play it late at night.', '2009-03-17 19:31:16', '2016-01-02 19:17:09', NULL, 'N', 12, 0, 0, 4598, '', 1, 1, 'N/A', '', '', ''),
(1383, 8, 1116, 2, '0.99 FINAL', '[1383]Nuckes_Translation_Final_Fantasy_Legend_3_0.99.zip', 'Y', '1383readme.txt', '19 February 2006', 1140325200, 773, 'NOBODY', 'This German translation is nearly complete. The font has been optimized and is now easier to read. Due lack of space, the skills and attacks of monsters are still untranslated. All necessary characters and symbols have been included to make gameplay better.', '2009-03-26 21:31:28', '2016-01-20 03:05:44', NULL, 'N', 8, 0, 0, 492, '1383titlescreen.jpg', 0, 1, 'Final Fantasy Legend III (USA).gb - NOINTRO\r\nCRC32: 3E454710\r\nMD5: DB156BC96B528996CE1BF771195171AF\r\nSHA-1: 3864AFA48A97DB826FFDA1D31A7FF9C6C315D5C9\r\nSHA-256: 5ED87F65225B72A74C3C04A4E5D67683FB5CC33E5F1266157350828AB973FC1D', '', '', ''),
(1384, 9, 680, 1, '1.2b', '[1384]bof2v1.2b.zip', 'Y', '1384readme.txt', '10 October 2009', 1255147200, 747, 'NOBODY', 'This is the long-awaited English version of d4s’ Breath of Fire 2 retranslation/enhancement patch, two-and-a-half years in the making.\r\n\r\nThe patch is in IPS format for a ROM with NO header. There are also bonus patches included to restore the game’s original intro music or use an alternate song with the intro from d4s’ [url=https://www.romhacking.net/translations/1049/]German translation[/url].', '2009-06-18 01:16:58', '2023-01-17 10:59:53', NULL, 'N', 12, 0, 0, 41782, '', 1, 4, 'Breath of Fire II (USA).sfc\r\nDatabase match: Breath of Fire II (USA)\r\nDatabase: No-Intro - Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 1F7707E606B7E9FA8FB3908BBDDFCB5DEA93D776\r\nFile/ROM CRC32: 67CDACC5', '', '', ''),
(1385, 19, 472, 1, '1.01', '[1385]sds.zip', 'Y', '1385readme.txt', '05 May 2010', 1273032000, 871, 'NOBODY', 'This patch fills out parts of the introductions in SD-Snatcher by using DTE and pointers. The base used for this hack was the Oasis translation of SD-Snatcher.\r\n\r\nThis game was originally released in 1990 in Japan for the MSX. In 1993 a Dutch group named Oasis translated it into English. This is a cyberpunk adventure that takes place in futuristic Neo Kobe city. The background story is found in the introductions before the game starts.\r\n\r\nTo apply this patch, patch the Japanese versions of the disks. There are 3 patches in total, one for each disk.', '2009-06-18 05:19:21', '2016-01-11 05:34:39', NULL, 'N', 12, 0, 0, 2165, '', 1, 1, 'ZZZ-UNK-SD SNATCHER JAPANESE FOR SCC+[DISK 1].dsk\r\n    CRC32: 74DF1878\r\n    MD5: EC0BE7766B5DA5A1848D7B5A7D4FD6AE\r\n    SHA-1: 4CEF12AE13334ED4F3F890311B641C1AD2BDC408\r\n    SHA-256: AC1610AE782B706554A6D7034D49FEB1B7451C41B3A42DFEACC69075777140E3\r\n    ZZZ-UNK-SD SNATCHER JAPANESE FOR SCC+[DISK 2].dsk\r\n    CRC32: 930E06B3\r\n    MD5: AB9290F7FB6063A2F0356876124BF049\r\n    SHA-1: 1156F6C4D9332FDC6CDA05558AC3E3102A2764FE\r\n    SHA-256: C1C406DEB1217C202F2A450CBD76A5B1EA06FAEAD381A2B160A647CC5CC4890D\r\n    ZZZ-UNK-SD SNATCHER JAPANESE FOR SCC+[DISK 3].dsk\r\n    CRC32: 0547BB3A\r\n    MD5: 585CAF83583815CDAF6FA11578879674\r\n    SHA-1: E4B1B5F8B7EA4532551C103164860C8802151131\r\n    SHA-256: 7DF3804C957879886567F68312AF08625E5BAD3F9BA84B66E452771EA7D71F9C', '', '', ''),
(1386, 1, 1288, 1, '1.0', '[1386]devilman.zip', 'Y', '1386readme.txt', '26 April 2009', 1240718400, 1013, 'NOBODY', 'Go Nagai&#039;s Devilman comes to life in this graphic and text action-adventure game for the Famicom/NES. High atop the Himalayas, ancient devils are stirring beneath the ice after ten thousand years of imprisonment. Archdemon Xenon, their four-faced master \r\nunleashes them upon the Earth much to the chagrin of humanity.  You are Akira Fudo who combines with a powerful ancient demon named Amon to become Devilman! Six levels of fire, ice, water, secret demon research labs, Tokyo ruins, and much more to explore as Devilman, Akira, his friends, or girlfriend Miki! \r\nFour exciting alternate endings! Check the read-me file\r\nfor the walk-through and level passwords!', '2009-06-19 19:01:58', '2016-02-27 06:16:30', NULL, 'N', 12, 0, 0, 3568, '1386titlescreen.png', 0, 1, 'Devil Man (Japan).nes - NOINTRO\r\nCRC32: 0D327F0A\r\nMD5: 4C0253FA8363340B11B5DB88CFF69459\r\nSHA-1: 124E79FABB941F98DC439085BD8EAA1A1183921B\r\nSHA-256: F0A960108D634A2120966BF152ACD095F72B25599EC6AEFF6396B41C0A8EC5B9', '', '', ''),
(1387, 1, 1289, 1, '1.0', '[1387]peacock2.zip', 'Y', '1387readme.txt', '13 April 2009', 1239595200, 1013, 'NOBODY', 'This is an English translation of Kujaku Ou II for the NES.\r\n\r\nCheck the readme files for walkthroughs, plot synopsis, and hints!', '2009-06-19 20:24:39', '2017-08-23 03:53:59', NULL, 'N', 12, 0, 0, 2134, '1387titlescreen.png', 0, 1, 'Kujaku Ou II (Japan) - NOINTRO\r\nCRC32: C96FFE06\r\nMD5: 5C634252F7BB8245A4B9620AD47564B0\r\nSHA-1: AF122B14C98EEC51E6E6D82D432925F53416EE10\r\nSHA-256: C7DC09D73168BBF7E6F043C20F007EF9B2E66DD0F6D00AC2EB57A7DDF1FD2EB8', '', '', ''),
(1388, 1, 932, 1, '1.0', '[1388]Robocco Wars.zip', 'Y', '1388readme.txt', '26 April 2009', 1240718400, 1005, 'NOBODY', 'This is a complete translation patch for Robocco Wars for the NES. It translates the title screen courtesy of FlashPV, a Japanese graphic which I designed and fixes up some engrish. There also appears to be two hidden/unused stages. I would like to see if they exist, but I’m not going to pursue the possibility. Although a level select cheat might do the trick.', '2009-06-20 16:46:14', '2016-02-25 04:37:46', 0, 'N', 12, 0, 0, 2255, '1388titlescreen.png', 0, 1, 'Robocco Wars (Japan).nes - NOINTRO\r\nCRC32: 134F6648\r\nMD5: 27DCFE8C5DC2950FA0ED693C8174F5EE\r\nSHA-1: 0753953ED6C8E609DE62B7075A72EAFB0A478BF4\r\nSHA-256: 4B357ACDCD20A324CA6A5F4F5AD92F4EBE9ED0DD4C85BAA28C3B69A60644195B', '', '', ''),
(1389, 1, 1291, 1, '1.0', '[1389]Lum\'s Wedding Bell.zip', 'Y', '1389readme.txt', '16 May 2009', 1242446400, 1005, 'NOBODY', 'This is a complete patch for the NES game Urusei Yatsura Lum no Wedding Bell. It translates the title, which was designed by FlashPV, one string of Japanese text and various small graphics present throughout the game. \r\nIf you notice that the game is the same as Momoko 120% for the Arcade, you&#039;re dang right! That game was supposed to have the Urusei Yatsura license, but Jaleco failed to get it. But the theme song still plays through the game and Jaleco did manage to get the license for the NES version.\r\nWatch out for those flames.', '2009-06-20 16:56:44', '2016-02-18 11:20:21', NULL, 'N', 12, 0, 0, 2412, '1389titlescreen.png', 0, 1, 'Urusei Yatsura - Lum no Wedding Bell (Japan).nes - NOINTRO\r\nCRC32: BBD0542B\r\nMD5: 8C096E0A4D57D9D286506DAEA1D11DBF\r\nSHA-1: 4ADE66BF3E9E133A6E008F705EABC2F0590F7872\r\nSHA-256: 12A76A0F8E831C5E2D13A0F5188DB8501CFBFEFB6CDF37437C64E8390F978EBC', '', '', ''),
(1390, 1, 204, 1, '1.01', '[1390]Transformers.zip', 'Y', '1390readme.txt', '08 December 2009', 1260248400, 1005, 'NOBODY', 'This is a complete translation patch for one of the worst games ever. One of the endings might be wacky as I only got to one of them, but it probably doesn&#039;t matter anyway.', '2009-06-20 16:49:51', '2015-12-29 01:22:38', NULL, 'N', 12, 0, 0, 3133, '1390titlescreen.png', 0, 1, 'Transformers - Comvoy no Nazo (J).nes\r\nCRC32: FFD5A66F\r\nMD5: EB90E7CD2B3ACD23F47F69E6203F89EC\r\nSHA-1: 795323E8660BC793D3B9D3E96908189142F6C75C\r\nSHA-256: 28AFDA59D4131652A449B236371A4A84802C9C902068B51E116D26B30048FC11', '', '', ''),
(1391, 1, 205, 1, '1.02', '[1391]TwinBee 3 - The Terror Trunk.zip', 'Y', '1391readme.txt', '21 February 2024', 1708473600, 1005, 'NOBODY', 'This is a complete translation patch for Twinbee 3. The game was originally translated by Demiforce back in the day, but there were some ending credits that weren&#039;t translated. While the project was initially based off of Demi&#039;s work, on a subsequent update, very little of his work now remains. This patch has been updated to have a new title screen and fixed end credits.', '2009-06-20 16:53:36', '2024-04-12 10:33:53', NULL, 'N', 12, 0, 0, 3521, '1391titlescreen.png', 0, 1, 'TwinBee 3 - Poko Poko Dai Maou (Japan).nes\r\nCRC32: 96529C68\r\nMD5: 17127AEBD4F484036BCC78E80E4C0050\r\nSHA-1: 212D65D2ED4A8597CABCDC01E9BEA50F4C003AD9', '', '', ''),
(1392, 8, 24, 1, '1.0', '[1392]lb2-e.zip', 'Y', '1392readme.txt', '22 May 2009', 1242964800, 1136, 'NOBODY', 'This is an English translation of Megami Tensei Gaiden: Last Bible II for the Game Boy Color.', '2009-06-20 18:13:15', '2023-02-22 01:49:37', NULL, 'N', 12, 0, 0, 11038, '1392titlescreen.png', 0, 1, 'Megami Tensei Gaiden - Last Bible II (Japan).gbc - NOINTRO\r\nCRC32: 9CAA00B5\r\nMD5: 7E32DC8B60413CFAA24F941691E545D2\r\nSHA-1: 84DF9508BDD8B24DFB19A74744FEC492FFFEE56D\r\nSHA-256: 70768B99F7AD8878DA5051785FC464578D4321EF21249E5602A4DB836E3E5199', '', '', ''),
(1393, 9, 1292, 1, '1.00', '[1393]SUBB2_e_1.00.zip', 'Y', '1393readme.txt', '25 April 2009', 1240632000, 1112, 'NOBODY', 'Culture Brain&#039;s Ultra Baseball (Baseball Simulator in the US) series is a unique baseball statistical simulator. Players have the option to create their own Team, choose manager personalities, uniforms and stats. Additionally players have the unique option of using the Ultra League where players have higher stats and super Ultra powers!\r\n\r\nSuper Ultra Baseball 2 is the fourth game released in the Ultra Baseball Series. The first two games were released in the US under the titles of &quot;Baseball Simulator 1,000&quot;. Culture Brain planned to release this game as &quot;Super Baseball Simulator 1,000 2&quot; but later canceled the release.\r\n\r\nThis patch has been 100% translated into English, additionally (thanks to Ryusui&#039;s ASM coding) the speed has been changed to MPH, as the original version uses kilometers. I also changed the stadium sizes from meters to fully &quot;Americanize&quot; the translation.', '2009-06-20 21:07:21', '2016-05-10 14:29:21', NULL, 'N', 12, 0, 0, 2389, '1393titlescreen.jpg', 0, 4, 'CRC: FFE37ADF\r\nMD5: 223DE12AD94141D910CFA59CEEF34D4D\r\nSHA1: 0AD316766F146BF6A9F873F8FC35E272135F74D1', '', '', ''),
(1394, 1, 1295, 1, '1.01', '[1394]Silva_Saga101.rar', 'Y', '1394readme.txt', '28 July 2009', 1248753600, 1018, 'NOBODY', 'Complete patch for Silva Saga (sequel to Minelvaton Saga) on NES. This is a rather well-done Dragon Quest clone with nice plot and kickass visuals. Please, DO check the readme file: it contains important information on how to start this game due to a bad dump.\r\nVersion 1.01 contains some minor typo/bug corrections and new better-to-read font.', '2009-06-22 16:55:11', '2016-02-20 08:21:02', NULL, 'N', 12, 0, 0, 6036, '', 1, 1, 'Silva Saga (Japan).nes - NOINTRO\r\nCRC32: 3648889B\r\nMD5: 2FA0D2EE8A65EC8D7BF796F4EFFCCFAD\r\nSHA-1: 4983887E56F938EE488D4B7E7D0757988B034063\r\nSHA-256: 60372F026E28C64CB835F5E476E0AFF689E16EB0C52996CDDCE3801386C790FD', '', '', ''),
(1395, 1, 1296, 1, '0.99', '[1395]ZyuRangers.zip', 'Y', '1395readme.txt', '23 June 2009', 1245729600, 541, 'NOBODY', 'Ahhh! After 10,000 years I&#039;m free. It&#039;s time to conquer Earth!\r\n\r\nNot really... \r\n\r\nThe translation for Kyoryu Sentai ZyuRanger (Kyouryuu Sentai Juuranger according to GoodNES) is finally released. \r\n\r\nThe characters may look familiar to you, as this is the Japanese/original version of what would eventually come to America as Mighty Morphin&#039; Power Rangers.', '2009-06-24 02:22:02', '2015-12-15 21:31:19', NULL, 'N', 12, 0, 0, 5755, '1395titlescreen.png', 0, 1, 'Kyouryuu Sentai Zyuranger (Japan).nes - NOINTRO\r\nCRC32: 7BF82C80\r\nMD5: 8A626D6DD5555F1A53543E929B96FBC0\r\nSHA-1: 2C76856D6D2184140B2ABB61F9EFB127A5D706EE\r\nSHA-256: EF5176B413C5A7F9AE731B3835D85C580AF0E1A7AFDBDF1D35B8BE3CD313521D', '', '', ''),
(1396, 20, 1297, 1, '1.1', '[1396]BMD.7z', 'Y', '1396readme.txt', '11 June 2009', 1244692800, 857, 'NOBODY', 'Another release by NDT for the game, Bunny Must Die. Follow the readme for instructions on how to apply the patch.', '2009-06-24 00:52:56', '2016-01-02 19:16:05', NULL, 'N', 12, 0, 0, 3840, '', 1, 12, 'N/A', '', '', ''),
(1398, 1, 139, 1, '1.0', '[1398]Hello_Kitty_World_Translation.zip', 'Y', '1398readme.txt', '27 June 2009', 1246075200, 1072, 'NOBODY', 'This translation, which I believe to be far superior to the previous effort, includes the beginning and end titles as well as the names in the credits.\r\n\r\nIncluded in this file are my translation notes.', '2009-06-28 02:00:19', '2016-01-20 04:16:20', NULL, 'N', 12, 0, 0, 1972, '1398titlescreen.png', 0, 1, 'Hello Kitty World (Japan).nes - NOINTRO\r\nCRC32: 54DC10CD\r\nMD5: 18AF1DBDAFC0FD3B1AB5342AE11D0265\r\nSHA-1: C624154FFB5AB97BFD62547D8B1205FBF9DF8236\r\nSHA-256: 00724B6928FE527CFDB237694E2ADC9684789042E73F505D33B1E4F17EAB9D8F', '', '', ''),
(1399, 13, 1299, 2, '0.89', '', 'Y', '', '08 July 2009', 1247025600, 1143, 'NOBODY', 'Here&#039;s the upcoming Spanish translation of this great game for the Sega Saturn.\r\n\r\nThe translation and the ROM hacking were made by Holy_3051, incredible work for only one guy.\r\n\r\nThe translation has the font hacked with the necessary special Spanish characters. We use pointers, so there are no problems with adding more space for the translation.\r\n\r\nThe in game graphics are edited and translated too making this a complete translation to the Spanish language.\r\n\r\nThis is the 1st disc, more to come in the future.\r\n\r\n[url]http://www.segasaturno.com/portal/traducciones-dc7.html?sid=651e54eb2907e25977c074455e53ad78[/url]\r\n\r\nLook forward to more translations made by the SEGA Saturno team !!', '2009-06-28 12:07:29', '2019-11-08 14:45:56', NULL, 'N', 9, 1, 1, 29, '1399titlescreen.jpg', 0, 1, 'MK-81307-50 PAL VERSION!', '', '', ''),
(1400, 1, 1300, 1, '1.01', '[1400]finalmission.zip', 'Y', '1400readme.txt', '19 March 2014', 1395201600, 1005, 'NOBODY', 'This is a complete translation for the NES shooter Final Mission. The game was released in the US and Europe, but they altered the story to something cliche and stupid and they made the difficulty easier. In their defense, the game&#039;s not easy and requires some strategery in order to succeed.', '2009-07-03 22:29:15', '2014-03-19 19:35:47', NULL, 'N', 12, 0, 0, 2778, '1400titlescreen.png', 0, 1, 'Final Mission (J) [!].nes - GOODNES 3.14\r\nCRC32: B8273B87\r\nMD5: 2BAC7B435070B63B925120257B48F53D\r\nSHA-1: 6E82B123CC9A1687A4C423438A418EFF3F15D817', '', '', ''),
(1402, 1, 1788, 1, '1.0', '[1402]Blazer.zip', 'Y', '1402readme.txt', '18 July 2009', 1247889600, 1005, 'NOBODY', 'This is a complete translation patch for the NES platformer/Megaman clone Power Blazer.', '2009-07-17 16:57:01', '2017-12-25 03:20:06', NULL, 'N', 12, 0, 0, 2008, '1402titlescreen.png', 0, 1, 'Power Blazer (Japan).nes - NOINTRO\r\nCRC32: 2B17A194\r\nMD5: 987E46B9F01368503C1AF30BAB5D171F\r\nSHA-1: 2FFFFBF15A6DD9B739B8655B55B9BF085E300349\r\nSHA-256: 19314B91EF66D51968B989F8EA1E98EEEB9FDA458D86D88E0EC44285A946418E', '', '', ''),
(1403, 17, 989, 1, '4.2', '', 'Y', '1403readme.txt', '29 July 2024', 1722211200, 1617, 'NOBODY', 'This is the Spanish translation patch for Resident Evil: Director&#039;s Cut, PAL French edition, made by Crakand, Lozanosky, TheMarkusBoy and IlDucci.\r\n\r\nVersion 4.0 is a full rewrite of the whole game that attempts to have a more fluid and natural Spanish, leaving the cheesiness that follows the official English translation and the Spanish translations that followed.\r\n\r\nVersion 4.2 includes an alternative patch with a complete European Spanish dub, done by top-tier voice actors, as well as many other minor tweaks and fixes to the game and full support for both English versions (PAL and NTSC-U) of the game.\r\n\r\n[b]Additional credits:[/b]\r\n\r\nThird-party Tools: Jörg Schilling and the CDRTools team, Lameguy64 and the mkpsxiso team, Michael Sabin (jpsxdec), Steve «Klarth» Monaco (Atlas), RedComet (Cartographer), Kingcom and the armips team, Barubary (TiledGGD), SnowBro, Dr. MefistO and Mewster (TileMolester), Stefan Pettersson (Bitmap Font Writer), _Faster (RawToBmp), CUE (psx-mode2), MeganGrass (BioFAT/Bio Apps), Leo2236 (RDTExplorer), Pat Mandin (Reevengi), Halley’s Comet Software and the vgmstream team, jmarti856 and yonsaber (AIFF2VAG), Knight0fDragon (Sega Saturn Patcher, CPK editing kit), Sewer56 (dlang-prs, prs-rs), the FFMpeg team, SuikazeRaider (CPKAudioMixer), Mednafen and Mednaffe teams, Yabause and Kronos teams, SSF team, Stenzek (Duckstation).\r\n\r\n[b]Special Thanks:[/b]\r\nPhoenix from SadNES City, Master_Luc, Pumuke Lee, Snake172002, Seryi, Fali, Pokechar, Numaios, Monicapo, Wesker, Raskaipika and all the testers of version 4.0 (I wish I had written all the names back then and I&#039;m sorry I did not do that).\r\n\r\nVersion 4.1 (and onwards) Special Thanks: CUE, MeganGrass, the SegaXtreme community for all the Sega Saturn-related information and the Halley’s Comet Software community for their help breaking Sega Saturn&#039;s audio format.\r\n\r\nThis file is too large to be hosted on RHDN. You can find the project page [url=https://tiovictor.romhackhispano.org/resident-evil-directors-cut/][b][u]here[/u][/b][/url].', '2009-07-22 17:36:32', '2024-08-01 16:01:20', NULL, 'N', 9, 1, 0, 1778, '1403titlescreen.jpg', 0, 11, 'PAL France Version data (SLES-00970):\r\n\r\nCRC-32: f8adc16f\r\n   MD5: 6f9f0c0a0e38a6e9e6527dba73b365f5\r\n SHA-1: 5d9d1ea07595ae468ba4183a73331f0dace2384e\r\n*\r\nPAL English version data (SLES-00969):\r\n\r\nCRC-32: 052fe98e\r\n   MD5: 850b338d8bef853035315e98164bba4d\r\n SHA-1: 8ce02b5d7d9c44562dd12012b9df5c2643cfdd14\r\n*\r\nNTSC-U English version data (SLUS-00551):\r\n\r\nCRC-32: a973b63a\r\n   MD5: 50d96c24761ebf5926719c7090f8bf22\r\n SHA-1: d926cec7ac6a1665cc00039ab92dee6a6bebe824', '', '', 'https://youtu.be/VBGM-vjXDBc'),
(1404, 27, 1307, 1, '2.0', '[1404]Ready2Rumble-N64-EUSpanishTranslation-V2.0-IlDucci.7z', 'Y', '1404readme.txt', '28 January 2023', 1674882000, 1155, 'NOBODY', 'European Spanish translation of Ready 2 Rumble Boxing for Nintendo 64&#039;s PAL version. This new release redoes the entire translation job, now with text expansions and accented characters added.', '2009-07-22 17:42:23', '2023-01-29 14:48:59', NULL, 'N', 9, 0, 1, 638, '1404titlescreen.jpg', 0, 7, 'Ready 2 Rumble Boxing (Europe) (En,Fr,De) (M3) (!), Byteswapped\r\nNUS-NRDP-EUR\r\nCRC-32: a69df7b3\r\n   MD5: adc95ae01855fa305b13f8b22427e597\r\n SHA-1: e18477d858c623a834f24dc2717d0ef340e63364', '', '', ''),
(1405, 17, 1308, 1, '1.0', '[1405]R2R-PSX.rar', 'Y', '', '10 March 2007', 1173502800, 1155, 'NOBODY', 'This is the Spanish translation for the Ready 2 Rumble game, PlayStation One PAL version.\r\n\r\nAll texts have been translated. No fonts edited.', '2009-07-22 17:44:03', '2014-06-16 09:16:31', NULL, 'N', 9, 0, 1, 311, '1405titlescreen.png', 0, 11, 'Ready 2 Rumble Boxing (Europe) (En,Fr,De)\r\nSLES_02333', '', '', ''),
(1406, 20, 467, 1, 'Final', '[1406]Kanon.7z', 'Y', '1406readme.txt', '21 July 2009', 1248148800, 62, 'NOBODY', 'This is a complete translation of Kanon by Non-Directional Translations. Please note that the patch only works with the RealLive version. If you have the the AVG32 version, then you&#039;re in bad luck.\r\n\r\nIt has been a long and rough trip, but we are finally at the end of our journey. We present to you what we hope to be the final Kanon patch from Haeleth &amp; NDT here. Feel free to report anything, however I cannot promise I’ll fix it. Kanon has taken up a good part of three years of my life. I don’t regret anything. Thank you to all the fans that supported us. This contains both the adult and all-ages versions, as well as installation files and procedures for the Windows and Unix versions. Crafty OSX users might be able to run the game as well, so be sure to check his site for more information as well as other issues that might pop up.', '2009-07-22 10:28:46', '2015-12-31 12:37:37', NULL, 'N', 12, 0, 0, 2839, '1406titlescreen.png', 0, 12, 'REALLIVE VERSION ONLY!', '', '', ''),
(1407, 11, 69, 2, '0.5', '[1407]SorcerianPartial.rar', 'Y', '', '24 July 2009', 1248408000, 1156, 'NOBODY', 'This is an early patch reflecting first time efforts with only some work done. Since then, SSTranslations has successfully decompressed and inserted a lower-case font, figured out the text compression, and expanded the ROM to make space for the uncompressed scripts. \r\n\r\nSSTranslations is currently looking for a translator in hopes to eventually complete a full translation.', '2009-07-25 23:36:30', '2020-11-04 14:07:24', NULL, 'N', 12, 0, 1, 2487, '', 1, 8, 'File:               Sorcerian (Japan).md\r\nCRC32:              A143A8C5\r\nMD5:                7BFC9A07 6F70AB4E 3CA46F7A F14376DA\r\nSHA1:               CBD7F069 3A0D1271 38977DA7 CDF5A7F9 440DFD43', '', '', ''),
(1411, 10, 1313, 1, '1.0', '[1411]Flashback Legends (Proto) En_patch.7z', 'Y', '1411readme.txt', '28 July 2009', 1248753600, 1158, 'NOBODY', 'Flashback Legends was to be the third in the Flashback series, but it was left incomplete when Delphine went bankrupt in 2002. A prototype ROM image was later \r\nleaked, with all language options producing French dialogue (and menus and item names in English). This patch lets the &#039;English&#039; option on the language selection screen actually produce English dialogue.\r\n\r\nOwing to the glitchy and incomplete state of the prototype, the game cannot be played through to the end; consequently there is no sense in which the patch could be &#039;fully tested&#039;. Insofar as Flashback Legends can be played through, however, this patch will let you play through it in English.', '2009-07-28 21:42:20', '2016-05-02 16:53:12', NULL, 'N', 12, 0, 0, 2460, '', 1, 1, 'x030 - Flashback Legends (France) (En,Fr) (Proto).gba\r\nCRC32: 	EB33477D\r\nMD5: 	04613E49B4E7A8FD022B1FA51E664AE9\r\nSHA-1: 	9CD436521E98014977A2DFDDE64E8A531A1DF12A', '', '', ''),
(1417, 3, 1321, 1, '1.0', '[1417]KakutoHenpatch.rar', 'Y', '1417readme.txt', '08 August 2009', 1249704000, 1170, 'NOBODY', 'This is a translation for the fighting game Yugekitai Kakuto Hen ~Saikyou Kami Fukkatsu Yuki Kan~.\r\n\r\nRecommended to be used in Anex86, although Neko Project II probably works. You&#039;ll need an HDI of the original game and some utility that can add files to an HDI.\r\n\r\nAll the text is translated. Although some liberties had to be taken with some in-battle text...', '2009-08-08 16:07:22', '2016-10-24 06:47:19', NULL, 'N', 12, 0, 0, 693, '', 1, 1, 'Original .HDI of Yugekitai Kakuto Hen ~Saikyoushin Fukkatsu no Maki~', '', '', ''),
(1418, 18, 1323, 1, '1.0 FINAL', '[1418]ZoneOfTheEnders-TraduESP10.rar', 'Y', '1418readme.txt', '12 September 2009', 1252728000, 1617, 'NOBODY', 'Second release of the Zone Of The Enders 1 Spanish translation for the PlayStation 2. Includes patches for both PAL-European and NTSC-USA versions.\r\n\r\nThe game has been entirely translated into Spanish. VR, Menus, subtitles, everything is translated and working.', '2009-08-16 23:01:06', '2013-06-24 22:28:34', 0, 'N', 9, 0, 0, 469, '', 1, 10, 'PAL Patch: SLES-50111\r\nNTSC-U Patch: SLUS-20148', '', '', ''),
(1419, 1, 1324, 1, '1.0', '[1419]Acala.zip', 'Y', '1419readme.txt', '16 August 2009', 1250395200, 1005, 'NOBODY', 'This is a complete translation patch for Fudou Myouou Den for the NES. This game is the Japanese version of Demon Sword, which contains lots more stages, weapons and magic. Plus there&#039;s a cool Buddhist intro/outro. Thanks to snark for translating the Siddham and FlashpV for doing some graphic work.\r\n\r\nUpdate: Added translation notes to the archive. Read it if you want to learn about Buddhism.', '2009-08-16 03:46:12', '2016-02-25 04:41:31', NULL, 'N', 12, 0, 0, 2600, '1419titlescreen.png', 0, 1, 'Fudou Myouou Den (Japan).nes - NOINTRO\r\nCRC32: 6E1F3C62\r\nMD5: 809FD7213184FEAE8B5B09E5CF7B8744\r\nSHA-1: 1AE0646964AD522F78427D5F29401B197020A4DF\r\nSHA-256: A2465EF086CE3826C2F62D96D044241F2900ECA9CBC98B0EBD331802D811A8D1', '', '', ''),
(1420, 1, 450, 1, '1.0', '[1420]Shinsenden.rar', 'Y', '1420readme.txt', '19 August 2009', 1250654400, 1018, 'NOBODY', 'Another &quot;oriental&quot; style game for NES. Please, check README and feel free to take a look at the complementary Info file, if you have some time and knowledge.', '2009-08-19 00:52:44', '2016-02-20 08:22:47', NULL, 'N', 12, 0, 0, 3077, '1420titlescreen.png', 0, 1, 'Shinsenden (Japan).nes - NOINTRO\r\nCRC32: DEEC9482\r\nMD5: 531B97C3D48AADCEC39E93C9369F6122\r\nSHA-1: 706CF5478659F3CAAE163D8F500BB796D950CCD8\r\nSHA-256: 6B994653F76641BF53685859ED2A689B999368D889C19A56B63DD16A47D8F413', '', '', ''),
(1421, 1, 1326, 1, '1.0', '[1421]Gegege1.rar', 'Y', '1421readme.txt', '21 August 2009', 1250827200, 1018, 'NOBODY', 'This is the first game about Kitaro made for Famicom in 1986. In comparison to its successor - this is a true old-school platformer, which was later released in the US as Ninja Kid. That localization had practically nothing left from the original protagonist, as it changed even items in the game.', '2009-08-19 01:01:42', '2016-02-25 04:42:33', NULL, 'N', 12, 0, 0, 1711, '1421titlescreen.png', 0, 1, 'Gegege no Kitarou - Youkai Daimakyou (Japan).nes - NOINTRO\r\nCRC32: 6A6D9F5A\r\nMD5: 5D8DDAF5D618C533C7B9CC2753AF03AB\r\nSHA-1: FA6EE4BE0352A29E5C00F9511097B742F96CA839\r\nSHA-256: 36C7AEB4FE6DEE4106396C985C04EF308339964FE6016F4BC4C3562AA5D40BB9', '', '', ''),
(1422, 17, 1327, 1, '1.0', '[1422]Policenauts_English_v1.zip', 'Y', '1422readme.txt', '23 August 2009', 1251000000, 4157, 'NOBODY', 'This is Hideo Kojima&#039;s follow-up to Snatcher, and his most sought-after Japanese exclusive game.\r\n\r\nThe patch contains a complete, 100% English, translation of all Japanese text and graphics.  There is not one character of Japanese left in the game - including opening and ending credits.\r\n\r\nAside from the translation, the patch also fixes graphical glitches and crashing that was in the original game.', '2009-08-24 17:59:36', '2016-10-07 16:11:43', NULL, 'N', 12, 0, 0, 26438, '', 1, 10, 'Disc1 (SLPM-86048) MD5 Before Patching: fea7dc633f420a1f5fea8e3e632d6a92\r\nDisc2 (SLPM-86049) MD5 Before Patching: 387c3719260194e4e6c975c0614b0dec', '', '', ''),
(1424, 18, 1330, 1, '1.0c', '[1424]okami10c.rar', 'Y', '1424readme.txt', '30 August 2009', 1251604800, 1021, 'NOBODY', 'Complete Polish translation of Okami covering all dialogs, menus, graphics and outro.\r\n\r\n[url]http://okami.grajpopolsku.pl/[/url]', '2009-08-30 22:15:38', '2016-02-06 02:21:12', NULL, 'N', 1, 0, 0, 327, '1424titlescreen.jpg', 0, 1, 'PAL, SLES_544.39', '', '', ''),
(1427, 17, 1070, 1, '1.0', '[1427]en_draculax_10.rar', 'Y', '1427readme.txt', '06 September 2009', 1252209600, 883, 'NOBODY', 'This patch features a complete translation, multiple code hacks (8×8 and 8×12 vwf and other fixes for expanding available space on screen and in memory) and several graphical changes, including compressed graphics.', '2009-09-06 09:57:31', '2017-09-08 19:32:19', NULL, 'N', 12, 0, 0, 25253, '1427titlescreen.png', 0, 1, 'Main executable (SLPM_860.23 in root folder) MD5 before patching: C57AE36C7023962CC139A7A4443E754D', '', '', ''),
(1428, 9, 329, 1, '1.01', '[1428]Mystic Ark V1.01.zip', 'Y', '', '24 December 2009', 1261630800, 1193, 'NOBODY', 'Contrary to my earlier beliefs, Mystic Ark is definitely not a true sequel to 7th Saga, although there are many similarities in the stylistics and characters. 7th Saga was a sprawling RPG directed toward vanquishing an ultimate foe, involving time travel. Mystic Ark appears to be a series of separate sketches that can be concluded in favor of several characters interacting with the main fighter, Remeer. Looks like a super fun game, as the dialogue I&#039;ve seen so far promises a rollicking adventure.\r\n\r\nAs for this patch, it requires a headerless, de-interleaved ROM. CRC32 value FEB80589.\r\n\r\nToday we at D-D released Mystic Ark v 1.1.\r\nWe are pleased to announce it works universally \r\nboth on copiers and emulators, including those with accurate coding in mind. \r\nFor this reason we are recommending BSNES for this release, although one is free to use any of the other excellent SNES emulators available to play our release.\r\nPlease consider this fine piece our Christmas gift for the community and expect more great things from D-D in the future.', '2009-09-12 07:18:21', '2015-10-19 17:48:15', NULL, 'N', 12, 0, 1, 10661, '', 1, 4, 'Mystic Ark (J).sfc (GoodSNES v0.999.5)\r\nMystic Ark (Japan).sfc (No-Intro)\r\nInternal CRC: E668 \r\nCRC32: FEB80589 \r\nMD5: 540E82F13AD57A2C6FFC0E14E3F61098 \r\nSHA-1: BA80E259616529F907425BCC553A1A0959F0D7F4 \r\nSHA-256: A19337DA953F63C806754B90AF7FF9FBEA1BF090618DAE732EE3A546882B8700', '', '', ''),
(1429, 9, 329, 1, '1.01', '[1429]mysticark.zip', 'Y', '1429readme.txt', '26 September 2009', 1253937600, 2, 'NOBODY', 'Mystic Ark, commonly (and improperly) known as &quot;The 7th Saga 2&quot; in some circles, is an RPG by Enix that spans worlds, and embeds a lot of adventure/puzzle elements into the genre. Disnesquick did the programming for our font, and the text was translated by Ian Kelley. You&#039;ll pardon the brief description, but it&#039;s after midnight, I&#039;ve been working on this game virtually every available moment for the past two weeks, and I&#039;m really, really tired. But the patch is out, so I guess it was worth it. I&#039;m pleased with the result, but it took one hell of a lot of effort to get this far.', '2009-09-22 05:45:56', '2013-08-09 03:29:25', NULL, 'N', 12, 0, 0, 6736, '', 1, 4, 'Mystic Ark (J).smc - GOODSNES 2.04\r\nCRC32: FEB80589\r\nMD5: 540E82F13AD57A2C6FFC0E14E3F61098\r\nSHA-1: BA80E259616529F907425BCC553A1A0959F0D7F4\r\nSHA-256: A19337DA953F63C806754B90AF7FF9FBEA1BF090618DAE732EE3A546882B8700', '', '', ''),
(1431, 27, 1341, 1, '1.1', '[1431]banjo-kazooie_esp_1.0.zip', 'Y', '', '01 September 2013', 1378008000, 808, 'NOBODY', 'Spanish translation of this fantastic game. Compatible with the European version. [url=http://banjo.tales-tra.com/]Official site[/url], [url=http://blog.tales-tra.com/proyectos/banjo-kazooie/]Blog news &amp; shots[/url].\r\n\r\nChanges in version 1.1:\r\nMenus translated. All the technical issues that prevented the menus from editing were resolved.\r\nSome corrections to some dialogues and improved some rhymes.\r\nLanguage selection menu removed.', '2009-09-22 12:39:26', '2017-06-26 23:20:23', NULL, 'N', 9, 0, 1, 2461, '1431titlescreen.jpg', 0, 1, 'Banjo-Kazooie (Europe) (En,Fr,De).n64\r\nCRC32: 	4AF7C16B\r\nMD5: 	CEECE9F299B2870C9A0D545018F1C43F\r\nSHA-1: 	908469A0B4F4B7473E85D3C981520F32CF3E3C70', '', '', ''),
(1434, 35, 1345, 1, '1.0', '[1434]HYDLIDE_10.rar', 'Y', '1434readme.txt', '29 September 2009', 1254196800, 1134, 'NOBODY', 'This patch translates the one line at the opening screen.\r\n\r\n\r\nIf you do miraculously find any more Japanese text, just PM me or visit my BBS at my website.', '2009-09-29 13:15:57', '2016-05-03 15:16:51', NULL, 'N', 12, 0, 0, 339, '1434titlescreen.png', 0, 1, 'CRC32 - A2F16F83', '', '', ''),
(1435, 27, 974, 1, '1.0', '[1435]goldeneye_corrigo.zip', 'Y', '1435readme.txt', '20 May 2009', 1242792000, 1196, 'NOBODY', 'The french translation of the mythic FPS of the N64.\r\nAll has been translated (solo and multi).\r\nA file is included for those who&#039;d like to translate the game in another language.\r\n\r\nLa traduction française du mythique FPS de la N64. Tout a été traduit ( solo et multi).', '2009-10-01 20:12:54', '2016-01-07 02:26:52', NULL, 'N', 7, 0, 0, 567, '', 1, 1, 'GoldenEye 007 (U) [!].z64\r\nCRC32: B6330846\r\nMD5: 70C525880240C1E838B8B1BE35666C3B\r\nSHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83\r\nSHA-256: 2CDCEC8A9F0CB6E36337F3EE39D8AD105DC8AFA6BA1C02D466E8F5B771F9A162', '', '', ''),
(1436, 18, 1347, 1, '1.10', '[1436]SOS_Spanish_v1.10Full.rar', 'Y', '', '24 September 2009', 1253764800, 1199, 'NOBODY', 'This is a Spanish translation of SOS: The Final Escape for the PlayStation 2.\r\n\r\nThis is for the PAL version of the game (SLES_513.01). \r\n\r\n100% text &amp; images are translated.\r\n\r\nPatch Notes:\r\nExtract and execute the BAT file.', '2009-10-06 17:35:10', '2017-11-14 03:51:14', NULL, 'N', 9, 0, 1, 689, '1436titlescreen.jpg', 0, 1, 'SLES_513.01 - PAL', '', '', ''),
(1438, 8, 884, 1, '1.0', '[1438]20091011_v1.0_Zelda_Links_Awakening_DX_NL_Xslicer.zip', 'Y', '1438readme.txt', '11 October 2009', 1255233600, 1203, 'NOBODY', 'This is a 100% complete Dutch translation!', '2009-10-11 12:43:45', '2016-01-22 02:10:59', NULL, 'N', 16, 0, 0, 581, '1438titlescreen.png', 0, 1, 'Legend of Zelda_ The - Link&#039;s Awakening.gbc - NOINTRO\r\nCRC32: 06887A34\r\nMD5: 7351DAA3C0A91D8F6FE2FBCCA6182478\r\nSHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nSHA-256: 5DEE5816ED9B46CFC4A2D94F275E555DD3C5080ECA00DED975A41A881A6D4C06', '', '', ''),
(1440, 8, 1348, 2, '0.26', '[1440]BugsitePatchv26.zip', 'Y', '1440readme.txt', '02 February 2014', 1391317200, 1206, 'NOBODY', 'This is a translation patch for a game by Smilesoft, Network Adventure Bugsite. The patch itself is being made from the Beta version, but it&#039;s said to work on Alpha, too.\r\n\r\nAlmost all Bug names are in English. The ones that aren&#039;t, are romanized. Most of the menus are translated. Some of the battle text is also translated, along with a little dialogue.\r\n\r\nAs for hacking, no pointers were used yet. The game uses its own obscure code, instead of the Gameboy standard. I&#039;ve been learning it over time and managed to fit most lines in without shortening them. So this translation is as close to the original as possible.\r\n\r\nSince the game didn&#039;t have a lowercase i, I had to add one. However, there may be some capital I&#039;s where they shouldn&#039;t be left over from the older versions. I&#039;d be glad if you&#039;d report that.\r\n\r\n- Update for v0.26\r\n\r\nContains move translations and likely other exciting stuff!\r\n\r\nSUPPORT TOPIC: http://s15.zetaboards.com/Tulunk_Village/topic/515485\r\n\r\nEMAIL [Sanky]: gsanky@gmail.com', '2009-10-20 11:43:52', '2015-10-22 03:47:19', NULL, 'N', 12, 0, 0, 914, '1440titlescreen.png', 0, 1, 'Network Boukenki Bug Site - Beta Version (J) [C][!] (GoodGBx 3.14) \r\nNetwork Boukenki Bugsite - Beta Version (Japan) (No-Intro) \r\n\r\nCRC32: 	56F52663\r\nMD5: 	3C6B37B6162D599E3554689500B23AF1\r\nSHA-1: 	0C03E241E2931A0E2E54DE30678334999BEACB48', '', '', ''),
(1441, 9, 1349, 1, '1.00', '[1441]holyumbrella.zip', 'Y', '1441readme.txt', '02 November 2009', 1257138000, 2, 'NOBODY', 'Holy Umbrella - Dondera&#039;s Wild!! is a silly action/rpg platformer game! The main character gets transported to an alternate world when he picks up an umbrella, and he has to save it to get home. The game is full of all sorts of cliche plot elements and jokes. It&#039;s a total camp overload, but it&#039;s a still a lot of fun. Script&#039;s been fully translated by the intrepid Hexafire, and has been edited by yours truly. So enjoy!', '2009-11-03 02:55:04', '2016-02-10 19:50:05', NULL, 'N', 12, 0, 0, 10654, '', 1, 4, 'Holy Umbrella - Dondera no Mubou!! (Japan).sfc - NOINTRO\r\nCRC32: F0A9DEAD\r\nMD5: 69D50AA193E7B3988C761F96C5DCDD5A\r\nSHA-1: D3A26291AEDCBBC4725165DD4EFF569236086AC0\r\nSHA-256: CB33CCA077990B4FF402E217BF2604BCFB137BDAB9F562ADA3E029B7D7AEAA66', '', '', ''),
(1442, 9, 1350, 1, '1.0', '[1442]Brandish 2 - The Planet Buster (Japan) [EN by Synchronicity v1.0].zip', 'Y', '1442readme.txt', '03 November 2009', 1257224400, 1211, 'NOBODY', 'Brandish 2 - The Planet Buster (SFC)\r\nOriginal game by Nihon Falcom\r\nTranslation by Synchronicity (sqykly &amp; denpa)\r\n\r\n*Original exploration experience -- Wander through over 40 different areas in this 2D game that combines first person mechanics with an overhead viewpoint. The series trademark camera system combined with the AutoMap function makes even friendly towns and harbors exciting places to explore.\r\n\r\n*You&#039;re nothing special -- Your wits are the only thing that separate you from the corpses of failed mercenaries scattered about. Survivability is not dependent on your level or strength, but on your adaptability to see through constantly changing traps and enemies. Treasure and terror go hand in hand.\r\n\r\n*Brandish with care -- Flexible dual-wielding system combined with a magic slot adds another layer to real-time combat strategy. Switch between ultimate offense or ultimate defense on the fly.\r\n\r\n*Natural character growth -- Your statistics increase with every blow you deal and each casting of a spell. Because you get better at what you do by doing what you do, there is zero grinding involved.', '2009-11-04 04:33:55', '2019-09-21 21:08:11', NULL, 'N', 12, 0, 0, 12335, '', 1, 4, 'Brandish 2 - The Planet Buster (Japan) - No-Intro\r\nROM Version: 1.0\r\nCRC32:	BB89E67E\r\nMD5: 16647A6EDC60975425D52C255C4C8523\r\nSHA-1: A091A0C109A4EBD7C2E8A39397D9837712BD7C22', '', '', ''),
(1443, 11, 71, 1, '0.97', '[1443]monster_world_4_chief_net.rar', 'Y', '1443readme.txt', '03 November 2009', 1257224400, 1020, 'NOBODY', 'This is a Russian translation of Monster World IV for the Sega Genesis.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=123&amp;Itemid=39]More details and media[/url] can be found at Chief-Net.ru.', '2009-11-04 09:32:33', '2018-01-09 06:46:42', NULL, 'N', 2, 0, 0, 246, '1443titlescreen.gif', 0, 8, 'Monster World IV (J) [!].gen\r\n    Coumtry: Japan\r\n    CRC32: 36A3AAA4\r\n    MD5: 4BBDAE4E 4C1E0AE2 DE3C49DC 34F61D5C\r\n    SHA1: 46BA5E87 75A2223F E5056F54 555D9CAA 7D04F4E1', '', '', ''),
(1444, 1, 142, 1, '1.0', '[1444]Jajamaru Gekimaden.zip', 'Y', '1444readme.txt', '08 November 2009', 1257656400, 1005, 'NOBODY', 'After a few months of work, aishsha and I have complete translation patch for Jajamaru Gekimaden. We have translated the title as Ninja Jajamaru: Legend of the Demon&#039;s Attack - Castle of Dreams. Hopefully the patch should be without issues.', '2009-11-08 16:12:16', '2016-01-20 04:24:32', NULL, 'N', 12, 0, 0, 4206, '1444titlescreen.png', 0, 1, 'Jajamaru Gekimaden - Maboroshi no Kinmajou (Japan).nes - NOINTRO\r\nCRC32: 44902C90\r\nMD5: 954CE2E7FC5CCC81402EF814DCE8B5DE\r\nSHA-1: F6378A7181EBA89443EF8872D69D5B4B59678171\r\nSHA-256: 4A6F8D0A965DE0278B03973AC9BDFABE6FD9A70FC947EDF27FE26373C9AB6217', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1445, 1, 129, 1, '1.01', '[1445]feg_engtrans_artemis251_v1.01.zip', 'Y', '1445readme.txt', '14 November 2009', 1258174800, 1213, 'NOBODY', 'This is a complete translation of Fire Emblem Gaiden, possibly one of the last in the series needing a full translation.\r\n\r\nFirst note that this is NOT a fix or addendum to j2e&#039;s unfinished translation. I started with a fresh ROM and with the help of Shimizu Hitomi&#039;s translation script, made the text laconic and as close to the original as I could. I reworked the title screen and tried to fit as much as I could using the given text tiles. Everything was hand-coded from a blank slate.\r\n\r\nTo make things easier for those who already have earlier unfinished versions of the game, I included two other patches besides the pure Japanese ROM patch. Those two patches may be applied to j2e&#039;s and StarWolf&#039;s versions of the game to prevent the need of downloading a fresh Japanese ROM.\r\n\r\nFurther information is located in the readme. Have fun, and drop me a line if you find something odd. Thanks for playing!', '2009-11-11 01:57:00', '2014-01-17 01:12:40', NULL, 'N', 12, 0, 0, 36221, '1445titlescreen.png', 0, 1, 'Fire Emblem Gaiden (J) [!].nes - GOODNES 3.14\r\nCRC32: 0A187CB4\r\nMD5: F294D74488A6E25ACECFED8741F0201D\r\nSHA-1: 2153AE9A7B1C63E8D4D83A807F1C8C1F482F7293', '', '', ''),
(1446, 30, 1352, 1, '091011', '[1446]Mugen Senshi Valis II Jap-Eng Translation.zip', 'Y', '1446readme.txt', '11 October 2009', 1255233600, 519, 'NOBODY', 'Everything about this game is great... except the game. The music, graphics, voice acting, and cinematics are all of high quality, but the gameplay is poor. Nonetheless, MIJET has put a lot of work into this translation and considers it one of his finest hacks.\r\n\r\nDISK A MUST BE CONVERTED FROM THE .DIM FILE TO AN .XDF WITH A CONVERSION PROGRAM SUCH AS Virtual Floppy Image Converter BEFORE PATCHING!!', '2009-11-18 20:11:03', '2020-03-29 18:34:04', NULL, 'N', 12, 0, 0, 997, '', 1, 1, 'Mugen Senshi Valis II (1989)(Telenet)(Disk 1 of 5)(Disk A).XDF\r\nCRC32: B064E67E\r\nMD5: 81863904F92B6C9F7D0C6F0F8BA8ECC3\r\nSHA-1: 3B247BC155A9F9D6EFC072F0121E7E68E44C9C42\r\nSHA-256: 045CF602C3194DEC56A28872F2FCE0A60656AE61E6E9F9DDA38EA4E4F0A5AF6D', '', '', ''),
(1447, 22, 681, 1, '1.0', '[1447]Story of Mio.rar', 'Y', '1447readme.txt', '18 October 2009', 1255838400, 289, 'NOBODY', 'This is a complete English translation of the game. Please see the translation notes included with the patch for more information.', '2009-11-19 20:33:51', '2016-02-28 23:18:41', NULL, 'N', 12, 0, 0, 3840, '1447titlescreen.PNG', 0, 1, 'Hoshi wo Sagasite... (Japan).sms - NOINTRO\r\nCRC32: 955A009E\r\nMD5: 9B6274DD555F84B3F21FA2594B280A06\r\nSHA-1: F9CE8B80D8671DB6AB38BA5B7CE46324A65EBC3D\r\nSHA-256: 65F04D6A315AFF30DE6A759900F73482EC37CEBAD36C35F2ABA49AEC9423048C', '', '', ''),
(1448, 1, 1354, 1, '1.0', '[1448]Jaja.zip', 'Y', '1448readme.txt', '22 November 2009', 1258866000, 1005, 'NOBODY', 'This was a quick and easy hack by me and Aishasha. Not really much to say other than Aishasha&#039;s title screen is probably better than the game itself. But it&#039;s a real simple platformer.', '2009-11-22 02:42:59', '2019-04-07 21:53:55', NULL, 'N', 12, 0, 0, 2442, '1448titlescreen.png', 0, 1, 'Ninja Jajamaru-kun (Japan).nes\r\nCRC32: 95E02519\r\nMD5: d3280433a0e259027dbc4858c6c8b300\r\nSHA-1: 7aa7f7acf539578192f3bda067d8a9360fabe9b8\r\nSHA-256: c44602e4605d0c60e72a13565cdf12798262bcf22e6a70319375c250fc2ac45b', '', '', ''),
(1449, 1, 1355, 1, '0.99', '[1449]moonprincess.zip', 'Y', '1449readme.txt', '30 November 2009', 1259557200, 1013, 'NOBODY', 'The Moon Princess Legend! The original game is Kaguya Hime Densetsu c. 1988 Victor Musical Interactive, licensed for Famicom / Nintendo.  This title translates as &quot;Moon Princess Legend&quot; based on the Bamboo Cutter&#039;s Tale. You are a young woodsman armed with only a whip, a candle, and the words of a mysterious angel. A Moon Princess has landed upon Earth, and hides inside a glowing bamboo stalk within an enchanted forest. You must seek the hand of the Moon Princess who can only be saved by  magical orb that is guarded by a fierce dragon. Saunter through silly side-quests and goofy misadventures! This is a text and graphics adventure with minor side-scrolling arcade sequences.  Several surprise endings and three difficulty levels!', '2009-12-01 06:02:28', '2016-02-27 06:18:58', NULL, 'N', 12, 0, 0, 2638, '1449titlescreen.PNG', 0, 1, 'Kaguya Hime Densetsu (Japan).nes - NOINTRO\r\nCRC32: 436101F1\r\nMD5: A8120FDDD8A226B56143194A1D2F732F\r\nSHA-1: 012BAC18424430D44AFB57ACE05F71E17CE86CF7\r\nSHA-256: 8A94D1ACC0B8031AEC4328DE6B3AADF65C37E1591488AB307054E00CD64EBCCC', '', '', ''),
(1450, 9, 1356, 1, '1.0', '[1450]Super Bomberman 4 (jap2eng) v1.0.zip', 'Y', '1450readme.txt', '07 December 2009', 1260162000, 1219, 'NOBODY', 'This patch translates the Japanese SFC Super Bomberman 4 to English. Apply the IPS-Patch to the ROM without Copier-Header.', '2009-12-07 21:36:45', '2016-02-19 06:22:50', NULL, 'N', 12, 0, 0, 10454, '', 1, 4, 'Super Bomberman 4 (J).smc\r\nCRC32: 3BBAEB19\r\nMD5: DF33E261104EFEE409DE8F294D80AD6E\r\nSHA-1: FF580E5A990B1EB4026FDC3669EC6F4A750B6309\r\nSHA-256: BDD90B49BF08D0D0A80E4B4EC811084D470355C648C49A28A0E838CBF1EA8F92', '', '', ''),
(1451, 1, 137, 1, '1.01', '[1451]contra.zip', 'Y', '1451readme.txt', '02 November 2013', 1383364800, 1005, 'NOBODY', 'This is a new patch for the Japanese version of Contra. This project has nothing in common with the [url=http://www.romhacking.net/trans/155/]old patch[/url] by the MadHacker. I do not mean to insult the old patch, but I wanted to show just how far ROM hacking has come in the past ten years.\r\n\r\nThe patch has been updated recently, several years after the fact. The quest for perfection never stops.\r\n\r\nThis patch requires a headered ROM.', '2009-12-07 17:59:49', '2014-08-13 14:18:58', 0, 'N', 12, 0, 0, 14910, '1451titlescreen.png', 0, 1, 'Contra (J).nes (with Header)\r\nCRC32: 8A96A3C4\r\nMD5: 0E40BC1B049C16C5D7246CC28399CB5D\r\nSHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nContra (Japan).nes (Headerless)\r\nCRC32: B27B8CF4\r\nMD5: D306C54CCFDF5CB4F8EC588F19B3E33D\r\nSHA-1: BE9DD65BE8DB897978DD34533DD3A037784A8EE9\r\n\r\nSome older sites/sets list the game as Gryzor(J).nes as well.', '', '', ''),
(1452, 1, 782, 1, '1.0-Final', '[1452]Nj100.zip', 'Y', '1452readme.txt', '07 December 2009', 1260162000, 1094, 'NOBODY', 'This is a [b]complete Spanish (European)[/b] translation of this wonderful game. This translation has multiple enhancements, like the expansion of the pointer table and the addition of new lines and a better script to make the game more understandable.\r\n\r\nPlease read the information file for some incompatibility problems with some emulators.', '2009-12-07 03:50:28', '2015-12-11 16:59:55', NULL, 'N', 9, 0, 0, 1332, '', 1, 12, 'Ninja Gaiden (USA).nes - NOINTRO\r\n    CRC32: 11F953F6\r\n    MD5: 0C2CCCDA6BA6CAB7BEDE0FF05E7F6852\r\n    SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\n    SHA-256: 07D9E57E35184667C7B89E30857A44C5C404B48332AD12E66BE91100ECCD4F5E', '', '', ''),
(1453, 1, 1357, 1, '0.99', '[1453]Maharajah.zip', 'Y', '1453readme.txt', '08 December 2009', 1260248400, 1013, 'NOBODY', 'Maharajah! This is the BETA translation patch for Maharaja c. 1989 Sunsoft  Famicom/NES adventure RPG. \r\nVenture through time to ancient India in this \r\nexciting text and graphic RPG! The wicked sorceror Indrajeet is conjuring the demon Ravana who threatens the cosmos, the princess, and all of humanity. Taraka, a great demon and his three sons guard the pieces to a divine weapon that can defeat Ravana. With magic weapons, mantras, and Shiva at your side defeat demons and wild beasts in jungles and ruined palaces!  \r\n\r\n*this PATCH is beta which means that some spell, monster, and item names may be abbreviated due to space limitations. Refer to readme for full names.', '2009-12-17 09:14:53', '2016-02-27 06:20:03', NULL, 'N', 12, 0, 0, 2543, '1453titlescreen.png', 0, 1, 'Maharaja (Japan).nes - NOINTRO\r\nCRC32: B9083FDE\r\nMD5: 8AC36EF35AD6217E214F6103E135290B\r\nSHA-1: 00B4B2B76856A62772CC5D502A5594004CC406FC\r\nSHA-256: 6F18CDF1D5F967F6DF4417F354314089A76ED893696A47145C802C5CD67FF4B9', '', '', ''),
(1454, 12, 55, 1, '1.0', '[1454]lunar.zip', 'Y', '1454readme.txt', '17 December 2009', 1261026000, 2, 'NOBODY', 'According to EsperKnight of the SGST team - the group who\r\noriginally had control of the project - this patch was\r\ntwelve years in the making! Aeon Genesis only inherited it about a year and a half ago, and most of that was spent editing the text to bring it up to speed. (The actual romhacking work was a pretty simple affair.) But here we are, finally at the release date.\r\n\r\nTranslation&#039;s done, enjoy!', '2009-12-17 21:48:45', '2015-12-28 23:53:56', NULL, 'N', 12, 0, 0, 6653, '', 1, 1, 'Lunar - Sanposuru Gakuen (Japan).gg - NOINTRO\r\nCRC32: 58459EDD\r\nMD5: 72CEA1D3E02B74F10293AFF3F2677683\r\nSHA-1: 1B0CC847D31956D843CADAB7D86A2F434220301E\r\nSHA-256: 1697FDD6C578E503CD37DFFFBD03AAB96438242AA4DC06FD24F55DC82BB831E5', '', '', ''),
(1455, 20, 1358, 1, '1.0', '[1455]MI2BR-PATCH.ZIP.zip', 'Y', '', '12 December 2009', 1260594000, 1221, 'NOBODY', 'Portuguese translation of the all time-classic Monkey Island 2.\r\n\r\nMore details, media gallery and patching guide can be found at this [url=http://forum.scummbr.com/index.php?topic=5.0]forum thread[/url].', '2009-12-14 03:11:29', '2018-01-05 04:24:10', NULL, 'N', 11, 0, 1, 198, '1455titlescreen.jpg', 0, 12, 'N/A', '', '', ''),
(1456, 20, 1359, 1, '1.0', '[1456]aos-eng-v1.0.rar', 'Y', '1456readme.txt', '21 December 2009', 1261371600, 289, 'NOBODY', 'This is a complete English translation of adult Ero-Game Ace of Spades by Mare Incognitum. Please note that the game doesn&#039;t seem to work on Windows 7.', '2009-12-21 10:48:22', '2014-07-28 03:40:30', NULL, 'N', 12, 0, 0, 4218, '1456titlescreen.png', 0, 1, 'Does not apply here.', '', '', ''),
(1457, 19, 1360, 1, '0.9.5', '[1457]GOE095EN.RAR', 'Y', '1457readme.txt', '23 January 2010', 1264222800, 1223, 'NOBODY', 'This is the translation of Ganbare Goemon, MSX version. The readme says that it is a different game from the NES version, so rest assured.\r\n\r\n[url=http://www.msxtranslations.com/goemon.php]More details[/url] about this game and [url=https://www.msx.org/news/translations/en/ganbare-goemon]translation patch[/url].', '2009-12-18 11:45:51', '2017-11-05 15:33:28', NULL, 'N', 12, 0, 0, 1828, '1457titlescreen.png', 0, 1, 'Ganbare Goemon! - Karakuri Douchuu (Japan).rom - NOINTRO\r\nCRC32: 40E53EA3\r\nMD5: 44C47AE77D38EE95D311F90204ED4AC5\r\nSHA-1: FD71DF03B0E9F3CAF701ECFC6D5232060CAB3B13\r\nSHA-256: A436ADDC241D977BA38081463322E7E611D6BAB4D10CD06305FE5A71F02A549C', '', '', ''),
(1458, 17, 869, 1, '2.10', '[1458]it_patches_ff7ntsc_uc_210.7z', 'Y', '', '01 January 2012', 1325394000, 153, 'NOBODY', 'Complete translation of the game into Italian. All graphics, script and movies are fully translated.\r\nThe patch adds soft-subbing to the game engine (thanks to Gemini for the help!), this was necessary since the STR format used by the game is not standard (also, this allowed to make a relatively small patch).\r\nIt also restores the original layout of the Summon and Item menus (battle &amp; field), with 2 columns per row.\r\n\r\nNOTE: There are two different patches, one for the American version (NTSC UC) and one for the European game (PAL UK).\r\nPlease refer to [url=http://www.sadnescity.it/traduzioni/ff7/patch.php]this page[/url] in order to obtain them.', '2009-12-23 14:57:27', '2016-04-20 18:22:49', NULL, 'N', 6, 0, 1, 419, '', 1, 11, 'SCUS-94163', '', '', ''),
(1460, 9, 605, 1, '1.30', '[1460]ZAST_V1.30.rar', 'Y', '1460readme.txt', '22 August 2010', 1282449600, 1225, 'NOBODY', 'This is the full german translation of BS Zelda&quot; Kodai no Sekiban or Zelda&quot; The Ancient stone tablets.\r\n\r\nMaybe the game has some mistakes in the grammar and spelling. In this case, it would be great if you could write a email to shinred2006@googlemail.com\r\n\r\n\r\nCredits: Big thx to Zeldalegends.net Team, especially to Con.', '2009-12-23 14:02:10', '2016-02-13 23:24:20', NULL, 'N', 8, 0, 0, 2157, '1460titlescreen.png', 0, 3, 'Title         : BS ｾﾞﾙﾀﾞ\r\nCountry	      : Japan\r\nChecksum      : 49B2\r\nHeader Type   : Header \r\nCRC32	      : B638F91D\r\n\r\nTitle         : BS ｾﾞﾙﾀﾞ\r\nCountry	      : Japan\r\nChecksum      : 98DA\r\nHeader Type   : Header \r\nCRC32	      : A062CABC\r\n\r\nTitle         : BS ｾﾞﾙﾀﾞ\r\nCountry	      : Japan\r\nChecksum      : C56D\r\nHeader Type   : Header \r\nCRC32	      : 7942B84F\r\n\r\nTitle         : BS ｾﾞﾙﾀﾞ\r\nCountry	      : Japan\r\nChecksum      : A4E1\r\nHeader Type   : Header \r\nCRC32	      : 3896D741', '', '', ''),
(1461, 1, 1363, 1, '1.0', '[1461]Captain Silver.zip', 'Y', '1461readme.txt', '25 December 2009', 1261717200, 1005, 'NOBODY', 'This is a complete translation patch for the NES game Captain Silver. Some people find this game to be rather bad, but I&#039;m here to tell you that they&#039;re wrong. This game is a shining star of excellence with great gameplay, great music and greatest of all is the game&#039;s story marvelously translated by Eien ni Hen.', '2009-12-24 22:31:07', '2013-07-02 03:50:14', NULL, 'N', 12, 0, 0, 2574, '', 1, 1, 'Captain Silver (J) [!].nes\r\nCRC32: A6B91BDA\r\nMD5: F448F08A62F07EF2BC9ED6B6CFDDB3CC\r\nSHA-1: D9B4153D77C1AE689F1BB3BBC10A2FCB162528F2', '', '', ''),
(1462, 19, 1364, 1, '1.0.1', '[1462]WP101ENG.RAR', 'Y', '1462readme.TXT', '23 January 2010', 1264222800, 1223, 'NOBODY', 'This is a complete translation patch for the MSX game Woody Poco. The work that went into this game is amazing as the hacking is top-notch.\r\n\r\n[url=http://www.msxtranslations.com/woody_poco.php]More details[/url] about this game and [url=https://www.msx.org/news/translations/en/woody-poco-translation-released]translation patch[/url].', '2009-12-27 00:42:18', '2017-11-17 17:07:08', NULL, 'N', 12, 0, 0, 992, '', 1, 1, 'Woody Poco (1987)(DB Soft)(Jp).rom\r\nCRC32: D1621BAE\r\nMD5: 24B443A15DA41134A366F145FC336FAB\r\nSHA-1: F2361230358BD945690CA1C2A9DCC1CBCE83941B\r\nSHA-256: 3A19AAFD4A56F6F1F16F54F77F1C8D0F013D155844B98B8C6A001C3347A7F491', '', '', ''),
(1463, 19, 1365, 1, '1.0', '[1463]PW2ENG10.RAR', 'Y', '1463readme.TXT', '20 December 2009', 1261285200, 1223, 'NOBODY', 'This is a complete translation patch for the MSX game Penguin Wars 2 for the MSX. It also includes an optional bugfix patch.\r\n\r\n[url=http://www.msxtranslations.com/pw2.php]More details[/url] about this game and [url=https://www.msx.org/news/translations/en/penguin-wars-2-translation]translation patch[/url].', '2009-12-27 00:39:27', '2017-11-17 16:55:16', NULL, 'N', 12, 0, 0, 966, '1463titlescreen.png', 0, 1, 'Penguin-Kun Wars 2 (1988) (Ascii) (J).mx2\r\nCRC32: B1B24DA1\r\nMD5: 3DB77573E81184156486FE743B828E58\r\nSHA-1: B7104477C8801FE54D1BA91F3A77AC6E4F399F52\r\nSHA-256: 7815E5AC436521FAEEC24719D6EDAAA820F07B8FB55DDAFAB4A0A08364CC766E', '', '', ''),
(1464, 19, 1366, 1, '091213', '[1464]Silviana Jap-Eng Translation.zip', 'Y', '1464readme.txt', '13 December 2009', 1260680400, 519, 'NOBODY', 'This is a complete translation patch for the MSX2 game Silviana.', '2009-12-28 20:49:41', '2020-04-02 22:50:31', NULL, 'N', 12, 0, 0, 2153, '', 1, 1, 'Silviana (1990)(Pack In Video)(Jp).dsk\r\nCRC32: E9993ECA\r\nMD5: FBDA461B65B6D4F7EDC18C04A38DD1ED\r\nSHA-1: CF7FC8C7E7C9E6830FB336E5DBEF5E16A361D12F\r\nSHA-256: AAD2329393D07AEA7A75306690F9575C3A9EF33C63B6A1FE4059C58E47AF5A55', '', '', ''),
(1466, 1, 1367, 1, '1.1', '[1466]gravarm-ms11.zip', 'Y', '1466readme.txt', '15 May 2021', 1621051200, 242, 'NOBODY', 'This is a 100% complete translation of \r\nJuuryoku Soukou Metal Storm, which is the Japanese\r\nrelease of the game called &quot;Metal Storm&quot; in North America.\r\n\r\nThe Japanese version has a cinematic intro and text during\r\nthe final boss fight. The difficulty is also slightly higher.\r\n\r\nv1.1 includes two patches: One with the original Japanese color palettes, the other with the North American release&#039;s.', '2009-12-30 02:46:51', '2021-05-15 05:48:55', NULL, 'N', 12, 0, 0, 3383, '1466titlescreen.png', 0, 1, 'Juuryoku Soukou Metal Storm (Japan).nes - NOINTRO\r\nCRC32: D9DAEB3F\r\nMD5: 00097EF45688B330FF2B16AC2BCEB4E7\r\nSHA-1: 6FD036E3F0B743C429D64B649177D006973FC9D7\r\nSHA-256: 42A216A089AFACABA099A56C168F80A437AFC076224405980610979056863190', '', '', ''),
(1467, 11, 1369, 1, '1.00', '', 'Y', '1467readme.txt', '21 February 2010', 1266728400, 716, 'NOBODY', 'Just in time before the years end, the English translation of the Taiwanese unlicensed RPG Barver Battle Saga for the Sega Genesis is finally released! Lots of work has gone into this project, and I hope everyone will enjoy it.\r\n\r\nBe sure to check the read me for more about the game, who did what, and all the work that went into getting this game into English.\r\n\r\nThe latest patch, v1.00, can be considered a final release of sorts. At the least, it&#039;s not a &quot;beta&quot; anymore. The game has already been played thoroughly and most issues appear to have been spotted and fixed. Hopefully there should be no more bugs left. So, enjoy the game! :)\r\n\r\n[b]Notice: This translation has been removed at the request of Piko Interactive LLC who obtained the rights to this game.[/b]', '2009-12-31 13:21:36', '2016-05-03 15:37:36', NULL, 'N', 12, 1, 0, 3831, '1467titlescreen.png', 0, 8, 'Barver Battle Saga - Tai Kong Zhan Shi (China) (Unl).md\r\nCRC32: 	D37A37C6\r\nMD5: 	7E0ADD665A16CE7D9965D8858C4C0EC4\r\nSHA-1: 	6D49A0DB7687CCAD3441F47FBC483C87CD6EAB53', '', '', ''),
(1468, 20, 1370, 1, '1.0', '[1468]Rockman2NetaPatcher.zip', 'Y', '1468readme.txt', '28 December 2009', 1261976400, 1227, 'NOBODY', 'This is a stand-alone patching program which will translate Rockman2 Neta into the English &quot;Rockman2 Boss Battle Extravaganza Thing.&quot;  Everything has been translated: intro, ending, menus, error messages, you name it.  Also included, just for fun, are a few &quot;bonus&quot; patches for a little extra challenge (optional, of course).\r\n\r\nThe game is freeware and you can get it at the translator&#039;s site: http://sites.google.com/site/spennlue', '2009-12-29 01:33:11', '2015-12-04 23:39:14', NULL, 'N', 12, 0, 0, 722, '1468titlescreen.gif', 0, 12, 'Windows 32-bit executable', '', '', ''),
(1469, 9, 268, 1, '1.5', '[1469]Chrono_Trigger_-T-Lynx_G-IPS_Center-.rar', 'Y', '1469readme.txt', '22 February 2004', 1077426000, 1228, 'NOBODY', 'This patch is a full translation (except for credits of the game) of Chrono Trigger of SNES into Portuguese (Brazilian). For more information, read the Readme file, which is in Portuguese.', '2010-01-01 00:15:15', '2016-05-10 14:27:07', NULL, 'N', 11, 0, 0, 1517, '', 1, 4, 'Chrono Trigger (USA).sfc - NOINTRO\r\n    CRC32: 2D206BF7\r\n    MD5: A2BC447961E52FD2227BAED164F729DC\r\n    SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\n    SHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', '', '', ''),
(1470, 10, 1371, 1, '1.0', '[1470]JJRfr.zip', 'Y', '1470readme.txt', '08 August 2009', 1249704000, 1196, 'NOBODY', 'The French translation of the game.\r\nEverything has been translated excepted one graphic in the options menu.', '2010-01-03 13:43:31', '2016-05-10 02:56:46', NULL, 'N', 7, 0, 0, 280, '1470titlescreen.jpg', 0, 1, '0811 - Jazz Jackrabbit (USA, Europe).gba\r\nCRC32: 	948531D4\r\nMD5: 	693BBCAB772317E7E295A2B52DCA175D\r\nSHA-1: 	9FB012B46350615CFA4DD0FC7D11FC21903D39E0', '', '', ''),
(1473, 30, 1374, 1, '1.0', '[1473]-X68000-_Arkanoid_-_Revenge_of_Doh_-T-BR-_-T-Wolfwood_G-Monkeys_Traduções-_-V-1.0_A-2009-.rar', 'Y', '1473readme.txt', '20 August 2009', 1250740800, 1231, 'NOBODY', 'This patch is a full translation (except for title screen of the game) of Arkanoid - Revenge of Doh from the Sharp X68000 into Portuguese (Brazilian). For more information, read the Readme file, which is in Portuguese.', '2010-01-04 03:19:50', '2018-02-25 22:07:31', NULL, 'N', 11, 0, 0, 157, '1473titlescreen.png', 0, 1, 'Arkanoid - Revenge of Doh (1987)(Taito-SPS)[xdf].xdf\r\n\r\nCRC32 E1509A7E.', '', '', ''),
(1474, 1, 1375, 1, '1.0', '[1474]Jajamaru_Daibouken.rar', 'Y', '1474readme.txt', '10 March 2010', 1268197200, 1005, 'NOBODY', 'This is a complete translation for Jajamaru no Daibouken. Most of the work was done by aishsha as he hacked in a very nice title screen.\r\n\r\nPS: Another patch added to support the most commonly met mapper for this game.', '2010-01-06 00:14:52', '2016-02-27 06:22:20', NULL, 'N', 12, 0, 0, 2812, '1474titlescreen.png', 0, 1, 'Jajamaru no Daibouken (Japan).nes - NOINTRO\r\nCRC32: D7C19E5F\r\nMD5: 5CD15A81FC0535AEC6FFBBE0337AE838\r\nSHA-1: A6173BB6DBA4FBCB3475E8A786A16A56348E5C84\r\nSHA-256: 74BF400F4A4A7017E01627CB546125FEAAC38592D8A6439CD38BC4A8C214F723', '', '', ''),
(1475, 34, 1376, 1, '666', '[1475]-SG-1000-_Space_Invaders_-T-BR-_-T-Wolfwood_G-Monkeys_Traduções-_-V-666_A-2010-.rar', 'Y', '1475readme.txt', '01 January 2010', 1262322000, 1231, 'NOBODY', 'This patch is a full translation of Space Invaders (title changed to &quot;Invasão Espacial&quot;) from the SG-1000 into Portuguese (Brazilian). For more information, read the Readme file, which is in Portuguese.', '2010-01-05 23:10:26', '2016-02-19 18:00:35', NULL, 'N', 11, 0, 0, 156, '1475titlescreen.png', 0, 1, 'CRC32: 6AD5CB3D', '', '', ''),
(1477, 1, 1378, 1, 'Final', '[1477]PokoFinal.rar', 'Y', '1477readme.txt', '02 January 2010', 1262408400, 1234, 'NOBODY', 'Woody Poko was a pretty mediocre Famicom game that was (unsurprisingly) never localized outside of Japan. It&#039;s a pretty simple adventure game in which you can walk and jump around, kill enemies, collect money and items, use those items to reach more locations and then progress through the game&#039;s levels.\r\n\r\nThis hack was finished about a year before I ever actually released it anywhere. In the mean time, apparently someone translated the MSX version of the game, which is probably both a way better game and a way better translation hack. You should probably play that one, honestly.\r\n\r\nVisit http://sqpat.com/trans/woodypoko/poko.html for a more detailed description.', '2010-01-03 18:39:21', '2015-12-13 19:22:05', NULL, 'N', 12, 0, 0, 2060, '1477titlescreen.png', 0, 1, 'File:               Woody Poko (Japan).nes\r\nCRC32:              9EB1C3CC\r\nMD5:                418B695C AEC3290F 3AB1317B 7C36ECC4\r\nSHA1:               42C63818 C61DB81F 024743EE DBF3247A 9AD5933D', '', '', ''),
(1480, 10, 1379, 1, 'Revisão 2', '[1480][GBA] Advance Wars (U) (V1.0) [T-BR] [T-DiegoHH G-Monkey\'s Traduções] [V-Revisão 2 P-100% A-2010].rar', 'Y', '1480readme.txt', '09 January 2010', 1263013200, 1231, 'NOBODY', 'This patch is a full translation of [i]Advance Wars[/i] from the Game Boy Advance into Portuguese (Brazilian).', '2010-01-12 19:42:46', '2017-12-29 15:34:45', NULL, 'N', 11, 0, 0, 760, '1480titlescreen.png', 0, 1, 'File:               Advance Wars.gba\r\nLength:             4194304 Bytes (32 Mbit)\r\nCRC32:              DBEF116C\r\nMD5:                27F322F5 CD535297 AB21BC4A 41CBFC12\r\nSHA1:               D0A0A4CF E9B95AC7 118F7EF4 76F014CA 0242EB65', '', '', ''),
(1481, 20, 1380, 1, '1.2', '', 'Y', '', '23 April 2010', 1271995200, 1438, 'NOBODY', '[b]Staff Note:[/b] This patch is too large to host at RHDN. It can be obtained from the author&#039;s website.\r\n\r\nThis is the Italian translation for the beautiful action-JRPG game &quot;Ys - The Oath in Felghana&quot;. The patch is complete: dialogue, graphics, and videos are fully translated.\r\n\r\nEnjoy it. :)', '2010-01-19 22:11:21', '2015-12-05 04:23:54', NULL, 'N', 6, 1, 1, 28, '1481titlescreen.jpg', 0, 12, 'N/A', '', '', ''),
(1482, 18, 648, 1, '1.2', '', 'Y', '1482readme.txt', '01 July 2010', 1277956800, 712, 'NOBODY', 'This is a complete translation of the PS2 remake of Dragon Quest V. There are two patches, one is for traditional Dragon Warrior style names and the other is for newer Dragon Quest VIII style.\r\n\r\n\r\nThe patches are too large to be hosted by RHDN.Therefore, They must be obtained from the author&#039;s site.\r\n\r\n[url]http://www.dqtranslations.com/projects/dq5r[/url]', '2010-01-24 01:35:52', '2016-09-24 16:46:40', NULL, 'N', 12, 1, 0, 109, '', 1, 11, 'MD5 Before Patching (SLPM-65555): 4879f9004c86635e5c03fe81cae6b70d', '', '', ''),
(1483, 14, 1381, 2, '0.95', '[1483]hlg-aw21_v95.zip', 'Y', '1483readme.txt', '11 November 2010', 1289451600, 205, 'NOBODY', 'Latest Patch fixes:\r\nThis patch translates all the remaining Scenarios from the\r\nCampaign and Scenario Modes.  All 112 Game Scenarios are now translated.\r\n\r\nRemaining Tasks:\r\n\r\nThe game is playable as it is, but there are a few minor\r\nannoyances that could be tweaked.  \r\n\r\n1. There are several error messages that are displayed when\r\n   you attempt to select a command that is disabled, etc.  \r\n\r\n2. The faction names and Scenario names are still in Japanese. I know where the text is stored, but when I change it the game no longer loads.  This is probably the only change that would justify a new patch if I can ever figure it out.\r\n\r\n3. Translate the Help Topics used in Scenario Editor Mode.\r\n\r\n4. Translate the Advice that the staff gives you.\r\n\r\n\r\nThose who are interested in a quick summary of what this game is all about can view the following link, which includes a lot of game screenshots as well as the game rules.  At the very end is a collection of weapons that I have found useful in the early game period.\r\n\r\n[url]http://www.knology.net/~mackdraper/DC_AD2001/Manual/DC_AD2001_Manual.htm[/url]', '2010-01-30 19:28:17', '2016-05-13 15:15:11', NULL, 'N', 12, 0, 0, 1399, '', 1, 12, 'HDR-0158', '', '', ''),
(1484, 19, 1382, 1, '1.0', '[1484]becky.zip', 'Y', '1484readme.txt', '21 January 2010', 1264050000, 273, 'NOBODY', 'Otenba Becky no Daibouken is a small Lode Runner clone for the MSX1 home computer. The only Japanese text is the instructions on the title screen, this patch translates it to English if the game is ran on a non-Asian BIOS.', '2010-02-17 17:57:16', '2016-02-15 18:19:10', NULL, 'N', 12, 0, 0, 617, '1484titlescreen.png', 0, 1, 'Becky (1983) (Mia) (J).rom - GOODMSX1\r\nCRC32:A580B72A', '', '', ''),
(1485, 1, 1383, 1, '1.0', '[1485]Sqoon.zip', 'Y', '1485readme.txt', '19 February 2010', 1266555600, 1005, 'NOBODY', 'This is a complete translation patch for the Japanese version of Sqoon. There are few textual differences between versions of the game, but nothing major.', '2010-02-21 12:32:46', '2016-02-19 18:05:37', NULL, 'N', 12, 0, 0, 1088, '', 1, 1, 'Sqoon (Japan).nes - NOINTRO\r\nCRC32: AA8F8E40\r\nMD5: DC7D24728B2B13BA0BDB464C84922158\r\nSHA-1: 94238406C17F524EC463CC6C966AB3E21E503231\r\nSHA-256: 570B5977665731643E491222AE1163DFBF0FD5B697E2980E5D0742342AFD31EA', '', '', ''),
(1486, 1, 1384, 1, '1.01', '[1486]phoenix.zip', 'Y', '1486readme.txt', '24 July 2014', 1406174400, 1005, 'NOBODY', 'This is a complete translation patch for Phoenix - Gao&#039;s Adventure.\r\n\r\nThe patch was recently updated and features a new and beautiful title screen by M-Tee.\r\n\r\nThis patch requires a header.', '2010-02-23 12:08:44', '2014-08-13 13:49:12', 0, 'N', 12, 0, 0, 3913, '1486titlescreen.png', 0, 1, 'Hi no Tori - Houou Hen - Gaou no Bouken (J).nes (with Header)\r\nCRC32: 19CCF008\r\nMD5: 780FFDCB1ECF18A090719704A7C35F0B\r\nSHA-1: D2A36CAF2740EBD67B36AB0E243EBF9BB79C3635\r\nHi no tori - Houou Hen - Gaou no Bouken (Japan).nes (Headerless)\r\nCRC32: 	2AC5233C\r\nMD5: 	05C817E82C97B20FAC161FF5B2EBFB67\r\nSHA-1: 	C315D00648CBCCF5E78EDE4638532163DB8FAF50', '', '', ''),
(1487, 1, 639, 1, '1.01', '[1487]SaintSeiya2.ENG.v1.01.rar', 'Y', '1487readme.txt', '03 August 2010', 1280808000, 716, 'NOBODY', 'Saint Seiya franchise is probably one of the most well\r\nknown (and long-playing) both in Japan and in the West,\r\ncontaining several manga tomes, animations and games.\r\nThis one is the end of the so called &quot;Gold Cloths\r\nPeriod&quot; in Seiya&#039;s timeline and as I can guess - this\r\nis also continuation of the obscure RPG game released\r\non NES a bit earlier.', '2010-02-26 03:27:13', '2016-02-27 06:23:49', 0, 'N', 12, 0, 0, 18443, '1487titlescreen.png', 0, 1, 'Saint Seiya - Ougon Densetsu Kanketsu Hen (Japan).nes - NOINTRO\r\nCRC32: F8D258A3\r\nMD5: 3B0F17C2B6EFC928B3D3FE9B1A389680\r\nSHA-1: F871D9B3DAFDDCDAD5F2ACD71044292E5169064E\r\nSHA-256: 6917B31D7343A9A17170E833BACDBC3B1EBA3E02D11C51C0D44DBE436C9AD43A', '', '', ''),
(1488, 22, 1386, 1, '1.0', '[1488]SukebanDeka2.rar', 'Y', '1488readme.txt', '26 February 2010', 1267160400, 1156, 'NOBODY', 'This is a strange hybrid of a digital comic (complete with requisite 3D maze segment) and a rudimentary brawler.  It&#039;s all based on some terrible looking Japanese series of movies about a girl who fights crime with a yo-yo (supposedly what Quentin Tarantino based some character in Kill Bill on) along with her 2 friends.  While I wouldn&#039;t be caught dead watching the movies, the game has a bit of charm if for no other reason than its novelty factor.  How many other brawler/digital comics can you think of?  The actual game mechanics prove to be diluted in both respects (only one move for fighting and very easy and limited puzzles in the digital comic sections), but together they make for an entertaining way to spend an afternoon.\r\n\r\nThis game also has the distinction of being the very last Japanese Master System game to need an English translation. As far as I know, they&#039;re now all available in English either officially or with patches.', '2010-02-26 20:19:10', '2016-05-01 16:16:15', NULL, 'N', 12, 0, 0, 3173, '1488titlescreen.PNG', 0, 1, 'Sukeban Deka II - Shoujo Tekkamen Densetsu (Japan).sms\r\nCRC32: 	B13DF647\r\nMD5: 	E80CE989B68B1FAA5E40016CE7B096FE\r\nSHA-1: 	5CD041990C7418BA63CDE54F83D3E0E323B42C3B', '', '', ''),
(1489, 34, 1387, 1, '1.0', '[1489]BlackOnyx.rar', 'Y', '1489readme.txt', '02 March 2010', 1267506000, 1156, 'NOBODY', 'A really swell guy named Bruce Tomlin translated this and posted the source code up for anyone to play with- this patch is made from his compiled source. He did all the work, this patch is just so people don&#039;t have to go through the hassle of compiling source code to play it.\r\n\r\nBut since I had the source code I thought I&#039;d poke around a bit and change a few things I hated about the game. First of all the way the game blinks the screen in between movements drove me nuts, so I removed the calls to that blank screen routine when you&#039;re in the 3D maze. Next I hated the green colors used everywhere, so I edited the palettes to use grey instead of green (and blue doors instead of those ugly red ones). Finally I wrote a short routine to draw some graphics on the battle/shop screens instead of just plain black. I also changed the font to a nice gothic looking one I really like.\r\n\r\nTwo patches are included; one that translates the game without changing anything other than text, and one that includes the above mentioned changes.', '2010-03-03 09:29:30', '2016-05-03 15:22:06', NULL, 'N', 12, 0, 0, 2044, '', 1, 1, 'Black Onyx, The (Japan).sg\r\nCRC32: 	26ECD094\r\nMD5: 	D2B0524A2CF5754C0FA1C900E9ECB06B\r\nSHA-1: 	7ECB9AC646346900046A61FF0242D6C90A812EDA', '', '', ''),
(1490, 17, 1389, 1, '1.0', '[1490]grandiaespcd1_2.rar', 'Y', '1490readme.txt', '11 March 2010', 1268283600, 851, 'NOBODY', 'This patch translates completely the PSX PAL version of Grandia into Spanish.\r\nRead the &quot;Readme.txt&quot; file for further details about compatibility.', '2010-03-13 01:16:34', '2016-04-21 02:17:32', NULL, 'N', 9, 0, 0, 2040, '', 1, 11, 'SLES-02397 &amp; SLES-12397', '', '', ''),
(1492, 1, 561, 1, '1.0', '[1492]ff1-PhantasiaFinalis.zip', 'Y', '1492readme.txt', '14 March 2010', 1268542800, 912, 'NOBODY', 'This is not *quite* a complete translation. The fancy &quot;FINAL FANTASY&quot; graphics on the world map and bridge/ship game screens, and the &quot;The End&quot; text at the end of the game remain in English. Those few instances aside, the remainder of the game is entirely in Latin.', '2010-03-14 21:15:31', '2015-12-05 16:19:06', NULL, 'N', 20, 0, 0, 885, '', 1, 1, 'GoodNES File Name: Final Fantasy (U) [!].nes\r\nFile MD5:	D111FC7770E12F67474897AAAD834C0C\r\nFile SHA-1:	B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32:	5C892F3B\r\nROM MD5:	24AE5EDF8375162F91A6846D3202E3D6\r\nROM SHA-1:	C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32:	CEBD2A31', '', '', ''),
(1493, 17, 1391, 2, '1.0Beta', '[1493]MysticPartialengTransGenBeta.ppf.rar', 'Y', '1493readme.txt', '15 March 2010', 1268625600, 851, 'NOBODY', 'This is a partial patch that translates everything except the main script and some battle displays.\r\n\r\nThe translation can be a bit rough, this is because it&#039;s an abandoned beta.', '2010-03-14 23:47:23', '2016-04-21 04:04:07', NULL, 'N', 12, 0, 0, 1505, '', 1, 11, 'SLPS-02103', '', '', ''),
(1494, 9, 356, 1, '1.01', '[1494]Slayers_V1.01.zip', 'Y', '1494readme.txt', '21 October 2010', 1287633600, 1193, 'NOBODY', 'After eight years (to the exact day!) of intense labors by many - some tragic and others triumphant - Matt’s Messy Room and D-D are jointly announcing the penultimate closure of another success story. We are releasing Slayers English on its 8th anniversary - the final day of winter. Except for a few small details planned for our first update, Slayers is finished and 100% compatible with real hardware. Because older emulators do not appear to fully support this game, including the Japanese ROM, we are recommending BSNES as the emulator of choice.\r\n\r\nPlease consult the Readme.doc in our Slayers V1.00 archive for additional information, especially you Slayers anime and novel fans who may not be familiar with playing console videogames on PCs through the implementation of hardware emulators.\r\n\r\nPlayers are also invited to visit our Slayers forum to discuss any matters pertaining to your experiences with our patch. We welcome being apprised of any problems, glitches, or typos you might encounter. In fact, we are highly receptive to gaming feedback from everyone - including n00bs - that is presented in a thoughtful manner that properly respects the great effort we have put into this patch.\r\n\r\nWe wrote the English story to the best of our abilities - for our own enjoyment - in a Western localization style attuned to our own interpretation of the Slayers culture. The results turned out so well, in our opinions, we voted to share our English patch with the world. Enjoy!', '2010-03-21 01:17:36', '2018-05-08 13:14:34', NULL, 'N', 12, 0, 0, 15965, '1494titlescreen.png', 0, 4, 'Slayers (J).sfc (GoodSNES v0.999.5) \r\nSlayers (Japan).sfc (No-Intro)\r\nInternal CRC: 201E \r\nCRC32: 0B610445 \r\nMD5: 1B7B9B3EABE1008BAD9DC19DCAD9142F \r\nSHA-1: 931449E2F491301FBAB3B3E5CA0D85E02927A605 \r\nSHA-256: 54A7CAAF1FCBD827AF1EA220762D5A7E24B159D420E839CA43828C4BA5B18DBC', '', '', ''),
(1495, 17, 1392, 1, '1.0', '[1495]RoninBladeE1.0gadesx.zip', 'Y', '1495readme.txt', '20 March 2010', 1269057600, 1493, 'NOBODY', 'Complete translation of Spanish of Ronin Blade.\r\nThe patch features a complete script translation, font hacks, and image translations.\r\n\r\nThe project site:\r\n[url]http://gadesxscene.blogspot.com.es/[/url]', '2010-03-20 15:01:38', '2016-02-06 17:46:16', NULL, 'N', 9, 0, 0, 713, '1495titlescreen.png', 0, 1, 'SLES-02094 - PAL Disc', '', '', ''),
(1496, 1, 133, 1, '1.01', '[1496]ganbaregoemon.zip', 'Y', '1496readme.txt', '22 March 2010', 1269230400, 134, 'NOBODY', 'Finally, a complete version of the first Famicom Goemon. This patch has a whole new translation, the map screens have been translated, all 8 ending messages are inserted and all known mistakes were fixed.', '2010-03-23 18:55:58', '2020-05-06 13:17:54', NULL, 'N', 12, 0, 0, 6662, '1496titlescreen.png', 0, 1, 'Ganbare Goemon! - Karakuri Douchuu (J).nes - GOODNES 3.14\r\nCRC32: 50FDB91F\r\nMD5: BD32825471AA65241EE4E05103229B3A\r\nSHA-1: 65FDE65EE2483E7D6193DE474C618DBAB07C3FF7', '', '', ''),
(1499, 2, 1395, 1, '0.9.1', '[1499]SUPER_JACK_091.rar', 'Y', '1499readme.txt', '25 March 2010', 1269489600, 1134, 'NOBODY', 'Thankfully, this isn&#039;t like my last project, that infamous one-lined Hydlide. Fully translated, end to end.', '2010-03-25 11:42:20', '2015-12-05 04:07:08', NULL, 'N', 12, 0, 0, 523, '', 1, 1, 'Original CRC32 - 2165121C\r\nPatched CRC32 - 1C7C8310', '', '', ''),
(1500, 1, 1396, 1, '2.01', '[1500]Castle Quest.zip', 'Y', '', '23 November 2012', 1353646800, 1257, 'NOBODY', 'Castle Quest is basically a pretty neat chess knockoff for the NES with RPG battles. Each piece has its own attributes and magic powers. You move the pieces around the chessboard and when they land on each other they go into a battle. Each piece then takes turns with cards, if the card rolled is higher than the opponents defense you will do damage, if not you will miss and lose a turn. Magic plays a huge role as well, as it can be used on the chessboard to wreck havoc or heal your own units. The game is a lot of luck, but also a lot of strategy, especially when it comes to magic.\r\n\r\nCastle Quest was a game that was supposed to be released in the US under the name &quot;Triumph&quot;. However, for some reason it never was, though it was released in Europe for the Game Boy. The latter version, while in English, is missing quite a few bits of the NES version, and of course doesn&#039;t look as good. This new patch should now be the definitive English version of this game. Enjoy.', '2010-03-28 01:08:47', '2023-05-14 13:07:59', NULL, 'N', 12, 0, 1, 3665, '1500titlescreen.png', 0, 1, 'Castle Quest (J) [!].nes - GOODNES 3.14\r\nCRC32: 95DC4334\r\nMD5: 47C1875E0DD8104AA342616CCB3574C3\r\nSHA-1: 2C07EBC9F615C4C1569FD13594F6621DDEAB04C7', '', '', ''),
(1501, 9, 370, 1, '1.00b', '[1501]tactics.zip', 'Y', '1501readme.txt', '08 April 2010', 1270699200, 2, 'NOBODY', 'God, don&#039;t talk to me about this. Every little task in this game was like pulling teeth. The simplest thing took hours, crashes kept popping up where there weren&#039;t any before. It&#039;s still not perfect, but it&#039;s pretty damn good for what it is.\r\n\r\nI do want to mention that this was originally a collaboration between Dark Force of DeJap translations, LordTech, and disnesquick. I honestly cannot say who did what; when the project was handed to me, the name entry screen was done and the font was replaced, but not much else. They&#039;d dumped the Japanese script and rejigged the PS1 version&#039;s script into a similar format (though I do remember helping them decipher that script&#039;s storage format at the time.) I took that, inserted the English script, reprogrammed the game to accept it, rewired all of the interfaces and everything, ugh. More work (and trouble) than I was hoping for!', '2010-04-01 08:14:25', '2016-02-10 19:48:45', NULL, 'N', 12, 0, 0, 34181, '', 1, 4, 'Tactics Ogre - Let Us Cling Together (J) (V1.2).smc\r\nCRC32: 12F0A699\r\nMD5: E60FEF5D311E06AB16A127F1C7718958\r\nSHA-1: 93E975F1E59004BA3DA5646C57A721E8FF34B3A0\r\nSHA-256: E5F123142D3239DA71BE8CEE1891F92B8074DEA8324186562C5FF3144FA76CD3', '', '', ''),
(1502, 12, 1398, 1, '1.0', '[1502]madou_monogatari_I_english_v10.zip', 'Y', '1502readme.txt', '30 August 2010', 1283140800, 289, 'NOBODY', 'This is an English language translation for Madou Monogatari I for Game Gear. This version includes new bug fixes, the ending is now working (the end credits won&#039;t display correctly but everything else is working great). The compass direction graphics have been updated so this one doesn&#039;t need the compass patch. We are considering this a working 1.0 version 100% playable from start to finish. It&#039;s possible we may update the script with some small edits in the future. Enjoy!', '2010-04-13 02:54:21', '2015-11-23 00:12:15', NULL, 'N', 12, 0, 0, 9341, '1502titlescreen.png', 0, 1, 'Madou Monogatari I (J).gg', '', '', ''),
(1503, 1, 155, 2, '1.1', '[1503]Patch.zip', 'Y', '1503readme.txt', '09 October 2010', 1286596800, 1260, 'NOBODY', 'Finally I was able to fix text appearance order, now I need some more time to deal with untranslated parts. The project is alive don&#039;t worry! Cheer!', '2010-04-10 11:26:14', '2015-07-23 03:39:09', NULL, 'N', 21, 0, 0, 313, '1503titlescreen.png', 0, 1, 'Kunio-kun no Nekketsu Soccer League (Japan) - NOINTRO\r\nCRC32: 61C27F7B\r\nMD5: 19E7D40CFBBC137933F7C0793E8504DA\r\nSHA-1: EDF933EEE8D6B99B7743367EDA089B9850CE51EC\r\nSHA-256: 7838C29F1EB5FE6E66CCADAFD41C352D4DE6966B2EC3FAE33B2809AD1CB0AEA3', '', '', ''),
(1506, 10, 1402, 1, '1.01', '[1506]vp9-morn.7z', 'Y', '1506readme.txt', '19 April 2010', 1271649600, 1267, 'NOBODY', 'The Morning Adventure is an platforming advergame for a Spanish breakfast food known as a Mañanito. This patch translates the entire game into English, including the title screen, all dialogue as well as the credits.\r\n\r\nThe game is entirely playable even without the translation, but the patch recreates in English the cheesy style of the original (Mañanitos can solve just about any problem), and so while the game itself isn&#039;t all that compelling, it can now be enjoyed not just for its gameplay but for the whole amusingly tacky package.', '2010-04-18 18:56:52', '2016-05-02 16:52:06', NULL, 'N', 12, 0, 0, 1866, '1506titlescreen.png', 0, 1, 'x054 - Morning Adventure, The (Spain) (Promo).gba\r\nCRC32: 	B734EB4E\r\nMD5: 	5F745975CA8B358D15D3AEEDD432DE56\r\nSHA-1: 	2E1E22DB04DBEDFE1E98416CB9861E64E986122B', '', '', ''),
(1507, 2, 1406, 1, '1.0 RC1', '[1507]BlackOnyx.rar', 'Y', '1507readme.txt', '15 April 2010', 1271304000, 1272, 'NOBODY', 'This is an English translation of The Black Onyx for the PC-88, done by LordKarnov42. It  is believed to be complete, although it has not been played until the end.\r\n\r\nLordKarnov42&#039;s Note: I didn&#039;t notice any ending text in the game&#039;s code, so it may be hiding as graphics or in a binary file. If you beat the game and it&#039;s anticlimactically in Japanese, sorry, let me know.', '2010-04-17 01:25:44', '2016-10-21 19:55:15', NULL, 'N', 12, 0, 0, 859, '', 1, 1, 'The original CRC32 of the game disk should be EBBD2AB8 (one disk) or E7F4AAC5 (two-in-one).', '', '', ''),
(1508, 17, 1407, 1, '2010-01-06', '[1508]BoF4_castellano-CUE.zip', 'Y', '1508readme.txt', '06 January 2010', 1262754000, 1273, 'NOBODY', 'Complete spanish translation for Breath of Fire IV, for both PAL and NTSC versions.', '2010-05-07 05:00:21', '2016-04-21 01:52:31', NULL, 'N', 9, 0, 0, 4469, '', 1, 11, 'SLUS-01324 or SLES-03552', '', '', ''),
(1509, 1, 1000, 1, '1.0-Final', '[1509]NG2_100ESP.zip', 'Y', '1509readme.txt', '10 May 2010', 1273464000, 851, 'NOBODY', 'This is a [b]complete Spanish (European)[/b] translation of this great game. This translation has some enhancements over the original English version.\r\n\r\nPlease read the information file for some incompatibility problems with some emulators.', '2010-05-10 16:10:24', '2016-02-27 06:25:27', NULL, 'N', 9, 0, 0, 1601, '', 1, 1, 'Ninja Gaiden II - The Dark Sword of Chaos (USA).nes - NOINTRO\r\nCRC32: 9D135A8E\r\nMD5: 2B9570720145F760AEF1EF04814ABE92\r\nSHA-1: B1796660E4A4CEFC72181D4BF4F97999BC048A77\r\nSHA-256: 289CC703BDD1B26C4BB2D28E50F3E526427E90FEA16344230942CF2595EAF9A6', '', '', ''),
(1510, 1, 1314, 1, '1.0-Final', '[1510]NG3_100ESP.zip', 'Y', '1510readme.txt', '15 May 2010', 1273896000, 851, 'NOBODY', 'This is a complete [b]Spanish (European)[/b] translation of the third game of this trilogy. This translation has some enhancements over the original English version.\r\n\r\nThe script features a heavy DTE compression to save some space.\r\n\r\nPlease read the information file for some incompatibility problems with some emulators.', '2010-05-15 01:26:27', '2016-02-24 17:43:42', NULL, 'N', 9, 0, 0, 1429, '1510titlescreen.png', 0, 1, 'Ninja Gaiden III - The Ancient Ship of Doom (USA).nes - NOINTRO\r\nCRC32: BABD39FA\r\nMD5: 569B3382638A1C9094E2C40B35F359C7\r\nSHA-1: 3F2E6DAC76BA14EFC177B5653AB043E53A04D365\r\nSHA-256: 49846B57FEE22AE0E3AD86DB5B9220F5F78B94317316135CBD71F12DE4FB6458', '', '', ''),
(1511, 1, 1412, 1, '2.0', '[1511]TokiBR2-0.zip', 'Y', '1511readme.txt', '18 May 2010', 1274155200, 1231, 'NOBODY', '100% translation patch, so far not found any type of error or bug because of the translation of texts and graphics. \r\n\r\nThere is a small bug if you play using Game Genie with the speed over 600 frames, the game crashes in certain parts, it is 100% off playable and bug free.', '2010-05-20 07:52:05', '2016-02-18 11:29:29', NULL, 'N', 11, 0, 0, 187, '1511titlescreen.png', 0, 1, 'CRC: 5BD50BE6', '', '', ''),
(1512, 1, 1413, 1, '2.0', '[1512]WerewolfBR20.zip', 'Y', '1512readme.txt', '29 April 2010', 1272513600, 1231, 'NOBODY', 'Version 2.0 of the translation is 100% playable and translated, everything was translated including graphs where ØX-Carnage had to remap the tiles and redo maps.\r\nØX-Carnage want to thank the friends of the forum RHDN who guided and helped his friend Knirt with attribute tables.', '2010-05-20 08:10:37', '2017-06-28 13:41:24', NULL, 'N', 11, 0, 0, 207, '1512titlescreen.png', 0, 1, 'Werewolf - The Last Warrior (USA).nes - NOINTRO\r\nCRC32: 19AF4032\r\nMD5: 19AD8F9C1E6AC449E3AC82E33BDA7B2F\r\nSHA-1: 8580B3DEEDDFA75C12DFE2F6CAB8D062E52FDB34\r\nSHA-256: 78A3DE3EF81FAB7599F40AE63AF5034AAABA222095BC3A66516DAFC33DE4E14C', '', '', ''),
(1513, 8, 860, 2, '0.55', '[1513]GBW3-Translation2ndVersion.zip', 'Y', '1513readme.txt', '17 May 2010', 1274068800, 1278, 'NOBODY', 'Game Boy Wars 3 is from the same series of games as Advance Wars. It has its definite share of complexities compared to Advance Wars, but it&#039;s nothing Nectaris junkies shouldn&#039;t be able to adjust to since some of the stuff comes from Nectaris.\r\n\r\nThe current patch has Beginner Mode and the menus done for the most part. The game should be suitably playable without language issues.', '2010-05-20 16:32:21', '2016-02-09 11:23:11', NULL, 'N', 12, 0, 0, 4966, '', 1, 1, 'Game Boy Wars 3 (Japan).gbc - NOINTRO\r\nCRC32: 30C26262\r\nMD5: 748FA9419B35C0E8E43509457AAA1EFA\r\nSHA-1: 61E08F96261B5F85C65C70DB5464B4298F9F2CF8\r\nSHA-256: BA5E14C23E20EA9003482239CEAC6C77BEC19B3FCAE61FD2863E11C06B345E5E', '', '', ''),
(1514, 1, 806, 1, '1.0-Final', '[1514]RC_ESP_100.zip', 'Y', '1514readme.txt', '25 May 2010', 1274760000, 851, 'NOBODY', 'This is a full [b]Spanish (European)[/b]translation of this great beat&#039;em up game. Features a new nice font and some menu and text expansion.\r\n\r\nPlease read the information file provided in case of compatibility problems or glitches.', '2010-05-25 02:05:50', '2015-07-24 22:45:12', NULL, 'N', 9, 0, 0, 2011, '1514titlescreen.png', 0, 12, 'River City Ransom (U).nes - GOODNES 3.14\r\nCRC32: C3508F7E\r\nMD5: 294E4FA092DB8E29D83F71E137D1F99F\r\nSHA-1: A8612A36D9D2739D2B321B6EBB97C2757CCCA410', '', '', ''),
(1515, 19, 1414, 1, '0.7.0', '[1515]R1ENG070.RAR', 'Y', '1515readme.txt', '23 May 2010', 1274587200, 1223, 'NOBODY', 'Complete translation of Romancia for the MSX1. It has less added features than the MSX2 translation.\r\n\r\n[url=http://www.msxtranslations.com/romancia.php]More details[/url] about this game and [url=https://www.msx.org/news/translations/en/dragon-slayer-3-4-translation]translation patch[/url]. The team has also made a Spanish translation for the MSX1 version of this game.', '2010-05-26 13:31:38', '2017-11-05 15:23:01', NULL, 'N', 12, 0, 0, 965, '', 1, 1, 'Dragon Slayer Jr. - Romancia (Japan).rom - NOINTRO\r\nCRC32: 387C1DE7\r\nMD5: A79B39EB8308B292CDD5EE2EB2FCCC0D\r\nSHA-1: 2F0DB48FBCF3444F52B9C7C76BA9C4BD38BC2A15\r\nSHA-256: EF9285C11CCF02181D52B4A22999465AF509BDBD20E21C7CE07BF0F7A583662B', '', '', ''),
(1516, 19, 1415, 1, '1.0.0', '[1516]DS42E100.RAR', 'Y', '1516readme.txt', '23 May 2010', 1274587200, 1223, 'NOBODY', 'Translation of Dragon Slayer 4 MSX2 with some improvements.\r\n[url=http://www.msxtranslations.com/dragon_slayer_4.php]More details[/url] about this [url=https://www.msx.org/news/translations/en/dragon-slayer-3-4-translation]translation[/url].', '2010-05-26 13:35:30', '2017-10-26 15:14:58', NULL, 'N', 12, 0, 0, 2064, '1516titlescreen.png', 0, 1, 'Dragon Slayer IV - Drasle Family (Japan).rom\r\nCRC32: 98095852\r\nMD5: 38209DD384CA5A791E97FFC6C68097A2\r\nSHA-1: 6D7A8EA1B283ECC1CC94C359E5F053A6E82AB3F5\r\nSHA-256: 29ECD3AC6D07C73566D3BE8582F8383DDAD9DD7B03CE42A50E35DCECB45C57E3', '', '', ''),
(1517, 19, 1416, 1, '1.0.0', '[1517]R2ENG100.RAR', 'Y', '1517readme.txt', '23 May 2010', 1274587200, 1223, 'NOBODY', 'Complete translation for Romancia MSX2 with a lot of added features.\r\n\r\n[url=http://www.msxtranslations.com/romancia.php]More details[/url] about this game and [url=https://www.msx.org/news/translations/en/dragon-slayer-3-4-translation]translation patch[/url].', '2010-05-26 13:21:53', '2017-11-05 15:26:38', NULL, 'N', 12, 0, 0, 1832, '1517titlescreen.png', 0, 1, 'Dragon Slayer Jr. - Romancia (Japan).rom - NOINTRO\r\nCRC32: 17F9EE7F\r\nMD5: 560544F37BF6F806B200D5DB3D562E26\r\nSHA-1: B63FC17C1D004CA4D7F3B1EF8962210A779CA665\r\nSHA-256: 097060B1C8D6B0728E8BFC9DC726389CF439515845E3686AADE2F7E6403F3CB6', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1518, 20, 598, 1, '1.22', '', 'Y', '', '19 February 2011', 1298073600, 305, 'NOBODY', 'Farland\r\n\r\nA distant land where all of the Essences mix together.\r\n\r\nThese Essences have been made by the Gods of Red, Blue, Yellow, and Green, and the land is composed of these four natural powers.\r\n\r\nIn a forest village where the people look up to the Green God, Adi, who is surrounded by kind people and abundant nature, matures as a healthy and honest boy.\r\n\r\nBut one day, his peaceful life comes to an end with an attack from unknown enemies and the disappearance of his master.\r\n\r\n&quot;I can&#039;t just stay here!&quot;\r\n\r\nJoined by his steadfast childhood friend, Saia, and his master&#039;s friend, Mo, Adi starts his journey into the unknown world.\r\n\r\n[b]UPDATE[/b]\r\n\r\nFarland Symphony English v1.2 is a polished update of the previous release, fixing some small errors and updating the installer for better compatibility. Barring any extreme surprises, this should be the last release of Farland Symphony English for a long time. \r\n\r\n[b]This patch is for both the original and Encore editions.[/b]\r\n\r\n[b]NOTE[/b] - Due to the size of the file (95.2 MB), this file is not hosted at RHDN. It can be found on this site - [url]http://mirrormoon.org/2011/02/farland-symphony-english-v1-2-released/[/url]\r\n\r\n[b]Staff Note[/b]: Archived links to the patch file is available here.\r\n[list]\r\n[li][url=https://web.archive.org/web/20130306015909/http://dl3.novelnews.net/mirrormoon/farland/Farland_Symphony_English_v1.22_%5Bmirror_moon%5D.exe]English[/url][/li]\r\n[/list]', '2010-06-06 13:35:38', '2023-09-17 13:06:31', NULL, 'N', 12, 1, 1, 54, '', 1, 12, 'This patch is for both the original and Encore editions.', '', '', ''),
(1519, 1, 1417, 1, '0.99', '[1519][12]Darkmyth.zip', 'Y', '1519readme.txt', '15 June 2010', 1276574400, 1013, 'NOBODY', 'Ankoku Shinwa - The Dark Myth for Famicom \r\nNES c. 1988 Original Story and Game Design\r\nc. Tokyo Shoseki and Daijiro Moroboshi\r\nBETA Translation patch by Snark. (word bank names are \r\ntruncated/ title screen unchanged) c. 2010 An exciting murder mystery  with esoteric Buddhism and Japanese history and legend. 1600 years ago Yamato the Brave dressed in woman&#039;s disguise defeated the Kumaso chief, who swore vengeance upon Yamato and His descendants. 1600 years later, the Dark God and his minions are manifesting to fill Kumaso&#039;s curse. You are Takeshi, Yamato&#039;s descendent, a young man, who sets out\r\nto solve his father&#039;s murder at the hands of a  mysterious assailant. Your goal is to receive the eight chakra marks of the Serpent from the God Brahma,retrieve mystical items of the past, and fight horrifying Minions in order to solve the murder in this graphic and text adventure.', '2010-06-15 21:13:10', '2015-10-15 17:43:05', NULL, 'N', 12, 0, 0, 4279, '', 1, 1, 'Ankoku Shinwa - Yamato Takeru Densetsu (J) [!].nes (GOODNES 3.14, w/Header)\r\nCRC32: 35A77607\r\nMD5: 5D18550493A6345CDD51DA4769E689D7\r\nSHA-1: 28F089D579E35F8143518564D14A2C9012EEC2EA\r\nAnkoku Shinwa - Yamato Takeru Densetsu (Japan).nes (Headerless)\r\nCRC32: 644E312B\r\nMD5: 53602B8484C73D345D8E2AAA4B607C4D\r\nSHA-1: 381131E3E8FBCE9F689FB20A0C006195572D95DA', '', '', ''),
(1520, 1, 1418, 1, '1.01', '[1520]Dream.rar', 'Y', '1520readme.txt', '25 January 2011', 1295931600, 1018, 'NOBODY', 'Complete patch for Dream Master game produced by Birthday. See Readme file for playing advice. Version 1.01 contains some corrections of major glitches.', '2010-06-20 01:50:27', '2016-10-24 03:33:09', NULL, 'N', 12, 0, 0, 6287, '', 1, 1, 'Dream Master (J) [!].nes - GOODNES 3.14\r\nCRC32: 9A7A135F\r\nMD5: 685E36629D84AF5D2A3E2A1377C960BD\r\nSHA-1: D5E98EC60F1DF2CA58BACECD6E9DEB8EC2D34208', '', '', ''),
(1521, 3, 1420, 1, '1.0', '[1521]Yug.zip', 'Y', '1521readme.txt', '29 June 2010', 1277784000, 1170, 'NOBODY', 'Current Version: 1.0\r\n\r\nEnglish translation files for Yugekitai. Overwrite the scn files of your HDI of the game with the ones in this zip.\r\n\r\nTested and run accurately in Anex86. Neko Project might get hung up at certain parts of the game. Other PC-98 emulators have not been tested.', '2010-06-29 07:19:39', '2022-03-28 05:08:53', NULL, 'N', 12, 0, 0, 811, '', 1, 1, 'Original Japanese .HDI Image of Yugekitai: Saikyoushin Fukkatsu no Maki', '', '', ''),
(1522, 1, 710, 1, '1.0 Final', '[1522]Cv2Esp100.zip', 'Y', '1522readme.txt', '29 June 2010', 1277784000, 851, 'NOBODY', 'This is a [b]Spanish (European)[/b] translation of this great action-rpg game.\r\n\r\nThe game features some improvements both script, difficulty and graphic wise.\r\n\r\nPlease read the readme.txt file for further information, thank you.', '2010-06-29 09:41:34', '2016-01-13 16:02:47', NULL, 'N', 9, 0, 0, 1679, '1522titlescreen.png', 0, 12, 'Castlevania II - Simon&#039;s Quest (USA).nes - NOINTRO.nes\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', '', '', ''),
(1523, 1, 155, 1, '1.0', '[1523]71545a628b3d4843b64c.zip', 'Y', '1523readme.txt', '15 October 2004', 1097812800, 1283, 'NOBODY', 'This patch translated everything into Spanish, but with some limitations due to lack of space in the ROM and minor glitches. The important thing is that it captured the essential translation and that is what counts. I should clarify that the translation was based on the  [url=https://www.romhacking.net/translations/569/]English translation[/url] by Pentarou Zero.', '2010-07-08 09:14:29', '2022-06-14 16:49:53', NULL, 'N', 9, 0, 0, 790, '1523titlescreen.png', 0, 1, 'Kunio-kun no Nekketsu Soccer League (Japan) - NOINTRO\r\nCRC32: 61C27F7B\r\nMD5: 19E7D40CFBBC137933F7C0793E8504DA\r\nSHA-1: EDF933EEE8D6B99B7743367EDA089B9850CE51EC\r\nSHA-256: 7838C29F1EB5FE6E66CCADAFD41C352D4DE6966B2EC3FAE33B2809AD1CB0AEA3', '', '', ''),
(1524, 1, 155, 1, '1.0', '[1524]3551f79ebe8e4c3ea26b.zip', 'Y', '1524readme.txt', '02 October 2000', 970459200, 1284, 'NOBODY', 'Kunio Kun No Nekketsu Soccer League AKA &quot;Battle Soccer 2&quot; (NES) by Technos Japan Corp.\r\nThe Japanese version of one of most killer games of this series + Patch 90% of Russification!\r\n[Rus]: Dee-moN / rUSSIANrOMS\r\n2:5054 / 34.50 @ FidoNet', '2010-07-08 09:59:19', '2015-07-23 03:50:31', NULL, 'N', 2, 0, 0, 347, '1524titlescreen.png', 0, 1, 'Kunio-kun no Nekketsu Soccer League (Japan) - NOINTRO\r\nCRC32: 61C27F7B\r\nMD5: 19E7D40CFBBC137933F7C0793E8504DA\r\nSHA-1: EDF933EEE8D6B99B7743367EDA089B9850CE51EC\r\nSHA-256: 7838C29F1EB5FE6E66CCADAFD41C352D4DE6966B2EC3FAE33B2809AD1CB0AEA3', '', '', ''),
(1525, 1, 155, 1, '1.0', '[1525]249f2efb35654134a297.zip', 'Y', '1525readme.txt', '25 February 2007', 1172379600, 1285, 'NOBODY', 'This simplified Chinese for the Chinese Version of the game, from irritability + Air Team finished. \r\n\r\nBreak: irritability, air \r\nTranslation: The Dance . Lie, Light rain \r\nArt: confused \r\nGame demos: Death btdk, STUKOV, NUMB \r\nAcknowledgement: with Kanba (17look8) Korean Entertainment Network \r\n\r\nAir comments: \r\nWhy had finished the game started, is to want Nekketsu Soccer finished. \r\nToday, this wish has finally been completed. \r\nThank you my dear comrade - irritability. \r\nI cherish and I came up with every friend. \r\nI wish you a happy New Year. \r\n\r\nThere is also one of the more important things to say - \r\nAir Team of foreign long-term recruiting new members, welcome the enthusiasm of friends together to shape the dream. \r\n(Whispered to say: in particular, Japanese translation ...) \r\n\r\nContact: \r\nWebsite: www.oair.org \r\nQQ: 12432544 \r\nE-mail: oair@163.com \r\n\r\nNote : Apply this patch to the original Japanese version of this game.', '2010-07-09 05:04:37', '2015-07-23 03:52:54', NULL, 'N', 4, 0, 0, 302, '1525titlescreen.png', 0, 1, 'Kunio-kun no Nekketsu Soccer League (Japan) - NOINTRO\r\nCRC32: 61C27F7B\r\nMD5: 19E7D40CFBBC137933F7C0793E8504DA\r\nSHA-1: EDF933EEE8D6B99B7743367EDA089B9850CE51EC\r\nSHA-256: 7838C29F1EB5FE6E66CCADAFD41C352D4DE6966B2EC3FAE33B2809AD1CB0AEA3', '', '', ''),
(1526, 1, 155, 1, '1.0 Final', '[1526]KnSrcEsp100.zip', 'Y', '1526readme.txt', '10 July 2010', 1278734400, 851, 'NOBODY', 'This is a [b]Spanish (European)[/b] translation of this great soccer game.\r\n\r\nThe Spanish translation is based on the [url=http://www.romhacking.net/trans/569/]previous translation[/url] by PentarouZero. This translation features some nice graphical hacks to enhance the game enjoyment.\r\n\r\nPlease read the information file for further details.', '2010-07-10 09:51:03', '2015-07-23 03:56:10', NULL, 'N', 9, 0, 0, 1154, '1526titlescreen.png', 0, 12, 'Kunio-kun no Nekketsu Soccer League (Japan) - NOINTRO\r\nCRC32: 61C27F7B\r\nMD5: 19E7D40CFBBC137933F7C0793E8504DA\r\nSHA-1: EDF933EEE8D6B99B7743367EDA089B9850CE51EC\r\nSHA-256: 7838C29F1EB5FE6E66CCADAFD41C352D4DE6966B2EC3FAE33B2809AD1CB0AEA3', '', '', ''),
(1527, 1, 789, 1, 'Final', '[1527]lolo3.zip', 'Y', '1527readme.txt', '13 March 2010', 1268456400, 270, 'NOBODY', 'A patch for the last episode of The adventures of Lolo.\r\nEverything should be translated in french.', '2010-07-10 13:31:33', '2014-07-28 04:23:09', NULL, 'N', 7, 0, 0, 299, '', 1, 1, 'Adventures of Lolo 3 (USA) - NOINTRO\r\nCRC32: E06A060B\r\nMD5: 3DC676F6A0D1E400BB4E1BF908E4C46A\r\nSHA-1: FD8551F8B02323D31DCC38DCD69545725D6C0538\r\nSHA-256: 59F5A7D9BD4F89875465ECB55A7EF20ABD3417F4C6A72B66DA50652ADB021A58', '', '', ''),
(1528, 11, 1422, 1, 'RC 1', '[1528]SurgingAuraFr.zip', 'Y', '1528readme.txt', '13 March 2010', 1268456400, 270, 'NOBODY', 'A beta patch for one of the last genesis game. There may be some text issues but it&#039;s completely translated in French.', '2010-07-10 13:36:01', '2016-02-13 03:16:22', NULL, 'N', 7, 0, 0, 2631, '', 1, 8, 'Surging Aura (Japan).md - NOINTRO\r\nCRC32: 65AC1D2B\r\nMD5: FD630F3DD0D60FB68574EC12C0A6FFBD\r\nSHA-1: 9F14CD11CFA499CDD58248DE81DB30F9308326E5\r\nSHA-256: 5A3F2F98CD28170059471256C50C6660395A9637100D3D78CBB05CDA8FD9538D', '', '', ''),
(1530, 11, 1423, 1, '100710', '[1530]Amia\'s Adventure Jap-Eng Translation.zip', 'Y', '1530readme.txt', '10 July 2010', 1278734400, 519, 'NOBODY', 'This is a complete translation patch for the SegaNet game.\r\n\r\nThe surnames are simply omitted, since there is no way to tell for sure how\r\nto properly transliterate/translate them. Unless someone can produce an\r\nofficial source, written in romaji, it is safer to just leave them out.\r\nThe katakana renditions are available at various places online, for the\r\ncurious, but don&#039;t trust their transliterations. For example, &quot;Kinds&quot; is\r\ncommonly misspelled as &quot;Kainz&quot;, even though the latter is the most logical\r\ntransliteration. So you can see why it&#039;s impossible to tell for sure.', '2010-07-15 04:33:56', '2020-03-31 19:40:33', NULL, 'N', 12, 0, 0, 2690, '', 1, 8, 'Phantasy Star II - Amia&#039;s Adventure (Japan) (SegaNet).md\r\nCRC32: 	A3A724AA\r\nMD5: 	76CB3B2EC8B827EC9288D28BC8D0CD3B\r\nSHA-1: 	08C6BEAB6F02AD533FB814A8A877849DA67FC1A4', '', '', ''),
(1531, 11, 1424, 1, '100710', '[1531]Eusis\'s Adventure Jap-Eng Translation.zip', 'Y', '1531readme.txt', '10 July 2010', 1278734400, 519, 'NOBODY', 'This is a complete translation patch for the SegaNet game. Dual-language as usual.', '2010-07-15 04:36:56', '2020-04-01 19:48:24', NULL, 'N', 12, 0, 0, 2712, '', 1, 8, 'Phantasy Star II - Yushis&#039;s Adventure (Japan) (SegaNet).md\r\nCRC32: 	D40C76D6\r\nMD5: 	83F22A27147BDFD85D405DAF111FDE92\r\nSHA-1: 	85679E11000387B6EF002C53BB03593F1C3F1C11', '', '', ''),
(1532, 11, 1425, 1, '100710', '[1532]Nei\'s Adventure Jap-Eng Translation.zip', 'Y', '1532readme.txt', '10 July 2010', 1278734400, 519, 'NOBODY', 'This is a complete translation patch for the SegaNet game. Dual-language as usual.\r\n\r\nThe surnames are simply omitted, since there is no way to tell for sure how\r\nto properly transliterate/translate them. Unless someone can produce an\r\nofficial source, written in romaji, it is safer to just leave them out.\r\nThe katakana renditions are available at various places online, for the\r\ncurious, but don&#039;t trust their transliterations. For example, &quot;Kinds&quot; is\r\ncommonly misspelled as &quot;Kainz&quot;, even though the latter is the most logical\r\ntransliteration. So you can see why it&#039;s impossible to tell for sure.', '2010-07-15 04:39:16', '2020-04-02 18:49:39', NULL, 'N', 12, 0, 0, 2507, '', 1, 8, 'Phantasy Star II - Nei&#039;s Adventure (Japan) (SegaNet).md\r\nCRC32: 	3D9AD465\r\nMD5: 	D60BC80B482DFC1B31CB6C383F3FD88C\r\nSHA-1: 	BC1B2955D1EAD44D744DACDC072481DFF42E4D81', '', '', ''),
(1533, 11, 1426, 1, '100710', '[1533]Rudger\'s Adventure Jap-Eng Translation.zip', 'Y', '1533readme.txt', '10 July 2010', 1278734400, 519, 'NOBODY', 'This is a complete translation patch for the SegaNet game. Dual-language as usual.\r\n\r\nThe surnames are simply omitted, since there is no way to tell for sure how\r\nto properly transliterate/translate them. Unless someone can produce an\r\nofficial source, written in romaji, it is safer to just leave them out.\r\nThe katakana renditions are available at various places online, for the\r\ncurious, but don&#039;t trust their transliterations. For example, &quot;Kinds&quot; is\r\ncommonly misspelled as &quot;Kainz&quot;, even though the latter is the most logical\r\ntransliteration. So you can see why it&#039;s impossible to tell for sure.', '2010-07-15 04:42:07', '2020-04-02 18:50:57', NULL, 'N', 12, 0, 0, 2325, '', 1, 8, 'Phantasy Star II - Rudger&#039;s Adventure (Japan) (SegaNet).md\r\nCRC32: 	6B5916D2\r\nMD5: 	8CE3458A47E1DCB75982403E8B3CBF3F\r\nSHA-1: 	DDA0783CD5C6340C8DDE665BE22366108FADF50B', '', '', ''),
(1534, 19, 1427, 1, '1.0.2', '[1534]W2H102EN.RAR', 'Y', '1534readme.txt', '17 October 2010', 1287288000, 1223, 'NOBODY', '[list]\r\n[li]Full translation of all the texts in the game.[/li]\r\n\r\n[li]Completely recoded print subroutine with support of new lowercase variable height/ width font.[/li]\r\n\r\n[li]Bigger text window to accommodate the larger English texts.[/li]\r\n\r\n[li]The game is now bilingual. It starts in English mode by default. If you hold HOME during the boot sequence the game will revert to Japanese. By pressing HOME key in the actual game you can switch from English to Japanese texts and vice versa. If there already is text on screen, it will be instantly changed to the other language.[/li]\r\n\r\n[li]New intro screen and translation of some sprites, which featured some Japanese texts.[/li]\r\n\r\n[li]Added a feature to enable or disable the turbo mode on Panasonic FS A1 FX/WX/WSX, Turbo-R ST/GT, and CIEL Expert 3 (MSX 2.0 Turbo/MSX 2+ Turbo) computers. Enabled by default if computer supports turbo mode.\r\n\r\n[li]Added a feature to start game in NTSC mode on PAL computers (hold key &quot;6&quot; before the intro screen appears).[/li]\r\n\r\n[li]New pincer icon, because in original game it looked like a wrench.[/li]\r\n\r\n[li]Fixed a bug so you can now only get the Wings once.\r\n[/li]\r\n[li]Reactivated a message that was in the game, but couldn&#039;t be triggered in the game. Available in both English and Japanese mode.[/li]\r\n\r\n[li]Slightly moved items on the screen to make some space in between them.[/li]\r\n\r\n[li]Minor improvements to the game to remove some small flaws.[/li]\r\n[/list]\r\n\r\n[url=http://www.msxtranslations.com/w2h.php]More details[/url] about this game and [url=https://www.msx.org/news/translations/en/msx-translations-tengoku-yoitoko-translation-spanish-romancia-patch-yoshida-kon]translation patch[/url].', '2010-07-17 18:28:38', '2017-11-17 16:57:39', NULL, 'N', 12, 0, 0, 1019, '1534titlescreen.png', 0, 1, 'Tengoku Yoitoko - Heaven (1987)(Taito)(Jp).rom\r\nCRC32: 7E637801\r\nMD5: 88E940BB5C15D201BF1779821C10D923\r\nSHA-1: 00C70CF37C71CB8F99567AE407FF6DD52C4774C2\r\nSHA-256: 2C21C034F303EB62A7DBB40383FA647D4DCD4D8E5D7117FBFD93492639099765', '', '', ''),
(1535, 1, 144, 1, '2.0', '[1535]jbesp2_0.zip', 'Y', '1535readme.txt', '25 April 2004', 1082865600, 1283, 'NOBODY', 'This translation is awesome. Thanks to Bongo`’s hacking, and Shih Tzu’s translation. Now you can enjoy an Spanish version of this game, all start soon after Bongo&#039;s released his first patch translating this game, I was so delight with this game that I decided to translate it myself from English to Spanish, so I send a few emails to Bongo&#039; and Shih Tzu and later this translations became true :)', '2010-07-19 20:55:58', '2016-01-07 03:10:29', NULL, 'N', 9, 0, 0, 772, '', 1, 1, 'Just Breed (Japan).nes - NOINTRO\r\nCRC32: 4B69C694\r\nMD5: 4A9B8EEDE278FE02EA12B63250F4C4A3\r\nSHA-1: 59A09CE42B819CD3038C1F72BD3AC2583CCE75C5\r\nSHA-256: 58A075B46D5991A6943F95F14AD03A488F635AA2ACC6183B7D2032BD8A648BA5', '', '', ''),
(1536, 1, 753, 1, '0.99', '[1536]Zelda 2-Link\'in Macerasi(TR)[knighTeen87].rar', 'Y', '1536readme.txt', '29 July 2010', 1280376000, 895, 'NOBODY', 'I translated &quot;Legend of Zelda II-Adventure Of Link&quot; to Turkish using sleepy&#039;s &quot;Zelda II Text Editor&quot;. Nearly everything is translated to Turkish, but there are two problems. First, I had to shorten some words due to insufficient text space in the original Japanese version (Nintendo encountered the same problem while making the English version). The second one is the text editor is a beta version, and there could be some problems or bugs relating to it. That&#039;s why I call this version 0.99.', '2010-07-29 00:07:37', '2015-11-18 10:33:50', NULL, 'N', 19, 0, 0, 310, '', 1, 1, 'Zelda II - The Adventure of Link (U).nes\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nCRC32: E3C788B0', '', '', ''),
(1537, 9, 284, 1, '1.0', '[1537]dbzhd_100.zip', 'Y', '1537readme.txt', '29 July 2010', 1280376000, 246, 'NOBODY', 'All the text in the game has been translated. The story mode, versus mode, tournament, etc.  are complete and in English. There are also VWFs up the wahzoo, so everything should look great.\r\n\r\nThere are currently no known bugs in the patch.', '2010-07-30 03:36:53', '2015-12-27 13:52:37', NULL, 'N', 12, 0, 0, 13358, '1537titlescreen.png', 0, 4, 'Country: Japan\r\nInternal checksum 64F0\r\nCRC32 F4AB1557\r\nMD5 ED18B3C3B148BCAFDBE228E27E89BD2D\r\n\r\nDragon Ball Z - Hyper Dimension (Japan) (No-Intro 2014-12-21)', '', '', ''),
(1538, 9, 1429, 1, '1.0', '[1538]supermorph.rar', 'Y', '1538readme.txt', '27 December 2008', 1230354000, 1297, 'NOBODY', 'I translated “Super Morph” to german. \r\nThis is a complete translation, even a simple sprite is translated.\r\n\r\nSuper Morph is an simple puzzle game also the rom is easy to hack. Propably the easiest ROM for beginners.', '2010-08-05 13:58:00', '2021-03-30 15:09:47', NULL, 'N', 8, 0, 0, 325, '', 1, 3, 'Super Morph (E).smc   				\r\nINTERLEAVED:No\r\nVIDEO:PAL						\r\nCRC32:D3D0971A', '', '', ''),
(1539, 1, 996, 1, '1.01', '[1539]jigoku.zip', 'Y', '1539readme.txt', '06 November 2013', 1383714000, 1005, 'NOBODY', 'This is a complete translation patch for Jigoku Gokuraku Maru. Without the help of Eien Ni Hen, Paul Jensen and DarknessSavior this patch would not have been possible.\r\n\r\nBug fix patch for a bug fix patch several years after the fact. The quest for perfection never stops.\r\n\r\nThis patch requires a headered ROM.', '2010-08-10 01:31:06', '2015-10-22 03:50:33', NULL, 'N', 12, 0, 0, 2681, '1539titlescreen.png', 0, 1, 'Jigoku Gokuraku Maru (J).nes (with Header)\r\nCRC32: D9564797\r\nMD5: 6EE2410BB00AB0B490C36D6113567FC3\r\nSHA-1: D222D7F4D782257FB018FAC556FE13980B5D9FBC\r\nJigoku Gokuraku Maru (Japan).nes (Headerless)\r\nCRC32: 045E8CD8\r\nMD5: 8641537158BAC7AF7C20AF9B0D2D95BF\r\nSHA-1: B95BF9459CF2366EE20A25D6EA67E9DE9DDC849F', '', '', ''),
(1540, 1, 694, 1, '1.01', '[1540]grandmaster.zip', 'Y', '1540readme.txt', '01 November 2013', 1383278400, 1005, 'NOBODY', 'This is a complete translation patch for the NES action RPG Grand Master. It was a joint effort between myself and aishsha.\r\n\r\nThe translation has been updated for original bug fixes, translation bug fixes and script changes.\r\n\r\nAn English manual was recently completed and can be downloaded here:\r\n\r\n[url]https://yojimbo.eludevisibility.org/Stardust_Crusaders_Files/complete/NES/grandmasterfiles/Grand%20Master%20English%20Manual.pdf[/url]', '2010-09-06 02:47:04', '2021-05-02 00:36:44', NULL, 'N', 12, 0, 0, 7114, '', 1, 1, 'Grand Master (J).nes (with Header)\r\nCRC32: EFF4603A\r\nMD5: 95422FA7E3F5E61BA395957EC1C054CB\r\nSHA-1: AA0FB9DD052EE687FF02ED2713ED92A3887E76F0\r\nGrand Master (Japan).nes (Headerless)\r\nCRC32: C060ED0A\r\nMD5: 730EBA9A9F5C23C01B97F9AAA0CD39E0\r\nSHA-1: 0D723C21E6D4A3F4B5B12054F0A2DC3D8D746B01', '', '', ''),
(1541, 1, 873, 1, '1.0', '[1541]batman.rar', 'Y', '1541readme.txt', '10 September 2010', 1284091200, 1297, 'NOBODY', 'A complete German translation of Batman for NES. The complete Intro and Outro is translated. Even German special letters like ÄÖÜ are included.', '2010-09-14 12:23:27', '2015-11-03 08:45:31', NULL, 'N', 8, 0, 0, 335, '', 1, 1, 'original ROM: BATMAN (U).NES\r\nCRC-32: 395569ec\r\nMD4: 9a2c58dc52c3c3430b1892748e7c1672\r\nMD5: 2e9f52556273aa735d0e75649541d812\r\nSHA-1: 73b33e67e3c9e1116f9fcb021b10bb1171b8696a', '', '', ''),
(1542, 1, 1470, 1, '1.0', '[1542]InsectorX.zip', 'Y', '1542readme.txt', '15 September 2010', 1284523200, 1005, 'NOBODY', 'This is an English translation of Insector X for the NES.\r\n\r\nThis patch fixes up some engrish and also translates the ending, making it complete.', '2010-09-15 18:46:38', '2016-02-24 17:42:11', NULL, 'N', 12, 0, 0, 2208, '', 1, 1, 'Insector X (Japan).nes - NOINTRO\r\nCRC32: 7DAB812D\r\nMD5: 26E5ADA9FBAC3137A94096BD5B0638CA\r\nSHA-1: 9648BD6E381673E52E76C1476D30DF063D51B076\r\nSHA-256: 5F30F8ABB7749BBE3132C690B627E7299BDF9DBC17E3E72AE734DC563542A33C', '', '', ''),
(1543, 1, 1471, 1, '1.0', '[1543]B-Wings.zip', 'Y', '1543readme.txt', '15 September 2010', 1284523200, 1005, 'NOBODY', 'This patch translates the ending making it very complete.', '2010-09-15 18:41:49', '2013-07-02 03:11:25', NULL, 'N', 12, 0, 0, 2457, '', 1, 1, 'B-Wings (J) [!].nes - GOODNES 3.14\r\nCRC32: 15A4FACB\r\nMD5: 1B24F09725092A2526FDE24426EB6BC8\r\nSHA-1: C0BA99EC176C2082609F4F9705432FEB7FC0921C', '', '', ''),
(1544, 1, 1472, 1, '1.0', '[1544]DragonNinja.zip', 'Y', '1544readme.txt', '15 September 2010', 1284523200, 1005, 'NOBODY', 'This is a complete translation patch for Dragon Ninja, the Japanese version of Bad Dudes.\r\n\r\nAddendum: If you are going to use the Mesen emulator, use this rom instead to have no graphic errors: Dragon Ninja (J) (PRG0) [p1] [!].Nes', '2010-09-15 18:44:33', '2019-03-31 21:54:40', NULL, 'N', 12, 0, 0, 2493, '1544titlescreen.png', 0, 1, 'Dragon Ninja (Japan).nes\r\nCRC32:	2A7D3ADF\r\nMD5:	 F8FE57C05F67653AD9BEF95CE8E43091\r\nSHA-1:	489D1FC30630D3AD60835992C2433250A8E0803E', '', '', ''),
(1545, 7, 1474, 1, '1.0', '[1545]monty.zip', 'Y', '1545readme.txt', '24 December 2021', 1640322000, 1005, 'NOBODY', 'This is a complete translation patch for Monty on the Run aka Monty no Doki Doki Dai Dassou for the FDS.', '2010-09-16 23:31:57', '2021-12-25 14:47:42', NULL, 'N', 12, 0, 0, 2574, '1545titlescreen.png', 0, 1, 'Database match: Monty on the Run - Monty no Doki Doki Dai Dassou (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 78F19927B50A769B4A3BCCA3793F5087211C451D\r\nFile/ROM CRC32: 211CC78C', '', '', ''),
(1546, 1, 172, 2, '0.83', '[1546]Patch.zip', 'Y', '1546readme.txt', '14 January 2004', 1074056400, 1355, 'NOBODY', 'This is an unfinished and dead Korean translation of &quot;Nekketsu Street Basket - Ganbare Dunk Heroes&quot;.', '2010-09-19 19:04:40', '2016-02-27 17:29:53', NULL, 'N', 5, 0, 0, 288, '1546titlescreen.png', 0, 1, 'Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan).nes - NOINTRO\r\n    CRC32: A2952508\r\n    MD5: 9EE33CD38012EB932E712E949D9C1C1F\r\n    SHA-1: 7E129FA870424CBC23F274F373AE0E389C7D127F\r\n    SHA-256: 58C194DAFB45DFE3CB60C013390A78A130A73C3646B7482684D51D4BB44C7037', '', '', ''),
(1547, 1, 172, 1, '1.0', '[1547]Basket.zip', 'Y', '1547readme.txt', '01 January 2003', 1041397200, 1356, 'NOBODY', 'Nekketsu! Street Basket - Ganbare Dunk Heroes - a game. Just a game. It can not be attributed to any genre, are all genres here are mixed together in unbelievable proportions. The game includes all the best features from the previous games in this series (football, hockey), plus it involved quite a lot of original ideas - which is only the ability for four to play! \r\nThe full English version of this game does not exist, so the accuracy of this Russian translation is not 100% guaranteed. However, I can state: the translation keeps the original atmosphere intact. \r\nOnward! To wild basketball the world has never seen!', '2010-09-19 06:07:28', '2016-02-27 17:29:43', NULL, 'N', 2, 0, 0, 181, '1547titlescreen.png', 0, 1, 'Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan).nes - NOINTRO\r\n    CRC32: A2952508\r\n    MD5: 9EE33CD38012EB932E712E949D9C1C1F\r\n    SHA-1: 7E129FA870424CBC23F274F373AE0E389C7D127F\r\n    SHA-256: 58C194DAFB45DFE3CB60C013390A78A130A73C3646B7482684D51D4BB44C7037', '', '', ''),
(1548, 1, 172, 1, '1.2 (Final)', '[1548]71eae27f9f704cdcbe88.zip', 'Y', '1548readme.txt', '20 October 2010', 1287547200, 1260, 'NOBODY', 'I came to RHDN to ask someone translate this game for me but I found it more fun to translate this game by myself! This patch is fully translated and playable. I have a plan to translate this game to my native language (Persian). If you have a plan to translate this game to your native language [url=http://www.romhacking.net/utils/703/]use this tool[/url] for finding pointers in this game.\r\n\r\nSome great hackers helped me to translate this game. Thanks to all of them:\r\nKingMike (My grand master for learning romhacking issue), Tauwasser (DTE programmer), Paul Jensen (Translator for the storyline), Dammit9x (Translator for the names of the Items and Skills), DarknessSavior (Translator), Ice Translations (Translator), Wareya (Editor)', '2010-09-18 15:45:11', '2014-01-16 18:15:59', NULL, 'N', 12, 0, 0, 6150, '1548titlescreen.png', 0, 1, 'CRC               88062D9A\r\nSHA-1            0FE282955F5CA4BEB8E4D1755C2FF110E31DC921\r\nSystem           Famicom\r\nBoard             TLROM, Mapper 4\r\nPRG-ROM        128k\r\nCHR-ROM        128k', '', '', ''),
(1549, 1, 671, 1, '1.0', '[1549]Antarctic Adventure (U).zip', 'Y', '1549readme.txt', '30 December 2009', 1262149200, 855, 'NOBODY', 'This is another translation to Antarctic Adventure that does the exact same thing - it translates one line of unimportant text.  Except this translation doesn&#039;t have the arrogance to post a plug directly in the title.', '2010-09-23 03:02:42', '2016-01-13 15:54:08', NULL, 'N', 12, 0, 0, 2232, '', 1, 1, 'Kekkyoku Nankyoku Daibouken (Japan).nes - NOINTRO\r\nCRC32: 9DA252B4\r\nMD5: CA7A3966079D541C81113E834B087E3B\r\nSHA-1: C1644BA07DDB7F741247E342DAF8BFDC6E33F548\r\nSHA-256: 529B50520591ED70CCD4ED8A7A231CD6F11F4BF7112F5FAA565AEB5369EB84C8', '', '', ''),
(1550, 34, 1475, 1, '1.02', '[1550]Chack\'n_Pop_trans_v1.02.zip', 'Y', '1550readme.txt', '24 September 2010', 1285300800, 1357, 'NOBODY', 'Translates the (very) small amount of Japanese text found in the game, replacing it with the English tutorial text from the arcade version. Also fixes a couple of errors in the game&#039;s English text.', '2010-09-24 19:10:02', '2016-02-15 23:47:01', NULL, 'N', 12, 0, 0, 976, '', 1, 1, 'Chack&#039;n Pop (J).sg\r\nCRC32: D37BDA49', '', '', ''),
(1551, 1, 137, 1, '1.1', '[1551]contra_mmc3.zip', 'Y', '1551readme.txt', '11 November 2009', 1257915600, 855, 'NOBODY', 'This was finished back in &#039;09, but some unforeseen circumstances occurred in November &amp; everything was dropped.  When I picked the project up again, I realized everything was already finished.\r\n\r\nThis translation aims to do everything Stardust Crusaders&#039; version does (these were both worked on nearly the exact same time!), so there are similarities.\r\n\r\nThis patch also upgrades the mapper to MMC3.', '2010-09-27 00:21:53', '2016-01-13 06:00:24', NULL, 'N', 12, 0, 0, 3753, '1551titlescreen.gif', 0, 1, 'Gryzor (J).nes\r\nCRC32: 8A96A3C4\r\nMD5: 0E40BC1B049C16C5D7246CC28399CB5D\r\nSHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nSHA-256: 6BA53139FA88B8DE1AE527C438BDA6F1541D1EE7DF26D63DEC5164A32D166BFE', '', '', ''),
(1552, 19, 74, 4, '1.4', '[1552]MG2_BiFi.rar', 'Y', '1552readme.txt', '10 October 2013', 1381377600, 1358, 'NOBODY', 'This is a bug fix patch for the old MSX translation for Metal Gear 2 Solid Snake. It does the following:\r\n\r\n[list]\r\n[li]all pop-up texts are properly centered[/li]\r\n[li]fixed the graphic glitch of the plastic bomb[/li]\r\n[li]translated level 2 and level 3 kanji[/li]\r\n[li]Japanese punctuation are changed to English standard\r\nmany fixes in the texts[/li]\r\n[li]and more...[/li]\r\n[/list]', '2010-09-28 22:26:23', '2020-09-20 01:58:15', NULL, 'N', 12, 0, 0, 6674, '', 1, 1, 'Metal Gear 2 - Solid Snake (1990)(Konami)(Jp)[RC-767]\r\nCRC32: 18B1F34B\r\nMD5: 9F50D92D35E19D5DE37D75A36A410588\r\nSHA-1: AF567EA6E27912D6D5BF1C8E9BC18E9B393FD1AB\r\nSHA-256: 43B7FAB533ABEB87313919EC1FC7BC732D7B0EBFACEDE1E4F89D8295160384F2', '', '', ''),
(1553, 1, 155, 1, '1.0', '[1553]Patch(Arabic).zip', 'Y', '', '01 January 2007', 1167627600, 1361, 'NOBODY', 'This is an Arabic translation of great &quot;Kunio Kun no Nekketsu Soccer League&quot;, translated by Hisoka and Glow Trans. I couldn&#039;t find any readme file for this patch.', '2010-10-09 06:05:19', '2015-07-23 03:58:41', NULL, 'N', 15, 0, 1, 645, '1553titlescreen.png', 0, 1, 'Kunio-kun no Nekketsu Soccer League (Japan) - NOINTRO\r\nCRC32: 61C27F7B\r\nMD5: 19E7D40CFBBC137933F7C0793E8504DA\r\nSHA-1: EDF933EEE8D6B99B7743367EDA089B9850CE51EC\r\nSHA-256: 7838C29F1EB5FE6E66CCADAFD41C352D4DE6966B2EC3FAE33B2809AD1CB0AEA3', '', '', ''),
(1554, 1, 1477, 1, '1.0', '[1554]madcity.zip', 'Y', '1554readme.txt', '13 October 2010', 1286942400, 1005, 'NOBODY', 'This is complete translation patch for Mad City, the Japanese version of Bayou Billy. The game is much easier and features more content than its American counterpart. It&#039;s near perfect, so enjoy.\r\n\r\nFor the American version, the Quiz mode and 3 more endings were removed. With this patch, you&#039;ll be able to experience the full game.', '2010-10-13 18:24:29', '2016-02-24 17:41:12', NULL, 'N', 12, 0, 0, 4675, '1554titlescreen.png', 0, 1, 'Mad City (Japan).nes - NOINTRO\r\nCRC32: B28D64FC\r\nMD5: CEAE892A71B63CBF7534C04CD09F2819\r\nSHA-1: FCAD4B5BC48E2F6E46F081E01D6CEFA33A3A7E0C\r\nSHA-256: E6B3F3A8E0EB3FA50CA5BB429B09A29276E6196C0EE3ECC428475A89F33EAA3C', '', '', ''),
(1555, 1, 92, 1, '2.0', '[1555]Patch(Arabic).zip', 'Y', '', '01 January 2006', 1136091600, 741, 'NOBODY', 'The first release of this patch was released by Taiwan&#039;s RINCO team (Adnan Abdullah) in 1994, then ExtraOrdinary did a second release in 2006 to fix several issues with the original release. In that version, the letter spacing throughout the game was far apart from each other, but in version 2, this issue was fixed.\r\n\r\nFortunately, this patch was scheduled for a third release, then Mahmood Lattouf came with a better translation from scratch fixing the altered names according to the show. From here you can access [url=http://www.romhacking.net/trans/1176/]Mahmood S. Lattouf&#039;s[/url] patch!', '2010-10-09 07:49:58', '2021-11-28 12:55:14', NULL, 'N', 15, 0, 1, 1181, '1555titlescreen.png', 0, 1, 'File:               Captain Tsubasa Vol. II - Super Striker (J).nes\r\nCRC32:              EFE35D6F\r\nMD5:                77012436 A85B7385 2E0A4F36 856373DF\r\nSHA1:               688629B2 CD41E518 287E23F7 6E03860F 605A656A', '', '', ''),
(1556, 38, 1478, 1, '1.0', '[1556][XBOX] Street Fighter Anniversary Collection [T-BR] [T-ØX-Carnage G-Monkey\'s Traduções] [V-1.0 P-100% A-2010].rar', 'Y', '1556readme.txt', '06 April 2010', 1270526400, 1231, 'NOBODY', 'Only the game [i]&#039;Street Fighter III: 3rd Strike - Fight for the Future&#039;[/i] from [b]Street Fighter: Anniversary Collection for the Xbox[/b] is translated.\r\n\r\nThis translation should be applied to the file default.xbe removed from the ISO image of the game (RIP version).', '2010-10-14 15:56:51', '2016-02-19 17:57:19', NULL, 'N', 11, 0, 0, 393, '', 1, 10, 'Street Fighter III - 3rd Strike\r\nCRC: 4A40A4EF', '', '', ''),
(1557, 11, 1479, 1, '2.0', '[1557][SMD] Punisher, The (E) [T-BR] [T-ØX-Carnage e Unknown Master G-Monkey\'s Traduções] [V-1.0 P-90% A-2010].rar', 'Y', '1557readme.txt', '19 August 2010', 1282190400, 1231, 'NOBODY', 'This game is 100% translated to Brazilian Portuguese. Some images were not translated because they are compressed, but in the future, another version will translate them.\r\nWe hope you enjoy this translation of this very good game, despite it having been censured from the original Arcade release. It&#039;s still very much worth playing.', '2010-10-15 21:04:49', '2016-01-07 16:42:01', NULL, 'N', 11, 0, 0, 287, '', 1, 8, 'Punisher, The (E).bin\r\nCRC32: 729EDD17\r\nMD5: E4361688368D9DA9550B7E2443377232\r\nSHA-1: D11EC72726498E4608EEFC1EF2B8A3CADB025394\r\nSHA-256: 39BCECFBE293BC44E60C52FDF39851F23C177B7CB00C66A14D9996DA0171C414', '', '', ''),
(1558, 9, 1480, 1, '1.0', '[1558][SNES] Cutthroat Island (U) [!] [T-BR] [T-Unknown Master G-Monkey\'s Traduções] [V-1.0 P-100% A-2010].rar', 'Y', '1558readme.txt', '28 April 2010', 1272427200, 1231, 'NOBODY', 'This is a Portuguese (Brazilian) translation of Cutthroat Island for the Super Nintendo.', '2010-10-15 21:31:17', '2017-06-29 02:12:21', NULL, 'N', 11, 0, 0, 285, '1558titlescreen.png', 0, 3, 'Cutthroat Island (USA).sfc - NOINTRO\r\nCRC32: 19EA457B\r\nMD5: 669F9147AB96A16F07E93CA9F18EF779\r\nSHA-1: 40965E6C9D6AEC698B7A0D3106241FEF7F2E6EE8\r\nSHA-256: 7C722F9941957630467C1784D0EB3F92FBFC0A2A1DA3C8F5C27F593ECA2A5A04', '', '', ''),
(1559, 9, 1481, 1, '1.1', '[1559][SNES] Knights of the Round (U) [T-BR] [T-Denim G-Monkey_s Tradu----es] [V-1.1 P-100- A-2010].rar', 'Y', '1559readme.txt', '02 February 2010', 1265086800, 1231, 'NOBODY', 'This is a Portuguese (Brazilian) translation of Knights of the Round for the Super Nintendo.', '2010-10-15 21:39:19', '2017-06-29 02:26:38', NULL, 'N', 11, 0, 0, 491, '1559titlescreen.jpg', 0, 4, 'Knights of the Round (USA) - NOINTRO\r\nCRC32: AAA82126\r\nMD5: E2C47C0754F874B2B16D5F06BE3DBE34\r\nSHA-1: DD0B603B51E9B8D78AF67696E0E0EA8F0AB9CCF8\r\nSHA-256: FB601EAD645EDCE139B0483D3155B4E3D7AB245BF87A3A66CB88C0A617C0A526', '', '', ''),
(1562, 19, 1484, 1, '1.0.0', '[1562]MT100ENG.RAR', 'Y', '1562readme.TXT', '17 October 2010', 1287288000, 1223, 'NOBODY', '[list]\r\n[li]Full translation of all the texts in the game.[/li]\r\n\r\n[li]Created a lowercase variable height font to match the uppercase one.[/li]\r\n\r\n[li]Modified print subroutine with support of new lowercase variable height/ width font, auto scroll and variable windows size.[/li]\r\n\r\n[li]Changed end demo text scroll and credits print to allow lowercase letters.[/li]\r\n\r\n[li]New intro screen.[/li]\r\n\r\n[li]Added a feature to enable or disable the turbo mode on Panasonic FS A1 FX/WX/WSX, Turbo-R ST/GT, and CIEL Expert 3 (MSX 2.0 Turbo/MSX 2+ Turbo) computers. Enabled by default if computer supports turbo mode.[/li]\r\n\r\n[li]Fixed bug when player&#039;s sword, player&#039;s dead body or dropped items cross the left border of the screen and appear on the right side.[/li]\r\n\r\n[li]Fixed bug preventing player to buy another 10 boms when he already has 89pcs.[/li]\r\n\r\n[li]Fixed bug allowing player to buy keys when he reached maximum of 15pcs. Also added a message consistent with an existent one to indicate that you already have the maximum number of keys.[/li]\r\n\r\n[li]Fixed bug that leaves part of a boss&#039; life on the screen when you kill a boss using the flame sword.[/li]\r\n\r\n[li]Used bigger digits for the status screen. They were in the game, but they weren&#039;t used.[/li]\r\n\r\n[li]Minor improvements to the game to remove some small flaws.[/li]\r\n[/list]\r\n\r\n[url=http://www.msxtranslations.com/malaya.php]More details[/url] about this game and [url=https://www.msx.org/news/translations/en/malayas-treasure]translation patch[/url].', '2010-10-17 22:19:55', '2017-11-17 16:53:01', NULL, 'N', 12, 0, 0, 1412, '', 1, 1, 'Malaya no Hibou (Japan).rom\r\nCRC32: 	F7A9591D\r\nMD5: 	8153CC9023D0E38D7DA0B359C47DF5E8\r\nSHA-1: 	E6C01BD90CF0B2793282FC53E9A3150A6D7804C5', '', '', ''),
(1563, 11, 1485, 1, '1.0', '[1563][SMD] Terminator, The (U) [!] [T-BR] [T-Unknown Master G-Monkey\'s Traduções] [V-1.0 P-100% A-2010].rar', 'Y', '1563readme.txt', '05 July 2010', 1278302400, 1231, 'NOBODY', 'This is a Portuguese (Brazilian) translation of The Terminator for the Sega Genesis.\r\n\r\nThe game is 100% translated, all text and images were edited and relocated.\r\n\r\nTexts: 100%\r\n\r\nGraphics: 100%\r\n\r\nMenus and Other: 100%', '2010-10-16 16:45:39', '2017-06-29 02:40:02', NULL, 'N', 11, 0, 0, 240, '1563titlescreen.png', 0, 8, 'Terminator_ The (USA).md - NOINTRO\r\nCRC32: 31A629BE\r\nMD5: DE0E4F5E3C45A42959DEFC1DE97A79FF\r\nSHA-1: 2A1894E7F40B9001961F7BF1C70672351AA525F9\r\nSHA-256: 89A6CE1EEB77495111C49A45944CC9BB1ABFE7F60DE366AE19F5118C03C742F9', '', '', ''),
(1564, 17, 1486, 1, '1.0', '', 'Y', '1564readme.txt', '02 October 2010', 1285992000, 808, 'NOBODY', 'A complete Spanish translation of Tales of Destiny, a great Action RPG for PSX.\r\n\r\nHope you enjoy it.\r\n\r\nMore info (in spanish): [url]http://tod.tales-tra.com[/url]; [url=http://blog.tales-tra.com/proyectos/tales-of-destiny/]blog news &amp; shots[/url]\r\n\r\nNote: The patch is too big to host here, get it from the author&#039;s website.', '2010-10-17 15:40:10', '2017-06-26 20:47:41', NULL, 'N', 9, 1, 0, 28, '', 1, 11, 'SLUS-00626', '', '', ''),
(1565, 1, 126, 4, '1.0', '[1565]ff2titlefix.zip', 'Y', '', '30 May 2004', 1085889600, 441, 'NOBODY', '[b]Neo Demiforce&#039;s Final Fantasy II English Translation Titlescreen Fix[/b]\r\n\r\nThis is an unofficial, independent addendum patch for  [url=http://www.romhacking.net/translations/139/]Demi&#039;s FF2 translation[/url] translation done by Demiforce in 1998. If you&#039;ve ever played Demi&#039;s FF2 translation on a modern NES emulator you’ve probably noticed the glitchy graphics that appear instead of the fade effect.\r\n\r\nThis patch corrects coding errors and makes the titlescreen fade correctly.', '2010-10-20 13:21:12', '2021-12-15 02:09:22', NULL, 'N', 12, 0, 1, 3516, '', 1, 1, 'File: Final Fantasy II (J) [T+Eng1.03_Demiforce].nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32: 6AE03277\r\nMD5: 87D3AD6E 2723FE25 3AC3CD7A 641B2540\r\nSHA1: 62ED1608 8E5293A9 F238161C 12FE59EA A196F1F8', '', '', ''),
(1567, 29, 1489, 1, '101010', '[1567]Game no Kandzume Jap-Eng Translation.zip', 'Y', '1567readme.txt', '10 October 2010', 1286683200, 519, 'NOBODY', 'This two-volume collection includes the following translated games (volume number in parentheses):\r\n\r\n[list]\r\n[li]Fatal Labyrinth (2) (*) \r\n[li]Phantasy Star II: Amia&#039;s Adventure (1) [/li]\r\n[li]Phantasy Star II: Anne&#039;s Adventure (2) [/li]\r\n[li]Phantasy Star II: Eusis&#039;s Adventure (1) [/li]\r\n[li]Phantasy Star II: Huey&#039;s Adventure (1) [/li]\r\n[li]Phantasy Star II: Kinds&#039;s Adventure (2) [/li]\r\n[li]Phantasy Star II: Nei&#039;s Adventure (2) [/li]\r\n[li]Phantasy Star II: Rudger&#039;s Adventure (2) [/li]\r\n[li]Phantasy Star II: Shilka&#039;s Adventure (1) [/li]\r\n[/list]\r\n\r\nThe remaining games in the collection were not touched due to them containing little to no Japanese.', '2010-10-22 22:27:52', '2020-03-28 19:57:37', NULL, 'N', 12, 0, 0, 3025, '', 1, 1, 'Volume 1 Disc - G-6032\r\nVolume 2 Disc - G-6033', '', '', ''),
(1568, 7, 1476, 1, '1.0', '[1568]deep2e.zip', 'Y', '1568readme.txt', '23 October 2010', 1287806400, 76, 'NOBODY', 'This is an English translation of Deep Dungeon: Yuushi no Monshou for the Family Computer Disk System.\r\n\r\nThis is the sequel/continuation of Deep Dungeon. Someone&#039;s brought Ruu back to life and you, the hero summoned by the heavens must stop him.\r\n\r\nKingMike included a couple utilities with the patch. One will expand the files in the FDS image. You will need to do that before applying the patch (in either IPS or UPS format), and note the patch requires the FDS image to NOT have a header.\r\n\r\nAlso included is a utility to append and remove Deep Dungeon 1 as a second disk to your DD2 image. DD2 has an option to import your character from the first game.\r\n\r\nSince KingMike not aware of any emulator that will allow you to switch disks without automatically resetting, you&#039;ll need this as a workaround.\r\n\r\nIt was tested with FCEUX 2.0.2 and it seems that if you play two FDS games consecutively, game B will overwrite game A in the backup saves folder, making game A unplayable until you delete the backup.)\r\n\r\n(If you want to remove DD1 after importing: You&#039;ll have to either use an emulator like FCEUXD SP, which writes saves back to the loaded FDS file. Otherwise, if your emulator writes saves to a backup .fds in its save folder, remove DD1 from that backup (assuming the backup isn&#039;t encrypted or anything)', '2010-10-23 15:02:48', '2017-10-31 13:55:03', NULL, 'N', 12, 0, 0, 2522, '1568titlescreen.png', 0, 1, 'Yuushi no Monshou - Deep Dungeon (Japan) (v1.0).fds\r\nCRC32: 	3E7D2102 (Headerless)\r\nMD5: 	DC955F8EEA59C91CC6D5D556F8CD91DC\r\nSHA-1: 	36475BCF88D866621B26B93DDB7B181C9D60D9AB\r\n---------------------------------------------------------\r\nFINAL PATCHED CRC: D4ECA4D4\r\n---------------------------------------------------------\r\nHeadered version of this rom is 8EE2FE70. \r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00\r\n\r\nOther Notes:\r\n\r\n1. When using the included rom expander program (diskexpand.exe), you have to use short DOS file names without spaces.  It is recommended to name the pre-patched rom something like A.fds and call the patched rom B.fds when using the program, and then rename it to whatever you want to after it&#039;s done.\r\n\r\n2. Per readme instructions, force removal of the header when asked.  If using the headerless version the program will recognize that there is no header already so there is no harm done, so always choose to remove it.', '', '', ''),
(1569, 13, 851, 1, '19.0', '[1569]SF3Patch.zip', 'Y', '', '11 December 2017', 1512968400, 1371, 'NOBODY', 'Although Sega did release Shining Force III in English in the US and UK, it was actually only the first scenario. The game is actually comprised of three scenarios, the latter two only having seen a release in Japan. By this point in time, the Sega Saturn was at the end of its life and Sega never planned to released the final two scenarios in English. Because the game was to end with scenario 1 for the English speaking world, Sega deliberately changed much of the end of the story in order to reach some kind of conclusion and not let on to fans that they had in fact only played one third of this epic title.\r\n\r\n[b]Progress as of v19[/b]\r\n\r\n\r\n[list]Scenario 1\r\n[li]Chapter 1 – Finished![/li]\r\n[li]Chapter 2 – Finished![/li]\r\n[li]Chapter 3 – Finished![/li]\r\n[li]Chapter 4 – Finished![/li]\r\n[li]Chapter 5 – Finished![/li]\r\n[li]Chapter 6 – Finished![/li]\r\n[/list]\r\n\r\n[list]Scenario 2\r\n[li]Chapter 1 – Beta[/li]\r\n[li]Chapter 2 – Beta[/li]\r\n[li]Chapter 3 – Beta[/li]\r\n[li]Chapter 4 – Playable[/li]\r\n[li]Chapter 5 – Playable[/li]\r\n[li]Chapter 6 – Playable[/li]\r\n[/list]\r\n\r\n[list]Scenario 3\r\n[li]Chapter 1 – Playable[/li]\r\n[li]Chapter 2 – Playable[/li]\r\n[li]Chapter 3 – Playable[/li]\r\n[li]Chapter 4 – Playable[/li]\r\n[li]Chapter 5 – Playable[/li]\r\n[li]Chapter 6 – Playable[/li]\r\n[li]Final Chapter – Playable[/li]\r\n[/list]\r\n\r\n[list]Premium Disc – Playable[/list]', '2010-10-29 17:37:51', '2018-10-06 12:22:35', NULL, 'N', 12, 0, 1, 257394, '', 1, 10, 'The Scenario 1 patch requires the US or UK version. It will not work correctly with the Japanese version.', '', '', ''),
(1570, 8, 1490, 1, '2.0', '[1570]Nushi Tsuri KnB.zip', 'Y', '1570readme.txt', '28 August 2018', 1535428800, 1192, 'NOBODY', 'All game dialogue is translated, and all the menu/system text that the author, JaytheHam, could find (presumably all of it). The author did two quick playthroughs of the translated game, so neither the author nor Robert (the translator) have seen every line of the English text in-game, there may be translations that aren&#039;t perfect or formatting errors, email JaytheHam if you find anything.\r\n\r\nv2.0 no longer writes to inaccessible RAM so it should work on real hardware - but hasn&#039;t been thoroughly tested.\r\n\r\nv1.0 has been thoroughly tested but the ASM the author wrote to double the number of characters per line writes to a section of RAM that&#039;s unwritable on real hardware, so it won&#039;t work properly on real devices and some more accurate emulators, use an emulator such as NO$GMB or BGB if you notice the text overlapping itself.\r\n\r\nSome of the fish names are a bit butchered to fit in the allowed space, the author extended the max length to 15 characters, but that&#039;s not long enough for a lot of the proper names, and going longer causes silly bugs in the fishing notes and when a fish is caught or escapes that would have taken far too much time to fix.', '2010-10-30 04:57:38', '2018-08-28 04:09:26', NULL, 'N', 12, 0, 0, 4557, '1570titlescreen.png', 0, 1, 'Nushi Tsuri Adventure - Kite no Bouken.gbc - NOINTRO\r\nCRC32: AC52F6EF\r\nMD5: 5B40590960C204EFD6303B2E89A0CC10\r\nSHA-1: 2C72CFAA3CB1080ED4393E961BF2990A7DF79CBE\r\nSHA-256: 09A48088174C1103F7125A9947BF5244E2E3576E60641BA71C9EB2A8360FA92B', '', '', ''),
(1571, 1, 1491, 1, '1.0', '[1571]drjekyll.zip', 'Y', '1571readme.txt', '31 October 2010', 1288497600, 1372, 'NOBODY', 'Translates the title screen. The Japanese version has an extra level or two which makes the game even harder.', '2010-10-31 09:37:45', '2016-05-03 15:32:31', NULL, 'N', 12, 0, 0, 1435, '1571titlescreen.png', 0, 1, 'Houma ga Toki (Japan).nes\r\nCRC32: 	96BA90B0\r\nMD5: 	50B9ECC2AF9F0A3C13917486AC9643DC\r\nSHA-1: 	559C8EECF3FB93582407A100BCF78B6B6729B656', '', '', ''),
(1573, 11, 1493, 1, '1.0', '[1573][SMD] Light Crusader (U) [!] [T-BR] [T-Unknown Master G-Monkey\'s Traduções] [V-1.0 P-100% A-2010].rar', 'Y', '1573readme.txt', '05 May 2010', 1273032000, 1231, 'NOBODY', 'This is a Portuguese (Brazilian) translation of Light Crusaders for the Sega Genesis.', '2010-11-04 13:35:06', '2017-06-28 14:13:37', NULL, 'N', 11, 0, 0, 383, '', 1, 8, 'Light Crusader (USA).md - NOINTRO\r\nCRC32: BEB715DC\r\nMD5: 2869E0D4AD512A1FBD9B79D6937D9446\r\nSHA-1: DF58FBCBEDE4B9659740B5505641D4CC7DD1B7F8\r\nSHA-256: 0D6D7466CE8C9536F36C3A818413974E8C2A7BBB8922CC4D987FC8885BECC637', '', '', ''),
(1574, 4, 1495, 1, '1.0', '[1574]lady_sword_en.7z', 'Y', '1574readme.txt', '11 November 2010', 1289451600, 289, 'NOBODY', 'For anyone who enjoys a good dungeon crawl and has wondered what the heck dismembered floating heads and girlie pics have to do with it, I hope that you enjoy trying out the English language patch for Lady Sword.\r\n\r\nThis patch can be applied with any ips patcher to a rom of Lady Sword for the PCE. The file lady_sword_en.ips applies the English language patch, ls_cheat.ips is a it says a cheat that gives you infinite life and 255 strength because well, you may want it. :) The game is quite hard but please do enjoy giving it a try and enjoy the English language version we worked hard to bring to you.\r\n\r\nThis game went through a small beta test but that doesn&#039;t mean there may not be issues. Please contact the authors with any bug reports.', '2010-11-29 03:38:50', '2015-10-30 00:20:45', NULL, 'N', 12, 0, 0, 6600, '', 1, 13, 'Lady Sword (J).pce\r\nCRC32: FCE7D362\r\nMD5: 8C0C402B137C005F8B69D205E2967884\r\nSHA-1: 6959F7D27FAF72B76176D3A3C1BD14A6D0BBD1AE\r\nSHA-256: AF42AED9AD058591C1220F1C5FD645FAD0A5490ACB9BFC6F946327C729CF2979', '', '', ''),
(1575, 9, 1497, 1, '1.00', '[1575]ancientmagic.zip', 'Y', '1575readme.txt', '19 December 2010', 1292734800, 2, 'NOBODY', 'Ancient Magic is a fairly generic little RPG for the SNES by the much-maligned Hot-B. See if you can spot their advert for another of their products in the game! Despite its rather pedestrian roots, the game takes several surprising twists towards the end, and is generally worth sticking it out even if the wrap-up (or lack thereof) is a bit of a let down. As a note, there&#039;s more game past &quot;THE END.&quot; Also as a note, do set your window speed to &quot;fast&quot; in the in-game options menus - it&#039;ll improve your experience dramatically.', '2010-12-19 06:40:45', '2019-10-19 09:49:04', NULL, 'N', 12, 0, 0, 8716, '1575titlescreen.png', 0, 4, 'Ancient Magic - Bazoe! Mahou Sekai (Japan).srt (No-Intro 20190912-192148)\r\nROM Version: 1.0\r\nCRC32:	D5B09EEF\r\nMD5: DECBC035448E68DC899A1DB456E77AFD\r\nSHA-1: 5E4AF718AE159244102A3AFC53456F6C34CAFF91', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1576, 9, 312, 4, '1.0', '[1576]jb-hacks.zip', 'Y', '1576readme.txt', '25 December 2010', 1293253200, 76, 'NOBODY', 'This is an addendum to Chris Covell&#039;s English translation patch. I asked and he said it was okay.\r\n\r\nWhat this does is it patches the game&#039;s original 16x16 font to use the 8x8 bold English font in the game. I think it makes it a bit more consistent in appearance, seeing as how the 8x8 is used for the non-dialog text as well as the credits.\r\n\r\nAlso, one thing I liked about the official North American release is that is used L and R to shoot, instead of forcing you to waste one semi-limited ball every time you press X or Y to stick to the wall or accelerate.\r\n(sure, you can farm more balls easy enough, but it&#039;s kind of annoying)\r\n\r\nI&#039;ve also included the source code to the patch, in case somebody wants to try to do an 8x16 or fit more text on screen to improve the translation itself (the game was using 16x16 tiles and 16x16 tile maps).', '2010-12-25 23:10:44', '2016-05-10 14:22:19', NULL, 'N', 12, 0, 0, 1852, '', 1, 4, 'Jerry Boy (with Chris Covells Translation Patch).smc\r\nCRC32: 3230EA4F\r\nMD5: BD6C161E1E23419960561536994A2E1B\r\nSHA-1: 3EF52DA1C3F4AD3FF694CD52D6FF0FFA41D8E5CC\r\nSHA-256: 4C13C2FE1DCF3C612A00ACD3A42564EB05E09E865FD03912FD6A641E308471D9', '', '', ''),
(1577, 10, 1234, 1, '1.0', '[1577]srwjeng10.zip', 'Y', '1577readme.txt', '26 December 2010', 1293339600, 1191, 'NOBODY', 'This is the complete translation of Super Robot Wars J by the Romhacking Aerie.', '2010-12-26 14:31:22', '2016-02-08 08:55:04', NULL, 'N', 12, 0, 0, 63596, '1577titlescreen.png', 0, 1, 'Super Robot Taisen J (Japan).gba - NOINTRO\r\nCRC32: C956FD37\r\nMD5: EF32F93816B6DBCF788F08FAF1E71450\r\nSHA-1: 27445302AE9EB0AA09F9365C5BA6F45655FE4200\r\nSHA-256: A6D5E22F0E937865BBC3B09326CF7471C90E47AE00BC060E63A5B0605FB9D245', '', '', ''),
(1578, 1, 1214, 1, '1.0', '[1578]banana.zip', 'Y', '1578readme.TXT', '17 January 2011', 1295240400, 76, 'NOBODY', 'This is a puzzle game for the NES.\r\nHelp Mr. Mole find his way through the maze, save Keyko the girl and get to the door.\r\n\r\nHaven&#039;t played it much, but this translation was just a one-graphic translation, but I figured why not.\r\n\r\nPlease note the needed ROM.\r\nLast I was aware, GoodNES thinks the proper ROM is 40KB. Note that is actually a bad dump!\r\nThe GoodNES &quot;mapper 3 hack&quot; is 64KB, and is supported by the &quot;banana-e.ips&quot; patch, but that too is a bad dump.\r\nThe ROM really should be 48KB. Use the &quot;banana48K&quot; translation patch on that one.\r\n(so, maybe the &quot;p1&quot; or &quot;p1 a1&quot; ROM is right. I don&#039;t know. I just trimmed the 64K ROM myself.)', '2011-01-18 04:25:47', '2016-05-01 15:55:40', NULL, 'N', 12, 0, 0, 1884, '', 1, 1, 'Banana (J).nes (with Header)\r\nCRC32: 5AC41464\r\nMD5: A0F5E9F767C156660EAD8D25D0831482\r\nSHA-1: 02C1ECE08C0C9655A34B058100A1005A2742EE22\r\nBanana (Japan).nes (Headerless)\r\nCRC32: 86ACB36B\r\nMD5: 7106E15850BD910E0E0664351D15D703\r\nSHA-1: C77100CA6EABB0F0D10A516BE2A7C4C50E2D3943\r\nBanana (J) [hM03][p1].nes - GOODNES 3.14\r\nCRC32: 027BE808\r\nMD5: A6DA05264264DBAA7193DA089BAA9826\r\nSHA-1: 34D0DFF8F6026D1E55FCAD2BCD4BACBBA586DDD7', '', '', ''),
(1579, 7, 1503, 1, '1.0', '[1579]ishido.fds_django.zip', 'Y', '1579readme.txt', '13 January 2011', 1294894800, 1068, 'NOBODY', 'This is an English translation of Ishido for the Family Computer Disk System.', '2011-01-23 19:05:23', '2017-11-01 14:33:34', NULL, 'N', 12, 0, 0, 1255, '', 1, 1, 'Ishidou (Japan) (Disk Writer) [b].fds\r\nCRC32: 28B39425 (With Header)\r\n---------------------------------------------------------\r\nPATCHED CRC: CF1BC3F3\r\n---------------------------------------------------------\r\nHeaderless version is 982C4B57.  You MUST use the patch on the version of the rom with a header.  If you patch the headerless version the text is all garbled.\r\n\r\nFind a rom with a header, or put the header below on the rom with a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(1580, 1, 1504, 1, '1.01', '[1580]Esper.rar', 'Y', '1580readme.txt', '08 March 2011', 1299560400, 1018, 'NOBODY', 'Quite an odd game which has been translated and put on my shelf for half a year or so. Strange mix of a platforming action and RPG... See Readme for details.', '2011-01-25 02:58:59', '2013-07-05 05:39:49', NULL, 'N', 12, 0, 0, 3118, '1580titlescreen.png', 0, 1, 'Esper Bouken Tai (J).nes - GOODNES 3.14\r\nCRC32: 56B7DFE3\r\nMD5: 9EE11837BFBCA4333E61E686AE91FDFE\r\nSHA-1: 861217018F8DD9AEF1781132107BB1D71FCFC458', '', '', ''),
(1581, 27, 1505, 2, '021210', '[1581]AFProjectDistro.zip', 'Y', '1581readme.txt', '02 December 2010', 1291266000, 803, 'NOBODY', 'This is a WIP translation project for Doubutsu no Mori or Animal Forest aka Animal Crossing. Not only does it appear to convert the game to English, but a lot of information is also contained within it. It still needs some work, but a lot of hacking work appears to have been done on the game.', '2011-01-31 00:03:10', '2016-01-07 16:26:16', NULL, 'N', 12, 0, 0, 47979, '1581titlescreen.png', 0, 12, 'Doubutsu no Mori (Japan).n64\r\nCRC32: B9FCD0A6\r\nMD5: A6EF34BD225F22BBF737D61B839AE1B0\r\nSHA-1: 648B978895BC20256D48F763A72A8686F5CF549D\r\nSHA-256: 1E8DBE5C18D0F37C13DA9B12DF71BD50C50F2827BE1104842BE2BF271A7CCBF6', '', '', ''),
(1582, 1, 1506, 1, '1.0', '[1582]magic.zip', 'Y', '1582readme.txt', '03 February 2011', 1296709200, 76, 'NOBODY', 'This is a translation of Magic John, the Japanese version of Totally Rad.\r\nThose who have played Totally Rad may remember Jaleco rewrote the script to sound &quot;cooler&quot;, resulting in a script that was almost instantly hilariously outdated.\r\n...although Shih Tzu does commend them for at least turning it into SOMETHING memorable, as the Japanese script was kinda bland.\r\n\r\nI have inserted Shih Tzu&#039;s re-translation from The Rad Project into the Magic John ROM.\r\nNote that the patch should be applied to the Magic John ROM.', '2011-02-03 17:14:10', '2016-02-17 18:35:32', NULL, 'N', 12, 0, 0, 2039, '1582titlescreen.png', 0, 1, 'Magic John (Japan).nes - NOINTRO\r\nCRC32: A7B98886\r\nMD5: 0463320243CCF0E2DDE56876246DD22B\r\nSHA-1: 9A912E39EEA7089EBE4A8CADCD645BF5FDF36343\r\nSHA-256: F19FA9822D143A2C55F882F5408E45A70F72643D2DE2F8F2E11CB4632DF7164A', '', '', ''),
(1584, 2, 1508, 1, '1.0', '[1584]seiko.zip', 'Y', '1584readme.txt', '31 January 2011', 1296450000, 1401, 'NOBODY', 'This is an English translation of Seiko-chan SOS for the PC88.', '2011-02-03 09:32:57', '2016-10-21 19:59:28', NULL, 'N', 12, 0, 0, 365, '', 1, 1, 'Original CRC32:	29BA9B35', '', '', ''),
(1586, 34, 1512, 1, '1.0', '[1586]Ninja_Princess_[T+Eng1.0_Goldenband].ips.zip', 'Y', '1586readme.txt', '03 October 2010', 1286078400, 1357, 'NOBODY', 'Translates the title screen, map screen, and three other incidences of Japanese text, including the game&#039;s ending and an important clue screen.', '2011-02-06 00:09:01', '2016-02-15 23:48:08', NULL, 'N', 12, 0, 0, 1022, '1586titlescreen.png', 0, 1, 'Ninja Princess (JA).sg\r\nCRC32: 3B912408', '', '', ''),
(1588, 8, 11, 1, '1.0', '[1588]tnt-patch.zip', 'Y', '1588readme.txt', '11 February 2011', 1297400400, 1364, 'NOBODY', 'An English translation patch. Apply and play :)', '2011-02-12 00:01:45', '2016-01-22 02:19:58', NULL, 'N', 12, 0, 0, 1143, '1588titlescreen.png', 0, 1, 'Taiyou no Tenshi Marlowe - Ohanabatake wa Dai-Panic (J)\r\nMD5: 022fd2b0cbaac8c7551a7db1cc861f5b\r\nSHA1: 3b9f13100a797623d1700ccfeff0b31da52f5dc3', '', '', ''),
(1590, 1, 127, 1, '1.0', '[1590]ff3trans.zip', 'Y', '1590readme.txt', '20 December 2005', 1135054800, 1405, 'NOBODY', 'This is an alternate translation of the Famicom version of Final Fantasy III that isn&#039;t as widespread as AWJ&#039;s patch. It appears to be fully playable - the key difference between this translation and the other one is that the resulting ROM has an expanded size. This leads to generally more accurate dialog. However, the author also made some of the names more literal - which is either a good thing or a bad thing, depending on how you look at it. I guess you just can&#039;t win.\r\n\r\nUnlike the other known complete translation, this author implemented some improvements and easter eggs (the most noticeable being the now-standard B button run). There are several other changes such as a slight change in the battle menu and meeting the translator in-game - who reveals some other enhancements which will remain a surprise. There are some minor glitches, however, such as temporary characters not able to keep up with your running.\r\n\r\nVery little could be documented on this translation. Supposedly, the translator actually began work earlier than the AWJ one, but hasn&#039;t been popularized {{Citation needed}}. If this this true, it is a true shame since the author clearly did a lot of work as well. Do note that, as a whole megabyte NES ROM, it may not work on certain emulators - if that is the case, please follow the instructions included in the ZIP.\r\nUnfortunately, NESticle is probably the most famous emulator to support the translation. VirtuaNES 0.97 has also tested to work, as a far less outdated emulator choice.\r\nIt is not likely to work on more accurate emulators as a normal MMC3 can only address up to 512KB PRG-ROM.\r\n\r\nWhat are you waiting for? Enjoy this obscure and nearly lost alternate translation. It is highly recommended.', '2011-02-15 01:14:32', '2016-01-18 16:28:27', NULL, 'N', 12, 0, 0, 9805, '', 1, 12, 'Final Fantasy III (J) [!].nes - NOINTRO\r\nCRC32: 170163F1\r\nMD5: 4E9BDCDD1071FF48638A3AA0FDA325FC\r\nSHA-1: C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nSHA-256: 1A87487B1D702E85AE2CBC002182740D5C34B2B9AE145B1A0722A78936706F39', '', '', ''),
(1591, 1, 512, 1, '1.0', '[1591]Spelunker2.zip', 'Y', '1591readme.txt', '18 February 2011', 1298005200, 1005, 'NOBODY', 'This is a complete translation patch for Spelunker 2, which was translated back in 2003, but it wasn&#039;t the greatest of translations. This patch has almost nothing to do with the old one and is much better all around. Retranslation provided kindly by Paul Jensen.', '2011-02-18 06:14:58', '2021-05-30 02:49:45', NULL, 'N', 12, 0, 0, 3787, '1591titlescreen.png', 0, 1, 'Database match: Spelunker II - Yuusha e no Chousen (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E8DF29FCBA07CEB539FDEDEECCD87193A02A0B41\r\nFile CRC32: F076F168\r\nROM SHA-1: 413B860B0F4513DF89D60041637632B4CFAC0C31\r\nROM CRC32: C37F225C', '', '', ''),
(1592, 38, 1516, 1, '1.0', '[1592]housedead2xbox_corrigo.zip', 'Y', '1592readme.txt', '22 January 2011', 1295672400, 1196, 'NOBODY', 'Only the dialogues and a part of the options are translated in French.', '2011-02-18 20:46:32', '2016-05-11 05:08:32', NULL, 'N', 7, 0, 0, 431, '', 1, 1, 'House of the Dead 3 PAL Disc', '', '', ''),
(1593, 1, 128, 1, '1.0', '[1593]FE1.zip', 'Y', '1593readme.txt', '20 February 2011', 1298160000, 1410, 'NOBODY', 'This is a full translation of Fire Emblem: Ankoku Ryu to Hikari no Tsurugi for the NES. Join Prince Marth on his journey to liberate the continent of Akaneia.\r\n\r\nThis was the last game in the series to not have a translation of at least 90% so I decided to translate the game as the games from the Fire Emblem series are my favourite games!\r\n\r\nThis game might look similar to you as Shadow Dragon is a remake of this game. But for the real fans out there this original game should still be a great addition to your game collection!\r\n\r\nTo make it easier for those who already patched other people&#039;s translations to the game, I borrowed the idea of Artemis251 to include patches to update from those translations. Please read the readme file for details.\r\n\r\nEnjoy it!', '2011-02-20 14:26:29', '2024-01-28 20:40:23', NULL, 'N', 12, 0, 0, 79942, '1593titlescreen.png', 0, 1, 'Database match: Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0179C550D424E0397496078789E7B116601D120C\r\nFile CRC32: 3452E97C\r\nROM SHA-1: DD1D51FF6D57E83F2BE0517F1DE821C85ABE86AE\r\nROM CRC32: 97CAD370', '', '', ''),
(1594, 23, 1519, 1, '1.0', '[1594]toi_1.0.zip', 'Y', '1594readme.txt', '29 June 2010', 1277784000, 951, 'NOBODY', 'This is the complete English translation of Tales of Innocence by the Romhacking Aerie and Absolute Zero Translations.', '2011-02-25 15:39:18', '2016-05-09 06:37:28', NULL, 'N', 12, 0, 0, 21315, '', 1, 1, '1770 - Tales of Innocence (Japan).nds\r\nDecrypted CRC32: 	AFA9C467\r\nDecrypted MD5: 	B3081E0785DC4A738A5A24E7D498C3FD\r\nDecrypted SHA-1: 	409E441C803660F3FD9E51CDDE53528004578C7C\r\nEncrypted CRC32: 	750A664D\r\nEncrypted MD5: 	A8F4E994E735E56FD0348310BD547F9A\r\nEncrypted SHA-1: 	E8233851877A8F856ED66B6F009C03853360D9BB', '', '', ''),
(1595, 8, 458, 2, '0.1', '[1595]SOBSenglishpatch.zip', 'Y', '1595readme.txt', '24 November 2010', 1290574800, 1414, 'NOBODY', 'I have begun translation of this game. It is still a mystery to me as to when I will finish it...\r\n\r\n==Version Updates==\r\nV0.1- initial release, menus, attack names, skill names, item creations,\r\nsome item names, some enemy names have been translated.\r\n\r\nhttp://staroceanbluesphere.limewebs.com/\r\n\r\n\r\nreply to:\r\nhttps://www.youtube.com/user/lokai20/discussion\r\nhttp://www.reddit.com/message/compose/?to=lokai20', '2011-03-03 19:40:48', '2022-04-24 10:55:47', NULL, 'N', 12, 0, 0, 5363, '', 1, 1, 'Star Ocean - Blue Sphere (Japan)\r\nCRC32: 8C7DDBDA\r\nMD5: 820E0A19275FABC03FE619C42DB47179\r\nSHA1: 3D07AE53BA21EDA4923BF4DA6C938E2A407C990C', '', '', ''),
(1596, 10, 1522, 1, '1.0', '[1596]tekkenadv_corrigo.zip', 'Y', '1596readme.txt', '10 March 2010', 1268197200, 1196, 'NOBODY', 'The french translation of the game. All has been translated except the movement&#039;s names.\r\n \r\n \r\n \r\nLa traduction française du jeu. Tout a été traduit sauf les noms des coups.', '2011-03-10 22:13:12', '2016-05-02 16:50:58', NULL, 'N', 7, 0, 0, 333, '', 1, 1, '0275 - Tekken Advance (USA).gba\r\nCRC32: 	C59EA73B\r\nMD5: 	5D8788E5F864D576846C5FBF0A4C827A\r\nSHA-1: 	8B21CD57CACF172F963DFC7EAD4FA127A8A63870', '', '', ''),
(1597, 11, 1485, 1, '1.1', '[1597]TerminatorFR1.1.7z', 'Y', '1597readme.txt', '10 October 2019', 1570680000, 1196, 'NOBODY', 'The french translation of the game. All has been translated.\r\n\r\nv1.1 includes debug mode translation and checksum integration', '2011-03-11 17:55:04', '2019-10-17 19:32:11', NULL, 'N', 7, 0, 0, 246, '1597titlescreen.png', 0, 8, 'Terminator_ The (USA).md - NOINTRO\r\nCRC32: 31A629BE\r\nMD5: DE0E4F5E3C45A42959DEFC1DE97A79FF\r\nSHA-1: 2A1894E7F40B9001961F7BF1C70672351AA525F9\r\nSHA-256: 89A6CE1EEB77495111C49A45944CC9BB1ABFE7F60DE366AE19F5118C03C742F9', '', '', ''),
(1598, 11, 1523, 1, '1.1', '[1598]Batman&RobinFR1.1.7z', 'Y', '1598readme.txt', '11 October 2019', 1570766400, 1196, 'NOBODY', 'The french translation of the game. All has been translated.\r\n\r\nv1.1 includes minors text fixes and cheksum integration.', '2011-03-11 18:01:44', '2019-10-17 19:26:39', NULL, 'N', 7, 0, 0, 330, '1598titlescreen.png', 0, 8, 'Adventures of Batman and Robin, The (JU) [!].bin\r\nAdventures of Batman and Robin, The (U) [!].gen\r\n\r\nMD5 : 5b1bcb3793262d2d0282b49e0c2ee053\r\nSHA1: 1da4b3fc92a6572e70d748ebad346aeb291f89f3', '', '', ''),
(1599, 8, 1526, 1, '1.0', '[1599]harry10.zip', 'Y', '1599readme.txt', '16 March 2011', 1300248000, 1420, 'NOBODY', 'This patch translates all the Chinese text in the game into English; namely the intro, ending and cut-scenes that appear after every second level.\r\n\r\nNote that as of this writing the only available ROM is from a pirate version with a cheap looking hacked title screen. The patch also replaces it with something nicer (taken from one of the official Harry Potter games) with the subtitle from the original, undumped version. If the original version is dumped, the patch *may* work but will likely result in a glitched title screen.\r\n\r\nA second patch is also included to fix the header - this can be applied to either the original or translated ROM, and isn&#039;t necessary to play the game but it reduces the ROM size by half &amp; stops emulators generating an unnecessary save file.', '2011-03-16 21:01:55', '2016-02-09 03:52:51', NULL, 'N', 12, 0, 0, 1459, '1599titlescreen.png', 0, 1, 'Harry Potter 3 (Unl) [C].gb - NOINTRO\r\nCRC32: 4EA2C869\r\nMD5: 439ACAE020BD073ECF7F41A881CCABDA\r\nSHA-1: 739C0E5DC0EFD4DDB912236A6F630C3D6987D064\r\nSHA-256: F92159606308F802A8AC15C4BA9D76B8B0E15A8DDDCD3024620ABE9A36C943EA', '', '', ''),
(1600, 23, 1527, 1, '1.0', '[1600]TokimemoGS1_FinalPatch.zip', 'Y', '1600readme.txt', '02 December 2010', 1291266000, 1421, 'NOBODY', 'This is a fully playable English translation patch for Konami&#039;s dating SIM for girls, &quot;Tokimeki Memorial Girl&#039;s Side 1st Love Plus&quot; for Nintendo DS.\r\n\r\nNote: This is the Girl&#039;s Side, which means you will play as a girl and your aim is to get a boyfriend.\r\n\r\nThis version of patch is in .zip format. Please unzip first with winzip, winrar, or 7z, etc. program.\r\n\r\nIt contains the .patch file to be used with XDeltaGUI and a .txt file with credits.\r\n\r\nFor more information for the patching, please visit\r\nhttps://sites.google.com/site/tokimemogs1/ilust-tutorial\r\n\r\nOr visit the translation homepage at\r\nhttps://sites.google.com/site/tokimemogs1/home', '2011-03-19 20:14:56', '2016-05-09 06:34:28', NULL, 'N', 12, 0, 0, 9813, '', 1, 1, '3724 - Tokimeki Memorial Girl&#039;s Side - 1st Love Plus (Japan) [b].nds\r\nDecrypted CRC32: 	668D41BE\r\nDecrypted MD5: 	470FCAFCD3E2D34F89F7D1786726696C\r\nDecrypted SHA-1: 	C726186F04E608D0DC9067C73BD3D31BEF573522\r\nEncrypted CRC32: 	FD646782\r\nEncrypted MD5: 	3B36C634A8C3B4344230492809F5F9A9\r\nEncrypted SHA-1: 	0CFA000C97E14A30DFF6AAAE377FE4D1C7289B32', '', '', ''),
(1601, 23, 1528, 1, '1.2', '[1601]PP15Patch(v1.2)(0866).zip', 'Y', '1601readme.txt', '24 February 2009', 1235451600, 1123, 'NOBODY', 'This is an English translation of Puyo Puyo! 15th Anniversary for the Nintendo DS. This patch must be applied on the &quot;0866&quot; version of the game (see the readme for explanation).', '2011-03-19 21:25:47', '2016-05-03 04:32:01', NULL, 'N', 12, 0, 0, 4231, '', 1, 1, '0866 - Puyo Puyo! - Puyopuyo 15th Anniversary (Japan) (Rev 1).nds\r\nDecrypted CRC32: 	D062A62B\r\nDecrypted MD5: 	A765EBC1366259D09C4BE8BA479D059E\r\nDecrypted SHA-1: 	5DC1D9B59EE4537A64C27BCE92B2DB50B86D7C0C\r\nEncrypted CRC32: 	BFAC2EA1\r\nEncrypted MD5: 	74D29B0FCC188EBDFEB484C93D9DCCFA\r\nEncrypted SHA-1: 	4499B0DCDC2847D62B056BF3EF90EBCD623E0F58', '', '', ''),
(1602, 23, 1529, 1, '1.0', '[1602]PP7PatchXD(v1.0).zip', 'Y', '1602readme.txt', '24 January 2010', 1264309200, 1123, 'NOBODY', 'This is an English translation of Puyo Puyo 7 for the Nintendo DS.', '2011-03-19 21:34:55', '2016-12-05 19:48:08', NULL, 'N', 12, 0, 0, 5588, '1602titlescreen.png', 0, 1, 'File Name: 4036 - Puyo Puyo 7 (JP)(BAHAMUT).nds\r\nRegion: Japan\r\nCRC-32: 9D25B477\r\nMD5: E98F7CE2EB96F730E23AA55A80313CEE\r\nSHA-1: 97EB54C1246A9C46B15400207EB8B9E499CAB1A6', '', '', ''),
(1603, 1, 1531, 1, '1.0', '[1603]Tao.zip', 'Y', '1603readme.txt', '28 March 2011', 1301284800, 1013, 'NOBODY', 'The Sci-fi mystical RPG set in a post apocalyptic world, where a young man unravels a mystery regarding his origins and attempts to thwart an Nostradamus-tinged apocalypse that begins as a meteorite slams into his hometown. Find eight pieces of a trigram, 7 chakra statues and 7 amulets of the star lords in 7 mystic cities while fighting a cast of bizarre demons and gods!', '2011-03-28 08:40:35', '2016-02-19 01:29:15', NULL, 'N', 12, 0, 0, 3431, '', 1, 1, 'Tao (Japan).nes - NOINTRO\r\nCRC32: 8326EE33\r\nMD5: C7991931FCF2645CDD6712AF97A9DC5F\r\nSHA-1: B7E3F28C856E42D799FB9B659FB2BB45A9871E40\r\nSHA-256: 7ACDC9024B0EE8D09974B9F914B8AD28639712F92E9E427229DFF1DD47C0B6C6', '', '', ''),
(1604, 1, 1532, 1, '1.0', '[1604]dragonball2.zip', 'Y', '1604readme.txt', '01 April 2011', 1301630400, 1005, 'NOBODY', 'This is a complete translation patch for the second Dragon Ball game on the NES.\r\n\r\nDue to limitations in the IPS patch format, an alternate patch format is used called BPS. See readme for details.\r\n\r\nThis patch needs a headered ROM. If using [url=http://dvdtranslations.eludevisibility.org/rom_expander_pro.html]ROM Expander Pro[/url] and IPS instead of BPS, allow the expander to add/replace the header before patching.', '2011-04-01 20:27:34', '2014-09-12 00:05:02', NULL, 'N', 12, 0, 0, 8933, '1604titlescreen.png', 0, 1, 'Dragon Ball - Dai Maou Fukkatsu (J).nes (with Header)\r\nCRC32: BEFF8C77\r\nMD5: 8859146539C5F1E8C63EE607ED35F06E\r\nSHA-1: 5222D0D307BC3389010E2E243D0391EF4B1D2DD8\r\nDragon Ball - Daimaou Fukkatsu (Japan).nes (Headerless)\r\nCRC32: 33B899C9\r\nMD5: 603E5DA6C292C5885EBC70E11C4CF5F4\r\nSHA-1: 757A4B9ED661DC6A6F33532AE64B0B063C79DBB3', '', '', ''),
(1605, 1, 1533, 1, '2.1', '[1605]titanic_ips.zip', 'Y', '', '05 July 2015', 1436068800, 1425, 'NOBODY', 'This is the fully translated English  patch for the rare pirated NES game Titanic. It has been converted from Chinese. Game isn&#039;t the best game, but isn&#039;t the worst. I&#039;ve fixed all of the broken text in the previous release. Now, the game has it&#039;s true translation from Chinese, and the character select screen has been fixed.', '2011-03-29 22:01:46', '2015-07-05 16:08:14', NULL, 'N', 12, 0, 1, 2458, '1605titlescreen.png', 0, 1, 'Country: China\r\nRom Name: NJ031 - Titanic (C).NES\r\nCRC32: C63A373F\r\nMD5: FB028AE129210CCD5820509DBF3A14EA\r\nSHA-1: 691878EE9781BC826A665DA1EA9EDCFF46459E49', '', '', ''),
(1606, 18, 1534, 2, '18_09_2009', '[1606]Dragon Quest and Final Fantasy in Itadaki Street Special (18_09_2009).7z', 'Y', '', '18 September 2009', 1253246400, 1433, 'NOBODY', 'This patch translates many of the menus however a lot of abbreviations were used because of size constraints.', '2011-04-17 11:34:30', '2016-04-21 02:02:37', NULL, 'N', 12, 0, 1, 4571, '', 1, 12, 'SLPM-65797', '', '', ''),
(1607, 9, 375, 1, '1.00', '[1607]hourai.zip', 'Y', '1607readme.txt', '19 April 2011', 1303185600, 2, 'NOBODY', 'The Adventures of Hourai High is a silly little RPG, with a Dragon Quest combat presentation, a Final Fantasy 5-ish class system, and a sense of humor straight out of Earthbound. You can tell that a lot of heart went into the creation of this game. It&#039;s quite charming!\r\n\r\nTranslation&#039;s complete! Enjoy!', '2011-04-19 22:06:37', '2016-02-10 19:46:17', NULL, 'N', 12, 0, 0, 11995, '1607titlescreen.png', 0, 4, 'Hourai Gakuen no Bouken! - Tenkousei Scramble (Japan).sfc - NOINTRO\r\nCRC32: 6299FB1C\r\nMD5: 586159E9055691AA8DE3757F408350FD\r\nSHA-1: 25E107E21D45B0C4095E623A723E2020A55C9253\r\nSHA-256: 65F1EEFE40D8C63B8390EFD6E57CEF4321F40B79EDEE2DA0B1575189F7135364', '', '', ''),
(1608, 20, 1538, 1, '1.1', '[1608]Grandia2_ITA_v1.1.rar', 'Y', '', '29 November 2011', 1322542800, 1438, 'NOBODY', 'After eight years of blood, tears, works over this great, never ending game the Italian translation patch is finally out. It comes with a self-installing file containing translations and graphics and a stand-alone files containing re-encoded and subtitled videos.\r\n\r\nThe translation even includes graphics and soft-subbed movies. It also fixes many bugs found in the original English release, allows the user to choose a custom resolution (up to 1920×1080), and also provides higher resolution movies, extracted from the Dreamcast original release.', '2011-04-28 22:24:34', '2015-12-05 04:21:31', NULL, 'N', 6, 0, 1, 953, '', 1, 12, 'N/A', '', '', ''),
(1609, 10, 674, 1, '1.01', '[1609]MOTHER 1+2 English v1.01.zip', 'Y', '1609readme.txt', '30 April 2011', 1304136000, 157, 'NOBODY', 'This is a complete translation for Mother 1 only.\r\nMother 2 features minimalist menu hacking so that players already familiar with EarthBound can still play.\r\n\r\nTomato added an &quot;Easy Ring&quot; in the hero&#039;s room in Mother 1, so players can optionally double the EXP and money received from fights.\r\n\r\nJeffman had been working on the Mother 2 portion of the game, but Tomato said he doesn&#039;t have enough time and energy to tackle programming and translating the Mother 2 portion (as difficult as his Mother 3 project). He did say the two are almost independent programs.', '2011-04-29 18:40:31', '2016-02-08 08:53:15', NULL, 'N', 12, 0, 0, 30499, '', 1, 1, 'Mother 1+2 (Japan).gba - NOINTRO\r\nCRC32: 0A44569C\r\nMD5: F41E36204356974C94FABF7D144DD32A\r\nSHA-1: F27336B9C96CA2D06C34E07A61A78538DEAC32B3\r\nSHA-256: FD444702F465698E8608E3034B68A65D59B538FEBB5AEC371370435E9FEA6E7A', '', '', ''),
(1610, 23, 1540, 1, '2.12', '[1610]SaGa 2 - Hihou Densetsu - Goddess of Destiny (v2.12) (English).7z', 'Y', '', '22 April 2021', 1619064000, 1444, 'NOBODY', 'This is version 2.12 of Crimson Nocturnal&#039;s SaGa 2 Hihō Densetsu: Goddess of Destiny​ patch. Fully playable. It&#039;s here so it doesn&#039;t vanish into the miasma of this pit called the internet.\r\n\r\nVersion 2.12 is identical in content to version 2.11 but with some corrections made by DeadSkullzJr to fix some errors in the header impacting flashcart compatibility.', '2011-05-12 23:58:32', '2021-04-22 22:28:44', NULL, 'N', 12, 0, 1, 22224, '', 1, 1, 'SaGa 2 - Hihou Densetsu - Goddess of Destiny (Japan).nds\r\nDecrypted CRC32: 	F47920FB\r\nDecrypted MD5: 	CB70E35F95FD09B1247B151FD117A126\r\nDecrypted SHA-1: 	AB732FB3AEDEB11CD932842106FC9D17784D6CF8\r\nEncrypted CRC32: 	7766FC25\r\nEncrypted MD5: 	4562245EFC4052A468DD9991D8D8CC72\r\nEncrypted SHA-1: 	38D47498B072FDC0E0A1972B84CA22DAA3F9EB3A', '', '', ''),
(1611, 1, 1541, 1, '1.05', '[1611]Fixes_2020.rar', 'Y', '1611readme.txt', '28 January 2020', 1580187600, 1018, 'NOBODY', 'This is a complete patch for aishsha&#039;s long-term Minelvaton Saga English translation, the origin of the Silva Saga series.', '2011-05-16 20:53:02', '2020-01-28 13:04:09', NULL, 'N', 12, 0, 0, 7221, '', 1, 1, 'Minelvaton Saga (Japan).nes - NOINTRO\r\nCRC32: CB2FF607\r\nMD5: 34B0DDDD9BD6B326F6EB15924FCA1E51\r\nSHA-1: 10FB4589AAB0F9F5EA04BA0FFE089ED2E2C2855C\r\nSHA-256: 0E8504648FD15DDAEA2C5FBE5C373E5E82CCF2B73BC51EDE6658BEA065F167D5', '', '', ''),
(1612, 23, 1543, 1, '2009.02.02', '[1612]SomaPatch.zip', 'Y', '1612readme.txt', '02 February 2009', 1233550800, 1445, 'NOBODY', 'This is a mostly complete translation for Soma Bringer. To my knowledge, the only text not completely translated is in the glossary.\r\n\r\nThe patch format is in xdelta so be sure to familiarize yourself with the format first.', '2011-05-16 22:28:30', '2016-05-03 04:32:51', NULL, 'N', 12, 0, 0, 26778, '', 1, 1, '2058 - Soma Bringer (Japan).nds\r\nDecrypted CRC32: 	E5907146\r\nDecrypted MD5: 	FE0A3A5603B3F4C43C595A6E0420B470\r\nDecrypted SHA-1: 	706F35C6F44145B8427A567C3BB6F5AE8401BE27\r\nEncrypted CRC32: 	F03544A7\r\nEncrypted MD5: 	C542919F72526F2301EC5F4A84E30EA3\r\nEncrypted SHA-1: 	5AEBDE51999341A6EE4DF4FD6E6AACB74D3802AC', '', '', ''),
(1613, 8, 1544, 1, '1.0', '[1613]fof2.zip', 'Y', '1613readme.txt', '19 May 2011', 1305777600, 1005, 'NOBODY', 'This is a complete translation patch for Ikari no Yousai 2 for the Gameboy.', '2011-05-19 05:37:02', '2020-02-18 17:34:21', NULL, 'N', 12, 0, 0, 4149, '1613titlescreen.png', 0, 1, 'Database match: Ikari no Yousai 2 (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: AE437D4FB39D7438FC9EB98C91820AA2B5161B4F\r\nFile/ROM CRC32: 6D4FD9AA', '', '', ''),
(1614, 21, 564, 1, '1.2', '[1614]tsaga12.zip', 'Y', '1614readme.txt', '01 March 2011', 1298955600, 1452, 'NOBODY', 'An English translation of the WonderSwan Color version of Makai Toushi SaGa.\r\n\r\n[list]\r\n[li]This replaces my earlier, makeshift translation.[/li]\r\n[li]The quality of the translation is better this time, but ultimately, I still lose at Japanese.[/li]\r\n[li]ORIJINARU mode is not translated.[/li]\r\n[li]The fight text is the weakest part of the translation, but it&#039;s the best I could figure out how to do.[/li][/list]\r\n\r\nv1.1\r\n[list][li]fight text improvements [/li]\r\n[li]some name changes and respacing [/li]\r\n[li]other minor changes [/li][/list]\r\n\r\nv1.2\r\n[list][li]&quot;original&quot; mode now translated[/li]\r\n[li]config screen &quot;on/off&quot; corrected[/li]\r\n[li]maybe one or two other changes, i forget[/li]\r\n[/list]', '2011-05-29 17:22:07', '2016-05-01 16:12:43', NULL, 'N', 12, 0, 0, 9721, '', 1, 1, 'Makai Toushi Sa-Ga (Japan).wsc\r\nCRC32: 	1B6F5F30\r\nMD5: 	957137E7D5249C02FECFF063E0C86E87\r\nSHA-1: 	6B7A9B810C932974CBDA4DE7178CF0EA5A90E628', '', '', ''),
(1617, 12, 1549, 2, '0.9', '[1617]Mkre.zip', 'Y', '1617readme.txt', '14 June 2011', 1308024000, 289, 'NOBODY', 'This is a partial translation patch for Magic Knights Rayearth on the Game Gear.\r\n\r\nDavid Duerr began helping with the script insertion in 2008. The progress was slow but steady with some play testing done to get to later portions of the game and\r\ncheck the script. Unfortunately disaster struck in July of 2010 when David&#039;s hard drive died.\r\n\r\nHe rose to the challenge and redid some of his work. Currently some of the menus and battle text are inserted and I think all of the dialog stuff up until a boss that we had trouble with. I think he intended to keep working on this if we could get by the boss again.\r\n\r\nWe are releasing this partial patch for others to play as is. If anyone wants to play the game and progress to where the text insertion leaves off, you may want to get in touch with myself (filler) or David (ded302) (http://www.dedtech.com/) with a save state.', '2011-06-08 03:33:35', '2016-05-03 04:27:14', NULL, 'N', 12, 0, 0, 978, '', 1, 1, 'Magic Knight Rayearth (Japan).gg\r\nCRC32: 	8F82A6B9\r\nMD5: 	846D48D0F4024C8094117599D0E1EEF1\r\nSHA-1: 	6C13E3B9BB24EAFC1186C5FFA322B1F40C676B3D', '', '', ''),
(1618, 1, 1097, 1, '1.0', '[1618]dw4esp.rar', 'Y', '1618readme.txt', '01 December 2007', 1196485200, 1283, 'NOBODY', 'Dragon Warrior IV was one of the greatest games of all time, and now thanks to Bongo&#039;, I was able to translate this game from English to Spanish. Feel all the magic of the classics with DW4 :)', '2011-06-12 00:47:16', '2016-01-17 18:18:23', NULL, 'N', 9, 0, 0, 2297, '', 1, 1, 'Dragon Warrior IV (USA).nes - NOINTRO\r\nCRC32: C2ABC97A\r\nMD5: 4E770C4E84B5A90635CA8485888DEBAB\r\nSHA-1: D238752BBEEC48528E7161D196DB7F9500B42727\r\nSHA-256: A5FF2ACB186865126565D8B885DF858D6037E0368D91042DC6B294C15E134209', '', '', ''),
(1620, 1, 940, 1, '0.99', '[1620]Tetris (1989) (Turkish).zip', 'Y', '', '29 June 2011', 1309320000, 1457, 'NOBODY', 'Covers everything apart from the licensing screen at the start, which is why the patch is 0.99 complete at the most, but is fully playable in Turkish.', '2011-06-29 17:49:19', '2016-01-04 15:37:26', NULL, 'N', 19, 0, 1, 198, '', 1, 1, 'File:               Tetris (U) [!].nes\r\nLength:             49168 Bytes (384 Kbit)\r\nCRC32:              0DD66846\r\nMD5:                15CFA896 11DCE3F6 B5438482 CBAE806C\r\nSHA1:               A99F922E 9DA20B2A 27E43983 48505D2E 9D15271B', '', '', ''),
(1621, 1, 1554, 1, '1.0', '[1621]Parodius.zip', 'Y', '1621readme.txt', '04 July 2011', 1309752000, 1005, 'NOBODY', 'This is a complete translation patch for Parodius da! This game was released in Europe, but the very entertaining ending theme song was removed. This has been rectified for this release.', '2011-07-05 01:20:01', '2014-04-28 00:52:54', 0, 'N', 12, 0, 0, 4106, '1621titlescreen.png', 0, 1, 'Parodius Da! (Japan).nes\r\nCRC32:	D467C0CC\r\nMD5:	 828CE0BAF9E358527420220C0E4F7631\r\nSHA-1:	E5F893A247FEE3FA24E5D32129AEC53F07304CBB', '', '', ''),
(1622, 13, 1555, 1, '1.04', '[1622]Dragon_Force_II_English_RHDN_Package.rar', 'Y', '1622readme.txt', '31 January 2016', 1454216400, 1204, 'NOBODY', 'At long last, Dragon Force II is accessible to English speakers! A labor of love spanning almost a decade, this project united the talents of twenty dedicated story translators, an additional nine gameplay text translators, a professional programmer, and a small army of fans who contributed in other ways. \r\n\r\nSince the initial release on April 3, 2014, the Verve Fanworks team has re-tooled its release strategy for an easier and more consistent end-user experience.', '2011-07-04 21:01:14', '2016-05-14 06:16:44', NULL, 'N', 12, 0, 0, 17003, '', 1, 10, 'GS-9184', '', '', ''),
(1623, 8, 1551, 1, '1.0', '[1623]Kaeru no Tame ni Kane wa Naru English Fan Translation v1.0.zip', 'Y', '1623readme.txt', '10 July 2011', 1310270400, 1461, 'NOBODY', 'This is an unofficial English translation in the .ips format.\r\n\r\nKaeru no Tame ni Kane wa Naru, or For the Frog the Bell Tolls has you take on the role of the impetuous but good-natured Prince of Sable.  As the Prince, you must save Princess Tiramisu and the desert and frog themed land of Mille-Feuille from the evil Lord Delarin...and do before your rival, the valiant Prince Richard, beats you to it.\r\n\r\nGameplay is a mix of platforming action and simple RPG elements.  The engine for this game went on to be used for Link&#039;s Awakening, and many plot elements were borrowed for later Zelda games.', '2011-07-10 23:54:27', '2013-09-25 19:27:37', NULL, 'N', 12, 0, 0, 31312, '1623titlescreen.png', 0, 1, 'Kaeru no Tame ni Kane wa Naru (Japan).gb - NOINTRO\r\nCRC32: C18CD57A\r\nMD5: 4EBE14C4C51555908C0E4CABB66DC813\r\nSHA-1: CE1E4A788327F3099877C88CC848E48C1FD055AB\r\nSHA-256: 0AD0D3539EC1A77ADFCF495DAB9218C108F4D0CEDF5575E9749C942F6E404823', '', '', ''),
(1626, 1, 1559, 1, '0.95', '[1626]Felix the Cat (U) (S) (95Final_elbeto57) PARCHE.zip', 'Y', '1626readme.txt', '07 July 2007', 1183780800, 1469, 'NOBODY', 'This is a Felix the Cat (English to Spanish) translation.\r\nAlso three years between translation and release!\r\nMost graphics and text have been translated.\r\n\r\nEnjoy it :D', '2011-07-11 21:20:23', '2016-02-24 17:30:33', NULL, 'N', 9, 0, 0, 520, '1626titlescreen.png', 0, 1, 'Felix the Cat (USA).nes - NOINTRO\r\nCRC32: 0639E88E\r\nMD5: 2F037C1DA6A59F56A0F65C6971F8B3BD\r\nSHA-1: D98426B4955AE9EC4FEAEDB2538AAB35B8209C06\r\nSHA-256: 0A20D72E1ADDCF10F9D32966EE6C6EFC4A123A4E37D409FE4C315B446C963B3B', '', '', ''),
(1627, 1, 1560, 1, '0.90', '[1627]TaleSpin (U) (S) (90Final_elbeto57) PARCHE.zip', 'Y', '1627readme.txt', '07 July 2007', 1183780800, 1469, 'NOBODY', 'Spanish translation of NES game SpinTales, its about 90%, so... enjoy it!', '2011-07-12 00:27:54', '2016-02-24 17:31:35', NULL, 'N', 9, 0, 0, 513, '1627titlescreen.png', 0, 1, 'TaleSpin (USA).nes - NOINTRO\r\nCRC32: 143DCAB6\r\nMD5: 877ED4765915510493E7866FF317B9C7\r\nSHA-1: FB47C50D404EBAB3274F2E9B1AAC0BE1F1BC9664\r\nSHA-256: 4D5071D720CC02D5219671ED13E12EE503388B43D65C91FC51A3CC44E2E5B307', '', '', ''),
(1628, 17, 1561, 1, '1.0', '[1628]TimeCrisisPSOneESP10.7z', 'Y', '1628readme.txt', '13 July 2011', 1310529600, 1617, 'NOBODY', 'This is a complete Spanish (Spain) graphics, text and voices translation for Time Crisis 1, for PlayStation One. The patch is based on the PAL official release.\r\n\r\nEverything has been translated, with some small bugs on the death screens. The rest is fully working. The game is 100% dubbed into Spanish (Spain).\r\n\r\nIf you want to hear the result of the voice acting process, you can check this [url=http://www.youtube.com/watch?v=HV5kQKweX2w]YouTube video[/url].', '2011-07-13 19:56:20', '2013-06-24 22:26:34', NULL, 'N', 9, 0, 0, 604, '', 1, 11, 'Time Crisis (Europe) (M3)\r\nGame Code: SCES_00657', '', '', ''),
(1629, 8, 1562, 1, '1.0', '[1629]Pocket_Monsters_-_Green_Version_(J)_(V1_0).zip', 'Y', '', '14 July 2013', 1373774400, 1472, 'NOBODY', 'We all know about the international releases of Pokémon Red and Pokémon Blue and the remakes of the Japanese Pokémon Red and Pokémon Green known as Pokémon FireRed and Pokémon LeafGreen as a worldwide release on the GBA. Japan did get a Pokémon Blue but the rest of the world did not get a Pokémon Green. For those hardcore fans that are curious enough to play the Japanese game, there is an English translation patch for Pokémon Green! The title screen has been updated, so the patch is complete now. Original Release date was 19 October 2007.\r\n\r\nThis patch is for a Pocket Monsters - Green Version (J) (V1.0) ROM. Pocket Monsters - Green Version (J) (V1.1) will not work. The file with [S] at the end is fine with this version.\r\n\r\nPokémon is Pocket Monsters in Japan.\r\n\r\n[b]Please note:[/b] Despite the patch version being labeled &quot;1.0&quot;, the only things that have been altered are items, NPCs, and other text up to and including the first NPC of Tokiwa (Viridian) Forest.', '2011-07-17 01:39:38', '2021-05-11 22:52:21', NULL, 'N', 12, 0, 1, 29202, '', 1, 1, 'Pocket Monsters - Midori (Japan) (SGB Enhanced)\r\nSHA-1: 82C0EEF40A5E2423699D9FD8BA15DFAA8B51D196\r\nCRC32: BAEACD2B', '', '', ''),
(1630, 11, 1563, 1, '1.1', '[1630]Nadiae11.zip', 'Y', '1630readme.txt', '20 July 2011', 1311134400, 76, 'NOBODY', 'Nadia: The Secret of Blue Water is an adventure game for the Sega Mega Drive, developed by Namco and based on the anime. It tells an abridged version of the series.\r\n\r\nThe patch should be applied to a deinterleaved &quot;BIN&quot; format ROM. It will expand the ROM to 12mbit.\r\nIt will run in English if the region setting is set to USA. Otherwise, the game will run the original Japanese text/graphics (though the Japanese passwords aren&#039;t preserved due to program limitations).\r\n\r\nThe readme for version 1.1 was not updated in the archive to reflect the version update. Information on KingMike&#039;s website list 1.1 changes as &#039;fix compatibility bugs&#039;.', '2011-07-19 20:10:45', '2018-06-13 23:42:12', NULL, 'N', 12, 0, 0, 7723, '1630titlescreen.png', 0, 8, 'Fushigi no Umi no Nadia (Japan).md - NOINTRO\r\nCRC32: 4762062A\r\nMD5: 72A68C9A735CE36A83A74E5B3C33554C\r\nSHA-1: BBCD26D5D1F1422051467AACAA835E1F38383F64\r\nSHA-256: 8281500EFDB93CE6168E37921F774327BDA0EA55E8682A5F7C123D72D59E6F9A', '', '', ''),
(1631, 9, 1564, 1, '1.00', '[1631]gundamf91_100.zip', 'Y', '', '19 July 2011', 1311048000, 246, 'NOBODY', 'This patch completely translates all Japanese text present in the game. Additionally, we&#039;ve also fixed any Engrish present and ensured that where appropriate, naming and terminology is consistent with the official English canon of the Gundam series.\r\n\r\nHacking-wise, this game features one of the smoothest VWFs I&#039;ve coded to-date with other hacks thrown in to enhance the quality of the English presentation. Windows have been expanded, text moved and squishy tiles used as needed! It doesn&#039;t get much better than this for a Gundam patch!', '2011-07-20 00:41:01', '2020-10-31 17:18:37', NULL, 'N', 12, 0, 1, 6719, '1631titlescreen.png', 0, 4, 'Country: Japan\r\nInternal checksum 1350\r\nCRC32 CEAF5365\r\nMD5 C4B283E04966E9AB9CDC76F51D9969CF\r\n\r\nKidou Senshi Gundam F91 - Formula Senki 0122 (Japan) (No-Intro 2014-12-21)', '', '', ''),
(1633, 1, 1566, 1, '1.0', '[1633]Cheetah_Men_II_(U)_[T-Spa_by_PacoChan].7z', 'Y', '1633readme.txt', '22 July 2011', 1311307200, 1474, 'NOBODY', 'This is what everyone wanted for a long time, a Spanish translation of one of the worst games ever.\r\n\r\nThis translation includes all the bugfixes made in a previous release and added some palette modifications to the text to make it more readable.', '2011-07-22 13:24:54', '2016-04-03 03:54:53', NULL, 'N', 9, 0, 0, 582, '', 1, 1, 'Cheetahmen II (USA) (Unl).nes - NOINTRO\r\nCRC32: EBB9078B\r\nMD5: 37FB98117530EAD4D4BDC211C1E57BD8\r\nSHA-1: 9D265C53ADE2B9E9ADA3CF7A77D568901C7915CA\r\nSHA-256: D59F9507F41AC3DF96D883125F2E691CF51A99835F3355CDC2563AFE72D4BEE4', '', '', ''),
(1636, 23, 1570, 1, '03/05/08', '[1636]Jump! Ultimate stars english patch.zip', 'Y', '', '03 May 2008', 1209787200, 1478, 'NOBODY', 'This translation patch translates all komas, affinities, and part of the UI (namely &quot;yes,no,cancel&quot; and the deck making UI), missions, system messages, and the tutorial.', '2011-07-21 03:24:44', '2016-05-03 04:33:38', NULL, 'N', 12, 0, 1, 59642, '', 1, 1, '0696 - Jump Ultimate Stars (Japan).nds\r\nDecrypted CRC32: 	2023075D\r\nDecrypted MD5: 	F8CF0FF8B7C038BD749A99EAE9480E3A\r\nDecrypted SHA-1: 	BA58E20EE60EB81C33DCD4934A21271BAA9F954A\r\nEncrypted CRC32: 	33D0F853\r\nEncrypted MD5: 	7CDF48781214EF4DAE13C142277B50E2\r\nEncrypted SHA-1: 	790B2D5310437CE1138B413EEF6F88B6145F63A6', '', '', ''),
(1637, 4, 1571, 1, '1.1', '[1637]Marchen Maze[en].zip', 'Y', '1637readme.txt', '21 October 2012', 1350792000, 1576, 'NOBODY', 'This is a complete translation patch for Märchen Maze for the PC Engine. IPS patches are included for both the Maerchen Maze No-Intro ROM and the GoodPCE ROM. See the readme.', '2011-07-24 20:05:08', '2016-10-30 00:24:37', NULL, 'N', 12, 0, 0, 4157, '', 1, 13, 'Maerchen_Maze_(J).pce\r\nCRC32: 33231788\r\nMD5: 26FDF12CB6DFFBB232DDBC42C52549C1\r\nSHA-1: 98D17303B52D6362B89D4D54664210CF3A3D07A0\r\nSHA-256: D3AFB7E74C331626B7011A7AC3BDDC857BD761DC5B8EC8D7471F502C3E8B69D6', '', '', ''),
(1639, 27, 974, 1, '2.0', '[1639]gespanishtranslationv20[sogun-ilducci].zip', 'Y', '1639readme.txt', '30 December 2014', 1419915600, 1491, 'NOBODY', 'A complete Spanish translation of the Nintendo 64 classic:\r\n\r\n[list]\r\n[li]All texts are translated except the names of control configuration (1.1 Honey, 1.2 Solitaire, ...). Also, some textures with English text have been modified and translated into Spanish.[/li]\r\n\r\n[li]Added special Spanish characters á,é,í,ó,ú,ñ,¡,¿.[/li]\r\n\r\n[li]Some dialogs have been modified with quotes from the 1995 movie.[/li]\r\n\r\n[li]Corrected the name of the helicopter from &#039;Pirate&#039; to &#039;Tiger&#039; as it&#039;s seen in the movie. Textures have also been corrected.[/li]\r\n\r\n[li]Corrected &quot;Arkangelsk&quot; with &quot;Arkhangelsk&quot;, the native russian name. Also, &quot;Janus&quot; has been translated as &quot;Jano&quot;, according with the Spanish translation of the movie and the name of the Roman god.[/li]\r\n\r\n[li]The credits have been modified to add the spanish translator and some personal thanks.[/li]\r\n[/list]\r\n\r\nHere are some videos running the translation:\r\n[list]\r\n[li][url]http://www.youtube.com/watch?v=LfjD7uyrZc0[/url][/li]\r\n[li][url]http://www.youtube.com/watch?v=tkgY_v_SVUs[/url][/li]\r\n[li][url]http://www.youtube.com/watch?v=PsHb6zrV7SU[/url][/li]\r\n[/list]\r\n\r\nA 1.0 version was released on 22th December 2010 including a patch for Wii64.\r\n\r\nA 1.1 version was released on 1st August 2011 with lots of corrections.\r\n\r\nA 1.2 version was released on 5th May 2013 fixing an issue with audio while playing on real console using Everdrive64.\r\n\r\nA 2.0 version was released on 30th Dec 2014. Everything has been revised and thanks to IlDucci&#039;s hacking skills the translation is better than ever. A PAL patch is also available.', '2011-08-05 11:47:11', '2019-07-12 21:50:54', NULL, 'N', 9, 0, 0, 2394, '', 1, 1, 'GoldenEye 007 (U) [!].z64\r\n    CRC32: B6330846\r\n    MD5: 70C525880240C1E838B8B1BE35666C3B\r\n    SHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83\r\n    SHA-256: 2CDCEC8A9F0CB6E36337F3EE39D8AD105DC8AFA6BA1C02D466E8F5B771F9A162', '', '', ''),
(1640, 1, 1578, 1, '1.1', '[1640]MickeyMouse-DreamBallon.zip', 'Y', '1640readme.txt', '07 April 2013', 1365307200, 1393, 'NOBODY', 'Once upon a time there was a series of Mickey Mouse games on the original Nintendo. Most were translated faithfully, but a few were altered due to licensing agreements. Mickey Mouse III - Dream Balloon (aka: Yume Fuusen) was one such game - in English-speaking countries it was called &quot;Kid Klown&quot;, with (in my opinion) rather hideous graphic changes and a completely different story.\r\nThis patch translates the game into English, so you can see what Disney felt they weren&#039;t being paid enough in 1992 to show you.\r\n(*Yes there&#039;s a prototype version that was translated, but the English was pretty terrible*)', '2011-08-11 14:16:21', '2013-04-23 12:46:17', 0, 'N', 12, 0, 0, 3108, '1640titlescreen.png', 0, 1, 'Mickey Mouse 3 - Yume Fuusen (J).nes\r\nCRC32: 7D426A63\r\nMD5: 5436D1B3 8E3CAC2A E326F775 72B3E503\r\nSHA1: 8F9744E3 ECFB6009 746CA5D7 0C295CC5 8DB2302B', '', '', ''),
(1641, 9, 1579, 1, '1.0', '[1641]Poipoi.zip', 'Y', '1641readme.txt', '11 August 2011', 1313035200, 76, 'NOBODY', 'This is an English translation of Mahou Poipoi Poitto! for the Super Nintendo.', '2011-08-11 22:07:22', '2017-11-06 22:48:04', NULL, 'N', 12, 0, 0, 2682, '1641titlescreen.png', 0, 4, 'Name:	Mahou Poi Poi Poitto! (Japan)\r\nSHA-1:	9903ADA5EFA56D644AE0D2FE1F5FD378BDDC135B\r\nMD5:	0E5D6FD072D440B11719DE4BF8A7C074\r\nCRC32:	BDF35044', '', '', ''),
(1642, 23, 1581, 1, '1.1', '[1642]Parche_Lufia_Castellano_v1.1.rar', 'Y', '1642readme.txt', '08 August 2011', 1312776000, 1493, 'NOBODY', 'Complete translation of all scripts of Lufia COTS to Spanish for USA version.', '2011-08-13 22:02:37', '2016-05-03 04:34:44', NULL, 'N', 9, 0, 0, 1128, '', 1, 1, '5265 - Lufia - Curse of the Sinistrals (USA).nds\r\nDecrypted CRC32: 	CAC43A4E\r\nDecrypted MD5: 	33C5B4F9580C8A8AB48E15B04C925A6A\r\nDecrypted SHA-1: 	019908480071470B8549885A87A88B17B2330CD5\r\nEncrypted CRC32: 	3E330B60\r\nEncrypted MD5: 	A59B15C4848DB616F07E311B41FE639B\r\nEncrypted SHA-1: 	20B3F0B6C2A097BD488F395A666A731C55A649E7', '', '', ''),
(1645, 1, 1585, 1, '1.0', '[1645]Debias-LegendarySpace-TimeHero-v.1.00.zip', 'Y', '1645readme.txt', '26 August 2011', 1314331200, 353, 'NOBODY', 'Originally titled Jikuu Yuuden Debias, now retitled to be named Debias: Legendary Space-Time Hero. Which is a action RPG originally released by Namco.\r\n\r\nYou&#039;ll go through many doors in this adventure, using the powers of Aaron and the mysterious Zodiac like wheel. Your ultimate goal is to destroy Golgon and restore peace to the world.\r\n\r\nEverything has been translated to English in this game and has been fully beta-tested as best as possible.\r\n\r\nThe script was translated by Steve Martin. The title name was translated by Paul Jensen.', '2011-08-26 19:52:14', '2016-02-24 17:32:39', NULL, 'N', 12, 0, 0, 3593, '1645titlescreen.gif', 0, 1, 'Jikuu Yuuden - Debias (Japan).nes - NOINTRO\r\nCRC32: 6663FED4\r\nMD5: 6400400A2EC46E81117A274C9E7EB7C2\r\nSHA-1: CEF4C135CCBFCA551F84AF1BAF276E659A0C1438\r\nSHA-256: 3E1B93973F4A6C1EDD5DE9D25720EEDE8AAA0D23B9B55C4DB1E6224E3E600290', '', '', ''),
(1646, 1, 904, 1, '1.01', '[1646]Matendouji.zip', 'Y', '1646readme.txt', '13 September 2011', 1315886400, 1005, 'NOBODY', 'This is a complete translation patch for Maten Douji, the Japanese version of Conquest of the Crystal Palace.\r\n\r\nThis patch requires a headered ROM.', '2011-08-27 02:55:10', '2014-09-10 22:51:29', 0, 'N', 12, 0, 0, 2967, '1646titlescreen.png', 0, 1, 'Matendouji (J).nes (with Header)\r\nCRC32: D8CA4BE6\r\nMD5: 770AA4C63AD838CFD7AA315CF2194B99\r\nSHA-1: F8851ACD92667F6D47C8E596DE7A59AC0F7DCCD9\r\nMatendouji (Japan).nes (Headerless)\r\nCRC32: F2594374\r\nMD5: 2FC412D290AD7C3F3AD65D7686D43DDE\r\nSHA-1: AFB025637BFA3D3FDFA1AA8D5AF9F9D118D809AF', '', '', ''),
(1648, 27, 1633, 1, '1.0', '[1648]Mario_Party_en_español_-_v1.0.7z', 'Y', '1648readme.txt', '22 September 2011', 1316664000, 1474, 'NOBODY', 'Spanish translation of the first Mario Party for N64, the only one that wasn&#039;t translated into Spanish.\r\n\r\nAll the texts are translated and some of the graphics.\r\n\r\nIt is compatible with the european version of the game. The patcher supports both v64 and z64 versions.', '2011-09-22 17:28:40', '2016-05-03 15:36:10', NULL, 'N', 9, 0, 0, 1449, '', 1, 1, 'Mario Party (Europe) (En,Fr,De).n64\r\nCRC32: 	6973373F\r\nMD5: 	9AAE6D37096F2D543160710ECB691AC5\r\nSHA-1: 	2F8B0BF9861D10B4C1C5B9C0F0C47333C96DBE30', '', '', ''),
(1649, 8, 1089, 1, '1.03', '[1649]pt_trans_103.zip', 'Y', '', '03 March 2012', 1330750800, 1520, 'NOBODY', '100% complete English translation. \r\n\r\n[list]\r\n[li]Version 1.03 fixes a typo in the description of the Resurrect card and fixes garbled text that was found during a certain type of synthesis.[/li]\r\n\r\n[li]Version 1.02 fixes error text when trying to unequip an accessory you have 100 of (discovered by Rockman X), and changes the &quot;Take quiz?&quot; question to &quot;Answer?&quot; so it makes a bit more sense in both contexts in which the game calls for it.[/li]\r\n\r\n[li]Version 1.01 fixes 2 small errors reported by Rockman X: The broken text for the first question the platinum card girl asks, and the &quot;mixed&quot; message the card machine gives if you have no gold.[/li]\r\n[/list]', '2011-09-25 22:50:43', '2013-09-25 19:20:34', 0, 'N', 12, 0, 1, 15472, '1649titlescreen.png', 0, 1, 'Grandia - Parallel Trippers (Japan).gbc - NOINTRO\r\nCRC32: 23223670\r\nMD5: 5679DE3C41C63C6B9DC9432C7ED1105A\r\nSHA-1: 647B7CC5FA415EF7081AA37CD787EB41D2A3E574\r\nSHA-256: 4C4397870B96A88E3232F7437945BA122AB2E951B3FE2BB7775D99843D1D6AA5', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1650, 20, 1637, 1, '1.0', '', 'Y', '1650readme.txt', '28 September 2011', 1317182400, 1438, 'NOBODY', 'Ys Origin is a Japanese Action RPG released in 2006 for Microsoft Windows by Nihon Falcom. It&#039;s the seventh game in the Ys series but as a prequel, it&#039;s the first in terms of chronology. It&#039;s also the first game in the series not to revolve around the adventures of Adol Christin.\r\n\r\nTaking place 700 years before the events of &quot;Ancient Ys Vanished&quot; (Ys I &amp; II), this game tells much of the back-story of Ys, Darm Tower, the Black Pearl, the twin goddesses and the six priests. The game revolves around three characters as they journey through Darm Tower: Yunica Tovah, Hugo Fact and Thor Fact. Each character has their own motives for climbing the tower and playing through with all three characters will reveal the entirety of the events taking place.\r\n\r\nThe patch translates all the game (texts, graphics and executable) into English. It removes the region check and the Windows Japanese version check. It&#039;s fully playable now. Enjoy it!\r\n\r\nStaff note: The patch is too big to be hosted here, head over to the official homepage of the project to get it:\r\n\r\n[url]http://www.figlidigaucci.eu/index.php?pid=21[/url]', '2011-09-27 22:44:13', '2014-12-30 08:47:59', NULL, 'N', 12, 1, 0, 57, '', 1, 1, 'Hash MD5 of the compressed file: 7db2b7c09ebdcd0eae745c6ef8589769\r\n\r\nHash MD5 of the uncompressed executable: c5d19cd490a515c80e7f59b14467c886', '', '', ''),
(1651, 1, 842, 1, '0.7', '[1651]Faxanadu(ESP).zip', 'Y', '1651readme.txt', '03 October 2011', 1317614400, 1521, 'NOBODY', '[b]Faxanadu\r\n Parche de traduccion a Español\r\n Version 0.7[/b]\r\n\r\nLa pantalla de inicio no esta traducida, tampoco los nombres de los items, y algunas opciones de sistema.\r\n\r\nTodo lo referente a la historia esta completamente traducido, puede haber algun error de ortografia por aqui y por alla.\r\n\r\n\r\n[b]Faxanadu\r\nTranslation to Spanish Patch\r\nversion 0.7[/b]\r\n\r\nThe startup screen is not translated, nor the names of the items, and some system options.\r\n\r\nEverything about the story is fully translated, and there may be some spelling mistakes here and there.', '2011-10-04 00:40:20', '2016-01-20 03:02:03', NULL, 'N', 9, 0, 0, 1438, '', 1, 1, 'Faxanadu (USA) (Rev A).nes - NOINTRO\r\nCRC32: B6F4F544\r\nMD5: 0FD8112A98BE12E6CBF88A719FE91A20\r\nSHA-1: C01F1019626519187290D9DEA1E7A1AF57273CFD\r\nSHA-256: 2FD41A357540F9A2378E94C0BE56C03F7CFF86C8781648B5961C74C14656EF3B', '', '', ''),
(1652, 17, 1638, 1, '0.01', '[1652]cq3eng001.zip', 'Y', '1652readme.txt', '04 October 2011', 1317700800, 1522, 'NOBODY', 'Everything should be translated to English, with the exception of just a few minor words (see &quot;Known Issues&quot; in the readme.txt file.)\r\n\r\nThe Japanese to English translation could be better, since the translator&#039;s native language is Spanish (also, sometimes there wasn&#039;t enough room for an accurate English text.)', '2011-10-04 21:16:19', '2016-04-21 01:49:01', NULL, 'N', 12, 0, 0, 4553, '', 1, 10, 'SLPS-01244', '', '', ''),
(1653, 23, 1581, 1, '1.0', '[1653]Lufia_it_ptch_v1.0.rar', 'Y', '', '05 October 2011', 1317787200, 1241, 'NOBODY', 'The translation is complete and fully tested. The patch uses the xdelta format, but comes packed with a user-friendly frontend made by Phoenix of SadNES cITy.\r\n\r\nThe members of the translation project are: AntonioDaniele, Locke, Sephiroth1311, Vash, Zio_Name', '2011-10-06 12:16:46', '2016-05-03 04:35:39', NULL, 'N', 6, 0, 1, 821, '', 1, 1, '5265 - Lufia - Curse of the Sinistrals (USA).nds\r\nDecrypted CRC32: 	CAC43A4E\r\nDecrypted MD5: 	33C5B4F9580C8A8AB48E15B04C925A6A\r\nDecrypted SHA-1: 	019908480071470B8549885A87A88B17B2330CD5\r\nEncrypted CRC32: 	3E330B60\r\nEncrypted MD5: 	A59B15C4848DB616F07E311B41FE639B\r\nEncrypted SHA-1: 	20B3F0B6C2A097BD488F395A666A731C55A649E7', '', '', ''),
(1654, 23, 1643, 1, '1.2', '[1654]28631-[ENG]_The_Nameless_Game_v1.2.zip', 'Y', '1654readme.txt', '07 November 2011', 1320642000, 747, 'NOBODY', 'This is a complete translation patch for The Nameless Game aka Nanashi no Game for the NDS.', '2011-10-16 18:09:57', '2014-01-16 04:53:26', NULL, 'N', 12, 0, 0, 18626, '1654titlescreen.png', 0, 1, 'ind-nngj.nds\r\n    Size: 67108864 bytes\r\n   CRC32: 057D0B3F\r\n     MD5: EE9BCF9A65F7A01BDABBA79053280922\r\n   SHA-1: 0715B1FD78B4064B77C75A92186DB99E288B7760', '', '', ''),
(1655, 9, 1645, 1, '0.90', '[1655]captsubasa3.zip', 'Y', '1655readme.txt', '21 October 2011', 1319169600, 1537, 'NOBODY', 'The last game in the Captain Tsubasa series that uses the original game engine. Many consider this the best game in the series, I personally prefer it over all even the PS2 installment. The entire game is playable and can be beaten with the help of this patch, the only parts left untranslated are the last few cut scenes in story mode and a few random events that occur during the final games in story mode. I do not know if the ending is translated since I never actually beat the last team. I made this patch in 2009 after two separate translators abandoned the project, they each worked on different parts of the game and without them we would not have this. In Latin America the Captain Tsubasa anime is known as &quot;Super Campeones&quot; (Super Champions). Special thanks to Spectrum XD and Virgo64.', '2011-10-21 13:32:47', '2016-11-20 18:17:13', NULL, 'N', 9, 0, 0, 7480, '1655titlescreen.png', 0, 4, 'Captain Tsubasa III - Koutei no Chousen (Japan).smc - NOINTRO\r\nCRC32: 26B0CEE3\r\nMD5: 3ECAD6D88BEFDE8B2BD96C94927B86B2\r\nSHA-1: CCC69906612478813B4EACA03F9662E28596D69E\r\nSHA-256: 6A299B99E0A55AEC6669930DC622037D82D297E875630273C6CD6F05438AA3E6', '', '', ''),
(1656, 1, 1413, 1, '1.0', '[1656]Warwolf.zip', 'Y', '1656readme.txt', '31 October 2011', 1320033600, 1005, 'NOBODY', 'This is a complete translation for Warwolf. The game was released in English as Werewolf, but you&#039;ll probably find quite a few differences between the versions. On the whole, the game&#039;s crappy so I don&#039;t really care too much.', '2011-10-31 20:02:50', '2016-01-22 01:34:30', NULL, 'N', 12, 0, 0, 2003, '1656titlescreen.png', 0, 1, 'Choujin Ookami Senki - Warwolf (J).nes - NOINTRO\r\nCRC32: AF730199\r\nMD5: 6F792F562988362D7BF8D87CAB0F58A0\r\nSHA-1: ECC047FC9B9C5B4EAFE09D85E64C98BB2B81876E\r\nSHA-256: 7E5384D261DD64455BDF1A72449A8F262C19CDA7F8C73DF6516A83EF44E13E8B', '', '', ''),
(1657, 19, 472, 1, '0.9.2 demo', '[1657]SD092ENG.ZIP', 'Y', '1657readme.TXT', '02 January 2014', 1388638800, 1539, 'NOBODY', 'This is new English translation of the highly renowned MSX2 role playing game SD Snatcher, released by Konami in 1990. As most of you probably know, this game had already been translated by a group of fan translators called Oasis relatively shortly after its release. This was not only the first translation Oasis ever did, but also the first fan translation ever of a videogame. No reverse engineering of any kind was conducted - they just replaced the original Japanese texts with English ones using a hex editor. Furthermore, their knowledge of Japanese was sufficient to make the translation they delivered, but, as they also admitted themselves, it was very far from perfect.\r\n\r\nSo, in short, Project Melancholia was started by a team that felt that this great game deserved a worthy translation. And that exact same team felt they would be capable to deliver it. You can read all about the background of the team and why we decided to translate SD Snatcher once again by going to the project website at http://www.project-melancholia.org/. If you want to know where we&#039;re standing now, please read the progress report.\r\n\r\n[list]\r\n[li]Authentic translation from Japanese to English. No limitations due to space or any other technical reasons.[/li]\r\n\r\n[li]A new proportional font, making use of both uppercase and lowercase characters.[/li]\r\n\r\n[li]Text printing speed adjusted to English readers. Fitting use of pauses in printing and of printing speed.[/li]\r\n\r\n[li]User name can now be up to seven characters (the name Gillian did not fit in the original six characters).[/li]\r\n\r\n[li]Smoother animations on any turbo mode enabled MSX computer (MSX Turbo R, for example).[/li]\r\n\r\n[li]System requirements remain the same: MSX2 with 64kB RAM.[/li]\r\n\r\n[li]Distribution as IPS patch, so without violating any third party copyrights.[/li]\r\n[/list]', '2011-11-02 02:58:10', '2020-05-03 01:37:28', 0, 'N', 12, 0, 0, 3079, '1657titlescreen.png', 0, 1, 'ZZZ-UNK-SD SNATCHER JAPANESE FOR SCC+[DISK 1].dsk\r\n    CRC32: 74DF1878\r\n    MD5: EC0BE7766B5DA5A1848D7B5A7D4FD6AE\r\n    SHA-1: 4CEF12AE13334ED4F3F890311B641C1AD2BDC408\r\n    SHA-256: AC1610AE782B706554A6D7034D49FEB1B7451C41B3A42DFEACC69075777140E3', '', '', ''),
(1658, 1, 108, 1, '1.0', '[1658]deep4e10.zip', 'Y', '1658readme.txt', '05 November 2011', 1320465600, 76, 'NOBODY', 'This is a completed re-translation of Deep Dungeon IV.\r\nIt should be complete and bug-free.\r\n\r\nThanks to odino for translating. Edited by snark, and a little help from DarknessSavior correcting a few errors found during final testing.', '2011-11-05 06:28:55', '2016-02-17 18:31:09', NULL, 'N', 12, 0, 0, 3509, '1658titlescreen.png', 0, 1, 'Deep Dungeon IV - Kuro no Youjutsushi (Japan).nes - NOINTRO\r\nCRC32: 9B998D32\r\nMD5: 830CC8F606A81777A94AAF425E5A577C\r\nSHA-1: 2CE806238E5F483E3B0A073EF6A567CC4A06948E\r\nSHA-256: 6E9BA3F75D4508A909C5273FFE2BDB2B4D768D732F0977F36AF8C82258F7B7AE', '', '', ''),
(1659, 20, 1648, 1, '2.0', '[1659]Xanadu UK v2.rar', 'Y', '1659readme.txt', '23 February 2013', 1361595600, 1438, 'NOBODY', 'This patch translates the game from Japanese to English.\r\n\r\nPatch is complete: all graphics and texts are translated and hacking is completed.\r\n\r\nPlease, be aware that the patch permanently turns the game language from Japanese to English. In case of problems or to restore the game to its former language, you&#039;ll have to re-install it from its original media (DVD).\r\n\r\nRead well the READ_ME file that is inside the patch archive before applying the patch.', '2011-11-06 16:15:21', '2015-12-05 04:22:23', NULL, 'N', 12, 0, 0, 6813, '', 1, 12, 'N/A', '', '', ''),
(1660, 20, 1640, 1, '0.9', '[1660]Romance_of_the_Forgotten_Kingdom_English_v09.zip', 'Y', '1660readme.txt', '11 November 2011', 1320987600, 1540, 'NOBODY', 'Romance of the Forgotten Kingdom English Patch v0.9 beta\r\n\r\n\r\nKorean RPG Romance of the Forgotten Kingdom (Korean: Mangguk Jeon&#039;gi: Ichyeojin Nara-ui Iyagi; the official English title was The Romance of Forgotten Kingdom) by Mirinae Software.\r\n\r\nThe current version 0.9 is not 100% finished, but the whole story with both optional paths is fully playable in English. Most of the things that need fixing require more profound hacking skills than mine, though, so this is the only release for the foreseeable future, and further updates would have to rely mostly on outside help.\r\n\r\n[url=http://blog.hardcoregaming101.net/2011/11/romance-of-forgotten-kingdom-english.html]HG101 blog post[/url] about this translation (Tues, Nov 8, 2011). See the [url=http://translation.derboo.de/romance.html]translator&#039;s home page[/url] with contents, media and English translation of the manual.', '2011-11-09 00:09:15', '2017-11-16 07:33:39', NULL, 'N', 12, 0, 0, 916, '1660titlescreen.png', 0, 12, 'N/A', '', '', ''),
(1661, 1, 1651, 1, '1.1', '[1661]Toukon-Club-J-T-Eng-v1.1-by-Eric-Engel1.zip', 'Y', '1661readme.txt', '24 November 2011', 1322110800, 1542, 'NOBODY', 'A complete translation of a little known, but very good, Famicom wrestling game.\r\n\r\nThis is my first translation, as well as my first ROM hack. I&#039;d like to think it turned out pretty good!\r\n\r\n1.1 - Update to fix a missed translation.', '2005-12-23 05:00:00', '2016-02-18 11:26:51', NULL, 'N', 12, 0, 0, 1898, '1661titlescreen.png', 0, 1, 'Toukon Club (Japan).nes - NOINTRO\r\nCRC32: 33963D30\r\nMD5: 474EEEC2C2749DF1BF61C7F1B29975A6\r\nSHA-1: 372CB927F19EA087F3A3D4A62BF2FA9BF6F81F1D\r\nSHA-256: 36E0AC70E7E5923FCC76289499CCEB76A075B8620B2B65786940C35F57E821D8', '', '', ''),
(1662, 23, 1652, 1, '2.0', '[1662]Parcheador TWEWY Final.exe', 'Y', '1662readme.txt', '18 November 2011', 1321592400, 1543, 'NOBODY', 'In 2008, a group of fans, under the name of TWEWYTeam, released the first version of the The World Ends With You Spanish translation. This project had all the texts translated into Spanish, a 90% of the graphics; and most of all, the first Spanish fandub romhacked into a game; although it was cutscenes-only.\r\n\r\nNow, in 2011, some of the members of TWEWYTeam, with new people and sixteen voice actors are proud to show you The World Ends With You Versión en Castellano 2.0 (Spanish Edition 2.0).\r\n\r\nThis version improves the texts translation, redoing completely plenty of the lines, and adapting those to the baloons, so they are much smaller now; giving the same content.\r\n\r\nThe missing graphics have been translated as well, and the dub was redone almost completely, now including both cutscenes and ingame/combat lines.\r\n\r\nYou can check the Spanish dub by going to this [url=https://www.youtube.com/watch?v=Nm2dRlux8CI]YouTube video[/url].', '2011-11-20 07:48:49', '2013-06-25 08:01:22', NULL, 'N', 9, 0, 0, 1886, '1662titlescreen.png', 0, 12, 'The World Ends With You (PAL) (English)\r\nGame Code: NTR-AWLP-EUR', '', '', ''),
(1665, 7, 1659, 1, 'Rev A', '[1665]DvD_Translations-Puzzle_Boys-revA.zip', 'Y', '1665readme.txt', '28 November 2011', 1322456400, 257, 'NOBODY', 'Translation features:\r\n[list]\r\n[li]Atlus&#039;s save bug fixed, allowing the game to now be played on a PowerPak and emulators that didn&#039;t support the original fds[/li]\r\n[li]Over a dozen menu screens translated based off of Atlus&#039;s official translations of Spud&#039;s Adventure and Puzzle Boy II[/li]\r\n[li]Pop up menus and status boxes translated[/li]\r\n[li]Our logo added to the title screen (so people know where the translation came from)[/li]\r\n[li]Readme with detailed explanation of the entire series and how to play this game[/li]\r\n[/list]\r\n\r\nCheck out our website for a [url=https://dvdtranslations.eludevisibility.org/puzzle_boys.html]complete manual scan[/url].', '2011-11-30 19:05:00', '2020-05-17 14:10:34', NULL, 'N', 12, 0, 0, 1901, '1665titlescreen.png', 0, 1, 'Database match: Puzzle Boys (Japan) (Disk Writer)\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile SHA-1: 4D475B1253F6D181F4DA4BA144761A3568821E94\r\nFile CRC32: 96DFFE6\r\nROM SHA-1: 017715580B14CD5A02081FE6B28011389E95E195\r\nROM CRC32: B9F22094', '', '', ''),
(1666, 9, 485, 1, '1.10', '[1666]Gunple - Gunman\'s Proof -  [T+Ger1.10_RedScorpion].rar', 'Y', '1666readme.txt', '08 February 2014', 1391835600, 1225, 'NOBODY', 'Full playable translation of Gunman´s Proof for SNES\r\n[list]\r\n[li]Intro: 100%[/li]\r\n[li]Dialogue: 100%[/li]\r\n[li]Objects, Techs, etc.: 100%[/li]\r\n[li]Menu &amp; Other: 100%[/li]\r\n[li]Graphics: 100%[/li]\r\n[li]Ending: 100%[/li]\r\n[/list]\r\nEnjoy the game presented by http://www.snes-projects.de\r\n\r\nfrom RedScorpion and Community!\r\n\r\nRequires [url=http://www.romhacking.net/utilities/677/]this[/url] to patch the ROM\r\n\r\nGreetz\r\n\r\nRedScorpion', '2011-12-09 00:08:01', '2016-02-13 09:04:23', NULL, 'N', 8, 0, 0, 824, '', 1, 3, 'Title         : Ganpuru - Gunman&#039;s Proof (J)\r\nCountry	      : Japan\r\nChecksum      : 110D\r\nHeader Type   : No Header \r\nCRC32	      : AF415C24\r\nROM Revison   : 1.0', '', '', ''),
(1667, 9, 354, 4, '2.00', '[1667]Secret of Mana 2 [T+Ger2.00_snes-projects.de].zip', 'Y', '1667readme.txt', '06 December 2011', 1323129600, 1225, 'NOBODY', 'Fully playable German translation of Secret of Mana 2\r\n\r\nWe have improved the [url=https://www.romhacking.net/translations/2037/]G-Trans version (RC3)[/url], because it has some bugs like random reset bug and in-game bug if you played a specific group of characters.\r\n\r\n[list][li]\r\nAll 180 groups are beta tested by RedScorpion and community. [/li]\r\n[li]Over 20000 hours of work[/li]\r\n[li]New intro screen changeable with a separate patch (also for jap and us version)[/li]\r\n[li]New symbols @ hotel and pub which are changeable with a separate patch (also for JPN and US version)[/li]\r\n[/list]\r\n\r\nEnjoy the game and visit http://www.snes-projects.de\r\n\r\nGreetz\r\n\r\nRedScorpion', '2011-12-10 12:07:10', '2023-12-05 11:38:25', NULL, 'N', 8, 0, 0, 1167, '1667titlescreen.png', 0, 4, 'Title         : Seiken Densetsu 3 (J).smc\r\nCountry	      : Japan\r\nChecksum      : 19EF\r\nHeader Type   : No Header \r\nCRC32	      : 863ED0B8\r\nROM Revison   : 1.0', '', '', ''),
(1668, 20, 1662, 1, '1.0b', '[1668]hatoful-english-v1.0b.zip', 'Y', '1668readme.txt', '22 November 2011', 1321938000, 1554, 'NOBODY', 'A &quot;traditional&quot; Japanese dating sim for girls.\r\n\r\nBut the boys are all pigeons.\r\n\r\nYou are a human attending an all-pigeon high school.\r\n\r\nAnd you live in a cave.', '2011-12-10 12:09:09', '2015-12-05 04:15:49', NULL, 'N', 12, 0, 0, 3869, '', 1, 1, 'N/A', '', '', ''),
(1669, 1, 709, 1, 'Final', '[1669]Super Mario Bros PL.7z', 'Y', '1669readme.txt', '10 December 2011', 1323493200, 1556, 'NOBODY', 'This is a [i]SUPER PL[/i] Polish translation of Super Mario Bros.\r\n[i]SUPER PL[/i] means that all fonts are looking great instead of squeezed letters.\r\n\r\nMore info in the readme.', '2011-12-12 21:03:51', '2015-11-16 08:16:50', NULL, 'N', 1, 0, 0, 558, '1669titlescreen.png', 0, 1, 'File:               Super Mario Bros. (JU) [!].nes\r\nCRC32:              3337EC46\r\nMD5:                811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1:               EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', '', '', ''),
(1670, 1, 1663, 1, 'Final', '[1670]excitebike_pl_v200.zip', 'Y', '1670readme.txt', '14 August 2011', 1313294400, 1556, 'NOBODY', 'This is a “SUPER PL ” Polish translation of Excitebike “SUPER PL” means that all fonts are looking great instead of squeezed letters.\r\n\r\nMore info in czytajto.txt', '2011-12-13 22:20:48', '2015-11-13 05:05:09', NULL, 'N', 1, 0, 0, 243, '1670titlescreen.png', 0, 1, 'Excitebike (Japan, USA).nes - NOINTRO\r\nCRC32: 2BB33C69\r\nMD5: D7FE15CF2BC7B6582C07D12B3CF3BEDE\r\nSHA-1: 2E9897846E54A4A9865E87DE7517C6710BDEC255\r\nSHA-256: 372654D4C62D214D92200288611FF176AE1727949C6F012E2FC95BF2452A33D7', '', '', ''),
(1671, 9, 271, 1, '1.00', '[1671]ck_pl_v100.zip', 'Y', '1671readme.txt', '22 February 2007', 1172120400, 689, 'NOBODY', 'This is a complete Polish translation of Cyber Knight based off the English patch by Aeon Genesis. With the entirety of the game translated and bug-free, it is considered the final release.', '2011-12-14 20:52:14', '2014-03-08 14:49:01', NULL, 'N', 1, 0, 0, 292, '', 1, 4, 'GoodSNES: Cyber Knight (J)\r\nNoIntro: Cyber Knight (Japan)\r\nSize: 1,048,576 bytes (headerless)\r\nMD5: DB9465E77AC9B8A496D0039031C9D446\r\nCRC32: 64034B07', '', '', ''),
(1672, 9, 703, 1, '1.00', '[1672]ck2pl_v100.zip', 'Y', '1672readme.txt', '21 December 2009', 1261371600, 689, 'NOBODY', 'This is a complete Polish translation of Cyber Knight II based off the English patch by Aeon Genesis. Everything is translated and considered bug-free, making this the final release.', '2011-12-14 20:53:29', '2014-03-08 14:52:28', NULL, 'N', 1, 0, 0, 322, '', 1, 4, 'GoodSNES: Cyber Knight II - Chikyuu Teikoku no Yabou (J)\r\nNoIntro: Cyber Knight II - Chikyuu Teikoku no Yabou (Japan)\r\nSize: 2,097,152 bytes (headerless)\r\nMD5: 4244BB90AA722836B746BE0574351874\r\nCRC32: ED8BCBF4', '', '', ''),
(1673, 9, 268, 1, '1.20', '[1673]ctpl120.zip', 'Y', '1673readme.txt', '09 April 2019', 1554782400, 689, 'NOBODY', 'This is a complete Polish translation of Chrono Trigger for the SNES, built primarily using Bisqwit&#039;s chronotools. The patch boasts a 8x8 proportional font for item and technique names, as well as automatic name inflection engine - both courtesy of Bisqwit. The translation covers the entirety of the text, as well as graphics (Epoch screen, element symbols etc.). Version v1.20 fixes compatibility with modern emulators and real hardware.', '2011-12-14 20:55:12', '2019-04-12 22:17:00', NULL, 'N', 1, 0, 0, 666, '', 1, 4, 'GoodSNES: Chrono Trigger (U)\r\nNoIntro: Chrono Trigger (USA)\r\nSize: 4,194,304 bytes (headerless)\r\nMD5: a2bc447961e52fd2227baed164f729dc', '', '', ''),
(1674, 9, 728, 1, '1.10', '[1674]hmoonpl_110.zip', 'Y', '1674readme.txt', '14 August 2010', 1281758400, 689, 'NOBODY', 'This is a complete Polish translation of Harvest Moon for the SNES. The current build is a revisited version of an older patch released back in 2002 and contains a completely rewritten script based hugely on the original Japanese script, translated graphics and an assortment of technical and cosmetic fixes.', '2011-12-14 20:55:56', '2014-03-08 14:59:38', NULL, 'N', 1, 0, 0, 472, '', 1, 4, 'GoodSNES: Harvest Moon (U)\r\nNoIntro: Harvest Moon (USA)\r\nSize: 2,097,152 bytes (headerless)\r\nMD5: C9BF36A816B6D54AED79D43A6C45111A\r\nCRC32: F829129E', '', '', ''),
(1675, 9, 323, 1, '1.21', '[1675]mkrpl121.zip', 'Y', '1675readme.txt', '01 July 2013', 1372651200, 689, 'NOBODY', 'This is a complete Polish translation of Magic Knight Rayearth for the SNES. The current patch is a revisited version of an older one from 2004 and contains a rewritten script, a dual-line hack for item/tech/monster names and new menu fonts. As of version 1.20, the translation also boasts a full dialogue VWF.', '2011-12-14 20:56:35', '2014-03-08 15:11:25', NULL, 'N', 1, 0, 0, 449, '1675titlescreen.png', 0, 4, 'GoodSNES: Magic Knight Rayearth (J)\r\nNoIntro: Magic Knight Rayearth (Japan)\r\n\r\nSize: 1,572,864 bytes (headerless)\r\nMD5: c8fd6fb87f202db2b3dbbccfe1fdaa24', '', '', ''),
(1676, 9, 371, 1, '1.00', '[1676]toppl100.zip', 'Y', '1676readme.txt', '11 November 2009', 1257915600, 689, 'NOBODY', 'This is a complete Polish translation of Tales of Phantasia for the SNES, based off the English patch by DeJap. The translation covers everything and is considered the final release for all intents and purposes.', '2011-12-14 20:58:09', '2014-03-08 15:15:16', NULL, 'N', 1, 0, 0, 366, '1676titlescreen.png', 0, 4, 'GoodSNES: Tales of Phantasia (J)\r\nNoIntro: Tales of Phantasia (Japan)\r\nSize: 6,291,456 bytes (headerless)\r\nMD5: 207CD1C0AAACA29FAA389218B800F8FC\r\nCRC32: E9946B84', '', '', ''),
(1677, 23, 1664, 1, '1.00', '[1677]timehollow_pl_v100.7z', 'Y', '1677readme.txt', '29 July 2011', 1311912000, 689, 'NOBODY', 'This is a complete Polish translation of Time Hollow for the Nintendo DS. The patch features a full translation of the text, as well as the graphics and can be applied to both the USA and European releases of the game.', '2011-12-14 20:58:22', '2014-03-08 18:55:19', NULL, 'N', 1, 0, 0, 318, '', 1, 1, '2704 - Time Hollow (USA)\r\nSize: 134,217,728 bytes\r\nMD5: 6e3eeb70d75bc9ea321ecf0ecd0e3ddd\r\n\r\n3196 - Time Hollow (Europe)\r\nSize: 134,217,728 bytes\r\nMD5: 230bb38d08c9a6952b694d377660b31f', '', '', ''),
(1678, 9, 333, 2, '0.995', '[1678]smaspl_0995.zip', 'Y', '1678readme.txt', '01 September 2012', 1346472000, 689, 'NOBODY', 'This is a complete Polish translation of Sailor Moon Another Story for the SNES, based off the [url=http://www.romhacking.net/translations/401/]English patch[/url] by Bishoujo Senshi Translations. The current patch is the second update to an older one from 2006 and features translated graphics and menus, minor tweaks to the script, as well as a bug fix for the intro text, which had been broken on real hardware and accurate emulators in earlier releases and the original English patch. Items and techniques are still untranslated due to the lack of screen real estate, but this might be addressed in a future release. It is still considered fully playable.', '2011-12-15 04:42:02', '2013-07-01 13:39:59', NULL, 'N', 1, 0, 0, 429, '', 1, 4, 'GoodSNES: Bishoujo Senshi Sailor Moon - Another Story (J)\r\nNoIntro: Bishoujo Senshi Sailor Moon - Another Story (Japan)  \r\n\r\nSize: 3,145,728 bytes (headerless)\r\nMD5: 5f776488e366b6d6b44f6e8a01d9953d', '', '', ''),
(1679, 1, 90, 1, '1.01', '[1679]bw.7z', 'Y', '1679readme.txt', '23 May 2024', 1716422400, 871, 'NOBODY', 'This is a full patch for Bloody Warriors. The gameplay is like a Dragon Quest clone. This game is set in ancient times and has a few unique properties. In addition to turn based battles, you will face strategy battles also. You can buy and recruit troops for those battles. Almost no text had to be cut out to make this a high quality translation. No rom expansion will be necessary to apply the patch. This patch can be applied with any ips patch program.', '2011-12-17 03:12:53', '2024-05-24 03:53:47', NULL, 'N', 12, 0, 0, 5576, '', 1, 1, 'Bloody Warriors - Shan-Go no Gyakushuu (J).nes - GOODNES 3.14\r\nCRC32: 5CB5676F\r\nMD5: BBA30690707D9FA26EFFB611D5D2D4DD\r\nSHA-1: 28C1F19B89714C938CC8DFF5DC2DDF5C114FAED5', '', '', ''),
(1680, 18, 1666, 2, '0.60', '[1680]SD_Lost_Victory_Patch_v060.zip', 'Y', '1680readme.txt', '18 May 2012', 1337313600, 205, 'NOBODY', 'The patch now translates all scenarios in the Victory Path. This includes the Marita, Barbarossa, Typhoon, Blau, and Tunisia campaigns.  The game can now be played to a successful conclusion, ending in early 1943.\r\n\r\nRoughly half of the scenarios remain to be translated.  These are in campaigns in the Defeat Path.  Once you enter the Defeat Path, the eventual outcome is preordained.  You will end up defending a bunker in Berlin in 1945.  In all of the Defeat Path scenarios, you are on the defensive. This is not as rewarding as being on the offensive, however it is the only way to obtain the late war weapons. \r\n\r\nYou must use the patch with ImageDiff on the original PS2 .mdf file. Also you must use Japanese bios in PCSX2 in order for it to work.  More instructions are in the Readme.txt file.', '2011-12-22 06:23:14', '2016-04-21 04:18:17', NULL, 'N', 12, 0, 0, 954, '', 1, 10, 'SLPM_659.59', '', '', ''),
(1681, 1, 135, 1, 'Rev B', '[1681]DvD_Translations-The_Glory_of_Heracles-Labors_of_the_Divine_Hero-revB.zip', 'Y', '1681readme.txt', '15 October 2014', 1413345600, 257, 'NOBODY', 'The game is fully translated and playable with a script edited to make sure the player has the hints that any normal person would need vs. the lack of decent hints that the poor Japanese kids had to deal with.  \r\n\r\nThere are no abbreviations on any items or equipment, just expanded item names with either squishy tiles or icons.\r\n\r\nAlong with the translated ROM, a fully translated manual with text inserted back into the scans of the actual manual is available on the DvD Translations website.\r\n\r\nRequires the use of ROM Expander Pro to expand the ROM before the IPS patch is applied.  This original game was released with 2 slightly different UxROM mapper chips in &#039;87 and &#039;88.  The same patch works for both of them.  Rev B is simply a hacking change.  It modifies the hack so that the game can be played on real hardware and on modern emulators.\r\n\r\nEven with all that, only serious RPG players need apply.  This is real old school stuff, and not for the casual crowd Nintendo was marketing GoH 5 to.  But, if you like the old ones, this might just be the game you are looking for.', '2011-12-23 09:36:34', '2016-10-24 03:41:43', NULL, 'N', 12, 0, 0, 8415, '1681titlescreen.png', 0, 12, 'Patch modifies both known versions of the game to make the same patched game.', '', '', ''),
(1682, 1, 1667, 1, '1.0', '[1682]takeshi10.zip', 'Y', '1682readme.txt', '25 December 2011', 1324789200, 76, 'NOBODY', 'This is an action/adventure game designed by Japanese comedian Takeshi Kitano.\r\nIt is rather infamous because it&#039;s a pretty terrible game, but perhaps it was intentionally bad as some kind of prank on the player.\r\n\r\nNote this translation does use some bad language. Kinda fitting because your dude&#039;s (I&#039;m guessing Takeshi) a jerk.\r\n\r\nThe ROM does need to be expanded first. Get [url=http://www.romhacking.net/utilities/425/]nflate[/url] and expand the PRG-ROM to 256KB (there&#039;s no CHR-ROM).\r\nIt was tested on the 1986 release of the game, but the 1990 version should be compatible.', '2011-12-25 16:57:42', '2020-08-19 13:59:45', NULL, 'N', 12, 0, 0, 26620, '1682titlescreen.png', 0, 12, 'Takeshi no Chousenjou (Japan).nes - NOINTRO\r\nCRC32: E810B35C\r\nMD5: 41936E258E0CF74C47A13F5B6049C338\r\nSHA-1: 37474AA6C07D5F3D49D3FE0C4C496B28D4E36BE1\r\nSHA-256: 5F70BB7E921FF3B33F44FE1726C9FFF69B341674600074650A09F72290C1F6A5', '', '', ''),
(1683, 8, 478, 1, '1.01', '[1683]GoHSS101.zip', 'Y', '1683readme.txt', '05 February 2012', 1328418000, 227, 'NOBODY', 'It&#039;s the Glory of Heracles you all know and love, shrunk down to Gameboy size!  This patch renders the game completely playable and completely in English.  I hope you all have as much fun playing this game as I did working on its translation.', '2012-01-05 12:05:25', '2016-05-02 00:18:03', NULL, 'N', 12, 0, 0, 4097, '1683titlescreen.png', 0, 1, 'Heracles no Eikou - Ugokidashita Kamigami (Japan).gb\r\nCRC32: 	4F8A61BF\r\nMD5: 	CCBD8D97A61883E05EAB21A5546188B2\r\nSHA-1: 	C12C60B0C0A2EE1AADED61020FA72B5B467459E1', '', '', ''),
(1686, 11, 1422, 1, '1.0', '[1686]Surging_Aura_rus.rar', 'Y', '', '19 December 2011', 1324270800, 1569, 'NOBODY', 'Patch for Surging Aura (MegaDrive). Russian Translation.', '2012-01-05 15:57:56', '2016-02-19 01:36:12', NULL, 'N', 2, 0, 1, 858, '1686titlescreen.jpg', 0, 8, 'Surging Aura (Japan).md - NOINTRO\r\nCRC32: 65AC1D2B\r\nMD5: FD630F3DD0D60FB68574EC12C0A6FFBD\r\nSHA-1: 9F14CD11CFA499CDD58248DE81DB30F9308326E5\r\nSHA-256: 5A3F2F98CD28170059471256C50C6660395A9637100D3D78CBB05CDA8FD9538D', '', '', ''),
(1687, 1, 1670, 2, '0.5', '[1687]The_addams_familiy(0.5).zip', 'Y', '1687readme.txt', '07 January 2012', 1325912400, 1571, 'NOBODY', 'This is &quot;The Addams family&quot; (USA) Spanish translation. Please, read for further details.', '2012-01-08 03:24:53', '2016-02-19 01:22:41', NULL, 'N', 9, 0, 0, 349, '', 1, 1, 'Addams Family, The (USA).nes - NOINTRO\r\nCRC32: 08E2AF80\r\nMD5: 186023FD956CB560706817A96B7BDFA4\r\nSHA-1: C831410A86A9B759A1E5EC53E8E1EE6789C79569\r\nSHA-256: F1EA177A4B51CC4A08799AC17ED5ACE63F6E5701FEBDF310DFB891E6A77DA926', '', '', ''),
(1688, 1, 909, 1, '1.0', '[1688]chipanddale.zip', 'Y', '1688readme.txt', '08 January 2012', 1325998800, 1572, 'NOBODY', 'This is an another German translation of Chip &#039;n Dale Rescue Rangers for the NES Console.\r\n\r\nThe whole game text and title graphics are translated. Even small letters are included and used.', '2012-01-08 03:25:58', '2016-01-19 21:35:27', NULL, 'N', 8, 0, 0, 602, '1688titlescreen.jpg', 0, 1, 'Chip &#039;n Dale Rescue Rangers (E).nes - NOINTRO\r\nCRC32: E944DD1F\r\nMD5: 580DAF33C7A0A6423EDCB630E2301D38\r\nSHA-1: 0752C8FA49EF9CA6828BA2E08B22F2A673E5469C\r\nSHA-256: 91EB21E3A09FF3061497F310690DAD3E10BDD258AB550506B1C19D8EA3FD5256', '', '', ''),
(1690, 23, 1671, 1, '1.0', '[1690]Traducción Nostalgia castellano v1.0 por gadesx.rar', 'Y', '1690readme.txt', '06 December 2013', 1386306000, 1493, 'NOBODY', 'Translation to spanish of Nostalgia (U) for the Nintendo DS. The translation includes the hacked font and the script with a variable lenght script for the text.\r\n\r\nTools: CUE,\r\nTranslation: gadesx,\r\nFonts: Lyan53,\r\nTesting: gadesx,', '2012-01-12 20:31:33', '2013-12-06 15:35:20', NULL, 'N', 9, 0, 0, 917, '', 1, 1, 'Nostalgia (Usa) with CRC 6B2ABD13 or 02835D38', '', '', ''),
(1691, 9, 1672, 1, '1.00', '[1691]bttf2_eng_v100.zip', 'Y', '1691readme.txt', '13 January 2012', 1326430800, 689, 'NOBODY', 'This is a complete English translation of Super Back to the Future 2 for the Super Nintendo, which was created alongside the Polish translation of the same game. The patch features a full translation of the text and pre-stage graphics, as well as a variable-width font.', '2012-01-13 21:01:35', '2014-03-07 21:20:52', NULL, 'N', 12, 0, 0, 12281, '', 1, 4, 'GoodSNES: Super Back to the Future Part II (J)\r\nNoIntro: Super Back to the Future Part II (Japan)\r\nSize: 1,048,576 bytes (headerless)\r\nMD5: 427fe52b3883ee077bf189476492c2f0\r\nCRC32: B367D0B9', '', '', ''),
(1692, 9, 1672, 1, '0.96', '[1692]bttf2_v096.zip', 'Y', '1692readme.txt', '08 January 2012', 1325998800, 689, 'NOBODY', 'This is a Polish translation of Super Back to the Future 2 for the Super Nintendo. The patch features a complete text translation by Norek and a variable-width font routine by mziab.', '2012-01-13 21:02:18', '2014-03-07 21:28:57', NULL, 'N', 1, 0, 0, 314, '', 1, 4, 'GoodSNES: Super Back to the Future Part II (J)\r\nNoIntro: Super Back to the Future Part II (Japan)\r\nSize: 1,048,576 bytes (headerless)\r\nMD5: 427fe52b3883ee077bf189476492c2f0\r\nCRC32: B367D0B9', '', '', ''),
(1693, 1, 706, 1, '1.0', '[1693]megamanv.zip', 'Y', '1693readme.txt', '07 April 2011', 1302148800, 1225, 'NOBODY', 'A complete german translation for the (E) Version.\r\nThis translation based of an another translation from Reaper for the US Release.', '2012-01-14 02:45:38', '2016-02-13 23:14:52', NULL, 'N', 8, 0, 0, 370, '1693titlescreen.png', 0, 1, 'Title         : Mega Man 5\r\nCountry	      : England\r\nChecksum      : 460A\r\nHeader Type   : No Header \r\nCRC32	      : 5E023291', '', '', ''),
(1694, 1, 748, 1, '1.00', '[1694]ryg100.zip', 'Y', '1694readme.txt', '19 November 2002', 1037682000, 227, 'NOBODY', 'My first translation I did when HTI was just starting out.  Everything should be complete, fine and dandy.', '2012-01-18 08:36:12', '2016-02-24 17:34:09', NULL, 'N', 9, 0, 0, 510, '1694titlescreen.png', 0, 1, 'Rygar (USA) (Rev A).nes - NOINTRO\r\nCRC32: 04CDA7E1\r\nMD5: 527CC09AB3A503372ABBBF567B76DB46\r\nSHA-1: A495DD96E798DEE9CE14BCCA7B6B44E93280DB50\r\nSHA-256: D87A7B3250EB8D6AF3B725169A02DAB492A10B92DCD03EB44DDCE34E1124BBBF', '', '', ''),
(1695, 8, 11, 1, '1.01', '[1695]Angel Marlowe.rar', 'Y', '1695readme.txt', '19 March 2014', 1395201600, 1005, 'NOBODY', 'This is a complete translation patch for Angel Marlowe. It features one hell of a trippy title screen.', '2012-01-18 08:37:17', '2020-02-18 17:37:55', NULL, 'N', 12, 0, 0, 2351, '1695titlescreen.png', 0, 1, 'Database match: Taiyou no Tenshi Marlowe - Ohanabatake wa Dai-panic (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 3B9F13100A797623D1700CCFEFF0B31DA52F5DC3\r\nFile/ROM CRC32: 1132C6BB', '', '', ''),
(1696, 7, 1674, 1, 'Rev A', '[1696]DvD_Translations-The_Miracle_of_Almana-revA.zip', 'Y', '1696readme.txt', '17 January 2012', 1326776400, 257, 'NOBODY', 'The game didn&#039;t have any in game Japanese, just a Japanese title screen and in-game Engrish.  It is a pretty difficult game with finite continues and no saving.  You can still play the game this way, or, to make it more fun for non-masochists, and to continue your game where you left off if playing on a copier without savestates, the patch features:\r\n\r\n[list]\r\n[li]Translated title screen[/li]\r\n[li]Cleaned up Engrish on disk access screens[/li]\r\n[li]Infinte continues[/li]\r\n[li]Stage select feature on the Continue / End screen (Simply press up or down to select the stage you wish to continue on!)[/li]\r\n[/list]', '2012-01-21 23:10:43', '2016-05-05 17:17:51', NULL, 'N', 12, 0, 0, 5615, '1696titlescreen.png', 0, 1, 'Armana no Kiseki (Japan).fds\r\nCRC32: 	BB32BBD7\r\nMD5: 	80E3DFAA9DFC3304506B6F103AA8BCC4\r\nSHA-1: 	2A8CC598E252DF860CFE7768CA9A90B2256DDD7D', '', '', ''),
(1697, 1, 97, 1, '1.0', '[1697]Chuuka.rar', 'Y', '1697readme.txt', '23 January 2012', 1327294800, 1005, 'NOBODY', 'This is a complete translation patch for Chuka Taisen.', '2012-01-23 22:22:19', '2016-01-13 05:52:18', NULL, 'N', 12, 0, 0, 2563, '1697titlescreen.png', 0, 1, 'Chuuka Taisen (Japan).nes - NOINTRO\r\nCRC32: E3BEB057\r\nMD5: 6B770601354218B5DBA95C18A51E42E2\r\nSHA-1: F188C1374E930441743FC1910915A30B87AC6CE1\r\nSHA-256: 7ABE5BDC6C63E47EA84E57E27D10D15EE8696520CBB8026B4B2EB654A99AA0A1', '', '', ''),
(1698, 9, 1217, 1, '1.0', '[1698]Silva_Saga-II-V1.00.zip', 'Y', '1698readme.txt', '24 January 2012', 1327381200, 1193, 'NOBODY', '&quot;The sequel to the Famicom version RPG [in which] the mercenary system was popular. You [play] the soldier of light who travels on a journey to defeat the Devil [and fulfill the legend] of Minelavaton Field where light and darkness fight [to decide the fate of the world]. [Silva Saga-II features] a peculiar system [in which a gamer] combines and organizes up to 12 mercenaries or deity statues.&quot;', '2012-01-24 08:22:44', '2014-04-12 21:06:39', NULL, 'N', 12, 0, 0, 11209, '', 1, 4, '• Name: Silva Saga II (J).smc, patched with the D-D English patch v1.0 (dated 24 January 2012 on the project page)\r\n• Size: 3,145,728 bytes (headerless)\r\n• MD5 DCEC11FCF8C2355F07F6EE4144E70A85\r\n• CRC32 67E1756B', '', '', ''),
(1699, 8, 1675, 1, '1.00', '[1699]boobyboys100.zip', 'Y', '1699readme.txt', '01 February 2012', 1328072400, 227, 'NOBODY', 'A complete patch for Booby Boys, a Gameboy action game.  The stage select screen, along with the dialogue from the bosses and damsels in distress have been translated, as have the credits and a few other miscellaneous things.', '2012-02-02 10:48:48', '2016-05-02 00:18:54', NULL, 'N', 12, 0, 0, 3409, '', 1, 1, 'Booby Boys (Japan).gb\r\nCRC32: 	EC83C0B6\r\nMD5: 	D17AA3DD0A52BC3DC03BFE20F27C8B07\r\nSHA-1: 	61FE27A4CE83BC6D9DBA5D4D0652E83DBEC45E6E', '', '', ''),
(1700, 20, 1676, 1, '1.0', '[1700]Hydra Castle Labyrinth English patch v100.zip', 'Y', '1700readme.txt', '11 July 2011', 1310356800, 1575, 'NOBODY', 'The patch fully translates the game (sans the logo), including the manual and the settings application. The patch was written for version 1.00 but should be compatible with all versions up to 1.03 and beyond.', '2012-02-02 14:01:29', '2015-12-05 04:14:40', NULL, 'N', 12, 0, 0, 1138, '', 1, 12, 'N/A', '', '', ''),
(1701, 8, 1677, 1, '1.1', '[1701]Kid Icarus (UE)(T+Spa_v1.1_CUE).rar', 'Y', '1701readme.txt', '25 February 2012', 1330146000, 1273, 'NOBODY', '[i]Kid Icarus: Of Myths and Monsters (Gameboy)[/i] Spanish translation.\r\n\r\nApply the IPS file to the ROM with CRC32 0x0C042862.', '2012-02-04 21:08:17', '2016-02-05 20:36:40', NULL, 'N', 9, 0, 0, 767, '', 1, 1, 'Kid Icarus - Of Myths and Monsters (UE) [!].gb - (2.02) GBxRen\r\n    CRC32: 0C042862\r\n    MD5: 23C7BE98AC9A4D3B046AD1BE3F0965E4\r\n    SHA-1: 465614BB236C507A5709ECAB95827A8BE4E2E6B8', '', '', ''),
(1702, 9, 268, 1, '1.0', '[1702]chronov10.zip', 'Y', '1702readme.txt', '05 February 2012', 1328418000, 1193, 'NOBODY', 'This translation is complete and fully playable in the Romanian language. The only small bits of English text remaining are the graphics for character elemental magic affinities and such. Aside from those small parts, the main script, items, techs, etc. are all completely translated. In order for this patch to be applied, the rom must have no header and must be 4.00 MB in size under &quot;properties&quot;. A readme .txt file is included in the .zip file along with the .ips patch.', '2012-02-06 17:50:43', '2015-09-28 20:44:43', NULL, 'N', 22, 0, 0, 448, '', 1, 4, 'GoodSNES: Chrono Trigger (U)\r\nNoIntro: Chrono Trigger (USA)\r\nSize: 4,194,304 bytes (headerless)\r\nMD5: a2bc447961e52fd2227baed164f729dc\r\nCRC32: 2D206BF7', '', '', ''),
(1704, 8, 1679, 1, '1.1', '[1704]DuckTales (E)(T+Spa_v1.1_CUE).zip', 'Y', '1704readme.txt', '25 February 2012', 1330146000, 1273, 'NOBODY', '[i]Duck Tales (Gameboy)[/i] Spanish translation.\r\n\r\nApply the IPS file to the european ROM with CRC32 0xAC6483DC.\r\n\r\n[list][li]v1.1: text &quot;UP&quot; translated (missing in v1.0).[/li][/list]', '2012-02-10 07:50:15', '2013-03-18 02:06:17', NULL, 'N', 9, 0, 0, 727, '1704titlescreen.png', 0, 1, 'CRC32 0xAC6483DC', '', '', ''),
(1705, 23, 1680, 1, 'Beta 2.0.830', '[1705]saga3eng_beta_2.0.830.zip', 'Y', '1705readme.txt', '02 August 2013', 1375416000, 1578, 'NOBODY', 'What&#039;s translated so far:\r\n\r\n[list]\r\n[li]Menu screens, including but not limited to:  Main menu, shops, Stethelos and tutorials[/li]\r\n[li]Main story script[/li]\r\n[li]Sub events scripts[/li]\r\n[li]All pop-up and Pink Slime tutorials[/li]\r\n[/list]\r\n\r\nUntranslated\r\n\r\n[list]\r\n[li]Tech combo names[/li]\r\n[/list]', '2012-02-10 18:44:00', '2013-08-03 17:52:40', NULL, 'N', 12, 0, 0, 17532, '1705titlescreen.png', 0, 1, 'SaGa 3 - Jikuu no Hasha - Shadow or Light.nds\r\nLength:             134217728 Bytes (1 Gbit)\r\nCRC32:              ADADA633\r\nMD5:                C16E3EED 65635A3C AA56F12F 8462A100\r\nSHA1:               03AF6048 6CEA050F 8E3394D4 617A097F D5DE31C9', '', '', ''),
(1706, 1, 183, 1, '1.00', '[1706]SPC_Translation.zip', 'Y', '1706readme.txt', '11 February 2012', 1328936400, 639, 'NOBODY', 'This is a full translation for the Kyatto Ninden Teyandee game released for NES. It&#039;s aimed to resemble english version of the cartoon as close as possible.\r\n\r\nThis patch has been carefully tested on Nestopia v1.40.', '2012-02-12 10:43:22', '2016-01-20 16:40:58', NULL, 'N', 12, 0, 0, 5033, '', 1, 1, 'Kyatto Ninden Teyandee (J) [!].nes\r\nCRC32: 6F1485ED\r\nMD5: E7502F63AAC2F2B5F8C5DEC1A501E650\r\nSHA-1: 4366AA9D91ADC80EC063667C59421B6245B0B786\r\nSHA-256: AE56E52AAD2AD50CEACFF806B037B14F7E2978F18DA4A41A348F58383F39C3CF', '', '', ''),
(1707, 8, 1682, 1, '1.0', '[1707]cavenoire.zip', 'Y', '1707readme.txt', '14 February 2012', 1329195600, 2, 'NOBODY', 'Cave Noire is a bit difficult to pidgeonhole into any particular genre classification. It&#039;s most similar to roguelikes; dungeons are somewhat randomized, there&#039;s a heavy emphasis on player improvement and strategy instead of just grinding experience, and it&#039;s very easy to die. It&#039;s also sort of a puzzle game, as you don&#039;t gain levels in the traditional sense at all and it&#039;s to your great advantage most times to learn how to avoid enemies instead of trying to plow your way through them. There&#039;s also no guessing game to play with items; everything you pick up is immediately &quot;identified&quot; and comes from a very small list of tools.\r\n\r\nThere are several types of objectives with ten levels of increasing difficulty each, for a total of 40 variations to explore. And some of those later ones get very, very difficult!', '2012-02-14 17:32:39', '2013-09-25 18:55:34', NULL, 'N', 12, 0, 0, 13125, '', 1, 1, 'Cave Noire (Japan).gb - NOINTRO\r\nCRC32: 44256A2F\r\nMD5: 10D92861E262069CE31559E12B927AA0\r\nSHA-1: 6ACDF05AAC8E3792A98A199CB6E90180E95230CD\r\nSHA-256: B435D8D25FCBC6EADA25A2FF2735043597AE709F07B239DD63263B12A984B73C', '', '', ''),
(1710, 9, 1685, 1, '1.1', '[1710]cbfde-en-1-1.zip', 'Y', '1710readme.txt', '25 October 2012', 1351137600, 1586, 'NOBODY', 'English translation of &quot;Crystal Beans: From Dungeon Explorer&quot; for the Super Nintendo.', '2012-02-15 19:53:10', '2018-08-04 17:34:36', 0, 'N', 12, 0, 0, 13324, '1710titlescreen.png', 0, 4, 'No-Intro Name: Crystal Beans from Dungeon Explorer (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      18C356623AE0407119CEAE8C06EDFA7A\r\nROM/File SHA-1:    617034C08CAC5211116D776772074BED12AA139B\r\nROM/File CRC32:    79663A93', '', '', ''),
(1711, 17, 1689, 1, '1.3', '[1711]L4eng(v1.3).zip', 'Y', '1711readme.txt', '28 February 2012', 1330405200, 1592, 'NOBODY', 'This is a full translation of the Playstation Langrisser IV official remake to English, completed by Kil with the help of various others whom are listed in the &quot;special thanks&quot; written by him in the readme.\r\n\r\nThe translation effort began in May 2010 and mostly ended sometime in December 2010. The &quot;Final&quot; version was released around July 2011. \r\n\r\nThe translation was originally only available as a pre-patched image (which cannot be hosted here for legal reasons, so you&#039;ll have to visit the El Sallia site or do some searching to find that) but Burnt Lasagna has created an XDelta patch for it which is available here. It is best played on a real console or the pSX emulator.', '2012-02-23 08:22:58', '2016-07-10 18:47:40', NULL, 'N', 12, 0, 0, 21582, '', 1, 1, 'Must be applied to Track1 of a multi bin Redump rip (NOTE: serial is SLPS-01818).\r\nTrack1 MD5 Before: fc0e02b6f2221b6e84e86fa41a193be1\r\nTrack1 MD5 After: 1740CC952D6F29A682DBC218E061D081', '', '', ''),
(1712, 4, 1511, 1, '1.0', '[1712]diehard.zip', 'Y', '1712readme.txt', '03 February 2011', 1296709200, 134, 'NOBODY', 'What do you get when you combine Spinner 8&#039;s ROM hacking, DarknessSavior&#039;s translating, and a Bruce Willis look-alike? You get a complete English translation of the lesser known Die Hard game for TG-16/PCE (as opposed to the NES) of course! It&#039;s very different from its NES counterpart and now this previously Japanese-only game has been brought to the English reading world!', '2012-02-23 21:25:29', '2016-10-14 15:30:42', NULL, 'N', 12, 0, 0, 4835, '', 1, 14, 'ROM size must be 524288 bytes (NOT 524800)\r\nCRC32: 1B5B1CB1', '', '', ''),
(1713, 9, 263, 1, '1.0', '[1713]BH_V1.00(e).zip', 'Y', '1713readme.txt', '29 February 2012', 1330491600, 1193, 'NOBODY', 'By nearly every criterion, this game is absolutely sumptuous!  Playing it will make any person with a good heart want to cheer, especially for those triumphal spirits who steadfastly remain grounded in senses of duty, honor, and decency.  People who treasure virtue above all other human traits will find their values reaffirmed while playing this saga - despite the convoluted roads that many of our burning heroes must navigate.\r\n\r\nRegardless, each scene of every journey shares valuable, timeless lessons, but the story is what makes this vintage RPG even more special.  Beware anyone who wallows in misery or predators who revel in lurking down crooked corridors.  Lost souls may vicariously discover alternative paths that point toward a direction of their possible absolution.  Is this just a video game, or is it a solid depiction of art imitating life?\r\n\r\nIf we could change just one design feature in Burning Heroes, we would eliminate the modest amount of repetition in the eight scenarios.  Other than that, this game is just about perfect.', '2012-02-29 11:12:22', '2019-12-10 06:58:03', 0, 'N', 12, 0, 0, 12232, '1713titlescreen.jpg', 0, 4, 'Nekketsu Tairiku Burning Heroes (J).sfc (GoodSNES v0.999.5) \r\nNekketsu Tairiku Burning Heroes (Japan).sfc (No-Intro)\r\nInternal CRC: AD52 \r\nCRC32: DA105A27 \r\nMD5: 900ECFB892E63D89E3A46EB2C4A8DC8E \r\nSHA-1: 8C0646A8660CE3ED8C9F811EDAE56EA5343E6246 \r\nSHA-256: 92BA43CAA7115CEE7E2C975A78C81A98CFC9751ACFFB17DDAFCBF32BC11DC417', '', '', ''),
(1714, 9, 1692, 1, '1.0', '[1714]flyhero10.zip', 'Y', '1714readme.txt', '29 February 2012', 1330491600, 76, 'NOBODY', 'Flying Hero is a cute &#039;em up by Sting and SOFEL.\r\n\r\nWhile there&#039;s nothing particularly groundbreaking, it&#039;s still a fairly good shooter and quite challenging.\r\n\r\nPatch is provided in both IPS and UPS. The checksum has been corrected, so it should be OK if the patch has been applied successfully.', '2012-02-29 20:20:07', '2016-02-05 20:37:03', NULL, 'N', 12, 0, 0, 4905, '1714titlescreen.png', 0, 4, 'Flying Hero - Bugyuru no Daibouken (J).smc\r\nCRC32: 1A19FC3A\r\nMD5: 150F83E84F913230B8D1F2230E72B041\r\nSHA-1: 89A10F5CB9B19DCAABB1C26E884C102A49105F0C\r\nSHA-256: 204ECB9B809408C23D5F5772026FC248C70612D9BF6952E6B952ED7A85640867', '', '', ''),
(1715, 1, 1694, 1, '1.01', '[1715]blader.zip', 'Y', '1715readme.txt', '27 September 2021', 1632715200, 1005, 'NOBODY', 'This is a complete patch for the SD Keiji Blader, making the full game playable in English. We&#039;ve spent a lot of time tuning it and making the game you can see right now. This is a neat RPG for NES set in the distant future.\r\n\r\nThanks to the hard work of Apocalypse612, a new high quality English manual is available to download from here:\r\n\r\n[url]https://yojimbo.eludevisibility.org/Stardust_Crusaders_Files/complete/NES/bladerfiles/SD%20Detective%20Blader%20-%20Manual.pdf[/url]', '2012-03-07 01:50:54', '2021-09-28 00:50:31', NULL, 'N', 12, 0, 0, 6471, '1715titlescreen.png', 0, 1, 'SD Keiji - Blader (J).nes - NOINTRO\r\nCRC32: 452C373C\r\nMD5: 238D810664C22903574525893AF0A440\r\nSHA-1: D835530339E8DB56ADEBB8BE33E3E3AC3092A650\r\nSHA-256: 571BF5C99DC8DC11E88A0F07CFFF89FA1E3A34E19AB47EAE1A3277C4ADA93920', '', '', ''),
(1717, 1, 117, 1, '1.0A', '[1717]DBZ III.rar', 'Y', '', '10 March 2012', 1331355600, 851, 'NOBODY', '[b]This is a Full Spanish (Spain) Translation for Dragon Ball 3 Killer Androids[/b]. A good piece of the dialogue was translated directly from the Japanese. Hope all Spanish talkers enjoy it.\r\n\r\nThis has issues with FCeUX and will require another emulator for this to run.', '2012-03-10 22:12:18', '2016-01-17 18:28:29', NULL, 'N', 9, 0, 1, 2128, '', 1, 1, 'Dragon Ball Z III - Ressen Jinzou Ningen (Japan).nes - NOINTRO\r\nCRC32: A69079D4\r\nMD5: 3728957D0246E9FBE7EEEF739BD784A0\r\nSHA-1: 10918010E3C886E56398E93BD19E1E619A51F8AA\r\nSHA-256: 31414ADCC94034491082785FF4A484F31866D2714A8BF0C0A2B556A0AABBE541', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1718, 38, 1696, 1, '1.0', '[1718]Beta2.rar', 'Y', '', '08 July 2011', 1310097600, 1605, 'NOBODY', 'Basic English translation of Metal Wolf Chaos. Readme in the archive.\r\n\r\nTranslates critical game info, weapon info and stats. Makes it way easier for people to understand and play now.', '2012-03-15 18:03:37', '2016-05-11 04:50:48', NULL, 'N', 12, 0, 1, 4494, '', 1, 1, 'Metal Wolf Chaos.iso\r\nCRC32: A270F6D1\r\nMD5: 4BED566F7AF1D80DD91CA18FD69733C6\r\nSHA-1: C7DC0A37E605E6A38CFF7459A881BDFDE91A9D48\r\nSHA-256: 5AFF7E3BDDF14A5EC56B705DE51261E28FC373166075ABDDD2949FFCDFCE3DD8', '', '', ''),
(1719, 17, 1697, 1, '1.0', '[1719]Rally de Europe 1.0 a español por gadesx.rar', 'Y', '', '19 March 2012', 1332129600, 1493, 'NOBODY', 'A near-complete translation of Japanese texts to spanish of\r\nRally de Europe [J] [SLPS-02679]\r\nAll was image-based, so no Font hacking was necessary.', '2012-03-23 09:43:39', '2016-02-06 02:14:22', NULL, 'N', 9, 0, 1, 1161, '', 1, 1, 'Rally de Europe [J] [SLPS-02679]', '', '', ''),
(1720, 10, 1703, 1, '1.00', '[1720]scs_EN_v100.zip', 'Y', '1720readme.txt', '14 September 2013', 1379131200, 1606, 'NOBODY', 'This is a fully playable translation patch for Suikoden Card Stories, the card-based spinoff of the Suikoden series for Game Boy Advance.  Aside from some animations in attract mode, all Japanese should be translated, all bugs should be fixed (although a few doubts remain) and some minor dummied content has even been restored.  This is now the most definitive retelling of Suikoden II&#039;s storyline available, aside from Suikoden II itself, Suikoden I &amp; II on PSP, the novelization, and probably the manga and radio drama.', '2012-04-07 14:19:45', '2013-09-08 01:32:31', 0, 'N', 12, 0, 0, 11370, '1720titlescreen.png', 0, 1, 'File: Gensou Suikoden Card Stories (J).gba\r\nLength: 4194304 Bytes (32 Mbit)\r\nCRC32: 5E67AAB4\r\nMD5: 0A3523DB 5FE9A032 9D766D9D 1FF5E654\r\nSHA1: C01772CD 0416DDCA 38DCD1EF 63E53A4E BDA90BBC', '', '', ''),
(1721, 1, 918, 1, '2.2', '[1721]EARTHBesp.zip', 'Y', '1721readme.txt', '01 September 2007', 1188619200, 1608, 'NOBODY', 'This is a fully playable Spanish translation for the game EartBound Zero developed during 2006/2007. It works with the &quot;Earthbound (U) (Prototype)&quot; version of the ROM. \r\n\r\nChanges:\r\n\r\n[list]\r\n[li]100% text translation of dialogs and menus.[/li]\r\n\r\n[li]Added Spanish only symbols.[/li]\r\n\r\n[li]Restored censored sprites to the &quot;Mother&quot; form.[/li]\r\n\r\n[li]Changed the fonts from the nicer looking ones found in the &quot;Tomato hack&quot; version.[/li]\r\n\r\n[li]Changed some Healing spells name to make it less confusing.[/li]\r\n[/list]\r\n\r\nPara usuarios en español: vean el archivo Readme/Léeme.', '2012-04-08 14:47:15', '2016-02-27 17:30:33', NULL, 'N', 9, 0, 0, 2792, '', 1, 1, 'Earth Bound (USA) (Proto).nes\r\n    CRC-32: f5ef5002\r\n    MD4: 23c33dcd26f5570f9bfcc87609452777\r\n    MD5: 5bacf7ba94c539a1caf623dbe12059a3\r\n    SHA-1: 505cc723e0c8d66baaaf9597f21a505a88291f64', '', '', ''),
(1722, 17, 1708, 1, '1.0', '', 'Y', '1722readme.txt', '10 November 2010', 1289365200, 1611, 'NOBODY', 'Complete spanish translation for Arc the lad, for both NTSC USA version.\r\n\r\n[b]Staff Note[/b] - This file is not hosted here because the file is too large for our archive. Please navigate to the patch author&#039;s website for downloads.\r\n\r\nhttp://devil.romhackhispano.org/', '2012-04-22 13:30:06', '2016-04-21 01:50:54', NULL, 'N', 9, 1, 0, 30, '', 1, 11, 'SLUS-01224', '', '', ''),
(1723, 1, 1710, 1, '1.00', '[1723]nakayoshi100.zip', 'Y', '1723readme.txt', '22 April 2012', 1335067200, 227, 'NOBODY', 'This is an English translation for a beginner-level RPG based on Nakayoshi Magazine.  Nakayoshi Magazine is a Japanese publication that specializes in shoujo (&quot;girl&quot;) manga.  Several worlds exist in this game based on various manga that have appeared in that magazine, most notably Sailor Moon.  The game also has worlds based on a bunch of manga that never saw official English releases, such as Goldfish Warning!, Pocket Park, MinMin!, Taiyou ni Smash and Kurumi and the Seven Dwarfs.\r\n\r\nAs expected, this game is rather easy, and is quite simple, but it contains an interesting (if overly random) slot mechanic in its battles, and its diabetes-inducingly cute graphics are strangely appealing.\r\n\r\nThere are two versions of the patch, a &quot;dub&quot; version, which uses Sailor Moon character names based on the DiC Sailor Moon dub that aired on Cartoon Network in the 90s, and a &quot;manga&quot; version, which uses names that are more accurate to their original Japanese.  Both patches are included in the zip file.', '2012-04-23 06:23:17', '2016-02-24 17:36:08', NULL, 'N', 12, 0, 0, 3626, '1723titlescreen.png', 0, 1, 'Nakayoshi to Issho (Japan).nes - NOINTRO\r\nCRC32: F67B6032\r\nMD5: FF9554348A026D6659DF0D61640F41E1\r\nSHA-1: 5A42189807F54F54CF5377970CCBC8771E297386\r\nSHA-256: BA9C2F4CCB9B5FB5D46D6492441EBA99BFB61115A08A54FAC5230B8FF089CC88', '', '', ''),
(1724, 17, 1711, 1, '1.0', '', 'Y', '1724readme.txt', '06 April 2012', 1333684800, 1611, 'NOBODY', 'Complete Spanish translation for Vampire Hunter D (PSX). Compatible with the European version.\r\n\r\n[b]Staff Note[/b]: This patch is too large to host at RHDN. It can be obtained from the author’s website:\r\n\r\n[url]http://devil.romhackhispano.org/[/url]', '2012-04-26 10:01:52', '2016-02-06 02:13:24', NULL, 'N', 9, 1, 0, 29, '1724titlescreen.jpg', 0, 1, 'SLES-02731', '', '', ''),
(1725, 1, 84, 1, '0.995', '[1725]Akira.zip', 'Y', '1725readme.txt', '29 April 2012', 1335672000, 541, 'NOBODY', 'After many years, the point-and-click adventure based on the anime is finally complete.\r\n\r\nThe game stays true to the anime movie and not the manga, and it may be useful to brush up on the film before playing this game, otherwise it may be a little hard.', '2012-04-29 12:20:16', '2013-07-02 02:25:49', NULL, 'N', 12, 0, 0, 13072, '1725titlescreen.png', 1, 12, 'Akira (J).nes - GOODNES 3.14\r\nCRC32: 209FA52A\r\nMD5: 1C0AE88C900E526E17CF9AEDCDDBDFB3\r\nSHA-1: 64BEA2CAA5CFADB42CA6DB55ACA4AEE455B43B1E', '', '', ''),
(1726, 1, 1494, 1, '1.0', '[1726]sv_tmht_10.zip', 'Y', '1726readme.txt', '13 December 2000', 976683600, 730, 'NOBODY', 'This is a Swedish translation of Teenage Mutant Hero Turtles for the NES.\r\n\r\nThis patch is for the European rom.', '2012-05-17 01:19:58', '2016-02-24 17:37:47', NULL, 'N', 13, 0, 0, 307, '', 1, 1, 'Teenage Mutant Hero Turtles (E) [!].nes\r\nCRC32: 6D1E30A7\r\nMD5: F38A9EE9DEB9A9FECDA489BB7431342E\r\nSHA-1: 1975DCAB8A9EF18439FE7633B718AE283AFCDD10\r\nSHA-256: 7CF21A59698BF0610F1AF3583D94605ED34B5AC28053F2E13E90E42605C1F975', '', '', ''),
(1727, 30, 1713, 1, '1.01', '[1727]LunaticFantasy.rar', 'Y', '1727readme.txt', '16 June 2012', 1339819200, 1005, 'NOBODY', 'This is a complete translation patch for the Sharp X68000 doujin game Lunatic Fantasy.', '2012-05-18 19:17:22', '2016-01-06 15:13:31', NULL, 'N', 12, 0, 0, 1417, '', 1, 1, 'md5: E8CB4DBCF80176A7979672F8245562C3', '', '', ''),
(1728, 19, 1714, 1, '1.0.0', '[1728]A2ENG100.RAR', 'Y', '1728readme.TXT', '27 May 2012', 1338091200, 1223, 'NOBODY', 'Features:\r\n\r\n[list]\r\n\r\n[li] Full translation of all the texts in the game.[/li]\r\n[li] Completely re-wrote two of three print subroutines with support of new lowercase variable height/width fonts.[/li]\r\n[li] Created two new proportional fonts used in the intro and ending demo/credits (end demo/credits font is based on font that was used in credits scroll). Also re-done in-game font used in menus.[/li]\r\n[li] converted end-game credits from graphical data to text to create more space.[/li]\r\n[li] Improve texts in game menus to make their options more understandable.[/li]\r\n[li] New game logo featuring a translated subtitle.[/li]\r\n[li] Added optional MSX-MUSIC and MSX-AUDIO music to the game based on the original music and FM-PAC music. If you have both MSX-MUSIC and MSX-AUDIO, both will be used. Original sound effects are still present in the game.[/li]\r\n[li] Game translation fits in the same 2MBit (256KB) ROM as the original game even with added MSX-MUSIC. The version which supports MSX-AUDIO adds 32KB of drum samples and makes the ROM size 2.25MBit (288KB).[/li]\r\n[li] Fixed a palette bug which caused you to see yellow colors splashed on the screen before you get to see the fade-in of the stage number.[/li]\r\n[li] Improved ROM initialisation so the game will now load on all MSX2 computers or higher.[/li]\r\n[li] Added a feature to start game in NTSC mode on PAL computers (hold key &quot;6&quot; until T&amp;E Soft logo appears). MSX-MUSIC or MSX-AUDIO playback speed will not be affected.[/li]\r\n[li] Optimized &amp; improved game interrupt subroutine, sprite sort subroutine and some other minor stuff.[/li]\r\n[li] Improved the screen split at the top of the game screen so it will look more polished and no flicker (It&#039;s optimized to work on most common MSX models and emulators).[/li]\r\n[li] Fixed the bug which caused the main character and enemies to flicker on MSX2+ and Turbo R computers.[/li]\r\n[li] Fixed a bug which caused the player&#039;s name to become empty when the number of characters in the name equals 10.[/li]\r\n[li] Eliminated some characters from being used in name entry. Now you can only use A-Z and 0-9.[/li]\r\n[li] Converted the password at the end of the game to English.[/li]\r\n\r\n[/list]\r\n[url=http://www.msxtranslations.com/ashguine_2.php]More details[/url] about this game, [url=https://www.msx.org/news/en/ashguine-story-ii-translation-and-music-patches]translation &amp; music patches[/url].', '2012-05-28 02:24:31', '2017-10-26 15:09:10', 0, 'N', 12, 0, 0, 2310, '1728titlescreen.png', 0, 1, 'AshGuine Story II - Kokuu no Gajou (Japan).rom\r\nCRC32: 47A82D74\r\nMD5: 3B191BA16E7C5DEF2F1E9FEBC1FB92E5\r\nSHA-1: EFDF63F01293251DC593163A42F31556FD042282\r\nSHA-256: 25556813DF44C5062A22174978F8919D341D7BA6088878E5EC2AC52D100D6048', '', '', ''),
(1730, 11, 1062, 2, '0.97', '[1730]ps4pl_v097.zip', 'Y', '1730readme.txt', '05 March 2020', 1583384400, 689, 'NOBODY', 'This is a Polish translation of Phantasy Star IV: The End of the Millennium for the Sega Genesis, covering all of the dialogue and menus. Due to limited screen real-estate, the current release does not translate any item/technique names. This omission will be addressed in a future update once an acceptable solution is found. Despite this flaw, the current version should still be very playable.\r\n\r\nChangelog:\r\n\r\nv0.97 - Adds a variable-width font routine courtesy of [b]BGE[/b] and an improved dialogue font by [b]vivify93[/b]\r\n\r\nv0.96a - Fixes regression in item found messages\r\n\r\nv0.96 - A handful of textual changes', '2012-05-30 20:51:29', '2020-03-05 20:44:13', NULL, 'N', 1, 0, 0, 461, '1730titlescreen.png', 0, 8, 'GoodGen: Phantasy Star - The End of the Millenium (U) [!]\r\nNoIntro: Phantasy Star IV (USA)\r\nSize: 3,145,728 bytes\r\nMD5: 84CBD0FF47F3C8E9D21D2C2FC39185FA\r\nCRC32: FE236442', '', '', ''),
(1733, 8, 1718, 1, '1.0', '[1733]HappyHippo.zip', 'Y', '1733readme.txt', '09 June 2012', 1339214400, 1393, 'NOBODY', 'Hippo fans and lovers of German chocolate companies rejoice! After years of only our Deutschland friends being able to understand the intricate plot of [i]Das Geheimnis der Happy Hippo-Insel[/i], an English version has been created. Help Max Mutig as he journeys across Happy Hippo Island to save it from an erupting volcano!\r\n\r\nThis patch translates all the dialogue, the title screen, and a few odds and ends graphics. [i]Viel Spaß![/i]', '2012-06-09 20:31:38', '2015-11-20 01:55:05', NULL, 'N', 12, 0, 0, 1944, '1733titlescreen.jpg', 0, 1, 'Country: Germany\r\nSize: 1048576\r\nCRC32: 25b480c3\r\nMD5: 3bc2db27baff012307501c31d49922ac\r\nSHA-1: f2ab35743f477a98007665f2a5686ab4da2b9049\r\n\r\nGeheimnis der Happy Hippo-Insel, Das (Germany).gbc', '', '', ''),
(1734, 14, 1719, 1, '1.0.5b', '', 'Y', '1734readme.txt', '20 July 2015', 1437364800, 1617, 'NOBODY', 'Fourth release of the Shenmue I Spanish Translation, for the Sega Dreamcast, PAL version. This patch fully translates all the texts, subtitles and vital graphics to Spanish.\r\n\r\nIt was created between SegaSaturno and Traducciones del Tío Víctor, and the team is comprised of the following members: Ryo Suzuki, PacoChan, el_capo, Sizious, ShenDream, Ayla, Nerox92, xulikotony, Dante_DA, the whole ShenmueSubs team and IlDucci.\r\n\r\nThe last update includes an entire overhaul of the subtitles, retranslates the menus (Which had an official, although lackluster, Spanish translation) and improves all the texts that were written while dealing with some space limits.\r\n\r\nAlso, two cutscenes have been fully dubbed in Spanish (Spain) and Spanish (Latin America).\r\n\r\nIn order to use this patch, you will need a legal GDI backup. This patch will not accept any pirate releases.\r\n\r\n[b]Staff note[/b]: This patch is over 30MB in size and can be downloaded [url=http://tiovictor.romhackhispano.org/shenmue/descargar/]here[/url].\r\n\r\nHere&#039;s a couple of trailers of the project:\r\n[list]\r\n[li][url]http://www.youtube.com/watch?v=yY9t1cu3EVk[/url][/li]\r\n[li][url]http://www.youtube.com/watch?v=GVlQRcCcG-8[/url][/li]\r\n[/list]', '2012-06-09 20:57:54', '2015-07-20 16:56:20', NULL, 'N', 9, 1, 0, 82, '1734titlescreen.png', 1, 12, 'Shenmue v1.001 (2000)(Sega)(PAL)(M4)[!]\r\nGame Code: MK-51059-50\r\nDisc 1: 830-0205-50\r\nDisc 2: 830-0206-50\r\nDisc 3: 830-0207-50\r\nDisc 4 (Passport): 830-0208-50', '', '', ''),
(1735, 7, 2, 1, '1.01', '[1735]DirtyPair.zip', 'Y', '1735readme.txt', '18 October 2021', 1634529600, 1005, 'NOBODY', 'This is an English translation of Dirty Pair: Project Eden for the Family Computer Disk System.', '2012-06-15 06:32:14', '2021-10-18 01:31:44', 0, 'N', 12, 0, 0, 2459, '1735titlescreen.png', 0, 1, 'Database match: Dirty Pair - Project Eden (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 8710825437166A6C20687A9CA2D86EBA5B28B26C\r\nFile/ROM CRC32: 5F0A149B', '', '', ''),
(1736, 8, 449, 1, '1.0', '[1736]PokemonTCG2Translation.zip', 'Y', '1736readme.txt', '15 June 2012', 1339732800, 1213, 'NOBODY', 'This game is the sequel to Pokémon TCG on GBC that, for reasons unknown, never made it overseas. A few attempts have been made to translate it in the past, but all died out after a while. Now, however, you can play the game fully translated into English!\r\n\r\nThis game builds upon its predecessor by quite a lot, implementing better color functionality, a couple new series of cards, and another whole island to visit with plenty of dangerous new opponents to play against.', '2012-06-15 22:38:19', '2013-09-25 20:14:31', NULL, 'N', 12, 0, 0, 108146, '1736titlescreen.png', 0, 1, 'Pokemon Card GB2 - GR Dan Sanjou! (Japan).gbc - NOINTRO\r\nCRC32: 6C933A14\r\nMD5: 1134862E84110443190DF460351D4575\r\nSHA-1: A7E12BCC5F514E3AAD8DE570FD511AAB0A308822\r\nSHA-256: 0C26B4FEC983E1CE7EFEDB7C6B6DE997A26240F0390A7CAAB21888B819E3624A', '', '', ''),
(1737, 1, 1723, 1, '0.9', '[1737]sz.zip', 'Y', '', '21 February 2001', 982731600, 1621, 'NOBODY', 'This patch is for the American ROM. All text done except the credits screen.', '2012-06-16 06:48:28', '2016-02-18 02:43:06', NULL, 'N', 13, 0, 1, 220, '1737titlescreen.png', 0, 1, 'Section-Z (USA).nes - NOINTRO\r\nCRC32: 3CE543E6\r\nMD5: 15D915CB1E6E944E4B17AD2AE72D6137\r\nSHA-1: 93E3548481F35111602F2FBF0E843BEA4DFEC56C\r\nSHA-256: 0328F51E5BEF06DDB97B2C15FA8B1AA53A56F6FDD4FC9EDAB38A9190259DFE1B', '', '', ''),
(1738, 17, 1724, 1, '1.0', '[1738]Patch-KoFKyo13-12.zip', 'Y', '1738readme.txt', '18 December 2013', 1387342800, 1622, 'NOBODY', 'Spanish translation for The King of Fighters: Kyo.', '2012-06-17 13:47:13', '2016-01-12 03:21:41', NULL, 'N', 9, 0, 0, 4842, '1738titlescreen.png', 0, 11, 'KOF_KYO.bin (730.947.504 bytes)\r\nmd5=E0DC0DAD0F973F79B7032D999B222EB5', '', '', ''),
(1739, 17, 1725, 1, '1.0b', '[1739]Hard Edge Traduccion castellano 1.0b by gadesx.rar', 'Y', '', '23 December 2010', 1293080400, 1493, 'NOBODY', 'Translation to Spanish of Hard Edge PAL.\r\nThe font was hacked by CUE to support special\r\ncharacters.', '2012-06-20 09:02:57', '2016-04-21 03:53:41', NULL, 'N', 9, 0, 1, 861, '', 1, 11, 'SLES-01539', '', '', ''),
(1740, 8, 1726, 2, '0.1', '[1740]dbz2.zip', 'Y', '', '19 June 2000', 961387200, 1711, 'NOBODY', 'I checked the ROMs with a hex editor, and these three screenshots show actually, literally, [i]all[/i] that was changed for this translation. You&#039;d think that after finding out that the graphics were compressed, Spun Web wouldn&#039;t even bother with a translation at all, so the fact that a patch was nonetheless released is... commendable? I guess?\r\n\r\nAnyways it turns out that Spun Web also found a lot of text compression in the game, and [i]that&#039;s[/i] why they abandoned the project.', '2012-06-24 08:49:52', '2016-02-09 03:50:50', NULL, 'N', 12, 0, 1, 2348, '', 1, 1, 'Dragon Ball Z - Gokuu Gekitouden (Japan).gb - NOINTRO\r\nCRC32: FF3C027D\r\nMD5: F29D7DC8D22C317BB7C17A7BBDC24EC6\r\nSHA-1: 1F7A08D2E51E90D770D9DBF4092166B2BFA5697E\r\nSHA-256: D7DD593ABAB1E0DB1B57235FD2705C0FB1612242A234E743F9D730A4EBB2C059', '', '', ''),
(1741, 1, 183, 1, '1.01', '[1741]spcv101.zip', 'Y', '1741readme.txt', '01 July 2012', 1341115200, 167, 'NOBODY', 'It took me way longer than was needed, but here it is. A fully hacked, 100% complete Samurai Pizza Cats translation patch. This translates everything, including the end credits, adds a nifty title screen too. This time around, the patches are in XDelta format, not IPS. Due to the changes implemented by MottZilla (which involved expanding the rom size), an IPS patch was not advisable, so I had to go with XDelta. Get an XDelta patcher and let &#039;er rip.\r\n\r\nThere are two patches in this archive. One is a straight translation of the game (Kyattou Ninden Teyandee v1.00.xdelta) - most of the original puns and all the original names are left intact. The other (Samurai Pizza Cats v1.00.xdelta) is much closer to the spirit of the US adaptation of the TV show. And by that, I mean that I made up most of the script, added a bunch of unrelated jokes, and made a lot of changes to the enemy names. If this really bothers you, then play the other patch. This second one was made by a fan of the show, FOR the fans of the show. So &quot;accurate translation&quot; be damned, I went all Victor Ireland on this and don&#039;t regret it.\r\n\r\nThe title screen is based on the one used on the unofficial DVD release from Europe. A Romhacking.net forum user named Ridculle created an earlier version of the title screen, but I ended up remaking it from scratch, and only used the little paw things from his original design. So thanks to him for that. I was going to release a version of the patch with a different title screen, but everyone who saw it hated it, so I decided to use this one only.\r\n\r\nPlus, the Samurai Pizza Cats patch includes a rendition of the US theme, done by the very talented Optomon.\r\n\r\nEdit (by DarknessSavior): Kit apparently wasn&#039;t using the best dump for the game when he did the patch. This was pointed out to him, and the 1.01 version of the patch fixes this.', '2012-06-29 02:07:50', '2016-01-20 16:40:52', NULL, 'N', 12, 0, 0, 14213, '1741titlescreen.png', 0, 1, 'Kyatto Ninden Teyandee (J) [!].nes\r\nCRC32: 6F1485ED\r\nMD5: E7502F63AAC2F2B5F8C5DEC1A501E650\r\nSHA-1: 4366AA9D91ADC80EC063667C59421B6245B0B786\r\nSHA-256: AE56E52AAD2AD50CEACFF806B037B14F7E2978F18DA4A41A348F58383F39C3CF', '', '', ''),
(1742, 9, 1727, 1, '1.00', '[1742]sengokuv1.zip', 'Y', '1742readme.txt', '28 June 2012', 1340856000, 167, 'NOBODY', 'This game is awful. Well, the NeoGeo version wasn&#039;t much better, but it was fun. And this one is fun in its own special way. Even if the entire game system is broken. Oh well.\r\n\r\nThe game is fully translated, but there&#039;s some suspicious text in there that I couldn&#039;t find in the game. Oh well. Enjoy... or try to!', '2012-06-29 02:08:36', '2016-05-10 14:16:34', NULL, 'N', 12, 0, 0, 3512, '1742titlescreen.png', 0, 4, 'Sengoku Denshou (J).smc - NOINTRO\r\nCRC32: C9D97B3E\r\nMD5: 46B29735C680C494B21CAA7D8032AC36\r\nSHA-1: 42CCC3F8DE882B238D6B3646FA3FEB200F2E45C2\r\nSHA-256: E55B15C726AE8E268884B04660BD693485E3E5A3C0F03B5D4FE3CE569FE0F400', '', '', ''),
(1743, 1, 706, 1, '0.9', '[1743]mega5no.zip', 'Y', '1743readme.txt', '31 May 2001', 991281600, 1802, 'NOBODY', 'This is a Norwegian translation of Mega Man V for the NES.\r\n\r\nThis patch is for the American ROM.\r\n\r\nAll non compressed text was hacked.', '2012-07-04 02:46:52', '2016-02-27 17:31:19', NULL, 'N', 23, 0, 0, 277, '', 1, 1, 'Mega Man 5 (USA).nes - NOINTRO\r\nCRC32: 5E023291\r\nMD5: D7D22BF9EDFB16469975F7F4D8DA518F\r\nSHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nSHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C', '', '', ''),
(1744, 9, 318, 2, '2 (second beta)', '[1744]LM3-BETA2.zip', 'Y', '', '08 April 2007', 1176004800, 1805, 'NOBODY', 'This is about as far as I ever got with my second attempt at hacking this game. This patch has never been publicly released until now. As far as I can recall, the text is translated up until about the tower of toy. (could be further... I can&#039;t remember.)\r\n\r\nThe title screen, many &quot;act&quot; descriptions, most item descriptions, names, attack descriptions (poorly due to limited space), some character descriptions, and most menus are translated.\r\n\r\nThis archive contains a patch for Debug Mode Menu which is accessed through the Unionary in Linark Castle. (The Poem and other dialog content in the debug menu is untranslated.)\r\n\r\nPlease note that in order for the Jar Dance to function, you must first use the Act Teleport in the Debug Menu. You will get a black screen with the Jar Dance music otherwise.', '2012-07-06 22:50:33', '2013-12-15 20:49:02', NULL, 'N', 12, 0, 1, 1398, '1744titlescreen.png', 0, 4, 'Little Master - Nijiiro no Maseki (J).smc (GoodSNES 2.04)\r\nCRC-32: b916334c\r\nMD4: 11c86950c36e50a24df0d2aafdd75509\r\nMD5: 74b01cb4ec81821ee254d2f2e9025d47\r\nSHA-1: 75b76715d4a20371e0340dbeee3a51ff6a1dbad3', '', '', ''),
(1745, 14, 1730, 1, ' A', '', 'Y', '1745readme.txt', '25 January 2012', 1327467600, 1807, 'NOBODY', 'This translation project, code name &#039;Projet 5&#039;, was released under 2 formats for the Dreamcast release:\r\n[list]\r\n[li]Classic 700MB CD-R release[/li]\r\n[li]Very good quality 900MB CD-R release[/li]\r\n[/list]\r\nThis patch is also compatible with the Xbox release of the game.\r\n\r\nThis translation project was only possible by using the [url=/utilities/874/]Shenmue Translation Pack[/url] made by [url=/community/1723/]SiZiOUS[/url] and Manic.\r\n\r\nIn order to use this patch, you will need the legal game disc and insert it on the computer disc drive to unlock the translation. This patch will not accept any pirate releases in .CDI, .MDS, .NRG or other formats.', '2012-07-17 12:37:54', '2016-05-13 15:21:37', NULL, 'N', 7, 1, 0, 28, '1745titlescreen.png', 0, 1, 'HDR-0164 or MK-51184-50', '', '', ''),
(1746, 17, 1732, 2, '0.86', '[1746]trs-e086.zip', 'Y', '1746readme.txt', '21 July 2012', 1342843200, 1820, 'NOBODY', 'Almost everything should be translated.\r\n\r\nKnown issues:\r\n[list]\r\n[li]Some graphics text banners not translated[/li]\r\n[li]Ending graphics not translated[/li]\r\n[li]Not playtested or beta-tested much / at all[/li]\r\n[li]Much of script not proofread or sanity checked[/li]\r\n[li]Fixed:[/li][list]\r\n[li]1./ Morse Tower[/li] \r\n[li]2./ Back screen and crash at some MAP as report from patch 0.8 due to missing death message/control code[/li] \r\n[li]3./ Line break in the middle of word[/li]\r\n[/list][/list]\r\n\r\nUpdates: \r\n-1./ English MAP title \r\n-2./ Items description alignment \r\n-3./ VS Mode is now in English (I suggest that do not change your VS team name because strange character added too, this error also exist in JAP version)\r\n\r\nWith all that said, we hope this patch in its incomplete state will stir up some interest in clean-up work to fix all the above issues. Please contact FoxStar74 if you are interested in contributing (please have an example work or project to demonstrate your experience).\r\n\r\nPatch is in .PPF format. You can use this to patch. [url]http://www.romhacking.net/utilities/356/[/url]', '2012-07-21 18:03:47', '2018-04-12 00:51:39', NULL, 'N', 12, 0, 0, 9049, '', 1, 1, 'MD5 sum for the CD image:\r\nE9F64A96497C3CA6DB81EEA06500E3E0', '', '', ''),
(1748, 17, 1733, 1, '1.0', '', 'Y', '1748readme.txt', '17 July 2012', 1342497600, 1819, 'NOBODY', 'Complete translation covering all dialogs, menus, graphics, briefings and items in inventory.\r\n\r\nRead more on:\r\n[url]http://ikskoks.grajpopolsku.pl/[/url]', '2012-07-22 21:37:26', '2016-02-05 20:33:58', NULL, 'N', 1, 1, 0, 28, '1748titlescreen.png', 0, 1, 'Medievil 2 PAL PSX Disc [SCES-02544]', '', '', ''),
(1750, 17, 1699, 1, 'Patch F', '[1750]FrontMission2_PatchF.zip', 'Y', '1750readme.txt', '22 August 2013', 1377144000, 1029, 'NOBODY', 'WARNING: THIS PATCH IS ONLY FOR THE REPRINT VERSIONS OF FRONT MISSION 2 WHICH ARE:\r\n\r\n[b]Front Mission 2 [Front Mission History]\r\nSLPM-87331[/b]\r\n\r\n[b]Front Mission 2 [Ultimate Hits]\r\nSLPM-87397[/b]\r\n\r\nIF YOU HAVE THE ORIGINAL:\r\n\r\n[b]Front Mission 2\r\nSLPS-01000[/b]\r\n\r\n...then you will need to use the included Data Conversion tool on your ISO [i]before[/i] you patch it.\r\n\r\nAll the scripts have been translated, but apparently they did/could not insert all of the translated script for the Events in the game (ran out of space to work with, perhaps?). So, they&#039;ve included a text file that contains the translated script for all the Events as a workaround.\r\n\r\nSo, the patch is now final and finished, but not quite [i]technically[/i] complete. But with everything now translated--even if you have to refer to the text file to know what&#039;s happening during most of the Events--this game should now be fully playable. \r\n\r\nBecause of possible compatibility problems with your ISO, there are 2 patches. If one does not work, then try the other (each time on a clean ISO).\r\n\r\nPLEASE DO NOT SHARE EITHER THIS PATCH OR A PRE-PATCHED ISO ANYWHERE!!\r\n\r\n[i]Because the Front Mission 5 Team has threatened to abandon any further work on any more games if you do.[/i] So, respect their wishes on this matter if you want more Front Mission goodness to come your way!', '2012-08-03 09:18:00', '2017-01-28 05:46:06', NULL, 'N', 12, 0, 0, 8637, '', 1, 10, 'Size = 426,215,328\r\nSize on Disk = 426,217,472\r\n\r\nCRC: A0EBB70B\r\nMD5: 41ACF140394BF0E0254294039607E260', '', '', ''),
(1751, 21, 1741, 1, '1.0', '[1751]rmexews_translation.zip', 'Y', '1751readme.txt', '30 August 2012', 1346299200, 1851, 'NOBODY', 'Rockman EXE WS is a side scrolling platformer for the WonderSwan Color. The game doesn&#039;t have much story, but it&#039;s loosely based on the Anime. Some significant characters are missing. Regardless it&#039;s a fun, short little game.\r\nTranslated, we called the game: MegaMan Battle Network WonderSwan. All text in the game has been translated.', '2012-09-01 21:37:57', '2016-05-01 16:14:02', NULL, 'N', 12, 0, 0, 21277, '1751titlescreen.png', 0, 1, 'Rockman EXE WS (Japan).wsc\r\nCRC32: 	658C4B98\r\nMD5: 	A66390DA2C2DEFCF092EB107EDAF4FA0\r\nSHA-1: 	B4A3FF3B72639F27D1A6F449B0335074AEB9E603', '', '', ''),
(1752, 5, 401, 1, '1.1', '', 'Y', '', '24 September 2012', 1348459200, 1599, 'NOBODY', 'This is an English dub patch for Ys IV: The Dawn of Ys on the TurboGrafx-CD. This patch only changes the Japanese voices of the original game into English. The text will remain the same. \r\n\r\nIt is recommended that you use this patch along side Nightwolve&#039;s in game text translation, in order to get the most out of the game. \r\n\r\nThe patch&#039;s size is 105MB, which cannot be hosted here on RHDN due to size limitations. The patch used to be hosted on Burnt Lasagna&#039;s project blog but it has since gone offline. Instead, you can get the patch from this Archive.org link. \r\n\r\n[b][url=https://archive.org/download/YsIVEnglishDubV1.1/Ys%20IV%20English%20Dub%20v1.1.zip]Ys IV: The Dawn of Ys - English Dub v1.1[/url][/b]', '2012-10-04 05:52:10', '2018-08-20 02:17:31', NULL, 'N', 12, 1, 1, 58, '', 1, 10, 'It requires that you apply it to an ISO/WAV/CUE archive of Ys IV; preferably being the {HCD3051-5-1116-R1P} version of the game.', '', '', ''),
(1753, 9, 714, 2, '0.6', '[1753]smwno.zip', 'Y', '1753readme.txt', '28 April 2001', 988430400, 1802, 'NOBODY', 'This patch is for the American rom.\r\n\r\nSome names from the map are incomplete or half way done.\r\n\r\nEvery tip box minus one at Chocolate Island is finished.\r\n\r\nEvery castle scene from the Koopa Kids are not finished.\r\n\r\nThe message you read from the epilogue was not finished.', '2012-10-09 23:07:18', '2016-05-10 14:13:28', NULL, 'N', 23, 0, 0, 295, '', 1, 3, 'Super Mario World (USA).smc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(1754, 9, 444, 1, '1.0', '[1754]Shin Megami Tensei (ES).rar', 'Y', '1754readme.txt', '03 October 2012', 1349236800, 1869, 'NOBODY', 'This is a complete translation of Shin Megami Tensei to Spanish, with the game&#039;s manual included.\r\nIt&#039;s based on the English patch done by Aeon Genesis with terminology based on the official translations by Atlus USA.\r\n\r\nEvery bug has also been fixed. This includes major bugs like the Law route being impossible to complete.\r\n\r\nThe patch must be applied to the original Japanese rom. Read the readme file (Léeme.txt) for more information.', '2012-10-09 23:09:19', '2016-05-10 14:07:13', NULL, 'N', 9, 0, 0, 13946, '1754titlescreen.png', 0, 4, 'Shin Megami Tensei (J) (V1.0).smc\r\nCRC32: 90DE2C78\r\nMD5: 9055814B1782CADD538C78AE773826B8\r\nSHA-1: F765341B62FF3E7D119E8185BE51C6F0757A86C6\r\nSHA-256: D0B5EAC22D9E07C4A7CA10387200408BED0E635684CECC98AD008824E2952A6A', '', '', ''),
(1755, 18, 1744, 1, '2.1', '[1755]PSG1_J2E_v2.10Lutz.zip', 'Y', '1755readme.txt', '24 November 2015', 1448341200, 1874, 'NOBODY', 'The translation was made to be as accurate as possible. However, the translator felt it was necessary to make one major change.\r\n\r\nIn the beginning of the game, Alisa looks over a cliff and asks Nero to protect her. While this is probably a more powerful for the Japanese, to the translator this doesn&#039;t fit the scene and feels out of character for Alisa compared to the original Phantasy Star. It was changed to have Alisa swearing to avenge her brother&#039;s death and to make La Shiec pay.\r\n\r\nSome other minor changes have been made since then, but they&#039;re small enough that they won&#039;t affect your enjoyment of Phantasy Star generation:1. Check the readme for more information.\r\n\r\nWith this v2.10 translation of Generation:1, there are no more abbreviations; in other words, ALIS is no longer going to EQP her LACONSWD. Spell names are restored to their full nonsensical glory, character names are their original intentions, abbreviations are expanded, menu graphics have been remade, and dialogue is updated and clarified.\r\n\r\nNote from the team: This translation is currently unplayable on real hardware by any method; after battle, character graphics will glitch out on the world map. Currently, no one is able to help the translation team fix this.', '2012-10-15 00:47:47', '2018-05-22 23:24:58', NULL, 'N', 12, 0, 0, 4086, '', 1, 1, 'Patches are for the following ISO:\r\nSize: 69.932.016 bytes\r\nCRC32: 3a9b5922\r\nMD5 : bba63da6bd64489da663a856b1d49c8f\r\nSHA-1: 3fae75234774d8db3d73228aaf8a33bec9844d73', '', '', ''),
(1756, 32, 1745, 1, '1.0', '[1756]sdgundampatch.zip', 'Y', '', '05 August 2012', 1344139200, 3695, 'NOBODY', 'An English translation patch for SD Gundam Dimension War, one of the rarest Virtual Boy releases. Apply with a standard IPS patcher.\r\n\r\nUPDATE: As of November 2016: The credits are still untranslated.', '2012-10-15 04:49:41', '2016-11-20 01:47:03', NULL, 'N', 12, 0, 1, 1715, '', 1, 1, 'SD Gundam - Dimension War (Japan).vb\r\nCRC32: 	44788197\r\nMD5: 	1CF8C69D8A740D6EF3AAB54DECED31C4\r\nSHA-1: 	1A67F6BDB45DB46E22B8AADEA754A68AD379AE29', '', '', ''),
(1757, 8, 1229, 1, '1.3', '[1757]DKL3 - English v1.3.zip', 'Y', '1757readme.txt', '13 October 2022', 1665633600, 1084, 'NOBODY', 'This is an English translation of the Game Boy Color version of Donkey Kong Land III (while the game got an English release, it was for the Game Boy, not Game Boy Color). The dialogue in this translation is largely based on the English text in the original Game Boy version of the game. Only a few changes were made to the text, such as spelling corrections.\r\n\r\nThe font is borrowed from the SNES version of DKC, as opposed to the one used in the original DKL3 for the Game Boy. This font looks cleaner, and contains both uppercase and lowercase letters, while the original DKL3 font only contained uppercase letters. As a result, the text is easier to read in this translation.\r\n\r\nBesides editing text, certain other screens were modified and translated back into English, most notably the title screen.\r\n\r\nIn addition, a few features that were removed in the Japanese version of the game are restored in this translation, namely the world map animations and the last attempted time when playing the Time Attack mode. The Jetty Jitters demo is fixed as well. Bear&#039;s animation has also been restored. Similarly, some bugs that were present in the original game have been corrected. These improvements were not present in the original v1.0 patch, and were gradually added in the v1.1 and v1.2 patches.\r\n\r\nMore recently, a v1.3 patch was made. This fixes the coloring of some sprites: Skidda, Knocka (when carried around), Bleak&#039;s snowballs, and Karbine&#039;s fireballs. It also adds 4 new demos, and replaces three of the existing demos, which were seemingly unfinished in the retail games. Rickety Rapids had a graphical fix (present in the retail game). There are two versions of this patch, with different title screens, based on the two title screens in the retail English games. Some other bugs in the retail games were fixed; see the README for details.\r\n\r\nThis translation patch is fully complete, and contains no known bugs, other than what the original game already had.\r\n\r\nEnjoy! The patch should be applied to the Japanese game for the Game Boy Color, titled &quot;Donkey Kong GB: Dinky Kong &amp; Dixie Kong&quot;. It will not work if applied to the original English game (titled &quot;Donkey Kong Land III&quot;) for the Game Boy!', '2012-10-16 16:59:52', '2022-10-14 02:00:57', NULL, 'N', 12, 0, 0, 10074, '1757titlescreen.png', 0, 1, 'Database match: Donkey Kong GB - Dinky Kong &amp; Dixie Kong (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 55B133B739A5472D477336647CB9EC97B7FA85A2\r\nFile/ROM CRC32: 28D7E8D3', '', '', ''),
(1758, 7, 1746, 1, 'Rev A', '[1758]DvD_Translations-BodyConQuest_I-Girls_Exposed-revA.zip', 'Y', '1758readme.txt', '21 October 2012', 1350792000, 257, 'NOBODY', '[list]\r\n[li]We gave it an old English script to match the Dragon Warrior localization of Dragon Quest. Given the content of the game, it makes it that much more silly.[/li]\r\n[li]We added new text from the king after after saving and when returning to speak to your mom after the intro.[/li]  \r\n[li]The disk error system now gives you the appropriate error when the wrong disk or side is inserted.[/li] \r\n[li]Cleaned up graphics on full screen images...[/li] \r\n[li]We were able to find scans of almost all of the manual. We&#039;ve included what we could of the translated manual with this patch. The first page, with the story, was completely legible. Unfortunately, most of the other pages were too small to read.[/li]\r\n[li]We found great scans of the box, disks and an included warning note for 3rd party joysticks. We&#039;ve included the complete translation of them.[/li] \r\n[/list]', '2012-10-22 07:25:09', '2016-10-08 17:31:35', NULL, 'N', 12, 0, 0, 3710, '1758titlescreen.png', 0, 1, 'Bodycon Quest I - Abakareshi Musume Tachi (Japan) (Disk 1) (Unl).fds\r\nCRC32: DEC6333D\r\nMD5: 9C858C062F518534247703A8C0717451\r\nSHA-1: E2F52D2D34E88C7B02B13E015AC135D19A792F63\r\nSHA-256: D63C795F6EC1B672D5C4CB69A2DD1DA9A302292C59CBAD2BDB332D958B0CE7CD\r\n\r\nBodycon Quest I - Abakareshi Musume Tachi (Japan) (Disk 2) (Unl).fds\r\nCRC32: 6D1F3544\r\nMD5: 4FA209CD662DAC1A1BF3A51147FED49D\r\nSHA-1: 3583E29BD8FB8C54B9ED34737595C23EF2FF229D\r\nSHA-256: 27FC6D67CE0EDD525BC21448ECDF1AE26C77E9A387B9B4C33A93A74A43565DCD', '', '', ''),
(1759, 4, 1571, 1, '1.1', '[1759]Marchen Maze[fr].zip', 'Y', '1759readme.txt', '22 October 2012', 1350878400, 1576, 'NOBODY', 'This is the French translation patch for Märchen Maze for the PC Engine. Only the introduction and ending have been translated. The level names are in English. \r\n\r\nIPS patches are included for both the Maerchen Maze No-Intro ROM and the GoodPCE ROM. See the readme.', '2012-10-23 12:52:36', '2016-04-25 20:59:23', NULL, 'N', 7, 0, 0, 1053, '', 1, 14, 'Marchen Maze (J).pce\r\nCRC32: 5C135AF9\r\nMD5: 82EDE04D9EDE5A298FE6163E46656288\r\nSHA-1: 0565798D020C8720A70284AC9F1DD066BB6C46BE\r\nSHA-256: 589E8AB1F3BCFEE06FF149F582914439B6B4795818AD761AACA8315734B3AD9F', '', '', ''),
(1760, 8, 1116, 2, '0.5-pre', '[1760]SaGa 3 - Champions of Time & Space.zip', 'Y', '1760readme.txt', '08 November 2012', 1352350800, 1907, 'NOBODY', 'This is a pretty basic translation (or rather, &quot;re-translation&quot;) of SaGa 3, or &quot;Final Fantasy Legend III&quot; abroad. When the game was localized in English territories, a few things were changed (possibly due to censorship) or otherwise completely redone. Specifically, some of the enemy bitmaps were toned down to less detailed versions, and the magic and item inventories were grossly simplified to allow for longer item and spell strings. The scope of this project is to restore the original content.\r\n\r\nIt should be noted that this project does not aim for literal accuracy. Due to space constraints, that would be impossible; however, I&#039;m doing my best to ensure that important names reflect their Japanese counterparts. Items and spells aren&#039;t particularly accurate due to aforementioned constraints, but I&#039;ve kept them close to classic Final Fantasy nomenclature.\r\n\r\nPROGRESS SO FAR:\r\n\r\n - All inventories translated, including equipment, items, spells, enemies, abilities and Steslos (Talon) units.\r\n\r\n - Battle commands translated.\r\n\r\n - All menus and menu-related strings translated.\r\n\r\n - Title screen translated.\r\n\r\n - Expanded magic inventory to 5 characters in order to implement icons. These were absent from the Japanese ROM.\r\n\r\n - Expanded equipment icons so that every single item has an icon, including the Saw weapon. (not even the English version had one)\r\n\r\nWHAT&#039;S NOT FINISHED:\r\n\r\n - The main dialog. Only bits of dialog related to menu options and vendors are translated and inserted. The main game script is compressed and may take some time.\r\n\r\n - Verbose text during battle. (e.g. &quot;Dune attacked enemy A&quot;) The syntax of Japanese is a bit different from that of English, so this might require some creative effort.', '2012-11-09 16:14:00', '2014-01-15 12:11:09', NULL, 'N', 12, 0, 0, 849, '1760titlescreen.png', 0, 1, 'File: Sa-Ga 3 (Final Fantasy Legend III) (J).gb\r\nLength: 262144 Bytes (2 Mbit)\r\nCRC32: 575D6D9D\r\nMD5: FCFA7B01 F96B5546 DEFB6B3C 739F4008\r\nSHA1: C8DCBEFC 0352B059 0FD85A68 3D983B55 10A63519', '', '', ''),
(1762, 10, 1751, 1, 'Beta 13a', '[1762]Rhythm.Heaven.Silver.-.Beta.13a.zip', 'Y', '1762readme.txt', '20 April 2019', 1555732800, 1911, 'NOBODY', 'Rhythm Tengoku is a quirky rhythm game for the GBA. It came out in Japan in 2006, but never made it anywhere else. Its 2 sequels (Rhythm Heaven and Rhythm Heaven Fever) have been translated and released overseas, but Tengoku never was.\r\n\r\nProbably because of how late Tengoku came out (almost 2 years after the DS) and how odd it was, Nintendo declined to translate it. The fan-translation for the game is called &quot;Rhythm Heaven Silver.&quot;\r\n\r\nRelease Beta 10a as of December 2013 is a complete text translation with a great deal of graphics translated (at least 80%) and some bugfixes.  New releases culminating in Beta 13a appeared in 2019, including a translated debug menu and a few name changes consistent with Rhythm Heaven Megamix.\r\n\r\n[url=http://gbatemp.net/threads/rhythm-tengoku-translation-rhythm-heaven-silver.330147/]Project homepage[/url]\r\n\r\n[url=http://www.youtube.com/watch?v=gT7F3IIA7cg]Trailer[/url]\r\n\r\n[url=http://www.youtube.com/playlist?list=PLXo4Ve1rv7AWDmWHM7X_oxTDDmj6n4GnM&amp;feature=plcp]Gameplay videos[/url]\r\n\r\n[url=https://twitter.com/rh0updates]Project updates[/url]\r\n\r\n[url=https://github.com/ShaffyYoutube/RhythmTengokuENPatch]Source (Github)[/url]', '2012-11-20 19:47:19', '2019-08-26 02:28:17', NULL, 'N', 12, 0, 0, 30973, '1762titlescreen.png', 1, 1, 'Filename: Rhythm Tengoku (Japan)\r\nCRC32: 349D7025\r\nMD5: F81F60FDB2FD774C72A170A1805DB52E\r\nSHA1 :67F8ADACFF79C15D028FFFD90DE3A77D9AD0602D', '', '', ''),
(1763, 18, 1123, 1, 'FINAL-Rev5', '[1763]KH2PatcherRev4 + English Patch Rev 5.zip', 'Y', '', '16 July 2011', 1310788800, 1912, 'NOBODY', 'English patch of Kingdom Hearts II Final Mix by Xeeynamo.\r\n\r\nTo patch:\r\n\r\nExtract the patcher and patch in the same directory as your iso. You may want to back up the iso first, but drag the language patch file onto the patcher exe and type the name of your iso when required and hit enter. Your iso should now be patched.\r\n\r\nThere are some strings that were kept untranslated because they are useless, like the summaries of the story in Theater Mode or some debug messages from the Theater that became unused on the final version of the game. Some strings missed were from the Hollow Bastion and the Twilight Town. If you find them please report them to me. \r\n\r\nAlso if anyone is interested in translating the game for other languages, the author has expressed consent to contact him as he will be more than happy to share his tools that he used.\r\n\r\nVisit our website to see more info about the project - [url]http://xeeynamo.blogspot.com/2011/07/kingdom-hearts-ii-final-mix.html[/url]', '2012-11-21 19:38:32', '2016-04-21 02:49:56', NULL, 'N', 12, 0, 1, 5930, '', 1, 10, 'SCES-60971', '', '', ''),
(1764, 23, 1752, 1, '3.01', '[1764]FE12_v3.01.zip', 'Y', '', '07 December 2012', 1354856400, 1914, 'NOBODY', 'Fire Emblem: Heroes of Light and Shadow is a remake of the second part of Fire Emblem: Mystery of the Emblem and the sequel to Shadow Dragon. It charts Marth&#039;s greatest journey from a new light--or in this case, shadow.\r\n\r\nFor the first time in the series, you can create your own playable character, an Avatar, who fights alongside Marth and supports him from the shadows of history. How will your adventure with Marth and his companions develop?\r\n\r\nThe translation patch translates the game in its entirety.', '2012-11-21 21:15:48', '2016-05-09 06:18:56', NULL, 'N', 12, 0, 1, 104413, '1764titlescreen.png', 0, 1, 'Decrypted CRC32: 	B6AF36B5\r\nDecrypted MD5: 	7C5BE815DEF8FB6C00231CB82F492C8A\r\nDecrypted SHA-1: 	E5BAE33CCB7EA5B7D4A0312AB2ED24F705594DAE\r\nEncrypted CRC32: 	114CAC28\r\nEncrypted MD5: 	AF6F11783C68D53A9474E9EDF939B545\r\nEncrypted SHA-1: 	00373A55C27D828DF8EE30B6C478C5EED6D38B48', '', '', ''),
(1766, 9, 1755, 1, '0.9', '[1766]turtles_in_time.zip', 'Y', '1766readme.txt', '08 November 2000', 973659600, 282, 'NOBODY', 'This patch is for the prototype ROM.\r\n\r\nAll text inserted except time trial.\r\n\r\nThe only known bug is one where you have to move the cursor in the option menu to change the English.', '2012-11-25 12:40:55', '2016-10-22 23:16:21', NULL, 'N', 8, 0, 0, 685, '1766titlescreen.png', 0, 3, 'Teenage Mutant Ninja Turtles IV - Turtles in Time (USA) (Beta).smc\r\nCRC32: A9FB97E9\r\nMD5: 41C74433082E4A423008608D1D0943D7\r\nSHA-1: 10DCB06832F8F0CD68C703D206AFB0F82C96EB05\r\nSHA-256: 7BDCDAD1B60CE859F6C74AEDCA44C05D3985EA6C02B6683E9C92BEFBFC43598F', '', '', ''),
(1767, 1, 1756, 1, '1.0', '[1767]don_doko_don_2_chief_net.rar', 'Y', '', '03 November 2012', 1351915200, 842, 'NOBODY', 'Japanese to Russian translation of Don Doko Don 2.\r\n\r\nROM: Don Doko Don 2 (J).nes', '2012-11-25 23:13:09', '2016-02-05 09:14:52', NULL, 'N', 2, 0, 1, 418, '1767titlescreen.png', 0, 1, 'Don Doko Don 2 (Japan).nes - NOINTRO\r\n    CRC32: B04ECE9E\r\n    MD5: 116D9A34E5C5FC9A0912C1EC11ACE157\r\n    SHA-1: D1F3A33CABDB2F075ECC5B60820241FE94216BA9\r\n    SHA-256: 6420868FDEF3EE0B39F7674B8664A0EAF85ED5E4F3219B417A3626B1FEFCAE2C', '', '', ''),
(1768, 1, 1757, 1, '1.0', '[1768]super_star_force_chief_net.rar', 'Y', '', '23 September 2012', 1348372800, 842, 'NOBODY', 'Japanese to Russian translation of Super Star Force: Jikuureki no Himitsu.\r\n\r\nROM: Super Star Force (J).nes', '2012-11-25 23:13:49', '2016-02-05 20:17:45', NULL, 'N', 2, 0, 1, 286, '1768titlescreen.png', 0, 1, 'Super Star Force (J) [!].nes (GoodNES 3.23b)\r\n    CRC32: 5807d7a3\r\n    MD5: b9ce6bc9c0128205e528058d689a413e\r\n    SHA-1: 42d37f37e6b7f1428a42497df73c4ff1f5adb313', '', '', ''),
(1769, 1, 157, 1, '1.0', '[1769]kawa_no_nushi_tsuri_chief_net.rar', 'Y', '', '15 February 2012', 1329282000, 842, 'NOBODY', 'Japanese to Russian translation of Kawa no Nushi Tsuri.\r\n\r\nROM: Kawa no Nushi Tsuri (J).nes', '2012-11-25 23:14:39', '2016-02-05 09:18:41', NULL, 'N', 2, 0, 1, 311, '1769titlescreen.png', 0, 1, 'Kawa no Nushi Tsuri (J).nes - GOODNES (3.14)\r\n    CRC32: DE76D79C\r\n    MD5: 6F9B87454E4AFD4B6360E572A3E0B523\r\n    SHA-1: F867AED9F2D7B13C00F250E3235098DB4B43206A', '', '', ''),
(1770, 1, 1759, 1, '1.0', '[1770]utsurun_desu_chief_net.rar', 'Y', '', '18 July 2011', 1310961600, 842, 'NOBODY', 'Japanese to Russian translation of Utsurun Desu.\r\n\r\nROM: Utsurun Desu (J).nes', '2012-11-25 23:15:25', '2016-02-18 11:18:27', NULL, 'N', 2, 0, 1, 404, '1770titlescreen.png', 0, 1, 'Utsurun Desu (Japan).nes - NOINTRO\r\nCRC32: 0A56D915\r\nMD5: 90DEBF0399ABF5D645216487539CFBBF\r\nSHA-1: 8EC583858E95600C847503EDED09243893193884\r\nSHA-256: A841A345393A6EBBBF5B2EE4831C667CC4DCD384E08668A61BE03F35777337B5', '', '', ''),
(1771, 1, 585, 1, '1.0', '[1771]datach_crayon_shin_chan_chief_net.rar', 'Y', '', '13 March 2011', 1299992400, 842, 'NOBODY', 'Japanese to Russian translation of Datach - Crayon Shin Chan - Ora to Poi Poi.\r\n\r\nROM: Datach - Crayon Shin Chan - Ora to Poi Poi (J).nes', '2012-11-25 23:16:23', '2022-11-23 02:31:43', NULL, 'N', 2, 0, 1, 293, '1771titlescreen.png', 0, 1, 'Database match: Datach - Crayon Shin-chan - Ora to Poi Poi (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0DA5B5FBE28134A26C9AC21919D7AFFC44121FCF\r\nFile CRC32: 15161A38\r\nROM SHA-1: 6F3C65BD945FE13305A7A39D8CD884A5BF314A8F\r\nROM CRC32: 894EFDBC', '', '', ''),
(1772, 1, 1761, 1, '1.0', '[1772]fleet_commander_chief_net.rar', 'Y', '', '13 March 2011', 1299992400, 842, 'NOBODY', 'Japanese to Russian translation of Fleet Commander.\r\n\r\nROM: Fleet Commander (J).nes', '2012-11-25 23:17:01', '2016-02-05 09:16:15', NULL, 'N', 2, 0, 1, 200, '1772titlescreen.png', 0, 1, 'Fleet Commander (Japan) - NOINTRO\r\n    CRC32: 610EB505\r\n    MD5: 5478C9EFC339EE9E7DBFF756B8C75D68\r\n    SHA-1: 979B93BC426684CB1FCC8541E57DEAF7C45EBF3A\r\n    SHA-256: 3B619D5303F8FD2C354F765B6E0E18530CA7AD3D6AF568103CC167DE6A6CE23C', '', '', ''),
(1773, 1, 1473, 1, '1.0', '[1773]pyokotan_no_dai_meiro_chief_net.rar', 'Y', '', '12 September 2010', 1284264000, 842, 'NOBODY', 'Japanese to Russian translation of Pyokotan no Dai Meiro.\r\n\r\nROM: Pyokotan no Dai Meiro (J).nes', '2012-11-25 23:18:18', '2016-02-05 20:19:14', NULL, 'N', 2, 0, 1, 267, '1773titlescreen.png', 0, 1, 'Pyokotan no Daimeiro (Japan).NES - NOINTRO\r\n    CRC32: 1BB879B0\r\n    MD5: 21965DC6632E06BFF7FA25AE8FAF9F71\r\n    SHA-1: 8BD902E048244E19E34AAD6E9F5964BDA94C16D5\r\n    SHA-256: 34C6223A1DE4EEE6614A14DBC6CF52187882E4F7704999D0352D83F718B55454', '', '', ''),
(1774, 1, 1762, 1, '1.0', '[1774]zoids_mokushiroku_chief_net.rar', 'Y', '', '04 July 2010', 1278216000, 842, 'NOBODY', 'Japanese to Russian translation of Zoids Mokushiroku.\r\n\r\nROM: Zoids Mokushiroku (J) [!].nes', '2012-11-25 23:19:07', '2016-02-05 09:09:56', NULL, 'N', 2, 0, 1, 291, '1774titlescreen.png', 0, 1, 'Zoids Mokushiroku (Japan).nes - NOINTRO\r\n    CRC32: D9F13DF3\r\n    MD5: 1BB2106223EA6B6318BE11080C98285B\r\n    SHA-1: 5163194B5EF9391D0825097F7FDAF50DE0BEE7B3\r\n    SHA-256: 8A7CE9AA8CDAD8AF1B0FB04FFA988E24287C7712D090409CC9359B1A1D8C2733', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1775, 9, 533, 1, '1.0', '[1775]Shin Megami Tensei II (ES).rar', 'Y', '1775readme.txt', '25 November 2012', 1353819600, 1869, 'NOBODY', 'This is a complete translation of Shin Megami Tensei to Spanish, with the game’s manual included. It’s based on the English patch done by Aeon Genesis with terminology based on the official translations by Atlus USA.\r\n\r\nDemon conversations and other minor stuff have been improved over the English translation.\r\n\r\nThe patch must be applied to the original Japanese ROM. Read the readme file ([i]Léeme.txt[/i]) for more information.', '2012-11-27 09:23:34', '2016-05-10 13:58:10', NULL, 'N', 9, 0, 0, 7952, '1775titlescreen.png', 0, 4, 'Shin Megami Tensei II (J).smc\r\nCRC32: 20D31588\r\nMD5: 93AB63E78F764C5EBCA21CBF706857BA\r\nSHA-1: C87207BB39EDEE9009A97D6CB0A8026DF668D6B8\r\nSHA-256: FC874A5BC9D31669700CDD1CEBE7593BFF23CFB0272362265903C159F2AA61FA', '', '', ''),
(1776, 8, 1229, 1, '1.0', '[1776]DKL3J - Español v1.0.zip', 'Y', '1776readme.txt', '21 November 2012', 1353474000, 1084, 'NOBODY', 'This is a Spanish translation of the Game Boy Color version of Donkey Kong Land III. Neither the GB version nor the GBC version received an official Spanish release, so the Spanish translation is all new! \r\n\r\nLevel names have their own unique translations, preserving alliteration whenever possible, as opposed to translating the names literally. However, on occasion, some level names are translated literally.\r\n\r\nBesides editing text, certain other screens were modified and translated into Spanish, most notably the title screen. A few screens in the game that contain compressed graphics, however, were left unaltered, but these are few and far between, and should not hinder the experience of the game.\r\n\r\nIn addition, a couple of features that were removed in the Japanese version of the game are restored in this translation, namely the world map animations and the last attempted time when playing the Time Attack mode.\r\n\r\nThis translation patch is fully complete, and contains no known bugs, other than what the original game already had.\r\n\r\nEnjoy! The patch should be applied to the Japanese game for the Game Boy Color, titled “Donkey Kong GB: Dinky Kong &amp; Dixie Kong”. It will not work if applied to the original English game (titled “Donkey Kong Land III”) for the Game Boy!', '2012-11-27 09:24:31', '2016-02-09 03:48:56', NULL, 'N', 9, 0, 0, 901, '1776titlescreen.png', 0, 1, 'Donkey Kong GB - Dinky Kong &amp; Dixie Kong (Japan).gbc - NOINTRO\r\nCRC32: 28D7E8D3\r\nMD5: 22AFE691095C65F34AEABA3C283B2A9C\r\nSHA-1: 55B133B739A5472D477336647CB9EC97B7FA85A2\r\nSHA-256: 8DB7DBA17A4D84D31F8CC80C5095571C52101C7384D69D8E6FDBC0C8D6E777FA', '', '', ''),
(1777, 1, 1083, 1, '1.0', '[1777]dk1no.zip', 'Y', '1777readme.txt', '12 September 2000', 968731200, 1802, 'NOBODY', 'This is a Norwegian translation of Donkey Kong for the NES.\r\n\r\nThis patch is for the NTSC ROM.\r\n\r\nAll text/graphics are translated and inserted.', '2012-11-29 20:58:36', '2021-01-09 18:28:56', NULL, 'N', 23, 0, 0, 206, '1777titlescreen.png', 0, 1, 'Donkey Kong (U) [!].nes\r\n    CRC32 e40b593b\r\n    MD5 40319cad12c80fc095901eb0182df838\r\n    SHA-1 d8dfacbfec34cdc871d73c901811551fe1706923\r\n    SHA-256 f9f026fd3560eeb03be9f6d1efa329b4c71d562caf06d4a5a691e5342f8da8e6', '', '', ''),
(1778, 1, 710, 1, '2.9.9.1', '[1778]cv2fin-2_9_9_1-ntsc-stm10mwfmFrup4-ips.zip', 'Y', '1778readme.txt', '01 July 2020', 1593576000, 1354, 'NOBODY', 'This is a Finnish Translation of Castlevania II: Simon’s Quest. In addition to translating the ROM, an in-game map is added, and the Japanese staff credits were re-added to the game. The patch is for the NES version.\r\n\r\nTämä on suomenkielinen käännös Castlevania II: Simon’s Questista. Käännös lisää myös pelin sisäisen karttatoiminnon sekä paljon muuta tavoitteena parantaa pelikokemusta heikentämättä uskollisuutta pelinkehittäjien alkuperäiselle visiolle.\r\n\r\nThe translation is based on the original Japanese text. According to the author, extensive research was performed on the meaning of the sometimes cryptic original Japanese text in the game, and special attention was paid to make sure that all the translated text makes sense and is understandable, without undermining the loyalty in translation to the original Japanese game.\r\n\r\nFeatures include:\r\n\r\n[list]\r\n[li]NTSC version (there is also a PAL option)[/li]\r\n[li]MMC1 chipset (there are also MMC3, MMC4, MMC5, UNROM and VRC6 options)[/li]\r\n[li]Added dialog in select locations - Small changes that will improve the game experience without changing the nature of the game.[/li]\r\n[li]Reintroduced some features that the English releases removed from the Japanese version - Includes the extended ending text, as well as Konami-style Start text on the power-on screen.[/li]\r\n[li]Map function - An in-game map is included. It helps understand the layout of the game world, and to know the name of whichever place the player currently is in. It compensates for the lack of actual game manual, which in the Japanese releases included a map. Press the select button to view the map in the game.[/li]\r\n[li]SRAM save function - Game can be saved at any time into internal battery-backed memory and loaded later.[/li]\r\n[li]Advanced password encryption - Passwords that are encrypted with extended functionality, can be decoded by the original (English) versions of the game. The function expands the repertoire of passwords.[/li]\r\n[li]Language — Finnish (SUOMI).[/li]\r\n[/list]\r\n\r\nFor more patching options see the following link: [url]http://bisqwit.iki.fi/cv2fin/[/url]\r\n\r\nThere is also a document that lists in detail all the dialog in the original English and Japanese\r\nversions of the game as well as in this translation, explains their meaning, and takes educated guesses on why certain lines were translated the way they were: [url]http://bisqwit.iki.fi/cv2fin/diff[/url]', '2012-12-04 05:34:30', '2020-07-02 08:31:19', 0, 'N', 18, 0, 0, 659, '1778titlescreen.png', 0, 1, 'Castlevania II - Simon&#039;s Quest (U) [!].nes - GOODNES 3.14\r\nCRC32: A9C2C503\r\nMD5: 1B827C602C904D8C846499C9F54B93E0\r\nSHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nSHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3', '', '', ''),
(1779, 1, 1768, 1, '1.0', '[1779]momoeng10fix.zip', 'Y', '1779readme.txt', '12 December 2012', 1355288400, 76, 'NOBODY', 'The Legend of Peach Boy is the debut for one of Hudson&#039;s comical RPG series, and pretty much one of their mascots, based on a Japanese fairytale.\r\n\r\nThis translation expands the ROM. A program to both expand and patch the ROM in one shot is also included. Be sure to patch the right game (though the program will also try to detect that).', '2012-12-13 08:32:10', '2017-05-01 03:22:38', NULL, 'N', 12, 0, 0, 6104, '1779titlescreen.png', 0, 1, 'Momotarou Densetsu (Japan).nes - NOINTRO\r\nCRC32: E4BE2F0C\r\nMD5: 5497777fc3a0ad5c139ec1e8d993383d\r\nSHA-1: 0ce340a16615349fd97dd4735535a4ab6b5e3431\r\nSHA-256: 2ae705d800d6040d7ed7b141e5324abd7a18b218c06ee2a8a2abe25beda56419', '', '', ''),
(1780, 9, 386, 1, '1.0', '[1780]wpjpl_v10.zip', 'Y', '1780readme.txt', '19 December 2012', 1355893200, 689, 'NOBODY', 'This is a complete Polish translation for Wonder Project J, built off the [url=http://www.romhacking.net/translations/497/]English patch[/url] by WakdHacks. The current version is a follow-up to an older one released back in August 2001 and features a full translation of both the text and the in-game graphics.', '2012-12-19 21:36:13', '2014-03-08 15:18:45', NULL, 'N', 1, 0, 0, 351, '1780titlescreen.png', 0, 4, 'GoodSNES: Wonder Project J - Kikai no Shounen Pino (J)\r\nNoIntro: Wonder Project J - Kikai no Shounen Pino (Japan)\r\nSize: 3,145,728 bytes (headerless)\r\nMD5: 42E9BE5F98BB5ECE06DA79B3DBF26FA9\r\nCRC32: AF8F4DB9', '', '', ''),
(1781, 9, 371, 1, '1.8', '[1781]topfin-1.8.zip', 'Y', '1781readme.txt', '03 November 2006', 1162530000, 1354, 'NOBODY', 'This is a complete Finnish translation of Tales of Phantasia for the SNES, based off the English patch by DeJap.\r\nThe translation covers everything except for voice samples and credits during the intro.\r\n\r\nTämä on kokonainen suomenkielinen käännös SNES-pelistä nimeltä Tales of Phantasia, pohjautuen DeJap-tiimin englanninkieliseen tuotokseen. Käännettynä on kaikki paitsi äänisamplet (&quot;indiguneissön!&quot;) ja intron aikaiset näkyvät tekijätiimin nimet ja tehtävät.', '2012-12-22 20:52:00', '2016-05-10 13:52:55', NULL, 'N', 18, 0, 0, 674, '1781titlescreen.png', 0, 4, 'Tales of Phantasia (J) [!].smc\r\nCRC32: E9946B84\r\nMD5: 207CD1C0AAACA29FAA389218B800F8FC\r\nSHA-1: FDECB234F416EB1CC1924E4F3D52C080C5BCD8D0\r\nSHA-256: 77B2D5450CE3C87185F913C2584673530C13DFBE8CC433B1E9FE5E9A653BF7D5', '', '', ''),
(1782, 9, 268, 1, '1.15.1', '[1782]ctfin-1.15.1.zip', 'Y', '1782readme.txt', '08 December 2012', 1354942800, 1354, 'NOBODY', 'This is a complete Finnish translation of Chrono Trigger for the SNES.\r\nThe translation covers everything except for ending credits.\r\n\r\nNOTE: This translation uses a Variable Width Font hack that does not work on the real console! Even on emulators you MUST enable &quot;PPU updates outside vblank&quot; for it to work. Older emulators, such as snes9x 1.43, enable this by default.\r\nSymptoms of it being wrong is garbage on item and battle screens.\r\n\r\nTämä on kokonainen suomenkielinen käännös SNES-pelistä nimeltä Chrono Trigger. Käännettynä on kaikki lopputekstit.\r\n\r\nHUOM: Tämä käännös käyttää fonteissa sellaista tekniikkaa, joka EI toimi aidolla konsolilla! Myös emulaattoreissa PITÄÄ kytkeä päälle asetus nimeltä &quot;PPU updates outside vblank&quot;, jotta se toimii. Vanhemmissa emulaattoreissa kuten snes9x 1.43:ssä se on oletuksena päällä.\r\nOire siitä, että asetus on väärinpäin, on se että varusteluruuduilla ja taistelussa tulee roskaa tavaroiden/tekniikoiden sijasta.', '2012-12-22 20:53:34', '2016-05-10 13:50:04', NULL, 'N', 18, 0, 0, 476, '1782titlescreen.png', 0, 4, 'Chrono Trigger (USA).sfc - NOINTRO\r\n    CRC32: 2D206BF7\r\n    MD5: A2BC447961E52FD2227BAED164F729DC\r\n    SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\n    SHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', '', '', ''),
(1783, 17, 1781, 1, '0.01', '[1783]cq2eng001.zip', 'Y', '1783readme.txt', '23 December 2012', 1356238800, 1522, 'NOBODY', 'Everything should be translated to English, with the exception of just a few minor words (see “Known Issues” in the readme.txt file.) \r\n\r\nThe Japanese to English translation could be better, since the translator&#039;s native language is Spanish (also, sometimes there wasn&#039;t enough room for an accurate English text.)', '2012-12-24 14:10:07', '2016-04-21 01:48:08', NULL, 'N', 12, 0, 0, 3018, '1783titlescreen.png', 0, 10, 'SLPS-00710', '', '', ''),
(1784, 1, 171, 1, '1.01', '[1784]chefcookie.zip', 'Y', '1784readme.txt', '03 January 2013', 1357189200, 1005, 'NOBODY', 'This is a complete translation for Chef Cookie in Gourmet World.\r\n\r\nThis patch requires a headered ROM.', '2012-12-24 23:43:16', '2016-10-24 03:35:01', NULL, 'N', 12, 0, 0, 2510, '1784titlescreen.png', 0, 1, 'Wanpaku Kokkun no Gourmet World (J).nes (with Header)\r\nCRC32: FFFB5EAD\r\nMD5: 29DA48E6A9BEF7131233CEC0EEB43A01\r\nSHA-1: 7124B65B810A4E817B9401AA08CD7E8C5CB3029E\r\nWanpaku Kokkun no Gourmet World (Japan).nes (Headerless)\r\nCRC32: D568563F\r\nMD5: B13B88BA50653822B399C8B8A1C40496\r\nSHA1: 7C4B3149DB2E5CFF729B17B46B6E9719DF5B8A76', '', '', ''),
(1785, 9, 435, 1, '1.0', '[1785]anpatch.rar', 'Y', '1785readme.txt', '25 December 2012', 1356411600, 1866, 'NOBODY', 'Arabian Nights (AN) is a Japan-exclusive RPG for the Super Famicom, developed by a small studio called Pandora Box. The game was published in 1996 by Takara and features, as the name strongly suggests, an all-Arabian theme revolving around Djinns.\r\n\r\nOnce upon a time, Shukran, a young, good-natured girl who lost her parents, finds a special ring lying on the ground. As it soon turns out the ring actually houses Ifrit, the King of the Djinns. He has been sealed away by his former master just before his demise, because hot-tempered Ifrit would have gone after his master&#039;s murderer even in spite of his own insufficient strength. However, if Ifrit accomplishes fulfilling a thousand wishes, he will again be a free man, or rather Djinn. As coincidence may, Shukran&#039;s wish will actually be the 1000th, however - altruistic as she is - the young woman wants Ifrit to bring peace upon the world! Thus, the two embark on their quest to make that wish come true together, as Ifrit can&#039;t stray from his new master&#039;s side.\r\n\r\nThe game itself is extraordinarily charming, boasting beautiful graphics and sympathetic characters. However, probably due to the fact that the small developer was publishing many games simultaneously around that time, and that the console neared the end of its life span, AN most likely was very rushed at the end. That&#039;s why a lot of aspects of the game feel unfinished; had the developers had enough time, it could easily have become one of the console&#039;s greatest classics.\r\n\r\nAs for the translation, we tried our best to allow for a pleasing experience in English and make as few compromises as possible. Look at the screenshots for a first impression and read the readme or visit the following sites for details:\r\n\r\n[list]\r\n[li][url=http://www.au-ro-ra.net/index.php?page=antrans]External Project Page[/url][/li]\r\n[li][url=http://www.au-ro-ra.net/index.php?page=antech]Technical Implementation Details[/url][/li]\r\n[/list]', '2012-12-25 23:43:31', '2013-08-11 18:12:01', NULL, 'N', 12, 0, 0, 24334, '1785titlescreen.png', 0, 4, 'Arabian Nights - Sabaku no Seirei Ou (J).smc - GOODSNES 2.04\r\nCRC32: B6DBF57B\r\nMD5: EB1AD755DA3310F392CF8BC94962612E\r\nSHA-1: 4C06A9A1F5598869852B9F008136E38E2A39BAAB\r\nSHA-256: 068F334210289F187473584AF0522AD1933664E9129A9E712453968F4A87F4AE', '', '', ''),
(1786, 14, 1730, 1, '1.0.2', '', 'Y', '1786readme.txt', '20 September 2015', 1442721600, 1617, 'NOBODY', 'Welcome to the Spanish (Spain) translation of Shenmue II for the SEGA Dreamcast and the Microsoft XBOX 1.\r\n\r\nThis project achieved a 100% translation of the in-game texts and subtitles and includes many goodies, such as: Decensoring content and voices (Like Yuan’s sexuality), Spanish dubbing for some sections (Prologue, Shenmue Digest Movie), Support for emulators like GDEMU, 3D editing for specific translations (Maps, store signs), and more.\r\n\r\nIt was started on January 2012 and was first released on June 24, 2015.\r\n\r\nThe patch was updated on September 20th, 2015, fixing some translation issues and the 99min export mode.\r\n\r\nBecause the patch is larger than 30MB, it cannot be hosted in RHDN. The patch can be found here: http://tiovictor.romhackhispano.org/shenmue-ii/descargar/', '2013-01-01 01:57:44', '2015-09-20 21:01:23', NULL, 'N', 9, 1, 0, 28, '', 1, 12, 'Game Code: MK-51184-50\r\nDisc 1: 830-0279-50\r\nDisc 2: 830-0280-50\r\nDisc 3: 830-0281-50\r\nDisc 4: 830-0282-50', '', '', ''),
(1787, 17, 245, 1, 'pre-1.1 test fix', '[1787]ToP test fix.zip', 'Y', '1787readme.txt', '20 January 2013', 1358640000, 114, 'NOBODY', 'This project has been in the works since the early months of the year 2000, and was finally released to the public on December 31st, 2012. The intent of this patch is to feel closer to a lost, official Namco Bandai localization.\r\n\r\nThis patch is confirmed to work on real, modified PlayStation 1 and PlayStation 2 consoles.\r\n\r\nThe zip file archived here contains multiple patches: the original 1.0 release, the &quot;pre-v1.1&quot; bugfix patch, and the &quot;ToP test fix&quot; that was only released on the site forum. Using the &quot;ToP test fix.xdelta&quot; patch is recommended, as it removes the custom boot logo and thus fixes issues in certain emulators (Mednafen, BizHawk, DuckStation, etc).', '2013-01-01 02:02:38', '2024-07-02 10:02:53', NULL, 'N', 12, 0, 0, 19086, '1787titlescreen.png', 0, 11, 'SLPS-01770\r\nFile/ROM SHA-1: 7D182EA8CE547AD3B10229A5FAE45FBCD27D950A\r\nFile/ROM CRC32: 407F6AD6', '', '', ''),
(1788, 1, 749, 1, '1.0', '[1788]SV_Smb2_10.zip', 'Y', '', '27 March 1998', 890974800, 730, 'NOBODY', 'This patch is for the American rom.\r\n\r\nAll non compressed text was hacked.', '2013-01-02 13:31:26', '2016-02-19 06:19:42', NULL, 'N', 13, 0, 1, 311, '', 1, 1, 'Super Mario Bros. 2 (USA) (Rev A).nes - NOINTRO\r\nCRC32: E0CA425C\r\nMD5: 25B7E8471AE58316593E58205FA16803\r\nSHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nSHA-256: 6CA47E9DA206914730895E45FEF4F7393E59772C1C80E9B9BEFC1A01D7ECF724', '', '', ''),
(1791, 9, 1786, 1, '1.3', '[1791]BSXBIOSEnglish2016v13.zip', 'Y', '1791readme.txt', '27 November 2016', 1480222800, 1264, 'NOBODY', 'This is the English translation of the BS-X BIOS, also called:\r\n&quot;BS-X: Sore wa Namae o Nusumareta Machi no Monogatari&quot;. Which can be translated to &quot;BS-X: The Story of The Town Whose Name Was Stolen&quot;.\r\n\r\nThis BIOS is used for the Satellaview, a Super Nintendo addon that can connect the console to a Satellite Tuner and download games, magazines, and DLCs.\r\n\r\nThis can be used with bsnes-sx2, snes9x-sx2 and no$sns, which simulates the Satellaview Online. This is a BPS patch, you need BPS patchers like beat to patch the ROM (which must be unheadered).\r\n\r\nEvery text should be translated now. It includes 3 patches instead of one now: English Patch, an Anti-DRM patch, and both-in-one.', '2013-01-09 19:24:35', '2016-11-29 12:20:32', NULL, 'N', 12, 0, 0, 4330, '1791titlescreen.png', 0, 4, 'BS-X - Sore wa Namae o Nusumareta Machi no Monogatari (Japan) (Rev 1).sfc\r\nCRC32: F51F07A0\r\nMD5: FED4D8242CFBED61343D53D48432ACED\r\nSHA-1: 604556B2E62860AF18DB5A77F2956EBC75450020\r\nSHA-256: 3CE321496EDC5D77038DE2034EB3FB354D7724AFD0BC7FD0319F3EB5D57B984D', '', '', ''),
(1792, 9, 849, 1, '1.0', '[1792]Rockman 7 - Duel of Fate.rar', 'Y', '1792readme.txt', '12 January 2013', 1357966800, 2041, 'NOBODY', 'This is an English translation for Rockman 7 - Shukumei no Taiketsu. Don&#039;t confuse this for Megaman VII! The US ver. had excluded many in-game perks from the JP ver., like the Lab Talk with Roll and Rightot(Auto) and the minor subs on Robot Master stage select. I also edited some of the game&#039;s sprites, esp. Rockman&#039;s Rush Armor.\r\n\r\nThe patch should be applied to a headerless version of Rockman 7 - Shukumei no Taiketsu! (Japan).', '2013-01-12 15:11:29', '2013-04-20 08:00:43', NULL, 'N', 12, 0, 0, 6527, '1792titlescreen.png', 0, 4, 'Rockman 7 - Shukumei no Taiketsu! (J).smc\r\nCRC32: 31F18DDA\r\nMD5: E9C126CB D7C68C9E 985DC501 F625B030\r\nSHA1: A907F7EC E8A8D891 26C46607 9712282D 675486EF', '', '', ''),
(1793, 16, 1793, 2, '0.38', '[1793]Biomotor Unitron 2 (5-10-15).zip', 'Y', '', '10 May 2015', 1431230400, 2060, 'NOBODY', 'History: The game is a solid entry into any RPG gamer&#039;s shelf of games, especially those having a neo geo pocket color without a new game to play. The font table was found and dumped, allowing a better translation to be done. The &quot;Team&quot; has continued pushing out updates weekly to have gamers test playability. When the translation is completed, the Team will give an email to forward comments or graphical glitches. \r\n\r\nThe game is similar to Biomotor Unitron, except better graphics, characters, story, etc. So, be prepared for another good game.\r\n\r\nFixed bug: Going to STATUS and then &quot;you&quot;, would result in a system crash, but only on real hardware.\r\n\r\nFuture Plans: Everything\r\n\r\nCompletion Stats:\r\n*Maps 100%\r\n*Mobile Carrier (TRK) 90%\r\n*Shop 100%\r\n*Weapons 100%\r\n*Weapon descriptions 2%\r\n*Items 25%\r\n*Item descriptions 5%\r\n*Fighting 50%\r\n*Monsters 100%\r\n*Arena participants 100%\r\n*Dungeons 20%\r\n*Initial Menu Choices 100%\r\n*Options Screen 100%\r\n*Help Manual  100%\r\n*Dialogue 8%\r\n*Graphic Edits 0%', '2013-02-09 23:17:15', '2015-11-02 19:48:54', 0, 'N', 12, 0, 1, 1907, '1793titlescreen.png', 0, 1, 'MD5 Checksum - 9827fe3f592bd73ce1603e516c5e0532\r\nKikouseki Unitron (J).ngp (or .ngc)', '', '', ''),
(1794, 8, 1794, 1, '1.0', '[1794]gq2.zip', 'Y', '1794readme.txt', '10 February 2013', 1360472400, 2061, 'NOBODY', 'Makaimura Gaiden: The Demon Darkness (aka Gargoyle&#039;s Quest II) was originally released for the NES. It was later ported to the GB classic (with two additional levels) but never released outside of Japan.\r\n\r\nThis translation is based on the &quot;official&quot; English script from the NES version of the game.', '2013-02-11 07:01:27', '2013-09-25 19:55:27', NULL, 'N', 12, 0, 0, 7371, '1794titlescreen.png', 0, 1, 'Makai Mura Gaiden - The Demon Darkness.gb - NOINTRO\r\nCRC32: CFA358DE\r\nMD5: DE731A5F2F4E7D16BCDC4B5953DDCC12\r\nSHA-1: 961D05E91288D7AD1F2E6A1C996059D7AB96FE98\r\nSHA-256: B88C8BDB4F5438B644B371543EBDB42093CB7131CB8378F2F4B81541330FA618', '', '', ''),
(1795, 20, 1795, 1, '0.99 (FULL VERSION)', '[1795]Generation Xth - Code Hazard English v0-99 Installer + Manual.7z', 'Y', '1795readme.txt', '16 October 2014', 1413432000, 2064, 'NOBODY', 'This Indie dungeon crawler by Team Muramasa, based on the game-play of the formerly established Wizardry games. The Wizardry Xth games boasted a fairly open world, an extremely intuitive but in-depth crafting system, and many overall improvements to the Wizardry formula particularly focusing on speed and efficiency of controls. They took that formula to the indie PC scene in 2007 and created the Generation Xth trilogy, the first entry of which Code Hazard is the reason why you are here now.\r\n\r\nHere is a complete translation of the full version ready for download with an easy installer setup. Also, this is for the NON plus version (regular edition). We are unsure at the moment if this is compatible with the PLUS version but if so please inform us if it is.\r\n\r\nAlso included as a bonus is a full English manual to use for the game to help newcomers navigate through the basics and instructions with ease.\r\n\r\nThe translation of the demo version can be found on the website below for those who do not have the full version available to them.\r\n\r\n[url]http://kudomuramasa.foramu.net/f3-code-hazard-xth-1-discussion[/url]\r\n\r\n\r\nWARNING: YOU NEED FULL UNICODE SUPPORT TO ENJOY THIS GAME FULLY IN ENGLISH.\r\n\r\nAll versions of Windows *after* Windows XP should not have an issue displaying the in-game font. If you have a Windows XP machine that DOES NOT have East Asian language support installed, please install the MSGOTHIC.TTF font \r\nincluded in this archive. The easiest way to do this is to browse to your Windows/Fonts folder and select the Install \r\nNew Font option from the File menu. Then select MSGOTHIC.TTF or you can simply copy and paste the file into the Fonts folder. A reboot may be required after performing this action.', '2013-02-13 10:19:01', '2014-10-17 02:42:41', NULL, 'N', 12, 0, 0, 1739, '', 1, 1, 'NONPLUS VERSION OF GENERATION XTH - CODE HAZARD DISC', '', '', ''),
(1798, 1, 1801, 1, '1.0', '[1798]hebereke-eng-v10.zip', 'Y', '1798readme.txt', '27 February 2013', 1361941200, 389, 'NOBODY', 'This patch is for the Japanese version of the game (Hebereke). It completely translates all of the dialogue, including the intro and ending sequences, and fixes a couple of bugs present in the original game. It has been tested on the PowerPak and works flawlessly with the latest mapper files.\r\n\r\n[b]NOTE:[/b] Due to limitations of the IPS format, this patch has been released in beat (.bps) format. You will need to download a beat patcher, either from [url=http://byuu.org/programming/beat]byuu&#039;s homepage[/url], or the [url=http://www.romhacking.net/utilities]Utilities[/url] section of this site.', '2013-03-01 15:12:35', '2013-05-10 23:00:13', NULL, 'N', 12, 0, 0, 7378, '1798titlescreen.png', 0, 1, 'Hebereke (J).nes\r\nCRC32: 2A137974\r\nMD5: 1EFDAB06 41C6D72C 54BF5A57 E23250BB\r\nSHA1: 5CE5DAAB 012AE6A4 9B2FE18E 162343D3 EA705EAC', '', '', ''),
(1799, 16, 1802, 2, '0.05', '[1799]Densetsu no Ogre Battle 2-28-13.zip', 'Y', '', '28 February 2013', 1362027600, 2060, 'NOBODY', 'History: This is the last Ogre Battle game to not be translated. There are sites with the dialogue and items identified, but not much else. Some of the text is in graphical form and requires graphical editing which will be done later. For now, only simply text editing is being done to display what each of the starting selecting screens are used for.\r\n\r\nThe translation so far:\r\n\r\n*Items = 0%\r\n*Intro = 100%\r\n*Config Menu = 100%\r\n*Starting Selecting Screens = 10%\r\n*In-Game Text = 1%', '2013-03-01 15:15:13', '2013-02-28 18:00:20', NULL, 'N', 12, 0, 1, 1370, '1799titlescreen.png', 0, 1, 'Unknown', '', '', ''),
(1800, 1, 1803, 1, '1.0', '[1800]Gumshoe .zip', 'Y', '1800readme.txt', '28 February 2013', 1362027600, 2063, 'NOBODY', 'Gumshoe was one of the first game to come out for the NES. It is a zapper game that features a story about a man named Stevenson whose daughter Jennifer has been kidnapped by the mob boss King Dom.\r\n\r\nYou will need accuracy and aim as you guide Stevenson through deserts, cities, the high seas and jungles to rescue his daughter.\r\n\r\nThis is a spanish translation of the game so that our spanish speaking latino friends may enjoy the game as well.', '2013-03-02 01:13:58', '2013-03-02 18:41:24', NULL, 'N', 9, 0, 0, 510, '1800titlescreen.png', 0, 1, 'Rom name: Gumshoe (USA, Europe).nes\r\n\r\nHEADER: 4E45531A080421400000000000000000', '', '', ''),
(1801, 17, 1805, 1, '1.1', '[1801]itpch_suikoden_pal_v11.7z', 'Y', '', '10 April 2013', 1365566400, 153, 'NOBODY', 'Complete English to Italian translation (both text and graphics).\r\n\r\nThe translation features multiple ASM hacks, such as a new RLE compression for graphic files and a DTE encoding for dialogues and menus.\r\n\r\nAlso, the patch inserts the japanese Saturn opening into the PSX version.\r\n\r\nThe patch provided on Romhacking.NET only works with the UK PAL version of the game. To get the patch for the USA version, go to [url=http://www.sadnescity.it/traduzioni/suikoden1/suikoden.php]SadNES cITy[/url]!', '2013-03-05 14:39:52', '2014-09-04 08:25:49', NULL, 'N', 6, 0, 1, 314, '1801titlescreen.png', 0, 11, 'There are three versions of the game which can be patched: the PAL UK, the old NTSC (1996) and the new NTSC (1997). There is a specific patch for each version.', '', '', ''),
(1802, 19, 511, 1, '0.99', '[1802]Snatchers v099 Portuguese.rar', 'Y', '1802readme.txt', '22 December 2003', 1072069200, 249, 'NOBODY', 'Here is a Portuguese version translation that is %99 completed for Snatchers.', '2013-03-05 15:22:31', '2013-03-04 00:40:15', NULL, 'N', 11, 0, 0, 269, '', 1, 1, 'MSX 2 Disk Images', '', '', ''),
(1803, 9, 388, 2, '0.01b', '[1803]Ys V - Expert-001b.rar', 'Y', '', '03 March 2013', 1362286800, 131, 'NOBODY', 'Here is just a basic patch that does the options menu, some items, and some status fields. This is not going to be a full translation project so please do not requests. This is to be a simple text project only for the basics. A header-less ROM was used in making this patch.', '2013-03-08 02:32:26', '2013-03-09 17:04:43', NULL, 'N', 12, 0, 1, 1855, '1803titlescreen.png', 0, 4, 'Ys V - Expert (J).smc - GoodSNES 2.04', '', '', ''),
(1804, 1, 1807, 1, '1.0', '[1804]KUNGFU1.zip', 'Y', '1804readme.txt', '03 March 2013', 1362286800, 2063, 'NOBODY', 'Kung Fu is a side scrolling beat&#039;em up action game. It was one of the first NES games to come out. It&#039;s pretty self explanatory, you punch and kick your way through five levels to save Sylvia from the clutches of Mr. X.\r\n\r\nThis game was translated to Spanish.', '2013-03-11 13:27:11', '2013-03-12 12:22:15', NULL, 'N', 9, 0, 0, 540, '1804titlescreen.png', 0, 1, 'ROM MD5:  0xd1c13645829526bc1dece8b43f80f915', '', '', ''),
(1805, 1, 998, 1, '1.0 Final', '[1805]Metal Gear (U) (NES) - Castellano.zip', 'Y', '1805readme.txt', '11 March 2013', 1362974400, 2138, 'NOBODY', 'This is a [b]Spanish (Latin America)[/b] version, of one a great stealth and camouflage game, made by Konami (A great Japanese company, game creator).\r\n\r\nMercenary&#039;s names were translated (Less Big Boss&#039;s or Coward Duck&#039;s name).\r\n\r\nA spelling mistake (Gr[u]e[/u]y Fox) it has been corrected (Gr[u]a[/u]y Fox).\r\n\r\nIn some discussions, some help has been added.', '2013-03-12 21:00:56', '2013-03-30 21:06:19', NULL, 'N', 9, 0, 0, 2718, '1805titlescreen.png', 0, 1, 'PRG ROM: 8 x 16KiB\r\nCHR ROM: 0 x 8KiB\r\nROM CRC32: 0x8668001a\r\nROM MD5: 0xcccec3ddfd7b3ce082f349881b69ccdd\r\nMapper: 2\r\nMirroring: Vertical', '', '', ''),
(1806, 1, 1413, 1, '1.0 Final', '[1806]Werewolf (U) (NES) - Castellano.rar', 'Y', '1806readme.txt', '18 March 2013', 1363579200, 2138, 'NOBODY', 'This is a [b]Spanish (Latin America)[/b] version, of a superhero game.\r\n\r\nOne word could not was translated (Fight!).\r\n\r\nThe boss&#039;s names are not translated.\r\n\r\nOrthographic accents were added.', '2013-03-18 07:39:03', '2013-03-27 00:02:15', NULL, 'N', 9, 0, 0, 492, '1806titlescreen.png', 0, 1, 'PRG ROM: 8 x 16KiB\r\nCHR ROM: 16 x 8KiB\r\nROM CRC32: 0x8ece9d48\r\nROM MD5: 0x8b59f3c25e724d0045f49b37438dd088\r\nMapper: 4\r\nMirroring: Horizontal', '', '', ''),
(1807, 1, 745, 1, '1.1', '[1807]KidIcarus11.zip', 'Y', '1807readme.txt', '16 March 2013', 1363406400, 2063, 'NOBODY', 'Here is the Spanish translation of Kid Icarus for the NES.\r\nEverything is translated, Titlescreen, Credits, everything. \r\nEnjoy!\r\n\r\nVersion 1.1\r\nI left one word unfinished in the previous patch. Etapa is now Nivel.', '2013-03-19 23:23:34', '2013-03-28 22:17:49', NULL, 'N', 9, 0, 0, 751, '', 1, 1, 'ROM CRC32:  0x4448fd84\r\n ROM MD5:  0x2442afd1c36c7ded03a6b90b876409f7', '', '', ''),
(1808, 1, 1812, 1, '1.0', '[1808]DieHardFrench.ips.zip', 'Y', '', '20 March 2013', 1363752000, 1909, 'NOBODY', 'This is a French translation of Die Hard on the NES.', '2013-03-23 15:08:19', '2013-03-20 17:09:41', NULL, 'N', 7, 0, 1, 239, '1808titlescreen.png', 0, 1, 'Country - USA\r\nCRC32 65EEC6E7\r\nDie Hard (U) [!].nes (GoodNES 3.14)', '', '', ''),
(1809, 8, 1726, 2, '0.05', '[1809]Dragon Ball Z - Gokuu Gekitouden 3-2013.zip', 'Y', '', '24 March 2013', 1364097600, 2060, 'NOBODY', 'This translation is coming from the original started by Spun Web. The issues identified with that group are being ironed out as they are found.\r\n\r\nMenus Updated and some names so far.', '2013-03-23 15:20:01', '2021-12-26 02:06:20', NULL, 'N', 12, 0, 1, 11943, '1809titlescreen.png', 0, 1, 'Database match: Dragon Ball Z - Gokuu Gekitouden (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1F7A08D2E51E90D770D9DBF4092166B2BFA5697E\r\nFile/ROM CRC32: FF3C027D', '', '', ''),
(1810, 17, 1813, 1, '1.1', '[1810]sg_en_v1_1.zip', 'Y', '1810readme.txt', '07 August 2013', 1375848000, 1606, 'NOBODY', 'This is a complete patch for Suikogaiden Vol. 1: Swordsman of Harmonia (JP: Gensou Suikogaiden: Harumonia no Kenshi).  NTSC Suikoden II save file import is supported, and all text is translated, except credits.\r\n\r\nThis patch was translated, and coded, by a team led by rin_uzuki at the [url=http://ramsus-kun.webs.com/Suikogaiden/Home.htm]Suikogaiden Translation Project[/url].', '2013-03-23 15:24:58', '2014-12-18 05:31:01', NULL, 'N', 12, 0, 0, 9496, '1810titlescreen.png', 0, 10, 'SLPM-86637', '', '', ''),
(1811, 1, 710, 1, '2.0', '[1811]Parche - Castlevania 2 (UE) (NES) [Castellano] version 2.rar', 'Y', '1811readme.txt', '26 March 2013', 1364270400, 2138, 'NOBODY', 'This is a [b]Spanish[/b] translation.\r\n\r\nDiacritical marks, open question and exclamation marks have been added.\r\n\r\nFrom version 2: A lot of texts have been taken from Japanese (with the help of other English translations available), to correct the translation errors and censure added in the official English version.\r\n\r\nUsonian (U) and European (E) versions are available.\r\n\r\n[b]Version 1 (26 Mar 2013) - 338 downloads[/b]\r\n\r\n[b]Version 2 (21 Sep 2016)[/b]', '2013-03-28 12:51:56', '2016-09-21 10:33:32', NULL, 'N', 9, 0, 0, 1886, '1811titlescreen.png', 0, 1, 'ROM name (U): Castlevania 2 - Simon&#039;s Quest (U).nes\r\nROM name (E): Castlevania 2 - Simon&#039;s Quest (E).nes\r\nPRG ROM: 8 x 16KiB\r\nCHR ROM: 16 x  8KiB\r\nROM CRC32: 0x5560b287 (Usonian version) / 0xfe224e00 (European version)\r\nROM MD5: 0x20977f28a0c3523227bcea033f53de39 (USA) / ROM MD5:  0x69d7996fb695b7a2573dad4b3e695cc2 (Europe)\r\nMapper: 1\r\nMirroring: Horizontal', '', '', ''),
(1812, 1, 1815, 1, '1.1', '[1812]Urban Champion 11(S).zip', 'Y', '1812readme.txt', '30 March 2013', 1364616000, 2063, 'NOBODY', 'All store names and other text are translated in this game.Just your regular, lovable Urban Champion in Spanish!\r\nIn this game you and some green haired guy fight around the city block for the affections of a pretty girl. All the while you must watch for police and shop owners that throw flower pots on your head.', '2013-03-30 22:05:21', '2013-03-31 05:50:02', NULL, 'N', 9, 0, 0, 415, '1812titlescreen.png', 0, 1, 'PRG ROM:    1 x 16KiB\r\n CHR ROM:    1 x  8KiB\r\n ROM CRC32:  0x802ca52d\r\n ROM MD5:  0x44b19c9364159a3b05d317260d22110c\r\n Mapper #:  0\r\n Mapper name: NROM\r\n Mirroring: Vertical\r\n Battery-backed: No\r\n Trained: No', '', '', ''),
(1813, 1, 997, 1, '2.0', '[1813]Parche - North and South (U) [ES] ver2.rar', 'Y', '1813readme.txt', '29 July 2013', 1375070400, 2138, 'NOBODY', 'This is a [b]Spanish (Latin America)[/b] version.\r\n\r\nAll was translated, including the [b]Title Screen[/b], the [b]Game Mode Select[/b], the [b]Pause[/b] and the secret music menu.\r\n\r\nThe translation was made out of boredom, and is ready to be played by the rest.', '2013-04-01 03:28:01', '2022-06-08 21:05:47', NULL, 'N', 9, 0, 0, 615, '1813titlescreen.png', 0, 1, 'Country: USA\r\nPRG ROM: 8 x 16KiB\r\nCHR ROM: 16 x 8KiB\r\nROM CRC32: 0x8d4da641\r\nROM MD5: 0x8f0c7de49690886f1d244c25945bfbac\r\nMapper: 4\r\nMirroring: Horizontal', '', '', ''),
(1814, 23, 1816, 1, '1.0', '[1814]tott_1.0.zip', 'Y', '1814readme.txt', '01 April 2013', 1364788800, 951, 'NOBODY', 'This is a complete translation of Tales of the Tempest. Battle subtitles and karaoke subtitles for the opening were added.', '2013-04-01 14:04:56', '2020-10-04 19:23:35', NULL, 'N', 12, 0, 0, 18771, '1814titlescreen.png', 0, 1, '0625 - Tales of the Tempest (Japan).nds\r\nCRC32: 8B52BE99\r\nMD5: 7F9FC0C346BF47AF5D311336320DBFFF\r\nSHA-1: B01E649CEE55237107D3AAA3C3BD5E6AAEF4FD9B', '', '', ''),
(1815, 22, 1818, 1, '1.0', '[1815]Ninja Gaiden (Spanish).zip', 'Y', '1815readme.txt', '04 April 2013', 1365048000, 2063, 'NOBODY', 'THis is the spanish translation of Ninja Gaiden for the Sega Master System. The credits(which there were not really much of anyway)were not translated  and the pause graphic because the author didn&#039;t feel like decompressing and recompressing graphics just to turn an E into an A.\r\n\r\nBut everything else is done.', '2013-04-04 15:49:38', '2013-04-04 00:34:26', NULL, 'N', 9, 0, 0, 555, '1815titlescreen.png', 0, 1, 'NinjaGaiden(Europe).sms.\r\nIf it says (proto) and it has a picture of a cartridge board next to the name when you load it up in Meka, then you have the wrong version. \r\n\r\nHeader: F3ED56C37100EFE90B77545D13EDB0C9', '', '', ''),
(1816, 1, 1822, 1, '1.0', '[1816]MashinHeroWataruGaidenV1.0Patch.zip', 'Y', '1816readme.txt', '08 April 2013', 1365393600, 1257, 'NOBODY', 'Mashin Hero Wataru Gaiden is a game based on a popular anime\r\nseries known by the same name minus Gaiden. In this game you\r\nplay as yourself and you must save Wataru who has been captured by the evil Dakdar.\r\n\r\nYou&#039;ll travel the world doing various tasks to unlock new areas while trying to locate the Dragon Treasures in order to save Wataru. Each area has its own theme as well as enemies which adds to the overall charm.\r\n\r\nThe game is fun and interesting in the fact that it is an\r\naction game but also has RPG elements that flow very nicely\r\ntogether. The map is overhead view similar to other NES RPG&#039;s of its time while the battles switch over to a side view based screen similar to Zelda 2.', '2013-04-08 23:08:11', '2022-12-27 09:32:11', NULL, 'N', 12, 0, 0, 5251, '1816titlescreen.png', 0, 1, 'Database match: Mashin Eiyuuden Wataru Gaiden (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DBC263273415961DEA69C61A9165A8FE5DCA1D3B\r\nFile CRC32: B563981F\r\nROM SHA-1: ADBEAA030EF8713D45CC7CB596FCD1976CB1B780\r\nROM CRC32: D0CC5EC8', '', '', ''),
(1817, 20, 1823, 1, '1.1', '[1817]HellsinkerEnglishTranslation-v1_1.rar', 'Y', '1817readme.txt', '29 May 2012', 1338264000, 1554, 'NOBODY', 'A game about post-apocalyptic cyber-assassins infiltrating mysterious ruins populated by hostile robots to rescue a stray cat.\r\n\r\nWe’ve taken a break from Touhou games to translate another doujin shooter: Hellsinker, released by the circle Ruminant’s Whimper at Comiket 72. For those that have run into it before, it’s notable for the complexity of the game’s systems and for the near incomprehensible Engrish that features in many of the game’s graphics.\r\n\r\nWith that in mind, we’ve completed translation of the in-game text and the HTML manual accompanying the game. The existing “Engrish” graphics have (for the most part) been left as is since they’re a part of the game’s charm, but the actual story elements have been translated into English – although it’s arguable how much sense the story makes even in Japanese, so consider yourself warned. Read on past the break for more information on installation.\r\n\r\nThe game will need to be patched to version 1.0.0.9 before the English patch can be applied. To install the patch, point the installer at a folder, then copy all of the files from the new folder that’s created in that directory into your main Hellsinker install folder.\r\n\r\nOnce this patch has been applied, you can install the English patch by simply pointing it at the folder where Hellsinker is installed.\r\n\r\nKeep your dignity.', '2013-04-10 07:47:49', '2013-04-10 02:14:16', NULL, 'N', 12, 0, 0, 602, '', 1, 1, 'NA - Windows Game', '', '', ''),
(1818, 9, 799, 1, '101.2%', '[1818]Mana_Sp.rar', 'Y', '1818readme.txt', '28 February 2010', 1267333200, 2035, 'NOBODY', 'Here is a full Spanish Translation of Secret Of Mana. Included is a NTSC version of the patch &amp; a PAL version as well.', '2013-04-12 07:06:29', '2013-04-12 07:11:43', NULL, 'N', 9, 0, 0, 2559, '', 1, 4, 'NTSC Version -\r\nSecret of Mana (U) [!].smc - GOODSNES (2.04)\r\nCRC32: D0176B24\r\nMD5: 10A894199A9ADC50FF88815FD9853E19\r\nSHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\n\r\nPAL Version-\r\nSecret of Mana (E) (V1.1) [!].smc - GOODSNES (2.04)\r\nCRC32: DE112322\r\nMD5: D273DD449B204A6EB90F611E5A72F80C\r\nSHA-1: CF57DC4183C6E5AADBA25019D82E61C44C0DE113', '', '', ''),
(1824, 9, 1825, 1, '1.00', '[1824]jojo.zip', 'Y', '1824readme.txt', '13 April 2013', 1365825600, 2, 'NOBODY', 'This is a short RPG based on Stardust Crusaders, the third arc of the long-running JoJo&#039;s Bizarre Adventure manga. The first two arcs have recently been adapted into TV anime, and the game picks up where they left off; Jotaro is Joseph&#039;s grandson.\r\n\r\nIt&#039;s a somewhat abridged version of the story. Some of the events have been shuffled around, some don&#039;t occur at all, some have been changed completely. It&#039;s an okay game, probably about five hours long, but you probably need to be a fan of the property to get the most out of it.\r\n\r\nThe translation is complete and is, generally, without bugs. The one minor cosmetic issue can be seen in the screenshots below, where a few of the characters&#039; names are long enough that they spill somewhat into the HP/MP readouts in combat.', '2013-04-14 02:59:04', '2020-02-22 04:05:36', NULL, 'N', 12, 0, 0, 21745, '1824titlescreen.png', 0, 4, 'JoJo no Kimyou na Bouken (J).smc - GOODSNES 2.04\r\nCRC32: 56BA694A\r\nMD5: CD17D26A8C27B57E0A50043A686923B4\r\nSHA-1: 8F1C62568C930C47B271C960BE9BB9BB9276B782\r\nSHA-256: F070B0C1F01654927A9A6BF863B6E961BFFCA97F1B00AEA4BB35B8B6E586A933', '', '', ''),
(1826, 1, 145, 1, '1.01', '[1826]Juvei_Quest.rar', 'Y', '1826readme.txt', '15 April 2013', 1365998400, 1005, 'NOBODY', 'Complete translation of Juvei Quest into English. See the readme files for patching details.\r\n\r\nThis patch requires a headered ROM.', '2013-04-14 03:40:07', '2014-08-13 14:52:06', NULL, 'N', 12, 0, 0, 5197, '1826titlescreen.png', 0, 12, 'Juvei Quest (J).nes (with Header, prior to Expansion)\r\nCRC32: 2E937D80\r\nMD5: B96418495D1C2606573B4744D3484072\r\nSHA-1: 913FD34ADE50115A5B6E695D27C7152144040560\r\nNo-Intro File Name: Juvei Quest (Japan).nes\r\nCRC32: CF23290F\r\nMD5: 2D8113A29DEC8FB6A018F4EC560C3C82\r\nSHA1: F3878B89D8D3FC974D1CD1FA74586ABA1666A993', '', '', ''),
(1827, 9, 268, 1, '101%', '[1827]ChronoSP101.zip', 'Y', '1827readme.txt', '22 March 2010', 1269230400, 2035, 'NOBODY', 'Here is a Full translation of Chrono Trigger to Espanol.', '2013-04-14 04:59:09', '2013-04-12 12:51:18', NULL, 'N', 9, 0, 0, 2927, '', 1, 4, 'Chrono Trigger (U) [!].smc - GOODSNES (2.04)\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312', '', '', ''),
(1828, 9, 804, 1, '20001004-98A', '[1828]mariorpgnor4.zip', 'Y', '1828readme.txt', '10 April 2000', 955339200, 1802, 'NOBODY', 'Here is a full translation of Super Mario RPG in Norwegian.', '2013-04-14 05:04:12', '2013-04-12 16:19:50', NULL, 'N', 23, 0, 0, 424, '', 1, 4, 'Super Mario RPG - Legend of the Seven Stars (U) [!].smc - GOODSNES (2.04)\r\n\r\nCRC32: 1B8A0625\r\nMD5: D0B68D68D9EFC0558242F5476D1C5B81\r\nSHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF', '', '', ''),
(1829, 9, 371, 1, '1.0a', '[1829]topno10a.zip', 'Y', '1829readme.txt', '24 January 2004', 1074920400, 1802, 'NOBODY', 'Here is a full translation of Tales Of Phantasia in Norwegian.', '2013-04-14 05:06:36', '2013-04-12 16:42:54', NULL, 'N', 23, 0, 0, 318, '1829titlescreen.png', 0, 4, 'Tales of Phantasia (J) [!].smc - GOODSNES (2.04)\r\nCRC32: E9946B84\r\nMD5: 207CD1C0AAACA29FAA389218B800F8FC\r\nSHA-1: FDECB234F416EB1CC1924E4F3D52C080C5BCD8D0', '', '', ''),
(1830, 1, 712, 1, '1.0', '[1830]zelda1no.zip', 'Y', '1830readme.txt', '20 August 2000', 966744000, 1802, 'NOBODY', 'Here is a full translation of The Legend Of Zelda in Norwegian.', '2013-04-14 05:08:41', '2013-04-12 17:02:17', NULL, 'N', 23, 0, 0, 240, '1830titlescreen.png', 0, 1, 'Can be used on the PRG0 &amp; PRG1 ROM\r\nLegend of Zelda, The (U) (PRG0).nes - GOODNES (3.14)\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\n\r\nLegend of Zelda, The (U) (PRG1).nes - GOODNES (3.14)\r\nCRC32: 02BB0C56\r\nMD5: F4095791987351BE68674A9355B266BC\r\nSHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43', '', '', ''),
(1831, 1, 774, 1, '1.0', '[1831]mega1no.zip', 'Y', '1831readme.txt', '31 May 2001', 991281600, 1802, 'NOBODY', 'Here is a full translation of Mega Man in Norwegian.', '2013-04-14 05:26:07', '2013-04-12 17:28:49', NULL, 'N', 23, 0, 0, 174, '1831titlescreen.png', 0, 1, 'Mega Man (U).nes - GOODNES (3.14)\r\nCRC32: A46011A0\r\nMD5: E5A3A1305D9CFD6CACE48097A0621F36\r\nSHA-1: F0CC04FBEBB2552687309DA9AF94750F7161D722', '', '', ''),
(1832, 1, 795, 1, '0.99', '[1832]mega2no.zip', 'Y', '1832readme.txt', '26 July 2001', 996120000, 1802, 'NOBODY', 'Here is a full translation of Mega Man 2 in Norwegian.', '2013-04-14 05:26:27', '2013-04-12 17:48:10', NULL, 'N', 23, 0, 0, 144, '1832titlescreen.png', 0, 1, 'Mega Man 2 (U).nes - GOODNES (3.14)\r\nCRC32: A9BD44BC\r\nMD5: CAAEB9EE3B52839DE261FD16F93103E6\r\nSHA-1: 6B5B9235C3F630486ED8F07A133B044EAA2E22B2', '', '', ''),
(1833, 1, 747, 1, '1.0', '[1833]mega6no.zip', 'Y', '1833readme.txt', '20 August 2000', 966744000, 1802, 'NOBODY', 'Here is a full translation of Mega Man 6 in Norwegian.', '2013-04-14 05:28:38', '2013-04-12 17:58:49', NULL, 'N', 23, 0, 0, 172, '1833titlescreen.png', 0, 1, 'Mega Man 6 (U).nes - (GOODNES) (3.14)\r\nCRC32: 1EFCAC48\r\nMD5: 37BB1A39A69BC6D1BCCAE0DD5411330D\r\nSHA-1: 32774F6A0982534272679AC424C4191F1BE5F689', '', '', ''),
(1834, 22, 1826, 1, '1.1', '[1834]gaxew_hkogabahaichi.zip', 'Y', '1834readme.txt', '11 September 2012', 1347336000, 2271, 'NOBODY', 'The is the french translation of Golden Axe Warrior. It is a Zelda like game for the Sega Master System. The game is 99% translation. Only title screen and a couple save/load graphics remained untouched.', '2013-04-14 05:29:26', '2013-04-13 03:40:59', NULL, 'N', 7, 0, 0, 329, '1834titlescreen.png', 0, 1, 'ROM CRC:	C7DED988\r\nsize: 256kb', '', '', ''),
(1835, 1, 753, 1, '1.0', '[1835]zelda2no.zip', 'Y', '1835readme.txt', '24 August 2002', 1030161600, 1802, 'NOBODY', 'Here is a full Norwegian translation of Zelda 2.', '2013-04-14 05:29:50', '2013-04-13 04:02:30', NULL, 'N', 23, 0, 0, 219, '1835titlescreen.png', 0, 1, 'Zelda II - The Adventure of Link (U).nes - GOODNES (3.14)\r\nCRC32: E3C788B0\r\nMD5: 764D36FA8A2450834DA5E8194281035A\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036', '', '', ''),
(1836, 17, 1827, 2, '0.5f', '[1836]Brigandine_GE_Jap_to_Eng_v0.5f.zip', 'Y', '1836readme.txt', '05 June 2013', 1370404800, 793, 'NOBODY', 'This patch translates most in-game menus and is not to be confused with a later more complete translation project. This project uses decimal version numbers (v0.5f being the latest) whereas the other project uses whole numbers (v1, v2 etc). \r\n\r\nIn general, this version gives preference to names used in Atlus&#039; Legend of Forsena release regardless of the original Japanese and thus it&#039;s a good choice for LoF fans. Enough is translated to make both the single and multi-player easily accessible to native English speakers.', '2013-04-14 05:31:43', '2017-10-17 23:55:46', NULL, 'N', 12, 0, 0, 20353, '', 1, 11, 'NA', '', '', ''),
(1837, 9, 354, 1, '100.3%', '[1837]SoM2_Jap-Esp.rar', 'Y', '1837readme.txt', '02 March 2013', 1362200400, 2035, 'NOBODY', 'Here is a full Spanish translation for Seiken Densetsu 3 (Secret Of Mana 2) in Espanol.', '2013-04-14 07:59:39', '2013-04-14 06:46:04', NULL, 'N', 9, 0, 0, 3203, '', 1, 4, 'Seiken Densetsu 3 (J).smc - GOODSNES - (2.04)\r\nCRC32: 863ED0B8\r\nMD5: 58EBD7CBF28CEADC03AEC4F448956A0B\r\nSHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965', '', '', ''),
(1838, 9, 371, 1, '100.3%', '[1838]Tales_of_Phantasia_Jap-Esp.zip', 'Y', '1838readme.txt', '31 December 2006', 1167541200, 2035, 'NOBODY', 'Here is a full Spanish translation of Tales Of Phantasia.', '2013-04-14 08:01:36', '2013-04-14 06:51:37', NULL, 'N', 9, 0, 0, 1751, '1838titlescreen.png', 0, 4, 'Tales of Phantasia (J) [!].smc - GOODSNES (2.04)\r\nCRC32: E9946B84\r\nMD5: 207CD1C0AAACA29FAA389218B800F8FC\r\nSHA-1: FDECB234F416EB1CC1924E4F3D52C080C5BCD8D0', '', '', ''),
(1840, 1, 1819, 1, '1.0', '[1840]darkwingdutch.zip', 'Y', '1840readme.txt', '09 February 2000', 950072400, 2352, 'NOBODY', 'Here is a 99% Complete translation of Dark Wing Duck in Dutch. The patch is in the IPS format.', '2013-04-16 12:58:46', '2013-04-16 01:29:56', NULL, 'N', 16, 0, 0, 202, '', 1, 1, 'Darkwing Duck (U).nes\r\nCRC32: C7E6CC19\r\nMD5: 4FBD3961EE4151D441CA7A1C5AAC661D\r\nSHA-1: 565DED435CF7E771ABF1EF8FE9B74BCFDB02D05A', '', '', ''),
(1841, 1, 561, 1, '1.0', '[1841]Final_Fantasy_Suomennos_Patch_V.zip', 'Y', '1841readme.txt', '11 March 2003', 1047358800, 2353, 'NOBODY', 'Here is a 95% complete translation of Final Fantasy in Finnish. The patch is in IPS format.', '2013-04-16 13:02:26', '2013-04-26 11:32:40', NULL, 'N', 18, 0, 0, 236, '1841titlescreen.png', 0, 1, 'Final Fantasy (U) [!].nes\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB', '', '', ''),
(1842, 9, 300, 1, '1.02', '[1842]ff4t102.rar', 'Y', '1842readme.txt', '20 April 2000', 956203200, 1054, 'NOBODY', 'This is a Thai translation of Final Fantasy II for the SNES.', '2013-04-16 13:05:33', '2018-01-17 01:00:58', NULL, 'N', 17, 0, 0, 328, '1842titlescreen.png', 0, 4, 'No-Intro Name: Final Fantasy II (USA) (Rev 1)\r\n(No-Intro version 20130701-030720)\r\nFile MD5 1BDC679BC9090881D102FF7E086B7E38\r\nFile SHA-1 F4F277AB9BD29D6D89D906C5CBD92B59B9B4A23F\r\nFile CRC32 A1ED8333', '', '', ''),
(1843, 1, 1801, 1, '0.991', '[1843]Ufouriafin.zip', 'Y', '1843readme.txt', '20 February 2003', 1045717200, 2353, 'NOBODY', 'Here is a 95% Complete translation of Ufouria in Finnish. The patch is in IPS format.', '2013-04-16 13:08:28', '2013-04-16 01:58:59', NULL, 'N', 18, 0, 0, 191, '', 1, 1, 'Ufouria (E).nes\r\nCRC32: 6453F65E\r\nMD5: 2386571285995137AB5B2044818D8A80\r\nSHA-1: AD6F93B83BCC0454F0DCDD68B364AE3001E76C15', '', '', ''),
(1845, 9, 302, 1, '0.95', '[1845]ff3fin.zip', 'Y', '1845readme.txt', '08 August 1999', 934084800, 2354, 'NOBODY', 'Here is a 95% translation of Final Fantasy 3 US (Final Fantasy 6) in Finnish. This patch is in IPS format.', '2013-04-16 13:16:56', '2020-04-14 19:25:38', NULL, 'N', 18, 0, 0, 374, '', 1, 3, 'Database match: Final Fantasy III (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 8B114342C844255C59B4345A30E0A34E784680EA\r\nFile CRC32: E71362B7\r\nROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nROM CRC32: C0FA0464', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1846, 9, 348, 1, 'RC2', '[1846]rudora-RC2.zip', 'Y', '1846readme.txt', '24 August 2002', 1030161600, 270, 'NOBODY', 'Here is a full 95% translation of Rudra no Hihou in French.\r\n\r\nCompleted:\r\n*Intro: 100%\r\n*Scripting: 100%\r\n*Objects: 100%\r\n*Menus: 100%\r\n*Monsters: 100%\r\n*Credits: 100%\r\n*End image: 100%\r\n*Magic: 50%\r\n\r\nThis RC2 version translates all that is necessary\r\nto enjoy this game. The characters in this game are often named after gods or other mythological references and the translator also wrote a small guide of these names you will find in file &#039;Rudra.txt Mythology&#039;.\r\n\r\nMagic was not actually translated, but an intermediary solution was set up so that they are usable.', '2013-04-16 13:23:34', '2013-04-16 02:24:09', NULL, 'N', 7, 0, 0, 662, '', 1, 4, 'Rudra no Hihou (J).smc\r\nCRC32: 5D8CB7AC\r\nMD5: E5FFB8CA8331076037A32DB94627518C\r\nSHA-1: 0DB32658302252BC18A8C3AD61DDBA6FFA115E7F', '', '', ''),
(1847, 9, 1835, 1, '1.0', '[1847]actrais2GermanV1.zip', 'Y', '1847readme.txt', '30 January 2001', 980830800, 282, 'NOBODY', 'Here is a 100% Translation of Actraiser 2 in German. This is an IPS format patch.', '2013-04-16 13:25:54', '2013-04-16 02:46:01', NULL, 'N', 8, 0, 0, 608, '1847titlescreen.png', 0, 4, 'ActRaiser 2 (U) [!].smc\r\nCRC32: 4901F718\r\nMD5: 32CFE65F6DD6E4B58839729A3B1DBD60\r\nSHA-1: 17C086F3418F7F51E5472270D756EC5112914B83', '', '', ''),
(1848, 9, 906, 1, '0.99b', '[1848]alien3_099beta.zip', 'Y', '1848readme.txt', '29 June 1999', 930628800, 2355, 'NOBODY', 'Here is a full 99% German translation of Alien 3. This is an IPS format patch.', '2013-04-16 13:26:40', '2013-04-16 03:02:03', NULL, 'N', 8, 0, 0, 513, '1848titlescreen.png', 0, 4, 'Alien 3 (U) [!].smc\r\nCRC32: 98E2AC15\r\nMD5: 09120BA8C0052997481117683B4E70DB\r\nSHA-1: 7C29A915C28C534C8A67A940E86D8346958F4FA1', '', '', ''),
(1849, 19, 74, 1, '1.0', '[1849]Metal Gear 2 - Solid Snake [T-BR].zip', 'Y', '1849readme.txt', '27 January 2009', 1233032400, 2356, 'NOBODY', 'Here is a full Portuguese translation for Metal Gear 2 - Solid Snake. This patch is in the IPS format.', '2013-04-16 13:28:50', '2013-04-16 03:06:39', NULL, 'N', 11, 0, 0, 390, '', 1, 1, 'Metal Gear 2 - Solid Snake (1990) (Konami) (J).rom\r\nCRC32: 18B1F34B\r\nMD5: 9F50D92D35E19D5DE37D75A36A410588\r\nSHA-1: AF567EA6E27912D6D5BF1C8E9BC18E9B393FD1AB', '', '', ''),
(1850, 1, 997, 1, '2.0', '[1850]North & South (U ed E) (NES) - Italiano.rar', 'Y', '1850readme.txt', '13 April 2013', 1365825600, 2138, 'NOBODY', 'This is an Italian translation of the war game, North and South.\r\n\r\nThis translation is completed (100%) because [u]everything[/u] is translated.\r\n\r\nErrors for the previous translation (1.0) were corrected. Also, Italian verbs that are in disuse ([i]passato remoto/preterites[/i]), were used for the small space.\r\n\r\nAmerican and European versions availables for the translation.', '2013-04-16 13:29:56', '2022-06-08 21:04:50', NULL, 'N', 6, 0, 0, 228, '1850titlescreen.png', 0, 1, 'Country: USA and Europe\r\nPRG ROM: 8 x 16KiB \r\nCHR ROM: 16 x  8KiB\r\nROM CRC32: 0x0082702f (USA version) / 0x46a19a6b (European version)\r\nROM MD5: 0x8bd56a23f9f4c465558c1754aeab77a1 (USA) / 0x1cf179f11d592834134be26ba61a82b3 (Europe)\r\nMapper: 4\r\nMirroring: Horizontal', '', '', ''),
(1851, 12, 58, 1, '1.2', '[1851]Phantasy Star Gaiden BR [T-Sonix Ear Clock CesarB G-CBT V12].zip', 'Y', '1851readme.txt', '09 June 1999', 928900800, 2357, 'NOBODY', 'Here is a full Portuguese translation of Phantasy Star Gaiden in IPS format.', '2013-04-16 13:34:13', '2013-04-16 03:12:22', NULL, 'N', 11, 0, 0, 238, '1851titlescreen.png', 0, 1, 'Phantasy Star Gaiden (J) [!].gg\r\nCRC32: A942514A\r\nMD5: 54BE96CA21885145108F1C02E4D88EBA\r\nSHA-1: 914F1E693F396794A37B5D99ACAF5DB54FE529C2', '', '', ''),
(1852, 19, 551, 1, '1.0', '[1852]Aleste[T-BR].zip', 'Y', '1852readme.txt', '07 April 2007', 1175918400, 2358, 'NOBODY', 'Here is a complete Portuguese translation for Aleste in IPS format.', '2013-04-16 13:34:24', '2013-04-16 03:09:47', NULL, 'N', 11, 0, 0, 216, '', 1, 1, 'Aleste (1988) (Compile) (J).rom\r\nCRC32: C29EDD84\r\nMD5: 7087B51F3CCFDF314CE60D5D8AAF644A\r\nSHA-1: 12F6F31F495BFB384C9CA9067BFBF8F98AF6ADF9', '', '', ''),
(1853, 19, 1836, 1, '1.2 beta', '[1853]Shalom (1987) (Konami) (J) [T-BR].zip', 'Y', '1853readme.txt', '27 May 2004', 1085630400, 740, 'NOBODY', 'Here is a full 99% Portuguese translation for Shalom in IPS format.', '2013-04-16 13:34:33', '2016-01-11 01:08:23', NULL, 'N', 11, 0, 0, 225, '1853titlescreen.png', 0, 1, 'Shalom (1987) (Konami) (J).rom\r\nCRC32: CF60FA7D\r\nMD5: 355F48B2A181880E60314F69752F9084\r\nSHA-1: 25F5ADECA8A2DDB754D25EB18CFF0D84E5B003BC', '', '', ''),
(1854, 8, 1837, 1, '1.0', '[1854]Asterix [T-BR].zip', 'Y', '1854readme.txt', '30 August 2009', 1251604800, 2359, 'NOBODY', 'Here is a 100% Portuguese Translation of Asterix in IPS format.', '2013-04-16 13:34:46', '2013-04-16 03:25:51', NULL, 'N', 11, 0, 0, 243, '1854titlescreen.png', 0, 1, 'Asterix (UE) (M5) [!].gb\r\nCRC32: 097FFE2C\r\nMD5: 812DB832566202610BB1E42E643E2B93\r\nSHA-1: 7D4CA6925826C0FFCA3E3004479B5E9A5B6B311B', '', '', ''),
(1855, 12, 1838, 1, '1.0', '[1855]IPS[GG]-OutRun (JUE) [T-BR] [T-Ti-B0ne G-TMT].zip', 'Y', '1855readme.txt', '16 August 1999', 934776000, 2360, 'NOBODY', 'Here is a 100% translation of Outrun in Portuguese in IPS format.', '2013-04-16 13:35:30', '2013-04-16 03:31:13', NULL, 'N', 11, 0, 0, 193, '1855titlescreen.png', 0, 1, 'OutRun (JUE).gg\r\nCRC32: D58CB27C\r\nMD5: 6D6FBA255CE324E80915F65F5D27CB14\r\nSHA-1: 284A68102EB71958A3553626EA3DD56485453300', '', '', ''),
(1856, 12, 1839, 1, '1.0', '[1856]IPS[GG]-Ninja Gaiden (UE) [T-BR] [T-Manao G-Emuroms].zip', 'Y', '1856readme.txt', '26 July 2004', 1090814400, 2361, 'NOBODY', 'Here is a 100% Portuguese translation of Ninja Gaiden in IPS format.', '2013-04-16 13:36:12', '2013-04-16 03:35:31', NULL, 'N', 11, 0, 0, 189, '1856titlescreen.png', 0, 1, 'Ninja Gaiden (UE) [!].gg\r\nCRC32: C578756B\r\nMD5: 764388B8B5DC2E762FAB9BADD0ECA6BA\r\nSHA-1: 1A5C44E76A0E913D76F590AFFAE3B2E24FBD0F59', '', '', ''),
(1857, 12, 1840, 1, '1.0', '[1857]Aladdinbr.zip', 'Y', '1857readme.txt', '02 September 1999', 936244800, 2362, 'NOBODY', 'Here is a 100% translation of Aladdin in Portuguese in IPS format.', '2013-04-16 13:37:00', '2013-04-16 03:38:27', NULL, 'N', 11, 0, 0, 192, '1857titlescreen.png', 0, 1, 'Aladdin (UE) [!].gg\r\nCRC32: 7A41C1DC\r\nMD5: 1AB3A94109AF90A333A68479A02A5643\r\nSHA-1: 20BA7F5E5C801FBE48A537D2551A3D4525EB63E7', '', '', ''),
(1858, 8, 1841, 1, '1.0', '[1858]The Chessmaster [T-BR] [T-Wolf G-BRGames].zip', 'Y', '1858readme.txt', '24 October 2004', 1098590400, 2363, 'NOBODY', 'Here is a 100% Portuguese translation of The Chessmaster in IPS format.', '2013-04-16 13:37:26', '2013-04-16 03:45:18', NULL, 'N', 11, 0, 0, 183, '1858titlescreen.png', 0, 1, 'Chessmaster, The (UE) (V1.1) [!].gb\r\nCRC32: 59ED370C\r\nMD5: 6B6D4A25D3C1E2890B22271C44E62DBF\r\nSHA-1: F0351FAAB8B912967552684D4160F5CF94540D41', '', '', ''),
(1859, 8, 1842, 1, '1.0', '[1859]IPS[GB]-Tennis (JUE) [!] [T-BR] [T-GuilhermeD2 G-Tradu-Roms].zip', 'Y', '1859readme.txt', '13 September 2003', 1063425600, 2364, 'NOBODY', 'Here is a 100% translation of Tennis in IPS format.', '2013-04-16 13:37:35', '2013-04-16 03:48:15', NULL, 'N', 11, 0, 0, 187, '1859titlescreen.png', 0, 1, 'Tennis (JUE) [!].gb\r\nCRC32: 5009215F\r\nMD5: 7D621DCBBCE12B73574C42F40DEEC275\r\nSHA-1: EC45A932FB3FC21394FEF5E27E7FE9ECCD0C7F70', '', '', ''),
(1860, 1, 1843, 1, '1.0', '[1860]Captain Planet and The Planeteers (U) [T-BR] [T-Carlson].zip', 'Y', '1860readme.txt', '13 May 2012', 1336881600, 2365, 'NOBODY', 'Here is a full Portuguese translation of Captain Planet &amp; The Planeteers in IPS format.', '2013-04-16 13:38:37', '2013-04-15 17:38:46', NULL, 'N', 11, 0, 0, 224, '1860titlescreen.png', 0, 1, 'Captain Planet and The Planeteers (U).nes - (GOODNES) (3.14)\r\nCRC32: 21D34187\r\nMD5: F16F442F364331E8019BDBC292C0ACA8\r\nSHA-1: 8B399632CCBB98104864EF5163F7CFFDEA99D802', '', '', ''),
(1861, 8, 732, 1, '1.1', '[1861]GB_Metroid_II_Return_of_Samus_W__T_BR_T_Solid_One_G_Trans_Center.zip', 'Y', '1861readme.txt', '08 March 2009', 1236488400, 2366, 'NOBODY', 'Here is a 100% translation of Metroid II - Return Of Samus in IPS format, featuring both the translation and the [url=https://www.romhacking.net/hacks/204/]the color patch made by Zorlon[/url].', '2013-04-16 13:40:41', '2023-02-28 01:29:05', NULL, 'N', 11, 0, 0, 497, '1861titlescreen.gif', 0, 1, 'Metroid II - Return of Samus (UE) [!].gb\r\nCRC32: DEE05370\r\nMD5: 9639948AD274FA15281F549E5F9C4D87\r\nSHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D', '', '', ''),
(1862, 12, 55, 1, '0.95', '[1862]Lunar - Sanposuru Gakuen (J) [T-BR] V-0-95.zip', 'Y', '1862readme.txt', '28 December 2008', 1230440400, 2367, 'NOBODY', 'Here is a full 100% Portuguese translation of Lunar: Sanposuru Gakuen in IPS format.', '2013-04-16 13:43:07', '2013-04-16 03:15:46', NULL, 'N', 11, 0, 0, 267, '', 1, 1, 'Lunar - Sanposuru Gakuen (J).gg\r\nCRC32: 58459EDD\r\nMD5: 72CEA1D3E02B74F10293AFF3F2677683\r\nSHA-1: 1B0CC847D31956D843CADAB7D86A2F434220301E', '', '', ''),
(1863, 8, 829, 1, '1.0', '[1863]Super Mario LandBR.zip', 'Y', '1863readme.txt', '20 March 2000', 953528400, 2373, 'NOBODY', 'Here is a 100% Portuguese translation of Super Mario Land.', '2013-04-16 19:30:18', '2013-04-16 04:00:10', NULL, 'N', 11, 0, 0, 354, '', 1, 1, 'Super Mario Land (JUE) (V1.1) [!].gb\r\nCRC32: 2C27EC70\r\nMD5: B259FEB41811C7E4E1DC200167985C84\r\nSHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E', '', '', ''),
(1864, 8, 1844, 1, '1.0', '[1864]IPS[GB]-Sensible Soccer (U) [b1] [T-BR] [T-Sky Walker G-BR Games].zip', 'Y', '1864readme.txt', '23 February 2000', 951282000, 2374, 'NOBODY', 'Here is a 100% translation of Sensible Soccer in Portuguese.', '2013-04-16 19:30:48', '2013-04-16 04:04:07', NULL, 'N', 11, 0, 0, 188, '1864titlescreen.png', 0, 1, 'Sensible Soccer (U) [b1].gb\r\nCRC32: 8FF389B5\r\nMD5: BFC0E37FA278CDA25593F277AC5C7D92\r\nSHA-1: DE156EEA562D5D39007B6C30194F0B457C08CB9C', '', '', ''),
(1865, 8, 929, 1, '1.3a', '[1865]SD Saint Seiya ParadiseT-BR1-3a.zip', 'Y', '1865readme.txt', '25 December 2008', 1230181200, 2419, 'NOBODY', 'Here is a 100% translation of [i]SD Saint Seiya Paradise[/i] in Portuguese.', '2013-04-16 19:31:31', '2017-12-28 18:31:53', NULL, 'N', 11, 0, 0, 649, '1865titlescreen.png', 0, 1, 'SD Saint Seiya Paradise (J).gb\r\nCRC32: D6FE3C56\r\nMD5: 4D2EC4DA71D11F95367D9163C89B70F9\r\nSHA-1: E7CF9EABEAD0E5C0D3228871BB8219643E5BD7E0', '', '', ''),
(1866, 8, 1846, 1, '1.0', '[1866]Real Bout SpecialBR.zip', 'Y', '1866readme.txt', '19 July 2000', 963979200, 2376, 'NOBODY', 'Here is a 100% translation of Real Bout Special in Portuguese.', '2013-04-16 19:32:01', '2013-04-16 04:08:50', NULL, 'N', 11, 0, 0, 326, '1866titlescreen.png', 0, 1, 'Real Bout Special (J) [S].sgb\r\nCRC32: F4031D4C\r\nMD5: 4C24F644E70F0786D20D8CA9FFCEA51C\r\nSHA-1: D67A26AF79BECDF957CCA82BC472B188F5754CD2', '', '', ''),
(1867, 8, 876, 1, '1.0', '[1867]Pokemon - Red VersionBR.zip', 'Y', '1867readme.txt', '26 November 1999', 943574400, 2377, 'NOBODY', 'Here is an almost 100% translation of Pokémon: Red Version in Portuguese.', '2013-04-16 19:32:35', '2023-11-17 11:18:32', NULL, 'N', 11, 0, 0, 772, '', 1, 1, 'File:               Pokemon - Red Version (USA, Europe).gb\r\nCRC32:              9F7FDD53\r\nMD5:                3D45C1EE 9ABD5738 DF46D2BD DA8B57DC\r\nSHA1:               EA9BCAE6 17FDF159 B0451854 67AE58B2 E4A48B9A', '', '', ''),
(1868, 8, 1847, 1, '1.0', '[1868]Ninja Gaiden Shadow.zip', 'Y', '1868readme.txt', '04 November 2007', 1194148800, 2378, 'NOBODY', 'Here is a 100% translation of Ninja Gaiden Shadow in Portuguese.', '2013-04-16 19:33:46', '2013-04-16 04:15:52', NULL, 'N', 11, 0, 0, 204, '1868titlescreen.png', 0, 1, 'Ninja Gaiden Shadow (U).gb\r\nCRC32: D3741A3A\r\nMD5: E12C5C2897ED095F8D26C7578AFDDFDA\r\nSHA-1: 8AADD7DFB4ADD75D5AC5351658762E5F56E78C66', '', '', ''),
(1869, 8, 1338, 1, '1.0', '[1869]Pokemon - Blue Versionbr.zip', 'Y', '1869readme.txt', '26 November 1999', 943574400, 2377, 'NOBODY', 'Here is an almost 100% translation of Pokemon: Red Version in Portuguese.', '2013-04-16 19:33:58', '2023-11-17 11:19:40', NULL, 'N', 11, 0, 0, 562, '', 1, 1, 'Pokemon - Blue Version (UE) [S][!].sgb\r\nCRC32: D6DA8A1A\r\nMD5: 50927E843568814F7ED45EC4F944BD8B\r\nSHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2', '', '', ''),
(1870, 8, 921, 1, '1.0', '[1870]Mega Manbr.zip', 'Y', '1870readme.txt', '04 July 2002', 1025755200, 2379, 'NOBODY', 'Here is a 100% translation of Mega Man - Dr. Wily&#039;s Revenge in Portuguese.', '2013-04-16 19:35:03', '2013-04-17 02:43:39', NULL, 'N', 11, 0, 0, 277, '1870titlescreen.png', 0, 1, 'Mega Man - Dr. Wily&#039;s Revenge (U) [!].gb\r\nCRC32: 47E70E08\r\nMD5: 4BA4398181D98958FA7434BA7716F11A\r\nSHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858', '', '', ''),
(1871, 8, 1849, 1, '1.0', '[1871]Garfield Labyrinth.zip', 'Y', '1871readme.txt', '29 December 2000', 978066000, 2380, 'NOBODY', 'Here is a 100% translation of Garfield Labyrinth in Portuguese.', '2013-04-16 19:40:56', '2013-04-17 07:25:54', NULL, 'N', 11, 0, 0, 160, '1871titlescreen.png', 0, 1, 'Garfield Labyrinth (U).gb\r\nCRC32: 6A043ABD\r\nMD5: 5E441AF514D1BCDAEC08C133CEEA4E5E\r\nSHA-1: 106B0B65FE06ED352DE34C9BF640C3E024D8C0E5', '', '', ''),
(1872, 8, 964, 1, '1.0', '[1872]Final Fantasy Legend II.zip', 'Y', '1872readme.txt', '18 March 2010', 1268884800, 2382, 'NOBODY', 'Here is a 100% translation of Final Fantasy Legend II in Portuguese.', '2013-04-17 07:35:44', '2013-04-16 04:23:40', NULL, 'N', 11, 0, 0, 322, '1872titlescreen.png', 0, 1, 'Final Fantasy Legend II (U) [!].gb\r\nCRC32: 58314182\r\nMD5: 2BB0DF1B672253AAA5F9CAF9AAB78224\r\nSHA-1: 6AB6890E8F688BCD87E97886A1748A4D9D341909', '', '', ''),
(1873, 8, 1850, 1, '1.0', '[1873]Bomb Jack.zip', 'Y', '1873readme.txt', '15 September 2004', 1095220800, 2380, 'NOBODY', 'Here is a 100% translation of Bomb Jack in Portuguese in IPS format.', '2013-04-17 13:45:00', '2013-04-16 04:31:11', NULL, 'N', 11, 0, 0, 182, '1873titlescreen.png', 0, 1, 'Bomb Jack (U).gb\r\nCRC32: 9BD8815E\r\nMD5: 7615154DC9AFB1A7D7D2FE63B76C68E4\r\nSHA-1: A2B2799E867777A5A19155ED1F2245630FC03560', '', '', ''),
(1874, 8, 1851, 1, '0.90', '[1874]Battle Pingpong.zip', 'Y', '1874readme.txt', '24 February 2004', 1077598800, 2383, 'NOBODY', 'Here is a 90% translation of Battle Pingpong in Portuguese in IPS format.', '2013-04-17 13:45:50', '2013-04-16 04:33:48', NULL, 'N', 11, 0, 0, 183, '1874titlescreen.png', 0, 1, 'Battle Pingpong (J).gb\r\nCRC32: 7C787BC4\r\nMD5: F24CCB89C3FF60F54600D7B063D5A6C2\r\nSHA-1: 5008699F7A31A1A0722114F83E94591E99B22CC0', '', '', ''),
(1875, 9, 1235, 1, '1.0', '[1875]cas4.zip', 'Y', '1875readme.txt', '24 June 1999', 930196800, 2384, 'NOBODY', 'Here is a 100% of Super Castlevania in German in IPS format.', '2013-04-17 13:46:40', '2013-04-16 04:55:16', NULL, 'N', 8, 0, 0, 616, '', 1, 4, 'Super Castlevania IV (U) [!].smc\r\nCRC32: B64FFB12\r\nMD5: 094F035993E9724647B61DDCBA1E9A7A\r\nSHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4', '', '', ''),
(1876, 9, 1852, 1, '1.0', '[1876]Demon_V100.zip', 'Y', '1876readme.txt', '24 June 2000', 961819200, 2355, 'NOBODY', 'Here is a 95% translation of Demon&#039;s Crest in German in IPS format.\r\n\r\nTranslated:\r\n\r\n- text boxes\r\n- dialogues\r\n- options menu\r\n- password menu\r\n- inventory\r\n- intro\r\n- end sequences\r\n\r\nUntranslated locations:\r\n\r\n- Titelbid is not translated.\r\n\r\nSee the readme for quirks and abbreviations.', '2013-04-17 13:50:06', '2013-04-16 05:07:28', NULL, 'N', 8, 0, 0, 799, '1876titlescreen.png', 0, 4, 'Demon&#039;s Crest (U) [!].smc\r\nCRC32: E8236AD2\r\nMD5: E990AE600A8326EDA25489BDDDFFCA55\r\nSHA-1: 743D60EE1536B0C7C24DBB8BA39D14ED5937C0D5', '', '', ''),
(1877, 1, 998, 1, '1.0', '[1877]mg_nes_1-0pl.zip', 'Y', '1877readme.txt', '29 June 2001', 993787200, 862, 'NOBODY', 'Here is a 100% translation of Metal Gear in Polish in IPS format.', '2013-04-17 13:52:01', '2017-12-21 13:29:01', NULL, 'N', 1, 0, 0, 263, '1877titlescreen.png', 0, 1, 'Metal Gear (U).nes\r\nCRC32: F653E0A7\r\nMD5: 71E59F76B0AFA699A8C45B1E0E70D026\r\nSHA-1: D229AB42C26E049B8A8D008EE4F583308E91D804', '', '', ''),
(1878, 1, 1853, 1, '1.0', '[1878]BalloonNO.zip', 'Y', '1878readme.txt', '13 May 2003', 1052798400, 2386, 'NOBODY', 'Here is a 100% Norwegian translation of Balloon Fight in IPS format.', '2013-04-17 13:52:19', '2013-04-16 05:55:33', NULL, 'N', 23, 0, 0, 167, '1878titlescreen.png', 0, 1, 'Balloon Fight (JU) [!].nes\r\nCRC32: A0DABE0A\r\nMD5: 04855CD998B41C56C22CE451B1879A05\r\nSHA-1: BE2C30D69B1EBA76EAF1CC259DFA41F0F29B0FB2', '', '', ''),
(1879, 1, 1854, 1, '1.0', '[1879]SESAMENO.zip', 'Y', '1879readme.txt', '13 May 2003', 1052798400, 2386, 'NOBODY', 'Here is a 100% Norwegian translation of Sesame Street ABC in IPS format.', '2013-04-17 13:53:37', '2013-04-16 06:05:02', NULL, 'N', 23, 0, 0, 141, '1879titlescreen.png', 0, 1, 'Sesame Street ABC (U).nes\r\nCRC32: 44740E76\r\nMD5: 7B1B591A359D00CAC422DA0A51C11CBA\r\nSHA-1: 27D87117338458218ECB8B9D003C88DFC6A01ABF', '', '', ''),
(1880, 1, 749, 1, '1.0', '[1880]mario2no.zip', 'Y', '1880readme.txt', '15 March 2003', 1047704400, 2387, 'NOBODY', 'Here is a 100% Norwegian translation of Super Mario Bros 2 in IPS format.', '2013-04-17 13:54:47', '2013-04-16 06:21:41', NULL, 'N', 23, 0, 0, 159, '', 1, 1, 'Super Mario Bros. 2 (U) (PRG0) [!].nes\r\nCRC32: 8AA4ACE0\r\nMD5: E1A51EF1C4E1D1DE021E6F02D7F1EE9C\r\nSHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE', '', '', ''),
(1881, 1, 709, 1, '1.01', '[1881]smb1no1-01.zip', 'Y', '1881readme.txt', '20 August 2000', 966744000, 1802, 'NOBODY', 'Here is a 100% Norwegian translation of Super Mario Bros.', '2013-04-17 13:54:54', '2013-04-16 06:13:02', NULL, 'N', 23, 0, 0, 227, '1881titlescreen.png', 0, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', '', '', ''),
(1882, 1, 1515, 1, '1.00', '[1882]1943 gr.zip', 'Y', '1882readme.txt', '06 March 2004', 1078549200, 2388, 'NOBODY', 'Here is a 100% Greek translation of 1943. Please read the README included in the ZIP for specific instructions on patching the ROM properly.', '2013-04-17 13:58:51', '2013-04-16 06:37:23', NULL, 'N', 10, 0, 0, 248, '1882titlescreen.png', 0, 1, '1943 - The Battle of Midway (U).nes\r\nCRC32: D131BF15\r\nMD5: DEEAF9D51FC3F13F11F8E1A65553061A\r\nSHA-1: 443D235FBDD0E0B3ADB1DCF18C6CAA7ECEEC8BEE', '', '', ''),
(1883, 1, 777, 1, '1.0', '[1883]battlecitygr.zip', 'Y', '1883readme.txt', '28 January 2004', 1075266000, 2388, 'NOBODY', 'Here is a 100% Greek translation for Battle City in IPS format.', '2013-04-17 14:00:20', '2013-04-16 06:56:11', NULL, 'N', 10, 0, 0, 249, '1883titlescreen.png', 0, 1, 'Battle City (J).nes\r\nCRC32: F599A07E\r\nMD5: CD4FE2E78DF0696DBE652F02C19541A1\r\nSHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF', '', '', ''),
(1884, 1, 1855, 1, '1.0', '[1884]Dig dug gr.zip', 'Y', '1884readme.txt', '01 January 2005', 1104555600, 2388, 'NOBODY', 'Here is a full 100% Greek translation of Dig-Dug in IPS format.', '2013-04-17 14:00:53', '2013-04-16 07:03:30', NULL, 'N', 10, 0, 0, 184, '1884titlescreen.png', 0, 1, 'Dig Dug (J).nes\r\nCRC32: 3AE8289A\r\nMD5: B335E805DDE69E63A66CD5EAF5B01AD1\r\nSHA-1: EF9D2A241ECD6A99C3A5E8FC30A7958ACED8EA4E', '', '', ''),
(1885, 1, 1083, 1, '1.0', '[1885]dk1gr100.zip', 'Y', '1885readme.txt', '21 January 2003', 1043125200, 2388, 'NOBODY', 'Here is a 100% translation of Donkey Kong in Greek.', '2013-04-17 14:01:26', '2013-04-16 07:09:48', NULL, 'N', 10, 0, 0, 240, '1885titlescreen.png', 0, 12, 'Donkey Kong (JU).nes\r\nCRC32: E40B593B\r\nMD5: 40319CAD12C80FC095901EB0182DF838\r\nSHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923', '', '', ''),
(1886, 1, 561, 1, '1.0', '[1886]ff1gr100.zip', 'Y', '1886readme.txt', '30 March 2002', 1017464400, 2388, 'NOBODY', 'Here is a 100% Greek translation of Final Fantasy.', '2013-04-17 14:40:48', '2015-02-13 06:30:49', NULL, 'N', 10, 0, 0, 271, '1886titlescreen.png', 0, 12, 'Final Fantasy (U) [!].nes\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB', '', '', ''),
(1887, 1, 1856, 1, '1.0', '[1887]lewgr100.zip', 'Y', '1887readme.txt', '29 December 2003', 1072674000, 2388, 'NOBODY', 'Here is a 100% translation of Legendary Wings in Greek.', '2013-04-17 14:41:22', '2013-04-16 14:28:58', NULL, 'N', 10, 0, 0, 196, '1887titlescreen.png', 0, 12, 'Legendary Wings (U).nes\r\nCRC32: 689DE607\r\nMD5: 18429E17E120A0216821C9A79868109F\r\nSHA-1: 6940D834E7FC26597A8D06CB1509DFC1E999C77C', '', '', ''),
(1888, 1, 748, 1, '1.0', '[1888]ryggr100.zip', 'Y', '1888readme.txt', '29 November 2003', 1070082000, 2388, 'NOBODY', 'Here is a 100% Greek translation of Rygar.', '2013-04-17 14:42:38', '2013-04-16 14:40:09', NULL, 'N', 10, 0, 0, 160, '1888titlescreen.png', 0, 12, 'Rygar (U).nes\r\nCRC32: 9FA1696A\r\nMD5: 9B6F59EE3FB1F95DD41F5073F4992774\r\nSHA-1: F2CA0B0D35925B4158223C220F03067AEA0922D0', '', '', ''),
(1889, 1, 709, 1, '1.1', '[1889]smbgr110.zip', 'Y', '1889readme.txt', '27 June 2006', 1151380800, 2388, 'NOBODY', 'Here is a 100% translation of Super Mario Bros in Greek.', '2013-04-17 14:43:02', '2013-04-16 14:46:26', NULL, 'N', 10, 0, 0, 326, '1889titlescreen.png', 0, 12, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32: 3337EC46\r\nMD5: 811B027EAF99C2DEF7B933C5208636DE\r\nSHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922', '', '', ''),
(1890, 1, 749, 1, '1.0', '[1890]mb2gr100.zip', 'Y', '1890readme.txt', '05 July 2001', 994305600, 2388, 'NOBODY', 'Here is a 100% translation of Super Mario Bros 2 in Greek.', '2013-04-17 14:44:07', '2013-04-16 14:55:06', NULL, 'N', 10, 0, 0, 239, '', 1, 12, 'Super Mario Bros. 2 (U) (PRG0) [!].nes\r\nCRC32: 8AA4ACE0\r\nMD5: E1A51EF1C4E1D1DE021E6F02D7F1EE9C\r\nSHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE', '', '', ''),
(1891, 1, 712, 1, '1.1', '[1891]zl1gr110.zip', 'Y', '1891readme.txt', '02 September 2002', 1030939200, 2388, 'NOBODY', 'Here it s 100% complete translation of The Legend Of Zelda in Greek.', '2013-04-17 14:51:24', '2013-04-16 15:03:16', NULL, 'N', 10, 0, 0, 291, '1891titlescreen.png', 0, 12, 'Legend of Zelda, The (U) (PRG0).nes\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2', '', '', ''),
(1892, 1, 752, 1, '1.1', '[1892]WreckingCrewGR11.zip', 'Y', '1892readme.txt', '14 January 2004', 1074056400, 2388, 'NOBODY', 'Here is a 100% translation of Wrecking Crew in Greek.', '2013-04-17 14:52:36', '2013-04-16 15:18:18', NULL, 'N', 10, 0, 0, 196, '1892titlescreen.png', 0, 12, 'Wrecking Crew (JUE) [o2].nes\r\nCRC32: 192C911D\r\nMD5: 5CC9C7B2F0A1C78C68DEAB51C2D1EBCD\r\nSHA-1: C759AFCA67B8FA60B66EF1A94FB2D5E9FDCD34CD', '', '', ''),
(1893, 1, 753, 1, '1.1', '[1893]zl2gr110.zip', 'Y', '1893readme.txt', '02 September 2002', 1030939200, 2388, 'NOBODY', 'Here is a 100% translation of Zelda 2 - The Adventures of Link in Greek.', '2013-04-17 14:52:47', '2013-04-16 15:46:41', NULL, 'N', 10, 0, 0, 239, '1893titlescreen.png', 0, 12, 'Zelda II - The Adventure of Link (U) [b4].nes\r\nCRC32: 9445A4EA\r\nMD5: 0B0E2518758437980E8513F7FD8D677B\r\nSHA-1: 05EFAA905B380E183B56824AF3129305B1D28FF0', '', '', ''),
(1894, 1, 1857, 1, '1.0', '[1894]zengr100.zip', 'Y', '1894readme.txt', '24 July 2002', 1027483200, 2388, 'NOBODY', 'Here is a 100% translation of Zen - Intergalactic Ninja in Greek.', '2013-04-17 14:53:32', '2013-04-16 15:53:39', NULL, 'N', 10, 0, 0, 147, '1894titlescreen.png', 0, 12, 'Zen Intergalactic Ninja (U).nes\r\nCRC32: F2C4836F\r\nMD5: 9EF264D1B0F6812CE60B9A6B78E365B9\r\nSHA-1: B230FFDD6FBE0180C48F181DE792A7321B582273', '', '', ''),
(1895, 9, 1858, 1, '1.0', '[1895]tool_tra.zip', 'Y', '1895readme.txt', '22 September 1999', 937972800, 282, 'NOBODY', 'Here is a 100% German translation of Home Improvement.', '2013-04-17 14:54:40', '2013-04-17 00:58:58', NULL, 'N', 8, 0, 0, 330, '1895titlescreen.png', 0, 4, 'Home Improvement (U) [!].smc\r\nCRC32: FA698C31\r\nMD5: C9A7BDEDD316EB187EF2154EC6C17126\r\nSHA-1: 6675E639623EB8ADD706D56D9733E8CA776B77D4', '', '', ''),
(1896, 9, 1859, 1, '0.95', '[1896]kirbyfun095GermanTrans.zip', 'Y', '1896readme.txt', '14 October 2001', 1003032000, 282, 'NOBODY', 'Here is a 95% translations of Kirby&#039;s Fun Pack in German in IPS format.', '2013-04-17 14:54:56', '2013-04-17 01:13:07', NULL, 'N', 8, 0, 0, 791, '1896titlescreen.png', 0, 4, 'Kirby&#039;s Fun Pak (E) [!].smc\r\nCRC32: CE33DCFB\r\nMD5: 88D635F8181EF5155CC34498584620A6\r\nSHA-1: CE325AD271E91735CE19E9C2B8E0AD04DC103AE1', '', '', ''),
(1897, 8, 1860, 1, '1.0', '[1897]Bugs Bunny.zip', 'Y', '1897readme.txt', '17 April 2013', 1366171200, 2363, 'NOBODY', 'Here is a 100% translation of Bugs Bunny in Portuguese in IPS format.', '2013-04-17 14:55:24', '2013-04-17 10:02:48', NULL, 'N', 11, 0, 0, 193, '1897titlescreen.png', 0, 1, 'Bugs Bunny (U) [!].gb\r\nCRC32: 403E1B7E\r\nMD5: 43189B859C0036119F233D46B1F2E9FD\r\nSHA-1: 2A3E982E542A849F95B4497025CA5B04DB2ABE8C', '', '', ''),
(1898, 8, 37, 1, '1.0', '[1898]Double Dragon 2.zip', 'Y', '1898readme.txt', '16 June 2002', 1024200000, 2419, 'NOBODY', 'Here is a 100% translation of [i]Double Dragon 2[/i] in Portuguese.', '2013-04-17 14:56:09', '2017-12-28 19:20:51', NULL, 'N', 11, 0, 0, 233, '1898titlescreen.png', 0, 1, 'Double Dragon 2 (U).gb\r\nCRC32: 5B96E474\r\nMD5: 4F3B84EB325F9162086FAC77AC577E7C\r\nSHA-1: 3532462BE3AB1A569890261D20A1A37BFE79E1EA', '', '', ''),
(1899, 9, 302, 1, '3.0', '[1899]final.fantasy.iii.swe.v3.0.zip', 'Y', '1899readme.txt', '07 March 2020', 1583557200, 3825, 'NOBODY', 'The entire translation has been remade from scratch. The goal has been to make a translation that sounds natural in Swedish, but at the same time corresponds with the Japanese version as much as possible. Some words and expressions have however been left unchanged because they sound better in Swedish or because they have become so established. Censored graphics have been restored and the most obvious bugs have been fixed.', '2013-04-18 22:47:13', '2020-03-08 12:44:29', NULL, 'N', 13, 0, 0, 609, '1899titlescreen.png', 0, 3, 'Database match: Final Fantasy III (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nFile/ROM CRC32: C0FA0464', '', '', ''),
(1900, 9, 1135, 1, '0.98', '[1900]secstars.zip', 'Y', '1900readme.txt', '11 July 2001', 994824000, 282, 'NOBODY', 'Here is a 98% German translation of Secret Of The Stars. A Header may need to be applied to the ROM if one is not present before patching to avoid corruption.', '2013-04-19 21:42:18', '2017-08-10 13:41:16', NULL, 'N', 8, 0, 0, 740, '', 1, 3, 'Secret of the Stars (U).smc\r\nCRC32: EF968ED1\r\nMD5: D26BABB046182E3A564FB1BDDDCE7E42\r\nSHA-1: 958A0A835E2E39F382CB37A99098A3CDD4812CF7', '', '', ''),
(1901, 9, 284, 1, '1.0', '[1901]DBZhd.zip', 'Y', '1901readme.txt', '25 August 2001', 998712000, 2399, 'NOBODY', 'Here is a 97% completed Portuguese translation of Dragon Ball Z - Hyper Dimension', '2013-04-21 01:27:21', '2013-04-20 23:42:36', NULL, 'N', 11, 0, 0, 477, '1901titlescreen.png', 0, 4, 'Dragon Ball Z - Hyper Dimension (J) [!].smc\r\nCRC32: F4AB1557\r\nMD5: ED18B3C3B148BCAFDBE228E27E89BD2D\r\nSHA-1: F52AD7EAE80EBD5D102ADC554A7B1FBB76FFF61B', '', '', ''),
(1902, 9, 1863, 1, '1.0', '[1902]legend718German1-Alemanic.rar', 'Y', '1902readme.txt', '22 April 2001', 987912000, 282, 'NOBODY', 'Here is a full 100% German translation of Legend in IPS format.', '2013-04-21 12:50:29', '2013-04-19 02:56:23', NULL, 'N', 8, 0, 0, 398, '1902titlescreen.png', 0, 4, 'Legend (U) (718).smc\r\nCRC32: 0A6DD870\r\nMD5: 0C684458019A60B0E16ACB408F1418EA\r\nSHA-1: 8D5595DE49178294914D36FFC2B38F078CBD20A0', '', '', ''),
(1903, 9, 1864, 1, '1.0', '[1903]lestergetmanV1.rar', 'Y', '1903readme.txt', '06 June 2000', 960264000, 282, 'NOBODY', 'Here is a full German translation of Lester The Unlikely in IPS format.', '2013-04-21 12:50:39', '2013-04-19 03:04:41', NULL, 'N', 8, 0, 0, 296, '1903titlescreen.png', 0, 4, 'Lester the Unlikely (U).smc\r\nCRC32: 1A52FEE5\r\nMD5: BB8E9E7429145404F0E4186AD0161FC8\r\nSHA-1: 3CC5406045F28DC48163D360D30313D23C1EF9B8', '', '', ''),
(1904, 9, 849, 1, '1.98', '[1904]mm7_198.zip', 'Y', '1904readme.txt', '22 August 1999', 935294400, 2401, 'NOBODY', 'Here is a 100% German translation of Mega Man VII in IPS format.', '2013-04-21 12:50:52', '2013-04-19 03:17:54', NULL, 'N', 8, 0, 0, 389, '1904titlescreen.png', 0, 4, 'Mega Man VII (U).smc\r\nCRC32: 2D947536\r\nMD5: 301D8C4F1B5DE2CD10B68686B17B281A\r\nSHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832', '', '', ''),
(1905, 9, 931, 1, '3.0', '[1905]mmxg300snes.zip', 'Y', '1905readme.txt', '31 January 2000', 949294800, 2355, 'NOBODY', 'Here is a 100% German translation of Mega Man X in IPS format.', '2013-04-21 12:51:02', '2013-04-19 03:27:43', NULL, 'N', 8, 0, 0, 488, '1905titlescreen.png', 0, 4, 'Mega Man X (U) (V1.0) [!].smc\r\nCRC32: 1033EBA4\r\nMD5: A10071FA78554B57538D0B459E00D224\r\nSHA-1: 449A00631208FBCC8D58209E66D0D488674B7FB1', '', '', ''),
(1906, 9, 351, 1, '1.0', '[1906]SWSBDE10.ZIP', 'Y', '1906readme.txt', '15 January 2000', 947912400, 2355, 'NOBODY', 'German fan translation for &quot;Sanrio World Smash Ball!&quot;, based on the English fan translation. For more information and some legal instructions, please read the README.TXT (German) which is also contained in the ZIP archive.', '2013-04-21 12:51:25', '2020-12-19 04:38:43', NULL, 'N', 8, 0, 0, 349, '1906titlescreen.png', 0, 4, 'Database match: Sanrio World Smash Ball! (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: F182EB75F21E46E516CBB6E6BEF0324724BC0F04\r\nFile/ROM SHA-256: C894D0D3B99EBBC54910C1D65CEAE4272C959C8693A87C58E040BC5A5F74F129\r\nFile/ROM CRC32: E318416\r\nFile/ROM MD5: 9D1470F4AE1B3581EE6297380D4EB3E2', '', '', ''),
(1907, 9, 1865, 1, '1.0', '[1907]kirbygt.rar', 'Y', '1907readme.txt', '15 November 2000', 974264400, 282, 'NOBODY', 'Here is a 90% German Translation of Kirby&#039;s Ghost Trap in IPS format.', '2013-04-21 12:53:22', '2013-04-19 02:36:45', NULL, 'N', 8, 0, 0, 419, '1907titlescreen.png', 0, 4, 'Kirby&#039;s Ghost Trap (E).smc\r\nCRC32: DD0D08BE\r\nMD5: E872AAA6D946118A1A65AA7DF08DC3F6\r\nSHA-1: 51118691A6E5761F9031D50D00EF7B8510A899EA', '', '', ''),
(1908, 9, 804, 1, '0.99', '[1908]marpgdt099.zip', 'Y', '1908readme.txt', '07 September 2001', 999835200, 282, 'NOBODY', 'Here is a 99% German translation of Super Mario RPG in IPS format.', '2013-04-21 12:53:37', '2013-04-19 04:43:43', NULL, 'N', 8, 0, 0, 6782, '', 1, 4, 'Super Mario RPG - Legend of the Seven Stars (U) [!].smc\r\nCRC32: 1B8A0625\r\nMD5: D0B68D68D9EFC0558242F5476D1C5B81\r\nSHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF', '', '', ''),
(1909, 9, 1866, 1, '1.0', '[1909]tmnt5_tr.zip', 'Y', '1909readme.txt', '11 July 2000', 963288000, 282, 'NOBODY', 'Here is a 100% German translation for TMNT - Tournament Fighters in IPS format.', '2013-04-21 12:53:51', '2013-04-19 04:52:02', NULL, 'N', 8, 0, 0, 473, '1909titlescreen.png', 0, 4, 'Teenage Mutant Ninja Turtles - Tournament Fighters (U).smc\r\nCRC32: E2FE5DBF\r\nMD5: 878E95BCA6B94B3FA0E72FEF1867434C\r\nSHA-1: C2460CE4AEDA68F6170BDF9CFA52467B56E15EBF', '', '', ''),
(1910, 9, 636, 1, '1.0', '[1910]starwing 2 deutsch v1.zip', 'Y', '1910readme.txt', '05 November 2004', 1099630800, 319, 'NOBODY', 'Here is a 100% German translation of Starfox 2 in IPS format. This patch was done in conjunction with [url=http://www.romhacking.net/translations/829/]Aeon Genesis&#039; English translation[/url].', '2013-04-21 12:55:41', '2017-10-12 11:09:10', NULL, 'N', 8, 0, 0, 794, '1910titlescreen.png', 0, 4, 'Star Fox 2 (Beta TD).smc\r\nCRC32: 1FB1CF76\r\nMD5: DE70567495C962B15574ABF03A0785F4\r\nSHA-1: 60F45D5CA95247294120080359639EB3A7E505C3', '', '', ''),
(1911, 9, 1867, 1, '1.0', '[1911]tiny.zip', 'Y', '1911readme.txt', '16 June 2001', 992664000, 2403, 'NOBODY', 'Here is a 95% translation in German of Tiny Toon Sports in IPS format.', '2013-04-21 12:59:39', '2013-04-19 05:16:14', NULL, 'N', 8, 0, 0, 406, '1911titlescreen.png', 0, 4, 'Tiny Toon Adventures - Wild &amp; Wacky Sports (E) (V1.1) [!].smc\r\nCRC32: 0F3B758D\r\nMD5: 513443CBEB457A436350226D8E40FF08\r\nSHA-1: 9ABC8F255BDB1870E91B4F74D6E5588412EFCFF9', '', '', ''),
(1912, 9, 1868, 1, '0.95', '[1912]truelv95.zip', 'Y', '1912readme.txt', '15 August 2000', 966312000, 282, 'NOBODY', 'Here is a 95% German translation of True Lies in IPS format.', '2013-04-21 12:59:59', '2013-04-19 05:24:06', NULL, 'N', 8, 0, 0, 419, '', 1, 4, 'True Lies (U) [!].smc\r\nCRC32: 40CA49AE\r\nMD5: 39F967AF37382588A517D7A1B3CE6262\r\nSHA-1: 06B6B9BDB46629731B53BA15D37DE5C254847B51', '', '', ''),
(1913, 9, 1869, 1, '0.99', '[1913]wolfenst.zip', 'Y', '1913readme.txt', '31 October 2000', 972968400, 282, 'NOBODY', 'Here is a 100% German translation of Wolfenstein 3D in IPS format.', '2013-04-21 13:00:24', '2013-07-12 18:30:55', NULL, 'N', 8, 0, 0, 553, '1913titlescreen.png', 0, 4, 'Wolfenstein 3D (U).smc\r\nCRC32: 6582A8F5\r\nMD5: 418034D574EBDAEA7659B3A90EEBEF58\r\nSHA-1: 88FE872EB984AF84F8CA7633EF5BD3904A2BAEB4', '', '', ''),
(1914, 9, 1870, 1, '1.0', '[1914]ys3patch.zip', 'Y', '1914readme.txt', '14 October 1999', 939873600, 2384, 'NOBODY', 'Here is a 100% German translation of Ys III - Wanderers From Ys in IPS format.', '2013-04-21 13:00:47', '2013-04-19 05:38:58', NULL, 'N', 8, 0, 0, 734, '', 1, 4, 'Ys III - Wanderers from Ys (U) [!].smc\r\nCRC32: 64A91E64\r\nMD5: C8236962FD9F85F6D1961934166D6BD5\r\nSHA-1: 0B677AF3C10AFC4CF4FEE26225E70E3967F9B757', '', '', ''),
(1915, 12, 1871, 1, '1.0', '[1915]gg_megaman1.zip', 'Y', '1915readme.txt', '12 August 2000', 966052800, 2384, 'NOBODY', 'Here is a 100% German translation of Mega Man for Game Gear in IPS format.', '2013-04-21 13:04:52', '2013-04-19 17:27:02', NULL, 'N', 8, 0, 0, 213, '1915titlescreen.jpg', 0, 1, 'Megaman (JUE).gg\r\nCRC32: 1ACE93AF\r\nMD5: 8583950BE61FFBAF0F63DDE8DDED2AB3\r\nSHA-1: 085517C4AC940B937D0E0A900E4735A2247CA4DD', '', '', ''),
(1916, 8, 1872, 1, '1.0', '[1916]alienpd100gb.zip', 'Y', '1916readme.txt', '30 January 2000', 949208400, 2355, 'NOBODY', 'Here is a 100% Complete German translation of Aliens Vs. Predator in IPS format.', '2013-04-21 13:09:08', '2013-04-22 12:16:21', NULL, 'N', 8, 0, 0, 306, '1916titlescreen.png', 0, 1, 'Alien vs Predator - The Last of His Clan (U) [!].gb\r\nCRC32: 4BBCF652\r\nMD5: 50A208BD0A223C037E01FFE07B04FA5B\r\nSHA-1: C0D39EE87B908CDBD68C59F73E5DC2A7A6CCBEDC', '', '', ''),
(1917, 8, 971, 1, '1.0', '[1917]cv100gb.zip', 'Y', '1917readme.txt', '01 January 2000', 946702800, 2355, 'NOBODY', 'Here is a full 100% German translation of Castlevania Adventure in IPS format.\r\n\r\nNote that this patch requires the European ROM.', '2013-04-21 13:09:34', '2022-04-04 03:20:10', NULL, 'N', 8, 0, 0, 322, '1917titlescreen.PNG', 0, 1, 'Castlevania Adventure, The (E) [!].gb\r\nCRC32: 6977c265\r\nMD5: 7c0cbb81025deed9e32ecdca5f1bb482\r\nSHA-1: d54888039344597fa038f2c5eedc0726dd35cc46', '', '', ''),
(1918, 8, 993, 1, '1.0', '[1918]cv2ger100gb.zip', 'Y', '1918readme.txt', '05 February 2000', 949726800, 2404, 'NOBODY', 'Here is a 100% German translation of Castlevania II - Belmont&#039;s Revenge in IPS format.', '2013-04-21 13:09:41', '2013-04-19 19:01:32', NULL, 'N', 8, 0, 0, 368, '1918titlescreen.png', 0, 1, 'Castlevania II - Belmont&#039;s Revenge (U) [!].gb\r\nCRC32: 8875C8FE\r\nMD5: 7C65E9DA405D2225D079F75E56276822\r\nSHA-1: 696B9AD1E9CFB7112977C9A7C05CF64FE8423D8A', '', '', ''),
(1919, 8, 1873, 1, '1.0', '[1919]Elevator_Action_gb_100.zip', 'Y', '1919readme.txt', '30 July 2000', 964929600, 2405, 'NOBODY', 'Here is a 100% translation of Elevator Action in IPS format.', '2013-04-21 13:09:49', '2013-04-19 19:08:29', NULL, 'N', 8, 0, 0, 226, '1919titlescreen.png', 0, 1, 'Elevator Action (U) [!].gb\r\nCRC32: B749A927\r\nMD5: 7876945A990EA94AC6B1FE5CF01BC00F\r\nSHA-1: C0C9DE672A31F314E98392160FC343CF46EE98B9', '', '', ''),
(1920, 8, 1874, 1, '1.0', '[1920]1942gr100.zip', 'Y', '1920readme.txt', '08 November 2003', 1068267600, 2388, 'NOBODY', 'Here is a 100% Greek translation of 1942.', '2013-04-21 13:09:57', '2013-10-12 20:38:06', NULL, 'N', 10, 0, 0, 244, '1920titlescreen.png', 0, 12, '1942 (U) [C][!].gbc\r\nCRC32: 87431672\r\nMD5: A31652B6D1E7FC647C4AF7B9DFE05FF5\r\nSHA-1: D960E951B18D07E79D046313DF49C18313664224', '', '', ''),
(1921, 8, 25, 1, '1.0', '[1921]limgr100.zip', 'Y', '1921readme.txt', '20 June 2003', 1056081600, 2388, 'NOBODY', 'Here is a 100% Greek translation of Little Magic.', '2013-04-21 13:10:59', '2013-10-12 20:38:42', NULL, 'N', 10, 0, 0, 198, '1921titlescreen.png', 0, 12, 'Little Magic (J) [C][!].gbc\r\nCRC32: CA38283D\r\nMD5: 2BB74ACE01CABE5D71DFCC329179B4AE\r\nSHA-1: 4CD610BE44A9FBFDE9DE81167F1E4051A62B01A9', '', '', ''),
(1922, 8, 718, 1, '0.98', '[1922]pokey-gr.zip', 'Y', '1922readme.txt', '26 January 2001', 980467200, 2407, 'NOBODY', 'Here is a 100% Greek translation of Pokemon Yellow in IPS format.', '2013-04-21 13:12:18', '2024-03-25 23:52:46', NULL, 'N', 10, 0, 0, 1460, '1922titlescreen.png', 0, 1, 'Pokemon - Yellow Version (UE) [C][!].gbc\r\nCRC32: 7D527D62\r\nMD5: D9290DB87B1F0A23B89F99EE4469E34B\r\nSHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1', '', '', ''),
(1923, 8, 1876, 1, '1.0', '[1923]mongr100.zip', 'Y', '1923readme.txt', '26 April 2003', 1051329600, 2388, 'NOBODY', 'Here is a 100% Greek translation of Monopoly.', '2013-04-21 13:12:34', '2013-10-12 20:40:07', NULL, 'N', 10, 0, 0, 180, '1923titlescreen.png', 0, 12, 'Monopoly (U) [C][!].gbc\r\nCRC32: E559A717\r\nMD5: 5F1481260760C69843A61E9060AD7154\r\nSHA-1: 058C34BC2D86CC7D6A3F5263A21946661662F893', '', '', ''),
(1924, 8, 1877, 1, '1.0', '[1924]itptch_drmario_v10.zip', 'Y', '1924readme.txt', '24 September 2004', 1095998400, 2408, 'NOBODY', 'Here is a 100% Italian translation of Dr.Mario in IPS format.', '2013-04-21 13:14:20', '2013-04-19 20:08:37', NULL, 'N', 6, 0, 0, 219, '1924titlescreen.png', 0, 1, 'Dr. Mario (JU) (V1.0) [!].gb\r\nCRC32: 10C98DD1\r\nMD5: 0281FD8061D82472E242954513805196\r\nSHA-1: F1006D6CF77469092F3B9F266D0A65DA9C91AC42', '', '', ''),
(1925, 8, 891, 1, '1.1', '[1925]ml2gr110.zip', 'Y', '1925readme.txt', '03 July 2003', 1057204800, 2388, 'NOBODY', 'Here is a 100% Greek translation of Super Mario Land 2.', '2013-04-21 13:14:30', '2013-04-19 19:56:39', NULL, 'N', 10, 0, 0, 397, '1925titlescreen.png', 0, 12, 'Super Mario Land 2 - 6 Golden Coins (UE) (V1.0) [!].gb\r\nCRC32: D5EC24E4\r\nMD5: A8413347D5DF8C9D14F97F0330D67BCE\r\nSHA-1: BBA408539ECBF8D322324956D859BC86E2A9977B', '', '', ''),
(1926, 8, 829, 1, '1.0', '[1926]itptch_marioland_v10.zip', 'Y', '1926readme.txt', '14 December 2001', 1008306000, 2408, 'NOBODY', 'Here is a 100% Italian translation of Super Mario Land in IPS format.', '2013-04-21 13:17:17', '2013-04-19 20:13:58', NULL, 'N', 6, 0, 0, 338, '', 1, 1, 'Super Mario Land (JUE) (V1.1) [!].gb\r\nCRC32: 2C27EC70\r\nMD5: B259FEB41811C7E4E1DC200167985C84\r\nSHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E', '', '', ''),
(1927, 8, 884, 1, '1.0', '[1927]itptch_zelda4dx_v10.zip', 'Y', '1927readme.txt', '10 February 2001', 981781200, 2409, 'NOBODY', 'Here it s 100% Italian translation of The Legend of Zelda - Link&#039;s Awakening DX.', '2013-04-21 14:34:36', '2013-04-19 20:25:48', NULL, 'N', 6, 0, 0, 502, '1927titlescreen.png', 0, 1, 'Legend of Zelda, The - Link&#039;s Awakening DX (U) (V1.2) [C][!].gbc\r\nCRC32: 06887A34\r\nMD5: 7351DAA3C0A91D8F6FE2FBCCA6182478\r\nSHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C', '', '', ''),
(1928, 8, 1550, 1, '1.0', '[1928]revelations_gbc_1pl.zip', 'Y', '1928readme.txt', '19 September 2001', 1000872000, 862, 'NOBODY', 'Here is a 100% Polish translation of Revelations - The Demon Slayer.', '2013-04-21 14:36:15', '2017-12-21 13:30:14', NULL, 'N', 1, 0, 0, 210, '1928titlescreen.png', 0, 1, 'Revelations - The Demon Slayer (U) [C][!].gbc\r\nCRC32: D1A65D74\r\nMD5: 86ED74283FE0071F8D3F05923051EFAB\r\nSHA-1: BD684074944CCC02B5F997E7AB95D0B03327773D', '', '', ''),
(1929, 8, 1878, 1, '1.0', '[1929]worms_gbc_1pl.zip', 'Y', '1929readme.txt', '21 June 2001', 993096000, 862, 'NOBODY', 'Here is a 100% Polish translation of Worms Armageddon.', '2013-04-21 14:38:38', '2017-12-21 13:30:41', NULL, 'N', 1, 0, 0, 229, '', 1, 1, 'Worms Armageddon (E) (M6) [C][!].gbc\r\nCRC32: CB04F34D\r\nMD5: B6B81D98A27596443792F47812F15B67\r\nSHA-1: 0BFF9F46F2C455E98A5F0D9C0D560EDA88D939DE', '', '', ''),
(1930, 8, 1879, 1, '1.0', '[1930]102 Dalmatians.zip', 'Y', '1930readme.txt', '20 July 2001', 995601600, 2410, 'NOBODY', 'Here is a 100% Portuguese translation for 102 Dalmatians.', '2013-04-21 14:43:31', '2013-04-19 21:11:27', NULL, 'N', 11, 0, 0, 208, '1930titlescreen.png', 0, 1, '102 Dalmatians - Puppies to the Rescue (U) [C][!].gbc\r\nCRC32: 56B83539\r\nMD5: 2B7E2442D503CE368FC93A9EBF0F70EF\r\nSHA-1: 9F0F45D84E60E9C6F52FDE14E1C0A49992AED025', '', '', ''),
(1931, 8, 1880, 1, '1.0', '[1931]BuffyaCacavampiros.zip', 'Y', '1931readme.txt', '28 August 2001', 998971200, 2411, 'NOBODY', 'Here is a 100% Portuguese translation of Buffy The Vampire Slayer.', '2013-04-21 14:44:50', '2013-04-19 21:34:11', NULL, 'N', 11, 0, 0, 208, '1931titlescreen.png', 0, 1, 'Buffy the Vampire Slayer (U) [C][!].gbc\r\nCRC32: 5692E262\r\nMD5: 49561C4082206A7E5D5CA2032BE81EED\r\nSHA-1: 3310A9CFCAD457A6D4D31B63D8258313051C581E', '', '', ''),
(1932, 8, 1881, 1, '1.2', '[1932]Crystalis.zip', 'Y', '1932readme.txt', '26 June 2002', 1025064000, 2410, 'NOBODY', 'Here is a 100% Portuguese translation of Crystalis.', '2013-04-21 14:46:00', '2013-04-19 21:41:02', NULL, 'N', 11, 0, 0, 303, '1932titlescreen.png', 0, 1, 'Crystalis (U) [C][!].gbc\r\nCRC32: 909BB02D\r\nMD5: F36A0ED25A601C039B1171D9DAF241D6\r\nSHA-1: 85D9CFAAE2AE4995D834CC9B95EC3126707A6332', '', '', ''),
(1933, 8, 1882, 1, '1.0', '[1933]Harvestmoon.zip', 'Y', '1933readme.txt', '07 April 2001', 986616000, 2411, 'NOBODY', 'Here is a 97% Portuguese translation of Harvest Moon for Game Boy.', '2013-04-21 14:47:29', '2013-04-19 21:53:39', NULL, 'N', 11, 0, 0, 267, '1933titlescreen.png', 0, 1, 'Harvest Moon GB (U) [C][!].gbc\r\nCRC32: AB5738A1\r\nMD5: 498C0A50A5E5CDE16127617A97AD6162\r\nSHA-1: D407B9C20C5381F46EC460858539A5B6F559E04F', '', '', ''),
(1934, 8, 1883, 1, '1.3', '[1934]iss9_v13.zip', 'Y', '1934readme.txt', '02 January 2000', 946789200, 2412, 'NOBODY', 'Here is a 100% Portuguese translation of International Superstar Soccer 99.', '2013-04-21 14:48:21', '2013-04-19 22:00:18', NULL, 'N', 11, 0, 0, 235, '1934titlescreen.png', 0, 1, 'International Superstar Soccer &#039;99 (U) [C][!].gbc\r\nCRC32: 1B76D115\r\nMD5: DD1505A3F4D7289B37107C6A98931EB4\r\nSHA-1: D9D9FFFB463D4C35F8A1A753908CDDFBE17FC671', '', '', ''),
(1935, 8, 880, 1, '1.0', '[1935]Mega Man X Treme [BR-IPS].zip', 'Y', '1935readme.txt', '26 June 2001', 993528000, 2413, 'NOBODY', 'Here is a 100% Portuguese translation of Mega Man Xtreme for game boy.', '2013-04-21 14:49:19', '2013-04-19 22:14:20', NULL, 'N', 11, 0, 0, 326, '', 1, 1, 'Mega Man Xtreme (U) [C][!].gbc\r\nCRC32: 3A4D94D5\r\nMD5: 4681F5B931A2E60CA163FACD1ADF56ED\r\nSHA-1: C877449BA0889FDCACF23C49B0611D0CA57283C5', '', '', ''),
(1936, 8, 1884, 1, '1.1', '[1936]mmxt2ips.zip', 'Y', '1936readme.txt', '17 February 2002', 1013922000, 2413, 'NOBODY', 'Here is a 100% Portuguese translation of Mega Man Xtreme 2.', '2013-04-21 14:50:16', '2013-04-19 22:22:19', NULL, 'N', 11, 0, 0, 404, '', 1, 1, 'Mega Man Xtreme 2 (U) [C][!].gbc\r\nCRC32: 8FEDB6D8\r\nMD5: 1F64989765F605D05CBD013E7FFCC352\r\nSHA-1: CB1811AC8969F6B683DF954B57138DD28EBB40FF', '', '', ''),
(1937, 9, 306, 1, '0.97', '[1937]FmssionIPS.zip', 'Y', '1937readme.txt', '23 February 2002', 1014440400, 2414, 'NOBODY', 'Here is a 97% complete Portuguese translation for Front Mission. A Header must be present or applied before using the translation patch on the ROM.', '2013-04-21 14:51:01', '2013-04-21 02:01:00', NULL, 'N', 11, 0, 0, 550, '', 1, 3, 'Front Mission (J) (V1.0).smc\r\nCRC32: FE27E061\r\nMD5: 8098A3D165FFF3E4D786E2902D21FD2C\r\nSHA-1: 415A01C011A8294630315A2AF29F8DA5A4645EF4', '', '', ''),
(1938, 8, 912, 1, '1.4', '[1938]Pokemon_Silver_[BR-IPS].zip', 'Y', '1938readme.txt', '15 December 2001', 1008392400, 2413, 'NOBODY', 'Here is a complete Portuguese translation of Pokemon Silver.', '2013-04-21 16:19:45', '2019-11-28 21:52:05', NULL, 'N', 11, 0, 0, 453, '1938titlescreen.png', 0, 1, 'File: Pokemon - Silver Version (UE) [C][!].gbc\r\nCRC32: 8AD48636\r\nMD5: 2AC166169354E84D0E2D7CF4CB40B312\r\nSHA-1: 49B163F7E57702BC939D642A18F591DE55D92DAE', '', '', ''),
(1939, 8, 1550, 1, '1.0', '[1939]Tramula__o_Revelations_IPS_100.zip', 'Y', '1939readme.txt', '05 May 2002', 1020571200, 2414, 'NOBODY', 'Here is a 100% Portuguese translation of Revelations - The Demon Slayer.', '2013-04-21 16:21:18', '2014-01-24 00:31:24', NULL, 'N', 11, 0, 0, 274, '1939titlescreen.png', 0, 1, 'Revelations - The Demon Slayer (U) [C][!].gbc\r\nCRC32: D1A65D74\r\nMD5: 86ED74283FE0071F8D3F05923051EFAB\r\nSHA-1: BD684074944CCC02B5F997E7AB95D0B03327773D', '', '', ''),
(1940, 44, 1885, 1, '1.0', '', 'Y', '', '31 August 2012', 1346385600, 1674, 'NOBODY', 'Spanish translation of the PSP game Final Fantasy: Anniversary Edition. The text is extracted from the GBA game Final Fantasy and replaces the English text in the European PSP game.\r\n\r\nMore information and a patch was previously available at [url=http://www.skybladecloud.net/proyectos/final-fantasy-i-anniversary-edition-psp-traduccion-al-espanol/]skybladecloud.net[/url].\r\n\r\nAn archived version of the site can be found here: [url=https://web.archive.org/web/20140704064928/http://www.skybladecloud.net/proyectos/final-fantasy-i-anniversary-edition-psp-traduccion-al-espanol/]web.archive.org[/url]\r\n\r\nThe download link still works and can be found here: [url=https://www.mediafire.com/file/p06ojz34puq0d71/Final_Fantasy_I_-_Parcheador.exe/file]mediafire.com[/url]', '2013-04-21 18:55:41', '2022-04-12 00:29:37', NULL, 'N', 9, 1, 1, 31, '1940titlescreen.png', 0, 10, 'ULES-00986', '', '', ''),
(1941, 8, 914, 1, '1.1', '[1941]rolanscurse11b.zip', 'Y', '1941readme.txt', '01 August 2002', 1028174400, 2419, 'NOBODY', 'Here is a 100% Portuguese translation of [i]Rolan&#039;s Curse[/i].', '2013-04-21 19:01:36', '2017-12-28 18:33:56', NULL, 'N', 11, 0, 0, 165, '1941titlescreen.png', 0, 1, 'Rolan&#039;s Curse (U) [!].gb\r\nCRC32: 1A602590\r\nMD5: EBD1866DC6C13CA48F45538ED33EA46F\r\nSHA-1: D5EEB34B24691EB6895D3349A05E2A75D910CF16', '', '', ''),
(1942, 8, 1886, 1, '1.0', '[1942]aranha2ips.zip', 'Y', '1942readme.txt', '01 March 2002', 1014958800, 2413, 'NOBODY', 'Here is a full Portuguese translation of Spider-Man 2 - The Sinister Six.', '2013-04-21 19:02:51', '2013-04-19 23:28:01', NULL, 'N', 11, 0, 0, 232, '', 1, 1, 'Spider-Man 2 - The Sinister Six (U) [C][!].gbc\r\nCRC32: A7FAACCF\r\nMD5: 85BBAD46380DFFA631F8CE732E9C5D89\r\nSHA-1: 22C63FA198DF68EDB9CBE22E35CBD307174C9EB9', '', '', ''),
(1943, 1, 1248, 1, '1.0', '[1943]8eyesip.zip', 'Y', '1943readme.txt', '23 August 1999', 935380800, 2412, 'NOBODY', 'Here is a 100% Portuguese translation of 8 Eyes.', '2013-04-21 19:03:47', '2013-04-19 23:59:55', NULL, 'N', 11, 0, 0, 224, '', 1, 1, '8 Eyes (U).nes\r\nCRC32: 18F9BB24\r\nMD5: 0D3DDB15FB94C7C663062C9BBF804299\r\nSHA-1: FDDC581F9837C47628FCFBA01F258F3318AF9641', '', '', ''),
(1944, 1, 1887, 1, '1.0', '[1944]abadoips.zip', 'Y', '1944readme.txt', '23 August 1999', 935380800, 2412, 'NOBODY', 'Here is a complete Portuguese translation of Abadox.', '2013-04-21 19:06:22', '2013-04-20 00:17:48', NULL, 'N', 11, 0, 0, 275, '', 1, 1, 'Abadox (U).nes\r\nCRC32: DC87F63D\r\nMD5: C096127C895BB7904C810007119A0225\r\nSHA-1: E20D3F4FEFA0AD7DE198F957563F70B11410AF52', '', '', ''),
(1945, 1, 739, 1, '1.0', '[1945]Castlevania1(GTC).zip', 'Y', '1945readme.txt', '25 May 2000', 959227200, 2416, 'NOBODY', 'Here is a 100% Portuguese translation of Castlevania.', '2013-04-21 19:07:19', '2013-04-20 00:35:13', NULL, 'N', 11, 0, 0, 375, '1945titlescreen.png', 0, 1, 'Castlevania (U) (PRG1).nes\r\nCRC32: 9AB191BC\r\nMD5: 6768E0F020AECD2809D70BBF8CCE3BE3\r\nSHA-1: 0D6E5910D09CBA12FB8B61123E6F3087A90F503C', '', '', ''),
(1946, 1, 121, 1, '1.0', '[1946]Dw3br.zip', 'Y', '1946readme.txt', '06 November 1999', 941864400, 2412, 'NOBODY', 'Here is a complete Portuguese translation of Dragon Warrior III.', '2013-04-21 19:08:13', '2013-04-20 01:01:16', NULL, 'N', 11, 0, 0, 436, '', 1, 1, 'Dragon Warrior III (U).nes\r\nCRC32: 0EB63E83\r\nMD5: 3EF863D2DF43E805BAD70F74F0CCD909\r\nSHA-1: A867549BAD1CBA4CD6F6DD51743E78596B982BD8', '', '', ''),
(1947, 1, 900, 1, '1.0', '[1947]Dtales1BR.zip', 'Y', '1947readme.txt', '23 September 1999', 938059200, 2412, 'NOBODY', 'Here is a full Portuguese translation of Duck Tales.', '2013-04-21 19:08:23', '2013-04-20 01:10:20', NULL, 'N', 11, 0, 0, 296, '1947titlescreen.png', 0, 1, 'Duck Tales (U).nes\r\nCRC32: 06B994B2\r\nMD5: EE0812F62F6595E45812A8B26BBB637E\r\nSHA-1: F83191749D019D75EB5FF95D247EF25882C2571A', '', '', ''),
(1948, 1, 561, 1, '1.3', '[1948]Ff1br.zip', 'Y', '1948readme.txt', '29 November 1999', 943851600, 2412, 'NOBODY', 'Here is a full Portuguese translation of Final Fantasy in IPS format.', '2013-04-22 13:42:19', '2013-04-20 01:19:49', NULL, 'N', 11, 0, 0, 398, '1948titlescreen.png', 0, 1, 'Final Fantasy (U) [!].nes\r\nCRC32: AB12ECE6\r\nMD5: 9B0F042CFDC5F9E8200B47104A4768A9\r\nSHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(1949, 1, 126, 1, '1.0', '[1949]ff2br.zip', 'Y', '1949readme.txt', '02 March 2000', 951973200, 2412, 'NOBODY', 'Here is a Portuguese translation of Final Fantasy II in IPS format.', '2013-04-22 13:42:29', '2013-04-20 01:30:48', NULL, 'N', 11, 0, 0, 437, '', 1, 1, 'Final Fantasy II (J).nes\r\nCRC32: B7327510\r\nMD5: 74669F264DF775499830F9E6FB60A1E7\r\nSHA-1: 1A9E01A29472F1161BD16E1B4D76994346A505F6', '', '', ''),
(1950, 1, 1888, 1, '1.0', '[1950]goonies.zip', 'Y', '1950readme.txt', '26 November 2001', 1006750800, 2417, 'NOBODY', 'Here is a full Portuguese translation of The Goonies in IPS format.', '2013-04-22 13:43:24', '2013-04-20 01:47:49', NULL, 'N', 11, 0, 0, 327, '1950titlescreen.png', 0, 1, 'Goonies, The (J).nes\r\nCRC32: 5589AF04\r\nMD5: 460D3E6805496C35D630F538D01E68E4\r\nSHA-1: 78E80A5BDF23FEB5F287FDA15A9BFFA4431FC7BA', '', '', ''),
(1951, 1, 712, 1, '1.0', '[1951]zelda nes br[hexagon].zip', 'Y', '1951readme.txt', '03 May 2001', 988862400, 2418, 'NOBODY', 'Here is a full Portuguese translation of The Legend Of Zelda.', '2013-04-22 13:51:51', '2013-04-20 01:57:57', NULL, 'N', 11, 0, 0, 381, '1951titlescreen.png', 0, 12, 'Legend of Zelda, The (U) (PRG0).nes\r\nCRC32: D7AE93DF\r\nMD5: 337BD6F1A1163DF31BF2633665589AB0\r\nSHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2', '', '', ''),
(1952, 1, 795, 1, '1.0', '[1952]Megaman2(GTC).zip', 'Y', '1952readme.txt', '18 April 2001', 987566400, 2416, 'NOBODY', 'Here is a full Portuguese translation of Mega Man II in IPS format.', '2013-04-22 13:52:57', '2013-04-20 02:04:13', NULL, 'N', 11, 0, 0, 257, '1952titlescreen.png', 0, 1, 'Mega Man 2 (U).nes\r\nCRC32: A9BD44BC\r\nMD5: CAAEB9EE3B52839DE261FD16F93103E6\r\nSHA-1: 6B5B9235C3F630486ED8F07A133B044EAA2E22B2', '', '', ''),
(1953, 1, 1198, 1, '1.0', '[1953]Pow(GTC).zip', 'Y', '1953readme.txt', '14 April 2001', 987220800, 2416, 'NOBODY', 'Here is a full Portuguese translation of POW - Prisoners Of War in IPS format.', '2013-04-22 13:53:07', '2013-04-20 02:22:03', NULL, 'N', 11, 0, 0, 189, '1953titlescreen.png', 0, 1, 'POW - Prisoners of War (U).nes\r\nCRC32: D282464B\r\nMD5: 21285200EC175FBAD7ED09BC207E6D6E\r\nSHA-1: 7C3F5571851E5D6AC7AD86E53AF013DC7AF5BCF5', '', '', ''),
(1954, 1, 1889, 1, '1.0', '[1954]Cats.zip', 'Y', '1954readme.txt', '18 September 1999', 937612800, 2412, 'NOBODY', 'Here is a full Portuguese translation of Rockin&#039; Kats in IPS format.', '2013-04-22 13:54:22', '2024-02-09 09:08:20', NULL, 'N', 11, 0, 0, 223, '1954titlescreen.png', 0, 1, 'Rockin&#039; Kats (U) [!].nes\r\nCRC32: 542F3603\r\nMD5: D97ECA17A3C111FE3423E23F5F0C3BA4\r\nSHA-1: 5622733D98001D1BEA864DA2AFAFF3F0EBA5C5E5', '', '', ''),
(1955, 1, 1890, 1, '1.0', '[1955]sjips.zip', 'Y', '1955readme.txt', '26 October 2000', 972532800, 2413, 'NOBODY', 'Here is a full Portuguese translation of Solar Jetman - Hunt for the Golden Warship in IPS format.', '2013-04-22 13:54:53', '2013-04-20 02:40:20', NULL, 'N', 11, 0, 0, 185, '1955titlescreen.png', 0, 1, 'Solar Jetman - Hunt for the Golden Warpship (U).nes\r\nCRC32: 1C17CE33\r\nMD5: 61EA38FF91665CB82D8519D47B1678D9\r\nSHA-1: 872B91A2F7A2F635061EF43F79E7F7E9F59F5C50', '', '', ''),
(1956, 1, 1891, 1, '1.0', '[1956]TrackField II.zip', 'Y', '1956readme.txt', '04 March 2001', 983682000, 2410, 'NOBODY', 'Here is a full Portuguese translation of Track &amp; Field II in IPS format.', '2013-04-22 14:05:39', '2013-04-20 03:08:24', NULL, 'N', 11, 0, 0, 205, '1956titlescreen.png', 0, 1, 'Track &amp; Field 2 (U).nes\r\nCRC32: 6473A299\r\nMD5: DF311300E81B26D62BCC189A0BF49D18\r\nSHA-1: 29BD3871447DF2AD02A5AB1EC2C9256E85A5C359', '', '', ''),
(1957, 1, 1670, 1, '1.0', '[1957]addams.zip', 'Y', '1957readme.txt', '03 November 2001', 1004763600, 2417, 'NOBODY', 'Here is a full Portuguese translation of The Addams Family in IPS format.', '2013-04-22 14:05:48', '2013-04-20 02:57:51', NULL, 'N', 11, 0, 0, 214, '1957titlescreen.png', 0, 1, 'Addams Family, The (U).nes\r\nCRC32: 08E2AF80\r\nMD5: 186023FD956CB560706817A96B7BDFA4\r\nSHA-1: C831410A86A9B759A1E5EC53E8E1EE6789C79569', '', '', ''),
(1958, 1, 1284, 1, '1.0', '[1958]ips-willow[br].zip', 'Y', '1958readme.txt', '14 February 2002', 1013662800, 2413, 'NOBODY', 'Here is a 100% Portuguese translation of Willow in IPS format.', '2013-04-22 14:12:55', '2013-04-20 03:20:12', NULL, 'N', 11, 0, 0, 249, '', 1, 1, 'Willow (U).nes\r\nCRC32: 5F86A065\r\nMD5: 149A406235C48E5250B1EEC4AA95E961\r\nSHA-1: 0460A424FC948EBD72CF98193C7842C49F818362', '', '', ''),
(1959, 1, 1678, 1, '1.01', '[1959]wolverine.zip', 'Y', '1959readme.txt', '31 July 2001', 996552000, 2417, 'NOBODY', 'This is a Portuguese translation of Wolverine for the NES.', '2013-04-22 14:13:44', '2018-01-02 11:30:00', NULL, 'N', 11, 0, 0, 209, '', 1, 1, 'Wolverine (U).nes\r\nCRC32: 1FD46615\r\nMD5: F939C2E33326737C325EB2A3ECB6D3A0\r\nSHA-1: 72279226339938A684292BF17BBAEEF78B67C788', '', '', ''),
(1960, 1, 1892, 1, '1.0', '[1960]volleyball.zip', 'Y', '1960readme.txt', '24 January 2001', 980312400, 2417, 'NOBODY', 'Here is a full Portuguese translation of Volleyball in IPS format.', '2013-04-22 14:15:51', '2013-04-20 03:14:58', NULL, 'N', 11, 0, 0, 170, '1960titlescreen.png', 0, 1, 'Volleyball (U).nes\r\nCRC32: C0056CEB\r\nMD5: 5ED70D6AD25C9970C0C86057246CCA4C\r\nSHA-1: DCA8C5E5072A813AA96547E12BC8C44D7A156987', '', '', ''),
(1961, 1, 1893, 1, '1.0', '[1961]YonoidBR.zip', 'Y', '1961readme.txt', '23 September 1999', 938059200, 2412, 'NOBODY', 'Here is a full Portuguese translation for Yo! Noid in IPS format.', '2013-04-22 14:16:35', '2013-04-20 03:32:58', NULL, 'N', 11, 0, 0, 245, '1961titlescreen.png', 0, 1, 'Yo! Noid (U).nes\r\nCRC32: F776583F\r\nMD5: AA9D0E83D41A7A0D1B0EE9CAC7C7E8F4\r\nSHA-1: B99114F75F96F0901BB7C328E07F39AFA3F0EA34', '', '', ''),
(1962, 1, 1894, 1, '1.0', '[1962]Zanac.zip', 'Y', '1962readme.txt', '19 October 2002', 1035000000, 2410, 'NOBODY', 'Here is a full Portuguese translation of Zanac in IPS format.', '2013-04-22 14:16:58', '2013-04-20 03:42:25', NULL, 'N', 11, 0, 0, 204, '1962titlescreen.png', 0, 1, 'Zanac (U).nes\r\nCRC32: 2165C0C2\r\nMD5: 737D8E7FD11E55B2AC43DE154060AD4D\r\nSHA-1: 7D568770DCDA9DFD3E5A898C3A9F4A575533986B', '', '', ''),
(1963, 9, 1835, 1, '1.0', '[1963]actraiser2pr.zip', 'Y', '1963readme.txt', '06 September 2002', 1031284800, 2419, 'NOBODY', 'Here is a full Portuguese translation of Actraiser 2. A header must be added to the ROM before applying the patch in IPS format.', '2013-04-22 14:18:54', '2013-04-20 04:07:57', NULL, 'N', 11, 0, 0, 417, '1963titlescreen.png', 0, 3, 'ActRaiser 2 (U) [!].smc\r\nCRC32: 4901F718\r\nMD5: 32CFE65F6DD6E4B58839729A3B1DBD60\r\nSHA-1: 17C086F3418F7F51E5472270D756EC5112914B83', '', '', ''),
(1964, 9, 906, 1, '1.2', '[1964]alien 3 br[hexagon].zip', 'Y', '1964readme.txt', '14 May 2000', 958276800, 2418, 'NOBODY', 'Here is a fully Portuguese translated version of Aliens 3. A header must be applied before applying the patch to this ROM in IPS format.', '2013-04-22 14:20:40', '2013-04-20 04:20:48', NULL, 'N', 11, 0, 0, 375, '1964titlescreen.png', 0, 3, 'Alien 3 (U) [!].smc\r\nCRC32: 98E2AC15\r\nMD5: 09120BA8C0052997481117683B4E70DB\r\nSHA-1: 7C29A915C28C534C8A67A940E86D8346958F4FA1', '', '', ''),
(1965, 44, 1895, 1, '1.1', '[1965][OD]dwrd_patch_1.1.rar', 'Y', '', '26 June 2015', 1435291200, 2420, 'NOBODY', 'The Patch was released on 22nd June 2015. An updated patch was released on 26th June 2015 to correct some bugs on physical PSP units.\r\n\r\nThe patch, along with some passwords, is obtainable [url=https://digimonworldre.wordpress.com/2015/06/26/1-1-patch-release/]here[/url]. Additional passwords were revealed in later posts: \r\n\r\n[url=https://digimonworldre.wordpress.com/2015/07/07/update-password-list-part-2/]part 2[/url]\r\n\r\n[url=https://digimonworldre.wordpress.com/2015/07/18/password-list-part-3-stream-screenshots/]part 3[/url]\r\n\r\n[url=https://digimonworldre.wordpress.com/2015/08/11/password-list-part-4/]part 4[/url]\r\n\r\n[url=https://digimonworldre.wordpress.com/2015/08/14/password-pack-5-last-one/]part 5[/url]', '2013-04-22 14:50:45', '2016-03-01 00:33:14', NULL, 'N', 12, 0, 1, 2996, '1965titlescreen.png', 0, 10, 'NPJH-50588', '', '', ''),
(1966, 44, 1896, 1, '1.0', '', 'Y', '', '08 June 2014', 1402200000, 1674, 'NOBODY', 'This is a 100% translation!\r\n\r\nAll in-game content has been translated including menus, items, skills, story, graphics, etc.\r\n\r\nThe content from both discs of the game is available as one merged ISO after patching. The patch can be applied to ISOs of either of the two disks.\r\n\r\nUnfortunately after legal threats from Square-Enix the patch has been removed from skybladecloud.net.\r\n\r\n[b]Note from Staff[/b]: Do not update this entry with links or suggestions on how to find this patch elsewhere.', '2013-04-23 21:00:45', '2014-07-21 14:27:58', NULL, 'N', 12, 1, 1, 59, '1966titlescreen.png', 0, 10, 'NPJH-50443 (Disk1)\r\nCRC-32: 025D4D96 \r\nOR\r\nNPJH-50444 (Disk2)\r\nCRC-32: 7BFF2BCF', '', '', ''),
(1968, 44, 1898, 2, '1.0', '', 'Y', '', '20 November 2013', 1384923600, 2425, 'NOBODY', '[b]What is this?[/b]\r\n\r\nA translation for the game Danball Senki BOOST (PSP).\r\n\r\n[b]What is Danball Senki BOOST?[/b]\r\n\r\nDanball (as it&#039;s usually referred to) is a toy robot fighter. Think Medabots but smaller or Custom Robo but controlled via cellphones.\r\n\r\nAs of November 20, 2013 project was cancelled. The author did post a link on his forum of all the project files for anyone to download if they would wish to continue on the project.\r\n\r\nFORUM TOPIC LINK ---   [URL]http://gbatemp.net/threads/danball-senki-boost-translation-help.337782/[/URL]\r\n\r\n\r\nPROJECT FILES LINK ---  [URL]http://www.mediafire.com/download/cqbdz8cgfzq74ll/Danball+BOOST+patch.zip[/URL]', '2013-04-23 21:11:16', '2015-01-13 10:34:48', NULL, 'N', 12, 1, 1, 55, '1968titlescreen.PNG', 0, 10, 'NPJH-50618', '', '', ''),
(1971, 9, 636, 1, '1.05', '[1971]starfox2_chronot.zip', 'Y', '1971readme.txt', '13 March 2012', 1331611200, 2275, 'NOBODY', '[list]\r\n[li]Dialogues........ 100 %[/li]\r\n[li]Objets............ 100 %[/li]\r\n[li]Graphismes..... 100 %[/li]\r\n[li]Crédits........... 100 %[/li]\r\n[/list]\r\n\r\nEverything is translated into French in the game. The patch is in IPS format. Additional optional patches are included that fix some bugs in the game. See the readme for details.', '2013-04-24 16:58:19', '2013-04-24 05:46:38', NULL, 'N', 7, 0, 0, 771, '1971titlescreen.png', 1, 4, 'Star Fox 2 (J) (Beta).smc (1 048 576 bytes)\r\nCRC 79F3433D', '', '', ''),
(1972, 9, 1655, 1, '1.0', '[1972]arcana br[hexagon].zip', 'Y', '1972readme.txt', '18 June 2000', 961300800, 2418, 'NOBODY', 'Here is a complete Portuguese translation for Arcana. A header must be applied to the Rom if one is not present for this patch to be applied correctly. The patch is in IPS format.', '2013-04-24 17:13:30', '2013-04-20 18:47:35', NULL, 'N', 11, 0, 0, 395, '', 1, 3, 'Arcana (U).smc\r\nCRC32: C891B297\r\nMD5: CEFE028852135A1695ED9F6E692BC0CA\r\nSHA-1: 35D04611F815672D02104E174624F9610994B0B5', '', '', ''),
(1973, 9, 1901, 1, '1.0', '[1973]Btoads.zip', 'Y', '1973readme.txt', '21 December 1999', 945752400, 2412, 'NOBODY', 'Here is a 95% Portuguese translation of Battletoads in Battlemaniacs. A Header must be applied to this ROM if one is not present before applying the translation patch. The patch is in IPS format.', '2013-04-24 17:16:02', '2013-04-20 19:16:33', NULL, 'N', 11, 0, 0, 323, '1973titlescreen.png', 0, 3, 'Battletoads in Battlemaniacs (U) [!].smc\r\nCRC32: 617AC925\r\nMD5: E44B9987E33EF7237B24457A6C997723\r\nSHA-1: 3041C5C2A88449CF358A57D019930849575F8F6D', '', '', ''),
(1974, 9, 1902, 1, '1.0', '[1974]Brainlrd.zip', 'Y', '1974readme.txt', '29 January 2000', 949122000, 2412, 'NOBODY', 'Here is a complete translation of Brain Lord in Portuguese. A header must be applied to the game for the patch to be applied correctly. The patch is in IPS format.', '2013-04-24 17:17:17', '2013-04-20 19:35:34', NULL, 'N', 11, 0, 0, 478, '', 1, 3, 'Brain Lord (U) [!].smc\r\nCRC32: AC443D87\r\nMD5: BDA740A4574C4C0BDB955D5C57DDB3DF\r\nSHA-1: 1398A08D66980F8A9F73E0AE20ED5C518B3859E8', '', '', ''),
(1975, 9, 1351, 1, '1.0', '[1975]Brandish BR [Hexagon].zip', 'Y', '1975readme.txt', '12 August 2002', 1029124800, 2418, 'NOBODY', 'Here is a 95% complete translation of Brandish. A header must be applied to the ROM before translation patch can be applied. The patch is in IPS format.', '2013-04-24 17:17:57', '2013-04-20 19:47:45', NULL, 'N', 11, 0, 0, 446, '', 1, 3, 'Brandish (U) [!].smc\r\nCRC32: 74F70A0B\r\nMD5: 90BB70C75F0000492F99725DE54C264F\r\nSHA-1: EAB3718608F1657F484B27C6F684527FC27F2BA1', '', '', ''),
(1976, 9, 1043, 1, '1.1', '[1976]breath of fire br[hexagon].zip', 'Y', '1976readme.txt', '03 May 2001', 988862400, 2418, 'NOBODY', 'Here is a complete Portuguese translation of Breath of Fire in IPS format.', '2013-04-24 17:23:45', '2013-04-20 19:56:12', NULL, 'N', 11, 0, 0, 686, '', 1, 4, 'Breath of Fire (U) [!].smc\r\nCRC32: C788B696\r\nMD5: CDEF890E99A0FB62C4D449D867C4244A\r\nSHA-1: B8A9E3023B92E0F4139428F6D7A9E0F9DB70F60E', '', '', ''),
(1977, 9, 301, 1, '1.3', '[1977]FF5BR.zip', 'Y', '1977readme.txt', '27 November 1999', 943678800, 2412, 'NOBODY', 'Here is a 95% Complete Portuguese translation of Final Fantasy V. Make sure to have a Header or apply one to your ROM before using the patches. Consult the readme on patches included for proper setup. Patches are in IPS format.', '2013-04-24 17:25:43', '2013-04-21 01:41:28', NULL, 'N', 11, 0, 0, 613, '', 1, 3, 'Final Fantasy V (J).smc\r\nCRC32: C1BC267D\r\nMD5: D69B2115E17D1CF2CB3590D3F75FEBB9\r\nSHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6', '', '', ''),
(1978, 9, 302, 1, '0.90', '[1978]ff3090.zip', 'Y', '1978readme.txt', '20 October 2000', 972014400, 2436, 'NOBODY', 'Here is a 90% Portuguese translation of Final Fantasy VI. A header must be applied or present in the ROM before applying patch for proper play.', '2013-04-24 21:43:55', '2013-04-21 01:21:44', NULL, 'N', 11, 0, 0, 898, '', 1, 3, 'Final Fantasy III (U) (V1.0) [!].smc\r\nCRC32: A27F1C7A\r\nMD5: E986575B98300F721CE27C180264D890\r\nSHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7', '', '', ''),
(1979, 9, 1904, 1, '1.0', '[1979]ArkBR.zip', 'Y', '1979readme.txt', '13 May 2004', 1084420800, 2437, 'NOBODY', 'Here is a complete Portuguese translation for Arkanoid - Doh It Again.', '2013-04-25 15:15:14', '2013-04-20 19:06:14', NULL, 'N', 11, 0, 0, 262, '1979titlescreen.png', 0, 4, 'Arkanoid - Doh It Again (J) [!].smc\r\nCRC32: 7A8BBAFA\r\nMD5: 2CDBA2EA2369BFE29E9B5C59A04C8F8E\r\nSHA-1: 03F839819A253EED9A928D8D7CC80FCC245AB23D', '', '', ''),
(1980, 44, 1905, 1, 'Final', '', 'Y', '1980readme.txt', '08 May 2009', 1241755200, 2438, 'NOBODY', 'This is the final version of the French translation patch for Tales of Eternia. Everything is 100% translated including the following:\r\n\r\n- Game Script in French\r\n- Menus in French\r\n- Objects in French\r\n- Video subtitled\r\n- Japanese Videos (for music)\r\n\r\n[b]Note:[/b] File size is over 30 MB. The patch can be downloaded [url=http://traf.romhack.org/get.php?dt=2&amp;ob=606&amp;a.rar]here[/url].', '2013-04-25 17:28:40', '2017-06-01 05:48:35', NULL, 'N', 7, 1, 0, 28, '1980titlescreen.png', 0, 12, 'ULES-00176', '', '', ''),
(1981, 9, 1852, 1, '1.1', '[1981]Demons Crest BR[Hexagon].zip', 'Y', '1981readme.txt', '03 May 2001', 988862400, 2418, 'NOBODY', 'Here is a complete Portuguese translation of Demon&#039;s Crest.', '2013-04-26 11:51:53', '2013-04-20 21:26:52', NULL, 'N', 11, 0, 0, 742, '', 1, 4, 'Demon&#039;s Crest (U) [!].smc\r\nCRC32: E8236AD2\r\nMD5: E990AE600A8326EDA25489BDDDFFCA55\r\nSHA-1: 743D60EE1536B0C7C24DBB8BA39D14ED5937C0D5', '', '', ''),
(1982, 9, 1906, 1, '1.0', '[1982]CaptainTsubasa5(BR).rar', 'Y', '1982readme.txt', '11 June 2004', 1086926400, 2439, 'NOBODY', 'Here is a full Portuguese translation of Captain Tsubasa V.', '2013-04-26 14:33:29', '2013-04-20 20:45:00', NULL, 'N', 11, 0, 0, 2044, '1982titlescreen.png', 0, 4, 'Captain Tsubasa V - Hasha no Shougou Canpione (J).smc\r\nCRC32: E2B26D99\r\nMD5: 7CE717463D7ADC50F65DC869DF347B4D\r\nSHA-1: AD8AE8944E492B8336427AC3CD8AF0853AD8B00B', '', '', ''),
(1983, 9, 596, 1, '1.0', '[1983]CybernBR.zip', 'Y', '1983readme.txt', '09 December 1999', 944715600, 2412, 'NOBODY', 'Here is a complete Portuguese translation of Cybernator.', '2013-04-27 03:47:17', '2018-12-31 14:01:01', NULL, 'N', 11, 0, 0, 280, '', 1, 4, 'Cybernator (U).smc\r\nCRC32: 4DFA05B3\r\nMD5: 8376C1BFAC08F6FBBF99F26ABAEE6DA0\r\nSHA-1: F629DEEA9D7CF6903BA8A4B81DA96624C0B056AB', '', '', ''),
(1984, 9, 1908, 1, '0.99', '[1984]law_tran_d.zip', 'Y', '1984readme.txt', '06 February 2000', 949813200, 2355, 'NOBODY', 'Here is a 100% German translation of The Lawnmower Man.', '2013-04-27 04:09:20', '2013-04-22 01:08:58', NULL, 'N', 8, 0, 0, 283, '1984titlescreen.png', 0, 4, 'Lawnmower Man, The (U) [!].smc\r\nCRC32: 2736B607\r\nMD5: C72A0D2030B6B9CDFE94D64B75753DD7\r\nSHA-1: 6D6064594B3F9144CB5BC4310946C08C2DE7F635', '', '', ''),
(1985, 1, 1515, 1, '1.0', '[1985]NES-1943 BR.zip', 'Y', '1985readme.txt', '29 July 1999', 933220800, 2373, 'NOBODY', 'One of the first translations of the translator Jackal (BR Games), the translation is fairly good but without accents. Due to the inexperience of the translator at the time the lack of knowledge in editing the tiles made the translation not fully completed, but that does not stop your fun in this great shooting game, because the texts were translated very well.', '2013-04-27 07:03:20', '2013-04-26 15:44:33', NULL, 'N', 11, 0, 0, 269, '1985titlescreen.png', 0, 1, '1943 - The Battle of Midway (U).nes - GOODNES (3.14)\r\nCRC32: D131BF15\r\nMD5: DEEAF9D51FC3F13F11F8E1A65553061A\r\nSHA-1: 443D235FBDD0E0B3ADB1DCF18C6CAA7ECEEC8BEE', '', '', ''),
(1986, 1, 806, 1, '1.0', '[1986]nes_rivercity.zip', 'Y', '', '03 December 2000', 975819600, 2442, 'NOBODY', 'Here is a 100% complete translation of River City Ransom. All the text, items, and dialogue has been translated to German.', '2013-04-27 07:05:25', '2013-04-26 17:30:17', NULL, 'N', 8, 0, 1, 341, '', 1, 1, 'River City Ransom (U).nes - GOODNES 3.14\r\nCRC32: C3508F7E\r\nMD5: 294E4FA092DB8E29D83F71E137D1F99F\r\nSHA-1: A8612A36D9D2739D2B321B6EBB97C2757CCCA410', '', '', ''),
(1987, 20, 1909, 1, '1.01', '[1987]ds_english_patch_v101.rar', 'Y', '1987readme.txt', '01 July 2010', 1277956800, 2443, 'NOBODY', 'Here is an English translation of Double Spoiler for PC. Please consult README for users with Windows Vista/7.\r\nThis patch is intended for use with Double Spoiler ~ Touhou Bunkachou v1.00a.', '2013-04-27 07:07:45', '2013-04-22 00:46:48', NULL, 'N', 12, 0, 0, 671, '1987titlescreen.jpg', 0, 1, '.EXE file (VER 1.00a) is updated by patch.', '', '', ''),
(1988, 1, 1910, 1, '1.0', '[1988]NES-Adventure Island 2 (U)(T-Jackal)(G-CBT).zip', 'Y', '1988readme.txt', '26 August 1999', 935640000, 2373, 'NOBODY', 'Initially the translator Jackal launched this translation for CBT and later for BR Games. The translation was really very good with accents. All texts have been translated, but some tiles were not possible to translate due to the comprehension of data.\r\n\r\nAbout 95% of the game is completed.', '2013-04-27 07:11:14', '2013-04-26 16:18:25', NULL, 'N', 11, 0, 0, 329, '1988titlescreen.png', 0, 1, 'Hudson&#039;s Adventure Island II (U).nes - GOODNES 3.14\r\nCRC32: 5D8F80C7\r\nMD5: DA01F528959B065ACBFED341E892D9C0\r\nSHA-1: F53FD2B03CFC5CF28D68021B47815E8710C3B44D', '', '', ''),
(1989, 20, 1911, 1, '1.0', '[1989]RemidokiEnglishTranslation-v1 & 3_1_2 Update Patch.rar', 'Y', '1989readme.txt', '08 April 2012', 1333857600, 2224, 'NOBODY', 'Here is a full English translation of Ojousama no Dokidoki Daisakusen. Also included is the program patch which is required to install before applying the English conversion patch.', '2013-04-27 07:12:25', '2013-04-22 00:54:13', NULL, 'N', 12, 0, 0, 498, '', 1, 1, 'Patch installs onto installed program on PC. (NO ISO/BIN REQUIRED for INSTALLATION)\r\n.EXE must be at VER 3.1.2 before applying English patch.', '', '', ''),
(1990, 9, 284, 1, '1.03', '[1990]dbzhyperd_chronot.zip', 'Y', '1990readme.txt', '24 April 2011', 1303617600, 2275, 'NOBODY', '- Mode Histoire........ 100 %	\r\n- Mode Versus.......... 100 %	\r\n- Options.............. 100 %	\r\n- Crédits.............. 100 %\r\n\r\nEverything is translated into French in the game.\r\n\r\nHacker original: RedComet\r\n\r\nhttp://archive.rpgclassics.com/subsites/twit/\r\n\r\nKamehameha !!!!!!', '2013-05-02 21:43:10', '2013-05-03 09:11:38', NULL, 'N', 7, 0, 0, 714, '1990titlescreen.png', 0, 4, 'Dragon Ball Z - Hyper Dimension (J) [!].smc (3 145 728 octets)\r\nCRC F4AB1557', '', '', ''),
(1991, 20, 635, 1, '1305, 1202, &amp; 1109', '[1991][447]YsVI_ENG_1109_&_1202_&_1305.7z', 'Y', '1991readme.txt', '25 December 2008', 1230181200, 1438, 'NOBODY', 'Here is complete English translation of Ys V for Windows released by Figli Di Gaucci Productions.\r\n\r\n\r\nIn the .RAR file are 3 versions of the translation patch for those who purchased different variants of the game.\r\n\r\n[url=http://www.figlidigaucci.eu/index.php?ind=downloads&amp;op=entry_view&amp;iden=25]Patch version 1109[/url] (Use this version if you have the first game version ,the so called &quot;Limited Edition&quot;)\r\n\r\n[url=http://www.figlidigaucci.eu/index.php?ind=downloads&amp;op=entry_view&amp;iden=27]Patch version 1202[/url] (Use this version if you have the so called &quot;Standard Edition&quot; )\r\n\r\n[url=http://www.figlidigaucci.eu/index.php?ind=downloads&amp;op=entry_view&amp;iden=26]Patch version 1305[/url] (Use this version if you have the latest game version, including the &quot;Vista compatible edition&quot;)\r\n\r\nAlso the game updates are included which are required to install before patching.', '2013-05-09 21:33:40', '2014-12-30 08:38:56', NULL, 'N', 12, 0, 0, 1044, '', 1, 1, 'Windows Game Disc Install (Limited Edition, Standard Edition, or Vista Compatible Edition)', '', '', ''),
(1992, 22, 1826, 1, '1.0', '[1992]Golden Axe Warrior(s).zip', 'Y', '1992readme.txt', '10 May 2013', 1368158400, 2063, 'NOBODY', 'This is a Spanish translation of Golden Axe Warrior for the Sega Master System. Only the Title screen needs to be translated.', '2013-05-10 21:48:49', '2013-05-10 15:46:45', NULL, 'N', 9, 0, 0, 1260, '', 1, 1, 'ROM CRC: C7DED988\r\nsize: 256kb', '', '', ''),
(1993, 1, 753, 1, '1.0', '[1993]Zelda II - Adventure of Link(S).rar', 'Y', '1993readme.txt', '15 May 2013', 1368590400, 2063, 'NOBODY', 'This is a Spanish translation of Zelda 2. It&#039;s 99% translated. The author did not have enough space to fit Spanish word for save in the continue screen so it was left as it is. Also, he would have liked to add accented letters into the game but it resulted in letters following Link around in the overworld and other weird effects.', '2013-05-17 02:35:15', '2013-05-15 22:43:04', NULL, 'N', 9, 0, 0, 851, '1993titlescreen.png', 0, 1, 'PRG ROM:    8 x 16KiB\r\nCHR ROM:   16 x  8KiB\r\nROM CRC32:  0x48ef72c8\r\nROM MD5:  0x66f3aaddc81d2bcaea9f8a59e984762e\r\nMapper #:  1\r\nMapper name: MMC1\r\nMirroring: Horizontal\r\nBattery-backed: Yes\r\nTrained: No', '', '', ''),
(1994, 17, 1917, 1, '1.0', '[1994]Kings_Field_Pilot_Style_Trans_v1.0.rar', 'Y', '1994readme.txt', '09 June 2012', 1339214400, 793, 'NOBODY', 'The three King&#039;s Field PS1 games form a trilogy relating the saga of a mythical country named Verdite. King&#039;s Field 1 (released only in Japan) was the first RPG for the Playstation console and King&#039;s Field 2 (released as &quot;King&#039;s Field&quot; in the US and EU) was the first ever Playstation RPG in both the US and Europe. \r\n\r\nKing&#039;s Field: Pilot Style is a mini game whose story takes place in the period between King&#039;s Field 2 and King&#039;s Field 3. Pilot Style was given away as a promotional item at a game show in Japan and went relatively unnoticed. It only takes about an hour to complete, but it is an interesting tidbit in the King&#039;s Field world.', '2013-05-20 15:46:39', '2014-09-21 04:38:14', NULL, 'N', 12, 0, 0, 3360, '1994titlescreen.png', 0, 11, 'SLPM 80029', '', '', ''),
(1995, 1, 153, 1, '2.2', '[1995]KWWW(EN).rar', 'Y', '1995readme.txt', '08 April 2019', 1554696000, 2041, 'NOBODY', 'This is an English translation of Konami Wai Wai World for the NES.\r\n\r\n[b]NOTE: v2.2 - 04/08/2019[/b]', '2013-05-25 15:01:11', '2019-04-08 12:59:23', NULL, 'N', 12, 0, 0, 12964, '1995titlescreen.png', 0, 1, 'No-Intro Name: Wai Wai World (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      752353CCC6678C727926B661C7AD5E3F\r\nFile SHA-1:    D509F4CF534C3638A29314563E98DE5F963F8264\r\nFile CRC32:    B27BCF3D\r\nROM MD5:       F1ADE0B4C5EF48E27D1E4256E8521709\r\nROM SHA-1:     D273629B112C8C11A133FA944874B9C21295AEFE\r\nROM CRC32:     8A96E00D', '', '', ''),
(1996, 1, 107, 1, '1.0', '[1996]dd3e10a.zip', 'Y', '1996readme.txt', '24 May 2013', 1369368000, 76, 'NOBODY', 'This is a complete translation for Deep Dungeon III.\r\n\r\nA patcher is included that can expand the ROM to 512KB and apply the IPS patch. (to manually expand, just add 256KB of empty space, and duplicate the last 16KB into the last 16K of that expanded space)\r\nThe BPS version of the patch should expand and patch the game without needing to expand the game first.\r\n\r\nThis translation also makes some modifications to the game balance. Namely, KingMike didn&#039;t like it that the game decided attack/spell, etc. success rates most of the time on RNG alone, so he made some mods to only use the stat-influenced RNG rolls. He also took out this really annoying feature where your characters sometimes de-equip their weapon in battle, costing you a turn and then another turn to fix it.\r\nHe also fixed a few original bugs, the most serious of all being a bug that can kill your defense whenever you use a spell on your party.\r\nFor those who insist on a &quot;pure&quot; translation, he left a list of offsets to mod back if you want to have the exact difficulty of the original version.\r\n\r\nWhile the translation patch itself has been properly done, KingMike has also included a translation of the manual, a largely machine-assisted job done as a last-minute bonus (the non-story parts more summarized than translated).', '2013-05-25 15:02:29', '2014-09-11 01:24:07', NULL, 'N', 12, 0, 0, 3969, '1996titlescreen.png', 0, 12, 'Deep Dungeon III - Yuushi e no Tabi (Japan).nes (Headerless)\r\nCRC32: 73F7E5D8\r\nMD5: F3E53123A4502701F9B04E75E902C066\r\nSHA-1: 9820B7BFBA13097B4DE2BFA4AACEA4A4609F89D1\r\nDeep Dungeon 3 - Yuushi heno Tabi (J).nes (with Header)\r\nCRC32: 1658230F\r\nMD5: B3DB1F137B759D1C4FB0004ABE190E8A\r\nSHA-1: 603716B2B589FBC0B7374DB33DE99D9FC4C96BB7\r\n\r\nThe custom patcher will expand the ROM, with CRC and MD5 0x68010006 and 0xb8620e5a0041c226a4105e169440090d, respectively.', '', '', ''),
(1997, 12, 1839, 1, '1.0', '[1997]Ninja Gaidengg (S).zip', 'Y', '1997readme.txt', '25 May 2013', 1369454400, 2063, 'NOBODY', 'A one hundred percent spanish translation of Ninja Gaiden for the Game Gear.', '2013-05-25 15:05:15', '2013-05-25 04:02:51', NULL, 'N', 9, 0, 0, 390, '', 1, 1, 'Ninja Gaiden (UE) [!].gg\r\n    CRC32: C578756B\r\n    MD5: 764388B8B5DC2E762FAB9BADD0ECA6BA\r\n    SHA-1: 1A5C44E76A0E913D76F590AFFAE3B2E24FBD0F59', '', '', ''),
(1998, 1, 1919, 1, '1.0', '[1998]Sansuu 4 Nen - Keisan Game (E).zip', 'Y', '1998readme.txt', '26 May 2013', 1369540800, 2063, 'NOBODY', 'This is part 4 of a series of Japanese educational math games made for the Famicom. It features four mini games that deal with long division, adding subtracting fractions and decimals, and multiplying and dividing decimals.\r\nThe game has been fully translated to English.', '2013-05-26 23:45:50', '2013-05-26 16:50:01', NULL, 'N', 12, 0, 0, 922, '1998titlescreen.png', 0, 1, 'Rom Info:\r\n PRG ROM:    2 x 16KiB\r\n CHR ROM:    4 x  8KiB\r\n ROM CRC32:  0x8b4a2866\r\n ROM MD5:  0x65abdd9b0c23f4875a6a779e8b3f2497\r\n Mapper #:  3\r\n Mapper name: CNROM\r\n Mirroring: Vertical\r\n Battery-backed: No\r\n Trained: No', '', '', ''),
(1999, 1, 1922, 1, '1.0', '[1999]Keisan(E).zip', 'Y', '1999readme.txt', '28 May 2013', 1369713600, 2063, 'NOBODY', 'This is a Japanese to English translation of the first game in the Keisan Game: Sansuu Toshi series published by Tokyo Shoseki.\r\n\r\nIt consists of four mini games. Two games of simple addition and two games of simple subtraction.', '2013-05-28 15:50:53', '2013-05-28 15:39:56', NULL, 'N', 12, 0, 0, 1147, '1999titlescreen.png', 0, 1, 'PRG ROM:    2 x 16KiB\r\n CHR ROM:    4 x  8KiB\r\n ROM CRC32:  0xaa8a09d5\r\n ROM MD5:  0xa0362c810af7e41f7d2518a7e98de41b\r\n Mapper #:  3\r\n Mapper name: CNROM\r\n Mirroring: Horizontal\r\n Battery-backed: No\r\n Trained: No', '', '', ''),
(2000, 1, 1924, 1, '1.0', '[2000]Sansuu 2 Nen - Keisan Game (E) [b1].zip', 'Y', '2000readme.txt', '01 June 2013', 1370059200, 2063, 'NOBODY', 'Keisan Game: Sansuu 2 Toshi is the second in the second game in a series of edutainment games aimed at gradeschool kids. This one focuses on children in the second grade.\r\n\r\nIt feature four minigames that deal with addition, subtraction and multiplication.', '2013-06-02 03:35:18', '2013-06-01 15:26:44', NULL, 'N', 12, 0, 0, 1040, '2000titlescreen.png', 0, 1, 'PRG ROM:    2 x 16KiB\r\n CHR ROM:    1 x  8KiB\r\n ROM CRC32:  0xd255c7a3\r\n ROM MD5:  0xc1dca6bfe3704fb8f881a34218493463\r\n Mapper #:  185\r\n Mapper name: \r\n Mirroring: Vertical\r\n Battery-backed: No\r\n Trained: No', '', '', ''),
(2001, 11, 1276, 1, '1.0', '[2001]bk3spanish.zip', 'Y', '2001readme.txt', '21 July 2012', 1342843200, 2857, 'NOBODY', 'This is a Spanish translation of Bare Knuckle III. In addition to the translation, the patch adds new features such as:\r\n\r\n* Roo selectable from the beginning\r\n* Stage select and nine lives\r\n* Other customizations', '2013-06-03 20:13:43', '2013-12-11 12:11:46', NULL, 'N', 9, 0, 0, 1587, '2001titlescreen.jpg', 0, 8, 'Bare Knuckle III (J) [!].bin\r\nCRC32: 5D09236F\r\nMD5: F1CB9E887BF4BC512D9535C89E420DF7\r\nSHA-1: B9B2B4A98A9D8F4C49AA1E5395E2279339517FDB', '', '', ''),
(2002, 1, 1929, 1, '1.0', '[2002]Sansu3English.rar', 'Y', '2002readme.txt', '10 June 2013', 1370836800, 2063, 'NOBODY', 'This is a math game designed for Japanese children in the third grade. It is the third in a series of five games made for the series. It features four mini games dealing with multiplication and division.\r\n\r\nYou will need Byuu&#039;s Beat to apply the BPS patch to your rom.', '2013-06-11 05:32:06', '2020-09-15 20:43:52', NULL, 'N', 12, 0, 0, 1062, '2002titlescreen.png', 1, 1, 'ROM Name: Sansuu 3 Nen - Keisan Game (J) [hM03].nes\r\nDatabase: GoodNES V3.23b\r\nFile SHA-1: C1332FAAA9E40F1953A8F470B851F2A1F869715C\r\nFile CRC32: CE2F2E71\r\nROM SHA-1: B1873EA862EECC19ED9D41B195845DD317CCCCC7\r\nROM CRC32: 72E32402', '', '', ''),
(2003, 1, 1931, 1, '1.0', '[2003]pala2e10.zip', 'Y', '2003readme.txt', '07 June 2013', 1370577600, 76, 'NOBODY', 'Palamedes II is a puzzle game and, as it sounds, the sequel to an obscure NES puzzler.\r\nThe object is to throw one of the player&#039;s dice at a die with the same number or one away. When you clear a die, it is added to the player&#039;s poker-like &quot;hand&quot; and the bottom of the screen. When you&#039;ve got a winning hand, you can use it clear multiple lines at once.\r\nThe game has two modes: Mode 1 is a survival mode and Mode 2 is a screen-clear mode.\r\n\r\nThis patch only translates the intro, but it looks like that is probably the only Japanese text in the game.', '2013-06-11 22:21:03', '2014-09-21 04:16:47', NULL, 'N', 12, 0, 0, 1859, '', 1, 1, 'ROM including iNES header: CRC 99EEB64C, MD5 E9F1CEE81084CA88287D0DAC715A76FC\r\nExcluding header (as reported by FCEUX): CRC 0x31957ae4 and MD5 0xd7eb466a8ce17b2fc757b80a7a23f289', '', '', ''),
(2004, 1, 1932, 1, '1.0', '[2004]Lost Word of Jenny - English [ZnO].rar', 'Y', '2004readme.txt', '11 June 2013', 1370923200, 2041, 'NOBODY', 'This is an English translation of Lost Word of Jenny: The Lost Message for the NES!\r\n\r\nOnly the fonts were changed in the game, so no modified graphics this time from Zynk!', '2013-06-12 18:45:47', '2013-06-13 23:57:09', NULL, 'N', 12, 0, 0, 2311, '2004titlescreen.png', 0, 1, 'File: Lost Word of Jenny - Ushinawareta Message (Japan).nes\r\nLength: 131088 Bytes (1 Mbit)\r\nCRC32: 0FDF683A\r\nMD5: 90064451 2B3A1201 4F0ECB7F 74CD5AEB\r\nSHA1: 502C6E7C CB6FC735 4A501C92 18FD6046 91EF5EC2', '', '', ''),
(2005, 13, 851, 1, '1.0.3', '[2005]SF3PE-SCE1(PAL-USA).exe', 'Y', '', '02 February 2014', 1391317200, 2554, 'NOBODY', 'The game has been completely translated into Spanish.\r\n\r\nAll dialog, attacks, story text, and other misc text has been translated.\r\n\r\nThe author is currently working on all 3 scenarios and the premium disk, so please check out his progress by visiting his page:\r\n\r\nhttp://sf3proyecto.blogspot.com', '2013-06-13 03:32:24', '2014-04-10 22:22:59', NULL, 'N', 9, 0, 1, 766, '2005titlescreen.jpg', 0, 10, 'The redump.org image was used as a basis for this translation\r\n\r\nhttp://redump.org/disc/20315/', '', '', ''),
(2006, 9, 620, 2, 'current playtest patch', '[2006]marvplaytestbuild.zip', 'Y', '2006readme.txt', '01 June 2012', 1338523200, 2044, 'NOBODY', 'An english translation patch of Marvelous ~ mou hitotsu no takarajima, by tashi, with almost fully completed dialogue', '2013-06-13 22:46:18', '2014-09-21 04:19:31', NULL, 'N', 12, 0, 0, 6786, '', 1, 4, 'ROM file (unheadered, 3.145.728 Bytes, use the .xdelta patch to be sure.):\r\nMarvelous - Mouhitotsu no Takarajima (J).smc (GoodSNES 2.04)\r\n\r\nBEFORE:\r\nCRC-32: cedf3ba7\r\nMD4: 0a0e567efe37fc2e0adc5c717ebcf315\r\nMD5: b9b77e5f378b871ece75caba82718a8e\r\nSHA-1: 46fe42f195d43b71ba0608356eb7c2b65bff70ac\r\n\r\nAFTER:\r\nCRC-32: 815053c0\r\nMD4: c43a07c71568a4e26193f1add92d8c14\r\nMD5: 55cc5f08f1f0891269e6ffcc8d67ca58\r\nSHA-1: 4721a3b1825c488153980b07f76df13f4f1158d8\r\n\r\nThe ROM will be expanded to 4.194.304 Bytes.', '', '', ''),
(2007, 1, 1933, 1, '1.0', '[2007]Sansuu56.zip', 'Y', '2007readme.txt', '15 June 2013', 1371268800, 2063, 'NOBODY', 'This is the last game in the series.\r\nIt is aimed at Japanese fifth and sixth graders.\r\nEverything has been translated to English and the game consist of four mini games.\r\nTwo spaceship shoot&#039;em up minigames where you multiply and divide decimals.\r\nAnd two fraction games where you are tending a garden by  adding, subtracting, multplying or divinding fractions. \r\nThis patch BPS format.', '2013-06-16 01:29:33', '2013-06-16 00:28:58', NULL, 'N', 12, 0, 0, 1004, '', 1, 1, 'ROM CRC32 (without header):  9aacd75d\r\nROM MD5 (without header):  102e8e67f5a3b7844b8db1ca82f4f398', '', '', ''),
(2008, 14, 1934, 1, '1.5D FINAL', '[2008]ResidentEvil2DC-V15D.7z', 'Y', '2008readme.txt', '06 November 2016', 1478404800, 1617, 'NOBODY', 'This is the final version of the Spanish translation/adaptation patch for Resident Evil 2, Sega Dreamcast&#039;s version. As some might not know, the Dreamcast version only arrived with English/French languages.\r\n\r\nThe patch translates all the texts found in the game into Spanish. It started as a direct port of the official translation, but over the past year it has been modified, upgraded and rewritten so it&#039;s more clear to understand, removing unneeded stuff and fixing several mistranslations. Now it&#039;s a part straight port, part retranslation.\r\n\r\nIn order to play this patch, you need the PAL Version of the game. The patcher will only admit a GDi copy, it won&#039;t allow any releases at all.\r\n\r\nPlease notice that you will need to select the Spanish language in the Options menu (Or have the BIOS set up at French) in order to see the game in Spanish.\r\n\r\nVersion 1.5C adds GDI support to the output formats, making the translation compatible with the Demul emulator and with the GDEMU device. Version 1.5D fixes a small issue when patching to MDS format.', '2013-06-24 22:49:59', '2016-11-06 16:57:49', NULL, 'N', 9, 0, 0, 1084, '2008titlescreen.jpg', 0, 12, 'PAL Sega Dreamcast game code T-7004D-61\r\nDisc 1 (Leon): 830-0057-80\r\nDisc 2 (Claire): 830-0092-80', '', '', ''),
(2009, 1, 157, 1, '0.91', '[2009]Legend Of The River King V091.rar', 'Y', '2009readme.txt', '17 December 2013', 1387256400, 2063, 'NOBODY', 'Here is a project which has been long anticipated almost nearing completion. The final steps of this project is to  correct an issue with food item names and tool item icons. The game is fully playable with almost all of the dialogue complete. We will be fixing these issues very shortly so the game can be fully enjoyed in a normal playable matter. If any issues come up as far as game-play, please feel free to contact Pikachumanson or MrRichard999 whom can be reached at http://www.romhacking.net\r\n\r\nThe game for the most part is fully playable. Just a few minor things need to be corrected.\r\nCurrent issues left before 100% completion. Next patch will resolve these issues.\r\n-   1st 3 men along the river of the first town need text repointed(Being worked on now)\r\n\r\n-   Issue with FOOD &amp; TOOL Item text being straightened out (Still able to use items)\r\n\r\nTotal Progress\r\n\r\n* Intro &amp; Ending - 100%\r\n\r\n* Town Dialogue 100%\r\n\r\n* Battle Menus &amp; Dialogue 95% (See above for reason)\r\n\r\n* Tool Icons - 95% (Needing to clean up some code to finalize this)\r\n\r\n* Food Items - 80% - Have translated items, need to work with code.\r\n\r\n* Animal &amp; Fish Names 100%', '2013-06-25 02:14:35', '2013-12-17 22:22:06', NULL, 'N', 12, 0, 0, 4068, '2009titlescreen.png', 0, 1, 'Kawa no Nushi Tsuri (J).nes - GOODNES (3.14)\r\nCRC32: DE76D79C\r\nMD5: 6F9B87454E4AFD4B6360E572A3E0B523\r\nSHA-1: F867AED9F2D7B13C00F250E3235098DB4B43206A', '', '', ''),
(2010, 38, 1935, 1, '2.0', '[2010]DBZ_Saga_FR_v2.0.zip', 'Y', '2010readme.txt', '19 May 2005', 1116475200, 2581, 'NOBODY', 'All the game translate in French.\r\n\r\nMenu, characters name, combos, attacks, training, story.\r\nAll finished at 100% in this 2.0 patch.\r\n\r\nThe link for the patch with all the US bad audio tracks replace by [b]Japanese[/b] one like like in the anime.\r\n\r\n[url=http://www.mediafire.com/download/m7bhgrf5rrf0hrw/DBZ_Saga_FR_v2.0_with_Music.zip]DBZ_Saga_FR_v2.0_with_Music.zip[/url]\r\n\r\n\r\n\r\nFrench History :\r\n\r\nVersion 1.0 le 07/04/05 :\r\n\r\n- Traduction partielle des Menus\r\n- Traduction partielle des Prises\r\n\r\nVersion 1.1 le 21/04/05 :\r\n\r\n- Traduction partielle des Menus\r\n- Traduction partielle des Prises\r\n- Traduction du Trainig\r\n\r\nVersion 1.9 le 24/04/05 :\r\n\r\n- Tout le paneau des Habilite est traduit :\r\n--- Les Noms\r\n--- Les explications des prises\r\n--- Les manipulations\r\n\r\n- Tout le Training\r\n\r\n- Tous les Menus du jeux\r\n\r\n- Tous les Noms :\r\n--- Des Persos\r\n--- Des Quetes\r\n--- Des Videos\r\n\r\n- Toutes les Quetes :\r\n--- Fenetres d&#039;aide\r\n--- Biefings\r\n\r\nVersion 2.0 le 19/05/05 : (Ips Auto)\r\n\r\n- Dernier débugages des Menus...\r\n- Correction des Noms US en FR des personnages\r\n- Ajout de la Sauvegarde &quot;Finale FR&quot; de Li-on\r\n\r\n\r\nReleased by Darknior\r\nHelp by Elrayzeur\r\nFinal save from Li-on', '2013-06-25 19:59:39', '2013-07-02 22:52:29', NULL, 'N', 7, 0, 0, 309, '2010titlescreen.jpg', 0, 1, 'Nothing needed, only the DEFAULT.XBE of the game.', '', '', ''),
(2011, 44, 1936, 1, '1.0', '', 'Y', '2011readme.txt', '23 June 2013', 1371945600, 2582, 'NOBODY', 'Everything has been translated to 100% English.\r\n\r\nNOTE - The full complete patch is hosted on the website and can&#039;t be placed here due to the large file size!\r\n\r\n==GO HERE FOR THE COMPLETE ENTIRE PATCH==\r\n-[u][url]http://danganronpa.wordpress.com/[/url][/u]\r\n\r\nNOTE: the patch only works with the PSP The Best edition of the game.\r\n\r\nEnjoy!\r\n----\r\n[list]Compatibility\r\n\r\n[li]Custom Firmwares\r\n-5.50 Prometheus (all flavors): Freezing/crashing issues\r\n-6.60 PRO:\r\n-B9: works?\r\n-B10: Runs flawlessly\r\n-C: Runs flawlessly\r\n-C2: Runs flawlessly\r\n\r\nNOTE: Some 6.60 PRO revisions seem to crash after the Spike logo appears at the very beginning of the game. We’re still trying to figure out if this is a hardware or a firmware issue. If you have this problem, please let us which CFW you’re on, what model PSP you have, which version of the patch you tried, what CFW plugins you have installed, and if you’ve changed any other CFW settings.\r\n\r\n[li]Emulators\r\n\r\n-JPCSP: mostly compatible with the patch, but it has its share of problems, and it suffers from considerable slowdown–especially in 3D sections.\r\n-Tips for getting the game running in JPCSP: from kingofgame91 and Matt.\r\n-PPSSPP: runs smooth as butter… until the game asks you to look at something, and then you’re stuck. You can’t click on anything.', '2013-06-27 00:03:21', '2023-11-11 11:22:17', NULL, 'N', 12, 1, 0, 52, '2011titlescreen.jpg', 0, 10, 'Untouched Danganronpa.iso (1,801,584,640 bytes)\r\nCRC32: D4ED9D84\r\nMD5: E653E69DA189D9ACD71C598297FF5E31\r\nSHA-1: FDF4875A5E4B631579DB18512A12468469FC3B74\r\n-\r\nDanganronpa [EN][v1.0][Full].iso (1,333,657,600 bytes)\r\nCRC32: BD75601F\r\nMD5: 988145032F6AA6A3511503304E39AF68\r\nSHA-1: 41C9FC7DF729E1F995765C2175306346A0A11F3C\r\n-\r\nDanganronpa [EN][v1.0][No Movies].iso (1,296,631,808 bytes)\r\nCRC32: B28C5576\r\nMD5: D15CB7DC85592E97A742C622F499DA96\r\nSHA-1: A36350D43C0C5ACC15ED6012DB958198581496D3', '', '', ''),
(2013, 1, 1939, 4, '1.0', '[2013]Shadow Brain - Modified Font.rar', 'Y', '', '28 April 2016', 1461816000, 131, 'NOBODY', '[b]Shadow Brain - Modified Font Patch[/b]\r\n\r\nOriginally this was used in a translation project for this game but it was cancelled. This is a patch which changes the font in the game and also the battle font. The author felt this was a better looking setup for the game than what the original game programmers came up with.\r\n\r\nTHIS PATCH MUST BE PATCHED ONTO STARDUST CRUSADERS ENGLISH TRANSLATED ROM OR THIS WILL NOT WORK…', '2013-07-01 22:39:42', '2016-04-29 10:32:22', NULL, 'N', 12, 0, 1, 1109, '2013titlescreen.png', 0, 1, 'Shadow Brain - English (Stardust Crusaders English V1.0).nes\r\nCRC32: 0E064FE8\r\nMD5: F60B36C6564F5D1276290F45CCE6717D\r\nSHA-1: 55C149701BA10143AB483D07C5D7A7BD2F4FF6D9\r\nSHA-256: 530415AB24D04517F35F8F4B72C9D2E444B60C180AFC831AEE5E1C56A924F3C5', '', '', ''),
(2014, 44, 1940, 1, '0.02', '[2014][366]Way_of_the_Samurai_Portable_Version_002.rar', 'Y', '', '01 November 2012', 1351742400, 325, 'NOBODY', 'This hack translates Samurai Dou Portable using the US PS2 version Way of the Samurai script. It wasn&#039;t as easy as it sounds. Despite having an English script in hand everything was typed in manually, so there&#039;s probably some typos in there. Some parts the translation was terrible, but most of it is understandable.\r\n\r\n\r\nNot Translated\r\n\r\n  *  Some graphics haven&#039;t been translated. This includes the credits and the very last screens on Ending 3, Ending 4, and Ending 5. They are just hints on how to get better endings.\r\n\r\n  *  Phase 03, Event 11. It seems to be an event between Chelsea and Tesshin.\r\n\r\n  * TextData.bin was just quickly Google Translated, it could use a better translation.\r\n  \r\n  *  System messages (save screen, quit screen, etc.) Not really sure how to change these. Also, if your PSP is not a Japanese PSP you need to use the X button on these screens.\r\n\r\nUse either xdelta UI or Delta Patcher to apply patch.\r\nBoth can be found in the Utilities section of Romhacking.net.', '2013-07-03 07:28:35', '2014-12-13 16:34:14', NULL, 'N', 12, 0, 1, 5919, '2014titlescreen.png', 0, 10, 'Japanese ISO - 308MB with a CRC of: 57CFD7B3', '', '', ''),
(2015, 44, 1941, 1, '0.01', '[2015][365]shiren3_v001.7z', 'Y', '2015readme.txt', '23 October 2012', 1350964800, 325, 'NOBODY', 'This hack simply translates the Japanese PSP version: &quot;Fushigi no Dungeon Fuurai no Shiren 3 Portable&quot; to match the US Wii version: Shiren the Wanderer. The game is now over 90% English.\r\n\r\nNot Translated\r\n\r\n    Some graphics are not translated. This includes the very first &#039;warning&#039; screen when you run the game, and the 106 &#039;banner&#039; graphics that are displayed for a few seconds when entering a town or dungeon. They just aren&#039;t worth the time it would take to hack them.\r\n    \r\nThere&#039;s still a lot of text that needs to be properly translated. \r\n    Any text that has to do with the &quot;Rescue&quot; feature or online features were just quickly translated using &#039;Google Translate&#039;... They&#039;re terrible translations, but better than Japanese text.\r\n\r\n\r\nKnown issues\r\n\r\nThis hack has been tested up to Chapter 14. So far everything works great, except for a few things:\r\n\r\n    The &quot;Spell&quot; items still have a Kanji counter. Couldn&#039;t find that single Kanji anywhere. It&#039;s not a big deal though.\r\n    The Wii version had bigger text boxes, so some words run outside of the text box in this PSP version, but the majority of them are completely understandable.\r\n    Sensei&#039;s head disappears for a short time in the bar scene. I&#039;m not sure what causes it, but guessing that the camera just zooms in too close.\r\n    One line of text is unreadable when you get the scroll from the sick Blacksmith. (It&#039;s just: *Hack!* *wheeze!*).\r\n    Several lines of the Elder&#039;s dialogue is unreadable in Chapter 7. You&#039;ll still understand what&#039;s going on despite missing a few lines.\r\n    The Blank Scrolls must be written using Japanese. Haven&#039;t got one yet to test if English words will work or not.\r\n    The Final Battle does not work.', '2013-07-03 07:30:53', '2014-12-13 08:45:23', NULL, 'N', 12, 0, 0, 2189, '2015titlescreen.png', 0, 10, 'Untouched Japanese ISO - 1.11GB with a CRC of: 4105C2B0', '', '', ''),
(2016, 44, 1942, 2, '12-14-12', '', 'Y', '', '14 December 2012', 1355461200, 2599, 'NOBODY', 'Translation is about 75% complete.\r\n\r\nImages\r\n*Translation of images / image editing in progress \r\nBuilt-in text\r\n*Translation of built-in text complete, being edited for size restrictions (in bytes). \r\nHacking\r\n*See the Google Code project page. All files inside the YUM file can be extracted. Graphics can be decoded into PNGs and encoded. Scripts can be fully decompressed and decompiled and encoded/recompressed as well. Emails can be extracted (they&#039;re just plain SJIS text), but cannot be reencoded yet. Font is hacked to work with roman characters. A patcher program is now available on our website.\r\n\r\n[url]http://tlwiki.org/index.php?title=Idolmaster_SP[/url]', '2013-07-03 18:13:45', '2013-07-04 04:57:03', NULL, 'N', 12, 1, 1, 53, '', 1, 12, 'Untouched Japanese ISO.', '', '', ''),
(2017, 1, 1889, 1, '1.0', '[2017]Rockin Kats Indonesia.zip', 'Y', '', '07 July 2013', 1373169600, 2600, 'NOBODY', 'This is the Indonesian translation of Rockin&#039; Kats.\r\nEvery dialogue is translated. There some graphic and word that did not translated like in the title screen and the graphic like help, etc.', '2013-07-04 14:11:25', '2013-07-04 13:35:01', NULL, 'N', 24, 0, 1, 334, '', 1, 1, 'Rockin&#039; Kats (U) [!].nes\r\nCRC32: 542F3603\r\nMD5: D97ECA17A3C111FE3423E23F5F0C3BA4\r\nSHA-1: 5622733D98001D1BEA864DA2AFAFF3F0EBA5C5E5', '', '', ''),
(2018, 44, 1943, 1, '1.2', '', 'Y', '', '23 March 2018', 1521777600, 5461, 'NOBODY', 'The game is completely translated. The patch is 73mb so you can get it here:\r\nhttps://digimonadventurenglish.weebly.com/updates', '2013-07-04 19:15:09', '2019-07-14 23:29:33', NULL, 'N', 12, 1, 1, 2401, '', 1, 10, 'Untouched Japanese ISO', '', '', ''),
(2019, 44, 1944, 1, '2.0.0', '', 'Y', '', '29 December 2023', 1703808000, 2602, 'NOBODY', 'PROJECT UPDATED Dec. 29, 2023\r\n\r\nTranslation Project found here: https://dothacktranslate.wordpress.com/projects/hacklink-english-fan-translation/\r\n\r\nv2.0.0 – “Final” – Released December 2023\r\nThis patch contains a 100% complete story translation. All story, all side/sub-content, and a translated menu. Does not have a corrected font yet and there are some textures left untranslated, but the story is not impacted by this.', '2013-07-04 19:45:03', '2023-12-29 05:34:29', NULL, 'N', 12, 1, 1, 4472, '', 1, 10, 'Untouched Japanese ISO', '', '', ''),
(2020, 10, 1215, 1, '1.0', '[2020]Mother3ptBR_10.zip', 'Y', '2020readme.txt', '04 June 2013', 1370318400, 2657, 'NOBODY', 'Full translation of Mother 3 into Brazilian Portuguese (ptBR - Português Brasileiro).', '2013-07-18 15:09:23', '2013-07-18 05:08:00', NULL, 'N', 11, 0, 0, 935, '2020titlescreen.png', 0, 1, 'Mother 3.gba\r\nCountry: JPN\r\nMD5 Checksum: AF8B0B175F7EC8914CB87B3161BA1AAA\r\nSHA-1 Checksum: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776\r\nSHA-256 Checksum: D0F76A5A75454793F0AD59EE7B7B019A7AF9EE3174CF0151439BA3EF00F73F98', '', '', ''),
(2021, 1, 1144, 1, '1.0', '[2021]94_01372799193.zip', 'Y', '', '19 July 2013', 1374206400, 2662, 'NOBODY', 'Translates most of the text in this game to Arabic, despite the alphabet letter limit, including the Credits and the Sound Test menu (Star+Select). \r\nTrue ending fully playable.\r\nUses Japanese version.', '2013-07-19 04:06:53', '2013-07-22 01:27:34', NULL, 'N', 15, 0, 1, 709, '2021titlescreen.png', 0, 1, 'Original Rom: Gimmick! (Japan)\r\nCRC32: 15F688B6\r\nMD5:D5690F20E4BE9ED870114A248409E8E1', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2026, 29, 1957, 2, '0.99', '[2026]snatcher_spanish_0-99_repack.zip', 'Y', '2026readme.txt', '01 November 2017', 1509508800, 2673, 'NOBODY', 'Spanish translation for Snatcher version Sega Mega CD. Compatible with NTSC and PAL regions.\r\n\r\nThis is a beta translation patcher for Sega CD Snatcher videogame in BPS, PPF, and xdelta3 patcher formats. Please, use your favourte format to apply in the .BIN image file. Thanks to [url=https://www.romhacking.net/community/4536/]marc_max[/url] user!.\r\n\r\nThe patcher will translate all SPXX.BIN files. It also removes Katrina and Lisa censured scenes and translate several texts from the tiles like the introduction menu.\r\n\r\nThe texts have been translated by a community from the EOL forum: [URL]www.elotrolado.net/hilo_proyecto-snatcher-en-espanol_1790142[/URL]\r\n\r\nThe zip file includes also original Java patcher for the ISO+MP3 game format.\r\n\r\n[b]Known problems[/b]\r\n\r\n- Freezing at the beginning of acts 2 and 3 if it loads the game without audio files.\r\n- Freezing at the beginning of act 2 in NTSC version.\r\n\r\n[b] Source code[/b]\r\n\r\n- Source Code from translation web server:\r\n[URL]https://github.com/davidalbela/Sega-CD-Snatcher-Language-Patcher[/URL]\r\n- Source code from orignal Java patcher:\r\n[URL]https://github.com/davidalbela/Sega-Mega-CD-Spatcher[/URL]', '2013-07-23 18:25:47', '2020-04-22 20:11:40', NULL, 'N', 9, 0, 0, 7198, '2026titlescreen.png', 0, 11, 'Compatibility with NTSC and PAL regions for BIN/Cue format. For ISO files, please use the old java patcher included in the zip file.\r\n\r\nSnatcher (Europe) (Track 01).bin crc32: 9f041b59\r\nSnatcher (Europe) (Track 01).bin md5: 93560fef5cf46b57be3022e6f4f7b096\r\nSnatcher (USA) (Track 01).bin crc32: 13ad0387\r\nSnatcher (USA) (Track 01).bin md5: 8a4f5185fa0754e073e331bebd91bbb4\r\nSnatcher_PAL.iso sha256: 42f39c3a320cf29d6f5ca78079e586dd169059a6c593b9b6bdd0d484962e0238', '', '', ''),
(2027, 8, 884, 1, '1.0', '[2027]legend of zelda link awakening dx ar by megamanz.zip', 'Y', '2027readme.txt', '31 July 2013', 1375228800, 2696, 'NOBODY', 'I present to you the second Legend of Zelda translated in Arabic in the world after Minish Cap.\r\nThis translation making my celebrity like an Arabic game translator.\r\nThis game is: Legend of Zelda, The - Link&#039;s Awakening DX (France)', '2013-08-01 02:48:53', '2024-04-27 03:10:24', NULL, 'N', 15, 0, 0, 875, '2027titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (France) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 9A679E30B03E119A21AE7DAAC65E73E0EF4E0894\r\nFile/ROM CRC32: F48824FE', '', '', ''),
(2029, 1, 1966, 1, '2.0', '[2029]QUEST_OF_KI_ENG.rar', 'Y', '2029readme.txt', '09 April 2019', 1554782400, 2041, 'NOBODY', 'This is an English translation of &quot;The Quest of Ki&quot; for the NES.\r\n\r\nThere is also a sprite improvement patch that made some items look like from Tower of Druaga and more.', '2013-08-25 15:24:23', '2019-04-09 13:01:35', NULL, 'N', 12, 0, 0, 5751, '2029titlescreen.png', 0, 1, 'Database match: Ki no Bouken - The Quest of Ki (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8F02CDD99AD4B27A85EF1208A9520B0C1734F608\r\nFile CRC32: CCC47A57\r\nROM SHA-1: EB576DCDE0BFA51F039D153804B8614D53B8F0C9\r\nROM CRC32: E1526228', '', '', ''),
(2030, 4, 1967, 2, '0.25', '[2030]Necromancer_ENG_v025.zip', 'Y', '2030readme.txt', '13 February 2019', 1550034000, 2063, 'NOBODY', 'This is the partial translation for Jaseiken Necromancer for TurboGrafx-16.\r\n\r\nCurrent progress:\r\n[list]\r\n[li]In-game menus    - 100%[/li]\r\n[li]Character names  - 100%[/li]\r\n[li]Equipment        - 100%[/li]\r\n[li]Items            - 100%[/li]\r\n[li]Spells           - 100%[/li]\r\n[li]Enemy names      - 100%[/li]\r\n[li]Service messages - 100%[/li]\r\n[li]Main dialogues   - 0%[/li]\r\n[li]Battle log       - 0%[/li]\r\n[/list]\r\n\r\nBasically, all non-compressed text is translated. Further translation requires\r\nunderstanding of the text compression algorithm and probably injection of\r\nvariable-width font instead standard 8x8 one.\r\n\r\nThe main differences between initial release and version 0.2 are bugfix, more\r\nefficient using of ROM space, reworked translation and proper fitting of text in\r\nthe interface.\r\n\r\nCurrent translation made Jaseiken Necromancer beatable with no major bugs,\r\nexcept the ones that present in the original Japanese version. Most probably you \r\nwill need a walkthrough in the later part of the game, but this partial\r\ntranslation makes understanding easier anyway.', '2013-08-31 21:35:32', '2020-11-23 05:18:57', NULL, 'N', 12, 0, 0, 3109, '', 1, 13, 'Necromancer (J).pce\r\nCRC32: 5A7D6735\r\nMD5: F6B7C2963ECFAA786C3B8AA0675F57A2\r\nSHA-1: 82E0CD20EEDB14C0D5ADF95BDCF23B93CFFD29EE\r\nSHA-256: 6568B34EBD08219E6E65516D4A67AD387A59E68119F92D44AC5E3A325D537FC5', '', '', ''),
(2031, 1, 797, 1, '1.04', '[2031]BionicCommando.zip', 'Y', '2031readme.txt', '24 July 2017', 1500868800, 1005, 'NOBODY', 'This is a complete re-translation of the original Japanese version of Bionic Commando. The official US release is notorious for its censorship and Engrishy script. This release should be the definitive version of the game for the NES.\r\n\r\nThis patch needs a headered ROM.', '2013-09-01 19:39:17', '2017-07-25 03:17:51', NULL, 'N', 12, 0, 0, 7343, '2031titlescreen.png', 0, 1, 'Hitler no Fukkatsu - Top Secret (J).nes (with Header)\r\nFile CRC32: 4749E48F\r\nFile MD5: 8417E256EB37B5099642571E0A084BAE\r\nFile SHA-1: EFE084182014BF0FC984C6DF076BEB8849495157\r\nNo-Intro Name: Hitler no Fukkatsu - Top Secret (Japan)\r\nROM CRC32: 16A0A3A3\r\nROM MD5: C3FD72580C5CA25BCF5CD73674695E27\r\nROM SHA-1: 95B2782B26FD1CEF86997E59885358C410F832B0', '', '', ''),
(2032, 26, 1969, 1, '1.0', '', 'Y', '2032readme.txt', '12 May 2016', 1463025600, 2765, 'NOBODY', 'This translation is fan made and has no connection to Konami in any way.\r\n\r\nThis is for the Arcade release of the game.\r\n\r\nThe quest is the translate the game into English, all the menus and user interface.\r\n\r\nThe speech will not be translated, this is difficult as you would need voice actors and it would sound rubbish anyway.\r\n\r\nHow to play:\r\n\r\n*To play with the translated files, just overwrite the original files in the game directory and run the game normally.\r\n\r\nSee the changelog for more information and helpful error code and all the game controls.\r\n\r\nNote:- The game does not work at all on Windows 10, the original arcade machine was running Windows XP Embedded x86 (32bit), I&#039;ve tested it in Windows 7 x64 and x86 (32 and 64 bit system).\r\n\r\nThe patch can easily be obtained from the original authors website, Gradius Home World:\r\n\r\n[url]https://www.gamestone.co.uk/gradiushomeworld/downloads_gamestones_otomedius_ac_english_translation.php[/url]', '2013-09-04 23:27:42', '2020-01-25 14:53:32', NULL, 'N', 12, 1, 0, 52, '2032titlescreen.png', 0, 1, 'These files are for the later version of the game.\r\nGGG-J-A-A-2008041801 (18th April 2008).\r\n\r\nThey will not work with the initial release of the game.\r\nGGG-J-A-A-2007092100 (21st September 2007).', '', '', ''),
(2033, 17, 1971, 1, '1.1', '[2033]sg2_en_v1_1.rar', 'Y', '2033readme.txt', '06 September 2013', 1378440000, 2160, 'NOBODY', 'This is a complete patch for Suikogaiden Vol.2: Duel at Crystal Valley (JP: Gensou Suikogaiden Vol.2: Kurisutaru Barii no Kettou).  Suikogaiden Vol.1 save file import is supported, and all text is translated, except credits.\r\n\r\nThis patch was translated, and coded, by members of the team that made the patch for Vol.1 at the [url=http://ramsus-kun.webs.com/Suikogaiden/Home.htm]Suikogaiden Translation Project[/url].', '2013-09-06 23:16:15', '2013-10-01 07:08:30', NULL, 'N', 12, 0, 0, 4848, '2033titlescreen.jpg', 0, 10, 'Country: Japan\r\nSLPM 86663, SLPM 86953, SLPM 87262\r\nCRC-32: F11B6F29\r\nSHA-1: DA01346D921DD711C01593394BACD1C1697D62C4\r\nSHA-256: 14FB9ADF06802833C3FC7D392095BB6DAD29E30C47088D5FD6D69D10DCD2D546\r\nMD-5: 42649C8B52BB2AA28DEF0C51B36C6397', '', '', ''),
(2034, 18, 1974, 2, '0.50', '[2034]MOM_Final_EX_v050.zip', 'Y', '2034readme.txt', '21 August 2015', 1440129600, 205, 'NOBODY', 'Shin Master of Monsters Final EX PS2 Patch v0.50\r\n\r\nThis patch translates 46 out of the 75 total scenarios in the game.  With the release of this patch it is now possible to complete the game with a character who follows the Law path.\r\n\r\nRefer to the Readme.txt file to see which scenarios\r\nhave been translated.  These scenarios were selected based on a playthrough of the Law aligned Soldier character. \r\n\r\nTranslated Scenarios are from the Midgard World where the campaign begins, Asgard, and later Niflheim. Some additional Weapons and Magic items have been translated as they have been encountered in the playthrough.  Estimate 50% of the game has been translated.\r\n\r\nNote that all text in a scenario has not been translated, only what has been encountered while playing the Soldier and Dragon characters.  The text is spread out all over the place, so everything would have to be translated to be sure that scenarios were 100% complete.  The team does not have the time or inclination to do this. \r\n\r\nFuture patches will concentrate on the Elysium world, which has been largely ignored up until now.  A new playthrough with a Neutral path Master will be undertaken.  It seems like access to the Elysium world is restricted to Neutral Path characters.\r\n\r\nOverview of Game:\r\n\r\nShin Master of Monsters Final EX is a recent Fantasy themed Strategic game from Japan. In it, a Magician progresses through a series of battle maps while an overall story is gradually revealed. The key to the game is obtaining a force of Monsters that can be summoned onto the battlefield to fight. Different monster types can be recruited depending on the map square where the army camps between battles.\r\n\r\nThe main character and his monster army will gain experience and can evolve up to more formidable monster types over time. Also humanoid type monsters can be equipped with weapons, armor, and an item.\r\n\r\nThis translation will focus on the Soldier character.  The dialog for other characters will be for others to translate if there is any interest.', '2013-09-11 19:51:56', '2015-08-21 17:47:25', NULL, 'N', 12, 0, 0, 707, '2034titlescreen.png', 0, 10, 'Shin Master of Monsters Final EX v 1.0 (JAP)\r\nSLPS-25978\r\nCRC32 - 5A7B64AE\r\nSHA1 - 4EEB061F94018FDD1D9211F9B7D241AF1CE45BB5\r\nSHA256 - 55230F82E4F9F54EF4A7C9DBB174B64B76140248C223AE7409E17E993339A1F6\r\nMD5 - 3450164470579BDEBD19B152266B0D83', '', '', ''),
(2035, 10, 1976, 1, '1.0', '[2035]orientalblue10.zip', 'Y', '2035readme.txt', '16 September 2013', 1379304000, 1191, 'NOBODY', 'The complete translation for Oriental Blue by the Romhacking Aerie.', '2013-09-16 08:22:15', '2017-09-30 23:15:09', NULL, 'N', 12, 0, 0, 16537, '2035titlescreen.png', 0, 1, 'Filename: Oriental Blue - Ao no Tengai (Japan)\r\nCRC32: 05E80ECC\r\nMD5: 4BB1D95611B7CFDADA71F2B6A4BF961C\r\nSHA1: 414CAD1AEE67AB20F3C133F0259DA7E8C3073BBC', '', '', ''),
(2036, 17, 954, 1, '1.6', '', 'Y', '', '08 March 2016', 1457413200, 2382, 'NOBODY', 'This is the first completed translation of this game into Spanish. Many attempts have been conducted in the past, but now the game is 100% translated.\r\n\r\n-Script: 100%\r\n-Interface: 100%\r\n-Graphics: 100%\r\n-Tutorial: 100%\r\n-Transition screens: 100%\r\n-Intro video: 100%\r\n-Credits: 100%\r\n\r\nImprovements: I changed the original font. I never liked the old typewritter letters used by the original game, they don&#039;t look good in a Squaresoft game like this one, so now I&#039;m using the beautiful and classic font Chicago which was used in several Squaresoft games in the past. This font is based on a Mac OS font and is very popular among fan translators as it has been used in numerous projects.\r\n\r\nIn the second place I improved the user experience by adding some color to the names of the characters.\r\n\r\n\r\n-Romhack: CUE\r\n-Translation: Green_goblin &amp; TheMarkusBoy\r\n-First proofreading: Gadesx\r\n-Second proofreading: Agustín Ventalto\r\n-Tutorial hack: Chop and _Ombra_ from www.SadnesCity.it\r\n-Credits hack: Phoenix from www.SadnesCity.it\r\n\r\n-This is the blog of the project: http://parasiteevetranslationproject.blogspot.com.es/\r\n\r\n-This is the forum when it all began: http://romxhack.esforos.com/traduccion-parasite-eve-psx-t392\r\n\r\n-PPF patch (8 March 2016): https://tinyurl.com/4t5d25e9', '2013-09-30 11:06:55', '2021-09-25 09:52:28', NULL, 'N', 9, 1, 1, 26, '2036titlescreen.png', 0, 10, 'You will need the US version of the game (2 CDs)\r\n\r\nCD1: 495.531.120 bytes (SLUS_006.62)\r\nCD2: 646.877.616 bytes (SLUS_006.68)\r\n\r\nEach ISO must have the correct size, otherwise the patch will not work.', '', '', ''),
(2037, 9, 354, 1, '3.0', '[2037]SD3DE30.ZIP', 'Y', '2037readme.TXT', '30 September 2019', 1569816000, 2355, 'NOBODY', 'G-Trans proudly presents their final German fan translation for &quot;Seiken Densetsu 3&quot;/&quot;Trials of Mana&quot; (a.k.a. &quot;Secret of Mana 2&quot; in Europe, and the US, as it is the successor to the famous SNES Action RPG). Here is the result of countless hours of hard work, based on the official Japanese version, and the English fan translation.\r\n\r\nDuring the entire project we (everyone involved) had great passion for detail. The complete game script has been revised and unified thoroughly; translated/modified graphics were hugely improved; and old bugs were fixed. After the official release of Trials of Mana we didn&#039;t want to let our last changes go to waste; particularly, since both versions have their independent strengths. For more information on the game; how to apply the IPS patch; the translation itself; and some legal instructions, please read the README.TXT (German) which is also contained in the ZIP archive.\r\n\r\nFurthermore, we created several patches (compatible with the English and German fan translation, and with official game versions) which change the game title, level up icons, menu overview graphic and the music test image/titles.', '2013-10-02 19:59:00', '2020-12-18 11:49:51', 0, 'N', 8, 0, 0, 2638, '2037titlescreen.png', 0, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM SHA-256: AE5055BB59AEE22BA9E9AC0A3A7D2B03479BAEEF49C9CF0E06CF470588A6B677\r\nFile/ROM CRC32: 863ED0B8\r\nFile/ROM MD5: 58EBD7CBF28CEADC03AEC4F448956A0B\r\n-\r\nFile/ROM MD5: C15088C183D3F62004B511C596865589 (German fan translation v3.0)', '', '', ''),
(2038, 17, 1824, 1, '2013-09-27', '[2038]FF2_PSX-CUE.rar', 'Y', '2038readme.txt', '27 September 2013', 1380254400, 1273, 'NOBODY', 'Complete Spanish translation for PSX game Final Fantasy II (FF Origins).\r\n\r\nThe patch work with all three versions of the game:\r\n- PAL-EURO, from Square Soft\r\n- NTSC-USA, from Square Soft\r\n- NTSC-USA, from Square Enix\r\nIt also works on any game already patched.', '2013-10-09 13:01:10', '2013-10-09 07:37:43', NULL, 'N', 9, 0, 0, 1405, '', 1, 10, 'SLES-14034\r\nSLUS-01541', '', '', ''),
(2039, 1, 796, 1, '1.0', '[2039]Astyanax(F).ips.zip', 'Y', '', '11 October 2013', 1381464000, 1909, 'NOBODY', 'A French translation of Jaleco&#039;s classic NES game, Astyanax. There wasn&#039;t enough free tiles for all of the accents, so sorry about that. It&#039;s a complete translation.', '2013-10-11 01:06:57', '2013-10-11 01:14:04', NULL, 'N', 7, 0, 1, 296, '2039titlescreen.png', 0, 1, 'Country - USA\r\nAstyanax (U) [!].nes\r\nCRC32 - 2FDFBC79\r\nNo-Intro Name: Astyanax (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 1787C6235FBF16337BB4789817CFE0B15AB3AAD7\r\nROM SHA-1: AC57D9DBE0AB3EBD74808FB51CBA1656955E702F', '', '', ''),
(2040, 17, 1987, 1, '1.0', '[2040]Wild Arms revesp01.rar', 'Y', '', '06 March 2013', 1362546000, 1493, 'NOBODY', 'Patch for Wild Arms 1 PAL-SPANISH SCES-01174\r\nhttp://gadesxscene.blogspot.com.es/\r\n\r\nThis patch fixes the &quot;Á&quot; characters that appear as white boxes in-game, also fix some dialogues and translate some untranslated texts from the original game.\r\n\r\nPatch in PPF format, use PPF-o-Matic 3.0', '2013-10-16 17:08:46', '2013-10-17 14:06:55', NULL, 'N', 9, 0, 1, 877, '', 1, 11, 'Wild Arms 1 PAL-SPANISH\r\nSCES-01174', '', '', ''),
(2041, 20, 1988, 1, '1.0', '[2041]eXceed_Enhanced_English_Patch.zip', 'Y', '2041readme.txt', '18 October 2013', 1382068800, 2810, 'NOBODY', 'The Enhanced English patch for eXceed: Gun Bullet Children brings a complete \r\nEnglish translation of the first game in the eXceed series, while also \r\nretaining the original Japanese text as an option.  While this is not an official patch, \r\nthe translation itself was officially done by Nyu Media, and other than a few minor fixes, \r\ndirectly reflects the English language script on their site.  \r\n\r\nFeatures:\r\n- Story Mode can now be selected in either English or the original Japanese language.\r\n- A new prologue menu item can be viewed to read the backstory to the game.\r\n- A new text intro is shown at the beginning of story mode.\r\n- Tinatu&#039;s name has been changed to Chinatsu in order to correctly \r\n  match the other games in the series.\r\n- Fixed various spelling typos in the menu of original japanese version.', '2013-10-20 19:00:34', '2013-10-20 06:44:21', NULL, 'N', 12, 0, 0, 731, '2041titlescreen.png', 0, 1, 'Original exceed.exe has these properties:\r\n\r\nCRC-32 (Ethernet and PKZIP): BEC19168\r\nSHA-1: 38DEC195D53DD7F36E3C71E6710917B495FC31B3\r\nSHA-256: 22C6A43781392CF4993747B722880E6C5AB93CB5FACD61CDA8DE28DD29D76D84\r\nMD-5: 76FC0F1AE86FBCEF8C21C545D1A7732A', '', '', ''),
(2042, 18, 1989, 1, '1.0', '', 'Y', '', '28 November 2011', 1322456400, 2812, 'NOBODY', 'Here is a fully 100% translation of Shadow Tower - Abyss for the PS2. You will need a .ppf patching program, for example PPF-O-Matic in order to properly patch your ISO. \r\n\r\nDue to size of patch it can&#039;t be hosted here. The original download on MegaUpload was lost but has been re-uploaded to Mediafire. For legal reasons, we will not be distributing the game itself.  What is provided here is a patch that will allow you to modify an .iso image of the game disc to convert the in-game text to English, as well as add subtitles to the movies.  \r\n\r\n[url]http://www.mediafire.com/download/aa3aen6vx4b6d6j/Shadow+Tower+Abyss+English+translation+patch.rar[/url]', '2013-10-20 21:53:50', '2013-10-20 01:38:55', NULL, 'N', 12, 1, 1, 53, '2042titlescreen.png', 0, 12, 'SD-1 - EE09D82F5EFD305E5A6A0EBB046E623EACD78BBB', '', '', ''),
(2043, 44, 1990, 1, '5.0', '[2043]MHP3RD_English_Patch_TMO_PSP_5.0.0.zip', 'Y', '2043readme.txt', '15 June 2013', 1371268800, 2813, 'NOBODY', 'In this release we have attempted to update our unofficial translations with those of Monster Hunter 3 Ultimate.  That means a lot of monster names and item names have changed (yes, even Nibelsnarf), which&#039;ll probably throw you off for a little while.  You&#039;ll get used to it! This is complete for the most part but is still getting some minor updates. Enjoy!\r\n\r\nTwo methods of patching are included in the download. One is in the form of a patcher that targets an ISO, while the other is a plugin to be loaded by a PSP with custom firmware.\r\n\r\nSome translated DLC quests are also included, which are to be put in the SAVEDATA folder of the memory stick.', '2013-10-20 21:54:10', '2014-08-23 12:34:40', NULL, 'N', 12, 0, 0, 93907, '', 1, 12, 'SD-1 - 70C4EBACD40F4DD25FCAC06BA4C7FDEE4B08A8F1 \r\nA correct ISO will be exactly 1,207,140,352 bytes in size.', '', '', ''),
(2044, 36, 1991, 1, '1.0 + Update', '', 'Y', '', '17 January 2010', 1263704400, 2814, 'NOBODY', 'This is a complete English translated patch for &quot;Zero - Tsukihami no Kamen&quot; otherwise known as &quot;Fatal Frame 4 - Mask of the Lunar Eclipse&quot;. This patch is intended to be played off the original game disc with a soft-patcher applying the translation from the SD card. \r\n\r\nThe patch is too big for RHDN and the original website that hosted the patch has since gone offline. Instead, download the patch from this Archive.org page.\r\n\r\n[url]https://archive.org/details/fatalframe4eng/[/url]', '2013-10-20 21:54:20', '2016-12-12 14:52:10', NULL, 'N', 12, 1, 1, 52, '', 1, 12, 'SD-1 - 6A9549B38F90A31034BFC6D64A3FE54A7516C2FA', '', '', ''),
(2045, 20, 1342, 1, '1.0', '[2045]CPM English Patch V1.zip', 'Y', '2045readme.txt', '26 September 2009', 1253937600, 1195, 'NOBODY', 'Here is a completed translation of Crescent Pale Mist for Windows! Just unzip and follow the instructions in the readme. Enjoy.', '2013-10-20 21:55:50', '2013-10-31 12:52:01', NULL, 'N', 12, 0, 0, 694, '', 1, 1, 'N/A', '', '', ''),
(2046, 8, 1992, 1, '1.0', '[2046]Adventure Island.rar', 'Y', '2046readme.txt', '22 October 2013', 1382414400, 1273, 'NOBODY', 'Spanish translation for the Gameboy game &quot;Adventure Island&quot;', '2013-10-22 17:14:27', '2013-10-22 09:40:18', NULL, 'N', 9, 0, 0, 657, '2046titlescreen.png', 0, 1, 'Name:	Adventure Island (USA, Europe) (NoIntro)\r\nSize:	131072\r\nCRC32:	64f4fa44\r\nMD5:	d67e58bf5f39d5fb073fed85c3d9bede\r\nSHA1:	4a61945c1e3a37301748314777835c0e122a67e6', '', '', ''),
(2047, 8, 971, 1, '1.0', '[2047]Castlevania - The Adventure.rar', 'Y', '2047readme.txt', '22 October 2013', 1382414400, 1273, 'NOBODY', 'Spanish translation for the Gameboy game &quot;Castlevania: The Adventure&quot;\r\n\r\nThe translation includes a patch for the USA version and a patch for the EURO version', '2013-10-22 17:15:37', '2013-10-22 09:41:37', NULL, 'N', 9, 0, 0, 809, '2047titlescreen.png', 0, 1, 'Name:	Castlevania - The Adventure (Europe) (NoIntro)\r\nSize:	65536\r\nCRC32:	6977c265\r\nMD5:	7c0cbb81025deed9e32ecdca5f1bb482\r\nSHA1:	d54888039344597fa038f2c5eedc0726dd35cc46\r\n-\r\nName:	Castlevania - The Adventure (USA) (NoIntro)\r\nSize:	65536\r\nCRC32:	216e6aa1\r\nMD5:	0b4410c6b94d6359dba5609ae9a32909\r\nSHA1:	fd9116efcd8eb9698f483cc5745f83b3674d7d13', '', '', ''),
(2048, 8, 732, 1, '1.0', '[2048]Metroid II - Return of Samus.rar', 'Y', '2048readme.txt', '22 October 2013', 1382414400, 1273, 'NOBODY', 'Spanish translation for the Gameboy game &quot;Metroid II: Return of Samus&quot;', '2013-10-22 17:16:00', '2013-10-22 09:42:22', NULL, 'N', 9, 0, 0, 939, '2048titlescreen.png', 0, 1, 'Name:	Metroid II - Return of Samus (World) (NoIntro)\r\nSize:	262144\r\nCRC32:	dee05370\r\nMD5:	9639948ad274fa15281f549e5f9c4d87\r\nSHA1:	74a2fad86b9a4c013149b1e214bc4600efb1066d', '', '', ''),
(2049, 23, 1993, 1, '1.1', '[2049]LoveRevoPatcher_V1-1.zip', 'Y', '2049readme.txt', '01 July 2012', 1341115200, 2817, 'NOBODY', 'Here is a complete translation for the following game. Please read below before applying the patch.\r\n\r\n* Save files and cheat codes for the Korean or Japanese version of this game are NOT 100% compatible with the English patched rom. (Your save file might be corrupted if you use them with the English patch.)\r\n\r\n* If you play the patched game with No$gba and see distorted image, please change No$gba&#039;s 3D setting to opengl. (Options--Emulation Setup--3D Renderer.)\r\n\r\nTranslation Patch Version 1.1 Change Log\r\n\r\n- Fixed grammar and spelling errors\r\n- Fixed untranslated scripts in Ayato&#039;s route.\r\n\r\n[b]Warning[/b]: For people who already played the first patch, make sure you backup your save file just in case something goes wrong after you change to this patch. (The save file from the previous patch should still work as long as the game has the same file name.)', '2013-10-31 04:17:29', '2013-10-31 04:11:28', NULL, 'N', 12, 0, 0, 5243, '2049titlescreen.png', 0, 1, '3963 - Girlish Love Revolution DS!! (KS).nds\r\nCRC32: 976B59C9\r\nMD5: 4E266AC0C63BEDDC19805B8F8F83A2D8\r\nSHA-1: 56CF9ECE19AD1666DC1B4BFA17627878E6E80F34\r\nSHA-256: 20DD5FA423952B1954AC21943640444D8CDAE0AAEB5E26B616E299FD75F5045E', '', '', ''),
(2050, 23, 1994, 1, '6', '[2050]Tokimeki Memorial Girls Side 2nd Season V6 Patch.rar', 'Y', '', '06 August 2011', 1312603200, 2821, 'NOBODY', 'This is a complete English translation for the Tokimeki Memorial Girl’s Side 2nd Season.\r\n\r\nSome things to note that are common to EVERY error :\r\n\r\n    Check if your ROM is exactly 256mb. If it isn’t, it’s trimmed and you’ll have to redownload it from another site.\r\n    Try putting everything in the same folder: ROM, patch, and all the xdeltaGUI’s components\r\n    Make sure you’re using the xdelta that we provide first, and not one you got from somewhere else/used for another game.\r\n\r\n\r\nCheck if your ROM size is exactly 256mb. Redownload if it isn’t.\r\n\r\nError :  black screen when loading patched game\r\n\r\nIf there’d been no error while patching, and your card is an R4 clone, you can try using YSmenu to boot up the game instead.', '2013-10-31 09:24:40', '2013-10-31 15:38:44', NULL, 'N', 12, 0, 1, 4877, '', 1, 1, '2032 - Tokimeki Memorial Girl&#039;s Side 2nd Season (J).nds\r\nCRC32: 8455FD93\r\nMD5: B8442AD4A4279F874BD0F827E338FD0F\r\nSHA-1: 6997ABE5BBECF4C6BD267E522224D226CFE14944\r\nSHA-256: B5A9804EF0E2706B9C0DF9DFA747944954A6F798286A273E0EA19EF54A5642F6', '', '', ''),
(2051, 1, 797, 1, '1.03', '[2051]hitler-1.03es.zip', 'Y', '2051readme.txt', '02 November 2013', 1383364800, 2570, 'NOBODY', 'This patch translates the original, uncensored &quot;Hitler no Fukkatsu&quot; (Bionic Commando for western audiences) into Spanish. The translation is based on Pennywise&#039;s English version. Please forward to the ReadMe file if you have any inquiries.\r\n\r\nb• 1.03 update:/b typos fixed', '2013-11-02 19:57:33', '2014-03-28 08:31:14', NULL, 'N', 9, 0, 0, 1172, '2051titlescreen.png', 0, 1, 'No-Intro Name: Hitler no Fukkatsu - Top Secret (Japan)\r\nROM CRC32: 16A0A3A3\r\nROM MD5: c3fd72580c5ca25bcf5cd73674695e27\r\nROM SHA-1: 95B2782B26FD1CEF86997E59885358C410F832B0\r\nFile MD5: 8417e256eb37b5099642571e0a084bae', '', '', ''),
(2052, 1, 1997, 1, '1.0', '[2052]Mappy Kids - English.rar', 'Y', '2052readme.txt', '06 November 2013', 1383714000, 2041, 'NOBODY', 'This is an English translation of Mappy Kids for the NES! Don&#039;t expect any Mappy trampoline game mechanics though.\r\n\r\nThe game is an action platformer. The objective is to collect treasures from chests &amp; breakable blocks. You can also earn cash from bonus games after each stage. However, the main objective is to buy items from the shop to buy your bride a house, a car, a garden... and even the sun! Really.\r\n\r\nIn one player mode, you need to buy most of the items. But in two player mode, you need to at least earn more money than your friend.', '2013-11-09 10:19:01', '2013-11-12 11:09:09', NULL, 'N', 12, 0, 0, 3548, '2052titlescreen.png', 0, 1, 'File:   Mappy Kids (J).nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32:  EF9718D7\r\nMD5:    76590274 87B8DF76 433FE068 6727AE88\r\nSHA1:   740F15B6 B9E561C5 8908C189 E6785DAC F11E4A9B\r\n-\r\nFile:   Mappy Kids (Japan).nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32:  3350C674\r\nMD5:    22C3F73A 6E74EF3D 206BAD35 F6080622\r\nSHA1:   440C0BED 713E2E0E 8D5E49F0 7FA50744 1327B696', '', '', ''),
(2053, 23, 1999, 2, '0.80', '[2053]TomodachiCollectionRev080.zip', 'Y', '2053readme.txt', '10 November 2013', 1384059600, 2817, 'NOBODY', 'Unfinished English translation patch for Tomodachi Collection DS. Most of the important stuff that you need to play the game is already translated.', '2013-11-12 15:57:05', '2020-10-04 19:51:57', NULL, 'N', 12, 0, 0, 32719, '2053titlescreen.png', 0, 12, '5297 - Tomodachi Collection (Japan) (Rev 1).nds\r\nCRC32: 60C49745\r\nMD5: 7AB6ACD97168F6D70E953A9C8057337C\r\nSHA-1: F37D5FF0E3444CF3FAB38890EFB71F4F14C96994', '', '', ''),
(2054, 9, 2003, 1, '1.01', '[2054]twinbeerba.zip', 'Y', '2054readme.txt', '28 November 2013', 1385614800, 2, 'NOBODY', 'This is a fun little platformer. It´s one part Sonic the Hedgehog, one part Rocket Knight Adventures, and one part Super Mario World! It has 33 levels (including boss stages), secret exits, tons of stuff to find, six different ending ranks, and character dialog peppered with humor. Unless, of course, you´re playing the European version, which removes the secret exits and all of the character dialog, all but the worst ending, and bleaches the map into a straight line. Oh, and it removes the battery save functionality, instead opting for a password function. If ever there was an argument for retranslating a game, this is it.', '2013-11-15 00:37:07', '2013-11-28 06:55:40', NULL, 'N', 12, 0, 0, 7571, '2054titlescreen.png', 0, 4, 'CRC32: 91867AF4\r\nMD5: B965286DE67B7116B8EB587457F9B649', '', '', ''),
(2055, 8, 2004, 1, '1.0', '[2055]musashilordgb.zip', 'Y', '2055readme.txt', '16 November 2013', 1384578000, 1005, 'NOBODY', 'This is a complete translation patch for the GB game The Samurai Lord Musashi.', '2013-11-17 00:49:55', '2020-02-18 17:35:37', NULL, 'N', 12, 0, 0, 2687, '2055titlescreen.png', 0, 1, 'Database match: Karakuri Kengou Den Musashi Lord (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: ABEF454BA28D9A89CDEEF53DC32549D7BD7D95BB\r\nFile/ROM CRC32: 1AEE24B', '', '', ''),
(2056, 1, 2005, 1, '1.0', '[2056]musashilordnes.zip', 'Y', '2056readme.txt', '16 November 2013', 1384578000, 1005, 'NOBODY', 'This is a complete translation patch for The Samurai Lord Musashi, an action-RPG for the NES.', '2013-11-17 00:50:28', '2014-04-28 00:59:23', NULL, 'N', 12, 0, 0, 3728, '2056titlescreen.png', 0, 1, 'File:               Karakuri Kengou Den - Musashi Road - Karakuri Nin Hashiru! (Japan).nes\r\nLength:             262160 Bytes (2 Mbit)\r\nCRC32:              834FC34F\r\nMD5:                46262A90 FFD90B41 34D0D1DE 64AEA7F3\r\nSHA1:               ABCB80D8 F7F04304 2BCCC3D0 6D610B21 13F912F6', '', '', ''),
(2057, 20, 2006, 1, '1.0', '', 'Y', '2057readme.txt', '21 November 2013', 1385010000, 2840, 'NOBODY', 'The fighting game spin-off to Umineko no Naku Koro Ni: When The Seagulls Cry. This game contains a full story mode continuing the story of the visual novel, from Episode 4.\r\n\r\nAdditionally has P2P online play.\r\n\r\nDownload the patch [url=http://www.mediafire.com/download/4u8t9q4wfync4e4/Golden_Reverie_Fan_Translation_-_1.0.rar\r\n][b]here[/b][/url].', '2013-11-21 06:10:33', '2015-06-07 10:42:30', NULL, 'N', 12, 1, 0, 52, '2057titlescreen.jpg', 0, 1, 'N/A, replace files in system folders.', '', '', ''),
(2058, 27, 955, 1, '1.0', '[2058]Legend of Zelda, The - Ocarina of Time (T+Ara By megamanz).zip', 'Y', '', '23 November 2013', 1385182800, 2696, 'NOBODY', 'This is an Arabic translation for The Legend of Zelda: Ocarina of Time.\r\n\r\nTranslation of texts:100%\r\n\r\nTranslation and hacking graphic:99%', '2013-11-23 14:56:23', '2015-10-22 03:37:11', NULL, 'N', 15, 0, 1, 2687, '2058titlescreen.jpg', 0, 1, 'ROM Name: Legend of Zelda, The - Ocarina of Time (E) (V1.1) [!]\r\nByte Order: Big Endian (z64)\r\n\r\ncrc1:0xB2055FBD\r\ncrc2:0x0BAB4E0C\r\npure cic:CIC-NUS-6105\r\ncrc32:A108F6E3\r\nmd5:D714580DD74C2C033F5E1B6DC0AEAC77\r\nsha-1:CFBB98D392E4A9D39DA8285D10CBEF3974C2F012', '', '', ''),
(2059, 9, 269, 1, '0.9', '[2059]Clock Tower (Turkish) [translation by knighTeen87].rar', 'Y', '', '23 November 2013', 1385182800, 895, 'NOBODY', 'Translation of the very first Clock Tower game for SNES with using ClockTowerTextEdit program. Everything have been translated except for the menus, because the program didn&#039;t support them. Had to shorten some words and use a couple of inverted sentences due to small text space. Don&#039;t expect Turkish letters like &quot;ş,ğ,ç,ö&quot; also. But it&#039;s fully playable and surely you&#039;ll like it.', '2013-11-23 20:44:24', '2013-11-24 01:45:20', NULL, 'N', 19, 0, 1, 435, '', 1, 4, 'Clock Tower (J).smc\r\nCRC32 CBCD0DAD\r\nMD5 51F8A9E95EC58FA5B9C3EC2DA530D598', '', '', ''),
(2060, 9, 389, 1, '1.00', '[2060]ys5.zip', 'Y', '2060readme.txt', '28 November 2013', 1385614800, 2, 'NOBODY', 'This game spent many years as the sole entry in the Ys series never to have been seen in English, in any form, and for good reason; the process of hacking this game has been a nightmare and has been plagued with dozens upon dozens of crashes. Said crashes were crippling to the motivation to work on the game, but the translation is now done. Enjoy!', '2013-11-24 14:29:29', '2013-11-28 19:40:36', NULL, 'N', 12, 0, 0, 20226, '2060titlescreen.png', 0, 4, 'CRC32 5E08C48C\r\nMD5 F630C6E0F11FD53D112F3DD004EA7184', '', '', ''),
(2061, 9, 2007, 1, '1.01', '[2061]Wizardry Gaiden IV - English V1-01.rar', 'Y', '2061readme.txt', '08 September 2016', 1473307200, 131, 'NOBODY', 'Here is a full English translation for Wizardry Gaiden IV - Throb of the Demon&#039;s Heart. After 3 years of hard work the project is now finally completed! We hope you enjoy the release!\r\n\r\nUpdate to Version 1.01 (9/8/2016)\r\n- Many fixes and modifications made since initial release!', '2013-11-27 00:48:54', '2018-04-18 22:00:17', NULL, 'N', 12, 0, 0, 9559, '2061titlescreen.png', 0, 4, 'Wizardry Gaiden IV - Taima no Kodou (Japan) (Rev 1).sfc - NOINTRO\r\nCRC32: 1703D522\r\nMD5: 7BA541A38E7C5E86FB0D4519B490EFE8\r\nSHA-1: F4B6B592442F395CE5284FFF02A9556F8B3D9FBF\r\nSHA-256: BD5023F7FBF1E1D1C5C6B350506B7F727B4A8EC05ADD7281FFAF8F3016FD7099', '', '', ''),
(2062, 1, 2008, 1, '1.0', '[2062]Treasures of Elnark.rar', 'Y', '', '29 December 2013', 1388293200, 131, 'NOBODY', 'Here is a translation for Treasures of Elnark. This was taken from Guyver&#039;s interpretation from his Russian translation. This patch is 100% complete with a proper title screen now! Enjoy', '2013-12-01 07:55:10', '2016-05-16 21:35:23', NULL, 'N', 12, 0, 1, 2830, '2062titlescreen.png', 0, 1, 'Erunaaku no Zaihou (Japan).nes - NOINTRO\r\nCRC32: C759080E\r\nMD5: F7B887E5855AE0BFC3F17C652D4C9943\r\nSHA-1: 4F4355AFCFDE87E651C32EDA7610D67C02396FF8\r\nSHA-256: 893BF4B5A853F951BA7BB7D2D9EF632A6D83E29D2727F5F0E0517204ED9D6936', '', '', ''),
(2063, 16, 2009, 2, '0.01', '[2063]Cool Cool Jam.zip', 'Y', '', '01 December 2013', 1385874000, 2060, 'NOBODY', 'History: This is the one of the few titles that connect directly with the lose of the sixth generation console wars, the Sega Dreamcast. The title connects to Cool Cool Toons. The game consists of you being trap in a music world and having to collect band members and play music to return home. The game itself makes you turn your handheld in various angles to allow playing music to become much easier. Some of the text is in graphical form and requires graphical editing which will be done later. For now, only simply text editing is being done to display the demo, instructions, config menu, and when that&#039;s done, the in-game text.\r\n\r\nThe translation so far:\r\n\r\n*    Instructions = 0%\r\n*    Demo Intro = 0%\r\n*    Config Menu = 10%\r\n*    In-Game Text = 1%', '2013-12-02 04:42:32', '2013-12-02 04:26:52', NULL, 'N', 12, 0, 1, 570, '2063titlescreen.png', 0, 1, 'Cool Cool Jam (J) [!].npc\r\n\r\nMD5: 07574d4c094f3c274b4410e404617907', '', '', ''),
(2064, 16, 2010, 2, '0.01', '[2064]Nige-ron-pa.zip', 'Y', '', '01 December 2013', 1385874000, 2060, 'NOBODY', 'History: This is one of the VERY few RPG&#039;s for the Neo Geo Pocket Color. The game was never released stateside, however it&#039;s not a bad game. Some of the text is in graphical form and requires graphical editing which will be done later. For now, only simply text editing is being done.\r\n\r\nThe translation so far:\r\n\r\n*    Items = 2%\r\n*    Intro = 10%\r\n*    Config Menu = 10%\r\n*    In-Game Text = 4%', '2013-12-02 04:44:58', '2013-12-02 04:29:37', NULL, 'N', 12, 0, 1, 430, '2064titlescreen.png', 0, 1, 'Nige-ron-pa (J) [!].ngc\r\n\r\nMD5: 9c73091689138179323ff48b279f8b1e', '', '', ''),
(2065, 16, 2011, 2, '0.01', '[2065]Newest File Menu Final Translated.zip', 'Y', '', '01 December 2013', 1385874000, 2060, 'NOBODY', 'The title is designed as a ghost catcher game, except with photos. Everything will be translated soon, only the menu is done currently. It&#039;s not Pokemon, but it&#039;s not half bad either.', '2013-12-02 04:45:56', '2015-11-06 05:34:14', NULL, 'N', 12, 0, 1, 632, '2065titlescreen.png', 0, 1, 'Mizuki Shigeru Youkai Shashin Kan.ngp\r\n\r\nMD5: 89b605a1fc6db5855b432ccc62f9e6e3', '', '', ''),
(2066, 1, 1559, 1, '1.0', '[2066]felix.zip', 'Y', '', '07 December 2013', 1386392400, 2856, 'NOBODY', 'This is the Greek translation of the game. All texts and graphics have been translated, except of the title screen, which is partially completed.', '2013-12-07 22:12:34', '2013-12-07 21:46:03', NULL, 'N', 10, 0, 1, 171, '', 1, 1, 'Country: USA\r\nCRC-32: 0639E88E\r\nMD-5: 2F037C1DA6A59F56A0F65C6971F8B3BD', '', '', ''),
(2068, 11, 930, 1, '1.0', '[2068]MORTAL KOMBAT (esp).zip', 'Y', '', '07 December 2013', 1386392400, 2857, 'NOBODY', 'Spanish translation of the game Mortal kombat 1', '2013-12-07 23:57:24', '2013-12-07 23:32:33', NULL, 'N', 9, 0, 1, 976, '2068titlescreen.gif', 0, 8, 'Mortal Kombat (W) (REV 00) [!].bin\r\n\r\nMD5: 8748139b944c681f6e727d9fdc69cba6', '', '', ''),
(2069, 11, 1346, 1, '1.0', '[2069]ROAD RASH 2 (esp) .zip', 'Y', '', '07 December 2013', 1386392400, 2857, 'NOBODY', 'Spanish translation of the game Road Rash 2 (sega genesis).', '2013-12-08 02:24:49', '2013-12-08 00:39:16', NULL, 'N', 9, 0, 1, 716, '2069titlescreen.gif', 0, 8, 'Road Rash II (W) (REV 00) [!].bin\r\n\r\nMD5: f1372ada00d419ae03e3b4d0bfe25cd9', '', '', ''),
(2070, 11, 1205, 1, '1.0', '[2070]Contra - Hard Corps (espanol).zip', 'Y', '', '08 December 2013', 1386478800, 2857, 'NOBODY', 'Spanish translation of the game Contra Hardcops (Sega genesis)', '2013-12-08 16:55:54', '2013-12-08 15:01:13', NULL, 'N', 9, 0, 1, 1399, '2070titlescreen.gif', 0, 8, 'Contra - Hard Corps (U) [!].bin\r\nMD5:\r\nd9a7d0635b16ee39b28c8deeb0ccf6a3', '', '', ''),
(2071, 11, 985, 1, '1.0', '[2071]Trouble Shooter 2 (espanol).zip', 'Y', '', '09 December 2013', 1386565200, 2857, 'NOBODY', 'Spanish translation of Battle Mania Daiginjou AKA [url=http://www.romhacking.net/translations/1075/]Trouble Shooter Vintage[/url], which was an English translation by MIJET.', '2013-12-09 18:43:55', '2013-12-10 00:38:31', NULL, 'N', 9, 0, 1, 1559, '2071titlescreen.gif', 0, 8, 'Battle Mania 2 - TS Vintage (J) [c][!].bin\r\n\r\nMD5: c6f952c771824a5f60a6d1165292e2bb', '', '', ''),
(2072, 1, 92, 1, '1.0', '[2072]Captain_Tsubasa 2 (ips espanol)l.zip', 'Y', '2072readme.txt', '09 December 2013', 1386565200, 2857, 'NOBODY', 'Spanish translation of the game Captain Tsubasa 2 (family-NES)\r\n\r\nRead readme for details.', '2013-12-10 01:37:39', '2013-12-10 00:21:32', NULL, 'N', 9, 0, 0, 2201, '2072titlescreen.png', 0, 1, 'Captain Tsubasa Vol. II - Super Striker (J).nes\r\n\r\nMD5: 635fd34510e27197191cbcfb6cac2f0a', '', '', ''),
(2073, 1, 945, 1, '1.0', '[2073]TINY TOON ADVENTURES (esp).zip', 'Y', '', '10 December 2013', 1386651600, 2857, 'NOBODY', 'Spanish translation of the game Tiny Toon Adventures for the NES.', '2013-12-11 03:54:06', '2017-08-25 16:50:07', NULL, 'N', 9, 0, 1, 849, '2073titlescreen.png', 0, 1, 'Tiny Toon Adventures (U).nes\r\n\r\nMD5: 3f33e723a86e7da5680d5e6bafa84420', '', '', ''),
(2074, 11, 2016, 1, '1.0', '[2074]TAZMANIA 1 (esp).zip', 'Y', '', '11 December 2013', 1386738000, 2857, 'NOBODY', 'Spanish translation of the game Tazmania (Sega Genesis)', '2013-12-11 15:39:48', '2013-12-11 06:49:12', NULL, 'N', 9, 0, 1, 543, '2074titlescreen.gif', 0, 8, 'Taz-Mania (U) [!].bin\r\n\r\nMD5: 6a8dca1703b83942885dca436b6f7559', '', '', ''),
(2075, 11, 1984, 1, '1.0', '[2075]Street Fighter II Special Champion Edition (espanol).zip', 'Y', '', '11 December 2013', 1386738000, 2857, 'NOBODY', 'Spanish translation of the game Street Fighter 2 Champion Edition (Sega Genesis)', '2013-12-11 19:26:34', '2013-12-11 18:50:44', NULL, 'N', 9, 0, 1, 1650, '2075titlescreen.gif', 0, 8, 'Street Fighter II Special Champion Edition (U) [!].bin \r\n\r\n\r\nMD5 : ac10d2db9cae02b5ab8ef49d0dfd8bbb', '', '', ''),
(2076, 12, 701, 1, '1.00', '[2076]royalstone.zip', 'Y', '2076readme.txt', '12 December 2013', 1386824400, 2, 'NOBODY', 'This translation is complete. There&#039;s one issue that occurs on some emulators, and there are several issues with the game itself, so please make sure you read the readme.', '2013-12-12 08:12:03', '2013-12-12 17:45:00', NULL, 'N', 12, 0, 0, 7207, '', 1, 1, 'CRC32 445D7CD2\r\nMD5 C05B51EA07C8017A6D12BADAEA9DAF29', '', '', ''),
(2077, 44, 2017, 1, 'PreRelease 3', '[2077]ISP_300.rar', 'Y', '2077readme.txt', '19 May 2014', 1400472000, 2864, 'NOBODY', 'Itadaki Street is a video game concept by Yuji Horii that can be best described as Monopoly with a stock system. It was initially released for the Famicom, and has spawned many sequel games. It took a while before his more popular franchise, Dragon Quest, was integrated into the game in the spin-off title Itadaki Street Special for the Playstation 2. \r\n\r\nThe game was a hit, so a version of the game for the PSP was bound to happen. Out came Itadaki Street Portable. The game is not necessarily a port, as both the character and stage rosters are vastly different. In addition, this game (unfortunately) lacks the Sphere Mode present in the Playstation 2 title.\r\n\r\nThis patch is an English Playability Patch with the goal of making the game completely navigable for an English speaking audience, and it does that job very well. Just about everything is in English, except a few cosmetic spots - like in-game dialog between the characters, which display as a bunch of gibberish for the time being. This is the third version of the patch to be released since the project started in April of 2011, and updates are infrequent as the project&#039;s main goal has already been attained. &#039;Translations&#039; are performed through Google Translate, Babylon, the WWWJDIC, and a little common sense. The author is not a fan of the Final Fantasy series, so accuracy is not guaranteed.\r\n\r\n\r\nSo what is changed?\r\n-Menus are complete, almost everything is navigable. The exception being the save menu, unfortunately, which is handled strangely.\r\n-Character Names and Descriptions, in addition to some select dialog (Alena, Meena, and Maribel). Most Chat Circle conversations are complete.\r\n-Board Names, Board Descriptions, Area Names, Space Names and Descriptions.\r\n-Chance Cards and their descriptions.\r\n-All Casino games and their instructions.\r\n-All of tutorial mode.\r\n-Morrie&#039;s monologues. Not all of his text, but everything he says after completing a part of the Battle Road.\r\n-All NPC (Torneko, Eiko, and Imp) dialog is complete.', '2013-12-12 15:14:49', '2017-05-22 14:34:30', NULL, 'N', 12, 0, 0, 11945, '2077titlescreen.png', 0, 10, 'ULJM-05127', '', '', ''),
(2078, 1, 744, 1, '1.0', '[2078]gunsmokegr.zip', 'Y', '', '12 December 2013', 1386824400, 2856, 'NOBODY', 'This is a complete translation of the game in Greek.', '2013-12-12 20:51:49', '2013-12-12 21:50:24', NULL, 'N', 10, 0, 1, 158, '2078titlescreen.png', 0, 1, 'Country: USA\r\nCRC-32: 6B8F23E0\r\nMD-5: B7323D5CF56F4049E20D44815CA6C45A', '', '', ''),
(2079, 11, 2019, 1, '1.0', '[2079]SECOND SAMURAI (espanol).zip', 'Y', '', '13 December 2013', 1386910800, 2857, 'NOBODY', 'Spanish translation of the game Second Samurai (Sega Genesis)', '2013-12-14 09:52:55', '2013-12-14 03:23:14', NULL, 'N', 9, 0, 1, 637, '2079titlescreen.gif', 0, 8, 'Second Samurai, The (E).bin\r\n\r\nMD5: adfdb84ba9ef45adbff993409851066c', '', '', ''),
(2080, 9, 799, 1, 'REV1', '[2080]sof_ko_rev1.7z', 'Y', '', '30 November 2012', 1354251600, 2865, 'NOBODY', 'The patch switches all dialogues, item/menu names, and other in-game scripts into Korean, as well as some graphical letters. However, the hero/heroin&#039;s name will be fixed by default. It follows Japanese default names (Landy for The Boy, Primm for The Girl, and Popoi for The Sprite).\r\n\r\nThe patch will add a header to the ROM. Otherwise it works normally.', '2013-12-14 09:54:41', '2014-02-05 16:12:55', NULL, 'N', 5, 0, 1, 328, '', 1, 3, 'Seiken Densetsu 2 (Japan).sfc\r\nMD5: 0836745A2275BAD48E0F98A7925FE4A2        \r\nSHA-1: B78A9A844D165345631CEA1B5246C8FCBCDBC162\r\nCRC32: B8049E3C', '', '', ''),
(2081, 10, 1542, 2, '1.00', '[2081]metroid fusion (K).7z', 'Y', '', '07 July 2008', 1215403200, 2867, 'NOBODY', 'This is a patch that translates in-game texts(dialogues, menu, map names) into Korean. According to the author, it was 91% finished. Every line related to story seems to be done well, while some system texts and graphics remain untranslated or crashed. There was never a completed version.\r\n\r\nLunar IPS is needed to apply the patch.', '2013-12-15 06:32:38', '2013-12-15 02:05:41', NULL, 'N', 5, 0, 1, 258, '2081titlescreen.jpg', 0, 1, 'Platform: Game Boy Advance                        \r\nROM format: Gameboy Advance rom image               \r\nExternal Header: No                                      \r\nFile Size: 8388608 (800000)                        \r\nROM Size: 8388608 (800000)                        \r\nROM MD5: E535A6EC2EB86D183453037289527A63        \r\nROM CRC32: 817A7E9E                                \r\nROM SHA-1: 5D21C668BAA84DA4A5B745BE56809BB277F947A3\r\nNo-Intro entry: Metroid Fusion (Japan)', '', '', ''),
(2082, 10, 879, 1, '1.0', '[2082]rockman zero 1 (k).7z', 'Y', '', '22 October 2010', 1287720000, 2871, 'NOBODY', 'This is a Korean translation patch for the first game of Mega Man Zero series (a.k.a. Rockman Zero). There&#039;s a few graphical glitches but they&#039;re unnoticeable and everything else works fine.', '2013-12-16 13:40:46', '2013-12-31 19:38:29', NULL, 'N', 5, 0, 1, 281, '', 1, 1, 'Platform: Game Boy Advance                        \r\nROM format: Game Boy Advance ROM image               \r\nExternal Header: No                                      \r\nFile Size: 8388608 (800000)                        \r\nROM Size: 8388608 (800000)                        \r\nROM MD5: B24A17D080A01A404CBF018BA42B9803\r\nROM CRC32: 9707D2A1                                \r\nROM SHA-1: 193B14120119162518A73C70876F0B8BFFDBD96E\r\nNo-Intro entry: Mega Man Zero (USA, Europe)', '', '', ''),
(2083, 10, 2020, 1, '1.0', '[2083]MarioKartAdvanceK.7z', 'Y', '', '22 March 2011', 1300766400, 2873, 'NOBODY', 'A Korean translation patch for Mario Kart: Super Circuit (known as Mario Kart Advance in Japan).', '2013-12-17 06:50:06', '2013-12-20 00:58:44', NULL, 'N', 5, 0, 1, 647, '2083titlescreen.png', 0, 1, 'Platform: Game Boy Advance                        \r\nROM format: Gameboy Advance rom image               \r\nExternal Header: No                                      \r\nFile Size: 4194304 (400000)                        \r\nROM Size: 4194304 (400000)                        \r\nROM MD5: F35D2F567EDD9C04E7F9647EDB206995\r\nROM CRC32: 30E99FCD                                \r\nROM SHA-1: 88FFDE363B05264A99A4D5ADA0C80A00196A94D7\r\nNo-Intro entry: Mario Kart Advance (Japan)', '', '', ''),
(2084, 8, 1551, 1, '0.95b', '[2084]Kaeru no Tame ni Kane wa Naru (k).7z', 'Y', '', '23 June 2010', 1277265600, 2867, 'NOBODY', 'It&#039;s a Korean translation patch for the game - Kaeru no Tame ni Kane wa Naru. The title screen including synopsis demo remains unchanged but after that all texts is done.', '2013-12-17 17:48:29', '2015-10-22 03:38:31', NULL, 'N', 5, 0, 1, 279, '', 1, 1, 'External Header: No                                      \r\nFile Size: 524288 (80000)                          \r\nROM Size: 524288 (80000)                          \r\nROM MD5: 4EBE14C4C51555908C0E4CABB66DC813\r\nROM CRC32: C18CD57A                                \r\nROM SHA-1: CE1E4A788327F3099877C88CC848E48C1FD055AB\r\nNo-Intro entry: Kaeru no Tame ni Kane wa Naru (Japan)   \r\nROM checksum: 104F                                    \r\nChecksum valid: Yes', '', '', ''),
(2085, 10, 788, 1, '1.02', '[2085]Metroidzerom1.02.7z', 'Y', '', '23 June 2008', 1214193600, 2867, 'NOBODY', 'It&#039;s an unofficial Korean translation patch for Metroid: Zero Mission.', '2013-12-17 17:51:16', '2013-12-20 01:04:40', NULL, 'N', 5, 0, 1, 302, '', 1, 1, 'External Header: No                                      \r\nFile Size: 8388608 (800000)                        \r\nROM Size: 8388608 (800000)                        \r\nROM MD5: 650140CCAE6E1AB7AF44C74986002375\r\nROM CRC32: 44B79E2B                                \r\nROM SHA-1: 096F07685A3DC9286E71AA0B761F233B5EFA2FCD\r\nNo-Intro entry: Metroid - Zero Mission (Japan)', '', '', ''),
(2086, 10, 2021, 1, '0.9a', '[2086]harvestmoonmineraltownl [v0.9a].7z', 'Y', '', '20 February 2006', 1140411600, 2867, 'NOBODY', 'A Korean translation patch for Harvest Moon: Friends of Mineral Town. The patch was created into Lunar IPS version instead of custom patcher.', '2013-12-17 17:51:32', '2013-12-20 01:11:46', NULL, 'N', 5, 0, 1, 582, '2086titlescreen.png', 0, 1, 'External Header: No                             \r\nFile Size: 8388608 (800000)\r\nROM Size: 8388608 (800000)\r\nROM MD5: D92308BC903F4E92587DF2CEDC89B477        \r\nROM SHA-1: A655B2789AED14A6AC78C6075FBC533D3062DBE3\r\nROM CRC32: 09185657                                \r\nNo-Intro entry: Bokujou Monogatari - Mineral Town no Nakama-tachi (Japan)', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2087, 9, 302, 1, '1.00', '[2087]FF6_esp_v1.1.rar', 'Y', '2087readme.txt', '31 March 2014', 1396238400, 2035, 'NOBODY', 'This is the spanish re-translation for Final Fantasy VI (SNES version), the well-known RPG game that was only released in Japan and USA.\r\n\r\nThe original Spanish text is a bit confusing since some phrases don&#039;t make sense, and it was realized that a complete retranslation was needed. Some of the censored text that didn&#039;t appear in the USA version was re-added. Since spanish phrases are usually longer than english ones, a dictionary-based compression was added to avoid ROM expansion to 32 Megs.\r\n\r\nMenus were modified to accomodate longer words and finally the whole menu engine was dumped and optimized (you can get the $C3 optimized and relocatable code here in RHDN), adding lots of bugfixes and re-reprogramming big parts of ASM code.\r\n\r\nAnd finally, this version fixes some glitches in world map when running at 50Hz; they were caused by incorrect H-DMA. I also released the 60Hz, so you can choose play the PAL-optimized version or the NTSC version.\r\n\r\nYou can find patch for USA 1.0 ROM in my webpage too.', '2013-12-18 00:43:39', '2018-01-14 06:04:53', 0, 'N', 9, 0, 0, 2256, '2087titlescreen.png', 0, 4, 'USA 1.1 ROM, without header\r\nNo-Intro Name: Final Fantasy III (USA) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nROM/File CRC32: C0FA0464', '', '', ''),
(2088, 10, 532, 1, '1.0', '[2088]mrdrillera (v1.0).7z', 'Y', '2088readme.txt', '09 October 2004', 1097294400, 2875, 'NOBODY', 'This is an unofficial Korean translation for Mr. Driller Ace, made by (and the only completed project by) HAN-GBA. Every graphics and texts are well translated in this patch.', '2013-12-18 10:06:52', '2013-12-20 01:16:32', NULL, 'N', 5, 0, 0, 268, '2088titlescreen.png', 0, 1, 'External Header: No                                         \r\nFile Size: 8388608 (800000)                           \r\nROM Size: 8388608 (800000)                           \r\nROM MD5: D7F4CB6AEA9409ACF23E2EAE5A697C5E\r\nROM CRC32: 529F06A4                                   \r\nROM SHA-1: CCFB5F3051B4D3BDEC38F0085F2A585ECF249F20   \r\nNo-Intro entry: Mr. Driller A - Fushigi na Pacteria (Japan)', '', '', ''),
(2089, 9, 301, 1, '1.0', '[2089]FF5k.7z', 'Y', '', '22 December 2013', 1387688400, 2881, 'NOBODY', 'A Korean traslation patch of Final Fantasy V.\r\n\r\n[b]Note[/b]: This translation will expand the ROM and add a header. It otherwise functions normally.', '2013-12-22 13:04:56', '2015-10-22 03:49:42', NULL, 'N', 5, 0, 1, 328, '', 1, 4, 'Platform: Super NES                               \r\nROM format: SNES rom image                          \r\nExternal Header: No                                      \r\nFile Size: 2097152 (200000)                        \r\nROM Size: 2097152 (200000)                        \r\nROM MD5: D69B2115E17D1CF2CB3590D3F75FEBB9\r\nROM CRC32: C1BC267D                                \r\nROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6\r\nNo-Intro entry: Final Fantasy V (Japan)                 \r\nChecksum valid: Yes', '', '', ''),
(2090, 10, 2024, 1, '0.9', '[2090]Shiroi Kage no Shoujo v0.9.7z', 'Y', '', '01 April 2007', 1175400000, 2867, 'NOBODY', 'This is an unofficial Korean translation patch for Shiroi Kage no Shōjo(白い影の少女, meaning The Girl with the White Shadow) of Tantei Jingūji Saburō series, known as Jake Hunter in North America.\r\n\r\nThe patch translate all texts and graphics perfectly. There&#039;re graphical glitches on some parts, which don&#039;t affect the gameplay critically.', '2013-12-22 13:05:53', '2013-12-22 12:58:03', NULL, 'N', 5, 0, 1, 344, '2090titlescreen.png', 0, 1, 'Platform: Game Boy Advance                                       \r\nROM format: Gameboy Advance rom image                              \r\nExternal Header: No                                                     \r\nFile Size: 8388608 (800000)                                       \r\nROM Size: 8388608 (800000)                                       \r\nROM MD5: F43C3CC85F221533FDA3C279A45CE8EA\r\nROM CRC32: 3C21D7E0                                               \r\nROM SHA-1: B84BD4C83AB1EF78BC659B3917EF7C89DEF8BA6C               \r\nNo-Intro entry: Tantei Jinguuji Saburou - Shiroi Kage no Shoujo (Japan)', '', '', ''),
(2091, 10, 2025, 1, '0.99', '[2091]gbasrw2.zip', 'Y', '2091readme.txt', '24 December 2013', 1387861200, 2, 'NOBODY', 'This patch is for the Famicom Mini emulated version of SRW2 that was released in limited quantities as a Club Nintendo promotional item with SRW GC. For all intents and purposes it´s virtually identical to the NES version, but it´s been tested less and as such I´m not comfortable versioning this with a 1.0 designation. But it should be fully playable!\r\n\r\nGenius scientist Bian Zoldark has predicted the arrival of aliens on planet Earth, and has decided that mankind is ill-prepared to face the imminent threat. So he´s developed the Valsion, the ultimate super robot, and plans to unite Earth´s military might under the banner of the Divine Crusaders - by force, if necessary! But not every super robot pilot is in favor of this plan; Kouji Kabuto and Mazinger Z, Amuro Ray and the RX-78 Gundam, and the Getter Team have boarded White Base to fight back against the Divine Crusaders! So begins the Second Super Robot War.\r\n\r\nWhile technically the second game in the series, and while it does reference the events of the first SRW once or twice, Super Robot Wars 2 is the genesis of the modern plot-based series we all know. It´s a massive leap forward from the first game, and while not all of the systems we´ve gotten used to exist in SRW2, it´s a decent enough game in its own right, and the plot is massive for an NES game! There are 26 total chapters, each with a hefty dialog component, and a lot of careful work has gone into making sure that said dialog finds its way into the game.\r\n\r\nThis translation is complete.\r\n\r\nAs a brief aside, available with the translation patch is what I´ve termed a &quot;music persistence&quot; hack. This causes the robots´ theme musics to continue playing after a combat sequence ends, the way later SRWs behave. See the extras section for a three-minute YouTube demo. This patch is completely optional and can be applied on top of the Japanese game or the translation.\r\n\r\nAlso included is a similarly optional patch that replaces the inappropriately poppy Tobe! Gundam BGM with Gallant Char, the track used in every original-canon SRW after this. Again, entirely optional, and can be used with any or none of the other included patches. Enjoy!', '2013-12-24 04:47:59', '2013-12-24 15:17:34', NULL, 'N', 12, 0, 0, 4368, '2091titlescreen.png', 0, 1, 'CRC32: 423B8FC5\r\nMD5: 27EAB36CF2CC7F11C0A194EAD66F2570', '', '', ''),
(2092, 1, 2026, 1, '1.0', '[2092]Batsu & Terry - English.rar', 'Y', '2092readme.txt', '25 December 2013', 1387947600, 2041, 'NOBODY', 'This is an English translation of Batsu &amp; Terry for the NES!', '2013-12-25 15:00:13', '2014-09-14 14:32:19', NULL, 'N', 12, 0, 0, 2898, '2092titlescreen.png', 0, 1, 'File: Batsu &amp; Terry (Japan).nes (w/ Header)\r\nLength: 131088 Bytes (1 Mbit)\r\nCRC32: CA80FA58\r\nMD5: E427E36F 287874DF 10150862 CDCA3E1B\r\nSHA-1: F6177C58 1ED0B1D4 625EC478 CAEC3AA5 939DC229\r\nBatsu &amp; Terry - Makyou no Testujin Race (Japan).nes (Headerless)\r\nCRC32: F989296C\r\nMD5: FBC46D60 7EE554C8 388D2903 138CE7EE\r\nSHA-1: 60C90F38 178381CF 7C1B1934 E9510494 950C6A2B\r\nSome older sites/sets might list the game as Batsu &amp; Terii (J).nes as well.', '', '', ''),
(2093, 9, 804, 2, '1.0', '[2093]super_mario_rpg_korean.7z', 'Y', '', '01 February 2002', 1012539600, 2867, 'NOBODY', 'This is unfinished Korean translation for Super Mario RPG. The project was abandoned after some interval of work, and this seems to be the final beta version they released.\r\n\r\nThe translation, however, ended at the first fight of Croco, so don&#039;t expect too much. There are also serious glitches which crash the graphics.', '2013-12-27 17:37:08', '2013-12-27 15:25:20', NULL, 'N', 5, 0, 1, 223, '', 1, 4, 'Should be patched on Japanese version.\r\n\r\nROM Size: 4194304 (400000)                        \r\nROM MD5: 59483FEB9EB20207E3241E005FBDDE7E\r\nNo-Intro entry: Super Mario RPG (Japan)', '', '', ''),
(2094, 10, 820, 2, '0.5', '[2094]ff1&2advance.7z', 'Y', '', '13 March 2006', 1142226000, 2867, 'NOBODY', 'This patch touches entire FF1 texts and FF2 opening dialogue. So practically, one can claim this to be FF1-only translation.', '2013-12-27 17:38:13', '2013-12-27 15:49:31', NULL, 'N', 5, 0, 1, 258, '2094titlescreen.png', 0, 1, 'External Header: No                                         \r\nROM Size: 16777216 (1000000)                         \r\nROM MD5: 3B3DB67A969C970421AF875ADACB5EFA\r\nNo-Intro entry: Final Fantasy I, II Advance (Japan) (Rev 1)', '', '', ''),
(2095, 8, 49, 1, '1.1', '[2095]Wizardry Gaiden I - Suffering Of The Queen English V1-1.rar', 'Y', '2095readme.txt', '01 August 2014', 1406865600, 2883, 'NOBODY', 'Here at last is a fully translated version of Wizardry Gaiden 1 - Suffering of the Queen for the Game Boy. Much hard work has been put into the game and it is now ready for you to enjoy :)\r\n\r\nAlso added the option to use the regular &amp; Castlevania style font for use during character creation.\r\n\r\n**UPDATE** \r\n\r\nNew patch release now allows you to use patched ROM on an Everdrive &amp; has some grammar restructuring :)', '2013-12-27 19:57:38', '2016-05-16 21:09:14', NULL, 'N', 12, 0, 0, 5519, '', 1, 1, 'Wizardry Gaiden 1 - Joou no Junan (Japan).gb - NOINTRO\r\nCRC32: 4D640E73\r\nMD5: 14D6A5E430452DCA394BD3E641DC327B\r\nSHA-1: E3D03144E4C15522A1469A87EB07130C1884E225\r\nSHA-256: C7E7D50BB123C49192F1CDF28D34ADDBF4D976D245D845796566D6FE89B9E648', '', '', ''),
(2096, 1, 1762, 1, '1.3', '[2096]Zoids Apocalypse v1-3.rar', 'Y', '', '12 January 2014', 1389502800, 131, 'NOBODY', 'Here is a 100% English translation for Zoids Apocalypse. Everything is complete and is ready to be played for your enjoyment! Also some light graphic updates have been applied to add a tiny bit of visual appeal.\r\n\r\nAlso included is a ZOID model # txt.', '2013-12-27 20:13:35', '2014-01-12 22:59:41', NULL, 'N', 12, 0, 1, 3990, '2096titlescreen.png', 0, 1, 'Zoids Mokushiroku (Japan).nes - NOINTRO\r\nCRC32: D9F13DF3\r\nMD5: 1BB2106223EA6B6318BE11080C98285B\r\nSHA-1: 5163194B5EF9391D0825097F7FDAF50DE0BEE7B3\r\nSHA-256: 8A7CE9AA8CDAD8AF1B0FB04FFA988E24287C7712D090409CC9359B1A1D8C2733', '', '', ''),
(2097, 8, 2027, 1, '1.0', '[2097]DarumanBusters.zip', 'Y', '2097readme.txt', '28 December 2013', 1388206800, 1005, 'NOBODY', 'This is a complete translation patch for the GB puzzler, Peke and Poko&#039;s Daruman Busters.', '2013-12-28 13:35:46', '2020-02-18 17:37:15', NULL, 'N', 12, 0, 0, 1932, '2097titlescreen.png', 0, 1, 'Database match: Peke to Poko no Daruman Busters (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: A782F490AE8F7EB7140D9D23FD8BD181B1A916F4\r\nFile/ROM CRC32: A66F5C02', '', '', ''),
(2098, 1, 166, 1, '1.0', '[2098]Moai.zip', 'Y', '2098readme.txt', '28 December 2013', 1388206800, 1005, 'NOBODY', 'This is mostly a title screen hack for the NES puzzler, Moai Kun. There was some engrish cleanup, so there&#039;s that as well.\r\n\r\nThis patch requires a headered ROM.', '2013-12-28 13:36:29', '2014-08-13 13:59:13', NULL, 'N', 12, 0, 0, 2020, '2098titlescreen.png', 0, 1, 'Moai Kun (J).nes (with Header)\r\nCRC32: A3A19253\r\nMD5: 09ED65C2D06263899C2CDB04CAC0D5C9\r\nSHA-1: 57FB1E3611EFDAEE0943DA34D9EAA0D86802C25A\r\nMoai-kun (Japan).nes (Headerless)\r\nCRC32: EC8A884F\r\nMD5: F9C3ED69DC61E18BC9919397AD6627C2\r\nSHA-1: AE9B29CA1A8FB67C6D43DD6841D1FEAB4E652DE5', '', '', ''),
(2099, 1, 2028, 1, '1.01', '[2099]SansaraNaga.zip', 'Y', '2099readme.txt', '13 March 2014', 1394683200, 1005, 'NOBODY', 'This is a complete translation patch for the unique NES RPG, Sansara Naga.\r\n\r\nThe patch has been recently updated to fix some minor issues. A complete PDF manual is also included in the archive.\r\n\r\nThis patch requires a header.', '2013-12-28 13:36:59', '2014-08-16 16:27:01', NULL, 'N', 12, 0, 0, 7998, '2099titlescreen.png', 0, 1, 'Sansara Naga (J).nes (with Header)\r\nCRC32: E329DF2E\r\nMD5: D0F1B41049590707BCE274235BAE1B55\r\nSHA-1: FBCE4ADC918A4E836812A6B9B2BE3DBE8F475606\r\nNo-Intro Name: Samsara Naga (Japan).nes\r\nCRC32: EBCF8419\r\nMD5: BC820754D48A4F26E2F082049DD63018\r\nSHA-1: 0EDA2AFDCD2FBD0714BC0F7A6DB2C19D8A0292BE\r\nSome older sites/sets list the game as Sansaara Naaga (J).nes as well.', '', '', ''),
(2100, 1, 2029, 2, '1.0', '[2100]aTaxingWoman.zip', 'Y', '2100readme.txt', '30 December 2013', 1388379600, 1935, 'NOBODY', 'This patch provides an English title screen only for the Famicom title, [i]Marusa no Onna[/i]. It utilizes a logo derived from the English release of [i]A Taxing Woman[/i], the movie on which the game was based. \r\n\r\nIt is openly available for anyone to use for future translations of this title. In fact, two lines of blank space have been created under the copyright information to make the creation of translation credits convenient.', '2013-12-29 19:28:12', '2015-10-30 02:39:52', NULL, 'N', 12, 0, 0, 808, '2100titlescreen.png', 0, 1, 'Marusa no Onna (Japan).nes\r\nCRC32: 8F9B38A8\r\nMD5: 93B12C29B21FD9209A6EB0D1445C672B\r\nSHA-1: 8767E8490E76B43FA3D676EB79232832A5D4D9DF', '', '', ''),
(2101, 1, 1240, 2, '1.1', '[2101]DBoybeta2.zip', 'Y', '2101readme.txt', '29 December 2013', 1388293200, 868, 'NOBODY', 'Unfinished English translation of Akuma-kun - Makai no Wana for the NES. This is a basic Menu, Shops, and Misc. Patch. That will allow you to play the game and know more about what you are doing in English for now. \r\n\r\nAn update adds the English title screen\r\n\r\nDevil Boy - Trap Of Hell no longer is it just called Akuma Kun Makai no Wana..\r\n\r\nYou can get Me_Dave&#039;s own new Addendum Patch at his website. \r\n[url=http://meklowner.tripod.com/kidklownskrazynes/id40.html\r\n]Devil Boy: Trap of Hell - Addendum[/url] it is not a update.', '2013-12-30 00:24:16', '2017-01-28 19:08:51', NULL, 'N', 12, 0, 0, 2428, '2101titlescreen.png', 0, 1, 'Akuma-kun - Makai no Wana (J) [!].nes\r\nCRC32: 2C4421B2\r\nMD5: 53E7AECF 302C3ACB C4460109 3333EDAE\r\nSHA1: 869C2F50 F936C17C B1B13E90 16E44E47 4137A320', '', '', ''),
(2102, 9, 2995, 1, '1.01', '[2102]FF4K.7z', 'Y', '', '21 September 2005', 1127275200, 2890, 'NOBODY', 'This is a Korean translation of the original Japanese version of Final Fantasy IV for the SNES.\r\n\r\nThis is a translation patch from Team Redwing, which started at January, 2001 and saw the light after 4 years. With hacking of font codes, they managed to expand the table for 8 x 8 size font.', '2013-12-31 04:15:02', '2018-01-17 00:56:49', NULL, 'N', 5, 0, 1, 379, '2102titlescreen.png', 0, 3, 'No-Intro Name: Final Fantasy IV (Japan) (Rev 1)\r\n(No-Intro version 20130701-030720)\r\nFile MD5 2EA432C7E25DBA5375F22CC6547B2C42\r\nFile SHA-1 3C896B9D8CCFB3433810139EE18467AA435AC2E2\r\nFile CRC32 48449269\r\n-\r\n(Headered)\r\nROM MD5 A2959AD8C1FF5F2719264AB4C7E40464\r\nROM SHA-1 EAC14578B3465FFCE874119005F9B244E8565A79\r\nROM CRC32 CAA15E97', '', '', ''),
(2103, 9, 371, 1, '1.02', '[2103]ToP_Kor_v1.02.7z', 'Y', '', '20 September 2005', 1127188800, 2890, 'NOBODY', 'This is a fully playable Korean translation of Tales of Phantasia. The patch covers all dialogues in the game. Due to some limits, 8x8 size fonts were substituted with English letter.', '2014-01-03 15:45:03', '2014-01-03 07:55:35', NULL, 'N', 5, 0, 1, 283, '', 1, 4, 'Platform: Super NES                               \r\nROM format: SNES rom image                          \r\nExternal Header: No                      \r\nROM Size: 6291456 (600000)                        \r\nROM MD5: 207CD1C0AAACA29FAA389218B800F8FC\r\nROM CRC32: E9946B84                                \r\nROM SHA-1: FDECB234F416EB1CC1924E4F3D52C080C5BCD8D0\r\nNo-Intro entry: Tales of Phantasia (Japan)', '', '', ''),
(2104, 11, 2031, 1, '1.0', '[2104]ROAD RASH 1 (esp).zip', 'Y', '', '03 January 2014', 1388725200, 2857, 'NOBODY', 'Spanish translation of the game Road Rash 1 (Sega Genesis)', '2014-01-03 15:46:22', '2014-01-03 05:08:20', NULL, 'N', 9, 0, 1, 597, '2104titlescreen.gif', 0, 8, 'Road Rash (U) [c][!].bin\r\n\r\nMD5 Checksum: 5ce86bc054c9e33332e93653f76271ea', '', '', ''),
(2105, 1, 2032, 1, '1.0', '[2105]Captain America and The Avengers (ESP).zip', 'Y', '', '04 January 2014', 1388811600, 2857, 'NOBODY', 'Spanish Translation of the game Captain America And the Avengers (NES)', '2014-01-04 19:54:53', '2014-01-04 19:47:28', NULL, 'N', 9, 0, 1, 952, '2105titlescreen.png', 0, 1, 'Captain America And The Avengers (U).NES \r\n\r\n\r\nMD5: d6ee720e8bf3a6515b3e7f5ff9eed9aa', '', '', ''),
(2106, 1, 2033, 1, '1.0', '[2106]Track and Field (ESP).zip', 'Y', '', '04 January 2014', 1388811600, 2857, 'NOBODY', 'Spanish translation of the game Track and Field (NES)', '2014-01-05 00:20:17', '2014-01-04 22:59:43', NULL, 'N', 9, 0, 1, 621, '2106titlescreen.png', 0, 1, 'Track &amp; Field (U).NES\r\n\r\n\r\nMD5: 5bb98fa6b7c486f4e16c4e619b575406', '', '', ''),
(2107, 1, 1300, 1, '1.0', '[2107]SCAT - FINAL MISION (ESP).zip', 'Y', '', '04 January 2014', 1388811600, 2857, 'NOBODY', 'Spanish Translation of the game  SCAT - Special Cybernetic Attack Team (NES)', '2014-01-05 00:22:27', '2014-01-04 23:17:43', NULL, 'N', 9, 0, 1, 651, '2107titlescreen.png', 0, 1, 'SCAT - Special Cybernetic Attack Team (U).nes\r\n\r\n\r\nMD5: 01fb6bf6d25145308b7b5ac6af4543bc', '', '', ''),
(2108, 1, 561, 1, '1.0', '[2108]ff1.7z', 'Y', '', '06 January 2005', 1104987600, 2895, 'NOBODY', 'A translation patch for Final Fantasy 1 on NES. Should be patched on Japanese ROM.', '2014-01-05 03:52:16', '2014-01-05 03:08:54', NULL, 'N', 5, 0, 1, 194, '', 1, 1, 'No-Intro entry: Final Fantasy (Japan) (Rev 0A)\r\nPlatform: Nintendo Entertainment System           \r\nROM format: INES                                    \r\nExternal Header: Yes                                     \r\n\r\nFile Size: 262160 (40010)                          \r\nFile MD5: 9B0F042CFDC5F9E8200B47104A4768A9        \r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6                                \r\n\r\nROM Size: 262144 (40000)                          \r\nROM MD5: 881ECC27F0D3B10ED63DCC68C2B20ADC\r\nROM CRC32: 466EFDC2                                \r\nROM SHA-1: E6296AD3E929E9B0219AC1D4364990E2BA912F4C', '', '', ''),
(2109, 11, 1523, 1, '1.0', '[2109]BATMAN y ROBIN (esp).zip', 'Y', '', '05 January 2014', 1388898000, 2857, 'NOBODY', 'Spanish translation of the game Adventures of Batman and Robin (Sega Genesis)', '2014-01-05 03:53:40', '2014-02-08 23:02:18', NULL, 'N', 9, 0, 1, 1176, '2109titlescreen.gif', 0, 8, 'Adventures Of Batman And Robin, The (JU) [!].BIN \r\n\r\n\r\nMD5: a1ea61dc2817950e43c36fc719aa4a33', '', '', ''),
(2110, 1, 127, 1, '1.0', '[2110]ff3.7z', 'Y', '', '11 December 2003', 1071118800, 254, 'NOBODY', 'It&#039;s an unofficial translation patch for Final Fantasy 3. The name or status of the author is yet unknown.', '2014-01-05 03:54:10', '2014-01-05 03:46:00', NULL, 'N', 5, 0, 1, 235, '', 1, 1, 'No-Intro entry: Final Fantasy III (Japan)\r\nExternal Header: Yes     \r\nFile Size: 524304 (80010)  \r\nMD5: 4E9BDCDD1071FF48638A3AA0FDA325FC        \r\nSHA-1: C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nCRC32: 170163F1', '', '', ''),
(2111, 11, 2035, 1, '1.0', '[2111]BATTLETOADS (esp).zip', 'Y', '', '05 January 2014', 1388898000, 2857, 'NOBODY', 'Spanish translation of the game Battletoads (Sega Genesis)', '2014-01-05 04:26:15', '2014-01-05 04:22:37', NULL, 'N', 9, 0, 1, 728, '2111titlescreen.gif', 0, 8, 'Battletoads (W) [!].BIN\r\n\r\n\r\nMD5: 7ef8ef25fa62440f1066b9e4443417b2', '', '', ''),
(2112, 11, 2036, 1, '1.0', '[2112]MICROMACHINES 96 (esp).zip', 'Y', '', '05 January 2014', 1388898000, 2857, 'NOBODY', 'Spanish translation of the game &quot;Micro Machines 96&quot; (Sega Genesis)', '2014-01-05 22:53:14', '2014-01-05 21:11:08', NULL, 'N', 9, 0, 1, 647, '2112titlescreen.jpg', 0, 8, 'Micro Machines 96 (V1.1) (E) (J-Cart) [c][!].bin\r\n\r\nMD5: 301119bb9157bb512e7aff5c9a8ae910', '', '', ''),
(2113, 11, 2037, 1, '1.0', '[2113]LOS PICAPIEDRAS (esp).zip', 'Y', '', '05 January 2014', 1388898000, 2857, 'NOBODY', 'Spanish translation of the game &quot;The Flinstones&quot; (Sega Genesis)', '2014-01-05 22:54:51', '2014-01-05 18:56:12', NULL, 'N', 9, 0, 1, 617, '2113titlescreen.gif', 0, 8, 'Flintstones, The (U) [c][!].bin\r\n\r\n\r\nMD5: 51cf75a1c1c16e70b6ee639e742b2652', '', '', ''),
(2114, 18, 2038, 2, '0.4', '[2114]PS2_Football_Kingdom_fernando_fk_english_004.rar', 'Y', '', '05 July 2013', 1372996800, 2898, 'NOBODY', 'This patch translates some of the menus, team names, formation screens, option and pause menus, stadium names, etc. Surely worth a try.', '2014-01-06 08:43:23', '2015-10-23 02:18:47', NULL, 'N', 12, 0, 1, 2255, '2114titlescreen.png', 0, 10, 'SLPS-20374', '', '', ''),
(2115, 10, 2039, 1, '0.99', '[2115]yggdra_v0.99.7z', 'Y', '2115readme.txt', '01 February 2014', 1391230800, 2899, 'NOBODY', 'Very beautiful Korean translation patch for Yggdra Union. All necessary dialogues are translated, the font fits well into the game, and some delicate graphics (tutorial, demo roll, etc.) are also nicely touched.\r\n\r\nPatch is on UPS format so you need relevant utility to apply it.', '2014-01-06 15:29:29', '2018-01-01 17:51:22', NULL, 'N', 5, 0, 0, 458, '', 1, 1, 'Should be patched on Japanese version.\r\nMD5: 8DE0883BF7B60F0983F65313D3D15D9A        \r\nSHA-1: 4AC5874B98F0FA3C3AAD4C3EBE927F7FBC5B3267\r\nCRC32: A86F844A', '', '', ''),
(2116, 10, 2040, 1, '1.01', '[2116]Kama.7z', 'Y', '', '04 March 2010', 1267678800, 2890, 'NOBODY', 'Here is a faithful translation for GBA port of [i]Kamaitachi no Yoru[/i], considered to be a pioneer of sound novel. It was one of the longest project Team Redwing has ever done, taking more than 6 years.\r\n\r\nThe patch is in UPS format.', '2014-01-06 15:30:03', '2014-01-06 12:43:14', NULL, 'N', 5, 0, 1, 930, '2116titlescreen.png', 0, 1, 'MD5: D969B50D20655BFFB3042BAFBEFFE654        \r\nSHA-1: 590C8E8135D1F2FB70AB6A1FCC18239CA93BD0CC\r\nCRC32: 82B4F3FA', '', '', ''),
(2117, 11, 2041, 1, '1.0', '[2117]Comix Zone (ESP).zip', 'Y', '', '07 January 2014', 1389070800, 2901, 'NOBODY', 'Spanish translation of the game Comix Zone (Sega Genesis)', '2014-01-07 03:44:28', '2014-01-07 12:04:35', NULL, 'N', 9, 0, 1, 1771, '2117titlescreen.gif', 0, 8, 'Comix Zone (U) [!].bin\r\n\r\nMD5: fd9b5002f5f48cceb1cfff0a2fafb830', '', '', ''),
(2118, 11, 1202, 1, '1.0', '[2118]QuackShot Starring Donald Duck (esp).zip', 'Y', '', '07 January 2014', 1389070800, 2902, 'NOBODY', 'Spanish translation of the game Quackshot (Sega Genesis)', '2014-01-07 07:45:23', '2014-01-07 12:02:43', NULL, 'N', 9, 0, 1, 1808, '2118titlescreen.gif', 0, 8, 'Quack Shot Starring Donald Duck (W) (REV 00) [!].bin\r\n\r\nMD5: 4a562ef427d0b2f4d5e941787e79ff41', '', '', ''),
(2119, 11, 2042, 1, '2.0', '[2119]Castle Of Illusion - update.zip', 'Y', '2119readme.txt', '14 February 2023', 1676350800, 2902, 'NOBODY', 'Spanish translation of the game &quot;Mickey Mouse: Castle of Illusion&quot; (Sega Megadrive / Sega Genesis)', '2014-01-07 08:25:19', '2023-02-14 21:10:23', NULL, 'N', 9, 0, 1, 1808, '2119titlescreen.png', 0, 8, 'Database match: I Love Mickey Mouse - Fushigi no Oshiro Daibouken (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0679162757F375751A677FD05195C9248ABC84F0\r\nFile/ROM CRC32: CE8333C6', '', '', 'https://youtu.be/e55t2D_pgNU'),
(2120, 1, 945, 1, '1.0', '[2120]tiny_toon_adventures_snes_100.zip', 'Y', '', '16 December 2001', 1008478800, 282, 'NOBODY', 'All non compressed text was hacked.', '2014-01-07 23:00:50', '2014-01-07 22:00:01', NULL, 'N', 8, 0, 1, 313, '2120titlescreen.png', 0, 1, 'Country: USA\r\nSIZE: 262144\r\nCRC32: 99DDDB04\r\nMD5: B1170DCAB773C74CADC45F92B40ADAF2\r\nSHA-1: 3C011E4EA5EB7E93299347F8009E5BDF51E223EB', '', '', ''),
(2121, 9, 784, 1, '1.0', '[2121]Megaman X3 (espanol).zip', 'Y', '', '07 January 2014', 1389052800, 2857, 'NOBODY', 'Spanish translation of the game &quot;Megaman X3&quot; (Super Nintendo)', '2014-01-08 05:58:36', '2023-11-21 04:20:08', NULL, 'N', 9, 0, 1, 1086, '2121titlescreen.png', 0, 4, 'Mega Man X 3 (U) [!].smc\r\n\r\nMD5: c0ef7dd189d53dc611052ab0117f49a9', '', '', ''),
(2122, 9, 348, 1, '1.0', '[2122]rudra.7z', 'Y', '2122readme.txt', '12 January 2010', 1263272400, 2865, 'NOBODY', 'This is a complete translation patch for Rudra no Hihou. Except opening and ending text of Sion and Surlent, everything&#039;s translated. The patch was based on English version by Aeon Genesis, so all system texts (mantra, item names, etc.) are identical to English ones.', '2014-01-12 07:52:43', '2014-01-12 03:35:37', NULL, 'N', 5, 0, 0, 241, '2122titlescreen.png', 0, 4, 'Rudra no Hihou (J).smc - GOODSNES 2.04\r\nMD5: E5FFB8CA8331076037A32DB94627518C        \r\nSHA-1: 0DB32658302252BC18A8C3AD61DDBA6FFA115E7F\r\nSHA-256: 34552E3A1ECAD8A6E979432226A49BD810C2F3C7EA3280E5DBB91E4DB868A728\r\nCRC32: 5D8CB7AC', '', '', ''),
(2123, 11, 872, 1, '1.0', '[2123]md_sf1.7z', 'Y', '', '15 April 2013', 1365998400, 2865, 'NOBODY', 'Shining Force finally got a Korean translation. While some monster names, menus, and other text remains in English, the author managed to translate all dialogue in the game.', '2014-01-14 15:12:33', '2014-01-14 13:25:01', NULL, 'N', 5, 0, 1, 293, '2123titlescreen.png', 0, 8, 'No-Intro entry: Shining Force (USA)\r\nMD5: 4B4ACBE75FF7AAEB534AB78ED95910D1        \r\nSHA-1: 7CBB3ED31C982750D70A273B9561A9E1B2C04EEA\r\nCRC32: E0594ABE', '', '', ''),
(2124, 27, 2051, 1, '1.0.2 FINAL', '[2124]StarWarsRacerN64-102FINAL.7z', 'Y', '2124readme.txt', '29 October 2014', 1414555200, 1617, 'NOBODY', 'Port of the official translation and dubbing of Star Wars Episode I: Racer for the Nintendo 64. The original dub was a PC exclusive.\r\n\r\nVersion 1.0 FINAL was released January 19th, 2014, with all texts, graphics, and English voices translated and dubbed in Spanish. Versions 1.0.1 and 1.0.2 FINAL contain minor text fixes.\r\n\r\nBe sure to modify your ROM properties files in emulators or the game won&#039;t save your progress. Check the readme for more details.\r\n\r\nTested on Mupen64, Project64, 1964 and in real hardware (With ED64).', '2014-01-15 20:05:12', '2014-11-02 17:24:15', 0, 'N', 9, 0, 0, 901, '2124titlescreen.png', 0, 7, 'Star Wars Episode I - Racer (E) (M3) [!].v64\r\nByte Swapped\r\n\r\nCRC1: 53ED2DC4\r\nCRC2: 06258002\r\nCRC32: EDE47E8A\r\nMD5: DE98F1BCEB2C317BB0A9743282CE2C2E\r\nSHA-1: D4968CE06B93705ED40FF4433279F587F62E3C26', '', '', ''),
(2125, 11, 919, 1, '1.0', '[2125]sf2k.7z', 'Y', '', '06 June 2013', 1370491200, 2865, 'NOBODY', 'Shining Force 2 translated by the same team of Shining Force 1. As they did on the first game of the series, all dialogues are translated and other system texts are similar to the English version.', '2014-01-22 12:57:11', '2014-01-25 02:41:27', NULL, 'N', 5, 0, 1, 609, '', 1, 8, 'Shining Force 2 (U) [!].bin\r\nMD5: 6473B1505334EF5620D13191C18251FE        \r\nSHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\nCRC32: 4815E075', '', '', ''),
(2126, 17, 2052, 1, '0.7b', '[2126]vegbof3.zip', 'Y', '2126readme.txt', '24 December 2005', 1135400400, 4611, 'NOBODY', 'This is an old Spanish translation of Breath of Fire III by Vegetal Translations. The patch has been uploaded here for conservation purposes.', '2014-01-25 21:35:44', '2017-10-21 05:28:13', NULL, 'N', 9, 0, 0, 1815, '2126titlescreen.jpg', 0, 11, 'Breath of Fire III (Europe)\r\nSLES-01304\r\n4014762800149\r\n\r\nISO Filesize: 480.203.136 bytes\r\n\r\nCUE MD5 2610e0b00555e82938d170bd1663f276 \r\nBIN MD5 382a17c57b6c9c2fab40893628528861 *Breath of Fire III (Europe) (Track 1)\r\nBIN MD5 2d7b5e8e94a91bf5423b2356f6a34863 *Breath of Fire III (Europe) (Track 2)\r\n\r\nIf using a multitrack image, the patch must be applied to Track 1.', '', '', ''),
(2127, 17, 999, 1, '1.1', '[2127]vagrant-psx-sp.rar', 'Y', '2127readme.txt', '05 March 2010', 1267765200, 2931, 'NOBODY', 'This patch translates Vagrant Story into Spanish. Since Vagrant Traducciones is no longer active, their work has been uploaded here for conservation purposes.', '2014-01-25 22:24:53', '2014-01-25 22:15:58', NULL, 'N', 9, 0, 0, 2605, '', 1, 11, 'Vagrant Story (Europe)\r\nSLES-02754\r\n4036636200459\r\nBIN Filesize: 750.643.152 bytes\r\nBIN Disk Filesize: 750.645.248 bytes', '', '', ''),
(2128, 17, 2053, 1, '1.0', '[2128]MegamanX6.zip', 'Y', '2128readme.txt', '03 November 2010', 1288756800, 2931, 'NOBODY', 'This patch translates Mega Man X6 into Spanish.', '2014-01-25 23:28:02', '2014-01-25 22:55:53', NULL, 'N', 9, 0, 0, 1046, '2128titlescreen.jpg', 0, 11, 'Mega Man X6 (USA)\r\nSLUS-01395\r\nBIN Filesize: 599.985.792 bytes', '', '', ''),
(2129, 17, 1805, 1, '1.0', '[2129]Suikoden.rar', 'Y', '2129readme.txt', '18 July 2010', 1279425600, 2931, 'NOBODY', 'This patch translates Suikoden into Spanish.', '2014-01-25 23:28:49', '2014-01-25 23:26:17', NULL, 'N', 9, 0, 0, 924, '', 1, 11, 'Suikoden (Europe)\r\nSLES-00527\r\nBIN Filesize: 590.838.864 bytes (recommended)\r\nBIN Filesize: 590.843.568 bytes (acceptable but not fully tested)', '', '', ''),
(2130, 44, 2054, 1, '1.0.1', '[2130]LPR_patched_v1_0_1.zip', 'Y', '', '27 September 2014', 1411790400, 2942, 'NOBODY', 'I am announcing the release of an English patch for the PSP game La Pucelle Ragnarok. The English patch translates through the base story of the game. The English translation is taken from the PS2 version.\r\n\r\nPROJECT HOMEPAGE\r\n\r\n[URL]http://gbatemp.net/threads/psp-la-pucelle-ragnarok-translation.320662/[/URL]\r\n\r\nThanks:\r\n\r\n-CyberDrive for helping with the file format\r\n-Falo for making a GUI for the toolkit\r\n-Shrunken Pixel for figuring out the font issues\r\n-Cyan for making the battle text images\r\n-Linka and Cyan for reporting so many typos and bugs\r\n\r\nI have no plans to translate the images, fix the random item / name generator or use variable width font.If you ask me to fix them, I will ignore you. If you are interested in fixing it yourself, I am more than willing to include your fixes in the patch.\r\n\r\nWe have no plans to translate the DLC for LPR because of two reasons:\r\n\r\n- 1) The DLC content overwrites all the data that we have translated so we would have to redo all of the translation to get the DLC working in English.\r\n\r\n- 2) Legal Issues: The DLC was paid content and we would have to include the DLC content in order to translate it. We want to be legal and the current patch contains no copyright material of NIS.\r\n\r\n\r\n\r\nTranslation Status: 99%\r\n\r\n[list]\r\n[li]Main Menu + options 100%[/li]\r\n[li]Battle Menu – 100%[/li]\r\n[li]Character Names – 100%[/li]\r\n[li]Shop Menu – 100%[/li]\r\n[li]Items - 100%[/li]\r\n[li]Skills – 100%[/li]\r\n[li]Story:[list]\r\n[li]Chapter 1: 99%[/li]\r\n[li]Chapter 2: 99%[/li]\r\n[li]Chapter 3: 99%[/li]\r\n[li]Chapter 4: 99%[/li]\r\n[li]Chapter 5: 99%[/li]\r\n[li]Chapter 6: 99%[/li]\r\n[li]Chapter 7: 99%[/li]\r\n[li]Chapter 8: 99%[/li]\r\n[li]Chapter 9: 99%[/li]\r\n[li]Chapter 10: 99%[/li]\r\n[li]Chapter 11: 99%[/li]\r\n[li]Chapter 12: 99%[/li]\r\n[li]Bonus Chapter 1: 99%[/li]\r\n[li]Bonus Chapter 2: 99%[/li]\r\n[li]Bonus Chapter 3: 99%[/li]\r\n[li]Bonus Chapter 4: 99%[/li][/list][/li]\r\n[/list]\r\n\r\nTotal chapters : 12 + 4 Bonus on PSP\r\n\r\nInstruction to patch the game:\r\n\r\n- 1) You need to dump your UMD, or use this release : La_Pucelle_Ragnarok_JPN_PSP-Caravan (filename cvn-lpr)\r\n- 2) Download the patch\r\n- 3) Download xdelta UI\r\n- 4) Backup ISO\r\n- 5) Run xdelta UI\r\n- 6) Patch LPR iso with LPR_patched_v1_x_x.xdelta in xdelta UI\r\n- 7) Either use a PSP emulator or download to PSP and enjoy\r\n\r\nOther:\r\nIf anyone is interested in skipping directly to the new content on the PSP there is a cheat built into the game to go directly to it.\r\n\r\nAt the title screen place the cursor on &quot;Start&quot; and press Triangle, Square, X, Triangle, Square, X, Circle.', '2014-01-26 00:50:53', '2015-12-25 04:31:22', NULL, 'N', 12, 0, 1, 4289, '2130titlescreen.jpg', 0, 10, 'La_Pucelle_Ragnarok_JPN_PSP-Caravan (filename cvn-lpr)\r\nULJS-00244', '', '', ''),
(2131, 10, 1737, 1, '1.0', '[2131]BoF1.7z', 'Y', '', '13 January 2009', 1231822800, 2865, 'NOBODY', 'A faithful Korean translation patch for Breath of Fire (GBA) based on North America version.', '2014-01-26 14:36:43', '2014-01-26 10:22:24', NULL, 'N', 5, 0, 1, 323, '2131titlescreen.png', 0, 1, 'Breath of Fire (USA)\r\nMD5: 17A32CFA3D0A5C74F914281EF55C75CD        \r\nSHA-1: B30533F68037B47D5439BAB0182169E4A643A38D\r\nCRC32: F06422A8', '', '', ''),
(2132, 9, 2055, 1, '1.0', '[2132]gt.zip', 'Y', '2132readme.txt', '03 March 2013', 1362286800, 2943, 'NOBODY', 'Brazilian-Portuguese translation with some improvements as follows:\r\n- Proportional font included.\r\n- lives limit expanded to 99.\r\n- Option Screen background color was changed.\r\n\r\ncredits:\r\n- hylian: translation\r\n- denim: translation, assembly, graphics', '2014-01-27 15:48:24', '2014-01-27 13:41:32', NULL, 'N', 11, 0, 0, 656, '2132titlescreen.png', 0, 3, 'Goof Troop (U).smc (524.288 bytes)\r\nChecksum (16bits): 5AD0', '', '', ''),
(2134, 9, 510, 1, '1.0', '[2134]Magical Pop\'n.7z', 'Y', '', '03 February 2013', 1359867600, 2865, 'NOBODY', 'It&#039;s a complete translation of Magical Pop&#039;n, though dialogues are only in the opening and the ending.', '2014-01-29 14:26:25', '2014-01-29 12:00:28', NULL, 'N', 5, 0, 1, 251, '', 1, 4, 'Magical Pop&#039;n (Japan).sfc\r\nMD5: E47F184FD5D2285BCC4EE07D990F5375        \r\nSHA-1: 50F70512C7E0972E9BBCDED52137DF8E8D21C937\r\nCRC32: C49D28A4', '', '', ''),
(2135, 11, 991, 1, 'REV1', '[2135]landstalker_trans.7z', 'Y', '', '27 September 2013', 1380254400, 2865, 'NOBODY', 'Landstalker Korean translation has finally came. All main story and other minor texts are translated perfectly.', '2014-01-30 15:41:43', '2014-01-30 04:19:55', NULL, 'N', 5, 0, 1, 271, '2135titlescreen.png', 0, 8, 'Landstalker - The Treasures of King Nole (J) [!].bin\r\nMD5: D9A7922681A126653DC16A0D907D7F32        \r\nSHA-1: CDBC7CD9CEB181CAD9E49B641FF717072546F0D9\r\nCRC32: 60D4CEDB', '', '', ''),
(2137, 1, 739, 1, '1.3', '[2137]Castlevania 1 (U y E) (NES) - Castellano.rar', 'Y', '2137readme.txt', '19 March 2012', 1332129600, 2138, 'NOBODY', 'This is a [b]Spanish (Latin America)[/b] version, of this game made by the Japanese company [b]Konami[/b].\r\n\r\nThe text is very simple (menu, status and credits), and was 100% translated. There are American and European versions for the translation.', '2014-02-01 07:41:11', '2014-02-13 00:29:53', NULL, 'N', 9, 0, 0, 2072, '2137titlescreen.png', 0, 12, 'Country: USA and Europe\r\nPRG ROM: 8 x 16KiB\r\nCHR ROM: 0 x  8KiB\r\nROM CRC32: 0x89f578c6 (USA version) / 0xcc6a3977 (European version)\r\nROM MD5: 0xa2eb16536a9c7eb68a954e09dce2ad5a (USA) / 0x1709f61e67e6e97212fcbd3d54b7fc92 (Europe)\r\nMapper: 2\r\nMirroring: Vertical', '', '', ''),
(2138, 17, 2056, 1, '1.0b', '', 'Y', '2138readme.txt', '05 November 2010', 1288929600, 2931, 'NOBODY', 'This patch translates Mega Man 8 into Spanish and includes cutscenes featuring Spanish subtitles. The English voice acting is replaced by the original Japanese dubbing.\r\n\r\n[b]Since the patch is ~200 MB in size, it cannot be hosted in RHDN. Download it from [url=https://mega.co.nz/#!pkg2yAoD!TXMcWlYKKBcklSr-x-LR0WYH23o-nsMBcmRBO6XjNCw]here[/url].[/b]', '2014-02-02 01:38:28', '2014-02-01 19:56:07', NULL, 'N', 9, 1, 0, 25, '2138titlescreen.jpg', 0, 11, 'Mega Man 8 (USA)\r\nSLUS-00453\r\nBIN Filesize: 418.284.382\r\nAlternative BIN Filesize: 418.284.384 (works, but not fully tested)', '', '', ''),
(2139, 9, 510, 1, '1.0', '[2139]MagicalPopn.zip', 'Y', '2139readme.txt', '03 February 2014', 1391403600, 2570, 'NOBODY', 'There wasn&#039;t much work to do. The opening and ending sequences are translated, and a small dubbing project is planned for a future version. \r\n\r\nPatch your desired ROM file (Japanese or AGTP translation) and you&#039;re ready to go!', '2014-02-03 02:02:15', '2014-02-02 23:12:24', NULL, 'N', 9, 0, 0, 1248, '', 1, 4, 'Magical Pop&#039;n (J)\r\nCRC32: C49D28A4\r\nMagical Pop&#039;n (AGTP Translation)\r\nCRC32: AC47A435', '', '', ''),
(2140, 1, 739, 1, '1.0', '[2140]Patch; Castlevania 1 (U y E) (NES) - Italiano.rar', 'Y', '2140readme.txt', '04 February 2014', 1391490000, 2138, 'NOBODY', 'This is an [b]Italian[/b] version, of this game made by the Japanese company [b]Konami[/b].\r\n\r\nThe text is very simple (menu, status and credits), and was 100% translated. There are American and European versions for the translation.', '2014-02-05 05:24:18', '2014-02-12 23:59:14', NULL, 'N', 6, 0, 0, 377, '2140titlescreen.png', 0, 1, 'Country: USA and Europe\r\nPRG ROM: 8 x 16KiB\r\nCHR ROM: 0 x 8KiB\r\nROM CRC32: 0xdafad463 (USA version) / 0xf560fee0 (European version)\r\nROM MD5: 0x9596fa37a29b7e020d0cc69b172377e8 (USA) / 0xf7d9d7f6949af6b3043e888ef4a22c3e (Europe)\r\nMapper: 2\r\nMirroring: Vertical', '', '', ''),
(2141, 9, 1686, 1, '1.0', '[2141]dkc1.7z', 'Y', '', '19 January 2013', 1358571600, 2865, 'NOBODY', 'It&#039;s a translation for Donkey Kong Country, or Super Donkey Kong because the patch is based on Japanese ROM. Although the game doesn&#039;t really need deep comprehension, it&#039;s better to comprehend Cranky&#039;s bizarre sense of humor and some other dialogues.', '2014-02-06 09:52:08', '2014-02-06 09:04:26', NULL, 'N', 5, 0, 1, 702, '', 1, 4, 'Super Donkey Kong (J) (V1.1).smc\r\nMD5: 5D4890ACE4F1ACE435CBE9B74B0B16CD        \r\nSHA-1: DF02860E691FBEE453E345DD343C08B6DA08D4EA\r\nCRC32: 3ADEF543', '', '', ''),
(2142, 9, 269, 1, 'REV2', '[2142]Clock Tower (K)(140212).7z', 'Y', '', '12 February 2014', 1392181200, 2865, 'NOBODY', 'This patch contains a few mistakes, like wrong text disposition on the opening sequence. It&#039;s still a decent translation overall.\r\n\r\n[b]Update[/b](2014/2/12): The opening sequence glitch is fixed now.', '2014-02-07 22:51:56', '2014-04-06 13:27:02', NULL, 'N', 5, 0, 1, 294, '', 1, 4, 'Clock Tower (Japan).sfc\r\nMD5: 51F8A9E95EC58FA5B9C3EC2DA530D598        \r\nCRC32: CBCD0DAD', '', '', ''),
(2143, 9, 1244, 1, '1.0', '[2143]Orge Battle.7z', 'Y', '', '11 September 2004', 1094875200, 2971, 'NOBODY', 'The first installment of Ogre Battle Saga comes into Korean.', '2014-02-09 09:53:31', '2014-02-09 07:13:43', NULL, 'N', 5, 0, 1, 303, '2143titlescreen.png', 0, 4, 'Ogre Battle - The March of the Black Queen (Japan).sfc\r\nCRC32: 65CD17E3', '', '', ''),
(2144, 13, 2072, 1, '1.0.0', '[2144]SF3PE-SCE3.rar', 'Y', '', '14 June 2017', 1497412800, 2554, 'NOBODY', 'The game has been completely translated into Spanish.\r\n\r\nAll dialog, attacks, story text, and other misc text has been translated.\r\n\r\nVisit the author&#039;s page: http://sf3proyecto.blogspot.com', '2014-02-12 21:53:27', '2017-10-24 03:59:06', NULL, 'N', 9, 0, 1, 411, '2144titlescreen.jpg', 0, 10, 'The redump.org image was used as a basis for this translation\r\nhttp://redump.org/disc/20315/', '', '', ''),
(2145, 13, 2073, 1, '1.0.1', '[2145]SF3PE-SCE2.exe', 'Y', '', '02 February 2014', 1391317200, 2554, 'NOBODY', 'The game has been completely translated into Spanish.\r\n\r\nAll dialog, attacks, story text, and other misc text has been translated.\r\n\r\nThe author is currently working on all 3 scenarios and the premium disk, so please check out his progress by visiting his page:\r\n\r\nhttp://sf3proyecto.blogspot.com', '2014-02-12 21:53:40', '2014-04-10 22:22:30', NULL, 'N', 9, 0, 1, 1096, '2145titlescreen.jpg', 0, 10, 'The redump.org image was used as a basis for this translation\r\nhttp://redump.org/disc/20315/', '', '', ''),
(2146, 18, 2074, 1, '1.22', '[2146]AI1_Patch_US-FR_v1.22.rar', 'Y', '2146readme.txt', '08 August 2020', 1596859200, 2985, 'NOBODY', 'Texts, pictures and videos are entirely translated by the Atelier Traduction team.\r\n\r\nThere are two different patches: one for the European version and the other for the American version. The patcher and the tutorial in pdf format are included in the same archive as the patch.\r\n\r\n[b]Note:[/b] The US-FR patch is hosted here, but the EU-FR patch is too large to be hosted by RHDN. It may be obtained from the author’s site: [b][url=http://ateliertraduction.forumactif.org/t6-sortie-de-la-version-beta-du-patch-francais-d-atelier-iris][u]EU-FR patch[/u][/url][/b].', '2014-02-13 19:09:46', '2020-08-08 13:16:18', NULL, 'N', 7, 0, 0, 242, '2146titlescreen.png', 0, 10, 'American ISO CRC32: ECD1E5BD\r\nEuropean ISO CRC32: 355F1080\r\nFrench ISO v1.22 (patched iso) CRC32: 49E09606', '', '', ''),
(2147, 20, 670, 1, '1.0', '[2147]cavestory_k.7z', 'Y', '2147readme.txt', '12 January 2011', 1294808400, 254, 'NOBODY', 'This patch was made to preserve the translation that can be commonly found on the web.\r\n\r\nThe history of this translation is quite complicated. When the game was introduced and gained an immediate popularity, someone decided to translate it by himself. His work eventually saw the light in July 2008, but it was far from a complete translation because it was based on English version (must be Aeon Genesis&#039;s) and he created some dialogues that wasn&#039;t in the original. Some people weren&#039;t satisfied with it so under Pixel&#039;s permission, they took up the work and match the texts to Japanese version while localizing the graphics. The very final version came out after two years which covers all graphics, all dialogues, config, and even included manual.\r\n\r\nThe authors decided to remain anonymous, thus Author section was checked as Unknown.', '2014-02-15 11:29:32', '2014-02-15 04:49:49', NULL, 'N', 5, 0, 0, 3055, '2147titlescreen.png', 0, 1, 'JPN v1.0.0.6\r\nhttp://studiopixel.sakura.ne.jp/archives/ or http://www.cavestory.org/downloads_game.php', '', '', ''),
(2148, 10, 2076, 1, '1.0', '[2148]made in wario.7z', 'Y', '2148readme.txt', '19 June 2013', 1371614400, 3003, 'NOBODY', 'This patch is nearly 100% translation. Some graphics aren&#039;t touched but that&#039;s very few part of the game.', '2014-02-16 00:19:06', '2014-02-16 00:09:10', NULL, 'N', 5, 0, 0, 488, '2148titlescreen.png', 0, 1, 'Made in Wario (J).gba\r\nMD5: A7589564716D173192E290E9C97E040A        \r\nSHA-1: 1776D55134D373F71404E818B236462AEDFCE9E7\r\nCRC32: 87A0EEA0', '', '', ''),
(2149, 9, 377, 1, '1.0', '[2149]Hameln no Violin Hiki.7z', 'Y', '', '03 February 2013', 1359867600, 2865, 'NOBODY', 'A Korean translation for the obscure game featuring a violinist and his versatile buddy.', '2014-02-17 13:43:39', '2014-02-17 13:16:50', NULL, 'N', 5, 0, 1, 271, '', 1, 4, 'Hameln no Violin Hiki (Japan).sfc\r\nMD5: 5B042F9443D8338E0EB7E2604F9A3363        \r\nSHA-1: 9A1451C46B10D1C6B85F1BBD9825805D9171FB2D\r\nCRC32: FB500926', '', '', ''),
(2150, 8, 2079, 1, '1.1', '[2150]Wizardry Gaiden 2 - Curse of the Ancient Emperor V1-1.rar', 'Y', '', '27 July 2016', 1469592000, 131, 'NOBODY', 'Here is the full English release for Wizardry Gaiden II - Curse of the Ancient Emperor for the Gameboy system. All the enemies, dialogue, items, magic, and menus are 99% done in the game! It is fully playable and ready for you and other Wizardry fans to enjoy!', '2014-02-17 22:30:02', '2016-07-28 01:29:59', NULL, 'N', 12, 0, 1, 4682, '', 1, 1, 'Wizardry Gaiden 2 - Kodai Koutei no Noroi.gb - NOINTRO\r\nCRC32: F6826D12\r\nMD5: 177F5FC642F650E45BAE33B10BA1FE48\r\nSHA-1: 8DC0AB82462D4AB287D8155E8EAB7E796EB7C766\r\nSHA-256: 2E2D7ED9EFBD9B972BAC2E248A4A02BB03603D456ACA1CAFC3CA5658E4D755CD', '', '', ''),
(2151, 8, 16, 1, '1.0', '[2151]c1-v1.0.zip', 'Y', '2151readme.txt', '17 February 2014', 1392613200, 2751, 'NOBODY', 'Complete, 100% translation of the first GBC Detective Conan game. Everything is done, even an easter egg and a debug menu (although it isn&#039;t known yet how to access that).', '2014-02-19 00:31:21', '2014-02-18 22:53:07', NULL, 'N', 12, 0, 0, 8283, '2151titlescreen.png', 0, 1, 'Meitantei Conan - Karakuri Jiin Satsujin Jiken (Japan) (SGB Enhanced) (No-Intro version  20130730-054825)\r\nMeitantei Conan - Karakuri Jiin Satsujin Jiken (J) [C][!] (GoodGBx v2.02)\r\n\r\nCRC32    3B5F24FC\r\nMD5    3A3E92C106A8674642E0EE3C0C793A9F\r\nSHA-1    A418FF2F97536E105B4F0A1BD4BB3FA31F911A7D', '', '', ''),
(2152, 10, 2080, 1, '1.0', '[2152]river_city_ex.7z', 'Y', '2152readme.txt', '19 June 2013', 1371614400, 3003, 'NOBODY', 'This is nearly finished translation patch for River City Ransom EX. Several dialogues can be crashed.', '2014-02-21 08:01:23', '2014-02-21 07:51:26', NULL, 'N', 5, 0, 0, 403, '2152titlescreen.png', 0, 1, 'River City Ransom EX (USA).gba\r\nMD5: 0B95FB20B9F487EB64431E9DB9F75C7F        \r\nSHA-1: 64D0B723AE4EB3F3589B535FB935618F2769229F\r\nCRC32: 8686436E', '', '', ''),
(2153, 9, 715, 1, '1.0', '[2153]zelda3n.7z', 'Y', '', '16 January 2013', 1358312400, 2865, 'NOBODY', 'TLoZ: A Link to the Past, one of the most valuable gems in SNES era, now comes in Korean. There&#039;s alternative translation patch by same author that applies to JPN version, but this one comes out later and is superior.', '2014-02-21 10:14:56', '2014-09-10 06:00:01', NULL, 'N', 5, 0, 1, 618, '', 1, 4, 'Legend of Zelda, The - A Link to the Past (USA).sfc\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72        \r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nCRC32: 777AAC2F', '', '', ''),
(2154, 11, 2084, 1, '1.0', '[2154]sfz_gen.7z', 'Y', '', '30 September 2013', 1380513600, 2865, 'NOBODY', 'Here&#039;s a translation for good old shoot &#039;em up, the last addition to Fantasy Zone series. The opening and ending crawls are all translated into Korean.', '2014-02-26 11:17:33', '2014-02-26 07:19:53', NULL, 'N', 5, 0, 1, 208, '', 1, 8, 'Super Fantasy Zone (Japan).md\r\nMD5: F5683F3B2C24CDD7BC6771EA87EFEACF        \r\nSHA-1: 14DC8568205F3B1B89CE14B9412541CE4AE47F91\r\nCRC32: 767780D7', '', '', ''),
(2155, 9, 337, 1, '1.00', '[2155]lodoss_V1.00.zip', 'Y', '2155readme.txt', '26 February 2014', 1393390800, 1193, 'NOBODY', 'Lodoss Tou Senki is a Role-Playing game, developed by Hummingbird Soft and published by Kadokawa Shoten, which was released in Japan in 1995.', '2014-02-26 22:35:36', '2019-12-10 07:04:27', NULL, 'N', 12, 0, 0, 13086, '2155titlescreen.png', 0, 4, 'Name: Lodoss Tou Senki (Japan)\r\nCRC32: 1B3E22C3\r\nMD5: 318FE70EF8F291DC3C3090AE7B84FE50', '', '', ''),
(2156, 4, 2086, 1, '2.0', '[2156]kr-v2.0.zip', 'Y', '2156readme.txt', '30 May 2017', 1496116800, 2751, 'NOBODY', 'This is a 100% English translation of Knight Rider Special\r\nfor the PC Engine (TurboGrafx-16). It replaces the previous v1.0 translation by the same author. The only things left\r\nuntranslated are the voice samples.', '2014-03-01 14:32:00', '2017-05-31 10:54:42', NULL, 'N', 12, 0, 0, 3353, '2156titlescreen.png', 0, 13, 'Included are patches for both headered and non-headered ROMs.\r\n\r\nRead the readme for more information.\r\n\r\nWITH HEADER     kr-header.bps    (CRC32: E729E71F)\r\nWITHOUT HEADER  kr-noheader.bps  (CRC32: C614116C)', '', '', ''),
(2157, 22, 871, 1, 'REV1', '[2157]ps1.7z', 'Y', '', '29 September 2013', 1380427200, 2865, 'NOBODY', 'Phantasy Star for SMS is one of the few games that hit Korea with official translation by Samsung. The translation had a solid quality, but for no reason Samsung changed names of characters, monsters or items. This patch brings back those to the names that match with later series along with font cleanup and fixing crappy title screen &amp; staff roll.\r\n\r\nThis contains two IPS patches compatible with Korean and Japanese version.', '2014-03-01 14:35:22', '2014-03-01 06:29:12', NULL, 'N', 5, 0, 1, 222, '', 1, 1, 'Phantasy Star (Korea).sms\r\nMD5: F853B7DDCA63864735C03001C9AC477B\r\nPhantasy Star (Japan).sms\r\nMD5: DFEBC48DFE8165202B7F002D8BAC477B', '', '', ''),
(2158, 11, 66, 1, 'REV1', '[2158]phantasystar2_ko.7z', 'Y', '', '21 August 2013', 1377057600, 2865, 'NOBODY', 'It&#039;s a long waited translation for Phantasy Star 2. Patch it on USA/Europe version and the game&#039;s ready to go!', '2014-03-01 14:35:44', '2014-03-01 06:47:13', NULL, 'N', 5, 0, 1, 250, '', 1, 8, 'Phantasy Star II (USA, Europe).md - NO-INTRO\r\nMD5: 75EA42B49A65CEB0395480126F426C6A        \r\nSHA-1: FCD032DED2235171F51DB316AD1B7688FBBDAFE4\r\nCRC32: 0D07D0EF', '', '', ''),
(2159, 11, 1062, 1, '1.0', '[2159]phantasy_star_4.7z', 'Y', '', '13 January 2014', 1389589200, 2865, 'NOBODY', 'Here&#039;s a patch for the fourth and final game in the original Phantasy Star series that concludes the story of the Algol Star System.', '2014-03-01 14:36:07', '2014-10-14 12:21:59', NULL, 'N', 5, 0, 1, 343, '', 1, 8, 'Phantasy Star - Sennenki no Owari ni (Japan).md\r\nMD5: 8D72FA4371E4084B645637EC9E5188DE        \r\nSHA-1: 9D330D5E395B7CAAE11FAE92F71D259B8391904B\r\nCRC32: F0BFAD42', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2160, 20, 2087, 1, '1.0', '', 'Y', '', '22 February 2014', 1393045200, 3023, 'NOBODY', 'Here is a 100% English release for the game I/O for the PC.\r\n\r\nA total lunar eclipse occurs for the first time in 3 years. Even though it’s supposed to be a simple astronomical phenomenon, it soon sets off a series of unexpected events. Unexplainable mysteries, terrorist incidents, and network crime surge as if in unison. The truth mixes with lies, as if the world is awake but still sleeping.\r\nSomething has begun. Somewhere no one can see. Something no one knows about.This is a story of the chance meeting and tragic parting of the young men and women living in this world. Players get to play the game from 4 different points of view:\r\nRoute A – Hinata, a youth who has lost his sister and himself .\r\nRoute B – Ishtar, a freelance programmer and leader of a hacker team.\r\nRoute C – Ishtar, but seems a bit different from the Ishtar in Route B….\r\nRoute D – He, a man completely shrouded in mystery.\r\nAnd thus..”The beginning is the end, and the end is the beginning”\r\n\r\nThe patch is too large to host on here.\r\n\r\n[url]http://lemniscatranslations.wordpress.com/io/[/url]\r\n\r\n\r\nDownloading instructions:\r\n\r\n1. Download the patch folder or files and insert them into your I/O Revision II folder.\r\n\r\n2. Extract the files. Allow “OP.dat”, “mov12.dat”, and “mov13.dat” to replace the old ones in your folder.\r\n\r\n3. Click “io_r2_en.exe” to play.\r\n\r\nNOTE: You MUST have you non-Unicode language set to Japanese to play the game.\r\n\r\n[b]UPDATE: Lemnisca Translation removed the links to all their fan-translation patches because they are now involved in official translations.[/b]', '2014-03-02 13:07:18', '2016-08-17 01:18:40', NULL, 'N', 12, 1, 1, 50, '', 1, 1, 'N/A', '', '', ''),
(2161, 20, 2088, 1, '1.0', '', 'Y', '', '13 August 2012', 1344830400, 3023, 'NOBODY', 'Here is a 100% English release for the game Never7 - The End of Infinity for the PC.\r\n\r\nSUMMARY\r\nYou play as Makoto, a student who never attends the lectures at the school. As a punishment, you have to attend an extra seminar on an island with other classmates. However, when you arrive on the island, strange thing start happening. A girl is found dead on April 6th, with a small bell in her hand. Immediately after that, you found yourself in the bed and see the date – April 1st! Was the vision of the girl just a dream, or do you possess a power to predict events? This is what you will have to find out, as a series of strange deaths make your seminar much more suspenseful that you have thought.\r\n\r\nThe patch is too large to host on here and it used to be available in the official website linked below, however as Lemnisca Translations is now involved in official game translations they&#039;ve removed all their download links to the fan-translations.\r\n\r\n[url]http://lemniscatranslations.wordpress.com/never7/[/url]', '2014-03-02 13:07:51', '2016-08-16 04:33:45', NULL, 'N', 12, 1, 1, 50, '', 1, 1, 'Both the disc and download version are supported.', '', '', ''),
(2162, 20, 2089, 1, '1.0', '', 'Y', '', '13 August 2012', 1344830400, 2599, 'NOBODY', 'Here is a 100% English release for the game Remember11 - The Age of Infinity for the PC.\r\n\r\nProgress\r\n\r\nTranslation\r\nPrologue: 3/3 (100%)\r\nKokoro: 71/71 (100%)\r\nSatoru: 81/81 (100%)\r\nTips: 110/110 (100%)\r\nTotal scripts: 155/155 (100%)\r\nTotal scripts + Tips: 265/265 (100%)\r\n\r\nEditing\r\nPrologue: 3/3 (100%)\r\nKokoro: 71/71 (100%)\r\nSatoru: 81/81 (100%)\r\nTips: 110/110 (100%)\r\nTotal scripts: 155/155 (100%)\r\nTotal scripts + Tips: 265/265 (100%)\r\n\r\nThe patch is too big to be hosted on this site but it can be obtained from the following link:\r\n\r\n[url]http://tlwiki.org/index.php?title=Remember11_-_the_age_of_infinity[/url]', '2014-03-02 13:08:16', '2014-03-02 04:39:08', NULL, 'N', 12, 1, 1, 50, '', 1, 1, 'N/A', '', '', ''),
(2163, 9, 333, 4, '1.00', '[2163]smrpg_intro_fix_v1.0.zip', 'Y', '2163readme.txt', '01 September 2012', 1346472000, 689, 'NOBODY', 'This patch fixes the garbled intro text present in the original English patch by [url=http://www.romhacking.net/translations/401/]Bishoujo Senshi Translations[/url] when running the game on real hardware and accurate emulators.', '2014-03-06 23:54:41', '2014-03-06 19:57:23', NULL, 'N', 12, 0, 0, 4412, '2163titlescreen.gif', 0, 4, 'Bishoujo Senshi Sailor Moon - Another Story (J), patched with the BST English translation v1.00\r\nSize: 4,194,304 bytes (headerless)\r\nMD5: 3eb474b56cc51b54c004334655b08b9f', '', '', ''),
(2164, 9, 309, 4, '1.1', '[2164]gboyfix_v1.1.zip', 'Y', '2164readme.txt', '02 April 2014', 1396411200, 689, 'NOBODY', 'This patch fixes the broken dialogue text and garbled splash screen in the [url=http://www.romhacking.net/translations/365/]English patch[/url] by Dynamic Designs, both of which could be experienced when running the game on real hardware and accurate emulators.', '2014-03-06 23:55:18', '2014-04-02 10:32:16', NULL, 'N', 12, 0, 0, 3453, '2164titlescreen.gif', 0, 4, 'Kuusou Kagaku Sekai Gulliver Boy (J), patched with the DD English patch v0.99 (dated May 26th, 2001 in the readme)\r\nSize: 1,572,864 bytes (headerless)\r\nMD5: 8f4447c0d9f259573c04418c0d56e418', '', '', ''),
(2165, 9, 291, 4, '1.0', '[2165]dq12fix_v1.0.zip', 'Y', '2165readme.txt', '10 September 2012', 1347249600, 689, 'NOBODY', 'This patch fixes the broken title screen in the DQ1 part of the [url=http://www.romhacking.net/translations/337/]English translation[/url] by RPGOne, which could be experienced when running the game on real hardware and accurate emulators.', '2014-03-06 23:55:52', '2014-03-06 21:00:55', NULL, 'N', 12, 0, 0, 8573, '2165titlescreen.png', 0, 4, 'Dragon Quest I &amp; II (J), patched with the RPGOne English Translation v2.0 (DQ or DW ver)\r\nSize: 2,097,152 bytes (headerless)\r\nMD5: 7dd0c11fedca7ac517c2480533afbecf (DQ ver) / 153bf4cd05d8f4bdee2ab734a28b8c7f (DW ver)', '', '', ''),
(2166, 1, 753, 1, '1.00', '[2166]Zelda2(K).7z', 'Y', '', '24 November 2010', 1290574800, 3025, 'NOBODY', 'Here&#039;s a Korean translation for second Legend of Zelda.\r\n\r\nSome font graphics were overwritten on NPCs, thus a few NPC graphics will turn into a pile of font when summoning dialogues. Otherwise it works just fine.', '2014-03-09 03:09:36', '2014-03-09 02:22:51', NULL, 'N', 5, 0, 1, 278, '2166titlescreen.png', 0, 1, 'Zelda II - The Adventure of Link (USA).nes\r\nMD5: 764D36FA8A2450834DA5E8194281035A        \r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nCRC32: E3C788B0', '', '', ''),
(2167, 1, 712, 1, '1.00', '[2167]Zelda1.7z', 'Y', '', '07 June 2010', 1275883200, 3025, 'NOBODY', 'Here&#039;s a Korean translation for original Legend of Zelda.', '2014-03-09 03:10:11', '2014-03-09 02:08:40', NULL, 'N', 5, 0, 1, 331, '2167titlescreen.png', 0, 1, 'Zelda no Densetsu 1 - The Hyrule Fantasy (Japan).nes\r\nMD5: 83049862D650C8E696639DDE4663E7CE        \r\nSHA-1: 5C74AA20867205BC0EF25CC419693C69F5945647\r\nCRC32: 92AC5E18', '', '', ''),
(2168, 23, 1736, 1, '1.1', '[2168]RadiantHistoriaParcheEsp.7z', 'Y', '', '28 May 2013', 1369713600, 808, 'NOBODY', 'Complete Spanish translation of the Nintendo DS RPG Radiant Historia.\r\n[url=http://radianthistoria.rocalc.com/]Official site[/url] ([url=http://rh.tales-tra.com/]Alternate[/url]), [url=http://blog.tales-tra.com/2013/noticias/radiant-historia-al-espanol/]blog&#039;s release news[/url].', '2014-03-16 08:10:36', '2017-06-27 02:12:35', NULL, 'N', 9, 0, 1, 1941, '2168titlescreen.png', 0, 1, 'Radiant Historia (USA)\r\nCRC32: 7B1BB37D or B5A16BBF\r\nTrimmed and/or AP fixed versions will also work', '', '', ''),
(2169, 20, 2093, 1, '0.9', '[2169]Astrocounter_of_Crescents_English_v09.zip', 'Y', '2169readme.txt', '16 March 2014', 1394942400, 1540, 'NOBODY', 'This is an English language patch for the game Astrocounter of Crescents (Korean Title: Bulgidung Crescents), developed by Object Square Team at S&amp;T On-Line and published by Samsung.\r\n\r\nThe translation is 99% complete (exceptions are the staff credits and a timeline in the intro, which are in graphics format), all story scenes are fully translated.\r\n\r\nMore info at http://translation.derboo.de/crescents.html', '2014-03-17 02:45:51', '2014-03-17 09:48:48', NULL, 'N', 12, 0, 0, 498, '2169titlescreen.png', 0, 1, 'Patch needs to be applied to the installed executable.', '', '', ''),
(2170, 8, 2094, 2, '0.99', '[2170]Magic Knight RayEarth 2nd - The Missing Colors English Translation.7z', 'Y', '2170readme.txt', '02 July 2014', 1404273600, 3035, 'NOBODY', 'This is a near complete translation patch for Magic Knight Rayearth 2nd: The Missing Colors on the Gameboy. Most of the game has been translated and there have been a few liberties taken by the author.', '2014-03-19 22:34:40', '2018-07-05 02:52:01', NULL, 'N', 12, 0, 0, 2467, '2170titlescreen.png', 0, 12, 'Country: Japan\r\nSize:	262144\r\nCRC32:	00202DFA\r\nMD5:	 522C139D757A5F5AEF530C60EF3C5502\r\nSHA-1:	AFE76C2D6F796813F1803E8C542107BF0827F966\r\n\r\nMagic Knight RayEarth 2nd. - The Missing Colors (Japan).gb', '', '', ''),
(2171, 9, 302, 2, '1.0', '[2171]ff6k.7z', 'Y', '', '19 March 2014', 1395201600, 3037, 'NOBODY', 'Fan translation of FFVI was one of the most anticipated desire that all Final Fantasy fans had dreamed. A number of groups had challenged it, but no one couldn&#039;t achieve it. Team Dream, the author of this patch, was the closest to the completion among them.\r\n\r\nDon&#039;t trust this translation too much as lots of sub-events remain untranslated at all. Translation itself isn&#039;t good either. At least you can grasp what&#039;s going on.\r\n\r\nNote that the patch should be applied to the Japanese ROM with header.', '2014-03-21 05:03:00', '2014-03-22 09:28:36', NULL, 'N', 5, 0, 1, 310, '', 1, 3, 'Final Fantasy VI (J).smc\r\nMD5: FBBCA9AFA57651EE46DCE693CAFDF5D0        \r\nSHA-1: C32E95EADF0306941BC5F202E6146FFB685CE336\r\nCRC32: 36149FAB', '', '', ''),
(2172, 20, 670, 1, '1.22', '[2172]Cave Story ESP 1.22.rar', 'Y', '2172readme.txt', '07 November 2009', 1257570000, 1869, 'NOBODY', 'This is a complete translation of the original, freeware version of Cave Story for PC, based on Aeon Genesis&#039; superb English patch.\r\n\r\nThe download includes a translated version of the manual.\r\nThere is no need to patch anything. Just run Doukutsu.exe and enjoy.\r\n\r\nThis is the first video game translation done by the author back in 2007. There are surely a lot of awkward sentences and translation mistakes.', '2014-03-28 22:59:12', '2019-07-05 18:29:31', NULL, 'N', 9, 0, 0, 8401, '2172titlescreen.png', 0, 1, 'v1.0.0.6', '', '', ''),
(2174, 9, 342, 1, '1.0', '[2174]RS3_Jap-Esp.rar', 'Y', '2174readme.txt', '31 March 2014', 1396238400, 2035, 'NOBODY', 'Final patch which fixes a few bug related with too much text on the same dialog box and fully translates the business game.\r\n\r\nThese are some of the features you will find in the spanish patch:\r\n\r\n* Nice variable width font\r\n* Lot of text explaining properly the story-line\r\n* All menus redesigned with some bugs fixed\r\n* 30% of the script re-translated to spanish directly from japanese, not english\r\n* All text, names, magic and items translated to spanish\r\n* Redesigned battle screen\r\n* Special functions that detect gender and number in the hero&#039;s group to use the proper conjugated words', '2014-03-31 21:44:40', '2018-01-14 06:09:07', NULL, 'N', 9, 0, 0, 2302, '2174titlescreen.png', 0, 4, 'Japanese 1.0 ROM, without header\r\nROM/File CRC32: 6C50C2CF', '', '', ''),
(2175, 10, 2096, 1, 'REV1', '[2175]gunstar super heroes.7z', 'Y', '2175readme.txt', '30 November 2013', 1385787600, 3003, 'NOBODY', 'Here&#039;s a translation for Gunstar Super Heroes, a great return of Genesis hardcore 2D shooter.', '2014-04-01 14:47:03', '2014-04-01 14:39:00', NULL, 'N', 5, 0, 0, 263, '', 1, 1, 'Gunstar Super Heroes (J).gba\r\nMD5: ED09ECF8C9D1AE485CF3C12CF2184756        \r\nSHA-1: 6894ED29AF5A1603C72E3B55047A5C9F5D5DDB6B\r\nCRC32: 6D4307F7', '', '', ''),
(2176, 23, 2097, 1, '1.01', '[2176]7th Dragon v1.01 [EN].zip', 'Y', '2176readme.txt', '13 April 2014', 1397361600, 1606, 'NOBODY', 'This is a complete English translation for 7th Dragon for Nintendo DS. 7th Dragon was developed in 2009 by imageepoch and Sega by a solid team, including Kazuya Niinou and Reiko Kodama, and features art by Mota and Akifumi Yamamoto and a soundtrack by Yuzo Koshiro.\r\n\r\nThe game blends the challenging combat and character customization of Etrian Odyssey with a traditional overworld map, cast of characters, and towns, reminiscent of the SNES era of RPGs. It was released near the end of the Nintendo DS&#039;s lifespan, and features colorful graphics and a classic soundtrack. It&#039;s not perfect, and the difficulty is definitely tuned toward a bit of grinding and resource management, but for its target audience, it&#039;s absolutely the best RPG on the Nintendo DS, and one of the best available anywhere.', '2014-04-02 02:48:04', '2014-04-19 12:57:44', NULL, 'N', 12, 0, 0, 37676, '2176titlescreen.png', 0, 1, 'File: 3468 7th Dragon (JP).nds\r\nLength: 134,217,728 bytes (128 MB)\r\nCRC32: 507D57AD\r\nSHA-1: EA9D8A10 EA6B0907 0F5805EF 08452D44 EB027D51\r\nMD-5: 71B7674D 76694273 497397C8 E6AC63CC', '', '', ''),
(2177, 9, 330, 1, '1.0', '[2177]Neugier (K).7z', 'Y', '2177readme.txt', '29 July 2009', 1248840000, 2865, 'NOBODY', 'This patch presents 100% script translation (not the graphics on the title, save slot, etc.). Readme claims that some dialogues can be awkward due to font limit.', '2014-04-06 20:46:36', '2014-04-06 13:41:41', NULL, 'N', 5, 0, 0, 229, '', 1, 4, 'Neugier - Umi to Kaze no Kodou (Japan).sfc\r\nMD5: D7289C3133E50CB6A3738D9FBC69769E        \r\nSHA-1: F065C1079A1C795C7C5DBB4F6A6D3B792A811A67\r\nCRC32: 7F0DDCCF', '', '', ''),
(2178, 12, 2098, 2, '0.5', '[2178]Magic Knight Rayearth 2 - Making of Magic Knight English Translation (Japan).rar', 'Y', '2178readme.txt', '23 June 2014', 1403496000, 3035, 'NOBODY', 'The translation of Magic Knight Rayearth 2: Making of Magic Knight, currently stalled. A partial translation release is available.', '2014-04-09 02:46:46', '2014-06-24 20:30:44', NULL, 'N', 12, 0, 0, 1192, '2178titlescreen.png', 0, 1, 'Country: Japan\r\nSize:	524288\r\nCRC32:	1C2C2B04\r\nMD5:	B19256C6716147A9744F5BD528F14450\r\nSHA-1:	29615D86057F3323ECDA75D47102E77D364F6499\r\nMagic Knight Rayearth 2 - Making of Magic Knight (Japan).gg', '', '', ''),
(2180, 9, 1217, 1, '1.0', '[2180]Silva_Saga_II_Romanian_V100.zip', 'Y', '2180readme.txt', '12 April 2014', 1397275200, 1193, 'NOBODY', 'This translation is complete and fully playable in the Romanian language. The only small bits of English text remaining appear in a small portion of the introduction and in one of the menu screens which contains images for a few various options (all other menu screens are translated, including the main one). Aside from those small parts, the main script, items, magic and everything else is fully translated. In order for this patch to be applied, the rom must have no header and must be 2.00 MB in size under “Properties”. The original Japanese version of the rom must be used for patching. A readme .txt file is included in the .zip file along with the .ips patch.', '2014-04-13 13:32:43', '2019-12-04 18:01:50', NULL, 'N', 22, 0, 0, 294, '', 1, 4, '• Name: Silva Saga II (J).smc, patched with the D-D Romanian patch v1.0 (dated 12 April 2014 on project page)\r\n• Size: 3,145,728 bytes (headerless)\r\n• MD5 DCEC11FCF8C2355F07F6EE4144E70A85\r\n• CRC32 67E1756B', '', '', ''),
(2181, 9, 2101, 1, '1.02', '[2181]Chaos_Seed_102IPS.zip', 'Y', '2181readme.txt', '25 December 2014', 1419483600, 1193, 'NOBODY', 'In the game you play the part of a Dousen or &quot;Cave Hermit&quot; who is tasked with the job of healing areas of the land that have become unbalanced and lost their energy. This is where the resource management aspect of the game comes in to play as you must build and maintain an Enchanted Cave in order to channel energy back into the earth. A large group of NPCs and monsters will both aid and hinder you in your progress to restore the land to its former self. This is not the only aspect of the game, however, as there are portions of each Scenario in which you must venture in to town to progress events in the storyline. The choices you make during these events can drastically alter the way each Scenario plays out, allowing for multiple endings and adding much incentive to replay each part of the story.\r\n\r\nUpdates:  V1.02 corrects all errors/bugs submitted by the public since its release.', '2014-04-15 22:23:34', '2019-12-10 07:39:41', NULL, 'N', 12, 0, 0, 20159, '2181titlescreen.jpg', 0, 4, 'File: CSeed.smc (NSRT 3.4) \r\nName: CHAOS SEED ﾌｳｽｲｶｲﾛｳｷ \r\nROM: 20 Mb \r\nCountry: Japan \r\nInternal Checksum: 0xE58D \r\nCRC32: 76E01CCB \r\nMD5: AB6CBBE55068A36718E223EE98090946', '', '', ''),
(2182, 1, 712, 1, '1.0', '[2182]The Legend of Zelda (ES).rar', 'Y', '2182readme.txt', '15 April 2014', 1397534400, 1869, 'NOBODY', 'Spanish translation of The Legend of Zelda for NES.\r\n\r\nThe patch is based on the Western rom, but texts have been translated from the Japanese version to avoid making a poor translation from the awkward and sometimes incorrect English texts.\r\nSpecial characters like ¿, ¡ and Ñ have been added to the font.\r\n\r\nBe sure to check PAL in your emulator if you are patching an European rom!', '2014-04-15 22:29:52', '2014-04-15 17:07:35', NULL, 'N', 9, 0, 0, 968, '2182titlescreen.png', 0, 1, 'Works on all American and European versions.\r\n-\r\n(No-Intro version  20130731-235630)\r\n-\r\nNo-Intro Name: Legend of Zelda, The (USA)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\n-\r\nNo-Intro Name: Legend of Zelda, The (USA) (Rev A)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7', '', '', ''),
(2183, 17, 869, 1, '1', '', 'Y', '2183readme.txt', '13 April 2014', 1397361600, 3054, 'NOBODY', 'This is a retranslation hack of Final Fantasy VII into German, based on Final Fantasy VII International.\r\n[list]\r\n[li]All dialogs have been retranslated from the original Japanese.[/li]\r\n[li]Where reasonable, names of items, monsters, spells, etc. have been adapted to later German releases of Final Fantasy games, in particular VIII and IX.[/li]\r\n[li]Some names unique to the game have been changed to bring them closer to their original form or their originally intended meaning.[/li]\r\n[li]Puzzles have been restored, some inaccessible dialogs have been made available, and a few known bugs in the game&#039;s programming have been fixed.\r\n[/list]\r\nDue to its size, the patch is only available for download from the [url=http://www.cebix.net/ff7/]project&#039;s web page[/url]. It requires the official German PAL release of the game to play.', '2014-04-17 16:46:05', '2014-04-22 18:55:30', NULL, 'N', 8, 1, 0, 24, '', 1, 11, 'CD 1 (SCES-00869) BIN file, 747420912 Bytes\r\nMD5: 2778db3d15f62ec879afada71c619b7b\r\nCD 2 (SCES-10869) BIN file, 732643296 Bytes\r\nMD5: 6a4c56cf2609cdd425e98c2c04fa9291\r\nCD 3 (SCES-20869) BIN file, 659547840 Bytes\r\nMD5: 744cf063d2a38e27a1450f6485dcec6d', '', '', ''),
(2184, 1, 746, 1, '1.0', '[2184]Megaman3TGL.rar', 'Y', '2184readme.txt', '20 April 2014', 1397966400, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of Mega Man 3 for the NES.', '2014-04-20 23:52:53', '2014-04-20 02:57:28', NULL, 'N', 25, 0, 0, 186, '2184titlescreen.png', 0, 1, 'File:   Mega Man 3 (U) [!].nes\r\nLength: 393232 Bytes (3 Mbit)\r\nCRC32:  BE6DBB5D\r\nMD5:    1B5BDD75 9448390A BCC9D481 E8D83700\r\nSHA1:   0728DB6B 8AABF7E5 25D930A0 5929CAA1 891588D0', '', '', ''),
(2185, 1, 795, 1, '1.0', '[2185]Megaman2TGL.rar', 'Y', '2185readme.txt', '20 April 2014', 1397966400, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of Mega Man 2 for the NES.', '2014-04-20 23:53:11', '2014-04-20 02:48:42', NULL, 'N', 25, 0, 0, 214, '2185titlescreen.png', 0, 1, 'File:   Mega Man 2 (U).nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32:  5E268761\r\nMD5:    8E4BC5B0 3FFBD4EF 91400E92 E50DD294\r\nSHA1:   2290D8D8 39A30321 9E9327EA 1451C5EE A430F53D', '', '', ''),
(2186, 1, 774, 1, '1.0', '[2186]MegamanTGL.rar', 'Y', '2186readme.txt', '20 April 2014', 1397966400, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of Mega Man for the NES.', '2014-04-20 23:53:23', '2014-04-20 02:32:33', NULL, 'N', 25, 0, 0, 194, '2186titlescreen.png', 0, 1, 'File:   Mega Man (U).nes\r\nLength: 131088 Bytes (1 Mbit)\r\nCRC32:  5DED683E\r\nMD5:    4D4FFDFE 7979B5F0 6DEC2CF3 563440AD\r\nSHA1:   2F883815 57339A14 C2042845 5F6991C1 EB902C99', '', '', ''),
(2187, 1, 1074, 1, '1.0', '[2187]Megaman4TGL.rar', 'Y', '2187readme.txt', '20 April 2014', 1397966400, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of Mega Man 4 for the NES.', '2014-04-20 23:53:31', '2014-04-20 03:03:34', NULL, 'N', 25, 0, 0, 185, '2187titlescreen.png', 0, 1, 'File:   Mega Man 4 (U).nes\r\nLength: 524304 Bytes (4 Mbit)\r\nCRC32:  ADBD4E48\r\nMD5:    7521EB54 199F73CB 04E1CCDD 15CA971D\r\nSHA1:   2AE9A049 DAFC8C75 77584B4B 9256F7EF 8932B29C', '', '', ''),
(2188, 1, 706, 1, '1.0', '[2188]Megaman5TGL.rar', 'Y', '2188readme.txt', '20 April 2014', 1397966400, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of Mega Man 5 for the NES.', '2014-04-20 23:53:50', '2014-04-20 03:12:47', NULL, 'N', 25, 0, 0, 219, '2188titlescreen.png', 0, 1, 'File:   Mega Man 5 (U).nes\r\nLength: 524304 Bytes (4 Mbit)\r\nCRC32:  5E023291\r\nMD5:    D7D22BF9 EDFB1646 9975F7F4 D8DA518F\r\nSHA1:   1748E9B6 ECFF0C01 DD14ECC7 A48575E7 4F88B778', '', '', ''),
(2189, 1, 747, 1, '1.0', '[2189]Megaman6TGL.rar', 'Y', '2189readme.txt', '20 April 2014', 1397966400, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of Mega Man 6 for the NES.', '2014-04-20 23:54:05', '2014-04-20 03:18:11', NULL, 'N', 25, 0, 0, 210, '2189titlescreen.png', 0, 1, 'File:   Mega Man 6 (U).nes\r\nLength: 524304 Bytes (4 Mbit)\r\nCRC32:  1EFCAC48\r\nMD5:    37BB1A39 A69BC6D1 BCCAE0DD 5411330D\r\nSHA1:   32774F6A 09825342 72679AC4 24C4191F 1BE5F689', '', '', ''),
(2190, 9, 715, 1, '1.2', '[2190]ZELDA3_v1.2-CUE.rar', 'Y', '2190readme.txt', '22 April 2014', 1398139200, 1273, 'NOBODY', 'Spanish translation using the dialogues from the GBA version.\r\n\r\n100% translated including final scenes, credits and statistics.', '2014-04-22 22:03:33', '2014-05-11 06:38:02', NULL, 'N', 9, 0, 0, 5075, '', 1, 4, 'Name:	The Legend of Zelda: A Link to the Past (USA)\r\nSize:	1048576\r\nCRC32:	777aac2f\r\nMD5:	608c22b8ff930c62dc2de54bcd6eba72\r\nSHA1:	6d4f10a8b10e10dbe624cb23cf03b88bb8252973', '', '', ''),
(2191, 1, 1494, 1, '1.0', '[2191]TMNT 1 RU.zip', 'Y', '2191readme.txt', '21 September 2013', 1379736000, 3073, 'NOBODY', 'Legendary game about TMNT, now in Russian!', '2014-04-29 00:30:19', '2014-04-28 14:40:52', NULL, 'N', 2, 0, 0, 275, '2191titlescreen.png', 0, 1, 'rominfo : Country: USA\r\nSize 262160 \r\nCRC32 75664589\r\nMD5 c48f439f9215ad57c188b487cbafd3f5\r\nSHA-1 27e51376830665e0f09f1ecabf92f1f66562a4dd\r\nSHA-256 8d34caa7e112d63bc2d597ee1d03b7daaac6779be2d84f34d208b8eb63135071\r\n\r\nTeenage Mutant Ninja Turtles (U) [!] (GoodSNES 3.23b)', '', '', ''),
(2192, 10, 2102, 1, '1.0', '[2192]mrdriller2.7z', 'Y', '', '02 May 2014', 1399003200, 2865, 'NOBODY', 'Here&#039;s a 100% Korean translation of Mr. Driller 2.', '2014-05-02 20:52:31', '2014-05-02 14:20:55', NULL, 'N', 5, 0, 1, 193, '2192titlescreen.png', 0, 1, 'Mr. Driller 2 (Japan).gba\r\nMD5: 7612EE1DA917451F53E634C09A7FE838        \r\nSHA-1: 0373318EF431B1D02708941AF261C91DE1677D9D\r\nCRC32: 5264C730', '', '', ''),
(2193, 9, 342, 2, '1.0', '[2193]RMSG 3 (T-Kor) (no header).7z', 'Y', '', '19 October 2010', 1287460800, 3076, 'NOBODY', 'This patch is from (probably) suspended translation project of Romacing SaGa 3. Julian is the one who can be played with 100% translation; starting with the other characters would result in crashed dialogue in some later part.', '2014-05-02 20:54:39', '2014-05-02 14:40:05', NULL, 'N', 5, 0, 1, 234, '', 1, 4, 'Romancing SaGa 3 (Japan) (Rev 1).sfc (NO-INTRO)\r\nMD5: 54C1454F8067EC39BD6D97F197E09816        \r\nSHA-1: ED50AC054F664175A2004D3B7423DAAD3021FB7B\r\nCRC32: 6C50C2CF', '', '', ''),
(2194, 10, 2103, 1, '1.0', '[2194]gyakuten_saiban 1.7z', 'Y', '', '31 December 2002', 1041310800, 2971, 'NOBODY', 'This Gyakuten Saiban translation is unique in many ways. Not only it&#039;s one of the first fan translations on its time, but it was the first one that became strong phenomenon which sweeped the entire internet. It made a lot of hackers get into ROM hacking, some of who are still active nowadays.\r\n\r\nWhoever the translator was, he did well on delivering the Japanese text while adding original, localized humors. Those [i]Daeteol[/i] references are also near legendary. It&#039;s still good to start from here if you&#039;re a newcomer to this series.', '2014-05-07 10:52:44', '2014-05-05 04:23:15', NULL, 'N', 5, 0, 1, 1750, '2194titlescreen.png', 0, 1, 'Gyakuten Saiban (J) (v1.0).gba\r\nMD5: A476526ADC63D7E287D905EB7251D120        \r\nSHA-1: 15C0E3389709BB275C42E99ED25212D09E49E361\r\nCRC32: C88F0952', '', '', ''),
(2195, 9, 715, 1, '1.11', '[2195]ZELDA_sky-F01h.zip', 'Y', '2195readme.txt', '12 May 2021', 1620792000, 3079, 'NOBODY', 'Pure fan-made Spanish translation created with care and L0VE for the game, more info at:\r\n\r\n[url]http://david.dantoine.org/proyecto/25/[/url]\r\n\r\nThis localization to Spanish changes the menus, texts, helps and the ending scene...  Everything, but without changing the original size of the ROM and trying to respect the original gameplay. We also include an addon patch to change some aspects, but nothing that breaks the game.\r\n\r\nThe utilities created for translation are [url=https://github.com/DSkywalk/trazel]shared on github[/url]\r\n(Includes full html5/CSS Zelda Message Render Tool)\r\n\r\nThanks:\r\n[list]\r\n- to the testers: [i]retrocollector, 4LUFLiNT, sorcek, HBDL, 1985a, crying_undeath.[/i]\r\n\r\n- Special thanks to [i]josete2k[/i] for helping me with the Zelda hacks from zeldix.\r\n\r\n- [i]elotrolado forums[/i] for supporting us.\r\n[/list]', '2014-05-08 23:09:33', '2021-05-12 19:42:48', 0, 'N', 9, 0, 0, 6683, '', 1, 4, 'The Legend of Zelda: A Link to the Past (USA) - No Header\r\nChecksum (CRC32): 0x777aac2f\r\nVersion - 1.0\r\nSize: 1048576\r\n\r\nFinal Data after Patch:\r\nChecksum (CRC32): 0x86de4b5d\r\nVersion - 1.11', '', '', ''),
(2196, 1, 2107, 1, '1.0', '[2196]dragon_knife_unl__ips.zip', 'Y', '', '12 May 2014', 1399867200, 1425, 'NOBODY', 'This is the complete translation of Dragon Knife for the NES. It translates all menus, cutscenes, and even the credits. Dragon Knife is a Chinese clone of Double Dragon, which means the concept and gameplay are similar, but the game itself is obviously not as well done as Double Dragon is. Enjoy and download now!', '2014-05-13 03:54:05', '2020-09-15 20:50:38', NULL, 'N', 12, 0, 1, 1961, '2196titlescreen.png', 0, 1, 'Country: China\r\nROM Name: Tu Long Dao (Dragon Knife) (Ch) [a1].nes\r\nDatabase: GoodNES V3.23b\r\nFile SHA-1: AB21B5FBA23F7D6337FBFCD2E80A9114D752112D\r\nFile CRC32: FC87ABB1\r\nROM SHA-1: 1BE2977CA26B33DF1B9871628340693FE9B8D7F5\r\nROM CRC32: 9C596EC8', '', '', ''),
(2197, 36, 2109, 2, '1.0', '[2197]bleachvc_patch.zip', 'Y', '2197readme.txt', '18 May 2014', 1400385600, 1093, 'NOBODY', 'This is an English menu/system translation patch for the Wii game &quot;Bleach: Versus Crusade.&quot; The vast majority of menu and instructional text has been translated. Only the dialogue remains in Japanese, which is not needed to understand the game. This patch requires the Riivolution homebrew application to use. Full instructions are included at the listed website.', '2014-05-20 19:38:54', '2016-12-03 05:56:05', NULL, 'N', 12, 0, 0, 3896, '2197titlescreen.png', 0, 12, '--File Generated by CleanRip v2.0.0--\r\n\r\nFilename: RBXJ8P\r\nInternal Name: BLEACH VERSUS CRUSADE\r\nMD5: 33F532E9A64237B5F03778B1A20006FC\r\nSHA-1: 819796248924A5D3DF78769A6CA885024BD49134\r\nCRC32: FEEF536E\r\nVersion: 1.00\r\nVerified: No\r\nSeconds: 1873', '', '', ''),
(2198, 1, 1756, 1, '1.0', '[2198]Don_Doko_Don_2 English.rar', 'Y', '', '18 May 2014', 1400385600, 131, 'NOBODY', 'Here is a 99% full English translation for Don Doko Don 2. All of the in game dialogue and menus are full translated.', '2014-05-20 19:39:09', '2014-05-19 03:16:03', NULL, 'N', 12, 0, 1, 5350, '2198titlescreen.png', 0, 1, 'Don Doko Don 2 (Japan).nes - NOINTRO\r\nCRC32: B04ECE9E\r\nMD5: 116D9A34E5C5FC9A0912C1EC11ACE157\r\nSHA-1: D1F3A33CABDB2F075ECC5B60820241FE94216BA9\r\nSHA-256: 6420868FDEF3EE0B39F7674B8664A0EAF85ED5E4F3219B417A3626B1FEFCAE2C', '', '', ''),
(2202, 1, 753, 1, '1.0', '[2202]Zelda II Esperanto.zip', 'Y', '2202readme.txt', '19 May 2014', 1400472000, 3102, 'NOBODY', 'Complete translation of Zelda II: The Adventure of Link into Esperanto.\r\n\r\nThe translation is based equally on the Japanese and English scripts in order to benefit from the unique qualities of both. The Japanese, being the original from which the English script is derived, includes a fair bit more detail about the story and the world. It also gives the player more direction as to where to go next, whereas the English version sometimes came out rather cryptic and left the player scratching their head. Of course, the English version is known for its quirky lines like &quot;I AM ERROR.&quot;, so this translation aims to capture these zany aspects of the translation that are almost more fondly remembered than the game itself! \r\n\r\nSee the readme for a bit more information on the translation (in Esperanto).', '2014-05-25 08:39:30', '2014-05-25 04:12:59', NULL, 'N', 26, 0, 0, 542, '2202titlescreen.png', 0, 1, 'Zelda II - The Adventure of Link (U) [!] \r\nCountry: USA\r\n\r\nCRC-32: E3C788B0\r\nSHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nSHA-256: AD8C0FBCF092BF84B48E69FD3964EEA4ED91BFE62ABC352943D537979782680C\r\nMD-5: 764D36FA8A2450834DA5E8194281035A', '', '', ''),
(2203, 11, 2110, 1, '1.0', '[2203]SATD_ko.7z', 'Y', '', '13 October 2013', 1381636800, 2865, 'NOBODY', 'This is a fan translation for Shining in the Darkness, or Shining [i]and[/i] the Darkness in Japan as the patch targets Japanese version. All dialogues &amp; system texts including 8x8 size font are translated.', '2014-05-25 08:43:49', '2014-05-25 06:48:07', NULL, 'N', 5, 0, 1, 310, '', 1, 8, 'Shining and the Darkness (Japan).md\r\nMD5: 380741CEE5FF1C89498270D45AF7521A        \r\nSHA-1: C09FF5BCEE1A29A48C65BE4AD584708B85CA549B\r\nCRC32: 496AF51C', '', '', ''),
(2204, 10, 2111, 1, '1.0', '[2204]GS2_ko.7z', 'Y', '', '31 December 2002', 1041310800, 2971, 'NOBODY', 'After the successful reception of the fan translation, Hanmaru moved to the second installment of Gyakuten Saiban (Ace Attorney) series. Like the first one, the translation is very well done. Even Japanese letters in cutscenes are redrawn to Korean.', '2014-05-25 08:44:26', '2014-05-25 07:24:04', NULL, 'N', 5, 0, 1, 1013, '2204titlescreen.png', 0, 1, 'Gyakuten Saiban 2 (J).gba\r\nMD5: 41AE841D5771E442F7FB5393906CB898        \r\nSHA-1: F7A156DBED52D3EDB8104112AE40E6E2AACA57F9\r\nCRC32: 191AD26A', '', '', ''),
(2206, 1, 2112, 1, '1.0', '[2206]Golf Club - Birdie Rush (English).rar', 'Y', '', '26 May 2014', 1401076800, 131, 'NOBODY', 'Here is a full translation for Golf Club - Birdie Rush for the Nintendo Entertainment System. All the dialogue in the game and the name entry menu have been converted into English. Enjoy this fun golf game :)', '2014-05-27 07:59:37', '2014-05-27 04:09:27', NULL, 'N', 12, 0, 1, 1650, '2206titlescreen.png', 0, 1, 'Golf Club - Birdy Rush (Japan) - NOINTRO\r\nCRC32: 9102103E\r\nMD5: 8A1C825D0793C9DDDFBB57494E44FC03\r\nSHA-1: B8C8DAD75AD38F93B9EA15E7EE252C87F89CDA88\r\nSHA-256: 14D9839EA280152DDC941F9F85EC374D00192BE05215DF5AB98C648BBB51B016', '', '', ''),
(2207, 9, 348, 1, '1.02', '[2207]Rudras Treasure - 1.02.zip', 'Y', '2207readme.TXT', '13 April 2014', 1397361600, 3114, 'NOBODY', 'One of the last Squaresoft&#039;s Japan-only RPGs now in Spanish!', '2014-05-30 23:23:01', '2014-05-30 22:37:46', NULL, 'N', 9, 0, 0, 1704, '', 1, 4, 'Rudra no Hihou (J).smc\r\nCRC32:5D8CB7AC', '', '', ''),
(2208, 9, 485, 1, '0.9', '[2208]Ganpuru - Gunmans Proof - 0.9.zip', 'Y', '2208readme.TXT', '23 April 2014', 1398225600, 3114, 'NOBODY', 'This patch will make your Gunman&#039;s Proof ROM speak Spanish!', '2014-05-31 21:08:14', '2014-05-30 22:51:29', NULL, 'N', 9, 0, 0, 1384, '', 1, 4, 'Ganpuru - Gunman&#039;s Proof (J).smc\r\nCRC32:AF415C24', '', '', ''),
(2209, 8, 1309, 1, '1.1', '[2209]DWIII - 1.1.zip', 'Y', '2209readme.TXT', '29 December 2013', 1388293200, 3114, 'NOBODY', 'Yet another classic RPG for you in Spanish, brought to you by Lukas.', '2014-05-31 21:10:02', '2014-05-30 23:10:23', NULL, 'N', 9, 0, 0, 1035, '', 1, 1, 'Dragon Warrior III (U) [C][!].gbc\r\nCRC32: 0FD9C59C', '', '', ''),
(2210, 1, 2113, 1, '1.0', '[2210]super_contra_7_unl_ips.zip', 'Y', '', '30 May 2014', 1401422400, 1425, 'NOBODY', 'This is the complete translation of the game Super Contra 7 for the NES. I&#039;ve translated every bit of Chinese text into English making it 100% fully playable. Enjoy!', '2014-05-31 21:10:36', '2014-05-31 04:27:38', NULL, 'N', 12, 0, 1, 2605, '2210titlescreen.png', 0, 1, 'Country: China\r\nRom Name: Super Contra 7 (Unl).nes\r\nFile Size: 97.64 KB\r\nMD5 Checksum: 4b41d4e324a5bb9d7f51a6775272c6c6', '', '', ''),
(2211, 23, 2114, 1, '1.04 update', '[2211]fourheroesnofix.rar', 'Y', '2211readme.txt', '11 September 2014', 1410408000, 1722, 'NOBODY', 'This patch has been uploaded to RHDN for conservation purposes.\r\n\r\nFinal Fantasy: The 4 Heroes of Light was translated into Spanish back in 2012 after facing a number of nuisances. The translation team regrouped and successfully finished the task.\r\n\r\n[b]11 Sep 2014 Update:[/b] The crash appearing at the end of the game was fixed.', '2014-05-31 22:20:57', '2014-09-24 19:26:04', NULL, 'N', 9, 0, 0, 1078, '2211titlescreen.png', 0, 1, 'The XDELTA patch needs to be applied to an European ROM, with the following CRC32: BBC02A91.\r\nThe PROPER release of the ROM is unfortunately not compatible with the patch.', '', '', ''),
(2212, 23, 2115, 2, '0.90', '[2212]Neon Genesis Evangelion Ayanami Raising Project English Translation IPS Patch File (NDS).rar', 'Y', '2212readme.txt', '15 October 2014', 1413345600, 3035, 'NOBODY', 'The near complete translation for the Nintendo DS version of Neon Genesis Evangelion: Ayanami Raising Project. Everything has been translated except the side mini game on the title screen.', '2014-06-02 21:47:24', '2021-04-03 06:52:03', NULL, 'N', 12, 0, 0, 7013, '2212titlescreen.png', 1, 12, 'File: AyanamiDS.nds\r\nLength: 268,435,456 bytes\r\nNo-Intro:\r\nCRC32: 	3215498D\r\nSHA-1: 	B4B85E67 04BD0BD0 8FDA2F4E 82C87974 09CADB44 \r\nMD5: 	B5F43D71 E4A64E69 7DF59FB8 3D41B35D\r\nCaravan (underdumped header):\r\nCRC32:  0AB5C0AB\r\nSHA-1:  15A52035 EBBCC13D E3657F3F CF174B1B 5A8EFF26\r\nMD-5:   AE2BCECB 90647381 4E2C2D5E 6E700393', '', '', ''),
(2213, 17, 1130, 1, '1.0b', '', 'Y', '2213readme.txt', '05 June 2010', 1275710400, 2931, 'NOBODY', 'Final Fantasy Tactics (PSX) translated into Spanish. Enjoy! Please keep in mind that even though this patch is final and no further feedback is supported, the translation is plagued with a myriad of errors unless someone else decides to improve it. Play at your own risk.\r\n\r\n[b]PLEASE NOTE: The patch is too large to be hosted by RHDN. Download it from [url=https://mega.co.nz/#!l1xlmBxZ!Ja7Wak5P_EpXR8H2GM_X9kzuxJY1fN3bGHCX1mJ339E]here[/url].[/b]', '2014-06-03 11:30:44', '2014-06-03 11:35:21', NULL, 'N', 9, 1, 0, 24, '', 1, 11, 'Final Fantasy Tactics (NTSC USA)\r\nSCUS-94221\r\nDisc Filesize: 541.667.952 bytes', '', '', ''),
(2214, 1, 2116, 1, '1.0', '[2214]dash_rascal_ips.zip', 'Y', '', '03 June 2014', 1401768000, 1425, 'NOBODY', 'This patch fully translates the Japanese game Dash Yarou for the NES into English. The game was released in North America as Rally Bike. All Japanese text has been translated into English and now be enjoyed by all!', '2014-06-05 21:39:47', '2014-06-19 00:04:42', NULL, 'N', 12, 0, 1, 1101, '2214titlescreen.png', 0, 1, 'Country: USA\r\nRom Name: Dash Yarou (J).nes\r\nFile Size: 54.84 KB\r\nMD5 Checksum: 015349134F135196D2C2522A1F559055', '', '', ''),
(2217, 23, 2119, 1, '1.51', '[2217]rgc2eng_v15.rar', 'Y', '2217readme.txt', '21 October 2014', 1413864000, 3121, 'NOBODY', 'Game Center CX is an acclaimed Japanese series in which comedian Shinya Arino plays retro games for hours on end, until they are beaten or exhaustion ends up beating him. This successful show has over 180 recorded episodes and many fans worldwide, having reached English speakers largely due to the efforts of the SA GCCX translation team, subsequently being broadcast via streaming by the Kotaku website and seeing an official DVD release.\r\n\r\nThe series became so popular that it spawned three portable games. The first Nintendo DS title, GameCenter CX: Arino no Chousenjou, was brought to the Occident by Xseed Games under the title of Retro Game Challenge. While met with a lukewarm reaction from the general public, it generated commotion amid lovers of classic games, with its genuinely retro feeling and lovingly crafted gameplay. It features a collection of standalone games within its virtual world that recreate experiences from hits of old, throwing the player right back to Arino&#039;s childhood.\r\n\r\nThe sequel GameCenter CX: Arino no Chousenjou 2 is a definitive title which improves upon all the features from its predecessor, being more expansive, packing more content and playing better. Unfortunately, it was never made widely accessible outside of Japan due to the limited sales of the first entry. But not anymore! In 2013, Aaron Tokunaga-Chmielowiec took upon himself to translate the title into English, and with the gracious help and service of other volunteers, the impromptu team managed to give all the attention to detail that this series deserves, finally rendering it playable to fans worldwide. Take your time and get to know the project better!\r\n\r\n[b]NOTE[/b]: This is an older patch from 2014, and it requires an older version of XDelta to patch correctly. Specifically search for &quot;psycoblaster_xDelta_GUI.zip.&quot; There is more information at the long-defunct gccxpatch.com website, if you load an older version via web.archive.org.', '2014-06-06 05:18:40', '2022-07-23 20:45:58', 0, 'N', 12, 0, 0, 11618, '2217titlescreen.png', 0, 12, 'ROM: 3431 - Game Center CX - Arino no Chousenjou 2 (Japan) [b].nds\r\nInternal name: C2GJ\r\nCountry: Japan\r\nCRC-32: 1E9A54BD\r\nSHA-1: FA6292B2DA9FD75EC571D69F324078F865DDDA33\r\nSHA-256: C131C99DC4B5551DAC37BA478A8A645016588605B9B368AB203015115D2B710C\r\nMD-5: 6AF2F2984A9AAC21C7BB5ABE9FE81877', '', '', ''),
(2218, 1, 1761, 1, '1.01', '[2218]Fleet Commander - English V1-01+.rar', 'Y', '2218readme.txt', '09 June 2014', 1402286400, 131, 'NOBODY', 'Here is a full 100% English release for Fleet Command on the Famicom system. The game is based on a WWII battle but the names of the opposing forces were changed to Algon and Proton. Now they have been changed back to the original based forces which were the U.S.A &amp; Japan to reflect what it was originally supposed to be. Also the title screen\r\nhas been redone to look more like what it is on the box art. Enjoy the release and if there are any issues please feel free to contact us.\r\n\r\nAlso included in the zip is the box art, picture of the cart, and pictures of what came with the game.', '2014-06-09 15:52:14', '2014-06-12 01:52:39', NULL, 'N', 12, 0, 0, 2385, '2218titlescreen.png', 0, 1, 'Fleet Commander (Japan) - NOINTRO\r\nCRC32: 610EB505\r\nMD5: 5478C9EFC339EE9E7DBFF756B8C75D68\r\nSHA-1: 979B93BC426684CB1FCC8541E57DEAF7C45EBF3A\r\nSHA-256: 3B619D5303F8FD2C354F765B6E0E18530CA7AD3D6AF568103CC167DE6A6CE23C', '', '', ''),
(2219, 1, 2122, 1, '1.0', '[2219]ninja_kids_demon_castle_adventure_ips.zip', 'Y', '', '11 June 2014', 1402459200, 1425, 'NOBODY', 'This patch fully translates the Japanese game Ninja Kun - Majou no Bouken for the NES into English as Ninja Kid - Demon Castle Adventure. All Japanese text has been translated into English and can now be enjoyed by all!', '2014-06-12 08:32:39', '2014-06-12 05:21:12', NULL, 'N', 12, 0, 1, 1815, '2219titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Ninja Kun - Majou no Bouken (J).nes\r\nFile Size: 70.49 KB\r\nMD5 Checksum: 13994a3710af239dfea41e7abe478aeb', '', '', ''),
(2220, 1, 2123, 1, '1.0', '[2220]little_ninja_hattori_ips.zip', 'Y', '', '11 June 2014', 1402459200, 1425, 'NOBODY', 'This patch fully translates the Japanese game Ninja Hattori Kun - Ninja ha Syugyou de Gozaru for the NES into English. I’ve translated every bit of Japanese text into English making it 100% fully playable. Download now and enjoy Little Ninja Hattori!!!', '2014-06-12 08:32:53', '2014-06-12 05:26:16', NULL, 'N', 12, 0, 1, 2316, '2220titlescreen.png', 0, 1, 'Country: Japan\r\nRom name: Ninja Hattori Kun - Ninja ha Syugyou de Gozaru (J).nes\r\nFile Size: 26.30 KB\r\nMD5 Checksum: 9c00ae27de4ff78ae8675fdaa5fbf0d9', '', '', ''),
(2221, 36, 1991, 1, '1.0', '', 'Y', '', '28 August 2010', 1282968000, 3149, 'NOBODY', 'This is a project based on the 2010 English translation patch, but with new fixes and features such as being able to unlock all the hidden extras, improving the readability of the puzzles, or sharper fonts.\r\n\r\nThis patch makes use of the Riivolution system, allowing people to play patched games while having the original disc inside the Wii disc drive.\r\n\r\nThis project was finished on August 28th, 2010, translating all texts and subtitles.\r\n\r\nSpecial Thanks:\r\n-Tempus\r\n-Chabi\r\n-Mr.Mongoose\r\n-AerialX\r\n-Emi\r\n-The entire Beyond Camera&#039;s Lens community\r\n-The entire Wii Homebrew community\r\n-The entire Project Sae community\r\n-The entire Project Zero fan community\r\n-Google Wave\r\n\r\nBecause the patch size is around 300 MB, you&#039;ll need to download it from the author&#039;s homepage.', '2014-06-13 14:22:56', '2014-06-16 08:58:40', NULL, 'N', 9, 1, 1, 23, '2221titlescreen.png', 0, 12, 'Original Game Name: Zero: Tsukihami no Kamen (零～月蝕の仮面～)\r\nDisc Code: RVL-R4ZJ-JPN', '', '', ''),
(2222, 44, 2125, 1, '1.0', '', 'Y', '2222readme.txt', '29 July 2011', 1311912000, 1617, 'NOBODY', 'Spanish Translation project that started on Chrono Traducciones but was published in Traducciones del Tío Víctor. The first and only public version of this project was released on July 29, 2011.\r\n\r\nThis patch translates all texts and subtitles, with just minor details missing (Some textures are cut).\r\n\r\nThe project is composed by (In alphabetical order): Akareh, auron_roxas, Axxel, el_capo, IlDucci, SkyBladeCloud &amp; Ventus, with the help of Joghi, Phoenix &amp; Vash from the italian romhacking scene.\r\n\r\nThe patch was designed for the PAL versions but it may work on the NTSC-U version.\r\n\r\nBecause the patch is over 30MB in size, you&#039;ll have to download it from the author&#039;s homepage.', '2014-06-13 14:23:53', '2014-06-16 08:59:45', NULL, 'N', 9, 1, 0, 23, '2222titlescreen.png', 1, 12, 'ULES-01513: PAL Version', '', '', ''),
(2223, 36, 2126, 1, '1.1', '[2223]FragileDreamsESP11.7z', 'Y', '2223readme.txt', '02 May 2011', 1304308800, 1617, 'NOBODY', 'Spanish translation for the game Fragile Dreams: Farewell Ruins of the Moon.\r\n\r\nThe team behind this project are CUE, Klint, Pacochan, xulikotony, TheKiller, &amp; IlDucci; with the help from yS, Raizing, Luffy, Ayato and the creators of Riivolution.\r\n\r\nThis patch has been created to use the Riivolution system, which allows players to use the patch while having the original game disc inside the Wii Drive.\r\n\r\nVersion 1.1 is the second and final release of this project, and it contains grammar/translation fixes, plus it translates the japanese parts on the ingame maps.', '2014-06-13 14:25:26', '2014-06-17 12:54:14', NULL, 'N', 9, 0, 0, 761, '2223titlescreen.png', 0, 12, 'Requires PAL Disc RVL-R2GP-EUR.\r\nCan be used with NTSC-U Disc.', '', '', ''),
(2224, 1, 2127, 1, '1.0', '[2224]q-taro_the_ghost_bowwow_panic_ips.zip', 'Y', '', '13 June 2014', 1402632000, 1425, 'NOBODY', 'This is the complete, fully playable Translation for the Japanese game Obake no Q-tarō: WanWan Panic for the NES. It&#039;s English counterpart was Chubby Cherub. The original Japanese version of the game is about a ghost named Q-tarō, a character from a Fujiko Fujio manga series titled Obake no Q-tarō. It was retitled and heavily modified for its North American release since its source material was not familiar to Western audiences. All Japanese text in the game has been tranlsted into English!', '2014-06-13 21:14:28', '2014-06-13 18:15:03', NULL, 'N', 12, 0, 1, 2089, '2224titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Obake no Q-tarō: WanWan Panic (J).nes\r\nFile Size: 23.49 KB\r\nMD5 Checksum: 9838e4ccb8406d487592545aa57700a4', '', '', ''),
(2225, 23, 2129, 1, '1.0n', '[2225][20120622]LovePlusV10n_Patcher.zip', 'Y', '2225readme.txt', '22 June 2012', 1340337600, 2817, 'NOBODY', 'Love Plus is a dating sim that consists of an initial stage where the goal is to get a love confession from one of the three girls, and a post-confession stage where you continue your relationship with her. \r\n\r\nWith the exception of some graphics intentionally left in Japanese, the patch translates the game completely into English.', '2014-06-15 21:30:47', '2014-06-15 14:40:41', NULL, 'N', 12, 0, 0, 11607, '2225titlescreen.png', 0, 12, '4152 - Love Plus.nds\r\nCRC-32: 7189773D\r\nSHA-1: 41F519816C6FD7D8A3D8B5F8E4BB635BEA6DD75F\r\nMD-5: 27A2D826A49688668496CFA389C0397F', '', '', ''),
(2226, 44, 2130, 1, '1.0', '[2226]Planetarian [PSP] English patch.rar', 'Y', '2226readme.txt', '24 October 2013', 1382587200, 3168, 'NOBODY', 'This patch uses the PC translation of Planetarian to translate the PSP version into English. It is compatible with all of the releases of Planetarian on PSP. \r\n\r\nAt the time of release, JPSP shows unreadable text and PPSSPP freezes on the last video, so a PSP is needed to complete the game.', '2014-06-15 21:49:23', '2014-06-15 15:17:16', NULL, 'N', 12, 0, 0, 1466, '2226titlescreen.png', 0, 10, 'Planetarian.iso\r\nULJM-05383\r\nNPJH-50049 (PlayStation Store)\r\nULJM-05383 (Charity Edition))', '', '', ''),
(2227, 1, 2131, 1, '1.0', '[2227]horse_racing_ips.zip', 'Y', '', '14 June 2014', 1402718400, 1425, 'NOBODY', 'This is the complete translation of the Chinese game 1991 Du Ma Racing for the NES. It translates to &quot;Horse Racing&quot;. In this game you can choose to race a friend or bet with up to six people. All Chinese text on all screens have been completely translated to English.', '2014-06-16 15:56:41', '2014-06-15 00:06:32', NULL, 'N', 12, 0, 1, 2744, '2227titlescreen.png', 0, 1, 'Country: China\r\nRom Name: 1991 Du Ma Racing (As).nes\r\nFile Size: 32.36 KB\r\nMD5 Checksum: 74967338fcfc1603c0758300445fe0d3', '', '', ''),
(2228, 44, 2132, 1, '1.10', '[2228]Toradora[EN][1.10].zip', 'Y', '2228readme.txt', '03 August 2014', 1407038400, 3199, 'NOBODY', 'Toradora! Portable is a visual novel largely based on the anime of Toradora!, except that the protagonist Ryuuji had an accident on Christmas Eve and lost his memory.', '2014-06-16 15:57:56', '2017-01-02 00:09:20', NULL, 'N', 12, 0, 0, 46451, '2228titlescreen.png', 0, 10, 'Toradora.iso\r\n	CRC32:   60291298\r\n	MD5:     5a7dc070c37034941c2d526319c1eceb\r\n	SHA-1:   4515296523395e5a2185fe14207245dd7542ba4d\r\n	SHA-256: 65d58b4b12eed5964bfbcd8ff68544a613720a46d22b584c2b3e5d1eeb903f0c\r\n\r\nToradora[EN][1.10].iso\r\n	CRC32:   9634adbd\r\n	MD5:     24bac0ccfd6b293f585804eab86d82c2\r\n	SHA-1:   ee6c7a204fe0e5dacf9a1121ace6a039c82666ef\r\n	SHA-256: 134569bf337862b354563371462a738c7b0b38c410b19fd3428924a963bd34d6', '', '', ''),
(2229, 17, 1174, 1, '2.1', '[2229]SilentHill-PSX-Retraduccion21.7z', 'Y', '2229readme.txt', '07 October 2014', 1412654400, 1617, 'NOBODY', 'Third and final release of Traducciones del Tío Víctor&#039;s Spanish retranslation of Silent Hill for the Sony PlayStation.\r\n\r\nThis release features a complete overhaul of the ingame texts, with new graphics and videos translated. This is the first final version of the patch.\r\n\r\nVersion 2.0B solves the ISO checksum issue by delivering the xdeltas for the files instead of the entire disc image. Now you&#039;ll need CDMage in order to extract and insert the data.\r\n\r\nVersion 2.1 adds an alternate Latin American Spanish version, perpetrated by Giromancy. It also tweaks the European Spanish texts.\r\n\r\n(Screenshots have been taken from the European Spanish version)', '2014-06-17 09:22:43', '2015-10-07 19:24:44', 0, 'N', 9, 0, 0, 1340, '2229titlescreen.png', 0, 11, 'Silent Hill PAL Version: SLES-01514\r\nSilent Hill NTSC-U Version: SLUS-00707', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2230, 36, 2133, 1, '1.1', '[2230]DeadSpaceExtractionESP11.7z', 'Y', '2230readme.txt', '12 April 2010', 1271044800, 1617, 'NOBODY', 'Second and final release of the Spanish (Spain) translation for Dead Space Extraction for the Nintendo Wii. Fully compatible with both PAL and NTSC-U versions of the game.\r\n\r\nThe game&#039;s text and subtitles are 100% translated into Spanish.\r\n\r\nThis patch requires the Riivolution system installed in your Wii. This HBC program allows users to play patched games while having your original disc inside the drive.', '2014-06-18 17:54:47', '2014-06-17 21:41:26', NULL, 'N', 9, 0, 0, 610, '2230titlescreen.png', 1, 12, 'Dead Space Extraction for Wii, PAL Version:\r\nRZJP', '', '', ''),
(2231, 1, 2134, 1, '1.02', '[2231]Paris Dakar Rally Special V102.rar', 'Y', '', '28 December 2013', 1388206800, 131, 'NOBODY', 'Here is a full English translation for Paris-Dakar Rally Special. All the dialogue and basic menus are know readable and the game can be fully enjoyed. \r\n\r\nParis-Dakar Rally Special is a rally racing game developed by ISCO for the Famicom and published by CBS Sony Group in Japan on February 1, 1988. It is an imaginative racing game with platformer and action-adventure elements. It features Dakar Rally cars that could fire bullets, a driver with the ability to exit the car and go exploring to lower a bridge or bypass other obstacles, underwater driving sections, and at times having avoid a fleet of tanks and fighter jets. Each stage features its own unique twist.\r\n\r\nHere is a demo video from YouTube.\r\n\r\n[url]http://www.youtube.com/watch?v=Xc5uB5GzV8I[/url]\r\n\r\n- THE LAST PATCH CONTAINED A CRITICAL ERROR IN GAME PLAY. THIS NEW PATCH FIXED THAT ISSUE. MAKE SURE YOU HAVE VERSION 1.01.\r\n\r\n- V1.02 Fixes menu choice list.', '2014-06-18 17:54:59', '2015-12-28 05:37:11', NULL, 'N', 12, 0, 1, 2535, '2231titlescreen.png', 0, 1, 'Paris-Dakar Rally Special (Japan) - NOINTRO\r\nCRC32: 4B662975\r\nMD5: 63660030CD62373D466253E561C918DA\r\nSHA-1: B056C3B96688D2D9E996FB49A2A398634E5C2EBF\r\nSHA-256: 6D4A563073CACDC811F9A26EBEDB4F8079552603FD88CD8FFB3287E991E54A1E', '', '', ''),
(2232, 44, 2135, 1, '1.0.12', '[2232]BBS FM English Patch 1.0.12.zip', 'Y', '2232readme.txt', '13 March 2012', 1331611200, 3216, 'NOBODY', 'The patch translates Kingdom Hearts: Birth by Sleep Final Mix into English, mostly using the English localization of the original version. Everything is in English with the exceptions of the voices in the new cutscenes in the Secret Episode, most of the story recaps in the journal, and Xehanort Reports 10 and 11, which are replaced with a single line that says &quot;DUMMY,&quot; apparently because of space issues.\r\n\r\nAnother thing you might notice is that subtitles sometimes skip lines or are out of sync.\r\n\r\nInstructions on how to apply the patch can be found in the text file included in this download, or on [url=http://tk-translations.blogspot.com/2012/12/kingdom-hearts-birth-by-sleep-final-mix.html]Truthkey&#039;s blog post[/url]\r\n\r\nFor anyone that doesn&#039;t want to go through that relatively convoluted process, or anyone that doesn&#039;t have a PSP needed for part of the patching, an xdelta patch (277 MB) can be found [url=https://dl.dropbox.com/s/6znn6to9hcdhi4t/BBSFM1.0.12.zip]here[/url].', '2014-06-19 00:17:27', '2017-05-28 10:26:24', NULL, 'N', 12, 0, 0, 16252, '2232titlescreen.png', 0, 10, 'Kingdom Hearts Birth by Sleep Final Mix.iso\r\nULJM05575\r\nCRC-32: 30254453\r\nSHA-1: 8EFCDC92E430885575646A0B279A6270BD7B8592\r\nSHA-256:81D2BF22A8BF0984D4F8A8CB2DBEC5E603F5F11132B6F5C287979A38E38D8043\r\nMD-5:F03E65561E17231C7510D51A30927ECD', '', '', ''),
(2233, 9, 2136, 2, '0.75b', '[2233]Clockwerx - 075.rar', 'Y', '', '30 November 2015', 1448859600, 131, 'NOBODY', 'Here is a basic patch which translates the menu phrases, the words for the controller configuration screen, and the title screen. \r\n\r\nThere is a very small amount of dialogue in the game that has yet to be done but is currently beyond my ability to work on. If anyone would be interested in taking up this small task please let me know. Translation is not an issue but someone with know how of dealing with larger fonts is a must.', '2014-06-23 03:12:29', '2015-11-30 05:32:58', NULL, 'N', 12, 0, 1, 1163, '2233titlescreen.png', 0, 4, 'Clockwerx (Japan) - NOINTRO\r\nCRC32: A62B84FF\r\nMD5: CAAD6D8822F022660AC7FABF38CEA6C4\r\nSHA-1: 652693214EBC0A1BBCAE15396CDE748A94324ACB\r\nSHA-256: 278F26A33702606CD752FD2808FC3041B9DDDC79B7E2258050C3E56A6514B38D', '', '', ''),
(2234, 1, 2137, 1, '1.0', '[2234]super_donkey_kong_-_banana_boat_ips.zip', 'Y', '', '21 June 2014', 1403323200, 1425, 'NOBODY', 'This is the complete translation of the Chinese game Super Donkey Kong - Xiang Jiao Chuan for the NES. It translates all in game text from Chinese to English. The game translates to &quot;Super Donkey Kong - Banana Boat&quot;. Enjoy!', '2014-06-23 03:12:45', '2014-06-22 00:14:04', NULL, 'N', 12, 0, 1, 1801, '2234titlescreen.png', 0, 1, 'Country: China\r\nRom Name: Super Donkey Kong - Xiang Jiao Chuan (Ch).nes\r\nCRC32: B9B35C5D\r\nMD5: 2E6A76E110C4B6AEFD5153916F7DB328\r\nSHA-1: C394DE9CC2E367DE65F22BC73E6F1982DD80FFA1', '', '', ''),
(2235, 10, 469, 1, '2.01', '[2235]BMZ 2.01 ips.7z', 'Y', '', '01 October 2003', 1064980800, 2890, 'NOBODY', 'A prequel to the notable strategy RPG, now in Korean. Except some Japanese letters in images, the patch will translate the game completely.', '2014-06-23 03:13:22', '2014-06-22 12:10:09', NULL, 'N', 5, 0, 1, 793, '', 1, 1, 'Black Matrix Zero (J).gba\r\nMD5: 567C4E75646947464920559892E5747F        \r\nSHA-1: 697F85513AB5704B8B1D554E087A45BFDB92EC33\r\nCRC32: 2B2AFA2E', '', '', ''),
(2236, 8, 884, 1, '1.0', '[2236]links_awakening_1206.7z', 'Y', '', '19 January 2010', 1263877200, 3025, 'NOBODY', 'It&#039;s a fan translation of Link&#039;s Awakening, one of the first Zelda titles. The patches translates all dialogues in the game.', '2014-06-23 03:13:53', '2014-06-22 13:00:12', NULL, 'N', 5, 0, 1, 372, '', 1, 1, 'Legend of Zelda, The - Link&#039;s Awakening DX (U) (V1.2) [C][!].gbc\r\nMD5: 7351DAA3C0A91D8F6FE2FBCCA6182478        \r\nSHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nCRC32: 06887A34', '', '', ''),
(2237, 1, 2138, 1, '1.0', '[2237]chess_academy_ips.zip', 'Y', '', '22 June 2014', 1403409600, 1425, 'NOBODY', 'This is the full translation of the Chinese game Chess Academy for the NES. Everything is now in English and fully playable. This is not our version of chess. It is Chinese Chess.', '2014-06-23 03:14:16', '2014-06-22 14:10:51', NULL, 'N', 12, 0, 1, 1301, '2237titlescreen.png', 0, 1, 'Country: China\r\nRom Name: Chess Academy (ch).nes\r\nCRC32: 1EC71E38\r\nMD5: DCB3D986CE7E79E07D21CFAF24377E42\r\nSHA-1: 5ACB590B0F3BCE67D4A78F999786382E4456A4BC', '', '', ''),
(2238, 20, 2139, 1, '1.23', '[2238]Hammerwatch 1.23 en castellano.rar', 'Y', '2238readme.txt', '27 June 2014', 1403841600, 1869, 'NOBODY', 'This is an almost complete translation of Hammerwatch for PC.\r\n\r\nEverything in the vanilla game has been translated, with the exception of minor strings found in the executable.\r\n\r\nThe patching process is pretty simple. You only have to copy the &#039;assets&#039; folder to wherever you have Hammerwatch installed. It will not overwrite anything.\r\n\r\nThis translation was made for the 1.23 version of the game, but it should work on previous versions.', '2014-06-27 21:41:54', '2014-07-03 15:44:46', NULL, 'N', 9, 0, 0, 198, '2238titlescreen.png', 0, 1, 'v1.23', '', '', ''),
(2239, 1, 174, 1, '1.0', '[2239]Rahoi.zip', 'Y', '2239readme.txt', '05 August 2014', 1407211200, 1005, 'NOBODY', 'This is a complete translation for the wacky Japanese RPG, Ninja Rahoi. An English manual is also included with the translation.\r\n\r\naishsha did most of the translation and hacking, while Pennywise finished the hacking and did the final draft of the script. Ryusui, Eien ni Hen and harmony7 all contributed greatly during the revision stage.\r\n\r\nThis patch requires a headered ROM.', '2014-06-28 02:59:40', '2019-09-28 19:41:30', NULL, 'N', 12, 0, 0, 5559, '2239titlescreen.png', 0, 1, 'Ninjara Hoi! (J).nes (with Header)\r\nCRC32: AEA19F21\r\nMD5: C17A1B9DB9328CE28527738806B5A98B\r\nSHA-1: 1291E44A867CD33EF70B24DDD190989521F3F846\r\nNinjara Hoi! (J).nes (Headerless)\r\nCRC32: CEE5857B\r\nMD5: 2391E4E11A70EED46A64E95A725B2128\r\nSHA-1: 55DF1D724F051B38630E2BD14BC02EDF2650F2BD', '', '', ''),
(2240, 1, 750, 1, '1.0', '[2240][47]smb3gr.7z', 'Y', '', '28 June 2014', 1403928000, 2856, 'NOBODY', 'This is the complete translation of the game in Greek.', '2014-06-28 20:32:38', '2015-01-01 21:59:57', NULL, 'N', 10, 0, 1, 372, '2240titlescreen.png', 0, 1, 'Filename: Super Mario Bros. 3 (USA)[PRG0]\r\nCRC32: 0xab8a2abe\r\nMD5: 0xb76f978ad3076ea67f2b0aca7399c9e9', '', '', ''),
(2241, 1, 2140, 1, '1.1', '[2241]three_kingdoms_-_battle_of_red_cliffs__unl__ips.zip', 'Y', '', '22 November 2018', 1542862800, 1425, 'NOBODY', 'This is the complete translation for the Chinese game Chik Bik Ji Jin - Saam Gwok Ji for NES. The game title translates to &quot;Three Kingdoms - Battle of Red Cliffs&quot;. It is the NES version of the Arcade game &quot;Warriors of Fate&quot;. The game is based off of the famous Chinese history based novel &quot;Romance of the Three Kingdoms&quot;. You can play as one of three generals whose mission is to stop the evil Cao Cao and his army. You can also play co-op with a friend as well!\r\n\r\n*UPDATE 11-22-2018     The translation has been updated to clean up the text, and fix the spacing in the words on the screen.', '2014-06-30 06:14:59', '2018-11-23 05:00:02', NULL, 'N', 12, 0, 1, 2283, '2241titlescreen.png', 0, 1, 'No-Intro Name: Chik Bik Ji Jin - Saam Gwok Ji (Asia) (Unl)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 8EC07A2841D3FB671AFD11013643063BDA9FA7F3\r\nROM SHA-1: CA4FF4383B7800CE1950067C5B408A3BAE4BEE88', '', '', ''),
(2243, 1, 712, 1, '1.01', '[2243]zelda1.01.zip', 'Y', '2243readme.txt', '04 July 2014', 1404446400, 2570, 'NOBODY', 'This is yet another The Legend of Zelda translation into Spanish, but this one&#039;s different! It&#039;s been made to look like just an official translation released in Spain. The new script translation has been done thanks to the 2003 re-release (which fortunately was better written) and Legends of Localization&#039;s exhaustive translation analysis. This includes hints properly indicated and credits staff names reverted to their real ones.\r\nPlease enjoy this translation and don&#039;t hesitate to contact me if you find any errors or issues!', '2014-07-04 17:19:46', '2014-07-13 20:28:33', NULL, 'N', 9, 0, 0, 1533, '2243titlescreen.png', 0, 1, 'Legend of Zelda, The (E) (PRG1) [!]\r\nCRC32: 3C07A00A\r\n\r\nLegend of Zelda, The (U) (PRG1) [!]\r\nCRC32: 02BB0C56', '', '', ''),
(2244, 8, 884, 1, '1.0', '[2244]Zelda_DX_Spanish-Lukas&CUE.rar', 'Y', '2244readme.txt', '04 July 2014', 1404446400, 1273, 'NOBODY', 'Complete spanish translation for the Gameboy Color game “The Legend of Zelda: Link&#039;s Awakening DX” by CUE and Lukas.\r\n\r\nThis translation restores the censored scenes.', '2014-07-04 17:21:07', '2014-07-08 14:35:51', NULL, 'N', 9, 0, 0, 2851, '2244titlescreen.png', 0, 1, 'Name: The Legend of Zelda: Link&#039;s Awakening DX v1.2 (UE)\r\nSize: 1048576 bytes\r\nCRC32: 06887a34\r\nMD5: 7351daa3c0a91d8f6fe2fbcca6182478\r\nSHA1: 1c091225688d966928cc74336dbef2e07d12a47c', '', '', ''),
(2245, 1, 1673, 1, '1.0', '[2245][59]j2siliusgr.rar', 'Y', '', '06 July 2014', 1404619200, 2856, 'NOBODY', 'This is a complete translation of the game in Greek.', '2014-07-06 08:58:19', '2015-01-01 22:02:01', NULL, 'N', 10, 0, 1, 227, '2245titlescreen.png', 0, 1, 'Filename: Journey to Silius (USA)\r\nCRC32: 0x116db1bf\r\nMD5: 0x4844ff2dac4a0136050b18ad310a09f9', '', '', ''),
(2246, 17, 2143, 1, '1.1', '[2246][64]Moorhuhn v1_1.zip', 'Y', '2246readme.txt', '05 July 2014', 1404532800, 793, 'NOBODY', 'Moorhuhn 2 is a German game series sometimes called &quot;Crazy Chicken&quot;. It&#039;s a simple party shooter designed for gun controllers, but it can also be played reasonably well with a standard controller. Good for a few chuckles.', '2014-07-08 02:58:32', '2014-09-21 04:18:02', NULL, 'N', 12, 0, 0, 847, '2246titlescreen.jpg', 0, 11, 'SLES-03278 Should work on 1-piece bin images, or when applied to track01 of a spit-type image.', '', '', ''),
(2247, 11, 1205, 1, '1.0', '[2247]contra_hard_corps.7z', 'Y', '', '19 March 2013', 1363665600, 2865, 'NOBODY', 'This is a Korean fan translation for Contra: Hard Corps. The patch targets Japanese version, which gives the player a health bar.', '2014-07-10 21:48:54', '2014-07-10 16:10:45', NULL, 'N', 5, 0, 1, 435, '2247titlescreen.png', 0, 8, 'Contra - The Hard Corps (Japan).md\r\nMD5: 3D94F57AF4258416E65197A9DA854219        \r\nSHA-1: 0A9D263490497C85D7010979765C48F98D9927BD\r\nCRC32: 2AB26380', '', '', ''),
(2248, 10, 2144, 1, '0.98c', '[2248]riviera.7z', 'Y', '', '02 February 2009', 1233550800, 2899, 'NOBODY', 'This is a Korean translation for Riviera: The Promised Land (GBA).', '2014-07-10 21:49:38', '2014-07-10 16:18:17', NULL, 'N', 5, 0, 1, 393, '', 1, 1, 'Riviera - Yakusoku no Chi Riviera (J).gba\r\nMD5: 865B424538C65F2E5A96255408752EEF        \r\nSHA-1: A29BCBDF6829561E78433C4A4F93DDDDC8BA0BCA\r\nCRC32: F73B840F', '', '', ''),
(2249, 1, 2146, 1, '1.00', '[2249]4ninuchimahjong.zip', 'Y', '2249readme.txt', '12 July 2014', 1405137600, 3595, 'NOBODY', 'This is an English translation patch for 4 Player Strike Mahjong (also known as 4 Nin Uchi Mahjong) for the Famicom.  Developed by Hudson Soft and published in 1984 by Nintendo, it&#039;s a port of an earlier computer game named Jankyou (&quot;Mahjong Enthusiast&quot;) and is one of the simplest games available for the system.  It is a straight-forward implementation of Japanese mahjong where (despite the name) a single player competes against three AI opponents.', '2014-07-13 12:23:02', '2017-07-09 16:16:46', NULL, 'N', 12, 0, 0, 2830, '2249titlescreen.png', 0, 1, '4 Nin Uchi Mahjong (J) (PRG1) [!].nes (GoodNES 3.23b)\r\n4 Nin Uchi Mahjong (Japan) (Rev A).nes (No-Intro)\r\nCRC32: e6a38f26\r\nMD5: 50a2a13fc9c4809e348a2c59afdd28e5\r\nSHA-1: 4c73f164fc798148b18a35cb9c15c87469021c85', '', '', ''),
(2250, 23, 2147, 1, '0.9', '[2250]999 Español v0.9.zip', 'Y', '2250readme.txt', '31 January 2013', 1359608400, 3252, 'NOBODY', 'Translation for &quot;999: Nine Hours, Nine Persons, Nine Doors&quot; into Spanish. The patch has been uploaded here for conservation purposes only. Please go to the author&#039;s website to read more about this translation and its related translation tools.', '2014-07-16 18:26:19', '2014-07-16 11:26:57', NULL, 'N', 9, 0, 0, 1740, '', 1, 1, 'Two dumps of the ROM are said to be compatible:\r\nCRC32 DUMP A: D7F85F15\r\nCRC32 DUMP B) 95893C77\r\nThe resulting CRC32 once patched will be F338EE51.', '', '', ''),
(2251, 23, 2148, 1, '0.9', '[2251]CTDSes.zip', 'Y', '2251readme.txt', '04 September 2009', 1252036800, 3253, 'NOBODY', 'The Nintendo DS port of Chrono Trigger was successfully translated back in 2009. Spanish RPG fans felt deceived after Square-Enix decided not to release an official Spanish translation of the game in Spain, thus rendering this patch widely received by the Spanish romhacking community. Chrono Trigger would not officially have an Spanish translation until it was ported to Android and iOS devices.\r\n\r\nThe patch has been uploaded to RHDN for conservation purposes only. Cheats originally included have been removed. If you need them, please check an updated cheat database.', '2014-07-16 22:00:42', '2014-07-16 21:41:16', NULL, 'N', 9, 0, 0, 3769, '2251titlescreen.png', 0, 1, 'You will need an European ROM:\r\nGAMEID: YQUP E83E5BE6\r\nCRC32: 5294086F\r\nThis patch is not compatible with the Anti-Piracy FIX.', '', '', ''),
(2252, 8, 2149, 1, '1.03', '[2252]Wizardry Gaiden 3 - Scripture of the Dark - English - V1-03.rar', 'Y', '', '25 July 2014', 1406260800, 2883, 'NOBODY', 'Here is a fully translated Wizardry Gaiden III now playable in English. 99% of the game has been translated to English and now available to the public! We hope you enjoy this release!\r\n\r\nUpdate 1.01\r\n\r\nFixed up some of the dialogue in the game.\r\n\r\nUpdate 1.02\r\n\r\nCorrected &quot;Undead&quot; which is supposed to be &quot;Bandit&quot;. May cause confusion for spellcasters fighting against &quot;undead&quot; enemies.\r\n\r\nUpdate 1.03\r\n\r\nFixed some spelling errors and changed Galiant to Garient (Reference to the 1st Wizardry game which was corrected)', '2014-07-20 21:48:29', '2018-04-02 04:20:40', NULL, 'N', 12, 0, 1, 4794, '2252titlescreen.png', 0, 1, 'Wizardry Gaiden 3 - Yami no Seiten (Japan) - NOINTRO\r\nCRC32: 32C94538\r\nMD5: 2BE59D4C20728300C84A71FCFCB565F9\r\nSHA-1: E169014CF1F12B956F8DFF040DDB063EA4F7CAB9\r\nSHA-256: AEB5380F81A8B4E05B9ECA3F5D0178923A5460C2632BE4B1173269B6BD043612', '', '', ''),
(2253, 1, 105, 1, '1.0', '[2253]Daiva - Imperial of Nirsartia - English V1.rar', 'Y', '', '23 July 2014', 1406088000, 131, 'NOBODY', 'Here is a fully translated patch release for the game Daiva Story 6 - Imperial of Nirsartia. All the dialogue, menus, and password screen are now in full English!', '2014-07-24 17:47:13', '2014-07-23 05:04:39', NULL, 'N', 12, 0, 1, 3604, '2253titlescreen.png', 0, 1, 'Daiva - Imperial of Nirsartia (Japan) - NOINTRO\r\nCRC32: 41128123\r\nMD5: 7F9FA5ACE3EBA6D27EBE89B7812BB097\r\nSHA-1: 6D77CF7971C29EE6036D125E9D11755BE923BF94\r\nSHA-256: 35C781A52BB4817689A450D63702840D5011BFF67520AAF6092940DDEA18AA15', '', '', ''),
(2254, 23, 2154, 1, '1.0', '[2254]Resident Evil DS - Arabic Translation Patch.rar', 'Y', '', '03 August 2014', 1407038400, 2832, 'NOBODY', 'This is the Arabic translation patch for Resident Evil: Deadly Silence on the Nintendo DS. Everything is translated except for the end credits and some graphics.', '2014-08-09 08:24:34', '2014-08-03 20:45:55', NULL, 'N', 15, 0, 1, 570, '2254titlescreen.png', 0, 1, 'File: Resident_Evil_Deadly_Silence_USA_NDS-WRG\r\nCRC32: DE3E278C\r\nMD5: 3C2BED30E73D5F31E2335557256DBA85\r\nSHA-1: B7DEE8C12078D347ED28D85F095AB3BDD0E4D87F', '', '', ''),
(2255, 44, 2156, 1, '1.0', '', 'Y', '2255readme.txt', '20 June 2015', 1434772800, 2817, 'NOBODY', 'The patch completely translates Tokimeki Memorial Girl&#039;s Side Premium 3rd Story for PSP.\r\n\r\nAs the patch is too large to be hosted here, go to the following website for download links, known issues, translation notes, or any other information.\r\n\r\n[url]https://sites.google.com/site/otomeundercover/otome-projects/tmgs3-psp[/url]', '2014-08-11 18:14:43', '2015-06-20 15:01:36', NULL, 'N', 12, 1, 0, 47, '2255titlescreen.jpg', 0, 10, 'ULJM-05976\r\nMD5: F05E1A48844EED15484A01C499640296\r\nSHA-1: A0E8F4CE2635063EB8167B78AE90A96E1BFD2800', '', '', ''),
(2256, 44, 2157, 1, '0.4', '[2256]mhpatch-0.4.7z', 'Y', '2256readme.txt', '05 December 2012', 1354683600, 3280, 'NOBODY', 'According to TV Tropes, there are effectively two separate versions of Milky Holmes:\r\n\r\nThe games, OVAs, and Futari wa Milky Holmes spin-off anime series are relatively serious, while the group, Milky Holmes, are competent detectives.\r\n\r\nThe first two anime series are much wackier, in which Milky Holmes, as well as their rival and enemy groups, become incompetent and simple-minded failures.\r\n\r\nThis patch translates the first visual novel, Tantei Opera Milky Holmes, into English. Everything is translated except for some system messages (&quot;checking memory stick&quot;, etc...) and Quick Time Events videos (mostly just shouted names commanding one of the Milky Holmes group to use their powers).', '2014-08-11 18:16:48', '2014-08-11 15:27:41', NULL, 'N', 12, 0, 0, 25601, '2256titlescreen.jpg', 0, 10, 'Tantei Opera Milky Holmes.iso\r\nULJS-00343\r\nCRC-32: 6EF51DAC\r\nSHA-1: 1D3C5211458BB2A018D0B562C626652C92ABE25E\r\nMD-5: 2D2D40B70D06F44109054E12DC6FA369', '', '', ''),
(2257, 23, 2159, 1, '0.7', '[2257]197052-Puzzle Series Vol. 5 - Slither Link (V.0.7).zip', 'Y', '2257readme.txt', '19 April 2014', 1397880000, 3281, 'NOBODY', 'Completely translates Puzzle Series Vol. 5 - Slither Link, with the exception of the tutorial. View [url=http://www.nikoli.co.jp/en/puzzles/slitherlink.html]Nikoli&#039;s website[/url] for a tutorial on the rules of Slitherlink instead.', '2014-08-12 14:31:45', '2014-08-11 16:05:34', NULL, 'N', 12, 0, 0, 966, '2257titlescreen.png', 0, 1, '0678 - Puzzle Series Vol. 5 - Slither Link.nds\r\nCRC-32: BBD2266B\r\nSHA-1: D2111B32ADD11205D9E41005614FB3447B8D8B0B\r\nMD-5: 7FA2FBE18042814392F6F6EB702D2EC8', '', '', ''),
(2258, 20, 2162, 1, '1.203', '', 'Y', '', '10 August 2014', 1407643200, 3290, 'NOBODY', 'Here is a full translation release for the game Labyrinth of Touhou 2!\r\n\r\nThe file is too large to be hosted on here so please go to [url]https://www.shrinemaiden.org/forum/index.php/topic,15439.0.html[/url] in order to acquire the latest patch!', '2014-08-23 17:50:51', '2014-08-24 13:03:39', NULL, 'N', 12, 1, 1, 47, '', 1, 1, 'N/A', '', '', ''),
(2259, 44, 2163, 1, '1.16', '', 'Y', '2259readme.txt', '03 February 2015', 1422939600, 3291, 'NOBODY', 'This patch is a complete English patch for Grand Knights History. There are patches floating around by Gyoru and by kenma9123, but they were partial patches.\r\n\r\nThere is an online portion for this game, but it is not being officially supported. As such, things related to the online War mode have not been completed.\r\n\r\nThe patch is too big to be hosted here, so for download links or any other information go here: [url]http://gbatemp.net/threads/grand-knights-history-english-patch-alpha-looking-for-help.365958/[/url]', '2014-08-23 17:52:53', '2017-05-24 16:12:48', NULL, 'N', 12, 1, 0, 47, '2259titlescreen.png', 0, 10, 'CRC-32: 2E424AD4\r\nSHA-1: BA68904FECC3E0EC2D28C7723F3A70DC123640F2\r\nMD-5: 3E0DE6AC6F623004464B7D77655382B2', '', '', ''),
(2260, 23, 1535, 1, 'Final V2', '[2260][660]257584-257078-Ace Attorney Investigations (2) (Gyakuten_Kenji2) Final v2 XDELTA.zip', 'Y', '2260readme.txt', '20 February 2015', 1424408400, 2509, 'NOBODY', 'The patch translates all the common screens of the game (title screen, case selection screen, save screen, profile/evidence screen), all the text, all the graphics (yes, including backgrounds, sprites and even evidence) and all the voices (recycled the old voices when possible or dubbed by voice actors for the new characters) in English for all cases.', '2014-08-23 17:53:55', '2015-03-09 02:26:37', NULL, 'N', 12, 0, 0, 50644, '2260titlescreen.png', 0, 1, '5532 - Gyakuten Kenji 2.nds\r\nCRC-32: 04D1A557\r\nSHA-1: 50F3C1EF533A17622437CE6175C6603F31A9B673\r\nMD5: 2D02FFE1F6CC97FB291E28F350877938', '', '', ''),
(2261, 23, 2164, 1, '1.0', '[2261]221914-Puzzle Series Vol. 12 - Akari.zip', 'Y', '2261readme.txt', '23 July 2014', 1406088000, 3281, 'NOBODY', 'This patch translates everything related to Akari in Puzzle Series Vol. 12, with the exception of one of the skins. There are 3 skins to choose from, but the second one is untranslated.\r\n\r\nHitori and Nurikabe are also included in the game, and are left untranslated.', '2014-08-23 17:56:31', '2014-08-23 12:11:39', NULL, 'N', 12, 0, 0, 993, '2261titlescreen.png', 0, 1, '0923 - Puzzle Series Vol. 12 - Akari.nds\r\nCRC-32: 2EDA6557\r\nSHA-1: 8DF4059085DE4AB7BDD9E8084A6602DEF7987141\r\nMD-5: 74D6D823E940D62ECB7BDECA50DFCA2F', '', '', ''),
(2262, 9, 861, 1, 'REV2', '[2262]estpolis.7z', 'Y', '2262readme.txt', '17 July 2010', 1279339200, 2865, 'NOBODY', 'Here&#039;s complete Korean translation patch for Lufia &amp; the Fortress Doom (or Estpoils Denki in Japan). Fast Walker patch is applied by default.\r\n\r\nCheck readme first before you start the game.', '2014-08-25 11:23:12', '2014-08-24 15:18:09', NULL, 'N', 5, 0, 0, 285, '', 1, 4, 'Estpolis Denki (Japan).sfc\r\nMD5: A395A6664A1A0579D1CDE0F16FE8ED49        \r\nSHA-1: 512EE9678F6B26B2FB42B0A4A02EC3643EB3D7CE\r\nCRC32: 896B37FB', '', '', ''),
(2263, 9, 2168, 1, '1.1', '[2263]kmt_v1.1.zip', 'Y', '2263readme.txt', '06 September 2014', 1409976000, 3292, 'NOBODY', 'Kyuuyaku Megami Tensei is a Super Famicom remake made by Atlus, of Namco&#039;s original Megami Tensei and Megami Tensei 2 games on the Famicom. It was released in 1995 and was the last game in the Megaten series to be released on the Super Famicom. This translation patch modifies all Japanese text and graphics into English, save for the title screens which have subtitles instead in order to preserve their original art.\r\n\r\nThe two games play very much like an old-school first-person RPG dungeon crawler. But what sets it apart from the rest, and what made the Megami Tensei series so unique, is that it incorporates a system of recruiting and fusing together enemy demons to strengthen your party.\r\n\r\nMegami Tensei 1 is a re-telling of the original FC story, and references the original Digital Devil Story novels by Aya Nishitani. The game takes place in one large labyrinth, separated into 6 different regions each with their own enemy leader. It is very light on exposition and story, but should be fun for those who like to explore dungeons and slay monsters.\r\n\r\nMegami Tensei 2 has a unique story not tied with the novels, but still makes references to the first game and has most of the same game systems. It added a new third-person mode for traveling the world between locations, and more equipment slots such as firearms and cloaks. The story is much more involved compared to the first game, and has a wider variety of locations to visit. It also seems to have been an inspiration for Atlus&#039; own Shin Megami Tensei games, with the themes of a post-apocalyptic Tokyo, betrayal and tragedy, and deciding to side with the forces of heaven or hell.\r\n\r\nThe SFC remakes add their own special events and dialogue to the original games, and also allow a player that beats the first game to continue straight into the second game, which unlocks additional events and items.', '2014-08-29 07:26:15', '2014-10-13 13:07:24', NULL, 'N', 12, 0, 0, 26041, '2263titlescreen.png', 0, 4, 'CRC-32 (Ethernet and PKZIP): C8D286C9\r\nSHA-1: 827F6E0534E2317E3348CE76BD47BEC8691B3563\r\nSHA-256: FFDC7F254C6D965D481918E7D53A451F94F6B1CB035383AE3DFC8F3B5895DE3B\r\nMD-5: 9918DBF3F0D349CAC24631BDF77939F3\r\n\r\nKyuuyaku Megami Tensei (J) (GoodSNES 3.23)', '', '', ''),
(2267, 14, 2173, 1, '1.0.4', '[2267]WhatsShenmue102.7z', 'Y', '2267readme.txt', '26 February 2016', 1456462800, 3298, 'NOBODY', 'Second release of the What&#039;s Shenmue translation project. What&#039;s Shenmue is a small demo of Shenmue that was not released outside of Japan.\r\n\r\nThe patcher translates every text, graphic and subtitles into English, Spanish and German (One patcher for all). This can be considered the first final version of the project.\r\n\r\nPacoChan&#039;s patcher will only accept original GDI format backups in order to apply the contents of the patch.\r\n\r\n1.0   - First release:\r\n        - Every menu and subtitle is fully translated into English.\r\n          A few key graphics were translated as well.\r\n1.0.1 - Minor update:\r\n        - Fixed a couple of typos in the generic NPCs.\r\n1.0.2 - Minor update:\r\n        - The patcher now allows exporting to the GDI format.\r\n        - Minor changes to the German translation.\r\n1.0.3 - Translation fixes:\r\n        - Changed some pedestrian texts in the three languages. Thanks to \r\n          StuntmanSnake for the tip.\r\n        - Switched the quotation marks to angled quotation marks in the \r\n          Spanish translation.\r\n1.0.3b - Minor fix:\r\n        - Fixed the line jumps in the English translation.\r\n1.0.4 - Brazilian Portuguese translation added.\r\n      - Minor fixes on the game textures.', '2014-09-03 08:13:11', '2020-03-08 06:53:05', 0, 'N', 12, 0, 0, 1514, '2267titlescreen.jpg', 0, 12, 'No database match.\r\nFile/ROM SHA-1: 77202613AFAFB28DE90EB9BE1315D21B91F36041\r\nFile/ROM CRC32: CDFFBB6E', '', '', ''),
(2268, 44, 1707, 1, '1.4', '', 'Y', '', '25 October 2008', 1224907200, 153, 'NOBODY', 'This patch translates the full game into Italian. It includes translated movies, graphics, menus and the main script. It also applies the fix to the slowdowns that plagued this version of the game (credits go to Archaemic).\r\n\r\nOn the “hacking side”, it adds DTE to the game and extensively uses the game’s native compression, while the original game never used it (however, the code from the PSX version was still present and working).\r\n\r\nNote: The patch is too large to be hosted on Romhacking.NET. In order to get it, go to [url=http://www.sadnescity.it/]SadNES cITy[/url].', '2014-09-04 15:37:19', '2015-07-17 16:04:57', NULL, 'N', 6, 1, 1, 24, '2268titlescreen.png', 0, 10, 'The patch must be applied to a full, uncompressed dump of the EUR ISO of the game. It should work well on an uncompressed USA ISO too, but the authors have not fully tested the patch on this version of the game.', '', '', ''),
(2272, 8, 1177, 1, '1.00', '[2272]seiken_densetsu.7z', 'Y', '', '18 November 2010', 1290056400, 3025, 'NOBODY', 'Final Fantasy Adventure translated into Korean. There&#039;re a few graphical glitches, but most of them won&#039;t affect the gameplay. The author still stated to save frequently as rarely it results in crash. Play at your own risk.', '2014-09-07 17:54:14', '2014-09-07 11:55:04', NULL, 'N', 5, 0, 1, 287, '2272titlescreen.png', 0, 1, 'Seiken Densetsu (Japan).gb\r\nMD5: 3B359E9FEC183BFF5F964E25B599B246        \r\nSHA-1: 998A5E6DF52DFF24AE686E287EED06F125940194\r\nCRC32: D771C1B6', '', '', ''),
(2274, 14, 2173, 1, '1.0.2', '[2274]WhatsShenmue102.7z', 'Y', '2274readme.txt', '20 July 2014', 1405828800, 1617, 'NOBODY', 'Second release of the What’s Shenmue translation project. What’s Shenmue is a small demo of Shenmue that was not released outside of Japan.\r\n\r\nThe patcher translates every text, graphic and subtitles into English, Spanish and German (One patcher for all). This can be considered the first final version of the project.\r\n\r\nPacoChan’s patcher will only accept original GDI format backups in order to apply the contents of the patch.\r\n\r\nContains material from the Shenmue Spanish fantranslation, created by Ryo Suzuki, IlDucci, el_capo, xulikotony &amp; PacoChan.\r\n\r\nVersion 1.0.1 fixes a couple of typos and adds some missing credits.\r\n\r\nVersion 1.0.2 adds support for GDI output, making this translation now compatible with GDEMU devices.', '2014-09-09 20:09:31', '2015-07-20 16:58:30', 0, 'N', 9, 0, 0, 212, '2274titlescreen.jpg', 0, 12, 'Compatible and confirmed versions (see readme):\r\n610-7179-0133A 11M1 o 11MB1\r\n610-7179-0133A H1723E\r\nUnknown compatibility:\r\nFamitsu Version (Disc code unknown)', '', '', ''),
(2275, 14, 2173, 1, '1.0.2', '[2275]WhatsShenmue102.7z', 'Y', '2275readme.txt', '20 July 2014', 1405828800, 3307, 'NOBODY', 'Second release of the What’s Shenmue translation project. What’s Shenmue is a small demo of Shenmue that was not released outside of Japan.\r\n\r\nThe patcher translates every text, graphic and subtitles into English, Spanish and German (One patcher for all). This can be considered the first final version of the project.\r\n\r\nPacoChan’s patcher will only accept original GDI format backups in order to apply the contents of the patch.\r\n\r\nVersion 1.0.1 fixes a couple of typos and adds some missing credits.\r\n\r\nVersion 1.0.2 adds support for GDI output, making this translation now compatible with GDEMU devices, and fixes some subtitles.', '2014-09-09 20:10:07', '2015-07-20 16:59:26', 0, 'N', 8, 0, 0, 247, '2275titlescreen.jpg', 0, 12, 'Compatible and confirmed versions (see readme):\r\n610-7179-0133A 11M1 o 11MB1\r\n610-7179-0133A H1723E\r\nUnknown compatibility:\r\nFamitsu Version (Disc code unknown)', '', '', ''),
(2276, 9, 303, 1, '1.1', '[2276]FE3 Vietnamese 1.1.zip', 'Y', '', '30 January 2010', 1264827600, 3315, 'NOBODY', 'This is the Vietnamese patch for Fire Emblem Monshō no Nazo on the Super Nintendō. Also, this is my (Yugisokubodai, aka Asm65816 in some forums) first game translation after learning a of Assembly from Romhacking.\r\n\r\nThe patch is fully playable and do not change any elements to the story nor the system, except that you can change your weapon in the the arena.\r\n\r\nPlease patch the file to the unchanged original Japanese file, version 1.1 of the game. Use the non-header one. You can use a hex editor to trim 200 bytes header if your Rom has one.', '2014-09-13 08:05:37', '2014-09-11 12:34:31', NULL, 'N', 27, 0, 1, 665, '2276titlescreen.png', 0, 4, 'Country: Japan\r\nVersion 1.1\r\nInternal checksum 8A60\r\nCRC32 A427B7E6\r\nMD5 7411010CEC2D1D1C705BED48813931F9\r\nSHA-1 9E5A279E8D1706B76AE059C530C679AFE052BBB3\r\nSHA-256 C5690C6E704C539EE27A25D63DBEB64F55F40AACB4261417370588F177ABBC26\r\n\r\nFire Emblem - Version 1.1 (J).smc', '', '', ''),
(2277, 9, 295, 1, '1.10', '[2277]dual orb 2.7z', 'Y', '2277readme.txt', '13 September 2005', 1126584000, 2865, 'NOBODY', 'Here&#039;s complete translation of Dual Orb 2, one of those RPGs that never made it outside of Japan.', '2014-09-17 22:12:29', '2014-09-17 18:04:27', NULL, 'N', 5, 0, 0, 242, '', 1, 4, 'Dual Orb II (Japan).sfc\r\nMD5: EB42510C01054711BCF04346ABA7ED2F        \r\nSHA-1: 02B85364E3BD988B8CB9E2148309BBFBF46A9338\r\nCRC32: E8798F65', '', '', ''),
(2278, 8, 1421, 1, '1.02', '[2278]ZeldaAges.7z', 'Y', '', '12 May 2010', 1273636800, 3025, 'NOBODY', 'This is a complete translation for The Legend of Zelda: Oracle of Ages. The patch covers all dialogues and graphics in the game.', '2014-09-21 18:40:44', '2014-09-21 04:36:02', NULL, 'N', 5, 0, 1, 368, '2278titlescreen.png', 0, 1, 'Legend of Zelda, The - Oracle of Ages (USA).gbc\r\nMD5: C4639CC61C049E5A085526BB6CAC03BB        \r\nSHA-1: 880374FB978B18AF4AA529E2E32F7FFB4D7DD2F4\r\nCRC32: 3800A387', '', '', ''),
(2279, 8, 791, 1, '1.00', '[2279]ZeldaSeasons.7z', 'Y', '', '31 May 2010', 1275278400, 3025, 'NOBODY', 'This is a complete translation for The Legend of Zelda: Oracle of Seasons. The patch covers all dialogues and graphics in the game.', '2014-09-21 18:41:32', '2014-09-21 04:46:38', NULL, 'N', 5, 0, 1, 587, '2279titlescreen.png', 0, 1, 'Legend of Zelda, The - Oracle of Seasons (USA).gbc\r\nMD5: F2DC6C4E093E4F8C6CBEA80E8DBD62CB        \r\nSHA-1: BA1268290FB2B1B70505D2D7B5825FC8A4816A4B\r\nCRC32: D7E9F5D7', '', '', ''),
(2280, 1, 2177, 1, '1.0', '[2280]superstar_pro_wrestling_ips.zip', 'Y', '', '25 September 2014', 1411617600, 1425, 'NOBODY', 'This is the 100% complete English translation of the Japanese game Superstar Pro Wrestling for NES. It would become WCW Wrestling over here in the states, and most of the Wrestlers were changed. Big shout out to ThePiledrivingCritique for requesting this translation!', '2014-09-28 17:30:54', '2014-09-25 23:54:04', NULL, 'N', 12, 0, 1, 1677, '2280titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Superstar Pro Wrestling (Japan).nes\r\nCRC32: 5AC8DF51\r\nMD5: A67AF4C2E6B95370624A5F056700A2F1\r\nSHA-1: 9BC859A32278AC4AB366192B3C0AC5F0D0E4A5E7', '', '', ''),
(2281, 1, 2178, 1, '1.0', '[2281][143]TheGolf\'92.rar', 'Y', '2281readme.txt', '28 September 2014', 1411876800, 2041, 'NOBODY', 'This is an English translation of The Golf &#039;92 for the NES.', '2014-09-28 21:51:42', '2014-09-28 12:00:40', NULL, 'N', 12, 0, 0, 1271, '2281titlescreen.png', 0, 1, 'File:  Golf &#039;92, The (Japan).nes\r\nCRC32: 7E283494\r\nMD5:   0B36998C 37988021 F0000C19 EE97D2F8\r\nSHA1:  17BD0A46 DF600974 2D79965A 5C020BB0 F970C5B7', '', '', ''),
(2282, 19, 2179, 1, '1.0', '[2282]Xak III - The Tower of Gazzel (4 Disk English Version).rar', 'Y', '', '06 April 1997', 860302800, 222, 'NOBODY', 'Here is a full English translation for the MSX title, XAK III - The Tower of Gazzel. \r\n\r\nEach .IPS file is labeled to its corresponding disk number.', '2014-10-03 01:47:36', '2014-09-25 23:09:16', NULL, 'N', 12, 0, 1, 1372, '', 1, 1, 'Disk 1:\r\n\r\nXak 3, The Tower Of Gazzel (1991)(Micro Cabin)(Disk 1 of 4).dsk\r\nCRC32: 405160C0\r\nMD5: 75336135466D17B1BEA87BB43ECD0F77\r\nSHA-1: 06042CE12D2B4C16357EA6385335C232698D02D1\r\nSHA-256: 1ACB9BE1F87B04E7E7F3675B499D1D3B8DFE36C7F54192BCB7B65662F3AE1CC6\r\n\r\nDisk 2:\r\n\r\nXak 3, The Tower Of Gazzel (1991)(Micro Cabin)(Disk 2 of 4).dsk\r\nCRC32: 4437D318\r\nMD5: B14B88F3D45F58EAFF26F7DCC49BF901\r\nSHA-1: 6DAEAAF7AFC74A09CEB51ADC39AC9390C18BD456\r\nSHA-256: 90429FDDAD2431E9CFE7F68F2AF1FB0E8E2CF39FC17FF76B795532D47744E707\r\n\r\nDisk 3:\r\n\r\nXak 3, The Tower Of Gazzel (1991)(Micro Cabin)(Disk 3 of 4).dsk\r\nCRC32: 1006EB21\r\nMD5: A704AAF68C26C68FB97F51AB83882CEF\r\nSHA-1: E20DE4CDDB47C22C1E2446877ED88CEE53D19557\r\nSHA-256: 1DD280CDB3AF880ED5DED3736748D510E1E511A11255DBF2747E1B0BD24A98BA\r\n\r\nDisk 4:\r\n\r\nXak 3, The Tower Of Gazzel (1991)(Micro Cabin)(Disk 4 of 4).dsk\r\nCRC32: 0D427EDD\r\nMD5: D3BE49916C452017BD6024C402796875\r\nSHA-1: 418425B63D5924309D580488002C881B9B174A21\r\nSHA-256: F48CA3D0A27B4AF9BCAA47EAFC336E7AFE61CCA7BE82CC423C6311F73E0CD920', '', '', ''),
(2283, 19, 2182, 1, '1.0', '[2283]Feedback - English.rar', 'Y', '', '09 October 2004', 1097294400, 223, 'NOBODY', 'Here is a full English translation for the MSX title, Feedback.', '2014-10-07 21:58:50', '2014-10-05 23:03:42', NULL, 'N', 12, 0, 1, 693, '', 1, 1, 'Feedback (1988)(Tecnosoft)(Jp).dsk\r\nCRC32: 0ADB57EF\r\nMD5: 13556AAD74D804EDA6B54DAF152E90A8\r\nSHA-1: 3C638F89BCD35739F10E6F0271D9A2828B2ACCE9\r\nSHA-256: 973D770147C59B8CE903F29FF6F023F4FC58F4259A30DEB7BC39B8608DFEAF73', '', '', ''),
(2284, 19, 2183, 1, '1.0', '[2284]War of the Dead 2 - English - Disk 1+2.rar', 'Y', '', '01 January 1997', 852094800, 222, 'NOBODY', 'Here is a full English translation of War of the Dead Part 2 also known as Shiryou Sensen 2 for the MSX. Included are patches for both Disk 1 &amp; Disk 2.', '2014-10-07 21:59:23', '2014-10-05 23:14:10', NULL, 'N', 12, 0, 1, 1308, '', 1, 1, 'Disk 1:\r\nWar Of The Dead II (1990)(Fun Factory)(Jp)(Disk 1 of 2).dsk\r\nCRC32: DBE8BEA8\r\nMD5: 2D9B4345DC6E536D33786B3110B21C14\r\nSHA-1: B7A7C25DAD0F3A3F5FD4E3499B91C5156EE60FD8\r\nSHA-256: 61B7E0EF4691DB5113A81DD56CBC1ADCF6056F53C51E512FD6FFB5B860F78FCD\r\n\r\nDisk 2:\r\nWar Of The Dead II (1990)(Fun Factory)(Jp)(Disk 2 of 2).dsk\r\nCRC32: 84628411\r\nMD5: 9D28564DABC83BD16C8EA5F2A1F3C7AA\r\nSHA-1: 28B5BE7124FD6B0223136BCFACB2FAC1B9E1F6E4\r\nSHA-256: 93933502489751BA79D0FDA5DE1F8DD997C7A3B3546F890AD2457B741E19378F', '', '', ''),
(2285, 19, 2184, 1, '1.0', '[2285]Princess Maker by Teo Lopez del Castillo V1 (7 Disk Patch Setup).rar', 'Y', '', '19 May 1999', 927086400, 3327, 'NOBODY', 'Here is an 95% English translation of Princess Maker for the MSX which is based on the authors original Spanish translation.\r\n\r\nIncluded is 7 patches which correlate to each disk number.', '2014-10-09 17:21:27', '2014-10-08 04:15:50', NULL, 'N', 12, 0, 1, 2805, '', 1, 1, 'Disk 1:\r\n\r\nPrincess Maker (1992)(Gainax)(Jp)(Disk 1 of 7).dsk\r\nCRC32: 60CEE313\r\nMD5: 8E82522D3720242A67159EBEF014170D\r\nSHA-1: F189B459B867AF5642F7A7D7DF02BD5A5CCD4957\r\nSHA-256: D0AC949356AA044FA083BB750D4A8C87052D8B82F0BD78B459A731E9D70CA2AA\r\n\r\nDisk 2:\r\n\r\nPrincess Maker (1992)(Gainax)(Jp)(Disk 2 of 7).dsk\r\nCRC32: CFE5559A\r\nMD5: 1B342ABD816FE3CB3659BFC96145AA96\r\nSHA-1: 1AF4D08F41A9494507DDE9BD107DFF3B494746BE\r\nSHA-256: 0ADD14D9F8823846267165745A4CE90D4395E62244E3E6267F53B80E4F487E38\r\n\r\n\r\nDisk 3:\r\n\r\nPrincess Maker (1992)(Gainax)(Jp)(Disk 3 of 7).dsk\r\nCRC32: E7E43A1E\r\nMD5: 2413836D2D3C082216FE0A040C563D57\r\nSHA-1: D7B82FD0A9E4D00A33A1721D08C2A058E35C9037\r\nSHA-256: 0F45475DF9DEA689050B2DD12D2666EC0EA6E19C0222162043F185F6874D3315\r\n\r\nDisk 4:\r\n\r\nPrincess Maker (1992)(Gainax)(Jp)(Disk 4 of 7).dsk\r\nCRC32: 54B58608\r\nMD5: 4BFE8EC6ED5C296456E90DB90F36330F\r\nSHA-1: 8052B18CF14D4F7AA8DF148A2CC3FC30931A88AC\r\nSHA-256: E3A97965E8B7B7A454F1FDC678FBB03361D21C90D81E286B75FDC89CD7466DE7\r\n\r\nDisk 5:\r\n\r\nPrincess Maker (1992)(Gainax)(Jp)(Disk 5 of 7).dsk\r\nCRC32: 40E42100\r\nMD5: 91122E74970C9EC40E07604A5DE3A3DF\r\nSHA-1: 0A89DB4CE5FACA0A073DCCBDE21CC60642BB0E0C\r\nSHA-256: 1A7072714211ECA4CD3CF0EACA4D1992D15C77A737E7BCF8376CC993377DBF3C\r\n\r\nDisk 6:\r\n\r\nPrincess Maker (1992)(Gainax)(Jp)(Disk 6 of 7).dsk\r\nCRC32: 42001E1F\r\nMD5: 2A7598BBB3E86870975DD2DFA39895C1\r\nSHA-1: F9847D3EE2D8EB7786901DEC6E2D0BF5DE2E0C8B\r\nSHA-256: 84BE5C12859BBD3C67A57513370A1FE8F90B33A44F83588D48CF7DBEB0B035C8\r\n\r\nDisk 7:\r\n\r\nPrincess Maker (1992)(Gainax)(Jp)(Disk 7 of 7).dsk\r\nCRC32: ACDAF18E\r\nMD5: 96934C29A2E83C8B903D28F1B6C862EA\r\nSHA-1: 5AE18C31558F1BCAB532A007721B0ED2E7D67356\r\nSHA-256: 51A396B918ECEC4ABA979CDFCBF254253835DA4147BD41C93BA6731F702560BF', '', '', ''),
(2286, 9, 252, 4, '1.0', '[2286][161]alcpasswords.zip', 'Y', '2286readme.txt', '08 October 2014', 1412740800, 76, 'NOBODY', 'This patch will translate the stage titles in F.H.&#039; English translation patch for Alcahest for the SNES.\r\n\r\nF.H. originally replaced the title with placeholders as he intended to replace it with SRAM but never did. But the problem is that the stage titles are also used as passwords. But since the password entry was not updated, this made the feature unusable.\r\nAs F.H. has not updated in nearly a decade, this project was assumed abandoned and thus separately updated.\r\n\r\nSource code to the encoder included.', '2014-10-10 02:52:05', '2014-10-08 21:44:29', NULL, 'N', 12, 0, 0, 6578, '', 1, 4, 'For an unheadered ROM with the translation patch already applied.\r\n\r\nCRC32: 9CC9CC01\r\nMD5: C8E7C0F25AE51C9A6E5F092C3168D4D9\r\nSHA-1: C558E75A176BDF226AD74EB5FA7AC33C30B99F69', '', '', ''),
(2287, 1, 408, 1, '1.0', '[2287]MT.zip', 'Y', '2287readme.txt', '24 January 2018', 1516770000, 1005, 'NOBODY', 'This is a complete translation patching set for Digital Devil Story: Megami Tensei on the Famicom (NES). The translation was done from Japanese into American English.\r\n\r\nThe set includes:\r\n\r\n[list]\r\n[li]A .bps patch[/li]\r\n[li]A readme[/li]\r\n[li]A zip folder that includes fully translated images of the game&#039;s packaging (including the box, stickers, and manual)[/li]\r\n[/list]\r\n\r\nPlease note that not all emulators support the translation due to the ROM expansion.', '2014-10-12 03:17:00', '2020-05-07 23:04:46', NULL, 'N', 12, 0, 0, 37578, '2287titlescreen.png', 0, 1, 'Digital Devil Story - Megami Tensei (J).nes (w/Header)\r\nCRC32: F906ACAB\r\nMD5: 2334C310475F164384AC504BD9780F96\r\nSHA-1: 67E1E87844AC4E32734937E4EC967DA259C35F4B\r\nDigital Devil Story - Megami Tensei (Japan).nes (Headerless)\r\nCRC32: 5393D949\r\nMD5: D99BDC0B1E6D146D593E933F74BBE4D3\r\nSHA-1: F60102AB3B1470ECFBB7FE31FD9392E6B4BFBFBA\r\nSome older sites/sets list the game as Digital Devil Monogatari - Megami Tensei (J).nes as well.', '', '', ''),
(2288, 19, 2186, 1, '1.0', '[2288]Nyancle Racing - English by Tsunami.rar', 'Y', '', '22 October 2010', 1287720000, 2560, 'NOBODY', 'Here is a 95% English translation for the MSX title, Nyancle Racing.', '2014-10-13 22:25:40', '2014-10-08 04:25:14', NULL, 'N', 12, 0, 1, 604, '', 1, 1, 'Nyancle Racing (1988)(Matsushita-Bit 2)(Jp).dsk\r\nCRC32: 2009827C\r\nMD5: 44116EDD39F782492BDD341ADA87441F\r\nSHA-1: 1ED7015ECD3F60C77638A0AF7C161A3BCE4BC737\r\nSHA-256: 3BF2E3DA3A3DBAC3B760822DFAEBD7FA024B169E04FC82E0A29F898E5B859D73', '', '', ''),
(2289, 19, 1836, 1, 'Beta 4', '[2289]Knightmare III - Shalom (English) Beta 4.rar', 'Y', '', '12 December 2003', 1071205200, 3331, 'NOBODY', 'The one who breaks the seal will be trapped by Gog&#039;s curse.\r\nThis box should not be opened...\r\n\r\nSHALOM\r\n\r\nHebrew.\r\nThe correct pronounce is &quot;shã-&#039;lOm&quot;.\r\nAmong the Jewish, it&#039;s a traditional word of goodbye, meaning peace.\r\nIt used to mean &quot;That the peace rules and God be with you&quot;.\r\n\r\nThe main goal of the game is to find an exit from the Greek Realm back to your own world.\r\n\r\n\r\nThis is a 98% translation of the MSX title Shalom: Knightmare III.', '2014-10-13 22:26:41', '2017-09-25 03:38:32', NULL, 'N', 12, 0, 1, 1575, '', 1, 1, 'Knightmare III - Shalom (1987)(Konami)(Jp)[RC-754].ROM\r\nCRC32: CF60FA7D\r\nMD5: 355F48B2A181880E60314F69752F9084\r\nSHA-1: 25F5ADECA8A2DDB754D25EB18CFF0D84E5B003BC\r\nSHA-256: 658AD7EF812EB15B09D76BC413DDF2956A2361C7E534FFCB915CFAAFBF7E2A4A', '', '', ''),
(2290, 19, 2188, 1, '1.0', '[2290]FBIRD-EN.zip', 'Y', '2290readme.txt', '01 June 2014', 1401595200, 1223, 'NOBODY', 'This is an English translation of Hi no Tori for the MSX.\r\n\r\n[url=http://www.msxtranslations.com/hinotori.php]More details[/url] about this game and [url=https://www.msx.org/news/en/firebird-english-translation]translation patch[/url].', '2014-10-13 22:27:33', '2017-11-03 19:18:42', NULL, 'N', 12, 0, 0, 1437, '', 1, 1, 'Firebird (1987)(Konami)(Jp)[a][RC-747].rom\r\nCRC32: D95116B0\r\nMD5: C35D87613BC6C7F5C03BFB8FA220A3F6\r\nSHA-1: 612C18616BC800D9EB69B9DA3CD29ECA31F50C1C\r\nSHA-256: D4D443C18203F1A463B4D0B356A95C5DC578E24E47E5EA596C773B63AD20FBA0', '', '', ''),
(2291, 9, 304, 1, '1.1', '[2291]FE4 Vietnamese.rar', 'Y', '', '02 May 2012', 1335931200, 3315, 'NOBODY', 'This is my second translation for the Fire Emblem series.\r\nThis translation is fully playable and has some features as described below.\r\n\r\nUnrar the file, you get 2 ips files. \r\n\r\n1. FE4 Origin.ips  is the patch for fully Vietnamese translated. Beside the text displayed in the game changed to Vietnamesem, there&#039;s nothing else changed in comparison with the original Japanese version.\r\n\r\n2. FE4 Hidden class.ips is the patch which is fully translated to Vietnamese, pluse some twisting hack: you can choose your desired class when Class change. This means a character (including Siguld) has 3 variable class to choose. Also, there&#039;re several &#039;new&#039; class such as Shinobi, Rappa.... But these class are hidden and you&#039;ll have to pull them out yourself. Plus, the parameter now is not limited to 30. This mean, your character can growth Strength, Skill... to 40, 50 or above, depend on how far he/she can grow.\r\n\r\n\r\nUse Win Ips or Luna Ips to apply the patch to the original (unchanged) Japanese version of Fire Emblem 4 (with 200 bytes header).\r\n\r\n\r\nVisit my Youtube channel for sample videos:\r\n\r\nhttp://www.youtube.com/playlist?list=PL8EA2D87D36BE7C0F', '2014-10-13 22:38:53', '2014-10-13 07:31:37', NULL, 'N', 27, 0, 1, 1475, '', 1, 3, 'Country: Japan\r\n\r\nNon-hacked version\r\n\r\nMD5: 63488DC034028DEE4B0AFEAC379C47DF\r\nSha1:86306A49D6A05580AD50D9606AB28001EA72A42F\r\nSha256: F2E8563A570FBCB7B9E21F802A951E0693A7EFDB70A94533B901692C2D65CC1F\r\n\r\nHacked version:\r\n\r\nMD5: 61CCC5ACB151E22BF59554FF8A7B6F9B\r\nSha1: 8FA08D2F1AAEB3E5DAB8FCFA39FD0B6681D7A17D\r\nSha-256: F64E386D0B6A3BDFCCEC10A5562C7003448794E5E0BBD17335ADD42251BA24A5', '', '', ''),
(2292, 11, 1009, 1, '1.0', '[2292]twinkletale.7z', 'Y', '', '14 October 2014', 1413259200, 2865, 'NOBODY', 'Here is Korean translation of Twinkle Tale for Genesis/Mega Drive. All dialogues in the game are translated.', '2014-10-20 21:34:18', '2014-10-14 12:12:55', NULL, 'N', 5, 0, 1, 215, '', 1, 8, 'Twinkle Tale (Japan).md\r\nMD5: 809887A9535753EE7A13C8A2D365F0EB        \r\nSHA-1: 5377E96B4CB14038675C41D165F1D92AE067CD9B\r\nCRC32: D757F924', '', '', ''),
(2293, 19, 2191, 1, '1.0', '[2293]Runemaster 1 - English.rar', 'Y', '', '01 July 1999', 930801600, 222, 'NOBODY', 'Here is a full English translation for the MSX title, Rune Master.', '2014-10-20 21:37:10', '2020-09-16 17:26:28', NULL, 'N', 12, 0, 1, 909, '', 1, 1, 'File name: Disc Station Special - Issue 05 (1988)(Compile)(JP)(Disk 1 of 3).dsk\r\nDatabase: MSX MSX2 - Magazines (TOSEC-v2012-04-15)\r\nCRC32: 31E78A0E\r\nMD5: F62D2B137EEF6531D3E131127A2B9374\r\nSHA-1: F8DB1D522A1563A9BB8B204BE300455FFB26ABBE\r\nSHA-256: B39BEFD9502A5D24F7471A934F3DF6314FD95D40B9016EB4ECA541505ED8A107\r\nNote: This disk was named &quot;Rune Master (1989)(Compile)(Jp).dsk&quot; in older TOSEC dats.', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2294, 1, 156, 1, '1.01', '[2294]lagrange.zip', 'Y', '2294readme.txt', '05 November 2014', 1415163600, 2, 'NOBODY', 'Lagrange Point is a sci-fi RPG for the NES. A biological catastrophe has occurred in the series of space colonies collectively known as the Isis Cluster, and after communications cease, Earth sends a recon unit to investigate. Shortly after landing, the squad is ambushed by violent robots. Their pilot, Gene, wakes up in an infirmary with his dying captain, whose last words are to &quot;find Stolte.&quot;\r\n\r\nThe game itself features multiple swappable party members, item fusion, and a semi-linear plot (at one point the player is tasked with acquiring three macguffins, but it&#039;s up to you which you go after in which order.) Lagrange Point is unique among NES RPGs, the only game on the system to make use of Konami&#039;s proprietary VRC7 FM sound hardware. As such, it&#039;s gained no little notoriety for the quality of the music it outputs; whether the actual compositions are to your liking is up to taste, but there are certainly no other NES game sounds like this.\r\n\r\nThe translation itself is almost as old as the community that produced it. The project originally belonged to J2E Translations; it was passed to Aeon Genesis in... 2007-ish, after necrosaro disbanded J2E to focus on his doctorate. It&#039;s also the very first game that Tomato did the script for. His relative inexperience at the time unfortunately showed in the text, and several of the strings needed to be doublechecked throughout the editing and testing processes.\r\n\r\nThe game&#039;s text was originally compressed, with six bits of every byte being used per character instead of all eight (25% savings in space.) By rewriting the dialog engine we managed to get that up to about 33% (closer to 42% if you only count the main dialog, which makes as full use of the changes as possible) but it&#039;s still an awfully tight squeeze. Romhacker Pennywise (http://yojimbo.eludevisibility.org/) helped move some of the game&#039;s data around a bit, and we both worked on menu expansions to allow for twelve-character item names instead of the original eight. The result is quite nice.', '2014-10-22 20:45:57', '2014-11-06 04:42:48', NULL, 'N', 12, 0, 0, 15667, '', 1, 1, 'CRC32: 6BB11112\r\nMD5: C12D0CC3520FBDF99535159A36368FCD\r\n\r\nNote that these were generated on a ROM with a bad iNES header (SRAM disabled.) This ROM was used as a base for the patch so patched ROMs would *all* have SRAM enabled.', '', '', ''),
(2295, 8, 2193, 1, '1.01', '[2295]Oni.zip', 'Y', '2295readme.txt', '30 January 2015', 1422594000, 1005, 'NOBODY', 'This is a complete translation patch for Oni Chronicles -Genesis- aka Kininkou Maroku Oni. It is the first game in the Oni series.', '2014-10-24 04:05:09', '2020-02-18 17:36:14', NULL, 'N', 12, 0, 0, 4070, '2295titlescreen.png', 0, 1, 'Database match: Kinin Koumaroku Oni (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 7C6C71B52C62B814945EE102054A7A3210B1ECF3\r\nFile/ROM CRC32: B7F48649', '', '', ''),
(2296, 3, 2195, 1, '1.0', '[2296]The Screamer (English) V1.rar', 'Y', '2296readme.txt', '05 January 2015', 1420434000, 2845, 'NOBODY', 'So here we are, the first working English version of The Screamer is out!\r\n\r\nThe current projects forum page is located here\r\n\r\n[url]http://www.rpgcodex.net/forums/index.php?threads/the-screamer-the-story-of-a-boy-and-his-torch-worm-translation-project-thread.80444/[/url]\r\n\r\nIf you need any other info on the game please ask on the forum page listed above and I&#039;ll give my best to answer \r\n\r\nLike many ported games, you&#039;ll need to throttle down the speed on Anex86 to about 500,000 or so to play it normally.', '2014-10-26 16:55:22', '2015-04-06 17:11:01', NULL, 'N', 12, 0, 0, 1633, '', 1, 1, 'Screamer, The (1985)(Magical Zoo)(JP).FDI\r\nCRC32: C9D88613\r\nMD5: 7E7EF50322259A0A2573667DEB9F2417\r\nSHA-1: 741B2A47853F985731AEB1E6530D9CFED16F3696\r\nSHA-256: 1597F683C29201FEBC24DDF64121F34A8A222236057E7A8E5A953C388DC1D540', '', '', ''),
(2301, 18, 2198, 1, '1.2 (Final)', '[2301]PSGEN2-FRENCH-FINAL-VERSION.zip', 'Y', '2301readme.txt', '03 November 2014', 1414990800, 3355, 'NOBODY', 'This is a French translation of Phantasy Star Generation:2, which is a remake (released on PS2 on 2005) of Phantasy Star 2 (released on Genesis in 1990)\r\n\r\nThis remake features the original version of the game released for the Sega Mega Drive/Genesis, accessible from the title screen. This version of the remake does not include a French version of this original game. The Japanese ROM has been replaced with the English ROM instead.\r\n\r\nThis translation has been heavily tested on a PS2 and have been played from start to end on it, so there should not have any crashing bugs left.\r\n\r\nIf was also tested on PCSX 1.0.0 from start to end, and so, is completely playable on it.\r\n\r\nNote: Patch updated to version 1.2 (10 Oct 2018), which is the final version. The patch fix rare crashs on real hardware and some other things (like using the most widespread japanese image disk of the game, the .BIN/.CUE version, to make things easier when patching the game).', '2014-11-08 08:03:20', '2018-10-16 22:39:09', NULL, 'N', 7, 0, 0, 779, '2301titlescreen.png', 0, 11, 'Original Japanese Game (.BIN/.CUE format).\r\n\r\nMD5: 6694f8f11183d5e703942985ebbd0966', '', '', ''),
(2302, 27, 1218, 1, '1.0.1', '[2302]TheWorldIsNotEnoughN64V1.0.1.7z', 'Y', '2302readme.txt', '06 January 2015', 1420520400, 1617, 'NOBODY', 'Complete translation of The World Is Not Enough (In Spanish, El mundo nunca es suficiente) for the Nintendo 64, a game based in the James Bond movie with the same name.\r\n\r\nA first draftish version was released on June 9th, 2009, with a partial menu translation and only two missions added. The project was abandoned for a while and rebooted from scratch on January 2014.\r\n\r\nWhen the project was restarted, many things were already researched by different romhackers, such as Zoinkity (EDL compression system). That research allowed a more detailed translation, as now fonts and other key graphics could be edited.\r\n\r\nVersion 1.0 is the first FINAL version, with every text and main graphics (Including the EA GAMES and TWINE logos) fully translated. One of the fonts has been remade from scratch.\r\n\r\nVersion 1.0.1 fixes a minor mistake with two of the graphics.', '2014-11-09 05:44:20', '2015-01-06 11:16:20', NULL, 'N', 9, 0, 0, 1327, '2302titlescreen.png', 0, 7, '007 - The World is Not Enough (E) (M3) [!].v64\r\nByte Swapped\r\nCRC1: 3B941695\r\nCRC2: F90A5EEB\r\nCRC32: 7f030d3a\r\nMD5: 7fdc9151f2bd8f6b6f3cba3bb93a06a2\r\nSHA-1: 441bdf924566e6475aa49bab7a199dc06d32a6d5', '', '', ''),
(2303, 8, 35, 1, '1.0', '[2303]Picross2.zip', 'Y', '2303readme.txt', '08 November 2014', 1415422800, 173, 'NOBODY', 'After 15 short years it&#039;s finally done. A 100% complete translation. It should work on anything that plays the original ROM. Picross 2 is a very fun puzzle game that you should be playing instead of reading this prattling.', '2014-11-09 05:53:57', '2014-11-09 01:11:26', NULL, 'N', 12, 0, 0, 6871, '2303titlescreen.png', 0, 1, 'Picross 2 (Japan) (SGB Enhanced) No-Intro\r\nROM CRC32: F5AA5902\r\nROM MD5: 142D1F9F4B868780824CCA20010AD4D8\r\nSHA-1: 57788519111CBE9E20B43D1935E9F52AE165E858', '', '', ''),
(2304, 17, 1732, 1, '1.0', '[2304]TRS Vietnamese.rar', 'Y', '', '31 October 2014', 1414728000, 3315, 'NOBODY', 'This patch is 100% translated into Vietnamese, fully playable and bug free.\r\nUse ppf-o-matic to apply the patch to an unchanged Japanese rom of the game.\r\nHacked and translated by Yugisokubodai from Mar 2014 to Oct 2014.\r\n\r\nVisit his Youtube channel for [url=https://www.youtube.com/playlist?list=PL4RFVUUIiq3_pUdzl5-NJU8B3vs3_WxVf]demo videos[/url].', '2014-11-13 05:41:10', '2017-10-13 05:05:20', NULL, 'N', 27, 0, 1, 805, '2304titlescreen.png', 0, 1, 'Name: Yutona Eiyū Senki - TearRing Saga\r\nMD5: 5DB790C43286DCB9BA14B3F4F7380209\r\nSHA1: 0000F68D5041A7246D76856C1217AF2974A027F0\r\nSHA256: 0769D67A9D3EFE0CBFCAEA493A7159E0A152D8D6C2237BBC1D4DEF2329AACB41', '', '', ''),
(2305, 1, 1801, 1, '2.0', '[2305]heberekenes.zip', 'Y', '2305readme.txt', '23 April 2022', 1650686400, 3384, 'NOBODY', 'This patch fully translates (hopefully) the Japanese Hebereke to Spanish, it&#039;s based on the work by [url=https://www.romhacking.net/translations/1798/]BMF54123 and RahanAkero[/url].\r\n\r\nThe characters: áéíóúñ¡¿ have been added.\r\n\r\nVersion 0.91: fixed some typos.\r\n\r\nV2.0:\r\n-Retranslated\r\n-Translated game menu\r\n-Translated START/PASSWORD\r\n-Translated password menu\r\n-Translated credits', '2014-11-19 17:02:49', '2022-05-17 07:08:01', NULL, 'N', 9, 0, 0, 1275, '2305titlescreen.png', 0, 1, 'Hebereke (Japan).nes\r\nMD5: 1efdab0641c6d72c54bf5a57e23250bb\r\nSHA1: 5ce5daab012ae6a49b2fe18e162343d3ea705eac\r\nCRC32: 2a137974\r\n262160 bytes', '', '', ''),
(2306, 1, 2202, 2, '1.0', '[2306]ATP[T-Immutable].zip', 'Y', '', '20 November 2014', 1416459600, 3382, 'NOBODY', 'Here&#039;s my unfinished translated work for an unknown golf game released by Jaleco. It&#039;s about 85% complete.', '2014-11-21 12:08:18', '2014-11-21 12:13:18', NULL, 'N', 12, 0, 1, 743, '2306titlescreen.png', 0, 1, 'CRC-32 990E0F45\r\nSHA-1 E3DCC515F13AD2DBE0AC60D013C509023D01BB7A\r\nSHA-256 7C6C340F1F53F4BD86017A2C87E783EF291673FC4DA5529F5B2DF478C550BFCF\r\nMD-5 535650FD1B2B940D295F74C9BB631F6B', '', '', ''),
(2307, 17, 1337, 1, '0.9b1', '[2307][ProjectNEMO] ACE COMBAT 3 electrosphere (1999) English Fan-Translation v0.9b1 Patches+Extras.7z', 'Y', '2307readme.txt', '01 January 2024', 1704067200, 1189, 'NOBODY', 'Current version: 0.9b1 &quot;Re: Phoenix&quot; / Audio: Japanese / Subtitles: English*\r\n\r\nThe contents of v0.9b:\r\n\r\n*Game: everything is translated except for incidental radio chatter, three audio-only sections, and japanese signs in some FMVs.\r\n\r\n*Extras: deleted and extended scenes, editorials, guides, interviews, promotional materials, trivia, videos, and more.\r\n\r\nWhat&#039;s new in v0.9b1: https://shorturl.at/bmnoJ\r\n\r\nminor edits based on user feedback; M03&#039;s FMV signs translated; fixed the video message after M07; various new extras; and last but not least, the &quot;In-store Video&quot; VHS tape, previously considered by some to be &quot;lost media&quot;, is now fansubbed.\r\n\r\nThese xdelta patches are compatible only with the original SKU (checksums below), which also happens to be the most recent build.\r\nThe ReadMe has a guide on how to patch your copy.\r\n\r\nFor more information, please visit https://projectnemo.net/ and http://useatoday.blogspot.com/.', '2014-12-27 03:19:14', '2024-05-26 01:43:35', NULL, 'N', 12, 0, 0, 10460, '', 1, 11, 'SLPS-02020\r\nSize: 716,287,488 bytes\r\nSize on disk: 716,288,000 bytes\r\nCRC32: CCDDA3B5\r\nMD5: 30F7DCE98B6901290CB26C9BAF27268F\r\nSHA-1: 8C6D58308EB389A7B18BC213A6D1E23D14FD3C10\r\nSHA-256: CFDEC8640CFB0FE5C1AD1AD8C76C958D756FBE75D73E1F449D468EBBAFB8D60F\r\nSLPS-02021\r\nSize: 723,813,888 bytes\r\nSize on disk: 723,816,448 bytes\r\nCRC32: B86E0F52\r\nMD5: 50760963AE8A26EA0188B165F05B33A1\r\nSHA-1: A23E046B1EB695E02D214D269FCA70DBE0A437F7\r\nSHA-256: CFD9CD36BA858AA81927306EC761A228C8E88BE48F1B1DB9AC9D7F2BDBE8C854', '', '', ''),
(2308, 11, 2219, 1, '1.1', '[2308][473]psyoblade-1-1.zip', 'Y', '2308readme.txt', '03 January 2015', 1420261200, 1446, 'NOBODY', 'In 21th century, there are three main powers on the Earth. The free world and the communist block carried over from the 20th century; the third power is the New Communist Federation. \r\n\r\nSince a program of denuclearizing was supported by all those powers, the New Communist Federation developed a devastating non-nuclear weapon: the satellite &quot;Raiden&quot;. The two other powers competed with the New Communist Federation, developing their own killer satellites, and the danger of total annihilation became once again an issue. \r\n\r\nSeeing no future for the Earth, humans started to colonize other planets. In 22th century, they sent an experimental ship &quot;Septemius 1&quot; to a star six light years far away from the Solar System. The ship&#039;s main computer, &quot;Racoon&quot;, sent a strange message before stopping any communication. You are Keith McDonnell, a seventeen-year-old crew member of the ship &quot;Septemius 2&quot; that was sent to investigate the strange disappearance. Will you be able to uncover the mystery?\r\n\r\nThis game was released from 1988 on various japanese computers (FM77, MSX2, PC-88 and PC-98), and a Sega Megadrive version came out in 1990.\r\n\r\nThis is an English translation of this Megadrive version.\r\n\r\nThe english translation was made by Eien Ni Hen.\r\n\r\nTryphon delt with the hacking side (latin glyphs, variable width fonts, translations of images).\r\n\r\nThe translation was proof-read by various members of romhacking.net and sega-16 boards, among which PresidentLeever, boombafunk, goldenband and his wife.\r\n\r\nThis patch also fixes a bug in the original game, where you had to select twice a location in the menu to proceed.\r\n\r\nAnother bug, present in the original game too, couldn&#039;t be fixed : at a certain scene, when facing Arthur in the experiment Room, selecting an entry in the menu crashes the game. It&#039;s very rare (less than 1/10) and umpredictable : if you simply reload the game, and select the same entry, the game will likely run flawlessly.\r\n\r\nIf you ever find a typo, or a bug, or whatever, feel free to report it to [url=http://www.romhacking.net/forum/index.php/topic,18846.0.html]this thread[/url].\r\n\r\nEnjoy it!\r\n\r\n\r\nVersion History\r\n\r\n2014/11/04 : first beta version\r\n\r\n2014/11/06 : second beta version\r\n\r\n2014/11/25 : third beta version\r\n\r\n2015/01/03 : final version 1.0\r\n\r\n2015/01/04 : final version 1.1 - forgot to remove the hack easying the shoot&#039;em up sequence', '2015-01-04 00:17:44', '2015-01-06 13:24:08', NULL, 'N', 12, 0, 0, 6511, '2308titlescreen.png', 0, 8, 'GoodGens3.00 : Psy-O-Blade Moving Adventure (J) [!]\r\nNo-Intro Name: Psy-O-Blade (Japan)\r\n(No-Intro version  20130710-102701)\r\n\r\nROM MD5       D4E9C54C5DFA5ECFCB4177BE7D3934F8        \r\nROM SHA-1     274D98E0C04CAED378F1DD489DC3741B9AD13A88\r\nROM CRC32     8BA7E6C5', '', '', ''),
(2309, 11, 68, 1, '0.98', '[2309]rentahero98.zip', 'Y', '2309readme.txt', '07 February 2021', 1612674000, 1393, 'NOBODY', 'Continuing the work done by Paul Jensen, RedComet, and many others, this is a translation of Rent a Hero!\r\n\r\nWhen your dad gets a new job, you move to Aero City - a place where crime runs rampant, people are suffering, and cafeterias rent out powerful armor to aspiring heroes for hire. Wait, what?\r\n\r\nAfter receiving a combat suit while trying to order takeout, you decide to become a Rent a Hero and use your new powers to make the world a better place... while earning some spending money on the side. You&#039;ll face the mafia, killer robots, cats with upset stomachs, guys in Godzilla suits and much more on your quest for justice. Good luck - make us proud!\r\n(Just remember to pay your rental fee on time!)\r\n\r\n[b]Long Overdue Version 0.98 Changes[/b]\r\n[list]\r\n[li]Made the menu font more consistent on each menu[/li]\r\n[li]Corrected a few mistranslations[/li]\r\n[li]Added a few lines of dialogue that were missed in v0.97[/li]\r\n[/list]', '2015-01-18 12:22:41', '2021-02-07 13:33:17', NULL, 'N', 12, 0, 0, 14476, '2309titlescreen.png', 0, 8, 'Database match: Rent a Hero (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: A07E4D56C9842E1177DF9016FB9478060DC4C1C6\r\nFile/ROM CRC32: 2E515F82', '', '', ''),
(2310, 1, 183, 1, '1.0', '[2310]kyatto-ninden-teyandee-fr.zip', 'Y', '', '16 January 2015', 1421384400, 270, 'NOBODY', 'This is a French translation of Samurai Pizza Cats for the NES.', '2015-01-20 01:07:38', '2015-01-19 10:33:30', NULL, 'N', 7, 0, 1, 457, '2310titlescreen.png', 0, 1, 'File: Kyatto Ninden Teyandee (J) [!].nes\r\nLength: 262,159 bytes (256 KB)\r\nCRC32: 0x45878d7f\r\nMD-5: 0xd909ecf9d6deb7a35263e6aa6b2f0cfe', '', '', ''),
(2311, 20, 2235, 1, '1.0', '[2311][543]Higurashi no Naku Koro ni Hou English Translation.7z', 'Y', '2311readme.txt', '23 January 2015', 1421989200, 3035, 'NOBODY', 'The complete English translation of Higurashi no Naku Koro ni Hou, containing all three arcs and extras.', '2015-01-25 06:45:40', '2015-01-27 17:24:05', NULL, 'N', 12, 0, 0, 1782, '2311titlescreen.png', 0, 1, 'No information available.', '', '', ''),
(2312, 20, 2239, 2, '1.0', '[2312]lsfull-eng-rel1.zip', 'Y', '2312readme.txt', '03 January 2000', 946875600, 3456, 'NOBODY', 'Wizardry Llylgamyn Saga is a remake of the first three Wizardry games (Proving Grounds, Knight of Diamonds, and Legacy of Llylgamyn) by Soliton Soft for Windows 95/98 \r\n\r\n(PlayStation and Sega Saturn versions are also available). Unfortunately, the game is written in Japanese, and is only sold in Japan; however, the game options allow you to change about 90% (wild guess) of the text to English. The focus of this is to try to change the other 10% to English.\r\n\r\nFollow the instructions in the READ-ME file to install it.\r\n\r\nRun the game. \r\n\r\nWhen you can access the menus, click on the &quot;Messages&quot; menu, and change all five sub-menus to &quot;English.&quot;\r\n\r\nQuit the game and restart it to ensure everything is changed.', '2015-02-06 22:25:29', '2015-02-04 21:11:37', NULL, 'N', 12, 0, 0, 1332, '2312titlescreen.jpg', 0, 1, 'N/A', '', '', ''),
(2313, 20, 2226, 1, '1.0', '[2313]RE5 Vietnamese Japanese.rar', 'Y', '', '09 February 2015', 1423458000, 3315, 'NOBODY', 'This is Vietnamese translation patch for Resident Evil 5 (PC). All text in the game are translated which original Japanese text remained.\r\n\r\nCopy CoreResource.arc and MsgResource_j.arc. Paste then paste these files to Installed foldernativePCImageArchieve', '2015-02-12 02:22:47', '2017-10-13 05:00:30', NULL, 'N', 27, 0, 1, 476, '2313titlescreen.jpg', 0, 1, 'MD-5: EA9E76790AE370C81554A113755229DF\r\nSHA1: 59EEC4DB223B4947A2DB194A8E104AB3CEE5BB30\r\nSHA-256:1947AC163169BCCD1559695B4249A54742761AACA3012FF8D2023CA94AA1B9DE', '', '', ''),
(2314, 38, 2240, 1, '1.0', '[2314]WrecklessXBOXEspanol10.7z', 'Y', '2314readme.txt', '12 February 2015', 1423717200, 1617, 'NOBODY', 'Complete Spanish (Spain) translation/subtitling of Wreckless: The Yakuza Missions for the XBOX. This patch is aimed at the PAL european version.\r\nOnly missing thing on this translation is switching MPH and Miles information into KMH/kilometers.', '2015-02-13 04:20:06', '2015-02-21 21:51:38', NULL, 'N', 9, 0, 0, 262, '2314titlescreen.jpg', 0, 12, 'Disc code:\r\n80327.101.UK', '', '', ''),
(2315, 44, 2242, 1, '1.0', '', 'Y', '2315readme.txt', '07 February 2015', 1423285200, 1611, 'NOBODY', 'Complete spanish translation for Lunar Silver Star Harmony Psp for both NTSC USA version.\r\n\r\nThis patch translates all texts and subtitles.\r\n\r\nVisit www.Josekenshin.tk - www.lunarpspcastellano.tk', '2015-02-15 16:37:01', '2015-02-15 09:51:39', NULL, 'N', 9, 1, 0, 25, '2315titlescreen.jpg', 0, 10, 'ULUS-10482 USA', '', '', ''),
(2316, 8, 2243, 1, '1.03', '[2316]Wizardry Empire 1 - English Version 1-03.rar', 'Y', '2316readme.txt', '20 October 2019', 1571544000, 131, 'NOBODY', 'Here is a full English translation for Wizardry Empire for the Game Boy Color. Everything in the game has been translated!\r\n\r\nAlso this version of Wizardry Empire is completely different than the PlayStation/PC version as it is an entirely different story and scenario.\r\n\r\nIf you happen to come across any issues in the game besides those, please send me a screenshot and a message here on RHDN. Enjoy the translation!', '2015-02-15 17:04:39', '2019-10-21 18:03:47', NULL, 'N', 12, 0, 0, 6881, '2316titlescreen.png', 0, 1, 'Wizardry Empire (Japan) (Rev A).gbc - NOINTRO\r\nCRC32: FA82620F\r\nMD5: FCF910E4D2F27BAB40244EB7BF4AA2D3\r\nSHA-1: F5F4E8BEAD0FE45075141133A530A0EB116EA78C\r\nSHA-256: CD7F00D398BF30C3302CB814CB849761CAA8AA0183BA7B4460677EC98D7F1472', '', '', ''),
(2318, 20, 2250, 1, '0.982', '[2318]Wizardry Empire 2 - English V0-982.rar', 'Y', '2318readme.txt', '23 June 2016', 1466654400, 131, 'NOBODY', 'Here is a full Beta patch for the game Wizardry Empires II: Oujo no Isan also known as Legacy of the Princess for the Windows PC version of this game. This has been a labor of love that has gone on for over 2 years.\r\n\r\nCurrently, 98% of the text completed but there may be imperfections, misspellings, and bugs which are currently being looked for during testing at the moment.\r\n\r\nWhat remains to be done\r\n\r\n- Names of locations when in town on the ribbon banners at the top of the screen (Shouldn&#039;t handicap\r\n anyone from playing though..) \r\n\r\n- Unknown things to be found during play-testing\r\n\r\nALSO WHEN RUNNING THIS BE SURE TO RUN MICROSOFT APPLOCALE AS A PRELOADER (SELECT JAPANESE) AS THE FONT WILL NOT BE CORRECTLY DISPLAYED AND WILL ALSO EFFECT ENTRY OF LETTERS ON PROMPT MENUS IN THE GAME!!\r\n\r\nWHEN PLAYING THE GAME, YOU MUST GO INTO THE CONFIGURATION AND ENABLE THE ENGLISH LANGUAGE\r\nOR ELSE THINGS WILL NOT BE DISPLAYED PROPERLY.\r\n\r\nALSO DO NOT APPLY THE UPDATE FROM THE WEBSITE AS THIS HAS BEEN UPDATED ALREADY AS THE EXE WAS THE ONLY THING TO HAVE BEEN MODIFIED.\r\n\r\nIf you happen to find anything please feel free to contact MrRichard999.\r\n\r\nEnjoy the translation!\r\n\r\nTESTED AND WORKS IN 64-BIT WINDOWS 7.', '2015-02-21 02:28:11', '2018-01-15 14:56:04', NULL, 'N', 12, 0, 0, 1935, '2318titlescreen.jpg', 0, 1, 'N/A', '', '', ''),
(2319, 1, 1921, 1, '1.0', '[2319]Gun-Dec.zip', 'Y', '2319readme.txt', '01 March 2015', 1425186000, 1005, 'NOBODY', 'This is a complete translation of Gun-Dec, the Japanese version of Vice: Project Doom.', '2015-03-01 02:51:20', '2022-04-05 21:33:11', NULL, 'N', 12, 0, 0, 2927, '2319titlescreen.png', 0, 1, 'Gun-Dec (Japan).nes\r\nCRC32:4B08E280\r\nMD5:500FB76166DF6CCA24A2B0C65C605262', '', '', ''),
(2320, 17, 2253, 1, '1.1', '', 'Y', '', '06 March 2015', 1425618000, 3315, 'NOBODY', 'Basically, Techū Shinobi Gaisen is the Japanese domestic version of Techū Stealth Assassins. However, Shinobi Gaisen has &quot;Tora no maki&quot; mode which was removed in Stealth Assassins.\r\nBeside this, the dialogue in Stealth Assassins was not translated excatly from Japanese text in Shinobi Gaisen. Say, likely they rewrote the text, not translate it.\r\nThis Vietnamese patch translated exactly from Japanese text, not the English one.\r\n\r\nUse PPF-O-Matic to apply the patch to your Iso.\r\n\r\n[url]https://dl.dropboxusercontent.com/u/37097317/Shinobi%20Gaisen%20Vn%20patch.rar[/url]', '2015-03-07 22:22:00', '2015-03-06 03:31:18', NULL, 'N', 27, 1, 1, 23, '2320titlescreen.png', 0, 10, 'Game name: Techū Shinobi Gaisen\r\nOriginal language: Japanese\r\nMD5: FFDEBDEACF47483ED3D1D7E3BE3E0D3B\r\nSHA1: 31B78733F02B9CAB1EDA6FA28A7929A0F2E8EF88\r\nSHA-256: 9413A8A7EA9126935DAE05239CD42AE3455B1894CE080DD9C9CA5FFF35FB2E1D', '', '', ''),
(2321, 20, 2256, 1, '0.984b', '[2321]Wizardry Chronicles V0984b - English.rar', 'Y', '2321readme.txt', '20 August 2016', 1471665600, 131, 'NOBODY', 'This is the Wizardry Chronicles English translation. This project has been hard at work for over 2 years and now is available completed to the public!\r\n\r\nThis has also been tested under Windows 7 64-Bit. No issues have been found as of yet in game-play.\r\n\r\nAPPLocale is not required for running this game.\r\n\r\nFOR THOSE EXPERIENCING VIDEO ISSUES WHILE RUNNING THIS, TRY DxWnd - [URL]https://sourceforge.net/projects/dxwnd/[/URL]\r\n\r\nCurrent Issues -\r\n\r\n1. Some of the letters may appear squished together in some instances.\r\nCurrently there is no fix for this but is still legible when reading.\r\n\r\n2. Class Abbreviations for stats &amp; item usage are still in Japanese\r\nas I have no idea how to change that. If someone can lend assistance\r\nwith this issue please let me know. Otherwise in the meantime I would\r\nwrite them down on paper to associate them to what class they are in avoiding confusion.\r\n\r\n3. What issues remain to be uncovered!', '2015-03-17 12:23:10', '2018-01-15 14:53:49', NULL, 'N', 12, 0, 0, 2269, '2321titlescreen.jpg', 0, 1, 'N/A', '', '', ''),
(2322, 8, 48, 1, '1.16', '[2322]116.7z', 'Y', '2322readme.txt', '07 March 2017', 1488862800, 131, 'NOBODY', 'Here is an English translation for Wizardry Empire - Staff of Resurrection. Everything in the game has been translated! \r\n\r\nIf you happen to come across any issues in the game besides those, please send me a screenshot and a message here on RHDN. Enjoy the translation!', '2015-03-25 08:16:09', '2017-06-02 22:25:34', NULL, 'N', 12, 0, 0, 4728, '2322titlescreen.png', 0, 1, 'Wizardry Empire - Fukkatsu no Tsue (Japan).gbc - NOINTRO\r\nCRC32: 1A10552B\r\nMD5: FA8360094CAE37A838FABCFD333AE300\r\nSHA-1: 07A197F0B5E2AB6379FAA95EB1E7A519E1306E09\r\nSHA-256: B066A8FC2F9B6D04E5D61CA732C53DA2CF1DBE51B7C613319D5A47ADBF15D060', '', '', ''),
(2323, 1, 2258, 1, '1.0', '[2323]super_maruo_(eng)_ips.zip', 'Y', '', '27 March 2015', 1427428800, 1425, 'NOBODY', 'This is the fully translated version of the 1986 NES game Super Maruo. It converts all of the Japanese to English. Enjoy!!!\r\n\r\nWARNING:  This is a pretty explicit adult game.\r\n\r\nFor details, check this link:\r\n\r\nhttp://www.mobygames.com/game/nes/super-maruo', '2015-03-29 23:28:03', '2017-10-06 06:04:43', NULL, 'N', 12, 0, 1, 8696, '2323titlescreen.png', 0, 1, 'Country: USA\r\nFile Name: Super Maruo.nes\r\nCRC32: E5334399\r\nMD5: 4C4D89769B4A69231E64D818032EACA5\r\nSHA-1: FDFABC05E3C6DAE7C8CB7F0663762CA085904569', '', '', ''),
(2324, 44, 2259, 1, '1.1', '', 'Y', '2324readme.txt', '31 March 2015', 1427774400, 2817, 'NOBODY', 'This is the final version of Thai translation patch for Brothers Conflict Brilliant Blue for PSP.\r\n\r\nThe patch is too large to be hosted here. Please go to the website for download link and patching instructions.\r\nhttps://sites.google.com/site/broconbluethai/', '2015-04-03 02:36:51', '2015-03-31 01:50:38', NULL, 'N', 17, 1, 0, 23, '2324titlescreen.jpg', 1, 10, 'ULJM-06316:Brothers Conflict Brilliant Blue\r\n\r\nMD5:C762C16147DF33A56FB43FC1D208E843\r\n\r\nSHA-1:7606D9B90FE9D9BC2E47F2D0126EB44DD3B4908C', '', '', ''),
(2325, 8, 708, 2, '1.0', '[2325][711]vietcrystal.zip', 'Y', '', '30 March 2015', 1427688000, 254, 'NOBODY', 'This a translation of Pokemon Crystal popularly known as &quot;Pokemon Vietnamese Crystal&quot;. It is an English translation, believed to have been based on an unofficial Chinese translation of the original Japanese version.\r\nIt is said to have been named because it came to the Let&#039;s Play communities attention through a bootleg cart found in Vietnam.\r\nIt is notable for its bad, to the point of being sometimes incomprehensible, translation.\r\nSo, it&#039;s not one to play if one is looking for a serious translation. Then one should play the official translation.\r\n\r\nThis was originally distributed only as a ROM link on some shady websites, so for convenience it has been converted to a patch for the Japanese version.', '2015-04-03 02:37:22', '2015-03-30 15:03:12', NULL, 'N', 12, 0, 1, 19586, '', 1, 1, 'Pocket Monsters Crystal (Japan)\r\nCRC32: 270C4ECC\r\nMD5: 9C3AE66BFFB28EA8ED2896822DA02992\r\nSHA-1: 95127B901BBCE2407DAF43CCE9F45D4C27EF635D', '', '', ''),
(2326, 20, 2260, 1, '1.0', '[2326]Higurashi no Naku Koro ni Rei English Translation.7z', 'Y', '2326readme.txt', '28 March 2015', 1427515200, 3035, 'NOBODY', 'The complete English translation of Higurashi no Naku Koro ni Rei, containing all three arcs and extras.', '2015-04-05 21:51:51', '2015-04-08 21:32:27', NULL, 'N', 12, 0, 0, 845, '2326titlescreen.png', 0, 1, 'No information available.', '', '', ''),
(2327, 1, 2261, 1, '1.1', '[2327]Wizardry II - Legacy of Llylgamyn - Translation.7z', 'Y', '2327readme.txt', '02 April 2015', 1427947200, 131, 'NOBODY', 'Here is a translation patch which translates the options menu where you can change the language from Japanese to English. Previously the menu was all in Japanese but now it is in English so players can navigate through much easier to make the needed adjustments.\r\n\r\nVersion 1.1:\r\nChanged the default language to English. Translated the default character names, and set the default alphabet to use when creating or renaming new characters.  If English sentences are specified, the default alphabet is English uppercase, while a Japanese alphabet is used if Japanese sentences are selected.  You can still select different alphabets during character naming by pressing the select button.\r\n\r\nWith these changes, everything defaults to English, so English players don&#039;t need to change anything in the language/options menu at all.  Note that the default character names and language selection is only applied if there is no existing save for the game.  If you have an existing save, the options you had selected and your existing characters will not change.  It will however use the appropriate alphabet when naming and re-naming your characters.\r\n\r\nThis patch version is in .bps format, so a tool such as beat can be used to apply the patch.  beat can be found here:\r\nhttp://www.romhacking.net/utilities/893/', '2015-04-05 21:53:29', '2017-10-08 02:12:19', NULL, 'N', 12, 0, 0, 2721, '2327titlescreen.png', 0, 1, 'Wizardry II - Llylgamyn no Isan (Japan).nes - NOINTRO\r\nCRC32: 4BECF4DA\r\nMD5: 1A06CDB899692885C1C7D90F08247BD2\r\nSHA-1: 53867AF59E57248BDEF4890ADD877076819A520D\r\nSHA-256: 648E4736B6493250012B0D6EB3003BD84FEB8B0ACE176FF6D44FD3471920F0DC', '', '', ''),
(2328, 44, 2262, 1, '0.9.3', '[2328][728]PKP_patched_v0_9_3.zip', 'Y', '', '20 December 2014', 1419051600, 2942, 'NOBODY', '[b]Translation Status: 99%[/b]\r\n\r\nTranslation team:\r\n\r\nProgrammer: ChepChep, Ignis00\r\nTranslator: Ignis00, DurableTomb\r\n\r\n\r\nPKP English Script:\r\nPS2 - Makai Kingdom - Chronicles of the Sacred Tome\r\n\r\nThe game is fully playable.\r\n\r\nThe first intro video is not translated along with mini-segments between chapters. \r\n\r\nThe PS2 version can be watched here for story:\r\nhttps://www.youtube.com/watch?v=DlvlMJUjpqo\r\n\r\nEverything is translated except a few images and videos since we were unable to figure out all the different versions of the custom image format in the game.\r\n\r\nMore details at:\r\nhttp://gbatemp.net/threads/phantom-kingdom-portable-english-translation.365313/\r\n\r\nTranslation Details:\r\nMain Menu + options 100%\r\nBattle Menu – 100%\r\nCharacter Names – 100%\r\nShop Menu – 100%\r\nItems - 100%\r\nSkills – 100%\r\n\r\nStory:\r\nChapter 1: 99%\r\nChapter 2: 99%\r\nChapter 3: 99%\r\nChapter 4: 99%\r\nChapter 5: 99%\r\nChapter 6: 99%\r\nChapter 7: 99%\r\nChapter 8: 99%\r\nChapter 9: 99%\r\nChapter 10: 99%\r\n\r\nBonus Chapter 1: 99%\r\nBonus Chapter 2: 99%\r\nBonus Chapter 3: 99%\r\nBonus Chapter 4: 99%\r\n\r\nTotal chapters : 10 + 4 Bonus on PSP\r\n\r\nPatch Download:\r\n\r\n(PKP Patched _v0_9_3.xdelta)\r\n\r\nInstruction to patch the game:\r\n1) You need to dump your UMD, or use this release : Phantom_Kingdom_Portable_JPN_PSP-Caravan (filename cvn-pkp.iso)\r\n2) Download the patch\r\n3) Download xdelta UI\r\n4) Backup ISO\r\n5) Run xdelta UI\r\n6) Patch PKP iso with PKP_patched_v0_x_x.xdelta in xdelta UI\r\n7) Either use a PSP emulator or download to PSP and enjoy', '2015-04-05 21:54:16', '2015-04-05 19:01:45', NULL, 'N', 12, 0, 1, 3308, '2328titlescreen.jpg', 0, 10, 'Phantom_Kingdom_Portable_JPN_PSP-Caravan\r\nNPJH-50451\r\n2011-10-04\r\n677 MB\r\nCRC32: 4F5002C4', '', '', ''),
(2329, 44, 2263, 1, '5.0', '[2329]Blood Covered Patch Ita 5.0.rar', 'Y', '', '09 April 2015', 1428552000, 3488, 'NOBODY', 'Translation Status: 99% - Translator: Rebirth999\r\n\r\n&quot;Everything has been fully translated into Italian, except three extra chapters.&quot;\r\n\r\nGame Menu - 100% \r\n\r\nMain Script - 100% (All five chapters)\r\n\r\nSecondary Text - 100%\r\n\r\nGraphics Editing - 98% (some CG event still in eng.)\r\n\r\nObjects Description - 100%\r\n\r\nName Tag Description - 100%\r\n\r\nAll Extra Chapters translated except: n°1, 2 and 4.\r\n\r\nThe patch is a simple xdelta so no copyright infringement.\r\n\r\nMore information here http://corpsepartypatchita.blogspot.it/', '2015-04-10 23:28:21', '2015-04-11 08:58:19', NULL, 'N', 6, 0, 1, 1132, '2329titlescreen.jpg', 0, 10, 'Corpse_Party_USA_PSN_PSP-PLAYASiA\r\nNPUH-10117\r\n2011-11-23\r\n742MB', '', '', ''),
(2330, 8, 2265, 1, '0.9', '[2330][740]SurvivalKids2-Apr15.zip', 'Y', '2330readme.txt', '09 April 2015', 1428552000, 1393, 'NOBODY', 'FINALLY! The sequel to the GBC cult-classic is available for the first time in English! Experience fantastic survival fun as you try to find a way to ESCAPE THE TWIN ISLANDS! Is your brother alive? Can you evade your pursuers? Is the treasure real? FIND OUT!', '2015-04-12 13:40:47', '2015-05-19 01:31:53', NULL, 'N', 12, 0, 0, 11102, '2330titlescreen.png', 0, 1, 'File: Survival Kids 2 - Dasshutsu!! Futago Shima! (Japan).gbc\r\nCRC32: AB8B25D8\r\nMD5: 9D2F7E1A C30A4645 6A841C26 4963E5EA\r\nSHA1: 8FD720D5 B035939B 553910A3 EC45C1BD 052484EB', '', '', ''),
(2331, 1, 1893, 1, '1.1', '[2331]masked_ninja_hanamaru_ips.zip', 'Y', '', '23 October 2020', 1603425600, 1425, 'NOBODY', 'This is the fully translated English version of Masked Ninja Hanamaru for the NES. Everything has been translated from Japanese to English. Cyberfox requested this game be released in English back in December of 2014. Special thanks to him for inspiring this translation. Enjoy!!!', '2015-04-12 14:41:05', '2020-10-24 15:09:44', NULL, 'N', 12, 0, 1, 3747, '2331titlescreen.png', 0, 1, 'Country: Japan\r\nFile Name: Kamen no Ninja - Hanamaru (Japan).nes\r\nCRC32: 8B002A9D\r\nMD5: 3327B32854F4908490CF8D320FFF461A\r\nSHA-1: F869DF4BF18DFDB25DD0963D34C87327EC48A17F', '', '', ''),
(2332, 17, 2059, 1, '1.1', '[2332]FF9 VN.rar', 'Y', '2332readme.txt', '13 April 2015', 1428897600, 3315, 'NOBODY', 'This translation was meant to be exactly translated from Japanese version of the game, not from the official English one. \r\nUse ppf-o-matic to apply the patch to Japanese version of the ISO.\r\nThis translation has been tested OK with all emulators for PC and Android.\r\n&#039;Source code&#039; for this translation also included in the archieve folder.', '2015-04-19 13:22:31', '2015-04-13 15:14:08', NULL, 'N', 27, 0, 0, 886, '', 1, 10, 'Name: Final Fantasy IX (Japanese)\r\nMD5: C3CA9CAF7771A2806634754110809A6B\r\nSHA1: BDB449F657224BC08B1D5EF80485375EA1D5559A\r\nSHA-256: 55126E8A5462764F46EA7CB395BC2B57424CEA6456CC906FE9A312DE381B398C', '', '', ''),
(2333, 44, 2269, 1, '2.0', '[2333]Parcheador FFIV CC V2.7z', 'Y', '', '18 July 2012', 1342584000, 1674, 'NOBODY', 'This patch completely translates the European release of Final Fantasy IV: The Complete Collection to Spanish.\r\n\r\nGo [url=http://www.skybladecloud.net/proyectos/final-fantasy-iv-complete-collection-traduccion-al-espanol/]here[/url] for more information.', '2015-04-19 13:29:06', '2015-04-13 21:58:43', NULL, 'N', 9, 0, 1, 1951, '2333titlescreen.png', 0, 10, 'ULES-01521\r\nMD5:04BA5867E9E79742718B3265221058B3', '', '', ''),
(2334, 14, 2270, 1, '1.0', '[2334]Alice_Moms_Rescue_SEGA_Dreamcast_T-PL_v1.0.zip', 'Y', '', '18 April 2015', 1429329600, 841, 'NOBODY', 'Complete Alice&#039;s Mom&#039;s Rescue translate patch to Polish language.\r\nJust unzip and add files to &quot;assets&quot; folder of the game and create selfboot image with Bootdreas.\r\nNo external patcher reqiured.\r\nWorks on all region SEGA Dreamcast CD-Roms and SD-Cards.', '2015-04-20 15:18:58', '2015-04-19 10:34:03', NULL, 'N', 1, 0, 1, 736, '2334titlescreen.png', 0, 1, 'Country: PAL\r\nRegion: Works fine with all version of game on all region Dreamcast (SD-Card or CD-Rom)\r\nMD5     :694DB804F336B94F174A8F4D1F6D7208\r\nSHA1    :526D2C5B2940ED3A6AD75A4C460D76199E8CC0B5\r\nCRC32   :37B21ECD', '', '', ''),
(2335, 9, 371, 4, '1.0', '[2335]ToP fandub.zip', 'Y', '2335readme.txt', '27 April 2015', 1430107200, 134, 'NOBODY', 'This is just a simple patch for the wonderful fandub by Topping Translations, linked here:\r\n\r\n[url]http://www.romhacking.net/translations/474/[/url]\r\n\r\nThe original patch required an interleaved ROM, which has seriously fallen out of use in the past decade and a half. The ROM you needed is now very hard to find (and hard to convert, too). No longer! This new patch will work with your usual run-of-the-mill Tales of Phantasia ROM.\r\n\r\nFor simplicity, this patch also includes the DeJap patch version 1.2 (with lower-case 8x8 font).', '2015-05-02 00:17:14', '2015-05-09 03:51:05', NULL, 'N', 12, 0, 0, 11818, '', 1, 4, 'Use an original Tales of Phantasia ROM with CRC checksum E9946B84 (no header). No pre-patched ROMs are necessary.', '', '', ''),
(2336, 1, 114, 1, '1.02', '[2336]DM.zip', 'Y', '2336readme.txt', '20 January 2020', 1579496400, 1005, 'NOBODY', 'This is a complete translation patch for Double Moon Densetsu aka The Legend of Double Moon. The project was originally started by Bongo` years ago and was translated by aishsha. However, the project lingered and eventually died for various reasons. aishsha eventually resurrected the project and redid the hacking from scratch aside from a few misc things and with the help of Pennywise. Eien ni Hen played through the game and edited the script.\r\n\r\nThe patch has been updated recently which includes original bug fixes and a new title screen.', '2015-05-03 04:47:52', '2020-02-10 03:12:04', NULL, 'N', 12, 0, 0, 6818, '2336titlescreen.png', 0, 1, 'Database match: Double Moon Densetsu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1F55B2DCF7D9BC8FFA15203E5C4DF0A1924D9547\r\nFile CRC32: E6ECF970\r\nROM SHA-1: 789AD828D2EE2CED8F83E2BB510264360B6424D5\r\nROM CRC32: A60FBA51', '', '', ''),
(2337, 17, 2275, 1, '1.1', '[2337]cttffeng_1_1.zip', 'Y', '2337readme.txt', '02 May 2015', 1430539200, 3497, 'NOBODY', 'This is a full English translation patch, which includes all in-game text, menus, and video text. The patch also makes use of a custom 8x15 variable-width, 2bpp font (courtesy of Aeon Genesis).', '2015-05-03 05:07:54', '2016-07-10 21:08:18', 0, 'N', 12, 0, 0, 9925, '2337titlescreen.png', 0, 11, 'Must be applied to Track1 of a multi bin Redump rip (NOTE: serial is SLPS-00917).\r\nTrack1 MD5 Before: 6968ba39636641c4d8895335a13f7e98\r\nTrack1 MD5 After: 83ADF3CDB6C46B3E084DEC6DFB213295', '', '', ''),
(2338, 1, 753, 1, '1.01', '[2338]zelda2german.zip', 'Y', '', '16 May 2015', 1431748800, 2869, 'NOBODY', 'This patch was originally made by G-Trans but since the Zelda II Text Editor only applies to the US Version of the game and glitches in PAL Mode. So it was properly converted over to a PAL version of Zelda II.\r\n\r\nNow includes Effioso&#039;s Bugfix Patch, too.', '2015-05-05 00:59:17', '2015-05-16 19:29:07', NULL, 'N', 8, 0, 1, 824, '2338titlescreen.png', 0, 1, 'File: Zelda II - The Adventure of Link (E) (PRG2)\r\nCRC32: 1E43034A\r\nMD5: 3F3A7BE5D1A1E0F625EB469219B1ACC8\r\nSHA-1: 354577D85F6CDAF105B708013B20AC936DC32FA1', '', '', ''),
(2339, 9, 545, 1, '1.00', '[2339]Super Shell Monster Story I V1.00 IPS.zip', 'Y', '2339readme.txt', '14 May 2015', 1431576000, 1193, 'NOBODY', 'In a mystical world far away, a legendary race of beings called Shell Monsters dwell. These are not those sorts of monsters that threaten other life forms, though. Just the opposite. Instead, these special “people” live extremely long lives and enjoy mysterious powers that certain heroes – sometimes reluctantly – use against tyrants that threaten the peaceful existence of their World of Shelldorado!\r\n\r\nSuch a threat has arisen recently – a fiend known as “Fat Badger – and Elder Hermit Crab of Shell Village is about to invoke an ancient chant that elders must memorize, to summon a human hero from another world that is quite distant from Shelldorado. Soon, the perplexed would-be hero, whether he wants to or not, will embark on an ocean voyage in the flimsy Puka shell craft, hoping to locate his madcap shell hero companions who somehow seem to be drifting far afield from their assigned duties!', '2015-05-17 00:08:48', '2017-10-26 07:55:59', NULL, 'N', 12, 0, 0, 10132, '2339titlescreen.png', 0, 4, 'No-Intro Name: Daikaijuu Monogatari (Japan)(1.0)\r\n(No-Intro version  20130701-030720)\r\nCRC32: 39CA5291\r\nROM/File SHA-1: C8965FD570D8986C43496A85697A6BEA652A4655', '', '', ''),
(2340, 17, 869, 1, 'R06g', '', 'Y', '', '01 February 2021', 1612155600, 2382, 'NOBODY', 'We decided to port the retranslation of the PC version into the PSX.\r\n\r\nThis is where it all began: https://ff7.live/\r\n\r\nDownload links in &quot;readme&quot; file (see page 8): https://tinyurl.com/gq91c8iy', '2015-05-17 19:03:00', '2021-02-02 11:27:34', NULL, 'N', 12, 1, 1, 48, '', 1, 10, 'You will need the original US version with the correct size and hash values:\r\n\r\nDisc 1 (SCUS-94163): 747.435.024 bytes\r\n    CRC32: 1459CBEF\r\n    MD5: CCE4E76D020B47847FE8E2F81FF613DB\r\n    SHA-1: 1F890164AC4DAEBA07DEF64BB5B636BFAA1D3AB9\r\n \r\nDisc 2 (SCUS-94164): 732.657.408 bytes\r\n    CRC32: A997A8CC\r\n    MD5: CCF63CD314D3E79878323199EB09D7DD\r\n    SHA-1: 9B8456C661722B032E24F2596840B06EA5CBDD46\r\n\r\n \r\nDisc 3 (SCUS-94165): 659.561.952 bytes\r\n    CRC32: 1C27B277\r\n    MD5: EAC916B42D5C24F951C8DEC2F13A63DE\r\n    SHA-1: 0D9614FCD1288BBFF2C53E690C6F626D3AC28FD0', '', '', ''),
(2341, 9, 302, 4, '1.0', '[2341]Final Fantasy III (U) (v1.1) [T+Ger1.40_ManuLoewe][TitleScreen1.0_IceMan].zip', 'Y', '', '12 May 2015', 1431403200, 2869, 'NOBODY', 'This patch is a full translation of FF III (US) into German. Besides translating the game it also fixes some bugs in the game’s engine.\r\n\r\nAlso, ManuLoewe&#039;s patch changed the title screen to the original FF VI title screen and removed the small intro. This has been added again for those who prefer the FF III title intro.', '2015-05-17 19:05:48', '2020-05-03 11:38:27', NULL, 'N', 8, 0, 1, 955, '2341titlescreen.png', 0, 4, 'Final Fantasy III (U) (V1.1) [!] (GoodSNES 2.04)\r\n\r\nCRC32 C0FA0464\r\nMD5 544311E104805E926083ACF29EC664DA\r\nSHA-1 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A\r\nSHA-256 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC', '', '', ''),
(2342, 17, 869, 1, '1.0', '', 'Y', '2342readme.txt', '13 May 2015', 1431489600, 3505, 'NOBODY', 'Xulikotony started the new translation in December 2012.\r\nThe reason was the original translation which had a lot mistakes. Not only in Spain, specially all versions outside Japan. That is why it started\r\ntranslated directly from the Japanese.\r\n\r\nA list of terms created by Ortew, it was also used to find out which terms appeared in other games in the series and wellknown the official translations.\r\nThis way it got a more faithful translation of the original\r\nJapanese respecting terms appearing in the various titles of the series and other Square Enix games.\r\n\r\nAfter releasing the first version of the PAL retranslation, it began to edit files on NTSC version and fix a lot of things that many users have reported.\r\nRodriotaku did to review the translation so that was more faithful.\r\n\r\nIn May 2015 version 1.1 Retranslation launches in PAL version and version 1.0 Retranslation NTSC version.\r\n\r\n[url]https://dl.dropboxusercontent.com/u/59473747/Parchesntsc.rar[/url]', '2015-05-17 19:07:56', '2015-05-18 11:27:16', NULL, 'N', 9, 1, 0, 24, '', 1, 11, 'MD5 FINAL FANTASY VII USA:\r\n\r\nDISC 1 USA VERSION:\r\n\r\ncce4e76d020b47847fe8e2f81ff613db\r\n\r\nDISC 2 USA VERSION:\r\nccf63cd314d3e79878323199eb09d7dd\r\n\r\nDISC 3 USA VERSION:\r\neac916b42d5c24f951c8dec2f13a63de', '', '', ''),
(2343, 23, 2277, 1, '1.0', '[2343][jjjewel]Rosario_20150515.zip', 'Y', '2343readme.txt', '15 May 2015', 1431662400, 2817, 'NOBODY', 'Fully translated English patch for a Nintendo DS game Rosario+Vampire Tanabata no Miss Youkai Gakuen.', '2015-05-17 19:09:17', '2020-08-26 11:41:50', NULL, 'N', 12, 0, 0, 5705, '2343titlescreen.png', 0, 12, 'Rosario to Vampire - Tanabata no Miss Youkai Gakuen (Japan).nds\r\nSize: 64 MB\r\nCRC-32: BBBF7A37\r\nMD5 Checksum: 517755FCDCE54FF807F09D44FFCD91A4\r\nSHA-1 Checksum: BE453232C9DFD96846BEC06006C3F78C6E038178', '', '', ''),
(2344, 9, 273, 1, '1.0', '[2344]darkhalf.zip', 'Y', '2344readme.txt', '24 May 2015', 1432440000, 2, 'NOBODY', 'This project is actually a continuation/reboot of the work done by SirYoink on the game over the last fifteen years or so. While the hacking is all new and done by Gideon Zhi, the script translation was done by Eien ni Hen (Ancient Magic, Romancing SaGa 2) who worked with SirYoink on this. After SirYoink gave his blessing the project moved forward into full gear and the new script dump was passed over to Eien ni Hen, who dropped her earlier translation into it. The rest, as they say, is history. While not without its challenges (this was not a simple hack!) the project was still one of the smoothest AGTP has been involved in.\r\n\r\nThe end result is the polished, high-quality, and hopefully bug-free translation available now! This one has been a long time coming, so please enjoy it!', '2015-05-25 00:14:18', '2020-07-19 00:14:20', NULL, 'N', 12, 0, 0, 34010, '', 1, 4, 'Database match: Dark Half (Japan).sfc\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM CRC32: 7B9793B1\r\nFile/ROM MD5:   55108013F875DB3B39DA04B8F58489AB\r\nFile/ROM SHA-1: 70F4E9C39EEEFC00DFB35E77C604372B305AAE03', '', '', ''),
(2345, 17, 2278, 1, '1.01', '[2345]Wild Arms 2 Traducción español - gadesx v1.01.rar', 'Y', '2345readme.txt', '20 December 2014', 1419051600, 1493, 'NOBODY', 'Complete translation of Wild Arms 2 to spanish (USA version)\r\n\r\nTools: \r\n - Tool of the executable script: CUE \r\n - Font edit tool: CUE\r\nFonts: gadesx\r\nTranslator: gadesx\r\nTranslation/misc. info: xulikotony\r\nTesters: faloppa, gadesx, Nyanloshe', '2015-05-26 02:20:22', '2015-05-23 13:00:16', NULL, 'N', 9, 0, 0, 975, '2345titlescreen.png', 0, 11, 'Wild Arms 2 (USA)\r\nCD1 - 515.619.552 bytes SCUS-94484\r\nCD2 - 562.311.456 bytes SCUS-94498\r\nPPF format for PPF-o-matic 3', '', '', ''),
(2346, 9, 2279, 2, '0.1', '[2346]xak-the-art-of-visual-stage-english.7z', 'Y', '', '25 October 2011', 1319515200, 1068, 'NOBODY', 'Here is a partial patch for Xak - The Art of Visual Stage. This just has the basic menus done at the moment which should help make navigating them a little easier.', '2015-05-26 02:20:59', '2015-05-24 05:15:29', NULL, 'N', 12, 0, 1, 649, '', 1, 4, 'Xak - The Art of Visual Stage (Japan).smc - NOINTRO\r\nCRC32: 557B8DB1\r\nMD5: 1E6D224DD2A2BC8678B7AA5817C7DB96\r\nSHA-1: FBEFE349D80654F55D976C7E8282EC3D958D142C\r\nSHA-256: EF2E4D8A7769D4E8B0BACA81554FB934E3CDF69B1DB591B46B625EB932A7EF81', '', '', ''),
(2347, 19, 471, 1, '1.0', '[2347]Xak - The Art of Visual Stage - English.rar', 'Y', '', '29 April 2002', 1020052800, 223, 'NOBODY', 'Here is a full English translation of XAK - The Art of Visual Stage released to the public by Delta Soft.', '2015-05-26 02:21:18', '2015-05-24 06:05:44', NULL, 'N', 12, 0, 1, 1747, '', 1, 1, 'Xak - The Art of Visual Stage (1989)(Micro Cabin)(jp)(Disk 1 of 3)(Opening Disk).dsk\r\nCRC32: 32F044B3\r\nMD5: BC1CD40D59F11D69CB2C55A1CC55B598\r\nSHA-1: 3B491035B2B85C6619D1133F0C31E9A973EA8C1E\r\nSHA-256: 8183C29D40E30665852F86F81FB8D3C293A766D4FC1E73FE968D1519252173A7\r\n\r\nXak - The Art of Visual Stage (1989)(Micro Cabin)(jp)(Disk 2 of 3)(Game Disk 1).dsk\r\nCRC32: 1AB66C77\r\nMD5: B5C0E183409E57565ED7D982CD81D989\r\nSHA-1: FFB30C79DBDFB344E76FA4A13C59A667F0342CCD\r\nSHA-256: E5CF0D9880F825D34596F011D9AB608E1841B78A77A18A603019B0D35FAB46D0\r\n\r\nXak - The Art of Visual Stage (1989)(Micro Cabin)(jp)(Disk 3 of 3)(Game Disk 2).dsk\r\nCRC32: 94E02E04\r\nMD5: 3FE8D98EE3258EE3EEB125A16B9FB615\r\nSHA-1: 86179A4F22B6E792637E281CE17650429E2C4465\r\nSHA-256: 5137C3DA24B105912538F721C03FAC45E0B4974FE20FDCB9085609DB7E03C57E', '', '', ''),
(2348, 19, 2280, 1, '1.0', '[2348]Sorcerian English MSX.rar', 'Y', '', '27 August 2003', 1061956800, 223, 'NOBODY', 'Here is a full English translation of Dragon Slayer 5 - Sorcerian for the MSX, released to the public by Delta Soft.', '2015-05-26 02:21:44', '2015-05-24 06:44:48', NULL, 'N', 12, 0, 1, 1664, '', 1, 1, 'Dragon Slayer 5 - Sorcerian (1987)(Falcom)(jp)(Disk 1 of 5)(Game Disk).dsk\r\nCRC32: 2E78DEA6\r\nMD5: D5A70FCDDA8963FAB885BDDBDA7AB122\r\nSHA-1: D61B45D5C9ACD4AB956A96CD29F8CD193FF7BE08\r\nSHA-256: C3BC0A2A49A7B0B7451E21E11ED8536B3818964B6FC4581070F9F4B8D710E451\r\n\r\nDragon Slayer 5 - Sorcerian (1987)(Falcom)(jp)(Disk 2 of 5)(Scenario 1 Disk).dsk\r\nCRC32: A672D57F\r\nMD5: 7803F87CD99E4BD507B8EA986EC8C7BE\r\nSHA-1: B04522B146DA995231B6D3D824689BC26948A320\r\nSHA-256: 8D53E039666553B5B25B6158BE7A3B646D103ADB50FD268D4483084BE821B2A1\r\n\r\nDragon Slayer 5 - Sorcerian (1987)(Falcom)(jp)(Disk 3 of 5)(Scenario 2 Disk).dsk\r\nCRC32: 593EC54E\r\nMD5: 4815B29ABDF64AE52135D36B8B1A8650\r\nSHA-1: B612FD891215534B03E80ADDC342B84C03C5A369\r\nSHA-256: 9D6BB0F19B7254FA614F410E6FF01519D4186AC717F8E570A6C24407AB3098BE\r\n\r\nDragon Slayer 5 - Sorcerian (1987)(Falcom)(jp)(Disk 4 of 5)(Scenario 3 Disk).dsk\r\nCRC32: C31FF24B\r\nMD5: 391FAFCD00ABCD5861223ECD7005665A\r\nSHA-1: 160C12350C97A213D1C92E978A243DA4A3A4EA34\r\nSHA-256: 2CC1989FB412207A3D7E772B75A11396F7F5C174EB57AE781E3A51E6996B967A', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2349, 9, 605, 1, '1.0', '[2349]BS Zelda - Inishie no Sekiban English.7z', 'Y', '', '26 August 2005', 1125028800, 570, 'NOBODY', 'A translation long due...\r\n\r\nThis patch translates the game BS The Legend of Zelda Kodai no Sekiban into English. The sublines on the bottom of the screen are also translated. There is one ips file for each week. Make sure you apply them to the correct week or the menu will be messed up. Make sure you back up your original image before applying this patch. We take no responsibility for any damage caused by using this patch.\r\n\r\n*IMPORTANT ABOUT SAVE RAMS AND SAVE STATES* \r\nThis patch will work perfectly with your previous srm files, but it \r\nwill not work with previously taken save states.\r\n\r\nAs soon you have finished a week, rename your sram to the name of the next week&#039;s rom to carry on all your progress. E.g., Week 1 sram name is bszelda_ast1.srm. As soon you have finished this rom and want to start over with week 2, rename this file to bszelda_ast2.srm. \r\n\r\n\r\nIncluded are the normal AST Patches &amp; Master Quest versions.\r\n\r\nThe AST Version Provides:\r\nThe patch includes the Base, Indoors (Official), Upgrade,Translation, Sublines and Intro/End, native bugfixes \r\n\r\nThe Master Quest Version Provides:\r\nThe patch includes the Base, Indoors (Master Quest), Upgrade, Translation, Sublines, Intro/End, Link-Malon, Timeless, Stronger Bosses, Maple, Green Aginah, Itemfix, pot smashing with L2+ sword, 1/4 magic bar, cancel flute transport, grab items with sword, native bugfixes', '2015-05-27 23:51:01', '2015-05-26 23:46:10', NULL, 'N', 12, 0, 1, 6010, '2349titlescreen.png', 0, 4, 'BS Zelda no Densetsu Kodai no Sekiban Dai 1 Hanashi (J).smc\r\nCRC32: 0D2B95A8\r\nMD5: A90F92A606E342B35AA4BC070CFE3F78\r\nSHA-1: E784F04736F354A05A19A0E86EFD8A1F40589AA4\r\nSHA-256: 927407D87CD9EFEF21979B3027BFCE26689DB7505D03F6611B953507AC4C63B4\r\n\r\nBS Zelda no Densetsu Kodai no Sekiban Dai 2 Hanashi (J).smc\r\nCRC32: 1B71A609\r\nMD5: F203AB9D9720C2BA8AC8453B0C10553C\r\nSHA-1: 0877F63D8D096E7A35A5721EC1E4CE2CB86A7211\r\nSHA-256: A11E285413B57169CCF93A2BD3FAEA8EE69D39AAC4C880FF5F78D3F862F4E02E\r\n\r\nBS Zelda no Densetsu Kodai no Sekiban Dai 3 Hanashi (J).smc\r\nCRC32: C251D4FA\r\nMD5: 59CEE44354ED6FD664236BA9F6B18A63\r\nSHA-1: 25EFEE5199C9DA0805306EDAC3367D60253EA828\r\nSHA-256: BCA6044EEE447DB3CA966732502283B02910ADEF5A47E000EE266E4E19EE3470\r\n\r\nBS Zelda no Densetsu Kodai no Sekiban Dai 4 Hanashi (J).smc\r\nCRC32: 8385BBF4\r\nMD5: DA4D548E54A593E635E023BBF7DB72B1\r\nSHA-1: 63C1110E32D4B3B2D6525919E10E50ABCC7677A3\r\nSHA-256: 4EA3AAF5C441728F949E6E1F15FF6602BAD73249FCFFFB782059EEF904DD252C', '', '', ''),
(2350, 1, 2281, 1, '0.99B', '[2350]King of Kings - English V0-99B.rar', 'Y', '', '25 May 2015', 1432526400, 131, 'NOBODY', 'Here is a 99% complete translation for King of Kings for the NES by Namco. Everything has been translated to English. If any issues are found please contact me. Enjoy the translation!', '2015-06-01 11:41:22', '2015-06-15 00:57:11', NULL, 'N', 12, 0, 1, 3125, '2350titlescreen.png', 0, 1, 'King of Kings (Japan).nes - NOINTRO\r\nCRC32: F3C8E91E\r\nMD5: F075CF58460D9C89F3359705C2C74D8D\r\nSHA-1: 462B3A2E81AA0383A56E6BA49F430DFEEF624367\r\nSHA-256: 40CBC810F8355EF81AF0982F55D00072F5C5F472B629A86502E2DA4E583A28E3', '', '', ''),
(2351, 23, 2282, 1, '1.0', '[2351][866]ninokuni-el-mago-de-las-tinieblas.rar', 'Y', '', '29 May 2015', 1432872000, 3549, 'NOBODY', 'Here is a complete Spanish translation of the game, Ni No Kuni: The Jet Black Mage.', '2015-06-01 16:08:07', '2015-05-30 20:52:32', NULL, 'N', 9, 0, 1, 7064, '', 1, 1, 'Ninokuni - Shikkoku no Madoushi (JP).nds\r\nCRC32: 68B796B1\r\nMD5: F0E3027B9E97618732B4F2D4298AD0CF\r\nSHA-1: DFAAA4DC03BBB59F010B9146A720B24CFC7738EB\r\nSHA-256: 7C78318AE93BD5639E592BE98B22114E2160C54397F7BFFF5E1BFE61B54A4F3C', '', '', ''),
(2352, 17, 1174, 1, '1.1', '[2352]Silent Hill VN.rar', 'Y', '', '31 May 2015', 1433044800, 3315, 'NOBODY', 'Vietnamese patch for Silent Hill (Europe). Do a backup before using ppf-omatic to apply the patch to your ISO (details in the ROM/ISO Information section).\r\nAll text in the game are in Vietnamese.', '2015-06-04 10:32:17', '2017-10-13 03:34:03', NULL, 'N', 27, 0, 1, 248, '', 1, 11, 'Source file: Silent Hill (Europe)\r\nID: SLES_015.14\r\nMD5: 980EAEF02B5D8476964D9D37FFAA01CC\r\nSHA1: CA67A93E507B999A0040242362162E442F2BA07E\r\nSHA256: B876636202E04BB2EB94004E8D4F524C828BCAA54B15062D80B5AF65F93BE41D', '', '', ''),
(2353, 1, 2283, 1, '1.0', '[2353][869]Contra Force Arabic by megamanz.zip', 'Y', '', '01 June 2015', 1433131200, 2696, 'NOBODY', 'Contra Force released just in USA on 1992, the developers of this game try to release them in Japan with the name Archound but this is canceled.\r\nThis game is not like the others Contras, this game is featured with 4 players and many different weapons and other different things.\r\nI translated this game in 2014.\r\nThis game is translated 100% graphics and texts.', '2015-06-04 10:33:05', '2015-06-01 19:22:19', NULL, 'N', 15, 0, 1, 552, '2353titlescreen.png', 0, 1, 'Contra Force (U) [!] (goodnes 3.14)\r\nCountry: USA\r\nCRC32:1BA0F0BB\r\nMD5:7D8B10EEC431FE924308C973D219506D\r\nSHA-1:311F1E3FCCF17EB60A9BD0545977911EBCCD50CB', '', '', ''),
(2354, 1, 2273, 1, '1.0', '[2354]SD Hero Soukessen Patch ENG.zip', 'Y', '2354readme.txt', '03 June 2015', 1433304000, 3554, 'NOBODY', 'This is a complete English translation for SD Hero Soukessen. It&#039;s the second game of the Compati Hero series, and was developed by Banpresto in 1990.\r\n\r\nThe game is a platformer where you play as heroes of various franchises: Ultraman, Metal Heroes, Gundam and Kamen Rider.', '2015-06-05 12:12:47', '2015-06-04 08:30:57', NULL, 'N', 12, 0, 0, 3190, '2354titlescreen.png', 0, 1, 'Country: Japan\r\n\r\nChecksums:\r\nCRC32 06e42c00\r\nMD5 47e008c2a0ffa8bed84ca73c3ef1e9ea\r\nSHA-1 99d9ccbf5225f3fa9fa027558fcd49594b0bc6b2\r\nSHA-256 5b5c4fbceef4a33de778e2c579b282078d80e263f0dece6d4fc84622f09bbc33\r\n\r\nFilename: SD Hero Soukessen - Taose! Aku no Gundan (J) [!].nes (GoodNES V3.23b)', '', '', ''),
(2355, 1, 878, 1, '3.0', '[2355][875]Double Dragon Arabic By megamanz.zip', 'Y', '', '02 June 2015', 1433217600, 2696, 'NOBODY', 'Double Dragon is the first beat them all game in history of video game.\r\nIn this game you can use punch and kick to fighting enemies.\r\nThis game is 100% translated in Arabic texts and graphics.', '2015-06-07 10:45:00', '2015-06-02 19:56:06', NULL, 'N', 15, 0, 1, 247, '2355titlescreen.jpg', 0, 1, 'Double Dragon (U) [!] (goodnes 3.14)\r\nCRC32 2090af70\r\nMD5 9112e9243bc55db0dc0bf82f6ef33a23\r\nSHA-1 fe57c59133cbe8c28470a743ff5ff72ffdced5a7\r\nSHA-256 da3e5aecaf1613aa2551182d2c6c3d717aca07398627c6480102d8d146693b3e', '', '', ''),
(2356, 1, 2284, 1, '1.0', '[2356][880]Super Arabian Arabic by megamanz.zip', 'Y', '', '03 June 2015', 1433304000, 2696, 'NOBODY', 'Super Arabian or Sinbad is a game by Sunsoft.\r\nIn this game Sinbad fight the enemies to rescue the beauty Yasmine.\r\nThis game is 100% translated texts and graphics.', '2015-06-07 10:45:39', '2015-06-03 20:03:24', NULL, 'N', 15, 0, 1, 247, '2356titlescreen.png', 0, 1, 'Super Arabian (U) (goodnes 3.14)\r\nMD5 81e37614ba4ade21d58cbdb3b7ae9d7e\r\nSHA1 b4cd733c1382005c462be3006cfb098f8a3ef476\r\nCRC32 5e7efd94\r\nSHA256 14f375daf522c7535ae3763b87bbb958f28fc38c209850c09d6cd1ed2143d5ea', '', '', ''),
(2357, 1, 709, 1, '3.0', '[2357]Super-Mario-Bros-Arabic-By-megamanz.zip', 'Y', '', '04 June 2015', 1433390400, 2696, 'NOBODY', 'Super Mario Bros. is one of the most selling games in the world with more than 40 million copy else is a game reference he&#039;s translated 100% texts and graphic', '2015-06-07 10:46:51', '2015-06-07 10:51:55', NULL, 'N', 15, 0, 1, 565, '2357titlescreen.png', 0, 1, 'Super Mario Bros. (W) [!] (goodnes 3.14)\r\nmd5 282dcea6e76c198373ecef5f4fecf37d\r\nsha1 5ca428e0378f64c2fe913be2b8c099f562d63544\r\ncrc32 0c1a9a08\r\nsha256 c5f882b201f5a0d164eb14bd1d6d7a41b119b78ed26ac65be170529eb8ba3c67', '', '', ''),
(2358, 1, 2047, 1, '1.0', '[2358][885]Prince of Persia Arabic by megamanz.zip', 'Y', '', '05 June 2015', 1433476800, 2696, 'NOBODY', 'This game by Jordan Mechner know more about the Arab world.\r\nThis game is translated 100% graphic and texts.', '2015-06-07 10:48:29', '2015-06-05 22:03:43', NULL, 'N', 15, 0, 1, 262, '2358titlescreen.png', 0, 1, 'Prince Of Persia (U) [!] (goodnes 3.14)\r\nMD5 1aebde6056deafebc6a6b78fa5121338\r\nSHA1 840504f12bf8f832578c3e2a15355786fe721a12\r\nCRC32 c3a3fc60\r\nSHA256 17d15da0942142b8ffc05f67e1d1228823d4ab0b8e95f62cdcc2b38f404177f4', '', '', ''),
(2359, 1, 1290, 1, '1.0', '[2359]bombermanArabic by megamanz.zip', 'Y', '', '06 June 2015', 1433563200, 2696, 'NOBODY', 'This is an Arabic translation of Bomberman for the NES.', '2015-06-07 10:51:15', '2018-01-05 18:01:12', NULL, 'N', 15, 0, 1, 328, '2359titlescreen.png', 0, 1, 'Bomberman (Japan).nes\r\nCRC32: 90E10DDD\r\nMD5: 6E456B88 A3181563 64066D19 7A8A43D4\r\nSHA1: B5BCCA95 DD7EA0FF 6F3882E8 09C56005 2C212A24', '', '', ''),
(2360, 20, 2289, 1, '1.0', '[2360][1182]Girlfriend of Steel 2nd English Translation.7z', 'Y', '2360readme.txt', '07 August 2015', 1438920000, 3035, 'NOBODY', 'An English translation of the 2003 PC dating sim, based on Neon Genesis Evangelion.', '2015-06-07 11:38:16', '2015-08-09 00:17:48', NULL, 'N', 12, 0, 0, 1675, '2360titlescreen.png', 1, 1, 'No information available.', '', '', ''),
(2361, 1, 2290, 1, 'Rev A', '[2361]DvD_Translations-Pocket_Zaurus-revA.zip', 'Y', '2361readme.txt', '25 May 2015', 1432526400, 257, 'NOBODY', 'This is a complete translation patch for the NES platformer Pocket Zaurus.', '2015-06-13 06:46:44', '2015-06-11 19:20:15', NULL, 'N', 12, 0, 0, 2101, '2361titlescreen.png', 0, 1, 'Pocket Zaurus - Juu Ouken no Nazo (Japan).nes\r\nCRC32: 62E7AEC5', '', '', ''),
(2362, 1, 2150, 1, '1.0', '[2362][891]Aladdin Arabic by megamanz.zip', 'Y', '', '07 June 2015', 1433649600, 2696, 'NOBODY', 'This is one of the many Chinese pirated games on NES that is a decent port of Capcom&#039;s Aladdin. The already Arabic title was a main reason why this game was translated.', '2015-06-13 13:04:16', '2015-07-01 13:01:39', NULL, 'N', 15, 0, 1, 476, '2362titlescreen.png', 0, 1, 'Aladdin (Unl) [p1][hM04][a1] (goodnes 3.14)\r\nMD5 e1b2ea85f61d66e232e41e1472df85cf\r\nSHA1 f980f84a072ef4c48ac26f808acc863e0927b25c\r\nCRC32 2238b3b6\r\nSHA256 bcfeea952fe68ec72be9b19a99121385fa5a4a42fb43baebb85d71745a7feea9', '', '', ''),
(2363, 1, 2291, 1, '1.0', '[2363][894]Aladdin 3 Arabic by megamanz.zip', 'Y', '', '08 June 2015', 1433736000, 2696, 'NOBODY', 'Aladdin 3 or Magic Carpet 1001 is a Chinese unlicensed NES shoot &#039;em up with four desert stages. The obvious reason why this was translated was because of the distinct Arabic culture references.\r\nThis patch fully translates the game; all the text and graphics.', '2015-06-13 13:17:29', '2015-07-01 13:07:34', NULL, 'N', 15, 0, 1, 305, '2363titlescreen.png', 0, 1, 'Aladdin 3 (Unl) (goodnes 3.14)\r\nMD5 bbca4cf6f1f9e6756f69c861ac4cf567\r\nSHA1 92f0ddf1d69a2a2fb1f33b6bd065f67d98ccf562\r\nCRC32 0a617fbb\r\nSHA256 9e7bd0eb2785e08dbe895d907704cd8adc08c941dddc5f1602a350d16414d9e5', '', '', ''),
(2364, 1, 1472, 1, '1.0', '[2364][897]Bad Dudes Arabic By megamanz.zip', 'Y', '', '09 June 2015', 1433822400, 2696, 'NOBODY', 'Bad Dudes is one of the best beat &#039;em ups in the era like Double Dragon and Final Fight. The president is kidnapped by ninja dragons but there are two bad dudes to rescue him. This patch translates all the graphics and text.', '2015-06-13 13:19:59', '2015-07-01 13:09:37', NULL, 'N', 15, 0, 1, 218, '2364titlescreen.png', 0, 1, 'Bad Dudes (U) (goodnes 3.14)\r\nMD5 bab674f8998b5642accb3add40c8881b\r\nSHA1 84c8b2d4f9e7ac866de96876319eb20df01cc1a8\r\nCRC32 4e9b9aa2\r\nSHA256 53d7c7a71f64e3c145ac6860beb9fc77315089d495633d4d704f488f95631bb2', '', '', ''),
(2365, 1, 2292, 1, '1.0', '[2365][900]Baseball arabic by megamanz.zip', 'Y', '', '10 June 2015', 1433908800, 2696, 'NOBODY', 'Baseball is one of famous sport games on the NES\r\nbut was never released to an Arabic audience in their native language. This patch translate every piece of English so Arabic readers can enjoy.', '2015-06-13 13:21:41', '2015-07-01 13:11:34', NULL, 'N', 15, 0, 1, 183, '2365titlescreen.png', 0, 1, 'Baseball (J) [!] (goodnes 3.14)\r\nMD5 0a50b2da7c762385a104d1b9f7a3b48d\r\nSHA1 50548101c990de746df554f018cf819641aa0813\r\nCRC32 cea4eefb\r\nSHA256 145bc4c1318791234f62b5223806631ab5b47b463ef3d7034db9d977afc95bd3', '', '', ''),
(2366, 1, 1630, 1, '1.0', '[2366][901]Galaxian arabic by megamanz.zip', 'Y', '', '11 June 2015', 1433995200, 2696, 'NOBODY', 'This patch fully translates the game to Arabic.', '2015-06-13 13:22:43', '2015-07-01 13:14:03', NULL, 'N', 15, 0, 1, 222, '2366titlescreen.png', 0, 1, 'Galaxian (J) [!] (goodnes 3.14)\r\nMD5 362403876633a12c87df744f107e436a\r\nSHA1 da6938f7156dcbb74244e140c6576185b8775850\r\nCRC32 7f244995\r\nSHA256 210feaf19a1367ef690416051d7a9be4e01b3d6afea363f857ad5ffef263f1bd', '', '', ''),
(2367, 1, 2286, 1, '1.0', '[2367]Hudsons Adventure Island arabic by megamanz.zip', 'Y', '', '12 June 2015', 1434081600, 2696, 'NOBODY', 'Adventure Island by Hudson is one of the most popular NES games.\r\nThis game is completely translated.', '2015-06-13 13:23:30', '2016-01-31 13:43:00', NULL, 'N', 15, 0, 1, 374, '2367titlescreen.png', 0, 1, 'Hudson&#039;s Adventure Island (U) [!] (goodnes 3.14)\r\nMD5 55e5c69b80e5e0fa64550c67baeab606\r\nSHA1 1a3856f404f9c02826830bb968aa0ad3ff083f6b\r\nCRC32 b1172924\r\nSHA256 d6f725ceb64941ffc8f9eaba0aa5c247d420cca4d2778d8acadd3c71d3b53d97', '', '', ''),
(2368, 1, 1126, 1, '1.0', '[2368]double dragon 2 arabic by megamanz.zip', 'Y', '', '13 June 2015', 1434168000, 2696, 'NOBODY', 'Double Dragon 2: The Revenge is one of the best beat &#039;em up games in videogame history. In this game, Billy and Jimmy can use more techniques not just with their hands and kicks but also with their legs and wrists and every single part of the body of our heroes. If you beat everybody, you can fight the hidden powerful boss called Shadow Warrior.\r\nThis game is translated in Arabic 100% graphics and text.', '2015-06-13 13:43:39', '2016-03-19 06:01:01', NULL, 'N', 15, 0, 1, 347, '2368titlescreen.png', 0, 1, 'MD5 b30434b990ecbe211dd832270107eb0e\r\nSHA1 5e18f7faf9dc848a513134eb3454b1745e5c9b85\r\nCRC32 5fd520d5\r\nSHA256 8c49c620c81d8a1996ea5973ada5424e574f45c448f94856443912d1b3a4ebaf', '', '', ''),
(2369, 1, 2002, 1, '1.0', '[2369]FF7 English.rar', 'Y', '', '13 November 2013', 1384318800, 2835, 'NOBODY', 'English translation for Zui Zhong Huan Xiang 7 (Chinese Final Fantasy VII NES demake) by Lindblum.', '2015-06-17 11:58:53', '2015-06-15 05:17:00', NULL, 'N', 12, 0, 1, 9720, '2369titlescreen.png', 0, 1, 'CRC-32: E5BF8F0C\r\n    SHA-1: E4439CF42D0EE0500FD7FA97C9D7FBAC5C1A454D\r\n    SHA-256: 5BEDD5B789B025EBA8F6B5EF3C7CDD6DFD6A52538A43432C2FD13897D3B31C22\r\n    MD-5: 1B07874D73756F1EC33A957F1640153C\r\n    Final Fantasy VII (C)\r\n    [NJ063] Final Fantasy VII', '', '', ''),
(2370, 23, 2294, 1, '2.00', '[2370][938]GS3DS_v2_LightPatcher.zip', 'Y', '2370readme.txt', '20 June 2015', 1434772800, 2817, 'NOBODY', 'Fully translated English patch for a Nintendo DS game Tokimeki Memorial Girl&#039;s Side 3rd Story (NDS) by jjjewel.', '2015-06-22 12:08:55', '2015-06-20 15:15:44', NULL, 'N', 12, 0, 0, 5122, '2370titlescreen.png', 0, 12, 'Clean ROM info\r\nSize: 512 MB\r\nMD5 hash: ECE1EFBA16D654B6EC111989C9BE75C3\r\nSHA-1 hash: 70F3A98F7A356AF4C50C864CE9D3DC41160D434C', '', '', ''),
(2371, 9, 636, 2, '1.2', '[2371][943]Star Fox 2 ESP.zip', 'Y', '2371readme.txt', '19 April 2015', 1429416000, 3580, 'NOBODY', 'It´s not completed at 100% and lacks some special letters, but it translates almost everything into Spanish, more info on the readme.', '2015-06-25 12:19:26', '2015-06-21 17:51:12', NULL, 'N', 9, 0, 0, 790, '', 1, 4, 'Star fox 2(Beta TD)\r\nCRC32:	EBF17242', '', '', ''),
(2372, 38, 2295, 1, '1.0.2', '', 'Y', '2372readme.txt', '20 September 2015', 1442721600, 1617, 'NOBODY', 'Welcome to the Spanish (Spain) translation of Shenmue II for the SEGA Dreamcast and the Microsoft XBOX 1.\r\n\r\nThis project achieved a 100% translation of the in-game texts and subtitles and includes many goodies, such as: Decensoring content and voices (Like Yuan’s sexuality), Spanish dubbing for some sections (Prologue, Shenmue Digest Movie), Support for emulators like GDEMU, 3D editing for specific translations (Maps, store signs), and more.\r\n\r\nIt was started on January 2012 and was first released on June 24, 2015.\r\n\r\nThe patch was updated on September 20th, 2015, fixing some translation issues.\r\n\r\nBecause the patch is larger than 30MB, it cannot be hosted in RHDN. The patch can be found here: http://tiovictor.romhackhispano.org/shenmue-ii/descargar/', '2015-06-25 12:21:39', '2015-09-20 21:02:13', NULL, 'N', 9, 1, 0, 23, '2372titlescreen.jpg', 1, 12, 'XBOX PAL Version Only.\r\nGame Code X09-32967', '', '', ''),
(2373, 44, 1896, 1, '1.0', '', 'Y', '', '16 June 2015', 1434427200, 3545, 'NOBODY', 'This is a 100% translation from English into Spanish!\r\n\r\nAll in-game content has been translated including menus, items, skills, story, graphics, etc.\r\n\r\nThe content from both discs of the game is available as one merged ISO after patching. The patch can be applied to ISOs of either of the two disks.\r\n\r\nSince the patch is too big, it can be accessed from http://transcene.net/ website.', '2015-06-27 11:00:24', '2017-05-24 15:52:17', NULL, 'N', 9, 1, 1, 23, '', 1, 10, 'NPJH-50443 (Disk1)\r\nCRC-32: 025D4D96\r\nOR\r\nNPJH-50444 (Disk2)\r\nCRC-32: 7BFF2BCF', '', '', ''),
(2374, 17, 2275, 2, '1.0', '[2374]cttfffr_1_0.zip', 'Y', '2374readme.txt', '27 June 2015', 1435377600, 3497, 'NOBODY', 'This is a full French translation patch, which includes all in-game text, menus, and video text. The patch also makes use of a custom 8×15 variable-width, 2bpp font.', '2015-06-27 15:06:08', '2015-06-30 07:42:36', NULL, 'N', 7, 0, 0, 518, '', 1, 11, 'SLPS-00917', '', '', ''),
(2376, 23, 2303, 1, '1.0', '[2376]DCTP-ConanKindaichi-EnglishPatch.zip', 'Y', '', '29 June 2015', 1435550400, 3591, 'NOBODY', 'Detective Conan &amp; Kindaichi Case Files: Chance Encounter of 2 Great Detectives is a Nintendo DS video game developed by Namco-Bandai Games. Considered by many to be the definitive Conan game, it marks the first occasion that Japan’s two most beloved anime-manga detectives crossed paths.\r\nOriginally released in Japan in 2009, years passed with no word of an English localization. Acknowledging it was unlikely that not only this game but most–if not all–future Detective Conan games would similarly never see English releases, we at DCTP decided to try our hand at translating the full game for everyone to enjoy.\r\n\r\nThe game is played similarly to a visual novel, but with investigation aspects and mini-games incorporated. Players are able to visit various locations at a given time and examine the environments they come across. The game is played from the perspectives of both Edogawa Conan and Kindaichi Hajime at differing points. A typical playthrough of the game will last around 40 hours. The game spans seven chapters, with the seventh and final chapter allowing you to choose to play as either character. The final chapter is meant to be played as both characters to fully complete the game as it plays out very differently depending on the character you have chosen.\r\n\r\nThe project took hundreds of dedicated hours to put together over a matter of several years. Between disassembling the game data, re-doing all of the graphics and user interface into English, and of course translating the nearly 500 scripts that make up the game’s dialogue, the game has been a challenge for everyone involved. At the onset, we worked on the game between other Conan commitments, but later were able to concentrate the bulk of our efforts on finally making it available to everyone.\r\n\r\nAfter many years of work, we are proud to announce the complete English patch is finally complete and available for download!', '2015-07-02 13:01:39', '2015-06-30 06:33:27', NULL, 'N', 12, 0, 1, 7003, '2376titlescreen.png', 0, 1, 'Country: Japan\r\nGame Title CONAKIN\r\nGame Code C7KJAF\r\nCRC32 A65CA929\r\nMD5 A15C1FE5D34909E2E3983B9714DB2F4D\r\nSHA-1 38DCB269E17C933F9C41D3D8EED25E6D8BBCA6E5\r\nSHA-256 4BB7028B42B4DE6A7827BA663929C3B47239978BE4C3AC5A1F2DB6CCACB2758F\r\n\r\nMeitantei_Conan_and_Kindaichi_Shounen_no_Jikenbo_JPN_NDS-iND', '', '', ''),
(2377, 9, 339, 1, '1.2', '[2377]rs1_v1_2.zip', 'Y', '2377readme.txt', '21 July 2016', 1469073600, 3292, 'NOBODY', 'This is an English translation of Romancing SaGa for the Super Nintendo.\r\n\r\nThis translation is based on the unfinished English translation by [url=https://www.romhacking.net/translations/410/]Trans-Dimension[/url].', '2015-07-02 13:26:07', '2017-11-06 23:06:07', NULL, 'N', 12, 0, 0, 24710, '2377titlescreen.png', 0, 4, 'Name:	Romancing Sa-Ga (Japan) (Rev 1)\r\nSHA-1:	6AB826E716869D4065307186A09925DDE7CD488D\r\nMD5:	91D84CBB88F28C50F14C8302CFA1DCD1\r\nCRC32:	9684526D', '', '', ''),
(2379, 1, 2305, 1, '1.0', '[2379]generals_son_ips.zip', 'Y', '', '29 June 2015', 1435550400, 1425, 'NOBODY', 'This is the full English translation of the Korean game General&#039;s Son. This game is based off the 1990 Korean movie, General&#039;s Son.', '2015-07-02 14:22:49', '2015-06-29 05:05:03', NULL, 'N', 12, 0, 1, 1155, '2379titlescreen.png', 0, 1, 'Country: Korea\r\nRom Name: Janggun ui Adeul (General&#039;s Son)(K)[!].nes\r\nCRC32: 54171CA4\r\nMD5: ED401D83ACBE3B0F87D3BF3DD89EDF44\r\nSHA-1: B189EF567E15C227618E70185F20DCB52A88DB54', '', '', ''),
(2380, 17, 2306, 1, '1.0a', '[2380]en2_eng_v1.0a.7z', 'Y', '', '12 July 2015', 1436673600, 883, 'NOBODY', 'This is a full translation, handled very much like a professional localization. It includes all sorts of text improvements you&#039;d except, even a few bug and consistency fixes along the way.\r\n\r\nVersion 1.0a introduces a fatal crash bugfix on hardware and PS3, thanks to Phoenix who helped me testing and finding the cause. It also includes a few minor text fixes.', '2015-07-02 21:19:44', '2015-07-12 20:10:39', NULL, 'N', 12, 0, 1, 8084, '2380titlescreen.png', 0, 11, 'Game ID: SLPS-02167\r\nENDLESS.EXE SHA-256 hash: 5957824F175BA40A788D94211B9CB1D8D78BC3C3901F3227B1E2958CEFE89C74', '', '', ''),
(2382, 1, 2308, 1, '1.00', '[2382][980]hananostarkaidou.zip', 'Y', '2382readme.txt', '01 July 2015', 1435723200, 3595, 'NOBODY', 'This is an English translation patch for Hana no Star Kaidou (&quot;Flowering Star Highway&quot;), a game released for the Nintendo Famicom in 1987 by Victor Music Industries (now known as Victor Entertainment).  As might be expected from a music company, this game is about two teen-aged Japanese performers trying to make it big in the music industry.  As might also be expected from a music company, this game isn&#039;t very good.\r\n\r\nThere are two patches: one for purists that only translates the small amount of Japanese in the game into English, and another that also edits all of the game&#039;s infamous Engrish text into something that makes more sense.', '2015-07-04 12:20:00', '2015-07-01 23:29:52', NULL, 'N', 12, 0, 0, 1681, '2382titlescreen.png', 0, 1, 'Hana no Star Kaidou (J) [!].nes (GoodNES 3.23b)\r\nCRC32: 1222029d\r\nMD5: 13e385b783936fd5d295340eccd3a1e3\r\nSHA-1: 2bd8b0f5c20b8cc682377bb10b100f77b559c62b', '', '', ''),
(2383, 10, 2309, 1, '0.9', '[2383][981]mmz4.zip', 'Y', '2383readme.txt', '02 July 2015', 1435809600, 2600, 'NOBODY', 'This is an Indonesian translation for Megaman Zero 4. \r\n\r\nProject that started two years ago. Every dialogue is translated. If you found any dialogue that doesn&#039;t right, you can contact me. This translation is not perfect without your help.', '2015-07-04 12:23:38', '2015-07-02 10:45:01', NULL, 'N', 24, 0, 0, 1014, '2383titlescreen.png', 0, 1, 'No-Intro Name: Mega Man Zero 4 (Europe)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 8E13B9EE89A2ED665212DAA401BA9331AD11BDA9', '', '', ''),
(2385, 1, 199, 4, '1.00', '[2385][1001]nekketsuhockey.zip', 'Y', '2385readme.txt', '05 July 2015', 1436068800, 3595, 'NOBODY', 'Around 15 years ago, an [url=http://www.romhacking.net/translations/224/]English translation[/url] for Ike Ike! Nekketsu Hockey-bu was created by the group Disconnected Translations.  Unfortunately, for most of that time, contemporary Famicom emulators have been unable to play it due to a game-breaking bug that was introduced by the patch; namely, once a goal is scored, the game freezes while trying to display the scoreboard.  This patch fixes that bug, among others, making the game 100% playable on current emulators (or at least FCEUX, which is what it was tested on).', '2015-07-06 05:34:15', '2015-07-05 08:00:30', NULL, 'N', 12, 0, 0, 2842, '2385titlescreen.gif', 0, 1, 'Ike Ike! Nekketsu Hockey-bu - Subette Koronde Dai Rantou (J) [!].nes (GoodNES 3.23b)\r\nPatched with Disconnected Translations&#039; 0.99 patch\r\nCRC32: cb60c25a\r\nMD5: 53783efc0e8e066057a45c63e66e06b7\r\nSHA-1: 570ebe10691dd4603b17fe1c547e8406b14b840d', '', '', ''),
(2386, 9, 784, 1, '1.0', '[2386][1005]mmx3.zip', 'Y', '2386readme.txt', '05 July 2015', 1436068800, 2600, 'NOBODY', 'This game is translated in Indonesian. The translator decided to keep weapon name untranslated, because it was meant to be English by the way. Enjoy playing. Everything is described in Readme file.', '2015-07-06 05:35:38', '2015-07-05 09:50:33', NULL, 'N', 24, 0, 0, 348, '2386titlescreen.png', 0, 3, 'No-Intro Name: Mega Man X3 (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 86E48169F33C020C77CC947734E1B744F3EA835A\r\nROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC', '', '', ''),
(2387, 1, 2310, 1, '1.0', '[2387]spy_vs_spy_-_the_island_caper_ips.zip', 'Y', '', '05 July 2015', 1436068800, 1425, 'NOBODY', 'This is the English translated version of the sequel to the NES game Spy Vs. Spy. In this follow-up to the first Spy vs Spy game the spies are now stranded on a desert island after bailing out of the planes they escaped from in the first game. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect 3 pieces of a missile. If you don&#039;t do it within a time limit a volcano will erupt and destroy the entire island. There are new traps and a single gun to take part in combat, rather than the big sticks of the previous game.', '2015-07-06 05:36:29', '2015-07-05 16:47:58', NULL, 'N', 12, 0, 1, 1878, '2387titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Nangoku Shirei!! - Spy Vs Spy (Japan).nes\r\nCRC32: CF29CF72\r\nMD5: 49EC75ABC1E4A8B784E091F01655F9DE\r\nSHA-1: A677B1978EA5C72CB836417CC2FBD56C36E3EAEA', '', '', ''),
(2388, 1, 2311, 1, '1.0', '[2388]the_hummer_(unl)_ips.zip', 'Y', '', '05 July 2015', 1436068800, 1425, 'NOBODY', 'This is the English translation of the NES pirate The Hummer. It features the Hummer Team mascot, a horse named Hummer. This game pretty much a Sonic hack for the NES, with Hummer the Horse as the main character.', '2015-07-06 05:39:33', '2015-07-05 22:50:53', NULL, 'N', 12, 0, 1, 1344, '2388titlescreen.png', 0, 1, 'Country: China\r\nRom Name: Chao Ji Han Man - The Hummer(Unl).nes\r\nCRC32: CF0B9807\r\nMD5: 83F3454C291D74B113ED4D951EF9A982\r\nSHA-1: 085261454BAC0544EF549F940305C0DD3161DC19', '', '', ''),
(2393, 20, 440, 1, '1.0', '', 'Y', '', '02 July 2008', 1214971200, 305, 'NOBODY', 'This is an English translation of &quot;Men at Work! 2&quot;. The application is over 30MB (54MB) in size.\r\n\r\nPlease be warned that this patch will not work with the original MAW2 game. This patch will only work with the voiced version of the game which comes with MAW3 DVD and MAW4 special edition.\r\n\r\n*[url=https://web.archive.org/web/20170921221454/http://mirrormoon.org/projects/complete/men-at-work-2/][b]Mirror Moon download page (old)[/b][/url]\r\n\r\n*[url=http://www.mediafire.com/file/jc05onxi6l341yz/Men_at_Work%21_2_English_v1.0_%5Bmirror_moon%5D.exe][b]Alternate Download[/b][/url]', '2015-07-09 11:29:23', '2018-04-21 11:09:33', NULL, 'N', 12, 1, 1, 46, '', 1, 1, 'No information available.', '', '', ''),
(2394, 1, 2313, 1, '1.0', '[2394]monkey_king_(unl)_ips.zip', 'Y', '', '06 July 2015', 1436155200, 1425, 'NOBODY', 'This is the fully translated English version of the Chinese pirate Monkey King for the NES. It translates all cutscenes, as as well as the credits. This game is based off the famous Chinese novel Journey to the West. It follows the adventures of a monkey named Sun Wukong, who becomes The Monkey King, studies the magic arts, and eventually takes on the gods in heaven.', '2015-07-09 12:39:46', '2015-07-07 04:35:32', NULL, 'N', 12, 0, 1, 1147, '2394titlescreen.png', 0, 1, 'Country: China\r\nRom Name: Monkey King (Unl).nes\r\nCRC32: E5119EED\r\nMD5: 2F453F9834472EEDDA95C48964C3EF10\r\nSHA-1: 7E09D946E7E9EA8CF26019F7D451C697632AE962', '', '', ''),
(2399, 1, 1298, 1, '1.0', '[2399]magiccandle.zip', 'Y', '2399readme.txt', '11 July 2015', 1436587200, 1005, 'NOBODY', 'This is a complete translation patch for the NES RPG The Magic Candle. Despite the name it is not really related to the PC game series of the same name.', '2015-07-12 00:51:28', '2015-07-12 09:16:42', NULL, 'N', 12, 0, 0, 3907, '', 1, 1, 'Magic Candle, The (J).nes\r\nCRC 32: 41A4E69F', '', '', ''),
(2400, 1, 2316, 1, '1.0', '[2400]the_lion_king_legend_(unl)_ips.zip', 'Y', '', '11 July 2015', 1436587200, 1425, 'NOBODY', 'This is the fully translated version of the Chinese pirate The Lion King Legend for the NES. It translates all cutscenes, intro, ending, and title screen. The game is loosely based off of the SNES version of The Lion King.', '2015-07-12 19:51:26', '2015-07-12 03:28:13', NULL, 'N', 12, 0, 1, 900, '2400titlescreen.png', 0, 1, 'Country: China\r\nRom Name: The Lion King Legeng (Unl)(Ch).nes\r\nCRC32: 1309FA69\r\nMD5: 77E267F703C37A361108C32732EE3223\r\nSHA-1: 274F0FD35B225F713A9E7830A40FEB0E9E7B4CD5', '', '', ''),
(2401, 8, 2317, 1, '1.0', '[2401]gb_ultraman_super_warrior.zip', 'Y', '2401readme.txt', '12 July 2015', 1436673600, 3606, 'NOBODY', 'This is an English translation of Ultraman Chou Toushi Gekiden. The game has been completely translated.', '2015-07-13 23:07:35', '2015-07-22 06:35:43', NULL, 'N', 12, 0, 0, 2231, '2401titlescreen.png', 0, 1, 'Country: Japan\r\nInternal checksum  6b13\r\nCRC-32:	B904230D\r\nMDw5: 9be2b2635bd25b97a7599ab1df84a49a\r\n\r\nUltraman Chou Toushi Gekiden (Japan) (SGB Enhanced) (NO-INTRO) (2013-11-17)', '', '', ''),
(2402, 1, 2318, 1, '1.0', '[2402]fpine100.zip', 'Y', '2402readme.txt', '01 March 2009', 1235883600, 139, 'NOBODY', 'Family Pinball is a four player game with four different modes. There is a traditional pinball machine with a Pacman theme, a battle mode (offering three different tables) in which your opponent and yourself try to knock the ball\r\npast each other&#039;s flippers at opposite ends of the table, a sports mode which is similar to battle mode except with soccer and hockey themes, and a pachinko mode. \r\n\r\nRather than simply referring to the players as Player 1 - 4, each player also gets to select a representative from amongst six Namco characters, only one of which ever made it to an American release.', '2015-07-13 23:09:54', '2015-07-14 07:48:39', NULL, 'N', 12, 0, 0, 1056, '2402titlescreen.png', 0, 1, 'Family Pinball (Japan).nes - NOINTRO\r\nCRC32: 0DA8A7B2\r\nMD5: 44C206C61FF37406815F21B922E105C7\r\nSHA-1: ED2084EA5D6EB760D8CB9D9D196BDB91F8FBC89B\r\nSHA-256: CDF464DF4A86AA50F02E5789EEECB2B0E0D6B74926A35E5D328C313F3496B7D4', '', '', ''),
(2403, 10, 1215, 1, '1.0', '[2403][1113]mother3ita.zip', 'Y', '2403readme.txt', '15 July 2015', 1436932800, 3612, 'NOBODY', 'This project was started back in October 2008, right after the release of the English translation by Tomato &amp; co.\r\nIt has finally found a release. Enjoy!', '2015-07-16 11:10:51', '2015-07-15 23:07:26', NULL, 'N', 6, 0, 0, 213, '', 1, 1, 'Mother 3 (J) (GoodGBA 3.23)\r\n2347 - Mother 3 (Japan) (No-Intro)\r\nCRC32: 42AC9CB9\r\nMD5: AF8B0B175F7EC8914CB87B3161BA1AAA\r\nSHA-1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776', '', '', ''),
(2411, 1, 149, 1, '1.0', '[2411]kid_dracula_esp.zip', 'Y', '2411readme.txt', '16 July 2015', 1437019200, 3613, 'NOBODY', 'Spanish translation of the game.\r\n\r\nBased on English versions by Vice Translation &amp; Kalas.', '2015-07-18 12:54:45', '2015-07-16 17:46:10', NULL, 'N', 9, 0, 0, 3169, '2411titlescreen.png', 0, 1, 'Akumajou Special - Boku Dracula-kun (J) [!]\r\nCRC32: F916D969\r\nMD5: 58E2A3B62103C1F4AF7AEC452CAFF175\r\nSHA-1: A7F5329BE0440498DC343504652EAFCB39836609\r\nSHA-256: 10BEE1E62E247701CF05811888E2DC297352BE722F861756CE5912BA7D40941F', '', '', ''),
(2412, 1, 2324, 1, '1.0', '[2412]Family Jockey - English V1.rar', 'Y', '', '16 July 2015', 1437019200, 131, 'NOBODY', 'Here is an English translation for Family Jockey from Namco! Now you can enjoy derby racing whether by yourself or with a friend as 2 players can race against each other! \r\n\r\nThe horses you play as are actual translations of their names but the ones you race against were re-named after some of the top 100 race horses for more realism.\r\n\r\nEnjoy!', '2015-07-18 12:59:26', '2015-07-16 22:15:15', NULL, 'N', 12, 0, 1, 1660, '2412titlescreen.png', 0, 1, 'Family Jockey (Japan).nes - NOINTRO\r\nCRC32: A8A1C2EB\r\nMD5: 9886ACF1403315BBCD3ACA0A889D615A\r\nSHA-1: 30AD57496163D45440A53C4C427D1F36A5CCCBED\r\nSHA-256: 044DAC895B6B1797641645EAA5244D1EED7DF718286C3B9E2AEC3E8733E5C6E3', '', '', ''),
(2417, 1, 2329, 1, '0.97B', '[2417]Pachinko Daisakusen - English V097B.7z', 'Y', '', '04 August 2015', 1438660800, 131, 'NOBODY', 'Here is an English translation for Pachinko Daisakusen. Now you can enjoy one of Japan&#039;s most popular leisure games and form of gambling for the NES in English! :)\r\n\r\nIf any problems arise in game-play please feel free to contact the author!\r\n\r\nEnjoy!', '2015-07-22 10:30:26', '2015-08-05 01:26:00', NULL, 'N', 12, 0, 1, 1573, '2417titlescreen.png', 0, 1, 'Pachinko Daisakusen (Japan).nes - NOINTRO\r\nCRC32: AF9F0285\r\nMD5: 29766ADFDB40AFA1A163F4BE67D3B1F7\r\nSHA-1: 338D4BBA8FCF5EAECA81CAA716BD95817DF1AD71\r\nSHA-256: CBF6277CE1693C905D3A23C8638E8C2237AFF3B4356304BBF2F3FC4ECD9D81C6', '', '', ''),
(2418, 9, 2330, 1, '1.10', '[2418]GalaxyRobo_110_BPS.zip', 'Y', '2418readme.txt', '28 December 2015', 1451278800, 1193, 'NOBODY', 'Galaxy Robo is a sci-fi strategy game created by Copya Systems, the developer also responsible for the Lennus series. In this game the player directs a group of mech pilots, each riding distinctive bi- pedal suits and other vehicles. The game is structurally similar to Fire Emblem; the player moves all their units for their turn, either fighting enemy units or performing other tasks, and then control switches to the opponent. When two units meet in combat, a cutaway cutscene shows the aggressor landing (or missing) a hit, and the unit statistics underneath tell the player how much damage was caused. The game was a Japanese exclusive, and it was one of a handful of games to use the SNES Mouse peripheral.\r\n\r\nV1.10:  New font and Updates: Dec. 28, 2015.\r\nDraken&#039;s post: &quot;This new version implements the new 8x8 font that Taskforce drew for us and corrects the &quot;RE&quot;/&quot;LE&quot; error from the original rom.&quot;', '2015-07-22 10:37:27', '2015-12-31 02:13:50', NULL, 'N', 12, 0, 0, 6206, '2418titlescreen.png', 1, 4, 'Name: GALAXY ROBO\r\nCompany: Imagineer\r\nCRC32: BEE62812\r\nMD5: 52C34E40808950A2C985C1C3962C30D9\r\nSHA1: 91413A589922350C761C2B46ABC1237E1B43ECE4\r\nChecksum: 0x715B', '', '', ''),
(2419, 9, 804, 1, '1.0', '[2419]Super_Mario_RPG_(K)_(V1.0).7z', 'Y', '', '12 March 2015', 1426132800, 3614, 'NOBODY', 'This is 99% Translation for Korean.\r\nThis isn&#039;t 100%, cuz (Special) Item, Equipment, Special, Enemy&#039;s name is English, cuz Interface font (It use Status, Item, Equipment etc...) are way less...\r\nAnd snes9x is good to play this patch, and higher version makes some noise sound, so v1.43 is great to play.\r\nAnd Read Me (Korean)\r\nhttp://perfectacle.blog.me/220297115483', '2015-07-22 10:39:41', '2015-07-21 14:41:56', NULL, 'N', 5, 0, 1, 497, '2419titlescreen.png', 0, 3, '[SFC] Super Mario RPG (J) (v1.0).smc\r\nMD5 Checksum: 6f541ab8f9eecfe3fe9d4b49c9e57f8c', '', '', ''),
(2420, 9, 282, 1, '1.0', '[2420]Dragon_Ball_Z_Super_Gokuden_-_Totsugeki-Hen_(K).7z', 'Y', '', '12 December 2012', 1355288400, 3614, 'NOBODY', 'It is 97% patch for korean.\r\n1% is title screen.\r\nAnd 1% is that This patch can&#039;t use password for Kakusei-hen\r\n(Kakusei-hen is series for this game.).\r\nLast 1% is freezing in game.\r\nif you look event list No.203 in menu, It trigger freezing.\r\nthen you have to press A button 2 times, then you can escape freezing.\r\n\r\nAnd Read Me\r\nhttp://perfectacle.blog.me/40174638159', '2015-07-22 10:42:16', '2015-07-22 00:05:13', NULL, 'N', 5, 0, 1, 209, '', 1, 4, 'Dragon Ball Z - Super Gokuu Den - Totsugeki Hen (Japan).sfc\r\nCRC32:	D531289B\r\nROM Map: LoROM\r\nKart contents: ROM+RAM+BAT\r\nHeader ROM Size: 16Mbits\r\nCalculated ROM Size: 16 Mbits\r\nLicensee: Bandai\r\nROM Version: 1.0', '', '', ''),
(2421, 9, 283, 1, '1.1', '[2421]Dragon_Ball_Z_Super_Gokuden_-_Kakusei_Hen_(K).7z', 'Y', '', '13 July 2015', 1436760000, 3614, 'NOBODY', 'This is 97% patch.\r\nAnd this patch must use original rom (no-debug mode)\r\n1% is title screen.\r\nand 2 % is some freezing.\r\n1% of 2% is Vegeta battle.\r\nVegeta call his ufo, that trigger freezing.\r\nthen you have to wait some second, then you can escape freezing\r\nand 1% of 2% is that Bulma leave earth (they go Namek planet)\r\nthat trigger freezing.\r\nThen you have to wait some second, then you can escape freezing\r\n\r\nRead Me\r\nhttp://perfectacle.blog.me/220428923985', '2015-07-25 02:01:06', '2015-07-23 05:51:20', NULL, 'N', 5, 0, 1, 479, '', 1, 4, 'ROM Map: LoROM\r\nKart contents: ROM+RAM+BAT\r\nHeader ROM Size: 16Mbits\r\nCalculated ROM Size: 16 Mbits\r\nSRAM size: 8KB (64Kbit)\r\nCRC32:	3172CD4F\r\nROM Version: 1.0', '', '', ''),
(2422, 20, 2331, 1, '1.5 2012', '[2422]ContractJACK-ESv15.7z', 'Y', '2422readme.txt', '21 December 2012', 1356066000, 1617, 'NOBODY', 'Second release of the Spanish translation for the game Contract J.A.C.K. for PC.\r\n\r\nThe first release was in 2005, but a second proofread was done in 2012 using all the experience learned with other fantranslations.\r\n\r\nThis is a full text translation. Only a few key graphics were translated (In comparison with No One Lives Forever 2, whose official translation had all the graphics translated).', '2015-07-25 02:13:37', '2015-07-23 10:24:50', NULL, 'N', 9, 0, 0, 105, '2422titlescreen.jpg', 0, 1, 'Compatible with the English version of Contract J.A.C.K.', '', '', ''),
(2423, 20, 2332, 1, '2.2 2012', '[2423]SWAT4XTraduEspanolV22.7z', 'Y', '2423readme.txt', '25 December 2012', 1356411600, 1617, 'NOBODY', 'This is the 2012 update of the Spanish translation for the expansion &quot;The Stetchkov Syndicate&quot; for the game SWAT 4. The main game was released fully localized to Spanish, but the expansion was not.\r\n\r\nAll the texts have been translated into Spanish. The first patch was released on February 2009, and the 2012 release fixes a lot of issues and corrects the upper-case accents in the font.\r\n\r\nThe expansion voices have not been dubbed.', '2015-07-25 07:00:49', '2015-07-23 10:35:40', NULL, 'N', 9, 0, 0, 164, '2423titlescreen.jpg', 0, 1, 'Compatible with the Spanish version of SWAT 4 and the English version of the expansion SWAT 4: The Stetchkov Syndicate.', '', '', ''),
(2424, 20, 2333, 1, '1.1', '', 'Y', '2424readme.txt', '13 February 2014', 1392267600, 1617, 'NOBODY', 'This is a full retranslation for the game Tom Clancy&#039;s Rainbow Six for PC and the expansion Eagle Watch.\r\n\r\nEvery text in the game is fully translated to Spanish, and the beginning/ending cutscenes have been subtitled as well.\r\n\r\nThe game was officially translated by Proein, but that version was quickly recalled when Ubisoft bought the publishing rights and replaced with the English version, making that original translation lost in time.\r\n\r\nBecause of that, Traducciones del Tío Víctor did a new translation from scratch.\r\n\r\nThe patcher requires the last version of Rainbow Six and/or Eagle Watch installed before applying it.\r\n\r\nBecause the patch is larger than 30MB, it cannot be hosted in RHDN. The patch can be found here: http://tiovictor.romhackhispano.org/saga-rainbow-six-para-pc/descargar/', '2015-07-25 07:02:35', '2015-07-23 10:57:36', NULL, 'N', 9, 1, 0, 22, '2424titlescreen.jpg', 0, 12, 'Works with all of the Ubisoft versions of Rainbow Six.\r\nThe Rainbow Six install must be patched to version 1.4.\r\nIf using the expansion Eagle Watch, it must be updated to version v1.50.', '', '', ''),
(2425, 20, 2334, 1, '1.1', '', 'Y', '2425readme.txt', '10 April 2014', 1397102400, 1617, 'NOBODY', 'Complete translation/retranslation of the game Tom Clancy&#039;s Rainbow Six: Rogue Spear for PC and the three official expansions: Urban Operations, Covert Ops Essentials, Black Thorn.\r\n\r\nThe original game, Rogue Spear, was officially translated by Proein, but it was quickly recalled when Ubisoft bought the publishing rights and replaced it with the English version, making the official translation lost in time.\r\n\r\nThe four entries on the Rogue Spear series have been translated from scratch. You need to have installed the latest version of Rogue Spear and/or any expansions you might have. Check the readme for the right installation order.\r\n\r\nBecause the patch is larger than 30MB, it cannot be hosted in RHDN. The patch can be found here: http://tiovictor.romhackhispano.org/saga-rainbow-six-para-pc/descargar/', '2015-07-25 07:03:48', '2015-07-23 11:05:15', NULL, 'N', 9, 1, 0, 22, '2425titlescreen.jpg', 0, 12, 'Compatible with the English version of Rogue Spear and its expansions.\r\nRequires the latest versions of the main game and any or all of the expansions you might have:\r\nRogue Spear: v2.05\r\nUrban Operations: v2.52\r\nCovert Ops Essentials: Vanilla version of the Game Disc/Training Disc\r\nBlack Thorn: v2.61', '', '', ''),
(2430, 44, 2338, 1, '0.9', '[2430][1125]StormLoverKaiPatchV09.zip', 'Y', '2430readme.txt', '25 July 2015', 1437796800, 2817, 'NOBODY', 'A full English translation patch for a PSP game Storm Lover Kai.\r\n\r\nFor known issues, translation notes, or any other information, please visit;\r\n[url]https://sites.google.com/site/otomeundercover/otome-projects/storm-lover-kai[/url]', '2015-07-29 04:29:08', '2015-07-29 17:16:37', NULL, 'N', 12, 0, 0, 1486, '2430titlescreen.png', 0, 10, 'Game code: ULJS-00504\r\n\r\nISO version 1 (PlayAsia version)\r\nMD5 hash: 0E0F51464C2CBDA75D331E49F17F2AB6\r\nSHA-1 hash: 973D741DBD97C6F05ABAFD49B2EF8D004B084B22\r\n\r\nISO version 2\r\nMD5 hash: 95423C4B30902E0CA9DF683292BA5A98\r\nSHA-1 hash: E5F526359A2294A1C05548EB8BE133F47AA9EF42\r\n\r\n*The translation patch works with both versions.', '', '', ''),
(2431, 17, 2275, 1, '1.0', '[2431]cttffes_1_0.zip', 'Y', '2431readme.txt', '26 July 2015', 1437883200, 3497, 'NOBODY', 'This is a full Spanish translation patch, which includes all in-game text, menus, and video text. The patch also makes use of a custom 8×15 variable-width, 2bpp font.', '2015-07-29 04:31:07', '2015-07-26 09:03:02', NULL, 'N', 9, 0, 0, 3099, '', 1, 11, 'SLPS-00917', '', '', ''),
(2432, 1, 639, 1, '1.0', '[2432]Saint Seiya - Ougon Densetsu Kanketsu Hen (VN).zip', 'Y', '', '10 July 2015', 1436500800, 3315, 'NOBODY', 'This is a Vietnamese translation of Saint Seiya - Ougon Densetsu Kanketsu Hen, the author&#039;s first NES translation after learning some 6502 assembly moves.\r\n\r\nApply the patch to the original Rom by IPS. Backup your rom before doing so.', '2015-07-31 02:14:41', '2017-10-13 05:06:38', NULL, 'N', 27, 0, 1, 401, '', 1, 1, 'Rom: Saint Seiya - Ougon Densetsu Kanketsu Hen (J)\r\n(Japanese version)\r\n\r\nMD5	b0a367ed02aae83306f2f2e6316604e3\r\nSHA-1	3e2f5adee71f79353d64502274e85143dfad1ea9\r\nSHA-256	58a3eb7dcc893509d673cf0ca89875cd10a52be5ee8c80778ecc0d6a16ff4721', '', '', ''),
(2433, 1, 2340, 2, '5.0', '[2433]t-dds25.zip', 'Y', '', '28 August 2016', 1472356800, 3638, 'NOBODY', 'This project has been un-dropped. \r\n\r\nVersion 5.0 of this patch allows the game to be played all the way until after Tokyo Tower.\r\n\r\nFor more information regarding the patch, visit: http://dmanufacture.com/t-dds2.php?build=5\r\n\r\nTo discuss, visit: http://dmanufacture.com/d-dds2.php', '2015-07-31 02:19:31', '2018-07-27 01:33:39', NULL, 'N', 12, 0, 1, 5485, '2433titlescreen.png', 0, 1, 'No-Intro Name: Digital Devil Story - Megami Tensei II (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      5B43A4EE919188E3A78DDE07D4CD53D7\r\nFile SHA-1:    03FA10C56BE2201E2252F2B21A0A3E268AF3D0BF\r\nFile CRC32:    77C76BBD\r\nROM MD5:       F065998EE5FF631D9A48B4FDAE48AC94\r\nROM SHA-1:     5AE432AE1CF9E838E7A0F42C36125C33C699B527\r\nROM CRC32:     96773F32', '', '', ''),
(2435, 8, 884, 1, '1.1', '[2435]LADXes11.zip', 'Y', '2435readme.txt', '29 July 2015', 1438142400, 3533, 'NOBODY', 'Complete Spanish translation for Link&#039;s Awakening DX.\r\n\r\nThis translation is based on my VWF edition hack.', '2015-07-31 02:26:02', '2023-06-20 16:52:33', NULL, 'N', 9, 0, 0, 5090, '', 1, 1, 'Country: USA\r\nCRC-32: 06887A34\r\nSHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nMD-5: 7351DAA3C0A91D8F6FE2FBCCA6182478\r\nFilename: Legend of Zelda, The - Link&#039;s Awakening DX (U) (V1.2) [C][!]', '', '', ''),
(2438, 1, 2345, 1, '1.0', '[2438]Pachinko Daisakusen 2 - English V1.rar', 'Y', '', '06 August 2015', 1438833600, 131, 'NOBODY', 'Here is an English translation to the 2nd part of Pachinko Daisakusen.', '2015-08-01 08:07:35', '2015-08-06 14:48:52', NULL, 'N', 12, 0, 1, 1457, '2438titlescreen.png', 0, 1, 'Pachinko Daisakusen 2 (Japan).NES - NOINTRO\r\nCRC32: 294A0108\r\nMD5: 7E38D42B0218C255516B0C46B8500142\r\nSHA-1: AA75B285E5ECE80F4E9BD76986CFEE7E546A529C\r\nSHA-256: CD3E5DF3A0D02CB11C41F0BC2C124C94780254B4D70F88DA9317F19DF647B9C5', '', '', ''),
(2441, 20, 2349, 1, '3.3', '[2441]paleng_v3.3.zip', 'Y', '2441readme.txt', '31 August 2019', 1567224000, 3644, 'NOBODY', 'Revered as one of the Chinese RPG classics for its story, the turn-based game has a remake ([url=http://www.romhacking.net/translations/933/]translation[/url]) and many sequels.\r\n\r\nIts save-anywhere feature and fast combat-animations are conveniences for gamers.\r\n\r\nOfficial windows freeware can be downloaded [url=http://update1.baiyou100.com/resource/Pal98rqp.zip]here[/url].\r\n\r\nRecommended to run game with &#039;SDLPal&#039; exe.\r\nMore info in Readme File.\r\n\r\nIn celebration of its 20th anniversary.', '2015-08-02 04:51:58', '2019-08-31 07:24:14', NULL, 'N', 12, 0, 0, 9366, '2441titlescreen.png', 0, 1, 'Translation files works for both the DOS &amp; Windows version aka PalDos/Pal95/Pal98.', '', '', ''),
(2445, 1, 1204, 1, '0.90b', '[2445]Moero TwinBee - English V-090b.rar', 'Y', '', '05 August 2015', 1438747200, 131, 'NOBODY', 'Here is an English translation for the game Moero TwinBee - Cinnamon Hakase o Sukue, otherwise known as Stinger in the US. Stinger was a stripped down version of what this game was and it also eliminated the option to have 3-players. Now you can enjoy the Japanese version in English which not only has the 3-Player option but also has the included dialogue translated! \r\n\r\n- The only thing that was not done due to the compression of graphics was the part in the introduction where the lab explodes and Japanese characters pop up which means BOOM!\r\n\r\n- Also if someone is familiar with how the graphics compression works and would like to redo the title screen graphics, please let me know!', '2015-08-05 23:40:15', '2015-08-05 23:21:33', NULL, 'N', 12, 0, 1, 1434, '2445titlescreen.png', 0, 1, 'Moero TwinBee - Cinnamon Hakase o Sukue! (Japan).nes - NOINTRO\r\nCRC32: AC0A622B\r\nMD5: 27DE176ED56F62F09800701C35361099\r\nSHA-1: 54057087981E470F006D2A77B1AFD8C9935333F3\r\nSHA-256: 2A7DA3D85950F788F05600B9EF58C642398B4FFC155E5EA59CC8B10FD51C364A', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2451, 6, 452, 1, '1.0.1', '[2451]2015-08-23-zeroigar-release-1.0.1.zip', 'Y', '2451readme.TXT', '09 August 2015', 1439092800, 1626, 'NOBODY', 'This is an English translation of the PC-FX action-shooter game &quot;Choujin Heiki Zeroigar&quot;.\r\n\r\n[b][STORY][/b]\r\n\r\n[b]Star Calendar Year Beta-28[/b]\r\n\r\nThe galaxy suffers under the conquest of the mighty Celestial Empire. Planets overtaken by this empire face total destruction at the hands seven super-weapons invented by genius Imperial scientists.\r\n\r\nGalactic civilizations have lost the will to fight...\r\nHope has all but vanished in the universe...\r\n\r\nHowever, someone has finally taken a stand to end the reign of violence. Her name is Luru, and she is one of the scientists working for the Empire.\r\n\r\nShe has taken her designs for what was supposed to be the eighth and ultimate super-weapon, and hatched a plan to escape from the Empire&#039;s sight.\r\n\r\nHowever, the Imperial High Commander quickly learned of her plan, and informed Emperor Zemu, who ordered Luru&#039;s immediate capture.\r\n\r\nThe one to execute that order would be none other than Luru&#039;s brother, Lunoa. He attempted to convince Luru to return, but perhaps out of love for his sister, he didn&#039;t act fast enough to stop her when she refused. He chased Luru in the Rubel, one of the seven super-weapons of which he himself is the pilot. However, Luru managed to warp far away to a place that no one, not even the Emperor, could ever imagine...\r\n\r\n...to Japan in 1945, just days after the end of the Second World War.', '2015-08-09 11:09:58', '2015-08-31 13:30:42', NULL, 'N', 12, 0, 0, 4212, '2451titlescreen.png', 0, 11, 'You will need a BIN/CUE or an ISO/WAV rip of this game in order to apply the patch. The output will be an ISO/WAV archive, and will include a new .cue file which you should either open with Mednafen or use to burn a disc.', '', '', ''),
(2452, 17, 2275, 1, '1.0', '[2452]cttffhu_1_0.zip', 'Y', '2452readme.txt', '10 August 2015', 1439179200, 3497, 'NOBODY', 'This is a full Hungarian translation patch, which includes all in-game text, menus, and video text. The patch also makes use of a custom 8×15 variable-width, 2bpp font.', '2015-08-11 20:55:58', '2015-08-13 06:41:32', NULL, 'N', 28, 0, 0, 132, '', 1, 11, 'SLPS-00917', '', '', ''),
(2453, 1, 2357, 1, '0.92B', '[2453]Taito Grand Prix - English V092B.rar', 'Y', '', '20 September 2015', 1442721600, 131, 'NOBODY', 'Here is a full translation for Taito Grand Prix - Eikou e no License for the NES. This game is much like Rad Racer but you race for rank points, cash for purchasing upgrades, and acquire new cars. You can race a Mini Cooper, a Ferarri BB512, and a Formula 1 race car. As you progress in the game you go from regular races to Grand Prix &amp; World Tournament racing. If you are a fan of Rad Racer, this is a game you must try!\r\n\r\nEnjoy!\r\n\r\nv091b Update - Saving feature has been corrected thanks to Goldenband.\r\n\r\nv092b Update - Thanks to Pluvius where a bug fix was made when using NOS &amp; body kits after purchasing were unusable prior.', '2015-08-15 05:02:31', '2015-09-26 04:36:59', NULL, 'N', 12, 0, 1, 2303, '2453titlescreen.png', 0, 1, 'Taito Grand Prix - Eikou e no License (Japan).nes\r\nCRC32: 613BD034\r\nMD5: 2C3FB01D1EED5C8AE85C0D07E248FB1B\r\nSHA-1: FB0129D72E30984C2B955B9110A0C809C2EA333B\r\nSHA-256: 7C86BD2DF5281674177C2577E1C55E61B4DA7884BF7E06070E929AE285D7EDB4', '', '', ''),
(2454, 9, 636, 1, '0.91', '[2454]Star Fox 2 (rus 0.91).zip', 'Y', '2454readme.txt', '02 May 2016', 1462161600, 3664, 'NOBODY', 'It&#039;s almost complete (but fully playable) translation into Russian. The basis for it was the [url=http://www.romhacking.net/translations/1971/]French version[/url].', '2015-08-15 05:03:59', '2016-05-02 14:11:27', NULL, 'N', 2, 0, 0, 773, '2454titlescreen.PNG', 0, 4, 'CRC32: 1FB1CF76\r\nMD5: DE70567495C962B15574ABF03A0785F4\r\nSHA-1: 60F45D5CA95247294120080359639EB3A7E505C3', '', '', ''),
(2455, 1, 181, 1, '1.1', '[2455]Nekketsu kakutou densetsu VN.zip', 'Y', '', '22 August 2015', 1440216000, 3315, 'NOBODY', 'Nekketsu Kakutō Densetsu is a Famicom game which was released on 23th Dec 1992. The game also known as Knuckle Fight in some English speaking community.\r\nNekketsu Kakutō Densetsu is one of the best variation in the Kunio-kun series.\r\nUse Ips patcher to apply this patch to original (Japanese) Rom.', '2015-08-28 10:29:11', '2015-08-22 03:42:34', NULL, 'N', 27, 0, 1, 319, '', 1, 1, 'Original file: Nekketsu Kakutou Densetsu (J).nes\r\nMD5: 8395C26B501DA33067C384A54EAB7BC3\r\nSHA1:C42BD66DC595A2D719F9F551CC4CEB52C97109B5\r\nSHA-256: D14359D3C3E493388749F184F08A13D5EB424B8C5C8312F153AF92EC72B8C052', '', '', ''),
(2456, 23, 2360, 1, '1.13', '[2456]ENG_The_Nameless_Game_Eye_v1_13.zip', 'Y', '2456readme.txt', '28 August 2015', 1440734400, 1533, 'NOBODY', 'This is a complete translation patch for The Nameless Game: Eye aka Nanashi no Game: Me for the NDS.\r\n\r\nThe Nameless Game: Eye is a sequel to The Nameless Game, which was fan translated in 2011.', '2015-08-28 10:31:05', '2015-08-28 22:26:54', NULL, 'N', 12, 0, 0, 6878, '2456titlescreen.png', 0, 1, 'Filename: ind-ngme.nds\r\nSize: 67108864 bytes\r\nCRC32: 930C4A47\r\nMD5: A9B1E6D1648C9419B687A8705AC4D541\r\nSHA-1: 8A354A0EE8878AED582DE5EA20C3A79A81A5FF34', '', '', ''),
(2457, 1, 1428, 1, '1.0', '[2457]Monster Party Famicom Proto translation.rar', 'Y', '2457readme.txt', '25 August 2015', 1440475200, 3669, 'NOBODY', 'This patch translates the japanese prototype of Monster Party called &quot;Parody World: Monster Party&quot; into english.\r\n\r\nOne additional feature is that an unused boss in Round 7 is now restored and can be fought.', '2015-08-28 10:34:25', '2015-08-26 09:17:44', NULL, 'N', 12, 0, 0, 1451, '2457titlescreen.png', 0, 1, 'Country: Japan\r\nMD5 7E85F534CA274453C05DB13189E2A39D\r\nSHA-1 ADAFE6E0EABA88B69F4991B7B78F7AA47D643151\r\nSHA-256 2BA868190F5F4F06FB1763774510C15E5DD4DC6D513B1A9DB510EE768E2FDD17\r\nMonster Party Famicom Proto.nes', '', '', ''),
(2464, 20, 2364, 1, '1.0', '[2464][1281]Kao3 Translation.zip', 'Y', '2464readme.txt', '15 December 2006', 1166158800, 3677, 'NOBODY', 'This is a full translation for the PC game &quot;Kangurek Kao - Tajemnica wulkanu&quot;, or &quot;Kao the Kangaroo - Mystery of the Volcano&quot;.  Previously available only in the Polish and Russian language, this translation converts all of the text (outside of the title screen graphic) to English, so English-speaking users can now enjoy the game as well.  \r\n\r\nTo apply the translation, simply navigate to...\r\n\r\nC/Program Files/Kangurek Kao - Tajemnica wulkanu/Media/misc/localize\r\n\r\nFor you 64bit users out there, you need to instead go to...\r\n\r\nC:/Program Files (x86)/Kangurek Kao - Tajemnica wulkanu/Media/misc/localize\r\n\r\nOnce there, replace lang_psp with the new one you just downloaded.  After you do that, load up the game and enjoy!', '2015-09-11 00:32:23', '2015-09-09 05:33:03', NULL, 'N', 12, 0, 0, 561, '2464titlescreen.jpg', 0, 1, 'N/A', '', '', ''),
(2465, 1, 2365, 1, '1.0', '[2465][1301]Game Party F.zip', 'Y', '2465readme.txt', '11 September 2015', 1441944000, 1803, 'NOBODY', 'Apply &quot;Game Party F.ips&quot; to &quot;Game Party (J).nes&quot; and enjoy. :D\r\n\r\nChanges:\r\n[list]\r\n[li]Japanese to French[/li]\r\n[/list]', '2015-09-12 04:39:02', '2015-09-12 02:30:54', NULL, 'N', 7, 0, 0, 142, '2465titlescreen.png', 0, 1, 'ROM CRC32:  0xf1c76aed\r\nROM MD5:  0x95796671ba31d8abcc6288daf0640e60', '', '', ''),
(2467, 1, 2366, 1, '10-05-2015', '[2467]Family Tennis - English 10-05-2015.rar', 'Y', '2467readme.txt', '05 October 2015', 1444017600, 1357, 'NOBODY', 'Here is an English translation for the NES title by Namco, Family Tennis. All the players names, tournament banners, coach pep talks, end score screens, and the password screen have all been converted to English. Also this patch includes a fix to the header which caused the ROM to originally have a split screen causing the game to be near unplayable. If you like Tennis or fun sports games without too much complexity, this is worth picking up and trying out. Enjoy!', '2015-09-13 05:40:02', '2015-10-06 03:27:59', NULL, 'N', 12, 0, 0, 1928, '2467titlescreen.png', 0, 1, 'Family Tennis (Japan).nes - NOINTRO\r\nCRC32: 373BDA95\r\nMD5: 9A09514B9F3969D50A41D7EF0B76F7DF\r\nSHA-1: 6C9207083E69ECB8CBA1B65F15117AFE6A22FA11\r\nSHA-256: C44FB2498F550B35B39955590DEDA4A6626BB757917EE314CE3C588BFBEA616E', '', '', ''),
(2468, 1, 126, 1, '1.0', '[2468][1318]ff2esp.rar', 'Y', '2468readme.txt', '29 July 2005', 1122609600, 1283, 'NOBODY', 'Final Fantasy 2 (j) NES in Spanish.\r\n\r\nDark Devils Translations  2003 - 2015', '2015-09-14 02:33:32', '2015-09-13 14:41:16', NULL, 'N', 9, 0, 0, 1179, '2468titlescreen.png', 0, 1, 'Rominfo : Final Fantasy II (j) with Header\r\nFile MD5      42186E46E651F5AA9E6480981D770B16\r\nFile SHA-1    E294EEE0D6F8AD72DBA29D09BA0AAD02C51010AD\r\nFile CRC32    F5FFEF7B\r\nROM MD5       802C219CCD89A93B5EF8CE27F29BD3C2\r\nROM SHA-1     3F4D41AD195B9328B83C06FFEF1FB9413BDE2B2E\r\nROM CRC32     EC04F0DA', '', '', ''),
(2469, 1, 2365, 1, '1.0', '[2469][1322]Game Party E.zip', 'Y', '2469readme.txt', '11 September 2015', 1441944000, 1803, 'NOBODY', 'Apply &quot;Game Party E.ips&quot; to &quot;Game Party (J).nes&quot; and enjoy. :D\r\n\r\nChanges:\r\n[list]\r\n[li]Japanese to English[/li]', '2015-09-14 02:37:47', '2015-09-13 17:46:19', NULL, 'N', 12, 0, 0, 1332, '2469titlescreen.png', 0, 1, 'ROM CRC32: 0xf1c76aed\r\nROM MD5: 0x95796671ba31d8abcc6288daf0640e60', '', '', ''),
(2470, 1, 2365, 1, '1.1', '[2470][1360]Game Party S 091715.zip', 'Y', '2470readme.txt', '17 September 2015', 1442462400, 1803, 'NOBODY', 'Apply &quot;Game Party S 091715.ips&quot; to &quot;Game Party (J).nes&quot; and enjoy. :D\r\n\r\nChanges:\r\n[list]\r\n[li]Japanese to Spanish[/li]', '2015-09-14 02:38:57', '2015-09-19 00:20:22', NULL, 'N', 9, 0, 0, 367, '2470titlescreen.png', 0, 1, 'ROM CRC32: 0xf1c76aed\r\nROM MD5: 0x95796671ba31d8abcc6288daf0640e60', '', '', ''),
(2471, 1, 2367, 1, '1.00', '[2471]supermonkey.zip', 'Y', '2471readme.txt', '15 September 2015', 1442289600, 3595, 'NOBODY', 'This is an English translation patch for Ganso Saiyuuki: Super Monkey Daibouken (&quot;Original Journey to the West: Super Monkey Adventure&quot;), a game released for the Nintendo Famicom in 1987 by VAP.  As the name suggests, it&#039;s an adventure game of sorts based on the classic Chinese novel, Journey to the West.  In it, you have to guide Son Goku and his band of pilgrims across Asia to the mystical land of India, where the Buddha awaits to show them the way to total enlightenment.  On the way, there are a number of obstacles, including the game&#039;s soul-crushingly low movement speed and bad hit detection.  Chrontendo named this game the worst game released for the system before 1988, beating out such luminaries as Takeshi no Chousenjou and Hoshi wo Miru Hito.', '2015-09-18 10:17:34', '2015-12-31 06:28:03', NULL, 'N', 12, 0, 0, 2213, '2471titlescreen.png', 0, 1, 'Ganso Saiyuuki - Super Monkey Daibouken (J) [!].nes (GoodNES 3.23b)\r\nCRC32: e8faf3ca\r\nMD5: e942720ee00afeb2468728bd4814c1f7\r\nSHA-1: 7866ef62c7a2484a76d289c300f415c91a6fbfec', '', '', ''),
(2472, 9, 695, 1, '1.0', '[2472]Amazing Spider-Man, The - Lethal Foes (Japan) [T+Eng_v1_0_by_kepeb].zip', 'Y', '', '21 September 2015', 1442793600, 3681, 'NOBODY', 'kepeb proudly presents:\r\n\r\nA working and complete SNES translation of the 1995 Super Famicom\r\ntitle, which was only released in Japan, and is arguably the best Spider-man title for the SNES. Enjoy...', '2015-09-21 10:13:34', '2023-11-23 13:34:39', NULL, 'N', 12, 0, 1, 5782, '', 1, 4, 'Database match: Amazing Spider-Man, The - Lethal Foes (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: CC2C8A00CE636D41CE4EB8437DE826CB8321DE05\r\nFile CRC32: 6B5142C9\r\nROM SHA-1: 94763D6FC3216082E33CAFBECB1E737EF3C5BDA9\r\nROM CRC32: 82F7F710', '', '', ''),
(2473, 10, 1215, 1, '1.1.1', '[2473]Mother3ITA1.1.1.zip', 'Y', '2473readme.txt', '07 August 2016', 1470542400, 3685, 'NOBODY', 'This is a non-official Mother 3 Italian patch version 1.1 that was released in 07/08/2016.\r\nIt&#039;s fully playable and the readme is included in the patch, it&#039;s an UPS file. It comes with a Patcher for Windows, Linux and MAC.\r\n\r\nThis project started on 27/08/2014.\r\n\r\nVersion 1.1.1 fixes the name summary lag.\r\n\r\nAll graphics are translated.\r\n\r\nSound effects are translated.\r\n\r\nIncludes all Wii U version&#039;s changes.\r\n\r\nSome glitches of original MOTHER 3 were fixed.', '2015-09-23 10:46:09', '2017-01-13 15:38:51', NULL, 'N', 6, 0, 0, 515, '2473titlescreen.png', 0, 1, 'Mother 3 (J) (GoodGBA 3.23)\r\n    2347 - Mother 3 (Japan) (No-Intro)\r\n    CRC32: 42AC9CB9\r\n    MD5: AF8B0B175F7EC8914CB87B3161BA1AAA\r\n    SHA-1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776', '', '', ''),
(2478, 1, 1691, 1, '1.0', '[2478]Pokemon Yellow English 9-23-2015.rar', 'Y', '2478readme.txt', '23 September 2015', 1442980800, 1597, 'NOBODY', 'This is an English translation of Lei Dian Huang: Bi Ka Qiu Chuan Shuo, otherwise known as Pokemon Yellow for the Famicom. This pirate game is made by Shenzhen Nanjing, the company that brought you Final Fantasy VII Famicom. \r\n\r\n\r\nThis translation also completely replaces the original songs in the game with ones that are more accurate to the original, and less annoying. The original 14 songs were replaced, with more than 20 new songs. Almost all are based on Pokemon R/B/Y, some are based on G/S/C. \r\n\r\nThis translation also changes the EXP growth to make leveling up much less tedious.\r\n\r\n\r\nHave fun! :)', '2015-09-25 10:46:17', '2015-09-24 02:25:41', NULL, 'N', 12, 0, 0, 18613, '2478titlescreen.png', 0, 1, 'CRC-32: F4EBE9B2\r\nSHA-1: 88CCFB00E1A18AE3C1711EB88D43628E26EA7897\r\nSHA-256: 450D40C0D648F8651AC6B42F1C094921CB2202ED420194E65271E2F7B40C65ED\r\nMD-5: D4F7FEA1AD69DF66E1CF861FABD6796A\r\n\r\nNJ046 - Pocket Monsters - Yellow (C)', '', '', ''),
(2480, 9, 2373, 1, '1.4', '[2480]Majin Tensei 2 - Chinese Translation Ver 1-4 by MonkeyKing.7z', 'Y', '', '08 September 2014', 1410148800, 3690, 'NOBODY', 'Here is a full Chinese translation for Majin Tensei II: Spiral Nemesis. Two patches are included, one for simplified Chinese and one for Traditional Chinese which applies to the dialogue and large letter font text. The rest of the smaller font text has been translated to English or left as is. The items, some menus, some battle dialogue, and some of the enemies are in English.', '2015-09-27 01:20:37', '2015-09-26 01:01:21', NULL, 'N', 4, 0, 1, 1015, '', 1, 4, 'Majin Tensei II - Spiral Nemesis (Japan).sfc\r\nCRC32: 31B2B1B4\r\nMD5: 8E21174AFB7FDCC060B71BFB7F1FEB1E\r\nSHA-1: CA85F07BD9CA49EDCA44A1C052A4159F5F229720\r\nSHA-256: 9B4E9A506F80AEC228C019349B91BB3A5FE35243C6ED1924FDCE5F567A460643', '', '', ''),
(2481, 23, 2374, 1, '1.0', '[2481]Final Fantasy XII Revenant Wings Chinese.zip', 'Y', '', '26 September 2015', 1443240000, 4259, 'NOBODY', 'This is in simplified Chinese.', '2015-09-27 01:23:22', '2016-12-21 06:32:30', NULL, 'N', 4, 0, 1, 182, '2481titlescreen.png', 0, 1, '1018 Final Fantasy XII - Revenant Wings (JP).nds\r\nCRC32: 404A758A  \r\nMD5: C157EB305A28BF5B73BCFDD391AC2A27\r\nSHA1: AAA4DF3748BCB87E98BD9C179D98F9E41C709BB4', '', '', ''),
(2482, 1, 1819, 1, '1.0', '[2482]darkwingduck japan.rar', 'Y', '', '28 September 2015', 1443412800, 3693, 'NOBODY', 'This is the very first Japanese translation by this author. It is for Darkwing Duck on the NES.', '2015-10-03 04:34:47', '2022-02-02 14:14:28', NULL, 'N', 3, 0, 1, 261, '2482titlescreen.png', 0, 1, 'Darkwing Duck (USA).nes\r\nCRC32: 307D0FC4\r\nMD5: 459837F4E8FCBAF29BD66ED926B6882E\r\nSHA-1: 7188D8CE3D8D2A0DCD7B10FBC23A6F84FA9C4161', '', '', ''),
(2483, 32, 1075, 1, '2.0', '[2483]SpaceSquashEnglishPatch2.zip', 'Y', '', '02 June 2013', 1370145600, 890, 'NOBODY', 'This translation patch builds upon the work Feel released. Greg &amp; Ben Stevens re-translated the game. Their efforts resulted in a completely new and more accurate English translation. With the help of Thunderstruck, more advances were made, including a translated title screen and control screen.\r\n\r\nUPDATE: As of September 2016: The credits are still untranslated.', '2015-10-04 18:00:35', '2016-11-18 03:04:27', NULL, 'N', 12, 0, 1, 1160, '2483titlescreen.png', 0, 1, 'File name: Space Squash (J) [!].vb\r\nFile size: 524,288 bytes\r\nCRC32: 60895693', '', '', ''),
(2488, 8, 2381, 1, '1.0', '[2488]Zoids Densetsu V1 English.rar', 'Y', '', '08 October 2015', 1444276800, 131, 'NOBODY', 'Here is an English translation for Zoids Densetsu. There isn&#039;t really much to translate but now you can see what rank you are as you progress through the game and also the Zoid specs as you change Zoids in the game.\r\n\r\nEnjoy!', '2015-10-09 01:05:56', '2015-10-08 23:44:50', NULL, 'N', 12, 0, 1, 2034, '2488titlescreen.png', 0, 1, 'Zoids Densetsu (Japan).gb\r\nCRC32: C32DCA06\r\nMD5: A77E8144B00215385EBF8490A539E4BE\r\nSHA-1: 5D6016B605EA22901150BC5735BC13BA64AAF3C6\r\nSHA-256: 2CE6B7D73C4FCDD28767845B1D9E64645186509AC10BA6F8E95B51C25145678D', '', '', ''),
(2489, 20, 2387, 1, '1.0', '[2489]Girlfriend of Steel Special Edition English Translation Patch.rar', 'Y', '2489readme.txt', '18 December 2015', 1450414800, 3035, 'NOBODY', 'An English translation of the 2006 special edition re-release PC visual novel based on Neon Genesis Evangelion.', '2015-10-10 12:25:28', '2015-12-20 17:08:48', NULL, 'N', 12, 0, 0, 2092, '2489titlescreen.png', 1, 12, 'No information available.', '', '', ''),
(2490, 7, 2388, 1, '1.0', '[2490]Neunzehn - V1 - English.rar', 'Y', '', '11 October 2015', 1444536000, 131, 'NOBODY', 'Here is a full English translation for the Famicom Disk System game, Neunzehn or otherwise known as 19. Everything has been completely translated and at the faction selection screen, the Japanese characters which represent the elements have been changed to icons to better signify the groups better. Enjoy!\r\n\r\nAlso added a patch which allows you to have the regular NES style font for the title screen, intro, and ending if someone prefers that over the original font use in the game. Apply only to a clean unaltered ROM.', '2015-10-13 13:29:27', '2017-10-31 13:38:01', NULL, 'N', 12, 0, 1, 2270, '2490titlescreen.png', 0, 1, 'Neunzehn (Japan) [b].fds (NOINTRO)\r\nCRC32: 567FB962 (Headerless)\r\nMD5: 9469E7D40CBDC3217EE965F7E3D9612F\r\nSHA-1: 3FDD89D61700E3737F1AF6384E944C64A9318F8A\r\nSHA-256: C5FF7FFB462BF15543D8A43A185B8AAD2E6021D04F5AD4D0BA00EAE4291DFC18\r\n---------------------------------------------------------\r\nPATCHED CRC: DA11432A\r\n---------------------------------------------------------\r\nHeadered version of this rom is E6E06610.  If you patch the game with the header added, beat will throw an error.  It&#039;s unlikely this patch will work in that case.\r\n\r\nFind a headerless version of the game or remove the header below from the file with a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(2492, 1, 2264, 1, '1.00', '[2492][1465]musashinoken.zip', 'Y', '2492readme.txt', '11 October 2015', 1444536000, 3595, 'NOBODY', 'This is an English translation patch for Musashi no Ken: Tadaima Shugyou Chuu (&quot;Musashi&#039;s Sword: Now in Training&quot;), a platformer for the Nintendo Famicom released by Taito in 1986.  It is based on the anime adaptation of Musashi no Ken, an &#039;80s coming-of-age shounen manga about the son of two kendo masters and his trials and exploits through his childhood and high-school years.  This game takes place in his early life and has you racing your pet dog through three platforming levels while dispatching various creatures and obstacles with your kendo sword.  After powering yourself up in these levels, you move on to a kendo tournament where you compete against your rivals in a simplistic fighting-game format.  Like most platformers that came out immediately after Super Mario Bros., Musashi no Ken is a pretty rough game, with floaty controls and ceaselessly spawning enemies.', '2015-10-14 01:42:01', '2015-10-12 04:36:45', NULL, 'N', 12, 0, 0, 2001, '2492titlescreen.png', 0, 1, 'Musashi no Ken - Tadaima Shugyou Chuu (J) [!].nes (GoodNES 3.23b)\r\nCRC32: 78487318\r\nMD5: 9ed0fa8f99d709d9ea24f45b783eb705\r\nSHA-1: 35d0863370e7953b2929baaf1a0878611291cdb3', '', '', ''),
(2493, 9, 2390, 2, '0.1', '[2493][1472]GSE_WWII_v0_1.zip', 'Y', '2493readme.txt', '12 October 2015', 1444622400, 3703, 'NOBODY', 'Daisenryaku Expert WWII - War in Europe (Great Strategy Expert WWII) it is a military turn based strategy game. it&#039;s played on a hex based map where units can moved around. The game is very similar to Advance Wars. The translation is not 100% finished yet. Most of the in game menus have been translated.. So the game can be played.\r\n\r\nMost of the text in the game is compressed in the ROM. That is  beyond me at the moment. The game has the SA1 special chip inside. Make sure the emulator supports this (Some don&#039;t).', '2015-10-14 01:43:21', '2015-10-14 02:09:53', NULL, 'N', 12, 0, 0, 1274, '', 1, 4, 'Daisenryaku Expert WWII - War in Europe (Japan).sfc\r\nCRC32: 4cd45939\r\nInternal Cheaksum: 7936\r\nsize: 2,097,152 bytes', '', '', ''),
(2494, 8, 1177, 1, '1.1', '[2494]final-fantasy-adventure-br-v1.1.ips.zip', 'Y', '', '13 November 2021', 1636779600, 3701, 'NOBODY', 'This game was translated to Portuguese (Brazil) based on the US version, which had changed some images and texts of the original Japanese game due to censure, marketing or technical reasons.\r\nHowever, this translation brings back some of these things. They are:\r\n\r\n- image/name of the game in the start screen.\r\n- image of a pentagram (originally censured in US).\r\n- cross mark in the coffins at Kett&#039;s (originally censured in US).\r\n- term &quot;blood&quot; instead of &quot;tear&quot; (originally censured in US).\r\n- term &quot;virgem&quot; (originally censured in US).\r\n- term &quot;Mithril&quot; instead of &quot;Silver&quot;.', '2015-10-14 02:08:41', '2021-11-13 23:32:37', NULL, 'N', 11, 0, 1, 385, '2494titlescreen.gif', 0, 1, 'Database match: Final Fantasy Adventure (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8B93C55EE2660C60CF86DD70058F96ACE98782C8\r\nFile/ROM CRC32: 18C78B3A', '', '', ''),
(2497, 1, 2395, 1, '1.0', '[2497]Battle Storm V1.rar', 'Y', '', '28 December 2015', 1451278800, 131, 'NOBODY', 'Here is a full translation for the NES game, Battle Storm. In this strategic warfare game, you can take control of Sylvester Stallone, Chuck Norris, Eddie Murphy, Bruce Lee, and Arnold Schwarzenegger. Fight it out on the battlefield with tanks, helicopters, jets, and missiles in order to destroy the opponents base! \r\n\r\n- V1.0 Update - Proveaux has fixed the dialogue for entering the 2 secret levels. The game is now fully completed!', '2015-10-25 02:59:26', '2015-12-28 15:41:33', NULL, 'N', 12, 0, 1, 3084, '2497titlescreen.png', 0, 1, 'Battle Storm (Japan).nes - NOINTRO\r\nCRC32: E3841036\r\nMD5: 6D0ABB0FA0758805DD107C91C53D89EC\r\nSHA-1: 1A3FF3CD59348D217361B244F8EBD923DDB795F7\r\nSHA-256: F61FF4AE84952DA5D5CF7AC0BBD6B8FDD1D17735F84D4A05D9CAA05A2AA39D05', '', '', ''),
(2499, 1, 1757, 1, '1.00', '[2499]superstarforce.zip', 'Y', '2499readme.txt', '26 October 2015', 1445832000, 3595, 'NOBODY', 'This is an English translation patch for Super Star Force, a shoot-&#039;em-up developed and published by Tecmo in 1986 for the Nintendo Famicom.  It was the sequel to the earlier Star Force, which was an endless vertical shmup that was massively popular in Japanese arcades and was also released in America to less success.  Unlike its predecessor, Super Star Force has an in-game plot and two possible endings, is somewhat non-linear, and includes Zelda-like on-foot sequences and NPC encounters.  All of this makes it highly similar to the later NES game The Guardian Legend, though Super Star Force does not quite reach that level of quality.', '2015-10-27 07:20:33', '2015-10-27 04:46:03', NULL, 'N', 12, 0, 0, 2666, '', 1, 1, 'Super Star Force (J) [!].nes (GoodNES 3.23b)\r\nCRC32: 5807d7a3\r\nMD5: b9ce6bc9c0128205e528058d689a413e\r\nSHA-1: 42d37f37e6b7f1428a42497df73c4ff1f5adb313', '', '', ''),
(2501, 27, 783, 1, '1.0b', '[2501]SinAndPunishmentCastellano10b.7z', 'Y', '2501readme.txt', '01 November 2015', 1446350400, 1617, 'NOBODY', 'First release of the Sin and Punishment: Successor of the Earth Spanish fantranslation &amp; fandub.\r\n\r\nThe compressed file contains two patches, one for those who want to hear the original English voices and one with a full, new European Spanish dub, made between Traducciones del Tío Víctor and Estudios G3S.\r\n\r\nIt also contains a new, remade manual and quick guide in English and Spanish, as they contain story elements that are absent from the gameplay.\r\n\r\nIf you want to see a sample of the Spanish dub, check this video: https://www.youtube.com/watch?v=32nxXdVDGwY', '2015-10-29 23:20:18', '2015-11-01 22:49:35', NULL, 'N', 9, 0, 0, 2498, '2501titlescreen.jpg', 0, 12, 'Tsumi to Batsu - Hoshi no Keishousha (Japan).z64\r\nUnbyteswapped ROM\r\nCRC1: B6BC0FB0\r\nCRC2: E3812198', '', '', ''),
(2505, 18, 2198, 1, 'Beta version', '[2505]PSGEN2-US-Beta_Version_Patch_Windows_Linux_MacOs.zip', 'Y', '2505readme.txt', '22 October 2015', 1445486400, 1874, 'NOBODY', 'This is an English translation of Phantasy Star Generation:2, which is a remake (released on PS2 on 2005) of Phantasy Star 2 (released on Genesis in 1990)\r\n\r\nThis remake features the original version of the game released for the Sega Mega Drive/Genesis, accessible from the title screen. The Japanese ROM has been replaced with the English ROM instead.\r\n\r\nIf was also tested on PCSX 1.0.0 from start to end, and so, is completely playable on it.\r\n\r\nNote from the team: This translation is currently unplayable on real hardware by any method; upon winning an item after battle, the game has a high chance of crashing. (The person who heavily tested the game on a real PS2 used cheat codes to make the game easier, thus didn&#039;t run into many battles.) Currently, no one is able to help the translation team fix this.', '2015-11-02 15:13:36', '2018-05-22 23:27:07', NULL, 'N', 12, 0, 0, 3080, '2505titlescreen.jpg', 0, 10, 'Original Japanese Game (ISO format).\r\nMD5: 6694f8f11183d5e703942985ebbd0966', '', '', ''),
(2506, 1, 2397, 1, '1.0', '[2506]Snakes Revenge - Jpn V1 Makimura.rar', 'Y', '', '25 November 2010', 1290661200, 3784, 'NOBODY', 'Here is a translation patch for the NES game Snake&#039;s Revenge. The game never got a Japanese release out of all the games in the Metal Gear series so here it is!', '2015-11-06 01:26:29', '2015-11-05 23:09:24', NULL, 'N', 3, 0, 1, 345, '', 1, 1, 'Snake&#039;s Revenge (USA).nes - NOINTRO\r\nCRC32: 255A25FE\r\nMD5: 17262CB7B1F1EA96055D93B83BAC379E\r\nSHA-1: 49F1369C0E3926DA1AE4EF9BAA6C41F8C649B893\r\nSHA-256: 35D3F879DFD9CAA6E156865CC56CE31A0D9E56D85D7D8CD75F422F238DA5BFE0', '', '', ''),
(2507, 1, 187, 1, '1.0F', '[2507]splt.zip', 'Y', '2507readme.txt', '23 July 2004', 1090555200, 301, 'NOBODY', 'This is the German translation of Splatter House for the NES by Azelistic.', '2015-11-07 15:42:33', '2015-11-07 09:33:58', NULL, 'N', 8, 0, 0, 183, '', 1, 1, 'Splatter House - Wanpaku Graffiti (J)\r\nCRC-16: 189A\r\nCRC-32: B7EEB48B\r\nSHA-1: C5E4488C315C45B5A33CE2CD35B88D1AC4DDB061', '', '', ''),
(2508, 1, 187, 4, '1.01', '[2508]Splatterhouse Title Screen Port.zip', 'Y', '', '24 May 2019', 1558670400, 2869, 'NOBODY', 'This patch changes the title screen from the German translation of Splatter House into the one found in the English translation of this game. Credits to Spinner8 for this!\r\n\r\nTo be applied to the [url=http://www.romhacking.net/translations/2507/\r\n]German translation[/url] of Azelistic.\r\n\r\nUpdate: v1.01 fixes a small bug with the title screen.', '2015-11-07 15:43:34', '2019-05-26 08:54:07', NULL, 'N', 8, 0, 1, 151, '2508titlescreen.png', 0, 1, 'Splatter House - Wanpaku Graffiti (J) [T+Ger1.00_Azelistic]\r\nCRC-16: 189A\r\nCRC-32: B7EEB48B\r\nSHA-1: C5E4488C315C45B5A33CE2CD35B88D1AC4DDB061', '', '', ''),
(2509, 1, 2273, 1, '1.0', '[2509]SD Hero Soukessen Patch BR.zip', 'Y', '2509readme.txt', '16 December 2014', 1418706000, 3554, 'NOBODY', 'This is a complete Portuguese translation for SD Hero Soukessen. It’s the second game in the Compati Hero series, and was developed by Banpresto in 1990.\r\n\r\nThe game is a platformer where you play as heroes of various franchises: Ultraman, Metal Heroes, Gundam and Kamen Rider.', '2015-11-08 01:27:14', '2015-11-07 20:49:04', NULL, 'N', 11, 0, 0, 137, '2509titlescreen.png', 0, 1, 'Country: Japan\r\nChecksums:\r\nCRC32 06e42c00\r\nMD5 47e008c2a0ffa8bed84ca73c3ef1e9ea\r\nSHA-1 99d9ccbf5225f3fa9fa027558fcd49594b0bc6b2\r\nFilename: SD Hero Soukessen - Taose! Aku no Gundan (J) [!].nes (GoodNES V3.23b)', '', '', ''),
(2510, 1, 712, 1, '1.2', '[2510]zelda_se_1_2.zip', 'Y', '2510readme.txt', '09 November 2015', 1447045200, 3825, 'NOBODY', 'A 100% Swedish translation of the orginal Zelda for NES.', '2015-11-09 12:21:28', '2022-06-06 13:26:37', NULL, 'N', 13, 0, 0, 241, '2510titlescreen.png', 0, 1, 'Name: Legend of Zelda, The (Europe).nes\r\nCRC32: 0533B471\r\nMD5: c0a64b78c51a9fd3e2e6508b27e291e4\r\nSHA-1: 8C26F12E74BA7D6CAC9C5F746BCFE6776F1554A3', '', '', ''),
(2511, 10, 661, 4, '1.2.1', '[2511]FE6Localization_v1.2.1.zip', 'Y', '', '21 January 2024', 1705795200, 3798, 'NOBODY', 'The [url=http://www.romhacking.net/translations/854/]old translation patch[/url] served its purpose in translating the game well enough, but for a lot of people, the glitches and often grammatically strange script left a bad taste in their mouth.  This new project attempts to repair the issues with the old patch and rewrite the dialogue to be more faithful both to the original script and officially translated material.  With any luck, it&#039;s more enjoyable to read as well.\r\n\r\nFinally, after nearly two years of hard work and the contribution of many people who wanted to see this done, the patch is in a state that is considered complete. The Link Arena is finished, but it’s functional. Thank you for the support, and an extra special thanks to all the contributors listed below. Enjoy the game!\r\n\r\n[url=https://forums.serenesforest.net/index.php?/topic/41095-fe6-localization-patch-v11br7-now-with-fully-functional-support-conversation-reader/]Project Thread[/url]', '2015-11-12 01:23:33', '2024-04-18 02:29:58', NULL, 'N', 12, 0, 1, 32270, '2511titlescreen.png', 0, 1, 'Fire Emblem - Fuuin no Tsurugi (Japan).gba\r\nCRC32: D38763E1\r\nMD5: 8643FE7632D4895DCAACA230475E70FB\r\nSHA-1: A57095DA867DE4D585C33D4394712986245FE6CA\r\nSHA-256: E62288883544705B18F1A0753896FDD865A628FB4589135813B16A972A4C1557', '', '', ''),
(2515, 1, 2367, 4, '1.0', '[2515]Journey To The West Title Screen.rar', 'Y', '', '15 November 2015', 1447563600, 1425, 'NOBODY', 'This patch now translates the title screen making the game 100% translated. Thanks to hossbaggs2 for requesting this.\r\n\r\nThe patch is for the English translation of the game by [url=http://www.romhacking.net/translations/2471/]GAFF Translations[/url].', '2015-11-16 01:11:58', '2015-11-26 04:29:47', NULL, 'N', 12, 0, 1, 970, '2515titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Ganso Saiyuuki - Super Monkey Daibouken (Japan).nes\r\nCRC32: 74DE437A\r\nMD5: E942720EE00AFEB2468728BD4814C1F7\r\nSHA-1: 7866EF62C7A2484A76D289C300F415C91A6FBFEC', '', '', ''),
(2516, 1, 2411, 1, '1.0', '[2516]taito_chase_h.q.__english__ips.zip', 'Y', '', '17 November 2015', 1447736400, 1425, 'NOBODY', 'This is the 100% English translation version of the Japanese game Chase H.Q. for the NES. This translation was made at the request of Hossbaggs2.', '2015-11-20 00:59:29', '2015-11-19 02:17:41', NULL, 'N', 12, 0, 1, 1925, '2516titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Taito Chase H.Q.(Japan).nes\r\nCRC32: B3408EE4\r\nMD5: 9ED94D66532446E3CBF7E563D5C3D8BC\r\nSHA-1: 09B4D6D7F8E1BF6603DEBCF728E758DA4CE101BC', '', '', ''),
(2517, 1, 2412, 1, '1.0', '[2517]4_wheel_drive_battle_ips.zip', 'Y', '', '17 November 2015', 1447736400, 1425, 'NOBODY', 'This is the fully translated English version of 4 Wheel Drive Battle.', '2015-11-20 01:00:10', '2015-11-19 03:34:49', NULL, 'N', 12, 0, 1, 1931, '2517titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Gekitotsu Yonku Battle (J).nes\r\nCRC32: C7E7F987\r\nMD5: 38E04F529ACC9086BD07AC0CEA605FFA\r\nSHA-1: F000AD1916AA29BE3AE51F675ED42BF7B4E1C1B4', '', '', ''),
(2518, 1, 81, 4, '1.0', '[2518]Musashi Title.rar', 'Y', '', '17 November 2015', 1447736400, 1425, 'NOBODY', 'This patch now updates the title screen from Japanese into English.\r\n\r\nTo be applied to the English translation hack by [url=http://www.romhacking.net/translations/87/]Gaijin Productions, MadHacker[/url].', '2015-11-20 01:22:05', '2015-11-25 17:56:57', NULL, 'N', 12, 0, 1, 666, '2518titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Musashi no Bouken (J).nes\r\nCRC32: 21A41741\r\nMD5: F2D51CC87EA138317693586BFF920A73\r\nSHA-1: 4E1810B53604EA09F71E8F648D468670D9A2EFD7', '', '', ''),
(2519, 1, 1417, 4, '1.0', '[2519]Dark Myth Title Screen.rar', 'Y', '', '17 November 2015', 1447736400, 1425, 'NOBODY', 'This patch translates the title screen from Japanese into English.\r\n\r\nTo be applied to the English translation hack by [url=http://www.romhacking.net/translations/1519/]snark[/url].', '2015-11-20 01:27:45', '2015-11-26 04:18:50', NULL, 'N', 12, 0, 1, 1147, '2519titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Ankoku Shinwa - Yamato Takeru Densetsu (J).nes\r\nCRC32: 35A77607\r\nMD5: 5D18550493A6345CDD51DA4769E689D7\r\nSHA-1: 28F089D579E35F8143518564D14A2C9012EEC2EA', '', '', ''),
(2520, 1, 92, 4, '1.0', '[2520]Captain Tsubasa II Title Screen.rar', 'Y', '', '17 November 2015', 1447736400, 1425, 'NOBODY', 'This patch translates the title screen from Japanese into English.\r\n\r\nTo be applied to the English translation hack by [url=http://www.romhacking.net/translations/1182/]hayabusakun[/url].', '2015-11-20 01:34:21', '2015-11-26 04:24:52', NULL, 'N', 12, 0, 1, 3221, '2520titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Captain Tsubasa Vol. II - Super Striker (J).nes\r\nCRC32: EFE35D6F\r\nMD5: 77012436A85B73852E0A4F36856373DF\r\nSHA-1: 688629B2CD41E518287E23F76E03860F605A656A', '', '', ''),
(2521, 1, 124, 4, '1.0', '[2521]Famicom Wars Title.rar', 'Y', '', '20 November 2015', 1447995600, 1425, 'NOBODY', 'This patch translates the title screen from Japanese to English.\r\n\r\nApply this patch to [url=http://www.romhacking.net/translations/911/]aka translations[/url] version.', '2015-11-21 01:27:26', '2015-11-26 03:55:07', NULL, 'N', 12, 0, 1, 918, '2521titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Famicom Wars(J).nes\r\nCRC32: 39550AFB\r\nMD5: 300356FC994C37B998898BB0061EA6EE\r\nSHA-1: FDB1D57455D8626996E6BF7E1A4327012E58979E', '', '', ''),
(2522, 1, 2413, 1, '1.0', '[2522]dogtown_ips.zip', 'Y', '', '17 November 2015', 1447736400, 1425, 'NOBODY', 'This is the fully translated version of Dog Town for the NES. It translates all Japanese into English.\r\n\r\n[i]Note: This is only a title screen hack. The game does not have that much text. The literal translation of the title is &quot;Kitten Town&quot;.[/i]', '2015-11-21 01:30:32', '2015-11-26 06:11:50', NULL, 'N', 12, 0, 1, 1338, '2522titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Onyanko Town (J).nes\r\nCRC32: 0062785D\r\nMD5: 84D29A048EED43993932A36A02FB448D\r\nSHA-1: C33B8CA91997017F7B0042AD6C4B93114C1D560F', '', '', ''),
(2523, 9, 1598, 1, '1.0', '[2523]La Wares Romanian v1.00 IPS.zip', 'Y', '2523readme.txt', '22 November 2015', 1448168400, 1193, 'NOBODY', 'This translation is complete and fully playable in the Romanian language. In order for this patch to be applied, the ROM must have no header and must be 1.50 MB (1,572,864 bytes) in size under “Properties”. The original Japanese version of the ROM must be used for patching. A readme.txt file is included in the .zip file along with the .ips patch.', '2015-11-24 00:40:10', '2015-11-23 03:33:36', NULL, 'N', 22, 0, 0, 376, '', 1, 4, 'Name: Shin Seikoku: La Wares (J).smc\r\nSize: 1.50 MB (1,572,864 bytes)\r\nInternal CRC: 4EE9\r\nCRC32: 866A4BEE\r\nMD5: 8D214F8AC134F2EB580B060C6447544B\r\nSHA-1: 8B79A4633EE9D624680F0594492740A48B7B56D5\r\nSHA-256: D928BC524D939DE7E0E20EA24DE1F7D1942DF771A313461E8DC388EFB7E4D70B', '', '', ''),
(2524, 1, 2414, 1, '1.0', '[2524]samurai_shodown_ips.zip', 'Y', '', '23 November 2015', 1448254800, 1425, 'NOBODY', 'This is the full English translation for Samurai Showdown for the NES.\r\n\r\n[i]Note: This is only a title screen hack. The game is mostly in English with the title in Japanese which is commonly localized as &quot;Samurai Spirits&quot; aka &quot;Samurai Shodown&quot;.[/i]', '2015-11-25 02:37:10', '2015-11-23 19:09:13', NULL, 'N', 12, 0, 1, 829, '2524titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Wu Shi Hun (Samurai Shodown) (Unl).nes\r\nCRC32: C9D42360\r\nMD5: 26267917A7D88A4B0894E432496F72C5\r\nSHA-1: 93C6DD1EEFBF74A77F97D225AF452F8F19069D91', '', '', ''),
(2525, 1, 2415, 1, '1.0', '[2525]super_contra_x__unl__ips.zip', 'Y', '', '23 November 2015', 1448254800, 1425, 'NOBODY', 'This is the full English translation for Super Contra X for the NES.\r\n\r\n[i]Note: This is only a title screen hack whereas the Japanese title is popularly localized as &quot;Contra&quot;.[/i]', '2015-11-25 03:02:02', '2015-11-23 19:13:28', NULL, 'N', 12, 0, 1, 1612, '2525titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Super Contra X (Unl).nes\r\nCRC32: C4BC7460\r\nMD5: 78B84507FA76357A7C4FC1B02C686757\r\nSHA-1: 2008A619582ECB71C63220D8BB557407D2ED46FA', '', '', ''),
(2526, 1, 840, 1, '1.0', '[2526]the_mystery_of_atlantis_ips.zip', 'Y', '', '20 November 2015', 1447995600, 1425, 'NOBODY', 'This translates the Japanese title screen of game &quot;The Mystery of Atlantis&quot; into English.', '2015-11-25 03:06:40', '2015-11-21 04:55:42', NULL, 'N', 12, 0, 1, 2543, '2526titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Atlantis no Nazo (Japan).nes\r\nCRC32: DCCBE3AE\r\nMD5: 14207AEB5B0AC4D2BC8DB09313403E37\r\nSHA-1: B3119ACC91D558C24A8412FF6FD03C40CA9715D1', '', '', ''),
(2527, 9, 638, 1, '1.0', '[2527]bs_mario_usa_ips.zip', 'Y', '', '14 November 2015', 1447477200, 1425, 'NOBODY', 'This is the latest patch of BS Super Mario USA. Not only is there music added to the game, but everything has been translated to English. All cut-scenes and banners are now 100% English. The only thing the hack lacks is the original audio recordings, which may be placed into the game in the future.\r\n\r\nThis translation also utilizes the following patch listed b elow done by Con &amp; Duke Serkol for functionality reasons. Click on the link below if you wish to view the authors&#039; notes on it. [url=http://www.romhacking.net/hacks/2634/]BS Super Mario USA Base patch[/url].\r\n\r\nPlease apply these patches to clean Japanese roms with no header.', '2015-11-26 05:56:30', '2015-11-26 04:57:06', NULL, 'N', 12, 0, 1, 3052, '', 1, 4, 'Rom Name - BS Super Mario USA - Dai-1-kai (Japan).sfc\r\nCRC32: 88FA31CC\r\nMD5: BE58760840703A1F1F36B3BFA2E7B108\r\nSHA-1: 7DC4D3D2A11F2F4E05D7306053211131B7AA6D9F\r\nSHA-256: 39F948B19A6C526DC4B5A78D2A64F31C848AC0A7D58B3F545B5CEC18DEC64766\r\n\r\n\r\n\r\nRom Name - BS Super Mario USA - Dai-2-kai (Japan).sfc\r\nCRC32: DEDB049D\r\nMD5: EFFD7E9360BE56DA5A9876B45A5989FC\r\nSHA-1: 3A64FEFC0A2A0C9A666917D0B685474C2073947C\r\nSHA-256: 2ACF62FEFEBBD8557794C5C779B4081A4BF9479C8F70888037CF17907D692DAF\r\n\r\n\r\n\r\nRom Name - BS Super Mario USA - Dai-3-kai (Japan).sfc\r\nCRC32: 9777081A\r\nCRC32: C0C90A80\r\nMD5: 62331BFA00172B3E2705DC33DC93E1EE\r\nSHA-1: 4078D1756B53C230670BD5AE8285629F6173B373\r\nSHA-256: 63276959BF888D159983350157199B325A5EF1B58D4B3B8D2B4B0BF9B4AC59DB\r\n\r\n\r\nRom Name - BS Super Mario USA - Dai-4-kai (Japan).sfc\r\nCRC32: D05B537C\r\nMD5: F08E24FFD1C2B1F0C85CD81BA72C66BD\r\nSHA-1: 0F8CBA643D66D8DA0D8D05FAEFCF65A79B081EFC\r\nSHA-256: 4B550501F40CE3184B8D856D3695517BF5DBA128ACA16B82971012444D6C35D5', '', '', ''),
(2531, 18, 2416, 2, '1.0alpha', '[2531]Kenka_Banchou_2TransGenEng_alphav1.rar', 'Y', '2531readme.txt', '27 November 2015', 1448600400, 851, 'NOBODY', '[b]This patch completes only a small portion of the game, just menus, skills, clothes and miscellaneus messages.[/b]\r\n\r\n[b]Patch is in ppf format, use any ppf patcher for apply. Check readme.txt for further details.[/b]\r\n\r\n[b]The script is unfinished, so because of it this is just an alpha release, no plans of continuing with this project because lack of spare time.[/b]\r\n\r\n[b]Hope you enjoy it.\r\nThanks.[/b]', '2015-11-28 21:41:43', '2015-11-27 19:04:14', NULL, 'N', 12, 0, 0, 1141, '', 1, 10, 'Identifier: SLPM_666.32\r\n\r\nMD5: 4a3f0ace2c4b9e54d0d2d0605731d4ee', '', '', ''),
(2532, 1, 900, 1, '1.0', '[2532]Ankronikka_FIN_ips.zip', 'Y', '2532readme.txt', '26 November 2015', 1448514000, 3806, 'NOBODY', 'Finnish translation of DuckTales (Ankronikka).\r\n\r\nTIME UP is translated as AIKA UUU because death on time up is triggered by the first U-letter. AIKA U would&#039;ve looked a bit stupid so three U&#039;s were used to make it look fully stupid.', '2015-11-28 21:43:07', '2015-11-28 08:57:51', NULL, 'N', 18, 0, 0, 206, '2532titlescreen.png', 0, 1, 'DuckTales (E).nes\r\nCRC32 e3202b75\r\nMD5 7db6b0fa709a7f1b67fa3d9390c07376\r\nSHA-1 b658806ce8c8d24b64aa56a7e59fe1b211c7427b\r\nSHA-256 405028aff30b81a2604c6e8fd69c3bb903d4cc4ea5306bdcd14c6448642d4528', '', '', ''),
(2533, 1, 2417, 1, '0.94b', '[2533]Tsuri Kichi Sanpei - Blue Marlin Hen - Eng v094.rar', 'Y', '', '28 November 2015', 1448686800, 131, 'NOBODY', 'Here is a full English translation for the NES fishing game, Tsuri Kichi Sanpei: Blue Marlin Hen!', '2015-11-28 21:43:41', '2018-04-14 10:19:31', NULL, 'N', 12, 0, 1, 1726, '2533titlescreen.png', 0, 1, 'Tsuri Kichi Sanpei - Blue Marlin Hen (Japan).nes\r\nCRC32: 99EF9CC3\r\nMD5: EFC0A93ED9095FDBA8AB5259AE7ECE67\r\nSHA-1: C212C557953B6109916BABC450ED471A0DEA8CE7\r\nSHA-256: 5F2A027814E67958C62ADDB2984FFA707288502DBEF32F38E18BDC1D1B29BAE4', '', '', ''),
(2537, 1, 782, 1, '1.01', '[2537]Ninja Gaiden (U) (NES) - Castellano.rar', 'Y', '2537readme.txt', '03 November 2015', 1446526800, 2138, 'NOBODY', 'This is a Spanish translation for [b]Ninja Gaiden[/b]. There are three translations available: [i][b]americana[/b][/i], [i][b]rioplatense[/b][/i] and [i][b]ibérica[/b][/i]. The principal difference are the pronouns and some words.\r\n\r\nEvery text was translated, except in main menu.\r\n\r\nThe European version ([b]Shadow Warriors[/b]) gets stuck the majority of time when [b]Act 3[/b] starts, and it makes no sense to have to load a &quot;saved game&quot; file to play it, so (technically) this version was impossible to translate.\r\n\r\nThere is more information available in the &quot;Readme&quot; file.', '2015-12-05 12:16:07', '2015-12-28 21:51:03', NULL, 'N', 9, 0, 0, 655, '', 1, 1, 'ROM name: Ninja Gaiden (U).nes\r\nPRG ROM: 8 x 16KiB\r\nCHR ROM: 16 x 8KiB\r\nMapper: 1\r\nMirroring: Horizontal\r\n«Americana» version:\r\nROM CRC32: 0xb4250949\r\nROM MD5: 0xaa041c2b7a18c67dd194aba4c6ac92fc\r\n«Rioplatense» version:\r\nROM CRC32: 0x1901b4b2\r\nROM MD5: 0xde37b6572d3bc853d8679959464d9c69\r\n«Ibérica» version:\r\nROM CRC32: 0x266ebc02\r\nROM MD5: 0x84f379014f18a451c5cf9cd5d953ce75', '', '', ''),
(2538, 9, 727, 1, '4.0', '[2538]EarthBound in Spanish.rar', 'Y', '', '18 April 2016', 1460952000, 3060, 'NOBODY', 'EarthBound in Spanish!\r\n\r\nThis translation includes everything from Compressed graphics, sprites, tilesets, town maps, main text, different fonts, etc. Pretty much everything that had an English word in it, got translated... Except the title screen of course.\r\n\r\nThe translation requires an EarthBound ROM expanded to 4MB and without a header to be applied correctly.\r\n\r\nRecommended using the tool called CoilSnake to expand your ROM. If you expand the ROM with CoilSnake, the program will leave the ROM prepared to just apply the patch after the expansion.\r\n\r\nInterested in the source files for the translation?\r\nYou can find them [url=https://github.com/ShadowOne333/EarthBound-Spanish-Translation\r\n][u][b]here[/b][/u][/url].\r\n\r\nIf you have any feedback, please send the author a PM!', '2015-12-05 21:44:51', '2022-09-05 21:10:10', NULL, 'N', 9, 0, 1, 3269, '', 1, 4, 'Earthbound (U)[!].smc : (3,073 kB / 3MB Expanded to 4 MB or 32MBit. CoilSnake’s expander tool recommended).\r\nMD5: ABE493B665F7467000BCF8C373B323FD\r\nSHA-1: E44B6A73359694C25DD4ECC768128D40EC9B6DD1\r\nSHA-256: D3D73EE3FB5AB9F69F4B0C852323C53D65AB9EE1EFB7B4180AA045063F888503', 'GPL-3.0', 'https://github.com/ShadowOne333/EarthBound-Spanish-Translation', ''),
(2539, 13, 2420, 2, 'Alpha 0.2', '[2539]lang3a2.zip', 'Y', '2539readme.txt', '30 October 2001', 1004418000, 1249, 'NOBODY', 'This is an incomplete translation of Langrisser III by Cyber Warrior X. It translates the menu text and replaces most of the game script with a variation of mojibake. \r\n\r\nAlso included in the zip are the dumped scripts with some of them translated for someone who would like to pick up on this project for completion.', '2015-12-11 03:00:21', '2015-12-10 01:29:14', NULL, 'N', 12, 0, 0, 3347, '', 1, 1, 'T-2502G', '', '', ''),
(2540, 9, 2421, 1, '0.94', '[2540]Patch V094.rar', 'Y', '', '11 December 2015', 1449810000, 131, 'NOBODY', 'Here is an English translation for the SNES game, Okamoto Ayako to Match Play Golf - Ko Olina Golf Club in Hawaii. There is an issue where some parts of the game have the &quot;W&quot;s as &quot;X&quot;s. Otherwise the game is fully playable.', '2015-12-13 11:20:00', '2015-12-11 06:51:58', NULL, 'N', 12, 0, 1, 1722, '2540titlescreen.png', 0, 4, 'Okamoto Ayako to Match Play Golf - Ko Olina Golf Club in Hawaii (Japan).sfc - NOINTRO\r\nCRC32: E6C805A7\r\nMD5: E546B24C109A7807F50D5311CCE9F45D\r\nSHA-1: B5B85165AEB97D75466A72023C1386FD1B71F688\r\nSHA-256: C384091334C95DF2B5D1EFC44827EC38AA918B168EEA38B852694A43E32D1AEA', '', '', ''),
(2544, 1, 709, 1, '1.0', '[2544]Chinese Mario Bros.rar', 'Y', '2544readme.txt', '17 June 2014', 1402977600, 27, 'NOBODY', 'This ROM was basically a fun experiment to see just how much it would be possible to compress the game&#039;s text by writing it in Chinese characters. \r\n\r\nThe text is short and hardly laconic, but it is technically correct and certainly understandable. Plus it&#039;s fun to see a game written entirely in 8x8 Hanzi.', '2015-12-13 17:16:31', '2015-12-11 04:19:05', NULL, 'N', 4, 0, 0, 305, '2544titlescreen.png', 0, 1, 'Super Mario Bros. (JU) (PRG1).nes - NOINTRO\r\nCRC32: 2E1B6B3C\r\nMD5: 94EDE9347C1416105F1C08EC26B5B73A\r\nSHA-1: B1952F6EE88775CE4BAEC034A04E145AFB4930DF\r\nSHA-256: E37080256BACC4FB14182799D4929F53A38E9D8410029B394D9293F8B77AB4AF', '', '', ''),
(2545, 17, 2275, 1, '1.0', '[2545]cttffger_1_0.zip', 'Y', '2545readme.txt', '14 December 2015', 1450069200, 3497, 'NOBODY', 'This is a full German translation patch, which includes all in-game text, menus, and video text. The patch also makes use of a custom 8×15 variable-width, 2bpp font (courtesy of Aeon Genesis).', '2015-12-15 12:37:25', '2016-04-13 10:35:50', NULL, 'N', 8, 0, 0, 491, '2545titlescreen.png', 0, 11, 'SLPS-00917\r\nClock Tower - The First Fear (Japan) (Track 1).bin\r\nCRC32: DAB05773\r\nMD5: 6968ba39636641c4d8895335a13f7e98', '', '', ''),
(2546, 7, 2424, 1, '1.0', '[2546]GingaDenshouEnglish.zip', 'Y', '2546readme.txt', '15 December 2015', 1450155600, 21, 'NOBODY', 'This is an English translation of Ginga Denshou: Galaxy Odyssey for the Family Computer Disk System.', '2015-12-16 11:32:13', '2017-11-02 12:37:02', NULL, 'N', 12, 0, 0, 1956, '2546titlescreen.png', 0, 1, 'Ginga Denshou - Galaxy Odyssey (Japan).fds\r\nCRC32: 	631D9FA8 (Headerless)\r\nMD5: 	9B93834739BFDF9B536C461892588085\r\nSHA-1: 	A69C12B4EA58EEA91088CCC88517E651D4BDC4B9\r\nSize: 	131000\r\n---------------------------------------------------------\r\nPATCHED CRC: F9534DDA\r\n---------------------------------------------------------\r\nHeadered version of this game is D38240DA.  Find the headerless version or remove the header on the top row in a hex editor because the patching instructions state explicitly that this patch must be run on a rom without a header.  Bytes to be removed are below.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2547, 1, 127, 1, '1.0', '[2547]FF3 Spanish translation.rar', 'Y', '2547readme.txt', '15 December 2015', 1450155600, 2037, 'NOBODY', 'This is a translation to Spanish for Final Fantasy III. It is based on ad0220 original english translation, so if there&#039;s someone to be thankful for this is him, as this translation wouldn&#039;t exist without his original efforts. \r\n\r\nThe game is entirely playable in spanish, from start to finish.\r\n\r\nThis translation comes with extra optional patches that will change the font used by the game. Fuente 1 is for the original, the rest are different to choose whatever you think it&#039;s easier to read. There are screenshots for each one.\r\n\r\nYou can read the Readme for instructions and information in Spanish.\r\n\r\nThis is to be used with a Japanese clean ROM.\r\n\r\nAgain, credits to ad0220 for his translation and work.', '2015-12-16 11:33:11', '2015-12-15 17:58:45', NULL, 'N', 9, 0, 0, 1876, '', 1, 1, 'Final Fantasy III (J) [!].nes GOODNES 3.23b\r\nMD5 4E9BDCDD1071FF48638A3AA0FDA325FC\r\nSHA-1 C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nCRC32 170163F1', '', '', ''),
(2551, 1, 2425, 2, '0.80', '[2551]Namco Classic V080.rar', 'Y', '', '17 December 2014', 1418792400, 131, 'NOBODY', 'Here is a translation patch for the Namco golf game, Namco Classic II. Most of the game is translated but there are issues where the text is garbled when asking for caddie advice, caddie selection, pro selection, and a few lines here and there. The game is navigable and playable to an extent so the patch is being made available to the public and is suspended till the rest of the code can be figured out as it is finicky and has some issues when altering it.', '2015-12-18 00:05:59', '2015-12-17 09:47:57', NULL, 'N', 12, 0, 1, 560, '2551titlescreen.png', 0, 1, 'Namco Classic II (Japan).nes - NOINTRO\r\nCRC32: 4F630A61\r\nMD5: EA708FB920D5CE389DA4F65645C0F68A\r\nSHA-1: 4AA28F500577F7CCBF4E837B9130B221B424048F\r\nSHA-256: 57EF059DA29F2ED78A3C56D9470D12B80AFE21DF72134E12CD005936655C3436', '', '', ''),
(2552, 8, 2426, 1, '1.0', '[2552]MoleManiaSpanish.rar', 'Y', '2552readme.txt', '17 December 2015', 1450328400, 2037, 'NOBODY', 'This is a Spanish translation for Mole Mania!\r\n\r\nMole Mania is a Puzzle-adventure type of game created by Nintendo EAD and Pax Softnica for Game Boy in 1996. It revolves around a Mole named Muddy trying to save his family.\r\n\r\nAs far as gameplay goes, the goal is to push a &quot;black ball&quot; or bomb to the exit of each screen, but it&#039;s not as easy as it sounds. There are lots of mechanics and dangers.\r\n\r\nNot only that, you, being a mole, can dig! So each screen has two layers, and you have to go from surface to undeground to move around. \r\n\r\nThe game has some tiny adventure tropes, as you collect items like maps, locators, or potions, and you travel through a big area that divided in interconected zones.\r\n\r\nOh, and there are bosses.\r\n\r\nIt feels a lot like a puzzle-focused Zelda Lite. And with reason, Miyamoto was in the project!\r\n\r\nIt&#039;s one of the best original Game Boy titles, the gameplay, visuals, music and charm are top notch for it&#039;s system. And it autosaves so you don&#039;t have to worry.\r\n\r\nAs far as the spanish translation goes, the Adventure Mode is completely translated and working, fully playable.\r\n\r\nAlongside the translation there is an optional patch that edits the Title screen to make Muddy more faithful to his original design. It&#039;s compatible with the english original ROM.\r\n\r\nSpanish instructions in the readme.', '2015-12-18 00:06:51', '2015-12-17 20:15:19', NULL, 'N', 9, 0, 0, 545, '2552titlescreen.png', 0, 1, 'Mole Mania (USA, Europe).gb\r\nCRC-32  2C36C74C\r\nMD5     F28ADE3926852A8AD2E449C274683956\r\nSHA-1   37085973519D61E17797693B23016493DA56A462\r\nSHA-256  1C8B436FA73BF7F7053858C3A75F8C3995F22D7B3FDC2F232F54984F1E0D8401', '', '', ''),
(2556, 20, 2430, 2, '0.5', '[2556]lde3MOD.7z', 'Y', '', '18 December 2015', 1450414800, 131, 'NOBODY', 'Here is a partially done translation for the game, Lunatic Dawn - The 3rd Book. The project is on hold until other things are completed and it will be resumed afterwards. The windows menus are done but there is still much left needed to be worked on. The translation is here merely for temporary storage for safe measure.', '2015-12-20 07:40:43', '2015-12-18 20:07:15', NULL, 'N', 12, 0, 1, 330, '', 1, 1, 'N/A', '', '', ''),
(2557, 1, 1473, 1, '1.0', '[2557]PYOKOTAN V1.rar', 'Y', '', '23 December 2014', 1419310800, 131, 'NOBODY', 'Here is a full English translation for the game Pyokotan no Daimeiro. Everything has completely translated. \r\n\r\n- Update from V0.99 to V1.0 - Proveaux corrected the issues with the level names on the pause screens, reorganization and color mishaps on the title screen, a missing dialogue sentence, and changed the pond game name to fit better in the mini-game selection menu.\r\n\r\nEnjoy!', '2015-12-20 07:43:03', '2015-12-23 20:43:27', NULL, 'N', 12, 0, 1, 2084, '2557titlescreen.png', 0, 1, 'Pyokotan no Daimeiro (Japan).NES - NOINTRO\r\nCRC32: 1BB879B0\r\nMD5: 21965DC6632E06BFF7FA25AE8FAF9F71\r\nSHA-1: 8BD902E048244E19E34AAD6E9F5964BDA94C16D5\r\nSHA-256: 34C6223A1DE4EEE6614A14DBC6CF52187882E4F7704999D0352D83F718B55454', '', '', ''),
(2558, 9, 620, 1, '1.07', '[2558]MarvelousATI_EN_v107.zip', 'Y', '2558readme.txt', '21 August 2018', 1534824000, 1805, 'NOBODY', 'After a year of working on this project on-and-off, here it is: the fully translated version of Marvelous!\r\n\r\nThis is an addition to [url=http://www.romhacking.net/translations/2006/][u][b]Tashi&#039;s Original patch[/b][/u][/url].\r\n\r\nTashi handed this project off to me to finish early this year (2015).\r\n\r\nIf you played through Tashi&#039;s original translation, try this one too. Much has changed.\r\n\r\n-Translated intro.\r\n-Translated title screen.\r\n-A new font.\r\n-Translated &quot;event graphics&quot; scattered throughout the game.\r\n-Dialog is now fully translated and edited.\r\n-Team naming screen has been hacked to keep the user from scrolling to different character sets.\r\n-And more.\r\n\r\nThere will be a VWF version of this patch coming in 2016. Tools and tool source code will be released in the coming weeks.\r\n\r\nFeel free to let DackR know if you find any bugs in this version (send a PM on the forum).\r\n\r\nPatching information is included in the readme file.\r\n\r\nPlease enjoy!\r\n\r\n2018/08/21 v1.07 Note:\r\nA bug was found that effects the ending screen of the game. This was caused by \r\na compression glitch related to relocating the graphics for the colonel&#039;s note. Special thanks to \r\n@terminator2k2 (christian) for bringing this to my attention!\r\n\r\nI&#039;ve recently picked up work again on my VWF version of this patch. Soon?', '2015-12-20 07:46:09', '2018-08-22 05:11:57', NULL, 'N', 12, 0, 0, 20194, '2558titlescreen.png', 0, 4, 'Unpatched ROM Checksum Info:\r\nCRC-32: cedf3ba7\r\n   MD4: 0a0e567efe37fc2e0adc5c717ebcf315\r\n   MD5: b9b77e5f378b871ece75caba82718a8e\r\n SHA-1: 46fe42f195d43b71ba0608356eb7c2b65bff70ac\r\n--------------------------------\r\nTashi&#039;s English Patch Checksum Info:\r\nCRC-32: 815053c0\r\n   MD4: c43a07c71568a4e26193f1add92d8c14\r\n   MD5: 55cc5f08f1f0891269e6ffcc8d67ca58\r\n SHA-1: 4721a3b1825c488153980b07f76df13f4f1158d8\r\n---------------------------------\r\nVersion 1.07 Patch Checksum Info\r\nCRC-32: 092a9db9\r\n   MD4: 3359fbcbf32e841de3314a5e8debfa03\r\n   MD5: d9ac315caf3cd20c7e5b638625b0fa4a\r\n SHA-1: 5ba071614dff1c0b131e56af625a7e5e3f60000c', '', '', ''),
(2559, 9, 306, 1, '1.00', '[2559]fmpl_v100.zip', 'Y', '2559readme.txt', '21 December 2015', 1450674000, 689, 'NOBODY', 'This is a complete Polish translation for Front Mission, based on the [url=http://www.romhacking.net/translations/362/]English patch[/url] by F.H. The current version supersedes the previous Polish release from 2002, bringing a host of improvements across the board.\r\n\r\nThe translation is considered complete, featuring fully translated and revised dialogue, narration screens, menus and miscellaneous text, as well as some textual and technical improvements over the English version.', '2015-12-22 01:11:22', '2015-12-21 12:17:03', NULL, 'N', 1, 0, 0, 214, '', 1, 4, 'GoodSNES: Front Mission (J) (V1.0)\r\nNoIntro: Front Mission (Japan)\r\nSize: 3,145,728 bytes (headerless)\r\nMD5: 8098a3d165fff3e4d786e2902d21fd2c', '', '', ''),
(2560, 23, 2407, 1, '1.07', '[2560]bahamut107.rar', 'Y', '2560readme.txt', '05 October 2014', 1412481600, 3121, 'NOBODY', 'This fan-translation was in the works for more than 3 years before a patch for the first fully playable version was released on August 31, 2014. But it went by unnoticed here. It’s just now at the end of December 2015 that this information was submitted here.\r\n\r\nLater version release notes:\r\n- September 23, 2014 \r\nVersion 1.05 - Fixed the ending screen issue (thanks to retrogamefan). Fixed a few ability descriptions and menu descriptions as well as a minor synth issue with a couple weapons (Mjolnir and Clioms Solais). Fixed a small issue with the name entry screen and the lowercase “u”.\r\n\r\n- September 29, 2014\r\nVersion 1.06 - Fixed a couple item descriptions. Updated attached strategy guide PDF.\r\n\r\n- October 5, 2014\r\nVersion 1.07 - Updates to item descriptions and tutorial.', '2015-12-26 05:05:24', '2015-12-25 23:10:39', NULL, 'N', 12, 0, 0, 7698, '', 1, 12, '4085 - Blood of Bahamut (JP).nds\r\nCRC32: F3A9C1CD\r\nMD5: FE6CD66BB9459653F87E2D89DB1C8DAE\r\nSHA1: 0503DEA6DE8682287F7B4C29A3A574D874BA109B', '', '', ''),
(2561, 17, 2432, 1, '1.0', '[2561]bwars.7z', 'Y', '2561readme.txt', '03 January 2016', 1451797200, 2943, 'NOBODY', 'Bomberman Wars is a turn-based strategy game. Each player controls a set of Bombermen, moving them around the board and placing bombs to trap and blow each other up. There’s really nothing quite like it, and unfortunately, the game was never released outside of Japan.\r\n\r\nPlasma Captain figured that a lot of people who don’t know any Japanese were afraid to try it because it is menu-based. Thus, in 2009, they translated some text from Bomberman Wars and posted it at Bomberman Board. Lacking romhacking skills, they waited and hoped for someone able to do the hack in PSX.\r\n\r\nFortunately, in 2015, Denim started to study R3000 ASM and he chose Bomberman Wars for his first work. As he didn’t know Japanese, he searched for a translation over internet. Luckily he found Plasma’s text.', '2016-01-04 23:54:11', '2016-01-03 16:40:33', NULL, 'N', 12, 0, 0, 7302, '2561titlescreen.png', 0, 11, 'Bomberman Wars (J) \r\n[SLPS-01347].bin \r\nCRC-32 0D123C88', '', '', ''),
(2562, 1, 940, 1, '1.0', '[2562]Tetris GF.7z', 'Y', '', '03 January 2016', 1451797200, 3854, 'NOBODY', 'Covers everything, this translation is 100% complete, fully playable in Portuguese. None of the gameplay were changed.', '2016-01-05 03:39:58', '2016-01-05 01:54:12', NULL, 'N', 11, 0, 1, 190, '2562titlescreen.png', 0, 1, 'File:               Tetris (U) [!].nes\r\nLength:             49168 Bytes (384 Kbit)\r\nCRC32:              6D72C53A\r\nMD5:                EC58574D 96BEE8C8 927884AE 6E7A2508\r\nSHA1:               77747840 541BFC62 A28A5957 692A98C5 50BD6B2B', '', '', ''),
(2563, 1, 130, 1, '1.2', '[2563]FIGHBIRD(EN)v1,2.rar', 'Y', '2563readme.txt', '16 January 2016', 1452920400, 2041, 'NOBODY', 'This is a [b]complete[/b] English translation of &quot;Taiyou no Yuusha: Fighbird&quot; for the NES.', '2016-01-05 03:45:01', '2016-12-19 11:01:02', NULL, 'N', 12, 0, 0, 2089, '2563titlescreen.png', 0, 1, 'File:   Taiyou no Yuusha Firebird (Japan).nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32:  BE1D0344\r\nMD5:    A52B0CFB DFF806F7 0F88A28A AD3017BF\r\nSHA1:   848FAF41 EF0B9592 3DDB2ED7 ADF6063F 79FBE139', '', '', ''),
(2564, 9, 2434, 2, '1.0', '[2564]BS_Super_Aleste_T_Eng.zip', 'Y', '2564readme.txt', '01 February 2016', 1454302800, 3862, 'NOBODY', '[b]Note:[/b] This translation is reported incomplete thus changed category to &quot;Unfinished&quot;.\r\n\r\n ----\r\nThis is a complete translation of &#039;BS Super Aleste&#039; -- or &#039;Super Aleste (BS)&#039; for SNES, or technically the SFC Satellaview!  Version 1.0 is finally ready for release!\r\n\r\nWhile the game itself uses a mix of Japanese and English in its native form, and is largely playable without being able to read Japanese, there are a few very good reasons this project was taken on.  The BS version of &#039;Super Aleste&#039; (as with the others) has a TON of nice fanservice content and features, and navigating through them -- indeed getting the most from them -- is very difficult without comprehension.  Also, the English localizations of the original SFC version were both bad, to varying degrees.\r\n\r\nIt turns out that the Japanese cartridge release is nearly identical to the BS version, a fact the translator wasn&#039;t aware of when beginning the project.  That said, if there have been any hacks to turn BS-X flashcart ROMs into standalone ROMs, they are little known and nonetheless very rare!  Also, as mentioned above, the two English localizations of the original were quite bad -- butchering art assets, using really obnoxious new voice samples, using poor translations in some places and over-literal ones in others, and -- for the American release -- even changing the name and tweaking the difficulty.  For some reason they even covered up the fact that one of the main characters is a female!?\r\n\r\nAt present, this project is VERY near reaching all of its initial goals!  All Japanese text has been translated into English (and all &quot;Engrish&quot; corrected) while maintaining all of the art and sound assets from the original.  In addition, the ROM now functions properly as an independent SNES ROM, without needing to worry about the BS-X BIOS or emulator compatibility!  There are still several more &quot;stretch goals&quot; the translator would like to accomplish, so stay tuned!  In the meantime, this will hopefully be seen as THE definitive version of Super Aleste!', '2016-01-13 00:57:28', '2017-11-09 20:33:47', NULL, 'N', 12, 0, 0, 2292, '', 1, 4, 'Name:	Super Aleste (Japan) (BS).sfc\r\nSHA-1:	36721F15CF9E2A65AADA7353D12D5246E245EBB2\r\nMD5:	13DC1D8AC79DE1A359C857E3C584C340\r\nCRC32:	75993866', '', '', ''),
(2565, 1, 2435, 2, '0.70b', '[2565]Kyuukyoku Harikiri Stadium - English V070b.rar', 'Y', '', '14 January 2016', 1452747600, 131, 'NOBODY', 'Here is a partial translation for the game, Kyuukyoku Harikiri Stadium for the NES. Unfortunately it has halted due to technical issues with re-arranging the dialogue with the commentator and announcer but the game is easier to play around with now in its current condition than it was before. The players, position symbols, and scoreboard are in English. If anyone feels like playing around with the code and can fix the announcer/commentator speech, please feel free to contact the author.', '2016-01-16 02:15:04', '2016-01-15 01:30:07', NULL, 'N', 12, 0, 1, 416, '2565titlescreen.png', 0, 1, 'Kyuukyoku Harikiri Stadium (Japan).nes - NOINTRO\r\nCRC32: BF2875DE\r\nMD5: 9311DE03D79430D3A3E8FEB1D4B9071D\r\nSHA-1: 9EDE2BA5721F927E11FDB6D008D86811F3F14803\r\nSHA-256: 4A7025085629A62C4EFEA7A5E7985DEAABC1E8DF339FB6F65F8CD291B4105FA8', '', '', ''),
(2566, 20, 2436, 1, '1.12', '[2566]underpatcher.zip', 'Y', '', '15 December 2015', 1450155600, 3865, 'NOBODY', 'This is a 100% German translation of the game Undertale.\r\nAll graphics and texts are translated. This updated version has full UTF-8 support and doesn&#039;t use the character-replacment method for correct display of special characters anymore.\r\n\r\nThe localization team focussed on keeping all the puns as original as possible and spend a a lot of time for appropriate replacements whenever it wasn&#039;t possible to keep the meaning of a pun.\r\n\r\nThe patching utility will automatically find steam-installations. If you haven&#039;t installed UNDERTALE via Steam you can select your folder in the menu.\r\n\r\nHave fun!\r\n\r\nProject website: https://undertale.3fy.de/', '2016-01-21 08:48:21', '2016-02-14 18:15:24', NULL, 'N', 8, 0, 1, 1548, '2566titlescreen.png', 0, 1, 'This patch is for version 1.001 only!', '', '', ''),
(2567, 20, 2437, 2, '0.50.1b', '[2567]Lunatic Dawn I-STEAM English Beta V0-50-1b.rar', 'Y', '2567readme.txt', '24 January 2016', 1453611600, 131, 'NOBODY', 'Here is a partial English translation for the STEAM version of Lunatic Dawn. You must have the Lunatic Dawn Legend Pack Trilogy from Steam installed in order to use this translation. This can be found here - [url]http://store.steampowered.com/app/338070/[/url]\r\n\r\nCurrently here is what is done\r\n\r\n- Main Menu &amp; Character Creation Menu\r\n- Magic &amp; Item Names\r\n- Most of the Menus\r\n- Some of dialogue for the shops, requests, and actions\r\n- Battle dialogue &amp; menus\r\n\r\nWhats left to be done\r\n- Dungeon, City, &amp; Town Names\r\n- Enemy Names\r\n- NPC &amp; King/Lord Names\r\n- The Untranslated Dialogue\r\n- The Introduction Movie\r\n\r\nUnfortunately due to compression in the game, we were only able to do what was able to be accessed within the HEX editor. If anyone can help extract or figure out\r\nhow the remaining items can be edited or extracted &amp; re-inserted into the game, please contact us.\r\n\r\nSetup Instructions:\r\n\r\nMAKE A BACKUP OF ALL YOUR ORIGINAL FILES BEFORE COPYING THE MODIFIED FILES OVER YOUR EXISTING ONES. WE ARE NOT RESPONSIBLE FOR ANY DAMAGE OR LOSS OF YOUR ORIGINAL GAME FILES!!!\r\n\r\nExtract the following the .RAR file in the root of the Lunatic Dawn 1 folder and\r\noverwrite the existing files. \r\n\r\nNote: If you have a saved game, it might not recognize the translated items or magic as it saves them within the save files.\r\n\r\nALSO YOU MAY WANT TO RUN APPLOCALE WITH THE LAUNCHER AS THE LETTERS MAY NOT LOOK CORRECT ON THE SCREEN. THIS CAN BE OBTAINED ON THIS SITE HERE - [url]https://www.microsoft.com/en-us/download/details.aspx?id=13209[/url]', '2016-01-24 13:12:15', '2016-02-04 12:27:29', NULL, 'N', 12, 0, 0, 332, '', 1, 1, 'Lunatic Dawn I - FROM WINDOWS STEAM VERSION (LUNATIC DAWN - LEGEND PACK TRILOGY)', '', '', ''),
(2568, 23, 2439, 1, '1.1', '[2568]ghost_trick_(k)_v1.0.xdelta.7z', 'Y', '', '11 November 2015', 1447218000, 3614, 'NOBODY', 'This is 99% patch.\r\n\r\n1% is ending credit.\r\n\r\nAnd this patch must patch in pc not mobile app(like rom patcher)\r\n\r\ncuz it makes some problem.\r\n\r\nread me (korean) http://perfectacle.blog.me/220525483533', '2016-01-26 22:50:19', '2016-01-26 02:56:10', NULL, 'N', 5, 0, 1, 279, '2568titlescreen.png', 0, 1, 'MD5 Checksum: 2E0629DBACEF1E5F55BB254377FC0367\r\nRom No: 5017\r\nOriginal Language: Japanese', '', '', ''),
(2569, 1, 2441, 2, '1.0', '[2569]trans.rar', 'Y', '', '29 January 2016', 1454043600, 2440, 'NOBODY', 'Translation of pause menu and shops.\r\n\r\n-it was translated most of the text that is needed, the other things are not so important.', '2016-01-30 05:04:43', '2016-01-29 14:19:35', NULL, 'N', 12, 0, 1, 1114, '2569titlescreen.png', 0, 1, 'CRC32 : 315C0AF5\r\nMD5 : 2D8446B8AB7A34C82CB7A05CF4BDA8ED', '', '', ''),
(2570, 9, 2442, 1, '1.00', '[2570]Demon Child Zenki - Battle Raiden V1.00 IPS.zip', 'Y', '2570readme.txt', '28 January 2016', 1453957200, 1193, 'NOBODY', 'Demon Child Zenki: Battle Raiden is a game based off of the popular (at the time) manga series by Kuroiwa Yoshihiro, which ran from 1993 to 1996 and spawned several games. This title is the only action/platformer related to the license. The player takes control of Zenki, a large and powerful demon imprisoned in servitude long ago by Enno Ozunu, the ancestor of the female lead, Enno Chiaki. Zenki is revived from his long sleep by the re-appearance of hyoi no mi, or &quot;seeds of dependence&quot; evil seeds that bind lives to the desires and needs of the physical world. However, to help keep him under control Zenki&#039;s powers are sealed the majority of the time, leaving him in a small and weak child&#039;s body with only Chiaki having the power to change him back.', '2016-01-30 05:12:36', '2016-01-29 15:30:45', NULL, 'N', 12, 0, 0, 7350, '2570titlescreen.png', 0, 4, 'File: KDZenki(J).smc\r\n       Name: KISHINDOUJI ZENKI BAT\r\n    Company: Hudson Soft\r\n     Header: None                        \r\n       Bank: HiROM\r\nInterleaved: None\r\n       SRAM: 0 Kb\r\n       Type: Normal   \r\n        ROM: 16 Mb\r\n    Country: Japan    \r\n      Video: NTSC\r\n  ROM Speed: 120ns (FastROM)  \r\n   Revision: 1.0\r\n   Checksum: Good 0x9A80       \r\n  Game Code: AZ6J\r\n      CRC32: 0BECFC92\r\n        MD5: 2152CCA035B8E3080D9EDDB5BEA8D94D', '', '', ''),
(2571, 20, 2444, 2, '0.45b', '[2571]Lunatic Dawn 2 English - V045b.rar', 'Y', '2571readme.txt', '30 January 2016', 1454130000, 131, 'NOBODY', 'Here is a partial English translation for the STEAM version of Lunatic Dawn II included with the Lunatic Dawn - Legend Pack Trilogy. This can be found here - [url]http://store.steampowered.com/app/338070/[/url]\r\n\r\nTHIS WILL NOT WORK ON THE JAPANESE STANDALONE VERSION OF THE GAME.\r\n\r\nCurrently here is what is done\r\n\r\n- Main Menu &amp; Character Creation Menu\r\n- Enemy Names\r\n- Some of dialogue for the shops, requests, and actions\r\n\r\nWhats left to be done\r\n- Dungeon Names\r\n- A few NPC Names\r\n- Remaining Untranslated Dialogue\r\n- The Introduction Movie\r\n\r\nUnfortunately due to compression in the game, we were only able to do what was\r\nable to be accessed within the HEX editor. If anyone can help extract or figure out\r\nhow the remaining items can be edited or extracted &amp; re-inserted into the game,\r\nplease contact us.\r\n\r\nSetup Instructions:\r\n\r\nMAKE A BACKUP OF ALL YOUR ORIGINAL FILES BEFORE COPYING THE MODIFIED\r\nFILES OVER YOUR EXISTING ONES. WE ARE NOT RESPONSIBLE FOR ANY DAMAGE\r\nOR LOSS OF YOUR ORIGINAL GAME FILES!!!\r\n\r\nPatch the .EXE and the .PAC file with the appropriate patches.\r\n\r\nUse the BEAT Patcher which can be downloaded at http://www.romhacking.net/utilities/893/\r\n\r\nNote: If you have a saved game, it might not recognize the translated items or magic\r\nas it saves them within the save files.\r\n\r\nALSO YOU MAY WANT TO RUN APPLOCALE WITH THE LAUNCHER AS THE LETTERS MAY NOT LOOK CORRECT ON THE SCREEN. THIS CAN BE OBTAINED ON THIS SITE HERE - https://www.microsoft.com/en-us/download/details.aspx?id=13209', '2016-01-31 03:56:31', '2016-02-04 12:26:46', NULL, 'N', 12, 0, 0, 354, '', 1, 1, 'Lunatic Dawn II - STEAM Version (Legend Pack Trilogy)', '', '', ''),
(2572, 1, 92, 1, '1.0', '[2572]CTII(Fa)_Patch.zip', 'Y', '2572readme.txt', '30 January 2016', 1454130000, 1260, 'NOBODY', 'Translating this NES game was my childhood dream, now it is fulfilled!\r\nIt is fully translated and playable!\r\nIf you find any bug or any untranslated sentence please inform me.\r\nCheers!', '2016-01-31 03:57:38', '2016-01-30 10:03:54', NULL, 'N', 21, 0, 0, 656, '2572titlescreen.png', 0, 1, 'CRC:          31B44C65\r\nSHA-1:        AD2EC724D6E2DC8E396995431DD2E10995222ED8\r\nSystem:       Famicom\r\nBoard:        HVC-TLROM, Mapper 4\r\nPRG-ROM:      256k\r\nCHR-ROM:      128k', '', '', ''),
(2573, 8, 2446, 1, '1.0', '[2573]Balloon Kid [+].rar', 'Y', '', '28 December 2015', 1451278800, 2695, 'NOBODY', 'Balloon Fight GB is a Game Boy Color remake of Balloon Kid that was released in 2000 by Nintendo and developed by Pax Softnica. It was released less than 10 years after the original 1990 GB title. In reference to that Balloon Kid game on the GB, it is the sequel to Balloon Fight on the NES. Balloon Kid back then wasn&#039;t released in Japan, instead only in America and Europe; but they got this GBC version. However two years after its original GB release a reprogrammed and licensed NES title called &quot;Hello Kitty World&quot; with the Balloon Kid&#039;s plot being replaced with Hello Kitty&#039;s and changed visuals was released in Japan. This GBC title included colored graphics and a few added features.\r\n\r\nYoshio Sakamoto, designer of the famous Metroid series; and the late Gunpei Yokoi, best known as creator of the GB, Game &amp; Watch and Virtual Boy, were the director and producer of the original game respectively.\r\n\r\nThe gameplay is an expanded take on the Balloon Trip mode of Balloon Fight. In it you&#039;re Alice, a girl in a platformer (That&#039;s rare for a platformer! Very cool!). Here she must track down her younger brother, Jim, who got carried away into the sky after strong wind blew away the clump of balloons he was tied to. Alice can fly in the sky with up to two balloons for even longer than Mario let alone Luigi ever could! The screen automatically scrolls from right-to-left, which is so rare!\r\n\r\nTranslator&#039;s comments:\r\n&quot;Anyhow, since there was such amount of positive feedback on the Title-screen hack. I have now completed a FULL translation of Balloon Fight GB.\r\nTruth be told, there wasn&#039;t that much to translate. And the little there was isn&#039;t translated at all - I just exchanged it with suitable English.&quot;', '2016-02-02 00:26:20', '2016-02-02 07:40:39', NULL, 'N', 12, 0, 1, 5215, '2573titlescreen.jpg', 0, 1, 'Balloon Fight GB (J) [C][!].gbc\r\nCRC-32: D2AF64CE\r\nSHA-1: DBAA1BF9061DE0F052704D6A33892341A38F2152\r\nSHA-256: FB6E3BF85C7F54A1C6EBC3772FD941AF6E0D53703E24518492BC9B2F5EDC8D7E\r\nMD-5: F94F61E6BEAEC6222E0D35229E2E271E', '', '', ''),
(2574, 44, 1936, 1, '1.0', '', 'Y', '2574readme.txt', '02 February 2016', 1454389200, 3545, 'NOBODY', '[Note: The patch weighs around 227MB, which is why you&#039;ve got to download it from the authors&#039; website]\r\n\r\nThis is a complete translation into Spanish of 2010&#039;s PSP game, DanganRonpa: Kibou no Gakuen to Zetsubou no Koukousei. It&#039;s based on the work of Project Zetsubou, the team that translated this game from Japanese to English.\r\n\r\nThe patch is an .xdelta file, so it can be applied to a PSP The Best version of the game with a tool such as XDelta UI. \r\n\r\nFor more info regarding the project, check TranScene&#039;s website: [url]https://tradusquare.es/ficha.php?danganronpa[/url].\r\n\r\n[b]Staff Note:[/b] This project has been cancelled for PSP, although it was released for the PC version.', '2016-02-02 11:30:41', '2021-04-25 16:28:23', NULL, 'N', 9, 1, 0, 21, '2574titlescreen.png', 0, 10, 'Untouched Danganronpa.iso (1,801,584,640 bytes)\r\nCRC32: D4ED9D84\r\nMD5: E653E69DA189D9ACD71C598297FF5E31\r\nSHA-1: FDF4875A5E4B631579DB18512A12468469FC3B74', '', '', ''),
(2575, 23, 2448, 2, '1.3', '[2575]snozoidsds1-3.rar', 'Y', '', '29 August 2015', 1440820800, 3884, 'NOBODY', 'About the game: A game which combines the stories of the previous three games, cutting some sections and expanding others. As might be expected, it features improvements in graphics and sound. In addition, it includes characters, Zoids and story elements from the Zoids Genesis anime.\r\n\r\nCurrent translator picked up where [d]ark[d]ream left off. He will be doing all the menu items, names, stat windows, descriptions of many things and other stuff. It&#039;ll be a while before he may be able to achieve all of these goals.\r\n\r\nGame Tips:\r\nPress and hold down the &#039;B&#039; key to make the dialog text statements pop-up instantaneously (When you keep pressing the &#039;A&#039; button to go through all the dialogs); and to move your character around in towns and your mechanical unit around the overworld respectively faster (While also using the directional keys at the same time).\r\n\r\n1.3 - OUT NOW\r\nadded more scientist dialogue (couldn&#039;t find &quot;not enough parts&quot; or &quot;no base zoid&quot;)\r\nadded sort menu\r\nadded description for deck commands\r\n- dense fog\r\n- Agitate\r\n- miscoupling\r\n- hearts\r\n- muddy ground\r\nmight be some other stuff added that I&#039;ve long since forgotten.', '2016-02-05 01:04:56', '2016-02-05 19:26:25', NULL, 'N', 12, 0, 1, 24718, '2575titlescreen.png', 0, 1, '0235 - Zoids Saga DS - Legend of Arcadia (J)(Mode 7).nds\r\nCRC-32 (Ethernet and PKZIP): FC597A7F\r\nSHA-1: C07DD7EE927A1986BD6A922776C08D5BB6B9F7F9\r\nSHA-256: ADB2A90A74D2D58A0593BC2D3EC06E95E9B9008A4FA67A8F94FFCB85C68EA8CE\r\nMD-5: 728457B895C17F26A896986F85361903', '', '', ''),
(2576, 20, 2449, 2, '0.10b', '[2576]Lunatic Dawn III - English Beta V0-10b.rar', 'Y', '2576readme.txt', '05 February 2016', 1454648400, 131, 'NOBODY', 'Here is a partial English translation for the STEAM version of Lunatic Dawn III. This is part of the Lunatic Dawn Legend Pack Trilogy which can be found here -  http://store.steampowered.com/app/338070/\r\n\r\nTHIS WILL NOT WORK ON THE STANDALONE INSTALL OF LUNATIC DAWN III OR THE TWIN PACK!!\r\n\r\nHere is the current progress list of what is completed\r\n\r\n- Item Names - 100%\r\n- World Names - 100%\r\n- Dungeon, Cave, Labyrinth, &amp; Tower names - 100%\r\n- Windows Related Menus - 100%\r\n- Campaign Creation Menus - 100%\r\n- Enemy Names - 100%\r\n- Town Structures - 100%\r\n- Magic - 100%\r\n- Character Creation Menus - 100%\r\n- Clickable Menu Buttons - 100%\r\n- Menu Graphics - 95%\r\n- Requests &amp; Dialogue - 1%\r\n- Item Descriptions - 0%\r\n- NPC Names - 2%\r\n- Spell List for Enchanting Items - 0%\r\n- Endings - 0%\r\n\r\nWe currently have all the dialogue dumped in a 98 page document so this will be worked on but will take time so please be patient.\r\n\r\n\r\nSetup Instructions:\r\n\r\nMAKE A BACKUP OF ALL YOUR ORIGINAL FILES BEFORE COPYING THE MODIFIED\r\nFILES OVER YOUR EXISTING ONES. WE ARE NOT RESPONSIBLE FOR ANY DAMAGE\r\nOR LOSS OF YOUR ORIGINAL GAME FILES!!!\r\n\r\nCopy all the files &amp; folders into the root directory of where Lunatic Dawn III is installed.\r\n\r\nNote: If you have a saved game, it might not recognize the translated items or magic\r\nas it saves them within the save files.\r\n\r\nALSO YOU MAY WANT TO RUN APPLOCALE WITH THE LAUNCHER AS THE LETTERS MAY NOT LOOK CORRECT ON THE SCREEN. THIS CAN BE OBTAINED ON THIS SITE HERE - https://www.microsoft.com/en-us/download/details.aspx?id=13209', '2016-02-05 11:02:32', '2016-02-05 08:57:13', NULL, 'N', 12, 0, 0, 342, '', 1, 1, 'Lunatic Dawn III - STEAM Version - Part of Legend Pack Trilogy', '', '', ''),
(2577, 9, 2442, 1, '1.1', '[2577]Zenki Rettou Raiden Vietnamese.zip', 'Y', '', '06 February 2016', 1454734800, 3315, 'NOBODY', 'This game based on the manga with the same title by Tani Kikuhide, illustrated by Kuroiwa Yoshihiro. Battle Raiden has a stunning graphic compared to other Snes games.\r\n\r\nThis side-scrolling game is very hard, and you&#039;ll die hundred times just to beat it, and may be thousand times to unlock all the secrets.\r\n\r\nThis Vietnamese translation based on original Japanese text by Yugisokubodai. Owed Bongo&#039; thanks for his vwf code, and denim for hacking the title screen.', '2016-02-08 02:37:20', '2017-10-13 03:54:46', NULL, 'N', 27, 0, 1, 212, '2577titlescreen.png', 0, 4, 'Rom name: Kishin Dōji Zenki Battle Raiden\r\nLanguage: Japanese\r\nHeader: no\r\nMD5: 6E81DD7DCA5B8EECDB697CA0519491B2\r\nSHA1: 94E01F2CB2572F05D2474D678A6803A65AEBA11F\r\nSHA-256: C5455B0D466F403375686339344EF4474978EEDFCC327E453672DDB48FFFE2AB', '', '', ''),
(2578, 1, 900, 1, '1.0', '[2578]ducktalesgr.7z', 'Y', '', '11 February 2016', 1455166800, 2856, 'NOBODY', 'This is the complete translation of the game in Greek.', '2016-02-12 01:03:34', '2016-02-11 17:58:32', NULL, 'N', 10, 0, 1, 135, '2578titlescreen.png', 0, 1, 'Duck Tales (U)[!]\r\nMD5: 0x34fd4014afd15b562d7100f641f900ab', '', '', ''),
(2579, 23, 2450, 1, '1.0', '[2579]Culdcept_Patch.7z', 'Y', '', '02 July 2010', 1278043200, 3891, 'NOBODY', 'Even though the patch only covers about 97-98% of all of the scripts and menu fonts written in the game and you can still see some odd Japanese fonts here and there, including unfortunately the captions-only intro cutscene, this is still a fairly good translation effort. If you don&#039;t press the Start button upon the start screen for a while a Demo plays out like a quick tutorial complete with characters and creatures saying these (translated) hammy lines to taunt each other! \r\n\r\nYou can select from a large array of Avatars before beginning your campaign. Although on the next screen you can see the Japanese fonts in the Input window at the bottom, but press the &#039;X&#039; button to switch to any of the four languages, including English. Press the &#039;Y button&#039; to delete the Input letters. The next screen to select a book is rather tricky as the descriptions are in Japanese! These books are like full decks of cards that you select from. But try to look at the stats and pick your own. Once your avatar profile is saved the game takes you to an Options menu where you can click on the the Manual tab and study the game&#039;s basics. Just start a story and learn carefully what your wise old ally with the freaky tailed head walking thingy has to say about how to play the game. Press and hold down the &#039;A&#039; button to accelerate the dialog speed a bit.', '2016-02-12 01:45:46', '2016-06-04 12:03:57', NULL, 'N', 12, 0, 1, 3955, '2579titlescreen.png', 0, 1, 'File: 2776 - Culdcept DS (J)(Caravan).nds\r\nCRC-32: A4F03D74\r\nSHA-1: C1D476009DB48CFFE52346605B0097C19172A3D7\r\nSHA-256: 48836AB70C98DB929081D89EA7D6C2BD79B902400507DAF3B9E4C3CD-E8B65C05\r\nMD-5: 18958F52BFC6977600E73A3CAA21BFD2', '', '', ''),
(2580, 7, 6, 1, '1.0', '[2580]Metroid.zip', 'Y', '', '12 February 2016', 1455253200, 3823, 'NOBODY', 'Translates the game into German and updates the title screen to display the official series logo rather than the bland NES Metroid logo. Name entry allows for accents and German letters.\r\n\r\nUse xdelta UI to apply the patch. ZIP archive comes with patches for both the v1.1 and v1.2 revision of Metroid for the Famicom Disk System.', '2016-02-13 11:17:18', '2016-02-13 09:43:52', NULL, 'N', 8, 0, 1, 231, '2580titlescreen.png', 0, 1, 'Country: Japan\r\nMD5 fc3dbed041f0ebd3aa82f21c24e004be\r\n\r\nMetroid (Japan) (v1.2) (No-Intro 20160130)', '', '', ''),
(2581, 1, 2433, 1, '1.0', '[2581]KITERETSU(EN).rar', 'Y', '2581readme.txt', '15 February 2016', 1455512400, 2041, 'NOBODY', 'This is an English translation of &quot;Kiteretsu Daihyakka&quot; for the NES. The game is based on an anime of the same title.', '2016-02-15 12:15:50', '2016-02-15 12:43:36', NULL, 'N', 12, 0, 0, 2254, '2581titlescreen.png', 0, 1, 'File:   Kiteretsu Dai Hyakka (Japan).nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32:  B6F4B759\r\nMD5:    9EE8A97D E78792B0 95646C26 D1D110AE\r\nSHA1:   417A3B9E 76223138 8295DFE3 5577C240 46334324', '', '', ''),
(2582, 1, 380, 1, '1.0', '[2582]HENBEE(EN).rar', 'Y', '2582readme.txt', '15 February 2016', 1455512400, 2041, 'NOBODY', 'This is an English translation of &quot;Parasol Henbee&quot; for the NES. The game is based on an anime of the same title.', '2016-02-15 12:16:13', '2016-02-15 12:13:44', NULL, 'N', 12, 0, 0, 2590, '2582titlescreen.png', 0, 1, 'File:   Parasol Henbee (Japan).nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32:  EDFAB3A6\r\nMD5:    1C17A733 E7270439 670AB415 93098419\r\nSHA1:   A37D844F ABEC8989 44A12CB1 72C814B7 078FA39E', '', '', ''),
(2583, 9, 2451, 1, '1.00', '[2583]I Love Golf! - Out Of Bounds Club v1.00 IPS.zip', 'Y', '2583readme.txt', '17 February 2016', 1455685200, 1193, 'NOBODY', 'I Love Golf!: Out of Bounds Club is a Super Nintendo game originally released and distributed through the Satellaview Nintendo network for Super Famicon in Japan. The game&#039;s title would lead you to believe it is a game for people that love golf but might not be very good at it. The game play feels like a mixture of Miniature golf and regular golf combined. The courses are really small feeling, and there are things to pick up or hit along the way such as you would find in miniature golf; however, most courses have no sides keeping you in bounds at all times, like typically associated with miniature golf, and you are required to do things like read the greens to find out how a ball will behave around the cup. There are also hazards such as sand bunkers and water which tend to be associated with regular golf and give you stroke penalties just like regular golf.', '2016-02-18 11:13:32', '2016-02-17 20:34:22', NULL, 'N', 12, 0, 0, 3576, '2583titlescreen.png', 0, 4, 'File: Golf(J).smc\r\n       Name: Golf Daisuki OB Club\r\n     Header: None\r\n       Bank: LoROM\r\nInterleaved: None\r\n       SRAM: 16 Kb\r\n       Type: Normal + Batt\r\n        ROM: 8 Mb\r\n    Country: Japan\r\n      Video: NTSC\r\n  ROM Speed: 120ns (FastROM)\r\n   Revision: 1.0\r\n   Checksum: Good 0xD719\r\n      CRC32: BA9C98D3\r\n        MD5: 78606C9057EAFB3716D09C3316E152E0', '', '', ''),
(2584, 9, 273, 2, '0.60', '[2584]dh060.zip', 'Y', '2584readme.txt', '09 June 2011', 1307592000, 80, 'NOBODY', 'SirYoink’s doing the hacking, Eien ni Hen is doing the translation. A few others helped out along the way. The end result so far is a beta patch with the following completed!\r\n \r\n*75% of graphics hacking completed.\r\n*75% of menus translated.\r\n*75% of monster names translated.\r\n*75% of item names translated.\r\n*50% of dialogue translated.\r\n*To Do: Item/Monster name expansion.', '2016-02-18 11:16:07', '2016-02-17 21:30:00', NULL, 'N', 12, 0, 0, 250, '', 1, 3, 'Size: 3,146,240 bytes\r\nMD5: 4AAA8D3178B14DC89E97389DDC6B3160', '', '', ''),
(2585, 20, 2454, 1, '0.98b', '[2585]LDBOF English V0-98b.rar', 'Y', '2585readme.txt', '23 August 2016', 1471924800, 131, 'NOBODY', 'Here is a full English translation release for an obscure rpg game released by Artdink. We felt this was an excellent game to translate to English as it has some great aspects that are not common in many rpg games released. This has been a very involved project and we hope you all enjoy it!\r\n\r\n-[b]THIS IS NOT FOR THE GAME LUNATIC DAWN - PASSAGES OF THE BOOK WHICH IS ON STEAM.[/b]\r\n\r\n-Setup notes\r\nThe .exe and .hlp file can be copied into the installation directory\r\nthe contents of the &quot;res&quot; folder must be copied into the installed\r\n&quot;res&quot; \r\n\r\n-Optional sounds\r\nThese are sounds which I felt were a bit better in my opinion but they are\r\nnot required to play the game. If you wish to use them you can copy the\r\n.wav files into the installed &quot;res&quot; folder.\r\n\r\n-Running the game\r\nApplocale or a program equivalent is required to run this game!\r\n\r\nSome people have had issues with getting the disc to run with the game,\r\nplease do not ask me or message me about this as i will ignore these questions! You may have to configure the dvd/cd drive letter as d: or e:.\r\nOthers have simply burned the .iso and played it with a physical disc.\r\nYou will have to figure out which way works on your computer.', '2016-02-26 10:15:09', '2016-08-24 23:03:31', NULL, 'N', 12, 0, 0, 1172, '', 1, 1, 'N/A', '', '', ''),
(2586, 1, 2455, 2, '0.10b', '[2586]Fortune Street 0-10b.rar', 'Y', '', '26 February 2016', 1456462800, 131, 'NOBODY', 'Here is a partial release for Itadaki Street - Watashi no Mise ni Yottette. Currently the beginning part of the game and the level intro screens are done but there is still much left to do. This was posted just in case the current work was lost.', '2016-02-26 10:16:26', '2016-02-26 05:37:38', NULL, 'N', 12, 0, 1, 779, '2586titlescreen.png', 0, 1, 'Itadaki Street - Watashi no Mise ni Yottette (Japan).nes - NOINTRO\r\nCRC32: 93A59FE7\r\nMD5: 88A2F65B9B6879C77DA55F6C034B7DA3\r\nSHA-1: EBF0DB0D6A34EA0D64D33EDA25D7246A66E34F2C\r\nSHA-256: 180D86921D3F991C1209A170313B3E1C9950CEF43192B6527070FCCA89134A88', '', '', ''),
(2587, 1, 750, 1, '1.1', '[2587]Super_Mario_Bros_3_FIN-1.1_ips.zip', 'Y', '2587readme.txt', '07 December 2015', 1449464400, 3806, 'NOBODY', 'Finnish Translation of Super Mario Bros. 3 (Super Mario Velj. 3).', '2016-02-26 12:10:11', '2016-02-26 12:05:14', NULL, 'N', 18, 0, 0, 424, '2587titlescreen.png', 0, 1, 'Super Mario Bros. 3 (Europe).nes\r\nCRC32 3bc2e2df\r\nMD5 a047cf09ddbf30d60fb8692bcd539a50\r\nSHA-1 bd1a5b3c6918d3b01df0b2789ab0e726bb9209e0\r\nSHA-256 856031e9b33628db9fa9d4b2ce965727d6a95c77c10eb6a32d591496945d16a9', '', '', ''),
(2588, 1, 46, 1, '2.0', '[2588]PERMAN(EN)v2.rar', 'Y', '2588readme.txt', '02 March 2016', 1456894800, 2041, 'NOBODY', 'This is an English translation of &quot;Perman: Enban wo Torikaese!!&quot; for the NES. The game is based on an anime of the same title.', '2016-02-26 12:20:55', '2016-03-02 03:18:00', NULL, 'N', 12, 0, 0, 3318, '2588titlescreen.png', 0, 1, 'File:   Paaman - Enban wo Torikaese!! (J).nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32:  02DD2B01\r\nMD5:    3AC89998 05C512AA 03CFA815 9D08B32F\r\nSHA1:   B75325F4 29865AAF F7B8DCFF BE55D0A2 F7D44D75', '', '', ''),
(2589, 1, 40, 1, '1.0', '[2589]AKAKAGE(EN).rar', 'Y', '2589readme.txt', '26 February 2016', 1456462800, 2041, 'NOBODY', 'This is an English translation of &quot;Kamen no Ninja: Akakage&quot; for the NES. The game is based on a live-actoin tv show/anime of the same title.', '2016-02-26 12:22:05', '2016-02-26 11:46:59', NULL, 'N', 12, 0, 0, 2907, '2589titlescreen.png', 0, 1, 'File:   Kamen no Ninja - Akakage (J).nes\r\nLength: 131088 Bytes (1 Mbit)\r\nCRC32:  1BC800E1\r\nMD5:    59E32A7B 2332A1C9 AB0AE645 C8C211F6\r\nSHA1:   DBADDB94 27BE2602 B64698E6 DFBA3B57 88EE2762', '', '', ''),
(2590, 1, 124, 4, '1.0', '[2590]Famicom Wars (Japan).zip', 'Y', '2590readme.txt', '29 February 2016', 1456722000, 134, 'NOBODY', 'This is an addendum patch for Famicom Wars v1.11 by aka translations: ([url=http://www.romhacking.net/translations/911/]link[/url])\r\n\r\nThat patch was originally intended for a bad dump of the ROM, but nothing earthshatteringly bad would happen if you used the patch on a good ROM, other than a few dozen extra kilobytes tacked on and some very minor graphics that went untouched.\r\n\r\nThis addendum patch can be used on the known-good Famicom Wars ROM and can be played the way it was &quot;intended&quot;. Use it on an original Japanese ROM.', '2016-03-01 12:17:22', '2017-02-01 17:11:47', NULL, 'N', 12, 0, 0, 4274, '', 1, 1, 'No-Intro ROM: &quot;Famicom Wars (Japan) (Rev 0B)&quot;\r\nCRC-32: 29F3A0F7 (may vary)', '', '', ''),
(2591, 20, 2460, 1, '1-28-2018 Beta', '[2591]LD95_English_Patch_Jan28_2018.zip', 'Y', '2591readme.txt', '28 January 2018', 1517115600, 3233, 'NOBODY', 'This patch translates the menus, menu graphics, and (hopefully) all in-game text into English.\r\n\r\nAs of 1/4/2017, it also adds keyboard controls to the dungeon.\r\n\r\nThis does NOT circumvent any copyright protection mechanisms that may be in place.\r\n\r\nThe game should be entirely in English now, although due to the randomized nature of the game&#039;s content and obscurity of triggering certain events, it has not been extensively tested and the occasional missed or broken line are possible.', '2016-03-02 04:00:44', '2018-01-28 16:36:00', 0, 'N', 12, 0, 0, 1702, '', 1, 1, 'STEAM VERSION (http://store.steampowered.com/app/335420/)\r\n\r\nThis may also work with the version on Artdink&#039;s webpage, but does not appear to work with the old disc-based version. The download version appears to have been updated for compatibility with modern PCs.\r\n\r\nNote that on Windows 8/8.1/10, using unofficial replacements for Microsoft AppLocale may cause crashes. Windows 10 users may want to avoid using tools like Locale Emulator with this game.', '', '', ''),
(2592, 8, 2463, 1, '1.0', '[2592]SuperConnard_english.rar', 'Y', '', '06 March 2016', 1457240400, 3910, 'NOBODY', 'This is a Translation from French to English of the Homebrew Game &quot;Super Connard&quot; (Super Assholes)\r\n\r\nOnly the text was translated. No Sprites were altered\r\n\r\nApply ips to sc_prod.gb from http://furrtek.free.fr/superconnard/rom.php', '2016-03-07 02:00:56', '2019-09-14 16:53:47', NULL, 'N', 12, 0, 1, 1055, '2592titlescreen.png', 0, 1, 'sc_prod.gb\r\nmd5: 908d9537a9a76f3c9f2b2a92ae11e5e9', '', '', ''),
(2593, 18, 2466, 1, '1.0', '[2593]Mana_Khemia_Patch_FR_v1.rar', 'Y', '2593readme.txt', '07 March 2016', 1457326800, 2985, 'NOBODY', 'Texts, pictures and videos are entirely translated by the Atelier Traduction team in French.\r\n\r\nThat patch is compatible with US and European versions and is 100% working with the original system (PS2) and pcsx2 emulator.\r\n\r\nThe patcher and the tutorial in pdf format are included in the same archive as the patch.\r\n\r\nWe added a &quot;Hard&quot; mode in that French version.', '2016-03-08 00:07:10', '2018-06-02 19:14:23', NULL, 'N', 7, 0, 0, 224, '2593titlescreen.jpg', 0, 10, 'American ISO CRC32: B01D3440\r\nEuropean ISO CRC32: 4A17DD8A\r\nFrench ISO (patched iso) CRC32: 7C73292D\r\nFrench ISO (480p patched iso) CRC32: C1FE2DC9', '', '', ''),
(2594, 1, 180, 1, '1.0', '[2594]rainbowsilkroad.zip', 'Y', '2594readme.txt', '10 March 2016', 1457586000, 1005, 'NOBODY', 'This is a complete translation patch for Rainbow Silkroad aka Niji no Silkroad for the NES. It was previously translated by Gaijin Translations circa 2000. While good for the time, we felt the translation in general was truncated. Being a fan of the dev, we decided to do our own translation from scratch. We&#039;d like to thank M-Tee for his title screen and for Eien ni Hen&#039;s help on polishing the final product.', '2016-03-10 05:22:36', '2017-04-18 08:56:19', NULL, 'N', 12, 0, 0, 2710, '2594titlescreen.png', 0, 1, 'File: Niji no Silk Road (J).nes\r\nLength: 393232 Bytes (3 Mbit)\r\nCRC32: 5BD1AC0B\r\nMD5: c77c8370de8897754ff363b9e5c37892\r\nSHA1: 4d44e94dffe5309dd1e7c50f0f32c33e01cf6771', '', '', ''),
(2596, 1, 1018, 1, '1.0', '[2596]double_dragon_iii_-_the_rosetta_stone_ips.zip', 'Y', '', '13 March 2016', 1457845200, 1425, 'NOBODY', 'This is the translated version of the Japanese version of Double Dragon 3 where the script is closer to the arcade version of the game.', '2016-03-13 21:28:04', '2017-11-25 16:26:01', NULL, 'N', 12, 0, 1, 2263, '2596titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Sou Setsu Ryuu III - The Rosetta Stone (Japan).nes\r\nCRC32: 40759AB5\r\nMD5: 99B59BB8439790A5EB3A384EFBD75767\r\nSHA-1: C2EB62A13FACA63C55EFA68984AE515B4DBEA9C0', '', '', ''),
(2597, 1, 2471, 1, '1.0', '[2597]suddenly__machoman_ips.zip', 'Y', '', '13 March 2016', 1457845200, 1425, 'NOBODY', 'This is the English translation of the Japanese NES game Suddenly! Machoman. The US version of this game is Amagon.  The Japanese version has an extended ending and credits after you escape the island. In the US version, you just get the image of the character with the message: &quot;You survived your mission. The End...&quot;', '2016-03-13 21:36:34', '2019-11-10 12:53:53', NULL, 'N', 12, 0, 1, 1615, '2597titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Totsuzen! Machoman (J) (Prototype).nes (GoodNES 3.23b)\r\nCRC32: C8D4DC2F\r\nMD5: C1496BFE1BB765533617E735C5EC55A3\r\nSHA-1: B504A7A24EB92EF0A32F356693578745DDC6E7FA', '', '', ''),
(2598, 1, 111, 1, '1.0', '[2598]exciting__amusement_park_ips.zip', 'Y', '', '14 March 2016', 1457928000, 1425, 'NOBODY', 'This is the fully English translated version of of the Japanese NES game Doki! Doki! Yuuechi. A somewhat strange platformer with a somewhat strange powerup system: the more damage you take, the more powerful you become. Released in Europe as The Trolls in Crazyland, a graphical hack featuring everyone&#039;s favorite naked plastic trolls. A US release by NTVIC, titled &quot;Crazyland! The Ride of Your Life!&quot;, was cancelled. In the Japanese version, you play as a kid named Ponpon who kicks footballs. Enjoy!', '2016-03-15 21:44:47', '2016-04-11 01:03:16', NULL, 'N', 12, 0, 1, 1679, '2598titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Doki! Doki! Yuuenchi (Japan).nes\r\nCRC32: 97C3FAA2\r\nMD5: 48ED3F6F210E95FB3721221BA21AB7AD\r\nSHA-1: B11ADC0A126702E09C7AF5BF7DF2258920029D97', '', '', ''),
(2599, 1, 180, 4, '1.1', '[2599]rainbowshops.zip', 'Y', '2599readme.txt', '31 August 2009', 1251691200, 848, 'NOBODY', '[b]Rainbow Shops[/b]\r\n\r\n[b]This is an addendum patch for the English translation of [url=http://www.romhacking.net/translations/204/]Gaijin Productions[/url].[/b]\r\n\r\nThis patch changes some aspects of shopping:\r\n\r\n[list]\r\n[li]The lowest amount you can select has been raised to 1.[/li]\r\n[li] When buying, you can&#039;t select more than you can afford.[/li]\r\n[/list]\r\n\r\nNotes:\r\n[list]\r\n[li]When you can&#039;t afford even one item, you&#039;re still allowed to select one. I&#039;m not sure if I&#039;ll fix this. It seems like it would be an awful lot of work for such a little thing.[/li]\r\n[li]This hasn&#039;t been tested on the Japanese version.[/li]\r\n[/list]', '2016-03-16 03:44:49', '2016-03-16 03:39:57', NULL, 'N', 12, 0, 0, 338, '2599titlescreen.png', 0, 1, 'File:               Niji no Silk Road (Japan) [En by Gaijin v1.01] (~Rainbow Silkroad).nes\r\nLength:             393232 Bytes (3 Mbit)\r\nCRC32:              55700071\r\nMD5:                9AE9EA05 93D22B5B B04D141D 316C82C6\r\nSHA1:               44BD0D13 062F3A24 D1D073BB 212BF063 44F1B11C', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2600, 9, 301, 4, '2.1', '[2600]LOTC.zip', 'Y', '2600readme.txt', '27 February 2021', 1614402000, 1495, 'NOBODY', '[b]Final Fantasy V - Legend of the Crystals[/b]\r\n\r\nLegend of the Crystals is an attempt to modernize the now nearly-two-decade-old translation of Final Fantasy V done by the fine folks at RPGe ([url=http://www.romhacking.net/translations/353/]found here[/url]). The authors have received permission from harmony7 and Barubary (two of the team).\r\n\r\n[b]As of update 2.1, the font has been redone to more closely resemble Final Fantasy 6(3)&#039;s Chicago font, and the script has now been heavily revised (including many GBA Version lines in cases where nothing better could be thought of) from the top down, and many other visual elements as well, thanks to Noisecross&#039; Final Fantasy 5e Text Editor becoming available, and as well, the Poem of Light at the end is now centered and scrolls correctly, thanks to vivify93 going the extra mile.[/b] \r\n\r\nNo gameplay changes were made to this, so your stats&#039;ll work out fine. Take a trip back to December 6, 1992...\r\n\r\nEnjoy!', '2016-03-18 00:37:50', '2021-03-02 17:10:54', NULL, 'N', 12, 0, 0, 9007, '', 1, 4, 'Final Fantasy V (Japan).sfc\r\n\r\nFile SHA1    E937B54FFF99838E2E853697E4F559359AA91FD6\r\nROM SHA1    E937B54FFF99838E2E853697E4F559359AA91FD6\r\nFile MD5    D69B2115E17D1CF2CB3590D3F75FEBB9\r\nROM MD5    D69B2115E17D1CF2CB3590D3F75FEBB9\r\nFile CRC32    C1BC267D\r\nROM CRC32    C1BC267D', '', '', ''),
(2601, 9, 2995, 4, '1.0', '[2601]FF4 Cosmetic Changes.rar', 'Y', '2601readme.txt', '10 November 2009', 1257829200, 1044, 'NOBODY', '[b]FF4 - Cosmetic Changes[/b]\r\n\r\nThis is a hack based on the [b][url=http://www.romhacking.net/translations/352/]J2E translation of Final Fantasy 4[/url][/b]. The author of this patch loved playing the original version but there were several changes J2E made that (in his opinion) seemed to change the feel of the game. This hack changes these things to look more like Final Fantasy 2 US.\r\n\r\nChanges:\r\n[list]\r\n[li]Changed the font to the original 8x8 font.[/li]\r\n[li]renamed a few spells and items.[/li]\r\n[li]changed names such as Golbeze to Golbez.[/li]\r\n[li]changed in battle dialogue and item/spell box from two lines to one line.[/li]\r\n[li]rearranged some text on the status screens.[/li]\r\n[/list]', '2016-03-18 01:11:38', '2020-09-07 01:50:29', NULL, 'N', 12, 0, 0, 805, '', 1, 4, 'Database match: Final Fantasy IV (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: EAC14578B3465FFCE874119005F9B244E8565A79\r\nFile/ROM CRC32: CAA15E97', '', '', ''),
(2602, 9, 2995, 4, '1.0', '[2602]FF4CC2.zip', 'Y', '2602readme.txt', '16 July 2012', 1342411200, 1495, 'NOBODY', '[b]FF4 - Cosmetic Changes 2[/b]\r\n\r\nThis hack cleans up the text from Joel Smith&#039;s FF4 - Cosmetic Changes and introduces a few lines from the DS version. It should be applied to a headerless Japanese copy of Final Fantasy 4.\r\n\r\n-Based on [b][url=http://www.romhacking.net/translations/352/]&quot;Final Fantasy IV&quot; by J2e Translations[/url][/b] [i]and[/i] [b][url=http://www.romhacking.net/translations/2601/]&quot;FF4 - Cosmetic Changes&quot; by Joel Smith[/url][/b]', '2016-03-18 01:14:07', '2018-01-17 00:58:10', NULL, 'N', 12, 0, 0, 905, '', 1, 4, 'Name:	Final Fantasy IV (Japan) (Rev 1)\r\nSHA-1:	EAC14578B3465FFCE874119005F9B244E8565A79\r\nMD5:	A2959AD8C1FF5F2719264AB4C7E40464\r\nCRC32:	CAA15E97', '', '', ''),
(2603, 1, 126, 4, '1.0', '[2603]FF2BI.rar', 'Y', '2603readme.txt', '29 July 2008', 1217304000, 1044, 'NOBODY', '[b]FF2 Basic Improvement[/b]\r\n\r\nThis is an addendum patch for the [b][url=http://www.romhacking.net/translations/139/]English translation patch by Demiforce[/url][/b] with [b][url=http://www.romhacking.net/translations/1565/]Titlescreen fix patch by Parasyte[/b][/url].\r\n\r\nA few improvements to the graphics and spell/item names to make FF2 match the other entries in the Final Fantasy series.\r\n\r\nChanges:\r\n\r\n-colorized battle menus\r\n-renamed several spells and items\r\n-added icon to spells and key items', '2016-03-18 01:53:56', '2016-03-18 01:49:38', NULL, 'N', 12, 0, 0, 569, '', 1, 4, 'Final Fantasy II (J) [T+Eng1.03a_Demiforce &amp; Titlefix].nes\r\nCRC32: 7CC40891\r\nMD5: 2E5C5E5203269FD0D174EB56A88F2E08\r\nSHA-1: DE7FECB42947A24FBF632E2CCFCCBDBA69A857FB\r\nSHA-256: 3661B944FB881F83A090C9CD9A149BFD854DA75F560EA1A39B40BE7E94F836AF', '', '', ''),
(2604, 1, 1296, 4, '1.0', '[2604]mighty_morphin_power_rangers_ips.rar', 'Y', '', '11 March 2016', 1457672400, 1425, 'NOBODY', 'This changes the NES game Kyouryuu Sentai Zyuranger into its English Counterpart: Mighty Morphin Power Rangers!!!\r\n\r\nThis hack was worked on top of Grimm Translations project of which can be found here - [url]http://www.romhacking.net/translations/1395/[/url]\r\n\r\nThe title screen has been replaced with the Power Rangers Logo. Barza has been replaced completely with Zordon. And, every character&#039;s name has been changed to reflect their respective US counterparts.\r\n\r\nWhen patching, please patch over a ROM that has the Dank-Trans translation patch already applied to it.\r\n\r\nThis hack was requested by DanielKay. Enjoy!', '2016-03-19 04:24:59', '2018-06-15 22:10:12', NULL, 'N', 12, 0, 1, 1791, '2604titlescreen.png', 0, 1, 'Kyouryuu Sentai Juuranger (J) [T+Eng 99%].nes\r\nCRC32: 7A272F4C\r\nMD5: F54BB4A830D220EE1CB5BDFD71B52BF6\r\nSHA-1: 6AED345D3F0B9E57BBC1991FA43DE2C658153992\r\nSHA-256: AEDC2918AC3494AA087E513A1B1DD8EB16661DE839132F6A9FC947D044AE514C', '', '', ''),
(2605, 20, 2472, 2, '0.02b', '[2605]Wiz1 0-02b.rar', 'Y', '', '23 June 2016', 1466654400, 131, 'NOBODY', 'Here is an early beta of the English translation for Wizardry Empire - Ikoshie no Oujo. We just have a few of the basics done but the project will go full swing once Wizardry Chronicle is completed.', '2016-03-19 08:48:27', '2018-01-15 14:50:51', NULL, 'N', 12, 0, 1, 346, '2605titlescreen.jpg', 0, 1, 'N/A', '', '', ''),
(2606, 1, 126, 4, '1.0', '[2606]ff2title.zip', 'Y', '2606readme.txt', '31 July 2006', 1154318400, 296, 'NOBODY', '[b]FF2 Original Titlescreen[/b]\r\n\r\nThese are patches to switch the titlescreen in [b][url=http://www.romhacking.net/translations/139/]Neo Demiforce&#039;s Final Fantasy II translation[/url][/b]. \r\n\r\nFinal Fantasy II was the only Famicom FF title to have a titlescreen, when Demi translated it he replaced the original, bland, titlescreen with a cooler one that didn&#039;t fade properly in newer emulators. Parasyte later fixed that flaw, however, Dragonsbrethren made this patch as an alternative to his fix, this restores the original Japanese titlescreen.', '2016-03-22 04:22:10', '2016-03-22 04:19:19', NULL, 'N', 12, 0, 0, 779, '2606titlescreen.png', 0, 1, 'File:               Final Fantasy II (J) [T+Eng1.03_Demiforce].nes\r\nLength:             262160 Bytes (2 Mbit)\r\nCRC32:              6AE03277\r\nMD5:                87D3AD6E 2723FE25 3AC3CD7A 641B2540\r\nSHA1:               62ED1608 8E5293A9 F238161C 12FE59EA A196F1F8', '', '', ''),
(2607, 1, 126, 4, '1.0', '[2607]FF2REBAL.rar', 'Y', '2607readme.txt', '16 July 2015', 1437019200, 1495, 'NOBODY', '[b]Final Fantasy II Rebalanced[/b]\r\n\r\n-Based on [b][url=http://www.romhacking.net/translations/139/]Neo Demiforce&#039;s Final Fantasy 2 patch[/url][/b]\r\n-Also uses [b][url=http://www.romhacking.net/translations/2606/]Dragonsbretheren&#039;s Original Titlescreen Patch[/url][/b].\r\n\r\nMade using Jade, a utility by Lenophis.\r\nStarts you with better stats, skill levels in your equipped weapons, and a basic survival kit of magic. It makes the game simple to pick up and hard to master, but not nearly the three-ring slaughterfest that the vanilla version is.\r\n\r\nSee the Readme for further details.\r\n\r\nSpecial note: enemies will run from you more often. My official recommendation is for you to laugh. :)\r\n\r\n~ Spooniest', '2016-03-22 04:30:38', '2016-03-22 03:48:40', NULL, 'N', 12, 0, 0, 473, '2607titlescreen.png', 0, 1, 'Name: Final Fantasy II (J)\r\n\r\nCRC32: 1728a9ea\r\n\r\nMD5: 70c2db98c2aa622088f1241959f5d74d\r\n\r\nSHA-1: 2cd59ef343f39dcb5317f7d061709fe5913e0642', '', '', ''),
(2608, 9, 302, 4, '2.0', '[2608]MENUFONT.zip', 'Y', '2608readme.txt', '02 April 2016', 1459569600, 1495, 'NOBODY', '[b]Final Fantasy VI RPGOne Alt Menu Font[/b]\r\n\r\nThe menu font used in [url=http://www.romhacking.net/translations/697/]RPGOne&#039;s retranslation[/url] of [i]Final Fantasy 6[/i] is a bit hard on the eyes. This patch changes the menu font to the one used in the US release, plain and simple.\r\n\r\nIt should be applied to RpgOnes Final Fantasy VI Translation, that uses all the fixes.', '2016-03-22 04:47:02', '2016-04-02 03:47:15', NULL, 'N', 12, 0, 0, 2352, '', 1, 4, 'Final Fantasy VI (J) [T+Eng1.2_RPGOne] (All Fixes)\r\nsize: 4194304 bytes (4 MB)\r\n\r\nCRC32: D1278296\r\nMD5: A3217EF0BDB956DA283B084EAD05CFC4\r\nSHA-1: 6F9C976DDE94A166838E4C7CC2E8B241E4724357', '', '', ''),
(2609, 1, 1228, 4, '1.0', '[2609]gegege_no_kitaro.zip', 'Y', '', '28 August 2009', 1251432000, 842, 'NOBODY', '[b]Spooky Kitaro 2: Kitaro Versus Yokai Army Antimapper 152[/b]\r\n\r\nThis is an addendum patch for the translation of [b][url=http://www.romhacking.net/translations/1339/]GeGeGe no Kitarou 2: Youkai Gundan no Chousen (Spooky Kitaro 2: Kitaro vs. Yokai Army)[/url][/b]. It changes the mapper used from 152 back to 70 for emulators or flash carts that do not support mapper 152.', '2016-03-22 05:05:46', '2016-04-06 01:29:42', NULL, 'N', 12, 0, 1, 585, '2609titlescreen.png', 0, 1, 'Gegege no Kitarou 2 - Youkai Gundan no Chousen.nes - PATCHED WITH AISHSHA &amp; DJINNS ENGLISH TRANSLATION\r\nCRC32: 0DBC5869\r\nMD5: 1E6C49A5E40479FC60FC32E3A1A5BA39\r\nSHA-1: E6819D6B7810320D5C7ADE72B1DA722C732227A2\r\nSHA-256: 555B31307AACEE64A0281C8322F426F6E3AE7ECD95F2436FD739894AF1D6691B', '', '', ''),
(2610, 1, 1228, 4, '1.2', '[2610]Kitaro2engPP.zip', 'Y', '2610readme.txt', '27 March 2010', 1269662400, 868, 'NOBODY', '[b]Spooky Kitaro 2 Password Fix[/b]\r\n\r\nThis patches the in game password system to English so that you can read and write down your password then enter it by selecting continue when starting the game.\r\n\r\nPatch can be applied over the [b][url=http://www.romhacking.net/translations/1339/]official translation by Djinn and aishsha[/url][/b] only, thus fixing the password system with no other changes. That is, if you won&#039;t use passwords instead of save states. Enjoy.', '2016-03-22 05:14:10', '2016-04-06 01:31:42', NULL, 'N', 12, 0, 0, 1076, '2610titlescreen.png', 0, 1, 'Gegege no Kitarou 2 - Youkai Gundan no Chousen.nes - PATCHED WITH AISHSHA &amp; DJINNS ENGLISH TRANSLATION\r\nCRC32: 0DBC5869\r\nMD5: 1E6C49A5E40479FC60FC32E3A1A5BA39\r\nSHA-1: E6819D6B7810320D5C7ADE72B1DA722C732227A2\r\nSHA-256: 555B31307AACEE64A0281C8322F426F6E3AE7ECD95F2436FD739894AF1D6691B', '', '', ''),
(2611, 1, 1228, 4, '1.0', '[2611]Ge Ge Ge no Kitarou 2 Menu.zip', 'Y', '', '17 May 2015', 1431835200, 1803, 'NOBODY', '[b]Password Menu Fix[/b]\r\n\r\n[b]Changes:[/b]\r\n*Removed the tile from above the lower case &quot;m&quot;.\r\n*Removed the large space from the center.\r\n*Rearranged letters, numbers, and symbols.\r\n*Replace punctuation with direction symbols.\r\n*Changed &quot;GO&quot; to enter symbol.\r\n*Changed color of some symbols.\r\n*Re-sized lower box to fit new arrangement.\r\n\r\n[b]Patching:[/b]\r\n\r\nApply over:\r\n*[url=http://www.romhacking.net/translations/1339/]GeGeGe no Kitarou 2: Youkai Gundan no Chousen Translation[/url][/li]\r\n\r\nPlus:\r\n\r\n*[url=http://www.romhacking.net/translations/2610/]Spooky Kitaro 2 Password Fix[/url]', '2016-03-22 05:33:20', '2016-04-06 01:35:01', NULL, 'N', 12, 0, 1, 1041, '2611titlescreen.png', 0, 1, 'Ge Ge Ge no Kitarou 2 - Youkai Gundan no Chousen (J) [!].nes\r\nPre-patched with aishsha &amp; Djinn&#039;s English translation + Dave Augusta&#039;s Password Fix\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32: A7D5B984\r\nMD5: 5E42E031 189EBD46 1B4F0E1E 89827066\r\nSHA1: 4A5F6DAB A9FC0355 C8FB8F25 DC78E7ED 87EF1599', '', '', ''),
(2612, 1, 1168, 4, '1.0', '[2612]Ghosthunter.zip', 'Y', '2612readme.txt', '10 February 2013', 1360472400, 1803, 'NOBODY', '[b]Ghost Hunter Improvement[/b]\r\n\r\nMike with the help of Professor Kiyojo must rescue his girlfriend Miu from the nefarious clutches of the phantom of Christian Rosencreutz. Travel to a haunted manor, mystic ruins of Asuka, and to the mythical land of Shambala in order to uncover the mysterious trail.\r\n\r\nThis hack should be applied on top of [url=http://www.romhacking.net/translations/1279/]snark&#039;s translation[/url] and fixes the issues listed by Cahos Rahne Veloza in his [url=http://www.romhacking.net/reviews/24/#review]review[/url] such as [b][i]the “Game Over” screen’s text is garbled[/i][/b],and [b][i]at the end of the game, the names of the game’s publishers aren’t aligned correctly[/i][/b].\r\n\r\nThis hack&#039;s other changes are:\r\n\r\n[list]\r\n[li]Title screen graphics[/li]\r\n[li]Font alignment and tweaks[/li]\r\n[li]Password[/li]\r\n[li]Password screen[/li]\r\n[li]Text overflows[/li]\r\n[li]Sentence formation[/li]\r\n[li]Punctuation[/li]\r\n[li]Sound effect and screen shaking locations[/li]\r\n[li]Works on more Konami boards[/li]\r\n[/list]', '2016-03-22 06:02:35', '2016-03-22 05:57:37', NULL, 'N', 12, 0, 0, 1181, '2612titlescreen.png', 0, 1, 'File:               Seirei Gari (J).nes\r\nPre-patched with snark&#039;s English translation patch\r\nLength:             262160 Bytes (2 Mbit)\r\nCRC32:              59597861\r\nMD5:                7F10CE67 FC8800D7 5A6646E3 0CF1BB88\r\nSHA1:               B9F85078 1D6C2C2E 52672759 FEE82F34 11518BF9', '', '', ''),
(2613, 1, 142, 4, '1.01', '[2613]Ninja_Jajamaru_101.zip', 'Y', '2613readme.txt', '07 April 2016', 1460001600, 1803, 'NOBODY', '[b]Titlescreen Fix[/b]\r\n\r\n[b]Changes:[/b]\r\n[list]\r\n[li]Lifted &quot;Ninja Jajamaru&quot; to remove flickering.[/li]\r\n[li]Lengthen the &quot;j&quot;&#039;s in &quot;Ninja Jajamaru&quot;.[/li]\r\n[li]Tweaked the “o” in “of” and “Demon&#039;s”.[/li]\r\n[li]Tweaked the &quot;f&quot; in &quot;of&quot;.[/li]\r\n[li]Shortened the “l” in “castle”.[/li]\r\n[li]Shortened the “d” in “dreams”.[/li]\r\n[li]Fixed transition in &quot;RIGHTS RESERVED.&quot;.[/li]\r\n[/list]\r\n\r\nApply this patch over [url=http://www.romhacking.net/translations/1444/]Stardust Crusaders &amp; aishsha&#039;s Jajamaru Gekimaden: Maboroshi no Kinmajou[/url] English translation.', '2016-03-26 04:39:51', '2016-05-24 19:59:02', NULL, 'N', 12, 0, 0, 1441, '2613titlescreen.png', 0, 1, 'File: Jajamaru Gekimaden: Maboroshi no Kinmajou.nes\r\nPre-patched with Stardust Crusaders &amp; aishsha&#039;s English translation\r\nMD5:      58768B5A0AAF99CCF305B610BB00F2AC        \r\nSHA-1:    528C0C3AB9A427F5272785DF93F8403E35778A89\r\nCRC32:    367DF135                                \r\nROM MD5:       21D1F369B149BA166C72A2E823994BC5        \r\nROM SHA-1     8B055DF04D0EAD88C5588F74A3AFABC14ED28196\r\nROM CRC32     7DF67642', '', '', ''),
(2614, 1, 501, 4, '1.0', '[2614]KidNiki3.zip', 'Y', '2614readme.txt', '25 February 2013', 1361768400, 1803, 'NOBODY', '[b]Kid Nikki 3 Improvement[/b]\r\n\r\nThis hack changes the title screen and intro note plus fixes the issue with the Continue/Quit screen listed in scucci [url=http://www.romhacking.net/reviews/983/#review]review[/url].\r\n\r\n[i]&#039;&#039;The continue screen isn’t translated. The changed graphics for the letters are there, but they weren’t re-done to actually spell anything… just jibberish.&quot;[/i]\r\n\r\n[list]\r\n[li][url=http://www.romhacking.net/translations/651/]Translation[/url] by [url=http://www.romhacking.net/community/139/]Suicidal Translations[/url].[/li]\r\n\r\n[li][url=http://www.romhacking.net/hacks/430/]Mapper port[/url] by [url=http://thegaminguniverse.org/ninjagaiden4/mottzilla/]MottZilla[/url].[/li]\r\n[/list]', '2016-03-26 05:33:07', '2016-04-06 02:13:37', NULL, 'N', 12, 0, 0, 1987, '2614titlescreen.png', 0, 1, 'File:               KN3_MMC3.NES\r\nPre-patched with Suicidal Translations&#039; English translation &amp; MottZilla&#039;s mapper port hack\r\nLength:             393232 Bytes (3 Mbit)\r\nCRC32:              8D564401\r\nMD5:                F2927E79 E7A51647 4AF05900 5F1B77DD\r\nSHA1:               E5514A52 BC54FF1D 155C7787 5A47611D 8E454315', '', '', ''),
(2615, 1, 209, 4, '1.0', '[2615]Wai_Wai_World_2_021915.zip', 'Y', '', '19 February 2015', 1424322000, 1803, 'NOBODY', '[b]Titlescreen Improvement[/b]\r\n\r\n[b]Changes:[/b]\r\n[list]\r\n[li]Added a space between &quot;Wai&quot; and &quot;World&quot;[/li]\r\n[li]Finished the &quot;2&quot;[/li]\r\n[li]Added space between &quot;©&quot; and &quot;2000&quot;[/li]\r\n[/list]\r\n\r\nApply patch over [url=http://www.romhacking.net/translations/235/]Wai Wai World 2: SOS!! Paseri Jou[/url]', '2016-03-26 05:43:37', '2016-03-26 05:43:16', NULL, 'N', 12, 0, 1, 1031, '2615titlescreen.png', 0, 1, 'File:               Wai Wai World 2 - SOS!! Paseri Jou (J).nes\r\nPre-patched with Vice Translations&#039; English Translation\r\nLength:             393232 Bytes (3 Mbit)\r\nCRC32:              B90EF730\r\nMD5:                FA9FAD38 178D2877 D53BEEBF E9C8EE5A\r\nSHA1:               3C2999BB DACC04E0 FB13C354 781C9A26 E0C384F9', '', '', ''),
(2616, 9, 444, 4, '1.0', '[2616]Shin Megami Tensei (Fix).rar', 'Y', '2616readme.txt', '30 September 2012', 1348977600, 1869, 'NOBODY', '[b]Shin Megami Tensei - Bug Fix Patch[/b]\r\n\r\nThis is a patch for [b][url=http://www.romhacking.net/translations/571/]Aeon Genesis&#039; translation of Shin Megami Tensei[/url][/b] that fixes every bug present in the translation, ranging from missing line breaks or texts that are too long, to not being able to buy guns in the first part of the game or not being able to complete one the games&#039; endings.\r\n\r\nIt also changes the names of demons, races, items, spells, skills and other things to those used in the official translations. This is not only to make the game friendlier to those familiar with Atlus USA&#039;s translations, but some spells were so long in Japanese (Maha-Zan and Maha-Zanma, for example) that you couldn&#039;t differentiate between both in the selection screen.\r\n\r\nThis patch must be applied to the original Japanese ROM (No Header).', '2016-03-26 06:14:04', '2016-03-26 06:13:39', NULL, 'N', 12, 0, 0, 30094, '2616titlescreen.png', 0, 4, 'File:               Shin Megami Tensei (Japan).sfc - NO HEADER\r\nLength:             1572864 Bytes (12 Mbit)\r\nCRC32:              90DE2C78\r\nMD5:                9055814B 1782CADD 538C78AE 773826B8\r\nSHA1:               F765341B 62FF3E7D 119E8185 BE51C6F0 757A86C6', '', '', ''),
(2619, 1, 155, 4, '1.0', '[2619]Kunio Kun no Nekketsu Soccer League (English Translation Fix for Team Hack 2014).rar', 'Y', '', '22 November 2014', 1416632400, 3385, 'NOBODY', '[b]English Translation Fix for Team Hack 2014[/b]\r\n\r\nA small fix for unlocked team names in the right column for the [url=http://www.romhacking.net/hacks/2254]&quot;Team Hack&quot;[/url]  series that can be applied to the [b][url=http://www.romhacking.net/translations/569/]English translation 1.2 made by PentarouZero[/url][/b]. The fix must be applied after applying any &quot;Team Hack&quot;.', '2016-03-28 10:57:17', '2016-03-28 08:48:10', NULL, 'N', 12, 0, 1, 1353, '2619titlescreen.png', 0, 1, 'ROMINFO : Kunio Kun no Nekketsu Soccer League (J) [T+Eng1.2_PentarouZero] - NOINTRO\r\nCRC32: f41f1f4e\r\nMD5: 8e4b1972394600ec72ce3b034acd2631\r\nSHA-1: a049f85a576f189e9bdfe892ef6fa3aee664d219\r\nSHA-256: 01a7a32223c89e69b1dd7e42653c3908f5907bf44e23eed88538a470890fc40b', '', '', ''),
(2620, 9, 804, 1, '1.10', '[2620]Super Mario RPG (S)X0Hz-110.rar', 'Y', '', '06 November 2016', 1478404800, 3482, 'NOBODY', 'This is the 1.09-FINAL SPANISH translation for this project. Made by holy_3051 and josete2k at the beginning and fully checked and corrected by josete2k.\r\n\r\nMain features:\r\n\r\n- the rom has been less modified, just needed parts for translation. The rom is more &quot;genuine&quot; now. \r\n\r\n- one secret chest is now supposed available again (it was unavailable in the previous patch). \r\n\r\n- garden Peach intro is now only reproduced once, at the beginning. \r\n\r\n- action buttons restored to their original colours.\r\n\r\n- Bowser has been updated to the Japanese form.\r\n\r\n- grammar corrections, stops, comas and dots are now better improved.\r\n\r\n- holy and josete2k are now named in the final credits sequence. The main page title has been restored too.\r\n\r\n\r\nUpdate(s):\r\n\r\n1.05 - Two blocks were bad drawn in the 1.04 version.\r\n\r\n1.07 - made a fatal error in the 1.05/1.06 version. Sorry. It should be ok now and this should be the final version.\r\n\r\n1.08 - not public\r\n\r\n1.09 - minor grammar corrections and fix for &quot;0&quot; in the find Yoshi mini game.\r\n\r\n1.10 - Final Release! 50Hz and 60Hz', '2016-03-29 00:37:24', '2016-11-05 17:49:42', NULL, 'N', 9, 0, 1, 7680, '2620titlescreen.png', 0, 4, 'Name: Super Mario RPG (U)[!]\r\nCRC32: 1b8a0625\r\nPatched CRC32: 11176022', '', '', ''),
(2621, 44, 2476, 1, '0.91', '', 'Y', '2621readme.txt', '28 March 2016', 1459137600, 1606, 'NOBODY', 'The translation is not perfect, but just as with the translation of the original NDS 7th Dragon, it should be edited enough to be fluid and enjoyable. The complete game has been translated, excepting only some inessential graphics.\r\n\r\nThe patch is in .xdelta format and very large (~520 MB), so it is not hosted here - you can find it at http://www.cavespeak.org.', '2016-03-29 02:56:02', '2017-05-21 02:35:25', NULL, 'N', 12, 1, 0, 42, '2621titlescreen.png', 0, 1, 'NPJH-50459', '', '', ''),
(2622, 20, 606, 1, '1.0', '', 'Y', '', '01 June 2005', 1117598400, 271, 'NOBODY', 'This project is COMPLETE.\r\n\r\nDemo translation only; joint with Ayashii Gamesubs and Eroshift (AGS + ES + insani = ero-triad♪). Last update on 06.01.05.\r\n\r\nVisit the website, [url]http://www.insani.org/majipuri.html[/url]', '2016-03-31 23:13:57', '2016-03-31 05:47:31', NULL, 'N', 12, 1, 1, 42, '', 1, 12, 'N/A', '', '', ''),
(2623, 9, 2995, 4, '1.0', '[2623]J2EVISCERATE.zip', 'Y', '2623readme.txt', '03 April 2016', 1459656000, 1495, 'NOBODY', '[b]Final Fantasy IV - J2Evisceration[/b]\r\n\r\nThis patch is intended to replace &quot;Cosmetic Changes 2&quot; as an addendum to the J2e patch. It is based on Joel Smith&#039;s &quot;Cosmetic Changes&quot; addendum to the J2e script, with Joel Smith&#039;s express permission.\r\n\r\nIt removes the swearing from the game script, corrects several translation errors, removes non-canonical lines from the script, and changes the font and spell names back to their SNES counterparts.\r\n\r\nIt should be applied to a Japanese copy of Final Fantasy IV.', '2016-04-03 14:29:35', '2018-01-17 00:58:56', NULL, 'N', 12, 0, 0, 3813, '', 1, 4, 'ROM NAME: Final Fantasy IV (Japan).sfc\r\nSIZE: 1048576 bytes (1 MB)\r\n\r\nCRC32: 21027C5D\r\nMD5: 5CDC56BA9F5F23E412AF09F11ED47F83\r\nSHA-1: 7502ED13FE969B294AAB9EA3600DD8341713CD03', '', '', ''),
(2624, 9, 695, 1, '1.0', '[2624]spiderlenf.zip', 'Y', '', '04 April 2016', 1459728000, 3606, 'NOBODY', 'A complete English translation of the SNES game Amazing Spider-Man: Lethal Foes.', '2016-04-05 12:19:20', '2024-02-11 14:37:18', NULL, 'N', 12, 0, 1, 4937, '2624titlescreen.png', 0, 6, 'Database match: Amazing Spider-Man, The - Lethal Foes (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: CC2C8A00CE636D41CE4EB8437DE826CB8321DE05\r\nFile CRC32: 6B5142C9\r\nROM SHA-1: 94763D6FC3216082E33CAFBECB1E737EF3C5BDA9\r\nROM CRC32: 82F7F710', '', '', ''),
(2625, 1, 753, 1, '1.0', '[2625]Zelda 2 Adventure of Link Spanish .zip', 'Y', '2625readme.txt', '13 April 2016', 1460520000, 3960, 'NOBODY', 'This is a patch that translates &quot;Zelda II - The Adventure of Link (U)&quot; to Spanish. It features a full localization that uses most of the special characters of the Spanish language.', '2016-04-13 12:02:19', '2016-04-15 01:16:45', NULL, 'N', 9, 0, 0, 1761, '2625titlescreen.png', 0, 1, 'Zelda II The Adventure of Link (U) crc E3C788B0\r\nZelda II The Adventure of Link (E) crc 1E08281A\r\nZelda II The Adventure of Link (E) Rev A crc CE208CD3\r\nZelda II The Adventure of Link (E) Rev B crc 1E43034A', '', '', ''),
(2626, 23, 2479, 1, '1.1', '[2626]okaeri-chibi-translation_v1.1.zip', 'Y', '', '13 April 2016', 1460520000, 3963, 'NOBODY', 'This game is a successor to the original Chibi-Robo for the Gamecube. The game follows the concept of the original game closely, while still introducing many new gameplay elements. The game takes place a couple of years after the original game&#039;s story, where little Jenny now has grown up and has a family of her own. However, they live a hard life dealing with poverty and a very dirty home. But that&#039;s where Chibi-Robo comes to save the day. It&#039;s up to him to make their lives better and solve the problems of the family and the toys found around the house. And of course to get rid of that filthy dirt everywhere!\r\n\r\nThe patch will make the game a 100% (all dialogue and graphics) in English.', '2016-04-18 13:13:13', '2020-08-24 20:39:26', NULL, 'N', 12, 0, 1, 9954, '2626titlescreen.png', 0, 1, '4013 - Okaeri! Chibi-Robo! - Happy Rich Oosouji! (Japan) [b].nds \r\nCRC32: 125781A3\r\nMD5: 8AC42698CA937D706C7B0DECBFD4A4F3\r\nSHA1: 68ABED7294DE8C4B903163159B5777221AABDDBE', '', '', ''),
(2627, 1, 2065, 1, '1.0', '[2627]TMNK3_FIN_ips.zip', 'Y', '2627readme.txt', '19 April 2016', 1461038400, 3806, 'NOBODY', 'Finnish Translation of Teenage Mutant Ninja Turtles 3: Manhattan Project.', '2016-04-20 01:21:28', '2016-08-13 22:21:43', NULL, 'N', 18, 0, 0, 195, '2627titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles III - The Manhattan Project (U).nes\r\nCRC32 554704f0\r\nMD5 7e117f0ecfbaa274af2530f86806b95f\r\nSHA-1 00014b14ef8f8d11bf20cbe994bd729e08fe9c6d\r\nSHA-256 8f4a42800c911214f4f9ffb42579dade607ee7e489a1c8c77d3b97395a7629ec', '', '', ''),
(2628, 18, 1123, 1, 'FINAL-Rev5', '[2628]KH2PatcherRev4 + Italian Patch Rev 5.zip', 'Y', '', '16 July 2011', 1310788800, 1912, 'NOBODY', 'Italian patch of Kingdom Hearts II Final Mix by Xeeynamo.\r\n\r\nTo patch:\r\n\r\nExtract the patcher and patch in the same directory as your iso. You may want to back up the iso first, but drag the language patch file onto the patcher exe and type the name of your iso when required and hit enter. Your iso should now be patched.\r\n\r\nThere are some strings that were kept untranslated because they are useless, like the summaries of the story in Theater Mode or some debug messages from the Theater that became unused on the final version of the game. Some strings missed were from the Hollow Bastion and the Twilight Town. If you find them please report them to me. \r\n\r\nAlso if anyone is interested in translating the game for other languages, the author has expressed consent to contact him as he will be more than happy to share his tools that he used.\r\n\r\n\r\nVisit our website to see more info about the project - [url]http://xeeynamo.blogspot.com/2011/07/kingdom-hearts-ii-final-mix.html[/url]', '2016-04-21 03:46:31', '2016-04-21 02:49:51', NULL, 'N', 6, 0, 1, 192, '', 1, 10, 'SCES-60971', '', '', ''),
(2629, 1, 112, 1, '1.0', '[2629]Doraemon English Translation.zip', 'Y', '', '22 March 2016', 1458619200, 3915, 'NOBODY', 'This is an English Translation of Doraemon, a famous Japanese Manga or Cartoon.\r\nThere&#039;s an existing English translation of the game by Neokid, but it doesn&#039;t match with the animated US version. So Sky Yoshi made this translation hack from scratch.\r\n\r\nChanges:\r\n-Text is modified to match the animated American version, fan subs, and some of Sky Yoshi&#039;s own translations.\r\n-Every character is smiling now. (Which is unnecessary)\r\n-The credits are also changes. It&#039;s no longer Hudson and TV Asahi, but Walt Disney and BangZoom! They didn&#039;t join in the game developement that time to be honest lol.\r\n-The world names&#039; fonts are changed from the ones used from Koko Adventure/Buzz and Waldog and Toto World 3/Cave Dude.\r\n-The title screen is a remake of American cartoon&#039;s logo. The logo and title text mod is by Chief Net from 2011.\r\n-Some graphics was changed to match the US Culture such as Omamori to Amulet.\r\n-Ending Text is altered to show the Translation Staffs.\r\n\r\nThese are all the changes in this hack. Good luck beating the game!', '2016-04-23 04:29:18', '2016-04-30 13:46:12', NULL, 'N', 12, 0, 1, 2776, '2629titlescreen.png', 0, 1, 'System:             Nintendo Famicom / Nintendo Entertainment System\r\nFile:               Doraemon (J) (PRG0) [!].nes\r\nCompressed:         No\r\nLength:             163856 Bytes (1 Mbit)\r\nCRC32:              A9EB0DE9\r\nMD5:                1A3A7CE7 F95C3B0E CE74142D E9B02D7C\r\nSHA1:               D47EBB0B E5697820 691065FA EDFF2776 07AC10FD\r\n\r\nSystem:             Nintendo Famicom / Nintendo Entertainment System\r\nFile:               Doraemon (J) (PRG1) [!].nes\r\nCompressed:         No\r\nLength:             163856 Bytes (1 Mbit)\r\nCRC32:              2768309D\r\nMD5:                690968B1 C1927E7A 4169DC48 940D5E55\r\nSHA1:               20C5E40A B706A637 D0572B15 49EEFF9A 0048A065', '', '', ''),
(2631, 1, 1939, 1, '1.0', '[2631]shadowbrain.zip', 'Y', '2631readme.txt', '28 April 2016', 1461816000, 1005, 'NOBODY', 'This is a complete translation patch for the NES 1st person RPG dungeon crawler Shadow Brain.', '2016-04-29 00:01:56', '2016-04-28 23:36:31', NULL, 'N', 12, 0, 0, 3492, '2631titlescreen.png', 0, 1, 'Shadow Brain (J).nes\r\nCRC32: 5949782B\r\nMD5: 799202B5BC614C43DE63BB48A9BBCF18\r\nSHA-1: 07965D57F7E8034209EAE3CC022C37CFC9B38F6F', '', '', ''),
(2632, 9, 1247, 1, '1.01', '[2632]Star Fox (rus).zip', 'Y', '2632readme.txt', '02 May 2016', 1462161600, 3664, 'NOBODY', 'This is the complete translation of Star Fox by KenshinX and bybyc9lc9l.', '2016-05-03 04:02:48', '2016-05-02 15:12:11', NULL, 'N', 2, 0, 0, 399, '2632titlescreen.png', 0, 4, 'CRC32: 8FC4E6D0\r\nMD5: DEF66DB12F5E644C0CF00C42CFA7AE7B\r\nSHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1', '', '', ''),
(2633, 44, 2481, 1, '1.0', '[2633]patcher.exe', 'Y', '', '06 May 2016', 1462507200, 3972, 'NOBODY', 'At last, the English translation patch to the PSP VN &quot;Sora No Woto: Otome no Gojuusou&quot; has been completed. This VN follows the main characters from the Sora No Woto anime for twelve days as they live their lives in the time-telling fortress. It occurs an undetermined amount of time after the events of the anime as their nowadays peaceful lives are shaken up when someone from Rio&#039;s past appears just as the city prepares for a festival.\r\n\r\nFor those who are more interested in the technical background, check out the source code at https://github.com/okaysubs/snw-tools for most of the tools we created to translate the VN. You can also expect a blog post on the details behind them in the nearby future.\r\n\r\nWe hang out in #okaysubs on irc.rizon.net if you&#039;d like to get in touch. The project homepage can be found at https://ocv.me/snw.', '2016-05-07 02:19:30', '2016-05-08 13:50:15', NULL, 'N', 12, 0, 1, 1510, '2633titlescreen.png', 0, 12, 'ULJM-05673', '', '', ''),
(2634, 8, 557, 1, '1.0', '[2634]KESAMARU(EN).rar', 'Y', '2634readme.txt', '07 May 2016', 1462593600, 2041, 'NOBODY', 'This is an English translation of &quot;Panel no Ninja: Kesamaru&quot;, a puzzle game for the Nintendo Gameboy.', '2016-05-07 12:58:19', '2016-05-07 12:45:02', NULL, 'N', 12, 0, 0, 1614, '2634titlescreen.png', 0, 1, 'File:   Panel no Ninja Kesamaru (Japan).gb\r\nLength: 65536 Bytes (512 Kbit)\r\nCRC32:  12CAA1CA\r\nMD5:    4EAD57F6 FB441FB8 6A78922F 1288EE40\r\nSHA1:   67F8DEA0 45BC2D01 C00936A6 6CD4B56B 10FA0F39', '', '', ''),
(2635, 44, 2483, 1, '1.0.2', '[2635]Y30S Patch v102.zip', 'Y', '', '07 May 2016', 1462593600, 2942, 'NOBODY', 'We are announcing the release of an English patch for the PSP game Half-Minute Hero II (Yūsha 30 Second). The English patch translates through the base game. \r\n\r\nThe patch is supplied as is and we have no obligation to fix and/or maintain the patch. Use the patch at your own risk. \r\n\r\nWe wanted to release this patch to the PSP community just in case we get hit by a bus or a beer truck. You never know what will happen.\r\n\r\nTranslation Team\r\nProgrammer: ChepChep\r\nTranslator: Ignis00 \r\n\r\nTranslation Status: 95% Stalled\r\n\r\nThanks\r\nGeoff: For giving ChepChep a mini PSP assembly tutorial and answering all my stupid questions.\r\nKelebek: For helping ChepChep extend memory in the eboot.bin\r\n\r\n\r\nWe have no plans to fix anything else in the game. To the best of our knowledge, there is no major game breaking bugs left in the main game. The patch has been tested on PPSSPP and the PSP hardware with 6.61 Pro-C. Multiplayer does not work and crashes. If any game breaking bugs occurs in the main game that we missed we may consider fixing it if we have time.\r\n\r\nThis was supposed to be a &quot;quick&quot; translation but turned into a 1.5 year project. We almost dropped it but used it to learn ASM programming on the PSP. We had to add variable width font and also increase character display size from 39 to 64+ chars. This took about 6 months to extended since we had memory pointer hell. This was a very fun project but we have moved onto other projects at this point. \r\n\r\nWe also have no plans to translate the DLC.\r\n\r\nInstruction to patch the game:\r\n\r\n1) You need to dump your UMD, or use this release: \r\nYuusha_30_Second_JPN_PSP-BAHAMUT (Filename: b-yuu302.iso)\r\n2) Download the patch\r\n3) Download xdelta UI\r\n4) Backup ISO\r\n5) Run xdelta UI\r\n6) Patch Half A Minute Hero 2 iso with Y30S_Patch_v1.0.0.xdelta in xdelta UI\r\n7) Either use a PSP emulator or download to PSP and enjoy', '2016-05-08 02:54:06', '2016-05-10 01:18:25', NULL, 'N', 12, 0, 1, 1232, '2635titlescreen.png', 0, 10, 'ULJS-00332\r\nYuusha_30_Second_JPN_PSP-BAHAMUT \r\nb-yuu302.iso\r\n369 MB\r\nCRC: 82FA459D', '', '', ''),
(2636, 4, 2484, 1, '1.0', '[2636]Makai Hakkenden Shada (English v1.0).zip', 'Y', '2636readme.txt', '28 September 2015', 1443412800, 2194, 'NOBODY', 'An English translation patch for Makai Hakkenden: Shada on the PC Engine.', '2016-05-09 12:57:09', '2016-05-09 11:50:55', NULL, 'N', 12, 0, 0, 3116, '2636titlescreen.png', 0, 14, 'Makai Hakkenden Shada (J).pce\r\nFile Size: 262,144 bytes\r\nCRC32: be62eef5\r\nSHA1: 3ca3057045a9f116aea655f6965e882991e021f7\r\nMD5: 06c9c65e0e1c0669be28cc99ace61f54', '', '', ''),
(2637, 4, 2485, 1, '1.0', '[2637]Valkyrie no Densetsu (English v1.0).zip', 'Y', '2637readme.txt', '22 November 2015', 1448168400, 3975, 'NOBODY', 'An English translation for Valkyrie no Densetsu on the PC Engine. A few graphics remain un-translated, but the game is fully playable in English. Includes IPS patches for both raw and headered ROM dumps.', '2016-05-10 01:56:20', '2016-05-09 13:07:56', NULL, 'N', 12, 0, 0, 6737, '2637titlescreen.png', 0, 13, '(RAW) ROM File Size: 524,288 bytes\r\nCRC32: a3303978\r\nSHA1: 2054898ae28f962d2e20cdaca62e8b88e932f304\r\nMD5: f08a37d37a69315652e1a0ec8dbba650\r\n(HEADER) ROM File Size: 524,800 bytes', '', '', ''),
(2638, 9, 727, 1, '1.0a', '[2638]EBP_SP.rar', 'Y', '', '29 March 2019', 1553832000, 3482, 'NOBODY', 'EarthBound in CASTILIAN!!!!\r\n\r\nBased in the ShadowOne333 work. This patch tries to make the game more friendly for Spanish people here in Spain.\r\n\r\nAll dialogues have been written again, and again, and again, and again...\r\n\r\n\r\n\r\nNOTE: The ROM size increases up to 4MB (32Mbit).', '2016-05-11 00:45:26', '2019-03-28 23:45:14', NULL, 'N', 9, 0, 1, 7327, '', 1, 4, 'Earthbound(U)[!].smc\r\nCRC32: dc9bb451', '', '', ''),
(2639, 1, 795, 1, '1.2', '[2639]stupid-rhdn-demands-i-put-this-in-a-zip-file.zip', 'Y', '2639readme.txt', '20 April 2024', 1713571200, 1354, 'NOBODY', 'Finnish translation of Mega Man 2.\r\nThe home page of this translation project: https://bisqwit.iki.fi/mm2fin/\r\nIncludes full source code.', '2016-05-12 00:51:06', '2024-04-20 19:54:41', NULL, 'N', 18, 0, 0, 202, '2639titlescreen.png', 0, 1, 'File:               Mega Man 2 (USA).nes\r\nLength:             262160 Bytes (2 Mbit)\r\nCRC32:              5E268761\r\nMD5:                8E4BC5B0 3FFBD4EF 91400E92 E50DD294\r\nSHA1:               2290D8D8 39A30321 9E9327EA 1451C5EE A430F53D', 'CC-BY-SA-3.0', 'https://bisqwit.iki.fi/mm2fin/', ''),
(2640, 44, 2486, 1, '0.9', '[2640]PD1st_Patchv0.9.zip', 'Y', '2640readme.txt', '06 December 2014', 1417842000, 3981, 'NOBODY', 'This patch is practically complete. The only things left to be translated are the credits and the Visual Library.\r\n\r\nProject leader&#039;s comment regarding this patch/plugin:\r\n\r\nThis &quot;... partial patch for the first Project DIVA game was released by Rolen47 over 4 years ago. This patch was, however, incomplete, with much of the Rhythm Game Editor untranslated, some incorrectly romanized song titles (e.g. &quot;Sono Ichibyuo Slow Motion&quot;), and quite a bit of menu text untranslated as well.\r\nSeeing this, I thought to myself, &quot;Hey, I could make this better!&quot;, and proceeded to get to work to fix what was wrong and translate the rest of the game. The time has come, I feel, to report that I have finished most of the work on a ppf patch that translates the games menu text, and images, especially in the Rhythm Game Editor. \r\n\r\nUnfortunately, because a there were a few limitations regarding the length of several strings of text, some text had to be shortened in order to fit in the ISO.\r\nBecause of this, I have decided to use the divapatch plugin, created by codestation [original link here], which is already being used for the Project DIVA extend patch, in addition the my base ppf patch. In doing so, some string length restrictions have been lifted, meaning that I can use a song&#039;s translated title without having to shorten it.&quot;\r\n\r\nThe English translation patches for this first DIVA game and third console instalment are much more complete and enjoyable to play with than the [url=http://www.romhacking.net/translations/2641/]second DIVA console title[/url].\r\n\r\nMore info about this translation and links to the patching guide, version history, screens and etc can be found here: https://projectdiva.net/community/threads/project-diva-translation-patch-reboot.1036/.', '2016-05-13 01:38:30', '2017-05-28 03:05:01', NULL, 'N', 12, 0, 0, 2331, '', 1, 10, 'ULJM-05472', '', '', ''),
(2641, 44, 2487, 1, '2.8a', '[2641]Project Diva Translation V2.8a.rar', 'Y', '2641readme.txt', '01 October 2010', 1285905600, 3981, 'NOBODY', 'What is translated so far is in 2.8a. Most menus in the game are translated into English such as the main menu, shop menu (mostly what is in the picture, unsure if it really is named that), characters&#039; room menu (not sure how much), music list, characters mod and others. Edit mode might be incomplete in its translation.\r\nIf you are unsure what is translated you might need to unlock some stuff to see it, such as to unlock all content for the shop you need to play the game mode with a decent score or you can use a cheat from cwcheat but the rooms part of the shop still need to be unlocked.\r\n\r\nThere is no need to update according to order of version and you might be unable to update it like that too. But an untouched ISO will do in all versions or you can update from any of these versions 2.0 to 2.5 to 2.8a. It is unknown if any newer patch update will be created thereafter.\r\n\r\nIn this translated patch as of version 2.8a there are several early intro text message boxes in-game after the title screen that are mostly in Japanese. Just bypass them then you should be able to see the game menus in English. A major stain against this patch is that the tutorial phase is not even translated! Nor are the in-game song lyrics text translated either!\r\n\r\nUnfortunately the game control hints at the bottom bar in the menus are still in Japanese characters only. In most cases the Circle button is actually the means to go to the next menu while the Cross button is to exit to a higher level menu or escape from or cancel the popup box asking to exit.\r\n\r\nThe readme text file linked to the left here is very basic, but just download the patch&#039;s archive to get the much more detailed pdf guide.\r\n\r\nUnofficial wiki link for this translation patch: http://projectdiva.wiki/Translation+Patch+%282nd%29.', '2016-05-13 01:46:14', '2017-05-28 03:18:24', NULL, 'N', 12, 0, 0, 1728, '2641titlescreen.png', 0, 10, 'ULJM-05681', '', '', ''),
(2642, 44, 2488, 1, '0.5-beta6', '[2642]pd-extend_patch.zip', 'Y', '2642readme.txt', '07 September 2012', 1346990400, 3981, 'NOBODY', 'A Wololo moderator named Codestation has started translating extend. The patch is actually a plugin instead of a regular ISO patch, which means it is easier to update and also makes it possible to play from the UMD without any ISO. It still does require a CFW to load the plugin.\r\n\r\nAs of the 0.5 beta releases, the game is nearly 100% translated!\r\n\r\nUnofficial wiki link for this translation patch: http://projectdiva.wiki/Translation+Patch+%28extend%29.\r\n\r\n ----\r\n\r\nThere is also another way to play this game, at least, partially in English in the form of &#039;patching&#039; the ISO rather than running the plugin concurrently by the game&#039;s data folders. Check here: http://forums.ppsspp.org/showthread.php?tid=268&amp;pid=91336#pid91336.\r\n\r\nThe archive download there has a couple tools that can be used to extract two files from within the ISO, patch them with the ppf files (Check readme or an user post before the one linked above for steps) and then import them inside the ISO. Note that the boot.bin file may have to be picked over the eboot.bin file (in contrast to the recommended steps as boot.bin may have the same size noted in the readme doc).\r\n\r\nBut this &#039;partial English&#039; patch&#039;s translation level is pretty dismal. Hardly any menu text is translated but you can see the English text at the top bar and control hints at the bottom bar in the menu. Also the titles of most song lyrics in the selection menu are still in Japanese only and not much of the in-game lyrics captioning would be translated.\r\n\r\nHowever, all of the lyrics intro splash screens before the song game begins are in full English.', '2016-05-13 01:48:20', '2017-05-30 18:55:41', NULL, 'N', 12, 0, 0, 1986, '', 1, 10, 'NPJH-50465', '', '', ''),
(2643, 8, 633, 1, '1.0', '[2643]SNOOPY(EN).rar', 'Y', '2643readme.txt', '13 May 2016', 1463112000, 2041, 'NOBODY', 'This is an English translation of &quot;Snoopy no Hajimete no Otsukai&quot;, a puzzle game for the Nintendo Gameboy.', '2016-05-13 12:24:15', '2016-05-13 12:28:13', NULL, 'N', 12, 0, 0, 1727, '2643titlescreen.png', 0, 1, 'File:   Snoopy no Hajimete no Otsukai (J) [S][!].gb\r\nLength: 131072 Bytes (1 Mbit)\r\nCRC32:  8900A7C0\r\nMD5:    4F597338 777CC0B6 7465BD0D DE285645\r\nSHA1:   535A85E3 955EC587 54395A8B F7C4F5B7 D319E57F', '', '', ''),
(2644, 38, 2295, 1, ' A', '', 'Y', '', '06 September 2001', 999748800, 1807, 'NOBODY', 'This translation project, code name ‘Projet 5′, was released for the Xbox as well as the Dreamcast.\r\n\r\nThis translation project was only possible by using the Shenmue Translation Pack made by SiZiOUS and Manic.\r\n\r\nIn order to use this patch, you will need the legal game disc and insert it on the computer disc drive to unlock the translation. This patch will not accept any pirate releases in .CDI, .MDS, .NRG or other formats.\r\n\r\nThe translation is too big to host here so you will have to go to the author&#039;s website - [url]http://www.shenmuemaster.fr/[/url]', '2016-05-14 02:20:32', '2016-05-13 15:30:19', NULL, 'N', 7, 1, 1, 20, '', 1, 1, 'Z10-00001', '', '', ''),
(2645, 44, 2490, 1, '0.9', '[2645]LBV09.zip', 'Y', '', '01 March 2014', 1393650000, 3983, 'NOBODY', 'Finally we are ready to publish the first release of Little Busters! CE! English patch. The patch is a Windows Executable patching program made using Patch Maker by ClickTeam.', '2016-05-14 02:22:00', '2016-05-13 17:13:02', NULL, 'N', 12, 0, 1, 1183, '', 1, 10, 'ULJM-05789', '', '', ''),
(2646, 1, 753, 1, '1.0', '[2646]zelda2ro.zip', 'Y', '', '10 December 2005', 1134190800, 3606, 'NOBODY', 'This is a complete Romanian translation of Zelda II: The Adventure of Link for the Nintendo Entertainment System.', '2016-05-16 10:16:43', '2016-05-15 17:13:05', NULL, 'N', 22, 0, 1, 86, '2646titlescreen.png', 0, 1, 'Zelda II - The Adventure of Link (USA).nes\r\nCRC:          BA322865\r\nSHA-1:        11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26', '', '', ''),
(2647, 1, 712, 1, '1.0', '[2647]zelda.zip', 'Y', '', '10 December 2005', 1134190800, 3606, 'NOBODY', 'A complete Romanian translation of The Legend of Zelda for the Nintendo Entertainment System.', '2016-05-16 10:21:53', '2016-05-15 17:16:32', NULL, 'N', 22, 0, 1, 111, '2647titlescreen.png', 0, 1, 'Legend of Zelda, The (USA).nes\r\nCRC:          3FE272FB\r\nSHA-1:        A12D74C73A0481599A5D832361D168F4737BBCF6', '', '', ''),
(2648, 1, 1494, 1, '1.0', '[2648]tmnt.zip', 'Y', '', '10 December 2005', 1134190800, 3606, 'NOBODY', 'This is a complete Romanian translation of Teenage Mutant Ninja Turtles for the Nintendo Entertainment System.', '2016-05-16 10:23:50', '2016-05-15 17:18:38', NULL, 'N', 22, 0, 1, 82, '2648titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles (USA).nes\r\nCRC:          EE921D8E\r\nSHA-1:        B239C2D48E84CA676DEE4461D4D6A1F77F34255D', '', '', ''),
(2649, 1, 2063, 1, '1.0', '[2649]tmnt2.zip', 'Y', '', '10 December 2005', 1134190800, 3606, 'NOBODY', 'This a complete Romanian translation of Teenage Mutant Ninja Turtles II: The Arcade Game for the Nintendo Entertainment System.', '2016-05-16 10:25:46', '2016-05-15 17:20:40', NULL, 'N', 22, 0, 1, 88, '2649titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles II - The Arcade Game (USA).nes\r\nCRC:          A9217EA2\r\nSHA-1:        DEE9CF8DCC91DE3F9C65181A07E7E84F7570363D', '', '', ''),
(2650, 1, 2065, 1, '1.0', '[2650]tmnt3.zip', 'Y', '', '10 December 2005', 1134190800, 3606, 'NOBODY', 'This a complete Romanian translation of Teenage Mutant Ninja Turtles III: The Manhattan Project for the Nintendo Entertainment System.', '2016-05-16 10:29:24', '2016-05-15 17:22:33', NULL, 'N', 22, 0, 1, 102, '2650titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles III - The Manhattan Project (USA).nes\r\nCRC:          BB6D7949\r\nSHA-1:        B3228341C41EDD6751AF37FD3DC83B07899A6D55', '', '', ''),
(2651, 1, 735, 1, '1.0', '[2651]lolo.zip', 'Y', '', '10 December 2005', 1134190800, 3606, 'NOBODY', 'This is a complete Romanian translation of Adventures of Lolo for the Nintendo Entertainment System.', '2016-05-16 10:30:40', '2016-05-15 17:24:24', NULL, 'N', 22, 0, 1, 91, '2651titlescreen.png', 0, 1, 'Adventures of Lolo (U) [!].nes\r\nCRC:          1E1FBD63\r\nSHA-1:        22E6986903141495BA4589AC65982F3FB4D0E37B', '', '', ''),
(2652, 13, 2494, 1, '1.04', '[2652]utena translator 104.rar', 'Y', '2652readme.txt', '15 October 2015', 1444881600, 3986, 'NOBODY', 'English translation of the Utena Saturn video game has reached version 1.04, with 100% of script texts translated and fully playable!', '2016-05-18 10:28:10', '2016-05-16 22:58:17', NULL, 'N', 12, 0, 0, 3474, '', 1, 10, 'GS-9182', '', '', ''),
(2653, 7, 2495, 1, '0.98', '[2653]Kaettekita Mario Bros - V0-98.rar', 'Y', '', '21 August 2016', 1471752000, 131, 'NOBODY', 'Here is a full English translation of Kaettekita Mario Bros.\r\nCurrently the only issue as of now is when you go to the TOP 5 score screen there is an additional letter next to your name when you check the scoring screen.\r\n\r\n- [b]NOTE:[/b] This may have issues with some emulators as it has been reported but it does work fine on FCEUX.\r\n\r\n- [b]5/24/2016 UPDATE:[/b] Some text issues have been corrected and title screen has been fixed.', '2016-05-18 10:28:47', '2018-04-27 06:23:06', NULL, 'N', 12, 0, 1, 4464, '2653titlescreen.png', 0, 1, 'Kaettekita Mario Bros. (1988)(Nintendo)(J).FDS\r\nCRC32: 4F4AAB3D (With Header)\r\nMD5: BCDA7CE6EDA75424655414AF773ED121\r\nSHA-1: 2771DDDE6D0178E59DB84DE5ED919C9805D1355E\r\nSHA-256: FE97644708169A2D57773129A1293BD96D13F5A93C0CC2E016B66E14F0F3BB58\r\n---------------------------------------------------------\r\nPATCHED CRC: B9116E9A\r\n---------------------------------------------------------\r\nHeaderless version of this rom is FFD5744F. Beat throws an error if you patch the headerless version, so add the header below with a hex editor if you can&#039;t find it.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(2654, 8, 675, 1, '1.0', '[2654]FIGHBIRD-GB(EN).rar', 'Y', '2654readme.txt', '23 May 2016', 1463976000, 2041, 'NOBODY', 'This is an English translation of &quot;Taiyou no Yuusha: Fighbird GB&quot; for the Nintendo Game Boy.', '2016-05-23 13:13:51', '2016-05-23 13:13:05', NULL, 'N', 12, 0, 0, 1829, '2654titlescreen.png', 0, 1, 'File:   Taiyou no Yuusha - Firebird GB (J).gb\r\nLength: 131072 Bytes (1 Mbit)\r\nCRC32:  4DAFB6A9\r\nMD5:    5F95D1C9 F89A8F3E CCDCE22C 2E0A9329\r\nSHA1:   2C849977 8B677B03 AACB0B5F CBA06021 DBBBAFCA', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2655, 9, 2496, 1, '1.0', '[2655]donaldmht.zip', 'Y', '', '23 May 2016', 1463976000, 3606, 'NOBODY', 'A complete English translation of the SNES game Donald Duck no Mahou no Boushi.', '2016-05-25 10:13:07', '2020-07-19 00:26:42', NULL, 'N', 12, 0, 1, 8284, '2655titlescreen.png', 0, 4, 'Donald Duck no Mahou no Boushi (Japan)\r\nCRC32: 1ED5D2FA\r\nMD5: C7CF4C193DC8600D8C2A02EE728023F4\r\nSHA1: E5A2E94AF71509DEE1E8ED86A80C7FEC9C40D51F', '', '', ''),
(2656, 1, 126, 4, '2.2b', '[2656]FFII_ChaosRushENTranslation_v2.2b.zip', 'Y', '2656readme.txt', '18 June 2020', 1592452800, 3826, 'NOBODY', 'The most widely used NES translation patch of Final Fantasy II is the NeoDemiforce patch, which while great for its time, is filled with jokes and translation errors, with even some completely made-up lines thrown in.\r\n\r\nThe aim of this project is to provide an English version of the NES Final Fantasy II with a much more accurate English script in addition to using official Square Enix names and terminology for the characters, items, etc.\r\n\r\nThe Demiforce script has been thrown out entirely, and replaced with a fresh new English script heavily influenced by the official GBA translation, but the content of the script remains identical to the original Famicom version, and certain lines that were changed between the Japanese Famicom and Japanese GBA versions were retranslated from scratch.\r\n\r\nPlease apply the patch to a clean Japanese Final Fantasy II ROM. For all questions concerning this hack and its maintenance, please PM Red Mage Joe rather than Chaos Rush, who has moved on from this project.\r\n\r\n[b][i]Staff Note: According to ChaosRush&#039;s readme, he used Demiforce&#039;s hack as base. So this is clearly an Addendum patch for Demiforce&#039;s hack.[/i][/b]', '2016-05-28 04:47:16', '2020-06-18 06:02:23', NULL, 'N', 12, 0, 0, 19283, '2656titlescreen.png', 0, 1, 'ROM: Final Fantasy II (Japan).nes\r\nCRC-32: B7327510\r\nMD-5: 74669F264DF775499830F9E6FB60A1E7\r\nSHA-1: 1A9E01A29472F1161BD16E1B4D76994346A505F6', '', '', ''),
(2657, 1, 1431, 1, '1.0', '[2657]uninvited-swedish.zip', 'Y', '2657readme.txt', '01 June 2016', 1464753600, 3996, 'NOBODY', 'Sweden is a small country, population-wise. Unlike Germany, for instance, the market has generally been considered too small to justify translating video games to Swedish -- especially as expensive-to-manufacture ROM cartridges. \r\n\r\nHence, most of Sweden&#039;s video games were in English in the 80&#039;s and 90&#039;s -- and today, for that matter. But occasionally, a game would be slated for release by Bergsala (the Swedish Nintendo distributor) that was text-heavy enough that a translation was considered indispensable. These games be counted on your ten fingers with a couple to spare.\r\n\r\nThe first two of Kemco&#039;s NES adaptations of Icom Simulations&#039; MacVenture games were two of the most famous ones. Shadowgate and Deja Vu, with their cheesy, stilted translations, are treasured youth memories of many Swedes. \r\n\r\nHowever, Sweden never got Uninvited, the third game in the NES series. Most likely, an important reason was that even the American version came out in 1991 -- rather late in the lifespan of the NES. PAL conversions and translations were usually very slow to happen in those days, so it&#039;s likely that a hypothetical Swedish version would not have come out until 1993, or possibly even &#039;94 -- well into the age of SNES dominance, and thus probably too late to recoup the costs of such a relatively costly project.\r\n\r\nUninvited was released in North America in June of 1991. Now, twenty-five years later, in June of 2016, with no financial or technical barriers to worry about, the wrongs of the past have been righted, and what should have been done all these years ago has been done...\r\n   \r\nPresenting, for the first time in history: Uninvited in Swedish!\r\n\r\n\r\n100% of the script, item and menu text in the game has been translated. The only untranslated text in the game is &quot;THE END&quot; at the end, and &quot;LICENSED BY NINTENDO&quot; etc. in the beginning -- this is intentional and in line with what would be expected of a Swedish translation from the 80&#039;s and 90&#039;s.\r\n\r\nThe script dumping and insertion tools were custom written for this release and will be released them to romhacking.net for the benefit of the public as soon as they&#039;ve been cleaned up and documented.\r\n\r\nThe translation has been tested on real hardware as well as on FCEUX and runs with no known issues. Please remember that although it&#039;s in Swedish, the game is based on the American ROM dump and is still NTSC.', '2016-05-28 12:08:26', '2016-05-28 09:42:09', NULL, 'N', 13, 0, 0, 224, '2657titlescreen.png', 0, 1, 'The IPS patch should be applied to a clean American Uninvited ROM dump with iNES header. (No-Intro name &quot;Uninvited (USA).nes&quot;, CRC32: 8579FA86)', '', '', ''),
(2658, 17, 850, 1, '2021-03-04', '', 'Y', '', '15 March 2018', 1521086400, 2382, 'NOBODY', 'March 4, 2021:\r\nAs you may or may not know, our translation was not 100% complete. There were 3 little graphics that we could not find and as a result they were left untranslated. Recently we talked to Ortew and he decided to investigate, and thanks to him we can finally say that the game is completely translated.\r\n\r\n-\r\n\r\n-\r\n\r\nAfter months and months of hard work, we present the first completed translation of this game into Spanish.\r\n\r\nDownload patch: https://drive.google.com/file/d/1QDjU78VTJC9xKlQ4_T6qBi3VKZPBiOt0/view?usp=sharing\r\n\r\nVisit the blog of the project: http://legendofmanatranslationproject.blogspot.com', '2016-05-30 01:29:26', '2022-02-27 01:51:10', NULL, 'N', 9, 1, 1, 20, '', 1, 10, 'You will need the correct ISO:\r\n\r\nSize: 677.406.576 bytes\r\n\r\nCRC-32: 5028946f', '', '', ''),
(2659, 1, 500, 1, '1.1', '[2659]SANRIO(EN).rar', 'Y', '2659readme.txt', '07 June 2016', 1465272000, 2041, 'NOBODY', 'This is an English translation of &quot;Sanrio Carnival&quot; for the NES. The game is a puzzle game that features characters from Sanrio Company, notably, Hello Kitty, Keroppi, etc.', '2016-06-04 12:18:35', '2016-06-07 14:12:49', NULL, 'N', 12, 0, 0, 1582, '2659titlescreen.png', 0, 1, 'File:   Sanrio Carnival (J) [!].nes\r\nLength: 65552 Bytes (512 Kbit)\r\nCRC32:  0771DA84\r\nMD5:    4CFB053A 2C67757C 92B49415 D0E2B600\r\nSHA1:   52D6C60D 439E87A8 5B878C5B 24A1AE0A 5C6B11A4', '', '', ''),
(2660, 21, 2499, 1, '1.2.1', '[2660]MegaManBassChallenger-v1.2.1.zip', 'Y', '2660readme.txt', '02 July 2016', 1467432000, 1393, 'NOBODY', 'Did you know that Mega Man &amp; Bass had a sequel? It&#039;s true! The game was a Wonder Swan exclusive release, which among other things ensured that it would never be seen outside Japan. Until now!\r\n\r\nThe patch translates the game into English so that you can enjoy its glorious story-line. An evil group of Robots calling themselves the Dimensions are wreaking havoc on the land - and if that&#039;s not bad enough, they&#039;re FROM THE FUTURE!\r\nHelp Mega Man protect Symphony City and stop the mysterious M-Shadow... or be an enabler to Bass in his mindless rampage to prove he&#039;s the strongest. You decide!', '2016-06-06 11:01:30', '2016-09-09 12:58:27', NULL, 'N', 12, 0, 0, 9408, '2660titlescreen.png', 0, 1, 'File: Rockman &amp; Forte - Mirai Kara no Chousen Sha (J) [M][!].ws\r\nSIZE: 2097152\r\nCRC32: CD206A9E\r\nMD5: 523004d48e9d606e1557c2c57af6790b\r\nSHA1: 9F8829AA8EA523E8370CBB2ACD2ACCE056BB7958\r\nSHA256: 41eb61e88ce4d4dd9f5e1ad02b18c7b9f4c856ea9ee4cac0bb0e58ea4bd14604', '', '', ''),
(2661, 1, 2500, 1, '1.0', '[2661]Rampart V1.rar', 'Y', '', '17 May 2017', 1494993600, 131, 'NOBODY', 'Here is the fully done release for Rampart (by Konami) in English for the Famicom system.', '2016-06-07 11:48:17', '2017-06-02 22:23:22', NULL, 'N', 12, 0, 1, 2354, '', 1, 1, 'Rampart (Japan).nes - NOINTRO\r\nCRC32: FD3ADB25\r\nMD5: 77658AF5FEAEC04E9E4914B26FEE4966\r\nSHA-1: D455CFD10396E6660D10A88AED0545717C0F8F40\r\nSHA-256: E8D6429395BD667CF3F3AD26D02B22669080A92DAD7ABD1B7926995FCB664448', '', '', ''),
(2662, 10, 616, 2, '1.00', '[2662]magical_vacation_translation.zip', 'Y', '', '07 June 2016', 1465272000, 4007, 'NOBODY', 'Magical Vacation is Brownie Brown&#039;s first RPG, released on the Game Boy Advance in 2001. The game never saw an overseas release and is one of the few gems on the Game Boy Advance that is Japan only.\r\n\r\nA few lines are still untranslated (characters will literally say &quot;untranslated&quot;), and some enemies are named &quot;placeholder&quot; during battles. There are minor graphical glitches and typos that still exist. The ending is glitched and not translated. Also, some NPCs will now soft-lock the game if you try to talk to them.', '2016-06-08 00:51:28', '2023-07-18 16:10:24', NULL, 'N', 12, 0, 1, 23691, '2662titlescreen.png', 0, 1, 'Name: Magical Vacation (Japan)\r\nFile Size: 8.63 MB (9,043,968 bytes)\r\nCRC32: 59CBE914\r\nMD5: 814CD6FB465041DA0C39C40D89993339\r\nSHA1: 565225D6B02DA909D3CF04ADAF419170BABA35AC\r\nSHA256: A3209CC16050F458B5DECF8008C9C76B95BD5078E5964446B84B9A4B6DFC17EE', '', '', ''),
(2663, 8, 2501, 2, '20160206', '[2663]kp_batmaneo-20160206.zip', 'Y', '', '06 February 2016', 1454734800, 4008, 'NOBODY', 'Unfinished translation of Batman: The Video Game for Game Boy into Esperanto.\r\n\r\nThe download includes source files, and it is licensed under the CC BY-SA 4.0 license, so you can finish it yourself if you like.', '2016-06-09 00:52:09', '2016-06-08 19:53:24', NULL, 'N', 26, 0, 1, 119, '2663titlescreen.png', 0, 1, 'Batman (U) [!].gb\r\nMD5: 03c6d84a951be6703b7458478f4277b9\r\nSHA-1: ef7d6684a0f737c01a1f2cc2c6609e0f3ac1310e\r\nSHA-256: d0e4ff010ab013e519abd9950ab465f3369c76e23d82927c0f39b5e259d4febf', '', '', ''),
(2664, 1, 709, 1, '1.0', '[2664]SV_Smb_10.zip', 'Y', '2664readme.txt', '22 March 1998', 890524800, 730, 'NOBODY', 'Swedish translation of Super Mario Bros. for the NES.', '2016-06-09 00:56:33', '2024-05-28 13:19:42', NULL, 'N', 13, 0, 1, 199, '2664titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(2665, 9, 2504, 1, '1.02', '[2665]Hyper Iria v1.02 IPS.zip', 'Y', '2665readme.txt', '10 August 2016', 1470801600, 1193, 'NOBODY', 'Hyper Iria is based on the anime prequel to the sci-fi movie Zeiram. As in the anime and movie Iria is a space traveling bounty hunter who keeps running into the immortal villain Zeiram. In the game Iria can select one of four missions with a fifth selectable after the other four are completed. On the way to a mission Iria will discuss the mission with her AI companion Bob, and sometimes will be ambushed, requiring her to defend herself in a scrolling shooter type level. Upon reaching her destination Iria will proceed on foot, making her way through a maze-like level with several paths to her goal. Iria has powerful physical attacks, and can also carry firearms and grenades with limited ammunition. Money is rewarded based on your performance in a mission, and can be used to buy new firearms and more grenades.', '2016-06-14 00:56:20', '2016-08-15 05:28:34', NULL, 'N', 12, 0, 0, 8363, '2665titlescreen.png', 0, 4, 'File: HI(J).smc\r\n       Name: Hyper Iria\r\n    Company: Banpresto\r\n     Header: None                        \r\n       Bank: HiROM\r\nInterleaved: None                        \r\n       SRAM: 0 Kb\r\n       Type: Normal                       \r\n        ROM: 12 Mb\r\n    Country: Japan                      \r\n      Video: NTSC\r\n  ROM Speed: 120ns (FastROM)         \r\n   Revision: 1.0\r\n   Checksum: Good 0xA9CB            \r\n  Game Code: AZEJ\r\n      CRC32: AE7F2B0D\r\n        MD5: 32314AD978DEECD5FEF5AD5E55906D1E', '', '', ''),
(2666, 14, 2506, 1, '1.0.2', '[2666]AloneInTheDark4EspañolDreamcast102.7z', 'Y', '', '15 March 2020', 1584244800, 1617, 'NOBODY', 'Complete port and update of the Spanish Translation for Alone In The Dark: The New Nightmare for the Sega Dreamcast.\r\n\r\nThis patch includes a corrected/updated version of the official Spanish translation, and is able to export the patched game to either GDI format (For emulators or GDEMU units) or NRG format (For use in real hardware with a CD-R).\r\n\r\nBeware: The NRG format process is very slow because of the tools required.\r\n\r\nThe patcher requires a copy of the Dreamcast GDIs and some files from either PC or PlayStation 2 versions in order to import the official dub. See the Readme for further details.', '2016-06-18 17:23:04', '2022-09-23 17:27:17', NULL, 'N', 9, 0, 0, 509, '2666titlescreen.jpg', 0, 12, 'Requires the PAL English version, Game Code:\r\nT-15112D-60', '', '', ''),
(2667, 14, 2507, 1, 'Final Version', '', 'Y', '', '14 November 2011', 1321246800, 4022, 'NOBODY', 'This is a translation for the mech battling game known as Frame Gride. It is fully playable in the english language. As the patch would be over 200 MB is size it is not hosted here but the pre-patched cdi is easy enough to find on the internet.', '2016-06-22 22:15:10', '2016-06-27 00:44:17', NULL, 'N', 12, 1, 1, 42, '', 1, 10, 'File Name (Pre-patched): Frame.Gride.(J)-NBS.cdi\r\nFile Name (Patched): FGFV_DCHQ.cdi', '', '', ''),
(2668, 20, 2508, 1, '1.0', '[2668]CometSummonerENPatch.zip', 'Y', '', '25 September 2008', 1222315200, 1123, 'NOBODY', 'Translation of Comet Summoner.\r\nThanks to Momochi for translating! ^_^', '2016-06-29 14:11:27', '2018-12-31 18:54:38', NULL, 'N', 12, 0, 1, 347, '', 1, 12, 'N/A', '', '', ''),
(2669, 38, 2509, 1, '0.992b', '[2669]Thousand Land English Translation Ver 0-992b.rar', 'Y', '2669readme.txt', '03 July 2019', 1562126400, 131, 'NOBODY', 'Here is full English translation for Thousand Land on the Xbox Original. All of the menus, graphics, name entry screen, and dialogue have been fully translated!\r\n\r\nFor how to set up, please read the readme document.', '2016-07-03 11:12:11', '2019-07-03 04:08:55', NULL, 'N', 12, 0, 0, 1438, '', 1, 1, 'Thousand Land (Japan) Disc - M80-00001', '', '', ''),
(2670, 17, 2275, 1, '2.0 ESP', '[2670]CTTFF-ES-20.7z', 'Y', '2670readme.txt', '02 July 2016', 1467432000, 1617, 'NOBODY', 'Updated version of the Spanish translation patch by arcraith.\r\n\r\nThis is a full rewrite of the first version by R41D3R, improving text contents, as well as translating the remaining graphics and dubbing the parrot&#039;s voice.\r\n\r\nThe patch also makes use of a custom 8×15 variable-width, 2bpp font.\r\n\r\nSeparated from Spanish version 1.0 by arcraith&#039;s request.', '2016-07-03 11:13:45', '2016-07-02 18:15:19', NULL, 'N', 9, 0, 0, 938, '2670titlescreen.jpg', 0, 11, 'Disc Code SLPS-00917\r\nDumping format: Two-tracked .BIN files', '', '', ''),
(2672, 11, 2511, 1, '0.9', '[2672]Scooby Doo Mystery (W) [!].zip', 'Y', '2672readme.txt', '04 July 2016', 1467604800, 3384, 'NOBODY', 'Translation to spanish for Scooby Doo Mystery, for the Sega Mega Dive / Genesis.\r\nAdds special characters and menu tiles.\r\nMenu has a graphical bug because it uses the ascii tiles, couldn&#039;t find another way to translate it.', '2016-07-05 22:40:51', '2017-02-23 20:37:44', NULL, 'N', 9, 0, 0, 2135, '2672titlescreen.png', 0, 8, 'Scooby Doo Mystery (USA).md or Scooby Doo Mystery (W) [!].bin\r\nCRC32: 7bb9dd9b\r\nMD5: f27ea503631e67c05860926099d97f7a\r\nSHA1: ccc9542d964de5bdc1e9101620cae40dd98e7127', '', '', ''),
(2673, 38, 2514, 1, '0.95', '[2673]Wild Rings - English V0-95.rar', 'Y', '', '01 October 2016', 1475294400, 131, 'NOBODY', 'Here is a patch which translates the majority of the game including the player rosters.\r\n\r\nThere are still a few things left untranslated unfortunately due to compression and also the fact words are saved as graphics inaccessible but you should be able to navigate through the game for the most part a lot better than before. We hope you enjoy this release!\r\n\r\nTo setup just replace your original default.xbe and aikoh.arc files with the ones included with this compressed RAR.\r\n\r\nAlso included is a file which adds some known wrestlers and has most of the rest translated. If you wish to use it, it will need to be copied in the game’s specific UDATA directory where it’s saves are located.\r\n\r\nDon’t forget to backup your original files just in case!', '2016-07-18 11:26:18', '2018-01-15 14:48:01', NULL, 'N', 12, 0, 1, 1031, '2673titlescreen.jpg', 0, 1, 'K87-00001', '', '', ''),
(2674, 1, 898, 1, '1.1', '[2674]BUCKYFIN_v1.1.zip', 'Y', '2674readme.TXT', '18 July 2016', 1468814400, 4063, 'NOBODY', 'Finnish Translation of Bucky O&#039;Hare.\r\n\r\nOnly translation, nothing else.\r\nAbout 95% complete because i could not figure out how to change the texts before the stages start.\r\n\r\nTitle screen - OK\r\n\r\nAll dialogs - OK\r\n\r\nGameplay screens - OK\r\n\r\nStage select - OK\r\n\r\nStage &quot;intros&quot; - not translated\r\n\r\nGame Over-screen - partially translated\r\n\r\nEnding texts - OK', '2016-07-19 11:44:58', '2016-07-19 07:10:06', NULL, 'N', 18, 0, 0, 108, '2674titlescreen.png', 0, 1, 'No-Intro Name: Bucky O&#039;Hare (Europe)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A44AF8B65E5035F19D84CF4198B59D744E138514\r\nROM SHA-1: D3431F1B7B6B3389271BDD0A7066A5147C957370\r\nPatched File SHA-1: 544EB2E6539839A9F93BEDD7A179846C97E83D9E\r\nPatched ROM SHA-1: 4750211FAB259AB2DBFCC45B85319155A17FE0EC', '', '', ''),
(2675, 38, 2515, 2, '0.15', '[2675]default.rar', 'Y', '', '17 July 2016', 1468728000, 131, 'NOBODY', 'Here is a early beta patch for the Xbox title, Kikou Heidan J-Phoenix +. Most of the basics done at the moment but there is more work ahead. Keep an eye open for updates!\r\n\r\n\r\n\r\nDon&#039;t forget to backup your original files just in case!', '2016-07-21 00:22:33', '2016-07-18 03:50:13', NULL, 'N', 12, 0, 1, 384, '', 1, 1, 'EJ7-00003', '', '', ''),
(2676, 1, 1180, 2, '0.9', '[2676]nksromanji09.zip', 'Y', '2676readme.txt', '25 September 2016', 1474776000, 4066, 'NOBODY', 'This is a Romaji and Partial Translation patch for the original Japanese game that was heavily rearranged as Nintendo World Cup.  This is compatible with my NKS Rebalance Hack and it doesn&#039;t matter which is applied first.\r\n\r\nLots of Kanji replaced.\r\n\r\nAll Hiragana and Katakana, except small tsu are changed to Romaji and you must still follow Japanese writing rules applying &quot;, º, etc. explained in txt file.  \r\n\r\nAll menus and options are translated except Yes left as Hai and No left as iie.  The Ending is mostly translated.   Most dialog and names are left in Romanji.', '2016-07-21 00:31:03', '2016-09-25 16:01:46', NULL, 'N', 12, 0, 0, 1018, '2676titlescreen.png', 0, 1, '.nes 8-bit Famicom rom\r\nNo-Intro Name: Nekketsu Koukou Dodgeball-bu - Soccer Hen (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      9C05CE01FD6026D6D25ED6C9788F02CD        \r\nFile SHA-1    A8D78B7FCFDCE87BBCBF8D34824F42AA7A98B182\r\nFile CRC32    4E6E3334                                \r\nROM MD5       D3CFA3FFD3414A94B6CE768E27D729EE        \r\nROM SHA-1     ED8A0B142B42BB7571D97CA934AB58E7C3295716\r\nROM CRC32     64FD3BA6', '', '', ''),
(2677, 23, 2361, 1, '1.02', '[2677]FFIV_Patch_v1.02.zip', 'Y', '2677readme.txt', '17 May 2015', 1431835200, 3418, 'NOBODY', 'A full Russian translation of Final Fantasy IV DS.', '2016-07-23 05:06:59', '2016-07-21 10:47:49', NULL, 'N', 2, 0, 0, 252, '2677titlescreen.png', 0, 1, 'Final Fantasy IV (U)(Independent)\r\nSerial: NTR-YF4E-USA || CRC32: 264FAC77', '', '', ''),
(2678, 23, 2217, 1, '1.0', '[2678]emily_1.0.zip', 'Y', '2678readme.txt', '24 March 2014', 1395633600, 3418, 'NOBODY', 'A full Russian translation of Emily The Strange: Strangerous.', '2016-07-23 05:09:11', '2016-07-21 10:55:48', NULL, 'N', 2, 0, 0, 147, '2678titlescreen.png', 0, 1, '5636_-_Emily_The_Strange_-_Strangerous_EUR_NDS-WiKiLEAKS\r\nSerial: NTR-VESP-EUR || CRC32: 2A03A3F8', '', '', ''),
(2679, 23, 2517, 2, '30102015', '[2679]4469-Wizardry_Seimei_no_Kusabi_EngPatch_30102015.rar', 'Y', '2679readme.txt', '30 October 2015', 1446177600, 4068, 'NOBODY', 'Translation of the game is not finished. Currently translated is a part of the menu, items, spells, skills, part\r\nsystem messages during combat and other activities. \r\n\r\nScene dialog is not translated yet.\r\n\r\nThese things were done in order to facilitate the passage of this wonderful game.', '2016-07-25 03:32:36', '2016-07-24 08:04:57', NULL, 'N', 12, 0, 0, 1390, '', 1, 1, '4469 - Wizardry - Inochi no Kusabi (JP)(High Road).nds\r\nCRC32: 7FA6AF78\r\nMD5: A39DB531479A53016B69C3B52DE57937\r\nSHA-1: 48448E4C964A62BEDAFEACCA4F87197B2C69B388\r\nSHA-256: 423C79125C9DC51852DBE6E5EC65F5FCB39DE7DBA3B084C23BAA78556CE051F8', '', '', ''),
(2680, 1, 2428, 1, '1.0', '[2680]SuperPitfallUPTBR11nesrocks.zip', 'Y', '', '26 July 2016', 1469505600, 4070, 'NOBODY', 'This is a complete translation of the game to the Portuguese language. Text fields and logic were adjusted accordingly.', '2016-07-27 01:03:21', '2016-07-27 05:20:14', NULL, 'N', 11, 0, 1, 135, '2680titlescreen.png', 0, 1, 'No-Intro Name: Super Pitfall (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 2373E952FECC5F7507F99476E82C298CAB1F51CB\r\nROM SHA-1: B29F4BB5B0C30ED133AD82CA5A2134C31C003862', '', '', ''),
(2681, 20, 2518, 1, 'F1.1', '[2681][nekoHen-ZAP]IMZ-Eng-Patch-F1-1.7z', 'Y', '2681readme.txt', '23 April 2016', 1461384000, 4072, 'NOBODY', 'NekoHen &amp; ZAP Present:\r\n\r\nIkusa Megami ZERO in ENGLISH!\r\n\r\nBattle Goddess Episode 0\r\n\r\nIf you find any major bugs send an e-mail to [url]zapinterlations@gmail.com[/url].\r\n\r\nMost recent version can always be found at \r\n[url]www.zapinterlations.com[/url]\r\n(However, there shouldn&#039;t be any more updates)\r\n\r\nRequirements:\r\nIkusa Megami Zero\r\nAppend 1\r\nAppend 2/V2.00\r\nV2.01 update\r\n(in this order)\r\n\r\nInstallation:\r\nBackup any BIN/AGF files on the games folder (just in case)\r\nUnpack all files to the games folder\r\nEnjoy! :)', '2016-07-29 10:35:51', '2016-07-27 08:09:51', NULL, 'N', 12, 0, 0, 829, '', 1, 1, 'Ikusa Megami Zero - Updated to Version 2.01', '', '', ''),
(2683, 1, 1417, 4, '1.0', '[2683]072217.zip', 'Y', '', '07 July 2016', 1467864000, 1803, 'NOBODY', '[b]Ankoku Shinwa: The Dark Myth menu hack [/b]\r\n\r\nEdited the menus for [url=http://www.romhacking.net/translations/1519/]Ankoku Shinwa: The Dark Myth[/url] that was originally translated by [url=http://www.romhacking.net/community/1013/]snark[/url]. Many of the menu selections were shortened do to original space used but have been lengthen to be easier to understand.', '2016-08-02 03:30:23', '2016-08-02 03:29:28', NULL, 'N', 12, 0, 1, 1561, '2683titlescreen.png', 0, 1, 'ROM MD5:  0xc498384b1eafdd77ba9e6f5db0bd42ee', '', '', ''),
(2684, 1, 121, 1, '0.9', '[2684]Dragon Warrior III (U) [T+ESP].zip', 'Y', '2684readme.txt', '02 August 2016', 1470110400, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Dragon Warrior III&quot;, for the Nintendo Entertainment System. Adds Spanish letters/characters.', '2016-08-05 00:45:20', '2017-02-14 17:46:35', NULL, 'N', 9, 0, 0, 1580, '', 1, 1, 'Dragon Warrior III (U).nes\r\n524.304 bytes\r\nCRC32: 0eb63e83\r\nMD5: 3ef863d2df43e805bad70f74f0ccd909\r\nSHA1: a867549bad1cba4cd6f6dd51743e78596b982bd8', '', '', ''),
(2685, 1, 137, 1, '1.0', '[2685]Contra (J) (CHS) by Jixun v2.7z', 'Y', '2685readme.txt', '06 August 2016', 1470456000, 4074, 'NOBODY', 'This patch was created for the Japanese version of Contra.\r\n\r\nThis patch requires a headered ROM.\r\n\r\nKnow issues:\r\n* Palette issue on the title screen.\r\n\r\nV2 fixed some issues known in V1, including:\r\n* The &quot;other ending&quot; message.\r\n* Map screen lag/tile misplaced.', '2016-08-05 00:50:48', '2020-12-01 15:00:34', NULL, 'N', 4, 0, 0, 366, '2685titlescreen.png', 0, 1, 'Contra (J).nes (with Header)\r\nCRC32: 8A96A3C4\r\nMD5: 0E40BC1B049C16C5D7246CC28399CB5D\r\nSHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nYou can try &quot;Gryzor (J).nes&quot; as well.', '', '', ''),
(2686, 1, 2522, 1, '2.0', '[2686]robocop2nes.zip', 'Y', '2686readme.txt', '14 January 2022', 1642136400, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Robocop 2&quot;, for the Nintendo Entertainment System. \r\nDoes not add extra characters.\r\n\r\nv0.91 translates the game over screen\r\n\r\nv0.92 corrects translation errors\r\n\r\nv0.93 Texts revisions and rom changed to goodnes release\r\n\r\nv2.0:\r\n-License screen translated\r\n-Script rewritten with spanish characters\r\n-Stage names translated\r\n-Title screen updated\r\n-GAME OVER screen updated\r\n-Various graphics translated (CENTRUM, FLOOR, ROOF, W)\r\n-Translated &quot;PRESS START PLAYER X&quot;\r\n-Ending screen updated', '2016-08-09 06:30:42', '2022-01-27 06:55:08', NULL, 'N', 9, 0, 0, 798, '2686titlescreen.png', 0, 1, 'RoboCop 2 (USA) (Rev A).nes\r\nMD5: d7904d82e8c57377ec0ec70e2fb7b89b\r\nSHA1: 3bb345d9801c60f0d14656f52ee1b593244b6767\r\nCRC32: f4baa4ee\r\n262160 bytes', '', '', ''),
(2687, 1, 1222, 1, '1.0', '[2687]MARIOBROS(TL).rar', 'Y', '2687readme.txt', '11 August 2016', 1470888000, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of Mario Bros. for the NES.', '2016-08-11 11:11:08', '2016-08-11 02:40:13', NULL, 'N', 25, 0, 0, 95, '2687titlescreen.png', 0, 1, 'File:   Mario Bros. (JU) [!].nes\r\nLength: 24592 Bytes (192 Kbit)\r\nCRC32:  A6DE1B55\r\nMD5:    8D8E0B86 DD870302 BF4A994E 76C55C83\r\nSHA1:   9286A2DB 471D5171 3E9B75E6 8B47FFBF 11E2D40B', '', '', ''),
(2688, 1, 709, 1, '1.0', '[2688]SMB1(TL).rar', 'Y', '2688readme.txt', '11 August 2016', 1470888000, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of Super Mario Bros. for the NES.', '2016-08-11 11:11:59', '2016-08-11 02:46:44', NULL, 'N', 25, 0, 0, 145, '2688titlescreen.png', 0, 1, 'File:   Super Mario Bros. (JU) [!].nes\r\nLength: 40976 Bytes (320 Kbit)\r\nCRC32:  3337EC46\r\nMD5:    811B027E AF99C2DE F7B933C5 208636DE\r\nSHA1:   EA343F4E 445A9050 D4B4FBAC 2C77D069 3B1D0922', '', '', ''),
(2689, 1, 749, 1, '1.0', '[2689]SMB2(TL).rar', 'Y', '2689readme.txt', '11 August 2016', 1470888000, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of Super Mario Bros. 2 for the NES.', '2016-08-11 11:12:21', '2016-08-11 03:10:48', NULL, 'N', 25, 0, 0, 116, '2689titlescreen.png', 0, 1, 'File:   Super Mario Bros. 2 (U) (PRG1) [!].nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32:  E0CA425C\r\nMD5:    25B7E847 1AE58316 593E5820 5FA16803\r\nSHA1:   67F68CAB C5237A58 92AFF746 F5B784C6 2FCCDFAC', '', '', ''),
(2690, 1, 750, 1, '1.1', '[2690]SMB3(TAGALOG).zip', 'Y', '2690readme.txt', '01 August 2020', 1596254400, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of Super Mario Bros. 3 for the NES.', '2016-08-11 11:12:42', '2020-08-01 08:35:18', NULL, 'N', 25, 0, 0, 208, '2690titlescreen.png', 0, 1, 'File:   Super Mario Bros. 3 (U) (PRG1) [!].nes\r\nLength: 393232 Bytes (3 Mbit)\r\nCRC32:  0B742B33\r\nMD5:    86D1982F EA7342C0 AF9679DD F3869D8D\r\nSHA1:   6BD518E8 5EB46A42 52AF0791 0F61036E 84B020D1', '', '', ''),
(2691, 1, 1000, 4, '1.0', '[2691]Ninja Gaiden II - La espada oscura del caos (Esp).7z', 'Y', '', '10 August 2016', 1470801600, 3547, 'NOBODY', 'This patch is intended to improve the currently available Spanish translations.\r\n\r\n■  Modifies the title screen. (Graphics, coordinates, pallet exchange)\r\n\r\n■ Improves the graphics in the word “Acto”.\r\n\r\n■ Translates the word presents.\r\n\r\n In addition, the patch can be used in any way without any accreditation ;)\r\n\r\nrominfo : The following patch (ips) was created so that it is compatible with most versions &quot;United States&quot; of Rom.', '2016-08-13 04:38:16', '2016-08-13 04:24:15', NULL, 'N', 9, 0, 1, 707, '2691titlescreen.png', 0, 1, 'ROM: Ninja Gaiden II - The Dark Sword of Chaos (U) [!].nes\r\nMD5: 2b9570720145f760aef1ef04814abe92\r\nSHA1: b1796660e4a4cefc72181d4bf4f97999bc048a77\r\nThis patch is also compatible with most the works derived from the same.', '', '', ''),
(2692, 1, 1314, 4, '1.0', '[2692]Ninja Gaiden III - La antigua nave de la perdicion (Esp).7z', 'Y', '', '10 August 2016', 1470801600, 3547, 'NOBODY', 'This patch is intended to improve the currently available Spanish translations.\r\n\r\n■ Modifies the title screen. (Graphics, coordinates)\r\n\r\n■ Translates the word presents.\r\n\r\n In addition, the patch can be used in any way without any accreditation ;)', '2016-08-13 04:40:09', '2016-08-13 04:27:22', NULL, 'N', 9, 0, 1, 839, '2692titlescreen.png', 0, 1, 'ROM: Ninja Gaiden III - The Ancient Ship of Doom (U) [!].nes\r\nMD5: 569b3382638a1c9094e2c40b35f359c7\r\nSHA1: 3f2e6dac76ba14efc177b5653ab043e53a04d365\r\nThis patch is also compatible with most the works derived from the same.', '', '', ''),
(2693, 20, 2524, 2, '1.0', '[2693]BR4Patch1.exe', 'Y', '', '29 August 2010', 1283054400, 4086, 'NOBODY', 'Here is a partial English patch with 20% completion of the game.\r\n\r\nProgress on the project can be seen on this site here - [url]http://seldane.proboards.com/thread/5287[/url]', '2016-08-13 05:13:43', '2016-08-12 11:36:04', NULL, 'N', 12, 0, 1, 426, '', 1, 1, 'Brandish 4 (UN-UPDATED)', '', '', ''),
(2694, 1, 782, 4, '1.0', '[2694]Ninja Gaiden (Esp) [!].7z', 'Y', '', '10 August 2016', 1470801600, 3547, 'NOBODY', 'This patch is intended to improve the currently available Spanish translations.\r\n\r\n ■ Modifies the bar of state so coincides with the other deliveries of the game.\r\n\r\n ■ Improves the graphics in the word &quot;Acto&quot;.\r\n\r\n ■ Translates the word presents.\r\n\r\n In addition, the patch can be used in any way without any accreditation ;)', '2016-08-14 10:23:35', '2016-08-14 10:23:09', NULL, 'N', 9, 0, 1, 664, '', 1, 1, 'ROM: Ninja Gaiden (U) [!].nes\r\nMD5: 0c2cccda6ba6cab7bede0ff05e7f6852\r\nSHA1: ca513f841d75efeb33bb8099fb02beeb39f6bb9c\r\nThis patch is also compatible with most the works derived from the same.', '', '', ''),
(2695, 1, 909, 1, '1.1', '[2695]CNDRR-ESP.rar', 'Y', '2695readme.txt', '16 August 2016', 1471320000, 3580, 'NOBODY', 'It seems strange that this game was not translated given the popularity of the series back in the day\r\n\r\nAlthough the title screen says &quot;Chip y Dale&quot;, the game is actually in Castilian/European Spanish.', '2016-08-15 00:18:14', '2016-08-16 10:01:53', NULL, 'N', 9, 0, 0, 509, '2695titlescreen.png', 0, 1, 'Chip &#039;n Dale Rescue Rangers (USA).nes\r\nNo-Intro Name: Chip &#039;n Dale - Rescue Rangers (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574\r\nROM SHA-1: BD21B1C548F183A136B1357A283E46F73702D08D', '', '', ''),
(2696, 1, 191, 2, '2.0', '[2696]t-snts2.zip', 'Y', '', '14 August 2016', 1471147200, 3638, 'NOBODY', 'The main town and first quest has been fully translated.  Battles, abilities, items and names have been translated as well.\r\n\r\nFor more information and updates, visit:  http://www.dmanufacture.com/t-snts.php?build=2\r\n\r\nTo discuss, visit: http://www.dmanufacture.com/d-snts.php', '2016-08-15 05:06:05', '2016-08-15 16:05:21', NULL, 'N', 12, 0, 1, 1100, '2696titlescreen.png', 0, 1, 'ROM: Square no Tom Sawyer (Japan).nes\r\nCRC32: AEA5B066\r\nMD5: 79F7410C24907D83D279DD33D5D97D95\r\nSHA-1: F00D2FEB353450BD6294BB431A54CEE729E56689\r\nSHA-256: EE7B3598706305B0714F10D396DD882578FD54CFDA85BCD4FA5BF7FBB2F8DACB', '', '', ''),
(2697, 9, 258, 1, '1.01', '[2697]Sailor Moon Super S Floating Panic V1.01 IPS.zip', 'Y', '2697readme.txt', '28 August 2016', 1472356800, 1193, 'NOBODY', 'Sailor Moon Super S: Floating Panic is a Sailor Moon themed competitive puzzle style game. In one player Story Mode, players first select a character from among five inner Sailor Senshi/Scouts and Chibiusa/Rini, each with a unique special move. They will then challenge each of the other Senshi/Scouts in competition. Each player has a board which contains some balloons, in either red, yellow, green, orange, pink or blue. The harder the difficulty, the more colors there are. These balloons can be shot at in order to gain points and fill up the power bar. Balloons of the same color that are adjacent to one another with all be destroyed and generate more points. The goal is to avoid being the player whose balloons are pushed downwards off the board, and to make the opponent receive this fate. As groups of balloons are destroyed, they can reveal power-ups as well as produce gray balloons on the opponent&#039;s board. Gray balloons can only be destroyed by groups of colored balloons being removed adjacent to them. Players with a filled power bar can unleash special abilities to help themselves or hurt their opponent.\r\n\r\nThe game also features a one player vs cpu or two player battle mode which allows you a chance to play the outer senshi/scouts that you can&#039;t play in story mode. This is great fun for parties, and makes an excellent party game.\r\n\r\nFinally, the game also has a one player level clearing game. During this game, your character cannot use their special moves. You clear either a set number of balloons, or solve some sort of puzzle the game has setup by clearing all balloons to move on to the next round. Later boards can get quite challenging.\r\n\r\nWe have produced separate patches so you can play either the Japanese version with Japanese names or the DiC/Cloverway westernized version with DiC/Cloverway westernized names. You should only use 1 of the 2 patches. You do not need to use both.', '2016-08-15 06:08:34', '2016-08-28 23:27:46', NULL, 'N', 12, 0, 0, 6394, '2697titlescreen.png', 0, 4, 'File: SM-Panic(J).smc\r\n       Name: SFC SAILORMOON SUPERS\r\n    Company: Bandai\r\n     Header: None\r\n       Bank: LoROM\r\nInterleaved: None\r\n       SRAM: 0 Kb\r\n       Type: Normal\r\n        ROM: 8 Mb\r\n    Country: Japan\r\n      Video: NTSC\r\n  ROM Speed: 120ns (FastROM)\r\n   Revision: 1.0\r\n   Checksum: Good 0xB468\r\n  Game Code: A9PJ\r\n      CRC32: B6B92AE0\r\n        MD5: 1F6B2FF721F8F0D92736D704F922BA37', '', '', ''),
(2698, 1, 1595, 1, '2.0', '[2698]robocop3nes.zip', 'Y', '2698readme.txt', '09 April 2022', 1649476800, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Robocop 3&quot;, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Translated title menu\r\n-Added spanish characters\r\n-Script retranslated\r\n-More graphics translated', '2016-08-15 12:03:27', '2022-05-08 08:52:25', NULL, 'N', 9, 0, 0, 776, '2698titlescreen.png', 0, 1, 'RoboCop 3 (USA).nes\r\nMD5: 09643d3d3a5d2eb830fa9902f950dbf2\r\nSHA1: 77bab039b13a974a46686a7647c0affd00b4a9ad\r\nCRC32: fbbb58a6\r\n262160 bytes', '', '', ''),
(2699, 20, 2528, 2, '0.51b', '[2699]Sorcerian Forever - English 0-51b.rar', 'Y', '', '16 August 2016', 1471320000, 131, 'NOBODY', 'Here is a partial English translation for Sorcerian Forever. Currently this does just the menus, in town areas, and basics. The quest menu and dialogue are unfortunately not done due to compression in the game. This current translation should at least make the game more easier to navigate through when in town.', '2016-08-16 00:45:50', '2016-08-16 19:21:46', NULL, 'N', 12, 0, 1, 553, '', 1, 1, 'PC Windows Version of Sorcerian Forever', '', '', ''),
(2700, 1, 909, 1, '2.1', '[2700]chipndalerescuerangersnes.zip', 'Y', '2700readme.txt', '08 March 2021', 1615179600, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Chip &#039;n Dale: Rescue Rangers&quot;, for the Nintendo Entertainment System.\r\nAdds lowercase and Spanish characters.\r\n\r\nV2.0:\r\n-Translated title\r\n-Translated game over/continue\r\n-Script revision\r\n-Translated pause menu\r\n\r\nV2.1:\r\n-Translated title graphics\r\n-Translated bug selecting Chop where the Chip icon appeared\r\n-Changed P for V on the status pause menu', '2016-08-17 11:22:44', '2021-03-24 07:03:49', NULL, 'N', 9, 0, 0, 850, '2700titlescreen.png', 0, 1, 'Chip &#039;n Dale - Rescue Rangers (USA).nes\r\nMD5: 785b8003d146cdcc9f3df1c29ea18ead\r\nSHA1: 39a5fdb7efd4425a8769fd3073b00dd85f6cd574\r\nCRC32: e641bd98\r\n262160 bytes', '', '', ''),
(2702, 1, 1670, 1, '1.0', '[2702]addamsfamilythenes.zip', 'Y', '2702readme.txt', '05 December 2020', 1607144400, 3384, 'NOBODY', 'Full translation to Spanish for &quot;The Addams Family&quot;, for the Nintendo Entertainment System.\r\n\r\nV1.0: Adds extra characters and reworks the script.', '2016-08-21 04:37:52', '2020-12-23 08:26:52', NULL, 'N', 9, 0, 0, 652, '2702titlescreen.png', 0, 1, 'Addams Family, The (USA).nes\r\nMD5: 186023fd956cb560706817a96b7bdfa4\r\nSHA1: c831410a86a9b759a1e5ec53e8e1ee6789c79569\r\nCRC32: 08e2af80\r\n262160 bytes', '', '', ''),
(2703, 16, 76, 4, '1.0.0', '[2703]cfc2english_5-03-08__fix-1-0-0.zip', 'Y', '', '20 August 2016', 1471665600, 4095, 'NOBODY', '[b]THIS TRANSLATION PATCH HAS BEEN MERGED INTO [url=http://www.romhacking.net/translations/82/]ENGLISH PATCH.[/url]\r\nPLEASE DOWNLOAD THE PATCH FILE FROM [url]http://www.romhacking.net/translations/82/[/url][/b]. \r\n\r\n——————\r\n\r\nThis translation fixes small translation errors in the [url=http://www.romhacking.net/translations/82/]English patch[/url] for the game &quot;SNK vs. Capcom: Card Fighters 2 Expand Edition&quot; by [url=http://www.romhacking.net/community/25/]The CFC2 Translation Team[/url].\r\n\r\nIt also rewrites cards&#039; abilities to unify the actions, effects and names, following the style and the guidelines of MTG card game.\r\n\r\nFixes:\r\n- The texts of the abilities of cards, now they say more accurately what the effect does.\r\n- Rewritten Dictionary (Help) entries.\r\n- Changed CAB’s name to CAP in the Free Battle selection screen.\r\n\r\n[b]You will need to patch the original CFC2 Japanese ROM with the English patch[/b] ([url]http://www.romhacking.net/translations/82/[/url].) [b]prior to apply this patch.[/b]', '2016-08-21 04:39:56', '2019-06-19 12:20:13', NULL, 'N', 12, 0, 1, 1268, '', 1, 1, 'SNK Vs Capcom - Card Fighters Clash 2 - Expand Edition (J) [!] [English 5-03-08]).ngc\r\nCRC32: 	37cac3f1\r\nMD5: 	b2628da96bf4f278b13d3c5afd703ac7\r\nSHA-1: 	d6dd99c75c4262dea1fd970c2a111dc91d42c4bd', '', '', ''),
(2704, 1, 796, 1, '2.0', '[2704]astyanaxnes.zip', 'Y', '2704readme.txt', '21 May 2022', 1653105600, 3384, 'NOBODY', 'Complete translation to Spanish for Astyanax, for the Nintendo Entertainment System. Adds lowercase and special characters. \r\n\r\nV2.0:\r\n-New font\r\n-Script rewritten preserving the original line formatting\r\n-Title with spanish characters and translated license', '2016-08-22 02:57:10', '2022-07-05 08:24:20', NULL, 'N', 9, 0, 0, 830, '2704titlescreen.png', 0, 1, 'Astyanax (USA).nes\r\nMD5: c20b630cec2ff87f796e9f1004d8bc5e\r\nSHA1: 1787c6235fbf16337bb4789817cfe0b15ab3aad7\r\nCRC32: 2fdfbc79\r\n262160 bytes', '', '', ''),
(2705, 1, 807, 1, '2.0', '[2705]littlenemothedreammasternes.zip', 'Y', '2705readme.txt', '29 April 2022', 1651204800, 3384, 'NOBODY', 'Full translation to spanish for &quot;Little Nemo - The Dream Master&quot;, for the Nintendo Entertainment System.\r\nAdds lowercase, accents and special characters.\r\n\r\nV2.0:\r\n-New font\r\n-Script corrections\r\n-Tranlsated license on title\r\n-Translated crédits\r\n-Translated &#039;The End&#039;', '2016-08-26 09:56:47', '2022-05-18 07:27:11', NULL, 'N', 9, 0, 0, 1244, '2705titlescreen.png', 0, 1, 'Little Nemo - The Dream Master (USA).nes\r\nMD5: 7d774124d8fe1ed4a21f6cc8a34aa800\r\nSHA1: 1fc0ee2265a49974f99dffa92802c2331de86d93\r\nCRC32: 71d868c4\r\n262160 bytes', '', '', ''),
(2706, 1, 2541, 1, '2.0', '[2706]monsterinmypocketnes.zip', 'Y', '2706readme.txt', '28 May 2022', 1653710400, 3384, 'NOBODY', 'Complete translation to Spanish for &quot;Monster In My Pocket&quot;, for the Nintendo Entertainment System. Adds special characters.\r\n\r\nV2.0:\r\n-Translated license\r\n-Script revision\r\n-Translated big letters\r\n-Translated &#039;GAME OVER&#039;\r\n-Expanded &#039;1 JUGADOR&#039;/&#039;2 JUGADORES&#039;\r\n-Translated credits', '2016-08-28 07:07:18', '2022-07-20 06:13:02', NULL, 'N', 9, 0, 0, 902, '2706titlescreen.png', 0, 1, 'Monster in My Pocket (USA).nes\r\nMD5: 12700d194059470bcfeaa5fff0a116a6\r\nSHA1: b3aec4e889c480402dac7265855a698101376e14\r\nCRC32: cfd1eb5d\r\n262160 bytes', '', '', ''),
(2707, 1, 1788, 1, '2.0', '[2707]powerbladenes.zip', 'Y', '2707readme.txt', '27 November 2022', 1669525200, 3384, 'NOBODY', 'Complete translation to Spanish for &quot;Power Blade&quot;, for the Nintendo Entertainment System.\r\nAdds lowercase, special characters and translates some tiles.\r\n\r\nv0.91:\r\n-Changed ROM info to goodnes\r\n\r\nV2.0:\r\n-Enlarged text strings from 28 to 30 characters\r\n-Texts retranslated, moved and enlarged\r\n-Translated GO graphics\r\n-Upgraded THANKS YOU! ending graphics', '2016-08-28 07:08:01', '2022-12-15 20:36:48', NULL, 'N', 9, 0, 0, 795, '2707titlescreen.png', 0, 1, 'Power Blade (USA).nes\r\nMD5: 316f5b34bb7affd2b5d45ebaa3fd076f\r\nSHA1: 5d2ab4af581d6b81b9a97a505798ae3b2f494d8a\r\nCRC32: 76663e66\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/powerbladenes', ''),
(2708, 1, 2192, 1, '2.0', '[2708]powerblade2nes.zip', 'Y', '2708readme.txt', '14 January 2023', 1673672400, 3384, 'NOBODY', 'Translation to Spanish for “Power Blade 2” for the NES. \r\n\r\nv0.91: changed rom info to goodnes\r\n\r\nv1.0: script revision\r\n\r\nV2.0:\r\n-Translated PASSWORD screen\r\n-Upgraded title screen\r\n-Upgraded status bar\r\n-Translated CHANGE graphics\r\n-Retranslated script', '2016-08-28 07:08:33', '2023-01-31 18:18:14', NULL, 'N', 9, 0, 0, 861, '2708titlescreen.png', 0, 1, 'Power Blade 2 (USA).nes\r\nMD5: 7c48ad4d6b511f7ce6530c46f8179d9c\r\nSHA1: cbd35c583d99d2181f0e482666adff3fb8456d74\r\nCRC32: f8e0bc9b\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/powerblade2nes', ''),
(2709, 1, 2542, 1, '2.0', '[2709]legendofprincevaliantthenes.zip', 'Y', '2709readme.txt', '05 March 2022', 1646456400, 3384, 'NOBODY', 'Full translation to Spanish for &quot;The Legend of Prince Valiant&quot;, for the Nintendo Entertainment System.\r\n\r\nV1.0: Fixed script typos and changed rom to goodnes release.\r\n\r\nV2.0:\r\n-Added special characters to both fonts\r\n-Changed graphics to add &#039;TIEMPO&#039;\r\n-Retranslated script', '2016-08-28 07:10:10', '2022-03-11 06:51:09', NULL, 'N', 9, 0, 0, 546, '2709titlescreen.png', 1, 1, 'Legend of Prince Valiant, The (Europe).nes\r\nMD5: a3583a98ca40c2472085c8f1b8670529\r\nSHA1: 1586d84972b46844d8665b931e34d155e11f3a02\r\nCRC32: 90cdbb50\r\n262160 bytes', '', '', ''),
(2710, 1, 2543, 1, '0.91', '[2710]RoboCop (U) [T+ESP].zip', 'Y', '2710readme.txt', '29 August 2016', 1472443200, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Robocop&quot;, for the Nintendo Entertainment System.\r\n\r\nAdds special characters and translate some tiles.\r\n\r\nv091:Changed rom name to goodnes, corrected directive translations', '2016-08-28 07:11:46', '2017-02-23 20:38:28', NULL, 'N', 9, 0, 0, 779, '2710titlescreen.png', 0, 1, 'RoboCop (U) [!].nes\r\n262.160 bytes\r\nCRC32: 33be5cfd\r\nMD5: ad20426b20942679c12794f3f7c6a681\r\nSHA1: 9103a9355fe00769bef3fe74f8dfef29fedebabf', '', '', ''),
(2711, 1, 1494, 1, '2.0', '[2711]teenagemutantninjaturtlesnes.zip', 'Y', '2711readme.txt', '29 January 2022', 1643432400, 3384, 'NOBODY', 'Translation to spanish for &quot;Teenage Mutant Ninja Turtles&quot;, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Rewritten script', '2016-08-28 07:12:20', '2022-02-09 06:56:47', NULL, 'N', 9, 0, 0, 1229, '2711titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles (USA).nes\r\nMD5: 5e24ccd733d15e42d847274e7add0a76\r\nSHA1: 89adf2d9e453fc7fc491f968495c80c0c4a568d5\r\nCRC32: 83213ca0\r\n262160 bytes', '', '', ''),
(2712, 1, 2065, 1, '2.3', '[2712]teenagemutantninjaturtlesiiithemanhattanprojectnes.zip', 'Y', '2712readme.txt', '16 June 2022', 1655352000, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Teenage Mutant Ninja Turtles III: The Manhattan Project&quot;, for the Nintendo Entertainment System.\r\nAdds special characters.\r\n\r\n[url=https://github.com/sewave/translations/tree/master/nes/teenagemutantninjaturtlesiiithemanhattanprojectnes]Source Code available here[/url]\r\n\r\nV0.91: changed rom info to goodnes\r\n\r\nV2.0:\r\n-Enlarged title options\r\n-Added ¡¿Ñ\r\n-Script revised\r\n-Translated little and big GAME OVER\r\n-Translated comic balloon\r\nV2.1:\r\n-Fixed invincible Shredder bug\r\nV2.2:\r\n-Added 2nd stage text spacing\r\nV2.3:\r\n-Added stage 6 number', '2016-08-28 07:13:09', '2022-08-09 17:08:03', NULL, 'N', 9, 0, 0, 1427, '2712titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles III - The Manhattan Project (USA).nes\r\nMD5: 483695de094f4dd49652c5bc78bdba19\r\nSHA1: 30b6afb694ab5045b88f723a1ade44575c33fb69\r\nCRC32: dbb3bc30\r\n524304 bytes', '', '', ''),
(2713, 11, 1145, 1, '1.0', '[2713]Dahna - Goddess\' Birth (E).7z', 'Y', '', '29 August 2016', 1472443200, 3998, 'NOBODY', 'Dahna: Megami Tanjou (or Dahna: Goddess&#039; Birth/The Birth of a Goddess) is a platform action game. As a matter of fact, it is probably what one would describe as a cross between Rastan and Golden Axe. While not as slick as either of those games, Dahna offers some decent challenge, and is an overall enjoyable experience. The controls may take a while to get used to, but objectively they do not seem too bad, just a bit stiff at times. Player controls the eponymous heroine who struggles against the powers of an evil sorceress raiding her village. The story is told through cut scenes and Dahna is helped along the way by various mythical beasts.\r\n\r\nThe translation itself wasn&#039;t too difficult all things considered. Everything should be translated in this version, and there are no known bugs. Should anything unexpectedly pop up, however, the patch will be improved.', '2016-08-30 01:54:30', '2016-08-29 18:16:15', NULL, 'N', 12, 0, 1, 7675, '2713titlescreen.png', 0, 8, 'File Size                 12664                            \r\nROM Size                 12664           \r\nFile MD5      C3415143C3777240F6912A4BC3540B7E        \r\nFile SHA-1    17CE63CD842F9B0D3FF94365C671DBC54EB922B7\r\nFile CRC32    D1CE3558                                \r\nROM MD5       C3415143C3777240F6912A4BC3540B7E        \r\nROM SHA-1     17CE63CD842F9B0D3FF94365C671DBC54EB922B7\r\nROM CRC32     D1CE3558', '', '', ''),
(2714, 1, 2063, 1, '2.0', '[2714]teenagemutantninjaturtlesiines.zip', 'Y', '2714readme.txt', '10 July 2022', 1657425600, 3384, 'NOBODY', 'Full translation to Spanish (including comic bubbles) for &quot;Teenage Mutant Ninja Turtles II: The Arcade Game&quot;, for the Nintendo Entertainment System.\r\nAdds special characters.\r\n\r\nV2.0:\r\n-Translated license screen\r\n-Enlarged title options\r\n-Translated player select\r\n-Script enlarged and retranslated\r\n-Better credits translation', '2016-08-30 01:56:43', '2022-08-22 06:06:17', NULL, 'N', 9, 0, 0, 1257, '2714titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles II - The Arcade Game (USA).nes\r\nMD5: 63d85db88f52e9a1c3da2e7813e5b0e1\r\nSHA1: 40ff068d2a7be1202d843c2a9dc1220f087a094a\r\nCRC32: c9ffbbdb\r\n524304 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/teenagemutantninjaturtlesiines', ''),
(2715, 1, 792, 1, '1.0', '[2715]guardian.zip', 'Y', '2715readme.txt', '04 September 2016', 1472961600, 3384, 'NOBODY', 'Translation to Spanish (except key on menu, too short) for &quot;The Guardian Legend&quot;, for the Nintendo Entertainment System.\r\nDoes not add special characters.', '2016-09-05 04:46:58', '2017-02-26 08:39:13', NULL, 'N', 9, 0, 0, 1081, '2715titlescreen.png', 0, 1, 'Guardian Legend, The (U) [!].nes\r\n131.088	bytes\r\nCRC32: c94ac75f\r\nMD5: 5acfc9d45b94f82f97e04c4434adbf36\r\nSHA1: d00d73c7764a4c3513892b97afb939f30e522245', '', '', ''),
(2716, 1, 265, 1, '2.0', '[2716]batmanreturnsnes.zip', 'Y', '2716readme.txt', '27 February 2021', 1614402000, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Batman Returns&quot;, for the Nintendo Entertainment System. Adds a special character.\r\n\r\nV2.0:\r\n-Added Spanish characters\r\n-Translated title\r\n-Translated credits\r\n-Script revision\r\n-Translated STAGE', '2016-09-08 00:37:18', '2021-03-03 13:12:23', NULL, 'N', 9, 0, 0, 1067, '2716titlescreen.png', 0, 1, 'Batman Returns (USA).nes\r\nMD5: 1fe9c970c5c04aec359a833820718e6a\r\nSHA1: 43a0fee6878cdf35288395524923cb8c61e6974a\r\nCRC32: e625e398\r\n393232 bytes', '', '', ''),
(2717, 1, 183, 1, '1.0', '[2717]spc.zip', 'Y', '2717readme.txt', '07 September 2016', 1473220800, 3384, 'NOBODY', 'Full translation to spanish for: &quot;Kyatto Ninden Teyandee&quot;, for the Nintendo Entertainment System.\r\nAdds extra characters. \r\nSome names are not translated because of lack of tiles.\r\nBased on the translation by: Vice Translations', '2016-09-08 00:39:45', '2017-02-19 13:02:51', NULL, 'N', 9, 0, 0, 2131, '2717titlescreen.png', 0, 1, 'Kyatto Ninden Teyandee (J) [!].nes\r\n262.160 bytes\r\nCRC32: 6f1485ed\r\nMD5: e7502f63aac2f2b5f8c5dec1a501e650\r\nSHA1: 4366aa9d91adc80ec063667c59421b6245b0b786', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2718, 1, 900, 1, '1.1', '[2718]Patoaventuras1_1.zip', 'Y', '2718readme.txt', '24 July 2017', 1500868800, 3580, 'NOBODY', 'A European Spanish translation for Ducktales.', '2016-09-09 01:00:46', '2017-07-24 13:02:38', NULL, 'N', 9, 0, 0, 911, '2718titlescreen.png', 0, 1, 'No-Intro Name: DuckTales (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 4B5720BC6E0590C9372CFBD0C418F8EFD4D0C96D\r\nROM SHA-1: 6E700E8F72F767918B096F6A5F17F8CD1E2D0866', '', '', ''),
(2719, 1, 1413, 1, '2.0', '[2719]werewolfthelastwarriornes.zip', 'Y', '2719readme.txt', '16 April 2022', 1650081600, 3384, 'NOBODY', 'Full translation to spanish for “Werewolf: The Last Warrior”, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Retranslated script\r\n-Translated subtitle\r\n-Several graphics translation\r\n-Translated &#039;THE END&#039;', '2016-09-11 11:04:44', '2022-05-16 06:21:05', NULL, 'N', 9, 0, 0, 664, '2719titlescreen.png', 0, 1, 'Werewolf - The Last Warrior (USA).nes\r\nMD5: 19ad8f9c1e6ac449e3ac82e33bda7b2f\r\nSHA1: 8580b3deeddfa75c12dfe2f6cab8d062e52fdb34\r\nCRC32: 19af4032\r\n262160 bytes', '', '', ''),
(2720, 1, 1578, 1, '1.2', '[2720]kidklown.zip', 'Y', '2720readme.txt', '04 May 2018', 1525406400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kid Klown&quot;, for the Nintendo Entertainment System. Except the game over screen, added lowercase and special characters.\r\n\r\nV1.1: Fixes ending text.\r\n\r\nV1.2: Fixes duplicated word.', '2016-09-11 11:08:21', '2018-05-04 07:14:24', NULL, 'N', 9, 0, 0, 568, '2720titlescreen.png', 0, 1, 'Kid Klown (U) [!].nes\r\n262.160 bytes\r\nCRC32: a474ccac\r\nMD5: 220af5ab6c61a21582ffdb86690a72ec	\r\nSHA1: b585aa4d3c226ee902e12010e3511360828e980e', '', '', ''),
(2721, 1, 2510, 1, '1.1', '[2721]circaper.zip', 'Y', '2721readme.txt', '08 May 2018', 1525752000, 3384, 'NOBODY', 'Full dialog translation to spanish for &quot;Circus Caper&quot;, for the Nintendo Entertainment System. Adds lowercase and special characters.\r\n\r\nv1.1: Fixed script and minigames.', '2016-09-15 00:18:47', '2018-05-08 15:07:52', NULL, 'N', 9, 0, 0, 576, '2721titlescreen.png', 1, 1, 'Circus Caper (U) [!].nes\r\n262.160 bytes\r\nCRC32: bce1da2c\r\nMD5: 216c212ed02b8cb4122aaaaa13ca8d23	\r\nSHA1: 43e94e0eb5c9f568ae78149963a9118506bfdf9d', '', '', ''),
(2722, 1, 1921, 1, '1.0', '[2722]gundec.zip', 'Y', '2722readme.txt', '15 September 2016', 1473912000, 3384, 'NOBODY', 'Full translation to Spanish (except the game bottom bar) for “Gun-Dec”, for the Nintendo Entertainment System.\r\nAdds special characters.\r\nPatch in BPS, use floating ips to apply it.\r\nBased on the version by [url=http://www.romhacking.net/translations/2319/]Stardust Crusaders[/url].', '2016-09-15 22:09:34', '2017-02-26 09:13:30', NULL, 'N', 9, 0, 0, 1039, '', 1, 1, 'Gun-Dec (J).nes\r\n262.160 bytes\r\nCRC32: 4b08e280\r\nMD5: 500fb76166df6cca24a2b0c65c605262\r\nSHA1: dbf0b269578fc9125503181f50815aa35290e7ae', '', '', ''),
(2723, 18, 2551, 1, '023', '[2723]zjs_eng_patcher_v023.zip', 'Y', '2723readme.txt', '11 October 2009', 1255233600, 1022, 'NOBODY', 'This is an English conversion patch for the Zodiac edition of Final Fantasy XII (AKA, the International release).\r\nIt puts the official American translation into the Zodiac edition of the game, along with providing a new translation for the extra text\r\n\r\nBoth the Zodiac and American ISOs are required to build the new English ISO.\r\n\r\nFor more info, visit this thread.\r\nhttp://psx-scene.com/forums/f164/ff12-international-zodiac-job-system-english-conversion-62222/', '2016-09-15 22:12:02', '2016-09-16 13:51:56', NULL, 'N', 12, 0, 0, 7526, '2723titlescreen.png', 0, 12, 'ff12zj.iso (SLPM-66750) MD5: 59a8d0ce669d1afe25d512e7ed706043\r\nff12us.iso (SLUS-20963) MD5: 94de2953397236dae94ac9a0dd80b6c6\r\nff12engzjs.iso (After patching) MD5: 9E078F38041FC6EA1C1967C66F6340E9', '', '', ''),
(2724, 1, 2552, 1, '1.0', '[2724]F1-CIRCUS ENGLISH.rar', 'Y', '', '16 September 2016', 1473998400, 131, 'NOBODY', 'Here is a full English translation for the NES title, F1 Circus.', '2016-09-17 05:06:52', '2016-09-16 18:57:34', NULL, 'N', 12, 0, 1, 1964, '', 1, 1, 'F1 Circus (Japan).nes - NOINTRO\r\nCRC32: E45968F9\r\nMD5: FF9E34ED48B32D31A173E2A9346B4204\r\nSHA-1: 3AA246C041598720404AB9D3D08747508F0BFD07\r\nSHA-256: 31C24F8CC4979A813C3F74A8C8798871A8924929FB2D59CDB08D70DA69545BFA', '', '', ''),
(2725, 1, 2553, 1, '1.01', '[2725]Family Trainer 4 - Jogging Race - English.rar', 'Y', '', '17 September 2016', 1474084800, 131, 'NOBODY', 'Here is a full English translation for one of the NES Power Pad titles, Family Trainer 4: Jogging Race.', '2016-09-17 05:10:53', '2016-09-17 05:22:54', NULL, 'N', 12, 0, 1, 1080, '2725titlescreen.png', 0, 1, 'Family Trainer 4 - Jogging Race (Japan).nes - NOINTRO\r\nCRC32: 179EA3D3\r\nMD5: 83971232CA97FE4D465B0AF91A6888D6\r\nSHA-1: 44FAECCE9DB7391D886AE22289EF7D2545D25B6C\r\nSHA-256: 666BFE5A7D37317BDE39FD7BF1D9560BC3CE274B921C85F75B52CBE5A4EA0F7C', '', '', ''),
(2726, 1, 1494, 1, 'Final', '[2726]TmntNesFr.zip', 'Y', '2726readme.txt', '19 August 2016', 1471579200, 270, 'NOBODY', 'This is a complete French translation of Teenage Mutant Ninja Turtles for the Nintendo Entertainment System.', '2016-09-17 11:48:29', '2016-09-17 07:03:07', NULL, 'N', 7, 0, 0, 259, '2726titlescreen.jpg', 0, 1, 'No-Intro ROM\r\nTeenage Mutant Ninja Turtles (USA).nes\r\n262.160 bytes\r\nCRC32: 83213CA0', '', '', ''),
(2727, 1, 2063, 1, 'Final', '[2727]Tmnt2NesFr.zip', 'Y', '2727readme.txt', '19 August 2016', 1471579200, 270, 'NOBODY', 'This a complete French translation of Teenage Mutant Ninja Turtles II: The Arcade Game for the Nintendo Entertainment System.', '2016-09-17 11:48:58', '2016-09-17 07:08:47', NULL, 'N', 7, 0, 0, 190, '2727titlescreen.jpg', 0, 1, 'No-Intro ROM\r\nTeenage Mutant Ninja Turtles II - The Arcade Game (USA).nes\r\n524.304 bytes\r\nCRC32: C9FFBBDB', '', '', ''),
(2728, 1, 2065, 1, 'Final', '[2728]Tmnt3NesFr.zip', 'Y', '2728readme.txt', '19 August 2016', 1471579200, 270, 'NOBODY', 'This a complete French translation of Teenage Mutant Ninja Turtles III: The Manhattan Project for the Nintendo Entertainment System.', '2016-09-17 11:49:25', '2016-09-17 07:13:54', NULL, 'N', 7, 0, 0, 202, '2728titlescreen.jpg', 0, 1, 'NO-Intro ROM\r\n524.304 bytes\r\nTeenage Mutant Ninja Turtles III - The Manhattan Project (USA).nes\r\nCRC32: DBB3BC30', '', '', ''),
(2729, 11, 1145, 1, '1.0', '[2729]DahnaFr.zip', 'Y', '2729readme.txt', '16 September 2016', 1473998400, 270, 'NOBODY', 'This is a complete French translation of Dahan Megami Tanjou for the Genesis. Translation based on the English web translation by Xenorange and Roughy available in Lanzz&#039; Walkthrough at Gamefaqs.', '2016-09-18 06:30:12', '2016-09-17 14:45:31', NULL, 'N', 7, 0, 0, 276, '2729titlescreen.jpg', 0, 8, 'No-Intro ROM\r\n1.048.576 bytes\r\nDahna Megami Tanjou (Japan).md\r\nCRC32: 4602584F', '', '', ''),
(2730, 1, 124, 1, 'Finale', '[2730]FamicomWarsFr.zip', 'Y', '2730readme.txt', '16 September 2016', 1473998400, 270, 'NOBODY', 'Based on Aka Translation’s English version. French translation 100% completed.', '2016-09-18 06:31:13', '2016-09-17 14:57:36', NULL, 'N', 7, 0, 0, 277, '2730titlescreen.jpg', 0, 1, 'No-Intro ROM\r\n1696.624 bytes\r\nFamicom Wars (Japan) (Rev 0B).nes\r\nCRC32: 29F3A0F7', '', '', ''),
(2731, 1, 2554, 1, '1.01', '[2731]Family Trainer 8 - English.rar', 'Y', '', '19 September 2016', 1474257600, 131, 'NOBODY', 'Here is a full English translation for the NES Power Pad title, Family Trainer 8 - Totsugeki! Fuuun Takeshi-jou. If you are familiar with Takeshi&#039;s Castle or the spoof show, Most Extreme Elimination Challenge (MXC), this game is based off of this popular Japanese game show. This has been rumored to be very physically involved and is recommended to do stretches before playing. We hope you enjoy this translation!', '2016-09-18 13:22:26', '2016-09-20 00:23:57', NULL, 'N', 12, 0, 1, 2321, '2731titlescreen.png', 0, 1, 'Family Trainer 8 - Totsugeki! Fuuun Takeshi-jou (Japan).nes - NOINTRO\r\nCRC32: 530DD288\r\nMD5: C1D0E33CD78F28BE9F42067FC6070C01\r\nSHA-1: D2DA4575B5C8EECFE89D758C69BE4337CC2EB20F\r\nSHA-256: 8D6611C588DB7EFB7AEE3DDDDA0A51F405B2120708469AD61C48149A539426CC', '', '', ''),
(2732, 1, 2556, 1, '1.01', '[2732]stanley.zip', 'Y', '2732readme.txt', '19 September 2016', 1474257600, 3384, 'NOBODY', 'Full translation to spanish for &quot;Stanley - The Search for Dr. Livingston&quot;, for the Nintendo Entertainment System.\r\nAdds a special character and modifies some graphics.\r\n\r\nv1.01 Corrects little erratas.', '2016-09-20 02:59:53', '2017-02-24 14:53:01', NULL, 'N', 9, 0, 0, 550, '2732titlescreen.png', 0, 1, 'Stanley - The Search for Dr. Livingston (U) [!].nes\r\n262.160 bytes\r\nCRC32: 4871ef6e\r\nMD5: 3adb47fc672ec1092e11d76f0b188bce\r\nSHA1: 33050727ddc8796bcbbb9c00ec3735e2faca48dd', '', '', ''),
(2733, 1, 1129, 1, '2.0', '[2733]gijoearealamericanherones.zip', 'Y', '2733readme.txt', '26 March 2022', 1648267200, 3384, 'NOBODY', 'Full translation to Spanish, for: &quot;G.I. Joe&quot;, for the Nintendo Entertainment System. Adds special characters.\r\n\r\nV2.0:\r\n-Translated title\r\n-Script rewritten\r\n-Various graphics translated', '2016-09-21 03:46:09', '2022-04-21 07:23:39', NULL, 'N', 9, 0, 0, 868, '2733titlescreen.png', 0, 1, 'G.I. Joe - A Real American Hero (USA).nes\r\nMD5: 13c45cfa08f421655737394539055567\r\nSHA1: d64aee0326d862664eeb35a9010cae31217a0c69\r\nCRC32: 394fd25a\r\n393232 bytes', '', '', ''),
(2734, 30, 2559, 2, '0.8', '[2734]nksx68romanji08.zip', 'Y', '2734readme.txt', '25 September 2016', 1474776000, 4066, 'NOBODY', 'This is a better version of the game than the 8-bit Famicom, except for there being no password system, but people are less likely to play it being on a more obscure system.\r\n\r\nAll teams are normally selectable in vs and there&#039;s a good amount of options.\r\n\r\nThis patch need only be applied to disk 1 of the two rom parts that make up the game.\r\n\r\nNot as much is translated as the Famicom version patch but some things turned out nicer in this version due to mostly every type of screen having a different set of font graphics and most being higher resolution.\r\n\r\nUnfortunately it seems the largest version of the Kanji used for the team selection and match intro screens must be in a compressed form somewhere in the rom.  A helpful translation image is included.', '2016-09-26 02:47:10', '2016-09-25 18:10:41', NULL, 'N', 12, 0, 0, 972, '2734titlescreen.png', 0, 1, 'Nekketsu Koukou Dodgeball Bu Soccer Hen (1990)(Sharp - SPS)(Disk 1 of 2)(Disk A).dim\r\nROM not found in Database: No-Intro\r\nFile SHA-1: 22BA06865CB57BD96BD649BFDD189101A177C39C\r\nFile MD5      5C879CB9AF1B156E704E1C332CCC6F1D        \r\nFile SHA-1    22BA06865CB57BD96BD649BFDD189101A177C39C\r\nFile CRC32    21289755', '', '', ''),
(2735, 9, 2442, 1, '1.0', '[2735]kishin.zip', 'Y', '2735readme.txt', '26 September 2016', 1474862400, 3384, 'NOBODY', 'Full dialog translation to Spanish for &quot;Kishin Douji Zenki: Battle Raiden&quot;, for the Super Nintendo Entertainment System.\r\nAdds no special characters. Based on the translation of Dynamic-Designs.', '2016-09-27 03:52:14', '2017-02-15 18:13:58', NULL, 'N', 9, 0, 0, 1347, '', 1, 4, 'Kishin Douji Zenki - Batoru Raiden (J)\r\n2.097.152 bytes\r\nCRC32: 0becfc92\r\nMD5: 2152cca035b8e3080d9eddb5bea8d94d\r\nSHA1: 7706caf2c6b6f36ff7cad5cbdde0a1b6ec03cae0', '', '', ''),
(2736, 1, 1029, 1, '2.0', '[2736]littlemermaidthenes.zip', 'Y', '2736readme.txt', '12 March 2022', 1647061200, 3384, 'NOBODY', 'Full translation to Spanish for “The Little Mermaid”, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Added Spanish characters\r\n-Script retranslation', '2016-09-28 00:34:49', '2022-04-01 06:01:33', NULL, 'N', 9, 0, 0, 747, '2736titlescreen.png', 0, 1, 'Little Mermaid, The (USA).nes\r\nMD5: 7a0b80fefb770bf5139a3d09e7835280\r\nSHA1: 20622bb297a09e0d4863df21256b25210cbecd8a\r\nCRC32: 08eb97db\r\n131088 bytes', '', '', ''),
(2737, 14, 2560, 1, '1.0', '[2737]SoldierOfFortuneDC-V10.7z', 'Y', '2737readme.txt', '02 October 2016', 1475380800, 1617, 'NOBODY', 'Complete translation to European Spanish of Soldier of Fortune for the Sega Dreamcast. Every text, subtitle and important graphics is translated.\r\n\r\nThe patcher can process either the PAL GDi or the NTSC-U GDi. It can also export a MDS/MDF image that fits into a CD-R, but will have overly long loadings if tried on an unmodified Dreamcast.', '2016-10-03 00:49:05', '2016-10-02 18:24:16', NULL, 'N', 9, 0, 0, 205, '2737titlescreen.jpg', 0, 12, 'PAL Version:\r\nDisc code T-17726D-50\r\nNTSC-U Version:\r\nDisc code T-40212N', '', '', ''),
(2738, 11, 607, 1, '1.2', '[2738]Vixen357_English.zip', 'Y', '2738readme.txt', '02 October 2016', 1475380800, 4212, 'NOBODY', 'This is an English translation of Vixen 357, a strategy game for the Sega Genesis.\r\n\r\nGAME MANUAL TRANSLATION!\r\nhttps://github.com/celcion/NebulousTranslations/blob/master/Vixen%20357/manual/manual_vixen357.pdf\r\n\r\nv 1.0 - Release\r\n\r\nv 1.1 - Changed title screen &quot;PUSH START&quot; to &quot;PRESS START&quot;.\r\n\r\nv 1.2 - Fixes to bugs founded by RHDN forum users.\r\n\r\nIMPORTANT NOTICE!\r\nWe saw some repro cartridges with our translation around on Ebay and other sites - please be advised that this is in no way affiliated with us. These repros were made without any permission, and without even notifying us. Please, stay away from those scam deals!', '2016-10-03 01:02:05', '2019-01-08 23:59:21', NULL, 'N', 12, 0, 0, 9810, '2738titlescreen.png', 0, 8, 'No-Intro Name: Vixen 357 (Japan)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 460037301DF0D67947BD17EDDB38A3011896CB43\r\nCRC-32: 3afa2d7b\r\nMD4: e0069f3a40a0dbd0b0ed7c8c742904ce\r\nMD5: 4ad9e56271eb9f5aee6c7c6d05e498b4', '', '', ''),
(2739, 9, 251, 1, '1.0', '[2739]Rushing Beat English.zip', 'Y', '2739readme.txt', '02 October 2016', 1475380800, 1637, 'NOBODY', 'Complete English translation of Rushing Beat, the Japanese version of Rival Turf.', '2016-10-03 01:13:15', '2016-10-02 12:56:27', NULL, 'N', 12, 0, 0, 3808, '2739titlescreen.jpg', 0, 4, 'No-Intro ROM\r\nRushing Beat (Japan).sfc\r\n1.048.576 bytes\r\nCRC32: A6F0693D', '', '', ''),
(2740, 1, 706, 1, '1.0', '[2740]Megaman 5 esp.zip', 'Y', '2740readme.txt', '05 October 2016', 1475640000, 3899, 'NOBODY', 'This is a Spanish translation of Mega Man V for the Nintendo Entertainment System.', '2016-10-06 00:18:11', '2016-10-05 17:58:37', NULL, 'N', 9, 0, 0, 394, '2740titlescreen.png', 0, 1, 'File: Mega Man 5 (U).nes\r\nLength: 524288 Bytes (4 Mbit)\r\nCRC32: 3EDCF7E8\r\nMD5: D7D22BF9 EDFB1646 9975F7F4 D8DA518F\r\nSHA1: 1748E9B6 ECFF0C01 DD14ECC7 A48575E7 4F88B778', '', '', ''),
(2741, 1, 539, 1, '2.0', '[2741]gijoetheatlantisfactornes.zip', 'Y', '2741readme.txt', '02 April 2022', 1648872000, 3384, 'NOBODY', 'Translation to Spanish for &quot;G.I. Joe: The Atlantis Factor&quot;, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Added special characters\r\n-Translated subtitles\r\n-Translated ROUTE and AREA\r\n-Script retranslated', '2016-10-06 00:28:09', '2022-04-21 07:26:00', NULL, 'N', 9, 0, 0, 823, '2741titlescreen.png', 0, 1, 'G.I. Joe - The Atlantis Factor (USA).nes\r\nMD5: c82eb393a36453cc6ba1270ab33ece3b\r\nSHA1: ab57331556b5c5456c67a24a21da91a6c1decd73\r\nCRC32: a8efac13\r\n393232 bytes', '', '', ''),
(2742, 22, 2562, 1, '2.0', '[2742]dananthejunglefightersms.zip', 'Y', '2742readme.txt', '02 July 2022', 1656734400, 3384, 'NOBODY', 'Full translation to Spanish for the game &quot;Danan the Jungle Fighter&quot;, for the Sega Master System.\r\n\r\nV2.0:\r\n-Translated &#039;PRESS START BUTTON&#039; of the title\r\n-Added spanish characters\r\n-Script rewritten\r\n-Fixed text &#039;KNIFE OF THE WILDCAT&#039; that really was &#039;KNIFE OF THE PANTHER&#039;\r\n-Fixed text assigned to DANAN wrongly restauring it to LINDA\r\n-Menu strings enlarged', '2016-10-07 00:21:07', '2022-08-19 06:06:11', NULL, 'N', 9, 0, 0, 539, '2742titlescreen.png', 0, 1, 'Danan - The Jungle Fighter (Europe).sms\r\nMD5: 6b0fc60aa886c060bf1a16ea97b4f441\r\nSHA1: c99f2562117a2bf7100a3992608e9a2bcb50df35\r\nCRC32: ae4a28d7\r\n262144 bytes', '', 'https://github.com/sewave/translations/tree/master/sms/dananthejunglefightersms', ''),
(2743, 1, 1821, 1, '1.0', '[2743]mightyff.zip', 'Y', '2743readme.txt', '06 October 2016', 1475726400, 3384, 'NOBODY', 'Translation to Spanish for everything except: PLAYER, ENEMY and SELECT PLAYER, for &quot;Mighty Final Fight&quot;, for the Nintendo Entertainment System.\r\nAdds lowercase and special characters.', '2016-10-07 00:21:37', '2017-02-20 19:40:59', NULL, 'N', 9, 0, 0, 1290, '2743titlescreen.png', 0, 1, 'Mighty Final Fight (U) [!].nes\r\n262.160	bytes\r\nCRC32: 15eb0bee\r\nMD5: 1355eccce09d3e9554ff9120387f64b0\r\nSHA1: 1bb410bc457694fe3109791b6be8f75bf157b8c8', '', '', ''),
(2744, 13, 2563, 1, '1.0.1', '[2744]Policenauts_English_Sega_Saturn_V101.7z', 'Y', '2744readme.txt', '30 November 2016', 1480482000, 4157, 'NOBODY', 'This is Hideo Kojima’s follow-up to Snatcher, and his most sought-after Japanese exclusive game.\r\n\r\nThe patch contains a complete, 100% English, translation of all Japanese text and graphics. There is not one character of Japanese left in the game - including opening and ending credits.\r\n\r\nThis version improves the previous PSX translation, as well as includes all the new content, such as an in-game glossary and some additional, unseen dialogue.\r\n\r\nAside from the translation, the patch also fixes graphical glitches and some crashes that were in the original game.', '2016-10-07 00:22:55', '2018-05-30 20:23:07', 0, 'N', 12, 0, 0, 7390, '2744titlescreen.png', 0, 12, 'NTSC-U Version, Game Codes T-9510G VS028-J1\r\n\r\nCD 1 ISO File MD5: de3919b70afc9b7c78868e1e856e192d\r\nCD 2 ISO File MD5: 3f941d382fc288391d38ff8160cb2906\r\nCD 3 ISO File MD5: 766c9dd21c804ccf3893bca42aa8b6c3', '', '', ''),
(2745, 1, 1956, 1, '0.95', '[2745]Family Circuit - English V-095.rar', 'Y', '', '08 September 2016', 1473307200, 131, 'NOBODY', 'Here is a full English translation for the NES racing game, Family Circuit!\r\n\r\nThe BPS as of this writing only works on a ROM image with a bad header. The correct header should be this:\r\n\r\n4E 45 53 1A 08 04 E1 C0 00 00 00 00 00 00 00 00\r\n\r\nBut the BPS only works if the header is this:\r\n\r\n4E 45 53 1A 08 04 41 00 00 62 4E 69 30 33 33 30', '2016-10-08 11:07:12', '2018-06-30 19:44:29', NULL, 'N', 12, 0, 1, 1860, '2745titlescreen.png', 0, 1, 'Name:	Family Circuit (Japan)\r\nSHA-1:	AC15530236C1E77165F32A5D8AF52996CB18159C\r\nMD5:	A2651CA9206415F01396EAFDBAA3AEC0\r\nCRC32:	51CE0655', '', '', ''),
(2746, 8, 1656, 2, '157', '[2746]Telefang.-.Power.Version.J.Eng.beta.v157.ips.zip', 'Y', '', '16 March 2024', 1710547200, 4171, 'NOBODY', '&quot;Keitai Denjuu Telefang&quot; is &quot;Mobile Phone Beast Telefang&quot; translated.\r\n\r\nThis is a better translation than the bootlegs Pokémon Diamond and Jade.\r\n\r\nPatch is an *.ips file. Just use Lunar IPS.\r\n\r\nVisit http://wiki.telefang.net for [url=http://wiki.telefang.net/Wikifang:Telefang_1_Translation_Patch]the latest patch releases, release notes, and the speed version patch[/url]!', '2016-10-09 04:40:52', '2024-03-17 15:25:41', NULL, 'N', 12, 0, 1, 5950, '2746titlescreen.png', 0, 1, 'Database match: Keitai Denjuu Telefang - Power Version (Japan) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: BAAF7FB9F9958CA22982BA0600BC0CB8A7FC4764\r\nFile/ROM CRC32: 8B61CFCC', '', 'https://github.com/telefang/telefang', ''),
(2747, 44, 2564, 2, '1', '[2747]LR_EN_v1.7z', 'Y', '2747readme.txt', '08 October 2016', 1475899200, 4172, 'NOBODY', 'Last Ranker partial (~50%)\r\n\r\nDone: [list]\r\n[li]Interface[/li]\r\n[li]Item lists and descriptions[/li]\r\n[li]Most of the main story (scripts)[/li]\r\n[/list]\r\n\r\nNot done: [list]\r\n[li]Images[/li]\r\n[li]Remainder of the scripts. These remain legible in Japanese.[/li]\r\n[li]Most of the main story (scripts)[/li]\r\n[/list]\r\n\r\nFor patching, see How to Patch.txt.\r\n\r\n[list]Tools used:\r\n\r\n*deceboot by NoOneee, http://www.romhacking.net/community/4084/\r\n\r\n*offzip by Luigi Auriemma, http://aluigi.altervista.org/mytoolz.htm (was used for investigation purposes)\r\n\r\n*xdelta by Josh MacDonald, http://xdelta.org/\r\n\r\n*armips by Kingcom, https://github.com/Kingcom/armips\r\n\r\n*Except for external tools, all scripts were programmed using Python 3.[/list]\r\n\r\nMotivation:\r\n\r\nA nice user by the name of EnglishSubs4All made a series of subtitled YouTube videos you can find here:\r\nhttps://www.youtube.com/watch?v=la_ou-TclIY&amp;list=PLJuBs-ZY7iMpM13fIV1_L0cs4YahJK1TD\r\n\r\nThey also made their AegisSub subtitle scripts (.ass) available in the hopes someone would come along and create a patch for the game. You can find those here:\r\nhttps://www.mediafire.com/?d65adgx6931owoj', '2016-10-09 13:05:26', '2016-10-09 04:26:32', NULL, 'N', 12, 0, 0, 1593, '2747titlescreen.jpg', 0, 12, 'Name: Last Ranker (source: PARAM.SFO)\r\nSize: 950337536 bytes\r\nCRC32: dc47ee2e\r\nMD5: 22b28ab44e348cd139ed7175cf15f0f6\r\nSHA1: c3aff148045cda734df96f8240922536dcaf0f98', '', '', ''),
(2748, 23, 2565, 1, '1.1', '[2748]AAI-FR_final_1-1.zip', 'Y', '', '03 May 2017', 1493784000, 4173, 'NOBODY', 'The patch contains all these elements:\r\n- Text and images translated in French for the 5 cases \r\n- Full dubbing in French \r\n\r\nAdditions:\r\n- Bug fixes and spelling errors \r\n- Reformulation and improvement of certain sentences \r\n- Restoration of corrupted replicas \r\n- Graphical improvements Interjection bubbles and visual elements) \r\n- Changing the voice of a character', '2016-10-10 01:22:25', '2017-10-11 02:38:26', NULL, 'N', 7, 0, 1, 1334, '2748titlescreen.jpg', 0, 12, 'European ROM Version\r\nCRC32: 02046D10\r\nMD5: 12EFA3C68F8B3B589BB6992B10DA4A06\r\nSHA-1: 7F242F690151311699A126AC051A925EB18E0882', '', '', ''),
(2749, 1, 81, 1, '1.01', '[2749]Musashi.zip', 'Y', '2749readme.txt', '22 October 2021', 1634875200, 1005, 'NOBODY', 'This is a complete translation of Musashi no Bouken aka The Adventures of Musashi Jr. for the Famicom. It has no relation of the previous translation done by Gaijin Translations and is entirely from scratch.\r\n\r\nAn English manual can be downloaded from here:\r\n\r\n[url]https://yojimbo.eludevisibility.org/Stardust_Crusaders_Files/complete/NES/adventuresofmusashifiles/Adventures%20of%20Musashi%20Manual.pdf[/url]', '2016-10-11 22:35:34', '2021-10-22 14:08:32', NULL, 'N', 12, 0, 0, 4680, '2749titlescreen.png', 0, 1, 'Musashi no Bouken (Japan) - NOINTRO\r\n    CRC32: 2903DA62\r\n    MD5: 0B96ABEC73D7207AC6597AAA847E3245\r\n    SHA-1: 96B77CA07B0D694B2E229A16074879D7207CDC18\r\n    SHA-256: 702E21D99E5AC373963E9133D543FBDB976B6A7F16E5F3D3071E7694E256AA7B', '', '', ''),
(2750, 1, 898, 1, '1.2', '[2750]bucky.zip', 'Y', '2750readme.txt', '29 May 2018', 1527566400, 3384, 'NOBODY', 'Translation to Spanish of all game dialog and the status bar for &quot;Bucky O&#039;Hare&quot; for the Nintendo Entertainment System.\r\n\r\nV1.1: Script revision and addition of special characters.\r\n\r\nV1.2: Fixed text when rescuing the duck.', '2016-10-14 00:31:54', '2018-05-29 18:22:30', NULL, 'N', 9, 0, 0, 1076, '2750titlescreen.png', 0, 1, 'Bucky O&#039;Hare (U) [!].nes\r\n262.160	bytes\r\nCRC32: cb0de10e\r\nMD5: 2a8b36c8db90988ebf5c952b3d6c5162\r\nSHA1: 1ac57d0e2924edb3b3c1ad96b29f32a2d48663e7', '', '', ''),
(2752, 1, 709, 1, '20161018', '[2752]kp_smb_eo-20161018.zip', 'Y', '2752readme.txt', '18 October 2016', 1476763200, 4008, 'NOBODY', 'Translation of Super Mario Bros. for the NES into Esperanto.', '2016-10-17 10:22:01', '2016-10-19 03:22:54', NULL, 'N', 26, 0, 0, 276, '2752titlescreen.gif', 0, 1, 'Super Mario Bros. (JU).nes\r\nCRC32: 3337ec46\r\nMD5: 811b027eaf99c2def7b933c5208636de\r\nSHA-1: ea343f4e445a9050d4b4fbac2c77d0693b1d0922\r\nSHA-256: f61548fdf1670cffefcc4f0b7bdcdd9eaba0c226e3b74f8666071496988248de', '', '', ''),
(2753, 1, 1477, 1, '1.1', '[2753]bayou.zip', 'Y', '2753readme.txt', '01 March 2018', 1519880400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Adventures of Bayou Billy&quot;, for the Nintendo Entertainment System.\r\n\r\nV1.1: Fixed script and ending', '2016-10-18 02:24:32', '2018-03-01 19:45:24', NULL, 'N', 9, 0, 0, 602, '', 1, 1, 'Adventures of Bayou Billy, The (U) [!].nes\r\n262.160	bytes\r\nCRC32: 0ac631ba\r\nMD5: fadd166217e75f3759a5cb7af213734a\r\nSHA1: 7ebcfdc5cebfcd64bb371ede1af42e1b36a7e3e1', '', '', ''),
(2754, 1, 211, 1, '2.1', '[2754]cowboykidnes.zip', 'Y', '2754readme.txt', '17 January 2021', 1610859600, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Cowboy Kid&quot;, for the Nintendo Entertainment System.\r\n\r\n2.1 translated:\r\n-Title\r\n-Continue/GAME OVER\r\n-Level 4 letter\r\n-Graphics\r\n-Time\r\n-Object Names\r\n-Wanted\r\n-Credits\r\n-Minigames\r\n-Map', '2016-10-18 02:25:15', '2021-01-31 11:30:23', NULL, 'N', 9, 0, 0, 654, '2754titlescreen.png', 0, 1, 'Cowboy Kid (USA).nes\r\nMD5: 2ac82902cbd1bcb2526508822a290550\r\nSHA1: 3f12e2ac5e074e7970735d896331bb7e5ef5bb73\r\nCRC32: b150ae9a\r\n524304 bytes', '', '', ''),
(2755, 27, 594, 1, '1.3', '[2755]Bomberman64.rev1.7z', 'Y', '2755readme.txt', '29 August 2023', 1693267200, 803, 'NOBODY', 'Localization for the Japanese exclusive Bomberman64 released in 2001--not to be confused with the internationally released game of the same name.\r\n\r\nA bps or xdelta patch are provided.  Bps and can be applied with beat, flips, or anything else that supports bps.  For xdelta, use version 3.0.8 or up.  Please note the output size will be smaller than the input size.', '2016-10-20 11:38:05', '2023-08-29 20:54:24', NULL, 'N', 12, 0, 0, 7920, '2755titlescreen.png', 0, 1, 'Internal Name: BOMBERMAN64\r\nGUID: NHAJ\r\nByteorder: Native (big-endian)\r\nInternal Checksum: DF6FF0F4 29D14238\r\nMD5: 08E491F87445C6E5C168D982FC665D5F\r\nSHA-512: 797991B0CB0D7B064580B98E29DE86D4BDA850BD8E3889F562394D3D0915923C799A3A0D9943FA74145B1B93A1930866DFD0D0766548CA2E13130EA801BE81AC', '', '', ''),
(2756, 1, 665, 1, '0.95', '[2756]Sukeban Deka 3 - ENGLISH V0-95.rar', 'Y', '', '19 October 2016', 1476849600, 131, 'NOBODY', 'Here is a full English translation for the Famicom title, Sukeban Deka III.', '2016-10-20 11:53:21', '2016-10-25 14:44:09', NULL, 'N', 12, 0, 1, 2846, '2756titlescreen.png', 0, 1, 'Sukeban Deka III (Japan).nes - NOINTRO\r\nCRC32: 1BC8CE10\r\nMD5: F4299B648B6E976236553E6E6C65300D\r\nSHA-1: 4B292E21908B39A3F955AA76FE054E1CD0D568F9\r\nSHA-256: 39C043933F897AE3AA70C50B7DCB9C74677E81D52B9572F6A7179AB6235D4CA4', '', '', ''),
(2757, 1, 567, 1, '2.0', '[2757]terminator2judgmentdaynes.zip', 'Y', '2757readme.txt', '10 July 2022', 1657425600, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Terminator 2: Judgment Day&quot;, for the Nintendo Entertainment System.\r\nAdds extra characters.\r\n\r\nV2.0:\r\n-Translated subtilte in title\r\n-Translated mnay graphics\r\n-Script rewritten\r\n-Better in-screen instructions\r\n-Translated HOLDING, DEPOSIT, TIMER\r\nV2.1:\r\n-Fixed second weapon adquisition', '2016-10-22 11:17:54', '2022-08-20 08:27:40', NULL, 'N', 9, 0, 0, 654, '2757titlescreen.png', 0, 1, 'Terminator 2 - Judgment Day (USA).nes\r\nMD5: 7e7edbc2801aefb931f4cefc638383a7\r\nSHA1: 26a9230f97fffd39d8d43538dfb0195bfd38377b\r\nCRC32: c0b4bce5\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/terminator2judgmentdaynes', ''),
(2758, 1, 641, 1, '1.0', '[2758]Igo - Kyuu Roban Taikyoku - English V1.rar', 'Y', '', '21 September 2016', 1474430400, 131, 'NOBODY', 'Here is an English translation for the Famicom title, Igo - Kyuu Roban Taikyoku. This is a simplified version of the game where it goes from the 19 x 19 version to a 9 x 9 version.', '2016-10-22 11:25:44', '2016-10-22 15:13:14', NULL, 'N', 12, 0, 1, 1358, '2758titlescreen.png', 0, 1, 'Igo - Kyuu Roban Taikyoku (Japan).nes - NOINTRO\r\nCRC32: EA5EE928\r\nMD5: 839AA3BFA81B70875717E88D74AE825E\r\nSHA-1: 1F736BF7375DBC34C3EECC52C9288E68E63F542E\r\nSHA-256: BFA15BC5E1206343286998515E22378F924C57AD16027DEFF855EFF98BFF11A2', '', '', ''),
(2759, 1, 1198, 1, '2.0', '[2759]powprisonersofwarnes.zip', 'Y', '2759readme.txt', '19 February 2022', 1645246800, 3384, 'NOBODY', 'Complete translation to Spanish for &quot;POW: Prisoners of War&quot;, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Script retranslated\r\n-Subtitle translated\r\n-Translated GUN and HI in status bar', '2016-10-22 22:29:20', '2022-02-23 21:33:08', NULL, 'N', 9, 0, 0, 721, '2759titlescreen.png', 0, 1, 'P.O.W. - Prisoners of War (USA).nes\r\nMD5: 2d6179d9ba584be64f37271903cf8cbb\r\nSHA1: a942f478ac91b4288d7682e7fe15c3d60b82bff3\r\nCRC32: 18967ea6\r\n262160 bytes', '', '', ''),
(2760, 12, 419, 1, '1.0', '[2760]mmpr.zip', 'Y', '2760readme.txt', '23 October 2016', 1477195200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mighty Morphin Power Rangers&quot;, for the Sega Game Gear.', '2016-10-24 01:51:04', '2017-02-20 19:40:27', NULL, 'N', 9, 0, 0, 377, '2760titlescreen.png', 0, 1, 'Mighty Morphin Power Rangers (U) [!].gg\r\n262.160	bytes\r\nCRC32: 9289dfcc\r\nMD5: 7fcb774aa2b207cf16d2ddfe618351c0\r\nSHA1: 86c4d12257faf355623f47f8fa22da23a3b36cd9', '', '', ''),
(2761, 12, 493, 1, '1.1', '[2761]mmprmv2.zip', 'Y', '2761readme.txt', '26 October 2016', 1477454400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mighty Morphin Power Rangers - The Movie&quot;, for the Sega Game Gear.\r\nv1.1 minor fixes', '2016-10-24 01:58:39', '2017-02-20 19:41:20', NULL, 'N', 9, 0, 0, 386, '2761titlescreen.png', 0, 1, 'Mighty Morphin Power Rangers - The Movie (U) [!].gg\r\n524.288	bytes\r\nCRC32: b47c19e5\r\nMD5: f9acd8f01caa8d11150a53b37b435aa2\r\nSHA1: dfe7dc7b2df143da4f4eeb32051a6d373dddba5d', '', '', ''),
(2762, 22, 1251, 1, '1.2', '[2762]vampiresms.zip', 'Y', '2762readme.txt', '16 September 2018', 1537070400, 3384, 'NOBODY', 'Translation to spanish for &quot;Vampire (E)&quot;, for the Sega Master System.\r\n*v1.1: Fix translation errors.\r\n*V1.2: fixed continue screen.', '2016-10-25 02:41:02', '2018-09-15 22:44:54', NULL, 'N', 9, 0, 0, 593, '2762titlescreen.png', 0, 1, 'Vampire (E) [!].sms\r\n262.144	bytes\r\nCRC32: 20f40cae\r\nMD5: 6ccf82ff6296fa9365b919de424dd3d9\r\nSHA1: d03fb8fb31d6c49ce92e0a4c952768896f798dd5', '', '', ''),
(2763, 12, 2568, 1, '1.3', '[2763]vampiremasterofdarknessgg.zip', 'Y', '2763readme.txt', '17 September 2018', 1537156800, 3384, 'NOBODY', 'Full dialog translation to Spanish for “Vampire: Master of Darkness”, for the Sega Game Gear.\r\n*v1.1: Fix translation errors.\r\n*v1.2: Fixed continue screen.\r\n*v1.3: Fixed third stage ending.', '2016-10-25 02:41:40', '2018-09-17 18:00:23', NULL, 'N', 9, 0, 0, 414, '2763titlescreen.png', 0, 1, 'Vampire - Master of Darkness (U) [!].gg\r\n262.144	bytes\r\nCRC32: 7ec64025\r\nMD5: 1e068538747f6d4d99888221a50b7e06\r\nSHA1: 14e6b1e886355d902b34acdf503eced8df88afe4', '', '', ''),
(2764, 22, 698, 1, '1.0', '[2764]bonanza.zip', 'Y', '2764readme.txt', '25 October 2016', 1477368000, 3384, 'NOBODY', 'Full translation to Spanish (except START/OPTIONS) for &quot;Bonanza Bros&quot; for the Sega Master System.', '2016-10-26 02:54:10', '2017-02-12 19:59:38', NULL, 'N', 9, 0, 0, 451, '2764titlescreen.png', 0, 1, 'Bonanza Bros (E) [!].sms\r\n262.656	bytes\r\nCRC32: d778f3fe\r\nMD5: be417ce26ceffd0d3a97fc89aea3b3c6\r\nSHA1: 83ddd69f2003581c31df93845b278e924f7f4e72', '', '', ''),
(2765, 1, 740, 1, '1.0', '[2765]cristalisesp.rar', 'Y', '2765readme.txt', '23 May 2014', 1400817600, 4201, 'NOBODY', 'With no accent marks. Lacks some punctuation marks.\r\n~98% translated.', '2016-10-27 10:23:14', '2016-10-26 08:56:55', NULL, 'N', 9, 0, 0, 1087, '2765titlescreen.jpg', 0, 1, 'No-Intro Name: Crystalis (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: FD0DCDE4F1708B30D5C3DE1E463F1DDE89C5CB64\r\nROM SHA-1: 8A49FE60B6A151C055A63639894CD366935A7EE9', '', '', ''),
(2766, 22, 2228, 1, '1.0', '[2766]alexmw.zip', 'Y', '2766readme.txt', '26 October 2016', 1477454400, 3384, 'NOBODY', 'Complete translation (except title screen) to Spanish for Alex Kidd in Miracle World, for the Sega Master System.', '2016-10-27 10:23:44', '2017-02-12 18:49:56', NULL, 'N', 9, 0, 0, 1262, '', 1, 1, 'Alex Kidd in Miracle World (UE) (V1.1) [!].sms\r\n131.072	bytes\r\nCRC32: aed9aac4\r\nMD5: f43e74ffec58ddf62f0b8667d31f22c0\r\nSHA1: 6d052e0cca3f2712434efd856f733c03011be41c', '', '', ''),
(2767, 27, 2569, 1, '1.0', '[2767]Chameleon Twist (Zoinkity).7z', 'Y', '2767readme.txt', '26 October 2016', 1477454400, 803, 'NOBODY', 'This patch shoehorns (one of) the official translations into the Japanese game.  It was edited minorly to remove obvious typos, and some redundant lines were dropped in the interest of all the important dialog getting stuffed in there (Get a high score, and try to get a high score!).  Where text needed to be localized the original style of &quot;talking down to a 7 year old through a language barrier&quot; was utilized.  Resisted the urge to alter existing dialog, so yes, &quot;time attack&quot; remains localized to &quot;training&quot;.\r\n\r\n  The Japanese game has a number of notable differences.  There is a carrot in each world to collect, unlocking two minigames and...something else!  Several rooms are completely different, the &quot;boss rush&quot; is more difficult, powerups appear in single player, there&#039;s two more characters, and 1P can play multiplayer against up to three COMs.  There&#039;s several internal differences too, like how it doesn&#039;t bork the save commands and isn&#039;t silly about controller paks.  Messy code though; honestly not certain if v1.1 fixed more bugs than it introduced--script included.', '2016-10-27 10:31:06', '2016-10-27 20:49:36', NULL, 'N', 12, 0, 0, 2651, '', 1, 1, 'Chameleon Twist (Japan)\r\nInternal Name:	Chameleon Twist     \r\nGame ID:	NCTJ\r\nByteorder:	Native (Big-Endian)\r\nInternal Checksum:	A4F2F521 F0EB168E\r\nMD-5:	C0EB519122D63A944A122437EC1B98EE\r\nSHA-512:	C725C585831E566037ACFA819863F4E72619264FE190D260D4F01F900B80617C59DE6D8EFE0B9DF777B709FE1CD66FAE8AF8BAFF59CE630629969F7B4200035F', '', '', ''),
(2768, 1, 2570, 1, '2.0', '[2768]lonerangerthenes.zip', 'Y', '2768readme.txt', '13 February 2021', 1613192400, 3384, 'NOBODY', 'Full translation to Spanish (except title and status bar) for “The Lone Ranger”, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Minigames translated\r\n-Title translated\r\n-Script revision\r\n-Added spanish characters', '2016-10-29 12:14:44', '2021-02-16 08:57:30', NULL, 'N', 9, 0, 0, 901, '2768titlescreen.png', 0, 1, 'Lone Ranger, The (USA).nes\r\nMD5: 270f04797f6d237c0a14c01f05a4f3d8\r\nSHA1: 6b6dbfb4538ab3fca7d1bb4d89c6ca4cb32aedf9\r\nCRC32: 06c65580\r\n393232 bytes', '', '', ''),
(2769, 1, 996, 1, '1.0', '[2769]kabuki.zip', 'Y', '2769readme.txt', '31 October 2016', 1477886400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kabuki: Quantum Fighter&quot;, for the Nintendo Entertainment System. Adds Spanish characters and lowercase.', '2016-10-31 11:58:28', '2017-02-15 18:12:20', NULL, 'N', 9, 0, 0, 718, '', 1, 1, 'Kabuki - Quantum Fighter (U) [!].nes\r\n262.160	bytes\r\nCRC32: 5ee7a400\r\nMD5: d5b486e9fcac1376bf18f71af9dd999e\r\nSHA1: 7b07791f9aea7170a43f54390b45f2904f78ff0f', '', '', ''),
(2770, 12, 1840, 1, '2.0', '[2770]aladdingg.zip', 'Y', '2770readme.txt', '18 February 2023', 1676696400, 3384, 'NOBODY', 'Full translation to Spanish for the game &quot;Aladdin&quot;, for the Sega Game Gear.\r\n\r\nV2.0:\r\n-Added some Spanish chars\r\n-Retranslated script\r\n-Some strings enlarged\r\n-Translated big letters\r\n-Translated PAUSE and READY!\r\n-Translated credits', '2016-10-31 12:00:15', '2023-03-14 08:23:31', NULL, 'N', 9, 0, 0, 399, '2770titlescreen.png', 0, 1, 'Aladdin (USA, Europe).gg\r\nMD5: 1ab3a94109af90a333a68479a02a5643\r\nSHA1: 20ba7f5e5c801fbe48a537d2551a3d4525eb63e7\r\nCRC32: 7a41c1dc\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/gg/aladdingg', ''),
(2771, 22, 2575, 1, '2.0', '[2771]aladdinsms.zip', 'Y', '2771readme.txt', '18 February 2023', 1676696400, 3384, 'NOBODY', 'Full translation to Spanish for the game &quot;Aladdin&quot;, for the Sega Master System.\r\n\r\nV2.0:\r\n-Added some Spanish chars\r\n-Retranslated script\r\n-Some strings enlarged\r\n-Translated big letters\r\n-Translated PAUSE and READY!\r\n-Translated credits', '2016-10-31 12:01:50', '2023-03-14 08:25:29', NULL, 'N', 9, 0, 0, 584, '2771titlescreen.png', 0, 1, 'Aladdin (Europe, Brazil).sms\r\nMD5: e3f60072028eb6f02c2b0558804aed83\r\nSHA1: 585967f400473e289cda611e7686ae98ae43172e\r\nCRC32: c8718d40\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/sms/aladdinsms', ''),
(2772, 22, 1251, 1, '1.2', '[2772]masterofdarknesssms.zip', 'Y', '2772readme.txt', '16 September 2018', 1537070400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Master of Darkness (UE)&quot;, for the Sega Master System.\r\nThe other translation seems to be for a beta.\r\n*V1.2: fixed continue screen.', '2016-11-01 20:53:57', '2018-09-16 08:05:25', NULL, 'N', 9, 0, 0, 774, '2772titlescreen.png', 0, 1, 'Master of Darkness (UE) [!].sms\r\n262.144	bytes\r\nCRC32: 96fb4d4b\r\nMD5: 8354932a7f20e84a808471b3724a56f8\r\nSHA1: ed3569be5d5a49ff5a09b2b04ec0101d4edfa81e', '', '', ''),
(2773, 22, 2577, 1, '1.0', '[2773]hooksms.zip', 'Y', '2773readme.txt', '02 November 2016', 1478059200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hook (Prototype)&quot;, for the Sega Master System.', '2016-11-02 22:44:19', '2017-02-15 18:14:24', NULL, 'N', 9, 0, 0, 371, '2773titlescreen.png', 0, 1, 'Hook (Prototype) [!].sms\r\n262.144 bytes\r\nCRC32: 9ced34a7\r\nMD5: 7a07e3e59f51b620d8c51bef468d4df5\r\nSHA1: b7bbd78b301244d7ce83f79d72fd28c56a870905', '', '', ''),
(2774, 12, 2578, 1, '1.0', '[2774]hookgg.zip', 'Y', '2774readme.txt', '02 November 2016', 1478059200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hook&quot;, for the Sega Game Gear.', '2016-11-02 22:44:23', '2017-02-15 18:14:28', NULL, 'N', 9, 0, 0, 286, '2774titlescreen.png', 0, 1, 'Hook (U) [!].gg\r\n262.160	bytes\r\nCRC32: f53ced2e\r\nMD5: 5b0659fc95d81f10400bc449c2da251b\r\nSHA1: b9bd292fa4f3ef7dd86ebae9e1b5364ce6653c45', '', '', ''),
(2775, 1, 1018, 1, '1.0', '[2775]dd3.zip', 'Y', '2775readme.txt', '02 November 2016', 1478059200, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Double Dragon III - The Rosetta Stone&quot;, for the Nintendo Entertainment System.\r\nAdds lowercase and special characters. Based on the version by pacnsacdave.', '2016-11-02 22:45:27', '2017-02-14 17:46:08', NULL, 'N', 9, 0, 0, 775, '', 1, 1, 'Double Dragon III - The Rosetta Stone (J) [!].nes\r\n262.160	bytes\r\nCRC32: 40759ab5\r\nMD5: 99b59bb8439790a5eb3a384efbd75767\r\nSHA1: c2eb62a13faca63c55efa68984ae515b4dbea9c0', '', '', ''),
(2776, 11, 1140, 1, '0.991', '[2776]scruiser_0.991.zip', 'Y', '2776readme.txt', '20 November 2016', 1479618000, 4212, 'NOBODY', 'This is the translation patch for Star Cruiser on SMD. We launched it initially as an open beta two months back. Hopefully all bugs have been fixed since then, and so we decided to release it now.\r\n\r\nAbout 3-4 lines found in the ROM were not translated because no one actually encountered them in the game proper, so it could probably be some unused/dummied text. Anyhow, that makes this a 99,9% translation. Most likely you won&#039;t encounter any of them, but if you will - please let us know.\r\n\r\nThanks to everyone who participated in the open beta.\r\n\r\n\r\nv. 0.99 - First public release.\r\n\r\nv. 0.99.1 - Bugfix to hangup reported by Trojax.', '2016-11-05 05:27:13', '2022-04-08 20:00:09', NULL, 'N', 12, 0, 0, 6789, '2776titlescreen.png', 0, 8, 'No-Intro Name: Star Cruiser (Japan)\r\nCRC32: 2B75B52F\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: CB099ECDE141BEFFDFED6BB7F1D3DC6340DA81D1', '', '', ''),
(2777, 47, 2579, 1, '1.0', '[2777]ToVPatcher-1.0.zip', 'Y', '2777readme.txt', '14 March 2015', 1426305600, 4206, 'NOBODY', 'This is a complete English Translation of the enhanced PS3 port of Tales of Vesperia. A majority of the English text is from the official Xbox 360 translation (still present on PS3 disc) with a new translation given to the text and dialogue exclusive to this new version.\r\n\r\nTo run this patched version of Tales of Vesperia, you will need:\r\n* A PS3 capable of running homebrew\r\n* A copy of the Japanese PS3 game disc of Tales of Vesperia\r\n* A Windows PC to run the patching tool\r\n\r\nPlease follow the readme for more instruction.\r\n[url=http://www.talesofvesperia.net/]Official PS3 game fan translation website[/url].', '2016-11-05 05:33:47', '2017-06-28 20:20:28', NULL, 'N', 12, 0, 0, 1616, '2777titlescreen.png', 0, 12, 'The following files need to be patched (and reinserted back into the game rip):\r\nEBOOT.BIN\r\nbtl.svo\r\nchara.svo\r\nchat.svo\r\neffect.svo\r\nmenu.svo\r\nscenario.dat\r\nstring.svo\r\nUI.svo', '', '', ''),
(2778, 4, 2580, 1, '1.2', '[2778]Final_Match_Tennis-translation_v1-2.zip', 'Y', '2778readme.txt', '12 November 2016', 1478926800, 4207, 'NOBODY', 'This is a translation patch for Final Match Tennis on PC Engine.', '2016-11-05 11:34:26', '2016-11-12 13:12:31', NULL, 'N', 12, 0, 0, 2861, '2778titlescreen.png', 0, 13, 'Final Match Tennis (J).pce\r\nCRC32: 5f60ded6\r\nMD5: 070add17c308be70b253e6800e0f1025\r\nSHA1: 32ad286b58ae8881cfac7a209fbb4be9bbb5d382\r\nSHA256: 780870b4190fddcccad4cb7b26e82802c2605b5aab3a77221bf296824bc9d7ab', '', '', ''),
(2779, 1, 1180, 2, '1.0', '[2779]Nintendo World Cup (Arabic).zip', 'Y', '', '05 November 2016', 1478318400, 4208, 'NOBODY', 'This is Arabic Translation patch for the original USA Nintendo World Cup.\r\n\r\nThis patch Unfinished but its nice to play, we will complete translation of the game at a later time.\r\n\r\n\r\nchange-log:\r\n\r\n- Country Names 100%\r\n- photo Country 100%\r\n- Players Names 100%\r\n- Menu 0%\r\n- photos 10%\r\n- vs mode pitch names 20%\r\n\r\nTodo Translation:\r\n- ✔	stop here 0000E2B0\r\n- ✔	photo Country\r\n- o	plan photo\r\n- o	VS Match Mode Translate', '2016-11-05 11:35:19', '2016-11-05 11:00:06', NULL, 'N', 15, 0, 1, 182, '', 1, 1, 'Nintendo World Cup (U).nes\r\nMD5: C59B6D95F4720DB7F6DA0A3B0ED83B86\r\nSHA-1: F73DB36EFCDFB5CDF70A514552F0C33C9716C4E6', '', '', ''),
(2780, 4, 2581, 1, '1.0', '[2780]xserd_1.0.zip', 'Y', '2780readme.txt', '05 November 2016', 1478318400, 4212, 'NOBODY', 'This is the translation of &quot;Hisou Kihei X Serd&quot; by NCS, released on the PC-Engine in 1990. This was a companion project to the Vixen 357 translation, which aimed at completing the &quot;SERD&quot; mini-series. What is more, this game is pretty good in its own right, and even has some advantages over Vixen 357.\r\n\r\n\r\n\r\nWhen we began working on it, the No-Intro version of this ROM wasn&#039;t working on most emulators, so we used the GoodPCE ROM instead. So, be aware that it&#039;s a GoodPCE ROM translation. Nonetheless, we are including patches for both the GoodPCE and the No-Intro ROM, as they both should work fine now. Feel free to use the one you want.\r\n\r\n\r\n\r\nAlso, this patch seemingly doesn&#039;t work on MagicEngine, and this is likely not something that we can fix. It was successfully tested on most other emulators, and also the PCE hardware itself though, so there&#039;s a silver lining to this story, as you can see.  \r\n\r\n\r\nEnjoy!', '2016-11-06 04:47:31', '2016-11-05 17:16:55', NULL, 'N', 12, 0, 0, 3455, '2780titlescreen.png', 0, 13, 'No-Intro\r\n\r\nFile MD5      B8E3860F0FF3C203E2048D49C8472DFF        \r\nFile SHA-1    C1C675D955F7354AD29EDEF7D198ED57F563B524\r\nFile CRC32    5565A973                                \r\n\r\nGood-PCE\r\n\r\nFile MD5      B8E3860F0FF3C203E2048D49C8472DFF        \r\nFile SHA-1    C1C675D955F7354AD29EDEF7D198ED57F563B524\r\nFile CRC32    5565A973', '', '', ''),
(2781, 1, 822, 1, '1.1', '[2781]akumajodensetsu.zip', 'Y', '2781readme.txt', '15 October 2017', 1508040000, 3384, 'NOBODY', 'Full translation to Spanish for: &quot;Castlevania III: Dracula’s Curse&quot;, for the Nintendo Entertainment System, adds special characters. \r\n\r\nBased on the translation by Vice Translations.\r\n\r\nV1.1: Fixed Sypha ending.', '2016-11-07 09:45:27', '2017-10-15 09:28:04', NULL, 'N', 9, 0, 0, 1943, '2781titlescreen.png', 0, 1, 'Akumajou Densetsu (J).nes\r\n393.232	bytes\r\nCRC32: 2e93ce72\r\nMD5: 91fa26986b6c07c39fadbfac61adabd6\r\nSHA1: a0f3b31d4e3b0d2ca2e8a34f91f14ad99a5ad11f', '', '', ''),
(2782, 12, 2584, 1, '1.0', '[2782]t2gg.zip', 'Y', '2782readme.txt', '07 November 2016', 1478494800, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Terminator 2: Judgment Day&quot;, for the Sega Game Gear.\r\nAlmost everything translated, except words done with sprites.', '2016-11-08 00:01:56', '2017-02-25 20:25:47', NULL, 'N', 9, 0, 0, 297, '2782titlescreen.png', 0, 1, 'Terminator 2 - Judgment Day (USA, Europe).gg\r\n262.144	bytes\r\nCRC32: 1bd15773\r\nMD5: 67388b1c9758e7f0c0957eb9a788611a\r\nSHA1: 833c94ea65a7c36349b2bb0b2b637116f54a6762', '', '', ''),
(2784, 1, 2586, 1, '2.0', '[2784]hooknes.zip', 'Y', '2784readme.txt', '19 March 2021', 1616126400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hook&quot;, for the Nintendo Entertainment System. \r\nExcept menu objects and title.\r\n\r\nV2.0:\r\n-Translated licenses\r\n-Translated title\r\n-Added spanish characters\r\n-Translated GAME OVER\r\n-Translated &quot;EXIT&quot; graphics\r\n-Translated recovered objects screen', '2016-11-15 02:03:19', '2021-06-12 14:40:45', NULL, 'N', 9, 0, 0, 493, '2784titlescreen.png', 0, 1, 'Hook (USA).nes\r\nMD5: 673d873d0879ec4a1b003dd7899e6dab\r\nSHA1: 37efdb13a6088bf770c14bc3562ede7a7975599f\r\nCRC32: b5902c20\r\n262160 bytes', '', '', ''),
(2785, 11, 2588, 1, '1.1', '[2785]3ninjas.zip', 'Y', '2785readme.txt', '18 February 2018', 1518930000, 3384, 'NOBODY', 'Full translation to Spanish for 3 ninjas kick back, for the Sega genesis/mega drive.\r\nTranslates everything except pause and stage end.\r\n\r\nV1.1: Minor fixes.', '2016-11-17 23:56:58', '2018-02-18 18:50:21', NULL, 'N', 9, 0, 0, 812, '2785titlescreen.png', 0, 8, '3 Ninjas Kick Back (U) [!].bin\r\n2.097.152	bytes\r\nCRC32: e5a24999\r\nMD5: df666774c0b73e112739b68c8841658b\r\nSHA1: d634e3f04672b8a01c3a6e13f8722d5cbbc6b900', '', '', ''),
(2786, 32, 2590, 1, '1.0', '[2786]Virtual_Fishing_English_v_1.7z', 'Y', '', '19 February 2017', 1487480400, 3692, 'NOBODY', 'This is an English language translation hack of the Nintendo Virtual Boy game, Virtual Fishing. This is both a graphical and text hack. Everything has been translated into English, except an &quot;erase all data&quot; string that never shows up in-game.\r\n\r\nChanges since v0.1:\r\n- add translation for the ending (when you win the game)\r\n- fix all time record screen\r\n- replaced title image\r\n- replace image in the stage selection\r\n- change the version to indicate it is an English release\r\n\r\nPatching:\r\nIPS patch. Apply to a clean ROM.', '2016-11-18 09:53:20', '2017-02-20 17:48:51', NULL, 'N', 12, 0, 1, 1072, '2786titlescreen.jpg', 0, 1, 'File name: Virtual Fishing (Japan).vb	\r\nFile Size: 1,048,576\r\nCRC32:	526cc969\r\nMD5:	c03e792d8628c3c5729fdcae1620fb9a\r\nSHA1:	583b409b7215159219d08e789db46140062095f2', '', '', ''),
(2787, 32, 2379, 1, '1.0', '[2787]jbg10.zip', 'Y', '2787readme.txt', '07 June 2005', 1118116800, 1875, 'NOBODY', 'This patch translates all editable text and some graphics in Jack Bros. to German. It also includes Parasyte&#039;s Debug Patch. To be used with the US version ROM.', '2016-11-18 10:48:26', '2016-11-18 10:05:11', NULL, 'N', 8, 0, 0, 101, '2787titlescreen.png', 0, 1, 'File Name: Jack Bros. (USA).vb\r\nFile Size: 1,048,576\r\nCRC32: a44de03c\r\nMD5: ee873c9969c15e92ca9a0f689c4ce5ea\r\nSHA1: 0e086d7ef2bd8b97315196943fd0b71da07aa8f1', '', '', ''),
(2788, 32, 2591, 1, '1.0', '[2788]tbg10.zip', 'Y', '2788readme.txt', '07 June 2005', 1118116800, 1875, 'NOBODY', 'This patch translates Teleroboxer to German.', '2016-11-18 10:49:08', '2016-11-18 10:35:33', NULL, 'N', 8, 0, 0, 63, '', 1, 1, 'File Name: Teleroboxer (Japan, USA).vb\r\nFile Size: 1,048,576\r\nCRC32: 36103000\r\nMD5: 0742a861a599fe3361aac6ebef6745a7\r\nSHA1: c59e020f9674774c5cbc022317ebba0eb1d744f7', '', '', ''),
(2789, 22, 2592, 1, '1.0', '[2789]sms_akhtw.zip', 'Y', '', '10 August 2000', 965880000, 2384, 'NOBODY', 'This patch translates Alex Kidd: High-Tech World from English to German.', '2016-11-19 03:51:18', '2016-11-18 12:31:54', NULL, 'N', 8, 0, 1, 149, '', 1, 1, 'File Name: Alex Kidd - High-Tech World (USA, Europe).sms\r\nFile Size: 131,072\r\nCRC32: 013c0a94\r\nMD5: 0f6ebfa2b24bb99dbea1142312fd33c9\r\nSha1: 2d0a581da1c787b1407fb1cfefd0571e37899978', '', '', ''),
(2790, 11, 66, 1, '1.0', '[2790]md_ps2.zip', 'Y', '2790readme.txt', '30 July 2000', 964929600, 2384, 'NOBODY', 'This patch translates Phantasy Star II from English to German.', '2016-11-19 03:51:38', '2016-11-19 02:13:21', NULL, 'N', 8, 0, 0, 468, '', 1, 9, 'File Name: Phantasy Star II (USA, Europe) (v1.2).smd\r\nFile Size: 786,432\r\nCRC32: 904fa047\r\nMD5: 0fa38b12cf0ab0163d865600ac731a9a\r\nSHA1: 0711080e968490a6b8c5fafbb9db3e62ba597231', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2791, 22, 2593, 1, '1.0', '[2791]sms_golv.zip', 'Y', '', '21 August 1999', 935208000, 2384, 'NOBODY', 'This patch translates Golvellius: Valley of Doom from English to German.', '2016-11-19 03:52:03', '2016-11-19 02:35:39', NULL, 'N', 8, 0, 1, 167, '', 1, 1, 'File Name: Golvellius (USA, Europe).sms\r\nFile Size: 262,144\r\nCRC32: a51376fe\r\nMD5: 2101295c258cb6b845bdb72be617691d\r\nSHA1: cb8c2de9a8e91c0e4e60e5d4d9958e671d84da4c', '', '', ''),
(2792, 22, 1818, 1, '1.0', '[2792]sms_ngai.zip', 'Y', '', '27 August 1999', 935726400, 2384, 'NOBODY', 'This patch translates Ninja Gaiden from English to German.', '2016-11-19 03:53:50', '2016-11-19 03:14:43', NULL, 'N', 8, 0, 1, 127, '', 1, 1, 'File Name: Ninja Gaiden (Europe).sms\r\nFile Size: 262,144\r\nCRC32: 1b1d8cc2\r\nMD5: 2cd25b3d9a1ced329a551d7fc3c0f01e\r\nSHA1: 4c65db563e8407444020ab7fd93fc45193ae923a', '', '', ''),
(2793, 22, 2594, 1, '1.0', '[2793]sms_pworld.zip', 'Y', '', '12 August 2000', 966052800, 2384, 'NOBODY', 'This patch translates Psychic World from English to German.', '2016-11-19 04:02:15', '2016-11-19 03:59:07', NULL, 'N', 8, 0, 1, 105, '', 1, 1, 'File Name: Psychic World (Europe).sms\r\nFile Size: 262,144\r\nCRC32: 5c0b1f0f\r\nMD5: 1076f6358527d1cec1e1e75143997293\r\nSHA1: 5fa54329692e680a190291d0744580968aa8b3fe', '', '', ''),
(2794, 22, 2595, 1, '1.0', '[2794]t2sms.zip', 'Y', '2794readme.txt', '19 November 2016', 1479531600, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Terminator 2: Judgment Day&quot;, for the Sega Master System.\r\nAlmost everything translated, except words done with sprites.', '2016-11-19 23:49:32', '2017-02-25 20:25:41', NULL, 'N', 9, 0, 0, 419, '2794titlescreen.png', 0, 1, 'Terminator 2 - Judgment Day (E) [!].sms\r\n262.144	bytes\r\nCRC32: ac56104f\r\nMD5: cc2454eebbbfab7ba99851a923dfdaaf\r\nSHA1: a8fe50e27fa9d44f3bd05d249a964352a32d1799', '', '', ''),
(2795, 44, 2596, 1, '1.02', '', 'Y', '2795readme.txt', '07 January 2023', 1673067600, 3283, 'NOBODY', 'This patch is 100% complete, but released considered as &quot;public beta&quot; as not all the routes have been played through for typos or so.\r\n\r\nA complete list of what was done as below:\r\n\r\n*All in-game text translated from Japanese to English\r\n*Script auto-linebreak disabled (handled manually from within scripts)\r\n*All relevant graphics translated from Japanese to English.\r\n\r\n*sceImposeSetLanguageMode(),\r\nsceUtilityMsgDialogInitStart() and \r\nsceUtilitySavedataInitStart() patched to English language and Japanese button mapping (O = ok)\r\n\r\n*in-game UI streamlined to be less intrusive and eating less screen space compared to the original.\r\n*all relevant graphics have been uncensored to match the original PC release, but in the remastered art style.\r\n\r\ncurrent patch version is v1.02 which fixes all known issues from the original 2016 re-release.\r\n\r\nThe patch being too large to be hosted here, can be downloaded from my GitHub repo:\r\n[url]https://github.com/tehmugi/patches_release[/url]', '2016-11-20 03:13:00', '2023-01-07 01:51:27', NULL, 'N', 12, 1, 0, 43, '2795titlescreen.png', 0, 10, 'ULJM-05477\r\nCRC32: D4AA9284\r\nMD5: d015a4201ccf45738f11a3cbc9a5ca96', '', '', ''),
(2796, 1, 1506, 1, '1.0', '[2796]rad.zip', 'Y', '2796readme.txt', '21 November 2016', 1479704400, 3384, 'NOBODY', 'Full translation to Spanish for “Totally Rad”, for the Nintendo Entertainment System.\r\nAdds lowercase and special characters.', '2016-11-22 02:17:46', '2017-02-26 09:12:09', NULL, 'N', 9, 0, 0, 548, '2796titlescreen.png', 0, 1, 'Totally Rad (U) [!].nes\r\n262.160	bytes\r\nCRC32: 9cbaddc7\r\nMD5: ea3dd120bda4adcfcf778c0ae7594c75\r\nSHA1: f1e87bd17eb7d56ec4b2df42deef7747f4ef2d65', '', '', ''),
(2797, 12, 2597, 1, '1.0', '[2797]headdygg.zip', 'Y', '2797readme.txt', '21 November 2016', 1479704400, 3384, 'NOBODY', 'Full history and credits translation to Spanish for &quot;Dynamite Headdy&quot;, for the Sega Game Gear.', '2016-11-22 02:18:40', '2017-02-14 17:47:38', NULL, 'N', 9, 0, 0, 310, '2797titlescreen.png', 0, 1, 'Dynamite Headdy (U).gg\r\n524.288	bytes\r\nCRC32: 610ff95c\r\nMD5: 2da61f019f30eb0795cfd6eb9d5b54c6\r\nSHA1: a8c8b5252a885d466e044e6055336513d988e661', '', '', ''),
(2798, 22, 2598, 1, '1.0', '[2798]headdysms.zip', 'Y', '2798readme.txt', '21 November 2016', 1479704400, 3384, 'NOBODY', 'Full history and credits translation to Spanish for &quot;Dynamite Headdy&quot;, for the Sega Master System.', '2016-11-22 02:19:11', '2017-02-14 17:47:46', NULL, 'N', 9, 0, 0, 418, '2798titlescreen.png', 0, 1, 'Dynamite Headdy (B) [!].sms\r\n524.288	bytes\r\nCRC32: 7db5b0fa\r\nMD5: 7f57481d870465fc3a6412d87f0a8e38\r\nSHA1: 12877c1c9bfba6462606717cf0a94f700ac970e4', '', '', ''),
(2799, 1, 2441, 1, '0.95', '[2799]sworld_0.95.zip', 'Y', '2799readme.txt', '22 November 2016', 1479790800, 4212, 'NOBODY', 'Saiyuuki World is a Journey to the West-inspired platformer for FC by NMK/Jaleco. A good game which requires you to use your items/attacks wisely. And, strangely enough,  it feels almost like a clone of Bikkuriman World for the PC-Engine. Not really much else to say about it. Go play it now! Have fun. :-)\r\n\r\n0.95 - Release version (see readme for details).', '2016-11-22 22:52:32', '2016-11-22 19:16:44', NULL, 'N', 12, 0, 0, 5958, '', 1, 1, 'No-Intro Name: Saiyuuki World (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: C2F12D915A4D0B1FFDF8A64AE1092CE6A2D08770\r\nROM SHA-1: 70FAF6A01500624FA6DEF2ACC9476397C18DD7B3', '', '', ''),
(2800, 1, 128, 4, 'Beta 4', '[2800]FE1.zip', 'Y', '2800readme.txt', '16 April 2017', 1492315200, 4232, 'NOBODY', 'This is a patch built on top of the [url=http://www.romhacking.net/translations/1593/]completed FE1 translation[/url] to change the names to their official counterparts. Patch is applied to original Japanese ROM.', '2016-11-23 00:21:05', '2017-07-21 00:13:50', NULL, 'N', 12, 0, 0, 7631, '2800titlescreen.png', 0, 1, 'Fire Emblem (J) [!].nes - GOODNES 3.14\r\nCRC32: 3452E97C\r\nMD5: 095B2041905318F9026D9A5811E52292\r\nSHA-1: 0179C550D424E0397496078789E7B116601D120C', '', '', ''),
(2801, 5, 2572, 1, '1.0', '[2801]Final_Match_Tennis_Ladies-translation_v1-0.zip', 'Y', '2801readme.txt', '16 November 2016', 1479272400, 4207, 'NOBODY', 'This is a translation patch for the extracted rom of [b][url=http://www.romhacking.net/hacks/3174/]Final Match Tennis Ladies[/url][/b] on PC Engine.', '2016-11-23 00:24:46', '2017-02-09 02:25:51', NULL, 'N', 12, 0, 0, 890, '2801titlescreen.png', 0, 13, 'Final Match Tennis Ladies (Japan).pce\r\nCRC32: 5d3e96f1\r\nMD5: cf8f2dfcd7ad6696917709abacd105b7\r\nSHA1: 4548d5599469962a4610d80b03893a77e1f8f995\r\nSHA256: 8f362f77fb9d346be39c169ab3a59a3c7c783a2bbacddcec29fec17ae985e172', '', '', ''),
(2802, 1, 816, 1, '1.0', '[2802][NES] Shadowgate (U) [!] [T-BR].zip', 'Y', '2802readme.txt', '15 February 2015', 1423976400, 2984, 'NOBODY', 'Complete and fully tested Brazilian Portuguese translation for Shadowgate[NES].', '2016-11-25 11:00:06', '2016-11-25 04:14:14', NULL, 'N', 11, 0, 0, 168, '2802titlescreen.png', 0, 1, 'Shadowgate (U) [!].nes ROM\r\nCRC32: 74CAEBE3.', '', '', ''),
(2803, 9, 304, 4, '1.0', '[2803]gharnef.zip', 'Y', '2803readme.txt', '03 August 2014', 1407038400, 4242, 'NOBODY', 'This is a project to take the latest release of the [url=http://www.romhacking.net/translations/865/]Repatriation line of FE4 patches[/url] and update the names to their official English equivalents as of Fire Emblem Awakening. Fire Emblem Heroes name changes (eg: Holyn to &quot;Chulainn&quot;) are not represented. Minor script revisions have also been made elsewhere.', '2016-11-26 05:09:23', '2017-12-19 11:12:58', NULL, 'N', 12, 0, 0, 27801, '', 1, 3, 'Header\r\nFile: Fire Emblem - Seisen no Keifu (Japan).sfc\r\nLength: 4194816 Bytes (32 Mbit)\r\nCRC32: 764AFFBF\r\nMD5: CBC49A64 D19A3622 4BC05FE8 A8AF5A0C\r\nSHA1: BB3E8699 F44F2974 EB259174 FF1C04F6 793D8155', '', '', ''),
(2804, 22, 1092, 1, '1.0', '[2804]gngsms.zip', 'Y', '2804readme.txt', '26 November 2016', 1480136400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ghouls &#039;n Ghosts&quot;, for the Sega Master System. \r\nDoes not add extra characters.', '2016-11-27 04:54:05', '2017-02-26 08:35:39', NULL, 'N', 9, 0, 0, 618, '2804titlescreen.png', 0, 1, 'Ghouls &#039;n Ghosts (UE) [!].sms\r\n262.656	bytes\r\nCRC32: 6700985a\r\nMD5: 501431ccbeb321a9a2762888f0aa61ce\r\nSHA1: 06a3dbe52d1144b6c86bc7c5cf445a2f3b4fdd26', '', '', ''),
(2805, 9, 303, 4, 'Update v0.14', '[2805]fe3.zip', 'Y', '2805readme.txt', '05 August 2014', 1407211200, 1410, 'NOBODY', 'An updated version of the [url=http://www.romhacking.net/translations/961/]RPGuy translation[/url] that updates names to their official European names as of the official Shadow Dragon release.\r\n\r\nFor characters whose only official names are from the Fire Emblem Heroes poll, the names from the [url=http://www.romhacking.net/translations/1764/]remake&#039;s translation[/url] are given instead. A VWF has been added and the entire script has been updated to take advantage of it.\r\n\r\nMany other issues with the RPGuy translation have also been fixed, such as missing text being inserted and a freeze during the best ending being repaired.\r\n\r\nPatches for both 1.0 and 1.1 included. Header is required.', '2016-11-27 04:59:10', '2018-02-03 05:09:47', NULL, 'N', 12, 0, 0, 12759, '2805titlescreen.png', 0, 3, 'Fire Emblem - Monshou no Nazo (J) (V1.0).smc - GOODSNES\r\nCRC32: 25D214F4\r\nMD5: 2D674A5B82F7691CDB27702031D0F960\r\nSHA-1: 3EE8CBE6638DA64F1D91DF9B81B1478498A5999F\r\nSHA-256: 23E45B26DC5A73D88173C5CB7FA7FAE682EAB6E55D657A71B3B366DC95D603CA\r\nFire Emblem - Monshou no Nazo (J) (V1.1).smc\r\nCRC32: A427B7E6\r\nMD5: 0CB432DD9D5C1AFA5048334B110FDDC0\r\nSHA-1: B0B03831D9104E3C5DF551D50EBC275A1692149E\r\nSHA-256: CCD5D8E3415D08EE949297D78ADC05D68EC945C6CC1FF195F1975A47095A3F18', '', '', ''),
(2806, 1, 129, 4, '0.9', '[2806]Fire Emblem Gaiden Updated Patch.zip', 'Y', '2806readme.txt', '16 June 2016', 1466049600, 4243, 'NOBODY', 'A patch that was created before Shadows of Valentia came about that updated names to be consistent with Fire Emblem Awakening DLC. Credits names were not changed and names are not current with the remake&#039;s name and spelling changes to the characters, like Robin to Tobin, as shown in the screenshot.\r\n\r\nIn addition, due to the severe lack of space (the character limit is a mere four) some other names had to be shortened in order to fit in all the tiles required for the longer localized names, like &quot;Luthier&quot;.', '2016-11-27 05:02:00', '2017-12-19 11:07:29', NULL, 'N', 12, 0, 0, 4799, '2806titlescreen.png', 0, 1, 'Fire Emblem Gaiden (J) [!].nes - GOODNES 3.14\r\nCRC32: 0A187CB4\r\nMD5: F294D74488A6E25ACECFED8741F0201D\r\nSHA-1: 2153AE9A7B1C63E8D4D83A807F1C8C1F482F7293', '', '', ''),
(2807, 1, 203, 1, '1.0', '[2807]solbrain.zip', 'Y', '2807readme.txt', '27 November 2016', 1480222800, 3384, 'NOBODY', 'Full translation to spanish (except the pause graphics) for &quot;Tokkyuu Shirei - Solbrain&quot;, for the Nintendo Entertainment System.\r\nBased on the translation by Aeon Genesis.', '2016-11-27 12:36:05', '2017-02-24 14:52:24', NULL, 'N', 9, 0, 0, 1195, '2807titlescreen.png', 0, 1, 'Tokkyuu Shirei - Solbrain (J).nes\r\n262.160	bytes\r\nCRC32: 9d922166\r\nMD5: af77b204d8a38ace92f1f20185627808\r\nSHA1: 414e7ab212cbd2f5502d4c57264f9cbfe5075ae7', '', '', ''),
(2808, 1, 2600, 1, '1.0', '[2808]the_wizard_of_oz_ips.zip', 'Y', '', '27 November 2016', 1480222800, 1425, 'NOBODY', 'This is the Fully Translated English version of the Chinese game The Wizard of Oz. The game is a fairly standard platformer in which the player has to guide the characters from the film (Dorothy is the only playable character at the start, while others appear later on) with each having their own abilities. Enjoy!', '2016-11-28 01:01:20', '2016-11-27 22:11:47', NULL, 'N', 12, 0, 1, 1262, '2808titlescreen.png', 0, 1, 'Country: China\r\nRom Name:Lu Ye Xian Zong(Chinese).nes\r\nCRC32: B7421701\r\nMD5: 2E11EE302E142C429B1A1AF9BD168794\r\nSHA-1: 258AF7DB2AC019891AAF4BD24B84AA06C6B3B1C2', '', '', ''),
(2809, 1, 864, 1, '2.0', '[2809]karnovjapnes.zip', 'Y', '2809readme.txt', '25 February 2022', 1645765200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Karnov&quot;, for the Nintendo Entertainment System. \r\n\r\nBased on the translation by: [url=https://www.romhacking.net/translations/944/]Eien Ni Hen and Vice Translations[/url].\r\n\r\nV2.0:\r\n-Translated GAME OVER\r\n-Script retranslated\r\n-Translated &#039;STAGE&#039; screen\r\n-Translated PAUSE\r\n-Translated READY\r\n-Translated THE END', '2016-11-30 01:19:07', '2022-04-01 05:58:29', NULL, 'N', 9, 0, 0, 676, '2809titlescreen.png', 0, 1, 'Karnov (Japan) (Rev 1).nes\r\nMD5: 35fa43f7ac7d25a3a0c1813c14999b3b\r\nSHA1: 4bf5cab72a36ac61c2138dbaabc31e32a6509b8c\r\nCRC32: 63d71cda\r\n196624 bytes', '', '', ''),
(2810, 12, 2601, 1, '2.0', '[2810]psychicworldgg.zip', 'Y', '2810readme.txt', '25 June 2022', 1656129600, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Psychic World&quot;, for the Sega Game Gear.\r\n\r\nV2.0:\r\n-Added spanish characters and lowercase\r\n-Script rewritten\r\n-Translated status bar', '2016-12-02 02:48:07', '2022-08-16 07:09:55', NULL, 'N', 9, 0, 0, 408, '2810titlescreen.png', 0, 1, 'Psychic World (USA, Europe) (Rev 1).gg\r\nMD5: 52cfddc12af6a3a64030f62ccf6aca83\r\nSHA1: 3be13f79eeb26b82343afab3e740b3a1d35978eb\r\nCRC32: 73779b22\r\n131072 bytes', '', 'https://github.com/sewave/translations/tree/master/gg/psychicworldgg', ''),
(2811, 22, 2594, 1, '2.0', '[2811]psychicworldsms.zip', 'Y', '2811readme.txt', '25 June 2022', 1656129600, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Psychic World&quot;, for the Sega Master System.\r\n\r\nV2.0:\r\n-Translated title\r\n-Added spanish characters\r\n-Script rewritten\r\n-Translated text before Cecile\r\n-Translated status bar', '2016-12-02 02:48:20', '2022-08-16 07:07:01', NULL, 'N', 9, 0, 0, 512, '2811titlescreen.png', 0, 1, 'Psychic World (Europe).sms\r\nMD5: 1076f6358527d1cec1e1e75143997293\r\nSHA1: 5fa54329692e680a190291d0744580968aa8b3fe\r\nCRC32: 5c0b1f0f\r\n262144 bytes', '', 'https://github.com/sewave/translations/tree/master/sms/psychicworldsms', ''),
(2812, 17, 1732, 1, '1.04', '[2812]trs-eng-patch-v1_04.rar', 'Y', '2812readme.txt', '06 February 2017', 1486357200, 4245, 'NOBODY', 'This is a major update to the Tear Ring Saga translation by ayashii gamesubs in 2001, which can be found here: http://www.romhacking.net/translations/1746/\r\n\r\nThe original patch had been fully translated, but had too many bugs and programming issues to be usable. This new patch retranslated much of the script and eliminated all show-stopping bugs and errors.\r\n\r\nMore info can be found at: http://serenesforest.net/forums/index.php?showtopic=53111', '2016-12-02 02:50:33', '2018-04-11 17:24:51', NULL, 'N', 12, 0, 0, 9537, '', 1, 11, 'MD5 sum for the CD image:\r\nE9F64A96497C3CA6DB81EEA06500E3E0', '', '', ''),
(2813, 1, 2602, 1, '1.0', '[2813]charge___mens_private_school_-_number_one_student_ips.zip', 'Y', '', '01 December 2016', 1480568400, 1425, 'NOBODY', 'This is the Fully translated English version of the game Charge!! Men&#039;s Private School. The game is based 1988 Japanese Anime series Sakegake!! Otokojuku. It&#039;s about a private school for juvenile delinquents that were previously expelled from normal schools. At this school, Japanese chivalry is taught through feudal and military fundamentals. Special thanks to lancuster for requesting this translation.', '2016-12-02 04:40:51', '2016-12-02 03:03:58', NULL, 'N', 12, 0, 1, 2467, '2813titlescreen.png', 0, 1, 'Country: Japan\r\nRomname: Sakigake!! Otoko Juku - Shippuu Ichi Gou Sei (Japan).nes\r\nCRC32: 1143DD6B\r\nMD5: 62E56129519A6ACFAE5D29CF3F6B9E94\r\nSHA-1: AED901B22CE79EAF9491B1A914D7D4B85341314F', '', '', ''),
(2814, 4, 2603, 1, '1.1', '[2814]outlive_1.1.zip', 'Y', '2814readme.txt', '05 December 2016', 1480914000, 4212, 'NOBODY', 'Out Live is a 1st person dungeon crawler in which the player controls an FW - Fighting Walker, the mech of this game. You start your journey on planet Lafura (you&#039;re investigating your friend&#039;s disappearance) with 1000 credits, 1000 life units and a vulcan gun. You can as well talk to people at the bar to learn some info. Once you&#039;re ready, it&#039;s time to go out and do some fighting. You travel along 3D tunnels with a smooth animation and will rapidly encounter enemies.The game stops at that point and switches to a turn-based battle. Win, and you will get money and experience. A password mode lets you save your game. Good luck, and have fun!\r\n\r\nIMPORTANT NOTES:\r\n\r\n1) Use the name of your mech when you input the password, otherwise the password won&#039;t work! To put it simple, the name is a part of the password and should be the same.\r\n\r\n2) This game has a graphical glitch on the last boss screen (and possibly in some other place we aren&#039;t aware of).  You can trigger it by accessing the status screen during the battle, and it&#039;s not gamebreaking to our knowledge. We&#039;re not sure whether it&#039;s an emulation glitch or not, so we left it as is. If you experience it on some emulator, or have a save where the original game works correctly and our translation doesn&#039;t - please let us know.\r\n\r\nRelease notes:\r\n\r\nv 1.0 - Release\r\n\r\nv 1.1 - Minor fix to translation and No-Intro patch size', '2016-12-06 09:57:51', '2016-12-12 20:17:20', NULL, 'N', 12, 0, 0, 3934, '2814titlescreen.png', 0, 13, 'GoodPCE:\r\nName: Out Live - It&#039;s Far a Future on Planet (J).pce\r\nSize: 262656 bytes\r\nCRC32: 5288FCB6\r\nCRC64: 6504752549F7287B\r\nSHA256: 89440584FFEA0E189833E2B9F06C76F90DA6B4112EB7004B783E311D95CB24D3\r\nSHA1: 302F853F97BC4253899E4D1F4270D843997113D9\r\n \r\n-------\r\n \r\nNo-Intro:\r\nName: Out Live (Japan).pce\r\nSize: 262144 bytes\r\nCRC32: 5CDB3F5B\r\nCRC64: 15DBC72547FA32BE\r\nSHA256: F5240810673D8679FA421496FBD0F9EECCB860C77C23310D22F86FE7D0D7057C\r\nSHA1: 985222734388586A6B8530846FC9E4701C1CCD0B', '', '', ''),
(2815, 1, 748, 1, '1.0', '[2815]argos.zip', 'Y', '2815readme.txt', '09 December 2016', 1481259600, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Argos no Senshi&quot;, for the Nintendo Entertainment System. \r\nAdds special characters.\r\nBased on the English version by Toma.', '2016-12-10 10:42:21', '2017-02-23 20:36:56', NULL, 'N', 9, 0, 0, 607, '2815titlescreen.png', 0, 1, 'Argos no Senshi (J).nes\r\n131.088	bytes\r\nCRC32: d2bbb3ee\r\nMD5: b7631eb5ac42543e3cddf6816aae1bf8\r\nSHA1: b172cc8037288f658193cc583d1f0f499c959139', '', '', ''),
(2816, 1, 2607, 1, '1.1', '[2816]jetsons.zip', 'Y', '2816readme.txt', '12 March 2017', 1489294800, 3384, 'NOBODY', 'Full translation to Spanish for &quot;The Jetsons: Cogswell&#039;s Caper!&quot;, for the Nintendo Entertainment System.\r\nAdds special characters.\r\nv1.1: added sics title screen', '2016-12-10 10:43:37', '2017-03-22 18:16:10', NULL, 'N', 9, 0, 0, 719, '2816titlescreen.png', 0, 1, 'Jetsons, The - Cogswell&#039;s Caper! (U) [!].nes\r\n393.232	bytes\r\nCRC32: 0f945df6\r\nMD5: b380cd9366bc9df6ca3f33bab6f4cd1d\r\nSHA1: 72fcd4a5aaa14b426ac8abb8db97e42bedbbbe1d', '', '', ''),
(2817, 3, 2608, 1, '1.00', '[2817]th02.7z', 'Y', '', '08 March 2014', 1394254800, 4251, 'NOBODY', 'Installing the patches, setting up the emulators, etc:\r\n\r\nJust follow the instructions located in the Images folder in the archive (I would recommend opening the images with your Internet browser to match the original resolution; it would be much easier for you to read and scroll through. Just open your Internet browser and drag and drop the images to it one by one). You can find all the links in the readme.txt in the archive.', '2016-12-10 21:08:03', '2016-12-09 06:22:31', NULL, 'N', 12, 0, 1, 930, '', 1, 12, 'Story of Eastern Wonderland.hdi\r\nCRC32: 266F856B\r\nMD5: 9A375C2D63B6512201E47B33E91BAD1D\r\nSHA-1: 9C764085ACDF162402F6E541AABA2C496C9227C3', '', '', ''),
(2818, 3, 2609, 1, '1.00', '[2818]th03.7z', 'Y', '', '08 March 2014', 1394254800, 4251, 'NOBODY', 'Installing the patches, setting up the emulators, etc:\r\n\r\nJust follow the instructions located in the Images folder in the archive (I would recommend opening the images with your Internet browser to match the original resolution; it would be much easier for you to read and scroll through. Just open your Internet browser and drag and drop the images to it one by one). You can find all the links in the readme.txt in the archive.', '2016-12-10 21:09:40', '2016-12-09 06:32:35', NULL, 'N', 12, 0, 1, 901, '', 1, 12, 'Phantasmagoria of Dim. Dream.hdi\r\nCRC32: 015D8AB8\r\nMD5: C1DE7FF3E8B39CE291A5403C29936197\r\nSHA-1: E37599D3620D4B31F3AE4C29795FC2FBBC7ACA59', '', '', ''),
(2819, 3, 2610, 1, '1.00', '[2819]th04.7z', 'Y', '', '08 March 2014', 1394254800, 4251, 'NOBODY', 'Installing the patches, setting up the emulators, etc:\r\n\r\nJust follow the instructions located in the Images folder in the archive (I would recommend opening the images with your Internet browser to match the original resolution; it would be much easier for you to read and scroll through. Just open your Internet browser and drag and drop the images to it one by one). You can find all the links in the readme.txt in the archive.', '2016-12-10 21:10:19', '2016-12-09 06:45:29', NULL, 'N', 12, 0, 1, 1667, '', 1, 12, 'Lotus Land Story.hdi\r\nCRC32: B5D5BB12\r\nMD5: CEFF6CD575AD20D2A78D4FCF549EA8EC\r\nSHA-1: B45C7867D7C1DD3831C15D9FFCD22B1B9E3A4F92', '', '', ''),
(2820, 3, 2611, 1, '1.00', '[2820]th05.7z', 'Y', '', '08 March 2014', 1394254800, 4251, 'NOBODY', 'Installing the patches, setting up the emulators, etc:\r\n\r\nJust follow the instructions located in the Images folder in the archive (I would recommend opening the images with your Internet browser to match the original resolution; it would be much easier for you to read and scroll through. Just open your Internet browser and drag and drop the images to it one by one). You can find all the links in the readme.txt in the archive.', '2016-12-10 21:11:00', '2016-12-09 06:54:35', NULL, 'N', 12, 0, 1, 1189, '', 1, 12, 'Mystic Square.hdi\r\nCRC32: 0C3238D5\r\nMD5: 521D383CEC4D2122E414F679099BD71F\r\nSHA-1: F9EE7DCD06F5B3593B5FDF9B34782113AB7F158B', '', '', ''),
(2821, 1, 1559, 1, '1.0', '[2821]felix.zip', 'Y', '2821readme.txt', '12 December 2016', 1481518800, 3384, 'NOBODY', 'Full translation to Spanish (and some graphics) for: &quot;Felix the Cat&quot;, for the Nintendo Entertainment System.', '2016-12-13 00:49:40', '2017-02-14 17:48:49', NULL, 'N', 9, 0, 0, 972, '2821titlescreen.png', 0, 1, 'Felix the Cat (U) [!].nes\r\n262.160	bytes\r\nCRC32: 0639e88e\r\nMD5: 2f037c1da6a59f56a0f65c6971f8b3bd\r\nSHA1: d98426b4955ae9ec4feaedb2538aab35b8209c06', '', '', ''),
(2822, 1, 896, 1, '1.1', '[2822]shadowoftheninjanes.zip', 'Y', '2822readme.txt', '26 December 2020', 1608958800, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Shadow of the Ninja&quot;, for the Nintendo Entertainment System. Adds special characters.\r\n\r\nV1.1: Script revision, translated credits, game over, stage start, hidden bgm player and added special characters to uppercase letters.', '2016-12-19 11:08:19', '2021-01-13 07:01:09', NULL, 'N', 9, 0, 0, 1019, '2822titlescreen.png', 0, 1, 'Shadow of the Ninja (USA).nes\r\nMD5: d459bae7337c21ce0d380efa86cbbde9\r\nSHA1: c35ea6624d37d57953e4c06197be5c54931a7139\r\nCRC32: f74a04ab\r\n262160 bytes', '', '', ''),
(2823, 1, 679, 1, '1.0', '[2823]starwarsnamco.zip', 'Y', '2823readme.txt', '17 December 2016', 1481950800, 3384, 'NOBODY', 'Full translation to spanish for &quot;Star Wars (Namco)&quot;, for the Nintendo Entertainment System. \r\nAdds special characters. \r\nBased on the version by Gil Galad.', '2016-12-19 11:08:52', '2017-02-24 14:52:22', NULL, 'N', 9, 0, 0, 701, '2823titlescreen.png', 0, 1, 'Star Wars (J) (Namco) [!].nes\r\n262.160	bytes\r\nCRC32: cce17a0e\r\nMD5: 86382cfada9d12b339b1db8e5bbff026\r\nSHA1: d5047da05e3f161b97a11ca271671380635b4b8d', '', '', ''),
(2824, 1, 80, 1, '1.1', '[2824]advisland4.zip', 'Y', '2824readme.txt', '18 December 2016', 1482037200, 3384, 'NOBODY', 'Full translation to spanish for &quot;Takahashi Meijin no Bouken Shima IV&quot;, for the Nintendo Entertainment System.\r\nAdds special characters.\r\nBased on the [url=https://www.romhacking.net/translations/86/]Demiforce[/url] translation to English.\r\n\r\nV1.1:Fixed &quot;Higgins&quot; and typos.', '2016-12-19 11:09:20', '2018-11-15 21:02:38', NULL, 'N', 9, 0, 0, 920, '2824titlescreen.png', 0, 1, 'Takahashi Meijin no Bouken Shima IV (J).nes\r\n393.232	bytes\r\nCRC32: 5ecfd3dc\r\nMD5: dd53d022bb0b8d5a8d464690b14a0b30\r\nSHA1: e73efd3e932b9e3501ce9c77418bdbf0d59d75cd', '', '', ''),
(2825, 1, 2613, 1, '0.98', '[2825]Railroad Baron V0-98.rar', 'Y', '', '19 December 2016', 1482123600, 131, 'NOBODY', 'Here is a full English translation for the game, Tetsudou Ou: Famicom Boardgame for the famicom system!\r\n\r\nNow you can enjoy this fun little board-game where up to 4 players compete against each other to own the most railroads, have the most money, and get to your destinations!\r\n\r\nIn conjunction with RG-Soft&#039;s work we were able to complete this project and get 98% if the game completed. Only a few names on the board map will appear glitched due to code issues but it will in no way hinder the game play. We hope you enjoy this!', '2016-12-19 11:12:53', '2016-12-19 16:08:38', NULL, 'N', 12, 0, 1, 3530, '2825titlescreen.png', 0, 1, 'Tetsudou Ou - Famicom Boardgame (J) [!].nes\r\nCRC32: 774F460D\r\nMD5: FFF69B962158A8B4084700572365595F\r\nSHA-1: 45D30CAD96B471910F656C4DF8DF05CD2397B891\r\nSHA-256: 63BA283BA6F62EF746E46BD605B6102320661AE2B640CABA9775971712ED56EE', '', '', ''),
(2826, 1, 2255, 1, '1.0', '[2826]turtlestournament.zip', 'Y', '2826readme.txt', '20 December 2016', 1482210000, 3384, 'NOBODY', 'Full translation to Spanish (all small letters) for &quot;Teenage Mutant Ninja Turtles: Tournament Fighters&quot;, for the Nintendo Entertainment System.\r\nTIMER-EXIT use sprites.', '2016-12-21 05:36:09', '2017-02-25 20:24:42', NULL, 'N', 9, 0, 0, 885, '2826titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles - Tournament Fighters (U) [!].nes\r\n262.160	bytes\r\nCRC32: ac05464f\r\nMD5: 2029e6af90f987fa2ac7aa5d19edfdb4\r\nSHA1: 182f901142530a509a7c9f5831b5a7f7f4c923a8', '', '', ''),
(2827, 1, 1596, 1, '2.0', '[2827]bramstokersdraculanes.zip', 'Y', '2827readme.txt', '23 July 2022', 1658548800, 3384, 'NOBODY', 'Full translation to Spanish for the game &quot;Bram Stoker&#039;s Dracula&quot;, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Translated &#039;PRESS START&#039; in title screen\r\n-Added spanish characters\r\n-Script retranslated and enlarged', '2016-12-24 22:45:53', '2022-08-24 06:54:37', NULL, 'N', 9, 0, 0, 634, '2827titlescreen.png', 0, 1, 'Bram Stoker&#039;s Dracula (USA).nes\r\nMD5: 582fe67072d38c52bba7f7efa509bbe7\r\nSHA1: 7619bac804f9be52b6411bd54a0af2528511582a\r\nCRC32: f5321963\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/bramstokersdraculanes', ''),
(2828, 12, 2616, 1, '1.0', '[2828]draculagg.zip', 'Y', '2828readme.txt', '24 December 2016', 1482555600, 3384, 'NOBODY', 'Full translation to spanish for the game &quot;Bram Stoker&#039;s Dracula&quot;, for the Sega Game Gear.', '2016-12-24 22:46:14', '2017-02-12 20:00:35', NULL, 'N', 9, 0, 0, 294, '', 1, 1, 'Bram Stoker&#039;s Dracula (U) [!].gg\r\n262.144	bytes\r\nCRC32: 69ebe5fa\r\nMD5: 016e9447e43cc042443f0727721a2e4a\r\nSHA1: ea753b5dce4b319cc1709451a4c8cb55daf2b76b', '', '', ''),
(2829, 22, 1615, 1, '2.0', '[2829]bramstokersdraculasms.zip', 'Y', '2829readme.txt', '15 April 2023', 1681531200, 3384, 'NOBODY', 'Full translation to Spanish for the game &quot;Bram Stoker&#039;s Dracula&quot;, for the Sega Master System.\r\n\r\nV2.0:\r\n-Changed TRANSYLVANIA for TRANSILVANIA\r\n-Readjusted texts of titles and scenes (Like CASTILL DRACULA)\r\n-Translated initial license\r\n-Changed PTS for MARCA\r\n-Translated &#039;BY DOMINIC WOOD&#039;\r\n-Translated LIASON MANAGER and TESTERS in credits', '2016-12-24 22:46:32', '2023-05-31 15:13:45', NULL, 'N', 9, 0, 0, 463, '', 1, 1, 'Bram Stoker&#039;s Dracula (Europe).sms\r\nMD5: 4b3c934b3daa99a6b341da57388a7543\r\nSHA1: 6c9f52cdae96541020eaaa543ca6f729763f3ada\r\nCRC32: 1b10a951\r\n262144 bytes', '', 'https://github.com/sewave/translations/tree/master/sms/bramstokersdraculasms', ''),
(2830, 3, 2617, 1, '1.1.2', '[2830]E.V.O. - The Theory of Evolution v1.1.2 Lite.zip', 'Y', '2830readme.txt', '12 December 2017', 1513054800, 4222, 'NOBODY', 'This patch translates 100% of the game into English, including the images and encyclopedia.\r\n\r\nSince v1.1.1, the patch is applied with Pachy98, a custom executable patcher, which should work on any build of the game.\r\n\r\nThis translation has been tested on anex86, Neko Project II (np2.exe, np21.exe), and real hardware.\r\n\r\nIf you’re using anex86 or Neko Project II, make sure to download a proper system font as well.\r\n\r\nThe HDI version of this game will not work with Anex86 or T98-Next. It will also crash during play between chapters 4 and 5 with any version of Neko Project 2 ending with x11.exe. We highly recommend playing with the HDM or FDI formats for the above emulators. If you are playing on real hardware or using NP2fmgen, then the HDI format will work with no problems.', '2016-12-28 23:38:34', '2018-03-08 04:04:26', NULL, 'N', 12, 0, 0, 3921, '2830titlescreen.png', 0, 12, 'N/A', '', '', ''),
(2831, 1, 494, 1, '1.2', '[2831]biosenshidan.zip', 'Y', '2831readme.txt', '14 March 2018', 1521000000, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Bashi Bazook: Morphoid Masher&quot;, for the Nintendo Entertainment System, except main menu bar and title. Based on the translation by [url=http://www.romhacking.net/translations/642/]Abstract Crouton Productions[/url].\r\n\r\nV1.1: Script revision.\r\n\r\nV1.2: Fixed Room upper bar.', '2016-12-31 04:38:04', '2018-03-14 19:19:03', NULL, 'N', 9, 0, 0, 899, '2831titlescreen.png', 0, 1, 'Bio Senshi Dan - Increaser Tono Tatakai (J) [!].nes\r\n262.160	bytes\r\nCRC32: 5b2d91d0\r\nMD5: e4a79e79934d51be7d55ed9a75a4d52b\r\nSHA1: 887d98bf5eda6edbe6b02b0a396cdc363d7c1943', '', '', ''),
(2832, 1, 1296, 1, '1.0', '[2832]juuranger.zip', 'Y', '2832readme.txt', '31 December 2016', 1483160400, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Kyouryuu Sentai Juuranger&quot;, for the Nintendo Entertainment System. Adds extra characters. Based on the translation by Grimm Translations.', '2017-01-01 04:42:15', '2018-06-15 22:12:35', NULL, 'N', 9, 0, 0, 1201, '2832titlescreen.png', 0, 1, 'Kyouryuu Sentai Juuranger (J).nes\r\n262.160	bytes\r\nCRC32: 7bf82c80\r\nMD5: 8a626d6dd5555f1a53543e929b96fbc0\r\nSHA1: 2c76856d6d2184140b2abb61f9efb127a5d706ee', '', '', ''),
(2833, 18, 2618, 1, '1.0', '', 'Y', '2833readme.txt', '29 December 2016', 1482987600, 4267, 'NOBODY', 'This patch is a complete relocalization for Ar tonelico II: Melody of Metafalica, which has been noted to have received quite a poor localization effort from NIS America given the sheer number of mistranslations and lack of editing the English script had.\r\n\r\nTherefore, the game script has been completely relocalized using the original Japanese script as its basis, and several graphics have been edited to maintain consistency with the new script.\r\n\r\nAll videos that featured voice acting or any sort of text have been subtitled as well, and the introductory sequence also had the part where the logo shows up restored, given the official localization broke the synchronization with the song playing in it due to the removal of that particular segment.\r\n\r\nIt additionally corrects the following bugs:\r\n\r\n-Restores the visual effects and notification box for the Phase 2 world map.\r\n-Players always receive the &quot;Clear!&quot; effect when a DP event is triggered during Dives if they have equal or slightly more DP than needed to pay the cost.\r\n-The &quot;Boss Key&quot; feature that appears when pressing Select during Dives had its images restored.\r\n-Fixes the infamous &quot;Raki bug&quot; and also restores the culprit skill&#039;s full functionality.\r\n-Reprograms the Hymmnos font to work more similarly to the way it was intended and adds the glyphs it had missing.\r\n-Super Moves don&#039;t have their damage nullified from having the &quot;Effect Change&quot; property from the Dualithnode Crystals active anymore.\r\n-It&#039;s not possible to heal enemies through overflowing the amount of damage caused anymore.\r\n-Luca&#039;s &quot;Soothing Incense&quot; song magic works properly now.\r\n-Fixes the pointers so some monster attacks display their names properly.\r\n-Skills that are supposed to cause multiple types of elemental damage at once can do so now.\r\n-Fixes the incorrect sprites for some events.\r\n-Fixes an event-related bug that made it impossible to keep advancing through Cloche&#039;s Cosmosphere when the player was kicked out during the Lv. 4 introduction due to insufficient DP.\r\n-Fixes an event-related bug that interrupted the tutorial for the Replekia system and that forced the player to reset.\r\n-Fixes a couple of incorrect event conditions that made its corresponding events impossible to trigger.\r\n-Forces the game to display the true Sync Value for the three heroine pairs instead of the fake value the base game showed.\r\n-Fixes the flag problem that made some FMVs impossible to unlock in the Extra menu. However, this was done at the cost of completely removing the English voice acting.\r\n-Restored completely the Japanese voice acting, as there were some scenes that even the undub version that was available previously was unable to restore.\r\n-Repaired several graphic assets, as some of them had their coloring or their transparency effects eliminated in the localization due to damage to their alpha channels or the removal of their CLUTs.\r\n\r\nFinally, it adds back multiple dummied out scenes that were found amongst the game files, including restoring the puzzles that were slated to exist in the Gyro Stabilizer and Tower to the Heavens dungeons, and adds a Hard difficulty mode. Changing to this Hard difficulty mode changes the following in regards to gameplay:\r\n\r\n-All enemy stats were increased, and some of their attack patterns were adjusted.\r\n-The timing leniency given by the &quot;Guard+&quot; Girl Power bestowed by some IPDs has been reduced.\r\n-Replekia&#039;s boosting effect has been greatly reduced.\r\n-Song Magic now charges at half speed, and healing songs only heal for half their effect.\r\n\r\nFor more details on all the changes that have been made to the game as part of the creation process for this patch, please follow [url=http://www.at2.metalbat.com/?p=765]this link[/url].\r\n\r\nThere are three patches in total: one for the US version, one for the EU version, and one for the unofficial Undub version. The patcher and the instructions on how to apply the patch, in .txt format, are included in the same archive as the patch.\r\n\r\n[b]Note:[/b] The patches are too large to be hosted by RHDN. They may be obtained from the author&#039;s website.\r\n\r\n[url=http://at2.metalbat.com/download/]Patch location[/url]', '2017-01-01 04:53:24', '2021-11-26 19:16:42', NULL, 'N', 12, 1, 0, 42, '2833titlescreen.jpg', 1, 10, 'Ar tonelico II: Melody of Metafalica (USA): SLUS-217.88 MD5: 1b83937656fd8fede5c0fbc8dbc11f8f\r\nAr tonelico II: Melody of Metafalica (EU): SLES_554.44 MD5: 26dd141fb8cf85676fd3370933c99c9f\r\nAr tonelico II: Melody of Metafalica (USA undub): SLUS-217.88 MD5: d11a1751e041349265d4f2932f7d5e2d', '', '', ''),
(2834, 9, 2619, 1, '0.95', '[2834]Super F1 Circus 2 - ENGLISH V095.rar', 'Y', '2834readme.txt', '04 December 2018', 1543899600, 131, 'NOBODY', 'All the dialogues and menus have been fully translated in this patch. One issue that is present is some of the option text on the bottom of certain screens shows up as somewhat transparent. Other than this, the game is fully playable in English!', '2017-01-03 12:18:39', '2018-12-04 16:32:25', NULL, 'N', 12, 0, 0, 2381, '', 1, 4, 'Super F1 Circus 2 (Japan).sfc - NOINTRO\r\nCRC32: 0AB53000\r\nMD5: 047D30FE2DC1594625C6D7B3F50C1856\r\nSHA-1: 8FEB111D20551FD056FAAFF6F6EAE2977BACC115\r\nSHA-256: FC1F38B861FA01835302DEF670E206E59A8D58726C06136DA9386C35814AC70F', '', '', ''),
(2835, 9, 2620, 1, '1.01', '[2835]3x3 101.zip', 'Y', '2835readme.txt', '02 February 2017', 1486011600, 4275, 'NOBODY', 'This is an complete English translation of 3x3 Eyes for the SNES.\r\n\r\nChangelog:\r\n\r\n2nd February 2017 = version 1.01\r\n - Added missing lines for saving on Chapter 4. (thanks sdcSpade for the report)', '2017-01-05 00:47:01', '2017-02-02 13:18:44', NULL, 'N', 12, 0, 0, 9112, '2835titlescreen.png', 0, 4, 'No-Intro Name: 3x3 Eyes - Juuma Houkan (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: B6214C20D83D70F6F83A79F4496486E30F424E17', '', '', ''),
(2836, 9, 301, 1, '1.06f', '[2836]Final Fantasy V (J) [T+Spa1_06f_noisecross].rar', 'Y', '2836readme.txt', '14 March 2015', 1426305600, 4276, 'NOBODY', 'The patch is a full unofficial translation of the FFV to Spanish. The work is strongly based on the work done by the RPGe team but some nice fixes and features has been added too.\r\n\r\nTo list part of the work:\r\n- The main dialogue font has been replaced with a 16x12px Chicago.\r\n- The menu font has been replaced with the one shared by vivify93.\r\n- Every text table in the game has been translated.\r\n- The graphic of Mute spell also has been translated.\r\n- Title menu modified to add the noisecross&#039; logo.\r\n- Some menus have been redrawn (main menu, spells menu y and stores menu) to accommodate the texts (credit to LightPhoenix for his research about the window draw algorithm)\r\n- ‘Catch bug’, ‘Kiss of Blessing bug’, ‘Power Drink bug’ and ‘Observe bug’ have been patched with the instructrtrepe&#039;s fixes.\r\n- ‘Blue mage sprite glitch’ has been patched with the Grond&#039;s fix.\r\n- ‘Caught monster display’, ‘Berserk chicken’, &#039;Walking on air&#039; and &#039;Wrong abilities display&#039; have been patched with noisecross&#039; fixes.', '2017-01-05 10:11:42', '2017-01-09 08:26:06', NULL, 'N', 9, 0, 0, 2092, '2836titlescreen.png', 0, 4, 'The ips has been coded to be applied on the original Japanese ROM.\r\nIt must be unheaded and with a CRC32 C1BC267D.\r\nAfter the patching, the resultant file must have a CRC32 4BADF779.', '', '', ''),
(2837, 18, 2621, 1, '1.1', '', 'Y', '2837readme.txt', '14 October 2013', 1381723200, 4277, 'NOBODY', 'Complete English patch of &quot;Berserk - Millennium Falcon Arc&quot; (or &quot;Sword of the Berserk 2&quot;).\r\n\r\nThe patch is too big for RHDN, instead, please visit [url=https://web.archive.org/web/20190114121820/http://www.berserkdarkness.altervista.org/berserk-ps2-patch-engita-1-1-final-version/]the author&#039;s blog[/url] (-archived-) for the download.\r\n\r\nLink to translation patches:\r\n[list]\r\n[li][url=http://www.mediafire.com/download/cnqhdgxc1b78g31/Berserk_ps2_patch_ENG_v1.1.rar]English[/url][/li]\r\n[li][url=http://www.mediafire.com/download/03v5hd10o28nc19/Berserk_ps2_patch_ITA_v1.1.rar]Italian[/url][/li]\r\n[/list]', '2017-01-06 03:19:20', '2021-12-26 23:37:42', NULL, 'N', 12, 1, 0, 42, '2837titlescreen.png', 0, 10, 'Checksums before patching\r\nCRC-32: 7ff31f5b\r\nMD5: c82b2186f7fb0613911a4823c710aa28\r\nSHA-1: b49959e5a4d92f3c9be8b8402116c29f696167a8\r\n\r\nChecksums after patching\r\nCRC-32: 7ea4c1be\r\nMD5: 932bfa550f29b46da3093f5c6585356d\r\nSHA-1: 580c328e216ec3b6217e8f0a3a2516577eb88f89', '', '', ''),
(2838, 7, 2623, 1, '1.0', '[2838]Famicom Grand Prix II - 3D Hot Rally - English.rar', 'Y', '', '05 January 2017', 1483592400, 131, 'NOBODY', 'Here is a complete translation for the game, Famicom Grand Prix II: 3D Hot Rally. This patch translates the personal information entry screen, the instructions which can be accessed from the main menu, and a few other small things. If you are a fan of Rad Racer, you will definitely like this one!', '2017-01-07 05:06:27', '2017-11-01 14:17:18', NULL, 'N', 12, 0, 1, 2272, '', 1, 1, 'Famicom Grand Prix II - 3D Hot Rally (Japan).fds - NOINTRO\r\nCRC32: 0857C4E8 (Headerless)\r\nMD5: E1EBF6EB0E296EE789CB1F191F906C68\r\nSHA-1: B35E98154F2B6AD6690E42FE40D9B039B12EF667\r\nSHA-256: 1C8AECDA75D65496BF8B42098A0183EE3B32084FDD614C51DA16CADA170ED647\r\n---------------------------------------------------------\r\nPATCHED CRC: 2C82AD13\r\n---------------------------------------------------------\r\nVersion with a header added is B8C81B9A.  Headered version was not tested because Beat ran the patch on the headerless version and did not throw an error.  Find headerless version, or add the header below with a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(2839, 7, 2624, 1, '1.0', '[2839]Famicom Grand Prix - F1 Race - English.rar', 'Y', '', '07 January 2017', 1483765200, 131, 'NOBODY', 'Here is a full English translation for the Famicom Disk System title - Famicom Grand Prix: F1 Race. The dialogue has all been translated along with the menus. If you are a fan of the Micro Machines game for the NES, this is very similar to that. Enjoy!', '2017-01-09 09:47:47', '2017-11-01 14:15:06', NULL, 'N', 12, 0, 1, 2412, '', 1, 1, 'Famicom Grand Prix - F1 Race.fds - NOINTRO\r\nCRC32: BB7DBD33 (With Header)\r\nMD5: 37F442AF7488C7B9423198772E52FD20\r\nSHA-1: 955AA8CA3FBF51D63374A1111BAE56AE349AC78F\r\nSHA-256: DDE63AF74C02140287A6AB21271A0C81BEA79D222C77B172E3B36159F91731C3\r\n---------------------------------------------------------\r\nPATCHED CRC: A1F5F2F3\r\n---------------------------------------------------------\r\nUnheadered version of this rom is 0BE26241. This was not tested because Beat gives a successful patch message using the version with a header.  If you need to add a header to the headerless version, add the line below to the top in a hex editior.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(2840, 1, 896, 1, '1.2', '[2840]Kage.zip', 'Y', '2840readme.txt', '20 June 2017', 1497931200, 4281, 'NOBODY', 'Full Spanish Kage translation. Enjoy!', '2017-01-09 09:49:56', '2017-06-29 12:31:13', NULL, 'N', 9, 0, 0, 475, '2840titlescreen.png', 0, 1, 'Kage (Japan).nes - NOINTRO\r\nCRC32:98977591\r\nMD5:7D102AF8D8FA4EDCDFFFDA09DD0D03DF\r\nSHA-1:1B5A681C8C2B80781A395A7039AE22E6151CA4FE', '', '', ''),
(2841, 44, 2625, 2, '2', '[2841]YvT_v2.xdelta.zip', 'Y', '', '24 May 2016', 1464062400, 4172, 'NOBODY', 'A crossover fighting video game containing characters from their Trails in the Sky and Ys series of video games. The game involves players choosing a character and participating in two to four player fights against other characters.\r\n\r\nAuthor&#039;s forum thread on the patch: Information: http://heroesoflegend.retro-type.com/forums/viewtopic.php?f=33&amp;t=266', '2017-01-09 09:53:54', '2017-01-09 04:07:19', NULL, 'N', 12, 0, 1, 1107, '2841titlescreen.png', 0, 10, 'Ys vs. Sora no Kiseki - Alternative Saga.iso\r\nCRC32: 4b2fcfce\r\nMD5: 95751a87bd6e364c2a2503339674526b\r\nSHA-1: 01bfc2f1f508d515ba37c76aaf9dd32eacc064f6', '', '', ''),
(2842, 1, 2627, 1, '1.0', '[2842]jackal.zip', 'Y', '2842readme.txt', '09 January 2017', 1483938000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jackal&quot;, for the Nintendo Entertainment System.', '2017-01-11 02:08:43', '2017-02-15 18:14:32', NULL, 'N', 9, 0, 0, 841, '2842titlescreen.png', 0, 1, 'Jackal (U) [!].nes\r\n131.088	bytes\r\nCRC32: 2e52d091\r\nMD5: 7d02d7a6d89ef993589d1f1d58e2bcda\r\nSHA1: 86c392a1d9a731fa48e148afbe60af75f918cb5a', '', '', ''),
(2843, 1, 749, 1, '1.0', '[2843]smb2.zip', 'Y', '2843readme.txt', '09 January 2017', 1483938000, 3384, 'NOBODY', 'Full translation to spanish for &quot;Super Mario Bros. 2&quot;, for the Nintendo Entertainment System.\r\nAdds special characters.', '2017-01-11 02:09:26', '2017-02-24 14:56:14', NULL, 'N', 9, 0, 0, 1490, '2843titlescreen.png', 0, 1, 'Super Mario Bros. 2 (U) (PRG1) [!].nes\r\n262.160	bytes\r\nCRC32: e0ca425c\r\nMD5: 25b7e8471ae58316593e58205fa16803\r\nSHA1: 67f68cabc5237a5892aff746f5b784c62fccdfac', '', '', ''),
(2844, 11, 2628, 1, '2.0', '[2844]valissmd.zip', 'Y', '2844readme.txt', '30 January 2021', 1611982800, 3384, 'NOBODY', 'Full translation to Spanish for “Valis”, for the Sega Mega Drive / Genesis.\r\n\r\nV2.0:\r\n-Added spanish chars\r\n-Menus translated except magic\r\n-Script revision', '2017-01-11 02:14:39', '2021-02-16 15:53:07', NULL, 'N', 9, 0, 0, 1029, '2844titlescreen.png', 0, 8, 'Valis (USA).md\r\nMD5: da1638baec999b2203ac5e5fec31c744\r\nSHA1: fed29e779aa0d75645a59608f9f3a13f39d43888\r\nCRC32: 13bc5b72\r\n1048576 bytes', '', '', ''),
(2845, 11, 2629, 1, '1.1', '[2845]valisiiismd.zip', 'Y', '2845readme.txt', '18 November 2017', 1510981200, 3384, 'NOBODY', 'Full dialog translation to Spanish for “Valis III”, for the Sega Mega Drive / Genesis.\r\n\r\nV1.1: Added spanish characters and Retranslated script.', '2017-01-11 02:16:33', '2017-11-18 09:09:23', NULL, 'N', 9, 0, 0, 1040, '2845titlescreen.png', 0, 8, 'Valis III (U) [!].bin\r\n1.048.576 bytes\r\nCRC32: 59a2a368\r\nMD5: a50202da29099f2c9d8b1c629653a718\r\nSHA1: bb051779d6c4c68a8a4571177990f7d190696b4a', '', '', ''),
(2846, 12, 2630, 1, '1.0', '[2846]addamsgg.zip', 'Y', '2846readme.txt', '09 January 2017', 1483938000, 3384, 'NOBODY', 'Translation to Spanish (except some menu names) for &quot;The Addams Family&quot;, for the Sega Game Gear.', '2017-01-11 02:18:06', '2017-02-26 08:39:24', NULL, 'N', 9, 0, 0, 278, '2846titlescreen.png', 0, 1, 'Addams Family, The (U) [!].gg\r\n262.144	bytes\r\nCRC32: 1d01f999\r\nMD5: f4f3211738002369b9ada7a099e33a45\r\nSHA1: 3231d574e5eb0ac3a77b1d65d74f3a581819a9c7', '', '', ''),
(2847, 22, 2631, 1, '1.0', '[2847]addamssms.zip', 'Y', '2847readme.txt', '10 January 2017', 1484024400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Addams Family&quot;, for the Sega Master System.', '2017-01-11 02:19:45', '2017-02-26 08:39:22', NULL, 'N', 9, 0, 0, 390, '2847titlescreen.png', 0, 1, 'Addams Family, The (E) [!].sms\r\n262.144	bytes\r\nCRC32: 72420f38\r\nMD5: 09202bc26fcf19ebd3ffcbd80e23ed9d\r\nSHA1: 3fc6ccc556a1e4eb376f77eef8f16b1ff76a17d0', '', '', ''),
(2848, 22, 2632, 1, '1.0', '[2848]aerial.zip', 'Y', '2848readme.txt', '10 January 2017', 1484024400, 3384, 'NOBODY', 'Translation to Spanish for Aerial Assault, for the Sega Master System.\r\nEverything translated except in-game status bar.', '2017-01-11 02:21:03', '2017-02-07 20:43:06', NULL, 'N', 9, 0, 0, 392, '2848titlescreen.png', 0, 1, 'Aerial Assault (UE) [!].sms\r\n262.144	bytes\r\nCRC32: ecf491cf\r\nMD5: 0713f2e55a1eea0d9e2fb7044740261b\r\nSHA1: 2a9090ed365e7425ca7a59f87b942c16b376f0a3', '', '', ''),
(2849, 22, 2592, 1, '1.0', '[2849]alexhtw.zip', 'Y', '2849readme.txt', '10 January 2017', 1484024400, 3384, 'NOBODY', 'Full translation to Spanish for Alex Kidd: High-Tech World, for the Sega Master System.\r\nAdds Spanish characters.', '2017-01-11 02:21:35', '2017-02-08 19:53:28', NULL, 'N', 9, 0, 0, 730, '2849titlescreen.png', 0, 1, 'Alex Kidd in High Tech World (UE) [!].sms\r\n131.072	bytes\r\nCRC32: 013c0a94\r\nMD5: 0f6ebfa2b24bb99dbea1142312fd33c9\r\nSHA1: 2d0a581da1c787b1407fb1cfefd0571e37899978', '', '', ''),
(2850, 9, 281, 1, '1.1', '[2850]dossun.zip', 'Y', '2850readme.txt', '14 April 2018', 1523678400, 3384, 'NOBODY', 'Full dialog translation to Spanish, title screen and options not translated, for: &quot;Dossun! Ganseki Battle&quot;, for the Super Nintendo Entertainment System. Based on the translation by [url=http://www.romhacking.net/translations/314/]Aeon Genesis[/url].\r\n\r\nV1.1: Fixed intro text.', '2017-01-11 02:23:14', '2018-04-14 16:06:12', NULL, 'N', 9, 0, 0, 816, '2850titlescreen.png', 1, 4, 'Dossun! Ganseki Battle (Japan).sfc\r\n1.048.576 bytes\r\nCRC32: 1aa002d6\r\nMD5: 663fbb07dcd22c366cf940bbb9a5db85\r\nSHA1: 544201ff2f0ad09a14142d3d7c02a2e07cfc7c5a', '', '', ''),
(2851, 1, 2633, 1, '2.0', '[2851]darkmannes.zip', 'Y', '2851readme.txt', '05 February 2022', 1644037200, 3384, 'NOBODY', 'Translation to Spanish for the game &quot;Darkman&quot;, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Translated license screen.\r\n-Translated title.\r\n-Added Spanish characters to the story.\r\n-Added Spanish characters to each stage intro.\r\n-Translation of big letters.\r\n-Translated status bar.\r\n-Translated sprite graphics.\r\n-Translated GAME OVER.', '2017-01-11 02:24:31', '2022-02-09 07:00:37', NULL, 'N', 9, 0, 0, 563, '2851titlescreen.png', 0, 1, 'Darkman (USA).nes\r\nMD5: fc51c0aa5e3283bed572de31ac5985b5\r\nSHA1: 21b4a65356b54815153303f14832bf5b1b8d3b83\r\nCRC32: 5438a0ac\r\n262160 bytes', '', '', ''),
(2852, 1, 2634, 1, '1.0', '[2852]nightshade.zip', 'Y', '2852readme.txt', '11 January 2017', 1484110800, 3384, 'NOBODY', 'Complete translation to Spanish for all dialog (and some graphics) for &quot;Nightshade &quot;, for the Nintendo Entertainment System.\r\nAdds lowercase and special characters.', '2017-01-11 02:27:10', '2017-02-20 19:41:58', NULL, 'N', 9, 0, 0, 752, '2852titlescreen.png', 0, 1, 'Nightshade (U) [!].nes\r\n524.304	bytes\r\nCRC32: c6d266af\r\nMD5: 5a79e31ef253afea61b75d1b68508358\r\nSHA1: 75db8d9678dccb0f1341df03d9c35a80d567558f', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2853, 1, 197, 4, '2.0', '[2853]Sweet Home.zip', 'Y', '2853readme.txt', '10 January 2017', 1484024400, 4284, 'NOBODY', 'Created by JMN and The Siege, this translation aims to be much more accurate to the original source material, and much more presentable.\r\nIt restores some elements from the movie that were lost in the first translation like the Amulet.\r\nWith this patch, the game should be able to be completed without the use of an external guide.\r\n\r\nSee the full game [url=https://youtu.be/lBb1j3H8VSQ\r\n][u][b]video[/b][/u][/url] (Runtime 1 hour)\r\n\r\nDISCLAIMER: The game will crash if you examine the statues before confronting Mamiya the first time. Don&#039;t worry, the game can still be completed.', '2017-01-13 12:37:03', '2022-01-17 15:21:56', NULL, 'N', 12, 0, 0, 10353, '2853titlescreen.png', 0, 1, 'Country: Japan\r\nName: Sweet Home (Japan).nes\r\nRom Size: 262160\r\nCRC32: 40803BC5\r\nMD5: 49DD966E8A0E17BAE16BC3D393C9D742\r\nSHA1: 54BFE479C12247E8B9996C6C5F331977035E1276', '', '', ''),
(2854, 22, 2638, 1, '1.0', '[2854]rastan.zip', 'Y', '2854readme.txt', '11 January 2017', 1484110800, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Rastan&quot;, for the Sega Master System.', '2017-01-13 12:44:24', '2017-02-23 20:39:31', NULL, 'N', 9, 0, 0, 467, '2854titlescreen.png', 0, 1, 'Rastan (UE) [!].sms\r\n262.144	bytes\r\nCRC32: c547eb1b\r\nMD5: 5b3a785de403c311db7f17eae27caae6\r\nSHA1: 90f9ccf516db2a1cf20e199cfd5d31d4cfce0f1f', '', '', ''),
(2855, 22, 1059, 1, '1.0', '[2855]renegadesms.zip', 'Y', '2855readme.txt', '11 January 2017', 1484110800, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Renegade&quot;, for the Sega Master System.', '2017-01-13 12:45:46', '2017-02-23 20:38:41', NULL, 'N', 9, 0, 0, 390, '2855titlescreen.png', 0, 1, 'Renegade (E) [!].sms\r\n262.144	bytes\r\nCRC32: 3be7f641\r\nMD5: bbce8b8ac26e2f582defe0056346f035\r\nSHA1: c07a04f3ab811b52c97b9bf850670057148de6f0', '', '', ''),
(2856, 22, 2639, 1, '2.0', '[2856]cyborghuntersms.zip', 'Y', '2856readme.txt', '16 July 2022', 1657944000, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Cyborg Hunter&quot;, for the Sega Master System.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Script rewritten\r\n-Translated status bar\r\n-Translated elevator graphics', '2017-01-13 12:49:09', '2022-08-22 17:32:38', NULL, 'N', 9, 0, 0, 473, '2856titlescreen.png', 0, 1, 'Cyborg Hunter (USA, Europe).sms\r\nMD5: ac90d79743cac1afcd7049f7b4e73bc4\r\nSHA1: b6131585cb944d7fae69ad609802a1b5d51b442f\r\nCRC32: 908e7524\r\n131072 bytes', '', 'https://github.com/sewave/translations/tree/master/sms/cyborghuntersms', ''),
(2857, 12, 2640, 1, '1.0', '[2857]legendgg.zip', 'Y', '2857readme.txt', '11 January 2017', 1484110800, 3384, 'NOBODY', 'Full dialog translation into Spanish for &quot;Legend of Illusion Starring Mickey Mouse&quot;, for the Sega Game Gear.', '2017-01-13 12:51:34', '2017-02-19 13:04:17', NULL, 'N', 9, 0, 0, 413, '2857titlescreen.png', 0, 1, 'Legend of Illusion Starring Mickey Mouse (U) [!].gg\r\n524.288	bytes\r\nCRC32: ce5ad8b7\r\nMD5: 6d106d9c80b9d0cdc4f555be3c3677d3\r\nSHA1: fa1200fd34a81796222eae97175c2fb72a77e970', '', '', ''),
(2858, 22, 2641, 1, '1.0', '[2858]legendsms.zip', 'Y', '2858readme.txt', '11 January 2017', 1484110800, 3384, 'NOBODY', 'Full dialog translation into Spanish for &quot;Legend of Illusion Starring Mickey Mouse&quot;, for the Sega Master System.', '2017-01-13 12:53:36', '2017-02-19 13:04:54', NULL, 'N', 9, 0, 0, 648, '2858titlescreen.png', 0, 1, 'Legend of Illusion Starring Mickey Mouse (U) [!].sms\r\n524.288	bytes\r\nCRC32: 6350e649\r\nMD5: 4a69a56a8efff7863feca11f1d6547e3\r\nSHA1: 62adbd8e5a41d08c4745e9fbb1c51f0091c9dea6', '', '', ''),
(2859, 12, 2642, 1, '1.0', '[2859]sorgg.zip', 'Y', '2859readme.txt', '11 January 2017', 1484110800, 3384, 'NOBODY', 'Full dialog and small letters translation to spanish for &quot;Streets of Rage&quot;, for the Sega Game Gear.', '2017-01-13 12:55:28', '2017-02-24 14:56:19', NULL, 'N', 9, 0, 0, 375, '', 1, 1, 'Streets of Rage (U) [!].gg\r\n262.144	bytes\r\nCRC32: 3d8bcf1d\r\nMD5: 1ece7480d21fb862a65233ba126282d3\r\nSHA1: ca8c8a00ee838e994b2fa17e595ddd40d898cf42', '', '', ''),
(2860, 12, 2643, 1, '1.0', '[2860]sor2gg.zip', 'Y', '2860readme.txt', '11 January 2017', 1484110800, 3384, 'NOBODY', 'Full story and menus translation to spanish for &quot;Streets of Rage II&quot;, for the Sega Game Gear.', '2017-01-13 12:58:00', '2017-02-24 14:54:31', NULL, 'N', 9, 0, 0, 371, '2860titlescreen.png', 0, 1, 'Streets of Rage II (U) [!].gg\r\n524.288	bytes\r\nCRC32: 0b618409\r\nMD5: 5566e332f860dc0f9da1507fd7feb1cd\r\nSHA1: 2804b355347bda6e2903078ba30ed6b3a289ebba', '', '', ''),
(2861, 11, 2644, 1, '1.1', '[2861]aliensoldier.zip', 'Y', '2861readme.txt', '11 January 2017', 1484110800, 3384, 'NOBODY', 'Game history and menus translation to Spanish for the game &quot;Alien Soldier&quot;, for the Sega Mega Drive.\r\nSome history fixes on version 1.1.', '2017-01-13 13:00:35', '2017-02-12 19:39:41', NULL, 'N', 9, 0, 0, 1537, '2861titlescreen.png', 0, 8, 'Alien Soldier (E) [!].gen\r\n2.097.152 bytes\r\nCRC32: 0496e06c\r\nMD5: 32aeea27591d0cb88dc571baa738804e\r\nSHA1: fa141778bd6540775194d77318f27d2a934e1ac1', '', '', ''),
(2862, 22, 2645, 1, '1.0', '[2862]alien3.zip', 'Y', '2862readme.txt', '12 January 2017', 1484197200, 3384, 'NOBODY', 'Full translation to Spanish for Alien 3, for the Sega Master System.', '2017-01-13 13:05:27', '2017-02-08 19:58:15', NULL, 'N', 9, 0, 0, 522, '2862titlescreen.png', 0, 1, 'Alien 3 (E) [!].sms\r\n262.144	bytes\r\nCRC32: b618b144\r\nMD5: 7d6b3351e820b6afa7cf80713dc139e3\r\nSHA1: be40ffc72ee19620a8bac89d5d96bbafcefc74e7', '', '', ''),
(2863, 12, 2646, 1, '1.0', '[2863]alien3gg.zip', 'Y', '2863readme.txt', '12 January 2017', 1484197200, 3384, 'NOBODY', 'Full translation to Spanish for the game Alien 3 for the Sega Game Gear.', '2017-01-13 13:07:49', '2017-02-08 20:01:40', NULL, 'N', 9, 0, 0, 381, '2863titlescreen.png', 0, 1, 'Alien 3 (U) [!].gg\r\n262.144	bytes\r\nCRC32: 11a68c08\r\nMD5: 653310b476cab68eeb8d3520c26b9755\r\nSHA1: f3b976fefc331f37c3e4d883791eba68890279a5', '', '', ''),
(2864, 22, 2647, 1, '2.0', '[2864]castleofillusionstarringmickeymousesms.zip', 'Y', '2864readme.txt', '27 March 2021', 1616817600, 3384, 'NOBODY', 'Full translation to Spanish, including the SCORE graphics, for the game Castle of Illusion: Starring Mickey, for the Sega Master System.\r\n\r\nV2.0:\r\n-Title translation\r\n-Added spanish characters\r\n-Script revision', '2017-01-13 13:10:21', '2021-04-01 05:57:12', NULL, 'N', 9, 0, 0, 684, '2864titlescreen.png', 0, 1, 'Castle of Illusion Starring Mickey Mouse (USA, Brazil).sms\r\nMD5: e9b4b92bc29ca8fbe9978da6720bd1eb\r\nSHA1: c31d80429801e8c927cb0536d66a16d51788ff4f\r\nCRC32: b9db4282\r\n262144 bytes', '', '', ''),
(2865, 17, 2537, 2, '0.5', '[2865]Mortal Kombat Mythologies - Sub-Zero PS1 Spanish Patch V0,5.rar', 'Y', '2865readme.txt', '14 January 2017', 1484370000, 2897, 'NOBODY', 'Patch Version: 0.5\r\n\r\nThis is a Spanish translation for Mortal Kombat Mythologies: Sub-Zero for PS1.\r\nTranslation is currently incomplete: while all in-game text has been translated, a few specific VO SFXs, the Checkpoint graphic and all the FMVs are not translated at the moment. (Game Over has been left in English on purpose, however, due to character limitations)\r\nI&#039;m not sure if I&#039;ll be able to finish the translation, as STR\r\nConverter can&#039;t convert this game&#039;s STR files. (The FMVs)\r\nThe translation also has some abbreviations, due to character\r\nlimitations, as well as the lack of an Ñ affecting some words.\r\n\r\nThis patch is to be used with the NTSC-US version of the game, and make sure it&#039;s in a BIN/CUE format in order for the patch to work correctly.\r\nThe patcher (xdelta) is included in the rar file.\r\n\r\nLet me know if there are any bugs or things to be improved (apart from the previously stated issues)', '2017-01-15 06:18:53', '2017-01-14 20:04:45', NULL, 'N', 9, 0, 0, 471, '2865titlescreen.png', 0, 11, 'SLUS-00476', '', '', ''),
(2866, 9, 2648, 1, '1.1', '[2866]WizardryVEnglishUncensored1_1.7z', 'Y', '2866readme.txt', '14 January 2017', 1484370000, 3342, 'NOBODY', 'While a fully English release of Wizardry V was published in North America, that version contained a great deal of censorship.  All references to nudity, alcohol, blood, violence, and religion were replaced.  The Japanese version was free of this censorship.  This hack makes it easier for English players to experience this game as it was originally intended.\r\n\r\nThis hack translates the switch/options screen in the Japanese version of Wizardry V: Heart of the Maelstrom into English.  It also changes the default character names, the default language, and the default character set to use when naming your characters.  The Japanese version of Wizardry V already had the ability to display text in either English or Japanese, but English players had to navigate the untranslated switch menu, which had five different switches for changing different parts of the text from one language to another.  This hack combines those into a single switch that controls all of the in-game text.  Additionally, several grammar errors in the game&#039;s text were corrected.', '2017-01-15 13:40:08', '2017-09-04 23:47:42', NULL, 'N', 12, 0, 0, 5368, '2866titlescreen.png', 0, 4, 'Filename: Wizardry V - Heart of the Maelstrom (J).smc\r\nHeader: No\r\nCRC32: 547CF7B9\r\nSHA-1: 358879670B8FAD1C94F52A5C6BE37039B417B2AA', '', '', ''),
(2867, 1, 190, 1, '1.01', '[2867]SoftballHeaven.zip', 'Y', '2867readme.txt', '02 September 2023', 1693612800, 1005, 'NOBODY', 'This is a complete translation patch for the Japanese version of Dusty Diamond&#039;s All-Star Softball, Softball Tengoku.', '2017-01-16 06:43:08', '2023-09-03 04:08:33', NULL, 'N', 12, 0, 0, 1512, '2867titlescreen.png', 0, 1, 'Softball Tengoku (J).nes\r\nCRC32 - EF9C36C5', '', '', ''),
(2868, 27, 2649, 1, '1.0', '[2868]Last Legion UX (USA).7z', 'Y', '2868readme.txt', '16 January 2017', 1484542800, 803, 'NOBODY', 'English localization of Last Legion UX.\r\n\r\nThe original, unused English labels were utilized for the options and no controller screens.  Images originally in English were left unaltered except for corrections to two typos in the attract mode character summaries.\r\n\r\nApply the patch only to an unbyteswapped ROM.  Xdeltas can be applied with the similarly named xdelta application.\r\n\r\nTested on hardware using a 64drive and v64jr.\r\nPlease note that emulation support for Last Legion UX has historically been poor; refer to your emulator and plugin documentation on whether the original version is supported and, if so, the steps necessary to be able to run it.\r\nAt the time of release, the turbo3D microcode used in this game is not supported by HLE video plugins.  Low-level emulation is assumed, and some emulators may still have core issues.', '2017-01-17 10:37:15', '2017-01-19 06:14:55', NULL, 'N', 12, 0, 0, 4231, '2868titlescreen.png', 1, 1, 'Last Legion UX (Japan)\r\nUnbyteswapped\r\nInternal CRC 7F304099 52CF5276\r\nMD5  EB11FC0797AE1107201C4601FEE5471A', '', '', ''),
(2869, 26, 2650, 1, '1.0', '[2869]Money Idol Exchanger (E).zip', 'Y', '2869readme.txt', '17 January 2017', 1484629200, 4281, 'NOBODY', 'Full spanish Money Idol Exchanger translation. Enjoy!', '2017-01-17 14:00:36', '2017-01-17 12:29:43', NULL, 'N', 9, 0, 0, 234, '2869titlescreen.png', 0, 1, '231-p1.bin:CRC32:4AC9AA2F\r\n231-s1.bin:CRC32:CAA008BE', '', '', ''),
(2870, 11, 2651, 1, '2.0', '[2870]sydofvalissmd.zip', 'Y', '2870readme.txt', '06 February 2021', 1612587600, 3384, 'NOBODY', 'Full translation to spanish (except the menus) for &quot;Syd of Valis&quot;, for the Sega Mega Drive / Genesis.\r\n\r\nv1.1: small typos and changed one phrase in the intro.\r\n\r\nV2.0:\r\n-Added spanish chars\r\n-Script revision\r\n-Credits translation', '2017-01-21 13:23:43', '2021-02-16 15:50:10', NULL, 'N', 9, 0, 0, 836, '2870titlescreen.png', 0, 8, 'Syd of Valis (USA).md\r\nMD5: a81d327574d49aab69c2a6fe4cdc893a\r\nSHA1: 36e010f16791816108d395fce39b39ab0a49268c\r\nCRC32: 37dc0108\r\n524288 bytes', '', '', ''),
(2871, 1, 174, 4, '1.0', '[2871]Rahoi.zip', 'Y', '2871readme.txt', '01 January 2017', 1483246800, 868, 'NOBODY', 'This is a Font Hack or Addendum for the Translation of Ninja Rahoi! by Stardust Crusaders. It fixes a few small parts of dialog along with font changes, it looked better to me. No offense intended. Uses a different font that was reworked into the game. \r\n\r\nThis patch does not remove the Sram it already was removed with reason for the Completed Translation.', '2017-01-26 11:38:02', '2017-01-25 06:25:07', NULL, 'N', 12, 0, 0, 1206, '2871titlescreen.png', 0, 1, 'Ninja Rahoi! (J) [T+Eng1.0_aishsha_SC].nes\r\nCRC32: 8507a4f9\r\nMD5: 9d1b166887b7e5b7566961a4af4f013d\r\nSHA-1: CB64FA15BFD7E96591A7BB0839551F8624B7CAF6', '', '', ''),
(2872, 18, 1123, 1, '0.99.15222.0425r', '', 'Y', '', '21 June 2015', 1434859200, 4293, 'NOBODY', 'While Xeeynamo&#039;s work on Kingdom Hearts II Final Mix was no short of impressive, it still lacked some polishing. Fortunately, it ended up inspiring other ROM Hackers to do the same, and this is the case for Crazycatz00, who did a new translation for this game.\r\n\r\nThis translation originally was to touch about things Xeeynamo left unchecked, but then it turned into a pure effort of bringing Kingdom Hearts II.5&#039;s content for the Final Mix version of II into the PS2 version.\r\n\r\nThe translation brings the entire voice acting added in II.5 to the undubbed scenes in Final Mix+, as well as adding other features, like removing the necessity of having a japanese Chain of Memories save to access japanese voices on the Theater (which also allows you to see the ending scenes now), and adding a widescreen hack with a neat font fix.\r\n\r\nThe game is fully playable with nearly no bugs or problems.\r\n\r\nYou will need the patcher made by Crazycatz00 in order to apply the patch to a clean KH2FM ISO. Both translation and patcher (along with some other patches for Kingdom Hearts II Final Mix) can be acquired on Crazycatz00&#039;s site: \r\n\r\nhttp://crazycatz00.x10host.com/KH/kh2_patches.html', '2017-01-26 22:18:16', '2017-01-26 22:12:36', NULL, 'N', 12, 1, 1, 42, '', 1, 12, 'Kingdom Hearts II Final Mix (NTSC-J)\r\nSize = 4.330.192.896 bytes\r\nMD5: 1BD351E1DF9FC5D783D8318010D17F03', '', '', ''),
(2873, 11, 1093, 1, '1.0', '[2873]mercs.zip', 'Y', '2873readme.txt', '29 January 2017', 1485666000, 3384, 'NOBODY', 'Full translation to Spanish (except status bar and final congratulations on original mode) for &quot;Mercs&quot;, for the Sega Mega Drive/Genesis.', '2017-01-29 15:08:17', '2017-02-20 18:52:33', NULL, 'N', 9, 0, 0, 729, '2873titlescreen.png', 0, 8, 'Mercs (W) [!].bin\r\n1.048.576 bytes\r\nCRC32: 16113a72\r\nMD5: 4643f5da530463356ce56fae5c346ddc\r\nSHA1: ab633913147325190ef13bd10f3ef5b06d3a9e28', '', '', ''),
(2874, 11, 2658, 1, '2.0', '[2874]mushametallicuniframesuperhybridarmorsmd.zip', 'Y', '2874readme.txt', '30 July 2022', 1659153600, 3384, 'NOBODY', 'Full translation to spanish for &quot;M.U.S.H.A&quot;, for the Sega Mega Drive / Genesis.\r\n\r\nV2.0:\r\n-Added spanish characters to intro\r\n-Script rewritten\r\n-Enlarged menu strings', '2017-01-29 15:09:05', '2022-08-27 06:04:29', NULL, 'N', 9, 0, 0, 999, '2874titlescreen.png', 0, 8, 'MUSHA - Metallic Uniframe Super Hybrid Armor (USA).md\r\nMD5: d5ced66ba18ec2b8eb69b8b1a6baf0d0\r\nSHA1: 821eea5d357f26710a4e2430a2f349a80df5f2f6\r\nCRC32: 58a7f7b4\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/mushametallicuniframesuperhybridarmorsmd', ''),
(2875, 11, 2200, 1, '1.0', '[2875]tmnttfsmd.zip', 'Y', '2875readme.txt', '29 January 2017', 1485666000, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Teenage Mutant Ninja Turtles: Tournament Fighters&quot;, for the Sega Mega Drive / Genesis.', '2017-01-29 15:09:33', '2017-07-10 17:59:20', NULL, 'N', 9, 0, 0, 748, '2875titlescreen.png', 0, 8, 'Teenage Mutant Ninja Turtles - Tournament Fighters (U) [c][!].bin\r\n2.097.152 bytes\r\nCRC32: 95b5484d\r\nMD5: 4cabf79a9e4783ff4e5c1294bcb6129c\r\nSHA1: 1a27be1e7f8f47eb539b874eaa48586fe2dab9c0', '', '', ''),
(2876, 11, 1925, 1, '1.0', '[2876]sor2smd.zip', 'Y', '2876readme.txt', '29 January 2017', 1485666000, 3384, 'NOBODY', 'Full translation to spanish (except stage start and end phrases) for &quot;Streets of Rage 2&quot;, for the Sega Mega Drive / Genesis.', '2017-01-29 15:10:02', '2017-02-24 14:57:56', NULL, 'N', 9, 0, 0, 2505, '2876titlescreen.png', 0, 8, 'Streets of Rage 2 (U) [!].bin\r\n2.097.152 bytes\r\nCRC32: e01fa526\r\nMD5: cb75d5a6919b61efe917bea5762c1cb7\r\nSHA1: 8b656eec9692d88bbbb84787142aa732b44ce0be', '', '', ''),
(2877, 1, 2659, 1, '1.0', '[2877]timelord.zip', 'Y', '2877readme.txt', '29 January 2017', 1485666000, 3384, 'NOBODY', 'Full translation to Spanish (except a couple of words in highscores and status bar) for “Time Lord”, for the Nintendo Entertainment System.', '2017-01-29 15:10:46', '2017-02-26 09:11:26', NULL, 'N', 9, 0, 0, 485, '2877titlescreen.png', 0, 1, 'Time Lord (U) [!].nes\r\n131.088	bytes\r\nCRC32: e37ad9fb\r\nMD5: 164139a2ef88ac4a0ee3d26a67396129\r\nSHA1: e9061ddcd4d25d8e0f46b4c0a7dc8f81b3420d3b', '', '', ''),
(2878, 9, 2279, 1, '1.1', '[2878]Xak-The art of visual stage.zip', 'Y', '2878readme.txt', '13 July 2015', 1436760000, 4296, 'NOBODY', 'You must apply the translation patch to the Japanese version of the game. \r\nThe name of the original ROM: Xak - The Art of Visual Stage (J).smc \r\nSize: 1,572,864 bytes \r\n\r\nAfter applying the patch to the ROM: \r\nSize: 1,572,864 bytes', '2017-01-31 01:37:25', '2017-01-30 19:41:46', NULL, 'N', 7, 0, 0, 419, '2878titlescreen.png', 0, 4, 'Filename: Xak - The Art of Visual Stage (J).smc\r\nCRC-32: 557B8DB1\r\nMD-5: 1E6D224DD2A2BC8678B7AA5817C7DB96\r\nSHA-1: FBEFE349D80654F55D976C7E8282EC3D958D142C\r\nSHA-256: EF2E4D8A7769D4E8B0BACA81554FB934E3CDF69B1DB591B46B625EB932A7EF81', '', '', ''),
(2879, 16, 2661, 2, '1.2', '[2879]evolution-ngpc-esp-v1.2.zip', 'Y', '2879readme.txt', '29 January 2017', 1485666000, 4299, 'NOBODY', 'A Spanish translation project for Evolution: Eternal Dungeons, a game for Neo Geo Pocket Color based on Evolution series (Dreamcast and GameCube)\r\n\r\nThis project isn&#039;t very advanced because take many time to translate it. The author will update new versions in the future.\r\n\r\nItems: 10%\r\nHistory: 5%\r\nMenu: 40%', '2017-02-02 01:21:58', '2017-02-01 15:56:39', NULL, 'N', 9, 0, 0, 310, '2879titlescreen.png', 0, 1, 'Evolution - Eternal Dungeons.ngp\r\n\r\nMD5 Info:\r\nBefore  9c9c2d533be340600ef9f92ed1253dd9\r\nAfter  42d1216192d0ea6462ca822172a73572', '', '', ''),
(2880, 8, 2662, 1, '0.04', '[2880]conan2-gbc-v004.zip', 'Y', '2880readme.txt', '05 February 2017', 1486270800, 1522, 'NOBODY', 'Full English translation for the second Detective Conan game on the GBC.', '2017-02-03 09:57:11', '2017-09-21 20:06:49', NULL, 'N', 12, 0, 0, 4256, '2880titlescreen.png', 0, 1, 'No-Intro: Meitantei Conan - Kigantou Hihou Densetsu (Japan) (SGB Enhanced)\r\nCRC32: E620FAE2\r\nMD5: F5325EAF1ECBF7CD6E1E561A3B5D77F7\r\nSHA1: CD3F8015E5B708F1EB14C374042A1701EEAAFC4F', '', '', ''),
(2881, 9, 324, 4, '1.0', '[2881]MagnaNewFont.zip', 'Y', '', '06 June 2006', 1149566400, 1748, 'NOBODY', 'This is an alternate font patch for [url=http://www.romhacking.net/translations/388/]KingMike&#039;s Magna Braban English Translation[/url]. Community consensus was the original font in KingMike&#039;s translation was hard to read, so DaMarsMan made this patch to make it easier to read. It was originally a misc external link and has now been grandfathered in as a regular entry.', '2017-02-04 01:47:27', '2017-02-04 23:04:12', NULL, 'N', 12, 0, 1, 1606, '2881titlescreen.png', 0, 4, 'No-Intro: Magna Braban - Henreki no Yuusha (Japan)\r\nFile size: 1,572,864 bytes\r\nCRC32: 5F86ADA5', '', '', ''),
(2882, 10, 2665, 1, '0.02', '[2882]fma-002.zip', 'Y', '2882readme.txt', '14 February 2017', 1487048400, 1522, 'NOBODY', 'Full English translation for the first Fullmetal Alchemist game on the GBA.', '2017-02-04 04:33:05', '2017-10-02 00:06:08', NULL, 'N', 12, 0, 0, 23956, '2882titlescreen.png', 0, 1, 'No-Intro: Hagane no Renkinjutsushi - Meisou no Rondo (Japan)\r\nCRC32: A8CDA373\r\nMD5: 07C188CF0D67DCED81B082C6254F66E5\r\nSHA1: 1BF7EFDD6A111FFD54E0E8390B41BCA392B5B684\r\nSHA-256: 790F845F763812A42B4797E3A6E5A33DAC7F7BBA07CA78BAF63A3926BACCD305', '', '', ''),
(2883, 11, 2666, 1, '1.1', '[2883]desertstrikesmd.zip', 'Y', '2883readme.txt', '05 February 2017', 1486270800, 3384, 'NOBODY', 'Full translation to spanish for Desert Strike: Return to the Gulf, translates everything except menu graphics.\r\n\r\nv1.1: Corrects introduction errors, specially with bigger letters.', '2017-02-07 00:11:56', '2017-02-07 20:15:54', NULL, 'N', 9, 0, 0, 1108, '2883titlescreen.png', 0, 8, 'Desert Strike - Return to the Gulf (UE) [!].gen\r\n1.048.576 bytes\r\nCRC32: d7e7d8c358eb845b84fb08f904cc0b95d0a4053d\r\nMD5: 6f37f036c8de2bf78d11079cd2424370\r\nSHA1: d7e7d8c358eb845b84fb08f904cc0b95d0a4053d', '', '', ''),
(2884, 11, 2171, 1, '2.0', '[2884]superstreetfighteriismd.zip', 'Y', '2884readme.txt', '10 December 2022', 1670648400, 3384, 'NOBODY', 'Translation to Spanish for “Super Street Fighter II - The New Challengers”, for the Sega Mega Drive / Genesis.\r\n\r\n\r\nV2.0:\r\n-Script rewritten and added Spanish characters\r\n-Added Spanish characters in options\r\n-Rewritten fighters descriptions\r\n-Translated graphics 1P...8P\r\n-Translated country names\r\n-Translated all menus\r\n-Translated graphics &#039;STAGE SELECT&#039;, &#039;ATTACK LEVEL&#039;, &#039;ROUND&#039;, &#039;BONUS&#039;...\r\n\r\n-Not translated STAGE-START in bonus stages\r\n-Not translated fight combos', '2017-02-08 08:05:08', '2023-01-01 10:38:11', NULL, 'N', 9, 0, 0, 1265, '2884titlescreen.png', 0, 8, 'Super Street Fighter II (USA).md\r\nMD5: 75950e3aa9357a21715ffe2fa51a454c\r\nSHA1: 9ce6e69db9d28386f7542dacd3e3ead28eacf2a4\r\nCRC32: 165defbf\r\n5242880 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/superstreetfighteriismd', ''),
(2885, 11, 2669, 1, '1.0', '[2885]xmen2clone.zip', 'Y', '2885readme.txt', '05 February 2017', 1486270800, 3384, 'NOBODY', 'Complete translation to Spanish for X-Men 2: Clone Wars, on the Sega Genesis.\r\nTranslates all the game history and the selection screen.', '2017-02-08 11:17:30', '2017-02-07 20:30:44', NULL, 'N', 9, 0, 0, 1090, '2885titlescreen.png', 0, 8, 'X-Men 2 - Clone Wars (UE) [!].bin\r\n2.097.152 bytes\r\nCRC32: 710bc628\r\nMD5: b687660446f6e49dfd465cd0ef9f0bc3\r\nSHA1: 61409e6cf6065ab67d8952b891d8edcf47777193', '', '', ''),
(2886, 11, 2249, 1, '1.0', '[2886]tmnthyper.zip', 'Y', '2886readme.txt', '05 February 2017', 1486270800, 3384, 'NOBODY', 'Almost full translation to Spanish of Teenage Mutant Ninja Turtles: The Hyperstone Heist for the Sega Genesis/ Megadrive.\r\nTranslates all dialog and history.\r\nAnd the menu options, but not the menus themselves.\r\nDoes not translate the in-game texts &quot;PUSH START&quot;, etc.', '2017-02-08 11:18:26', '2017-02-07 20:33:06', NULL, 'N', 9, 0, 0, 1393, '', 1, 8, 'Teenage Mutant Ninja Turtles - The Hyperstone Heist (U) [!].bin\r\n1.048.576 bytes\r\nCRC32: 679c41de\r\nMD5: 30ede62c8efe3e046e5409758b091eb6\r\nSHA1: f440dfa689f65e782a150c1686ab90d7e5cc6355', '', '', ''),
(2887, 11, 2670, 1, '2.0', '[2887]stridersmd.zip', 'Y', '2887readme.txt', '08 October 2022', 1665201600, 3384, 'NOBODY', 'Translation to Spanish for the game Strider, for the Sega Genesis/Megadrive.\r\n\r\nV2.0:\r\n-Translated status bar and &#039;PRESS START BUTTON&#039;\r\n-Translated title\r\n-Added spanish characters\r\n-Strings enlarged and script retranslated', '2017-02-08 11:18:53', '2022-11-29 06:41:31', NULL, 'N', 9, 0, 0, 830, '2887titlescreen.png', 0, 8, 'Strider (USA, Europe).md\r\nMD5: fcab622a6e56f7e9b1e0907ab5a630df\r\nSHA1: 26fe42d13a01c8789bbad722ebac05b8a829eb37\r\nCRC32: b9d099a4\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/stridersmd', ''),
(2888, 11, 1479, 1, '1.1', '[2888]punishersmd.zip', 'Y', '2888readme.txt', '01 March 2018', 1519880400, 3384, 'NOBODY', 'Almost full translation to Spanish for the game &quot;The Punisher&quot; for the Sega Genesis/Megadrive.\r\nEverything translated except text in sprites or the characters bios.\r\n\r\nV1.1: Revised script and fixed 2 players options.', '2017-02-08 11:19:18', '2018-03-01 19:41:46', NULL, 'N', 9, 0, 0, 935, '2888titlescreen.png', 0, 8, 'Punisher, The (U) [!].bin\r\n2.097.152 bytes\r\nCRC32: 695cd8b8\r\nMD5: 0711541847d139a7dae88958b68f92ee\r\nSHA1: 4ef2675e728903925a7b865daa75ed66bbe24829', '', '', ''),
(2889, 22, 2671, 1, '1.0', '[2889]endurosms.zip', 'Y', '2889readme.txt', '05 February 2017', 1486270800, 3384, 'NOBODY', 'Full translation to Spanish for Enduro Racer, for the Sega Master System.\r\nAll strings translated except text in graphics.', '2017-02-08 11:19:41', '2017-02-07 20:41:08', NULL, 'N', 9, 0, 0, 311, '2889titlescreen.png', 0, 1, 'Enduro Racer (UE) [!].sms\r\n131.072 bytes\r\nCRC32: 00e73541\r\nMD5: 06779a1a9dbada60efb1f37e37040a5b\r\nSHA1: 10dc132166c1aa47ca7b89fbb1f0a4e56b428359', '', '', ''),
(2890, 11, 1205, 1, '2.0', '[2890]probotectorsmd.zip', 'Y', '2890readme.txt', '08 October 2021', 1633665600, 3384, 'NOBODY', 'Complete translation to Spanish for the game &quot;Probotector&quot; the European version of Contra, for the Sega Megadrive.\r\n\r\nV2.0:\r\n\r\n-Script retranslation, added lowercase and spanish characters.', '2017-02-13 00:28:00', '2021-11-24 14:09:07', NULL, 'N', 9, 0, 0, 943, '2890titlescreen.png', 0, 8, 'Probotector (Europe) (En,Fr,De).md\r\nMD5: 22289fe42b00a5fe5df3299747480fc0\r\nSHA1: 69d905751ffa6a921586767263e45ddeb73333c2\r\nCRC32: bc597d48\r\n2097152 bytes', '', '', ''),
(2891, 11, 2677, 1, '1.0', '[2891]leggalah.zip', 'Y', '2891readme.txt', '13 February 2017', 1486962000, 3384, 'NOBODY', 'Full translation to Spanish (except ingame status), for the game &quot;The Legend of Galahad&quot; for the Sega Mega Drive / Genesis.', '2017-02-14 10:16:30', '2017-02-13 20:20:51', NULL, 'N', 9, 0, 0, 750, '2891titlescreen.png', 0, 8, 'Legend of Galahad, The (UE) [!].bin\r\n1.048.576 bytes\r\nCRC32: 679557bc\r\nMD5: 536e5a1ffb50d33632a9978b35db5df6\r\nSHA1: 3368af01da1f3f9e0ea7c80783170aeb08f5c24d', '', '', ''),
(2892, 1, 2585, 1, '1.1', '[2892]GUNNAC(EN).rar', 'Y', '2892readme.txt', '16 February 2017', 1487221200, 2041, 'NOBODY', 'This is an English translation of &quot;Gun-Nac&quot; for the NES. The difference between the US version from the JP version is that the former removed some portion of the intro and ending scenes featuring the heroine/mage/pilot. And the boss that look like a human fetus was replaced with some other alien thing.', '2017-02-15 07:57:44', '2017-02-16 02:24:02', NULL, 'N', 12, 0, 0, 2904, '', 1, 1, 'File:   Gun-Nac (J).nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32:  F39B41A4\r\nMD5:    029DAA68 8D2C51A2 96EB4E7F ED953D0D\r\nSHA1:   48CE296D 9DDB59AB F13CECCD E777A3E4 3C27FF61', '', '', ''),
(2893, 1, 1857, 1, '1.0', '[2893]zenin.zip', 'Y', '2893readme.txt', '16 February 2017', 1487221200, 3384, 'NOBODY', 'Full translation to spanish (except status bar) for &quot;Zen: Intergalactic Ninja&quot;, for the Nintendo Entertainment System.\r\nAdds Spanish characters.', '2017-02-17 11:50:15', '2017-02-16 19:11:52', NULL, 'N', 9, 0, 0, 594, '2893titlescreen.png', 0, 1, 'Zen - Intergalactic Ninja (U) [!].nes\r\n262.160	bytes\r\nCRC32: f2c4836f\r\nMD5: 9ef264d1b0f6812ce60b9a6b78e365b9\r\nSHA1: b230ffdd6fbe0180c48f181de792a7321b582273', '', '', ''),
(2894, 1, 2679, 1, '1.01', '[2894]Godzilla.zip', 'Y', '2894readme.txt', '02 September 2023', 1693612800, 1005, 'NOBODY', 'Complete translation of the Japanese version of Godzilla for the NES. Features different music.', '2017-02-18 04:27:36', '2023-09-02 23:00:00', NULL, 'N', 12, 0, 0, 2189, '2894titlescreen.png', 0, 1, 'Godzilla (Japan).nes\r\nCRC32: E785F399', '', '', ''),
(2895, 20, 2681, 2, '0.01a', '[2895]SCH3TRUT - English V0-01a.rar', 'Y', '', '19 February 2017', 1487480400, 131, 'NOBODY', 'Here is a very early alpha patch for Schwarzschild III. It translates a few things like some of the menus, names, and ships at the moment. There is still much to be done yet with this. Currently looking for translation help on this if anyone is interested.', '2017-02-20 10:51:03', '2017-02-19 08:36:32', NULL, 'N', 12, 0, 1, 108, '', 1, 1, 'N/A', '', '', ''),
(2896, 1, 46, 1, '1.0', '[2896]Perman.zip', 'Y', '', '19 February 2017', 1487480400, 4315, 'NOBODY', 'Platform game of NES. Translation based on the work of Zynk Oxhyde.\r\n\r\nTranslation with Spanish characters (accents, ¿, ¡)', '2017-02-20 10:53:36', '2017-02-19 15:16:56', NULL, 'N', 9, 0, 1, 503, '2896titlescreen.png', 0, 1, 'File: Paaman - Enban wo Torikaese!! (J).nes\r\nLength: 262160 Bytes (2 Mbit)\r\nCRC32: 02DD2B01\r\nMD5: 3AC89998 05C512AA 03CFA815 9D08B32F\r\nSHA1: B75325F4 29865AAF F7B8DCFF BE55D0A2 F7D44D75', '', '', ''),
(2897, 1, 1756, 1, '1.0', '[2897]dondokodon2.zip', 'Y', '2897readme.txt', '20 February 2017', 1487566800, 3384, 'NOBODY', 'Full translation to Spanish (except some sprite texts) for &quot;Don Doko Don 2&quot;, for the Nintendo Entertainment System.\r\nAdds special characters.\r\nBased on the translation by MrRichard999.', '2017-02-22 10:56:24', '2017-02-20 21:40:10', NULL, 'N', 9, 0, 0, 1888, '2897titlescreen.png', 0, 1, 'Don Doko Don 2 (J).nes\r\n393.232	bytes\r\nCRC32: b04ece9e\r\nMD5: 116d9a34e5c5fc9a0912c1ec11ace157\r\nSHA1: d1f3a33cabdb2f075ecc5b60820241fe94216ba9', '', '', ''),
(2898, 1, 1472, 1, '1.0', '[2898]baddudes.zip', 'Y', '2898readme.txt', '20 February 2017', 1487566800, 3384, 'NOBODY', 'Full translation to Spanish (except some sprite texts) for &quot;Bad Dudes&quot;, for the Nintendo Entertainment System.', '2017-02-22 10:56:58', '2017-02-20 21:42:07', NULL, 'N', 9, 0, 0, 611, '2898titlescreen.png', 1, 1, 'Bad Dudes (U) [!].nes\r\n262.160	bytes\r\nCRC32: 626a9483\r\nMD5: aafafdbaae1c7c0510ba1e9d2b28d359\r\nSHA1: 82673494406e762b92decf21edadeac216d9f808', '', '', ''),
(2899, 22, 2682, 1, '1.0', '[2899]hangonsms.zip', 'Y', '2899readme.txt', '20 February 2017', 1487566800, 3384, 'NOBODY', 'Full texts translation (except graphics) to Spanish for &quot;Hang-On&quot; for the Sega Master System.', '2017-02-22 10:58:49', '2017-02-21 18:38:39', NULL, 'N', 9, 0, 0, 359, '2899titlescreen.png', 0, 1, 'Hang-On (E) [!].sms\r\n33.280 bytes\r\nCRC32: 6f79e4a1\r\nMD5: 3bf349ffa842d46e53149070bdb63344\r\nSHA1: aa32c4bbf3136603819a4e53aa23a9e3782b847d', '', '', ''),
(2900, 1, 2683, 1, '1.1', '[2900]wackyraces.zip', 'Y', '2900readme.txt', '24 February 2017', 1487912400, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Wacky Races&quot;, for the Nintendo Entertainment System.\r\n\r\nAdds special characters.\r\n\r\nv1.1: Adds a nice title screen by sics', '2017-02-22 11:01:53', '2017-02-25 09:35:33', NULL, 'N', 9, 0, 0, 731, '2900titlescreen.png', 0, 1, 'Wacky Races (U) [!].nes\r\n262.160	bytes\r\nCRC32: 6a862965\r\nMD5: c952e53c6df29b5c1438113a763ecdec\r\nSHA1: d332ef83160434cdb1099332c3a3d4b765ae25b5', '', '', ''),
(2901, 16, 2684, 1, '1.0', '[2901]cottonFND-ngpc-esp-v1.0.zip', 'Y', '2901readme.txt', '23 February 2017', 1487826000, 4316, 'NOBODY', 'A Spanish translation for Cotton: Fantastic Night Dreams for Neo Geo Pocket Color.\r\n\r\nThe patch it&#039;s a fully translation of the game.', '2017-02-24 12:23:58', '2017-02-23 14:31:25', NULL, 'N', 9, 0, 0, 479, '2901titlescreen.png', 0, 1, 'Cotton - Fantastic Night Dreams (UE).ngp\r\n\r\nMD5 before: 5a2a155706a201a1c0227c7fe671256f\r\nMD5 after: e59102db9c08f5b99a0efb2576af8a0a', '', '', ''),
(2902, 8, 48, 4, '0.3', '[2902]addon.7z', 'Y', '2902readme.txt', '06 March 2017', 1488776400, 4156, 'NOBODY', 'ROM requirements:\r\n- [url=http://www.romhacking.net/translations/2322/]English 1.16+ translation by MrRichard999[/url] (released on/after Mar. 6 2017)\r\n \r\n \r\n \r\nCollection of add-ons patches for above translation.\r\n- Classic: Remove font icons for traditional Wizardry look (serious gamers, Wizardry fans, series consistency)\r\n \r\n- Modern: Updated spellbook, minor text adjustments for readability and understanding (very casual gamers, non-serious)\r\n \r\n- Recensor: apply original non-violent Ghoul portrait (default game graphics, safe for work)', '2017-02-24 12:37:04', '2017-03-07 01:11:22', NULL, 'N', 12, 0, 0, 843, '2902titlescreen.png', 0, 1, 'Wizardry Empire - Fukkatsu no Tsue (Japan).gbc - English translation by MrRichard999\r\nMD5: E8FE54E3483ADEE2019996A4CC1545AC, last known version', '', '', ''),
(2903, 1, 1800, 1, '1.0', '[2903]hydlide_3_-_visitor_from_the_dark_ips.zip', 'Y', '', '25 February 2017', 1487998800, 1425, 'NOBODY', 'This is the fully Translated English version of the Japanese game Hydlide 3 - Visitor from the Dark. It was known as Super Hydlide on the Sega Genesis, and Hydlide 3 - The Space Memories on the MSX. It is a very unique RPG, in that your character must eat, sleep, and watch what he carries to survive.', '2017-02-26 06:00:02', '2017-02-25 20:09:11', NULL, 'N', 12, 0, 1, 2660, '2903titlescreen.png', 0, 1, 'Country: Japan\r\nRom Name: Hydlide 3 - Yami Kara no Houmonsha (Japan).nes\r\nCRC32: 2BE5A594\r\nMD5: F96C8909C86542BB1D6F7B4C47AF0248\r\nSHA-1: FFA4A2477324C3DC5EE36AD1DC6D0FC0ACCD7AB0', '', '', ''),
(2904, 1, 150, 1, '1.1', '[2904]yanchamaru2.zip', 'Y', '2904readme.txt', '27 February 2017', 1488171600, 4315, 'NOBODY', 'This is a completed Spanish translation, based on the work of D.\r\n\r\nVer 1.1 Translation of all graphics of the game. Thanks to Sics.', '2017-02-28 11:28:58', '2018-12-23 01:00:13', NULL, 'N', 9, 0, 0, 665, '2904titlescreen.png', 0, 1, 'Kaiketsu Yancha Maru 2 - Karakuri Land (Japan).nes - NOINTRO\r\nCRC32: 459C9E31\r\nMD5: D190DAD281F65F8546106301EEB528F2\r\nSHA-1: C588F134D9A4BF79F8D7E8D487DDA410147ABDE3\r\nSHA-256:159382B6B133A8F6CFCF43A8B980FD9059EB3625F2F5BC477B1537E6A88BC9C6', '', '', ''),
(2905, 1, 1412, 1, '2.0', '[2905]tokines.zip', 'Y', '2905readme.txt', '20 November 2021', 1637384400, 3384, 'NOBODY', 'Full translation to spanish for &quot;Toki&quot;, for the Nintendo Entertainment System.\r\n\r\nAdds special characters.\r\n\r\nV2.0:\r\n\r\n-PLAYER, PLAYERS and CREDIT fully translated.\r\n\r\n-Added Ó and É.\r\n\r\n-Translated status bar graphics.\r\n\r\n-Translated GAME OVER.\r\n\r\n-Script revision.', '2017-03-01 11:53:36', '2021-11-24 09:18:49', NULL, 'N', 9, 0, 0, 610, '2905titlescreen.png', 0, 1, 'Toki (USA).nes\r\nMD5: 9a47af43ca5e8a6a11e58726f05ee5e8\r\nSHA1: aaca3416696b8bfe96fdd53f7c652aef5e10b211\r\nCRC32: 5bd50be6\r\n393232 bytes', '', '', ''),
(2906, 1, 1578, 1, '1.1', '[2906]mickey3nes.zip', 'Y', '2906readme.txt', '25 February 2018', 1519534800, 3384, 'NOBODY', 'Full translation to spanish for “Mickey Mouse III: Yume Fuusen”, for the Nintendo Entertainment System. Adds special characters and lowercase. Based on the English translation by [url=http://www.romhacking.net/translations/1640/]NikcDC[/url].\r\n\r\nV1.1: Minor fixes', '2017-03-01 11:54:20', '2018-02-25 09:14:32', NULL, 'N', 9, 0, 0, 544, '2906titlescreen.png', 0, 1, 'Mickey Mouse III - Yume Fuusen (J) [!].nes\r\n262.160	bytes\r\nCRC32: 7d426a63\r\nMD5: 5436d1b38e3cac2ae326f77572b3e503\r\nSHA1: 8f9744e3ecfb6009746ca5d70c295cc58db2302b', '', '', ''),
(2907, 1, 2286, 1, '2.0', '[2907]hudsonsadventureislandnes.zip', 'Y', '2907readme.txt', '20 May 2023', 1684555200, 3384, 'NOBODY', 'Full translation to Spanish for “Hudson&#039;s Adventure Island”, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Translated S-G graphics\r\n-Added Spanish chars\r\n-Changed BOTE for JARRÓN\r\n-Translated GAME OVER', '2017-03-01 11:54:48', '2023-07-10 02:30:17', NULL, 'N', 9, 0, 0, 1335, '2907titlescreen.png', 0, 1, 'Hudson&#039;s Adventure Island (USA).nes\r\nMD5: be07098de1de3dc2512b6aa93f23ae3a\r\nSHA1: 22ee75b82f4a6412aa6bb940e109704975b95185\r\nCRC32: b78c09a2\r\n65552 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/hudsonsadventureislandnes', ''),
(2908, 1, 1910, 1, '1.0', '[2908]advisland2.zip', 'Y', '2908readme.txt', '28 February 2017', 1488258000, 3384, 'NOBODY', 'Full translation to spanish for “Hudson&#039;s Adventure Island II”, for the Nintendo Entertainment System.\r\nAdds special characters.', '2017-03-01 11:55:17', '2017-02-28 21:37:18', NULL, 'N', 9, 0, 0, 1309, '2908titlescreen.png', 0, 1, 'Hudson&#039;s Adventure Island II (U) [!].nes\r\n262.160	bytes\r\nCRC32: 5d8f80c7\r\nMD5: da01f528959b065acbfed341e892d9c0\r\nSHA1: f53fd2b03cfc5cf28d68021b47815e8710c3b44d', '', '', ''),
(2909, 11, 2687, 1, '2.1', '[2909]wonderboyiiimonsterlairsmd.zip', 'Y', '2909readme.txt', '19 June 2022', 1655611200, 3384, 'NOBODY', 'Full translation to spanish for “Wonder Boy III: Monster Lair”, for the Sega Mega Drive / Genesis.\r\n\r\nV2.0\r\n-Added spanish characters\r\n-Script rewritten\r\nV2.1:\r\n-Fixed compatibility with some emulators like Kega Fusion', '2017-03-01 11:57:37', '2022-08-14 13:06:05', NULL, 'N', 9, 0, 0, 1150, '2909titlescreen.png', 0, 8, 'Wonder Boy III - Monster Lair (Japan, Europe).md\r\nMD5: 17f53791945ce7ccd83a4e812e3705e4\r\nSHA1: 1fd3f77a2223ebeda547b81e49f3dfc9d0197439\r\nCRC32: c24bc5e4\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/wonderboyiiimonsterlairsmd', ''),
(2910, 10, 2688, 1, '1.0', '[2910]Spngebob Bikini botom espa.rar', 'Y', '2910readme.txt', '28 February 2017', 1488258000, 4315, 'NOBODY', 'SpongeBob SquarePants: Battle for Bikini Bottom is a 2003 video game based on the animated series of the same name, developed by Heavy Iron Studios, AWE Games, and Vicarious Visions, and published by THQ.\r\n\r\nThe Gameboy Advance version received a 2D platformer. All versions of the game feature an original storyline, in which the player attempts to defend Bikini Bottom from an invasion of robots created by Plankton with a machine called the Duplicatotron 3000, playing as SpongeBob in all versions, as well as Patrick and Sandy in the console versions.', '2017-03-01 12:01:50', '2017-03-01 20:17:14', NULL, 'N', 9, 0, 0, 493, '2910titlescreen.png', 0, 1, '1233 - SpongeBob SquarePants - Battle for Bikini Bottom (U)\r\nFile MD5:      BE31F4EDFAC7B00E814BDA15245063CD        \r\nFile SHA-1:    CE77CB62B9CF185B561F418E83F2A208340B5F42\r\nFile CRC32:    A3674E7E', '', '', ''),
(2911, 26, 2689, 1, '1.0', '[2911]Fatal Fury (E).zip', 'Y', '2911readme.txt', '01 March 2017', 1488344400, 4281, 'NOBODY', 'Full Spanish Fatal Fury translation. Enjoy!', '2017-03-02 10:17:37', '2017-03-02 14:10:23', NULL, 'N', 9, 0, 0, 277, '2911titlescreen.png', 0, 1, '033-p1.bin:CRC32:7323302C\r\n033-s1.bin:CRC32:255BBED1', '', '', ''),
(2912, 10, 2690, 1, '1.0', '[2912]Nicktoons3.rar', 'Y', '2912readme.txt', '01 March 2017', 1488344400, 4315, 'NOBODY', 'This is a Spanish translation of Nicktoons: Attack of the Toybots for the Game Boy Advance.', '2017-03-02 10:21:33', '2017-03-01 21:58:15', NULL, 'N', 9, 0, 0, 470, '2912titlescreen.png', 0, 1, '2776 - Nicktoons - Attack of the Toybots (U)\r\nFile MD5:      ACE5DFF7D63FB765515B43E6950A455C        \r\nFile SHA-1:    1C33F64C2791B7766B23FAE1272036B008BDDC1A\r\nFile CRC32:    DDA9A035', '', '', ''),
(2913, 1, 2691, 1, '1.0', '[2913]Guerrillawar-spa.rar', 'Y', '2913readme.txt', '03 March 2017', 1488517200, 4315, 'NOBODY', 'Funny action shooter game. Originally called &quot;Guevara&quot; (in its Japanese version).\r\nThe original Japanese version was about the Cuban revolution and controlled the Argentine guerrilla ... and if you played with another friend, you could play with &quot;Uncle Fidel Castro&quot;.\r\nCensored or self-censored in the version uses. This version tries to be a similar version as for the original texts.', '2017-03-03 03:31:29', '2017-03-03 03:10:23', NULL, 'N', 9, 0, 0, 800, '2913titlescreen.png', 0, 1, 'Guerrilla_War (USA)\r\nFile MD5      A0912FAABEF533293B8B490392C9F8B2        \r\nFile SHA-1    77411A2F3A70FD415B2753710E0580DD2D9602F8\r\nFile CRC32    005FF9A8', '', '', ''),
(2914, 1, 1891, 1, '1.0', '[2914]Track and field 2.rar', 'Y', '2914readme.txt', '03 March 2017', 1488517200, 4315, 'NOBODY', 'Second part of the classic Konami sports game. Added small font.', '2017-03-04 03:57:44', '2017-03-03 15:58:04', NULL, 'N', 9, 0, 0, 447, '2914titlescreen.png', 0, 1, 'Track &amp; Field 2 (U)\r\nFile MD5      DF311300E81B26D62BCC189A0BF49D18        \r\nFile SHA-1    29BD3871447DF2AD02A5AB1EC2C9256E85A5C359\r\nFile CRC32    6473A299', '', '', ''),
(2915, 47, 2692, 1, '1.2', '[2915]tob_ps3_en_patch_v1.2.rar', 'Y', '', '02 February 2017', 1486011600, 4325, 'NOBODY', 'This project is a complete port of the official English translation of Tales of Berseria to the original PS3 version. Current version (v1.2) consists of text directly transferred from the PC version (this includes English textures) without any further changes.\r\n\r\nExpect some formatting issues and maybe some bugs. Future updates will be fixing these issues as they are found.', '2017-03-04 08:47:50', '2017-03-27 19:38:48', NULL, 'N', 12, 0, 1, 2600, '2915titlescreen.jpg', 0, 10, 'Index of version: BLJS10330\r\nOriginal file size: 2 773 636 415 byte\r\nPatched file size: 2 776 188 762 byte\r\nMD5 hash value of original file TLFILE.TLDAT: dec6a7837a05f64c6ba095cc790dea99\r\nMD5 hash value of patched file TLFILE.TLDAT: 0479b01757d37ccb6b3238c614bba6f0', '', '', ''),
(2916, 9, 636, 4, '20.07.2010', '[2916]starfox2_agtp_fixes_by_manuloewe.zip', 'Y', '2916readme.txt', '20 July 2010', 1279598400, 849, 'NOBODY', 'The English translation of AGTP (v1.0) unfortunately has a few problems, which can be solved with these patches in whole or in part.\r\n\r\nagtp_starfox2v1.0_debriefing_by_manuloewe.ips will correct the spelling of one of the graphical text strings on the records screen (from &quot;DEBREIFING&quot; to &quot;DEBRIEFING&quot;).\r\n\r\nagtp_starfox2v1.0_menufix_by_manuloewe.ips will correct a bug in the main menu. To see the bug in effect, start the &quot;final&quot; version of the translated game, go to the main menu, select &quot;MISSION&quot; and press B. When the difficulty selection menu appears, press Y. You will be taken back to the main menu. Now, press Up or Down on the Control pad several times. You&#039;ll be able to blindly select the test, training, and config menu items, which shouldn&#039;t actually be available in the &quot;final&quot; version of the translation.\r\n\r\nagtp_starfox2v1.0_staffroll_by_manuloewe.ips will correct the color of the very first line of the staff roll sequence. It says, &quot;EXECUTING SECURITY CROSS CHECK.&quot; In the &quot;debug&quot; version of the translation, the line is actually visible (albeit in the wrong color), but in the &quot;final&quot; version, it was accidentally blacked out completely, resulting in no more than a green cursor flickering across the bottom of an otherwise black screen. This patch restores the color the line is displayed in to its original shade of light gray.\r\n\r\nAll of these patches are intended to be used in conjunction with AGTP&#039;s English v1.0 translation of the game (released on October 17th, 2004).', '2017-03-05 04:42:30', '2017-03-04 16:59:34', NULL, 'N', 12, 0, 0, 990, '2916titlescreen.png', 0, 4, 'Country: Japan\r\nCRC32: A797F974\r\nMD5:E27FB54DB09B3BC1CBB6D05B8F42DDBF', '', '', ''),
(2917, 8, 2243, 4, '0.2', '[2917]Wizardry Empire - add-ons (v02).7z', 'Y', '2917readme.txt', '17 April 2017', 1492401600, 4156, 'NOBODY', 'ROM requirements:\r\n- [url=http://www.romhacking.net/translations/2316/]English 1.02+ translation by MrRichard999[/url] (released on/after April 17, 2017)\r\n\r\n\r\nCollection of add-ons patches for above translation, due to gamer requests.\r\n\r\n- Classic: Remove font icons for traditional Wizardry look (serious gamers, Wizardry fans, series consistency)\r\n\r\n- Normal: Matches original game style - normal spell names, no icons (purists)\r\n\r\n- Modern: Updated spellbook, minor text adjustments for readability and understanding (very casual gamers, non-serious)\r\n\r\n- Original logo: Untouched title screen', '2017-03-07 10:56:19', '2017-04-18 02:36:27', NULL, 'N', 12, 0, 0, 749, '', 1, 1, 'Wizardry Empire (Japan) (Rev A).gbc - Mr. Richard&#039;s Translation 1.02+\r\n\r\nMD5: 300EDB5260429731848BCD99B413DB5D (last known version)', '', '', ''),
(2918, 7, 2695, 1, '1.0', '[2918]Dababa.zip', 'Y', '2918readme.txt', '07 March 2017', 1488862800, 1637, 'NOBODY', 'This is a title screen translation hack of Meikyuu Jiin Dababa for the Family Computer Disk System.\r\n\r\nIt&#039;s just a title screen translation since all the game is already in English.', '2017-03-08 10:23:59', '2017-11-03 15:42:12', NULL, 'N', 12, 0, 0, 1460, '2918titlescreen.jpg', 0, 1, 'Meikyuu Jiin Dababa (Japan).fds\r\nCRC32: A5B90C5C (With Header)\r\n---------------------------------------------------------\r\nPATCHED CRC: FD8C39C5\r\n---------------------------------------------------------\r\nHeaderless version of this rom is 1526D32E. Applying the patch to a headerless rom will result in the FDS giving a &quot;Disk Trouble ERR.24&quot; when you load the game, so apply it to the headered version.\r\n\r\nIf you can&#039;t find the headered version, just add the header below to the file with a hex editor program.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(2919, 1, 2706, 1, '1.0', '[2919]sf2010.zip', 'Y', '2919readme.txt', '09 March 2017', 1489035600, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Street Fighter 2010: The Final Fight&quot;, for the Nintendo Entertainment System.\r\nAdds lowercase and spanish characters.', '2017-03-10 01:26:44', '2017-03-09 19:56:01', NULL, 'N', 9, 0, 0, 884, '2919titlescreen.png', 0, 1, 'Street Fighter 2010 - The Final Fight (U) [!].nes\r\n262.160	bytes\r\nCRC32: a7355946\r\nMD5: 5d8c039d277892f86aebf1afd813392e\r\nSHA1: 92f1dc8fc7c9420cf26d063611fa7d9067197740', '', '', ''),
(2920, 1, 1087, 1, '1.1', '[2920]advisland3.zip', 'Y', '2920readme.txt', '11 March 2017', 1489208400, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Hudson&#039;s Adventure Island III&quot;, for the Nintendo Entertainment System.\r\nv1.1: Fixed EXIT/SKIP screen', '2017-03-10 01:27:22', '2017-03-11 18:46:08', NULL, 'N', 9, 0, 0, 1670, '2920titlescreen.png', 0, 1, 'Hudson&#039;s Adventure Island III (U) [!].nes\r\n262.160	bytes\r\nCRC32: 952cdacf\r\nMD5: f15d5835041c4b28b98b9551fb3ce764\r\nSHA1: 9f8d51762125df0c1a6ab6eff41fbf7d0e65d465', '', '', ''),
(2921, 22, 2671, 1, '1.0', '[2921]endurojapsms.zip', 'Y', '2921readme.txt', '20 March 2017', 1489982400, 3384, 'NOBODY', 'Full Spanish translation for the Japanese version of &quot;Enduro Racer&quot;, for the Sega Master System, that features more graphics and courses.', '2017-03-21 02:21:44', '2017-03-20 18:37:21', NULL, 'N', 9, 0, 0, 300, '2921titlescreen.png', 0, 1, 'Enduro Racer (J).sms\r\n262.144 bytes\r\nCRC32: 5d5c50b3\r\nMD5: a94de92b078911e71c246679c8992da1\r\nSHA1: 7a0216af8d4a5aeda1d42e2703f140d08b3f92f6', '', '', ''),
(2922, 1, 904, 1, '1.1', '[2922]conquestofthecrystalpalacenes.zip', 'Y', '2922readme.txt', '02 January 2021', 1609563600, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Conquest of the crystal palace&quot;, for the Nintendo Entertainment System.\r\nAdds special characters and lowercase letters.\r\n\r\nV1.1: Script revision, translated title, credits and stage and lives graphics.', '2017-03-21 02:22:07', '2021-01-13 06:58:16', NULL, 'N', 9, 0, 0, 632, '2922titlescreen.png', 0, 1, 'Conquest of the Crystal Palace (U) [!].nes\r\n262.160 bytes\r\nCRC32: 0a362909\r\nMD5: edb710ff29cafdc131a6c26c952829d2\r\nSHA1: 9369adbb9bdc25861877285773d14c747e48c500', '', '', ''),
(2923, 1, 1039, 1, '1.0', '[2923]rollergames.zip', 'Y', '2923readme.txt', '20 March 2017', 1489982400, 3384, 'NOBODY', 'Full translation to spanish for &quot;Rollergames&quot;, for the Nintendo Entertainment System.', '2017-03-21 02:22:32', '2017-03-20 18:41:30', NULL, 'N', 9, 0, 0, 495, '2923titlescreen.png', 0, 1, 'Rollergames (U) [!].nes\r\n262.160	bytes\r\nCRC32: 80da9f53\r\nMD5: b15ab11d5f8a5b4f76f47e252d05fb3c\r\nSHA1: e2db0b04b75f19226c9d524d422143318141710a', '', '', ''),
(2924, 1, 2283, 1, '1.1', '[2924]Contra Force (USA) español.rar', 'Y', '2924readme.txt', '28 April 2019', 1556424000, 4343, 'NOBODY', 'Translation to Spanish for Contra force, for the Nintendo Entertainment System.', '2017-03-21 03:32:14', '2019-05-01 17:38:02', NULL, 'N', 9, 0, 0, 1121, '2924titlescreen.png', 0, 1, 'Contra Force (USA).nes\r\n262.160 bytes\r\nCRC32: 6487F884\r\nMD5: 89CBAA829F0DBC68BF197DA7CE65995D\r\nSHA1: B5BE7FEEC9650E6F660E4913688C802A5D6A2B52', '', '', ''),
(2925, 1, 2708, 1, '1.0', '[2925]timediver.zip', 'Y', '2925readme.txt', '20 March 2017', 1489982400, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Time Diver Eon Man&quot;, for the Nintendo Entertainment System, the prototype, as it was not released.\r\nAdds special characters.', '2017-03-21 03:43:07', '2017-03-20 18:45:54', NULL, 'N', 9, 0, 0, 562, '2925titlescreen.png', 0, 1, 'Time Diver Eon Man (U) (Prototype).nes\r\n262.160	bytes\r\nCRC32: 9562d0d5\r\nMD5: 7746ff8a57b5c906a8be46f40e2a417b\r\nSHA1: eec46b641b8ec301857bb088a45112784d002b7b', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(2926, 1, 155, 4, '1.0', '[2926]Kunio Kun Soccers League (Arabic)(EF).zip', 'Y', '2926readme.txt', '19 March 2017', 1489896000, 4208, 'NOBODY', 'This is a font improvement patch for the existing translation project released by Hisoka.\r\n\r\nFirst you must apply this patch from this link, before applying the improvement font patch\r\n\r\n[url]http://www.romhacking.net/translations/1553/[/url]\r\n\r\nAfter you translate the game to Arabic, now use the improvement patch to get effect.', '2017-03-21 11:35:39', '2017-03-21 10:45:59', NULL, 'N', 15, 0, 0, 242, '2926titlescreen.png', 0, 1, 'Kunio-kun no Nekketsu Soccer League (Japan) - NOINTRO\r\nCRC32: 61C27F7B\r\nMD5: 19E7D40CFBBC137933F7C0793E8504DA\r\nSHA-1: EDF933EEE8D6B99B7743367EDA089B9850CE51EC\r\nSHA-256: 7838C29F1EB5FE6E66CCADAFD41C352D4DE6966B2EC3FAE33B2809AD1CB0AEA3', '', '', ''),
(2927, 17, 2709, 1, '1.0', '[2927]AnimeticCCS_EN_V1_0r2.7z', 'Y', '2927readme.txt', '21 March 2017', 1490068800, 4084, 'NOBODY', 'This is the English translation patch for the Animetic Story Game 1 - Card Captor Sakura.\r\nEverything should be translated (even the PocketStation app). Events that were voice-only in the original game are now subtitled.\r\n\r\nTo use, rename your disc images to:\r\nAnimetic Story Game 1 - Card Captor Sakura (Japan) (Disc 1).bin\r\nAnimetic Story Game 1 - Card Captor Sakura (Japan) (Disc 2).bin\r\n\r\nThen run patch_win.bat if you are on Windows or patch_linux.sh if you are on Linux.\r\n\r\nFor more details, see the readme.', '2017-03-22 00:37:56', '2017-03-21 18:17:18', NULL, 'N', 12, 0, 0, 9217, '2927titlescreen.png', 0, 12, 'Before patch:\r\nFile: Animetic Story Game 1 - Card Captor Sakura (Japan) (Disc 1).bin\r\nCRC-32: 88dad5ef\r\nMD5: 93653eb589658a67899394ad52acc3cb\r\nSHA-1: 77aa4b2637df92c90370df880edc4781161e945e\r\nSHA-256: 0dce4bc7e53bd0cd3989b94a0eb348626142184b88e6d4cd1fe6e4509e477393\r\n\r\nFile: Animetic Story Game 1 - Card Captor Sakura (Japan) (Disc 2).bin\r\nCRC-32: 2cab307e\r\nMD5: d43957755406f0b9491ee03636f99fc9\r\nSHA-1: 732f1fea223d77f060dcdcd270f10ab4516ba42a\r\nSHA-256: ff3bc3efd505e0e80d704be075e9cd884fc94993504f97601406248c354a9276\r\n\r\nAfter patch:\r\nFile: [EN 1.0] Animetic Story Game 1 - Card Captor Sakura (Japan) (Disc 1).bin\r\nCRC-32: 51a2c51b\r\nMD5: 934ef37fb41fd3acad685e4e1bffde05\r\nSHA-1: 7e69656048f01a36f46b40b239257ebee4d089e6\r\nSHA-256: d27ae7bd6b9711c4a09dbcfa4bc1777b60c6a3a60623a318cc083f883dd4903d\r\n\r\nFile: [EN 1.0] Animetic Story Game 1 - Card Captor Sakura (Japan) (Disc 2).bin\r\nCRC-32: 131f8b49\r\nMD5: c8f81e55451ec07c90414cba0a45a471\r\nSHA-1: f1a79dc3db9ef90c152bfeb51f2fcc0b46cb0277\r\nSHA-256: 76a43cc34b49dc6cc4c6c50be73c5f8b885542b9af17f65734f92352bc3e74f3', '', '', ''),
(2928, 41, 2710, 1, '1.0', '[2928]PokemonRaceMini.zip', 'Y', '2928readme.txt', '01 October 2012', 1349064000, 4347, 'NOBODY', 'Pokémon Race Mini​ is a platform racing competition where the player controls a Pikachu racing against other Pokémon.', '2017-03-23 11:47:06', '2017-03-23 05:50:29', NULL, 'N', 12, 0, 0, 1384, '2928titlescreen.png', 0, 1, 'Country: Japan\r\nCRC32 F8C842B5\r\n\r\nPokemon Race Mini (Japan).min', '', '', ''),
(2929, 41, 2712, 1, '1.0', '[2929]TogepisGreatAdventure.zip', 'Y', '2929readme.txt', '01 August 2011', 1312171200, 4347, 'NOBODY', 'Togepi’s Great Adventure​ is an adventure game in which you have to guide Togepi out of a tower, avoiding traps.', '2017-03-24 00:21:03', '2017-03-23 15:03:36', NULL, 'N', 12, 0, 0, 1245, '2929titlescreen.png', 0, 1, 'Country: Japan\r\nCRC32 33B3492B\r\n\r\nTogepi no Daibouken (Japan).min', '', '', ''),
(2930, 17, 2713, 1, '2.1', '', 'Y', '2930readme.txt', '09 April 2024', 1712620800, 2941, 'NOBODY', 'This is a Spanish translation of Megaman X4 for the PlayStation.\r\n\r\nUpdate: Voices of Mavericks restored, tnx DarkSamus993, Acediez\r\n\r\nAnd PogChampGuy AKA Kuumba for app TeheMan X4 Editor used in Credits modification.\r\n\r\n[b]Staff Note: File is over 30MB (215 MB).[/b]\r\n\r\n[url=https://mega.nz/file/xA9BWKSJ#PvWl917MLIYyvUbIlA_q1U9Ho1nDQJVNCLe0IYzjwbg\r\n][b]Download link[/b][/url]', '2017-03-24 00:51:22', '2024-04-10 06:59:28', NULL, 'N', 9, 1, 0, 19, '2930titlescreen.jpg', 0, 11, 'Nombre: Mega Man X4 (USA).bin\r\nCRC-32: 84774766\r\n   MD5: 1C425B49BB25C45B3964B2D565DD0EC0\r\n SHA-1: 26FFE24A79384B24AF7571674251EE575E889B38', '', '', ''),
(2931, 17, 2053, 1, '2.1', '[2931]MX6_ESP.rar', 'Y', '2931readme.txt', '24 December 2021', 1640322000, 2941, 'NOBODY', 'This is a Spanish translation of Megaman X6 for the PlayStation.\r\nUpdated Translation.\r\nBased partially on the &quot;[url=http://www.romhacking.net/hacks/4035/]Mega Man X6 Tweaks (v2.6)[/url]&quot; hack by Acediez.', '2017-03-24 01:21:58', '2021-12-24 11:01:07', NULL, 'N', 9, 0, 0, 2359, '2931titlescreen.png', 0, 11, 'Name  : Mega Man X6 (USA).bin\r\nCRC-32: 8E6D014D\r\n   MD5: 237B6FEDDD1A88E86AB1CDDC8822F03F\r\n SHA-1: D4F7E08371027A87A3BF13311DB5A4C56733F4EA', '', '', ''),
(2932, 1, 1287, 1, '1.0', '[2932]Cross Fire (U) (Prototype) trad jonathan.rar', 'Y', '2932readme.txt', '23 March 2017', 1490241600, 4343, 'NOBODY', 'Translation to Spanish for Cross Fire for the Nintendo Entertainment System. The character of this plot is Eric, a soldier who fights in various places from Vietnam to shatol.', '2017-03-25 12:17:36', '2017-03-24 02:10:32', NULL, 'N', 9, 0, 0, 487, '2932titlescreen.png', 0, 1, 'CRC32: 6311CE67\r\nMD5: 32C6F4814B83546D3D9E4939C76354E4        \r\nSHA1: 6F0A798E1F7EA5F42A5EE72D8EED9680F24DFB12', '', '', ''),
(2933, 41, 2714, 1, '1.2', '[2933]PokemonPuzzleCollectionVol2.zip', 'Y', '2933readme.txt', '25 February 2011', 1298610000, 4347, 'NOBODY', 'Pokémon Puzzle Collection Vol. 2​ is similar to the first puzzle collection, but some games are different and there are 80 new puzzles.', '2017-03-25 12:20:15', '2017-03-24 02:50:18', NULL, 'N', 12, 0, 0, 1095, '2933titlescreen.png', 0, 1, 'Country: Japan\r\nCRC32 76A1BBF8\r\n\r\nPokemon Puzzle Collection Vol. 2 (Japan).min', '', '', ''),
(2934, 1, 518, 1, '1.1', '[2934]Perman 2.zip', 'Y', '2934readme.txt', '26 March 2017', 1490500800, 4315, 'NOBODY', 'Translation based on the work of KingMike&#039;s Translations.\r\nIt had to create several tables and hack several graphs.\r\n\r\nversion 1.1 Small correction and creation of tildes.', '2017-03-25 12:26:19', '2017-03-26 15:16:47', NULL, 'N', 9, 0, 0, 427, '2934titlescreen.png', 0, 1, 'Paaman Part 2 - Himitsu Kessha Madoodan wo Taose! (J)\r\nROM CRC32:    0A296868\r\nFile MD5:    B3D2559DAFAE09F719D4A2E5C88779FB\r\nFile CRC32:    A85817E8\r\nFile SHA-1: B3C46A418DEA1B04A01DAC2D1164CACBAFDA0063\r\nROM SHA-1: 7B88CA4A4FA78CD6DDA01B87EF71AB7A437F7934', '', '', ''),
(2935, 10, 2715, 1, '1.0', '[2935]Warioland 4.zip', 'Y', '2935readme.txt', '24 March 2017', 1490328000, 4315, 'NOBODY', 'A lot of graphic editing, especially the menus.\r\n\r\nAdded the Hispanic characters (¡, ¿, ñ) and the tildes.\r\n\r\nOnly missing the graphics of the intro and the ending:\r\n\r\n&quot;Legendary pyramid discovered deep in jungle!&quot; And the &quot;Thank&quot; at the end.', '2017-03-25 12:28:28', '2017-10-26 12:21:04', NULL, 'N', 9, 0, 0, 1857, '2935titlescreen.png', 0, 1, 'Wario Land 4 (USA, Europe)                                       \r\nROM Size           8388608 (800000)                        \r\nROM CRC32          D6141609                                \r\nROM SHA-1          B9FE05A8080E124B67BCE6A623234EE3B518A2C1', '', '', ''),
(2936, 4, 2716, 1, '1.01', '[2936]Energy (English v1.01).zip', 'Y', '2936readme.TXT', '25 December 2016', 1482642000, 3848, 'NOBODY', 'An English translation patch for Energy on the PC Engine. It also contains a few small gameplay changes, making it a lot less painful to play. \r\n\r\nThe game is fully playable in English. \r\nThe text prints faster. You can now &#039;tap&#039; the button to proceed at the end of a text box. \r\nThe infuriatingly slow scrolling speed is now much quicker. \r\nThe unskippable intro now plays only once--if you die or reset, it will skip the intro and start the game directly.\r\n\r\nHopefully some folks who were put off by it before can now complete and perhaps even find some enjoyment from this infamous HuCARD game.', '2017-03-25 12:30:47', '2017-03-25 08:36:30', NULL, 'N', 12, 0, 0, 2890, '2936titlescreen.png', 0, 14, 'Energy (Japan).pce\r\nFile Size: 262,144 bytes\r\nCRC32: ca68ff21\r\nSHA-1: 8a43ac4f92cf6715e95b607c75e5c9e43b1c7575\r\nMD5: b928568fd7258f90b5ac410c7f65c48c', '', '', ''),
(2937, 41, 2717, 1, '1.0', '[2937]PokemonBreederMini.zip', 'Y', '2937readme.txt', '01 July 2011', 1309492800, 4347, 'NOBODY', 'Pokémon Breeder Mini​ (also known as Pokemon Sodateyasan Mini) is a Tamagotchi-like life simulation, in which the player cares for a young Pokémon, such as Mudkip.', '2017-03-26 05:04:27', '2017-03-25 15:27:49', NULL, 'N', 12, 0, 0, 1698, '2937titlescreen.png', 0, 1, 'Country: Japan\r\nCRC32 D55FC4C8\r\n\r\nPokemon Sodateyasan Mini (Japan).min', '', '', ''),
(2938, 17, 2718, 1, '2.1', '', 'Y', '2938readme.txt', '08 November 2021', 1636347600, 2941, 'NOBODY', 'Spanish translation of Megaman X5 for the PlayStation.\r\n \r\nThis patch is 104 MB, because it creates a new big file BGM.XA with the Japanese ending.\r\n\r\nUpdate: [url=http://www.romhacking.net/hacks/3711/]Improvement hack[/url] by [url=https://www.romhacking.net/hacks/3711/]DarkSamus993[/url] added.\r\n\r\nand [url=http://www.romhacking.net/forum/index.php?topic=29471.0]Mega Man X5 Improvement Project Addendum (v2.0.3)[/url] by Acediez\r\n\r\n[b]Staff Note: File is over 30MB in size.[/b]\r\n\r\n[url=https://mega.nz/file/8csUhYhQ#XM7UFoavsU5cJQZRkmR-aqcsLk8-zL9kQGNAVLevIA8][b]Download link[/b][/url]', '2017-03-27 02:22:24', '2021-12-08 15:03:18', NULL, 'N', 9, 1, 0, 19, '2938titlescreen.png', 0, 11, 'Name  : Mega Man X5 (USA).bin\r\nCRC-32: 0D0CE609\r\n   MD5: 98C0D278DC4A795A0A7562D950D37CC9\r\n SHA-1: 10709231F857636B5CCD3CD9ACEBC91458DCB5FD', '', '', ''),
(2939, 11, 2720, 1, '1.0', '[2939]rcpvtersmd.zip', 'Y', '2939readme.txt', '27 March 2017', 1490587200, 3384, 'NOBODY', 'Full Spanish translation for &quot;Robocop Versus The Terminator&quot;, for the Sega Mega Drive/Genesis.\r\nAdds special characters.', '2017-03-28 01:22:16', '2017-03-27 18:59:13', NULL, 'N', 9, 0, 0, 978, '2939titlescreen.png', 0, 8, 'Robocop Versus The Terminator (U) [!].bin\r\n2.097.152 bytes\r\nCRC32: bbad77a4\r\nMD5: cfc3568cc985f7b73dd5afa69c9f28a4\r\nSHA1: b67b708006145406f2a8dacb237517ededec359a', '', '', ''),
(2940, 27, 2721, 1, '1.1b', '[2940]Conker Bad Fur Day [ESP] v1.1b.rar', 'Y', '2940readme.txt', '19 April 2024', 1713484800, 2941, 'NOBODY', 'Translation to Spanish for Conker’s Bad Fur Day for the Nintendo 64.\r\nBeta, whit undub intro and ending, and graphic edit.', '2017-03-28 01:33:33', '2024-04-19 14:47:52', NULL, 'N', 9, 0, 0, 4719, '2940titlescreen.png', 0, 7, 'Name   : Conker&#039;s Bad Fur Day (U) [!].z64\r\nCRC-32 : CE8CC172\r\nMD5    : 00E2920665F2329B95797A7EAABC2390\r\nSHA-1  : 4CBADD3C4E0729DEC46AF64AD018050EADA4F47A', '', '', ''),
(2941, 27, 2722, 1, '1.2', '[2941]Lylat Wars [SP] v.1.2.rar', 'Y', '2941readme.txt', '24 December 2020', 1608786000, 2941, 'NOBODY', 'Translation to Spanish for Lylat Wars 64 for the nintendo 64.\r\n\r\nAdded, voices of 3DS', '2017-03-28 01:38:03', '2020-12-24 17:02:22', NULL, 'N', 9, 0, 0, 2562, '2941titlescreen.png', 0, 7, 'NAME  : Lylat Wars (E) (M3) [!].z64\r\nSHA-1 : 05B307B8804F992AF1A1E2FBAFBD588501FDF799\r\nMD-5  : 884CCCA35CBEEDB8ED288326F9662100\r\nCRC-32: 50A9C0B1', '', '', ''),
(2942, 27, 847, 1, '3.9', '[2942]Super Mario 64 (ES) V.3.9.rar', 'Y', '2942readme.txt', '09 May 2023', 1683604800, 2941, 'NOBODY', 'Translation to Spanish for Super Mario 64 for the Nintendo 64.\r\nThis version have the original size, and now with compatibility of Rumble Pak.\r\n\r\nIncluded, [url=http://www.romhacking.net/hacks/5008/]Smoke fix[/url] tnx zoinknoise\r\n\r\n[url=http://www.romhacking.net/hacks/4905/]0 Lag fix[/url], Tnx Nintendo 64 Wizard and users of N64 decompilation discord.\r\n\r\nNow Based in ultrasm64 to CrashOveride95 and support of Reonu.\r\n\r\nWorks in the original hardware. (Tested in everdrive 64)\r\n2 beta version of fandub in Spanish, tnx OriginFlash and Roxa Amakura, and another peach Yumi Akai.', '2017-03-28 01:40:38', '2023-05-09 21:07:59', NULL, 'N', 9, 0, 0, 8149, '2942titlescreen.png', 0, 7, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', '', '', ''),
(2944, 10, 1751, 1, '1.0', '[2944]cfile9.uf@2429114458DBCAD0219B0F.zip', 'Y', '', '23 March 2017', 1490241600, 4352, 'NOBODY', 'The Korean Patch of Rhythm Tengoku.\r\n\r\nTranslated Title : Rhythm SESANG (Meaning: Rhythm world)\r\n\r\nStatus:\r\n\r\nTEXT:100% Translated\r\n\r\nIMAGE:99% Translated\r\n\r\nVOICE:Only Remix 5 is dubbed in Korean', '2017-03-30 01:41:21', '2017-03-29 15:00:45', NULL, 'N', 5, 0, 1, 628, '2944titlescreen.png', 0, 1, 'No-Intro Name: Rhythm Tengoku (Japan)\r\n(No-Intro version  20130720-015858)\r\n----\r\nROM/File ROM MD5         F81F60FDB2FD774C72A170A1805DB52E\r\nROM/File ROM SHA-1       67F8ADACFF79C15D028FFFD90DE3A77D9AD0602D\r\nROM/File ROM CRC32       349D7025\r\nROM/File ROM SHA-256     780FFC1D91CB2063C0B0568EEEC02AD666532127DE4AB6FA98B57C08B6AD3E78\r\n----\r\nPatched ROM/File ROM MD5         1ACDCF7C687A00A25E567051FD97C31E\r\nPatched ROM/File ROM SHA-1       998DEF38723CBF2571A06079F101B1B68043A43F\r\nPatched ROM/File ROM CRC32       781866B9\r\nPatched ROM/File ROM SHA-256     02BD9C237C013C04BEE05A3881FF6A618AB02A2AD032D94251E04D67F43742C0', '', '', ''),
(2945, 1, 1038, 1, '1.0', '[2945]Isolated Warrior (esp).rar', 'Y', '2945readme.txt', '30 March 2017', 1490846400, 4343, 'NOBODY', 'Translation to Spanish for Isolated Warrior for the Nintendo Entertainment System to 100%. A planet outside the Earth&#039;s galaxy called &quot;Pan&quot; that was attacked by the aliens of a\r\nHidden world.', '2017-03-31 00:29:36', '2017-03-30 16:44:41', NULL, 'N', 9, 0, 0, 438, '2945titlescreen.png', 0, 1, 'Isolated Warrior (USA).nes\r\n262.160 bytes\r\nCRC32: 228A7273\r\nMD5: 17EF881EED9C4DA7BACA790727F112DA\r\nSHA1: EB6B44F21222DAE7B9BE1EE113CB1BFAA970463C', '', '', ''),
(2946, 8, 2725, 1, '1.00', '[2946]papuwagb_trans_100.zip', 'Y', '', '05 April 2017', 1491364800, 1520, 'NOBODY', '• Version 1.00: The company names and title screen have now been translated thanks to compression tools provided by rainponcho. This means that the game is now 100% translated!\r\n\r\n • Version 0.98: 98% complete English translation. The only things that haven&#039;t been translated are the splash intro screen with the company names, and the title screen.', '2017-04-02 05:33:45', '2017-04-05 09:37:21', NULL, 'N', 12, 0, 1, 2065, '2946titlescreen.png', 0, 1, 'MD5: C5256354A6FCD57240C97A399773822E', '', '', ''),
(2947, 27, 2726, 1, '1.01', '[2947]Densha de Go 64.7z', 'Y', '2947readme.txt', '01 April 2017', 1491019200, 803, 'NOBODY', 'Densha de Go! 64 Localization Patch\r\n\r\nDensha de Go! 64 is one of many iterations of a train simulator found in arcades and across various consoles.  This patch translates the HUD and menus to English, leaving the Japanese voices intact.  It also supports the USA VRU, converting all the voice prompts for the voice recognition unit to locale-specific English.  The train controller and Rumble Pak are still supported, but additional Transfer Pak and 64DD bonus features have also been included.\r\n\r\nHuge thanks to mikeryan for identifying and translating a boatload of images, as well as some excellent content suggestions!\r\n\r\nThere are several Easter Eggs.  Try to catch them all!  I&#039;m certain some will be revealed over time ;*)\r\n\r\nDetailed patching instructions are in the readme.  Only apply the patch to a Densha de Go! 64 ROM in native (big-endian) format.  Xdeltas can be applied with the similarly-named xdelta.', '2017-04-02 05:36:31', '2017-04-17 13:20:04', NULL, 'N', 12, 0, 0, 9023, '2947titlescreen.png', 0, 1, 'Densha de Go! 64 (Japan)\r\nNative (big-endian) byteorder.\r\nInternal Checksum	17C54A614A83F2E7\r\nMD5	772FA166E5DB51EFFC77FB8D832AC4D2\r\nSHA512	1B19191C1B9AE83FA707FF966C4B9632D196857BF3FEFE58004E61348A599D667AE9D067CCBEE7F7F6BDF8E205780368FE2107ADFCA96DDB56D260289260D843', '', '', ''),
(2948, 17, 1337, 1, '3.00', '', 'Y', '', '31 December 2021', 1640926800, 4363, 'NOBODY', 'This new patch translates Ace Combat 3 into Italian, every dialogue, screen, and menu has been translated. Check the content of the release for more information.\r\n\r\nThis fan translation project has been made by the fine people at load word team\r\n\r\nYou can download this patch here\r\n\r\n[url]https://loadwordteam.com/projects/la-patch-in-italiano-per-ace-combat-3/[/url]', '2017-04-07 01:19:25', '2022-01-01 13:01:39', NULL, 'N', 6, 1, 1, 218, '2948titlescreen.jpg', 0, 11, 'The original PlayStation disc must have the serial SLPS02020~1\r\n\r\nCD1 size 716.287.488\r\nCD1 md5 hash 30f7dce98b6901290cb26c9baf27268f\r\n\r\nCD2 size 723.813.888\r\nCD2 md5 hash 50760963ae8a26ea0188b165f05b33a1', '', '', ''),
(2950, 1, 1560, 4, '1.0', '[2950]TaleSpin - Title hack.7z', 'Y', '', '01 April 2017', 1491019200, 3547, 'NOBODY', 'Translate and adapt the title screen to Spanish.\r\n\r\nApply this patch after:  [url]http://www.romhacking.net/translations/1627/[/url]', '2017-04-08 05:01:39', '2017-04-07 19:17:42', NULL, 'N', 9, 0, 1, 324, '2950titlescreen.png', 0, 1, 'ROM: TaleSpin (U) [!].nes\r\nMD5: 877ed4765915510493e7866ff317b9c7\r\nSHA1: fb47c50d404ebab3274f2e9b1aac0be1f1bc9664', '', '', ''),
(2951, 17, 2056, 1, '1.2', '', 'Y', '2951readme.txt', '08 December 2021', 1638939600, 2941, 'NOBODY', 'This is a Spanish translation of Megaman 8 for the PlayStation.\r\nOptional Addendum for versión Acediez in readme.\r\n\r\nThis version has all voices in Japanese, except on the title.\r\n\r\nSince the video and audio were edited, and LBA was modify.\r\nSize of the patch is 243MB.\r\n\r\n[url=https://mega.nz/file/FBsWQIqa#vXhlhB-YWLAnsCgeyBcbEVbqqzOPOFA-CBMnOhCNXBE][b]Download link[/b][/url]', '2017-04-09 05:38:29', '2021-12-08 10:48:32', NULL, 'N', 9, 1, 0, 19, '2951titlescreen.jpg', 0, 10, 'Nombre: Mega Man 8 (USA) (Track 1).bin\r\nCRC-32: 3A90C786\r\n   MD5: 4E9E6DCF27EA0E15C5F4D1F93C800378\r\n SHA-1: 21616C788D6BFC4A16C944A4CDA1A1862B8BCDA8', '', '', ''),
(2952, 17, 2728, 2, '0.1.2.4', '[2952]tr1_psx_patch_es_es_2019_12_24.zip', 'Y', '2952readme.txt', '24 December 2019', 1577163600, 4175, 'NOBODY', 'This is a patch to test my Spanish (Spain) Translation of Tomb Raider 1 PAL English Version for PlayStation (SLES_000.24) and as an alternative for NTSC-U English Version (SLUS_001.52)\r\n\r\n[U]Note[/U]: All texts and images were localized. Audio is still in English.', '2017-04-10 00:45:29', '2019-12-24 18:38:16', NULL, 'N', 9, 0, 0, 1913, '2952titlescreen.png', 0, 12, 'Tomb Raider 1 PSX PAL English (SLES_000.24)\r\nTomb Raider 1 PSX NTSC-U English v1.0 (SLUS_001.52)', '', '', ''),
(2953, 1, 1819, 1, '1.0', '[2953]DARKWING.rar', 'Y', '2953readme.txt', '11 April 2017', 1491883200, 4343, 'NOBODY', 'Spanish translation for the NES Darkwing Duck.', '2017-04-12 04:56:12', '2017-04-12 16:35:08', NULL, 'N', 9, 0, 0, 614, '', 1, 1, 'Darkwing Duck (U) [!].nes\r\n262.160 bytes\r\nCRC32: 7813E8B5\r\nMD5: 6E8B04D03D9ED4460E0EFEE44520BC43\r\nSHA1: CD099F516EE5F5E0BF0CE34B1EE7D9919F5CA54B', '', '', ''),
(2954, 1, 165, 1, '2.0', '[2954]mitsumegatoorunes.zip', 'Y', '2954readme.txt', '23 October 2021', 1634961600, 3384, 'NOBODY', 'Full translation to Spanish for &quot;&quot;Mitsume ga Tooru&quot;, for the Nintendo Entertainment System.\r\nAdds special characters.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/5136/]Stardust Crusaders[/url].\r\n\r\nV2.0:\r\n\r\n-Based on the translation by Stardust Crusaders.\r\n\r\n-Translated EASY on the title screen.', '2017-04-15 12:50:28', '2021-11-24 14:47:40', NULL, 'N', 9, 0, 0, 1418, '2954titlescreen.png', 0, 1, 'Mitsume ga Tooru (Japan).nes\r\nMD5: 0e991488c4272b560a0bcf9ecb38a8f8\r\nSHA1: f79d87d9b32498477ec2bf1939979d0d1d7bab7f\r\nCRC32: e27ec1ec\r\n262160 bytes', '', '', ''),
(2955, 17, 2729, 2, '0.1.1.4', '[2955]tr2_psx_patch_es_es_2019_03_30.zip', 'Y', '2955readme.txt', '30 March 2019', 1553918400, 4175, 'NOBODY', 'This is a patch to test my Spanish (Spain) Translation of Tomb Raider 2 PAL English Version for PlayStation (SLES_007.18) and as an alternative for NTSC-U English Version (SLUS_004.37)\r\n\r\n[U]Note[/U]: All texts and images were localized. Audio is still in English. American Logo is still in English.', '2017-04-15 12:55:17', '2019-12-24 18:45:28', NULL, 'N', 9, 0, 0, 897, '2955titlescreen.png', 0, 12, 'Tomb Raider 2 PSX PAL English (SLES_007.18)\r\nTomb Raider 2 PSX NTSC-U English v1.0 (SLUS_004.37)', '', '', ''),
(2956, 8, 2733, 1, '1.0', '[2956]kiddraculagb.zip', 'Y', '2956readme.txt', '12 April 2017', 1491969600, 3384, 'NOBODY', 'Full translation to Spanish for &quot;Kid Dracula&quot; for the Nintendo Game Boy.', '2017-04-17 00:50:06', '2017-04-15 16:05:28', NULL, 'N', 9, 0, 0, 760, '2956titlescreen.png', 0, 1, 'Kid Dracula (U) [!].gb\r\n262.144 bytes\r\nCRC32: f27294b7\r\nMD5: 24a6b4457a511cc667e9ac25417401ab\r\nSHA1: f186833a2ccec808210eb4ba669f08401f950e23', '', '', ''),
(2957, 17, 2734, 1, '1.0.1', '[2957]RESURV-ESP-PALENG-V101.7z', 'Y', '2957readme.txt', '30 April 2017', 1493524800, 1617, 'NOBODY', 'Complete translation to European Spanish of Resident Evil: Survivor for PlayStation One, based on the PAL English version. The first major release was launched in April 15th, 2017.\r\n\r\nAll texts and graphics have been translated, and a number of hacks were required to add support for special characters.\r\n\r\nThis patch is in xDelta format. You can use xDeltaUI (And many other GUIs) to patch the game properly. Keep in mind that the patch does not disable the anticopy code, and thus you need to apply PSX Killer&#039;s patch first.\r\n\r\nVersion 1.0.1 fixes a bug where the credits could not be seen entirely on real hardware.', '2017-04-17 02:54:08', '2017-04-30 09:25:01', NULL, 'N', 9, 0, 0, 825, '2957titlescreen.png', 0, 12, 'PAL English version, game code SLES-02732\r\nNeeds to be patched with PSX Killer&#039;s patch', '', '', ''),
(2958, 7, 2735, 1, '1.1', '[2958]Zelda.7z', 'Y', '2958readme.txt', '21 February 2016', 1456030800, 4351, 'NOBODY', 'This is an English translation patch for Zelda no Densetsu: The Hyrule Fantasy. Make sure you use rom ver 1.1 when patching.\r\n\r\nWhen using FCEUX you will need to find and add the FDS bios to the correct folder.\r\n\r\nOnce you get to the Title screen select the NES tab and select eject disk, then switch sides, then insert disk.', '2017-04-18 12:20:03', '2017-11-02 12:29:27', NULL, 'N', 12, 0, 0, 5544, '2958titlescreen.jpg', 0, 1, 'Zelda no Densetsu - The Hyrule Fantasy (Japan) (v1.1).fds\r\nCRC32: 8F2202BF (Headerless)\r\nROM/File SHA-1: 1429FBE3E62059994B6FF7C5E5E2A330831FAF63\r\nFile Size    131000 (1ffb8)\r\nROM Size    131000 (1ffb8)\r\n---------------------------------------------------------\r\nPATCHED CRC: EE11AA63\r\n---------------------------------------------------------\r\nHeadered version of this rom is 3FBDDDCD.  Recommend removing the header before patching this file.  The readme doesn&#039;t say it has to be run on a headerless rom, but it does mention that it adds a header, which it does.  Ran this patch on both versions and there are 126 different bytes randomly throughout the file.  That can&#039;t be good. \r\n\r\nDelete the header in a Hex Editior if you can&#039;t find the headerless version.  Bytes to delete are below.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(2959, 1, 1171, 1, '1.0', '[2959]Alien 3 (U) [!] (esp).rar', 'Y', '', '18 April 2017', 1492488000, 4343, 'NOBODY', 'Translation to Spanish for Alien 3 for the Nintendo Entertainment System', '2017-04-19 03:57:28', '2017-04-19 03:01:05', NULL, 'N', 9, 0, 1, 487, '2959titlescreen.png', 0, 1, 'Alien 3 (U)[!].nes\r\n262.160 bytes\r\nCRC32: 5000FB25\r\nMD5: 087FB5D7FAB944FBDAF73648FE325F77\r\nSHA1: 86466B32D411512A5ABBB7362B355545FD52905A', '', '', ''),
(2960, 9, 1645, 1, '1.0', '[2960]Captain Tsubasa III - Koutei no Chousen (Arabic).rar', 'Y', '', '05 November 2009', 1257397200, 4379, 'NOBODY', 'The translation of Captain Tsubasa 3 to Arabic for Snes. Proudly presented for Arabic speakers residents by S-P-E Team.', '2017-04-20 01:30:51', '2017-04-21 10:36:00', NULL, 'N', 15, 0, 1, 2466, '2960titlescreen.png', 0, 3, 'No-Intro Name: Captain Tsubasa III - Koutei no Chousen (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: CCC69906612478813B4EACA03F9662E28596D69E', '', '', ''),
(2961, 9, 1817, 1, '1.0', '[2961]Captain Tsubasa IV - Pro no Rival-tachi (Arabic).rar', 'Y', '', '05 November 2015', 1446699600, 2696, 'NOBODY', 'The Arabic translation of Captain Tsubasa 4. Proudly presented for Arabic speakers residents by megamanz.', '2017-04-20 01:32:10', '2017-04-20 03:28:58', NULL, 'N', 15, 0, 1, 2561, '2961titlescreen.png', 0, 3, 'No-Intro Name: Captain Tsubasa IV - Pro no Rival-tachi (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 7471D2D4EA7C3E9FE2349B624C4AE570B585475F', '', '', ''),
(2962, 29, 2736, 1, '1.0', '[2962]Captain Tsubasa Arabic Patch.rar', 'Y', '', '05 November 2015', 1446699600, 4380, 'NOBODY', 'The translation of Captain Tsubasa for Sega CD into Arabic. Proudly presented for Arabic speakers residents by qatarat min alnnadaa.\r\n\r\nYou need Delta Patcher for this game - http://www.romhacking.net/utilities/704/', '2017-04-20 01:37:43', '2017-04-19 23:51:59', NULL, 'N', 15, 0, 1, 1754, '2962titlescreen.png', 0, 12, 'ROM not found in Database: No-Intro Captain Tsubasa\r\nROM/File SHA-1: F6D027258A3D0E89F5288738DB69B6476C41AB5A', '', '', ''),
(2963, 1, 160, 1, '1.0', '[2963]Knightmare 2 Maze of Galious (Arabic).rar', 'Y', '', '05 November 2007', 1194238800, 892, 'NOBODY', 'The Arabic translation of Knightmare 2 Maze of Galious. Proudly presented for Arabic speaking residents by Mahmood S. Lattouf.', '2017-04-22 16:06:21', '2017-04-28 00:31:27', NULL, 'N', 15, 0, 1, 182, '2963titlescreen.png', 0, 1, 'ROM: ROM not found in Database: No-Intro\r\nFile SHA-1: 00BAF11B2BA2AED7CBC715AE07BD147D3C083DC7\r\nROM SHA-1: A6378EF06C2C597E792A425FE1CB45C79BED683A', '', '', ''),
(2964, 1, 1673, 1, '1.0', '[2964]Journey to Silius (U) (ES).rar', 'Y', '', '22 April 2017', 1492833600, 4343, 'NOBODY', 'Translation to Spanish for Journey to Silius for the Nintendo Entertainment System.', '2017-04-23 05:38:50', '2017-04-22 23:23:39', NULL, 'N', 9, 0, 1, 314, '2964titlescreen.png', 1, 1, 'Journey to Silius (U) [!].nes\r\n262.160 bytes\r\nCRC32: CC25C122\r\nMD5: F213280299D0CF4739010A40BEBC4B85        \r\nSHA1: DBC108895440C80AA39F51A15FE794F09320B6B3', '', '', ''),
(2965, 44, 1943, 1, '1.0', '[2965]Digimon Adventure [ITA-DDT].7z', 'Y', '2965readme.txt', '16 April 2017', 1492315200, 3980, 'NOBODY', 'This patch has been released by Deep Dive Translations. \r\nThe above does not only translate the texts and its textures, but also improves the overall game experience thanks to a lot of changes applied during the hacking process. We have swapped the O and X buttons to make it look like an European/American game. This feature is not optional. We have decided to delete the install data feature to halve the game size. It didn&#039;t bring any major advantage to the data access speed since you would already have the game on your Memory Stick. At last we decided to let users experience 60FPS, so you can decide on your own if you want to enable or disable this feature. Keep in mind that framerate won&#039;t be stable on a PSP handheld, so you may experience lock-on 30FPS in random points of the game. Another issue is that the higher framerate causes the in-battle animations to disappear. We have actually addressed this problem as a low priority fix.', '2017-04-24 01:43:25', '2017-04-23 12:35:54', NULL, 'N', 6, 0, 0, 451, '2965titlescreen.jpg', 0, 10, 'A JAP dump of &quot;Digimon Adventure [PSP]&quot; (Both PlayStation Network and UMD versions are supported) is required.\r\nMore details:\r\nUMD Game ID: ULJS00541\r\nPSN Game ID: NPJH50686\r\nFilesize: 1,55 GB (1.673.494.528 byte)', '', '', ''),
(2966, 7, 1963, 1, 'full', '[2966]SuperMarioBrosFDS-HUN.zip', 'Y', '', '26 April 2017', 1493179200, 4394, 'NOBODY', 'Hungarian translation for Super Mario Bros. Famicom Disk System version.', '2017-04-26 00:42:48', '2017-04-26 14:15:07', NULL, 'N', 28, 0, 1, 169, '2966titlescreen.png', 0, 1, 'Super Mario Brothers (Japan).fds\r\nMD5:       293303FE565DE2333BC1E4115D38FA3F        \r\nSHA-1:     383AD8E3890A95DE9595F0A6087648F51177DA13\r\nCRC32:     E0890CF2                                \r\nSize:      65500 (ffdc)', '', '', ''),
(2967, 1, 719, 1, '1.0.3', '[2967]v103.rar', 'Y', '', '13 July 2017', 1499918400, 4208, 'NOBODY', 'This is an Arabic translation of great Popular RPG game, this Game is completely translation and Support Right to Left text (RTL).\r\n\r\nYou need Lunar IPS to patch this game - http://www.romhacking.net/utilities/240/\r\n\r\nDon&#039;t forget to Readme in rar file for info about updates.', '2017-04-26 00:44:17', '2017-07-13 21:36:44', NULL, 'N', 15, 0, 1, 533, '2967titlescreen.png', 0, 1, 'No-Intro Name: Dragon Warrior (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nROM SHA-1: 240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19', '', '', ''),
(2968, 7, 963, 1, 'full', '[2968]SuperMarioBros2TheLostLevelsFDS-HUN.zip', 'Y', '', '27 April 2017', 1493265600, 4394, 'NOBODY', 'Hungarian translation for Super Mario Bros. 2: The Lost Levels Famicom game.', '2017-04-27 03:39:41', '2017-04-28 13:47:28', NULL, 'N', 28, 0, 1, 1076, '2968titlescreen.png', 0, 1, 'Super Mario Brothers 2 (Japan).fds\r\nROM MD5:      7F38210A8A2BEFB8D347523B4FF6AE7C\r\nROM SHA-1:    20E50128742162EE47561DB9E82B2836399C880C\r\nROM CRC32:    F04CD4CD\r\nROM Size:     65500 (ffdc)', '', '', ''),
(2969, 1, 2033, 1, 'full', '[2969]Track&FieldHUN.zip', 'Y', '', '28 April 2017', 1493352000, 4394, 'NOBODY', 'Hungarian translation for Track &amp; Field.', '2017-04-28 00:17:31', '2017-04-28 13:28:11', NULL, 'N', 28, 0, 1, 71, '2969titlescreen.png', 0, 1, 'Track &amp; Field (U).nes\r\nROM Size:    65536 (10000)\r\nROM CRC32:    9C9F3571\r\nROM SHA-1:    C76212E682C0FB725B542AB11EFFB3A48137B0C8\r\nROM MD5:   7DEF939A80CB14D296DA855EB40EB722', '', '', ''),
(2970, 10, 1522, 1, 'full', '[2970]TekkenAdvanceHUN.zip', 'Y', '2970readme.txt', '28 April 2017', 1493352000, 4394, 'NOBODY', 'Hungarian translation for Tekken Advance.\r\n\r\nNOTES:\r\n\r\n1. The translation is about 97%, because the graphical result &#039;TIME ATTACK&#039;,&#039;GREATEST SURVIVORS&#039; and &#039;CHARACTER USAGE&#039; signs are not translated.\r\n\r\n2. The character move names are not translated either.\r\n\r\n3. The &#039;LOW&#039; &#039;HIGH&#039; &#039;MID&#039; signs in the practice mode are not translated.', '2017-04-28 00:21:40', '2017-05-11 10:41:21', NULL, 'N', 28, 0, 0, 79, '2970titlescreen.png', 0, 1, '0284 - Tekken Advance (U)(Venom).gba\r\nROM Size:    8388608 (800000)\r\nROM CRC32:    C59EA73B\r\nROM SHA-1:    8B21CD57CACF172F963DFC7EAD4FA127A8A63870\r\nROM MD5:    5D8788E5F864D576846C5FBF0A4C827A', '', '', ''),
(2971, 7, 2737, 1, 'full', '[2971]Ice Climber FDS-HUN.zip', 'Y', '', '28 April 2017', 1493352000, 4394, 'NOBODY', 'Hungarian translation for Ice Climber Family Computer Disk System version.\r\n\r\nNOTE: Letter &#039;S&#039; on the flag in the SUPER BONUS STAGE is not translated.\r\n\r\nNOTE 2: The hungarian &#039;GAME OVER&#039; sign appears differently due to the common usage of letter &#039;E&#039;.', '2017-04-30 05:07:24', '2019-12-05 23:40:15', NULL, 'N', 28, 0, 1, 66, '2971titlescreen.png', 0, 1, 'Ice Climber (Nintendo) (J).fds\r\nROM MD5:    56CA9768DACDD04212AF9B98AFE9A06C\r\nROM SHA-1:    3B6E967DF4EE396F50C42E7B243288517C6E7EEC\r\nROM CRC32:    575789B6', '', '', ''),
(2972, 1, 2286, 1, 'full', '[2972]AdventureIslandHUN.zip', 'Y', '', '28 April 2017', 1493352000, 4394, 'NOBODY', 'Hungarian translation for Adventure Island.\r\n\r\nNOTE: At the title screen &#039;HUDSON&#039;S&#039; sign has been removed as the &#039; mark has been used for a hungarian letter.', '2017-04-30 05:08:25', '2017-04-28 15:54:17', NULL, 'N', 28, 0, 1, 90, '2972titlescreen.png', 0, 1, 'Hudson&#039;s Adventure Island (USA).nes\r\nROM MD5:    248BA1ACBFED28BE4E6839A858A5C60A\r\nROM SHA-1:    E8EA2DEB2D65FC64F0DC038A2C95CA6CE8CA31B9\r\nROM CRC32    F8A713BE', '', '', ''),
(2973, 1, 1290, 1, 'full', '[2973]BombermanHUN.zip', 'Y', '', '28 April 2017', 1493352000, 4394, 'NOBODY', 'Hungarian translation for Bomberman.', '2017-04-30 05:08:46', '2017-04-28 16:14:44', NULL, 'N', 28, 0, 1, 111, '2973titlescreen.png', 0, 1, 'Bomberman (USA).nes\r\nROM MD5:    0F9C8D3D3099C70368411F6DF9EF49C1\r\nROM SHA-1:    D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32:    DB9DCF89', '', '', ''),
(2974, 1, 1853, 1, 'full', '[2974]BalloonFightHUN.zip', 'Y', '', '28 April 2017', 1493352000, 4394, 'NOBODY', 'Hungarian translation of Balloon Fight.\r\n\r\nNOTE: The 2 &#039;GAME OVER&#039; signs that appears at player 1 and 2 are not/couldn&#039;t be translated.', '2017-04-30 05:09:12', '2017-04-28 17:29:27', NULL, 'N', 28, 0, 1, 62, '2974titlescreen.png', 0, 1, 'Balloon Fight (USA).nes\r\nROM MD5:    70C309CB6B9EAD20C06D554CF48B3993\r\nROM SHA-1:    57F86E49372AE44DA79F269973E7DB4F443D0B98\r\nROM CRC32    401349A8', '', '', ''),
(2975, 1, 2740, 1, 'full', '[2975]Clu Clu Land HUN.zip', 'Y', '', '28 April 2017', 1493352000, 4394, 'NOBODY', 'Hungarian translation of Clu Clu Land NES version.', '2017-04-30 05:11:02', '2017-04-28 18:12:28', NULL, 'N', 28, 0, 1, 64, '2975titlescreen.png', 0, 1, 'Clu Clu Land (World).nes\r\nROM MD5:    EEBA6EF8992074C5EBBDF0ECD9468E10\r\nROM SHA-1:    B04D740D624329826035E9FFCEFA6BEDEBB4A80F\r\nROM CRC32:    48F68D40', '', '', ''),
(2976, 22, 2741, 1, '1.0', '[2976]dhawksms.zip', 'Y', '2976readme.txt', '28 April 2017', 1493352000, 3384, 'NOBODY', 'Full Translation (except continue screen) to Spanish for &quot;Double Hawk&quot;, for the Sega Master System.', '2017-04-30 05:12:17', '2017-04-28 18:15:34', NULL, 'N', 9, 0, 0, 320, '2976titlescreen.png', 0, 1, 'Double Hawk (E) [!].sms\r\n262.144	bytes\r\nCRC32: 8370f6cd\r\nMD5: 3e6e6cb8729965fdfdbb422f066ad706\r\nSHA1: d2428baf22da8a70a08ff35389d59030ce764372', '', '', ''),
(2977, 22, 2742, 1, '1.0', '[2977]mk1sms.zip', 'Y', '2977readme.txt', '28 April 2017', 1493352000, 3384, 'NOBODY', 'Full translation to Spanish (except title, continue and start) for Mortal Kombat, for the Sega Master System.', '2017-04-30 05:14:32', '2017-04-28 18:20:51', NULL, 'N', 9, 0, 0, 363, '2977titlescreen.png', 0, 1, 'Mortal Kombat (E) [!].sms\r\n524.288	bytes\r\nCRC32: 302dc686\r\nMD5: a429ed37b51cc9f46c943f968d88e29f\r\nSHA1: 3f67e0e702f391839b51a43125f971ae1c5fad92', '', '', ''),
(2978, 1, 2743, 1, 'full', '[2978]DKJrMathHUN.zip', 'Y', '', '28 April 2017', 1493352000, 4394, 'NOBODY', 'Hungarian translation for Donkey Kong Jr. Math NES version.', '2017-04-30 05:15:56', '2017-04-28 21:40:58', NULL, 'N', 28, 0, 1, 59, '2978titlescreen.png', 0, 1, 'Donkey Kong Jr. Math (USA, Europe).nes\r\nROM MD5:    1CA706896A8D4F2A2B5480D941130A4A\r\nROM SHA-1:    A5030E82D7C38F2D51016D947CB29E6FF788367C\r\nROM CRC32:    0504B007', '', '', ''),
(2979, 1, 938, 1, 'full', '[2979]DuckHuntHUN.zip', 'Y', '', '29 April 2017', 1493438400, 4394, 'NOBODY', 'Hungarian translation for Duck Hunt NES version.', '2017-04-30 05:16:43', '2017-04-28 22:22:49', NULL, 'N', 28, 0, 1, 66, '2979titlescreen.png', 0, 1, 'Duck Hunt (World).nes\r\nROM Size:    24576 (6000)\r\nROM MD5:    FA382374EB4A93A719064CA6C5A4E78C\r\nROM SHA-1:    FB853A77E02F1CEAE933DFF762CD0C2F6E0B2E27\r\nROM CRC32:    24598791', '', '', ''),
(2980, 1, 1408, 1, 'full', '[2980]DrMarioHUN.zip', 'Y', '', '29 April 2017', 1493438400, 4394, 'NOBODY', 'Hungarian translation for Dr. Mario.\r\n\r\nNOTES: PAUSE and START signs have been removed. Moreover, 1. JÁT. M. and 2 JÁT. M. are &#039;1 JÁTÉKOS MÓD&#039; and &#039;2 JÁTÉKOS MÓD&#039;.', '2017-04-30 05:17:21', '2017-04-29 13:30:18', NULL, 'N', 28, 0, 1, 104, '2980titlescreen.png', 0, 1, 'Dr. Mario (Japan, USA).nes\r\nROM MD5:    5B401F4CA7E1B12AF3F29D8FC758DD2F\r\nROM SHA-1:    FF6459BC3AF5743E3D303823999F33D74ABDF1AA\r\nROM CRC32:    198C2F41', '', '', ''),
(2981, 1, 2744, 1, '1.1', '[2981]killtomt (esp).rar', 'Y', '2981readme.txt', '29 April 2017', 1493438400, 4343, 'NOBODY', 'Translation to Spanish for Attack of the Killer Tomatoes for the Nintendo Entertainment System.', '2017-04-30 05:20:26', '2017-04-29 18:11:08', NULL, 'N', 9, 0, 0, 438, '2981titlescreen.png', 0, 1, 'Attack of the killer tomatoes.nes\r\n262.160 bytes\r\nCRC32: E17C7399  \r\nMD5: AA008454C2BE97EFBF38848301075C52        \r\nSHA1: D97159C1262D73AD9D8ED6BCB0C60785E75DC5A6', '', '', ''),
(2982, 36, 2126, 1, '2.1', '[2982]FragilePatchv2.1.rar', 'Y', '2982readme.txt', '24 June 2014', 1403582400, 1757, 'NOBODY', 'Italian translation for the game &quot;Fragile Dreams: Farewell Ruins of the Moon&quot;\r\n\r\nThe translation is made by Mewster (text translation, graphics), khaeroup (text translation, graphics), Shari R&#039;Vek (text translations).\r\n\r\nThanks to IlDucci for the support, and CUE, GameZelda and PacoChan for the tools.\r\n\r\nThis patch has been created to use the Riivolution system, which allows players to use the patch while having the original game disc inside the Wii Drive.', '2017-05-03 02:42:36', '2017-05-03 07:20:53', NULL, 'N', 6, 0, 0, 137, '2982titlescreen.png', 0, 12, 'Requires PAL Disc RVL-R2GP-EUR.\r\nCan be used with NTSC-U Disc.', '', '', ''),
(2983, 1, 2356, 1, '1.0', '[2983]HEAVYB (esp).rar', 'Y', '', '02 May 2017', 1493697600, 4343, 'NOBODY', 'Translation to Spanish for Heavy Barrel for the Nintendo Entertainment System.\r\nTerrorists have taken control of the underground complex of a nuclear missile launch site, and it is the player&#039;s task to infiltrate the base and kill the enemy leader. Players start armed with a pistol with unlimited ammunition and a limited supply of grenades.\r\nDuring the game the player finds more powerful weapons and upgrades to the grenades, either with the naked eye or inside boxes that have to be opened using keys. In addition, the boxes can contain spheres or one of the six pieces of the super barrel Heavy Barrel.', '2017-05-03 02:53:59', '2017-05-03 02:04:00', NULL, 'N', 9, 0, 1, 388, '2983titlescreen.png', 0, 1, 'Heavy Barrel.nes\r\n262.160 bytes\r\nCRC32: 692C06B1\r\nMD5: A2C5A3B09156B441C297C2534B7BEEB6\r\nSHA1: 3A6573203CBFD23C196F3ED8B1BA70735F34D7EF', '', '', ''),
(2984, 1, 358, 1, 'full', '[2984]TennisHUN.zip', 'Y', '', '05 May 2017', 1493956800, 4394, 'NOBODY', 'Hungarian translation for Tennis NES version.', '2017-05-05 02:35:14', '2017-05-04 22:01:52', NULL, 'N', 28, 0, 1, 60, '2984titlescreen.png', 0, 1, 'Tennis (Japan, USA).nes\r\nROM MD5:    32A5E44B320AE588F560196E49BA13C6\r\nROM SHA-1:    DC851C8DD5F7D6B402D1402C4239400A88382A1F\r\nROM CRC32:    D4D9E21A', '', '', ''),
(2985, 22, 563, 1, '2.0', '[2985]vigilantesms.zip', 'Y', '2985readme.txt', '13 February 2021', 1613192400, 3384, 'NOBODY', 'Full translation to spanish for &quot;Vigilante&quot; for the Sega Master System.\r\n\r\nV2.0:\r\n-Added accents\r\n-Script revision\r\n-Translated Stage', '2017-05-05 02:48:14', '2021-02-16 08:55:05', NULL, 'N', 9, 0, 0, 395, '2985titlescreen.png', 0, 1, 'Vigilante (USA, Europe, Brazil).sms\r\nMD5: 6deabfc15d9aeb4c8ed1b641fb950de5\r\nSHA1: 0dc37f1104508c2c0e2593b10dffc3f268ae8ff9\r\nCRC32: dfb0b161\r\n262144 bytes', '', '', ''),
(2986, 11, 677, 1, '1.0', '[2986]rastansaga2smd.zip', 'Y', '2986readme.txt', '03 May 2017', 1493784000, 3384, 'NOBODY', 'Full translation to spanish for &quot;Rastan Saga II&quot; for the Sega Mega Drive.', '2017-05-05 02:57:52', '2017-05-03 20:21:09', NULL, 'N', 9, 0, 0, 587, '2986titlescreen.png', 0, 8, 'Rastan Saga II (U) [!].gen\r\n524.288	bytes\r\nCRC32: c7ee8965\r\nMD5: c96b3cdf4525f7fba802d2804fed6a33\r\nSHA1: adec2cb70344ffc720ecdfeb68712bb3d1d0fd9c', '', '', ''),
(2987, 1, 1663, 1, 'full', '[2987]ExcitebikeHUN.zip', 'Y', '', '04 May 2017', 1493870400, 4394, 'NOBODY', 'Hungarian translation for Excitebike.', '2017-05-05 03:03:37', '2017-05-04 18:02:38', NULL, 'N', 28, 0, 1, 77, '2987titlescreen.png', 0, 1, 'Excitebike (Europe).nes\r\nROM MD5:    16C66D6EE6827FF49E3A2EFBF4B66C5A\r\nROM SHA-1:    6281D62C1CBB34B1734D20747A8E3D8DE2AF1443\r\nROM CRC32:    8A0C7337', '', '', ''),
(2988, 1, 2403, 1, 'full', '[2988]Galaga HUN.zip', 'Y', '', '04 May 2017', 1493870400, 4394, 'NOBODY', 'Hungarian translation for Galaga.', '2017-05-05 03:04:01', '2017-05-04 19:04:23', NULL, 'N', 28, 0, 1, 86, '2988titlescreen.png', 0, 1, 'Galaga - Demons of Death (USA).nes\r\nROM MD5:    52485AD0D6AACA08BE2C1BD4C855A080\r\nROM SHA-1:    87E536B900DB2976E6B3BD682A4D7ED88AC19DCD\r\nROM CRC32:    1DB07C0D', '', '', ''),
(2989, 1, 137, 1, 'full', '[2989]GryzorHUN.zip', 'Y', '', '04 May 2017', 1493870400, 4394, 'NOBODY', 'Hungarian translation for Gryzor (japanese Contra).\r\n\r\n\r\nNOTE: The translation is 99%, because the following sign couldn&#039;t be translated for some technical reason:\r\n\r\n&quot;CONTRA&quot;  IS A MASTER OF THE FIGHTING SPIRIT AND GUERILLA TACTICS.\r\n\r\nThe hungarian translation of the non-translated sign was going to be this: \r\n\r\nA &quot;CONTRA&quot; A SZELLEMI HARC ÉS A GERILLA TAKTIKA MESTERE.\r\n\r\n\r\nNOTE 2: The translation was based on the english translation of the japenese version that was made by Manuel Dillinger and released by Quest Games:\r\n\r\nhttp://www.romhacking.net/translations/1551/', '2017-05-05 03:04:21', '2017-05-04 19:38:47', NULL, 'N', 28, 0, 1, 145, '2989titlescreen.png', 0, 1, 'Gryzor (Japan).nes\r\nROM MD5:    D306C54CCFDF5CB4F8EC588F19B3E33D\r\nROM SHA-1:    BE9DD65BE8DB897978DD34533DD3A037784A8EE9\r\nROM CRC32:    B27B8CF4', '', '', ''),
(2990, 1, 844, 1, 'full', '[2990]IceClimberNESHUNfeljavítás.zip', 'Y', '', '04 May 2017', 1493870400, 4394, 'NOBODY', 'Hungarian translation for the NES version of Ice Climber.', '2017-05-05 03:04:44', '2017-05-04 19:58:26', NULL, 'N', 28, 0, 1, 60, '2990titlescreen.png', 0, 1, 'Ice Climber (USA, Europe).nes\r\nROM MD5:    C9C94DF2EBB19BD6D717B2CFBF977574\r\nROM SHA-1:    22D57AC6066529D199FCD299159D94820042C7D0\r\nROM CRC32:    FB98D46E', '', '', ''),
(2991, 1, 1807, 1, 'full', '[2991]Kung Fu HUN.zip', 'Y', '', '04 May 2017', 1493870400, 4394, 'NOBODY', 'Hungarian translation of Kung Fu.', '2017-05-05 03:05:03', '2017-05-04 20:33:05', NULL, 'N', 28, 0, 1, 82, '2991titlescreen.png', 0, 1, 'Kung Fu (USA).nes\r\nROM MD5:    08B21D774B2ADAED5480F6A941C576E4\r\nROM SHA-1:    24A25F9DC3227687239FCA9E7BBB1F1B7664D6DD\r\nROM CRC32:    D5C64257', '', '', ''),
(2992, 1, 1996, 1, 'full', '[2992]LunarPoolHUN.zip', 'Y', '', '04 May 2017', 1493870400, 4394, 'NOBODY', 'Hungarian translation for Lunar Pool.', '2017-05-05 03:05:24', '2017-05-04 20:50:57', NULL, 'N', 28, 0, 1, 62, '2992titlescreen.png', 0, 1, 'Lunar Pool (USA).nes\r\nROM MD5:    789EE538B73E401809FF3926B8871845\r\nROM SHA-1:    260166D22C895DF4F30AC63E4E8D0C3F1C7B1585\r\nROM CRC32:    988B446D', '', '', ''),
(2993, 1, 716, 1, 'full', '[2993]MsPac-ManHUN.zip', 'Y', '', '04 May 2017', 1493870400, 4394, 'NOBODY', 'Hungarian translation for Ms. Pac-Man NES version.', '2017-05-05 03:05:44', '2017-05-04 21:05:05', NULL, 'N', 28, 0, 1, 62, '2993titlescreen.png', 0, 1, 'Ms. Pac-Man (USA).nes\r\nROM MD5:    B7F24E66A7DF5D102023977AB887D97E\r\nROM SHA-1:    F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32:    B6D2D300', '', '', ''),
(2994, 1, 2190, 1, 'full', '[2994]Pac-ManNESHUN.zip', 'Y', '', '04 May 2017', 1493870400, 4394, 'NOBODY', 'Hungarian translation for Pac-Man NES version.', '2017-05-05 03:06:16', '2017-05-04 21:19:19', NULL, 'N', 28, 0, 1, 71, '2994titlescreen.png', 0, 1, 'Pac-Man (USA) (Namco).nes\r\nROM MD5:    CA606BD8A875A396D52735C3BB84FA67\r\nROM SHA-1:    92C3361B9E3B28A51FD30E7845C988A6D576EE65\r\nROM CRC32:    9E4E9CC2', '', '', ''),
(2995, 1, 709, 1, 'full', '[2995]SuperMarioBrosNES-HUN.zip', 'Y', '', '04 May 2017', 1493870400, 4394, 'NOBODY', 'Hungarian translation for Super Mario Bros. NES version.', '2017-05-05 03:07:32', '2017-05-04 21:41:46', NULL, 'N', 28, 0, 1, 209, '2995titlescreen.png', 0, 1, 'Super Mario Bros (E).nes\r\nROM MD5:    BA39DDE63AB209B1BC751E0535E72B18\r\nROM SHA-1:    0C4992FC08D2278697339D3B48066E7B5F943598\r\nROM CRC32:    9A2DB086', '', '', ''),
(2996, 1, 2232, 1, 'full', '[2996]WildGunmanHUN.zip', 'Y', '', '05 May 2017', 1493956800, 4394, 'NOBODY', 'Hungarian translation for Wild Gunman.', '2017-05-05 03:08:05', '2017-05-04 22:18:52', NULL, 'N', 28, 0, 1, 74, '2996titlescreen.png', 0, 1, 'Wild Gunman (Japan, USA).nes\r\nROM MD5:    852B58F1F08AAEA4D3BCD3D72CD63270\r\nROM SHA-1:    B038D3C653DAA0E3D671E373A3813C971EE8EC85\r\nROM CRC32:    B8B9ACA3', '', '', ''),
(2997, 3, 2747, 1, '1.0.3', '[2997]Rusty v1.0.3 Lite.zip', 'Y', '2997readme.txt', '14 December 2017', 1513227600, 4222, 'NOBODY', 'All text and all image text have been translated. Song titles, already in (imperfect) English, have been left alone.\r\n\r\nVersions since v1.0.2 are applied with Pachy98, a custom executable patcher that should work on any build of the game you throw at it.\r\n\r\nAs far as emulators go, we recommend np21.exe from the np2fmgen pack. Some builds of Neko Project II have garbled text at the title screen, so switch to np21.exe to avoid that. Otherwise, the translation works fine in Anex86, T98-Next, and SL9821 as well.\r\n\r\nSee more detailed information, including the fully translated manual, at 46 OkuMen&#039;s [url=https://46okumen.com/projects/rusty/]Rusty project page[/url].', '2017-05-06 18:24:09', '2018-03-08 04:04:59', NULL, 'N', 12, 0, 0, 4254, '2997titlescreen.png', 0, 12, 'These have all been tested:\r\n\r\nRusty (19xx)(C-Lab).hdi (Make sure it&#039;s not read-only!!)\r\nRusty.hdi\r\nRusty (System disk).hdm\r\nRusty (Opening disk).hdm\r\nRusty (Game disk A).hdm\r\nRusty (Game disk B).hdm\r\nRusty (Game disk C).hdm\r\nﾗｽﾃｨ_1.DIP\r\nﾗｽﾃｨ_2.DIP\r\nﾗｽﾃｨ_3.DIP\r\nﾗｽﾃｨ_4.DIP\r\nﾗｽﾃｨ_5.DIP\r\n【PC98】Ｒｕｓｔｙ.hdi', '', '', ''),
(2998, 1, 777, 1, 'full', '[2998]BattleCityHUN.zip', 'Y', '', '05 May 2017', 1493956800, 4394, 'NOBODY', 'Hungarian translation for Battle City.\r\n\r\nNOTE: Due to running out of space there is no &#039;.&#039; and &#039;©&#039; at the title screen.', '2017-05-08 01:21:28', '2017-05-05 10:26:53', NULL, 'N', 28, 0, 1, 145, '2998titlescreen.png', 0, 1, 'Battle City (J).nes\r\nROM MD5:    A41A8A46771160E97EE5967365C07C83\r\nROM SHA-1:    65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32:    7E053E64', '', '', ''),
(2999, 1, 1083, 1, 'full', '[2999]DonkeyKongHUN.zip', 'Y', '', '05 May 2017', 1493956800, 4394, 'NOBODY', 'Hungarian translation for Donkey Kong.', '2017-05-08 01:25:18', '2017-05-05 10:43:18', NULL, 'N', 28, 0, 1, 79, '2999titlescreen.png', 0, 1, 'Donkey Kong (Japan).nes\r\nROM MD5:    E90309ED34AB4C1433E3FCFDEA8323B1\r\nROM SHA-1:    B134D199B7527A81F24DA54F7478BA17D1632251\r\nROM CRC32:    F863D5BB', '', '', ''),
(3000, 1, 1051, 1, 'full', '[3000]DonkeyKongJrHUN.zip', 'Y', '', '05 May 2017', 1493956800, 4394, 'NOBODY', 'Hungarian translation for Donkey Kong Junior.', '2017-05-08 01:26:38', '2017-05-05 11:02:40', NULL, 'N', 28, 0, 1, 70, '3000titlescreen.png', 0, 1, 'Donkey Kong Jr. (Japan).nes\r\nROM MD5:    7FE7719330F5A50D4E0F4995CE5649D3\r\nROM SHA-1:    C8059DA94DFE63F6372B25C504043BA12E70996B\r\nROM CRC32:    E211B93A', '', '', ''),
(3001, 1, 2022, 1, 'full', '[3001]DonkeyKong3HUN.zip', 'Y', '', '05 May 2017', 1493956800, 4394, 'NOBODY', 'Hungarian translation for Donkey Kong 3.', '2017-05-08 01:27:20', '2017-05-05 11:16:44', NULL, 'N', 28, 0, 1, 65, '3001titlescreen.png', 0, 1, 'Donkey Kong 3 (World).nes\r\nROM MD5:    A2B5BDDB4C7A5A39C8FAC13E64494C9A\r\nROM SHA-1:    75E3AB6D075DFC20FA88DC8E420A489ACA94BEF6\r\nROM CRC32:    B3D74C0D', '', '', ''),
(3002, 1, 1630, 1, 'full', '[3002]GalaxianHUN.zip', 'Y', '', '05 May 2017', 1493956800, 4394, 'NOBODY', 'Hungarian translation for Galaxian.', '2017-05-08 01:27:51', '2017-05-05 11:33:29', NULL, 'N', 28, 0, 1, 78, '3002titlescreen.png', 0, 1, 'Galaxian (J) [o1].nes\r\nROM MD5:    E709CC6DDCFAA4119DFD1C4994C54C75\r\nROM SHA-1:    5B00F5EF1EEEFCB543ABF046B4A4249F69BCDC11\r\nROM CRC32:    037F3281', '', '', ''),
(3003, 1, 1222, 1, 'full', '[3003]MarioBrosHUN.zip', 'Y', '', '05 May 2017', 1493956800, 4394, 'NOBODY', 'Hungarian translation for Mario Brothers.', '2017-05-08 01:28:34', '2017-05-05 11:56:44', NULL, 'N', 28, 0, 1, 75, '3003titlescreen.png', 0, 1, 'Mario Bros. (World).nes\r\nROM MD5:    B51085D9AB4267746A9ED6FC609A98D0\r\nROM SHA-1:    BF43D93D36D7198E65B9B7C4E41DB108FE43FCBA\r\nROM CRC32:    C4C3949A', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3004, 33, 2748, 1, 'full', '[3004]Neighbours From Hell - GameCube (HUN).zip', 'Y', '', '05 May 2017', 1493956800, 4394, 'NOBODY', 'Hungarian translation for Neighbours From Hell Nintendo GameCube version.\r\n\r\nThe translation was based on the German translation. Moreover, the English signs like &#039;LOADING&#039;, the credits, and the English game logo are not translated as these are commonly used by all languages in the game.', '2017-05-08 01:33:19', '2017-05-05 16:53:09', NULL, 'N', 28, 0, 1, 122, '3004titlescreen.png', 0, 1, 'DOL-GFHP-EUR.iso\r\nMD5: AF7F2F51B45BEFEB3D5139F9769FA7CC\r\nCRC32: DABC41E2\r\nSHA-1: EDAA52325D6EB3966D991B76C2EC53C31713B4D2', '', '', ''),
(3005, 1, 1937, 1, 'full', '[3005]Donkey Kong Classics HUN.zip', 'Y', '', '06 May 2017', 1494043200, 4394, 'NOBODY', 'Hungarian translation for Donkey Kong Classics.', '2017-05-08 02:00:34', '2017-05-06 21:29:30', NULL, 'N', 28, 0, 1, 78, '3005titlescreen.png', 0, 1, 'Donkey Kong Classics (USA, Europe).nes\r\nROM MD5:    0994EA979D8E06DFCB599389C8364787\r\nROM SHA-1:    E25CE19D998243F6ECCF9998379D4FC65C563B2F\r\nROM CRC32:    AB2006B4', '', '', ''),
(3006, 20, 2749, 1, '1.1', '[3006]Resonancia (E).zip', 'Y', '3006readme.txt', '06 May 2017', 1494043200, 4281, 'NOBODY', 'Full Spanish translation for the visual novel Natsu no Hi no Resonance (http://www.re-sonance.com/resonance/).', '2017-05-08 05:55:15', '2017-06-07 02:14:28', NULL, 'N', 9, 0, 0, 173, '3006titlescreen.png', 0, 1, 'N/A', '', '', ''),
(3007, 23, 2751, 1, 'full', '', 'Y', '', '08 May 2017', 1494216000, 4394, 'NOBODY', 'Hungarian translation for Neighbours From Hell Nintendo DS version.\r\n\r\n\r\nNOTE: The translation was based on the german language, moreover, on the language selection screen you can see hungarian flag instead of the german flag.\r\n\r\nNOTE 2: The translation is over 30MB, that&#039;s why here&#039;s the direct link to the patchfile: [url=https://dl.magyaritasok.hu/neighboursfromhell/Neighbours_From_Hell_HUN_NDS.zip][b]Download[/b][/url]', '2017-05-09 01:21:36', '2022-02-08 14:03:45', NULL, 'N', 28, 1, 1, 21, '3007titlescreen.png', 0, 1, '3954 - Neighbours from Hell (EU)(M5)(Independent).nds\r\nROM MD5:    A2ACE9DDE383499A7DAB0A60A3BA7F41\r\nROM SHA-1:    BB8B5D4BBCB67E6DBC1998EA58B9BA09ECE2E94A\r\nROM CRC32:    D79FE452', '', '', ''),
(3008, 44, 1707, 1, '3.1', '', 'Y', '3008readme.txt', '06 July 2024', 1720224000, 2941, 'NOBODY', 'This is a Spanish translation of Final Fantasy Tactics: The War of the Lions for the PlayStation Portable.\r\n\r\n1. Recommended, all enemies level&#039;s Equal or more that your.\r\n\r\nFile is over 30MB (141MB). [url=https://mega.nz/file/oA8gSDxQ#RlazbNbgqi5R26fa2w100KMj20MGe7Rt_aPZ4Oa7RDQ][b]Download[/b][/url]\r\n\r\n2. Levels permanent, original difficult.\r\n\r\nFile is over 30MB (141MB). [url=https://mega.nz/file/pMsXGZZY#Wa4DAOTQnGVLUY4TzJrhxcbX3E_KOfDj8OyquL-r1hE][b]Download[/b][/url]', '2017-05-09 01:48:15', '2024-07-06 02:23:47', NULL, 'N', 9, 1, 0, 19, '3008titlescreen.png', 0, 10, 'NAME   : rnt-fflw.iso\r\nCRC-32 : 3C5E4BA6\r\nMD-5   : 4B8813BE82798C000E5BC110FF56C85A\r\nSHA 1  : 705348778A66669BBFB121CE638E93C21CE309F5', '', '', ''),
(3009, 12, 2752, 1, '1.0', '[3009]mk1gg.zip', 'Y', '3009readme.txt', '08 May 2017', 1494216000, 3384, 'NOBODY', 'Almost full (lacks some battle strings and title) translation to Spanish for Mortal Kombat, for the Sega Game Gear.', '2017-05-10 10:47:37', '2017-05-08 19:44:03', NULL, 'N', 9, 0, 0, 292, '3009titlescreen.png', 0, 1, 'Mortal Kombat (U) [!].gg\r\n524.288	bytes\r\nCRC32: 07494f2a\r\nMD5: f9971dc9d78214f94856f6e886b1c8c2\r\nSHA1: ef634649b846b3f49d2c68739b36019e4fae0464', '', '', ''),
(3010, 12, 2753, 1, '1.0', '[3010]mk2gg.zip', 'Y', '3010readme.txt', '08 May 2017', 1494216000, 3384, 'NOBODY', 'Almost full (lacks some battle strings) translation to Spanish for Mortal Kombat II, for the Sega Game Gear.', '2017-05-10 10:49:12', '2017-05-08 19:50:22', NULL, 'N', 9, 0, 0, 280, '3010titlescreen.png', 0, 1, 'Mortal Kombat II (U) [!].gg\r\n524.288	bytes\r\nCRC32: 4b304e0f\r\nMD5: 159256f5a372f2e409ecb343a3946001\r\nSHA1: 320d2b8b62ef0109621bbe609b02bd8b0769a0b9', '', '', ''),
(3011, 22, 2754, 1, '1.0', '[3011]mk2sms.zip', 'Y', '3011readme.txt', '08 May 2017', 1494216000, 3384, 'NOBODY', 'Almost full (lacks some battle strings) translation to spanish for Mortal Kombat II, for the Sega Master System.', '2017-05-10 10:51:49', '2017-05-08 19:53:11', NULL, 'N', 9, 0, 0, 383, '3011titlescreen.png', 0, 1, 'Mortal Kombat 2 (E) [!].sms\r\n524.288	bytes\r\nCRC32: 2663bf18\r\nMD5: c60f62f13a60bc585822bfd2d68ba75c\r\nSHA1: 12bd887efb87f410d3b65bf9e6dfe2745b345539', '', '', ''),
(3012, 26, 2755, 1, '1.0', '[3012]KOF 98 (E).zip', 'Y', '3012readme.txt', '09 May 2017', 1494302400, 4281, 'NOBODY', 'A tiny patch for Spanish K.O.F &#039;98 re-translation, mainly targeting the original object of the first localization. Enjoy!', '2017-05-10 10:57:18', '2017-05-10 00:40:42', NULL, 'N', 9, 0, 0, 485, '3012titlescreen.png', 0, 1, '242-p2.bin CRC32:980ABA4C', '', '', ''),
(3013, 20, 2749, 1, '1.01E', '[3013]ResonanceSetup[insani][AT2005].exe', 'Y', '3013readme.txt', '01 October 2005', 1128139200, 271, 'NOBODY', 'Full English translation for the visual novel Natsu no Hi no Resonance.', '2017-05-10 11:09:28', '2017-05-08 05:08:36', NULL, 'N', 12, 0, 0, 226, '3013titlescreen.jpg', 0, 1, 'N/A', '', '', ''),
(3014, 1, 181, 1, '1.0', '[3014]Nekketsu_Kakutou_Densetsu_(Arabic).rar', 'Y', '', '05 November 2007', 1194238800, 4413, 'NOBODY', 'The translation of Nekketsu Kakutou Densetsu to Arabic for Nes. Proudly presented for Arabic speakers residents by Earwa.', '2017-05-11 02:04:59', '2017-05-10 21:30:00', NULL, 'N', 15, 0, 1, 162, '', 1, 1, 'File: Nekketsu Kakutou Densetsu (Japan).nes\r\nCRC32: 10859C6B\r\nMD5: 65A46D1F C44C1C83 6D04E8D1 1E6D27AD\r\nSHA1: E6FFE4E6 93456ED9 947896D7 1C4C3AA9 6EF08768', '', '', ''),
(3015, 1, 782, 1, '0.99', '[3015]Ninja Gaiden 1 [Arabic].rar', 'Y', '', '05 November 2009', 1257397200, 4414, 'NOBODY', 'The translation of Ninja Gaiden 1 to Arabic for Nes. Proudly presented for Arabic speakers residents by Rajul Almakhatir.\r\n\r\nTranslation : 90%', '2017-05-11 02:05:26', '2017-05-11 19:40:05', NULL, 'N', 15, 0, 1, 192, '3015titlescreen.png', 0, 1, 'No-Intro Name: Ninja Gaiden (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D', '', '', ''),
(3016, 1, 1000, 1, '1.0', '[3016]Ninja Gaiden 2 [Arabic].rar', 'Y', '', '11 May 2017', 1494475200, 741, 'NOBODY', 'The translation of Ninja Gaiden 2 to Arabic for NES. Proudly presented for Arabic speakers residents by ExtraOrdinary.\r\n\r\nTranslation : 85%', '2017-05-12 00:46:06', '2021-11-28 12:58:32', NULL, 'N', 15, 0, 1, 245, '3016titlescreen.png', 0, 1, 'No-Intro Name: Ninja Gaiden II - The Dark Sword of Chaos (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: B1796660E4A4CEFC72181D4BF4F97999BC048A77\r\nROM SHA-1: 951A19474A1D9C2984F3D966FBC41C0F0360105E', '', '', ''),
(3017, 1, 1314, 1, '1.0', '[3017]Ninja Gaiden 3 (Arabic).rar', 'Y', '', '05 November 2010', 1288929600, 1361, 'NOBODY', 'The translation of Ninja Gaiden III to Arabic for NES. Proudly presented for Arabic speakers residents by Hisoka.\r\n\r\nTranslation : 100%', '2017-05-12 00:52:40', '2017-05-12 02:43:18', NULL, 'N', 15, 0, 1, 205, '3017titlescreen.png', 0, 1, 'No-Intro Name: Ninja Gaiden III - The Ancient Ship of Doom (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 3F2E6DAC76BA14EFC177B5653AB043E53A04D365\r\nROM SHA-1: 503B64A28E0EAD2EE7312A46A4646B334A899846', '', '', ''),
(3018, 1, 2065, 1, '1.0', '[3018]Teenage Mutant Ninja Turtles III - The Manhattan Project (Arabic).rar', 'Y', '', '05 November 2007', 1194238800, 1361, 'NOBODY', 'The translation of Teenage Mutant Ninja Turtles III - The Manhattan Project  to Arabic for Nes. Proudly presented for Arabic speakers residents by Hisoka.\r\n\r\nTranslation : 100%', '2017-05-12 00:53:27', '2017-05-11 19:55:37', NULL, 'N', 15, 0, 1, 272, '3018titlescreen.png', 0, 1, 'No-Intro Name: Teenage Mutant Ninja Turtles III - The Manhattan Project (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 30B6AFB694AB5045B88F723A1ADE44575C33FB69\r\nROM SHA-1: B3228341C41EDD6751AF37FD3DC83B07899A6D55', '', '', ''),
(3019, 22, 2756, 1, '1.0', '[3019]bomberraid.zip', 'Y', '3019readme.txt', '14 May 2017', 1494734400, 3384, 'NOBODY', 'Full spanish translation for &quot;Bomber Raid&quot; for the Sega Master System.', '2017-05-14 13:45:58', '2017-05-14 08:05:05', NULL, 'N', 9, 0, 0, 363, '3019titlescreen.png', 0, 1, 'Bomber Raid (UE) [!].sms\r\n262.144	bytes\r\nCRC32: 3084cf11\r\nMD5: d1151de6ea0a2547f047ce31b22fe18f\r\nSHA1: d754ef2b6e05c76502c02c71dbfcf6150ee12f6f', '', '', ''),
(3020, 11, 2757, 1, '2.0', '[3020]gaiaressmd.zip', 'Y', '3020readme.txt', '02 July 2022', 1656734400, 3384, 'NOBODY', 'Translation to spanish for &quot;Gaiares&quot;, for the Sega Mega Drive.\r\n\r\nV2.0:\r\n-Added spanish characters to the main font\r\n-Script rewritten', '2017-05-14 13:47:18', '2022-08-19 06:00:51', NULL, 'N', 9, 0, 0, 810, '3020titlescreen.png', 0, 8, 'Gaiares (Japan, USA).md\r\nMD5: 47e140ae1e70984e6cd638e6e8f8485f\r\nSHA1: f62e8be872dc116c4cc331c50ae63a63f013eb58\r\nCRC32: 5d8bf68b\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/gaiaressmd', ''),
(3021, 9, 2758, 1, '1.0', '[3021]Ghost Chaser Densei.rar', 'Y', '', '15 May 2017', 1494820800, 131, 'NOBODY', 'Here is a 100% English translation patch for the side scrolling fighter game, Ghost Chaser Densei!\r\n\r\n\r\nPlease use [url=http://www.romhacking.net/utilities/893/]__this tool__[/url] to apply bps patch.', '2017-05-17 11:55:54', '2017-06-02 22:22:03', NULL, 'N', 12, 0, 1, 8973, '', 1, 4, 'Ghost Chaser Densei (Japan).sfc\r\nCRC32: DFD6385D\r\nMD5: EF77227B9630CABC3BE072CEB6D71312\r\nSHA-1: D2286C7AB3EB4D76FA50E1A0AF1B51FBC66C85E3\r\nSHA-256: B248B2122A0CAF99298EBD9A4F66AD8047DBFCE1E4BBAC8219BA3EA9FB7488B5', '', '', ''),
(3023, 10, 1064, 1, '1.1', '[3023]The_legend_of_zelda_minish_cap v1_1_By_Hesoka.rar', 'Y', '', '05 November 2008', 1225861200, 1361, 'NOBODY', 'The translation of The Legend of Zelda - The Minish Cap to Arabic for GBA. Proudly presented for Arabic speakers residents by  Hisoka and Earwa.', '2017-05-17 11:57:09', '2017-05-16 12:23:24', NULL, 'N', 15, 0, 1, 1295, '3023titlescreen.png', 0, 1, 'No-Intro Name: Legend of Zelda, The - The Minish Cap (USA)\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: B4BD50E4131B027C334547B4524E2DBBD4227130', '', '', ''),
(3024, 1, 91, 1, '1.0', '[3024]Tecmo Cup - Soccer Game (Arabic).rar', 'Y', '', '05 November 2007', 1194238800, 4418, 'NOBODY', 'The translation of Tecmo Cup - Soccer Game or Captain Tsubasa to Arabic for Nes. Proudly presented for Arabic speakers residents by Abu Hamza.', '2017-05-17 11:58:00', '2017-05-16 13:51:30', NULL, 'N', 15, 0, 1, 430, '3024titlescreen.png', 0, 1, 'No-Intro Name: Tecmo Cup - Soccer Game (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 53B4881AC0F850EE012D341CFB20DA72BC7944CC\r\nROM SHA-1: CBDF18CCBCE9EDCF59B30D85281410B782FC8355', '', '', ''),
(3025, 23, 2759, 1, '1.0', '[3025]patchdtw.rar', 'Y', '', '23 March 2009', 1237780800, 4208, 'NOBODY', 'This is q8fft&#039;s first project translated into Arabic on the Nintendo DS platform in 2009. The game is Survival horror, First-person shooter. \r\n\r\nEnjoy', '2017-05-17 12:05:22', '2017-05-16 20:13:32', NULL, 'N', 15, 0, 1, 230, '3025titlescreen.png', 0, 12, 'ROM not found in Database: No-Intro | 1567 - Dementium The Ward (U)(Xenophobia)\r\nROM/File SHA-1: AD07F28B2B31411E5DA8C342BA6CBEC372392385', '', '', ''),
(3026, 7, 2760, 1, '1.01', '[3026]Gyruss.zip', 'Y', '3026readme.txt', '25 December 2021', 1640408400, 1005, 'NOBODY', 'This is a complete English translation of the FDS shooter Gyruss. It was ported to the NES and released in the US, but the intro and ending text were removed. Everything is now translated.', '2017-05-20 04:51:19', '2021-12-25 04:41:10', NULL, 'N', 12, 0, 0, 2156, '3026titlescreen.png', 0, 1, 'Database match: Gyruss (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 7CAC3F8A1963BE84AA20888996922F0599797EBD\r\nFile/ROM CRC32: BFC78F7D', '', '', ''),
(3027, 8, 2761, 1, '1.0', '[3027]BattleKingdom.zip', 'Y', '3027readme.txt', '18 May 2017', 1495080000, 1005, 'NOBODY', 'Complete English translation patch for the weird GB game.', '2017-05-20 04:53:27', '2021-05-31 23:42:59', NULL, 'N', 12, 0, 0, 2340, '3027titlescreen.png', 0, 1, 'Database match: Battle of Kingdom (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 5761F47A09F91A373BDA96840FE2560BFF1FFC97\r\nFile/ROM CRC32: 35914DEB', '', '', ''),
(3028, 33, 2223, 1, '1.1', '', 'Y', '3028readme.txt', '18 May 2017', 1495080000, 2941, 'NOBODY', 'This is a Spanish translation of Mega Man Anniversary Collection for the GameCube.\r\n\r\nThe bgm was changed with arranged OST, details:\r\n\r\nMega Man   BGM of Powered UP.\r\n\r\nMega Man 2 Some BGM.\r\n\r\nMega Man 3 Some BGM.\r\n\r\nMega Man 4 BGM of Complete Works PSX.\r\n\r\nMega Man 5 BGM of Complete Works PSX.\r\n\r\nMega Man 6 BGM of Complete Works PSX.\r\n\r\nMega Man 7 Fix sprite (Tnx Zynk Oxhyde).\r\n\r\nMega Man 8 Only Translate.\r\n\r\nMany files were replaced.\r\nAnd videos of Mega Man 8.\r\n\r\nThis patch have 715 MB.\r\n\r\n[url=https://www.dropbox.com/s/qrnvtfox300ydcd/Mega%20man%20A.%20Collection.rar][b]Download here[/b][/url]', '2017-05-20 05:08:19', '2020-12-07 20:23:16', NULL, 'N', 9, 1, 0, 19, '3028titlescreen.png', 0, 10, 'Name  : Mega Man Anniversary Collection (USA).iso\r\nCRC-32: 0B24EA35\r\n   MD5: CE11389361D3B5C60F30CCB1D197F169\r\n SHA-1: 80DA199D62493396D201E32DC9CB9E00DA6EA2FD', '', '', ''),
(3029, 44, 2762, 1, '1.0.1', '', 'Y', '3029readme.txt', '17 February 2017', 1487307600, 4420, 'NOBODY', '[b][u]The complicated history of the &quot;G Generation&quot; sub-franchise:[/u][/b]\r\n\r\nThe [i]SD Gundam G Generation[/i] line is a huge sub-franchise all on its own as part of a much more massive, all-encompassing [i]Mobile Suit Gundam[/i] franchise of video games. The former sub-series is also a part of the [i]SD Gundam[/i] line, which has many non-G Gen games and started much earlier in 1990. They tend to be of the tactical RPG variety (Think the [i]Super Robot Wars[/i] line, but enclosed in the [i]Gundam[/i] universe only). On the other hand the normal [i]Mobile Suit Gundam[/i] video games tend to be of the action type.\r\n\r\nThere have been 28 [i]G Generation[/i] game titles all the way up to the first one in the series on PS4 &amp; PS Vita. Interestingly enough, none of those &quot;G Gen&quot; software before that first &quot;G Gen&quot; PS4/PS Vita game had ever been officially localized into English. 1 title was an expansion and 3 were either remakes or quasi-remakes. 8 titles were multiple versions of 4 games, so there are 24 unique titles in all.\r\n\r\n\r\n[b][u]Why translate this?[/u][/b]\r\n\r\nUp until 2016, there were few newer Gundam games translated into English, and almost all of them were Dynasty Warriors: Gundam/Gundam Musou titles. While attempts were made to translate both World and Overworld at release, they failed due to technical complications that could not be overcome at the time.\r\n\r\nThen, in June 2014, the project was revived by izzul95 on GBATemp, who managed to access many of the text files required to pull off a translation. What followed was a roughly 2 and a half year effort to translate thousands of words and decipher many of the complexities of the game’s programming. See https://gbatemp.net/threads/sd-gundam-g-generation-overworld-english-translation.369219/ for a large media collection.\r\n\r\nAlmost everything is translated. The only major exception is the huge libraries database, which is not worth it according to the team.\r\n\r\n1. Obtain .ISO of G Gen Overworld. Make sure it is an OVERWORLD .ISO, NOT a G Gen WORLD .ISO.\r\n\r\n2. Download the Patch files and XDelta from this [url=https://drive.google.com/drive/folders/0ByfNnBLIIZXvRUFUYnRTdW5qVkE][b]link[/b][/url].\r\n\r\n3. Open XdeltaUI, and open the patch you want to apply.\r\n\r\n4. For the source, select your original Overworld ISO.\r\n\r\n5. Set an output location, and press &quot;Patch&quot;. The output file will be the name of the patched ISO.\r\n\r\nThe patch is in .xdelta format and of mammoth size (~1137 MB), so it is not hosted here - you can find it in links above.\r\n\r\nOriginal ISO size: 1,782,448,128 bytes.\r\n\r\nPatched ISO size: 2,095,554,560 bytes', '2017-05-20 05:53:57', '2017-05-20 15:08:35', NULL, 'N', 12, 1, 0, 41, '3029titlescreen.png', 0, 10, 'Region ID: NPJH50681\r\nFilename: 2984 - SD Gundam - G Generation Over World (Japan) (v1.01).iso\r\nCRC32: 688DEC81\r\nMD5: CEF86185F94D76365C850A5EF4EFC4DF\r\nSHA-1: 7EE211E54051AB381B0DFF6AE1BF171487C51EF4\r\nSHA-256: 50EDD89890CE4327A2E00FD6B036AAC7BC5D922654FCDC8A6DFEFCF989E7407A', '', '', ''),
(3030, 1, 1910, 1, '1.0', '[3030]Hudson\'s Adventure Island II (Arabic).rar', 'Y', '', '05 November 2007', 1194238800, 4413, 'NOBODY', 'The translation of Adventure Island II to Arabic for Nes. Proudly presented for Arabic speakers residents by Earwa.', '2017-05-21 13:23:59', '2017-05-21 11:11:31', NULL, 'N', 15, 0, 1, 199, '3030titlescreen.png', 0, 1, 'No-Intro Name: Adventure Island II (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: F53FD2B03CFC5CF28D68021B47815E8710C3B44D\r\nROM SHA-1: D30741F41F76B34C08032FC61579DC5963F1443D', '', '', ''),
(3031, 1, 2763, 1, '1.0', '[3031]Legend of Kage, The (Arabic).rar', 'Y', '', '05 November 2008', 1225861200, 4428, 'NOBODY', 'The translation of The Legend of Kage to Arabic for Nes. Proudly presented for Arabic speakers residents by Casper.', '2017-05-21 13:28:07', '2017-05-21 11:11:34', NULL, 'N', 15, 0, 1, 183, '3031titlescreen.png', 0, 1, 'No-Intro Name: Legend of Kage, The (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: BA1541B80F6789A07C6016DE1F5325261AEA527B\r\nROM SHA-1: F293929C23A30B0D1B96850F807A85095604A10D', '', '', ''),
(3032, 1, 2558, 1, '1.0', '[3032]Tom & Jerry (and Tuffy) (Arabic).rar', 'Y', '', '05 November 2007', 1194238800, 4413, 'NOBODY', 'The translation of Tom &amp; Jerry to Arabic for Nes. Proudly presented for Arabic speakers residents by Earwa.', '2017-05-21 13:28:51', '2017-05-21 11:11:37', NULL, 'N', 15, 0, 1, 163, '', 1, 1, 'No-Intro Name: Tom &amp; Jerry - The Ultimate Game of Cat and Mouse! (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: D6EBFE209995E8DB14E82DF952E8C5B10B025460\r\nROM SHA-1: E4D7FBE95FC5FA25BDCE3F0213D2051B1D013A0C', '', '', ''),
(3033, 1, 2764, 1, '1.0', '[3033]Popeye (World) (Arabic).rar', 'Y', '', '05 November 2007', 1194238800, 4429, 'NOBODY', 'The translation of Popeye (World) to Arabic for Nes. Proudly presented for Arabic speakers residents by Muhammad Man.', '2017-05-21 13:30:57', '2017-05-21 11:11:40', NULL, 'N', 15, 0, 1, 170, '3033titlescreen.png', 0, 1, 'No-Intro Name: Popeye (World) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 53CA7541404E51C248D10FAB198154F9970479B9\r\nROM SHA-1: 7CE202E72B7942E3F6030EBF220E8BBB695DE9D8', '', '', ''),
(3034, 1, 2190, 1, '1.0', '[3034]Pac-Man (Arabic) (Namco).rar', 'Y', '', '05 November 2007', 1194238800, 892, 'NOBODY', 'The translation of Pac-Man to Arabic for Nes. Proudly presented for Arabic speakers residents by Mahmood S. Lattouf.', '2017-05-21 13:32:23', '2017-05-21 11:11:43', NULL, 'N', 15, 0, 1, 189, '3034titlescreen.png', 0, 1, 'No-Intro Name: Pac-Man (USA) (Namco)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: E7D818E128593109B5C480497A050FACC0744F1B\r\nROM SHA-1: 92C3361B9E3B28A51FD30E7845C988A6D576EE65', '', '', ''),
(3035, 1, 1938, 1, '1.0', '[3035]Gradius (Arabic).rar', 'Y', '', '05 November 2007', 1194238800, 892, 'NOBODY', 'The translation of Gradius to Arabic for Nes. Proudly presented for Arabic speakers residents by Mahmood S. Lattouf.', '2017-05-21 13:32:47', '2017-05-21 11:11:45', NULL, 'N', 15, 0, 1, 159, '3035titlescreen.png', 0, 1, 'No-Intro Name: Gradius (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 17D740E1E79350E1F0A6565908767E8585606A98\r\nROM SHA-1: 9282E87C643557682AEE674174821BF3A0FE3876', '', '', ''),
(3036, 1, 2765, 1, '1.0', '[3036]Circus Charlie (Arabic).rar', 'Y', '', '05 November 2008', 1225861200, 4428, 'NOBODY', 'The translation of Circus Charlie to Arabic for Nes. Proudly presented for Arabic speakers residents by Casper.', '2017-05-21 13:34:02', '2017-05-21 11:11:48', NULL, 'N', 15, 0, 1, 187, '3036titlescreen.png', 0, 1, 'No-Intro Name: Circus Charlie (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA2754A9061EE0DB8EDE01C39C3347CFC17F6E81\r\nROM SHA-1: BEE7C0C772FA05D1D0FBBF5FEFFA27CD1DDA05A3', '', '', ''),
(3037, 1, 2071, 1, '1.0', '[3037]Road Fighter (Arabic).rar', 'Y', '', '05 November 2007', 1194238800, 892, 'NOBODY', 'The translation of Road Fighter to Arabic for Nes. Proudly presented by Mahmood S. Lattouf.', '2017-05-21 13:35:32', '2021-01-30 17:49:51', NULL, 'N', 15, 0, 1, 215, '3037titlescreen.png', 0, 1, 'Database match: Road Fighter (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 653EC81B437003C8EC9891D7C302F896054F33C4\r\nFile CRC32: FA09EFA9\r\nROM SHA-1: 9B6CD33AEAF2AF04F3DF5981683EEB616FAD6BC0\r\nROM CRC32: 719571B3', '', '', ''),
(3038, 12, 2766, 1, '1.0', '[3038]batretgg.zip', 'Y', '3038readme.txt', '21 May 2017', 1495339200, 3384, 'NOBODY', 'Translation to spanish for &quot;Batman Returns&quot;, for the Sega Game Gear.', '2017-05-23 01:02:02', '2017-05-21 15:58:56', NULL, 'N', 9, 0, 0, 363, '3038titlescreen.png', 0, 1, 'Batman Returns (U) [!].gg\r\n262.144	bytes\r\nCRC32: 7ac4a3ca\r\nMD5: 1e8cfd2f30e9ad733f602cf2de696ba9\r\nSHA1: 85994b2f506c7bded0b02a59d96b1d949e48d518', '', '', ''),
(3039, 22, 2767, 1, '1.0', '[3039]batretsms.zip', 'Y', '3039readme.txt', '21 May 2017', 1495339200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Batman Returns&quot;, for the Sega Master System.', '2017-05-23 01:05:16', '2017-05-21 16:03:06', NULL, 'N', 9, 0, 0, 459, '3039titlescreen.png', 0, 1, 'Batman Returns (UE) [!].sms\r\n262.144	bytes\r\nCRC32: b154ec38\r\nMD5: 215876a62d3ca48d28e98cd8a2c70a15\r\nSHA1: 0ccc0e2d91a345c39a7406e148da147a2edce979', '', '', ''),
(3040, 1, 2516, 1, '1.0', '[3040]ffight3nes.zip', 'Y', '3040readme.txt', '21 May 2017', 1495339200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Final Fight 3&quot;, for the Nintendo Entertainment System.\r\nThis is an unlicensed game.', '2017-05-23 01:07:12', '2017-05-24 19:37:38', NULL, 'N', 9, 0, 0, 704, '3040titlescreen.png', 0, 1, 'Final Fight 3 (Unl) [!].nes\r\n786.448	bytes\r\nCRC32: 97f05116\r\nMD5: a7d7d3e08c226f8c9be9a8e4f72e3e24\r\nSHA1: 9c09601acd7a93a3c92600549223e3b72c6576b4', '', '', ''),
(3041, 1, 2768, 1, '1.0', '[3041]targetrenegadenes.zip', 'Y', '3041readme.txt', '21 May 2017', 1495339200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Target: Renegade&quot;, for the Nintendo Entertainment System.', '2017-05-23 01:08:42', '2017-05-21 16:16:46', NULL, 'N', 9, 0, 0, 484, '3041titlescreen.png', 0, 1, 'Target - Renegade (U) [!].nes\r\n262.160	bytes\r\nCRC32: fe07b4ac\r\nMD5: 039caec9b1db8056f954405e11b58b99\r\nSHA1: 6614a12565041b7cf1923ebee3ae5e9715f84040', '', '', ''),
(3042, 11, 1073, 1, '1.0', '[3042]gleylancer.zip', 'Y', '3042readme.txt', '21 May 2017', 1495339200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gley Lancer&quot;, for the Sega Genesis/Mega Drive.\r\nLacks translation for some static screen texts (like options)\r\nBased on the English version by M.I.J.E.T.', '2017-05-23 01:10:32', '2017-05-21 16:23:42', NULL, 'N', 9, 0, 0, 1244, '3042titlescreen.png', 0, 8, 'Gley Lancer (J) [!].gen\r\n1.048.576 bytes\r\nCRC32: 42cf9b5b\r\nMD5: 8bd4a97783cda077c342173df0a9b51e\r\nSHA1: 529d88f96eb7082bfbc00be3f42a1b2e365c34b7', '', '', ''),
(3044, 1, 1412, 1, '1.0', '[3044]Toki (Arabic).rar', 'Y', '', '05 November 2012', 1352091600, 4454, 'NOBODY', 'The translation of Toki to Arabic for Nes. Proudly presented for Arabic speakers residents by Omega Star.', '2017-05-27 12:35:49', '2017-05-26 23:39:29', NULL, 'N', 15, 0, 1, 140, '3044titlescreen.png', 0, 1, 'No-Intro Name: Toki (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 9D2B796D35663697AF14BBCC8964F1DF427F2963\r\nROM SHA-1: 1EA793F52EA2FEA9CF58DBF67B7EBEEA344CFACF', '', '', ''),
(3045, 1, 1673, 1, '1.4', '[3045]Journey to Silius (Es).7z', 'Y', '', '16 March 2019', 1552708800, 3547, 'NOBODY', 'Spanish localization of Journey to Silius. Adds special characters.\r\n\r\nIt is also compatible with: [url=http://www.romhacking.net/hacks/882/]Journey to Silius Plus[/url]\r\n\r\n\r\nVer 1.4: A grammar error is corrected.', '2017-05-30 01:59:54', '2019-03-16 23:44:17', NULL, 'N', 9, 0, 1, 531, '', 1, 1, 'Journey to Silius (U) [!].nes\r\nMD5 407b5151f2642523cba218f927926e9c\r\nSHA1 275244538589393b552b159ab1d380090c8e8996\r\n------------------------------------------------------------------------\r\nRaf World (J).nes\r\nMD5 62792b02a4070b21e95fab39dfe9c6d5\r\nSHA1 43182bf7c59cb57a99c16d11a7e89b0223605ee3', '', '', ''),
(3046, 1, 2773, 1, '1.1', '[3046]Dragon Ball Z - Super Butouden (Es).7z', 'Y', '', '28 May 2017', 1495944000, 3547, 'NOBODY', 'Complete translation into Spanish of &quot;Dragon Ball Z - Super Butouden 2&quot;\r\n\r\n ● Credits are not required - Derivative works Ok', '2017-05-30 02:02:00', '2017-05-29 04:07:47', NULL, 'N', 9, 0, 1, 1385, '3046titlescreen.png', 0, 1, 'Dragon Ball Z - Super Butouden 2 (Unl).nes\r\nMD5 dd4d65cb90859620cdf498b332d8c8bd\r\nSHA1 8478c3b233ebd81527e09839656283fc6f912999', '', '', ''),
(3047, 1, 2389, 1, '1.0', '[3047]Tetris 1 - Tengen (Es).7z', 'Y', '', '28 May 2017', 1495944000, 3547, 'NOBODY', 'Complete Spanish translation of the Tengen Tetris.\r\n\r\nAlso available for:[url=http://www.romhacking.net/hacks/2589/] Tetris (Tengen) Music Hack[/url]', '2017-05-30 02:02:45', '2017-05-29 05:30:16', NULL, 'N', 9, 0, 1, 1524, '3047titlescreen.png', 0, 1, 'Tetris (Tengen) [!].nes\r\nMD5 1bcb1795a0feed766d6d0681196662fb\r\nSHA1 34113a102ccfff6a859f8ebb66c24260d43ec7ab', '', '', ''),
(3048, 11, 2465, 1, '1.0', '[3048]robocop3smd.zip', 'Y', '3048readme.txt', '29 May 2017', 1496030400, 3384, 'NOBODY', 'Spanish translation for &quot;Robocop 3&quot;, for the Sega Mega Drive.', '2017-05-30 02:03:13', '2017-05-29 16:16:47', NULL, 'N', 9, 0, 0, 612, '3048titlescreen.png', 0, 8, 'Robocop 3 (UE) [!].gen\r\n524.288	bytes\r\nCRC32: 34fb7b27\r\nMD5: e1c98a74abc694c39c577f1cc4e7a2b6\r\nSHA1: 7860eb700d85801831ea14501b47bcaa1753c9fc', '', '', ''),
(3049, 22, 2774, 1, '1.0', '[3049]robocop3sms.zip', 'Y', '3049readme.txt', '29 May 2017', 1496030400, 3384, 'NOBODY', 'Spanish translation for &quot;Robocop 3&quot;, for the Sega Master System.', '2017-05-30 02:05:57', '2017-05-29 16:20:07', NULL, 'N', 9, 0, 0, 315, '3049titlescreen.png', 0, 1, 'Robocop 3 (E) [!].sms\r\n262.144	bytes\r\nCRC32: 9f951756\r\nMD5: c656dc9f901387cc51276e4709c340f8\r\nSHA1: 459a01f6e240e6f81726f174fadcfe06badce841', '', '', ''),
(3050, 12, 2775, 1, '1.0', '[3050]robocop3gg.zip', 'Y', '3050readme.txt', '29 May 2017', 1496030400, 3384, 'NOBODY', 'Spanish translation for &quot;Robocop 3&quot;, for the Sega Game Gear.', '2017-05-30 02:07:00', '2017-05-29 16:21:06', NULL, 'N', 9, 0, 0, 250, '3050titlescreen.png', 0, 1, 'Robocop 3 (U) [!].gg\r\n262.144	bytes\r\nCRC32: 069a0704\r\nMD5: ae7121e6ce2831e1b700515b6060acaf\r\nSHA1: 8de7c9ac95b734af9e3fbe5700ac4c6599799702', '', '', ''),
(3051, 9, 2776, 1, '1.0', '[3051]robocop3sfc.zip', 'Y', '3051readme.txt', '29 May 2017', 1496030400, 3384, 'NOBODY', 'Spanish translation for &quot;Robocop 3&quot;, for the Super Nintendo Entertainment System.', '2017-05-30 02:08:09', '2017-05-29 19:17:38', NULL, 'N', 9, 0, 0, 651, '3051titlescreen.png', 0, 4, 'Robocop 3 (U).smc\r\n1.048.576 bytes\r\nCRC32: 3502f9b3\r\nMD5: cfbd78608d84c42bbc6b7d553dd858a0\r\nSHA1: 3a6c174a37c4a505464d3df05f45c9b1fcf75843', '', '', ''),
(3052, 1, 131, 1, '1.0', '[3052]FISTONS.zip', 'Y', '3052readme.txt', '31 May 2017', 1496203200, 4315, 'NOBODY', 'This is a Spanish translation of Fist of the North Star for the Nintendo Entertainment System.', '2017-06-01 01:05:13', '2017-05-31 20:15:11', NULL, 'N', 9, 0, 0, 441, '3052titlescreen.png', 0, 1, 'File SHA-1: A81A822B2D2138020E1E3D500EAC21F36717352A\r\nROM SHA-1:  FF448BAFBAB5009B7F1087FC3372B2945DBCD61A\r\nROM CRC32:  C068F18A', '', '', ''),
(3053, 1, 844, 1, 'full', '[3053]Ice Climber GER.zip', 'Y', '', '02 June 2017', 1496376000, 4394, 'NOBODY', 'German translation for Ice Climber NES version.\r\n\r\nNOTE: Due to the common usage of letter &#039;E&#039; in the &#039;GAME OVER&#039; sign the german &#039;GAME OVER&#039; appears differently.\r\n\r\nNOTE 2: Due to the less space - on the result screen - the name of the two eskimos appear.', '2017-06-02 01:30:11', '2017-06-01 22:04:07', NULL, 'N', 8, 0, 1, 153, '3053titlescreen.png', 0, 1, 'Ice Climber (USA, Europe).nes\r\nROM MD5:    C9C94DF2EBB19BD6D717B2CFBF977574\r\nROM SHA-1:    22D57AC6066529D199FCD299159D94820042C7D0\r\nROM CRC32:    FB98D46E', '', '', ''),
(3054, 11, 863, 1, '1.0', '[3054]Sonic_1_Hebrew_by_Baraksha.7z', 'Y', '', '01 June 2017', 1496289600, 4466, 'NOBODY', 'Sonic the Hedgehog for the Mega Drive is a pretty fun game and is regarded as a classic by many. \r\nThis here is a complete Hebrew translation created by Baraksha. It was created as a way of practicing ROM hacking and has been in development for quite a while.\r\nNotably, this is also the very first translation of a game to Hebrew to be categorized on ROMHacking.net, so cheers to all the native speakers in Israel and around the world.\r\n\r\nA lot of credit should go the following, without these people this project most likely wouldn&#039;t have gotten done:\r\n-Baraksha (The project director. He did the translation, most of the art, and was the main person working on this hack.)\r\n-Ralakimus (He fixed tons of bugs and helped fix the credits when there was issues with them.)\r\n-BinBowie (He drew the Sega Logo art at the begining of the game which was based off of a design by Ziv Feldman for an article on Samlil.)\r\n-Hackgame (Special thanks to him. He gave this project a ton of assets, one being used, the rest going unused.)\r\n-Markey Jester (Special thanks to this guy as well. He made a table that helped with dynamic title cards.)', '2017-06-03 07:34:23', '2017-06-01 07:48:41', NULL, 'N', 14, 0, 1, 890, '3054titlescreen.png', 0, 8, 'Sonic The Hedgehog (USA_ Europe).md - NOINTRO\r\nCRC32: F9394E97\r\nMD5: 1BC674BE034E43C96B86487AC69D9293\r\nSHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nSHA-256: 46160BAA06362C711C9F1A5017CB7371026444936C8AF5E93A78996CF32FF2A6', '', '', ''),
(3055, 1, 2779, 1, '1.0', '[3055]ikki.zip', 'Y', '3055readme.txt', '01 June 2017', 1496289600, 2751, 'NOBODY', 'This replaces the Japanese title with an English transliteration.', '2017-06-05 09:57:13', '2017-06-01 13:04:54', NULL, 'N', 12, 0, 0, 1242, '3055titlescreen.png', 0, 1, 'GoodNES: Ikki (J) [!].nes\r\nCRC32: E00264B5', '', '', ''),
(3056, 22, 2780, 1, '1.0', '[3056]wb3sms.zip', 'Y', '3056readme.txt', '05 June 2017', 1496635200, 3384, 'NOBODY', 'Spanish translation for &quot;Wonder Boy III: The Dragon&#039;s Trap&quot;, for the Sega Master System.', '2017-06-05 10:01:28', '2017-06-05 08:55:53', NULL, 'N', 9, 0, 0, 1203, '3056titlescreen.png', 0, 1, 'Wonder Boy III - The Dragon&#039;s Trap (UE) [!].sms\r\n262.144 bytes\r\nCRC32: 679e1676\r\nMD5: e7f86c049e4bd8b26844ff62bd067d57\r\nSHA1: 99e73de2ffe5ea5d40998faec16504c226f4c1ba', '', '', ''),
(3057, 22, 2108, 1, '1.0', '[3057]bubblebobblesms.zip', 'Y', '3057readme.txt', '05 June 2017', 1496635200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bubble Bobble&quot;, for the Sega Master System.', '2017-06-05 10:02:12', '2017-06-05 09:03:30', NULL, 'N', 9, 0, 0, 419, '3057titlescreen.png', 0, 1, 'Bubble Bobble (E) [!].sms\r\n262.144	bytes\r\nCRC32: e843ba7e\r\nMD5: d79c186a74550876691e97ca830c66c7\r\nSHA1: 44876b44089b4174858e54202e567e02efa76859', '', '', ''),
(3058, 4, 1511, 1, '1.1', '[3058]diehardpce.zip', 'Y', '3058readme.txt', '27 July 2017', 1501128000, 3384, 'NOBODY', 'Spanish translation for &quot;Die Hard&quot;, for the turbografx 16/pc engine.\r\nBased on the English translation by Spinner 8 and friends.\r\nv1.1: Added patch for japan rom, the previous was for the english translated.', '2017-06-05 10:02:56', '2017-07-27 06:56:16', NULL, 'N', 9, 0, 0, 601, '3058titlescreen.png', 0, 14, 'Die Hard (Japan).pce\r\n524.288	bytes\r\nCRC32: 1b5b1cb1\r\nMD5: 7dd298a6e9f2abce6f85d262ec37f483\r\nSHA1: 96aeca126bb6ac0ca0df5ee260a8a1ee25f44d6d', '', '', ''),
(3059, 4, 2781, 1, '1.0', '[3059]vigilantepce.zip', 'Y', '3059readme.txt', '05 June 2017', 1496635200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Vigilante&quot;, for the turbografx 16/pc engine.', '2017-06-05 10:04:35', '2017-06-05 09:14:13', NULL, 'N', 9, 0, 0, 476, '3059titlescreen.png', 0, 14, 'Vigilante (U).pce\r\n393.216	bytes\r\nCRC32: 79d49a0d\r\nMD5: 589f7ceb0bd851f6442e53858a0dc51c\r\nSHA1: f77d83af4f1e733faf813b5e78ecc2cbb19d3b25', '', '', ''),
(3060, 1, 2782, 1, '1.0', '[3060]wingmadoola.zip', 'Y', '3060readme.txt', '05 June 2017', 1496635200, 2751, 'NOBODY', 'This translates a single part of Level 8, when you encounter a chick who gives you a password. There is no other Japanese in the game, and it was used as a password for a competition back when the game was released.', '2017-06-06 05:02:15', '2022-08-05 11:28:56', NULL, 'N', 12, 0, 0, 2207, '3060titlescreen.png', 0, 1, 'Database match: Madoola no Tsubasa (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 25CDEE719399CDF7624E1A3D2ADDCE1898DB439B\r\nFile CRC32: 929899D8\r\nROM SHA-1: 0B038EC611B12841E84B9618F207395BD83E411A\r\nROM CRC32: 3A8F81B0', '', '', ''),
(3061, 1, 904, 1, '1.1', '[3061]Matendouji (E).zip', 'Y', '3061readme.txt', '05 June 2017', 1496635200, 4281, 'NOBODY', 'Full Spanish Matendouji translation. Enjoy!', '2017-06-06 05:05:02', '2017-06-29 12:51:02', NULL, 'N', 9, 0, 0, 426, '3061titlescreen.png', 0, 1, 'Matendouji (Japan) - NO INTRO                              \r\nROM MD5       2FC412D290AD7C3F3AD65D7686D43DDE        \r\nROM SHA-1     AFB025637BFA3D3FDFA1AA8D5AF9F9D118D809AF\r\nROM CRC32     F2594374', '', '', ''),
(3062, 30, 2784, 2, '0.15', '[3062]T-Dragon Quest Joshou - ENGLISH 0-15B.rar', 'Y', '', '06 June 2017', 1496721600, 131, 'NOBODY', 'Here is a partial translation for a fan-made game in the Dragon Quest series called T-Dragon Quest which was only made for the X68000 Sharp System. This patch translates most of the menus, enemies, and items. A few dialogues are done also. More will be done as progress is made. \r\n\r\nNOTE: Be sure to apply the patch to a disk image that has no save files on it!', '2017-06-08 08:34:17', '2017-06-06 10:09:15', NULL, 'N', 12, 0, 1, 257, '', 1, 1, 'T-Dragon Quest Joshou (1991)(TNB Saisakusho.DIM\r\nCRC32: 8FCC0FEE\r\nMD5: 9C98CBB535F500F8B561AC5E2A94DF3E\r\nSHA-1: 86A0C6D869E909FE04D16157620D4A8169850147\r\nSHA-256: F9668FDE034D2F486B24D852AB9CDDF44630922E483301260CE0CBE87C057E45', '', '', ''),
(3063, 1, 203, 1, '2.0', '[3063]Tokkyuu Shirei - Solbrain (A) 2020.7z', 'Y', '', '01 June 2017', 1496289600, 4471, 'NOBODY', 'This is an Arabic translation of Tokkyuu Shirei: Solbrain for the Nintendo Entertainment System.', '2017-06-08 08:39:50', '2020-11-30 05:33:31', NULL, 'N', 15, 0, 1, 201, '3063titlescreen.png', 0, 1, 'Database match: Tokkyuu Shirei Solbrain (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 811E64EA272265DF5D623238D5A02B1D781E4639\r\nFile CRC32: 6A09E2BB\r\nROM SHA-1: 5BD2FB8D783090D50357A3941C3B3433B3EB2B36\r\nROM CRC32: B70129F4', '', '', ''),
(3064, 1, 2785, 1, '1.0', '[3064]superxevious.zip', 'Y', '3064readme.txt', '09 June 2017', 1496980800, 2751, 'NOBODY', 'This translates the game&#039;s subtitle (Gampu no Nazo) to\r\nEnglish (The Riddle of GAMP). There is no other Japanese\r\ntext in the game (the ending is already in English).', '2017-06-09 00:49:12', '2017-06-09 00:34:28', NULL, 'N', 12, 0, 0, 1258, '3064titlescreen.png', 0, 1, 'GoodNES name: Super Xevious - Gump no Nazo (J) [!].nes\r\nCRC32: B6C7E249', '', '', ''),
(3065, 7, 2787, 1, 'full', '[3065]All Night Nippon Super Mario Brothers (FDS-HUN).zip', 'Y', '', '12 June 2017', 1497240000, 4394, 'NOBODY', 'Here&#039;s the Hungarian translation for All Night Nippon Super Mario Bros.', '2017-06-12 03:23:04', '2017-06-11 22:21:36', NULL, 'N', 28, 0, 1, 191, '3065titlescreen.png', 0, 1, 'All Night Nippon Super Mario Brothers (Japan) (Promotion Card).fds\r\nMD5:    C8719692D0B9D9649492FFB1C2D26AA3\r\nSHA-1:    F30BDD3C556604D7EAA6D0F4864D5566E519B5D4\r\nCRC32:    43E7FE95', '', '', ''),
(3066, 20, 2788, 1, '1.3', '', 'Y', '3066readme.txt', '11 June 2017', 1497153600, 4281, 'NOBODY', 'Final version of Spanish Kagetsu Tohya translation.\r\n ----\r\nOkay, the Tsukihime sequel, Kagetsu Tohya, was originally translated to Spanish by Eternal Flame group, but the majority of staff left the project unfinished about 2 years ago, near the final of the game. The original patch was taken up in the second half of 2016, then worked on, both in programming the script and making up some graphics part, and of course translating it. The current patch was finished up in the first half of 2017. Everything was done, from the title&#039;s images to the last single message. See readme file for further explanations.\r\n\r\nOriginal project here:\r\nhttp://eternalflame.forosactivos.net/\r\n\r\nFinal patch here:\r\nhttp://her-saki.blogspot.com.ar/2017/06/kagetsu-tohya.html\r\n\r\nEnjoy!', '2017-06-12 03:35:18', '2017-06-12 00:51:01', NULL, 'N', 9, 1, 0, 19, '3066titlescreen.png', 0, 1, 'N/A', '', '', ''),
(3067, 8, 2769, 1, '1.1', '[3067]ShantaeGBCITA.zip', 'Y', '', '12 June 2017', 1497240000, 3685, 'NOBODY', 'A translation in Italian of the first Shantae game, the one for GBC!\r\nThis translation uses the USA ROM as its base and finishes the work started by statix.\r\nIt&#039;s only a text translation, but if many people want it, maybe one day it could be possible to translate the graphics too.', '2017-06-13 12:15:17', '2017-06-12 16:12:55', NULL, 'N', 6, 0, 1, 338, '', 1, 1, 'Base ROM:\r\nStandard Shantae USA GBC ROM\r\nMD5   : 028C4262DBB49F4FC462A6EB3E514D72\r\nCRC32 : E994B59B', '', '', ''),
(3068, 12, 2789, 1, '1.0', '[3068]aerialassgg.zip', 'Y', '3068readme.txt', '12 June 2017', 1497240000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Aerial Assault&quot;, for the Sega Game Gear.', '2017-06-13 12:17:40', '2017-06-12 18:40:06', NULL, 'N', 9, 0, 0, 290, '3068titlescreen.png', 0, 1, 'Aerial Assault (JU) (V1.1) [!].gg\r\n131.072	bytes\r\nCRC32: 04fe6dde\r\nMD5: f1dee7875668c536f0434217a67ba2f4\r\nSHA1: 2a91ab5817938dddf2724df2dfd95a3bc6f5156d', '', '', ''),
(3069, 22, 2790, 1, '1.0', '[3069]gaxesms.zip', 'Y', '3069readme.txt', '12 June 2017', 1497240000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Golden Axe&quot; for the Sega Master System.', '2017-06-13 12:19:34', '2017-06-12 18:46:04', NULL, 'N', 9, 0, 0, 605, '', 1, 1, 'Golden Axe (UE) [!].sms\r\n524.800	bytes\r\nCRC32: 4b980452\r\nMD5: 25cc787700fd9f1a5abf1c381d1b897b\r\nSHA1: 02f1e719b83221caee39ac2de7f98f237451b5ed', '', '', ''),
(3070, 1, 1477, 1, '1.2', '[3070]madcity.zip', 'Y', '3070readme.txt', '01 March 2018', 1519880400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mad City&quot;, for the Nintendo Entertainment System.\r\nBased on the translation by [url=http://www.romhacking.net/translations/1554/]Stardust Crusaders[/url].\r\n\r\nv1.1: changes patch for Japanese version, it was for the English translation.\r\n\r\nV1.2: script revision and ending fixing.', '2017-06-13 12:21:24', '2018-03-01 19:40:41', NULL, 'N', 9, 0, 0, 507, '3070titlescreen.png', 0, 1, 'Mad City (J) [!].nes\r\n262.160	bytes\r\nCRC32: b28d64fc\r\nMD5: ceae892a71b63cbf7534c04cd09f2819\r\nSHA1: fcad4b5bc48e2f6e46f081e01d6cefa33a3a7e0c', '', '', ''),
(3071, 8, 2791, 1, '1.0', '[3071]robocopgb.zip', 'Y', '3071readme.txt', '12 June 2017', 1497240000, 3384, 'NOBODY', 'Translation to Spanish for &quot;RoboCop&quot;, for the Game Boy.', '2017-06-13 12:22:44', '2017-06-12 18:51:12', NULL, 'N', 9, 0, 0, 349, '3071titlescreen.png', 0, 1, 'Robocop (U) (V1.0) [M][!].gb\r\n131.072	bytes\r\nCRC32: 6088b426\r\nMD5: 421a923ba483f65a967b8455500b8880\r\nSHA1: 39b92e019134dfd4480b957509c3eb64920cecb3', '', '', ''),
(3072, 9, 268, 4, '1.0', '[3072]Doctor L Relocalized.zip', 'Y', '', '12 June 2017', 1497240000, 3641, 'NOBODY', 'This is an updated version of [url=http://www.romhacking.net/translations/1258/]Doctor L&#039;s released translation[/url] that fixes many issues and further localizes the text, with the final product hopefully being something closer in quality to an official translation.\r\n\r\nAside from cases where the new translation offered some new meaning, most enemy/tech/item names were changed back to their DS/SNES counterparts with the DS translation usually taking preference when the 10-11 spaces available for names would allow it. Except for using &quot;PlatinHelm/PlatinVest&quot; for Platinum Helm &amp; Platinum Vest, any kind of abbreviation was avoided. Anything that makes a large appearance in the script like Grandleon, Bosch, Sara, etc. was left as it was just because of the work that would be required to change them all back.\r\n\r\nYou can expect to see many of the things you might have found missing from the original SNES translation like Gato&#039;s metal joints, the Enertron&#039;s &quot;But you&#039;re still hungry.&quot;, and some of Magus&#039;s coolguy lines just as a few examples.\r\n\r\nAs a little bonus, this also incorporates the same changes as the [url=http://www.romhacking.net/hacks/2508/]Frog Power Up patch by LethargicOwl[/url], so Frog has more of a use at the end of the game, and I&#039;ve also made it so that Nu Spekkio can be fought anytime after level 50 instead of having to be at level 99. If you don&#039;t like these extra changes and want a version without them, or if you have any other problems, feel free to send me a message about it.\r\n\r\nApply this patch to a headered Chrono Trigger rom, enjoy!', '2017-06-15 10:35:35', '2017-06-15 10:38:25', NULL, 'N', 12, 0, 1, 5032, '', 1, 3, 'No-Intro Name: Chrono Trigger (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: B0B89CEDCC5AE40F8003F196AB90010249234B44\r\nROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312', '', '', ''),
(3073, 1, 2793, 1, '1.0', '[3073]gomoku.zip', 'Y', '3073readme.txt', '14 June 2017', 1497412800, 2751, 'NOBODY', 'This is a full 100% translation of Gomoku Narabe Renju. Released on 27th August 1983, it was only the joint fourth game ever released on Famicom, along with Mahjong on the same day. It&#039;s based on the Japanese board game Gomoku Narabe, meaning Five in a Row, and it&#039;s also known as Gobang in the West. The Renju subtitle refers to the professional rules that make the game more difficult for the black player (who always goes first) thus making the chance of victory more even for both players.', '2017-06-15 10:38:25', '2017-10-13 18:07:21', NULL, 'N', 12, 0, 0, 1553, '3073titlescreen.png', 0, 1, 'Name:	Gomoku Narabe (Japan)\r\nCRC32:	28843BB1\r\nMD5:	B7F96D2A894B322375F7309DAEF9A0CB\r\nSHA-1:	6F47A49A6B4A71078DB02DBB25EF79660E19543C', '', '', ''),
(3074, 9, 338, 1, '1.10', '[3074]Rockman & Forte (Japan) (German v1.10 by Ice Man).zip', 'Y', '3074readme.txt', '18 July 2021', 1626580800, 2869, 'NOBODY', 'Full German translation of Rockman &amp; Forte. Based on AGTP&#039;s [url=https://www.romhacking.net/translations/621/]English translation[/url].\r\nSome graphics were hacked and special characters were added to the game.\r\n\r\n[b]UPDATE v1.10[/b]: Some small issues in the translation were fixed as well as a new title screen + splash screen have been added. Thanks to blade133bo for letting me use his version!', '2017-06-15 10:39:45', '2021-07-18 13:23:18', NULL, 'N', 8, 0, 0, 585, '3074titlescreen.png', 0, 4, 'Database match: Rockman &amp; Forte (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BCD2FC38B4E4BF6B811B00301F349E85CA48FE1A\r\nFile/ROM CRC32: 5047E0D4', '', '', ''),
(3075, 9, 849, 1, '1.11', '[3075]Mega Man VII (USA) (T+Ger1.11_Ice Man).zip', 'Y', '', '11 June 2017', 1497153600, 2401, 'NOBODY', 'Full German translation of Mega Man VII.\r\nSome graphics were hacked, as well as special characters were added to the game.\r\n\r\nReadme file is included in the archive.', '2017-06-15 10:40:15', '2017-06-14 14:51:12', NULL, 'N', 8, 0, 1, 391, '3075titlescreen.png', 0, 4, 'Mega Man 7 (USA).sfc (No-Intro)\r\nCRC32: 2D947536\r\nMD5: 301D8C4F1B5DE2CD10B68686B17B281A\r\nSHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nSHA-256: A255FEC32453739903A1954149F19BC9658F4A415600B44BADF1D4E5E13A16F9', '', '', ''),
(3076, 9, 931, 1, '2.01', '[3076]Mega Man X (USA) (Rev 1) (T+Ger2.01_Ice Man).zip', 'Y', '3076readme.txt', '11 June 2017', 1497153600, 2404, 'NOBODY', 'Full German translation of Mega Man X.\r\n\r\nSome graphics were hacked, as well as special characters were added to the game.\r\n\r\nReadme file is included in the archive.', '2017-06-15 10:40:44', '2017-12-30 15:03:49', NULL, 'N', 8, 0, 0, 437, '3076titlescreen.png', 0, 4, 'Mega Man X (USA) (Rev 1).sfc (No-Intro)\r\nCRC32: DED53C64\r\nMD5: DF1CC0C8C8C4B61E3B834CC03366611C\r\nSHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nSHA-256: B8F70A6E7FB93819F79693578887E2C11E196BDF1AC6DDC7CB924B1AD0BE2D32', '', '', ''),
(3077, 9, 957, 1, '1.01', '[3077]Mega Man X 2 (USA) (T+Ger1.01_Ice Man).zip', 'Y', '', '11 June 2017', 1497153600, 2404, 'NOBODY', 'Full German translation of Mega Man X2.\r\nSome graphics were hacked, as well as special characters were added to the game.\r\n\r\nReadme file is included in the archive.', '2017-06-15 10:41:14', '2017-06-14 14:55:33', NULL, 'N', 8, 0, 1, 445, '3077titlescreen.png', 0, 4, 'Mega Man X2 (USA).sfc (No-Intro)\r\nCRC32: 947B0355\r\nMD5: 67905B989B00046DB06DF3434ED79F04\r\nSHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nSHA-256: F3246755F608A1E1DC9C848B61DA3B824C7853B29B3BE40DF6FC7F2793A887ED', '', '', ''),
(3078, 9, 784, 1, '1.11', '[3078]mmx3.zip', 'Y', '', '11 June 2017', 1497153600, 2404, 'NOBODY', 'Full German translation of Mega Man X3.\r\nSome graphics were hacked, as well as special characters were added to the game.\r\n\r\nReadme file is included in the archive.', '2017-06-15 10:41:42', '2017-06-15 15:40:42', NULL, 'N', 8, 0, 1, 450, '3078titlescreen.png', 0, 4, 'Mega Man X3 (USA).sfc (No-Intro)\r\nCRC32: FA0FE671\r\nMD5: CFE8C11F0DCE19E4FA5F3FD75775E47C\r\nSHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nSHA-256: 65B03268AFAC296330E8FF8D60DD0825879E13ED658B37713C034A3BD074F1D7', '', '', ''),
(3079, 1, 2794, 1, '0.99c', '[3079]Ganbare_Goemon_Gaiden_v099c.zip', 'Y', '', '29 June 2017', 1498708800, 1520, 'NOBODY', '99% complete English translation.\r\n\r\nVersion 0.99c: Fixed untranslated dialogue used for the secret &quot;Goddess of the Lake&quot;. (reported by Desver20 &amp; Griever_GF)\r\n\r\nVersion 0.99b: Fixed garbled text when Koban&#039;s &quot;1 Up&quot; Jutsu is used in the overworld. (reported by Lilith)\r\n\r\nVersion 0.99: Everything translated apart from the credits (which are bugged in the original game).', '2017-06-17 01:39:48', '2017-10-13 17:34:13', NULL, 'N', 12, 0, 1, 8151, '3079titlescreen.png', 0, 1, 'Name:	Ganbare Goemon Gaiden - Kieta Ougon Kiseru (Japan)\r\nSHA-1:	6BEAAFFA5F4BF406215B81E10AF5C8322579FE2A\r\nMD5:	3B76DA2A9A2AA2A9DB3F38BCD26B7F75\r\nCRC32:	1D2DBC90', '', '', ''),
(3080, 20, 2796, 1, '1.0', '[3080]ShadowWatchEspanol10.7z', 'Y', '3080readme.txt', '18 June 2017', 1497758400, 1617, 'NOBODY', 'Complete Spanish translation of Shadow Watch (Red Storm Entertainment, 2000). The first release already translates 99% of the texts (This excludes the enemy names when someone sounds the alarm).\r\n\r\nThe patch includes a custom installer and also a full translation of the manual in PDF format, as the game was never released in Spain.', '2017-06-19 07:43:29', '2017-06-18 13:38:41', NULL, 'N', 9, 0, 0, 73, '3080titlescreen.jpg', 0, 12, 'To be used with the English version of the game.', '', '', ''),
(3081, 22, 2797, 1, '1.0', '[3081]buggyrun.zip', 'Y', '3081readme.txt', '19 June 2017', 1497844800, 3384, 'NOBODY', 'Spanihs translation for &quot;Buggy Run&quot;, for the Sega Master System.', '2017-06-20 00:42:04', '2017-06-19 19:00:22', NULL, 'N', 9, 0, 0, 342, '3081titlescreen.png', 0, 1, 'Buggy Run (E) [!].sms\r\n524.288	bytes\r\nCRC32: b0fc4577\r\nMD5: db41b17f3268d9076e0928911a2791e0\r\nSHA1: 4b1975190ac9d6281325de0925980283fdce51ca', '', '', ''),
(3082, 1, 2798, 1, '1.1', '[3082]ninjacrusadersnes.zip', 'Y', '3082readme.txt', '19 December 2020', 1608354000, 3384, 'NOBODY', 'Translation to spanish for &quot;Ninja Crusaders&quot;, for the Nintendo Entertainment System.\r\n\r\nV1.1: Added special characters, revised script, title translation.', '2017-06-20 00:42:26', '2020-12-23 16:47:19', NULL, 'N', 9, 0, 0, 547, '3082titlescreen.png', 0, 1, 'Ninja Crusaders (USA).nes\r\nMD5: 894f49a450f8eb6a702e064bab83d117\r\nSHA1: 219e51e8da40024d2f43d4adef941be05e3eb6ed\r\nCRC32: dc84deb0\r\n131088 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3083, 11, 2276, 1, '1.0', '[3083]artfightingsmd.zip', 'Y', '3083readme.txt', '19 June 2017', 1497844800, 3384, 'NOBODY', 'Spanish translation for &quot;Art of Fighting&quot;, for the Sega Mega Drive / Genesis.', '2017-06-20 00:42:51', '2017-06-19 19:05:41', NULL, 'N', 9, 0, 0, 754, '3083titlescreen.png', 0, 8, 'Art of Fighting (U) [!].gen\r\n2.097.152 bytes\r\nCRC32: c9a57e07\r\nMD5: 3b878b854302596cb197602878d0cf07\r\nSHA1: 7603f33a98994e8145c942e1ed28e6b072332324', '', '', ''),
(3084, 9, 2799, 1, '1.0', '[3084]alienvspredatorsnes.zip', 'Y', '3084readme.txt', '19 June 2017', 1497844800, 3384, 'NOBODY', 'Translation to spanish for &quot;Alien vs. Predator&quot;, for the Super Nintendo Entertainment System.', '2017-06-20 00:43:50', '2017-06-19 19:08:33', NULL, 'N', 9, 0, 0, 1098, '3084titlescreen.png', 0, 4, 'Alien vs. Predator (U).smc\r\n1.048.576 bytes\r\nCRC32: 1803cf20\r\nMD5: 1fc2ead45eadcac586d65e218b895912\r\nSHA1: 309f5d60f15c2af06ed30ef95112a8a287132ad5', '', '', ''),
(3085, 1, 2800, 1, '1.0', '[3085]the_hacker_ips.zip', 'Y', '', '21 June 2017', 1498017600, 1425, 'NOBODY', 'When a computer programming agency catches his friends, a computer hacker must go online into the virtual world in order to rescue them.\r\n\r\nThis game is fully translated from Chinese to English. Enjoy!', '2017-06-23 02:52:35', '2017-06-22 01:09:18', NULL, 'N', 12, 0, 1, 1115, '3085titlescreen.png', 0, 1, 'Country: China\r\nFile name: NJ032 - The Hacker (C).nes\r\nCRC32: C0EF015B\r\nMD5: E3304055E70DCE0D1975598DE0C85E82\r\nSHA-1: A94481B04378FBBC09A6D80485D780FB96AB435C', '', '', ''),
(3086, 20, 2801, 1, '1.0', '[3086]Castle of Shikigami EX Files.rar', 'Y', '3086readme.txt', '22 June 2017', 1498104000, 2840, 'NOBODY', 'The first game in Alfa System&#039;s Castle Shikigami trilogy. Although recently released on Steam, this version is based on the first PC release, not a mobile version. It also includes some things the Steam release doesn&#039;t, such as an art gallery and an anime opening. \r\n\r\nOptional dub voices are included, though only for battle quips; the story text is unvoiced in the first game.', '2017-06-23 03:01:00', '2021-01-15 00:54:07', NULL, 'N', 12, 0, 0, 570, '3086titlescreen.jpg', 0, 1, 'Replace the appropriate files in each folder, for example, all the /cdimage files go in the /cdimage folder/ The /wav files are only for dub VA, leave them alone if you want the game undubbed.\r\n\r\nThe new EXE file is also optional, and should not be replaced if used. Just run it instead to translate system text.', '', '', ''),
(3087, 9, 307, 1, '1.0', '[3087]GOGOACKMAN.rar', 'Y', '3087readme.txt', '25 June 2017', 1498363200, 4315, 'NOBODY', 'Spanish translation for Go Go Ackman of Super Nintendo.\r\nAdded special characters (¡,?, ñ) and tildes. The patch serves both with the rom in Japanese, as with the rom in English.', '2017-06-26 01:15:25', '2017-06-25 19:33:11', NULL, 'N', 9, 0, 0, 1167, '', 1, 4, 'Go Go Ackman (J).smc\r\nCRC32: 26FB2D11\r\nMD5: 698EC39014F45D1ECEA6ECC7D5223664\r\nSHA-1: AD0C13270E27191AF69CB30F5710159422E8E836\r\nSHA-256: E8A33B6C8E15CF0AA60E9694471A51926FB97AD895D4714384C6ABFF28A33A1F', '', '', ''),
(3088, 1, 1753, 1, '1.0', '[3088]new_ghostbusters_2_rus.rar', 'Y', '', '14 April 2004', 1081915200, 4502, 'NOBODY', 'This is a Russian translation of New Ghostbuster II for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=New%20Ghostbusters%202]More details[/url].', '2017-06-26 13:30:37', '2017-10-11 15:48:58', NULL, 'N', 2, 0, 1, 120, '3088titlescreen.png', 0, 1, 'New Ghostbusters II (Europe).nes\r\nCRC32: 9D72B9D1\r\nMD5: 8009CDF7 EF0E7925 1388C1DD CB2DD506\r\nSHA1: 1E1CCA16 63ACA0DD 0D3372E8 42EAAC8F CD245802', '', '', ''),
(3089, 1, 796, 1, '1.0', '[3089]astyanax_rus.rar', 'Y', '', '10 September 2004', 1094788800, 4502, 'NOBODY', 'This is a Russian translation of Astyanax for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=Astyanax]More details[/url].', '2017-06-27 00:39:44', '2017-10-11 15:42:27', NULL, 'N', 2, 0, 1, 85, '3089titlescreen.png', 0, 12, 'Astyanax (U) [!].nes - GOODNES 3.14\r\nCRC32: 2FDFBC79\r\nMD5: C20B630CEC2FF87F796E9F1004D8BC5E\r\nSHA-1: 1787C6235FBF16337BB4789817CFE0B15AB3AAD7', '', '', ''),
(3090, 11, 686, 1, '1.0', '[3090]twincobra.zip', 'Y', '3090readme.txt', '26 June 2017', 1498449600, 3384, 'NOBODY', 'Translation to spanish for &quot;Twin Cobra&quot; for the Sega Mega Drive / Genesis.', '2017-06-27 00:45:45', '2017-06-26 19:09:11', NULL, 'N', 9, 0, 0, 478, '3090titlescreen.png', 0, 8, 'Twin Cobra (U) [!].bin\r\n655.360	bytes\r\nCRC32: 2c708248\r\nMD5: 0006c0c0db9b334b79f1ed20eeb8b9bf\r\nSHA1: c386c617703a3f5278d24b310c6bc15e3e180bdf', '', '', ''),
(3091, 1, 2803, 1, '1.0', '[3091]twincobranes.zip', 'Y', '3091readme.txt', '26 June 2017', 1498449600, 3384, 'NOBODY', 'Translation for &quot;Twin Cobra&quot; for the Nintendo Entertainment System.', '2017-06-27 00:46:13', '2017-06-26 19:18:55', NULL, 'N', 9, 0, 0, 397, '3091titlescreen.png', 0, 1, 'Twin Cobra (U) [!].nes\r\n262.160	bytes\r\nCRC32: 24643875\r\nMD5: 71109c1c36462be5b1f42467070c268c\r\nSHA1: 029ec13b5ce19b1566a93467b4227cbeb411edee', '', '', ''),
(3092, 11, 2804, 1, '1.1', '[3092]troubleshooter.zip', 'Y', '3092readme.txt', '08 May 2018', 1525752000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Trouble Shooter&quot; for the Sega Megar Drive / Genesis.\r\n\r\nV1.1: Fixed duplicated word.', '2017-06-27 00:47:05', '2018-05-08 15:48:05', NULL, 'N', 9, 0, 0, 767, '3092titlescreen.png', 0, 8, 'Trouble Shooter (U) [!].bin\r\n524.288	bytes\r\nCRC32: becfc39b\r\nMD5: f29c5049a48f37a37b811a22dc731e3c\r\nSHA1: 3fc9ffa49ece5e9cbba1f2a5ba1dfd068b86c65d', '', '', ''),
(3093, 22, 2805, 1, '1.0', '[3093]ghostsms.zip', 'Y', '3093readme.txt', '26 June 2017', 1498449600, 3384, 'NOBODY', 'Translation to spanish for &quot;Ghostbusters&quot;, for the Sega Master System.', '2017-06-27 00:47:22', '2017-06-26 19:25:15', NULL, 'N', 9, 0, 0, 370, '3093titlescreen.png', 0, 1, 'Ghostbusters (UE) [!].sms\r\n131.072	bytes\r\nCRC32: 1ddc3059\r\nMD5: dbae1ad6d3917a95b96d28bfc6f3f90a\r\nSHA1: 8945a9dfc99a2081a6fb74bbabf8feaac83a7e1a', '', '', ''),
(3094, 1, 821, 1, '2.0', '[3094]terminator_rus_v2.rar', 'Y', '', '11 October 2004', 1097467200, 4502, 'NOBODY', 'This is a Russian translation of The Terminator for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=The%20Terminator]More details[/url].', '2017-06-28 10:44:53', '2017-10-12 03:43:30', NULL, 'N', 2, 0, 1, 67, '3094titlescreen.png', 0, 1, 'File name: Terminator, The (U).nes	\r\nFile size: 262,160	\r\nCRC32: 48E1CDDB	\r\nMD5: 66848964BD8A3A14E51D07A4C0416DD3	\r\nSHA1: 5B4C78A47CE7D494B7CDD2E952009C20F9C5B131', '', '', ''),
(3095, 1, 1673, 1, '1.1', '[3095]raf_world_rus_v1,1.rar', 'Y', '', '11 October 2004', 1097467200, 4502, 'NOBODY', 'This is a Russian translation of Raf World for the NES.', '2017-06-28 10:45:34', '2017-06-27 11:34:43', NULL, 'N', 2, 0, 1, 74, '3095titlescreen.png', 0, 1, 'File name: Raf World (J).nes	\r\nFile size: 262,160	\r\nCRC32: F34CB7FC	\r\nMD5: 62792B02A4070B21E95FAB39DFE9C6D5	\r\nSHA1: 43182BF7C59CB57A99C16D11A7E89B0223605EE3', '', '', ''),
(3096, 1, 782, 1, '1.2', '[3096]ninja_gaiden_rus_v1,2.rar', 'Y', '', '07 November 2004', 1099803600, 4502, 'NOBODY', 'This is a Russian translation of Ninja Gaiden for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=Ninja%20Gaiden]More details[/url].', '2017-06-28 10:45:47', '2017-10-11 15:50:18', NULL, 'N', 2, 0, 1, 123, '3096titlescreen.png', 0, 1, 'Ninja Gaiden (USA).nes - NOINTRO\r\nCRC32: 11F953F6\r\nMD5: 0C2CCCDA6BA6CAB7BEDE0FF05E7F6852\r\nSHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nSHA-256: 07D9E57E35184667C7B89E30857A44C5C404B48332AD12E66BE91100ECCD4F5E', '', '', ''),
(3097, 1, 573, 1, '2.2', '[3097]punisher_rus_v2,2.rar', 'Y', '', '15 December 2004', 1103086800, 4502, 'NOBODY', 'This is a Russian translation of The Punisher for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=The%20Punisher]More details[/url].', '2017-06-28 10:45:59', '2017-10-12 03:42:22', NULL, 'N', 2, 0, 1, 100, '3097titlescreen.png', 0, 1, 'File name: Punisher, The (U) [!].nes	\r\nFile size: 262,160	\r\nCRC32: 0D6BD840	\r\nMD5: E300DF875430695A5F8680EE1C16B5A4	\r\nSHA1: E1B29A14727391738B0A48C9AE409A76012EC2AC', '', '', ''),
(3098, 1, 334, 1, '1.2', '[3098]ghostbusters_2_v1,2.rar', 'Y', '', '22 May 2005', 1116734400, 4502, 'NOBODY', 'This is a Russian translation of Ghostbuster II for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=Ghostbusters%202]More details[/url].', '2017-06-28 10:46:10', '2017-10-11 15:46:25', NULL, 'N', 2, 0, 1, 58, '3098titlescreen.png', 0, 1, 'File name: Ghostbusters II (U) [!].nes	\r\nFile size: 262,160	\r\nCRC32: 475A574E	\r\nMD5: 77B95BFA68044501130D0B5C3991F18D	\r\nSHA1: 39686592401187D923A7C929BD044DFC97CC9A67', '', '', ''),
(3099, 8, 619, 1, '1.0', '[3099]bomberman_quest_rus.rar', 'Y', '', '08 May 2004', 1083988800, 4502, 'NOBODY', 'This is a Russian translation of Bomberman Quest for the Game Boy Color.', '2017-06-28 10:46:21', '2017-06-27 12:56:06', NULL, 'N', 2, 0, 1, 119, '3099titlescreen.png', 0, 1, 'File name: Bomberman Quest (E) (M3) [C][!].gbc	\r\nFile size: 2,097,152	\r\nCRC32: 5A9B9AE6	\r\nMD5: E6F36322946499F2F55B724C3DB916CD	\r\nSHA1: 088ACE0CFD6B3AA637B96C01106F6B1D88BA53FA', '', '', ''),
(3100, 1, 621, 1, '1.0', '[3100]immortal_rus.zip', 'Y', '3100readme.txt', '06 October 2005', 1128571200, 4502, 'NOBODY', 'This is a Russian translation of The Immortal for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=The%20Immortal]More details[/url].', '2017-06-28 10:46:32', '2017-10-12 03:40:53', NULL, 'N', 2, 0, 0, 78, '3100titlescreen.png', 0, 1, 'File name: Immortal, The (U) [!].nes	\r\nFile size: 393,232	\r\nCRC32: ACEB84C1	\r\nMD5: E2C0DAC808E04F3114BD214842582A49	\r\nSHA1: E8E8120F4DB2EB26549B04634B13A1ABF5A6F3D3', '', '', ''),
(3101, 1, 193, 1, '1.2', '[3101]sugoro_quest_rus_v1,2.rar', 'Y', '', '10 March 2006', 1141966800, 4502, 'NOBODY', 'This is a Russian translation of Sugoro Quest: Dice no Senshitachi for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=Sugoro%20Quest]More details[/url].', '2017-06-28 10:46:48', '2017-10-12 03:38:04', NULL, 'N', 2, 0, 1, 88, '3101titlescreen.png', 0, 1, 'Sugoro Quest - Dice no Senshitachi (Japan).nes - NOINTRO\r\nCRC32: 0AC48932\r\nMD5: F75CBB072CC19875A99B070FFFDB08A4\r\nSHA-1: 61BEBCE40789954294659B12983BA179167C6195\r\nSHA-256: 911AAD9EBFCD0B0EE3A643AEF9066517264D8C7957245A56991EBEDBC04F5B02', '', '', ''),
(3102, 1, 83, 1, '1.1', '[3102]aigiina1-1.zip', 'Y', '3102readme.txt', '29 June 2017', 1498708800, 2751, 'NOBODY', 'This is a 100% English translation of Aigiina no Yogen - From The Legend of Balubalouk. The introduction, title screen, password system and all non-player character dialogue has been translated, and the originally English ending has been corrected to fix errors in spelling, vocabulary and grammar.\r\n\r\n- VERSION 1.1 CHANGES\r\n Added an apostrophe when you buy a magic key from a merchant\r\n Translated Vic Tokai&#039;s logo in the ending', '2017-06-28 10:47:14', '2017-10-13 18:09:21', NULL, 'N', 12, 0, 0, 3073, '3102titlescreen.png', 0, 1, 'Name:	Aigina no Yogen - Balubalouk no Densetsu Yori (Japan)\r\nCRC32:	04FC4764\r\nMD5:	E2790029E75F2FB102293F4D820CB46B\r\nSHA-1:	2EB9FBA7B065A01ABCA38C2DB77CAD660C767018', '', '', ''),
(3103, 11, 2806, 1, '1.0', '[3103]duke_nukem_rus.rar', 'Y', '', '24 April 2004', 1082779200, 4502, 'NOBODY', 'This is a Russian translation of Duke Nukem 3D for the Sega Genesis.', '2017-06-28 12:02:10', '2017-06-28 12:01:49', NULL, 'N', 2, 0, 1, 104, '', 1, 8, 'File name: Duke Nukem 3D (W).bin	\r\nFile size: 4,194,304	\r\nCRC32: 83BA0C92	\r\nMD5: A3F07B2B70FB8BC1E8A8583BF5142AAB	\r\nSHA1: 72D5E26820F2BA76AE3EE68FFC0666B8C28956DB', '', '', ''),
(3104, 1, 2283, 1, '1.11', '[3104]contra_force_rus_v1,11.rar', 'Y', '', '26 February 2006', 1140930000, 4502, 'NOBODY', 'This is a Russian translation of Contra Force for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=Contra%20Force]More details[/url].', '2017-06-29 07:42:28', '2017-10-11 15:44:56', NULL, 'N', 2, 0, 1, 303, '3104titlescreen.png', 0, 1, 'File name: Contra Force (U) [!]\r\nCRC32: 1BA0F0BB\r\nMD5: 7D8B10EEC431FE924308C973D219506D\r\nSHA1: 311F1E3FCCF17EB60A9BD0545977911EBCCD50CB', '', '', ''),
(3105, 3, 2812, 1, '1.0.3', '[3105]CRW Metal Jacket v1.0.3 Lite.zip', 'Y', '3105readme.txt', '19 August 2019', 1566187200, 4222, 'NOBODY', 'This release translates all of the game&#039;s text, including images.\r\n\r\nThe translation is applied with a custom executable patcher, &quot;Pachy98.exe,&quot; which should work on any version of the game.\r\n\r\nFor more information on the translation, including the translated game manual and normal xdelta patches, see [url=https://46okumen.com/projects/crw-metal-jacket/]46 OkuMen&#039;s project page[/url].', '2017-07-02 00:19:32', '2019-08-21 13:29:42', NULL, 'N', 12, 0, 0, 2202, '3105titlescreen.png', 0, 12, 'Tested on versions with these filenames:\r\nCRW Metal Jacket (1994)(WIZ)(A).fdi\r\nCRW Metal Jacket (1994)(WIZ)(B).fdi\r\nCRW Metal Jacket (1994)(WIZ)(C).fdi\r\nCRW Metal Jacket (1994)(WIZ)(D).fdi\r\ndisk_1.dcp\r\ndisk_2.dcp\r\ndisk_3.dcp\r\ndisk_4.dcp\r\nｼﾞｬｹｯﾄ_0\r\nｼﾞｬｹｯﾄ_1\r\nｼﾞｬｹｯﾄ_2\r\nｼﾞｬｹｯﾄ_3', '', '', ''),
(3107, 8, 2814, 2, '0.1', '[3107]Bootleg Emblem Translation.zip', 'Y', '3107readme.txt', '25 March 2017', 1490414400, 4520, 'NOBODY', 'A translation patch that translates the menus of the Game Boy Colour Fire Emblem bootleg, Fire Emblem: The Reincarnation of Light and Dark (aka Super SLG.) Dialogue is still in Chinese.', '2017-07-03 02:09:52', '2017-07-02 20:54:45', NULL, 'N', 12, 0, 0, 634, '3107titlescreen.png', 0, 1, 'ROM/File SHA-1: 62620A2CB01FE93388ADC42DA0B7CBAF53C11BA8\r\nROM CRC32: 808F19D7', '', '', ''),
(3108, 1, 202, 1, '1.0', '[3108]timezone.zip', 'Y', '3108readme.txt', '03 July 2017', 1499054400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Time Zone&quot; dor the Nintendo Entertainment System.\r\nBased on the English translation by King Mike Translations.', '2017-07-04 02:17:32', '2017-07-03 18:45:27', NULL, 'N', 9, 0, 0, 498, '3108titlescreen.png', 0, 1, 'Time Zone (J) [!].nes\r\n262.160 bytes\r\nCRC32: c99628bc\r\nMD5: fe0adeaf7a696da636e7b8263c8f81d1\r\nSHA1: b8bafdd2d63747906b00dc320ddf1fe62b2803f4', '', '', ''),
(3109, 11, 2818, 1, '1.0', '[3109]alexkiddencassmd.zip', 'Y', '3109readme.txt', '03 July 2017', 1499054400, 3384, 'NOBODY', 'Translation to spanish for &quot;Alex Kidd in the Enchanted Castle&quot; for the Sega Mega Drive / Genesis.', '2017-07-04 02:29:27', '2017-07-03 18:52:06', NULL, 'N', 9, 0, 0, 1188, '3109titlescreen.png', 0, 8, 'Alex Kidd in the Enchanted Castle (UE) (REV02) [!].bin\r\n262.144	bytes\r\nCRC32: 778a0f00\r\nMD5: cdcabca95b071e06eb278f67d700557c\r\nSHA1: b7e96b33ab1715fe265ed0de81a26dde969698d5', '', '', ''),
(3110, 9, 2819, 1, '1.0', '[3110]mickeymaniasnes.zip', 'Y', '3110readme.txt', '03 July 2017', 1499054400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mickey Mania&quot; for the Super Nintendo Entertainment System.', '2017-07-04 02:31:25', '2017-07-03 18:55:41', NULL, 'N', 9, 0, 0, 862, '3110titlescreen.png', 0, 4, 'Mickey Mania (U) [!].smc\r\n2.097.152 bytes\r\nCRC32: 08806b5b\r\nMD5: e3f9cc6d8321fa661a30cabe5dce141a\r\nSHA1: 34b11763d672df886789c428f7cf8a567876a57e', '', '', ''),
(3111, 11, 2820, 1, '1.0', '[3111]mickeymaniasmd.zip', 'Y', '3111readme.txt', '03 July 2017', 1499054400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mickey Mania: Timeless Adventures of Mickey Mouse&quot; for the Sega Mega Drive / Genesis.', '2017-07-04 02:34:10', '2017-07-03 18:57:48', NULL, 'N', 9, 0, 0, 959, '3111titlescreen.png', 0, 8, 'Mickey Mania - Timeless Adventures of Mickey Mouse (U) [!].gen\r\n2.097.152 bytes\r\nCRC32: 629e5963\r\nMD5: 965536e24760755413ae316d935710b1\r\nSHA1: 20779867821bab019f63ce42e3067ffafb4fe480', '', '', ''),
(3112, 1, 2821, 1, '1.0', '[3112]mahjong.zip', 'Y', '3112readme.txt', '05 July 2017', 1499227200, 2751, 'NOBODY', 'This is a 100% English translation of Mahjong for the Famicom (NES). All Japanese text has been either translated or transliterated, therefore some knowledge of mahjong terminology is required.', '2017-07-06 01:52:22', '2017-07-05 12:04:35', NULL, 'N', 12, 0, 0, 2032, '3112titlescreen.png', 0, 1, 'GoodNES name: Mahjong (J) (REVA) [!].nes\r\nCRC32: CB99AFE8\r\nGoodNES name: Mahjong (J) (REVB) [!].nes\r\nCRC32: 41C49409', '', '', ''),
(3113, 1, 2822, 1, '1.0', '[3113]flowers_in_the_mirror_ips.zip', 'Y', '', '04 July 2017', 1499140800, 1425, 'NOBODY', 'This game is loosely base off the famous Chinese Novel, and has been translated into English. Enjoy!!!', '2017-07-07 01:02:35', '2017-07-05 04:35:35', NULL, 'N', 12, 0, 1, 971, '3113titlescreen.png', 0, 1, 'Country: China\r\nRom file: Flowers in the Mirror (Unl).nes\r\nCRC32: 88F9D1BC\r\nMD5: 9FC4DBBFFEAD813D97856227734F4379\r\nSHA-1: 4C1812A915FFCD2CD329FA56871F9F2A1B7033DE', '', '', ''),
(3114, 1, 2823, 1, '1.0', '[3114]nagagutsu.zip', 'Y', '3114readme.txt', '06 July 2017', 1499313600, 2751, 'NOBODY', 'This is a 100% English translation of Nagagutsu wo Haita Neko - Sekai Isshuu 80 Nichi Daibouken for the Famicom (NES). The only Japanese text present in the game is the title screen and a kanji in-game that represents &#039;day&#039;. Both of these were translated (the new title is Puss In Boots - Around The World In 80 Days), and some English spelling errors in the game were also corrected.', '2017-07-07 01:04:51', '2017-07-06 07:11:25', NULL, 'N', 12, 0, 0, 1598, '3114titlescreen.png', 0, 1, 'GoodNES name: Nagagutsu wo Haita Neko - Sekai Isshuu 80 Nichi Daibouken (J) [!].nes\r\nCRC32: A78475E9', '', '', ''),
(3115, 1, 1428, 1, '1.0', '[3115]monsterpartyproto.zip', 'Y', '3115readme.txt', '06 July 2017', 1499313600, 1005, 'NOBODY', 'This is a complete translation for the Japanese Prototype of Monster Party. In addition to a complete translation of the game, rainponcho backported all of the positive changes made to the US release. There will be at least one more update to the translation with the totem pole boss completed.', '2017-07-07 01:19:28', '2017-07-30 21:24:56', NULL, 'N', 12, 0, 0, 1775, '3115titlescreen.png', 0, 1, 'Patch must be applied to the Japanese prototype and NOT the US release.\r\nMonster Party Famicom Proto.nes\r\nCRC32: BBCA6DA3', '', '', ''),
(3116, 13, 2825, 2, '0.1.4.0', '[3116]tr1_sat_patch_es_es_2019_12_24.zip', 'Y', '3116readme.txt', '24 December 2019', 1577163600, 4175, 'NOBODY', 'This is a Spanish (Spain) Translation of Tomb Raider 1 PAL English Version for Sega Saturn (MK81086-50) and as an alternative for NTSC-U English Version (T-7910H) and the NTSC-J Japanese Version (T-6010G)\r\n\r\n[U]Note[/U]: All texts and images were localized. Audio is still in English.', '2017-07-08 04:49:06', '2019-12-25 11:42:05', NULL, 'N', 9, 0, 0, 333, '3116titlescreen.png', 0, 12, 'Tomb Raider 1 SAT PAL English (MK81086-50)\r\nTomb Raider 1 SAT NTSC-U English (T-7910H)\r\nTomb Raider 1 SAT NTSC-J Japanese (T-6010G)', '', '', ''),
(3117, 1, 2826, 1, '1.1', '[3117]the_recovery_of_pinocchio__unl__ips.zip', 'Y', '', '09 July 2017', 1499572800, 1425, 'NOBODY', 'This is the English Translation of the Chinese game The Recovery of Pinocchio for the NES. Help young Pinocchio, as he travels the land to find medicine for his sick Father. Along his quest, he meets various characters, and discovers that his quest will be a whole lot more arduous than what he first though. It seems that an evil witch has overrun the land with darkness, and Pinocchio may be the only one able to stop him. If he succeeded, he could possibly gain the one thing he&#039;s always wanted... to be a real life boy!!!', '2017-07-10 12:33:01', '2017-07-15 21:07:31', NULL, 'N', 12, 0, 1, 1026, '3117titlescreen.png', 0, 1, 'Country: China\r\nRom File: Pi Nu Cao De Fu Su (Unl).nes\r\nCRC32: 84E364DB\r\nMD5: 56D65327E0E112C9BF22A595B7BC3E25\r\nSHA-1: 0C7A31882DDD8DC1C2E4B29A6159DA13710943E5', '', '', ''),
(3118, 11, 1015, 1, '1.0', '[3118]shinobi3.zip', 'Y', '3118readme.txt', '10 July 2017', 1499659200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shinobi III: Return of the Ninja Master&quot;, for the Sega Genesis / Mega Drive.', '2017-07-12 08:10:27', '2017-07-10 17:52:32', NULL, 'N', 9, 0, 0, 1281, '3118titlescreen.png', 0, 8, 'Shinobi III - Return of the Ninja Master (U) [!].bin\r\n1.048.576 bytes\r\nCRC32: 5381506f\r\nMD5: 691eeff9c5741724a8751ec0fa9cfbf0\r\nSHA1: 1e07d7998e3048fcfba4238ae96496460e91b3a5', '', '', ''),
(3119, 11, 917, 1, '1.01', '[3119]shadowdancersmd.zip', 'Y', '3119readme.txt', '13 July 2017', 1499918400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shadow Dancer: The Secret of Shinobi&quot;, for the Sega Genesis/Mega Drive.\r\nV1.01 fixed typos.', '2017-07-12 08:11:33', '2017-07-13 19:32:43', NULL, 'N', 9, 0, 0, 1073, '3119titlescreen.png', 0, 8, 'Shadow Dancer - The Secret of Shinobi (W) [c][!].gen\r\n524.288	bytes\r\nCRC32: ebe9ad10\r\nMD5: 1f2a9f322e770be0a3cc2aabdf8bc575\r\nSHA1: c5f096b08470a564a737140b71247748608c32b6', '', '', ''),
(3120, 11, 916, 1, '2.0', '[3120]revengeofshinobithesmd.zip', 'Y', '3120readme.txt', '16 April 2022', 1650081600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Revenge of Shinobi&quot;, for the Sega Genesis/Mega Drive.\r\n\r\nV2.0:\r\n-Added Spanish chars\r\n-Script retranslation changing pointers\r\n-Translated title\r\n-Translated several graphics\r\n-Translated big texts', '2017-07-12 08:14:01', '2022-05-16 06:18:35', NULL, 'N', 9, 0, 0, 1371, '3120titlescreen.png', 0, 8, 'Revenge of Shinobi, The (USA, Europe).md\r\nMD5: b7eeed1bd8420ce1d895b2ca46a0643a\r\nSHA1: a88546e159bc882bf05eba66c09a3b21dee4154e\r\nCRC32: 05f27994\r\n524288 bytes', '', '', ''),
(3121, 1, 2827, 1, '1.0', '[3121]twineaglenes.zip', 'Y', '3121readme.txt', '10 July 2017', 1499659200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Twin Eagle: Revenge Joe&#039;s Brother&quot; for the Nintendo Entertainment System.', '2017-07-12 08:18:54', '2017-07-10 18:01:47', NULL, 'N', 9, 0, 0, 412, '3121titlescreen.png', 0, 1, 'Twin Eagle - Revenge Joe&#039;s Brother (U) [!].nes\r\n131.088	bytes\r\nCRC32: fc2f727d\r\nMD5: 7d7b8aeb17fbe8613adde723a55c670b\r\nSHA1: 2ddaeea37625601c626c65ad1bbb3f8502efd751', '', '', ''),
(3122, 9, 714, 1, '1.0', '[3122]French.rar', 'Y', '', '16 June 2017', 1497585600, 4526, 'NOBODY', 'Here is a French translation for the Super Nintendo title, Super Mario World.', '2017-07-15 05:41:12', '2017-07-10 05:42:49', NULL, 'N', 7, 0, 1, 777, '', 1, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(3123, 9, 714, 1, '1.0', '[3123]German.rar', 'Y', '', '26 March 2009', 1238040000, 4527, 'NOBODY', 'German translation for the Super Nintendo title, Super Mario World.', '2017-07-15 05:47:14', '2018-10-11 21:55:29', NULL, 'N', 8, 0, 1, 1612, '3123titlescreen.png', 0, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(3124, 9, 714, 1, '0.70', '[3124]Greek.rar', 'Y', '', '14 April 2002', 1018756800, 3768, 'NOBODY', 'Greek translation for the Super Nintendo title, Super Mario World.', '2017-07-15 05:50:30', '2018-10-11 22:02:33', NULL, 'N', 10, 0, 1, 253, '', 1, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(3125, 9, 714, 1, '1.0', '[3125]Indonesian.rar', 'Y', '', '17 November 2009', 1258434000, 4528, 'NOBODY', 'Indonesian translation for the Super Nintendo title, Super Mario World.', '2017-07-15 05:52:11', '2018-10-11 22:04:08', NULL, 'N', 24, 0, 1, 360, '3125titlescreen.png', 0, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(3126, 9, 714, 1, '1.0', '[3126]Italian.rar', 'Y', '', '30 October 2011', 1319947200, 4529, 'NOBODY', 'Here is an Italian translation for the Super Nintendo title, Super Mario World.', '2017-07-15 05:52:52', '2018-10-11 22:05:24', NULL, 'N', 6, 0, 1, 572, '', 1, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(3127, 9, 714, 1, '1.0', '[3127]Korean.rar', 'Y', '', '14 January 2011', 1294981200, 1764, 'NOBODY', 'Here is a Korean translation for the Super Nintendo title, Super Mario World.', '2017-07-15 05:58:48', '2018-09-09 11:35:04', NULL, 'N', 5, 0, 1, 353, '3127titlescreen.png', 0, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(3128, 9, 714, 1, '3.0', '[3128]Super Mario World PL by Piotrek1113.rar', 'Y', '', '14 December 2020', 1607922000, 4530, 'NOBODY', 'Polish translation for the Super Nintendo title, Super Mario World.\r\n\r\nVersion 3.0 has retranslated text with revamped graphics.', '2017-07-15 06:19:12', '2020-12-14 13:52:38', NULL, 'N', 1, 0, 1, 481, '3128titlescreen.png', 0, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', '', '', ''),
(3129, 9, 714, 1, '2.0', '[3129]Portuguese.rar', 'Y', '', '04 January 2010', 1262581200, 4531, 'NOBODY', 'Portuguese translation for the Super Nintendo title, Super Mario World.', '2017-07-15 06:21:33', '2018-10-11 22:08:18', NULL, 'N', 11, 0, 1, 511, '', 1, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(3130, 9, 714, 1, '1.0', '[3130]Romanian.rar', 'Y', '', '23 February 2010', 1266901200, 1763, 'NOBODY', 'Romanian translation for the Super Nintendo title, Super Mario World.', '2017-07-15 06:24:00', '2018-10-11 22:09:41', NULL, 'N', 22, 0, 1, 180, '3130titlescreen.png', 0, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(3131, 9, 714, 1, '1.0', '[3131]Spanish.rar', 'Y', '', '01 August 2006', 1154404800, 4532, 'NOBODY', 'Spanish translation for the Super Nintendo title, Super Mario World.', '2017-07-15 06:27:26', '2018-10-11 22:10:59', NULL, 'N', 9, 0, 1, 1416, '', 1, 4, 'Super Mario World (USA).sfc - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(3132, 1, 2828, 1, '1.0', '[3132]honshougi.zip', 'Y', '3132readme.txt', '14 July 2017', 1500004800, 2751, 'NOBODY', 'This is a 100% English translation of Hon Shougi - Naitou 9 Dan Shougi Hiden for the Famicom (NES), which has been renamed in this patch to Modern Shogi - Naito 9-Dan Shogi Secret. All Japanese text in the game has been translated.', '2017-07-15 06:30:07', '2017-07-14 19:16:13', NULL, 'N', 12, 0, 0, 1093, '3132titlescreen.png', 0, 1, 'GoodNES name: Hon Shougi - Naitou 9 Dan Shougi Hiden (J) [!].nes\r\nCRC32: 7445451E', '', '', ''),
(3133, 1, 2830, 1, '1.00', '[3133]missatsu.zip', 'Y', '3133readme.txt', '20 July 2017', 1500523200, 3595, 'NOBODY', 'This is an English translation patch for Mississippi Satsujin Jiken, the Famicom port of a Western 8-bit computer game named Murder on the Mississippi.  \r\n\r\nThe original game was released on the Apple and Commodore 64/128 by Activision while the port was released by Jaleco, all in 1986. It is a Western-style adventure game wherein the main character is an accomplished British detective who investigates a murder aboard a Mississippi riverboat that he coincidentally happens to be on. The game uses a fairly simple interface to interact with the various objects and suspects on the boat, and is pretty short once you know what to do, though getting to that point is not an easy matter. The port is rather slapdash and is missing a fair chunk of gameplay as well as an entire character, and unlike the computer version, the port forces you down a much more linear path with frustratingly little hint that it&#039;s doing so. However, it still makes an interesting exercise in hacking and the game itself is still text-heavy by 1986 console standards.', '2017-07-20 12:49:49', '2019-11-07 12:37:00', NULL, 'N', 12, 0, 0, 2232, '3133titlescreen.png', 0, 1, 'Mississippi Satsujin Jiken (J) [!].nes (GoodNES v3.23b)\r\nFile CRC32: 5D003EAD\r\nFile MD5: 3d7541876f01d99ae09446fe51180ee1\r\nFile SHA-1: a2381d01b3df97764fb1674c159428a4b67236d3', '', '', ''),
(3135, 20, 2832, 1, '2.0', '[3135]Clocktower95 English Patch V2.zip', 'Y', '3135readme.txt', '21 July 2017', 1500609600, 4538, 'NOBODY', 'This patch fully translates the Japanese PC release of Clock Tower into English. The main script uses a different translation from the translations on other systems, but unfortunately the game is limited to using system fonts. Cutscene overlay text and the end credits were also translated using the included BMP files.\r\n\r\nCompared to earlier versions of the patch that were released elsewhere, the text size has been reduced to avoid problems with on screen space limitations, and the script has been retranslated from scratch.', '2017-07-21 22:03:22', '2017-07-21 22:40:18', NULL, 'N', 12, 0, 0, 1130, '3135titlescreen.png', 0, 1, 'Original executable to be patched: CT32.EXE\r\nDate: 14 February 1997\r\nSize: 151552 bytes\r\nCRC32: FE208E1F\r\nMD5: C3A9CDC4109E33E3C1A94E6CD3EC9A4F\r\n\r\nThis patch will not patch the Chinese translated version.', '', '', ''),
(3136, 44, 2834, 1, '1.1', '[3136]RTT2patch v1,1.7z', 'Y', '3136readme.txt', '27 July 2017', 1501128000, 4540, 'NOBODY', 'The game has been fully translated to English. It works on PSP, PSVita, and through PPSSPP on PC, Android, iPhone). Multiplayer functions only work on PSP/PSVita. This is due to the PPSSPP emulator, not due to the patch.\r\n\r\nFor more information, go to:\r\n[url]http://www.romhacking.net/forum/index.php?topic=20725[/url]\r\n\r\nYou can also find a link there to a patch with the subtitled movies, instead of just the English patch. It is roughly 150MB, which is too large to submit to romhacking.net&#039;s translations page.\r\n\r\nEnjoy!', '2017-07-23 02:54:05', '2017-07-27 18:45:28', NULL, 'N', 12, 0, 0, 2620, '3136titlescreen.jpg', 0, 12, 'NPJH50119', '', '', ''),
(3137, 9, 1235, 1, '1.0b', '[3137]Super Castlevania IV Español.rar', 'Y', '3137readme.txt', '02 May 2021', 1619928000, 2941, 'NOBODY', 'Here is a Spanish translation for the Super Nintendo title, Super Castlevania IV.\r\nIncluded Fastrom from Vitor Vilela\r\n\r\nBased on [url=https://www.romhacking.net/hacks/2928/]Super Castlevania IV Uncensored[/url].', '2017-07-23 02:59:42', '2021-05-02 20:31:08', NULL, 'N', 9, 0, 0, 2308, '3137titlescreen.png', 0, 6, 'Database match: Super Castlevania IV (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4\r\nFile/ROM CRC32: B64FFB12', '', '', ''),
(3138, 1, 137, 1, '2.1', '[3138]Contra español.rar', 'Y', '3138readme.txt', '19 August 2017', 1503115200, 2941, 'NOBODY', 'Full translation to Spanish of Contra for the Nintendo Entertainment System. Based on English translation by [url=http://www.romhacking.net/translations/1451/]Stardust Crusaders[/url].\r\n\r\nv2 - fix GAMEOVER', '2017-07-23 03:03:20', '2018-07-11 16:50:50', NULL, 'N', 9, 0, 0, 1274, '3138titlescreen.png', 0, 5, 'Gryzor (J).nes\r\nCRC32: 8A96A3C4\r\nMD5: 0E40BC1B049C16C5D7246CC28399CB5D\r\nSHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E', '', '', ''),
(3139, 11, 2724, 1, '1.2', '[3139]tokismd.zip', 'Y', '3139readme.txt', '29 July 2017', 1501300800, 3384, 'NOBODY', 'Translation to Spanish of &quot;Toki: Going Ape Spit&quot; for the Sega Mega Drive/Genesis.\r\nv1.1: fixed game menu\r\nv1.2; fixed continue string', '2017-07-25 01:36:50', '2017-07-29 18:25:49', NULL, 'N', 9, 0, 0, 806, '3139titlescreen.png', 0, 8, 'Toki - Going Ape Spit (UE) [c][!].bin\r\n524.288	bytes\r\nCRC32: 7362c3f4\r\nMD5: 56ba94382fe6f06d05baf77261644ad4	\r\nSHA1: 77270a6ded838d0263284dcc075aa4b2b2aef234', '', '', ''),
(3140, 22, 2836, 1, '1.1', '[3140]alexkiddshinobi.zip', 'Y', '3140readme.txt', '06 August 2017', 1501992000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alex Kidd in Shinobi World&quot; for the Sega Master System.\r\nV1.1: changed title screen.', '2017-07-25 01:39:01', '2017-08-06 08:36:31', NULL, 'N', 9, 0, 0, 671, '3140titlescreen.png', 0, 1, 'Alex Kidd in Shinobi World (UE) [!].sms\r\n262.144	bytes\r\nCRC32: d2417ed7\r\nMD5: d62b631506913712a2103f54912458a5\r\nSHA1: e7c7c24e208afb986ab389883f98a1b5a8249fea', '', '', ''),
(3141, 11, 2837, 1, '1.0', '[3141]greendog.zip', 'Y', '3141readme.txt', '24 July 2017', 1500868800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Greendog: The Beached Surfer Dude!&quot;, for the Sega Mega Drive/Genesis.', '2017-07-25 01:41:03', '2017-07-25 05:41:22', NULL, 'N', 9, 0, 0, 608, '3141titlescreen.png', 0, 8, 'Greendog - The Beached Surfer Dude (UE) [!].bin\r\n524.288	bytes\r\nCRC32: c4820a03\r\nMD5: 12199da6628b92c9bbd59460ae602a8c\r\nSHA1: fe47514e9aeecabaed954a65d7241079dfec3d9e', '', '', ''),
(3142, 4, 2838, 1, '1.0', '[3142]salamanderpce.zip', 'Y', '3142readme.txt', '24 July 2017', 1500868800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Salamander&quot;, for PC Engine/TurboGrafx-16.', '2017-07-25 01:42:56', '2017-07-24 19:05:05', NULL, 'N', 9, 0, 0, 507, '3142titlescreen.png', 0, 14, 'Salamander (J).pce\r\n262.144	bytes\r\nCRC32: faecce20\r\nMD5: 3c60a87ef4f90b20e149330e26253f4d\r\nSHA1: a24e3a4ff36ec9fffd5ea1f4c6b526f61f842584', '', '', ''),
(3143, 11, 1161, 1, '1.0', '[3143]Warsong.zip', 'Y', '3143readme.txt', '09 December 2016', 1481259600, 4541, 'NOBODY', 'Translation to Spanish for &quot;Warsong/Langrisser”, for the Sega Mega Drive/Genesis.', '2017-07-28 11:56:56', '2017-07-27 18:34:16', NULL, 'N', 9, 0, 0, 2361, '', 1, 8, 'Warsong (U) [!]. bin\r\n524288 bytes\r\nCRC32: 4B680285\r\nMD5:   146996A42EF0CCA2578F4D56DA2C4206\r\nSHA-1: 9B13A85F39B3F4CC31F54077DF29BBE812405A08', '', '', ''),
(3144, 11, 64, 1, '1.0', '[3144]Langrisser II.zip', 'Y', '3144readme.txt', '23 July 2017', 1500782400, 4541, 'NOBODY', 'Translation to Spanish for “Langrisser II”, for the Sega Mega Drive/Genesis.', '2017-07-28 11:57:31', '2017-08-09 18:28:59', NULL, 'N', 9, 0, 0, 3245, '', 1, 8, 'No-Intro Name: Langrisser II (Japan) (v1.2)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 167944091348C89CE43DFA4854F8A51ED7276DDE\r\nFile MD5    A5DE915F62156FEB8680F9CF34017DBD', '', '', ''),
(3145, 1, 2840, 1, '1.1', '[3145]the_legend_of_zelda_-_triforce_of_the_gods_ips.zip', 'Y', '', '30 November 2018', 1543554000, 1425, 'NOBODY', 'This is the English translation for the Chinese game The Legend of Zelda - Triforce of the Gods, or as it&#039;s known in the US... A Link to the Past. The game plays similar to the original, although more limited.  For example, the player can&#039;t move diagonally and the sword&#039;s range is marginally more limited than in the original.  Some of the elements in the game (such as the bosses) were changed, likely due to hardware constraints.  There&#039;s new original music featured in the game (without counting the title theme, which is extended), which changes in a set order every time you move to a different screen. Enjoy!\r\n\r\n*UPDATE 11-30-2018     The translation has been updated to clean up the text, and fix the spacing in the words on the screen. The menu text has also been translated.', '2017-07-30 00:57:59', '2018-12-01 05:29:51', NULL, 'N', 12, 0, 1, 3746, '3145titlescreen.png', 0, 1, 'Country: China\r\nRom File: Zelda (ES-1096)(Ch)[U][!].nes\r\nROM/File SHA-1: 6E07687F9E45A4E79D5E95A34537C76F2485AF11', '', '', ''),
(3146, 4, 397, 4, '1.0', '[3146]Son Son II English.zip', 'Y', '', '27 July 2017', 1501128000, 4546, 'NOBODY', 'All this is [url=http://www.romhacking.net/translations/510/]Sgt. Bow Hack&#039;s translation[/url] with the last bit of untranslated text at the end of the game now translated. All credit for the translation of the Japanese text goes to the original team and AgentSAMa.', '2017-07-30 00:59:31', '2018-04-23 06:30:50', NULL, 'N', 12, 0, 1, 2469, '', 1, 14, 'Son Son II (Japan).pce\r\nMD5: 9f446641a2e1794c61624f0a062efae5', '', '', ''),
(3147, 1, 2841, 1, '1.0', '[3147]tunnel_war__unl__ips.zip', 'Y', '', '29 July 2017', 1501300800, 1425, 'NOBODY', 'This is the English translation for the Chinese NES game Tunnel War. This game is based on the 1965 film of the same name, about a small town which defends itself from the Japanese by use of a network of tunnels during the Second Sino-Japanese War. Enjoy.', '2017-07-30 01:00:40', '2020-08-19 01:21:07', NULL, 'N', 12, 0, 1, 1351, '3147titlescreen.png', 0, 1, 'Country: China\r\nROM Name: Di Dao Zhan (Ch) [a1].nes\r\nDatabase: GoodNES V3.23b\r\nFile SHA-1: E306049E0AF16D810B9874CA96B2880771A5B781\r\nFile CRC32: C31EEB62\r\nROM SHA-1: CDCA96279B53CF5C5F33E4C86138CBEC742938F5\r\nROM CRC32: 655859DA', '', '', ''),
(3148, 1, 1594, 1, '1.0', '[3148]beautybeastnes.zip', 'Y', '3148readme.txt', '30 July 2017', 1501387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Beauty and the Beast&quot;, for the NES.', '2017-07-30 11:32:39', '2017-07-30 08:58:27', NULL, 'N', 9, 0, 0, 552, '3148titlescreen.png', 0, 1, 'Beauty and the Beast (E) [!].nes\r\n393.232	bytes\r\nCRC32: e08a5881\r\nMD5: b690e3ec5375bc4e33e7ffbdcaa42e89\r\nSHA1: 8bd8815ac4c09077145f2640bc37a5ac0e2b41ef', '', '', ''),
(3149, 9, 2843, 1, '1.0', '[3149]beautybeastsfc.zip', 'Y', '3149readme.txt', '30 July 2017', 1501387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Beauty and the Beast&quot; for the Super Nintendo.', '2017-07-30 11:34:38', '2017-07-30 09:01:39', NULL, 'N', 9, 0, 0, 683, '3149titlescreen.png', 0, 5, 'Beauty and the Beast (U).smc\r\n1.048.576 bytes\r\nCRC32: 956e183c\r\nMD5: 509ab1888290b42dde397c02e4371576\r\nSHA1: a8943fd4911b67f3ddf25fb05e7ce049775d0f62', '', '', ''),
(3150, 11, 2844, 1, '1.0', '[3150]beautybeastbelle.zip', 'Y', '3150readme.txt', '30 July 2017', 1501387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Beauty and the Beast: Belle&#039;s Quest&quot; for the Sega Mega Drive / Genesis.', '2017-07-30 11:36:16', '2017-07-30 09:04:37', NULL, 'N', 9, 0, 0, 582, '3150titlescreen.png', 0, 8, 'Beauty and the Beast - Belle&#039;s Quest (U) [!].bin\r\n1.048.576 bytes\r\nCRC32: befb6fae\r\nMD5: c86c3f1e23e09714ada725e69c81c46c\r\nSHA1: f88a712ae085ac67f49cb0a8fa16a47e82e780cf', '', '', ''),
(3151, 11, 2845, 1, '1.0', '[3151]beautybeastroarsmd.zip', 'Y', '3151readme.txt', '30 July 2017', 1501387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Beauty and the Beast: Roar of the Beast&quot; for the Sega Mega Drive / Genesis.', '2017-07-30 11:37:39', '2017-07-30 09:06:24', NULL, 'N', 9, 0, 0, 1408, '3151titlescreen.png', 0, 8, 'Beauty and the Beast - Roar of the Beast (U) [!].bin\r\n1.048.576 bytes\r\nCRC32: 13e7b519\r\nMD5: a1ad9ddac033d6ea7d6ff1fe34aff627\r\nSHA1: e98c7b232e213a71f79563cf0617caf0b3699cbf', '', '', ''),
(3152, 44, 2125, 1, '1.0', '[3152]itptch_t3b_eur_v1.0.7z', 'Y', '', '30 July 2017', 1501387200, 153, 'NOBODY', 'Complete English to Italian translation.\r\n\r\nThe patch is a joint collaboration between SadNES cITy (for the technical side) and Locke, who translated the main dialogues and other menus.\r\n\r\nThere are two versions of the patch: one for the EUR ISO and the other for the US one. In both cases, the user must apply it to a full dump of the game.\r\n\r\nThe translation provided on Romhacking.net is for the EUR version. In order to download the patch for the US version, please visit [url=https://www.sadnescity.it/traduzioni/t3b/t3b.php]the project&#039;s page[/url] on sadnescity.it.', '2017-07-31 11:15:52', '2017-07-30 17:54:05', NULL, 'N', 6, 0, 1, 185, '', 1, 10, 'Version EUR (ULES-01513)\r\nVersion USA (ULUS-10567)', '', '', ''),
(3153, 1, 2847, 1, '1.0 Beta', '[3153]indra10beta.zip', 'Y', '3153readme.txt', '31 July 2017', 1501473600, 76, 'NOBODY', 'The Light of Indra is an RPG that mixes Dragon Quest-like turn-based combat with Legend of Zelda like exploration.\r\n\r\nIt is about a planet Ival which was run by a god name Byrn. But Ival fell into evil once Byrn fell asleep.\r\nFor being a very early console RPG (and maybe one of the earliest on the Famicom with backup RAM saving), its story is a little strange.\r\n\r\nThis is a beta patch. It should be fully playable but the author is uncertain about some translations, particularly the enemy/spell names.', '2017-08-01 00:42:21', '2017-07-31 23:03:00', NULL, 'N', 12, 0, 0, 3090, '3153titlescreen.png', 0, 12, 'This patch is meant to be used on a pre-expanded ROM.\r\nUse a program such as NFlate to expand the PRG-ROM from 128KB to 256KB (or use a hex editor to manually insert the extra 128KB just before the last 16KB of the original ROM data).\r\n\r\nOriginal ROM, including header (128 KB):\r\nCRC32: B2352DD2\r\nMD5: 0E879C9A3C023132C504A010C0DEF083\r\nSHA-1: 80DA4536C10294E83EC5EE8DD98C23F5BE7B0BB9\r\n\r\nAbove expanded to 256KB with NFlate:\r\nCRC32: E4EBB15F\r\nMD5: 627D5B02F20789CD8250710AE083DE3B\r\nSHA-1: F84F587EB88470553A50E094CBF229F4624626BA', '', '', ''),
(3154, 8, 2848, 1, '1.1', '[3154]ayakashi11.zip', 'Y', '3154readme.txt', '13 December 2018', 1544677200, 76, 'NOBODY', 'Castle of Ayakashi is a full translation of the Game Boy dungeon crawler RPG.\r\nIt is a very early game so it&#039;s fairly simple. The &quot;castle&quot; is broken into five &quot;temples&quot; based on Japanese mythological beasts. Travel through to collect five pieces of the Demon Blade needed to defeat the demon Doman.\r\n\r\nThis update adds a title screen by FlashPV, as well as fixes the checksum so it will probably work on a real system with a flash cart, but definitely on an emulator with a BIOS file.', '2017-08-01 02:42:27', '2018-12-14 01:25:16', NULL, 'N', 12, 0, 0, 3353, '3154titlescreen.png', 0, 1, 'This is a BPS patch which will expand the ROM to 128KB.\r\n\r\nThe original ROM is 64KB.\r\nCRC32: DA90F5FC\r\nMD5: 8F3095C4D98694F19270D8C2788D5E46\r\nSHA-1: DAD3EC1A054CBD092EEDFDB1D742B811C105181A', '', '', ''),
(3155, 9, 2850, 1, '1.1', '[3155]finalfguysfc.zip', 'Y', '3155readme.txt', '31 October 2017', 1509422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Final Fight Guy&quot;, for the Super Nintendo.\r\nAdds special characters.\r\n\r\nV1.1: Translates &quot;Sometime in the 1990&#039;s...&quot;', '2017-08-06 12:40:19', '2017-10-31 09:21:59', NULL, 'N', 9, 0, 0, 1041, '3155titlescreen.png', 0, 4, 'Final Fight Guy (U).smc\r\n1.048.576 bytes\r\nCRC32: bc1ae3c2\r\nMD5: 067ad2453b32cb6fe595fc822b780700\r\nSHA1: 67646b258d892d7ecbc660a01d4d19d525971801', '', '', ''),
(3156, 1, 774, 1, '2.0', '[3156]megamannes.zip', 'Y', '3156readme.txt', '18 June 2022', 1655524800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mega Man&quot;, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Script retranslated', '2017-08-06 12:41:25', '2022-08-12 14:07:13', NULL, 'N', 9, 0, 0, 1211, '3156titlescreen.png', 0, 1, 'Mega Man (USA).nes\r\nMD5: 4d4ffdfe7979b5f06dec2cf3563440ad\r\nSHA1: 2f88381557339a14c20428455f6991c1eb902c99\r\nCRC32: 5ded683e\r\n131088 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/megamannes', ''),
(3157, 1, 795, 1, '1.0', '[3157]megaman2.zip', 'Y', '3157readme.txt', '06 August 2017', 1501992000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mega Man II&quot;, for the Nintendo Entertainment System.', '2017-08-06 12:42:04', '2017-08-06 08:23:49', NULL, 'N', 9, 0, 0, 1377, '3157titlescreen.png', 0, 1, 'Megaman II (U) [!].nes\r\n262.160	bytes\r\nCRC32: 5e268761\r\nMD5: 8e4bc5b03ffbd4ef91400e92e50dd294\r\nSHA1: 2290d8d839a303219e9327ea1451c5eea430f53d', '', '', ''),
(3158, 1, 746, 1, '1.0', '[3158]megaman3.zip', 'Y', '3158readme.txt', '06 August 2017', 1501992000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mega Man III&quot;, for the Nintendo Entertainment System.', '2017-08-06 12:42:53', '2017-08-06 08:25:40', NULL, 'N', 9, 0, 0, 993, '3158titlescreen.png', 0, 1, 'Megaman III (U) [!].nes\r\n393.232	bytes\r\nCRC32: 452d8089\r\nMD5: 75b924155cafee335c9ea7a01bfc8efb\r\nSHA1: 53197445e137e47a73fd4876b87e288ed0fed5c6', '', '', ''),
(3159, 3, 2851, 1, '1.0', '[3159]macross_patch.7z', 'Y', '3159readme.txt', '06 August 2017', 1501992000, 4212, 'NOBODY', 'This game is in part a virtual novel, and in part a strategy game. You will need to navigate your way through the story sections in order to do battles. During the battles, you have many commands, such as formations (very important), different types of guns, cannons etc., and also the ground battles, as well as space battles.\r\nThe game is for the most part based on the series/movie. Many lines are taken directly from either of those, so the fans should feel right at home with this game.\r\n\r\nThe MS-DOS 6.2 disk 1 that is mentioned in readme can be downloaded on our site: https://nebulous.group/index.php/tools/\r\n\r\nThe instructions about PC-98 emulator configuration can be found here: https://nebulous.group/index.php/docs/\r\n\r\nPLEASE, NOTE THAT SINCE THE TRANSLATION WAS RELEASED SOME MAJOR GAME BREAKING BUGS WERE DISCOVERED. WE KNOW ABOUT THAT, SO THERE&#039;S NO NEED TO REPORT IT. WE CAN&#039;T GIVE ANY ESTIMATION ON WHEN IT WOULD BE FIXED OR IF IT WOULD BE FIXED AT ALL. SORRY.', '2017-08-06 12:50:09', '2021-11-11 13:51:13', NULL, 'N', 12, 0, 0, 1632, '3159titlescreen.png', 0, 1, 'MD5\r\nf454c2584902dfef48c311ff3a4557de *sr-cp_1.d88\r\n720bfd5f49ecbab7488df90d3229fb6c *sr-cp_2.d88\r\nd002d3b64bc0e4e4e10069513515963c *sr-cp_3.d88\r\n5bb9528146dcbf756b49735ebe20aff1 *sr-cp_4.d88\r\ne41dfcab05b721f48c5c2f000f462572 *sr-cp_5.d88\r\n429fb54ec5e59e4b3134cbbd668c82b1 *sr-cp_6.d88\r\n4aede7d6f60fb9ec4f4511d50d365768 *sr-cp_7.d88\r\n\r\nSHA1\r\n9f3bf0f1280f86ac8f3dc11dd135ff18b7b522ce *sr-cp_1.d88\r\n3415edc2f40744e04c7f63566aba584db70a5dd3 *sr-cp_2.d88\r\n5a82a2865709e3748b0be58f5bc391e554996541 *sr-cp_3.d88\r\n21bad16f6142371f28e0d62fbe0e5de7d04f1b8c *sr-cp_4.d88\r\n2608a1240a03f19a0104835db14317eddacddfe8 *sr-cp_5.d88\r\n1f8060fdc81f016421bb5bfc41f946d4dca55c25 *sr-cp_6.d88\r\n0e7b00ac8965eb266019d86f9d3c39b73d3d17c3 *sr-cp_7.d88', '', '', ''),
(3160, 12, 2363, 1, '1.02', '[3160]Megami Tensei Gaiden - Last Bible (English) Version 1-02.rar', 'Y', '3160readme.txt', '11 August 2017', 1502424000, 131, 'NOBODY', 'Here is the complete English translation patch for the Game Gear title, Megami Tensei Gaiden: Last Bible Special. Not only has everything been translated, but some improvements to the game have been made as well, such as making the enemy encounter rates more reasonable and incorporating faster turning in the dungeons (as it was very slow by default). Consult the read-me included with the patch for more information about this project.', '2017-08-08 22:06:45', '2018-06-29 15:27:44', NULL, 'N', 12, 0, 0, 9452, '3160titlescreen.png', 0, 1, 'Megami Tensei Gaiden - Last Bible Special.gg\r\nCRC32: 4EC30806\r\nMD5: AAB2B02C831252F6A2EB369DF39F7C73\r\nSHA-1: CA597064A8F0DD8221E89655584EC0CC67DBE026\r\nSHA-256: 813D0609273D253474898889BAA8576D480E9C9050C52C3F16DC3020A6CC958A', '', '', ''),
(3161, 1, 2854, 1, '1.0', '[3161]tokorosan.zip', 'Y', '3161readme.txt', '10 August 2017', 1502337600, 2751, 'NOBODY', 'This is a 100% English translation of Tokoro San no Mamoru mo Semeru mo for the Famicom (NES). This translation renames the game to George Tokoro&#039;s Offense and Defense. The title screen, the ending, and the game over screen have all been translated, as well as several miscellaneous graphics.', '2017-08-11 02:31:26', '2017-08-10 14:55:34', NULL, 'N', 12, 0, 0, 1397, '3161titlescreen.png', 0, 1, 'GoodNES name: Tokoro San no Mamoru mo Semeru mo (J) [!].nes\r\nCRC32: 285DB36B', '', '', ''),
(3162, 1, 2855, 1, '1.0', '[3162]ikinari.zip', 'Y', '3162readme.txt', '11 August 2017', 1502424000, 2751, 'NOBODY', 'This patch translates the tile of Ikinari Musician, renaming it Spontaneous Musician. The word &quot;ikinari&quot; can be translated as &quot;suddenly, abruptly, spontaneously&quot;. The latter was chosen as the most appropriate name.', '2017-08-13 01:41:03', '2017-08-11 06:10:27', NULL, 'N', 12, 0, 0, 1033, '3162titlescreen.png', 0, 1, 'GoodNES name: Ikinari Musician (J) [!].nes\r\nCRC32: B5E2CB2F', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3163, 11, 2857, 1, '1.0', '[3163]ramboIIIsmd.zip', 'Y', '3163readme.txt', '13 August 2017', 1502596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rambo III&quot;, for the Sega Genesis / Mega Drive.', '2017-08-13 12:24:42', '2017-08-13 07:52:50', NULL, 'N', 9, 0, 0, 690, '3163titlescreen.png', 0, 8, 'Rambo III (W) (REV01) [!].bin\r\n262.144 bytes\r\nCRC32: 4d47a647\r\nMD5: d0140fde92f051cde0b986b854f28e99\r\nSHA1: e337e618653830f84c77789e81724c5fc69888be', '', '', ''),
(3164, 8, 37, 1, '1.0', '[3164]doubledragon2gb.zip', 'Y', '3164readme.txt', '13 August 2017', 1502596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon 2&quot;, for Game Boy.', '2017-08-13 12:26:36', '2017-08-13 07:56:27', NULL, 'N', 9, 0, 0, 377, '3164titlescreen.png', 0, 1, 'Double Dragon 2 (U) [!].gb\r\n131.072	bytes\r\nCRC32: 5b96e474\r\nMD5: 4f3b84eb325f9162086fac77ac577e7c\r\nSHA1: 3532462be3ab1a569890261d20a1a37bfe79e1ea', '', '', ''),
(3165, 1, 2858, 1, '1.0', '[3165]uschampionshipvballnes.zip', 'Y', '3165readme.txt', '13 August 2017', 1502596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;US Championship V&#039;Ball&quot; for the Nintendo Entertainment System.', '2017-08-13 12:28:55', '2017-08-13 08:02:10', NULL, 'N', 9, 0, 0, 314, '3165titlescreen.png', 0, 1, 'US Championship V&#039;Ball (J) [!].nes\r\n262.160	bytes\r\nCRC32: 0bafbb69\r\nMD5: 01e48bcd611e6bd8ca6b70128e773a83\r\nSHA1: 36d352fa06e1bacc5fb7025ce7748830f6e1f19d', '', '', ''),
(3166, 1, 2859, 1, '1.0', '[3166]empire1931.zip', 'Y', '3166readme.txt', '13 August 2017', 1502596800, 2751, 'NOBODY', 'This patch replaces the title screen of Magnum Kiki Ippatsu: Empire City - 1931 with the original arcade title, which is simply Empire City: 1931. All other in- game text is believed to be in English, so no other changes were necessary.', '2017-08-13 12:55:03', '2017-08-13 08:28:12', NULL, 'N', 12, 0, 0, 1130, '3166titlescreen.png', 0, 1, 'GoodNES name: Magnum Kiki Ippatsu - Empire City - 1931 (J).nes\r\nCRC32: BD736EC8', '', '', ''),
(3167, 1, 2862, 1, '1.00', '[3167]blackbass.zip', 'Y', '3167readme.txt', '16 August 2017', 1502856000, 3595, 'NOBODY', 'This is an English translation patch for The Black Bass, published for the Famicom in 1987 (as a port of an MSX version) by HOT-B.  This should not be confused with the game of the same name that North America got (also known as The Black Bass USA), which was actually a localization of the sequel, The Black Bass II.  As you might expect, this is a fishing game where the object is to catch as many bass as possible within a day on each of the five maps which are based on real Japanese locations.  There are other fish that can be caught as well, including a mermaid, though this only counts for bragging rights.  This first game is inferior to its sequel in most respects, but it is also quite a bit easier as you are only judged on total weight caught rather than the average weight, and big fish don&#039;t seem much harder to catch than small fish.  Despite the niche value of this game, its sequel was something of a cult classic in certain circles, so there might be some interest in this one out there.', '2017-08-17 11:21:11', '2017-08-23 18:12:48', NULL, 'N', 12, 0, 0, 902, '3167titlescreen.png', 0, 1, 'The Black Bass (J) [!].nes (GoodNES 3.23b)\r\nCRC32: 50622d20\r\nMD5: 88b0c84787d917aa595409cc45e8ec03\r\nSHA-1: 426752b72c8bd89f4276ddfc71c5f8497c47eaae', '', '', ''),
(3168, 1, 2858, 1, '1.0', '[3168]superspikevballnes.zip', 'Y', '3168readme.txt', '13 August 2017', 1502596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Spike V&#039;Ball&quot; for the Nintendo Entertainment System.', '2017-08-18 00:28:48', '2017-08-13 13:48:45', NULL, 'N', 9, 0, 0, 394, '3168titlescreen.png', 0, 1, 'Super Spike V&#039;Ball (U) [!].nes\r\n262.160 bytes\r\nCRC32: c2d3f5b3\r\nMD5: 1a8a52a08dc9933e353ce0fed80c8dd3\r\nSHA1: 5187384bd5694e38e96f2695e251b08717c63f81', '', '', ''),
(3169, 1, 822, 1, '1.1', '[3169]castlevania 3 SP.rar', 'Y', '3169readme.txt', '19 August 2017', 1503115200, 2941, 'NOBODY', 'Full translation to Spanish of Castlevania III for the Nintendo Entertainment System.\r\nBased in translation of Vice, and another hacks see readme.', '2017-08-19 14:17:57', '2018-07-11 16:49:27', NULL, 'N', 9, 0, 0, 988, '3169titlescreen.png', 0, 6, 'Akumajou Densetsu (J).nes\r\n    CRC32: 2E93CE72\r\n    MD5: 91FA26986B6C07C39FADBFAC61ADABD6\r\n    SHA-1: A0F3B31D4E3B0D2CA2E8A34F91F14AD99A5AD11F', '', '', ''),
(3170, 9, 2279, 1, '1.10', '[3170]Xak v1.10 IPS.zip', 'Y', '3170readme.txt', '06 March 2017', 1488776400, 1193, 'NOBODY', 'This is an English translation patch for Xak: The Art of Visual Stage for the Super Nintendo.\r\n\r\nThe patch is based on the French patch by 4ph with French translations by Spring and Hiei.', '2017-08-19 14:25:40', '2017-08-19 13:22:22', NULL, 'N', 12, 0, 0, 5032, '3170titlescreen.png', 0, 4, 'Name: XAK 1                    \r\nCompany: Sunsoft/Tokai Engineering\r\nHeader: None\r\nBank: LoROM\r\nInterleaved: None  \r\nSRAM: 64 Kb\r\nType: Normal + Battery\r\nROM: 12 Mb\r\nCountry: Japan\r\nVideo: NTSC\r\nROM Speed: 200ns (SlowROM)\r\nRevision: 1.0\r\nChecksum: Good 0x59C6\r\nCRC32: 557B8DB1\r\nMD5: 1E6D224DD2A2BC8678B7AA5817C7DB96', '', '', ''),
(3171, 10, 2418, 1, '1.0', '[3171]Tactics Ogre The Knight of Lodis - Vietnamese.zip', 'Y', '3171readme.txt', '18 August 2017', 1503028800, 4553, 'NOBODY', 'This is a Vietnamese translation of Tactics Ogre The Knight of Lodis.', '2017-08-20 12:33:32', '2017-08-20 05:45:50', NULL, 'N', 27, 0, 0, 427, '3171titlescreen.PNG', 0, 1, 'Tactics Ogre - The Knight of Lodis (USA)\r\n(No-Intro version  20130720-015858)                              \r\nROM MD5       5D4F385E4E1CFA4A057D0AC828993906        \r\nROM SHA-1     85A46320A31F16F5C6DDA27FC094EDD078DBE43D\r\nROM CRC32     6649D2CE', '', '', ''),
(3172, 22, 2865, 1, '1.0', '[3172]cybershi.zip', 'Y', '3172readme.txt', '20 August 2017', 1503201600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cyber Shinobi&quot;, for the Sega Master System.', '2017-08-21 01:35:41', '2017-08-20 08:44:26', NULL, 'N', 9, 0, 0, 429, '3172titlescreen.png', 0, 1, 'Cyber Shinobi (UE) [!].sms\r\n262.144	bytes\r\nCRC32: 1350e4f8\r\nMD5: 9878c298077be78b765ac2264815100b\r\nSHA1: 991803feb42a6f0f93ac0e97854132736def2933', '', '', ''),
(3173, 8, 2866, 1, '1.0', '[3173]boyblobprincess.zip', 'Y', '3173readme.txt', '20 August 2017', 1503201600, 3384, 'NOBODY', 'Translation to Spanish for &quot;David Crane&#039;s The Rescue of Princess Blobette&quot;, for the Game Boy.', '2017-08-21 01:38:58', '2017-08-20 08:49:12', NULL, 'N', 9, 0, 0, 300, '3173titlescreen.png', 0, 1, 'Boy and His Blob, A - The Rescue of Princess Blobette (U) [!].gb\r\n65.536 bytes\r\nCRC32: 8210a03f\r\nMD5: 81f7dee7546e630de075a3397349efb8\r\nSHA1: 0a45d1b98646fd7832b5119b04bc8d6d6d0f657a', '', '', ''),
(3174, 1, 1897, 1, '1.0', '[3174]swampthingnes.zip', 'Y', '3174readme.txt', '20 August 2017', 1503201600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Swamp Thing&quot;, for the Nintendo Entertainment System.', '2017-08-21 01:40:20', '2017-08-20 08:52:06', NULL, 'N', 9, 0, 0, 421, '3174titlescreen.png', 0, 1, 'Swamp Thing (U) [!].nes\r\n262.160	bytes\r\nCRC32: cc4c6f33\r\nMD5: 93bfb36dc59cb1527145b6ef3ca7ffc9\r\nSHA1: e0959ac946e8fc0fcf1d8228b3ba9e0e6a96f21e', '', '', ''),
(3175, 11, 2867, 1, '2.0', '[3175]batmanthevideogamesmd.zip', 'Y', '3175readme.txt', '25 June 2022', 1656129600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Batman&quot; for the Sega Genesis / Mega Drive.\r\n\r\nV2.0\r\n-Added spanish characters \r\n-Script rewritten', '2017-08-21 01:42:04', '2022-08-14 13:08:58', NULL, 'N', 9, 0, 0, 947, '3175titlescreen.png', 0, 8, 'Batman - The Video Game (USA).md\r\nMD5: 5ae78355da64cf17755175e9cfe48405\r\nSHA1: ffa7ddd8ecf436daecf3628d52dfae6b522ed829\r\nCRC32: 017410ae\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/batmanthevideogamesmd', ''),
(3176, 1, 943, 1, 'full', '[3176]Nuts & Milk (HUN).zip', 'Y', '', '21 August 2017', 1503288000, 4394, 'NOBODY', '100% hungarian translation of Nuts &amp; Milk.', '2017-08-22 02:52:35', '2017-08-21 20:33:44', NULL, 'N', 28, 0, 1, 99, '3176titlescreen.png', 0, 1, 'Nuts &amp; Milk (Japan).nes\r\nROM MD5:      143B93ABEEA246AABD80470EEE8CA1CB\r\nROM SHA-1:    BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32:    739A1027', '', '', ''),
(3177, 7, 2869, 1, '2.33', '[3177]Zelda 2 33 (ENG).zip', 'Y', '3177readme.txt', '30 September 2017', 1506744000, 4556, 'NOBODY', 'Make sure you use the IPS patch on, Link no Bouken - The Legend of Zelda 2 FDS ver 1.1\r\n\r\nWhen using FCEUX you will need to find and add the FDS bios to the correct folder.\r\n\r\n\r\nFound a bug in this game and fixed (9-6-17) missing items such as hearts and statues.\r\n\r\nBug found in game and fixed (9-10-17) incorrect dialog locations.\r\n\r\nAdded reference to patch number on title screen scroll (9-10-17).\r\n\r\nAll of the incorrect dialog locations fixed (9-11-17).\r\n\r\nFixed spelling mistakes and dialog box bleeding (9-30-17).\r\n\r\nThe new patch version is 2.33', '2017-08-24 00:40:03', '2020-03-26 03:49:45', NULL, 'N', 12, 0, 0, 4000, '3177titlescreen.png', 0, 1, 'ROM not found in Database: No-Intro\r\nROM/File SHA-1: 8877321F1FDA7D54BF2468DD6F5E36D321CBCCE1\r\n\r\nPlatform           Famicom Disk System                     \r\nROM format         FDS disk image                          \r\nExternal Header    No                                      \r\nFile Size          131000 (1ffb8)                          \r\nROM Size           131000 (1ffb8)                          \r\nROM CRC32          1187FE3D                                \r\nROM SHA-1          8877321F1FDA7D54BF2468DD6F5E36D321CBCCE1\r\nPATCHED CRC32      359D3F2B', '', '', ''),
(3178, 1, 712, 1, '1.1', '[3178]FINSCÉAL ZELDA.zip', 'Y', '3178readme.txt', '24 August 2017', 1503547200, 4558, 'NOBODY', 'The original classic, the Legend of Zelda, i nGaeilge! There are probably few mistakes here and there, despite efforts to keep that at a minimum. All efforts were made for an accurate and faithful translation, but due to the limited space (many pointers were repointed to keep this at a minimum, but Irish still has some long words!) and Irish being Irish, some slight concessions had to made. Most of the characters&#039; names remain unchanged (as the author does not believe in &quot;translating&quot; peoples&#039; names), but place names like the Lost Woods and Spectacle Rock do have their names translated relatively faithfully. While this translation is based on the English GBA version, it was decided to translate the line about the &quot;lion key&quot; from the Japanese version because &quot;10th enemy has the bomb&quot; is a little dubious. Also note that while the First Quest was tested extensively, the few lines exclusive to the Second Quest were not, but they should work fine.\r\n \r\nAlso, for all those Seáns out there, &quot;&amp;&quot; is replaces with &quot;á&quot; on the name entry screen, so you can enter your name properly.\r\n\r\nThere is a patch included for both the English GBA version released in 2003 and the original NES English version released in America and Europe in 1987.', '2017-08-24 23:54:20', '2017-10-07 20:39:04', NULL, 'N', 29, 0, 0, 199, '3178titlescreen.png', 0, 1, 'Name: Legend of Zelda, The (GBA Release)\r\nFile SHA-1: 5209732C16B6622A9B5D32A80B6EA4362B230DF8\r\nROM SHA-1: E0DDE0E97E0CDFB6F7AE187E1C6E7C20F23E3CEA\r\n\r\nNo-Intro Name: Legend of Zelda, The (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6', '', '', ''),
(3179, 11, 2408, 1, '1.0', '[3179]alteredbeastssmd.zip', 'Y', '3179readme.txt', '27 August 2017', 1503806400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Altered Beast&quot; for the Sega Genesis/Mega Drive.', '2017-08-27 12:36:18', '2017-08-27 10:34:26', NULL, 'N', 9, 0, 0, 1015, '3179titlescreen.png', 0, 8, 'Altered Beast (UE) (REV02) [!].gen\r\n524.288	bytes\r\nCRC32: 154d59bb\r\nMD5: 2ed5293e46abe1e74edeb96da0e7a618\r\nSHA1: 38945360d824d2fb9535b4fd7f25b9aa9b32f019', '', '', ''),
(3180, 22, 2870, 1, '1.0', '[3180]alteredbeastsms.zip', 'Y', '3180readme.txt', '27 August 2017', 1503806400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Altered Beast&quot; for the Master System.', '2017-08-27 12:39:14', '2017-08-27 10:38:37', NULL, 'N', 9, 0, 0, 410, '3180titlescreen.png', 0, 1, 'Altered Beast (UE) [!].sms\r\n262.656	bytes\r\nCRC32: a6308d64\r\nMD5: bca97c80dee9c8499dc0c8adf7438219\r\nSHA1: 72d89eeb6a7c304beb07328977ff18d676d03dee', '', '', ''),
(3181, 1, 687, 1, '1.0', '[3181]alteredbeastnes.zip', 'Y', '3181readme.txt', '27 August 2017', 1503806400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Juuouki&quot;, for the Nintendo Entertainmet System.\r\nBased on the English translation by Aka Translations.', '2017-08-27 12:43:36', '2017-08-27 10:40:37', NULL, 'N', 9, 0, 0, 496, '3181titlescreen.png', 0, 1, 'Juuouki (J) [!].nes\r\n262.160	bytes\r\nCRC32: 4de1c214\r\nMD5: 3cf0e744813aeb6b19460d4f82fc832b\r\nSHA1: dbdbb9cc04feaaa8cea5998a3be52adac910bce8', '', '', ''),
(3182, 4, 2871, 1, '1.0', '[3182]alteredbeastpce.zip', 'Y', '3182readme.txt', '27 August 2017', 1503806400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Juuouki&quot; for the PC Engine/Turbografx 16.', '2017-08-27 12:45:48', '2017-08-27 10:43:32', NULL, 'N', 9, 0, 0, 524, '3182titlescreen.png', 0, 13, 'Juuouki (J).pce\r\n524.800	bytes\r\nCRC32: 0e163240\r\nMD5: cdcc727a18ef2405e88db959ba94c7ed\r\nSHA1: 624e253da44787f963dc35f586cd274714be6aab', '', '', ''),
(3183, 7, 6, 4, '1.1', '[3183]Metroid.7z', 'Y', '3183readme.txt', '06 August 2016', 1470456000, 4351, 'NOBODY', 'This is an English translation patch for Metroid FDS. Be sure to use an unaltered Metroid FDS ver 1.01 rom when patching. \r\n\r\nThis is an addendum on the original patch by [url=http://www.romhacking.net/translations/6/]Alan Midas[/url].\r\n\r\nWhen using FCEUX you will need to find and add the FDS bios to the correct folder.', '2017-08-30 12:34:15', '2017-08-29 15:12:27', NULL, 'N', 12, 0, 0, 2932, '3183titlescreen.png', 0, 1, 'ROM not found in Database: No-Intro\r\nFile SHA-1: 076532492A762EC517EC1C04C840DD040A998FA7\r\nROM SHA-1: 2189B4285633DAD9A2FE830D32BBD5383E425DFD\r\nPlatform           Famicom Disk System                     \r\nROM format         FDS with header                         \r\nExternal Header    Yes                                     \r\nFile Size          131016 (1ffc8)                          \r\nROM Size           131000 (1ffb8)                          \r\nROM CRC32          65F0E9FA                                \r\nROM SHA-1          2189B4285633DAD9A2FE830D32BBD5383E425DFD\r\nFile MD5        FE8736E6BFDCA916833305771AAD51F2                                \r\nFile SHA-1      076532492A762EC517EC1C04C840DD040A998FA7                        \r\nFile CRC32      D56F3688                                                        \r\nROM MD5         C0CF6C52DD585E0904D14F80F972C479                                \r\nROM SHA-1       2189B4285633DAD9A2FE830D32BBD5383E425DFD                        \r\nROM CRC32       65F0E9FA                                                        \r\nFile SHA-256    CCA81652E00FE7E6151E0DE1FD13CBD19FB24A2CBAC7E98F5414FC916C98C370\r\nROM SHA-256     CCA81652E00FE7E6151E0DE1FD13CBD19FB24A2CBAC7E98F5414FC916C98C370', '', '', ''),
(3184, 9, 1537, 1, '1.0', '[3184]ips_superaleste.zip', 'Y', '', '02 November 2014', 1414900800, 4346, 'NOBODY', 'This patch translates the original Japanese dialogues into Spanish, as well as the configurations and final dialogues of the protagonists Thi and Raz, for the first time the players who speak Spanish can enjoy it in a wonderful way!\r\nHope you enjoy it. n_n\r\n\r\nNote: This game is in Mexican Spanish.', '2017-09-02 11:54:04', '2017-09-04 16:39:18', NULL, 'N', 9, 0, 1, 531, '3184titlescreen.jpg', 0, 4, 'Country Japan \r\nInternal CRC 08F6 \r\nCRC32 94D28FF9 \r\nMD5 9943B6B85583FACB088869DB8D6A5F78 \r\nSHA-1 DA4F108D894DABE16ABA9C25F04443DF3ED4945A \r\nSHA-256 31355C7A01313CC65186D2C9149838DC44AC85453685775879479F617FD6C912 \r\nROM Speed 200ns (SlowROM) \r\nROM Size 8 Mb \r\nROM Bank LoROM \r\nROM Type Normal \r\nSRAM Size 0 Kb \r\nInternal Title SUPER ALESTE          \r\nCommon Filenames \r\nSuper Aleste (J).sfc (GoodSNES v0.999.5) \r\nSuper Aleste (Japan).sfc (No-Intro 2011-12-24) \r\nSuper Aleste (NTSC)(Jap)(1.0).sfc (Zapatabase 2011-01-30)', '', '', ''),
(3186, 9, 319, 4, '1.0', '[3186]live_a_live_region_patch.zip', 'Y', '3186readme.txt', '02 September 2017', 1504324800, 4572, 'NOBODY', 'Patches Live a Live to be played on PAL and NTSC systems. Pictured below is the scrambled error message that the translation by Aeon Genesis shows when trying to play the patched game on a PAL console. This patch will fix that. Furthermore, this patch should work on every other version of the game.', '2017-09-03 03:53:45', '2020-09-08 23:28:58', NULL, 'N', 12, 0, 0, 3314, '', 1, 4, 'Live A Live (Japan) [En by Aeon Genesis v2.0Deluxe].sfc\r\nROM/File SHA-1: A4FD4324F36F73F953F42F1677A75B1608B14C9A', '', '', ''),
(3187, 11, 2158, 1, '1.0', '[3187]castlevaniablood.zip', 'Y', '3187readme.txt', '04 September 2017', 1504497600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Castlevania: Bloodlines&quot; for the Sega Genesis/Mega Drive.', '2017-09-04 11:13:23', '2017-09-04 09:26:41', NULL, 'N', 9, 0, 0, 3869, '3187titlescreen.png', 0, 8, 'Castlevania - Bloodlines (U) [!].gen\r\n1.048.576 bytes\r\nCRC32: fb1ea6df\r\nMD5: 0f04fc1b5bf8c9a887abcf14ce96b0cd\r\nSHA1: 4809cf80ced70e77bc7479bb652a9d9fe22ce7e6', '', '', ''),
(3188, 8, 993, 1, '1.0', '[3188]castlevaniabelmont.zip', 'Y', '3188readme.txt', '04 September 2017', 1504497600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Castlevania II: Belmont&#039;s Revenge&quot; for the Game Boy.', '2017-09-04 11:14:10', '2017-09-04 09:28:58', NULL, 'N', 9, 0, 0, 957, '3188titlescreen.png', 0, 1, 'Castlevania II - Belmont&#039;s Revenge (U) [!].gb\r\n131.072	bytes\r\nCRC32: 8875c8fe\r\nMD5: 7c65e9da405d2225d079f75e56276822\r\nSHA1: 696b9ad1e9cfb7112977c9a7c05cf64fe8423d8a', '', '', ''),
(3189, 8, 992, 1, '1.0', '[3189]castlevanialegends.zip', 'Y', '3189readme.txt', '04 September 2017', 1504497600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Castlevania Legends&quot; for the Game Boy.', '2017-09-04 11:15:05', '2017-09-04 09:31:47', NULL, 'N', 9, 0, 0, 1047, '3189titlescreen.png', 0, 1, 'Castlevania - Legends (UE) [S][!].gb\r\n262.144	bytes\r\nCRC32: ad9c17fb\r\nMD5: 1475824e7262c0d6359f43c287e034a5\r\nSHA1: 91a8e49bf6eac5fe62ec2cc5e6decbd08ce9b515', '', '', ''),
(3190, 4, 2874, 1, '1.0', '[3190]aeroblasterspce.zip', 'Y', '3190readme.txt', '04 September 2017', 1504497600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Aero Blasters&quot; for the PC ENGINE/Turbografx 16.', '2017-09-04 11:17:36', '2017-09-04 09:34:02', NULL, 'N', 9, 0, 0, 494, '3190titlescreen.png', 0, 14, 'Aero Blasters (U).pce\r\n524.288	bytes\r\nCRC32: b03e0b32\r\nMD5: b2b62baab5fefafc5db6538720b503c3\r\nSHA1: 23b7da6a6067563af5fdf303d83adeae818cdcdf', '', '', ''),
(3191, 18, 1534, 1, '3.7', '[3191]Fortune Street Special 3.7z', 'Y', '3191readme.txt', '24 October 2021', 1635048000, 4435, 'NOBODY', 'Just in time for the PS4 game that may or may not make it to the West! This patch is a total overhaul of MoxHypKa&#039;s old translation. Fixing a lot of mistranslations and untranslated text. This is still not a FULL translation as Character Dialog is still missing, but now ALL the menus and gameplay text are translated making this fully playable for even the most English-reliant gamer!\r\n\r\nAlso included are modified Graphic DLLs to make this playable in PCSX2. Check the Readme for details!', '2017-09-07 22:47:39', '2021-10-25 00:20:52', NULL, 'N', 12, 0, 0, 4725, '3191titlescreen.png', 0, 10, 'SLPM-65797\r\nCRC: 4CE7FB04', '', '', ''),
(3192, 19, 2879, 1, '1.2', '[3192]M36 - A Life Planet - English V1.2 Translation.zip', 'Y', '3192readme.txt', '17 November 2017', 1510894800, 1257, 'NOBODY', '[b]V1.2 Changes[/b]\r\n\r\nMinor grammar corrections and corrected credits to give gdx recognition for fixing the ROM recognition routine. \r\n\r\n\r\n[b]V1.1 Changes[/b]\r\n\r\nAdded a graphical font from the built in game one that was mostly unused. This should allow for all MSX machines to properly show the English Translation. Also fixed routines that allow the game to be more properly recognized in emulators. Also created a Japanese patch with the font and fixes for those that want to play it in Japanese.\r\n\r\nInformation about this game &amp; its fan-translation; plus links to a [url=https://www.youtube.com/watch?v=O9iLo2T6z4g]trailer[/url], guide, patch download and etc. can be found [url=https://www.msx.org/news/en/a-life-m36-planet-english-translation]here[/url].', '2017-09-09 02:47:38', '2017-12-05 20:31:23', NULL, 'N', 12, 0, 0, 1404, '3192titlescreen.png', 0, 1, 'M36 - A Life Planet (Japan).rom (NO-INTRO)\r\nMD5 - EE9FE57E172B4E734847B95CDB57E9D5\r\nCRC32 - FA8F9BBC', '', '', ''),
(3193, 1, 171, 1, '1.0', '[3193]panicres.zip', 'Y', '3193readme.txt', '11 September 2017', 1505102400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Panic Restaurant&quot; for the NES.', '2017-09-12 07:57:28', '2017-09-11 11:57:59', NULL, 'N', 9, 0, 0, 580, '3193titlescreen.png', 0, 1, 'Panic Restaurant (U) [!].nes\r\n262.160	bytes\r\nCRC32: 69c9e654\r\nMD5: 0e1a559f0e7f31e961413c7466cf6113\r\nSHA1: e6ad766b7f42113325deb96917ccd81da92eefa7', '', '', ''),
(3194, 1, 171, 1, '1.0', '[3194]wanpakugo.zip', 'Y', '3194readme.txt', '11 September 2017', 1505102400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wanpaku Kokkun no Gourmet World&quot; for the NES.\r\nBased on the translation by Stardust Crusaders.', '2017-09-12 07:58:12', '2017-09-11 12:00:00', NULL, 'N', 9, 0, 0, 465, '3194titlescreen.png', 0, 1, 'Wanpaku Kokkun no Gourmet World (J).nes\r\n262.160	bytes\r\nCRC32: fffb5ead\r\nMD5: 29da48e6a9bef7131233cec0eeb43a01\r\nSHA1: 7124b65b810a4e817b9401aa08cd7e8c5cb3029e', '', '', ''),
(3195, 22, 2882, 1, '2.0', '[3195]luckydimecaperstarringdonaldduckthesms.zip', 'Y', '3195readme.txt', '13 March 2021', 1615611600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Lucky Dime Caper starring Donald Duck&quot; for the Sega Master System.\r\n\r\nV2.0:\r\n-Script revision\r\n-Added spanish chars', '2017-09-12 08:00:06', '2021-03-24 10:40:36', NULL, 'N', 9, 0, 0, 516, '3195titlescreen.png', 1, 1, 'Lucky Dime Caper Starring Donald Duck, The (Europe, Brazil).sms\r\nMD5: 653f10042a5ee5854ccf971456641a4d\r\nSHA1: a08815d27e431f0bee70b4ebfb870a3196c2a732\r\nCRC32: a1710f13\r\n262144 bytes', '', '', ''),
(3196, 12, 2883, 1, '1.0', '[3196]luckydimegg.zip', 'Y', '3196readme.txt', '11 September 2017', 1505102400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Lucky Dime Caper starring Donald Duck&quot; for the Sega Game Gear.', '2017-09-12 08:03:50', '2017-09-11 12:05:22', NULL, 'N', 9, 0, 0, 342, '3196titlescreen.png', 0, 1, 'Lucky Dime Caper, The Starring Donald Duck (U) [!].gg\r\n262.144	bytes\r\nCRC32: 07a7815a\r\nMD5: 78a7964b341ccc4379a837ee998805c7\r\nSHA1: 5cc5caa887a63c580c1e3ff344a4b0ade643f24b', '', '', ''),
(3197, 9, 1755, 1, '1.0', '[3197]tmnt4.zip', 'Y', '3197readme.txt', '17 September 2017', 1505620800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Teenage Mutant Ninja Turtles IV: Turtles in Time&quot;, for the SNES.\r\nSee the readme for translation details.', '2017-09-18 10:22:18', '2017-09-17 10:30:56', NULL, 'N', 9, 0, 0, 1461, '3197titlescreen.png', 0, 4, 'Teenage Mutant Ninja Turtles IV - Turtles in Time (U) [!].smc\r\n1.048.576 bytes\r\nCRC32: 5940bd99\r\nMD5: 807009d25eb31559974daa3e39eeccd7\r\nSHA1: 4f8fc0f45023e0339e501054b253c33f479a001a', '', '', ''),
(3198, 11, 1487, 1, '2.0', '[3198]elvientomijetsmd.zip', 'Y', '3198readme.txt', '11 June 2022', 1654920000, 3384, 'NOBODY', 'Translation to Spanish for &quot;El Viento&quot;, for the Sega Genesis/Mega Drive.\r\nBased on the enhancement by MIJET.\r\n\r\nV2.0:\r\n-Added Spanish characters\r\n-Script rewritten', '2017-09-18 10:22:33', '2022-07-31 12:36:20', NULL, 'N', 9, 0, 0, 1009, '3198titlescreen.png', 0, 8, 'El. Viento (USA).md\r\nMD5: 6ddf640c2c5f91f12487d813b6257114\r\nSHA1: b53e901725fd6220d8e6d19ef8df42e89e0874db\r\nCRC32: 070a1ceb\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/elvientomijetsmd', ''),
(3199, 12, 2886, 1, '1.0', '[3199]dragonbrucegg.zip', 'Y', '3199readme.txt', '17 September 2017', 1505620800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon: The Bruce Lee Story&quot; for the Sega Game Gear.', '2017-09-18 10:22:51', '2017-09-17 10:36:25', NULL, 'N', 9, 0, 0, 237, '3199titlescreen.png', 0, 1, 'Dragon - The Bruce Lee Story (U) [!].gg\r\n262.144	bytes\r\nCRC32: 17f588e8\r\nMD5: 81e7bea1c445540544002a5ccf91fe3c\r\nSHA1: 60c7cbe782c3df094452835076b9425c329c82ee', '', '', ''),
(3200, 22, 2887, 1, '1.0', '[3200]dragonbrucesms.zip', 'Y', '3200readme.txt', '17 September 2017', 1505620800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon: The Bruce Lee Story&quot; for the Sega Master System.', '2017-09-18 10:23:05', '2017-09-17 10:38:13', NULL, 'N', 9, 0, 0, 312, '3200titlescreen.png', 0, 1, 'Dragon - The Bruce Lee Story (E) [!].sms\r\n262.144	bytes\r\nCRC32: c88a5064\r\nMD5: f86e099ca8e407a65a7751d84c2ee519\r\nSHA1: 3d41a4e3b9ffc3e2ba87bd89baf13271f8560775', '', '', ''),
(3201, 1, 750, 2, '1.1', '', 'Y', '', '22 September 2017', 1506052800, 4588, 'NOBODY', 'This is an Esperanto translated version of Super Mario Brothers 3.\r\n\r\nVersion 1.1: Fixed &quot;YOU GOT A CARD&quot; when acquiring three matching cards, and grammar error during bonus game\r\n\r\nVersion 1.0: Initial release', '2017-09-23 03:59:31', '2022-10-31 04:05:30', NULL, 'N', 26, 1, 1, 260, '3201titlescreen.png', 0, 1, 'No-Intro Name: Super Mario Bros. 3 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nPatched File SHA-1: 024D44E60B1BD64C6F1577B13D31358EEDA787E4\r\nPatched ROM SHA-1: 0638F43F7EFE4CD6CBE460709B9B4009A57BDA77', '', '', ''),
(3202, 4, 2890, 1, '1.0', '[3202]bloodywolfpce.zip', 'Y', '3202readme.txt', '24 September 2017', 1506225600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bloody Wolf&quot;, for the pc engine/turbografx16.', '2017-09-24 12:14:44', '2017-09-24 08:25:12', NULL, 'N', 9, 0, 0, 486, '3202titlescreen.png', 0, 14, 'Bloody Wolf (U).pce\r\n524.288	bytes\r\nCRC32: 37baf6bc\r\nMD5: f19869d1823a28e8472452baf697cf56\r\nSHA1: 45f8762414fb6b581b6159908cc35b2607ecf237', '', '', ''),
(3203, 11, 1485, 1, '1.0', '[3203]terminatorsmd.zip', 'Y', '3203readme.txt', '24 September 2017', 1506225600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Terminator&quot;, for the Sega Genesis/Mega Drive.', '2017-09-24 12:15:36', '2017-09-24 08:29:01', NULL, 'N', 9, 0, 0, 635, '3203titlescreen.png', 0, 8, 'Terminator, The (U) [!].bin\r\n1.048.576 bytes\r\nCRC32: 31a629be\r\nMD5: de0e4f5e3c45a42959defc1de97a79ff\r\nSHA1: 2a1894e7f40b9001961f7bf1c70672351aa525f9', '', '', ''),
(3204, 22, 2891, 1, '1.0', '[3204]terminatorsms.zip', 'Y', '3204readme.txt', '24 September 2017', 1506225600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Terminator&quot; for the Sega Master System.', '2017-09-24 12:18:07', '2017-09-24 08:36:46', NULL, 'N', 9, 0, 0, 345, '3204titlescreen.png', 0, 1, 'Terminator, The (E) [!].sms\r\n262.144	bytes\r\nCRC32: edc5c012\r\nMD5: f224907676a09c7f0404c95c316f1503\r\nSHA1: eaf733d385e61526b90c1b194bf605078d43e2d3', '', '', ''),
(3205, 12, 2892, 1, '1.0', '[3205]terminatorgg.zip', 'Y', '3205readme.txt', '24 September 2017', 1506225600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Terminator&quot; for the Sega Game Gear.', '2017-09-24 12:19:09', '2017-09-24 08:40:11', NULL, 'N', 9, 0, 0, 249, '3205titlescreen.png', 0, 1, 'Terminator, The (U) [!].gg\r\n262.144	bytes\r\nCRC32: c029a5fd\r\nMD5: b9190f130f728ba8c05d82d5f01fde21\r\nSHA1: 1889d019bd9f5919517805a2e02a9691de5ef634', '', '', ''),
(3206, 9, 1095, 1, '1.0', '[3206]Ninja Gaiden Trilogy (U) [!] es.rar', 'Y', '', '25 September 2017', 1506312000, 4343, 'NOBODY', 'Translation to Spanish for &quot;Ninja Gaiden Trilogy&quot; (Ninja Gaiden 1, 2 and 3) for Super Nintendo.', '2017-09-25 21:50:55', '2019-03-25 01:33:45', NULL, 'N', 9, 0, 1, 1235, '3206titlescreen.png', 0, 4, 'Ninja Gaiden Trilogy (U) [!].smc\r\n1.572.864 bytes\r\nCRC32: 63726610 \r\nMD5: 7EDFFBA38DFD90E34CEFCBDE6A9206A1        \r\nSHA1: AF9A7495946C207DACB6C5FDFD6AE0B76CBC9BD9', '', '', ''),
(3207, 9, 962, 1, '1.1', '[3207]actraisersfc.zip', 'Y', '3207readme.txt', '15 October 2017', 1508040000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Actraiser&quot; for the Super Nintendo.\r\n\r\nBased on the English translation by Aeon Genesis.\r\n\r\nV1.1: Fixed message on dying.', '2017-10-01 11:19:12', '2017-10-15 09:29:27', NULL, 'N', 9, 0, 0, 2151, '3207titlescreen.png', 0, 4, 'ActRaiser (J).smc\r\n1.048.576 bytes\r\nCRC32: bee9b30c\r\nMD5: 3cb1a7ae9fd34a56015f752fd138070e\r\nSHA1: f031fc983a2eed4d69e223b256ece5f037fb5d5d', '', '', ''),
(3208, 12, 2893, 1, '1.0', '[3208]ppersiagg.zip', 'Y', '3208readme.txt', '01 October 2017', 1506830400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Prince of Persia&quot; for the Sega Game Gear.\r\nThis game is a GG-SMS game, it uses the Master System resolution.', '2017-10-01 11:20:56', '2017-10-01 09:32:48', NULL, 'N', 9, 0, 0, 272, '3208titlescreen.png', 0, 1, 'Prince of Persia (E) [S][!].gg\r\n262.144	bytes\r\nCRC32: 45f058d6\r\nMD5: 197e31dcafea7023cc948fea29c50230\r\nSHA1: 0672814b9fb20dd217141f7853db300343f2c1ea', '', '', ''),
(3209, 22, 2894, 1, '1.0', '[3209]ppersiasms.zip', 'Y', '3209readme.txt', '01 October 2017', 1506830400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Prince of Persia&quot; for the Sega Master System.', '2017-10-01 11:24:15', '2017-10-01 09:35:59', NULL, 'N', 9, 0, 0, 355, '3209titlescreen.png', 0, 1, 'Prince of Persia (E).sms\r\n262.144	bytes\r\nCRC32: 7704287d\r\nMD5: 70e9b330dd6a91e7310f3c8d9a934ecc\r\nSHA1: 7ef7b4e2fcec69946844c186c62836c0ae34665f', '', '', ''),
(3210, 11, 2895, 1, '1.0', '[3210]superhangonsmd.zip', 'Y', '3210readme.txt', '01 October 2017', 1506830400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Hang-On&quot; for the Sega Genesis/Mega Drive.', '2017-10-01 11:25:35', '2017-10-01 09:44:35', NULL, 'N', 9, 0, 0, 698, '3210titlescreen.png', 0, 8, 'Super Hang-On (W) (REV01) [!].bin\r\n524.288	bytes\r\nCRC32: 3877d107\r\nMD5: 9b5d500a7ce1de56fba9c554bbf9a0b2\r\nSHA1: e58a8e6c472a34d9ecf3b450137df8a63ec9c791', '', '', ''),
(3211, 9, 931, 1, '1.2a', '[3211]Mega Man X (ES).rar', 'Y', '3211readme.txt', '13 April 2021', 1618286400, 2941, 'NOBODY', 'Spanish translation for the SNES game “MEGAMAN X” whit Sa1', '2017-10-02 12:24:29', '2021-04-13 11:21:12', NULL, 'N', 9, 0, 0, 3246, '3211titlescreen.png', 0, 4, 'Database match: Mega Man X (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nFile/ROM CRC32: DED53C64', '', '', ''),
(3212, 9, 957, 1, '1.4a', '[3212]Mega Man X2 (ES).rar', 'Y', '3212readme.txt', '13 April 2021', 1618286400, 2941, 'NOBODY', 'Spanish translation for the SNES game “MEGAMAN X2”\r\n\r\nUpdate: with patch MSU-1', '2017-10-02 12:25:29', '2021-04-13 11:24:00', NULL, 'N', 9, 0, 0, 2133, '3212titlescreen.png', 0, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', '', '', ''),
(3213, 9, 784, 4, '1.2b', '[3213]Mega Man X3 Zero Project (ES).rar', 'Y', '3213readme.txt', '18 April 2024', 1713398400, 2941, 'NOBODY', 'Spanish translation for the SNES game “MEGAMAN X3”\r\n\r\nBased on hack https://www.romhacking.net/hacks/4086/\r\nv.4.0 and 4.8\r\nAll credits to &quot;Justin3009&quot;\r\n\r\nPatch MSU-1 https://www.romhacking.net/hacks/2342/\r\nCredits 	DarkShock', '2017-10-02 12:29:52', '2024-04-19 02:46:33', NULL, 'N', 9, 0, 0, 2263, '3213titlescreen.png', 0, 4, 'NAME  : Mega Man X 3 (U).smc\r\nCRC-32: FA0FE671\r\n   MD5: CFE8C11F0DCE19E4FA5F3FD75775E47C\r\n SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC', '', '', ''),
(3214, 9, 2896, 1, '2.0', '[3214]WC98-English.zip', 'Y', '', '02 December 2021', 1638421200, 3060, 'NOBODY', 'A Mario game, never brought over-seas, exclusive to Japan and without an english translation?!\r\n\r\nYes, for as hard as it is to believe, this obscure Mario title never saw the light of day in any country outside of Japan, thanks to the weird distribution method of kiosks back in &#039;98, and thanks due to Nintendo&#039;s International Division shutting down sales of all SNES games in &#039;97.\r\n\r\nThis neat little package includes not only one, but 2 games!\r\nThat&#039;s right, the original Wrecking Crew for the NES was ported and included alongside its sequel, Wrecking Crew &#039;98!\r\n\r\nNow you can enjoy the flexibility of having both games in one single ROM, now in full english text thanks to the incredible work of the RomHacking community!\r\n\r\nThe game is fully playable, from start to finish!\r\nFinally, a long forgotten game will see the light of day overseas, thanks to hackers doing what Nintendon&#039;t!\r\n\r\nPS: As of version 2.0, the remaining bug that made some dialogues crash has been fixed, and the Characters&#039; names in the credits are now fully localized thanks to the help by minucce!', '2017-10-03 11:03:15', '2021-12-02 17:50:54', NULL, 'N', 12, 0, 1, 12278, '3214titlescreen.png', 0, 4, 'Name: Mario Wrecking Crew &#039;98 (J) (NP).smc : 2.1MB Headered ROM\r\nCRC32: 69AA74CE\r\nMD5: 9BF4FCDDAFAB83E98CA54631358D2BE0\r\nSHA-1: 5019D17BD47A25DC123E2111D7BCC62C54812A65\r\n\r\n-------------------------------------------------------------\r\n\r\nName: Wrecking Crew &#039;98 (Japan).sfc : 2.1MB Headerless ROM\r\nCRC32: A24F85FF\r\nMD5: 94B140BF2AA47D0A8E1663ABD4B256D6\r\nSHA-1: 0221237F39F26C776C5488AB7C61B8C72BFBA3A9', '', '', ''),
(3215, 7, 2304, 1, '1.2', '[3215]Dandy (19xx)(Pony Canyon) [T+Eng1,2_romhacking,net_guys],ips.zip', 'Y', '', '10 October 2017', 1507608000, 4595, 'NOBODY', 'This is a full English translation of Dandy: Zeuon No Fukkatsu for the Family Computer Disk System.', '2017-10-06 13:12:28', '2020-03-24 15:03:21', NULL, 'N', 12, 0, 1, 1790, '3215titlescreen.png', 0, 1, 'Dandy (19xx)(Pony Canyon).fds\r\nFile CRC32: F523A202 (With Header)\r\nFile MD5: 4D7B4F86FEE09D9DC324A4BDD9842673\r\nFile SHA-1: AC795C553A39BB0DBD966819662E53F5838FA93C\r\nFile SHA-256: DE1EF62AE8F25CAEB723A38DE94FB3BC9CF34F12661113A73ABD30F666AF0468\r\n---------------------------------------------------------\r\nPATCHED CRC: 09986A2F\r\n---------------------------------------------------------\r\nHeaderless version of this rom is 45BC7D70.  You MUST patch a rom with the header.  If you patch the headerless rom you will have a garbled title screen.  Unknown if there are other bad effects. \r\n\r\nIf you can&#039;t find the version with a header, add the header below with a hex editor.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '', '', ''),
(3216, 9, 2758, 1, '1.0', '[3216]Ghost-Chaser-Densei-VN.rar', 'Y', '', '19 August 2016', 1471579200, 3315, 'NOBODY', 'Ghost Chaser Densei is the Snes version of Denjin Makai, a 1994 side-scrolling beat &#039;em up developed by Winkysoft and published by Banpresto that was originally released as a coin-operated arcade game.\r\n\r\nThis Vietnamese patch is 100% translate, bug free and requires IPS pacther over the original non-headered Japanese rom.\r\n\r\nrominfo : Original Rom to be applied with the patch is Ghost Chaser Densei (Japan).sfc with non header.', '2017-10-07 01:56:06', '2017-10-06 14:19:49', NULL, 'N', 27, 0, 1, 265, '', 1, 4, 'System:             Nintendo Super Famicom / Super Nintendo Entertainment System\r\nFile:               Ghost Chaser Densei (Japan).sfc\r\nTitle:              GHOST CHASER DENSEI  \r\nLength:             2097152 Bytes (16 Mbit)\r\nCRC32:              DFD6385D\r\nMD5:                EF77227B 9630CABC 3BE072CE B6D71312\r\nSHA1:               D2286C7A B3EB4D76 FA50E1A0 AF1B51FB C66C85E3', '', '', ''),
(3217, 1, 2406, 1, '1.0', '[3217]the_universe_soldiers_ips.zip', 'Y', '', '06 October 2017', 1507262400, 1425, 'NOBODY', 'This is the English translation of the Taiwanese game The Universe Soldiers for NES. The Universe Soldiers is an action game for the Nintendo Entertainment System, that plays similar to Pac Man.', '2017-10-07 11:34:40', '2017-10-08 13:37:06', NULL, 'N', 12, 0, 1, 679, '3217titlescreen.png', 0, 1, 'Country: Taiwan\r\nRom Name: Universe Soldiers, The (Ch) [!].nes\r\nCRC32: 74BBCB02\r\nMD5: F45CF1242625C092A699CA577CF03DC1\r\nSHA-1: C34B3484E3A81346E3A2EE0A50A9D58240592B71', '', '', ''),
(3219, 22, 2335, 1, '1.0', '[3219]ddtroublesms.zip', 'Y', '3219readme.txt', '08 October 2017', 1507435200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Deep Duck Trouble&quot; for the Sega Master System.', '2017-10-08 11:46:18', '2017-10-08 09:48:49', NULL, 'N', 9, 0, 0, 498, '3219titlescreen.png', 0, 1, 'Deep Duck Trouble (E) [!].sms\r\n524.288	bytes\r\nCRC32: 42fc3a6e\r\nMD5: 05e3071aad9c36b6e18f1656592eeb3d\r\nSHA1: 26ec82b96650a7329b66bf90b54b869c1ec12f6b', '', '', ''),
(3220, 12, 2312, 1, '1.0', '[3220]ddtroublegg.zip', 'Y', '3220readme.txt', '08 October 2017', 1507435200, 3384, 'NOBODY', 'Translation to spanish for &quot;Deep Duck Trouble Starring Donald Duck&quot; for the Sega Game Gear.', '2017-10-08 11:46:32', '2017-10-08 09:46:58', NULL, 'N', 9, 0, 0, 356, '3220titlescreen.png', 0, 1, 'Deep Duck Trouble Starring Donald Duck (U) [!].gg\r\n524.288	bytes\r\nCRC32: 5a136d7e\r\nMD5: cd792cf0d4e8ebb6f77a906ac0744b66\r\nSHA1: 24485549001bc57b5cffee1449ad0af80e862773', '', '', ''),
(3221, 9, 2336, 1, '1.0', '[3221]3ninjaskickbacksnes.zip', 'Y', '3221readme.txt', '08 October 2017', 1507435200, 3384, 'NOBODY', 'Translation to Spanish for &quot;3 Ninjas Kick Back&quot; for the Super Nintendo Entertainment System.', '2017-10-08 11:53:51', '2017-10-08 09:50:54', NULL, 'N', 9, 0, 0, 889, '3221titlescreen.png', 0, 4, '3 Ninjas Kick Back (U).smc\r\n2.097.152 bytes\r\nCRC32: f2ee11f9\r\nMD5: c638c1175840c6640d897951daa73637\r\nSHA1: b619576a51a3968e243028a830a455d40cf92e78', '', '', ''),
(3222, 11, 2037, 1, '2.0', '[3222]flintstonesthesmd.zip', 'Y', '3222readme.txt', '07 May 2022', 1651896000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Flintstones&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed untranslated message.\r\n\r\nV1.2: Minor fixes.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Enlarged strings\r\n-Script retranslated', '2017-10-08 11:54:19', '2022-06-13 08:43:30', NULL, 'N', 9, 0, 0, 814, '3222titlescreen.png', 0, 8, 'Flintstones, The (USA).md\r\nMD5: 60ea3535c8a939d26ded83bde0f4809d\r\nSHA1: 5541579ffaee1570da8bdd6b2c20da2e395065b0\r\nCRC32: 7c982c59\r\n524288 bytes', '', '', ''),
(3223, 3, 2319, 1, '1.0', '[3223]sc2_patch1.0.zip', 'Y', '3223readme.txt', '08 October 2017', 1507435200, 4212, 'NOBODY', 'Star Cruiser 2 is a sequel to a PC-88 Star Cruiser. We wanted to get both games from this franchise translated into English. This project came about around December 2016, we decided to tackle this game seriously and get the rough draft of the translation out of the way. It took a couple of months to fully translate the game, and much longer to polish it fully, as it had some bugs, glitches and script issues. Either way, we&#039;re rather satisfied with the end result.\r\nIf you do find some errors or text bugs, please let us know via e-mail (you can find it at the end of the readme file) or on RHDN, via the messaging system. We hope you enjoy the game as much as we enjoyed translating it for you!\r\n\r\nThe MS-DOS 6.2 disk 1 that is mentioned in readme can be downloaded on our site: https://nebulous.group/index.php/tools/\r\n\r\nThe instructions about PC-98 emulator configuration can be found here: https://nebulous.group/index.php/docs/', '2017-10-09 00:30:11', '2017-10-08 18:33:18', NULL, 'N', 12, 0, 0, 904, '3223titlescreen.png', 0, 1, 'MD5:\r\n95825dbc6b74eb97d81a1087028a0903 *disk 01.fdi\r\nc07394688e6f58f12498bd2da73bafdc *disk 02.fdi\r\n8d1a12d6f23911e7bcfd1c6d4bea6d03 *disk 03.fdi\r\n\r\nSHA1\r\n8cf785fc71ddb0bd790d77cd179936f6fc4e3ee2 *disk 01.fdi\r\nd27799c71f15f896aed96d23cc934f4598314fe0 *disk 02.fdi\r\n57dc2e2d4154a8cdc70f3ce2d90d65b3a6aba8bb *disk 03.fdi', '', '', ''),
(3226, 1, 1580, 1, '1.2', '[3226]beetlejuice_rus_v1-2.rar', 'Y', '', '01 May 2006', 1146456000, 4502, 'NOBODY', 'This is a Russian translation of Beetlejuice for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=Beetlejuice]More details[/url].', '2017-10-11 11:07:44', '2017-10-11 15:43:26', NULL, 'N', 2, 0, 1, 80, '3226titlescreen.png', 0, 1, 'File:               Beetlejuice (U) [!].nes\r\nLength:             131088 Bytes (1 Mbit)\r\nCRC32:              1B2BAD13\r\nMD5:                E2C5DF63 AF661747 4B3338F9 68A21FFB\r\nSHA1:               CD3C92B7 C27940C5 3DA8ED11 B905048A F439942A', '', '', ''),
(3228, 1, 2346, 1, '1.0', '[3228]blue_marlin_rus_v1-0.zip', 'Y', '3228readme.txt', '27 August 2008', 1219809600, 4502, 'NOBODY', 'This is a Russian translation of The Blue Marlin for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=Blue%20Marlin]More details[/url].', '2017-10-11 11:17:59', '2017-10-12 03:39:18', NULL, 'N', 2, 0, 0, 56, '3228titlescreen.png', 0, 1, 'File:               Blue Marlin, The (U) [!].nes\r\nLength:             262160 Bytes (2 Mbit)\r\nCRC32:              D9E8E747\r\nMD5:                B0222464 7FB58E96 AECA9900 7DDE4F0A\r\nSHA1:               A7D7F707 3553AB28 AFBE4A65 143BDC02 82730013', '', '', ''),
(3229, 1, 2350, 1, '1.0', '[3229]cliffhanger_rus.rar', 'Y', '', '04 May 2006', 1146715200, 4502, 'NOBODY', 'This is a Russian translation of Cliffhanger for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=Cliffhanger]More details[/url].', '2017-10-11 11:26:40', '2017-10-11 15:40:43', NULL, 'N', 2, 0, 1, 74, '3229titlescreen.png', 0, 1, 'File:               Cliffhanger (U) [!].nes\r\nLength:             262160 Bytes (2 Mbit)\r\nCRC32:              7D51A6DC\r\nMD5:                67BF0E41 564CBD5E 597CE8BB C252BDDF\r\nSHA1:               F7F69734 4FF0251A 8DE88E39 BE23913C 2D8D8F53', '', '', ''),
(3230, 1, 2351, 1, '1.0.1', '[3230]Flintstones_The_Surprise_at_Dinosaur_Peak!_v101_rus.rar', 'Y', '3230readme.txt', '07 March 2010', 1267938000, 4502, 'NOBODY', 'This is a Russian translation of The Flintstones: The Surprise at Dinosaur Peak! for the NES.\r\n[url=http://magicteam.net/index.php?page=translations&amp;show=The%20Flintstones%20-%20The%20Suprise%20at%20Dinosaur%20Peak%21]More details[/url].', '2017-10-11 12:22:24', '2017-10-11 15:35:26', NULL, 'N', 2, 0, 0, 119, '3230titlescreen.png', 0, 1, 'File name: Flintstones, The - The Surprise at Dinosaur Peak! (U) [!].nes	\r\nFile size: 393,232	\r\nCRC32: FEDA0B39	\r\nMD5: ABC60DDDAE8B7D80826E60763F06B977	\r\nSHA1: 5A6AE3E6897414758A8791783F3A482E5A2DD0FB', '', '', ''),
(3231, 12, 2353, 1, '1.0', '[3231]ggshinobi.zip', 'Y', '3231readme.txt', '15 October 2017', 1508040000, 3384, 'NOBODY', 'Translation to spanish for &quot;The GG Shinobi&quot;, for the Sega Game Gear.', '2017-10-15 11:36:08', '2017-10-15 09:52:30', NULL, 'N', 9, 0, 0, 446, '3231titlescreen.png', 0, 1, 'GG Shinobi (E) [!].gg\r\n262.144	bytes\r\nCRC32: 30f1c984\r\nMD5: 8fa7438dec1403f2e9d7b1ca60b29f1a\r\nSHA1: 2e7303f82d885cb84fa557e211954808c8ebe779', '', '', ''),
(3232, 9, 1863, 1, '1.0', '[3232]legend.zip', 'Y', '3232readme.txt', '15 October 2017', 1508040000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Legend&quot; for the SNES.', '2017-10-15 11:47:01', '2017-10-15 09:48:16', NULL, 'N', 9, 0, 0, 900, '3232titlescreen.png', 0, 4, 'Legend (U) (718).smc\r\n1.048.576 bytes\r\nCRC32: 0a6dd870\r\nMD5: 0c684458019a60b0e16acb408f1418ea\r\nSHA1: 8d5595de49178294914d36ffc2b38f078cbd20a0', '', '', ''),
(3233, 12, 2320, 1, '1.0', '[3233]ggshinobi2.zip', 'Y', '3233readme.txt', '15 October 2017', 1508040000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shinobi II: The Silent Fury&quot; for the Sega Game Gear.', '2017-10-15 11:47:21', '2017-10-15 09:55:26', NULL, 'N', 9, 0, 0, 442, '3233titlescreen.png', 0, 1, 'Shinobi II - The Silent Fury (U) [!].gg\r\n262.144	bytes\r\nCRC32: 6201c694\r\nMD5: 48d741774004eab9c19c1dd43758bf2b\r\nSHA1: cd57301d16202ea02d9f97bd8b17d71772782c94', '', '', ''),
(3234, 8, 1872, 1, '1.0', '[3234]alienvspredatorthelastofhisclangb.zip', 'Y', '3234readme.txt', '15 October 2017', 1508040000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alien vs Predator: The Last of His Clan&quot; for the Game Boy.', '2017-10-15 11:48:05', '2017-10-15 09:57:30', NULL, 'N', 9, 0, 0, 381, '3234titlescreen.png', 0, 1, 'Alien vs Predator - The Last of His Clan (U) [!].gb\r\n131.072	bytes\r\nCRC32: 4bbcf652\r\nMD5: 50a208bd0a223c037e01ffe07b04fa5b\r\nSHA1: c0d39ee87b908cdbd68c59f73e5dc2a7a6ccbedc', '', '', ''),
(3235, 9, 2321, 2, '82', '[3235]Genjuu Ryodan (Japan) (NP)_REV_82.rar', 'Y', '', '15 October 2017', 1508040000, 3703, 'NOBODY', 'Genjuu Ryodan is not released in a box you could buy at a shop. Genjuu Ryodan was only released in Japan on the SNES Flash Cart service. Turn based strategy game. The translation is a very early beta.. its far from finished.', '2017-10-16 03:53:01', '2017-10-15 13:48:19', NULL, 'N', 12, 0, 1, 782, '', 1, 4, 'File to patch: Genjuu Ryodan (Japan) (NP).sfc\r\n\r\nSize: 4,194,304 bytes\r\n\r\ncrc32 8d9bffc8', '', '', ''),
(3236, 17, 1827, 1, '8', '', 'Y', '3236readme.txt', '17 January 2015', 1421470800, 793, 'NOBODY', 'A complete translation of Brigandine Grand with optional voice overs and/or subscripts for movies.\r\n\r\nThe patches for this project use whole numbers to show versions (ie v1, v2 etc). Not to be confused with the separate partial translation project which uses decimal version numbers (ie. v0.4, v0.5 etc).  \r\n\r\n[url=http://www.swordofmoonlight.com/bbs/index.php?topic=684.0]Development Thread[/url]\r\n\r\n[url=http://www.swordofmoonlight.com/bbs/index.php?topic=869.0]Release Thread[/url]\r\n\r\nPer the author&#039;s wishes, the patch won&#039;t be hosted here, but can be found at the links above.', '2017-10-18 18:49:42', '2017-10-18 03:40:46', NULL, 'N', 12, 1, 0, 43, '', 1, 11, 'None', '', '', ''),
(3237, 27, 1219, 1, '1.0', '[3237]Custom Robo Final v1.zip', 'Y', '', '08 September 2017', 1504843200, 4609, 'NOBODY', 'The patch fully translates the game to English. It has some issues that make emulators crash at certain points in the game, which will be resolved in a future update.', '2017-10-20 11:59:40', '2017-10-18 18:44:18', NULL, 'N', 12, 0, 1, 13956, '3237titlescreen.png', 0, 7, 'Custom Robo (J) [!].z64 (GoodN64 V3.27)\r\nCustom Robo (Japan).z64 (No-Intro 2017-08-29)\r\nSize: 16.777.216\r\nCRC32: F2FAE693\r\nMD5: A06D2E83CF2628915E8847F609474661\r\nSHA-1: 49DE08F08400A477485C4798D6CD81D95842C806', '', '', ''),
(3238, 9, 363, 4, '1.0', '[3238]sfpwxp-brian.zip', 'Y', '3238readme.txt', '20 January 2005', 1106197200, 3063, 'NOBODY', 'A long lost Super Fire Pro Wrestling X Premium patch has been found!\r\n\r\nThis one is a bit more complete and features real wrestler names (as opposed to the fake names typical of Fire Pro games, or the combination of made-up/placeholder and real names found in the Sydra patch)!\r\n\r\nIt was created by a guy named Brian, with translation help from Sydra and assembly hacking from Phil.\r\n\r\nApply this IPS patch to a headerless, unaltered rom.', '2017-10-20 12:05:47', '2017-10-19 17:46:22', NULL, 'N', 12, 0, 0, 6640, '3238titlescreen.png', 0, 4, 'Super Fire Pro Wrestling X Premium (Japan).sfc - NOINTRO\r\nCRC32: 82DE1380\r\nMD5: 88B3C5B6E79BF4859940090C4CA6EABE\r\nSHA-1: 1D3B397CE08F88B6787DF63D1914BDAEB2C3999C\r\nSHA-256: 4DECFD480780D91F70F01C70552ABD25A8AC0F8F6CEB49D1A5E72BA486203AFC', '', '', ''),
(3239, 9, 1043, 1, '1.3', '[3239]vegbof.zip', 'Y', '3239readme.txt', '11 January 2003', 1042261200, 4611, 'NOBODY', 'This is a Spanish translation of Breath of Fire for the Super Nintendo.', '2017-10-21 03:33:27', '2017-10-23 13:50:01', NULL, 'N', 9, 0, 0, 1574, '3239titlescreen.png', 0, 3, 'File name: Breath of Fire (U) [!].smc \r\nFile size: 1,573,376\r\n(Header hashes)\r\nCRC32: F57E90CF\r\nMD5: 9789C1A0E475B46F37B41DBC8FA20E48\r\nSHA1: 4EAC109CF55FD847162180853375DDF73E2040CC\r\n*\r\n(No Header hashes)\r\nFile size: 1,572,864\r\nCRC32: C788B696\r\nMD5: CDEF890E99A0FB62C4D449D867C4244A\r\nSHA1: B8A9E3023B92E0F4139428F6D7A9E0F9DB70F60E', '', '', ''),
(3240, 10, 1737, 1, '1.0', '[3240]vegbofgba.zip', 'Y', '3240readme.txt', '30 August 2002', 1030680000, 4611, 'NOBODY', 'This is a Spanish translation of Breath of Fire for the Game Boy Advance.', '2017-10-21 04:36:24', '2017-10-21 04:35:50', NULL, 'N', 9, 0, 0, 1691, '3240titlescreen.png', 0, 1, 'File name: Breath of Fire.GBA\r\nFile size: 4,194,304\r\nCRC32: 4BBBE9A2\r\nMD5: 8C0D04E7909814C1BDBA874A5A84EB4D\r\nSHA1: 04C15F2B2E7C504F40B97E3A30F2CD591BC7AEF8', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3241, 9, 680, 1, '1.2', '[3241]vegbof2.zip', 'Y', '3241readme.txt', '16 December 2002', 1040014800, 4611, 'NOBODY', 'This is a Spanish translation of Breath of Fire II for the Super Nintendo.', '2017-10-21 04:36:38', '2017-10-23 13:51:22', NULL, 'N', 9, 0, 0, 1758, '3241titlescreen.png', 0, 3, 'File name: Breath of Fire II (U) [!].smc\r\nFile size: 3,146,240\r\n(Header hashes)\r\nCRC32: 4024CA16\r\nMD5: DD4BBF27DEBA135FEE812424F8C0795E\r\nSHA1: CC7C96213E907CC8C8D448D11EDAD895D8A7C68F\r\n*\r\n(No Header hashes)\r\nFile size: 3,145,728\r\nCRC32: 67CDACC5\r\nMD5: E1FF1ED4AD5DBDBE86774920DFB5E9D4\r\nSHA1: 1F7707E606B7E9FA8FB3908BBDDFCB5DEA93D776', '', '', ''),
(3242, 1, 806, 1, '1.0', '[3242]vegrcr.zip', 'Y', '3242readme.txt', '30 August 2002', 1030680000, 4611, 'NOBODY', 'This is a Spanish translation of River City Ransom for the Nintendo Entertainment System.', '2017-10-21 05:10:59', '2017-10-23 13:53:59', NULL, 'N', 9, 0, 0, 506, '3242titlescreen.png', 0, 1, 'File name: River City Ransom (U) [!].nes\r\nFile size: 262,160\r\nCRC32: C3508F7E\r\nMD5: 294E4FA092DB8E29D83F71E137D1F99F\r\nSHA1: A8612A36D9D2739D2B321B6EBB97C2757CCCA410', '', '', ''),
(3243, 9, 2897, 1, '7.0', '[3243]TM Zero (Version Seven) and rom splitter for Higan.zip', 'Y', '3243readme.txt', '22 October 2017', 1508644800, 1634, 'NOBODY', 'This patching set will modify Tengai Makyou Zero&#039;s Super Famicom rom, changing the text and graphics from Japanese to American English. The patch is only for the original Tengai Makyou Zero rom. [i](It cannot be used on the limited edition &quot;Shonen Jump&quot; version.)[/i] It includes revisions that correct issues that were in the previous patch release. The set includes:\r\n\r\n[list]\r\n[li]one .ips patch (version 7.0)[/li]\r\n[li]one .bps patch (version 7.0)[/li]\r\n[li].xml and .bml files, which will allow the patched rom to be run on some versions of the bsnes emulator (.xml) or Higan (.bml)[/li]\r\n[li]a file splitter program, which must be used in order to run the game in Higan[/li]\r\n[/list]\r\n\r\nNote that the patched rom may not run on every emulator. There may also be issues with the real time clock, but that is the fault of the emulator, not the patch.\r\n\r\nAlso a special thanks to [url=https://www.romhacking.net/forum/index.php?topic=23162.msg345478#msg345478]Cargodin[/url] for her packaging editing and layout work. The digital files for the English manual and packaging materials can be downloaded [url=https://archive.org/details/tengai-makyou-zero-english-manual]here[/url].', '2017-10-21 16:34:38', '2021-05-11 08:13:08', NULL, 'N', 12, 0, 0, 28569, '3243titlescreen.png', 0, 4, 'No-Intro Name: Tengai Makyou Zero (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File CRC32: 1E327BD9\r\nROM/File MD5: 29998124A67DEDA111D5ACA8AAF5DCA5\r\nROM/File SHA-1: 91FF16DA242D39736AEAD4D360BF6BF7C0AFCE82', '', '', ''),
(3244, 22, 2898, 1, '1.0', '[3244]mastcom.zip', 'Y', '3244readme.txt', '22 October 2017', 1508644800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Masters of Combat&quot;, for the Sega Master System.', '2017-10-23 13:08:18', '2017-10-22 08:47:59', NULL, 'N', 9, 0, 0, 367, '3244titlescreen.png', 0, 1, 'Masters of Combat (E) [!].sms\r\n262.144	bytes\r\nCRC32: 93141463\r\nMD5: 7f4c7a57ae46837f01ef9a0c85065250\r\nSHA1: 9596400394f2bb3dbf7eb4a26b820cdfe5cd6094', '', '', ''),
(3245, 11, 2899, 1, '2.0', '[3245]hooksmd.zip', 'Y', '3245readme.txt', '27 November 2021', 1637989200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hook&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV2.0:\r\n\r\n-Script revision.\r\n\r\n-Added Spanish characters.\r\n\r\n-Translated status bar.\r\n\r\n-Translated &#039;Continue?&#039;.\r\n\r\n-Translated &#039;PRESS START&#039;.', '2017-10-23 13:09:56', '2021-12-05 21:58:27', NULL, 'N', 9, 0, 0, 551, '3245titlescreen.png', 0, 8, 'Hook (USA).md\r\nMD5: 70b7314bb4f542cedc0ca9422808f269\r\nSHA1: 67031af6ec4b771bd8d69a44c9945562a063593e\r\nCRC32: 2c48e712\r\n1048576 bytes', '', '', ''),
(3246, 9, 2900, 1, '2.0', '[3246]hooksfc.zip', 'Y', '3246readme.txt', '27 November 2021', 1637989200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hook&quot; for the Super Nintendo.\r\n\r\n\r\nV2.0:\r\n\r\n-Final rom version.\r\n\r\n-Script revision.\r\n\r\n-Added Spanish characters.\r\n\r\n-Translated status bar.\r\n\r\n-Translated ending big text, game over and no time.\r\n\r\n-Translated &#039;PRESS START&#039;.', '2017-10-23 13:11:08', '2021-12-05 21:56:15', NULL, 'N', 9, 0, 0, 904, '3246titlescreen.png', 0, 4, 'Hook (USA).sfc\r\nMD5: 1a0a3a079db7a848ee019161cbdb1788\r\nSHA1: 24f628d669757b5c92d6c8788dbfcb1d1aeb0481\r\nCRC32: 0c572ef0\r\n1048576 bytes', '', '', ''),
(3247, 11, 2901, 1, '2.0', '[3247]jewelmastersmd.zip', 'Y', '3247readme.txt', '14 May 2022', 1652500800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jewel Master&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Translated &quot;PUSH START BUTTON&quot;\r\n-Script rewritten\r\n-Some strings enlarged', '2017-10-23 13:12:42', '2022-07-05 08:18:18', NULL, 'N', 9, 0, 0, 642, '3247titlescreen.png', 0, 8, 'Jewel Master (USA, Europe) (Rev A).md\r\nMD5: 42ec7e0894625345be8021f9d5f5d52f\r\nSHA1: 9a6e4ca71546e798e1c98e78c4ab72aba46374c5\r\nCRC32: cee98813\r\n524288 bytes', '', '', ''),
(3248, 9, 1247, 1, '1.0', '[3248]StarFox.zip', 'Y', '', '22 October 2017', 1508644800, 4615, 'NOBODY', 'This an Italian subtitle translation (no graphics) of Starfox for the SNES.', '2017-10-23 13:23:12', '2017-10-22 11:56:32', NULL, 'N', 6, 0, 1, 272, '', 1, 4, 'File: Star Fox (USA) (V1.0).smc \r\nHeader: No\r\nTYPE:SUPER FX \r\nINTERLEAVED:No               \r\nCHKSUM:OK  \r\nVIDEO:NTSC    \r\nBANK:Lo     \r\nCRC32:0BAE0941', '', '', ''),
(3249, 9, 636, 4, '1.0', '[3249]starwing2.rar', 'Y', '', '23 October 2017', 1508731200, 3482, 'NOBODY', 'Title logo is taken form the GERMANY translation by d4s.\r\n\r\nThis patch also applies the Aeon Genesis translation and manuloewe fixes.\r\n\r\nRom has been set to PAL.', '2017-10-25 03:10:53', '2017-10-23 15:12:49', NULL, 'N', 12, 0, 1, 957, '3249titlescreen.png', 0, 4, 'Star Fox 2 (Beta TD).smc\r\n\r\nCRC32: 1fb1cf76', '', '', ''),
(3250, 9, 2904, 1, '1.0', '[3250]Cacoma Knight in Bizyland.7z', 'Y', '3250readme.txt', '12 October 2017', 1507780800, 4608, 'NOBODY', 'This is a Spanish translation of Cacoma Knight, a hybrid of action and puzzle elements for the SNES.', '2017-10-25 03:16:32', '2017-10-23 15:18:36', NULL, 'N', 9, 0, 0, 542, '3250titlescreen.png', 0, 4, 'Cacoma Knight in Bizyland (USA).sfc\r\n512 KB (524.288 bytes)\r\nCRC32:	BA921443\r\nMD5 3DAF41FDCFBCB8CE2C6CE1CF814E8A5C \r\nSHA-1 D5502CBB7A86B214867A43675F5CA64ED45478CA', '', '', ''),
(3251, 9, 2905, 1, '1.0', '[3251](SNES) Combatribes, The (t+esp_SEMCO).7z', 'Y', '3251readme.txt', '23 October 2017', 1508731200, 4608, 'NOBODY', 'This is a Spanish translation of Combatribes, a 2D side-scrolling beat &#039;em up game for the SNES. The Combatribes are a group of vigilantes clearing up crime on the streets of New York City.', '2017-10-25 03:19:09', '2017-10-23 15:58:08', NULL, 'N', 9, 0, 0, 375, '3251titlescreen.png', 0, 4, 'Combatribes, The (USA).sfc\r\n1,50 MB (1.572.864 bytes)\r\nCRC32:	9304044A\r\nMD5 9BD5B32D479983DD2C0B49020E812E69\r\nSHA-1 6827E8D9520FFDF05E8FFBEBA71355FD32079AF2', '', '', ''),
(3252, 9, 2055, 1, '1.0', '[3252]Goof Troop.7z', 'Y', '3252readme.txt', '23 October 2017', 1508731200, 4608, 'NOBODY', 'This is a Spanish translation of Goof Troop, an action-adventure video game, developed and released by Capcom in 1993 for the Super Nintendo Entertainment System, and based on the television series of the same name. The game can be played in multiplayer mode, wherein one player controls Goofy and the other Max.', '2017-10-25 03:21:58', '2022-02-12 22:41:57', NULL, 'N', 9, 0, 0, 1129, '3252titlescreen.png', 0, 4, 'Goof Troop (USA).sfc\r\n512 KB (524.288 bytes)\r\nCRC32:	4AAFA462\r\nMD5: BB6A1198E291C8AE58E9581A4296ED4D\r\nSHA-1: B38560D091801DB5E833D17393FE1DF1398909B6', '', '', ''),
(3253, 1, 746, 1, '2.0', '[3253]Mega Man 3 (USA).zip', 'Y', '', '11 March 2023', 1678510800, 4343, 'NOBODY', 'Spanish translation for the NES game “MEGAMAN 3”. Based on hack https://www.romhacking.net/hacks/992/ All credits to “kuja killer″.', '2017-10-25 03:40:49', '2023-03-11 23:48:17', NULL, 'N', 9, 0, 1, 412, '3253titlescreen.png', 0, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', '', '', ''),
(3254, 9, 2906, 1, '1.0', '[3254]Bebe\'s Kids.7z', 'Y', '3254readme.txt', '24 October 2017', 1508817600, 4608, 'NOBODY', 'This is a Spanish translation of Bebe&#039;s Kids for the SNES.\r\n\r\nBased on the animated film of the same name, Bebe&#039;s Kids is a 2D side-scroller. The player can can choose to play as Lashawn, the girl, or Kahill, the boy, although each character plays identically. Each has a basic punch, kick, and jump button, along with a modifier button that allows, when held in correspondence to an attack, an uppercut move which defeats basic enemies \r\nin a few attacks. Most of the game is a simple side-scroller with a few basic environments, such as the food court and the haunted house. There are some light puzzle elements, along with a maze level.', '2017-10-26 02:32:41', '2017-10-25 07:01:16', NULL, 'N', 9, 0, 0, 444, '3254titlescreen.png', 0, 4, 'Bebe&#039;s Kids (USA).sfc\r\n1,00 MB (1.048.576 bytes)\r\nCRC32 BDA2E412 \r\nMD5 09DA2900A99D0134B77BFC8A3F09442A \r\nSHA-1 3E73BD7965EEE7DDD40BD60AE51ECBCA8D85DE0F', '', '', ''),
(3255, 9, 1286, 1, '1.0', '[3255]James Bond Jr.7z', 'Y', '3255readme.txt', '14 October 2017', 1507953600, 4608, 'NOBODY', 'This is a Spanish translation of James Bond Jr. for the SNES.\r\n\r\nBased on James Bond Jr. cartoon series. The game alternates 2D action scenes and platforms with other shoot &#039;em up while the protagonist faces the villains of the series.', '2017-10-26 02:33:27', '2017-10-25 07:15:54', NULL, 'N', 9, 0, 0, 402, '3255titlescreen.png', 0, 4, 'James Bond Jr (U).sfc\r\n512 KB (524.288 bytes)\r\nCRC32 69C2F850\r\nMD5 40BC3A750D8ADEAAF15ABDAAA6DB9EE0\r\nSHA-1 A9338759D653CA7056BD2705D44EAD2C6877ACC1', '', '', ''),
(3256, 9, 2907, 1, '1.0', '[3256]Timecop.7z', 'Y', '3256readme.txt', '19 October 2017', 1508385600, 4608, 'NOBODY', 'This is a Spanish translation of Timecop for the SNES.\r\n\r\nTimecop is a side-scrolling action video game based on the 1994 film of the same title and takes place after the events of the film.', '2017-10-26 02:35:18', '2017-10-25 07:26:05', NULL, 'N', 9, 0, 0, 355, '3256titlescreen.png', 0, 4, 'Timecop (USA).sfc\r\n2,00 MB (2.097.152 bytes)\r\nCRC32 130B0933 \r\nMD5 3C5CD507217A032BBE99EB01A2AEE824 \r\nSHA-1 CBD4CEE815CB2659F661EF8FAF2CE2394E68C8DF', '', '', ''),
(3257, 9, 2442, 1, '1.2', '[3257]Demon Child Zenki - Battle Raiden.7z', 'Y', '3257readme.txt', '29 October 2017', 1509249600, 4608, 'NOBODY', 'This is a Spanish translation of Kishin Douji Zenki: Battle Raiden, based on the English translation by [url=https://www.romhacking.net/translations/2570/]Dynamic Designs[/url].', '2017-10-27 11:24:52', '2017-11-02 03:47:10', NULL, 'N', 9, 0, 0, 937, '3257titlescreen.png', 0, 4, 'Demon Child Zenki - Battle Raiden (Japan).sfc\r\n512 KB (524.288 bytes)\r\n2,00 MB (2.097.152 bytes)\r\nCRC32 0BECFC92 \r\nMD5 2152CCA035B8E3080D9EDDB5BEA8D94D \r\nSHA-1 7706CAF2C6B6F36FF7CAD5CBDDE0A1B6EC03CAE0', '', '', ''),
(3258, 1, 774, 1, '1.1', '[3258]megaman.zip', 'Y', '3258readme.txt', '01 January 2009', 1230786000, 3430, 'NOBODY', 'This is a Russian translation of Mega Man for the NES.', '2017-10-29 04:59:52', '2017-10-29 03:00:33', NULL, 'N', 2, 0, 0, 136, '3258titlescreen.png', 0, 1, 'File name: Mega Man (U).nes\r\nFile size: 131088 Bytes (1 Mbit)\r\nCRC32: 5DED683E\r\nMD5: 4D4FFDFE 7979B5F0 6DEC2CF3 563440AD\r\nSHA1: 2F883815 57339A14 C2042845 5F6991C1 EB902C99', '', '', ''),
(3259, 1, 795, 1, '1.0', '[3259]megaman_2.zip', 'Y', '3259readme.txt', '06 October 2008', 1223265600, 3430, 'NOBODY', 'This is a Russian translation of Mega Man 2 for the NES.', '2017-10-29 05:00:26', '2017-10-29 03:10:32', NULL, 'N', 2, 0, 0, 139, '3259titlescreen.png', 0, 1, 'File name: Mega Man 2 (U).nes\r\nFile size: 262160 Bytes (2 Mbit)\r\nCRC32: 5E268761\r\nMD5: 8E4BC5B0 3FFBD4EF 91400E92 E50DD294\r\nSHA1: 2290D8D8 39A30321 9E9327EA 1451C5EE A430F53D', '', '', ''),
(3260, 1, 746, 1, '1.0', '[3260]megaman_3.zip', 'Y', '3260readme.txt', '01 January 2009', 1230786000, 3430, 'NOBODY', 'This is a Russian translation of Mega Man 3 for the NES.', '2017-10-29 05:00:59', '2017-10-29 03:18:45', NULL, 'N', 2, 0, 0, 123, '3260titlescreen.png', 0, 1, 'File name: Mega Man 3 (U) [!].nes\r\nFile size: 393232 Bytes (3 Mbit)\r\nCRC32: BE6DBB5D\r\nMD5: 1B5BDD75 9448390A BCC9D481 E8D83700\r\nSHA1: 0728DB6B 8AABF7E5 25D930A0 5929CAA1 891588D0', '', '', ''),
(3261, 1, 1074, 1, '1.0', '[3261]megaman_4.zip', 'Y', '3261readme.txt', '01 January 2009', 1230786000, 3430, 'NOBODY', 'This is a Russian translation of Mega Man 4 for the NES.', '2017-10-29 05:01:32', '2017-10-29 03:43:08', NULL, 'N', 2, 0, 0, 122, '3261titlescreen.png', 0, 1, 'File name: Mega Man 4 (U) (PRG0).nes\r\nFile size: 524304 Bytes (4 Mbit)\r\nCRC32: ADBD4E48\r\nMD5: 7521EB54 199F73CB 04E1CCDD 15CA971D\r\nSHA1: 2AE9A049 DAFC8C75 77584B4B 9256F7EF 8932B29C', '', '', ''),
(3262, 1, 706, 1, '1.1', '[3262]megaman_5.zip', 'Y', '3262readme.txt', '30 June 2009', 1246334400, 1020, 'NOBODY', 'This is a Russian translation of Mega Man 5 for the NES.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=214&amp;Itemid=38]More details and media[/url] can be found at Chief-Net.ru.', '2017-10-29 05:02:18', '2018-01-08 18:33:54', NULL, 'N', 2, 0, 0, 107, '3262titlescreen.png', 0, 1, 'File name: Mega Man 5 (U).nes\r\nFile size: 524304 Bytes (4 Mbit)\r\nCRC32: 5E023291\r\nMD5: D7D22BF9 EDFB1646 9975F7F4 D8DA518F\r\nSHA1: 1748E9B6 ECFF0C01 DD14ECC7 A48575E7 4F88B778', '', '', ''),
(3263, 1, 747, 1, '1.0', '[3263]megaman_6.zip', 'Y', '3263readme.txt', '01 January 2010', 1262322000, 1020, 'NOBODY', 'This is a Russian translation of Mega Man 6 for the NES.\r\n[url=http://chief-net.ru/index.php?option=com_content&amp;task=view&amp;id=100&amp;Itemid=38]More details and media[/url] can be found at Chief-Net.ru.', '2017-10-29 05:04:01', '2018-01-08 18:46:50', NULL, 'N', 2, 0, 0, 124, '3263titlescreen.png', 0, 1, 'File name: Mega Man 6 (U).nes\r\nFile size: 524304 Bytes (4 Mbit)\r\nCRC32: 1EFCAC48\r\nMD5: 37BB1A39 A69BC6D1 BCCAE0DD 5411330D\r\nSHA1: 32774F6A 09825342 72679AC4 24C4191F 1BE5F689', '', '', ''),
(3264, 1, 746, 1, '1.1', '[3264]megaman3improvementnes.zip', 'Y', '3264readme.txt', '31 October 2017', 1509422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Megaman III Improvement&quot;, the hack by Kuja Killer, for the Nintendo Entertainment System.\r\n\r\nV1.1: Fixed intro phrase.', '2017-10-31 02:34:49', '2017-10-31 08:57:36', NULL, 'N', 9, 0, 0, 978, '3264titlescreen.png', 0, 1, 'Megaman III (U) [!].nes\r\n393.232	bytes\r\nCRC32: 452d8089\r\nMD5: 75b924155cafee335c9ea7a01bfc8efb\r\nSHA1: 53197445e137e47a73fd4876b87e288ed0fed5c6', '', '', ''),
(3265, 1, 1074, 1, '2.0', '[3265]megaman4nes.zip', 'Y', '3265readme.txt', '19 November 2022', 1668834000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Megaman IV&quot;, for the Nintendo Entertainment System.\r\n\r\nV2.0:\r\n-Translated STAFF as GRUPO\r\n-Translated GAME OVER as FIN JUEGO\r\n-Added Spanish characters to main script\r\n-Intro retranslated with changed pointers\r\n-Added Spanish characters to CONTINÚA and CLAVE ERRÓNEA\r\n-Weapons menu improved', '2017-10-31 02:35:47', '2022-12-07 06:40:13', NULL, 'N', 9, 0, 0, 1041, '3265titlescreen.png', 0, 1, 'Mega Man 4 (USA) (Rev A).nes\r\nMD5: 1a4fdaece6ae32e5878029da63866d94\r\nSHA1: 0fa8d2dadfb6e1dd9de737a02ce0bfa1cd5ff65d\r\nCRC32: 9ed9d3af\r\n524304 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/megaman4nes', ''),
(3266, 1, 706, 1, '1.0', '[3266]megaman5.zip', 'Y', '3266readme.txt', '30 October 2017', 1509336000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mega Man V&quot;, for the Nintendo Entertainment System.', '2017-10-31 02:36:19', '2017-10-30 09:33:50', NULL, 'N', 9, 0, 0, 973, '3266titlescreen.png', 0, 1, 'Megaman V (U) [!].nes\r\n524.304	bytes\r\nCRC32: 5e023291\r\nMD5: d7d22bf9edfb16469975f7f4d8da518f\r\nSHA1: 1748e9b6ecff0c01dd14ecc7a48575e74f88b778', '', '', ''),
(3267, 1, 747, 1, '1.1', '[3267]megaman6.zip', 'Y', '3267readme.txt', '31 October 2017', 1509422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mega Man VI&quot;, for the Nintendo Entertainment System.\r\n\r\nV1.1: Fixed fonts on selected enemy status.', '2017-10-31 02:36:44', '2017-10-31 09:01:38', NULL, 'N', 9, 0, 0, 974, '3267titlescreen.png', 0, 1, 'Megaman VI (U) [!].nes\r\n524.304	bytes\r\nCRC32: 1efcac48\r\nMD5: 37bb1a39a69bc6d1bccae0dd5411330d\r\nSHA1: 32774f6a0982534272679ac424c4191f1be5f689', '', '', ''),
(3268, 9, 331, 1, '1.0', '[3268]Panic in Nakayoshi World.7z', 'Y', '3268readme.txt', '30 October 2017', 1509336000, 4608, 'NOBODY', 'This is a Spanish translation of Panic in Nakayoshi World for the SNES, based on the English translation by [url=https://www.romhacking.net/translations/399/]Project: Sailor Moon[/url].', '2017-11-01 03:18:13', '2017-11-02 03:34:10', NULL, 'N', 9, 0, 0, 672, '3268titlescreen.png', 0, 4, 'Panic in Nakayoshi World (Japan).sfc\r\n512 KB (524.288 bytes)\r\nCRC32 7AC3C0C6 \r\nMD5 340AC051810666F085165F8913E0BA79', '', '', ''),
(3269, 17, 953, 1, '1.03-final', '', 'Y', '3269readme.txt', '13 August 2018', 1534132800, 4630, 'NOBODY', 'This is a complete and fully working German translation of the 1998 PSX game Xenogears.\r\n\r\n* 100% of the dialogue script, battle dialogues, menus and UI graphics have been translated - only some graphics of the &quot;Battling&quot; minigame remain untranslated\r\n* Text speed has been increased from the English version to match the faster speed of the Japanese version (version 1.03-final only)\r\n* The German characters Ää, Öö, Üü and ß can be used on the name input screen\r\n* All movies with spoken dialogue were subtitled in German\r\n* The translation is based mainly on the English version, but drawing on the Japanese original in many instances\r\n* Despite technical limitations the translation uses almost no abbreviations\r\n* Tested on ePSXe and Beetle PSX (fully) and real hardware (partially)\r\n* There are small quality-of-life improvements, such as a proper title display on the jukebox in Nortune/Nóatún\r\n\r\nMore information in the README file (English) or at https://xenogears.helsionium.eu/deutsch/ (German)\r\n\r\n=NOTE:= The file is too large to host here (about 145MB). \r\n\r\n[url=https://files.helsionium.eu/rhnet/Xenogears_%5BT%2BGer1.03-final_Helsionium%5D.zip]\r\n* [b]Download here[/b][/url]\r\n\r\nFor users of version 1.02, an update patch is also available (3.35 MB):\r\n* [url=https://files.helsionium.eu/rhnet/Xenogears_%5BT%2BGer1.03-final_Helsionium%5D_update_from_v1.02.zip][b]Download here[/b][/url]', '2017-11-01 04:38:39', '2018-08-13 06:11:06', NULL, 'N', 8, 1, 0, 17, '', 1, 1, 'Disc 1: SLUS-00664\r\nMD5: 110ECE1C6B0FDCD443DF340FA7DB30F4\r\nSHA-1: 12DB8CCB93516C391630F046A143762337CC21F4\r\n-\r\nDisc 2: SLUS-00669\r\nMD5: F942F416066A6473226B21A1504416F3\r\nSHA-1: 0A4C56E6C64DB11F8EADA43545C2AF08E948665C', '', '', ''),
(3270, 9, 351, 1, '1.0', '[3270]Sanrio World Smash Ball!.7z', 'Y', '3270readme.txt', '01 November 2017', 1509508800, 4608, 'NOBODY', 'This is a Spanish translation of Sanrio World Smash Ball!\r\nSuper Nintendo, based on the English translation by [url=https://www.romhacking.net/translations/437/]Suicidal Translations[/url].', '2017-11-03 02:01:00', '2017-11-02 18:43:54', NULL, 'N', 9, 0, 0, 558, '3270titlescreen.png', 0, 4, 'Sanrio World Smash Ball! (Japan).sfc\r\n256 KB (262.144 bytes)\r\nCRC32 0E318416 \r\nMD5 9D1470F4AE1B3581EE6297380D4EB3E2 \r\nSHA-1 F182EB75F21E46E516CBB6E6BEF0324724BC0F04', '', '', ''),
(3271, 8, 2909, 1, '2.0', '[3271]teenagemutantninjaturtlesiiiradicalrescuegb.zip', 'Y', '3271readme.txt', '29 October 2022', 1667016000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Teenage Mutant Ninja Turtles III: Radical Rescue&quot; for the Game Boy.\r\n\r\nV2.0:\r\n-Modified spanish chars\r\n-Changed PASSWORD for CLAVE\r\n-Changed GAME OVER for FIN JUEGO\r\n-Readjusted texts\r\n-Added graphics for &#039;MAP&#039;', '2017-11-05 01:16:10', '2022-12-01 06:39:27', NULL, 'N', 9, 0, 0, 589, '3271titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles III - Radical Rescue (USA).gb\r\nMD5: e6104df1feb1318ff1764c791eb4ce0e\r\nSHA1: 29f5de9e4c0f21bf8bffc721dacf1790446a5923\r\nCRC32: 58832bbc\r\n131072 bytes', '', 'https://github.com/sewave/translations/tree/master/gb/teenagemutantninjaturtlesiiiradicalrescuegb', ''),
(3272, 9, 614, 1, '1.0', '[3272]finalfsfc.zip', 'Y', '3272readme.txt', '04 November 2017', 1509768000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Final Fight&quot; for the Super Nintendo Entertainment System.', '2017-11-05 01:17:09', '2017-11-04 14:38:58', NULL, 'N', 9, 0, 0, 869, '3272titlescreen.png', 0, 4, 'Final Fight (U).smc\r\n1.048.576 bytes\r\nCRC32: 4cab21db\r\nMD5: f638224ce95e2101c2948edf7569ac73\r\nSHA1: 6ca2ac5916b3201d90f88612d28006cffedde03d', '', '', ''),
(3273, 11, 1090, 1, '1.0', '[3273]goldenaxeiismd.zip', 'Y', '3273readme.txt', '04 November 2017', 1509768000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Golden Axe II&quot; for the Sega Genesis/Mega Drive.', '2017-11-05 01:18:01', '2017-11-04 14:41:18', NULL, 'N', 9, 0, 0, 1483, '3273titlescreen.png', 0, 8, 'Golden Axe II (W) [!].bin\r\n524.288	bytes\r\nCRC32: 725e0a18\r\nMD5: 2cd3573172961fa52f622f14ccff4e1a\r\nSHA1: 31f12a21af018cdf88b3f2170af5389b84fba7e7', '', '', ''),
(3274, 11, 1094, 1, '2.0', '[3274]goldenaxeiiismd.zip', 'Y', '3274readme.txt', '28 May 2022', 1653710400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Golden Axe III&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Script rewritten', '2017-11-05 01:18:31', '2022-07-06 09:38:36', NULL, 'N', 9, 0, 0, 2036, '3274titlescreen.png', 0, 8, 'Golden Axe III (Japan).md\r\nMD5: 7d9f963c9c2e22b542516edd03ada6f6\r\nSHA1: cd9ecc1df4e01d69af9bebcf45bbd944f1b17f9f\r\nCRC32: c7862ea3\r\n1048576 bytes', '', '', ''),
(3275, 9, 1013, 1, '1.0', '[3275]Snoopy Concert.7z', 'Y', '3275readme.txt', '04 November 2017', 1509768000, 4608, 'NOBODY', 'This is a Spanish translation of Snoopy Concert for the Super Nintendo. Based on the English translation by [url=http://www.romhacking.net/translations/1105/]Aeon Genesis[/url].', '2017-11-05 01:20:51', '2017-11-04 22:12:39', NULL, 'N', 9, 0, 0, 529, '3275titlescreen.png', 0, 4, 'Snoopy Concert (Japan).sfc\r\n2,00 MB (2.097.152 bytes)\r\nCRC32 3836A202 \r\nMD5 64E20693431CBF71B52A872E6EE53430 \r\nSHA-1 30B36036A2AEB59F9D477A2F630800352929B194', '', '', ''),
(3276, 9, 559, 1, '1.0', '[3276]Time Slip.7z', 'Y', '3276readme.txt', '06 November 2017', 1509944400, 4608, 'NOBODY', 'This is a Spanish translation of Time Slip for the Super Nintendo.', '2017-11-06 03:54:37', '2017-11-06 03:08:31', NULL, 'N', 9, 0, 0, 408, '', 1, 4, 'Time Slip (USA)\r\n1,00 MB (1.048.576 bytes)\r\nCRC32:	838D0304 \r\nMD5 7BBA0629BB668EDAC3692CAFFCA4A638 \r\nSHA-1 B1F11F8816C2DE7F0055E680D710EE8ADEFE2735', '', '', ''),
(3277, 1, 690, 1, '1.0', '[3277]Renegade(es).rar', 'Y', '', '06 November 2017', 1509944400, 4343, 'NOBODY', 'Translation to Spanish for &quot;Renegade&quot; for the Nintendo Entertainment System.', '2017-11-07 05:41:03', '2017-11-07 02:20:37', NULL, 'N', 9, 0, 1, 380, '3277titlescreen.png', 0, 1, 'Renegade.nes\r\n31.215 bytes\r\nROM CRC32: 9FA5E52E\r\nROM MD5: B699C520F1B934B965FD601A30B4C672        \r\nROM SHA1: C7D593AD090BD3483972409622BBE2240542631B', '', '', ''),
(3278, 9, 2911, 1, '1.0', '[3278]Warlock.7z', 'Y', '3278readme.txt', '07 November 2017', 1510030800, 4608, 'NOBODY', 'This is a Spanish translation of Warlock for the Super Nintendo.', '2017-11-07 05:44:16', '2017-11-07 00:24:23', NULL, 'N', 9, 0, 0, 441, '3278titlescreen.png', 0, 4, 'Warlock (USA).sfc\r\n2,00 MB (2.097.152 bytes)\r\nCRC32 A47884D0 \r\nMD5 F0B53E15D054BD3AB09B2C5DA1499276 \r\nSHA-1 2661EEAA061C3D86AD4189DD45EB41276D4AF31E', '', '', ''),
(3279, 9, 2912, 1, '1.0', '[3279]X-Kaliber 2097.7z', 'Y', '3279readme.txt', '07 November 2017', 1510030800, 4608, 'NOBODY', 'This is a Spanish translation of X-Kaliber 2097 for the Super Nintendo.', '2017-11-09 08:43:34', '2017-11-07 20:22:07', NULL, 'N', 9, 0, 0, 651, '3279titlescreen.png', 0, 3, 'X-Kaliber 2097 (USA).smc\r\n512 KB (524.288 bytes)\r\nCRC32 E83ECEEA \r\nMD5 BABBDCD3BE4F6B4806E129E0740AEFCE \r\nSHA-1 35A29B2DB17DBD4650FD425B66E31B01AEDA3D58 \r\nSHA-256 DC3792E9FE7EF7AAEA4AC675A48AD06129DD3EBDD4B96A513BC8241549CBD579', '', '', ''),
(3280, 9, 2913, 1, '1.0', '[3280]Sutte_Hakkun_translation.zip', 'Y', '3280readme.txt', '09 November 2017', 1510203600, 4014, 'NOBODY', 'This is an English translation of Sutte Hakkun for the Super Nintendo.\r\n\r\nThere are a few grammar errors, but otherwise the translation is 100% done.', '2017-11-09 12:30:59', '2017-11-10 23:48:55', NULL, 'N', 12, 0, 0, 7103, '3280titlescreen.png', 0, 4, 'No-Intro Name: Sutte Hakkun (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 12E1A5133AA4F08501436E1237F980C0EF0D64E3\r\nCRC32: DC173550\r\nMD5: 0D3595A81C50D5DDA714CD2FD66164B2', '', '', ''),
(3281, 1, 2914, 1, '1.0', '[3281]Ultraman Club - Great Kaiju Battle (ENGLISH PATCH).zip', 'Y', '3281readme.txt', '08 November 2017', 1510117200, 1542, 'NOBODY', 'Ultraman Club: Great Kaiju Battle is a pretty simple platformer, typical of the NES era. You walk generally right/up and beat up various bad guys from the Ultraman franchise. You can also use sub-weapons and switch between them at will. Every once in a while you get a balloon popping minigame where you can win various prizes.\r\n\r\nOne thing to keep in mind, though, is that several of the Ultramen look VERY similar, with the only real differences in their artwork being around the shoulder area. This can cause a bit of confusion as to who is speaking. Just remember that after beating a boss, Ultraman Zoffy speaks to your Ultraman, your Ultraman isn&#039;t talking to himself!\r\n\r\nAfter working out how text is formatted in this game, hacking it was fairly straight-forward, although the script had to be trimmed down to fit into the available space. The planet names in-between stages have proven difficult, though, so they have been left untranslated for the time being.', '2017-11-10 21:47:14', '2017-11-18 18:16:14', NULL, 'N', 12, 0, 0, 2580, '3281titlescreen.png', 0, 1, 'File Name: Ultraman Club - Kaijuu Daikessen!! (Japan).nes\r\nFile Size: 393232 Bytes\r\nCRC32: BEBD8955\r\nMD5:  B71B8417 DB99F525 007DFF8F B710B5EB\r\nSHA1: 9E54C349 FF644DE0 870B5249 015210E1 C1BCC7F5', '', '', ''),
(3282, 9, 658, 1, '2.0', '[3282]KouryuunoMimisnes.7z', 'Y', '3282readme.txt', '10 June 2018', 1528603200, 4608, 'NOBODY', 'This is a Spanish translation of Koryuu no Mimi for the Super Nintendo. Based on the English translation made by [url=http://www.romhacking.net/translations/852/]RPGONE[/url].\r\n\r\nAll thanks to the invaluable work of Jonny (RPGONE).', '2017-11-10 21:47:31', '2018-10-21 15:28:45', NULL, 'N', 9, 0, 0, 977, '3282titlescreen.png', 0, 4, 'Kouryuu no Mimi (Japan).sfc\r\n1,00 MB (1.048.576 bytes)\r\nCRC32 89276C88 \r\nMD5 198A029EB746756A79951004E96C4C86 \r\nSHA-1 31CFB40BE76291C33F124B2AC3C0F65F976C8BE7', '', '', ''),
(3283, 18, 2663, 1, '1.1.3', '', 'Y', '', '28 July 2020', 1595908800, 4640, 'NOBODY', 'This translates the Chronicles Edition of Shin Megami Tensei III into English. The translation is 100% complete, and at present there are no known issues with the patch. Future updates will offer any bugfixing necessary should issues crop up, as well as the possibility of adding new content in optional addendum patches.\r\n\r\n[b]Current Features:[/b]\r\n[list]\r\n[li]The Chronicles Edition text has been 100% translated![/li]\r\n[li]Chronicles difficulty and exclusive extras are all present![/li]\r\n[li]A 25th Anniversary logo has been added as a splash screen on boot.[/li]\r\n[li]The translation team has been added to the end of the credits sequence.[/li]\r\n[li]The NA Nocturne script is used for all non-Chronicle related content, except when noted otherwise.[/li][/list]\r\n\r\n[b]The Following changes have been made to the NA Nocturne script:[/b]\r\n[list]\r\n[li][i]All skill descriptions have been rewritten.[/i][/li]\r\n[li][i]All consumable item descriptions have been rewritten.[/i][/li]\r\n[li][i]All resistance descriptions have been rewritten.[/i][/li]\r\n[li][i]The skills &quot;Xeros Beat&quot; and &quot;Javalian Rain&quot; have had their names correctly switched.[/i][/li]\r\n[li][i]The &quot;Void&quot; line of passives have been renamed to &quot;Null&quot;.[/i][/li]\r\n[li][i]The &quot;Expel&quot; element has been renamed to &quot;Light&quot;, &quot;Expel&quot; is now the status effect of &quot;Hama&quot;.[/i][/li]\r\n[li][i]The &quot;Death&quot; element has been renamed to &quot;Dark&quot;, &quot;Death&quot; is now the status effect of &quot;Mudo&quot;.[/i][/li]\r\n[li][i]The sub-menu &quot;SP Items&quot; has been renamed to &quot;Key Items&quot;.[/i][/li]\r\n[li][i]The Demon &quot;Aciel&quot; has been renamed to &quot;Alciel&quot;.[/i][/li]\r\n[li][i]The Demon &quot;Beiji-Weng&quot; has been renamed to &quot;Hokuto Seikun&quot;.[/i][/li]\r\n[li][i]The Demon &quot;Baihu&quot; has been renamed to &quot;Byakko&quot;.[/i][/li]\r\n[li][i]The Demon &quot;Feng Huang&quot; has been renamed to &quot;Suzaku&quot;.[/i][/li]\r\n[li][i]The Demon &quot;Gui Xian&quot; has been renamed to &quot;Genbu&quot;.[/i][/li]\r\n[li][i]The Demon &quot;Long&quot; has been renamed to &quot;Seiryu&quot;.[/i][/li]\r\n[li][i]The Demon &quot;Rakshasa&quot; has been renamed to &quot;Vetala&quot;.[/i][/li]\r\n[li][i]The Demon &quot;The Harlot&quot; has been renamed to &quot;Mother Harlot&quot;.[/i][/li]\r\n[li][i]All references to &quot;Candelabra&quot;&quot;Candelabrum&quot; have been changed to &quot;Menorah&quot;.[/i][/li]\r\n[li][i]Baphomet now recites the same incantation as the Japanese version when summoning Mara.[/i][/li]\r\n[li][i]A single typo of &quot;Programmer&quot; in the ending credits has been corrected.[/i][/li]\r\n[/list]\r\n\r\n[b]Note:[/b] The file too large to archive (about 1.0GB).\r\n\r\n*[url=https://mega.nz/file/xV5nTCIb#iHBLWZyf2OeeitnWonyZARICLi6TakZSWwk-ku-8mAE][b]Download[/b][/url]\r\n*[url=https://drive.google.com/file/d/12q2ft_9PuUpYInVnUi6gVd8HKF4a-gPF/view?usp=sharing][b]Download - Mirror[/b][/url]', '2017-11-10 22:41:14', '2020-07-28 15:09:49', NULL, 'N', 12, 1, 1, 39, '3283titlescreen.png', 0, 10, 'This patch must be applied to the Chronicle Edition of the game only (SLPM-66681).\r\nMD5 Before Patching: 47a564d2586c497f47f8b67ee17f553c', '', '', ''),
(3284, 12, 2915, 1, '1.0', '[3284]captainamericaandtheavengersgg.zip', 'Y', '3284readme.txt', '12 November 2017', 1510462800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Captain America and the Avengers&quot;, for the Sega Game Gear.', '2017-11-13 01:08:45', '2017-11-12 10:03:55', NULL, 'N', 9, 0, 0, 267, '3284titlescreen.png', 0, 1, 'Captain America and the Avengers (U) [!].gg\r\n262.144	bytes\r\nCRC32: 5675dfdd\r\nMD5: dfb20211ef127b605849abfd85300afc\r\nSHA1: 4b859174d57cc4a5a575f8aa9547a83d08e6c117', '', '', ''),
(3285, 8, 2916, 1, '1.0', '[3285]captainamericaandtheavengersgb.zip', 'Y', '3285readme.txt', '12 November 2017', 1510462800, 3384, 'NOBODY', 'Translation to Spanish for “Captain America and the Avengers”, for the Game Boy.', '2017-11-13 01:09:23', '2017-11-12 10:07:07', NULL, 'N', 9, 0, 0, 301, '3285titlescreen.png', 0, 1, 'Captain America and the Avengers (U) [!].gb\r\n131.072	bytes\r\nCRC32: c762b783\r\nMD5: dd5d45d9f8722f8ded9ab85097daa4e5\r\nSHA1: a067c4e20642a6c17f35a855e2d4815470fc6c6b', '', '', ''),
(3286, 9, 2917, 1, '1.0', '[3286]captainamericaandtheavengerssfc.zip', 'Y', '3286readme.txt', '12 November 2017', 1510462800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Captain America and The Avengers&quot;, for the Super Nintendo.', '2017-11-13 01:09:50', '2017-11-12 10:10:19', NULL, 'N', 9, 0, 0, 755, '3286titlescreen.png', 0, 4, 'Captain America and The Avengers (U).smc\r\n1.048.576 bytes\r\nCRC32: 456ab5c8\r\nMD5: a3181e27cf6644ef8b67e4316255936c\r\nSHA1: 8634cb94412de777197a462759393c074efff061', '', '', ''),
(3287, 11, 2918, 1, '2.0', '[3287]gargoylessmd.zip', 'Y', '3287readme.txt', '04 June 2022', 1654315200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gargoyles&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Corrected final credits\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Script retranslated', '2017-11-13 01:10:22', '2022-07-20 06:09:42', NULL, 'N', 9, 0, 0, 937, '3287titlescreen.png', 0, 8, 'Gargoyles (USA).md\r\nMD5: 182b253e376b3ed4c51be1f87a95aa29\r\nSHA1: 2b76764ca1e5a26e406e42c5f8dbd5b8df915522\r\nCRC32: 2d965364\r\n3145728 bytes', '', '', ''),
(3288, 9, 2919, 1, '1.0', '[3288]Aero the Acro-Bat 2.7z', 'Y', '3288readme.txt', '12 November 2017', 1510462800, 4608, 'NOBODY', 'This is a Spanish translation of Aero the Acro-Bat 2 for the Super Nintendo.', '2017-11-13 01:22:22', '2017-11-12 14:20:23', NULL, 'N', 9, 0, 0, 696, '3288titlescreen.png', 0, 4, 'Aero the Acro-Bat 2 (USA).sfc\r\n2,00 MB (2.097.152 bytes)\r\nCRC32 8C05ED51 \r\nMD5 85B449F98AF752E3255A256B6A89BB16 \r\nSHA-1 2DDBFF8F227024806CA456C0FFE96DEF2713A9AA', '', '', ''),
(3289, 1, 518, 4, '1.0', '[3289]Perman2TitleScreen.zip', 'Y', '3289readme.txt', '13 November 2017', 1510549200, 1637, 'NOBODY', 'This patch just changes KingMike Translation&#039;s title screen for Perman 2.', '2017-11-14 11:05:00', '2017-11-13 15:42:57', NULL, 'N', 12, 0, 0, 806, '', 1, 1, 'Perman Part 2 - Himitsu Kessha Madoodan o Taose! (Japan).nes KingMike Translation patched rom\r\nCRC32:	CC4D0D62\r\nMD5:    01911C57 7115D938 01C31FF6 9FD43554\r\nSHA:    402313B7 C330E691 C6782B7D 82296D97 C883750E', '', '', ''),
(3290, 1, 2921, 1, '2.0', '[3290]Code Name - Viper (USA).zip', 'Y', '', '11 March 2023', 1678510800, 4343, 'NOBODY', 'This is a Spanish translation of Code Name: Viper for the Nintendo Entertainment System.', '2017-11-14 11:09:54', '2023-03-12 04:44:30', NULL, 'N', 9, 0, 1, 501, '3290titlescreen.png', 0, 1, 'Database match: Code Name - Viper (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3F7428865EA2E95632E32E8C3638207FED12BB52\r\nFile CRC32: C8A23081\r\nROM SHA-1: 220939191A48FB2CF3A73C8FD713A60AD2EE34DF\r\nROM CRC32: E2313813', '', '', ''),
(3291, 23, 1652, 1, '2.0b', '[3291]TWEWY_PATCH_V2b.rar', 'Y', '3291readme.txt', '15 September 2012', 1347681600, 1753, 'NOBODY', 'This is the Italian translation of the game The World Ends With You (&quot;Subarashiki Kono Sekai&quot; in Japan).\r\n\r\nTranslation made by: Mewster (text and graphics main translator), Mentz (tools, video edit)\r\n\r\nThanks also to: Zio Name, Victor, Barracuda, Cue, Siman, Sitalk, Sparrowhak, Kenghot\r\n\r\nTo patch the game, just follow the instructions attached.', '2017-11-14 11:12:04', '2017-11-14 08:13:39', NULL, 'N', 6, 0, 0, 336, '', 1, 12, 'The World Ends With You (PAL) (English)\r\nGame Code: NTR-AWLP-EUR', '', '', ''),
(3292, 1, 212, 1, '1.1', '[3292]Ys_NES_Spanish_Patch_.rar', 'Y', '3292readme.txt', '16 November 2017', 1510808400, 4644, 'NOBODY', 'This is a Spanish translation for the NES version of Ys, which makes this classic gem fully playable for the Spanish-speaking lovers of the saga. Current version is 1.1., and it features all text in the game, including:\r\n\r\n- All scripts (NPC dialogues)\r\n- Menus\r\n- Items', '2017-11-15 08:31:30', '2017-11-16 09:29:23', NULL, 'N', 9, 0, 0, 1110, '', 1, 1, 'Ys (Japan).nes - NOINTRO\r\nCRC32: F7FBB9CB\r\nMD5: 96BC9E45F3986A8281D799690B3C3A12\r\nSHA-1: 0F940EF923B43C1821F9ABB4DCA642527FA04A8F\r\nSHA-256: 5E03217D2498DE7E6452926C9A29ABAD7761F8F1B60461FECA86229D79852E7A', '', '', ''),
(3293, 22, 2924, 1, '1.0', '[3293]stridersms.zip', 'Y', '3293readme.txt', '18 November 2017', 1510981200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Strider&quot; for the Sega Master System.', '2017-11-19 03:01:04', '2017-11-18 09:24:02', NULL, 'N', 9, 0, 0, 361, '3293titlescreen.png', 0, 1, 'Strider (UE) [!].sms\r\n524.800	bytes\r\nCRC32: 131bdb98\r\nMD5: 2566f4379f0fcfafd061ea8b6e75f580\r\nSHA1: c36c9a666aa6189d1e6edc7132b5b96925464e5b', '', '', ''),
(3294, 22, 2925, 1, '1.0', '[3294]strider2sms.zip', 'Y', '3294readme.txt', '18 November 2017', 1510981200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Strider II&quot; for the Sega Master System.', '2017-11-19 03:03:25', '2017-11-18 09:26:33', NULL, 'N', 9, 0, 0, 342, '3294titlescreen.png', 0, 1, 'Strider II (UE) [!].sms\r\n262.144	bytes\r\nCRC32: b8f0915a\r\nMD5: 8336c9a48390889fb3e17cd6f9471ae1\r\nSHA1: f9d58bd9a5a99f2fd26fb411b0783fcd220249a4', '', '', ''),
(3295, 12, 2926, 1, '1.0', '[3295]strider2gg.zip', 'Y', '3295readme.txt', '18 November 2017', 1510981200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Strider Returns&quot; for the Sega Game Gear.', '2017-11-19 03:05:50', '2017-11-18 09:28:51', NULL, 'N', 9, 0, 0, 258, '3295titlescreen.png', 0, 1, 'Strider Returns (U) [!].gg\r\n262.144	bytes\r\nCRC32: 1ebfa5ca\r\nMD5: d9393afce9cc368eb1b0217cff994c8e\r\nSHA1: ed5d1fc5ba8a47992551b0d577c1a6a06d0f7ac2', '', '', ''),
(3296, 11, 2927, 1, '1.1', '[3296]strider2smd.zip', 'Y', '3296readme.txt', '17 December 2017', 1513486800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Journey From Darkness: Strider Returns&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1:Fixed stage 4 name.', '2017-11-19 03:11:23', '2017-12-17 20:38:15', NULL, 'N', 9, 0, 0, 646, '3296titlescreen.png', 0, 8, 'Journey From Darkness - Strider Returns (U) [c][!].bin\r\n1.048.576 bytes\r\nCRC32: 42589b79\r\nMD5: 62ccc620d3a721c9040d85aa5d540f86\r\nSHA1: 8febb4aff32f40148f572d54e158f4b791736f55', '', '', ''),
(3297, 8, 718, 1, '1.2', '[3297]pokeyellowkr.zip', 'Y', '', '18 March 2020', 1584504000, 4352, 'NOBODY', 'This is a Korean translation of Pokémon: Yellow Version - Special Pikachu Edition for the Game Boy Color.\r\n\r\nPrint functions are disabled.\r\nUsing time capsule with official Korean Pokemon Gold/Silver is possible.\r\nCGB Only (Won&#039;t run on DMG or SGB modes)\r\nSurfing mini-game can be played if you have Pikachu, it does not matter whether Pikachu knows Surf.\r\nEnjoy', '2017-11-19 03:14:54', '2020-03-22 16:01:07', 0, 'N', 5, 0, 1, 627, '3297titlescreen.png', 0, 1, 'rominfo : No-Intro Name: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (GBC,SGB Enhanced)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nROM/File CRC32: 7D527D62', '', '', ''),
(3298, 1, 2928, 1, '1.0', '[3298]genuine_monkey__unl__ips.zip', 'Y', '', '18 November 2017', 1510981200, 1425, 'NOBODY', 'This is the English Translation of the Chinese game Genuine Monkey for the NES. This is one of the many games for the NES based off the famous Chinese novel Journey to the West. In this game, the Monkey King Sun Wukong teams alongside his monk brothers Tang Sanzang and Zhu Bajie. They must track down and defeat a fake version of the Monkey King. Enjoy!', '2017-11-20 11:27:26', '2017-11-20 23:28:15', NULL, 'N', 12, 0, 1, 762, '3298titlescreen.png', 0, 1, 'Country: China\r\nRom Names: \r\nZhen Jia Hou Wang (ES-1061) (Ch).nes\r\nZhen Jia Hou Wang (ES-1061) (Ch) (Decrypted) [t1].nes [GoodNES 3.23b]\r\nCRC32: 1B8EC579\r\nMD5: 35C2BF64FE29D50094A249761FCEF15F\r\nSHA-1: 902DD1345E1440B4297B1046CE0C2DB26FBBCA5E', '', '', ''),
(3299, 1, 712, 1, '0.9', '[3299]zeldse09.zip', 'Y', '3299readme.txt', '17 August 1999', 934862400, 821, 'NOBODY', 'A Swedish translation/hack of The Legend of Zelda for NES. Apply with IPS patcher on US ROM for best results, but any language version will probably work.\r\n\r\nFully translated, fully playable. Some graphics and text characters redrawn for completeness.\r\n\r\nReleased by MetalHead Hacking Group in August of 1999.', '2017-11-22 00:38:04', '2017-11-21 22:10:50', NULL, 'N', 13, 0, 0, 94, '3299titlescreen.png', 0, 1, 'GoodNES 3.14	Legend of Zelda, The (U) (PRG0) [!]\r\nCRC32:	3fe272fb\r\nMD5: 	d9a1631d5c32d35594b9484862a26cba\r\nSHA1: 	a12d74c73a0481599a5d832361d168f4737bbcf6', '', '', ''),
(3300, 17, 2931, 1, '1.1', '[3300]hellnight_esp_patch_mrnobody_v1_1.zip', 'Y', '', '26 December 2017', 1514264400, 4650, 'NOBODY', 'Speed Translation for Hellnight (PSX)\r\n\r\nThis is a Spanish translation for the game Hellnight. The patch can be applied to the bin file through the program PPF-O-Matic which can be found in this website. \r\n\r\nThe translation covers all the text and the images.\r\n\r\nThe videos have subtitles in English.\r\n\r\nThe translation have no accents or characters that created technical or time issues. \r\n\r\nThat is why the author called these speed translations.', '2017-11-25 01:05:33', '2017-12-26 10:04:25', NULL, 'N', 9, 0, 1, 1154, '3300titlescreen.png', 0, 11, 'Hellnight (EUR) (SLES-01562)', '', '', ''),
(3301, 17, 2932, 1, '1.0', '[3301]chaos_break_esp_patch_mrnobody_v1.zip', 'Y', '', '24 November 2017', 1511499600, 4650, 'NOBODY', 'Speed Translation for Chaos Break (PSX)\r\n\r\nThis is a Spanish translation for the game Chaos Break. The patch can be applied to the bin file through the program PPF-O-Matic which can be found in this website. \r\n\r\nThe translation covers all the text and the images.\r\n\r\nThe translation have no accents or characters that created technical or time issues. \r\n\r\nThat is why the author called these speed translations.', '2017-11-25 01:08:22', '2017-11-24 08:00:50', NULL, 'N', 9, 0, 1, 1396, '3301titlescreen.png', 0, 11, 'Chaos Break (EUR) PSX ISO SLES-03107', '', '', ''),
(3302, 1, 2933, 1, '1.0', '[3302]lin_zexu_-_no_smoking_ips.zip', 'Y', '', '24 November 2017', 1511499600, 1425, 'NOBODY', 'This is the fully translated English version of of the Chinese game Lin Zexu - No Smoking for the NES.', '2017-11-25 01:13:13', '2018-08-23 23:04:58', NULL, 'N', 12, 0, 1, 1176, '3302titlescreen.png', 0, 1, 'Country: China\r\nRom Name: Lin Ze Xu Jin Yan (Ch) [f1] (NTSC by nfzxyd).nes (GoodNES 3.23b)\r\nCRC32: C9819394\r\nMD5: 2DB56504EE9FE36DED2482260B82BD99\r\nSHA-1: A5969288470B4A31443481D7D33E2D3008FEF2D1', '', '', ''),
(3303, 9, 2934, 1, '1.1', '[3303]BonkersSNES.7z', 'Y', '3303readme.txt', '25 November 2017', 1511586000, 4608, 'NOBODY', 'This is a Spanish translation of Bonkers for the Super Nintendo.', '2017-11-26 02:58:41', '2017-11-25 05:25:32', NULL, 'N', 9, 0, 0, 572, '3303titlescreen.png', 0, 4, '1,00 MB (1.048.576 bytes)\r\nno header\r\nCRC32 597AA981 \r\nMD5 186D7D1585DC6A0E9AD96A5740A1A03A \r\nSHA-1 E9B6482FF501B35DB2AAFFD1E2FCA4F4BE82034B', '', '', ''),
(3304, 9, 2935, 1, '1.0', '[3304]brainiesSNES.7z', 'Y', '3304readme.txt', '25 November 2017', 1511586000, 4608, 'NOBODY', 'This is a Spanish translation of The Brainies for the Super Nintendo.', '2017-11-26 03:00:54', '2017-11-25 05:36:50', NULL, 'N', 9, 0, 0, 318, '3304titlescreen.png', 0, 4, 'Brainies, The (E).smc\r\n512 KB (524.288 bytes)\r\nCRC32 DE551746 \r\nMD5 ED661A0826BAAC2908596FA2B2A023BA \r\nSHA-1 D56E4C729B295055DF70BB37111BEF1021173', '', '', ''),
(3305, 9, 2936, 1, '1.2', '[3305]BrutalSNES.7z', 'Y', '3305readme.txt', '25 November 2017', 1511586000, 4608, 'NOBODY', 'This is a Spanish translation of Brutal: Paws of Fury for the Super Nintendo.', '2017-11-26 03:03:05', '2017-11-25 05:48:23', NULL, 'N', 9, 0, 0, 443, '3305titlescreen.png', 0, 4, 'Brutal - Paws of Fury (U).smc\r\n2,00 MB (2.097.152 bytes)\r\nCRC32 8FE49F80 \r\nMD5 100401F2BBF5C725FEB69BD3C19EA476 \r\nSHA-1 746AF6B97ACF857B786B4E3ADC1CA8E627DAE3DD', '', '', ''),
(3306, 9, 2937, 1, '1.1', '[3306]maryshellSNES.7z', 'Y', '3306readme.txt', '25 November 2017', 1511586000, 4608, 'NOBODY', 'This is a Spanish translation of Mary Shelley&#039;s Frankenstein for the Super Nintendo.', '2017-11-26 03:04:42', '2017-11-25 05:58:40', NULL, 'N', 9, 0, 0, 418, '3306titlescreen.png', 0, 4, 'Mary Shelley&#039;s Frankenstein (USA).smc\r\n2,00 MB (2.097.152 bytes)\r\nCRC32:	AEB2B345', '', '', ''),
(3307, 9, 2938, 1, '1.1', '[3307]LethalWSNES.7z', 'Y', '3307readme.txt', '26 November 2017', 1511672400, 4608, 'NOBODY', 'This is a Spanish translation of Lethal Weapon for the Super Nintendo.', '2017-11-27 00:44:54', '2017-11-26 07:59:56', NULL, 'N', 9, 0, 0, 389, '3307titlescreen.png', 0, 4, 'Lethal Weapon (Europe).sfc\r\n1,00 MB (1.048.576 bytes)\r\nCRC32: F54121CC', '', '', ''),
(3308, 1, 120, 1, '1.0', '[3308]dbshenglongnes.zip', 'Y', '3308readme.txt', '26 November 2017', 1511672400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon Ball: Shen Long no Nazo&quot;, for the NES.\r\n\r\nBased on the translation by TransBRC.', '2017-11-27 00:45:31', '2017-11-26 09:17:26', NULL, 'N', 9, 0, 0, 1302, '3308titlescreen.png', 0, 1, 'Dragon Ball - Shen Long no Nazo (J) [hM34].nes\r\n164.368	bytes\r\nCRC32: a1fc6ed3\r\nMD5: ec98ff89daad60f15d00484896f451a5\r\nSHA1: dd2400f3bbb1da15fc6154260bb2ac2e29b1afcb', '', '', ''),
(3309, 22, 2939, 1, '1.0', '[3309]linefiresms.zip', 'Y', '3309readme.txt', '26 November 2017', 1511672400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Line of Fire&quot; for the Sega Master System.', '2017-11-27 00:47:03', '2017-11-26 09:20:17', NULL, 'N', 9, 0, 0, 309, '3309titlescreen.png', 0, 1, 'Line of Fire (E) [!].sms\r\n524.288	bytes\r\nCRC32: cb09f355\r\nMD5: 1597ad705990a66e90262ef7b1141b64\r\nSHA1: 985f78bcaf64bb088d64517f80b0acc7f5034b24', '', '', ''),
(3310, 11, 2940, 1, '1.0', '[3310]doubledragonvtheshadowfallssmd.zip', 'Y', '3310readme.txt', '26 November 2017', 1511672400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon V: The Shadow Falls&quot;, for the Sega Genesis/Mega Drive.', '2017-11-27 00:49:13', '2017-11-26 09:26:18', NULL, 'N', 9, 0, 0, 546, '3310titlescreen.png', 0, 8, 'Double Dragon V - The Shadow Falls (U) [!].gen\r\n3.145.728 bytes\r\nCRC32: 27e59e35\r\nMD5: 0b2d342a98a3436faceaf539cbedf698\r\nSHA1: 53402b7c43cd20bf4cbaf40d1ba5062e3823f4bd', '', '', ''),
(3311, 9, 2941, 1, '1.0', '[3311]doubledragonvtheshadowfallssfc.zip', 'Y', '3311readme.txt', '26 November 2017', 1511672400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon V: The Shadow Falls&quot; for the Super Nintendo Entertainment System. Apply on a (U) ROM version.', '2017-11-28 02:00:31', '2017-11-26 09:24:12', NULL, 'N', 9, 0, 0, 523, '', 1, 4, 'Double Dragon V - The Shadow Falls (U).smc\r\n3.145.728 bytes\r\nCRC32: 98a96ae8\r\nMD5: 306fe638317aee4843fdc8ede55f1c6f\r\nSHA1: db7514bee2236e8d0339d00d51a5baf392ccbeff', '', '', ''),
(3312, 9, 2941, 1, '1.1', '[3312]DDragonSNES.7z', 'Y', '3312readme.txt', '26 November 2017', 1511672400, 4608, 'NOBODY', 'This is a Spanish translation of Double Dragon V: The Shadow Falls for the Super Nintendo. Use on a (E) ROM version.', '2017-11-28 02:02:26', '2017-11-26 07:53:39', NULL, 'N', 9, 0, 0, 295, '', 1, 4, 'Double Dragon V - The Shadow Falls (E).smc\r\n2,00 MB (2.097.152 bytes)\r\nCRC32 E80F6B65 \r\nMD5 43ADB401C1003499DF8665FA2CAD3E85 \r\nSHA-1 09847567EDD0B09C6F401D830107A60E26AC8FB5', '', '', ''),
(3313, 9, 2943, 2, '0.5', '[3313]Super Soukoban v0-50.rar', 'Y', '', '28 November 2017', 1511845200, 131, 'NOBODY', 'Here is a partial translation patch for this title. Currently some menu stuff, the menu at the start screen, and the pause menu options are complete. There isn&#039;t much left in the game to do but at least it is a bit easier to navigate around now in the menus. What is left is the 2 player game dialogues, the title screen, and the level selection screen which needs to be fixed but all are plagued with odd compression... If anyone can assist in breaking it please contact us right away.', '2017-11-29 06:13:55', '2017-12-03 05:40:35', NULL, 'N', 12, 0, 1, 1382, '3313titlescreen.png', 0, 4, 'Name:	Super Soukoban (Japan)\r\nCRC32:	A9F78E92\r\nMD5:	51C520D15881538D67398BA63F56E0BA\r\nSHA-1:	4AC5AE614A32829CF323F02B3B43F837A982A1DE', '', '', ''),
(3314, 9, 2944, 1, '1.2', '[3314]ironcommandosnes.7z', 'Y', '3314readme.txt', '15 November 2018', 1542258000, 4608, 'NOBODY', 'This is a Spanish translation of Iron Commando: Koutetsu no Senshi for the Super Nintendo.\r\nHas been arranged to work in Snesmini.\r\nThanks to Jonny (RPGOne)', '2017-11-29 06:20:43', '2018-11-15 01:51:38', NULL, 'N', 9, 0, 0, 994, '3314titlescreen.png', 0, 4, 'Iron Commando (Europe) (Proto).sfc\r\n1,25 MB (1.310.720 bytes)\r\nCRC32 D967299D \r\nMD5 8A64DF7014C099C8847872D531D6DFCC', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3317, 47, 2947, 1, '0.9', '[3317]toz_ps3_ru_patch_v0-9.rar', 'Y', '3317readme.txt', '01 November 2015', 1446350400, 4325, 'NOBODY', 'This project is a full port of text in Russian, as well as all textures, from PC version. The first version of translation (v0.9) includes direct port of text and textures in &quot;copy-paste&quot; way with no modifications. Because PS3 version has lines of information excluded from PC version, we decided to complete this translation, which would consist of both modifications to non-translated text and correcting mistakes of localisation team in textures and fonts. Further improvements could be seen in future versions.', '2017-11-30 01:14:06', '2017-11-29 18:04:03', NULL, 'N', 2, 0, 0, 166, '3317titlescreen.jpg', 0, 10, 'Index of version:  NPEB02235, BLES02152\r\nOriginal file size: 2 102 765 427 byte\r\nPatched file size: 2 105 994 181 byte\r\nMD5 hash value of original file TLFILE.TLDAT: efcd92a229bf6047020ea9d240752a59\r\nMD5 hash value of patched file TLFILE.TLDAT: d7e3bf42cef8728fd55c6eff37803e82', '', '', ''),
(3318, 23, 990, 2, '1.1', '[3318]nds-pwaa-episode1-pt-br.zip', 'Y', '3318readme.txt', '28 November 2017', 1511845200, 3846, 'NOBODY', '0197 - Phoenix Wright [PT-BR] Full Episode 1\r\nTranslation to Portuguese from DS (U) version game.\r\nSome diacritical signs (ê, ã, ó...) suppressed due encode table.\r\nUses Xdelta tool for patching. See readme file for more information.\r\n\r\nMore information:\r\n[url=https://gbatemp.net/threads/debuting-10-years-of-phoenix-wright-ace-attorney-script-editor-0-2-1.487226/]Debuting 10 years of Phoenix Wright Script Editor[/url]\r\n\r\nVideo playlist:\r\n[url=&quot;https://www.youtube.com/watch?v=EzRditZfY4E&amp;list=PLQXqN1F85YtYSqicWOosn6WcaYbYxx5xf&quot;]Phoenix Wright - Português [PT-BR] - Episódio 1[/url]', '2017-11-30 01:26:36', '2019-12-02 10:53:49', NULL, 'N', 11, 0, 0, 526, '', 1, 12, 'Country: USA\r\nInternal checksum AA67\r\nCRC32 BE5FB8D8\r\nMD5 6580f4f45F6378A08914A7784F93E7FE\r\nSHA-1 F9AF3655B194040676D5377A1C1A9ABB1B5EFA3F\r\nSHA-256 32C6BD6033DA25D88D6083B32D68C4427461AA4A5B5367852D424797B21CFADC\r\n\r\n0127 - Phoenix Wright - Ace Attorney (U)(Legacy)\r\n\r\nMore information:\r\nInternal Game title: PHOENIX WRIG\r\nInternal Game code: AGYE (NTR-AGYE-USA)\r\nInternal Maker code: 08 (Capcom)\r\nLogo CRC: 0xCF56\r\nHeader CRC: 0x9AD6', '', '', ''),
(3319, 9, 2168, 4, '1.0', '[3319]Digital Devil Story - Megami Tensei I.zip', 'Y', '', '30 November 2017', 1512018000, 3638, 'NOBODY', 'The patch causes Kyuuyaku Megami Tensei to function as just Megami Tensei 1. This patch is an extension of DDSTranslation&#039;s English Patch.', '2017-12-01 12:44:16', '2017-12-01 03:20:13', NULL, 'N', 12, 0, 1, 1383, '3319titlescreen.png', 0, 4, 'CRC-32: 119523A6\r\nSHA-1: 4511D09B9E55A148A9AAE8B081FF7CACA0AE1C4A\r\nSHA-256: 4F63F648E58ED06F622AB5AC5CFDB17CD17E443AF29941924214D841401D72AF\r\nMD-5: 241B6F268D58326679AFB56D80F2BDF8\r\nKyuuyaku Megami Tensei (J) (Translated using DDSTranslation&#039;s English Patch)', '', '', ''),
(3320, 9, 2168, 4, '1.0', '[3320]Digital Devil Story - Megami Tensei II.zip', 'Y', '', '30 November 2017', 1512018000, 3638, 'NOBODY', 'The patch causes Kyuuyaku Megami Tensei to function as just Megami Tensei 2. This patch is an extension of DDSTranslation&#039;s English Patch.', '2017-12-01 12:44:48', '2017-12-01 03:20:19', NULL, 'N', 12, 0, 1, 1125, '3320titlescreen.png', 0, 4, 'CRC-32: 119523A6\r\nSHA-1: 4511D09B9E55A148A9AAE8B081FF7CACA0AE1C4A\r\nSHA-256: 4F63F648E58ED06F622AB5AC5CFDB17CD17E443AF29941924214D841401D72AF\r\nMD-5: 241B6F268D58326679AFB56D80F2BDF8\r\nKyuuyaku Megami Tensei (J) (Translated using DDSTranslation&#039;s English Patch)', '', '', ''),
(3321, 22, 2780, 1, '1.2', '[3321]Wonder Boy III - The Dragon\'s Trap (UE)[T+Rus_TEPA6ANT].rar', 'Y', '', '02 December 2017', 1512190800, 4519, 'NOBODY', 'Russian translation of the game Wonder Boy III: The Dragon&#039;s Trap.\r\n\r\nThere was translated all. But... Due to some problems. Some words are written in abbreviated form.\r\n\r\nFor translation. Tools used: Master Tile Converter v0.9, Emulicious, Hex Workshop v6.7 and beat v01', '2017-12-03 02:14:35', '2018-05-07 17:33:33', NULL, 'N', 2, 0, 1, 217, '3321titlescreen.png', 0, 1, 'Wonder Boy III - The Dragon&#039;s Trap (USA, Europe).sms\r\nMD5:           E7F86C049E4BD8B26844FF62BD067D57\r\nSHA-1:         99E73DE2FFE5EA5D40998FAEC16504C226F4C1BA\r\nFile CRC32:    679E1676', '', '', ''),
(3322, 9, 2949, 1, '1.0', '[3322]KendoRageSNES.7z', 'Y', '3322readme.txt', '02 December 2017', 1512190800, 4608, 'NOBODY', 'This is a Spanish translation of Kendo Rage for the Super Nintendo.', '2017-12-03 02:18:20', '2017-12-02 21:18:48', NULL, 'N', 9, 0, 0, 624, '3322titlescreen.png', 0, 4, 'Kendo Rage (U) [!].smc\r\n1,00 MB (1.048.576 bytes)\r\nCRC32 D1048918 \r\nMD5 EF83866BD12204DCAD53FC2EE731EDF5 \r\nSHA-1 1930E1F67F28AFEE0A666980EA1A018AF9B77B6', '', '', ''),
(3323, 12, 2950, 1, '1.0', '[3323]battletoadsgg.zip', 'Y', '3323readme.txt', '03 December 2017', 1512277200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battletoads&quot;, for the Sega Game Gear.', '2017-12-04 08:59:21', '2017-12-03 09:34:17', NULL, 'N', 9, 0, 0, 306, '3323titlescreen.png', 0, 1, 'Battletoads (U) [!].gg\r\n262.144	bytes\r\nCRC32: 817cc0ca\r\nMD5: 643536bfaf945e8fa8a22de8d4653d83\r\nSHA1: f566a19d1cfd5c20d5b91b396f29323be2209911', '', '', ''),
(3324, 22, 2951, 1, '1.0', '[3324]battlemaniacssms.zip', 'Y', '3324readme.txt', '03 December 2017', 1512277200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battlemaniacs&quot; for the Sega Master System.', '2017-12-05 03:28:16', '2017-12-03 09:31:50', NULL, 'N', 9, 0, 0, 363, '3324titlescreen.png', 0, 1, 'Battlemaniacs (B) [!].sms\r\n262.144	bytes\r\nCRC32: 1cbb7bf1\r\nMD5: 5401ddcc788c0f1a5dfe26e56f239fbf\r\nSHA1: 0854e36d3bb011e712a06633f188c0d64cd65893', '', '', ''),
(3325, 11, 2952, 1, '1.0', '[3325]bonanzabrossmd.zip', 'Y', '3325readme.txt', '03 December 2017', 1512277200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bonanza Bros.&quot; for the Sega Genesis/Mega Drive.', '2017-12-05 03:28:42', '2017-12-03 09:37:57', NULL, 'N', 9, 0, 0, 647, '3325titlescreen.png', 0, 8, 'Bonanza Bros. (U) [!].gen\r\n524.288	bytes\r\nCRC32: 20d1ad4c\r\nMD5: dc3847b07cd94a15b1b9e0fb2ff5db11\r\nSHA1: 31c589bc0d1605502cdd04069dc4877811e84e58', '', '', ''),
(3326, 11, 1145, 1, '1.1', '[3326]dahna.zip', 'Y', '3326readme.txt', '10 December 2017', 1512882000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dahna - Megami Tanjou&quot; for the Sega Genesis/Mega Drive.\r\n\r\nBased on the English translation by [url=https://www.romhacking.net/translations/2713/]cccmar[/url].\r\n\r\nV1.1:Fixed intro and continue.\r\n\r\nV1.2:Fixed intro.', '2017-12-05 03:29:21', '2017-12-10 20:41:21', NULL, 'N', 9, 0, 0, 1046, '3326titlescreen.png', 0, 8, 'Dahna - Megami Tanjou (J) [!].bin\r\n1.048.576 bytes\r\nCRC32: 4602584f\r\nMD5: 731b77ec3acab4aaf3b76cd3c8d82a41\r\nSHA1: da0246a063e6f70933e251b9ae84587fe620d4f0', '', '', ''),
(3327, 3, 2953, 1, '1.0', '', 'Y', '', '30 November 2017', 1512018000, 2340, 'NOBODY', 'This patch translates 100% of the game into English.\r\n\r\nThe patch is compatible only with the Renewal version of the game, which fixed a number of bugs prevalent in the original game. Furthermore, the patch (per v1.0) is only compatible with the HDI of Brandish 2 Renewal. \r\n\r\nThis translation has been tested on Neko Project II, T98-Next, and real hardware. Be sure to download a proper system font as well.\r\n\r\n[B]NOTE: Patch removed by author. Said will be up again with an updated build.[/B]', '2017-12-05 03:40:09', '2019-12-12 19:09:43', NULL, 'N', 12, 1, 1, 448, '3327titlescreen.gif', 0, 1, 'HDI image of Brandish 2 Renewal', '', '', ''),
(3328, 4, 2954, 1, '1.0', '[3328]wotd_1.0.zip', 'Y', '3328readme.txt', '03 December 2017', 1512277200, 4212, 'NOBODY', 'Welcome to  War of the Dead! This time around the authors decided to tackle a somewhat more horror-based title, just for fun. It was a spontaneous decision, and it didn&#039;t take them too long to finish the patch for your enjoyment.\r\n\r\nA few tips that will make your experience more enjoyable:\r\n\r\n1. Always use PS REM on your weapon of choice upon exiting the church.\r\n\r\n2. Be sure to always consult the game map to know your whereabouts - either the one on GameFAQs (available right now), or later on the one in the manual we translated, once the full PDF version is out (will be at [url]https://nebulous.group/[/url]). The text version of the manual is included with the patch.\r\n\r\n3. Always talk to everyone multiple times, and be sure to remember where the NPCs are located.\r\n\r\n4. For more info/tips consult the manual or the readme file the authors came up with.\r\n\r\n5. Have fun!\r\n\r\nAlso, big shout-out this time goes to Laurent Kermel of www.videogameden.com for providing clear scans of the manual. Thank you very much for your assistance on this project!\r\n\r\nIMPORTANT: This game won&#039;t work correctly on MagicEngine, due to a small expansion that had to be made to accomodate all text. You should use RetroArch/mednafen instead. The game should also work fine on the actual console.', '2017-12-05 03:42:55', '2018-09-09 10:09:15', NULL, 'N', 12, 0, 0, 5176, '3328titlescreen.png', 0, 13, 'Name: Shiryou Sensen (J).pce\r\nSize: 262656 bytes\r\nSHA256: F5D7473515561094D098BDC19B421F1E974C0C4B6A2D4BFD3A53C3640936465A\r\nSHA1: F0640BC5B5F694BB493FB7DDB22976F5D98825AB', '', '', ''),
(3329, 9, 1864, 1, '1.0', '[3329]Lesterthe UnlikelySNES.7z', 'Y', '3329readme.txt', '04 December 2017', 1512363600, 4608, 'NOBODY', 'This is a Spanish translation of Lester the Unlikely for the Super Nintendo.', '2017-12-05 03:47:56', '2017-12-04 15:06:53', NULL, 'N', 9, 0, 0, 420, '3329titlescreen.png', 0, 4, 'Lester the Unlikely (U).smc\r\n1,00 MB (1.048.576 bytes)\r\nCRC32 1A52FEE5 \r\nMD5 BB8E9E7429145404F0E4186AD0161FC8 \r\nSHA-1 3CC5406045F28DC48163D360D30313D23C1EF9B8', '', '', ''),
(3330, 11, 952, 1, '1.0', '[3330]Wukong-espa.zip', 'Y', '3330readme.txt', '04 December 2017', 1512363600, 4315, 'NOBODY', 'This patch translates Legend of Wukong to Spanish.', '2017-12-05 03:51:28', '2017-12-04 22:08:13', NULL, 'N', 9, 0, 0, 1536, '3330titlescreen.jpg', 0, 8, 'Legend Of Wukong [T-Eng] [SRAM Patched]\r\nROM Size                 2097152 (200000)                        \r\nROM CRC32                CA5D5966                                \r\nROM SHA-1                0E392D9A63B3A218D6F141A136056FBFBEB66107', '', '', ''),
(3331, 9, 317, 1, '1.0', '[3331]LittleMagicSNES.7z', 'Y', '3331readme.txt', '05 December 2017', 1512450000, 4608, 'NOBODY', 'This is an Spanish translation of Little Magic for the Super Nintendo.\r\n\r\nBased on the English translation by [url=http://www.romhacking.net/translations/377/]Aeon Genesis[/url].', '2017-12-05 03:54:12', '2017-12-05 00:43:20', NULL, 'N', 9, 0, 0, 516, '3331titlescreen.png', 0, 4, 'Little Magic (Japan).sfc\r\n512 KB (524.288 bytes)\r\nCRC32 9654194D \r\nMD5 0C0FE140C1851B2D80148118F1DE9B02 \r\nSHA-1 60794DFDEBAF4A3F2295B388F02CE605E7DE8231', '', '', ''),
(3332, 22, 2955, 1, '1.0', '[3332]argos.zip', 'Y', '3332readme.txt', '06 December 2017', 1512536400, 2751, 'NOBODY', 'This patch replaces the title screen of Argos no Juujiken on the Sega Master System with the title from the arcade game Rygar, on which this port is based. The colours have been reduced to match the Master System&#039;s palette, but the title itself is a pixel-perfect representation. The patch expands the ROM to fit the extra graphics in, and the logo takes slightly longer to appear on-screen due to the extra graphics tiles required.', '2017-12-06 16:14:29', '2017-12-06 17:51:03', NULL, 'N', 12, 0, 0, 1611, '3332titlescreen.png', 0, 1, 'Name:	Argos no Juujiken (Japan)\r\nSHA-1:	A4B63ED417380F8170091E66C0417123799A731F\r\nMD5:	8E8B04B5A9FE7B6CDB25B6550E7A831E\r\nCRC32:	BAE75805', '', '', ''),
(3333, 7, 2956, 1, '1.0', '[3333]mahjong-fds.zip', 'Y', '3333readme.txt', '07 December 2017', 1512622800, 2751, 'NOBODY', 'This is a 100% English translation of Mahjong for the Famicom Disk System. All Japanese text has been either translated or transliterated, therefore some knowledge of mahjong terminology is required.\r\n\r\nThis patch is identical to the Famicom patch by the same author: the actual modifications are the same, but the original patch was modified to fit the FDS version.', '2017-12-08 01:24:20', '2017-12-07 22:47:51', NULL, 'N', 12, 0, 0, 750, '3333titlescreen.png', 0, 1, 'TOSEC name: Mahjong (1983)(Nintendo).fds\r\nCRC32: 73D505EF', '', '', ''),
(3334, 7, 2957, 1, '1.0', '[3334]breeder.zip', 'Y', '3334readme.txt', '09 December 2017', 1512795600, 2751, 'NOBODY', 'This is a 100% English translation of Breeder for the Famicom Disk System. The only Japanese text in the game is the disk loading messages (&quot;set side B&quot; and &quot;please wait&quot;), which have been translated. The rest of the game is already in English.', '2017-12-10 02:10:14', '2017-12-09 17:20:46', NULL, 'N', 12, 0, 0, 1163, '', 1, 1, 'TOSEC name: Breeder (1986)(Soft Pro).fds\r\nCRC32: DE8FE836', '', '', ''),
(3335, 1, 1083, 1, '1.0', '[3335]Donkey Kong Russian Ver.zip', 'Y', '', '10 December 2017', 1512882000, 4665, 'NOBODY', 'This is a Russian translation of Donkey Kong for the NES.', '2017-12-10 02:18:25', '2017-12-09 22:25:08', NULL, 'N', 2, 0, 1, 152, '3335titlescreen.png', 0, 1, 'File MD5      CDF3ED55C677E07D9416AB1BDDDA4F32        \r\nFile SHA-1    EE3603417CCB2058866B6C16396503609EF272AE\r\nFile CRC32    49AEC658                                \r\nROM MD5       D67ADC0D78F9961FB43B6B6103C56E55        \r\nROM SHA-1     A017A0A0AEE71FEA7BCFCB5D889E710516AB330C\r\nROM CRC32     90B1B309', '', '', ''),
(3336, 3, 2617, 1, '1.0.0', '[3336]EVO_POR_v1.0.0.zip', 'Y', '3336readme.txt', '14 October 2017', 1507953600, 4666, 'NOBODY', 'Based on the English translation by [url=http://www.romhacking.net/translations/2830/]64 OkuMen[/url]. Translates all game&#039;s text and images into Brazilian Portuguese.\r\n\r\nThe patch is applied with the custom patcher Pachy98. Place your disk images in the same directory as pachy98.exe, then run it and follow the directions.\r\n\r\nMake sure to tell your emulator to use the included font.bmp, which adds support for Portuguese characters.', '2017-12-10 02:24:25', '2017-12-10 09:06:24', NULL, 'N', 11, 0, 0, 160, '3336titlescreen.png', 0, 1, 'N/A', '', '', ''),
(3337, 7, 2958, 1, '1.0', '[3337]knightlore.zip', 'Y', '3337readme.txt', '10 December 2017', 1512882000, 2751, 'NOBODY', 'This is a 100% English translation of Knight Lore for the Famicom Disk System. The menu screen and disk loading messages have been translated, as that is the only Japanese text in the game.', '2017-12-10 14:30:17', '2017-12-10 13:43:31', NULL, 'N', 12, 0, 0, 1313, '3337titlescreen.png', 0, 1, 'TOSEC name: Knight Lore (1986)(Jaleco Ltd.).fds\r\nCRC32: B7D99A11', '', '', ''),
(3338, 12, 2959, 1, '1.0', '[3338]adventuresofbatmanrobinthegg.zip', 'Y', '3338readme.txt', '10 December 2017', 1512882000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Adventures of Batman &amp; Robin&quot; for the Sega Game Gear.', '2017-12-11 02:06:19', '2017-12-10 20:46:36', NULL, 'N', 9, 0, 0, 287, '', 1, 1, 'Adventures of Batman &amp; Robin, The (U) [!].gg\r\n524.288	bytes\r\nCRC32: bb4f23ff\r\nMD5: a684cba5f11c4e4e3e6cb71a0d73c702\r\nSHA1: 50e8726be1b26d066ea9e2e2b5cd7407c356187e', '', '', ''),
(3339, 11, 1020, 1, '2.0', '[3339]dynamiteheaddyjapsmd.zip', 'Y', '3339readme.txt', '24 June 2023', 1687579200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dynamite Headdy&quot; for the Sega Genesis/Mega Drive.\r\n\r\nBased on the English translation by [url=https://www.romhacking.net/translations/1113/]M.I.J.E.T.[/url]\r\n\r\nV1.1: Fixed some strings.\r\n\r\nV2.0:\r\n-Fixed bug starting the game without going to options causing unresponsive controls\r\n-Added Spanish chars to main script', '2017-12-11 02:10:45', '2023-07-10 02:25:49', NULL, 'N', 9, 0, 0, 1510, '', 1, 8, 'Dynamite Headdy (Japan).md\r\nMD5: cdb36911439289d3453060f58682057c\r\nSHA1: 02727a217e654f3cdf5a3fcd33b2f38d404a467d\r\nCRC32: d03cdb53\r\n2097152 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/dynamiteheaddyjapsmd', ''),
(3340, 11, 2942, 1, '1.0', '[3340]ppersia2.zip', 'Y', '3340readme.txt', '10 December 2017', 1512882000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Prince of Persia 2: The Shadow and The Flame&quot; for the Sega Genesis/Mega Drive.', '2017-12-11 02:12:44', '2017-12-10 20:55:36', NULL, 'N', 9, 0, 0, 718, '', 1, 8, 'Prince of Persia 2 - The Shadow and The Flame (Beta).bin\r\n2.097.152 bytes\r\nCRC32: 3ab44d46\r\nMD5: dc580653e3edc6c6b01cb1bfacc947b4\r\nSHA1: ba63dc1e521bee68b4121b626061ebb203ac63c6', '', '', ''),
(3341, 9, 2960, 1, '1.0', '[3341]ppersia2sfc.zip', 'Y', '3341readme.txt', '10 December 2017', 1512882000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Prince of Persia 2: The Shadow &amp; The Flame&quot; for the Super Nintendo.', '2017-12-11 02:14:26', '2017-12-10 20:57:59', NULL, 'N', 9, 0, 0, 718, '', 1, 4, 'Prince of Persia 2 - The Shadow &amp; The Flame (U).smc\r\n2.097.152 bytes\r\nCRC32: 50581d9d\r\nMD5: 8eb86c3a88c4faa2cb17e53854f665e2\r\nSHA1: 5a56447af32aaeaa919d2bd22394a515dfcfa6de', '', '', ''),
(3342, 7, 2787, 1, '1.0', '[3342]annsmb.zip', 'Y', '3342readme.txt', '13 December 2017', 1513141200, 2751, 'NOBODY', 'This is a 100% English translation of All Night Nippon Super Mario Bros. for the Famicom Disk System. The only Japanese text in the game is part of the title screen, and this has been translated.', '2017-12-14 05:19:03', '2017-12-13 20:31:01', NULL, 'N', 12, 0, 0, 2207, '3342titlescreen.png', 0, 1, 'TOSEC name: All Night Nippon Super Mario Bros. (1986)(Nintendo).fds\r\nCRC32: B4D032CA', '', '', ''),
(3343, 22, 2962, 1, '1.0', '[3343]rcgrandprix.zip', 'Y', '3343readme.txt', '16 December 2017', 1513400400, 3384, 'NOBODY', 'Translation to Spanish for &quot;R.C. Grand Prix&quot; for the Sega Master System.', '2017-12-17 03:11:23', '2017-12-16 10:32:46', NULL, 'N', 9, 0, 0, 270, '3343titlescreen.png', 0, 1, 'R.C. Grand Prix (UE) [!].sms\r\n262.144	bytes\r\nCRC32: 54316fea\r\nMD5: b30e60b91960a0f2a89fc133410770df\r\nSHA1: 94cc64f6febdb0fe4e89ecd9deeca96694e5bead', '', '', ''),
(3344, 11, 2468, 1, '1.0', '[3344]gunstarheroes.zip', 'Y', '3344readme.txt', '16 December 2017', 1513400400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gunstar Heroes&quot; for the Sega Genesis/Mega Drive.', '2017-12-17 03:12:10', '2017-12-16 10:35:20', NULL, 'N', 9, 0, 0, 1455, '3344titlescreen.png', 0, 8, 'Gunstar Heroes (U) [!].bin\r\n1.048.576 bytes\r\nCRC32: b813cf0d\r\nMD5: 9a369cfc6355db48677771e345421e0e\r\nSHA1: 7721e302555f16e3242ad4a47ed87a1de1882122', '', '', ''),
(3345, 1, 2012, 1, '1.1', '[3345]ducktales2nes.zip', 'Y', '3345readme.txt', '17 December 2017', 1513486800, 3384, 'NOBODY', 'Translation to Spanish for &quot;DuckTales 2&quot; for the NES.\r\n\r\nV1.1: Fixed ending.', '2017-12-17 03:12:56', '2017-12-17 08:25:42', NULL, 'N', 9, 0, 0, 1355, '3345titlescreen.png', 0, 1, 'Duck Tales 2 (U) [!].nes\r\n131.088	bytes\r\nCRC32: 40ce2fc0\r\nMD5: ee092394b1e64b8bee7ca54c3dc7faad\r\nSHA1: 76093ea07a16fdaa8aa58730fd29b4977a264b5e', '', '', ''),
(3346, 8, 2963, 1, '1.0', '[3346]ducktales2gb.zip', 'Y', '3346readme.txt', '16 December 2017', 1513400400, 3384, 'NOBODY', 'Translation to Spanish for &quot;DuckTales 2&quot; for the Game Boy.', '2017-12-17 03:13:29', '2017-12-16 10:41:01', NULL, 'N', 9, 0, 0, 480, '3346titlescreen.png', 0, 1, 'Duck Tales 2 (U) [!].gb\r\n131.072	bytes\r\nCRC32: b151509d\r\nMD5: b4e5876c5acedd12b62e25a12973a4ae\r\nSHA1: c9d5b7a71badcc7b198897b4888482f663f03504', '', '', ''),
(3347, 9, 377, 1, '1.1', '[3347]Hamelinsnes.7z', 'Y', '3347readme.txt', '21 December 2017', 1513832400, 4608, 'NOBODY', 'This is a Spanish translation of Hamelin no Violin Hiki for the Super Nintendo. Based on the English translation of [url=http://www.romhacking.net/translations/484/]J2e translations[/url].', '2017-12-21 12:37:51', '2017-12-21 00:06:27', NULL, 'N', 9, 0, 0, 989, '3347titlescreen.png', 0, 4, 'Hamelin no Violin Hiki (J).smc - NOINTRO\r\nCRC32: FB500926\r\nMD5: 5B042F9443D8338E0EB7E2604F9A3363\r\nSHA-1: 9A1451C46B10D1C6B85F1BBD9825805D9171FB2D\r\nSHA-256: 078B9C48524EC20A0CE4BDE69C581E446DCACB28033574E344801B4FD2872AD7', '', '', ''),
(3348, 9, 2967, 1, '1.0', '[3348]KingArthursnes.7z', 'Y', '3348readme.txt', '22 December 2017', 1513918800, 4608, 'NOBODY', 'This is a Spanish translation of King Arthur&#039;s World for the Super Nintendo.', '2017-12-22 12:09:59', '2017-12-22 10:43:30', NULL, 'N', 9, 0, 0, 525, '3348titlescreen.png', 0, 4, 'King Arthur&#039;s World (USA).sfc\r\n512 KB (524.288 bytes)\r\nCRC32 99BD1FE1 \r\nMD5 2C09803C418DA30C4FBD99C59BA057EB \r\nSHA-1 55D037575AFFE9A1ACAE30A395BB4680E76A3E0B', '', '', ''),
(3349, 1, 213, 1, '1.0', '[3349]Ys_II_NES_Spanish_Patch.rar', 'Y', '3349readme.txt', '23 December 2017', 1514005200, 4644, 'NOBODY', 'This is a Spanish translation for the NES version of Ys II, which makes this classic gem fully playable for the Spanish-speaking lovers of the saga. Current version is 1.0., and it features 99% of all text in the game, excluding the Status screen and part of the Equipment screen.', '2017-12-23 02:59:46', '2017-12-23 01:50:01', NULL, 'N', 9, 0, 0, 1025, '3349titlescreen.png', 0, 1, 'Ys II - Ancient Ys Vanished - The Final Chapter (Japan).nes - NOINTRO\r\nCRC32: 52E20FC4\r\nMD5: F783006C0B38EBA7B9E544C86B1DA4BB\r\nSHA-1: DB6994E384B095F6FE515C70D7661DFB550DAAAC\r\nSHA-256: A80351FD685176DA340F8FA264FFBC81BED70DA8CFAC049530E0EC27E4435A6B', '', '', ''),
(3350, 11, 2969, 1, '2.0', '[3350]decapattacksmd.zip', 'Y', '3350readme.txt', '12 February 2022', 1644642000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Decap Attack&quot;, for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed game over screen.\r\n\r\nV2.0:\r\n-Translated title screen.\r\n-Translated &#039;START&#039;-&#039;GOAL&#039;.\r\n-Translated &#039;PAUSE&#039;.\r\n-Added &#039;Ñ&#039; to the credits.\r\n-Translated graphics &#039;THE END&#039;.\r\n-Added spanish chars on stage names.\r\n-Added spanish chars on script.\r\n-Translated LUCKY.\r\n-Script retranslated.', '2017-12-24 05:12:43', '2022-02-23 21:36:42', NULL, 'N', 9, 0, 0, 722, '3350titlescreen.png', 0, 8, 'DEcapAttack (USA, Europe).md\r\nMD5: 283c180cede3352dabec75fff677052e\r\nSHA1: 9665f54a6149d71ea72db9c168755e62cb61649c\r\nCRC32: 73dc0dd8\r\n524288 bytes', '', '', ''),
(3351, 1, 744, 1, '2.0', '[3351]gunsmokenes.zip', 'Y', '3351readme.txt', '10 April 2021', 1618027200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gun.Smoke&quot;, for the NES.\r\n\r\nVersion 2.0:\r\n-Added Spanish characters and LL\r\n-Translated graphics for Pow and WANTED\r\n-Script revision', '2017-12-24 05:13:28', '2021-05-20 18:04:20', NULL, 'N', 9, 0, 0, 529, '3351titlescreen.png', 0, 1, 'Gun.Smoke (USA).nes\r\nMD5: b7323d5cf56f4049e20d44815ca6c45a\r\nSHA1: 612f2aa339bf1ae54b466f1574752cd753097503\r\nCRC32: 6b8f23e0\r\n131088 bytes', '', '', ''),
(3352, 12, 2970, 1, '2.0', '[3352]incrediblehulkthegg.zip', 'Y', '3352readme.txt', '20 February 2021', 1613797200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Incredible Hulk, The&quot;, for the Sega Game Gear.\r\n\r\nV2.0:\r\n-Added Spanish characters\r\n-Script revision', '2017-12-24 05:15:16', '2021-03-03 06:56:55', NULL, 'N', 9, 0, 0, 253, '', 1, 1, 'Incredible Hulk, The (USA, Europe).gg\r\nMD5: 7b239c8ae257cb78c46a8affa9bc8226\r\nSHA1: 0410dafce21e5f40263ccb39871188ca84f7dd22\r\nCRC32: d7055f88\r\n524288 bytes', '', '', ''),
(3353, 22, 2971, 1, '2.0', '[3353]incrediblehulkthesms.zip', 'Y', '3353readme.txt', '20 February 2021', 1613797200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Incredible Hulk&quot;, for the Sega Master System.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Script revisión', '2017-12-24 05:16:55', '2021-03-03 06:55:03', NULL, 'N', 9, 0, 0, 315, '', 1, 1, 'Incredible Hulk, The (Europe, Brazil).sms\r\nMD5: 285d996c1d7dbf38458df61c28bbaa01\r\nSHA1: 235ad7d259023610d8aa59d066aaf0dba2ff8138\r\nCRC32: be9a7071\r\n524288 bytes', '', '', ''),
(3354, 9, 488, 1, '1.1', '[3354]mb-sfwe-v1.1.zip', 'Y', '3354readme.txt', '21 July 2018', 1532145600, 4393, 'NOBODY', 'Almost 20 years after its original Japanese release the immediate ancestor to the beloved turn-based tactics game Advance Wars, Super Famicom Wars, is finally playable in English.\r\n\r\nThe game has been fully translated and made playable wholly in English. When mining the ROM, some unreachable content has been found, which from the looks it is mostly related to debugging and internal\r\nplaytesting. Some, but not all, of these things have also been translated.\r\n\r\nThe patch has been tested on Japanese, European and American SNES/SFC hardware using the SD2SNES and Super Everdrive flash cartridges. It should also work on most emulators, and has been confirmed working via &quot;Canoe&quot; on the SNES Classic Mini.\r\n\r\nVersion 1.1 of this patch addresses a rare bug in the text renderer. It also includes few corrections and tweaks to text and graphics.\r\n\r\nAll tools and source code for the patch is available at: https://gitlab.com/optiroc/SuperFamicomWars-Translation', '2017-12-24 05:21:50', '2018-07-22 19:54:26', NULL, 'N', 12, 0, 0, 28079, '3354titlescreen.png', 0, 4, 'Name: Super Famicom Wars (Japan) (NP).sfc\r\nSize: 2097152 bytes\r\nROM Checksum: E5EF\r\nCRC32: D6EACBEA\r\nMD5: D88B4ED9A9D834696357CE4C9EF95359\r\nSHA-1: 24279CA4B598F4CAA0CF4D7FA0A423F9E51BB6F7\r\nSHA-256: 3027150B4B9C7D5D991FEDA0BB8CA694245FA025C71EC921AC13071FE4584B8B', '', '', ''),
(3355, 9, 2972, 1, '1.02', '[3355]Princess Minerva V1.02 IPS.zip', 'Y', '3355readme.txt', '26 December 2017', 1514264400, 1193, 'NOBODY', 'This is a complete English translation of Princess Minerva for the Super Nintendo.', '2017-12-24 05:38:35', '2017-12-26 23:21:41', NULL, 'N', 12, 0, 0, 9501, '3355titlescreen.png', 0, 4, 'File: Princess Minerva.smc\r\n       Name: PRINCESS MINERVA\r\n    Company: Vic Tokai Inc.\r\n     Header: None\r\n       Bank: LoROM\r\nInterleaved: None\r\n       SRAM: 64 Kb\r\n       Type: Normal + Batt\r\n        ROM: 16 Mb\r\n    Country: Japan\r\n      Video: NTSC\r\n  ROM Speed: 120ns (FastROM)\r\n   Revision: 1.0\r\n   Checksum: Good 0xE28B\r\n  Game Code: AVAJ\r\n      CRC32: 213368D5\r\n        MD5: 87ED5084BCC4130099543B467E0EE54F', '', '', ''),
(3356, 1, 1237, 1, '1.1', '[3356]friday 13(es).rar', 'Y', '', '25 December 2017', 1514178000, 4343, 'NOBODY', 'This is a Spanish translation of Friday the 13th for the NES.', '2017-12-26 02:36:08', '2017-12-26 01:51:24', NULL, 'N', 9, 0, 1, 597, '3356titlescreen.png', 0, 1, 'Friday the 13th (USA).nes\r\n65.552 bytes\r\nROM CRC32: E4C7E774\r\nROM MD5: 54230049A47B498EB7E3594DB3CEE3B2        \r\nROM SHA1: 92DE4DD24A27413A93BE98620E9619E2144F7DC8', '', '', ''),
(3357, 1, 197, 1, '1.0', '[3357]Sweet Home_Spa.zip', 'Y', '3357readme.txt', '23 December 2017', 1514005200, 4681, 'NOBODY', 'This is a Spanish translation of Sweet Home for the NES. Based on the English translation by [url=https://www.romhacking.net/translations/222/]Gaijin Productions &amp; Suicidal Translations[/url].', '2017-12-27 05:32:10', '2017-12-26 04:44:30', NULL, 'N', 9, 0, 0, 1589, '3357titlescreen.png', 0, 1, 'Country: Japan\r\nName: Sweet Home (Japan).nes\r\nRom Size: 262160\r\nCRC32: 40803BC5\r\nMD5: 49DD966E8A0E17BAE16BC3D393C9D742\r\nSHA1: 54BFE479C12247E8B9996C6C5F331977035E1276', '', '', ''),
(3358, 22, 2974, 1, '1.0', '[3358]Rampage (UEB) [!][T+Rus_TEPA6ANT].rar', 'Y', '', '26 December 2017', 1514264400, 4519, 'NOBODY', 'Russian translation of the game Rampage (for Sega Master System).\r\n\r\nEverything was translated, except for the sign &quot;eats&quot; and title screen.\r\n\r\nFor translation. Tools used: Master Tile Converter v0.9, Emulicious, HxD hex editor and beat v01', '2017-12-27 05:35:25', '2017-12-26 14:04:18', NULL, 'N', 2, 0, 1, 167, '', 1, 1, 'Rampage (UEB) [!].sms\r\nMD5: A878BD53227D2A15CC6D75A78225B049\r\nSHA-1: EA25CA58B695A938656CAC63C7A72A1560B791A4\r\nCRC32: 5F6E3412', '', '', ''),
(3359, 1, 2975, 1, '1.0', '[3359]Nightmare on Elm Street.rar', 'Y', '', '26 December 2017', 1514264400, 4343, 'NOBODY', 'This is a Spanish translation of Nightmare on Elm Street for the NES.', '2017-12-27 05:36:26', '2017-12-27 01:41:39', NULL, 'N', 9, 0, 1, 423, '', 1, 1, 'Nightmare on Elm Street, A (USA).nes\r\n131.088 bytes\r\nROM CRC32: 83A2B85B \r\nROM MD5: 60D50C498B1C8A391B3F1EC562D95EBA        \r\nROM SHA1: 0450A8734690BEC31EF41F4925AC577C086B756A', '', '', ''),
(3360, 23, 2976, 1, '1.0', '[3360]Henry Hatsworth in the Puzzling Adventure BR.rar', 'Y', '3360readme.txt', '04 August 2013', 1375588800, 1231, 'NOBODY', 'This is a Portuguese translation of Henry Hatsworth in The Puzzling Adventure for the NDS.\r\n\r\nAll game texts are translated (and accented) and all graphics have been edited to Brazilian-Portuguese.', '2017-12-28 03:45:34', '2020-07-26 07:38:29', NULL, 'N', 11, 0, 0, 92, '3360titlescreen.png', 0, 1, 'Database: No-Intro: DS (all) (v. 20180806-120027)\r\nROM: 3540 - Henry Hatsworth in the Puzzling Adventure (EU).nds\r\nFile/ROM SHA-1: 854AB5ADA84C22F524495EF30938A4217B704F89\r\nFile/ROM CRC32: 99112063', '', '', ''),
(3361, 10, 2977, 1, '1.0b', '[3361][GBA] Yu Yu Hakusho - Tournament Tactics (U) [T-BR].rar', 'Y', '3361readme.txt', '31 December 2008', 1230699600, 1231, 'NOBODY', 'This is a Portuguese translation of Yu Yu Hakusho: Tournament Tactics for the GBA.\r\n\r\nThis is a new version of the translation made by translator Wolfwood, member of the Monkey&#039;s Translations group. Regarding this new version, the texts of the game are translated, but not yet accented, and some graphics have been edited.', '2017-12-28 03:46:05', '2017-12-28 02:14:09', NULL, 'N', 11, 0, 0, 266, '3361titlescreen.png', 0, 1, 'Yu Yu Hakusho - Tournament Tactics (U) .gba\r\nCRC32 AEF6B7CC', '', '', ''),
(3362, 1, 2566, 1, '1.1', '[3362]Trojan.rar', 'Y', '', '27 December 2017', 1514350800, 4343, 'NOBODY', 'This is a Spanish translation of Trojan for the NES.', '2017-12-28 03:56:01', '2022-02-11 19:57:53', NULL, 'N', 9, 0, 1, 340, '3362titlescreen.png', 0, 1, 'Trojan (USA).nes\r\n131.088 bytes\r\nROM CRC32: FC3E5C86\r\nROM MD5: 7A35172F2C7EDF08D63D256252C725E5\r\nROM SHA1: 4ABE6B51844F9A884BD5ECE64AB0D2B5DBE0E16B', '', '', ''),
(3363, 1, 2190, 1, '1.0', '[3363]Pac-Man (USA) (Namco) (E).zip', 'Y', '', '28 December 2017', 1514437200, 4281, 'NOBODY', 'Full Spanish Pac-Man NES translation. Enjoy!', '2017-12-29 01:50:01', '2017-12-28 16:43:06', NULL, 'N', 9, 0, 1, 503, '3363titlescreen.png', 0, 1, 'CRC32: 9E4E9CC2                                \r\nSHA-1: 92C3361B9E3B28A51FD30E7845C988A6D576EE65', '', '', ''),
(3364, 11, 591, 1, '0.9', '[3364]BGY_EN_Patch_0.9_2017_12_28.7z', 'Y', '3364readme.txt', '28 December 2017', 1514437200, 289, 'NOBODY', 'The patch included in this archive is to be applied to a ROM dump of the Sega Mega Drive game &quot;Battle Golfer Yui&quot; using an appropriate patching program. The patch translates the game&#039;s text to English, fixes some bugs, and adds a splash screen. Details are in the readme.\r\n\r\nAs this is a beta release, there may still be bugs, or issues with the script translation. A play-through of the game has been completed by Supper, but no other testing has been done. We urge you to report any issues to us.', '2017-12-29 01:52:39', '2018-06-02 05:09:57', NULL, 'N', 12, 0, 0, 6530, '3364titlescreen.gif', 0, 8, 'Name: Battle Golfer Yui (J) [c][!].bin\r\nSize: 524288 bytes (0 MB)\r\n\r\nCRC32: 4AA03E4E\r\n\r\nCRC64: 93919A2EC88471DE\r\n\r\nSHA256: 6F0EAFCE52AA8883F961D7828618C225174FA8454B02EE43C2B4CCDD3E3A2D38\r\n\r\nSHA1: 84DB25FF7A0D2DB6AFDDCFE4CDC7C26E20D0DD72\r\n\r\nBLAKE2sp: 68219CD3BD43F081411D0366E828216E70A548E3579B470077C4023DEA410C9C', '', '', ''),
(3365, 8, 478, 1, '1.01', '[3365]Herc.zip', 'Y', '3365readme.txt', '18 October 2021', 1634529600, 1005, 'NOBODY', 'This is a complete translation patch for The Glory of Heracles: The Olympus Offensive - Snap Story etc.\r\n\r\nThe game was hacked by Pennywise and translated by aishsha. This translation has been in the works for over 5 years and has nothing to do with the previously released translation of the game.', '2017-12-29 02:52:20', '2021-10-17 22:51:20', NULL, 'N', 12, 0, 0, 3119, '3365titlescreen.png', 0, 1, 'Database match: Heracles no Eikou - Ugokidashita Kamigami (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: C12C60B0C0A2EE1AADED61020FA72B5B467459E1\r\nFile/ROM CRC32: 4F8A61BF', '', '', ''),
(3366, 1, 125, 4, '1.1', '[3366]FF1and2e_UU_1_1.rar', 'Y', '3366readme.txt', '09 September 2013', 1378699200, 560, 'NOBODY', '[b]Final Fantasy 1 &amp; 2 Unofficial Update[/b]\r\n\r\nThis is an unofficial update to English translation of Final Fantasy 1 &amp; 2 NES multicart by [url=http://www.romhacking.net/translations/138/]Neo Demiforce[/url].\r\n\r\nThis fixes the fatal bug that makes the game freeze whenever you try to talk to anyone in FF1. Also redraws the title/game selection screen and adds B-button dashing to both games.\r\n\r\nVersion 1.1 changes some palettes on the title screen, but more importantly updates the patched ROM&#039;s header to meet NES 2.0 specs, which should fix saving. See the readme for more info.', '2017-12-29 14:24:28', '2017-12-29 14:07:16', NULL, 'N', 12, 0, 0, 1616, '', 1, 1, 'Final Fantasy I &amp; II (J) [T+Eng1.00_Demiforce].nes (GoodNES)\r\nLength: 524,304 bytes (512 KB)\r\nCRC32: 7531D99D\r\nMD5: 9e80e027b8602d69e7867b09b7f42dfc\r\nSHA1: 1591CC3BA500758AEF0276D9DC7B2C0F0B371D11', '', '', ''),
(3367, 10, 2977, 2, '0.9', '[3367]YuYu-0_9.zip', 'Y', '3367readme.TXT', '15 February 2008', 1203051600, 3114, 'NOBODY', 'A unfinished Spanish translation of Yu Yu Hakusho: Tournament Tactics for the GBA.', '2017-12-30 06:53:06', '2017-12-29 06:09:54', NULL, 'N', 9, 0, 0, 477, '3367titlescreen.png', 0, 1, 'ROM: 1783 - Yu Yu Hakusho - Tournament Tactics (U)(Venom).gba\r\nCRC32: AEF6B7CC', '', '', ''),
(3368, 1, 197, 1, '1.1', '[3368]sweethomenes.zip', 'Y', '3368readme.txt', '20 June 2019', 1561003200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sweet Home&quot; for the NES.\r\n\r\nBased on the translation by [url=http://www.romhacking.net/translations/2853/]JMN and The Siege[/url].\r\n\r\nV1.1: Fixed game over screen.', '2017-12-30 07:07:03', '2019-06-20 18:15:17', NULL, 'N', 9, 0, 0, 2757, '3368titlescreen.png', 0, 1, 'Sweet Home (J) [!].nes\r\n262.160	bytes\r\nCRC32: 40803bc5\r\nMD5: 49dd966e8a0e17bae16bc3d393c9d742\r\nSHA1: 54bfe479c12247e8b9996c6c5f331977035e1276', '', '', ''),
(3369, 1, 778, 1, '1.1', '[3369]rushnattacknes.zip', 'Y', '3369readme.txt', '09 January 2021', 1610168400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rush&#039;n Attack&quot; for the NES.\r\n\r\nV1.1: Reworked script and added Spanish characters.', '2017-12-30 07:08:40', '2021-01-12 07:01:18', NULL, 'N', 9, 0, 0, 535, '3369titlescreen.png', 0, 1, 'Rush&#039;n Attack (USA).nes\r\nMD5: 332c8c5202d4195a567d831f1197c563\r\nSHA1: 0ad3979ba3c7696166fb60b0461f4409da653303\r\nCRC32: ed2c6a3b\r\n131088 bytes', '', '', ''),
(3370, 11, 948, 1, '1.0', '[3370]ristarsmd.zip', 'Y', '3370readme.txt', '29 December 2017', 1514523600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ristar&quot; for the Sega Genesis/Mega Drive.', '2017-12-30 07:09:18', '2017-12-29 10:37:56', NULL, 'N', 9, 0, 0, 1312, '3370titlescreen.png', 0, 8, 'Ristar (UE) [!].gen\r\n2.097.152 bytes\r\nCRC32: 6511aa61\r\nMD5: ecf9d0bac130fed7b6a54a67d7b27df7\r\nSHA1: 1d15ff596dd4f3b2c1212a2e0c6e2b72f62c001e', '', '', ''),
(3371, 12, 2978, 1, '1.0', '[3371]ristargg.zip', 'Y', '3371readme.txt', '29 December 2017', 1514523600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ristar the Shooting Star&quot; for the Sega Game Gear.', '2017-12-30 07:09:58', '2017-12-29 10:40:35', NULL, 'N', 9, 0, 0, 353, '3371titlescreen.png', 0, 1, 'Ristar the Shooting Star (U) [!].gg\r\n524.288	bytes\r\nCRC32: efe65b3b\r\nMD5: 06f0a495fbb70fad50246da715f8add7\r\nSHA1: d0d950097471553b6a96dc9cf0fb14ddb3a7dda2', '', '', ''),
(3372, 9, 302, 2, '1.02', '[3372]Final Fantasy 6 (VN 1_02).zip', 'Y', '', '01 June 2013', 1370059200, 4692, 'NOBODY', 'This Vietnamese translation is based upon both SNES and GBA English versions of Final Fantasy VI. It only translates story text, but not battle and menu text. Players are advised to find mis-translations and contact the translator if any are found.\r\n\r\nIt also incorporates some bugfixes like Rippler and Sketch glitch fixes, graphical changes like window pattern and MP damage color change, minor sound sample changes, and finally, the FF6 [url=http://www.romhacking.net/hacks/600]Title Screen Mod[/url].', '2017-12-30 08:07:08', '2019-12-08 09:51:56', NULL, 'N', 27, 0, 1, 429, '3372titlescreen.png', 0, 3, 'No-Intro Name: Final Fantasy III (USA)\r\nRevision: 1.0\r\nHeadered: Yes\r\nFile SHA-1: DADF6EA3FE51EA7D533493B368022E860D639FA3\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7', '', '', ''),
(3373, 1, 2979, 1, '1.0', '[3373]BugHoney.zip', 'Y', '', '29 December 2017', 1514523600, 1637, 'NOBODY', 'Bug Honey is a spin-off of the Adventure Island Series.\r\nSince all the game is already in English, it&#039;s just a title screen translation.', '2017-12-30 08:53:24', '2018-01-06 19:25:17', NULL, 'N', 12, 0, 1, 1846, '3373titlescreen.png', 0, 1, 'Name:	Takahashi Meijin no Bugutte Honey (Japan).nes\r\nSHA-1:	F57D77E9964AB64998E652A1E6BC77215D7CF7A2\r\nMD5:	89C77A1A6CDB689A9E0804E8E35BEF87\r\nCRC32:	312E6A31', '', '', ''),
(3375, 1, 902, 1, '1.0', '[3375]Zombie.rar', 'Y', '', '31 December 2017', 1514696400, 4343, 'NOBODY', 'Translation to Spanish for Zombie Nation for the Nintendo Entertainment System.', '2018-01-01 08:54:08', '2018-01-01 03:48:28', NULL, 'N', 9, 0, 1, 331, '3375titlescreen.png', 0, 1, 'Zombie.nes\r\n262.160 bytes\r\nROM CRC32: 74A7395A\r\nROM MD5: 641C0861ED8709C2D5F0C236C5BDE7B0        \r\nROM SHA1: CE35B994B36E2EE25D2C61F142ED266FF0534B2D', '', '', ''),
(3376, 23, 2982, 1, '1.1', '[3376]TLBT.zip', 'Y', '3376readme.txt', '01 January 2018', 1514782800, 4699, 'NOBODY', 'This patch translates the game Irodzuki Tingle no Koi no Balloon Trip into English. xDelta UI or DeltaPatcher is recommended for Windows, and MultiPatch is recommended for Mac. \r\n\r\nIf you notice something wrong with the patch (typo, crash, glitch, etc.) please notify the team by posting on the translation project&#039;s blog.\r\n\r\nSee the ReadMe file for instructions on how to apply the patch correctly.', '2018-01-01 09:10:31', '2018-01-04 20:32:45', NULL, 'N', 12, 0, 0, 6187, '3376titlescreen.png', 0, 1, 'Length:             134217728 Bytes (1 Gbit)\r\nCRC32:              C7A78A3E\r\n-\r\n4089 Irodzuki Tingle no Koi no Balloon Trip (JP).nds (bad dump)\r\nLength: 134217728 Bytes (1 Gbit) \r\nCRC32: 5CF26E2F \r\nMD5: 15F48793 09A7848D 188D09D0 3631F7CA \r\nSHA1: EA4F7489 F429FC0D D2E67E28 5853B6D1 B76A5C4C', '', '', ''),
(3377, 11, 991, 1, '1.0', '[3377]landstalker-es-v1.zip', 'Y', '3377readme.txt', '01 May 2018', 1525147200, 4700, 'NOBODY', 'This patch translates the game to Spanish and removes all the censorship from the English PAL version restoring the Japanese original content.', '2018-01-01 09:12:58', '2018-05-01 15:42:26', NULL, 'N', 9, 0, 0, 4380, '', 1, 9, 'Landstalker - The Treasures of King Nole (Europe).md\r\nMD5 :6397f7029f90f59881bdc4174eafb52f\r\nSHA1:9fbadc86319936855831ecd096d82d716b304215', '', '', ''),
(3378, 8, 2983, 1, '1.0', '[3378]banishingracer.zip', 'Y', '3378readme.txt', '01 January 2018', 1514782800, 1005, 'NOBODY', 'This is a complete translation for the obscure GB game, Banishing Racer. It stars an anthropomorphic car.', '2018-01-02 02:18:51', '2021-05-31 23:40:55', NULL, 'N', 12, 0, 0, 2416, '3378titlescreen.png', 0, 1, 'Database match: Banishing Racer (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: DF121645C367D5809ED77BFE48AA537F0D61D276\r\nFile/ROM CRC32: 3D13EC6A', '', '', ''),
(3379, 17, 1952, 1, '1.1', '[3379]overblood_esp_patch_mrnobody_v1_1.zip', 'Y', '', '08 February 2018', 1518066000, 4650, 'NOBODY', 'Speed Translation for Overblood (PSX)\r\n\r\nThis is a Spanish translation for the game Overblood. The patch can be applied to the bin file through the program PPF-O-Matic which can be found in this website.\r\n\r\nThe translation covers all the text and most of the images.\r\n\r\nMost of the cut-scenes don&#039;t have subtitles, so if somebody is up to do the voice acting contact the author!\r\n\r\nThe translation have no accents or characters that created technical or time issues.\r\n\r\nThat is why the author called these speed translations.', '2018-01-04 01:15:29', '2018-02-08 16:53:45', NULL, 'N', 9, 0, 1, 594, '3379titlescreen.jpg', 0, 10, 'OverBlood (SLES-00768)', '', '', ''),
(3380, 17, 2984, 1, '1.0', '[3380]overblood_2_esp_patch_mrnobody_v1.zip', 'Y', '', '03 January 2018', 1514955600, 4650, 'NOBODY', 'Speed Translation for the sequel Overblood 2 (PSX)\r\n\r\nThis is a Spanish translation for the game Overblood 2. There are 2 file patches for the 2 cds. The patches can be applied to the bin/iso files through the program PPF-O-Matic which can be found in this website.\r\n\r\nThe translation covers all the text and the images.\r\n\r\nThere was a little problem with the main menu and it is not possible to translate the menu option tim images, the author will fix that in an update.\r\n\r\nThe videos and cutscenes are not subbed.\r\n\r\nThe translation have no accents or characters that created technical or time issues.\r\n\r\nThat is why the author called these speed translations.', '2018-01-04 01:23:02', '2018-01-03 13:18:48', NULL, 'N', 9, 0, 1, 590, '3380titlescreen.jpg', 0, 10, 'Overblood 2 [SLES-01879]', '', '', ''),
(3381, 22, 2985, 1, '1.0', '[3381]Hokutonoken (USA) [!].zip', 'Y', '', '04 January 2017', 1483506000, 4708, 'NOBODY', 'This is an English translation of Hokuto No Ken for the Sega Master System.\r\n\r\nAt last, the game is now fully playable in English as it always should. You&#039;ll notice this is more challenging than Black Belt and way better than the NES game.', '2018-01-05 03:17:49', '2018-01-04 22:04:22', NULL, 'N', 12, 0, 1, 3016, '3381titlescreen.png', 0, 1, 'Be sure to use the real JAPANESE rom (CRC-32: 24f5fe8c), the one that starts with the SEGA MARK III screen. The chinese dump is also labeled as (J), but is a BAD DUMP.\r\nHokuto no Ken (Japan).sms\r\nCRC32: 24f5fe8c\r\nMD5: ddd6b56e864a7dfd74a9e04bc4407f41	\r\nSHA-1:26c5da3ee48bc0f8fd3d20f9408e584242edcd9d', '', '', ''),
(3382, 11, 1060, 1, '1.0', '[3382]thunderforce2.zip', 'Y', '3382readme.txt', '05 January 2018', 1515128400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Thunder Force II&quot;, for the Sega Genesis/Mega Drive.', '2018-01-06 03:00:50', '2018-01-05 09:55:09', NULL, 'N', 9, 0, 0, 576, '', 1, 8, 'Thunder Force II (U) [!].gen\r\n524.288	bytes\r\nCRC32: 9b1561b3\r\nMD5: 2cd56a01eef20b74ab7ea532f9b25a94\r\nSHA1: b81e7ebc4ceb6c1ae2975d27e0a78ba1e8546b5f', '', '', ''),
(3383, 11, 1061, 1, '1.1', '[3383]thunderforce3.zip', 'Y', '3383readme.txt', '09 January 2018', 1515474000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Thunder Force III&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed ending.', '2018-01-06 03:01:33', '2018-01-09 09:28:33', NULL, 'N', 9, 0, 0, 668, '', 1, 8, 'Thunder Force III (JU) [!].gen\r\n524.288	bytes\r\nCRC32: 1b3f399a\r\nMD5: 64766dae889d039eb391bc5bf2973f5d\r\nSHA1: 9eadee76eb0509d5a0f16372fc9eac7a883e5f2d', '', '', ''),
(3384, 11, 2860, 1, '1.1', '[3384]thunderforce4.zip', 'Y', '3384readme.txt', '09 January 2018', 1515474000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Lightening Force: Quest for the Darkstar&quot; for the Sega Genesis.\r\n\r\nV1.1: Fixed ending.', '2018-01-06 03:03:48', '2018-01-09 09:32:53', NULL, 'N', 9, 0, 0, 543, '3384titlescreen.png', 0, 8, 'Lightening Force - Quest for the Darkstar (U) [c][!].gen\r\n1.048.576 bytes\r\nCRC32: c8f8c0e0\r\nMD5: bb6b10927e6238206e9a7ba8c7d91a14\r\nSHA1: ab5bd9ddbfc07d860f44b9c72d098aef2581d1d8', '', '', ''),
(3385, 11, 2860, 1, '1.1', '[3385]thunderforceivsmd.zip', 'Y', '3385readme.txt', '09 January 2018', 1515474000, 3384, 'NOBODY', 'Translation to Spanish for the European version of &quot;Thunder Force IV&quot; for the Sega Mega Drive.\r\n\r\nV1.1: Fixed ending.', '2018-01-06 03:04:45', '2018-01-09 09:33:25', NULL, 'N', 9, 0, 0, 575, '3385titlescreen.png', 0, 8, 'Thunder Force IV (E) [c][!].bin\r\n1.048.576 bytes\r\nCRC32: e7e3c05b\r\nMD5: 66cac77bb663a6951c942b0722232a03\r\nSHA1: ecbc2bfc4f3d8bbd46b398274ed2f5cc3db68454', '', '', ''),
(3386, 1, 2765, 1, '1.2', '[3386]Circus Charlie (NES) BR V1_2.zip', 'Y', '3386readme.txt', '04 April 2022', 1649044800, 4568, 'NOBODY', 'Portuguese translation of Circus Charlie for the NES.\r\n\r\nThe translation has now been remade on top of [url=https://www.romhacking.net/translations/6505/]the Spanish translation[/url] by Terwilf, specifically the &quot;All&quot; version. The patch should be applied to a clean ROM.', '2018-01-07 02:11:18', '2022-04-04 19:48:56', NULL, 'N', 11, 0, 0, 142, '3386titlescreen.png', 0, 1, 'Database match: Circus Charlie (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA2754A9061EE0DB8EDE01C39C3347CFC17F6E81\r\nFile CRC32: DA673C95\r\nROM SHA-1: BEE7C0C772FA05D1D0FBBF5FEFFA27CD1DDA05A3\r\nROM CRC32: B87AB35A', '', '', ''),
(3387, 1, 1146, 1, '1.1', '[3387]rolthund.rar', 'Y', '3387readme.txt', '08 January 2018', 1515387600, 4343, 'NOBODY', 'This is a Spanish translation of Rolling Thunder for the NES.', '2018-01-07 02:14:02', '2018-01-06 23:48:44', NULL, 'N', 9, 0, 0, 380, '3387titlescreen.png', 0, 1, 'rolthund.nes\r\n262.160 bytes\r\nROM CRC32: 050D62B6 \r\nROM MD5: A5E56E3CF2BEAC2ECD992F313E99E81A        \r\nROM SHA1: EE958D31320F279734E092540060E4A6BFD13144', '', '', ''),
(3388, 1, 1923, 1, '1.0', '[3388]bio_hazard__unl__ips.zip', 'Y', '', '06 January 2018', 1515214800, 1425, 'NOBODY', 'This is the fully translated English version of the Chinese game Biohazard for the NES.', '2018-01-07 02:16:52', '2020-08-19 01:19:55', NULL, 'N', 12, 0, 1, 5113, '3388titlescreen.png', 0, 1, 'Country: China\r\nROM Name: Bio Hazard (No-Bug) (Unl).nes\r\nDatabase: GoodNES V3.23b\r\nFile SHA-1: 5111785776C606E649FD229B1DB1633B980C9AB5\r\nFile CRC32: B4C8012D\r\nROM SHA-1: 3703C3F28174D5544F10B8D5AB8AA6660F1C1B7D\r\nROM CRC32: 2E27E0AF', '', '', ''),
(3389, 1, 844, 1, '1.2', '[3389]Ice Climber (NES) BR V1_2.zip', 'Y', '', '17 June 2019', 1560744000, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of Ice Climber for the NES.', '2018-01-08 02:00:55', '2019-06-17 22:35:54', NULL, 'N', 11, 0, 1, 123, '3389titlescreen.png', 0, 1, 'Ice Climber (USA, Europe).nes\r\nROM MD5: C9C94DF2EBB19BD6D717B2CFBF977574\r\nROM SHA-1: 22D57AC6066529D199FCD299159D94820042C7D0\r\nROM CRC32: FB98D46E', '', '', ''),
(3390, 1, 1888, 1, '1.0', '[3390]LosGoonies_ESP.rar', 'Y', '3390readme.txt', '07 January 2018', 1515301200, 3580, 'NOBODY', 'This is a Spanish translation of The Goonies for the NES.', '2018-01-08 02:03:46', '2018-01-07 21:07:51', NULL, 'N', 9, 0, 0, 1158, '3390titlescreen.png', 0, 1, 'No-Intro Name: Goonies (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 78E80A5BDF23FEB5F287FDA15A9BFFA4431FC7BA\r\nROM SHA-1: D85F671830E18376840285D457A7F59659882B8B', '', '', ''),
(3391, 10, 2986, 1, '1.0', '[3391]Shaman king1-spa.zip', 'Y', '3391readme.txt', '07 January 2018', 1515301200, 4315, 'NOBODY', 'This is a Spanish translation of Shaman King: Master of Spirits for the GBA.', '2018-01-08 02:07:40', '2018-01-07 21:08:12', NULL, 'N', 9, 0, 0, 3087, '3391titlescreen.png', 0, 1, 'Shaman King - Master of Spirits (Europe) (En,Fr,De)\r\nExternal Header    No                                                 \r\nFile Size          16777216 (1000000)                               \r\nROM CRC32          4864B878                                           \r\nROM SHA-1          F077F6295EF443B99E2C7E45526EDBB476DC2BEC', '', '', ''),
(3392, 1, 743, 1, '1.1', '[3392]LosGooniesII-ESP-1_1.rar', 'Y', '3392readme.txt', '07 January 2018', 1515301200, 3580, 'NOBODY', 'This is a Spanish translation of The Goonies II for the NES.', '2018-01-08 02:16:23', '2018-01-08 13:59:07', NULL, 'N', 9, 0, 0, 1057, '3392titlescreen.png', 0, 1, 'No-Intro Name: Goonies II, The (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 0A5B8FD5E46F56203F8BF12E888F4F2EA1616AA8\r\nROM SHA-1: 637D894A3704099F8519D1B048219395F14C6BB7', '', '', ''),
(3393, 17, 2987, 1, '1', '[3393]Asuncia to ENG v2.rar', 'Y', '3393readme.txt', '09 January 2018', 1515474000, 793, 'NOBODY', 'This translates the Playstation game Asuncia to English. Apply the PPF patch to a BIN or IMG disk\r\nimage with a tool like PPF-o-Matic. It may be applied to a 1-piece image, or the first track of a split image. The v2 update includes typo fixes, ECC fix, and a few clarifications in the translation.', '2018-01-09 13:16:55', '2018-01-29 07:29:44', NULL, 'N', 12, 0, 0, 3158, '3393titlescreen.png', 0, 11, 'N/A', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3394, 11, 63, 1, '1.0', '[3394]DB ips Spanish.rar', 'Y', '', '05 January 2018', 1515128400, 4541, 'NOBODY', 'Translation to Spanish for “Dragon Ball Z: L&#039;Appel du Destin”, for the Sega Mega Drive/Genesis.', '2018-01-12 06:51:06', '2018-01-10 19:50:48', NULL, 'N', 9, 0, 1, 2039, '', 1, 8, 'Dragon Ball Z - L&#039;Appel du Destin (France).bin\r\n2097152 bytes\r\nCRC32   F035C737  \r\nMD5     9386F82FC9AB95294CA35961DB80D0B9                                \r\nSHA-1   5FF71986F4911B5DFD16598A5A3A9BA398C92C60', '', '', ''),
(3395, 1, 107, 4, '1.1', '[3395]Deep Dungeon 3 Graphics Modification V11.rar', 'Y', '3395readme.txt', '28 May 2013', 1369713600, 131, 'NOBODY', '[b]Deep Dungeon 3 Graphics Mod patch[/b]\r\n\r\nThis patch is intended to replace the very plain, simple, &amp; repetitive wall graphics in the game. For instance the town wall graphics have bricks now instead of a wall of dots. The underground passage has rocky textures now instead of a combination of plain dots. In the tower every 2 floors you ascend have different wall textures instead of the exact same one for every single floor now. The cave has A set of textures for the first 2 floors &amp; a complete different set of textures for the last 2 floors to change up the scenery. The castle retains the original textures for first 2 floors except for the doors have been changed but on the final 2 floors the wall textures have been changed. Also some of the town store signs have been changed into the ones from Deep Dungeon 4 as well as the guidance arrows when you move to make it look a bit more modern.\r\n\r\nWithin this file are 2 separate patches for the modified border and one for the modified wall patches. They are separate for those who wish to retain the original game border.\r\n\r\nThis patch is meant to patch KingMike&#039;s expanded &amp; patched ROM, not the original ROM. \r\n\r\nHis patch can be located [url=http://www.romhacking.net/translations/1996/][u]here[/u][/url].', '2018-01-13 05:46:32', '2018-01-10 12:42:58', NULL, 'N', 12, 0, 0, 716, '', 1, 1, 'USE ROM PATCHED WITH KINGMIKE&#039;S EXPANSION &amp; TRANSLATION.\r\n\r\nCRC32: F58EFD09\r\nMD5: 13D8AC9D197DAFCAEDDF0942592DFC33\r\nSHA-1: 82E273366A690B419EE66073A3DA0186F13E3EE9', '', '', ''),
(3397, 9, 301, 4, '1.2', '[3397]Count_Monsters.zip', 'Y', '3397readme.txt', '30 June 2017', 1498795200, 3795, 'NOBODY', '[b]Count Monsters patch[/b]\r\n\r\nThe Japanese ROM displays numbers next to each monster&#039;s name in battle, indicating how many of each monster there are still alive. Because the [url=http://www.romhacking.net/translations/353/]RPGe translation[/url] expands the sizes of monster names, there is no room left for these counters. This patch shortens (most) monster names to allow the counters to be displayed as in the Japanese ROM.', '2018-01-13 06:21:05', '2018-01-13 05:34:27', NULL, 'N', 12, 0, 0, 1334, '', 1, 4, 'Final Fantasy V (RPGe)\r\nCRC32: BAE9C709\r\nMD5: 90D95A45025C0E112DEB4BD85CB5FA6B\r\nSHA-1: E55257CF8CC6FF17282E9DEEA0C2978F6FEBDCFC\r\nSHA-256: DE2DF893815AD7A9590D98D35E6BAC664389282500F3264A3195B92D5A4E87ED\r\nIncludes patches for headered and non-headered ROMs', '', '', ''),
(3398, 9, 257, 4, '1.0', '[3398]Bastard easy spells.zip', 'Y', '', '09 October 2017', 1507521600, 4018, 'NOBODY', '[b]Easy Spell Input patch[/b]\r\n\r\nGame based in the most bad ass anime in 90&#039;s years...\r\n\r\nThis game unfortunately was almost unplayable due to the difficulty for the inputs spells attacks. This patch solves this problem by simplify the inputs.\r\n\r\nObs: The patch translates the ROM using [url=http://www.romhacking.net/translations/289/]DeJap translation[/url] for reasons of compatibility.', '2018-01-13 09:03:55', '2018-01-12 15:00:05', NULL, 'N', 12, 0, 1, 1942, '3398titlescreen.png', 0, 3, 'No-Intro Name: Bastard!! - Ankoku no Hakaishin (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 5512A076116639E36E1BFDE38CA86B126CA0D867\r\n-\r\nor the DeJap translated rom:\r\nFile SHA-1: 0ED6B0E2F3E7DFE439282648299B355F827A525F\r\nROM SHA-1: C8E698170B6BF36B2382348AD839C2F39A7CD88D', '', '', ''),
(3399, 11, 2992, 1, '1.0', '[3399]disneysaladdinsmd.zip', 'Y', '3399readme.txt', '13 January 2018', 1515819600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Disney&#039;s Aladdin&quot; for the Sega Genesis/Mega Drive.', '2018-01-14 03:42:15', '2018-01-13 10:57:50', NULL, 'N', 9, 0, 0, 1913, '3399titlescreen.png', 0, 8, 'Disney&#039;s Aladdin (U) [!].gen\r\n2.097.152 bytes\r\nCRC32: ed427ea9\r\nMD5: a6fc42bd5d19e36e5d8a2d8c4f4e9d23\r\nSHA1: d21c085b8429edc2c5092cd74ef3c36d01bf987f', '', '', ''),
(3400, 8, 2993, 1, '1.0', '[3400]aladdingb.zip', 'Y', '3400readme.txt', '13 January 2018', 1515819600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Aladdin&quot; for the Game Boy.', '2018-01-14 03:46:07', '2018-01-13 11:04:26', NULL, 'N', 9, 0, 0, 310, '3400titlescreen.png', 0, 1, 'Aladdin (U) [S][!].gb\r\n262.144	bytes\r\nCRC32: 81b4e56ae235fbb123d7ad4bd7c1d96c3b69eb72\r\nMD5: ed5525a71dda6eaf4bbf8d5601b6b3b9\r\nSHA1: 81b4e56ae235fbb123d7ad4bd7c1d96c3b69eb72', '', '', ''),
(3401, 1, 2994, 1, '1.0', '[3401]aladdinnes.zip', 'Y', '3401readme.txt', '13 January 2018', 1515819600, 3384, 'NOBODY', 'Translation to spanish for &quot;Aladdin&quot; for the NES.', '2018-01-14 04:05:22', '2018-01-13 11:02:15', NULL, 'N', 9, 0, 0, 604, '3401titlescreen.png', 0, 1, 'Aladdin (E) [!].nes\r\n262.160	bytes\r\nCRC32: dcd55bec\r\nMD5: 3485bb2308e405dd6a4e4c299e8c8606\r\nSHA1: 3c15a0e5d3d6f03bc9c864981fca47c5bc2d9478', '', '', ''),
(3402, 22, 2985, 1, '1.0', '[3402]hokutonokensms.zip', 'Y', '3402readme.txt', '13 January 2018', 1515819600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hokuto no Ken&quot; for the Sega Master System.\r\n\r\nBased on the translation by [url=http://www.romhacking.net/translations/3381/]phalanX[/url].', '2018-01-14 04:06:40', '2018-01-13 11:08:29', NULL, 'N', 9, 0, 0, 329, '3402titlescreen.png', 0, 1, 'Hokuto no Ken (J) [!].sms\r\n131.072	bytes\r\nCRC32: 24f5fe8c\r\nMD5: ddd6b56e864a7dfd74a9e04bc4407f41\r\nSHA1: 26c5da3ee48bc0f8fd3d20f9408e584242edcd9d', '', '', ''),
(3403, 9, 300, 1, '1.0', '[3403]ff2_esp.zip', 'Y', '3403readme.txt', '22 June 2001', 993182400, 2385, 'NOBODY', 'This is a Spanish translation of Final Fantasy II for the SNES.', '2018-01-14 13:42:43', '2018-01-17 01:10:46', NULL, 'N', 9, 0, 0, 900, '3403titlescreen.png', 0, 3, 'No-Intro Name: Final Fantasy II (USA) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nFile MD5      1BDC679BC9090881D102FF7E086B7E38        \r\nFile SHA-1    F4F277AB9BD29D6D89D906C5CBD92B59B9B4A23F\r\nFile CRC32    A1ED8333\r\n-\r\n(Headered)\r\nROM MD5       27D02A4F03E172E029C9B82AC3DB79F7        \r\nROM SHA-1     41A74EB369A7A91815529EF99AB1B20E2BDF3E26\r\nROM CRC32     23084FCD', '', '', ''),
(3404, 9, 1835, 1, '1.0', '[3404]act2_esp.zip', 'Y', '', '06 November 1999', 941864400, 2385, 'NOBODY', 'This is a Spanish translation of ActRaiser 2 for the SNES.', '2018-01-14 13:57:58', '2018-01-14 11:38:24', NULL, 'N', 9, 0, 1, 1148, '3404titlescreen.png', 0, 3, 'No-Intro Name: ActRaiser 2 (USA)\r\n(No-Intro version  20130701-030720)\r\nFile MD5      32CFE65F6DD6E4B58839729A3B1DBD60        \r\nFile SHA-1    17C086F3418F7F51E5472270D756EC5112914B83\r\nFile CRC32    4901F718                                \r\n-\r\n(Headered)\r\nFile MD5      8B0488F903FAC743CCF026341E961497        \r\nFile SHA-1    24F387C7CA71D5A8A647ABBBD942EC3D0BAD0EFF\r\nFile CRC32    7BF7D141', '', '', ''),
(3405, 9, 257, 1, '1.0', '[3405]bastardesp.zip', 'Y', '3405readme.txt', '26 November 2001', 1006750800, 2385, 'NOBODY', 'This is a Spanish translation of Bastard!!: Ankoku no Hakaishin for the SNES. \r\n\r\nBased on English translation by [url=http://www.romhacking.net/translations/289/]DeJap Translations[/url].', '2018-01-14 13:59:07', '2018-01-14 11:51:42', NULL, 'N', 9, 0, 0, 552, '3405titlescreen.png', 0, 3, 'No-Intro Name: Bastard!! - Ankoku no Hakaishin (Japan)\r\n(No-Intro version  20130701-030720)\r\nFile MD5      21091C76580AC7238C3B7131DA829106        \r\nFile SHA-1    FC51AFAFD1642BA5F29BFF834B9333CD09C66F38\r\nFile CRC32    55B4F345                                \r\n-\r\n(Headered)\r\nROM MD5       2D11339B1A2DD1FE166AB1AAAC8AAD7D        \r\nROM SHA-1     5512A076116639E36E1BFDE38CA86B126CA0D867\r\nROM CRC32     6742D51C', '', '', ''),
(3406, 9, 1901, 1, '1.0', '[3406]btbm_esp.zip', 'Y', '', '24 July 1999', 932788800, 2385, 'NOBODY', 'This is a Spanish translation of Battletoads in Battlemaniacs for the SNES.', '2018-01-14 13:59:26', '2018-01-14 12:11:47', NULL, 'N', 9, 0, 1, 618, '3406titlescreen.png', 0, 3, 'No-Intro Name: Battletoads in Battlemaniacs (USA)\r\n(No-Intro version  20130701-030720)\r\nFile MD5      DFD3EC765E0F199E70530971F4739F97        \r\nFile SHA-1    638BFBB346CE476DE53CC50E09507759B7BB2DFA\r\nFile CRC32    E39F05DB                                \r\n-\r\n(Headered)\r\nROM MD5       E44B9987E33EF7237B24457A6C997723        \r\nROM SHA-1     3041C5C2A88449CF358A57D019930849575F8F6D\r\nROM CRC32     617AC925', '', '', ''),
(3407, 9, 2996, 1, '1.0', '[3407]btdd_esp.zip', 'Y', '', '31 July 1999', 933393600, 2385, 'NOBODY', 'This is a Spanish translation of Battletoads &amp; Double Dragon: The Ultimate Team for the SNES.', '2018-01-14 13:59:39', '2018-01-14 12:27:27', NULL, 'N', 9, 0, 1, 555, '3407titlescreen.png', 0, 3, 'No-Intro Name: Battletoads-Double Dragon (USA)\r\n(No-Intro version  20130701-030720)\r\nFile MD5      E8EA2F7B9B4FED3AE71CC266C33D8ED1        \r\nFile SHA-1    8A05C495642B62A85333174ABB5CEEB703E92447\r\nFile CRC32    09FD60FF\r\n-\r\n(Headered)\r\nROM MD5       3C433A8AA73986E1361423303E92785B        \r\nROM SHA-1     BF56F12BDDE3E2233D7FFCAF4825B10D92632B77\r\nROM CRC32     8B18AC01', '', '', ''),
(3408, 9, 2997, 1, '1.0', '[3408]bio_esp.zip', 'Y', '', '03 October 1999', 938923200, 2385, 'NOBODY', 'This is a Spanish translation of BioMetal for the SNES.', '2018-01-14 14:00:00', '2018-01-14 12:38:45', NULL, 'N', 9, 0, 1, 536, '3408titlescreen.png', 0, 3, 'No-Intro Name: BioMetal (USA)\r\n(No-Intro version  20130701-030720)\r\nFile MD5      4B6866122D9EAB5E1675D077240500FA        \r\nFile SHA-1    EFB3CAF3528B30883201B55B412F5586F25AA70A\r\nFile CRC32    D13D8DF0\r\n-\r\n(Headered)\r\nROM MD5       96B4E98C45B9B77B2641D7F81D77E890        \r\nROM SHA-1     B2F13BE7EC7E955EF8FDD398BCA44E06B690A8E2\r\nROM CRC32     53D8410E', '', '', ''),
(3409, 9, 2998, 1, '1.0', '[3409]cliff_esp.zip', 'Y', '', '03 October 1999', 938923200, 2385, 'NOBODY', 'This is a Spanish translation of Cliffhanger for the SNES.', '2018-01-14 14:00:15', '2018-01-14 12:53:58', NULL, 'N', 9, 0, 1, 377, '3409titlescreen.png', 0, 3, 'No-Intro Name: Cliffhanger (USA)\r\n(No-Intro version  20130701-030720)\r\nFile MD5      37839C5A369C2F7C5CEB7D54C8895850        \r\nFile SHA-1    6558D9550AA149406DF203E24DA9BB6C36DAAFE8\r\nFile CRC32    901D6E92\r\n-\r\n(Headered)\r\nROM MD5       48001F4C765DA0965CEA9D9AB4D59A35        \r\nROM SHA-1     5A494362063C61C3207D2BB49EE43766F9A4F00F\r\nROM CRC32     12F8A26C', '', '', ''),
(3410, 9, 286, 1, '1.0', '[3410]dbzrpg_esp.zip', 'Y', '', '03 March 2000', 952059600, 2385, 'NOBODY', 'This is a Spanish translation of Dragon Ball Z: Super Saiya Densetsu for the SNES. \r\n\r\nBased on English translation by [url=http://www.romhacking.net/translations/324/]Saiya Translations[/url].', '2018-01-14 14:00:37', '2018-01-14 13:05:41', NULL, 'N', 9, 0, 1, 953, '3410titlescreen.png', 0, 3, 'No-Intro Name: Dragon Ball Z - Super Saiya Densetsu (Japan) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nFile MD5      60B3B28A40A621A47A36CE3EF2BF3DA7        \r\nFile SHA-1    36C472F9CF0E95C09006E89C6BFD6FE974582BD1\r\nFile CRC32    2F027596\r\n-\r\n(Headered)\r\nROM MD5       0FA7887F1BCDE2DD207E20D782092607        \r\nROM SHA-1     6B5725765DDDE078350EC61221DDB9BB252066A7\r\nROM CRC32     ADE7B968', '', '', ''),
(3411, 9, 2995, 1, '1.0', '[3411]ff4esp.zip', 'Y', '3411readme.txt', '22 July 2002', 1027310400, 2385, 'NOBODY', 'This is a Spanish translation of Final Fantasy IV for the SNES.\r\n\r\nBased on English translation by [url=http://www.romhacking.net/translations/352/]J2e Translations[/url].', '2018-01-14 14:00:52', '2018-01-17 00:59:31', NULL, 'N', 9, 0, 0, 1386, '3411titlescreen.png', 0, 3, 'No-Intro Name: Final Fantasy IV (Japan) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nFile MD5      2EA432C7E25DBA5375F22CC6547B2C42        \r\nFile SHA-1    3C896B9D8CCFB3433810139EE18467AA435AC2E2\r\nFile CRC32    48449269\r\n-\r\n(Headered)\r\nROM MD5       A2959AD8C1FF5F2719264AB4C7E40464        \r\nROM SHA-1     EAC14578B3465FFCE874119005F9B244E8565A79\r\nROM CRC32     CAA15E97', '', '', ''),
(3412, 9, 2997, 1, '1.0', '[3412]BioMetal PTBR por srchrono.zip', 'Y', '3412readme.txt', '24 August 2014', 1408852800, 4773, 'NOBODY', 'This is a Portuguese translation of BioMetal for the SNES.\r\n\r\nProgress: Texts - 85% / Graphics - 35% / Accents - 0% / Revision - 100% (Approx.)', '2018-01-20 06:43:03', '2018-01-19 16:16:00', NULL, 'N', 11, 0, 0, 135, '3412titlescreen.png', 0, 4, 'No-Intro Name: BioMetal (Europe)\r\n(No-Intro version  20130701-030720)\r\nFile MD5      43D393D1E6AEAE259509DFEA907DFB50        \r\nFile SHA-1    4C4017369FAFBAD7AFD34548B4A94217117A0A03\r\nFile CRC32    E901A947', '', '', ''),
(3413, 11, 3000, 1, '2.0', '[3413]greatcircusmysterysmd.zip', 'Y', '3413readme.txt', '21 May 2022', 1653105600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Great Circus Mystery Starring Mickey &amp; Minnie&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Minor fixes.\r\n\r\nV1.2: Fixed Options.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Script rewritten', '2018-01-21 05:14:03', '2022-07-06 09:34:58', NULL, 'N', 9, 0, 0, 645, '3413titlescreen.png', 0, 8, 'Great Circus Mystery Starring Mickey &amp; Minnie, The (USA).md\r\nMD5: b51204d15148b5856d41eb29d23d242c\r\nSHA1: f2df9807fe2659e8f8e6ea43b2031a6abd980873\r\nCRC32: 14744883\r\n2097152 bytes', '', '', ''),
(3414, 9, 3001, 1, '1.1', '[3414]greatcircusmysterystarringmickeyminniethesfc.zip', 'Y', '3414readme.txt', '22 January 2018', 1516597200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Great Circus Mystery Starring Mickey &amp; Minnie&quot; for the SNES.', '2018-01-21 05:21:34', '2018-01-22 09:52:40', NULL, 'N', 9, 0, 0, 1156, '3414titlescreen.png', 0, 4, 'Great Circus Mystery Starring Mickey &amp; Minnie, The (U).smc\r\n1.572.864 bytes\r\nCRC32: 1903ea89\r\nMD5: a4d68c20ac1567834403cde9d590357f\r\nSHA1: d90d6cdcaa108738c7d41e1e9d79da5c8ddc8853', '', '', ''),
(3415, 1, 2585, 1, '1.0', '[3415]gunnacnes.zip', 'Y', '3415readme.txt', '20 January 2018', 1516424400, 3384, 'NOBODY', 'Translation to Spanish for the American version of &quot;Gun-Nac&quot; for the NES:', '2018-01-21 05:28:45', '2018-01-20 17:45:26', NULL, 'N', 9, 0, 0, 449, '3415titlescreen.png', 0, 1, 'Gun-Nac (U) [!].nes\r\n262.160	bytes\r\nCRC32: fb0ec3b9\r\nMD5: 8998775634d50a48c83cb4d3e67d8420\r\nSHA1: 8138ef3e28c0bdc1dbb8215c80d0fffd0c88379d', '', '', ''),
(3416, 1, 2585, 1, '1.0', '[3416]gunnacjnes.zip', 'Y', '3416readme.txt', '20 January 2018', 1516424400, 3384, 'NOBODY', 'Translation to Spanish for the Japanese version of &quot;Gun-Nac&quot; for the NES:\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/2892/]Zynk Oxhyde[/url].', '2018-01-21 05:29:37', '2018-01-20 17:47:41', NULL, 'N', 9, 0, 0, 578, '3416titlescreen.png', 0, 1, 'Gun-Nac (J).nes\r\n262.160	bytes\r\nCRC32: f39b41a4\r\nMD5: 029daa688d2c51a296eb4e7fed953d0d\r\nSHA1: 48ce296d9ddb59abf13ceccde777a3e43c27ff61', '', '', ''),
(3417, 27, 3002, 1, '1.1', '[3417]Mario Kart 64.rar', 'Y', '3417readme.txt', '22 November 2020', 1606021200, 2941, 'NOBODY', 'Translation to Spanish for Mario Kart 64 for the Nintendo 64.', '2018-01-21 13:12:40', '2020-11-22 21:50:34', NULL, 'N', 9, 0, 0, 2457, '3417titlescreen.jpg', 0, 7, 'NAME   : Mario Kart 64 (U) [!].z64\r\nCRC-32 : 434389C1\r\nMD-5   : 3A67D9986F54EB282924FCA4CD5F6DFF\r\nSHA 1  : 579C48E211AE952530FFC8738709F078D5DD215E', '', '', ''),
(3418, 17, 3003, 1, '1', '[3418]Chinese Checkers v1.zip', 'Y', '', '23 January 2018', 1516683600, 793, 'NOBODY', 'This translates the Japanese Playstation game Family Diamond to English. Apply the ppf patch to a BIN or IMG CD image with a tool like PPF-O-Matic.\r\n\r\nOne of the simplest and most obscure Playstation games ever made, the Family Diamond game would be better known in America as Chinese Checkers. For 1 or 2 players, the object of the game is to &#039;jump over&#039; other pieces so as to move all your pieces to the opposite side of the board as quickly as possible. Easy to play, but harder to master.', '2018-01-24 11:44:01', '2018-01-24 04:56:41', NULL, 'N', 12, 0, 1, 439, '3418titlescreen.png', 0, 10, 'SLPS-03348', '', '', ''),
(3419, 1, 561, 1, '1.0', '[3419]ff1esp.zip', 'Y', '3419readme.txt', '14 November 2002', 1037250000, 2105, 'NOBODY', 'This is a Spanish translation of Final Fantasy for the NES.', '2018-01-24 13:27:17', '2018-01-24 13:22:57', NULL, 'N', 9, 0, 0, 916, '3419titlescreen.png', 0, 1, 'No-Intro Name: Final Fantasy (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      9B0F042CFDC5F9E8200B47104A4768A9        \r\nFile SHA-1    80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32    AB12ECE6                                \r\nROM MD5       24AE5EDF8375162F91A6846D3202E3D6        \r\nROM SHA-1     C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32     CEBD2A31', '', '', ''),
(3420, 10, 3005, 1, '1.2', '[3420]Shonen Jump\'s One Piece (S).zip', 'Y', '3420readme.txt', '03 February 2022', 1643864400, 4777, 'NOBODY', 'This is a Spanish translation of Shonen Jump&#039;s One Piece for the Game Boy Advance.\r\n\r\nThe patch only translate the in-game text in Spanish.\r\n\r\n[b]Version 1.2[/b]: Some graphics are translated.', '2018-01-27 02:47:34', '2022-02-03 19:34:09', NULL, 'N', 9, 0, 0, 1465, '3420titlescreen.png', 0, 1, 'File Name: 2157 - Shonen Jump&#039;s - One Piece (U).gba\r\nFlie Size: 8.388.608 Bytes\r\nROM CRC32: 7D2CF2A1\r\nMD5: CE153A5CE176B608EDD035E3B9A27DAD\r\nROM SHA-1: 6DFE6572AA6B51E2C550DDEEF7CA04C35FCDF299', '', '', ''),
(3421, 11, 3006, 1, '1.0', '[3421]tazmarssmd.zip', 'Y', '3421readme.txt', '27 January 2018', 1517029200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Escape From Mars Starring Taz&quot; for the Sega Genesis/Mega Drive.', '2018-01-27 12:01:51', '2018-01-27 09:26:32', NULL, 'N', 9, 0, 0, 562, '', 1, 8, 'Escape From Mars Starring Taz (U) [!].bin\r\n2.097.152 bytes\r\nCRC32: 62009f8c\r\nMD5: 6f8c3ca5a9c937eec69784c133d84e1d\r\nSHA1: 7aa9c7b74541d414d81aa61d150803c3b3b1701b', '', '', ''),
(3422, 11, 2016, 1, '2.0', '[3422]tazmaniasmd.zip', 'Y', '3422readme.txt', '11 June 2022', 1654920000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Taz-Mania&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV2.0:\r\n-Added Spanish characters\r\n-Script rewritten', '2018-01-27 12:03:31', '2022-08-09 17:10:58', NULL, 'N', 9, 0, 0, 585, '3422titlescreen.png', 0, 8, 'Taz-Mania (World).md\r\nMD5: 659550d4c9588ff594a927eb173877d2\r\nSHA1: 01875bb6484d44a844f3d3e1ae141864664b73b8\r\nCRC32: 0e901f45\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/tazmaniasmd', ''),
(3423, 22, 3007, 1, '1.0', '[3423]tazmaniasms.zip', 'Y', '3423readme.txt', '27 January 2018', 1517029200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Taz-Mania&quot; for the Sega Master System.', '2018-01-27 12:06:14', '2018-01-27 09:31:10', NULL, 'N', 9, 0, 0, 313, '3423titlescreen.png', 0, 1, 'Taz-Mania (E) [!].sms\r\n262.144	bytes\r\nCRC32: 7cc3e837\r\nMD5: cfc878f0163933fcfcc89e134fbeb31f\r\nSHA1: ac98f23ddc24609cb77bb13102e0386f8c2a4a76', '', '', ''),
(3424, 1, 509, 1, '1.0', '[3424]spartanx2nes.zip', 'Y', '3424readme.txt', '27 January 2018', 1517029200, 3384, 'NOBODY', 'Translation to spanish for &quot;Spartan X 2&quot; for the NES.\r\n\r\nBased on the translation by [url=http://www.romhacking.net/translations/659/]Abstract Crouton Productions[/url].\r\n\r\nUsing the utilities from [url=https://www.romhacking.net/utilities/68/]Parasyte[/url]', '2018-01-27 12:07:26', '2018-01-27 09:35:32', NULL, 'N', 9, 0, 0, 636, '3424titlescreen.png', 0, 1, 'Spartan X 2 (J).nes\r\n262.160	bytes\r\nCRC32: 09825979\r\nMD5: e8051bec80c0f1a38b64200431cd77ec\r\nSHA1: 4aee1b4ba1037c9fa8139d4f620cb3c4daa473bd', '', '', ''),
(3425, 11, 3011, 1, '2.1', '[3425]animaniacssmd.zip', 'Y', '3425readme.txt', '10 July 2022', 1657425600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Animaniacs&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1:\r\n-Little fixes.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Script rewritten\r\nV2.1:\r\n-Fixed &#039;ves&#039; for &#039;ve&#039;', '2018-02-04 05:55:01', '2022-08-20 08:30:42', NULL, 'N', 9, 0, 0, 916, '3425titlescreen.png', 0, 8, 'Animaniacs (USA).md\r\nMD5: ce0a42a75a9e374cf5092f34bf6927b7\r\nSHA1: 7e9d70b5172b4ea9e1b3f5b6009325fa39315a7c\r\nCRC32: 86224d86\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/animaniacssmd', ''),
(3426, 9, 3012, 1, '1.0', '[3426]animaniacssfc.zip', 'Y', '3426readme.txt', '03 February 2018', 1517634000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Animaniacs&quot; for the Super Nintendo.', '2018-02-04 05:56:53', '2018-02-03 18:33:55', NULL, 'N', 9, 0, 0, 1142, '', 1, 4, 'Animaniacs (U) [!].smc\r\n1.048.576 bytes\r\nCRC32: cf0f14d2\r\nMD5: ff08ca993882bfe2ab860865897bfe77\r\nSHA1: edc84730448268ecf1271681bc789feef89eca38', '', '', ''),
(3427, 8, 3013, 1, '1.0', '[3427]darkwingduckgb.zip', 'Y', '3427readme.txt', '03 February 2018', 1517634000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Darkwing Duck&quot; for the Game Boy.', '2018-02-04 05:58:39', '2018-02-03 18:39:30', NULL, 'N', 9, 0, 0, 334, '', 1, 1, 'Darkwing Duck (U) [!].gb\r\n131.072	bytes\r\nCRC32: 238b9646\r\nMD5: 7d776329212fa7cc2b00c5a46f06dd92\r\nSHA1: cc1f12f3ec3852657a14d11c13d1ef91fbdda5bb', '', '', ''),
(3428, 22, 3014, 1, '1.0', '[3428]doubledragonsms.zip', 'Y', '3428readme.txt', '03 February 2018', 1517634000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon&quot; for the Sega Master System.', '2018-02-04 06:00:57', '2018-02-03 18:43:43', NULL, 'N', 9, 0, 0, 429, '3428titlescreen.png', 0, 1, 'Double Dragon (UE) [!].sms\r\n262.656	bytes\r\nCRC32: b8cffa0f\r\nMD5: e95fc0b0123a58056a9059c7f19d8298\r\nSHA1: 7a7e5290b80e04e01a5e6cff9095d0cc9f88f25e', '', '', ''),
(3429, 14, 3015, 1, '1.0', '[3429]housedead2dc_corrigo.zip', 'Y', '3429readme.txt', '17 January 2011', 1295240400, 1196, 'NOBODY', 'This is a French translation of The House of the Dead 2 for the Dreamcast.\r\n\r\nOnly the dialogues and a part of the options are translated in French.', '2018-02-04 11:31:28', '2018-02-04 10:58:32', NULL, 'N', 7, 0, 0, 201, '', 1, 11, 'Apply the IPS file either the US or the PAL version of the game.', '', '', ''),
(3430, 17, 3016, 1, '2.0', '[3430]ff6psx_esp.zip', 'Y', '3430readme.txt', '14 August 2005', 1123992000, 2940, 'NOBODY', 'This is a Spanish translation of Final Fantasy VI for the PlayStation.', '2018-02-04 11:32:35', '2022-05-07 09:13:26', NULL, 'N', 9, 0, 0, 804, '', 1, 11, 'Final Fantasy Anthology [Final Fantasy VI Disc] [U] [SLUS-00900]', '', '', ''),
(3431, 1, 1855, 1, '1.0', '[3431]Dig_Dug_Indonesia_By_RAR_Translations.zip', 'Y', '3431readme.txt', '05 February 2018', 1517806800, 4788, 'NOBODY', 'An Indonesia language patch for Dig Dug! by Namco, released in 1985 on Nintendo Entertainment System. It&#039;s port of arcade game in the same name.\r\n\r\nSome text are left untranslated. Intentionally and unintentionally.\r\n\r\nSpecial thanks to sleepy for the text editor.', '2018-02-06 12:02:30', '2018-02-07 06:00:02', NULL, 'N', 24, 0, 0, 97, '3431titlescreen.png', 0, 1, 'Dig Dug (J) [!].nes\r\nCRC32: 3AE8289A\r\nSHA-1: EF9D2A241ECD6A99C3A5E8FC30A7958ACED8EA4E', '', '', ''),
(3432, 1, 709, 1, '1.0', '[3432]Super_Mario_Bros_Indonesia_By_RAR_Translations.zip', 'Y', '', '05 February 2018', 1517806800, 4788, 'NOBODY', 'An Indonesia language patch for Super Mario Bros.\r\n\r\nAll text translated. Readme in the zipped file.\r\n\r\nCredit to sleepy for the text editor.', '2018-02-06 12:06:26', '2018-02-06 07:57:36', NULL, 'N', 24, 0, 1, 205, '3432titlescreen.png', 0, 1, 'Super Mario Bros. (JU) (PRG0) [!].nes\r\nCRC32 : 3337EC46', '', '', ''),
(3433, 9, 302, 1, 'Beta 1.3.7', '[3433]ffviarabic1_3_7.rar', 'Y', '3433readme.txt', '05 February 2018', 1517806800, 4208, 'NOBODY', 'After 8 months, 9 days Finally Done!! Translation Final Fantasy III/VI for Snes into Arabic. Hope you Enjoy it. feel free to feedback,\r\n\r\nYou need [url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url] to patch this game.\r\n\r\nDon&#039;t forget to Readme for more info...', '2018-02-07 07:53:56', '2022-10-14 07:15:06', NULL, 'N', 15, 0, 0, 1628, '3433titlescreen.png', 0, 4, 'rominfo : Name: Final Fantasy III (U) (V1.0) [!]\r\nCRC32:  A27F1C7A\r\nMD5:    E986575B98300F721CE27C180264D890\r\nSHA-1:  4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7', '', '', ''),
(3434, 1, 3018, 1, '1.2', '[3434]Adventures of Dino Riki (A) Text Fixed.zip', 'Y', '', '10 February 2018', 1518238800, 4471, 'NOBODY', 'This is an Arabic translation of Shinjinrui: The New Type for the NES.', '2018-02-10 05:55:34', '2018-02-14 00:36:38', NULL, 'N', 15, 0, 1, 171, '3434titlescreen.png', 0, 12, 'No-Intro Name: Shin Jinrui - The New Type (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      5857A199CCE8CFD425E967FD72B7C336        \r\nFile SHA-1    8CC55253A20BDB8B43FF8DA77D75DC6593835B29\r\nFile CRC32    0C9B8E57                                \r\nROM MD5       28C0F9A44D1FA21FE7131ACF639DCC6B        \r\nROM SHA-1     35E12D1FAE4BD494C72A874B1323F0D210B83E7B\r\nROM CRC32     43B0944B', '', '', ''),
(3435, 36, 3019, 1, '1.0', '[3435]housedead2wii_corrigo.zip', 'Y', '3435readme.txt', '14 February 2009', 1234587600, 1196, 'NOBODY', 'This is a French translation of The House of the Dead 2 for the Wii.\r\n\r\nOnly the dialogues and a part of the options are translated in French.', '2018-02-10 06:02:17', '2018-02-08 17:11:03', NULL, 'N', 7, 0, 0, 424, '3435titlescreen.png', 0, 10, 'Apply the IPS file on the PAL version of the game.', '', '', ''),
(3436, 11, 3020, 1, '1.0', '[3436]alien3smd.zip', 'Y', '3436readme.txt', '10 February 2018', 1518238800, 3384, 'NOBODY', 'Translation to Spanish of for &quot;Alien 3&quot; for the Sega Genesis/Mega Drive.', '2018-02-11 12:19:28', '2018-02-11 12:46:40', NULL, 'N', 9, 0, 0, 1026, '3436titlescreen.png', 0, 8, 'Alien 3 (UE) (REV01) [!].gen\r\n524.288	bytes\r\nCRC32: b327fd1b\r\nMD5: 793b92cd4a66921db6ca4f582a690db5\r\nSHA1: 26959752d0683298146c2a89599fa598d009651b', '', '', ''),
(3437, 1, 3021, 1, '1.1', '[3437]aliensyndromenes.zip', 'Y', '3437readme.txt', '12 February 2018', 1518411600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alien Syndrome&quot; for the NES.\r\n\r\nV1.1: Fixed intro', '2018-02-11 12:22:32', '2018-02-12 07:56:15', NULL, 'N', 9, 0, 0, 624, '3437titlescreen.png', 0, 1, 'Alien Syndrome (Tengen) [!].nes\r\n262.160	bytes\r\nCRC32: 9e8351af\r\nMD5: 5b87e0a19b65de73d41cf0a6df88b47b\r\nSHA1: 23e03135514d88297444438a490d222f2f54be4f', '', '', ''),
(3438, 22, 3022, 1, '1.0', '[3438]aliensyndromesms.zip', 'Y', '3438readme.txt', '10 February 2018', 1518238800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alien Syndrome&quot; for the Sega Master System.', '2018-02-11 12:23:54', '2018-02-10 09:24:21', NULL, 'N', 9, 0, 0, 369, '3438titlescreen.png', 0, 1, 'Alien Syndrome (UE) [!].sms\r\n262.656	bytes\r\nCRC32: 412d9a6b\r\nMD5: 197cba1894218cbe54752f58da477869\r\nSHA1: cf7a9108f13aff9ae65de7cedbd81d9fdd028810', '', '', ''),
(3439, 12, 3023, 1, '1.0', '[3439]aliensyndromegg.zip', 'Y', '3439readme.txt', '10 February 2018', 1518238800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alien Syndrome&quot; for the Sega Game Gear.', '2018-02-11 12:25:54', '2018-02-10 09:27:21', NULL, 'N', 9, 0, 0, 275, '3439titlescreen.png', 0, 1, 'Alien Syndrome (USA, Europe).gg\r\n131.072	bytes\r\nCRC32: bb5e10e0\r\nMD5: 6c29fc1bae1051774e9a83098f55bd4e\r\nSHA1: 112c7fba070eb7b6bdd41675d49caf934c17dc17', '', '', ''),
(3440, 1, 247, 1, '1.0', '[3440]CATMOT_EN_Patch_1.0_2018_02_12.7z', 'Y', '3440readme.txt', '12 February 2018', 1518411600, 289, 'NOBODY', 'City Adventure Touch: Mystery of Triangle is an action adventure game by Compile for the Nintendo Famicom. It uses characters from the high school baseball manga &quot;Touch&quot;, by Mitsuru Adachi. The goal of the game is to save 10 puppies scattered throughout a town filled with aggressive creatures and objects. You do this by collecting various items, and fighting against various enemies and bosses.\r\n\r\nThe patch included in this archive is to be applied to a ROM dump of the Nintendo Famicom game &quot;City Adventure Touch: Mystery of Triangle&quot; using an appropriate patching program. The patch translates the game&#039;s text to English, and adds a splash screen.\r\n\r\nA couple play-throughs of the game have  been completed by Supper, but no other testing has been done. We urge you to report any issues to us.', '2018-02-13 11:39:57', '2018-02-12 20:04:52', NULL, 'N', 12, 0, 0, 2520, '3440titlescreen.png', 0, 1, 'Name: City Adventure Touch - Mystery of Triangle (J) [!].nes\r\nSize: 131088 bytes (0 MB)\r\nSHA1: 82BCC1BCCDCF3CC393A22C9E3016D03FAF5A41BC\r\nCRC32: 8B3D3804', '', '', ''),
(3441, 1, 80, 1, '2.8', '[3441]Takahashi Meijin no Bouken Jima IV.7z', 'Y', '', '05 October 2018', 1538712000, 4471, 'NOBODY', 'This is an Arabic translation for Takahashi Meijin no Bouken Jima IV for the NES. Based on English translation of [url=http://www.romhacking.net/translations/86/]Demiforce[/url].', '2018-02-13 13:26:46', '2021-06-11 23:19:50', NULL, 'N', 15, 0, 1, 192, '3441titlescreen.png', 0, 1, 'No-Intro Name: Takahashi Meijin no Bouken-jima IV (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      DD53D022BB0B8D5A8D464690B14A0B30        \r\nFile SHA-1:    E73EFD3E932B9E3501CE9C77418BDBF0D59D75CD\r\nFile CRC32:    5ECFD3DC                                \r\nROM MD5:       17F974B2180DBC3247787CEDD4B82597        \r\nROM SHA-1:     60BA08558D5316686195F8F0B9765B4EE8B4543A\r\nROM CRC32:     7BD8F902', '', '', ''),
(3442, 1, 3027, 1, '1.0', '[3442]three_kingdoms_-_sichuan_mahjong__unl__ips.zip', 'Y', '', '12 February 2018', 1518411600, 1425, 'NOBODY', 'This is the fully translated English version of the Chinese game Three Kingdoms - Sichuan Mahjong. This game is a majhong game where you battle other warlords to advance the story. There are power ups that you can use to make the game more interesting. Enjoy!', '2018-02-16 09:20:58', '2018-02-21 15:39:23', NULL, 'N', 12, 0, 1, 629, '3442titlescreen.png', 0, 1, 'File:               Sanguo Chunqiu - Sichuan Sheng (Multicart Rip) (Unl).nes\r\nLength:             262160 Bytes (2 Mbit)\r\nCRC32:              A144F561\r\nMD5:                25B4693A 97D661DA 1E2EA8B4 3D7E5866\r\nSHA1:               4AF0701B F8FB61B7 75E6689A F49A551F 7D4DAC8B', '', '', ''),
(3443, 10, 3028, 1, '1.0', '[3443]Shaman king2-spa.zip', 'Y', '3443readme.txt', '16 February 2018', 1518757200, 4315, 'NOBODY', 'Translation Spanish of Shaman King: Master of Spirits 2 for GBA, added character Spanish (¡, ¿, á,é,í,ó,ú).', '2018-02-17 05:51:59', '2018-02-16 17:49:40', NULL, 'N', 9, 0, 0, 1765, '3443titlescreen.png', 0, 1, 'Shaman King - Master of Spirits 2 (Europe) (En,Fr,De)\r\nROM CRC32    5065CE41\r\nROM SHA-1    87674F071B6E41B8CFC8B24AB712FD94747303F5', '', '', ''),
(3444, 1, 117, 4, '1.0', '[3444]Dragon Ball Z III - Ressen Jinzou Ningen (J) [!].7z', 'Y', '', '18 September 2017', 1505707200, 3547, 'NOBODY', 'This patch is intended to improve the currently available [url=http://www.romhacking.net/translations/1717/]Spanish translation[/url]. \r\n\r\n*Modifies the title screen. (Graphics, coordinates, palette exchange)\r\n\r\nIn addition, the patch can be used in any way without any accreditation ;)', '2018-02-17 06:16:05', '2018-07-31 19:10:26', NULL, 'N', 9, 0, 1, 734, '3444titlescreen.png', 0, 1, 'ROM : Dragon Ball Z III - Ressen Jinzou Ningen (J) [!].nes\r\nMD5 : 3728957d0246e9fbe7eeef739bd784a0\r\nSHA1: 10918010e3c886e56398e93bd19e1e619a51f8aa', '', '', ''),
(3445, 12, 3029, 1, '1.0', '[3445]junglebookgg.zip', 'Y', '3445readme.txt', '17 February 2018', 1518843600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Jungle Book&quot; for the Sega Game Gear.', '2018-02-18 05:49:36', '2018-02-17 09:47:11', NULL, 'N', 9, 0, 0, 210, '3445titlescreen.png', 0, 1, 'Jungle Book, The (U) (Mar 1994) [!].gg\r\n262.144	bytes\r\nCRC32: 30c09f31\r\nMD5: 9212dda9031449afffa6903921286bea\r\nSHA1: f9da97db661f8ef7e7af87a83d23100c2fed4fb0', '', '', ''),
(3446, 22, 3030, 1, '1.0', '[3446]junglebooksms.zip', 'Y', '3446readme.txt', '17 February 2018', 1518843600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Jungle Book&quot; for the Sega Master System.', '2018-02-18 05:51:10', '2018-02-17 09:49:11', NULL, 'N', 9, 0, 0, 270, '3446titlescreen.png', 0, 1, 'Jungle Book, The (UE) [!].sms\r\n262.144	bytes\r\nCRC32: 695a9a15\r\nMD5: ed224898befb4fb246175e46f9982821\r\nSHA1: f65b5957b4b21bd16b4aa8a6e93fed944dd7d9ac', '', '', ''),
(3447, 11, 3031, 1, '1.0', '[3447]junglebooksmd.zip', 'Y', '3447readme.txt', '17 February 2018', 1518843600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Jungle Book&quot; for the Sega Genesis/Mega Drive.', '2018-02-18 05:52:56', '2018-02-17 09:50:55', NULL, 'N', 9, 0, 0, 615, '3447titlescreen.png', 0, 8, 'Jungle Book, The (U) [!].bin\r\n2.097.152 bytes\r\nCRC32: 3fb6d92e\r\nMD5: 2e1c1f784c9463152cd1a772f87677af\r\nSHA1: 306021e52501c9d51afd9c51acf384356c84ffbf', '', '', ''),
(3448, 1, 2358, 1, '1.0', '[3448]junglebooknes.zip', 'Y', '3448readme.txt', '17 February 2018', 1518843600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Jungle Book&quot; for the NES.', '2018-02-18 05:54:08', '2018-02-17 09:53:24', NULL, 'N', 9, 0, 0, 497, '3448titlescreen.png', 0, 1, 'Jungle Book, The (U) [!].nes\r\n262.160	bytes\r\nCRC32: 4b849368\r\nMD5: 6b15c1e79af6091cf04220b2b3aa99ba\r\nSHA1: a2d12631f4fa1bd2ff6415004265c66cd40b4af5', '', '', ''),
(3449, 1, 518, 4, '1.0', '[3449]Paaman Part 2 - Himitsu Kessha Madoodan wo Taose! (J).7z', 'Y', '', '17 February 2018', 1518843600, 3547, 'NOBODY', 'This patch adapts and optimizes the title screen created by [url=http://www.romhacking.net/translations/3289/]FlashPV[/url] so that it can be used in the translation created by [url=http://www.romhacking.net/translations/2934/]Crimental[/url].\r\n\r\n ■ Modifies the title screen. (Graphics, coordinates)\r\n\r\n ■ Improve the font used for the word “INICIO”.\r\n\r\n In addition, the patch can be used in any way without any accreditation ;)', '2018-02-18 06:03:55', '2018-02-17 16:20:03', NULL, 'N', 9, 0, 1, 255, '3449titlescreen.png', 0, 1, 'ROM : Perman 2 (Espa 1.1).nes\r\nMD5 : 13d456fd31a24755dfe8bc794d79098b\r\nSHA1: cf54bd7ad435ff0f8fbfab8ecb22e2ccf8774835', '', '', ''),
(3451, 1, 1087, 1, '1.7', '[3451]Adventure Island III 2018 (Arabic).zip', 'Y', '', '17 February 2018', 1518843600, 4471, 'NOBODY', 'This is an Arabic translation for Hudson&#039;s Adventure Island III for the NES.', '2018-02-18 06:19:13', '2018-02-19 15:08:16', NULL, 'N', 15, 0, 1, 286, '3451titlescreen.png', 0, 1, 'No-Intro Name: Adventure Island 3 (USA)\r\n(No-Intro version  20130731-235630)\r\n\r\nFile MD5      F15D5835041C4B28B98B9551FB3CE764        \r\nFile SHA-1    9F8D51762125DF0C1A6AB6EFF41FBF7D0E65D465\r\nFile CRC32    952CDACF                                \r\nROM MD5       C517CA2FD6199FDE0BA4B3847D9BBECF        \r\nROM SHA-1     F77EB86932844A92834EF12C059A3F5B815DAC07\r\nROM CRC32     BFBFD25D', '', '', ''),
(3452, 9, 931, 1, '1.5', '[3452]Rockman_X.7z', 'Y', '3452readme.txt', '09 November 2019', 1573275600, 4281, 'NOBODY', 'Full English Rockman X translation. New version 1.5 includes new text, a 99% working VWF engine, and support for the 1.1 version. Apply the patch to a headerless ROM!', '2018-02-24 12:58:23', '2020-05-03 23:09:19', NULL, 'N', 12, 0, 0, 4708, '3452titlescreen.png', 0, 4, 'No-Intro Name: Rockman X (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      9963DD54175BBE2D02999F4CED43F829\r\nROM/File SHA-1:    86C18BA1FC762B6D0BCDEE7314A29B5C97CAC082\r\nROM/File CRC32:    6A1B6926\r\n----------------------------------------\r\nNo-Intro Name: Rockman X (Japan) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: 03F8F99D27874465F8D3E5EC9628927AC5BE6FAE\r\nROM/File MD5    19BF3AC320754AE21B586CE112B19EC5\r\nROM/File CRC32  5584641E', '', '', ''),
(3453, 12, 3032, 1, '1.0', '[3453]lionkinggg.zip', 'Y', '3453readme.txt', '24 February 2018', 1519448400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Lion King&quot; for the Sega Game Gear.', '2018-02-25 06:26:52', '2018-02-24 10:17:08', NULL, 'N', 9, 0, 0, 231, '', 1, 1, 'Lion King, The (E) [!].gg\r\n524.288	bytes\r\nCRC32: 0cd9c20b\r\nMD5: b2405427e53fc2e358ea199619154fc9\r\nSHA1: 49f00887a297f70a51711fe18433bc168ec49fc9', '', '', ''),
(3454, 22, 3033, 1, '1.0', '[3454]lionkingsms.zip', 'Y', '3454readme.txt', '24 February 2018', 1519448400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Lion King&quot; for the Sega Master System.', '2018-02-25 06:28:29', '2018-02-24 10:20:19', NULL, 'N', 9, 0, 0, 315, '', 1, 1, 'Lion King, The (E) [!].sms\r\n524.288	bytes\r\nCRC32: c352c7eb\r\nMD5: e50336c0d146e8a341c7ae198a016527\r\nSHA1: 3a64657e3523a5da1b99db9d89b1a48ed4ccc5ed', '', '', ''),
(3455, 11, 2181, 1, '1.0', '[3455]lionkingthesmd.zip', 'Y', '3455readme.txt', '24 February 2018', 1519448400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Lion King&quot; for the Sega Genesis/Mega Drive.', '2018-02-25 06:29:24', '2018-02-24 10:21:58', NULL, 'N', 9, 0, 0, 951, '3455titlescreen.png', 0, 8, 'Lion King, The (W) [!].gen\r\n3.145.728 bytes\r\nCRC32: 5696a5bc\r\nMD5: e37bf6813648ec5e8bdbd2f7070010f8\r\nSHA1: 24cbe4e75ec10e8e0ffbdb400cf86ecb072d4da9', '', '', ''),
(3456, 1, 3034, 1, '1.1', '[3456]mafat.zip', 'Y', '3456readme.txt', '25 February 2018', 1519534800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mafat Conspiracy: Golgo 13&quot; for the NES.\r\n\r\nV1.1: Fixed MAFATS in intro.', '2018-02-25 06:33:56', '2018-02-25 17:47:01', NULL, 'N', 9, 0, 0, 540, '3456titlescreen.png', 0, 1, 'Mafat Conspiracy - Golgo 13 (U) [!].nes\r\n262.160	bytes\r\nCRC32: a0973444\r\nMD5: 6c3b5383adff5bd9d09a82eb5cb8da6c\r\nSHA1: 5a8f0a99dc1dab26909bd08b949d849c108c25e8', '', '', ''),
(3457, 27, 2721, 1, '1.3', '[3457]ConkerFR1.3.7z', 'Y', '3457readme.txt', '17 October 2019', 1571284800, 1196, 'NOBODY', 'This is the French translation of the game.\r\n\r\nApply either the BPS or Xdelta patch on the american version of the game.\r\n\r\nV 1.3 includes minors fixes concerning the dialogues but especially graphics have been edited thanks to Djipi.', '2018-02-26 11:38:57', '2019-10-17 19:17:59', NULL, 'N', 7, 0, 0, 724, '', 1, 7, 'Name : Conker&#039;s Bad Fur Day (U) [!].z64\r\n\r\nMD5 : 00E2920665F2329B95797A7EAABC2390\r\nSHA-1 : 4CBADD3C4E0729DEC46AF64AD018050EAD', '', '', ''),
(3458, 1, 2471, 1, '1.1', '[3458]amagon.rar', 'Y', '3458readme.txt', '25 February 2018', 1519534800, 4343, 'NOBODY', 'Translation into Spanish of the game &quot;Amagon&quot; for the Nintendo Entertainment System.', '2018-02-26 11:49:02', '2018-02-26 00:49:31', NULL, 'N', 9, 0, 0, 403, '3458titlescreen.png', 0, 1, 'No-Intro Name: Amagon (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      07CF64F91DB3A32E3525F3BEC1115C71        \r\nFile SHA-1    B38F511063E51D109ED5475B73DEB68BF1ADAB98\r\nFile CRC32    D1BDE95C                                \r\nROM MD5       D8BD241E27F2C1812751E4E92C7EC68E        \r\nROM SHA-1     69D7C4BAB3B678D7527CE85A5CB29BB36481B924\r\nROM CRC32     E2B43A68', '', '', ''),
(3459, 27, 3035, 1, '1.0', '[3459]DrMarioJ.7z', 'Y', '3459readme.txt', '25 February 2018', 1519534800, 803, 'NOBODY', 'Dr. Mario Japanese Delocalization Patch\r\n\r\nOddly, Dr. Mario 64 was developed for but not released in Japan, despite the USA release being a localization of the title. It did find its way onto the GameCube, where it was rebuilt in the Nintendo Puzzle Collection.\r\n\r\nThis patch delocalizes the USA release using the GC rebuild as reference in the hopes of approximating what the Japanese release would have been. If it was in English in GC, it is here too. If it wasn&#039;t, it&#039;s in Japanese.\r\n\r\nSave files remain 100% compatible between this patch and the original title--even if you use Japanese in your name!\r\n\r\nAdditional patching information and notes can be found in the readme.', '2018-02-26 12:15:18', '2018-02-26 04:22:29', NULL, 'N', 3, 0, 0, 360, '3459titlescreen.PNG', 0, 1, 'Dr. Mario 64 (USA)\r\nUnbyteswapped (Native Format)\r\n\r\nInternal checksum:\r\n769D4D13 DA233FFE\r\n\r\nMD5: 1A7936367413E5D6874ABDA6D623AD32\r\n\r\nSHA512: 1B0C43451A8105DB32C563DF2B6D17DC6C732C0FAEE817F984B454688F637979CE5D5264670F6F72233591915B32E08E6A0F37A62DAF2CE348DB6956550C55CA', '', '', ''),
(3460, 1, 709, 1, '1.1', '[3460]Super Mario Bros Español Uno punto uno.rar', 'Y', '3460readme.txt', '10 March 2018', 1520658000, 4802, 'NOBODY', 'This is a translation of the NES game Super Mario Bros. into European Spanish. The game itself contains a negligible amount of text, so the whole game has been easily translated.\r\n\r\nSince the original game has a very strict character limit when it comes to text, the translation often strays from the original work, choosing instead to say the same thing with different words (e.g. &quot;Welcome to warp zone!&quot; has turned into &quot;Chose a shortcut!&quot;).\r\n\r\nEven still, the playable experience is exactly the same.\r\n\r\nAs of version 1.1, some lines have been modified to be more appealing.', '2018-02-27 12:33:49', '2018-03-10 03:00:12', NULL, 'N', 9, 0, 0, 580, '3460titlescreen.png', 0, 1, 'Name: Super Mario Bros (E)\r\nMD5: 673913A23CD612DAF5AD32D4085E0760        \r\nSHA-1: AB30029EFEC6CCFC5D65DFDA7FBC6E6489A80805\r\nCRC32: 7D5FAA58', '', '', ''),
(3461, 9, 386, 1, '1.0', '[3461]WonderProjectJ.7z', 'Y', '3461readme.txt', '24 February 2018', 1519448400, 4608, 'NOBODY', 'This is a Spanish translation of Wonder Project J: Kikai no Shonen Pino for the SNES. Based on the English translation by [url=http://www.romhacking.net/translations/497/]WakdHacks[/url].', '2018-02-27 12:37:07', '2018-03-01 00:56:02', NULL, 'N', 9, 0, 0, 1230, '3461titlescreen.png', 0, 3, 'Wonder Project J - Kikai no Shounen Pino (Japan) [En by WakdHacks v1.04] (~Wonder Project J - Mechanical Boy Pino)\r\n3.215.360 bytes\r\nROM CRC32    36079184\r\nROM SHA-1    CF6E5503BA6EA23163E7C4274C931B159E93F8FC', '', '', ''),
(3462, 9, 2758, 1, '1.0', '[3462]SNESGhostChaseDensei.7z', 'Y', '3462readme.txt', '02 March 2018', 1519966800, 4608, 'NOBODY', 'Translation to Spanish Castilian for “Ghost Chaser Densei: Denjinmakai” for the Super Nintendo.\r\nIntroduced special characters and signs of acentuacion. Based on the English translation by [url=http://www.romhacking.net/translations/3021/]AgentOrange, MrRichard999[/url].', '2018-03-02 12:54:37', '2018-03-02 00:25:00', NULL, 'N', 9, 0, 0, 935, '3462titlescreen.png', 0, 4, 'No-Intro Name: Ghost Chaser Densei (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      EF77227B9630CABC3BE072CEB6D71312\r\nROM/File SHA-1:    D2286C7AB3EB4D76FA50E1A0AF1B51FBC66C85E3\r\nROM/File CRC32:    DFD6385D', '', '', ''),
(3463, 23, 3037, 1, '1.0', '[3463]NSSR (S).rar', 'Y', '3463readme.txt', '02 March 2018', 1519966800, 4777, 'NOBODY', 'Spanish translation for &quot;Naruto Shippuden Shinobi Rumble&quot; for the Nintendo DS.', '2018-03-03 06:22:55', '2018-03-02 19:42:43', NULL, 'N', 9, 0, 0, 466, '3463titlescreen.png', 0, 1, '5616 - Naruto Shippuden - Shinobi Rumble (U)\r\n67,108,864 bytes\r\nFile MD5: DEDEE2560906891A2FDA5C3E1B103B9D\r\nFile SHA-1: 9AB12F6D7D792B7F635ED71DAC7C1B6EB2C98FC2\r\nROM CRC32: 79092E85', '', '', ''),
(3464, 8, 3038, 1, '1.0', '[3464]beabutgb.zip', 'Y', '3464readme.txt', '02 March 2018', 1519966800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Beavis and Butt-head&quot; for the Game Boy.', '2018-03-03 06:26:22', '2018-03-02 17:01:34', NULL, 'N', 9, 0, 0, 304, '', 1, 1, 'Beavis and Butt-head (U) [!].gb\r\n524.288	bytes\r\nCRC32: af1ae123\r\nMD5: 8f160aa0b2f69a019911fd57ac8c5b31\r\nSHA1: 918e9cc878a61d8174918c897182604f0c27b1d9', '', '', ''),
(3465, 12, 3039, 1, '1.0', '[3465]beabutgg.zip', 'Y', '3465readme.txt', '02 March 2018', 1519966800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Beavis and Butt-Head&quot; for the Game Gear.', '2018-03-03 06:29:52', '2018-03-02 17:03:42', NULL, 'N', 9, 0, 0, 227, '', 1, 1, 'Beavis and Butt-head (U) [!].gg\r\n524.288	bytes\r\nCRC32: a6bf865e\r\nMD5: 116ea358051e46f4829bad566e14b28b\r\nSHA1: dd2ea76c05d933b91f1b03140f6a04bf02f746d1', '', '', ''),
(3466, 11, 3040, 1, '1.0', '[3466]beabutsmd.zip', 'Y', '3466readme.txt', '02 March 2018', 1519966800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Beavis and Butt-Head&quot; for the Sega Genesis/Mega Drive.', '2018-03-03 06:33:29', '2018-03-02 17:05:59', NULL, 'N', 9, 0, 0, 838, '', 1, 8, 'Beavis and Butt-head (U) [!].bin\r\n2.097.152 bytes\r\nCRC32: f5d7b948\r\nMD5: 8e4d7397374cb03528f4c886120dc3e9\r\nSHA1: 9abfbf8c5d07a11f090a151c2801caee251f1599', '', '', ''),
(3467, 22, 3041, 1, '1.0', '[3467]homealonesms.zip', 'Y', '3467readme.txt', '02 March 2018', 1519966800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Home Alone&quot; for the Sega Master System.', '2018-03-03 06:36:17', '2018-03-02 17:08:28', NULL, 'N', 9, 0, 0, 277, '3467titlescreen.png', 0, 1, 'Home Alone (U) [!].sms\r\n262.144	bytes\r\nCRC32: c9dbf936\r\nMD5: b0100ad9f1838332b15d0434bfa9fe29\r\nSHA1: 9b9be300fdc386f864af516000ffa3a53f1613e2', '', '', ''),
(3469, 9, 3044, 1, '1.0', '[3469]tgb1.zip', 'Y', '3469readme.txt', '07 March 2018', 1520398800, 2, 'NOBODY', 'The Great Battle 1 is a top-down action game, sort of like the dungeon segments from Blaster Master only not as good. It&#039;s not bad, but it mainly serves as a prelude for the more interesting titles in the series.\r\n\r\nThe translation is complete and without issues.', '2018-03-08 01:59:23', '2018-03-13 23:48:16', NULL, 'N', 12, 0, 0, 5114, '3469titlescreen.png', 0, 4, 'CRC32:        38726EC1\r\nMD5:          D952A16DB6A4154F877A6713F9DA9172\r\nSHA-2 (256):  8CD9EEA0F01E2442727E4624199AFAA42DCEEB05B9084A4358CADBE4E5A04577', '', '', ''),
(3470, 9, 3045, 1, '1.2', '[3470]tgb2.zip', 'Y', '3470readme.txt', '29 March 2018', 1522296000, 2, 'NOBODY', 'Last Fighter Twin is a 2D beat &#039;em up, along the lines of Final Fight or Streets of Rage. There are a few points where, depending on the player&#039;s performance during boss fights, the path splits and takes you down alternate routes. It&#039;s reasonably decent and fairly fun.\r\n\r\nThe translation is complete and without issues.', '2018-03-08 02:05:21', '2018-03-29 20:56:18', NULL, 'N', 12, 0, 0, 5840, '3470titlescreen.png', 0, 4, 'CRC32:        8254A32E\r\nMD5:          25194C0F0E0E9B808E3DA152DBDFCDD2\r\nSHA-2 (256):  F8C02A0B996D33C0A64C30FB76B80F8E441D67B8ECEBB6940BB1171760AA444C', '', '', ''),
(3471, 9, 3046, 1, '1.1', '[3471]tgb3.zip', 'Y', '3471readme.txt', '13 March 2018', 1520913600, 2, 'NOBODY', 'The Great Battle 3 is an immediate followup to Last Fighter Twin. The heroes crash-land on a medieval world on their way home from the final battle in LFT, and must stop the evil wizard Xan-El. It adds weapon levels and shop mechanics. Levels are shorter and unlike LFT the game does not have any alternate routes.\r\n\r\nNOTE: The evil wizard Xan-El and the XN-L enemy from OG:MD have the same kana for their name. The name has been localized as XN-L in sci-fi contexts, and as Xan-El in fantasy contexts. This was a deliberate choice. It&#039;s pronounced the same in both contexts, however.\r\n\r\nThe translation is complete and without issues.', '2018-03-08 02:07:04', '2018-03-13 23:48:32', NULL, 'N', 12, 0, 0, 6040, '3471titlescreen.png', 0, 4, 'CRC32:        B311DF48\r\nMD5:          267A6CE87B972AE7800D1B118BCB538E\r\nSHA-2 (256):  10A8D4A4EEEFB124693EA72D4613CFD210A332D8EC2FDFCD64695427BF2F65D0', '', '', ''),
(3472, 9, 3047, 1, '1.1', '[3472]tgb4.zip', 'Y', '3472readme.txt', '13 March 2018', 1520913600, 2, 'NOBODY', 'The Great Battle 4 is sort of a reboot for the series. It makes the jump from beat &#039;em up to sidescroller. It&#039;s also the introduction of Compatible Kaiser. This was also the most complex of the five patches.\r\n\r\nThe translation is complete and without issues.', '2018-03-08 02:09:10', '2018-03-13 23:48:37', NULL, 'N', 12, 0, 0, 8340, '3472titlescreen.png', 0, 4, 'CRC32:        FB165A32\r\nMD5:          771F518A8035740CC017287D2E5A7889\r\nSHA-2 (256):  7DAA5A0DF4E175E9B519B022CBC69132E7ECD6B848A9AD0B884ED63B5EDDAC96', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3473, 9, 3048, 1, '1.2', '[3473]tgb5.zip', 'Y', '3473readme.txt', '29 March 2018', 1522296000, 2, 'NOBODY', 'The Great Battle 5 follows Roar, investigating the disappearance of shipping and refugee transport vessels after they left the cowboy world of Garcia. In a departure the game asks you to pick [b]one[/b] partner instead of giving you 3-4 characters at all times. Each partner also has a unique route through the game, increasing the game&#039;s replayability a bit. It&#039;s still a sidescroller, but exchanges the Compatible Kaiser battle segments with Wild Guns style shooting gallery bits.\r\n\r\nThe translation is complete and without issues.', '2018-03-08 02:11:14', '2018-03-29 20:58:04', NULL, 'N', 12, 0, 0, 8582, '3473titlescreen.png', 0, 4, 'Filename: The Great Battle V (Japan).sfc\r\nSHA-1:	  DFFE4C2BC644FD1047498439F4B7F2002BC2C2BF\r\nMD5:	  7DC0A87EC703EE7659AA04FB8F8D5058\r\nCRC32:	  BF3C9314', '', '', ''),
(3474, 1, 3049, 1, '1.1', '[3474]sherlock-v1.1.zip', 'Y', '3474readme.txt', '09 December 2018', 1544331600, 2751, 'NOBODY', 'This is a 100% English translation of Sherlock Holmes: Hakushaku Reijou Yuukai Jiken for the Famicom (NES). All Japanese text has been translated into English, including passwords. As such, passwords found in walkthroughs will not work on this translation.\r\n\r\nVERSION 1.1 CHANGES\r\nThe clue given when inputting the correct password in Edinburgh had been mistranslated, missing a vital &#039;0&#039;. Without this correct clue, the final password is almost impossible to figure out without the spoiler at the bottom of this file. Therefore, the line was replaced by the correct one.', '2018-03-09 00:27:49', '2018-12-08 22:58:52', NULL, 'N', 12, 0, 0, 2189, '3474titlescreen.png', 0, 1, 'Filename:      Sherlock Holmes - Hakushaku Reijou Yuukai Jiken (Japan).nes\r\nFile MD5:      F861E0CAD935A757543472EC64C1DCB5        \r\nFile SHA-1:    E02E73B1A41A35B31D5D0C9B661AD31BC9A50886\r\nFile CRC32:    18BF73CC                                \r\nROM MD5:       0AB6201AE5DE837F2733BDECD6EE0EC6        \r\nROM SHA-1:     1FB87E6A35EC7F9A7E6D193469F64A9016DAA4C1\r\nROM CRC32:     2BB6A0F8', '', '', ''),
(3475, 8, 3050, 1, '1.0', '[3475]amazingspidermanthegb.zip', 'Y', '3475readme.txt', '09 March 2018', 1520571600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Amazing Spider-Man&quot; for the Game Boy.', '2018-03-10 05:08:06', '2018-03-09 15:49:58', NULL, 'N', 9, 0, 0, 296, '3475titlescreen.png', 0, 1, 'Amazing Spider-Man, The (UE) [!].gb\r\n65.536 bytes\r\nCRC32: 2a4eafe4\r\nMD5: 4a967a8f1dd6f627e8b72950739c26d4\r\nSHA1: 0effb4580efeaa323174a960bfd521fa28a18959', '', '', ''),
(3476, 12, 3051, 1, '1.0', '[3476]spidermanvsthekingpingg.zip', 'Y', '3476readme.txt', '09 March 2018', 1520571600, 3384, 'NOBODY', 'Spanish translation for &quot;Spider-Man vs. The Kingpin&quot; for the Sega Game Gear.', '2018-03-10 05:12:51', '2018-03-09 15:53:49', NULL, 'N', 9, 0, 0, 228, '', 1, 1, 'Spider-Man vs. The Kingpin (U) [!].gg\r\n262.144	bytes\r\nCRC32: 2651024e\r\nMD5: 13e2e27559b0ae898306506219dcc68b\r\nSHA1: 46b064b4b5a6444ce0e64e16a7e5cec2087fb4d3', '', '', ''),
(3477, 22, 3052, 1, '1.0', '[3477]spidermankingpinsms.zip', 'Y', '3477readme.txt', '09 March 2018', 1520571600, 3384, 'NOBODY', 'Spanish translation for &quot;Spider-Man vs. The Kingpin&quot; for the Sega Master System.', '2018-03-10 05:15:02', '2018-03-09 15:55:59', NULL, 'N', 9, 0, 0, 336, '', 1, 1, 'Spider-Man vs. the Kingpin (UE) [!].sms\r\n262.144	bytes\r\nCRC32: 908ff25c\r\nMD5: fa10ee70e43385e88e5d1a008716668b\r\nSHA1: 02ebee891d88bacdadd37a3e75e05763b7ad3c9b', '', '', ''),
(3478, 11, 3053, 1, '1.0', '[3478]spidermanvsthekingpinsmd.zip', 'Y', '3478readme.txt', '09 March 2018', 1520571600, 3384, 'NOBODY', 'Spanish translation for &quot;Spider-Man vs. The Kingpin&quot; for the Sega Genesis/Mega Drive.', '2018-03-10 05:17:01', '2018-03-09 15:58:20', NULL, 'N', 9, 0, 0, 805, '3478titlescreen.png', 0, 8, 'Spider-Man vs The Kingpin (W) [!].bin\r\n524.288	bytes\r\nCRC32: 70ab775f\r\nMD5: 084403af61869de5c98cb00f59072abb\r\nSHA1: 250f7a7301a028450eef2f2a9dcec91f99ecccbd', '', '', ''),
(3479, 9, 1598, 1, '1.00', '[3479]La Wares English v1.zip', 'Y', '3479readme.txt', '14 February 2018', 1518584400, 1193, 'NOBODY', 'In this 1995 J-Force-developed, Yukata-published RPG you get a fairly unique mix of medieval fantasy combined with mecha armour. The game is an official adaptation of popular Japanese pen and paper RPG brand Wares Blade, featuring Golems (mechs) from an ancient civilization that can only be piloted by certain people and shape the entire concept of civilization and warfare. The combat takes place in a Dragon Quest/Phantasy Star first-person viewpoint, but it&#039;s divided into classic party combat in the dungeons and Golem combat in boss fights and over-world encounters.\r\n\r\nThe game kicks off with an introduction to the current state of the realm, a plot by a shady bunch to revive one of the eight sacred Golems and the unlikely pair of main protagonists: The young bandit Chiffon and tomboy princess Michelda. You can sample the new English translation in the prologue below. If the characters and box artwork style look familiar, you are probably a Sailor Moon fan. No, those designs are not just inspired by Kazuko Tadano, those are her actual creations! She was part of the team working in the game and these certainly translate her style very well.', '2018-03-11 05:35:36', '2018-03-10 12:28:51', NULL, 'N', 12, 0, 0, 5393, '3479titlescreen.png', 0, 4, 'Rom Name: La Wares (Japan).sfc\r\nCRC32: 866A4BEE\r\nMD5: 8D214F8AC134F2EB580B060C6447544B\r\nSHA-1: 8B79A4633EE9D624680F0594492740A48B7B56D5\r\nSHA-256: D928BC524D939DE7E0E20EA24DE1F7D1942DF771A313461E8DC388EFB7E4D70B', '', '', ''),
(3480, 1, 3054, 1, '1.0', '[3480]Fighting_Road_EN_Patch_2016-10-11.7z', 'Y', '3480readme.txt', '11 October 2016', 1476158400, 3382, 'NOBODY', 'This translation was found linked from a YouTube video. It was apparently translated by YouTube user Deep_wolf, and hacked by Immutable. The patch was made by Filler for submission to RHDN.\r\n\r\nDeepWolf gives thanks to Game Dave for giving him enough courage to beat the game, and Vovan for scans of the instruction manual. Note: The scans are not included, and are assumed to have helped with beating the game.\r\n\r\nDeepWolf claims to have beaten the game in under 15 min, and states &quot;it&#039;s very short, but have[sic] some cool graphics, animation and stupid-ass last boss with countless fireballs!&quot;', '2018-03-11 05:46:15', '2018-03-10 18:07:37', NULL, 'N', 12, 0, 0, 1433, '3480titlescreen.png', 0, 1, 'Name: Fighting Road (J).nes\r\nSize: 262160 bytes (0 MB)\r\n\r\nCRC32: BDDE0FD7\r\nCRC64: F671AEAED4BE5150\r\nSHA1: 2CE010BFE7BFED1F4316E393B389A67619B253AC\r\nSHA256: FE894AC467024478F6A61D31AF4EB3CF7F6260E2F13D076BEC3EA1B2F726F544', '', '', ''),
(3481, 1, 167, 1, '1.1', '[3481]Moon Crystal (Es).rar', 'Y', '', '10 March 2018', 1520658000, 4343, 'NOBODY', 'Translation in Spanish of Moon Crystal for the NES. Based on English translation by [url=http://www.romhacking.net/translations/189/]AWJ[/url].', '2018-03-11 05:49:54', '2018-03-11 02:53:02', NULL, 'N', 9, 0, 1, 519, '3481titlescreen.png', 0, 1, 'Moon Crystal (Japan).nes\r\n524.304 bytes\r\nROM CRC32: 9EB9FFA2\r\nROM MD5: C9BD3C60643C13883E169D0353E9346A        \r\nROM SHA1: 18991CACEBCE7FE395F87EF4A890C308D8C2B05D', '', '', ''),
(3482, 1, 134, 1, '1.01', '[3482]gfd_english1.01.zip', 'Y', '3482readme.txt', '11 March 2018', 1520744400, 4212, 'NOBODY', 'This is an updated version of the translation patch for Getsu Fuuma Den (or The Legend of Fuma, as we chose to call it due to Konami&#039;s official name). We really like this game, which is why we wanted to give it a bit of a facelift. While the old translation by RPGe does its job quite well (and inspired us to go with our own take), it suffers from the limitations of early fan-translations. Our translation was expanded to fit in more script, makes use of both lines in text boxes, and it also translates major graphics (the &quot;death&quot; kanji when you fall into a pit, and the credits). Our goal was to give the game a &quot;second wind&quot; of sorts, and make more people familiar with it. So, please enjoy, and if you notice any issues, by all means be sure to contact us!', '2018-03-12 12:42:15', '2018-12-23 05:42:54', NULL, 'N', 12, 0, 0, 8196, '3482titlescreen.png', 0, 1, 'Filename:      Getsu Fuuma Den (Japan).nes\r\nFile MD5:      A3D90F1AB0A417E1819286C1D05EFE7D        \r\nFile SHA-1:    B802F416D7E535289C4509D1768548AC703E40F1\r\nFile CRC32:    71FF1E76                                \r\nROM MD5:       1DD21B592B6A3221B276828A75B6F321        \r\nROM SHA-1:     D43D51E63AB14F5DEB38FD2C393E7550705675B4\r\nROM CRC32:     49123146', '', '', ''),
(3483, 10, 3055, 1, '1.1', '[3483]MSGS Battle Assault Spa.rar', 'Y', '3483readme.txt', '13 March 2018', 1520913600, 4777, 'NOBODY', 'Spanish translation for &quot;Mobile Suit Gundam Seed Battle Assault&quot; for the Nintendo Game Boy Advance.', '2018-03-14 13:22:11', '2018-03-15 16:31:44', NULL, 'N', 9, 0, 0, 672, '', 1, 1, '1612 - Mobile Suit Gundam Seed - Battle Assault (U)\r\n4,194,304 bytes\r\nFile MD5: 20BB7717258C3BD2E87B9B7617E95DF2\r\nFile SHA-1: 8287D3D336D94A85C5CB22DA0FD84918199197E1\r\nROM CRC32: 180D1491', '', '', ''),
(3484, 10, 3058, 1, '1.0', '[3484]Pitfall-tle.zip', 'Y', '3484readme.txt', '14 March 2018', 1521000000, 4315, 'NOBODY', 'This is a Spanish translation of Pitfall: The Lost Expedition for GBA.', '2018-03-16 12:39:32', '2018-03-17 19:29:31', NULL, 'N', 9, 0, 0, 461, '', 1, 1, 'No-Intro Name: Pitfall - The Lost Expedition (Europe)\r\n(No-Intro version  20130720-015858)\r\nROM/File MD5:      4D424166FAB5FE230B46793F8659E8A5\r\nROM/File SHA-1:    29285189FB416332A042DD108D8F26FF7A6E49B2\r\nROM/File CRC32:    DC6512D6', '', '', ''),
(3485, 1, 134, 4, '1.0', '[3485]The Legend Of Getsu Fuma.7z', 'Y', '3485readme.txt', '26 May 2014', 1401076800, 1425, 'NOBODY', 'This is an English title screen hack for Getsu Fuuma. Just patch this to the [url=http://www.romhacking.net/translations/151/]RPGe English Translation[/url].', '2018-03-16 12:46:42', '2018-03-16 17:42:35', NULL, 'N', 12, 0, 0, 772, '3485titlescreen.png', 0, 1, 'Getsufuu Maden (Japan).nes - NOINTRO\r\nCRC32: 71FF1E76\r\nMD5: A3D90F1AB0A417E1819286C1D05EFE7D\r\nSHA-1: B802F416D7E535289C4509D1768548AC703E40F1\r\nSHA-256: 889F2DB8BBA0243196CF6F9B2CD2CDCEB3EC1D6330D30F7E30654F00FFF30CC7', '', '', ''),
(3486, 9, 3044, 1, '1.3', '[3486]greatbattlev1.3snescastellanosemco.7z', 'Y', '3486readme.txt', '06 July 2023', 1688616000, 4608, 'NOBODY', 'This is a Spanish translation of SD The Great Battle: Aratanaru Chousen for the SNES.\r\n\r\nAdded special characters and accentuation signs. \r\nTranslation in Spanish based on the English translation by [url=http://www.romhacking.net/translations/3469/]Aeon Genesis[/url].', '2018-03-16 12:55:53', '2023-07-06 22:07:19', NULL, 'N', 9, 0, 0, 851, '3486titlescreen.png', 0, 4, 'No-Intro Name: SD The Great Battle - Aratanaru Chousen (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      D952A16DB6A4154F877A6713F9DA9172\r\nROM/File SHA-1:    F6869F19A31BE80E42A4E241B719F9935AD8AFAF\r\nROM/File CRC32:    38726EC1', '', '', ''),
(3487, 1, 3059, 1, '1.0', '[3487]swat.zip', 'Y', '3487readme.txt', '16 March 2018', 1521172800, 2751, 'NOBODY', 'This is a 100% English translation of [i]SWAT: Special Weapons and Tactics[/i] for the Famicom (NES). All Japanese text has been translated into English, including passwords. As such, passwords found in walkthroughs will not work on this translation.', '2018-03-16 12:59:40', '2018-03-16 09:00:03', NULL, 'N', 12, 0, 0, 2187, '3487titlescreen.png', 0, 1, 'No-Intro Name: SWAT - Special Weapons and Tactics (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      C587EA61FA3895C53CD566F5179C07D9        \r\nFile SHA-1:    259DD78543737036E7E41880CDC447435F66046B\r\nFile CRC32:    4F34FD97                                \r\nROM MD5:       D1F7A06784904B6FC6C8028D0A6201EC        \r\nROM SHA-1:     69FA4907E229E88995949F362658185CACE009B8\r\nROM CRC32:     7C3D2EA3', '', '', ''),
(3488, 1, 1893, 1, '1.1', '[3488]Yo! Noid (ES).rar', 'Y', '3488readme.txt', '16 March 2018', 1521172800, 4343, 'NOBODY', 'This is a Spanish translation of &quot;Yo! Noid&quot; for NES.', '2018-03-17 02:57:52', '2018-03-17 02:19:51', NULL, 'N', 9, 0, 0, 285, '3488titlescreen.png', 0, 1, 'Yo! Noid(USA).nes\r\n262.160 bytes\r\nROM CRC32: 0D9716A0\r\nROM MD5: 1D7791B02D95918265522CEB67AD8626        \r\nROM SHA1: 4EE59BC0A34E593BEA0414CAE34DD32F79EC179C', '', '', ''),
(3489, 8, 3060, 1, '1.0', '[3489]spidermangbc.zip', 'Y', '3489readme.txt', '16 March 2018', 1521172800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Spider-Man&quot; for the Game Boy Color.', '2018-03-17 03:02:14', '2018-03-16 16:19:38', NULL, 'N', 9, 0, 0, 342, '', 1, 1, 'Spider-Man (U) [C][!].gbc\r\n1.048.576 bytes\r\nCRC32: 34e2b3ba\r\nMD5: 9fde547bcb70b108895e259da4c4e100\r\nSHA1: ea432c3f2b0d92b4cf03d762e273abc68f45f072', '', '', ''),
(3490, 22, 3061, 1, '1.0', '[3490]rambopart2sms.zip', 'Y', '3490readme.txt', '16 March 2018', 1521172800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rambo: First Blood Part II&quot; for the Sega Master System.', '2018-03-17 03:06:11', '2018-03-16 16:24:48', NULL, 'N', 9, 0, 0, 304, '3490titlescreen.png', 0, 1, 'Rambo - First Blood Part 2 (U) [!].sms\r\n131.072 bytes\r\nCRC32: bbda65f0\r\nMD5: 7a080a155ad6a806da88aa1d3576d78c\r\nSHA1: dc44b090a01d6a4d9b5700ada764b00c62c00e91', '', '', ''),
(3491, 1, 2077, 1, '1.0', '[3491]ghoulsgoblinsnes.zip', 'Y', '3491readme.txt', '16 March 2018', 1521172800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ghosts &#039;N Goblins&quot; for the NES.', '2018-03-17 03:09:41', '2018-03-16 16:25:50', NULL, 'N', 9, 0, 0, 607, '3491titlescreen.png', 0, 1, 'Ghosts &#039;N Goblins (U) [!].nes\r\n131.088	bytes\r\nCRC32: 87ed54aa\r\nMD5: 6dd3872fff67b4f324a740aa87ac2b93\r\nSHA1: 8de81d363e11cecb570a9d18237f7b56b2b659db', '', '', ''),
(3492, 8, 3062, 1, '1.0', '[3492]ghostsngoblinsgbc.zip', 'Y', '3492readme.txt', '16 March 2018', 1521172800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ghosts &#039;n Goblins&quot; for the Game Boy Color.', '2018-03-17 03:11:21', '2018-03-16 16:28:56', NULL, 'N', 9, 0, 0, 389, '3492titlescreen.png', 0, 1, 'Ghosts &#039;N Goblins (U) [C][!].gbc\r\n1.048.576 bytes\r\nCRC32: ae024c23\r\nMD5: 9b846e9a4eb6b80cdbc8e6c82f2b9e9e\r\nSHA1: af9e69fc65fbe0d4fabe145472c1340e9f541a7b', '', '', ''),
(3493, 9, 3045, 1, '1.2', '[3493]greatbattleIIv1.2castellanosemco.7z', 'Y', '3493readme.txt', '05 July 2023', 1688529600, 4608, 'NOBODY', 'This is a Spanish translation of Great Battle II, The - Last Fighter Twin  for the SNES.\r\n\r\nAdded special characters and accentuation signs. Translation in Spanish based on the English translation by [url=http://www.romhacking.net/translations/3470/]Aeon Genesis[/url].', '2018-03-18 03:15:31', '2023-07-05 20:12:42', NULL, 'N', 9, 0, 0, 979, '3493titlescreen.png', 0, 4, 'No-Intro Name: Great Battle II, The - Last Fighter Twin (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      25194C0F0E0E9B808E3DA152DBDFCDD2\r\nROM/File SHA-1:    DD7BD49F27A6229E708D7C06BF432B390BC9B211\r\nROM/File CRC32:    8254A32E', '', '', ''),
(3494, 18, 3063, 1, '1.01', '[3494]AME_Patch_EN_v1_01.rar', 'Y', '3494readme.txt', '18 March 2018', 1521345600, 2985, 'NOBODY', 'This patch is a complete translation for both of the games contained in this remaster: [i]Atelier Marie: The Alchemist of Salburg[/i] and [i]Atelier Elie: The Alchemist of Salburg 2[/i], which were originally released for the PSX.\r\n\r\nIn addition to translating all of the text for both games, this patch also subtitles on the fly the only voiced video found in [i]Atelier Elie[/i], and adds back the attract videos that were found in the original PSX versions of both games, but which had been removed from this remaster.\r\n\r\nIt also adds back the Extra Menu that each of these two games used to have, allowing players to peruse again the artwork, music and endings they saw during the course of their playthroughs.\r\n\r\nAdditionally, the patch corrects multiple bugs the remaster had in its original form, including:\r\n[list]\r\n [li]The event that rids Salburg of monster encounters for a single outing twice per year could only be activated once in a playthrough in [i]Atelier Marie[/i].[/li]\r\n [li]The track &quot;Solo [Legend of the Moon]&quot; was never played by the harpist that comes to the bar every once in a while.[/li]\r\n [li]The game crashed when initiating a certain conversation with the brown bearded man in Castagne.[/li]\r\n [li]Several of the [i]Atelier Elie[/i] endings had erroneous unlock conditions.\r\n[/list]\r\n\r\nv1.01:\r\n\r\n- Fix the audio tracks during the PS1 Opening videos which didn&#039;t play if the game was played on a burned disc.', '2018-03-19 01:09:37', '2018-06-02 19:09:54', NULL, 'N', 12, 0, 0, 6295, '3494titlescreen.jpg', 0, 10, 'Atelier Marie + Elie: The Alchemists of Salburg 1 &amp; 2 (JP): SLPM_661.40 \r\nCRC32: 879471A8', '', '', ''),
(3495, 1, 753, 1, '1.0', '[3495]Zelda2_ja.zip', 'Y', '', '21 February 2006', 1140498000, 3909, 'NOBODY', 'This is an NES/Famicom  Japanese Translation for Zelda II The Adventure of Link. Just patch this to the following rom, Zelda II - The Adventure of Link (U) [!]', '2018-03-20 00:16:54', '2021-12-01 09:01:58', NULL, 'N', 3, 0, 1, 358, '3495titlescreen.png', 0, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', '', '', ''),
(3496, 1, 805, 1, '1.0', '[3496]Metroid_ja.zip', 'Y', '', '21 February 2006', 1140498000, 3909, 'NOBODY', 'This is an NES/Famicom Japanese Translation for Metroid. Just patch this to the following rom, Metroid (U) [!]', '2018-03-22 06:27:08', '2021-11-29 13:10:46', NULL, 'N', 3, 0, 1, 264, '3496titlescreen.png', 0, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', '', '', ''),
(3497, 1, 1384, 1, '1.0', '[3497]Phoenix Gao\'s Adventure.rar', 'Y', '', '20 March 2018', 1521518400, 4343, 'NOBODY', 'This is a Spanish translation of Hi no Tori Hououhen: Gaou no Bouken for the NES. Based on the English translation by [url=http://www.romhacking.net/translations/1486/]Stardust Crusaders[/url].', '2018-03-22 06:39:56', '2018-03-22 07:23:40', NULL, 'N', 9, 0, 1, 546, '3497titlescreen.png', 0, 1, 'No-Intro Name: Hinotori - Houou Hen - Gaou no Bouken (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      780FFDCB1ECF18A090719704A7C35F0B\r\nFile SHA-1:    D2A36CAF2740EBD67B36AB0E243EBF9BB79C3635\r\nFile CRC32:    19CCF008\r\nROM MD5:       05C817E82C97B20FAC161FF5B2EBFB67\r\nROM SHA-1:     C315D00648CBCCF5E78EDE4638532163DB8FAF50\r\nROM CRC32:     2AC5233C', '', '', ''),
(3498, 1, 2846, 1, '1.0', '[3498]Proelium_Olympi_1_0.7z', 'Y', '3498readme.txt', '21 March 2018', 1521604800, 912, 'NOBODY', 'The Battle of Olympus, finally in Latin like it was originally intended to be.\r\n\r\nTechnical highlights from the screenshots:\r\n[list]\r\n[li]The graphics for the title screen, like most of the game&#039;s graphics, were compressed using a mildly irritating simple RLE scheme.[/li]\r\n[li]The layout for the START/CONTINUE screen was also compressed, using a slightly more annoying Huffman + RLE scheme.[/li]\r\n[li]The game&#039;s main script was significantly troublesome to extract and insert. See the whining in the readme and elsewhere for more details on that.[/li]\r\n[li]Successfully shifting the selection arrow for the Yes/No options took almost as long as translating the main script did :/[/li]\r\n[li]Text still looks good on the smaller display window (okay, this really isn&#039;t impressive at all; it&#039;s just an excuse to give Helene some more screen time!).[/li]\r\n[/list]', '2018-03-22 06:44:15', '2018-03-22 02:50:13', NULL, 'N', 20, 0, 0, 267, '3498titlescreen.png', 0, 1, 'Checksums (unpatched):\r\nGoodNES File Name: Battle of Olympus, The (U) [!].nes\r\nFile MD5:      021D505BD7F5EA9101C33171FEEBDF3A\r\nFile SHA-1:    DC1ED05F850070CCD73DC1D0F52CDA0277A0EF05\r\nFile CRC32:    B99394C3\r\nROM MD5:       FD643D07B01072A1376353BD37B1F8C6\r\nROM SHA-1:     6027C3631B18C7352531E4339D7B33D12C4C4E97\r\nROM CRC32:     6B53006A\r\n-\r\nChecksums (patched):\r\nFile MD5:      B78AC2675EFC20951B77B80BE7358D64\r\nFile SHA-1:    2DC1AE4BB11CD91738B59438D1F6F5C76C7980FC\r\nFile CRC32:    9972D80E\r\nROM MD5:       189B441A77B7B7CE95D76FECF47DBB3D\r\nROM SHA-1:     8315E28B9A1B7EEBE66E88ED7AF0F1308CF9188D\r\nROM CRC32:     4BB24CA7', '', '', ''),
(3499, 9, 301, 4, '1.0', '[3499]Final Fantasy V (J) [T+Eng1x_RPGe] [H_Captured Monster Name].rar', 'Y', '', '22 March 2018', 1521691200, 4276, 'NOBODY', 'When a PC catches a monster, its name should be displayed on the &quot;Stats&quot; sub-menu, but only &quot;blanks&quot; are displayed instead in ROMs patched with the [url=http://www.romhacking.net/translations/353/]RPGe[/url] v1.x English translation.\r\nThis patch fix the menu to display again the name of the monster.', '2018-03-23 11:16:36', '2018-03-25 17:33:57', NULL, 'N', 12, 0, 1, 3046, '', 1, 4, 'Final Fantasy V [T+Eng1.1_RPGe]\r\nNo-Intro\r\nROM/File MD5  : 5245A6ED780D896F416CC8824AA36182        \r\nROM/File SHA-1: 8D5A83770C3D6F2B29B7825B5A17434616EC1C60\r\nROM/File CRC32: 17444605', '', '', ''),
(3500, 1, 710, 1, '1.0', '[3500]Castlevania2_ja.zip', 'Y', '', '21 February 2006', 1140498000, 3909, 'NOBODY', 'This is an NES/Famicom Japanese Translation for Castlevania II: Simon&#039;s Quest. Just patch this to the following rom, Castlevania II - Simon&#039;s Quest (U) [!]', '2018-03-23 12:30:18', '2021-11-29 12:59:53', NULL, 'N', 3, 0, 1, 525, '3500titlescreen.png', 0, 1, 'Database match: Castlevania II - Simon&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nFile CRC32: A9C2C503\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35\r\nROM CRC32: C471E42D', '', '', ''),
(3501, 9, 2988, 1, '1.1', '[3501]Street Fighter Alpha 2 (S).rar', 'Y', '3501readme.txt', '23 March 2018', 1521777600, 4777, 'NOBODY', 'Spanish translation for Street Fighter Alpha 2 for the Super Nintendo.\r\nThanks to CriticSight Oficial (Youtube), for some parts of some characters endings.\r\n\r\nVersion 1.1: Added mid-rivals and Shin-Akuma dialogues.\r\n\r\nIMPORTANT:\r\nFixed the NTSC version.', '2018-03-23 12:35:04', '2018-06-07 04:18:48', NULL, 'N', 9, 0, 0, 755, '3501titlescreen.png', 0, 4, 'Street Fighter Alpha 2 (Europe).sfc\r\n4.00 MB\r\nFile MD5: DD7CB317BC987C2FD52DE2A764A2250B\r\nFile SHA-1: 73B3C0AF2F169423CBBF2A672E6414F35388E04E\r\nROM CRC32: 2F109101', '', '', ''),
(3502, 1, 671, 1, '1.0', '[3502]antarcticadventurenes.zip', 'Y', '3502readme.txt', '23 March 2018', 1521777600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Antarctic Adventure&quot; for the NES.', '2018-03-24 05:23:43', '2018-03-23 19:31:49', NULL, 'N', 9, 0, 0, 496, '3502titlescreen.png', 0, 1, 'Antarctic Adventure (J) [!].nes\r\n24.592 bytes\r\nCRC32: 9da252b4\r\nMD5: ca7a3966079d541c81113e834b087e3b\r\nSHA1: c1644ba07ddb7f741247e342daf8bfdc6e33f548', '', '', ''),
(3503, 11, 3066, 1, '1.0', '[3503]alienstormsmd.zip', 'Y', '3503readme.txt', '23 March 2018', 1521777600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alien Storm&quot; for the Sega Genesis/Mega Drive.', '2018-03-24 05:24:24', '2018-03-23 19:35:33', NULL, 'N', 9, 0, 0, 741, '3503titlescreen.png', 0, 8, 'Alien Storm (W) [!].gen\r\n524.288	bytes\r\nCRC32: f5ac8de5\r\nMD5: b63052973d5d550087d6b36ce8487fb1\r\nSHA1: e4f8774c5f96db76a781c31476d06203ec16811a', '', '', ''),
(3504, 22, 3067, 1, '1.0', '[3504]alienstormsms.zip', 'Y', '3504readme.txt', '23 March 2018', 1521777600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alien Storm&quot; for the Sega Master System.', '2018-03-24 05:25:00', '2018-03-23 19:38:09', NULL, 'N', 9, 0, 0, 344, '3504titlescreen.png', 0, 1, 'Alien Storm (E) [!].sms\r\n262.656	bytes\r\nCRC32: 62a2846f\r\nMD5: fe200aacdaf99f81b6f5adfc79ac5e21\r\nSHA1: d10fd429f780ccd6e9c62a6b6447ff58faf755da', '', '', ''),
(3505, 22, 3068, 1, '1.0', '[3505]alfsms.zip', 'Y', '3505readme.txt', '23 March 2018', 1521777600, 3384, 'NOBODY', 'Translation to Spanish for &quot;ALF&quot; for the Sega Master System.', '2018-03-24 05:27:22', '2018-03-24 20:42:06', NULL, 'N', 9, 0, 0, 365, '', 1, 1, 'ALF (U) [!].sms\r\n131.072	bytes\r\nCRC32: 82038ad4\r\nMD5: bc1360afa99cd89fbab4ea55bef08aae\r\nSHA1: 7706485b735f5d7f7a59c7d626b13b23e8696087', '', '', ''),
(3506, 1, 1855, 1, '1.0', '[3506]Dig Dug (Turkish).zip', 'Y', '', '24 March 2018', 1521864000, 4837, 'NOBODY', 'This is a Turkish translation of Dig Dug for the NES.', '2018-03-25 11:35:16', '2018-03-31 06:42:02', NULL, 'N', 19, 0, 1, 83, '3506titlescreen.png', 0, 1, 'Dig Dug (J).nes\r\nCRC32: 3AE8289A\r\nMD5: B335E805DDE69E63A66CD5EAF5B01AD1\r\nSHA-1: EF9D2A241ECD6A99C3A5E8FC30A7958ACED8EA4E', '', '', ''),
(3507, 9, 3046, 1, '1.2', '[3507]greatbattleIIIv1.2castellanosemco.7z', 'Y', '3507readme.txt', '03 July 2023', 1688356800, 4608, 'NOBODY', 'This is a Spanish translation of Great Battle III, The for the SNES.\r\n\r\nAdded special characters and accentuation signs. Translation in Spanish based on the English translation by [url=http://www.romhacking.net/translations/3471/]Aeon Genesis[/url].', '2018-03-27 13:47:07', '2023-07-04 02:38:22', NULL, 'N', 9, 0, 0, 940, '3507titlescreen.png', 0, 4, 'No-Intro Name: Great Battle III, The (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:        267A6CE87B972AE7800D1B118BCB538E\r\nROM/File SHA-1:      42F2B60CE2EF1D6E75C3177DB801715C83994ED9\r\nROM/File CRC32:      B311DF48', '', '', ''),
(3508, 9, 3047, 1, '1.2', '[3508]greatbattleIVv1.2castellanosemco.7z', 'Y', '3508readme.txt', '03 July 2023', 1688356800, 4608, 'NOBODY', 'This is a Spanish translation of Great Battle IV, The for the SNES.\r\n\r\nAdded special characters and accentuation signs. Translation in Spanish based on the English translation by [url=http://www.romhacking.net/translations/3472/]Aeon Genesis[/url].', '2018-03-27 13:48:30', '2023-07-03 04:15:38', NULL, 'N', 9, 0, 0, 1001, '3508titlescreen.png', 0, 4, 'Great Battle IV, The (Japan)\r\n1,50 MB (1.572.864 bytes)\r\nNo-Header (SNES)\r\nCRC32: FB165A32\r\nMD5: 771F518A8035740CC017287D2E5A7889\r\nSHA-2 (256): 7DAA5A0DF4E175E9B519B022CBC69132E7ECD6B848A9AD0B884ED63B5EDDAC96', '', '', ''),
(3509, 3, 3070, 1, '0.99', '[3509]steamhearts.zip', 'Y', '3509readme.txt', '28 March 2018', 1522209600, 2751, 'NOBODY', 'This is an English translation of Steam Heart&#039;s for the NEC PC-98. All of the dialogue has been translated - during the game, between levels, and during the ending. The options menu and ending credits remain untranslated, as they rely on a graphics format that has not yet been determined.', '2018-03-29 03:08:29', '2018-03-28 22:07:37', NULL, 'N', 12, 0, 0, 3096, '3509titlescreen.png', 0, 1, 'Neo Kobe - NEC PC-9801 (2017-11-17)\r\n Giga.zip\r\n  Steam Heart&#039;s [HD].zip\r\n   Steam Heart&#039;s.hdi', '', '', ''),
(3510, 9, 3071, 1, '1.0', '[3510]dazebeforechristmassfc.zip', 'Y', '3510readme.txt', '29 March 2018', 1522296000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Daze Before Christmas&quot; for the Super Nintendo.', '2018-03-30 03:27:53', '2018-03-29 07:26:55', NULL, 'N', 9, 0, 0, 480, '', 1, 4, 'Daze Before Christmas (E).smc\r\n2.097.152 bytes\r\nCRC32: 59909eb5\r\nMD5: e1e3ce8a9d1b9ccaf059101add37314f\r\nSHA1: 5e63cc5c05add8f1493485b5ce488f91e43a2553', '', '', ''),
(3511, 11, 3072, 1, '1.0', '[3511]dazebeforechristmassmd.zip', 'Y', '3511readme.txt', '29 March 2018', 1522296000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Daze Before Christmas&quot; for the Sega Genesis/Mega Drive.', '2018-03-30 03:30:39', '2018-03-29 07:30:13', NULL, 'N', 9, 0, 0, 441, '', 1, 8, 'Daze Before Christmas, The (E) [!].bin\r\n2.097.152 bytes\r\nCRC32: b95e25c9\r\nMD5: 334d109c48ed477ad00eaaf7e38c6813\r\nSHA1: 240c0d9487d7659a4b2999e0394d552ab17bee8a', '', '', ''),
(3512, 1, 2060, 1, '1.0', '[3512]sunmannes.zip', 'Y', '3512readme.txt', '29 March 2018', 1522296000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sunman&quot; for the NES.', '2018-03-30 03:41:14', '2018-03-29 07:32:34', NULL, 'N', 9, 0, 0, 483, '3512titlescreen.png', 0, 1, 'Sunman (E) (Prototype).nes\r\n262.160	bytes\r\nCRC32: 2bce4dc7\r\nMD5: 2e828058a1bd96d04ecdd04954e54c30\r\nSHA1: 326e2f4d3be11a9cd8e7a0c8dc345ba9ecc7d1a9', '', '', ''),
(3513, 1, 3073, 1, '1.0', '[3513]tinytoons6.zip', 'Y', '3513readme.txt', '29 March 2018', 1522296000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tiny Toon Adventures 6&quot; for the NES.', '2018-03-30 03:52:19', '2018-03-29 07:55:24', NULL, 'N', 9, 0, 0, 927, '', 1, 1, 'Tiny Toon Adventures 6 (Unl) [!].nes\r\n524.304	bytes\r\nCRC32: 476cb108\r\nMD5: ef54e6c462c095c8a5c835026aa9407a\r\nSHA1: c1648e8855f6947af28ab75a96104702a0f9b123', '', '', ''),
(3514, 47, 3074, 2, '0.1', '', 'Y', '3514readme.txt', '27 March 2018', 1522123200, 4842, 'NOBODY', 'This is an unfinished Spanish translation of the game, at the moment.\r\n\r\n\r\n\r\n[b]Download Translation [url=https://www.dropbox.com/s/cdbvjp7rkvrpit1/DBFCI%20Espanol%200.1.rar?raw=1][u]here[/u][/url][/b]', '2018-03-30 04:16:23', '2018-03-29 18:19:32', NULL, 'N', 9, 1, 0, 17, '3514titlescreen.png', 0, 10, 'File Extension: .PKG (installation container for PS3)\r\nSize: 75.784.192 bytes\r\nPS3 ID: BLJM61322\r\n\r\nNeed a PKG Installer in your CFW PS3. RPCS3 emulator included it&#039;s own installer.', '', '', ''),
(3515, 9, 3075, 1, '1.0', '[3515]GOD v1.0.7z', 'Y', '3515readme.txt', '01 April 2018', 1522555200, 1193, 'NOBODY', 'This is an English translation of G.O.D. for the Super Nintendo.\r\n\r\nThe game centers around the character of Gen, who wakes up in the middle of a post-alien apocalypse world. After awakening a mysterious power inside his brain, he travels the world in search of others like him, and he makes it his mission to defeat the aliens. (purposefully sparse to avoid too many spoilers)\r\n \r\nG.O.D. is a typical turn-based RPG in which Gen travels the globe. On his journey, he&#039;ll go to real-life geographical locations, meet historical figures, and learn a series of special abilities to help him take on the aliens. The game is FULL of puns and jokes, and it breaks the fourth wall on occasion. Note that this humor is present in the ORIGINAL game; however, in some chases changes  had to be made in order to localize the humor for the English language.', '2018-04-02 11:25:51', '2018-06-16 22:19:24', NULL, 'N', 12, 0, 0, 13868, '3515titlescreen.png', 0, 4, 'No-Intro Name: G.O.D - Mezame yo to Yobu Koe ga Kikoe (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:        ED35A998C76D415C518CDEE1959D2AFA\r\nROM/File SHA-1:      6110477B76CE2B352D9AB3D9559BE7A230C96C26\r\nROM/File CRC32:      4D2CE16F', '', '', ''),
(3516, 9, 3076, 1, '1.10', '[3516]Ranma Hard Battle II Super Move Hustle v1.10 IPS.zip', 'Y', '3516readme.txt', '28 May 2018', 1527480000, 1193, 'NOBODY', 'This is an English translation of Ranma 1/2: Chougi Ranbu Hen for the Super Nintendo.', '2018-04-02 11:49:36', '2018-05-29 02:14:22', NULL, 'N', 12, 0, 0, 6235, '3516titlescreen.png', 0, 4, 'No-Intro Name: Ranma 1-2 - Chougi Ranbu Hen (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:        8C7DFC3DC5D13B145FC116DBCB84521B\r\nROM/File SHA-1:      3754284F915C5E7281E1412B932B7BA876F05348\r\nROM/File CRC32:      0C552B1F', '', '', ''),
(3517, 9, 3048, 1, '1.2', '[3517]greatbattleVv1.2castellanosemco.7z', 'Y', '3517readme.txt', '28 June 2023', 1687924800, 4608, 'NOBODY', 'This is a Spanish translation of Great Battle V, The for the SNES.\r\n\r\nAdded special characters and accentuation signs. Translation in Spanish based on the English translation (1.2) by [url=http://www.romhacking.net/translations/3473/]Aeon Genesis[/url].', '2018-04-02 11:54:57', '2023-07-02 21:56:07', NULL, 'N', 9, 0, 0, 970, '3517titlescreen.png', 0, 4, 'Filename: The Great Battle V (Japan).sfc\r\nSHA-1:	DFFE4C2BC644FD1047498439F4B7F2002BC2C2BF\r\nMD5:	7DC0A87EC703EE7659AA04FB8F8D5058\r\nCRC32:	BF3C9314', '', '', ''),
(3518, 1, 2634, 1, '2.01', '[3518]Nightshade_BR_v2.01.7z', 'Y', '3518readme.txt', '29 May 2022', 1653796800, 4253, 'NOBODY', 'This is a Brazilian Portuguese translation of Nightshade for the NES.\r\n\r\nFinal version, completely redone and revised. All texts and graphics have been translated and accentuated. With the help of Denim who made an ASM for the game to write in 2 lines, we were able to accentuate all the letters and with a TOOL of tilemap that Denim provided, I was able to edit the 3 missing graphics that were compressed with LZ. Also with the help of Mr.Fox, I managed to adjust some dialogues that needed to be without accents at the introduction and at the end of the game. Thank you very much for your help. Without it, it would be impossible to do something well done...\r\n\r\nV2.01 - Bugfix and added support to Steam version.', '2018-04-02 12:03:06', '2022-05-29 23:57:26', NULL, 'N', 11, 0, 0, 144, '3518titlescreen.png', 0, 1, 'NES VERSION:\r\nDatabase match: Nightshade (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 75DB8D9678DCCB0F1341DF03D9C35A80D567558F\r\nFile CRC32: C6D266AF\r\nROM SHA-1: 0A6BF1E319A9EE7B5B7EF3C3BA20A04C57BD8C89\r\nROM CRC32: A60CA3D6\r\n-\r\nSTEAM VERSION:\r\nDatabase match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FA4490986FCB2C01126EC2C5CC755FE72519828E\r\nFile CRC32: A9C73664\r\nROM SHA-1: 020A2820FE2218F2DB8C5970F26D373823ED10A6\r\nROM CRC32: C919F31D', '', '', ''),
(3519, 9, 2323, 1, '1.0', '[3519]Bing Bing! Bingo - English V1 Patch.rar', 'Y', '3519readme.txt', '27 March 2018', 1522123200, 131, 'NOBODY', 'Here is a patch which translates all the instructions for the mini games and all the horses in the derby race.', '2018-04-04 05:48:34', '2018-04-02 16:34:23', NULL, 'N', 12, 0, 0, 1936, '', 1, 4, 'Bing Bing! Bingo (Japan).SFC\r\nCRC32: CCD77B37\r\nMD5: 3EB6E19C0DDD27BD6E7D52B360770D92\r\nSHA-1: 0334CDB6D2BB039A27D708AF22A738AE33CC2301\r\nSHA-256: BEFA26D2450B4D8FC566260292B75CD7BBDF687EECA613A165C0BC58A71D4E00', '', '', ''),
(3520, 1, 712, 1, '1.3', '[3520]The Legend of Zelda (PRG0) Parche_español_por_Fir.rar', 'Y', '3520readme.txt', '27 November 2022', 1669525200, 4802, 'NOBODY', 'This is a complete translation of The Legend of Zelda into European Spanish.\r\n\r\nWhile the patch should be applied to an American ROM, this translation is based off the Japanese version of the game. As my knowledge of Japanese is limited, this translation wouldn&#039;t be possible without Clyde Mandelin&#039;s work analyzing the game&#039;s localization, which another Spanish translation also used as an inspiration; you can find it here: https://legendsoflocalization.com/the-legend-of-zelda/\r\n\r\nEvery line of text in the game has been translated, including the title screen and the credits. A balance has been kept between translating more faithfully and making the lines easier to read. There were some constraints when it came to number of characters (specially in the &quot;All of treasures&quot; roll) but the playable experience should be as close to the original as possible.\r\n\r\nPlease enjoy it! And if you wish to contact me for any reason, my email and my Twitter account are included in the readme.\r\n\r\nAs of version 1.2, some graphical bugs have been fixed and a mistake in the tile screen has been corrected.\r\n\r\nAs of version 1.3, the game&#039;s text has been inputted from scratch using script dumping and insertion methods that are far more secure and efficient than what my skills allowed me to do years ago. This has fixed several graphical bugs.', '2018-04-04 05:56:50', '2023-06-21 21:36:42', NULL, 'N', 9, 0, 0, 1477, '3520titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', '', '', ''),
(3521, 9, 276, 1, '1.1', '[3521]Der_Langrisser_Vietnamese.rar', 'Y', '', '01 April 2018', 1522555200, 3315, 'NOBODY', 'Der Langrisser incarnation, was the first game in the series to introduce the branching storyline system. Depending on the player&#039;s choices, the protagonist of the game, Erwin, can switch allegiances between three factions: the Descendants of Light, the Rayguard Empire, and the Demon Tribe. Alternatively, he can choose to create his own faction in opposition to the other three. \r\n\r\nYugisokubodai started the translation sice 2009, but back then he didn&#039;t know anything about the Snes and he had many difficulties with the font and other things.\r\nWith the help of people from Langrisser.info, this game encourages him to learn 65816 Assembly. This translation is the result of several years learning.\r\nThe translation uses fonts from byuu&#039;s translation.', '2018-04-04 06:01:28', '2018-04-03 02:11:25', NULL, 'N', 27, 0, 1, 394, '', 1, 4, 'No-Intro Name: Langrisser, Der (Japan) (Rev 1)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      91D62C4CB790FC2FB38B10B68616E228\r\nROM/File SHA-1:    E2CB4935CFB5B442928ECAD43DA8B59EE5B159E4\r\nROM/File CRC32:    35F9EECC', '', '', ''),
(3522, 8, 1681, 1, '1.1', '[3522][REGBC Cart 1]Resident Evil GBC BR (v1-1).rar', 'Y', '3522readme.txt', '21 November 2016', 1479704400, 4253, 'NOBODY', 'This is a Portuguese translation of Resident Evil (Prototype) for the GBC. All texts have been translated and properly accentuated.\r\n\r\nNote: This translation has already been made with the patch &quot;Bugfixed version&quot; of the user [url=https://www.romhacking.net/hacks/891/]PacoChan[/url] applied. Without it, it would be impossible to get to the final parts of the game and the translation would not be worth it.', '2018-04-04 06:04:35', '2018-04-03 22:19:59', NULL, 'N', 11, 0, 0, 273, '3522titlescreen.png', 0, 1, 'Resident Evil GBC Cart 1.gb\r\nCRC32: 53F7BBA1\r\nMD5: FD91D5D69C43F2F0406B3626D625B6E6\r\nSHA-1: BDA5A658631A5714E761EE1805BAAA0008EE8CDF\r\nSHA-256: 505DE26E4DD60C8CA72841EF40B3A5D33690A8187F558C177894A948098B4D6F', '', '', ''),
(3523, 1, 2389, 1, '1.1', '[3523]Tetris_[BR]_(v1_1).7z', 'Y', '3523readme.txt', '04 August 2018', 1533355200, 4253, 'NOBODY', 'This is a Portuguese translation of Tetris (Tengen) for the NES.\r\n\r\nAll texts and graphics have been translated and accentuated.', '2018-04-06 11:55:51', '2018-09-02 03:10:05', NULL, 'N', 11, 0, 0, 231, '', 1, 1, 'Tetris (Tengen) [p2][!].nes\r\nCRC32: C107E000\r\nMD5: 87940F1E639D89096223857610BB8D39\r\nSHA-1: 6A6D94D67B97861B7CCF4D596AD3125CADFC3A27\r\nSHA-256: 1584242A6960A29FD4BA81205AC258313353DBE6970C79A616E97E085A36593A', '', '', ''),
(3524, 1, 595, 1, '2.1', '[3524]armadillones.zip', 'Y', '3524readme.txt', '13 January 2022', 1642050000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Armadillo&quot; for the NES.\r\n\r\nBased on the translation by [url=http://www.romhacking.net/translations/774/]Vice Translations[/url].\r\n\r\nv1.1: Fixed Cheryl name on introduction\r\n\r\nV2.0:\r\n-Title screen completely translated.\r\n-Status bar translated.\r\n-START-CLEAR translated.\r\n-Script revision.\r\n\r\nV2.1:\r\n-Changed Tejas for Texas.\r\n-Changed &quot;Coge&quot; for &quot;Toma&quot;.\r\n-Fixed ¡ in plane intro.\r\n-Fixed intro with &quot;Escondite&quot; in capital letter.', '2018-04-06 13:33:16', '2022-03-11 06:47:07', NULL, 'N', 9, 0, 0, 1059, '3524titlescreen.png', 0, 1, 'Armadillo (Japan).nes\r\nMD5: 0e75b6acb92fe3925db58941e4983ffe\r\nSHA1: 6d5fb990109f37bc320dff37eb60d06156d7d195\r\nCRC32: ae73e0c2\r\n393232 bytes', '', '', ''),
(3525, 1, 2347, 1, '2.0', '[3525]lowgmanthelowgravitymannes.zip', 'Y', '3525readme.txt', '19 March 2022', 1647662400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Low G Man: The Low Gravity Man&quot; for the NES.\r\n\r\nIncludes SRAM patch from [url=http://www.romhacking.net/hacks/2512/]rainwarrior[/url].\r\n\r\nV2.0:\r\n-Added special characters\r\n-Subtitle translation\r\n-Better menu translation\r\n-Script rewritten', '2018-04-06 13:34:51', '2022-04-01 17:07:04', NULL, 'N', 9, 0, 0, 434, '3525titlescreen.png', 0, 1, 'Low G Man - The Low Gravity Man (USA).nes\r\nMD5: 7e27442a832019524f81fed9fcc0979c\r\nSHA1: f353e85c0f074ff5d77f1359e19bec660668b235\r\nCRC32: 4e91df7c\r\n262160 bytes', '', '', ''),
(3526, 11, 3077, 1, '2.0', '[3526]atomicrunnersmd.zip', 'Y', '3526readme.txt', '16 July 2022', 1657944000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Atomic Runner&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Translated PAUSE\r\n-Script rewritten', '2018-04-06 13:36:30', '2022-08-22 17:28:54', NULL, 'N', 9, 0, 0, 586, '3526titlescreen.png', 0, 8, 'Atomic Runner (USA).md\r\nMD5: 6ddf32102f20c6f91b0d97bb5da5caad\r\nSHA1: 8a6e868fe36f2e5ac01af2557d3798a892e34799\r\nCRC32: 0677c210\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/atomicrunnersmd', ''),
(3527, 11, 3078, 1, '1.0', '[3527]supermansmd.zip', 'Y', '3527readme.txt', '06 April 2018', 1522987200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Superman&quot; for the Sega Genesis/Mega Drive.', '2018-04-06 13:38:29', '2018-04-06 08:14:04', NULL, 'N', 9, 0, 0, 471, '', 1, 8, 'Superman (U) [!].gen\r\n1.048.576 bytes\r\nCRC32: 543a5869\r\nMD5: d7abe5e449f7fa966d0f6b158eea8ee9\r\nSHA1: ca14653589fd36e6394ec99f223ed9b18f70fd6a', '', '', ''),
(3528, 12, 3079, 1, '1.0', '[3528]supermangg.zip', 'Y', '3528readme.txt', '06 April 2018', 1522987200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Superman&quot; for the Sega Game Gear.', '2018-04-06 13:41:36', '2018-04-06 08:21:40', NULL, 'N', 9, 0, 0, 208, '3528titlescreen.png', 0, 1, 'Superman (U) [!].gg\r\n262.144	bytes\r\nCRC32: 73df5a15\r\nMD5: 1adf05e9ac786d9b46bb8d2b8043669d\r\nSHA1: 8e0d837cf285d8669d30ef1328453949cea70a6a', '', '', ''),
(3529, 22, 3080, 1, '1.0', '[3529]supermansms.zip', 'Y', '3529readme.txt', '06 April 2018', 1522987200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Superman&quot; for the Sega Master System.', '2018-04-06 13:46:25', '2018-04-06 08:24:08', NULL, 'N', 9, 0, 0, 278, '3529titlescreen.png', 0, 1, 'Superman (E) [!].sms\r\n262.144	bytes\r\nCRC32: 6f9ac98f\r\nMD5: dc1541e54da2376781e3691784befaa9\r\nSHA1: f12b0eddfc271888bbcb1de3df25072b96b024ec', '', '', ''),
(3530, 22, 3081, 1, '1.0', '[3530]basketballnightmaresms.zip', 'Y', '3530readme.txt', '06 April 2018', 1522987200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Basketball Nightmare&quot; for the Sega Master System.', '2018-04-06 13:50:19', '2018-04-06 08:29:05', NULL, 'N', 9, 0, 0, 292, '3530titlescreen.png', 0, 1, 'Basket Ball Nightmare (E) [!].sms\r\n262.144 bytes\r\nCRC32: 0df8597f\r\nMD5: 0069b1bd9c5b6b88ace6324d7e61539f\r\nSHA1: 0fa1156931c83763bc6906efce75045327cdd7aa', '', '', ''),
(3531, 22, 3082, 1, '1.0', '[3531]kenseidensms.zip', 'Y', '3531readme.txt', '06 April 2018', 1522987200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kenseiden&quot; for the Sega Master System.', '2018-04-06 13:53:57', '2018-04-06 08:31:31', NULL, 'N', 9, 0, 0, 471, '3531titlescreen.png', 0, 1, 'Kenseiden (UE) [!].sms\r\n262.656	bytes\r\nCRC32: 4cfca0d2\r\nMD5: 93dbdbe850b4a7db2142b861f8005716\r\nSHA1: 40acaa9bac82d2cb0a5a5ea875900c1efc98bac2', '', '', ''),
(3532, 44, 1707, 2, '0.99a', '[3532]fftw-ar_0_99a.rar', 'Y', '', '21 May 2020', 1590033600, 4208, 'NOBODY', 'This is an Arabic translation of great Popular RPG game, Final Fantasy Tactics: The War of the Lions on PSP.\r\n\r\nThis translation right now is only Chapter One. The game is playable.', '2018-04-07 12:16:21', '2020-05-21 17:16:12', NULL, 'N', 15, 0, 1, 351, '', 1, 10, 'Name: Final Fantasy Tactics - The War of the Lions (USA) ISO (psy-fftw.iso)\r\nFile SHA-1: 5120FF66F78CFD31F6E90D8EF4BE8200ECA563F7\r\nMD5: 18D1169CEFED2D5ED77A599694F2F871', '', '', ''),
(3533, 10, 1049, 1, '1.7', '[3533]MMBN(ESP)v17.rar', 'Y', '3533readme.txt', '01 April 2018', 1522555200, 4853, 'NOBODY', 'This is a nearly 100% complete translation of Mega Man Battle Network to Spanish. Only some names and words have been left in English, most menus, the story and chip descriptions have been translated. This was translated by the group called MNTWFL TRANSLATIONS, this game has the added bonus of having the chip of Bass which you can get just by reading the first email sent by Lan&#039;s dad.\r\n\r\nYou can visit their [url=https://www.facebook.com/Megaman.Exe.FanClub]Facebook page[/url] for more information on future projects and to find out more about them.', '2018-04-09 06:41:17', '2020-07-30 01:46:22', NULL, 'N', 9, 0, 0, 7641, '3533titlescreen.png', 0, 1, 'Database match: Mega Man Battle Network (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: A4FBAE389654A6611D0597B1E9109CBBD32A132F\r\nFile/ROM CRC32: 1D347971', '', '', ''),
(3534, 7, 2423, 1, 'A', '[3534]DvD_Translations-Cleopatra-revA.zip', 'Y', '3534readme.txt', '04 April 2018', 1522814400, 257, 'NOBODY', '[b]Our Patch Features[/b]\r\n\r\n[list]\r\n[li]All translated text included in the FDS through use of DTE and MTE compression and disk file expansion[/li]\r\n[li]3 user selectable fonts that can be changed by the player on the fly with separate fonts being selectable for the menus and body text[/li]\r\n[li]All important unused text placed back in the game where it makes sense through contextual hacking[/li]\r\n[li]Multiple bugs fixed[/li]\r\n[li]Comes with a fully translated html manual[/li]\r\n[li]Play the RPG that made [i]Square[/i] call their next RPG [i][b]Final[/b] Fantasy[/i][/li]\r\n[/list]\r\n\r\nThis patch requires the use of ROM Expander Pro before patching. See the readme for details.', '2018-04-10 12:24:07', '2020-10-31 18:26:09', NULL, 'N', 12, 0, 0, 2663, '3534titlescreen.png', 0, 12, 'Cleopatra no Mahou (1987)(Square)(J).fds\r\nFile MD5:        277B34CDEEEC1CCEF06B2CA4E01760A9\r\nFile SHA-1:      B9D2BD4CA901F8F519F057A2E9F1CDB0C659F45B\r\nFile CRC32:      06C1CC47\r\nROM MD5:         4D6AB0E49FA04B6171AD44280194913B\r\nROM SHA-1:       57FC4ECFAD0E1662CF5938BDDBE1E6DCCC6D5E7E\r\nROM CRC32:       B65E1335\r\nPATCHED CRC32:   44644403', '', '', ''),
(3535, 1, 1204, 1, 'Rev A', '[3535]DvD_Translations-twinbee_2-revA.zip', 'Y', '3535readme.txt', '04 April 2018', 1522814400, 257, 'NOBODY', 'All graphic tiles, fonts, and tiles layouts in this game were compressed.  We created a custom graphic inserter to make all the changes in this game.\r\n\r\n[list]\r\n[li]For the first time, 3rd player support via the NES 4-Score or NES Satellite![/li]\r\n[li]Fully translated title screen based on the exact logo from TwinBee 1 but with the coloring of TwinBee 2&#039;s original title screen[/li]\r\n[li]Complete and accurate translations of the Bee intro and ending screens[/li]\r\n[li]Complete and accurate translation of Dr. Cinnamon&#039;s rescue speech &amp; final note[/li]\r\n[/list]', '2018-04-10 12:31:14', '2018-04-10 02:40:32', NULL, 'N', 12, 0, 0, 1936, '3535titlescreen.png', 0, 1, 'No-Intro Name: Moero TwinBee - Cinnamon Hakase o Sukue! (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      27DE176ED56F62F09800701C35361099\r\nFile SHA-1:    54057087981E470F006D2A77B1AFD8C9935333F3\r\nFile CRC32:    AC0A622B\r\nROM MD5:       B99ACF44D428AA9182325CA80E6D504F\r\nROM SHA-1:     1247ACC920241CD3AE5CC9D200B41403EDFA1A71\r\nROM CRC32:     9F03B11F', '', '', ''),
(3536, 1, 2582, 1, '1.0', '[3536]mickeymousecapadenes.zip', 'Y', '3536readme.txt', '13 April 2018', 1523592000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mickey&#039;s Mousecapade&quot; for the NES.', '2018-04-13 11:41:32', '2018-04-13 08:08:14', NULL, 'N', 9, 0, 0, 451, '3536titlescreen.png', 0, 1, 'Mickey Mousecapade (U) [!].nes\r\n65.552 bytes\r\nCRC32: 3341274d\r\nMD5: 56603d74c8ea8f67f9c094e0016b747c\r\nSHA1: 4ae2ae167e06e65e14422d045bb52154612bb0a2', '', '', ''),
(3537, 12, 3085, 1, '1.0', '[3537]rbcvstrmgg.zip', 'Y', '3537readme.txt', '13 April 2018', 1523592000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Robocop Versus The Terminator&quot; for the Sega Game Gear.', '2018-04-13 11:44:37', '2018-04-13 08:11:53', NULL, 'N', 9, 0, 0, 217, '3537titlescreen.png', 0, 1, 'Robocop versus The Terminator (U) [!].gg\r\n524.288	bytes\r\nCRC32: 4ab7fa4e\r\nMD5: d19dc027e7aff95a1abfd0db074e1cf2\r\nSHA1: 13286df11fc66a8974a73a82e8478fa382fa2b43', '', '', ''),
(3538, 22, 3086, 1, '1.0', '[3538]rbcvstrmsms.zip', 'Y', '3538readme.txt', '13 April 2018', 1523592000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Robocop Versus The Terminator&quot; for the Sega Master System.', '2018-04-13 11:46:42', '2018-04-13 08:13:54', NULL, 'N', 9, 0, 0, 303, '3538titlescreen.png', 0, 1, 'Robocop versus The Terminator (UE) [!].sms\r\n524.288	bytes\r\nCRC32: 8212b754\r\nMD5: 7e29ab7dae0049e1e3944af7da2757fb\r\nSHA1: a5fe99ce04cb172714a431b12ce14e39fcc573e4', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3539, 22, 3087, 1, '1.0', '[3539]sagaiasms.zip', 'Y', '3539readme.txt', '13 April 2018', 1523592000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sagaia&quot; for the Sega Master System.', '2018-04-13 11:48:18', '2018-04-13 08:16:57', NULL, 'N', 9, 0, 0, 303, '3539titlescreen.png', 0, 1, 'Sagaia (E) [!].sms\r\n262.144	bytes\r\nCRC32: 66388128\r\nMD5: d8a4c95203bbe294760085189f9544fa\r\nSHA1: 2a3e859139f8ca83494bb800dc848fe4d02db82a', '', '', ''),
(3540, 8, 3088, 1, '1.0', '[3540]sagaiagb.zip', 'Y', '3540readme.txt', '13 April 2018', 1523592000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sagaia&quot; for the Game Boy.', '2018-04-13 11:49:50', '2018-04-13 08:19:47', NULL, 'N', 9, 0, 0, 272, '3540titlescreen.png', 0, 1, 'Sagaia (J) [!].gb\r\n131.072	bytes\r\nCRC32: e43da090\r\nMD5: 70a9ef90ad443881ca90cdd8d910ae66\r\nSHA1: 79600f8602ca33f2b39a9b8d9824dff55dfc1ef0', '', '', ''),
(3541, 11, 2452, 1, '1.0', '[3541]sagaiasmd.zip', 'Y', '3541readme.txt', '13 April 2018', 1523592000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sagaia&quot; for the Sega Genesis/Mega Drive.', '2018-04-13 11:50:40', '2018-04-13 08:21:17', NULL, 'N', 9, 0, 0, 481, '3541titlescreen.png', 0, 8, 'Sagaia (U) [c][!].gen\r\n1.048.576 bytes\r\nCRC32: f1e22f43\r\nMD5: c9ab9dd499c7d56772fccbd2ec2ae465\r\nSHA1: 0aa2632da5ec3c1db21b273bcb8630d84b7bb805', '', '', ''),
(3542, 11, 1147, 1, '1.1', '[3542]rollingthunder2smd.zip', 'Y', '3542readme.txt', '16 April 2018', 1523851200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rolling Thunder 2&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Revised script.', '2018-04-13 11:51:22', '2018-04-16 21:58:09', NULL, 'N', 9, 0, 0, 653, '3542titlescreen.png', 0, 8, 'Rolling Thunder 2 (U) [c][!].bin\r\n1.048.576 bytes\r\nCRC32: 3ace429b\r\nMD5: 3753ae738edf6f37203763f3a8a6e406\r\nSHA1: 1b451389910e6b353c713f56137863ce2aff109d', '', '', ''),
(3543, 11, 3089, 1, '1.2', '[3543]rollingthunder3smd.zip', 'Y', '3543readme.txt', '21 April 2018', 1524283200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rolling Thunder 3&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Revised script.\r\n\r\nv1.2: Fixed Jay screen.', '2018-04-13 11:53:17', '2018-04-21 10:40:33', NULL, 'N', 9, 0, 0, 661, '3543titlescreen.png', 0, 8, 'Rolling Thunder 3 (U) [c][!].bin\r\n1.572.864 bytes\r\nCRC32: 64fb13aa\r\nMD5: a1e062e71e091793ebb09edd4511da77\r\nSHA1: 34c2b5df456a1f8ff35963ca737372e221e89ef6', '', '', ''),
(3544, 11, 3090, 1, '1.0', '[3544]Bishoujo Senshi Sailor Moon EN [v1.0].zip', 'Y', '3544readme.txt', '12 April 2018', 1523505600, 4306, 'NOBODY', 'This is a complete English translation patch for the Mega Drive version of the beat-&#039;em-up Bishoujo Senshi Sailor Moon (Pretty Soldier Sailor Moon), developed by Ma-Ba and of course based on the popular franchise by Naoko Takeuchi.\r\n\r\nPatch features:\r\n\r\n[list]\r\n[li]All text is translated to English.[/li]\r\n[li]The voice clips in the intro are subtitled.[/li]\r\n[li]The region lock is removed, so the game can be played on non-Japanese Genesis/Mega Drive consoles. PAL systems will experience the usual slowdown.[/li]\r\n[li]A very minor and nitpicky change: In the original game, pressing Left on the difficulty selection menu increases the difficulty, while Right decreases it. While this is probably intuitive to the Japanese, it&#039;s not for most Westerners, so the patch reverses it.[/li]\r\n[/list]', '2018-04-13 11:55:48', '2018-04-12 15:48:03', NULL, 'N', 12, 0, 0, 8998, '3544titlescreen.png', 0, 8, 'No-Intro ROM name: Bishoujo Senshi Sailor Moon (Japan).md\r\nSize: 2097152\r\nCRC32: 5E246938\r\nMD5: B5365025A46A2781C63E254345268BF1\r\nSHA-1: 7565B0B19FB830DED5E90399F552C14C2AACDEB8', '', '', ''),
(3545, 9, 3091, 1, '7.0', '[3545]Last Bible III (English).zip', 'Y', '3545readme.txt', '12 April 2018', 1523505600, 1634, 'NOBODY', 'This patching set replaces all of Last Bible III&#039;s Japanese text and graphics with American English.\r\n\r\nIncluded in the set are:\r\n\r\n-one .ips patch (version seven)\r\n-one .bps patch (version seven)\r\n-a readme', '2018-04-13 11:58:17', '2018-06-04 14:38:27', NULL, 'N', 12, 0, 0, 12753, '3545titlescreen.png', 0, 4, 'Country: Japan\r\nInternal CRC: 2BE9\r\nCRC32: 5F1D73D7\r\nMD5: 4C836F4924544F8160DAB3260F43A732\r\nSHA-1: 2BFD6DC6F3D16C501FC042A84875F9FD3A8B147E\r\nSHA-256: 2C7F0A8CE40E03587E91B21122E4661D08282E4DEFB8F02BA91EC82811FF34F0\r\nROM Speed: 120ns (FastROM)\r\nROM Size: 24 Mb\r\nROM Bank: HiROM\r\nROM Type: Normal + Battery\r\nSRAM Size: 64 Kb\r\nInternal Title: LAST BIBLE 3\r\n\r\nLast Bible III (J).sfc (GoodSNES v0.999.5)\r\nLast Bible III (Japan).sfc (No-Intro 2011-12-24)\r\nLast Bible III (NTSC)(Jap)(1.0).sfc (Zapatabase 2011-01-30)', '', '', ''),
(3546, 11, 3092, 1, '1.1', '[3546]Thunder Fox (S).rar', 'Y', '3546readme.txt', '15 April 2018', 1523764800, 4777, 'NOBODY', 'Spanish translation for &quot;Thunder Fox&quot; for the Sega Genesis/Mega Drive.', '2018-04-17 02:15:05', '2018-04-23 22:00:40', NULL, 'N', 9, 0, 0, 352, '3546titlescreen.png', 0, 8, 'Thunder Fox (USA).bin\r\n1.00 MB\r\nFile MD5:      CA6F52B094DB8BB2C5A4DEAEBE6B56CE        \r\nFile SHA-1:    C1699CCABB89C2877DD616471E80D175434BFFE3\r\nFile CRC32:    5463F50F', '', '', ''),
(3547, 9, 278, 4, '1.0', '', 'Y', '', '15 April 2018', 1523764800, 2869, 'NOBODY', 'This patch was supposed to fix the broken intro in the German translation but it is now fixed. Please download the proper translation here: https://www.romhacking.net/translations/1187/', '2018-04-17 11:42:49', '2019-05-23 08:02:19', NULL, 'N', 8, 1, 1, 138, '3547titlescreen.png', 0, 4, 'Do-Re-Mi Fantasy - Milon no Dokidoki Daibouken (Japan).sfc\r\nCountry: Japan\r\nCRC32: 9F2C2633\r\nMD5: 19B64F59 4FFD4C31 2FFEE6AF 1102EC7D\r\nSHA1: E56EBBCD 0A2DB7BF 58E2209A DB96F589 F0100702', '', '', ''),
(3548, 11, 3095, 1, '1.0', '[3548]Ghouls\'n Ghosts (USA, Europe).7z', 'Y', '', '16 April 2018', 1523851200, 4903, 'NOBODY', 'Translation patch for Ghouls&#039;n Ghosts (JUE) to Brazilian Portuguese. It was based on hex edition only, no special characters with diacritical marks were inserted (e.g.: á é ó, ç etc).\r\n\r\nThe patched ROM behaves as Japanese region forced by header edition.', '2018-04-19 13:39:10', '2018-04-17 15:57:47', NULL, 'N', 11, 0, 1, 229, '3548titlescreen.png', 0, 8, 'No-Intro Name: Ghouls&#039;n Ghosts (USA, Europe)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 3A3E9EB5CAAF6CFB75E99ED2843D58B3DDA7284F\r\nPatched ROM/File SHA-1: FDD15AFAE77DA89028CBB12E891775199920ACD5', '', '', ''),
(3549, 11, 67, 1, '1.2', '[3549]PS3EnglishTranslation.zip', 'Y', '3549readme.txt', '09 June 2020', 1591675200, 3272, 'NOBODY', 'This is a hack of Phantasy Star III that addresses many of the game&#039;s present bugs, and also is a complete translation of the Japanese script.\r\n\r\nImprovements and other revisions have also been included.', '2018-04-19 13:51:46', '2022-07-26 00:54:10', NULL, 'N', 12, 0, 0, 5887, '3549titlescreen.gif', 0, 8, 'Phantasy Star III - Generations of Doom (USA, Europe)\r\nCRC32: C6B42B0F\r\nMD5: 82C7BC027685CC8FC6C9E077BEB1A75A\r\nSHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E', '', '', ''),
(3551, 1, 1225, 1, '1.0', '[3551]1942nes.zip', 'Y', '3551readme.txt', '20 April 2018', 1524196800, 3384, 'NOBODY', 'Translation to Spanish for &quot;1942&quot; for the NES.', '2018-04-20 12:47:46', '2018-04-20 08:11:43', NULL, 'N', 9, 0, 0, 800, '3551titlescreen.png', 0, 1, '1942 (JU) [!].nes\r\n40.976 bytes\r\nCRC32: e9cf747f\r\nMD5: 4f90905fd77c1c9456bd5dfe1ceddc34\r\nSHA1: dfb068f72e9eb44e8dbdb181c235da6ccf6fb4bc', '', '', ''),
(3552, 1, 1515, 1, '1.0', '[3552]1943thebattleofmidwaynes.zip', 'Y', '3552readme.txt', '20 April 2018', 1524196800, 3384, 'NOBODY', 'Translation to Spanish for &quot;1943: The Battle of Midway&quot; for the NES.', '2018-04-20 12:48:39', '2018-04-20 08:13:32', NULL, 'N', 9, 0, 0, 751, '3552titlescreen.png', 0, 1, '1943 - The Battle of Midway (U) [!].nes\r\n131.088	bytes\r\nCRC32: d131bf15\r\nMD5: deeaf9d51fc3f13f11f8e1a65553061a\r\nSHA1: 443d235fbdd0e0b3adb1dcf18c6caa7eceec8bee', '', '', ''),
(3553, 22, 3096, 1, '1.0', '[3553]michaeljacksonsmoonwalkersms.zip', 'Y', '3553readme.txt', '20 April 2018', 1524196800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Michael Jackson&#039;s Moonwalker&quot; for the Sega Master System.', '2018-04-20 12:50:52', '2018-04-20 08:26:51', NULL, 'N', 9, 0, 0, 301, '', 1, 1, 'Michael Jackson&#039;s Moonwalker (UE) [!].sms\r\n262.144	bytes\r\nCRC32: 56cc906b\r\nMD5: aa3bc8467e80a6aaab02051818ecb035\r\nSHA1: 939416cebb381458d28ff628afb3d1f80293afa9', '', '', ''),
(3554, 11, 958, 1, '1.0', '[3554]michaeljacksonsmoonwalkersmd.zip', 'Y', '3554readme.txt', '20 April 2018', 1524196800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Michael Jackson&#039;s Moonwalker&quot; for the Sega Genesis/Mega Drive.', '2018-04-20 12:53:04', '2018-04-20 08:28:23', NULL, 'N', 9, 0, 0, 705, '', 1, 8, 'Michael Jackson&#039;s Moonwalker (W) (REV01) [!].gen\r\n524.288	bytes\r\nCRC32: 11ce1f9e\r\nMD5: 73b63cac3f15bfe4a7bad170654878a9\r\nSHA1: 70d9b760c87196af364492512104fa18c9d69cce', '', '', ''),
(3555, 12, 1871, 1, '1.1', '[3555]megamangg.zip', 'Y', '3555readme.txt', '21 April 2018', 1524283200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mega Man&quot; for the Sega Game Gear.\r\n\r\nv1.1: Fixed selection screen on defeating a boss.\r\nTranslated weapon get.', '2018-04-20 12:54:58', '2018-04-21 10:15:16', NULL, 'N', 9, 0, 0, 424, '3555titlescreen.png', 0, 1, 'Megaman (U) [!].gg\r\n524.288	bytes\r\nCRC32: 1ace93af\r\nMD5: 8583950be61ffbaf0f63dde8dded2ab3\r\nSHA1: 085517c4ac940b937d0e0a900e4735a2247ca4dd', '', '', ''),
(3556, 8, 921, 1, '1.0', '[3556]megamandrwilysrevengegb.zip', 'Y', '3556readme.txt', '20 April 2018', 1524196800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Megaman: Dr. Wily&#039;s Revenge&quot; for the Game Boy.', '2018-04-20 12:56:17', '2018-04-20 08:15:54', NULL, 'N', 9, 0, 0, 586, '3556titlescreen.png', 0, 1, 'Megaman - Dr. Wily&#039;s Revenge (U) [!].gb\r\n262.144	bytes\r\nCRC32: 47e70e08\r\nMD5: 4ba4398181d98958fa7434ba7716f11a\r\nSHA1: 277edb3c844e812ba4b3eb9a96c9c30414541858', '', '', ''),
(3557, 8, 922, 1, '1.0', '[3557]megamaniigb.zip', 'Y', '3557readme.txt', '20 April 2018', 1524196800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Megaman II&quot; for Game Boy.', '2018-04-20 12:57:41', '2018-04-20 08:17:49', NULL, 'N', 9, 0, 0, 500, '3557titlescreen.png', 0, 1, 'Megaman II (U) [!].gb\r\n262.144	bytes\r\nCRC32: e496f686\r\nMD5: 7fe07271d04ed9e0bc0663dde55a2ae4\r\nSHA1: 334f1a93346d55e1be2967f0af952e37aa52fca7', '', '', ''),
(3558, 8, 923, 1, '1.0', '[3558]megamaniiigb.zip', 'Y', '3558readme.txt', '20 April 2018', 1524196800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Megaman III&quot; for Game Boy.', '2018-04-20 12:58:18', '2018-04-20 08:20:47', NULL, 'N', 9, 0, 0, 513, '3558titlescreen.png', 0, 1, 'Megaman III (U) [!].gb\r\n262.144	bytes\r\nCRC32: 5175d761\r\nMD5: 4c614f884a07872f12056ad1a421e1f9\r\nSHA1: 57347305ab297daa4332564623c4a098e6dbb1a3', '', '', ''),
(3559, 17, 3097, 1, '1.0', '', 'Y', '', '20 April 2018', 1524196800, 4650, 'NOBODY', '[b]Spanish Translation of Countdown Vampires (PSX)[/b]\r\n\r\nThis patch translate Countdown Vampires fully to the spanish language.\r\nApply the PPF patch to the bin file associated using a tool like PPF-o-Matic (Which can be download from the utilities page on this site) or any other compatible software.\r\nEnjoy the game amigos!\r\n\r\n[url=https://mega.nz/#!6aASjRiC!0UhAjprgkm2f__mpdw_fu9JjgTfmouweaAVqCqK0I4A][b]DOWNLOAD HERE[/b][/url]', '2018-04-21 03:39:10', '2018-04-20 15:01:24', NULL, 'N', 9, 1, 1, 17, '3559titlescreen.jpg', 0, 11, 'SLUS-00898 &amp; SLUS-01199', '', '', ''),
(3560, 44, 3100, 1, '4.15', '[3560]nayuta_v415_translation.zip', 'Y', '3560readme.txt', '08 June 2016', 1465358400, 4172, 'NOBODY', 'This is an English translation of the game Nayuta no Kiseki for the PSP.', '2018-04-23 13:46:11', '2018-04-24 12:17:52', NULL, 'N', 12, 0, 0, 3418, '3560titlescreen.png', 0, 10, 'Nayuta no Kiseki (Japan) (v1.01).iso\r\n\r\nbefore patching:\r\nMD5: 02adefbdef8197cca872268d5c01b277\r\n\r\nafter patching:\r\nMD5: 6cc975153b7998db4242baa17eb8d276', '', '', ''),
(3561, 11, 1205, 1, '1.0', '[3561]Contra - Hard Corps (Pt-BR).7z', 'Y', '', '21 April 2018', 1524283200, 4903, 'NOBODY', 'Full translation to Portuguese (Brazilian) for Contra: Hard Corps.\r\n\r\nNo graphical assets were changed, except with in game dialogue characters which have received diacritical marks (e.g.: á é ó ú ç etc).\r\n\r\nThis is the 1.0 version of this translation, which has some minor stuff remaining to do, such &quot;Select Player&quot; panel in character selection menu and &quot;EMERGENCY&quot; panel in the Briefing Room.', '2018-04-23 13:51:46', '2018-04-21 11:51:08', NULL, 'N', 11, 0, 1, 345, '3561titlescreen.png', 0, 8, 'No-Intro Name: Contra - Hard Corps (USA, Korea)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 68EA84146105BDA91F6056932FF4FB42AA3EB4A7\r\nPatched ROM/File SHA-1: 6EBD7EC27590B03542A5E0B37E63BE57EC3ED629', '', '', ''),
(3562, 44, 3101, 2, 'Patch 2', '', 'Y', '', '06 January 2014', 1388984400, 4907, 'NOBODY', 'This is an incomplete beta patch for Valkyria Chronicles 3.\r\n\r\nKnown bugs:\r\n* The tutorial text has some serious formatting problems.\r\n* There’s some spillover text in some areas of the base camp.\r\n\r\nUntranslated:\r\n* Some of the mission objectives\r\n* E2 exclusive missions\r\n* DLC missions\r\n* Encyclopedia and Newspaper entries\r\n\r\nDownload the patch here:\r\n[url]https://vc3translationproject.wordpress.com/patch-and-instructions/[/url]', '2018-04-23 14:01:55', '2018-04-23 14:11:27', NULL, 'N', 12, 1, 1, 39, '3562titlescreen.png', 0, 10, 'Senjou no Valkyria 3 - Extra Edition (Japan)', '', '', ''),
(3563, 9, 695, 1, '1.3', '[3563]The Amazing Spider Lethal Foes (S).zip', 'Y', '3563readme.txt', '03 September 2023', 1693699200, 4777, 'NOBODY', 'The Spanish translation for &quot;The Amazing Spider-Man Lethal Foes&quot; for the Super Nintendo.\r\n\r\nThe version 1.3 contains the spanish caracters and acentuations.\r\nThe intro screen and the menu are translated.\r\n\r\nBased on the English Translation by [url=http://www.romhacking.net/translations/2624/]gorgyrip and filler[/url].', '2018-04-25 13:10:54', '2023-09-04 05:22:17', NULL, 'N', 9, 0, 0, 1040, '3563titlescreen.png', 0, 4, 'Database match: Amazing Spider-Man, The - Lethal Foes (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 94763D6FC3216082E33CAFBECB1E737EF3C5BDA9\r\nFile/ROM CRC32: 82F7F710', '', '', ''),
(3564, 8, 3105, 1, '1.0', '[3564]amazingspiderman2thegb.zip', 'Y', '3564readme.txt', '27 April 2018', 1524801600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Amazing Spider-Man 2&quot; for the Game Boy.', '2018-04-28 03:14:35', '2018-04-27 08:17:23', NULL, 'N', 9, 0, 0, 306, '', 1, 1, 'Amazing Spider-Man 2, The (UE) [!].gb\r\n131.072	bytes\r\nCRC32: 13dd233f\r\nMD5: 506ccd75db221acbf26f1681f3c97efd\r\nSHA1: 9d85634232053a52b8d3bbca0f613337fcab32a8', '', '', ''),
(3565, 8, 3106, 1, '1.0', '[3565]amazingspiderman3theinvasionofthespiderslayersgb.zip', 'Y', '3565readme.txt', '27 April 2018', 1524801600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Amazing Spider-Man 3: Invasion of the Spider-Slayers&quot; for the Game Boy.', '2018-04-28 03:17:19', '2018-04-27 08:20:15', NULL, 'N', 9, 0, 0, 284, '', 1, 1, 'Amazing Spider-Man 3, The - Invasion of the Spider-Slayers (U) [!].gb\r\n131.072	bytes\r\nCRC32: cbb2f22c\r\nMD5: 8833ae0fd3b4c47b8249a12708c98a98\r\nSHA1: d9687896481316d873046daca43cc0e259c32929', '', '', ''),
(3566, 8, 3107, 1, '1.0', '[3566]hookgb.zip', 'Y', '3566readme.txt', '27 April 2018', 1524801600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hook&quot; for the Game Boy.', '2018-04-28 03:18:29', '2018-04-27 08:22:58', NULL, 'N', 9, 0, 0, 245, '', 1, 1, 'Hook (U).gb\r\n131.072	bytes\r\nCRC32: 6765b61b\r\nMD5: c4e2de3be0bb5608ab903a885afc065d\r\nSHA1: 570d7cc03e80e199e856160912431c21a6ca0f6c', '', '', ''),
(3567, 1, 2765, 1, '1.0', '[3567]circuscharlienes.zip', 'Y', '3567readme.txt', '27 April 2018', 1524801600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Circus Charlie&quot; for the NES.', '2018-04-28 03:19:05', '2018-04-27 08:26:15', NULL, 'N', 9, 0, 0, 602, '3567titlescreen.png', 0, 1, 'Circus Charlie (J) [!].nes\r\n24.592 bytes\r\nCRC32: da673c95\r\nMD5: 6244f9b2c47e19fbaaef221bf706d34d\r\nSHA1: ea2754a9061ee0db8ede01c39c3347cfc17f6e81', '', '', ''),
(3568, 22, 3108, 1, '1.0', '[3568]cloudmastersms.zip', 'Y', '3568readme.txt', '27 April 2018', 1524801600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cloud Master&quot; for the Sega Master System.', '2018-04-29 11:05:20', '2018-04-27 08:29:09', NULL, 'N', 9, 0, 0, 317, '3568titlescreen.png', 0, 1, 'Cloud Master (UE) [!].sms\r\n262.144	bytes\r\nCRC32: e7f62e6d\r\nMD5: 4498afc1fce51ebd461798fbe61aa6f8\r\nSHA1: b936276b272d8361bca8d7b05d1ebc59f1f639bc', '', '', ''),
(3569, 11, 2035, 1, '1.0', '[3569]battletoadssmd.zip', 'Y', '3569readme.txt', '27 April 2018', 1524801600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battletoads&quot; for the Sega Genesis/Mega Drive.', '2018-04-29 11:05:47', '2018-04-27 08:31:38', NULL, 'N', 9, 0, 0, 845, '3569titlescreen.png', 0, 8, 'Battletoads (W) [!].bin\r\n524.288	bytes\r\nCRC32: d10e103a\r\nMD5: f1e299d6eb40e3ecec6460d96e1e4dc9\r\nSHA1: 5ef3c29b6bdd04d24552ab200d0530f647afdb08', '', '', ''),
(3570, 11, 3109, 1, '1.0', '[3570]bladesofvengeancesmd.zip', 'Y', '3570readme.txt', '27 April 2018', 1524801600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Blades of Vengeance&quot; for the Sega Genesis/Mega Drive.', '2018-04-29 11:06:12', '2018-04-27 08:34:09', NULL, 'N', 9, 0, 0, 942, '3570titlescreen.png', 0, 8, 'Blades of Vengeance (UE) [!].gen\r\n1.048.576	bytes\r\nCRC32: 74c65a49\r\nMD5: 0ef8cf31e77cf8fab03bd7540a4751c0\r\nSHA1: 11f342ec4be17dcf7a4a6a80649b6b5ff19940a5', '', '', ''),
(3571, 11, 3110, 1, '1.0', '[3571]growlsmd.zip', 'Y', '3571readme.txt', '27 April 2018', 1524801600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Growl&quot; Sega Genesis/Mega Drive.', '2018-04-29 11:07:48', '2018-04-27 08:39:03', NULL, 'N', 9, 0, 0, 473, '3571titlescreen.png', 0, 8, 'Growl (U) [!].bin\r\n524.288	bytes\r\nCRC32: f60ef143\r\nMD5: 3152ebc067925b0ca35d20290de0985a\r\nSHA1: 63a08057fe9fd489590f39c5c06709266f625ab0', '', '', ''),
(3572, 9, 3111, 1, '1.1', '[3572]captaincommandoeursfc.zip', 'Y', '3572readme.txt', '08 May 2018', 1525752000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Captain Commando&quot; for the SNES, European version.\r\n\r\nV1.1:Fixed some boss defeating texts.', '2018-05-06 04:37:11', '2018-05-08 12:52:55', NULL, 'N', 9, 0, 0, 581, '3572titlescreen.png', 0, 4, 'Captain Commando (E) [!].smc\r\n2.097.152 bytes\r\nCRC32: 5b9aa73a\r\nMD5: 36f54352e7aba538529913707a734f9e\r\nSHA1: 92a25bad603b74df95ccadcab08015ee77bd671d', '', '', ''),
(3573, 9, 3111, 1, '1.1', '[3573]captaincommandosfc.zip', 'Y', '3573readme.txt', '03 May 2018', 1525320000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Captain Commando&quot; for the SNES, American version.\r\n\r\nV1.1:Fixed some boss defeating texts.', '2018-05-06 04:38:56', '2018-05-08 12:54:19', NULL, 'N', 9, 0, 0, 568, '3573titlescreen.png', 0, 4, 'Captain Commando (U).smc\r\n2.097.152 bytes\r\nCRC32: 81db73c7\r\nMD5: fa1aca992a1bbe309651fff64541866f\r\nSHA1: 9c28b15e170a1975acf0953ff66185a3c5c988ac', '', '', ''),
(3574, 9, 3112, 1, '1.0', '[3574]addamsfamilythesfc.zip', 'Y', '3574readme.txt', '03 May 2018', 1525320000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Addams Family&quot; for the SNES.', '2018-05-06 04:40:31', '2018-05-03 13:11:26', NULL, 'N', 9, 0, 0, 568, '3574titlescreen.png', 0, 4, 'Addams Family, The (U) [!].smc\r\n1.048.576 bytes\r\nCRC32: 2e8034ab\r\nMD5: 278a88adb028a8e4c279b9b468b592ed\r\nSHA1: 3f6863985a8c6cfad71867c2349aa0ac79cb1274', '', '', ''),
(3575, 11, 3113, 1, '1.0', '[3575]addamsfamilythesmd.zip', 'Y', '3575readme.txt', '03 May 2018', 1525320000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Addams Family&quot; for the Sega Genesis/Mega Drive.', '2018-05-06 04:42:38', '2018-05-03 13:13:55', NULL, 'N', 9, 0, 0, 492, '3575titlescreen.png', 0, 8, 'Addams Family, The (UE) [!].gen\r\n1.048.576 bytes\r\nCRC32: 71f58614\r\nMD5: eba5f964addea18b70336d292a08698d\r\nSHA1: 1cd7ac493a448c7486eefde2300240c3675986a9', '', '', ''),
(3576, 9, 1672, 1, '1.1', '[3576]Super Back to the Future Part II (S).zip', 'Y', '3576readme.txt', '21 November 2021', 1637470800, 4777, 'NOBODY', 'Spanish translation for &quot;Super Back to the Future Part II&quot; for the Super Famicom/Super Nintendo.\r\nThis new version 1.1 contains the Spanish accents and the special characters.\r\nBased on the English translation released by [url=http://www.romhacking.net/translations/1691/]mteam[/url].', '2018-05-06 04:49:33', '2022-03-14 20:08:42', NULL, 'N', 9, 0, 0, 1133, '', 1, 4, 'Super Back to the Future Part II (J).smc\r\nSuper Back to the Future Part II (J).sfc\r\nFile MD5:    427FE52B3883EE077BF189476492C2F0\r\nFile SHA-1:    DD95D3F729E9373322904F92B9816AE02B4C45F6\r\nFile CRC32:    B367D0B9', '', '', ''),
(3577, 9, 3114, 1, '1.0', '[3577]clayfsfc.zip', 'Y', '3577readme.txt', '03 May 2018', 1525320000, 3384, 'NOBODY', 'Translation to Spanish for &quot;ClayFighter: Tournament Edition&quot; for the SNES.', '2018-05-06 04:53:31', '2018-05-03 12:59:51', NULL, 'N', 9, 0, 0, 509, '3577titlescreen.png', 0, 4, 'Clay Fighter - Tournament Edition (U).smc\r\n3.145.728 bytes\r\nCRC32: b360f7af\r\nMD5: a6637ccb145e42bbce94fbce3a1bb5e7\r\nSHA1: a7d9a90f792c90d3d51f62db6279e9533dab5ca8', '', '', ''),
(3578, 11, 3115, 1, '1.0', '[3578]jurassicparksmd.zip', 'Y', '3578readme.txt', '03 May 2018', 1525320000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jurassic Park&quot; for the Sega Genesis/Mega Drive.', '2018-05-06 04:55:24', '2018-05-03 13:18:15', NULL, 'N', 9, 0, 0, 717, '3578titlescreen.png', 0, 8, 'Jurassic Park (U) [!].gen\r\n2.097.152 bytes\r\nCRC32: 7b31deef\r\nMD5: fee5032759c495abc72e405c63c90e1f\r\nSHA1: e7a1f49d362b5c7e13d9c7942d4a83fe003cfbd2', '', '', ''),
(3579, 22, 3116, 1, '1.0', '[3579]jurassicparksms.zip', 'Y', '3579readme.txt', '03 May 2018', 1525320000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jurassic Park&quot; for the Sega Master System.', '2018-05-06 04:57:16', '2018-05-03 13:20:11', NULL, 'N', 9, 0, 0, 340, '', 1, 1, 'Jurassic Park (E) [!].sms\r\n524.288	bytes\r\nCRC32: 0667ed9f\r\nMD5: b05014defe8d0c3d0ad6f67851ca15d7\r\nSHA1: 67a6e6c132362f3d9263dda68d77c279b08f1fde', '', '', ''),
(3580, 12, 3117, 1, '1.0', '[3580]jurassicparkgg.zip', 'Y', '3580readme.txt', '03 May 2018', 1525320000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jurassic Park&quot; for the Sega Game Gear.', '2018-05-06 04:59:33', '2018-05-03 13:24:18', NULL, 'N', 9, 0, 0, 253, '', 1, 1, 'Jurassic Park (UE) [!].gg\r\n524.288	bytes\r\nCRC32: bd6f2321\r\nMD5: a3158baab261c5ddbcd4328d01e33a94\r\nSHA1: 0425dc09465a4b7be78ab7aa46107987ba61e82a', '', '', ''),
(3581, 20, 3118, 1, '1.0', '[3581]SAR.zip', 'Y', '', '08 February 2018', 1518066000, 4922, 'NOBODY', 'Sonic Adventure suffers from many issues, one of them being the poor localization done for the game. This brings an accurate translation of the original script in an easy to access way.\r\nThis translation was done by YouTube user Windii and was made using their permission.', '2018-05-06 05:45:39', '2018-05-15 11:29:11', NULL, 'N', 12, 0, 1, 417, '', 1, 12, 'The SADX Mod Loader is needed in order for this translation to work.', '', '', ''),
(3582, 1, 247, 1, '1.0', '[3582]City Adventure Touch (S).rar', 'Y', '3582readme.txt', '07 May 2018', 1525665600, 4777, 'NOBODY', 'Spanish Translation of &quot;City Adventure Touch: Mystery of Triangle&quot; for Nintendo Famicom/Nintendo Entertainment System.\r\n\r\nBased on the English Translation by [url=https://www.romhacking.net/translations/3440/]filler[/url].', '2018-05-09 00:43:33', '2018-05-08 17:26:57', NULL, 'N', 9, 0, 0, 414, '', 1, 1, 'City Adventure Touch - Mystery of Triangle (J) [!].nes\r\nFile MD5:   04A16A549EAE62B9172CE9839BF5016C\r\nFile SHA-1: 82BCC1BCCDCF3CC393A22C9E3016D03FAF5A41BC\r\nFile CRC32: 8B3D3804\r\nFile size:  128 KB', '', '', ''),
(3583, 1, 1222, 1, '1.2', '[3583]MB (NES) PT-BR V1_2.zip', 'Y', '', '04 May 2019', 1556942400, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of Mario Bros. (NES version).', '2018-05-10 06:00:34', '2019-05-04 23:17:24', NULL, 'N', 11, 0, 1, 159, '3583titlescreen.png', 0, 1, 'Mario Bros. (JU) [!].nes\r\nCRC32: A6DE1B55\r\nMD5: 8D8E0B86DD870302BF4A994E76C55C83\r\nSHA1: 9286A2DB471D51713E9B75E68B47FFBF11E2D40B', '', '', ''),
(3584, 22, 3119, 1, '1.0', '[3584]worldgrandprixsms.zip', 'Y', '3584readme.txt', '11 May 2018', 1526011200, 3384, 'NOBODY', 'Translation to Spanish for &quot;World Grand Prix&quot; for the Sega Master System.', '2018-05-12 10:55:52', '2018-05-11 08:47:32', NULL, 'N', 9, 0, 0, 253, '3584titlescreen.png', 0, 1, 'World Grand Prix (U) [!].sms\r\n131.072	bytes\r\nCRC32: 7b369892\r\nMD5: 75550fca836414ce7286c294d03c1b04\r\nSHA1: feff411732ca2dc17dab6d7868749d79326993d7', '', '', ''),
(3585, 11, 1266, 1, '1.1', '[3585]megamanthewilywarssmd.zip', 'Y', '3585readme.txt', '15 May 2018', 1526356800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Megaman: The Wily Wars&quot; for the Sega Genesis/Mega Drive.\r\nForces 60Hz. Includes [url=https://www.romhacking.net/hacks/514/]SRAM[/url] and [url=https://www.romhacking.net/hacks/3837/\r\n]movement delay[/url] patches.\r\n\r\nV1.1: Changed whistle translation and Megaman 2 intro.', '2018-05-12 10:57:15', '2018-05-15 19:07:43', NULL, 'N', 9, 0, 0, 2784, '3585titlescreen.png', 0, 8, 'Megaman - The Wily Wars (E).bin\r\n2.097.152 bytes\r\nCRC32: dcf6e8b2\r\nMD5: bb891aec8a7dfe6164033f57af2025bd\r\nSHA1: ea9ae2043c97db716a8d31ee90e581c3d75f4e3e', '', '', ''),
(3586, 11, 1785, 1, '2.0', '[3586]tinytoonadventuresbustershiddentreasuresmd.zip', 'Y', '3586readme.txt', '21 January 2023', 1674277200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tiny Toon Adventures: Buster&#039;s Hidden Treasure&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: changed from female to male scientist.\r\n\r\nV2.0:\r\n-Changed PASSWORD for CLAVE\r\n-Changed PUNTO for MARCA and translated ingame\r\n-Changed STAFF for EQUIPO\r\n-Translated principal menus\r\n-Translated PAUSE\r\n-Little script adjustments', '2018-05-12 10:59:57', '2023-03-16 08:53:46', NULL, 'N', 9, 0, 0, 1692, '3586titlescreen.png', 0, 8, 'Tiny Toon Adventures - Buster&#039;s Hidden Treasure (USA).md\r\nMD5: 4831cb1b067887a086467ec51653af48\r\nSHA1: d8d159c7c5a365242f989cc3aad2352fb27e3af3\r\nCRC32: a26d3ae0\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/tinytoonadventuresbustershiddentreasuresmd', ''),
(3587, 11, 474, 1, '2.0', '[3587]wardnersmd.zip', 'Y', '3587readme.txt', '23 July 2022', 1658548800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wardner&quot; for the Sega Genesis / Mega Drive.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Script retranslated', '2018-05-12 11:00:47', '2022-08-24 06:57:21', NULL, 'N', 9, 0, 0, 471, '3587titlescreen.png', 0, 8, 'Wardner (USA).md\r\nMD5: 03fcaef50c6a5e889690a25b1433499a\r\nSHA1: 23bd6421f0e3710350e12f9322e75160a699ace8\r\nCRC32: 1e369ae2\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/wardnersmd', ''),
(3588, 11, 3120, 1, '1.1', '[3588]toystorysmd.zip', 'Y', '3588readme.txt', '25 May 2018', 1527220800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Toy Story&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Translated MR potato and fixed bonus and credits.', '2018-05-12 11:03:11', '2018-05-25 08:28:32', NULL, 'N', 9, 0, 0, 1222, '', 1, 8, 'Toy Story (U) [!].bin\r\n4.194.304 bytes\r\nCRC32: 829fe313\r\nMD5: 23dc9770c2044a05c7351cf83a139d74\r\nSHA1: 49be571cd943fd594949c318a0bdbe6263fdd512', '', '', ''),
(3589, 11, 3121, 1, '1.0', '[3589]zerothekamikazesquirrelsmd.zip', 'Y', '3589readme.txt', '11 May 2018', 1526011200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zero the Kamikaze Squirrel&quot; for the Sega Genesis/Mega Drive.', '2018-05-12 11:06:08', '2018-05-11 08:59:09', NULL, 'N', 9, 0, 0, 469, '', 1, 8, 'Zero the Kamikaze Squirrel (U) [!].gen\r\n2.097.152 bytes\r\nCRC32: 423968df\r\nMD5: 4e18827f7dd6ca39970a2ef0e0fa21d0\r\nSHA1: db110fa33c185a7da4c80e92dbe4c7f23ccec0d6', '', '', ''),
(3590, 9, 2705, 1, '1.1', '[3590]toystorysfc.zip', 'Y', '3590readme.txt', '25 May 2018', 1527220800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Toy Story&quot; for the Super Nintendo.\r\n\r\nV1.1.: Translated mr potato.', '2018-05-12 11:08:21', '2018-05-25 08:27:35', NULL, 'N', 9, 0, 0, 841, '', 1, 4, 'Toy Story (U) [!].smc\r\n4.194.304 bytes\r\nCRC32: 8328822b\r\nMD5: df1d99115ce4a386054b511b62cd5cc6\r\nSHA1: ffadfea439cb5ca3b84911af6b7bfee478d9f33c', '', '', ''),
(3591, 9, 3122, 1, '1.0', '[3591]zerothekamikazesquirrelsfc.zip', 'Y', '3591readme.txt', '11 May 2018', 1526011200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zero the Kamikaze Squirrel&quot; for the Super Nintendo.', '2018-05-12 11:10:52', '2018-05-11 09:02:25', NULL, 'N', 9, 0, 0, 538, '', 1, 4, 'Zero the Kamikaze Squirrel (U) [!].smc\r\n2.097.152 bytes\r\nCRC32: 5397d5bc\r\nMD5: 7981be58e5eec603c585a0f1a3190840\r\nSHA1: 622edfe3a7b2c65724c2d78fb3d692775cd1fde1', '', '', ''),
(3592, 8, 458, 1, '1.0', '[3592]staroceanbs_lnb.zip', 'Y', '3592readme.txt', '01 April 2011', 1301630400, 4924, 'NOBODY', 'This is a French language translation patch for Star Ocean: Blue Sphere released in 2011. It&#039;s thought to be 100% complete per the readme.\r\n\r\n-Intro: 100%\r\n-Script: 100% (I hope so: p)\r\n-Objects: 100%\r\n-Menus: 100%\r\n-Monsters: 100%\r\n-Magic: 100%\r\n-Talents: 100%\r\n-Crafts: 100%\r\n-Graphic: 100%', '2018-05-12 16:35:10', '2018-05-12 11:05:53', NULL, 'N', 7, 0, 0, 918, '3592titlescreen.png', 0, 1, 'Name: Star Ocean - Blue Sphere (J) [C][!].gbc\r\nSize: 4194304 bytes (4 MB)\r\n\r\nCRC32: 8C7DDBDA\r\nCRC64: 272E8B0F66F960CB\r\nSHA1: 3D07AE53BA21EDA4923BF4DA6C938E2A407C990C\r\nSHA256: A84FE6BA0235F4FDC78171693C8BF2458976B07F1A51C39B2A1EB4B39E92BC14', '', '', ''),
(3593, 17, 3123, 2, '1.0', '[3593]diversdream_esp_patch_mrnobody_v1.zip', 'Y', '', '15 May 2018', 1526356800, 4650, 'NOBODY', 'Speed Translation for Diver&#039;s Dream (PSX)\r\n\r\nThis is a Spanish translation for the game Diver&#039;s Dream. The patch can be applied to the bin file through the program PPF-O-Matic which can be found in this website.\r\n\r\nThe translation covers only the text. Next version of the patch will be updated with subtitles for the cutscenes.\r\n\r\nThe translation have no accents or characters that created technical or time issues.\r\n\r\nThat is why the author called these speed translations.', '2018-05-15 11:18:18', '2018-05-15 09:53:19', NULL, 'N', 9, 0, 1, 309, '3593titlescreen.jpg', 0, 11, 'SLES-01535', '', '', ''),
(3595, 9, 302, 4, '1.0', '[3595]ff6 portugues.rar', 'Y', '', '13 May 1998', 895032000, 4018, 'NOBODY', 'Increases difficulty and adds new bosses and extras changes together with a [url=http://www.romhacking.net/translations/1978/]Portuguese translation[/url].', '2018-05-17 11:57:08', '2018-05-14 02:54:12', NULL, 'N', 11, 0, 1, 270, '', 1, 3, 'No-Intro Name: Final Fantasy III (USA)\r\n(No-Intro version  20130701-030720)\r\nFile SHA-1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7', '', '', ''),
(3596, 9, 3124, 1, '2.0', '[3596]Metal Jack - ENGLISH v2.zip', 'Y', '3596readme.txt', '17 May 2018', 1526529600, 131, 'NOBODY', 'Here is a patch which translates the original Japanese ROM introduction and makes it also more canon to the series instead of the plain generic one. Also this incorporates the title screen from the US Prototype.\r\n\r\n-Updates to V 2.0\r\nFixes a slight error in the intro.', '2018-05-20 08:39:34', '2018-05-26 15:56:31', NULL, 'N', 12, 0, 0, 2742, '3596titlescreen.png', 0, 4, 'No-Intro ROM\r\nKikou Keisatsu Metal Jack (Japan).sfc\r\nSize: 1 048 576\r\nCRC32: 5577DE70', '', '', ''),
(3597, 34, 1207, 1, '1.0', '[3597]bombjacksg.zip', 'Y', '3597readme.txt', '18 May 2018', 1526616000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bomb Jack&quot; for the Sega SG-1000.', '2018-05-20 08:41:28', '2018-05-18 08:26:03', NULL, 'N', 9, 0, 0, 139, '3597titlescreen.png', 0, 1, 'Bomb Jack (SG-1000).sg\r\n32.768 bytes\r\nCRC32: ea0f2691\r\nMD5: 0bf5b6959fc1b58d8e37f9647f47a0b3\r\nSHA1: 7859b9ee5614c595cb57a832ef7a8f1ab473b45b', '', '', ''),
(3598, 22, 3125, 1, '1.0', '[3598]airrescuesms.zip', 'Y', '3598readme.txt', '18 May 2018', 1526616000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Air Rescue&quot; for the Sega Master System.', '2018-05-20 08:42:51', '2018-05-18 08:31:52', NULL, 'N', 9, 0, 0, 301, '3598titlescreen.png', 0, 1, 'Air Rescue (E) [!].sms\r\n262.144	bytes\r\nCRC32: 8b43d21d\r\nMD5: 4f145d617b9191cbc0e005786ca993f6\r\nSHA1: 4edd1b62abbbf2220961a06eb139db1838fb700b', '', '', ''),
(3599, 11, 3126, 1, '1.0', '[3599]action52smd.zip', 'Y', '3599readme.txt', '18 May 2018', 1526616000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Action 52&quot; for the Sega Genesis/Mega Drive.', '2018-05-20 08:45:31', '2018-05-18 08:53:10', NULL, 'N', 9, 0, 0, 342, '3599titlescreen.png', 0, 8, 'Action 52 (Unl) [b3].bin\r\n2.097.152 bytes\r\nCRC32: 8809d666\r\nMD5: 7db63c82f6840bc7f89c0e8f538b6858\r\nSHA1: fe9936517f45bd0262613ce4422ace873112210a', '', '', ''),
(3600, 11, 2165, 1, '1.0', '[3600]ghostbusterssmd.zip', 'Y', '3600readme.txt', '18 May 2018', 1526616000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ghostbusters&quot; for the Sega Genesis/Mega Drive.', '2018-05-20 08:46:31', '2018-05-18 08:56:04', NULL, 'N', 9, 0, 0, 774, '3600titlescreen.png', 0, 8, 'Ghostbusters (W) (REV01) [!].bin\r\n524.288	bytes\r\nCRC32: 792df93b\r\nMD5: d73f3b9feac4734e9a391aa211a88159\r\nSHA1: 6fceffee406679c0c8221a8b6cfad447695e99fb', '', '', ''),
(3601, 11, 3127, 1, '1.0', '[3601]granadasmd.zip', 'Y', '3601readme.txt', '18 May 2018', 1526616000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Granada&quot; for the Sega Genesis/Mega Drive.', '2018-05-20 08:55:21', '2018-05-18 09:02:24', NULL, 'N', 9, 0, 0, 454, '3601titlescreen.png', 0, 8, 'Granada (JU) (REV01) [!].gen\r\n524.288	bytes\r\nCRC32: e89d1e66\r\nMD5: 93a809c145d5dacc8d8e33a27fdcfb9a\r\nSHA1: 4eb8bbdb9ee8adcefaa202281cb88c19970437f7', '', '', ''),
(3602, 8, 2501, 1, '1.0', '[3602]batmangb.zip', 'Y', '3602readme.txt', '18 May 2018', 1526616000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Batman&quot; for the Game Boy.', '2018-05-20 08:56:00', '2018-05-18 09:04:58', NULL, 'N', 9, 0, 0, 380, '3602titlescreen.png', 0, 1, 'Batman (JU) [!].gb\r\n131.072	bytes\r\nCRC32: 6c41d3cd\r\nMD5: 03c6d84a951be6703b7458478f4277b9\r\nSHA1: ef7d6684a0f737c01a1f2cc2c6609e0f3ac1310e', '', '', ''),
(3603, 1, 3128, 1, '2.0', '[3603]aboyandhisblobnes.zip', 'Y', '3603readme.txt', '21 January 2022', 1642741200, 3384, 'NOBODY', 'Translation to Spanish for &quot;A Boy and His Blob: Trouble on Blobolonia&quot; for the NES.\r\n\r\nV2.0:\r\n-Translated game subtitle.\r\n-Inverted flavor and jellybean.\r\n-Added space after vitamins using the vitapistol.\r\n-Changed &#039;Treasures&#039; &#039;TR&#039; for &#039;Tesoros&#039; &#039;TE&#039;.\r\n-Script rewrite.', '2018-05-20 08:59:45', '2022-01-27 11:58:22', NULL, 'N', 9, 0, 0, 577, '3603titlescreen.png', 0, 1, 'David Crane&#039;s A Boy and His Blob - Trouble on Blobolonia (USA).nes\r\nMD5: 61d431d155b503c378778062bda9cf5d\r\nSHA1: 74e43903d7b7a8d6b17e53f2774a4b2d26a2ea9a\r\nCRC32: 20a9e4a2\r\n262160 bytes', '', '', ''),
(3604, 9, 1865, 1, '1.0', '[3604]kirbysavalanchesfc.zip', 'Y', '3604readme.txt', '18 May 2018', 1526616000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kirby&#039;s Avalanche&quot; for the SNES.', '2018-05-20 09:01:26', '2018-05-18 09:10:20', NULL, 'N', 9, 0, 0, 886, '3604titlescreen.png', 0, 4, 'Kirby&#039;s Avalanche (U) [!].smc\r\n1.048.576 bytes\r\nCRC32: 21e658b8\r\nMD5: bddd943215857ad77ea48d2a1a138ec8\r\nSHA1: 95e4ac5f3f95863ffd8c6519f93a52b631c97d4a', '', '', ''),
(3605, 1, 943, 1, '1.0', '[3605]Nuts & Milk (Turkish).zip', 'Y', '', '21 May 2018', 1526875200, 4837, 'NOBODY', 'This is a Turkish translation of Nuts &amp; Milk for the NES.', '2018-05-22 14:15:45', '2018-07-09 11:26:48', NULL, 'N', 19, 0, 1, 59, '3605titlescreen.png', 0, 1, 'Nuts &amp; Milk (Japan).nes\r\nROM MD5: 143B93ABEEA246AABD80470EEE8CA1CB\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', '', '', ''),
(3606, 9, 369, 1, '1.05', '[3606]srwg.zip', 'Y', '3606readme.txt', '04 September 2018', 1536033600, 2, 'NOBODY', 'This project&#039;s history is long and fraught with trouble. The initial script translation turned out to be wrong more often than it was accurate; it was eventually decided that the entire script would need to be retranslated. Work on the script essentially re-started from scratch in late 2013 after TheMajinZenki graciously offered to doublecheck the older version of the translation. Though a variety of factors (lack of resources, split attention, and the like) contributed to a less-than-optimal velocity, the script was considered to be fully retranslated in April of 2017. Work on the technical pieces resumed at this time; additionally, at this point we passed it off to Caitlin, who worked closely with Zenki as an editor, to produce the script as it currently stands. She finished in October. Playtesting began in February and completed in mid May.\r\n\r\nFor all the problems it has had during its long development period, the final release is quite polished and should be issue-free. Have fun!', '2018-05-22 14:32:47', '2018-09-04 18:35:02', NULL, 'N', 12, 0, 0, 9645, '3606titlescreen.png', 0, 4, 'CRC32:        EBADC924\r\nMD5:          680EE04AF6792C3891947B43B98EED46\r\nSHA-2 (256):  8497BB74DF56BA1B37D178BF5EC4160131AF65FBBF4822D519C831393AA6C5B6', '', '', ''),
(3607, 4, 3130, 1, '1.0', '[3607]Youkai Douchuuki (English v1.0).zip', 'Y', '', '22 May 2018', 1526961600, 3975, 'NOBODY', 'English translation patch for Youkai Douchuuki (PC Engine HuCARD)\r\n\r\nAll the dialog is translated. This game is really tough, so there may still be some errors that were missed during testing. There are untranslated graphics (title screen, level names, signs, etc.) but hopefully nothing that affects the gameplay.', '2018-05-22 14:34:57', '2018-05-22 10:58:39', NULL, 'N', 12, 0, 1, 2755, '3607titlescreen.png', 1, 14, 'Youkai Douchuuki (Japan).pce', '', '', ''),
(3609, 1, 2397, 1, '1.0', '[3609]snakerevenge.zip', 'Y', '3609readme.txt', '25 May 2018', 1527220800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Snake&#039;s Revenge&quot; for the NES.', '2018-05-25 12:37:01', '2018-05-25 07:16:50', NULL, 'N', 9, 0, 0, 1248, '3609titlescreen.png', 0, 1, 'Snake&#039;s Revenge (U) [!].nes\r\n262.160	bytes\r\nCRC32: 255a25fe\r\nMD5: 17262cb7b1f1ea96055d93b83bac379e\r\nSHA1: 49f1369c0e3926da1ae4ef9baa6c41f8c649b893', '', '', ''),
(3610, 1, 738, 1, '1.0', '[3610]bubblebobblenes.zip', 'Y', '3610readme.txt', '25 May 2018', 1527220800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bubble Bobble&quot; for the NES.', '2018-05-25 12:37:49', '2018-05-25 07:19:24', NULL, 'N', 9, 0, 0, 578, '3610titlescreen.png', 0, 1, 'Bubble Bobble (U) [!].nes\r\n163.856	bytes\r\nCRC32: d3a91b41\r\nMD5: e6cb4e0faf2e944b2a0c8d78a399ac7f\r\nSHA1: 0e40052299ada46f6c2d1172323366f872f90570', '', '', ''),
(3611, 8, 3132, 1, '1.0', '[3611]junglebookgb.zip', 'Y', '3611readme.txt', '25 May 2018', 1527220800, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Jungle Book&quot; for the Game Boy.', '2018-05-25 12:41:30', '2018-05-25 07:22:08', NULL, 'N', 9, 0, 0, 234, '3611titlescreen.png', 0, 1, 'Jungle Book, The (U) [!].gb\r\n131.072	bytes\r\nCRC32: b64d27ee\r\nMD5: e5876720bf10345fb2150db6d68c1cfb\r\nSHA1: ca69dde7b176d4bec9c51f92c37a5d68402af616', '', '', ''),
(3612, 12, 3133, 1, '1.0', '[3612]bubblebobblegg.zip', 'Y', '3612readme.txt', '25 May 2018', 1527220800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bubble Bobble&quot; for the Sega Game Gear.', '2018-05-25 12:43:27', '2018-05-25 07:52:14', NULL, 'N', 9, 0, 0, 234, '3612titlescreen.png', 0, 1, 'Bubble Bobble (U) [!].gg\r\n262.144	bytes\r\nCRC32: fba338c5\r\nMD5: 4f08cab3e252c2e3979ef33e9e59f294\r\nSHA1: c2c99d798bd0d4960021743a55e74644ad9020c6', '', '', ''),
(3613, 8, 880, 1, '1.1', '[3613]megamanxtremegbc.zip', 'Y', '3613readme.txt', '27 May 2018', 1527393600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Megaman Xtreme&quot; for the Game Boy Color.\r\n\r\nV1.1: Fixed extreme ending, changed VAVA to VILE and fixed Marvericks word.', '2018-05-25 12:44:33', '2018-05-27 08:21:48', NULL, 'N', 9, 0, 0, 1718, '', 1, 1, 'Megaman Xtreme (U) [C][!].gbc\r\n1.048.576 bytes\r\nCRC32: 3a4d94d5\r\nMD5: 4681f5b931a2e60ca163facd1adf56ed\r\nSHA1: c877449ba0889fdcacf23c49b0611d0ca57283c5', '', '', ''),
(3614, 34, 3134, 1, '1.0', '[3614]bankpanicsg.zip', 'Y', '3614readme.txt', '25 May 2018', 1527220800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bank Panic&quot; for the Sega SG-1000.', '2018-05-25 12:46:52', '2018-05-25 07:55:00', NULL, 'N', 9, 0, 0, 129, '3614titlescreen.png', 0, 1, 'Bank Panic (SG-1000) [!].sg\r\n32.768 bytes\r\nCRC32: d8a87095\r\nMD5: 47cd2d0bbcb879302f83f2f7058f49d4\r\nSHA1: 8e1dc4d79c5bc45fc6112969ea9a2c68b3c86666', '', '', ''),
(3615, 22, 2985, 1, '1.0', '[3615]blackbeltsms.zip', 'Y', '3615readme.txt', '25 May 2018', 1527220800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Black Belt&quot; for the Sega Master System.', '2018-05-25 12:50:00', '2018-05-25 07:57:38', NULL, 'N', 9, 0, 0, 267, '3615titlescreen.png', 0, 1, 'Black Belt (UE) [!].sms\r\n131.072	bytes\r\nCRC32: da3a2f57\r\nMD5: 16e6b4a1d71960d64bd20aaf7024e8ac\r\nSHA1: 7c5524cff2de9b694e925297e8e74c7c8d292e46', '', '', ''),
(3616, 11, 3135, 1, '1.0', '[3616]jurassicparkrampageeditionsmd.zip', 'Y', '3616readme.txt', '25 May 2018', 1527220800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jurassic Park: Rampage Edition&quot; for the Sega Genesis/Mega Drive.', '2018-05-25 12:54:59', '2018-05-25 08:00:01', NULL, 'N', 9, 0, 0, 629, '', 1, 8, 'Jurassic Park - Rampage Edition (UE) [!].bin\r\n2.097.152 bytes\r\nCRC32: 98b4aa1b\r\nMD5: 67c489b34827bb4fae2ba93e8d2a919e\r\nSHA1: 535c78d91f76302a882d69ff40b3d0f030a5b6ae', '', '', ''),
(3617, 1, 3136, 1, '1.0', '[3617]Space Hunter Translation by Zatos and Fyr.rar', 'Y', '3617readme.txt', '23 May 2018', 1527048000, 172, 'NOBODY', 'A 100% translation of Space Hunter. Things were a little tricky because of how text was stored in the ROM, but ultimately we figured out a decent way of dealing with it.\r\n\r\nSome may recognize this game as having been featured on Game Center CX. It&#039;s a unique and short little game that might offer up some enjoyment. Check the readme for our own written up manual for this game, as well as other translation notes.\r\n\r\nEnjoy!', '2018-05-26 12:43:16', '2018-05-27 15:56:18', NULL, 'N', 12, 0, 0, 1708, '', 1, 1, 'Space Hunter (Japan).nes    (No Intro)\r\nCRC32:     b155899c\r\nMD5:       b7b0473b60e259838d087849c408893e\r\nSHA-1:     6dfe0bcc89a78f39e56269da013c5a4dd2aeb6a0\r\n(Note that this ROM hash corresponds to a ROM with an iNES header with the Mirroring bit set wrong. Use a utility to fix it to Vertical or use a hex editor to change byte 6 to 0x31.)', '', '', ''),
(3618, 8, 3137, 1, '1.0', '[3618]Noobow.zip', 'Y', '3618readme.txt', '24 May 2018', 1527134400, 1005, 'NOBODY', 'This is a complete translation patch for the GB platformer, Noobow. Thanks goes to Eien ni Hen for translating, danke and FlashPV for helping with the graphics.', '2018-05-26 12:49:32', '2018-05-25 00:08:19', NULL, 'N', 12, 0, 0, 3204, '3618titlescreen.png', 0, 1, 'No-Intro Name: Noobow (Japan)\r\n(No-Intro version  20130802-061634)\r\nROM/File MD5:      CCD0CF7CC240714A9694E1FE296AFB7C\r\nROM/File SHA-1:    B571D9051E3A9F1A55533B4F43941CAE907AEDFF\r\nROM/File CRC32:    8BBCC8BB', '', '', ''),
(3620, 27, 3141, 1, '1.0', '[3620]ChoroQ 64 2-NCGE.7z', 'Y', '3620readme.txt', '29 May 2018', 1527566400, 803, 'NOBODY', 'Choro-Q 64 2 English Patch version 1.0\r\n\r\n&quot;Hey!  Let&#039;s play Penny Racers!&quot;\r\n\r\nThose would be the last words anyone would utter, Penny Racers being a somewhat forgettable and overall average game.  The same cannot be said sequel for its sequel.  Only released in Japan, it was even less remarkable than its predecessor.  Its lack of depth and features does make it quick and simple to localize however, and you will now be able to enjoy some temporary amusement playing the title with a patch applying USA English.\r\n\r\nUnsurprisingly, the similarly named program xdelta can apply its own patches.  The xdelta patch can only be applied to a ROM in native byte order (unbyteswapped).  Using any other file will return a mismatched checksum error.  Its SHA-512 will be:\r\n06F6FA513BA58272BA7D121CBCE3F55C04C0C17F1EF852852E4307FEC406D04B381B5A040C0991990127CED50F1171ECC5EB4A1B480DB40D49125A445FF70D26\r\n\r\nAdditional details on saving, transfer pak support, and other features are available in the readme.', '2018-05-30 11:53:10', '2018-05-29 21:37:40', NULL, 'N', 12, 0, 0, 2950, '', 1, 1, 'Choro Q 64 II - Hacha Mecha Grand Prix Race (Japan)\r\nSHA-512\r\n06F6FA513BA58272BA7D121CBCE3F55C04C0C17F1EF852852E4307FEC406D04B381B5A040C0991990127CED50F1171ECC5EB4A1B480DB40D49125A445FF70D26', '', '', ''),
(3621, 3, 3142, 1, '1.0e', '[3621]Peret em Heru - For the Prisoners Ver.1.0e.zip', 'Y', '3621readme.txt', '26 September 2014', 1411704000, 4943, 'NOBODY', 'All text and images are translated to English. Some bugs present in the original Japanese version are fixed.\r\n\r\nThis is an all-in-one release, including the freeware game disk and a build of the Neko Project 2 emulator.', '2018-06-02 12:47:34', '2018-06-01 00:06:29', NULL, 'N', 12, 0, 0, 1748, '3621titlescreen.png', 0, 1, 'Peret em Heru - For the Prisoners.hdi', '', '', ''),
(3622, 3, 3143, 1, '1.00', '[3622]PC98 Melpool Land ENG.zip', 'Y', '3622readme.txt', '11 December 2016', 1481432400, 4944, 'NOBODY', 'Translates all important text. Some calligraphic text and name text is left untranslated.', '2018-06-02 12:52:00', '2018-06-01 01:09:00', NULL, 'N', 12, 0, 0, 757, '', 1, 1, 'Disc Station Vol. 05 (Melpool Land).hdm\r\nMelpool Land.fdi', '', '', ''),
(3623, 12, 3144, 1, '1.0', '[3623]axbattleralegendofgoldenaxegg.zip', 'Y', '3623readme.txt', '01 June 2018', 1527825600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ax Battler: A Legend of Golden Axe&quot; for the Sega Game Gear.', '2018-06-02 12:57:59', '2018-06-01 09:35:40', NULL, 'N', 9, 0, 0, 780, '', 1, 1, 'Ax Battler - A Legend of Golden Axe (U) (V2.4) [!].gg\r\n262.144	bytes\r\nCRC32: 663bcf8a\r\nMD5: 71e87c98e849c71dfd9a21a4a9ff56b4\r\nSHA1: 9f5bf2973225b8ee337fcec460829724a0c63d9e', '', '', ''),
(3624, 22, 3145, 1, '1.0', '[3624]aztecadventurethegoldenroadtoparadisesms.zip', 'Y', '3624readme.txt', '01 June 2018', 1527825600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Aztec Adventure: The Golden Road to Paradise&quot; for the Sega master System.', '2018-06-02 13:02:21', '2018-06-01 09:50:27', NULL, 'N', 9, 0, 0, 353, '3624titlescreen.png', 0, 1, 'Aztec Adventure - The Golden Road to Paradise (UE) [!].sms\r\n131.072	bytes\r\nCRC32: ff614eb3\r\nMD5: 12ce04ff557a96add46f04b12b0d47cc\r\nSHA1: 317775a17867530a8fe3a5b17b681d5ada351432', '', '', ''),
(3625, 34, 3146, 1, '1.0', '[3625]congobongosg.zip', 'Y', '3625readme.txt', '01 June 2018', 1527825600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Congo Bongo&quot; for the Sega SG-1000.', '2018-06-02 13:04:12', '2018-06-01 09:52:50', NULL, 'N', 9, 0, 0, 132, '3625titlescreen.png', 0, 1, 'Congo Bongo (SG-1000).sg\r\n32.768 bytes\r\nCRC32: dc4383cc\r\nMD5: 74fc3c383b59ca0dc12bc299edf0bb22\r\nSHA1: 96dd55a63bae0abc666fe317d50612116100d7b1', '', '', ''),
(3626, 1, 3147, 1, '1.0', '[3626]maniacmansionprotones.zip', 'Y', '3626readme.txt', '01 June 2018', 1527825600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Maniac Mansion&quot; Prototype, for the NES.', '2018-06-02 13:05:37', '2018-06-01 09:56:47', NULL, 'N', 9, 0, 0, 694, '3626titlescreen.png', 0, 1, 'Maniac Mansion (U) (Prototype) [!].nes\r\n262.160	bytes\r\nCRC32: bba3ef7e\r\nMD5: 6033f75e5a55e0ec14bc4eb1d915c01f\r\nSHA1: ea68e251bad98cc492e5b88b27f19cfa0d981b3e', '', '', ''),
(3627, 8, 3148, 1, '1.0', '[3627]navysealsgb.zip', 'Y', '3627readme.txt', '01 June 2018', 1527825600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Navy Seals&quot; for the Game Boy.', '2018-06-02 13:07:25', '2018-06-01 09:58:56', NULL, 'N', 9, 0, 0, 277, '3627titlescreen.png', 0, 1, 'Navy Seals (U) [!].gb\r\n131.072	bytes\r\nCRC32: 296ceacb\r\nMD5: fc2b347600edffc8e997a7fc75382873\r\nSHA1: f6930ea45b012ebd16c1d637ae763dfb94198623', '', '', ''),
(3628, 9, 3149, 1, '1.0', '[3628]tinheadsfc.zip', 'Y', '3628readme.txt', '01 June 2018', 1527825600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tinhead&quot; for the SNES.', '2018-06-02 13:09:48', '2018-06-01 10:01:16', NULL, 'N', 9, 0, 0, 401, '3628titlescreen.png', 0, 4, 'Tinhead (E) (Beta).smc\r\n1.048.576 bytes\r\nCRC32: 1e079ac0\r\nMD5: 15bf8dd13e3d155739f8103b8934cc80\r\nSHA1: 0f5b3db4919f49d905f539f6128b03ccebab20cf', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3629, 11, 3150, 1, '1.0', '[3629]tinheadssmd.zip', 'Y', '3629readme.txt', '01 June 2018', 1527825600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tinhead&quot; for the Sega Genesis/Mega Drive.', '2018-06-02 13:11:33', '2018-06-01 10:03:26', NULL, 'N', 9, 0, 0, 428, '', 1, 8, 'Tinhead (U) [!].gen\r\n1.048.576 bytes\r\nCRC32: d6724b84\r\nMD5: 18763de130d8fa52a8dabbcafa8e7185\r\nSHA1: e5acf758e76c95017a6ad50ab0f6ae2db5c9e8bc', '', '', ''),
(3630, 11, 1009, 1, '1.1', '[3630]twinkle.zip', 'Y', '3630readme.txt', '03 June 2018', 1527998400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Twinkle Tale&quot; for the Sega Genesis/Mega Drive.\r\n\r\nBased on the translation by [url=http://www.romhacking.net/translations/1103/]M.I.J.E.T.[/url]\r\n\r\nV1.1: Fixed Shooting Star translation on intro.', '2018-06-02 13:15:50', '2018-06-03 08:47:06', NULL, 'N', 9, 0, 0, 1205, '', 1, 8, 'Twinkle Tale (J) [!].bin\r\n1.048.576 bytes\r\nCRC32: d757f924\r\nMD5: 809887a9535753ee7a13c8a2d365f0eb\r\nSHA1: 5377e96b4cb14038675c41d165f1d92ae067cd9b', '', '', ''),
(3631, 1, 3151, 1, '1.2', '[3631]MSZGHS (S).rar', 'Y', '3631readme.txt', '01 June 2018', 1527825600, 4777, 'NOBODY', 'Spanish Translation of &quot;Mobile Suit Z Gundam: Hot Scramble&quot; for the Nintendo Entertainment System.', '2018-06-02 13:21:59', '2019-04-13 19:26:33', NULL, 'N', 9, 0, 0, 495, '3631titlescreen.png', 0, 1, 'Database match: Kidou Senshi Z Gundam - Hot Scramble (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E95F90B4BC4601CBFECD468678B4A7D1FBB5DDFF\r\nFile CRC32: 1D8C24AD\r\nROM SHA-1: D8F1F3DF4B5A0C66D76A8ED6BC4F1BBC99F6E440\r\nROM CRC32: CE07194F', '', '', ''),
(3632, 1, 2399, 1, '1.0', '[3632]SDFM (S).rar', 'Y', '3632readme.txt', '06 June 2018', 1528257600, 4777, 'NOBODY', 'Spanish Translation for &quot;Choujikuu Yousai Macross&quot; for the Nintendo Entertainment System/ Nintendo Famicom.', '2018-06-07 11:25:07', '2018-06-05 21:24:07', NULL, 'N', 9, 0, 0, 479, '3632titlescreen.png', 0, 1, 'Choujikuu Yousai - Macross (J).nes\r\nFile MD5:   F8534E279B4FBDF10F17646122410BAB        \r\nFile SHA-1: 8041C67ED01CC49C6DD6FF28C28F046A7DFDBD86\r\nFile CRC32: 6761553A\r\nFile Size: 25 KB', '', '', ''),
(3633, 10, 3152, 1, '1.0', '[3633]Double Dragon Advance (S).rar', 'Y', '3633readme.txt', '05 June 2018', 1528171200, 4777, 'NOBODY', 'Spanish Translation for &quot;Double Dragon Advance&quot; for the Nintendo Game Boy Advance.', '2018-06-07 11:26:58', '2018-06-05 21:35:10', NULL, 'N', 9, 0, 0, 916, '', 1, 1, '1266 - Double Dragon Advance (U)(Mode7).gba\r\nFile MD5:      86A7A0FA851FA7C2C9320EC31C4ED673        \r\nFile SHA-1:    2035D68DC034E9EEFD69FB0C4D26A9F2FCB01800\r\nFile CRC32:    352B1E1F                                \r\nFile Size:     4.00 MB', '', '', ''),
(3635, 9, 2988, 1, '1.3', '[3635]SFA2 NTSC (S).zip', 'Y', '3635readme.txt', '15 April 2021', 1618459200, 4777, 'NOBODY', 'Spanish translation for &quot;Street Fighter Alpha 2&quot; (NTSC version) for the Super Nintendo.\r\n\r\nFixed some texts.\r\nNow it contains an extra patch that change Katana&#039;s name to Sodom.\r\nBased on SCD&#039;s hack.', '2018-06-07 11:36:07', '2021-12-24 18:53:44', NULL, 'N', 9, 0, 0, 1290, '3635titlescreen.png', 0, 4, 'Street Fighter Alpha 2 (U) [!].smc\r\nFile MD5      AA3C90FA7D89EB3DC3389A9436BD0CF8        \r\nFile SHA-1    F4EDE150B5281F7F5D7E3188C6D9163C2BC66475\r\nFile CRC32    9C59DDFF\r\nFile size     4.00 MB', '', '', ''),
(3636, 34, 3154, 1, '1.0', '[3636]flickysg.zip', 'Y', '3636readme.txt', '08 June 2018', 1528430400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Flicky&quot; for the Sega SG-1000.', '2018-06-10 04:46:05', '2018-06-08 06:55:34', NULL, 'N', 9, 0, 0, 112, '3636titlescreen.png', 0, 1, 'Flicky (SG-1000).sg\r\n32.768 bytes\r\nCRC32: bd24d27b\r\nMD5: b52e308e1c0005bc1dba2ba900ad44d0\r\nSHA1: 39a91b5ad6b139ca5d8ac60b78520210e84944bd', '', '', ''),
(3637, 11, 3155, 1, '1.0', '[3637]flickysmd.zip', 'Y', '3637readme.txt', '08 June 2018', 1528430400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Flicky&quot; for the Sega Genesis/Mega Drive.', '2018-06-10 04:46:57', '2018-06-08 06:57:57', NULL, 'N', 9, 0, 0, 391, '3637titlescreen.png', 0, 8, 'Flicky (UE) [!].gen\r\n131.072	bytes\r\nCRC32: 4291c8ab\r\nMD5: 805cc0b3724f041126a57a4d956fd251\r\nSHA1: 83d8bbf0a9b38c42a0bf492d105cc3abe9644a96', '', '', ''),
(3638, 1, 3156, 1, '1.0', '[3638]kickmasternes.zip', 'Y', '3638readme.txt', '08 June 2018', 1528430400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kick Master&quot; for the NES.', '2018-06-10 05:01:11', '2018-06-08 07:00:07', NULL, 'N', 9, 0, 0, 749, '3638titlescreen.png', 0, 1, 'Kick Master (U) [!].nes\r\n262.160	bytes\r\nCRC32: 7b978bac\r\nMD5: 00d39f706953ba112d627877becf5286\r\nSHA1: 8675bd893b287dd686642a3f609fa4f42c6d02ba', '', '', ''),
(3639, 31, 950, 1, '1.1', '[3639]knuckleschaotix32x.zip', 'Y', '3639readme.txt', '11 June 2018', 1528689600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Knuckles&#039; Chaotix&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed options screen.', '2018-06-10 05:02:39', '2018-06-11 19:36:52', NULL, 'N', 9, 0, 0, 880, '', 1, 8, 'Knuckles&#039; Chaotix (JU) (32X) [!].32x\r\n3.145.728 bytes\r\nCRC32: d0b0b842\r\nMD5: 47b1095e68b053125cd2cd5b1ac4eb50\r\nSHA1: 0c2fff7bc79ed26507c08ac47464c3af19f7ced7', '', '', ''),
(3640, 12, 3157, 1, '1.0', '[3640]lostworldthejurassicparkgg.zip', 'Y', '3640readme.txt', '08 June 2018', 1528430400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Lost World: Jurassic Park&quot; for the Sega Game Gear.', '2018-06-10 05:05:09', '2018-06-08 07:13:15', NULL, 'N', 9, 0, 0, 242, '3640titlescreen.png', 0, 1, 'Lost World, The - Jurassic Park (U).gg\r\n1.048.576 bytes\r\nCRC32: 8d1597f5\r\nMD5: 68d9f394bf0dd0382a8052e60b3b8a1b\r\nSHA1: 1730b85fac5478da92b0905c6525e715bb4470d4', '', '', ''),
(3641, 11, 3158, 1, '1.1', '[3641]rocketknightadventuressmd.zip', 'Y', '3641readme.txt', '10 June 2018', 1528603200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rocket Knight Adventures&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed Practice ending.', '2018-06-10 05:06:22', '2018-06-10 11:33:32', NULL, 'N', 9, 0, 0, 927, '3641titlescreen.png', 0, 8, 'Rocket Knight Adventures (U) [!].gen\r\n1.048.576 bytes\r\nCRC32: a6efec47\r\nMD5: ce0fde21d2c418b24c3d904e57df466e\r\nSHA1: 49634bb09c38fa03549577f977e6afb6cebaac48', '', '', ''),
(3642, 11, 3159, 1, '1.0', '[3642]sparkstersmd.zip', 'Y', '3642readme.txt', '08 June 2018', 1528430400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sparkster&quot; for the Sega Genesis/Mega Drive.', '2018-06-10 05:07:43', '2018-06-08 07:18:43', NULL, 'N', 9, 0, 0, 681, '3642titlescreen.png', 0, 8, 'Sparkster (U) [!].gen\r\n1.048.576 bytes\r\nCRC32: 6bdb14ed\r\nMD5: d3ddbc9a45653aa790bb922c7b68ce44\r\nSHA1: d6e2f4aa87633aeea2ec1c05a6100b8905549095', '', '', ''),
(3643, 9, 3160, 1, '1.0', '[3643]sparkstersfc.zip', 'Y', '3643readme.txt', '08 June 2018', 1528430400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sparkster&quot; for the SNES.', '2018-06-10 05:09:12', '2018-06-08 07:20:38', NULL, 'N', 9, 0, 0, 782, '3643titlescreen.png', 0, 4, 'Sparkster (U).smc\r\n1.048.576 bytes\r\nCRC32: 40d11c94\r\nMD5: e00ef4c1b9e17d5fa2d8367402d28a08\r\nSHA1: 0ac5326401903212c6565a7a982f60a56017c1ef', '', '', ''),
(3644, 1, 3161, 1, '1.0', '[3644]SD_Gundam_Gachapon_Senshi_2_ENGLISH_V1.zip', 'Y', '3644readme.txt', '17 June 2018', 1529208000, 131, 'NOBODY', 'Version 0.99\r\nHere is a full English translation of the game. The only issue is where you win the game and under the total number of units, the text is garbled which resembles the units left after a match. Everything else is 100% complete!\r\n\r\nVersion 1.0:\r\n- Title screen update\r\n- Translated one missing graphic\r\n- Fixed 2 typos\r\n- Fixed the winning screen', '2018-06-10 05:14:56', '2018-06-17 16:27:12', NULL, 'N', 12, 0, 0, 2137, '3644titlescreen.png', 0, 1, 'No Intro Rom\r\nName: SD Gundam - Gachapon Senshi 2 - Capsule Senki (Japan).nes\r\nSize: 262 160 octets\r\nCRC32: 88641B52', '', '', ''),
(3645, 7, 3163, 1, '1.01', '[3645]SD_Gundam_World_Gachapon_Senshi_Scramble_Wars_ENGLISH_v1-01.zip', 'Y', '3645readme.txt', '17 June 2018', 1529208000, 131, 'NOBODY', 'Here is a full translation for the FDS title, SD Gundam World: Gachapon Senshi - Scramble Wars.\r\nThis is not the Disk Writer version of this game. Please apply patch to the FDS ROM version\r\nlisted below...\r\n\r\nVersion 1.01\r\n- Update correction to title screen', '2018-06-12 05:07:51', '2019-05-14 22:40:41', NULL, 'N', 12, 0, 0, 1408, '3645titlescreen.png', 0, 1, 'No-Intro Name: SD Gundam World - Gachapon Senshi - Scramble Wars (Japan) [b].fds\r\nSize: 131016 bytes\r\nCRC32: 71436896', '', '', ''),
(3646, 9, 353, 4, '0.98', '[3646]Super_Gachapon_World_SD_Gundam_X_English_V0-98.zip', 'Y', '3646readme.txt', '10 June 2018', 1528603200, 131, 'NOBODY', 'The translation is pretty much 98% done!\r\n\r\nAll that remains is a redone title screen &amp; the victory banners that show the winner&#039;s name. Unfortunately these are compressed.', '2018-06-12 05:19:10', '2018-06-10 16:43:26', NULL, 'N', 12, 0, 0, 2063, '3646titlescreen.png', 0, 4, 'No-Intro Rom\r\nName: Super Gachapon World - SD Gundam X (Japan).sfc\r\nSize: 1 048 576 octets\r\nCRC32: 8BFCB5A3', '', '', ''),
(3647, 8, 3164, 1, '1.0', '[3647]Little Master patch.rar', 'Y', '3647readme.txt', '12 June 2018', 1528776000, 172, 'NOBODY', 'Back from the dead after 17 years, this project is now finished!  This patch is a 100% translation for Little Master!  This is the first game in a great trilogy of strategy RPG games!\r\n\r\nIt is *highly* recommend everyone read the readme file.  Not only is there a bunch of useful info acting as a game manual, there is also a bunch of other info about the history of this project and about the hacking experience of this ROM.  It should have some things that many should find interesting.  Hopefully everyone will enjoy this fantastic game!', '2018-06-13 05:09:20', '2018-06-12 20:53:19', NULL, 'N', 12, 0, 0, 2681, '3647titlescreen.jpg', 0, 1, 'Both filenames are the same version:\r\n\r\nLittle Master (J).gb\r\nLittle Master - Raikuban no Densetsu (Japan).gb\r\n\r\nCRC32:    31cd9670\r\nMD5:      de95d425f6a2836960f4ee2a9aa2f6f7\r\nSHA-1:    7c83b3c6cd9571c422e66e64e522a0416fa477b2', '', '', ''),
(3648, 10, 1072, 2, '0.93', '[3648]Pokemon FireRed (EO).zip', 'Y', '', '06 February 2020', 1580965200, 4962, 'NOBODY', 'This translation was just created for fun, so don&#039;t expect it to be perfect. \r\n\r\nIt is about 96% complete, but there are still a few things which haven&#039;t been finished. A few lines of dialogue are untranslated, and there are some GUI items which were unable to be changed. The game has also never been entirely played or proofread by another esperantist, so some translations may be grammatically incorrect or sound awkward. But other than that, this is a fully functioning translation with the following translated:\r\n\r\n*Nearly all dialogue in the main story.\r\n*All moves, items, and descriptions. All the Pokédex entries for Pokémon that are actually catchable in the game are translated.\r\n*Original Pokémon names were not used. Instead, names were esperantized based on English pronunciation.\r\n*Trainers and gym leaders were often given original names.\r\n\r\nAll special characters were fully implemented, and all keyboards function normally. As of version 0.92, alphabetization in the Pokédex works correctly. In addition, the Pokédex has been quasi-converted back to the metric system in order to conform with Esperanto&#039;s status as an international auxiliary language. However, the conversion is somewhat imperfect.\r\n\r\nIf the game freezes at any point, glitches, or you spot any out of place or English text, please let the author know.\r\n\r\nIMPORTANT NOTE: The patch only works for Pokémon FireRed 1.0, not 1.1.', '2018-06-14 12:30:16', '2020-02-06 15:36:40', NULL, 'N', 26, 0, 1, 1696, '', 1, 1, 'ROM: 1616 - Pokemon - FireRed Version (USA).gba\r\nCRC32: DD88761C\r\nMD5: E26EE0D44E809351C8CE2D73C7400CDD\r\nSHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC', '', '', ''),
(3649, 22, 3166, 1, '1.0', '[3649]assaultcitylightphaserversionsms.zip', 'Y', '3649readme.txt', '15 June 2018', 1529035200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Assault City - Light Phaser Version&quot; for the Sega Master System.', '2018-06-16 13:41:23', '2018-06-15 07:05:21', NULL, 'N', 9, 0, 0, 224, '3649titlescreen.png', 0, 1, 'Assault City - Light Phaser Version (E) [!].sms\r\n262.144	bytes\r\nCRC32: 861b6e79\r\nMD5: 4354119b151d9129d31918865db9b1c9\r\nSHA1: 835217550ecb92422d887a3353ff43890c71566b', '', '', ''),
(3650, 22, 3166, 1, '1.0', '[3650]assaultcitypadversionsms.zip', 'Y', '3650readme.txt', '15 June 2018', 1529035200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Assault City - Pad Version&quot; for the Sega Master System.', '2018-06-16 13:42:23', '2018-06-15 07:07:09', NULL, 'N', 9, 0, 0, 238, '3650titlescreen.png', 0, 1, 'Assault City - Pad Version (E) [!].sms\r\n262.144	bytes\r\nCRC32: 0bd8da96\r\nMD5: b13632f6e0e0b495aae726aec9ba66d0\r\nSHA1: ea46350ce4827b282b73600a7f4feadbec7c0ed4', '', '', ''),
(3651, 4, 3167, 1, '1.0', '[3651]dariusalphapce.zip', 'Y', '3651readme.txt', '15 June 2018', 1529035200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Darius Alpha&quot; for the PC Engine/TurboGrafx-16.', '2018-06-16 13:45:09', '2018-06-15 07:11:30', NULL, 'N', 9, 0, 0, 373, '3651titlescreen.png', 0, 13, 'Darius Alpha (J).pce\r\n393.728	bytes\r\nCRC32: 13b020b1\r\nMD5: 67854fafecfb74355376afc6f6294980\r\nSHA1: 32fbb1b003197d6f37ad7addaf38aaadfcc86036', '', '', ''),
(3652, 22, 3168, 1, '1.0', '[3652]fantasyzonesms.zip', 'Y', '3652readme.txt', '15 June 2018', 1529035200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fantasy Zone&quot; for the Sega Master System.', '2018-06-16 14:01:44', '2018-06-15 07:13:29', NULL, 'N', 9, 0, 0, 319, '3652titlescreen.png', 0, 1, 'Fantasy Zone (UE) [!].sms\r\n131.072	bytes\r\nCRC32: 65d7e4e0\r\nMD5: fed8690ee5fb895c09caa8e2b879ebd6\r\nSHA1: 0278cd120dc3a7707eda9314c46c7f27f9e8fdda', '', '', ''),
(3653, 11, 3169, 1, '1.0', '[3653]pinkhwsmd.zip', 'Y', '3653readme.txt', '15 June 2018', 1529035200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pink Goes to Hollywood&quot; for the Sega Genesis/Mega Drive.', '2018-06-16 14:04:31', '2018-06-15 07:15:43', NULL, 'N', 9, 0, 0, 387, '', 1, 8, 'Pink Goes to Hollywood (U) [!].gen\r\n1.048.576 bytes\r\nCRC32: b5804771\r\nMD5: d05bb061ee9f5880bbbe330843bb4079\r\nSHA1: fc63d2a2a723f60f2141bc50bd94acef74ba9ab3', '', '', ''),
(3654, 22, 3170, 1, '1.0', '[3654]shadowofthebeastsms.zip', 'Y', '3654readme.txt', '15 June 2018', 1529035200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shadow of the Beast&quot; for the Sega Master System.', '2018-06-16 14:08:16', '2018-06-15 07:19:34', NULL, 'N', 9, 0, 0, 229, '', 1, 1, 'Shadow of the Beast (E) [!].sms\r\n262.144	bytes\r\nCRC32: 1575581d\r\nMD5: abc8a9e43c588c7d0535cc8305bdbf94\r\nSHA1: 45943b021cbaee80a149b80ddb6f3fb5eb8b9e43', '', '', ''),
(3655, 11, 3171, 1, '1.1', '[3655]skeletonkrewsmd.zip', 'Y', '3655readme.txt', '17 June 2018', 1529208000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Skeleton Krew&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed &quot;KAVDAVER&quot; and translated CREDIT, PAUSE and PRESS START.', '2018-06-16 14:11:53', '2018-06-17 08:48:47', NULL, 'N', 9, 0, 0, 534, '3655titlescreen.png', 0, 8, 'Skeleton Krew (U) [!].gen\r\n2.097.152 bytes\r\nCRC32: c2e05acb\r\nMD5: 7e9a79a887c4edf56574d7a1cd72c5fd\r\nSHA1: 2a6f6ea7d2fc1f3a396269f9455011ef95266ffc', '', '', ''),
(3656, 11, 3172, 1, '1.1', '[3656]spvensmd.zip', 'Y', '3656readme.txt', '17 June 2018', 1529208000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Spider-Man and Venom: Maximum Carnage&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed BLACK CAT translation and duplicated word.', '2018-06-16 14:12:49', '2018-06-17 08:49:45', NULL, 'N', 9, 0, 0, 846, '3656titlescreen.png', 0, 8, 'Spider-Man and Venom - Maximum Carnage (W) [!].bin\r\n2.097.152 bytes\r\nCRC32: 8fa0b6e6\r\nMD5: 75af3f1e3b16d725cac258bfafaaea8a\r\nSHA1: 43624536cbebd65232abe4af042c0fa4b0d9e3b7', '', '', ''),
(3657, 17, 1070, 1, '1.5', '', 'Y', '3657readme.txt', '30 March 2021', 1617076800, 2382, 'NOBODY', 'This patch features a complete translation into Spanish. We used the Japanese game as a base, so the patch must be applied to the Japanese version of the game which is &quot;Akumajou Dracula X: Gekka no Yasoukyoku&quot; (J) (v1.2) [SLPM-86023] (545.440.560 bytes).\r\n\r\nMany Spanish translation attemps have been conducted in the past, but now the game is 100% translated.\r\n\r\n-Dialogues: 100%\r\n-Menus: 100%\r\n-Monsters: 100%\r\n-Items: 100%\r\n-Graphics: 100%\r\n-Bestiary: 100%\r\n-Credits: 100%\r\n\r\nAs a curiosity, this translation is based on a previous translation conducted by [url=http://www.romhacking.net/translations/1427/]Gemini, throughhim413 and Tom[/url], and we used the same 8×8 and 8×12 fonts. Also we added some dialogues that were in the Saturn version but were not present in the PSX version.\r\n\r\nThis game is usually considered the best Castlevania ever, so we hope you enjoy this translation as much as we do. It&#039;s been several months of hard work and testing and we are very proud of this job. Enjoy!\r\n\r\nDownload link: https://tinyurl.com/325akk8d\r\n\r\nPD: The patch should be applied using [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic 3.0[/url]', '2018-06-19 11:55:55', '2021-03-31 14:29:04', NULL, 'N', 9, 1, 0, 3090, '3657titlescreen.png', 0, 10, '&quot;Akumajou Dracula X - Gekka no Yasoukyoku&quot; (J) (v1.2) [SLPM-86023] (545.440.560 bytes)', '', '', ''),
(3658, 44, 542, 1, '1.01', '[3658]2018-09-05_v101_typos_titles_soul_no_patchers.zip', 'Y', '3658readme.txt', '19 June 2018', 1529380800, 4971, 'NOBODY', 'To celebrate SRW A Portable&#039;s 10th anniversary, this is a full translation of the game into English. This translation was born out of friendship, respect for the original work and their authors, and love for Super Robot Wars and their related anime series. Over the 5 years of the project, the Steel Soul team tried to build a translation that would convey the original experience - in the story, in the graphics - to English speakers. They sincerely hope that you enjoy your time with A Portable, even if it comes kicking you hard with its difficulty!', '2018-06-19 12:06:19', '2018-09-18 18:43:09', NULL, 'N', 12, 0, 0, 32609, '3658titlescreen.jpg', 0, 10, 'Platform      PSP\r\nROM format    ISO\r\nFile Size     1497792512 (59468000)\r\nROM Size      1497792512 (59468000)\r\nFile MD5      982F761FECCA87E5919AB0C743C7DDDA\r\nFile SHA-1    96424DEBB24DA5479CCD6F0830F06D48057B2652\r\nFile CRC32    5D2AB6B1', '', '', ''),
(3659, 11, 1091, 1, '1.1', '[3659]battlesquadronsmd.zip', 'Y', '3659readme.txt', '01 July 2018', 1530417600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battle Squadron&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed intro.', '2018-06-23 05:37:37', '2018-07-01 20:04:48', NULL, 'N', 9, 0, 0, 465, '3659titlescreen.png', 0, 8, 'Battle Squadron (UE) [!].bin\r\n524.288	bytes\r\nCRC32: 0feaa8bf\r\nMD5: b5b815ef99b943fe0bad48dc13239b35\r\nSHA1: f003f7af0f7edccc317c944b88e57f4c9b66935a', '', '', ''),
(3660, 11, 3174, 1, '2.0', '[3660]mysticdefendersmd.zip', 'Y', '3660readme.txt', '04 June 2022', 1654315200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mystic Defender&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Translated continue screen.\r\n\r\nV2.0:\r\n-Added Spanish characters\r\n-Script rewritten', '2018-06-23 05:44:31', '2022-07-31 12:33:50', NULL, 'N', 9, 0, 0, 622, '3660titlescreen.png', 0, 8, 'Mystic Defender (USA, Europe) (Rev A).md\r\nMD5: 780baa7dd2f030f0b1c64897b5d4cc10\r\nSHA1: aec8aefa11233699eacefdf2cf17d62f68cbdd98\r\nCRC32: 50fd5d93\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/mysticdefendersmd', ''),
(3661, 12, 1838, 1, '1.0', '[3661]outrungg.zip', 'Y', '3661readme.txt', '22 June 2018', 1529640000, 3384, 'NOBODY', 'Translation to Spanish for &quot;OutRun&quot; for the Sega Game Gear.', '2018-06-23 05:45:21', '2018-06-21 13:00:19', NULL, 'N', 9, 0, 0, 219, '3661titlescreen.png', 0, 1, 'OutRun (JU).gg\r\n131.072	bytes\r\nCRC32: d58cb27c\r\nMD5: 6d6fba255ce324e80915f65f5d27cb14\r\nSHA1: 284a68102eb71958a3553626ea3dd56485453300', '', '', ''),
(3662, 1, 3175, 1, '1.0', '[3662]parasolstarsnes.zip', 'Y', '3662readme.txt', '22 June 2018', 1529640000, 3384, 'NOBODY', 'Translation to spanish for &quot;Parasol Stars - The Story of Bubble Bobble 3&quot; for the NES.', '2018-06-23 05:49:39', '2018-06-21 13:02:45', NULL, 'N', 9, 0, 0, 400, '3662titlescreen.png', 0, 1, 'Parasol Stars - The Story of Bubble Bobble 3 (E) [!].nes\r\n262.160	bytes\r\nCRC32: dc7a16e6\r\nMD5: 85830dc502ab156ce12449af7fbc1026\r\nSHA1: 538a3a203cdcba25a3e5f2b34cfc9493cf1bc7f5', '', '', ''),
(3663, 1, 750, 1, '2.2', '[3663]supermariobros3nes.zip', 'Y', '3663readme.txt', '28 February 2023', 1677560400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Mario Bros. 3&quot; for the NES.\r\n\r\nV2.0:\r\n-Minor script fixes\r\n-Fixed graphics F, S, 1, 2 in &#039;GAME OVER&#039;\r\n-Translated &#039;GAME OVER&#039;\r\n-Changed &#039;CONTINUA&#039; for  &#039;CONTINÚA&#039;\r\n-Translated graphics &#039;START&#039;\r\n-Translated graphics &#039;1UP&#039; for &#039;1VD&#039;\r\n-Translated graphics &#039;POW&#039; for &#039;POD&#039;\r\n-Translated graphics &#039;THE END&#039;\r\n\r\nV2.1:\r\n-Fixed &#039;GAME OVER&#039; in múltiple screen world maps\r\n-Changed &#039;CONTINÚA&#039; for &#039;CONTINUAR&#039;\r\n\r\nV2.2:\r\n-Eliminated Q and U usage as they are used as other characters.', '2018-06-23 05:50:48', '2023-03-14 10:50:34', NULL, 'N', 9, 0, 0, 3054, '3663titlescreen.png', 0, 1, 'Super Mario Bros. 3 (USA) (Rev A).nes\r\nMD5: 86d1982fea7342c0af9679ddf3869d8d\r\nSHA1: 6bd518e85eb46a4252af07910f61036e84b020d1\r\nCRC32: 0b742b33\r\n393232 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/supermariobros3nes', ''),
(3664, 1, 709, 1, '1.0', '[3664]supermariobrosnes.zip', 'Y', '3664readme.txt', '22 June 2018', 1529640000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Mario Bros.&quot; for the NES.', '2018-06-23 05:51:58', '2018-06-21 13:05:22', NULL, 'N', 9, 0, 0, 1470, '3664titlescreen.png', 0, 1, 'Super Mario Bros. (W) [!].nes\r\n40.976 bytes\r\nCRC32: 3337ec46\r\nMD5: 811b027eaf99c2def7b933c5208636de\r\nSHA1: ea343f4e445a9050d4b4fbac2c77d0693b1d0922', '', '', ''),
(3665, 8, 3176, 1, '1.0', '[3665]terminator2gb.zip', 'Y', '3665readme.txt', '22 June 2018', 1529640000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Terminator 2: Judgment Day&quot; for the Game Boy.', '2018-06-23 05:53:08', '2018-06-21 13:10:28', NULL, 'N', 9, 0, 0, 275, '3665titlescreen.png', 0, 1, 'Terminator 2 - Judgment Day (UE) [!].gb\r\n131.072	bytes\r\nCRC32: 21848101\r\nMD5: 133ae23114bf442fef6acccd1b8e187a\r\nSHA1: d2b94304971900dc2ff4945ad5cb445bfe434a5c', '', '', ''),
(3666, 11, 3177, 1, '2.0', '[3666]worldofillusionsmd.zip', 'Y', '3666readme.txt', '09 April 2022', 1649476800, 3384, 'NOBODY', 'Translation to Spanish for &quot;World of Illusion Starring Mickey Mouse &amp; Donald Duck&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Reworked introduction due to confusions.\r\n\r\nV2.0:\r\n-Script revised\r\n-Added spanish characters to both fonts\r\n-Translated &quot;PRESS START BUTTON&quot; in the title', '2018-06-23 05:55:07', '2022-05-08 08:48:47', NULL, 'N', 9, 0, 0, 1004, '3666titlescreen.png', 0, 8, 'World of Illusion Starring Mickey Mouse and Donald Duck (USA, Korea).md\r\nMD5: c2c5a4b990ce72f98b7b7f236e66c022\r\nSHA1: adb0a2edebb6f978c3217075a2f29003a8b025c6\r\nCRC32: 921ebd1c\r\n1048576 bytes', '', '', ''),
(3667, 23, 3180, 1, '1.0', '[3667]rockman_exe_oss_translation.zip', 'Y', '3667readme.txt', '22 February 2018', 1519275600, 1851, 'NOBODY', 'The translation is finally here! Rockman EXE Operate Shooting Star, translated as MegaMan Battle Network Operate Star Force, is now complete.\r\n\r\nHere&#039;s what this translation patch changes:\r\n* All text and graphics are in English for Battle Network and Star Colo! (Download Play client copy of Star Colo is, unfortunately, still Japanese.)\r\n* Script changes and fixes made in the Japanese version of the game are ported to the English script.\r\n* Many typos and mistranslations in the original BN1 script are fixed.\r\n* Original BN1 translation edited to be more consistent with later BN games.\r\n* Additional localization on various maps.\r\n* Minor adjustments have been made to enhance the user experience.', '2018-06-28 05:37:48', '2019-03-06 22:16:53', NULL, 'N', 12, 0, 0, 10284, '3667titlescreen.png', 0, 1, '4432 - Rockman EXE - Operate Shooting Star (Japan).nds\r\nSize: 16777216\r\nCRC32: 06441E8B\r\nMD5: 0A1BA456028F7D9A59D5C0F25FCCCBB5\r\nSHA-1: 66F0B1EE011A38F8C24134221F286A9FD3821A44', '', '', ''),
(3668, 11, 2207, 1, '1.0', '[3668]ShadowEsp.zip', 'Y', '3668readme.txt', '27 June 2018', 1530072000, 3960, 'NOBODY', 'Spanish patch for Shadow of the Beast Genesis. This patch translates most of the text/graphics in the game and introduces special symbols in the font.', '2018-06-29 11:47:33', '2018-06-28 10:16:17', NULL, 'N', 9, 0, 0, 507, '', 1, 8, 'Shadow of the Beast (UE)\r\n\r\nPlatform                 Genesis                                 \r\nROM format               BIN                                     \r\nExternal Header          No                                      \r\nFile Size                1048576 (100000)                        \r\nROM Size                 1048576 (100000)                        \r\nROM CRC32                BD385C27                                \r\nROM SHA-1                2F6F5165D3AA40213C8020149D5E4B29F86DFBA8\r\nNo-Intro entry           Shadow of the Beast (USA, Europe)       \r\n32X                      No                                      \r\nInternal Header Found    Yes                                     \r\nInterleaved              No', '', '', ''),
(3669, 11, 3183, 1, '1.0', '[3669]alisiadragoon.zip', 'Y', '3669readme.txt', '30 June 2018', 1530331200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alisia Dragoon&quot; for the Sega Genesis/Mega Drive.', '2018-07-02 11:21:38', '2018-06-30 08:26:30', NULL, 'N', 9, 0, 0, 1236, '3669titlescreen.png', 0, 8, 'Alisia Dragoon (U) [!].bin\r\n1.048.576 bytes\r\nCRC32: d28d5c40\r\nMD5: 77be06102101759f30b416d80872c8da\r\nSHA1: 69bf7a9ebcb851e0d571f93b26d785ca87621b01', '', '', ''),
(3670, 1, 1843, 1, '1.0', '[3670]captainplanetandtheplaneteersnes.zip', 'Y', '3670readme.txt', '30 June 2018', 1530331200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Captain Planet and The Planeteers&quot; for the NES.', '2018-07-02 11:23:30', '2018-06-30 08:29:27', NULL, 'N', 9, 0, 0, 418, '', 1, 1, 'Captain Planet and The Planeteers (U) [!].nes\r\n262.160	bytes\r\nCRC32: 21d34187\r\nMD5: f16f442f364331e8019bdbc292c0aca8\r\nSHA1: 8b399632ccbb98104864ef5163f7cffdea99d802', '', '', ''),
(3671, 34, 3184, 1, '1.0', '[3671]chopliftersg.zip', 'Y', '3671readme.txt', '30 June 2018', 1530331200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Choplifter&quot; for the Sega SG-1000.', '2018-07-02 11:24:27', '2018-06-30 08:32:39', NULL, 'N', 9, 0, 0, 129, '3671titlescreen.png', 0, 1, 'Choplifter (SG-1000) [!].sg\r\n32.768 bytes\r\nCRC32: 732b7180\r\nMD5: ee557c7811f03c44965a56b80801a3b9\r\nSHA1: e0828517fdc9a5537fda39dbc49942494eb3196d', '', '', ''),
(3672, 9, 3185, 1, '1.0', '[3672]deathandreturnofsupermanthesfc.zip', 'Y', '3672readme.txt', '30 June 2018', 1530331200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Death and Return of Superman&quot; for the SNES.', '2018-07-02 11:27:30', '2018-06-30 08:36:58', NULL, 'N', 9, 0, 0, 637, '3672titlescreen.png', 0, 4, 'Death and Return of Superman, The (U).smc\r\n2.097.152 bytes\r\nCRC32: a567957c\r\nMD5: dbf576310985b10fa48c6a1c8915b19d\r\nSHA1: a509da90497b3c29c8763fdefd4808e55ea4b35c', '', '', ''),
(3673, 11, 3186, 1, '1.0', '[3673]deathandreturnofsupermanthesmd.zip', 'Y', '3673readme.txt', '30 June 2018', 1530331200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Death and Return of Superman&quot; for the Sega Genesis/Mega Drive.', '2018-07-02 11:28:50', '2018-06-30 08:39:08', NULL, 'N', 9, 0, 0, 566, '3673titlescreen.png', 0, 8, 'Death and Return of Superman, The (U) [!].bin\r\n2.097.152 bytes\r\nCRC32: 982242d3\r\nMD5: 960a409245913c8adf10c4b3ed23ab04\r\nSHA1: 3534d17801bd5756b10a7f8d7d95f3a8d9b74844', '', '', ''),
(3674, 11, 3187, 1, '1.0', '[3674]goofyhisterical.zip', 'Y', '3674readme.txt', '30 June 2018', 1530331200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Goofy&#039;s Hysterical History Tour&quot; for the Sega Genesis/Mega Drive.', '2018-07-02 11:30:20', '2018-06-30 08:41:43', NULL, 'N', 9, 0, 0, 447, '3674titlescreen.png', 0, 8, 'Goofy&#039;s Hysterical History Tour (U) [!].bin\r\n1.048.576 bytes\r\nCRC32: 4e1cc833\r\nMD5: 426471b87024c7b1e688fa8474390624\r\nSHA1: caaeebc269b3b68e2a279864c44d518976d67d8b', '', '', ''),
(3675, 1, 1856, 1, '1.0', '[3675]legendarywingsnes.zip', 'Y', '3675readme.txt', '30 June 2018', 1530331200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Legendary Wings&quot; for the NES.', '2018-07-02 11:34:27', '2018-06-30 08:43:37', NULL, 'N', 9, 0, 0, 428, '3675titlescreen.png', 0, 1, 'Legendary Wings (U) [!].nes\r\n131.088	bytes\r\nCRC32: 91109f99\r\nMD5: 524b8bbec8d33123829c5c48339551fa\r\nSHA1: 087a470b4d723501daf66deb77b6b2be3324675d', '', '', ''),
(3676, 8, 829, 1, '2.0', '[3676]supermariolandgb.zip', 'Y', '3676readme.txt', '18 June 2023', 1687060800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Mario Land&quot; for the Game Boy.\r\n\r\nV2.0:\r\n-Translated title\r\n-Added spanish chars\r\n-Translated BONUS GAME\r\n-Translated THE END\r\n-Translated 1UP', '2018-07-02 11:35:54', '2023-07-13 05:19:04', NULL, 'N', 9, 0, 0, 1036, '3676titlescreen.png', 0, 1, 'Super Mario Land (World) (Rev A).gb\r\nMD5: b259feb41811c7e4e1dc200167985c84\r\nSHA1: 418203621b887caa090215d97e3f509b79affd3e\r\nCRC32: 2c27ec70\r\n65536 bytes', '', 'https://github.com/sewave/translations/tree/master/gb/supermariolandgb', ''),
(3677, 11, 3188, 1, '1.0', '[3677]Flashback - The Quest for Identity (S) V2.zip', 'Y', '3677readme.txt', '30 March 2020', 1585540800, 3960, 'NOBODY', 'Spanish patch for Flashback: The Quest for Identity. This patch translates most of the text in the game and introduces special symbols in the font.\r\n\r\nV2 fixes all the abbreviation and text alignment issues.', '2018-07-02 11:41:48', '2020-03-30 00:14:21', NULL, 'N', 9, 0, 0, 1829, '3677titlescreen.png', 0, 8, 'No-Intro Name: Flashback - The Quest for Identity (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: BCE40031F6ADAB48670C8A2D73E42F3A3DCBA97C', '', '', ''),
(3678, 9, 658, 1, '2.0', '[3678]KoryuNoMimiFr.zip', 'Y', '3678readme.txt', '01 July 2018', 1530417600, 270, 'NOBODY', 'Complete French translation of Koryu No Mimi with the last improvements from Jonny. Based on the English translation of [url=http://www.romhacking.net/translations/852/]RPGone[/url].', '2018-07-02 11:58:42', '2018-07-01 09:42:07', NULL, 'N', 7, 0, 0, 283, '3678titlescreen.jpg', 0, 4, 'Kouryuu no Mimi (Japan).sfc\r\n1,00 MB (1.048.576 bytes)\r\nCRC32 89276C88\r\nMD5 198A029EB746756A79951004E96C4C86\r\nSHA-1 31CFB40BE76291C33F124B2AC3C0F65F976C8BE7', '', '', ''),
(3679, 44, 3190, 1, '15', '', 'Y', '', '28 February 2018', 1519794000, 4172, 'NOBODY', 'This is an English translation patch for Ao no Kiseki created by Flame, Guren and Kitsune. It&#039;s fully playable and completely translated into English aside from most manual pages and the game&#039;s title screen.\r\n\r\nDownloads:\r\n\r\n* [url=http://www.mediafire.com/file/hdsju2d0igwltku/AoB10.xdelta/file][b][u]v10[/u][/b][/url] original patch, released on February 28, 2018.\r\n\r\n* [url=http://www.mediafire.com/file/b957296bi2gvadh/Ao_v15.xdelta/file][b][u]v15[/u][/b][/url] released by Flame on August 05, 2018, which contains many edits to the game&#039;s script.', '2018-07-06 13:13:47', '2018-10-08 03:25:57', NULL, 'N', 12, 1, 1, 40, '', 1, 10, 'Size: 1519321088 bytes\r\nCRC32: EFDD7E79\r\nMD5: DF3DF715FB2A0366BFA65C926AB40B48\r\nSHA-1: A0010FB19ED6CA941EBFF2E251EFB0773673E59C', '', '', ''),
(3681, 21, 3192, 2, '0.511', '[3681]Klonoa-Moonlight Museum (WIP English Hack by PowerStone05 - V0,511).zip', 'Y', '3681readme.txt', '04 July 2018', 1530676800, 4993, 'NOBODY', 'This a partial translation for Kaze no Klonoa: Moonlight Museum. All cutscene dialogue is translated (to fit), some menus and the credits have been translated. Everything else that has yet to be translated requires decompression of the data which is beyond my skills. Players will be able to understand the game&#039;s story up through the end with this hack.', '2018-07-06 13:28:16', '2018-09-18 07:29:09', NULL, 'N', 12, 0, 0, 2774, '3681titlescreen.png', 0, 1, 'No-intro: Kaze no Klonoa - Moonlight Museum (Japan).ws\r\n\r\nCRC32: 80c6ef12\r\nMD5: 5e907dd88b3cfb2855a18fb1bf689860\r\nSHA-1: 207a3ceb9a09eabca6e455deeb7035e7e04c9795', '', '', ''),
(3682, 22, 3193, 1, '1.0', '[3682]Wonder Boy in Monster Land v2.7z', 'Y', '3682readme.txt', '05 July 2018', 1530763200, 3960, 'NOBODY', 'Spanish patch for Wonder Boy in Monster Land for Sega Master System. This patch translates most of the text in the game and introduces special symbols in the font.\r\n\r\nV2 fixes a myriad of errors and translates some of the games graphics, &quot;exit&quot; and &quot;heal&quot; graphics remain in english due to artifacting when recompression of the graphics is performed.\r\n\r\nThis translation uses castillian spanish only, it does not feature any of the so called &quot;neutral spanish&quot;, user discretion is advised.', '2018-07-06 13:41:09', '2022-05-13 20:38:40', NULL, 'N', 9, 0, 0, 1055, '3682titlescreen.jpg', 1, 1, 'Platform          Master System                           \r\nROM format        Master System ROM                       \r\nFile Size         262144 (40000)                          \r\nROM Size          262144 (40000)                          \r\nROM CRC32         8CBEF0C1                                \r\nROM SHA-1         51715DB7A49A18452292DADB2BBA0108AA6D6402\r\nNo-Intro entry    Wonder Boy in Monster Land (USA, Europe)\r\nChecksum valid    Yes', '', '', ''),
(3683, 1, 3194, 1, '1.0', '[3683]adventuresofcaptaincomicthenes.zip', 'Y', '3683readme.txt', '06 July 2018', 1530849600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Adventures of Captain Comic&quot; for the NES.', '2018-07-07 08:03:27', '2018-07-06 06:36:14', NULL, 'N', 9, 0, 0, 326, '3683titlescreen.png', 0, 1, 'Adventures of Captain Comic, The (Color Dreams) [!].nes\r\n131.088	bytes\r\nCRC32: 9357a157\r\nMD5: ccdb987e5f0ded02fd4fe31d81a52f97\r\nSHA1: 8763d97d889e8d2ca4d4f3369f94e5173025580a', '', '', ''),
(3684, 1, 3195, 1, '1.0', '[3684]commandones.zip', 'Y', '3684readme.txt', '06 July 2018', 1530849600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Commando&quot; for the NES.', '2018-07-07 08:05:23', '2018-07-06 06:38:03', NULL, 'N', 9, 0, 0, 408, '3684titlescreen.png', 0, 1, 'Commando (U) [!].nes\r\n131.088	bytes\r\nCRC32: 41492df6\r\nMD5: 04763afda47b3d10375059c7dbed8bd2\r\nSHA1: b665b128215f7cf0dcdf91e7ba75fc406885216c', '', '', ''),
(3685, 1, 2811, 1, '1.0', '[3685]pooyannes.zip', 'Y', '3685readme.txt', '06 July 2018', 1530849600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pooyan&quot; for the NES.', '2018-07-07 08:05:59', '2018-07-06 06:41:09', NULL, 'N', 9, 0, 0, 362, '3685titlescreen.png', 0, 1, 'Pooyan (J).nes\r\n24.592 bytes\r\nCRC32: 1d54dd4c\r\nMD5: 12b7858da54e821dc1fe6884a458128a\r\nSHA1: 7c2f684531fb78704e38db749c71dec4175beaee', '', '', ''),
(3686, 1, 2071, 1, '1.0', '[3686]roadfighternes.zip', 'Y', '3686readme.txt', '06 July 2018', 1530849600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Road Fighter&quot; for the NES.', '2018-07-07 08:06:51', '2018-07-06 06:42:31', NULL, 'N', 9, 0, 0, 536, '3686titlescreen.png', 0, 1, 'Road Fighter (J) [!].nes\r\n24.592 bytes\r\nCRC32: f57abbf1\r\nMD5: fa6e237e3f4c0acd9d73e8cf73576723\r\nSHA1: 85e5c576b5303c0819c5d91574d91d8e578296be', '', '', ''),
(3687, 22, 3196, 1, '1.0', '[3687]sorsms.zip', 'Y', '3687readme.txt', '06 July 2018', 1530849600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Streets of Rage&quot; for the Sega Master System.', '2018-07-07 08:23:45', '2018-07-06 06:44:50', NULL, 'N', 9, 0, 0, 424, '3687titlescreen.png', 0, 1, 'Streets of Rage (E) [a1].sms\r\n524.288	bytes\r\nCRC32: 4ab3790f\r\nMD5: 29a5195d57a82fb1349a7403f1d65d7e\r\nSHA1: 5bdec24d9ba0f6ed359dcb3b11910ec86866ec98', '', '', ''),
(3688, 22, 3197, 1, '1.0', '[3688]sor2sms.zip', 'Y', '3688readme.txt', '06 July 2018', 1530849600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Streets of Rage 2&quot; for the Sega Master System.', '2018-07-07 08:27:03', '2018-07-06 06:46:42', NULL, 'N', 9, 0, 0, 384, '3688titlescreen.png', 0, 1, 'Streets of Rage 2 (E) [!].sms\r\n524.288	bytes\r\nCRC32: 04e9c089\r\nMD5: e680b108e67caf02e4fb77d419f48358\r\nSHA1: cc18171a860711f6ad18ff89254dd7bd05c54654', '', '', ''),
(3689, 11, 3198, 1, '1.0', '[3689]trueliessmd.zip', 'Y', '3689readme.txt', '06 July 2018', 1530849600, 3384, 'NOBODY', 'Translation to Spanish for &quot;True Lies&quot; for the Sega Genesis/Mega Drive.', '2018-07-07 08:28:33', '2018-07-06 06:49:23', NULL, 'N', 9, 0, 0, 511, '3689titlescreen.png', 0, 8, 'True Lies (W) [!].gen\r\n2.097.152 bytes\r\nCRC32: 18c09468\r\nMD5: 2fee5ef253faebaff73c017a7bda1cff\r\nSHA1: d39174bed46ede85531b86df7ba49123ce2f8411', '', '', ''),
(3690, 1, 3199, 1, '1.0', '[3690]yiearkungfunes.zip', 'Y', '3690readme.txt', '06 July 2018', 1530849600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Yie Ar Kung-Fu&quot; for the NES.', '2018-07-07 08:29:33', '2018-07-06 06:51:07', NULL, 'N', 9, 0, 0, 531, '3690titlescreen.png', 0, 1, 'Yie Ar Kung-Fu (J) (V1.4) [!].nes\r\n24.592 bytes\r\nCRC32: 0d526208\r\nMD5: b48db05c48af5a75220a4043a17dde90\r\nSHA1: afd2b46265e14ab87fbddf054252fb2d4b5ad257', '', '', ''),
(3691, 4, 1511, 1, '1.0', '[3691]Die Hard (J) [T+Por-Patryck].zip', 'Y', '3691readme.txt', '25 June 2018', 1529899200, 4989, 'NOBODY', 'This is a Brazilian Portuguese translation for &quot;Die Hard&quot;, for the Turbografx-16/PC-Engine, based on the English translation from [url=http://www.romhacking.net/translations/1712/]Spinner 8 and Friends[/url].', '2018-07-08 09:25:48', '2018-07-06 12:08:56', NULL, 'N', 11, 0, 0, 113, '', 1, 14, 'Die Hard (Japan).pce\r\n524.288 bytes\r\nCRC32: 1b5b1cb1\r\nMD5: 7dd298a6e9f2abce6f85d262ec37f483\r\nSHA1: 96aeca126bb6ac0ca0df5ee260a8a1ee25f44d6d', '', '', ''),
(3692, 23, 3180, 4, '1.0', '[3692]RH-MMBN1DSNoVoices.zip', 'Y', '3692readme.txt', '30 June 2018', 1530331200, 4649, 'NOBODY', 'Annoyed by the loud, obnoxious voice acting in the DS version of Battle Network 1? Then this is the patch for you! This patch removes all voice acting from the DS version of MMBN1. All other sound effects and music remain in the game; only the voice acting has been removed.\r\n\r\nPlease note that this patch should only be applied to a ROM that has ALREADY BEEN PATCHED WITH THE TRANSLATION PATCH, which can be found here: http://www.romhacking.net/translations/3667/', '2018-07-08 09:30:11', '2018-07-07 03:44:38', NULL, 'N', 12, 0, 0, 1396, '3692titlescreen.png', 0, 1, '4432 - Rockman EXE - Operate Shooting Star (JP)(BAHAMUT).nds\r\n*\r\nTranslation patched MD5: 2FA4752149DA1448D58A4FEDBF0D1952\r\nTranslation patched SHA-1: 7B2C4451EBA0BB4CF40C018B894AC5A9CC29AA5C\r\nTranslation patched CRC32: FB7560D8\r\n*\r\nNo Voices Patched MD5: 72C9B89DD0795CE393C3D7FC282E4B01\r\nNo Voices Patched SHA-1: 06EA0F3F758ADA88814A537D17E2687A9F71CF84\r\nNo Voices Patched CRC32: 30D67FFD', '', '', ''),
(3693, 9, 3200, 1, '1.0', '[3693]Might and Magic - Book II - ENGLISH v1.rar', 'Y', '3693readme.txt', '03 July 2018', 1530590400, 131, 'NOBODY', 'This patch translates all the dialogue, text, and items into English. Some changes made also reflect more to be in canon with the other series with the item names, magic, and a few of the members you can recruit as the Japanese version had made drastic changes which were unrecognizable for those familiar with the series.\r\n\r\nAlso, in addition, this patch fixes the use of the final battle music to be used when encountering Sheltem. This was previously unused. (Special thanks to The Cutting Room Floor for documenting this.)', '2018-07-08 09:37:23', '2018-07-07 06:31:23', NULL, 'N', 12, 0, 0, 3306, '', 1, 4, 'Might and Magic - Book II (Japan).Sfc\r\nCRC32: E60EB6C0\r\nMD5: 2FBBB990042AF576C74C6EB5F05ECA0F\r\nSHA-1: 562D0FD49642EE0C3F36F051DD256BA181E488BE\r\nSHA-256: 8D63D6AC3BBE8E7A63080FB4A26A51AF71DE874F7D372E90D912FF5A4893274B', '', '', ''),
(3694, 53, 3201, 1, '1.0', '[3694]2010 - The Graphic Action Game (1984) (Coleco) (T+Por-Patryck).zip', 'Y', '3694readme.txt', '27 March 2016', 1459051200, 4989, 'NOBODY', 'This is a Brazilian Portuguese translation for this game, although not fully translated because some of the text is shared with the BIOS.', '2018-07-08 13:30:37', '2018-07-07 19:30:06', NULL, 'N', 11, 0, 0, 57, '3694titlescreen.png', 0, 1, '2010 - The Graphic Action Game (1984) (Coleco).col\r\n32.768 bytes\r\nCRC32:  C575A831\r\nMD5: 0dfb83c1353481d297dfcc6123978533\r\nSHA1: b1621d39a2a6d1cda7eceb882a612a4baf3da70c', '', '', ''),
(3695, 1, 1938, 1, '1.0', '[3695]gradiusnes.zip', 'Y', '3695readme.txt', '13 July 2018', 1531454400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gradius&quot; for the NES.', '2018-07-14 12:15:58', '2018-07-13 07:04:05', NULL, 'N', 9, 0, 0, 562, '3695titlescreen.png', 0, 1, 'Gradius (U) [!].nes\r\n65.552 bytes\r\nCRC32: 7a269942\r\nMD5: fcc019dc8054403fd28b8de03d7e16aa\r\nSHA1: 17d740e1e79350e1f0a6565908767e8585606a98', '', '', ''),
(3696, 1, 1970, 1, '1.0', '[3696]gradiusiines.zip', 'Y', '3696readme.txt', '13 July 2018', 1531454400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gradius II&quot; for the NES.', '2018-07-14 12:16:46', '2018-07-13 07:05:49', NULL, 'N', 9, 0, 0, 825, '3696titlescreen.png', 0, 1, 'Gradius II (J) [!].nes\r\n262.160	bytes\r\nCRC32: d213aa0d\r\nMD5: 6dd42d8da20a20aa0760745bc9207f3f\r\nSHA1: b5a8e30d20a52d0f9bfb35def76b8733dfa705e9', '', '', ''),
(3697, 8, 3202, 1, '1.0', '[3697]jurassicpark2thechaoscontinuesgb.zip', 'Y', '3697readme.txt', '13 July 2018', 1531454400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jurassic Park 2: The Chaos Continues&quot; for Game Boy.', '2018-07-14 12:18:44', '2018-07-13 07:07:55', NULL, 'N', 9, 0, 0, 328, '3697titlescreen.png', 0, 1, 'Jurassic Park 2 - The Chaos Continues (UE) (M4) [!].gb\r\n262.144	bytes\r\nCRC32: af3d2e95\r\nMD5: b94eb524347bb0a8a5c151b59ad63cfa\r\nSHA1: b3df5f3bf73b42696261247c4c9c425a81322bb0', '', '', ''),
(3698, 1, 1995, 1, '1.0', '[3698]salamandernes.zip', 'Y', '3698readme.txt', '13 July 2018', 1531454400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Salamander&quot; for the NES.', '2018-07-14 12:21:35', '2018-07-13 07:10:18', NULL, 'N', 9, 0, 0, 357, '3698titlescreen.png', 0, 1, 'Salamander (J) [!].nes\r\n131.088	bytes\r\nCRC32: bf822264\r\nMD5: 7a7039c30d9c5ce48bf9022e894c0ffa\r\nSHA1: a4765f3c10d56d0a727b2209c83768807f36c666', '', '', ''),
(3699, 12, 3203, 1, '1.0', '[3699]simpsonsthebartvsthespacemutantsgg.zip', 'Y', '3699readme.txt', '13 July 2018', 1531454400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Simpsons: Bart vs. The Space Mutants&quot; for the Sega Game Gear.', '2018-07-14 12:22:37', '2018-07-13 07:14:00', NULL, 'N', 9, 0, 0, 227, '', 1, 1, 'Simpsons, The - Bart vs. The Space Mutants (U) [!].gg\r\n262.144	bytes\r\nCRC32: c0009274\r\nMD5: a9dac5c7f2dc324232c3b5a3263b761a\r\nSHA1: c8bbc1ea5b9b60ebcd15efc2dc850e0ffd20dae0', '', '', ''),
(3700, 22, 3204, 1, '1.0', '[3700]simpsonsthebartvsthespacemutantssms.zip', 'Y', '3700readme.txt', '13 July 2018', 1531454400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Simpsons: Bart vs. The Space Mutants&quot; for the Sega Master System.', '2018-07-14 12:25:27', '2018-07-13 07:15:57', NULL, 'N', 9, 0, 0, 329, '', 1, 1, 'Simpsons, The - Bart vs. the Space Mutants (E) [!].sms\r\n262.144	bytes\r\nCRC32: d1cc08ee\r\nMD5: 26df4404950cb8da47235833c0c101c6\r\nSHA1: 4fa839db6de21fd589f6a91791fff25ca2ab88f4', '', '', ''),
(3701, 11, 3205, 1, '1.0', '[3701]simpsonsthebartvsthespacemutantssmd.zip', 'Y', '3701readme.txt', '13 July 2018', 1531454400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Simpsons: Bart vs. The Space Mutants&quot; for the Sega Genesis/Mega Drive.', '2018-07-14 12:27:47', '2018-07-13 07:18:02', NULL, 'N', 9, 0, 0, 653, '', 1, 8, 'Simpsons, The - Bart vs The Space Mutants (UE) (REV01) [!].gen\r\n524.288	bytes\r\nCRC32: db70e8ca\r\nMD5: b87cb990d9238f252a4dd89077aa180e\r\nSHA1: 2d42143c83ec3b4167860520ee0a9030ef563333', '', '', ''),
(3702, 1, 1203, 1, '1.0', '[3702]twinbeenes.zip', 'Y', '3702readme.txt', '13 July 2018', 1531454400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Twinbee&quot; for the NES.', '2018-07-14 12:30:29', '2018-07-13 07:19:12', NULL, 'N', 9, 0, 0, 500, '3702titlescreen.png', 0, 1, 'TwinBee (J) [!].nes\r\n49.168 bytes\r\nCRC32: 4433ba0a\r\nMD5: 18c3facfdd60c4f4b4e78ecb2c7959cc\r\nSHA1: a1c47b356e39e5978839f5276003c3f4c93e2110', '', '', ''),
(3703, 1, 80, 1, '1.0', '[3703]ADV_ISLAND_4(EN).rar', 'Y', '3703readme.txt', '14 July 2018', 1531540800, 2041, 'NOBODY', 'This is a complete English translation of Takahashi Meijin no Bouken Jima IV for the NES.\r\n\r\nThere&#039;s an additional patch with extra graphical changes.', '2018-07-14 12:31:09', '2018-07-16 12:41:34', NULL, 'N', 12, 0, 0, 5075, '3703titlescreen.png', 0, 1, 'No-Intro Name: Takahashi Meijin no Bouken-jima IV (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      DD53D022BB0B8D5A8D464690B14A0B30\r\nFile SHA-1:    E73EFD3E932B9E3501CE9C77418BDBF0D59D75CD\r\nFile CRC32:    5ECFD3DC\r\nROM MD5:       17F974B2180DBC3247787CEDD4B82597\r\nROM SHA-1:     60BA08558D5316686195F8F0B9765B4EE8B4543A\r\nROM CRC32:     7BD8F902', '', '', ''),
(3704, 9, 3206, 1, '1.0', '[3704]Power Instinct (S).rar', 'Y', '3704readme.txt', '15 July 2018', 1531627200, 4777, 'NOBODY', 'Spanish Translation for &quot;Power Instinct&quot; for the Super Nintendo.', '2018-07-16 13:22:31', '2018-07-15 22:03:01', NULL, 'N', 9, 0, 0, 536, '3704titlescreen.png', 0, 4, 'Power Instinct (U)\r\nFile MD5      A56617FE8A2909D17A2989309C9BD51E\r\nFile SHA-1    88A421796BBB5EDC8000176D18B437899DA3E65F\r\nFile CRC32    CB8A4F8E\r\nSize 2,50 MB', '', '', ''),
(3705, 9, 3207, 1, '1.0', '[3705]Doomsday Warrior (S).rar', 'Y', '3705readme.txt', '16 July 2018', 1531713600, 4777, 'NOBODY', 'Spanish translation for &quot;Doomsday Warrior&quot; for the Super Nintendo.', '2018-07-16 13:27:59', '2018-07-16 04:09:40', NULL, 'N', 9, 0, 0, 498, '', 1, 4, 'Doomsday Warrior (U) [!]\r\nFile MD5      49C1FBB62CD882128FBB13C9FE11AC4C\r\nFile SHA-1    5B7294665583510468D257F4896E825F642AD95F\r\nFile CRC32    CEEB7C32\r\nFile size     1,00 MB', '', '', ''),
(3706, 1, 80, 1, '1.0', '[3706]adven.zip', 'Y', '3706readme.txt', '17 July 2018', 1531800000, 3960, 'NOBODY', 'This is s Spanish translation for Takahashi Meijin No Bouken Jima IV for the Famicom. It translates most of the text in the game, introducing spanish language punctuation symbols. It is based on the English translation by [url=http://www.romhacking.net/translations/3703/]Zynk Oxhyde[/url].', '2018-07-18 13:33:11', '2018-07-17 00:07:34', NULL, 'N', 9, 0, 0, 514, '3706titlescreen.png', 0, 1, 'No-Intro Name: Takahashi Meijin no Bouken-jima IV (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: E73EFD3E932B9E3501CE9C77418BDBF0D59D75CD\r\nROM SHA-1: 60BA08558D5316686195F8F0B9765B4EE8B4543A', '', '', ''),
(3707, 11, 3208, 1, '1.0', '[3707]gaingroundsmd.zip', 'Y', '3707readme.txt', '20 July 2018', 1532059200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gain Ground&quot; for the Sega Genesis/Mega Drive.', '2018-07-21 11:31:23', '2018-07-20 06:57:51', NULL, 'N', 9, 0, 0, 528, '3707titlescreen.png', 0, 8, 'Gain Ground (UE) [c][!].gen\r\n524.288	bytes\r\nMD5: fa43881a792fadf1ab737294fff1bcc3\r\nSHA1: 3cc501086f794ac663aad14d5c5a75b648041151\r\nCRC32: 83e7b8ae', '', '', ''),
(3708, 22, 3209, 1, '1.0', '[3708]gaingroundsms.zip', 'Y', '3708readme.txt', '20 July 2018', 1532059200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gain Ground&quot; for the Sega Master System.', '2018-07-21 11:32:24', '2018-07-20 06:59:41', NULL, 'N', 9, 0, 0, 261, '3708titlescreen.png', 0, 1, 'Gain Ground (UE) [!].sms\r\n262.144	bytes\r\nMD5: 7d54230748fa41bb62b6f08e5dcede08\r\nSHA1: 62c0ca61ad8f679f90f253ab6bbffd0c7737a8c0\r\nCRC32: 3ec5e627', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3709, 11, 1206, 1, '2.0', '[3709]kidchameleonsmd.zip', 'Y', '3709readme.txt', '18 June 2022', 1655524800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kid Chameleon&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV2.0:\r\n-Retranslated and enlarged level names\r\n-Revised script\r\n-Added spanish characters at intro\r\n-Translated pause menu', '2018-07-21 11:33:27', '2022-08-12 14:04:36', NULL, 'N', 9, 0, 0, 750, '3709titlescreen.png', 1, 8, 'Kid Chameleon (USA, Europe).md\r\nMD5: 756e603b6cf9b3ebbb1b0f79d9447e43\r\nSHA1: 28b904000b2863b6760531807760b571f1a5fc1d\r\nCRC32: ce36e6cc\r\n1048576 bytesfor &quot;Kid Chameleon&quot; for the Sega Genesis/Mega Drive.', '', 'https://github.com/sewave/translations/tree/master/smd/kidchameleonsmd', ''),
(3710, 22, 3210, 1, '1.0', '[3710]mercssms.zip', 'Y', '3710readme.txt', '20 July 2018', 1532059200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mercs&quot; for the Sega Master System.', '2018-07-21 11:34:43', '2018-07-20 07:03:03', NULL, 'N', 9, 0, 0, 263, '3710titlescreen.png', 0, 1, 'Mercs (E) [!].sms\r\n524.288 bytes\r\nMD5: 7d5696c3da0dbed04b35543f7bdbef40\r\nSHA1: f2cfad96a116bde9a91240eb1ad520dc448fa20f\r\nCRC32: d7416b83', '', '', ''),
(3711, 22, 1818, 1, '1.0', '[3711]ninjagaidensms.zip', 'Y', '3711readme.txt', '20 July 2018', 1532059200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ninja Gaiden&quot; for the Sega Master System.', '2018-07-21 11:35:54', '2018-07-20 07:04:26', NULL, 'N', 9, 0, 0, 446, '3711titlescreen.png', 0, 1, 'Ninja Gaiden (E) [!].sms\r\n262.144	bytes\r\nMD5: 2cd25b3d9a1ced329a551d7fc3c0f01e\r\nSHA1: 4c65db563e8407444020ab7fd93fc45193ae923a\r\nCRC32: 1b1d8cc2', '', '', ''),
(3712, 1, 3211, 1, '1.0', '[3712]puzznicnes.zip', 'Y', '3712readme.txt', '20 July 2018', 1532059200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Puzznic&quot; for the NES.', '2018-07-21 11:37:13', '2018-07-20 07:11:30', NULL, 'N', 9, 0, 0, 301, '3712titlescreen.png', 0, 1, 'Puzznic (U) [!].nes\r\n65.552 bytes\r\nMD5: 5c26f435f26459ef431fa11c0ec1b4d4\r\nSHA1: 2c35fe417679713f9925f1dba0ba8e3bd319f5cd\r\nCRC32: 327e666a', '', '', ''),
(3713, 1, 1383, 1, '1.0', '[3713]sqoonnes.zip', 'Y', '3713readme.txt', '20 July 2018', 1532059200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sqoon&quot; for the NES.', '2018-07-21 11:37:44', '2018-07-20 07:12:45', NULL, 'N', 9, 0, 0, 294, '3713titlescreen.png', 0, 1, 'Sqoon (U) [!].nes\r\n40.976 bytes\r\nMD5: 181a4dd87ff58e189831ebd6d8eeb059\r\nSHA1: 4f1d13418adabcc8b96cba6b2de7cf75f6917289\r\nCRC32: a3815bac', '', '', ''),
(3714, 1, 2558, 1, '1.0', '[3714]tomjerrynes.zip', 'Y', '3714readme.txt', '20 July 2018', 1532059200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tom &amp; Jerry&quot; for the NES.', '2018-07-21 11:38:27', '2018-07-20 07:14:54', NULL, 'N', 9, 0, 0, 550, '3714titlescreen.png', 0, 1, 'Tom &amp; Jerry (U) [!].nes\r\n262.160	bytes\r\nMD5: c3670aa0b77a26279438944be48c3daa\r\nSHA1: d6ebfe209995e8db14e82df952e8c5b10b025460\r\nCRC32: fca83867', '', '', ''),
(3715, 1, 3212, 1, '1.0', '[3715]Frankenstein TMR (S).rar', 'Y', '3715readme.txt', '20 July 2018', 1532059200, 4777, 'NOBODY', 'Spanish translation for &quot;Frankenstein The Monster Returns&quot; for the Nintendo Entertainment System.', '2018-07-21 12:10:35', '2018-07-20 20:47:45', NULL, 'N', 9, 0, 0, 423, '3715titlescreen.png', 0, 1, 'Frankenstein - The Monster Returns (USA)\r\nFile MD5      4BD587B71381DCC20E01B97D2CA1EF32        \r\nFile SHA-1    49445B48A47A579BA35551C2298F0032CD59C57F\r\nFile CRC32    84F0CD63                                \r\nFile size     256 KB', '', '', ''),
(3716, 11, 3213, 1, 'V3', '[3716]Sword of Vermilion V3.zip', 'Y', '3716readme.txt', '05 November 2021', 1636084800, 3960, 'NOBODY', 'Spanish translation for the game &quot;Sword of Vermilion&quot; for Sega Genesis/Megadrive. It translates most of the game&#039;s text but no Spanish punctuation symbols could be added due to graphics compression.\r\n\r\nV2 Adds proper spanish punctuation symbols, thanks to Wave\r\nV3 Fixes the menu boxes wide, thanks to Flashpv', '2018-07-21 12:12:08', '2021-11-05 15:55:14', NULL, 'N', 9, 0, 0, 1233, '3716titlescreen.png', 0, 8, 'No-Intro Name: Sword of Vermilion (USA, Europe)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: C18FC75E0C5FA0E98C8664903E978EC4F73EF5D2', '', '', ''),
(3717, 1, 2095, 1, '2018.07.28-es-1', '[3717]Ghostbusters-ES.zip', 'Y', '', '28 July 2018', 1532750400, 3051, 'NOBODY', 'This is a Spanish translation of Ghostbusters for the NES, based on [url=https://www.romhacking.net/hacks/1976/]proofreading fix hack[/url].', '2018-07-24 12:34:33', '2018-07-28 14:13:48', NULL, 'N', 9, 0, 1, 351, '3717titlescreen.png', 0, 1, 'File name: Ghostbusters (U).nes\r\nROM CRC32: 6A154B68\r\nROM MD5: 734C4FF66AA541B202C2B2C51CAB4BBB\r\nROM SHA-1: F411C7903452C9470C8BF73FED334C485F14A8E4', '', '', ''),
(3718, 22, 3214, 1, '1.0', '[3718]backtothefuturepartiisms.zip', 'Y', '3718readme.txt', '27 July 2018', 1532664000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Back to the Future Part II&quot; for the Sega Master System.', '2018-07-28 09:58:27', '2018-07-27 07:18:23', NULL, 'N', 9, 0, 0, 295, '3718titlescreen.png', 0, 1, 'Back to the Future Part II (UE) [!].sms\r\n262.144	bytes\r\nMD5: f2535df9bdc3a84221303fa62d61ad6e\r\nSHA1: 31af58e655e12728b01e7da64b46934979b82ecf\r\nCRC32: e5ff50d8', '', '', ''),
(3719, 22, 3215, 1, '1.0', '[3719]backtothefuturepartiiisms.zip', 'Y', '3719readme.txt', '27 July 2018', 1532664000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Back to the Future Part III&quot; for the Sega Master System.', '2018-07-28 10:00:22', '2018-07-27 07:20:30', NULL, 'N', 9, 0, 0, 349, '3719titlescreen.png', 0, 1, 'Back to the Future Part III (UE) [!].sms\r\n262.144	bytes\r\nMD5: 3d24a52e98e6c85d7c059386451ce749\r\nSHA1: 7d67dd38fea5dba4224a119cc4840f6fb8e023b9\r\nCRC32: 2d48c1d3', '', '', ''),
(3720, 11, 3216, 1, '1.0', '[3720]backtothefuturepartiiismd.zip', 'Y', '3720readme.txt', '27 July 2018', 1532664000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Back to the Future Part III&quot; for the Sega Genesis/Mega Drive.', '2018-07-28 10:18:50', '2018-07-27 07:22:16', NULL, 'N', 9, 0, 0, 451, '3720titlescreen.png', 0, 8, 'Back to the Future Part III (U) [!].gen\r\n524.288	bytes\r\nMD5: 165288c22589ef8c1a41e31215b52c34\r\nSHA1: a704a1538fb4392e4631e96dce11eeff99d9b04a\r\nCRC32: 66a388c3', '', '', ''),
(3721, 12, 3217, 1, '1.0', '[3721]indianajonesandthelastcrusadegg.zip', 'Y', '3721readme.txt', '27 July 2018', 1532664000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Indiana Jones and the Last Crusade&quot; for the Sega Game Gear.', '2018-07-28 10:20:14', '2018-07-27 07:24:48', NULL, 'N', 9, 0, 0, 196, '3721titlescreen.png', 0, 1, 'Indiana Jones and the Last Crusade (U).gg\r\n262.144	bytes\r\nMD5: 2e35b02770efca0e818be126dfdeab6f\r\nSHA1: a171c8f9ded70023588a3736f8b031d45b6c32de\r\nCRC32: 8c048325', '', '', ''),
(3722, 22, 3218, 1, '1.0', '[3722]indianajonesandthelastcrusadesms.zip', 'Y', '3722readme.txt', '27 July 2018', 1532664000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Indiana Jones and the Last Crusade&quot; for the Sega Master System.', '2018-07-28 10:21:28', '2018-07-27 07:26:23', NULL, 'N', 9, 0, 0, 279, '3722titlescreen.png', 0, 1, 'Indiana Jones and the Last Crusade (UE) [!].sms\r\n262.144	bytes\r\nMD5: e83f8c99882e2123bd344090421e84c3\r\nSHA1: 68e23692a12628dde805ded9de356c5e19e4eba6\r\nCRC32: 8aeb574b', '', '', ''),
(3723, 11, 3219, 1, '1.0', '[3723]indianajonesandthelastcrusadesmd.zip', 'Y', '3723readme.txt', '27 July 2018', 1532664000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Indiana Jones and the Last Crusade&quot; for the Sega Genesis/Mega Drive.', '2018-07-28 10:22:45', '2018-07-27 07:28:07', NULL, 'N', 9, 0, 0, 468, '', 1, 8, 'Indiana Jones and the Last Crusade (U) [c][!].gen\r\n1.048.576 bytes\r\nMD5: e927417e67f1ff3170cc027ff1e96726\r\nSHA1: 82758a8a47c4f1f0e990bd50b773b2c4300f616e\r\nCRC32: 3599a3fd', '', '', ''),
(3724, 34, 3220, 1, '1.0', '[3724]safarihuntsg.zip', 'Y', '3724readme.txt', '27 July 2018', 1532664000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Safari Hunt&quot; for the Sega SG-1000.', '2018-07-28 10:24:53', '2018-07-27 07:31:07', NULL, 'N', 9, 0, 0, 116, '3724titlescreen.png', 0, 1, 'Safari Hunt (SG-1000) [!].sg\r\n16.384 bytes\r\nMD5: f77826f62d943c4a24f7fb9c3bb4a5f9\r\nSHA1: 902dbabbfa98d71299adda0638b87152188e1cf1\r\nCRC32: 49e9718b', '', '', ''),
(3725, 4, 2485, 1, '1.0', '[3725]valkyrienodensetsupce.zip', 'Y', '3725readme.txt', '27 July 2018', 1532664000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Valkyrie no Densetsu&quot; for the PC Engine/Turbografx.\r\nBased on the English translation by [url=http://www.romhacking.net/translations/2637/]cabbage and Shawn Cox[/url].', '2018-07-28 10:26:50', '2018-07-27 07:42:00', NULL, 'N', 9, 0, 0, 1001, '3725titlescreen.png', 0, 14, 'Valkyrie no Densetsu (Japan).pce\r\n524.288	bytes\r\nMD5: f08a37d37a69315652e1a0ec8dbba650\r\nSHA1: 2054898ae28f962d2e20cdaca62e8b88e932f304\r\nCRC32: a3303978', '', '', ''),
(3726, 12, 1549, 1, '1.0', '[3726]MKR_GG_1.0_2018_07_31.zip', 'Y', '3726readme.txt', '31 July 2018', 1533009600, 289, 'NOBODY', 'This is an English translation of &quot;Mahou Kishi Rayearth&quot; for the Game Gear.\r\n\r\nThe patch included in the archive is to be applied to a ROM dump of the Sega Game Gear game &quot;Mahou Kishi Rayearth&quot; a.k.a. &quot;Magic Knight Rayearth&quot; using an appropriate patching program. The patch translates the game&#039;s text to English, and adds a splash screen.', '2018-08-01 03:43:11', '2018-07-31 18:08:41', NULL, 'N', 12, 0, 0, 4461, '3726titlescreen.png', 0, 1, 'Name: Magic Knight Rayearth (J).gg\r\nSize: 524288 bytes (0 MB)\r\nCRC32: 8F82A6B9\r\nCRC64: 71C15232AC510DF4\r\nSHA256: 9A69751F607A7A855895C724AC6902C1B7BC11F51CEF2CA433E9E9D1ADCFA8CA\r\nSHA1: 6C13E3B9BB24EAFC1186C5FFA322B1F40C676B3D\r\nBLAKE2sp: B3D3115F56A3EECD2C3668B4A2116B7DF3331B9E1DA59F65572DBC694F17F0C3', '', '', ''),
(3727, 1, 2777, 1, '2018.08.03-es-1', '[3727]ZippyRace-ES.zip', 'Y', '', '03 August 2018', 1533268800, 3051, 'NOBODY', 'This is a Spanish translation of Zippy Race for the NES/Famicom.', '2018-08-03 01:01:42', '2018-08-03 11:48:12', NULL, 'N', 9, 0, 1, 295, '3727titlescreen.png', 0, 1, 'File name: Zippy Race (J).nes\r\nROM CRC32: E492D45A\r\nROM MD5: ED2BFE66774C4070A237F1A3405983DE\r\nROM SHA-1: ACE488D8FA6AD5FB528F759E6BED66B3CFEF042D', '', '', ''),
(3728, 8, 3222, 1, '1.0', '[3728]dicktracygb.zip', 'Y', '3728readme.txt', '03 August 2018', 1533268800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dick Tracy&quot; for the Game Boy.', '2018-08-06 02:26:01', '2018-08-03 07:12:52', NULL, 'N', 9, 0, 0, 233, '3728titlescreen.png', 0, 1, 'Dick Tracy (U).gb\r\n131.072	bytes\r\nMD5: ab5f50d0e31a07e19739453bb9a2d328\r\nSHA1: 906361b2066c2b48500b9b709f7b4ed1018309c0\r\nCRC32: a308b86b', '', '', ''),
(3729, 22, 3223, 1, '1.0', '[3729]dicktracysms.zip', 'Y', '3729readme.txt', '03 August 2018', 1533268800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dick Tracy&quot; for the Sega Master System.', '2018-08-06 02:27:02', '2018-08-03 07:30:44', NULL, 'N', 9, 0, 0, 244, '', 1, 1, 'Dick Tracy (UE) [!].sms\r\n262.144	bytes\r\nMD5: 1dcaf7d1ea7caaaa716f0ec43c3f828a\r\nSHA1: b788f0394aafbc213e6fa6dcfae40ebb7659f533\r\nCRC32: f6fab48d', '', '', ''),
(3730, 11, 925, 1, '1.0', '[3730]dicktracyssmd.zip', 'Y', '3730readme.txt', '03 August 2018', 1533268800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dick Tracy&quot; for the Sega Genesis/Mega Drive.', '2018-08-06 02:29:00', '2018-08-03 07:48:31', NULL, 'N', 9, 0, 0, 409, '3730titlescreen.png', 0, 8, 'Dick Tracy (W) [c][!].gen\r\n524.288	bytes\r\nMD5: aed96d0a6c77759931d771ef0f6b0778\r\nSHA1: 320e527847ebae79d2686c5a500c5100b080ff98\r\nCRC32: ef887533', '', '', ''),
(3731, 11, 2473, 1, '1.0', '[3731]powerrangersmoviesmd.zip', 'Y', '3731readme.txt', '03 August 2018', 1533268800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mighty Morphin Power Rangers: The Movie&quot; for the Sega Genesis/Mega Drive.', '2018-08-06 02:30:58', '2018-08-03 08:07:04', NULL, 'N', 9, 0, 0, 770, '3731titlescreen.png', 0, 8, 'Mighty Morphin Power Rangers - The Movie (U) [!].bin\r\n2.097.152 bytes\r\nMD5: bbf3c7bfad1e2110da1469c711949709\r\nSHA1: 866d7ccc204e45d188594dde99c2ea836912a136\r\nCRC32: aa941cbc', '', '', ''),
(3732, 11, 3224, 1, '1.0', '[3732]powerrangerssmd.zip', 'Y', '3732readme.txt', '03 August 2018', 1533268800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mighty Morphin Power Rangers&quot; for the Sega Genesis/Mega Drive.', '2018-08-06 02:32:39', '2018-08-03 08:10:14', NULL, 'N', 9, 0, 0, 572, '3732titlescreen.png', 0, 8, 'Mighty Morphin Power Rangers (U) [!].bin\r\n2.097.152 bytes\r\nMD5: cdcfb24231942f535a18d2097ab5b68e\r\nSHA1: dbe0c63c9e659255b091760889787001e85016a9\r\nCRC32: 715158a9', '', '', ''),
(3733, 1, 1658, 1, '1.0', '[3733]quarthnes.zip', 'Y', '3733readme.txt', '03 August 2018', 1533268800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Quarth&quot; for the NES.', '2018-08-06 02:33:17', '2018-08-03 08:12:30', NULL, 'N', 9, 0, 0, 352, '3733titlescreen.png', 0, 1, 'Quarth (J) [!].nes\r\n65.552 bytes\r\nMD5: eea77c6ee2aeafebb76333dfcf3e4e60\r\nSHA1: 10532a9c32080431fb5711ff42ef83187cf13639\r\nCRC32: 439ff96a', '', '', ''),
(3734, 11, 3225, 1, '2.0', '[3734]snowbrosnicktomsmd.zip', 'Y', '3734readme.txt', '07 May 2022', 1651896000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Snow Bros. - Nick &amp; Tom&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Enlarged strings\r\n-Script retranslated', '2018-08-06 02:34:10', '2022-06-13 08:45:59', NULL, 'N', 9, 0, 0, 1137, '3734titlescreen.png', 0, 8, 'Snow Bros. - Nick &amp; Tom (Japan).md\r\nMD5: bc5d2dadfa64e26d851af8c294c38436\r\nSHA1: 27caf554f48d2e3c9c6745f32dbff231eca66744\r\nCRC32: 11b56228\r\n1048576 bytes', '', '', ''),
(3735, 22, 2872, 1, '1.0', '[3735]wonderboyinmonsterworldsms.zip', 'Y', '3735readme.txt', '03 August 2018', 1533268800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wonder Boy in Monster World&quot; for the Sega Master System.', '2018-08-06 02:35:00', '2018-08-03 08:15:43', NULL, 'N', 9, 0, 0, 776, '3735titlescreen.png', 0, 1, 'Wonder Boy in Monster World (E) [!].sms\r\n524.288 bytes\r\nMD5: 5837764c172c8c43c8c7b21f2144cf27\r\nSHA1: da0acdb1b9e806aa67a0216a675cb02ed24abf8b\r\nCRC32: 7d7ce80b', '', '', ''),
(3736, 9, 359, 1, '1.0', '[3736]SO_esp.rar', 'Y', '3736readme.txt', '04 August 2018', 1533355200, 2035, 'NOBODY', 'This Spanish translation was completed and most of the new code inserted a few months ago, but it was a real challenge to insert them in a 48 megs-size ROM. All graphics had been translated into Spanish and there were very few free space in ROM to insert them compressed.\r\n\r\nBut after a hard work spanning few months, all data blocks were re-arranged in the game to allocate the new translated graphics.\r\n\r\nThis translation is based on the Japanese ROM and all ASM code has been written from scratch. None of Dejap&#039;s code is present on the game. There is a new menu text engine, new LZH compressor, and a lot of fixed bugs, all of them already present in the Japanese version.\r\n\r\nThanks to Dejap for releasing the English version back in 2003, specially Tomato for the English translation which has been of great help to translate the game into Spanish.\r\n\r\nFor more information, please check the related topic in Personal Projects forum.\r\n\r\nHope you enjoy it!', '2018-08-06 12:43:58', '2018-08-06 08:43:42', NULL, 'N', 9, 0, 0, 2397, '3736titlescreen.png', 0, 4, 'No-Intro Name: Star Ocean (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      D686BA6DF942084216393ADA009126DC\r\nROM/File SHA-1:    A616EE3466256482BC0ADC11F1FDA7C30E66EF8D\r\nROM/File CRC32:    3DBDFDBF', '', '', ''),
(3737, 1, 2846, 1, '1.1', '[3737]Battle of Olympus, The (S).zip', 'Y', '3737readme.txt', '07 August 2018', 1533614400, 5050, 'NOBODY', 'This translation has been made after several hours of work trying to respect the story as much as possible and improving certain things:\r\n\r\n- Dialog have all been placed in letters due to the space and author&#039;s limitations of the rom. Thanks to that everything has squared almost perfectly and (in author&#039;s opinion) makes it more readable (as in the GameBoy version).\r\n\r\n- The names of the cities and gods of Greek mythology have been translated as much as possible.\r\n\r\n- The graphics have been modified minimally to change the names of some cities on the map.\r\n\r\n- The font has not been modified by author&#039;s limitations and the rom, so there is no letter Ñ or accents. The main menu has not been completely translated due to lack of space.', '2018-08-09 14:33:11', '2018-08-09 07:39:03', NULL, 'N', 9, 0, 0, 368, '', 1, 1, 'No-Intro Name: Battle of Olympus, The (Europe)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 3DA4424C6DF0945FD865355F7E36D97B25839276\r\nROM SHA-1: D70BCA094B244FAC0F126F80AF31139FA3F0C49D', '', '', ''),
(3738, 1, 709, 1, '1.0', '[3738]Super Mario Bros (RO).zip', 'Y', '3738readme.txt', '26 June 2014', 1403755200, 5052, 'NOBODY', 'Translation of Super Mario Bros. for the NES into Romanian. The game is entirely translated, but that doesn&#039;t influence the experience you&#039;re gonna get, it&#039;s the same old game we all remember and love.', '2018-08-11 07:12:00', '2018-08-09 17:59:20', NULL, 'N', 22, 0, 0, 157, '3738titlescreen.png', 0, 1, 'File: Super Mario Bros. (W) [!].nes                        \r\nROM Size: 40960 (a000)                            \r\nROM CRC32: D445F698\r\nROM MD5: 8E3630186E35D477231BF8FD50E54CDD                                    \r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', '', '', ''),
(3739, 1, 1491, 1, '1.0', '[3739]drjekyllandmrhydenes.zip', 'Y', '3739readme.txt', '10 August 2018', 1533873600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dr. Jekyll and Mr. Hyde&quot; for the NES.', '2018-08-11 07:27:38', '2018-08-10 07:50:45', NULL, 'N', 9, 0, 0, 292, '3739titlescreen.png', 0, 1, 'Dr. Jekyll and Mr. Hyde (U) [!].nes\r\n163.856 bytes\r\nMD5: cdbc8542700f8d0fceab727a52b8fb62\r\nSHA1: 3385afbdef21c423b7f1db3ada436a184e94dde1\r\nCRC32: c006a41b', '', '', ''),
(3740, 1, 1491, 1, '1.0', '[3740]houmagatokines.zip', 'Y', '3740readme.txt', '10 August 2018', 1533873600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Houma ga Toki&quot; for the NES.', '2018-08-11 07:33:30', '2018-08-10 07:52:19', NULL, 'N', 9, 0, 0, 235, '3740titlescreen.png', 0, 1, 'Houma ga Toki (J).nes\r\n131.088 bytes\r\nMD5: dfe9bd158718eaf176b3f4b6415aa5b3\r\nSHA1: 6094bfd8d492da61c8d07f250c26a7fed43c9ccb\r\nCRC32: a5b34384', '', '', ''),
(3741, 22, 3226, 1, '1.0', '[3741]fantasyzone2sms.zip', 'Y', '3741readme.txt', '10 August 2018', 1533873600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fantasy Zone II: The Tears of Opa-Opa&quot; for the Sega Master System.', '2018-08-11 07:36:16', '2018-08-10 07:54:25', NULL, 'N', 9, 0, 0, 371, '3741titlescreen.png', 0, 1, 'Fantasy Zone II - The Tears of Opa-Opa (UE) [!].sms\r\n262.656 bytes\r\nMD5: a5249952d12dbd0d46b651f3788b5bd4\r\nSHA1: 406d0676232e24492c4ecf84609b262db6b69865\r\nCRC32: a5233205', '', '', ''),
(3742, 11, 3227, 1, '1.0', '[3742]jamespondsmd.zip', 'Y', '3742readme.txt', '10 August 2018', 1533873600, 3384, 'NOBODY', 'Translation to Spanish for &quot;James Pond: Underwater Agent&quot; for the Sega Genesis/Mega Drive.', '2018-08-11 07:38:04', '2018-08-10 07:59:25', NULL, 'N', 9, 0, 0, 409, '', 1, 8, 'James Pond - Underwater Agent (UE) [!].bin\r\n524.288 bytes\r\nMD5: aacf7533fd8e45b95321a57b01fb3ac8\r\nSHA1: b4e1c945c3ccea2e76b296d6694c0931a1ec1310\r\nCRC32: d0e7b466', '', '', ''),
(3743, 8, 3228, 1, '1.0', '[3743]lostworldthejurassicparkgb.zip', 'Y', '3743readme.txt', '10 August 2018', 1533873600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Lost World: Jurassic Park&quot; for the Game Boy.', '2018-08-11 07:41:51', '2018-08-10 08:01:51', NULL, 'N', 9, 0, 0, 248, '', 1, 1, 'Lost World, The - Jurassic Park (U) [S][!].gb\r\n524.288 bytes\r\nMD5: 81ad77f41587aab8e452f42cc0252e26\r\nSHA1: 68bf63ba6a6c9f3a71a933d6f00e5212c66dcd03\r\nCRC32: 391f532a', '', '', ''),
(3744, 22, 3229, 1, '1.0', '[3744]quartetsms.zip', 'Y', '3744readme.txt', '10 August 2018', 1533873600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Quartet&quot; for the Sega Master System.', '2018-08-11 07:46:08', '2018-08-12 11:05:40', NULL, 'N', 9, 0, 0, 274, '', 1, 1, 'Quartet (UE) [!].sms\r\n131.072 bytes\r\nMD5: 63af7fce5106cc3de1e1b116c112095b\r\nSHA1: 08a3484e862a284f6038b7cd0dfc745a8b7c6c51\r\nCRC32: e0f34fa6', '', '', ''),
(3745, 22, 3230, 1, '1.0', '[3745]runningbattlesms.zip', 'Y', '3745readme.txt', '10 August 2018', 1533873600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Running Battle&quot; for the Sega Master System.', '2018-08-11 07:52:06', '2018-08-10 08:05:43', NULL, 'N', 9, 0, 0, 270, '', 1, 1, 'Running Battle (E) [!].sms\r\n262.144 bytes\r\nMD5: c32c95222ce705c0c93732a8922f7453\r\nSHA1: 8f680b3a9782304a2f879f6590dc78ea4e366163\r\nCRC32: 1fdae719', '', '', ''),
(3746, 22, 3231, 1, '1.0', '[3746]shinobisms.zip', 'Y', '3746readme.txt', '10 August 2018', 1533873600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shinobi&quot; for the Sega Master System.', '2018-08-11 07:54:45', '2018-08-10 08:08:12', NULL, 'N', 9, 0, 0, 396, '3746titlescreen.png', 0, 1, 'Shinobi (UE) [!].sms\r\n262.656 bytes\r\nMD5: e567cc12e01c04cdde08e785f37e22b7\r\nSHA1: e0cddb0002cda5a7f3cc1855e8088ae6b21f8c86\r\nCRC32: 11fddfb2', '', '', ''),
(3747, 4, 398, 1, '1.1', '[3747]bikkuriman.zip', 'Y', '3747readme.txt', '11 August 2018', 1533960000, 3960, 'NOBODY', 'This is s Spanish translation for Bikkuriman World for the TG16. It translates most of the text in the game, introducing Spanish language punctuation symbols. It is based on the English translation by [url=http://www.romhacking.net/translations/511/]Demiforce[/url].', '2018-08-11 07:57:42', '2018-08-18 23:32:20', NULL, 'N', 9, 0, 0, 537, '', 1, 14, 'File MD5      6F6D85FE4D19A0830D4F2411C35FEAD2        \r\nFile SHA-1    8BF630EE7D5B71390545CA4035BD2A43048A00B9\r\nFile CRC32    212C00CD', '', '', ''),
(3748, 1, 3233, 1, '1.01', '[3748]Ganbare_Goemon_Gaiden_2_v101.zip', 'Y', '3748readme.txt', '06 March 2019', 1551848400, 1520, 'NOBODY', 'Version 1.01: Fixed the crash that occurs when Koryuuta&#039;s &quot;Safe&quot; spell wears off in a boss battle. (Reported by Desver20 and Griever_GF)\r\n\r\nVersion 1.00: This is a 100% complete English translation of Ganbare Goemon Gaiden 2: Tenka no Zaihou with no known errors. However, some emulators may have issues running this game. Please refer to the Readme file provided.', '2018-08-12 11:56:49', '2019-03-07 00:27:31', NULL, 'N', 12, 0, 0, 7499, '3748titlescreen.png', 0, 1, 'Name: Ganbare Goemon Gaiden 2 - Tenka no Zaihou (Japan)\r\nMD5: 30B401400900866173E0F12F4477D716\r\nSHA-1: 0A4A08E96EF3445A103377B74BAD83A93851ACE2', '', '', ''),
(3749, 9, 277, 4, '1.0', '[3749]DezaemonEn.7z', 'Y', '', '12 August 2018', 1534046400, 5055, 'NOBODY', 'This is pretty much the same as the English translation of [url=https://www.romhacking.net/translations/310/]Aeon Genesis[/url] but applies to the non-buggy version of the game, whereas the original would send the game into a loop in the initial screen.', '2018-08-12 12:03:18', '2018-08-12 11:41:29', NULL, 'N', 12, 0, 1, 1652, '3749titlescreen.gif', 0, 4, 'Kaite Tsukutte Asoberu Dezaemon (Japan).sfc (No-Intro)\r\nCRC32: 052167CC\r\nMD5: E6F13860E50B921EC09A89FD5B585AC7\r\nSHA-1: 4B5725AEB7F770FEADDA6CFEC5E609FF57FCE363\r\nSHA-256: 3DDF81CEE32DCF7C8DF4367BDAE5EA1B0AF50B7BAAB54BE1C01F6AE6C3E308A6', '', '', ''),
(3750, 22, 3234, 1, '1.0', '[3750]Solomon\'s Key (EU) [IchiGo TitleScreen].zip', 'Y', '', '12 July 2010', 1278907200, 2276, 'NOBODY', 'A new translated title screen for the SMS port of the NES version of Solomon&#039;s Key.', '2018-08-13 01:41:12', '2018-08-12 12:49:06', NULL, 'N', 12, 0, 1, 1354, '3750titlescreen.png', 0, 1, 'Solomon no Kagi - Oujo Rihita no Namida (Japan).sms\r\nCRC32: 11645549\r\nMD5: cfa84806075e017e29ffcdd0127fe647', '', '', ''),
(3751, 1, 3235, 1, '1.02', '[3751]Jajamaru Ninpo Chou.zip', 'Y', '3751readme.txt', '08 December 2020', 1607403600, 1005, 'NOBODY', 'This is a complete translation patch for the very first Jajamaru RPG, Jajamaru Ninpo Chou. Please note that the ROM was expanded past the mapper&#039;s limitation and is currently only playable on certain emulators.', '2018-08-16 11:53:51', '2020-12-08 17:22:10', NULL, 'N', 12, 0, 0, 3652, '3751titlescreen.png', 0, 1, 'Jajamaru Ninpo Chou (Japan).nes\r\nFile CRC32: 0DCF07B3\r\nFile SHA-1: 4553B470240615842BA2DBFD1680A8A44D3A43EC\r\nFile MD-5: DB5B408075BBA540F4562B37EE73EF9B\r\n\r\nROM CRC32: 12F048DF\r\nROM SHA-1: D97027BC6666DB7C5251CE05CC3B92328C59D71F', '', '', ''),
(3752, 1, 2122, 1, '1.0', '[3752]Ninjakun.zip', 'Y', '3752readme.txt', '15 August 2018', 1534305600, 1018, 'NOBODY', 'Translation patch for first Ninja Kun game.', '2018-08-16 11:55:58', '2018-08-15 13:51:50', NULL, 'N', 12, 0, 0, 1549, '3752titlescreen.png', 0, 1, 'Ninja-kun - Majou no Bouken (Japan).nes\r\nROM CRC32         A222F5A0', '', '', ''),
(3753, 1, 173, 1, '1.0', '[3753]Ninjakun2.zip', 'Y', '3753readme.txt', '15 August 2018', 1534305600, 1018, 'NOBODY', 'Translation for second Ninja Kun game.', '2018-08-16 12:00:26', '2018-08-15 13:55:14', NULL, 'N', 12, 0, 0, 1432, '3753titlescreen.png', 0, 1, 'Ninja-kun - Ashura no Shou (Japan).nes\r\nROM CRC32         219DFABF', '', '', ''),
(3754, 8, 3236, 1, '1.0', '[3754]TenjinKaisen.zip', 'Y', '3754readme.txt', '15 August 2018', 1534305600, 1005, 'NOBODY', 'This is a complete translation patch for Tenjin Kaisen, the Japanese version of Mercenary Force.', '2018-08-16 12:03:05', '2018-08-15 14:00:05', NULL, 'N', 12, 0, 0, 1192, '3754titlescreen.png', 0, 1, 'Tenjin Kaisen (Japan).gb\r\nROM CRC32    B71396A6', '', '', ''),
(3755, 1, 249, 1, '1.0', '[3755]Slader.zip', 'Y', '3755readme.txt', '30 August 2018', 1535601600, 1005, 'NOBODY', 'This is a complete translation patch for Metal Slader Glory.\r\n\r\nAn English manual is also available to download here:\r\n\r\n[url]https://yojimbo.eludevisibility.org/Stardust_Crusaders_Files/complete/NES/metalsladergloryfiles/Metal%20Slader%20Glory%20English%20Manual.pdf[/url]', '2018-08-17 07:24:22', '2021-05-02 01:24:22', NULL, 'N', 12, 0, 0, 10554, '', 1, 1, 'No-Intro Name: Metal Slader Glory (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      7DD2B652E08E7A5214F8FF7FEFBA8A06\r\nFile SHA-1:    A62908E4873CF88F4A3C571C2B06D3D7C51E7450\r\nFile CRC32:    C032F38F\r\nROM MD5:       76313F6DF0FECC55EE19F761B391DA94\r\nROM SHA-1:     4AC3E9136706AB009EE2F68C7D009422D73EE8E8\r\nROM CRC32:     B4735FAC', '', '', ''),
(3756, 8, 3239, 1, '1.0', '[3756]doubledragon3gb.zip', 'Y', '3756readme.txt', '17 August 2018', 1534478400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon 3&quot; for Game Boy.', '2018-08-18 07:21:56', '2018-08-17 06:55:21', NULL, 'N', 9, 0, 0, 312, '3756titlescreen.png', 0, 1, 'Double Dragon 3 (U) [!].gb\r\n131.072 bytes\r\nMD5: 469605e02eb10652f8f2afa8c7ebffd5\r\nSHA1: c596d069d9fbd6372757e5d669a5144e2eb9d8ff\r\nCRC32: fc970aef', '', '', ''),
(3757, 11, 3240, 1, '1.0', '[3757]doubledragon3therosettastonesmd.zip', 'Y', '3757readme.txt', '17 August 2018', 1534478400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon 3: The Rosetta Stone&quot; for Sega Genesis/Mega Drive.', '2018-08-18 07:24:51', '2018-08-17 07:02:40', NULL, 'N', 9, 0, 0, 552, '3757titlescreen.png', 0, 8, 'Double Dragon 3 - The Rosetta Stone (UE) [!].gen\r\n1.048.576 bytes\r\nMD5: 783a70fd1a6339d947a2ba8556bd7bba\r\nSHA1: 663dfeebd21409942bcc446633b9b9f0dd238aa8\r\nCRC32: b36ab75c', '', '', ''),
(3758, 8, 3241, 1, '1.0', '[3758]doubledragongb.zip', 'Y', '3758readme.txt', '17 August 2018', 1534478400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon&quot; for Game Boy.', '2018-08-18 07:27:20', '2018-08-17 07:04:54', NULL, 'N', 9, 0, 0, 316, '', 1, 1, 'Double Dragon (U) [!].gb\r\n131.072 bytes\r\nMD5: 545de5c311259b7f7ec313a9d58cf4b4\r\nSHA1: 6565a3d89827717d8e5d2e041c743266ba14b412\r\nCRC32: 40a8bf12', '', '', ''),
(3759, 1, 1018, 1, '1.0', '[3759]doubledragoniiithesacredstonesnes.zip', 'Y', '3759readme.txt', '17 August 2018', 1534478400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon III: The Sacred Stones&quot; for NES.', '2018-08-18 07:29:42', '2018-08-17 07:06:36', NULL, 'N', 9, 0, 0, 692, '3759titlescreen.png', 0, 1, 'Double Dragon III - The Sacred Stones (U) [!].nes\r\n262.160 bytes\r\nMD5: a5484da6feadc9c8fdb2b1a8edf97ee2\r\nSHA1: 18ecc9cad3b1c36653867ea02a8465f2046aa459\r\nCRC32: 7a6e0454', '', '', ''),
(3760, 1, 1126, 1, '1.0', '[3760]doubledragoniitherevengenes.zip', 'Y', '3760readme.txt', '17 August 2018', 1534478400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon II: The Revenge&quot; for NES.', '2018-08-18 07:31:12', '2018-08-17 07:09:18', NULL, 'N', 9, 0, 0, 1376, '', 1, 1, 'Double Dragon II - The Revenge (U) (PRG1) [!].nes\r\n262.160 bytes\r\nMD5: b94be0bf2e861bca19339920cd786f53\r\nSHA1: e4fbbe69b3b539b198ae0e037fdc2558074a283f\r\nCRC32: a0f7027d', '', '', ''),
(3761, 11, 3242, 1, '1.0', '[3761]doubledragon2therevengesmd.zip', 'Y', '3761readme.txt', '17 August 2018', 1534478400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon 2: The Revenge&quot; for Sega Genesis/Mega Drive.', '2018-08-18 07:33:20', '2018-08-17 07:11:42', NULL, 'N', 9, 0, 0, 643, '3761titlescreen.png', 0, 8, 'Double Dragon 2 - The Revenge (J) [!].gen\r\n524.288 bytes\r\nMD5: 57169954f90bfef473f4952b9633e57a\r\nSHA1: 68dc151ada307ed0ed34f98873e0be5f65f1b573\r\nCRC32: a8bfdbd6', '', '', ''),
(3762, 1, 878, 1, '1.1', '[3762]doubledragonnes.zip', 'Y', '3762readme.txt', '09 January 2021', 1610168400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon&quot; for NES.\r\n\r\nV1.1: Updated title, player selection and translated &quot;PLAYER&quot; in 2 players mode', '2018-08-18 07:34:49', '2021-01-12 07:03:27', NULL, 'N', 9, 0, 0, 864, '3762titlescreen.png', 0, 1, 'Double Dragon (USA).nes\r\nMD5: 79aa819580967ffb27a9698efbf493b9\r\nSHA1: 84698b12f4e56a37c67bb47359758124c9b012bb\r\nCRC32: 62afe166\r\n262160 bytes', '', '', ''),
(3763, 11, 1964, 1, '1.0', '[3763]doubledragonsmd.zip', 'Y', '3763readme.txt', '17 August 2018', 1534478400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon&quot; for Sega Genesis/Mega Drive.', '2018-08-18 07:35:34', '2018-08-17 07:16:20', NULL, 'N', 9, 0, 0, 643, '3763titlescreen.png', 0, 8, 'Double Dragon (U) [!].gen\r\n524.288 bytes\r\nMD5: 6c34e2fd2b6800194dfad16fadaef820\r\nSHA1: f054fb2c16a78ce5f5ce20a36bf0f2634f169969\r\nCRC32: 054f5d53', '', '', ''),
(3764, 4, 2954, 1, '1.0', '[3764]Shiryou Sensen.zip', 'Y', '3764readme.txt', '19 August 2018', 1534651200, 3960, 'NOBODY', 'This is a Spanish translation for the TG16 game Shiryou Sensen, most of the text has been localized and Spanish punctuation symbols and tilde where added to the font. Even though the font were altered, the password system is still fully operational. This work is based on the previous English translation by [url=http://www.romhacking.net/translations/3328/]Nebulous Translations[/url].', '2018-08-19 13:38:09', '2018-08-18 23:48:49', NULL, 'N', 9, 0, 0, 591, '', 1, 13, 'External Header    Yes                                     \r\nFile Size          262656 (40200)                          \r\nROM Size           262144 (40000)                          \r\nROM CRC32          469A0FDF                                \r\nROM SHA-1          8E2510D9930D0E7D0A13BCC9D5DED32F6EED8617\r\nChecksum valid     No', '', '', ''),
(3765, 1, 1083, 1, '1.1', '[3765]Donkey Kong (Hebrew Translation v1.1 by RetrOfir).zip', 'Y', '', '12 October 2020', 1602475200, 5061, 'NOBODY', 'Donkey Kong is a timeless arcade classic, and it is finally translated to Hebrew by RetrOfir, which is also his first ever finished ROM hack.\r\n\r\nIt is based on the &quot;Original Edition&quot; Nintendo released in 2010 rather than the 1983 original ROM, and thus includes the previously absent &quot;Pie Factory&quot; stage and Donkey Kong&#039;s climbing animations.', '2018-08-19 13:44:35', '2020-10-11 22:37:46', NULL, 'N', 14, 0, 1, 314, '3765titlescreen.png', 0, 1, 'There are two IPS patches in the ZIP file, one is for use on the original release (1983), and one for the &quot;Original Edition&quot; (2010).\r\n*\r\nInformation for 1983 ROM:\r\nFile MD5      40319CAD12C80FC095901EB0182DF838        \r\nFile SHA-1    D8DFACBFEC34CDC871D73C901811551FE1706923\r\nFile CRC32    E40B593B                                \r\nROM MD5       6D4A94C344463E562344249E18E9B99F        \r\nROM SHA-1     D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\nROM CRC32     6F97C721                                \r\n*\r\nInformation for &quot;Original Edition&quot; (2010):\r\nFile MD5      CDF3ED55C677E07D9416AB1BDDDA4F32        \r\nFile SHA-1    EE3603417CCB2058866B6C16396503609EF272AE\r\nFile CRC32    49AEC658                                \r\nROM MD5       D67ADC0D78F9961FB43B6B6103C56E55        \r\nROM SHA-1     A017A0A0AEE71FEA7BCFCB5D889E710516AB330C\r\nROM CRC32     90B1B309', '', '', ''),
(3766, 1, 719, 1, '1.0.1', '[3766]Bellator_Draconum.7z', 'Y', '3766readme.txt', '19 August 2018', 1534651200, 912, 'NOBODY', 'Dragon Warrior: now in Latin for all of you who felt that the official English translation just wasn&#039;t archaic enough.', '2018-08-21 06:24:23', '2018-09-05 11:34:46', NULL, 'N', 20, 0, 0, 251, '3766titlescreen.png', 0, 1, 'Checksums (unpatched):\r\nGoodNES File Name: Dragon Warrior (U) (PRG1) [!].nes\r\nFile MD5:      25CF03EB7AC2DEC4EF332425C151F373\r\nFile SHA-1:    1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nFile CRC32:    D4D5F5D7\r\nROM MD5:       E0413C76F69F5ACA4A1F5336B86851B6\r\nROM SHA-1:     240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19\r\nROM CRC32:     2545214C\r\n*\r\nChecksums (patched):\r\nFile MD5:      D40673AAEF97207ACD6D885D7125BADC\r\nFile SHA-1:    73AC8E786512E1747AEB960D123D056270FC44CC\r\nFile CRC32:    B0886C77\r\nROM MD5:       3C149C7060676EFBD20E79A387F5EA2B\r\nROM SHA-1:     F386CBFE93CA628C82710725940299C93D4EC071\r\nROM CRC32:     4118B8EC', '', '', ''),
(3767, 12, 3243, 1, '1.0', '[3767]Kishin Doujin Zenki - English patch pack.7z', 'Y', '3767readme.txt', '19 August 2018', 1534651200, 6382, 'NOBODY', 'Kishin Douji Zenki is a game based upon the manga/anime of the same name (mostly upon the Inugami ark). Brave the mountains, lakes and deserts as either Chiaki or Zenki in the platform/action aesthetic, while fighting enemies from the show/manga and solving the mystery of seeds of possession...\r\n\r\nBe sure to utilize both characters, as each of them has different moves and there&#039;s some replayability to that, as they can take different routes in each level!', '2018-08-21 08:04:47', '2021-01-13 00:19:13', NULL, 'N', 12, 0, 0, 2837, '3767titlescreen.png', 0, 1, 'No-Intro Name: Kishin Douji Zenki (Japan)\r\n(No-Intro version  20130620-230428)\r\nROM/File SHA-1: 0FB3530633070551F3D5A04839FC42BABC092FBD', '', '', ''),
(3768, 27, 3244, 1, '1.0', '[3768]J League Live 64 (USA).7z', 'Y', '3768readme.txt', '21 August 2018', 1534824000, 803, 'NOBODY', 'This patch localizes Japan League Live 64 for a USA audience. Refer to the readme for information on patching, save data, emulation issues, and translation notes.\r\n\r\nThe patch will only apply to a ROM in native byte order (big-endian). Xdelta patches can be applied with the aptly-named xdelta patcher.\r\n\r\nHLE graphics plugins may require mirroring the original title&#039;s entry. Emulators that utilize game-specific hacks will also require setting changes. Refer to your plugin and emulator documentation for details. Console is recommended if possible.', '2018-08-23 12:00:59', '2021-10-16 17:13:29', NULL, 'N', 12, 0, 0, 1412, '3768titlescreen.png', 0, 1, 'Database match: J.League Live 64 (Japan)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nInternal Checksum: 54554A42 E4985FFB\r\nFile/ROM CRC32: 4C536DD7\r\nFile/ROM SHA-1: 447E573EB019BF4ACD48B926C89701E09198EE36\r\nFile/ROM SHA-512: 9563A4AC8D25C4163EFE0F99AC86EA0AAC20B21D2E91391EA70361711B808562174F18E55838A01494B9C6C041B81957E32CE1E115039E60400D3048A020813B', '', '', ''),
(3769, 1, 3245, 1, '1.00', '[3769]Ripple Island EN [v1.00].zip', 'Y', '3769readme.txt', '22 August 2018', 1534910400, 6382, 'NOBODY', 'This is an English translation of &quot;Ripple Island&quot; for the NES.\r\n\r\nThis patch fully translates the game into English.', '2018-08-23 12:26:28', '2021-01-13 00:19:09', NULL, 'N', 12, 0, 0, 2605, '3769titlescreen.png', 0, 1, 'No-Intro filename: Lipple Island (Japan).nes\r\nMD5 sum: 1C4434D47E58A41ED3752FD2BD4FC916\r\nCRC32 sum: 7148C342\r\n\r\nRequires a headered ROM.', '', '', ''),
(3770, 10, 1106, 1, '1.0', '[3770]HoD_Indo.zip', 'Y', '', '05 August 2018', 1533441600, 5062, 'NOBODY', 'An Indonesian language patch for Harmony of Dissonance.\r\nAll dialogues translated.', '2018-08-23 12:31:13', '2018-09-30 04:02:38', NULL, 'N', 24, 0, 1, 862, '', 1, 1, 'Castlevania - Harmony of Dissonance(U).gba\r\nCRC32: 88C1B562\r\nMD5: EA589465 486D15E9 1BA94165 C8024B55', '', '', ''),
(3771, 8, 3246, 1, '1.0', '[3771]earthwormjimgb.zip', 'Y', '3771readme.txt', '24 August 2018', 1535083200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Earthworm Jim&quot; for Game Boy.', '2018-08-26 05:01:47', '2018-09-07 05:31:18', NULL, 'N', 9, 0, 0, 258, '3771titlescreen.png', 0, 1, 'Earthworm Jim (U) [!].gb\r\n262.144 bytes\r\nMD5: 0d24eeff28040ff2a8f63de5bc8cbea2\r\nSHA1: f5d3085de17a5181c07739e49be7637faa5ff932\r\nCRC32: 259ff267', '', '', ''),
(3772, 12, 3247, 1, '1.0', '[3772]earthwormjimgg.zip', 'Y', '3772readme.txt', '24 August 2018', 1535083200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Earthworm Jim&quot; for Game Gear.', '2018-08-26 05:02:26', '2018-09-07 05:31:47', NULL, 'N', 9, 0, 0, 205, '3772titlescreen.png', 0, 1, 'Earthworm Jim (U) [!].gg\r\n524.288 bytes\r\nMD5: c25af3925fd6973af62bdd6d0c5f61ca\r\nSHA1: dbb149da0b0373f23750ed954dbb5e08bc634615\r\nCRC32: dbb149da0b0373f23750ed954dbb5e08bc634615', '', '', ''),
(3773, 9, 3248, 1, '1.0', '[3773]earthwormjimsfc.zip', 'Y', '3773readme.txt', '24 August 2018', 1535083200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Earthworm Jim&quot; for SNES.', '2018-08-26 05:03:08', '2018-09-07 05:32:14', NULL, 'N', 9, 0, 0, 873, '3773titlescreen.png', 0, 4, 'Earthworm Jim (U) [!].smc\r\n3.145.728 bytes\r\nMD5: 25fdebdec0e83132d8f24e9ac5bfc45f\r\nSHA1: 3b666f44ea7574caafb9d64cd4d4c74dd3f81a61\r\nCRC32: 3a4a47eb', '', '', ''),
(3774, 11, 3249, 1, '1.0', '[3774]earthwormjimsmd.zip', 'Y', '3774readme.txt', '24 August 2018', 1535083200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Earthworm Jim&quot; for Sega Genesis/Mega Drive.', '2018-08-26 05:03:56', '2018-09-07 05:32:39', NULL, 'N', 9, 0, 0, 1043, '3774titlescreen.png', 0, 8, 'Earthworm Jim (U) [!].gen\r\n3.145.728 bytes\r\nMD5: 074dcf012f3fd11a4c7e624474944d81\r\nSHA1: a544211d1ebab1f096f6e72a0d724f74f9ddbce8\r\nCRC32: df3acf59', '', '', ''),
(3775, 22, 3250, 1, '1.0', '[3775]earthwormjimsms.zip', 'Y', '3775readme.txt', '24 August 2018', 1535083200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Earthworm Jim&quot; for Sega Master System.', '2018-08-26 05:05:30', '2018-09-07 05:33:00', NULL, 'N', 9, 0, 0, 252, '3775titlescreen.png', 0, 1, 'Earthworm Jim (B) [!].sms\r\n524.288 bytes\r\nMD5: f26bf8d41e0b6159fc436567b447363f\r\nSHA1: a1966c2d8e75ea17df461a46c4a1a8b0b5fecd4e\r\nCRC32: c4d5efc5', '', '', ''),
(3776, 8, 3251, 1, '1.0', '[3776]jetsonsthegb.zip', 'Y', '3776readme.txt', '24 August 2018', 1535083200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Jetsons: Robot Panic&quot; for Game Boy.', '2018-08-26 05:06:20', '2018-09-07 21:38:01', NULL, 'N', 9, 0, 0, 236, '3776titlescreen.png', 0, 1, 'Jetsons, The: Robot Panic (U).gb\r\n131.072 bytes\r\nMD5: 70cd582d3b1f15cb251620203d8b00c9\r\nSHA1: 1790c7462907f803e9641a330df6f06aa5e4e985\r\nCRC32: 6386c870', '', '', ''),
(3777, 34, 3252, 1, '1.0', '[3777]segagalagasg.zip', 'Y', '3777readme.txt', '24 August 2018', 1535083200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sega Galaga&quot; for Sega SG-1000.', '2018-08-26 05:06:53', '2018-09-07 05:34:04', NULL, 'N', 9, 0, 0, 122, '3777titlescreen.png', 0, 1, 'Sega Galaga (SG-1000) [!].sg\r\n16.384 bytes\r\nMD5: e2619cf7c307ac1916c534519f6043d9\r\nSHA1: 32e776b3a17f7c0df0fa9eb49a3e451cfe702bfd\r\nCRC32: 981e36c1', '', '', ''),
(3778, 9, 3253, 1, '1.0', '[3778]superpunchoutsfc.zip', 'Y', '3778readme.txt', '24 August 2018', 1535083200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Punch-Out!!&quot; for SNES.', '2018-08-26 05:07:48', '2018-09-07 05:34:32', NULL, 'N', 9, 0, 0, 1558, '', 1, 4, 'Super Punch-Out!! (U) [!].smc\r\n2.097.152 bytes\r\nMD5: 97fe7d7d2a1017f8480e60a365a373f0\r\nSHA1: 3604c855790f37db567e9b425252625045f86697\r\nCRC32: e2f92f84', '', '', ''),
(3779, 10, 830, 1, '1.1', '[3779]AoS_ind_v1_1.zip', 'Y', '', '27 August 2018', 1535342400, 5062, 'NOBODY', 'An Indonesia language patch for Aria of Sorrow. All dialogues + soul description translated.', '2018-08-27 05:52:40', '2018-08-26 18:22:43', NULL, 'N', 24, 0, 1, 2866, '', 1, 1, 'Castlevania - Aria of Sorrow (USA)\r\nCRC32: 03B97719\r\nMD5: 4DDE5C64AD0997E7BB0A74D3A0C4BFD0\r\nRom Size: 6.31MB', '', '', ''),
(3780, 1, 159, 1, '1.0', '[3780]lupin.zip', 'Y', '3780readme.txt', '28 August 2018', 1535428800, 3960, 'NOBODY', 'Spanish translation for Lupin Sansei: Pandora no Isan, this patch localizes, most of the text. Spanish punctuation symbols, tilde and Ñ were added to the font, based on [url=http://www.romhacking.net/translations/773/]Vice Translations[/url] previous English patch.', '2018-08-28 11:45:48', '2018-08-28 22:03:32', NULL, 'N', 9, 0, 0, 643, '3780titlescreen.png', 0, 1, 'No-Intro Name: Lupin Sansei - Pandora no Isan (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: B633CC515C6A913D5A65A230E0698446331869A5\r\nROM SHA-1: 6D23562A4606E7F4FE5F1A620B7FF0A79C20AB41', '', '', ''),
(3781, 47, 3254, 2, '0.1', '[3781]togf_ps3_ru_patch_v01.rar', 'Y', '3781readme.txt', '24 August 2018', 1535083200, 4325, 'NOBODY', 'This project is a translation of text and textures into Russian language.\r\n\r\nVersion 0.1 is to be considered a trial version, and translation takes ~33% out of the all the content. Due to UNDUB version being available we have positioned a choice for players to choose which file ((rootR.cpk) you&#039;d like to patch - with English voices or undubbed. Translation was done from Japanese language for the most part. If we take into account that English translation mostly differs from English version, you should expect English voiceover not to match with Russian subtitles. Our team highly recommends to play with Japanese voiceover. Have fun playing this game!', '2018-09-01 10:34:28', '2018-08-30 12:25:02', NULL, 'N', 2, 0, 0, 569, '3781titlescreen.jpg', 0, 10, 'Index of version: BLES-01617\r\nOriginal file size map0R.cpk: 1 732 324 000 byte\r\nOriginal file size map1R.cpk: 944 612 096 byte\r\nOriginal file size rootR.cpk (english voice): 2 015 996 008 byte\r\nOriginal file size rootR.cpk   (UNDUB): 2 026 685 672 byte\r\nPatched file size rootR.cpk (english voice): 2 039 854 272 byte\r\nPatched file size rootR.cpk   (UNDUB): 2 050 543 936 byte\r\nPatched file size map0R.cpk: 1 779 533 408 byte\r\nPatched file size map1R.cpk: 1 061 565 536 byte\r\nMD5 hash value of original file map0R.cpk: d097ee2a2a57360f150da9e163145d09\r\nMD5 hash value of original file map1R.cpk: b7f169678ae1cacce648d878dabd08fe\r\nMD5 hash value of original file rootR.cpk (english voice): 13d2f03fab23aba8f8bd10befeb67faa\r\nMD5 hash value of original file rootR.cpk   (UNDUB): 16eb2ee86c565243c4f51ebf7ba50e97\r\nMD5 hash value of patched map0R.cpk: 142d23720b91d68de842e4abd26483bf\r\nMD5 hash value of patched map1R.cpk: 5fa6986a9e51f50df277e684695d9313\r\nMD5 hash value of patched rootR.cpk (english voice): 27a2ce784d5fea8543c40a9493d03dcd\r\nMD5 hash value of patched rootR.cpk   (UNDUB): 2ecf9313f553924c75f6721819b39d8a', '', '', ''),
(3782, 9, 3255, 1, '1.0', '[3782]dragonbrucesfc.zip', 'Y', '3782readme.txt', '31 August 2018', 1535688000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon: The Bruce Lee Story&quot; for the Super Nintendo.', '2018-09-02 05:24:11', '2018-08-31 07:05:13', NULL, 'N', 9, 0, 0, 506, '', 1, 4, 'Dragon - The Bruce Lee Story (U).smc\r\n2.097.152 bytes\r\nMD5: 103152554973d6db6e53013eb10c383f\r\nSHA1: af3c96d6b26b9a7efc4850b81ede469027b0b173\r\nCRC32: 407c5c24', '', '', ''),
(3783, 11, 3256, 1, '1.0', '[3783]dragonbrucesmd.zip', 'Y', '3783readme.txt', '31 August 2018', 1535688000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon: The Bruce Lee Story&quot; for the Sega Genesis/Mega Drive.', '2018-09-02 05:27:49', '2018-08-31 07:12:18', NULL, 'N', 9, 0, 0, 412, '', 1, 8, 'Dragon - The Bruce Lee Story (U) [!].bin\r\n2.097.152 bytes\r\nMD5: 94ebb9a19bbb7b5749bf07ab3ce8fbb9\r\nSHA1: 01b45b9865282124253264c5f2e3d3338858ff92\r\nCRC32: efe850e5', '', '', ''),
(3784, 22, 3257, 1, '1.0', '[3784]myherosms.zip', 'Y', '3784readme.txt', '31 August 2018', 1535688000, 3384, 'NOBODY', 'Translation to Spanish for &quot;My Hero&quot; for Sega Master System.', '2018-09-02 05:30:57', '2018-08-31 07:23:01', NULL, 'N', 9, 0, 0, 229, '3784titlescreen.png', 0, 1, 'My Hero (UE) [!].sms\r\n32.768 bytes\r\nMD5: efef7361c9c37bcd6a7b84bc121af5f2\r\nSHA1: 7583c5fb1963c070b7bda72b447cc3fd611ddf1a\r\nCRC32: 62f0c23d', '', '', ''),
(3785, 12, 3258, 1, '1.0', '[3785]simpsonsthebartvstheworldgg.zip', 'Y', '3785readme.txt', '31 August 2018', 1535688000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Simpsons: Bart vs. The World&quot; for Sega Game Gear.', '2018-09-02 05:32:22', '2018-08-31 07:27:30', NULL, 'N', 9, 0, 0, 199, '3785titlescreen.png', 0, 1, 'Simpsons, The - Bart vs. The World (U) [!].gg\r\n262.144 bytes\r\nMD5: b71c156bb1fcfa6c3c48924a7b3747ff\r\nSHA1: 256672261c9a2d35e10eb06e990e8ebc46fb35c1\r\nCRC32: da7bd5c7', '', '', ''),
(3786, 22, 3259, 1, '1.0', '[3786]simpsonsthebartvstheworldsms.zip', 'Y', '3786readme.txt', '31 August 2018', 1535688000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Simpsons: Bart vs. the World &quot; for Sega Master System.', '2018-09-02 05:33:32', '2018-08-31 07:29:31', NULL, 'N', 9, 0, 0, 315, '3786titlescreen.png', 0, 1, 'Simpsons, The - Bart vs. the World (E) [!].sms\r\n262.144 bytes\r\nMD5: cba2ec2940619956359801618e7aab17\r\nSHA1: 038920e63437e05d8431e4cbab2131dd76fb3345\r\nCRC32: f6b2370a', '', '', ''),
(3787, 1, 412, 1, '1.0', '[3787]sonsonnes.zip', 'Y', '3787readme.txt', '31 August 2018', 1535688000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Son Son&quot; for NES.', '2018-09-02 05:34:09', '2018-08-31 07:40:20', NULL, 'N', 9, 0, 0, 300, '3787titlescreen.png', 0, 1, 'Son Son (J) [!].nes\r\n40.976 bytes\r\nMD5: cc94e531c2d7f11344951d1388753cbe\r\nSHA1: a98ed431bb5a65da4fa2755a089d153c7360e546\r\nCRC32: f7c8f42d', '', '', ''),
(3788, 1, 2404, 1, '1.0', '[3788]terracrestanes.zip', 'Y', '3788readme.txt', '31 August 2018', 1535688000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Terra Cresta&quot; for NES.', '2018-09-02 05:34:47', '2018-08-31 07:42:08', NULL, 'N', 9, 0, 0, 278, '3788titlescreen.png', 0, 1, 'Terra Cresta (U) [!].nes\r\n131.088 bytes\r\nMD5: 346a24ff3466b2f9b0478146dbefa502\r\nSHA1: 2c6f2d960dbefdfaead76fae795526a6c12cd1d1\r\nCRC32: e9b1dfad', '', '', ''),
(3789, 11, 3260, 1, '1.0', '[3789]toejam2.zip', 'Y', '3789readme.txt', '31 August 2018', 1535688000, 3384, 'NOBODY', 'Translation to Spanish for &quot;ToeJam &amp; Earl in Panic on Funkotron&quot; for Sega Mega Drive.', '2018-09-02 05:37:19', '2018-08-31 07:47:15', NULL, 'N', 9, 0, 0, 726, '', 1, 8, 'Toejam &amp; Earl in Panic on Funkotron (U) [!].gen\r\n2.097.152 bytes\r\nMD5: 7ee9f6a3d28a94d7298bb9813478e504\r\nSHA1: 0ea0da09183eb01d030515beeb40c1427c6e1f07\r\nCRC32: aa021bdd', '', '', ''),
(3790, 9, 620, 1, '1.0', '[3790]Marvelous-spa.zip', 'Y', '3790readme.txt', '31 August 2018', 1535688000, 4315, 'NOBODY', 'After a almost a year of working on this project, here it is the translated Spanish version of Marvelous!\r\nbased on work of [url=https://www.romhacking.net/translations/2558/]DackR[/url] and [url=https://www.romhacking.net/translations/2006/]Tashi[/url].\r\n\r\nI hope you enjoy it.', '2018-09-02 05:44:35', '2018-09-03 03:01:56', NULL, 'N', 9, 0, 0, 1310, '3790titlescreen.jpg', 0, 4, 'Unpatched ROM Checksum Info:\r\nCRC-32: cedf3ba7\r\nMD4: 0a0e567efe37fc2e0adc5c717ebcf315\r\nMD5: b9b77e5f378b871ece75caba82718a8e\r\nSHA-1: 46fe42f195d43b71ba0608356eb7c2b65bff70ac\r\n*\r\nTashi&#039;s English Patch Checksum Info:\r\nCRC-32: 815053c0\r\nMD4: c43a07c71568a4e26193f1add92d8c14\r\nMD5: 55cc5f08f1f0891269e6ffcc8d67ca58\r\nSHA-1: 4721a3b1825c488153980b07f76df13f4f1158d8\r\n*\r\nVersion 1.07 Patch Checksum Info\r\nCRC-32: 092a9db9\r\nMD4: 3359fbcbf32e841de3314a5e8debfa03\r\nMD5: d9ac315caf3cd20c7e5b638625b0fa4a\r\nSHA-1: 5ba071614dff1c0b131e56af625a7e5e3f60000c', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3791, 1, 2205, 1, '1.0', '[3791]Super Turrican ESP 100% by Hiro X.rar', 'Y', '3791readme.txt', '01 September 2018', 1535774400, 5066, 'NOBODY', 'A 100% patch to play Super Turrican (NES) in Spanish Language!\r\n\r\nThis game is a really hard Shooter Platformer so be prepared for frustration!\r\n\r\nNotify author if you find any errors.', '2018-09-02 05:56:19', '2019-01-13 18:57:20', NULL, 'N', 9, 0, 0, 373, '3791titlescreen.png', 0, 1, 'No-Intro Name: Super Turrican (Europe)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 2B9AE5455B16E0FB5CBB5CAD13DD239647A1F94B\r\nROM SHA-1: 33487D9A013F81F434323960203E564434F8D2F8', '', '', ''),
(3792, 1, 938, 1, '1.0', '[3792]Duck Hunt (BR).7z', 'Y', '3792readme.txt', '01 September 2018', 1535774400, 4253, 'NOBODY', 'All texts and graphics have been translated and accentuated. The title screen has also been translated. Changed the font for better read.\r\n\r\nSpecial Thanks for all FURT members which helped in some way.', '2018-09-04 11:55:18', '2018-09-02 18:31:12', NULL, 'N', 11, 0, 0, 115, '3792titlescreen.png', 0, 1, 'Duck Hunt (World).nes\r\nCRC32: 4644085E', '', '', ''),
(3793, 1, 740, 1, '1.03', '[3793]Godslayer.zip', 'Y', '3793readme.txt', '12 December 2021', 1639285200, 1005, 'NOBODY', 'This is a complete translation for God Slayer, the Japanese version of Crystalis.\r\n\r\nThe patch has been updated recently to fix some of the secret developer messages in the game. These messages are unique to the Japanese release and not present in the US ROM. See the readme for details.', '2018-09-05 12:02:56', '2021-12-12 19:02:07', NULL, 'N', 12, 0, 0, 5950, '3793titlescreen.png', 0, 1, 'No-Intro Name: God Slayer - Haruka Tenkuu no Sonata (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:      8F931789B4504B9991EC9ED672308D28\r\nFile SHA-1:    8A4B0201D54B090C49383468111E1141BA078877\r\nFile CRC32:    718FD0AF\r\nROM MD5:       957F8E9AB4D44C83DC2D1FE271A5F0D7\r\nROM SHA-1:     A9989F97B18D676B39E282FFC32483C0DFDFCAFA\r\nROM CRC32:     79698B98', '', '', ''),
(3794, 11, 1058, 1, '1.0', '[3794]goldenaxesmd.zip', 'Y', '3794readme.txt', '06 September 2018', 1536206400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Golden Axe&quot; for the Sega Genesis/Mega Drive.', '2018-09-07 06:08:17', '2018-09-06 11:37:57', NULL, 'N', 9, 0, 0, 1393, '3794titlescreen.png', 0, 8, 'Golden Axe (W) (REV01) [!].bin\r\n524.288	bytes\r\nMD5: e4263c39487f0b55e8f33cbd5acd9b93\r\nSHA1: 2ce17105ca916fbbe3ac9ae3a2086e66b07996dd\r\nCRC32: 665d7df9', '', '', ''),
(3795, 34, 3262, 1, '1.0', '[3795]hypersportssg.zip', 'Y', '3795readme.txt', '06 September 2018', 1536206400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hyper Sports&quot; for the Sega SG-1000.', '2018-09-07 06:14:10', '2018-09-06 11:40:50', NULL, 'N', 9, 0, 0, 107, '3795titlescreen.png', 0, 1, 'Hyper Sports (SG-1000) [!].sg\r\n32.768 bytes\r\nMD5: d8e6d89d520c91a9ea219291b55284bb\r\nSHA1: 8a13ee297f861f436b9529a5e2193cb697baa56f\r\nCRC32: ba09a0fd', '', '', ''),
(3796, 22, 3263, 1, '1.0', '[3796]newzealandstorythesms.zip', 'Y', '3796readme.txt', '06 September 2018', 1536206400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The New Zealand Story&quot; for the Sega Master System.', '2018-09-07 06:14:47', '2018-09-06 11:43:20', NULL, 'N', 9, 0, 0, 292, '3796titlescreen.png', 0, 1, 'New Zealand Story, The (E) [!].sms\r\n262.144 bytes\r\nMD5: 05e5054e2ea818d4b7eb53d624562dcf\r\nSHA1: e433b21b505ed5428d1b2f07255e49c6db2edc6c\r\nCRC32: c660ff34', '', '', ''),
(3797, 11, 2142, 1, '1.0', '[3797]outrunsmd.zip', 'Y', '3797readme.txt', '06 September 2018', 1536206400, 3384, 'NOBODY', 'Translation to Spanish for &quot;OutRun&quot; for the Sega Genesis/Mega Drive.', '2018-09-07 06:15:17', '2018-09-06 11:44:46', NULL, 'N', 9, 0, 0, 589, '3797titlescreen.png', 0, 8, 'OutRun (W) [!].gen\r\n1.048.576 bytes\r\nMD5: 2c93e520772d4cdc1cf4ad54d2fcb406\r\nSHA1: 95d2055ffd679ab19f0d4ca0af62a0d565bc258e\r\nCRC32: fdd9a8d2', '', '', ''),
(3798, 8, 3264, 1, '1.0', '[3798]simpsonstheescapefromcampdeadlygb.zip', 'Y', '3798readme.txt', '06 September 2018', 1536206400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Simpsons: Escape from Camp Deadly&quot; for the Game Boy.', '2018-09-07 06:15:57', '2018-09-06 11:47:40', NULL, 'N', 9, 0, 0, 330, '3798titlescreen.png', 0, 1, 'Simpsons, The - Escape from Camp Deadly (U) [!].gb\r\n131.072 bytes\r\nMD5: e731fa23d9cd0c3d4dec7d5565beef61\r\nSHA1: 89b7b2d4684d703ea5d323e3aaf4910dcdbc47d3\r\nCRC32: 5546a382', '', '', ''),
(3799, 11, 1589, 1, '1.0', '[3799]splatterhouse3smd.zip', 'Y', '3799readme.txt', '06 September 2018', 1536206400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Splatterhouse 3&quot; (USA) for the Sega Genesis/Mega Drive.', '2018-09-07 06:16:55', '2018-09-06 11:49:05', NULL, 'N', 9, 0, 0, 1273, '3799titlescreen.png', 0, 8, 'Splatterhouse 3 (U) [c][!].gen\r\n2.097.152 bytes\r\nMD5: 8c2a9b15ba24b611c895efd49c175ebe\r\nSHA1: 7f29f00ec724e20cb93907f1e33ac4af16879827\r\nCRC32: 00f05d07', '', '', ''),
(3800, 11, 1589, 1, '1.0', '[3800]splatterhousepart3smd.zip', 'Y', '3800readme.txt', '06 September 2018', 1536206400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Splatterhouse Part 3&quot; (JAP) for the Sega Genesis/Mega Drive.', '2018-09-07 06:17:52', '2018-09-06 11:50:35', NULL, 'N', 9, 0, 0, 498, '3800titlescreen.png', 0, 8, 'Splatterhouse Part 3 (J) [c][!].gen\r\n2.097.152 bytes\r\nMD5: 7277b3202363800a03e6790d3810f362\r\nSHA1: 1fcb8adfdb19cb772adabac14e78c560d4f2e718\r\nCRC32: 31b83d22', '', '', ''),
(3801, 11, 1927, 1, '2.0', '[3801]bareknuckleikarinotetsukenstreetsofragesmd.zip', 'Y', '3801readme.txt', '23 April 2022', 1650686400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Streets of Rage&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed Red screen for REV01.\r\n\r\nV2.0:\r\n-Added special chars on the main font\r\n-Script rewritten\r\n-Characters intro retranslated\r\n-Translated graphics THE END/PLAYER', '2018-09-07 06:19:23', '2022-05-17 07:11:13', NULL, 'N', 9, 0, 0, 1656, '', 1, 8, 'Bare Knuckle - Ikari no Tetsuken ~ Streets of Rage (World) (Rev A).md\r\nMD5: 59a3b22a1899461dceba50d1ade88d3a\r\nSHA1: 731cdf182fe647e4977477ba4dd2e2b46b9b878a\r\nCRC32: 4052e845\r\n524288 byte', '', '', ''),
(3802, 1, 3265, 1, '1.0', '[3802]Detective Sanma release files.7z', 'Y', '3802readme.txt', '05 September 2018', 1536120000, 6382, 'NOBODY', 'The authors proud to present a patch for Sanma no Meitantei (which the authors chose to call Detective Sanma, along the lines of other &quot;Meitantei&quot; games)! This game is a pretty traditional adventure game, but with a couple of twists. Firstly, the whole cast pretty much are Japanese comedians. Imagine this game being the same, just with the cast of, say, Saturday Night Live, back in about &#039;88. Secondly, there are some minigames to spice things up a bit, and the game doesn&#039;t take itself too seriously. Thirdly, it was almost entirely written in a dialect - mostly Kansai-ben/Osaka-ben, for the comedic effect. Overall, it&#039;s a pretty light-hearted game, and it drew the authors&#039; attention for the above-mentioned reasons. Either way, everything should be translated. Hope you enjoy!', '2018-09-07 06:34:16', '2021-01-12 23:44:55', NULL, 'N', 12, 0, 0, 2157, '3802titlescreen.png', 0, 1, 'No-Intro Name: Sanma no Mei Tantei (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 6A86CF76BA1BC4FEEEB6C5D57C77CAF87E2F4C16\r\nROM SHA-1: 6D982910A8D70A2705E87AF17C01AB6A676A9DE1', '', '', ''),
(3803, 1, 133, 1, '1.0', '[3803]Ganbare Goemon Karakuri Douchuu (S).zip', 'Y', '3803readme.txt', '28 January 2022', 1643346000, 3960, 'NOBODY', 'Spanish localization for the first Famicom Ganbare Goemon game, only things left to translate are the &quot;Province&quot; word in the map screen, title and the final score screens. The game, endings and several in-game graphics have been fully localized. As usual, Spanish punctuation symbols and tilde were added. This translation is based on [url=https://www.romhacking.net/translations/1496/]Spinner 8 and friends[/url]&#039; previous great localization work.\r\n\r\nThis update fixes some palette swap bugs, retouches the script and translates all the previously untraslated endings.', '2018-09-11 05:17:36', '2022-01-28 11:16:30', NULL, 'N', 9, 0, 0, 692, '3803titlescreen.png', 0, 1, 'Platform           Nintendo Entertainment System             \r\nROM format         INES                                      \r\nExternal Header    Yes                                       \r\nFile Size          262160 (40010)                            \r\nROM Size           262144 (40000)                            \r\nROM CRC32          4FC2F673                                  \r\nROM SHA-1          73484559D0BED4F28BCDA32107AF2681244DBA4C  \r\nNo-Intro entry     Ganbare Goemon! - Karakuri Douchuu (Japan)', '', '', ''),
(3804, 16, 2010, 1, '0.9', '[3804]nigeronpa_english_0_9.zip', 'Y', '', '09 September 2018', 1536465600, 5070, 'NOBODY', 'NigeRonpa English translation v0.9\r\n\r\nAdditionnal informations :\r\n\r\n- All ingame text are changed, except link-up menu, and names in the ending credits.\r\n- The translation still need to be improved, and the character bio are replaced by generic text.\r\n- The name input menu should be rewritten to give a better result.\r\n- Building upgrade menu fixed. In original game, the upgrade price was deduced before upgrade confirmation.\r\n\r\nAny comments are welcome.\r\n\r\nYou can reach the author on reddit/Nigeronpa', '2018-09-11 05:32:48', '2018-09-09 14:22:50', NULL, 'N', 12, 0, 1, 2245, '', 1, 1, 'Nige-ron-pa(J)[!].ngc\r\nMD5: 9c73091689138179323ff48b279f8b1e', '', '', ''),
(3806, 19, 3267, 1, '1.0', '[3806]Dragon Slayer VI - English (MSX) Patches.rar', 'Y', '', '09 May 2002', 1020916800, 222, 'NOBODY', 'Here&#039;s a neat little RPG for the MSX system, it&#039;s your usual save the kingdom, and the world type of RPG. This is an MSX title everyone should try out.', '2018-09-11 11:10:45', '2018-09-12 19:14:34', NULL, 'N', 12, 0, 1, 2502, '', 1, 1, 'Dragon Slayer 6 - The Legend of Heroes (1990)(Falcom)(Disk 1 of 5)(Game Disk).dsk\r\n    CRC32: EB942948\r\n    MD5: E9CE6D341813C57A0DD049A03F3A501F\r\n    SHA-1: 87A4570AB486E87B81016D9BA18040ADA41041FA\r\n    SHA-256: 562A0259C79EFB8C6698431CB3C1312E2D08517AB261975021444383B5D38827\r\n-\r\nDragon Slayer 6 - The Legend of Heroes (1990)(Falcom)(Disk 2 of 5)(Scenario 1 Disk).dsk\r\nCRC32: A61150E1\r\nMD5: 12C5F1D0E56CC682EB7A23260BB06AB0\r\nSHA-1: 86D4E55B0467925C1C49A056B62A3ACA16A3A7E4\r\nSHA-256: A67833B794CE563F76445F07006A8F7ADBCD4929D27021D9E977B622043AD1DF\r\n-\r\nDragon Slayer 6 - The Legend of Heroes (1990)(Falcom)(Disk 3 of 5)(Scenario 2 Disk).dsk\r\nCRC32: 175E7262\r\nMD5: 202EF61831204D807EBC36FCED323A0A\r\nSHA-1: 30A812A98388ED90DA1494DA00AE19C916081347\r\nSHA-256: FDE334555E6191145A4CE031A797A6BE430E43B83E4B68704BABCEF19744DA7F\r\n-\r\nDragon Slayer 6 - The Legend of Heroes (1990)(Falcom)(Disk 4 of 5)(Scenario 3 Disk).dsk\r\nCRC32: FA685A65\r\nMD5: 66A91F85FA747F32C5EA4B784D55F9DE\r\nSHA-1: 7E5C6172B803D89D7B503F6DB8D8FDBF6AEF0C54\r\nSHA-256: 494E6F67BB9455A255BB0F5AAA9DCF0924182E45DEEE7E10CBB815A65A48D2AC', '', '', ''),
(3807, 9, 1244, 1, '1.2', '[3807]OgreBattle(NP)(ENtrans)1.2.7z', 'Y', '', '11 September 2018', 1536638400, 1209, 'NOBODY', 'English translation for the Nintendo Power version of Ogre Battle.\r\n\r\nThis version had extra options including saving on the tactical map and adjusting the order of the units. The codes in name entry are the same including a &#039;WIPEDATA&#039; option which clears sram.', '2018-09-13 13:08:57', '2018-09-20 22:46:59', NULL, 'N', 12, 0, 1, 3986, '3807titlescreen.png', 0, 4, 'No-Intro Name: Densetsu no Ogre Battle - The March of the Black Queen (Japan) (NP)\r\n(No-Intro version  20130701-030720)\r\nFile MD5:      F3AB58809B82D1C36D988159AE6CBEFA\r\nFile SHA-1:    CCCD0F07F13B12C760A41F082571BE8FFABF80D1\r\nFile CRC32:    3E50C7C2\r\nROM MD5:       F3AB58809B82D1C36D988159AE6CBEFA\r\nROM SHA-1:     CCCD0F07F13B12C760A41F082571BE8FFABF80D1\r\nROM CRC32:     3E50C7C2', '', '', ''),
(3808, 11, 863, 1, '1.0', '[3808]Sonic the Hedgehog (Scottish Gaelic).rar', 'Y', '', '28 August 2018', 1535428800, 3493, 'NOBODY', 'Inspired by other translations of Sonic, MatTheRabbit was keen to try one in Scottish Gaelic, the traditional language of Scotland. Not only was this project a way for MatTheRabbit to get more acquainted with ROM editing (with HiveBrain&#039;s Sonic disassembly making it much easier!), but also do a small part in helping to promote the Gaelic language.', '2018-09-15 05:37:18', '2018-09-17 16:42:43', NULL, 'N', 30, 0, 1, 223, '3808titlescreen.png', 0, 8, 'No-Intro Name: Sonic The Hedgehog (USA, Europe)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194', '', '', ''),
(3809, 11, 3268, 1, '1.0', '[3809]biohazardbattlesmd.zip', 'Y', '3809readme.txt', '03 September 2018', 1535947200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bio-Hazard Battle&quot; for the Sega Genesis/Mega Drive.', '2018-09-15 05:48:44', '2018-09-13 18:16:17', NULL, 'N', 9, 0, 0, 465, '3809titlescreen.png', 0, 8, 'Bio-Hazard Battle (UE) [!].bin\r\n1.048.576 bytes\r\nMD5: 2d6764f7a96bb8b640a0d18102756ed2\r\nSHA1: dca9d505302ce9ff1f98c4da95505139c7d3cafc\r\nCRC32: 95b0ea2b', '', '', ''),
(3810, 12, 3269, 1, '1.0', '[3810]devilishgg.zip', 'Y', '3810readme.txt', '13 September 2018', 1536811200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Devilish&quot; for the Sega Game Gear.', '2018-09-15 05:50:49', '2018-09-13 18:19:56', NULL, 'N', 9, 0, 0, 198, '3810titlescreen.png', 0, 1, 'Devilish (U) [!].gg\r\n131.072 bytes\r\nMD5: f0ceed28d0e83bc4adc688d06d12bf2e\r\nSHA1: 421a416c71dd245d80b362af57d01c80547cf042\r\nCRC32: c01293b0', '', '', ''),
(3811, 11, 3270, 1, '1.0', '[3811]devilishthenextpossessionssmd.zip', 'Y', '3811readme.txt', '13 September 2018', 1536811200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Devilish: The Next Possession&quot; for the Sega Genesis/Mega Drive.', '2018-09-15 05:52:37', '2018-09-13 18:21:48', NULL, 'N', 9, 0, 0, 404, '3811titlescreen.png', 0, 8, 'Devilish - The Next Possession (U) [c][!].gen\r\n524.288 bytes\r\nMD5: 6fa7cd092a175c9040b318d289ffff93\r\nSHA1: bc6f346a162cf91a788a88e44daa246d3d31ee8b\r\nCRC32: d3f300ac', '', '', ''),
(3812, 9, 3271, 1, '1.0', '[3812]ghoulpatrolsfc.zip', 'Y', '3812readme.txt', '13 September 2018', 1536811200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ghoul Patrol&quot; for the Super Nintendo.', '2018-09-15 05:54:33', '2018-09-13 18:24:29', NULL, 'N', 9, 0, 0, 805, '', 1, 4, 'Ghoul Patrol (U).smc\r\n1.048.576 bytes\r\nMD5: 657fa94cff4464cbc58c476ea642299a\r\nSHA1: bea0a40772574ae5e3896699d94f161339329c59\r\nCRC32: ea16b5a2', '', '', ''),
(3813, 12, 3272, 1, '1.0', '[3813]mk3gg.zip', 'Y', '3813readme.txt', '13 September 2018', 1536811200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mortal Kombat 3&quot; for the Sega Game Gear.', '2018-09-15 05:57:55', '2018-09-13 18:26:13', NULL, 'N', 9, 0, 0, 201, '3813titlescreen.png', 0, 1, 'Mortal Kombat 3 (U) [!].gg\r\n524.288 bytes\r\nMD5: 034cc8983558b3e42a4b9c2217d1bb68\r\nSHA1: 034ecd615609efb4d96669dda7f32f546d5782f8\r\nCRC32: c2be62bb', '', '', ''),
(3814, 22, 3273, 1, '1.0', '[3814]mk3sms.zip', 'Y', '3814readme.txt', '13 September 2018', 1536811200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mortal Kombat 3&quot; for the Sega Master System.', '2018-09-15 05:59:46', '2018-09-13 18:27:57', NULL, 'N', 9, 0, 0, 260, '3814titlescreen.png', 0, 1, 'Mortal Kombat 3 (E) [!].sms\r\n524.288 bytes\r\nMD5: 3ba73c09f35ea91bf36cd0b01bc1c044\r\nSHA1: f1f43f57982dd22caa8869a85b1a05fa61c349dd\r\nCRC32: 395ae757', '', '', ''),
(3815, 4, 3274, 1, '1.0', '[3815]rastansaga2pce.zip', 'Y', '3815readme.txt', '13 September 2018', 1536811200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rastan Saga II&quot; for the Turbografx/PC Engine.', '2018-09-15 06:02:01', '2018-09-13 18:30:51', NULL, 'N', 9, 0, 0, 335, '3815titlescreen.png', 0, 14, 'Rastan Saga II (Japan).pce\r\n393.216 bytes\r\nMD5: e998693ab9d694eebe66e5942fd5137e\r\nSHA1: cf06ba4d1bd31ebd69f0415ae52848f752ec8f6b\r\nCRC32: 00c38e69', '', '', ''),
(3816, 1, 3275, 1, '1.1', '[3816]wizardswarriorsiiikurosvisionsofpowernes.zip', 'Y', '3816readme.txt', '05 June 2021', 1622865600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wizards &amp; Warriors III - Kuros: Visions of Power&quot; for the NES.\r\n\r\nV1.1:\r\n-Fixed some numbers not displayed correctly.', '2018-09-15 06:05:18', '2021-06-12 14:42:29', NULL, 'N', 9, 0, 0, 509, '3816titlescreen.png', 0, 1, 'Wizards &amp; Warriors III - Kuros...Visions of Power (USA).nes\r\nMD5: 36a820680b83c3a5efbc46f43e36cca9\r\nSHA1: 9c04e7357e5b39cfd9d0a119c52102197b4a1be0\r\nCRC32: 4f505449\r\n262160 bytes', '', '', ''),
(3817, 1, 1209, 1, '0.99', '[3817]ganbare2(esp).zip', 'Y', '3817readme.txt', '14 September 2018', 1536897600, 3960, 'NOBODY', 'Spanish localization for the second Famicom Ganbare Goemon action game, only things left to translate are some signs like the EXIT one in the 3d Maze but the author does not think his art skills are up to the task. The game, ending and several in-game graphics have been fully localized. Spanish punctuation symbols and tilde were added. This translation is based on [url=http://www.romhacking.net/translations/1329/]Stardust Crusaders[/url] previous great localization work and has only been possible thanks to their assistance. Full credit to all of them!', '2018-09-15 06:24:55', '2018-09-14 01:35:57', NULL, 'N', 9, 0, 0, 651, '3817titlescreen.png', 0, 1, 'Platform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          262160 (40010)                          \r\nROM Size           262144 (40000)                          \r\nROM CRC32          0CC9FFEC                                \r\nROM SHA-1          35C41BA88DD967CF6ECC406DAAAF246304AE7241\r\nNo-Intro entry     Ganbare Goemon 2 (Japan)', '', '', ''),
(3818, 9, 545, 1, '1.0', '[3818]supershellsnesesp.7z', 'Y', '3818readme.txt', '14 September 2018', 1536897600, 4608, 'NOBODY', 'Translation to Spanish Castilian for “Daikaijuu Monogatari” for the Super Nintendo. Introduced special characters and signs of accentuation. Based on the English translation by [url=http://www.romhacking.net/translations/2339/]Dynamic-Designs[/url].', '2018-09-15 06:27:35', '2018-09-14 06:51:23', NULL, 'N', 9, 0, 0, 1168, '3818titlescreen.png', 0, 4, 'No-Intro Name: Daikaijuu Monogatari (Japan)(1.0)\r\n(No-Intro version 20130701-030720)\r\nCRC32: 39CA5291\r\nROM/File SHA-1: C8965FD570D8986C43496A85697A6BEA652A4655', '', '', ''),
(3819, 1, 1363, 1, '1.0', '[3819]Captain Silver(es).rar', 'Y', '', '14 September 2018', 1536897600, 4343, 'NOBODY', 'Translation in Spanish of Captain Silver for the NES. Based on English translation by [url=https://www.romhacking.net/translations/1461/]Stardust Crusaders[/url].', '2018-09-15 06:31:56', '2018-09-14 14:32:16', NULL, 'N', 9, 0, 1, 349, '', 1, 1, 'No-Intro Name: Captain Silver (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: D9B4153D77C1AE689F1BB3BBC10A2FCB162528F2\r\nROM SHA-1: 7208EF3E502F895B604824F625992F1C78FBBBE8', '', '', ''),
(3820, 1, 3276, 1, '1.0', '[3820]Formula One - Built To Win (U) [!] (T+Por-Patryck_CabeloOGrande_ajkmetiuk) V1.0.7z', 'Y', '3820readme.txt', '24 June 2020', 1592971200, 4989, 'NOBODY', 'This is a complete Brazilian Portuguese translation, with its title screen slightly changed from the original. Overall, only the driver names were kept as is and some words couldn&#039;t be accented (as it can be seen in the music selection screen).', '2018-09-15 06:47:21', '2021-01-01 01:06:27', NULL, 'N', 11, 0, 0, 173, '3820titlescreen.jpg', 0, 1, 'No-Intro Name: Formula One - Built to Win (USA).nes\r\nGoodNES 3.23b Name: Formula One - Built To Win (U) [!].nes\r\nSHA-1: 226FA7C12BA3A12CD795877BA0D122974871343D\r\nMD5: 149C9D5132E6132E127EF9AECAD749F9\r\nCRC32: 037EED7D', '', '', ''),
(3821, 34, 3277, 1, '1.1', '[3821]Borderline (J) (SG-1000) [!] (T+Por-Patryck).zip', 'Y', '3821readme.txt', '28 March 2019', 1553745600, 4989, 'NOBODY', 'This is a complete Brazilian Portuguese translation. Only the title logo is kept as is, and the ROM was expanded for the extra text that appears on the game.', '2018-09-15 06:50:23', '2019-03-31 10:20:07', NULL, 'N', 11, 0, 0, 40, '3821titlescreen.png', 0, 1, 'GoodSMS 3.20 Name: Borderline (J) (SG-1000) [!].sg\r\nSHA-1: B967340FA91D960F86548F15E6D25A8E7E2C5043\r\nMD5: 25C742E43BC9F1329F3F26502FEFB10A                                \r\nCRC32: 0B4BCA74', '', '', ''),
(3822, 1, 1066, 1, '1.0', '[3822]Idol Hakkenden readme + patch + manual.7z', 'Y', '3822readme.txt', '14 September 2018', 1536897600, 6382, 'NOBODY', 'Idol Hakkenden is an adventure game developed by Natsume - one of only two for the Famicom, to our knowledge. In it, one has to follow Erika Saionji as she strives to become a popular idol and thus win the family inheritance, ahead of her two sisters, Shizuka and Reika. To reach this goal, the player will have to traverse various locales, use Erika&#039;s gift for singing and solve some relatively simple puzzles. The game is quite charming, with a great soundtrack and some funny moments. It was also pretty difficult to localize, due to abundance of accents, trivia questions and some aspects of Japanese culture that could be unknown to the Western players.  \r\n\r\nThe online version of the manual is also included with the patch/readme, so it is recommended to check it out, as it may give the players more insight into the characters and available commands!', '2018-09-15 07:02:47', '2021-01-12 23:44:52', NULL, 'N', 12, 0, 0, 3244, '3822titlescreen.png', 0, 1, 'No-Intro Name: Idol Hakkenden (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: D3731FDF1E6F954C566E46A32456F5835985DE68\r\nROM SHA-1: 9E90A1E4B24A68AA006B09DB607479C2FEB19FC0', '', '', ''),
(3823, 17, 1732, 1, '1.0', '[3823]SLPS_03177.rar', 'Y', '3823readme.txt', '09 May 2016', 1462766400, 5091, 'NOBODY', 'This is a complete Chinese translation of Tear Ring Saga: Yutona Eiyuu Senki for the PlayStation.\r\n\r\nPatches the translation into the game with [url=http://www.romhacking.net/utilities/356/]PPF-O-Matic[/url].', '2018-09-21 12:31:18', '2018-09-17 16:43:52', NULL, 'N', 4, 0, 0, 204, '', 1, 11, 'MD5: E9F64A96497C3CA6DB81EEA06500E3E0\r\nSHA1: 0139D9DB18FEC21B09F0FF608B8872A5D3819DC7\r\nSHA-256: D494D77951ECDE06E5281F26AEE8C83522011D6F09CC257D8059165820E5DC45', '', '', ''),
(3824, 17, 2253, 1, '1.0', '[3824]SLPS_01901.rar', 'Y', '3824readme.txt', '29 August 2000', 967521600, 5092, 'NOBODY', 'Rittai Ninja Katsugeki Tenchu Shinobi Gaisen is an expanded re-release of Tenchu 1 featuring the new levels from the the NA and EU versions and a level editor.\r\n\r\nThe patch will translate all of the Japanese Scripts into Chinese.\r\n\r\nUse [url=http://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO.', '2018-09-21 12:32:24', '2018-09-30 18:31:15', NULL, 'N', 4, 0, 0, 356, '3824titlescreen.jpg', 0, 11, 'Game Name: Rittai Ninja Katsugeki Tenchu Shinobi Gaisen\r\nOriginal Language and Text: Japanese\r\nMD5: 48B4A55DA584B3BB1C02A954A8586B26\r\nSHA-1: A820DA2795986D19143EC004AC3DC4C62813D2A8\r\nSHA-256:835D5BFB3266F8301F149652C7C4FAE6F155AA949878D97E0B372A0B3DEB4CBB', '', '', ''),
(3825, 17, 3279, 1, '11.23', '[3825]SLPS_02480+SLPS_02481.rar', 'Y', '3825readme.txt', '21 November 2017', 1511240400, 5092, 'NOBODY', 'The patch is created for the Japanese version of Parasite Eve II. The patch will translate the game from Japanese to Chinese.\r\n\r\nThe translation can be patched by using PPF-O-Matic, you can get it [url=https://www.romhacking.net/utilities/356/]here[/url].\r\n\r\nWhen patching, it might show an error &quot;The size of the image is incorrect, continue?&quot;, press &quot;Yes&quot; to continue patching the file. This happens due to different rips of BIN/ISO files, it would not be an issue for ripped BIN/ISO that are different from the original rip.', '2018-09-21 12:38:37', '2019-06-30 19:54:48', NULL, 'N', 4, 0, 0, 312, '3825titlescreen.jpg', 0, 11, 'Serial Number: SLPS-02480, SLPS-02481\r\n\r\nDisc 1:-\r\nMD5: 6B030B8ED309C4A5D3C5B3178BC5273B\r\nSHA1: 3D921A04EE507F133BF6B31176597A1FAEC318A9\r\nSHA-256: ECD66CB9518D767C88C46E5B00E3B917C174B91E4314DB65D3F5D1F8A63557FA\r\n\r\nDisk 2:-\r\nMD5: 5EB0EFAC7D981E45B54FBABF7006A267\r\nSHA1: 12EA8E4F89E8CE044A5ADD02CF7ECFA5263CB9BE\r\nSHA-256: C0469DFB17F627AE2235C7F219667CF2A04989BF19303A1D6AA11D6587665DD4', '', '', ''),
(3826, 1, 1259, 1, '1.1', '[3826]Hokuto no Ken (Japan) Es.rar', 'Y', '', '18 September 2018', 1537243200, 4343, 'NOBODY', 'Translation in Spanish of Hokuto no Ken for the NES. Based on English translation by [url=http://www.romhacking.net/translations/1362/]Stardust Crusaders[/url].', '2018-09-21 12:49:24', '2018-09-18 21:26:34', NULL, 'N', 9, 0, 1, 492, '3826titlescreen.png', 0, 1, 'No-Intro Name: Hokuto no Ken (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 152BCA4CD2F2890EE27E3847241D87055022A25D\r\nROM SHA-1: F2CF26977CAA9883BC2C92F27B268EB6892217AB', '', '', ''),
(3827, 8, 3280, 1, '1.0', '[3827]gremlins2thenewbatchgb.zip', 'Y', '3827readme.txt', '21 September 2018', 1537502400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gremlins 2: The New Batch&quot; for the Game Boy.', '2018-09-21 12:50:53', '2018-09-20 19:53:53', NULL, 'N', 9, 0, 0, 256, '3827titlescreen.png', 0, 1, 'Gremlins 2 - The New Batch (W) [!].gb\r\nMD5: f59dbce4cf5b51a5241806e1b35301fb\r\nSHA1: 0cb722d9d4e349bea1b1afa85d8d3b93f2dc2aad\r\nCRC32: 3579e297\r\n131.072 bytes', '', '', ''),
(3828, 1, 3281, 1, '1.0', '[3828]gremlins2thenewbatchnes.zip', 'Y', '3828readme.txt', '21 September 2018', 1537502400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gremlins 2: The New Batch&quot; for the NES.', '2018-09-21 12:51:41', '2018-09-20 19:55:28', NULL, 'N', 9, 0, 0, 571, '3828titlescreen.png', 0, 1, 'Gremlins 2 - The New Batch (U) [!].nes\r\nMD5: 163a1d2f069e15a3023dab1830b6d5d1\r\nSHA1: 7b3cc145cfdb80aac8e1a005a3e36c9c16a56ea9\r\nCRC32: 2abb2ee7\r\n393.232 bytes', '', '', ''),
(3829, 1, 2445, 1, '1.0', '[3829]jackiechansactionkungfunes.zip', 'Y', '3829readme.txt', '21 September 2018', 1537502400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jackie Chan&#039;s Action Kung Fu&quot; for the NES.', '2018-09-21 12:52:13', '2018-09-20 19:56:36', NULL, 'N', 9, 0, 0, 592, '3829titlescreen.png', 0, 1, 'Jackie Chan&#039;s Action Kung Fu (U) [!].nes\r\nMD5: 3de761689d6d745f0d777bf7c86fb406\r\nSHA1: 48308ad01ed49b928e38ee7de18feb9f917a6c1e\r\nCRC32: 6f371f16\r\n262.160 bytes', '', '', ''),
(3830, 4, 3282, 1, '1.0', '[3830]jackiechansactionkungfupce.zip', 'Y', '3830readme.txt', '21 September 2018', 1537502400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jackie Chan&#039;s Action Kung Fu&quot; for the PC Engine/Turbografx 16.', '2018-09-21 12:52:46', '2018-09-20 19:58:15', NULL, 'N', 9, 0, 0, 393, '3830titlescreen.png', 0, 14, 'Jackie Chan&#039;s Action Kung Fu (U).pce\r\nMD5: 5a8c0f70f333ff03c8eb836eeb5f2ff9\r\nSHA1: 33ee18e3cd6ba59ffca70fa7a1322d6e44a08682\r\nCRC32: 9d2f6193\r\n524.288 bytes', '', '', ''),
(3831, 8, 3283, 1, '1.0', '[3831]mortalkombatgb.zip', 'Y', '3831readme.txt', '21 September 2018', 1537502400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mortal Kombat&quot; for the Game Boy.', '2018-09-21 12:54:03', '2018-09-20 20:00:18', NULL, 'N', 9, 0, 0, 228, '3831titlescreen.png', 0, 1, 'Mortal Kombat (U) [!].gb\r\nMD5: b3474bab3eda25bdb1508ed53765fb30\r\nSHA1: 59752879efaf2f271ce4b8a9d4a455056a2985d0\r\nCRC32: 90eb0929\r\n262.144 bytes', '', '', ''),
(3832, 8, 3284, 1, '1.0', '[3832]mortalkombatiigb.zip', 'Y', '3832readme.txt', '21 September 2018', 1537502400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mortal Kombat II&quot; for the Game Boy.', '2018-09-21 12:55:28', '2018-09-20 20:01:56', NULL, 'N', 9, 0, 0, 248, '3832titlescreen.png', 0, 1, 'Mortal Kombat II (U) [!].gb\r\nMD5: ce2927987765182b9c69f26f758656e9\r\nSHA1: b8d400ee3d78a38f721f97e5222108d3586d2e63\r\nCRC32: bfaeadd0\r\n262.144 bytes', '', '', ''),
(3833, 4, 3285, 1, '1.0', '[3833]outrunpce.zip', 'Y', '3833readme.txt', '21 September 2018', 1537502400, 3384, 'NOBODY', 'Translation to Spanish for &quot;OutRun&quot; for the PC Engine/Turbografx 16.', '2018-09-21 12:56:05', '2018-09-20 20:04:08', NULL, 'N', 9, 0, 0, 370, '3833titlescreen.png', 0, 13, 'OutRun (J).pce\r\nMD5: cf3a009d2ec0bede35613d7a6342810a\r\nSHA1: 6fd6b8fb1bd2549a81a51567022ee59f2195da60\r\nCRC32: 24d2165d\r\n524.800 bytes', '', '', ''),
(3834, 11, 3286, 1, '1.0', '[3834]zoolsmd.zip', 'Y', '3834readme.txt', '21 September 2018', 1537502400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zool&quot; for the Sega Genesis/Mega Drive.', '2018-09-21 12:56:35', '2018-09-20 20:06:16', NULL, 'N', 9, 0, 0, 394, '3834titlescreen.png', 0, 8, 'Zool (U) [!].gen\r\nMD5: 2d28ddb5be02a3b3612ba73ca064edb5\r\nSHA1: ee016f127b81f1ca25657e8fa47fac0c4ed15c97\r\nCRC32: cb2939f1\r\n1.048.576 bytes', '', '', ''),
(3835, 8, 3287, 1, '1.0', '[3835]BUSTER BROS ESPAÑOL.rar', 'Y', '3835readme.txt', '19 September 2018', 1537329600, 5066, 'NOBODY', 'Here is a complete patch to convert Buster Brothers GB to Spanish language.\r\n\r\nNotify author if you find any errors.', '2018-09-21 12:57:25', '2019-01-13 18:55:42', NULL, 'N', 9, 0, 0, 248, '3835titlescreen.jpg', 0, 1, 'No-Intro Name: Buster Bros. (USA)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: 0D1692FF60EF1F6A97BBFD2BF8C1548F1F7439ED', '', '', ''),
(3836, 9, 2344, 1, '1.0', '[3836]Aretha_V1.0.zip', 'Y', '3836readme.txt', '03 September 2018', 1535947200, 1193, 'NOBODY', 'This is an English translation of Aretha for the Super Nintendo.', '2018-09-21 13:05:49', '2018-09-24 01:29:14', NULL, 'N', 12, 0, 0, 7939, '3836titlescreen.png', 0, 4, 'No-Intro Name: Aretha (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5:      DDF4920AE09530DA94EAE230FDFFD3C4\r\nROM/File SHA-1:    AF4960F2EEC19EA7910A268BF8FAD266518DBCFA\r\nROM/File CRC32:    395BADE3', '', '', ''),
(3837, 17, 3289, 1, '1.04', '[3837]SLPM_86379+SLPM_86380.rar', 'Y', '3837readme.txt', '15 January 2005', 1105765200, 737, 'NOBODY', 'The patch is created for the Japanese version of Valkyrie Profile. The patch will translate the game from Japanese to Chinese.\r\n\r\nAn additional menu has been created before starting the game, you can view it in the screenshots. The additional menu contains the game start selection, credit section and readme section.\r\n\r\nA dialog skip function has been added into the game. By pressing the triangle button, you can force skip the dialog in the game, but keep in mind that over using it may sometimes desynchronize the voice acts.\r\n\r\nA extended version of Seraphic Gate has been created. The Seraphic Gate can be differentiated into &quot;Fog World&quot; which is the original Seraphic Gate, and the &quot;Otherworld&quot; which is the extended version of Seraphic Gate. The &quot;Otherworld&quot; Seraphic Gate has modified the difficulty of the level so the enemies are much more stronger, has more items and new gameplays. Players can enter the &quot;Otherworld&quot; Seraphic Gate by equipping the &quot;Eyes of the Otherworld&quot;, which can be obtained in the &quot;Fog World&quot; Seraphic Gate.\r\n\r\nThe Chinese translation can only be patched to the 1999 Original Version Japanese ISO/BIN and cannot be patched on the 2000 Bug Fixed Version Japanese ISO/BIN. You can check the version of the ISO/BIN by using this [url=https://www.romhacking.net/utilities/1431/]utility tool[/url].', '2018-09-24 01:58:57', '2019-06-10 20:40:12', NULL, 'N', 4, 0, 0, 244, '3837titlescreen.png', 0, 11, '1999 Original Version Japanese ISO (MD5)\r\nDisc 1: 3f81ccb4fe47b37a4105df448b6e5a79 (crc32 6768ae3a) Redump v1.1\r\nDisc 2: af311d15269af3d9c3d19bda7ca63e25 (crc32 9140b9db) Redump v1.1', '', '', ''),
(3838, 20, 3290, 2, '1.0', '[3838]Gigantic Gear English Patch.zip', 'Y', '3838readme.txt', '22 September 2018', 1537588800, 5094, 'NOBODY', 'An unfinished English translation of the PC game Gigantic Gear. The dialogue/options/equipment selection/and choice screens are translated. The credits and 3 of the character portrait names are not translated.', '2018-09-24 02:09:03', '2018-09-22 07:52:35', NULL, 'N', 12, 0, 0, 136, '3838titlescreen.png', 0, 1, 'GG.Exe:\r\nSha-1: 2AFE0C71D57F60AA52B566C205C0BEED76E673E4\r\nSha-256: 613EA5D0081BCE332175720D22BEECB6D3B3DD9F58E12D7C91697B6C4F51D832\r\nMD-5: 107DB27E6BF345E526FF5B4ADAA8A5BE', '', '', ''),
(3839, 8, 3291, 1, '1.0', '[3839]KOF 95 GB ESPAÑOL by Hiro X.rar', 'Y', '3839readme.txt', '22 September 2018', 1537588800, 5066, 'NOBODY', 'The King of Fighters 95&#039; GB is a Fighting game developed for the Game Boy System.\r\n\r\nThis patch tries to translate the experience into Spanish!\r\n\r\nIf anyone finds any bug please report.', '2018-09-24 02:11:43', '2019-01-13 18:59:01', NULL, 'N', 9, 0, 0, 362, '', 1, 1, 'No-Intro Name: King of Fighters &#039;95, The (USA) (SGB Enhanced)\r\n(No-Intro version  20130802-061634)\r\nROM/File SHA-1: 59C11DD527D47B24323F84FB8A1BB3D06A531F32', '', '', ''),
(3840, 17, 3292, 1, '1.0', '[3840]SLPS_02334.rar', 'Y', '3840readme.txt', '11 November 2006', 1163221200, 5095, 'NOBODY', 'The patch is created for the Japanese version of Silent Bomber. The patch will translate all the Japanese texts into Chinese.\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO.', '2018-09-24 03:18:36', '2020-08-15 19:41:56', NULL, 'N', 4, 0, 0, 51, '3840titlescreen.png', 0, 11, 'Game Audio Language: Japanese\r\nGame Text Language: Japanese\r\n\r\nMD5: E5FE9F77DC64FD3EE303C85C7D4929B4\r\nSHA1: 01FD4CBAFEF66E260FE68C8E62140F079D01478A\r\nSHA-256: 260514A57E97A491971670E52D5FC19B388A3273FEEE93331A8421815A89812D', '', '', ''),
(3841, 34, 3293, 1, '1.0', '[3841]Gulkave (J) (SG-1000) [!] (T+Por-Patryck).zip', 'Y', '3841readme.txt', '04 April 2018', 1522814400, 4989, 'NOBODY', 'This is a complete Brazilian Portuguese translation, with an aesthetic bug on a pointer on the difficulty selection screen, but it triggers the difficulty as normal.', '2018-09-26 01:24:27', '2018-09-25 12:39:23', NULL, 'N', 11, 0, 0, 41, '3841titlescreen.png', 0, 1, 'No-Intro Name: Gulkave (Japan).sg\r\nGoodSMS 3.20 Name: Gulkave (J) (SG-1000) [!].sg\r\nCRC32: 15A754A3\r\nMD5: 43C23A134AEC3AB424405780FF729D54\r\nSHA-1: 3FB197D16B25BC128A2866C4B78B0535AB8DC412', '', '', ''),
(3842, 17, 953, 1, '1.21', '[3842]SLPS_01160+SLPS_01161.rar', 'Y', '3842readme.txt', '01 August 2004', 1091332800, 737, 'NOBODY', 'The patch is created for the Japanese version of Xenogears. The patch will translate the game from Japanese to Chinese.\r\n\r\nAn additional menu has been created before starting the game, you can view it in the screenshots. The additional menu contains:\r\n\r\n[list]\r\n[li]Game Start Selection[/li]\r\n[li]Index Term&#039;s Explanation[/li]\r\n[li]History of Xenogears Universe[/li]\r\n[li]Credit Section[/li]\r\n[li]Readme Section[/li]\r\n[/list]\r\n\r\nSome in-game features have been added into the game:\r\n\r\n1) Enemy Encounter Rate Adjustment\r\n[list]\r\n[li]No Enemy: Press and hold UP button, then press START button 2 times[/li]\r\n[li]Frequent Encounter: Press and hold DOWN button, then press START button 2 times[/li]\r\n[li]Normal Encounter: Press and hold LEFT button, then press START button 2 times[/li]\r\n[/list]\r\n\r\n2) Viewpoint Function (Can view from top)\r\n[list]\r\n[li]Activation: R2[/li]\r\n[li]Adjust Camera Higher: R2+SELECT+O[/li]\r\n[li]Adjust Camera Lower: R2+SELECT+X[/li]\r\n[/list]\r\n\r\n3) Dialog Skipping\r\n[list]\r\n[li]Fast Forward: Press and hold L2[/li]\r\n[/list]\r\n\r\n\r\n\r\nThere is also a v1.22 beta patch, you can get it [url=https://drive.google.com/file/d/1IvhRTt3goVMlNVuVze9Yt9rdGFmXhIkd/view]here[/url].\r\nThis patch has a bug, during Opening CG the ePSXe Emulator will force close because of unexpected error. If still want to use this patch, you will have to load the save state/file that you saved after the Opening CG. Some people said that the v1.22 beta patch is unnecessary since the v1.21 patch is near perfection.\r\n\r\nFun Fact:-\r\n\r\nDue to SARS Outbreak in China in 2003, fellow translators were able to concentrate on the translation project because they had been quarantined in their house.', '2018-09-27 03:18:54', '2019-07-17 18:07:41', NULL, 'N', 4, 0, 0, 151, '', 1, 11, 'Original Language Text: Japanese\r\nOriginal Language Audio: Japanese\r\n\r\nDisc 1 (SLPS-01160):-\r\nMD5: 9494680EE2684C48D85AD117B01A7D66\r\nSHA1: 8316B32B0F6A45897B78CC07C0968B9845ED387E\r\nSHA-256: E4AB5BBCA64DB33B47242C64589FA6A0398E93B3B576659A1DF6132D27FAC401\r\n\r\nDisc 2 (SLPS-01161):-\r\nMD5: 5DD1E0DF1877A640C7E32E8CE49FB014\r\nSHA1: 91E09A2C7EBCD27A2985B49D0BB896BB7501DCDE\r\nSHA-256: 1BB150DC8AE1EED90F0D4B6FC8E0B83F18F278A30770AF8C29EEC1A7FEEC18EB', '', '', ''),
(3843, 1, 3221, 1, '1.0', '[3843]dudes_with_attitude_rus.zip', 'Y', '', '02 September 2018', 1535860800, 842, 'NOBODY', 'Dudes with Attitude (NES) Russian version.', '2018-09-28 00:33:25', '2018-09-27 09:16:38', NULL, 'N', 2, 0, 1, 55, '3843titlescreen.png', 0, 1, 'Rom: Dudes with Attitude (USA) (Unl).nes\r\nSize: 65552 bites\r\nmd5: 72f4b1aabb905730924b55fdebf40d35', '', '', ''),
(3844, 1, 3296, 1, '1.0', '[3844]bird_week_rus.rar', 'Y', '', '10 June 2017', 1497067200, 842, 'NOBODY', 'Bird Week (NES) Russian version.', '2018-09-28 00:34:03', '2018-09-27 09:51:44', NULL, 'N', 2, 0, 1, 76, '3844titlescreen.png', 0, 1, 'Rom: Bird Week (J).nes\r\nSize: 24592 bites\r\nmd5: d9bf2e6b5ab1b2f770c34fc03af1da23', '', '', ''),
(3845, 1, 2341, 1, '1.0', '[3845]star_soldier_rus.rar', 'Y', '', '03 June 2017', 1496462400, 842, 'NOBODY', 'Star Soldier (NES) Russian version. In archive are found 2 patchs: with normal and changed graphics.', '2018-09-28 00:34:38', '2018-09-27 10:06:38', NULL, 'N', 2, 0, 1, 58, '3845titlescreen.png', 0, 1, 'Rom: Star Soldier (J).nes\r\nSize: 65552 bites\r\nmd5: c6f0da34a0a8f98edb1a9a81d4a6d2c8', '', '', ''),
(3846, 1, 3297, 1, '1.0', '[3846]karateka_rus.rar', 'Y', '', '26 May 2017', 1495771200, 842, 'NOBODY', 'Karateka (NES) Russian version.', '2018-09-28 00:35:02', '2018-09-27 10:15:59', NULL, 'N', 2, 0, 1, 64, '3846titlescreen.png', 0, 1, 'Rom: Karateka (J).nes\r\nSize: 24592 bites\r\nmd5: ec43c9573c0e36ae7062f5e9b7236184', '', '', ''),
(3847, 1, 2209, 1, '1.0', '[3847]gyromite_rus.rar', 'Y', '', '20 May 2017', 1495252800, 842, 'NOBODY', 'Gyromite (NES) Russian version.', '2018-09-28 00:35:31', '2018-09-27 10:35:13', NULL, 'N', 2, 0, 1, 58, '3847titlescreen.png', 0, 1, 'Rom: Gyromite (W) [!].nes\r\nSize: 40976 bites\r\nmd5: 8f8f7d4615b0fef23c0754b7641ec03b', '', '', ''),
(3848, 1, 3298, 1, '1.0', '[3848]bible_buffet_rus.rar', 'Y', '', '02 May 2017', 1493697600, 842, 'NOBODY', 'Bible Buffet (NES) Russian version.', '2018-09-28 00:36:59', '2018-09-27 11:11:47', NULL, 'N', 2, 0, 1, 61, '3848titlescreen.png', 0, 1, 'Rom: Bible Buffet (V6.0) (Unl) [!p].nes\r\nSize: 262160 bites\r\nmd5: 24e3127778a8974e61b8d632fa581018', '', '', ''),
(3849, 1, 2810, 1, '1.0', '[3849]spelunker_rus.rar', 'Y', '', '20 April 2017', 1492660800, 842, 'NOBODY', 'Spelunker (NES) Russian version.', '2018-09-28 00:37:25', '2018-09-27 11:19:14', NULL, 'N', 2, 0, 1, 49, '3849titlescreen.png', 0, 1, 'Rom: Spelunker (U) [!].nes\r\nSize: 40976 bites\r\nmd5: 4359c225ebcbb1ac66ec889f300f8376', '', '', ''),
(3850, 1, 3299, 1, '1.0', '[3850]shooting_range_rus.rar', 'Y', '', '24 May 2017', 1495598400, 842, 'NOBODY', 'Shooting Range (NES) Russian version.', '2018-09-28 00:37:49', '2018-09-27 11:28:41', NULL, 'N', 2, 0, 1, 42, '3850titlescreen.png', 0, 1, 'Rom: Shooting Range (U) [!].nes\r\nSize: 65552 bites\r\nmd5: 38c316bacf54b39637bd3d12b6e64c92', '', '', ''),
(3851, 1, 3300, 1, '1.0', '[3851]star_luster_rus.rar', 'Y', '', '19 April 2017', 1492574400, 842, 'NOBODY', 'Star Luster (NES) Russian version.', '2018-09-28 00:38:15', '2018-09-27 11:43:04', NULL, 'N', 2, 0, 1, 66, '3851titlescreen.png', 0, 1, 'Rom: Star Luster (J).nes\r\nSize: 40976 bites\r\nmd5: 45a98fde2ac84d888309b5cdc3482296', '', '', ''),
(3852, 1, 709, 1, '1.0', '[3852]super_mario_bros_rus.rar', 'Y', '', '24 November 2016', 1479963600, 842, 'NOBODY', 'Super Mario Bros. (NES) Russian version.', '2018-09-28 00:38:34', '2018-09-27 11:52:58', NULL, 'N', 2, 0, 1, 499, '3852titlescreen.png', 0, 1, 'Rom: Super Mario Bros. (JU) [!].nes\r\nSize: 40976 bites\r\nmd5: 811b027eaf99c2def7b933c5208636de', '', '', ''),
(3853, 17, 1389, 1, '1.1', '[3853]Grandia.rar', 'Y', '3853readme.txt', '29 June 2007', 1183089600, 5101, 'NOBODY', 'This patch is created for the Japanese version of Grandia. This patch will translate the game from Japanese to Chinese, except for the CG scenes is not been subbed.\r\n\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO.\r\nUse [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] or [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the Chinese Character Storage to Japanese BIOS file.\r\n\r\nThe reason for patching the BIOS is that the translation uses a special BIOS so it cannot be played on a console, only on an emulator. All the Chinese Characters are stored in that Special BIOS file, the BIOS file could not be uploaded here as it violated RHDN Policies.\r\n\r\nWhen patching, it might show an error “The size of the image is incorrect, continue?”, press “Yes” to continue patching the file. This happens due to different rips of BIN/ISO files, it would not be an issue for ripped BIN/ISO that are different from original rip.', '2018-09-28 12:53:24', '2019-06-30 19:56:19', NULL, 'N', 4, 0, 0, 121, '3853titlescreen.jpg', 0, 11, 'Disc 1 (SLPS-02124)\r\nMD5: 2D540CB5AC2535BC0F45AC8273C6758A\r\nSHA1: 3EF69E1FE52D794386636D11810BEA5E9BFC8E81\r\nSHA-256: 51E2D4E37A213197147CEFE601C492DAF4C67502D1184072F1BE4E0DC8C49F10\r\n-\r\nDisc 2 (SLPS-02125)\r\nMD5: 4B0725D127412C9347CDCF1F7FA582F9\r\nSHA1: 4CAA1A0023ED47A89A612C1F80CB46ED85128C87\r\nSHA-256: 017A967BB3DD840CC0B90F04DD83F0DAB4AE3F81C70D8089E1FCD6DB707DC467', '', '', ''),
(3854, 12, 3301, 1, '1.0', '[3854]eccogg.zip', 'Y', '3854readme.txt', '28 September 2018', 1538107200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ecco the Dolphin&quot; for the Sega Game Gear.', '2018-09-29 04:42:36', '2018-09-27 20:20:39', NULL, 'N', 9, 0, 0, 214, '', 1, 1, 'Ecco the Dolphin (U) [!].gg\r\nMD5: ccd970b22303887734fafb8e45b1e43f\r\nSHA1: 7c6c8f44d5aa799726adc3a9e21c9f35cacea87f\r\nCRC32: 866c7113\r\n524.288 bytes', '', '', ''),
(3855, 11, 3302, 1, '1.0', '[3855]eccosmd.zip', 'Y', '3855readme.txt', '28 September 2018', 1538107200, 3384, 'NOBODY', 'Translation to spanish for &quot;ECCO The Dolphin&quot; for the Sega Genesis/Mega Drive.', '2018-09-29 04:45:30', '2018-09-27 20:22:04', NULL, 'N', 9, 0, 0, 1500, '3855titlescreen.png', 0, 8, 'ECCO The Dolphin (UE) [!].gen\r\nMD5: 18b49fe6ad55975b6021b40b193035f5\r\nSHA1: 2cad130f3118c189d39fd1d46c5c31a5060ce894\r\nCRC32: 45547390\r\n1.048.576 bytes', '', '', ''),
(3856, 22, 3303, 1, '1.0', '[3856]eccosms.zip', 'Y', '3856readme.txt', '28 September 2018', 1538107200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ecco the Dolphin&quot; for the Sega Master System.', '2018-09-29 04:46:10', '2018-09-27 20:23:40', NULL, 'N', 9, 0, 0, 274, '', 1, 1, 'Ecco the Dolphin (UE).sms\r\nMD5: bea00f9b73ac248bafa7e406a5489b32\r\nSHA1: 3bfdef48f27f2e53e2c31cb9626606a1541889dd\r\nCRC32: 6687fab9\r\n524.288 bytes', '', '', ''),
(3857, 22, 2267, 1, '1.0', '[3857]psychofoxsms.zip', 'Y', '3857readme.txt', '28 September 2018', 1538107200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Psycho Fox&quot; for the Sega Master System.', '2018-09-29 04:48:23', '2018-09-27 20:25:08', NULL, 'N', 9, 0, 0, 348, '3857titlescreen.png', 0, 1, 'Psycho Fox (UE) [!].sms\r\nMD5: a9c2facf9ef536d095414ce2e7ce2f4f\r\nSHA1: 278cc3853905626138e83b6cfa39c26ba8e4f632\r\nCRC32: 97993479\r\n262.144 bytes', '', '', ''),
(3858, 12, 3304, 1, '1.0', '[3858]renstimpyquestfortheshavenyakthegg.zip', 'Y', '3858readme.txt', '28 September 2018', 1538107200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Quest for the Shaven Yak starring Ren &amp; Stimpy&quot; for the Sega Game Gear.', '2018-09-29 04:51:00', '2018-09-27 20:27:10', NULL, 'N', 9, 0, 0, 172, '', 1, 1, 'Ren &amp; Stimpy - Quest for the Shaven Yak, The (U) [!].gg\r\nMD5: 42854dd79bf57019a26ddd73e12b68ac\r\nSHA1: 83bc52f669183f99accb078a454f786b5e320e40\r\nCRC32: 6c451ee1\r\n524.288 bytes', '', '', ''),
(3859, 22, 3305, 1, '1.0', '[3859]renstimpyquestfortheshavenyakthesms.zip', 'Y', '3859readme.txt', '28 September 2018', 1538107200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Quest for the Shaven Yak starring Ren &amp; Stimpy&quot; for the Sega Master System.', '2018-09-29 04:53:28', '2018-09-27 20:28:45', NULL, 'N', 9, 0, 0, 229, '', 1, 1, 'Ren &amp; Stimpy - Quest for the Shaven Yak, The (B) [!].sms\r\nMD5: 58b89d62438407f242bbe713f1d945ca\r\nSHA1: 418ea57fdbd06aca4285447db2ecb2b0392a178d\r\nCRC32: f42e145c\r\n524.288 bytes', '', '', ''),
(3860, 9, 903, 1, '1.0', '[3860]skyblazersfc.zip', 'Y', '3860readme.txt', '28 September 2018', 1538107200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sky Blazer&quot; for the Super Nintendo.', '2018-09-29 04:55:29', '2018-09-27 20:30:05', NULL, 'N', 9, 0, 0, 709, '', 1, 4, 'Sky Blazer (U) [!].smc\r\nMD5: 5dd2c9f0a933e6a43b7e38e6ef0769ba\r\nSHA1: 8426a16f7d8656c8d2ce4ac3151ec96b433f938d\r\nCRC32: f13b00b0\r\n1.048.576 bytes', '', '', ''),
(3861, 11, 3306, 1, '1.0', '[3861]twocrudedudessmd.zip', 'Y', '3861readme.txt', '28 September 2018', 1538107200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Two Crude Dudes&quot; for the Sega Genesis/Mega Drive.', '2018-09-29 04:56:15', '2018-09-27 20:31:58', NULL, 'N', 9, 0, 0, 478, '3861titlescreen.png', 0, 8, 'Two Crude Dudes (U) [!].gen\r\nMD5: 36f90726fa2158885d5265bb4b50c8ee\r\nSHA1: e8c2faa0de6d370a889426b38538e75c264c4456\r\nCRC32: 721b5744\r\n1.048.576 bytes', '', '', ''),
(3862, 1, 3307, 1, '1.01', '[3862]outlanders.zip', 'Y', '3862readme.txt', '09 December 2019', 1575867600, 3595, 'NOBODY', 'This is an English translation patch for Outlanders, published for the Famicom in 1987 by Victor Musical Industries and developed by the notorious contract studio Micronics.  It is based on the eponymous manga by Johji Manabe, which was an example of the zany alien romance stories inspired by Urusei Yatsura that were popular at the time.  It is an action-RPG, and in true Micronics style, it has extremely fiddly combat, a difficulty curve that looks more like a cliff, bad graphics and sound, and obnoxious loading times.\r\n\r\nPlease note that versions of FCEUX earlier than 2.2.3 do not support this patch. Any reasonably up-to-date version of Nestopia should work fine, though this has not been thoroughly tested.  Hardware support for the patch is unknown at this time.', '2018-09-29 04:58:11', '2019-12-09 05:34:25', NULL, 'N', 12, 0, 0, 2608, '', 1, 1, 'Outlanders (J).nes (GoodNES 3.23b)\r\nCRC32: b082245b\r\nMD5: 936a78113eb1f9a57449ce5b1ae6f2dc\r\nSHA-1: e32eba535520822ca7931e56763a6925ee137203', '', '', ''),
(3863, 1, 86, 1, '1.0', '[3863]Armored Dragon Legend Villgust patch + readme.7z', 'Y', '3863readme.txt', '28 September 2018', 1538107200, 6382, 'NOBODY', 'This is a retranslation of Kouryuu Densetsu Villgust Gaiden, also known as Armored Dragon Legend Villgust or Armed Fantasy Dragon Villgust. At some point a discussion concerning old, inaccurate/problematic patches took place between the authors, and this game came up as an obvious candidate for retranslation. It&#039;s a spin-off/prequel to the events of the manga/OVA. The whole franchise is based on a series of toys, and it still has some following even today. The patch should be an improvement over the old one in every way, with everything translated. If there are any questions concerning the translation, the authors can be reached via RHDN/Discord.', '2018-09-29 05:03:37', '2021-01-12 20:34:42', NULL, 'N', 12, 0, 0, 3456, '3863titlescreen.png', 0, 1, 'No-Intro Name: Kouryuu Densetsu Villgust Gaiden (Japan)\r\n(No-Intro version  20130731-235630)\r\nCRC32: 5A8BFDF5\r\nFile SHA-1: 2B485675298722C4C0EAED0F3C705FF5C1B8A73D\r\nROM SHA-1: 026D0BD1E7C63B6963B89C59EC7FA725273AB26D', '', '', ''),
(3864, 23, 2549, 1, '1.2', '[3864]PoR_patch_v_12.zip', 'Y', '', '28 September 2018', 1538107200, 5062, 'NOBODY', 'Indonesian translation for Castlevania Portait of Ruin.\r\nAlmost everything has translated except Enemy description.', '2018-09-30 09:50:34', '2018-09-28 06:46:56', NULL, 'N', 24, 0, 1, 723, '', 1, 1, 'File Name: 0735 - Castlevania - Portrait of Ruin (U)(XenoPhobia).nds\r\nROM CRC32: 96DF4C4D\r\nROM SHA-1: 382602E3615B2282EEAD584014125E71B5B0F033', '', '', ''),
(3866, 1, 2582, 1, '1.0', '[3866]mickey_mouse_rus.rar', 'Y', '', '31 January 2016', 1454216400, 842, 'NOBODY', 'Mickey Mouse (NES) Russian version.', '2018-09-30 09:54:19', '2018-09-28 08:58:10', NULL, 'N', 2, 0, 1, 59, '3866titlescreen.png', 0, 1, 'Rom: Mickey Mouse (J).nes\r\nSize: 65552 bites\r\nmd5: aaf381830a0c3818bc5f7e53352e20f2', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3868, 1, 2413, 1, '1.0', '[3868]onyanko_town_rus.rar', 'Y', '', '06 December 2015', 1449378000, 842, 'NOBODY', 'Onyanko Town (NES) Russian version.', '2018-09-30 09:55:20', '2018-09-28 09:07:00', NULL, 'N', 2, 0, 1, 58, '3868titlescreen.png', 0, 1, 'Rom: Onyanko Town (J) [!].nes\r\nSize: 40976 bites\r\nmd5: a97d2e30aefc8f8f9bec3704fa02f991', '', '', ''),
(3870, 1, 3309, 1, '1.0', '[3870]castle_of_deceit_rus.rar', 'Y', '', '28 May 2012', 1338177600, 842, 'NOBODY', 'Castle of Deceit (NES) Russian version.', '2018-09-30 09:57:20', '2018-09-28 09:17:05', NULL, 'N', 2, 0, 1, 58, '3870titlescreen.png', 0, 1, 'Rom: Castle of Deceit (Unl) [!p].nes\r\nSize: 131088 bites\r\nmd5: 5cb37d0e566c5aa2e6445630cc390a62', '', '', ''),
(3872, 1, 582, 1, '1.0', '[3872]dragon_buster_2_yami_no_fuuin_rus.rar', 'Y', '', '23 June 2010', 1277265600, 842, 'NOBODY', 'Dragon Buster II - Yami no Fuuin (NES) Russian version.', '2018-09-30 09:58:33', '2018-09-28 09:35:25', NULL, 'N', 2, 0, 1, 58, '3872titlescreen.png', 0, 1, 'Rom: Dragon Buster II - Yami no Fuuin (J).nes\r\nSize: 196624 bites\r\nmd5: 94903c1910e074ba06ac1b2ac0aca28f', '', '', ''),
(3874, 1, 2308, 1, '1.0', '[3874]hana_no_star_kaidou_rus.rar', 'Y', '', '02 May 2010', 1272772800, 842, 'NOBODY', 'Hana no Star Kaidou (NES) Russian version.', '2018-09-30 09:59:57', '2018-09-28 09:45:09', NULL, 'N', 2, 0, 1, 46, '3874titlescreen.png', 0, 1, 'Rom: Hana no Star Kaidou (J).nes\r\nSize: 131088 bites\r\nmd5: 13e385b783936fd5d295340eccd3a1e3', '', '', ''),
(3875, 1, 796, 1, '1.0', '[3875]ATRfinal.zip', 'Y', '', '28 September 2018', 1538107200, 5102, 'NOBODY', 'Turkish translation for Astyanax for the NES.', '2018-09-30 10:01:10', '2018-09-28 19:56:53', NULL, 'N', 19, 0, 1, 96, '3875titlescreen.png', 0, 1, 'Astyanax (U) [!].nes - GOODNES 3.14\r\nCRC32: 2FDFBC79\r\nMD5: C20B630CEC2FF87F796E9F1004D8BC5E\r\nSHA-1: 1787C6235FBF16337BB4789817CFE0B15AB3AAD7', '', '', ''),
(3876, 1, 1397, 1, '1.0', '[3876]mermaids_of_atlantis_the_riddle_of_the_magic_bubble_rus.rar', 'Y', '', '23 February 2010', 1266901200, 842, 'NOBODY', 'Mermaids of Atlantis: The Riddle of the Magic Bubble (NES) Russian version.', '2018-09-30 10:04:06', '2018-09-29 08:36:07', NULL, 'N', 2, 0, 1, 90, '3876titlescreen.png', 0, 1, 'Rom: Mermaids of Atlantis - The Riddle of the Magic Bubble (Unl) [!p].nes\r\nSize: 131088 bites\r\nmd5: b831de583527fa9246c32ffeced72ba8', '', '', ''),
(3877, 1, 3310, 1, '1.0', '[3877]field_combat_rus.rar', 'Y', '', '14 February 2010', 1266123600, 842, 'NOBODY', 'Field Combat (RUS) Russian version.', '2018-09-30 10:05:12', '2018-09-29 08:50:09', NULL, 'N', 2, 0, 1, 62, '3877titlescreen.png', 0, 1, 'Rom: Field Combat (J).nes\r\nSize: 24592 bites\r\nmd5: 1407f35d0206eec13536b548391be83f', '', '', ''),
(3878, 1, 3311, 1, '1.0', '[3878]exerion_rus.rar', 'Y', '', '21 February 2010', 1266728400, 842, 'NOBODY', 'Exerion (NES) Russian version.', '2018-09-30 10:06:05', '2018-09-29 09:04:41', NULL, 'N', 2, 0, 1, 50, '3878titlescreen.png', 0, 1, 'Rom: Exerion (J).nes\r\nSize: 24592 bites\r\nmd5: d602de6f90c301f2deea26d41ff8ad1c', '', '', ''),
(3879, 1, 2813, 1, '1.0', '[3879]karate_kid_the_rus.rar', 'Y', '', '23 January 2010', 1264222800, 842, 'NOBODY', 'The Karate Kid (NES) Russian version.', '2018-09-30 10:07:10', '2018-09-29 09:15:13', NULL, 'N', 2, 0, 1, 48, '3879titlescreen.png', 0, 1, 'Rom: Karate Kid, The (U) [!].nes\r\nSize: 65552 bites\r\nmd5: ecd9129338544fac5a5451e4d5ff103b', '', '', ''),
(3880, 1, 3312, 1, '1.0', '[3880]tom_sawyer_no_bouken_rus.rar', 'Y', '', '04 April 2007', 1175659200, 842, 'NOBODY', 'Tom Sawyer no Bouken (NES) Russian version.', '2018-09-30 10:09:13', '2018-09-29 10:01:29', NULL, 'N', 2, 0, 1, 69, '3880titlescreen.png', 0, 1, 'Rom: Tom Sawyer no Bouken (J).nes\r\nSize: 262160 bites\r\nmd5: d6aafa7ba9f6a966fbac4f9c5d3fe572', '', '', ''),
(3881, 1, 358, 1, '2.0', '[3881]Tennis ( Japan, USA) [T - FireFly (v2.0)].rar', 'Y', '', '18 November 2018', 1542517200, 5103, 'NOBODY', 'English to Portuguese translation of Tennis for the NES.', '2018-09-30 10:12:00', '2018-11-19 11:22:31', NULL, 'N', 11, 0, 1, 64, '3881titlescreen.jpg', 0, 1, 'Platform           Nintendo Entertainment System           \r\nROM format         NES                                    \r\nExternal Header    Yes                                     \r\nFile Size          24592 (6010)                            \r\nROM Size           24576 (6000)                            \r\nROM CRC32          D4D9E21A                                \r\nROM SHA-1          DC851C8DD5F7D6B402D1402C4239400A88382A1F\r\nNo-Intro entry     Tennis (Japan, USA)', '', '', ''),
(3882, 1, 709, 1, 'full', '[3882]Super Mario Bros (GER).zip', 'Y', '', '30 September 2018', 1538280000, 4394, 'NOBODY', '100% German translation of Super Mario Bros.', '2018-09-30 10:13:41', '2018-09-30 00:33:40', NULL, 'N', 8, 0, 1, 453, '3882titlescreen.png', 0, 1, 'Super Mario Bros. (JU) (PRG1).nes\r\nMD5: 94EDE9347C1416105F1C08EC26B5B73A\r\nSHA-1: B1952F6EE88775CE4BAEC034A04E145AFB4930DF\r\nCRC32: 2E1B6B3C', '', '', ''),
(3883, 23, 2668, 1, '1.0', '[3883]DoS_Indo_v10.zip', 'Y', '', '29 September 2018', 1538193600, 5062, 'NOBODY', 'An Indonesian language patch for Castlevania Dawn of Sorrow. All dialogues has translated.', '2018-09-30 10:14:34', '2018-09-30 04:10:05', NULL, 'N', 24, 0, 1, 1625, '', 1, 1, 'Name: Castlevania - Dawn of Sorrow (USA).nds\r\nMD5: CC0F25B8783FB83CB4588D1C111BDC18\r\nSHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94\r\nCRC32: 135737F6', '', '', ''),
(3884, 1, 3314, 1, '1.0', '[3884]destination_earthstar_rus.rar', 'Y', '', '10 September 2009', 1252555200, 842, 'NOBODY', 'Destination Earthstar (NES) Russian version.', '2018-10-01 11:18:44', '2018-09-30 10:32:56', NULL, 'N', 2, 0, 1, 42, '3884titlescreen.png', 0, 1, 'Rom: Destination Earthstar (U) [!].nes\r\nSize: 65552 bites\r\nmd5: 5ae2e4a3f7346f0f7c38a8517906c3d8', '', '', ''),
(3885, 1, 163, 1, '1.0', '[3885]mini_putt_rus.rar', 'Y', '', '29 August 2009', 1251518400, 842, 'NOBODY', 'Mini Putt (NES) Russian version.', '2018-10-01 11:20:30', '2018-09-30 10:46:24', NULL, 'N', 2, 0, 1, 41, '3885titlescreen.png', 0, 1, 'Rom: Mini Putt (J).nes\r\nSize: 262160 bites\r\nmd5: 37df88addcdfa294d6b66ba9a8ba6801', '', '', ''),
(3886, 1, 2809, 1, '1.0', '[3886]challenger_rus.rar', 'Y', '', '19 June 2008', 1213848000, 842, 'NOBODY', 'Challenger (NES) Russian version.', '2018-10-01 11:21:10', '2018-09-30 10:55:56', NULL, 'N', 2, 0, 1, 53, '3886titlescreen.png', 0, 1, 'Rom: Challenger (J).nes\r\nSize: 40976 bites\r\nmd5: 835ecf22f6c5d1d80d5aa1dc57410009', '', '', ''),
(3887, 1, 2828, 1, '1.0', '[3887]naitou_9_dan_shougi_hiden_rus.rar', 'Y', '', '05 July 2006', 1152072000, 842, 'NOBODY', 'Naitou 9 Dan - Shougi Hiden (NES) Russian version.', '2018-10-01 11:24:34', '2018-09-30 11:36:39', NULL, 'N', 2, 0, 1, 45, '3887titlescreen.png', 0, 1, 'Rom: Naitou 9 Dan - Shougi Hiden (J).nes\r\nSize: 24592 bites\r\nmd5: 05b85765ece351f78c4d52f788e50027', '', '', ''),
(3889, 1, 3316, 1, '1.0', '[3889]kid_kool_and_the_quest_for_the_7_wonder_herbs_rus.rar', 'Y', '', '17 August 2007', 1187323200, 842, 'NOBODY', 'Kid Kool and the Quest for the 7 Wonder Herbs (NES) Russian version.', '2018-10-01 11:39:19', '2018-09-30 12:00:16', NULL, 'N', 2, 0, 1, 45, '3889titlescreen.png', 0, 1, 'Rom: Kid Kool and the Quest for the 7 Wonder Herbs (U) [!].nes\r\nSize: 131088 bites\r\nmd5: 6edf7f10231fc9cd7389f755dd1fea0d', '', '', ''),
(3890, 8, 3317, 1, '1.0', '[3890]Driver - You are the Wheelman (USA) [T-Firefly (v1.0)].rar', 'Y', '', '29 September 2018', 1538193600, 5103, 'NOBODY', 'English to Portuguese translation of Driver: You are the Wheelman for the Game Boy Color.', '2018-10-01 11:47:53', '2018-09-30 13:27:34', NULL, 'N', 11, 0, 1, 97, '', 1, 1, 'Platform           Game Boy Color                                           \r\nROM format         .gbc\r\nExternal Header    No                                                  \r\nFile Size          1048576 (100000)                                    \r\nROM Size           1048576 (100000)                                    \r\nROM CRC32          D4C7F6DF                                            \r\nROM SHA-1          9ADD1E67F39F900F2C004E4D8BBD1FEC368EEF4C            \r\nNo-Intro entry     Driver - You are the Wheelman (USA) (En,Fr,De,Es,It)\r\nROM checksum       5962                                                \r\nChecksum valid     Yes', '', '', ''),
(3892, 10, 3319, 1, '1.0', '[3892]The King of Fighters EX Neo Blood (S).rar', 'Y', '3892readme.txt', '30 September 2018', 1538280000, 4777, 'NOBODY', 'Spanish translation for &quot;The King of Fighters EX: Neo Blood&quot; for the Nintendo Game Boy Advance.', '2018-10-01 11:53:51', '2018-09-30 23:00:10', NULL, 'N', 9, 0, 0, 649, '', 1, 1, '0533 - The King Of Fighters EX - Neo Blood (U)(Eurasia)\r\nFile size     8.00 MB\r\nFile MD5      69D71C0DD697E86AF0419FAB60F32CDB        \r\nFile SHA-1    5F28C928BF57CFCABE390AC326A3C013DE4BF8E1\r\nFile CRC32    33FCA023', '', '', ''),
(3893, 1, 1853, 1, '1.0', '[3893]Balloon_Fight_Ind.zip', 'Y', '', '01 October 2018', 1538366400, 5062, 'NOBODY', 'Indonesian translation of Balloon Fight.', '2018-10-01 11:55:20', '2018-10-01 07:12:18', NULL, 'N', 24, 0, 1, 138, '3893titlescreen.png', 0, 1, 'Balloon Fight (U).nes\r\nMD5: 6E125395CA4F18ADDB8CE6C9152DEA85\r\nSHA-1: F5E4CD9F287A8233EEE35AD1881B2770D9F2C453\r\nCRC32: CB8FD7B2', '', '', ''),
(3894, 1, 844, 1, '1.0', '[3894]IceClimberId.zip', 'Y', '', '02 October 2018', 1538452800, 5062, 'NOBODY', 'Indonesian translation for Ice Climber (NES).', '2018-10-02 12:19:41', '2018-10-02 08:07:36', NULL, 'N', 24, 0, 1, 132, '3894titlescreen.png', 0, 1, 'Ice Climber (U).nes\r\nMD5: C9C94DF2EBB19BD6D717B2CFBF977574\r\nSHA-1: 22D57AC6066529D199FCD299159D94820042C7D0\r\nCRC32: FB98D46E', '', '', ''),
(3895, 1, 709, 1, '1.0', '[3895]SMB_Id.zip', 'Y', '', '02 October 2018', 1538452800, 5062, 'NOBODY', 'Indonesian Translation of Super Mario Bros. (NES).', '2018-10-03 12:58:11', '2018-10-02 09:42:31', NULL, 'N', 24, 0, 1, 312, '3895titlescreen.png', 0, 1, 'Super Mario Bros. (World)\r\nCRC32 D445F698                                \r\nSHA-1 FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', '', '', ''),
(3896, 1, 3320, 1, '1.0', '[3896]Battleship (USA) [T-Firefly (v1.0)].rar', 'Y', '', '24 September 2018', 1537761600, 5103, 'NOBODY', 'English to Portuguese translation of Battleship for the NES.', '2018-10-03 13:00:44', '2018-10-02 12:17:57', NULL, 'N', 11, 0, 1, 81, '3896titlescreen.jpg', 0, 1, 'Platform           Nintendo Entertainment System           \r\nROM format         .nes                                    \r\nExternal Header    Yes                                     \r\nFile Size          65552 (10010)                           \r\nROM Size           65536 (10000)                           \r\nROM CRC32          50CCC8ED                                \r\nROM SHA-1          4946AD51863998F11BA26394BBF4B49C864D2176\r\nNo-Intro entry     Battleship (USA)', '', '', ''),
(3897, 4, 3321, 1, '1.0', '[3897]Legendary Axe, The (U) (T+Por-Patryck).zip', 'Y', '3897readme.txt', '01 October 2018', 1538366400, 4989, 'NOBODY', 'This is a complete Brazilian Portuguese translation for this game. Apparently there wasn&#039;t any needs for accented words and the author couldn&#039;t test the whole game to see if there&#039;s any bugs within the translation.', '2018-10-03 13:03:47', '2018-10-02 12:30:58', NULL, 'N', 11, 0, 0, 90, '3897titlescreen.png', 0, 14, 'GoodPCE Name: Legendary Axe, The (U).pce\r\nNo-Intro Name: Legendary Axe, The (USA).pce\r\nCRC32: 2D211007\r\nMD5: F69B506237CE7D05E7F839D2CC96AB5A\r\nSHA-1: FC9829A802E400A088652B331E8522472F7AB2A0', '', '', ''),
(3898, 9, 302, 1, '1.0', '[3898]ff6ind.zip', 'Y', '', '03 October 2018', 1538539200, 5062, 'NOBODY', 'Indonesian translation of FFIII SNES version (aka FFVI).', '2018-10-03 13:06:08', '2018-10-03 05:47:18', NULL, 'N', 24, 0, 1, 827, '', 1, 3, 'Final Fantasy III (USA) v1.1\r\nCRC32  C0FA0464                                \r\nSHA-1 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A', '', '', ''),
(3899, 8, 3322, 1, '1.0', '[3899]batmanreturnofthejokergb.zip', 'Y', '3899readme.txt', '04 October 2018', 1538625600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Batman: Return of the Joker&quot; for Game Boy.', '2018-10-06 11:27:01', '2018-10-04 18:09:09', NULL, 'N', 9, 0, 0, 339, '3899titlescreen.png', 0, 1, 'Batman - Return of the Joker (U) [!].gb\r\nMD5: 97bc907deba1e7d7c9bc72fca0310822\r\nSHA1: 345a332175f58304f91111a13b770662e5ea92c3\r\nCRC32: 5124bbec\r\n131.072 bytes', '', '', ''),
(3900, 1, 2222, 1, '1.0', '[3900]batmanreturnofthejokernes.zip', 'Y', '3900readme.txt', '04 October 2018', 1538625600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Batman: Return of the Joker&quot; for NES.', '2018-10-06 11:27:50', '2018-10-04 18:10:39', NULL, 'N', 9, 0, 0, 1068, '3900titlescreen.png', 0, 1, 'Batman - Return of the Joker (U) [!].nes\r\nMD5: d229eab8a56783be1af66d1fec169f92\r\nSHA1: 668a395cf7215f677b6df6c4c8c93e1bb439dc25\r\nCRC32: e14a7971\r\n393.232 bytes', '', '', ''),
(3901, 1, 1893, 1, '1.0', '[3901]kamennoninjahanamarunes.zip', 'Y', '3901readme.txt', '04 October 2018', 1538625600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kamen no Ninja: Hanamaru&quot; for NES.\r\n\r\nBased on the translation by [url=http://www.romhacking.net/translations/2331/]pacnsacdave[/url].', '2018-10-06 11:29:49', '2018-10-04 18:12:27', NULL, 'N', 9, 0, 0, 503, '3901titlescreen.png', 0, 1, 'Kamen no Ninja - Hanamaru (J).nes\r\nMD5: 3327b32854f4908490cf8d320fff461a\r\nSHA1: f869df4bf18dfdb25dd0963d34c87327ec48a17f\r\nCRC32: 8b002a9d\r\n262.160 bytes', '', '', ''),
(3902, 11, 3323, 1, '1.0', '[3902]piratesdwsmd.zip', 'Y', '3902readme.txt', '04 October 2018', 1538625600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Pirates of Dark Water&quot; for Sega Genesis/Mega Drive.', '2018-10-06 11:31:31', '2018-10-04 18:14:37', NULL, 'N', 9, 0, 0, 530, '', 1, 8, 'Pirates of Dark Water, The (UE).bin\r\nMD5: eb0eda9027dd52008594b2755066df86\r\nSHA1: 55496714f32eb7f57335201f90b3f437a1500c49\r\nCRC32: 0a62de34\r\n2.097.152 bytes', '', '', ''),
(3903, 9, 3324, 1, '1.0', '[3903]piratesofdarkwaterthesfc.zip', 'Y', '3903readme.txt', '04 October 2018', 1538625600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Pirates of Dark Water&quot; for Super Nintendo.', '2018-10-06 11:34:26', '2018-10-04 18:16:09', NULL, 'N', 9, 0, 0, 643, '', 1, 4, 'Pirates of Dark Water, The (U).smc\r\nMD5: e57ff9a6f8a23935a1171f871c0ce68f\r\nSHA1: ee8cb83b46b0dfce33cbbfa16bf0c713fbf288ba\r\nCRC32: 7ca0ca4d\r\n1.048.576 bytes', '', '', ''),
(3904, 8, 3325, 1, '1.0', '[3904]teenagemutantninjaturtlesbackfromthesewersgb.zip', 'Y', '3904readme.txt', '04 October 2018', 1538625600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Teenage Mutant Ninja Turtles II: Back From the Sewers&quot; for Game Boy.', '2018-10-06 11:41:08', '2018-10-04 18:18:21', NULL, 'N', 9, 0, 0, 373, '3904titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles - Back From the Sewers (U) [!].gb\r\nMD5: 0221de99d11f50f79430c8ff9b430994\r\nSHA1: 08aabd7be3d4b78a8b124a58afae4fec758b225f\r\nCRC32: 44f51c73\r\n262.144 bytes', '', '', ''),
(3905, 8, 3326, 1, '1.0', '[3905]teenagemutantninjaturtlesfallofthefootclangb.zip', 'Y', '3905readme.txt', '04 October 2018', 1538625600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Teenage Mutant Ninja Turtles: Fall of the Foot Clan&quot; for Game Boy.', '2018-10-06 11:43:03', '2018-10-04 18:20:05', NULL, 'N', 9, 0, 0, 370, '3905titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles - Fall of the Foot Clan (U) [!].gb\r\nMD5: ad868e84fb6071a3b6a211d16e6cbb66\r\nSHA1: 6e8a43bc0c18129d74ff3322658a2ce8c24d201e\r\nCRC32: 5a6984c3\r\n131.072 bytes', '', '', ''),
(3906, 34, 3327, 1, '1.0', '[3906]wonderboysg.zip', 'Y', '3906readme.txt', '04 October 2018', 1538625600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wonder Boy&quot; for Sega SG-1000.', '2018-10-06 11:45:49', '2018-10-04 18:21:53', NULL, 'N', 9, 0, 0, 133, '3906titlescreen.png', 0, 1, 'Wonder Boy (SG-1000) [!].sg\r\nMD5: 76f29fee0cd3af921e488a276dace636\r\nSHA1: 4a54933135cdff546fd79cbc61a38355f7335f3f\r\nCRC32: 160535c5\r\n32.768 bytes', '', '', ''),
(3907, 1, 93, 4, '1.0', '[3907]Chaos World Eng Completed.zip', 'Y', '3907readme.txt', '06 October 2018', 1538798400, 5097, 'NOBODY', 'Completed translation of Chaos World.\r\n\r\nBased on [url=http://www.romhacking.net/translations/99/]Aeon Genesis[/url] Translation.\r\n\r\nEnjoy this NES RPG gem!!!', '2018-10-06 13:37:39', '2018-10-06 06:14:17', NULL, 'N', 12, 0, 0, 2751, '3907titlescreen.png', 0, 1, 'Chaos World (J).nes\r\nCRC32: E2AE3E63\r\nMD5: BF59658E27CF65917AF1A411788334DF\r\nSHA-1: FF983CB933028527C2B49B4AC79520F497BBE625\r\nSHA-256: 090DEAB897C0A06441EB6ED93F452E31EFAD4E7009A5770C17D380FC40A6757C', '', '', ''),
(3908, 1, 822, 1, '1.0', '[3908]CastlevaniaIII_Ind.zip', 'Y', '', '06 October 2018', 1538798400, 5062, 'NOBODY', 'Indonesian translation of Castlevania III: Dracula&#039;s Curse', '2018-10-08 02:23:50', '2018-10-06 10:11:23', NULL, 'N', 24, 0, 1, 239, '', 1, 1, 'Castlevania III - Dracula&#039;s Curse (USA)\r\nCRC32 ED2465BE                                \r\nSHA-1 23C4DAFCC17FA75E8D682931702277659CD59735', '', '', ''),
(3909, 9, 2185, 1, '1.0', '[3909]SSFIITNC.rar', 'Y', '3909readme.txt', '06 October 2018', 1538798400, 4777, 'NOBODY', 'Spanish Translation for Super Street Fighter II: The New Challengers for the Super Nintendo.', '2018-10-08 02:24:45', '2018-10-06 19:27:07', NULL, 'N', 9, 0, 0, 961, '3909titlescreen.png', 0, 4, 'Super Street Fighter II - The New Challengers (U)\r\nFile MD5      02C9C7E7914F9808487704E122554D4C        \r\nFile SHA-1    8E67787988024503C4ADEADD5FE50A340AA860D7\r\nFile CRC32    F16D5CE9                                \r\nFile Size     4.00 MB', '', '', ''),
(3910, 9, 714, 1, '20190816', '[3910]Super Mario World (ZH) 20190816.zip', 'Y', '', '16 August 2019', 1565928000, 5110, 'NOBODY', 'A Traditional Chinese translation of the Japanese version of Super Mario World. Even the title logo, the Mario/Luigi Start, bonus game, time up and game over messages, as well as the status bar were translated.', '2018-10-08 02:26:21', '2020-12-02 16:11:48', NULL, 'N', 4, 0, 1, 876, '3910titlescreen.png', 0, 3, 'Database match: Super Mario World (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 75F8297E519A2F6B1FA4D61A99E411E6484CC5C9\r\nFile CRC32: 9368CD1B\r\nROM SHA-1: F977AFABF24ED269D86366209A460450BBC37E76\r\nROM CRC32: EC0DDAC', '', '', ''),
(3911, 1, 2846, 1, '0.99', '[3911]Battle of Olympus (S).zip', 'Y', '3911readme.txt', '08 October 2018', 1538971200, 3960, 'NOBODY', 'Spanish localization for The Battle of Olympus, most of the text in the game has been fully localized, the remaining text in mainly the credits and the game&#039;s name in the title screen. Tilde and special punctuation symbols were added thanks to abw&#039;s &quot;The Battle of Olympus (de)compression suite&quot; that allowed the author to insert the modified font into the rom. There&#039;s a graphical glitch in the password screen where the arrows used to move the cursor are corrupted but it is a minor problem.', '2018-10-08 05:11:38', '2018-10-08 21:45:59', NULL, 'N', 9, 0, 0, 683, '3911titlescreen.jpg', 0, 1, 'Platform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          131088 (20010)                          \r\nROM Size           131072 (20000)                          \r\nROM CRC32          6B53006A                                \r\nROM SHA-1          6027C3631B18C7352531E4339D7B33D12C4C4E97\r\nNo-Intro entry     Battle of Olympus, The (USA)', '', '', ''),
(3912, 9, 1481, 1, '1.1', '[3912]Knights of the Round (S).rar', 'Y', '3912readme.txt', '08 October 2018', 1538971200, 4777, 'NOBODY', 'Spanish Translation for &quot;Knights of the Round&quot; for the Super Nintendo.', '2018-10-10 03:18:04', '2019-07-04 06:04:26', NULL, 'N', 9, 0, 0, 722, '3912titlescreen.png', 0, 4, 'Knights of the Round (U)\r\nFile MD5      E2C47C0754F874B2B16D5F06BE3DBE34        \r\nFile SHA-1    DD0B603B51E9B8D78AF67696E0E0EA8F0AB9CCF8\r\nFile CRC32    AAA82126                                \r\nFile Size     1.50 MB', '', '', ''),
(3913, 9, 3328, 1, '1.0', '[3913]The King of Dragons (S).rar', 'Y', '3913readme.txt', '08 October 2018', 1538971200, 4777, 'NOBODY', 'Spanish Translation for &quot;The King of Dragons&quot; for the Super Nintendo.', '2018-10-10 03:19:58', '2018-10-09 03:20:29', NULL, 'N', 9, 0, 0, 570, '', 1, 4, 'King of Dragons, The (U) [!]\r\nFile MD5      1CA6D04FCE9FFDE7DE781398A18DA88C        \r\nFile SHA-1    792355FB2CE50496B84760E3833662CA1C63CFC5\r\nFile CRC32    DD505DF7                                \r\nFile Size     2.00 MB', '', '', ''),
(3914, 11, 3329, 1, '1.0', '[3914]djboysmd.zip', 'Y', '3914readme.txt', '11 October 2018', 1539230400, 3384, 'NOBODY', 'Translation to Spanish for &quot;DJ Boy&quot; for the Sega Genesis/Mega Drive.', '2018-10-12 01:11:19', '2018-10-12 02:03:45', NULL, 'N', 9, 0, 0, 351, '3914titlescreen.png', 0, 8, 'DJ Boy (U) [!].bin\r\nMD5: 6aef0333e2b1a495c867577ccf037493\r\nSHA1: 981f0eeffa28210cc55702413305244aaf36d71c\r\nCRC32: dc9f02db\r\n524.288 bytes', '', '', ''),
(3915, 22, 3330, 1, '1.0', '[3915]eswatcityundersiegesms.zip', 'Y', '3915readme.txt', '11 October 2018', 1539230400, 3384, 'NOBODY', 'Translation to spanish for &quot;E-SWAT - City Under Siege&quot; for the Sega Master System.', '2018-10-12 01:12:10', '2018-10-11 19:57:21', NULL, 'N', 9, 0, 0, 254, '3915titlescreen.png', 0, 1, 'E-SWAT - City Under Siege (UE) [!].sms\r\nMD5: de328cde27324c8d591f740db0cb2866\r\nSHA1: 075297d2f3a8ec4c399eaeab6b60e246e11b41fe\r\nCRC32: c4bb1676\r\n262.144 bytes', '', '', ''),
(3916, 11, 927, 1, '1.0', '[3916]eswatcyberpolicecityundersiegesmd.zip', 'Y', '3916readme.txt', '11 October 2018', 1539230400, 3384, 'NOBODY', 'Translation to spanish for &quot;ESWAT Cyber Police - City Under Siege&quot; for the Sega Genesis/Mega Drive.', '2018-10-12 01:13:05', '2018-10-11 19:57:42', NULL, 'N', 9, 0, 0, 528, '3916titlescreen.png', 0, 8, 'ESWAT Cyber Police - City Under Siege (U) [!].bin\r\nMD5: 264d8c7c7b1f476fe6ea98411e3cde35\r\nSHA1: 5cb96061bd2b00c82f8d6b46ab9802e2b1820c86\r\nCRC32: e72f8a36\r\n524.288 bytes', '', '', ''),
(3917, 34, 3331, 1, '1.0', '[3917]hangon2sg.zip', 'Y', '3917readme.txt', '11 October 2018', 1539230400, 3384, 'NOBODY', 'Translation to spanish for &quot;Hang-On 2&quot; for the Sega SG-1000.', '2018-10-12 01:13:36', '2018-10-11 20:00:20', NULL, 'N', 9, 0, 0, 105, '3917titlescreen.png', 0, 1, 'Hang-On 2 (SG-1000).sg\r\nMD5: 314c865decbe6f578d9bfa23f27a08e6\r\nSHA1: e636e889d4e81c024ee7dae8943c2b8d9d4a5414\r\nCRC32: 9be3c6bd\r\n32.768 bytes', '', '', ''),
(3918, 12, 3332, 1, '1.0', '[3918]wolfchildgg.zip', 'Y', '3918readme.txt', '11 October 2018', 1539230400, 3384, 'NOBODY', 'Translation to spanish for &quot;Wolfchild&quot; for the Sega Game Gear.', '2018-10-12 01:14:41', '2018-10-11 20:03:49', NULL, 'N', 9, 0, 0, 172, '3918titlescreen.png', 0, 1, 'Wolfchild (U) [!].gg\r\nMD5: eba13e76d02e0a051a36d54a8bb55f33\r\nSHA1: 7889b67ee0e5c884fa267688aad4b6c23849268c\r\nCRC32: 840a8f8e\r\n262.144 bytes', '', '', ''),
(3919, 9, 3333, 1, '1.0', '[3919]wolfchildsfc.zip', 'Y', '3919readme.txt', '11 October 2018', 1539230400, 3384, 'NOBODY', 'Translation to spanish for &quot;Wolfchild&quot; for the Super Nintendo.', '2018-10-12 01:14:57', '2018-10-11 20:06:00', NULL, 'N', 9, 0, 0, 446, '3919titlescreen.png', 0, 4, 'Wolf Child (U) [!].smc\r\nMD5: a7541f6554a7fa1aab250039ce24bcd8\r\nSHA1: 40ef16824bce5300c90130f340b1a2ebc94a8901\r\nCRC32: 13bfb3a0\r\n1.048.576 bytes', '', '', ''),
(3920, 11, 3334, 1, '1.0', '[3920]wolfchildsmd.zip', 'Y', '3920readme.txt', '11 October 2018', 1539230400, 3384, 'NOBODY', 'Translation to spanish for &quot;Wolfchild&quot; for the Sega Genesis/Mega Drive.', '2018-10-12 01:15:06', '2018-10-11 20:09:55', NULL, 'N', 9, 0, 0, 374, '3920titlescreen.png', 0, 8, 'Wolf Child (U) [c][!].gen\r\nMD5: b2edbcc663643eab07d9101a855fd9e4\r\nSHA1: 000d45769e7e9f72f665e160910ba9fb79eec43f\r\nCRC32: eb5b1cbf\r\n1.048.576 bytes', '', '', ''),
(3921, 22, 3335, 1, '1.0', '[3921]wolfchildsms.zip', 'Y', '3921readme.txt', '11 October 2018', 1539230400, 3384, 'NOBODY', 'Translation to spanish for &quot;Wolfchild&quot; for the Sega Master System.', '2018-10-12 01:15:21', '2018-10-11 20:12:06', NULL, 'N', 9, 0, 0, 226, '3921titlescreen.png', 0, 1, 'Wolf Child (UE) [!].sms\r\nMD5: 08eb9bf02f5eb4e238f791f27d65449a\r\nSHA1: 92873f8d7b81a57114b135a2dfffc58d45643703\r\nCRC32: 1f8efa1d\r\n262.144 bytes', '', '', ''),
(3922, 1, 131, 1, '1.1', '[3922]Hokuto no Ken 2 es.rar', 'Y', '', '13 October 2018', 1539403200, 4343, 'NOBODY', 'Translation in Spanish of Hokuto no Ken 2 for the NES. Based on English translation by [url=https://www.romhacking.net/translations/148/]Extreme Fun Translations[/url].', '2018-10-15 13:16:48', '2018-10-13 21:28:32', NULL, 'N', 9, 0, 1, 379, '3922titlescreen.png', 0, 1, 'No-Intro Name: Hokuto no Ken 2 (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 904089F413056BEB1E13DA80F8156CA14E2E04DE\r\nROM SHA-1: F8D8B86A80BA2E1AB6B95E587498CCC08549290D', '', '', ''),
(3923, 1, 710, 1, '1.1', '[3923]castle2.zip', 'Y', '', '13 April 2019', 1555128000, 5062, 'NOBODY', 'Indonesian translation of Castlevania II: Simon&#039;s Quest.', '2018-10-16 12:33:06', '2019-04-13 15:31:10', NULL, 'N', 24, 0, 1, 267, '3923titlescreen.png', 0, 1, 'Database match: Castlevania II - Simon&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7\r\nFile CRC32: A9C2C503\r\nROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35\r\nROM CRC32: C471E42D', '', '', ''),
(3924, 1, 1819, 1, '1.1', '[3924]Dduck_ind.zip', 'Y', '', '17 October 2018', 1539748800, 5062, 'NOBODY', 'Indonesian translation of Darkwing Duck.', '2018-10-16 12:34:29', '2018-10-17 04:35:02', NULL, 'N', 24, 0, 1, 175, '', 1, 1, 'No-Intro Name: Darkwing Duck (USA)\r\nFile MD5      459837F4E8FCBAF29BD66ED926B6882E        \r\nFile SHA-1    7188D8CE3D8D2A0DCD7B10FBC23A6F84FA9C4161\r\nFile CRC32    307D0FC4                                \r\nROM MD5       EB9713D1CAC3586601833D8DF854114E        \r\nROM SHA-1     5AAD6D1022C7EA13F69056A5A64FCF4C7BB737A6\r\nROM CRC32     5DCE2EEA', '', '', ''),
(3925, 16, 78, 2, '0.9', '[3925]rockman_ngp_v0_9.zip', 'Y', '3925readme.txt', '15 October 2018', 1539576000, 4536, 'NOBODY', 'This is a very simple translation of Rockman Battle &amp; Fighters for Neo Geo Pocket Color.\r\n\r\nBasically, all texts (except database descriptions) are translated.\r\n\r\nWhat&#039;s missing:\r\n* main menu graphics\r\n* database descriptions', '2018-10-16 12:38:42', '2018-10-15 16:47:42', NULL, 'N', 12, 0, 0, 1619, '', 1, 1, 'Rockman - Battle &amp; Fighters (no-intro)\r\nCRC32: 9C861E49', '', '', ''),
(3926, 10, 3336, 1, '1.0', '[3926]Pocky & Rocky with Becky (S).rar', 'Y', '3926readme.txt', '15 October 2018', 1539576000, 4777, 'NOBODY', 'Spanish Translation for &quot;Pocky &amp; Rocky with Becky&quot; for the Game Boy Advance.', '2018-10-16 12:41:28', '2018-10-15 22:57:27', NULL, 'N', 9, 0, 0, 578, '', 1, 1, '0709 - Pocky &amp; Rocky with Becky (U)                               \r\nFile MD5      0F796B33898E0F7C3B001136E6A1C28B        \r\nFile SHA-1    B24C3E299622EA7E249CFDAAA06146B5276834E9\r\nFile CRC32    53A8EE86\r\nFile Size     4.00 MB', '', '', ''),
(3927, 11, 1062, 1, '1.5', '[3927]PS4-Portuguese-BR.zip', 'Y', '3927readme.txt', '03 November 2004', 1099458000, 425, 'NOBODY', 'Good translation, with dialogue font properly accentuated and almost all the text of the translated game (notably the elements of the initial screen and terms like &quot;HP&quot;, that were by preference), but with many abbreviations in the menus, some difficult the understanding of item names(&quot;Coroacouro&quot;), and with an odd phrase at the beginning (&quot;Quatro sinos dobraram.&quot;).', '2018-10-16 14:05:43', '2020-12-22 04:48:52', NULL, 'N', 11, 0, 0, 251, '', 1, 8, 'No-Intro Name: Phantasy Star IV (USA)\r\n(No-Intro version  20130710-102701)\r\nROM CRC32: FE236442\r\nMD5: 84CBD0FF47F3C8E9D21D2C2FC39185FA\r\nROM/File SHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629', '', '', ''),
(3928, 22, 2985, 1, '1.0', '[3928]Hokuto no Ken Master System.zip', 'Y', '3928readme.txt', '19 October 2018', 1539921600, 3960, 'NOBODY', 'Spanish localization for the game &quot;Hokuto no Ken&quot; for the Master System, most of the text in the game has been translated and special symbols for the spanish language have been added. The NES game title screen has been adapted and used to replace the japanese logo.', '2018-10-19 01:08:54', '2018-10-18 23:53:06', NULL, 'N', 9, 0, 0, 260, '3928titlescreen.jpg', 0, 1, 'Platform          Master System                           \r\nROM format        Master System ROM                       \r\nFile Size         131072 (20000)                          \r\nROM Size          131072 (20000)                          \r\nROM CRC32         24F5FE8C                                \r\nROM SHA-1         26C5DA3EE48BC0F8FD3D20F9408E584242EDCD9D\r\nNo-Intro entry    Hokuto no Ken (Japan)                   \r\nChecksum valid    Yes', '', '', ''),
(3929, 1, 2654, 1, '1.0', '[3929]arkistasringnes.zip', 'Y', '3929readme.txt', '18 October 2018', 1539835200, 3384, 'NOBODY', 'Translation to spanish for &quot;Arkista&#039;s Ring&quot; for the NES.', '2018-10-19 01:19:02', '2018-10-18 19:41:21', NULL, 'N', 9, 0, 0, 562, '3929titlescreen.png', 0, 1, 'Arkista&#039;s Ring (U) [!].nes\r\nMD5: 99acc5f49d953eafdce418ee21bc63ca\r\nSHA1: 940d3dac5144e2a6399bad3bbe260d93270af10e\r\nCRC32: cd3aa2a5\r\n65.552 bytes', '', '', ''),
(3930, 34, 3337, 1, '1.0', '[3930]monacogpsg.zip', 'Y', '3930readme.txt', '18 October 2018', 1539835200, 3384, 'NOBODY', 'Translation to spanish for &quot;Monaco GP&quot; for the Sega SG-1000.', '2018-10-19 01:19:11', '2018-10-18 19:43:16', NULL, 'N', 9, 0, 0, 114, '3930titlescreen.png', 0, 1, 'Monaco GP (SG-1000).sg\r\nMD5: 236e3f1d2342bac175d68ecdb75234a2\r\nSHA1: 6476bc0fc1608dd69a1ae62617ea4719bc7eaa50\r\nCRC32: 72542786\r\n40.960 bytes', '', '', ''),
(3931, 12, 3338, 1, '1.0', '[3931]sonicchaosgg.zip', 'Y', '3931readme.txt', '18 October 2018', 1539835200, 3384, 'NOBODY', 'Translation to spanish for &quot;Sonic Chaos&quot; for the Game Gear.', '2018-10-19 01:20:03', '2018-10-18 19:45:40', NULL, 'N', 9, 0, 0, 295, '3931titlescreen.png', 0, 1, 'Sonic Chaos (U) [!].gg\r\nMD5: 895ca34f733c445341e5ca1642527690\r\nSHA1: 5b5b7d9cd8adf0f8e1ee15fd4557828f91dfdca1\r\nCRC32: 663f2abb\r\n524.288 bytes', '', '', ''),
(3932, 22, 3339, 1, '1.0', '[3932]sonicchaossms.zip', 'Y', '3932readme.txt', '18 October 2018', 1539835200, 3384, 'NOBODY', 'Translation to spanish for &quot;Sonic Chaos&quot; for the Master System.', '2018-10-19 01:21:09', '2018-10-18 19:47:19', NULL, 'N', 9, 0, 0, 431, '3932titlescreen.png', 0, 1, 'Sonic Chaos (E) [!].sms\r\nMD5: 1d661134b14eedf6b4ae1c907581fd96\r\nSHA1: f64c8eea26a103582f09831c3e02c6045a6aff94\r\nCRC32: aedf3bdf\r\n524.288 bytes', '', '', ''),
(3933, 12, 3340, 1, '1.0', '[3933]sonicthehedgehog2gg.zip', 'Y', '3933readme.txt', '18 October 2018', 1539835200, 3384, 'NOBODY', 'Translation to spanish for &quot;Sonic The Hedgehog 2&quot; for the Game Gear.', '2018-10-19 01:21:38', '2018-10-18 19:49:42', NULL, 'N', 9, 0, 0, 325, '3933titlescreen.png', 0, 1, 'Sonic The Hedgehog 2 (U) [!].gg\r\nMD5: 9c64846563d8b9a24400471322e53fb5\r\nSHA1: dabb452e416b4fa9cb83d8ddd307c2a32c3a1a7f\r\nCRC32: 95a18ec7\r\n524.288 bytes', '', '', ''),
(3934, 22, 1766, 1, '1.0', '[3934]sonicthehedgehog2sms.zip', 'Y', '3934readme.txt', '18 October 2018', 1539835200, 3384, 'NOBODY', 'Translation to spanish for &quot;Sonic The Hedgehog 2&quot; for the Master System.', '2018-10-19 01:23:12', '2018-10-18 19:51:02', NULL, 'N', 9, 0, 0, 464, '3934titlescreen.png', 0, 1, 'Sonic The Hedgehog 2 (UE) (V2.2).sms\r\nMD5: 0ac157b6b7e839953fc8eba7538fb74a\r\nSHA1: 689339bac11c3565dd774f8cd4d8ea1b27831118\r\nCRC32: d6f2bfca\r\n524.288 bytes', '', '', ''),
(3935, 12, 2880, 1, '1.0', '[3935]sonicthehedgehoggg.zip', 'Y', '3935readme.txt', '18 October 2018', 1539835200, 3384, 'NOBODY', 'Translation to spanish for &quot;Sonic The Hedgehog&quot; for the Game Gear.', '2018-10-19 01:25:07', '2018-10-18 19:52:21', NULL, 'N', 9, 0, 0, 331, '3935titlescreen.png', 0, 1, 'Sonic The Hedgehog (U) (V1.1) [!].gg\r\nMD5: b1de7027824c434ce8de59782705f5c9\r\nSHA1: 7dbbbca2229e74fcb8f90ec794aa6e5cb168e489\r\nCRC32: d163356e\r\n262.144 bytes', '', '', ''),
(3936, 22, 959, 1, '1.0', '[3936]sonicthehedgehogsms.zip', 'Y', '3936readme.txt', '18 October 2018', 1539835200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sonic The Hedgehog&quot; for the Master System.', '2018-10-19 01:25:44', '2018-10-18 19:53:20', NULL, 'N', 9, 0, 0, 550, '3936titlescreen.png', 0, 1, 'Sonic The Hedgehog (UE) [!].sms\r\nMD5: dc13a61eafe75c13c15b5ece419ac57b\r\nSHA1: 6b9677e4a9abb37765d6db4658f4324251807e07\r\nCRC32: b519e833\r\n262.144 bytes', '', '', ''),
(3937, 1, 2813, 1, '1.0', '[3937]Karate Kid, The (U) [T-Firefly (v1.0)].rar', 'Y', '', '20 October 2018', 1540008000, 5103, 'NOBODY', 'English to Portuguese translation of The Karate Kid for the NES.', '2018-10-21 10:00:32', '2018-10-20 21:50:20', NULL, 'N', 11, 0, 1, 109, '3937titlescreen.png', 0, 1, 'Platform           Nintendo Entertainment System           \r\nROM format         .nes                                    \r\nExternal Header    Yes                                     \r\nFile Size          65552 (10010)                           \r\nROM Size           65536 (10000)                           \r\nROM CRC32          983948A5                                \r\nROM SHA-1          D072661EC8A8C293A2C70C74047733DAD9555226\r\nNo-Intro entry     Karate Kid, The (USA)', '', '', ''),
(3938, 1, 676, 1, '1.0', '[3938]Donald Duck (U).zip', 'Y', '3938readme.txt', '21 October 2018', 1540094400, 5097, 'NOBODY', 'This is an English translation patch for Donald Duck (also known as Snoopy&#039;s Silly Sports Spectacular in the USA) for the Famicom.', '2018-10-21 10:05:42', '2018-10-21 04:53:39', NULL, 'N', 12, 0, 0, 1022, '3938titlescreen.png', 0, 1, 'ROM Name:  Donald Duck (J).nes\r\nROM CRC32:  0xe66bddcf\r\nROM MD5:  0x037c53f87685b83b26ee4ccf17808e09', '', '', ''),
(3939, 1, 1815, 1, '1.0', '[3939]Urban.zip', 'Y', '', '21 October 2018', 1540094400, 5062, 'NOBODY', 'Indonesian translation of Urban Champion.', '2018-10-21 10:08:05', '2018-10-21 08:58:28', NULL, 'N', 24, 0, 1, 132, '3939titlescreen.png', 0, 1, 'No-Intro Name: Urban Champion (World)\r\nFile MD5      5AE932AC36FAAD83D3500CB017605734        \r\nFile SHA-1    26623B69661011AF701B5BEB23C37F9BF80D52F1\r\nFile CRC32    0770CDAA                                \r\nROM MD5       CB7F1463C90CDCDF5EF315C125F12FE2        \r\nROM SHA-1     9DF9BB3775E8CCA0214E3765CDC0443EF81636C4\r\nROM CRC32     656D4265', '', '', ''),
(3940, 44, 3342, 1, '1.5.2', '[3940]TO LUCT Vietnamese v152.zip', 'Y', '3940readme.txt', '14 September 2018', 1536897600, 4553, 'NOBODY', 'This is an Vietnamese translation patch for Tactics Ogre Let Us Cling Together PSP version.\r\n\r\nPatch information:\r\n- The majority of the game contents were translated into Vietnamese (except Name of weapons, classes, and items.)\r\n- Graphic text (Majority has been also translated to Vietnamese)\r\n- Redesigned into Vietnamese fonts, separate to uppercase letters and lowercase letters. [url=https://i.imgur.com/0glYt7R.png]COMPARE[/url]\r\n- Improving gameplay speed! [url=https://www.youtube.com/watch?v=JuZCx685878]COMPARE[/url]\r\n- The storyline translation was based on both PSP version and SNES version with 70/30 ratio.\r\n- Campaign: from Nov 3, 2017 to Sep 14, 2018\r\n\r\nMore infomation: [url=https://docs.google.com/document/d/180vJewU-FhSJ-5rnagMG1L_Rn_NZ4MfIRNnv7sWNcwk/edit]Click here[/url]', '2018-10-21 13:16:53', '2018-10-21 12:10:41', NULL, 'N', 27, 0, 0, 198, '3940titlescreen.jpg', 0, 10, 'ULES01500\r\nCRC32: C8ABFDDD\r\nMD5  : 117128CC924F8F42A88D775CE2B809E8\r\nSHA-1: 8FC32E524776D92BB7D5E3219A8AAD2DDEBEAFF9', '', '', ''),
(3941, 9, 3343, 1, '1.0', '[3941]SuperFamilyCircuitV1.zip', 'Y', '3941readme.txt', '28 October 2018', 1540699200, 131, 'NOBODY', 'Here is a full English translation for the Super Famicom title, Super Family Circuit!\r\nAt the moment there may be 1 or 2 parts with some Japanese characters that are stuck in the game but the game is fully playable! If errors are found please contact MrRichard999 on either Twitter or on the RPGCodex!\r\n\r\nUpdated to version 1.0\r\n- Added directional arrows to replace japanese characters (Used in direction indication and joypad configuration)\r\n- Fixed a sentence in dialogue\r\n- Updated font to make it easier to read text and added foreign characters (for those who with to translate into languages that utilize them)', '2018-10-22 11:43:16', '2018-10-27 23:09:08', NULL, 'N', 12, 0, 0, 2141, '3941titlescreen.png', 0, 4, 'No-Intro ROM: Super Family Circuit (Japan).sfc\r\nCRC32: DC82850E\r\nMD5: 186EEE1672C7A296FFB79DFA157D5109\r\nSHA-1: D3B66D5B49D2257D146A0D126E98861A7D364974\r\nSHA-256: 75AD4171FD8EC623F8B1240045628739833C8D47941FF96CDF2F7AE334755F35', '', '', ''),
(3942, 44, 2326, 1, '0.91', '', 'Y', '3942readme.txt', '22 October 2018', 1540180800, 1606, 'NOBODY', 'This is an English translation patch for 7th Dragon 2020-II for the PlayStation Portable.\r\n\r\nVisit [url]https://cavespeak.org/[/url] for more details.', '2018-10-23 03:45:59', '2018-10-24 10:22:31', NULL, 'N', 12, 1, 0, 40, '', 1, 10, 'NPJH-50716', '', '', ''),
(3943, 11, 3345, 1, '1.0', '[3943]batmanreturnsssmd.zip', 'Y', '3943readme.txt', '25 October 2018', 1540440000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Batman Returns&quot; for the Sega Genesis/Mega Drive.', '2018-10-25 11:43:18', '2018-10-25 08:06:17', NULL, 'N', 9, 0, 0, 620, '', 1, 8, 'Batman Returns (W) [!].gen\r\nMD5: ae267331cfe46a61f65f3cbd5abcbe72\r\nSHA1: b173d388485461b9f8b27d299a014d226aef7aa1\r\nCRC32: 4a3225c0\r\n1.048.576 bytes', '', '', ''),
(3944, 8, 1621, 1, '1.0', '[3944]bramstokersdraculagb.zip', 'Y', '3944readme.txt', '25 October 2018', 1540440000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bram Stoker&#039;s Dracula&quot; for the Game Boy.', '2018-10-25 11:46:33', '2018-10-25 08:09:02', NULL, 'N', 9, 0, 0, 249, '', 1, 1, 'Bram Stoker&#039;s Dracula (UE) [!].gb\r\nMD5: d8e5252704cf0681a7f737d599526591\r\nSHA1: d31cb69613a6f0504b4f3f72c18e96b5827686b9\r\nCRC32: 00cd1876\r\n131.072 bytes', '', '', ''),
(3945, 34, 3346, 1, '1.0', '[3945]golgo13sg.zip', 'Y', '3945readme.txt', '25 October 2018', 1540440000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Golgo 13&quot; for the Sega SG-1000.', '2018-10-25 11:49:24', '2018-10-25 08:11:29', NULL, 'N', 9, 0, 0, 117, '3945titlescreen.png', 0, 1, 'Golgo 13 (SG-1000).sg\r\nMD5: cb25a12e86c729f6a51ba3dea91c1547\r\nSHA1: bf27536c6ae71b333da8b362479da0a838d0715e\r\nCRC32: 0d159ed0\r\n32.768 bytes', '', '', ''),
(3946, 11, 3347, 1, '1.1', '[3946]jurassicpark2smd.zip', 'Y', '3946readme.txt', '08 November 2018', 1541653200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jurassic Park: The Lost World&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed ending and two strings.', '2018-10-25 11:54:26', '2018-11-07 21:06:13', NULL, 'N', 9, 0, 0, 767, '3946titlescreen.png', 0, 8, 'Jurassic Park 2 - The Lost World (U) [!].bin\r\nMD5: faa6c4be300016843000cbbed8e94553\r\nSHA1: 25a93bbcfbbe286a36f0b973adf86b0f0f3cfa3f\r\nCRC32: 140a284c\r\n4.194.304 bytes', '', '', ''),
(3947, 22, 3348, 1, '1.0', '[3947]kungfukidsms.zip', 'Y', '3947readme.txt', '25 October 2018', 1540440000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kung Fu Kid&quot; for the Sega Master System.', '2018-10-25 11:57:23', '2018-10-25 08:34:27', NULL, 'N', 9, 0, 0, 242, '3947titlescreen.png', 0, 1, 'Kung Fu Kid (UE) [!].sms\r\nMD5: 126687037bf172174f697d16cd7e7296\r\nSHA1: 7e1c32f5abf9ff906ffe113ffab6eecd1c86b381\r\nCRC32: 1e949d1f\r\n131.072 bytes', '', '', ''),
(3948, 1, 1995, 1, '1.0', '[3948]lifeforcenes.zip', 'Y', '3948readme.txt', '25 October 2018', 1540440000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Life Force&quot; for the NES.', '2018-10-25 11:59:06', '2018-10-25 08:35:23', NULL, 'N', 9, 0, 0, 451, '3948titlescreen.png', 0, 1, 'Life Force (U) [!].nes\r\nMD5: 58ab1e209723eb1f0d6400049765efad\r\nSHA1: 56167c8fb79645b830934aba5f916d44bb36cad6\r\nCRC32: f7b55696\r\n131.088 bytes', '', '', ''),
(3949, 12, 3349, 1, '1.0', '[3949]tomandjerrythemoviegg.zip', 'Y', '3949readme.txt', '25 October 2018', 1540440000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tom and Jerry: The Movie&quot; for the Sega Game Gear.', '2018-10-25 11:59:52', '2018-10-25 08:43:53', NULL, 'N', 9, 0, 0, 184, '3949titlescreen.png', 0, 1, 'Tom and Jerry - The Movie (U) [!].gg\r\nMD5: c0246eed0c11ebe7a9b144a00ed61df1\r\nSHA1: 514f8bc2e9306f4005d5a8aa2dc49304d48bfc82\r\nCRC32: 5cd33ff2\r\n262.144 bytes', '', '', ''),
(3950, 22, 3350, 1, '1.0', '[3950]tomandjerrythemoviesms.zip', 'Y', '3950readme.txt', '25 October 2018', 1540440000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tom and Jerry: The Movie&quot; for the Sega Master System.', '2018-10-25 12:01:11', '2018-10-25 08:46:40', NULL, 'N', 9, 0, 0, 250, '3950titlescreen.png', 0, 1, 'Tom and Jerry - The Movie (E).sms\r\nMD5: 965e5576d569794aa27e89048855615f\r\nSHA1: 30224286c65beddf37dc83f688f1bd362f325227\r\nCRC32: bf7b7285\r\n262.144 bytes', '', '', ''),
(3951, 9, 426, 1, '1.00', '[3951]smtif.zip', 'Y', '3951readme.txt', '25 October 2018', 1540440000, 2, 'NOBODY', 'The translation is complete and without known issues.', '2018-10-25 15:39:24', '2018-10-25 14:21:22', NULL, 'N', 12, 0, 0, 30139, '3951titlescreen.png', 0, 4, 'CRC32:        4DD73CBA\r\nMD5:          0301D2E518D991913F2B087E9E584ED9\r\nSHA-2 (256):  478621935D3F0BF55A33FD5FC013CF8073D2B6F478317F7934CF3A84ED25DFD1', '', '', ''),
(3952, 1, 2763, 1, '1.0', '[3952]LegendKage.zip', 'Y', '', '25 October 2018', 1540440000, 5062, 'NOBODY', 'Indonesian translation of The Legend of Kage.', '2018-10-26 12:36:19', '2018-10-25 17:07:17', NULL, 'N', 24, 0, 1, 141, '3952titlescreen.png', 0, 1, 'No-Intro Name: Legend of Kage, The (USA)\r\nFile MD5      31B79FEA43089A702AE6AD1C6835A58B        \r\nFile SHA-1    BA1541B80F6789A07C6016DE1F5325261AEA527B\r\nFile CRC32    6785C961                                \r\nROM MD5       716ECB8F3AF4ACD9AB3B6838B1E97A81        \r\nROM SHA-1     F293929C23A30B0D1B96850F807A85095604A10D\r\nROM CRC32     BBED6E6E', '', '', ''),
(3953, 8, 3351, 1, '0.99', '[3953]Mystical Ninja GB.zip', 'Y', '3953readme.txt', '27 October 2018', 1540612800, 3960, 'NOBODY', 'Spanish localization for the Ganbare Goemon gameboy entry, most of the text was localizad but no special characters could be added due to graphics compression.', '2018-10-28 11:31:28', '2018-10-26 22:20:00', NULL, 'N', 9, 0, 0, 386, '3953titlescreen.jpg', 0, 1, 'Platform           Game Boy                                           \r\nROM format         Gameboy rom image                                  \r\nExternal Header    No                                                 \r\nFile Size          262144 (40000)                                     \r\nROM Size           262144 (40000)                                     \r\nROM CRC32          FAFB343C                                           \r\nROM SHA-1          6674BAAAE85A8EB6E950F1EA30527321C942A9BC           \r\nNo-Intro entry     Mystical Ninja Starring Goemon (USA) (SGB Enhanced)\r\nROM checksum       347E                                               \r\nChecksum valid     Yes', '', '', ''),
(3954, 9, 268, 1, '1.1.0', '[3954]chrono_trigger_catala_1_1_0.zip', 'Y', '3954readme.txt', '31 October 2020', 1604116800, 5131, 'NOBODY', 'This is a full Catalan translation of Chrono Trigger.\r\n\r\nThe translation is based on the US version, but several text improvements have been introduced from the Japanese retranslation, including the uncensoring of alcohol and religious elements.\r\n\r\nAside from the translation itself, the following is included in the patch:\r\n[list]\r\n[li]Ayla&#039;s nickname for Crono is restored (first 3 letters are used).[/li]\r\n[li]Names are conjugated on the fly to show apostrophes or not depending on how they start.[/li]\r\n[li]You can use up to 6 characters in names (from the [url=https://www.romhacking.net/hacks/461/]6-letter name patch[/url]).[/li]\r\n[li]Several bug fixes for original game code.[/li]\r\n[/list]\r\n\r\nThe patch also includes fixes for these bugs (all of them but the last are from the [url=https://www.romhacking.net/hacks/3147/]Bugfix and Uncensoring patch[/url]):\r\n[list]\r\n[li]Some attacks directed towards the player with less HP did not properly check the first member&#039;s HP.[/li]\r\n[li]Attacks reducing HP to 1 made Shield and Barrier items not work during the rest of the battle.[/li]\r\n[li]One member of the jury checked conditions in the wrong order, resulting in &quot;guilty&quot; when innocent.[/li]\r\n[li]Evasion values for the &quot;Third Eye&quot; were not properly calculated in the menus.[/li]\r\n[li]Text for some RX-XR prizes was wrong.[/li]\r\n[li]Descriptions for some items was wrong.[/li]\r\n[li]The Masamune now has a description.[/li]\r\n[li]One of the ending texts wrongly waited for the player to press a button.[/li]\r\n[li]Menu font shadows were irregular.[/li]\r\n[li]Missing image on one of the endings (present in the Japanese version).[/li]\r\n[li]When moving the cursor backwards in the insert name screen, characters were being replaced by spaces instead of deleted.[/li]\r\n[/list]\r\n\r\nThe downloadable patch includes a glossary of tables with the enemy, place, item and technique names with both their translated name and their original name, in case the player needs to make any kind of search (for guides, for example).', '2018-11-01 12:56:07', '2023-03-27 16:16:20', NULL, 'N', 31, 0, 0, 287, '', 1, 4, 'ROM: Chrono Trigger (U) [!] (GoodSNES 2.04)\r\nSize: 4194304 bytes\r\nCRC32: 2D206BF7\r\nMD5: A2BC447961E52FD2227BAED164F729DC\r\nSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nSHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9', '', '', 'https://youtu.be/Nr8UOYx8WwE'),
(3955, 1, 744, 1, '1.0', '[3955]GunSmoke.zip', 'Y', '', '31 October 2018', 1540958400, 5062, 'NOBODY', 'Indonesian translation of Gun.Smoke.', '2018-11-01 12:56:43', '2018-10-31 08:06:28', NULL, 'N', 24, 0, 1, 159, '3955titlescreen.png', 0, 1, 'No-Intro Name: Gun.Smoke (USA)\r\nFile MD5      B7323D5CF56F4049E20D44815CA6C45A        \r\nFile SHA-1    612F2AA339BF1AE54B466F1574752CD753097503\r\nFile CRC32    6B8F23E0                                \r\nROM MD5       20291670AA8D77217FBC0C7DCDC45250        \r\nROM SHA-1     0B66FE6D5F724F4F66F1E1FE76A65A84AC876C7E\r\nROM CRC32     A8784932', '', '', ''),
(3956, 18, 3353, 1, '1.0', '[3956]GioGio translation v1.zip', 'Y', '3956readme.txt', '20 October 2018', 1540008000, 5132, 'NOBODY', 'Version 1.0 of the English translation of GioGio&#039;s Bizarre Adventure: Golden Whirlwind for the PlayStation 2.', '2018-11-01 13:07:14', '2018-11-01 01:01:14', NULL, 'N', 12, 0, 0, 8211, '', 1, 10, 'Filename: Jojo no Kimyou na Bouken - Ougon no Kaze (Japan).iso\r\nMD5: F77BD1415B1202AF55A23A2F6091A1BB\r\nSHA1: DCB15D9DD95F6A54B0EF0BC42E5FE2EC47087B9F', '', '', ''),
(3957, 11, 3354, 1, '1.0', '[3957]captainplanetandtheplaneteerssmd.zip', 'Y', '3957readme.txt', '01 November 2018', 1541044800, 3384, 'NOBODY', 'Translation to spanish for &quot;Captain Planet and the Planeteers&quot; for the Sega Genesis/Mega Drive.', '2018-11-03 05:49:06', '2018-11-01 12:00:05', NULL, 'N', 9, 0, 0, 360, '3957titlescreen.png', 0, 8, 'Captain Planet and the Planeteers (E) [!].gen\r\nMD5: 4f95573c08f905466e01cf8e1bc59a73\r\nSHA1: b048f922db83802a4a78d1e8197a5ec52b73a89f\r\nCRC32: 7672efa5\r\n524.288 bytes', '', '', ''),
(3958, 22, 3355, 1, '1.0', '[3958]captainsilversms.zip', 'Y', '3958readme.txt', '01 November 2018', 1541044800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Captain Silver&quot; for the Sega Master System.', '2018-11-03 05:50:39', '2018-11-01 12:02:17', NULL, 'N', 9, 0, 0, 278, '3958titlescreen.png', 0, 1, 'Captain Silver (U) [!].sms\r\nMD5: 1dfaadbfe7d8019e73bd980fd4b819ea\r\nSHA1: 7c2b23f4a806c89a533f27e190499243e7311c47\r\nCRC32: b81f6fa5\r\n131.072 bytes', '', '', ''),
(3959, 34, 3356, 1, '1.0', '[3959]herosg.zip', 'Y', '3959readme.txt', '01 November 2018', 1541044800, 3384, 'NOBODY', 'Translation to Spanish for &quot;H.E.R.O.&quot; for the Sega SG-1000.', '2018-11-03 05:52:16', '2018-11-01 12:08:20', NULL, 'N', 9, 0, 0, 110, '3959titlescreen.png', 0, 1, 'H.E.R.O. (SG-1000).sg\r\nMD5: d10f38c614113cb34bbf4a19b487e1fb\r\nSHA1: 19acb69b7b64da5083349d8bc40a47beacc88c41\r\nCRC32: 4587de6e\r\n32.768 bytes', '', '', ''),
(3960, 22, 3357, 1, '1.0', '[3960]laserghostsms.zip', 'Y', '3960readme.txt', '01 November 2018', 1541044800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Laser Ghost&quot; for the Sega Master System.', '2018-11-03 05:53:49', '2018-11-01 12:10:09', NULL, 'N', 9, 0, 0, 221, '', 1, 1, 'Laser Ghost (E) [!].sms\r\nMD5: 17f9c50c444dc94e08ba173ab306608b\r\nSHA1: a21286d282ca994c66d8e7a91ee0a05ff69c7981\r\nCRC32: 0ca95637\r\n262.144 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(3961, 22, 3358, 1, '1.0', '[3961]machinegunjoesms.zip', 'Y', '3961readme.txt', '01 November 2018', 1541044800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Machine Gun Joe&quot; for the Sega Master System.', '2018-11-03 05:57:12', '2018-11-01 12:12:01', NULL, 'N', 9, 0, 0, 224, '3961titlescreen.png', 0, 1, 'Machine Gun Joe (J) [!].sms\r\nMD5: 2d59b3d27f022b04a597e767e6660ca9\r\nSHA1: 33c21d164fd3cdf7aa9e7e0fe1a3ae5a491bd9f5\r\nCRC32: 9d549e08\r\n32.768 bytes', '', '', ''),
(3962, 1, 1554, 1, '1.0', '[3962]parodiusnes.zip', 'Y', '3962readme.txt', '01 November 2018', 1541044800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Parodius&quot; for the NES.', '2018-11-03 06:00:00', '2018-11-01 12:13:59', NULL, 'N', 9, 0, 0, 379, '3962titlescreen.png', 0, 1, 'Parodius (E) [!].nes\r\nMD5: 74c1c1c1e05af4a65a8137a0670781ad\r\nSHA1: 5076177b93fb813d41cb0ff4121b9a8820af9f22\r\nCRC32: 22ad4753\r\n262.160 bytes', '', '', ''),
(3963, 1, 1889, 1, '1.0', '[3963]rockinkatsnes.zip', 'Y', '3963readme.txt', '01 November 2018', 1541044800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rockin&#039; Kats&quot; for the NES.', '2018-11-03 06:00:47', '2018-11-01 12:15:20', NULL, 'N', 9, 0, 0, 400, '3963titlescreen.png', 0, 1, 'Rockin&#039; Kats (U) [!].nes\r\nMD5: 2cad400be349dfe975234c033e495a74\r\nSHA1: 56a494cdf35d11b515d3bd3630396ce97add66e1\r\nCRC32: a3b4f5de\r\n262.160 bytes', '', '', ''),
(3964, 34, 3359, 1, '1.0', '[3964]supertanksg.zip', 'Y', '3964readme.txt', '01 November 2018', 1541044800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Tank&quot; for the Sega SG-1000.', '2018-11-03 06:01:30', '2018-11-01 12:16:51', NULL, 'N', 9, 0, 0, 117, '3964titlescreen.png', 0, 1, 'Super Tank (SG-1000) [!].sg\r\nMD5: 59d01bf1093a65e9ec08e533cfbbc5ff\r\nSHA1: 58d7d51b91b763d812376d56643a4f8a331e826b\r\nCRC32: 084cc13e\r\n32.768 bytes', '', '', ''),
(3965, 1, 3233, 1, '0.98', '[3965]Ganbare Goemon Gaiden 2 - Tesoros del Mundo (S) V2.zip', 'Y', '3965readme.txt', '01 November 2018', 1541044800, 3960, 'NOBODY', 'This is a full Spanish relocalization for the game Ganbare Goemon Gaiden 2 Tenka no Zaihou, based on the awesome work by the very fitting name group [url=http://www.romhacking.net/translations/3748/]Adventurous Translations[/url] as hacking a game like this one is an adventure in itself.\r\n\r\nThe vast majority of the text and graphics in the game have been localized and Spanish punctuations symbols where added.\r\n\r\nThis second version vastly improves the game&#039;s script and fixes countless typos and spacing errors.', '2018-11-03 06:29:32', '2021-01-16 01:41:08', NULL, 'N', 9, 0, 0, 809, '3965titlescreen.jpg', 0, 1, 'Platform           Nintendo Entertainment System                    \r\nROM format         INES                                             \r\nExternal Header    Yes                                              \r\nFile Size          524304 (80010)                                   \r\nROM Size           524288 (80000)                                   \r\nROM CRC32          286FCD20                                         \r\nROM SHA-1          B9BE6C9D21272DD6E60B27FC081F712B5C9797A8         \r\nNo-Intro entry     Ganbare Goemon Gaiden 2 - Tenka no Zaihou (Japan)', '', '', ''),
(3966, 9, 275, 1, '1.1', '[3966]laplacenomav1.1snes.7z', 'Y', '3966readme.txt', '22 November 2021', 1637557200, 4608, 'NOBODY', 'Translation in Castilian of Laplace no Ma for the SNES. Based on English translation by [url=http://www.romhacking.net/translations/308/]Aeon Genesis[/url].\r\n\r\nAdded special characters and accentuation.', '2018-11-03 06:31:24', '2021-11-22 16:04:07', NULL, 'N', 9, 0, 0, 1305, '3966titlescreen.png', 0, 4, 'Laplace no Ma (Japan).sfc - NOINTRO\r\nCRC32: 49C4CC15\r\nMD5: 3593DF92FBA7BEDBB68F22F61F081D55\r\nSHA-1: 3386462D9A7670F94BCBACE6C19ADC1FF64C1575\r\nSHA-256: A165AFE76D9333F369C5092BA456A7C8E28B761B1FF692BB64BDAFD21666F617', '', '', ''),
(3967, 1, 2077, 1, '1.0', '[3967]Ghosts.zip', 'Y', '', '03 November 2018', 1541217600, 5062, 'NOBODY', 'Indonesian translation of Ghosts &#039;n Ghouls.', '2018-11-03 06:31:56', '2018-11-03 04:34:53', NULL, 'N', 24, 0, 1, 136, '3967titlescreen.png', 0, 1, 'No-Intro Name: Ghosts&#039;n Goblins (USA)\r\nFile MD5      6DD3872FFF67B4F324A740AA87AC2B93        \r\nFile SHA-1    8DE81D363E11CECB570A9D18237F7B56B2B659DB\r\nFile CRC32    87ED54AA                                \r\nROM MD5       8C3C9B041392F8EF06F6B0C7432C589C        \r\nROM SHA-1     CA03C76B65F0FE5B1D05149D7E9A97B4D5F44A27\r\nROM CRC32     B4E4879E', '', '', ''),
(3968, 10, 3362, 1, '1.0', '[3968]DMQ3SM&D.rar', 'Y', '3968readme.txt', '04 November 2018', 1541304000, 4777, 'NOBODY', 'Spanish Translation for &quot;Disney&#039;s Magical Quest 3 Starring Mickey &amp; Donald&quot; for the Game Boy Advance.', '2018-11-05 05:58:56', '2018-11-04 20:44:46', NULL, 'N', 9, 0, 0, 559, '3968titlescreen.png', 0, 1, '2036 - Magical Quest 3 Starring Mickey &amp; Donald (U) (M3)\r\nFile MD5      47FE0FE1EE054AC37E286FB909E49BE0        \r\nFile SHA-1    6FD2FFE2F1FFC25F27FAE00631AB7733D08F86EA\r\nFile CRC32    5A23094D                                                      \r\nFile Size     8.00 MB', '', '', ''),
(3969, 9, 584, 1, '1.2', '[3969]C009 (S).rar', 'Y', '3969readme.txt', '04 November 2018', 1541304000, 4777, 'NOBODY', 'Spanish Translation for &quot;Cyborg 009&quot; for the Super Nintendo.\r\nBased on the [url=https://www.romhacking.net/translations/758/]English Translation[/url] by Aeon Genesis and J2e Translations.\r\n*Now with accentuation.\r\n*Mission Text in Spanish.', '2018-11-05 06:00:22', '2018-11-11 23:42:46', NULL, 'N', 9, 0, 0, 691, '3969titlescreen.png', 0, 4, 'Cyborg 009 (J)\r\nFile MD5      0BE736BB76D0A5CCE320886570382362        \r\nFile SHA-1    5AB41E2C6CCCE1F40FB9813E8E07A49C785D88C5\r\nFile CRC32    4A5263DB                                \r\nFile Size     1.00 MB', '', '', ''),
(3970, 18, 3363, 1, '1.0', '[3970]kuon_esp_patch_mrnobody_v1.zip', 'Y', '', '05 November 2018', 1541394000, 4650, 'NOBODY', 'Full Translation for Kuon (PS2)\r\n\r\nThis is a Spanish translation for the game Kuon by Mr.Nobody. The patch can be applied to the iso file through the program PPF-O-Matic which can be found in this website.\r\n\r\nThe translation covers in-game &amp; cutscenes text, there are a few textures that are not translated like the main menu choices for the 1st version of the patch. \r\n\r\nA lot of thanks to HNNEWGAMES who helped out with the hacking process.\r\n\r\nhttps://hnnewgamesofficial.blogspot.com/\r\n\r\nEnjoy the game!', '2018-11-08 11:27:20', '2018-11-05 06:48:42', NULL, 'N', 9, 0, 1, 1367, '', 1, 10, 'SLES-53411', '', '', ''),
(3971, 11, 3364, 1, '1.0', '[3971]chuckiisonofchucksmd.zip', 'Y', '3971readme.txt', '06 November 2018', 1541480400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chuck Rock II: Son of Chuck&quot; for the Sega Genesis/Mega Drive.', '2018-11-08 11:33:47', '2018-11-05 18:46:31', NULL, 'N', 9, 0, 0, 455, '', 1, 8, 'Chuck II - Son of Chuck (U) [!].gen\r\nMD5: a9e607aed6b743ee42f9f9d25a49c881\r\nSHA1: f5dc902a3d722842a4fb536644102de600e7dca3\r\nCRC32: 408b1cdb\r\n1.048.576 bytes', '', '', ''),
(3972, 12, 3365, 1, '1.0', '[3972]chuckrockiisonofchuckgg.zip', 'Y', '3972readme.txt', '06 November 2018', 1541480400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chuck Rock II: Son of Chuck&quot; for the Sega Game Gear.', '2018-11-08 11:38:49', '2018-11-05 18:53:17', NULL, 'N', 9, 0, 0, 183, '', 1, 1, 'Chuck Rock II - Son of Chuck (U) [!].gg\r\nMD5: bb6558532d5eda87c93d7fe8eb8ee24c\r\nSHA1: f6aa6a9a641b3a588a8091cf44e8b0a55ebbd613\r\nCRC32: 3fcc28c9\r\n262.144 bytes', '', '', ''),
(3973, 22, 3366, 1, '1.0', '[3973]chuckrockiisonofchucksms.zip', 'Y', '3973readme.txt', '06 November 2018', 1541480400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chuck Rock II: Son of Chuck&quot; for the Sega Master System.', '2018-11-08 11:41:40', '2018-11-05 18:55:33', NULL, 'N', 9, 0, 0, 223, '', 1, 1, 'Chuck Rock II - Son of Chuck (E) [!].sms\r\nMD5: ad6c6ffe26d93298ae56bdea8eafc879\r\nSHA1: 46c326d7eb73b0393de7fc40bf2ee094ebab482d\r\nCRC32: c30e690a\r\n524.288 bytes', '', '', ''),
(3974, 8, 3367, 1, '1.0', '[3974]chuckrockgb.zip', 'Y', '3974readme.txt', '06 November 2018', 1541480400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chuck Rock&quot; for the Game Boy.', '2018-11-08 11:46:29', '2018-11-05 18:49:12', NULL, 'N', 9, 0, 0, 207, '', 1, 1, 'Chuck Rock (U) [!].gb\r\nMD5: 435b566a4b3745b0acc5a976bedd9245\r\nSHA1: 601453f98ba7d92ebe71f3e86952a584cbea090c\r\nCRC32: c5951d9e\r\n131.072 bytes', '', '', ''),
(3975, 12, 3368, 1, '1.0', '[3975]chuckrockgg.zip', 'Y', '3975readme.txt', '06 November 2018', 1541480400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chuck Rock&quot; for the Sega Game Gear.', '2018-11-08 11:50:09', '2018-11-05 18:51:15', NULL, 'N', 9, 0, 0, 170, '', 1, 1, 'Chuck Rock (U) [!].gg\r\nMD5: 86a3221d3d74133c84f658939fd6e928\r\nSHA1: 2b08a3231c0504d86caca74c8508d85c8ef6a86a\r\nCRC32: 191b1ed8\r\n262.144 bytes', '', '', ''),
(3976, 9, 3369, 1, '1.0', '[3976]chuckrocksfc.zip', 'Y', '3976readme.txt', '06 November 2018', 1541480400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chuck Rock&quot; for the Super Nintendo.', '2018-11-08 11:53:57', '2018-11-05 18:57:27', NULL, 'N', 9, 0, 0, 442, '', 1, 4, 'Chuck Rock (U).smc\r\nMD5: b6117d7ae13c9afc785d5b6b0afd8bae\r\nSHA1: 3ffafb846909d6ef3dd8a8715362d2c4489cb3f1\r\nCRC32: e237ec45\r\n1.048.576 bytes', '', '', ''),
(3977, 11, 3370, 1, '1.0', '[3977]chuckrocksmd.zip', 'Y', '3977readme.txt', '06 November 2018', 1541480400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chuck Rock&quot; for the Sega Genesis/Mega Drive.', '2018-11-08 11:56:35', '2018-11-05 18:59:04', NULL, 'N', 9, 0, 0, 419, '3977titlescreen.png', 0, 8, 'Chuck Rock (U) [c][!].gen\r\nMD5: efd1546c7f4c8c76f36d6b3eeb9f5331\r\nSHA1: f6177b4c9ac48325c53fa26531cdd9bbc673dda3\r\nCRC32: f8ac454a\r\n1.048.576 bytes', '', '', ''),
(3978, 22, 3371, 1, '1.0', '[3978]chuckrocksms.zip', 'Y', '3978readme.txt', '06 November 2018', 1541480400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chuck Rock&quot; for the Sega Master System.', '2018-11-08 11:58:10', '2018-11-05 19:00:49', NULL, 'N', 9, 0, 0, 223, '', 1, 1, 'Chuck Rock (E) [!].sms\r\nMD5: 2594f33f210ee4cf6356ac7b2ab8c4e7\r\nSHA1: 0199c62afb5c09f09999a4815079875b480129f3\r\nCRC32: dd0e2927\r\n524.288 bytes', '', '', ''),
(3979, 44, 3373, 2, '0.2', '[3979]DWSF2 EI v02.rar', 'Y', '3979readme.txt', '06 November 2018', 1541480400, 5145, 'NOBODY', 'This is an Indonesian translation of &quot;Shin Sangoku Musou Multi Raid 2&quot; for the PlayStation Portable.', '2018-11-09 11:02:06', '2018-12-29 22:56:27', NULL, 'N', 24, 0, 0, 965, '', 1, 10, 'CRC: F70FC102', '', '', ''),
(3980, 9, 278, 1, '1.2', '[3980]Doremi Fantasy - Spanish v1-2.zip', 'Y', '3980readme.txt', '19 November 2018', 1542603600, 4315, 'NOBODY', 'It was only possible to understand it with the translation of [url=http://www.romhacking.net/translations/311/]Gaijin Productions[/url] and then with the translation of Jonny of [url=http://www.romhacking.net/translations/1192/]RPGONE[/url].\r\nThis was one of the first translations of Crimental as he was never very happy with it, he did not even upload it to romhacking.net until November 6, 2018, he received an update.\r\nSemco and Jonny have improved some graphics, and corrected other things. Enjoy!', '2018-11-09 11:08:20', '2019-09-19 10:41:39', NULL, 'N', 9, 0, 0, 1726, '3980titlescreen.png', 0, 4, 'Do-Re-Mi Fantasy - Milon no Dokidoki Daibouken (Japan).sfc\r\nCountry: Japan\r\nCRC32: 9F2C2633\r\nMD5: 19B64F59 4FFD4C31 2FFEE6AF 1102EC7D\r\nSHA1: E56EBBCD 0A2DB7BF 58E2209A DB96F589 F0100702', '', '', ''),
(3981, 1, 2706, 1, '1.0', '[3981]sf2010ind.zip', 'Y', '', '08 November 2018', 1541653200, 5062, 'NOBODY', 'Indonesian translation of Street Fighter 2010 - the Final Fight.\r\nThe story&#039;s closer to Japanese version (the MC is Kevin from Galaxy Police, not Ken).', '2018-11-09 11:16:18', '2018-11-08 03:32:43', NULL, 'N', 24, 0, 1, 198, '', 1, 1, 'No-Intro Name: Street Fighter 2010 - The Final Fight (USA)\r\nFile MD5      5D8C039D277892F86AEBF1AFD813392E        \r\nFile SHA-1    92F1DC8FC7C9420CF26D063611FA7D9067197740\r\nFile CRC32    A7355946                                \r\nROM MD5       F5E07200389089E9B5B801A9A247DCEF        \r\nROM SHA-1     93FC7CCD3CE12BFC548E443A6FF80488C4DBADDE\r\nROM CRC32     8DA651D4', '', '', ''),
(3982, 22, 684, 1, '1.0', '[3982]highschoolkimengumisms.zip', 'Y', '3982readme.txt', '09 November 2018', 1541739600, 3384, 'NOBODY', 'Translation to spanish for &quot;High School! Kimengumi&quot; for the Sega Master System based on the translation by [url=http://www.romhacking.net/translations/883/]SMS Power![/url].', '2018-11-10 11:07:50', '2018-11-09 16:23:18', NULL, 'N', 9, 0, 0, 298, '3982titlescreen.png', 0, 1, 'High School! Kimengumi (J) [!].sms\r\nMD5: ab38b53584c89476cd4646105b16083a\r\nSHA1: d3c0aeeacccef77c45ab4219c7d6d8ed04d467cb\r\nCRC32: 9eb1aa4f\r\n131.072 bytes', '', '', ''),
(3983, 8, 37, 1, '1.0', '[3983]nekketsukouhakuniokunbangairantouhengb.zip', 'Y', '3983readme.txt', '09 November 2018', 1541739600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Nekketsu Kouha Kunio-Kun: Bangai Rantou-Hen&quot; for the Game Boy, based on the translation by [url=http://www.romhacking.net/translations/41/]Ice Translations[/url].', '2018-11-10 11:11:16', '2018-11-09 16:26:29', NULL, 'N', 9, 0, 0, 337, '3983titlescreen.png', 0, 1, 'Nekketsu Kouha Kunio-Kun - Bangai Rantou-Hen (J) [!].gb\r\nMD5: eb771fb255fa207a830df06338af6d87\r\nSHA1: 28e6edff470613a2abf015c9795581e8e2822029\r\nCRC32: 28e6edff470613a2abf015c9795581e8e2822029\r\n131.072 bytes', '', '', ''),
(3984, 22, 3374, 1, '1.0', '[3984]ninjathesms.zip', 'Y', '3984readme.txt', '09 November 2018', 1541739600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Ninja&quot; for the Sega Master System.', '2018-11-10 11:18:58', '2018-11-09 16:29:43', NULL, 'N', 9, 0, 0, 279, '', 1, 1, 'Ninja, The (UE) [!].sms\r\nMD5: 2c620ba64fcaac940b4b1566733037b3\r\nSHA1: 76396a25902700e18adf6bc5c8668e2a8bdf03a9\r\nCRC32: 66a15bd9\r\n131.072 bytes', '', '', ''),
(3985, 22, 3375, 1, '1.0', '[3985]pacmaniasms.zip', 'Y', '3985readme.txt', '09 November 2018', 1541739600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pac-Mania&quot; for the Sega Master System.', '2018-11-10 11:22:26', '2018-11-09 16:32:57', NULL, 'N', 9, 0, 0, 236, '', 1, 1, 'Pac-Mania (E) [!].sms\r\nMD5: 946f3e6c2f0f546a8ebe55c8170ecc78\r\nSHA1: c0a11248bbb556b643accd3c76737be35cbada54\r\nCRC32: be57a9a5\r\n131.072 bytes', '', '', ''),
(3986, 22, 3376, 1, '1.0', '[3986]penguinlandsms.zip', 'Y', '3986readme.txt', '09 November 2018', 1541739600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Penguin Land&quot; for the Sega Master System.', '2018-11-10 11:25:43', '2018-11-09 16:34:53', NULL, 'N', 9, 0, 0, 269, '3986titlescreen.png', 0, 1, 'Penguin Land (UE) [!].sms\r\nMD5: 8ddec589f72cdcf2cd4caafb075ec8e4\r\nSHA1: 8762239c339a084dfb8443cc38515301476bde28\r\nCRC32: f97e9875\r\n131.072 bytes', '', '', ''),
(3987, 34, 3377, 1, '1.0', '[3987]popflamersg.zip', 'Y', '3987readme.txt', '09 November 2018', 1541739600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pop Flamer&quot; for the Sega SG-1000.', '2018-11-10 11:27:21', '2018-11-09 16:37:05', NULL, 'N', 9, 0, 0, 100, '3987titlescreen.png', 0, 1, 'Pop Flamer (SG-1000) [!].sg\r\nMD5: 7f841aa0c225662e26ca7a8df20b2eb8\r\nSHA1: 84b59a9f855ef5e953c43495d7a15dd78386d0a8\r\nCRC32: db6404ba\r\n16.384 bytes', '', '', ''),
(3988, 22, 3378, 1, '1.0', '[3988]powerstrikesms.zip', 'Y', '3988readme.txt', '09 November 2018', 1541739600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Power Strike&quot; for the Sega Master System.', '2018-11-10 11:29:16', '2018-11-09 16:40:40', NULL, 'N', 9, 0, 0, 286, '', 1, 1, 'Power Strike (UE) [!].sms\r\nMD5: 8d9f02dcfea8f9728a3665ca12b044d1\r\nSHA1: f6f245c41163b15bce95368e4684b045790a1148\r\nCRC32: 4077efd9\r\n131.072 bytes', '', '', ''),
(3989, 22, 3379, 1, '1.0', '[3989]powerstrike2sms.zip', 'Y', '3989readme.txt', '09 November 2018', 1541739600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Power Strike 2&quot; for the Sega Master System.', '2018-11-10 11:32:49', '2018-11-09 16:39:08', NULL, 'N', 9, 0, 0, 303, '', 1, 1, 'Power Strike 2 (E) [!].sms\r\nMD5: bd7898393b716aff69132934bf7dccb8\r\nSHA1: 3bcffd47294f25b25cccb7f42c3a9c3f74333d73\r\nCRC32: a109a6fe\r\n524.288 bytes', '', '', ''),
(3990, 9, 3380, 1, '1.0', '[3990]FinalFight2 [SNES][ESP].rar', 'Y', '3990readme.txt', '08 November 2018', 1541653200, 5146, 'NOBODY', 'This translation turns the text into the Spanish language. By limitation, this not includes Spanish symbols like &quot;¿&quot;, &quot;¡&quot; or similar.', '2018-11-10 11:35:36', '2018-11-08 16:26:15', NULL, 'N', 9, 0, 0, 697, '3990titlescreen.png', 0, 4, 'File name: Final Fight 2 (U).smc\r\nCRC32: 8C37FF55', '', '', ''),
(3991, 35, 3381, 1, '1.0', '[3991]Chrith - English Patch.zip', 'Y', '3991readme.txt', '11 November 2018', 1541912400, 5094, 'NOBODY', 'Full translation into English. A decision was made to keep the original English misspelling of Christ as &quot;Chrith&quot;, but it&#039;s supposed to be Christ. The spoken dialogue remains in Japanese, but the subtitles for it are translated.', '2018-11-12 14:50:50', '2018-11-11 21:10:03', NULL, 'N', 12, 0, 0, 172, '3991titlescreen.png', 0, 1, 'Chrith - Ai no Tabidachi {m5p3}.cas\r\nSha-1: C3E11EC7EB4B89BA6783D4A60336BEF3489FCDC2\r\nSha-256: 1105AF9C291FDED9BEAC404CF516C93DE9C751E5B4C7637AA9ADE54AA89AA1A3\r\nMD-5: 2F2EF2DB717AB623DF96A87543D16C11', '', '', ''),
(3992, 9, 911, 1, '1.0', '[3992]MetalWarriors [SNES][ESP].rar', 'Y', '3992readme.txt', '11 November 2018', 1541912400, 5146, 'NOBODY', 'Most of the text translated to Spanish language, only the graphics still in English. Added Spanish symbol &quot;ñ&quot;.', '2018-11-12 14:51:47', '2018-11-11 23:56:12', NULL, 'N', 9, 0, 0, 798, '3992titlescreen.png', 0, 4, 'File name: Metal Warriors (U).smc\r\nCRC32: F2AB92D4', '', '', ''),
(3993, 9, 499, 1, '1.3', '[3993]KoD (S).rar', 'Y', '3993readme.txt', '17 December 2020', 1608181200, 4777, 'NOBODY', 'Spanish Translation for &quot;Majyouu Ou&quot; or &quot;Majuu Ou&quot; for the Super Nintendo.\r\nVersion 1.2 contains the Spanish accents marks and the &quot;¡&quot;,&quot;¿&quot;. \r\nVersion 1.3 the options are fully translated. The Score and time are also translated.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/649/]English Translation[/url] by Aeon Genesis.', '2018-11-12 14:52:53', '2020-12-18 03:47:46', NULL, 'N', 9, 0, 0, 1065, '3993titlescreen.png', 0, 4, 'Majuu Ou (J).smc\r\nFile MD5      C48199B6996211AC200B8B2DAAFC18EF        \r\nFile SHA-1    54048324BF80BD36E372F58A68F1D3F2B5FFE498\r\nFile CRC32    4737370B                                \r\nFile Size     1.50 MB', '', '', ''),
(3995, 1, 2763, 1, '1.0', '[3995]legendofkagethenes.zip', 'Y', '3995readme.txt', '12 November 2018', 1541998800, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Legend of Kage&quot; for the NES.', '2018-11-14 11:19:04', '2018-11-12 18:41:09', NULL, 'N', 9, 0, 0, 444, '3995titlescreen.png', 0, 1, 'Legend of Kage, The (U) [!].nes\r\nMD5: 31b79fea43089a702ae6ad1c6835a58b\r\nSHA1: ba1541b80f6789a07c6016de1f5325261aea527b\r\nCRC32: 6785c961\r\n49.168 bytes', '', '', ''),
(3996, 12, 3383, 1, '1.0', '[3996]mickmackastheglobalgladiatorsgg.zip', 'Y', '3996readme.txt', '12 November 2018', 1541998800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mick &amp; Mack as the Global Gladiators&quot; for the Sega Game Gear.', '2018-11-14 11:22:18', '2018-11-12 18:45:33', NULL, 'N', 9, 0, 0, 161, '3996titlescreen.png', 0, 1, 'Mick &amp; Mack as the Global Gladiators (U) [!].gg\r\nMD5: d3a436b1fb64fd6295a30cc12ba6bed9\r\nSHA1: ddad863406d429acb218c75042d5e5c511bdad4f\r\nCRC32: d2b6021e\r\n262.144 bytes', '', '', ''),
(3997, 11, 3384, 1, '1.0', '[3997]mickmackastheglobalgladiatorssmd.zip', 'Y', '3997readme.txt', '12 November 2018', 1541998800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mick &amp; Mack as the Global Gladiators&quot; for the Sega Genesis/Mega Drive.', '2018-11-14 11:23:54', '2018-11-12 18:47:55', NULL, 'N', 9, 0, 0, 394, '3997titlescreen.png', 0, 8, 'Mick &amp; Mack as the Global Gladiators (U) [!].gen\r\nMD5: c39fe061955784a4625255f4d04084c6\r\nSHA1: 4fd2818888a3c265e148e9be76525654e76347e4\r\nCRC32: 40f17bb3\r\n1.048.576 bytes', '', '', ''),
(3998, 22, 3385, 1, '1.0', '[3998]mickmackastheglobalgladiatorssms.zip', 'Y', '3998readme.txt', '12 November 2018', 1541998800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mick &amp; Mack as the Global Gladiators&quot; for the Sega Master System.', '2018-11-14 11:24:58', '2018-11-12 18:49:38', NULL, 'N', 9, 0, 0, 206, '3998titlescreen.png', 0, 1, 'Mick &amp; Mack as The Global Gladiators (E) [!].sms\r\nMD5: 73569d2abefb7cdcbe9a13456df525c2\r\nSHA1: e2e2f45e43f0d4fa5974327e96d7c3ee7f057fad\r\nCRC32: b67ceb76\r\n262.144 bytes', '', '', ''),
(3999, 22, 3386, 1, '1.0', '[3999]mspacmansms.zip', 'Y', '3999readme.txt', '12 November 2018', 1541998800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ms. Pac-man&quot; for the Sega Master System.', '2018-11-14 11:27:26', '2018-11-12 18:52:16', NULL, 'N', 9, 0, 0, 230, '', 1, 1, 'Ms. Pac-man (E) [!].sms\r\nMD5: e492a237f62ea6a5b7e71ff1a3fc0f33\r\nSHA1: 4dd7cb303793792edd9a4c717a727f46db857dae\r\nCRC32: 3cd816c6\r\n131.072 bytes', '', '', ''),
(4000, 8, 3387, 1, '1.0', '[4000]tazmaniaugb.zip', 'Y', '4000readme.txt', '12 November 2018', 1541998800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Taz-Mania&quot; for the Game Boy.', '2018-11-14 11:30:31', '2018-11-12 18:56:55', NULL, 'N', 9, 0, 0, 278, '4000titlescreen.png', 0, 1, 'Taz-Mania (U) [!].gb\r\nMD5: 9db0e1e39aa5a40471911a40e12ba739\r\nSHA1: d36d731bd2644ee84c7cf77a2c1d319851e4d6bb\r\nCRC32: 22d07cf6\r\n262.144 bytes', '', '', ''),
(4001, 1, 3388, 1, '1.0', '[4001]toxiccrusadersnes.zip', 'Y', '4001readme.txt', '12 November 2018', 1541998800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Toxic Crusaders&quot; for the NES.', '2018-11-14 11:43:35', '2018-11-12 19:00:22', NULL, 'N', 9, 0, 0, 381, '', 1, 1, 'Toxic Crusaders (U) [!].nes\r\nMD5: 21a7313a9324faea2d4cc994feaeb710\r\nSHA1: 81d4c3e501f85eb31d890bf0f5f44b43c3c5827b\r\nCRC32: da9ad540\r\n262.160 bytes', '', '', ''),
(4002, 9, 330, 1, '1.1', '[4002]NeugierV1.1castellanosemco.7z', 'Y', '4002readme.txt', '29 June 2023', 1688011200, 4608, 'NOBODY', 'Spanish translation of Neugier: Umi to Kaze no Koudou based on the\r\n[url=https://www.romhacking.net/translations/398/]English version[/url] of Haeleth + RPGOne.\r\nAdded special and accent characters.\r\nChanged the title logo and game fonts.\r\nThanks Jonny from RPGONE, for his great work, help and support.', '2018-11-15 00:25:54', '2023-06-29 17:42:14', NULL, 'N', 9, 0, 0, 1053, '4002titlescreen.png', 0, 4, 'Platform           Super NES                               \r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          1048576 (100000)                        \r\nROM Size           1048576 (100000)                        \r\nROM CRC32          7F0DDCCF                                \r\nROM SHA-1          F065C1079A1C795C7C5DBB4F6A6D3B792A811A67\r\nNo-Intro entry     Neugier - Umi to Kaze no Kodou (Japan)', '', '', ''),
(4003, 1, 977, 1, '1.0', '[4003]blastermasternes.zip', 'Y', '4003readme.txt', '16 November 2018', 1542344400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Blaster Master&quot; for the NES.', '2018-11-18 03:19:20', '2018-11-16 15:27:09', NULL, 'N', 9, 0, 0, 668, '4003titlescreen.png', 0, 1, 'Blaster Master (U) [!].nes\r\nMD5: 9c96408f7a7aa0da2c3b723759699506\r\nSHA1: adb89b4923bb34805a39c141baf227849a27ce41\r\nCRC32: 52bcf64a\r\n262.160 bytes', '', '', ''),
(4004, 8, 3389, 1, '1.0', '[4004]coolspotgb.zip', 'Y', '4004readme.txt', '16 November 2018', 1542344400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cool Spot&quot; for the Game Boy.', '2018-11-18 03:21:54', '2018-11-16 15:31:14', NULL, 'N', 9, 0, 0, 208, '4004titlescreen.png', 0, 1, 'Cool Spot (U) [!].gb\r\nMD5: 27d7c8ae7cc36c1d5dfd8bd15df57e8d\r\nSHA1: b23f3259fdec43ce004e536d30255e1c2a642ffc\r\nCRC32: aba1dac9\r\n131.072 bytes', '', '', ''),
(4005, 12, 3390, 1, '1.0', '[4005]coolspotgg.zip', 'Y', '4005readme.txt', '16 November 2018', 1542344400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cool Spot&quot; for the Sega Game Gear.', '2018-11-18 03:23:44', '2018-11-16 15:33:39', NULL, 'N', 9, 0, 0, 181, '4005titlescreen.png', 0, 1, 'Cool Spot (U) [!].gg\r\nMD5: 7f55c7e4696a9ad316e57c3f14a77f39\r\nSHA1: c5f39a81c33327dc86b41d6f416efe09b131e14d\r\nCRC32: 2c758fc8\r\n262.144 bytes', '', '', ''),
(4006, 22, 3391, 1, '1.0', '[4006]coolspotsms.zip', 'Y', '4006readme.txt', '16 November 2018', 1542344400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cool Spot&quot; for the Sega Master System.', '2018-11-18 03:27:52', '2018-11-16 15:38:28', NULL, 'N', 9, 0, 0, 244, '4006titlescreen.png', 0, 1, 'Cool Spot (E) [!].sms\r\nMD5: b4c33bdba2472003f87ed193e51b2c9b\r\nSHA1: cf36c1900d1c658cbfd974464761d145af3467c8\r\nCRC32: 13ac9023\r\n262.144 bytes', '', '', ''),
(4007, 1, 924, 1, '1.0', '[4007]hammerinharrynes.zip', 'Y', '4007readme.txt', '16 November 2018', 1542344400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hammerin&#039; Harry&quot; for the NES.', '2018-11-18 03:32:28', '2018-11-16 15:41:43', NULL, 'N', 9, 0, 0, 522, '4007titlescreen.png', 0, 1, 'Hammerin&#039; Harry (E) [!].nes\r\nMD5: 10935d03a033e558b04e5515d460fa8e\r\nSHA1: b017bd17b5a9e07003cfc3c498b3549bdb49cb1a\r\nCRC32: 4d58c832\r\n262.160 bytes', '', '', ''),
(4008, 4, 3321, 1, '1.0', '[4008]legendaryaxethepce.zip', 'Y', '4008readme.txt', '16 November 2018', 1542344400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Legendary Axe&quot; for the Turbografx16/PC Engine.', '2018-11-18 03:34:17', '2018-11-16 15:55:27', NULL, 'N', 9, 0, 0, 388, '', 1, 14, 'Legendary Axe, The (USA).pce\r\nMD5: f69b506237ce7d05e7f839d2cc96ab5a\r\nSHA1: fc9829a802e400a088652b331e8522472f7ab2a0\r\nCRC32: 2d211007\r\n262.144 bytes', '', '', ''),
(4009, 4, 3392, 1, '1.0', '[4009]legendaryaxeiithepce.zip', 'Y', '4009readme.txt', '16 November 2018', 1542344400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Legendary Axe II&quot; for the Turbografx16/PC Engine.', '2018-11-18 03:35:45', '2018-11-16 15:52:21', NULL, 'N', 9, 0, 0, 364, '4009titlescreen.png', 0, 14, 'Legendary Axe II, The (USA).pce\r\nMD5: fbcbb34f678f6f70795bde96d295bc2f\r\nSHA1: 3d537fbd2a7181639d297b829ce3f7d7556e831b\r\nCRC32: 220ebf91\r\n262.144 bytes', '', '', ''),
(4010, 1, 3393, 1, '1.0', '[4010]huang_di_-_the_battle_of_zhuolu_ips.zip', 'Y', '', '16 November 2018', 1542344400, 1425, 'NOBODY', 'This is the fully English translated version of the Chinese game Huang Di - The Battle of Zhuolu for the NES. The game is a platformer, in which you control Huang Di, the Yellow Emperor, as he battles the evil forces of Chi You. According to the Chinese mythology, Chi You, with the giants, Jiuli tribes and evil spirits, rebelled against the Yellow Emperor at Zhuolu plains. Both sides used magical powers, but Chi You had the advantage of forged swords and halberds. Using his powers, Chi You covered the battlefield in thick fog. Only with the help of a magical south pointing chariot could the Yellow Emperor&#039;s troops find their way through the mist. Enjoy a piece of Chinese History!!!', '2018-11-18 04:20:31', '2018-11-17 04:14:48', NULL, 'N', 12, 0, 1, 1496, '4010titlescreen.png', 0, 1, 'No-Intro Name: Huang Di (Asia) (Unl)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: B2E8F814BDDD33038A6FF729DFB754B52D9B4E19\r\nROM SHA-1: 53DC42A7CC733672981782406F023A0ECC571122', '', '', ''),
(4011, 9, 1712, 1, '1.0', '[4011]ShaqFu [SNES][ESP].rar', 'Y', '4011readme.txt', '14 November 2018', 1542171600, 5146, 'NOBODY', 'Translated the Story, Options, and dialogues of the game. By limitations, no Spanish symbols added.', '2018-11-18 04:23:27', '2018-11-15 03:40:01', NULL, 'N', 9, 0, 0, 313, '4011titlescreen.png', 0, 4, 'File name: Shaq Fu (U).smc\r\nCRC32: 52916C9D', '', '', ''),
(4012, 9, 3394, 1, '1.0', '[4012]Dinocity (S).rar', 'Y', '4012readme.txt', '16 November 2018', 1542344400, 4777, 'NOBODY', 'Spanish Translation for &quot;Dinocity&quot; for the Super Nintendo.', '2018-11-18 04:27:28', '2018-11-19 16:26:51', NULL, 'N', 9, 0, 0, 463, '', 1, 4, 'Dino City (U).smc\r\nFile MD5      3623EFCE83F8C52FB7E2CE173C487288        \r\nFile SHA-1    817EAC2E9E84F3A2F7263FDEE12D09181F14AC09\r\nFile CRC32    94152717                                \r\nFile Size     1.00 MB', '', '', ''),
(4013, 22, 3395, 1, '1.0', '[4013]transbotsms.zip', 'Y', '4013readme.txt', '16 November 2018', 1542344400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Trans-Bot&quot; for the Sega Master System.', '2018-11-18 04:30:12', '2018-11-16 15:58:04', NULL, 'N', 9, 0, 0, 239, '4013titlescreen.png', 0, 1, 'Trans-Bot (UE) [!].sms\r\nMD5: 93bb1e1ee14ac53adb9e6b9e0c135043\r\nSHA1: 73273e6d44ad7aea828b642d22f6f1c138be9d2b\r\nCRC32: 4bc42857\r\n32.768 bytes', '', '', ''),
(4014, 22, 3396, 1, '1.0', '[4014]bankpanicsms.zip', 'Y', '4014readme.txt', '19 November 2018', 1542603600, 3384, 'NOBODY', 'Translation to spanish for &quot;Bank Panic&quot; for the .', '2018-11-21 06:59:19', '2018-11-19 19:12:54', NULL, 'N', 9, 0, 0, 229, '4014titlescreen.png', 0, 1, 'Bank Panic (Europe).sms\r\nMD5: 7a5d3b9963e316cb7f73bbdc2a7311c6\r\nSHA1: 661bbe20f01b7afb242936d409fdd30420c6de5f\r\nCRC32: 655fb1f4\r\n32.768 bytes', '', '', ''),
(4015, 1, 1749, 1, '1.0', '[4015]bugsbunnybirthdayblowoutthenes.zip', 'Y', '4015readme.txt', '19 November 2018', 1542603600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Bugs Bunny Birthday Blowout&quot; for the NES.', '2018-11-21 07:00:49', '2018-11-19 19:14:23', NULL, 'N', 9, 0, 0, 364, '', 1, 1, 'Bugs Bunny Birthday Blowout, The (U) [!].nes\r\nMD5: 96ae665d902eaa69c7a36979b7ef530d\r\nSHA1: 1fa4f11f5a5b39e0f9ac4323e681a07cab9b80c9\r\nCRC32: 38fdb7f4\r\n262.160 bytes', '', '', ''),
(4016, 1, 3397, 1, '1.0', '[4016]rescuetheembassymissionnes.zip', 'Y', '4016readme.txt', '19 November 2018', 1542603600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rescue: The Embassy Mission&quot; for the NES.', '2018-11-21 07:03:10', '2018-11-19 19:16:51', NULL, 'N', 9, 0, 0, 304, '4016titlescreen.png', 0, 1, 'Rescue - The Embassy Mission (U) [!].nes\r\nMD5: 40a59ad73d28047df21cec57d8bff399\r\nSHA1: 8c3a5f1fff7470618111976cefaea6c41e3e4b31\r\nCRC32: 0e4fe1f3\r\n262.160 bytes', '', '', ''),
(4017, 22, 3398, 1, '1.0', '[4017]scramblespiritssms.zip', 'Y', '4017readme.txt', '19 November 2018', 1542603600, 3384, 'NOBODY', 'Translation to spanish for &quot;Scramble Spirits&quot; for the Sega Master System.', '2018-11-21 07:04:42', '2018-11-19 19:18:45', NULL, 'N', 9, 0, 0, 234, '4017titlescreen.png', 0, 1, 'Scramble Spirits (UE) [!].sms\r\nMD5: 82b9ee0920c3c46798ecd659be0a5d9a\r\nSHA1: 430154dc7ac1bb580c7663019ca476e5333e0508\r\nCRC32: 9a8b28ec\r\n262.144 bytes', '', '', ''),
(4018, 11, 3399, 1, '1.0', '[4018]toxiccrusaderssmd.zip', 'Y', '4018readme.txt', '19 November 2018', 1542603600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Toxic Crusaders&quot; for the Sega Genesis/Mega Drive.', '2018-11-21 07:05:59', '2018-11-19 19:21:06', NULL, 'N', 9, 0, 0, 328, '4018titlescreen.png', 0, 8, 'Toxic Crusaders (U) [!].bin\r\nMD5: a926370d03e278f76c26c868b909fd36\r\nSHA1: fd83f309b6d4261f0c98ba97a8627cfb5212093b\r\nCRC32: 11fd46ce\r\n524.288 bytes', '', '', ''),
(4019, 12, 3400, 1, '1.0', '[4019]wonderboygg.zip', 'Y', '4019readme.txt', '19 November 2018', 1542603600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wonder Boy&quot; for the Sega Game Gear.', '2018-11-21 07:08:57', '2018-11-19 19:23:21', NULL, 'N', 9, 0, 0, 241, '', 1, 1, 'Wonder Boy (E) [!].gg\r\nMD5: 03adbea26158137de3f18d82e119c520\r\nSHA1: f2c546bc87c5e89719fe01a59142bb3250861b83\r\nCRC32: ea2dd3a7\r\n131.072 bytes', '', '', ''),
(4020, 22, 3401, 1, '1.0', '[4020]wonderboysms.zip', 'Y', '4020readme.txt', '19 November 2018', 1542603600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wonder Boy&quot; for the Sega Master System.', '2018-11-21 07:12:18', '2018-11-19 19:24:58', NULL, 'N', 9, 0, 0, 471, '', 1, 1, 'Wonder Boy (UE) [!].sms\r\nMD5: 7e805aa51bfb5f206c950a32ebcdab7c\r\nSHA1: 63149f20bf69cd2f24d0e58841fcfcdace972f49\r\nCRC32: 73705c02\r\n131.072 bytes', '', '', ''),
(4021, 11, 1080, 1, '1.0', '[4021]zerowingsmd.zip', 'Y', '4021readme.txt', '19 November 2018', 1542603600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zero Wing&quot; for the Sega Genesis/Mega Drive.', '2018-11-21 07:14:08', '2018-11-19 19:26:32', NULL, 'N', 9, 0, 0, 499, '4021titlescreen.png', 0, 8, 'Zero Wing (E) [c][!].bin\r\nMD5: 5f4f2fb8c7b8c50efbc6eed57ce3dae3\r\nSHA1: 98335b97c5e21f7f8c5436427621836660b91075\r\nCRC32: 89b744a3\r\n1.048.576 bytes', '', '', ''),
(4022, 23, 3402, 2, '0.2', '[4022]Ketsui_v02.zip', 'Y', '4022readme.txt', '22 July 2013', 1374465600, 5149, 'NOBODY', 'Ketsui: Death Label is one of the best, if not the best, shoot &#039;em ups on DS. It was made by a small Japanese company, Cave, that is famous for making a lot of great bullet hells on arcades. The game doesn&#039;t really have a lot of text and the menus are in English, so it&#039;s easy to navigate and play, however, your achievements (the EVAC report section) and &quot;Teach me! IKD-san!!&quot; are in Japanese.\r\n\r\nTranslation progress:\r\n(as of 07.2013)\r\n-1- EVAC report. 100%\r\n-2- &quot;Teach me! IKD-san!!&quot;. 100%\r\n-3- Main menu (hints). 100%\r\n-4- Text in images. ~50%.\r\n\r\n\r\nsource: https://shmups.system11.org/viewtopic.php?f=1&amp;t=30384', '2018-11-21 07:20:30', '2018-11-18 22:34:16', NULL, 'N', 12, 0, 0, 1222, '4022titlescreen.jpg', 0, 1, '2812 - Ketsui - Death Label (J)(Caravan).nds\r\nMD5 Checksum: BDFCC53F8B3BCF34A5F5F5200D052809\r\nSHA-1 Checksum: 6073F952622FC2A380973BBA9116D33403BB8CB0\r\nSHA-256 Checksum: 7DAD0C2F68D3CC72A89659335DC5126B080ACFDA32D67795C5097F3AF68BE2AC', '', '', ''),
(4023, 9, 447, 1, '1.0', '[4023]SKSGWED (S).rar', 'Y', '4023readme.txt', '18 November 2018', 1542517200, 4777, 'NOBODY', 'Spanish Translation for &quot;Shin Kidou Senki Gundam W: Endless Duel&quot; or &quot;Mobile Suit Gundam Wing: Endless Duel&quot; for the Super Nintendo. Based on the English Translation by [url=https://www.romhacking.net/translations/570/]Aeon Genesis[/url].', '2018-11-21 07:22:06', '2018-11-19 00:14:20', NULL, 'N', 9, 0, 0, 843, '4023titlescreen.png', 0, 4, 'Shin Kidou Senki Gundam W - Endless Duel (J).smc\r\nFile MD5      E2C3CC007C2C1C358BFE50EAD5C8B9AC        \r\nFile SHA-1    6710686B5A3D6620DF9FD6A5820E1717AFFF2D95\r\nFile CRC32    C0AECDCA                                \r\nFile Size     1.00 MB', '', '', ''),
(4024, 12, 3403, 1, '1.0', '[4024]fantasyzonegeargg.zip', 'Y', '4024readme.txt', '23 November 2018', 1542949200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fantasy Zone Gear&quot; for the Sega Game Gear.', '2018-11-25 08:31:33', '2018-11-23 15:28:54', NULL, 'N', 9, 0, 0, 229, '4024titlescreen.png', 0, 1, 'Fantasy Zone Gear (JU) [!].gg\r\nMD5: 4c6c42493b5af22540e6c2014d2c367a\r\nSHA1: 5951d500d6f53b0537f045adb85d94068a838f32\r\nCRC32: d69097e8\r\n131.072 bytes', '', '', ''),
(4025, 22, 3404, 1, '1.0', '[4025]rockysms.zip', 'Y', '4025readme.txt', '23 November 2018', 1542949200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rocky&quot; for the Sega Master System.', '2018-11-25 08:40:03', '2018-11-23 15:33:56', NULL, 'N', 9, 0, 0, 264, '4025titlescreen.png', 0, 1, 'Rocky (World).sms\r\nMD5: 582d58d95c9774cd50555366c253a050\r\nSHA1: 8601927ca17419f5d61f757e9371ce533228f7bb\r\nCRC32: 1bcc7be3\r\n262.144 bytes', '', '', ''),
(4026, 8, 3405, 1, '1.0', '[4026]rtypegb.zip', 'Y', '4026readme.txt', '23 November 2018', 1542949200, 3384, 'NOBODY', 'Translation to Spanish for &quot;R-Type&quot; for the Game Boy.', '2018-11-25 08:43:50', '2018-11-23 15:36:46', NULL, 'N', 9, 0, 0, 238, '4026titlescreen.png', 0, 1, 'R-Type (U) [!].gb\r\nMD5: 972dc35b3b2bd0762999b1ae48da94f6\r\nSHA1: 28531a4eb668477df98caf0e87cedc0e5fdfe53b\r\nCRC32: e0f23fc0\r\n131.072 bytes', '', '', ''),
(4027, 8, 781, 1, '1.0', '[4027]rtypeiigb.zip', 'Y', '4027readme.txt', '23 November 2018', 1542949200, 3384, 'NOBODY', 'Translation to Spanish for &quot;R-Type II&quot; for the Game Boy.', '2018-11-25 08:45:01', '2018-11-23 15:38:12', NULL, 'N', 9, 0, 0, 236, '4027titlescreen.png', 0, 1, 'R-Type II (U).gb\r\nMD5: 967030223fa85f7ba4ac71f26837f831\r\nSHA1: f19436dfed41b9c2e94e070a76c5bdbcc7f993c3\r\nCRC32: 2fe2a72d\r\n131.072 bytes', '', '', ''),
(4028, 22, 3406, 1, '1.0', '[4028]rtypesms.zip', 'Y', '4028readme.txt', '23 November 2018', 1542949200, 3384, 'NOBODY', 'Translation to Spanish for &quot;R-Type&quot; for the Master System.', '2018-11-25 08:46:15', '2018-11-23 15:40:15', NULL, 'N', 9, 0, 0, 301, '4028titlescreen.png', 0, 1, 'R-Type (UE) [!].sms\r\nMD5: 9e5507d51ac6f24c702a52a7abce0d3c\r\nSHA1: 08ec70a2cd98fcb2645f59857f845d41b0045115\r\nCRC32: bb54b6b0\r\n524.288 bytes', '', '', ''),
(4029, 22, 3407, 1, '1.0', '[4029]submarineattacksms.zip', 'Y', '4029readme.txt', '23 November 2018', 1542949200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Submarine Attack&quot; for the Sega Master System.', '2018-11-25 08:47:43', '2018-11-23 15:41:59', NULL, 'N', 9, 0, 0, 242, '4029titlescreen.png', 0, 1, 'Submarine Attack (UE) [!].sms\r\nMD5: 5eaa50519e87d57f40f50731caff5f62\r\nSHA1: 44384ec8bf91e1ca5512ff88bbcf1ae1ce5a1a35\r\nCRC32: d8f2f1b9\r\n262.144 bytes', '', '', ''),
(4030, 22, 3408, 1, '1.0', '[4030]teddyboysms.zip', 'Y', '4030readme.txt', '23 November 2018', 1542949200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Teddy Boy&quot; for the Sega Master System.', '2018-11-25 08:49:57', '2018-11-23 15:43:59', NULL, 'N', 9, 0, 0, 211, '4030titlescreen.png', 0, 1, 'Teddy Boy (UE) [!].sms\r\nMD5: 66baea0a42353ffd3f131586e0c9c4d4\r\nSHA1: 6ae39718703dbf7126f71387ce24ad956710a315\r\nCRC32: 2728faa3\r\n32.768 bytes', '', '', ''),
(4031, 1, 2077, 1, '1.0', '[4031]makaimuranes.zip', 'Y', '4031readme.txt', '23 November 2018', 1542949200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Makaimura&quot; for the NES.\r\nIncludes the arcade patch from 2CH.', '2018-11-25 08:50:27', '2018-11-23 15:31:45', NULL, 'N', 9, 0, 0, 500, '4031titlescreen.png', 0, 1, 'Makaimura (J) [!].nes\r\nMD5: 50341185cae666e292c39192140a6338\r\nSHA1: 22c99336ab8b9d3c1fa57e981766bc38cdb8fd6e\r\nCRC32: 8c3fe6fb\r\n131.088 bytes', '', '', ''),
(4032, 44, 2523, 2, '0.8', '[4032]draculxv08.zip', 'Y', '', '24 November 2018', 1543035600, 5062, 'NOBODY', 'Indonesian translation for Castlevania: the Dracula X Chronicles.\r\nOnly main game and Symphony of the Night.\r\nOnly works for ISO USA version.\r\n\r\nAnd yeah, the patch&#039;s small, so enjoy it.', '2018-11-25 08:51:46', '2018-11-24 06:48:57', NULL, 'N', 24, 0, 1, 387, '', 1, 10, 'Untouched USA ISO (size: 1,085,312 KB)', '', '', ''),
(4033, 9, 284, 1, '1.0', '[4033]DBZHD_Esp.zip', 'Y', '', '16 November 2018', 1542344400, 5153, 'NOBODY', 'All the text in the game has been translated to Spanish. Only special characters are not supported. This hack is based on the English translation made by [url=http://www.romhacking.net/translations/1537/]Twilight Translations[/url].', '2018-11-27 13:32:53', '2018-11-26 18:14:01', NULL, 'N', 9, 0, 1, 1148, '4033titlescreen.png', 0, 4, 'Country: Japan\r\nInternal checksum 64F0\r\nCRC32 F4AB1557\r\nMD5 ED18B3C3B148BCAFDBE228E27E89BD2D\r\nDragon Ball Z - Hyper Dimension (Japan)', '', '', ''),
(4034, 22, 3410, 1, '1.0', '[4034]actionfightersms.zip', 'Y', '4034readme.txt', '27 November 2018', 1543294800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Action Fighter&quot; for the Sega Master System.', '2018-11-30 03:05:11', '2018-11-27 19:23:49', NULL, 'N', 9, 0, 0, 289, '', 1, 1, 'Action Fighter (UE) [!].sms\r\nMD5: 47d736575f9a22f7490d62c76ed7c933\r\nSHA1: b462246fed3cbb9dc3909a2d5befaec65d7a0014\r\nCRC32: 3658f3e0\r\n131.072 bytes', '', '', ''),
(4035, 22, 3411, 1, '1.1', '[4035]alexkiddbmxtrialsms.zip', 'Y', '4035readme.txt', '27 November 2018', 1543294800, 3384, 'NOBODY', 'Translation to spanish for &quot;Alex Kidd: BMX Trial&quot; for the Sega Master System.\r\n\r\nV1.1: Added pad hack from mangaman3000.', '2018-11-30 03:07:50', '2018-12-22 15:57:16', NULL, 'N', 9, 0, 0, 417, '4035titlescreen.png', 0, 1, 'Alex Kidd - BMX Trial (J) [!].sms\r\nMD5: 571f18f49e679a128b4a237001760d6c\r\nSHA1: 77cc767bfae01e9cc81612c780c939ed954a6312\r\nCRC32: f9dbb533\r\n131.072 bytes', '', '', ''),
(4036, 22, 3412, 1, '1.0', '[4036]alexkiddtheloststarssms.zip', 'Y', '4036readme.txt', '27 November 2018', 1543294800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alex Kidd: The Lost Stars&quot; for the Sega Master System.', '2018-11-30 03:09:26', '2018-11-27 19:27:11', NULL, 'N', 9, 0, 0, 388, '4036titlescreen.png', 0, 1, 'Alex Kidd - The Lost Stars (UE) [!].sms\r\nMD5: ea50dcdd1241667f32d39d606a9f7083\r\nSHA1: 6dbf2684c3dfea7442d0b40a9ff7c8b8fc9b1b98\r\nCRC32: c13896d5\r\n262.144 bytes', '', '', ''),
(4037, 22, 1618, 1, '1.0', '[4037]flashthesms.zip', 'Y', '4037readme.txt', '27 November 2018', 1543294800, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Flash&quot; for the Sega Master System.', '2018-11-30 03:10:22', '2018-11-27 19:28:49', NULL, 'N', 9, 0, 0, 243, '4037titlescreen.png', 0, 1, 'Flash, The (E) [!].sms\r\nMD5: a96908fab5f599b11fe8107c3f93b6b1\r\nSHA1: 1732b4c13fd00dd5efc5bf1ccb1ab6ed3889c8ba\r\nCRC32: be31d63f\r\n262.144 bytes', '', '', ''),
(4038, 12, 3413, 1, '1.0', '[4038]pacmangg.zip', 'Y', '4038readme.txt', '27 November 2018', 1543294800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pac-Man&quot; for the Sega Game Gear.', '2018-11-30 03:11:55', '2018-11-27 19:31:16', NULL, 'N', 9, 0, 0, 188, '4038titlescreen.png', 0, 1, 'Pac-Man (USA, Europe).gg\r\nMD5: e6985998d25d6c4fe36c2b8041244bb4\r\nSHA1: d78b6aac927692f1b67e6a4b7494e2c7e709ae17\r\nCRC32: a16c5e58\r\n131.072 bytes', '', '', ''),
(4039, 22, 3234, 1, '1.0', '[4039]solomonnokagioujorihitanonamidasms.zip', 'Y', '4039readme.txt', '27 November 2018', 1543294800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Solomon no Kagi: Oujo Rihita no Namida&quot; for the Sega Master System.', '2018-11-30 03:12:54', '2018-11-27 19:32:28', NULL, 'N', 9, 0, 0, 267, '4039titlescreen.png', 0, 1, 'Solomon no Kagi - Oujo Rihita no Namida (J) [!].sms\r\nMD5: cfa84806075e017e29ffcdd0127fe647\r\nSHA1: 875f35d0775609776ec75ea2a8fa2297643e906c\r\nCRC32: 11645549\r\n131.072 bytes', '', '', ''),
(4040, 22, 3414, 1, '1.0', '[4040]tecmoworldcup93sms.zip', 'Y', '4040readme.txt', '27 November 2018', 1543294800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tecmo World Cup &#039;93&quot; for the Sega Master System.', '2018-11-30 03:14:47', '2018-11-27 19:36:03', NULL, 'N', 9, 0, 0, 233, '4040titlescreen.png', 0, 1, 'Tecmo World Cup &#039;93 (E) [!].sms\r\nMD5: 81f530d169c5c04c8faf8db367bbcd63\r\nSHA1: 43a30da241f57cf086ab9b2ed25fe018171f2908\r\nCRC32: 5a1c3dde\r\n262.144 bytes', '', '', ''),
(4041, 22, 3415, 1, '1.0', '[4041]xenon2sms.zip', 'Y', '4041readme.txt', '27 November 2018', 1543294800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Xenon 2&quot; for the Sega Master System.', '2018-11-30 03:16:49', '2018-11-27 19:38:37', NULL, 'N', 9, 0, 0, 245, '4041titlescreen.png', 0, 1, 'Xenon 2 (E) (Image Works) [!].sms\r\nMD5: 1f1ce1d74c416f2b85cc3f24d316f9e3\r\nSHA1: 72cb8a24f63e9e79c65c26141abdf53f96c60c0c\r\nCRC32: 5c205ee1\r\n262.144 bytes\r\nor\r\nXenon 2 (E) (Virgin) [!].sms\r\nMD5: 27fba4b7db989c663dda11c255cf49f3\r\nSHA1: 860cff21eff077acd92b06a71d859bf3e81fe628\r\nCRC32: ec726c0d\r\n262.144 bytes', '', '', ''),
(4042, 9, 319, 1, '1.0', '[4042]LiveALive-FR-100.zip', 'Y', '4042readme.txt', '26 November 2018', 1543208400, 5159, 'NOBODY', 'This French patch use the great work of [url=http://www.romhacking.net/translations/381/]Aeon Genesis[/url] with the 2.00 Deluxe patch they created.', '2018-12-04 07:42:53', '2018-12-04 19:48:00', NULL, 'N', 7, 0, 0, 533, '4042titlescreen.png', 0, 4, 'Live A Live (J).smc\r\nCRC32: 6291EE08\r\nMD5: C223DE99D22665B62C91E02727963BD4\r\nSHA1: F626B0B767D11C62C5CB3F8D1D0171FE5DEB4245', '', '', ''),
(4043, 34, 3277, 1, '1.0', '[4043]borderlinesg.zip', 'Y', '4043readme.txt', '01 December 2018', 1543640400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Borderline&quot; for the Sega SG-1000.', '2018-12-04 07:45:52', '2018-12-01 15:28:40', NULL, 'N', 9, 0, 0, 98, '4043titlescreen.png', 0, 1, 'Borderline (SG-1000).sg\r\nMD5: 25c742e43bc9f1329f3f26502fefb10a\r\nSHA1: b967340fa91d960f86548f15e6d25a8e7e2c5043\r\nCRC32: 0b4bca74\r\n16.384 bytes', '', '', ''),
(4044, 12, 1082, 1, '1.0', '[4044]cocacolakidgg.zip', 'Y', '4044readme.txt', '01 December 2018', 1543640400, 3384, 'NOBODY', 'Translation to spanish for &quot;Coca Cola Kid&quot; for Sega Game Gear.\r\n\r\nBased on the translation by [url=http://www.romhacking.net/translations/1189/]filler[/url].', '2018-12-04 07:46:59', '2018-12-01 15:31:13', NULL, 'N', 9, 0, 0, 323, '4044titlescreen.png', 0, 1, 'Coca Cola Kid (J) [!].gg\r\nMD5: dbede5c20828e3d251b05356d9176c79\r\nSHA1: e0a6caba7d8433175a3b7f1dfb593f9ca2c67cd1\r\nCRC32: c7598b81\r\n524.288 bytes', '', '', ''),
(4045, 12, 3418, 1, '1.0', '[4045]junctiongg.zip', 'Y', '4045readme.txt', '01 December 2018', 1543640400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Junction&quot; for Sega Game Gear.', '2018-12-04 07:48:46', '2018-12-01 15:33:22', NULL, 'N', 9, 0, 0, 156, '4045titlescreen.png', 0, 1, 'Junction (U).gg\r\nMD5: 7dd2ef762d2284a0e551447a9ee11458\r\nSHA1: 70cac7959d29903ad22316e9f5edf60834381d27\r\nCRC32: a8ef36a7\r\n131.072 bytes', '', '', ''),
(4046, 11, 3419, 1, '1.0', '[4046]junctionsmd.zip', 'Y', '4046readme.txt', '01 December 2018', 1543640400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Junction&quot; for Sega Mega Drive.', '2018-12-04 07:49:56', '2018-12-01 15:34:53', NULL, 'N', 9, 0, 0, 268, '4046titlescreen.png', 0, 8, 'Junction (JU) [!].bin\r\nMD5: 6d8a871ce4b1e88aecd4d0d50a137e99\r\nSHA1: 7981e5764458f5230184c7b2cf77469e1ed34270\r\nCRC32: 94cdce8d\r\n524.288 bytes', '', '', ''),
(4047, 9, 3420, 1, '1.0', '[4047]mspacmansfc.zip', 'Y', '4047readme.txt', '01 December 2018', 1543640400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ms. Pac-Man&quot; for SNES.', '2018-12-04 07:53:50', '2018-12-01 15:37:19', NULL, 'N', 9, 0, 0, 436, '', 1, 4, 'Ms. Pac-Man (U).smc\r\nMD5: f62625b0f5b12482d31f2fc5e7097410\r\nSHA1: 5cf53b3706560e9b3b3ffb2ea688b7ff95475969\r\nCRC32: 74d210d3\r\n262.144 bytes', '', '', ''),
(4048, 11, 2550, 1, '1.1', '[4048]mspacmansmd.zip', 'Y', '4048readme.txt', '04 December 2018', 1543899600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ms. Pac-Man&quot; for Sega Genesis.\r\n\r\nV1.1:Fixed READY and GAME OVER.', '2018-12-04 07:56:00', '2018-12-04 20:55:42', NULL, 'N', 9, 0, 0, 380, '', 1, 8, 'Ms. Pac-Man (U) [!].bin\r\nMD5: cfe7f3023b21bcf697bcf5e1be461ee7\r\nSHA1: 29fff97e19a00904846ad99baf6b9037b28df15f\r\nCRC32: af041be6\r\n131.072 bytes', '', '', ''),
(4049, 22, 3421, 1, '1.0', '[4049]segachesssms.zip', 'Y', '4049readme.txt', '01 December 2018', 1543640400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sega Chess&quot; for Sega Master System.', '2018-12-04 07:59:00', '2018-12-01 15:42:01', NULL, 'N', 9, 0, 0, 214, '', 1, 1, 'Sega Chess (EB) [!].sms\r\nMD5: 92334e9e52eeb8d27606e319b1f8b617\r\nSHA1: 2c386825dce99b340084b28bdf90fb4ee7107317\r\nCRC32: a8061aef\r\n262.144 bytes', '', '', ''),
(4050, 9, 3422, 1, '1.0', '[4050]spawnsfc.zip', 'Y', '4050readme.txt', '01 December 2018', 1543640400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Spawn&quot; for Super Nintendo.', '2018-12-04 08:01:46', '2018-12-01 15:44:17', NULL, 'N', 9, 0, 0, 788, '4050titlescreen.png', 0, 4, 'Spawn (U) [!].smc\r\nMD5: fa499b552c4c9cccd089802147b5dcd5\r\nSHA1: f3d8b7ff4127899131fc9253be8b30f7a8bab717\r\nCRC32: 4e1dafd0\r\n3.145.728 bytes', '', '', ''),
(4051, 1, 3423, 1, '1.0', '[4051]Home Alone 2 - Lost in New York (RUS).zip', 'Y', '4051readme.txt', '02 December 2018', 1543726800, 5097, 'NOBODY', 'This is a Russian translation patch for Home Alone 2: Lost in New York for the NES.', '2018-12-04 08:05:48', '2018-12-02 07:27:15', NULL, 'N', 2, 0, 0, 125, '4051titlescreen.png', 0, 1, 'ROM CRC32:  0x2e0741b6\r\nROM MD5:  0x69341dbb2715a3fa3de9a6209b536378', '', '', ''),
(4052, 1, 774, 1, '1.0', '[4052]Megaman.zip', 'Y', '', '03 December 2018', 1543813200, 5062, 'NOBODY', 'Indonesian translation of Megaman.', '2018-12-04 08:08:04', '2018-12-03 14:10:28', NULL, 'N', 24, 0, 1, 203, '4052titlescreen.png', 0, 1, 'No-Intro Name: Mega Man (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      4D4FFDFE7979B5F06DEC2CF3563440AD        \r\nFile SHA-1    2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32    5DED683E                                \r\nROM MD5       4DE82CFCEADBF1A5E693B669B1221107        \r\nROM SHA-1     6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32     6EE4BB0A', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4053, 9, 436, 1, '1.4', '[4053]magialquest3v1.4.7z', 'Y', '4053readme.txt', '18 June 2020', 1592452800, 4608, 'NOBODY', 'Spanish Translation for “Mickey to Donald: Magical Adventure 3” for the Super Nintendo. \r\nBased on the English Translation by [url=http://www.romhacking.net/translations/553/]RPGONE[/url].\r\nThanks to Jonny of RPGONE for all the work done, both in the font and in the graphics, \r\nadding the special characters of Spanish and changing the title screen.', '2018-12-04 08:09:13', '2020-06-27 09:42:03', NULL, 'N', 9, 0, 0, 2235, '4053titlescreen.png', 0, 4, 'Mickey &amp; Donald 3 (J).smc\r\nLength: 2097152 Bytes (16 Mbit)\r\nCRC32:	32EEA1E9\r\nMD5: 4B87392A AF03517D 3F45EBF0 6EB2D4BC\r\nSHA1: 8A153F92 AD2498FB F66E4CB1 00F6E5B9 50098044', '', '', ''),
(4054, 1, 3424, 1, '1.0', '[4054]jack.zip', 'Y', '', '04 December 2018', 1543899600, 5062, 'NOBODY', 'Indonesian translation of Mighty Bomb Jack.', '2018-12-06 12:54:56', '2018-12-04 09:09:23', NULL, 'N', 24, 0, 1, 143, '4054titlescreen.png', 0, 1, 'No-Intro Name: Mighty Bomb Jack (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      56802D6302EFEF4EBFAD0A7270C8914C        \r\nFile SHA-1    A723E9C36F24A23B9D64C4EA2E6E61586F4F02C7\r\nFile CRC32    73DD920F                                \r\nROM MD5       AFA6D274A86D33CFB519515061704AF3        \r\nROM SHA-1     5DFEED691D44AD7FE8AADCD6FBE2914A210032CB\r\nROM CRC32     AAC2E75E', '', '', ''),
(4055, 1, 408, 1, '2.0', '[4055]DDSMegamiV2.zip', 'Y', '4055readme.txt', '20 April 2020', 1587355200, 3960, 'NOBODY', 'Spanish translation for Digital Devil Story: Megami Tensei, based on the awesome work of [url=http://www.romhacking.net/translations/2287/]EsperKnight, Stardust Crusaders and Tom[/url]. This translations features a complete Spanish script and special Spanish punctuation characters were added.\r\n\r\nThis update eliminates all the need for abbreviations on the items menu, fixes the weapons/armor string length bug and adds a new localized Game Over screen. Most fixes have been presentation wise.', '2018-12-06 13:25:46', '2020-04-20 13:36:49', NULL, 'N', 9, 0, 0, 1533, '4055titlescreen.png', 0, 1, 'Platform           Nintendo Entertainment System              \r\nROM format         INES                                       \r\nExternal Header    Yes                                        \r\nFile Size          262160 (40010)                             \r\nROM Size           262144 (40000)                             \r\nROM CRC32          5393D949                                   \r\nROM SHA-1          F60102AB3B1470ECFBB7FE31FD9392E6B4BFBFBA   \r\nNo-Intro entry     Digital Devil Story - Megami Tensei (Japan)', '', '', ''),
(4056, 8, 1874, 1, '1.0', '[4056]1942gbc.zip', 'Y', '4056readme.txt', '05 December 2018', 1543986000, 3384, 'NOBODY', 'Translation to Spanish for &quot;1942&quot; for Game Boy Color.', '2018-12-08 01:57:11', '2018-12-05 18:51:50', NULL, 'N', 9, 0, 0, 380, '', 1, 1, '1942 (U) [C][!].gbc\r\nMD5: a31652b6d1e7fc647c4af7b9dfe05ff5\r\nSHA1: d960e951b18d07e79d046313df49c18313664224\r\nCRC32: 87431672\r\n1.048.576 bytes', '', '', ''),
(4057, 11, 1959, 1, '1.0', '[4057]jamespond2smd.zip', 'Y', '4057readme.txt', '05 December 2018', 1543986000, 3384, 'NOBODY', 'Translation to Spanish for &quot;James Pond II: Codename RoboCod&quot; for Sega Genesis/Mega Drive.', '2018-12-08 02:01:14', '2018-12-05 18:53:11', NULL, 'N', 9, 0, 0, 390, '4057titlescreen.png', 0, 8, 'James Pond II - Codename RoboCod (UE) [!].bin\r\nMD5: bb689dd3822853a5417cdec4a3da114b\r\nSHA1: e00c9ab1f22aeed3031ed9dd985539aa6e31a7a4\r\nCRC32: f4abedba\r\n524.288 bytes', '', '', ''),
(4058, 12, 3426, 1, '1.0', '[4058]jamespond3gg.zip', 'Y', '4058readme.txt', '05 December 2018', 1543986000, 3384, 'NOBODY', 'Translation to Spanish for &quot;James Pond 3: Operation Starfish&quot; for Sega Game Gear.', '2018-12-08 02:03:37', '2018-12-05 18:55:12', NULL, 'N', 9, 0, 0, 172, '4058titlescreen.png', 0, 1, 'James Pond 3 - Operation Starfish (U) [!].gg\r\nMD5: 1c88d6f7784efb05d2548f9f903889f3\r\nSHA1: 53790edee813a0a444b0369fd15672bb2a343780\r\nCRC32: 68bb7f71\r\n524.288 bytes', '', '', ''),
(4059, 9, 3427, 1, '1.0', '[4059]junglebooksfc.zip', 'Y', '4059readme.txt', '05 December 2018', 1543986000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Jungle Book&quot; for Super Nintendo.', '2018-12-08 02:04:53', '2018-12-05 18:57:17', NULL, 'N', 9, 0, 0, 501, '4059titlescreen.png', 0, 4, 'Jungle Book, The (U).smc\r\nMD5: cf539bef183bcb97c192562bb1cb29ec\r\nSHA1: f9dbb76fb1a62d47f8de4e7db46bfbcb1a038ca5\r\nCRC32: 3511efb3\r\n2.097.152 bytes', '', '', ''),
(4060, 1, 716, 1, '1.0', '[4060]mspacmannes.zip', 'Y', '4060readme.txt', '05 December 2018', 1543986000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ms. Pac-Man&quot; for NES.', '2018-12-08 02:05:19', '2018-12-05 18:58:57', NULL, 'N', 9, 0, 0, 326, '4060titlescreen.png', 0, 1, 'Ms. Pac-Man (U) [!].nes\r\nMD5: 7a47a5ff752c46409d8c1e4c8170426b\r\nSHA1: 9bb7fc771a991ea036fbb0ae97f7af41aaae7826\r\nCRC32: 51a0c9de\r\n40.976 bytes', '', '', ''),
(4061, 11, 3428, 1, '1.0', '[4061]rangerx.zip', 'Y', '4061readme.txt', '05 December 2018', 1543986000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ranger-X&quot; for Sega Genesis/Mega Drive.', '2018-12-08 02:07:10', '2018-12-05 19:01:47', NULL, 'N', 9, 0, 0, 558, '4061titlescreen.png', 0, 8, 'Ranger-X (U) [!].gen\r\nMD5: 4e8a318ba7f70b42816fbdafd2624bef\r\nSHA1: 2611c818ecb53edc7d561fce1a349acad6abff4a\r\nCRC32: 55915915\r\n1.048.576 bytes', '', '', ''),
(4062, 12, 3429, 1, '1.0', '[4062]superoffroadgg.zip', 'Y', '4062readme.txt', '05 December 2018', 1543986000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Off-Road&quot; for Sega Game Gear.', '2018-12-08 02:08:34', '2018-12-05 19:03:49', NULL, 'N', 9, 0, 0, 156, '4062titlescreen.png', 0, 1, 'Super Off-Road (U).gg\r\nMD5: aa2e29bcb367406f14f2f230647d1cfc\r\nSHA1: 0d2fc2fa9e52e24cf0930e47c16e43a7c26adad7\r\nCRC32: 2e217fae\r\n131.072 bytes', '', '', ''),
(4063, 22, 3430, 1, '1.0', '[4063]superoffroadsms.zip', 'Y', '4063readme.txt', '05 December 2018', 1543986000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Off-Road&quot; for Sega Master System.', '2018-12-08 02:10:44', '2018-12-05 19:05:26', NULL, 'N', 9, 0, 0, 212, '4063titlescreen.png', 0, 1, 'Super Off-Road (E) [!].sms\r\nMD5: e3d3dfde69345e1f62cce512e9010bf8\r\nSHA1: 804cd74bbcf452613f6c3a722be1c94338499813\r\nCRC32: 54f68c2a\r\n131.072 bytes', '', '', ''),
(4064, 9, 3431, 1, '0.995', '[4064]Super F1 Circus 3 - ENGLISH V0995.rar', 'Y', '4064readme.txt', '18 January 2019', 1547787600, 131, 'NOBODY', 'This patch fully translates all the dialogue and menus of the game in English.\r\n\r\nThe only thing that remains are the 4 name entry buttons which signify &quot;Enter&quot;, &quot;Delete&quot;, &quot;Back&quot;, and &quot;End&quot;. \r\n\r\nThis should not hinder the gameplay in any way.', '2018-12-08 02:13:48', '2019-01-18 05:03:37', NULL, 'N', 12, 0, 0, 2233, '', 1, 4, 'CRC32: 26EF22CB \r\nMD5: 80CEB340149D2D8BD72F7F2415000946 \r\nSHA-1: 3E59AAF8C9EA1A40485E6938F1BDD582C279FAF5 \r\nSHA-256: ACBF6DA1EE2AAC9DCA43FBE5930F5764F7A379FFCD86964A49B140D79B092635', '', '', ''),
(4065, 1, 457, 1, '1.0', '[4065]Metal Max EN [v1.0].zip', 'Y', '4065readme.txt', '06 December 2018', 1544072400, 6382, 'NOBODY', 'This is a complete English translation of the original Famicom version of Metal Max.', '2018-12-08 02:15:45', '2021-01-12 20:34:40', NULL, 'N', 12, 0, 0, 6621, '4065titlescreen.png', 0, 1, 'No-Intro filename: Metal Max (Japan).nes\r\nCRC32: 334f45bb\r\nMD5: 8d029bd9c53d0b49215fa1bf2bf77bbb\r\nSHA-1: 6219be1826d51ec5a53aaed2efe5520afcee4ae9', '', '', ''),
(4066, 9, 2373, 1, '1.0', '[4066]Majin Tensei II - Spiral Nemesis (English).zip', 'Y', '4066readme.txt', '09 December 2018', 1544331600, 3292, 'NOBODY', 'This patching set is for Majin Tensei II: Spiral Nemesis on the Super Famicom.\r\n\r\nThe text has been translated from Japanese into American English.\r\n\r\nTwo patching formats are provided, .bps and .ips.\r\n\r\n[b](Do not apply both patches.)[/b]\r\n\r\nIncluded in the set are:\r\n\r\n[list]\r\n[li]one .bps patch[/li]\r\n[li]one .ips patch[/li]\r\n[li]a readme[/li]\r\n[/list]', '2018-12-08 02:16:50', '2018-12-12 17:26:44', NULL, 'N', 12, 0, 0, 10718, '4066titlescreen.png', 0, 4, 'Country Japan\r\nInternal CRC 174A\r\nCRC32 31B2B1B4\r\nMD5 8E21174AFB7FDCC060B71BFB7F1FEB1E\r\nSHA-1 CA85F07BD9CA49EDCA44A1C052A4159F5F229720\r\nSHA-256 9B4E9A506F80AEC228C019349B91BB3A5FE35243C6ED1924FDCE5F567A460643\r\nROM Speed 120ns (FastROM)\r\nROM Size 24 Mb\r\nROM Bank HiROM\r\nROM Type Normal + Battery\r\nSRAM Size 64 Kb\r\nInternal Title ﾏ ｼﾞﾝ ﾃ ﾝ ｾ ｲ 2      \r\nCommon Filenames\r\nMajin Tensei 2 (J).sfc (GoodSNES v0.999.5)\r\nMajin Tensei II - Spiral Nemesis (Japan).sfc (No-Intro 2011-12-24)', '', '', ''),
(4067, 9, 1564, 1, '1.1', '[4067]MobileSuitGundamF91FormulaWars0122 [SNES][ESP].rar', 'Y', '4067readme.txt', '09 November 2018', 1541739600, 5146, 'NOBODY', 'All the story text, credits and chapter names are translated to Spanish language. Added Spanish symbol “ñ”, &quot;¡&quot; and &quot;¿&quot;. Based on the original work of [url=https://www.romhacking.net/translations/1631/]Twilight Translations[/url].\r\n\r\nV1.1: Added more Spanish symbols(&quot;á&quot;, &quot;é&quot;, &quot;í&quot;, &quot;ó&quot;, &quot;ú&quot;)', '2018-12-11 05:39:03', '2018-12-11 17:21:40', NULL, 'N', 9, 0, 0, 748, '4067titlescreen.png', 0, 4, 'File name: Kidou Senshi Gundam F91 Formula Senki 0122 (Japan).sfc\r\nCRC32: CEAF5365', '', '', ''),
(4068, 23, 2282, 1, '1.0', '[4068]Ninokuni_version_1_0.zip', 'Y', '4068readme.txt', '09 December 2018', 1544331600, 5165, 'NOBODY', 'On December 9th, 2010 Level-5 and Studio Ghibli released the first game in the Ni no Kuni franchise, Ni no Kuni: Shikkoku no Madōshi, for the Nintendo DS. The game came with a massive 352 page tome that was required to play the game, which ended up being the reason the game was never brought to audiences outside of Japan.\r\n\r\nOn December 9th, 2018 a plucky group of fans released the first fan-translated version of that same game, titled &quot;NI no Kuni: The Jet-Black Mage&quot; in English, following a Spanish translation several years prior. The fan translation comes with an even bigger 372 page book that is required to play the game, and which ended up being the reason that the game was released in December and not in the spring of 2018.\r\n\r\nYou will require the Magic Master PDF to play this game, which currently is included in a mediafire download that contains the patch, the PDF, and the readme file: [url=\r\nhttp://www.mediafire.com/file/1657bx038wohmhb/Ni+no+kuni+-+The+Jet-Black+Mage+v1.0.zip][b][u]Download[/u][/b][/url]', '2018-12-11 05:39:28', '2018-12-09 20:34:55', NULL, 'N', 12, 0, 0, 12661, '4068titlescreen.png', 0, 1, 'Ninokuni - Shikkoku no Madoushi (JP).nds\r\nCRC32: 68B796B1\r\nMD5: F0E3027B9E97618732B4F2D4298AD0CF\r\nSHA-1: DFAAA4DC03BBB59F010B9146A720B24CFC7738EB\r\nSHA-256: 7C78318AE93BD5639E592BE98B22114E2160C54397F7BFFF5E1BFE61B54A4F3C', '', '', ''),
(4069, 1, 3432, 1, '1.0', '[4069]tomb_raider_ips.zip', 'Y', '', '07 December 2018', 1544158800, 1425, 'NOBODY', 'This is the full English Translation of the Chinese game Tomb Raider for the NES. Thanks to Googie for requesting this translation! Here is the story...\r\nA man named Sean lead an expedition to a small remote town. They found an ancient map, and Sean held onto it. He  died unexpectedly, and the map disappeared. Lara was informed of the expedition. Lara met with the financier of the expedition, Frank, and the historian, Mr. Spark. They asked a guide,Ralph, to show Lara an ancient temple they discovered.', '2018-12-11 05:43:57', '2018-12-07 15:11:58', NULL, 'N', 12, 0, 1, 1310, '4069titlescreen.png', 0, 1, 'Gu Mu Li Ying (NJ066) (Ch).nes\r\nFile SHA-1: A4994922E69139B21DD69FF931E86C291F5AF04C\r\nROM SHA-1: 1ECD8A6950B2A4343277C6BC005937FAB5024AAF', '', '', ''),
(4070, 11, 3433, 1, '1.0', '[4070]outrun2019smd.zip', 'Y', '4070readme.txt', '10 December 2018', 1544418000, 3384, 'NOBODY', 'Translation to Spanish for &quot;OutRun 2019&quot; for the Sega Genesis/Mega Drive.', '2018-12-15 05:36:57', '2018-12-10 18:41:35', NULL, 'N', 9, 0, 0, 408, '4070titlescreen.png', 0, 8, 'OutRun 2019 (U) [!].gen\r\nMD5: 402a6b80a138eefc426b27c24d4aa3f5\r\nSHA1: d4a9f1992d69d849f7d4d770a1f4f665a5352c78\r\nCRC32: e32e17e2\r\n1.048.576 bytes', '', '', ''),
(4071, 11, 3434, 1, '1.0', '[4071]outrunnerssmd.zip', 'Y', '4071readme.txt', '10 December 2018', 1544418000, 3384, 'NOBODY', 'Translation to Spanish for &quot;OutRunners&quot; for the Sega Genesis/Mega Drive.', '2018-12-15 05:38:23', '2018-12-10 18:43:50', NULL, 'N', 9, 0, 0, 421, '4071titlescreen.png', 0, 8, 'OutRunners (U) [!].gen\r\nMD5: dad0322e38b9efaa5551c0aa881fd633\r\nSHA1: 5d00ad7d9dccd9067c4bd716c2ab9c0a18930ae2\r\nCRC32: ede636b9\r\n2.097.152 bytes', '', '', ''),
(4072, 12, 3435, 1, '1.0', '[4072]paperboy2gg.zip', 'Y', '4072readme.txt', '10 December 2018', 1544418000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Paperboy 2&quot; for the Sega Game Gear.', '2018-12-15 05:40:26', '2018-12-10 18:46:53', NULL, 'N', 9, 0, 0, 161, '', 1, 1, 'Paperboy 2 (U) [!].gg\r\nMD5: 16899b0262f77cbbdf3dae252ec7fe29\r\nSHA1: 2fa97c21bfd9d3968c473b6fa4fb7485b6dfb35d\r\nCRC32: 8b2c454b\r\n262.144 bytes', '', '', ''),
(4073, 12, 3436, 1, '1.0', '[4073]paperboygg.zip', 'Y', '4073readme.txt', '10 December 2018', 1544418000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Paperboy&quot; for the Sega Game Gear.', '2018-12-15 05:43:31', '2018-12-10 18:48:37', NULL, 'N', 9, 0, 0, 148, '', 1, 1, 'Paperboy (U).gg\r\nMD5: 60e9482350815e3be5adc2a59234f05a\r\nSHA1: b1f81f9e2b7197b2fa1475b9cd422479780ef7f2\r\nCRC32: f54b6803\r\n131.072 bytes', '', '', ''),
(4074, 11, 3437, 1, '1.0', '[4074]paperboyiismd.zip', 'Y', '4074readme.txt', '10 December 2018', 1544418000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Paperboy II&quot; for the Sega Genesis/Mega Drive.', '2018-12-15 05:47:40', '2018-12-10 18:50:31', NULL, 'N', 9, 0, 0, 319, '', 1, 8, 'Paperboy II (U) [!].bin\r\nMD5: 93a22de4e043056ead9f3bd4a7f659e0\r\nSHA1: 6421c26000bec21d0c808252c5d9ce75b75cb8a4\r\nCRC32: 1de28bb1\r\n1.048.576 bytes', '', '', ''),
(4075, 11, 3438, 1, '1.0', '[4075]paperboysmd.zip', 'Y', '4075readme.txt', '10 December 2018', 1544418000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Paperboy&quot; for the Sega Genesis/Mega Drive.', '2018-12-15 05:50:39', '2018-12-10 18:52:28', NULL, 'N', 9, 0, 0, 335, '', 1, 8, 'Paperboy (UE) [!].bin\r\nMD5: f185e7700fe58f34d1c2968074760cdc\r\nSHA1: 10faaf47e585423eec45285be4f5ce1015ae3386\r\nCRC32: 0a44819b\r\n524.288 bytes', '', '', ''),
(4076, 22, 3439, 1, '1.0', '[4076]paperboysms.zip', 'Y', '4076readme.txt', '10 December 2018', 1544418000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Paperboy&quot; for the Sega Master System.', '2018-12-15 05:53:42', '2018-12-10 18:54:41', NULL, 'N', 9, 0, 0, 211, '', 1, 1, 'Paperboy (U) [!].sms\r\nMD5: 9b694d765038ffb87b36174412452588\r\nSHA1: 736718efab4737ebf9d06221ac35fa2fcc4593ce\r\nCRC32: 327a0b4c\r\n131.072 bytes', '', '', ''),
(4077, 1, 3440, 1, '1.0', '[4077]rambones.zip', 'Y', '4077readme.txt', '10 December 2018', 1544418000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rambo&quot; for the NES.', '2018-12-15 08:58:25', '2018-12-10 18:59:23', NULL, 'N', 9, 0, 0, 397, '4077titlescreen.png', 0, 1, 'Rambo (U) (PRG1) [!].nes\r\nMD5: abfd1a308725b0cc9ab98bde040d4ce2\r\nSHA1: ac3031efa78dfd350359382b2df309353a7627d9\r\nCRC32: 7c9468d1\r\n131.088 bytes', '', '', ''),
(4078, 9, 586, 1, '1.3', '[4078]Eien no Filena 1-3.zip', 'Y', '4078readme.txt', '06 January 2019', 1546750800, 5159, 'NOBODY', 'This is a French translation of &quot;Eien no Filena&quot; for the SNES. Based on the English translation of [url=http://www.romhacking.net/translations/761/]satsu[/url].', '2018-12-15 09:11:49', '2019-01-08 20:28:57', NULL, 'N', 7, 0, 0, 363, '4078titlescreen.png', 0, 4, 'Eien no Filena (J).smc - NOINTRO\r\nCRC32: 41E9CD70\r\nMD5: 50DE817422DEC36B9266CC6AACF9E44E\r\nSHA-1: A37D9BA5ACF84C732120C4CF2B3EDD4A59FB146B\r\nSHA-256: B5AD3F081B9B975153D8A87F39FE5C1B65CB1D917AD7CB910F04BEA11C20212A', '', '', ''),
(4079, 8, 3441, 1, '1.0', '[4079]TabalugaEnglish.v1.zip', 'Y', '4079readme.txt', '10 December 2018', 1544418000, 1393, 'NOBODY', 'Move over Japan, this is an untranslated *German* video game! Specifically, this Game Boy Color game tells the story of Tabaluga - one of most popular dragons in all of Deutschland.\r\n\r\nHelp Tabaluga learn to fly and breathe fire so he can protect his Kingdom of Greenland from the evil snowman Arktos&#039; plan to cover it - IN SNOW! The stakes have never been higher. Now you can experience the thrills and *chills* in English for the first time!', '2018-12-15 09:14:14', '2018-12-10 22:07:11', NULL, 'N', 12, 0, 0, 1332, '', 1, 1, 'Tabaluga (G) [C][!].gbc\r\nCountry: Germany\r\nSize: 1048576\r\nCRC32: F09F92D7\r\nSHA-1: D23FE68A0D95A8EFB5D4536B03C0A3FC250E8258\r\nSHA-256: BFE84E05EAE03DD9794306106FBE64877B67F732FA02CCD6D2B0FF530F6268DB', '', '', ''),
(4080, 9, 3442, 1, '1.0', '[4080]i_love_bikes.rar', 'Y', '4080readme.txt', '10 December 2018', 1544418000, 131, 'NOBODY', 'Here is a full English translation of the game Bike Daisuki! Hashiriya Tamashii which is very much like a clone of Super Mario Kart. In this game though instead of cars or karts you ride motorbikes. All the menus, names, and dialogue lines have been translated to English to make playing this game much easier without the language barrier. The only portion of this game that was not translated were the credits. Be warned as this game can be very difficult at times... We hope you enjoy this project!', '2018-12-15 09:27:11', '2018-12-13 23:26:56', NULL, 'N', 12, 0, 0, 3061, '4080titlescreen.png', 0, 6, 'Bike Daisuki! Hashiriya Tamashii (Japan).SFC\r\nCRC32: B363FC99\r\nMD5: 9BC21069D1C9EBA86DAD2BA0E994E5A1\r\nSHA-1: D0457FC27ADFF1B0AD236535F60F91711B15F0DB\r\nSHA-256: 3FB25A3B30E897455DE88E9E1D5FF2DF81E56B89F3FE7B7D9E0248A19A146B4B', '', '', ''),
(4081, 9, 2700, 1, '0.9d', '[4081]Mystical Ninja V5.zip', 'Y', '4081readme.txt', '05 November 2021', 1636084800, 3960, 'NOBODY', 'Spanish translation for &quot;The Legend of the Mystical Ninja&quot;, Spanish punctuation symbols and tilde were added, also, the translation uses lowercase font that was already present on the ROM but not used. Whenever possible, the original names for the main characters were used, Goemon instead of Kid Ying and Ebisumaru for Dr. Yang.\r\n\r\nV.09 Fixes several typos and the lumberjack&#039;s shadow graphics corruption.\r\n\r\nV.09C Retranslates the game using as base the new [url=http://www.romhacking.net/hacks/4478/]Mystical Ninja Hack[/url] done by FlashPV, DDSTranslations, Tom, Hiei- and Akira76, so full credit to all of them.\r\n\r\nThis version is mostly like that one localized to Spanish, but the lottery booth was put back in the game instead of the Sideshow.', '2018-12-15 09:30:17', '2023-08-27 12:21:21', NULL, 'N', 9, 0, 0, 1873, '4081titlescreen.png', 0, 4, 'Platform           Super NES                               \r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          1048576 (100000)                        \r\nROM Size           1048576 (100000)                        \r\nROM CRC32          82479D6A                                \r\nROM SHA-1          E7DB9B1220D66BC8665FE2761AC396DC28BFD88C\r\nNo-Intro entry     Legend of the Mystical Ninja, The (USA) \r\nChecksum valid     Yes', '', '', ''),
(4082, 1, 1017, 1, '1.0', '[4082]Holy_Diver_Español.zip', 'Y', '4082readme.txt', '13 December 2018', 1544677200, 5170, 'NOBODY', 'This is a Spanish translation of &quot;Holy Diver&quot; for the NES.', '2018-12-15 09:41:52', '2018-12-15 06:14:40', NULL, 'N', 9, 0, 0, 502, '4082titlescreen.png', 0, 1, 'Name: Holy Diver (Japan)\r\n(No-Intro version  20130731-235630)\r\nSHA-1: BC6F5A884FD31FE6B4439E83AD6C2A29D038E545\r\nMD5: 6D71D45C282A7B923497FE59813035EC\r\nCRC32: BA51AC6F', '', '', ''),
(4083, 1, 1029, 1, '1.0', '[4083]little_mermaid.zip', 'Y', '', '15 December 2018', 1544850000, 5062, 'NOBODY', 'Indonesian translation of the Little Mermaid.', '2018-12-15 09:42:40', '2018-12-15 07:59:36', NULL, 'N', 24, 0, 1, 132, '4083titlescreen.png', 0, 1, 'No-Intro Name: Little Mermaid, The (USA)\r\nFile MD5      7A0B80FEFB770BF5139A3D09E7835280        \r\nFile SHA-1    20622BB297A09E0D4863DF21256B25210CBECD8A\r\nFile CRC32    08EB97DB                                \r\nROM MD5       725026E6566FE3996E11811FADC0F7D0        \r\nROM SHA-1     EA07509F4BDD45603F98126E66BF9F16291E7B4C\r\nROM CRC32     3BE244EF', '', '', ''),
(4084, 12, 3443, 1, '1.1', '[4084]Moldorian - The Sisters of Light and Darkness EN [v1.1].zip', 'Y', '4084readme.txt', '23 August 2019', 1566532800, 6382, 'NOBODY', 'This is a full English translation patch for Moldorian: The Sisters of Light and Darkness.', '2018-12-18 07:13:58', '2021-01-12 01:16:55', NULL, 'N', 12, 0, 0, 5598, '4084titlescreen.png', 0, 1, 'No-Intro filename: Moldorian - Hikari to Yami no Sister (Japan).gg\r\nCRC32:             4D5D15FB\r\nMD5:               95FB42E84A2B08ACCE481B0894EA3CEA\r\nSHA-1:             0DAD260B5357B2F61D1452BB73D8321CA53D7262', '', '', ''),
(4085, 1, 749, 1, '1.0', '', 'Y', '', '15 December 2018', 1544850000, 4588, 'NOBODY', 'This is an Esperanto patch for the American Super Mario Bros. 2. Everything should be translated except for the cast sequence.', '2018-12-18 07:14:48', '2022-10-31 04:05:02', NULL, 'N', 26, 1, 1, 132, '4085titlescreen.png', 0, 1, 'No-Intro Name: Super Mario Bros. 2 (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nPatched File SHA-1: 86714DD5BC84C7F313236B5639B291B3C05607CD\r\nPatched ROM SHA-1: E3CAEF0ED7C4EB4E9A4170EE5E01DC9F505F3AF6', '', '', ''),
(4086, 20, 670, 1, '1.0', '[4086]Cave-Story-DE-v1.00-Reality-Dreamers-2018.7z', 'Y', '4086readme.txt', '16 December 2018', 1544936400, 5182, 'NOBODY', 'From the same team who brought you countless of German Touhou game patches, here&#039;s the long-awaited, proper German translation to one of the most acclaimed Japanese doujin games ever made. \r\n\r\nThis version is fully based on the Japanese source text and the English fan-patch by Aeon Genesis.', '2018-12-18 07:17:53', '2018-12-16 02:13:32', NULL, 'N', 8, 0, 0, 107, '4086titlescreen.png', 0, 1, 'JPN v1.0.0.6\r\nhttp://studiopixel.sakura.ne.jp/archives/ or http://www.cavestory.org/downloads_game.php', '', '', ''),
(4087, 11, 2271, 1, '1.0', '[4087]SamuraiShodown [SMD][ESP].rar', 'Y', '4087readme.txt', '17 December 2018', 1545022800, 5146, 'NOBODY', 'All the dialog text, endings, and some menus are translated to the Spanish language. No Spanish symbols added.', '2018-12-18 07:18:24', '2018-12-18 03:36:22', NULL, 'N', 9, 0, 0, 568, '4087titlescreen.png', 0, 8, 'File name: Samurai Shodown (USA).bin\r\nCRC32: 5BB8B2D4', '', '', ''),
(4088, 9, 3444, 1, '1.0', '[4088]dariusforcesfc.zip', 'Y', '4088readme.txt', '18 December 2018', 1545109200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Darius Force&quot; for Super Nintendo.', '2018-12-22 01:45:11', '2018-12-18 20:48:15', NULL, 'N', 9, 0, 0, 466, '4088titlescreen.png', 0, 4, 'Darius Force (J).smc\r\nMD5: 576e89ea12fc942b9a4f4b03df5f72b9\r\nSHA1: 8f45123bcbdcd02fef42dfbd131704a3b1e7226d\r\nCRC32: 3e828e49\r\n1.048.576 bytes', '', '', ''),
(4089, 45, 3445, 1, '1.0', '[4089]dariuspluspce.zip', 'Y', '4089readme.txt', '18 December 2018', 1545109200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Darius Plus&quot; for PC Engine SuperGrafx.', '2018-12-22 01:47:20', '2018-12-18 20:48:24', NULL, 'N', 9, 0, 0, 306, '4089titlescreen.png', 0, 14, 'Darius Plus (J) (SGX).pce\r\nMD5: b6991ff12ac4f1eb7c7e264216178235\r\nSHA1: bca32f878a41f1841e7b8ebcee32b65f3d833d6c\r\nCRC32: 44ecf28a\r\n786.944 bytes', '', '', ''),
(4090, 12, 3446, 1, '1.0', '[4090]kawasakisuperbikegg.zip', 'Y', '4090readme.txt', '18 December 2018', 1545109200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kawasaki Superbike Challenge&quot; for Sega Game Gear.', '2018-12-22 01:59:00', '2018-12-18 20:50:33', NULL, 'N', 9, 0, 0, 160, '4090titlescreen.png', 0, 1, 'Kawasaki Superbike Challenge (U) [!].gg\r\nMD5: 6d8c0f7f54a59c87fc5a8f279b72a922\r\nSHA1: 7b0801c4ad6c15546f61decf2620f198b990425d\r\nCRC32: 23f9150a\r\n262.144 bytes', '', '', ''),
(4091, 12, 1839, 1, '2.0', '[4091]ninjagaidengg.zip', 'Y', '4091readme.txt', '29 April 2022', 1651204800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ninja Gaiden&quot; for Sega Game Gear.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Script rewritten', '2018-12-22 01:59:47', '2022-05-18 07:24:52', NULL, 'N', 9, 0, 0, 310, '4091titlescreen.png', 0, 1, 'Ninja Gaiden (USA, Europe).gg\r\nMD5: 764388b8b5dc2e762fab9badd0eca6ba\r\nSHA1: 1a5c44e76a0e913d76f590affae3b2e24fbd0f59\r\nCRC32: c578756b\r\n131072 bytes', '', '', ''),
(4092, 22, 3447, 1, '1.1', '[4092]outruneuropasms.zip', 'Y', '4092readme.txt', '28 February 2020', 1582866000, 3384, 'NOBODY', 'Translation to Spanish for &quot;OutRun Europa&quot; for Sega Master System.\r\n\r\nV1.1: Fixed graphical bug on stage 2, reworked script, translated hurry up and bonus.', '2018-12-22 02:19:45', '2020-02-28 19:19:15', NULL, 'N', 9, 0, 0, 316, '', 1, 1, 'OutRun Europa (E) [!].sms\r\nMD5: 458fc29765865fdaaf3f56808c94d8a6\r\nSHA1: c8fbf18eabdcf90cd70fc77444cf309ff47f5827\r\nCRC32: 3932adbc\r\n262.144 bytes', '', '', ''),
(4093, 1, 3448, 1, '1.0', '[4093]predatornes.zip', 'Y', '4093readme.txt', '18 December 2018', 1545109200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Predator&quot; for NES.', '2018-12-22 02:22:19', '2018-12-18 20:54:51', NULL, 'N', 9, 0, 0, 331, '', 1, 1, 'Predator (U) [!].nes\r\nMD5: 225caaf558830748d3ae8d8735c0c013\r\nSHA1: 48e6610a4a3db096aa9b5d386eab7f359318086d\r\nCRC32: ca6d44ca\r\n262.160 bytes', '', '', ''),
(4094, 12, 3449, 1, '1.0', '[4094]starwarsgg.zip', 'Y', '4094readme.txt', '18 December 2018', 1545109200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Star Wars&quot; for Sega Game Gear.', '2018-12-22 02:24:23', '2018-12-18 20:56:10', NULL, 'N', 9, 0, 0, 200, '', 1, 1, 'Star Wars (U) [!].gg\r\nMD5: 5330216b69cfd046abcc209cbc22d07e\r\nSHA1: 48c14c0c2b4e38ac122d9ccdcdc8b194e15ef032\r\nCRC32: 0228769c\r\n524.288 bytes', '', '', ''),
(4095, 9, 3450, 1, '1.0', '[4095]terminatorsnes.zip', 'Y', '4095readme.txt', '18 December 2018', 1545109200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Terminator&quot; for Super Nintendo.', '2018-12-22 02:26:36', '2018-12-18 20:57:46', NULL, 'N', 9, 0, 0, 426, '4095titlescreen.png', 0, 4, 'Terminator, The (U).smc\r\nMD5: 44ea32a5a4e5600282a16b094641ce07\r\nSHA1: 402723ff8e42dfe3139ecb792bd53f225beeb103\r\nCRC32: d71e6c3b\r\n1.048.576 bytes', '', '', ''),
(4096, 9, 3451, 1, '0.99', '[4096]Super Naxat Open - Spike McFangs Golf Battle V099.rar', 'Y', '4096readme.txt', '17 December 2018', 1545022800, 131, 'NOBODY', 'Here is an English translation patch which translates all the text in the game and gives it a proper English title screen. Also the letters have been replaced with a more legible font as well as extra characters have been added for those who wish to do a translations into a few other languages! We hope you enjoy this release!', '2018-12-22 02:30:28', '2019-01-14 06:23:17', NULL, 'N', 12, 0, 0, 2278, '4096titlescreen.png', 0, 4, 'Super Naxat Open - Golf de Shoubu da Dorabocchan (Japan).sfc\r\nCRC32: 86AA8A10\r\nMD5: 9A111E14CC660863EF994FC5D01A803A\r\nSHA-1: B6CBED12C3CDEFF1E85023BF9CDEF47CD70D7195\r\nSHA-256: 2AB51A85A6A91493F0CAB8F54B196A8BE0FF23FD2F6B8F6EA6A6FD1B2A79DD7A', '', '', ''),
(4097, 1, 1129, 1, '1.0', '[4097]GIJoe.zip', 'Y', '', '19 December 2018', 1545195600, 5062, 'NOBODY', 'Indonesian Translation of G.I. Joe.', '2018-12-22 02:31:01', '2018-12-19 02:17:46', NULL, 'N', 24, 0, 1, 138, '4097titlescreen.png', 0, 1, 'No-Intro Name: G.I. Joe - A Real American Hero (USA)\r\nFile MD5      13C45CFA08F421655737394539055567        \r\nFile SHA-1    D64AEE0326D862664EEB35A9010CAE31217A0C69\r\nFile CRC32    394FD25A                                \r\nROM MD5       FCB354CBDC180ABC990DA9317D619629        \r\nROM SHA-1     C2BC09AE256C6E95CDC2BF4E508DD94EF2168296\r\nROM CRC32     1D2D93FF', '', '', ''),
(4098, 14, 3452, 1, '1.0', '[4098]DoA2 v1 (S).rar', 'Y', '4098readme.txt', '19 December 2018', 1545195600, 4777, 'NOBODY', 'Spanish Translation for &quot;Dead or Alive 2&quot; for the Sega Dreamcast.\r\n\r\nThe patch is in xdelta format.', '2018-12-22 02:32:07', '2018-12-22 02:37:33', NULL, 'N', 9, 0, 0, 300, '4098titlescreen.png', 0, 1, 'Dead or Alive 2 (USA).cdi\r\nProduct ID: T-3601N \r\nFile Size:  795 MB', '', '', ''),
(4099, 1, 209, 4, '1.0', '[4099]Wai Wai World 2 (U).zip', 'Y', '4099readme.txt', '22 December 2018', 1545454800, 5097, 'NOBODY', 'Completed translation of Wai Wai World 2 (NES)\r\n\r\nBased on the work of [url=https://www.romhacking.net/translations/235/]Vice Translations[/url].', '2018-12-22 08:10:20', '2018-12-22 04:01:55', NULL, 'N', 12, 0, 0, 2837, '4099titlescreen.png', 0, 1, 'ROM CRC32:  0x8b03f74d\r\nROM MD5:  0x2a34bc509950f95c1d80def607390a05\r\nMapper name: Konami VRC2/VRC4 A', '', '', ''),
(4100, 9, 1230, 1, '1.00', '[4100]srwex.zip', 'Y', '4100readme.txt', '24 December 2018', 1545627600, 2, 'NOBODY', 'Translation should be complete and without issues. Enjoy!', '2018-12-24 23:01:36', '2018-12-24 22:58:20', NULL, 'N', 12, 0, 0, 8015, '4100titlescreen.png', 0, 4, 'CRC32:        239621A0\r\nMD5:          05ABAF496F6EFCC34EDE0939821E2B3B\r\nSHA-2 (256):  7F3209FA4918BA670198219257586A32090F213F8A45ED2219DA22C9F38CC37C', '', '', ''),
(4101, 12, 3453, 1, '1.0', '[4101]crayonshinchangg.zip', 'Y', '4101readme.txt', '24 December 2018', 1545627600, 2751, 'NOBODY', 'This is a 100% English translation of Crayon Shin-Chan - Taiketsu! Kantamu Panikku!! - translated as Crayon Shin-chan Showdown! Quantum Panic!! - for the Sega Game Gear. All Japanese text has been translated into English - the only exception being a few signs in the background of the story mode, which add nothing to either the gameplay or the story.\r\n\r\nThis translation is fully compatible with the Game Gear to Master System patch available at SMSPower.', '2018-12-25 14:25:09', '2018-12-24 21:39:46', NULL, 'N', 12, 0, 0, 1697, '4101titlescreen.png', 0, 1, 'GoodGG name: Crayon Shin-Chan - Taiketsu! Tankam Panic!! (J).gg\r\nCRC32: 03D28EAB', '', '', ''),
(4102, 8, 3454, 2, '009m', '[4102]nd1e_009m.zip', 'Y', '4102readme.txt', '02 November 2005', 1130907600, 5187, 'NOBODY', 'English patch. Note: ChangeV no longer has free time for the project anymore. Most of the works was done by his brother JawsV. Here&#039;s the changelog:\r\n\r\n* ver. 009m Event/Request 5 ( door of heart ) / all menu and stuff\r\n* ver. 008 townspeople / misc fix\r\n* ver. 007 Event/Request 11 ( Hammer )\r\n* ver. 006 Event/Request 10 ( Tina )\r\n* ver. 005 Event/Request 4 ( monster fish )\r\n* ver. 004c Event/Requests 1 ( Arisa ), 8 ( Funk ), 2 ( Gourmet )\r\n* ver. 003a until ( Arche )\r\n* ver. 002 until ( leaving house )\r\n* ver. 001 until ( user control )\r\n* ver. 000 until ( intro )', '2018-12-25 14:30:24', '2022-04-21 16:51:24', NULL, 'N', 12, 0, 0, 1614, '', 1, 1, 'Tales of Phantasia - Narikiri Dungeon (Japan) (SGB Enhanced) (GB Compatible)\r\nCRC32: 725CF31C\r\nMD5: A3C65D746E0E171843E9013E8D8E1021\r\nSHA-1: EF322F4160CEEBD8DA67758EBD73225190AF6D23', '', '', ''),
(4103, 8, 3455, 1, '1.0', '[4103]bluesbrothersthegb.zip', 'Y', '4103readme.txt', '23 December 2018', 1545541200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Blues Brothers&quot; for Game Boy.', '2018-12-27 01:00:14', '2018-12-23 11:21:19', NULL, 'N', 9, 0, 0, 190, '', 1, 1, 'Blues Brothers, The (U) [!].gb\r\nMD5: ceaedf86193a8708a8a67e0e472b57fb\r\nSHA1: 9dca8b83a5d73270319cf05396fcca8e6027e7b0\r\nCRC32: adb66eff\r\n131.072 bytes', '', '', ''),
(4104, 8, 3456, 1, '1.0', '[4104]bluesbrothersthejukeboxadventuregb.zip', 'Y', '4104readme.txt', '23 December 2018', 1545541200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Blues Brothers: Jukebox Adventure&quot; for Game Boy.', '2018-12-27 01:02:22', '2018-12-23 11:22:54', NULL, 'N', 9, 0, 0, 185, '', 1, 1, 'Blues Brothers, The - Jukebox Adventure (U).gb\r\nMD5: 3132b823343c82dacece721452612812\r\nSHA1: 2005e94222a1f0edd30903411343f9570a91d4f3\r\nCRC32: f1c0fb1d\r\n131.072 bytes', '', '', ''),
(4105, 1, 2464, 1, '1.0', '[4105]bluesbrothersthenes.zip', 'Y', '4105readme.txt', '23 December 2018', 1545541200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Blues Brothers&quot; for NES.', '2018-12-27 01:03:39', '2018-12-23 11:24:10', NULL, 'N', 9, 0, 0, 288, '', 1, 1, 'Blues Brothers, The (U) [!].nes\r\nMD5: 820642cece4d2fd3d029a38a37ca561a\r\nSHA1: 6e93b3bdbb67b014b68b982a99b597158fca8e4b\r\nCRC32: ac273c14\r\n131.088 bytes', '', '', ''),
(4106, 9, 3457, 1, '1.0', '[4106]bluesbrothersthesfc.zip', 'Y', '4106readme.txt', '23 December 2018', 1545541200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Blues Brothers&quot; for Super Nintendo.', '2018-12-27 01:04:59', '2018-12-23 11:25:45', NULL, 'N', 9, 0, 0, 364, '4106titlescreen.png', 0, 4, 'Blues Brothers, The (U) [!].smc\r\nMD5: 80eba5229ad4118906fbe1404fde5af8\r\nSHA1: ad516a2bb9e7a8c9ecccdfbb491ba3dcc92a0519\r\nCRC32: 82b97464\r\n524.288 bytes', '', '', ''),
(4107, 9, 3458, 1, '1.0', '[4107]pinkhwsfc.zip', 'Y', '4107readme.txt', '23 December 2018', 1545541200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pink Panther in Pink Goes to Hollywood&quot; for Game Boy.', '2018-12-27 01:06:23', '2018-12-23 11:27:18', NULL, 'N', 9, 0, 0, 425, '', 1, 4, 'Pink Panther in Pink Goes to Hollywood (U).smc\r\nMD5: a547adcaf7977ccd482278edbbfad684\r\nSHA1: 94466ff1143311261dc514f2e30f682b55de71c1\r\nCRC32: 8bae9438\r\n1.048.576 bytes', '', '', ''),
(4108, 9, 2503, 1, '1.1', '[4108]superghoulsghosts.zip', 'Y', '4108readme.txt', '23 December 2018', 1545541200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Ghouls &#039;n Ghosts&quot; for Super Nintendo.\r\n\r\nV1.1: Fixed string on defeating a boss.', '2018-12-27 01:08:16', '2019-04-08 17:42:39', NULL, 'N', 9, 0, 0, 1327, '4108titlescreen.png', 0, 4, 'Super Ghouls &#039;N Ghosts (U) [!].smc\r\nMD5: 19b2d7a555ecef4c453a819e67e61574\r\nSHA1: f12280b13eea88ca03d700b75cf3c13a0e13f3bc\r\nCRC32: 6aaba901\r\n1.048.576 bytes', '', '', ''),
(4109, 9, 3459, 1, '1.0', '[4109]superoffroadsfc.zip', 'Y', '4109readme.txt', '23 December 2018', 1545541200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Off Road&quot; for Super Nintendo.', '2018-12-27 01:09:26', '2018-12-23 11:30:46', NULL, 'N', 9, 0, 0, 403, '', 1, 4, 'Super Off Road (U) [!].smc\r\nMD5: 0c1cc5369a31c988858a087598bab9c3\r\nSHA1: 1784c53c1b60047337109a5a9bf6a638d77b4219\r\nCRC32: fe263383\r\n524.288 bytes', '', '', ''),
(4110, 11, 3460, 1, '1.0', '[4110]superoffroadsmd.zip', 'Y', '4110readme.txt', '23 December 2018', 1545541200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Off Road&quot; for Sega Genesis/Mega Drive.', '2018-12-27 01:15:00', '2018-12-23 11:32:14', NULL, 'N', 9, 0, 0, 304, '', 1, 8, 'Super Off Road (U) [!].gen\r\nMD5: 539e2797cf613f39115cc86ae005d705\r\nSHA1: 89f264afba7aa8764b301d46cc8c51f74c23919e\r\nCRC32: 8f2fdada\r\n524.288 bytes', '', '', ''),
(4111, 1, 1764, 1, 'full', '[4111]VSSuperMarioBrosHUN.zip', 'Y', '', '26 December 2018', 1545800400, 4394, 'NOBODY', 'Hungarian translation for the arcade version of Super Mario Bros.', '2018-12-27 01:20:15', '2018-12-26 21:23:22', NULL, 'N', 28, 0, 1, 210, '4111titlescreen.png', 0, 1, 'MAME 0.158 must be used to play this!\r\nmds-sm4-4__1dor6d_e.1d or 6d\r\nMD5: F673CB6FD37DF5ABBE39234E8FB6EF76        \r\nSHA-1: 08162A7C987F1939D09BEBDB676F596C86ABF465\r\nCRC32: BE4D5436\r\nmds-sm4-4__2aor8a_e.2a or 8a\r\nMD5: C033DD8BD359BE4BF61CA5ABD097919B        \r\nSHA-1: 69ECF7A3CC8BF719C1581EC7C0D68798817D416F\r\nCRC32: 15506B86                                \r\nmds-sm4-4__2bor8b_e.2b or 8b\r\nMD5: F68A250A876598712B47D40A23B2A1A4        \r\nSHA-1: 22AB61589742CFA4CC6856F7205D7B4B8310BC4D\r\nCRC32: 42418D40', '', '', ''),
(4112, 10, 820, 1, '1.0.2', '[4112]FF1DoS_1_0_2ar.zip', 'Y', '', '08 November 2019', 1573189200, 4208, 'NOBODY', 'Now Final Fantasy I: Dawn of Souls is Playable Into Arabic and ready to download.\r\n\r\n*Story : Done\r\n*Items: Done\r\n*Weapons and Armors : Done\r\n*Magic: Done\r\n\r\n Enjoy.', '2018-12-27 13:24:15', '2019-11-09 09:11:35', NULL, 'N', 15, 0, 1, 610, '', 1, 1, 'Name:	Final Fantasy I &amp; II - Dawn of Souls (USA, Australia)\r\nCRC32:	1B39CDAB\r\n(No-Intro version  20130720-015858)\r\nROM/File SHA-1: 6472695D69661490F78245E2982E1E676C080BE7\r\nFile MD5: 5D29999685413C4D2BEC10D3160F6EE6', '', '', ''),
(4113, 10, 1215, 4, '1.0', '[4113]Canonical_voice.rar', 'Y', '', '27 December 2018', 1545886800, 5164, 'NOBODY', '(THIS PATCH IS NOW INCLUDED IN 1.3 OF THE [url=https://www.romhacking.net/translations/1333/]MOTHER 3 FAN TRANSLATION[/url] SO DOWNLOAD THAT INSTEAD) \r\n\r\nThis is a voice patch for Mother 3 that replaces the rock paper scissors line with a custom line from Lani Minella. The voice of Lucas from Smash! You can hear how it sounds in game here: https://youtu.be/RdsQfhAzwno Karmageddon was the voice of OJ in this patch.\r\n\r\nApply to a ROM prepatched with English Fan Translation Hack v1.2.', '2018-12-29 07:04:19', '2021-04-20 21:09:38', NULL, 'N', 12, 0, 1, 2166, '', 1, 1, 'File: Mother 3 (Japan).gba (Prepatched with English Fan Translation Hack v1.2)\r\nLength: 33554432 Bytes (256 Mbit)\r\nCRC32: 42AC9CB9\r\nMD5: AF8B0B17 5F7EC891 4CB87B31 61BA1AAA\r\nSHA1: 4F0F493E 12C2A8C6 1B2D809A F03F7ABF 87A85776', '', '', ''),
(4114, 9, 376, 1, '1.0', '[4114]shirencastellano.zip', 'Y', '4114readme.txt', '27 December 2018', 1545886800, 4608, 'NOBODY', 'Spanish Translation for “Fushigi no Dungeon 2 - Fuurai no Shiren” for the Super Nintendo. Based on the English Translation by [url=http://www.romhacking.net/translations/483/]Aeon Genesis[/url].\r\n\r\nAdded the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the &quot;ñ&quot; of the Castilian language. Modified the title screen.', '2018-12-29 07:36:24', '2018-12-27 20:45:03', NULL, 'N', 9, 0, 0, 1036, '4114titlescreen.png', 0, 4, 'Fushigi no Dungeon 2 - Fuurai no Shiren (J) (V1.0).smc\r\nCRC32: AF5703EE\r\nMD5: 8C8FC738EAE4EB714B43889767DAF094\r\nSHA-1: E043F3096F0BD883644287344F18050EE43D69E9\r\nSHA-256: 37FE99A0DA8C2CA2296C35E6A08E48B9195074B2AA1955C1EED715D12196001B', '', '', ''),
(4115, 9, 2694, 1, '1.1', '[4115]Soul Blazer Retrans By Steppolo.rar', 'Y', '4115readme.txt', '19 February 2018', 1519016400, 5205, 'NOBODY', 'Steppolo Steppi made a retranslation of Soul Blazer, a true classic by Quintet, as he thought that Enix&#039;s translation was flawed. Now you can enjoy the first chapter of the fan nicknamed &quot;Heaven and Earth trilogy&quot; uncensored! However, the spells and equipment had some liberties taken, as the translator was unable to acquire a literal translation of their names.', '2018-12-29 07:38:15', '2020-07-16 21:19:10', NULL, 'N', 12, 0, 0, 2768, '4115titlescreen.png', 0, 4, 'No-Intro Name: Soul Blazer (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: F2832EB02547C39CAE3BDAAB5C2A53E4F8B31810', '', '', ''),
(4116, 9, 3461, 1, '2.0', '[4116]The Stories of Ihatovo (English).zip', 'Y', '4116readme.txt', '28 December 2018', 1545973200, 1634, 'NOBODY', 'This patch is for Ihatovo Monogatari on the Super Famicom.\r\n\r\nThe text and graphics have been translated from Japanese into American English.\r\n\r\nTwo patching formats are provided, so you can use either .bps or .ips.\r\n\r\n[b](Do not apply both patches.)[/b]', '2018-12-29 07:39:12', '2018-12-31 05:23:56', NULL, 'N', 12, 0, 0, 7810, '4116titlescreen.png', 0, 4, 'Country         Japan\r\nInternal CRC    24A2\r\nCRC32           C588CD17\r\nMD5             B9AE4D372BEE326846B0778E3B34533B\r\nSHA-1           43983938960D0547B4A5585D04E7336D931FB79E\r\nSHA-256         B3BB23B92E91CA25DD071493451FFE937AE1D281C0995C60F44B04F49AD0DBEB\r\nROM Speed       200ns (SlowROM)\r\nROM Size        8 Mb\r\nROM Bank        LoROM\r\nROM Type        Normal + Battery\r\nSRAM Size       16 Kb\r\nInternal Title  IHATOVO STORY\r\nCommon Filenames\r\nIhatovo Monogatari (J).sfc (GoodSNES v0.999.5)\r\nIhatov Monogatari (Japan).sfc (No-Intro 2011-12-24)\r\nIhatov Monogatari (NTSC)(Jap)(1.0).sfc (Zapatabase 2011-01-30)', '', '', ''),
(4117, 8, 3463, 1, '1.0', '[4117]casteliangb.zip', 'Y', '4117readme.txt', '29 December 2018', 1546059600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Castelian&quot; for Game Boy.', '2018-12-31 13:16:56', '2018-12-29 13:51:07', NULL, 'N', 9, 0, 0, 196, '4117titlescreen.png', 0, 1, 'Castelian (U) [!].gb\r\nMD5: 21cc47b68fc7c9c56ef3393dbe528600\r\nSHA1: a03982e2ffa9aa368fe11bc09f024207bada45eb\r\nCRC32: f2d739e4\r\n32.768 bytes', '', '', ''),
(4118, 1, 3464, 1, '1.0', '[4118]casteliannes.zip', 'Y', '4118readme.txt', '29 December 2018', 1546059600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Castelian&quot; for NES.', '2018-12-31 13:18:36', '2018-12-29 13:53:00', NULL, 'N', 9, 0, 0, 299, '4118titlescreen.png', 0, 1, 'Castelian (U) [!].nes\r\nMD5: 2e0d9726ba9e69fe548fb1924d3db2f9\r\nSHA1: 3def6ccb01b4e571939d57bd65658db27da71d4f\r\nCRC32: 39ef1ad6\r\n131.088 bytes', '', '', ''),
(4119, 1, 1083, 1, '1.0', '[4119]donkeykongnes.zip', 'Y', '4119readme.txt', '29 December 2018', 1546059600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donkey Kong&quot; for NES.', '2018-12-31 13:19:10', '2018-12-29 13:54:24', NULL, 'N', 9, 0, 0, 464, '4119titlescreen.png', 0, 1, 'Donkey Kong (U) (PRG1) [!].nes\r\nMD5: 40319cad12c80fc095901eb0182df838\r\nSHA1: d8dfacbfec34cdc871d73c901811551fe1706923\r\nCRC32: e40b593b\r\n24.592 bytes', '', '', ''),
(4120, 11, 3095, 1, '1.1', '[4120]ghoulsnghostssmd.zip', 'Y', '4120readme.txt', '29 December 2018', 1546059600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ghouls &#039;n Ghosts&quot; for Sega Genesis/Mega Drive.\r\n\r\nV1.1:Fixes title and options after demo.', '2018-12-31 13:20:22', '2019-01-02 20:50:42', NULL, 'N', 9, 0, 0, 791, '4120titlescreen.png', 0, 8, 'Ghouls &#039;N Ghosts (UE) (REV02) [!].gen\r\nMD5: c61ff4bcdf10813c74f36ab57e29f646\r\nSHA1: aab6d20f01db51576b1d7cafab46e613dddf7f8a\r\nCRC32: 4f2561d5\r\n655.360 bytes', '', '', ''),
(4121, 1, 2637, 1, '1.0', '[4121]snowbrothersnes.zip', 'Y', '4121readme.txt', '29 December 2018', 1546059600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Snow Brothers&quot; for NES.', '2018-12-31 13:21:00', '2018-12-29 14:00:46', NULL, 'N', 9, 0, 0, 506, '4121titlescreen.png', 0, 1, 'Snow Brothers (U) [!].nes\r\nMD5: 493df46ac731036292d606ae2aaf76bf\r\nSHA1: 352b295953f5dc817f9a1daf4f5a6d781971cab8\r\nCRC32: 701f4326\r\n262.160 bytes', '', '', ''),
(4122, 8, 3465, 1, '1.0', '[4122]superjamespondgb.zip', 'Y', '4122readme.txt', '29 December 2018', 1546059600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super James Pond&quot; for Game Boy.', '2018-12-31 13:22:17', '2019-01-01 21:56:27', NULL, 'N', 9, 0, 0, 171, '', 1, 1, 'Super James Pond (E) [!].gb\r\nMD5: c4b03180037d53cb64b93634439acea0\r\nSHA1: cacb8a79cf66dcb8c3d4f71c94d535cf9e5ad63b\r\nCRC32: 6dc1bb2c\r\n131.072 bytes', '', '', ''),
(4123, 9, 3466, 1, '1.0', '[4123]superjamespondsfc.zip', 'Y', '4123readme.txt', '29 December 2018', 1546059600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super James Pond&quot; for Super Nintendo.', '2018-12-31 13:25:04', '2018-12-29 14:03:51', NULL, 'N', 9, 0, 0, 355, '4123titlescreen.png', 0, 4, 'Super James Pond (U).smc\r\nMD5: 14df5ecb8cc0b7cb11e3a0968da3d2a0\r\nSHA1: b8cbc41a93787a41f1ee253041fa8dda14c51475\r\nCRC32: d7c34122\r\n524.288 bytes', '', '', ''),
(4124, 11, 3467, 1, '1.0', '[4124]turbooutrunsmd.zip', 'Y', '4124readme.txt', '29 December 2018', 1546059600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Turbo Outrun&quot; for Sega Genesis/Mega Drive.', '2018-12-31 13:27:27', '2018-12-29 14:05:53', NULL, 'N', 9, 0, 0, 414, '', 1, 8, 'Turbo Outrun (JE) [c][!].gen\r\nMD5: 32fb1f12205e350cfe2bb66616043b59\r\nSHA1: 3e4b9881dde758ef7bb090b39d3556d9bc0d9f1e\r\nCRC32: 0c661369\r\n524.288 bytes', '', '', ''),
(4126, 1, 1042, 1, '1.0', '[4126]MAPPY ESPAÑOL by Hiro X.rar', 'Y', '4126readme.txt', '28 December 2018', 1545973200, 5066, 'NOBODY', 'This is the Spanish Translation for Mappy!\r\n\r\nEnjoy the fabulous Micro Police adventures!\r\n\r\nIf you find any bugs please report them to me.', '2018-12-31 13:30:59', '2018-12-31 19:20:57', NULL, 'N', 9, 0, 0, 345, '4126titlescreen.png', 0, 1, 'Mappy (Japan).nes - NOINTRO\r\n    CRC32: 3F0E8E0A\r\n    MD5: B0BA60BC0866EFC73CCD62DEFC0120D5\r\n    SHA-1: 30A06C63F13D33DC5BB307F15D4BE7D4478740AF\r\n    SHA-256: 64F8B3E02838E0ACACE3BF9CA5C19C68D60CDFC4E8A416C1B6E73D9819572304', '', '', ''),
(4127, 14, 3468, 1, '1.0', '', 'Y', '', '23 December 2018', 1545541200, 841, 'NOBODY', 'This is full polish translation of Evil Twin [dialogs, menus and dubbing (!)].\r\nAdded a 16:9 TV option, region free and 60hz fix.\r\n\r\nPatch is ready to use with the PAL Dreamcast version of Evil Twin: Cyprien Chronicles.\r\nAll files (near 150MB), selfboot tool and instructions (in Polish) is avalible on : https://segasky.itch.io/evil-twin-kroniki-cypriena-spolszczenie\r\n\r\nFully tested on real hardware and NullDC/Demul emulators.\r\n\r\nThanks to :\r\n- megavolt85 \r\n- Sylwia\r\n- Mikołaj Klimek &amp; Zbigniew Konopka\r\n- Oketado\r\n- Tomcio - Patronite\r\n- team NullDC &amp; Demul', '2018-12-31 13:39:11', '2018-12-29 16:54:09', NULL, 'N', 1, 1, 1, 15, '4127titlescreen.png', 0, 10, '- SEGA Dreamcast (any region) or emulation\r\n- PAL GDI/ISO/CDI image from Evil: Twin Cyprien Chronicles : T-46605D-71', '', '', ''),
(4128, 9, 596, 1, '0.99', '[4128]ASV.zip', 'Y', '4128readme.txt', '30 December 2018', 1546146000, 3960, 'NOBODY', 'Spanish localization for Assault Suits Valken, Cybernator&#039;s Japanese counterpart.\r\n\r\nBased on [url=http://www.romhacking.net/translations/775/]Aeon Genesis[/url]&#039; awesome work, this retranslations adds tilde and the rest of special spanish punctuation symbols.\r\n\r\nEverything but the title screen and the compressed graphics has been translated.', '2018-12-31 13:44:43', '2018-12-31 13:52:19', NULL, 'N', 9, 0, 0, 1118, '4128titlescreen.png', 0, 4, 'Platform           Super NES                               \r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          1048576 (100000)                        \r\nROM Size           1048576 (100000)                        \r\nROM CRC32          A5F63557                                \r\nROM SHA-1          2AB3E78615D83FCE96986A759CFE3EE1FE9CCB07\r\nNo-Intro entry     Juusou Kihei Valken (Japan)             \r\nChecksum valid     Yes', '', '', ''),
(4129, 9, 3469, 1, '1.0', '[4129]Nishijin_Pachinko_3_-_English.rar', 'Y', '4129readme.txt', '27 December 2018', 1545886800, 131, 'NOBODY', 'Here is a full translation of the game Nishijin Pachinko 3. All the menus, game instructions, scoring systems, and machine display sentences have been translated to English!', '2018-12-31 14:04:38', '2018-12-31 00:22:27', NULL, 'N', 12, 0, 0, 1445, '4129titlescreen.png', 0, 6, 'Nishijin Pachinko 3 - English.sfc\r\nCRC32: 7B77C9FE\r\nMD5: 21A163AFAF6E9C476004CB8F21593DC8\r\nSHA-1: 190D801457D5467771CAC45970591A4C74B1FEB4\r\nSHA-256: 5F5457A72A953434388418E64F6CD06663E030DFB59D8FD6C9E6CFD31C805B27', '', '', ''),
(4130, 1, 2441, 1, '1.0', '[4130]saiyuukiw.zip', 'Y', '4130readme.txt', '03 January 2019', 1546491600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Saiyuuki World&quot; for NES.\r\n\r\nBased on the translation by Nebulous Translations.', '2019-01-04 00:21:06', '2019-01-03 19:21:39', NULL, 'N', 9, 0, 0, 601, '4130titlescreen.png', 0, 1, 'Saiyuuki World (J).nes\r\nMD5: 0a513b7908397e9756f34979e5c3a06f\r\nSHA1: c2f12d915a4d0b1ffdf8a64ae1092ce6a2d08770\r\nCRC32: 5ad9aeef\r\n131.088 bytes', '', '', ''),
(4131, 11, 2141, 1, '1.0', '[4131]midnightresistancesmd.zip', 'Y', '4131readme.txt', '03 January 2019', 1546491600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Midnight Resistance&quot; for Sega Genesis/Mega Drive.', '2019-01-04 00:21:34', '2019-01-03 19:17:28', NULL, 'N', 9, 0, 0, 417, '4131titlescreen.png', 0, 8, 'Midnight Resistance (U) [!].gen\r\nMD5: 809534b635e726f57bf1d95f3e6d7468\r\nSHA1: 6cdd9083e2ff72cfb0099fd57a7f9eade9a74dda\r\nCRC32: 187c6af6\r\n1.048.576 bytes', '', '', ''),
(4132, 11, 3470, 1, '1.0', '[4132]megaturricansmd.zip', 'Y', '4132readme.txt', '03 January 2019', 1546491600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mega Turrican&quot; for Sega Genesis/Mega Drive.', '2019-01-04 00:22:03', '2019-01-03 19:15:57', NULL, 'N', 9, 0, 0, 659, '4132titlescreen.png', 0, 8, 'Mega Turrican (U) [!].bin\r\nMD5: 8d73db292f0f4c838e72086fb3d5896b\r\nSHA1: 180285dbfc1613489f1c20e9fd6c2b154dec7fe2\r\nCRC32: fe898cc9\r\n1.048.576 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4133, 11, 2458, 1, '1.0', '[4133]megaswivsmd.zip', 'Y', '4133readme.txt', '03 January 2019', 1546491600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mega SWIV&quot; for Sega Genesis/Mega Drive.', '2019-01-04 00:22:31', '2019-01-10 11:30:18', NULL, 'N', 9, 0, 0, 356, '4133titlescreen.png', 0, 8, 'Mega SWIV (E).bin\r\nMD5: 1e29842b5721eb1845bb55e0a2e31cef\r\nSHA1: 6396fb0f204c9f23d0af0b39d069ff0883e191aa\r\nCRC32: 78c2f046\r\n1.048.576 bytes', '', '', ''),
(4134, 22, 3471, 1, '1.0', '[4134]marblemadnesssms.zip', 'Y', '4134readme.txt', '03 January 2019', 1546491600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Marble Madness&quot; for Sega master System.', '2019-01-04 00:23:06', '2019-01-03 19:12:32', NULL, 'N', 9, 0, 0, 193, '4134titlescreen.png', 0, 1, 'Marble Madness (UE) [!].sms\r\nMD5: 97832999dd6d2ba467b5625006b018a0\r\nSHA1: f5efe0635e283a08f98272a9ff1bc7d37c35692c\r\nCRC32: bf6f3e5f\r\n262.144 bytes', '', '', ''),
(4135, 1, 2167, 1, '1.0', '[4135]marblemadnessnes.zip', 'Y', '4135readme.txt', '03 January 2019', 1546491600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Marble Madness&quot; for &quot;NES&quot;.', '2019-01-04 00:24:31', '2019-01-03 19:10:38', NULL, 'N', 9, 0, 0, 260, '4135titlescreen.png', 0, 1, 'Marble Madness (U) [!].nes\r\nMD5: 37f843468277efc2c191d98e8ecb5b7f\r\nSHA1: db009866ecf20cfdce93dca861f5be1f9dfaaf2b\r\nCRC32: f9282f28\r\n131.088 bytes', '', '', ''),
(4136, 12, 3472, 1, '1.0', '[4136]marblemadnessgg.zip', 'Y', '4136readme.txt', '03 January 2019', 1546491600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Marble Madness&quot; for &quot;Sega Game Gear&quot;.', '2019-01-04 00:24:55', '2019-01-03 19:09:35', NULL, 'N', 9, 0, 0, 148, '4136titlescreen.png', 0, 1, 'Marble Madness (U).gg\r\nMD5: b83f36fd113a8f75f1a29652acb641fc\r\nSHA1: 42c5cd5afebbf860a8ad80ea684f9b216762109e\r\nCRC32: 9559e339\r\n262.144 bytes', '', '', ''),
(4137, 9, 3473, 1, '1.0', '[4137]firepower2000sfc.zip', 'Y', '4137readme.txt', '03 January 2019', 1546491600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Firepower 2000&quot; for &quot;Super Nintendo&quot;.', '2019-01-04 00:25:27', '2019-01-03 19:07:05', NULL, 'N', 9, 0, 0, 405, '4137titlescreen.png', 0, 4, 'Firepower 2000 (U).smc\r\nMD5: 650e587408e8691c511e831de5f606dc\r\nSHA1: 9ca23cf83594d2c17ac790684de278f3fa91b360\r\nCRC32: 327416d4\r\n1.048.576 bytes', '', '', ''),
(4138, 1, 196, 1, '0.98i', '[4138]Dai-2-ji Super Robot Taisen NES (ITA).zip', 'Y', '', '02 January 2019', 1546405200, 4615, 'NOBODY', '&quot;Anarchist&quot; translation of this title, considered by many, the first of the series with a plot.\r\n\r\nI tried to keep as much as possible names and terms used in the eighties with some exceptions (Amuro and Koji are the most obvious in Italy).\r\n\r\nThis translation would not have been possible without the hacking work and consequent translation from Japanese into English performed by AEON GENESIS.', '2019-01-04 00:27:24', '2019-01-02 17:33:08', NULL, 'N', 6, 0, 1, 150, '', 1, 1, 'CRC32: 62C5D10C\r\nMD5: F5D5B8001C9F1DD804F8EDA5CB8ECDC6', '', '', ''),
(4139, 10, 2025, 1, '0.98i', '[4139]Famicom Mini - Dai 2 Ji Super Robot Taisen (ITA).zip', 'Y', '', '02 January 2019', 1546405200, 4615, 'NOBODY', '&quot;Anarchist&quot; translation of this title, considered by many, the first of the series with a plot.\r\n\r\nI tried to keep as much as possible names and terms used in the eighties with some exceptions (Amuro and Koji are the most obvious in Italy).\r\n\r\nThis translation would not have been possible without the hacking work and consequent translation from Japanese into English performed by AEON GENESIS.', '2019-01-04 00:28:07', '2019-01-02 18:17:16', NULL, 'N', 6, 0, 1, 133, '', 1, 1, 'CRC32: 423B8FC5\r\nMD5: 27EAB36CF2CC7F11C0A194EAD66F2570', '', '', ''),
(4140, 12, 3474, 1, '1.1', '[4140]Godzilla - Monsters Attack EN [v1.1].zip', 'Y', '4140readme.txt', '08 March 2019', 1552021200, 6382, 'NOBODY', 'This is a full English translation of Godzilla: Monsters Attack.', '2019-01-04 00:28:42', '2021-01-12 06:07:24', NULL, 'N', 12, 0, 0, 4067, '4140titlescreen.png', 0, 1, 'No-Intro filename: Gojira - Kaijuu Daishingeki (Japan).gg\r\nCRC32: 4CF97801\r\nMD5: E550267F3AE767BED5D0E2A126F44A10\r\nSHA-1: FF3E8905635A02EB85556146225020B52506424C', '', '', ''),
(4141, 26, 3475, 1, 'full', '[4141]VS_Ice_Climber_HUN.zip', 'Y', '', '01 January 2019', 1546318800, 4394, 'NOBODY', 'Hungarian translation for Vs. Ice Climber. Enjoy!', '2019-01-04 12:10:34', '2019-01-01 20:16:39', NULL, 'N', 28, 0, 1, 42, '4141titlescreen.png', 0, 1, 'mds-ic4-4 b.6a:\r\nMD5: 6B4106DF265AF90168F0B3271E5BB858\r\nSHA-1: 0FB913853DECEBEC1D5D15EE5ADC8027CD66F016\r\nCRC32: 96505D4D\r\nmds-ic4-4 b.6c:\r\nMD5: 7A0CAFDE55EC694DF9B7672C92974094\r\nSHA-1: F40812D4275DABAAC6F9539E1300C08D07992654\r\nCRC32: 51FE438E\r\nmds-ic4-4 b.6d:\r\nMD5: D2C33E4D9D93EAFF6EA65D5B197893DE\r\nSHA-1: 3BA6228AC8011371FC36CE9DDE4FC158A81A99A2\r\nCRC32: 0EA5F9CB\r\nmds-ic4-4 b.8a:\r\nMD5: ADC221AB3B298D03FEA669A0F21488D5\r\nSHA-1: 676E0AB574DEC08DF562C6F278E8A9CC7C8AFA41\r\nCRC32: 4EC44FB3\r\nmds-ic4-4 b.8b:\r\nMD5: 65C0D21D0562A1ADC21AA1501D3BC3A3\r\nSHA-1: 4CF94D711CDB5715D14F1AB3CADEC245E0ADFB1E\r\nCRC32: 331460B4\r\nmds-ic4-4 b-1.6b:\r\nMD5: 1DCD13D21E6E75A4BE4D81BA8D829527\r\nSHA-1: F798DA6C107926790026D4A4D384961DBFF2380E\r\nCRC32: A8AFDC62', '', '', ''),
(4142, 10, 530, 1, '1.0', '[4142]Napoleon - Eagle of War.rar', 'Y', '4142readme.txt', '31 December 2018', 1546232400, 5212, 'NOBODY', '&quot;France, 1800s.\r\nThe people rise up.\r\nIt&#039;s a revolution!\r\nWho will return order to France?\r\nGod?\r\nThe Devil?\r\nOne man who will go down in history!&quot;\r\n\r\nThat&#039;s the beginning of Napoleon, an overlooked GBA game that&#039;s actually a novel game. It&#039;s a real-time strategy game on GBA, for one. If that isn&#039;t interesting enough, the game is based on the period just after the French Revolution, though with added magic and demons. The most interesting part about the game is how the villain is Tussaud, as in the wax museum &quot;Madame Tussauds&quot;. While this game isn&#039;t perfect, or even anything above average, it&#039;s still a novel game that deserves a playthrough.\r\n\r\nWhile a translation may already exist, the English in that version is barely passable. This version retranslates the entire game and translates more than the other translation did (i.e. the minigame text, lots of battle text, etc.) While graphics weren&#039;t able to be edited, the game is still fully playable. \r\n\r\nAs stated in the readme, patch the up to date .ups file onto an L&#039;Aigle du Guerre ROM.', '2019-01-04 12:12:56', '2019-01-02 02:41:00', NULL, 'N', 12, 0, 0, 2467, '', 1, 1, '0743 - Aigle de Guerre, L&#039; (France).gba\r\nCRC32: 36A0E152\r\nMD5: DEC3B16B1A70BCA1B467654C01B486D3\r\nSHA-1: 567809BF35D62418A69E469D0CFA9993A889C030', '', '', ''),
(4143, 13, 3476, 1, '1.0', '', 'Y', '4143readme.txt', '02 January 2019', 1546405200, 1005, 'NOBODY', 'This is a full translation of Linkle Liver Story, an easy-going adventure game for Sega Saturn. Please, see the readme for details and use the PPF patcher found at RHDN.\r\n\r\nThe file is too big for hosting it at RHDN, but you can grab it here:\r\n* [url=https://mega.nz/#!Yxlx3aYD!j71zU10h4QLqRwwsxN5bu80NW2N94CZWxJGh5B71moo][b][Download][/b][/url]\r\n\r\nWe have also have a fully translated game&#039;s User Manual for you which you can grab here:\r\n* [url= https://mega.nz/#!B40XzSKR!SOy4EwR6RCeSpN15-jLiFE6tgH0AeorpZyKgIbQUMyk][b][User Manual][/b][/url]', '2019-01-04 12:28:34', '2020-06-19 19:52:19', NULL, 'N', 12, 1, 0, 38, '4143titlescreen.jpg', 0, 12, 'BIN/CUE Mode1/2352', '', '', ''),
(4144, 10, 1049, 1, '1.1', '[4144]Megaman_Battle_Network_1_patch_V1.1_09_06_2017.zip', 'Y', '4144readme.txt', '09 June 2017', 1496980800, 5215, 'NOBODY', 'All texts and images have been translated in French.\r\n\r\nThe patch can be applied on the US, european or japanese version of the game. You just have to put the ROM (*.gba) into the &quot;ROM Originale&quot; folder and run the patcher &quot;Patch.bat&quot;.', '2019-01-05 12:58:19', '2019-01-04 22:14:24', NULL, 'N', 7, 0, 0, 318, '4144titlescreen.png', 0, 1, 'US ROM MD5: 9FF40CF640575211202B7BDA5487ABBB\r\nEU ROM MD5: 62E32A9CCF6C31850041555CB8151440\r\nJP ROM MD5: C55DA825E51F653635A2FB12C3FEF9CA\r\n\r\nFR patched ROM MD5: 18F59006A70B127DBFDCB2A72E99B499', '', '', ''),
(4145, 10, 1196, 1, '2.0', '[4145]Fire Emblem (7) indonesia patch.rar', 'Y', '4145readme.txt', '06 January 2019', 1546750800, 5219, 'NOBODY', 'Indonesian translation of Fire Emblem for the GBA.', '2019-01-06 14:11:14', '2019-01-05 23:43:25', NULL, 'N', 24, 0, 0, 2536, '', 1, 1, 'Fire Emblem (USA, Australia).gba - NOINTRO\r\nCRC32: 2A524221\r\nMD5: F1A1B9742FCD467A531DD4314C4E7D19\r\nSHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204\r\nSHA-256:F1200D19771B366B6EAD15DEC0EEE4A7785B538D894C069C36F7592321EE799B', '', '', ''),
(4146, 8, 3479, 1, '1.0', '[4146]Firebrand.zip', 'Y', '4146readme.txt', '06 January 2019', 1546750800, 1005, 'NOBODY', 'This is a complete translation patch for the Japanese version of Gargoyle&#039;s Quest, Red Arremer - Makai Mura Gaiden, on the GB. It is complete and should be issue free.', '2019-01-07 01:54:46', '2020-02-10 03:17:39', NULL, 'N', 12, 0, 0, 2976, '4146titlescreen.png', 0, 1, 'Database match: Red Arremer - Makaimura Gaiden (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: DD49A66372411DA76023E993B3476190F76EECA8\r\nFile/ROM CRC32: AE0122AA', '', '', ''),
(4147, 1, 2284, 2, '1.0', '[4147]superarab.zip', 'Y', '4147readme.txt', '06 January 2019', 1546750800, 5062, 'NOBODY', 'Indonesian translation of Super Arabaian which translates the title screen and score screen.', '2019-01-07 02:14:46', '2019-01-06 12:44:51', NULL, 'N', 24, 0, 0, 85, '4147titlescreen.png', 0, 1, 'Super Arabian (J)\r\nFile MD5      E8FC2792FE95320DD05D0A8AE8BBCCD1        \r\nFile SHA-1    26706E501A42968DE4B379FF2F24C2DD4BA08915\r\nFile CRC32    7D4460EB                                \r\nROM MD5       0AB9E442FAD382CB0FFA427B554EB614        \r\nROM SHA-1     854AFA019BDDE07A5460CCABD053C70550E02CED\r\nROM CRC32     1F59EF24', '', '', ''),
(4148, 1, 1246, 1, '0.99', '[4148]Startropics (S) [!] V3.7z', 'Y', '4148readme.txt', '06 January 2019', 1546750800, 3960, 'NOBODY', 'Spanish translation for Startropics on the NES, all text in the game including graphics has been translated save for the &quot;CAPTAIN BELL&quot; sign.\r\n\r\nSpanish punctuation symbols and tilde were added, please, keep in mind that the script uses CASTILIAN SPANISH, none of the so called &quot;NEUTRAL SPANISH&quot; is to be found here, please be aware of that.\r\n\r\nV3 fixes some typos and aligns the text where possible for easier reading.', '2019-01-07 02:16:25', '2022-02-09 12:37:35', NULL, 'N', 9, 0, 0, 1177, '', 1, 1, 'Platform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          524304 (80010)                          \r\nROM Size           524288 (80000)                          \r\nROM CRC32          889129CB                                \r\nROM SHA-1          74C53FE9AC779F146C59AC01E701C9BF912B3C7B\r\nNo-Intro entry     StarTropics (USA)', '', '', ''),
(4149, 10, 3480, 1, '1.0', '[4149]Megaman_Battle_Network_2_patch_V1.0_31_05_2017.zip', 'Y', '4149readme.txt', '01 June 2017', 1496289600, 5215, 'NOBODY', 'All texts and images have been translated in French.\r\n\r\nThe patch can be applied on the US, european or japanese version of the game. You just have to put the ROM (*.gba) into the &quot;ROM Originale&quot; folder and run the patcher &quot;Patch.bat&quot;.', '2019-01-07 02:45:27', '2019-01-05 20:19:46', NULL, 'N', 7, 0, 0, 244, '4149titlescreen.png', 0, 1, 'US ROM MD5: FBA732F241923444E303F20F50A9F8F6\r\nEU ROM MD5: 833E55B181AC9B4DA56B6341C1F4E09A\r\nJP ROM MD5: 5C9A6664DA79A4893895FD0C380FD020\r\n\r\nFR patched ROM MD5: 2AFD5BE65A2D259CC434D2CC8F512C8E', '', '', ''),
(4150, 21, 1741, 1, '1.0', '[4150]Megaman_Battle_Network_Wonderswan_patch_V1_2015-08-14.zip', 'Y', '4150readme.txt', '14 August 2015', 1439524800, 5215, 'NOBODY', 'All texts and images have been translated in French. Used English translation by [url=http://www.romhacking.net/translations/1751/]Greiga Master[/url] as base.\r\n\r\nThe patch can be applied on the japanese version of the game. You just have to put the ROM (*.wsc) into the &quot;ROM Originale&quot; folder and run the patcher &quot;Patch.bat&quot;.', '2019-01-07 02:45:43', '2019-01-05 20:35:45', NULL, 'N', 7, 0, 0, 150, '4150titlescreen.png', 0, 1, 'JP ROM MD5: A66390DA2C2DEFCF092EB107EDAF4FA0\r\nFR patched ROM MD5: E17BB934F0E63E769C4684FC4B5445B4', '', '', ''),
(4151, 17, 2713, 1, '1.1', '[4151]Megaman_X4_patch_V1.1_06_01_2018.zip', 'Y', '4151readme.txt', '06 January 2018', 1515214800, 5215, 'NOBODY', 'All texts, images and videos have been translated in French.\r\n\r\nVideos are subtitled on the fly.\r\n\r\nThe patch can be applied on the US version of the game. You just have to put the ISO file (*.bin) into the “ROM Originale” folder and run the patcher “Patch.cmd”.', '2019-01-07 02:47:57', '2019-01-05 20:45:44', NULL, 'N', 7, 0, 0, 194, '4151titlescreen.png', 0, 10, 'US ISO (BIN) MD5: 1C425B49BB25C45B3964B2D565DD0EC0\r\nFR patched ISO (BIN) MD5: 166452768192DD6947DE93A954631060', '', '', ''),
(4152, 17, 2718, 1, '1.1', '[4152]Megaman_X5_patch_V1.1_2016_06_26.zip', 'Y', '4152readme.txt', '26 July 2016', 1469505600, 5215, 'NOBODY', 'All texts and images have been translated in French.\r\n\r\nThe patch can be applied on the US version of the game. You just have to put the ISO file (*.bin) into the “ROM Originale” folder and run the patcher “Patch.cmd”.', '2019-01-07 02:48:44', '2019-01-05 20:59:17', NULL, 'N', 7, 0, 0, 137, '4152titlescreen.png', 0, 11, 'US ISO (BIN) MD5: 98C0D278DC4A795A0A7562D950D37CC9\r\nFR patched ISO (BIN) MD5: 60AA7579BABB048BDCBF4CAF8CBE7239', '', '', ''),
(4153, 17, 2053, 1, '1.1', '[4153]Megaman_X6_patch_V1_20_04_2016.zip', 'Y', '4153readme.txt', '16 August 2023', 1692144000, 5215, 'NOBODY', 'All texts, images and the opening video have been translated in French by Rockman Generation team.\r\n\r\nThe patch can be applied on the US version 1.1 of the game.\r\n\r\nYou just have to put the ISO file (*.bin) into the “ROM Originale” folder and run the patcher “Patch.cmd”.\r\n\r\n\r\nLink patch :\r\n[url]https://www.mediafire.com/file/fh36n5o0qxgz1rr/Megaman_X6_patch_V1.1_16_08_2023.zip/file[/url]', '2019-01-07 02:49:08', '2023-11-22 12:14:08', NULL, 'N', 7, 0, 0, 187, '4153titlescreen.png', 0, 11, 'US ISO V1.1 (BIN) MD5: 237B6FEDDD1A88E86AB1CDDC8822F03F\r\nUS ISO V1.1 (BIN) SHA-1: D4F7E08371027A87A3BF13311DB5A4C56733F4EA\r\nUS ISO V1.1 (BIN) CRC32: 8E6D014D', '', '', 'https://youtu.be/ASk0vLOsmKA'),
(4154, 1, 739, 1, '1.1', '[4154]castle.zip', 'Y', '', '07 January 2019', 1546837200, 5062, 'NOBODY', 'Indonesian translation of Castlevania.', '2019-01-09 12:55:08', '2019-01-11 16:20:48', NULL, 'N', 24, 0, 1, 351, '4154titlescreen.png', 0, 1, 'No-Intro Name: Castlevania (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      00D93C9F6B8AEFB8B6C02B20147DF4EC        \r\nFile SHA-1    A31B8BD5B370A9103343C866F3C2B2998E889341\r\nFile CRC32    39C879BB                                \r\nROM MD5       756170BA1E06FA26C60D10114DC6A5AE        \r\nROM SHA-1     EE09B857C90916EDD92A20C463485A610B0A76FD\r\nROM CRC32     0AC1AA8F', '', '', ''),
(4155, 1, 2582, 1, '1.0', '[4155]Mickey Mousecapade Rus.zip', 'Y', '4155readme.txt', '07 January 2019', 1546837200, 5097, 'NOBODY', 'This is a Russian translation patch for Mickey Mousecapade for the NES.', '2019-01-09 12:56:07', '2019-01-12 04:03:51', NULL, 'N', 2, 0, 0, 106, '4155titlescreen.png', 0, 1, 'ROM CRC32:  0x7c6a3d51\r\nROM MD5:  0x1fd59d969af9352f228aac968636850a', '', '', ''),
(4156, 9, 3481, 1, '1.0', '[4156]cannonfoddersfc.zip', 'Y', '4156readme.txt', '08 January 2019', 1546923600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cannon Fodder&quot; for Super Nintendo.', '2019-01-09 13:05:55', '2019-01-08 19:22:12', NULL, 'N', 9, 0, 0, 412, '', 1, 4, 'Cannon Fodder (E).smc\r\nMD5: 8a61ea1d3b53375aae00cc69367dec7e\r\nSHA1: e091a94e465078cb5bb554ea03cd8cf6ee5b87d0\r\nCRC32: f3b5cbb1\r\n1.572.864 bytes', '', '', ''),
(4157, 11, 3482, 1, '1.0', '[4157]cannonfoddersmd.zip', 'Y', '4157readme.txt', '08 January 2019', 1546923600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cannon Fodder&quot; for Mega Drive.', '2019-01-09 13:08:30', '2019-01-08 19:24:03', NULL, 'N', 9, 0, 0, 394, '', 1, 8, 'Cannon Fodder (E) [!].bin\r\nMD5: 8ae4b83a356da236f587e688955c23ab\r\nSHA1: ced5f0967e30c3b4c4c2a81007a7db2910b1885d\r\nCRC32: ad217654\r\n1.572.864 bytes', '', '', ''),
(4158, 11, 2806, 1, '1.0', '[4158]dukenukem3dsmd.zip', 'Y', '4158readme.txt', '08 January 2019', 1546923600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Duke Nukem 3D&quot; for Mega Drive.', '2019-01-09 13:11:05', '2019-01-08 19:25:22', NULL, 'N', 9, 0, 0, 501, '', 1, 8, 'Duke Nukem 3D (B) [!].bin\r\nMD5: 5093ad6641abb0c3757d24da094a51e6\r\nSHA1: a4663f2b96787a92db604a92491fa27e2b5ced9e\r\nCRC32: 6bd2accb\r\n4.194.304 bytes', '', '', ''),
(4159, 22, 3483, 1, '1.0', '[4159]populoussms.zip', 'Y', '4159readme.txt', '08 January 2019', 1546923600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Populous&quot; for Sega Master System.', '2019-01-09 13:12:44', '2019-01-08 19:27:42', NULL, 'N', 9, 0, 0, 237, '', 1, 1, 'Populous (E) [!].sms\r\nMD5: cc694ca94c4d74b487983332facc8b86\r\nSHA1: d6142584b9796a96941b6a95bda14cf137b47085\r\nCRC32: c7a1fdef\r\n262.144 bytes', '', '', ''),
(4160, 8, 3484, 1, '1.0', '[4160]turricangb.zip', 'Y', '4160readme.txt', '08 January 2019', 1546923600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Turrican&quot; for Game Boy.', '2019-01-09 13:15:25', '2019-01-08 19:29:24', NULL, 'N', 9, 0, 0, 219, '', 1, 1, 'Turrican (UE) [!].gb\r\nMD5: 6534eff4dff0000f66a0059f0b84e71e\r\nSHA1: 3023b2b831be9fe7db62857f1b353700a1c31c75\r\nCRC32: 2359bf0c\r\n131.072 bytes', '', '', ''),
(4161, 4, 3485, 1, '1.0', '[4161]turricanpce.zip', 'Y', '4161readme.txt', '08 January 2019', 1546923600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Turrican&quot; for TurboGrafx-16/PC Engine.', '2019-01-09 13:18:12', '2019-01-08 19:31:03', NULL, 'N', 9, 0, 0, 273, '', 1, 14, 'Turrican (U).pce\r\nMD5: 52d40c4e0a8435308c22c69a54e4baae\r\nSHA1: a5830c0d5cd94e3c6f33e1799bb123857400b1bc\r\nCRC32: eb045edf\r\n262.144 bytes', '', '', ''),
(4162, 11, 2362, 1, '1.0', '[4162]turricansmd.zip', 'Y', '4162readme.txt', '08 January 2019', 1546923600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Turrican&quot; for Sega Genesis/Mega Drive.', '2019-01-09 13:20:19', '2019-01-08 19:32:19', NULL, 'N', 9, 0, 0, 422, '', 1, 8, 'Turrican (U) [c][!].gen\r\nMD5: ca0e4bd18f573d4f1166c5067c47594a\r\nSHA1: 5a471a276909dcc428cd66c51047aa8a142c76a8\r\nCRC32: 634d67a6\r\n524.288 bytes', '', '', ''),
(4163, 11, 3486, 1, '1.0', '[4163]universalsoldiersmd.zip', 'Y', '4163readme.txt', '08 January 2019', 1546923600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Universal Soldier&quot; for Sega Genesis/Mega Drive.', '2019-01-09 13:21:49', '2019-01-08 19:34:55', NULL, 'N', 9, 0, 0, 338, '', 1, 8, 'Universal Soldier (U) [!].gen\r\nMD5: 1546f822e7fe5b5d7fa54067968628dd\r\nSHA1: 9ac1416641ba0e6632369ffe69599b08fc3c225f\r\nCRC32: 352ebd49\r\n1.048.576 bytes', '', '', ''),
(4164, 11, 1062, 1, '3.0.0', '[4164]ps4fr_v3_0_0.zip', 'Y', '4164readme.txt', '10 December 2019', 1575954000, 5226, 'NOBODY', 'Full translation. Variable width font in all dialogues.\r\n\r\nApply over the English USA ROM.\r\n\r\nThe translation aims at being somewhat beyond a straight translation and attempts to bring forth the personality of the characters a bit better than the original English  translation.\r\n\r\nThe translation also includes most bugfixes provided by lory90 here: https://www.romhacking.net/hacks/4142/ It does not include the extra monsters though. This is not optional because some bugfixes are needed for the translation to work properly.\r\n\r\nChanges in 3.0.0:\r\n\r\n[list]\r\n[li]All object names and monsters translated, many thanks to Galletteuh for all his hard work.[/li]\r\n[li]Incorporated lory90&#039;s latest bug fixes.[/li]\r\n[/list]', '2019-01-11 13:22:05', '2019-12-11 01:04:09', NULL, 'N', 7, 0, 0, 1140, '4164titlescreen.png', 0, 8, 'No-Intro Name: Phantasy Star IV (USA)\r\n(No-Intro version  20130710-102701)\r\nROM/File SHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629', '', '', ''),
(4165, 31, 3488, 1, '1.0', '[4165]afterburnercomplete32x.zip', 'Y', '4165readme.txt', '11 January 2019', 1547182800, 3384, 'NOBODY', 'Translation to Spanish for &quot;After Burner Complete&quot; for Sega 32X.', '2019-01-13 07:37:30', '2019-01-11 15:09:55', NULL, 'N', 9, 0, 0, 306, '4165titlescreen.png', 0, 8, 'After Burner Complete (JU) (32X) [!].32x\r\nMD5: ec9529858cc7961b39f5382b2f657b8f \r\nSHA1: 9cf575feb036e2f26e78350154d5eb2fd3825325\r\nCRC32: 204044c4\r\n2.097.152 bytes', '', '', ''),
(4166, 1, 3489, 1, '1.0', '[4166]afterburneriines.zip', 'Y', '4166readme.txt', '11 January 2019', 1547182800, 3384, 'NOBODY', 'Translation to Spanish for &quot;After Burner II&quot; for NES.', '2019-01-13 07:41:51', '2019-01-11 15:13:03', NULL, 'N', 9, 0, 0, 437, '4166titlescreen.png', 0, 1, 'After Burner II (J).nes\r\nMD5: d4e8504a98bed9fe6a45b6011fd2cb45\r\nSHA1: 49b7bcfc6d7f71af5fd97c1da709c1eb407ae4c3\r\nCRC32: a4928096\r\n393.232 bytes', '', '', ''),
(4167, 4, 3490, 1, '1.0', '[4167]afterburneriipce.zip', 'Y', '4167readme.txt', '11 January 2019', 1547182800, 3384, 'NOBODY', 'Translation to Spanish for &quot;After Burner II&quot; for Turbografx 16/PC Engine.', '2019-01-13 07:43:09', '2019-01-11 15:15:13', NULL, 'N', 9, 0, 0, 307, '', 1, 14, 'After Burner II (J).pce\r\nMD5: ac0cdee014e725e428fde5774751ff8d\r\nSHA1: 50b9d22fe5179aee5cb95022472714ef8483841f\r\nCRC32: ca72a828\r\n524.288 bytes', '', '', ''),
(4168, 11, 3491, 1, '1.0', '[4168]afterburneriismd.zip', 'Y', '4168readme.txt', '11 January 2019', 1547182800, 3384, 'NOBODY', 'Translation to Spanish for &quot;After Burner II&quot; for Sega Genesis/Mega Drive.', '2019-01-13 07:46:58', '2019-01-11 15:17:09', NULL, 'N', 9, 0, 0, 506, '4168titlescreen.png', 0, 8, 'After Burner II (UE) [!].bin\r\nMD5: 75458e38c278f61c06dabacc744b5fe1\r\nSHA1: 523e4abdf19794a167a347b7eeca79907416e084\r\nCRC32: ccafe00e\r\n524.288 bytes', '', '', ''),
(4169, 1, 3492, 1, '1.0', '[4169]afterburnernes.zip', 'Y', '4169readme.txt', '11 January 2019', 1547182800, 3384, 'NOBODY', 'Translation to Spanish for &quot;After Burner&quot; for NES.', '2019-01-13 07:51:31', '2019-01-11 15:18:41', NULL, 'N', 9, 0, 0, 375, '4169titlescreen.png', 0, 1, 'After Burner (Tengen) [!].nes\r\nMD5: 7a8d6a95e31c90286250d2bd6d03d622\r\nSHA1: d7df3ed86114ed9426ae77384f67498b573451dc\r\nCRC32: a0c558a9\r\n393.232 bytes', '', '', ''),
(4170, 22, 3493, 1, '1.0', '[4170]afterburnersms.zip', 'Y', '4170readme.txt', '11 January 2019', 1547182800, 3384, 'NOBODY', 'Translation to Spanish for &quot;After Burner&quot; for Sega Mster System.', '2019-01-13 07:52:13', '2019-01-11 15:20:43', NULL, 'N', 9, 0, 0, 264, '4170titlescreen.png', 0, 1, 'After Burner (World).sms\r\nMD5: 6271c183513e0be0543e326419ee989e\r\nSHA1: 51531df038783c84640a0cab93122e0b59e3b69a\r\nCRC32: 1c951f8e\r\n524.288 bytes', '', '', ''),
(4171, 1, 1411, 1, '1.0', '[4171]bombermaniines.zip', 'Y', '4171readme.txt', '11 January 2019', 1547182800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bomberman II&quot; for NES.', '2019-01-13 07:52:55', '2019-01-11 15:21:48', NULL, 'N', 9, 0, 0, 631, '4171titlescreen.png', 0, 1, 'Bomberman II (U) [!].nes\r\nMD5: c2b7ba0303a8e19b218f517d8b6fa487\r\nSHA1: dbbf5f7293e2d14eb8c3ba8abc7e1d2f967f9c2b\r\nCRC32: cc7bcfeb\r\n131.088 bytes', '', '', ''),
(4172, 1, 1290, 1, '1.0', '[4172]bombermannes.zip', 'Y', '4172readme.txt', '11 January 2019', 1547182800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bomberman&quot; for NES.', '2019-01-13 07:53:46', '2019-01-11 15:22:56', NULL, 'N', 9, 0, 0, 683, '4172titlescreen.png', 0, 1, 'Bomberman (U) [!].nes\r\nMD5: 97ddb647898b01065f395eb64c3d131f\r\nSHA1: 12531701e633d2196c9a15f944b101a8205248e4\r\nCRC32: b9804046\r\n24.592 bytes', '', '', ''),
(4173, 1, 896, 1, '1.0', '[4173]shadowninja.zip', 'Y', '', '11 January 2019', 1547182800, 5062, 'NOBODY', 'Indonesian translation of Shadow of the Ninja', '2019-01-13 07:54:22', '2019-01-11 16:16:51', NULL, 'N', 24, 0, 1, 207, '4173titlescreen.png', 0, 1, 'No-Intro Name: Shadow of the Ninja (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      D459BAE7337C21CE0D380EFA86CBBDE9        \r\nFile SHA-1    C35EA6624D37D57953E4C06197BE5C54931A7139\r\nFile CRC32    F74A04AB                                \r\nROM MD5       057707584B517B7E551B236EC7B0EE6D        \r\nROM SHA-1     B8F6BF251865A35571C04C509989A61065745440\r\nROM CRC32     DDD90C39', '', '', ''),
(4174, 1, 1809, 2, '0.1', '[4174]Strider (ES) BETA.rar', 'Y', '', '11 January 2019', 1547182800, 5066, 'NOBODY', 'This is an unfinished spanish translation for Strider, it&#039;s still being worked on.', '2019-01-13 07:55:48', '2019-01-11 20:27:45', NULL, 'N', 9, 0, 1, 261, '4174titlescreen.png', 0, 1, 'No-Intro Name: Strider (USA)\r\n    (No-Intro version 20130731-235630)\r\n    File SHA-1: A91CF3FF63DD7A45C8C83BC0E192C1011D217609\r\n    ROM SHA-1: 1DF12A7B72F3D2A0C506216ACF8ACC0A81B923F7', '', '', ''),
(4175, 12, 3494, 1, '1.1', '[4175]Bishoujo Senshi Sailor Moon S EN [v1.1].zip', 'Y', '4175readme.txt', '08 March 2019', 1552021200, 4306, 'NOBODY', 'This is a full English translation of Bishoujo Senshi Sailor Moon S for the Game Gear.', '2019-01-15 08:27:13', '2019-03-08 21:33:02', NULL, 'N', 12, 0, 0, 3681, '4175titlescreen.png', 0, 1, 'No-Intro filename: Bishoujo Senshi Sailor Moon S (Japan).gg\r\nCRC32: FE7374D2\r\nMD5: 33CA01D639AEF0B2FECF2D059175ABBE\r\nSHA-1: 824E463D0BE5C0E81205A475B5AD7E55C366E486', '', '', ''),
(4176, 9, 333, 1, '0.9', '[4176]Bishoujo_Senshi_Sailor_Moon_-_Another_Story_-_Beta_publique_18-12-2018_[CRC_Rom_JAP_02A442B8].rar', 'Y', '4176readme.txt', '18 December 2018', 1545109200, 1586, 'NOBODY', 'This is a French translation of Bishoujo Senshi Sailor Moon: Another Story for the Super Nintendo. Based on the English translation by [url=https://www.romhacking.net/translations/401/]Bishoujo Senshi Translations[/url].', '2019-01-15 08:37:18', '2019-01-14 22:36:59', NULL, 'N', 7, 0, 0, 615, '4176titlescreen.png', 0, 4, 'Bishoujo Senshi Sailor Moon - Another Story (Japan)\r\n(Checksum : 02A442B8)', '', '', ''),
(4177, 10, 1542, 1, '1.2', '[4177]fusionpl.zip', 'Y', '4177readme.txt', '05 March 2023', 1677992400, 5229, 'NOBODY', 'This is a complete Polish translation for Metroid Fusion.', '2019-01-17 06:59:21', '2023-03-05 16:28:11', NULL, 'N', 1, 0, 0, 485, '4177titlescreen.png', 0, 1, 'Database match: Metroid Fusion (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: CA33F4348C2C05DD330D37B97E2C5A69531DFE87\r\nFile/ROM CRC32: 6C75479C', '', '', ''),
(4178, 1, 3496, 1, '1.0', '[4178]bee52nes.zip', 'Y', '4178readme.txt', '16 January 2019', 1547614800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bee 52&quot; for NES.', '2019-01-17 07:01:14', '2019-01-16 20:16:42', NULL, 'N', 9, 0, 0, 278, '4178titlescreen.png', 0, 1, 'Bee 52 (Camerica) [!].nes\r\nMD5: c069c905796a4d1daabad5cdb4dca882\r\nSHA1: b47df8791af3e39ac486b5d09b313109e8aeebcf\r\nCRC32: 77a8486f\r\n65.552 bytes', '', '', ''),
(4179, 8, 3497, 1, '1.0', '[4179]darkmangb.zip', 'Y', '4179readme.txt', '16 January 2019', 1547614800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Darkman&quot; for Game Boy.', '2019-01-17 07:03:12', '2019-01-16 20:18:52', NULL, 'N', 9, 0, 0, 215, '4179titlescreen.png', 0, 1, 'Darkman (U).gb\r\nMD5: 849c5fe4002dd4240020e9ec84c8dc29\r\nSHA1: f168733ddf4f083559e52198a503e4f295fabf0d\r\nCRC32: ff858da9\r\n131.072 bytes', '', '', ''),
(4180, 22, 3498, 1, '1.0', '[4180]fireicesms.zip', 'Y', '4180readme.txt', '16 January 2019', 1547614800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fire &amp; Ice&quot; for Sega Master System.', '2019-01-17 07:05:33', '2019-01-16 20:20:26', NULL, 'N', 9, 0, 0, 205, '4180titlescreen.png', 0, 1, 'Fire &amp; Ice (B) [!].sms\r\nMD5: 85acf93edba54485466aeb840966082b\r\nSHA1: 0e12ce919cda400b8681e18bdad31ba74f07a92b\r\nCRC32: 8b24a640\r\n262.144 bytes', '', '', ''),
(4181, 8, 3499, 1, '1.0', '[4181]hudsonhawkgb.zip', 'Y', '4181readme.txt', '16 January 2019', 1547614800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hudson Hawk&quot; for Game Boy.', '2019-01-17 07:07:10', '2019-01-16 20:22:06', NULL, 'N', 9, 0, 0, 195, '', 1, 1, 'Hudson Hawk (U) [!].gb\r\nMD5: 9c1efb1bd07fd91765f680e7e9bc44f1\r\nSHA1: efdbb5f86d6ff3b3f248b0360ab548ac1ceb1e0e\r\nCRC32: adff7bbd\r\n131.072 bytes', '', '', ''),
(4182, 1, 3500, 1, '1.0', '[4182]hudsonhawknes.zip', 'Y', '4182readme.txt', '16 January 2019', 1547614800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hudson Hawk&quot; for NES.', '2019-01-17 07:10:13', '2019-01-16 20:23:36', NULL, 'N', 9, 0, 0, 293, '', 1, 1, 'Hudson Hawk (U) [!].nes\r\nMD5: 719540e6d45f69e972b5ee8263d97791\r\nSHA1: 456daa7a983d1e215d9e516db7ce5703cdf2d2f4\r\nCRC32: 37fc3443\r\n262.160 bytes', '', '', ''),
(4183, 22, 3501, 1, '1.0', '[4183]lordoftheswordsms.zip', 'Y', '4183readme.txt', '16 January 2019', 1547614800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Lord of the Sword&quot; for Sega Master System.', '2019-01-17 07:14:10', '2019-01-16 20:25:04', NULL, 'N', 9, 0, 0, 356, '4183titlescreen.png', 0, 1, 'Lord of the Sword (USA, Europe).sms\r\nMD5: b80f87887881343e5705ff3cce93c5f1\r\nSHA1: a5326a0029f7c3101add3335a599a01ccd7634c5\r\nCRC32: e8511b08\r\n262.144 bytes', '', '', ''),
(4184, 1, 3502, 1, '1.0', '[4184]rodlandnes.zip', 'Y', '4184readme.txt', '16 January 2019', 1547614800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rod Land&quot; for NES.', '2019-01-17 07:16:53', '2019-01-16 20:26:34', NULL, 'N', 9, 0, 0, 354, '4184titlescreen.png', 0, 1, 'Rod Land (E) [!].nes\r\nMD5: 0ee0779ad39042e1767ff09aeafb92dd\r\nSHA1: 34e755c33ef9be6ac5d2270f4d48c5a49f2365b4\r\nCRC32: 11a245a0\r\n131.088 bytes', '', '', ''),
(4185, 12, 3503, 1, '1.0', '[4185]wonderboythedragonstrapgg.zip', 'Y', '4185readme.txt', '16 January 2019', 1547614800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wonder Boy: The Dragon&#039;s Trap&quot; for Sega Game Gear.', '2019-01-17 07:24:06', '2019-01-16 20:29:03', NULL, 'N', 9, 0, 0, 335, '4185titlescreen.png', 0, 1, 'Wonder Boy - The Dragon&#039;s Trap (E) [!].gg\r\nMD5: 0e8146c23d7947b4677b9b2ca12850e0\r\nSHA1: d98344a2c644ce9a0184e8f836271c038aa16a23\r\nCRC32: a74c97a7\r\n262.144 bytes', '', '', ''),
(4186, 9, 2711, 1, '1.0', '[4186]The_Firemen_K_190117.zip', 'Y', '4186readme.txt', '17 January 2019', 1547683200, 3003, 'NOBODY', 'Korean translation of The Firemen.', '2019-01-19 07:58:30', '2024-05-28 05:26:33', NULL, 'N', 5, 0, 0, 2193, '4186titlescreen.png', 0, 4, 'Firemen, The (J) [!].smc\r\nMD5 : 79C9FFE304FA775CE3EC15270058F41B', '', '', ''),
(4187, 1, 203, 1, '1.0', '[4187]Shatterhand Rus.zip', 'Y', '4187readme.txt', '19 January 2019', 1547874000, 5097, 'NOBODY', 'This is a Russian translation patch for Shatterhand for the NES.', '2019-01-19 09:01:08', '2019-01-19 06:18:56', NULL, 'N', 2, 0, 0, 343, '4187titlescreen.png', 0, 1, 'Shatterhand (U) [!].nes\r\nROM CRC32:  0xaa20f73d\r\nROM MD5:  0x7cccc9ad7b1097143435fcc6afcdf157', '', '', ''),
(4188, 1, 1300, 1, '1.1', '[4188]SCATv11.zip', 'Y', '', '19 September 2023', 1695081600, 5062, 'NOBODY', 'Indonesian translation of S.C.A.T.', '2019-01-21 13:39:52', '2023-09-19 09:37:27', NULL, 'N', 24, 0, 1, 188, '4188titlescreen.png', 0, 1, 'Database match: S.C.A.T. - Special Cybernetic Attack Team (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C98731A4DAD86EB25EF43A4578B465D1E80A31CD\r\nFile CRC32: D3BF87D1\r\nROM SHA-1: 0761B7987C2F86F697221A191CF61DD8EEB5C510\r\nROM CRC32: 74189E12', '', '', ''),
(4189, 8, 3504, 1, '0.9', '[4189]Konamivol3.zip', 'Y', '4189readme.txt', '19 January 2019', 1547874000, 3960, 'NOBODY', 'Spanish translation for Konami GB Collection Vol. 3, it almost fully translates the 4 games on the compilation, focusing mostly on the Mystical Ninja game included.\r\n\r\nSpanish punctuation symbols were added when possible.', '2019-01-21 13:46:56', '2019-01-19 22:24:48', NULL, 'N', 9, 0, 0, 295, '', 1, 1, 'Platform           Game Boy                                \r\nROM format         Gameboy rom image                       \r\nExternal Header    No                                      \r\nFile Size          1048576 (100000)                        \r\nROM Size           1048576 (100000)                        \r\nROM CRC32          D4D6243D                                \r\nROM SHA-1          748248B0F837B89F00A8AF868F2262D27302EB5C\r\nNo-Intro entry     Konami GB Collection Vol.3 (Europe)     \r\nROM checksum       B995                                    \r\nChecksum valid     Yes', '', '', ''),
(4190, 11, 3506, 1, '1.0', '[4190]crossfiresmd.zip', 'Y', '4190readme.txt', '21 January 2019', 1548046800, 3384, 'NOBODY', 'Translation to Spanish for &quot;CrossFire&quot; for Sega Genesis/Mega Drive.', '2019-01-23 07:19:01', '2019-01-21 18:37:04', NULL, 'N', 9, 0, 0, 321, '4190titlescreen.png', 0, 8, 'CrossFire (U) [c][!].bin\r\nMD5: 8072f5025e9f874c0ccf0341c2081c74\r\nSHA1: cc681bb62483dfb3ee3ef976dff29cc80ad01820\r\nCRC32: cc73f3a9\r\n524.288 bytes', '', '', ''),
(4191, 34, 3293, 1, '1.1', '[4191]gulkavesg.zip', 'Y', '4191readme.txt', '16 October 2019', 1571198400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gulkave&quot; for Sega SG-1000.\r\n\r\nV1.1: Fixed missing enemies.', '2019-01-23 07:19:40', '2019-10-16 20:05:20', NULL, 'N', 9, 0, 0, 128, '4191titlescreen.png', 0, 1, 'Gulkave (SG-1000) [!].sg\r\nMD5: 43c23a134aec3ab424405780ff729d54\r\nSHA1: 3fb197d16b25bc128a2866c4b78b0535ab8dc412\r\nCRC32: 15a754a3\r\n32.768 bytes', '', '', ''),
(4192, 12, 3507, 1, '1.0', '[4192]micromachinesgg.zip', 'Y', '4192readme.txt', '21 January 2019', 1548046800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Micro Machines&quot; for Sega Game Gear.', '2019-01-23 07:21:16', '2019-01-21 18:40:39', NULL, 'N', 9, 0, 0, 168, '4192titlescreen.png', 0, 1, 'Micro Machines (E).gg\r\nMD5: c08b950e8ab836a737b07374f8235955\r\nSHA1: 7b2d39b68622e18eac6c27fd961133b1d002342b\r\nCRC32: f7c524f6\r\n262.144 bytes', '', '', ''),
(4193, 1, 3508, 1, '1.0', '[4193]micromachinesnes.zip', 'Y', '4193readme.txt', '21 January 2019', 1548046800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Micro Machines&quot; for NES.', '2019-01-23 07:22:34', '2019-01-21 18:42:01', NULL, 'N', 9, 0, 0, 306, '4193titlescreen.png', 0, 1, 'Micro Machines (Camerica) [!].nes\r\nMD5: 5bf611347d73efe17778d6ca0d0c94a4\r\nSHA1: 844295819b30b4802c25d34860cb40e75b850f10\r\nCRC32: f3fffc7a\r\n262.160 bytes', '', '', ''),
(4194, 9, 3509, 1, '1.0', '[4194]micromachinessfc.zip', 'Y', '4194readme.txt', '21 January 2019', 1548046800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Micro Machines&quot; for Super Nintendo.', '2019-01-23 07:24:37', '2019-01-21 18:43:31', NULL, 'N', 9, 0, 0, 358, '4194titlescreen.png', 0, 4, 'Micro Machines (U) [!].smc\r\nMD5: b447b20f378bff1342338c5c1acc0e53\r\nSHA1: 282c4f27d08a9def36dc4e7fe71deaaf0a5f2b43\r\nCRC32: 364e68bb\r\n524.288 bytes', '', '', ''),
(4195, 11, 3510, 1, '1.0', '[4195]micromachinessmd.zip', 'Y', '4195readme.txt', '21 January 2019', 1548046800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Micro Machines&quot; for Sega Genesis/Mega Drive.', '2019-01-23 07:25:28', '2019-01-21 18:44:51', NULL, 'N', 9, 0, 0, 372, '4195titlescreen.png', 0, 8, 'Micro Machines (UE) [c][!].gen\r\nMD5: bdd8341f55f01202a48fcddf5bf80ff7\r\nSHA1: 6c822ab42a37657aa2a4e70e44b201f8e8365a98\r\nCRC32: 7ffbd1ad\r\n524.288 bytes', '', '', ''),
(4196, 22, 3511, 1, '1.0', '[4196]micromachinessms.zip', 'Y', '4196readme.txt', '21 January 2019', 1548046800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Micro Machines&quot; for Sega Master System.', '2019-01-23 07:26:16', '2019-01-21 18:46:20', NULL, 'N', 9, 0, 0, 243, '4196titlescreen.png', 0, 1, 'Micro Machines (E) [!].sms\r\nMD5: a90cf8d68fa8b1f0ba00f0ddb9d547b7\r\nSHA1: 425621f350d011fd021850238c6de9999625fd69\r\nCRC32: a577ce46\r\n262.144 bytes', '', '', ''),
(4197, 1, 3512, 1, '1.0', '[4197]robowarriornes.zip', 'Y', '4197readme.txt', '21 January 2019', 1548046800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Robo Warrior&quot; for NES.', '2019-01-23 07:28:17', '2019-01-21 18:48:26', NULL, 'N', 9, 0, 0, 319, '4197titlescreen.png', 0, 1, 'Robo Warrior (U) [!].nes\r\nMD5: 8e47eac40ec8ca94a583cafcb9a8ba69\r\nSHA1: b5686d7a66804ba0eb0220a6ee90b754ddd83053\r\nCRC32: b202a98d\r\n131.088 bytes', '', '', ''),
(4198, 1, 709, 1, '1.0', '[4198]Super Mario Bros (ITA).zip', 'Y', '4198readme.txt', '17 January 2019', 1547701200, 5240, 'NOBODY', 'Super Mario Bros. fully translated into Italian', '2019-01-23 07:29:10', '2019-01-22 02:50:01', NULL, 'N', 6, 0, 0, 396, '4198titlescreen.png', 0, 1, 'No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nPatched File SHA-1: 4C740888264C7F4D19025C8F1445A8E6911DAA92\r\nPatched ROM SHA-1: D979470C94538B604D3F19A859B108F141F0D332', '', '', ''),
(4199, 21, 3513, 2, '1.0', '[4199]DigimonBS_Patch_By_Ash.zip', 'Y', '', '22 January 2019', 1548133200, 5241, 'NOBODY', 'An Incomplete English translation for Digimon Battle Spirits 1.5\r\n\r\nThis hack translates the main menus and character select screens to English.\r\nThis hack does not translate any of the options in the option menu or the character versus screens.', '2019-01-25 08:20:14', '2019-01-23 02:26:44', NULL, 'N', 12, 0, 1, 2178, '4199titlescreen.png', 0, 1, 'Digimon Tamers - Battle Spirit Ver. 1.5 (Japan).wsc\r\nFile CRC32    6CAAD4A2\r\nFile SHA-1    3F39FF494A3D8DD9D55A2E7CF86B47F1C8E8A156', '', '', ''),
(4200, 17, 1070, 2, '0.8', '[4200]sotn_ind.zip', 'Y', '', '24 January 2019', 1548306000, 5062, 'NOBODY', 'Indonesian translation (dialogues only) for Castlevania: SotN.', '2019-01-25 13:21:17', '2019-01-25 12:12:04', NULL, 'N', 24, 0, 1, 271, '', 1, 11, 'Castlevania - Symphony of the Night [U] \r\nSLUS-00067\r\n569315 KB', '', '', ''),
(4201, 7, 2869, 1, '0.9', '[4201]Zelda2fds.zip', 'Y', '4201readme.txt', '25 January 2019', 1548392400, 3960, 'NOBODY', 'Spanish localization and font mod for the FDS version of Zelda 2, a full lowercase alphabet is now replacing the hiragana font. The game now uses the &quot;Oracle of Ages&quot; gameboy font for all the ingame text.\r\n\r\nBased on [url=http://www.romhacking.net/translations/3177/]Columbo[/url]&#039;s previous effort, this hack also fixes a graphic bug that happened in the ending.', '2019-01-26 09:23:12', '2019-01-28 03:01:26', NULL, 'N', 9, 0, 0, 351, '4201titlescreen.jpg', 0, 1, 'Platform           Famicom Disk System                                  \r\nROM format         FDS disk image                                       \r\nExternal Header    No                                                   \r\nFile Size          131000 (1ffb8)                                       \r\nROM Size           131000 (1ffb8)                                       \r\nROM CRC32          1187FE3D                                             \r\nROM SHA-1          8877321F1FDA7D54BF2468DD6F5E36D321CBCCE1             \r\nNo-Intro entry     Link no Bouken - The Legend of Zelda 2 (Japan) (v1.1)', '', '', ''),
(4202, 1, 978, 1, '1.0', '[4202]adventuresoflolo2nes.zip', 'Y', '4202readme.txt', '27 January 2019', 1548565200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Adventures of Lolo 2&quot; for the NES.', '2019-01-28 12:32:44', '2019-01-27 13:18:06', NULL, 'N', 9, 0, 0, 507, '4202titlescreen.png', 0, 1, 'Adventures of Lolo 2 (U) [!].nes\r\nMD5: 0f8eac497adc07858685b8e84e59a56b\r\nSHA1: 47d217722bc2375163ebb4b0821dd6eb3acb38ff\r\nCRC32: 862ab1e5\r\n65.552 bytes', '', '', ''),
(4203, 1, 789, 1, '1.0', '[4203]adventuresoflolo3nes.zip', 'Y', '4203readme.txt', '27 January 2019', 1548565200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Adventures of Lolo 3&quot; for the NES.', '2019-01-28 12:33:15', '2019-01-27 13:18:18', NULL, 'N', 9, 0, 0, 588, '4203titlescreen.png', 0, 1, 'Adventures of Lolo 3 (U) [!].nes\r\nMD5: 3dc676f6a0d1e400bb4e1bf908e4c46a\r\nSHA1: fd8551f8b02323d31dcc38dcd69545725d6c0538\r\nCRC32: e06a060b\r\n262.160 bytes', '', '', ''),
(4204, 1, 735, 1, '1.0', '[4204]adventuresoflolones.zip', 'Y', '4204readme.txt', '27 January 2019', 1548565200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Adventures of Lolo&quot; for the NES.', '2019-01-28 12:33:52', '2019-01-27 13:18:29', NULL, 'N', 9, 0, 0, 604, '4204titlescreen.png', 0, 1, 'Adventures of Lolo (U) [!].nes\r\nMD5: 72a5692523ad5ab51cf2272a06d669d0\r\nSHA1: 355e2a11e6e585dab55635766c43bc4c0e5d6968\r\nCRC32: d9c4cbf7\r\n65.552 bytes', '', '', ''),
(4205, 8, 3514, 1, '1.0', '[4205]battleshipgb.zip', 'Y', '4205readme.txt', '27 January 2019', 1548565200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battleship&quot; for the Game Boy.', '2019-01-28 12:37:34', '2019-01-27 13:20:47', NULL, 'N', 9, 0, 0, 222, '4205titlescreen.png', 0, 1, 'Battleship (U) [M][!].gb\r\nMD5: d4f7ade01af0818a79bc809cf96118bb\r\nSHA1: d3efb4afebcf94b191a66797a6bae2c90ba92c6a\r\nCRC32: fef62da5\r\n65.536 bytes', '', '', ''),
(4206, 8, 3515, 1, '1.0', '[4206]battleshipgbc.zip', 'Y', '4206readme.txt', '27 January 2019', 1548565200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battleship&quot; for the Game Boy Color.', '2019-01-28 12:42:34', '2019-01-27 13:22:48', NULL, 'N', 9, 0, 0, 244, '4206titlescreen.png', 0, 1, 'Battleship (U) [C][!].gbc\r\nMD5: fd1f17aa8c4b5c2963db8b0444673a3d\r\nSHA1: 48a6cc9c5695378a118deb6b1035c15a26d476d7\r\nCRC32: 8e6f8037\r\n1.048.576 bytes', '', '', ''),
(4207, 12, 3516, 1, '1.0', '[4207]battleshipgg.zip', 'Y', '4207readme.txt', '27 January 2019', 1548565200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battleship&quot; for the Game Gear.', '2019-01-28 12:45:49', '2019-01-27 13:24:09', NULL, 'N', 9, 0, 0, 182, '', 1, 1, 'Battleship (U) [!].gg\r\nMD5: ba836ae19e88f6354d746a86582beff8\r\nSHA1: eae1ebec2c1be522924f669a2dc884f9f4a68cf3\r\nCRC32: fddd8cd9\r\n65.536 bytes', '', '', ''),
(4208, 1, 3320, 1, '1.0', '[4208]battleshipnes.zip', 'Y', '4208readme.txt', '27 January 2019', 1548565200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battleship&quot; for the NES.', '2019-01-28 12:47:44', '2019-01-27 13:25:21', NULL, 'N', 9, 0, 0, 261, '4208titlescreen.png', 0, 1, 'Battleship (U) [!].nes\r\nMD5: 05493b63a01703c1388224360d526fa4\r\nSHA1: 7de90355d9e1bf4d37cbbad57e9a77e5e833fa24\r\nCRC32: 89d3bdbc\r\n65.552 bytes', '', '', ''),
(4209, 1, 844, 1, '1.0', '[4209]iceclimbernes.zip', 'Y', '4209readme.txt', '27 January 2019', 1548565200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ice Climber&quot; for the NES.', '2019-01-28 12:48:26', '2019-01-27 13:26:31', NULL, 'N', 9, 0, 0, 701, '4209titlescreen.png', 0, 1, 'Ice Climber (U) [!].nes\r\nMD5: d35f9979f206897df94fb5425e23fc85\r\nSHA1: 09d97003bf9d676f24a75cf3e1dced28cda3be59\r\nCRC32: 70044a74\r\n24.592 bytes', '', '', ''),
(4210, 1, 149, 1, '1.0', '[4210]Kid Dracula Eng.zip', 'Y', '4210readme.txt', '26 January 2019', 1548478800, 5097, 'NOBODY', 'This translation is a mix of previous translations with some nice improvements.', '2019-01-28 14:12:24', '2019-01-26 15:52:24', NULL, 'N', 12, 0, 0, 6149, '4210titlescreen.png', 0, 1, 'Akumajou Special - Boku Dracula Kun (J) - NOINTRO\r\nCRC32: F916D969\r\nMD5: 58E2A3B62103C1F4AF7AEC452CAFF175\r\nSHA-1: A7F5329BE0440498DC343504652EAFCB39836609\r\nSHA-256: 10BEE1E62E247701CF05811888E2DC297352BE722F861756CE5912BA7D40941F', '', '', ''),
(4211, 1, 938, 2, '1.0', '[4211]Duck Hunt (Esperanto).zip', 'Y', '4211readme.txt', '27 January 2019', 1548565200, 5246, 'NOBODY', 'This is an incomplete translation of Duck Hunt for the NES into Esperanto. The title screen is translated, and parts of the main game are translated. Some words are abbreviated, for example &quot;poentaro&quot; is abbreviated to &quot;poent&quot;. The patch is provided in both .ips and .bps formats.', '2019-01-28 14:13:27', '2019-01-27 20:54:40', NULL, 'N', 26, 0, 0, 40, '4211titlescreen.png', 0, 1, 'This patch requires the No-Intro ROM.\r\n\r\nTitle: Duck Hunt (World)\r\nMD5: FA382374EB4A93A719064CA6C5A4E78C', '', '', ''),
(4212, 1, 3517, 1, '1.0', '[4212]World Heroes 2 Pro (Name Hack).zip', 'Y', '', '27 January 2019', 1548565200, 5247, 'NOBODY', 'Translation patch that fixes some grammar issues and character names. Some names are abbreviated due to lack of space in the rom file.', '2019-01-28 14:19:35', '2019-01-27 22:21:33', NULL, 'N', 12, 0, 1, 1039, '4212titlescreen.png', 0, 1, 'Name: World Heroes 2 Pro (Unl)\r\nCRC32: 056E21DC', '', '', ''),
(4213, 1, 2283, 1, '1.0', '[4213]ConForce.zip', 'Y', '', '28 January 2019', 1548651600, 5062, 'NOBODY', 'Indonesian translation of Contra Force.', '2019-01-29 14:34:33', '2019-01-28 16:45:15', NULL, 'N', 24, 0, 1, 385, '4213titlescreen.png', 0, 1, 'No-Intro Name: Contra Force (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      AF7BB9A170BA5728829C3080035E897A        \r\nFile SHA-1    9FA1EE5FCACADA43CFDA91773C7298C722B7D990\r\nFile CRC32    83D69922                                \r\nROM MD5       2F2CB4EC9936D23F370F9991E84CCE98        \r\nROM SHA-1     146432B03E8351D3128394AAA62A24E01C548C7E\r\nROM CRC32     A94591B0', '', '', ''),
(4214, 12, 3518, 1, '1.0', '[4214]berenstainbearsthecampingadventuregg.zip', 'Y', '4214readme.txt', '01 February 2019', 1548997200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Berenstain Bears: Camping Adventure&quot; for Sega Game Gear.', '2019-02-02 11:27:05', '2019-02-01 15:47:36', NULL, 'N', 9, 0, 0, 159, '4214titlescreen.png', 0, 1, 'Berenstain Bears&#039;, The - Camping Adventure (U) [!].gg\r\nMD5: 0063255819682649ed682a50a0e8a440\r\nSHA1: a35bef59a59df2a6d3dc4b8d3fe2e4cc79464537\r\nCRC32: a4bb9ffb\r\n262.144 bytes', '', '', ''),
(4215, 11, 3519, 1, '1.0', '[4215]berenstainbearsthecampingadventuresmd.zip', 'Y', '4215readme.txt', '01 February 2019', 1548997200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Berenstain Bears: Camping Adventure&quot; for Sega Genesis/Mega Drive.', '2019-02-02 11:28:42', '2019-02-01 15:49:39', NULL, 'N', 9, 0, 0, 252, '', 1, 8, 'Berenstain Bears&#039;, The - Camping Adventure (U) [!].bin\r\nMD5: 9c60d0a0dc49a0e9f076b7e6ed922c2f\r\nSHA1: 5fd62e60fd3dd19f78d63a93684881c7a81485d6\r\nCRC32: 1f86237b\r\n1.048.576 bytes', '', '', ''),
(4216, 1, 3520, 1, '1.0', '[4216]rainbowislandseurnes.zip', 'Y', '4216readme.txt', '01 February 2019', 1548997200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rainbow Islands: The Story of Bubble Bobble 2&quot; for NES.', '2019-02-02 11:43:36', '2019-02-01 16:00:33', NULL, 'N', 9, 0, 0, 309, '4216titlescreen.png', 0, 1, 'Rainbow Islands - The Story of Bubble Bobble 2 (E) [!].nes\r\nMD5: c97f6f262616db65fdf4d60398c50860\r\nSHA1: f397de14a66972cf71fcb0f48e4362d873529757\r\nCRC32: d3bdb2ed\r\n262.160 bytes', '', '', ''),
(4217, 11, 3521, 1, '1.0', '[4217]rainbowislandsextra.zip', 'Y', '4217readme.txt', '01 February 2019', 1548997200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rainbow Islands: The Story of Bubble Bobble 2&quot; for Sega Genesis/Mega Drive.', '2019-02-02 11:48:08', '2019-02-01 16:03:29', NULL, 'N', 9, 0, 0, 453, '4217titlescreen.png', 0, 8, 'Rainbow Islands - The Story of Bubble Bobble 2 (J) [c][!].bin\r\nMD5: 30682a233a4afba0b0065d0e98b5c6cc\r\nSHA1: e35fcc88e37d1691cd2572967e1ae193fcd303eb\r\nCRC32: c74dcb35\r\n524.288 bytes', '', '', ''),
(4218, 22, 3232, 1, '1.0', '[4218]rainbowislandssms.zip', 'Y', '4218readme.txt', '01 February 2019', 1548997200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rainbow Islands&quot; for Sega Master System.\r\n\r\nIncludes ending fix by [url=http://www.romhacking.net/hacks/4112/]arsenal_51[/url].', '2019-02-02 11:50:01', '2019-02-01 16:06:37', NULL, 'N', 9, 0, 0, 250, '4218titlescreen.png', 0, 1, 'Rainbow Islands (E) [!].sms\r\nMD5: ffba9869948e2cef2bda6f805cc72087\r\nSHA1: acff4b6175aaaed9075f6e41cf387cbfd03eb330\r\nCRC32: c172a22c\r\n262.144 bytes', '', '', ''),
(4219, 1, 3522, 1, '1.0', '[4219]rainbowislandsusanes.zip', 'Y', '4219readme.txt', '01 February 2019', 1548997200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rainbow Islands: The Story of Bubble Bobble 2 (USA)&quot; for NES.', '2019-02-02 11:51:43', '2019-02-01 16:08:18', NULL, 'N', 9, 0, 0, 392, '4219titlescreen.png', 0, 1, 'Rainbow Islands - The Story of Bubble Bobble 2 (U) [!].nes\r\nMD5: 76d8366d74c43e4df27d1882f46b10c1\r\nSHA1: ffd2213439aa3818e88215fac318b15616f9e894\r\nCRC32: 5d56b6a4\r\n131.088 bytes', '', '', ''),
(4220, 12, 3523, 1, '1.0', '[4220]talespingg.zip', 'Y', '4220readme.txt', '01 February 2019', 1548997200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tale Spin&quot; for Sega Game Gear.', '2019-02-02 11:53:44', '2019-02-01 16:10:50', NULL, 'N', 9, 0, 0, 170, '', 1, 1, 'Tale Spin (U) [!].gg\r\nMD5: 0c03df9b73f191c27755c3816343827f\r\nSHA1: 60e5c27a07a69969ea1ba830cc82df33a5fbf227\r\nCRC32: f1732ffe\r\n262.144 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4221, 11, 3524, 1, '1.0', '[4221]talespinsmd.zip', 'Y', '4221readme.txt', '01 February 2019', 1548997200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tale Spin&quot; for Sega Genesis/Mega Drive.', '2019-02-02 11:55:55', '2019-02-01 16:12:12', NULL, 'N', 9, 0, 0, 366, '4221titlescreen.png', 0, 8, 'Tale Spin (UE) [!].bin\r\nMD5: 2ac0d4208641095358d663b3eb17b397\r\nSHA1: 9b6ab86fea23adb3cfba38b893278d856540c8b8\r\nCRC32: f5c0c8d0\r\n524.288 bytes', '', '', ''),
(4222, 1, 116, 1, '1.02', '[4222]dbz2_102.zip', 'Y', '4222readme.txt', '19 February 2019', 1550552400, 5251, 'NOBODY', 'DBZ II for the Famicom is a card-based RPG and the sequel to DBZ: Assault of the Saiyans.\r\n\r\nThe game improves upon its predecessor by starting you off with 5 Z-Fighters and it&#039;s a lot less of a grindfest. \r\n\r\nBesides the powerup Guru gives to the warriors on Namek, you can train on Goku&#039;s gravity ship during the final showdown with Freeza. Additionally, you can input the 7 passwords from the first game into the tournament mode to start the main game with stronger fighters and some free items.\r\n\r\nThis specific translation originally used [url=http://www.romhacking.net/translations/125/]Saiya Translation[/url]&#039;s work as a baseline.\r\n\r\nIn v1.00, the majority of their text was untouched and the untranslated text took priority to be translated.\r\n\r\nAs of v1.01, it still uses their font, title graphic (EVIL FREEZA), and probably 5-10% of the text.\r\n\r\nAs of v1.02, there should be full independence from their work, including graphics, font, errors from their work (like Kaioken Goku or Piccolo getting hit in battle).\r\n\r\nNow the translation is much more faithful to what the Japanese game text contains and has graphical improvements and a title screen of my own design.\r\n\r\nThanks for the font, [url=https://www.romhacking.net/fonts/120/]Romhacking.net and M-Tee[/url]\r\n\r\nHaving said this, the translation still does not take advantage of any ASM hacks and it merely uses the space available, some pointer table switching around, and ligatures to fit most of the text.', '2019-02-02 11:59:50', '2020-08-17 03:58:10', NULL, 'N', 12, 0, 0, 5408, '4222titlescreen.png', 0, 1, 'Database match: Dragon Ball Z II - Gekishin Freeza!! (Japan) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1D1E2B5F97A0BDB4823FDC43308AB65BAB2A5152\r\nFile CRC32: D396D28A\r\nROM SHA-1: 111D38E2FB41D0B43753E18757D427A91B0DBCB9\r\nROM CRC32: A9541452', '', '', ''),
(4223, 1, 3525, 1, '1.0', '[4223]gameoflife1.0.zip', 'Y', '4223readme.txt', '02 February 2019', 1549083600, 4212, 'NOBODY', 'This is an English translation of RPG Jinsei Game for the NES.', '2019-02-02 12:01:34', '2019-02-02 00:16:46', NULL, 'N', 12, 0, 0, 2774, '4223titlescreen.png', 0, 1, 'No-Intro Name: RPG Jinsei Game (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 13AEE28588290CA6DDC3EF232E159B3AB309BE2D\r\nROM SHA-1: 68D5E40403FF09FAE745FDF419F9244C9BCA507A', '', '', ''),
(4224, 10, 788, 1, '1.1', '[4224]zeropl.zip', 'Y', '4224readme.txt', '22 February 2023', 1677042000, 5229, 'NOBODY', 'This is a complete Polish translation for Metroid: Zero Mission.', '2019-02-04 13:28:05', '2023-02-22 14:36:53', NULL, 'N', 1, 0, 0, 380, '4224titlescreen.png', 0, 1, 'Database match: Metroid - Zero Mission (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8\r\nFile/ROM CRC32: 5C61A844', '', '', ''),
(4225, 9, 3526, 1, '1.0', '[4225]Undercover Cops - English v1-0.zip', 'Y', '4225readme.txt', '03 February 2019', 1549170000, 122, 'NOBODY', 'This is an English translation of Undercover Cops for the Super Nintendo.', '2019-02-04 13:28:29', '2019-02-03 13:57:00', NULL, 'N', 12, 0, 0, 5912, '4225titlescreen.png', 0, 4, 'CRC32: B574C939 \r\nMD5: 1A0BEF681793F1F9A57E3935C64C36DF\r\nSHA-1: 1BEE4FFD169648CE693A127F06AD6E8F7C2FA2C6', '', '', ''),
(4226, 9, 3526, 1, '1.1', '[4226]undercovercopscastellanosnes.7z', 'Y', '4226readme.txt', '02 July 2019', 1562040000, 4608, 'NOBODY', 'This is a Spanish translation of Undercover Cops for the Super Nintendo. Based on the [url=http://www.romhacking.net/translations/4225/]English translation[/url] made by RPGONE.', '2019-02-08 13:56:28', '2019-07-02 15:27:35', NULL, 'N', 9, 0, 0, 671, '4226titlescreen.png', 0, 4, 'CRC32: B574C939\r\nMD5: 1A0BEF681793F1F9A57E3935C64C36DF\r\nSHA-1: 1BEE4FFD169648CE693A127F06AD6E8F7C2FA2C6', '', '', ''),
(4227, 9, 1537, 1, '1.0', '[4227]Super Aleste (Brasil).zip', 'Y', '', '04 February 2019', 1549256400, 4346, 'NOBODY', 'This patch translates all the Japanese dialogues into Portuguese and especially the end of Thi and Raz.', '2019-02-08 16:29:29', '2019-02-04 22:19:35', NULL, 'N', 11, 0, 1, 207, '', 1, 4, 'Country Japan\r\nInternal CRC 08F6\r\nCRC32 94D28FF9\r\nMD5 9943B6B85583FACB088869DB8D6A5F78\r\nSHA-1 DA4F108D894DABE16ABA9C25F04443DF3ED4945A\r\nSHA-256 31355C7A01313CC65186D2C9149838DC44AC85453685775879479F617FD6C912\r\nROM Speed 200ns (SlowROM)\r\nROM Size 8 Mb\r\nROM Bank LoROM\r\nROM Type Normal\r\nSRAM Size 0 Kb\r\nInternal Title SUPER ALESTE\r\nCommon Filenames\r\nSuper Aleste (J).sfc (GoodSNES v0.999.5)\r\nSuper Aleste (Japan).sfc (No-Intro 2011-12-24)\r\nSuper Aleste (NTSC)(Jap)(1.0).sfc (Zapatabase 2011-01-30)', '', '', ''),
(4228, 26, 3528, 1, '1.0', '[4228]twrshftE.7z', 'Y', '4228readme.txt', '04 February 2019', 1549256400, 803, 'NOBODY', '[b]Tower &amp; Shaft English Localization[/b]\r\n  This series of patches localizes the Aleck64 title &quot;Tower &amp; Shaft&quot; to North American English and optionally modifies it to run on Nintendo 64 hardware.\r\n  A revised cartridge conversion method is used, consistent with later conversion releases.  This should act as a replacement for the original N64 conversion release.\r\n\r\n  The game&#039;s an arcade license of the Mac titles NS-Tower and NS-Shaft, originally written by Akihiko Kusanagi of Nagi-P Software and distro&#039;d through NIFTY-Serve.\r\n  Gameplay couldn&#039;t be simpler.\r\n    In Tower, you hold and release button 1 to jump as Aleck paces left and right automatically.\r\n    In Shaft, move left and right to fall on the platforms.  Don&#039;t fall off the screen or get squished by the spikes above.\r\n  Endless mode is endless.  Yes, it stops counting floors at 999 but will continue until you die.  High scores are only kept for endless.\r\n\r\n  DIP switches don&#039;t dictate settings.  The Test button accesses options such as coin settings, ADS counters, test modes, etc.  All settings are saved to eeprom.\r\n  The arcade version uses JAMMA controls, not the N64-style controller setup.  Only button 1 and the start button are used.\r\n\r\n  N64 version controls:\r\n+pad	movement\r\nA	button 1\r\nstart	start button\r\nL	test button\r\nR	service button\r\nc-up	coin slot 2\r\nc-down	coin slot 1\r\n\r\n\r\n[b]Patching[/b]\r\n  Use xdelta to apply the xdelta patch to the original arcade ROM.  It&#039;s MAME name corresponds to its label: ua3012--all02.u3\r\n\r\n  Note that this file is and should be little-endian!  Unlike typical maskroms these are effectively flashcarts, so the data is big-endian but storage and access expects little.\r\n  Attempting to use any other file or byteswapped data will result in a &quot;invalid checksum&quot; error.\r\n  * All patches should be applied to ua3012--all02.u3 and no other file *\r\n  * Do NOT attempt to patch the previous N64 conversion of the title *\r\n\r\n    ua3112--all02.u3.xdelta\r\n	[i]English Aleck64 ROM file, usable in MAME or replacing the U3 chip on an Aleck cart.  Little-endian.[/i]\r\n\r\n    Tower&amp;Shaft (USA).n64.xdelta\r\n	[i]English N64 ROM file, using a modified 5101 cic to limit piracy.  Big-endian.[/i]\r\n\r\n    Tower&amp;Shaft (Japan) (Rev A).n64.xdelta\r\n	[i]Japanese N64 ROM file, using a modified 5101 cic to limit piracy.  Big-endian.[/i]\r\n\r\n\r\n[b]Playing[/b]\r\n  [i]Aleck version:[/i]\r\n    Yes, the translation works on Aleck64 hardware.  The easiest method is to program the game onto a Fujitsu MSP55LV128 and place it in the U3 slot on an appropriate board, such as the ALK-ROM01.  These boards already are socketed making replacement incredibly easy, and don&#039;t have size limitations like the SLOSSEUM boards.\r\n    Actual data size is 0x437340, so a single 8MB chip is perfectly adequate.  The U4 slot does not need to be filled, or for that matter does not need to be unfilled.\r\n    If you&#039;re using MAME, run the Aleck64 version.  The consolification method shouldn&#039;t work under N64 emulation.  Registry will eventually make it to public distribution, but until then you should be able to load it directly via command line options.\r\n\r\n  [i]N64 version:[/i]\r\n    Newer generation flash carts support Aleck64 conversions, such as the 64drive.  Console is the recommended method.  Note though that there is no &quot;safe zone&quot; so video stretches to the very edge of the screen, which may cut off a bit of the window on a typical CRT screen.  Colors may appear differently than an arcade unit due to hardware differences.\r\n    [i]Most emulators do not support Aleck64 conversions.[/i]  Cen64 does, and it&#039;s possible to coerce those with debuggers to as well.  Refer to your emulator&#039;s documentation or support.', '2019-02-08 16:31:27', '2019-02-05 05:27:13', NULL, 'N', 12, 0, 0, 662, '4228titlescreen.png', 0, 1, 'ua3012--all02.u3\r\nMD5\r\n0036AB25DE533E572AE48E47EEA67953\r\nSHA512\r\n63ED3A29D5166A6FDC02973412960935F5352BA370D1D4B17462DB55939F8E8258D68B41F0ACA3FD9A49CA51B6D51CE00142EF684C363702ACE2CF0B44AF4F1B', '', '', ''),
(4229, 17, 3529, 1, '1.5', '[4229]CRv15.zip', 'Y', '', '13 March 2024', 1710288000, 5062, 'NOBODY', 'Chocobo Racing Translation.\r\nIndonesia translation for Chocobo Racing.\r\nThe bin file should be 356402 KB in size.', '2019-02-08 16:32:37', '2024-03-14 22:43:58', NULL, 'N', 24, 0, 1, 286, '4229titlescreen.png', 0, 11, 'Chocobo Racing (USA)\r\nSLUS-00844\r\n356402 KB (BIN)', '', '', ''),
(4230, 22, 2864, 1, '0.99', '[4230]Spellcaster.zip', 'Y', '4230readme.txt', '06 February 2019', 1549429200, 3960, 'NOBODY', 'Full spanish localization for Spellcaster on the Master System, all the english text in the game has been translated and the dialog has been revised and slightly altered so it would make some sense, unlike the original text. In the original, the poor grammar and some names and places being mixed would sometimes make the player VERY confused.\r\n\r\nSpanish punctuations symbols were added and now the lowercase font is used ingame, previously  only uppercase was used.', '2019-02-08 16:38:36', '2019-02-05 23:43:38', NULL, 'N', 9, 0, 0, 460, '4230titlescreen.png', 0, 1, 'Platform          Master System                           \r\nROM format        Master System ROM                       \r\nFile Size         524288 (80000)                          \r\nROM Size          524288 (80000)                          \r\nROM CRC32         4752CAE7                                \r\nROM SHA-1         EED8B01FCA86DBD8291D5CA2D1E6F6CA1B60FE68\r\nNo-Intro entry    SpellCaster (USA, Europe)               \r\nChecksum valid    No', '', '', ''),
(4231, 1, 712, 1, '1.0', '[4231]Legend of Zelda, The (ITA) (PRG1) [!].zip', 'Y', '4231readme.txt', '07 February 2019', 1549515600, 5240, 'NOBODY', 'The Legend of Zelda fully translated into Italian.\r\n\r\nPlease, take a look at the ReadMe file!', '2019-02-08 16:39:28', '2019-02-07 22:56:16', NULL, 'N', 6, 0, 0, 525, '4231titlescreen.png', 0, 1, 'No-Intro Name: Legend of Zelda, The (USA) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7\r\nPatched File SHA-1: 33CD2848B6E0773F51E9D79D41BA20E61203F4F3\r\nPatched ROM SHA-1: CD49C26EC60CE35E56419DE7AC9068C0B1B59A2D', '', '', ''),
(4232, 9, 3461, 1, '1.0', '[4232]Ihatovocastellano.7z', 'Y', '4232readme.txt', '08 February 2019', 1549602000, 4608, 'NOBODY', 'Ihatovo Monogatari (&quot;Story of Ihatovo&quot;) is a Super Famicom adventure game.\r\n\r\nSpanish Translation for “Ihatovo Monogatai” for the Super Nintendo. Based on the [url=http://www.romhacking.net/translations/4116/]English translation[/url] by DDSTranslation, FlashPV and Tom.\r\n\r\nAdded the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the “ñ” of the Castilian language. Modified the title screen.', '2019-02-08 16:40:53', '2019-02-09 11:50:20', NULL, 'N', 9, 0, 0, 684, '4232titlescreen.png', 0, 4, 'Platform           Super NES                               \r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          1048576 (100000)                        \r\nROM Size           1048576 (100000)                        \r\nROM CRC32          C588CD17                                \r\nROM SHA-1          43983938960D0547B4A5585D04E7336D931FB79E\r\nNo-Intro entry     Ihatov Monogatari (Japan)', '', '', ''),
(4233, 17, 3318, 1, '1.0', '[4233]SLPS-00688.rar', 'Y', '4233readme.txt', '14 June 2006', 1150257600, 5285, 'NOBODY', 'This is a complete Chinese translation of Sangokushi Koumeiden for the PlayStation console.\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO/IMG.', '2019-02-08 16:43:58', '2019-02-08 14:29:23', NULL, 'N', 4, 0, 0, 387, '4233titlescreen.jpg', 0, 11, 'Game Text Language: Japanese\r\nGame Serial Number: SLPS-00688\r\nMD5: 7FA0DC71C2A8B131EBA7E69D5551AEE3\r\nSHA1: 74F326D859188F79F2090ABF4F91742674DBE5D7\r\nSHA-256: F6E1FB8E394CDCFCD8938FFF81875E7861EC1AA62E8B060750824710501BD318', '', '', ''),
(4234, 8, 3531, 1, '1.0', '[4234]bladesofsteelgb.zip', 'Y', '4234readme.txt', '05 February 2019', 1549342800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Blades of Steel&quot; for Game Boy.', '2019-02-09 12:36:47', '2019-02-05 19:10:54', NULL, 'N', 9, 0, 0, 196, '4234titlescreen.png', 0, 1, 'Blades of Steel (E) [!].gb\r\nMD5: 6e8166c3783d1807d0a8c3b649e583c1\r\nSHA1: d030c46bc225fc92aa431276d9ae5812a30d6007\r\nCRC32: f7be0002\r\n131.072 bytes', '', '', ''),
(4235, 1, 1660, 1, '1.0', '[4235]bladesofsteelnes.zip', 'Y', '4235readme.txt', '05 February 2019', 1549342800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Blades of Steel&quot; for NES.', '2019-02-09 12:38:03', '2019-02-05 19:12:00', NULL, 'N', 9, 0, 0, 362, '4235titlescreen.png', 0, 1, 'Blades of Steel (U) [!].nes\r\nMD5: 46ee7db0d4c3d4b77512ee1db6f10ae1\r\nSHA1: 1aa1e36483d766ece1e8a72409bf12397ff262d6\r\nCRC32: b9bcf910\r\n131.088 bytes', '', '', ''),
(4236, 11, 3532, 1, '1.0', '[4236]bonkerssmd.zip', 'Y', '4236readme.txt', '05 February 2019', 1549342800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bonkers&quot; for Sega Genesis/Mega Drive.', '2019-02-09 12:41:02', '2019-02-05 19:14:53', NULL, 'N', 9, 0, 0, 328, '', 1, 8, 'Bonkers (UE) [!].bin\r\nMD5: 9b7b171a649415d2750e81337d641ad3\r\nSHA1: 938642252fdb1c5aedc785bce2ba383fc683c917\r\nCRC32: d1e66017\r\n1.048.576 bytes', '', '', ''),
(4237, 12, 3533, 1, '1.0', '[4237]bonkerswaxupgg.zip', 'Y', '4237readme.txt', '05 February 2019', 1549342800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bonkers Wax Up!&quot; for Sega Game Gear.', '2019-02-09 12:44:00', '2019-02-05 19:16:12', NULL, 'N', 9, 0, 0, 153, '', 1, 1, 'Bonkers Wax Up! (U) [!].gg\r\nMD5: 3608e04a697b3c6b5857b5d3f3a58cca\r\nSHA1: b98bd9467fe8bf782989172b576c7844f3666ae9\r\nCRC32: bfceba5f\r\n524.288 bytes', '', '', ''),
(4238, 22, 3534, 1, '1.0', '[4238]bonkerswaxupsms.zip', 'Y', '4238readme.txt', '05 February 2019', 1549342800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bonkers: Wax Up!&quot; for Sega Master System.', '2019-02-09 12:49:44', '2019-02-05 19:18:05', NULL, 'N', 9, 0, 0, 195, '', 1, 1, 'Bonkers Wax Up! (UE) [!].sms\r\nMD5: 044b79a5e4cf58fb92b60fc09cf4f316\r\nSHA1: e1f8da3897f0756c8764ece6605f940ce79e81ca\r\nCRC32: b3768a7a\r\n524.288 bytes', '', '', ''),
(4239, 12, 3535, 1, '1.0', '[4239]roadrashgg.zip', 'Y', '4239readme.txt', '05 February 2019', 1549342800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Road Rash&quot; for Sega Game Gear.', '2019-02-09 12:54:15', '2019-02-05 19:20:06', NULL, 'N', 9, 0, 0, 164, '', 1, 1, 'Road Rash (U).gg\r\nMD5: 18090d451dc27f8d3edcbdbef86a30d8\r\nSHA1: 2cf136b5feb786770322e1a03e7e3577a1a9eec0\r\nCRC32: 96045f76\r\n524.288 bytes', '', '', ''),
(4240, 22, 3536, 1, '1.0', '[4240]roadrashsms.zip', 'Y', '4240readme.txt', '05 February 2019', 1549342800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Road Rash&quot; for Sega Master System.', '2019-02-09 12:56:29', '2019-02-05 19:21:27', NULL, 'N', 9, 0, 0, 215, '', 1, 1, 'Road Rash (E) [!].sms\r\nMD5: 325575374d2db3755f83bba728990ebe\r\nSHA1: 7976e717125757b1900a540a68e0ef3083839f85\r\nCRC32: b876fc74\r\n524.288 bytes', '', '', ''),
(4241, 11, 607, 1, '2.0', '[4241]vixen357smdv2.zip', 'Y', '4241readme.txt', '05 December 2020', 1607144400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Vixen 357&quot; for Sega Genesis/Mega Drive.\r\n\r\nBased on the English translation by [url=http://www.romhacking.net/translations/2738/]Nebulous Translations[/url].\r\n\r\nV1.1: Fixes intro and translates untranslated strings.\r\n\r\nV1.2: More intro fixes.\r\n\r\nV2.0: Added spanish characters and reworked the script.', '2019-02-09 12:59:01', '2020-12-23 08:29:39', NULL, 'N', 9, 0, 0, 886, '', 1, 8, 'Vixen 357 (Japan).md\r\nMD5: 4ad9e56271eb9f5aee6c7c6d05e498b4\r\nSHA1: 460037301df0d67947bd17eddb38a3011896cb43\r\nCRC32: 3afa2d7b\r\n1.048.576 bytes', '', '', ''),
(4242, 1, 2773, 1, '1.1', '[4242]DBZSB2 (NES) V1_1.zip', 'Y', '', '06 March 2019', 1551848400, 4568, 'NOBODY', 'This is a Portuguese translation of Dragon Ball Z: Super Butouden 2 (NES bootleg port).\r\n\r\nBased on the [url=http://www.romhacking.net/translations/3046/]Spanish translation[/url] by Sics.', '2019-02-09 15:42:47', '2019-03-06 18:48:45', NULL, 'N', 11, 0, 1, 296, '4242titlescreen.png', 0, 1, 'Dragon Ball Z - Super Butouden 2 (Unl).nes\r\nCRC32: 2490d360\r\nMD5: dd4d65cb90859620cdf498b332d8c8bd\r\nSHA1: 8478c3b233ebd81527e09839656283fc6f912999', '', '', ''),
(4243, 11, 3539, 1, '1.0', '[4243]fightmas.zip', 'Y', '', '10 February 2019', 1549774800, 5062, 'NOBODY', 'Indonesian translation of Fighting Master.\r\nThe story’s closer to Japanese version.', '2019-02-12 12:26:06', '2019-02-10 13:42:40', NULL, 'N', 24, 0, 1, 99, '4243titlescreen.jpg', 0, 8, 'Fighting Masters (U) [b1] (No-Intro)\r\nFile MD5      40DD83EDC5C4451A09FBAA03B16E46E1        \r\nFile SHA-1    BC5E03905645094ADBA28C481AEACAADFD9D85AC\r\nFile CRC32    6525F3F3                                \r\nROM MD5       40DD83EDC5C4451A09FBAA03B16E46E1        \r\nROM SHA-1     BC5E03905645094ADBA28C481AEACAADFD9D85AC\r\nROM CRC32     6525F3F3', '', '', ''),
(4244, 1, 810, 1, '1.0', '[4244]Ikari.zip', 'Y', '', '12 February 2019', 1549947600, 5062, 'NOBODY', 'Indonesian translation of Ikari Warriors.', '2019-02-12 12:51:50', '2019-02-12 05:36:23', NULL, 'N', 24, 0, 1, 117, '4244titlescreen.png', 0, 1, 'No-Intro Name: Ikari Warriors (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      F31987AA39A973985BC647C7517E032E        \r\nFile SHA-1    6EADBBE4C2A1F7EDE2978F149B63270C72DB281F\r\nFile CRC32    A6A9943F                                \r\nROM MD5       731B764F201E31C5B250C67ACF835FB3        \r\nROM SHA-1     744C6638C3D7E39BD331A3B88F56AFFA9A0C4E4B\r\nROM CRC32     655EFEED', '', '', ''),
(4245, 12, 1620, 1, '1.0', '[4245]columnsgg.zip', 'Y', '4245readme.txt', '12 February 2019', 1549947600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Columns&quot; for Sega Game Gear.', '2019-02-15 01:47:31', '2019-02-12 19:26:35', NULL, 'N', 9, 0, 0, 180, '4245titlescreen.png', 0, 1, 'Columns (U) [!].gg\r\nMD5: 90bd4681e3e4b07445eaf35e83b223db\r\nSHA1: 05b73f39a90fd59e01262cbd3f4e7a21575d468a\r\nCRC32: 83fa26d9\r\n32.768 bytes', '', '', ''),
(4246, 22, 3541, 1, '1.0', '[4246]columnssms.zip', 'Y', '4246readme.txt', '12 February 2019', 1549947600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Columns&quot; for Sega Master System.', '2019-02-15 01:48:34', '2019-02-12 19:28:24', NULL, 'N', 9, 0, 0, 203, '4246titlescreen.png', 0, 1, 'Columns (UE) [!].sms\r\nMD5: d443d521036d527d35926809f230106c\r\nSHA1: 3d16b0954b5419b071de270b44d38fc6570a8439\r\nCRC32: 665fda92\r\n131.072 bytes', '', '', ''),
(4247, 1, 2328, 1, '1.0', '[4247]ikariiiitherescuenes.zip', 'Y', '4247readme.txt', '12 February 2019', 1549947600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ikari III: The Rescue&quot; for NES.', '2019-02-15 01:49:10', '2019-02-12 19:30:06', NULL, 'N', 9, 0, 0, 353, '4247titlescreen.png', 0, 1, 'Ikari III - The Rescue (U) [!].nes\r\nMD5: b87c88386ee99f4954bca7a0abb04d58\r\nSHA1: 32de21c5f5b309d9317b2252dfebb50c5f96b7ee\r\nCRC32: 3bcd370e\r\n262.160 bytes', '', '', ''),
(4248, 1, 2377, 1, '1.1', '[4248]ikariwarriorsiivictoryroadnes.zip', 'Y', '4248readme.txt', '15 February 2019', 1550206800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ikari Warriors II: Victory Road&quot; for NES.\r\n\r\nV1.1: removed text speed hack as it damaged music.', '2019-02-15 01:49:37', '2019-02-15 19:30:34', NULL, 'N', 9, 0, 0, 359, '4248titlescreen.png', 0, 1, 'Ikari Warriors II - Victory Road (U) [!].nes\r\nMD5: c02cbb2f78e4acfd4844d7973262de2f\r\nSHA1: 2a43aefd2768874e211b6eba74441bf295c64ba6\r\nCRC32: 1eaf333c\r\n262.160 bytes', '', '', ''),
(4249, 1, 810, 1, '1.0', '[4249]ikariwarriorsnes.zip', 'Y', '4249readme.txt', '12 February 2019', 1549947600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ikari Warriors&quot; for NES.', '2019-02-15 01:50:20', '2019-02-12 19:32:16', NULL, 'N', 9, 0, 0, 347, '4249titlescreen.png', 0, 1, 'Ikari Warriors (U) (PRG1) [!].nes\r\nMD5: 2871c67f35a88bc33efe139d935bb34e\r\nSHA1: 68a41caad8e2bf83b59a9337dc849d944a13c192\r\nCRC32: eed05076\r\n131.088 bytes', '', '', ''),
(4250, 12, 3542, 1, '1.0', '[4250]supercolumnsgg.zip', 'Y', '4250readme.txt', '12 February 2019', 1549947600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Columns&quot; for Sega Game Gear.', '2019-02-15 01:50:58', '2019-02-12 19:33:28', NULL, 'N', 9, 0, 0, 177, '', 1, 1, 'Super Columns (U) [!].gg\r\nMD5: 8f1de0caa864beed2a61f391795b0a10\r\nSHA1: ce59845e973b7fb7b3b2121b35a95fba5727df62\r\nCRC32: 8ba43af3\r\n131.072 bytes', '', '', ''),
(4251, 1, 2613, 1, '1.0', '[4251]tetsudououfamicomboardgamenes.zip', 'Y', '4251readme.txt', '12 February 2019', 1549947600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tetsudou Ou - Famicom Boardgame&quot; for NES.\r\n\r\nBased on the English translation [url=http://www.romhacking.net/translations/2825/]here[/url].', '2019-02-15 01:52:56', '2019-02-12 19:40:44', NULL, 'N', 9, 0, 0, 344, '4251titlescreen.png', 0, 1, 'Tetsudou Ou - Famicom Boardgame (J) [!].nes\r\nMD5: fff69b962158a8b4084700572365595f\r\nSHA1: 45d30cad96b471910f656c4df8df05cd2397b891\r\nCRC32: 774f460d\r\n65.552 bytes', '', '', ''),
(4252, 1, 3543, 1, '1.0', '[4252]hokutonoken3shinseikisouzouseikenrestudennes.zip', 'Y', '4252readme.txt', '12 February 2019', 1549947600, 3384, 'NOBODY', 'Translation from Japanese To Spanish for &quot;Hokuto no Ken 3: Shin Seiki Souzou Seiken Restuden&quot; for the NES.', '2019-02-15 01:55:15', '2019-02-12 19:42:44', NULL, 'N', 9, 0, 0, 932, '4252titlescreen.png', 0, 1, 'Hokuto no Ken 3 - Shin Seiki Souzou Seiken Restuden (J) [!].nes\r\nMD5: b9628301f0049937976ecf14325477d8\r\nSHA1: c12a27d9100636a94353620a5dc323691f9bda64\r\nCRC32: 12b32580\r\n262.160 bytes', '', '', ''),
(4253, 9, 338, 1, '1.0', '[4253][SNES] Rockman & Forte (J) [!] [T-BR].zip', 'Y', '', '26 December 2014', 1419570000, 2943, 'NOBODY', 'All texts in the game are translated and accented, and the graphics have been modified. Title screen and further designed based on the GBA version. \r\n\r\n* Texts: 100%\r\n* Graphics: 100%\r\n* Accents: 100%\r\n* Revision: 100% (The revision of the texts was made based on the new Brazilian/Portuguese orthography.)', '2019-02-15 02:27:05', '2019-02-14 13:43:07', NULL, 'N', 11, 0, 1, 729, '4253titlescreen.png', 0, 4, 'Rockman &amp; Forte (J) [!].smc - GOODSNES 3.04\r\nCRC32: 5047E0D4\r\nMD5: 55D9CDB05F53A3F7A5E3EACB81B28F09\r\nSHA-1: BCD2FC38B4E4BF6B811B00301F349E85CA48FE1A\r\nSHA-256: 4FC2832E7AA01D105CA67977B38840EC1188869B5E74D20E58613C1CD127D78F', '', '', ''),
(4254, 35, 3544, 1, '1.0', '[4254]Earthbound - English Patch.zip', 'Y', '4254readme.txt', '15 February 2019', 1550206800, 5094, 'NOBODY', 'A full translation of the adventure game Earthbound for the PC-6001.', '2019-02-17 07:18:39', '2019-02-18 01:15:10', NULL, 'N', 12, 0, 0, 194, '4254titlescreen.png', 0, 1, 'Earthbound {m2p2}.cas\r\nSHA-1: D9D8B4088E1BC2CD3D7DF9F238215F41BC4AE065\r\nSHA-256: F04D095EF33A17D41BDEA8B46E98751AAD4DEA0BACE7C2D7EE6382ACB617B242\r\nMD-5: 50CA78377BBCC1E9CA97706348BCB115', '', '', ''),
(4255, 1, 3545, 1, '1.0', '[4255]Adventures of Rad Gravity esp.rar', 'Y', '', '15 February 2019', 1550206800, 4343, 'NOBODY', 'This is a Spanish translation of The Adventures of Rad Gravity for the NES.', '2019-02-17 07:29:48', '2019-02-16 03:03:42', NULL, 'N', 9, 0, 1, 284, '', 1, 1, 'No-Intro Name: Adventures of Rad Gravity, The (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 946C7124A2D4774522C2664C75103EF960BC54B9\r\nROM SHA-1: 6E85261D5FE8484680DECD2D5EDC319465887D2A', '', '', ''),
(4256, 1, 2576, 1, '1.0', '[4256]Home Alone (RUS) (REV0).zip', 'Y', '4256readme.txt', '10 February 2019', 1549774800, 5097, 'NOBODY', 'This is a Russian translation patch for Home Alone for the NES.', '2019-02-17 07:31:36', '2019-02-16 03:49:43', NULL, 'N', 2, 0, 0, 79, '4256titlescreen.png', 0, 1, 'Home Alone (U) (REV0) [!].nes\r\nCRC32: E0CDD36E\r\nMD5: 7322AC46473ABE15D669FBF7311EA72D\r\nSHA-1: 969D86477C5C06F1CE9A1D01CA57A2D6FDF24C8A\r\nSHA-256: 1F63803FC6D5F90CDD931A0D0F00A7FD12A131D9D73B96EEA50DC61A78358472', '', '', ''),
(4257, 1, 2798, 1, '1.0', '[4257]nc.zip', 'Y', '', '17 February 2019', 1550379600, 5062, 'NOBODY', 'Indonesian translation of Ninja Crusaders', '2019-02-17 07:32:31', '2019-02-17 05:19:24', NULL, 'N', 24, 0, 1, 119, '4257titlescreen.png', 0, 1, 'No-Intro Name: Ninja Crusaders (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      894F49A450F8EB6A702E064BAB83D117        \r\nFile SHA-1    219E51E8DA40024D2F43D4ADEF941BE05E3EB6ED\r\nFile CRC32    DC84DEB0                                \r\nROM MD5       727F4287A934B3A8528FE5F713D184F9        \r\nROM SHA-1     E664F304F9C5EB3899833550E4026003D28738DF\r\nROM CRC32     3D1C4894', '', '', ''),
(4258, 10, 3549, 1, '1.0', '[4258][GBA] Megaman _ Bass (E) [ips].zip', 'Y', '', '13 March 2014', 1394683200, 1231, 'NOBODY', 'In Mega Man and Bass, after defeating the evil Dr. Wily countless times, the robotic hero Mega Man is called into action once again when a powerful being known as King defeats Protoman and threatens humanity. Knowing the threat, Mega Man&#039;s rival, Bass, decides to take care of everything with his own hands. The game is of the action-platform genre where the player advances by defeating bosses and acquiring their characteristic weapons. Mega Man &amp; Bass lets the player choose between the titular characters, each playing different from the other.\r\n\r\nA great translation that counted on the joint effort of the groups Monkey&#039;s Translations and Trans-Center. All texts are translated and accented, and the graphics have been edited.\r\n\r\nTexts: 100%\r\nGraphics: 100%\r\nAccents: 100%\r\nRevision: 100% (The revision of the texts was made based on the new Brazilian/Portuguese orthography.)', '2019-02-18 13:09:27', '2019-02-17 17:13:00', NULL, 'N', 11, 0, 1, 267, '4258titlescreen.png', 0, 1, 'This translation should be applied to the original ROM 1046 - Megaman &amp; Bass (E) .gba, with CRC32 01B4D95E.', '', '', ''),
(4259, 12, 2875, 1, '3.0', '[4259]Megami Tensei Gaiden - Last Bible (E) [v3].rar', 'Y', '4259readme.txt', '31 March 2019', 1554004800, 4306, 'NOBODY', 'This patch (v3) is for Megami Tensei Gaiden: Last Bible on the Game Gear. The text and graphics have been translated from Japanese into American English.\r\n\r\nThree files are included:\r\n\r\n[list]\r\n[li]One .bps format patch[/li]\r\n[li]One .ips format patch[/li]\r\n[li]The readme[/li]\r\n[li]The translated manual (pdf)[/li]\r\n[li]The translated box [front and back] and cart sticker (png)[/li]\r\n[/list]\r\n\r\nBoth patches should not be applied to the same rom. Only one patch needs to be applied. The patch should be applied to the original Japanese rom, not a previously patched translated rom.\r\n\r\n[b]This patch should not be applied to Megami Tensei Gaiden: Last Bible Special for the Game Gear, as that is a different game.[/b]', '2019-02-18 13:12:04', '2019-03-31 03:23:12', NULL, 'N', 12, 0, 0, 13924, '4259titlescreen.png', 0, 1, 'No-Intro filename: Megami Tensei Gaiden - Last Bible (Japan).gg\r\nCRC32:             2E4EC17B\r\nMD5:               AB54600E28D866558323381F74FE2749\r\nSHA-1:             D98332EBA27FD4A0DB82D551A54BEE4FDCCF41A2', '', '', ''),
(4260, 17, 2718, 1, '1.0', '[4260]Mega Man X5 (BR - Portuguese) (IPS).7z', 'Y', '', '17 March 2017', 1489723200, 3700, 'NOBODY', 'This is a Portuguese translation of Mega Man X5 for the PlayStation.\r\n\r\nTexts: 100% Graphics: 100% Accents: 100% Revision: 100% (The revision of the texts was made based on the new Brazilian/Portuguese orthography.)\r\n\r\nBefore applying the translation, make sure your game is compatible with the MD5 hash for the translation to work successfully.', '2019-02-21 09:10:41', '2019-02-18 16:47:05', NULL, 'N', 11, 0, 1, 339, '4260titlescreen.png', 0, 1, 'This translation should be applied to the original SLUS_013.34 NTSC.\r\n\r\nOriginal MD5: 98C0D278DC4A795A0A7562D950D37CC9\r\nTranslation MD5: 5688C73A9097AD618EA606926CE64E0F', '', '', ''),
(4261, 9, 1235, 1, '1.0', '[4261]SupCastIV.zip', 'Y', '', '19 February 2019', 1550552400, 5062, 'NOBODY', 'Indonesian translation of Super Castlevania IV', '2019-02-21 12:42:13', '2019-02-19 04:20:31', NULL, 'N', 24, 0, 1, 309, '4261titlescreen.png', 0, 4, 'No-Intro Name: Super Castlevania IV (USA)\r\n(No-Intro version  20130701-030720)\r\nROM/File MD5      094F035993E9724647B61DDCBA1E9A7A        \r\nROM/File SHA-1    684C1DFAFF8E5999422C24D48054D96BB12DA2F4\r\nROM/File CRC32    B64FFB12', '', '', ''),
(4262, 1, 873, 1, '1.0', '[4262]batmanbetanes.zip', 'Y', '4262readme.txt', '19 February 2019', 1550552400, 3384, 'NOBODY', 'Translation to Spanish for the prototype version of &quot;Batman&quot; for the NES.', '2019-02-21 13:15:54', '2019-02-19 20:12:44', NULL, 'N', 9, 0, 0, 335, '4262titlescreen.png', 0, 1, 'Batman (U) (Older Beta).nes\r\nor\r\nBatman (U) (Earlier Proto).nes\r\nMD5: 87ccb4ffae82f46857c3b6f1f19914d4\r\nSHA1: 2a5708d6855639b82ff724466a004e493da480bb\r\nCRC32: abf9d9ea\r\n262.160 bytes', '', '', ''),
(4263, 1, 3550, 1, '1.0', '[4263]battlechessnes.zip', 'Y', '4263readme.txt', '19 February 2019', 1550552400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battle Chess&quot; for the NES.', '2019-02-21 13:20:40', '2019-02-19 20:14:57', NULL, 'N', 9, 0, 0, 288, '', 1, 1, 'Battle Chess (U) [!].nes\r\nMD5: ee1f928bce67f09bdf17e580c0b31d7e\r\nSHA1: 795bb3e9d5f11fedefcd053999843957856893bd\r\nCRC32: 7dc49898\r\n262.160 bytes', '', '', ''),
(4264, 1, 2401, 1, '1.0', '[4264]joemaccavemanninjanes.zip', 'Y', '4264readme.txt', '19 February 2019', 1550552400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Joe &amp; Mac&quot; for the NES.', '2019-02-21 13:25:32', '2019-02-19 20:15:55', NULL, 'N', 9, 0, 0, 357, '4264titlescreen.png', 0, 1, 'Joe &amp; Mac - Caveman Ninja (U) [!].nes\r\nMD5: fa45f240b40310fb3b4a7f76e7612886\r\nSHA1: 36bafdf6f8d531fecb3553c1923eeafac4a05c28\r\nCRC32: 0c4000be\r\n262.160 bytes', '', '', ''),
(4265, 1, 2047, 1, '1.0', '[4265]princeofpersianes.zip', 'Y', '4265readme.txt', '19 February 2019', 1550552400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Prince of Persia&quot; for the NES.', '2019-02-21 13:26:43', '2019-02-19 20:16:54', NULL, 'N', 9, 0, 0, 357, '', 1, 1, 'Prince of Persia (U) [!].nes\r\nMD5: c21e7a8965a3be35519a43260ada4007\r\nSHA1: 6b58f149f34fa829135619c58700caaa95b9cde3\r\nCRC32: 43c7e445\r\n131.088 bytes', '', '', ''),
(4266, 9, 3551, 1, '1.0', '[4266]radicalrexsfc.zip', 'Y', '4266readme.txt', '19 February 2019', 1550552400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Radical Rex&quot; for the Super Nintendo.', '2019-02-21 13:28:21', '2019-02-19 20:18:49', NULL, 'N', 9, 0, 0, 352, '4266titlescreen.png', 0, 4, 'Radical Rex (U).smc\r\nMD5: d3664d3f30be16b2586b74108f8f3914\r\nSHA1: 2e3336721770668ddbb2687cc9da5c719fe38823\r\nCRC32: e2b8da18\r\n1.048.576 bytes', '', '', ''),
(4267, 11, 3552, 1, '1.0', '[4267]radicalrexsmd.zip', 'Y', '4267readme.txt', '19 February 2019', 1550552400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Radical Rex&quot; for the Sega Genesis/Mega Drive.', '2019-02-21 13:29:36', '2019-02-19 20:20:16', NULL, 'N', 9, 0, 0, 302, '4267titlescreen.png', 0, 8, 'Radical Rex (U) [!].bin\r\nMD5: 41b34e2f22ca4cfffb2d6190fad878e4\r\nSHA1: 51019abbb8a4fc246eacd5f553628b74394fab66\r\nCRC32: 2e6eec7e\r\n1.048.576 bytes', '', '', ''),
(4268, 1, 203, 1, '1.0', '[4268]shatterhand.zip', 'Y', '4268readme.txt', '19 February 2019', 1550552400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shatterhand&quot; for the NES.', '2019-02-21 13:31:13', '2019-02-19 20:21:12', NULL, 'N', 9, 0, 0, 697, '4268titlescreen.png', 0, 1, 'Shatterhand (U) [!].nes\r\nMD5: 8512058a61eb9e37372edc5e11cfcdb2\r\nSHA1: 611131ddb450c9b46ad6bc53e0c6e26c7140e83e\r\nCRC32: 80b3ffaf\r\n262.160 bytes', '', '', ''),
(4269, 1, 940, 1, '1.0', '[4269]tetrisnes.zip', 'Y', '4269readme.txt', '19 February 2019', 1550552400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tetris&quot; for the NES.', '2019-02-21 13:31:59', '2019-02-19 20:22:06', NULL, 'N', 9, 0, 0, 758, '4269titlescreen.png', 0, 1, 'Tetris (U) [!].nes\r\nMD5: ec58574d96bee8c8927884ae6e7a2508\r\nSHA1: 77747840541bfc62a28a5957692a98c550bd6b2b\r\nCRC32: 6d72c53a\r\n49.168 bytes', '', '', ''),
(4270, 1, 2286, 1, '1.0', '[4270]advis.zip', 'Y', '', '20 February 2019', 1550638800, 5062, 'NOBODY', 'Indonesian translation of Adventure Island.', '2019-02-21 13:34:03', '2019-02-20 03:51:48', NULL, 'N', 24, 0, 1, 282, '4270titlescreen.png', 0, 1, 'No-Intro Name: Hudson&#039;s Adventure Island (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      BE07098DE1DE3DC2512B6AA93F23AE3A        \r\nFile SHA-1    22EE75B82F4A6412AA6BB940E109704975B95185\r\nFile CRC32    B78C09A2                                \r\nROM MD5       248BA1ACBFED28BE4E6839A858A5C60A        \r\nROM SHA-1     E8EA2DEB2D65FC64F0DC038A2C95CA6CE8CA31B9\r\nROM CRC32     F8A713BE', '', '', ''),
(4271, 23, 3553, 1, '1.0', '[4271]ButlerPatch.zip', 'Y', '4271readme.txt', '22 February 2019', 1550811600, 5308, 'NOBODY', 'An English translation of Black Butler: Phantom &amp; Ghost for the Nintendo DS. \r\nThe project took two years to complete and was created by the Phantom and Ghost Team, who operate out of their website on [url=https://phantom-and-ghost.tumblr.com/]tumblr[/url].\r\n\r\nThe patch is in [url=http://www.romhacking.net/utilities/598/]xDelta[/url] format. View the readme file for detailed install instructions.', '2019-02-21 13:38:01', '2019-02-21 18:07:18', NULL, 'N', 12, 0, 0, 8464, '4271titlescreen.png', 0, 1, 'File: 3557 - Kuroshitsuji - Phantom &amp; Ghost (JP).nds\r\nRegion: Japan\r\nGame Code: C64J\r\nCRC32: 1327718B\r\nSHA-1: 38D939F267317CBE24462DE8FE1B4AACC46082F6', '', '', ''),
(4272, 12, 3555, 1, '1.0', '[4272]arielthelittlemermaidgg.zip', 'Y', '4272readme.txt', '24 February 2019', 1550984400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ariel - The Little Mermaid&quot; for the Sega Game Gear.', '2019-02-25 11:40:01', '2019-02-24 16:07:58', NULL, 'N', 9, 0, 0, 180, '', 1, 1, 'Ariel - The Little Mermaid (U) [!].gg\r\nMD5: e786fb76fb3808a7b4906aa3ba9ff1a7\r\nSHA1: d2f1b95a6d0a2cacd93ed307a5a6576f954a7d56\r\nCRC32: 97e3a18c\r\n262.144 bytes', '', '', ''),
(4273, 11, 3556, 1, '1.0', '[4273]arielthelittlemermaidsmd.zip', 'Y', '4273readme.txt', '24 February 2019', 1550984400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ariel: The Little Mermaid&quot; for the Sega Genesis/Mega Drive.', '2019-02-25 11:42:32', '2019-02-24 16:09:31', NULL, 'N', 9, 0, 0, 390, '', 1, 8, 'Ariel - The Little Mermaid (UE) [!].gen\r\nMD5: 4916ade6b213b1f56864239db56fef0d\r\nSHA1: 201105569535b7c8f11bd97b93cbee884c7845c4\r\nCRC32: 58e297df\r\n524.288 bytes', '', '', ''),
(4274, 22, 3557, 1, '1.0', '[4274]arielthelittlemermaidsms.zip', 'Y', '4274readme.txt', '24 February 2019', 1550984400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ariel: The Little Mermaid&quot; for the Sega Master System.', '2019-02-25 11:53:14', '2019-02-24 16:11:29', NULL, 'N', 9, 0, 0, 212, '', 1, 1, 'Ariel - The Little Mermaid (B).sms\r\nMD5: 9efdf5a7123f5a52967199381e93759d\r\nSHA1: 77a35c0b622786183d6703a5d7546728db44b68d\r\nCRC32: f4b3a7bd\r\n262.144 bytes', '', '', ''),
(4275, 8, 3558, 1, '1.0', '[4275]ghostbustersiigb.zip', 'Y', '4275readme.txt', '24 February 2019', 1550984400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ghostbusters II&quot; for the Game Boy.', '2019-02-25 11:56:19', '2019-02-24 16:13:22', NULL, 'N', 9, 0, 0, 258, '', 1, 1, 'Ghostbusters II (USA, Europe).gb\r\nMD5: 0841a527b116a52ad26de023b20b1a42\r\nSHA1: 1e2aa42b7e0f974f45fbca35160cda6d5964f0ad\r\nCRC32: 5821ecd4\r\n131.072 bytes', '', '', ''),
(4276, 1, 334, 1, '1.0', '[4276]ghostbustersiines.zip', 'Y', '4276readme.txt', '24 February 2019', 1550984400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ghostbusters II&quot; for the NES.', '2019-02-25 11:58:24', '2019-02-24 16:15:17', NULL, 'N', 9, 0, 0, 305, '', 1, 1, 'Ghostbusters II (U) [!].nes\r\nMD5: 77b95bfa68044501130d0b5c3991f18d\r\nSHA1: 39686592401187d923a7c929bd044dfc97cc9a67\r\nCRC32: 475a574e\r\n262.160 bytes', '', '', ''),
(4277, 1, 1144, 1, '1.0', '[4277]gimmicknes.zip', 'Y', '4277readme.txt', '24 February 2019', 1550984400, 3384, 'NOBODY', 'Translation to Spanish for the Japanese version of &quot;Gimmick!&quot; for the NES.', '2019-02-25 12:00:20', '2019-02-24 16:17:29', NULL, 'N', 9, 0, 0, 506, '4277titlescreen.png', 0, 1, 'Gimmick! (J).nes\r\nMD5: d5690f20e4be9ed870114a248409e8e1\r\nSHA1: 835fee060b15700163a1f8ad9716a163bf79c8fd\r\nCRC32: 15f688b6\r\n393.232 bytes', '', '', ''),
(4278, 1, 1144, 1, '1.0', '[4278]mrgimmicknes.zip', 'Y', '4278readme.txt', '24 February 2019', 1550984400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mr. Gimmick&quot; for the NES.', '2019-02-25 12:01:18', '2019-02-24 16:18:48', NULL, 'N', 9, 0, 0, 326, '4278titlescreen.png', 0, 1, 'Mr. Gimmick (E) [!].nes\r\nMD5: 1e2c382b196088dedcfab1f4a89c6a58\r\nSHA1: 7371801fd9dd3888cfea99faa0920aa9863998df\r\nCRC32: bf80b241\r\n393.232 bytes', '', '', ''),
(4279, 1, 1753, 1, '1.0', '[4279]newghostbustersiines.zip', 'Y', '4279readme.txt', '24 February 2019', 1550984400, 3384, 'NOBODY', 'Translation to Spanish for &quot;New Ghostbusters II&quot; for the NES.', '2019-02-25 12:02:17', '2019-02-24 16:19:51', NULL, 'N', 9, 0, 0, 492, '', 1, 1, 'New Ghostbusters II (E) [!].nes\r\nMD5: 8009cdf7ef0e79251388c1ddcb2dd506\r\nSHA1: 1e1cca1663aca0dd0d3372e842eaac8fcd245802\r\nCRC32: 9d72b9d1\r\n262.160 bytes', '', '', ''),
(4280, 1, 3559, 1, '1.0', '[4280]allied_death_squad_ips.zip', 'Y', '', '22 February 2017', 1487739600, 1425, 'NOBODY', 'This is the complete English Translation of Allied Death Squad (AKA Commandos) for the NES. This game puts you in the role of an Allied soldier, having to complete 8 different missions in order to stop the German Army. Enjoy!!!\r\n\r\nSpecial Thanks:\r\nPatrick Van Oostrum\r\nAudi Sorlie', '2019-02-27 12:17:44', '2019-02-22 19:54:47', NULL, 'N', 12, 0, 1, 720, '4280titlescreen.png', 0, 1, 'Commandos (Ch) [f1].nes\r\nFile SHA-1: 373DAA6497F3DBC70B040779DDE779A45F69C484\r\nROM SHA-1: 036DD241E716D49B4DAE97D1BCF1083460E13EF8', '', '', ''),
(4281, 1, 842, 1, '1.04', '[4281]Faxanadu (J) Retranslation (T-Eng) v1.04.zip', 'Y', '', '27 January 2019', 1548547200, 1447, 'NOBODY', 'A new English translation for Faxanadu has been released, thanks to the efforts of Goutetsu (Translator) and Unsavory Maggot (Hacker). This translation includes all of the features from the Faxanadu Restoration hack. All Japanese features have been retained for this release, including the censored crosses, rosaries, signs and statues, the name screen, and more. New features include a rewritten dialogue engine, restored graphics, restored text, hold A to speed up text, item use flavor text, corrected typographical errors and SRAM saving -- never write down another erroneous password! Includes numerous bugfixes -- weapons/armor no longer vanishes, the shield-less climbing animation is fixed, the pendant now correctly boosts your power, the fountain ladder no longer breaks -- and so much more! Uncover more of the mystery than ever before, with a fresh translation that promises to be more clear and accurate, utilizing expanded ROM and thorough editing. Two patches are included to ensure compatibility across platforms!', '2019-02-27 12:22:25', '2024-02-03 23:19:14', NULL, 'N', 12, 0, 1, 3099, '4281titlescreen.png', 0, 1, 'No-Intro Name: Faxanadu (Japan) \r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8C2F04F26AF58CB43760D59197E8A747F0AF8978\r\nFile CRC32: 22CE6926\r\nROM SHA-1: 0931B73E9771F1C91C5D33C0B192C5EB068FBD73\r\nROM CRC32: 73272E0A', '', '', ''),
(4282, 1, 1853, 1, '1.0', '[4282]balloonfightnes.zip', 'Y', '4282readme.txt', '01 March 2019', 1551416400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Balloon Fight&quot; for the NES.', '2019-03-03 12:30:08', '2019-03-01 15:06:26', NULL, 'N', 9, 0, 0, 477, '4282titlescreen.png', 0, 1, 'Balloon Fight (U) [!].nes\r\nMD5: 6e125395ca4f18addb8ce6c9152dea85\r\nSHA1: f5e4cd9f287a8233eee35ad1881b2770d9f2c453\r\nCRC32: cb8fd7b2\r\n24.592 bytes', '', '', ''),
(4283, 1, 2815, 1, '1.0', '[4283]chacknpopnes.zip', 'Y', '4283readme.txt', '01 March 2019', 1551416400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chack &#039;n Pop&quot; for the NES.', '2019-03-03 12:30:36', '2019-03-01 15:07:33', NULL, 'N', 9, 0, 0, 269, '4283titlescreen.png', 0, 1, 'Chack &#039;n Pop (J).nes\r\nMD5: c394a2b283975b0fd98698f27ee8f1a4\r\nSHA1: 7dfe9361647c7333d479ec726176a5bbb1fb920c\r\nCRC32: e9b39b87\r\n24.592 bytes', '', '', ''),
(4284, 16, 3561, 1, '1.0', '[4284]metalslug2ndmissionngc.zip', 'Y', '4284readme.txt', '01 March 2019', 1551416400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Metal Slug: 2nd Mission&quot; for the Neo Geo Pocket Color.', '2019-03-03 12:32:22', '2019-03-01 15:09:43', NULL, 'N', 9, 0, 0, 540, '4284titlescreen.png', 0, 1, 'Metal Slug - 2nd Mission (JUE) [!].ngc\r\nMD5: a58f7c41cd9e6c96cd5b4b477f022570\r\nSHA1: 9c1a829d4678dd9c51fdfe30c76b7f9670311bfb\r\nCRC32: ac549144\r\n4.194.304 bytes', '', '', ''),
(4285, 11, 2213, 1, '1.0', '[4285]shadowofthebeast2smd.zip', 'Y', '4285readme.txt', '01 March 2019', 1551416400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shadow of the Beast 2&quot; for the Sega Genesis/Mega Drive.', '2019-03-03 12:34:27', '2019-03-01 15:10:50', NULL, 'N', 9, 0, 0, 395, '', 1, 8, 'Shadow of the Beast 2 (UE) [!].gen\r\nMD5: 596c1dda590f4b6611132206c9184970\r\nSHA1: 260a497348313c22f2d1a626150b0915990720c2\r\nCRC32: 2dede3db\r\n1.048.576 bytes', '', '', ''),
(4286, 1, 2030, 1, '1.0', '[4286]shinobines.zip', 'Y', '4286readme.txt', '01 March 2019', 1551416400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shinobi&quot; for the NES.', '2019-03-03 12:35:14', '2019-03-01 15:12:16', NULL, 'N', 9, 0, 0, 322, '4286titlescreen.png', 0, 1, 'Shinobi (Tengen) [!].nes\r\nMD5: 9c1757938afcb84370766e2a5073755e\r\nSHA1: cbcf67f077d335c2bfeff6deb5c9c3d4d177d95d\r\nCRC32: f4aa0c2e\r\n262.160 bytes', '', '', ''),
(4287, 9, 3562, 1, '1.0', '[4287]supershadowofthebeastsfc.zip', 'Y', '4287readme.txt', '01 March 2019', 1551416400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Shadow of the Beast&quot; for the Super Nintendo.', '2019-03-03 12:37:55', '2019-03-01 15:14:33', NULL, 'N', 9, 0, 0, 367, '4287titlescreen.png', 0, 4, 'Super Shadow of the Beast (U).smc\r\nMD5: eb4effee6bf3e97632b92768ab51fa1c\r\nSHA1: 463fc84a163e1946190aa9683f518dc4e1bf0b97\r\nCRC32: beadfd61\r\n1.048.576 bytes', '', '', ''),
(4288, 8, 3563, 1, '1.0', '[4288]talespingb.zip', 'Y', '4288readme.txt', '01 March 2019', 1551416400, 3384, 'NOBODY', 'Translation to Spanish for &quot;TaleSpin&quot; for the Game Boy.', '2019-03-03 12:39:01', '2019-03-01 15:16:38', NULL, 'N', 9, 0, 0, 185, '4288titlescreen.png', 0, 1, 'TaleSpin (USA).gb\r\nMD5: 26c65da146faa09505c554447792e493\r\nSHA1: 155eb5458c971a9a84e3be19711994ca2a4c24d8\r\nCRC32: de383e73\r\n131.072 bytes', '', '', ''),
(4289, 8, 3564, 1, '1.0', '[4289]tazmaniaegb.zip', 'Y', '4289readme.txt', '01 March 2019', 1551416400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Taz-Mania 2&quot; for the Game Boy.', '2019-03-03 12:43:23', '2019-03-01 15:18:46', NULL, 'N', 9, 0, 0, 237, '4289titlescreen.png', 0, 1, 'Taz-Mania (E) [!].gb\r\nMD5: bb922ce354fc5caec500f99985a07c39\r\nSHA1: c184e8e11ef2388c60b69d445a46fc22a11d175e\r\nCRC32: 0860b667\r\n131.072 bytes', '', '', ''),
(4290, 1, 3565, 1, '2.0', '[4290]Youkai Douchuuki.zip', 'Y', '4290readme.txt', '31 March 2019', 1554004800, 3960, 'NOBODY', 'Spanish localization for &quot;Youkai Douchuuki&quot; for the Famicom.\r\n\r\nThe patch translates most of the text and graphics in the game, Spanish punctuation symbols where added as well as a full upper and lowercase font. In certain instances, the author was forced to use &quot;double letter tiles&quot; as the game has a very strict character limit per dialog.', '2019-03-03 12:52:31', '2019-03-31 20:49:52', NULL, 'N', 9, 0, 0, 353, '4290titlescreen.jpg', 0, 1, 'Platform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          262160 (40010)                          \r\nROM Size           262144 (40000)                          \r\nROM CRC32          C811DC7A                                \r\nROM SHA-1          F181DA5FFC76442A92662869C495E6CE2E34970D\r\nNo-Intro entry     Youkai Douchuuki (Japan)', '', '', ''),
(4291, 1, 203, 1, '1.0', '[4291]Tokkyuu Shirei - Solbrain (U).zip', 'Y', '4291readme.txt', '02 February 2019', 1549083600, 5097, 'NOBODY', 'Completed translation of Tokkyuu Shirei: Solbrain (NES).', '2019-03-03 13:02:58', '2019-03-02 04:12:00', NULL, 'N', 12, 0, 0, 1898, '4291titlescreen.png', 0, 1, 'Tokkyuu Shirei Solbrain (Japan).nes\r\nCRC32: 9D922166\r\nMD5: AF77B204D8A38ACE92F1F20185627808\r\nSHA-1: 414E7AB212CBD2F5502D4C57264F9CBFE5075AE7\r\nSHA-256: A1E27426D163508544173B7F5B2EADD5B5727735F9AE4DA38A646EDC786BFEDE', '', '', ''),
(4292, 11, 3566, 1, '1.0.1', '[4292]Panorama Cotton Translation 1.0.1.zip', 'Y', '4292readme.txt', '11 November 2019', 1573448400, 3819, 'NOBODY', 'Panorama Cotton is a fun, colorful cute &#039;em up rail shooter.  \r\n\r\nThis patch translates the attract, story, and ending text as well as most of the graphics into English. It also makes some small tweaks to the credits and end game messages for aesthetic and flow reasons.', '2019-03-03 13:04:48', '2019-11-03 23:47:08', NULL, 'N', 12, 0, 0, 8327, '4292titlescreen.png', 0, 8, 'Name:  Panorama Cotton (Japan).md (or .gen)\r\nCRC32: 9E57D92E\r\nMD5:   422a285546a9755df77da2840fb2c817\r\nSHA1:  63D9B71CFE0B7AAA6913AE06C1F2547D6D2AAE5C', '', '', ''),
(4293, 1, 523, 1, '1.0', '[4293]upa.zip', 'Y', '', '03 March 2019', 1551589200, 5062, 'NOBODY', 'Indonesian translation of Bio Miracle Bokutte Upa', '2019-03-03 13:06:03', '2019-03-03 07:13:36', NULL, 'N', 24, 0, 1, 150, '4293titlescreen.png', 0, 1, 'Bio Miracle Bokutte Upa (Japan) No-Intro\r\nFile MD5      1E3DF1DB9C4A2AC104C8A73D0511728F        \r\nFile SHA-1    A72A4B0AB86750D83413286AFBF98B29786F310E\r\nFile CRC32    FDBE9007                                \r\nROM MD5       4135E723F1E2E699A3D8D04B7C1B525A        \r\nROM SHA-1     691EF815D5A7BDCF132BB936D69E8397A2184D49\r\nROM CRC32     7576CC6A', '', '', ''),
(4294, 9, 2703, 1, '1.0', '[4294]Magical Quest Español.rar', 'Y', '4294readme.txt', '03 March 2019', 1551589200, 2941, 'NOBODY', 'This is a Spanish translation of The Magical Quest Starring Mickey Mouse of SNES.', '2019-03-03 13:10:59', '2019-03-05 16:44:22', NULL, 'N', 9, 0, 0, 889, '4294titlescreen.png', 0, 6, 'NAME: Magical Quest Starring Mickey Mouse, The (USA).smc\r\nCRC-32: 10874C70\r\n   MD5: 649C377A7479C898B1933962C4BADAAD\r\n SHA-1: 30E75CF0749A99E88F6C710B44C1B36F0EC0F4A5', '', '', ''),
(4295, 12, 3567, 1, '1.0', '[4295]chakangg.zip', 'Y', '4295readme.txt', '06 March 2019', 1551848400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chakan&quot; for the Sega Game Gear.', '2019-03-08 03:14:54', '2019-03-06 20:46:36', NULL, 'N', 9, 0, 0, 217, '4295titlescreen.png', 0, 1, 'Chakan (U) [!].gg\r\nMD5: 096e525c29af9f5a0a0ddd8b67dd8fbf\r\nSHA1: bdb82464147ef20792162cff7922824d4dee0dc1\r\nCRC32: dfc7adc8\r\n262.144 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4296, 11, 3568, 1, '1.0', '[4296]chakantheforevermansmd.zip', 'Y', '4296readme.txt', '06 March 2019', 1551848400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chakan: The Forever Man&quot; for the Sega Genesis/Mega Drive.', '2019-03-08 03:16:35', '2019-03-06 20:48:22', NULL, 'N', 9, 0, 0, 770, '4296titlescreen.png', 0, 8, 'Chakan - The Forever Man (UE) [!].gen\r\nMD5: 8844a97b65994de94cf398cf4a3217c3\r\nSHA1: 7eae088f0b15e4bcd9a6a38849df5a20446be548\r\nCRC32: 046a48de\r\n1.048.576 bytes', '', '', ''),
(4297, 1, 2740, 1, '1.0', '[4297]cluclulandnes.zip', 'Y', '4297readme.txt', '06 March 2019', 1551848400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Clu Clu Land&quot; for the NES.', '2019-03-08 03:17:13', '2019-03-06 20:49:35', NULL, 'N', 9, 0, 0, 297, '4297titlescreen.png', 0, 1, 'Clu Clu Land (W) [!].nes\r\nMD5: ad7b5cd8de1e173598c4af91b23e6e26\r\nSHA1: ceb12245283a1cbc98141d0109192f9cde2a3be8\r\nCRC32: c36a135a\r\n24.592 bytes', '', '', ''),
(4298, 1, 1663, 1, '1.0', '[4298]excitebikenes.zip', 'Y', '4298readme.txt', '06 March 2019', 1551848400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Excitebike&quot; for the NES.', '2019-03-08 03:17:39', '2019-03-06 20:50:38', NULL, 'N', 9, 0, 0, 503, '4298titlescreen.png', 0, 1, 'Excitebike (JU) [!].nes\r\nMD5: d7fe15cf2bc7b6582c07d12b3cf3bede\r\nSHA1: 2e9897846e54a4a9865e87de7517c6710bdec255\r\nCRC32: 2bb33c69\r\n24.592 bytes', '', '', ''),
(4299, 22, 3569, 1, '1.0', '[4299]forgottenworldssms.zip', 'Y', '4299readme.txt', '06 March 2019', 1551848400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Forgotten Worlds&quot; for the Sega Master System.', '2019-03-08 03:23:31', '2019-03-06 20:52:37', NULL, 'N', 9, 0, 0, 276, '4299titlescreen.png', 0, 1, 'Forgotten Worlds (E) [!].sms\r\nMD5: 68cc1711bb89921da1f215f323f3bb2d\r\nSHA1: 3f034429b23b6976c961595c1bcbd68826cb760d\r\nCRC32: 38c53916\r\n262.144 bytes', '', '', ''),
(4300, 22, 3570, 1, '1.0', '[4300]gauntletsms.zip', 'Y', '4300readme.txt', '06 March 2019', 1551848400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gauntlet&quot; for the Sega Master System.', '2019-03-08 03:25:19', '2019-03-06 20:54:04', NULL, 'N', 9, 0, 0, 254, '4300titlescreen.png', 0, 1, 'Gauntlet (UE) [!].sms\r\nMD5: fdd401983eb42200f9fec672374597af\r\nSHA1: 4e583ce9b95e20ecddc6c1dac9941c28a3e80808\r\nCRC32: d9190956\r\n131.072 bytes', '', '', ''),
(4301, 1, 358, 1, '1.0', '[4301]tennisnes.zip', 'Y', '4301readme.txt', '06 March 2019', 1551848400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tennis&quot; for the NES.', '2019-03-08 03:26:35', '2019-03-06 20:55:03', NULL, 'N', 9, 0, 0, 321, '4301titlescreen.png', 0, 1, 'Tennis (JU) [!].nes\r\nMD5: 32fb31ae20f0d01bc74baad9f3a9672b\r\nSHA1: 80d99c035e6a5ab9718e413ec25cbe094f085962\r\nCRC32: 5f457c00\r\n24.592 bytes', '', '', ''),
(4302, 1, 1815, 1, '1.0', '[4302]urbanchampionnes.zip', 'Y', '4302readme.txt', '06 March 2019', 1551848400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Urban Champion&quot; for the NES.', '2019-03-08 03:35:55', '2019-03-06 20:56:02', NULL, 'N', 9, 0, 0, 289, '4302titlescreen.png', 0, 1, 'Urban Champion (W) [!].nes\r\nMD5: 5ae932ac36faad83d3500cb017605734\r\nSHA1: 26623b69661011af701b5beb23c37f9bf80d52f1\r\nCRC32: 0770cdaa\r\n24.592 bytes', '', '', ''),
(4303, 1, 3572, 1, '1.0', '[4303]Moero!! Juudou Warriors.rar', 'Y', '4303readme.txt', '07 March 2019', 1551934800, 131, 'NOBODY', 'Here is a full English translation for Moero!! Juudou Warriors. All the dialogues, menus, and text.\r\n\r\nCurrently the password system still retains the Japanese characters over the letters but everything else is complete!', '2019-03-10 12:03:31', '2019-03-08 07:39:57', NULL, 'N', 12, 0, 0, 1406, '4303titlescreen.png', 0, 1, 'Moero!! Juudou Warriors (Japan)\r\nCRC32: 0A186CD1\r\nMD5: 8A1B591D066AFEA9010EA40F52090568\r\nSHA-1: 31BDA7025CDD017C55CC3A44DC03BE2EC50B4A42\r\nSHA-256: 670A9A05B01236312E08F03E6E6617C6794B8D12FE7D60DAC6A12933121F223D', '', '', ''),
(4304, 1, 3573, 2, 'Jubilife 0.2', '[4304]pokemon_diamond__u_.zip', 'Y', '4304readme.txt', '02 April 2019', 1554177600, 5210, 'NOBODY', 'This is an all-new translation for Kou Dai Guai Shou - Zuan Shi Ban (Pokemon Diamond) NES from Chinese to English.\r\n\r\nSo far, the Hack contains: \r\n[list]\r\n[li]Redone graphics for many Overworld tiles[/li]\r\n[li]Redone text boxes designed to look like those from the actual Pokemon Diamond[/li]\r\n[li]Script translation to English up to Jubilife City[/li]\r\n[li]Most of the battle system text translated to English[/li]\r\n[li]An improved title screen[/li]\r\n[/list]\r\n\r\nThe zip folder should contain two different .ips files to be patched to the game (mapper differences), and a ReadMe file. \r\n\r\nThanks for support, and enjoy this translation!', '2019-03-10 12:04:40', '2019-04-04 21:42:53', NULL, 'N', 12, 0, 0, 1453, '4304titlescreen.png', 0, 1, 'ROM not found in Database: Pokemon Diamond (KT-008 PCB)(Ch)[!]\r\nFile SHA-1: 14F2EE5E646C288308F8A05D17EAF93378738D62\r\nROM SHA-1: 7BDC865F0123A643CBFB7645957CF6CC0E30677E', '', '', ''),
(4305, 9, 291, 1, '1.0', '[4305]DQI&II(ESPA).zip', 'Y', '4305readme.txt', '08 March 2019', 1552021200, 4315, 'NOBODY', 'Translation to Spanish for “Dragon Quest 1 &amp; 2” for the SNES. Based on the English translation by [url=http://www.romhacking.net/translations/337/]RPGOne[/url].', '2019-03-10 12:07:17', '2019-03-08 20:00:02', NULL, 'N', 9, 0, 0, 4434, '', 1, 4, 'Dragon Quest I &amp; II (J)\r\nNoIntro: Dragon Quest I &amp; II (Japan)\r\nSize: 1,573,376 bytes (headered)\r\nMD5: 1DEF71B5557CC6BB7402281D888CAE80 (without the header)', '', '', ''),
(4306, 9, 3576, 1, '1.0', '[4306]Nishijin Pachinko Monogatari 2 - English.rar', 'Y', '4306readme.txt', '11 March 2019', 1552276800, 131, 'NOBODY', 'Here is a full English translation patch for the game Nishijin Pachinko Monogatari 2 for the SNES. All the dialogue, menus, title screen, password entry menu, name entry menu, and about 95% of the graphics with Japanese have been translated!', '2019-03-12 13:29:09', '2019-03-12 03:29:12', NULL, 'N', 12, 0, 0, 1636, '4306titlescreen.png', 0, 4, 'Nishijin Pachinko Monogatari 2 (Japan).sfc\r\nCRC32: 3DA9BB8C\r\nMD5: 0006A7723BF016FC959B61D06FB0DCFA\r\nSHA-1: DA3A751794FCF81AC48DEDBBC61650C98D861F43\r\nSHA-256: 38143BFEC5859487DD6767E321D7335EACA63916D35D5B542F97D1B0CCA1BD62', '', '', ''),
(4307, 26, 3577, 1, '1.2', '[4307]Pac-Man (Hebrew translation v1.2 by RetrOfir).zip', 'Y', '4307readme.txt', '12 October 2020', 1602475200, 5061, 'NOBODY', 'RetrOfir&#039;s Hebrew translation of the legendary Pac-Man is the first ever ROM hack of the original Arcade Pac-Man to be released on ROMhacking.net, and the eighth Arcade translation there.\r\n\r\nIt is fully translated down to the game&#039;s service mode and error message, and is based on the American version by Midway rather than Namco&#039;s original &quot;Puck-Man&quot;, and thus, an American Pac-Man ROM is needed.\r\n\r\nNote: While the ghosts&#039; nicknames were retained and translated from the American version, their characteristics were translated from the Japanese version, and the ghosts&#039; alternate nicknames, which were dummied out in Midway&#039;s version, are now back and translated.', '2019-03-12 14:10:42', '2020-10-12 15:44:53', NULL, 'N', 14, 0, 0, 176, '4307titlescreen.png', 0, 1, '82s123.7f:\r\nFile MD5      80239848EF62294E0E78E33A3F444E9C        \r\nFile SHA-1    8D0268DEE78E47C712202B0EC4F1F51109B1F2A5\r\nFile CRC32    2FC650BD                                \r\n\r\n82s126.1m:\r\nFile MD5      CCFE14E6F085CF7DC8CBEAABE33BE586        \r\nFile SHA-1    BBCEC0570AECEB582FF8238A4BC8546A23430081\r\nFile CRC32    A9CC86BF                                \r\n\r\n82s126.3m:\r\nFile MD5      726E495BF2562DEE07AC463876BCC9A9        \r\nFile SHA-1    0C4D0BEE858B97632411C440BEA6948A74759746\r\nFile CRC32    77245B66                                \r\n\r\n82s126.4a:\r\nFile MD5      E46A7BE53FC919B1416BE6451636EC9D        \r\nFile SHA-1    19097B5F60D1030F8B82D9F1D3A241F93E5C75D6\r\nFile CRC32    3EB3A8E4                                \r\n\r\npacman.5e:\r\nFile MD5      594DAC75E877059D52AE7984FF2FC9AE        \r\nFile SHA-1    4927DBA063EE6827017894D8C3A41A9C018AA248\r\nFile CRC32    162FE56F                                \r\n\r\npacman.5f:\r\nFile MD5      E43A8688E237B6DF77FF9D501BB767A4        \r\nFile SHA-1    0A6FD17B2B047BCB01AABCB11F7B6A06A9F38C60\r\nFile CRC32    C22B802F                                \r\n\r\npacman.6e:\r\nFile MD5      290AA5EAE9E2F63587B5DD5A7DA932DA        \r\nFile SHA-1    E87E059C5BE45753F7E9F33DFF851F16D6751181\r\nFile CRC32    C1E6AB10                                \r\n\r\npacman.6f:\r\nFile MD5      19A886FCD8B5E88B0ED1B97F9D8659C0        \r\nFile SHA-1    674D3A7F00D8BE5E38B1FDC208EBEF5A92D38329\r\nFile CRC32    1A6FB2D4                                \r\n\r\npacman.6h:\r\nFile MD5      D7CCE8BFFD9563B133EC17EBBB6373D4        \r\nFile SHA-1    8E47E8C2C4D6117D174CDAC150392042D3E0A881\r\nFile CRC32    BCDD1BEB                                \r\n\r\npacman.6j:\r\nFile MD5      99097308B36C2B8A98C0B548CE39355A        \r\nFile SHA-1    08B86F4A2CD4EC47CC91079AF8769D5B2D64B6EB\r\nFile CRC32    07AB6044', '', '', ''),
(4308, 1, 391, 1, '1.0', '[4308]burgertimenes.zip', 'Y', '4308readme.txt', '12 March 2019', 1552363200, 3384, 'NOBODY', 'Translation to Spanish for &quot;BurgerTime&quot; for the NES.', '2019-03-14 11:44:01', '2019-03-12 20:27:26', NULL, 'N', 9, 0, 0, 302, '4308titlescreen.png', 0, 1, 'BurgerTime (U) [!].nes\r\nMD5: 924f89aad439db0ada794e23075d649f\r\nSHA1: 98d432fb86fc1dac95c80180fc3ae51198569091\r\nCRC32: 516549f9\r\n24.592 bytes', '', '', ''),
(4309, 1, 2816, 1, '1.0', '[4309]defenderiines.zip', 'Y', '4309readme.txt', '12 March 2019', 1552363200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Defender II&quot; for the NES.', '2019-03-14 11:44:32', '2019-03-12 20:28:29', NULL, 'N', 9, 0, 0, 258, '4309titlescreen.png', 0, 1, 'Defender II (U) [!].nes\r\nMD5: d6e43c366c73c2ad7dac0e632b3d8943\r\nSHA1: a9228fec33620c1ed2f55269ebe022e1bc0ca3e4\r\nCRC32: c0b2aa1f\r\n24.592 bytes', '', '', ''),
(4310, 1, 2022, 1, '1.1', '[4310]donkeykong3nes.zip', 'Y', '4310readme.txt', '15 March 2019', 1552622400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donkey Kong 3&quot; for the NES.\r\n\r\nV1.1: Fixed time and round.', '2019-03-14 11:45:23', '2019-03-15 15:48:57', NULL, 'N', 9, 0, 0, 424, '4310titlescreen.png', 0, 1, 'Donkey Kong 3 (U) [!].nes\r\nMD5: a267179a14c89ee73b0031de07c9e5c7\r\nSHA1: ec6fa944c672a2522c8bc270a25842281c65ff5d\r\nCRC32: d1cac3c2\r\n24.592 bytes', '', '', ''),
(4311, 1, 1937, 1, '1.0', '[4311]donkeykongclassicsnes.zip', 'Y', '4311readme.txt', '12 March 2019', 1552363200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donkey Kong Classics&quot; for the NES.', '2019-03-14 11:45:59', '2019-03-12 20:30:41', NULL, 'N', 9, 0, 0, 335, '4311titlescreen.png', 0, 1, 'Donkey Kong Classics (U) [!].nes\r\nMD5: 074fea160b7ec513bdaf2c0bb042c262\r\nSHA1: 8ad359b48f1a9cde36bd682d0776dedae1bbbc89\r\nCRC32: 17ec0cc7\r\n49.168 bytes', '', '', ''),
(4312, 1, 2743, 1, '1.0', '[4312]donkeykongjrmathnes.zip', 'Y', '4312readme.txt', '12 March 2019', 1552363200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donkey Kong Jr. Math&quot; for the NES.', '2019-03-14 11:46:36', '2019-03-12 20:31:31', NULL, 'N', 9, 0, 0, 344, '4312titlescreen.png', 0, 1, 'Donkey Kong Jr. Math (U) [!].nes\r\nMD5: ed081b5c6dbddd623a845f0d27b4a288\r\nSHA1: f05e358803ee665aca2f84a34d9010d01e604b2b\r\nCRC32: 67193fc8\r\n24.592 bytes', '', '', ''),
(4313, 1, 1051, 1, '1.0', '[4313]donkeykongjrnes.zip', 'Y', '4313readme.txt', '12 March 2019', 1552363200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donkey Kong Jr.&quot; for the NES.', '2019-03-14 11:47:18', '2019-03-12 20:32:30', NULL, 'N', 9, 0, 0, 360, '4313titlescreen.png', 0, 1, 'Donkey Kong Jr. (JU) (PRG1) [!].nes\r\nMD5: f2124d8595da011d78cd655ac6fa9f0b\r\nSHA1: 02633e208732b598e3a8eb80b6e0e09926f25e83\r\nCRC32: 2a794ccb\r\n24.592 bytes', '', '', ''),
(4314, 1, 1222, 1, '1.0', '[4314]mariobrosnes.zip', 'Y', '4314readme.txt', '12 March 2019', 1552363200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mario Bros.&quot; for the NES.', '2019-03-14 11:48:25', '2019-03-12 20:33:41', NULL, 'N', 9, 0, 0, 565, '4314titlescreen.png', 0, 1, 'Mario Bros. (JU) [!].nes\r\nMD5: 8d8e0b86dd870302bf4a994e76c55c83\r\nSHA1: 9286a2db471d51713e9b75e68b47ffbf11e2d40b\r\nCRC32: a6de1b55\r\n24.592 bytes', '', '', ''),
(4315, 1, 2064, 1, '1.0', '[4315]millipedenes.zip', 'Y', '4315readme.txt', '12 March 2019', 1552363200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Millipede&quot; for the NES.', '2019-03-14 11:48:58', '2019-03-12 20:34:47', NULL, 'N', 9, 0, 0, 231, '4315titlescreen.png', 0, 1, 'Millipede (U) [!].nes\r\nMD5: 65a46b882bb3a6f30a387b2edf23f661\r\nSHA1: ef14ad67c6448d8ce9b170af8beeee0d414cbaea\r\nCRC32: cc4f5101\r\n24.592 bytes', '', '', ''),
(4316, 1, 1178, 1, '1.0', '[4316]Bellator_Draconum_II.7z', 'Y', '4316readme.txt', '13 March 2019', 1552449600, 912, 'NOBODY', 'A Latin translation of Dragon Warrior II.', '2019-03-14 11:49:49', '2019-03-13 23:26:45', NULL, 'N', 20, 0, 0, 213, '4316titlescreen.png', 0, 1, 'Checksums (unpatched):\r\nGoodNES File Name: Dragon Warrior II (U) [LA].nes\r\nFile MD5      3AEF63A01D6F57E3BF2C865A1D919D13        \r\nFile SHA-1    F464C7045A489A248686E92164FDE2903CFD013E\r\nFile CRC32    E9F5BE99                                \r\nROM MD5       CCDB4563C9004D862DCF3A98C7937C22        \r\nROM SHA-1     191A131E7E27E121D094CC412FED87C708147B2C\r\nROM CRC32     8C5A784E                                \r\n\r\nChecksums (patched):\r\nFile MD5      77FDE05D7C5D304DF794466C82AC8E94        \r\nFile SHA-1    96440BB201714B54DCDA8056ADAB6B954DEC2464\r\nFile CRC32    7DF3D301                                \r\nROM MD5       4373D55E7D2FDD13B6071D4178AC76FB        \r\nROM SHA-1     3F14277DBE356E27126B3F707D899F75E6C95979\r\nROM CRC32     185C15D6', '', '', ''),
(4317, 9, 3582, 1, '1.1', '[4317]X-Men MA (S).rar', 'Y', '4317readme.txt', '31 March 2019', 1554004800, 4777, 'NOBODY', 'Spanish translation for &quot;X-Men Mutant Apocalypse&quot; for the Super Nintendo.', '2019-03-18 12:53:24', '2019-03-31 00:31:55', NULL, 'N', 9, 0, 0, 775, '4317titlescreen.png', 0, 4, 'X-Men - Mutant Apocalypse (U).smc\r\nFile MD5      0C8D8FD7E695499B86D39CC75E166671        \r\nFile SHA-1    81F66A620352F6ECAD3BDFE0D47F42C55971080C\r\nFile CRC32    5E34822A                                \r\nFile Size     2.00 MB', '', '', ''),
(4318, 9, 1163, 1, '1.0', '[4318]Ashita no Joe (S).rar', 'Y', '4318readme.txt', '17 March 2019', 1552795200, 4777, 'NOBODY', 'Spanish translation for &quot;Ashita no Joe&quot; for the Super Nintendo.\r\n\r\nBased on the English Translation by Vice Translations.', '2019-03-18 12:54:22', '2019-03-18 00:02:14', NULL, 'N', 9, 0, 0, 585, '4318titlescreen.png', 0, 4, 'Ashita no Joe (J).sfc (No-Header)\r\nFile MD5      C7F80EB13AD9EE5FB5598B24002B6113        \r\nFile SHA-1    36A58CF915F394875B1FF6CB9BCA539E0CB4BDA0\r\nFile CRC32    6B54BE97 \r\nFile Size     1.00 MB', '', '', ''),
(4319, 1, 3309, 1, '1.0', '[4319]castleofdeceitnes.zip', 'Y', '4319readme.txt', '16 March 2019', 1552708800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Castle of Deceit&quot; for the NES.', '2019-03-19 03:20:21', '2019-03-16 15:24:22', NULL, 'N', 9, 0, 0, 285, '4319titlescreen.png', 0, 1, 'Castle of Deceit (Bunch) [!].nes\r\nMD5: 5cb37d0e566c5aa2e6445630cc390a62\r\nSHA1: 0ddf18b2eb1c9d44829b9eb19d2655a310fecf68\r\nCRC32: 02e20d38\r\n131.088 bytes', '', '', ''),
(4320, 1, 3583, 1, '1.0', '[4320]challengeofthedragonnes.zip', 'Y', '4320readme.txt', '16 March 2019', 1552708800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Challenge of the Dragon&quot; for the NES.', '2019-03-19 03:22:48', '2019-03-16 15:26:14', NULL, 'N', 9, 0, 0, 310, '4320titlescreen.png', 0, 1, 'Challenge of the Dragon (Color Dreams) [!].nes\r\nMD5: 2f5c2cd43bbad1b5c66240f678f62494\r\nSHA1: 0c150d01f7344775358d2fdd40c494fb39ba7548\r\nCRC32: e737a11f\r\n131.088 bytes', '', '', ''),
(4321, 1, 241, 1, '1.0', '[4321]devilworldnes.zip', 'Y', '4321readme.txt', '16 March 2019', 1552708800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Devil World&quot; for the NES.', '2019-03-19 03:23:26', '2019-03-16 15:27:33', NULL, 'N', 9, 0, 0, 341, '4321titlescreen.png', 0, 1, 'Devil World (J) [!].nes\r\nMD5: cdc1b259ac32dd45bf9a14946aa88c55\r\nSHA1: e8ff98c643d13397171d66836372f2888353ff1f\r\nCRC32: d437f5d4\r\n24.592 bytes', '', '', ''),
(4322, 1, 1016, 1, '1.0', '[4322]loderunnernes.zip', 'Y', '4322readme.txt', '16 March 2019', 1552708800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Lode Runner&quot; for the NES.', '2019-03-19 03:23:57', '2019-03-16 15:28:55', NULL, 'N', 9, 0, 0, 443, '4322titlescreen.png', 0, 1, 'Lode Runner (U) [!].nes\r\nMD5: 8e074813a094594c29c1d4c43e4bdbc5\r\nSHA1: ea09aec11efc4b42ebc644ea243c2284001fe34f\r\nCRC32: cd4bf911\r\n24.592 bytes', '', '', ''),
(4323, 1, 1265, 1, '1.0', '[4323]machridernes.zip', 'Y', '4323readme.txt', '16 March 2019', 1552708800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mach Rider&quot; for the NES.', '2019-03-19 03:25:15', '2019-03-16 15:29:56', NULL, 'N', 9, 0, 0, 347, '4323titlescreen.png', 0, 1, 'Mach Rider (JU) (PRG0) [!].nes\r\nMD5: 3437293b6b88e5804fb49328bded4ad8\r\nSHA1: a202684e317adacd50db0e6cb6902ecd4334fc06\r\nCRC32: bee56098\r\n40.976 bytes', '', '', ''),
(4324, 9, 364, 1, '1.1', '[4324]shodainekketsukouhakuniokunsfc.zip', 'Y', '4324readme.txt', '04 June 2019', 1559620800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shodai Nekketsu Kouha Kunio-kun&quot; for the Super Nintendo.\r\n\r\nBased on the translation by [url=http://www.romhacking.net/translations/893/]Aeon Genesis[/url].\r\n\r\nV1.1: Fixed issues pointed out by Maeda Taison.', '2019-03-19 03:25:55', '2019-06-04 18:01:19', NULL, 'N', 9, 0, 0, 1399, '4324titlescreen.png', 0, 4, 'Shodai Nekketsu Kouha Kunio-kun (J).smc\r\nMD5: 089a633c541caf3fc7c48fae9fbfc8ff\r\nSHA1: a77a297fc858cd78b7219dbf83a9934fe3eccc7f\r\nCRC32: 56c05339\r\n1.048.576 bytes', '', '', ''),
(4325, 1, 555, 1, '1.0', '[4325]soccernes.zip', 'Y', '4325readme.txt', '16 March 2019', 1552708800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Soccer&quot; for the NES.', '2019-03-19 03:26:24', '2019-03-16 15:33:32', NULL, 'N', 9, 0, 0, 376, '4325titlescreen.png', 0, 1, 'Soccer (JU) [!].nes\r\nMD5: d0f9c6cbf039416dad98230bced05892\r\nSHA1: 24e36567bc671c27f19d4d6146623f228c14fd8e\r\nCRC32: 820d62ab\r\n40.976 bytes', '', '', ''),
(4326, 1, 1892, 1, '1.0', '[4326]volleyballnes.zip', 'Y', '4326readme.txt', '16 March 2019', 1552708800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Volleyball&quot; for the NES.', '2019-03-19 03:26:52', '2019-03-16 15:36:08', NULL, 'N', 9, 0, 0, 262, '4326titlescreen.png', 0, 1, 'Volleyball (UE) [!].nes\r\nMD5: 5ed70d6ad25c9970c0c86057246cca4c\r\nSHA1: dca8c5e5072a813aa96547e12bc8c44d7a156987\r\nCRC32: c0056ceb\r\n40.976 bytes', '', '', ''),
(4327, 1, 1408, 1, '1.0', '[4327]drmariones.zip', 'Y', '4327readme.txt', '23 March 2019', 1553313600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dr. Mario&quot; for the NES.', '2019-03-24 06:27:05', '2019-03-23 11:50:11', NULL, 'N', 9, 0, 0, 582, '4327titlescreen.png', 0, 1, 'Dr. Mario (JU) (PRG1) [!].nes\r\nMD5: 8181d696756578fc92e6c4c86da01904\r\nSHA1: cbed8bb73ccc3224f87d787e065b61ecf94e2c0c\r\nCRC32: 7623dffd\r\n65.552 bytes', '', '', ''),
(4328, 34, 3585, 1, '1.0', '[4328]jamesbond007sg.zip', 'Y', '4328readme.txt', '23 March 2019', 1553313600, 3384, 'NOBODY', 'Translation to Spanish for &quot;James Bond 007&quot; for the Sega SG-1000.', '2019-03-24 06:30:15', '2019-03-23 11:51:57', NULL, 'N', 9, 0, 0, 111, '4328titlescreen.png', 0, 1, 'James Bond 007 (SG-1000) [!].sg\r\nMD5: b2ac0c7755e0d6ba0a737861ee190a53\r\nSHA1: 88d8c1f56f06ec76be285c29f41322a748f7c4db\r\nCRC32: 90160849\r\n16.384 bytes', '', '', ''),
(4329, 1, 1820, 1, '1.0', '[4329]joustnes.zip', 'Y', '4329readme.txt', '23 March 2019', 1553313600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Joust&quot; for the NES.', '2019-03-24 06:30:56', '2019-03-23 11:52:54', NULL, 'N', 9, 0, 0, 267, '4329titlescreen.png', 0, 1, 'Joust (U) [!].nes\r\nMD5: 74ac45f788284b549c3a8df416932b6f\r\nSHA1: bceec93358696071c562173441ad564ef6cacb02\r\nCRC32: cdd248a0\r\n32.784 bytes', '', '', ''),
(4330, 1, 2232, 1, '1.0', '[4330]wildgunmannes.zip', 'Y', '4330readme.txt', '23 March 2019', 1553313600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wild Gunman&quot; for the NES.', '2019-03-24 06:31:26', '2019-03-23 12:03:51', NULL, 'N', 9, 0, 0, 314, '4330titlescreen.png', 0, 1, 'Wild Gunman (U) (PRG0) [!].nes\r\nMD5: 9c3b8be45a37c945c39c1f009fc7eb81\r\nSHA1: de63926d0a4c81cc21c89120d82130584cf5326a\r\nCRC32: daa4236c\r\n24.592 bytes', '', '', ''),
(4331, 1, 3586, 1, '1.0', '[4331]kiwikrazeabirdbrainedadventurenes.zip', 'Y', '4331readme.txt', '23 March 2019', 1553313600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kiwi Kraze - A Bird-Brained Adventure!&quot; for the NES.', '2019-03-24 06:35:10', '2019-03-23 11:55:14', NULL, 'N', 9, 0, 0, 268, '4331titlescreen.png', 0, 1, 'Kiwi Kraze - A Bird-Brained Adventure! (U) [!].nes\r\nMD5: 938f4640c7d3812d554d93d09ddb16ed\r\nSHA1: 09d4793feda89b6878394ba9ed7bc89fa4fd0e53\r\nCRC32: 7caf2452\r\n262.160 bytes', '', '', ''),
(4332, 1, 3586, 1, '1.0', '[4332]newzealandstorythenes.zip', 'Y', '4332readme.txt', '23 March 2019', 1553313600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The New Zealand Story&quot; for the NES.', '2019-03-24 06:36:38', '2019-03-23 11:56:42', NULL, 'N', 9, 0, 0, 205, '4332titlescreen.png', 0, 1, 'New Zealand Story, The (E) [!].nes\r\nMD5: 2bb742838ee1031c56bd931b6d4d3943\r\nSHA1: f99541870ca6b3bb63e5cf00ecb2fbc26ba680b4\r\nCRC32: 4cf8ed7e\r\n262.160 bytes', '', '', ''),
(4333, 4, 3587, 1, '1.0', '[4333]newzealandstorythepce.zip', 'Y', '4333readme.txt', '23 March 2019', 1553313600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The New Zealand Story&quot; for the PC Engine/Turbografx-16.', '2019-03-24 06:37:48', '2019-03-23 11:59:05', NULL, 'N', 9, 0, 0, 279, '4333titlescreen.png', 0, 14, 'New Zealand Story, The (Japan).pce\r\nMD5: 553dd0a65c0d060290f66c820ca94b1c\r\nSHA1: cda9acea9cae4899af35b6c49b9ed449c240af16\r\nCRC32: 8e4d75a8\r\n393.216 bytes', '', '', ''),
(4334, 11, 3588, 1, '1.0', '[4334]newzealandstorythesmd.zip', 'Y', '4334readme.txt', '23 March 2019', 1553313600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The New Zealand Story&quot; for the Sega Genesis/Mega Drive.', '2019-03-24 06:38:50', '2019-03-23 12:00:31', NULL, 'N', 9, 0, 0, 414, '4334titlescreen.png', 0, 8, 'New Zealand Story, The (J) [!].gen\r\nMD5: 4738aa21d4c239fbbd01a25d378b91d3\r\nSHA1: 07b75c12667c6c5620aa9143b4c5f35b76b15418\r\nCRC32: 1c77ad21\r\n524.288 bytes', '', '', ''),
(4335, 1, 1910, 1, '1.0', '[4335]advis2.zip', 'Y', '', '24 March 2019', 1553400000, 5062, 'NOBODY', 'Indonesian translation of Adventure Island 2.', '2019-03-26 12:49:31', '2019-03-24 13:27:44', NULL, 'N', 24, 0, 1, 215, '4335titlescreen.png', 0, 1, 'No-Intro Name: Adventure Island II (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      DA01F528959B065ACBFED341E892D9C0        \r\nFile SHA-1    F53FD2B03CFC5CF28D68021B47815E8710C3B44D\r\nFile CRC32    5D8F80C7                                \r\nROM MD5       4CCF65A4F658FD237E774D29ADDC3A5C        \r\nROM SHA-1     D30741F41F76B34C08032FC61579DC5963F1443D\r\nROM CRC32     771C8855', '', '', ''),
(4336, 1, 709, 1, '1.2', '[4336]Super Mario Frères.zip', 'Y', '4336readme.txt', '16 May 2019', 1557979200, 5338, 'NOBODY', 'A full translation of Super Mario Bros in French, including some palette and graphic changes  (for example Mario and Luigi&#039;s palettes are now red/blue and green/blue respectively and nighttime levels have the sky dark blue instead of black).', '2019-03-26 12:50:47', '2019-08-02 14:48:07', NULL, 'N', 7, 0, 0, 377, '4336titlescreen.png', 0, 1, 'Patch 1: No-Intro Name: Super Mario Bros. (Europe) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: AB30029EFEC6CCFC5D65DFDA7FBC6E6489A80805\r\nROM SHA-1: 0C4992FC08D2278697339D3B48066E7B5F943598\r\n-\r\nPatch 2: No-Intro Name: Super Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7', '', '', ''),
(4337, 10, 3589, 1, '1.1', '[4337]Teen Titans (S).rar', 'Y', '4337readme.txt', '25 March 2019', 1553486400, 4777, 'NOBODY', 'Spanish Translation for &quot;Teen Titans&quot; for the Game Boy Advance.', '2019-03-26 12:54:04', '2019-03-27 04:03:31', NULL, 'N', 9, 0, 0, 500, '4337titlescreen.png', 0, 1, 'Teen Titans (U).gba\r\nFile MD5      148C4190C830886BECE41EB380EA3533        \r\nFile SHA-1    94BF3FC459321450FF2B1E75A0B98EFACFFD2D0B\r\nFile CRC32    12A0442C                                \r\nFile Size     8.00 MB', '', '', ''),
(4338, 10, 1962, 1, '1.1', '[4338]Final Fight One (S).rar', 'Y', '4338readme.txt', '27 June 2019', 1561608000, 4777, 'NOBODY', 'Spanish Translation for &quot;Final Fight One&quot; for the Game Boy Advance.', '2019-03-26 12:55:08', '2019-06-28 03:54:03', NULL, 'N', 9, 0, 0, 752, '4338titlescreen.png', 0, 1, 'Final Fight One (USA).gba\r\nFile MD5      C6AF74AEEABFD6D7EE2875E355F49AF2        \r\nFile SHA-1    17918E125BCAFD44FCF3B21813575C2CCB19BD45\r\nFile CRC32    052C9997                                \r\nFile Size     4.00 MB', '', '', ''),
(4339, 1, 736, 1, '1.1', '[4339]arkanoidnes.zip', 'Y', '4339readme.txt', '31 March 2019', 1554004800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Arkanoid&quot; for the NES.\r\n\r\nV1.1: Fixed GAME OVER', '2019-03-30 12:35:31', '2019-03-31 09:55:54', NULL, 'N', 9, 0, 0, 460, '4339titlescreen.png', 0, 1, 'Arkanoid (U) [!].nes\r\nMD5: 6a2bfa3c6e9b1ce1e21aabd0dfbf2779\r\nSHA1: b2b30c4f30dd853c215c17b0c67cfe63d61a3062\r\nCRC32: ee93a28c\r\n49.168 bytes', '', '', ''),
(4340, 1, 1945, 1, '1.0', '[4340]digdugiitroubleinparadisenes.zip', 'Y', '4340readme.txt', '28 March 2019', 1553745600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dig Dug II: Trouble in Paradise&quot; for the NES.', '2019-03-30 12:36:20', '2019-03-28 19:11:55', NULL, 'N', 9, 0, 0, 288, '4340titlescreen.png', 0, 1, 'Dig Dug II - Trouble in Paradise (U) [!].nes\r\nMD5: 7f4d3cea6c410538995e462e11b68871\r\nSHA1: e21a7594cd07b478c4d823eabc367a833f9adb9e\r\nCRC32: 3cc270fb\r\n40.976 bytes', '', '', ''),
(4341, 1, 2403, 1, '1.0', '[4341]galagademonsofdeathnes.zip', 'Y', '4341readme.txt', '28 March 2019', 1553745600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Galaga: Demons of Death&quot; for the NES.', '2019-03-30 12:37:15', '2019-03-28 19:14:39', NULL, 'N', 9, 0, 0, 401, '4341titlescreen.png', 0, 1, 'Galaga - Demons of Death (U) [!].nes\r\nMD5: 486bbb76f49dcad3982e63239346f4bc\r\nSHA1: da54c223d79fa59eb95437854b677cf69b5cac8a\r\nCRC32: e36d5991\r\n40.976 bytes', '', '', ''),
(4342, 1, 1953, 1, '1.0', '[4342]hydlidenes.zip', 'Y', '4342readme.txt', '28 March 2019', 1553745600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hydlide&quot; for the NES.', '2019-03-30 12:38:02', '2019-03-28 19:15:39', NULL, 'N', 9, 0, 0, 362, '4342titlescreen.png', 0, 1, 'Hydlide (U) [!].nes\r\nMD5: c18c6a6f9008790774578488fc134bf1\r\nSHA1: 4672256b7e1f705c894608685bcecf62ed423810\r\nCRC32: 8962aebf\r\n40.976 bytes', '', '', ''),
(4343, 34, 3590, 1, '1.0', '[4343]dragonwangsg.zip', 'Y', '4343readme.txt', '28 March 2019', 1553745600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon Wang&quot; for the Sega SG-1000.', '2019-03-30 12:39:12', '2019-03-28 19:13:32', NULL, 'N', 9, 0, 0, 105, '4343titlescreen.png', 0, 1, 'Dragon Wang (SG-1000) (Ver-A).sg\r\nMD5: 64d3cc8117292f6d5af8e1aad95bcb90\r\nSHA1: 43807c9f634b8cf85aa5c3b2459885eedbb99955\r\nCRC32: 99c3de21\r\n32.768 bytes', '', '', ''),
(4344, 1, 910, 1, '1.0', '[4344]icehockeynes.zip', 'Y', '4344readme.txt', '28 March 2019', 1553745600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ice Hockey&quot; for the NES.', '2019-03-30 12:40:03', '2019-03-28 19:16:53', NULL, 'N', 9, 0, 0, 276, '4344titlescreen.png', 0, 1, 'Ice Hockey (U) [!].nes\r\nMD5: a1052168d54635930bf124440f7afa57\r\nSHA1: eea6f7f80fe966969a71209bfe9bbcdb0bbde394\r\nCRC32: 4916d0a9\r\n40.976 bytes', '', '', ''),
(4345, 1, 3554, 1, '1.0', '[4345]littlesamsonnes.zip', 'Y', '4345readme.txt', '28 March 2019', 1553745600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Little Samson&quot; for the NES.', '2019-03-30 12:40:39', '2019-03-28 19:18:01', NULL, 'N', 9, 0, 0, 658, '4345titlescreen.png', 0, 1, 'Little Samson (U) [!].nes\r\nMD5: 49903fd4d0e5059479b453798a99e588\r\nSHA1: df7cc70bf08e144fe4a1a29f529309a6cea75a2e\r\nCRC32: 90f4b83c\r\n393.232 bytes', '', '', ''),
(4346, 1, 1996, 1, '1.0', '[4346]lunarpoolnes.zip', 'Y', '4346readme.txt', '28 March 2019', 1553745600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Lunar Pool&quot; for the NES.', '2019-03-30 12:41:14', '2019-03-28 19:19:16', NULL, 'N', 9, 0, 0, 266, '4346titlescreen.png', 0, 1, 'Lunar Pool (U) [!].nes\r\nMD5: 60be0b2ff5484e6271c48f5b9e229356\r\nSHA1: 79d35b9e5497a32200f56f9f86c7a0ebbe2dc52b\r\nCRC32: fa96cba2\r\n24.592 bytes', '', '', ''),
(4347, 1, 2070, 1, '1.0', '[4347]raidonbungelingbaynes.zip', 'Y', '4347readme.txt', '28 March 2019', 1553745600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Raid on Bungeling Bay&quot; for the NES.', '2019-03-30 12:41:44', '2019-03-28 19:20:07', NULL, 'N', 9, 0, 0, 195, '4347titlescreen.png', 0, 1, 'Raid on Bungeling Bay (U) [!].nes\r\nMD5: 7728550357cc8f6bde097627885000ac\r\nSHA1: 31c0f267ff8246db4c206c460ca6c99cd3390f8d\r\nCRC32: b1155ae3\r\n24.592 bytes', '', '', ''),
(4348, 1, 752, 1, '1.0', '[4348]wreckingcrewnes.zip', 'Y', '4348readme.txt', '28 March 2019', 1553745600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wrecking Crew&quot; for the NES.', '2019-03-30 12:43:17', '2019-03-28 19:20:59', NULL, 'N', 9, 0, 0, 361, '4348titlescreen.png', 0, 1, 'Wrecking Crew (W) [!].nes\r\nMD5: b9abb75ac20aae1f6ba5a5da178d69e0\r\nSHA1: 31635f1a5255fe8954c5a275b067f603bb7af408\r\nCRC32: 658d4fd4\r\n40.976 bytes', '', '', ''),
(4349, 9, 3591, 2, '0.5', '[4349]F-1 Grand Prix - Part II 0-50.rar', 'Y', '4349readme.txt', '27 March 2019', 1553659200, 131, 'NOBODY', 'Menus and a few of the basic dialogues are done at the moment. Project is on hold until some of the compression routines can be figured out.', '2019-03-30 12:44:52', '2019-03-28 02:55:59', NULL, 'N', 12, 0, 0, 649, '', 1, 4, 'F-1 Grand Prix - Part II (Japan).sfc\r\nCRC32: 534AE12E\r\nMD5: 81E9351FB973347EDA644EC5A30B1A1E\r\nSHA-1: 47B06FE78E7FB9B1C482C756585929420F06C6CD\r\nSHA-256: C50075CB9587DF105CBF2787E57B59E59015D84409CC73D731D05FA840BD2440', '', '', ''),
(4350, 9, 3592, 2, '0.5', '[4350]F-1 Grand Prix - Part III V0-50.rar', 'Y', '4350readme.txt', '27 March 2019', 1553659200, 131, 'NOBODY', 'Menus and a few of the basic dialogues are done at the moment. A few things remain which require some play-throughs to be found at the moment. If anyone wishes to help please view the read-me.', '2019-03-30 12:46:08', '2019-03-28 03:00:44', NULL, 'N', 12, 0, 0, 889, '', 1, 4, 'F-1 Grand Prix - Part III (Japan).sfc\r\nCRC32: 9B68248E\r\nMD5: A803E42B34FB1A76731C2DF802C88BA6\r\nSHA-1: C09698565A0B0B897DFBE18A2A3823FB5148D2DF\r\nSHA-256: 6E5455E3F2B3EC857CB4DE98BB6ACBEEC480E823A8D88C4A4C19DF8BE83ACEB2', '', '', ''),
(4351, 9, 3593, 1, '0.99', '[4351]Nice de Shot - ENGLISH.rar', 'Y', '4351readme.txt', '27 March 2019', 1553659200, 131, 'NOBODY', 'Here is a full English translation for the SNES golf title, Nice de Shot. All the dialogues, menus, and lines have been fully translated making it easier now to navigate the game.', '2019-03-30 12:47:47', '2019-03-28 03:13:06', NULL, 'N', 12, 0, 0, 1923, '4351titlescreen.png', 0, 4, 'Nice de Shot (Japan).sfc - NOINTRO\r\nCRC32: 47ABB4DF\r\nMD5: 84971155FD7E6E64CC508DD7373173FB\r\nSHA-1: 0B45B1B14C31C84503CDD432615B29404B4BA7BC\r\nSHA-256: 562A0069EB580A841EC09683A5A14F2F51ADA1DDA030463E956EA8897E0F5975', '', '', ''),
(4352, 23, 3594, 1, '1.0', '[4352]D_Gray_Man_Kami_no_Shitotachi_ENG.zip', 'Y', '4352readme.txt', '29 March 2019', 1553832000, 5311, 'NOBODY', 'The translation references the official English version of the manga, licensed by Viz Media. An accompanying walkthrough has been written.\r\n\r\nIt also includes some minor improvement hacks; fixing an instance where Allen had the wrong name tag, increasing the speed text is drawn at and adding an option to fast-forward it by holding down the B button.\r\n\r\nThe patch is in xDelta format. View the readme file for detailed install instructions.', '2019-03-30 12:48:45', '2019-03-28 18:49:15', NULL, 'N', 12, 0, 0, 2712, '4352titlescreen.png', 0, 1, 'File: 1005 - D.Gray-Man - Kami no Shitotachi (JP).nds\r\nSerial: A8GJ\r\nSize: 67108864\r\nCRC32: 9787DF1F   \r\nMD5: 300A989CF07172BAE10D2E6FA7192EB2\r\nSHA-1: BACD73EE216D6AC729BE2E67E9A3A6C7C6348D3F', '', '', ''),
(4353, 1, 3565, 1, '0.9', '[4353]Youkai Douchuuki (ENG).zip', 'Y', '4353readme.txt', '31 March 2019', 1554004800, 3960, 'NOBODY', 'English localization for “Youkai Douchuuki” for the Famicom.\r\n\r\nThe patch translates most of the text and graphics in the game and a full upper and lowercase font was added. In certain instances, the author was forced to use “double letter tiles” as the game has a very strict character limit per dialog but these are kept to a minimum.', '2019-04-01 14:07:16', '2019-03-31 21:03:21', NULL, 'N', 12, 0, 0, 1893, '4353titlescreen.png', 0, 1, 'Platform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          262160 (40010)                          \r\nROM Size           262144 (40000)                          \r\nROM CRC32          C811DC7A                                \r\nROM SHA-1          F181DA5FFC76442A92662869C495E6CE2E34970D\r\nNo-Intro entry     Youkai Douchuuki (Japan)', '', '', ''),
(4354, 9, 3595, 1, '2.0', '[4354]Adventures of Batman & Robin.zip', 'Y', '4354readme.txt', '03 April 2019', 1554264000, 3960, 'NOBODY', 'Spanish localization for &quot;Adventures of Batman &amp; Robin&quot; on the Snes.\r\n\r\nThis patch fully translates the ingame dialogs; title screen, level names and inventory screen will be untranslated for now due to text compression.\r\n\r\nThe riddles on the &quot;Riddler&quot; stage where changed to be actually solvable.', '2019-04-01 14:09:00', '2019-04-03 09:12:57', NULL, 'N', 9, 0, 0, 876, '4354titlescreen.png', 0, 4, 'Platform           Super NES                               \r\nROM format         SNES rom image                          \r\nExternal Header    No                                      \r\nFile Size          2097152 (200000)                        \r\nROM Size           2097152 (200000)                        \r\nROM CRC32          B3EF81F5                                \r\nROM SHA-1          5452C639C49906679CAD640AAF60D7F4749F84D3\r\nNo-Intro entry     Adventures of Batman &amp; Robin, The (USA) \r\nChecksum valid     Yes', '', '', ''),
(4355, 1, 1853, 1, '1.0', '[4355]Balloon Fight (FR).zip', 'Y', '4355readme.txt', '01 April 2019', 1554091200, 5338, 'NOBODY', 'A full translation of &quot;Balloon Fight&quot; for NES in French.', '2019-04-01 18:46:17', '2019-04-12 12:01:35', NULL, 'N', 7, 0, 0, 121, '4355titlescreen.png', 0, 1, 'No-Intro Name: Balloon Fight (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: F5E4CD9F287A8233EEE35AD1881B2770D9F2C453\r\nROM SHA-1: 57F86E49372AE44DA79F269973E7DB4F443D0B98', '', '', ''),
(4356, 1, 2127, 1, '1.0', '[4356]chubbycherubnes.zip', 'Y', '4356readme.txt', '02 April 2019', 1554177600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chubby Cherub&quot; for the NES.', '2019-04-04 11:49:01', '2019-04-02 18:34:00', NULL, 'N', 9, 0, 0, 236, '4356titlescreen.png', 0, 1, 'Chubby Cherub (U) [!].nes\r\nMD5: 52c6aff708fa0578d56531cbaf387d2a\r\nSHA1: 0b4ee7ff417f28a7fac603f6273f24cda985cfa8\r\nCRC32: 90f12ac8\r\n40.976 bytes', '', '', ''),
(4357, 1, 938, 1, '1.0', '[4357]duckhuntnes.zip', 'Y', '4357readme.txt', '02 April 2019', 1554177600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Duck Hunt&quot; for the NES.', '2019-04-04 11:49:39', '2019-04-02 18:35:04', NULL, 'N', 9, 0, 0, 527, '4357titlescreen.png', 0, 1, 'Duck Hunt (W) [!].nes\r\nMD5: d802e9d7b8bfd586f878e0922f62bf46\r\nSHA1: 8e18068823635a115e2fc0925ff3bda209ec6a42\r\nCRC32: 4644085e\r\n24.592 bytes', '', '', ''),
(4358, 8, 1873, 1, '1.0', '[4358]elevatoractiongb.zip', 'Y', '4358readme.txt', '02 April 2019', 1554177600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Elevator Action&quot; for the Game Boy.', '2019-04-04 11:50:12', '2019-04-02 18:36:23', NULL, 'N', 9, 0, 0, 207, '4358titlescreen.png', 0, 1, 'Elevator Action (U) [!].gb\r\nMD5: 7876945a990ea94ac6b1fe5cf01bc00f\r\nSHA1: c0c9de672a31f314e98392160fc343cf46ee98b9\r\nCRC32: b749a927\r\n65.536 bytes', '', '', ''),
(4359, 1, 2176, 1, '1.0', '[4359]elevatoractionnes.zip', 'Y', '4359readme.txt', '02 April 2019', 1554177600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Elevator Action&quot; for the NES.', '2019-04-04 11:50:38', '2019-04-02 18:38:17', NULL, 'N', 9, 0, 0, 329, '4359titlescreen.png', 0, 1, 'Elevator Action (U) [!].nes\r\nMD5: 390124aa9b8811b2c0e5a35295cff50b\r\nSHA1: 8e1bacb45e381557ec36797a9239817c0fe04629\r\nCRC32: d415571f\r\n40.976 bytes', '', '', ''),
(4360, 34, 3598, 1, '1.0', '[4360]elevatoractionsg.zip', 'Y', '4360readme.txt', '02 April 2019', 1554177600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Elevator Action&quot; for the Sega SG-1000.', '2019-04-04 11:52:09', '2019-04-02 18:40:39', NULL, 'N', 9, 0, 0, 105, '4360titlescreen.png', 0, 1, 'Elevator Action (Japan).sg\r\nMD5: 23c751fe6bb8bd4f8c0cd9b0d39adecd\r\nSHA1: f72b3e44309e7c2e447c46928ce795453102f717\r\nCRC32: 5af8f69d\r\n32.768 bytes', '', '', ''),
(4361, 1, 3599, 1, '1.0', '[4361]magmaxnes.zip', 'Y', '4361readme.txt', '02 April 2019', 1554177600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Magmax&quot; for the NES.', '2019-04-04 11:53:44', '2019-04-02 18:42:52', NULL, 'N', 9, 0, 0, 230, '4361titlescreen.png', 0, 1, 'Magmax (U) [!].nes\r\nMD5: 395fffebdf143fff307789e915c1baae\r\nSHA1: c23b61b95ad5f6fd93e74cf5152978cf32d843f5\r\nCRC32: 7fe5b39b\r\n40.976 bytes', '', '', ''),
(4362, 1, 1949, 1, '1.0', '[4362]seicrossnes.zip', 'Y', '4362readme.txt', '02 April 2019', 1554177600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Seicross&quot; for the NES.', '2019-04-04 11:56:18', '2019-04-02 18:44:08', NULL, 'N', 9, 0, 0, 187, '4362titlescreen.png', 0, 1, 'Seicross (U) [!].nes\r\nMD5: ff1432776bd87a128876546a22b0db57\r\nSHA1: c2591a5d6dd1bb43218e90a045bee0d8f8a68235\r\nCRC32: c0d823ed\r\n40.976 bytes', '', '', ''),
(4363, 1, 3600, 1, '1.0', '[4363]slalomnes.zip', 'Y', '4363readme.txt', '02 April 2019', 1554177600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Slalom&quot; for the NES.', '2019-04-04 11:59:08', '2019-04-02 18:46:44', NULL, 'N', 9, 0, 0, 209, '4363titlescreen.png', 0, 1, 'Slalom (U) [!].nes\r\nMD5: 9364857a19ae29420dbb09ce6ab53324\r\nSHA1: 35076dd398d52b3c51f451baf834c3f494c19ec5\r\nCRC32: 6115164d\r\n40.976 bytes', '', '', ''),
(4364, 1, 1947, 1, '1.0', '[4364]spyvsspynes.zip', 'Y', '4364readme.txt', '02 April 2019', 1554177600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Spy Vs Spy&quot; for the NES.', '2019-04-04 12:00:06', '2019-04-02 18:47:57', NULL, 'N', 9, 0, 0, 269, '', 1, 1, 'Spy Vs Spy (U) [!].nes\r\nMD5: 495d63a908ee76f9bd88ab20a10380f8\r\nSHA1: c78094d25f091c053272867444e88e80841c85eb\r\nCRC32: 23d23dcc\r\n40.976 bytes', '', '', ''),
(4365, 12, 61, 1, '1.2', '[4365]sylvantalegg.zip', 'Y', '4365readme.txt', '12 April 2019', 1555041600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sylvan Tale&quot; for the Sega Game Gear.\r\n\r\nBased on the translation by [url=http://www.romhacking.net/translations/67/]Aeon Genesis[/url].\r\n\r\nV1.1: Fixes some strings too large that caused garbage on screen.\r\n\r\nV1.2: Fixes more strings too large that caused garbage on screen.', '2019-04-04 12:01:42', '2019-04-12 14:48:33', NULL, 'N', 9, 0, 0, 1141, '4365titlescreen.png', 0, 1, 'Sylvan Tale (J) [!].gg\r\nMD5: 6657230e92f13ed98474523efc29d6b3\r\nSHA1: bec44ab675bcd6b081590d4d52b6af4076c342e6\r\nCRC32: 45ef2062\r\n524.288 bytes', '', '', ''),
(4366, 1, 1715, 1, '1.0', '[4366]frontline.zip', 'Y', '', '05 April 2019', 1554436800, 5062, 'NOBODY', 'Indonesian translation of Front Line.', '2019-04-05 11:57:23', '2019-04-05 06:10:23', NULL, 'N', 24, 0, 1, 103, '4366titlescreen.png', 0, 1, 'No-Intro Name: Front Line (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      BC68823E7AE83A48993846B93DEC64C8        \r\nFile SHA-1    855F07D036447D5AE9A86FAD622238E56D8F6971\r\nFile CRC32    807A524C                                \r\nROM MD5       5688FB95770DAE0FB2006E32B18253AB        \r\nROM SHA-1     F42B719D99DFF23951A912F8483F20E757FE4883\r\nROM CRC32     CF4DBDBE', '', '', ''),
(4367, 1, 3310, 1, '1.0', '[4367]fieldcombatnes.zip', 'Y', '4367readme.txt', '05 April 2019', 1554436800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Field Combat&quot; for the NES.', '2019-04-08 07:12:59', '2019-04-05 15:51:26', NULL, 'N', 9, 0, 0, 280, '4367titlescreen.png', 0, 1, 'Field Combat (J).nes\r\nMD5: 1407f35d0206eec13536b548391be83f\r\nSHA1: 1a3a57484dcd53c1d6de56c0fa5ac4e6f3413ae7\r\nCRC32: 90d93924\r\n24.592 bytes', '', '', ''),
(4368, 1, 134, 1, '1.0', '[4368]getsufuumadennes.zip', 'Y', '4368readme.txt', '05 April 2019', 1554436800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Getsufuu Maden&quot; for the NES.\r\n\r\nBased on the translation by [url=http://www.romhacking.net/translations/3482/]Nebulous Translations[/url].', '2019-04-08 07:13:24', '2019-04-05 15:55:00', NULL, 'N', 9, 0, 0, 1030, '4368titlescreen.png', 0, 1, 'Getsufuu Maden (J) [!].nes\r\nMD5: a3d90f1ab0a417e1819286c1d05efe7d\r\nSHA1: b802f416d7e535289c4509d1768548ac703e40f1\r\nCRC32: 71ff1e76\r\n262.160 bytes', '', '', ''),
(4369, 1, 2068, 1, '1.0', '[4369]hogansalleynes.zip', 'Y', '4369readme.txt', '05 April 2019', 1554436800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hogan&#039;s Alley&quot; for the NES.', '2019-04-08 07:13:48', '2019-04-05 15:56:08', NULL, 'N', 9, 0, 0, 298, '4369titlescreen.png', 0, 1, 'Hogan&#039;s Alley (W) [!].nes\r\nMD5: aa78965764353f321b4bce9221128909\r\nSHA1: a70f09a3163b8c967c03db8c20005c828836cc4d\r\nCRC32: 9d39585b\r\n24.592 bytes', '', '', ''),
(4370, 1, 2764, 1, '1.0', '[4370]popeyenes.zip', 'Y', '4370readme.txt', '05 April 2019', 1554436800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Popeye&quot; for the NES.', '2019-04-08 07:14:14', '2019-04-05 15:56:58', NULL, 'N', 9, 0, 0, 333, '4370titlescreen.png', 0, 1, 'Popeye (W) (PRG1) [!].nes\r\nMD5: 984bf61f1c679928d4a116f0d0334e44\r\nSHA1: 53ca7541404e51c248d10fab198154f9970479b9\r\nCRC32: fb1a91d0\r\n24.592 bytes', '', '', ''),
(4371, 1, 1197, 1, '1.0', '[4371]skydestroyernes.zip', 'Y', '4371readme.txt', '05 April 2019', 1554436800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sky Destroyer&quot; for the NES.', '2019-04-08 07:14:36', '2019-04-05 15:57:48', NULL, 'N', 9, 0, 0, 309, '4371titlescreen.png', 0, 1, 'Sky Destroyer (J) [!].nes\r\nMD5: 40dc63f927738e9da21667e1d9317f69\r\nSHA1: 3fc678eae782f6337e6522285b9b78b0541067a9\r\nCRC32: 6fe201bd\r\n24.592 bytes', '', '', ''),
(4372, 11, 3601, 1, '1.0', '[4372]spaceinvaders91smd.zip', 'Y', '4372readme.txt', '05 April 2019', 1554436800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Space Invaders 91&quot; for the Sega Genesis/Mega Drive.', '2019-04-08 07:22:34', '2019-04-05 16:00:23', NULL, 'N', 9, 0, 0, 305, '4372titlescreen.png', 0, 8, 'Space Invaders 91 (U) [c][!].bin\r\nMD5: b12002f1e35c5116dc4a2a8d64b4687e\r\nSHA1: d8046f1c703ea7c2d7f9f3f08702db7706f56cb4\r\nCRC32: bb83b528\r\n262.144 bytes', '', '', ''),
(4373, 1, 2810, 1, '1.0', '[4373]spelunkernes.zip', 'Y', '4373readme.txt', '05 April 2019', 1554436800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Spelunker&quot; for the NES.', '2019-04-08 07:23:00', '2019-04-05 16:01:16', NULL, 'N', 9, 0, 0, 313, '4373titlescreen.png', 0, 1, 'Spelunker (U) [!].nes\r\nMD5: 4359c225ebcbb1ac66ec889f300f8376\r\nSHA1: c439e6e49cf97521475007ceec9369e618e298df\r\nCRC32: 7ea3404f\r\n40.976 bytes', '', '', ''),
(4374, 1, 3602, 1, '1.0', '[4374]tagteamwrestlingnes.zip', 'Y', '4374readme.txt', '05 April 2019', 1554436800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tag Team Wrestling&quot; for the NES.', '2019-04-08 07:25:02', '2019-04-05 16:02:51', NULL, 'N', 9, 0, 0, 215, '4374titlescreen.png', 0, 1, 'Tag Team Wrestling (U) [!].nes\r\nMD5: 07647c00bb2ab5965bf6530f6f347ce4\r\nSHA1: a27e193fffef36f49203af4d27ca588d62a2ff07\r\nCRC32: 41f82f6e\r\n40.976 bytes', '', '', ''),
(4375, 11, 2489, 1, '1.0', '[4375]tetrissmd.zip', 'Y', '4375readme.txt', '05 April 2019', 1554436800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tetris&quot; for the Sega Genesis/Mega Drive.', '2019-04-08 07:25:24', '2019-04-05 16:03:52', NULL, 'N', 9, 0, 0, 363, '4375titlescreen.png', 0, 8, 'Tetris (J) [!].bin\r\nMD5: ab307f2a1d9f7b42a49f27445f711ba3\r\nSHA1: 2f2b559c5855e34500e43fb5cc8aff04dd72eb56\r\nCRC32: 4ce90db0\r\n262.144 bytes', '', '', ''),
(4376, 1, 2398, 1, '1.0', '[4376]xeviousnes.zip', 'Y', '4376readme.txt', '05 April 2019', 1554436800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Xevious&quot; for the NES.', '2019-04-08 07:25:48', '2019-04-05 16:04:50', NULL, 'N', 9, 0, 0, 267, '4376titlescreen.png', 0, 1, 'Xevious (U) [!].nes\r\nMD5: 95957593e63d3c1fb8c5d2101b2ed947\r\nSHA1: 529de99af5d6812672fc6418a7318c0d2ad10745\r\nCRC32: 210a2bbb\r\n40.976 bytes', '', '', ''),
(4377, 9, 3603, 1, '1.0', '[4377]aerotheacrobatsfc.zip', 'Y', '4377readme.txt', '09 April 2019', 1554782400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Aero the Acro-Bat&quot; for the Super Nintendo.', '2019-04-12 12:24:23', '2019-04-09 18:54:03', NULL, 'N', 9, 0, 0, 585, '', 1, 4, 'Aero the Acro-Bat (U) [!].smc\r\nMD5: 055fb50b90ea0ef5946cbc191f3d2900\r\nSHA1: 4d7dc1c4dc0c0756412a83eb5e5c1ac104c67831\r\nCRC32: 919f23cb\r\n1.048.576 bytes', '', '', ''),
(4378, 11, 3604, 1, '1.0', '[4378]aerotheacrobatsmd.zip', 'Y', '4378readme.txt', '09 April 2019', 1554782400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Aero the Acro-Bat&quot; for the Sega Genesis/Mega Drive.', '2019-04-12 12:27:27', '2019-04-09 18:56:01', NULL, 'N', 9, 0, 0, 494, '', 1, 8, 'Aero the Acro-Bat (U) [c][!].bin\r\nMD5: 50f04f5c4c10158b757856f3d6845858\r\nSHA1: 438fec09e05337a063f986632b52c9d60dd03ba1\r\nCRC32: a3a7a8b5\r\n1.048.576 bytes', '', '', ''),
(4379, 11, 3605, 1, '1.0', '[4379]arrowflashsmd.zip', 'Y', '4379readme.txt', '09 April 2019', 1554782400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Arrow Flash&quot; for the Sega Genesis/Mega Drive.', '2019-04-12 12:33:40', '2019-04-09 18:58:07', NULL, 'N', 9, 0, 0, 404, '4379titlescreen.png', 0, 8, 'Arrow Flash (UE) [!].bin\r\nMD5: 7f8f0a581158a00b6799204c9afe646b\r\nSHA1: 916524d2b403a633108cf457eec13b4df7384d95\r\nCRC32: 4d89e66b\r\n524.288 bytes', '', '', ''),
(4380, 11, 3606, 1, '1.0', '[4380]dinolandsmd.zip', 'Y', '4380readme.txt', '09 April 2019', 1554782400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dino Land&quot; for the Sega Genesis/Mega Drive.', '2019-04-12 12:35:45', '2019-04-09 19:00:20', NULL, 'N', 9, 0, 0, 282, '4380titlescreen.png', 0, 8, 'Dino Land (U) [!].bin\r\nMD5: 804c5c0644d9318ba294ee6ef6503933\r\nSHA1: e55937e48a0c348ba3db731a8722dae7f39dede5\r\nCRC32: 5fe351b8\r\n524.288 bytes', '', '', ''),
(4381, 1, 1807, 1, '1.0', '[4381]kungfunes.zip', 'Y', '4381readme.txt', '09 April 2019', 1554782400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kung Fu&quot; for the NES.', '2019-04-12 12:38:04', '2019-04-09 19:01:37', NULL, 'N', 9, 0, 0, 342, '4381titlescreen.png', 0, 1, 'Kung Fu (U) [!].nes\r\nMD5: 27e5c62c6c169896bf80bafb6595ceb8\r\nSHA1: c054a885fb9b00d3f6797a35ba5579f2896a254a\r\nCRC32: 32b45889\r\n40.976 bytes', '', '', ''),
(4382, 1, 1807, 1, '1.0', '[4382]spartanxnes.zip', 'Y', '4382readme.txt', '09 April 2019', 1554782400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Spartan X&quot; for the NES.', '2019-04-12 12:38:53', '2019-04-09 19:02:48', NULL, 'N', 9, 0, 0, 224, '4382titlescreen.png', 0, 1, 'Spartan X (J) [!].nes\r\nMD5: 020d45a8f944085d76500bd6f8f6fe15\r\nSHA1: 30aa3a9c8103bef38ea66cf0d3ad856adc95d5f7\r\nCRC32: 872adc83\r\n40.976 bytes', '', '', ''),
(4383, 11, 3607, 1, '1.0', '[4383]spdvensepasmd.zip', 'Y', '4383readme.txt', '09 April 2019', 1554782400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Venom - Spider-Man: Separation Anxiety&quot; for the Sega Genesis/Mega Drive.', '2019-04-12 12:41:45', '2019-04-09 19:04:40', NULL, 'N', 9, 0, 0, 489, '4383titlescreen.png', 0, 8, 'Spider-Man and Venom - Separation Anxiety (U) [!].gen\r\nMD5: 41d79267b01e983c0956151de10d9646\r\nSHA1: 563b45254c168aa0de0bba8fadd75a2d1e8e094b\r\nCRC32: 512ade32\r\n3.145.728 bytes', '', '', ''),
(4384, 9, 3608, 1, '1.0', '[4384]spdvensepasnes.zip', 'Y', '4384readme.txt', '09 April 2019', 1554782400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Venom - Spider-Man: Separation Anxiety&quot; for the Super Nintendo.', '2019-04-12 12:42:41', '2019-04-09 19:06:16', NULL, 'N', 9, 0, 0, 568, '4384titlescreen.png', 0, 4, 'Spider-Man &amp; Venom - Separation Anxiety (U).smc\r\nMD5: 07f817a784c393b381db699a046fa4a9\r\nSHA1: 4cc91f82f800b9a10433d91579911083ca47484e\r\nCRC32: 919c509d\r\n3.145.728 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4385, 11, 3609, 1, '1.0', '[4385]ultimateqixsmd.zip', 'Y', '4385readme.txt', '09 April 2019', 1554782400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ultimate Qix&quot; for the Sega Genesis/Mega Drive.', '2019-04-12 12:46:34', '2019-04-09 19:07:59', NULL, 'N', 9, 0, 0, 238, '4385titlescreen.png', 0, 8, 'Ultimate Qix (U) [!].bin\r\nMD5: 2de20c45e4d643b7eb96cfba59626a04\r\nSHA1: 400edf467e20f8f43b7f7c8f18f5f46ed54eac86\r\nCRC32: d83369d9\r\n262.144 bytes', '', '', ''),
(4386, 1, 1388, 1, '1.0', '[4386]zunousenkangalgnes.zip', 'Y', '4386readme.txt', '09 April 2019', 1554782400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zunou Senkan Galg&quot; for the NES.', '2019-04-12 12:48:11', '2019-04-09 19:09:41', NULL, 'N', 9, 0, 0, 281, '4386titlescreen.png', 0, 1, 'Zunou Senkan Galg (Japan).nes\r\nMD5: f14332e7a1fd953d07f3dfcb25026535\r\nSHA1: 1acc22280484a987e0e877a0fd7da8a39c52be24\r\nCRC32: 12d83258\r\n40.976 bytes', '', '', ''),
(4387, 10, 3610, 1, '1.2', '[4387]Spider-Man Mysterio\'s Menace (S).rar', 'Y', '4387readme.txt', '10 April 2019', 1554868800, 4777, 'NOBODY', 'Spanish Translation for &quot;Spider-Man: Mysterio&#039;s Menace&quot; for the Game Boy Advance.', '2019-04-13 12:47:25', '2019-06-30 03:55:49', NULL, 'N', 9, 0, 0, 559, '4387titlescreen.png', 0, 1, 'Spider-Man Mysterio&#039;s Menace (USA, Europe).gba\r\nFile MD5      FBDA16CBC7E3F81AA5B90DA955D3E114        \r\nFile SHA-1    EF80933054D6BE9532D5D35BEE6F715438301755\r\nFile CRC32    6E135B4D                                \r\nFile Size     8.00 MB', '', '', ''),
(4388, 4, 3587, 1, '1.0', '[4388]newzealandstorypce.zip', 'Y', '4388readme.txt', '10 April 2019', 1554868800, 4008, 'NOBODY', 'Translation to Dutch for “The NewZealand Story” for the NEC PC Engine/Turbografx-16.', '2019-04-13 12:48:20', '2019-04-17 13:25:33', NULL, 'N', 16, 0, 0, 51, '', 1, 14, 'Title: NewZealand Story, The (Japan).pce (No-Intro Romset)\r\nPlatform: PC Engine/Turbografx-16\r\nMD5: 553DD0A65C0D060290F66C820CA94B1C\r\nSHA1: CDA9ACEA9CAE4899AF35B6C49B9ED449C240AF16\r\nCRC32: 8E4D75A8\r\nBytes: 393216', '', '', ''),
(4389, 19, 3611, 1, '1.0', '[4389]antarcticadventuremsx.zip', 'Y', '4389readme.txt', '11 April 2019', 1554955200, 5349, 'NOBODY', 'Translation to Dutch for Konami’s [i]Antarctic Adventure[/i] for MSX.', '2019-04-13 12:50:16', '2019-06-08 16:39:04', NULL, 'N', 16, 0, 0, 26, '4389titlescreen.png', 1, 1, 'Title: Antarctic Adventure (Europe).rom (No-Intro Romset)\r\nPlatform: MSX (MSX1)\r\n\r\nMD5: 122526147C3ADA793E0AD233DF408C2C\r\nSHA1: 2185BE579CB51729F66BF02BDF3A7B6A3CBD7B40\r\nCRC32: 6B739C93\r\nBytes: 16384', '', '', ''),
(4390, 1, 3612, 1, '1.0', '[4390]no_matter_what___baseball_ips.zip', 'Y', '', '10 April 2019', 1554868800, 1425, 'NOBODY', 'In No Matter What!! Baseball you control one of 16 cartoon-styled teams and try to lead them on to victory. The gameplay is simple and similar to many other baseball games released on the NES, with five ways to play. You can play a versus mode against either the computer or a partner, take a team through a season of between 30 and 130 games in hopes of winning the pennant, play a multiplayer tournament, or play a home run derby and try to knock as many balls as you can out of the park. There&#039;s also an edit mode where you can configure your team for the Pennant Mode, and a &quot;Watch&quot; mode where you can watch a CPU-controlled match.\r\n\r\nEach of the sixteen teams, just like actual baseball teams, have strengths and weaknesses. Seven of the teams also have designated hitters, who replace pitchers when it&#039;s their turn at bat. All teams also have eight starters, who can be switched out at any point (but cannot be switched back). The teams can play in either one of four stadiums, which all are basically the same. Enjoy!\r\n\r\nSpecial Thanks:\r\nPatrick Van Oostrum,\r\nAudun Sorlie,\r\nAnakin Adcock,\r\nHenk Vos,\r\nCadence Alvarez-Cooper', '2019-04-13 12:54:17', '2019-04-11 00:03:02', NULL, 'N', 12, 0, 1, 902, '4390titlescreen.png', 0, 1, 'No-Intro Name: Nantettatte!! Baseball (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: F2DBC757774EFF945464E55490BE21D3313FC161\r\nROM SHA-1: 1CE1BBA4E6BEFBE7145EA9A9078C8A6C1A5FA1A8', '', '', ''),
(4391, 1, 3543, 4, '1.0', '[4391]ElPuñoDeLaEstrellaDelNorte3.rar', 'Y', '4391readme.txt', '10 April 2019', 1554868800, 5146, 'NOBODY', 'A couple of patches which can translate the title screen to Spanish. Instructions on the readme.', '2019-04-13 12:56:54', '2019-04-11 03:36:05', NULL, 'N', 9, 0, 0, 225, '4391titlescreen.png', 0, 1, 'Apply on the Spanish patched ROM with the current translation\r\nCRC32: 2F7D9614', '', '', ''),
(4392, 30, 3613, 2, '0.101', '[4392]T-Dragon Quest Mazoku No Daichi Disk 2 English V0-101.rar', 'Y', '', '13 April 2019', 1555128000, 131, 'NOBODY', 'This patch is translates most of the basic menus, some enemies, spells, and items which in some cases have shortened. It is intended to help navigate around the basics at this point. No dialogue has been translated yet. This patch is to only be applied to Disk 2 or Disk B! Also it is recommended to run on the XM6 emulator as this one appears to be more stable.', '2019-04-13 13:02:29', '2019-04-13 19:20:41', NULL, 'N', 12, 0, 1, 167, '', 1, 1, 'T-Dragon Quest Mazoku No Daichi (1995)(TNB Saisakusho)(Disk 2 of 2)(Disk B).dim\r\nCRC32: B1B09524\r\nMD5: 1FFCA5C9B5DE92A18728F3879C78A2EA\r\nSHA-1: 515F4374E9595419DFE9A1746E43EF02D1D424E8\r\nSHA-256: 3FF6F56C6C418567C32D928769DA9C8D1605602DC9176500AB6B65A28303AFE0', '', '', ''),
(4393, 1, 1222, 1, '1.0', '[4393]Mario Frères.zip', 'Y', '4393readme.txt', '12 April 2019', 1555041600, 5338, 'NOBODY', 'Translation to French for &quot;Mario Bros.&quot; for the NES.\r\n\r\nWhen starting a skill test level (when you have to collect all the coins in 20 seconds), the text says &quot;Let&#039;s go!!&quot; in French instead of &quot;Test your skill&quot; for two reasons: because the text line wasn&#039;t long enough to fit in, and also to pay homage to Hudson Soft&#039;s Mario Bros. Special for the Nec PC-88. Anyway, enjoy!', '2019-04-13 13:05:13', '2019-08-21 12:38:05', NULL, 'N', 7, 0, 0, 136, '4393titlescreen.png', 0, 1, 'No-Intro Name: Mario Bros. (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 9286A2DB471D51713E9B75E68B47FFBF11E2D40B\r\nROM SHA-1: BF43D93D36D7198E65B9B7C4E41DB108FE43FCBA', '', '', ''),
(4394, 1, 1083, 1, '1.0', '[4394]Donkey Kong (FR).zip', 'Y', '4394readme.txt', '12 April 2019', 1555041600, 5338, 'NOBODY', 'Donkey Kong (NES) translated to French in .ips format.\r\n\r\nFor use with the international version.', '2019-04-13 13:06:37', '2019-05-10 20:45:39', NULL, 'N', 7, 0, 0, 115, '4394titlescreen.png', 0, 1, 'No-Intro Name: Donkey Kong (World) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065', '', '', ''),
(4395, 1, 451, 1, '1.0', '[4395]Krion Conquest esp.rar', 'Y', '', '12 April 2019', 1555041600, 4343, 'NOBODY', 'This is a Spanish translation of &quot;The Krion Conquest&quot; for the NES.', '2019-04-13 14:53:38', '2019-04-12 13:50:28', NULL, 'N', 9, 0, 1, 273, '4395titlescreen.png', 0, 1, 'Database match: Krion Conquest, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8887894D6E4443A0EE4C35362779C7625A4CF68E\r\nFile CRC32: 29B42609\r\nROM SHA-1: 5ABC2616687E7E7A8C8749D16A3AA99778469D6E\r\nROM CRC32: 3272E9B', '', '', ''),
(4396, 1, 451, 1, '1.0', '[4396]Magical Doropie (Japan) es.rar', 'Y', '', '12 April 2019', 1555041600, 4343, 'NOBODY', 'Translation in Spanish of &quot;Magical Doropie&quot; for the NES. Based on English translation by [url=http://www.romhacking.net/translations/576/]Video Smash Excellent[/url].', '2019-04-13 14:54:08', '2019-04-12 13:55:25', NULL, 'N', 9, 0, 1, 395, '4396titlescreen.png', 0, 1, 'Database match: Magical Kid&#039;s Doropie (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F46C65C21104CD25FA04AD28E18CC24C9C4A356E\r\nFile CRC32: 5455FFC9\r\nROM SHA-1: EB861BE7181AE1D19BA991D4EBE0E06A5CFAE0CF\r\nROM CRC32: 7EC6F75B', '', '', ''),
(4397, 11, 3306, 1, '1.0', '[4397]cbusters.zip', 'Y', '', '13 April 2019', 1555128000, 5062, 'NOBODY', 'Indonesian translation of Crude Busters (Japan).', '2019-04-13 14:56:26', '2019-04-13 05:13:14', NULL, 'N', 24, 0, 1, 98, '4397titlescreen.jpg', 0, 8, 'No-Intro Name: Crude Buster (Japan)\r\n(No-Intro version  20130710-102701)\r\nROM/File MD5      1B9CC19019765050293FAD86215BEAD7        \r\nROM/File SHA-1    9122EF0E920133449266CF437A87A110E0343425\r\nROM/File CRC32    AFFB4B00', '', '', ''),
(4398, 19, 1831, 1, '1.0', '[4398]footballmsx.zip', 'Y', '4398readme.txt', '13 April 2019', 1555128000, 5349, 'NOBODY', 'Translation to Dutch for &quot;Konami&#039;s Football&quot; for MSX.', '2019-04-15 13:48:21', '2019-04-13 15:20:52', NULL, 'N', 16, 0, 0, 22, '4398titlescreen.png', 0, 1, 'Title: Konami&#039;s Football (Europe).rom (No-Intro Romset)\r\nPlatform: MSX (MSX1)\r\n\r\nMD5:   CE6B54A1EA81F0099F1B88C6A9187225\r\nSHA1:  8E9FB34B356B02A839DCE5139C12030593BE13A2\r\nCRC32: BA1B16FC\r\nBytes: 32768', '', '', ''),
(4399, 4, 3614, 1, '1.0', '[4399]daisenpuupce.zip', 'Y', '4399readme.txt', '14 April 2019', 1555214400, 5349, 'NOBODY', 'Translation to Dutch for “Daisenpuu” for the PC Engine/Turbografx-16.\r\nIn the West this game title was released as Twin Hawk in the arcade and various game consoles.', '2019-04-15 13:52:19', '2019-04-14 09:56:39', NULL, 'N', 16, 0, 0, 42, '4399titlescreen.png', 0, 14, 'Title: Daisenpuu (Japan).pce (No-Intro Romset)\r\nPlatform: PC Engine/Turbografx-16\r\n\r\nMD5: 677302BDEC15A9C56EF6B7AADE125FAD\r\nSHA1: 81F8C8F01530BB3D22E2DD463202D0E26E7FAF24\r\nCRC32: 9107BCC8\r\nBytes: 524288', '', '', ''),
(4400, 1, 1051, 1, '1.0', '[4400]Donkey Kong Jr (FR).zip', 'Y', '4400readme.txt', '13 April 2019', 1555128000, 5338, 'NOBODY', 'Donkey Kong Jr. (NES) translated into French.\r\nThis is the author&#039;s fifth French translation in a row.', '2019-04-15 14:00:20', '2019-04-13 19:41:24', NULL, 'N', 7, 0, 0, 92, '4400titlescreen.png', 0, 1, 'No-Intro Name: Donkey Kong Jr. (World) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 02633E208732B598E3A8EB80B6E0E09926F25E83\r\nROM SHA-1: 5D8CBA2011229DC67CCFF6C99E647238F260E7AF', '', '', ''),
(4401, 1, 1603, 1, '1.0', '[4401]airfortressnes.zip', 'Y', '4401readme.txt', '16 April 2019', 1555387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Air Fortress&quot; for the NES.', '2019-04-17 14:47:56', '2019-04-16 18:05:34', NULL, 'N', 9, 0, 0, 358, '4401titlescreen.png', 0, 1, 'Air Fortress (U) [!].nes\r\nMD5: 8087e6f5349d84fb6f14e67bc3cbb386\r\nSHA1: 1b72fc01e717b2f498960dc52bf31d2f0f2feeb3\r\nCRC32: b8fd02b7\r\n163.856 bytes', '', '', ''),
(4402, 1, 3617, 1, '1.0', '[4402]alphamissionnes.zip', 'Y', '4402readme.txt', '16 April 2019', 1555387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alpha Mission&quot; for the NES.', '2019-04-17 14:53:30', '2019-04-16 18:07:14', NULL, 'N', 9, 0, 0, 330, '4402titlescreen.png', 0, 1, 'Alpha Mission (U) [!].nes\r\nMD5: 5cd88979c69262ae982e40a61f93acc9\r\nSHA1: a58f8aa49e7292035ad22a82b67cfe57ebff6c56\r\nCRC32: 02e67223\r\n65.552 bytes', '', '', ''),
(4403, 11, 3618, 1, '1.0', '[4403]atomicrobokidsmd.zip', 'Y', '4403readme.txt', '16 April 2019', 1555387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Atomic Robo-Kid&quot; for the Sega Genesis/Mega Drive.', '2019-04-17 14:56:36', '2019-04-16 18:09:02', NULL, 'N', 9, 0, 0, 358, '4403titlescreen.png', 0, 8, 'Atomic Robo-Kid (U) [c][!].bin\r\nMD5: 1742442f5472eb25bf202e85c481c50e\r\nSHA1: 38115bc07f11885b4e4c19f92508f729ad6c8765\r\nCRC32: 7cd8169e\r\n524.288 bytes', '', '', ''),
(4404, 4, 3619, 1, '1.0', '[4404]atomicrobokidspecialpce.zip', 'Y', '4404readme.txt', '16 April 2019', 1555387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Atomic Robo-Kid Special&quot; for the Turbografx16/PC Engine.', '2019-04-17 14:57:47', '2019-04-16 18:10:50', NULL, 'N', 9, 0, 0, 313, '4404titlescreen.png', 0, 14, 'Atomic Robo-Kid Special (Japan).pce\r\nMD5: 548ca5eb135f526f3a2837f5259d795f\r\nSHA1: 1ea46287855ef25e4614a3f37a7037baa5a49545\r\nCRC32: dd175efd\r\n524.288 bytes', '', '', ''),
(4405, 1, 3620, 1, '1.0', '[4405]battletanknes.zip', 'Y', '4405readme.txt', '16 April 2019', 1555387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battle Tank&quot; for the NES.', '2019-04-17 14:59:38', '2019-04-16 18:12:48', NULL, 'N', 9, 0, 0, 233, '', 1, 1, 'Battle Tank (U) [!].nes\r\nMD5: e9d60e5f653e47976151748cceab5484\r\nSHA1: 54a09fd17e0ec8d52f7ef46cf9a8cd198fd4c32d\r\nCRC32: 49c9ff12\r\n65.552 bytes', '', '', ''),
(4406, 1, 737, 1, '1.0', '[4406]boulderdashnes.zip', 'Y', '4406readme.txt', '16 April 2019', 1555387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Boulder Dash&quot; for the NES.', '2019-04-17 15:05:02', '2019-04-16 18:13:53', NULL, 'N', 9, 0, 0, 325, '4406titlescreen.png', 0, 1, 'Boulder Dash (U) [!].nes\r\nMD5: dce99ecf42f72fcbb09487b2e5390073\r\nSHA1: 45220f3a088e154a9531e8e2b17583ad5e9b35d6\r\nCRC32: 008f1536\r\n65.552 bytes', '', '', ''),
(4407, 1, 951, 1, '1.0', '[4407]bugsbunnycrazycastlethenes.zip', 'Y', '4407readme.txt', '16 April 2019', 1555387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Bugs Bunny Crazy Castle&quot; for the NES.', '2019-04-17 15:05:36', '2019-04-16 18:15:29', NULL, 'N', 9, 0, 0, 387, '4407titlescreen.png', 0, 1, 'Bugs Bunny Crazy Castle, The (U) [!].nes\r\nMD5: 9ae4058cced0d2514a169eca3311e5d0\r\nSHA1: 3769f52f919019098c4dd3ce81e029a015e720dd\r\nCRC32: db0c3656\r\n98.320 bytes', '', '', ''),
(4408, 1, 3621, 1, '1.0', '[4408]cityconnectionnes.zip', 'Y', '4408readme.txt', '16 April 2019', 1555387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;City Connection&quot; for the NES.', '2019-04-17 15:07:19', '2019-04-16 18:17:13', NULL, 'N', 9, 0, 0, 314, '4408titlescreen.png', 0, 1, 'City Connection (U) [!].nes\r\nMD5: c6f8d64a8a776ce99d08675e5ed8116c\r\nSHA1: c35245e1ba2355f29f75379dff75e69dec9091a1\r\nCRC32: e1ad7ca8\r\n65.552 bytes', '', '', ''),
(4409, 34, 3622, 1, '1.0', '[4409]orgusssg.zip', 'Y', '4409readme.txt', '16 April 2019', 1555387200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Orguss&quot; for the SG-1000.', '2019-04-17 15:08:23', '2019-04-16 18:18:50', NULL, 'N', 9, 0, 0, 98, '4409titlescreen.png', 0, 1, 'Orguss (SG-1000).sg\r\nMD5: 0f45fa8e9b985fd5c6545645462b9400\r\nSHA1: c50b133dac95718e3a92a7ed45b6c7e83927abb0\r\nCRC32: f4f78b76\r\n32.768 bytes', '', '', ''),
(4410, 1, 1554, 1, '1.1', '[4410]parodiusdanes.zip', 'Y', '4410readme.txt', '18 April 2019', 1555560000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Parodius da!&quot; for the NES.\r\n\r\nBased on the translation by [url=http://www.romhacking.net/translations/1621/]Stardust Crusaders[/url].\r\n\r\nV1.1: Fixes AUTO and MANUAL selection.', '2019-04-17 15:08:56', '2019-04-18 17:31:52', NULL, 'N', 9, 0, 0, 432, '4410titlescreen.png', 0, 1, 'Parodius da! (J) [!].nes\r\nMD5: 295d8781c9981651cc6fafd3f4b9a3ce\r\nSHA1: ec945a05f32a81d3070ac18f11834f514d60f1be\r\nCRC32: ec8aeffc\r\n262.160 bytes', '', '', ''),
(4411, 19, 3623, 1, '1.0', '[4411]hypersports1msx.zip', 'Y', '4411readme.txt', '17 April 2019', 1555473600, 5349, 'NOBODY', 'Translation to Dutch for “Hyper Sports” for MSX.', '2019-04-18 11:30:46', '2019-04-17 10:29:22', NULL, 'N', 16, 0, 0, 30, '4411titlescreen.png', 0, 1, 'Title: Hyper Sports 1 (Japan).rom (No-Intro Romset)\r\nPlatform: MSX\r\n\r\nMD5:   B870891550234B6ADA5D876F88C57B6F\r\nSHA1:  	2C85B993671DE612E9338D094565A4EB32A97EA0\r\nCRC32: 18DB4FF2\r\nBytes: 16384', '', '', ''),
(4412, 19, 3624, 1, '1.0', '[4412]hypersports2msx.zip', 'Y', '4412readme.txt', '15 April 2019', 1555300800, 5349, 'NOBODY', 'Translation to Dutch of “Hyper Sports 2” for the MSX.', '2019-04-18 11:32:35', '2019-04-15 17:20:51', NULL, 'N', 16, 0, 0, 22, '4412titlescreen.png', 0, 1, 'Title: Hyper Sports 2 (Japan).rom (No-Intro Romset)\r\nPlatform: MSX\r\n\r\nMD5:   665E6C909788650BB0187A8D7DDDED80\r\nSHA1:  9002AA0B2D49A9FC323180487FF591781867A99C\r\nCRC32: 968FA8D6\r\nBytes: 16384', '', '', ''),
(4413, 19, 3625, 1, '1.0', '[4413]hypersports3msx.zip', 'Y', '4413readme.txt', '15 April 2019', 1555300800, 5349, 'NOBODY', 'Translation to Dutch of “Hyper Sports 2” for the MSX.', '2019-04-18 11:34:01', '2019-04-15 17:25:07', NULL, 'N', 16, 0, 0, 20, '4413titlescreen.png', 0, 1, 'Title: Hyper Sports 3 (Japan).rom (No-Intro Romset)\r\nPlatform: MSX\r\n\r\nMD5:   01A2C85070D987A1B83F591E83B5BCFE\r\nSHA1:  AF4E0490C178A18A47B34831FB5E3CF8B61D34D9\r\nCRC32: 9107BCC8\r\nBytes: 80A831E1', '', '', ''),
(4414, 19, 3626, 1, '1.0', '[4414]galagamsx.zip', 'Y', '4414readme.txt', '17 April 2019', 1555473600, 5349, 'NOBODY', 'Translation to Dutch for “Galaga” MSX.', '2019-04-18 11:36:14', '2019-04-17 12:19:50', NULL, 'N', 16, 0, 0, 40, '4414titlescreen.png', 0, 1, 'MD5:   AD242A3199771CD5EE35EA5CDD5276B5\r\nSHA1:  FAA5AEF23FEBC61A875E28EEBE3AADF83E1F5BA7\r\nCRC32: 8856961D\r\nBytes: 32768', '', '', ''),
(4415, 4, 3485, 1, '1.0', '[4415]turricanpce.zip', 'Y', '4415readme.txt', '17 April 2019', 1555473600, 5349, 'NOBODY', 'Translation to Dutch of “Turrican” for PC Engine/Turbografx-16.', '2019-04-18 11:37:29', '2019-04-17 14:00:38', NULL, 'N', 16, 0, 0, 30, '', 1, 14, 'Title: Turrican (USA).pce (No-Intro Romset)\r\nPlatform: PC Engine/Turbografx-16\r\n\r\nMD5:   52D40C4E0A8435308C22C69A54E4BAAE\r\nSHA1:  A5830C0D5CD94E3C6F33E1799BB123857400B1BC\r\nCRC32: EB045EDF\r\nBytes: 262144', '', '', ''),
(4416, 4, 2781, 1, '1.0', '[4416]vigilantepce.zip', 'Y', '4416readme.txt', '17 April 2019', 1555473600, 5349, 'NOBODY', 'Translation to Dutch of “Vigilante” from PC Engine/Turbografx-16.', '2019-04-18 11:38:12', '2019-04-17 19:37:35', NULL, 'N', 16, 0, 0, 38, '4416titlescreen.png', 0, 14, 'Title: Vigilante (USA).pce (No-Intro Romset)\r\nPlatform: PC Engine/Turbografx-16\r\n\r\nMD5:   589F7CEB0BD851F6442E53858A0DC51C\r\nSHA1:  F77D83AF4F1E733FAF813B5E78ECC2CBB19D3B25\r\nCRC32: 79D49A0D\r\nBytes: 393216', '', '', ''),
(4417, 1, 805, 1, '1.0', '[4417]Metroid (Ar).rar', 'Y', '', '10 April 2019', 1554868800, 5354, 'NOBODY', 'The translation of Metroid to Arabic for nes.', '2019-04-18 11:45:02', '2019-04-17 20:06:11', NULL, 'N', 15, 0, 1, 228, '4417titlescreen.png', 0, 1, 'No-Intro Name: Metroid (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      D77C8053168DA14B360BF5CAECCC5964        \r\nFile SHA-1    ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32    A2C89CB9                                \r\nROM MD5       B2D2D9ED68B3E5E0D29053EA525BD37C        \r\nROM SHA-1     FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32     70080810', '', '', ''),
(4418, 8, 732, 1, '1.0', '[4418]Metroid II - Return of Samus (Ar).rar', 'Y', '', '10 April 2019', 1554868800, 5354, 'NOBODY', 'The translation of Metroid II: Return of Samus to Arabic for the Game Boy.', '2019-04-18 11:46:44', '2019-04-21 21:54:28', NULL, 'N', 15, 0, 1, 191, '4418titlescreen.png', 0, 1, 'No-Intro Name: Metroid II - Return of Samus (World)\r\n(No-Intro version  20130802-061634)\r\nROM/File MD5:      9639948AD274FA15281F549E5F9C4D87        \r\nROM/File SHA-1:    74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nROM/File CRC32:    DEE05370', '', '', ''),
(4419, 11, 2475, 1, '1.0', '[4419]tatsujintruxtonmd.zip', 'Y', '4419readme.txt', '18 April 2019', 1555560000, 5349, 'NOBODY', 'Translation to Dutch of “Truxton”/“Tatsujin” for Sega Mega Drive / Sega Genesis.', '2019-04-20 11:36:41', '2019-04-18 15:09:20', NULL, 'N', 16, 0, 0, 60, '4419titlescreen.png', 0, 8, 'Title: Tatsujin ~ Truxton (World).md (No-Intro Romset)\r\nPlatform: Sega Mega Drive / Genesis\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\n\r\nMD5:   75A42B19E5503C72B21018699314DB0B\r\nSHA1:  90039844478E7CB99951FDFF1979C3BDA04D080A\r\nCRC32: 5BD0882D\r\nBytes: 524288', '', '', ''),
(4420, 1, 1853, 1, '1.0', '[4420]Balloon Fight (Ar) .rar', 'Y', '', '10 April 2019', 1554868800, 5354, 'NOBODY', 'The translation of Balloon Fight to Arabic for nes.', '2019-04-20 11:38:15', '2019-04-19 00:37:53', NULL, 'N', 15, 0, 1, 169, '4420titlescreen.png', 0, 1, 'No-Intro Name: Balloon Fight (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5:     6E125395CA4F18ADDB8CE6C9152DEA85        \r\nFile SHA-1:  F5E4CD9F287A8233EEE35AD1881B2770D9F2C453\r\nFile CRC32:  CB8FD7B2                                \r\nROM MD5:   70C309CB6B9EAD20C06D554CF48B3993        \r\nROM SHA-1:  57F86E49372AE44DA79F269973E7DB4F443D0B98\r\nROM CRC32:  401349A8', '', '', ''),
(4421, 1, 2740, 1, '1.0', '[4421]Clu_Clu_Land_ar.rar', 'Y', '', '10 April 2019', 1554868800, 2696, 'NOBODY', 'The translation of Clu Clu Land to Arabic for nes.', '2019-04-20 11:41:45', '2019-04-19 00:40:53', NULL, 'N', 15, 0, 1, 123, '4421titlescreen.png', 0, 1, 'No-Intro Name: Clu Clu Land (World)\r\n(No-Intro version  20130731-235630)\r\nFile MD5: AD7B5CD8DE1E173598C4AF91B23E6E26        \r\nFile SHA-1: CEB12245283A1CBC98141D0109192F9CDE2A3BE8\r\nFile CRC32: C36A135A                                \r\nROM MD5: EEBA6EF8992074C5EBBDF0ECD9468E10        \r\nROM SHA-1: B04D740D624329826035E9FFCEFA6BEDEBB4A80F\r\nROM CRC32: 48F68D40', '', '', ''),
(4422, 1, 1083, 1, '1.0', '[4422]Donkey Kong (Ar).rar', 'Y', '', '10 April 2019', 1554868800, 5354, 'NOBODY', 'The translation of Donkey Kong to Arabic for nes.', '2019-04-20 11:49:54', '2019-04-19 00:43:24', NULL, 'N', 15, 0, 1, 161, '4422titlescreen.png', 0, 1, 'No-Intro Name: Donkey Kong (World) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile MD5: 40319CAD12C80FC095901EB0182DF838        \r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nFile CRC32: E40B593B                                \r\nROM MD5: 6D4A94C344463E562344249E18E9B99F        \r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\nROM CRC32: 6F97C721', '', '', ''),
(4423, 1, 1663, 1, '1.0', '[4423]Excitebike_Japan_USA_ar.rar', 'Y', '', '10 April 2019', 1554868800, 2696, 'NOBODY', 'The translation of Excitebike to Arabic for nes.', '2019-04-20 11:51:17', '2019-04-19 00:45:47', NULL, 'N', 15, 0, 1, 145, '4423titlescreen.png', 0, 1, 'No-Intro Name: Excitebike (Japan, USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5: D7FE15CF2BC7B6582C07D12B3CF3BEDE        \r\nFile SHA-1: 2E9897846E54A4A9865E87DE7517C6710BDEC255\r\nFile CRC32: 2BB33C69                                \r\nROM MD5: 9B0727E0ADB0A7B4F94E072B7CF28A5A        \r\nROM SHA-1: BA8D9227A0D02B62EE6CB9E691FA5A5134C303A8\r\nROM CRC32: 49AEB3A6', '', '', ''),
(4424, 1, 844, 1, '1.0', '[4424]Ice_Climber_USA_Europe_ar.rar', 'Y', '', '10 April 2019', 1554868800, 2696, 'NOBODY', 'The translation of Ice Climber to Arabic for nes.', '2019-04-20 11:57:39', '2019-04-19 00:49:49', NULL, 'N', 15, 0, 1, 155, '4424titlescreen.png', 0, 1, 'No-Intro Name: Ice Climber (USA, Europe)\r\n(No-Intro version  20130731-235630)\r\nFile MD5: D35F9979F206897DF94FB5425E23FC85        \r\nFile SHA-1: 09D97003BF9D676F24A75CF3E1DCED28CDA3BE59\r\nFile CRC32: 70044A74                                \r\nROM MD5: C9C94DF2EBB19BD6D717B2CFBF977574        \r\nROM SHA-1: 22D57AC6066529D199FCD299159D94820042C7D0\r\nROM CRC32: FB98D46E                             \r\n-\r\nNo-Intro Name: Ice Climber (Japan)\r\n(No-Intro version  20130731-235630)\r\nFile MD5: 9C2798900B30C8666C00FD10A1F6B4A9        \r\nFile SHA-1: 1690E419BC2435739EFBE59A64D83538FF7E16B4\r\nFile CRC32: 80C41616                                \r\nROM MD5: F19CCA57B6D350454C64149DB8242419        \r\nROM SHA-1: 4D55F5E718E6BEEA1AC0E72ECFC2D4C04DA68ECF\r\nROM CRC32: 0B58880C', '', '', ''),
(4425, 1, 745, 1, '1.0', '[4425]Kid Icarus (Ar).rar', 'Y', '', '10 April 2019', 1554868800, 5354, 'NOBODY', 'The translation of Kid Icarus to Arabic for nes.', '2019-04-20 12:01:45', '2019-04-19 00:53:04', NULL, 'N', 15, 0, 1, 139, '4425titlescreen.png', 0, 1, 'No-Intro Name: Kid Icarus (Europe) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      :36B64DE6D89E7E6DCDB6B9005ECDEF9F        \r\nFile SHA-1    :F756958266B6F356F6502E117FB3326B87B0E5FF\r\nFile CRC32    :04BF420F                                \r\nROM MD5       :8A27C5AB8108EFCF3EE21F99DAEADD52        \r\nROM SHA-1     :85DE67A28E01EF680F2FF6AAE80E4315491CEEE9\r\nROM CRC32     :D67FD6A6\r\n-\r\nNo-Intro Name: Kid Icarus (USA, Europe)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      :D464E3E3877A759B8053210BAAEBC890        \r\nFile SHA-1    :11713A9514934B60724960DB9FD1F367ABCC8D07\r\nFile CRC32    :0B30E036                                \r\nROM MD5       :8C45F4401CDAE82B6079F9740007C8C5        \r\nROM SHA-1     :920B7E56F917690B89258A627EDACF2A4650685D\r\nROM CRC32     :D9F0749F', '', '', ''),
(4426, 1, 712, 1, '1.0', '[4426]Legend of Zelda (Ar).rar', 'Y', '', '10 April 2019', 1554868800, 5354, 'NOBODY', 'The translation of The Legend of Zelda to Arabic for nes.', '2019-04-20 12:02:33', '2019-04-19 00:56:18', NULL, 'N', 15, 0, 1, 343, '4426titlescreen.png', 0, 1, 'No-Intro Name: Legend of Zelda, The (Europe)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      :C0A64B78C51A9FD3E2E6508B27E291E4        \r\nFile SHA-1    :8C26F12E74BA7D6CAC9C5F746BCFE6776F1554A3\r\nFile CRC32    :0533B471                                \r\nROM MD5       :260BDE0D5A9C9ADA8318A7336589EF39        \r\nROM SHA-1     :6322960A969E008CC63BF14879D98412096BC795\r\nROM CRC32     :ED7F5555                                \r\n-\r\nNo-Intro Name: Legend of Zelda, The (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      :337BD6F1A1163DF31BF2633665589AB0        \r\nFile SHA-1    :DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32    :D7AE93DF                                \r\nROM MD5       :D9A1631D5C32D35594B9484862A26CBA        \r\nROM SHA-1     :A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32     :3FE272FB', '', '', ''),
(4427, 1, 2190, 1, '1.0', '[4427]Pac-Man Namco (Ar) .rar', 'Y', '', '10 April 2019', 1554868800, 5354, 'NOBODY', 'The translation of Pac-Man to Arabic for nes.', '2019-04-20 12:03:39', '2019-04-19 01:00:38', NULL, 'N', 15, 0, 1, 153, '4427titlescreen.png', 0, 1, 'No-Intro Name: Pac-Man (USA) (Namco)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      : 3DDCA58C51DD38D59F9271D24E7105F9        \r\nFile SHA-1    : E7D818E128593109B5C480497A050FACC0744F1B\r\nFile CRC32    : 15D202D8                                \r\nROM MD5       : CA606BD8A875A396D52735C3BB84FA67        \r\nROM SHA-1     : 92C3361B9E3B28A51FD30E7845C988A6D576EE65\r\nROM CRC32     : 9E4E9CC2', '', '', ''),
(4428, 1, 1383, 1, '1.0', '[4428]Sqoon (Ar) .rar', 'Y', '', '10 April 2019', 1554868800, 5354, 'NOBODY', 'The translation of Sqoon to Arabic for nes.', '2019-04-20 12:04:17', '2019-04-19 01:02:27', NULL, 'N', 15, 0, 1, 116, '4428titlescreen.png', 0, 1, 'No-Intro Name: Sqoon (USA)\r\n(No-Intro version  20130731-235630)\r\nFile MD5      : 181A4DD87FF58E189831EBD6D8EEB059        \r\nFile SHA-1    : 4F1D13418ADABCC8B96CBA6B2DE7CF75F6917289\r\nFile CRC32    : A3815BAC                                \r\nROM MD5       : 96250E185FF5B8C596A210803484322E        \r\nROM SHA-1     : D2327AC8751BA04B09E420B6E259BA21B3FFFF81\r\nROM CRC32     : 44F34172', '', '', ''),
(4429, 8, 891, 1, '1.0', '[4429]Super Mario Land 2 - 6 Golden Coins (Ar).rar', 'Y', '', '10 April 2019', 1554868800, 5354, 'NOBODY', 'The translation of Super Mario Land 2: 6 Golden Coins to Arabic for nes.', '2019-04-20 12:05:22', '2019-04-19 01:07:17', NULL, 'N', 15, 0, 1, 324, '4429titlescreen.png', 0, 1, 'No-Intro Name: Super Mario Land 2 - 6 Golden Coins (USA, Europe)\r\n(No-Intro version  20130802-061634)\r\nROM/File MD5      : A8413347D5DF8C9D14F97F0330D67BCE        \r\nROM/File SHA-1    : BBA408539ECBF8D322324956D859BC86E2A9977B\r\nROM/File CRC32    : D5EC24E4', '', '', ''),
(4430, 1, 2764, 1, '1.0', '[4430]Popeye (FR).zip', 'Y', '4430readme.txt', '19 April 2019', 1555646400, 5338, 'NOBODY', 'Popeye (NES) translated to French in IPS format.\r\nFor use with the international version.', '2019-04-21 12:48:37', '2019-04-19 07:34:18', NULL, 'N', 7, 0, 0, 111, '4430titlescreen.png', 0, 1, 'No-Intro Name: Popeye (World) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 53CA7541404E51C248D10FAB198154F9970479B9\r\nROM SHA-1: 7CE202E72B7942E3F6030EBF220E8BBB695DE9D8', '', '', ''),
(4431, 11, 1080, 1, '1.0', '[4431]zerowingsmd.zip', 'Y', '4431readme.txt', '19 April 2019', 1555646400, 5349, 'NOBODY', 'Translation to Dutch for “Zero Wing” for Sega Mega Drive / Genesis.', '2019-04-21 12:53:10', '2019-04-19 11:19:21', NULL, 'N', 16, 0, 0, 53, '4431titlescreen.png', 0, 8, 'Title: Zero Wing (Europe).md (No-Intro Romset)\r\nPlatform: Sega Mega Drive / Genesis\r\nDatabase match: Zero Wing (Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\n\r\nMD5:   5F4F2FB8C7B8C50EFBC6EED57CE3DAE3\r\nSHA1:  98335B97C5E21F7F8C5436427621836660B91075\r\nCRC32: CB2939F1\r\nBytes: 89B744A3', '', '', ''),
(4432, 11, 3286, 1, '1.0', '[4432]zoolninjaofthenthdimensionsmd.zip', 'Y', '4432readme.txt', '19 April 2019', 1555646400, 5349, 'NOBODY', 'Translation to Dutch for “Zool: Ninja of the “Nth” Dimension” for Sega Mega Drive / Genesis.', '2019-04-21 12:57:24', '2019-04-19 11:36:11', NULL, 'N', 16, 0, 0, 34, '4432titlescreen.png', 0, 8, 'Title: Zool - Ninja of the &#039;Nth&#039; Dimension.md (No-Intro Romset)\r\nPlatform: Sega Mega Drive / Genesis\r\nDatabase match: Zool - Ninja of the &#039;Nth&#039; Dimension (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\n\r\nMD5:   2D28DDB5BE02A3B3612BA73CA064EDB5\r\nSHA1:  EE016F127B81F1CA25657E8FA47FAC0C4ED15C97\r\nCRC32: CB2939F1\r\nBytes: 1048576', '', '', ''),
(4433, 4, 3628, 1, '1.0', '[4433]violentsoldier-sinistronpce.zip', 'Y', '4433readme.txt', '19 April 2019', 1555646400, 5349, 'NOBODY', 'Translation to Dutch for “Violent Soldier”/“Sinistron” for PC Engine/Turbografx-16.', '2019-04-21 13:00:46', '2019-04-19 17:23:53', NULL, 'N', 16, 0, 0, 30, '4433titlescreen.png', 0, 14, 'Title: Violent Soldier (Japan).pce (No-Intro Romset)\r\nPlatform: PC Engine / Turbografx-16\r\n\r\nMD5:   6E1F6D152F17B6008D1968D016C34A1A\r\nSHA1:  76581FE7ACB707B1E5BAB2AC27CD27E3ED06078A\r\nCRC32: CB2939F1\r\nBytes: 1BC36B36\r\n-\r\nTitle: Sinistron (USA).pce (No-Intro Romset)\r\nPlatform: PC Engine / Turbografx-16\r\n\r\nMD5:   1C5EB68A65115ABACCD9479503FD3A2B\r\nSHA1:  65DEFEEECFE60564A214B6572F94243FCFEA78E0\r\nCRC32: CB2939F1\r\nBytes: 393216', '', '', ''),
(4434, 1, 2773, 1, '1.0.1', '[4434]DBZSB2 (NES) EN V1_0_1.zip', 'Y', '', '21 April 2019', 1555819200, 4568, 'NOBODY', 'This is an English translation of Dragon Ball Z: Super Butouden 2 (NES bootleg port).\r\n\r\nBased on the [url=http://www.romhacking.net/translations/3046/]Spanish translation[/url] by Sics.', '2019-04-21 13:01:54', '2020-08-17 01:38:11', NULL, 'N', 12, 0, 1, 2438, '4434titlescreen.png', 0, 1, 'Dragon Ball Z - Super Butouden 2 (Unl) [a1].nes\r\nDatabase: GoodNES V3.23b\r\nFile SHA-1: 8478C3B233EBD81527E09839656283FC6F912999\r\nFile CRC32: 2490D360\r\nROM SHA-1: A157613BA202194EC7E0A9C46D9DCFD2235BAB8D\r\nROM CRC32: 673F88AD', '', '', ''),
(4435, 1, 1937, 1, '1.0', '[4435]Les Classiques du Donkey Kong (FR).zip', 'Y', '4435readme.txt', '20 April 2019', 1555732800, 5338, 'NOBODY', '&quot;Donkey Kong Classics&quot; (NES) translated into French. Both of the games included (Donkey Kong and Donkey Kong Jr.) were translated by copying the translations of the games theirselves in a separate ROM.', '2019-04-22 11:39:11', '2019-04-20 11:02:02', NULL, 'N', 7, 0, 0, 110, '4435titlescreen.png', 0, 1, 'No-Intro Name: Donkey Kong Classics (USA, Europe)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 8AD359B48F1A9CDE36BD682D0776DEDAE1BBBC89\r\nROM SHA-1: E25CE19D998243F6ECCF9998379D4FC65C563B2F', '', '', ''),
(4436, 4, 3629, 1, '1.0', '[4436]rtypepce.zip', 'Y', '4436readme.txt', '20 April 2019', 1555732800, 5349, 'NOBODY', 'Translation to Dutch for “R-Type” for PC Engine/Turbografx-16.', '2019-04-22 11:42:17', '2019-04-20 12:42:40', NULL, 'N', 16, 0, 0, 46, '4436titlescreen.png', 0, 14, 'Title: R-Type (USA).pce (No-Intro Romset)\r\nPlatform: PC Engine / Turbografx-16\r\n\r\nMD5:   0E0040142B5227F2B85BE27364D5EA01\r\nSHA1:  7E3D4DC9E8D880AC8D813FA69AF0C6804B75CD9A\r\nCRC32: 91CE5156\r\nBytes: 524288', '', '', ''),
(4437, 4, 3630, 1, '1.0', '[4437]cybercorepce.zip', 'Y', '4437readme.txt', '20 April 2019', 1555732800, 5349, 'NOBODY', 'Translation to Dutch for “Cyber Core” for PC Engine/Turbografx-16.', '2019-04-22 11:44:47', '2019-04-20 14:17:13', NULL, 'N', 16, 0, 0, 34, '4437titlescreen.png', 0, 14, 'Title: Cyber Core (Japan).pce (No-Intro Romset)\r\nPlatform: PC Engine / Turbografx-16\r\n\r\nMD5:   C16B1AEE2D7023B410DD5E513C4AEC0B\r\nSHA1:  D0765259B06B12DFDA66D8B861954EBC62022440\r\nCRC32: 4CFB6E3E\r\nBytes: 393216', '', '', ''),
(4438, 17, 869, 1, '1.5', '[4438]FFVII_v15.zip', 'Y', '', '14 July 2021', 1626235200, 5062, 'NOBODY', 'Indonesian translation of FFVII, translates most of dialogues in game.', '2019-04-22 11:46:59', '2021-07-24 12:15:26', NULL, 'N', 24, 0, 1, 1559, '', 1, 11, 'Final Fantasy VII (USA) (Disc 1).bin (729918 KB)\r\nFinal Fantasy VII (USA) (Disc 2).bin (715486 KB)\r\nFinal Fantasy VII (USA) (Disc 3).bin (644104 KB)', '', '', ''),
(4439, 11, 3631, 1, '1.0', '[4439]heavyunitmegadrivespecialsmd.zip', 'Y', '4439readme.txt', '20 April 2019', 1555732800, 5349, 'NOBODY', 'Translation to Dutch for “Heavy Unit: Mega Drive Special” for Sega Mega Drive / Sega Genesis.', '2019-04-22 11:50:52', '2019-04-20 20:58:18', NULL, 'N', 16, 0, 0, 69, '', 1, 8, 'Title: Heavy Unit - Mega Drive Special (Japan).md (No-Intro Romset)\r\nPlatform: Sega Mega Drive / Genesis\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\n\r\nMD5:   6B60E70252280B1CC22D80CB4C70D54A\r\nSHA1:  198E243CC21E4AEA97E2C6ACA376CB2AE70BC1C9\r\nCRC32: 1ACBE608\r\nBytes: 524288', '', '', ''),
(4440, 1, 1428, 1, '1.1', '[4440]Parody World - Monster Party (Japan) (Proto)es.rar', 'Y', '', '20 April 2019', 1555732800, 4343, 'NOBODY', 'Translation in Spanish of “Parody World Monster Party” for the NES. Based on English translation by [url=http://www.romhacking.net/translations/3115/]Stardust Crusaders[/url].', '2019-04-22 11:58:57', '2019-04-21 02:41:28', NULL, 'N', 9, 0, 1, 234, '4440titlescreen.png', 0, 1, 'Database match: Parody World - Monster Party (Japan) (Proto)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: ADAFE6E0EABA88B69F4991B7B78F7AA47D643151\r\nFile CRC32: BBCA6DA3\r\nROM SHA-1: F1AC6A76223A63545FAE93E6F33520BAC8EE5691\r\nROM CRC32: 21E28F50', '', '', ''),
(4441, 1, 1428, 1, '1.1', '[4441]TR_Monster Party (USA)es.rar', 'Y', '', '20 April 2019', 1555732800, 4343, 'NOBODY', 'This is a Spanish translation of “Monster Party” for the NES.', '2019-04-22 12:00:53', '2019-04-21 03:03:37', NULL, 'N', 9, 0, 1, 242, '4441titlescreen.png', 0, 1, 'Database match: Monster Party (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2BC8244CAB439AC20BAA4724E8A92748D4E430E1\r\nFile CRC32: 6F0AC6EC\r\nROM SHA-1: 216A5B83111C2936998AF147E19A8A8CD73D8870\r\nROM CRC32: 2B9E7C2', '', '', ''),
(4442, 10, 3633, 1, '1.1', '[4442]Puyo Pop (S).rar', 'Y', '4442readme.txt', '21 April 2019', 1555819200, 4777, 'NOBODY', 'Spanish Translation for &quot;Puyo Pop&quot; for the Game Boy Advance.', '2019-04-22 15:01:32', '2019-07-03 01:00:43', NULL, 'N', 9, 0, 0, 464, '4442titlescreen.png', 0, 1, 'Puyo Pop (USA) (En,Ja).gba\r\nFile MD5      3EE8E61DFE10BBFC15F51FD52EEF8E14        \r\nFile SHA-1    338702EA961B17C46A1DEB960F5D0DF19D7912F9\r\nFile CRC32    0901BE49                                \r\nFile Size     8.00 MB', '', '', ''),
(4443, 8, 3634, 1, '1.0', '[4443]buraifighterdeluxegb.zip', 'Y', '4443readme.txt', '22 April 2019', 1555905600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Burai Fighter Deluxe&quot; for Game Boy.', '2019-04-23 11:43:27', '2019-04-22 09:13:12', NULL, 'N', 9, 0, 0, 212, '4443titlescreen.png', 0, 1, 'Burai Fighter Deluxe (UE) [!].gb\r\nMD5: dd5aa6e85827a3ce6e4b7500e75a3262\r\nSHA1: 178e18b7e6e65e726b4e06f80d89c55332ea868b\r\nCRC32: 3c86f5db\r\n65.536 bytes', '', '', ''),
(4444, 1, 3635, 1, '1.0', '[4444]buraifighternes.zip', 'Y', '4444readme.txt', '22 April 2019', 1555905600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Burai Fighter&quot; for the NES.', '2019-04-23 11:45:08', '2019-04-22 09:15:44', NULL, 'N', 9, 0, 0, 306, '4444titlescreen.png', 0, 1, 'Burai Fighter (U) [!].nes\r\nMD5: 64d8d4be781782e972322a1c84c3c356\r\nSHA1: 85d9e0a9b8d66ddf8e05bc70cd5d75465efcdc60\r\nCRC32: 519ae8f2\r\n65.552 bytes', '', '', ''),
(4445, 1, 3462, 1, '1.0', '[4445]castlequestnes.zip', 'Y', '4445readme.txt', '22 April 2019', 1555905600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Castlequest&quot; for the NES.', '2019-04-23 11:51:34', '2019-04-22 15:51:09', NULL, 'N', 9, 0, 0, 266, '4445titlescreen.png', 0, 1, 'Castlequest (U) [!].nes\r\nMD5: 11ba427c870a7ee72cfbb8e6adad19e1\r\nSHA1: 600b0d2ae76722a62b42be02c0b0becd7ff0a178\r\nCRC32: 5dbb7c78\r\n65.552 bytes', '', '', ''),
(4446, 1, 3636, 1, '1.0', '[4446]cybernoidthefightingmachinenes.zip', 'Y', '4446readme.txt', '22 April 2019', 1555905600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cybernoid: The Fighting Machine&quot; for the NES.', '2019-04-23 11:53:45', '2019-04-22 15:53:17', NULL, 'N', 9, 0, 0, 291, '4446titlescreen.png', 0, 1, 'Cybernoid - The Fighting Machine (U) [!].nes\r\nMD5: d92b83dc05a5addbd1c0afde2126ce8f\r\nSHA1: 7310c85d5abadf9ce2e0bc830e2b4b9c2121b24c\r\nCRC32: e3a6d7f6\r\n65.552 bytes', '', '', ''),
(4447, 11, 3637, 1, '1.0', '[4447]darkcastlesmd.zip', 'Y', '4447readme.txt', '22 April 2019', 1555905600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dark Castle&quot; for the Sega Genesis/Mega Drive.', '2019-04-23 11:55:05', '2019-04-22 15:54:56', NULL, 'N', 9, 0, 0, 326, '4447titlescreen.png', 0, 8, 'Dark Castle (UE) [!].bin\r\nMD5: 56965eb7dde9bc22d16ffa72331c0e09\r\nSHA1: 23e1ad9822338362113e55087d60fb9a1674bf8a\r\nCRC32: 0464aca4\r\n524.288 bytes', '', '', ''),
(4448, 11, 3638, 1, '1.0', '[4448]deathduelsmd.zip', 'Y', '4448readme.txt', '22 April 2019', 1555905600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Death Duel&quot; for the Sega Genesis/Mega Drive.', '2019-04-23 11:56:27', '2019-04-22 15:56:30', NULL, 'N', 9, 0, 0, 293, '', 1, 8, 'Death Duel (U) [!].bin\r\nMD5: 2bd0bcddda80b6dac8be82dc7e3a3d76\r\nSHA1: 21390cc3036047f3de4a58c5f41f588079b0e56f\r\nCRC32: a9804dcc\r\n1.048.576 bytes', '', '', ''),
(4449, 11, 3639, 1, '2.0', '[4449]earnestevanssmd.zip', 'Y', '4449readme.txt', '10 July 2022', 1657425600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Earnest Evans&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV2.0:\r\n-Translated STAGE CLEAR\r\n-Translated GAME OVER\r\n-Added spanish characters in menu and credits', '2019-04-23 11:59:23', '2022-08-22 06:08:30', NULL, 'N', 9, 0, 0, 405, '4449titlescreen.png', 0, 8, 'Earnest Evans (USA).md\r\nMD5: 6a2d2ac410a424fcb66a72ec0dff9484\r\nSHA1: cb5a2a928e2c2016f915e07e1d148672563183f0\r\nCRC32: a243816d\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/earnestevanssmd', ''),
(4450, 11, 3640, 1, '1.0', '[4450]funcarrallysmd.zip', 'Y', '4450readme.txt', '22 April 2019', 1555905600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fun Car Rally&quot; a prototype for &quot;Combat Cars&quot; for the Sega Genesis/Mega Drive.', '2019-04-23 12:02:00', '2019-04-22 16:01:22', NULL, 'N', 9, 0, 0, 216, '4450titlescreen.png', 0, 8, 'Fun Car Rally (Beta).bin\r\nMD5: 89da855d92a6f35611cee5ddb843e702\r\nSHA1: 779aba11bf77ca59e6ae981854805bf3fabe4b0e\r\nCRC32: 42e27845\r\n1.048.576 bytes', '', '', ''),
(4451, 1, 3641, 1, '1.0', '[4451]moonrangernes.zip', 'Y', '4451readme.txt', '22 April 2019', 1555905600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Moon Ranger&quot; for the NES.', '2019-04-23 12:03:33', '2019-04-22 16:03:01', NULL, 'N', 9, 0, 0, 213, '4451titlescreen.png', 0, 1, 'Moon Ranger (Bunch) [!].nes\r\nMD5: 4985db289f6a739a70b48ae43091d468\r\nSHA1: 1eadd4ff160fd225f0159504ac5d7659c2eca894\r\nCRC32: 22172117\r\n131.088 bytes', '', '', ''),
(4452, 11, 3642, 1, '1.0', '[4452]steelempirethesmd.zip', 'Y', '4452readme.txt', '22 April 2019', 1555905600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Steel Empire&quot; for the Sega Genesis/Mega Drive.', '2019-04-23 12:06:20', '2019-04-22 16:05:15', NULL, 'N', 9, 0, 0, 390, '4452titlescreen.png', 0, 8, 'Steel Empire, The (UE) [!].bin\r\nMD5: 9105a05e3e2e0ae261789fdafca676a2\r\nSHA1: 45c0b9d85b4a8053c3f3432828626dae47022634\r\nCRC32: d0e7a0b6\r\n1.048.576 bytes', '', '', ''),
(4453, 1, 753, 1, '1.12', '[4453]zelda2englishtogalicianpatchv1-12.zip', 'Y', '4453readme.txt', '21 April 2019', 1555819200, 5362, 'NOBODY', 'This Galician translation changes the title, introduction, menus and dialogues, but retains most of the names of characters, villages, etc. in English.', '2019-04-23 12:07:06', '2019-04-22 16:01:12', NULL, 'N', 33, 0, 0, 104, '4453titlescreen.png', 0, 1, 'Database match: Zelda II - The Adventure of Link (USA) (GameCube Edition)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2A4CBE0C8CBA75764484D5196A3A36655BBC6C33\r\nFile CRC32: 7FDA9179\r\nROM SHA-1: 6168DDC77C8703EA0A034F79AD0025BC420D634B\r\nROM CRC32: 262F31AC', '', '', ''),
(4454, 45, 3445, 1, '1.0', '[4454]dariuspluspce.zip', 'Y', '4454readme.txt', '22 April 2019', 1555905600, 5349, 'NOBODY', 'Translation to Dutch for “Darius Plus” for PC Engine/TurboGrafx-16/SuperGrafx.', '2019-04-23 15:21:49', '2019-04-22 15:07:26', NULL, 'N', 16, 0, 0, 41, '4454titlescreen.png', 0, 14, 'MD5:   3274EEE61DAE966E15822558940E5D4D\r\nSHA1:  A362C06E4466B2B3DC7A682F892988189117EF62\r\nCRC32: BEBFE042\r\nBytes: 786432', '', '', ''),
(4455, 4, 3167, 1, '1.0', '[4455]dariusalphapce.zip', 'Y', '4455readme.txt', '22 April 2019', 1555905600, 5349, 'NOBODY', 'Translation to Dutch for “Darius Alpha” for NEC PC Engine / NEC TurboGrafx-16.', '2019-04-23 15:21:59', '2019-04-22 15:23:57', NULL, 'N', 16, 0, 0, 38, '4455titlescreen.png', 0, 14, 'Title: Darius Alpha (Japan).pce\r\nPlatform: PC Engine / NEC TurboGrafx-16\r\n\r\n\r\nMD5:   C87135A6AF3344C9316FE06FCCBCFD97\r\nSHA1:  F59C538FA632F687C356AF70659FB07B37933F78\r\nCRC32: B0BA689F\r\nBytes: 393216', '', '', ''),
(4456, 4, 2874, 1, '1.0', '[4456]aeroblasterspce.zip', 'Y', '4456readme.txt', '22 April 2019', 1555905600, 5349, 'NOBODY', 'Translation to Dutch of “Aero Blasters” for NEC PC Engine / NEC TurboGrafx-16.', '2019-04-23 15:22:14', '2019-04-22 17:57:08', NULL, 'N', 16, 0, 0, 50, '4456titlescreen.png', 0, 14, 'Title: Aero Blasters (USA).pce\r\nPlatform: PC Engine / NEC TurboGrafx-16\r\nMD5:   B2B62BAAB5FEFAFC5DB6538720B503C3\r\nSHA1:  23B7DA6A6067563AF5FDF303D83ADEAE818CDCDF\r\nCRC32: B03E0B32\r\nBytes: 524288', '', '', ''),
(4457, 1, 3643, 1, '1.0', '[4457]SD Gundam - Gachapon Senshi 3 - ENGLISH V1.rar', 'Y', '4457readme.txt', '22 April 2019', 1555905600, 131, 'NOBODY', 'Here is a full translation for the game SD Gundam - Gachapon Senshi 3. Now you can navigate through the entire game in English without the language barriers!', '2019-04-24 12:14:35', '2019-04-23 04:03:42', NULL, 'N', 12, 0, 0, 1970, '4457titlescreen.png', 0, 1, 'SD Gundam - Gachapon Senshi 3 - Eiyuu Senki (Japan).nes - NOINTRO\r\nCRC32: 3AF5BEFF\r\nMD5: DBA97A149E3FE4B85DD96C39BC8B76AC\r\nSHA-1: A0CC786A65953F430646FCEF439751A3317F49F9\r\nSHA-256: 29774D019D0D42FC9F245008C2E4FC81C256B9FF8094994333CA07DB0848B630', '', '', ''),
(4458, 19, 3644, 1, '1.0', '[4458]yiear1msx.zip', 'Y', '4458readme.txt', '23 April 2019', 1555992000, 5349, 'NOBODY', 'Translation to Dutch of “Yie Ar Kung-Fu” for MSX.', '2019-04-24 12:15:22', '2019-04-23 17:35:01', NULL, 'N', 16, 0, 0, 30, '4458titlescreen.png', 0, 1, 'Title: Yie Ar Kung-Fu (Japan).rom\r\nPlatform: MSX\r\nMD5:   983A3D5031CDA4C9701EEE524566EBA5\r\nSHA1:  A3090A15C95334DA3E0F94030EADEE02B5032C0C\r\nCRC32: 8A12EC4F\r\nBytes: 16384', '', '', ''),
(4459, 19, 3645, 1, '1.0', '[4459]yieariimsx.zip', 'Y', '4459readme.txt', '24 April 2019', 1556078400, 5349, 'NOBODY', 'Translation to Dutch of “Yie Ar Kung-Fu II - The Emperor Yie-Gah” for MSX.\r\nA sequel to “Yie Ar Kung-Fu”.', '2019-04-25 15:17:11', '2019-04-24 12:33:22', NULL, 'N', 16, 0, 0, 29, '4459titlescreen.png', 0, 1, 'Title: Yie Ar Kung-Fu II - The Emperor Yie-Gah (Japan).rom\r\nPlatform: MSX \r\nMD5:   B591BB62CEC12FCC13F54885CF3C7DF6\r\nSHA1:  57827F8D49369E4DBF20A968E535374D35FF1648\r\nCRC32: D66034A9\r\nBytes: 32768', '', '', ''),
(4460, 4, 3630, 1, '1.0', '[4460]cybercorepce.zip', 'Y', '4460readme.txt', '25 April 2019', 1556164800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cyber Core&quot; for the TurboGrafx-16/PC Engine.', '2019-04-27 12:33:13', '2019-04-25 18:17:40', NULL, 'N', 9, 0, 0, 245, '4460titlescreen.png', 0, 14, 'Cyber Core (U).pce\r\nMD5: c16b1aee2d7023b410dd5e513c4aec0b\r\nSHA1: d0765259b06b12dfda66d8b861954ebc62022440\r\nCRC32: 4cfb6e3e\r\n393.216 bytes', '', '', ''),
(4461, 4, 3614, 1, '1.0', '[4461]daisenpuupce.zip', 'Y', '4461readme.txt', '25 April 2019', 1556164800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Daisenpuu&quot; for the TurboGrafx-16/PC Engine.', '2019-04-27 12:33:52', '2019-04-25 18:18:42', NULL, 'N', 9, 0, 0, 277, '4461titlescreen.png', 0, 14, 'Daisenpuu (Japan).pce\r\nMD5: 677302bdec15a9c56ef6b7aade125fad\r\nSHA1: 81f8c8f01530bb3d22e2dd463202d0e26e7faf24\r\nCRC32: 9107bcc8\r\n524.288 bytes', '', '', ''),
(4462, 11, 3631, 1, '1.0', '[4462]heavyunitsmd.zip', 'Y', '4462readme.txt', '25 April 2019', 1556164800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Heavy Unit: Mega Drive Special&quot; for the Sega Genesis/Mega Drive.', '2019-04-27 12:34:19', '2019-04-25 18:20:24', NULL, 'N', 9, 0, 0, 347, '4462titlescreen.png', 0, 8, 'Heavy Unit (J) [!].bin\r\nMD5: 6b60e70252280b1cc22d80cb4c70d54a\r\nSHA1: 198e243cc21e4aea97e2c6aca376cb2ae70bc1c9\r\nCRC32: 1acbe608\r\n524.288 bytes', '', '', ''),
(4463, 4, 3646, 1, '1.0', '[4463]rtypepart1pce.zip', 'Y', '4463readme.txt', '25 April 2019', 1556164800, 3384, 'NOBODY', 'Translation to Spanish for &quot;R-Type Part-1&quot; for the TurboGrafx-16/PC Engine.', '2019-04-27 12:47:27', '2019-04-25 18:24:41', NULL, 'N', 9, 0, 0, 229, '4463titlescreen.png', 0, 14, 'R-Type Part-1 (Japan).pce\r\nMD5: ac7e0730b10c3cf1afdc675c808572b1\r\nSHA1: 1170c63839fb94c754d07c4f6f49ad2de6666668\r\nCRC32: cec3d28a\r\n262.144 bytes', '', '', ''),
(4464, 4, 3647, 1, '1.0', '[4464]rtypepart2pce.zip', 'Y', '4464readme.txt', '25 April 2019', 1556164800, 3384, 'NOBODY', 'Translation to Spanish for &quot;R-Type Part-2&quot; for the TurboGrafx-16/PC Engine.', '2019-04-27 12:49:05', '2019-04-25 18:26:12', NULL, 'N', 9, 0, 0, 254, '4464titlescreen.png', 0, 14, 'R-Type Part-2 (Japan).pce\r\nMD5: 9fda7ef8db7fe2799149cb0fbef20c95\r\nSHA1: 7667dce9f6a09f8197efe0718e476b48579760d6\r\nCRC32: f207ecae\r\n262.144 bytes', '', '', ''),
(4465, 4, 3629, 1, '1.0', '[4465]rtypeusapce.zip', 'Y', '4465readme.txt', '25 April 2019', 1556164800, 3384, 'NOBODY', 'Translation to Spanish for &quot;R-Type&quot; for the TurboGrafx-16/PC Engine.', '2019-04-27 12:50:21', '2019-04-25 18:27:26', NULL, 'N', 9, 0, 0, 250, '4465titlescreen.png', 0, 14, 'R-Type (U).pce\r\nMD5: 0e0040142b5227f2b85be27364d5ea01\r\nSHA1: 7e3d4dc9e8d880ac8d813fa69af0c6804b75cd9a\r\nCRC32: 91ce5156\r\n524.288 bytes', '', '', ''),
(4466, 1, 3173, 1, '1.1', '[4466]solsticethequestforthestaffofdemnos_patch.zip', 'Y', '4466readme.txt', '06 November 2020', 1604638800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Solstice: The Quest for the Staff of Demnos&quot; for the NES.\r\n\r\nV1.1: Fixes for object names.', '2019-04-27 12:50:59', '2020-11-15 16:31:52', NULL, 'N', 9, 0, 0, 413, '4466titlescreen.png', 0, 1, 'Solstice - The Quest for the Staff of Demnos (U) [!].nes\r\nMD5: a42e31d875d0573ba858de365628f608\r\nSHA1: 992da7fac9248204cddcdf2e37412007359603ba\r\nCRC32: 1d60732e\r\n131.088 bytes', '', '', ''),
(4467, 11, 2475, 1, '1.0', '[4467]truxtonsmd.zip', 'Y', '4467readme.txt', '25 April 2019', 1556164800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Truxton&quot; for the Sega Genesis/Mega Drive.', '2019-04-27 12:52:19', '2019-04-25 18:29:47', NULL, 'N', 9, 0, 0, 381, '4467titlescreen.png', 0, 8, 'Truxton (W) [!].gen\r\nMD5: 75a42b19e5503c72b21018699314db0b\r\nSHA1: 90039844478e7cb99951fdff1979c3bda04d080a\r\nCRC32: 5bd0882d\r\n524.288 bytes', '', '', ''),
(4468, 11, 2674, 1, '1.0', '[4468]twinhawksmd.zip', 'Y', '4468readme.txt', '25 April 2019', 1556164800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Twin Hawk&quot; for the Sega Genesis/Mega Drive.', '2019-04-27 12:53:15', '2019-04-25 18:31:10', NULL, 'N', 9, 0, 0, 311, '4468titlescreen.png', 0, 8, 'Twin Hawk (JE) [!].bin\r\nMD5: ebd5c5829e6992542770773e276ebac3\r\nSHA1: f884f2a41dd50f4c1a17c26da7f2d31093bb36b6\r\nCRC32: a2ec8c67\r\n524.288 bytes', '', '', ''),
(4469, 4, 3628, 1, '1.0', '[4469]violentsoldierpce.zip', 'Y', '4469readme.txt', '25 April 2019', 1556164800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Violent Soldier&quot; for the TurboGrafx-16/PC Engine.', '2019-04-27 12:53:45', '2019-04-25 18:35:46', NULL, 'N', 9, 0, 0, 203, '4469titlescreen.png', 0, 14, 'Violent Soldier (Japan).pce\r\nMD5: 6e1f6d152f17b6008d1968d016c34a1a\r\nSHA1: 76581fe7acb707b1e5bab2ac27cd27e3ed06078a\r\nCRC32: 1bc36b36\r\n393.216 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4470, 4, 3648, 1, '1.0', '[4470]dragonsaberafterstoryofdragonspiritpce.zip', 'Y', '4470readme.txt', '25 April 2019', 1556164800, 5349, 'NOBODY', 'Translation to Dutch of “Dragon Saber: After Story of Dragon Spirit” for NEC PC Engine / NEC TurboGrafx-16.', '2019-04-27 12:56:35', '2019-04-25 18:53:16', NULL, 'N', 16, 0, 0, 61, '4470titlescreen.png', 0, 14, 'Title: Dragon Saber - After Story of Dragon Spirit (Japan).pce\r\nPlatform: PC Engine / Turbografx-16\r\nMD5:   A8DBE74D6CB012951478202E3B5EA08A\r\nSHA1:  6D94CD3E27DBE1694229F7F006DC821BE4764AA2\r\nCRC32: 3219849C\r\nBytes: 524288', '', '', ''),
(4471, 8, 922, 1, '1.0', '[4471]M2GBPT.zip', 'Y', '4471readme.txt', '25 April 2019', 1556164800, 5364, 'NOBODY', 'This is a Portuguese (Portugal) translation for Mega Man II for the Game Boy.\r\n&quot;Á&quot;, &quot;Ã&quot;, &quot;Í&quot; and &quot;Ç&quot; were added.', '2019-04-27 12:57:37', '2019-04-25 19:52:21', NULL, 'N', 11, 0, 0, 106, '4471titlescreen.png', 0, 1, 'Database match: Mega Man II (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 334F1A93346D55E1BE2967F0AF952E37AA52FCA7\r\nFile/ROM CRC32: E496F686', '', '', ''),
(4472, 11, 3268, 1, '1.0', '[4472]biohazardbattlesmd.zip', 'Y', '4472readme.txt', '26 April 2019', 1556251200, 5349, 'NOBODY', 'Translation to Dutch of “Bio-Hazard Battle” for Sega Mega Drive / Sega Genesis.', '2019-04-28 10:53:57', '2019-04-26 16:01:30', NULL, 'N', 16, 0, 0, 41, '4472titlescreen.png', 0, 8, 'Title: Bio Hazard Battle (USA, Europe).md (No-Intro Romset)\r\nPlatform: Sega Mega Drive / Sega Genesis\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nMD5:   2D6764F7A96BB8B640A0D18102756ED2\r\nSHA1:  DCA9D505302CE9FF1F98C4DA95505139C7D3CAFC\r\nCRC32: 95B0EA2B\r\nBytes: 1048576', '', '', ''),
(4474, 11, 3649, 1, '1.0', '[4474]hellfiresmd.zip', 'Y', '4474readme.txt', '27 April 2019', 1556337600, 5349, 'NOBODY', 'Translation to Dutch of “Hellfire” for Sega Mega Drive/Sega Genesis.', '2019-04-28 11:01:03', '2019-04-27 12:33:40', NULL, 'N', 16, 0, 0, 37, '4474titlescreen.png', 0, 8, 'Title: Hellfire (USA).md\r\nPlatform: Sega Mega Drive / Sega Genesis\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nMD5:   DBDC25C40B85E488A1E817557E3E375C\r\nSHA1:  9A91BEF8A07F709E1F79F8519DA79EAC34D1796D\r\nCRC32: 184018F9\r\nBytes: 524288', '', '', ''),
(4475, 19, 3650, 1, '1.0', '[4475]gooniesthemsx.zip', 'Y', '4475readme.txt', '27 April 2019', 1556337600, 5349, 'NOBODY', 'Translation to Dutch of [i]The Goonies[/i] for MSX.', '2019-04-28 11:02:55', '2019-06-08 16:37:30', NULL, 'N', 16, 0, 0, 28, '', 1, 1, 'Title: The Goonies (Japan).rom\r\nPlatform: MSX\r\nMD5:   24A6D9CFA9E38E120678A538663E8AD2\r\nSHA1:  B1248F7B9D4E16A894555C51C533D3FD9A90802E\r\nCRC32: DB327847\r\nBytes: 32768', '', '', ''),
(4476, 4, 3646, 1, '1.0', '[4476]rtypeipce.zip', 'Y', '4476readme.txt', '27 April 2019', 1556337600, 5349, 'NOBODY', 'Translation to Dutch of “R-Type Part I” for NEC PC Engine/NEC TurboGrafx-16.', '2019-04-28 11:04:46', '2019-04-27 14:42:13', NULL, 'N', 16, 0, 0, 31, '4476titlescreen.png', 0, 14, 'Title: R-Type Part I (Japan).pce\r\nPlatform: PC Engine / Turbografx-16\r\n\r\nMD5:   	AC7E0730B10C3CF1AFDC675C808572B1\r\nSHA1:  1170C63839FB94C754D07C4F6F49AD2DE6666668\r\nCRC32: CEC3D28A\r\nBytes: 262144', '', '', ''),
(4477, 4, 3647, 1, '1.0', '[4477]rtypeiipce.zip', 'Y', '4477readme.txt', '27 April 2019', 1556337600, 5349, 'NOBODY', 'Translation to Dutch of “R-Type Part II” for NEC PC Engine/NEC TurboGrafx-16.', '2019-04-28 11:05:15', '2019-04-27 14:44:58', NULL, 'N', 16, 0, 0, 33, '4477titlescreen.png', 0, 14, 'Titel: R-Type Part II (Japan).pce\r\nPlatform: PC Engine / Turbografx-16\r\n\r\nMD5:   9FDA7EF8DB7FE2799149CB0FBEF20C95\r\nSHA1:  7667DCE9F6A09F8197EFE0718E476B48579760D6\r\nCRC32: F207ECAE\r\nBytes: 262144', '', '', ''),
(4478, 19, 3651, 1, '1.0', '[4478]nemesismx1.zip', 'Y', '4478readme.txt', '28 April 2019', 1556424000, 5349, 'NOBODY', 'Translation to Dutch of [i]Gradius/Nemesis[/i] for MSX.', '2019-04-28 11:05:59', '2019-06-08 16:38:30', NULL, 'N', 16, 0, 0, 23, '4478titlescreen.png', 0, 1, 'Title: Nemesis (Japan, Europe).mx1\r\nPlatform: MSX (MSX1)\r\nMD5:   25C0349164616A7540FAA04DCC90237A\r\nSHA1:  E31AC6520E912C27CE96431A1DFB112BF71CB7B9\r\nCRC32: 4D44255F\r\nBytes: 131072', '', '', ''),
(4479, 1, 743, 1, '1.0', '[4479]nesgoonies2englishtogalician.zip', 'Y', '4479readme.txt', '02 September 2014', 1409630400, 5362, 'NOBODY', 'This patches the original Nintendo NES PAL Europe game rom &quot;THE GOONIES 2&quot;\r\nwith texts and in-game dialogues in galician.', '2019-04-29 08:51:18', '2019-04-28 13:43:35', NULL, 'N', 33, 0, 0, 61, '4479titlescreen.png', 0, 1, 'Database match: Goonies II, The (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0520DB28E40D7AB21047570B2034345C5168E227\r\nFile CRC32: BB9E7BC5\r\nROM SHA-1: 58A45FA6B22F0507D1575EA54E70122F469A600F\r\nROM CRC32: 8897A8F1', '', '', ''),
(4480, 4, 3653, 1, '1.0', '[4480]soldierbladepce.zip', 'Y', '4480readme.txt', '29 April 2019', 1556510400, 5349, 'NOBODY', 'Translation to Dutch of “Soldier Blade” for NEC PC Engine/NEC TurboGrafx-16.', '2019-04-29 22:23:29', '2019-04-29 14:54:38', NULL, 'N', 16, 0, 0, 33, '4480titlescreen.png', 0, 14, 'Title: Soldier Blade (USA).pce\r\nPlatform: PC Engine / Turbografx-16\r\nMD5:   59D23B7AF39EA827ECEB1D7E2CC363C0\r\nSHA1:  3B4CC242F68A1D61C83A1A0DBDEE23D2AE8F1427\r\nCRC32: 4BB68B13\r\nBytes: 524288', '', '', ''),
(4481, 11, 3654, 1, '1.0', '[4481]insectorxsmd.zip', 'Y', '4481readme.txt', '29 April 2019', 1556510400, 5349, 'NOBODY', 'Translation to Dutch of “Insector X” for Sega Mega Drive/Sega Genesis.', '2019-04-29 22:23:55', '2019-04-29 17:53:39', NULL, 'N', 16, 0, 0, 36, '4481titlescreen.png', 0, 8, 'Title: Insector X (USA).md\r\nPlatform: Sega Mega Drive/Sega Genesis\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nMD5:   77574085187602BF50DD1167DA389F60\r\nSHA1:  4F4ECFF167D5ADA699B0B1D4B0E547B5ED9964D5\r\nCRC32: 70626304\r\nBytes: 524288', '', '', ''),
(4482, 11, 3655, 1, '1.0', '[4482]firesharksmd.zip', 'Y', '4482readme.txt', '29 April 2019', 1556510400, 5349, 'NOBODY', 'Translation to Dutch of “Fire Shark” for Sega Mega Drive/Sega Genesis.', '2019-04-29 22:24:26', '2019-04-29 19:44:01', NULL, 'N', 16, 0, 0, 48, '4482titlescreen.png', 0, 8, 'Title: Fire Shark (USA).md\r\nPlatform: Sega Mega Drive/Sega Genesis\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nMD5:   C00981929F3ECA882D123809E81185DF\r\nSHA1:  020169EB2A4B3AD63FA2CBAA1927AB7C33B6ADD4\r\nCRC32: 9C175146\r\nBytes: 524288', '', '', ''),
(4483, 11, 3656, 1, '1.0', '[4483]eliminatedownsmd.zip', 'Y', '4483readme.txt', '30 April 2019', 1556596800, 5349, 'NOBODY', 'Translation to Dutch of “Eliminate Down” for Sega Mega Drive/Sega Genesis.', '2019-04-30 21:36:20', '2019-04-30 13:20:43', NULL, 'N', 16, 0, 0, 83, '4483titlescreen.png', 0, 8, 'Titel: Eliminate Down (Japan).md\r\nPlatform: Sega Mega Drive / Sega Genesis\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nMD5:   06AA841B8773DE52CD7CCC9D4F907468\r\nSHA1:  53B418BDE065011E161E703DD7C175AA48A04FE5\r\nCRC32: 48467542\r\nBytes: 1048576', '', '', ''),
(4484, 53, 3657, 1, '1.0', '[4484]antarcticadventurecol.zip', 'Y', '4484readme.txt', '30 April 2019', 1556596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Antarctic Adventure&quot; for the Colecovision.', '2019-04-30 21:37:22', '2019-04-30 20:34:06', NULL, 'N', 9, 0, 0, 96, '4484titlescreen.png', 0, 1, 'Antarctic Adventure (1984) (Konami).col\r\nMD5: 1ea45edc04bc4df444a38e50f8a75d5d\r\nSHA1: 00db7cf9bd66aecac3d9368dd205680781b2e542\r\nCRC32: 275c800e\r\n16.384 bytes', '', '', ''),
(4485, 19, 3611, 1, '1.0', '[4485]antarcticadventurerom.zip', 'Y', '4485readme.txt', '30 April 2019', 1556596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Antarctic Adventure&quot; for the MSX.', '2019-04-30 21:37:56', '2019-04-30 20:35:24', NULL, 'N', 9, 0, 0, 125, '4485titlescreen.png', 0, 1, 'Antarctic Adventure (1984) (Konami) (J).rom\r\nMD5: 97ee96f00fac07a5d70a3801d8a9805a\r\nSHA1: e894a38f3e2ad435cc5d17a66600e6016b5e47fb\r\nCRC32: aae7028b\r\n16.384 bytes', '', '', ''),
(4486, 4, 3648, 1, '1.0', '[4486]dragonsaberafterstoryofdragonspiritpce.zip', 'Y', '4486readme.txt', '30 April 2019', 1556596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon Saber - After Story of Dragon Spirit&quot; for the TurboGrafx-16/PC Engine.', '2019-04-30 21:38:10', '2019-04-30 20:36:56', NULL, 'N', 9, 0, 0, 325, '4486titlescreen.png', 0, 14, 'Dragon Saber - After Story of Dragon Spirit (J).pce\r\nMD5: a8dbe74d6cb012951478202e3b5ea08a\r\nSHA1: 6d94cd3e27dbe1694229f7f006dc821be4764aa2\r\nCRC32: 3219849c\r\n524.288 bytes', '', '', ''),
(4487, 4, 3658, 1, '1.0', '[4487]dragonspiritpce.zip', 'Y', '4487readme.txt', '30 April 2019', 1556596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon Spirit&quot; for the TurboGrafx-16/PC Engine.', '2019-04-30 21:38:37', '2019-04-30 20:38:26', NULL, 'N', 9, 0, 0, 289, '4487titlescreen.png', 0, 14, 'Dragon Spirit (U).pce\r\nMD5: 1fe13078c7aba4ef0777d5a470d56986\r\nSHA1: 3bdd082360335232715633b469da71ab2597279d\r\nCRC32: 086f148c\r\n262144 bytes', '', '', ''),
(4488, 1, 3659, 1, '1.0', '[4488]dragonspiritthenewlegendnes.zip', 'Y', '4488readme.txt', '30 April 2019', 1556596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon Spirit - The New Legend&quot; for the NES.', '2019-04-30 21:39:10', '2019-04-30 20:40:04', NULL, 'N', 9, 0, 0, 420, '4488titlescreen.png', 0, 1, 'Dragon Spirit - The New Legend (U) [!].nes\r\nMD5: f4284501969a05ef76e53fe43d193729\r\nSHA1: 01b206f8cba9669fc6166a62b78c1522475d863a\r\nCRC32: fd719491\r\n262160 bytes', '', '', ''),
(4489, 22, 3660, 1, '1.0', '[4489]eccothedolphintidesoftimesms.zip', 'Y', '4489readme.txt', '30 April 2019', 1556596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ecco the Dolphin - Tides of Time&quot; for the Sega Master System.', '2019-04-30 21:39:46', '2019-04-30 20:42:08', NULL, 'N', 9, 0, 0, 234, '4489titlescreen.png', 0, 1, 'Ecco the Dolphin - Tides of Time (B).sms\r\nMD5: fe58b4b23d58386cad7111fd522cbf75\r\nSHA1: 61cef405e5bc71f1a603881c025bc245a8d14be4\r\nCRC32: 7c28703a\r\n524.288 bytes', '', '', ''),
(4490, 12, 3661, 1, '1.0', '[4490]eccothetidesoftimegg.zip', 'Y', '4490readme.txt', '30 April 2019', 1556596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ecco - The Tides of Time&quot; for the Sega Game Gear.', '2019-04-30 21:40:10', '2019-04-30 20:43:54', NULL, 'N', 9, 0, 0, 207, '4490titlescreen.png', 0, 1, 'Ecco - The Tides of Time (U) [!].gg\r\nMD5: 8f8cbaef1a8e1becfcc7f07b134a3d83\r\nSHA1: 61913f6803977bb54fda7c3d969dc2c0f7c6da62\r\nCRC32: e2f3b203\r\n524288 bytes', '', '', ''),
(4491, 4, 3628, 1, '1.0', '[4491]sinistronpce.zip', 'Y', '4491readme.txt', '30 April 2019', 1556596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sinistron&quot; for the TurboGrafx-16/PC Engine.', '2019-04-30 21:40:38', '2019-04-30 20:45:02', NULL, 'N', 9, 0, 0, 229, '4491titlescreen.png', 0, 14, 'Sinistron (U).pce\r\nMD5: 1c5eb68a65115abaccd9479503fd3a2b\r\nSHA1: 65defeeecfe60564a214b6572f94243fcfea78e0\r\nCRC32: 4f6e2dbd\r\n393216 bytes', '', '', ''),
(4492, 19, 3644, 1, '1.0', '[4492]yiearkungfu1rom.zip', 'Y', '4492readme.txt', '30 April 2019', 1556596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;&quot; for the MSX.', '2019-04-30 21:40:53', '2019-04-30 20:46:26', NULL, 'N', 9, 0, 0, 117, '4492titlescreen.png', 0, 1, 'Yie Ar Kung-Fu 1 (1985) (Konami) (J).rom\r\nMD5: 983a3d5031cda4c9701eee524566eba5\r\nSHA1: a3090a15c95334da3e0f94030eadee02b5032c0c\r\nCRC32: 8a12ec4f\r\n16.384 bytes', '', '', ''),
(4493, 19, 3645, 1, '1.0', '[4493]yiearkungfu2rom.zip', 'Y', '4493readme.txt', '30 April 2019', 1556596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Yie Ar Kung-Fu 2&quot; for the MSX.', '2019-04-30 21:41:12', '2019-04-30 20:49:46', NULL, 'N', 9, 0, 0, 133, '4493titlescreen.png', 0, 1, 'Yie Ar Kung-Fu 2 (1985) (Konami) (J).rom\r\nMD5: b591bb62cec12fcc13f54885cf3c7df6\r\nSHA1: 57827f8d49369e4dbf20a968e535374d35ff1648\r\nCRC32: d66034a9\r\n32768 bytes', '', '', ''),
(4494, 19, 3662, 1, '1.0', '[4494]snakeitmx1.zip', 'Y', '4494readme.txt', '01 May 2019', 1556683200, 5349, 'NOBODY', 'Translation to Dutch of “Snake It” for MSX.', '2019-05-03 00:04:38', '2019-06-08 16:37:53', NULL, 'N', 16, 0, 0, 21, '4494titlescreen.png', 0, 1, 'Titel: Snake It (Europe)\r\nPlatform: MSX\r\nMD5:   7BACB69889A402D4A759949026FB5675\r\nSHA1:  7300D44A753DACF582D3079ED09EAFC9DD629530\r\nCRC32: 4A44BF23\r\nBytes: 32768', '', '', ''),
(4495, 11, 3663, 1, '1.0', '[4495]xdrxdazedlyraysmd.zip', 'Y', '4495readme.txt', '01 May 2019', 1556683200, 5349, 'NOBODY', 'Translation to Dutch of “XDR - X-Dazedly-Ray” for Sega Mega Drive / Sega Genesis.', '2019-05-03 00:05:16', '2019-05-01 20:12:47', NULL, 'N', 16, 0, 0, 34, '4495titlescreen.png', 0, 8, 'Title: XDR - X-Dazedly-Ray (Japan).md\r\nPlatform: Sega Mega Drive / Sega Genesis\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nMD5:   1D37D9209251FEB175FFCF129EAA0131\r\nSHA1:  5C700CD69964645F80A852D308D0F0DE22D88F83\r\nCRC32: AB22D002\r\nBytes: 524288', '', '', ''),
(4496, 11, 2469, 1, '1.0', '[4496]taskforceharrierexsmd.zip', 'Y', '4496readme.txt', '02 May 2019', 1556769600, 5349, 'NOBODY', 'Translation to Dutch of “Task Force Harrier Ex” for Sega Mega Drive/Sega Genesis.', '2019-05-03 00:07:00', '2019-05-02 14:17:28', NULL, 'N', 16, 0, 0, 34, '4496titlescreen.png', 0, 8, 'Title: Task Force Harrier EX (USA).md\r\nPlatform: Sega Mega Drive / Sega Genesis\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nMD5:   D5B0ADD1252AC8FD1ECEC8B02CF51718\r\nSHA1:  1D36BD69E356F276C582FEE247AF2F71AF1F3BF4\r\nCRC32: C8BB0257\r\nBytes: 1048576', '', '', ''),
(4497, 11, 1061, 1, '1.0', '[4497]thunderforceiiismd.zip', 'Y', '4497readme.txt', '02 May 2019', 1556769600, 5349, 'NOBODY', 'Translation to Dutch of “Thunder Force III” for Sega Mega Drive/Sega Genesis.', '2019-05-03 00:07:34', '2019-05-02 18:40:08', NULL, 'N', 16, 0, 0, 54, '4497titlescreen.png', 0, 8, 'Titel: Thunder Force III (Japan, USA).md\r\nPlatform: Sega Mega Drive / Sega Genesis\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nMD5:   64766DAE889D039EB391BC5BF2973F5D\r\nSHA1:  9EADEE76EB0509D5A0F16372FC9EAC7A883E5F2D\r\nCRC32: 1B3F399A\r\nBytes: 524288', '', '', ''),
(4498, 9, 1955, 1, '1.0', '[4498]SF2TWW.zip', 'Y', '', '03 May 2019', 1556856000, 5062, 'NOBODY', 'Indonesian translation of Street Fighter II the World Warrior.', '2019-05-04 20:00:56', '2019-05-03 08:07:49', NULL, 'N', 24, 0, 1, 238, '4498titlescreen.png', 0, 3, 'Street Fighter II (USA)\r\nFile MD5      0C31E401ED0FCE9FBE5E6A6933C43D26        \r\nFile SHA-1    17FA4DBD809D8F4CEC15D6D63A02766A3DBA9CB1\r\nFile CRC32    163940FD                                \r\nROM MD5       BE7FC84AC1151B99AD48329327E2AAA7        \r\nROM SHA-1     7DDCB96E0D9FEA94D9370635262AC7C28DA85214\r\nROM CRC32     BC3DCD9D', '', '', ''),
(4499, 1, 95, 1, '1.1', '[4499]Choujin Sentai - Jetman (U).zip', 'Y', '4499readme.txt', '03 May 2019', 1556856000, 5097, 'NOBODY', 'English translation of Choujin Sentai - Jetman (NES)', '2019-05-04 20:01:23', '2019-05-04 23:41:01', NULL, 'N', 12, 0, 0, 2167, '4499titlescreen.png', 0, 1, 'CRC32: F899BF59\r\nMD5: 07DB9592063FE3DCE850CCC7C340CFD1\r\nSHA-1: 6613725B975B45EB77AAC81C0D20F8CDA58BBA81\r\nSHA-256: EAB6B024C756613AFBB38F7D043171944E0BAC6B92D14F10C86EA14F3BD6247B', '', '', ''),
(4500, 9, 297, 2, '0.9', '[4500]Famicom Tantei Club part II ESP v0dot9 .zip', 'Y', '4500readme.txt', '23 May 2019', 1558584000, 5373, 'NOBODY', 'About the Patch:\r\nThanks to Demiforce and his team, this game is available in English. But there are no other translations, and the series is practically unknown outside of Japan. So, with some minimum skills, Demiforce&#039;s English translation was used to translate it in Spanish.\r\n\r\nImportant: Use only with the 1.0 version of the game. Only the script and some graphics were modified, the are still some graphics that still can&#039;t be edited.', '2019-05-04 20:02:24', '2019-05-18 03:32:33', NULL, 'N', 9, 0, 0, 750, '4500titlescreen.png', 0, 3, 'Famicom Tantei Club Part II (J) (V1.0) (NP).smc - GOODSNES (HEADERED)\r\nCRC32: 0F1D367F\r\nMD5: 4A09044602DD6C18FFDC8922C7C2A7C7\r\nSHA-1: 882D5BC35BEAA3A87A929661CB57812605AAF10B\r\nSHA-256: 9218CFF4B2DD662B6E16BB2DC081EE245B8358DB2862C19FEC844D63EC91BC07', '', '', ''),
(4501, 23, 1577, 1, '1.0', '[4501]zeldaphpl.zip', 'Y', '4501readme.txt', '26 June 2022', 1656216000, 5229, 'NOBODY', 'This is a complete Polish translation for The Legend of Zelda: Phantom Hourglass.', '2019-05-04 20:03:28', '2022-07-02 17:43:39', NULL, 'N', 1, 0, 0, 442, '4501titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The - Phantom Hourglass (USA) (En,Fr,Es)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 4C8F52DD719918BBCD46E73A8BAE8628139C1B85\r\nFile/ROM CRC32: 8B431C41', '', '', ''),
(4502, 1, 1948, 1, '1.0', '[4502]SI (NES) PT-BR V1_0.zip', 'Y', '', '04 May 2019', 1556942400, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of Space Invaders (NES version).', '2019-05-04 20:03:56', '2019-05-04 17:45:28', NULL, 'N', 11, 0, 1, 68, '4502titlescreen.png', 0, 1, 'Space Invaders (J) [!].nes - GOODNES 3.14\r\nCRC32: 525C0DAB\r\nMD5: 26300F044B85B129AC41577CBFF42A6F\r\nSHA-1: 0FB169D00D27DF8613DDCDC50999D4FAF7922CE0', '', '', ''),
(4503, 10, 3664, 1, '1.0', '[4503]1261disneysmagicalquest2starringmickeyandminniegba.zip', 'Y', '4503readme.txt', '03 May 2019', 1556856000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Disney&#039;s Magical Quest 2 Starring Mickey and Minnie&quot; for the Game Boy Advance.', '2019-05-04 20:04:39', '2019-05-03 17:59:30', NULL, 'N', 9, 0, 0, 444, '4503titlescreen.png', 0, 1, '1261 - Disney&#039;s Magical Quest 2 Starring Mickey and Minnie (U)(Evasion).gba\r\nMD5: 9397ee8e46cd0357d49af1cff6fd97b3\r\nSHA1: 85358586e818913485da97089910712adaf4eb69\r\nCRC32: 69f1117d\r\n4.194.304 bytes', '', '', ''),
(4504, 4, 3653, 1, '1.0', '[4504]soldierbladepce.zip', 'Y', '4504readme.txt', '03 May 2019', 1556856000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Soldier Blade&quot; for the TurboGrafx-16/PC Engine.', '2019-05-04 20:05:02', '2019-05-03 18:13:32', NULL, 'N', 9, 0, 0, 292, '4504titlescreen.png', 0, 14, 'Soldier Blade (U).pce\r\nMD5: 59d23b7af39ea827eceb1d7e2cc363c0\r\nSHA1: 3b4cc242f68a1d61c83a1a0dbdee23d2ae8f1427\r\nCRC32: 4bb68b13	\r\n524.288 bytes', '', '', ''),
(4505, 11, 3654, 1, '1.0', '[4505]insectorxsmd.zip', 'Y', '4505readme.txt', '03 May 2019', 1556856000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Insector X&quot; for the Sega Genesis/Mega Drive.', '2019-05-04 20:05:33', '2019-05-03 18:12:33', NULL, 'N', 9, 0, 0, 330, '4505titlescreen.png', 0, 8, 'Insector X (U) [!].bin\r\nMD5: 77574085187602bf50dd1167da389f60\r\nSHA1: 4f4ecff167d5ada699b0b1d4b0e547b5ed9964d5\r\nCRC32: 70626304\r\n524.288 bytes', '', '', ''),
(4506, 1, 1470, 1, '1.0', '[4506]insectorxnes.zip', 'Y', '4506readme.txt', '03 May 2019', 1556856000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Insector X&quot; for the NES.', '2019-05-04 20:05:52', '2019-05-03 18:11:12', NULL, 'N', 9, 0, 0, 277, '4506titlescreen.png', 0, 1, 'Insector X (J).nes\r\nMD5: 26e5ada9fbac3137a94096bd5b0638ca\r\nSHA1: 9648bd6e381673e52e76c1476d30df063d51b076\r\nCRC32: 7dab812d\r\n262.160 bytes', '', '', ''),
(4507, 11, 3665, 1, '1.0', '[4507]gadgettwinsthesmd.zip', 'Y', '4507readme.txt', '03 May 2019', 1556856000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Gadget Twins&quot; for the Sega Genesis/Mega Drive.', '2019-05-04 20:06:25', '2019-05-03 18:09:53', NULL, 'N', 9, 0, 0, 240, '4507titlescreen.png', 0, 8, 'Gadget Twins, The (U) [!].bin\r\nMD5: 6d588eec80c083ee60d06e2bde3ed488\r\nSHA1: ce565d7df0abee02879b85866de0e1a609729ad8\r\nCRC32: 7ae5e248\r\n1.048.576 bytes', '', '', ''),
(4508, 11, 3655, 1, '1.0', '[4508]firesharksmd.zip', 'Y', '4508readme.txt', '03 May 2019', 1556856000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fire Shark&quot; for the Sega Genesis/Mega Drive.', '2019-05-04 20:06:53', '2019-05-03 18:08:00', NULL, 'N', 9, 0, 0, 342, '4508titlescreen.png', 0, 8, 'Fire Shark (U) [!].bin\r\nMD5: c00981929f3eca882d123809e81185df\r\nSHA1: 020169eb2a4b3ad63fa2cbaa1927ab7c33b6add4\r\nCRC32: 9c175146\r\n524.288 bytes', '', '', ''),
(4509, 4, 3666, 1, '1.0', '[4509]finalsoldierpce.zip', 'Y', '4509readme.txt', '03 May 2019', 1556856000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Final Soldier&quot; for the TurboGrafx-16/PC Engine.', '2019-05-04 20:07:12', '2019-05-03 18:06:55', NULL, 'N', 9, 0, 0, 302, '4509titlescreen.png', 0, 14, 'Final Soldier (J).pce\r\nMD5: fe5b3f899f0ee5994508f259bbb74cfe\r\nSHA1: ce89c6ea5d9eb36a642742ecad9c35c16b761c49\r\nCRC32: af2dd2af\r\n524.288 bytes', '', '', ''),
(4510, 11, 3656, 1, '1.0', '[4510]eliminatedownsmd.zip', 'Y', '4510readme.txt', '03 May 2019', 1556856000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Eliminate Down&quot; for the Sega Genesis/Mega Drive.', '2019-05-04 20:07:35', '2019-05-03 18:04:28', NULL, 'N', 9, 0, 0, 520, '4510titlescreen.png', 0, 8, 'Eliminate Down (J) [!].bin\r\nMD5: 06aa841b8773de52cd7ccc9d4f907468\r\nSHA1: 53b418bde065011e161e703dd7c175aa48a04fe5\r\nCRC32: 48467542\r\n1.048.576 bytes', '', '', ''),
(4511, 1, 777, 1, '1.0', '[4511]battlecitynes.zip', 'Y', '4511readme.txt', '03 May 2019', 1556856000, 3384, 'NOBODY', 'Translation to Spanish for &quot;BattleCity&quot; for the NES.', '2019-05-04 20:08:02', '2019-05-03 18:03:11', NULL, 'N', 9, 0, 0, 698, '4511titlescreen.png', 0, 1, 'BattleCity (Japan).nes\r\nMD5: cd4fe2e78df0696dbe652f02c19541a1\r\nSHA1: e1061c9241b06a965fb7845cb951d921aca010ef\r\nCRC32: f599a07e\r\n24.592 bytes', '', '', ''),
(4512, 8, 3667, 1, '1.0', '[4512]battlecitygb.zip', 'Y', '4512readme.txt', '03 May 2019', 1556856000, 3384, 'NOBODY', 'Translation to Spanish for &quot;BattleCity&quot; for the Game Boy.', '2019-05-04 20:08:50', '2019-05-03 18:01:28', NULL, 'N', 9, 0, 0, 251, '4512titlescreen.png', 0, 1, 'BattleCity (J) [!].gb\r\nMD5: e6980267d58310af5ad57570045a95fa\r\nSHA1: 5c9a6077913b344c8889241ec5f9fdaac7f24c8b\r\nCRC32: a37a814a\r\n32.768 bytes', '', '', ''),
(4513, 17, 3668, 1, '0.2', '[4513]Forsaken rus v02.rar', 'Y', '4513readme.txt', '02 March 2019', 1551502800, 3422, 'NOBODY', 'This is a Russian translation of Forsaken for the PlayStation.', '2019-05-06 12:42:29', '2019-05-05 05:08:01', NULL, 'N', 2, 0, 0, 74, '4513titlescreen.jpg', 0, 11, 'IMG image: Forsaken USA\r\nGame ID: SLUS-00458', '', '', ''),
(4514, 11, 2658, 1, '1.0', '[4514]mushametallicuniframesuperhybridarmorsmd.zip', 'Y', '4514readme.txt', '05 May 2019', 1557028800, 5349, 'NOBODY', 'Translation to Dutch of “M.U.S.H.A. - Metallic Uniframe Super Hybrid Armor” for Sega Mega Drive / Sega Genesis.', '2019-05-06 12:43:08', '2019-05-05 11:55:30', NULL, 'N', 16, 0, 0, 66, '4514titlescreen.png', 0, 8, 'Title: MUSHA - Metallic Uniframe Super Hybrid Armor (USA)\r\nPlatform: Sega Mega Drive / Sega Genesis\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nMD5:   D5CED66BA18EC2B8EB69B8B1A6BAF0D0\r\nSHA1:  821EEA5D357F26710A4E2430A2F349A80DF5F2F6\r\nCRC32: 58A7F7B4\r\nBytes: 524288', '', '', ''),
(4515, 4, 3666, 1, '1.0', '[4515]finalsoldierpce.zip', 'Y', '4515readme.txt', '05 May 2019', 1557028800, 5349, 'NOBODY', 'Translation to Dutch of “Final Soldier” for NEC PC Engine/NEC TurboGrafx-16.', '2019-05-06 12:44:23', '2019-05-05 17:14:18', NULL, 'N', 16, 0, 0, 43, '4515titlescreen.png', 0, 14, 'Title: Final Soldier (Japan) (En).pce\r\nPlatform: PC Engine / Turbografx-16\r\nMD5:   FE5B3F899F0EE5994508F259BBB74CFE\r\nSHA1:  CE89C6EA5D9EB36A642742ECAD9C35C16B761C49\r\nCRC32: AF2DD2AF\r\nBytes: 524288', '', '', ''),
(4516, 1, 1039, 1, '1.0', '[4516]nesrollegames-englishtospanish.zip', 'Y', '4516readme.txt', '12 January 2016', 1452574800, 5362, 'NOBODY', 'This patches the NTSC Nintendo NES game rom &quot;ROLLERGAMES&quot; with texts and in-game dialogues in spanish.', '2019-05-06 12:45:09', '2019-05-05 18:21:44', NULL, 'N', 9, 0, 0, 117, '4516titlescreen.png', 0, 1, 'Database match: Rollergames (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E2DB0B04B75F19226C9D524D422143318141710A\r\nFile CRC32: 80DA9F53\r\nROM SHA-1: D3ABFE1ED9FE84D3AA2F0B42EE41FB12DC6AA3B2\r\nROM CRC32: AA4997C1', '', '', ''),
(4517, 4, 3669, 1, '1.1', '[4517]City Hunter (English v1.1).zip', 'Y', '4517readme.txt', '05 May 2019', 1557028800, 289, 'NOBODY', 'This is an English translation of City Hunter on the PC Engine. It is complete.', '2019-05-06 12:49:16', '2019-05-06 04:31:37', NULL, 'N', 12, 0, 0, 5493, '4517titlescreen.png', 0, 14, 'City Hunter (J).pce\r\nSHA-1: 8265CB33901609EC1CF156B8E0C7FC3884BC1ACD \r\nCRC32: F91B055F', '', '', ''),
(4518, 11, 3670, 2, '1.0', '[4518]Dr Robotnik\'s Mean Bean Machine (S).rar', 'Y', '4518readme.txt', '05 May 2019', 1557028800, 4777, 'NOBODY', 'Spanish Translation for &quot;Dr. Robotnik&#039;s Mean Bean Machine&quot; for the Sega Genesis/Mega Drive.', '2019-05-06 12:50:16', '2022-02-17 23:30:24', NULL, 'N', 9, 0, 0, 383, '4518titlescreen.png', 0, 8, 'Dr. Robotnik&#039;s Mean Bean Machine (U) [!].bin\r\nFile MD5      4D6BDAC51D2F5969A91496142EA53232        \r\nFile SHA-1    AA6B60103FA92BC95FCC824BF1675E411627C8D3\r\nFile CRC32    C7CA517F                                \r\nFile Size     1.00 MB', '', '', ''),
(4519, 10, 3671, 1, '1.0', '[4519]AceCombatAdvance [GBA][ESP].rar', 'Y', '4519readme.txt', '04 April 2019', 1554350400, 5146, 'NOBODY', 'Spanish translation for Ace Combat Advance for the Game Boy Advance. All menus, mission text and credits are translated. By limitations, no Spanish symbols added.', '2019-05-06 13:14:53', '2019-05-04 21:50:16', NULL, 'N', 9, 0, 0, 411, '4519titlescreen.png', 0, 1, 'Ace Combat Advance (USA, Europe).gba\r\nCRC32:   43F5E157', '', '', ''),
(4520, 4, 3674, 1, '1.0', '[4520]tatsujinpce.zip', 'Y', '4520readme.txt', '06 May 2019', 1557115200, 5349, 'NOBODY', 'Translation to Dutch of “Tatsujin” for NEC PC Engine/TurboGrafx-16.', '2019-05-07 12:51:27', '2019-05-06 13:53:31', NULL, 'N', 16, 0, 0, 44, '4520titlescreen.png', 0, 14, 'Title: Tatsujin (Japan).pce\r\nPlatform: PC Engine / Turbografx-16\r\nMD5:   0674F72871D7A779D262B519D244E33A\r\nSHA1:  DDA768075FBF8C0624E2C1F217B1092513B1C942\r\nCRC32: A6088275\r\nBytes: 524288', '', '', ''),
(4521, 11, 925, 1, '0.99', '[4521]Dick Tracy.zip', 'Y', '4521readme.txt', '05 May 2019', 1557028800, 3960, 'NOBODY', 'Full spanish localization for Dick Tracy, all the english text in the game has been translated. Spanish punctuations symbols were added for all the fonts. Also all the text in graphics has been modified save for the very last ending scene.', '2019-05-07 12:53:22', '2019-05-07 12:02:11', NULL, 'N', 9, 0, 0, 323, '4521titlescreen.png', 0, 8, 'Platform                 Genesis                                 \r\nROM format               BIN                                     \r\nExternal Header          No                                      \r\nFile Size                524288 (80000)                          \r\nROM Size                 524288 (80000)                          \r\nROM CRC32                EF887533                                \r\nROM SHA-1                320E527847EBAE79D2686C5A500C5100B080FF98\r\nNo-Intro entry           Dick Tracy (World)                      \r\n32X                      No                                      \r\nInternal Header Found    Yes                                     \r\nInterleaved              No', '', '', ''),
(4522, 23, 3675, 1, '1.2', '[4522]patchv1.2.zip', 'Y', '4522readme.txt', '04 January 2020', 1578114000, 5376, 'NOBODY', 'This patch is a full translation of Puyo Puyo!! 20th Anniversary! \r\n\r\nEverything from...\r\n\r\n*Menu graphics\r\n*Game mode names and descriptions\r\n*Story dialogue\r\n*Tutorial text\r\n*And even battle victory quips\r\n\r\n...has been translated for your playing pleasure by the team at Precise Museum!\r\n\r\nThere are two patches, one for the original ROM and another for the anti-piracy fixed ROM, included.', '2019-05-08 13:24:34', '2020-01-05 03:50:16', NULL, 'N', 12, 0, 0, 11384, '4522titlescreen.png', 0, 1, 'File: Puyo Puyo!! 20th Anniversary (JP).nds\r\nCRC32	AAE3A6B9\r\nMD5	F8D7BD7073FA384561888C8E4624174A\r\nSHA-1	FD7694296A093A8620E11EADB2C5938CC13FA753\r\n\r\nFile: Puyo Puyo!! 20th Anniversary (JP) apfix.nds\r\nCRC32	062CE822\r\nMD5	c1d1fcd56c2eb34411c9c736ba8d7cd0\r\nSHA-1	8fd8d1e6143f9daceb93fc531e0c4ce43af894f1', '', '', ''),
(4523, 12, 3676, 1, '1.2', '[4523]Madou Monogatari II - Arle 16-Sai EN [v1.2].zip', 'Y', '4523readme.txt', '28 January 2020', 1580187600, 6382, 'NOBODY', 'This is a complete English translation of Madou Monogatari II: Arle 16-Sai for the Sega Game Gear.', '2019-05-08 13:25:31', '2021-01-12 01:15:02', NULL, 'N', 12, 0, 0, 5138, '4523titlescreen.png', 0, 1, 'No-Intro filename: Madou Monogatari II - Arle 16-Sai (Japan).gg\r\nCRC32:             12EB2287\r\nMD5:               81A57F26B7A1CCAA21BF7678B3596CB2\r\nSHA-1:             DEEAD79FA4CB2E87652A9C8A76F2A7174F48F37A', '', '', ''),
(4524, 1, 747, 1, '1.1', '[4524]Rockman 6.7z', 'Y', '4524readme.txt', '12 May 2019', 1557633600, 4281, 'NOBODY', 'English translation for Rockman 6. Apply to a headered Japanese rom!', '2019-05-09 13:25:26', '2019-05-11 17:46:23', NULL, 'N', 12, 0, 0, 1389, '4524titlescreen.png', 0, 1, 'ROM Size           524288 (80000)                                \r\nROM CRC32          2D664D99                                      \r\nROM SHA-1          47336976A531FAB2592AF636A630A290EB036D18      \r\nNo-Intro entry     Rockman 6 - Shijou Saidai no Tatakai!! (Japan)', '', '', ''),
(4525, 4, 3677, 1, '1.0', '[4525]deadmoonpce.zip', 'Y', '4525readme.txt', '09 May 2019', 1557374400, 5349, 'NOBODY', 'Translation to Dutch of “Dead Moon” for NEC PC Engine/TurboGrafx-16.', '2019-05-09 22:30:54', '2019-05-09 17:57:12', NULL, 'N', 16, 0, 0, 41, '4525titlescreen.png', 0, 14, 'Title: Dead Moon (Japan).pce\r\nPlatform: NEC PC Engine / Turbografx-16\r\nMD5:   47E3D20A759659E30CEF20AAAA5731B0\r\nSHA1:  B289533A795EF874CC9BAC158E3035101F892475\r\nCRC32: F5D98B0B\r\nBytes: 524288', '', '', ''),
(4526, 9, 414, 1, '1.1', '[4526]Magical Drop (S).rar', 'Y', '4526readme.txt', '08 May 2019', 1557288000, 4777, 'NOBODY', 'Spanish Translation for &quot;Magical Drop&quot; for the Super Nintendo.\r\nBased on the English Translation by Aeon Genesis.', '2019-05-09 22:33:07', '2019-05-13 20:54:26', NULL, 'N', 9, 0, 0, 469, '', 1, 4, 'Magical Drop (Japan).smc/sfc\r\nFile MD5      92BAB89C7D16119B421314B7784F11E5        \r\nFile SHA-1    6743599515300E35BD55FD7418C70ABE001C5C68\r\nFile CRC32    51177158                                \r\nFile Size     1.00 MB', '', '', ''),
(4527, 1, 3018, 1, '1.0', '[4527]adventuresofdinorikithenes.zip', 'Y', '4527readme.txt', '07 May 2019', 1557201600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Adventures of Dino Riki&quot; for the NES.', '2019-05-09 22:37:52', '2019-05-07 19:58:37', NULL, 'N', 9, 0, 0, 408, '4527titlescreen.png', 0, 1, 'Adventures of Dino Riki, The (U) [!].nes\r\nMD5: cfa4b1475a25918ced2efd63972d3411\r\nSHA1: d0a91cbf4b268e898f17e1b4ad2c0eff6f2cd7bf\r\nCRC32: d4f5287b\r\n65552 bytes', '', '', ''),
(4528, 9, 1904, 1, '1.0', '[4528]arkanoiddohitagainsfc.zip', 'Y', '4528readme.txt', '07 May 2019', 1557201600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Arkanoid - Doh It Again&quot; for the Super Nintendo.', '2019-05-09 22:38:09', '2019-05-07 19:59:46', NULL, 'N', 9, 0, 0, 417, '4528titlescreen.png', 0, 4, 'Arkanoid - Doh It Again (USA).sfc\r\nMD5: 03d30ca9aaa89738640cf14532ddfe6c\r\nSHA1: 6b08e8fa5c17aa3b435bf611aae7db0abb0a878e\r\nCRC32: b50503a0\r\n524288 bytes', '', '', ''),
(4529, 1, 2412, 1, '1.0', '[4529]gekitotsuyonkubattlenes.zip', 'Y', '4529readme.txt', '07 May 2019', 1557201600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gekitotsu Yonku Battle&quot; for the NES.', '2019-05-09 22:38:23', '2019-05-07 20:01:04', NULL, 'N', 9, 0, 0, 283, '4529titlescreen.png', 0, 1, 'Gekitotsu Yonku Battle (J) [!].nes\r\nMD5: 38e04f529acc9086bd07ac0cea605ffa\r\nSHA1: f000ad1916aa29be3ae51f675ed42bf7b4e1c1b4\r\nCRC32: c7e7f987\r\n131088 bytes', '', '', ''),
(4530, 19, 3651, 1, '1.0', '[4530]gradiusrom.zip', 'Y', '4530readme.txt', '07 May 2019', 1557201600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gradius&quot; for the MSX.', '2019-05-09 22:38:39', '2019-05-07 20:02:15', NULL, 'N', 9, 0, 0, 115, '4530titlescreen.png', 0, 1, 'Gradius (1986) (Konami) (J).rom\r\nMD5: 25c0349164616a7540faa04dcc90237a\r\nSHA1: e31ac6520e912c27ce96431a1dfb112bf71cb7b9\r\nCRC32: 4d44255f\r\n131072 bytes', '', '', ''),
(4531, 4, 3678, 1, '1.0', '[4531]heavyunitpce.zip', 'Y', '4531readme.txt', '07 May 2019', 1557201600, 3384, 'NOBODY', 'Translation to Spanish for &quot;&quot; for the TurboGrafx-16/PC Engine.', '2019-05-09 22:39:01', '2019-05-07 20:05:17', NULL, 'N', 9, 0, 0, 275, '4531titlescreen.png', 0, 14, 'Heavy Unit (Japan).pce\r\nMD5: fc73cb01460d932319dd3eeff3032951\r\nSHA1: d55b3f1bf4f26e37be745e8bfade4384912eb647\r\nCRC32: eb923de5\r\n393216 bytes', '', '', ''),
(4532, 11, 3649, 1, '2.0', '[4532]hellfiresmd.zip', 'Y', '4532readme.txt', '02 April 2022', 1648872000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hellfire&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV2.0:\r\n-Added special chars\r\n-Script correction', '2019-05-09 22:39:22', '2022-04-22 07:27:21', NULL, 'N', 9, 0, 0, 402, '4532titlescreen.png', 0, 8, 'Hellfire (USA).md\r\nMD5: dbdc25c40b85e488a1e817557e3e375c\r\nSHA1: 9a91bef8a07f709e1f79f8519da79eac34d1796d\r\nCRC32: 184018f9\r\n524288 bytes', '', '', ''),
(4533, 1, 805, 1, '2.0', '[4533]metroidnes.zip', 'Y', '4533readme.txt', '17 December 2021', 1639717200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Metroid&quot; for the NES.\r\n\r\nV2.0:\r\n-Added Spanish characters', '2019-05-09 22:39:36', '2021-12-21 11:37:13', NULL, 'N', 9, 0, 0, 926, '4533titlescreen.png', 0, 1, 'Metroid (USA).nes\r\nMD5: d77c8053168da14b360bf5caeccc5964\r\nSHA1: ecf39ec5a33e6a6f832f03e8ffc61c5d53f4f90b\r\nCRC32: a2c89cb9\r\n131088 bytes', '', '', ''),
(4534, 19, 3662, 1, '1.0', '[4534]snakeitrom.zip', 'Y', '4534readme.txt', '07 May 2019', 1557201600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Snake-It&quot; for the MSX.', '2019-05-09 22:40:01', '2019-05-07 20:08:35', NULL, 'N', 9, 0, 0, 83, '4534titlescreen.png', 0, 1, 'Snake-It (1986) (Hal) (J).rom\r\nMD5: 7bacb69889a402d4a759949026fb5675\r\nSHA1: 7300d44a753dacf582d3079ed09eafc9dd629530\r\nCRC32: 4a44bf23\r\n32768 bytes', '', '', ''),
(4535, 11, 2469, 1, '1.0', '[4535]taskforceharrierexsmd.zip', 'Y', '4535readme.txt', '07 May 2019', 1557201600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Task Force Harrier EX&quot; for the Sega Genesis/Mega Drive.', '2019-05-09 22:40:14', '2019-05-07 20:09:28', NULL, 'N', 9, 0, 0, 318, '4535titlescreen.png', 0, 8, 'Task Force Harrier EX (U) [!].bin\r\nMD5: d5b0add1252ac8fd1ecec8b02cf51718\r\nSHA1: 1d36bd69e356f276c582fee247af2f71af1f3bf4\r\nCRC32: c8bb0257\r\n1048576 bytes', '', '', ''),
(4536, 11, 3663, 1, '1.0', '[4536]xdazedlyraysmd.zip', 'Y', '4536readme.txt', '07 May 2019', 1557201600, 3384, 'NOBODY', 'Translation to Spanish for &quot;X Dazedly Ray&quot; for the Sega Genesis/Mega Drive.', '2019-05-09 22:40:25', '2019-05-07 20:10:17', NULL, 'N', 9, 0, 0, 306, '4536titlescreen.png', 0, 8, 'X Dazedly Ray (J) [!].bin\r\nMD5: 1d37d9209251feb175ffcf129eaa0131\r\nSHA1: 5c700cd69964645f80a852d308d0f0de22d88f83\r\nCRC32: ab22d002\r\n524288 bytes', '', '', ''),
(4537, 12, 62, 1, '1.0', '[4537]Yu Yu Hakusho II (S).rar', 'Y', '4537readme.txt', '09 May 2019', 1557374400, 4777, 'NOBODY', 'Spanish Translation for &quot;Yuu Yuu Hakusho II: Gekitou! Nanakyou no Tatakai&quot; for the Sega Game Gear.\r\nBased on the English Translation by Gaijin Productions.', '2019-05-10 14:16:52', '2019-05-09 23:04:10', NULL, 'N', 9, 0, 0, 247, '4537titlescreen.png', 0, 1, 'Yuu Yuu Hakusho 2 (J).gg\r\nFile MD5      3CCEF570D91851265472C90D523971B4        \r\nFile SHA-1    140EFE67E886F52AEDA2089A73599F7680C89F24\r\nFile CRC32    46AE9159                                \r\nFile Size     512 KB', '', '', ''),
(4538, 1, 555, 1, '1.0', '[4538]SoccerNESPALEuropeGalicianv1.zip', 'Y', '4538readme.txt', '22 July 2014', 1406001600, 5362, 'NOBODY', 'This patches the original Nintendo NES (European PAL version) game rom &quot;SOCCER&quot;\r\ninto galician language.', '2019-05-13 13:56:14', '2019-05-11 00:31:37', NULL, 'N', 33, 0, 0, 58, '4538titlescreen.png', 0, 1, 'Database match: Soccer (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 72B00DBA309438B9A1C1AF1CA3F4609141CC521D\r\nFile CRC32: 705F3D5A\r\nROM SHA-1: 65E12A86355AA7CF89FBF212DED36EC77B6E1E2D\r\nROM CRC32: 972D2784', '', '', ''),
(4539, 1, 2740, 1, '1.0', '[4539]Clu Clu Land (FR).zip', 'Y', '', '12 May 2019', 1557633600, 5338, 'NOBODY', 'Seems that everything has been translated in this game. If you want to see, try it out!', '2019-05-13 13:57:07', '2019-05-12 10:41:43', NULL, 'N', 7, 0, 1, 104, '4539titlescreen.png', 0, 1, 'No-Intro Name: Clu Clu Land (World)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: CEB12245283A1CBC98141D0109192F9CDE2A3BE8\r\nROM SHA-1: B04D740D624329826035E9FFCEFA6BEDEBB4A80F', '', '', ''),
(4540, 1, 3679, 1, '1.0', '[4540]PLASMA BALL ENGLISH V1.rar', 'Y', '4540readme.txt', '10 May 2019', 1557460800, 131, 'NOBODY', 'Here is a full English translation patch for the game Plasma Ball. All the dialogues, menus, and world selection screen has been translated. We hope you enjoy the translation!', '2019-05-14 22:14:10', '2019-05-10 17:27:38', NULL, 'N', 12, 0, 0, 1550, '4540titlescreen.png', 0, 1, 'Plasma Ball (Japan).nes\r\nCRC32: 7279B50E\r\nMD5: AD83D0F71862A486F50BCF3E2FA9473F\r\nSHA-1: F482C06FFEE21BBCFC41305A793A6C0BD1E9BA41\r\nSHA-256: ED63602D40BAEB651B0D23019AC25D882661EAE0EF17BB82A129DBB3AF23C127', '', '', ''),
(4541, 11, 3680, 1, '1.0', '[4541]chestercheetah2wildwildquestsmd.zip', 'Y', '4541readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chester Cheetah 2 - Wild Wild Quest&quot; for the Sega Genesis/Mega Drive.', '2019-05-15 23:16:43', '2019-05-15 19:49:27', NULL, 'N', 9, 0, 0, 294, '4541titlescreen.png', 0, 8, 'Chester Cheetah 2 - Wild Wild Quest (U) [!].bin\r\nMD5: e4a419078b558efedb838dc581365bf1\r\nSHA1: 3a0a01338320a4326a365447dc8983727738a21e\r\nCRC32: b97b735d\r\n1.048.576 bytes', '', '', ''),
(4542, 9, 3681, 1, '1.0', '[4542]chestercheetahwildwildquestsfc.zip', 'Y', '4542readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chester Cheetah - Wild Wild Quest&quot; for the Super Nintendo.', '2019-05-15 23:17:24', '2019-05-15 19:51:10', NULL, 'N', 9, 0, 0, 415, '4542titlescreen.png', 0, 4, 'Chester Cheetah - Wild Wild Quest (U) (59734).smc\r\nMD5: 4cd2bc92082a33ca686052ea3ea1c8d4\r\nSHA1: bb162d28d631fc327ebc9bf87e22dc7e718cb52a\r\nCRC32: bc27bca6\r\n1310720 bytes', '', '', ''),
(4543, 4, 3677, 1, '1.0', '[4543]deadmoonpce.zip', 'Y', '4543readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dead Moon&quot; for the Turbografx-16/PC Engine.', '2019-05-15 23:21:45', '2019-05-15 19:52:48', NULL, 'N', 9, 0, 0, 265, '4543titlescreen.png', 0, 14, 'Dead Moon (U).pce\r\nMD5: 47e3d20a759659e30cef20aaaa5731b0\r\nSHA1: b289533a795ef874cc9bac158e3035101f892475\r\nCRC32: f5d98b0b\r\n524288 bytes', '', '', ''),
(4544, 9, 3682, 1, '1.0', '[4544]joemac2lostinthetropicssfc.zip', 'Y', '4544readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Joe &amp; Mac 2 - Lost in the Tropics&quot; for the Super Nintendo.', '2019-05-15 23:22:15', '2019-05-15 19:55:10', NULL, 'N', 9, 0, 0, 656, '4544titlescreen.png', 0, 4, 'Joe &amp; Mac 2 - Lost in the Tropics (U).smc\r\nMD5: 1e5fa71516afa912e0db1dd6ff07d2bc\r\nSHA1: 14d4911403854bf0bb59e3a6081181678a23d598\r\nCRC32: 0c3b4201\r\n1.048.576 bytes', '', '', ''),
(4545, 11, 2214, 1, '1.0', '[4545]joemaccavemanninjasmd.zip', 'Y', '4545readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Joe &amp; Mac Caveman Ninja&quot; for the Sega Genesis/Mega Drive.', '2019-05-15 23:22:46', '2019-05-15 19:56:22', NULL, 'N', 9, 0, 0, 494, '4545titlescreen.png', 0, 8, 'Joe &amp; Mac Caveman Ninja (U) [!].bin\r\nMD5: 9800244038a6235c6d437582aa75f52f\r\nSHA1: d238ecdbc76affb0b92946a1ee984399b6e8fe27\r\nCRC32: 85bcc1c7\r\n1048576 bytes', '', '', ''),
(4546, 1, 745, 1, '1.0', '[4546]kidicarusnes.zip', 'Y', '4546readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kid Icarus&quot; for the NES.', '2019-05-15 23:23:14', '2019-05-15 19:57:35', NULL, 'N', 9, 0, 0, 596, '4546titlescreen.png', 0, 1, 'Kid Icarus (UE) [!].nes\r\nMD5: d464e3e3877a759b8053210baaebc890\r\nSHA1: 11713a9514934b60724960db9fd1f367abcc8d07\r\nCRC32: 0b30e036\r\n131088 bytes', '', '', ''),
(4547, 8, 1677, 1, '1.0', '[4547]kidicarusofmythsandmonstersgb.zip', 'Y', '4547readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kid Icarus - Of Myths and Monsters&quot; for the Game Boy.', '2019-05-15 23:23:47', '2019-05-15 20:01:24', NULL, 'N', 9, 0, 0, 339, '4547titlescreen.png', 0, 1, 'Kid Icarus - Of Myths and Monsters (UE) [!].gb\r\nMD5: 23c7be98ac9a4d3b046ad1be3f0965e4\r\nSHA1: 465614bb236c507a5709ecab95827a8be4e2e6b8\r\nCRC32: 0c042862\r\n131072 bytes', '', '', ''),
(4548, 1, 1948, 1, '1.0', '[4548]spaceinvadersnes.zip', 'Y', '4548readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Space Invaders&quot; for the NES.', '2019-05-15 23:24:14', '2019-05-15 20:02:25', NULL, 'N', 9, 0, 0, 269, '4548titlescreen.png', 0, 1, 'Space Invaders (J) [!].nes\r\nMD5: 26300f044b85b129ac41577cbff42a6f\r\nSHA1: 0fb169d00d27df8613ddcdc50999d4faf7922ce0\r\nCRC32: 525c0dab\r\n24592 bytes', '', '', ''),
(4549, 4, 3674, 1, '1.0', '[4549]tatsujinpce.zip', 'Y', '4549readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tatsujin&quot; for the Turbografx-16/PC Engine.', '2019-05-15 23:24:42', '2019-05-15 20:03:38', NULL, 'N', 9, 0, 0, 294, '4549titlescreen.png', 0, 14, 'Tatsujin (Japan).pce\r\nMD5: 0674f72871d7a779d262b519d244e33a\r\nSHA1: dda768075fbf8c0624e2c1f217b1092513b1c942\r\nCRC32: a6088275\r\n524288 bytes', '', '', ''),
(4550, 1, 3683, 1, '1.0', '[4550]cabalnes.zip', 'Y', '4550readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cabal&quot; for the NES.', '2019-05-15 23:25:08', '2019-05-15 19:47:41', NULL, 'N', 9, 0, 0, 351, '4550titlescreen.png', 0, 1, 'Cabal (U) [!].nes\r\nMD5: c75cf9d1f0aac7343be5ef0e03c98795\r\nSHA1: 2ca85d4d144a9c61bc9e14580b66ebcc68b7dab9\r\nCRC32: 4d5f2eb0\r\n131088 bytes', '', '', ''),
(4551, 30, 3684, 1, '0.99', '[4551]scruiserx68000v.0.99.zip', 'Y', '4551readme.txt', '18 May 2019', 1558152000, 4212, 'NOBODY', 'Star Cruiser is a space shooter/adventure game with many distinct elements from a number of different genres. It focuses on exploration and is very story-driven, as the game takes the players through various star systems and planets to solve the mystery of the VOID attacks. On their way, the players will meet many peculiar characters, learn their stories and try to help with their problems whenever an opportunity presents itself.\r\n\r\nAdditionally, this port is somewhat more &#039;mature&#039; if such a term could be used, due to its sense of humor and the depiction of alcohol. This version of the game is quite different from the Mega Drive port that is already available in English, but it&#039;s similar to the original PC-88 release as far the mechanics are concerned (except for the character portraits and some other minor details). An interesting aspect of the game are the shops, which were not present in the MD port. There, just the equipment can be found, as the entire money system was scrapped. In the PC versions the players would get money for the missions instead, which in turn would allow them to buy better gear and additional resources.\r\n\r\nThe main story beats are the same, but there are many differences as far as the characters and events go, which gives this version its own identity. In fact, this is what makes the game quite different from the MD port in particular. For example, the final area in this version is massive, whereas in the MD port it was much smaller. What is more, some major characters have different roles in this version of the game, and some others only appear in the MD port.\r\n\r\nAll in all, it&#039;s an important part of the Star Cruiser legacy and it is only proper that it should be available in English. Working on it has been a very fun experience and a very enjoyable one for everyone involved.\r\n\r\nIMPORTANT!!! BE SURE TO READ THE INCLUDED README FILE AS THE GAME CONTAINS SOME BUGS THAT COULD AFFECT GAMEPLAY!', '2019-05-19 16:57:53', '2019-05-18 08:45:45', NULL, 'N', 12, 0, 0, 693, '4551titlescreen.png', 0, 12, 'Most of existing game image dumps should work fine. Here&#039;s what we used:\r\n---\r\nName: disk1.xdf\r\nSize: 1261568 bytes (1232 KiB)\r\nCRC32: 1EF044FE\r\nCRC64: FA6A4C2044CD9219\r\nSHA256: AA891837F866D9FF3D16BA015668A2862CDB1CD536E12B8A82D029B5CD767A1F\r\nSHA1: 8A5060E68A70145F441BC0D3792368CAD8C941FC\r\nBLAKE2sp: 084DDEA2963E0464B5845041C30E0D8275535BA9B7B662D636AD750912B83EFD\r\n---\r\nName: disk2.xdf\r\nSize: 1261568 bytes (1232 KiB)\r\nCRC32: 9FB16F18\r\nCRC64: 3EA72AA4FEFD7302\r\nSHA256: CA47EC52992478F9565376B454CD7E716F9E97C11BDA0860AE69795F2F2A194C\r\nSHA1: C8D3FCDE7CA01091AD0FC68DFBE19FC21D5F7C8C\r\nBLAKE2sp: 68A7423F2B70E3C82B7FF2FCE71093B69DAF84DAA7900B993BA34E7CFE8860A8', '', '', ''),
(4552, 12, 3686, 1, '1.0', '[4552]vrtroopersgg.zip', 'Y', '4552readme.txt', '19 May 2019', 1558238400, 3384, 'NOBODY', 'Translation to Spanish for &quot;VR Troopers&quot; for the Sega Game Gear.', '2019-05-22 22:35:08', '2019-05-19 13:11:38', NULL, 'N', 9, 0, 0, 175, '4552titlescreen.png', 0, 1, 'VR Troopers (U) [!].gg\r\nMD5: 1093dbdc69a36330973cfb76c292c0ef\r\nSHA1: 0986935cee44541c1e24bcd4dc3d9f87f324bbbe\r\nCRC32: b0f22745\r\n524288 bytes', '', '', ''),
(4553, 11, 3687, 1, '1.0', '[4553]mysticalfightersmd.zip', 'Y', '4553readme.txt', '19 May 2019', 1558238400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mystical Fighter&quot; for the Sega Genesis/Mega Drive.', '2019-05-22 22:35:40', '2019-05-19 13:09:16', NULL, 'N', 9, 0, 0, 364, '4553titlescreen.png', 0, 8, 'Mystical Fighter (U) [c][!].bin\r\nMD5: 733ba7d7e9f0c81cd1cabcdcbd087a9e\r\nSHA1: b8a602692e925d7e394afacd3269f2472d03635c\r\nCRC32: b2f2a69b\r\n524288 bytes', '', '', ''),
(4554, 19, 1831, 1, '1.0', '[4554]konamissoccerrom.zip', 'Y', '4554readme.txt', '19 May 2019', 1558238400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Konami&#039;s Soccer&quot; for the MSX.', '2019-05-22 22:36:03', '2019-05-19 13:07:53', NULL, 'N', 9, 0, 0, 102, '4554titlescreen.png', 0, 1, 'Konami&#039;s Soccer (1985) (Konami) (J).rom\r\nMD5: a113021087cc957f6bd64600a315e44d\r\nSHA1: fd7518a6aedb51630364082c27bdfe4411adfd4c\r\nCRC32: 74bc8295\r\n32768 bytes', '', '', ''),
(4555, 11, 1159, 1, '1.0', '[4555]herzogzweismd.zip', 'Y', '4555readme.txt', '19 May 2019', 1558238400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Herzog Zwei&quot; for the Sega Genesis/Mega Drive.', '2019-05-22 22:36:28', '2019-05-19 13:06:50', NULL, 'N', 9, 0, 0, 415, '4555titlescreen.png', 0, 8, 'Herzog Zwei (UE) [!].bin\r\nMD5: e812002daafb264fc2ab1dff9bd06ac2\r\nSHA1: 8f7262102c2b2334f0bc88ee6fd6b08797919176\r\nCRC32: a605b65b\r\n524288 bytes', '', '', ''),
(4556, 19, 3626, 1, '1.0', '[4556]galagarom.zip', 'Y', '4556readme.txt', '19 May 2019', 1558238400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Galaga&quot; for the MSX.', '2019-05-22 22:36:53', '2019-05-19 13:05:55', NULL, 'N', 9, 0, 0, 110, '4556titlescreen.png', 0, 1, 'Galaga (1984) (Namcot) (J).rom\r\nMD5: ad242a3199771cd5ee35ea5cdd5276b5\r\nSHA1: faa5aef23febc61a875e28eebe3aadf83e1f5ba7\r\nCRC32: 8856961d\r\n32768 bytes', '', '', ''),
(4557, 11, 3688, 1, '1.0', '[4557]flashpointsmd.zip', 'Y', '4557readme.txt', '19 May 2019', 1558238400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Flash Point&quot; for the Sega Genesis/Mega Drive.', '2019-05-22 22:37:52', '2019-05-19 13:04:52', NULL, 'N', 9, 0, 0, 230, '4557titlescreen.png', 0, 8, 'Flash Point (J) (Prototype).bin\r\nMD5: 2f8eaa20117c78aec03fd63de3869dec\r\nSHA1: 358e4dc17b4269b34273b7c4ce1d57c0c01ffd4e\r\nCRC32: 0655074d\r\n131072 bytes', '', '', ''),
(4558, 1, 3689, 1, '1.0', '[4558]dashgalaxyinthealienasylumnes.zip', 'Y', '4558readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dash Galaxy in the Alien Asylum&quot; for the NES.', '2019-05-22 22:38:22', '2019-05-19 13:02:16', NULL, 'N', 9, 0, 0, 227, '4558titlescreen.png', 0, 1, 'Dash Galaxy in the Alien Asylum (U) [!].nes\r\nMD5: a40d804361cb13b9d2a3f90ed6d0cc44\r\nSHA1: a0a70eef5948f05236099a14aeb1657b43f90624\r\nCRC32: 28aa07ba\r\n65552 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4559, 11, 3690, 1, '1.0', '[4559]crystalsponytalesmd.zip', 'Y', '4559readme.txt', '15 May 2019', 1557892800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Crystal&#039;s Pony Tale&quot; for the Sega Genesis/Mega Drive.', '2019-05-22 22:39:01', '2019-05-19 13:00:38', NULL, 'N', 9, 0, 0, 262, '4559titlescreen.png', 0, 8, 'Crystal&#039;s Pony Tale (U) [!].bin\r\nMD5: 35f24197067a98e82a426631a4e0cfe6\r\nSHA1: dc99ed62da89745559f49b040d0365038140efd9\r\nCRC32: 6cf7a4df\r\n1048576 bytes', '', '', ''),
(4560, 11, 3691, 1, '1.1', '[4560]caliberfiftysmd.zip', 'Y', '4560readme.txt', '23 May 2019', 1558584000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Caliber Fifty&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed 29 years.', '2019-05-22 22:40:03', '2019-05-23 18:07:43', NULL, 'N', 9, 0, 0, 345, '4560titlescreen.png', 0, 8, 'Caliber Fifty (U) [!].bin\r\nMD5: 71a8c01301fe029f01f2f0b17f94d414\r\nSHA1: a68f3b9350a3a05850c17d157b56de88556cd26a\r\nCRC32: 44f4fa05\r\n1048576 bytes', '', '', ''),
(4561, 1, 3104, 1, '1.0', '[4561]bumpnjumpnes.zip', 'Y', '4561readme.txt', '19 May 2019', 1558238400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bump&#039;n&#039;Jump&quot; for the NES.', '2019-05-22 22:40:28', '2019-05-19 12:57:31', NULL, 'N', 9, 0, 0, 291, '4561titlescreen.png', 0, 1, 'Bump&#039;n&#039;Jump (U) [!].nes\r\nMD5: 9a2c449679737cd3297e9f268b3a0986\r\nSHA1: ad557aa7da55236f71a517ef09fe1a74fa353462\r\nCRC32: 79bfe095\r\n65552 bytes', '', '', ''),
(4562, 19, 3692, 1, '1.0', '[4562]thexdermx1.zip', 'Y', '4562readme.txt', '19 May 2019', 1558238400, 5349, 'NOBODY', 'Translation to Dutch of [i]Thexder[/i] for MSX.', '2019-05-22 22:41:30', '2019-06-08 16:36:52', NULL, 'N', 16, 0, 0, 26, '4562titlescreen.png', 0, 1, 'Titel: Thexder (Japan)\r\nPlatform: MSX\r\nMD5: fa240b615fc870ab0f693cbc2ea135c1\r\nSHA1: a2109da08b1921c4b3b47c6847598d424581b508\r\nCRC32: 599aa9ac\r\nSize: 32768 bytes', '', '', ''),
(4563, 19, 3693, 1, '1.0', '[4563]doordoormx1.zip', 'Y', '4563readme.txt', '19 May 2019', 1558238400, 5349, 'NOBODY', 'Translation to Dutch of [i]Door Door[/i] for MSX.', '2019-05-22 22:45:14', '2019-06-09 08:53:47', NULL, 'N', 16, 0, 0, 21, '4563titlescreen.png', 0, 1, 'Title: Doordoor (Japan)\r\nPlatform: MSX\r\nMD5: 50435ce4bb1373f57c903d85bc3c7986\r\nSHA1: f8feeac4384bc4f109c70f962e15ce925bf70c13\r\nCRC32: f8ad9717\r\nSize: 16384 bytes', '', '', ''),
(4564, 10, 979, 2, '1.0', '[4564]F-Zero Climax - English translation.zip', 'Y', '4564readme.txt', '02 April 2019', 1554177600, 5388, 'NOBODY', 'This patch translates the story line and control options. However, the story line is incomplete. Only the first 20 chapters have been translated.\r\n\r\n2020 UPDATE: Now includes versions encoded as IPS and BPS patch files.', '2019-05-22 22:49:40', '2020-02-08 21:07:29', NULL, 'N', 12, 0, 0, 1418, '', 1, 1, 'F-Zero - Climax (Japan).gba - NOINTRO\r\nCRC32: DBDC71E3\r\nMD5: 8D27B349BCA44D938B67F9A28712F6C9\r\nSHA-1: 6EB9208C493E8BAA43ECC0DACF71A8CB631BE7CA\r\nSHA-256: 80567CD4A90A16913D7FBF9752DED5851D58B88C3CE074BDD3EC21EDDA9B1787', '', '', ''),
(4565, 1, 1494, 1, '1.1', '[4565]TMNT-NES-galicianv11.zip', 'Y', '4565readme.txt', '13 December 2021', 1639371600, 5362, 'NOBODY', 'This translation to Galician language was made by Manuel Riguera for &quot;RC Translations&quot;, part of &quot;La Retrocaverna&quot;.\r\n\r\nThis patches the original Nintendo NES European PAL version game rom &quot;TEENAGE\r\nMUTANT NINJA TURTLES&quot; into Galician language.', '2019-05-22 22:54:04', '2021-12-14 15:40:50', NULL, 'N', 33, 0, 0, 95, '4565titlescreen.png', 0, 1, 'Database match: Teenage Mutant Hero Turtles (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1975DCAB8A9EF18439FE7633B718AE283AFCDD10\r\nFile CRC32: 6D1E30A7\r\nROM SHA-1: 9F42C6C9A34E808138EAFDD314BAE359D80E6FF9\r\nROM CRC32: AD1189', '', '', ''),
(4566, 1, 1854, 1, '1.0', '[4566]1, Rue Sésame ABC.zip', 'Y', '', '19 May 2019', 1558238400, 5338, 'NOBODY', 'Translation to French for &quot;Sesame Street: ABC&quot; for the NES, or &quot;1, Rue Sésame&quot; as that&#039;s how Sesame Street is known in France.\r\nIn addition, the title screen has been altered so it references to TF1, which was the company that co-produced the show in France along with CTW.', '2019-05-22 22:54:54', '2019-05-19 13:22:56', NULL, 'N', 7, 0, 1, 75, '4566titlescreen.png', 0, 1, 'No-Intro Name: Sesame Street ABC (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: 27D87117338458218ECB8B9D003C88DFC6A01ABF\r\nROM SHA-1: 92AE9BD552B0008EE513FCB63D93F008716472BE', '', '', ''),
(4567, 10, 3694, 1, '1.0', '[4567]cinemaland.rar', 'Y', '', '23 May 2019', 1558569600, 5190, 'NOBODY', 'This is an English translation of &quot;Shinchan Aventuras en Cineland&quot;.\r\n\r\nYou can see the source, and edit it if you wish, at:\r\n[url]https://github.com/LeonarthCG/Shin-chan-Translation[/url]', '2019-05-23 13:28:32', '2024-07-04 19:45:53', NULL, 'N', 12, 0, 1, 5296, '4567titlescreen.png', 0, 1, 'Database match: Shin chan - Aventuras en Cineland (Spain)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 069B7E991A35A78B321959F2F19470952C331DFC\r\nFile/ROM CRC32: 769A7666', '', '', ''),
(4568, 19, 3695, 1, '1.0', '[4568]choroqmx1.zip', 'Y', '4568readme.txt', '23 May 2019', 1558584000, 5349, 'NOBODY', 'Translation to Dutch of “ChoroQ” for MSX.', '2019-05-23 22:13:22', '2019-05-23 18:36:00', NULL, 'N', 16, 0, 0, 21, '4568titlescreen.png', 0, 1, 'Title: Choro Q (Japan)\r\nPlatform: MSX\r\nMD5: fb48d5e9cdea7d080dbcf1702f533642\r\nSHA1: 99f9e9753edbaee820e36a1a58f1cd7ae2b26265\r\nCRC32: 5506bf9b\r\nSize: 16384 bytes', '', '', ''),
(4569, 19, 3696, 1, '1.0', '[4569]circuscharliemx1.zip', 'Y', '4569readme.txt', '23 May 2019', 1558584000, 5349, 'NOBODY', 'Translation to Dutch of “Circus Charlie” for MSX.', '2019-05-23 22:13:56', '2019-05-23 18:41:55', NULL, 'N', 16, 0, 0, 28, '4569titlescreen.png', 0, 1, 'Title: Circus Charlie (Japan)\r\nPlatform: MSX\r\nMD5: 5995cc6f08fdc9e883ecce34d1398029\r\nSHA1: ae6d0efd55def94274f4cec459df8927d132675a\r\nCRC32: 83b8d8f3\r\nSize: 16384 bytes', '', '', ''),
(4570, 19, 3697, 1, '1.0', '[4570]chopliftermx1.zip', 'Y', '4570readme.txt', '23 May 2019', 1558584000, 5349, 'NOBODY', 'Translation to Dutch of “Choplifter” for MSX.', '2019-05-23 22:17:15', '2019-05-23 18:23:15', NULL, 'N', 16, 0, 0, 20, '4570titlescreen.png', 0, 1, 'Title: Choplifter (Japan)\r\nPlatform: MSX\r\nMD5: 27121600b9c989885fae3dcece2cf07a\r\nSHA1: a2a7c93c9c8b55a5cce4c9005f3c194e3b762e9c\r\nCRC32: 1f5eafc8\r\nSize: 32768 bytes', '', '', ''),
(4571, 11, 958, 1, '1.0', '[4571]Moonwalker (S).zip', 'Y', '4571readme.txt', '24 May 2019', 1558670400, 3960, 'NOBODY', 'Spanish localization for “Michael Jackson&#039;s Moonwalker” for the Genesis / Megadrive.\r\n\r\nThe patch translates most of the text and graphics in the game, Spanish punctuation symbols where added when possible.', '2019-05-25 22:29:41', '2019-05-23 22:50:29', NULL, 'N', 9, 0, 0, 493, '4571titlescreen.png', 0, 8, 'Platform                 Genesis                                     \r\nROM format               BIN                                         \r\nExternal Header          No                                          \r\nFile Size                524288 (80000)                              \r\nROM Size                 524288 (80000)                              \r\nROM CRC32                11CE1F9E                                    \r\nROM SHA-1                70D9B760C87196AF364492512104FA18C9D69CCE    \r\nNo-Intro entry           Michael Jackson&#039;s Moonwalker (World) (Rev A)\r\n32X                      No                                          \r\nInternal Header Found    Yes                                         \r\nInterleaved              No', '', '', ''),
(4572, 22, 2228, 1, '0.99', '[4572]Alex Kidd Miracle World(S).zip', 'Y', '4572readme.txt', '21 March 2020', 1584763200, 3960, 'NOBODY', 'Spanish localization for “Alex Kidd in Miracle World” for the Master System.\r\n\r\nThe patch translates most of the text and graphics in the game, Spanish punctuation symbols where added as well as a full upper and lowercase font. \r\n\r\nThis long overdue second version fixes the title screen graphics glitch.', '2019-05-25 22:30:07', '2020-03-21 11:01:29', NULL, 'N', 9, 0, 0, 293, '4572titlescreen.png', 0, 1, 'Database match: Alex Kidd in Miracle World (USA, Europe, Brazil) (Rev 1)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: 6D052E0CCA3F2712434EFD856F733C03011BE41C\r\nFile/ROM CRC32: AED9AAC4', '', '', ''),
(4573, 1, 124, 4, '1.0', '[4573]Famicom Wars (En) (Title).zip', 'Y', '', '25 May 2019', 1558756800, 1425, 'NOBODY', 'Unlike pacnsacdave&#039;s title screen patch, which can only be patched to the overdumped translation by aka, this one is to be applied to the patch by Spinner 8 and friends found here: http://www.romhacking.net/translations/2590/', '2019-05-25 22:34:54', '2019-05-24 17:30:45', NULL, 'N', 12, 0, 1, 1312, '4573titlescreen.png', 0, 1, 'ROM: Famicom Wars (Japan).nes (with Spinner 8 and friends English patch applied)\r\nCRC32: 896759D8', '', '', ''),
(4574, 19, 3698, 1, '1.0', '[4574]pineapplinmx1.zip', 'Y', '4574readme.txt', '24 May 2019', 1558670400, 5349, 'NOBODY', 'Translation to Dutch of “Pine Applin” for MSX.', '2019-05-25 22:35:35', '2019-05-24 18:18:19', NULL, 'N', 16, 0, 0, 18, '4574titlescreen.png', 0, 1, 'Title: Pine Applin (Japan)\r\nPlatform: MSX\r\nMD5: a2bc1c96c6cc21fb1845f52950d88a5f\r\nSHA1: 878554d3b579e72b2d3c22e6330208ee0d1ee8a6\r\nCRC32: 7411c6f2\r\nSize: 16384 bytes', '', '', ''),
(4575, 19, 3699, 1, '1.0', '[4575]guardicmx1.zip', 'Y', '4575readme.txt', '24 May 2019', 1558670400, 5349, 'NOBODY', 'Translation to Dutch of “Guardic” for MSX.', '2019-05-25 22:36:03', '2019-05-24 18:13:42', NULL, 'N', 16, 0, 0, 20, '4575titlescreen.png', 0, 1, 'Title: Guardic (Japan)\r\nPlatform: MSX\r\nMD5: 9e21b956d02cdf275baa501837aca094\r\nSHA1: 67baaaa870ad4a08f55ec1c67dbeabc97b6f18a0\r\nCRC32: 6aebb9d3\r\nSize: 32768 bytes', '', '', ''),
(4576, 19, 3700, 1, '1.0', '[4576]kingballoonmx1.zip', 'Y', '4576readme.txt', '24 May 2019', 1558670400, 5349, 'NOBODY', 'Translation to Dutch of “King &amp; Balloon” for MSX.', '2019-05-25 22:36:29', '2019-05-24 18:01:39', NULL, 'N', 16, 0, 0, 23, '4576titlescreen.png', 0, 1, 'Title: King &amp; Balloon (Japan)\r\nPlatform: MSX\r\nMD5: 8c307660c8fb29cfd8ff8342c95218cb\r\nSHA1: ed15174dec31a29f9d41a06de3008db04af11a25\r\nCRC32: 2aba2253\r\nSize: 32768 bytes', '', '', ''),
(4577, 12, 3701, 1, '1.0', '[4577]Fatal Fury SP.rar', 'Y', '4577readme.txt', '24 May 2019', 1558670400, 4777, 'NOBODY', 'Spanish Translation for &quot;Fatal Fury Special&quot; for the Sega Game Gear.', '2019-05-25 22:37:48', '2019-05-24 23:14:44', NULL, 'N', 9, 0, 0, 176, '4577titlescreen.png', 0, 1, 'Fatal Fury Special (UE).gg\r\nFile MD5      4292C099F98CC0C6D03025F0729F64DF        \r\nFile SHA-1    7CE20CA34B7BC91BA7E73F830B40830AD6BAFBC8\r\nFile CRC32    449787E2                                \r\nFile Size     512 KB', '', '', ''),
(4578, 41, 3702, 1, '1.0', '[4578]pichubrosmini.zip', 'Y', '4578readme.txt', '25 May 2019', 1558756800, 1393, 'NOBODY', 'The Pichu Brothers have picked out six monochromatic mini-games for you to play, in this entry for the Pokemon Mini console!\r\n\r\n*Find out if you can accurately count to 10 seconds and stick the landing in Magby&#039;s Hot Air Balloon\r\n*Help Smoochum harrass some Digletts in her kiss-crazed version of Whack-a-Mole\r\n*Play a rousing game of catch with Cubone and a friend, or practice by yourself in Training Mode\r\n*And more! (Three more, to be precise)\r\n\r\nCompare your scores with your friends, or battle against each other in a timed Challenge Mode!\r\n\r\n(Incidentally, this was the last untranslated game for the Pokemon Mini. Now the entire console&#039;s library is playable in English!)', '2019-05-25 22:41:37', '2019-06-05 14:06:23', NULL, 'N', 12, 0, 0, 1286, '4578titlescreen.png', 0, 1, 'Filename: Pichu Bros. Mini (J).min\r\nSize: 524288 bytes\r\nCRC32: 00D8C968\r\nSHA-1: 6F9BDED4842B451102083D181DB9DEAC2A7696E4', '', '', ''),
(4579, 19, 3692, 1, '1.0', '[4579]thexderrom.zip', 'Y', '4579readme.txt', '25 May 2019', 1558756800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Thexder&quot; for the MSX.', '2019-05-25 22:42:24', '2019-05-25 12:53:55', NULL, 'N', 9, 0, 0, 96, '4579titlescreen.png', 0, 1, 'Thexder (1986) (Gamearts) (J).rom\r\nMD5: fa240b615fc870ab0f693cbc2ea135c1\r\nSHA1: a2109da08b1921c4b3b47c6847598d424581b508\r\nCRC32: 599aa9ac\r\n32768 bytes', '', '', ''),
(4580, 1, 3703, 1, '1.0', '[4580]thexdernes.zip', 'Y', '4580readme.txt', '25 May 2019', 1558756800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Thexder&quot; for the NES.', '2019-05-25 22:42:50', '2019-05-25 12:52:42', NULL, 'N', 9, 0, 0, 226, '4580titlescreen.png', 0, 1, 'Thexder (J) [!].nes\r\nMD5: 0f23edc2d538019b61bd97a395d6d4f4\r\nSHA1: e4c5ba466b6ece892d3dbe14b24050ab5f6991f8\r\nCRC32: f82c7789\r\n40976 bytes', '', '', ''),
(4581, 11, 3382, 1, '1.0', '[4581]targetearthsmd.zip', 'Y', '4581readme.txt', '25 May 2019', 1558756800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Target Earth&quot; for the Sega Genesis/Mega Drive.', '2019-05-25 22:43:26', '2019-05-25 12:51:18', NULL, 'N', 9, 0, 0, 460, '4581titlescreen.png', 0, 8, 'Target Earth (U) [!].bin\r\nMD5: ae816c5017578267060fd4733586cba7\r\nSHA1: e19f7a02f140882e0364f11cd096aec712e56f83\r\nCRC32: cddf62d3\r\n524288 bytes', '', '', ''),
(4582, 1, 3704, 1, '1.0', '[4582]swordmasternes.zip', 'Y', '4582readme.txt', '25 May 2019', 1558756800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sword Master&quot; for the NES.', '2019-05-25 22:44:05', '2019-05-25 12:50:10', NULL, 'N', 9, 0, 0, 290, '4582titlescreen.png', 0, 1, 'Sword Master (U) [!].nes\r\nMD5: 6aeec579039e1cc3fc284d1cc3d713f8\r\nSHA1: 8145e4c6520e84ee8be1be883cb07f9c4f25350c\r\nCRC32: 6ccd5c11\r\n262160 bytes', '', '', ''),
(4583, 1, 3704, 1, '1.0', '[4583]swordmasterjapnes.zip', 'Y', '4583readme.txt', '25 May 2019', 1558756800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sword Master&quot; (JAP) for the NES.', '2019-05-25 22:45:26', '2019-05-25 12:49:07', NULL, 'N', 9, 0, 0, 209, '4583titlescreen.png', 0, 1, 'Sword Master (J) [!].nes\r\nMD5: 3db3c243fc841a026c7516c97b232631\r\nSHA1: b53ecd79b26ee72bfe14be3c11bda8226167ba54\r\nCRC32: f5a47e54\r\n262160 bytes', '', '', ''),
(4584, 1, 956, 1, '1.2', '[4584]punchoutnes.zip', 'Y', '4584readme.txt', '04 June 2019', 1559620800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Punch-Out!!&quot; for the NES.\r\n\r\nV1.1: fixed title, some dialogs, changed &quot;Fight!&quot; and added ¡¿.\r\n\r\nV1.2: Fixed issues to align it with Mike Tyson Punch Out translation.', '2019-05-25 22:45:53', '2019-06-04 18:04:28', NULL, 'N', 9, 0, 0, 492, '4584titlescreen.png', 0, 1, 'Punch-Out!! (U) [!].nes\r\nMD5: 3e4af91097aece830b3039af3f2c0802\r\nSHA1: 025faf9059c06d6706409b66fb0cb2ee17deb548\r\nCRC32: a827ff1b\r\n262160 bytes', '', '', ''),
(4585, 11, 3705, 1, '1.0', '[4585]mrnutzsmd.zip', 'Y', '4585readme.txt', '25 May 2019', 1558756800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mr. Nutz&quot; for the Sega Genesis/Mega Drive.', '2019-05-25 22:46:44', '2019-05-25 12:45:56', NULL, 'N', 9, 0, 0, 327, '4585titlescreen.png', 0, 8, 'Mr. Nutz (E) [!].bin\r\nMD5: 00ee0a02b8794b32584ea1aabadd4580\r\nSHA1: 318ff3a44554b75260d5b9b9e7b81a3cfd07581a\r\nCRC32: 0786ea0b\r\n1048576 bytes', '', '', ''),
(4586, 9, 3706, 1, '1.0', '[4586]mrnutzsfc.zip', 'Y', '4586readme.txt', '25 May 2019', 1558756800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mr. Nutz&quot; for the Super Nintendo.', '2019-05-25 22:47:15', '2019-05-25 12:44:35', NULL, 'N', 9, 0, 0, 376, '4586titlescreen.png', 0, 4, 'Mr. Nutz (U).smc\r\nMD5: f5889db38b2152fde80258c3a89f6a83\r\nSHA1: e803e7c067832c3a2604463e2262728117efeca4\r\nCRC32: a99bdd9a\r\n1048576 bytes', '', '', ''),
(4587, 8, 3707, 1, '1.0', '[4587]mrnutzgb.zip', 'Y', '4587readme.txt', '25 May 2019', 1558756800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mr Nutz&quot; for the Game Boy.', '2019-05-25 22:48:32', '2019-05-25 12:42:56', NULL, 'N', 9, 0, 0, 176, '4587titlescreen.png', 0, 1, 'Mr Nutz (U).gb\r\nMD5: 7db13139bc32e2aadb732d610f4c1604\r\nSHA1: c3dc8fa1aebc92b07eacd6c78aece7c6dd33429d\r\nCRC32: 03b64a35\r\n262144 bytes', '', '', ''),
(4588, 1, 2209, 1, '1.0', '[4588]gyromitenes.zip', 'Y', '4588readme.txt', '25 May 2019', 1558756800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gyromite&quot; for the NES.', '2019-05-25 22:49:07', '2019-05-25 12:41:22', NULL, 'N', 9, 0, 0, 236, '4588titlescreen.png', 0, 1, 'Gyromite (W) [!].nes\r\nMD5: 8f8f7d4615b0fef23c0754b7641ec03b\r\nSHA1: 77b3a27b07cf7625227478ada2d42006cad3f7d6\r\nCRC32: e54840ec\r\n40976 bytes', '', '', ''),
(4589, 19, 3708, 1, '1.0', '[4589]hyperrallymx1.zip', 'Y', '4589readme.txt', '26 May 2019', 1558843200, 5349, 'NOBODY', 'Translation to Dutch of “Hyper Rally” for MSX.', '2019-05-26 16:28:01', '2019-05-26 09:39:23', NULL, 'N', 16, 0, 0, 22, '4589titlescreen.png', 0, 1, 'Title: Hyper Rally (Japan)\r\nMD5: d302ba993f34a093e64829a8c60a7993\r\nSHA1: 7dfe091e02f6c1b21bd65e44eb5052d564d0ef92\r\nCRC32: f94d452e\r\n16384 bytes', '', '', ''),
(4590, 19, 3709, 1, '1.0', '[4590]galaxianmx1.zip', 'Y', '4590readme.txt', '26 May 2019', 1558843200, 5349, 'NOBODY', 'Translation to Dutch of “Galaxian” for MSX.', '2019-05-26 16:29:38', '2019-05-26 09:48:13', NULL, 'N', 16, 0, 0, 27, '4590titlescreen.png', 0, 1, 'Title: Galaxian (Japan) (Alt 1)\r\nMD5: 08165f2fec4cd6acaf7fbe0bf49303ea\r\nSHA1: aa2ba89e0b1c91a4405f516ef003ad14a401096c\r\nCRC32: 4980ffac\r\nSize: 8192 bytes', '', '', ''),
(4591, 19, 3710, 1, '1.0', '[4591]pacmanmx1.zip', 'Y', '4591readme.txt', '27 May 2019', 1558929600, 5349, 'NOBODY', 'Translation to Dutch of “Pac-Man” for MSX.', '2019-05-26 16:29:55', '2019-05-26 11:21:11', NULL, 'N', 16, 0, 0, 26, '4591titlescreen.png', 0, 1, 'Title: Pac-Man (Japan)\r\nPlatform: MSX\r\nMD5: 01078dd71f4e70e95bc3acdf605c19da\r\nSHA1: 61695eb1dc6242d8a70c7ef2172cf86a26e3c2dd\r\nCRC32: d74dffa2\r\n16384 bytes', '', '', ''),
(4592, 19, 3711, 1, '1.0', '[4592]alibabaand40thievesmx1.zip', 'Y', '4592readme.txt', '27 May 2019', 1558929600, 5349, 'NOBODY', 'Translation to Dutch of “Alibaba and 40 Thieves” for MSX.', '2019-05-26 16:30:20', '2019-05-26 11:30:48', NULL, 'N', 16, 0, 0, 21, '4592titlescreen.png', 0, 1, 'Title: Alibaba and 40 Thieves (Japan)\r\nPlatform: MSX\r\nMD5: fadf6a531358780542a2463e57ac3f0d\r\nSHA1: 639cb280544b060a618af23daf234a44baaf88de\r\nCRC32: 2f72b1e3\r\n16384 bytes', '', '', ''),
(4593, 1, 1418, 1, '1.0', '[4593][ES] Dream Master (1 1).rar', 'Y', '4593readme.txt', '27 May 2019', 1558929600, 4644, 'NOBODY', 'Full translation to Spanish of the NES game &quot;Dream Master&quot; featuring all text in the game. Special thanks to the original English patch team for laying out the hacking groundwork:\r\n\r\naishsha, KingMike, Djinn, Pennywise\r\n\r\nNew versions to come after it goes live for corrections on the script and/or bugfixing. Enjoy!', '2019-05-27 00:02:22', '2019-05-28 19:44:31', NULL, 'N', 9, 0, 0, 739, '', 1, 1, 'Dream Master (J) [!].nes - GOODNES 3.14\r\nCRC32: 9A7A135F\r\nMD5: 685E36629D84AF5D2A3E2A1377C960BD\r\nSHA-1: D5E98EC60F1DF2CA58BACECD6E9DEB8EC2D34208', '', '', ''),
(4594, 19, 3712, 1, '1.0', '[4594]knightmaremajoudensetsumx1.zip', 'Y', '4594readme.txt', '27 May 2019', 1558929600, 5349, 'NOBODY', 'Translation to Dutch of “Knightmare” for MSX.', '2019-05-27 00:02:57', '2019-05-26 17:26:52', NULL, 'N', 16, 0, 0, 43, '4594titlescreen.png', 0, 1, 'Title: Knightmare - Majou Densetsu (Japan)\r\nPlatform: MSX\r\nMD5: ebfcaba358d7ceca95c7385276321f78\r\nSHA1: c8ff858d239c62a859f15c2f1bf44e1d657cec13\r\nCRC32: 0db84205\r\n32768 bytes', '', '', ''),
(4595, 1, 3715, 1, '1.0', '[4595]primitive_ips.zip', 'Y', '', '26 May 2019', 1558843200, 1425, 'NOBODY', 'This is the English translation of the Chinese game Primitive for the NES. In this game, you play as a brave, primitive warrior that has just woken up from a very long hibernation, and finds that everything around him has changed drastically. He must search for his way home, fit in with this new, strange world, or become a fossil, like his past. Enjoy!!!\r\n\r\nSpecial Thanks:\r\nPatrick Van Oostrum\r\nAudi Sorlie', '2019-05-27 17:26:42', '2019-05-27 03:18:42', NULL, 'N', 12, 0, 1, 622, '4595titlescreen.png', 0, 1, 'ROM not found in Database: No-Intro\r\nFile SHA-1: 2017A9994AE856DA625E4DF8FC87C593673378A8\r\nROM SHA-1: B5F626B37D030199FD4CA48DDE30EDEE294FAAA6', '', '', ''),
(4596, 19, 3716, 1, '1.0', '[4596]konamispingpongmx1.zip', 'Y', '4596readme.txt', '27 May 2019', 1558929600, 5349, 'NOBODY', 'Translation to Dutch of “Konami&#039;s Ping Pong” for MSX.', '2019-05-27 17:27:54', '2019-05-27 10:33:45', NULL, 'N', 16, 0, 0, 20, '4596titlescreen.png', 0, 1, 'Title: Konami&#039;s Ping-Pong (Japan)\r\nMD5: 9352eca87ee56a2e1e5db813fd686b91\r\nSHA1: ae5b8e69732a23aee102bcd996ad06225f1b3eba\r\nCRC32: 3f200491\r\nGrootte: 16384 bytes', '', '', ''),
(4597, 19, 3717, 1, '1.0', '[4597]comicbakerymx1.zip', 'Y', '4597readme.txt', '28 May 2019', 1559016000, 5349, 'NOBODY', 'Translation to Dutch of “Comic Bakery” for MSX.', '2019-05-27 17:29:27', '2019-05-27 10:56:24', NULL, 'N', 16, 0, 0, 20, '4597titlescreen.png', 0, 1, 'Title: Comic Bakery (Japan)\r\nPlatform:MSX\r\nMD5: df0af27c7fda4d2992a12ff1bd287f01\r\nSHA1: fc327d3946366ca75de0d0619eb0917a27e1bd61\r\nCRC32: a4097e41\r\nSize: 16384 bytes', '', '', ''),
(4598, 18, 3718, 1, '1.0', '[4598]KOF_MI -Spanish- by [JOHN].7z', 'Y', '4598readme.txt', '27 May 2019', 1558929600, 5214, 'NOBODY', 'This patch replaces the English language with the Spanish Language.\r\n\r\nThis will translate:\r\n-All Story Mode captions.\r\n-All Challenge / Mission Mode descriptions.\r\n-All Profile descriptions.\r\n-Some description menus.(Memory Card, Options, Pause Menu)\r\n\r\nIt replaces the English language but it still uses the English text POINTERS, so it may affect some text in PROFILE.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher.', '2019-05-27 18:47:32', '2019-05-27 06:20:59', NULL, 'N', 9, 0, 0, 246, '4598titlescreen.png', 0, 10, 'The King of Fighters - Maximum Impact [SLES_528.98]', '', '', ''),
(4599, 19, 3719, 1, '1.0', '[4599]doubledragonmx1.zip', 'Y', '4599readme.txt', '27 May 2019', 1558929600, 5349, 'NOBODY', 'Translation to Dutch of “Double Dragon” for MSX.', '2019-05-27 18:47:55', '2019-05-27 10:44:53', NULL, 'N', 16, 0, 0, 30, '4599titlescreen.png', 0, 1, 'Title: Double Dragon (Korea) (Unl)\r\nMD5: b3406fff5f01a7877b39b4670791ca37\r\nSHA1: 6724b2abce8145609333c8b2964de0f1a90d9cd5\r\nCRC32: c70e3a34\r\nSize: 32768 bytes', '', '', ''),
(4600, 19, 3720, 1, '1.0', '[4600]scionmx1.zip', 'Y', '4600readme.txt', '28 May 2019', 1559016000, 5349, 'NOBODY', 'Translation to Dutch of “Scion” for MSX.', '2019-05-27 18:48:16', '2019-05-27 10:49:59', NULL, 'N', 16, 0, 0, 19, '4600titlescreen.png', 0, 1, 'Title: Scion (Japan)\r\nMD5: 855e2bf57c9211ba347facc0b3124b0d\r\nSHA1: 09fbbd923e0deb82f5e20fa8ce2d842adbf4a646\r\nCRC32: ba3a8ea1\r\nSize: 16384 bytes', '', '', ''),
(4601, 19, 3722, 1, '1.0', '[4601]arkanoidiirevengeofdohmx2.zip', 'Y', '4601readme.txt', '28 May 2019', 1559016000, 5349, 'NOBODY', 'Translation to Dutch of “Arkanoid: Revenge of Doh” for MSX.', '2019-05-29 00:03:12', '2019-05-28 06:29:48', NULL, 'N', 16, 0, 0, 30, '4601titlescreen.png', 0, 1, 'Title: Arkanoid II - Revenge of Doh (Japan)\r\nPlatform: MSX\r\nMD5: 2d594d9ebfb36faba7eea3c6b4e55dc8\r\nSHA1: 1642891b693df616f27431299352e1d7750ac94b\r\nCRC32: 00d36af6\r\n131072 bytes', '', '', ''),
(4602, 19, 3723, 1, '1.0', '[4602]arkanoidmx1.zip', 'Y', '4602readme.txt', '28 May 2019', 1559016000, 5349, 'NOBODY', 'Translation to Dutch of “Arkanoid” for MSX.', '2019-05-29 00:03:49', '2019-05-28 06:23:33', NULL, 'N', 16, 0, 0, 27, '4602titlescreen.png', 0, 1, 'Title: Arkanoid (Japan)\r\nPlatform: MSX\r\nMD5: 9a911c98431ba82aec9907142aee3eff\r\nSHA1: 2183f07fa3ba87360100b2fa21fda0f55c0f8814\r\nCRC32: c9a22dfc\r\n32768 bytes', '', '', ''),
(4603, 1, 1198, 1, '1.0', '[4603]pow.zip', 'Y', '', '28 May 2019', 1559016000, 5062, 'NOBODY', 'Indonesian translation of P.O.W - Prisoners of War.', '2019-05-29 00:04:28', '2019-05-28 01:59:46', NULL, 'N', 24, 0, 1, 157, '4603titlescreen.jpg', 0, 1, 'No-Intro Name: P.O.W. - Prisoners of War (USA)\r\nFile MD5      2D6179D9BA584BE64F37271903CF8CBB        \r\nFile SHA-1    A942F478AC91B4288D7682E7FE15C3D60B82BFF3\r\nFile CRC32    18967EA6                                \r\nROM MD5       3575EB3971BA67970021D94185316416        \r\nROM SHA-1     B2A0B2525BA713D1C7C7130992917F62E18375FB\r\nROM CRC32     75255F88', '', '', ''),
(4604, 18, 3718, 1, '1.0', '[4604]KOF_MI -German- by [JOHN].7z', 'Y', '4604readme.txt', '28 May 2019', 1559016000, 5214, 'NOBODY', 'This patch replaces the English language with the German Language.\r\n\r\nThis will translate:\r\n\r\n-All Story Mode captions.\r\n-All Challenge / Mission Mode descriptions.\r\n-All Profile descriptions.\r\n-Some description menues.(Memory Card, Options, Pause Menu)\r\n\r\nIt replaces the English language but it still uses the English text POINTERS, so it may affect some text in PROFILE.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher.', '2019-05-29 15:04:50', '2019-05-29 01:21:32', NULL, 'N', 8, 0, 0, 60, '4604titlescreen.png', 0, 10, 'The King of Fighters - Maximum Impact [SLES_528.98]', '', '', ''),
(4605, 18, 3718, 1, '1.0', '[4605]KOF_MI -French- by [JOHN].7z', 'Y', '4605readme.txt', '28 May 2019', 1559016000, 5214, 'NOBODY', 'This patch replaces the English language with the French Language.\r\n\r\nThis will translate:\r\n\r\n-All Story Mode captions.\r\n-All Challenge / Mission Mode descriptions.\r\n-All Profile descriptions.\r\n\r\nIt replaces the English language but it still uses the English text POINTERS, so it may affect some text in PROFILE.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher.', '2019-05-29 15:04:54', '2019-05-29 01:30:10', NULL, 'N', 7, 0, 0, 45, '4605titlescreen.png', 0, 10, 'The King of Fighters - Maximum Impact [SLES_528.98]', '', '', ''),
(4606, 1, 1807, 1, '1.0', '[4606]nes-kungfu-spanish.zip', 'Y', '4606readme.txt', '12 January 2016', 1452574800, 5362, 'NOBODY', 'This translation to spanish language was made by Manuel Riguera for &quot;RC Translations&quot;,\r\npart of &quot;La Retrocaverna&quot;.\r\n\r\nThis patches the original NES Kung Fu (U) game rom into spanish language.', '2019-05-29 15:05:44', '2019-05-29 12:28:37', NULL, 'N', 9, 0, 0, 131, '4606titlescreen.png', 0, 1, 'Database match: Kung Fu (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 721EBECE8236E2D9B5F31D8DCB06A2211012A2AE\r\nFile CRC32: F0334E2A\r\nROM SHA-1: 24A25F9DC3227687239FCA9E7BBB1F1B7664D6DD\r\nROM CRC32: D5C64257', '', '', ''),
(4607, 19, 3725, 1, '1.0', '[4607]zanacmx1.zip', 'Y', '4607readme.txt', '30 May 2019', 1559188800, 5349, 'NOBODY', 'Translation to Dutch of “Zanac A.I.” for MSX.', '2019-05-31 00:12:24', '2019-05-30 16:12:29', NULL, 'N', 16, 0, 0, 22, '4607titlescreen.png', 0, 1, 'Title: Zanac (Japan)\r\nPlatform: MSX\r\nMD5: 7ae5847140746484ec6cf739eede5b15\r\nSHA1: 46e9ed7b7f6dfda8eee266476c9ebc4dd9d8fcc2\r\nCRC32: 425e0d34\r\nSize: 32768 bytes', '', '', ''),
(4608, 19, 3726, 1, '1.0', '[4608]zanacexmx2.zip', 'Y', '4608readme.txt', '31 May 2019', 1559275200, 5349, 'NOBODY', 'Translation to Dutch of “Zanac EX” for MSX.', '2019-05-31 00:13:16', '2019-05-30 16:12:31', NULL, 'N', 16, 0, 0, 23, '4608titlescreen.png', 0, 1, 'Title: Zanac EX (Japan)\r\nPlatform: MSX\r\nMD5: 03d381a40baed2be60f09a91b52316cc\r\nSHA1: 23e702084e3031158a50a0560746767bbc1b7bee\r\nSize: CRC32: d153b2f2\r\n131072 bytes', '', '', ''),
(4609, 12, 3727, 1, '1.0', '[4609]samuraishodowngg.zip', 'Y', '4609readme.txt', '31 May 2019', 1559275200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Samurai Shodown&quot; for the Sega Game Gear.', '2019-05-31 22:40:55', '2019-05-31 19:51:55', NULL, 'N', 9, 0, 0, 181, '4609titlescreen.png', 0, 1, 'Samurai Shodown (U) [!].gg\r\nMD5: 4898db4b63c7024842e748fb81c95a55\r\nSHA1: d7330f5abcadb5c199299b24c22334be0072ec80\r\nCRC32: 98171deb\r\n524288 bytes', '', '', ''),
(4610, 19, 3698, 1, '1.0', '[4610]pineapplinrom.zip', 'Y', '4610readme.txt', '31 May 2019', 1559275200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pine Applin&quot; for the MSX.', '2019-05-31 22:41:29', '2019-05-31 19:50:02', NULL, 'N', 9, 0, 0, 79, '4610titlescreen.png', 0, 1, 'Pine Applin (1984) (Zap) (J).rom\r\nMD5: a2bc1c96c6cc21fb1845f52950d88a5f\r\nSHA1: 878554d3b579e72b2d3c22e6330208ee0d1ee8a6\r\nCRC32: 7411c6f2\r\n16384 bytes', '', '', ''),
(4611, 19, 3700, 1, '1.0', '[4611]kingballoonrom.zip', 'Y', '4611readme.txt', '31 May 2019', 1559275200, 3384, 'NOBODY', 'Translation to Spanish for &quot;King &amp; Balloon&quot; for the MSX.', '2019-05-31 22:42:10', '2019-05-31 19:49:06', NULL, 'N', 9, 0, 0, 78, '4611titlescreen.png', 0, 1, 'King &amp; Balloon (1984) (Namcot) (J).rom\r\nMD5: 8c307660c8fb29cfd8ff8342c95218cb\r\nSHA1: ed15174dec31a29f9d41a06de3008db04af11a25\r\nCRC32: 2aba2253\r\n32768 bytes', '', '', ''),
(4612, 19, 3699, 1, '1.0', '[4612]guardicrom.zip', 'Y', '4612readme.txt', '31 May 2019', 1559275200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Guardic&quot; for the MSX.', '2019-05-31 22:42:40', '2019-05-31 19:48:08', NULL, 'N', 9, 0, 0, 86, '4612titlescreen.png', 0, 1, 'Guardic (1986) (Compile) (J).rom\r\nMD5: 9e21b956d02cdf275baa501837aca094\r\nSHA1: 67baaaa870ad4a08f55ec1c67dbeabc97b6f18a0\r\nCRC32: 6aebb9d3\r\n32768 bytes', '', '', ''),
(4613, 12, 3701, 1, '1.0', '[4613]fatalfuryspecialgg.zip', 'Y', '4613readme.txt', '31 May 2019', 1559275200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fatal Fury Special&quot; for the Sega Game Gear.', '2019-05-31 22:43:01', '2019-05-31 19:43:27', NULL, 'N', 9, 0, 0, 195, '4613titlescreen.png', 0, 1, 'Fatal Fury Special (U) [!].gg\r\nMD5: 4292c099f98cc0c6d03025f0729f64df\r\nSHA1: 7ce20ca34b7bc91ba7e73f830b40830ad6bafbc8\r\nCRC32: 449787e2\r\n524288 bytes', '', '', ''),
(4614, 1, 3728, 1, '1.0', '[4614]doordoornes.zip', 'Y', '4614readme.txt', '31 May 2019', 1559275200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Door Door&quot; for the NES.', '2019-05-31 22:43:28', '2019-05-31 19:41:40', NULL, 'N', 9, 0, 0, 244, '4614titlescreen.png', 0, 1, 'Door Door (J) [!].nes\r\nMD5: f49020ff871c6616ff5e11df0584ecd6\r\nSHA1: 9b46b2fcedc31a1f9c39224c1c23fec39b2a4d24\r\nCRC32: 70fb44b6\r\n24592 bytes', '', '', ''),
(4615, 19, 3693, 1, '1.0', '[4615]doordoormk2rom.zip', 'Y', '4615readme.txt', '31 May 2019', 1559275200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Doordoor Mk2&quot; for the MSX.', '2019-05-31 22:43:50', '2019-05-31 19:39:32', NULL, 'N', 9, 0, 0, 78, '4615titlescreen.png', 0, 1, 'Doordoor Mk2 (1984) (Enix) (J).rom\r\nMD5: 50435ce4bb1373f57c903d85bc3c7986\r\nSHA1: f8feeac4384bc4f109c70f962e15ce925bf70c13\r\nCRC32: f8ad9717\r\n16384 bytes', '', '', ''),
(4616, 19, 3696, 1, '1.0', '[4616]circuscharlierom.zip', 'Y', '4616readme.txt', '31 May 2019', 1559275200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Circus Charlie&quot; for the MSX.', '2019-05-31 22:44:15', '2019-05-31 19:36:58', NULL, 'N', 9, 0, 0, 114, '4616titlescreen.png', 0, 1, 'Circus Charlie (1984) (Konami) (J).rom\r\nMD5: 5995cc6f08fdc9e883ecce34d1398029\r\nSHA1: ae6d0efd55def94274f4cec459df8927d132675a\r\nCRC32: 83b8d8f3\r\n16384 bytes', '', '', ''),
(4617, 19, 3695, 1, '1.0', '[4617]choroqrom.zip', 'Y', '4617readme.txt', '31 May 2019', 1559275200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Choroq&quot; for the MSX.', '2019-05-31 22:44:40', '2019-05-31 19:33:59', NULL, 'N', 9, 0, 0, 83, '4617titlescreen.png', 0, 1, 'Choroq (1984) (Taito) (J).rom\r\nMD5: fb48d5e9cdea7d080dbcf1702f533642\r\nSHA1: 99f9e9753edbaee820e36a1a58f1cd7ae2b26265\r\nCRC32: 5506bf9b\r\n16384 bytes', '', '', ''),
(4618, 19, 3697, 1, '1.0', '[4618]choplifterrom.zip', 'Y', '4618readme.txt', '31 May 2019', 1559275200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Choplifter&quot; for the MSX.', '2019-05-31 22:45:04', '2019-05-31 19:32:52', NULL, 'N', 9, 0, 0, 93, '4618titlescreen.png', 0, 1, 'Choplifter (1985) (Sony) (J).rom\r\nMD5: 27121600b9c989885fae3dcece2cf07a\r\nSHA1: a2a7c93c9c8b55a5cce4c9005f3c194e3b762e9c\r\nCRC32: 1f5eafc8\r\n32768 bytes', '', '', ''),
(4619, 19, 3729, 1, '1.0', '[4619]zanacmx1v2.zip', 'Y', '4619readme.txt', '31 May 2019', 1559275200, 5349, 'NOBODY', 'Translation to Dutch of “Zanac A.I. - 2nd Version” for MSX.', '2019-05-31 22:46:48', '2019-05-31 08:39:04', NULL, 'N', 16, 0, 0, 28, '4619titlescreen.png', 0, 1, 'Titel: Zanac (Japan) (v2)\r\nMD5: 8500bd6a80b4355c11af6084710a75c9\r\nSHA1: b030b3c22baadd0d419657dcfa4b974ae1cd7508\r\nCRC32: 8f1917d4\r\n32768 bytes\r\n\r\nNote: This is the 1987 release, which is different from the original 1986 release', '', '', ''),
(4620, 19, 3730, 1, '1.0', '[4620]seikenachokungfumastertaekwondomx1.zip', 'Y', '4620readme.txt', '02 June 2019', 1559448000, 5349, 'NOBODY', 'Translation to Dutch of “Seiken Acho” for MSX.', '2019-06-01 18:35:52', '2019-06-01 15:25:15', NULL, 'N', 16, 0, 0, 23, '4620titlescreen.png', 0, 1, 'Title: Seiken Acho. Kung-Fu Master Taekwondo (1985)(Irem - Ascii)\r\nMD5: a6931c419aea8870b32be2b62acdb13b\r\nSHA1: fc22cec076c0a0a1ee7e410772af3d7d31de3149\r\nCRC32: 0da11df8\r\n32768 bytes', '', '', ''),
(4621, 19, 3731, 1, '1.0', '[4621]1942mx1.zip', 'Y', '4621readme.txt', '01 June 2019', 1559361600, 5349, 'NOBODY', 'Translation to Dutch of “1942” for MSX1.', '2019-06-01 18:36:27', '2019-06-01 10:45:16', NULL, 'N', 16, 0, 0, 28, '4621titlescreen.png', 0, 1, 'Title: 1942 (Japan)\r\nPlatform: MSX1\r\nMD5: 284f6df2bc8b829bc99775b52a00c509\r\nSHA1: 0733cd627467a866846e15caf1770a5594eaf4cc\r\nCRC32: a27787af\r\n131072 bytes', '', '', ''),
(4622, 19, 3732, 1, '1.0', '[4622]carfightermx1.zip', 'Y', '4622readme.txt', '01 June 2019', 1559361600, 5349, 'NOBODY', 'Translation to Dutch of “Car Fighter” for MSX.', '2019-06-01 18:37:03', '2019-06-01 10:37:02', NULL, 'N', 16, 0, 0, 20, '4622titlescreen.png', 0, 1, 'Title: Car Fighter (Japan)\r\nMD5: afb607270f33db1915766b58108c6af7\r\nSHA1: e93c396649bf6328103e8da0247952ebef2a04e9\r\nCRC32: 303187f5\r\n16384 bytes', '', '', ''),
(4623, 19, 3733, 1, '1.0', '[4623]bousoutokkyuusosstoptheexpressrom.zip', 'Y', '4623readme.txt', '01 June 2019', 1559361600, 5349, 'NOBODY', 'Translation to Dutch of “Stop the Express/Bousou Tokkyuu SOS” for MSX.', '2019-06-01 18:37:43', '2019-06-01 10:14:19', NULL, 'N', 16, 0, 0, 23, '4623titlescreen.png', 0, 1, 'Title: Bousou Tokkyuu SOS. Stop the Express (1985)(Hudson Soft)\r\nMD5: b5e6d3f1fb1b3c01415dd71d05104d78\r\nSHA1: f2d1a057940b44c04ba08f4ff2767eef8b515833\r\nCRC32: 334efc07\r\n32768 bytes', '', '', ''),
(4624, 19, 3734, 1, '1.0', '[4624]starsoldiermx1.zip', 'Y', '4624readme.txt', '02 June 2019', 1559448000, 5349, 'NOBODY', 'Translation to Dutch of “Star Soldier” for MSX.', '2019-06-02 21:04:38', '2019-06-01 20:10:04', NULL, 'N', 16, 0, 0, 18, '4624titlescreen.png', 0, 1, 'Star Soldier (Japan)\r\nPlatform: MSX\r\nMD5: 5009b3eb94b67ceecb026685c1d9ae89\r\nSHA1: 6a56b46b8bf014b25863433d6d96e64641a93eef\r\nCRC32: 0b3d975d\r\nSize: 32768 bytes', '', '', ''),
(4625, 19, 3735, 1, '1.0', '[4625]rallyxmx1.zip', 'Y', '4625readme.txt', '02 June 2019', 1559448000, 5349, 'NOBODY', 'Translation to Dutch of “Rally-X” for MSX.', '2019-06-02 21:05:25', '2019-06-01 20:15:22', NULL, 'N', 16, 0, 0, 20, '4625titlescreen.png', 0, 1, 'Title: Rally-X (Japan)\r\nMD5: 3e5900c0f1b940095f82c16b3e7cfb00\r\nSHA1: fc7212c6813574224114c3bb5bfa99206c0816a5\r\nCRC32: 63413493\r\nSize: 16384 bytes', '', '', ''),
(4626, 18, 3718, 1, '1.0', '[4626]KOF_MI -Italian- by [JOHN].7z', 'Y', '4626readme.txt', '01 June 2019', 1559361600, 5214, 'NOBODY', 'This patch replaces the English language with the Italian Language.\r\n\r\nThis will translate:\r\n\r\n-All Story Mode captions.\r\n-All Challenge / Mission Mode descriptions.\r\n-All Profile descriptions.\r\n-Some description menus.(Memory Card, Options, Pause Menu)\r\n\r\nIt replaces the English language but it still uses the English text POINTERS, so it may affect some text in PROFILE.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher.', '2019-06-02 21:06:23', '2019-06-01 05:16:45', NULL, 'N', 6, 0, 0, 75, '4626titlescreen.png', 0, 10, 'The King of Fighters - Maximum Impact [SLES_528.98]', '', '', ''),
(4627, 18, 3718, 1, '1.0', '[4627]KOF_MI -Korean- by [JOHN].7z', 'Y', '4627readme.txt', '01 June 2019', 1559361600, 5214, 'NOBODY', 'This patch replaces the English language with the Korean Language.\r\n\r\nThis will translate:\r\n\r\n-All Story Mode captions. [Movies have English text]\r\n-All Challenge / Mission Mode descriptions.\r\n-All Profile descriptions.\r\n-Some description menus.(Memory Card, Options, Pause Menu)\r\n\r\nIt replaces the English language but it still uses the English text POINTERS, so it may affect some text in PROFILE.\r\n\r\nThe patch can be applied to the iso file through the program Delta Patcher.', '2019-06-02 21:07:02', '2019-06-01 05:25:00', NULL, 'N', 5, 0, 0, 78, '4627titlescreen.png', 0, 10, 'The King of Fighters - Maximum Impact [SLES_528.98]', '', '', ''),
(4628, 1, 2810, 1, 'Full', '[4628]Spelunker (FR).rar', 'Y', '', '23 June 2019', 1561262400, 5338, 'NOBODY', 'Translation to French for &quot;Spelunker&quot; for the NES.\r\n\r\nUnlike other translations made by S.D.A., this one is in xDelta format, so you should download an xDelta patching program to use this patchfile.', '2019-06-02 21:08:11', '2019-09-27 19:57:02', NULL, 'N', 7, 0, 1, 92, '4628titlescreen.png', 0, 1, 'No-Intro Name: Spelunker (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: C439E6E49CF97521475007CEEC9369E618E298DF\r\nROM SHA-1: 0BB2C29B35517E08E5DCBA6DB9AAE4B18055A84F', '', '', ''),
(4629, 46, 3736, 1, '1.0', '', 'Y', '', '02 June 2019', 1559448000, 4650, 'NOBODY', 'Full Translation for Doctor Hauzer (3DO)\r\n\r\nThis is a Spanish translation for the 3DO game Doctor Hauzer. The patch can be applied to the original iso file using programs such as xdeltaui which can be found in this website.\r\n\r\nThe translation covers in-game &amp; cutscenes text, there are a few things that are not translated like the main menu choices &amp; introduction videos for the 1st version of the patch.\r\n\r\nThanks to Arcanearia who translated the original game to english language, created the spanish font, and guided the hacking/translation process.\r\n\r\nEnjoy the game!\r\n\r\nhttps://mega.nz/#!HTRlCKjb!-fkOUWXTpjZgjHrmI12CBx0YwxfQ7f-uyD5qnIF46S8', '2019-06-02 21:13:16', '2019-06-02 09:24:29', NULL, 'N', 9, 1, 1, 12, '4629titlescreen.jpg', 0, 10, 'Doctor Hauzer (Japan).bin (301761600 KB)\r\nSHA-1: e2e06c69be167b88ae94c00e06d022a7da6a1cc1', '', '', ''),
(4630, 1, 3737, 1, '1.0', '[4630]pizza_pop__ips.zip', 'Y', '', '02 June 2019', 1559448000, 1425, 'NOBODY', 'This is the fully translated English version of the Japanese game Pizza Pop! for the NES. A pizza delivery guy is in love with a girl named Betty. He&#039;s going about his careless job, delivering in hopes of big tips, when something catches his eye. It&#039;s a beautiful diamond ring, and it&#039;s impossible to resist! Unfortunately, it costs $10,000 - way beyond his budget. And to make matters worse, another man named Nick has eyes for Betty. Now our hero will have to work extra, EXTRA hard to buy it and impress Betty! The player fights through seven crazy neighborhoods populated by a whole host of pizza-hungry characters. The player can, however, defeat his enemies by jumping on them, or whacking them with his pizza pan. The player can also run through the level or use motor vehicles to get around, but he can&#039;t run for too long or else he&#039;ll get tired - unless he jumps while running. In addition, there are two pizza-stacking mini-games which can earn the player points and extra lives. Shoutout to Googie for requesting someone translate this game. Enjoy!\r\n\r\nSpecial Thanks:\r\nPatrick Van Oostrum\r\nAudun Sorlie\r\nAnakin Adcock\r\nHenk Vos\r\nCadence Alvarez-Cooper\r\nRetro Buff', '2019-06-02 21:15:14', '2019-06-02 20:05:05', NULL, 'N', 12, 0, 1, 4426, '4630titlescreen.png', 0, 1, 'ROM not found in Database: No-Intro\r\nFile SHA-1: 181921A0B34BEF08C3C0A6880D3B7E03AC850152\r\nROM SHA-1: F81FC442A1C5B3F1D8216A0779F706C69B6A3F35', '', '', ''),
(4631, 19, 3738, 1, '1.0', '[4631]athleticlandmx1.zip', 'Y', '4631readme.txt', '04 June 2019', 1559620800, 5349, 'NOBODY', 'Translation to Dutch of [i]Athletic Land[/i] for MSX.', '2019-06-04 00:18:38', '2019-06-03 17:35:33', NULL, 'N', 16, 0, 0, 23, '4631titlescreen.png', 0, 1, 'Title: Athletic Land (Japan)\r\nPlatform: MSX\r\nMD5: 6e7da3601190cc84fee8ab2d78f9806c\r\nSHA1: a5b985d0d70b778804754c00b8021b9f44e19607\r\nCRC32: 1b45e52c\r\n16384 bytes', '', '', ''),
(4632, 19, 3739, 1, '1.0', '[4632]pippolsmx1.zip', 'Y', '4632readme.txt', '04 June 2019', 1559620800, 5349, 'NOBODY', 'Translation to Dutch of [i]Pippols[/i] for MSX.', '2019-06-04 00:19:14', '2019-06-03 17:29:36', NULL, 'N', 16, 0, 0, 20, '4632titlescreen.png', 0, 1, 'Title: Pippols (Japan)\r\nPlatform: MSX\r\nMD5: f4afc761cda302c78f20f81c1922aa36\r\nSHA1: 10e63eba7d2b10d946822f21e7fd106f5dfab632\r\nCRC32: be6a5e19\r\n16384 bytes', '', '', ''),
(4633, 19, 3740, 1, '1.0', '[4633]pooyanmx1.zip', 'Y', '4633readme.txt', '03 June 2019', 1559534400, 5349, 'NOBODY', 'Translation to Dutch of [i]Pooyan[/i] for MSX.', '2019-06-04 00:20:22', '2019-06-03 17:26:13', NULL, 'N', 16, 0, 0, 18, '4633titlescreen.png', 0, 1, 'Title: Pooyan (Japan)\r\nPlatform: MSX\r\nMD5: f38f3aa7da1635cb8a6397304bd3a0eb\r\nSHA1: 692a55393e8eef0800a612c01456e9cecd9c1418\r\nCRC32: 558a09f6\r\nSize: 16384 bytes', '', '', ''),
(4634, 19, 3741, 1, '1.0', '[4634]zexaslimitedmx1.zip', 'Y', '4634readme.txt', '03 June 2019', 1559534400, 5349, 'NOBODY', 'Translation to Dutch of [i]Zexas Limited[/i] for MSX.', '2019-06-04 00:21:03', '2019-06-03 17:13:40', NULL, 'N', 16, 0, 0, 17, '4634titlescreen.png', 0, 1, 'Title: Zexas Limited (Japan)\r\nPlatform: MSX\r\nMD5: 23f4722a2359120c3ca93cffe3d1da18\r\nSHA1: a87971b9df0de44644c2188f5f475aef7ae85304\r\nCRC32: efefa02a\r\nSize: 32768 bytes', '', '', ''),
(4635, 19, 3742, 1, '1.0', '[4635]starforcemx1.zip', 'Y', '4635readme.txt', '03 June 2019', 1559534400, 5349, 'NOBODY', 'Translation to Dutch of [i]Star Force[/i] for MSX.', '2019-06-04 00:21:29', '2019-06-03 17:07:41', NULL, 'N', 16, 0, 0, 21, '4635titlescreen.png', 0, 1, 'Title: Star Force (Japan)\r\nPlatform: MSX\r\nMD5: 202e2df136f4ba32d175dd8e93210bbb\r\nSHA1: c1746efeb4b44dcc80dfc4f429009feac91d9c48\r\nCRC32: c14e53a1\r\nSize: 32768 bytes', '', '', ''),
(4636, 1, 133, 2, '0.9', '[4636]The_Mystical_Ninja_GOEMON.zip', 'Y', '', '02 June 2019', 1559448000, 5400, 'NOBODY', 'This is a German Translation for Ganbare Goemon! Karakuri Douchuu on the NES.\r\nThis project was already done in 2003 but a few things never got fixed and so the patch was never released. The game however is fully playable.\r\n\r\n- The text was translated directly from Japanese to German.\r\n- The main text is 100% done but the secret endings are not translated.\r\n- The game font was changed.\r\n\r\nAs mentioned above, the hack is not 100% done but after releasing it here, maybe it will be. If you want to help, please get in contact.\r\nSpinner 8&#039;s latest English patch got some huge improvements like a translated map and so on. It would be nice to see this in the German version aswell.', '2019-06-04 00:22:34', '2019-06-02 22:00:29', NULL, 'N', 8, 0, 1, 96, '4636titlescreen.png', 0, 1, 'Ganbare Goemon! - Karakuri Douchuu (J).nes - GOODNES 3.14\r\nCRC32: 50FDB91F\r\nMD5: BD32825471AA65241EE4E05103229B3A\r\nSHA-1: 65FDE65EE2483E7D6193DE474C618DBAB07C3FF7', '', '', ''),
(4637, 1, 899, 1, '0.99', '[4637]Chipchop2.zip', 'Y', '4637readme.txt', '04 June 2019', 1559620800, 3960, 'NOBODY', 'Spanish localization for Chip and Dale 2 for the nes, all text/graphics has been translated save for the &quot;choose a box&quot; prompt on secret levels. Spanish punctiation symbols were added and the characters names have been changed to what they were in the spanish dub version of the tv show.', '2019-06-04 00:52:41', '2019-06-04 00:30:01', NULL, 'N', 9, 0, 0, 614, '4637titlescreen.png', 0, 1, 'Platform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          262160 (40010)                          \r\nROM Size           262144 (40000)                          \r\nROM CRC32          FC5783A7                                \r\nROM SHA-1          62298489FAF7A482AF33BE307631D7FF5D9003F6\r\nNo-Intro entry     Chip &#039;n Dale - Rescue Rangers 2 (USA)', '', '', ''),
(4638, 9, 849, 1, '1.0', '[4638]MM7SNPT.zip', 'Y', '4638readme.txt', '31 May 2019', 1559275200, 5364, 'NOBODY', 'This is a Portuguese (Portugal/PT) translation for Mega Man 7 (US), built upon the [url=https://www.romhacking.net/hacks/3609/]Restoration[/url] hack created by SCD and rainponcho, which brings back the Lab Talk with Roll and Auto, the Boss Pre-texts and the original JP ending dialogue, which does not suddenly turn Mega Man into a deranged robot.\r\n\r\nThis translation attempts to be the most comprehensive, non-english fan translation of the game, as it goes beyond simple text editing: level and intro graphics, along with the &quot;READY&quot; animation at the start of each level, have also been modified to make it fully Portuguese. Elsewhere, the main, random and shop dialogues, the ending credits, the weapon and item menus, the password error message, and even the Versus Mode have been fully translated and/or edited accordingly, and the game now also uses accented characters.\r\n\r\nFinally, the US version introduced a formatting error not present in the JP version, in the dialogue between Mega Man and Bass when they meet for the second time in Wily&#039;s Fortress. When Bass tells Treble to attack, a prompt arrow would appear outside the dialogue box (there wasn&#039;t even a prompt arrow at all in the JP version). This has been fixed for the Portuguese version as well.', '2019-06-05 00:12:53', '2019-06-05 13:46:42', NULL, 'N', 11, 0, 0, 364, '4638titlescreen.png', 0, 4, 'Database match: Mega Man 7 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nFile/ROM CRC32: 2D947536', '', '', ''),
(4639, 19, 3743, 1, '1.0', '[4639]bombermanspecialmx1.zip', 'Y', '4639readme.txt', '07 June 2019', 1559880000, 5349, 'NOBODY', 'Translation to Dutch of [i]Bomber Man Special[/i] for MSX.', '2019-06-07 02:09:42', '2019-06-06 19:56:06', NULL, 'N', 16, 0, 0, 23, '4639titlescreen.png', 0, 1, 'Title: Bomber Man Special (Japan)\r\nPlatform: MSX\r\nMD5: 310a80f84ffa24c3b873df0e6a7168ab\r\nSHA1: e700493e1c4c14f711e9c1c262fe3e8d76931ca3\r\nCRC32: 042ad44d\r\n32768 bytes', '', '', ''),
(4640, 19, 3744, 1, '1.0', '[4640]bombermanmx1.zip', 'Y', '4640readme.txt', '07 June 2019', 1559880000, 5349, 'NOBODY', 'Translation to Dutch of [i]Bomber Man[/i] for MSX.', '2019-06-07 02:10:18', '2019-06-06 19:56:03', NULL, 'N', 16, 0, 0, 22, '4640titlescreen.png', 0, 1, 'Title: Bomber Man (Japan)\r\nMD5: 7a277f7ac3fcc30b995cbd672c8fc094\r\nSHA1: 5324e053709ff8da6c18ae4afba6a2e0c3a722ba\r\nCRC32: 9a5aef05\r\n8192 bytes', '', '', ''),
(4641, 19, 3745, 1, '1.0', '[4641]froggermx1.zip', 'Y', '4641readme.txt', '06 June 2019', 1559793600, 5349, 'NOBODY', 'Translation to Dutch of [i]Frogger[/i] for MSX.', '2019-06-07 02:11:10', '2019-06-06 09:52:56', NULL, 'N', 16, 0, 0, 28, '4641titlescreen.png', 0, 1, 'Titel: Frogger (Japan)\r\nMD5: 4daf350513798227186c3454bb396114\r\nSHA1: a194b845857c8b33ef4fd5e53d7f38150b4fa4cf\r\nCRC32: 97e2fcb4\r\n8192 bytes', '', '', ''),
(4642, 19, 3746, 1, '1.0', '[4642]cabbagepatchkidsmx1.zip', 'Y', '4642readme.txt', '06 June 2019', 1559793600, 5349, 'NOBODY', 'Translation to Dutch of [i]Cabbage Patch Kids[/i] for MSX.', '2019-06-07 02:11:49', '2019-06-06 09:47:52', NULL, 'N', 16, 0, 0, 21, '4642titlescreen.png', 0, 1, 'Titel: Cabbage Patch Kids (Japan)\r\nPlatform: MSX\r\nMD5: a46dbb59535bf812574bd8cef354b491\r\nSHA1: c06de0eda82e1daa3ea3cbc5eba5d884fd0ce8e8\r\nCRC32: 057d2790\r\n16384 bytes', '', '', ''),
(4643, 19, 3747, 1, '1.0', '[4643]superrunnermx2.zip', 'Y', '4643readme.txt', '06 June 2019', 1559793600, 5349, 'NOBODY', 'Translation to Dutch of [i]Super Runner[/i] for MSX.', '2019-06-07 02:12:12', '2019-06-06 09:41:45', NULL, 'N', 16, 0, 0, 15, '4643titlescreen.png', 0, 1, 'Title: Super Runner (Japan)\r\nMD5: a5fc4e9b290ee0e2e8ebb7f8b49d1ace\r\nSHA1: 3202af113265e67e130a0b948dc167a9f9e9cc79\r\nCRC32: 5a5be701\r\n131072 bytes', '', '', ''),
(4644, 11, 3748, 1, '1.0', '[4644]warlocksmd.zip', 'Y', '4644readme.txt', '06 June 2019', 1559793600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Warlock&quot; for the Sega Genesis/Mega Drive.', '2019-06-07 02:13:28', '2019-06-06 18:53:46', NULL, 'N', 9, 0, 0, 375, '4644titlescreen.png', 0, 8, 'Warlock (UE) [!].gen\r\nMD5: dadf4e342963216f602b85e6271789db\r\nSHA1: b64f3d0fa74ec93782b4c0441653d72b675e23a7\r\nCRC32: 0a46539b\r\n2097152 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4645, 22, 3749, 1, '1.0', '[4645]superspaceinvaderssms.zip', 'Y', '4645readme.txt', '06 June 2019', 1559793600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Space Invaders&quot; for the Sega Master System.', '2019-06-07 02:14:08', '2019-06-06 18:52:10', NULL, 'N', 9, 0, 0, 185, '4645titlescreen.png', 0, 1, 'Super Space Invaders (E) [!].sms\r\nMD5: f36e9758390ed2b781e9a8a7a958e7e3\r\nSHA1: b28d2a9c0fe597892e21fb2611798765f5435885\r\nCRC32: 1d6244ee\r\n262144 bytes', '', '', ''),
(4646, 12, 3750, 1, '1.0', '[4646]superspaceinvadersgg.zip', 'Y', '4646readme.txt', '06 June 2019', 1559793600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Space Invaders&quot; for the Sega Game Gear.', '2019-06-07 02:27:31', '2019-06-06 18:50:34', NULL, 'N', 9, 0, 0, 141, '4646titlescreen.png', 0, 1, 'Super Space Invaders (U) [!].gg\r\nMD5: 6367666402c51229d283ac0cf5bf3ffb\r\nSHA1: 3864c399f76e67ae4ff40d32a60c36ad16578988\r\nCRC32: dfe38e24\r\n262144 bytes', '', '', ''),
(4647, 11, 3751, 1, '1.0', '[4647]puggsysmd.zip', 'Y', '4647readme.txt', '06 June 2019', 1559793600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Puggsy&quot; for the Sega Genesis/Mega Drive.', '2019-06-07 02:28:27', '2019-06-06 18:49:08', NULL, 'N', 9, 0, 0, 348, '4647titlescreen.png', 0, 8, 'Puggsy (U) [!].bin\r\nMD5: 2a7290076430f4c735feaf8a46d9bfe6\r\nSHA1: 5f4d1acd1b8580e83952e1083cfa881b0ec5b9fd\r\nCRC32: 70132168\r\n1048576 bytes', '', '', ''),
(4648, 1, 956, 1, '1.0', '[4648]miketysonspunchoutnes.zip', 'Y', '4648readme.txt', '06 June 2019', 1559793600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mike Tyson&#039;s Punch-Out!!&quot; for the NES.', '2019-06-07 02:28:49', '2019-06-06 18:47:03', NULL, 'N', 9, 0, 0, 1002, '4648titlescreen.png', 0, 1, 'Mike Tyson&#039;s Punch-Out!! (U) (PRG1) [!].nes\r\nMD5: c119a5a9b0e2959ad5d11562f9f4ce55\r\nSHA1: 0f0c2c2e294ff8ce255a618964728c935fd8963b\r\nCRC32: 3df8e170\r\n262160 bytes', '', '', ''),
(4649, 11, 3752, 1, '1.0', '[4649]godssmd.zip', 'Y', '4649readme.txt', '06 June 2019', 1559793600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gods&quot; for the Sega Genesis/Mega Drive.', '2019-06-07 02:30:13', '2019-06-06 18:45:34', NULL, 'N', 9, 0, 0, 381, '4649titlescreen.png', 0, 8, 'Gods (U) [!].bin\r\nMD5: 7c3fcd8a86e01e5b542434fd37a49002\r\nSHA1: bfc84beba074c7dc58b0b4fcac73fffcf0c6b585\r\nCRC32: fd234ccd\r\n1048576 bytes', '', '', ''),
(4650, 1, 1324, 1, '1.0', '[4650]demonswordnes.zip', 'Y', '4650readme.txt', '06 June 2019', 1559793600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Demon Sword&quot; for the NES.', '2019-06-07 02:30:59', '2019-06-06 18:43:42', NULL, 'N', 9, 0, 0, 317, '4650titlescreen.png', 0, 1, 'Demon Sword (U) [!].nes\r\nMD5: f9dadb280cd34b5af77867d5642cbb86\r\nSHA1: 50b01973e0877805a1f32858fb2d4b69c65404ac\r\nCRC32: 2b324834\r\n262160 bytes', '', '', ''),
(4651, 1, 3753, 1, '1.1', '[4651]castleofdragonnes.zip', 'Y', '4651readme.txt', '08 June 2019', 1559966400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Castle of Dragon&quot; for the NES.\r\n\r\nV1.1: Fixed HERESY and bad patch.', '2019-06-07 02:33:16', '2019-06-08 08:55:32', NULL, 'N', 9, 0, 0, 334, '4651titlescreen.png', 0, 1, 'Castle of Dragon (U) [!].nes\r\nMD5: 57aba10a0955ed8633b841e870351f7d\r\nSHA1: 795761bbfa1616d266c17dfbc5ff0f00c41e5275\r\nCRC32: 1c24cc9d\r\n131088 bytes', '', '', ''),
(4652, 1, 3754, 1, '1.0', '[4652]captainskyhawknes.zip', 'Y', '4652readme.txt', '06 June 2019', 1559793600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Captain Skyhawk&quot; for the NES.', '2019-06-07 02:35:49', '2019-06-06 18:40:58', NULL, 'N', 9, 0, 0, 277, '4652titlescreen.png', 0, 1, 'Captain Skyhawk (U) (PRG1) [!].nes\r\nMD5: 95cce48687a53272df719d905b1c36c4\r\nSHA1: c14c59b4509612d4b44c832934f6bcb0c30687b5\r\nCRC32: 1f7d0668\r\n131088 bytes', '', '', ''),
(4653, 9, 441, 1, '1.04', '[4653]ProjectExile.zip', 'Y', '4653readme.txt', '31 May 2019', 1559275200, 4649, 'NOBODY', 'Thracia 776 has long been the FE community’s white whale, but not anymore. Project Exile is a full translation patch which affects all chapters, all menus, all items, all epilogues, the intro and outro crawl, the world map, and much more. It makes Thracia 776 playable in its entirety, and was created using the remnants of Kirb’s patch as a foundation and merging Zane Avernathy’s menu translation with it (as well as receiving considerable technical advice from him).\r\n\r\nIn addition, the script has been written from scratch, using a new translation done by Cirosan. In the spirit of transparency, complete PDFs of the entire script can be found via a link in the Readme.\r\n\r\nAlso of note is the inclusion of Robert of Normandy&#039;s Unit Ordering Patch as an optional add-on. This allows the player to reorder the deploy menu, allowing you to freely reposition units in later chapters, just as later Fire Emblem games allow. To use this add-on, see the included Readme.\r\n\r\nProject Exile represents a grand collaboration between many people from across the world, none of whom have ever met in person. The translation team consisted of people from throughout the United States, France, and Austria, who all pooled their expertise and talents to make this patch a reality.', '2019-06-07 02:37:24', '2020-01-26 19:41:52', NULL, 'N', 12, 0, 0, 34378, '4653titlescreen.png', 0, 4, 'Database match: Fire Emblem - Thracia 776 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 75B504921D08E313FF58150E40121AC701884517\r\nFile/ROM CRC32: FC519952\r\nPatched ROM SHA-1: 1BB7267A4B291EB107E18C7B69BB8131AD387DDF\r\nPatched ROM CRC32: 17F75FD7', '', '', ''),
(4654, 9, 333, 4, '2.08', '[4654]PSSMAS_T-Eng_v208.zip', 'Y', '4654readme.txt', '01 September 2021', 1630468800, 17, 'NOBODY', '20 years after Bishoujo Senshi Translations&#039; initial release, this is a complete English relocalization of Sailor Moon: Another Story. This has been made to ensure that at long last, Another Story would receive an accurate and readable translation. Featured are several fixes to issues and bugs in the original game.\r\n\r\nThe Readme contains game controls, cheat codes, and a changelog. The Liner Notes explain terms used in this patch, Another Story&#039;s continuity in the overarching series, and any deviations from the original script. Please check these enclosed documents to learn more about the project and game itself. There are also two additional patches (Apply atop the translation.) to enhance gameplay enjoyment.\r\n\r\nVisit the [url=https://www.romhacking.net/forum/index.php?topic=28632.0][u]RHDN forum thread[/u][/url] to report bugs or ask for assistance.\r\n\r\nv2.08\r\n- Collector&#039;s Pawn Shop text errors corrected.\r\n- Removed commas from large numbers.\r\n- Bundled in new bonus patch.', '2019-06-07 02:38:20', '2022-06-05 05:42:46', NULL, 'N', 12, 0, 0, 19233, '4654titlescreen.gif', 0, 4, 'Name: Bishoujo Senshi Sailor Moon - Another Story (Japan).sfc\r\nHeader: NO\r\nSize: 3 MB (3,145,728 bytes)\r\nCRC32: 02A442B8\r\nMD5: 5F776488E366B6D6B44F6E8A01D9953D\r\nSHA1: 137F84BA5D0736B887213E0C0CABD0649BBBAFC7', '', '', ''),
(4655, 53, 3755, 1, '1.0', '[4655]boulderdashcol.zip', 'Y', '4655readme.txt', '06 June 2019', 1559793600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Boulder Dash&quot; for the ColecoVision.', '2019-06-07 02:38:59', '2019-06-06 18:37:56', NULL, 'N', 9, 0, 0, 96, '4655titlescreen.png', 0, 1, 'Boulder Dash (1984) (Micro Fun).col\r\nMD5: ceff12f5d453cc60b6f4441b9042eac0\r\nSHA1: ad266ca4d270ea35def306381eaf05d36c811218\r\nCRC32: 1796de5e\r\n16384 bytes', '', '', ''),
(4656, 18, 3756, 1, '1.18', '[4656]SRWOG.rar', 'Y', '4656readme.txt', '28 September 2012', 1348804800, 5425, 'NOBODY', 'This translation patch will translate most of the Japanese texts to Chinese.\r\n\r\nFrom the Translator, He Ben Gui Mao: the following will not be translated as stated before the translation project begin.\r\n-OG 2.5 Part\r\n-Some Pictures\r\n-Tutorial in the Option\r\nFor more information, please look at readme file.\r\n\r\nThere are two versions of Chinese Translation, Simplified Chinese Translation and Traditional Chinese Translation for this game Super Robot Taisen OG: Original Generations.\r\n\r\nUse [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] or [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the translation to ISO file. You can patch only one translation at a time.', '2019-06-07 21:55:37', '2019-06-08 06:20:22', NULL, 'N', 4, 0, 0, 482, '4656titlescreen.png', 0, 10, 'Original Text Language: Japanese\r\nMD5: 5F8EF32E8497C403C3A39FBABC4F90EC\r\nSHA1: 3E7F5B9B12F93606406B05CF4AC597E9BA69B8F3\r\nSHA-256: 7C82E7303949C1C92331AC7AAFF0EF1C8500B7AB8A227502964FCAB7EDB179EB', '', '', ''),
(4657, 19, 3757, 1, '1.0', '[4657]toprollermx1.zip', 'Y', '4657readme.txt', '07 June 2019', 1559880000, 5349, 'NOBODY', 'Translation to Dutch of [i]Top Roller[/i] for MSX.', '2019-06-07 21:57:01', '2019-06-07 14:51:06', NULL, 'N', 16, 0, 0, 18, '4657titlescreen.png', 0, 1, 'Title: Top Roller! (Japan)\r\nMD5: c53e5662653531351628a4688ddaf28d\r\nSHA1: 37c85041128ee21300327726b7300a20ef6b84dd\r\nCRC32: fc609730\r\n16384 bytes', '', '', ''),
(4658, 19, 3758, 1, '1.0', '[4658]wonderboymx1.zip', 'Y', '4658readme.txt', '07 June 2019', 1559880000, 5349, 'NOBODY', 'Translation to Dutch of [i]Takahashi Meijin no Bouken Jima[/i] for MSX.', '2019-06-07 21:57:32', '2019-12-04 14:32:53', NULL, 'N', 16, 0, 0, 27, '4658titlescreen.png', 0, 1, 'Title: Takahashi Meijin no Bouken Jima (Japan)\r\nMD5: 6ef4d4a19ffb1cba9511716b7751bf45\r\nSHA1: d74c381ea17acb94527ef3abaa280793a824d322\r\nCRC32: 892266ca\r\nSize: 32768 bytes', '', '', ''),
(4659, 19, 3759, 1, '1.0', '[4659]fantasyzonemx1.zip', 'Y', '4659readme.txt', '07 June 2019', 1559880000, 5349, 'NOBODY', 'Translation to Dutch of [i]Fantasy Zone[/i] for MSX.', '2019-06-07 21:58:16', '2019-06-07 14:39:15', NULL, 'N', 16, 0, 0, 24, '4659titlescreen.png', 0, 1, 'Title: Fantasy Zone (Japan)\r\nMD5: 27b5d76f266e5a480b68ecb866adf0d3\r\nSHA1: 048737f995eecb1dd8dd341d750efd005267796f\r\nCRC32: 3e96d005\r\nSize: 131072 bytes', '', '', ''),
(4660, 19, 3760, 1, '1.0', '[4660]csomx1.zip', 'Y', '4660readme.txt', '07 June 2019', 1559880000, 5349, 'NOBODY', 'Translation to Dutch of [i]C-SO![/i] for MSX.', '2019-06-07 21:58:55', '2019-06-08 09:22:51', NULL, 'N', 16, 0, 0, 21, '4660titlescreen.png', 0, 1, 'Title: C-So! (Japan)\r\nPlatform: MSX\r\nMD5: 05911a0ee19b2bd30306386f8709b75a\r\nSHA1: cd69ce70747bc0deebba9fd307a07f5dfb926cc3\r\nCRC32: df8bfc89\r\n16384 bytes', '', '', ''),
(4661, 19, 3761, 1, '1.0', '[4661]spaceinvadersmx1.zip', 'Y', '4661readme.txt', '07 June 2019', 1559880000, 5349, 'NOBODY', 'Translation to Dutch of [i]Space Invaders[/i] for MSX.', '2019-06-07 21:59:30', '2019-06-07 13:09:38', NULL, 'N', 16, 0, 0, 21, '4661titlescreen.png', 0, 1, 'Title: Space Invaders (Japan)\r\nMD5: cc67dc39f1c37ac5d2bdcaa9f9016756\r\nSHA1: 4971bdd3db63d394fbc2186182c901ca4b32535b\r\nCRC32: de02932d\r\n16384 bytes', '', '', ''),
(4662, 17, 1174, 1, '1.0', '[4662]Silent_Hill.rar', 'Y', '4662readme.txt', '08 September 2006', 1157688000, 5095, 'NOBODY', 'The patch is created for the Japanese version of Silent Hill. The patch will translate all the Japanese texts into Chinese.\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO.\r\nUse [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] or [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the Chinese Character Storage to Japanese BIOS file.\r\n\r\nThis translation patch cannot be played on console as it using a special BIOS file, it can only be played on emulator.', '2019-06-07 22:00:43', '2019-06-07 17:33:42', NULL, 'N', 4, 0, 0, 148, '4662titlescreen.png', 0, 11, 'Silent Hill (J) Redump 1.1 Version\r\nMD5: 21324BD2D0274282396C605B605F449C\r\nSHA1: 83B8D89398829493457A48BE9820300ADE8703D4\r\nCRC32: 613E65FA', '', '', ''),
(4663, 17, 3762, 1, 'Beta v1', '[4663]MedarotR.zip', 'Y', '', '23 May 2019', 1558584000, 4609, 'NOBODY', 'Medarots R is an RPG starring the characters from the Anime. It&#039;s similar in gameplay to Pokemon. Players control Ikki who gets a Medabot for his birthday and battles other Medabot owners in a turn-based fashion.\r\n\r\nEach part of the Medabot can act as a weapon and the battles end when one of the parties destroys the head.\r\n\r\nThis patch translates the whole game into English.', '2019-06-07 22:05:00', '2019-06-07 20:08:26', NULL, 'N', 12, 0, 1, 3716, '4663titlescreen.png', 0, 11, 'File: Medarot R (Japan).bin\r\nCRC32: 55DE3E76\r\nMD5: FDA5A9760791AF593183015EB6D60BFD\r\nSHA-1: 9044E9CAE057F25B73814972EBC47B1D44CF2455', '', '', ''),
(4664, 14, 3763, 1, '1.0', '', 'Y', '4664readme.txt', '08 June 2019', 1559966400, 841, 'NOBODY', 'Game is fully translated to english.  Menus, descriptions, VMU screens, gameplay graphics, dialogs, opening &amp; ending and icons. \r\nWe added some graphics fixes, like bigger fonts, bigger items icons, some smaller corrects and extras/easter eggs. This version is better than the official English translation (Nintendo Wii port). \r\nPatched files work on real SEGA hardware and emulators like NullDC, Demul, Makaron or Redream etc. For free, without external patcher - just use a simple LazyBoot tool (ready to download) and overwrite your files.\r\n\r\n- Download link : https://segasky.itch.io/karous-eng-translation\r\n\r\nLocalization Team :\r\n- Rolly : Project head, translation, implementation, hacking, GFX\r\n- RafaGam : advanced translation, playtesting\r\n \r\n Changes in ver. 1.0 (now published 9.06.2019) :\r\n\r\n-fixed slowdowns on SEGA Dreamcast console (thx [b]videojet[/b] for tests) \r\n-60HZ fix for PAL consoles\r\n\r\n\r\n:: Changes in ver 0.99 ::\r\n\r\n-improved icon on the VMU LCD\r\n-all dialogs translated\r\n-translated intro (missing on Wii)\r\n-the ending of the game has been translated (missing on Wii)\r\n-translated 256 &quot;short titles available at the start of the game in the upper right corner (not available on Wii)\r\n-translated menu, descriptions\r\n-fixed &amp; translated &quot;EYECATCH&quot; (i.e. pictures between the stages), also corrected white lines (not on Wii)\r\n-enlarged dialogue font\r\n-translated items icons (not on Wii)\r\n-improved subtitles on the tutorial\r\n-improved boss textures (not available on Wii)\r\n-translated texts on ships, bosses (not on Wii)\r\n-translated graphics ads, banners at the stages of the game (not on Wii)\r\n-CG arts added to the end of the game and tutorial\r\n-Easter eggs were added at various stages of the game ^^\r\n\r\n:: Known bugs ::\r\n\r\nIn org. game Milestone put a strange error within the score saving. Best score results do not load correctly. If you know how fix this programmer&#039;s bug, please send a message. \r\n\r\n:: Thanks to ::\r\n\r\n- Sylwia (playtest)\r\n- oketado (great selfboot tool)\r\n- megavolt85\r\n- DC-SWAT\r\n- Gumlen - Operacja Panda\r\n- Cargodin, Esperknight, RHDN, SEGA, Milestone, Dreamcast-Talk, DCJY,  SegaXtreme, Sega-Sky forum, JoshProd, and all Dreamcast &amp; STG fans.\r\n\r\n:: Contact, info, links ::\r\n\r\n- RHDN : http://www.romhacking.net/forum/index.php?topic=28376.0\r\n- SEGA-SKY Portal : http://sega.c0.pl\r\n- Youtube : https://www.youtube.com/c/SEGASKYPortal?sub_confirmation=1\r\n- Twitter : https://twitter.com/SEGA_SKY', '2019-06-07 22:07:38', '2020-03-08 05:53:45', NULL, 'N', 12, 1, 0, 34, '4664titlescreen.png', 0, 1, 'Serial Number: T-47803M', '', '', ''),
(4665, 17, 3764, 1, '1.02', '[4665]SLPS-01595.rar', 'Y', '4665readme.txt', '03 April 2011', 1301803200, 5429, 'NOBODY', 'This is a complete Chinese translation of Oda Nobunaga Den for the PlayStation console.\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO/IMG.', '2019-06-08 14:28:05', '2019-06-08 08:36:29', NULL, 'N', 4, 0, 0, 85, '4665titlescreen.png', 0, 11, 'Game Text Language: Japanese\r\nGame Serial Number: SLPS-01595\r\nMP5: E1D55105DFD72C8B093B609C177B8B39\r\nSHA1: 28D45E8C8F20D8107A1021664BD986CBB27AC6DB\r\nSHA-256: A59D85FA99EAF896797DD4EF05F23AB380C531E64ACC28A6D47B484DEEB6A1DD', '', '', ''),
(4666, 19, 3765, 1, '1.0', '[4666]hangonmx1.zip', 'Y', '4666readme.txt', '09 June 2019', 1560052800, 5349, 'NOBODY', 'Translation to Dutch of [i]Hang-On[/i] for MSX.', '2019-06-08 21:18:40', '2019-06-08 16:12:59', NULL, 'N', 16, 0, 0, 22, '4666titlescreen.png', 0, 1, 'Title: Hang-On (Japan)\r\nMD5: 8ed0c9f88fdc84b877451c1b528abae3\r\nSHA1: 26fc48ddaca0fedc90fc151d4ecd5ca6d1ccc77b\r\nCRC32: 48e7212c\r\n32768 bytes', '', '', ''),
(4667, 19, 3766, 1, '1.0', '[4667]pacmaniamx2.zip', 'Y', '4667readme.txt', '09 June 2019', 1560052800, 5349, 'NOBODY', 'Translation to Dutch of [i]Pac-Mania[/i] for MSX2.', '2019-06-08 21:19:07', '2019-06-08 16:09:55', NULL, 'N', 16, 0, 0, 29, '4667titlescreen.png', 0, 1, 'Title: Pac-Mania (Japan)\r\nMD5: 45f9b96088f36697f779af7de373f8fe\r\nSHA1: d5902afbd8dfb1ea96fc8cf4d62cf6e4fa40d4f7\r\nCRC32: 7df16fc8\r\n262144 bytes', '', '', ''),
(4668, 19, 3767, 1, '1.0', '[4668]megalopolissosmx1.zip', 'Y', '4668readme.txt', '08 June 2019', 1559966400, 5349, 'NOBODY', 'Translation to Dutch of [i]Megalopolis SOS[/i] for MSX.', '2019-06-08 21:19:38', '2019-06-08 16:05:24', NULL, 'N', 16, 0, 0, 22, '4668titlescreen.png', 0, 1, 'Title: Megalopolis SOS (Japan)\r\nPlatform: MSX\r\nMD5: d340d1c2c3bdea0bd45bd7ba2a32a41b\r\nSHA1: 8c6e1e21cc45b2ca72ceea93df48eda9cef1dbad\r\nCRC32: cf744d2e\r\nSize: 16384 bytes', '', '', ''),
(4669, 19, 3768, 1, '1.0', '[4669]digdugmx1.zip', 'Y', '4669readme.txt', '08 June 2019', 1559966400, 5349, 'NOBODY', 'Translation to Dutch of [i]Dig Dug[/i] for MSX.', '2019-06-08 21:20:15', '2019-06-08 16:01:12', NULL, 'N', 16, 0, 0, 22, '4669titlescreen.png', 0, 1, 'Title: Dig Dug (Japan)\r\nPlatform: MSX\r\nMD5: c0cbfd77ff3cabb9cf44ed53bf0ed14b\r\nSHA1: 6e2e5cff4ee4dd935fbe6684f2c54b39eca06092\r\nCRC32: 3c749758\r\n32768 bytes', '', '', ''),
(4670, 19, 3769, 1, '1.0', '[4670]actmanmx1.zip', 'Y', '4670readme.txt', '08 June 2019', 1559966400, 5349, 'NOBODY', 'Translation to Dutch of [i]Actman[/i] for MSX.', '2019-06-08 21:20:41', '2019-06-08 15:57:25', NULL, 'N', 16, 0, 0, 20, '4670titlescreen.png', 0, 1, 'Titel: Actman (Japan)\r\nPlatform: MSX\r\nMD5: 399552677f6eceb94f6c86878f4acb12\r\nSHA1: cb48969f27eaebf24c61f651399ec2433d85bcbc\r\nCRC32: e4dbcdbd\r\n16384 bytes', '', '', ''),
(4671, 17, 3771, 1, '1.0', '[4671]SLPS-00731.rar', 'Y', '4671readme.txt', '01 June 2006', 1149134400, 5260, 'NOBODY', 'This patch is created for the Japanese version of Dynasty Warriors (which is Sangoku Musou). The patch will translate all Japanese texts to Chinese.\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO.', '2019-06-09 14:07:49', '2019-06-08 18:02:34', NULL, 'N', 4, 0, 0, 45, '4671titlescreen.jpg', 0, 11, 'Game Serial Number: SLPS-00731', '', '', ''),
(4672, 19, 3772, 1, '1.0', '[4672]aquattackmx1.zip', 'Y', '4672readme.txt', '09 June 2019', 1560052800, 5349, 'NOBODY', 'Translation to Dutch of [i]Aquattack[/i] for MSX.', '2019-06-09 14:31:43', '2019-06-09 12:32:21', NULL, 'N', 16, 0, 0, 21, '4672titlescreen.png', 0, 1, 'Title: Aquattack (Japan).mx1\r\nMD5: 796881611b3499463ccdbd59dc9f731a\r\nSHA1: 93462ac9a322c2e5e0d996fddbe9eba2f3436931\r\nCRC32: f3297895\r\n16384 bytes', '', '', ''),
(4673, 19, 3773, 1, '1.0', '[4673]bankpanicmx1.zip', 'Y', '4673readme.txt', '09 June 2019', 1560052800, 5349, 'NOBODY', 'Translation to Dutch of [i]Bank Panic[/i] for MSX.', '2019-06-09 14:31:50', '2019-06-09 12:38:54', NULL, 'N', 16, 0, 0, 22, '4673titlescreen.png', 0, 1, 'Title: Bank Panic (Japan)\r\nMD5: 0242d2ebf0f2e7b8d4d840c13f426c73\r\nSHA1: b0956b97c9087aabab333c271c7afd9754ae84cd\r\nCRC32: d5e18df0\r\n32768 bytes', '', '', ''),
(4674, 19, 3774, 1, '1.0', '[4674]protectorthemx1.zip', 'Y', '4674readme.txt', '09 June 2019', 1560052800, 5349, 'NOBODY', 'Translation to Dutch of [i]The Protector[/i] for MSX.', '2019-06-09 14:31:59', '2019-06-09 12:43:49', NULL, 'N', 16, 0, 0, 21, '4674titlescreen.png', 0, 1, 'Title: Protector, The (Japan)\r\nMD5: 5bde548d26288b4c7c7cd05159f5a493\r\nSHA1: d03fdca57b55bdb7e6b5481615b8ad0c8a71f77d\r\nCRC32: 5747e69d\r\n16384 bytes', '', '', ''),
(4675, 19, 3775, 1, '1.0', '[4675]spelunkermx1.zip', 'Y', '4675readme.txt', '09 June 2019', 1560052800, 5349, 'NOBODY', 'Translation to Dutch of [i]Spelunker[/i] for MSX.', '2019-06-09 14:32:17', '2019-06-09 12:47:37', NULL, 'N', 16, 0, 0, 22, '4675titlescreen.png', 0, 1, 'Title: Spelunker (Japan)\r\nMD5: 29293a0887a32a2aaab79369efaebe0b\r\nSHA1: 49e14b0248c649e7b5754357597695abef70c17d\r\nCRC32: dc948a3a\r\n32768 bytes', '', '', ''),
(4676, 1, 822, 1, '0.99', '[4676]Akumajou Densetsu_Arabic_099.rar', 'Y', '', '09 June 2019', 1560052800, 4208, 'NOBODY', 'Now Akumajou Densetsu Legend of Demon Castle (Castlevania III) Playable Into Arabic and ready to download. Enjoy.', '2019-06-10 00:03:13', '2019-08-27 18:20:25', NULL, 'N', 15, 0, 1, 281, '4676titlescreen.png', 0, 1, 'ROM not found in Database: No-Intro (Akumajou Densetsu )\r\nFile SHA-1: 1D4755F8E8B047E469895860ED6FD51E1B3B438E\r\nROM SHA-1: 935B89C881FB2AD148A957CD0FFCF3D1FF191F32\r\nROM CRC32    9B8D543F', '', '', ''),
(4677, 22, 3776, 1, '1.0', '[4677]astrowarriorsms.zip', 'Y', '4677readme.txt', '10 June 2019', 1560139200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Astro Warrior&quot; for the Sega Master System.', '2019-06-11 02:41:39', '2019-06-10 07:52:06', NULL, 'N', 9, 0, 0, 234, '4677titlescreen.png', 0, 1, 'Astro Warrior (U) [!].sms\r\nMD5: e645faa5628caab5129383fdbf4df090\r\nSHA1: 901697a3535ad70190647f34ad5b30b695d54542\r\nCRC32: 299cbb74\r\n131072 bytes', '', '', ''),
(4678, 8, 3777, 1, '1.0', '[4678]bubblebobblegb.zip', 'Y', '4678readme.txt', '10 June 2019', 1560139200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bubble Bobble&quot; for the Game Boy Color.', '2019-06-11 02:41:45', '2019-06-10 07:53:33', NULL, 'N', 9, 0, 0, 268, '4678titlescreen.png', 0, 1, 'Bubble Bobble (U) [C][!].gbc\r\nMD5: 4bc8467ed91a94ba23648706b551cef5\r\nSHA1: 6e3739c0538467c220750f2e8d474433692bac09\r\nCRC32: c1b22246\r\n1048576 bytes', '', '', ''),
(4679, 1, 3424, 1, '1.0', '[4679]mightybombjacknes.zip', 'Y', '4679readme.txt', '10 June 2019', 1560139200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mighty Bomb Jack&quot; for the NES.', '2019-06-11 02:41:50', '2019-06-10 07:54:47', NULL, 'N', 9, 0, 0, 349, '4679titlescreen.png', 0, 1, 'Mighty Bomb Jack (U) [!].nes\r\nMD5: 56802d6302efef4ebfad0a7270c8914c\r\nSHA1: a723e9c36f24a23b9d64c4ea2e6e61586f4f02c7\r\nCRC32: 73dd920f\r\n65552 bytes', '', '', ''),
(4680, 22, 3778, 1, '1.0', '[4680]spacegunsms.zip', 'Y', '4680readme.txt', '10 June 2019', 1560139200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Space Gun&quot; for the Sega Master System.', '2019-06-11 02:41:55', '2019-06-10 07:56:23', NULL, 'N', 9, 0, 0, 189, '4680titlescreen.png', 0, 1, 'Spacegun (E) [!].sms\r\nMD5: ebb0b4161ffa873a7fa80ca41d139c57\r\nSHA1: c5afd5fa7b26da55d243df6822c16dae3a401ac1\r\nCRC32: a908cff5\r\n524288 bytes', '', '', ''),
(4681, 8, 3779, 1, '1.0', '[4681]superoffroadgb.zip', 'Y', '4681readme.txt', '10 June 2019', 1560139200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Off Road&quot; for the Game Boy.', '2019-06-11 02:42:01', '2019-06-10 07:58:13', NULL, 'N', 9, 0, 0, 167, '4681titlescreen.png', 0, 1, 'Super Off Road (U) [!].gb\r\nMD5: 85d05f95c07ed1b7d787062fe4d2e251\r\nSHA1: acde7750bcf99d7bb76b895534fda43ece222dfa\r\nCRC32: 3e2810be\r\n131072 bytes', '', '', ''),
(4682, 22, 3780, 1, '1.0', '[4682]supertetrissms.zip', 'Y', '4682readme.txt', '10 June 2019', 1560139200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Tetris&quot; for the Sega Master System.', '2019-06-11 02:42:06', '2019-06-10 08:14:19', NULL, 'N', 9, 0, 0, 187, '4682titlescreen.png', 0, 1, 'Super Tetris (Korea) (Pirate).sms\r\nMD5: 3aab83a641bf3a26d68ed44f49c28714\r\nSHA1: 3772e9dc07b15de62326ee78981ec0b6f4387590\r\nCRC32: bd1cc7df\r\n65536 bytes', '', '', ''),
(4683, 8, 3781, 1, '1.0', '[4683]zoolgb.zip', 'Y', '4683readme.txt', '10 June 2019', 1560139200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zool&quot; for the Game Boy.', '2019-06-11 02:42:11', '2019-06-10 08:15:44', NULL, 'N', 9, 0, 0, 181, '4683titlescreen.png', 0, 1, 'Zool (U) [!].gb\r\nMD5: 52700ea227c3a31f170ccbc6a052a7a8\r\nSHA1: 5c1b1af8e70cd23f5f72848d03fcc56869d18be7\r\nCRC32: ef54b46e\r\n131072 bytes', '', '', ''),
(4684, 12, 3782, 1, '1.0', '[4684]zoolgg.zip', 'Y', '4684readme.txt', '10 June 2019', 1560139200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zool&quot; for the Sega Game Gear.', '2019-06-11 02:42:15', '2019-06-10 08:17:07', NULL, 'N', 9, 0, 0, 162, '4684titlescreen.png', 0, 1, 'Zool (U) [!].gg\r\nMD5: db7dc3e8f0d46f0396af99a87ff0489f\r\nSHA1: 8143c1d5e6c677ae5dd8143620b9fd02be8873f6\r\nCRC32: b287c695\r\n262144 bytes', '', '', ''),
(4685, 9, 3783, 1, '1.0', '[4685]zoolsfc.zip', 'Y', '4685readme.txt', '10 June 2019', 1560139200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zool&quot; for the Super Nintendo.', '2019-06-11 02:42:21', '2019-06-10 08:18:37', NULL, 'N', 9, 0, 0, 366, '4685titlescreen.png', 0, 4, 'Zool (U).smc\r\nMD5: c6990eb9e957568112e41439f054f0e3\r\nSHA1: 9bd08892addb4772595cdb1a4f508427f42e213c\r\nCRC32: 3c10daf1\r\n1048576 bytes', '', '', ''),
(4686, 22, 3784, 1, '1.0', '[4686]zoolsms.zip', 'Y', '4686readme.txt', '10 June 2019', 1560139200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zool&quot; for the Sega Master System.', '2019-06-11 02:42:27', '2019-06-10 08:19:51', NULL, 'N', 9, 0, 0, 208, '4686titlescreen.png', 0, 1, 'Zool (E) [!].sms\r\nMD5: 42fb44c9a2c82b8c4aef8191c1b5676f\r\nSHA1: aed98f2fc885c9a6e121982108f843388eb46304\r\nCRC32: 9d9d0a5f\r\n262144 bytes', '', '', ''),
(4687, 9, 3632, 1, '1.0', '[4687]World Heroes 2 (S).rar', 'Y', '4687readme.txt', '09 June 2019', 1560052800, 4777, 'NOBODY', 'Spanish Translation for &quot;World Heroes 2&quot; for the Super Nintendo.', '2019-06-11 14:43:14', '2019-06-10 01:11:20', NULL, 'N', 9, 0, 0, 447, '4687titlescreen.png', 0, 4, 'World Heroes 2 (U) [!].smc\r\nFile MD5      264BE750139CFED8DBE6474842961D88        \r\nFile SHA-1    A4E97DD3589749F355CFAB8F436BBE30A19DF8DD\r\nFile CRC32    098D7EAA                                \r\nFile Size     3.00 MB', '', '', ''),
(4688, 30, 3785, 1, '0.9b', '[4688]Lagoon.X68000.-.EN.patch.0.9b.zip', 'Y', '4688readme.txt', '09 June 2019', 1560052800, 5433, 'NOBODY', 'This is an English translation patch for the X68000 release of ZOOM&#039;s action RPG Lagoon (ラグーン), which was never released outside of Japan. It should not be confused with the later SNES release of the same title, which was similar but had substantial changes to its plot. \r\n\r\nThis version of Lagoon has never been fully translated, so this is the first opportunity English-speaking gamers will have to enjoy the original story of Lagoon.', '2019-06-11 14:47:31', '2019-06-10 02:25:18', NULL, 'N', 12, 0, 0, 1038, '4688titlescreen.png', 0, 1, '=== For the system disk ===\r\nFile name: Lagoon [Disk 0] (y) (Zoom) [xdf].xdf\r\nFile SHA1: AE19B43988157FE5D0720B9C1DBC302DAC7D3C97\r\nFile MD5: 773F07004F2B08C4046BFCBF4628426F\r\nFile CRC32: F283C7F6\r\n\r\n=== For the user disk ===\r\nFile name: Lagoon [User Disk] (y) (Zoom) [xdf].xdf\r\nFile SHA1: 6254DEA5782729A52275D9D63B8917990438CBA3\r\nFile MD5: 1F73085C86082C308DD3A40CE47C873F\r\nFile CRC32: 5480B64D\r\n\r\n=== For an alternate system disk (DIM format) ===\r\nFile name: Lagoon (1990)(Zoom)(Disk 1 of 4)(System).dim\r\nFile SHA1: AFFC2480D0A642AA7E90E240FE16A99C65BEBEA7\r\nFile MD5: 6CA894CD802831B7F8C1638DC190F806\r\nFile CRC32: 684A43EF', '', '', ''),
(4689, 8, 458, 1, '2.1', '[4689]SOBS2.1.zip', 'Y', '4689readme.txt', '25 March 2024', 1711324800, 4906, 'NOBODY', 'A Spanish translation patch for Star Ocean: Blue Sphere.\r\n\r\n-1.0 - Initial release\r\n-1.1 - Minor bugs corrections, main screen translation, fixed the freezing screen on Crane cave when fighting Blood Claw.\r\n-2.0 - ASM hacking, bugs corrections, retranslating maps, fixed font rendering bugs.\r\n-2.1 - Translation of the connection mode.', '2019-06-11 14:50:08', '2024-03-26 05:18:48', NULL, 'N', 9, 0, 0, 3388, '4689titlescreen.png', 0, 1, 'Name: Star Ocean - Blue Sphere (J) [C][!].gbc\r\nSize: 4194304 bytes (4 MB)\r\nCRC32: 8C7DDBDA\r\nCRC64: 272E8B0F66F960CB\r\nSHA1: 3D07AE53BA21EDA4923BF4DA6C938E2A407C990C\r\nSHA256: A84FE6BA0235F4FDC78171693C8BF2458976B07F1A51C39B2A1EB4B39E92BC14', 'CC-BY-NC-SA-4.0', '', ''),
(4690, 19, 3786, 1, '1.0', '[4690]dokidokipenguinlandmx1.zip', 'Y', '4690readme.txt', '12 June 2019', 1560312000, 5349, 'NOBODY', 'Translation to Dutch of [i]Doki Doki Penguin Land[/i] for MSX.', '2019-06-11 16:03:17', '2019-06-11 15:58:05', NULL, 'N', 16, 0, 0, 24, '4690titlescreen.png', 0, 1, 'Title: Doki Doki Penguin Land (Japan)\r\nMD5: 15f5f13185a90b1497867e14318150fe\r\nSHA1: 6b12bb291e1a98a43ccff8ceb94d23585848febc\r\nCRC32: 652d0e39\r\n32768 bytes', '', '', ''),
(4691, 19, 3787, 1, '1.0', '[4691]xeviousfardrautsagamx2.zip', 'Y', '4691readme.txt', '12 June 2019', 1560312000, 5349, 'NOBODY', 'Translation to Dutch of [i]Xevious: Fardraut Saga[/i] for MSX.', '2019-06-11 20:41:58', '2019-06-11 17:25:59', NULL, 'N', 16, 0, 0, 29, '4691titlescreen.png', 0, 1, 'Title: Xevious - Fardraut Saga (Japan)\r\nMD5: 261a860dee771ea77c2d813b97366f9e\r\nSHA1: f84d7fc089b31440cac1f4fbee3d45b2f6c90e37\r\nCRC32: 97591725\r\n262144 bytes', '', '', ''),
(4692, 34, 3788, 1, '1.0', '[4692]dokidokipenguinlandsg.zip', 'Y', '4692readme.txt', '12 June 2019', 1560312000, 5349, 'NOBODY', 'Translation to Dutch of [i]Doki Doki Penguin Land[/i] for Sega SG-1000/SG-3000.', '2019-06-11 21:22:18', '2019-06-11 20:49:43', NULL, 'N', 16, 0, 0, 29, '4692titlescreen.png', 0, 1, 'Title: Dokidoki Penguin Land (Japan)\r\nMD5: 79f15598828e697e75c65130262d8d94\r\nSHA1: f49c43b1f9a0b19ef5f30d9bf2b222af7aeb9fbf\r\nCRC32: 346556b9\r\n32768 bytes', '', '', ''),
(4693, 19, 3789, 1, '1.0', '[4693]binarylandmx1.zip', 'Y', '4693readme.txt', '11 June 2019', 1560225600, 5349, 'NOBODY', 'Translation to Dutch of [i]Binary Land[/i] for MSX.', '2019-06-12 02:22:16', '2019-06-11 17:33:13', NULL, 'N', 16, 0, 0, 24, '4693titlescreen.png', 0, 1, 'Title: Binary Land (Japan)\r\nMD5: 817fc937ad606961da6637d38430bb3e\r\nSHA1: ef476e25fb6b7221ca778a379117885450dd36f0\r\nCRC32: fbacbc7a\r\n16384 bytes', '', '', ''),
(4694, 19, 3790, 1, '1.0', '[4694]zoom909mx1.zip', 'Y', '4694readme.txt', '14 June 2019', 1560484800, 5349, 'NOBODY', 'Translation to Dutch of [i]Zoom 909[/i] for MSX.', '2019-06-12 02:23:08', '2019-06-11 20:55:53', NULL, 'N', 16, 0, 0, 20, '4694titlescreen.png', 0, 1, 'Title: Zoom 909 (Japan)\r\nMD5: d8e09f622af52e07a83f19ca58aee194\r\nSHA1: 07db3e3ffb16c138f9da12cacde48bf7522a188c\r\nCRC32: 64283863\r\n32768 bytes', '', '', ''),
(4695, 34, 3791, 1, '1.0', '[4695]zoom909sg.zip', 'Y', '4695readme.txt', '11 June 2019', 1560225600, 5349, 'NOBODY', 'Translation to Dutch of [i]Zoom 909[/i] for Sega SG-1000/SG-3000.', '2019-06-12 02:23:19', '2019-06-11 20:59:30', NULL, 'N', 16, 0, 0, 22, '4695titlescreen.png', 0, 1, 'Titel: Zoom 909 (Japan)\r\nMD5: 4e457a6c5b4b613f2aac3472f6827a89\r\nSHA1: 09552aaa7140f9fc780b5f7d541478b534320075\r\nCRC32: 093830d8\r\n32768 bytes', '', '', ''),
(4696, 1, 898, 4, '3.0', '[4696]Bucky O\'Hare swedish.zip', 'Y', '4696readme.txt', '08 June 2019', 1559966400, 5436, 'NOBODY', 'This is an unofficial and independent addendum patch. It&#039;s an updated version of The Translators&#039;s swedish translation patch of Bucky O&#039;Hare.\r\n\r\nFor those of you that have played Bucky O&#039;Hare with The Translators&#039;s\r\npatch, you have probably noticed problems like a few misspellings and that some words have an X in them, when it&#039;s actually supposed to be an Å, Ä or Ö. This updated patch fixes those issues, but it also improves and changes on many other things. For more details on exactly what has been fixed, improved or changed, check out the ReadMe file to find out (the language is only in swedish). Instructions on how to patch the game can also be found in the ReadMe file.\r\n\r\nLink to The Translators&#039;s original patch:\r\n[url=https://www.romhacking.net/translations/986/]https://www.romhacking.net/translations/986/[/url]', '2019-06-12 02:39:29', '2019-06-08 14:30:59', NULL, 'N', 13, 0, 0, 56, '4696titlescreen.png', 0, 1, 'Bucky O&#039;Hare (U).nes\r\nCRC32: CB0DE10E\r\nMD5: 2A8B36C8DB90988EBF5C952B3D6C5162\r\nSHA-1: 1AC57D0E2924EDB3B3C1AD96B29F32A2D48663E7\r\nSHA-256: 320290F0DEB3FB7A92EF063E252339486AA083D1F4B4A165D5992B47A8F53FC5', '', '', ''),
(4697, 22, 2682, 1, '1.0', '[4697]hangonsms.zip', 'Y', '4697readme.txt', '14 June 2019', 1560484800, 5349, 'NOBODY', 'Translation to Dutch of [i]Hang-On[/i] for Sega Master System.', '2019-06-13 01:40:32', '2019-06-12 10:27:30', NULL, 'N', 16, 0, 0, 38, '4697titlescreen.png', 0, 1, 'Title: Hang-On (Europe)\r\nMD5: 2864be0d35269c5030a7f297f70e3ac3\r\nSHA1: e601257f6477b85eb0b25a5b6d46ebc070d8a05a\r\nCRC32: 071b045e\r\n32768 bytes', '', '', ''),
(4698, 19, 3792, 1, '1.0', '[4698]casiodaishogaikeibamx1.zip', 'Y', '4698readme.txt', '14 June 2019', 1560484800, 5349, 'NOBODY', 'Translation to Dutch of [i]Exciting Jockey[/i] for MSX.', '2019-06-13 01:41:04', '2019-06-12 18:00:35', NULL, 'N', 16, 0, 0, 24, '4698titlescreen.png', 0, 1, 'Title: Casio Daishogai Keiba (Japan)\r\nMD5: 0b59208a8e7d66ee00fbdae83d18dccd\r\nSHA1: 5b17cb69697cf55dff1f0b8777e19d5abc1771fc\r\nCRC32: 5312db08\r\n16384 bytes', '', '', ''),
(4699, 19, 3793, 1, '1.0', '[4699]casioskicommandmx1.zip', 'Y', '4699readme.txt', '14 June 2019', 1560484800, 5349, 'NOBODY', 'Translation to Dutch of [i]Ski Command[/i] for MSX.', '2019-06-13 01:42:14', '2019-06-12 17:51:57', NULL, 'N', 16, 0, 0, 20, '4699titlescreen.png', 0, 1, 'Title: Casio Ski Command (Japan)\r\nMD5: b5b6d2fdf248d384867cdd958750503e\r\nSHA1: 17d6db13d7d76fbd110f53b168ab0001c7e65817\r\nCRC32: d8750242\r\n16384 bytes', '', '', ''),
(4700, 19, 3794, 1, '1.0', '[4700]supercobramx1.zip', 'Y', '4700readme.txt', '14 June 2019', 1560484800, 5349, 'NOBODY', 'Translation to Dutch of [i]Super Cobra[/i] for MSX.', '2019-06-13 01:42:41', '2019-06-12 10:44:09', NULL, 'N', 16, 0, 0, 26, '4700titlescreen.png', 0, 1, 'Title: Super Cobra (Japan)\r\nMD5: 94620318823a2aeb024a8db03e96d823\r\nSHA1: a84608f1c2fe1aea1a8a586f2e335cb64bb951fc\r\nCRC32: 97425d70\r\n8192 bytes', '', '', ''),
(4701, 19, 3795, 1, '1.0', '[4701]breakinmx1.zip', 'Y', '4701readme.txt', '15 June 2019', 1560571200, 5349, 'NOBODY', 'Translation to Dutch of [i]Break In[/i] for MSX.', '2019-06-13 01:43:19', '2019-06-12 10:39:23', NULL, 'N', 16, 0, 0, 19, '4701titlescreen.png', 0, 1, 'Title: Break In (Japan)\r\nMD5: eab747201237ef95c210148a3888a0b1\r\nSHA1: bcfdb43b275c62a76856aab94fb1b53bd92b2db2\r\nCRC32: 8801b31e\r\n65536 bytes', '', '', ''),
(4702, 19, 3796, 1, '1.0', '[4702]panthermx1.zip', 'Y', '4702readme.txt', '14 June 2019', 1560484800, 5349, 'NOBODY', 'Translation to Dutch of [i]Panther[/i] for MSX.', '2019-06-13 01:44:26', '2019-06-12 10:34:46', NULL, 'N', 16, 0, 0, 20, '4702titlescreen.png', 0, 1, 'Title: Panther (Japan)\r\nMD5: 629f18292b2f7a7d3862678a7c221a95\r\nSHA1: 479608b5a86d7c77bd6c4dd00605b8efb2e5b43e\r\nCRC32: 33b9968c\r\n32768 bytes', '', '', ''),
(4703, 34, 3331, 1, '1.0', '[4703]hangoniisg.zip', 'Y', '4703readme.txt', '14 June 2019', 1560484800, 5349, 'NOBODY', 'Translation to Dutch of [i]Hang-On II[/i] for Sega SG-1000/Sega SG-3000.', '2019-06-13 01:44:48', '2019-06-12 10:30:52', NULL, 'N', 16, 0, 0, 23, '4703titlescreen.png', 0, 1, 'Titel: Hang-On II (Japan)\r\nMD5: 314c865decbe6f578d9bfa23f27a08e6\r\nSHA1: e636e889d4e81c024ee7dae8943c2b8d9d4a5414\r\nCRC32: 9be3c6bd\r\n32768 bytes', '', '', ''),
(4704, 1, 1083, 1, 'Full', '[4704]Donkey Kong (TL).zip', 'Y', '', '13 June 2019', 1560398400, 5338, 'NOBODY', 'Another translation of Donkey Kong for the NES, this time in Filipino/Tagalog.\r\nIt&#039;s also the first ever translation made by S.D.A. to use a custom patcher (in this case IPSEXE).', '2019-06-13 13:58:20', '2019-07-11 11:11:42', NULL, 'N', 25, 0, 1, 79, '4704titlescreen.png', 0, 12, 'No-Intro Name: Donkey Kong (World) (Rev A)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065', '', '', ''),
(4705, 22, 3797, 1, '1.0', '[4705]woodypopsms.zip', 'Y', '4705readme.txt', '13 June 2019', 1560398400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Woody Pop&quot; for the Sega Master System.', '2019-06-14 02:18:15', '2019-06-13 18:27:10', NULL, 'N', 9, 0, 0, 195, '4705titlescreen.png', 0, 1, 'Woody Pop (J) [!].sms\r\nMD5: 1b1b6051027806a98e9947b5ae5f0076\r\nSHA1: b74078c4a3e6d20d21ca81e88c0cb3381b0c84a4\r\nCRC32: 315917d4\r\n32768 bytes', '', '', ''),
(4706, 12, 3798, 1, '1.0', '[4706]woodypopgg.zip', 'Y', '4706readme.txt', '13 June 2019', 1560398400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Woody Pop&quot; for the Sega Game Gear.', '2019-06-14 02:18:48', '2019-06-13 18:25:59', NULL, 'N', 9, 0, 0, 156, '4706titlescreen.png', 0, 1, 'Woody Pop (U) (V1.1) [!].gg\r\nMD5: a23e89266ddad3c856e7401d04a49c6c\r\nSHA1: 4efbfa1d3234d8f1800a06ab72b2177fba6914cb\r\nCRC32: b74f3a4f\r\n32768 bytes', '', '', ''),
(4707, 22, 3799, 1, '1.0', '[4707]timesoldierssms.zip', 'Y', '4707readme.txt', '13 June 2019', 1560398400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Time Soldiers&quot; for the Sega Master System.', '2019-06-14 02:19:15', '2019-06-13 18:24:37', NULL, 'N', 9, 0, 0, 224, '4707titlescreen.png', 0, 1, 'Time Soldiers (USA, Europe).sms\r\nMD5: dbc9260009dd0838d0e31de51d57d078\r\nSHA1: 89842cb30cc3ba626901a5da41481f6d157ebd15\r\nCRC32: 51bd14be\r\n262144 bytes', '', '', ''),
(4708, 9, 3800, 1, '1.0', '[4708]terminator2arcadesnes.zip', 'Y', '4708readme.txt', '13 June 2019', 1560398400, 3384, 'NOBODY', 'Translation to Spanish for &quot;T2 - The Arcade Game&quot; for the Super Nintendo.', '2019-06-14 02:19:58', '2019-06-13 18:23:05', NULL, 'N', 9, 0, 0, 340, '4708titlescreen.png', 0, 4, 'T2 - The Arcade Game (U).smc\r\nMD5: 49a4cf748b491f6e7bdbfc86f2cf4d16\r\nSHA1: 29597788b9240be9fd1f800ce61a54298986ce73\r\nCRC32: 5dc6b9fe\r\n1048576 bytes', '', '', ''),
(4709, 22, 3801, 1, '1.0', '[4709]terminator2arcadesms.zip', 'Y', '4709readme.txt', '13 June 2019', 1560398400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Terminator 2 - The Arcade Game&quot; for the Sega Master System.', '2019-06-14 02:20:52', '2019-06-13 18:21:09', NULL, 'N', 9, 0, 0, 193, '4709titlescreen.png', 0, 1, 'Terminator 2 - The Arcade Game (E) [!].sms\r\nMD5: f1983c31f965aa8de77df64483883550\r\nSHA1: cfa4a899185fced837991d14f011cdaca81e9dd7\r\nCRC32: 93ca8152\r\n524288 bytes', '', '', ''),
(4710, 11, 682, 1, '1.0', '[4710]terminator2arcadesmd.zip', 'Y', '4710readme.txt', '13 June 2019', 1560398400, 3384, 'NOBODY', 'Translation to Spanish for &quot;T2 - The Arcade Game&quot; for the Sega Genesis/Mega Drive.', '2019-06-14 02:21:54', '2019-06-13 18:19:49', NULL, 'N', 9, 0, 0, 309, '4710titlescreen.png', 0, 8, 'T2 - The Arcade Game (UE) (REV01) [!].bin\r\nMD5: 3c2666bcc3c42a4218e46c5aba2bca15\r\nSHA1: 85cc1cf3379d3ce23ca3c03d84fe6e2b3adc9c56\r\nCRC32: a1264f17\r\n1048576 bytes', '', '', ''),
(4711, 12, 3802, 1, '1.0', '[4711]terminator2arcadegg.zip', 'Y', '4711readme.txt', '13 June 2019', 1560398400, 3384, 'NOBODY', 'Translation to Spanish for &quot;T2 - The Arcade Game&quot; for the Sega Game Gear.', '2019-06-14 02:22:42', '2019-06-13 18:18:55', NULL, 'N', 9, 0, 0, 154, '4711titlescreen.png', 0, 1, 'T2 - The Arcade Game (U) [!].gg\r\nMD5: d459d14baddfa9f8a69e91f79be71b9b\r\nSHA1: 12b6f5542b6cebfe872096eab2a885d297eefa2f\r\nCRC32: 9479c83a\r\n524288 bytes', '', '', ''),
(4712, 22, 3803, 1, '1.0', '[4712]megumirescuesms.zip', 'Y', '4712readme.txt', '13 June 2019', 1560398400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Megumi Rescue&quot; for the Sega Master System.', '2019-06-14 02:23:10', '2019-06-13 18:16:51', NULL, 'N', 9, 0, 0, 248, '4712titlescreen.png', 0, 1, 'Megumi Rescue (J) [!].sms\r\nMD5: fd834dbb87682c674f7d7ed917355021\r\nSHA1: 7bd156cf8dc2ad07c666ac58ccb3c0ff6671b93f\r\nCRC32: 29bc7fad\r\n131072 bytes', '', '', ''),
(4713, 1, 2447, 1, '1.1', '[4713]bonksadventurenes.zip', 'Y', '4713readme.txt', '20 June 2019', 1561003200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bonk&#039;s Adventure&quot; for the NES.\r\n\r\nV1.1: Fixed game over.', '2019-06-14 02:23:43', '2019-06-20 19:06:50', NULL, 'N', 9, 0, 0, 410, '4713titlescreen.png', 0, 1, 'Bonk&#039;s Adventure (U) [!].nes\r\nMD5: 377d49dbdeb4046b178fa6bcd707ceb1\r\nSHA1: 776c8db58d968ffacec93006c5471787a716eb2a\r\nCRC32: 6b53d59a\r\n393232 bytes', '', '', ''),
(4714, 8, 3804, 1, '1.0', '[4714]bonksadventuregb.zip', 'Y', '4714readme.txt', '13 June 2019', 1560398400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bonk&#039;s Adventure&quot; for the Game Boy.', '2019-06-14 02:24:06', '2019-06-13 18:13:48', NULL, 'N', 9, 0, 0, 265, '4714titlescreen.png', 0, 1, 'Bonk&#039;s Adventure (U) [!].gb\r\nMD5: 79d6e6515905ec3fbcbd9e50ff469000\r\nSHA1: e27d941af0a006c4f5ffd03914265146aa140e2c\r\nCRC32: a7cdbb96\r\n262144 bytes', '', '', ''),
(4715, 4, 1053, 1, '1.0', '[4715]bonksadventurepce.zip', 'Y', '4715readme.txt', '15 June 2019', 1560571200, 5349, 'NOBODY', 'Translation to Dutch of [i]Bonk’s Adventure[/i] for NEC PC Engine/NEC TurboGrafx-16.', '2019-06-14 21:30:41', '2019-06-14 21:34:30', NULL, 'N', 16, 0, 0, 48, '4715titlescreen.png', 0, 13, 'Title: Bonk&#039;s Adventure (USA).pce\r\nMD5: 3aa21326050c489ea867de05dd6cb7e5\r\nSHA1: 403c4fbdb617cea5b8cd0c8d06ae988f6aef93bd\r\nCRC32: 599ead9b\r\n393216 bytes', '', '', ''),
(4716, 26, 3577, 1, '1.0', '[4716]Pac-Man (ARC) BR V1_0.zip', 'Y', '', '14 June 2019', 1560484800, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of the original arcade version of Pac-Man.\r\n\r\nBased on the american (Midway) version.\r\n\r\nThis is the 9th translation of an arcade game to be released on Romhacking.net.\r\n\r\nYou only need to patch pacman.5e (font graphics) and pacman.6j (text) with the respective IPS patches.\r\n\r\nTested on:\r\n*MAME32 0.103u2\r\n*MAME32Plus! Plus! 0.119\r\n*MAME 0.208 (the edited font graphics don&#039;t work, however)', '2019-06-14 21:33:09', '2019-06-14 19:37:02', NULL, 'N', 11, 0, 1, 78, '4716titlescreen.png', 0, 1, 'pacman.5e:\r\nFile MD5 594DAC75E877059D52AE7984FF2FC9AE\r\nFile SHA-1 4927DBA063EE6827017894D8C3A41A9C018AA248\r\nFile CRC32 162FE56F\r\npacman.6j:\r\nFile MD5 99097308B36C2B8A98C0B548CE39355A\r\nFile SHA-1 08B86F4A2CD4EC47CC91079AF8769D5B2D64B6EB\r\nFile CRC32 07AB6044', '', '', ''),
(4717, 11, 2362, 1, '1.0', '[4717]turricansmd.zip', 'Y', '4717readme.txt', '16 June 2019', 1560657600, 5349, 'NOBODY', 'Translation to Dutch of [i]Turrican[/i] for Sega Mega Drive/Sega Genesis.', '2019-06-15 19:01:39', '2019-06-15 17:43:43', NULL, 'N', 16, 0, 0, 42, '4717titlescreen.png', 0, 8, 'Title: Turrican (USA, Europe) (Unl).md\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nMD5: ca0e4bd18f573d4f1166c5067c47594a\r\nSHA1: 5a471a276909dcc428cd66c51047aa8a142c76a8\r\nCRC32: 634d67a6\r\n524288 bytes', '', '', ''),
(4718, 19, 3805, 1, '1.0', '[4718]championprowrestlingmx1.zip', 'Y', '4718readme.txt', '16 June 2019', 1560657600, 5349, 'NOBODY', 'Translation to Dutch of [i]Champion Pro Wrestling[/i] for MSX.', '2019-06-15 19:01:45', '2019-06-15 17:45:46', NULL, 'N', 16, 0, 0, 26, '4718titlescreen.png', 0, 1, 'Title: Champion Pro Wrestling (Japan)\r\nMD5: 3500c4ef753939c05c526e5472da4223\r\nSHA1: af1a6f4dd12d726a7a4377753ce3db82bf24eba4\r\nCRC32: 6686c84e\r\n32768 bytes', '', '', ''),
(4719, 19, 3806, 1, '1.0', '[4719]championboxingmx1.zip', 'Y', '4719readme.txt', '16 June 2019', 1560657600, 5349, 'NOBODY', 'Translation to Dutch of [i]Champion Boxing[/i] for MSX.', '2019-06-15 19:01:50', '2019-06-15 17:53:40', NULL, 'N', 16, 0, 0, 20, '4719titlescreen.png', 0, 1, 'Title: Champion Boxing (Japan)\r\nMD5: 7164b72a06b210804174630131b718a8\r\nSHA1: 39cb046a9b6b6ef4e769cdc6fdf36b274cd44039\r\nCRC32: c4b7a5b9\r\n32768 bytes', '', '', ''),
(4720, 19, 3807, 1, '1.0', '[4720]championsoccermx1.zip', 'Y', '4720readme.txt', '17 June 2019', 1560744000, 5349, 'NOBODY', 'Translation to Dutch of [i]Champion Soccer[/i] for MSX.', '2019-06-17 10:45:44', '2019-06-16 09:04:02', NULL, 'N', 16, 0, 0, 19, '4720titlescreen.png', 0, 1, 'Titl3: Champion Soccer (Japan)\r\nMD5: b63b643c4a212f0106f93320e3f8b371\r\nSHA1: 821c611b851ddd4cf8cfb4e77cecbc882f12eb72\r\nCRC32: 67ab6f8f\r\n16384 bytes', '', '', ''),
(4721, 19, 3808, 1, '1.0', '[4721]championicehockeymx1.zip', 'Y', '4721readme.txt', '17 June 2019', 1560744000, 5349, 'NOBODY', 'Translation to Dutch of [i]Champion Ice Hockey[/i] for MSX.', '2019-06-17 10:46:08', '2019-06-16 09:06:42', NULL, 'N', 16, 0, 0, 18, '4721titlescreen.png', 0, 1, 'Title: Champion Ice Hockey (Japan)\r\nMD5: 9626a8b01a0d22173f9980b52e9771d4\r\nSHA1: ebb46dd4cf36407ad82d9f50d9bef3e938dc144e\r\nCRC32: bf4b018f\r\n32768 bytes', '', '', ''),
(4722, 19, 3809, 1, '1.0', '[4722]butampantsmx1.zip', 'Y', '4722readme.txt', '17 June 2019', 1560744000, 5349, 'NOBODY', 'Translation to Dutch of [i]Butamaru Pants[/i] for MSX.', '2019-06-17 10:46:11', '2019-06-16 09:10:54', NULL, 'N', 16, 0, 0, 19, '4722titlescreen.png', 0, 1, 'Title: Butam Pants (Japan)\r\nMD5: 5591580e9b0fccd4efc351ef6ffb4db3\r\nSHA1: b755d7db109cd0a9392accd1c83e6d995a8a04d6\r\nCRC32: 4b2aa972\r\n8192 bytes', '', '', ''),
(4723, 19, 3810, 1, '1.0', '[4723]konamisboxingmx1.zip', 'Y', '4723readme.txt', '17 June 2019', 1560744000, 5349, 'NOBODY', 'Translation to Dutch of [i]Konami’s Boxing[/i] for MSX.', '2019-06-17 10:46:15', '2019-06-16 11:45:16', NULL, 'N', 16, 0, 0, 19, '4723titlescreen.png', 0, 1, 'Title: Konami&#039;s Boxing (Japan)\r\nMD5: 3c276ae556ddd0feea9df0d5d31a5e1d\r\nSHA1: 7adb6812f3702b93aa2b2a872722bbd40915670d\r\nCRC32: 3a442408\r\n32768 bytes', '', '', ''),
(4724, 11, 3486, 1, '1.0', '[4724]universalsoldiersmd.zip', 'Y', '4724readme.txt', '18 June 2019', 1560830400, 5349, 'NOBODY', 'Translation to Dutch of [i]Universal Soldier[/i] for Sega Mega Drive/Sega Genesis.', '2019-06-17 10:46:17', '2019-06-16 13:06:11', NULL, 'N', 16, 0, 0, 35, '4724titlescreen.png', 0, 8, 'Titel: Universal Soldier (USA, Europe) (Unl) [a.k.a. Turrican II]\r\nMD5: 1546f822e7fe5b5d7fa54067968628dd\r\nSHA1: 9ac1416641ba0e6632369ffe69599b08fc3c225f\r\nCRC32: 352ebd49\r\n1048576 bytes', '', '', ''),
(4725, 26, 3811, 1, '1.0', '[4725]Space Invaders (ARC) BR V1_0.zip', 'Y', '', '15 June 2019', 1560571200, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of the original arcade version of Space Invaders.\r\n\r\nBased on the Midway version.\r\n\r\nYou only need to patch invaders.e.\r\n\r\nTested on:\r\n\r\n*MAME32 0.103u2\r\n*MAME32Plus! Plus! 0.119\r\n*MAME 0.208', '2019-06-17 10:50:36', '2019-06-16 00:12:14', NULL, 'N', 11, 0, 1, 48, '4725titlescreen.png', 0, 1, 'invaders.e\r\nFile MD5: 7D3B201F3E84AF3B4FCB8CE8619EC9C6\r\nFile SHA1: 1D6CA0C99F9DF71E2990B610DEB9D7DA0125E2D8\r\nFile CRC32: 14E538B0', '', '', ''),
(4726, 1, 2813, 1, '1.0', '[4726]karate.zip', 'Y', '', '16 June 2019', 1560657600, 5062, 'NOBODY', 'Indonesian translation of the Karate Kids.', '2019-06-17 14:03:04', '2019-06-16 02:42:19', NULL, 'N', 24, 0, 1, 118, '4726titlescreen.png', 0, 1, 'No-Intro Name: Karate Kid, The (USA)\r\nFile MD5      ECD9129338544FAC5A5451E4D5FF103B        \r\nFile SHA-1    4BF8A8670145E130A1E5DFB1E9B10C035BFC7A6F\r\nFile CRC32    D71252B9                                \r\nROM MD5       EB15F4501BFCA4B391CA0D4F0B36D670        \r\nROM SHA-1     D072661EC8A8C293A2C70C74047733DAD9555226\r\nROM CRC32     983948A5', '', '', ''),
(4727, 19, 3815, 1, '1.0', '[4727]konamisbilliardsmx1.zip', 'Y', '4727readme.txt', '19 June 2019', 1560916800, 5349, 'NOBODY', 'Translation to Dutch of [i]Konami’s Billiards[/i] for MSX.', '2019-06-18 11:36:50', '2019-06-17 14:37:15', NULL, 'N', 16, 0, 0, 21, '4727titlescreen.png', 0, 1, 'Title: Konami&#039;s Billiards (Europe)\r\nMD5: fc6d84b56c654da2bd5a07c51059795e\r\nSHA1: fc6660a202dbd228c9e0d7c404340d1dcc1e2844\r\nCRC32: 0b65fe4d\r\n8192 bytes', '', '', ''),
(4728, 19, 3816, 1, '1.0', '[4728]konamistennismx1.zip', 'Y', '4728readme.txt', '20 June 2019', 1561003200, 5349, 'NOBODY', 'Translation to Dutch of [i]Konami’s Tennis[/i] for MSX.', '2019-06-18 11:36:58', '2019-06-17 16:01:41', NULL, 'N', 16, 0, 0, 19, '4728titlescreen.png', 0, 1, 'Title: Konami&#039;s Tennis (Japan)\r\nMD5: d7c2393662307613df1b8d497b11d147\r\nSHA1: 5f6972e9e374753faf092409f1ee10bba5231b66\r\nCRC32: 61726be4\r\n16384 bytes', '', '', ''),
(4729, 8, 2301, 1, '1.0', '[4729]Konami GB Collection Vol 1 (S).rar', 'Y', '4729readme.txt', '18 June 2019', 1560830400, 4777, 'NOBODY', 'Spanish Translation for &quot;Konami GB Collection Vol. 1&quot; for the Game Boy Color.', '2019-06-19 01:04:35', '2019-06-18 04:00:20', NULL, 'N', 9, 0, 0, 376, '4729titlescreen.png', 0, 1, 'Konami GB Collection Vol.1 (E) [C][!].gbc\r\nFile MD5      70CCAF1C458DC09B7C703191EF9B8541        \r\nFile SHA-1    760ABB9E3950F39BF01320E414A4F4D516E04C83\r\nFile CRC32    203F8727                                \r\nFile Size     1.00 MB', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4730, 9, 3817, 1, '1.0', '[4730]bubsyinclawsencountersofthefurredkindsfc.zip', 'Y', '4730readme.txt', '17 June 2019', 1560744000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bubsy in Claws Encounters of the Furred Kind&quot; for the Super nintendo.', '2019-06-19 10:37:02', '2019-06-17 18:08:23', NULL, 'N', 9, 0, 0, 457, '4730titlescreen.png', 0, 4, 'Bubsy in Claws Encounters of the Furred Kind (U) [!].smc\r\nMD5: 6ac508bddbabc699f181d7858ccfcf0f\r\nSHA1: 9f6ff6264e0361e074f9cfee2ec4976866a781c5\r\nCRC32: 444a52c1\r\n2097152 bytes', '', '', ''),
(4731, 11, 3818, 1, '1.0', '[4731]bubsyinclawsencountersofthefurredkindsmd.zip', 'Y', '4731readme.txt', '17 June 2019', 1560744000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bubsy in Claws Encounters of the Furred Kind&quot; for the Sega Genesis/Mega Drive.', '2019-06-19 10:37:10', '2019-06-17 18:09:57', NULL, 'N', 9, 0, 0, 349, '4731titlescreen.png', 0, 8, 'Bubsy in Claws Encounters of the Furred Kind (UE) [!].bin\r\nMD5: a603f331d2d8700543a67c60342e38f7\r\nSHA1: 719140754763e5062947ef9e76ee748cfad38202\r\nCRC32: 3e30d365\r\n2097152 bytes', '', '', ''),
(4732, 12, 3819, 1, '1.0', '[4732]chicagosyndicate.zip', 'Y', '4732readme.txt', '17 June 2019', 1560744000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Chicago Syndicate&quot; for the Sega Game Gear.', '2019-06-19 10:37:25', '2019-06-17 18:11:33', NULL, 'N', 9, 0, 0, 191, '4732titlescreen.png', 0, 1, 'Chicago Syndicate (U) [!].gg\r\nMD5: a51438e3ba8c78df665df05b6310a38a\r\nSHA1: d7746e4c78aa86bc698fc25a52a791ba27a71add\r\nCRC32: 6b0fcec3\r\n524288 bytes', '', '', ''),
(4733, 1, 3820, 1, '1.0', '[4733]cobracommandnes.zip', 'Y', '4733readme.txt', '17 June 2019', 1560744000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cobra Command&quot; for the NES.', '2019-06-19 10:37:38', '2019-06-17 18:13:08', NULL, 'N', 9, 0, 0, 285, '4733titlescreen.png', 0, 1, 'Cobra Command (U) [!].nes\r\nMD5: 16fc376d9130acdac01fe1598ad32c83\r\nSHA1: b17031a2294fc8b1b3d54b7bde7963370627b496\r\nCRC32: 40c6e687\r\n262160 bytes', '', '', ''),
(4734, 1, 2058, 1, '1.0', '[4734]dragonfighternes.zip', 'Y', '4734readme.txt', '17 June 2019', 1560744000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon Fighter&quot; for the NES.', '2019-06-19 10:37:41', '2019-06-17 18:14:08', NULL, 'N', 9, 0, 0, 365, '4734titlescreen.png', 0, 1, 'Dragon Fighter (U) [!].nes\r\nMD5: 5f2ac5597c45d368079d80caf863e742\r\nSHA1: e0a0363a899ad7de696756b83036f8439fe35c4b\r\nCRC32: ccd575a1\r\n262160 bytes', '', '', ''),
(4735, 11, 3539, 1, '1.0', '[4735]fightingmasterssmd.zip', 'Y', '4735readme.txt', '17 June 2019', 1560744000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fighting Masters&quot; for the Sega Genesis/Mega Drive.', '2019-06-19 10:37:51', '2019-06-17 18:15:22', NULL, 'N', 9, 0, 0, 292, '4735titlescreen.png', 0, 8, 'Fighting Masters (U) [!].bin\r\nMD5: b6813ec7475012936d017c3c93412282\r\nSHA1: 2a860f06473e436041c2017342deb9125c1c7af5\r\nCRC32: 5f51983b\r\n524288 bytes', '', '', ''),
(4736, 11, 3821, 1, '1.0', '[4736]kagekifistsofsteelsmd.zip', 'Y', '4736readme.txt', '17 June 2019', 1560744000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ka-Ge-Ki - Fists of Steel&quot; for the Sega Genesis/Mega Drive.', '2019-06-19 10:37:55', '2019-06-17 18:16:48', NULL, 'N', 9, 0, 0, 281, '4736titlescreen.png', 0, 8, 'Ka-Ge-Ki - Fists of Steel (U) [!].bin\r\nMD5: 31ca6dabd0443625f0c7ce3c1a6229c6\r\nSHA1: 893b1bae5242f25494b6de64a861b1aa1dc6cf14\r\nCRC32: effc0fa6\r\n1048576 bytes', '', '', ''),
(4737, 12, 3822, 1, '1.0', '[4737]puttputtergg.zip', 'Y', '4737readme.txt', '17 June 2019', 1560744000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Putt &amp; Putter&quot; for the Sega Game Gear.', '2019-06-19 10:37:59', '2019-06-17 18:18:12', NULL, 'N', 9, 0, 0, 127, '4737titlescreen.png', 0, 1, 'Putt &amp; Putter (U) [!].gg\r\nMD5: 61c0b40329f89007ab44cc5eb29addfd\r\nSHA1: 7038a6e60106eba19e0aff56c14749c2dbb5de5f\r\nCRC32: ecc301dd\r\n131072 bytes', '', '', ''),
(4738, 22, 3823, 1, '1.0', '[4738]puttputtersms.zip', 'Y', '4738readme.txt', '17 June 2019', 1560744000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Putt &amp; Putter&quot; for the Sega Master System.', '2019-06-19 10:38:02', '2019-06-17 18:19:51', NULL, 'N', 9, 0, 0, 191, '4738titlescreen.png', 0, 1, 'Putt &amp; Putter (E) [!].sms\r\nMD5: c13dab68a85fef5ba28ae0f5ba4fd05f\r\nSHA1: 760d330047a77b98e2fff786052741dc7e3760e8\r\nCRC32: 357d4f78\r\n131072 bytes', '', '', ''),
(4739, 11, 3824, 1, '1.0', '[4739]saintswordsmd.zip', 'Y', '4739readme.txt', '17 June 2019', 1560744000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Saint Sword&quot; for the Sega Genesis/Mega Drive.', '2019-06-19 10:38:08', '2019-06-17 18:22:00', NULL, 'N', 9, 0, 0, 413, '4739titlescreen.png', 0, 8, 'Saint Sword (U) [c][!].bin\r\nMD5: 43db94e560fa38ede534f4c6537283ac\r\nSHA1: 53e376faed7fe20c5ffe78a568dd8d2cf3fe2d1a\r\nCRC32: 44f66bff\r\n524288 bytes', '', '', ''),
(4740, 26, 3825, 1, '1.0', '[4740]Head-On (ARC) BR V1_0.zip', 'Y', '', '19 June 2019', 1560916800, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of Head On.\r\n\r\nBased on the 2 players version.\r\n\r\nYou need to patch 316-166c.u24, 316-192a.u22 and 316-193a.u21.\r\n\r\nTested on:\r\n\r\n*MAME32Plus! Plus! 0.119\r\n*MAME 0.208', '2019-06-19 23:26:03', '2019-06-19 20:12:52', NULL, 'N', 11, 0, 1, 27, '4740titlescreen.png', 0, 1, '316-166c.u24\r\nFile MD5: 1C3B9FC8112C9457341EDF18B0E38653\r\nFile SHA1: 25FB0DA2EA62A2B1EC214CE5C599A183E121B98A\r\nFile CRC32: 65D12951\r\n\r\n316-192a.u22\r\nFile MD5: FD5212FD0E37BD88803EED936D3E126B\r\nFile SHA1: A12C22BFBB027EAB3181627804B69129E89BD22C\r\nFile CRC32: ED4666F2\r\n\r\n316-193a.u21\r\nFile MD5: BC236EA8E6E4F0157ED241839B22C5B2\r\nFile SHA1: 45E1670351F0EF92EF4D9100B0E60AE598DF4275\r\nFile CRC32: 37A1DF4C', '', '', ''),
(4741, 19, 3815, 1, '1.0', '[4741]videohustlermx1.zip', 'Y', '4741readme.txt', '19 June 2019', 1560916800, 5349, 'NOBODY', 'Translation to Dutch of [i]Video Hustler[/i] for MSX. Released in Western Europe as [i][url=http://www.romhacking.net/games/3815/]Konami’s Billiards[/url][/i]', '2019-06-19 23:28:00', '2019-07-04 17:02:07', NULL, 'N', 16, 0, 0, 19, '4741titlescreen.png', 0, 1, 'Title: Video Hustler (Japan)\r\nMD5: 08a7bf1ad4fdc213a203f191615bbc9\r\nSHA1: 82868a81d805fb391fce588623fc888296cbf62a\r\nCRC32: 64853262\r\n8192 bytes\r\n\r\nTitle: Video Hustler (Japan) (Alt 1)\r\nMD5: ccfb673858f03940aca707ad5c4af7f2\r\nSHA1: eed68d254a17d76c36e094dd8a50a362a964e1b7\r\nCRC32: 8d99c3b0\r\n8192 bytes', '', '', ''),
(4742, 19, 3826, 1, '1.0', '[4742]zaxxonmx1.zip', 'Y', '4742readme.txt', '20 June 2019', 1561003200, 5349, 'NOBODY', 'Translation to Dutch of [i]Zaxxon[/i] for MSX.', '2019-06-19 23:30:18', '2019-06-18 11:39:23', NULL, 'N', 16, 0, 0, 22, '4742titlescreen.png', 0, 1, 'Title: Zaxxon (Japan)\r\nMD5: 8ad24cb1636b8cce01e1cb6f9fcd6fd6\r\nSHA1: d88f33ee40839f87cdce6cc4820e1dd192a01776\r\nCRC32: 0b3ba595\r\n32768 bytes', '', '', ''),
(4743, 19, 3827, 1, '1.0', '[4743]konamisbaseballmx1.zip', 'Y', '4743readme.txt', '19 June 2019', 1560916800, 5349, 'NOBODY', 'Translation to Dutch of [i]Konami’s Baseball[/i] for MSX.', '2019-06-19 23:30:47', '2019-06-18 11:35:44', NULL, 'N', 16, 0, 0, 17, '4743titlescreen.png', 0, 1, 'Title: Konami&#039;s Baseball (Japan)\r\nMD5: 039a7ea2de0aa7261cad28ac8539e887\r\nSHA1: 076d6f5b9f8427f6959f7a255abb4acac0dd9d0c\r\nCRC32: b660494b\r\n16384 bytes', '', '', ''),
(4744, 10, 3828, 1, '1.1', '[4744]Teen Titans 2 (S).rar', 'Y', '4744readme.txt', '20 June 2019', 1561003200, 4777, 'NOBODY', 'Spanish Translation for &quot;Teen Titans 2&quot; for the Game Boy Advance.\r\n\r\nAdded the letter ñ', '2019-06-20 12:37:07', '2019-06-21 03:43:33', NULL, 'N', 9, 0, 0, 515, '4744titlescreen.png', 0, 1, 'Teen Titans 2 (USA) (En,Fr).gba\r\nFile MD5      C9CE90B98C6CC2F60847D6F39ECF11C5        \r\nFile SHA-1    1CFCA926300DB1719AA671404386A19B55316054\r\nFile CRC32    CCACD823                                \r\nFile Size     8.00 MB', '', '', ''),
(4745, 34, 3829, 1, '1.0', '[4745]zaxxonsg.zip', 'Y', '4745readme.txt', '20 June 2019', 1561003200, 5349, 'NOBODY', 'Translation to Dutch of [i]Zaxxon[/i] for Sega SG-1000/SG-3000.', '2019-06-20 23:10:22', '2019-06-20 13:29:01', NULL, 'N', 16, 0, 0, 38, '4745titlescreen.png', 0, 1, 'Titel: Zaxxon (Japan)\r\nMD5: 52bbf5336c190610a0fb1ab0bdaca455\r\nSHA1: e32f536c3576d41ab485e07809c4404e6b462443\r\nCRC32: 905467e4\r\n32768 bytes', '', '', ''),
(4746, 27, 2722, 1, '1.0', '[4746]sf64pl.rar', 'Y', '4746readme.txt', '16 May 2018', 1526443200, 5229, 'NOBODY', 'This is a complete Polish Translation for Star Fox 64 (Lytat Wars).', '2019-06-22 03:46:38', '2019-06-20 15:09:35', NULL, 'N', 1, 0, 0, 244, '4746titlescreen.jpg', 0, 7, 'No-Intro Name: Lylat Wars (E) (M3) [!].z64\r\nPlatform: Nintendo 64\r\nROM format: N64 ROM image\r\nROM Size: 12582912 (c00000)\r\nROM CRC32: 50A9C0B1\r\nROM SHA-1: 05B307B8804F992AF1A1E2FBAFBD588501FDF799\r\nROM MD5: 884CCCA35CBEEDB8ED288326F9662100', '', '', ''),
(4747, 19, 3830, 1, '1.0', '[4747]kungfumastermx1.zip', 'Y', '4747readme.txt', '22 June 2019', 1561176000, 5349, 'NOBODY', 'Translation to Dutch of [i]Kung Fu Master[/i] for MSX.', '2019-06-22 13:35:53', '2019-06-22 13:32:51', NULL, 'N', 16, 0, 0, 25, '4747titlescreen.png', 0, 1, 'Titel: Kung Fu Master (Japan).mx1\r\nMD5: 5c45dcc46e8adb05dafe338132d4439c\r\nSHA1: c1dfc86c441e1128194f3ab490c94e29275b5df9\r\nCRC32: 08f23b3e\r\n16384 bytes', '', '', ''),
(4748, 19, 3832, 1, '1.0', '[4748]candooninjamx1.zip', 'Y', '4748readme.txt', '23 June 2019', 1561262400, 5349, 'NOBODY', 'Translation to Dutch of [i]Candoo Ninja[/i] for MSX.', '2019-06-23 11:56:58', '2019-06-22 13:36:59', NULL, 'N', 16, 0, 0, 17, '4748titlescreen.png', 0, 1, 'Titel: Candoo Ninja (Japan).mx1\r\nMD5: 75ddcb444dc1139678d0848ae902cd3a\r\nSHA1: 69710f4b9cc3440e58c54bd4c562b3e90ff323e0\r\nCRC32: b6ab6786\r\n16384 bytes', '', '', ''),
(4749, 19, 3833, 1, '1.0', '[4749]blockaderunnermx1.zip', 'Y', '4749readme.txt', '22 June 2019', 1561176000, 5349, 'NOBODY', 'Translation to Dutch of [i]Blockade Runner[/i] for MSX.', '2019-06-23 11:57:03', '2019-06-22 13:41:00', NULL, 'N', 16, 0, 0, 17, '4749titlescreen.png', 0, 1, 'Blockade Runner (Japan).mx1\r\nMD5: fa3f66390a2ed8d3e4db6d75de81b91d\r\nSHA1: bd4b8c48f1d8107f11ae680a787d7b3825669b7c\r\nCRC32: 8334b431\r\n16384 bytes', '', '', ''),
(4750, 1, 3834, 1, '1.0', '[4750]totalrecallnes.zip', 'Y', '4750readme.txt', '22 June 2019', 1561176000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Total Recall&quot; for the NES.', '2019-06-24 00:58:48', '2019-06-22 19:39:36', NULL, 'N', 9, 0, 0, 274, '4750titlescreen.png', 0, 1, 'Total Recall (U) [!].nes\r\nMD5: 67f20f04ec0abe40215b557c1ff2c924\r\nSHA1: 27ed96dd9e208bf0ed06ead0f6347ed9deb6799e\r\nCRC32: 178cb593\r\n131088 bytes', '', '', ''),
(4751, 11, 622, 1, '1.0', '[4751]toejamearlsmd.zip', 'Y', '4751readme.txt', '22 June 2019', 1561176000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Toejam &amp; Earl&quot; for the Sega Genesis/Mega Drive.', '2019-06-24 00:59:21', '2019-06-22 19:38:03', NULL, 'N', 9, 0, 0, 491, '4751titlescreen.png', 0, 8, 'Toejam &amp; Earl (UE) (REV00) [!].bin\r\nMD5: 0a6af20d9c5b3ec4e23c683f083b92cd\r\nSHA1: 7f82d8b57fff88bdca5d8aff85b01e231dc1239a\r\nCRC32: d1b36786\r\n1048576 bytes', '', '', ''),
(4752, 11, 3835, 1, '1.1', '[4752]tinytoonadventuresacmeallstarsssmd.zip', 'Y', '4752readme.txt', '30 June 2019', 1561867200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tiny Toon Adventures - Acme All-Stars&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed easy on options.', '2019-06-24 00:59:49', '2019-06-30 06:20:25', NULL, 'N', 9, 0, 0, 576, '4752titlescreen.png', 0, 8, 'Tiny Toon Adventures - Acme All-Stars (U) [!].gen\r\nMD5: 1def1d7dbe4ab6b9e1fc90093292de6a\r\nSHA1: d64736a69fca430fc6a84a60335add0c765feb71\r\nCRC32: 2f9faa1d\r\n1048576 bytes', '', '', ''),
(4753, 8, 3836, 1, '1.0', '[4753]mortalkombat3gb.zip', 'Y', '4753readme.txt', '22 June 2019', 1561176000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mortal Kombat 3&quot; for the Game Boy.', '2019-06-24 01:00:59', '2019-06-22 19:34:22', NULL, 'N', 9, 0, 0, 215, '4753titlescreen.png', 0, 1, 'Mortal Kombat 3 (U) [!].gb\r\nMD5: c19d61e31d6aebc12abf80d628a7bd09\r\nSHA1: b43626e2f20fa865783892ab8a012aa86e1dcee2\r\nCRC32: bf9c65fb\r\n524288 bytes', '', '', ''),
(4754, 11, 3837, 1, '1.0', '[4754]cutthroatislandsmd.zip', 'Y', '4754readme.txt', '22 June 2019', 1561176000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cutthroat Island&quot; for the Sega Genesis/Mega Drive.', '2019-06-24 01:01:20', '2019-06-22 19:32:37', NULL, 'N', 9, 0, 0, 325, '4754titlescreen.png', 0, 8, 'Cutthroat Island (UE) [!].bin\r\nMD5: f1e6ec5e3bf9c04670d10fbc89fb549c\r\nSHA1: 1b1648e02bb2e915286c35f01476358a8401608f\r\nCRC32: ebabbc70\r\n2097152 bytes', '', '', ''),
(4755, 9, 1480, 1, '1.0', '[4755]cutthroatislandsfc.zip', 'Y', '4755readme.txt', '22 June 2019', 1561176000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cutthroat Island&quot; for the Super Nintendo.', '2019-06-24 01:01:51', '2019-06-22 19:30:40', NULL, 'N', 9, 0, 0, 400, '4755titlescreen.png', 0, 4, 'Cutthroat Island (U) [!].smc\r\nMD5: 669f9147ab96a16f07e93ca9f18ef779\r\nSHA1: 40965e6c9d6aec698b7a0d3106241fef7f2e6ee8\r\nCRC32: 19ea457b\r\n2097152 bytes', '', '', ''),
(4756, 12, 3838, 1, '1.0', '[4756]cutthroatislandgg.zip', 'Y', '4756readme.txt', '22 June 2019', 1561176000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cutthroat Island&quot; for the Sega Game Gear.', '2019-06-24 01:02:39', '2019-06-22 19:29:16', NULL, 'N', 9, 0, 0, 165, '4756titlescreen.png', 0, 1, 'Cutthroat Island (U) [!].gg\r\nMD5: ab8c20389abe4ee0026d63b9294bfcc0\r\nSHA1: 95d2012c4027228fda50ef434b53ae5633a7eb8c\r\nCRC32: 6a24e47e\r\n524288 bytes', '', '', ''),
(4757, 8, 3839, 1, '1.0', '[4757]cutthroatislandgb.zip', 'Y', '4757readme.txt', '22 June 2019', 1561176000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cutthroat Island&quot; for the Game Boy.', '2019-06-24 01:04:48', '2019-06-22 19:27:34', NULL, 'N', 9, 0, 0, 207, '4757titlescreen.png', 0, 1, 'Cutthroat Island (U).gb\r\nMD5: c5858497d4e8fcfbb7221e327a0e79b5\r\nSHA1: 5e99ea51b383cdcd53874eb027ebd59d2a3156b9\r\nCRC32: eebdd360\r\n262144 bytes', '', '', ''),
(4758, 1, 3840, 1, '1.0', '[4758]athenanes.zip', 'Y', '4758readme.txt', '22 June 2019', 1561176000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Athena&quot; for the NES.', '2019-06-24 01:06:04', '2019-06-22 19:25:20', NULL, 'N', 9, 0, 0, 436, '4758titlescreen.png', 0, 1, 'Athena (U) [!].nes\r\nMD5: 766b9bdb269df5a3f409a08d7b615bf0\r\nSHA1: 8526bf8919b36a891af39cfe447186fb5795af28\r\nCRC32: 14d42113\r\n131088 bytes', '', '', ''),
(4759, 1, 3841, 1, '1.0', '[4759]archonnes.zip', 'Y', '4759readme.txt', '22 June 2019', 1561176000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Archon&quot; for the NES.', '2019-06-24 01:06:33', '2019-06-22 19:22:36', NULL, 'N', 9, 0, 0, 278, '4759titlescreen.png', 0, 1, 'Archon (U) [!].nes\r\nMD5: 4777689bfc7ad9e36136235fc774a36d\r\nSHA1: a0a7008f1fb953cf436c47fe814be10f8fc3ba77\r\nCRC32: c00d228d\r\n131088 bytes', '', '', ''),
(4760, 1, 127, 1, 'v1.3', '[4760]FF3Translationv1.3.zip', 'Y', '4760readme.txt', '24 October 2019', 1571889600, 3826, 'NOBODY', 'This is a translation patch of Final Fantasy III for the Famicom/NES. It aims to be an accurate translation that also uses Square Enix&#039;s terminology for its modern remakes of that game. The script is influenced by the DS remake, but the only information expressed by characters is strictly limited to information that was in the original Japanese script. It also aims to be the definitive English version of Final Fantasy III in doing so.\r\n\r\nThis translation keeps the original ROM format of the Japanese version of the game, thus this should work on hardware as well as any emulator that supports the Japanese version. This translation does NOT expand the ROM. The entire story of Final Fantasy III has been crammed into the 512kb game.', '2019-06-24 01:07:49', '2019-10-25 06:39:22', NULL, 'N', 12, 0, 0, 14942, '', 1, 1, 'Database match: Final Fantasy III (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C4443FC24625E3C2BB859525EB44B6B3A80E7C35\r\nFile CRC32: 170163F1\r\nROM SHA-1: 8690012D6F4D6D11D16FD9AF7B200D9B6EA2504E\r\nROM CRC32: 57E220D0', '', '', ''),
(4761, 9, 714, 2, '1.0', '[4761]Byd Swper Mario (U) [!].zip', 'Y', '', '27 June 2019', 1561608000, 5447, 'NOBODY', 'An almost complete translation of Super Mario World in Welsh (WIP)\r\n\r\nTo-do List:\r\n*Place text all the way in.\r\n*Fix some place names.', '2019-06-28 01:03:13', '2019-10-06 21:51:02', NULL, 'N', 32, 0, 1, 143, '4761titlescreen.png', 0, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', '', '', ''),
(4762, 9, 1606, 1, '1.0', '[4762]topgearsfc.zip', 'Y', '4762readme.txt', '27 June 2019', 1561608000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Top Gear&quot; for the Super Nintendo.', '2019-06-28 01:04:11', '2019-06-27 18:28:05', NULL, 'N', 9, 0, 0, 794, '4762titlescreen.png', 0, 4, 'Top Gear (U) [!].smc\r\nMD5: e5040a079ff03eb93747424af9be75f4\r\nSHA1: f686806c676a4b087a3627babbe3555d3704e3b1\r\nCRC32: d34c49b7\r\n524288 bytes', '', '', ''),
(4763, 11, 2224, 1, '1.0', '[4763]sunsetriderssmd.zip', 'Y', '4763readme.txt', '27 June 2019', 1561608000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sunset Riders&quot; for the Sega Genesis/Mega Drive.', '2019-06-28 01:04:41', '2019-06-27 18:26:44', NULL, 'N', 9, 0, 0, 672, '4763titlescreen.png', 0, 8, 'Sunset Riders (U) [!].bin\r\nMD5: 19cdf861c543f9c9cd9c8b6b70adeb1c\r\nSHA1: b40ea5b00f477d7b7448447f15b4c571f5e8ff0d\r\nCRC32: ac30c297\r\n524288 bytes', '', '', ''),
(4764, 9, 3844, 1, '1.0', '[4764]sunsetriderssfc.zip', 'Y', '4764readme.txt', '27 June 2019', 1561608000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sunset Riders&quot; for the Super Nintendo.', '2019-06-28 01:05:31', '2019-06-27 18:25:47', NULL, 'N', 9, 0, 0, 954, '4764titlescreen.png', 0, 4, 'Sunset Riders (USA).sfc\r\nMD5: 1e1b47d5e5b0d9faa5447273a52fc6ea\r\nSHA1: 50f0d77323a5967aa329c72e7a2d926ed158f667\r\nCRC32: 52ada404\r\n1048576 bytes', '', '', ''),
(4765, 22, 3845, 1, '1.0', '[4765]fireforget2sms.zip', 'Y', '4765readme.txt', '27 June 2019', 1561608000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fire &amp; Forget 2&quot; for the Sega Master System.', '2019-06-28 01:06:29', '2019-06-27 18:24:14', NULL, 'N', 9, 0, 0, 189, '4765titlescreen.png', 0, 1, 'Fire &amp; Forget 2 (E) [!].sms\r\nMD5: d27d8fee8f711db361a71817864bd139\r\nSHA1: f934b35d27330cc2737d6a2d590dcef56004b983\r\nCRC32: f6ad7b1d\r\n262144 bytes', '', '', ''),
(4766, 11, 3846, 1, '1.0', '[4766]coolspotsmd.zip', 'Y', '4766readme.txt', '27 June 2019', 1561608000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cool Spot&quot; for the Sega Genesis/Mega Drive.', '2019-06-28 01:07:17', '2019-06-27 18:22:08', NULL, 'N', 9, 0, 0, 437, '4766titlescreen.png', 0, 8, 'Cool Spot (U) [!].gen\r\nMD5: 74aeac0e83d75842ebee4cb86a89acd1\r\nSHA1: 9a214e0eab58ddb8e9d752e41fce2ce08e6c39a7\r\nCRC32: f024c1a1\r\n1048576 bytes', '', '', ''),
(4767, 9, 3847, 1, '1.0', '[4767]coolspotsfc.zip', 'Y', '4767readme.txt', '27 June 2019', 1561608000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cool Spot&quot; for the Super Nintendo.', '2019-06-28 01:07:54', '2019-06-27 18:20:30', NULL, 'N', 9, 0, 0, 444, '4767titlescreen.png', 0, 4, 'Cool Spot (U) [!].smc\r\nMD5: f0d0e5294f70b037bdf1b619db41ebd4\r\nSHA1: f5ef9d9367191c4fcdb84c4d11a322a9d03f89d2\r\nCRC32: 44e60e58\r\n1048576 bytes', '', '', ''),
(4768, 22, 3848, 1, '1.0', '[4768]bakubakuanimalssms.zip', 'Y', '4768readme.txt', '27 June 2019', 1561608000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Baku Baku Animals&quot; for the Sega Master System.', '2019-06-28 01:08:26', '2019-06-27 18:18:33', NULL, 'N', 9, 0, 0, 219, '4768titlescreen.png', 0, 1, 'Baku Baku Animals (B) [!].sms\r\nMD5: 8a94ded3d95aa46dae8800b92e66d3ee\r\nSHA1: 07d8f300b3a3542734fcd24fa8312fe99fbfef0e\r\nCRC32: 35d84dc2\r\n262144 bytes', '', '', ''),
(4769, 12, 3849, 1, '1.0', '[4769]bakubakuanimalgg.zip', 'Y', '4769readme.txt', '27 June 2019', 1561608000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Baku Baku Animal&quot; for the Sega Game Gear.', '2019-06-28 01:08:53', '2019-06-27 18:15:29', NULL, 'N', 9, 0, 0, 195, '4769titlescreen.png', 0, 1, 'Baku Baku Animal (U).gg\r\nMD5: 3ff5a4888076e7a5905bc565563c3692\r\nSHA1: f4f31d08e17b9936dea621fef9b38e1cd067bef2\r\nCRC32: 8d8bfdc4\r\n262144 bytes', '', '', ''),
(4770, 1, 2615, 1, '1.0', '[4770]arkanoidiines.zip', 'Y', '4770readme.txt', '27 June 2019', 1561608000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Arkanoid II&quot; for the NES.', '2019-06-28 01:09:15', '2019-06-27 18:13:44', NULL, 'N', 9, 0, 0, 501, '4770titlescreen.png', 0, 1, 'Arkanoid II (J) [!].nes\r\nMD5: ba64eee98a020760999e43a3650ce0f3\r\nSHA1: 79f9d3da1904400832546216833978a2261313a5\r\nCRC32: c7db2710\r\n262160 bytes', '', '', ''),
(4771, 11, 3850, 1, '1.0', '[4771]airdiversmd.zip', 'Y', '4771readme.txt', '27 June 2019', 1561608000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Air Diver&quot; for the Sega Genesis/Mega Drive.', '2019-06-28 01:09:48', '2019-06-27 18:12:14', NULL, 'N', 9, 0, 0, 293, '4771titlescreen.png', 0, 8, 'Air Diver (U) [!].bin\r\nMD5: ac08a4c65e1d8d3b307ebd5331a1c285\r\nSHA1: 0ea311e3ed667d5d8b7ca4fad66f9d069f0bcb77\r\nCRC32: 2041885e\r\n524288 bytes', '', '', ''),
(4772, 8, 829, 1, '1.0', '[4772]smlpl.rar', 'Y', '4772readme.txt', '10 December 2017', 1512882000, 5229, 'NOBODY', 'This is a complete Polish Translation for Super Mario Land.', '2019-07-01 00:48:45', '2019-06-30 11:35:24', NULL, 'N', 1, 0, 0, 164, '4772titlescreen.PNG', 0, 1, 'Name: Super Mario Land (JUE) (V1.1) [!].gb\r\nPlatform: Game Boy\r\nSize: 65536 (10000)\r\nCRC32: 2C27EC70\r\nSHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E\r\nMD5: B259FEB41811C7E4E1DC200167985C84', '', '', ''),
(4773, 8, 1550, 1, '1.0', '[4773]Megami Tensei Gaiden Last Bible Español - GlowTranslations.rar', 'Y', '', '30 June 2019', 1561867200, 5450, 'NOBODY', 'Complete Spanish translation of Revelations - The Demon Slayer.\r\nThis translation brings back every name, spell and beast from the Japanese version. It also fixes some bugs regarding the shops, the status screen and others. This translation is free of bugs and can be played all the way through. Lastly, there&#039;s a game guide included in the download.', '2019-07-01 11:00:20', '2019-06-30 13:35:15', NULL, 'N', 9, 0, 1, 1042, '4773titlescreen.png', 0, 1, 'ROM: Revelations - The Demon Slayer.gbc\r\nMD5: 86ed74283fe0071f8d3f05923051efab\r\nCRC32: D1A65D74', '', '', ''),
(4774, 12, 3853, 1, '1.0', '[4774]arcadeclassicsgg.zip', 'Y', '4774readme.txt', '02 July 2019', 1562040000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Arcade Classics&quot; for the Sega Game Gear.', '2019-07-02 23:10:37', '2019-07-02 18:12:26', NULL, 'N', 9, 0, 0, 156, '4774titlescreen.png', 0, 1, 'Arcade Classics (U) [!].gg\r\nMD5: 647847fe498841762625ae9d604b9018\r\nSHA1: fde19f418f4f13bbe43e6610f411065db9a6f550\r\nCRC32: 3deca813\r\n262144 bytes', '', '', ''),
(4775, 12, 3854, 1, '1.0', '[4775]dragoncrystalgg.zip', 'Y', '4775readme.txt', '02 July 2019', 1562040000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon Crystal&quot; for the Sega Game Gear.', '2019-07-02 23:10:54', '2019-07-02 18:13:59', NULL, 'N', 9, 0, 0, 326, '4775titlescreen.png', 0, 1, 'Dragon Crystal (U) [!].gg\r\nMD5: 8431baccd169025f79c9cbc44e31622d\r\nSHA1: 6d53f32001d419a5b5e9c16cb62e07e548d2f44a\r\nCRC32: 0ef2ed93\r\n131072 bytes', '', '', ''),
(4776, 22, 3855, 1, '1.0', '[4776]dragoncrystalsms.zip', 'Y', '4776readme.txt', '02 July 2019', 1562040000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon Crystal&quot; for the Sega Master System.', '2019-07-02 23:11:08', '2019-07-02 18:15:43', NULL, 'N', 9, 0, 0, 384, '4776titlescreen.png', 0, 1, 'Dragon Crystal (E) [!].sms\r\nMD5: e05484f93011055c5b76ffabfea84367\r\nSHA1: 021c6983fdab4b0215ca324734deef0d32c29562\r\nCRC32: 9549fce4\r\n131072 bytes', '', '', ''),
(4777, 11, 2849, 1, '1.1', '[4777]dragonsfurysmd.zip', 'Y', '4777readme.txt', '05 July 2019', 1562299200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon&#039;s Fury&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed some options terms.', '2019-07-02 23:11:36', '2019-07-05 14:40:34', NULL, 'N', 9, 0, 0, 327, '4777titlescreen.png', 0, 8, 'Dragon&#039;s Fury (UE) [!].bin\r\nMD5: 5fabe199a9dbc28df33598944140e1db\r\nSHA1: bcbafa6c4ab0b16ddb4f316a1ef8c0eecd0cd990\r\nCRC32: 58037bc6\r\n524288 bytes', '', '', ''),
(4778, 1, 3856, 1, '1.0', '[4778]fantasyzonenes.zip', 'Y', '4778readme.txt', '02 July 2019', 1562040000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fantasy Zone&quot; for the NES.', '2019-07-02 23:12:04', '2019-07-02 18:20:50', NULL, 'N', 9, 0, 0, 288, '4778titlescreen.png', 0, 1, 'Fantasy Zone (Tengen) [!].nes\r\nMD5: 8e5628c5c7ac7242207e2e125b867c01\r\nSHA1: a3d852930db34bb76c1ac1531311dd5552b8e7be\r\nCRC32: 9c546b0b\r\n131088 bytes', '', '', ''),
(4779, 22, 2544, 1, '1.0', '[4779]fantasyzonethemazesms.zip', 'Y', '4779readme.txt', '02 July 2019', 1562040000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fantasy Zone - The Maze&quot; for the Sega Master System.', '2019-07-02 23:12:24', '2019-07-02 18:22:02', NULL, 'N', 9, 0, 0, 212, '4779titlescreen.png', 0, 1, 'Fantasy Zone - The Maze (UE) [!].sms\r\nMD5: d37f86c678b2ad0018518ea7278db24b\r\nSHA1: a2cd356826c8116178394d8aba444cb636ef784e\r\nCRC32: d29889ad\r\n131072 bytes', '', '', ''),
(4780, 11, 3857, 1, '1.1', '[4780]fatallabyrinthsmd.zip', 'Y', '4780readme.txt', '03 July 2019', 1562126400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fatal Labyrinth&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed Shuriken', '2019-07-02 23:12:41', '2019-07-03 19:26:36', NULL, 'N', 9, 0, 0, 1145, '4780titlescreen.png', 0, 8, 'Fatal Labyrinth (JU) [!].bin\r\nMD5: f4550e6ca0b6c8a9de2376f85bdc6a8a\r\nSHA1: c136cb3fae1914a8fe079eb28c4533af5d8774e2\r\nCRC32: 5f0bd984\r\n131072 bytes', '', '', ''),
(4781, 1, 2272, 1, '1.0', '[4781]festersquestnes.zip', 'Y', '4781readme.txt', '02 July 2019', 1562040000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fester&#039;s Quest&quot; for the NES.', '2019-07-02 23:13:05', '2019-07-02 18:24:54', NULL, 'N', 9, 0, 0, 319, '4781titlescreen.png', 0, 1, 'Fester&#039;s Quest (U) [!].nes\r\nMD5: 676d302ef1c8bffa07b2bd58124dfd5d\r\nSHA1: df91b37aabcf7742bb80ec2b7f5384df7940be58\r\nCRC32: db0c7019\r\n262160 bytes', '', '', ''),
(4782, 11, 3858, 1, '1.0', '[4782]glocairbattlesmd.zip', 'Y', '4782readme.txt', '02 July 2019', 1562040000, 3384, 'NOBODY', 'Translation to Spanish for &quot;G-LOC Air Battle&quot; for the Sega Genesis/Mega Drive.', '2019-07-02 23:13:19', '2019-07-02 18:26:58', NULL, 'N', 9, 0, 0, 258, '4782titlescreen.png', 0, 8, 'G-LOC Air Battle (W) [c][!].bin\r\nMD5: 59b8fcc1e0c2113d841025e7ee0d152f\r\nSHA1: 81bb08c4080ca9a8af65597d1c7b11ce902c8d9e\r\nCRC32: f2af886e\r\n1048576 bytes', '', '', ''),
(4783, 11, 2084, 1, '1.1', '[4783]superfantasyzonesmd.zip', 'Y', '4783readme.txt', '04 July 2019', 1562212800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Fantasy Zone&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Changed Special to Space.', '2019-07-02 23:13:31', '2019-07-04 18:33:04', NULL, 'N', 9, 0, 0, 461, '4783titlescreen.png', 0, 8, 'Super Fantasy Zone (Europe).md\r\nMD5: bd52a3c0097986a473f42dd58279408e\r\nSHA1: ed4f8a98eed7838d29fa31a6f34d11f6d8887c7f\r\nCRC32: 927975be\r\n1048576 bytes', '', '', ''),
(4784, 27, 3860, 1, '0.9', '[4784]Duke Nukem - ZER0 H0UR (S).zip', 'Y', '4784readme.txt', '04 July 2019', 1562212800, 3960, 'NOBODY', 'Spanish translation for Duke Nukem Zero Hour on the n64. Most of the text in the game has been translated, but no special Spanish punctuation symbols could be added due to inexperience. Included in the patch zip, there is a rom database file (rdb) for Project64 so the game can be run properly on that emulator. Also included is an input configuration file (zero.cp) that makes possible playing the game with a double analog gamepad (an Xbox360 pad was used for testing).', '2019-07-04 15:25:27', '2019-07-03 22:24:55', NULL, 'N', 9, 0, 0, 513, '4784titlescreen.png', 0, 1, 'Platform          Nintendo 64                             \r\nROM format        N64 ROM image                           \r\nFile Size         33554432 (2000000)                      \r\nROM Size          33554432 (2000000)                      \r\nROM CRC32         9A3258D7                                \r\nROM SHA-1         DE4DB292CC6CF5DD1DD1D3C9700CF8E5C3078410\r\nNo-Intro entry    Duke Nukem - Zero Hour (USA)            \r\nByte-swapped      Not Byte-swapped', '', '', ''),
(4785, 19, 3861, 1, '1.0', '[4785]elevatoractionmx1.zip', 'Y', '4785readme.txt', '04 July 2019', 1562212800, 5349, 'NOBODY', 'Translation to Dutch of [i]Elevator Action[/i] for MSX.', '2019-07-04 15:44:46', '2019-07-04 08:34:20', NULL, 'N', 16, 0, 0, 23, '4785titlescreen.png', 0, 1, 'Title: Elevator Action (Japan)\r\nMD5: 4ececca3e5358198c39747d08d3e5f66\r\nSHA1: 6cbddd118afe63e79cb8a40f8aa879df1c7590e1\r\nCRC32: 39886593\r\n32768 bytes', '', '', ''),
(4786, 19, 3862, 1, '1.0', '[4786]kungfutaigunmx1.zip', 'Y', '4786readme.txt', '04 July 2019', 1562212800, 5349, 'NOBODY', 'Translation to Dutch of [i]Kung-Fu Thai Kun[/i] for MSX.', '2019-07-04 15:45:15', '2019-07-04 08:39:39', NULL, 'N', 16, 0, 0, 19, '4786titlescreen.png', 0, 1, 'Title: Kung Fu Taigun (Japan).\r\nMD5: 8debfe14cb9a88a0bfda8d2023dddbb8\r\nSHA1: e817ab7b50674c414b1c1b72530024eb03396a41\r\nCRC32: c1aaf8cb\r\n16384 bytes', '', '', ''),
(4787, 19, 3863, 1, '1.0', '[4787]mappymx1.zip', 'Y', '4787readme.txt', '04 July 2019', 1562212800, 5349, 'NOBODY', 'Translation to Dutch of [i]Mappy[/i] for MSX.', '2019-07-04 15:45:21', '2019-07-04 08:42:40', NULL, 'N', 16, 0, 0, 30, '4787titlescreen.png', 0, 1, 'Title: Mappy (Japan)\r\nMD5: 134f8a060bb879a343afcae975e45adf\r\nSHA1: e7d06c0a5c7f256c061e5b8173fdcc145d2fc4d6\r\nCRC32: 3b702e9a\r\n16384 bytes', '', '', ''),
(4788, 10, 1962, 1, '1.0', '[4788]FFOne.zip', 'Y', '', '06 July 2019', 1562385600, 5062, 'NOBODY', 'Indonesian translation of Final Fight One.', '2019-07-06 12:32:51', '2019-07-06 10:58:06', NULL, 'N', 24, 0, 1, 356, '', 1, 1, 'Final Fight One (USA)\r\nFile MD5      C6AF74AEEABFD6D7EE2875E355F49AF2        \r\nFile SHA-1    17918E125BCAFD44FCF3B21813575C2CCB19BD45\r\nFile CRC32    052C9997                                \r\nROM MD5       C6AF74AEEABFD6D7EE2875E355F49AF2        \r\nROM SHA-1     17918E125BCAFD44FCF3B21813575C2CCB19BD45\r\nROM CRC32     052C9997', '', '', ''),
(4789, 9, 3864, 1, '1.1', '[4789]Saturday Night Slam Masters (S).rar', 'Y', '4789readme.txt', '04 June 2020', 1591243200, 4777, 'NOBODY', 'Spanish translation for &quot;Saturday Night Slam Masters&quot; for the Super Nintendo.', '2019-07-07 01:17:37', '2020-06-04 23:47:24', NULL, 'N', 9, 0, 0, 488, '4789titlescreen.png', 0, 4, 'Saturday Night Slam Masters (U).smc\r\nFile MD5      C8DD52B075E1681F590D2F97AB5B4D7E        \r\nFile SHA-1    DF427B086F61AF56424A0A2FA912C82B2587BCB8\r\nFile CRC32    54161830                                \r\nFile Size     3.00 MB', '', '', ''),
(4790, 19, 3865, 1, '1.0', '[4790]kagenodensetsulegendofkagethemx1.zip', 'Y', '4790readme.txt', '07 July 2019', 1562472000, 5349, 'NOBODY', 'Translation to Dutch of [i]The Legend of Kage[/i] for MSX.', '2019-07-07 11:00:24', '2019-07-07 10:17:55', NULL, 'N', 16, 0, 0, 24, '4790titlescreen.png', 0, 1, 'Title: Kage no Densetsu - Legend of Kage, The (Japan)\r\nMD5: 8e59c543f38bf4ca3986e7117d68f87d\r\nSHA1: ffc8c57b26f2f495bd77efac5b815efe9c25336c\r\nCRC32: 69367e10\r\n32768 bytes', '', '', ''),
(4791, 19, 3866, 1, '1.0', '[4791]frontlinemx1.zip', 'Y', '4791readme.txt', '07 July 2019', 1562472000, 5349, 'NOBODY', 'Translation to Dutch of [i]Front Line[/i] for MSX.', '2019-07-07 11:02:24', '2019-07-07 10:22:00', NULL, 'N', 16, 0, 0, 17, '4791titlescreen.png', 0, 1, 'Front Line (Japan)\r\nMD5: 5ea44c3480d577de238eddcd7b2c6b91\r\nSHA1: ec54e05a6f784f9c616c94ab8d57e5d2647abc66\r\nCRC32: b9d03f7b\r\n16384 bytes', '', '', ''),
(4792, 19, 3867, 1, '1.0', '[4792]championshiploderunnermx1.zip', 'Y', '4792readme.txt', '07 July 2019', 1562472000, 5349, 'NOBODY', 'Translation to Dutch of [i]Championship Lode Runner[/i] for MSX.', '2019-07-07 11:04:02', '2019-07-07 10:25:05', NULL, 'N', 16, 0, 0, 20, '4792titlescreen.png', 0, 1, 'Championship Lode Runner (Japan)\r\nMD5: 4180cc41bf2efb3033c2e7ef867cc87e\r\nSHA1: 650381b96f36e74a4eaf5ae3f924f6f8deac7100\r\nCRC32: 2f75e79c\r\n32768 bytes', '', '', ''),
(4793, 19, 3868, 1, '1.0', '[4793]warpwarpmx1.zip', 'Y', '4793readme.txt', '07 July 2019', 1562472000, 5349, 'NOBODY', 'Translation to Dutch of [i]Warp &amp; Warp[/i] for MSX.', '2019-07-07 11:05:26', '2019-07-07 10:44:13', NULL, 'N', 16, 0, 0, 16, '4793titlescreen.png', 0, 1, 'Title: Warp &amp; Warp (Japan)\r\nMD5: a594c61fd7de01723674eb6fcb19875d\r\nSHA1: 52f95f6f4261be00ae1b9caf88a05c021c229e28\r\nCRC32: 90f5f414\r\n8192 bytes', '', '', ''),
(4794, 17, 583, 4, '1.0', '[4794]nekketsu_oyako_1.0.zip', 'Y', '4794readme.txt', '04 July 2019', 1562212800, 4733, 'NOBODY', 'NEKKETSU OYAKO\r\n© 1994 Tecnosoft\r\n\r\nEnglish Translation v1.0\r\nHacking and Graphics by PentarouZero\r\nTranslation by Al LaPrade\r\n\r\nThis translation is not licensed or endorsed by Tecnosoft or Sony Computer Entertainment.\r\nNot for sale.\r\n\r\n  \r\n  This addendum patch for version 1.0d of https://www.romhacking.net/translations/757/\r\n  simply makes the patch compatible with mednafen and redump. The files are byte for\r\n  byte identical, except psx-mode2 wasn&#039;t able to insert the info.txt file in the root\r\n  of the cd image, so it&#039;s reproduced in the paragraphs above. Uses xdelta3 to patch.\r\n  \r\n  to patch with xdelta3:\r\n    xdelta3 -d -s &quot;Nekketsu Oyako (Japan).bin&quot; &quot;Nekketsu Oyako (Japan).xdelta&quot; &quot;new.bin&quot;\r\n    \r\n  and then rename &quot;Nekketsu Oyako (Japan).bin&quot; to &quot;backup.bin&quot; and \r\n  &quot;new.bin&quot; to &quot;Nekketsu Oyako (Japan).bin&quot;.\r\n  \r\n  The original readme is bundled as readme_original.txt.', '2019-07-07 11:20:36', '2019-07-04 23:21:25', NULL, 'N', 12, 0, 0, 1121, '4794titlescreen.png', 0, 11, 'crc  : d1b704e0\r\nmd5  : ee7b4c4c74f73475e0b64d27e1088e10\r\nsha1 : b2134bc8c67aead7359da14700bfaac018a4a0c3', '', '', ''),
(4795, 1, 3543, 4, '0.9', '[4795]Hokuto 3.zip', 'Y', '4795readme.txt', '06 July 2019', 1562385600, 3960, 'NOBODY', 'This is an addendum patch for and is based on Wave&#039;s spanish translation.\r\n\r\nThis patch reworks the script pointer system so all the lines could fit using no &quot;double letter&quot; tiles, those tiles are still used in some menus where the menu box could not be widen due to space constraints.\r\n\r\nA full upper and lowercase font was added and the title screen from the first Fist of the North Star was adapted to this game.\r\n\r\nThe shops in the game where hacked so one can now go straight to the clerk to do all the lazy shopping required instead of having  to go all the way around the counter.', '2019-07-07 17:20:04', '2019-07-06 01:44:25', NULL, 'N', 9, 0, 0, 489, '4795titlescreen.png', 0, 1, 'Platform           Nintendo Entertainment System                              \r\nROM format         INES                                                       \r\nExternal Header    Yes                                                        \r\nFile Size          262160 (40010)                                             \r\nROM Size           262144 (40000)                                             \r\nROM CRC32          771CE357                                                   \r\nROM SHA-1          3B7C9A0988F6246D253379D5DE725602A202F68E                   \r\nNo-Intro entry     Hokuto no Ken 3 - Shin Seiki Souzou Seiken Restuden (Japan)', '', '', ''),
(4796, 1, 1887, 1, '1.0', '[4796]abadoxthedeadlyinnerwarnes.zip', 'Y', '4796readme.txt', '08 July 2019', 1562558400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Abadox - The Deadly Inner War&quot; for the NES.', '2019-07-08 21:29:52', '2019-07-08 17:47:16', NULL, 'N', 9, 0, 0, 354, '4796titlescreen.png', 0, 1, 'Abadox - The Deadly Inner War (U) [!].nes\r\nMD5: c096127c895bb7904c810007119a0225\r\nSHA1: e20d3f4fefa0ad7de198f957563f70b11410af52\r\nCRC32: dc87f63d\r\n262160 bytes', '', '', ''),
(4797, 8, 3869, 1, '1.0', '[4797]alfredchickengb.zip', 'Y', '4797readme.txt', '08 July 2019', 1562558400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alfred Chicken&quot; for the Game Boy.', '2019-07-08 21:30:20', '2019-07-08 17:49:02', NULL, 'N', 9, 0, 0, 217, '4797titlescreen.png', 0, 1, 'Alfred Chicken (USA).gb\r\nMD5: cac921f8eec70d5ccd8a2db8f473a084\r\nSHA1: 80c39d93ca58d0d6144fe7f7bdd47c3a4fcf0438\r\nCRC32: 3b9c3bc6\r\n131072 bytes', '', '', ''),
(4798, 9, 3870, 1, '1.0', '[4798]superalfredchickensfc.zip', 'Y', '4798readme.txt', '08 July 2019', 1562558400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Alfred Chicken&quot; for the Super Nintendo.', '2019-07-09 00:41:16', '2019-07-08 18:01:25', NULL, 'N', 9, 0, 0, 326, '4798titlescreen.png', 0, 4, 'Super Alfred Chicken (USA).sfc\r\nMD5: f961db05f8b7054695e2abef308380b6\r\nSHA1: 8ee35aabd7b15c2dbeb2ff401874fc792f9aa49c\r\nCRC32: f21c5a9d\r\n1048576 bytes', '', '', ''),
(4799, 11, 2842, 1, '1.0', '[4799]raidentradsmd.zip', 'Y', '4799readme.txt', '08 July 2019', 1562558400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Raiden Trad&quot; for the Sega Genesis/Mega Drive.', '2019-07-09 00:41:41', '2019-07-08 17:59:49', NULL, 'N', 9, 0, 0, 333, '4799titlescreen.png', 0, 8, 'Raiden Trad (JU) [!].bin\r\nMD5: af6b6c2e4870a46e61b90bd6d662e7fa\r\nSHA1: 9d4011d650179c62acdba0ed58143aa77b97d0e9\r\nCRC32: f839a811\r\n1048576 bytes', '', '', ''),
(4800, 9, 3871, 1, '1.0', '[4800]raidentradsfc.zip', 'Y', '4800readme.txt', '08 July 2019', 1562558400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Raiden Trad&quot; for the Super Nintendo.', '2019-07-09 00:44:02', '2019-07-08 17:58:39', NULL, 'N', 9, 0, 0, 401, '4800titlescreen.png', 0, 4, 'Raiden Trad (USA).sfc\r\nMD5: 4e3a04e52dddc4e8a676386bea87d3ad\r\nSHA1: b80ab440635c149f86b7cb8ab39d19fce2ea934c\r\nCRC32: 02ce6c96\r\n1048576 bytes', '', '', ''),
(4801, 11, 3872, 1, '1.0', '[4801]manoverboardsslucifersmd.zip', 'Y', '4801readme.txt', '08 July 2019', 1562558400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Man Overboard! - S.S. Lucifer&quot; for the Sega Genesis/Mega Drive.', '2019-07-09 00:44:49', '2019-07-08 17:57:00', NULL, 'N', 9, 0, 0, 266, '4801titlescreen.png', 0, 8, 'Man Overboard! - S.S. Lucifer (E) [c][!].bin\r\nMD5: ae6c1618e6f98d3101b1b91d3835ebac\r\nSHA1: 36c66a1cbf44f4019b84538a6bf452c369239bc9\r\nCRC32: cae0e3a6\r\n1048576 bytes', '', '', ''),
(4802, 11, 3873, 1, '1.0', '[4802]jammitsmd.zip', 'Y', '4802readme.txt', '08 July 2019', 1562558400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jammit&quot; for the Sega Genesis/Mega Drive.', '2019-07-09 00:45:26', '2019-07-08 17:55:23', NULL, 'N', 9, 0, 0, 227, '4802titlescreen.png', 0, 8, 'Jammit (U) [!].bin\r\nMD5: 946d261192111ed5baaae7c7d917d1be\r\nSHA1: 2f43bfd04f563a67f4a2c8b8e36c541c19913a50\r\nCRC32: d91b52b8\r\n2097152 bytes', '', '', ''),
(4803, 11, 3874, 1, '1.0', '[4803]finalzonesmd.zip', 'Y', '4803readme.txt', '08 July 2019', 1562558400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Final Zone&quot; for the Sega Genesis/Mega Drive.', '2019-07-09 00:46:17', '2019-07-08 17:53:51', NULL, 'N', 9, 0, 0, 342, '4803titlescreen.png', 0, 8, 'Final Zone (JU) [!].bin\r\nMD5: 0cbb16c044d7c8e7366d954b5e844d1a\r\nSHA1: e891e5c89fa13e3f9813d5a45feeed0cb7710acb\r\nCRC32: 731fa4a1\r\n524288 bytes', '', '', ''),
(4804, 1, 2462, 1, '1.0', '[4804]drchaosnes.zip', 'Y', '4804readme.txt', '08 July 2019', 1562558400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dr. Chaos&quot; for the NES.', '2019-07-09 00:46:51', '2019-07-08 17:52:01', NULL, 'N', 9, 0, 0, 311, '4804titlescreen.png', 0, 1, 'Dr. Chaos (U) [!].nes\r\nMD5: 40f69533967d8d9e5496191b7ddb6482\r\nSHA1: ce489cf4d432fda3c345c0735ec4d550959296bd\r\nCRC32: 406bda35\r\n131088 bytes', '', '', ''),
(4805, 1, 3875, 1, '1.0', '[4805]alfredchickennes.zip', 'Y', '4805readme.txt', '08 July 2019', 1562558400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alfred Chicken&quot; for the NES.', '2019-07-09 00:47:32', '2019-07-08 17:50:27', NULL, 'N', 9, 0, 0, 294, '4805titlescreen.png', 0, 1, 'Alfred Chicken (U) [!].nes\r\nMD5: 7d98e58e94078ab768a7ed3042f04501\r\nSHA1: c1bc357fce0aee0973e8d1f7aac75a68d52bea02\r\nCRC32: a01ef87e\r\n131088 bytes', '', '', ''),
(4806, 26, 3876, 1, '1.0', '[4806]Moon Cresta (ARC) BR V1_0.zip', 'Y', '', '08 July 2019', 1562558400, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of the original arcade version of Moon Cresta.\r\n\r\nBased on the Nichibutsu USA unencrypted version.\r\n\r\nTested on MAME 0.208.\r\n\r\nNote: You need 2 ROM sets to fully use this translation. Read the instructions text file (in Portuguese) for steps on how to apply the patches.', '2019-07-09 13:28:51', '2019-07-09 01:04:34', NULL, 'N', 11, 0, 1, 60, '4806titlescreen.png', 0, 1, 'Patch the following ROMs from the set &quot;mooncrst&quot;\r\n\r\nmcs_a\r\nMD5: d4ac64f059088930828e519b36c420fb\r\nSHA1: 5bc9493afa76c55858b8c8849524cbc77dc838fc\r\nCRC32: 631ebb5a\r\n\r\nmcs_b\r\nMD5: 41eab4a27f14dfde9ebfd909573c4b8c\r\nSHA1: 38a6679a8b69bc1870a0e67e692131c42f9535c8\r\nCRC32: fb0f1f81\r\n\r\nmcs_c\r\nMD5: 4fb5e2b5e110b3b62d9f1c9efcd05af7\r\nSHA1: 08c6599db170dd6ee364c44f70a0f5c0f881b6ef\r\nCRC32: 24cfd145\r\n\r\nmcs_d\r\nMD5: f11be41e78c3db900a63585117364eaa\r\nSHA1: b8885c555c6ad7021be55c6925a0a0872c1b6abd\r\nCRC32: 13932a15\r\n\r\nPatch the following ROMs from the set &quot;mooncrstu&quot;\r\n\r\nbepr199\r\nMD5: 3f2a55574dff34c6ee7185cee87fd7bf\r\nSHA1: 82e8e825d157c3c947a3a222bca059a735169c7d\r\nCRC32: 6e84a927\r\n\r\ne5\r\nMD5: 6aa06e45eee6bc82d1d834df6f8ee56d\r\nSHA1: 99dbe9fc7f95f8fdce86eb5c32bd1ca1bea0ca3c\r\nCRC32: 06d378a6\r\n\r\nsmc2f\r\nMD5: 393f92f8c52c8ff92b0736015f94b773\r\nSHA1: d89abff6ac4afbf69377a1d63043d629a634aab7\r\nCRC32: 410ab430\r\n\r\nsmc8f\r\nMD5: caaf327e7ef7e83d31fd0c628da3d159\r\nSHA1: e0d1680f193889568edf005786e2767d4fb086f4\r\nCRC32: f42164c5', '', '', ''),
(4808, 11, 63, 1, '1.0', '[4808]TR_Dbz(G).rar', 'Y', '', '29 October 2017', 1509249600, 4541, 'NOBODY', 'Translation to Galician for “Dragon Ball Z: L’Appel du Destin”, for the Sega Mega Drive/Genesis.', '2019-07-10 17:11:03', '2019-07-07 18:04:34', NULL, 'N', 33, 0, 1, 135, '', 1, 8, '2097152 bytes\r\nCRC32 F035C737\r\nMD5 9386F82FC9AB95294CA35961DB80D0B9\r\nSHA-1 5FF71986F4911B5DFD16598A5A3A9BA398C92C60', '', '', ''),
(4809, 1, 3879, 1, '1.0', '[4809]topgunthesecondmissionnes.zip', 'Y', '4809readme.txt', '11 July 2019', 1562817600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Top Gun - The Second Mission&quot; for the NES.', '2019-07-11 23:48:48', '2019-07-11 18:28:41', NULL, 'N', 9, 0, 0, 254, '4809titlescreen.png', 0, 1, 'Top Gun - The Second Mission (U) [!].nes\r\nMD5: a403fefedb1ad7819a27b54270f33c1c\r\nSHA1: ee7747f09f98e6fc1717652a7a485982f5b2d6d6\r\nCRC32: 4519fb7a\r\n262160 bytes', '', '', ''),
(4810, 1, 3880, 1, '1.0', '[4810]topgunnes.zip', 'Y', '4810readme.txt', '11 July 2019', 1562817600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Top Gun&quot; for the NES.', '2019-07-11 23:49:34', '2019-07-11 18:27:20', NULL, 'N', 9, 0, 0, 288, '4810titlescreen.png', 0, 1, 'Top Gun (U) (PRG1) [!].nes\r\nMD5: ac956bd3edb35ccc907561d5a98735da\r\nSHA1: 6e233846ca3bb2f50b0176cc31f5cd9667a635f5\r\nCRC32: 0c9a67a8\r\n131088 bytes', '', '', ''),
(4811, 9, 251, 1, '1.0', '[4811]rushingbeatsfc.zip', 'Y', '4811readme.txt', '11 July 2019', 1562817600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rushing Beat&quot; for the Super Nintendo.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/2739/]FlashPV[/url]', '2019-07-11 23:50:05', '2019-07-11 18:25:38', NULL, 'N', 9, 0, 0, 396, '4811titlescreen.png', 0, 4, 'Rushing Beat (J) [!].smc\r\nMD5: ee392bdcd28d073585f198ce9187456f\r\nSHA1: 19ca57776d3b3cdbc8cc3444cb26e7de1e40e9b9\r\nCRC32: a6f0693d\r\n1048576 bytes', '', '', ''),
(4812, 9, 251, 1, '1.0', '[4812]rivalturfsfc.zip', 'Y', '4812readme.txt', '11 July 2019', 1562817600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rival Turf&quot; for the Super Nintendo', '2019-07-11 23:50:24', '2019-07-11 18:23:11', NULL, 'N', 9, 0, 0, 347, '4812titlescreen.png', 0, 4, 'Rival Turf (U).smc\r\nMD5: e061f15d6f87cd47e27f5b9f11fe1b7e\r\nSHA1: 86541ccb1b3e886794ef2165d93d018b158569e2\r\nCRC32: ca988f59\r\n1048576 bytes', '', '', ''),
(4813, 1, 3881, 1, '1.0', '[4813]galacticcrusadernes.zip', 'Y', '4813readme.txt', '11 July 2019', 1562817600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Galactic Crusader&quot; for the NES.', '2019-07-11 23:51:06', '2019-07-11 18:21:29', NULL, 'N', 9, 0, 0, 216, '4813titlescreen.png', 0, 1, 'Galactic Crusader (Bunch) [!].nes\r\nMD5: 38f2c01e1b944541b76afdc8fad63400\r\nSHA1: 2647d4f6b7346fa399ed79e1c19dabc1c045889c\r\nCRC32: ce3f8820\r\n65552 bytes', '', '', ''),
(4814, 1, 3882, 1, '1.0', '[4814]coolworldnes.zip', 'Y', '4814readme.txt', '11 July 2019', 1562817600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cool World&quot; for the NES.', '2019-07-11 23:51:37', '2019-07-11 18:20:02', NULL, 'N', 9, 0, 0, 278, '4814titlescreen.png', 0, 1, 'Cool World (U) [!].nes\r\nMD5: b9c84310c8c577febfc26b44cbd3e1ef\r\nSHA1: 62b7bf0c95f77e5d49e7f9bf6879c3fe32699416\r\nCRC32: ba898162\r\n262160 bytes', '', '', ''),
(4815, 8, 3883, 1, '1.0', '[4815]coolworldgb.zip', 'Y', '4815readme.txt', '11 July 2019', 1562817600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cool World&quot; for the Game Boy.', '2019-07-11 23:51:58', '2019-07-11 18:17:50', NULL, 'N', 9, 0, 0, 187, '4815titlescreen.png', 0, 1, 'Cool World (USA, Europe).gb\r\nMD5: 79bb2ba29c937253dd964142713a7869\r\nSHA1: 1919495cc83c4126c90d6cfa2e14427b6364da3a\r\nCRC32: a193c0d0\r\n131072 bytes', '', '', ''),
(4816, 34, 3884, 1, '1.0', '[4816]championbillardssg.zip', 'Y', '4816readme.txt', '11 July 2019', 1562817600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Champion Billiards&quot; for the Sega SG-1000.', '2019-07-11 23:52:24', '2019-07-11 18:16:21', NULL, 'N', 9, 0, 0, 88, '4816titlescreen.png', 0, 1, 'Champion Billards (SG-1000) [!].sg\r\nMD5: 71c32b1cf1e85d217421068ac8ccc655\r\nSHA1: f517e6a6123643a5e7e5fff6b413139afa412d8e\r\nCRC32: 62b21e31\r\n32768 bytes', '', '', ''),
(4817, 4, 3885, 1, '1.0', '[4817]bombermanpce.zip', 'Y', '4817readme.txt', '11 July 2019', 1562817600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bomberman&quot; for the TurboGrafx16/PC Engine.', '2019-07-11 23:53:11', '2019-07-11 18:13:45', NULL, 'N', 9, 0, 0, 312, '4817titlescreen.png', 0, 14, 'Bomberman (U).pce\r\nMD5: 22945308eb41396f39c00444be9f251f\r\nSHA1: dc63680e579764bbacb7f07514f4f49ab888d3b1\r\nCRC32: 5f6f3c2a\r\n262144 bytes', '', '', ''),
(4818, 1, 1176, 1, '1.0', '[4818]advanceddungeonsdragonsheroesofthelancenes.zip', 'Y', '4818readme.txt', '11 July 2019', 1562817600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Advanced Dungeons &amp; Dragons - Heroes of the Lance&quot; for the NES.', '2019-07-11 23:54:07', '2019-07-11 18:11:46', NULL, 'N', 9, 0, 0, 521, '4818titlescreen.png', 0, 1, 'Advanced Dungeons &amp; Dragons - Heroes of the Lance (U) [!].nes\r\nMD5: 01d8a23d55fdd23b0f5c97b8dfb1e81a\r\nSHA1: d9328b02916d365c97ed21074333257968e55f91\r\nCRC32: e880d426\r\n262160 bytes', '', '', ''),
(4819, 19, 3886, 1, '1.0', '[4819]formationzmx1.zip', 'Y', '4819readme.txt', '14 July 2019', 1563076800, 5349, 'NOBODY', 'Translation to Dutch of [i]Formation Z[/i] for MSX.', '2019-07-13 17:27:42', '2019-07-13 17:26:45', NULL, 'N', 16, 0, 0, 21, '4819titlescreen.png', 0, 1, 'Title: Formation Z (Japan)\r\nMD5: 9add9b8b02369b48a507494df5c7303e\r\nSHA1: c0d33b513704adc56718b1f56c1062718683c77c\r\nCRC32: 37b55d09\r\n32768 bytes', '', '', ''),
(4820, 19, 3887, 1, '1.0', '[4820]cityconnectionmx1.zip', 'Y', '4820readme.txt', '14 July 2019', 1563076800, 5349, 'NOBODY', 'Translation to Dutch of [i]City Connection[/i] for MSX.', '2019-07-14 12:43:30', '2019-07-13 17:34:02', NULL, 'N', 16, 0, 0, 21, '4820titlescreen.png', 0, 1, 'Title: City Connection (Japan)\r\nMD5: 8a3339bc88a1d1bf3aeb0b39202b7951\r\nSHA1: 0071b2eb214ff002dbbb7532653585b35b56f243\r\nCRC32: 6031a583\r\n32768 bytes', '', '', ''),
(4821, 19, 3888, 1, '1.0', '[4821]ddaymx1.zip', 'Y', '4821readme.txt', '14 July 2019', 1563076800, 5349, 'NOBODY', 'Translation to Dutch of [i]D-Day[/i] for MSX.', '2019-07-14 12:44:24', '2019-07-13 17:29:44', NULL, 'N', 16, 0, 0, 19, '4821titlescreen.png', 0, 1, 'D-Day (Japan)\r\nMD5: f791fdd30dfd64019281ae53e4343bd4\r\nSHA1: 18e87e15b09ec2fddc52fad10edc57918fadec34\r\nCRC32: 5d284ea6\r\n16384 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4822, 22, 3889, 1, '1.0', '[4822]heroesofthelancesms.zip', 'Y', '4822readme.txt', '15 July 2019', 1563163200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Heroes of the Lance&quot; for the Sega Master System.', '2019-07-15 21:34:25', '2019-07-15 17:36:53', NULL, 'N', 9, 0, 0, 336, '4822titlescreen.png', 0, 1, 'Heroes of the Lance (U) [!].sms\r\nMD5: 1dcacb5969fb4a0d4e9c7fec67227cce\r\nSHA1: 16b2219a1493c06d18c973fc550ea563c3116207\r\nCRC32: cde13ffb\r\n524288 bytes', '', '', ''),
(4823, 1, 3890, 1, '1.1', '[4823]indianajonesandthelastcrusadetaitones.zip', 'Y', '4823readme.txt', '16 July 2019', 1563249600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Indiana Jones and the Last Crusade (Taito)&quot; for the NES.\r\n\r\nV1.1: Fixed Sallah letter.', '2019-07-15 21:34:44', '2019-07-16 17:59:23', NULL, 'N', 9, 0, 0, 303, '4823titlescreen.png', 0, 1, 'Indiana Jones and the Last Crusade (U) (Taito) [!].nes\r\nMD5: c65e7a05787f5b2a7c3d5988a9dac062\r\nSHA1: 78bc318d19f0c7d1d429890c65ee083ecdab2d5c\r\nCRC32: da23166a\r\n262160 bytes', '', '', ''),
(4824, 11, 3891, 1, '1.0', '[4824]ppersiaesmd.zip', 'Y', '4824readme.txt', '15 July 2019', 1563163200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Prince of Persia&quot; for the Sega Genesis/Mega Drive.', '2019-07-15 21:35:18', '2019-07-15 17:41:08', NULL, 'N', 9, 0, 0, 480, '4824titlescreen.png', 0, 8, 'Prince of Persia (E).bin\r\nMD5: bb8dede1a266d8c48a8f2ea1e4d12e58\r\nSHA1: 6e645b791e6e2b84a206dca6cf47e8f955e60a72\r\nCRC32: 61de6fe0\r\n1048576 bytes', '', '', ''),
(4825, 11, 3892, 1, '1.0', '[4825]predator2smd.zip', 'Y', '4825readme.txt', '15 July 2019', 1563163200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Predator 2&quot; for the Sega Genesis/Mega Drive.', '2019-07-15 21:36:36', '2019-07-15 17:42:57', NULL, 'N', 9, 0, 0, 319, '4825titlescreen.png', 0, 8, 'Predator 2 (UE) [!].bin\r\nMD5: 6413bc568d7750b308fe06a3c85e6ec8\r\nSHA1: 0d482bae2922c81c8bc7500a62c396b038978114\r\nCRC32: bdba113e\r\n1048576 bytes', '', '', ''),
(4826, 22, 3893, 1, '1.0', '[4826]predator2sms.zip', 'Y', '4826readme.txt', '15 July 2019', 1563163200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Predator 2&quot; for the Sega Master System.', '2019-07-15 21:36:57', '2019-07-15 17:45:02', NULL, 'N', 9, 0, 0, 204, '4826titlescreen.png', 0, 1, 'Predator 2 (E) [!].sms\r\nMD5: 1389419d90834d3700b772e984143fde\r\nSHA1: ee26c9f5fd08ac73b5e28b20f35889d24c88c6db\r\nCRC32: 0047b615\r\n262144 bytes', '', '', ''),
(4827, 11, 3894, 1, '1.0', '[4827]shadowblasterssmd.zip', 'Y', '4827readme.txt', '15 July 2019', 1563163200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shadow Blasters&quot; for the Sega Genesis/Mega Drive.', '2019-07-15 21:37:28', '2019-07-15 17:46:42', NULL, 'N', 9, 0, 0, 356, '4827titlescreen.png', 0, 8, 'Shadow Blasters (U) [c][!].bin\r\nMD5: 3593e0995aa5ac87bf54e54da56e4631\r\nSHA1: 8485453264fd67ff8e4549a9db50b4f314a6fcb5\r\nCRC32: 713d377b\r\n524288 bytes', '', '', ''),
(4828, 22, 3895, 1, '1.0', '[4828]shanghaisms.zip', 'Y', '4828readme.txt', '15 July 2019', 1563163200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shanghai&quot; for the Sega Master System.', '2019-07-15 21:37:59', '2019-07-15 17:49:00', NULL, 'N', 9, 0, 0, 171, '4828titlescreen.png', 0, 1, 'Shanghai (UE) [!].sms\r\nMD5: f0595fbd334cb8e95c0486a588a24f7b\r\nSHA1: 58f01556d1f2da0af9dfcddcb3ac26cb299220d3\r\nCRC32: aab67ec3\r\n131072 bytes', '', '', ''),
(4829, 11, 3896, 1, '1.0', '[4829]sidepocketsmd.zip', 'Y', '4829readme.txt', '15 July 2019', 1563163200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Side Pocket&quot; for the Sega Genesis/Mega Drive.', '2019-07-15 21:38:26', '2019-07-15 17:51:02', NULL, 'N', 9, 0, 0, 329, '4829titlescreen.png', 0, 8, 'Side Pocket (JU) [!].gen\r\nMD5: 469e1360eb70879b1039a686be9dfc3a\r\nSHA1: 2b30982d04628edc620d8d99f7dceb4ed87b41e3\r\nCRC32: af9f275d\r\n1048576 bytes', '', '', ''),
(4830, 1, 3360, 1, '1.0', '[4830]starwarsnes.zip', 'Y', '4830readme.txt', '15 July 2019', 1563163200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Star Wars&quot; for the NES.', '2019-07-15 21:38:52', '2019-07-15 17:52:49', NULL, 'N', 9, 0, 0, 382, '4830titlescreen.png', 0, 1, 'Star Wars (U) [!].nes\r\nMD5: 2196b9d3dcce0a29d82a707f63761bc6\r\nSHA1: 372cbd8991c8a1d5ed15189b47d5990fba5d4485\r\nCRC32: eb506bf9\r\n262160 bytes', '', '', ''),
(4831, 11, 3897, 1, '1.0', '[4831]swordofsodansmd.zip', 'Y', '4831readme.txt', '15 July 2019', 1563163200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sword of Sodan&quot; for the Sega Genesis/Mega Drive.', '2019-07-15 21:39:14', '2019-07-15 17:54:50', NULL, 'N', 9, 0, 0, 305, '4831titlescreen.png', 0, 8, 'Sword of Sodan (UE) [!].bin\r\nMD5: 7b5c722bccce6f5301dd90b6d6b17f01\r\nSHA1: 088b81c3bcda86b9803b7e3f8067beb21d1d2553\r\nCRC32: 9cb8468f\r\n524288 bytes', '', '', ''),
(4832, 9, 325, 1, '4.0', '[4832]Majin Tensei (English).rar', 'Y', '4832readme.txt', '09 August 2019', 1565323200, 3292, 'NOBODY', 'This patching set is for Majin Tensei on the Super Famicom.\r\n\r\nThe text has been translated from Japanese into American English.\r\n\r\n(The patch has been updated to fix a line in the Heretic&#039;s Manor that had a small chance of appearing as garble, an incorrect stat description for one of the items, a word that was left off of one of the Game Over screens, and an unformatted line in a fusion screen.)\r\n\r\nTwo patching formats are provided, .bps and .ips.\r\n\r\n[b](Do not apply both patches.)[/b]\r\n\r\nIncluded in the set are:\r\n\r\n[list]\r\n[li]one .bps patch[/li]\r\n[li]one .ips patch[/li]\r\n[li]a readme[/li]\r\n[/list]', '2019-07-16 03:10:19', '2019-08-09 04:16:04', NULL, 'N', 12, 0, 0, 10139, '4832titlescreen.png', 0, 4, 'Country Japan \r\nInternal CRC A422 \r\nCRC32 C1B5D46A \r\nMD5 0FE71F9A99EC8DFCB14E0195C9AC3940 \r\nSHA-1 E7794AB6A0D62FF317254BB439672590A4E765CB \r\nSHA-256 91EB02E85A208898E4753CEC1AA42C3D209D090CA52A100C81153B68583E3CB9 \r\nROM Speed 200ns (SlowROM) \r\nROM Size 12 Mb \r\nROM Bank LoROM \r\nROM Type Normal + Battery \r\nSRAM Size 64 Kb \r\nInternal Title M A J I N T E N S E I \r\nCommon Filenames \r\nMajin Tensei (V1.0) (J).sfc (GoodSNES v0.999.5) \r\nMajin Tensei (Japan).sfc (No-Intro 2011-12-24) \r\nMajin Tensei (NTSC)(Jap)(1.0).sfc (Zapatabase 2011-01-30)', '', '', ''),
(4833, 1, 752, 1, '1.01', '[4833]wrecking_crew_rus.rar', 'Y', '', '03 February 2017', 1486098000, 842, 'NOBODY', 'Russian translation patch for Wrecking Crew (NES).', '2019-07-16 03:11:28', '2019-07-12 22:35:14', NULL, 'N', 2, 0, 1, 65, '4833titlescreen.png', 0, 1, 'Original ROM: Wrecking Crew (U) [!].nes\r\nMD5: b9abb75ac20aae1f6ba5a5da178d69e0', '', '', ''),
(4834, 1, 3899, 1, '1.01', '[4834]zhong_guo_xiang_qi_rus.rar', 'Y', '', '29 January 2017', 1485666000, 842, 'NOBODY', 'Russian translation patch for Zhong Guo Xiang Qi (Chinese Chess). Chinese Chess is a Miscellaneous game, developed by TXC Corp and published by Micro Genius, which was released in Asia in 1991.', '2019-07-16 03:14:05', '2019-07-12 22:20:10', NULL, 'N', 2, 0, 1, 77, '4834titlescreen.png', 0, 1, 'Original ROM: Zhong Guo Xiang Qi (Chinese Chess) (Unl).nes\r\nMD5: bcd4ab9df6bcb15c2ae5642aec477e8f', '', '', ''),
(4835, 1, 126, 1, '1.0', '[4835]ff2_tt.zip', 'Y', '4835readme.txt', '31 January 2003', 1043989200, 270, 'NOBODY', 'A fully complete fan translation into French of Final Fantasy II for the NES.', '2019-07-16 13:15:40', '2019-07-14 19:06:20', NULL, 'N', 7, 0, 0, 228, '4835titlescreen.png', 0, 1, 'Final Fantasy II (J) [!].nes - NOINTRO\r\nCRC32: B7327510\r\nMD5: 74669F264DF775499830F9E6FB60A1E7\r\nSHA-1: 1A9E01A29472F1161BD16E1B4D76994346A505F6\r\nSHA-256: D315A546B7E8C8D604F19DD00C98ED7C2571125414EC9BDFB82E3A9894C90C67', '', '', ''),
(4836, 1, 561, 1, '1.01', '[4836]ff.zip', 'Y', '4836readme.txt', '31 January 2003', 1043989200, 270, 'NOBODY', 'A French translation patch for Final Fantasy on the NES. Everything is fully translated. There is a bug in the magic menu, but it does not make the game unplayable.', '2019-07-16 13:15:54', '2019-07-14 18:55:54', NULL, 'N', 7, 0, 0, 263, '', 1, 1, 'GoodNES File Name: Final Fantasy (U) [!].nes\r\nFile MD5:	D111FC7770E12F67474897AAAD834C0C\r\nFile SHA-1:	B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32:	5C892F3B\r\nROM MD5:	24AE5EDF8375162F91A6846D3202E3D6\r\nROM SHA-1:	C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32:	CEBD2A31', '', '', ''),
(4837, 17, 3900, 1, '1.0', '[4837]C12_Final_Resistance_Spolszczenie_1.0.zip', 'Y', '', '16 July 2019', 1563249600, 1819, 'NOBODY', 'Polish transaltion for C-12: Final Resistance. All text and textures have been translated. Also polish font is available. Patch is for PAL version of the game.', '2019-07-17 00:59:49', '2019-07-16 19:15:22', NULL, 'N', 1, 0, 1, 84, '4837titlescreen.jpg', 0, 11, 'PAL SCES-03364', '', '', ''),
(4838, 19, 3901, 1, '1.0', '[4838]gyrodinemx1.zip', 'Y', '4838readme.txt', '20 July 2019', 1563595200, 5349, 'NOBODY', 'Translation to Dutch of [i]Gyrodine[/i] for MSX.', '2019-07-22 04:25:46', '2019-07-20 11:44:40', NULL, 'N', 16, 0, 0, 16, '4838titlescreen.png', 0, 1, 'Title: Gyrodine (Japan)\r\nMD5: 99e8e6260b5b42069b64e281209a1143\r\nSHA1: 99a8631cdc37f0dd9d8793ea8eadd3f34e0bba51\r\nCRC32: 0e89433b\r\n32768 bytes', '', '', ''),
(4839, 9, 3902, 1, '1.0', '[4839]brawlbrotherssfc.zip', 'Y', '4839readme.txt', '18 July 2019', 1563422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Brawl Brothers&quot; for the Super Nintendo.', '2019-07-22 04:38:40', '2019-07-18 18:14:07', NULL, 'N', 9, 0, 0, 622, '4839titlescreen.png', 0, 4, 'Brawl Brothers (U) [!].smc\r\nMD5: 96c2f98baf38dd63c6a466688d7099f1\r\nSHA1: 01bf09e99d9b7baa88f852293ec941cf863f7009\r\nCRC32: e822065c\r\n1572864 bytes', '', '', ''),
(4840, 11, 3903, 1, '1.0', '[4840]bubbanstixsmd.zip', 'Y', '4840readme.txt', '18 July 2019', 1563422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bubba N Stix&quot; for the Sega Genesis/Mega Drive.', '2019-07-22 04:39:16', '2019-07-18 18:15:39', NULL, 'N', 9, 0, 0, 296, '4840titlescreen.png', 0, 8, 'Bubba N Stix (U) [!].bin\r\nMD5: 7f6f2774da5fb57435c31708a52d8738\r\nSHA1: 907c875794b8e3836e5811c1f28aa90cc2c8ffed\r\nCRC32: d45cb46f\r\n1048576 bytes', '', '', ''),
(4841, 11, 3904, 1, '1.0', '[4841]bubbleandsqueaksmd.zip', 'Y', '4841readme.txt', '18 July 2019', 1563422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bubble and Squeak&quot; for the Sega Genesis/Mega Drive.', '2019-07-22 04:40:12', '2019-07-18 18:17:08', NULL, 'N', 9, 0, 0, 301, '4841titlescreen.png', 0, 8, 'Bubble and Squeak (U) [!].bin\r\nMD5: 316c4eec04d89235978d17d06da33bba\r\nSHA1: 0457b0220c86f58d8249cbd5987f63c5439d460c\r\nCRC32: 28c4a006\r\n524288 bytes', '', '', ''),
(4842, 11, 3905, 1, '1.0', '[4842]deadlymovessmd.zip', 'Y', '4842readme.txt', '18 July 2019', 1563422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Deadly Moves&quot; for the Sega Genesis/Mega Drive.', '2019-07-22 04:40:41', '2019-07-30 17:47:59', NULL, 'N', 9, 0, 0, 296, '4842titlescreen.png', 0, 8, 'Deadly Moves (U) [!].bin or Deadly Moves (J) [!].bin \r\nMD5: 208652cf1e1f77405cf3e854f009d2b8\r\nSHA1: 8733d179292d4dc5c3513459539d96484b6d018f\r\nCRC32: 35cbd237\r\n1048576 bytes', '', '', ''),
(4843, 34, 3906, 1, '1.0', '[4843]exerionsg.zip', 'Y', '4843readme.txt', '18 July 2019', 1563422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Exerion&quot; for the Sega SG-1000.', '2019-07-22 04:41:06', '2019-07-18 18:20:40', NULL, 'N', 9, 0, 0, 90, '4843titlescreen.png', 0, 1, 'Exerion (SG-1000) [!].sg\r\nMD5: 7f0ae039dd072d825ebfd2d3bf02a2a0\r\nSHA1: 839e19487b96d02222ff397b047cbc6a0fbc08ff\r\nCRC32: a2c45b61\r\n16384 bytes', '', '', ''),
(4844, 8, 3907, 1, '1.0', '[4844]heroesofmightandmagicgbc.zip', 'Y', '4844readme.txt', '18 July 2019', 1563422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Heroes of Might and Magic&quot; for the Game Boy Color.', '2019-07-22 04:41:40', '2019-07-18 18:22:58', NULL, 'N', 9, 0, 0, 284, '4844titlescreen.png', 0, 1, 'Heroes of Might and Magic (U) (M3) [C][!].gbc\r\nMD5: 6a2a5ab0dc979f162cbfa4389d1cd71f\r\nSHA1: 209d8a9cdd240a8c73d03d8575373bfa53948869\r\nCRC32: bb0672a6\r\n1048576 bytes', '', '', ''),
(4845, 9, 3908, 1, '1.0', '[4845]magicswordsfc.zip', 'Y', '4845readme.txt', '18 July 2019', 1563422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Magic Sword&quot; for the Super Nintendo.', '2019-07-22 04:42:05', '2019-07-18 18:24:39', NULL, 'N', 9, 0, 0, 544, '4845titlescreen.png', 0, 4, 'Magic Sword (U).smc\r\nMD5: ad7349eb7afd3d809161ee70bd2c361d\r\nSHA1: 0d64ef4149b71d13d287122f58eca9c580fa7d0f\r\nCRC32: 27325e4d\r\n1048576 bytes', '', '', ''),
(4846, 1, 3909, 1, '1.0', '[4846]operationwolfnes.zip', 'Y', '4846readme.txt', '18 July 2019', 1563422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Operation Wolf&quot; for the NES.', '2019-07-22 04:42:45', '2019-07-18 18:26:17', NULL, 'N', 9, 0, 0, 242, '4846titlescreen.png', 0, 1, 'Operation Wolf (U) [!].nes\r\nMD5: 65d93f24c8bc24420556d7b1aec013a9\r\nSHA1: 58a2d8fd7049c3b5582516633ca6a23a91291b9e\r\nCRC32: 80704705\r\n262160 bytes', '', '', ''),
(4847, 22, 3910, 1, '1.0', '[4847]operationwolfsms.zip', 'Y', '4847readme.txt', '18 July 2019', 1563422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Operation Wolf&quot; for the Sega Master System.', '2019-07-22 04:43:16', '2019-07-18 18:27:29', NULL, 'N', 9, 0, 0, 204, '4847titlescreen.png', 0, 1, 'Operation Wolf (U) [!].sms\r\nMD5: 2ca2064302f51f724e1f2593369a0696\r\nSHA1: 064040452b6bacc75443dae7916a0fd573f1600d\r\nCRC32: 205caae8\r\n262144 bytes', '', '', ''),
(4848, 9, 3911, 1, '1.0', '[4848]superbusterbrossfc.zip', 'Y', '4848readme.txt', '18 July 2019', 1563422400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Buster Bros.&quot; for the Super Nintendo.', '2019-07-22 04:44:14', '2019-07-18 18:32:12', NULL, 'N', 9, 0, 0, 451, '4848titlescreen.png', 0, 4, 'Super Buster Bros. (U) (V1.1).smc\r\nMD5: cd3b82704652014771ad1b86798676a2\r\nSHA1: ea228ed04f101dfaf5d865d2aeb839bd509bd3ca\r\nCRC32: 9526d1aa\r\n524288 bytes', '', '', ''),
(4849, 10, 3912, 1, '1.0', '[4849]GGXAE (S).rar', 'Y', '4849readme.txt', '21 July 2019', 1563681600, 4777, 'NOBODY', 'Spanish Translation for &quot;Guilty Gear X Advance Edition&quot; for the Game Boy Advance.', '2019-07-22 04:46:54', '2019-07-22 02:10:23', NULL, 'N', 9, 0, 0, 492, '4849titlescreen.png', 0, 1, 'Guilty Gear X - Advance Edition (USA).gba\r\nFile MD5      509139BB43B0FA487056E6068C46AB70        \r\nFile SHA-1    BB064410C57324B25DE96D297338CC5E73262FE6\r\nFile CRC32    70DB3F96                                \r\nFile Size     8.00 MB', '', '', ''),
(4850, 8, 1677, 1, '1.0', '[4850]kid2pl.rar', 'Y', '4850readme.txt', '25 February 2020', 1582606800, 5229, 'NOBODY', 'This is a complete Polish Translation for Kid Icarus: Of Myths and Monsters.', '2019-07-22 10:52:54', '2020-02-25 17:06:04', NULL, 'N', 1, 0, 0, 75, '4850titlescreen.PNG', 0, 1, 'Kid Icarus - Of Myths and Monsters (UE) [!].gb\r\nCRC32: 0C042862\r\nSHA-1: 465614BB236C507A5709ECAB95827A8BE4E2E6B8\r\nMD5: 23C7BE98AC9A4D3B046AD1BE3F0965E4', '', '', ''),
(4851, 1, 127, 1, '1.0', '[4851]ff3_tt.zip', 'Y', '4851readme.txt', '28 March 2003', 1048827600, 270, 'NOBODY', 'This translation contains patches for both the original Japanese ROM as well as a ROM prepatched with the classic English translation.', '2019-07-22 20:16:11', '2019-07-17 23:32:03', NULL, 'N', 7, 0, 0, 275, '', 1, 1, 'Final Fantasy III (J) [!].nes - GOODNES 3.14\r\nCRC32: 170163F1\r\nMD5: 4E9BDCDD1071FF48638A3AA0FDA325FC\r\nSHA-1: C4443FC24625E3C2BB859525EB44B6B3A80E7C35', '', '', ''),
(4852, 1, 938, 1, '1.0', '[4852]dhpl.rar', 'Y', '4852readme.txt', '21 July 2019', 1563681600, 5229, 'NOBODY', 'This is a complete Polish Translation for Duck Hunt.', '2019-07-22 20:16:41', '2019-07-21 14:57:37', NULL, 'N', 1, 0, 0, 103, '4852titlescreen.png', 0, 1, 'Name: Duck Hunt (W).nes\r\nSize: 24576 (6000)\r\nCRC32: 24598791\r\nSHA-1: FB853A77E02F1CEAE933DFF762CD0C2F6E0B2E27\r\nMD5: FA382374EB4A93A719064CA6C5A4E78C', '', '', ''),
(4853, 1, 3914, 1, '1.0', '[4853]gyrodinenes.zip', 'Y', '4853readme.txt', '22 July 2019', 1563768000, 5349, 'NOBODY', 'Translation to Dutch of [i]Gyrodine[/i] for the Nintendo Entertainment System.', '2019-07-22 20:17:14', '2019-07-22 17:35:11', NULL, 'N', 16, 0, 0, 37, '4853titlescreen.png', 0, 1, 'Gyrodine (Japan).nes \r\nMD5: 314a2c13f0e964b51b326dc321653c36\r\nSHA1: fed73bde46c33ed0f241e458d567b6607786124c\r\nCRC32: ce936921\r\n40976 bytes\r\nHeadered', '', '', ''),
(4854, 22, 3916, 1, '1.0', '[4854]battleoutrunsms.zip', 'Y', '4854readme.txt', '24 July 2019', 1563940800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battle Out Run&quot; for the Sega Master System.', '2019-07-26 13:13:12', '2019-07-24 19:32:41', NULL, 'N', 9, 0, 0, 254, '4854titlescreen.png', 0, 1, 'Battle Out Run (E) [!].sms\r\nMD5: 83609eb760c3af64915fd6e73ee7d99e\r\nSHA1: cfa8721d4fc71b1f14e9a06f2db715a6f88be7dd\r\nCRC32: c19430ce\r\n262144 bytes', '', '', ''),
(4855, 12, 3917, 1, '1.0', '[4855]chessmasterthegg.zip', 'Y', '4855readme.txt', '24 July 2019', 1563940800, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Chessmaster&quot; for the Sega Game Gear.', '2019-07-26 13:13:39', '2019-07-24 19:34:59', NULL, 'N', 9, 0, 0, 151, '4855titlescreen.png', 0, 1, 'Chessmaster, The (U) [!].gg\r\nMD5: b24d5c5548acb3b35aaf02802b3bb7d5\r\nSHA1: daea9a76dedc080b9965cfa32e2ddb1eaaaab0b4\r\nCRC32: da811ba6\r\n131072 bytes', '', '', ''),
(4856, 11, 3918, 1, '1.0', '[4856]ishidothewayofthestonessmd.zip', 'Y', '4856readme.txt', '24 July 2019', 1563940800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ishido - The Way of the Stones&quot; for the Sega Genesis/Mega Drive.', '2019-07-26 13:16:01', '2019-07-24 19:36:49', NULL, 'N', 9, 0, 0, 256, '4856titlescreen.png', 0, 8, 'Ishido - The Way of the Stones (U) [c][!].bin\r\nMD5: 30ee5ae0e2a4b2995a79173f67278c69\r\nSHA1: 3bd159e323d86e69031bf1ee9febeb6f9bb078d4\r\nCRC32: b1de7d5e\r\n131072 bytes', '', '', ''),
(4857, 11, 3919, 1, '1.0', '[4857]masterofmonsterssmd.zip', 'Y', '4857readme.txt', '24 July 2019', 1563940800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Master of Monsters&quot; for the Sega Genesis/Mega Drive.', '2019-07-26 13:16:26', '2019-07-24 19:38:12', NULL, 'N', 9, 0, 0, 466, '4857titlescreen.png', 0, 8, 'Master of Monsters (U) [!].bin\r\nMD5: 6fd2ba6b00c102debe3dcbe6257656c1\r\nSHA1: 28f38617911a99504542b30f70c0d9c81996ef65\r\nCRC32: 91354820\r\n524288 bytes', '', '', ''),
(4858, 1, 1325, 1, '1.0', '[4858]radracer2nes.zip', 'Y', '4858readme.txt', '24 July 2019', 1563940800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rad Racer 2&quot; for the NES.', '2019-07-26 13:16:52', '2019-07-24 19:39:21', NULL, 'N', 9, 0, 0, 344, '4858titlescreen.png', 0, 1, 'Rad Racer 2 (U) [!].nes\r\nMD5: a0638990881f84395d5f0fd9f4bc3381\r\nSHA1: 143014be43df5126249648d62e2193550fec03a8\r\nCRC32: 39d371ec\r\n131088 bytes', '', '', ''),
(4859, 1, 2062, 1, '1.0', '[4859]radracernes.zip', 'Y', '4859readme.txt', '24 July 2019', 1563940800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rad Racer&quot; for the NES.', '2019-07-26 13:17:34', '2019-07-24 19:40:34', NULL, 'N', 9, 0, 0, 345, '4859titlescreen.png', 0, 1, 'Rad Racer (U) [!].nes\r\nMD5: 1f0014742b957f323599f5109f7fad73\r\nSHA1: 97f4195a0113caa268ce4f8729dfb719c6d6d460\r\nCRC32: 595daa35\r\n131088 bytes', '', '', ''),
(4860, 11, 3920, 1, '1.0', '[4860]wimbledonchampionshiptennissmd.zip', 'Y', '4860readme.txt', '24 July 2019', 1563940800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wimbledon Championship Tennis&quot; for the Sega Genesis/Mega Drive.', '2019-07-26 13:18:00', '2019-07-24 19:42:04', NULL, 'N', 9, 0, 0, 249, '4860titlescreen.png', 0, 8, 'Wimbledon Championship Tennis (USA).md\r\nMD5: 7978bb18dc7c6269f6b5c2178b93b407\r\nSHA1: db9083fd257d7cb718a010bdc525980f254e2c66\r\nCRC32: f9142aee\r\n1048576 bytes', '', '', ''),
(4861, 12, 3921, 1, '1.0', '[4861]wimbledongg.zip', 'Y', '4861readme.txt', '24 July 2019', 1563940800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wimbledon&quot; for the Sega Game Gear.', '2019-07-26 13:18:27', '2019-07-24 19:43:26', NULL, 'N', 9, 0, 0, 134, '4861titlescreen.png', 0, 1, 'Wimbledon (World).gg\r\nMD5: 05e39eb8dc19c023f4a4fed36c058675\r\nSHA1: 6aa588e0aa93c5c74c80f7044de49933291af4e9\r\nCRC32: ce1108fd\r\n131072 bytes', '', '', ''),
(4862, 22, 3922, 1, '1.0', '[4862]wimbledoniisms.zip', 'Y', '4862readme.txt', '24 July 2019', 1563940800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wimbledon II&quot; for the Sega Master System.', '2019-07-26 13:18:57', '2019-07-24 19:45:18', NULL, 'N', 9, 0, 0, 171, '4862titlescreen.png', 0, 1, 'Wimbledon II (Europe).sms\r\nMD5: 41fa7c376327e7fa851103c0407e8e53\r\nSHA1: 55dd4aaa92de4bdaa1d8b6463a34887f4a8baa28\r\nCRC32: 7f3afe58\r\n262144 bytes', '', '', ''),
(4863, 22, 3923, 1, '1.0', '[4863]wimbledonsms.zip', 'Y', '4863readme.txt', '24 July 2019', 1563940800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wimbledon&quot; for the Sega Master System.', '2019-07-26 13:20:14', '2019-07-24 19:46:31', NULL, 'N', 9, 0, 0, 165, '4863titlescreen.png', 0, 1, 'Wimbledon (Europe).sms\r\nMD5: a7f1049812a4cd1f180dcd644b10145f\r\nSHA1: 07bc7896efc9eae77a9be68c190071c99eb17a8a\r\nCRC32: 912d92af\r\n262144 bytes', '', '', ''),
(4864, 1, 782, 1, '1.0', '[4864]NinGaidn.zip', 'Y', '', '26 July 2019', 1564113600, 5062, 'NOBODY', 'Indonesian translation of Ninja Gaiden.', '2019-07-26 13:26:53', '2019-07-26 06:58:38', NULL, 'N', 24, 0, 1, 242, '', 1, 1, 'Ninja Gaiden (USA)\r\nFile MD5      0C2CCCDA6BA6CAB7BEDE0FF05E7F6852        \r\nFile SHA-1    CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32    11F953F6                                \r\nROM MD5       07C1B92AE9B78F209075A8CC6D3EEBF0        \r\nROM SHA-1     15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32     7C4A72D8', '', '', ''),
(4865, 8, 2769, 1, '1.0', '[4865]Shantae (USA)_Fr-MikeD.zip', 'Y', '4865readme.txt', '15 January 2019', 1547528400, 5471, 'NOBODY', 'Shantae is a successful series that started on Game Boy Color in 2002 before expanding to new generation consoles. In the city, the dialogues are totally different during the day and at night so don&#039;t hesitate to discover them. Find 20 squid babies, 12 fireflies, 7 hearts, 4 talismans, 4 special shots and 1 off-menu dance (Game Boy Advance). \r\n\r\n\r\nThe translation has full insertion of texts (about twenty pages of dialogues at all). The proper names of characters, cities and special names of objects have been preserved in the native English language for greater fidelity to the original work.\r\n\r\nFor all the details, you can see the readme file.', '2019-07-26 13:29:03', '2019-07-26 21:14:56', NULL, 'N', 7, 0, 0, 176, '4865titlescreen.png', 0, 1, 'Database match: Shantae (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 520E48C50F6E997FCD841CA368FC9ABC1DBDDEC1\r\nFile/ROM CRC32: E994B59B\r\n\r\n---ROM---\r\nPlatform	Game Boy\r\nFormat	Gameboy ROM image\r\nExternal Header	No\r\nFile size	4194304 ($400000)\r\nRom size	4194304 ($400000)\r\nROM checksum	2EB3\r\nChecksum valid	Yes\r\n\r\n---ALL HASHES---\r\nFile SHA1	520E48C50F6E997FCD841CA368FC9ABC1DBDDEC1\r\nROM SHA1	520E48C50F6E997FCD841CA368FC9ABC1DBDDEC1\r\nFile MD5	028C4262DBB49F4FC462A6EB3E514D72\r\nROM MD5	028C4262DBB49F4FC462A6EB3E514D72\r\nFile CRC32	E994B59B\r\nROM CRC32	E994B59B\r\n\r\n---HEADER---\r\nLogo present	Yes\r\nHeader checksum	68\r\nHeader checksum valid	Yes\r\nROM checksum	2EB3\r\nROM checksum valid	Yes\r\nTitle	SHANTAE\r\nManufacturer	B3AE', '', '', ''),
(4866, 26, 3924, 1, '1.0', '[4866]1n5_1942.zip', 'Y', '4866readme.txt', '26 July 2019', 1564113600, 5349, 'NOBODY', 'Translation to Dutch of [i]1942[/i] for Arcade.', '2019-07-27 01:39:22', '2019-07-26 14:23:26', NULL, 'N', 16, 0, 0, 130, '4866titlescreen.png', 0, 1, 'Title: 1942.zip\r\nPlatform: Arcade (MAME 0.78 / MAME 2003)\r\n  \r\nPatch only the file(s) below\r\nFile: 1-n5.bin\r\nMD5: 8442d4f462a5370f2356f02a471b07e5\r\nSHA1: 24b66827f08c43fbf5b9517d638acdfc38e1b1e7\r\nCRC32: 835f7b24\r\n16384 bytes', '', '', ''),
(4867, 1, 745, 1, '1.1', '[4867]kidpl.rar', 'Y', '4867readme.txt', '28 February 2020', 1582866000, 5229, 'NOBODY', 'This is a complete Polish Translation for Kid Icarus.', '2019-07-28 14:25:53', '2020-02-28 16:38:52', NULL, 'N', 1, 0, 0, 105, '4867titlescreen.png', 0, 1, 'Kid Icarus (UE).nes\r\nCRC32: D770C1A9\r\nSHA-1: 2C27EC6ECC67645A3A3DEC3496DC4AB5D35049AF\r\nMD5: 9A857B52042A11D021D596E5EE528585', '', '', ''),
(4868, 1, 561, 1, '1.3', '[4868]FF1Translationv1.3.zip', 'Y', '4868readme.txt', '24 October 2019', 1571889600, 3826, 'NOBODY', 'This is a translation patch of Final Fantasy for the Famicom/NES. It aims to be an accurate translation that also uses Square Enix&#039;s terminology for its modern remakes of that game. The entire script from the original Famicom version of the game was retranslated.\r\n\r\nThere are two versions:\r\n\r\n1. Default Edition\r\n\r\nThis is the default version. It strictly adheres to the terminology used in the GBA/PSP/iOS remakes of Final Fantasy. If you&#039;re a long-term fan that wants to see stuff like Garland&#039;s famous line from the original NES version retained, then this is the version for you.\r\n\r\n2. Chaos Edition\r\n\r\nThis is an alternate version that uses different terminology for some names, particularly the &quot;Four Fiends&quot; being changed to the &quot;Chaos Four&quot;, in order to be closer to the Japanese text to preserve the four bosses&#039; connection to the final boss. In addition to that, all monsters based off of D&amp;D are spelled as they are in D&amp;D. This version does NOT rename anything else (except Oxyale becoming &quot;AiryWater&quot;, whose Japanese name was based off of a spell from D&amp;D called Airy Water), and therefore it should still maintain continuity with the rest of the Final Fantasy series.', '2019-07-28 14:26:52', '2019-10-25 06:31:29', NULL, 'N', 12, 0, 0, 6115, '4868titlescreen.png', 0, 1, 'ROM: Final Fantasy (Japan) (Rev B).nes\r\nFile SHA-1: 0D4F34ADA26DBE20F6D6372F9B72980DF455121E\r\nFile CRC32: 92B1B80A\r\nROM SHA-1: C4C46C1BE3EBF607E31010CC63258F22A5D98F84\r\nROM CRC32: F71E7EDD', '', '', ''),
(4869, 26, 3925, 1, '1.0', '[4869]dangerousseedarcadedutch.zip', 'Y', '4869readme.txt', '29 July 2019', 1564372800, 5349, 'NOBODY', 'Translation to Dutch of [i]Dangerous Seed[/i] for the arcade.\r\n\r\n(Sources included)', '2019-07-29 13:10:02', '2019-07-29 09:26:49', NULL, 'N', 16, 0, 0, 57, '4869titlescreen.png', 0, 1, 'Title: Dangerous Seed (MAME 0.78/MAME 2003 - FBA 2012)\r\n  \r\nPatch only the file(s) below\r\nFile:dr1_prg7.bin\r\nMD5: 2eb84dbb3e13ce1c11e6d3195a01ad4f\r\nSHA1: a08ca7ac0c36c8f06f516bbfb9f541b77e53e864\r\nCRC32: d7d2f653\r\n131072 bytes', '', '', ''),
(4870, 2, 3926, 1, '1.01', '[4870]Dragon.Princess.PC-88.-.EN.patch.1.01.zip', 'Y', '4870readme.txt', '30 July 2019', 1564459200, 5433, 'NOBODY', 'Dragon &amp; Princess, published by KOEI for the PC-88 and a couple other Japanese PCs, is widely considered to be the first Japanese RPG. This translation makes it possible for the English-speaking audience to experience this (small) piece of history. \r\n\r\nAs featured on The CRPG Addict&#039;s blog!', '2019-07-29 13:11:10', '2019-07-31 01:58:09', NULL, 'N', 12, 0, 0, 372, '4870titlescreen.png', 0, 1, 'Filename: Oldmix2.d88\r\nSHA1: B26FDAA16C2E9597FA7FAB311E8C394C73CD4930\r\nMD5: DB2F4AB8E2846808ACFFF78A37F06DDD\r\nCRC32: 798B6721', '', '', ''),
(4871, 22, 3087, 1, '1.0', '[4871]Sagaia (UE) [!]_Fr-Mike.zip', 'Y', '4871readme.txt', '09 January 2019', 1547010000, 5471, 'NOBODY', 'Sagaia is the Master System version of Darius II, one of the best games on this console. In the 80s, Darius was played in an arcade on 3 screens fixed in length, giving a very successful panoramic visual aspect!\r\n\r\nThe introduction and the 3 endings of the game have been translated as well as the title screen, the score screen, the options, the planet map, the boss &amp; level end message, the end credits, the game over &amp; continue.\r\n\r\nFor all the details, you can see the readme file.', '2019-07-29 13:14:08', '2019-07-29 08:38:31', NULL, 'N', 7, 0, 0, 88, '4871titlescreen.png', 0, 1, 'Database match: Sagaia (Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: 2A3E859139F8CA83494BB800DC848FE4D02DB82A\r\nFile/ROM CRC32: 66388128\r\n---ROM---\r\nPlatform	Master System\r\nFormat	Master System ROM image\r\nExternal Header	No\r\nFile size	262144 ($40000)\r\nRom size	262144 ($40000)\r\n---ALL HASHES---\r\nFile SHA1	2A3E859139F8CA83494BB800DC848FE4D02DB82A\r\nROM SHA1	2A3E859139F8CA83494BB800DC848FE4D02DB82A\r\nFile MD5	D8A4C95203BBE294760085189F9544FA\r\nROM MD5	D8A4C95203BBE294760085189F9544FA\r\nFile CRC32	66388128\r\nROM CRC32	66388128\r\n---HEADER---\r\nHeader found	Yes\r\nChecksum	$CAB7\r\nRegion	SMS Export\r\nVersion	0\r\nProduct code	07078', '', '', ''),
(4872, 1, 2288, 1, '1.0', '[4872]kungfuheroesnes.zip', 'Y', '4872readme.txt', '29 July 2019', 1564372800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kung-Fu Heroes&quot; for the NES.', '2019-07-29 21:32:49', '2019-07-29 17:56:30', NULL, 'N', 9, 0, 0, 237, '4872titlescreen.png', 0, 1, 'Kung-Fu Heroes (U) [!].nes\r\nMD5: bd3c10bdbef581759295ae16c9626859\r\nSHA1: c1500248a260d6084dff86b232f1231c62913af5\r\nCRC32: 736bd189\r\n65552 bytes', '', '', ''),
(4873, 11, 3927, 1, '1.0', '[4873]onslaughtsmd.zip', 'Y', '4873readme.txt', '29 July 2019', 1564372800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Onslaught&quot; for the Sega Genesis/Mega Drive.', '2019-07-29 21:34:52', '2019-07-29 17:59:17', NULL, 'N', 9, 0, 0, 293, '4873titlescreen.png', 0, 8, 'Onslaught (U) [c][!].bin\r\nMD5: 455e836ca5dd9cb782e7455e584cf65a\r\nSHA1: dc542ddfa878f2aed3a7fcedc4b0f8d503eb5d70\r\nCRC32: 9f19d6df\r\n524288 bytes', '', '', ''),
(4874, 9, 3928, 1, '1.0', '[4874]ploksfc.zip', 'Y', '4874readme.txt', '29 July 2019', 1564372800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Plok!&quot; for the Super Nintendo.', '2019-07-29 21:36:59', '2019-07-29 18:01:18', NULL, 'N', 9, 0, 0, 420, '4874titlescreen.png', 0, 4, 'Plok! (U) [!].smc\r\nMD5: 478a2723ff6db38428d9b26cf0d504bf\r\nSHA1: e2c19e9f434f7791ff9f2e48fdad37fd11ae9933\r\nCRC32: bbd678f6\r\n1048576 bytes', '', '', ''),
(4875, 16, 3929, 1, '1.0', '[4875]puyopopngc.zip', 'Y', '4875readme.txt', '29 July 2019', 1564372800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Puyo Pop&quot; for the Neo Geo Pocket Color.', '2019-07-30 12:43:42', '2019-07-29 18:03:47', NULL, 'N', 9, 0, 0, 273, '4875titlescreen.png', 0, 1, 'Puyo Pop (World) (En,Ja) (v1.06).ngc\r\nMD5: d40dc57b9cc3a30a2400f8cfd8724578\r\nSHA1: 8971d3d64e47950cf01648d7b341d4b01a2c4eb0\r\nCRC32: 5c649d1e\r\n1048576 bytes', '', '', ''),
(4876, 1, 3930, 1, '1.0', '[4876]smashtvnes.zip', 'Y', '4876readme.txt', '29 July 2019', 1564372800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Smash T.V.&quot; for the NES.', '2019-07-30 12:43:45', '2019-07-29 18:06:19', NULL, 'N', 9, 0, 0, 231, '4876titlescreen.png', 0, 1, 'Smash T.V. (U) [!].nes\r\nMD5: f9c67bc1f58c512d5b7347ca51e54e9a\r\nSHA1: 43dbc7d3342762f4669b09ba6121217a54a21e74\r\nCRC32: 447a45a0\r\n262160 bytes', '', '', ''),
(4877, 11, 3931, 1, '1.0', '[4877]streetsmartsmd.zip', 'Y', '4877readme.txt', '29 July 2019', 1564372800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Street Smart&quot; for the Sega Genesis/Mega Drive.', '2019-07-30 12:43:48', '2019-07-29 18:08:08', NULL, 'N', 9, 0, 0, 284, '4877titlescreen.png', 0, 8, 'Street Smart (JU) [!].bin\r\nMD5: 7a926aaea9e526066a75c253738b633c\r\nSHA1: a9cb2295b9cd42475904cba19b983e075a1b6014\r\nCRC32: b1dedfad\r\n524288 bytes', '', '', ''),
(4878, 12, 3932, 1, '1.0', '[4878]supersmashtvgg.zip', 'Y', '4878readme.txt', '29 July 2019', 1564372800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Smash T.V.&quot; for the Sega Game Gear.', '2019-07-30 12:43:51', '2019-07-29 18:10:05', NULL, 'N', 9, 0, 0, 140, '4878titlescreen.png', 0, 1, 'Super Smash T.V. (U) [!].gg\r\nMD5: d378d5784b82154bdc7b36976a7c7737\r\nSHA1: 85189e29f3f6b94f95723bc75571e9424df119f9\r\nCRC32: 1006e4e3\r\n262144 bytes', '', '', ''),
(4879, 11, 3933, 1, '1.0', '[4879]supersmashtvsmd.zip', 'Y', '4879readme.txt', '29 July 2019', 1564372800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Smash TV&quot; for the Sega Genesis/Mega Drive.', '2019-07-30 12:43:53', '2019-07-29 18:11:58', NULL, 'N', 9, 0, 0, 312, '4879titlescreen.png', 0, 8, 'Super Smash TV (UE) [!].bin\r\nMD5: 6858c543dd27b9f1d5aa260a25ab1b83\r\nSHA1: 0459f7c61f152fa0afa98d96ef9fbe4964641f34\r\nCRC32: f22412b6\r\n524288 bytes', '', '', ''),
(4880, 22, 3934, 1, '1.0', '[4880]supersmashtvsms.zip', 'Y', '4880readme.txt', '29 July 2019', 1564372800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Smash TV&quot; for the Sega Master System.', '2019-07-30 12:43:56', '2019-07-29 18:13:55', NULL, 'N', 9, 0, 0, 191, '4880titlescreen.png', 0, 1, 'Super Smash TV (E) [!].sms\r\nMD5: fd65b6794d6778c7948cd9b8b02a12f5\r\nSHA1: b4515aad1cad31980d041632e23d3be82aa31828\r\nCRC32: e0b1aff8\r\n262144 bytes', '', '', ''),
(4881, 11, 3935, 1, '1.0', '[4881]toddsadventuresinslimeworldsmd.zip', 'Y', '4881readme.txt', '29 July 2019', 1564372800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Todd&#039;s Adventures in Slime World&quot; for the Sega Genesis/Mega Drive.', '2019-07-30 12:43:59', '2019-07-29 18:15:48', NULL, 'N', 9, 0, 0, 267, '4881titlescreen.png', 0, 8, 'Todd&#039;s Adventures in Slime World (U) [!].bin\r\nMD5: 0ff81c6ec1c1c92a4bce8e29c5db2291\r\nSHA1: e558e39e3e556d20c789bf2823af64e1a5c78784\r\nCRC32: 652e8b7d\r\n524288 bytes', '', '', ''),
(4882, 1, 716, 1, '1.1', '[4882]Ms. Pac-Man (Namco) (NES) BR V1_1.zip', 'Y', '4882readme.txt', '10 March 2022', 1646888400, 4568, 'NOBODY', 'Portuguese translation of Namco&#039;s version of Ms. Pac-Man for the NES.', '2019-07-30 12:45:13', '2022-03-11 00:50:58', NULL, 'N', 11, 0, 0, 81, '4882titlescreen.png', 0, 1, 'Database match: Ms. Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9BB7FC771A991EA036FBB0AE97F7AF41AAAE7826\r\nFile CRC32: 51A0C9DE\r\nROM SHA-1: F92161296E7CBA0B9A573D00EABF8581914BCA56\r\nROM CRC32: B6D2D300', '', '', ''),
(4883, 1, 1630, 1, '1.0', '[4883]Galaxian (NES) BR V1_0.zip', 'Y', '4883readme.txt', '29 July 2019', 1564372800, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of the NES version of Galaxian.\r\n\r\nBased on the overdump ROM, because the supposed &quot;good dump&quot; ROM is faulty.', '2019-07-30 12:45:18', '2019-07-29 21:23:26', NULL, 'N', 11, 0, 0, 83, '4883titlescreen.png', 0, 1, 'Galaxian (J) (REV0) [o1].nes\r\nCRC32: 037F3281\r\nMD5: E709CC6DDCFAA4119DFD1C4994C54C75\r\nSHA-1: 5B00F5EF1EEEFCB543ABF046B4A4249F69BCDC11', '', '', ''),
(4884, 11, 3891, 1, '1.0', '[4884]Prince of Persia (U) [!]_Fr-Mike.zip', 'Y', '4884readme.txt', '01 January 2019', 1546318800, 5471, 'NOBODY', 'Prince of Persia was adapted on 16 media until 1993 after its initial release on Apple II in 1989. The best adaptation is technically on the latest consoles of that era. The Genesis version is the latest and best in terms of fidelity to the story and authenticity for the 12 levels of the original game.\r\n\r\nTo further perfect the original spirit, a restitution of the sets has been done. Almost all the screens in the *cellars* of the Palace are covered by this restoration to the authentic original state of Apple II.\r\n \r\nOn the translation side, the introductory scenes, the elapsed time and the end of the game have been translated. This also includes the title screen, credit screen, start menu, ingame menu, current level and password timing.\r\n\r\n\r\nFor all the details, you can see the readme file.', '2019-07-30 12:45:25', '2019-07-30 15:38:19', NULL, 'N', 7, 0, 0, 180, '4884titlescreen.png', 0, 8, 'Database match: Prince of Persia (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 30080C7A8617BA3AAF67587970F32CD846234611\r\nFile/ROM CRC32: 13C181A4\r\n--- ROM ---\r\nPlatform	Genesis\r\nFormat	Genesis ROM image (BIN)\r\nExternal Header	No\r\nFile size	1048576 ($100000)\r\nRom size	1048576 ($100000)\r\n--- ALL HASHES ---\r\nFile SHA1	30080C7A8617BA3AAF67587970F32CD846234611\r\nROM SHA1	30080C7A8617BA3AAF67587970F32CD846234611\r\nFile MD5	A942E336B5D2E9F962B289FC08B890C6\r\nROM MD5	A942E336B5D2E9F962B289FC08B890C6\r\nFile CRC32	13C181A4\r\nROM CRC32	13C181A4\r\n--- HEADER ---\r\nTitle	Prince of Persia\r\nAlt Title	Prince of Persia\r\nPlatform	SEGA GENESIS\r\nRegion	U\r\nCopyright	(C)T-48 1993.NOV (Tengen/Time Warner Interactive)\r\nProduct ID	GM T-048286-00\r\nChecksum	D575', '', '', ''),
(4885, 26, 3936, 1, '1.0', '[4885]regulusu-arcade.zip', 'Y', '4885readme.txt', '30 July 2019', 1564459200, 5349, 'NOBODY', 'Translation to Dutch of [i]Regulus[/i] for the Arcade.', '2019-07-30 14:42:48', '2019-07-30 13:41:42', NULL, 'N', 16, 0, 0, 23, '4885titlescreen.png', 0, 1, 'Title: regulusu (USA, decrypted version; MAME 0.78/MAME 2003 or FBA 0.2.97.42/43/44)\r\n \r\nPatch only the following file(s):\r\nFile: epr-5950.129\r\nMD5: 1313ce9a29653c1ccb7812924c5d9ea1\r\nSHA1: 0164cb919a50013f23568f59caff19ff2d0bf11f\r\nCRC32: 3b047b67\r\n8192 bytes', '', '', ''),
(4886, 1, 2403, 1, '1.0', '[4886]Galaga - Demons of Death (NES) BR V1_0.zip', 'Y', '4886readme.txt', '30 July 2019', 1564459200, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of the NES version of Galaga (Galaga: Demons of Death).', '2019-07-31 12:31:54', '2019-07-30 23:46:24', NULL, 'N', 11, 0, 0, 73, '4886titlescreen.png', 0, 1, 'Galaga - Demons of Death (U) [!].nes\r\nCRC32: 1DB07C0D\r\nMD5: 52485AD0D6AACA08BE2C1BD4C855A080\r\nSHA-1: 87E536B900DB2976E6B3BD682A4D7ED88AC19DCD', '', '', ''),
(4888, 16, 1802, 2, '1.0', '[4888]OBPOZ.zip', 'Y', '', '30 July 2019', 1564459200, 2652, 'NOBODY', 'The last Ogre Battle game not in English deserves a translation patch!\r\n\r\nSo far the following has been translated:\r\n\r\n[list]\r\n[li]Character Names, Classes, Attacks, and Stats[/li]\r\n[li]Item Names &amp; Descriptions[/li]\r\n[li]Tarot Cards &amp; Descriptions[/li]\r\n[li]Stage Names[/li]\r\n[li]Town Names (In the first few stages only)[/li]\r\n[li]Game Introduction[/li]\r\n[li]Opening Sequence (Warren&#039;s Questions)[/li]\r\n[li]Most Menu Items[/li]\r\n[/list]\r\n\r\nWhat still needs to be translated:\r\n[list]\r\n[li]Most of the story text[/li]\r\n[li]Miscellaneous in-battle text[/li]\r\n[li]Menu descriptions[/li]\r\n[/list]\r\nNote: Because there was quite a need for additional English characters and other graphical hacks, the original Japanese text in the game is now a garble of English letters, numbers, and other symbols.\r\n\r\nUpdate (4/14/23):\r\n\r\n[list]\r\n[li]The first 2 stages have been completely translated.[/li]\r\n[li]The character naming screen doesn&#039;t look like a garbled mess anymore.[/li]\r\n[li]Most of the miscellaneous text (non-story) has been translated at this point.[/li]\r\n[li]Some minor bugs/misaligned text has been fixed.[/li]\r\n[/list]', '2019-07-31 13:36:38', '2023-04-14 16:06:57', NULL, 'N', 12, 0, 1, 1592, '', 1, 1, 'Database match: Densetsu no Ogre Battle Gaiden - Zenobia no Ouji (Japan)\r\nDatabase: No-Intro: Neo Geo Pocket/Color (v. 20170204-124431)\r\nFile/ROM SHA-1: 5AC794C0F125BFB97EFE9CD06C2ACA3AFDF549EA\r\nFile/ROM CRC32: EEEEFD6A', '', '', ''),
(4889, 1, 1855, 1, '1.0', '[4889]Dig Dug (NES) BR V1_0.zip', 'Y', '4889readme.txt', '31 July 2019', 1564545600, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of the NES version of Dig Dug.', '2019-08-01 12:55:00', '2019-07-31 18:19:44', NULL, 'N', 11, 0, 0, 89, '4889titlescreen.png', 0, 1, 'Dig Dug (J).nes\r\nCRC32: 3AE8289A\r\nMD5: B335E805DDE69E63A66CD5EAF5B01AD1\r\nSHA-1: EF9D2A241ECD6A99C3A5E8FC30A7958ACED8EA4E', '', '', ''),
(4890, 1, 805, 1, '1.1', '[4890]metroidpl.rar', 'Y', '4890readme.txt', '26 February 2020', 1582693200, 5229, 'NOBODY', 'This is a complete Polish Translation for Metroid.', '2019-08-02 12:41:00', '2020-02-26 16:36:34', NULL, 'N', 1, 0, 0, 142, '4890titlescreen.png', 0, 1, 'Metroid (U).nes\r\nCRC32: 70080810\r\nSHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nMD5: B2D2D9ED68B3E5E0D29053EA525BD37C', '', '', ''),
(4891, 1, 3938, 1, '1.0', '[4891]breakthrunes.zip', 'Y', '4891readme.txt', '02 August 2019', 1564718400, 3384, 'NOBODY', 'Translation to Spanish for &quot;BreakThru&quot; for the NES.', '2019-08-04 17:23:46', '2019-08-02 17:22:48', NULL, 'N', 9, 0, 0, 282, '4891titlescreen.png', 0, 1, 'BreakThru (U) [!].nes\r\nMD5: 27f9067cba07b76f18558f380ea0b6cb\r\nSHA1: f21d03e1522741399ba5c11abbe96e8cf4889b88\r\nCRC32: c85bf3e3\r\n262160 bytes', '', '', ''),
(4892, 1, 3312, 1, '1.1', '[4892]adventuresoftomsawyernes.zip', 'Y', '4892readme.txt', '06 August 2019', 1565064000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Adventures of Tom Sawyer&quot; for the NES.\r\n\r\nV1.1: Fixed background and changed time table and start/continue.', '2019-08-04 17:24:12', '2019-08-06 17:53:45', NULL, 'N', 9, 0, 0, 363, '4892titlescreen.png', 0, 1, 'Adventures of Tom Sawyer (U) [!].nes\r\nMD5: df266b997ee8a1b6bbbaef45bd127201\r\nSHA1: 3d8828fa7ae7108b50979db60f737b95c85b2289\r\nCRC32: 0336f9f3\r\n262160 bytes', '', '', ''),
(4893, 22, 3939, 1, '1.0', '[4893]aceofacessms.zip', 'Y', '4893readme.txt', '02 August 2019', 1564718400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ace of Aces&quot; for the Sega Master System.', '2019-08-04 17:24:45', '2019-08-02 17:18:44', NULL, 'N', 9, 0, 0, 251, '4893titlescreen.png', 0, 1, 'Ace of Aces (E) [!].sms\r\nMD5: ce26b4372655f35f1b7c9d0c3b700f93\r\nSHA1: 08a79905767b8e5af8a9c9c232342e6c47588093\r\nCRC32: 887d9f6b\r\n262144 bytes', '', '', ''),
(4894, 1, 3940, 1, '1.2', '[4894]f1sensationj.zip', 'Y', '4894readme.txt', '09 August 2019', 1565323200, 3384, 'NOBODY', 'Translation to Spanish for &quot;F-1 Sensation&quot; for the NES.\r\n\r\nV1.1: Little fixes.\r\nV1.2: More fixes on menus.', '2019-08-06 13:28:01', '2019-08-09 15:27:36', NULL, 'N', 9, 0, 0, 391, '4894titlescreen.png', 0, 1, 'F-1 Sensation (J).nes\r\nMD5: 432309cdcb51256b64cd0645746d78ae\r\nSHA1: 04aeededf0c42b214acfbe6e03e5c63171d67797\r\nCRC32: 6a2be608\r\n262160 bytes', '', '', ''),
(4895, 34, 3252, 1, '1.0', '[4895]segagalagasg.zip', 'Y', '4895readme.txt', '02 August 2019', 1564718400, 5349, 'NOBODY', 'Translation to Dutch of [i]Sega Galaga[/i] for Sega SG-1000/SG-3000.', '2019-08-06 13:39:41', '2019-08-02 17:39:41', NULL, 'N', 16, 0, 0, 21, '4895titlescreen.png', 0, 1, 'Sega-Galaga (Japan) (16kB).sg\r\nMD5: e2619cf7c307ac1916c534519f6043d9\r\nSHA1: 32e776b3a17f7c0df0fa9eb49a3e451cfe702bfd\r\nCRC32: 981e36c1\r\n16384 bytes\r\n \r\nor\r\n \r\nSega-Galaga (Japan) (40kB).sg\r\nMD5: 7f7e1d564448fdce96d239ad9ebf37d6\r\nSHA1: 9b093878f92ce8b918beaa44dcc8a41282f9f267\r\nCRC32: 31283003\r\n40960 bytes', '', '', ''),
(4896, 12, 3941, 1, '1.0', '[4896]jamesbond007theduelgg.zip', 'Y', '4896readme.txt', '02 August 2019', 1564718400, 3384, 'NOBODY', 'Translation to Spanish for &quot;James Bond 007 - The Duel&quot; for the Sega Game Gear.', '2019-08-06 20:34:20', '2019-08-02 17:36:24', NULL, 'N', 9, 0, 0, 152, '4896titlescreen.png', 0, 1, 'James Bond 007 - The Duel (U) [!].gg\r\nMD5: 4190790937a1efaf2418917402b06e75\r\nSHA1: 6e2124b40db7d1fc22b4f1e41565710500611d8e\r\nCRC32: 881a4524\r\n262144 bytes', '', '', ''),
(4897, 34, 3942, 1, '1.0', '[4897]drolsg.zip', 'Y', '4897readme.txt', '04 August 2019', 1564891200, 5349, 'NOBODY', 'Translation to Dutch of [i]Drol[/i] for Sega SG-1000/SG-3000.', '2019-08-06 20:35:13', '2019-08-04 11:21:39', NULL, 'N', 16, 0, 0, 22, '4897titlescreen.png', 0, 1, 'Drol (Japan).sg\r\nMD5: 8eb2ab42d2bc3f3568e85cba2b46a251\r\nSHA1: 607b2b9a946eaaebb938800bd3b1df7d9342388c\r\nCRC32: 288940cb\r\n32768 bytes', '', '', ''),
(4898, 22, 3943, 1, '1.0', '[4898]jamesbond007theduelsms.zip', 'Y', '4898readme.txt', '02 August 2019', 1564718400, 3384, 'NOBODY', 'Translation to Spanish for &quot;James Bond 007 - The Duel&quot; for the Sega Master System.', '2019-08-07 00:55:45', '2019-08-02 17:41:48', NULL, 'N', 9, 0, 0, 188, '4898titlescreen.png', 0, 1, 'James Bond 007 - The Duel (E).sms\r\nMD5: c52e496c497d427747769aaedfbb8dab\r\nSHA1: 89f86869b90af986bee2acff44defe420e405a1e\r\nCRC32: 8d23587f\r\n262144 bytes', '', '', ''),
(4899, 11, 3944, 1, '1.0', '[4899]jamesbond007theduelsmd.zip', 'Y', '4899readme.txt', '02 August 2019', 1564718400, 3384, 'NOBODY', 'Translation to Spanish for &quot;James Bond 007 - The Duel&quot; for the Sega Genesis/Mega Drive.', '2019-08-07 00:56:13', '2019-08-02 17:39:30', NULL, 'N', 9, 0, 0, 333, '4899titlescreen.png', 0, 8, 'James Bond 007 - The Duel (UE) [!].gen\r\nMD5: b81db9e2ae0f50bfc484e03a2caac95c\r\nSHA1: e880bfad98d0e6f9b73db63ea85fb0a103b0e1e7\r\nCRC32: 291a3e4b\r\n524288 bytes', '', '', ''),
(4900, 9, 939, 1, '1.0', '[4900]princeofpersiasfc.zip', 'Y', '4900readme.txt', '02 August 2019', 1564718400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Prince of Persia&quot; for the Super Nintendo.', '2019-08-07 01:02:16', '2019-08-02 17:46:38', NULL, 'N', 9, 0, 0, 620, '4900titlescreen.png', 0, 4, 'Prince of Persia (U).smc\r\nMD5: 8ffc8d34bc75bc049122894b4292eb85\r\nSHA1: 29ce1e32cf57d8284d0670949045c0d9128c3e1b\r\nCRC32: 891bb2bb\r\n1048576 bytes', '', '', ''),
(4901, 8, 3945, 1, '1.0', '[4901]princeofpersiagb.zip', 'Y', '4901readme.txt', '02 August 2019', 1564718400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Prince of Persia&quot; for the Game Boy.', '2019-08-07 01:02:49', '2019-08-02 17:45:20', NULL, 'N', 9, 0, 0, 200, '4901titlescreen.png', 0, 1, 'Prince of Persia (U).gb\r\nMD5: 80034da43f35307291714ae2553d9ddf\r\nSHA1: ef3ef15b791ceff34d7d9bb5b3af2e05842c8323\r\nCRC32: 2bd995f1\r\n131072 bytes', '', '', ''),
(4902, 1, 3946, 1, '1.0', '[4902]mappylandnes.zip', 'Y', '4902readme.txt', '02 August 2019', 1564718400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mappy-Land&quot; for the NES.', '2019-08-07 01:07:02', '2019-08-02 17:43:35', NULL, 'N', 9, 0, 0, 256, '4902titlescreen.png', 0, 1, 'Mappy-Land (U) [!].nes\r\nMD5: d80c89a478dfd14ffce44fa02a670055\r\nSHA1: 68168cd5ae72adc614858a0b03a62934e47481b3\r\nCRC32: 4e8ebcfe\r\n163856 bytes', '', '', ''),
(4903, 26, 3947, 1, '1.0', '[4903]senjyoaarcade.zip', 'Y', '4903readme.txt', '05 August 2019', 1564977600, 5349, 'NOBODY', 'Translation to Dutch of [i]Senjyo[/i] for Arcade.\r\n\r\n(Sources included)', '2019-08-07 01:08:58', '2019-08-05 11:08:58', NULL, 'N', 16, 0, 0, 23, '4903titlescreen.png', 0, 1, 'Title: Senjyo.zip (MAME 0.78/MAME 2003 or FBA 0.2.97.39-42)\r\n \r\nOnly patch the file(s) below:\r\nFile: 08m_05t.bin\r\nMD5: fdc8067bd594ed755791385d5fd30e5f\r\nSHA1: 59997164dfb740fce1862d89754be7517303161a\r\nCRC32: b1f3544d\r\n8192 bytes', '', '', ''),
(4904, 19, 3948, 1, '1.0', '[4904]senjyomx1.zip', 'Y', '4904readme.txt', '05 August 2019', 1564977600, 5349, 'NOBODY', 'Translation to Dutch of [i]Senjyo[/i] for MSX.', '2019-08-07 01:09:37', '2019-08-05 09:24:07', NULL, 'N', 16, 0, 0, 17, '4904titlescreen.png', 0, 1, 'Title: Senjyo (Japan)\r\nMD5: c129fbaa8caabb21cc28e3fe35304576\r\nSHA1: e373e3e9be4f6d30d5db84b699082c00b2021ba3\r\nCRC32: 126bc4cd\r\n16384 bytes', '', '', ''),
(4905, 1, 2403, 1, '1.0', '[4905]galagademonsofdeathnes.zip', 'Y', '4905readme.txt', '03 August 2019', 1564804800, 5349, 'NOBODY', 'Translation to Dutch of [i]Galaga[/i] / [i]Galaga: Demons of Death[/i] for Nintendo Entertainment System.', '2019-08-07 01:10:05', '2019-08-03 11:10:37', NULL, 'N', 16, 0, 0, 59, '4905titlescreen.png', 0, 1, 'Galaga - Demons of Death (USA).nes\r\nMD5: 486bbb76f49dcad3982e63239346f4bc\r\nSHA1: da54c223d79fa59eb95437854b677cf69b5cac8a\r\nCRC32: e36d5991\r\n40976 bytes\r\n \r\nGalaga (Japan).nes\r\nMD5: 5b684ccb852fa4e79e73b89f2c840f16\r\nSHA1: 4c202daddf0107025fb9f17432a8fddc710d55c6\r\nCRC32: 628d22de\r\n24592 bytes', '', '', ''),
(4906, 19, 3710, 1, '1.0', '[4906]Pac-Man (MSX1) BR V1_0.zip', 'Y', '4906readme.txt', '05 August 2019', 1564977600, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of the MSX version of Pac-Man.', '2019-08-07 01:11:33', '2019-08-06 00:06:23', NULL, 'N', 11, 0, 0, 30, '4906titlescreen.png', 0, 1, 'Pac-Man (1984)(Namcot).rom\r\nCRC32: D74DFFA2\r\nMD5: 01078DD71F4E70E95BC3ACDF605C19DA\r\nSHA-1: 61695EB1DC6242D8A70C7EF2172CF86A26E3C2DD', '', '', ''),
(4907, 34, 3949, 1, '1.0', '[4907]starforcesg.zip', 'Y', '4907readme.txt', '06 August 2019', 1565064000, 5349, 'NOBODY', 'Translation to Dutch of [i]Star Force[/i] for Sega SG-1000/SG-3000.', '2019-08-07 01:12:12', '2019-08-06 13:50:50', NULL, 'N', 16, 0, 0, 24, '4907titlescreen.png', 0, 1, 'Star Force (Japan).sg\r\nMD5: 2cbd1f9f4927f9618390340f56f116a6\r\nSHA1: d38875cb08de0ea892e5ef80f93987bbc445ef8f\r\nCRC32: b846b52a\r\n32768 bytes', '', '', ''),
(4908, 19, 3950, 1, '1.0', '[4908]exerioniizornimx1.zip', 'Y', '4908readme.txt', '07 August 2019', 1565150400, 5349, 'NOBODY', 'Translation to Dutch of [i]Exerion II: Zorni[/i] for MSX.', '2019-08-07 13:17:07', '2019-08-07 09:50:32', NULL, 'N', 16, 0, 0, 39, '4908titlescreen.png', 0, 1, 'Exerion II - Zorni (Japan)\r\nMD5: e8519fc1f9a4af0115a8abb450b32bd6\r\nSHA1: 2b36fe2b0d98d65ab31f13fcb858db6858a51d46\r\nCRC32: 0b6c146f\r\n16384 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4909, 19, 3951, 1, '1.0', '[4909]exerionmx1.zip', 'Y', '4909readme.txt', '07 August 2019', 1565150400, 5349, 'NOBODY', 'Translation to Dutch of [i]Exerion[/i] for MSX.', '2019-08-07 13:17:53', '2019-08-07 11:03:59', NULL, 'N', 16, 0, 0, 25, '4909titlescreen.png', 0, 1, 'Exerion (Japan)\r\nMD5: 165e08772153f210dd5080e06b27bfa6\r\nSHA1: 975fdf521c08030896eb50af4f39a23500eaf7ac\r\nCRC32: 7abefd3d\r\n16384 bytes', '', '', ''),
(4910, 34, 3906, 1, '1.0', '[4910]exerionsg.zip', 'Y', '4910readme.txt', '07 August 2019', 1565150400, 5349, 'NOBODY', 'Translation to Dutch of [i]Exerion[/i] for Sega SG-1000/SG-3000.', '2019-08-08 04:28:49', '2019-08-07 16:24:10', NULL, 'N', 16, 0, 0, 28, '4910titlescreen.png', 0, 1, 'Exerion (Japan, Europe).sg\r\nMD5: 7f0ae039dd072d825ebfd2d3bf02a2a0\r\nSHA1: 839e19487b96d02222ff397b047cbc6a0fbc08ff\r\nCRC32: a2c45b61\r\n16384 bytes', '', '', ''),
(4911, 19, 3952, 1, '1.0', '[4911]boggy84mx1.zip', 'Y', '4911readme.txt', '10 August 2019', 1565409600, 5349, 'NOBODY', 'Translation to Dutch of [i]Boggy ’84[/i] for MSX.', '2019-08-10 12:14:43', '2019-08-10 09:02:24', NULL, 'N', 16, 0, 0, 21, '4911titlescreen.png', 0, 1, 'Boggy &#039;84 (Japan)\r\nMD5: ed3620892fb8a70154732ffac6f0b1ef\r\nSHA1: 5c96169207e197237aa728d8ce4e24c0635d5904\r\nCRC32: ec089246\r\n8192 bytes', '', '', ''),
(4912, 1, 3953, 1, '1.0', '[4912]fantasyzone2theteardropofopaopanes.zip', 'Y', '4912readme.txt', '10 August 2019', 1565409600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fantasy Zone 2 - The Teardrop of Opa-Opa&quot; for the NES.', '2019-08-10 12:22:06', '2019-08-10 08:43:21', NULL, 'N', 9, 0, 0, 308, '4912titlescreen.png', 0, 1, 'Fantasy Zone 2 - The Teardrop of Opa-Opa (J) [!].nes\r\nMD5: 7500a4abb48b288deff2dbe9dc2773d3\r\nSHA1: 95aec2329a889754a11614c0cb0cfa12a966d941\r\nCRC32: 6faf6db1\r\n262160 bytes', '', '', ''),
(4913, 1, 3954, 1, '1.0', '[4913]impossiblemissioniines.zip', 'Y', '4913readme.txt', '10 August 2019', 1565409600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Impossible Mission II&quot; for the NES.', '2019-08-10 14:36:18', '2019-08-10 08:45:04', NULL, 'N', 9, 0, 0, 244, '4913titlescreen.png', 0, 1, 'Impossible Mission II (U) [!].nes\r\nMD5: 8078da6fb648a9ad33423c5141cbfce5\r\nSHA1: 1cfb560acf8a5647ee65280e3c451c70335aed85\r\nCRC32: f73d26d6\r\n131088 bytes', '', '', ''),
(4914, 22, 3955, 1, '1.0', '[4914]impossiblemissionsms.zip', 'Y', '4914readme.txt', '10 August 2019', 1565409600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Impossible Mission&quot; for the Sega Master System.', '2019-08-10 19:23:01', '2019-08-10 08:46:39', NULL, 'N', 9, 0, 0, 217, '4914titlescreen.png', 0, 1, 'Impossible Mission (E) [!].sms\r\nMD5: af51ab03a173dec28c9241532227cd64\r\nSHA1: d883f28e77e575edca6dcb1c4cd1f2b1f11393b2\r\nCRC32: 64d6af3b\r\n131072 bytes', '', '', ''),
(4915, 12, 3956, 1, '1.0', '[4915]incrediblecrashdummiesthegg.zip', 'Y', '4915readme.txt', '10 August 2019', 1565409600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Incredible Crash Dummies&quot; for the Sega Game Gear.', '2019-08-10 19:23:43', '2019-08-10 08:49:12', NULL, 'N', 9, 0, 0, 132, '4915titlescreen.png', 0, 1, 'Incredible Crash Dummies, The (U).gg\r\nMD5: 4d7fafe13d1aa4c9ea893bd4ec2f8332\r\nSHA1: 6858554fc26f2382a262736854496e11f0925d40\r\nCRC32: 087fc247\r\n262144 bytes', '', '', ''),
(4916, 11, 3957, 1, '1.0', '[4916]krustyssuperfunhousesmd.zip', 'Y', '4916readme.txt', '10 August 2019', 1565409600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Krusty&#039;s Super Funhouse&quot; for the Sega Genesis/Mega Drive.', '2019-08-11 11:25:45', '2019-08-10 08:58:08', NULL, 'N', 9, 0, 0, 310, '4916titlescreen.png', 0, 8, 'Krusty&#039;s Super Funhouse (UE) (REV01) [!].gen\r\nMD5: 8bd4d2f51f08380a1ba9ac6cd2070585\r\nSHA1: 6aa026e394dba0e5584c4cf99ad1c166d91f3923\r\nCRC32: 56976261\r\n524288 bytes', '', '', ''),
(4917, 9, 3958, 1, '1.1', '[4917]Super Star Stacker 1.1.zip', 'Y', '', '13 August 2019', 1565668800, 5484, 'NOBODY', 'Kirby&#039;s Super Star Stacker English translation.\r\nAll menus and text are fully translated, \r\na complete title screen, \r\nand a significant amount of hacking has been done to present the game as a polished and official-looking localization, \r\nincluding added space for English name entry.\r\n\r\nThis project is built on the [url=http://www.romhacking.net/abandoned/][i]&#039;abandoned projects&#039;[/i][/url] [url=http://www.romhacking.net/abandoned/569921.zip]Starter Pack[/url] by [url=http://www.romhacking.net/community/875/][b]Guest[/b].[/url]\r\nAll advanced hacking is the work of [url=http://www.romhacking.net/community/5485/][b]Reld[/b][/url]\r\nwith English translation and basic hacking done by [b][url=http://www.romhacking.net/community/5484/]TheDanaAddams[/url][/b].', '2019-08-11 14:25:15', '2019-08-13 17:20:05', NULL, 'N', 12, 0, 1, 8493, '4917titlescreen.gif', 0, 4, 'No-Intro Name: Kirby no Kirakira Kids (Japan)\r\n(No-Intro version  20130701-030720)\r\nROM/File SHA-1: DC252753D4964516419CA981D59A8E704BA41842', '', '', ''),
(4918, 19, 3959, 1, '1.0', '[4918]balancemx1.zip', 'Y', '4918readme.txt', '10 August 2019', 1565409600, 5349, 'NOBODY', 'Translation to Dutch of [i]Balance[/i] for MSX.', '2019-08-11 20:40:59', '2019-08-10 08:50:04', NULL, 'N', 16, 0, 0, 20, '4918titlescreen.png', 0, 1, 'Title: Balance (Japan)\r\nMD5: 9c3c4f7c76ce97efb8b755c0b1dac233\r\nSHA1: cd452442338366411f6b24739fe59e20f3ac24dc\r\nCRC32: cdabd75b\r\n8192 bytes', '', '', ''),
(4919, 22, 3960, 1, '1.0', '[4919]incrediblecrashdummiesthesms.zip', 'Y', '4919readme.txt', '10 August 2019', 1565409600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Incredible Crash Dummies&quot; for the Sega Master System.', '2019-08-11 20:58:17', '2019-08-10 08:50:37', NULL, 'N', 9, 0, 0, 180, '4919titlescreen.png', 0, 1, 'Incredible Crash Dummies, The (E) [!].sms\r\nMD5: 429738d19911881f443582a303ecd7f5\r\nSHA1: 94a4ba183de82fc0066a0edab2acaee5e8bdd0e7\r\nCRC32: b4584dde\r\n262144 bytes', '', '', ''),
(4920, 22, 3961, 1, '1.0', '[4920]krustysfunhousesms.zip', 'Y', '4920readme.txt', '10 August 2019', 1565409600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Krusty&#039;s Fun House&quot; for the Sega Master System.', '2019-08-11 23:50:00', '2019-08-10 08:54:06', NULL, 'N', 9, 0, 0, 199, '4920titlescreen.png', 0, 1, 'Krusty&#039;s Fun House (E) [!].sms\r\nMD5: 86deebacc6413f23fe11ee54011cf4bf\r\nSHA1: 54714a19c2d24260b117ebc5ae391d9b24ca9166\r\nCRC32: 64a585eb\r\n262144 bytes', '', '', ''),
(4921, 19, 3962, 1, '1.0', '[4921]battleshipclaptoniimx1.zip', 'Y', '4921readme.txt', '10 August 2019', 1565409600, 5349, 'NOBODY', 'Translation to Dutch of [i]Battle Ship Clapton II[/i] for MSX.', '2019-08-13 02:00:04', '2019-08-10 08:56:19', NULL, 'N', 16, 0, 0, 21, '4921titlescreen.png', 0, 1, 'Title: Battleship Clapton II (Japan)\r\nMD5: 8891a92de2734be03f50e624b555ecff\r\nSHA1: 59bc608b1cb5bde2230bca0eb045cd6c58650774\r\nCRC32: 85f4767b\r\n8192 bytes', '', '', ''),
(4922, 9, 3963, 1, '1.0', '[4922]krustyssuperfunhousesfc.zip', 'Y', '4922readme.txt', '10 August 2019', 1565409600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Krusty&#039;s Super Fun House&quot; for the Super Nintendo.', '2019-08-14 01:41:01', '2019-08-10 08:56:01', NULL, 'N', 9, 0, 0, 433, '4922titlescreen.png', 0, 4, 'Krusty&#039;s Super Fun House (U) (V1.1).smc\r\nMD5: 1b977c1e3af2666a1d348cc0b9cc4a94\r\nSHA1: 02b7a15f1c712503a36fc927ad688ade9ad8a0e5\r\nCRC32: ac5116d9\r\n524288 bytes', '', '', ''),
(4923, 1, 3964, 1, '1.0', '[4923]krustysfunhousenes.zip', 'Y', '4923readme.txt', '10 August 2019', 1565409600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Krusty&#039;s Fun House&quot; for the NES.', '2019-08-15 22:16:56', '2019-08-10 08:52:26', NULL, 'N', 9, 0, 0, 276, '4923titlescreen.png', 0, 1, 'Krusty&#039;s Fun House (U) [!].nes\r\nMD5: 8ddab6f50470647ec40770b217f0ff6f\r\nSHA1: 3306f88891e361153dff4ed6f40ab6a92d819e65\r\nCRC32: 85c86151\r\n393232 bytes', '', '', ''),
(4924, 12, 3965, 1, '1.0', '[4924]simpsonsthekrustysfunhousegg.zip', 'Y', '4924readme.txt', '10 August 2019', 1565409600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Simpsons - Krusty&#039;s Fun House&quot; for the Sega Game Gear.', '2019-08-15 22:17:14', '2019-08-10 08:59:55', NULL, 'N', 9, 0, 0, 157, '4924titlescreen.png', 0, 1, 'Simpsons, The - Krusty&#039;s Fun House (U) [!].gg\r\nMD5: 46be87d97e42dceef816dd7a6ad4d018\r\nSHA1: a24fd153669e0c38d55ff939e1ea52b6a316ad0d\r\nCRC32: d01e784f\r\n262144 bytes', '', '', ''),
(4925, 1, 128, 1, '1.1', '[4925]Fire_Emblem_JTAr1.01_by_Adil.zip', 'Y', '', '13 August 2019', 1565668800, 5488, 'NOBODY', 'Fire Emblem Translated into Arabic , Fully playable enjoy.', '2019-08-15 23:47:16', '2019-08-14 23:57:19', NULL, 'N', 15, 0, 1, 289, '4925titlescreen.png', 0, 1, 'No-Intro Name: Fire Emblem (Japan)\r\n(No-Intro version  20130731-235630)  \r\nFile SHA-1    0179C550D424E0397496078789E7B116601D120C                                 \r\nROM SHA-1     DD1D51FF6D57E83F2BE0517F1DE821C85ABE86AE\r\nROM CRC32     97CAD370', '', '', ''),
(4926, 10, 661, 1, '1.0', '[4926]Fire Emblem - Fuuin no Tsurugi (A)(1.0).zip', 'Y', '4926readme.txt', '13 August 2019', 1565668800, 5489, 'NOBODY', 'Fire Emblem: The Binding Blade Fully Translated To Arabic including in-game text, graphics, everything...Enjoy.', '2019-08-15 23:48:19', '2019-08-14 23:40:00', NULL, 'N', 15, 0, 0, 978, '4926titlescreen.gif', 0, 1, 'ROM not found in Database: No-Intro (Fire Emblem-Fuuin no Tsurugi(J)[T-Eng1.14_Dark Twilkitri].gba)\r\nROM/File SHA-1: 75D99F9BE8C5F454622A5414BB1186B7C32A544C\r\nFile MD5      B7852693495694145A8A0AFAAC73E60D        \r\nFile SHA-1    75D99F9BE8C5F454622A5414BB1186B7C32A544C\r\nFile CRC32    35F5B06B                                \r\nROM MD5       B7852693495694145A8A0AFAAC73E60D        \r\nROM SHA-1     75D99F9BE8C5F454622A5414BB1186B7C32A544C\r\nROM CRC32     35F5B06B', '', '', ''),
(4927, 11, 3966, 1, '1.0', '[4927]mauimallardsmd.zip', 'Y', '4927readme.txt', '17 August 2019', 1566014400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donald in Maui Mallard&quot; for the Sega Genesis/Mega Drive.', '2019-08-17 10:39:48', '2019-08-17 07:14:56', NULL, 'N', 9, 0, 0, 527, '4927titlescreen.png', 0, 8, 'Donald in Maui Mallard (E) [!].bin\r\nMD5: 46a37b8927fc9404d054f6b85d620f3f\r\nSHA1: cd3c50b7f9c2f97d7bb0042e4239a05066ae72e0\r\nCRC32: b2dd857f\r\n3145728 bytes', '', '', ''),
(4928, 12, 58, 1, '1.2', '[4928]phantasystargaidengg.zip', 'Y', '4928readme.txt', '20 April 2020', 1587355200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Phantasy Star Gaiden&quot; for the Sega Game Gear.\r\n\r\nBased on the english translation by [url=https://www.romhacking.net/translations/63/]Magic Translations[/url].\r\n\r\nV1.1: Fixed ending translation.\r\n\r\nV1.2: Fixed Cablon last sentence.', '2019-08-17 10:43:26', '2020-04-30 16:53:47', NULL, 'N', 9, 0, 0, 646, '4928titlescreen.png', 0, 1, 'Phantasy Star Gaiden (J) [!].gg\r\nMD5: 54be96ca21885145108f1c02e4d88eba\r\nSHA1: 914f1e693f396794a37b5d99acaf5db54fe529c2\r\nCRC32: a942514a\r\n262144 bytes', '', '', ''),
(4929, 1, 3967, 1, '1.0', '[4929]action52nes.zip', 'Y', '4929readme.txt', '17 August 2019', 1566014400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Action 52&quot; for the NES.', '2019-08-18 13:59:30', '2019-08-17 07:03:39', NULL, 'N', 9, 0, 0, 342, '4929titlescreen.png', 0, 1, 'Action 52 (Active Enterprises) (REVA) [!].nes\r\nMD5: dcd2c8fd954effd36c47440980499261\r\nSHA1: 67af5fc47f5a93485e900f22ce302f6f61b5c709\r\nCRC32: 7fa90614\r\n2097168 bytes', '', '', ''),
(4930, 1, 3969, 1, '1.0', '[4930]advanceddungeonsdragonsdragonstrikenes.zip', 'Y', '4930readme.txt', '17 August 2019', 1566014400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Advanced Dungeons &amp; Dragons - Dragon Strike&quot; for the NES.', '2019-08-18 22:24:51', '2019-08-17 07:05:23', NULL, 'N', 9, 0, 0, 436, '4930titlescreen.png', 0, 1, 'Advanced Dungeons &amp; Dragons - Dragon Strike (U) [!].nes\r\nMD5: 75869f905c1f78544c65946bba32aa40\r\nSHA1: 273f99684dbdfcf27cfca58136132898217bfbc5\r\nCRC32: 4c87cdde\r\n524304 bytes', '', '', ''),
(4931, 8, 3970, 1, '1.0', '[4931]donaldduckinmauimallardgb.zip', 'Y', '4931readme.txt', '17 August 2019', 1566014400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donald Duck in Maui Mallard&quot; for the Game Boy.', '2019-08-19 04:03:26', '2019-08-17 07:09:25', NULL, 'N', 9, 0, 0, 194, '4931titlescreen.png', 0, 1, 'Donald Duck in Maui Mallard (U) [!].gb\r\nMD5: 6dfcaebffc8e2645bb2b1e5be69e1514\r\nSHA1: eb401c5ddff1488013ff032918ed365e82104ae0\r\nCRC32: 6f30a43a\r\n262144 bytes', '', '', ''),
(4932, 11, 3971, 1, '1.1', '[4932]aquaticgamesstarringjamespondthesmd.zip', 'Y', '4932readme.txt', '20 August 2019', 1566273600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Aquatic Games - Starring James Pond&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Minor fixes.', '2019-08-19 14:53:08', '2019-08-20 18:01:18', NULL, 'N', 9, 0, 0, 241, '4932titlescreen.png', 0, 8, 'Aquatic Games - Starring James Pond, The (UE) [!].gen\r\nMD5: 0eec7f8771ca70ad5ace3d46cb4be9d4\r\nSHA1: 3bbd0853099f655cd33b52d32811f8ccb64b0418\r\nCRC32: 400f4ba7\r\n524288 bytes', '', '', ''),
(4933, 22, 2593, 1, '1.0', '[4933]golvelliusvalleyofdoomsms.zip', 'Y', '4933readme.txt', '17 August 2019', 1566014400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Golvellius - Valley of Doom&quot; for the Sega Master System.', '2019-08-19 14:53:29', '2019-08-17 07:11:08', NULL, 'N', 9, 0, 0, 439, '4933titlescreen.png', 0, 1, 'Golvellius - Valley of Doom (UE) [!].sms\r\nMD5: 2101295c258cb6b845bdb72be617691d\r\nSHA1: cb8c2de9a8e91c0e4e60e5d4d9958e671d84da4c\r\nCRC32: a51376fe\r\n262144 bytes', '', '', ''),
(4934, 11, 1500, 1, '1.1', '[4934]jamespond3operationstarfishsmd.zip', 'Y', '4934readme.txt', '20 August 2019', 1566273600, 3384, 'NOBODY', 'Translation to Spanish for &quot;James Pond 3 - Operation Starfish&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Minor fixes.', '2019-08-19 14:53:50', '2019-08-20 17:57:36', NULL, 'N', 9, 0, 0, 342, '4934titlescreen.png', 0, 8, 'James Pond 3 - Operation Starfish (UE) [!].gen\r\nMD5: 0a72b5846ff1766662809318cf000c22\r\nSHA1: df7fca887e7988e24ab2d08b015c6db2902fe571\r\nCRC32: 26f64b2a\r\n2097152 bytes', '', '', ''),
(4935, 1, 1806, 1, '1.0', '[4935]snakerattlenrollnes.zip', 'Y', '4935readme.txt', '17 August 2019', 1566014400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Snake Rattle N Roll&quot; for the NES.', '2019-08-19 14:54:09', '2019-08-17 07:18:47', NULL, 'N', 9, 0, 0, 281, '4935titlescreen.png', 0, 1, 'Snake Rattle N Roll (U) [!].nes\r\nMD5: 774e0f994c95d59c916c0070f39d430e\r\nSHA1: 3a95fa7bab8aa16e43a5652158abec2b74b277b4\r\nCRC32: 558f9a33\r\n65552 bytes', '', '', ''),
(4936, 22, 3972, 1, '1.0', '[4936]tennisacesms.zip', 'Y', '4936readme.txt', '17 August 2019', 1566014400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tennis Ace&quot; for the Sega Master System.', '2019-08-19 14:54:29', '2019-08-17 07:21:25', NULL, 'N', 9, 0, 0, 172, '4936titlescreen.png', 0, 1, 'Tennis Ace (Europe).sms\r\nMD5: 89146053b1474833e921835c907aa2d3\r\nSHA1: 0d202166d4a3bdfcf90514c711c77e4f20764552\r\nCRC32: 1a390b93\r\n262144 bytes', '', '', ''),
(4938, 1, 774, 2, '1.0', '[4938]Mega Man PL(Europe)(V1.0).zip', 'Y', '4938readme.txt', '19 August 2019', 1566187200, 5494, 'NOBODY', 'Translation to Polish for “Mega Man” for the NES.', '2019-08-19 14:55:33', '2019-08-19 11:32:12', NULL, 'N', 1, 0, 0, 76, '', 1, 1, 'Mega Man (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nSHA-1: FDB6818E0EFCBBD33CB9D17F1CCA251734E268A5\r\nCRC32: 94476A70', '', '', ''),
(4939, 8, 1338, 1, '5.0', '[4939]Pokémon - Edición Azul (Latinoamérica) (V5).rar', 'Y', '4939readme.txt', '28 June 2022', 1656388800, 5497, 'NOBODY', 'Despite the popularity of Pokémon in Latin America, there is not an exclusive translation of Pokémon games for that territory, first receiving the video game in English and then inheriting the translation from Spain, which contains very different terms from those used within the franchise in Latin America. \r\n\r\nThis new version of Pokémon Blue is 100% translated exclusively for Latin America.\r\n\r\nCharacteristics:\r\n\r\n-100% Neutral Spanish Translation (Latino)\r\n-The attacks and terms of the dubbed anime in Mexico are respected\r\n-Translation errors of the original version were corrected\r\n-Censorship of some dialogues applied in the West was eliminated\r\n-It is possible to battle and trade Pokémon with official versions', '2019-08-25 04:27:33', '2022-06-29 00:27:13', NULL, 'N', 9, 0, 0, 885, '4939titlescreen.png', 0, 1, 'Pokemon - Edicion Azul (Spain) (SGB Enhanced).gb\r\n\r\nCRC32: D95416F9\r\n\r\nMD5: 6E7663F908334724548A66FC9C386002', '', '', ''),
(4940, 9, 2905, 1, '1.0', '[4940]combatribesthesfc.zip', 'Y', '4940readme.txt', '25 August 2019', 1566705600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Combatribes&quot; for the Super Nintendo.', '2019-08-26 12:46:02', '2019-08-25 17:45:39', NULL, 'N', 9, 0, 0, 403, '4940titlescreen.png', 0, 4, 'Combatribes, The (U).smc\r\nMD5: 9bd5b32d479983dd2c0b49020e812e69\r\nSHA1: 6827e8d9520ffdf05e8ffbeba71355fd32079af2\r\nCRC32: 9304044a\r\n1572864 bytes', '', '', ''),
(4941, 9, 3975, 1, '1.0', '[4941]sonicblastmansfc.zip', 'Y', '4941readme.txt', '25 August 2019', 1566705600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sonic Blast Man&quot; for the Super Nintendo.', '2019-08-26 14:37:13', '2019-08-25 17:58:15', NULL, 'N', 9, 0, 0, 495, '4941titlescreen.png', 0, 4, 'Sonic Blast Man (U) [!].smc\r\nMD5: 10eec032e7beaaa85c3e5ace9a323c53\r\nSHA1: 9e153eda423295806b3b7384d0a73e2630d1c314\r\nCRC32: 8886396e\r\n1048576 bytes', '', '', ''),
(4942, 19, 3976, 1, '1.0', '[4942]colorballmx1.zip', 'Y', '4942readme.txt', '25 August 2019', 1566705600, 5349, 'NOBODY', 'Translation to Dutch of [i]Color Ball[/i] for MSX.', '2019-08-26 21:49:06', '2019-08-25 14:35:50', NULL, 'N', 16, 0, 0, 19, '4942titlescreen.png', 0, 1, 'Color Ball (Japan).mx1\r\nMD5: 51d3e2426907224ab2244315cb05132c\r\nSHA1: ac391fe51f69e0a55fe3ab66c8ec3f2792dd5d08\r\nCRC32: 12552a1f\r\n8192 bytes', '', '', ''),
(4943, 8, 876, 1, '5.0', '[4943]Pokémon - Edición Roja (Latinoamérica) (V5).rar', 'Y', '4943readme.txt', '28 June 2022', 1656388800, 5497, 'NOBODY', 'Despite the popularity of Pokémon in Latin America, there is not an exclusive translation of Pokémon games for that territory, first receiving the video game in English and then inheriting the translation from Spain, which contains very different terms from those used within the franchise in Latin America.\r\n\r\nThis new version of Pokémon Red is 100% translated exclusively for Latin America.\r\n\r\nCharacteristics:\r\n\r\n*100% Neutral Spanish Translation (Latino) \r\n*The attacks and terms of the dubbed anime in Mexico are respected \r\n*Translation errors of the original version were corrected \r\n*Censorship of some dialogues applied in the West was eliminated \r\n*It is possible to battle and trade Pokémon with official versions', '2019-08-27 02:29:19', '2022-06-29 00:37:47', NULL, 'N', 9, 0, 0, 1306, '4943titlescreen.png', 0, 1, 'Pokemon - Edicion Roja (Spain) (SGB Enhanced).gb\r\nCRC32: D8507D8A\r\nMD5: 463C241C8721AB1D1DA17C91DE9F8A32\r\nSHA-1: FC17C5B904D551B1B908054CCD1C493F755F832A', '', '', ''),
(4944, 1, 137, 1, '1.0', '[4944]probotectornes.zip', 'Y', '4944readme.txt', '25 August 2019', 1566705600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Probotector&quot; for the NES.', '2019-08-27 14:42:18', '2019-08-25 17:53:42', NULL, 'N', 9, 0, 0, 331, '4944titlescreen.png', 0, 1, 'Probotector (Europe).nes\r\nMD5: 7127f616c13b58087481dd9e93aeb2ff\r\nSHA1: 6531ff3a062c2a83fa9683bf8a859a3500e8d9af\r\nCRC32: 8236d3e0\r\n131088 bytes', '', '', ''),
(4945, 19, 3977, 1, '1.0', '[4945]battlecrossmx1.zip', 'Y', '4945readme.txt', '25 August 2019', 1566705600, 5349, 'NOBODY', 'Translation to Dutch of [i]Battle Cross[/i] for MSX.', '2019-08-27 14:44:48', '2019-08-25 14:30:07', NULL, 'N', 16, 0, 0, 37, '4945titlescreen.png', 0, 1, 'Battle Cross (Japan)\r\nMD5: 916ad37b0ef7dc3a01f5ec52936a52b8\r\nSHA1: 8b63f36be31d7d021c19103ebe8c68b69aae699c\r\nCRC32: 25e675ea\r\n16384 bytes', '', '', ''),
(4946, 9, 3978, 1, '1.0', '[4946]sonicblastmaniisfc.zip', 'Y', '4946readme.txt', '25 August 2019', 1566705600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sonic Blast Man II&quot; for the Super Nintendo.', '2019-08-27 14:51:22', '2019-08-25 17:56:11', NULL, 'N', 9, 0, 0, 538, '4946titlescreen.png', 0, 4, 'Sonic Blast Man II (U).smc\r\nMD5: c955c2388aff8d1b888aaff9567b8d04\r\nSHA1: 35f07d2fa80ce6f7d11c0cf2e41c768b3e94caf7\r\nCRC32: 24229a34\r\n1572864 bytes', '', '', ''),
(4947, 1, 137, 1, '1.0', '[4947]contranes.zip', 'Y', '4947readme.txt', '25 August 2019', 1566705600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Contra&quot; for the NES.', '2019-08-28 19:28:19', '2019-08-25 17:46:20', NULL, 'N', 9, 0, 0, 813, '4947titlescreen.png', 0, 1, 'Contra (U) [!].nes\r\nMD5: 7bdad8b4a7a56a634c9649d20bd3011b\r\nSHA1: c9ea66bb7cb30ad5343f1721b1d4d3219859319b\r\nCRC32: c50a8304\r\n131088 bytes', '', '', ''),
(4948, 1, 1954, 1, '1.0', '[4948]probotectoriireturnoftheevilforcesnes.zip', 'Y', '4948readme.txt', '25 August 2019', 1566705600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Probotector II - Return of the Evil Forces&quot; for the NES.', '2019-08-29 01:47:25', '2019-08-25 17:52:25', NULL, 'N', 9, 0, 0, 359, '4948titlescreen.png', 0, 1, 'Probotector II - Return of the Evil Forces (Europe).nes\r\nMD5: 917166c2ed0e3316255a57c81dc38abc\r\nSHA1: 3057a95309b896fdbcd40e1de8445a63aef378be\r\nCRC32: 1d36e3c0\r\n262160 bytes', '', '', ''),
(4949, 1, 3979, 1, '1.0', '[4949]missioncobranes.zip', 'Y', '4949readme.txt', '25 August 2019', 1566705600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mission Cobra&quot; for the NES.', '2019-08-29 15:03:51', '2019-08-25 17:48:26', NULL, 'N', 9, 0, 0, 202, '4949titlescreen.png', 0, 1, 'Mission Cobra (Bunch) [!].nes\r\nMD5: a8cb69456fd660f48c12f13181ebc1cf\r\nSHA1: dfc0f93e54a824dc52443f625fdcc1d6791caebd\r\nCRC32: 66683e28\r\n49168 bytes', '', '', ''),
(4950, 1, 1954, 1, '1.0', '[4950]supercnes.zip', 'Y', '4950readme.txt', '25 August 2019', 1566705600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super C&quot; for the NES.', '2019-08-30 00:13:48', '2019-08-25 17:59:37', NULL, 'N', 9, 0, 0, 654, '4950titlescreen.png', 0, 1, 'Super C (U) [!].nes\r\nMD5: 5fef80625f484fca06fdb58ebff9d8bb\r\nSHA1: 32f706c6222e7ec877c08a1adc6b7c7bbb69f3da\r\nCRC32: 1ac846f0\r\n262160 bytes', '', '', ''),
(4951, 19, 3980, 1, '1.0', '[4951]ohshitmx1.zip', 'Y', '4951readme.txt', '25 August 2019', 1566705600, 5349, 'NOBODY', 'Translation to Dutch of [i]Oh Shit![/i] for MSX.', '2019-08-30 12:43:41', '2019-08-25 14:39:59', NULL, 'N', 16, 0, 0, 128, '4951titlescreen.png', 0, 1, 'Oh Shit!.mx1\r\nMD5: 1721862f3f033e74607af9e26688403d\r\nSHA1: 9a369b52f92269073dd7b7e72919d6b1d19fe63d\r\nCRC32: 1d34e4e0\r\n32768 bytes', '', '', ''),
(4952, 8, 2961, 1, '1.0', '[4952]probotectorgb.zip', 'Y', '4952readme.txt', '25 August 2019', 1566705600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Probotector&quot; for the Game Boy.', '2019-08-30 12:45:25', '2019-08-25 17:51:06', NULL, 'N', 9, 0, 0, 171, '4952titlescreen.png', 0, 1, 'Probotector (Europe).gb\r\nMD5: 298c80fe568bb2ff8bb7e4dfe5862a9d\r\nSHA1: 45482a44ce0cdfa33fc58a8a8afe2d7284dfa498\r\nCRC32: c9acc4f4\r\n131072 bytes', '', '', ''),
(4953, 8, 2961, 1, '1.0', '[4953]operationcgb.zip', 'Y', '4953readme.txt', '25 August 2019', 1566705600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Operation C&quot; for the Game Boy.', '2019-08-30 12:45:43', '2019-08-25 17:49:36', NULL, 'N', 9, 0, 0, 279, '4953titlescreen.png', 0, 1, 'Operation C (USA).gb\r\nMD5: c6effb3a51b36056411760d1ffe048f7\r\nSHA1: 1dc3e1c62e62f77ac633408b544ac1d02b3761eb\r\nCRC32: 2ebbc1ae\r\n131072 bytes', '', '', ''),
(4954, 1, 994, 1, '1.0', '[4954]Kirbys Adventure (ESP 1.0).7z', 'Y', '', '26 July 2011', 1311652800, 3150, 'NOBODY', 'Kirby&#039;s second adventure, released late in the NES&#039;s production cycle, had considerably good and pretty graphics for the NES machine. Its variety of scenarios, charming graphics, good and precise gameplay made it one of the best in the console&#039;s catalogue.', '2019-08-30 12:48:07', '2019-08-31 11:53:20', NULL, 'N', 9, 0, 1, 1009, '', 1, 1, 'Database match: Kirby&#039;s Adventure (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F324E7C8C3AD102ECDCCA011ECC494F6F345D768\r\nFile CRC32: 9EFD5757\r\nROM SHA-1: 118307DA6C77A592F0884BAAD14120301D8D3A1B\r\nROM CRC32: 5ED6F221', '', '', ''),
(4955, 8, 3981, 1, '1.0', '[4955]mickeysdangerouschasegb.zip', 'Y', '4955readme.txt', '30 August 2019', 1567137600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mickey&#039;s Dangerous Chase&quot; for the Game Boy.', '2019-08-30 16:06:30', '2019-08-30 15:00:38', NULL, 'N', 9, 0, 0, 215, '4955titlescreen.png', 0, 1, 'Mickey&#039;s Dangerous Chase (U) [!].gb\r\nMD5: 16bc18ef00088094e9fad502e613be5e\r\nSHA1: 37d0737be3773ad62664645d34505a136f0be99b\r\nCRC32: 7b822d8f\r\n131072 bytes', '', '', ''),
(4956, 1, 1264, 1, '1.0', '[4956]musclenes.zip', 'Y', '4956readme.txt', '30 August 2019', 1567137600, 3384, 'NOBODY', 'Translation to Spanish for &quot;M.U.S.C.L.E.&quot; for the NES.', '2019-08-30 17:17:25', '2019-08-30 15:01:42', NULL, 'N', 9, 0, 0, 263, '4956titlescreen.png', 0, 1, 'M.U.S.C.L.E. (U) [!].nes\r\nMD5: 115c1170578a07f1b8a918e768ee6a36\r\nSHA1: 5de10c55a0212778574b786b8d42e06196832bc4\r\nCRC32: edee9759\r\n24592 bytes', '', '', ''),
(4957, 3, 3982, 1, '1.0', '[4957]TunedHeart-PC-98.7z', 'Y', '4957readme.txt', '30 August 2019', 1567137600, 4212, 'NOBODY', 'Tuned Heart is a PC-98 SRPG. It&#039;s a bit of a spoof on cop drama flicks, series etc. It adheres pretty closely to the conventions of the genre, but it has some interesting aspects to it. Firstly, the artwork/graphics are really colourful and easy on the eyes. Secondly, the tuning system allows you the players to do fun stuff with their vehicles/weapons and mix them up to create the most powerful units. Thirdly, the game features VN segments, in which one can learn more about the protagonists. Overall, it&#039;s a fun experience, and a rather unique one in the greater scheme of things.', '2019-08-31 17:31:28', '2019-08-30 19:09:42', NULL, 'N', 12, 0, 0, 1743, '4957titlescreen.png', 0, 1, 'Name: tuned heart (19xx)(system soft)(disk 1 of 4)[req install].fdi\r\nSize: 1265664 bytes (1236 KiB)\r\nCRC32: 15B174ED\r\nCRC64: 96A14602AEDEACF8\r\nSHA256: 65DBA7D91685B18A6EFAFCEC47C715024546734526020A6FABF168816E5F433C\r\nSHA1: CD0F58114FD6850EC916C7A38670ED9E1990BAEA\r\n\r\nName: tuned heart (19xx)(system soft)(disk 2 of 4)[req install].fdi\r\nSize: 1265664 bytes (1236 KiB)\r\nCRC32: 04B33D45\r\nCRC64: E140411F2641A36B\r\nSHA256: BCE4F55AC56F3DF90E48ACA08BE3EA22382012A2E6E466B1564C4451AA495DC7\r\nSHA1: C925B8D70EF2BFEC40DE1C9B69BB70B4966B5897\r\n\r\nName: tuned heart (19xx)(system soft)(disk 3 of 4)[req install].fdi\r\nSize: 1265664 bytes (1236 KiB)\r\nCRC32: 0258F648\r\nCRC64: BFC9505FFB0581F2\r\nSHA256: F4AF920070F0AF88E43547D2433A3ECECF4AC6533D3F05F92BD312F1D89C8BBC\r\nSHA1: B59F0D6CD073134872A7C63728C3EF3F1D6E556D\r\n\r\nName: tuned heart (19xx)(system soft)(disk 4 of 4)[req install].fdi\r\nSize: 1265664 bytes (1236 KiB)\r\nCRC32: 4DDF9646\r\nCRC64: 9913F9E29270D170\r\nSHA256: FA8BF7FBBC301F3E4DA89AB81728044D4103735124AE0499CF990070C241226F\r\nSHA1: B5940D2AEE6A38F507AB2DECCEDF502F43941CC9', '', '', ''),
(4958, 22, 3983, 1, '1.0', '[4958]wwfwrestlemaniasteelcagechallengesms.zip', 'Y', '4958readme.txt', '30 August 2019', 1567137600, 3384, 'NOBODY', 'Translation to Spanish for &quot;WWF Wrestlemania Steel Cage Challenge&quot; for the Sega Master System.', '2019-08-31 23:18:04', '2019-08-30 15:09:46', NULL, 'N', 9, 0, 0, 210, '4958titlescreen.png', 0, 1, 'WWF Wrestlemania Steel Cage Challenge (U) [!].sms\r\nMD5: 5db168808d3b4756c8c5f8b836a7b05a\r\nSHA1: 6fd4f5af0f14e1e0a934cd9e39a6bb476eda7e97\r\nCRC32: 2db21448\r\n262144 bytes', '', '', ''),
(4959, 1, 2405, 1, '1.0', '[4959]starforcenes.zip', 'Y', '4959readme.txt', '30 August 2019', 1567137600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Star Force&quot; for the NES.', '2019-09-01 11:52:13', '2019-08-30 15:02:48', NULL, 'N', 9, 0, 0, 286, '4959titlescreen.png', 0, 1, 'Star Force (U) [!].nes\r\nMD5: f9faebd9c835619b6df05c03c32b5e46\r\nSHA1: 881bd152f6ee107495961abb9fd0fdffbd3ad1a4\r\nCRC32: b3cf12b8\r\n65552 bytes', '', '', ''),
(4960, 1, 3984, 1, '1.0', '[4960]battleformulanes.zip', 'Y', '4960readme.txt', '30 August 2019', 1567137600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battle Formula&quot; for the NES.', '2019-09-01 14:26:33', '2019-08-30 14:54:39', NULL, 'N', 9, 0, 0, 208, '4960titlescreen.png', 0, 1, 'Battle Formula (Japan).nes\r\nMD5: 56c0fdc0da3ad1fa1ab101a47e7ac179\r\nSHA1: f69880044885179af81003a47ecb5b6b6136ad75\r\nCRC32: 01de883c\r\n262160 bytes', '', '', ''),
(4961, 22, 1777, 1, '1.0', '[4961]casinogamessms.zip', 'Y', '4961readme.txt', '30 August 2019', 1567137600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Casino Games&quot; for the Sega Master System.', '2019-09-01 14:27:55', '2019-08-30 14:56:36', NULL, 'N', 9, 0, 0, 180, '4961titlescreen.png', 0, 1, 'Casino Games (UE) [!].sms\r\nMD5: ec16428b908a2c0036b799e55614be3d\r\nSHA1: 8353b86965a87c724b95bb768d00dc84eeadce96\r\nCRC32: 3cff6e80\r\n262144 bytes', '', '', ''),
(4962, 1, 1264, 1, '1.0', '[4962]kinnikumanmuscletagmatchnes.zip', 'Y', '4962readme.txt', '30 August 2019', 1567137600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kinnikuman - Muscle Tag Match&quot; for the NES.', '2019-09-01 14:28:42', '2019-08-30 14:58:13', NULL, 'N', 9, 0, 0, 227, '4962titlescreen.png', 0, 1, 'Kinnikuman - Muscle Tag Match (Japan) (Rev 1).nes\r\nMD5: ffcc769cfa84f98cd2d8aee81f7fbb15\r\nSHA1: 067390bf77f8cbc7e76f76f3744e4fc19978525a\r\nCRC32: c261904e\r\n24592 bytes', '', '', ''),
(4963, 1, 2341, 1, '1.0', '[4963]starsoldiernes.zip', 'Y', '4963readme.txt', '30 August 2019', 1567137600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Star Soldier&quot; for the NES.', '2019-09-01 14:28:54', '2019-08-30 15:04:09', NULL, 'N', 9, 0, 0, 261, '4963titlescreen.png', 0, 1, 'Star Soldier (U) [!].nes\r\nMD5: 35cb35571e392b28c695e97c7fc5fa56\r\nSHA1: b8450ce305c57a2159d4bb426afd3fd268627bc7\r\nCRC32: 69004001\r\n65552 bytes', '', '', ''),
(4964, 1, 3984, 1, '1.0', '[4964]superspyhunternes.zip', 'Y', '4964readme.txt', '30 August 2019', 1567137600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Spy Hunter&quot; for the NES.', '2019-09-01 14:30:07', '2019-08-30 15:05:43', NULL, 'N', 9, 0, 0, 265, '4964titlescreen.png', 0, 1, 'Super Spy Hunter (U) [!].nes\r\nMD5: b72e063e45a785a54c8e456aa8d713c7\r\nSHA1: de5964c4f66200b3912889f2e6f27e97436385df\r\nCRC32: 81d24ccc\r\n262160 bytes', '', '', ''),
(4965, 4, 3985, 1, '1.0', '[4965]superstarsoldierpce.zip', 'Y', '4965readme.txt', '30 August 2019', 1567137600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Star Soldier&quot; for the PC Engine/TurboGrafx-16.', '2019-09-01 14:30:30', '2019-08-30 15:08:14', NULL, 'N', 9, 0, 0, 282, '4965titlescreen.png', 0, 14, 'Super Star Soldier (U).pce\r\nMD5: bc7d4b0852d04fe49f6e3705b899c5e5\r\nSHA1: e0c487782e155b1cf50f5fb4c8d6a24be0301a6e\r\nCRC32: db29486f\r\n524288 bytes', '', '', ''),
(4966, 10, 3986, 1, '1.0', '[4966]Patch Finding Nemo (Id)V2.zip', 'Y', '4966readme.txt', '31 August 2019', 1567224000, 5219, 'NOBODY', 'Finding Nemo is an action-adventure video game based on the 2003 film of the same name by Disney and Pixar. It was also the last Pixar game developed by Traveller&#039;s Tales until Lego The Incredibles in 2018.', '2019-09-01 14:31:07', '2019-08-31 11:13:17', NULL, 'N', 24, 0, 0, 232, '4966titlescreen.png', 0, 1, 'ROM       Finding Nemo (U)                             \r\nMD5       78A260F5E98129CADA8BB68C624E1533        \r\nSHA-1     E0219A88A58B3215489BF26E0676EAEC878E85B7\r\nCRC32     EBBD4BA9', '', '', ''),
(4967, 1, 2176, 1, '1.0', '[4967]elevator.zip', 'Y', '', '02 September 2019', 1567396800, 5062, 'NOBODY', 'Indonesian translation of Elevator Action.', '2019-09-03 09:51:19', '2019-09-02 15:46:30', NULL, 'N', 24, 0, 1, 112, '4967titlescreen.png', 0, 1, 'Name: Elevator Action (USA)\r\nFile MD5      390124AA9B8811B2C0E5A35295CFF50B        \r\nFile SHA-1    8E1BACB45E381557EC36797A9239817C0FE04629\r\nFile CRC32    D415571F                                \r\nROM MD5       370F5862746B67637087B3B4CD64B163        \r\nROM SHA-1     C9723C2C2722D26DE6712695C104FB139A734500\r\nROM CRC32     2AC87283', '', '', ''),
(4968, 1, 3988, 1, '1.0', '[4968]Formation Z (S).rar', 'Y', '4968readme.txt', '02 September 2019', 1567396800, 4777, 'NOBODY', 'Spanish Translation for &quot;Formation Z&quot; for the Nintendo Entertainment System.', '2019-09-03 10:06:47', '2019-09-02 23:55:52', NULL, 'N', 9, 0, 0, 252, '4968titlescreen.png', 0, 1, 'Formation Z (J).nes\r\nFile MD5      7C0A3A67F404C03F2D701B93A4566602        \r\nFile SHA-1    74883CD81BA34439C99CBDF76328F3EEAE964A46\r\nFile CRC32    629EAE68                                \r\nFile Size     24 KB', '', '', ''),
(4969, 9, 303, 4, '0.22', '[4969]release_022.zip', 'Y', '4969readme.txt', '14 April 2022', 1649894400, 3454, 'NOBODY', 'This is an update to [url=https://www.romhacking.net/translations/2805/]Quirino&#039;s Updated Mystery of the Emblem Fan Translation patch[/url]. This release was mostly focused on fixing some errors in the original patch, and as such there are no major script alterations/name changes. A detailed list of changes can be found in the readme.', '2019-09-03 13:26:43', '2023-11-21 03:54:37', NULL, 'N', 12, 0, 0, 15346, '4969titlescreen.png', 0, 3, 'Untranslated 1.0:\r\nFile SHA-1: 509904ACD672D4613A145BFF2E8AFA9E862D8D81\r\nFile CRC32: 21A3685A\r\nROM SHA-1: 3EE8CBE6638DA64F1D91DF9B81B1478498A5999F\r\nROM CRC32: 25D214F4\r\nUntranslated 1.1:\r\nFile SHA-1: 0F7908050C3AE41BC495BA2A7021A756B76F80B6\r\nFile CRC32: 83CED135\r\nROM SHA-1: B0B03831D9104E3C5DF551D50EBC275A1692149E\r\nROM CRC32: A427B7E6', 'MIT', 'https://github.com/RobertTheSable/fe3-translation', ''),
(4970, 1, 1938, 1, '1.0', '[4970]gradius.zip', 'Y', '', '02 September 2019', 1567396800, 5062, 'NOBODY', 'Indonesian translation of Gradius', '2019-09-03 13:27:46', '2019-09-02 15:52:54', NULL, 'N', 24, 0, 1, 117, '4970titlescreen.png', 0, 1, 'Name: Gradius (USA)\r\nFile MD5      FCC019DC8054403FD28B8DE03D7E16AA        \r\nFile SHA-1    17D740E1E79350E1F0A6565908767E8585606A98\r\nFile CRC32    7A269942                                \r\nROM MD5       49C0FFBD6FCA692E7C567B4D72AE0847        \r\nROM SHA-1     9282E87C643557682AEE674174821BF3A0FE3876\r\nROM CRC32     350D835E', '', '', ''),
(4971, 1, 175, 1, '1.01', '[4971]The Constellation Nerdulus.zip', 'Y', '4971readme.txt', '09 September 2019', 1568001600, 1005, 'NOBODY', 'This is a complete translation patch for Otaku no Seiza, which has been localized as The Constellation Nerdulus.', '2019-09-04 12:50:51', '2020-02-10 03:16:45', NULL, 'N', 12, 0, 0, 3690, '4971titlescreen.png', 0, 1, 'Database match: Otaku no Seiza - An Adventure in the Otaku Galaxy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B4617A4D61ACFC19EFD591225033EA5269EE7397\r\nFile CRC32: 6095D8F0\r\nROM SHA-1: 213F2AA4C56FB80CC4AE5F46FA4C36E9BBA52AFD\r\nROM CRC32: 4582F22E', '', '', ''),
(4972, 1, 1066, 1, '1.1', '[4972]Pop Star Debut (USA).zip', 'Y', '4972readme.txt', '10 April 2020', 1586491200, 5506, 'NOBODY', 'A special translation of Idol Hakkenden for the Famicom, created by Polinym of the Woolsey Fan Company (W.F.C). The first translation issued by the W.F.C. This translation aims to be a localization of the game that is meant to be the closest thing to an official 80&#039;s release by Nintendo of America.\r\n\r\nPop Star Debut tells the story of a young girl named Sabrina E. Seltzer who dreams of becoming a famous pop star. She must go on a silly, strange adventure to gather 6 friends and become famous. However, her plans are threaten by an evil entertainment overlord who wishes to lure her to his dark empire.\r\n\r\nA large emphasis was placed on the writing of this translation. The WFC strived to not merely provide a definition of the original dialogue, but make it come alive again for players.\r\n\r\nLocalization in this hack includes changing Japanese names, places, items, etc. to versions to a more familiar terms. It also includes censorship of a few instances of swearing, blood, and references to suicide.\r\n\r\nDue to technical issues of not having enough space in the text blocks, the opening/ending song lyrics could not be localized and are replaced with &quot;Lalala&quot;. Also, the lyrics to the &quot;mini-songs&quot; within the game do not match up the notes in the music.\r\n\r\nThe WFC added several fixes to the original game not found in any other translation. The character Sabrina is depicted in official artwork and the game&#039;s cover as being blonde. However, in the original Japanese game, she is shown in game with orange hair. The WFC restores the intended blonde color for Sabrina&#039;s hair. An error was made in the original game where the &quot;Pop Czarina&quot; hair was messed up by a few tiles. The WFC found the missing unused graphic tile and recreated the intended image.\r\n\r\nAlso included with this patch is a complete localization of the game&#039;s manual. Not only was it translated, but it imitates a real Nintendo of America Instruction Booklet.\r\n\r\nOfficial WFC Pop Star Debut Trailer:\r\n[url]https://www.youtube.com/watch?v=Nsd0AaMnK88[/url]\r\n\r\n&quot;Spring Cleaning Update&quot;:\r\n - Fixed several text-overflow bugs and typos.\r\n\r\n - Revised some lines.\r\n\r\n - Some unlocalized graphics were changed.\r\n\r\n - Added a full localization of the game&#039;s manual.\r\n\r\n - Restored Sabrina&#039;s intended hair color.\r\n\r\n - Cleaned up the font.\r\n\r\n - Centered the title.\r\n\r\n - Created trailer.', '2019-09-04 13:00:35', '2020-04-10 23:06:17', NULL, 'N', 12, 0, 0, 2469, '4972titlescreen.png', 0, 1, 'Database match: Idol Hakkenden (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D3731FDF1E6F954C566E46A32456F5835985DE68\r\nFile CRC32: E017C417\r\nROM SHA-1: 9E90A1E4B24A68AA006B09DB607479C2FEB19FC0\r\nROM CRC32: 8DA4E539', '', '', ''),
(4973, 1, 3989, 1, '1.0', '[4973]babyboomernes.zip', 'Y', '4973readme.txt', '06 September 2019', 1567742400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Baby Boomer&quot; for the NES.', '2019-09-07 03:23:05', '2019-09-06 12:27:10', NULL, 'N', 9, 0, 0, 233, '4973titlescreen.png', 0, 1, 'Baby Boomer (Color Dreams) [!].nes\r\nMD5: 7f1c00dbdf9dc473ea9c0063802403f8\r\nSHA1: 3603dcdd69a12be5b8d00caa0a76cd96c1ee417c\r\nCRC32: ed58dddd\r\n81936 bytes', '', '', ''),
(4974, 1, 3990, 1, '1.0', '[4974]dynowarzthedestructionofspondylusnes.zip', 'Y', '4974readme.txt', '06 September 2019', 1567742400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dynowarz - The Destruction of Spondylus&quot; for the NES.', '2019-09-07 13:38:38', '2019-09-06 12:33:34', NULL, 'N', 9, 0, 0, 261, '4974titlescreen.png', 0, 1, 'Dynowarz - The Destruction of Spondylus (U) [!].nes\r\nMD5: 7846fdd087d7d8705eab634087bba3bc\r\nSHA1: 8a43530dac34a78b052c7702577bea91ea59cfee\r\nCRC32: d05a18b7\r\n262160 bytes', '', '', ''),
(4975, 10, 3991, 1, '1.0', '[4975]NarutoNC2.zip', 'Y', '4975readme.txt', '05 September 2019', 1567656000, 5219, 'NOBODY', 'Indonesian translation of Naruto Ninja Council 2', '2019-09-07 14:24:07', '2019-09-05 15:25:24', NULL, 'N', 24, 0, 0, 461, '4975titlescreen.png', 0, 1, 'Name      Naruto Ninja Council 2 (USA)                              \r\nMD5       96AFE9AE76705911CC4E1130B6E1D6D5        \r\nSHA-1     D18572907E4CD037E26EA5AB583E6ECC77D2D9E7\r\nCRC32     F868E3D2', '', '', ''),
(4976, 27, 3992, 1, '0.98', '[4976]Body Harvest.zip', 'Y', '4976readme.txt', '05 September 2019', 1567656000, 3960, 'NOBODY', 'Spanish translation for Body Harvest on the N64', '2019-09-07 14:25:06', '2019-09-07 00:16:56', NULL, 'N', 9, 0, 0, 561, '4976titlescreen.jpg', 0, 1, 'rominfo : Platform          Nintendo 64                             \r\nROM format        N64 ROM image                           \r\nFile Size         12582912 (c00000)                       \r\nROM Size          12582912 (c00000)                       \r\nROM CRC32         FABBDF02                               \r\nROM SHA-1         BBB6666F5014A473747EE4145F036D9FB25D7348\r\nNo-Intro entry    Body Harvest (USA)                     \r\nByte-swapped      Not Byte-swapped', '', '', ''),
(4977, 22, 3993, 1, '1.0', '[4977]arcadesmashhitssms.zip', 'Y', '4977readme.txt', '06 September 2019', 1567742400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Arcade Smash Hits&quot; for the Sega Master System.', '2019-09-07 14:25:31', '2019-09-06 12:25:40', NULL, 'N', 9, 0, 0, 181, '4977titlescreen.png', 0, 1, 'Arcade Smash Hits (E) [!].sms\r\nMD5: c74e0be13dc3fbd085fb9a1ebd6e6afc\r\nSHA1: 44ed3aeaa4c8a627b88c099b184ca99710fac0ad\r\nCRC32: e4163163\r\n262144 bytes', '', '', ''),
(4978, 11, 3640, 1, '1.0', '[4978]combatcarssmd.zip', 'Y', '4978readme.txt', '06 September 2019', 1567742400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Combat Cars&quot; for the Sega Genesis/Mega Drive.', '2019-09-07 14:25:42', '2019-09-06 12:28:36', NULL, 'N', 9, 0, 0, 288, '4978titlescreen.png', 0, 8, 'Combat Cars (UE) [!].bin\r\nMD5: d951bf2f27fcfd5641261f82dc3c7c47\r\nSHA1: 0c7ca93b412c8ab5753ae047de49a3e41271cc3b\r\nCRC32: e439b101\r\n1048576 bytes', '', '', ''),
(4979, 1, 1812, 1, '1.1', '[4979]diehardnes.zip', 'Y', '4979readme.txt', '10 September 2019', 1568088000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Die Hard&quot; for the NES.\r\n\r\nV1.1: Added Spanish characters.', '2019-09-07 14:25:56', '2019-09-10 10:33:03', NULL, 'N', 9, 0, 0, 495, '4979titlescreen.png', 0, 1, 'Die Hard (U) [!].nes\r\nMD5: c6f5c88bcb6f974828c3af013fe57bdc\r\nSHA1: 47d52828efaf573f4f4675f0571a603ba8fcf7e3\r\nCRC32: 65eec6e7\r\n262160 bytes', '', '', ''),
(4980, 12, 3994, 1, '1.0', '[4980]doubledragongg.zip', 'Y', '4980readme.txt', '06 September 2019', 1567742400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Double Dragon&quot; for the Sega Game Gear.', '2019-09-07 14:26:01', '2019-09-06 12:31:42', NULL, 'N', 9, 0, 0, 205, '4980titlescreen.png', 0, 1, 'Double Dragon (U) [!].gg\r\nMD5: b45d73e40ce8f6e76dced24ee921871a\r\nSHA1: baebe28fc7549cbb06c94fcb36a3c40231933c01\r\nCRC32: 1307a290\r\n262144 bytes', '', '', ''),
(4981, 22, 3995, 1, '1.0', '[4981]ghosthousesms.zip', 'Y', '4981readme.txt', '06 September 2019', 1567742400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ghost House&quot; for the Sega Master System.', '2019-09-07 14:26:06', '2019-09-06 12:35:33', NULL, 'N', 9, 0, 0, 213, '4981titlescreen.png', 0, 1, 'Ghost House (UE) [!].sms\r\nMD5: 580adb73aecd35348862fb6ed43ae956\r\nSHA1: cbce4c5d819be524f874ec9b60ca9442047a6681\r\nCRC32: f1f8ff2d\r\n32768 bytes', '', '', ''),
(4982, 12, 3996, 1, '1.0', '[4982]greendoggg.zip', 'Y', '4982readme.txt', '06 September 2019', 1567742400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Greendog&quot; for the Sega Game Gear.', '2019-09-07 14:26:15', '2019-09-06 12:39:32', NULL, 'N', 9, 0, 0, 146, '4982titlescreen.png', 0, 1, 'Greendog (U).gg\r\nMD5: e6c364fce0f71a9eb9e5474cd84c2067\r\nSHA1: b5bf962000636bb1cbdf134759baa1e25b25d097\r\nCRC32: f27925b0\r\n262144 bytes', '', '', ''),
(4983, 9, 3997, 1, '1.0', '[4983]runsabersfc.zip', 'Y', '4983readme.txt', '06 September 2019', 1567742400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Run Saber&quot; for the Super Nintendo.', '2019-09-07 14:26:28', '2019-09-06 12:41:24', NULL, 'N', 9, 0, 0, 464, '4983titlescreen.png', 0, 4, 'Run Saber (U) [!].smc\r\nMD5: bf356060c13d1a841e6b3342d1e9c981\r\nSHA1: 5fba73777acdd5b8bdb6ef429effcf6034c88072\r\nCRC32: 8708e5bb\r\n1048576 bytes', '', '', ''),
(4984, 11, 3998, 1, '1.1', '[4984]snakerattlenrollsmd.zip', 'Y', '4984readme.txt', '09 September 2019', 1568001600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Snake Rattle &#039;n&#039; Roll&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed continue and stage name.', '2019-09-07 14:26:34', '2019-09-09 07:33:10', NULL, 'N', 9, 0, 0, 293, '4984titlescreen.png', 0, 8, 'Snake Rattle &#039;n&#039; Roll (E) [c][!].bin\r\nMD5: 07c019dd98033e0402309f1f484f217c\r\nSHA1: 0773ae487319b68695e9a6c3dcd0223695c02609\r\nCRC32: 543bed30\r\n524288 bytes', '', '', ''),
(4985, 9, 3999, 1, '1.0', '[4985]Power_Soukoban_-_English_translation_1.0.zip', 'Y', '4985readme.txt', '07 September 2019', 1567828800, 5511, 'NOBODY', 'All text has been fully translated. In addition, the text speed has been increased to account for the longer text, but you&#039;ll still probably want to hold A to speed it up.', '2019-09-07 22:03:36', '2019-09-07 19:11:16', NULL, 'N', 12, 0, 0, 2889, '4985titlescreen.png', 0, 4, 'Database match: Power Soukoban (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 4B69363051DF75089169CB76E5ABC6364ECBABF5\r\nFile/ROM CRC32: 39FBAA1E', '', '', ''),
(4986, 1, 4000, 1, '1.01', '[4986]SD Gundam - Gachapon Senshi 4 - English v1-01.rar', 'Y', '4986readme.txt', '08 September 2019', 1567915200, 131, 'NOBODY', 'Here is a full English translation for SD Gundam - Gachapon Senshi 4 - NewType Story. All the menus, dialogues, names, and etc. have been fully translated. We hope you enjoy the release!', '2019-09-08 07:01:38', '2019-09-08 21:09:04', NULL, 'N', 12, 0, 0, 2081, '4986titlescreen.png', 0, 1, 'SD Gundam - Gachapon Senshi 4 - NewType Story (Japan).nes - NOINTRO\r\nCRC32: 078B916E\r\nMD5: A7858CB3F0E0260DE35844F1123212D9\r\nSHA-1: 7340B932FCEB1930E13A2F7CFE47BE553F713508\r\nSHA-256: CDC298C2247D07C859CE3C03C96F45D623BD641F927A5123E66C3BE0B3B5360E', '', '', ''),
(4987, 20, 4001, 1, '1.02bE-1.0', '[4987]Gendai Daisenryaku 2002.rar', 'Y', '4987readme.txt', '20 January 2020', 1579496400, 131, 'NOBODY', 'This patch compilation is 99% translated in English. Only a small window which is used in combat that is inaccessible is all that is left. This should not impact gameplay very much.', '2019-09-08 07:02:24', '2020-01-21 03:15:23', NULL, 'N', 12, 0, 0, 439, '', 1, 1, 'Gendai Daisenraiku 2002 (Windows)', '', '', ''),
(4989, 34, 3262, 1, '1.0', '[4989]hypersportssg.zip', 'Y', '4989readme.txt', '09 September 2019', 1568001600, 5349, 'NOBODY', 'Translation to Dutch of [i]Hyper Sports[/i] for Sega SG-1000/SG-3000.', '2019-09-09 15:34:53', '2019-09-09 14:16:31', NULL, 'N', 16, 0, 0, 19, '4989titlescreen.png', 0, 1, 'Hyper Sports (Japan).sg\r\nMD5: d8e6d89d520c91a9ea219291b55284bb\r\nSHA1: 8a13ee297f861f436b9529a5e2193cb697baa56f\r\nCRC32: ba09a0fd\r\n32768 bytes', '', '', ''),
(4990, 9, 854, 1, '1.0', '[4990]supermarioallstarssfc.zip', 'Y', '4990readme.txt', '11 September 2019', 1568174400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Mario All-Stars&quot; for the Super Nintendo.', '2019-09-11 10:12:05', '2019-09-11 09:58:54', NULL, 'N', 9, 0, 0, 2423, '4990titlescreen.png', 0, 4, 'Super Mario All-Stars (U) [!].smc\r\nMD5: 53c038150ba00d5f8d8574b4d36283f2\r\nSHA1: c05817c5b7df2fbfe631563e0b37237156a8f6b6\r\nCRC32: 925637c7\r\n2097152 bytes', '', '', ''),
(4991, 34, 4002, 1, '1.0', '[4991]championshiploderunnersg.zip', 'Y', '4991readme.txt', '11 September 2019', 1568174400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Championship Lode Runner&quot; for the Sega SG-1000.', '2019-09-11 13:39:02', '2019-09-11 09:44:29', NULL, 'N', 9, 0, 0, 101, '4991titlescreen.png', 0, 1, 'Championship Loderunner (SG-1000).sg\r\nMD5: f49d9ea611ccb9289994774406f20d06\r\nSHA1: a0dad095489da2bdf8ec03f1acc83f809db2371f\r\nCRC32: 11db4b1d\r\n32768 bytes', '', '', ''),
(4992, 9, 1686, 1, '1.0', '[4992]donkeykongcountrysfc.zip', 'Y', '4992readme.txt', '11 September 2019', 1568174400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donkey Kong Country&quot; for the Super Nintendo.', '2019-09-11 13:39:29', '2019-09-11 09:45:47', NULL, 'N', 9, 0, 0, 3219, '4992titlescreen.png', 0, 4, 'Donkey Kong Country (U) (V1.2) [!].smc\r\nMD5: 2e604bc12fb8f9467765c807c24877fa\r\nSHA1: cd606e77ab2034438e06891cd2d067dad69b4d1a\r\nCRC32: 762af827\r\n4194304 bytes', '', '', ''),
(4993, 34, 3942, 1, '1.0', '[4993]drolsg.zip', 'Y', '4993readme.txt', '11 September 2019', 1568174400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Drol&quot; for the Sega SG-1000.', '2019-09-11 13:39:55', '2019-09-11 09:47:32', NULL, 'N', 9, 0, 0, 85, '4993titlescreen.png', 0, 1, 'Drol (SG-1000).sg\r\nMD5: 8eb2ab42d2bc3f3568e85cba2b46a251\r\nSHA1: 607b2b9a946eaaebb938800bd3b1df7d9342388c\r\nCRC32: 288940cb\r\n32768 bytes', '', '', ''),
(4994, 8, 4003, 1, '1.0', '[4994]rbcvstrmgb.zip', 'Y', '4994readme.txt', '11 September 2019', 1568174400, 3384, 'NOBODY', 'Translation to Spanish for &quot;RoboCop Versus The Terminator&quot; for the Game Boy.', '2019-09-11 13:40:09', '2019-09-11 09:49:56', NULL, 'N', 9, 0, 0, 197, '4994titlescreen.png', 0, 1, 'RoboCop Vs. The Terminator (U) [!].gb\r\nMD5: 0e82b5210966e9eb53d5b7ef906a0f40\r\nSHA1: ca0484363d1d427474de028f037c7d566e9c1fea\r\nCRC32: f82d7223\r\n131072 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(4995, 9, 4004, 1, '1.0', '[4995]robocopversustheterminatorsfc.zip', 'Y', '4995readme.txt', '11 September 2019', 1568174400, 3384, 'NOBODY', 'Translation to Spanish for &quot;RoboCop Versus The Terminator&quot; for the Super Nintendo.', '2019-09-11 13:40:20', '2019-09-11 09:51:19', NULL, 'N', 9, 0, 0, 483, '4995titlescreen.png', 0, 4, 'Robocop Versus The Terminator (U).smc\r\nMD5: 3683319beeba73ad6deb851ef72bf3d3\r\nSHA1: f6b6cd466d1a50a4f8608f4af1b773f317aaf964\r\nCRC32: f5ab5d91\r\n1048576 bytes', '', '', ''),
(4996, 11, 4005, 1, '1.0', '[4996]rolototherescuesmd.zip', 'Y', '4996readme.txt', '11 September 2019', 1568174400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rolo to the Rescue&quot; for the Sega Genesis/Mega Drive.', '2019-09-11 13:40:38', '2019-09-11 09:52:53', NULL, 'N', 9, 0, 0, 301, '4996titlescreen.png', 0, 8, 'Rolo to the Rescue (UE) [!].bin\r\nMD5: 46f0c65ea34800bd53c14712ad57eeff\r\nSHA1: 8f27907df777124311b7415cd52775641276cf0d\r\nCRC32: 306861a2\r\n524288 bytes', '', '', ''),
(4997, 1, 1723, 1, '1.0', '[4997]sectionznes.zip', 'Y', '4997readme.txt', '11 September 2019', 1568174400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Section Z&quot; for the NES.', '2019-09-11 13:40:43', '2019-09-11 09:54:40', NULL, 'N', 9, 0, 0, 237, '4997titlescreen.png', 0, 1, 'Section Z (U) [!].nes\r\nMD5: 15d915cb1e6e944e4b17ad2ae72d6137\r\nSHA1: 93e3548481f35111602f2fbf0e843bea4dfec56c\r\nCRC32: 3ce543e6\r\n131088 bytes', '', '', ''),
(4998, 9, 4006, 1, '1.0', '[4998]soldiersoffortunesfc.zip', 'Y', '4998readme.txt', '11 September 2019', 1568174400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Soldiers of Fortune&quot; for the Super Nintendo.', '2019-09-11 13:40:58', '2019-09-11 09:56:18', NULL, 'N', 9, 0, 0, 391, '4998titlescreen.png', 0, 4, 'Soldiers of Fortune (U) [!].smc\r\nMD5: f6afe62ee85f004b35c36b8f92944cae\r\nSHA1: 90440d74aa01c4ae8a86c56d092263f6c9fa0d42\r\nCRC32: cf719a93\r\n1572864 bytes', '', '', ''),
(4999, 11, 4007, 1, '1.0', '[4999]soldiersoffortunesmd.zip', 'Y', '4999readme.txt', '11 September 2019', 1568174400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Soldiers of Fortune&quot; for the Sega Genesis/Mega Drive.', '2019-09-11 13:41:15', '2019-09-11 09:57:34', NULL, 'N', 9, 0, 0, 363, '4999titlescreen.png', 0, 8, 'Soldiers of Fortune (U) [c][!].gen\r\nMD5: b90ff517cba6492377e02d23fcda4b80\r\nSHA1: 619faee3d78532478aad405db335d00fb93e6850\r\nCRC32: a84d28a1\r\n1572864 bytes', '', '', ''),
(5000, 1, 1663, 1, '1.1', '[5000]traduko.zip', 'Y', '5000readme.txt', '12 September 2019', 1568260800, 5514, 'NOBODY', 'A full Esperanto translation of Excitebike.', '2019-09-12 11:55:58', '2019-09-13 03:38:34', NULL, 'N', 26, 0, 0, 66, '5000titlescreen.png', 0, 1, 'Excitebike (E).nes\r\nCountry: Europe\r\n\r\nSHA-1: 406542b9f2bd1b88ed6f3cfc58b6d55bbbbae2da\r\nSHA-256: 730a03154efe6ed62046de02a34c349749f327e2c68e0a8675a045208e6ddd4d\r\nMD-5: 92bca9b2af26a8d310ad13a09ca7afb8', '', '', ''),
(5001, 1, 1083, 1, '1.0', '[5001]Donkey Kong Original Edition (NES) BR V1_0.rar', 'Y', '5001readme.txt', '11 September 2019', 1568174400, 4568, 'NOBODY', 'This is a Portuguese (Brazil) translation of the NES version of Donkey Kong.\r\n\r\nMade exclusively for the 2010 &quot;Original Edition&quot; ROM, as no one has translated this version of NES Donkey Kong into the Portuguese language.', '2019-09-12 21:10:03', '2019-09-13 15:33:25', NULL, 'N', 11, 0, 0, 134, '5001titlescreen.png', 0, 1, 'Donkey Kong Original Edition (E-VC).nes\r\nCRC32: 90B1B309\r\nMD5: D67ADC0D78F9961FB43B6B6103C56E55\r\nSHA-1: A017A0A0AEE71FEA7BCFCB5D889E710516AB330C', '', '', ''),
(5002, 17, 1805, 1, '1.0', '[5002]Suiv10.zip', 'Y', '', '15 September 2019', 1568520000, 5062, 'NOBODY', 'Indonesian translation of Suikoden 1.', '2019-09-15 14:37:05', '2019-09-15 13:47:13', NULL, 'N', 24, 0, 1, 1907, '', 1, 11, 'Suikoden USA version\r\nCRC = E0DF06E0', '', '', ''),
(5003, 1, 4008, 1, '1.0', '[5003]Space Harrier (S).rar', 'Y', '5003readme.txt', '15 September 2019', 1568520000, 4777, 'NOBODY', 'Spanish Translation for &quot;Space Harrier&quot; for the Nintendo Entertainment System.', '2019-09-15 20:28:33', '2019-09-15 17:33:40', NULL, 'N', 9, 0, 0, 225, '5003titlescreen.png', 0, 1, 'Space Harrier (J).nes\r\nFile MD5      2E4CEC7E658A50CB9621E55A98720431        \r\nFile SHA-1    73295DDBC5AFC239AE3C8C23E4C184B5D40E7D2A\r\nFile CRC32    91930E95                                \r\nFile Size     128 KB', '', '', ''),
(5004, 4, 4009, 1, '1.0', '[5004]ballistixpce.zip', 'Y', '5004readme.txt', '16 September 2019', 1568606400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ballistix&quot; for the PC Engine/TurboGrafx-16.', '2019-09-16 20:37:09', '2019-09-16 19:27:43', NULL, 'N', 9, 0, 0, 232, '5004titlescreen.png', 0, 14, 'Ballistix (U).pce\r\nMD5: 9610910760ed0c034961866ceb7d4e23\r\nSHA1: 8f65c5b459b477adc97ab7809ca8e85329f25769\r\nCRC32: 420fa189\r\n262144 bytes', '', '', ''),
(5005, 4, 4010, 1, '1.0', '[5005]powerdriftpce.zip', 'Y', '5005readme.txt', '16 September 2019', 1568606400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Power Drift&quot; for the PC Engine/TurboGrafx-16.', '2019-09-16 20:45:17', '2019-09-16 19:43:58', NULL, 'N', 9, 0, 0, 239, '5005titlescreen.png', 0, 14, 'Power Drift (Japan).pce\r\nMD5: c7f4c99ccb9f56ef954f3ccf332ce0db\r\nSHA1: 1ffe1111a570b0cca256a356965fd6cdf7bcf2e9\r\nCRC32: 25e0f6e9\r\n524288 bytes', '', '', ''),
(5006, 4, 4011, 1, '1.0', '[5006]ordynepce.zip', 'Y', '5006readme.txt', '16 September 2019', 1568606400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ordyne&quot; for the PC Engine/TurboGrafx-16.', '2019-09-16 20:54:10', '2019-09-16 19:39:23', NULL, 'N', 9, 0, 0, 254, '5006titlescreen.png', 0, 14, 'Ordyne (U).pce\r\nMD5: d803eb8f622521e515ff1dd715e725c0\r\nSHA1: 06880cfeaf9a495cefa49e8c4fc2e94887d1543b\r\nCRC32: e7bf2a74\r\n524288 bytes', '', '', ''),
(5007, 1, 1471, 1, '1.0', '[5007]bwingsnes.zip', 'Y', '5007readme.txt', '16 September 2019', 1568606400, 3384, 'NOBODY', 'Translation to Spanish for &quot;B-Wings&quot; for the NES.', '2019-09-16 20:54:42', '2019-09-16 19:31:02', NULL, 'N', 9, 0, 0, 466, '5007titlescreen.png', 0, 1, 'B-Wings (J) [!].nes\r\nMD5: 1b24f09725092a2526fde24426eb6bc8\r\nSHA1: c0ba99ec176c2082609f4f9705432feb7fc0921c\r\nCRC32: 15a4facb\r\n40976 bytes', '', '', ''),
(5008, 1, 4012, 1, '1.0', '[5008]lionkingthenes.zip', 'Y', '5008readme.txt', '16 September 2019', 1568606400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Lion King&quot; for the NES.', '2019-09-16 21:15:03', '2019-09-16 19:38:01', NULL, 'N', 9, 0, 0, 365, '5008titlescreen.png', 0, 1, 'Lion King, The (Europe).nes\r\nMD5: 50e8f47d0287048e25f1d8efe57f17b0\r\nSHA1: 7841c458014849207bb63b60e1da7d5c6884c5dd\r\nCRC32: 149e367f\r\n262160 bytes', '', '', ''),
(5009, 4, 4013, 1, '1.0', '[5009]somerassaultpce.zip', 'Y', '5009readme.txt', '16 September 2019', 1568606400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Somer Assault&quot; for the PC Engine/TurboGrafx-16.', '2019-09-16 21:42:33', '2019-09-16 19:45:37', NULL, 'N', 9, 0, 0, 252, '5009titlescreen.png', 0, 14, 'Somer Assault (U).pce\r\nMD5: 0060840cb54b2db4db8a2927d48c6c54\r\nSHA1: bb6b5a59106bd60fbe7b1d7def7f73253440b49a\r\nCRC32: 8fcaf2e9\r\n524288 bytes', '', '', ''),
(5010, 4, 4014, 1, '1.0', '[5010]blazinglazerspce.zip', 'Y', '5010readme.txt', '16 September 2019', 1568606400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Blazing Lazers&quot; for the PC Engine/TurboGrafx-16.', '2019-09-17 12:55:50', '2019-09-16 19:29:18', NULL, 'N', 9, 0, 0, 264, '5010titlescreen.png', 0, 14, 'Blazing Lazers (U).pce\r\nMD5: 3c2f85fc7898de73a7c789033d22b8f5\r\nSHA1: 13712aaee596ad96ab743d5e82ed96895089afeb\r\nCRC32: b4a1b0f6\r\n393216 bytes', '', '', ''),
(5011, 8, 4015, 1, '1.0', '[5011]lionkingthegb.zip', 'Y', '5011readme.txt', '16 September 2019', 1568606400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Lion King&quot; for the Game Boy.', '2019-09-17 12:55:53', '2019-09-16 19:32:58', NULL, 'N', 9, 0, 0, 200, '5011titlescreen.png', 0, 1, 'Lion King, The (USA).gb\r\nMD5: fdab70df67c8941ed7b39a0405161545\r\nSHA1: fbbdb1d2073bafa45943cb5f4d4aae5648120089\r\nCRC32: 3430d261\r\n524288 bytes', '', '', ''),
(5012, 4, 4016, 1, '1.0', '[5012]paclandpce.zip', 'Y', '5012readme.txt', '16 September 2019', 1568606400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pac-Land&quot; for the PC Engine/TurboGrafx-16.', '2019-09-17 12:56:05', '2019-09-16 19:41:00', NULL, 'N', 9, 0, 0, 250, '5012titlescreen.png', 0, 14, 'Pac-Land (U).pce\r\nMD5: 5cc45bfe5da979c51417e77bfe221a2b\r\nSHA1: ff74f1812196ec5c64df4b9a78a4697d3b53ef1a\r\nCRC32: d6e30ccd\r\n262144 bytes', '', '', ''),
(5013, 22, 4017, 1, '1.0', '[5013]parlourgamessms.zip', 'Y', '5013readme.txt', '16 September 2019', 1568606400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Parlour Games&quot; for the Sega Master System.', '2019-09-17 12:56:07', '2019-09-16 19:42:33', NULL, 'N', 9, 0, 0, 159, '5013titlescreen.png', 0, 1, 'Parlour Games (USA, Europe).sms\r\nMD5: 6bec795910c5a91ac146b905df7c17f5\r\nSHA1: 06664daf208f07cb00b603b12eccfc3f01213a17\r\nCRC32: e030e66c\r\n131072 bytes', '', '', ''),
(5014, 1, 4018, 1, '1.0', '[5014]gunhed_aratanaru_tatakai_en_1.0.zip', 'Y', '5014readme.txt', '17 September 2019', 1568692800, 289, 'NOBODY', 'Gunhed: Aratanaru Tatakai is a Strategy game, developed by Toho and published by Varie, which was released in Japan in 1990. This patch translates the game from Japanese into English, and is fully playable. The patch included in this archive is to be applied to a ROM dump of the Nintendo Famicom game &quot;Gunhed: The New Battle&quot; using an appropriate patching program.', '2019-09-19 16:06:33', '2019-09-17 20:35:45', NULL, 'N', 12, 0, 0, 1678, '5014titlescreen.png', 0, 1, 'Name: Gun Hed (J).nes\r\nSize: 262160 bytes (256 KiB)\r\nCRC32: B14F0757\r\nCRC64: D553267D1053223B\r\nSHA256: 1B0F644173CD428FBE6CB1A53750ED7DC7D3488D9F563010B41C99F8CBD261BE\r\nSHA1: 0ED46949C7CE7907126C56E418DC725D9B53C492\r\nBLAKE2sp: D4693661A03A9B2AAFA1CC96DAD20C0A71F64A4FBA112E388B8795FB71B5A7A6', '', '', ''),
(5015, 4, 4019, 1, '1.0', '[5015]aliencrushpce.zip', 'Y', '5015readme.txt', '20 September 2019', 1568952000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alien Crush&quot; for the PC Engine/TurboGrafx-16.', '2019-09-20 15:08:37', '2019-09-20 14:40:28', NULL, 'N', 9, 0, 0, 266, '5015titlescreen.png', 0, 14, 'Alien Crush (U).pce\r\nMD5: 0088d1d20861490677edb147d2de60bd\r\nSHA1: 1bfa4b5139612b0c33e3282c23e56c1dfc08ed52\r\nCRC32: ea488494\r\n262144 bytes', '', '', ''),
(5016, 1, 4020, 1, '1.0', '[5016]ghoulschoolnes.zip', 'Y', '5016readme.txt', '20 September 2019', 1568952000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ghoul School&quot; for the NES.', '2019-09-20 15:10:41', '2019-09-20 14:44:08', NULL, 'N', 9, 0, 0, 277, '5016titlescreen.png', 0, 1, 'Ghoul School (U) [!].nes\r\nMD5: 46df5a824f2bc69c6fc3e1ec825d4ade\r\nSHA1: 3774bba926b79382f413ed911e985baea4160de9\r\nCRC32: 46717c74\r\n262160 bytes', '', '', ''),
(5017, 4, 4021, 1, '1.0', '[5017]ninjaspiritpce.zip', 'Y', '5017readme.txt', '20 September 2019', 1568952000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ninja Spirit&quot; for the PC Engine/TurboGrafx-16.', '2019-09-20 15:11:11', '2019-09-20 14:50:20', NULL, 'N', 9, 0, 0, 325, '5017titlescreen.png', 0, 14, 'Ninja Spirit (U).pce\r\nMD5: adecf9e9d9be8a300818ad2cc09d49fe\r\nSHA1: 515eb414fc404d798206faad33fbcc5985fbbccb\r\nCRC32: de8af1c1\r\n524288 bytes', '', '', ''),
(5018, 4, 4022, 1, '1.0', '[5018]battleroyalepce.zip', 'Y', '5018readme.txt', '20 September 2019', 1568952000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battle Royale&quot; for the PC Engine/TurboGrafx-16.', '2019-09-21 06:01:36', '2019-09-20 14:42:10', NULL, 'N', 9, 0, 0, 218, '5018titlescreen.png', 0, 14, 'Battle Royale (U).pce\r\nMD5: beb2b4486ed8a66f0df10e260bdc5224\r\nSHA1: 07b39d5315aa07bf880b89b10dc3c01ed7ced5ab\r\nCRC32: e70b01af\r\n524288 bytes', '', '', ''),
(5019, 8, 4023, 1, '1.0', '[5019]swampthinggb.zip', 'Y', '5019readme.txt', '20 September 2019', 1568952000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Swamp Thing&quot; for the Game Boy.', '2019-09-21 17:55:11', '2019-09-20 14:55:41', NULL, 'N', 9, 0, 0, 172, '5019titlescreen.png', 0, 1, 'Swamp Thing (U) [!].gb\r\nMD5: 85ccd61e2298b5f9b26312e8e182f10e\r\nSHA1: 1ff322b5f44d21c951dcdf8d062d99ffa65827e3\r\nCRC32: 76ae62c8\r\n131072 bytes', '', '', ''),
(5020, 8, 4024, 1, '1.0', '[5020]shanghaipocketgbc.zip', 'Y', '5020readme.txt', '20 September 2019', 1568952000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shanghai Pocket&quot; for the Game Boy Color.', '2019-09-21 17:59:47', '2019-09-20 14:53:40', NULL, 'N', 9, 0, 0, 150, '5020titlescreen.png', 0, 1, 'Shanghai Pocket (U) (V1.1) [C][!].gbc\r\nMD5: f7e13de010decf104efa3db865971f34\r\nSHA1: adbf1a18dea69e46c3dbccec03e09668912f12a7\r\nCRC32: d8fac36c\r\n1048576 bytes', '', '', ''),
(5021, 4, 4025, 1, '1.0', '[5021]victoryrunpce.zip', 'Y', '5021readme.txt', '20 September 2019', 1568952000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Victory Run&quot; for the PC Engine/TurboGrafx-16.', '2019-09-22 02:31:40', '2019-09-20 14:57:33', NULL, 'N', 9, 0, 0, 244, '5021titlescreen.png', 0, 14, 'Victory Run (U).pce\r\nMD5: bc4361c967514ef29293778ad748a6b7\r\nSHA1: bab16031a16490415cedd5ba47cbe4cadc3d8727\r\nCRC32: 85cbd045\r\n262144 bytes', '', '', ''),
(5022, 8, 4026, 1, '1.0', '[5022]littlemermaidthegb.zip', 'Y', '5022readme.txt', '20 September 2019', 1568952000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Little Mermaid&quot; for the Game Boy.', '2019-09-22 04:16:31', '2019-09-20 14:45:59', NULL, 'N', 9, 0, 0, 203, '5022titlescreen.png', 0, 1, 'Little Mermaid, The (U) [!].gb\r\nMD5: a4dee5de1b4c3d9083f307d910fa0c3f\r\nSHA1: 9c7d7a82d0eeb4d7b4f4b7ae35e5ebd80c93d780\r\nCRC32: d7c517e5\r\n131072 bytes', '', '', ''),
(5023, 12, 4027, 1, '1.0', '[5023]magicalpuzzlepopilsgg.zip', 'Y', '5023readme.txt', '20 September 2019', 1568952000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Magical Puzzle Popils&quot; for the Sega Game Gear.', '2019-09-22 14:40:31', '2019-09-20 14:47:45', NULL, 'N', 9, 0, 0, 171, '5023titlescreen.png', 0, 1, 'Magical Puzzle Popils (World) (En,Ja).gg\r\nMD5: e496ff2196c372f4d6111538950d25ca\r\nSHA1: fb939f0810d0763b9abaeec1a2bfbabacaad5441\r\nCRC32: cf6d7bc5\r\n131072 bytes', '', '', ''),
(5024, 8, 4028, 1, '1.0', '[5024]shanghaigb.zip', 'Y', '5024readme.txt', '20 September 2019', 1568952000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Shanghai&quot; for the Game Boy.', '2019-09-22 14:41:12', '2019-09-20 14:52:05', NULL, 'N', 9, 0, 0, 147, '5024titlescreen.png', 0, 1, 'Shanghai (U) [!].gb\r\nMD5: d11777331e12f55ae4bab2f6e0bda918\r\nSHA1: d5cc81d0379982fe69e8fe30868fdcc621dd1bae\r\nCRC32: 580fcb18\r\n32768 bytes', '', '', ''),
(5025, 23, 4029, 1, '1.1', '[5025]Chou Soujuu Mecha MG [EN v1.1].zip', 'Y', '5025readme.txt', '27 September 2019', 1569556800, 4306, 'NOBODY', 'This is a complete translation patch for Chou Soujuu Mecha MG. All text is translated to English.\r\n\r\nThe ROM must be decrypted to apply the patch. The specifications below apply to the decrypted ROM.', '2019-09-22 14:42:53', '2019-09-27 06:46:03', NULL, 'N', 12, 0, 0, 3394, '5025titlescreen.png', 0, 1, 'No-Intro filename: 0547 - Chou Soujuu Mecha MG (Japan).nds\r\nCRC32:             288F5E78\r\nMD5:               CCD7052931E3AE09CB4505D19D16C738\r\nSHA-1:             7150167E394074F43F71325204E6346B6F50A274', '', '', ''),
(5026, 8, 4030, 1, '1.0', '[5026]mcdonaldlandgb.zip', 'Y', '5026readme.txt', '25 September 2019', 1569384000, 3384, 'NOBODY', 'Translation to Spanish for &quot;McDonaldland&quot; for the Game Boy.', '2019-09-25 18:04:00', '2019-09-25 17:53:43', NULL, 'N', 9, 0, 0, 148, '5026titlescreen.png', 0, 1, 'McDonaldland (U) [!].gb\r\nMD5: dcf79d785d5ce187f727f7dc2e00dc8c\r\nSHA1: fd11d61f961a7e3c69e272ef19eb243b7df89833\r\nCRC32: 81de6c13\r\n131072 bytes', '', '', ''),
(5027, 11, 4031, 1, '1.0', '[5027]aerotheacrobat2smd.zip', 'Y', '5027readme.txt', '25 September 2019', 1569384000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Aero the Acro-Bat 2&quot; for the Sega Genesis/Mega Drive.', '2019-09-25 18:04:57', '2019-09-25 17:46:51', NULL, 'N', 9, 0, 0, 440, '5027titlescreen.png', 0, 8, 'Aero the Acro-Bat 2 (U) [!].bin\r\nMD5: 7b8cdc053e9e12168ee8fb1da316a77c\r\nSHA1: 6284a8a6c39137493b1ccc01fcd115cdfb775750\r\nCRC32: 39eb74eb\r\n2097152 bytes', '', '', ''),
(5028, 34, 4032, 1, '1.0', '[5028]safariracesg.zip', 'Y', '5028readme.txt', '25 September 2019', 1569384000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Safari Race&quot; for the Sega SG-1000.', '2019-09-25 20:13:39', '2019-09-25 17:55:04', NULL, 'N', 9, 0, 0, 94, '5028titlescreen.png', 0, 1, 'Safari Race (SG-1000).sg\r\nMD5: cac358543f85bc060918638bb594fac9\r\nSHA1: 1d2ca62c894fc8aab97605e65078e834bbbe3d8b\r\nCRC32: 619dd066\r\n32768 bytes', '', '', ''),
(5029, 22, 4033, 1, '1.0', '[5029]lemmingssms.zip', 'Y', '5029readme.txt', '25 September 2019', 1569384000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Lemmings&quot; for the Sega Master System.', '2019-09-26 22:38:25', '2019-09-25 17:50:19', NULL, 'N', 9, 0, 0, 182, '5029titlescreen.png', 0, 1, 'Lemmings (E) [!].sms\r\nMD5: b190f17a46ba9cc66676e7174209c24e\r\nSHA1: f3a853cce1249a0848bfc0344f3ee2db6efa4c01\r\nCRC32: f369b2d8\r\n262144 bytes', '', '', ''),
(5030, 11, 4034, 1, '1.0', '[5030]terminator2smd.zip', 'Y', '5030readme.txt', '25 September 2019', 1569384000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Terminator 2 - Judgment Day&quot; for the Sega Genesis/Mega Drive.', '2019-09-27 02:04:50', '2019-09-25 18:01:43', NULL, 'N', 9, 0, 0, 346, '5030titlescreen.png', 0, 8, 'Terminator 2 - Judgment Day (UE) [!].bin\r\nMD5: 32f931827159663d6bf27c12949b1875\r\nSHA1: 6144fbb941c1bf0df285f6d13906432c23af2ba6\r\nCRC32: 2f75e896\r\n1048576 bytes', '', '', ''),
(5031, 12, 4035, 1, '1.0', '[5031]sidepocketgg.zip', 'Y', '5031readme.txt', '25 September 2019', 1569384000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Side Pocket&quot; for the Sega Game Gear.', '2019-09-27 12:02:08', '2019-09-25 17:58:36', NULL, 'N', 9, 0, 0, 142, '5031titlescreen.png', 0, 1, 'Side Pocket (U).gg\r\nMD5: 4f270030dd6bb1d72eba33f1ef054b20\r\nSHA1: 794775a858ff04c9da1c897b51eede4677a35c21\r\nCRC32: 6a603eed\r\n262144 bytes', '', '', ''),
(5032, 12, 4036, 1, '1.0', '[5032]lemmingsgg.zip', 'Y', '5032readme.txt', '25 September 2019', 1569384000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Lemmings&quot; for the Sega Game Gear.', '2019-09-29 11:25:23', '2019-09-25 17:49:00', NULL, 'N', 9, 0, 0, 140, '5032titlescreen.png', 0, 1, 'Lemmings (U) [!].gg\r\nMD5: 49d07d8b68d59535d9b51ae5efdbbdac\r\nSHA1: 5a79b6fa15b7085fc7062945f0e6d469d49871e1\r\nCRC32: 0fde7baa\r\n262144 bytes', '', '', ''),
(5033, 9, 4037, 1, '1.0', '[5033]terminator2snes.zip', 'Y', '5033readme.txt', '25 September 2019', 1569384000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Terminator 2 - Judgment Day&quot; for the Super Nintendo.', '2019-09-29 11:27:21', '2019-09-25 18:03:36', NULL, 'N', 9, 0, 0, 363, '5033titlescreen.png', 0, 4, 'Terminator 2 - Judgment Day (U) [!].smc\r\nMD5: 64e0fdfc5dd759018924791faa77c2f9\r\nSHA1: c95c46bf2c77e7233792fc1212e90d8fc267c1a3\r\nCRC32: f729b19e\r\n1048576 bytes', '', '', ''),
(5034, 1, 4038, 1, '1.0', '[5034]sidepocketnes.zip', 'Y', '5034readme.txt', '25 September 2019', 1569384000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Side Pocket&quot; for the NES.', '2019-09-29 11:27:58', '2019-09-25 18:00:03', NULL, 'N', 9, 0, 0, 233, '5034titlescreen.png', 0, 1, 'Side Pocket (U) [!].nes\r\nMD5: 4548ccbe18d8631734a08d57d32b44fe\r\nSHA1: 32946fc54618078b163d88a48e535197ae149be5\r\nCRC32: 1fbacf06\r\n131088 bytes', '', '', ''),
(5035, 8, 4039, 1, '1.0', '[5035]sidepocketgb.zip', 'Y', '5035readme.txt', '25 September 2019', 1569384000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Side Pocket&quot; for the Game Boy.', '2019-09-29 11:50:37', '2019-09-25 17:56:52', NULL, 'N', 9, 0, 0, 159, '5035titlescreen.png', 0, 1, 'Side Pocket (U) [!].gb\r\nMD5: 3dbe9be772ca50da3a76d8860c7b08e2\r\nSHA1: 0e9d907e9ebf8d69fb94133362590c8ac6aa6392\r\nCRC32: 9a1e30b4\r\n65536 bytes', '', '', ''),
(5036, 10, 4040, 1, '1.0', '[5036]mlsspl.rar', 'Y', '5036readme.txt', '27 September 2019', 1569556800, 5229, 'NOBODY', 'This is a complete Polish Translation for Mario &amp; Luigi: Superstar Saga.', '2019-09-29 11:51:37', '2019-09-27 14:53:00', NULL, 'N', 1, 0, 0, 632, '5036titlescreen.PNG', 0, 1, 'Name: Mario &amp; Luigi - Superstar Saga (U).gba\r\nSize: 16777216 (1000000)\r\nCRC32: E718D850\r\nSHA-1: 7C303CDDE5061EE329296948060B875CB50BA410\r\nMD5: 4B1A5897D89D9E74EC7F630EEFDFD435', '', '', ''),
(5037, 1, 4041, 1, '1.0', '[5037]DesertFox.zip', 'Y', '5037readme.txt', '28 September 2019', 1569643200, 1005, 'NOBODY', 'This is a complete translation patch for Tank Commander - Desert Fox, a WWII strategy game where you command the forces of Erwin Rommel in North Africa. It was released in the US as Desert Commander, but in a more generic state.', '2019-09-29 12:51:35', '2020-02-10 03:15:57', NULL, 'N', 12, 0, 0, 981, '5037titlescreen.png', 0, 1, 'Database match: Sensha Senryaku - Sabaku no Kitsune (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C1CC73AA6DD04D71F83ECDD9A1401D30B4C17410\r\nFile CRC32: EF3CAE31\r\nROM SHA-1: 9DC376442DB43C7786230AEEB54D5D643A4104E6\r\nROM CRC32: 828F8F1F', '', '', ''),
(5038, 9, 714, 2, '0.2', '[5038]Super Mario World  (USA)(tr).zip', 'Y', '5038readme.txt', '27 November 2019', 1574830800, 5531, 'NOBODY', 'Super Mario World Turkish Language Translation Project', '2019-09-29 13:27:47', '2019-11-27 19:48:06', NULL, 'N', 19, 0, 0, 287, '', 1, 3, 'Super Mario World (USA) - NOINTRO\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nSHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B', '', '', ''),
(5039, 1, 4042, 2, '0.1', '[5039]NES Chrono Trigger Translation.zip', 'Y', '5039readme.txt', '28 September 2019', 1569643200, 4520, 'NOBODY', 'This is a translation patch translating some of the basic elements of the NES bootleg of Chrono Trigger, or [i]Shi Kong Zhi Lun[/i]. Character names and purchasable consumable item names/descriptions are in English to improve the game&#039;s playability.', '2019-09-29 15:15:59', '2019-09-27 23:30:48', NULL, 'N', 12, 0, 0, 796, '5039titlescreen.png', 0, 1, 'File MD5      61CC58F8B6FBF5B718883536F3714358        \r\nFile SHA-1    1D2D06206CD3C6DF36D1FD1ADD4210E494912758\r\nFile CRC32    382F65CC                                \r\nROM MD5       27FD3BA457290496E95DE79760CB4F5C        \r\nROM SHA-1     0FAABAFFE41E546E55DAC15D230BF6342262B4FF\r\nROM CRC32     C9ABA7F0', '', '', ''),
(5040, 12, 4044, 1, '1.0', '[5040]bustamovegg.zip', 'Y', '5040readme.txt', '01 October 2019', 1569902400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bust-A-Move&quot; for the Sega Game Gear.', '2019-10-02 04:20:26', '2019-10-01 18:20:55', NULL, 'N', 9, 0, 0, 184, '5040titlescreen.png', 0, 1, 'Bust-A-Move (U) [!].gg\r\nMD5: 50a41b6b8062095c142acd186b6118c9\r\nSHA1: e6bb5f72cffb11c8dd44ac3e378088b04cec1297\r\nCRC32: c90f29ef\r\n262144 bytes', '', '', ''),
(5041, 8, 4046, 1, '1.0', '[5041]rodlandgb.zip', 'Y', '5041readme.txt', '01 October 2019', 1569902400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rodland&quot; for the Game Boy.', '2019-10-02 11:49:06', '2019-10-01 18:37:35', NULL, 'N', 9, 0, 0, 196, '5041titlescreen.png', 0, 1, 'Rodland (U).gb\r\nMD5: 02a6e150efc50f481042fd542023a550\r\nSHA1: f8a82aad993da76728b908b9060ee6e4af673589\r\nCRC32: ecc2f2c0\r\n65536 bytes', '', '', ''),
(5042, 22, 4047, 1, '1.0', '[5042]georgeforemanskoboxingsms.zip', 'Y', '5042readme.txt', '01 October 2019', 1569902400, 3384, 'NOBODY', 'Translation to Spanish for &quot;George Foreman&#039;s KO Boxing&quot; for the Sega Master System.', '2019-10-02 14:28:44', '2019-10-01 18:24:46', NULL, 'N', 9, 0, 0, 159, '5042titlescreen.png', 0, 1, 'George Foreman&#039;s KO Boxing (EB) [!].sms\r\nMD5: 31cf051d130a64e211d3ccb37c5653f7\r\nSHA1: d0ddb71c6ca823c53d7e927a0de7de4b56745331\r\nCRC32: a64898ce\r\n262144 bytes', '', '', ''),
(5043, 8, 4048, 1, '1.0', '[5043]killerinstinctgb.zip', 'Y', '5043readme.txt', '01 October 2019', 1569902400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Killer Instinct&quot; for the Game Boy.', '2019-10-03 01:25:10', '2019-10-01 18:34:47', NULL, 'N', 9, 0, 0, 246, '5043titlescreen.png', 0, 1, 'Killer Instinct (USA, Europe) (SGB Enhanced).gb\r\nMD5: ba8628a70339843c2ee8a294b840e8d6\r\nSHA1: 65ae38588abc0e699b244b0854f698ddf72c7b46\r\nCRC32: ac793b54\r\n524288 bytes', '', '', ''),
(5044, 10, 2096, 1, '1.0', '[5044]gunstar.zip', 'Y', '', '01 October 2019', 1569902400, 5062, 'NOBODY', 'Indonesian translation of Gunstar Super Heroes', '2019-10-03 11:00:21', '2019-10-01 04:55:25', NULL, 'N', 24, 0, 1, 360, '', 1, 1, 'Gunstar Super Heroes (USA)\r\nFile MD5      A5B75829DEBC9262B08076A94C8473EB        \r\nFile SHA-1    5F3CE44716754BF0423AEDDE7CB1693CEA328A0D\r\nFile CRC32    7CD86B02                                \r\nROM MD5       A5B75829DEBC9262B08076A94C8473EB        \r\nROM SHA-1     5F3CE44716754BF0423AEDDE7CB1693CEA328A0D\r\nROM CRC32     7CD86B02', '', '', ''),
(5045, 22, 4051, 1, '1.0', '[5045]heavyweightchampsms.zip', 'Y', '5045readme.txt', '01 October 2019', 1569902400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Heavyweight Champ&quot; for the Sega Master System.', '2019-10-03 11:14:43', '2019-10-01 18:26:30', NULL, 'N', 9, 0, 0, 133, '5045titlescreen.png', 0, 1, 'Heavyweight Champ (E) [!].sms\r\nMD5: 08431e57a5ecf6cbfb1fdb757d496541\r\nSHA1: 7e2523061df0c08b7df7b446b5504c4eb0fea163\r\nCRC32: fdab876a\r\n262144 bytes', '', '', ''),
(5046, 1, 2233, 1, '1.0', '[5046]pinballnes.zip', 'Y', '5046readme.txt', '01 October 2019', 1569902400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pinball&quot; for the NES.', '2019-10-03 11:15:30', '2019-10-01 18:36:00', NULL, 'N', 9, 0, 0, 284, '5046titlescreen.png', 0, 1, 'Pinball (JU) [!].nes\r\nMD5: 838b3043af802e70a855560433a6fca3\r\nSHA1: d2f25a027e390a0337bed7e0dc98d2d1d187d230\r\nCRC32: 88c15cf3\r\n24592 bytes', '', '', ''),
(5047, 11, 4052, 1, '1.0', '[5047]worldtrophysoccersmd.zip', 'Y', '5047readme.txt', '01 October 2019', 1569902400, 3384, 'NOBODY', 'Translation to Spanish for &quot;World Trophy Soccer&quot; for the Sega Genesis/Mega Drive.', '2019-10-03 11:43:37', '2019-10-01 18:39:13', NULL, 'N', 9, 0, 0, 251, '5047titlescreen.png', 0, 8, 'World Trophy Soccer (USA).md\r\nMD5: dbf5f8e9346a4bd2eb84dc5dd2dd1ea8\r\nSHA1: 0a0ac6d37d284ec29b9331776bbf6b78edcdbe81\r\nCRC32: 6e3edc7c\r\n524288 bytes', '', '', ''),
(5048, 22, 4051, 1, '1.0', '[5048]jamesbusterdouglasknockoutboxingsms.zip', 'Y', '5048readme.txt', '01 October 2019', 1569902400, 3384, 'NOBODY', 'Translation to Spanish for &quot;James &#039;Buster&#039; Douglas Knockout Boxing&quot; for the Sega Master System.', '2019-10-03 16:13:42', '2019-10-01 18:33:21', NULL, 'N', 9, 0, 0, 136, '5048titlescreen.png', 0, 1, 'James &#039;Buster&#039; Douglas Knockout Boxing (U) [!].sms\r\nMD5: b3a4815ca9fdc900cf7fe6ad961f8125\r\nSHA1: b07000feb0c74824f2e3e74fd415631a8f3c4da6\r\nCRC32: 6a664405\r\n262144 bytes', '', '', ''),
(5049, 1, 531, 4, '1.0', '[5049]Banana Prince (Graphics Restore).zip', 'Y', '', '20 December 2008', 1229749200, 988, 'NOBODY', 'This patch, which is the result of the work of elbobelo, restores the original Japanese graphics to the German version patched with [url=http://www.romhacking.net/translations/685/]KingMike&#039;s translation[/url] (1.1a).\r\n\r\nAs of this writing, this is the only English version that is supported by RetroAchievements.\r\n\r\nThe original patch couldn&#039;t be tracked down, so a new one was created instead. Available in both IPS and BPS format.\r\n\r\nEnjoy!', '2019-10-03 16:15:52', '2019-10-02 17:52:15', NULL, 'N', 12, 0, 1, 1892, '5049titlescreen.png', 0, 1, 'Banana Prince (G) [T+Eng1.1a_KingMike] - GoodNES 3.23b\r\nCRC32: 3A2E77A7\r\nMD5: 335AEBBB9C37398B4FC8858FFB5B87FF\r\nSHA-1: 5C387229B6F734EEC70236C5FD890AF850408302\r\nSHA-256: A62661E6C51C768947D642F18DD5EB90F791CEBA65B6D7E4C56312493446EA5D', '', '', ''),
(5050, 11, 4052, 1, '1.0', '[5050]europeanclubsoccersmd.zip', 'Y', '5050readme.txt', '01 October 2019', 1569902400, 3384, 'NOBODY', 'Translation to Spanish for &quot;European Club Soccer&quot; for the Sega Genesis/Mega Drive.', '2019-10-05 04:03:31', '2019-10-01 18:22:48', NULL, 'N', 9, 0, 0, 189, '5050titlescreen.png', 0, 8, 'European Club Soccer (Europe).md\r\nMD5: 150e6205d8acb22bd4034f90eeda0229\r\nSHA1: 03e1a6c7fb8003e196c0f0bf787276a14daa313e\r\nCRC32: 6a5cf104\r\n524288 bytes', '', '', ''),
(5051, 11, 4053, 1, '1.1', '[5051]jamesbusterdouglasknockoutboxingsmd.zip', 'Y', '5051readme.txt', '06 October 2019', 1570334400, 3384, 'NOBODY', 'Translation to Spanish for &quot;James &#039;Buster&#039; Douglas Knockout Boxing&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1:Fixed difficulty in options.', '2019-10-06 05:16:01', '2019-10-06 17:44:52', NULL, 'N', 9, 0, 0, 213, '5051titlescreen.png', 0, 8, 'James &#039;Buster&#039; Douglas Knockout Boxing (USA, Europe).md\r\nMD5: 9635abe009beffdff9954c4214e8cc8d\r\nSHA1: 617b61da9bceb6f4d8362d074dc1dad3f7304584\r\nCRC32: 87bbcf2a\r\n524288 bytes', '', '', ''),
(5052, 9, 714, 1, '1.0', '[5052]supermarioworldsfc.zip', 'Y', '5052readme.txt', '08 October 2019', 1570507200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Mario World&quot; for the Super Nintendo.', '2019-10-08 21:02:13', '2019-10-08 18:10:13', NULL, 'N', 9, 0, 0, 2441, '5052titlescreen.png', 0, 4, 'Super Mario World (U) [!].smc\r\nMD5: cdd3c8c37322978ca8669b34bc89c804\r\nSHA1: 6b47bb75d16514b6a476aa0c73a683a2a4c18765\r\nCRC32: b19ed489\r\n524288 bytes', '', '', ''),
(5053, 9, 1031, 1, '1.0', '[5053]musyasfc.zip', 'Y', '5053readme.txt', '08 October 2019', 1570507200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Musya&quot; for the Super Nintendo.', '2019-10-09 10:24:43', '2019-10-08 18:05:58', NULL, 'N', 9, 0, 0, 558, '5053titlescreen.png', 0, 4, 'Musya (U) [!].smc\r\nMD5: 87388c5a9ea98b215a29727dc4294c05\r\nSHA1: 0ed1ded11d9d7c3f52e68b974dfabbe82209dc03\r\nCRC32: 011907a4\r\n1048576 bytes', '', '', ''),
(5054, 12, 4056, 1, '1.0', '[5054]surfninjas.zip', 'Y', '5054readme.txt', '08 October 2019', 1570507200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Surf Ninjas&quot; for the Sega Game Gear.', '2019-10-09 11:06:11', '2019-10-08 18:14:34', NULL, 'N', 9, 0, 0, 157, '5054titlescreen.png', 0, 1, 'Surf Ninjas (U) [!].gg\r\nMD5: 63f72877317fd3c17b0d867ea3169f56\r\nSHA1: 23e493f7c19ffb17e67392289c5a72dc9d0d6d9e\r\nCRC32: 284482a8\r\n524288 bytes', '', '', ''),
(5055, 1, 1204, 1, '1.0', '[5055]stingernes.zip', 'Y', '5055readme.txt', '08 October 2019', 1570507200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Stinger&quot; for the NES.', '2019-10-09 11:07:15', '2019-10-08 18:08:24', NULL, 'N', 9, 0, 0, 253, '5055titlescreen.png', 0, 1, 'Stinger (U) [!].nes\r\nMD5: a8bc764aabc1812f016d300baeccd4ff\r\nSHA1: 70d8088dce879710ee2c685cb7f5bc98edd5e5da\r\nCRC32: f6b9629f\r\n131088 bytes', '', '', ''),
(5056, 34, 987, 1, '1.0', '[5056]zippyracesg.zip', 'Y', '5056readme.txt', '08 October 2019', 1570507200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zippy Race&quot; for the Sega SG-1000.', '2019-10-09 17:01:07', '2019-10-08 18:15:43', NULL, 'N', 9, 0, 0, 131, '5056titlescreen.png', 0, 1, 'Zippy Race (SG-1000) [!].sg\r\nMD5: 0eda34ba313d3bb34558fd5939b19794\r\nSHA1: 8c48dbe187ff4b26d6244d38075565f284536d0c\r\nCRC32: bc5d20df\r\n32768 bytes', '', '', ''),
(5057, 22, 4057, 1, '1.0', '[5057]gpridersms.zip', 'Y', '5057readme.txt', '08 October 2019', 1570507200, 3384, 'NOBODY', 'Translation to Spanish for &quot;GP Rider&quot; for the Sega Master System.', '2019-10-10 02:51:22', '2019-10-08 18:01:29', NULL, 'N', 9, 0, 0, 171, '5057titlescreen.png', 0, 1, 'GP Rider (EB) [!].sms\r\nMD5: 1af1cdf8d40c305f936e72b51cb4740d\r\nSHA1: 3083069782c7cfcf2cc1229aca38f8f2971cf284\r\nCRC32: ec2da554\r\n524288 bytes', '', '', ''),
(5058, 22, 4058, 1, '1.0', '[5058]superracingsms.zip', 'Y', '5058readme.txt', '08 October 2019', 1570507200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Racing&quot; for the Sega Master System.', '2019-10-10 10:54:21', '2019-10-08 18:11:40', NULL, 'N', 9, 0, 0, 175, '5058titlescreen.png', 0, 1, 'Super Racing (J) [!].sms\r\nMD5: bcc2df04cac4b713ee48a05669cdfbdd\r\nSHA1: 442f3ba8a66a0d9c49a46091df83fcdba4b63c3a\r\nCRC32: 7e0ef8cb\r\n262144 bytes', '', '', ''),
(5059, 22, 4061, 1, '1.0', '[5059]greatbasketballsms.zip', 'Y', '5059readme.txt', '08 October 2019', 1570507200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Great Basketball&quot; for the Sega Master System.', '2019-10-12 13:48:08', '2019-10-08 18:04:09', NULL, 'N', 9, 0, 0, 145, '5059titlescreen.png', 0, 1, 'Great Basketball (JUEB) [!].sms\r\nMD5: 450d68460d4ae07a7cc98d36491fd4f8\r\nSHA1: 2fdb7ebce61e316ded27b575535d4f475c9dd822\r\nCRC32: 2ac001eb\r\n131072 bytes', '', '', ''),
(5060, 8, 4030, 1, '1.0', '[5060]spotthecooladventuregb.zip', 'Y', '5060readme.txt', '08 October 2019', 1570507200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Spot: The Cool Adventure&quot; for the Game Boy.', '2019-10-12 22:37:17', '2019-10-08 18:07:23', NULL, 'N', 9, 0, 0, 182, '5060titlescreen.png', 0, 1, 'Spot - The Cool Adventure (U).gb\r\nMD5: ef5f38b5d7d44df4b187d6d82175e06e\r\nSHA1: 7e80ddc835ecde69ea11c4702a6cfb93575e917a\r\nCRC32: 0e08f59b\r\n131072 bytes', '', '', ''),
(5061, 9, 628, 1, '1.3', '[5061]tenshinoutaV1.3castellanosemco.7z', 'Y', '5061readme.txt', '29 June 2023', 1688011200, 4608, 'NOBODY', 'Spanish Translation for “Tenshi no Uta: Shiroki Tsubasa no Inori” for the Super Nintendo.\r\n\r\nAdded the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the “ñ” of the Castilian language. Modified the title screen.\r\n\r\nThis translation is based on the great [url=https://www.romhacking.net/translations/822/]English version offered by Liana and Nightcrawler[/url].\r\n\r\nThe English patch can be downloaded from [url=https://transcorp.romhacking.net]Nightcrawler&#039;s Translation Corporation[/url].', '2019-10-12 22:47:15', '2023-06-29 12:46:02', NULL, 'N', 9, 0, 0, 934, '5061titlescreen.png', 0, 4, 'Database match: Tenshi no Uta - Shiroki Tsubasa no Inori (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6EEC1415C46FAF2BFD22DBA9FDC53BE11B60C3CC\r\nFile/ROM CRC32: 6E030B96', '', '', ''),
(5062, 9, 1012, 1, '1.0', '[5062]supersoccersfc.zip', 'Y', '5062readme.txt', '08 October 2019', 1570507200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Soccer&quot; for the Super Nintendo.', '2019-10-13 11:54:22', '2019-10-08 18:12:50', NULL, 'N', 9, 0, 0, 391, '5062titlescreen.png', 0, 4, 'Super Soccer (U).smc\r\nMD5: 15bc713c9464c0e3243d1dbcf75c9bee\r\nSHA1: 47f401cf0b5845e129b636d381233c23ba74cef6\r\nCRC32: 4fd164d8\r\n524288 bytes', '', '', ''),
(5063, 1, 1038, 1, '1.0', '[5063]Isolated.zip', 'Y', '', '09 October 2019', 1570593600, 5062, 'NOBODY', 'Indonesian translation of Isolated Warriors', '2019-10-13 20:11:50', '2019-10-08 17:56:20', NULL, 'N', 24, 0, 1, 124, '5063titlescreen.png', 0, 1, 'No-Intro Name: Isolated Warrior (USA)\r\nFile MD5      DA01075315EB22EB41C3D04E0FBEEF92        \r\nFile SHA-1    35CCD14888CC649491031439F3C6E3B8B1D7A5FE\r\nFile CRC32    43D7A888                                \r\nROM MD5       B69780B6878C050A243B8A5E9BAD83B5        \r\nROM SHA-1     85A9C596E9916C77E5619700F0F82FC64020451D\r\nROM CRC32     6944A01A', '', '', ''),
(5064, 27, 4062, 1, '1.0', '[5064]Mario\'s Photo Studio (USA).7z', 'Y', '5064readme.txt', '10 October 2019', 1570680000, 803, 'NOBODY', 'Mario no Photopi English Localization Patch\r\n\r\nMario&#039;s Photo Studio (or Mario no Photopi) is a photo editor and print design software.\r\nIt allows adding frames, clipart, licensed content, text, and personal drawings to photographs.  The result can be printed by creating an FDI (Fujifilm digital image) print request you can take to a Fujifilm print studio or specialized kiosk.\r\n\r\n  This uses SmartMedia cards, also known as Solid State Floppy Disk Cards.  They were commonly used in digital cameras and other devices until roughly the mid-naughts.\r\n  Among its more interesting features, supplemental SM cards can extend the frames (.frm), clipart (.clp), and characters (.ang) available in the studio menus.  The ANG files use an encryption called &quot;crypto capsule&quot;, preventing direct copying without low-level page copying.  They are decrypted at a hardware level.\r\n\r\n[i]It is [b]not[/b] in any way related to the Mario Artist titles on 64DD, and has nothing to do with the disk drive.  It also has nothing to do with SD cards.[/i]\r\n\r\n\r\n[i].: Patching :.[/i]\r\n\r\nTwo patches are provided.  One does not alter the original clipart (&quot;Mario&#039;s Photo Studio (USA) (old art).xdelta&quot;, and the other provides (most) clipart in English (&quot;Mario&#039;s Photo Studio (USA).xdelta&quot;).  Use one or the other.  You can&#039;t apply both.\r\nPatches will only apply to a ROM in native byte order (big-endian).  Attempting to patch something else will result in a completely unhelpful checksum error.  Xdelta patches can be applied with the aptly-named xdelta patcher.\r\nThe SHA-512 for the original file, padded high to the nearest viable chip size would be:\r\n37A5A1B2FD992808716257B60E57DA5AD28093C8159B567B4CD7AD9054EC2F93036F5811CB83BB520E75C8ED9C4FE898A9F4F53B78458C739BA492B2BC96D525\r\n\r\n[b]** Please note that at the time of release no emulator supports the SmartMedia drive. **[/b]\r\n\r\n[b]** Modern flashcarts do not support it either. **[/b]\r\n\r\nThe only reasonable method for play requires using an original cart.  You can either use a passthrough method such as the old Bung backup units or (haha) attempt to switch out the MaskROM on its board.  The patch has been tested on console with a Doctor V64jr.\r\nA video of the translation running on hardware can (hopefully) be found at:\r\n[url]https://youtu.be/Hez01E_uGdk[/url]\r\n\r\nMore information can be found in the readme.', '2019-10-14 06:47:04', '2019-10-10 18:08:19', NULL, 'N', 12, 0, 0, 1714, '5064titlescreen.png', 0, 1, 'Mario no Photopie (Japan).n64\r\nNative byte order (big-endian)\r\n\r\nMD5\r\n7F4ED2AAF94A2197B0AD63C6ECE9DEA9\r\n\r\nInternal CRC\r\n9A9890AC F0C313DF', '', '', ''),
(5065, 19, 649, 1, '1.0a', '[5065]MG1Eng.zip', 'Y', '5065readme.txt', '03 December 2021', 1638507600, 5547, 'NOBODY', 'This is my English translation of the MSX2 version of Metal Gear. Decided to go old-school to make it better than the Engrishy European version of the MSX2 version of Metal Gear that eliminated 69 out of 155 messages. Nothing too fancy or literal. Just simple translations within the limitations.', '2019-10-14 20:40:26', '2021-12-03 19:41:55', NULL, 'N', 12, 0, 0, 3327, '', 1, 1, 'Metal Gear (J).mx2\r\nFile/ROM SHA-1: A52021F1B257C7C35D626D5D642134091C45E4F4\r\nFile/ROM CRC32: FAFE1303', '', '', ''),
(5066, 10, 4064, 1, '3.5', '[5066]CNK JPN Re-translation (V 3.5).7z', 'Y', '', '15 March 2023', 1678852800, 5549, 'NOBODY', 'This hack translates the Japanese release of Crash Nitro Kart for the Game Boy Advance back into English, using the game’s original English script as reference. This was achieved by using the original English alphabet that’s still present in the Japanese release.\r\n\r\nWhile a native English release of Nitro Kart was released in multiple territories (USA and the UK), the Japanese version has extended music loops for nearly all race tracks that aren’t present in any other version of the game. This makes for a significantly more enjoyable gameplay experience and less repetitive music loops overall.\r\n\r\nNearly every text string in the game has been translated back into English, save for some text related to communication errors in the game’s multiplayer mode. This means the game’s entire single player campaign and all side content related to it can be enjoyed without any language-related complications!\r\n\r\nVersion 3.5 adds an alternative patch that restores the US/EU Title Theme (NITRO_KART_BCNJ00_(US_Theme).bps). In addition, the patches have been updated to be in .bps format. There&#039;s no reason to re-download this if you&#039;re comfortable with the Japanese theme being used in the Main Menu and Title Screen.\r\n\r\nSpecial thanks to RayCarrot for assisting in re-importing the English TNT Crate item, the English Nitro Crate item, the English Nitro Kart title, and the animated Vicarious Visions logo from the US/EU versions of the game!', '2019-10-15 10:55:40', '2023-03-16 21:25:21', NULL, 'N', 12, 0, 1, 1906, '5066titlescreen.png', 0, 1, 'Database match: Crash Bandicoot Bakusou! Nitro Cart (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9F80049A5C79894931651F47C634FEE9F8CB62AD\r\nFile/ROM CRC32: 70F8291F', '', '', ''),
(5067, 11, 4065, 1, '1.0', '[5067]froggersmd.zip', 'Y', '5067readme.txt', '14 October 2019', 1571025600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Frogger&quot; for the Sega Genesis/Mega Drive.', '2019-10-16 03:00:17', '2019-10-14 18:03:22', NULL, 'N', 9, 0, 0, 258, '5067titlescreen.png', 0, 8, 'Frogger (U) [!].bin\r\nMD5: a5ef16bf634e12cb959da662858bae94\r\nSHA1: c0ccfec43ea859ab1e83293a38cfb302c0191719\r\nCRC32: ea2e48c0\r\n524288 bytes', '', '', ''),
(5068, 8, 4066, 1, '1.0', '[5068]ninjaspiritgb.zip', 'Y', '5068readme.txt', '14 October 2019', 1571025600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ninja Spirit&quot; for the Game Boy.', '2019-10-16 03:00:22', '2019-10-14 18:05:49', NULL, 'N', 9, 0, 0, 254, '5068titlescreen.png', 0, 1, 'Ninja Spirit (J).gb\r\nMD5: 322965849b9103a3d6906c9697a19c09\r\nSHA1: f983bd9b58ee07204e50c9fdd8a76ba57f2fb40c\r\nCRC32: b864a3b6\r\n131072 bytes', '', '', ''),
(5069, 1, 1780, 1, '1.0', '[5069]solomonskeynes.zip', 'Y', '5069readme.txt', '14 October 2019', 1571025600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Solomon&#039;s Key&quot; for the NES.', '2019-10-16 03:00:28', '2019-10-14 18:09:07', NULL, 'N', 9, 0, 0, 314, '5069titlescreen.png', 0, 1, 'Solomon&#039;s Key (U) [!].nes\r\nMD5: 097f3eb5211e106a5ea6ec43e0c439de\r\nSHA1: 18102689fd35c7d531a5e6241b06b748accab2f6\r\nCRC32: 99773bc4\r\n65552 bytes', '', '', ''),
(5070, 22, 4067, 1, '1.0', '[5070]rescuemissionsms.zip', 'Y', '5070readme.txt', '14 October 2019', 1571025600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rescue Mission&quot; for the Sega Master System.', '2019-10-17 02:37:53', '2019-10-14 18:07:36', NULL, 'N', 9, 0, 0, 180, '5070titlescreen.png', 0, 1, 'Rescue Mission (UE) [!].sms\r\nMD5: 717fdf868c8f11a712697260eb7db670\r\nSHA1: 6a561bff2f8022261708b91722caf1ec0e63f9c4\r\nCRC32: 79ac8e7f\r\n131072 bytes', '', '', ''),
(5071, 8, 4068, 1, '1.0', '[5071]superchasehqgb.zip', 'Y', '5071readme.txt', '14 October 2019', 1571025600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Chase H.Q.&quot; for the Game Boy.', '2019-10-17 02:38:51', '2019-10-14 18:10:59', NULL, 'N', 9, 0, 0, 186, '5071titlescreen.png', 0, 1, 'Super Chase H.Q. (UE) [!].gb\r\nMD5: ebdb99bf19c9066be71485c3c9187b82\r\nSHA1: d5184c1849d8e0addd4e1d31812068931bf98adc\r\nCRC32: 630e0e00\r\n131072 bytes', '', '', ''),
(5072, 8, 4069, 1, '1.0', '[5072]t2thearcadegamegb.zip', 'Y', '5072readme.txt', '14 October 2019', 1571025600, 3384, 'NOBODY', 'Translation to Spanish for &quot;T2 - The Arcade Game&quot; for the Game Boy.', '2019-10-17 02:39:47', '2019-10-14 18:12:13', NULL, 'N', 9, 0, 0, 176, '5072titlescreen.png', 0, 1, 'T2 - The Arcade Game (U) [!].gb\r\nMD5: 43e26f216d50106a8fccbcc04cda0c29\r\nSHA1: a362a05b2616bca1375d3f4f979d12bdb9bca53a\r\nCRC32: 00f09c7f\r\n131072 bytes', '', '', ''),
(5073, 1, 205, 1, '1.0', '[5073]twinbee3pokopokodaimaounes.zip', 'Y', '5073readme.txt', '14 October 2019', 1571025600, 3384, 'NOBODY', 'Translation to Spanish for &quot;TwinBee 3 - Poko Poko Dai Maou&quot; for the NES.\r\n\r\nBased on the english translation by [url=https://www.romhacking.net/translations/231/]Demiforce[/url].', '2019-10-17 02:41:29', '2019-10-14 18:15:26', NULL, 'N', 9, 0, 0, 321, '5073titlescreen.png', 0, 1, 'TwinBee 3 - Poko Poko Dai Maou (J) [!].nes\r\nMD5: 17127aebd4f484036bcc78e80e4c0050\r\nSHA1: 212d65d2ed4a8597cabcdc01e9bea50f4c003ad9\r\nCRC32: 96529c68\r\n262160 bytes', '', '', ''),
(5074, 1, 1801, 1, '1.0', '[5074]ufouriathesaganes.zip', 'Y', '5074readme.txt', '14 October 2019', 1571025600, 3384, 'NOBODY', 'Translation to Spanish for &quot;U-four-ia - The Saga&quot; for the NES.', '2019-10-17 02:42:44', '2019-10-14 18:16:43', NULL, 'N', 9, 0, 0, 323, '5074titlescreen.png', 0, 1, 'U-four-ia - The Saga (E) [!].nes\r\nMD5: 2386571285995137ab5b2044818d8a80\r\nSHA1: ad6f93b83bcc0454f0dcdd68b364ae3001e76c15\r\nCRC32: 6453f65e\r\n262160 bytes', '', '', ''),
(5075, 11, 4070, 1, '1.0', '[5075]vectorman2ssmd.zip', 'Y', '5075readme.txt', '14 October 2019', 1571025600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Vectorman 2&quot; for the Sega Genesis/Mega Drive.', '2019-10-17 02:43:50', '2019-10-14 18:18:10', NULL, 'N', 9, 0, 0, 545, '5075titlescreen.png', 0, 8, 'Vectorman 2 (U) [!].bin\r\nMD5: 9666d682cc7c69b26b834b4d8a949277\r\nSHA1: c5adca10408f055c0431e1ffc01d4fbab53ade01\r\nCRC32: c1a24088\r\n3145728 bytes', '', '', ''),
(5076, 8, 4071, 1, '1.0', '[5076]wizardswarriorschapterxthefortressoffeargb.zip', 'Y', '5076readme.txt', '14 October 2019', 1571025600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wizards &amp; Warriors Chapter X - The Fortress of Fear&quot; for the Game Boy.', '2019-10-17 02:44:43', '2019-10-14 18:20:06', NULL, 'N', 9, 0, 0, 231, '5076titlescreen.png', 0, 1, 'Wizards &amp; Warriors Chapter X - The Fortress of Fear (E) [!].gb\r\nMD5: f9445b104ebb70d8fb91c8c64452c0a4\r\nSHA1: 22a514056e58263dc08602778bc3bf2c0ca6e681\r\nCRC32: 104eb503\r\n65536 bytes', '', '', ''),
(5077, 27, 3002, 1, '1.0', '[5077]mariokart64_corrigomagnio.zip', 'Y', '5077readme.txt', '23 May 2010', 1274587200, 1196, 'NOBODY', 'The french translation of the Game.\r\n\r\nGraphics have been edited by Magnio.', '2019-10-18 22:26:38', '2019-10-18 16:12:49', NULL, 'N', 7, 0, 0, 352, '5077titlescreen.jpg', 0, 7, 'Mario Kart 64 (E) (V1.0) [!].z64', '', '', ''),
(5078, 11, 2408, 1, '1.1', '[5078]AlteredBeastFR1.1.7z', 'Y', '5078readme.txt', '14 October 2019', 1571025600, 1196, 'NOBODY', 'The french translation of the game.', '2019-10-18 22:26:43', '2019-10-18 16:29:31', NULL, 'N', 7, 0, 0, 195, '', 1, 8, 'Altered Beast (UE) (REV02) [!].gen\r\n Altered Beast (JU) (REV 02) [!].bin\r\n\r\nMD5 : 2ed5293e46abe1e74edeb96da0e7a618\r\nSHA1: 38945360d824d2fb9535b4fd7f25b9aa9b32f019', '', '', ''),
(5079, 1, 780, 1, '1.0', '[5079]kicklecubiclenes.zip', 'Y', '5079readme.txt', '19 October 2019', 1571457600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kickle Cubicle&quot; for the NES.', '2019-10-19 12:06:23', '2019-10-19 10:48:11', NULL, 'N', 9, 0, 0, 303, '5079titlescreen.png', 0, 1, 'Kickle Cubicle (U) [!].nes\r\nMD5: d4951408a8970c17ab247d40e9f89647\r\nSHA1: 36096c4dedfff0a3ef7d597896ec0f2d332a6a82\r\nCRC32: e783d470\r\n262160 bytes', '', '', ''),
(5080, 22, 4072, 1, '1.0', '[5080]deadanglesms.zip', 'Y', '5080readme.txt', '19 October 2019', 1571457600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dead Angle&quot; for the Sega Master System.', '2019-10-19 20:49:15', '2019-10-19 10:37:34', NULL, 'N', 9, 0, 0, 183, '5080titlescreen.png', 0, 1, 'Dead Angle (UE) [!].sms\r\nMD5: 8d5e93715bad32ba8bbcac9d21e87d89\r\nSHA1: 0236c5239c924b425a99367260b9ebfa8b8e0bca\r\nCRC32: e2f7193e\r\n262144 bytes', '', '', ''),
(5081, 8, 4073, 1, '1.0', '[5081]dropzonegb.zip', 'Y', '5081readme.txt', '19 October 2019', 1571457600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dropzone&quot; for the Game Boy.', '2019-10-19 20:49:18', '2019-10-19 10:39:38', NULL, 'N', 9, 0, 0, 166, '5081titlescreen.png', 0, 1, 'Dropzone (Europe).gb\r\nMD5: 8b20f7ae1cbfc0b5be6629c0f1553e27\r\nSHA1: 703be7960b363f187737f7ee5fd4af60b6c98428\r\nCRC32: 6cb45fc6\r\n32768 bytes', '', '', ''),
(5082, 12, 4074, 1, '1.0', '[5082]dropzonegg.zip', 'Y', '5082readme.txt', '19 October 2019', 1571457600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dropzone&quot; for the Sega Game Gear.', '2019-10-19 20:49:23', '2019-10-19 10:41:05', NULL, 'N', 9, 0, 0, 151, '5082titlescreen.png', 0, 1, 'Dropzone (Europe).gg\r\nMD5: 65df09530f9c8f02ab11982228d7d18e\r\nSHA1: b78bc3fe6bfbc7d6f5e85d59d79be19bf7372bcc\r\nCRC32: 152f0dcc\r\n131072 bytes', '', '', ''),
(5083, 1, 4075, 1, '1.0', '[5083]dropzonenes.zip', 'Y', '5083readme.txt', '19 October 2019', 1571457600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dropzone&quot; for the NES.', '2019-10-19 20:49:28', '2019-10-19 10:42:49', NULL, 'N', 9, 0, 0, 205, '5083titlescreen.png', 0, 1, 'Dropzone (Europe).nes\r\nMD5: be3506de82bd5ac2a776c71e6a528b78\r\nSHA1: 2705e49291e2dea9b739816be4857bd403577006\r\nCRC32: ab29ab28\r\n65552 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5084, 12, 4076, 1, '1.0', '[5084]gpridergg.zip', 'Y', '5084readme.txt', '19 October 2019', 1571457600, 3384, 'NOBODY', 'Translation to Spanish for &quot;GP Rider&quot; for the Sega Game Gear.', '2019-10-19 20:49:33', '2019-10-19 10:44:21', NULL, 'N', 9, 0, 0, 149, '5084titlescreen.png', 0, 1, 'GP Rider (USA, Europe).gg\r\nMD5: 6fa101fb69da89a922b1b99f36e515bc\r\nSHA1: 7777f091c8b540d3248fd7c0fb21e742af6f0ede\r\nCRC32: 876e9b72\r\n524288 bytes', '', '', ''),
(5085, 1, 4077, 1, '1.0', '[5085]highspeednes.zip', 'Y', '5085readme.txt', '19 October 2019', 1571457600, 3384, 'NOBODY', 'Translation to Spanish for &quot;High Speed&quot; for the NES.', '2019-10-19 20:49:43', '2019-10-19 10:46:04', NULL, 'N', 9, 0, 0, 209, '5085titlescreen.png', 0, 1, 'High Speed (USA).nes\r\nMD5: 98ece89a4f4bb430c2244f865c2e84f6\r\nSHA1: b7e821b0fc0389ca7fe2e9a941840173b1779337\r\nCRC32: 8ca37960\r\n196624 bytes', '', '', ''),
(5086, 1, 4078, 1, '1.0', '[5086]pyramidhackernes.zip', 'Y', '5086readme.txt', '19 October 2019', 1571457600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pyramid (Hacker Version)&quot; for the NES.', '2019-10-19 20:49:46', '2019-10-19 10:51:24', NULL, 'N', 9, 0, 0, 135, '5086titlescreen.png', 0, 1, 'Pyramid (Japan) (Hacker inc.) (Unl).nes\r\nMD5: 1bb8ba8d37514540037741c6a80e490d\r\nSHA1: f65726004e41798d6d52959124acb941626a9cf1\r\nCRC32: be90adf4\r\n98320 bytes', '', '', ''),
(5087, 1, 2248, 1, '1.0', '[5087]silversurfernes.zip', 'Y', '5087readme.txt', '19 October 2019', 1571457600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Silver Surfer&quot; for the NES.', '2019-10-19 20:49:52', '2019-10-19 10:56:09', NULL, 'N', 9, 0, 0, 287, '5087titlescreen.png', 0, 1, 'Silver Surfer (U) [!].nes\r\nMD5: c6352f73a0ee986e3d8382b5aebfae75\r\nSHA1: 71fa0ce2d49870c3d64130d572854ebb5f25c54c\r\nCRC32: 9a83817c\r\n393232 bytes', '', '', ''),
(5088, 1, 4078, 1, '1.0', '[5088]pyramidnes.zip', 'Y', '5088readme.txt', '19 October 2019', 1571457600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pyramid (AVE)&quot; for the NES.', '2019-10-19 20:52:01', '2019-10-19 10:53:53', NULL, 'N', 9, 0, 0, 156, '5088titlescreen.png', 0, 1, 'Pyramid (AVE) (PRG1) [!].nes\r\nMD5: 1d7bd8f167cb54f4fce762ce97a26865\r\nSHA1: 9652fc81d332e08ddbd8bab6fe5387205cdb4019\r\nCRC32: afee5df1\r\n24592 bytes', '', '', ''),
(5089, 9, 4079, 1, '1.0', '[5089]ips_unsquad_mex.zip', 'Y', '5089readme.txt', '20 November 2011', 1321765200, 4346, 'NOBODY', 'U.N. Squadron is a 1989 side-scrolling shooting game released by Capcom for the CPS arcade hardware and for the Super Nintendo Entertainment System. The game was released in Japan as Area 88 and is based on the manga series of the same name, featuring the same main characters.\r\n\r\nThis patch translates the greatest art of dialogues into Latin American Spanish both the character selection screen and the story.', '2019-10-19 21:25:33', '2019-10-16 09:15:12', NULL, 'N', 9, 0, 0, 482, '5089titlescreen.png', 0, 4, 'Country USA\r\nInternal CRC A227\r\nCRC32 231F0F67\r\nMD5 AFFECAF49A6BD32188F62D9AD1F833EA\r\nSHA-1 A2DD48574B9F7A49977C91D12D5C52C17C2C82AA\r\nSHA-256 0B155A54B6134601FC0791252A63CA73EFD522667C3D6FD7A44F5B3C500039D7\r\nROM Speed 200ns (SlowROM)\r\nROM Size 8 Mb\r\nROM Bank LoROM\r\nROM Type Normal\r\nSRAM Size 0 Kb\r\nInternal Title U.N.Squadron         \r\nCommon Filenames\r\nU.N. Squadron (U).sfc (GoodSNES v0.999.5)\r\nU.N. Squadron (USA).sfc (No-Intro 2011-12-24)\r\nU.N. Squadron (NTSC)(Eng)(1.0).sfc (Zapatabase 2011-01-30)', '', '', ''),
(5090, 11, 947, 1, '1.1', '[5090]Sonic3DFR1.1.7z', 'Y', '5090readme.txt', '12 October 2019', 1570852800, 1196, 'NOBODY', 'The french translation of the game.', '2019-10-20 11:58:02', '2019-10-20 10:15:49', NULL, 'N', 7, 0, 0, 159, '5090titlescreen.png', 1, 8, 'Sonic 3D Blast (W) [!].bin\r\nSonic 3D Blast (UE) [!].gen\r\n\r\nMD5 : 50acbea2461d179b2bf11460a1cc6409\r\nSHA1: 89957568386a5023d198ac2251ded9dfb2ab65e7', '', '', ''),
(5091, 14, 4080, 1, '1.0', '', 'Y', '5091readme.txt', '16 October 2019', 1571198400, 3034, 'NOBODY', 'This patch translates the entire game from Japanese to English, and has been confirmed by 5 test players to work from start to finish.\r\n\r\n[u]For the DCCM CDI version:[/u]\r\n[list]\r\n[li][url=http://www.mediafire.com/file/3ebbrjav9mc2di7/napple-patcher_1.0.7z/file]MediaFire[/url][/li]\r\n[/list]\r\n\r\n[u]Alternate patch for other CDI versions:[/u]\r\n\r\n[list]\r\n[li][url=http://www.mediafire.com/file/z3zu6xng286n7fr/napple-patcher_1.0_alt.7z/file]MediaFire[/url][/li]\r\n[/list]\r\n\r\nOne item drop glitch still remains, but is being worked on and has absolutely minimal impact on gameplay.\r\n\r\nAttached in each version of the patch is a readme file as well as translated bonus materials.\r\n\r\nTranslated Archive of the (now defunct) official Napple Tale website with DLC: [url=http://sega.c0.pl/dricas/napple.dricas.ne.jp/]http://sega.c0.pl/dricas/napple.dricas.ne.jp/[/url]', '2019-10-21 12:24:55', '2021-01-29 01:16:05', NULL, 'N', 12, 1, 0, 34, '', 1, 10, 'DCCM CDI version:\r\nFile/ROM SHA-1: 9482695F802C08D832C07D6EB15F0D20AB79ECF6\r\nFile/ROM CRC32: 03557342', '', '', ''),
(5092, 9, 3091, 1, '1.2', '[5092]lastbibleIIIV1.2castellanosemco.7z', 'Y', '5092readme.txt', '03 August 2023', 1691035200, 4608, 'NOBODY', 'Last Bible III is a role playing game for the Super Nintendo.\r\n\r\nAdded the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the “ñ” of the Castilian language. Modified the title screen.\r\n\r\nThis translation is based on the [url=http://www.romhacking.net/translations/3545/]English version[/url] offered by Tom, DDSTranslation y FlashPV.', '2019-10-21 14:59:03', '2023-08-04 11:47:33', NULL, 'N', 9, 0, 0, 993, '5092titlescreen.png', 0, 4, 'Platform:           Super NES                               \r\nROM format:         SNES rom image                          \r\nExternal Header:    No                                      \r\nFile Size:          3145728 (300000)                        \r\nROM Size:           3145728 (300000)                        \r\nROM CRC32:          5F1D73D7                                \r\nROM SHA-1:          2BFD6DC6F3D16C501FC042A84875F9FD3A8B147E\r\nNo-Intro entry:     Last Bible III (Japan)                  \r\nChecksum valid:     Yes', '', '', ''),
(5093, 22, 4081, 1, '1.0', '[5093]fushiginooshiropitpotsms.zip', 'Y', '5093readme.txt', '21 October 2019', 1571630400, 3384, 'NOBODY', 'Translation to Spanish for Fushigi no Oshiro Pit Potfor the Sega Master System.', '2019-10-21 20:30:53', '2019-10-21 17:57:38', NULL, 'N', 9, 0, 0, 216, '5093titlescreen.png', 0, 1, 'Fushigi no Oshiro Pit Pot (J) [!].sms\r\nMD5: 209ee37dcabc263aa462c781d3123fce\r\nSHA1: b1afa682b2f70bfc4ab2020d7c3047aabbaf9a24\r\nCRC32: e6795c53\r\n32768 bytes', '', '', ''),
(5094, 12, 4082, 1, '1.0', '[5094]busterfightgg.zip', 'Y', '5094readme.txt', '21 October 2019', 1571630400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Buster Fight&quot; for the Sega Game Gear.', '2019-10-21 22:54:52', '2019-10-21 17:51:51', NULL, 'N', 9, 0, 0, 199, '5094titlescreen.png', 0, 1, 'Buster Fight (J).gg\r\nMD5: a729ed9b55fd8496b807d39c3bb9299e\r\nSHA1: 5c87048082a95acd6bc27b98f85bda731617c739\r\nCRC32: a72a1753\r\n262144 bytes', '', '', ''),
(5095, 22, 4083, 1, '1.0', '[5095]dinobasherstarringbignosethecavemansms.zip', 'Y', '5095readme.txt', '21 October 2019', 1571630400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dinobasher Starring Bignose the Caveman&quot; for the Sega Master System.', '2019-10-21 22:54:57', '2019-10-21 17:54:16', NULL, 'N', 9, 0, 0, 177, '5095titlescreen.png', 0, 1, 'Dinobasher Starring Bignose the Caveman (E) (Prototype) [!].sms\r\nMD5: bb448ca5ce1ec7d86636c6571d6e94cb\r\nSHA1: 05b4f23e33ada08e0a8b1fc6feccd8a97c690a21\r\nCRC32: ea5c3a6f\r\n262144 bytes', '', '', ''),
(5096, 12, 4084, 1, '1.0', '[5096]georgeforemanskoboxinggg.zip', 'Y', '5096readme.txt', '21 October 2019', 1571630400, 3384, 'NOBODY', 'Translation to Spanish for &quot;George Foreman&#039;s KO Boxing&quot; for the Sega Game Gear.', '2019-10-21 22:55:01', '2019-10-21 18:01:31', NULL, 'N', 9, 0, 0, 127, '5096titlescreen.png', 0, 1, 'George Foreman&#039;s KO Boxing (USA, Europe).gg\r\nMD5: c5d2aadb57d9827a24c69a80014b4ecf\r\nSHA1: 5b3e3e3b88079108a4379c2428e70007d62c7b51\r\nCRC32: 58b44585\r\n131072 bytes', '', '', ''),
(5097, 22, 2974, 1, '1.0', '[5097]rampagesms.zip', 'Y', '5097readme.txt', '21 October 2019', 1571630400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rampage&quot; for the Sega Master System.', '2019-10-21 22:55:04', '2019-10-21 18:07:09', NULL, 'N', 9, 0, 0, 226, '5097titlescreen.png', 0, 1, 'Rampage (USA, Europe).sms\r\nMD5: 54ee884bc658dbad88eac18e45e0eafc\r\nSHA1: cbf5b6f06bec42db8a99c7b9c00118521aded858\r\nCRC32: 42fc47ee\r\n262144 bytes', '', '', ''),
(5098, 22, 4085, 1, '1.0', '[5098]spyvsspysms.zip', 'Y', '5098readme.txt', '21 October 2019', 1571630400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Spy vs. Spy&quot; for the Sega Master System.', '2019-10-21 22:55:07', '2019-10-21 18:08:20', NULL, 'N', 9, 0, 0, 180, '5098titlescreen.png', 0, 1, 'Spy vs. Spy (UE) [!].sms\r\nMD5: c6adc5db40d0db75c9c167e4bb2ed918\r\nSHA1: feab16dd8b807b88395e91c67e9ff52f8f7aa7e4\r\nCRC32: 78d7faab\r\n32768 bytes', '', '', ''),
(5099, 12, 4086, 1, '1.0', '[5099]tempojrgg.zip', 'Y', '5099readme.txt', '21 October 2019', 1571630400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tempo Jr.&quot; for the Sega Game Gear.', '2019-10-21 22:55:11', '2019-10-21 18:09:35', NULL, 'N', 9, 0, 0, 194, '5099titlescreen.png', 0, 1, 'Tempo Jr. (U) [!].gg\r\nMD5: d5d52e216698b34a3dbe95d5990c52c8\r\nSHA1: a2d800d2836a03f81dd8f3dda23cd2d8bfff18a5\r\nCRC32: de466796\r\n524288 bytes', '', '', ''),
(5100, 1, 1789, 1, '1.0', '[5100]uncannyxmenthenes.zip', 'Y', '5100readme.txt', '21 October 2019', 1571630400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Uncanny X-Men&quot; for the NES.', '2019-10-21 22:55:16', '2019-10-21 18:11:01', NULL, 'N', 9, 0, 0, 295, '5100titlescreen.png', 0, 1, 'Uncanny X-Men, The (U) [!].nes\r\nMD5: 8ae4b4bc41c134b0c35be0ab3b284e8b\r\nSHA1: 73a77854d7139671c51051402661decdc3166fdb\r\nCRC32: 1e483ca6\r\n131088 bytes', '', '', ''),
(5101, 1, 1678, 1, '1.0', '[5101]wolverinenes.zip', 'Y', '5101readme.txt', '21 October 2019', 1571630400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Wolverine&quot; for the NES.', '2019-10-21 22:55:33', '2019-10-21 18:12:23', NULL, 'N', 9, 0, 0, 311, '5101titlescreen.png', 0, 1, 'Wolverine (U) [!].nes\r\nMD5: f939c2e33326737c325eb2a3ecb6d3a0\r\nSHA1: 72279226339938a684292bf17bbaeef78b67c788\r\nCRC32: 1fd46615\r\n262160 bytes', '', '', ''),
(5102, 8, 4087, 1, '1.0', '[5102]qbertforgameboygb.zip', 'Y', '5102readme.txt', '21 October 2019', 1571630400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Q*bert&quot; for the Game Boy.', '2019-10-22 10:14:13', '2019-10-21 18:03:37', NULL, 'N', 9, 0, 0, 166, '5102titlescreen.png', 0, 1, 'Q-bert for Game Boy (USA, Europe).gb\r\nMD5: 514688df17c1f7bcf978a13c83d0c22c\r\nSHA1: bd56a1e96c3d310b522e25d7b72ceef26af87f2e\r\nCRC32: b0109545\r\n65536 bytes', '', '', ''),
(5103, 1, 165, 1, '1.1', '[5103]Mitsume Ga Tooru Eng.zip', 'Y', '5103readme.txt', '19 October 2019', 1571457600, 5563, 'NOBODY', 'A great old game based on the manga and anime by Osamu Tezuka Mitsume Ga Tooru about an \r\nancient race of three-eyed people.', '2019-10-23 00:29:17', '2019-10-18 18:33:34', NULL, 'N', 12, 0, 0, 1062, '5103titlescreen.png', 0, 1, 'Mitsume ga Tooru (Japan).nes(with Header)\r\n    CRC32: E27EC1EC\r\n    MD5: 0E991488C4272B560A0BCF9ECB38A8F8\r\n    SHA-1: F79D87D9B32498477EC2BF1939979D0D1D7BAB7F\r\n    SHA-256: 87D10CECF9E2F0419D675A7705B7A797639A751064D02C77F2D77FD862052BFC', '', '', ''),
(5104, 19, 3738, 1, '1.0', '[5104]athleticlandrom.zip', 'Y', '5104readme.txt', '24 October 2019', 1571889600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Athletic Land&quot; for the MSX.', '2019-10-24 23:05:36', '2019-10-24 18:18:09', NULL, 'N', 9, 0, 0, 110, '5104titlescreen.png', 0, 1, 'Athletic Land (1984) (Konami) (J).rom\r\nMD5: 2ad5cea9a2f22cb66b95317bb864e176\r\nSHA1: 90bdd12d632d2e909ac5d69235ad0366f430b734\r\nCRC32: 7b1acdea\r\n16384 bytes', '', '', ''),
(5105, 19, 3746, 1, '1.0', '[5105]cabbagepatchkidsrom.zip', 'Y', '5105readme.txt', '24 October 2019', 1571889600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cabbage Patch Kids&quot; for the MSX.', '2019-10-24 23:05:40', '2019-10-24 18:19:18', NULL, 'N', 9, 0, 0, 88, '5105titlescreen.png', 0, 1, 'Cabbage Patch Kids (1983) (Konami) (J).rom\r\nMD5: a46dbb59535bf812574bd8cef354b491\r\nSHA1: c06de0eda82e1daa3ea3cbc5eba5d884fd0ce8e8\r\nCRC32: 057d2790\r\n16384 bytes', '', '', ''),
(5106, 1, 4088, 1, '1.0', '[5106]californiaraisinsthethegrapeescapenes.zip', 'Y', '5106readme.txt', '24 October 2019', 1571889600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The California Raisins - The Grape Escape&quot; for the NES.', '2019-10-25 01:48:42', '2019-10-24 18:21:37', NULL, 'N', 9, 0, 0, 206, '5106titlescreen.png', 0, 1, 'California Raisins, The - The Grape Escape (U) (Prototype).nes\r\nMD5: 1766757fe5915c2b1f086045762b6ac8\r\nSHA1: 6bfc9e046ddc1be1f8b4b1e5372b4eabe04e3b87\r\nCRC32: c100bea8\r\n131088 bytes', '', '', ''),
(5107, 8, 4089, 1, '1.0', '[5107]klaxgb.zip', 'Y', '5107readme.txt', '24 October 2019', 1571889600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Klax&quot; for the Game Boy.', '2019-10-25 18:40:53', '2019-10-24 18:27:58', NULL, 'N', 9, 0, 0, 158, '5107titlescreen.png', 0, 1, 'Klax (USA).gb\r\nMD5: 7d4f3bf92bbff701583eb74f36951bb9\r\nSHA1: 85f6b02815e7131fdd96f3802eb0a17d93277e75\r\nCRC32: 72660774\r\n65536 bytes', '', '', ''),
(5108, 22, 4090, 1, '1.0', '[5108]chopliftersms.zip', 'Y', '5108readme.txt', '24 October 2019', 1571889600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Choplifter&quot; for the Sega Master System.', '2019-10-25 22:58:02', '2019-10-24 18:23:24', NULL, 'N', 9, 0, 0, 214, '5108titlescreen.png', 0, 1, 'Choplifter (UEB) [!].sms\r\nMD5: 747a206eaaadf48714695e8b4ccead7e\r\nSHA1: 856e741eec9692fcc3b22c5c5642f54482e6e00b\r\nCRC32: 4a21c15f\r\n131072 bytes', '', '', ''),
(5109, 11, 4091, 1, '1.0', '[5109]dragonsrevengesmd.zip', 'Y', '5109readme.txt', '24 October 2019', 1571889600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon&#039;s Revenge&quot; for the Sega Genesis/Mega Drive.', '2019-10-25 22:58:06', '2019-10-24 18:24:55', NULL, 'N', 9, 0, 0, 302, '5109titlescreen.png', 0, 8, 'Dragon&#039;s Revenge (UE) [!].bin\r\nMD5: f2b7d96aae4b5fdc6a1eac5a045e66c4\r\nSHA1: 75854a732d4cf9a310c4359092cf5c2482df49a7\r\nCRC32: 841edbc0\r\n1048576 bytes', '', '', ''),
(5110, 22, 4092, 1, '1.0', '[5110]gokuakudoumeidumpmatsumotosms.zip', 'Y', '5110readme.txt', '24 October 2019', 1571889600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gokuaku Doumei Dump Matsumoto&quot; for the Sega Master System.', '2019-10-25 22:58:10', '2019-10-24 18:26:42', NULL, 'N', 9, 0, 0, 157, '5110titlescreen.png', 0, 1, 'Gokuaku Doumei Dump Matsumoto (J) [!].sms\r\nMD5: 9e56576a5c7d571ce17c650c4116a77d\r\nSHA1: 77f1e788f43fb59456f982472f02f109f53c7918\r\nCRC32: a249fa9d\r\n131072 bytes', '', '', ''),
(5111, 11, 2817, 1, '2.0', '[5111]mcdonaldstreasurelandadventuresmd.zip', 'Y', '5111readme.txt', '01 October 2022', 1664596800, 3384, 'NOBODY', 'Translation to Spanish for &quot;McDonald&#039;s Treasure Land Adventure&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV2.0:\r\n-Added spanish characters on main script\r\n-Main script retranslated\r\n-Translated PAUSE and NEXT on the minigame\r\n-Added spanish characters on credits', '2019-10-25 22:58:20', '2022-11-28 18:02:46', NULL, 'N', 9, 0, 0, 460, '5111titlescreen.png', 0, 8, 'McDonald&#039;s Treasure Land Adventure (USA).md\r\nMD5: 2346c99595a4f341e39e6ec75fe19908\r\nSHA1: bcb77c10bc8f3322599269214e0f8dde32b01a5c\r\nCRC32: 04ef4899\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/mcdonaldstreasurelandadventuresmd', ''),
(5112, 12, 4093, 1, '1.0', '[5112]ronaldinthemagicalworldgg.zip', 'Y', '5112readme.txt', '24 October 2019', 1571889600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ronald in the Magical World&quot; for the Sega Game Gear.', '2019-10-25 22:58:27', '2019-10-24 18:32:27', NULL, 'N', 9, 0, 0, 209, '5112titlescreen.png', 0, 1, 'Ronald in the Magical World (JU).gg\r\nMD5: 34e9b284e61fb9a2cad4878451579295\r\nSHA1: 5f9afdd5720f88f7cc18715f8e50fc5635b15323\r\nCRC32: 87b8b612\r\n524288 bytes', '', '', ''),
(5113, 22, 4092, 1, '1.0', '[5113]prowrestlingsms.zip', 'Y', '5113readme.txt', '24 October 2019', 1571889600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pro Wrestling&quot; for the Sega Master System.', '2019-10-25 22:59:54', '2019-10-24 18:30:58', NULL, 'N', 9, 0, 0, 151, '5113titlescreen.png', 0, 1, 'Pro Wrestling (UE) [!].sms\r\nMD5: 0ee2937104e9667be89c38e6e9992d4b\r\nSHA1: b0e4832af04b4fb832092ad093d982ce11160eef\r\nCRC32: fbde42d3\r\n131072 bytes', '', '', ''),
(5114, 10, 970, 1, '1.1', '[5114]MegaManBN45-EnglishTranslation-BASIC-v1_1a.zip', 'Y', '5114readme.txt', '29 November 2020', 1606626000, 5564, 'NOBODY', 'This patch fully translates [b]Rockman EXE4.5: Real Operation[/b], also known as [b]Mega Man Battle Network 4.5[/b], into English. All text and images in the game are translated, a number of bugs in the original game have been fixed, and some new features have been added. In addition, this translation patch is able to connect with the English versions of [i]Mega Man Battle Network 4[/i].\r\n\r\nThis translation is a joint effort by members from Mega Man Battle Network fan community, [b]The Rockman EXE Zone[/b]. The game has been localized faithfully to the other official Capcom localizations of the Mega Man Battle Network games at the time. Two versions of the patch are available: a North American version and a European version, featuring different title screens and some minor differences like date/time formats.\r\n\r\nThe download on Romhacking.net includes just the translation patch itself. A number of extra materials such as the box art, instruction booklet and developer interview have also been localized into English. These can be downloaded from [url=https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/]The Rockman EXE Zone website[/url].\r\n\r\nSource code for the patch is available in the archive, as well as online at: [url]https://github.com/RockmanEXEZone/MMBN45-English-Translation[/url]', '2019-10-27 16:40:53', '2023-02-17 17:00:48', NULL, 'N', 12, 0, 0, 7825, '5114titlescreen.png', 0, 1, 'Database match: Rockman EXE 4.5 - Real Operation (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: F89EF4CA8EC1823EB75FA184F2D0F9E66CC78A59\r\nFile/ROM CRC32: A646601B', 'BSD-3-Clause', 'https://github.com/RockmanEXEZone/MMBN45-English-Translation', ''),
(5115, 1, 873, 1, '2.0', '[5115]batmanthevideogamenes.zip', 'Y', '5115readme.txt', '03 December 2022', 1670043600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Batman - The Video Game&quot; for the NES.\r\n\r\nV2.0:\r\n-Changed P to J in status bar\r\n-Script revised\r\n-License graphics rework\r\n-Translated graphic &#039;DON&#039;T WALK&#039;\r\n-Translated graphic &#039;GOTHAM CITY HALL&#039;', '2019-10-27 17:45:34', '2022-12-19 14:28:04', NULL, 'N', 9, 0, 0, 579, '5115titlescreen.png', 0, 1, 'Batman - The Video Game (USA).nes\r\nMD5: 2e9f52556273aa735d0e75649541d812\r\nSHA1: 73b33e67e3c9e1116f9fcb021b10bb1171b8696a\r\nCRC32: 395569ec\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/batmanthevideogamenes', ''),
(5116, 8, 4094, 1, '1.0', '[5116]nintendoworldcupgb.zip', 'Y', '5116readme.txt', '27 October 2019', 1572148800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Nintendo World Cup&quot; for the Game Boy.', '2019-10-28 13:33:47', '2019-10-27 17:39:39', NULL, 'N', 9, 0, 0, 208, '5116titlescreen.png', 0, 1, 'Nintendo World Cup (U) [!].gb\r\nMD5: c9200b1be878f079cee6cbebbeaa27ea\r\nSHA1: 9308dadfeb1becb81fe35015397df6e8e8ead06e\r\nCRC32: 96c24e13\r\n131072 bytes', '', '', ''),
(5117, 4, 4095, 1, '1.0', '[5117]tigerroadpce.zip', 'Y', '5117readme.txt', '27 October 2019', 1572148800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tiger Road&quot; for the PC Engine/TurboGrafx-16.', '2019-10-28 13:54:01', '2019-10-27 17:46:49', NULL, 'N', 9, 0, 0, 302, '5117titlescreen.png', 0, 14, 'Tiger Road (U).pce\r\nMD5: 189aec122ac913609c955c7c62aaa2e2\r\nSHA1: 2535994f2be5d7b80cf5725505a4b8e30daef236\r\nCRC32: 985d492d\r\n393216 bytes', '', '', ''),
(5118, 4, 4096, 1, '1.0', '[5118]boxyboypce.zip', 'Y', '5118readme.txt', '27 October 2019', 1572148800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Boxy Boy&quot; for the PC Engine/TurboGrafx-16.', '2019-10-28 22:02:58', '2019-10-27 17:36:38', NULL, 'N', 9, 0, 0, 202, '5118titlescreen.png', 0, 14, 'Boxy Boy (U).pce\r\nMD5: c316ad2e57400feaf16fcaff67935b00\r\nSHA1: 7e165324d735a20156fd90ac97d0bf1c115e0a02\r\nCRC32: 605be213\r\n131072 bytes', '', '', ''),
(5119, 1, 4097, 1, '1.0', '[5119]ironswordwizardswarriorsiines.zip', 'Y', '5119readme.txt', '27 October 2019', 1572148800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ironsword - Wizards &amp; Warriors II&quot; for the NES.', '2019-10-28 22:03:44', '2019-10-27 17:38:06', NULL, 'N', 9, 0, 0, 385, '5119titlescreen.png', 0, 1, 'Ironsword - Wizards &amp; Warriors II (U) [!].nes\r\nMD5: dd51f1685cb61679cdd4afd3ef887804\r\nSHA1: 97b79e432f62403fb9f877090850c41112a9a168\r\nCRC32: be2e7055\r\n262160 bytes', '', '', ''),
(5120, 1, 1180, 1, '1.0', '[5120]nintendoworldcupnes.zip', 'Y', '5120readme.txt', '27 October 2019', 1572148800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Nintendo World Cup&quot; for the NES.', '2019-10-28 22:04:34', '2019-10-27 17:40:47', NULL, 'N', 9, 0, 0, 495, '5120titlescreen.png', 0, 1, 'Nintendo World Cup (USA).nes\r\nMD5: fc0cd7c1b00d73d18e1f8af142c98fb8\r\nSHA1: 75a2abb0d34be656ee98a9417f85a90ea4a2cbf8\r\nCRC32: 88b55f68\r\n262160 bytes', '', '', ''),
(5121, 34, 3949, 1, '1.0', '[5121]starforcesg.zip', 'Y', '5121readme.txt', '27 October 2019', 1572148800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Star Force&quot; for the Sega SG-1000.', '2019-10-28 22:05:30', '2019-10-27 17:41:41', NULL, 'N', 9, 0, 0, 96, '5121titlescreen.png', 0, 1, 'Star Force (SG-1000) [!].sg\r\nMD5: 2cbd1f9f4927f9618390340f56f116a6\r\nSHA1: d38875cb08de0ea892e5ef80f93987bbc445ef8f\r\nCRC32: b846b52a\r\n32768 bytes', '', '', ''),
(5122, 1, 4055, 1, '1.0', '[5122]streetfighteriitheworldwarriornes.zip', 'Y', '5122readme.txt', '27 October 2019', 1572148800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Street Fighter II - The World Warrior&quot; for the NES.', '2019-10-28 22:06:17', '2019-10-27 17:43:36', NULL, 'N', 9, 0, 0, 503, '5122titlescreen.png', 0, 1, 'Street Fighter II - The World Warrior (Unl) [!].nes\r\nMD5: 46bc89fdec67561afbbcb2ea239bab99\r\nSHA1: b58650e3579e8a0787764bc3ed3ce6166951f130\r\nCRC32: 123096ac\r\n262160 bytes', '', '', ''),
(5123, 9, 4098, 1, '1.0', '[5123]superrtypesfc.zip', 'Y', '5123readme.txt', '27 October 2019', 1572148800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super R-Type&quot; for the Super Nintendo.', '2019-10-28 22:06:52', '2019-10-27 17:45:24', NULL, 'N', 9, 0, 0, 497, '5123titlescreen.png', 0, 4, 'Super R-Type (U) [!].smc\r\nMD5: cfcd1ff3da5309e5021efaa58012058d\r\nSHA1: 44b0a3b66756b04ebc5753f78613feadb85d6b74\r\nCRC32: 8b22c830\r\n1048576 bytes', '', '', ''),
(5124, 22, 1199, 1, '1.0', '[5124]zillionsms.zip', 'Y', '5124readme.txt', '27 October 2019', 1572148800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zillion&quot; for the Sega Master System.', '2019-10-28 22:07:35', '2019-10-27 17:47:45', NULL, 'N', 9, 0, 0, 386, '5124titlescreen.png', 0, 1, 'Zillion (UE) (V1.1) [!].sms\r\nMD5: d4bf9e7bcf9a48da53785d2ae7bc4270\r\nSHA1: 3aab3e95dac0fa93612da20cf525dba4dc4ca6ba\r\nCRC32: 5718762c\r\n131072 bytes', '', '', ''),
(5125, 4, 4014, 1, '1.0', '[5125]Gunhed [PCE][ESP].rar', 'Y', '5125readme.txt', '29 October 2019', 1572321600, 5146, 'NOBODY', 'Spanish translation for Gunhed of the PC Engine.', '2019-10-30 18:40:37', '2019-10-29 22:43:24', NULL, 'N', 9, 0, 0, 200, '5125titlescreen.png', 0, 14, 'File Name: Gunhed (Japan).pce\r\nFile/ROM SHA-1: 0107D93FF5D10325092D45E6BFD21E8130EFEED7\r\nFile/ROM CRC32: A17D4D7E', '', '', ''),
(5126, 1, 4099, 1, '1.0', '[5126]adanyevanes.zip', 'Y', '5126readme.txt', '30 October 2019', 1572408000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Adan y Eva&quot; for the NES.', '2019-10-31 02:13:29', '2019-10-30 19:41:09', NULL, 'N', 9, 0, 0, 341, '5126titlescreen.png', 0, 1, 'Adan y Eva (Spain) (Gluk Video) (Unl).nes\r\nMD5: 262ca833b2b205e0034381a36af5859d\r\nSHA1: 485ef0c7c51d8bb749426c88b70b32040506108a\r\nCRC32: 2c50bf14\r\n65552 bytes', '', '', ''),
(5127, 1, 2291, 1, '1.0', '[5127]alfombramagicalanes.zip', 'Y', '5127readme.txt', '30 October 2019', 1572408000, 3384, 'NOBODY', 'Translation to Spanish for &quot;La Alfombra Magica&quot; for the NES.', '2019-10-31 02:14:15', '2019-10-30 19:42:39', NULL, 'N', 9, 0, 0, 308, '5127titlescreen.png', 0, 1, 'Alfombra Magica, La (Spain) (Gluk Video) (Unl).nes\r\nMD5: 18ace7cdcc653d611880720d36fdb976\r\nSHA1: 013da3f235d32a7ea840e3ec9221434303708dc1\r\nCRC32: 842f6871\r\n65552 bytes\r\nor\r\nAlfombra Magica, La (Spain) (Rev 1) (Gluk Video) (Unl).nes\r\nMD5: c42ca8ccc6d35b756f53f6953548f07a\r\nSHA1: c7e2c6f29c6ff173747fc7608b2c1e791ae8d690\r\nCRC32: 7f165221\r\n65552 bytes', '', '', ''),
(5128, 1, 4100, 1, '1.0', '[5128]bloquemagicoelnes.zip', 'Y', '5128readme.txt', '30 October 2019', 1572408000, 3384, 'NOBODY', 'Translation to Spanish for &quot;El Bloque Magico&quot; for the NES.', '2019-10-31 02:15:06', '2019-10-30 19:45:49', NULL, 'N', 9, 0, 0, 188, '5128titlescreen.png', 0, 1, 'Bloque Magico, El (Spain) (Gluk Video) (Unl).nes\r\nMD5: 2013d7e28da250028f98ca5c5bdfb405\r\nSHA1: a2d5976e97c43fb080328a505c1c8ad606ce1df8\r\nCRC32: f587ef3d\r\n65552 bytes', '', '', ''),
(5129, 1, 4101, 1, '1.0', '[5129]bookymannes.zip', 'Y', '5129readme.txt', '30 October 2019', 1572408000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Booky Man&quot; for the NES.', '2019-10-31 02:15:34', '2019-10-30 19:49:12', NULL, 'N', 9, 0, 0, 215, '5129titlescreen.png', 0, 1, 'Booky Man (Spain) (Gluk Video) (Unl).nes\r\nMD5: 84d0098e3718885d479072cc2218756f\r\nSHA1: fca4651e01f3282e890b481774b237ec41708fd3\r\nCRC32: de1bdbf3\r\n24592 bytes', '', '', ''),
(5130, 1, 4102, 1, '1.0', '[5130]correbennynes.zip', 'Y', '5130readme.txt', '30 October 2019', 1572408000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Corre Benny&quot; for the NES.', '2019-10-31 02:16:24', '2019-10-31 21:05:49', NULL, 'N', 9, 0, 0, 188, '5130titlescreen.png', 0, 1, 'Corre Benny (Spain) (Gluk Video) (Unl).nes\r\nMD5: 555f4591dc1eee05d90a2e90eeb86a3d\r\nSHA1: d20b29414c3f10351b1b55711f23fba192c9eb92\r\nCRC32: c92325a0\r\n65552 bytes', '', '', ''),
(5131, 1, 4103, 1, '1.0', '[5131]cosmoscopnes.zip', 'Y', '5131readme.txt', '30 October 2019', 1572408000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Cosmos Cop&quot; for the NES.', '2019-10-31 02:17:16', '2019-10-30 19:52:18', NULL, 'N', 9, 0, 0, 243, '5131titlescreen.png', 0, 1, 'Cosmos Cop (Spain) (Gluk Video) (Unl).nes\r\nMD5: fce7d809e44d489aea8e54780dc2eae6\r\nSHA1: 72f1ecb004377348d94f1fdd36b6da42e9ad0601\r\nCRC32: 30b25432\r\n65552 bytes', '', '', ''),
(5132, 1, 4104, 1, '1.0', '[5132]creatomnes.zip', 'Y', '5132readme.txt', '30 October 2019', 1572408000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Creatom&quot; for the NES.', '2019-10-31 02:17:48', '2019-10-30 19:53:48', NULL, 'N', 9, 0, 0, 198, '5132titlescreen.png', 0, 1, 'Creatom (Spain) (Gluk Video) (Unl).nes\r\nMD5: ed0e7daae8a16777b3a95a2af2696f61\r\nSHA1: 6a6568bbe5db9a6cfa554c736ec259eee6a59b5d\r\nCRC32: 7d43d880\r\n98320 bytes', '', '', ''),
(5133, 1, 4105, 1, '1.0', '[5133]destructorelnes.zip', 'Y', '5133readme.txt', '30 October 2019', 1572408000, 3384, 'NOBODY', 'Translation to Spanish for &quot;El Destructor&quot; for the NES.', '2019-10-31 02:18:29', '2019-10-30 19:56:01', NULL, 'N', 9, 0, 0, 204, '5133titlescreen.png', 0, 1, 'Destructor, El (Spain) (Gluk Video) (Unl).nes\r\nMD5: a0513d51dde7fe7a6abf2e8bad8687de\r\nSHA1: 6c4ba85b962170f471bde4c43623eaf3da748fd1\r\nCRC32: eb33ea3b\r\n65552 bytes', '', '', ''),
(5134, 1, 4106, 1, '1.0', '[5134]f15citywarnes.zip', 'Y', '5134readme.txt', '30 October 2019', 1572408000, 3384, 'NOBODY', 'Translation to Spanish for &quot;F15 City War&quot; for the NES.', '2019-10-31 02:19:10', '2019-10-30 19:57:42', NULL, 'N', 9, 0, 0, 204, '5134titlescreen.png', 0, 1, 'F15 City War (Spain) (Gluk Video) (Unl).nes\r\nMD5: 3f120f70f75e5f9e9959958c3329d45d\r\nSHA1: 0c82e1fc0fd57be59a501268a18e4372ddede241\r\nCRC32: 7b82a7a2\r\n65552 bytes', '', '', ''),
(5135, 1, 4107, 1, '1.0', '[5135]glukthethunderwarriornes.zip', 'Y', '5135readme.txt', '30 October 2019', 1572408000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gluk the Thunder Warrior&quot; for the NES.', '2019-10-31 02:19:43', '2019-10-30 19:59:16', NULL, 'N', 9, 0, 0, 224, '5135titlescreen.png', 0, 1, 'Gluk the Thunder Warrior (Spain) (Gluk Video) (Unl).nes\r\nMD5: f7337cf0cf731c1ba3687f49ff9298c2\r\nSHA1: 283e8fbf7086f3a26064611c0dbacadefadcdb43\r\nCRC32: 5d615d1d\r\n262160 bytes', '', '', ''),
(5136, 1, 165, 1, '1.0', '[5136]Mitsume.zip', 'Y', '5136readme.txt', '01 November 2019', 1572580800, 1005, 'NOBODY', 'This is a complete translation patch for Mitsume ga Tooru.', '2019-10-31 22:48:55', '2020-02-10 03:15:06', NULL, 'N', 12, 0, 0, 2200, '5136titlescreen.png', 0, 1, 'Database match: Mitsume ga Tooru (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F79D87D9B32498477EC2BF1939979D0D1D7BAB7F\r\nFile CRC32: E27EC1EC\r\nROM SHA-1: 260D54B2605075945767E1ADEE382C81CE9C4513\r\nROM CRC32: C8EDC97E', '', '', ''),
(5137, 10, 879, 1, '1.0', '[5137][GBA] Megaman Zero (U) [I-BR T-Solid_One G-Trans-Center V-1.0 P-100% A-2005].zip', 'Y', '5137readme.TXT', '01 October 2005', 1128139200, 2366, 'NOBODY', 'Full translation for brazilian portuguese, with new accented characters and most graphics edited.', '2019-11-01 07:54:29', '2019-10-31 01:37:52', NULL, 'N', 11, 0, 0, 387, '5137titlescreen.png', 0, 1, 'Megaman Zero (U).gba\r\nCRC32: 9707D2A1\r\nSerial: AGB-AZCE-USA\r\n\r\nMegaman Zero (U) [t1].gba\r\nCRC32: 36BAE0C0\r\nSerial: AGB-AZCE-USA\r\n\r\nMegaman Zero (U) [h1C].gba\r\nCRC32: 6CF5DAE4\r\nSerial: AGB-AZCE-USA', '', '', ''),
(5138, 9, 268, 1, '1.0', '[5138]1.0.zip', 'Y', '5138readme.txt', '17 July 2024', 1721174400, 5531, 'NOBODY', 'Hot Chocolate Chrono Trigger Turkish Language Project\r\n\r\nVersion 1.0 note : \r\nThe story part is over. The remaining part is the game interface\r\nand techniques.\r\nThe technical screen is broken, the author doesn&#039;t know why :)\r\nCharacters deteriorate as they learn new skills.\r\nThere are screen errors in conversations. Next updates will be to fix such bugs.\r\nThanks everyone :)', '2019-11-02 20:31:45', '2024-07-18 03:36:43', NULL, 'N', 19, 0, 0, 468, '', 1, 3, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: CBFCE7B83E1D642982111A9AA539F0E56C010B82\r\nFile CRC32: 876718B1\r\nROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nROM CRC32: 2D206BF7', '', '', ''),
(5139, 1, 4108, 1, '1.0', '[5139]strikewolfnes.zip', 'Y', '5139readme.txt', '03 November 2019', 1572753600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Strike Wolf&quot; for the NES.', '2019-11-03 14:06:29', '2019-11-03 09:49:05', NULL, 'N', 9, 0, 0, 259, '5139titlescreen.png', 0, 1, 'Strike Wolf (MGC-014) [!].nes\r\nMD5: ec88c197ccdfeffdd964f1d4a09466eb\r\nSHA1: a25bfd8f0cf77ee96f6b07deebe6313eb3787ea3\r\nCRC32: 21264238\r\n262160 bytes', '', '', ''),
(5140, 1, 4109, 1, '1.0', '[5140]tanquenes.zip', 'Y', '5140readme.txt', '03 November 2019', 1572753600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tanque&quot; for the NES.', '2019-11-03 14:06:34', '2019-11-03 09:52:17', NULL, 'N', 9, 0, 0, 205, '5140titlescreen.png', 0, 1, 'Tanque (Spain) (Gluk Video) (Unl).nes\r\nMD5: 96489832e23f6eb12138ff74d739213b\r\nSHA1: 42496d024d77bc3b3f6ac781f0acab823e2524f4\r\nCRC32: 53c8c588\r\n40976 bytes', '', '', ''),
(5141, 1, 4110, 1, '1.1', '[5141]volleyballgluknes.zip', 'Y', '5141readme.txt', '07 November 2019', 1573102800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Volley Ball&quot; for the NES.\r\n\r\nV1.1: Fixed title screen', '2019-11-03 14:06:37', '2019-11-07 19:37:24', NULL, 'N', 9, 0, 0, 205, '5141titlescreen.png', 0, 1, 'Volley Ball (Spain) (Gluk Video) (Unl).nes\r\nMD5: d123865daff17fbfc6221903a5a9e9f7\r\nSHA1: 31b93801f40605ad90ed88983d8a2dedc4f30b33\r\nCRC32: 6034d8db\r\n65552 bytes', '', '', ''),
(5142, 1, 4111, 1, '1.0', '[5142]granaventurasubmarinalanes.zip', 'Y', '5142readme.txt', '03 November 2019', 1572753600, 3384, 'NOBODY', 'Translation to Spanish for &quot;La Gran Aventura Submarina&quot; for the NES.', '2019-11-03 14:06:39', '2019-11-03 09:30:57', NULL, 'N', 9, 0, 0, 180, '5142titlescreen.png', 0, 1, 'Gran Aventura Submarina, La (Spain) (Gluk Video) (Unl).nes\r\nMD5: 224295159430761669ab9e50253dc250\r\nSHA1: ef79bce4bcf36285a2d17f45a3f3da3addecc5a4\r\nCRC32: 6483756a\r\n65552 bytes', '', '', ''),
(5143, 1, 2493, 1, '1.0', '[5143]guerradelgolfolanes.zip', 'Y', '5143readme.txt', '03 November 2019', 1572753600, 3384, 'NOBODY', 'Translation to Spanish for &quot;La Guerra del golfo&quot; for the NES.', '2019-11-03 14:06:41', '2019-11-03 09:32:52', NULL, 'N', 9, 0, 0, 229, '5143titlescreen.png', 0, 1, 'Guerra del golfo, La (Spain) (Gluk Video) (Unl).nes\r\nMD5: f2e8182c230cf0e1d0ac2d14caf74423\r\nSHA1: 903787b48140ca618c3ffb4e551225081c3fbc72\r\nCRC32: e45d5d88\r\n262160 bytes', '', '', ''),
(5144, 1, 4112, 1, '1.0', '[5144]monstruodelosgloboselnes.zip', 'Y', '5144readme.txt', '03 November 2019', 1572753600, 3384, 'NOBODY', 'Translation to Spanish for &quot;El Monstruo de los globos&quot; for the NES.', '2019-11-03 14:06:43', '2019-11-03 09:36:31', NULL, 'N', 9, 0, 0, 211, '5144titlescreen.png', 0, 1, 'Monstruo de los globos, El (Spain) (Gluk Video) (Unl).nes\r\nMD5: 3113362bacf37b5722b28c86e772313c\r\nSHA1: cfbc64fd79abd0bfad54714c0e50b1bdcefaddca\r\nCRC32: 77298928\r\n40976 bytes', '', '', ''),
(5145, 1, 4113, 1, '1.0', '[5145]policemannes.zip', 'Y', '5145readme.txt', '03 November 2019', 1572753600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Policeman&quot; for the NES.', '2019-11-03 14:06:47', '2019-11-03 09:43:04', NULL, 'N', 9, 0, 0, 231, '5145titlescreen.png', 0, 1, 'Policeman (Spain) (Gluk Video) (Unl).nes\r\nMD5: c3e55225f7a2d9fc030f1910745db094\r\nSHA1: 7684deb268b2bb2fe9e6e2208e1bacdb49370395\r\nCRC32: 6b1ddc17\r\n131088 bytes', '', '', ''),
(5146, 1, 4114, 1, '1.0', '[5146]puzzlenes.zip', 'Y', '5146readme.txt', '03 November 2019', 1572753600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Puzzle&quot; for the NES.', '2019-11-03 14:06:49', '2019-11-03 09:44:33', NULL, 'N', 9, 0, 0, 158, '5146titlescreen.png', 0, 1, 'Puzzle (Spain) (Gluk Video) (Unl).nes\r\nMD5: 17afd3e0949e8dcc8ff2ada44f7516a0\r\nSHA1: 4b85a35242485d8d479a3463a115b79f8c0b0c5a\r\nCRC32: 2db8afa2\r\n65552 bytes', '', '', ''),
(5147, 1, 4115, 1, '1.0', '[5147]skateboynes.zip', 'Y', '5147readme.txt', '03 November 2019', 1572753600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Skate Boy&quot; for the NES.', '2019-11-03 14:06:52', '2019-11-03 09:47:20', NULL, 'N', 9, 0, 0, 179, '5147titlescreen.png', 0, 1, 'Skate Boy (Spain) (Gluk Video) (Unl).nes\r\nMD5: 80e9890d8202ef6955769be81027f5e4\r\nSHA1: 433b17ce54ddb7db926bd7b225def5367481d692\r\nCRC32: 8ba3deff\r\n40976 bytes', '', '', ''),
(5148, 1, 4112, 1, '1.0', '[5148]monstruodelosgloboselrev1nes.zip', 'Y', '5148readme.txt', '03 November 2019', 1572753600, 3384, 'NOBODY', 'Translation to Spanish for &quot;El Monstruo de los globos (Rev 1)&quot; for the NES.', '2019-11-03 14:07:48', '2019-11-03 09:38:19', NULL, 'N', 9, 0, 0, 191, '5148titlescreen.png', 0, 1, 'Monstruo de los globos, El (Spain) (Rev 1) (Gluk Video) (Unl).nes\r\nMD5: a10cf67948b49e6a95db795865e1dfe8\r\nSHA1: 827a3778211cd0539281b87b0d75dcd8b2912739\r\nCRC32: ec47097e\r\n40976 bytes', '', '', ''),
(5149, 10, 1649, 1, '1.0', '[5149][GBA] Megaman Zero 2 (U) [I-BR T-Solid_One G-Trans-Center V-1.0 A-2005].zip', 'Y', '5149readme.TXT', '18 November 2005', 1132290000, 2366, 'NOBODY', 'Full translation for brazilian portuguese, with new accented characters and some graphics edited.', '2019-11-04 00:39:05', '2019-11-02 00:15:20', NULL, 'N', 11, 0, 0, 281, '', 1, 1, 'Megaman Zero 2 (U).gba\r\nCRC32: CE1E37BB\r\nSerial: AGB-A62E-USA\r\n\r\nMegaman Zero 2 (U) [t1].gba\r\nCRC32: 5538E28A\r\nSerial: AGB-A62E-USA', '', '', ''),
(5150, 10, 2922, 1, '1.1', '[5150][GBA] Megaman Zero 3 (U e E) [I-BR T-Solid_One e Spyblack G-Trans-Center V-1.1 (U) e 1.0 (E) A-2005].zip', 'Y', '5150readme.txt', '30 August 2005', 1125374400, 2366, 'NOBODY', 'Full translation for brazilian portuguese, with new accented characters and some graphics edited.\r\n\r\nThere&#039;s two patches, one for US version and other for EU version. The EU one is the version 1.0, and the US one is the version 1.1. It&#039;s recommended to grab the US version.', '2019-11-04 00:40:33', '2019-11-02 00:28:40', NULL, 'N', 11, 0, 0, 397, '', 1, 1, 'Megaman Zero 3 (U).gba\r\nCRC32: 2784F3F2\r\nSerial: AGB-BZ3E-USA\r\n\r\nMegaman Zero 3 (E).gba\r\nCRC32: B099577F\r\nSerial: AGB-BZ3P-EUR\r\n\r\nMegaman Zero 3 (E) [t1].gba\r\nCRC32: 30AE7061\r\nSerial: AGB-BZ3P-EUR', '', '', ''),
(5151, 10, 788, 1, '1.0', '[5151][Trans-Center]_Metroid_Zero_Mission_(U)_[v1.0].zip', 'Y', '5151readme.TXT', '06 February 2008', 1202274000, 2366, 'NOBODY', 'Full translation for brazilian portuguese, with new accented characters and all graphics edited. The original NES game, unlocked on beating the game, remains unchanged.', '2019-11-04 12:39:57', '2019-11-02 01:14:11', NULL, 'N', 11, 0, 0, 503, '5151titlescreen.png', 0, 1, 'Metroid - Zero Mission (U) [!].gba\r\nCRC32:5C61A844\r\nSerial: AGB-BMXE-USA\r\n\r\nMetroid - Zero Mission (U) [o1].gba\r\nCRC32: 18F45A50\r\nSerial: AGB-BMXE-USA\r\n\r\nMetroid - Zero Mission (U) [t1].gba\r\nCRC32: E4A33451\r\nSerial: AGB-BMXE-USA', '', '', ''),
(5152, 1, 918, 1, '1.0', '[5152]ebbpl.rar', 'Y', '5152readme.txt', '03 November 2019', 1572739200, 5229, 'NOBODY', 'This is a complete Polish Translation for EarthBound Beginnings.', '2019-11-04 12:46:26', '2023-11-13 11:56:36', NULL, 'N', 1, 0, 0, 296, '5152titlescreen.png', 0, 1, 'Database match: EarthBound Beginnings (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 505CC723E0C8D66BAAAF9597F21A505A88291F64\r\nFile CRC32: F5EF5002\r\nROM SHA-1: 8E9BD7F4D3999C973C1F2C28A995311267586C87\r\nROM CRC32: 53A9E2BA', '', '', ''),
(5153, 10, 2309, 1, '1.0', '[5153][GBA] Megaman Zero 4 (U) [I-BR T-Solid_One G-Trans-Center V-1.0 P--95% A-2005].zip', 'Y', '5153readme.TXT', '17 November 2005', 1132203600, 2366, 'NOBODY', 'The patch contains an almost full translation for the Brazilian Portuguese language. Only the introduction remains untranslated. New accented characters were added and some graphics edited.\r\n\r\nThe translation itself was based in [url=https://gamefaqs.gamespot.com/boards/925724-mega-man-zero-4/20508889?page=5]a Japanese script translated by &quot;gngfn&quot;[/url] in 2005, in order to re-localize texts and restore some lost elements. However, most names from the American localization were maintained, such as &quot;Reploid&quot;, &quot;Maverick&quot;, etc.', '2019-11-04 16:31:04', '2019-11-06 00:56:46', NULL, 'N', 11, 0, 0, 308, '', 1, 1, 'Megaman Zero 4 (U).gba\r\nCRC32: 7EE24793\r\nSerial: AGB-B4ZE-USA', '', '', ''),
(5154, 7, 4116, 1, '1.0', '[5154]deadzone.zip', 'Y', '5154readme.txt', '03 November 2019', 1572753600, 1005, 'NOBODY', 'This is a complete translation for the scifi text adventure, Dead Zone, on the Famicom Disk System. It is notable for being one of the first games of its genre on home consoles and possibly the first scifi one.\r\n\r\nYou MUST patch the headerless ROM. If your image has a header, it should look like these bytes below and can be removed with hex editor such as HxD.\r\n\r\nHeader: 46 44 53 1A 02 00 00 00 00 00 00 00 00 00 00 00', '2019-11-04 16:48:52', '2020-02-10 03:13:45', NULL, 'N', 12, 0, 0, 1778, '5154titlescreen.png', 0, 1, 'Database match: Dead Zone (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: 89D1484FD5E2F6569C7CB73451ACF3418E0FAD23\r\nFile/ROM CRC32: DE673254', '', '', ''),
(5155, 9, 4117, 1, '1.0', '[5155]KOTM (S).rar', 'Y', '5155readme.txt', '04 November 2019', 1572843600, 4777, 'NOBODY', 'Spanish Translation for &quot;King of the Monsters&quot; for the Super Nintendo.', '2019-11-05 03:04:39', '2019-11-05 00:43:40', NULL, 'N', 9, 0, 0, 327, '5155titlescreen.png', 0, 4, 'King of the Monsters (U).smc\r\nFile MD5      0114BCF4FACAA50808D665185F427D75        \r\nFile SHA-1    02E05BB0D95573C75D5C860C251EF4E8582C1D9A\r\nFile CRC32    C285C7FF                                \r\nFile Size     1.00 MB', '', '', ''),
(5156, 10, 1542, 1, '1.2', '[5156][PoBRE_Tradu-Roms_Trans-Center]_Metroid_Fusion_(U)_[v1.2].zip', 'Y', '5156readme.TXT', '28 July 2008', 1217217600, 2366, 'NOBODY', 'Full translation for brazilian portuguese, with new accented characters and all graphics edited. The original font was replaced by the VWF one used in Metroid Zero Mission.', '2019-11-05 21:49:20', '2019-11-05 03:43:39', NULL, 'N', 11, 0, 0, 681, '5156titlescreen.png', 0, 1, 'Metroid Fusion (U) [!].gba\r\nCRC32: 6C75479C', '', '', ''),
(5157, 8, 4118, 1, '1.0', '[5157]flashthegb.zip', 'Y', '5157readme.txt', '05 November 2019', 1572930000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Flash&quot; for the Game Boy.', '2019-11-05 22:20:28', '2019-11-05 19:15:32', NULL, 'N', 9, 0, 0, 177, '5157titlescreen.png', 0, 1, 'Flash, The (U) [!].gb\r\nMD5: 300c72aa607aac5126dd791884233691\r\nSHA1: f7e5701e6fa8fe4440988d1207517668c35088c6\r\nCRC32: 6deb1f06\r\n131072 bytes', '', '', ''),
(5158, 4, 4119, 1, '1.0', '[5158]psychosispce.zip', 'Y', '5158readme.txt', '05 November 2019', 1572930000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Psychosis&quot; for the PC Engine/TurboGrafx-16.', '2019-11-06 00:44:37', '2019-11-05 19:27:28', NULL, 'N', 9, 0, 0, 216, '5158titlescreen.png', 0, 14, 'Psychosis (U).pce\r\nMD5: c23ef1ca95a5aa6789c4172ac66d6b5d\r\nSHA1: 1cfcfc95bb01b24755e1fc9c3dfea393cb3cc3a9\r\nCRC32: 6cc10824\r\n262144 bytes', '', '', ''),
(5159, 4, 4120, 1, '1.0', '[5159]motoroaderpce.zip', 'Y', '5159readme.txt', '05 November 2019', 1572930000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Moto Roader&quot; for the PC Engine/TurboGrafx-16.', '2019-11-06 00:47:45', '2019-11-05 19:25:56', NULL, 'N', 9, 0, 0, 219, '5159titlescreen.png', 0, 14, 'Moto Roader (U).pce\r\nMD5: 1b10baf9f65c8339a507e382bda5ed44\r\nSHA1: bd92a8e6a1e860305a0943878a3b4a56ddde5478\r\nCRC32: e2b0d544\r\n262144 bytes', '', '', ''),
(5160, 4, 4121, 1, '1.0', '[5160]legendofherotonmapce.zip', 'Y', '5160readme.txt', '05 November 2019', 1572930000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Legend of Hero Tonma&quot; for the PC Engine/TurboGrafx-16.', '2019-11-06 00:48:13', '2019-11-05 19:24:31', NULL, 'N', 9, 0, 0, 312, '5160titlescreen.png', 0, 14, 'Legend of Hero Tonma (USA).pce\r\nMD5: cfaa094419809446cabfe739995e22ee\r\nSHA1: a87586ae18bd36f1c32e08b8b7a55afc6532fb3e\r\nCRC32: 3c131486\r\n524288 bytes', '', '', ''),
(5161, 12, 4122, 1, '1.0', '[5161]klaxgg.zip', 'Y', '5161readme.txt', '05 November 2019', 1572930000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Klax&quot; for the Sega Game Gear.', '2019-11-06 00:49:46', '2019-11-05 19:23:12', NULL, 'N', 9, 0, 0, 129, '5161titlescreen.png', 0, 1, 'Klax (USA, Europe).gg\r\nMD5: b8969ba5f8dc60823da59aa511a593c9\r\nSHA1: 4705bbc862169cdfeb3b30dba6f274b094ab99b3\r\nCRC32: 9b40fc8e\r\n131072 bytes', '', '', ''),
(5162, 4, 4123, 1, '1.0', '[5162]impossamolepce.zip', 'Y', '5162readme.txt', '05 November 2019', 1572930000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Impossamole&quot; for the PC Engine/TurboGrafx-16.', '2019-11-06 00:50:18', '2019-11-05 19:21:19', NULL, 'N', 9, 0, 0, 209, '5162titlescreen.png', 0, 14, 'Impossamole (U).pce\r\nMD5: d212a1bbb8d329d05910dc407ca60173\r\nSHA1: bda974dfebe28c125f081363da3bbe96777404d7\r\nCRC32: e2470f5f\r\n524288 bytes', '', '', ''),
(5163, 4, 4124, 1, '1.0', '[5163]ghostmanorpce.zip', 'Y', '5163readme.txt', '05 November 2019', 1572930000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ghost Manor&quot; for the PC Engine/TurboGrafx-16.', '2019-11-06 00:51:39', '2019-11-05 19:18:46', NULL, 'N', 9, 0, 0, 260, '5163titlescreen.png', 0, 14, 'Ghost Manor (USA).pce\r\nMD5: 2f2d4d92c14ba5770edd5f449507aac8\r\nSHA1: 7092a265599194a280eca9314b496079cc49dcbd\r\nCRC32: 2db4c1fd\r\n524288 bytes', '', '', ''),
(5164, 4, 4125, 1, '1.0', '[5164]galaga90pce.zip', 'Y', '5164readme.txt', '05 November 2019', 1572930000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Galaga &#039;90&quot; for the PC Engine/TurboGrafx-16.', '2019-11-06 00:52:11', '2019-11-05 19:17:18', NULL, 'N', 9, 0, 0, 236, '5164titlescreen.png', 0, 14, 'Galaga &#039;90 (U).pce\r\nMD5: 94814db23e163dbfc7d7505170e145c2\r\nSHA1: ff73a144eb2da537d0e1a3c8c56ef197fd6ce1ce\r\nCRC32: 2909dec6\r\n262144 bytes', '', '', ''),
(5165, 4, 4126, 1, '1.0', '[5165]dropoffpce.zip', 'Y', '5165readme.txt', '05 November 2019', 1572930000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Drop Off&quot; for the PC Engine/TurboGrafx-16.', '2019-11-06 00:52:38', '2019-11-05 19:12:34', NULL, 'N', 9, 0, 0, 197, '5165titlescreen.png', 0, 14, 'Drop Off (U).pce\r\nMD5: 7df6342574ed3e0241029a11f1f5c4da\r\nSHA1: 54bb6ea11aca4ca6a16ba439828ba1f6fada3623\r\nCRC32: fea27b32\r\n262144 bytes', '', '', ''),
(5166, 4, 4127, 1, '1.0', '[5166]sidearmshyperdynepce.zip', 'Y', '5166readme.txt', '05 November 2019', 1572930000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Side Arms - Hyper Dyne&quot; for the PC Engine/TurboGrafx-16.', '2019-11-06 00:53:09', '2019-11-05 19:28:58', NULL, 'N', 9, 0, 0, 244, '5166titlescreen.png', 0, 14, 'Side Arms - Hyper Dyne (U).pce\r\nMD5: a97b9af7e814deb4e4358a466e7cd3c2\r\nSHA1: 773a372ef5ee599ebd6f048fddb86739e255583e\r\nCRC32: d1993c9f\r\n262144 bytes', '', '', ''),
(5167, 10, 830, 1, '2.2', '[5167][Trans-Center]_Castlevania_Aria_of_Sorrow_(E)_[v2.2].zip', 'Y', '5167readme.txt', '11 November 2017', 1510376400, 2366, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and all graphics edited. Some graphics were improved, in order to avoid unnecessary abbreviations.\r\n\r\nThe translation was based partly in the Japanese script, combined with new terms from Dawn of Sorrow, in order to maintain localization consistency between both games.\r\n\r\nIt&#039;s recommended to apply the patch in a no-intro ROM.', '2019-11-06 05:12:39', '2019-11-06 01:09:33', NULL, 'N', 11, 0, 0, 1276, '5167titlescreen.png', 0, 1, 'Castlevania - Aria of Sorrow (E) (M3) [hIR00].gba\r\nCRC32: D0C91F74\r\nSerial: AGB-A2CP-EUR\r\n\r\nCastlevania - Aria of Sorrow (E) (M3) [hIRff].gba\r\nCRC32: D8B55C47\r\nSerial: AGB-A2CP-EUR\r\n\r\nCastlevania - Aria of Sorrow (E) (M3) [hI].gba\r\nCRC32: 9B0B637D\r\nSerial: AGB-A2CP-EUR\r\n\r\nCastlevania - Aria of Sorrow (E) (M3) [t1].gba\r\nCRC32: 983B7B5D\r\nSerial: AGB-A2CP-EUR', '', '', ''),
(5168, 1, 945, 1, '1.0', '[5168]tinytoonadventuresnes.zip', 'Y', '5168readme.txt', '08 November 2019', 1573189200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tiny Toon Adventures&quot; for the NES.', '2019-11-09 00:06:27', '2019-11-08 21:16:50', NULL, 'N', 9, 0, 0, 667, '5168titlescreen.png', 0, 1, 'Tiny Toon Adventures (U) [!].nes\r\nMD5: 0ebcb18c1ce6dba52dc44b57dd809986\r\nSHA1: 110796622e50c2e8c20b1430acadc5bae5f36586\r\nCRC32: b34ed396\r\n262160 bytes', '', '', ''),
(5169, 4, 4128, 1, '1.0', '[5169]keithcourageinalphazonespce.zip', 'Y', '5169readme.txt', '08 November 2019', 1573189200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Keith Courage in Alpha Zones&quot; for the PC Engine/TurboGrafx-16.', '2019-11-09 00:13:03', '2019-11-08 21:08:08', NULL, 'N', 9, 0, 0, 270, '5169titlescreen.png', 0, 14, 'Keith Courage in Alpha Zones (U).pce\r\nMD5: e5309b10903ccc3032c2f919e8db7384\r\nSHA1: 09f37cf6ddbbf202994d88ac62225ca027e791ac\r\nCRC32: 474d7a72\r\n262144 bytes', '', '', ''),
(5170, 12, 4129, 1, '1.0', '[5170]factorypanicgg.zip', 'Y', '5170readme.txt', '08 November 2019', 1573189200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Factory Panic&quot; for the Sega Game Gear.', '2019-11-09 18:29:46', '2019-11-08 20:58:21', NULL, 'N', 9, 0, 0, 163, '5170titlescreen.png', 0, 1, 'Factory Panic (U) [!].gg\r\nMD5: 784f3ff02e544e3a9cf18b3b1da1f062\r\nSHA1: 94beb8b6334bb9dc104ffdb0ad2bdd4964ed91a5\r\nCRC32: 59e3be92\r\n131072 bytes', '', '', ''),
(5171, 8, 4132, 1, '1.0', '[5171]indianajonesandthelastcrusadegb.zip', 'Y', '5171readme.txt', '08 November 2019', 1573189200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Indiana Jones and the Last Crusade&quot; for the Game Boy.', '2019-11-09 18:36:17', '2019-11-08 21:04:03', NULL, 'N', 9, 0, 0, 201, '5171titlescreen.png', 0, 1, 'Indiana Jones and the Last Crusade (UE) [!].gb\r\nMD5: a27e15cde0a8fbfc4489e0f599a53a9a\r\nSHA1: b656ba6c03d0cb5c81c2ed8c5c64ea8e36660aaa\r\nCRC32: 9189921a\r\n131072 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5172, 1, 4135, 1, '1.0', '[5172]indianajonesandthelastcrusadenes.zip', 'Y', '5172readme.txt', '08 November 2019', 1573189200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Indiana Jones and the Last Crusade (UBI Soft)&quot; for the NES.', '2019-11-09 18:39:16', '2019-11-08 21:05:47', NULL, 'N', 9, 0, 0, 266, '5172titlescreen.png', 0, 1, 'Indiana Jones and the Last Crusade (U) (UBI Soft) [!].nes\r\nMD5: b0a610f4e1a87d5a7d7baf1afa95a779\r\nSHA1: bc45ee64cb6b8d19b14d512d86b192a736854b24\r\nCRC32: ed5fa6c4\r\n131088 bytes', '', '', ''),
(5173, 8, 4130, 1, '1.0', '[5173]gearworksgb.zip', 'Y', '5173readme.txt', '08 November 2019', 1573189200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gear Works&quot; for the Game Boy.', '2019-11-09 19:15:36', '2019-11-08 21:00:12', NULL, 'N', 9, 0, 0, 171, '', 1, 1, 'Gear Works (U) [!].gb\r\nMD5: 16af858484041d572299b501ead2b788\r\nSHA1: f064c897da11945287ed793fe041d75c1b536709\r\nCRC32: b2b72056\r\n131072 bytes', '', '', ''),
(5174, 12, 4131, 1, '1.0', '[5174]gearworksgg.zip', 'Y', '5174readme.txt', '08 November 2019', 1573189200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gear Works&quot; for the Sega Game Gear.', '2019-11-09 19:22:27', '2019-11-08 21:02:14', NULL, 'N', 9, 0, 0, 146, '', 1, 1, 'Gear Works (U) [!].gg\r\nMD5: da9d059d844104d2a4d05f01aa4ff9fc\r\nSHA1: dc71c749c4a78e28922e10df645d23cc8289531f\r\nCRC32: e9a2efb4\r\n131072 bytes', '', '', ''),
(5175, 8, 4133, 1, '1.0', '[5175]snowbrosjrgb.zip', 'Y', '5175readme.txt', '08 November 2019', 1573189200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Snow Bros. Jr.&quot; for the Game Boy.', '2019-11-09 19:42:17', '2019-11-08 21:13:12', NULL, 'N', 9, 0, 0, 238, '5175titlescreen.png', 0, 1, 'Snow Bros. Jr. (U) [!].gb\r\nMD5: b4cee49981c3124df8bbd40a60426f9e\r\nSHA1: 3798924873d76952810b28925662f9cf805a17cc\r\nCRC32: d45a1daa\r\n131072 bytes', '', '', ''),
(5176, 4, 4134, 1, '1.0', '[5176]sonicspikeworldchampionshipbeachvolleyballpce.zip', 'Y', '5176readme.txt', '08 November 2019', 1573189200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sonic Spike - World Championship Beach Volleyball&quot; for the PC Engine/TurboGrafx-16.', '2019-11-09 19:47:45', '2019-11-08 21:14:59', NULL, 'N', 9, 0, 0, 198, '', 1, 14, 'Sonic Spike - World Championship Beach Volleyball (U).pce\r\nMD5: e9a17f9e425cb6cf3e14c83eddd7dc06\r\nSHA1: 5a74eead0593190979028ef99a19519bab00b3ab\r\nCRC32: f74e5eb3\r\n262144 bytes', '', '', ''),
(5177, 22, 4136, 1, '1.0', '[5177]sensiblesoccersms.zip', 'Y', '5177readme.txt', '08 November 2019', 1573189200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sensible Soccer&quot; for the Sega Master System.', '2019-11-09 20:09:57', '2019-11-09 20:43:39', NULL, 'N', 9, 0, 0, 182, '5177titlescreen.png', 0, 1, 'Sensible Soccer (E) [!].sms\r\nMD5: 5ca0a2b33db8eedcddb1d5aeaa8ea5a4\r\nSHA1: 08b4f5b8096bc811bc9a7750deb21def67711a9f\r\nCRC32: f8176918\r\n131072 bytes', '', '', ''),
(5178, 10, 1106, 1, '1.1', '[5178][Trans-Center]_Castlevania_Harmony_of_Dissonance_(E)_[v1.1].zip', 'Y', '5178readme.txt', '21 March 2008', 1206072000, 2366, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and all graphics edited. Some graphics were improved, in order to avoid unnecessary abbreviations.\r\n\r\nThe translation was based partly in [url=https://gamefaqs.gamespot.com/gba/554981-castlevania-harmony-of-dissonance/faqs/17572]this Japanese script[/url], but at the same time combining with original translation, in order to achieve the best of both scripts.\r\n\r\nIt’s recommended to apply the patch in a no-intro ROM.', '2019-11-09 21:02:13', '2019-11-09 01:31:32', NULL, 'N', 11, 0, 0, 1010, '5178titlescreen.png', 0, 1, 'Castlevania - Harmony of Dissonance (E) [!].gba\r\nCRC32: 521B3091\r\nSerial: AGB-ACHP-EUR\r\n\r\nCastlevania - Harmony of Dissonance (E) [h1C].gba\r\nCRC32: 6D14E739\r\nSerial: AGB-ACHP-EUR\r\n\r\nCastlevania - Harmony of Dissonance (E) [hIR00].gba\r\nCRC32: E1E8823A\r\nSerial: AGB-ACHP-EUR\r\n\r\nCastlevania - Harmony of Dissonance (E) [hI].gba\r\nCRC32: 6EFB2B6E\r\nSerial: AGB-ACHP-EUR', '', '', ''),
(5179, 10, 2443, 1, '1.0', '[5179][PoBRE_Trans-Center]_Castlevania_-_Circle_of_the_Moon_(U)_[v1.0].zip', 'Y', '5179readme.TXT', '24 December 2010', 1293166800, 2366, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and almost all graphics edited (with the exception of the credits and the announcement of New Game +). Some graphics were improved, in order to avoid unnecessary abbreviations.\r\n\r\nThe original title screen was replaced by a new one, made by Joapeer. It was inspired by the japanese title screen, combined with the style of the title screens from newer Castlevania titles.\r\n\r\nIt’s recommended to apply the patch in a no-intro ROM.', '2019-11-09 23:23:37', '2019-11-09 01:39:38', NULL, 'N', 11, 0, 0, 1066, '5179titlescreen.png', 0, 1, '0045 - Castlevania - Circle of the Moon (U).gba\r\nCRC32: 1CC059A4', '', '', ''),
(5180, 1, 4137, 1, '1.0', '[5180]lines.zip', 'Y', '', '11 November 2019', 1573448400, 3693, 'NOBODY', 'A complete english translation of Lines.', '2019-11-11 17:22:52', '2019-11-11 16:09:35', NULL, 'N', 12, 0, 1, 498, '5180titlescreen.png', 0, 1, 'Lines (R) [!].nes (GoodNes v3.23b)\r\nMD5: 78C9D06FEA4B5681D23B5FC26AC7225F\r\nSHA-1: D48CBEBBB1832B551180261A9B00CC5226708236\r\nCRC32: F7571304', '', '', ''),
(5181, 23, 3973, 1, '1.2', '[5181][NDS] Rock Man ZX (J) [T-BR] [T-Solid One G-Trans-Center] [V-1.2 A-2017].zip', 'Y', '5181readme.txt', '23 December 2017', 1514005200, 2366, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and almost all graphics edited.\r\n\r\nThe translation was based on the Japanese version, in order to maintain all contents that were cut on the american version (mainly the voices). The original video playback routine was replaced by the one present in the European version, in order to maintain the subtitles and be able to translate them without having to re-encode the videos.', '2019-11-12 15:21:54', '2019-11-11 19:10:13', NULL, 'N', 11, 0, 0, 567, '5181titlescreen.png', 0, 1, '0484 - Rockman ZX (J)(WRG).nds\r\nCRC32: B577BBE0\r\nMD5SUM: F6C576C29A5B03DBCBAAC0B4B97EBE30\r\nSerial: NTR-ARZJ-JPN', '', '', ''),
(5182, 10, 2986, 1, '2.0', '[5182][Trans-Center]_Shaman_King_Master_of_Spirits_(U)_[v2.0].zip', 'Y', '5182readme.txt', '31 January 2008', 1201755600, 2366, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and all graphics edited. The font of the game was replaced by the one from the sequel, &quot;Shaman King - Master of Spirits 2&quot;. Other minor graphics were improved, in order to avoid unnecessary abbreviations.\r\n\r\nThe translation was based on the original mangá, localized in Brazil by [url=https://mangasjbc.com.br/titulos/shaman-king/]JBC Mangás[/url]. Character names such as Zeke, Joco and Chloe were changed to its japanese counterparts, such as Hao, Chocolove, Morphin, and so on. Even the translation style were maintained, such as some slangs present in the JBC official translation.\r\n\r\nIt’s recommended to apply the patch in a no-intro ROM.', '2019-11-12 16:43:24', '2019-11-12 17:05:32', NULL, 'N', 11, 0, 0, 154, '5182titlescreen.png', 0, 1, 'Shonen Jump&#039;s - Shaman King - Master of Spirits (U).gba\r\nCRC32: 10E554AE\r\nSerial: AGB-BSOE-USA', '', '', ''),
(5183, 10, 3028, 1, '2.0', '[5183][Trans-Center]_Shaman_King_Master_of_Spirits_2_(U)_[v2.0].zip', 'Y', '5183readme.txt', '31 January 2008', 1201755600, 2366, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and all graphics edited. Some graphics were improved, in order to avoid unnecessary abbreviations.\r\n\r\nThe translation was based on the original mangá, localized in Brazil by [url=https://mangasjbc.com.br/titulos/shaman-king/]JBC Mangás[/url]. Character names such as Zeke, Joco and Chloe were changed to its japanese counterparts, such as Hao, Chocolove, Morphin, and so on. Even the translation style were maintained, such as some slangs present in the JBC official translation.', '2019-11-12 22:07:42', '2019-11-12 17:06:53', NULL, 'N', 11, 0, 0, 143, '5183titlescreen.png', 0, 1, 'Database match: Shaman King - Master of Spirits 2 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 9EF1DF2ABF95D356933592292A1DBC9C128133DA\r\nFile/ROM CRC32: 201E3412', '', '', ''),
(5184, 19, 3711, 1, '1.0', '[5184]alibabarom.zip', 'Y', '5184readme.txt', '12 November 2019', 1573534800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alibaba and 40 Thieves&quot; for the MSX.', '2019-11-12 22:08:23', '2019-11-12 19:00:13', NULL, 'N', 9, 0, 0, 89, '5184titlescreen.png', 0, 1, 'Alibaba (1984) (Sony) (J).rom\r\nMD5: fadf6a531358780542a2463e57ac3f0d\r\nSHA1: 639cb280544b060a618af23daf234a44baaf88de\r\nCRC32: 2f72b1e3\r\n16384 bytes', '', '', ''),
(5185, 19, 3709, 1, '1.0', '[5185]galaxianrom.zip', 'Y', '5185readme.txt', '12 November 2019', 1573534800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Galaxian&quot; for the MSX.', '2019-11-12 22:09:05', '2019-11-12 19:17:01', NULL, 'N', 9, 0, 0, 97, '5185titlescreen.png', 0, 1, 'Galaxian (1984) (Namcot) (J) [a1].rom\r\nMD5: 08165f2fec4cd6acaf7fbe0bf49303ea\r\nSHA1: aa2ba89e0b1c91a4405f516ef003ad14a401096c\r\nCRC32: 4980ffac\r\n8192 bytes', '', '', ''),
(5186, 19, 3708, 1, '1.0', '[5186]hyperrallyrom.zip', 'Y', '5186readme.txt', '12 November 2019', 1573534800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hyper Rally&quot; for the MSX.', '2019-11-12 22:09:47', '2019-11-12 19:18:02', NULL, 'N', 9, 0, 0, 93, '5186titlescreen.png', 0, 1, 'Hyper Rally (1985) (Konami) (J).rom\r\nMD5: d302ba993f34a093e64829a8c60a7993\r\nSHA1: 7dfe091e02f6c1b21bd65e44eb5052d564d0ef92\r\nCRC32: f94d452e\r\n16384 bytes', '', '', ''),
(5187, 19, 3766, 1, '1.0', '[5187]pacmaniarom.zip', 'Y', '5187readme.txt', '12 November 2019', 1573534800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pac-Mania&quot; for the MSX.', '2019-11-12 22:10:38', '2019-11-12 19:19:06', NULL, 'N', 9, 0, 0, 95, '5187titlescreen.png', 0, 1, 'Pac-Mania (1989) (Namcot) (J).rom\r\nMD5: 45f9b96088f36697f779af7de373f8fe\r\nSHA1: d5902afbd8dfb1ea96fc8cf4d62cf6e4fa40d4f7\r\nCRC32: 7df16fc8\r\n262144 bytes', '', '', ''),
(5188, 19, 3710, 1, '1.0', '[5188]pacmanrom.zip', 'Y', '5188readme.txt', '12 November 2019', 1573534800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pac-Man&quot; for the MSX.', '2019-11-12 22:11:09', '2019-11-12 19:23:39', NULL, 'N', 9, 0, 0, 101, '5188titlescreen.png', 0, 1, 'Pac-Man (1984) (Namcot) (J).rom\r\nMD5: 01078dd71f4e70e95bc3acdf605c19da\r\nSHA1: 61695eb1dc6242d8a70c7ef2172cf86a26e3c2dd\r\nCRC32: d74dffa2\r\n16384 bytes', '', '', ''),
(5189, 19, 3623, 1, '1.0', '[5189]hypersports1rom.zip', 'Y', '5189readme.txt', '12 November 2019', 1573534800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hyper Sports 1&quot; for the MSX.', '2019-11-12 22:11:48', '2019-11-12 19:24:57', NULL, 'N', 9, 0, 0, 113, '5189titlescreen.png', 0, 1, 'Hyper Sports 1 (1984) (Konami) (J).rom\r\nMD5: b870891550234b6ada5d876f88c57b6f\r\nSHA1: 2c85b993671de612e9338d094565a4eb32a97ea0\r\nCRC32: 18db4ff2\r\n16384 bytes', '', '', ''),
(5190, 19, 3624, 1, '1.0', '[5190]hypersports2rom.zip', 'Y', '5190readme.txt', '12 November 2019', 1573534800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hyper Sports 2&quot; for the MSX.', '2019-11-12 22:12:24', '2019-11-12 19:26:18', NULL, 'N', 9, 0, 0, 96, '5190titlescreen.png', 0, 1, 'Hyper Sports 2 (1984) (Konami) (J).rom\r\nMD5: 665e6c909788650bb0187a8d7ddded80\r\nSHA1: 9002aa0b2d49a9fc323180487ff591781867a99c\r\nCRC32: 968fa8d6\r\n16384 bytes', '', '', ''),
(5191, 19, 3716, 1, '1.0', '[5191]konamispingpongrom.zip', 'Y', '5191readme.txt', '12 November 2019', 1573534800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Konami&#039;s ping pong&quot; for the MSX.', '2019-11-12 22:13:28', '2019-11-12 19:27:42', NULL, 'N', 9, 0, 0, 98, '5191titlescreen.png', 0, 1, 'konami&#039;s ping pong (1985) (konami) (j).rom\r\nMD5: 9352eca87ee56a2e1e5db813fd686b91\r\nSHA1: ae5b8e69732a23aee102bcd996ad06225f1b3eba\r\nCRC32: 3f200491\r\n16384 bytes', '', '', ''),
(5192, 19, 3740, 1, '1.0', '[5192]pooyanrom.zip', 'Y', '5192readme.txt', '12 November 2019', 1573534800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pooyan&quot; for the MSX.', '2019-11-12 22:14:01', '2019-11-12 19:29:34', NULL, 'N', 9, 0, 0, 77, '5192titlescreen.png', 0, 1, 'Pooyan (1985) (Hudson) (J).rom\r\nMD5: f38f3aa7da1635cb8a6397304bd3a0eb\r\nSHA1: 692a55393e8eef0800a612c01456e9cecd9c1418\r\nCRC32: 558a09f6\r\n16384 bytes', '', '', ''),
(5193, 19, 3720, 1, '1.0', '[5193]scionrom.zip', 'Y', '5193readme.txt', '12 November 2019', 1573534800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Scion&quot; for the MSX.', '2019-11-12 22:14:37', '2019-11-12 19:31:28', NULL, 'N', 9, 0, 0, 73, '5193titlescreen.png', 0, 1, 'Scion (1985) (Sony) (J).rom\r\nMD5: 855e2bf57c9211ba347facc0b3124b0d\r\nSHA1: 09fbbd923e0deb82f5e20fa8ce2d842adbf4a646\r\nCRC32: ba3a8ea1\r\n16384 bytes', '', '', ''),
(5194, 19, 3731, 1, '1.0', '[5194]1942rom.zip', 'Y', '5194readme.txt', '15 November 2019', 1573794000, 3384, 'NOBODY', 'Translation to Spanish for &quot;1942&quot; for the MSX.', '2019-11-15 21:03:16', '2019-11-15 17:03:29', NULL, 'N', 9, 0, 0, 134, '5194titlescreen.png', 0, 1, '1942 (1986) (Ascii) (J).rom\r\nMD5: 284f6df2bc8b829bc99775b52a00c509\r\nSHA1: 0733cd627467a866846e15caf1770a5594eaf4cc\r\nCRC32: a27787af\r\n131072 bytes', '', '', ''),
(5195, 8, 4060, 1, '1.0', '[5195]alleywaygb.zip', 'Y', '5195readme.txt', '15 November 2019', 1573794000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Alleyway&quot; for the Game Boy.', '2019-11-15 21:08:54', '2019-11-15 17:04:56', NULL, 'N', 9, 0, 0, 289, '5195titlescreen.png', 0, 1, 'Alleyway (W) [!].gb\r\nMD5: 91128778a332495f77699eaf3a37fe30\r\nSHA1: 0cf2b8d0428f389f5361f67a0cd1ace05a1c75cc\r\nCRC32: 5cc01586\r\n32768 bytes', '', '', ''),
(5196, 19, 3723, 1, '1.0', '[5196]arkanoid1rom.zip', 'Y', '5196readme.txt', '15 November 2019', 1573794000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Arkanoid&quot; for the MSX.', '2019-11-15 21:10:36', '2019-11-15 17:07:11', NULL, 'N', 9, 0, 0, 106, '5196titlescreen.png', 0, 1, 'Arkanoid 1 (1986) (Taito) (J).rom\r\nMD5: 9a911c98431ba82aec9907142aee3eff\r\nSHA1: 2183f07fa3ba87360100b2fa21fda0f55c0f8814\r\nCRC32: c9a22dfc\r\n32768 bytes', '', '', ''),
(5197, 11, 2948, 1, '1.0', '[5197]justiceleaguetaskforcesmd.zip', 'Y', '5197readme.txt', '15 November 2019', 1573794000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Justice League Task Force&quot; for the Sega Genesis/Mega Drive.', '2019-11-15 21:14:01', '2019-11-15 17:09:01', NULL, 'N', 9, 0, 0, 367, '5197titlescreen.png', 0, 8, 'Justice League Task Force (W) [!].bin\r\nMD5: 055d4c70f124963fcedc2eec47a28e38\r\nSHA1: 1be166689726b98fc5924028e736fc8007f958ef\r\nCRC32: 2a60ebe9\r\n3145728 bytes', '', '', ''),
(5198, 11, 3341, 1, '1.0', '[5198]slapfightsmd.zip', 'Y', '5198readme.txt', '15 November 2019', 1573794000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Slap Fight&quot; for the Sega Genesis/Mega Drive.', '2019-11-15 21:14:24', '2019-11-15 17:10:07', NULL, 'N', 9, 0, 0, 329, '5198titlescreen.png', 0, 8, 'Slap Fight (J) [c][!].bin\r\nMD5: 989f8effd6fbbd93dcabd0be8fd41f8a\r\nSHA1: 3cb992c70b4a5880a3e5f89211f29fe90486c0e0\r\nCRC32: d6695695\r\n1048576 bytes', '', '', ''),
(5199, 8, 1842, 1, '1.0', '[5199]tennisgb.zip', 'Y', '5199readme.txt', '15 November 2019', 1573794000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tennis&quot; for the Game Boy.', '2019-11-15 21:16:07', '2019-11-15 17:11:13', NULL, 'N', 9, 0, 0, 173, '5199titlescreen.png', 0, 1, 'Tennis (W) [!].gb\r\nMD5: 7d621dcbbce12b73574c42f40deec275\r\nSHA1: ec45a932fb3fc21394fef5e27e7fe9eccd0c7f70\r\nCRC32: 5009215f\r\n32768 bytes', '', '', ''),
(5200, 11, 2296, 1, '1.2', '[5200]vaportrailsmd.zip', 'Y', '5200readme.txt', '20 November 2019', 1574226000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Vapor Trail&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Fixed options and ship selection.\r\n\r\nV1.2: Fixed level selection.', '2019-11-15 21:16:18', '2019-11-20 20:54:17', NULL, 'N', 9, 0, 0, 355, '5200titlescreen.png', 0, 8, 'Vapor Trail (U) [!].bin\r\nMD5: cff6076504b1097bb89848c0698ef2a2\r\nSHA1: d8eb087eeda31f202e6a1a0c4de891ced162abc5\r\nCRC32: c49e3a0a\r\n1048576 bytes', '', '', ''),
(5201, 8, 708, 1, '8.0', '[5201]Pokémon - Edición Cristal (Latinoamérica) (V8).rar', 'Y', '5201readme.txt', '29 June 2022', 1656475200, 5497, 'NOBODY', 'Despite the popularity of Pokémon in Latin America, there is not an exclusive translation of Pokémon games for that territory, first receiving the video game in English and then inheriting the translation from Spain, which contains very different terms from those used within the franchise in Latin America.\r\n\r\nThis new version of Pokémon Crystal is 100% translated exclusively for Latin America.\r\n\r\nCharacteristics:\r\n\r\n-100% Latam Spanish translation (Neutral)\r\n-The attacks and terms of the dubbed anime in Mexico are respected\r\n-More than 3000 dialogues were modified\r\n-Translation errors of the original version were corrected\r\n-It is possible to battle and trade Pokémon with official versions without any problem', '2019-11-15 22:39:11', '2022-06-30 01:33:01', NULL, 'N', 9, 0, 0, 1352, '5201titlescreen.png', 0, 1, 'Pokemon - Edicion Cristal (Spain).gbc\r\nCRC32: FF0A6F8A\r\nMD5: 8A626340F6B16BA45C1D4E07F2134875\r\nSHA-1: 889A06FC0BB863666865AA69DEF0ADF97945AC2A', '', '', ''),
(5202, 19, 3726, 1, '1.0', '[5202]zanacexrom.zip', 'Y', '5202readme.txt', '15 November 2019', 1573794000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zanac-EX&quot; for the MSX.', '2019-11-16 20:34:59', '2019-11-15 17:13:37', NULL, 'N', 9, 0, 0, 115, '5202titlescreen.png', 0, 1, 'Zanac-EX (1986) (Pony Cannon) (J).rom\r\nMD5: 03d381a40baed2be60f09a91b52316cc\r\nSHA1: 23e702084e3031158a50a0560746767bbc1b7bee\r\nCRC32: d153b2f2\r\n131072 bytes', '', '', ''),
(5203, 1, 1894, 1, '1.0', '[5203]zanacnes.zip', 'Y', '5203readme.txt', '15 November 2019', 1573794000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zanac&quot; for the NES.', '2019-11-16 20:35:36', '2019-11-15 17:14:41', NULL, 'N', 9, 0, 0, 240, '5203titlescreen.png', 0, 1, 'Zanac (U) [!].nes\r\nMD5: 737d8e7fd11e55b2ac43de154060ad4d\r\nSHA1: 7d568770dcda9dfd3e5a898c3a9f4a575533986b\r\nCRC32: 2165c0c2\r\n131088 bytes', '', '', ''),
(5204, 6, 1268, 4, '1.0', '[5204]PiaCarrot-addendum.zip', 'Y', '5204readme.txt', '17 November 2019', 1573966800, 5597, 'NOBODY', 'This is a re-implementation of the [url=http://www.romhacking.net/translations/1372/]2009 translation patch[/url] by David Michel and filler. It targets the latest redump version and makes the game compatible with modern emulators.', '2019-11-19 12:50:58', '2019-11-20 19:09:06', NULL, 'N', 12, 0, 0, 2203, '5204titlescreen.png', 0, 11, 'Redump (10/20/2019)\r\nFile name : Pia Carrot e Youkoso!! We&#039;ve Been Waiting for You (Japan) (Track 2).bin\r\nSHA-1 : 2447EF1F755410C56FE2C1DA3977679D6CD7BB67', '', '', ''),
(5205, 19, 3725, 1, '1.0', '[5205]zanacrom.zip', 'Y', '5205readme.txt', '15 November 2019', 1573794000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zanac&quot; for the MSX.', '2019-11-19 16:47:50', '2019-11-15 17:16:54', NULL, 'N', 9, 0, 0, 95, '5205titlescreen.png', 0, 1, 'Zanac (1986) (Pony Cannon) (J).rom\r\nMD5: 7ae5847140746484ec6cf739eede5b15\r\nSHA1: 46e9ed7b7f6dfda8eee266476c9ebc4dd9d8fcc2\r\nCRC32: 425e0d34\r\n32768 bytes', '', '', ''),
(5206, 19, 3772, 1, '1.0', '[5206]aquattackrom.zip', 'Y', '5206readme.txt', '19 November 2019', 1574139600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Aquattack&quot; for the MSX.', '2019-11-20 02:52:34', '2019-11-19 19:13:57', NULL, 'N', 9, 0, 0, 75, '5206titlescreen.png', 0, 1, 'Aquattack (1984) (Toshiba Emi) (J).rom\r\nMD5: 796881611b3499463ccdbd59dc9f731a\r\nSHA1: 93462ac9a322c2e5e0d996fddbe9eba2f3436931\r\nCRC32: f3297895\r\n16384 bytes', '', '', ''),
(5207, 19, 3744, 1, '1.0', '[5207]bombermanrom.zip', 'Y', '5207readme.txt', '19 November 2019', 1574139600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bomber Man&quot; for the MSX.', '2019-11-20 02:53:18', '2019-11-19 19:15:01', NULL, 'N', 9, 0, 0, 90, '5207titlescreen.png', 0, 1, 'Bomber Man (1983) (Hudson) (J).rom\r\nMD5: 7a277f7ac3fcc30b995cbd672c8fc094\r\nSHA1: 5324e053709ff8da6c18ae4afba6a2e0c3a722ba\r\nCRC32: 9a5aef05\r\n8192 bytes', '', '', ''),
(5208, 19, 3732, 1, '1.0', '[5208]carfighterrom.zip', 'Y', '5208readme.txt', '19 November 2019', 1574139600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Car Fighter&quot; for the MSX.', '2019-11-20 02:53:55', '2019-11-19 19:15:51', NULL, 'N', 9, 0, 0, 91, '5208titlescreen.png', 0, 1, 'Car Fighter (1985) (Casio) (J).rom\r\nMD5: afb607270f33db1915766b58108c6af7\r\nSHA1: e93c396649bf6328103e8da0247952ebef2a04e9\r\nCRC32: 303187f5\r\n16384 bytes', '', '', ''),
(5209, 19, 3717, 1, '1.0', '[5209]comicbakeryrom.zip', 'Y', '5209readme.txt', '19 November 2019', 1574139600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Comic Bakery&quot; for the MSX.', '2019-11-20 02:54:33', '2019-11-19 19:17:00', NULL, 'N', 9, 0, 0, 79, '5209titlescreen.png', 0, 1, 'Comic Bakery (1984) (Konami) (J).rom\r\nMD5: df0af27c7fda4d2992a12ff1bd287f01\r\nSHA1: fc327d3946366ca75de0d0619eb0917a27e1bd61\r\nCRC32: a4097e41\r\n16384 bytes', '', '', ''),
(5210, 19, 3745, 1, '1.0', '[5210]froggerrom.zip', 'Y', '5210readme.txt', '19 November 2019', 1574139600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Frogger&quot; for the MSX.', '2019-11-20 02:55:30', '2019-11-19 19:18:22', NULL, 'N', 9, 0, 0, 88, '5210titlescreen.png', 0, 1, 'Frogger (1983) (Konami) (J).rom\r\nMD5: 4daf350513798227186c3454bb396114\r\nSHA1: a194b845857c8b33ef4fd5e53d7f38150b4fa4cf\r\nCRC32: 97e2fcb4\r\n8192 bytes', '', '', ''),
(5211, 19, 3739, 1, '1.0', '[5211]pippolsrom.zip', 'Y', '5211readme.txt', '19 November 2019', 1574139600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pippols&quot; for the MSX.', '2019-11-20 02:56:14', '2019-11-19 19:19:17', NULL, 'N', 9, 0, 0, 83, '5211titlescreen.png', 0, 1, 'Pippols (1985) (Konami) (J).rom\r\nMD5: f4afc761cda302c78f20f81c1922aa36\r\nSHA1: 10e63eba7d2b10d946822f21e7fd106f5dfab632\r\nCRC32: be6a5e19\r\n16384 bytes', '', '', ''),
(5212, 19, 3735, 1, '1.0', '[5212]rallyxrom.zip', 'Y', '5212readme.txt', '19 November 2019', 1574139600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rally-X&quot; for the MSX.', '2019-11-20 02:56:46', '2019-11-19 19:20:05', NULL, 'N', 9, 0, 0, 94, '5212titlescreen.png', 0, 1, 'Rally-X (1984) (Namcot) (J).rom\r\nMD5: 3e5900c0f1b940095f82c16b3e7cfb00\r\nSHA1: fc7212c6813574224114c3bb5bfa99206c0816a5\r\nCRC32: 63413493\r\n16384 bytes', '', '', ''),
(5213, 19, 3730, 1, '1.0', '[5213]seikenachorom.zip', 'Y', '5213readme.txt', '19 November 2019', 1574139600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Seiken Acho&quot; for the MSX.', '2019-11-20 02:57:16', '2019-11-19 19:21:02', NULL, 'N', 9, 0, 0, 94, '5213titlescreen.png', 0, 1, 'Seiken Acho (1985) (Ascii) (J).rom\r\nMD5: a2bda3945fd30a31af5019aa9ac3c87a\r\nSHA1: 530ecff542a537c320b17bd5d64c86d5d65619f3\r\nCRC32: 999dd794\r\n32768 bytes', '', '', ''),
(5214, 19, 3742, 1, '1.0', '[5214]starforcerom.zip', 'Y', '5214readme.txt', '19 November 2019', 1574139600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Star Force&quot; for the MSX.', '2019-11-20 02:57:49', '2019-11-19 19:21:59', NULL, 'N', 9, 0, 0, 122, '5214titlescreen.png', 0, 1, 'Star Force (1985) (Hudson) (J).rom\r\nMD5: 202e2df136f4ba32d175dd8e93210bbb\r\nSHA1: c1746efeb4b44dcc80dfc4f429009feac91d9c48\r\nCRC32: c14e53a1\r\n32768 bytes', '', '', ''),
(5215, 19, 3734, 1, '1.0', '[5215]starsoldierrom.zip', 'Y', '5215readme.txt', '19 November 2019', 1574139600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Star Soldier&quot; for the MSX.', '2019-11-20 02:58:24', '2019-11-19 19:23:01', NULL, 'N', 9, 0, 0, 89, '5215titlescreen.png', 0, 1, 'Star Soldier (1986) (Hudson) (J).rom\r\nMD5: 5009b3eb94b67ceecb026685c1d9ae89\r\nSHA1: 6a56b46b8bf014b25863433d6d96e64641a93eef\r\nCRC32: 0b3d975d\r\n32768 bytes', '', '', ''),
(5216, 9, 1043, 1, '1.0', '[5216]itptch_snes_breathoffire_v10.zip', 'Y', '5216readme.txt', '19 November 2019', 1574139600, 5599, 'NOBODY', 'This patch translates the full game into Italian.', '2019-11-20 23:13:37', '2019-11-20 15:32:53', NULL, 'N', 6, 0, 0, 260, '', 1, 4, 'Database match: Breath of Fire (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: B8A9E3023B92E0F4139428F6D7A9E0F9DB70F60E\r\nFile/ROM CRC32: C788B696', '', '', ''),
(5217, 9, 295, 1, '1.1', '[5217]dualorb2v1.1castellanosemco.7z', 'Y', '5217readme.txt', '27 June 2023', 1687838400, 4608, 'NOBODY', 'Spanish Translation for “Dual Orb 2” for the Super Nintendo.\r\n\r\nAdded the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the “ñ” of the Castilian language. Modified the title screen.\r\n\r\nThanks to Jonny.\r\n\r\nThis translation is based on the [url=http://www.romhacking.net/translations/345/]English version[/url] offered by Akujin and Nightcrawler.\r\n\r\nThe English patch can be downloaded from Nightcrawler’s [url=http://www.romhacking.net/translations/345/]Translation Corporation[/url].', '2019-11-22 19:37:34', '2023-06-27 15:58:04', NULL, 'N', 9, 0, 0, 946, '5217titlescreen.png', 0, 4, 'Dual Orb II (Japan).sfc (No-Intro 2011-12-24)\r\nDual Orb II (NTSC)(Jap)(1.0).sfc (Zapatabase 2011-01-30)\r\nCRC32: E8798F65\r\nMD5: EB42510C01054711BCF04346ABA7ED2F\r\nSHA-1: 02B85364E3BD988B8CB9E2148309BBFBF46A9338\r\nSHA-256: C509E957873D6CFF232BC360AE1795EA74E86BF4FA09C686F6CFC83BD8BAC3D7', '', '', ''),
(5218, 9, 1351, 1, '1.01', '[5218]itptch_snes_brandish_v101.zip', 'Y', '5218readme.txt', '02 October 2015', 1443758400, 5599, 'NOBODY', 'This patch translates the full game into Italian.', '2019-11-23 01:07:57', '2019-11-22 10:04:00', NULL, 'N', 6, 0, 0, 155, '', 1, 4, 'Database match: Brandish (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: EAB3718608F1657F484B27C6F684527FC27F2BA1\r\nFile/ROM CRC32: 74F70A0B', '', '', ''),
(5219, 9, 1350, 1, '1.0', '[5219]itptch_snes_brandish2_v10.zip', 'Y', '5219readme.txt', '22 March 2015', 1426996800, 5599, 'NOBODY', 'This patch translates the full game into Italian.', '2019-11-23 01:08:01', '2019-11-22 09:59:58', NULL, 'N', 6, 0, 0, 174, '', 1, 4, 'Database match: Brandish 2 - The Planet Buster (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A091A0C109A4EBD7C2E8A39397D9837712BD7C22\r\nFile/ROM CRC32: BB89E67E', '', '', ''),
(5220, 9, 286, 2, '0.99', '[5220]DbzSsd_0_99_ar.zip', 'Y', '', '23 November 2019', 1574485200, 4208, 'NOBODY', 'Now Dragon Ball Z - Super Saiya Densetsu is playable in Arabic and ready to download. Enjoy.', '2019-11-24 06:37:11', '2019-11-23 14:37:21', NULL, 'N', 15, 0, 1, 316, '', 1, 3, 'Database match: Dragon Ball Z - Super Saiya Densetsu (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: E5DDE1BEB6E45AFD0F2A43EC78640ADAFD3FA244\r\nFile CRC32: 743B19E8\r\nROM SHA-1: 6B5725765DDDE078350EC61221DDB9BB252066A7\r\nROM CRC32: ADE7B968', '', '', ''),
(5221, 11, 2219, 1, '1.0', '[5221]TR_Psy-O-Blade  Moving Adventure (Japan) T-ESP.rar', 'Y', '', '23 December 2019', 1577077200, 4541, 'NOBODY', 'Translation to Spanish for “Psy-O-Blade”, for the Sega Mega Drive/Genesis.', '2019-11-24 14:36:11', '2019-11-23 12:51:34', NULL, 'N', 9, 0, 1, 710, '', 1, 8, 'GoodGens3.00 : Psy-O-Blade Moving Adventure (J) [!]\r\nNo-Intro Name: Psy-O-Blade (Japan)\r\n(No-Intro version 20130710-102701)\r\nROM MD5 D4E9C54C5DFA5ECFCB4177BE7D3934F8\r\nROM SHA-1 274D98E0C04CAED378F1DD489DC3741B9AD13A88\r\nROM CRC32 8BA7E6C5', '', '', ''),
(5222, 19, 3769, 1, '1.0', '[5222]actmanrom.zip', 'Y', '5222readme.txt', '24 November 2019', 1574571600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Actman&quot; for the MSX.', '2019-11-24 14:36:28', '2019-11-24 10:20:35', NULL, 'N', 9, 0, 0, 84, '5222titlescreen.png', 0, 1, 'Actman (1984) (Mass Tael) (J).rom\r\nMD5: 399552677f6eceb94f6c86878f4acb12\r\nSHA1: cb48969f27eaebf24c61f651399ec2433d85bcbc\r\nCRC32: e4dbcdbd\r\n16384 bytes', '', '', ''),
(5223, 19, 3773, 1, '1.0', '[5223]bankpanicrom.zip', 'Y', '5223readme.txt', '24 November 2019', 1574571600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bank Panic&quot; for the MSX.', '2019-11-24 14:36:47', '2019-11-24 10:21:37', NULL, 'N', 9, 0, 0, 75, '5223titlescreen.png', 0, 1, 'Bank Panic (1985) (Pony Cannon) (J).rom\r\nMD5: 0242d2ebf0f2e7b8d4d840c13f426c73\r\nSHA1: b0956b97c9087aabab333c271c7afd9754ae84cd\r\nCRC32: d5e18df0\r\n32768 bytes', '', '', ''),
(5224, 19, 3743, 1, '1.0', '[5224]bombermanspecialrom.zip', 'Y', '5224readme.txt', '24 November 2019', 1574571600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bomberman Special&quot; for the MSX.', '2019-11-24 14:37:26', '2019-11-24 10:22:44', NULL, 'N', 9, 0, 0, 89, '5224titlescreen.png', 0, 1, 'Bomberman Special (1986) (Hudson) (J).rom\r\nMD5: 310a80f84ffa24c3b873df0e6a7168ab\r\nSHA1: e700493e1c4c14f711e9c1c262fe3e8d76931ca3\r\nCRC32: 042ad44d\r\n32768 bytes', '', '', ''),
(5225, 19, 3733, 1, '1.0', '[5225]bousoutokkyuusosstoptheexpressrom.zip', 'Y', '5225readme.txt', '24 November 2019', 1574571600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bousou Tokkyuu SOS. Stop the Express&quot; for the MSX.', '2019-11-24 14:38:06', '2019-11-24 10:23:59', NULL, 'N', 9, 0, 0, 95, '5225titlescreen.png', 0, 1, 'Bousou Tokkyuu SOS. Stop the Express (1985)(Hudson Soft).rom\r\nMD5: b5e6d3f1fb1b3c01415dd71d05104d78\r\nSHA1: f2d1a057940b44c04ba08f4ff2767eef8b515833\r\nCRC32: 334efc07\r\n32768 bytes', '', '', ''),
(5226, 19, 3760, 1, '1.0', '[5226]csorom.zip', 'Y', '5226readme.txt', '24 November 2019', 1574571600, 3384, 'NOBODY', 'Translation to Spanish for &quot;C-So!&quot; for the MSX.', '2019-11-24 14:38:34', '2019-11-24 10:25:04', NULL, 'N', 9, 0, 0, 70, '5226titlescreen.png', 0, 1, 'C-So! (1985)(Pony Canyon).rom\r\nMD5: 340ba6ae6cc3c4ef8c924bd6966b6670\r\nSHA1: b9ac3ac15b49eaabcb640cc6b48f4706e0f18246\r\nCRC32: b66d0dc9\r\n16384 bytes', '', '', ''),
(5227, 19, 3768, 1, '1.0', '[5227]digdugrom.zip', 'Y', '5227readme.txt', '24 November 2019', 1574571600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dig Dug&quot; for the MSX.', '2019-11-24 14:40:46', '2019-11-24 10:26:39', NULL, 'N', 9, 0, 0, 75, '5227titlescreen.png', 0, 1, 'Dig Dug (1984) (Namcot) (J).rom\r\nMD5: c0cbfd77ff3cabb9cf44ed53bf0ed14b\r\nSHA1: 6e2e5cff4ee4dd935fbe6684f2c54b39eca06092\r\nCRC32: 3c749758\r\n32768 bytes', '', '', ''),
(5228, 19, 3759, 1, '1.0', '[5228]fantasyzone1rom.zip', 'Y', '5228readme.txt', '24 November 2019', 1574571600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Fantasy Zone&quot; for the MSX.', '2019-11-24 14:41:17', '2019-11-24 10:27:44', NULL, 'N', 9, 0, 0, 88, '5228titlescreen.png', 0, 1, 'Fantasy Zone 1 (1986) (Pony Cannon) (J).rom\r\nMD5: 27b5d76f266e5a480b68ecb866adf0d3\r\nSHA1: 048737f995eecb1dd8dd341d750efd005267796f\r\nCRC32: 3e96d005\r\n131072 bytes', '', '', ''),
(5229, 19, 3765, 1, '1.0', '[5229]hangonrom.zip', 'Y', '5229readme.txt', '24 November 2019', 1574571600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hang On&quot; for the MSX.', '2019-11-24 14:41:44', '2019-11-24 10:29:08', NULL, 'N', 9, 0, 0, 77, '5229titlescreen.png', 0, 1, 'Hang On (1985) (Pony Cannon) (J).rom\r\nMD5: 8ed0c9f88fdc84b877451c1b528abae3\r\nSHA1: 26fc48ddaca0fedc90fc151d4ecd5ca6d1ccc77b\r\nCRC32: 48e7212c\r\n32768 bytes', '', '', ''),
(5230, 19, 3712, 1, '1.0', '[5230]knightmaremajoudensetsurom.zip', 'Y', '5230readme.txt', '24 November 2019', 1574571600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Knightmare - Majou Densetsu&quot; for the MSX.', '2019-11-24 14:42:12', '2019-11-24 10:30:12', NULL, 'N', 9, 0, 0, 176, '5230titlescreen.png', 0, 1, 'Knightmare - Majou Densetsu (Japan).rom\r\nMD5: ebfcaba358d7ceca95c7385276321f78\r\nSHA1: c8ff858d239c62a859f15c2f1bf44e1d657cec13\r\nCRC32: 0db84205\r\n32768 bytes', '', '', ''),
(5231, 19, 3767, 1, '1.0', '[5231]megalopolissosrom.zip', 'Y', '5231readme.txt', '24 November 2019', 1574571600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Megalopolis SOS&quot; for the MSX.', '2019-11-24 14:42:24', '2019-11-24 10:31:37', NULL, 'N', 9, 0, 0, 72, '5231titlescreen.png', 0, 1, 'Megalopolis SOS (1983)(General).rom\r\nMD5: 634211cbd37aec34f36d721a89ebfe2d\r\nSHA1: 3167ffc2f2411138e4545cbdf4466c3237a04874\r\nCRC32: 02b17e2a\r\n16384 bytes', '', '', ''),
(5232, 1, 1821, 1, '1.0', '[5232]MFF_K_170722.zip', 'Y', '5232readme.txt', '22 July 2017', 1500681600, 3003, 'NOBODY', 'Korean translation of Mighty Final Fight.', '2019-11-26 07:33:49', '2024-05-28 05:13:43', NULL, 'N', 5, 0, 0, 131, '', 1, 1, 'Mighty Final Fight (J).nes\r\nMD5 : FA0F07AC948CCA82A69119BDAF9543FE', '', '', ''),
(5233, 23, 2999, 1, '1.0', '[5233][NDS] Mega Man ZX Advent (U) [T-BR] [T-Solid One e MBW] [V-1.0 A-2017].zip', 'Y', '5233readme.txt', '20 December 2017', 1513746000, 2366, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters, video subtitles translated and most graphics edited.', '2019-11-27 05:10:15', '2019-11-27 03:07:09', NULL, 'N', 11, 0, 0, 330, '', 1, 1, 'Database match: Mega Man ZX - Advent (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 9CF3B54A11EB8D7628CF817EA9C2D25D67A65406\r\nFile/ROM CRC32: 6CA425E5', '', '', ''),
(5234, 11, 2468, 1, '1.0', '[5234]GH_K_170810.zip', 'Y', '5234readme.txt', '10 August 2017', 1502323200, 3003, 'NOBODY', 'Korean translation of Gunstar Heroes.', '2019-11-27 05:11:55', '2024-05-28 05:19:59', NULL, 'N', 5, 0, 0, 155, '', 1, 8, 'Gunstar Heroes (J) [!].gen\r\nMD5 : BC578767A82F008CD2D3F4226A98EC32', '', '', ''),
(5235, 1, 1269, 1, '1.0', '[5235]widgetnes.zip', 'Y', '5235readme.txt', '27 November 2019', 1574830800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Widget&quot; for the NES.', '2019-11-28 00:46:01', '2019-11-27 21:23:50', NULL, 'N', 9, 0, 0, 247, '5235titlescreen.png', 0, 1, 'Widget (U) [!].nes\r\nMD5: c21f99f0d2f564027c561b65759d3ddc\r\nSHA1: c9c48e0b633feecfcc22ef7ccf14d27124709f70\r\nCRC32: cd5a8930\r\n262160 bytes', '', '', ''),
(5236, 8, 2622, 1, '2.0', '[5236]tetrisgb.zip', 'Y', '5236readme.txt', '08 April 2023', 1680926400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tetris&quot; for the Game Boy.\r\n\r\nV2.0:\r\n-Better title screen\r\n-Translated multiplayer', '2019-11-28 00:46:35', '2023-05-31 15:08:37', NULL, 'N', 9, 0, 0, 408, '5236titlescreen.png', 0, 1, 'Tetris (World) (Rev A).gb\r\nMD5: 982ed5d2b12a0377eb14bcdc4123744e\r\nSHA1: 74591cc9501af93873f9a5d3eb12da12c0723bbc\r\nCRC32: 46df91ad\r\n32768 bytes', '', 'https://github.com/sewave/translations/tree/master/gb/tetrisgb', ''),
(5237, 4, 1270, 1, '1.0', '[5237]splatterhousepce.zip', 'Y', '5237readme.txt', '27 November 2019', 1574830800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Splatterhouse&quot; for the PC Engine/TurboGrafx-16.', '2019-11-28 00:48:34', '2019-11-27 21:21:08', NULL, 'N', 9, 0, 0, 353, '5237titlescreen.png', 0, 14, 'Splatterhouse (U).pce\r\nMD5: f6690ec0f440ced641718d6bc52e3fbd\r\nSHA1: e2167b5d67a065ec97763d3ee843ac2b2328c082\r\nCRC32: d00ca74f\r\n524288 bytes', '', '', ''),
(5238, 8, 733, 1, '1.0', '[5238]snoopymagicshowgb.zip', 'Y', '5238readme.txt', '27 November 2019', 1574830800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Snoopy - Magic Show&quot; for the Game Boy.', '2019-11-28 00:49:07', '2019-11-27 21:19:40', NULL, 'N', 9, 0, 0, 198, '5238titlescreen.png', 0, 1, 'Snoopy - Magic Show (U) [!].gb\r\nMD5: 8a06994b2e265244147a4d6d0e80623f\r\nSHA1: bc21fb3aa1a58e2aef30fabe103b2e5bec02b535\r\nCRC32: 2b7a5034\r\n65536 bytes', '', '', ''),
(5239, 1, 2576, 1, '1.0', '[5239]homealonenes.zip', 'Y', '5239readme.txt', '27 November 2019', 1574830800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Home Alone&quot; for the NES.', '2019-11-28 00:49:42', '2019-11-27 21:17:52', NULL, 'N', 9, 0, 0, 247, '5239titlescreen.png', 0, 1, 'Home Alone (U) (REVA) [!].nes\r\nMD5: 7d128a68a09d852cb9da9dff1c466070\r\nSHA1: e9eafc223336e93665571158ad8f2dd8a229248a\r\nCRC32: d98e3e31\r\n262160 bytes', '', '', ''),
(5240, 1, 2546, 1, '1.0', '[5240]galaxy5000nes.zip', 'Y', '5240readme.txt', '27 November 2019', 1574830800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Galaxy 5000: Racing in the 51st Century&quot; for the NES.', '2019-11-28 00:50:44', '2019-11-27 21:16:32', NULL, 'N', 9, 0, 0, 206, '5240titlescreen.png', 0, 1, 'Galaxy 5000 (U) [!].nes\r\nMD5: 87cfe186d691f75c4e01623f54946f91\r\nSHA1: cd11e05e8eaed1d3158e88857df0fce270ae7ff6\r\nCRC32: 37b3ad54\r\n262160 bytes', '', '', ''),
(5241, 1, 3311, 1, '1.0', '[5241]exerionnes.zip', 'Y', '5241readme.txt', '27 November 2019', 1574830800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Exerion&quot; for the NES.', '2019-11-28 00:51:15', '2019-11-27 21:14:53', NULL, 'N', 9, 0, 0, 236, '5241titlescreen.png', 0, 1, 'Exerion (J) [!].nes\r\nMD5: d602de6f90c301f2deea26d41ff8ad1c\r\nSHA1: 1f51e431d8febc917b9ca2835fdb0fa37bf668fa\r\nCRC32: 352f9a62\r\n24592 bytes', '', '', ''),
(5242, 1, 3314, 1, '1.0', '[5242]destinationearthstarnes.zip', 'Y', '5242readme.txt', '27 November 2019', 1574830800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Destination Earthstar&quot; for the NES.', '2019-11-28 00:51:47', '2019-11-27 21:13:22', NULL, 'N', 9, 0, 0, 206, '5242titlescreen.png', 0, 1, 'Destination Earthstar (U) [!].nes\r\nMD5: 5ae2e4a3f7346f0f7c38a8517906c3d8\r\nSHA1: 87735915491cd25274956cd9ae037c63c8849079\r\nCRC32: a4b27af2\r\n65552 bytes', '', '', ''),
(5243, 11, 1340, 1, '1.0', '[5243]battletoadsanddoubledragonsmd.zip', 'Y', '5243readme.txt', '27 November 2019', 1574830800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battletoads &amp; Double Dragon: The Ultimate Team&quot; for the Sega Genesis/Mega Drive.', '2019-11-28 00:53:01', '2019-11-27 21:10:20', NULL, 'N', 9, 0, 0, 650, '5243titlescreen.png', 0, 8, 'Battletoads and Double Dragon (U) [c][!].bin\r\nMD5: 78f3ea32bcb4f627e4f9bc9711e017b8\r\nSHA1: 5b79623e90806206e575b3f15499cab823065783\r\nCRC32: 8239dd17\r\n1048576 bytes', '', '', ''),
(5244, 9, 2996, 1, '1.0', '[5244]battletoadsdoubledragontheultimateteamsfc.zip', 'Y', '5244readme.txt', '27 November 2019', 1574830800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Battletoads &amp; Double Dragon: The Ultimate Team&quot; for the Super Nintendo.', '2019-11-28 00:53:21', '2019-11-27 21:11:57', NULL, 'N', 9, 0, 0, 705, '5244titlescreen.png', 0, 4, 'Battletoads &amp; Double Dragon - The Ultimate Team (U) [!].smc\r\nMD5: 3c433a8aa73986e1361423303e92785b\r\nSHA1: bf56f12bdde3e2233d7ffcaf4825b10d92632b77\r\nCRC32: 8b18ac01\r\n1048576 bytes', '', '', ''),
(5245, 9, 1870, 1, '1.0', '[5245]itptch_snes_ys3_v10.zip', 'Y', '5245readme.txt', '28 September 2015', 1443412800, 5599, 'NOBODY', 'This patch translates the full game into Italian.', '2019-11-29 15:49:57', '2019-11-28 18:38:17', NULL, 'N', 6, 0, 0, 147, '', 1, 4, 'Database match: Ys III - Wanderers from Ys (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 0B677AF3C10AFC4CF4FEE26225E70E3967F9B757\r\nFile/ROM CRC32: 64A91E64', '', '', ''),
(5246, 9, 387, 1, '1.0', '[5246]itptch_snes_ys4_v10.zip', 'Y', '5246readme.txt', '18 January 2016', 1453093200, 5599, 'NOBODY', 'This patch translates the full game into Italian.', '2019-11-30 02:10:53', '2019-11-28 18:42:04', NULL, 'N', 6, 0, 0, 152, '', 1, 4, 'Database match: Ys IV - Mask of the Sun (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 1EC73AB6F7BF43FE0A83F73E6834CD5B7D6C17F8\r\nFile/ROM CRC32: CA7B4DB9', '', '', ''),
(5247, 1, 774, 1, '1.1', '[5247]mm1pl.rar', 'Y', '5247readme.txt', '01 March 2020', 1583038800, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man.', '2019-11-30 04:17:46', '2020-03-01 14:02:05', NULL, 'N', 1, 0, 0, 154, '5247titlescreen.gif', 0, 1, 'Mega Man (U).nes\r\nCRC32: 6EE4BB0A\r\nSHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nMD5: 4DE82CFCEADBF1A5E693B669B1221107', '', '', ''),
(5248, 1, 3131, 1, '0.99', '[5248]MagicofScheherezade.zip', 'Y', '5248readme.txt', '29 November 2019', 1575003600, 3960, 'NOBODY', 'Spanish translation for Magic of Scheherazade on the NES, all text has been localized and proper spanish punctiation symbols were added to the fonts.', '2019-11-30 04:17:48', '2019-11-29 10:54:45', NULL, 'N', 9, 0, 0, 475, '5248titlescreen.png', 0, 1, 'Platform           Nintendo Entertainment System           \r\nROM format         INES                                    \r\nExternal Header    Yes                                     \r\nFile Size          262160 (40010)                          \r\nROM Size           262144 (40000)                          \r\nROM CRC32          92197173                                \r\nROM SHA-1          6A280A9BCF01D756EBDA46F5158080FADEE6A737\r\nNo-Intro entry     Magic of Scheherazade, The (USA)', '', '', ''),
(5249, 10, 1064, 1, '1.0', '[5249]ZMC_PT-BR_1.0.zip', 'Y', '5249readme.txt', '26 December 2022', 1672030800, 4666, 'NOBODY', 'Full translation for Brazilian Portuguese, made in a collaborative way, involving four Brazilian romhacking groups and a lot of members.\r\n\r\nThis version is finally marked as 1.0 stable, after more than 10 years since the RC1 version. It was fully revised with lots of text changes, and bugfixes in dialog window boxes. The title screen was also changed from &quot;Capuz Minish&quot; to &quot;Gorro Minimizador&quot;.', '2019-12-01 02:07:46', '2022-12-30 17:03:00', NULL, 'N', 11, 0, 0, 1355, '5249titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The - The Minish Cap (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: B4BD50E4131B027C334547B4524E2DBBD4227130\r\nFile/ROM CRC32: ABCEBBB1', '', '', ''),
(5250, 9, 849, 1, '3.0', '[5250]Megaman 7 (Español Latino) (V3).rar', 'Y', '5250readme.txt', '22 December 2019', 1576990800, 5497, 'NOBODY', 'This is a Latin Spanish translation for Megaman 7 (US), built upon the [url=http://www.romhacking.net/hacks/3609/]Restoration hack[/url] created by SCD and rainponcho, which brings back the Lab Talk with Roll and Auto, the Boss Pre-texts and the original JP ending dialogue, which does not suddenly turn Megaman into a killer robot.\r\n\r\nThis translation attempts to be the better Spanish fan translation of the game, as it goes beyond simple text editing: level and intro graphics, along with the “READY” animation at the start of each level, have also been modified to make it fully in Latin Spanish. Besides, the main, random and shop dialogues, the ending credits, the weapon and item menus, and even the Versus Mode have been fully translated and/or edited accordingly, and the game now also uses accented characters for the Spanish language.\r\n\r\nFinally, the US version introduced a formatting error not present in the JP version, in the dialogue between Megaman and Bass when they meet for the second time in Wily&#039;s Fortress. When Bass tells Treble to attack, a prompt arrow would appear outside the dialogue box (there wasn&#039;t even a prompt arrow at all in the JP version). This has been fixed for the Latin Spanish version as well.\r\n\r\nA very big thank you to Diogo Ribeiro (4lorn) for all his help with this hack!', '2019-12-01 18:27:45', '2021-01-14 20:55:38', NULL, 'N', 9, 0, 0, 1086, '5250titlescreen.png', 0, 4, 'Database match: Mega Man 7 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nFile/ROM CRC32: 2D947536', '', '', ''),
(5251, 9, 330, 1, '1.0', '[5251]itptch_snes_neugier_v10.zip', 'Y', '5251readme.txt', '11 August 2016', 1470888000, 5599, 'NOBODY', 'This patch translates the full game into Italian.', '2019-12-02 00:17:57', '2019-11-30 15:36:24', NULL, 'N', 6, 0, 0, 125, '', 1, 4, 'Database match: Neugier - Umi to Kaze no Kodou (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: F065C1079A1C795C7C5DBB4F6A6D3B792A811A67\r\nFile/ROM CRC32: 7F0DDCCF', '', '', ''),
(5252, 8, 3036, 1, '1.0', '[5252]alteredspacegb.zip', 'Y', '5252readme.txt', '01 December 2019', 1575176400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Altered Space&quot; for the Game Boy.', '2019-12-02 00:32:53', '2019-12-01 17:32:12', NULL, 'N', 9, 0, 0, 224, '5252titlescreen.png', 0, 1, 'Altered Space (U) [!].gb\r\nMD5: 012ee0a196c03cca91a43a9eadbecfb6\r\nSHA1: ca586c59b2473a8bec2f0f37504cb74e3a1e4d11\r\nCRC32: 141675d3\r\n131072 bytes', '', '', ''),
(5253, 19, 3758, 1, '1.0', '[5253]takahasimeijinnoboukenjimawonderboyrom.zip', 'Y', '5253readme.txt', '01 December 2019', 1575176400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Takahashi Meijin no Bouken Jima&quot; for the MSX.', '2019-12-02 01:29:35', '2019-12-04 13:22:29', NULL, 'N', 9, 0, 0, 105, '5253titlescreen.png', 0, 1, 'Takahashi Meijin no Bouken Jima (1986) (Hudson Soft).rom\r\nMD5: f995dc16607cd2ff9254890fca522288\r\nSHA1: 1672af5bc1740480e8302f7690589ea5b5391bcb\r\nCRC32: 5130c27b\r\n32768 bytes', '', '', ''),
(5254, 8, 4059, 1, '1.0', '[5254]hyperloderunnergb.zip', 'Y', '5254readme.txt', '01 December 2019', 1575176400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hyper Lode Runner&quot; for the Game Boy.', '2019-12-02 02:36:39', '2019-12-01 17:38:21', NULL, 'N', 9, 0, 0, 189, '5254titlescreen.png', 0, 1, 'Hyper Lode Runner (JU) [!].gb\r\nMD5: dc79b733997e469e961e2d850448db23\r\nSHA1: 261da795c7b4155f1b8083acc55da78699c8a0de\r\nCRC32: b3a86164\r\n32768 bytes', '', '', ''),
(5255, 8, 1850, 1, '1.0', '[5255]bombjackgb.zip', 'Y', '5255readme.txt', '01 December 2019', 1575176400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bomb Jack&quot; for the Game Boy.', '2019-12-03 02:20:26', '2019-12-01 17:33:33', NULL, 'N', 9, 0, 0, 192, '5255titlescreen.png', 0, 1, 'Bomb Jack (U).gb\r\nMD5: 7615154dc9afb1a7d7d2fe63b76c68e4\r\nSHA1: a2b2799e867777a5a19155ed1f2245630fc03560\r\nCRC32: 9bd8815e\r\n32768 bytes', '', '', ''),
(5256, 8, 937, 1, '1.1', '[5256]boxxlegb.zip', 'Y', '5256readme.txt', '11 December 2019', 1576040400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Boxxle&quot; for the Game Boy.\r\n\r\nV1.1:Fixed title and ending.', '2019-12-03 02:20:32', '2019-12-11 21:07:09', NULL, 'N', 9, 0, 0, 183, '5256titlescreen.png', 0, 1, 'Boxxle (U) (V1.1) [!].gb\r\nMD5: 239fd20f424ee53d2f11018dbd942df4\r\nSHA1: f9d5287bc9d6eda9ec36e9b5a8dbc38cf2cffecf\r\nCRC32: c09cee99\r\n32768 bytes', '', '', ''),
(5257, 1, 3914, 1, '1.0', '[5257]gyrodinenes.zip', 'Y', '5257readme.txt', '01 December 2019', 1575176400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gyrodine&quot; for the NES.', '2019-12-03 02:20:35', '2019-12-01 17:35:49', NULL, 'N', 9, 0, 0, 215, '5257titlescreen.png', 0, 1, 'Gyrodine (J) [!].nes\r\nMD5: 314a2c13f0e964b51b326dc321653c36\r\nSHA1: fed73bde46c33ed0f241e458d567b6607786124c\r\nCRC32: ce936921\r\n40976 bytes', '', '', ''),
(5258, 19, 3901, 1, '1.0', '[5258]gyrodinerom.zip', 'Y', '5258readme.txt', '01 December 2019', 1575176400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Gyrodine&quot; for the MSX.', '2019-12-03 02:20:39', '2019-12-01 17:36:49', NULL, 'N', 9, 0, 0, 79, '5258titlescreen.png', 0, 1, 'Gyrodine (1986) (Taito) (J).rom\r\nMD5: 99e8e6260b5b42069b64e281209a1143\r\nSHA1: 99a8631cdc37f0dd9d8793ea8eadd3f34e0bba51\r\nCRC32: 0e89433b\r\n32768 bytes', '', '', ''),
(5259, 19, 3774, 1, '1.0', '[5259]protectortherom.zip', 'Y', '5259readme.txt', '01 December 2019', 1575176400, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Protector&quot; for the MSX.', '2019-12-03 02:20:45', '2019-12-01 17:39:57', NULL, 'N', 9, 0, 0, 82, '5259titlescreen.png', 0, 1, 'Protector, The (1985) (Pony Cannon) (J).rom\r\nMD5: 5bde548d26288b4c7c7cd05159f5a493\r\nSHA1: d03fdca57b55bdb7e6b5481615b8ad0c8a71f77d\r\nCRC32: 5747e69d\r\n16384 bytes', '', '', ''),
(5260, 19, 3761, 1, '1.0', '[5260]spaceinvadersrom.zip', 'Y', '5260readme.txt', '01 December 2019', 1575176400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Space Invaders&quot; for the MSX.', '2019-12-03 02:20:49', '2019-12-01 17:41:21', NULL, 'N', 9, 0, 0, 89, '5260titlescreen.png', 0, 1, 'Space Invaders (1985)(Taito).rom\r\nMD5: cc67dc39f1c37ac5d2bdcaa9f9016756\r\nSHA1: 4971bdd3db63d394fbc2186182c901ca4b32535b\r\nCRC32: de02932d\r\n16384 bytes', '', '', ''),
(5261, 19, 3775, 1, '1.0', '[5261]spelunkerrom.zip', 'Y', '5261readme.txt', '01 December 2019', 1575176400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Spelunker&quot; for the MSX.', '2019-12-03 02:20:52', '2019-12-01 17:42:20', NULL, 'N', 9, 0, 0, 82, '5261titlescreen.png', 0, 1, 'Spelunker (1986) (Irem) (J).rom\r\nMD5: 29293a0887a32a2aaab79369efaebe0b\r\nSHA1: 49e14b0248c649e7b5754357597695abef70c17d\r\nCRC32: dc948a3a\r\n32768 bytes', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5262, 9, 3076, 1, '1.00', '[5262]Ranma Hard Battle II Super Move Hustle Romanian v1.00 IPS.zip', 'Y', '5262readme.txt', '03 December 2019', 1575349200, 1193, 'NOBODY', 'This translation is complete and fully playable in the Romanian language. In order for this patch to be applied, the ROM must have no header and must be 2.50 MB (2,621,440 bytes) in size under “Properties”. The original Japanese version of the ROM must be used for patching. A readme.txt file is included in the .zip file along with the .ips patch.', '2019-12-04 15:57:59', '2019-12-03 20:18:47', NULL, 'N', 22, 0, 0, 167, '', 1, 4, 'No-Intro Name: Ranma 1-2 - Chougi Ranbu Hen (Japan)\r\n(No-Intro version 20130701-030720)\r\nSize: 2.50 MB (2,621,440 bytes)\r\nROM/File MD5: 8C7DFC3DC5D13B145FC116DBCB84521B\r\nROM/File SHA-1: 3754284F915C5E7281E1412B932B7BA876F05348\r\nROM/File CRC32: 0C552B1F', '', '', ''),
(5263, 9, 367, 1, '0.98', '[5263]Dai-3-Ji Super Robot Taisen SNES (ITA).rar', 'Y', '5263readme.txt', '03 December 2019', 1575349200, 4615, 'NOBODY', '&quot;Anarchist&quot; translation of the third title of the Super Robots saga ...\r\n\r\n This translation would not have been possible without the work of hacking and subsequent translation from Japanese to English done by AEON GENESIS.\r\n\r\n The IPS file must be applied to the Japanese original.', '2019-12-04 20:15:08', '2019-12-03 15:26:20', NULL, 'N', 6, 0, 0, 195, '', 1, 4, 'ROM Map: LoROM\r\nType: 02\r\nHeader ROM Size: 16Mbits\r\nCalculated ROM Size: 12 Mbits\r\nSRAM size: 64Kbits (64Kbit)\r\nActual Checksum: F0B1\r\nHeader Checksum: F0B1\r\nHeader Checksum Compliment: 0F4E\r\nOutput: NTSC 60Hz\r\nCRC32:	DFE9CC90\r\nROM Version: 1.0\r\nRegion: Japan', '', '', ''),
(5264, 23, 2152, 1, '2.0', '[5264][NDS] Metroid Prime Hunters (U) [T-BR] [T-Lucjedi G-Trans-Center] [V-2.0 P-100% A-2008].zip', 'Y', '5264readme.txt', '09 December 2008', 1228798800, 5607, 'NOBODY', 'The first Brazilian Portuguese translation for a Nintendo DS game, released in late 2008. All texts were translated, with new accented characters and most graphics edited.', '2019-12-05 00:40:47', '2019-12-04 11:42:49', NULL, 'N', 11, 0, 0, 252, '', 1, 1, 'Database match: Metroid Prime - Hunters (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 90164D1AC127EE5F9815EA4AE7DE798C7B5FC629\r\nFile/ROM CRC32: 7FE4554A', '', '', ''),
(5265, 23, 1577, 1, '0.9', '[5265]ZPH_PT-BR_v0.9.rar', 'Y', '5265readme.txt', '06 February 2011', 1296968400, 1231, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and most graphics edited. Made in collaboration of four brazilian romhacking groups.', '2019-12-05 17:09:34', '2019-12-08 00:33:50', NULL, 'N', 11, 0, 0, 331, '5265titlescreen.png', 0, 1, '1456 - Zelda Phantom Hourglass (U)(iND).nds\r\nFile/ROM SHA-1: 4C8F52DD719918BBCD46E73A8BAE8628139C1B85\r\nFile/ROM CRC32: 8B431C41', '', '', ''),
(5266, 11, 947, 1, '1.0', '[5266]sonic3dblastsmd.zip', 'Y', '5266readme.txt', '05 December 2019', 1575522000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sonic 3D Blast&quot; for the Sega Genesis/Mega Drive.', '2019-12-05 22:26:53', '2019-12-05 19:27:49', NULL, 'N', 9, 0, 0, 792, '5266titlescreen.png', 0, 8, 'Sonic 3D Blast (UE) [!].bin\r\nMD5: 50acbea2461d179b2bf11460a1cc6409\r\nSHA1: 89957568386a5023d198ac2251ded9dfb2ab65e7\r\nCRC32: 44a2ca44\r\n4194304 bytes', '', '', ''),
(5267, 34, 3791, 1, '1.0', '[5267]zoom909sg.zip', 'Y', '5267readme.txt', '05 December 2019', 1575522000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zoom 909&quot; for the Sega SG-1000.', '2019-12-05 23:50:32', '2019-12-05 19:32:09', NULL, 'N', 9, 0, 0, 85, '5267titlescreen.png', 0, 1, 'Zoom 909 (Taiwan).sg\r\nMD5: d99925f7b3fa1961906f169b61f1a492\r\nSHA1: 7a998a0da19471f7e3e5bd82a9fbaf82a966ee40\r\nCRC32: 9943fc2b\r\n32768 bytes', '', '', ''),
(5268, 19, 3790, 1, '1.0', '[5268]zoom909rom.zip', 'Y', '5268readme.txt', '05 December 2019', 1575522000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zoom 909&quot; for the MSX.', '2019-12-05 23:50:57', '2019-12-05 19:31:11', NULL, 'N', 9, 0, 0, 84, '5268titlescreen.png', 0, 1, 'Zoom 909 (1985) (Pony Cannon) (J).rom\r\nMD5: d8e09f622af52e07a83f19ca58aee194\r\nSHA1: 07db3e3ffb16c138f9da12cacde48bf7522a188c\r\nCRC32: 64283863\r\n32768 bytes', '', '', ''),
(5269, 11, 3092, 1, '1.0', '[5269]thunderfoxsmd.zip', 'Y', '5269readme.txt', '05 December 2019', 1575522000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Thunder Fox&quot; for the Sega Genesis/Mega Drive.', '2019-12-05 23:51:28', '2019-12-05 19:30:06', NULL, 'N', 9, 0, 0, 270, '5269titlescreen.png', 0, 8, 'Thunder Fox (U) [c][!].bin\r\nMD5: ca6f52b094db8bb2c5a4deaebe6b56ce\r\nSHA1: c1699ccabb89c2877dd616471e80d175434bffe3\r\nCRC32: 5463f50f\r\n1048576 bytes', '', '', ''),
(5270, 19, 3747, 1, '1.0', '[5270]superrunnerrom.zip', 'Y', '5270readme.txt', '05 December 2019', 1575522000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Runner&quot; for the MSX.', '2019-12-05 23:51:57', '2019-12-05 19:28:54', NULL, 'N', 9, 0, 0, 77, '5270titlescreen.png', 0, 1, 'Super Runner (1987) (Pony Cannon) (J).rom\r\nMD5: a5fc4e9b290ee0e2e8ebb7f8b49d1ace\r\nSHA1: 3202af113265e67e130a0b948dc167a9f9e9cc79\r\nCRC32: 5a5be701\r\n131072 bytes', '', '', ''),
(5271, 22, 1818, 1, '1.1', '[5271]ninjagaidenprotosms.zip', 'Y', '5271readme.txt', '10 February 2021', 1612933200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ninja Gaiden (Beta)&quot; for the Sega Master System.\r\n\r\nV1.1: Fixed two text errors.', '2019-12-05 23:52:32', '2021-02-17 14:08:07', NULL, 'N', 9, 0, 0, 279, '5271titlescreen.png', 0, 1, 'Ninja Gaiden (Europe, Brazil) (Beta).sms\r\nMD5: b070dc2ba3f106e89d1e9551f49a0027\r\nSHA1: c67db6539dc609b08d3ca6f9e6f8f41daf150743\r\nCRC32: 761e9396\r\n262144 bytes', '', '', ''),
(5272, 19, 3650, 1, '1.0', '[5272]gooniestherom.zip', 'Y', '5272readme.txt', '05 December 2019', 1575522000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Goonies&quot; for the MSX.', '2019-12-05 23:52:54', '2019-12-05 19:25:16', NULL, 'N', 9, 0, 0, 139, '5272titlescreen.png', 0, 1, 'Goonies, The (1986) (Konami) (J).rom\r\nMD5: 24a6d9cfa9e38e120678a538663e8ad2\r\nSHA1: b1248f7b9d4e16a894555c51c533d3fd9a90802e\r\nCRC32: db327847\r\n32768 bytes', '', '', ''),
(5273, 1, 2299, 1, '1.0', '[5273]dragonslairnes.zip', 'Y', '5273readme.txt', '05 December 2019', 1575522000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon&#039;s Lair&quot; for the NES.', '2019-12-05 23:55:07', '2019-12-05 19:23:43', NULL, 'N', 9, 0, 0, 272, '5273titlescreen.png', 0, 1, 'Dragon&#039;s Lair (U) [!].nes\r\nMD5: 71e678115866ff40ed98f1beeaf06db4\r\nSHA1: b264269fd22f9ce245bc8b84771a0022ebb75278\r\nCRC32: f90ae80e\r\n131088 bytes', '', '', ''),
(5274, 19, 3786, 1, '1.0', '[5274]dokidokipenguinlandrom.zip', 'Y', '5274readme.txt', '05 December 2019', 1575522000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Doki Doki Penguin Land&quot; for the MSX.', '2019-12-05 23:55:34', '2019-12-05 19:21:01', NULL, 'N', 9, 0, 0, 92, '5274titlescreen.png', 0, 1, 'Doki Doki Penguin Land (1985) (Pony Cannon) (J).rom\r\nMD5: 15f5f13185a90b1497867e14318150fe\r\nSHA1: 6b12bb291e1a98a43ccff8ceb94d23585848febc\r\nCRC32: 652d0e39\r\n32768 bytes', '', '', ''),
(5275, 34, 3788, 1, '1.0', '[5275]dokidokipenguinlandsg.zip', 'Y', '5275readme.txt', '05 December 2019', 1575522000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Doki Doki Penguin Land&quot; for the Sega SG-1000.', '2019-12-05 23:55:56', '2019-12-05 19:22:21', NULL, 'N', 9, 0, 0, 110, '5275titlescreen.png', 0, 1, 'Doki Doki Penguin Land (SG-1000).sg\r\nMD5: c9412b2aa1de5070734297573dba7132\r\nSHA1: 176e2d2648b20e6fac823021697138803ef38b27\r\nCRC32: fdc095bc\r\n32768 bytes', '', '', ''),
(5276, 1, 795, 1, '1.1', '[5276]mm2pl.rar', 'Y', '5276readme.txt', '04 March 2020', 1583298000, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man 2.', '2019-12-06 23:05:26', '2020-03-04 15:08:19', NULL, 'N', 1, 0, 0, 131, '5276titlescreen.gif', 0, 1, 'Mega Man 2 (U).nes\r\nCRC32: 0FCFC04D\r\nSHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nMD5: 0527A0EE512F69E08B8DB6DC97964632', '', '', ''),
(5277, 10, 2375, 1, 'rev3.1', '[5277]ZALTTPFS_PT-BR_REV3.1.zip', 'Y', '5277readme.txt', '26 January 2023', 1674709200, 5629, 'NOBODY', 'Translation for Brazilian Portuguese, with new accented characters and most graphics edited. Made in collaboration with five Brazilian romhacking groups.\r\n\r\nBoth &quot;A Link to the Past&quot; and &quot;Four Swords&quot; games were translated in this version.', '2019-12-08 00:06:53', '2023-01-27 01:54:46', NULL, 'N', 11, 0, 0, 751, '5277titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The - A Link to the Past &amp; Four Swords (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: A272055ABBBF6C26B0CD54C87395D01699589161\r\nFile/ROM CRC32: 8E91CD13', '', '', ''),
(5278, 1, 840, 1, '1.0', '[5278]El Misterio de Atlantis (S).rar', 'Y', '5278readme.txt', '07 December 2019', 1575694800, 4777, 'NOBODY', 'Spanish Translation for &quot;Atlantis no Nazo&quot; for the Nintendo Entertainment System.\r\n\r\nThere are two patches one with the original title screen and the other with a modified title screen.', '2019-12-08 06:04:29', '2019-12-08 18:44:00', NULL, 'N', 9, 0, 0, 295, '5278titlescreen.png', 0, 1, 'Atlantis no Nazo (J).nes\r\nFile Size     48 KB\r\nFile MD5      14207AEB5B0AC4D2BC8DB09313403E37        \r\nFile SHA-1    B3119ACC91D558C24A8412FF6FD03C40CA9715D1\r\nFile CRC32    DCCBE3AE', '', '', ''),
(5279, 22, 1386, 1, '1.0', '[5279]sukebandeka2sms.zip', 'Y', '5279readme.txt', '08 December 2019', 1575781200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sukeban Deka 2&quot; for the Sega Master System.\r\n\r\nBased on the English translation by [url=http://www.romhacking.net/translations/1488/]Stephen Seehorn and enigmaopoeia[/url].', '2019-12-08 15:57:44', '2019-12-08 13:57:49', NULL, 'N', 9, 0, 0, 282, '5279titlescreen.png', 0, 1, 'Sukeban Deka 2 (J) [!].sms\r\nMD5: e80ce989b68b1faa5e40016ce7b096fe\r\nSHA1: 5cd041990c7418ba63cde54f83d3e0e323b42c3b\r\nCRC32: b13df647\r\n131072 bytes', '', '', ''),
(5280, 19, 3789, 1, '1.0', '[5280]binarylandrom.zip', 'Y', '5280readme.txt', '08 December 2019', 1575781200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Binary Land&quot; for the MSX.', '2019-12-08 17:33:26', '2019-12-08 13:41:10', NULL, 'N', 9, 0, 0, 76, '5280titlescreen.png', 0, 1, 'Binary Land (1984)(Kuma Computers).rom\r\nMD5: 817fc937ad606961da6637d38430bb3e\r\nSHA1: ef476e25fb6b7221ca778a379117885450dd36f0\r\nCRC32: fbacbc7a\r\n16384 bytes', '', '', ''),
(5281, 19, 3795, 1, '1.0', '[5281]breakinrom.zip', 'Y', '5281readme.txt', '08 December 2019', 1575781200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Break In&quot; for the MSX.', '2019-12-08 17:34:17', '2019-12-08 13:42:46', NULL, 'N', 9, 0, 0, 78, '5281titlescreen.png', 0, 1, 'Break In (1987) (Jaleco) (J).rom\r\nMD5: eab747201237ef95c210148a3888a0b1\r\nSHA1: bcfdb43b275c62a76856aab94fb1b53bd92b2db2\r\nCRC32: 8801b31e\r\n65536 bytes', '', '', ''),
(5282, 19, 3809, 1, '1.0', '[5282]butamarupantsrom.zip', 'Y', '5282readme.txt', '08 December 2019', 1575781200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Butamaru Pants&quot; for the MSX.', '2019-12-08 17:35:03', '2019-12-08 13:44:02', NULL, 'N', 9, 0, 0, 81, '5282titlescreen.png', 0, 1, 'Butamaru Pants (1983) (Hal) (J).rom\r\nMD5: 5591580e9b0fccd4efc351ef6ffb4db3\r\nSHA1: b755d7db109cd0a9392accd1c83e6d995a8a04d6\r\nCRC32: 4b2aa972\r\n8192 bytes', '', '', ''),
(5283, 19, 3806, 1, '1.0', '[5283]championboxingrom.zip', 'Y', '5283readme.txt', '08 December 2019', 1575781200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Champion Boxing&quot; for the MSX.', '2019-12-08 17:35:43', '2019-12-08 13:45:20', NULL, 'N', 9, 0, 0, 83, '5283titlescreen.png', 0, 1, 'Champion Boxing (1985) (Pony Cannon) (J).rom\r\nMD5: 7164b72a06b210804174630131b718a8\r\nSHA1: 39cb046a9b6b6ef4e769cdc6fdf36b274cd44039\r\nCRC32: c4b7a5b9\r\n32768 bytes', '', '', ''),
(5284, 19, 3808, 1, '1.0', '[5284]championicehockeyrom.zip', 'Y', '5284readme.txt', '08 December 2019', 1575781200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Champion Ice Hockey&quot; for the MSX.', '2019-12-08 17:36:39', '2019-12-08 13:46:41', NULL, 'N', 9, 0, 0, 65, '5284titlescreen.png', 0, 1, 'Champion Ice Hockey (1986) (Pony Cannon) (J).rom\r\nMD5: 9626a8b01a0d22173f9980b52e9771d4\r\nSHA1: ebb46dd4cf36407ad82d9f50d9bef3e938dc144e\r\nCRC32: bf4b018f\r\n32768 bytes', '', '', ''),
(5285, 1, 719, 1, '1.0', '[5285]dragonwarriornes.zip', 'Y', '5285readme.txt', '08 December 2019', 1575781200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Dragon Warrior&quot; for the NES.', '2019-12-08 17:37:05', '2019-12-08 13:48:11', NULL, 'N', 9, 0, 0, 627, '5285titlescreen.png', 0, 1, 'Dragon Warrior (U) (PRG1) [!].nes\r\nMD5: 25cf03eb7ac2dec4ef332425c151f373\r\nSHA1: 1ecc63aaac50a9612eaa8b69143858c3e48dd0ae\r\nCRC32: d4d5f5d7\r\n81936 bytes', '', '', ''),
(5286, 19, 3810, 1, '1.0', '[5286]konamisboxingrom.zip', 'Y', '5286readme.txt', '08 December 2019', 1575781200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Konami&#039;s Boxing&quot; for the MSX.', '2019-12-08 17:37:33', '2019-12-08 13:53:55', NULL, 'N', 9, 0, 0, 82, '5286titlescreen.png', 0, 1, 'Konami&#039;s Boxing (1985) (Konami) (J).rom\r\nMD5: 3c276ae556ddd0feea9df0d5d31a5e1d\r\nSHA1: 7adb6812f3702b93aa2b2a872722bbd40915670d\r\nCRC32: 3a442408\r\n32768 bytes', '', '', ''),
(5287, 19, 3816, 1, '1.0', '[5287]konamistennisrom.zip', 'Y', '5287readme.txt', '08 December 2019', 1575781200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Konami&#039;s Tennis&quot; for the MSX.', '2019-12-08 17:38:02', '2019-12-08 13:55:01', NULL, 'N', 9, 0, 0, 88, '5287titlescreen.png', 0, 1, 'Konami&#039;s Tennis (1984) (Konami) (J).rom\r\nMD5: d7c2393662307613df1b8d497b11d147\r\nSHA1: 5f6972e9e374753faf092409f1ee10bba5231b66\r\nCRC32: 61726be4\r\n16384 bytes', '', '', ''),
(5288, 19, 3757, 1, '1.0', '[5288]toprollerrom.zip', 'Y', '5288readme.txt', '08 December 2019', 1575781200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Top Roller&quot; for the MSX.', '2019-12-08 17:38:35', '2019-12-08 13:58:50', NULL, 'N', 9, 0, 0, 76, '5288titlescreen.png', 0, 1, 'Top Roller (1984) (Jaleco) (J).rom\r\nMD5: 1b840745ab51d80945bf9f95b49330ce\r\nSHA1: 174437bfb20e2895f0f552602da823ca17b2fe93\r\nCRC32: ca28cbb2\r\n16384 bytes', '', '', ''),
(5289, 9, 784, 1, '1.0', '[5289]MMXX3_PT-BR_V1.0.zip', 'Y', '5289readme.txt', '26 October 2019', 1572062400, 2366, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and almost all graphics edited.\r\n\r\nThe translation itself was based in the [url=https://hondoori.wordpress.com/scripts-and-localizations/rockman-series/rockman-x3/]Hondoori&#039;s Rockman X3 translation[/url], in order to re-localize texts and restore some lost elements. However, most names from the American localization were maintained, such as “Reploid”, “Maverick”, etc.', '2019-12-09 23:03:05', '2019-12-09 17:44:02', NULL, 'N', 11, 0, 0, 477, '', 1, 4, 'Database match: Mega Man X3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile/ROM CRC32: FA0FE671', '', '', ''),
(5290, 38, 4144, 1, '0.98', '[5290]Touge_R_English_Translation_V098.rar', 'Y', '5290readme.txt', '04 December 2019', 1575435600, 131, 'NOBODY', 'This is an English translation release for Touge R for the Xbox. Everything has been translated into English except for 3 small screens which confirm a purchase, tire type (GRIP or DRIFT), and the transmission selection between AUTO and MANUAL. These issues should not be critical in playing the game. \r\n\r\nIf someone is able to extract these graphic areas to be modified please let MrRichard999 know on Twitter.', '2019-12-11 00:46:27', '2019-12-10 17:41:27', NULL, 'N', 12, 0, 0, 766, '5290titlescreen.png', 0, 1, 'JAPAN RELEASE (NTSC-J)\r\ncrc32=44b29201\r\nmd5=266af84febea69d04430b5ae892c9071\r\nsha1=26397aee9bacff17b402335476dba410a0c702ca', '', '', ''),
(5291, 1, 1248, 1, '1.0', '[5291]8eyesnes.zip', 'Y', '5291readme.txt', '12 December 2019', 1576126800, 3384, 'NOBODY', 'Translation to Spanish for &quot;8 Eyes&quot; for the NES.', '2019-12-12 21:58:04', '2019-12-12 19:32:20', NULL, 'N', 9, 0, 0, 418, '5291titlescreen.png', 0, 1, '8 Eyes (U) [!].nes\r\nMD5: 0d3ddb15fb94c7c663062c9bbf804299\r\nSHA1: fddc581f9837c47628fcfba01f258f3318af9641\r\nCRC32: 18f9bb24\r\n262160 bytes', '', '', ''),
(5292, 1, 1155, 1, '1.0', '[5292]binarylandnes.zip', 'Y', '5292readme.txt', '12 December 2019', 1576126800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Binary Land&quot; for the NES.', '2019-12-12 21:58:44', '2019-12-12 19:33:28', NULL, 'N', 9, 0, 0, 266, '5292titlescreen.png', 0, 1, 'Binary Land (J) [!].nes\r\nMD5: 3dea737e2b9c66b18defd67a2f7688d9\r\nSHA1: 645ecdfc0db328622fde51b6f8907970b66a1c43\r\nCRC32: 7e68abab\r\n24592 bytes', '', '', ''),
(5293, 19, 3833, 1, '1.0', '[5293]blockaderunnerrom.zip', 'Y', '5293readme.txt', '12 December 2019', 1576126800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Blockade Runner&quot; for the MSX.', '2019-12-12 21:59:13', '2019-12-12 19:35:10', NULL, 'N', 9, 0, 0, 77, '5293titlescreen.png', 0, 1, 'Blockade Runner (1984) (Toshiba Emi) (J).rom\r\nMD5: fa3f66390a2ed8d3e4db6d75de81b91d\r\nSHA1: bd4b8c48f1d8107f11ae680a787d7b3825669b7c\r\nCRC32: 8334b431\r\n16384 bytes', '', '', ''),
(5294, 19, 3832, 1, '1.0', '[5294]candooninjarom.zip', 'Y', '5294readme.txt', '12 December 2019', 1576126800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Candoo Ninja&quot; for the MSX.', '2019-12-12 22:00:02', '2019-12-12 19:36:18', NULL, 'N', 9, 0, 0, 76, '5294titlescreen.png', 0, 1, 'Candoo Ninja (1983) (Ascii) (J).rom\r\nMD5: 75ddcb444dc1139678d0848ae902cd3a\r\nSHA1: 69710f4b9cc3440e58c54bd4c562b3e90ff323e0\r\nCRC32: b6ab6786\r\n16384 bytes', '', '', ''),
(5295, 19, 3861, 1, '1.0', '[5295]elevatoractionrom.zip', 'Y', '5295readme.txt', '12 December 2019', 1576126800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Elevator Action&quot; for the MSX.', '2019-12-12 22:00:31', '2019-12-12 19:37:20', NULL, 'N', 9, 0, 0, 90, '5295titlescreen.png', 0, 1, 'Elevator Action (1985) (Taito) (J).rom\r\nMD5: 4ececca3e5358198c39747d08d3e5f66\r\nSHA1: 6cbddd118afe63e79cb8a40f8aa879df1c7590e1\r\nCRC32: 39886593\r\n32768 bytes', '', '', ''),
(5296, 19, 3625, 1, '1.0', '[5296]hypersports3rom.zip', 'Y', '5296readme.txt', '12 December 2019', 1576126800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Hyper Sports 3&quot; for the MSX.', '2019-12-12 22:01:04', '2019-12-12 19:38:37', NULL, 'N', 9, 0, 0, 84, '5296titlescreen.png', 0, 1, 'Hyper Sports 3 (1985) (Konami) (J).rom\r\nMD5: 01a2c85070d987a1b83f591e83b5bcfe\r\nSHA1: af4e0490c178a18a47b34831fb5e3cf8b61d34d9\r\nCRC32: 80a831e1\r\n32768 bytes', '', '', ''),
(5297, 19, 3827, 1, '1.0', '[5297]konamisbaseballrom.zip', 'Y', '5297readme.txt', '12 December 2019', 1576126800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Konami&#039;s Baseball&quot; for the MSX.', '2019-12-12 22:01:28', '2019-12-12 19:39:42', NULL, 'N', 9, 0, 0, 81, '5297titlescreen.png', 0, 1, 'Konami&#039;s Baseball (1984) (Konami) (J).rom\r\nMD5: 039a7ea2de0aa7261cad28ac8539e887\r\nSHA1: 076d6f5b9f8427f6959f7a255abb4acac0dd9d0c\r\nCRC32: b660494b\r\n16384 bytes', '', '', ''),
(5298, 19, 3863, 1, '1.0', '[5298]mappyrom.zip', 'Y', '5298readme.txt', '12 December 2019', 1576126800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mappy&quot; for the MSX.', '2019-12-12 22:02:27', '2019-12-12 19:41:33', NULL, 'N', 9, 0, 0, 83, '5298titlescreen.png', 0, 1, 'Mappy (1984) (Namcot) (J).rom\r\nMD5: 134f8a060bb879a343afcae975e45adf\r\nSHA1: e7d06c0a5c7f256c061e5b8173fdcc145d2fc4d6\r\nCRC32: 3b702e9a\r\n16384 bytes', '', '', ''),
(5299, 19, 3815, 1, '1.0', '[5299]videohustlerkonamisbilliardsrom.zip', 'Y', '5299readme.txt', '12 December 2019', 1576126800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Video Hustler. Konami&#039;s Billiards&quot; for the MSX.', '2019-12-12 22:03:02', '2019-12-12 19:42:44', NULL, 'N', 9, 0, 0, 85, '5299titlescreen.png', 0, 1, 'Video Hustler. Konami&#039;s Billiards (1984)(Konami)[RC-706].rom\r\nMD5: ccfb673858f03940aca707ad5c4af7f2\r\nSHA1: eed68d254a17d76c36e094dd8a50a362a964e1b7\r\nCRC32: 8d99c3b0\r\n8192 bytes', '', '', ''),
(5300, 19, 3741, 1, '1.0', '[5300]zexaslimitedrom.zip', 'Y', '5300readme.txt', '12 December 2019', 1576126800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zexas Limited&quot; for the MSX.', '2019-12-12 22:03:32', '2019-12-12 19:43:49', NULL, 'N', 9, 0, 0, 81, '5300titlescreen.png', 0, 1, 'Zexas Limited (1985) (dB-Soft) (J).rom\r\nMD5: 23f4722a2359120c3ca93cffe3d1da18\r\nSHA1: a87971b9df0de44644c2188f5f475aef7ae85304\r\nCRC32: efefa02a\r\n32768 bytes', '', '', ''),
(5301, 1, 1291, 1, '1.0', '[5301]Urusei Yatsura (S).rar', 'Y', '5301readme.txt', '13 December 2019', 1576213200, 4777, 'NOBODY', 'Spanish Translation for &quot;Urusei Yatsura: Lum no Wedding Bell&quot; for the Nintendo Entertainment System.\r\n\r\nThere are two patches. One with the original title screen, and the other with a modified title screen.', '2019-12-14 06:33:49', '2019-12-14 02:03:57', NULL, 'N', 9, 0, 0, 319, '5301titlescreen.png', 0, 1, 'Urusei Yatsura - Lum no Wedding Bell (J).nes\r\nFile Size     64 KB\r\nFile MD5      0695F50A712828C53A24013D8702987A        \r\nFile SHA-1    CCBB885489521D07809B3F0A01B916970F1E742A\r\nFile CRC32    FCF1FEF6', '', '', ''),
(5302, 1, 2719, 1, '1.0', '[5302]Dragon Buster (S).rar', 'Y', '5302readme.txt', '13 December 2019', 1576213200, 4777, 'NOBODY', 'Spanish Translation for &quot;Dragon Buster&quot; for the Nintendo Entertainment System.', '2019-12-14 06:34:44', '2019-12-14 02:09:46', NULL, 'N', 9, 0, 0, 387, '5302titlescreen.png', 0, 1, 'Dragon Buster (J).nes\r\nFile Size     160 KB\r\nFile MD5      8C7B69FC538532D70148C100EB24E45D        \r\nFile SHA-1    58C1248788E202D576C1DCA5F15E5B5C756E9B04\r\nFile CRC32    ABB83B0F', '', '', ''),
(5303, 14, 4146, 1, '1.0', '', 'Y', '5303readme.txt', '14 December 2019', 1576299600, 841, 'NOBODY', 'The Lost Golem (Golem no maigo) for SEGA Dreamcast - Japanese to English translation. Ver.1.0 (12.2019) \r\n\r\nGame is fully translated to English. Menus, descriptions, gameplay graphics, dialogs, ending movies and icons. DLC archive saves available directly from Golem Net option were also added.\r\n \r\nPatched files work on real SEGA hardware and emulators like Redream, NullDC, Demul, Makaron or etc.\r\n \r\nFor free, without external patcher - just use a simple LazyBoot tool or GDIBuild and overwrite your files.\r\n\r\n[b]Download Link[/b]\r\n- 86MB - Mediafire: http://sega.c0.pl/faqs/lost_golem_english_translation_dreamcast.html \r\n\r\n[b]Changes[/b]\r\n- translated all dialgos and graphics\r\n- translated videos\r\n- added 96 bonus saves with custom stages (DPWWW folder) and wallpapers \r\n- added 96 DLC &amp; Wayback Machine &amp; link them in Golem Net (works only on real console with modem)\r\n- nothing downsampled\r\n- VMU LCD hack\r\n- VGA, 60HZ support\r\n- support PAL, NTSC-U, NTSC-J region\r\n- Support for .CDI (real hardware) and .GDI images (GDEMU, USB-GDROM)\r\n\r\n[b]Contact, info, links[/b]\r\n\r\n- SEGA-SKY Portal : http://sega.c0.pl/romhacking_mods_translation.html\r\n- Youtube : https://www.youtube.com/c/SEGASKYPortal\r\n- Twitter : https://twitter.com/SEGA_SKY\r\n- Discord : https://discord.gg/FyRJpQj\r\n- Dricas Homepage Archive : http://web.archive.org/web/20021021225712fw_/http://golem.dricas.ne.jp/top.html', '2019-12-15 17:39:40', '2019-12-16 22:06:53', NULL, 'N', 12, 1, 0, 34, '5303titlescreen.png', 0, 10, 'Discjuggler CDI or full GD-ROM GDI image.\r\nSerial Number: T-41501M / NTSC-J', '', '', ''),
(5304, 32, 2379, 1, '1.0', '[5304]Jack Bros (S).rar', 'Y', '5304readme.txt', '14 December 2019', 1576299600, 4777, 'NOBODY', 'Spanish Translation for &quot;Jack Bros.&quot; for the Virtual Boy\r\n\r\nIt also includes Parasyte&#039;s Debug Cheats patch.', '2019-12-15 19:18:04', '2019-12-15 05:03:37', NULL, 'N', 9, 0, 0, 175, '5304titlescreen.png', 0, 1, 'Jack Bros (U) [!].vb\r\nFile Size     1.00 MB\r\nFile MD5      EE873C9969C15E92CA9A0F689C4CE5EA        \r\nFile SHA-1    0E086D7EF2BD8B97315196943FD0B71DA07AA8F1\r\nFile CRC32    A44DE03C', '', '', ''),
(5305, 8, 1860, 1, '1.0', '[5305]bugsbunnygb.zip', 'Y', '5305readme.txt', '16 December 2019', 1576472400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bugs Bunny&quot; for the Game Boy.', '2019-12-16 19:46:17', '2019-12-16 19:10:27', NULL, 'N', 9, 0, 0, 193, '5305titlescreen.png', 0, 1, 'Bugs Bunny (U) [!].gb\r\nMD5: 43189b859c0036119f233d46b1f2e9fd\r\nSHA1: 2a3e982e542a849f95b4497025ca5b04db2abe8c\r\nCRC32: 403e1b7e\r\n65536 bytes', '', '', ''),
(5306, 19, 3867, 1, '1.0', '[5306]championshiploderunnerrom.zip', 'Y', '5306readme.txt', '16 December 2019', 1576472400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Championship Lode Runner&quot; for the MSX.', '2019-12-16 19:46:42', '2019-12-16 19:11:24', NULL, 'N', 9, 0, 0, 78, '5306titlescreen.png', 0, 1, 'Championship Lode Runner (1985) (Sony) (J).rom\r\nMD5: 4180cc41bf2efb3033c2e7ef867cc87e\r\nSHA1: 650381b96f36e74a4eaf5ae3f924f6f8deac7100\r\nCRC32: 2f75e79c\r\n32768 bytes', '', '', ''),
(5307, 19, 3866, 1, '1.0', '[5307]frontlinerom.zip', 'Y', '5307readme.txt', '16 December 2019', 1576472400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Front Line&quot; for the MSX.', '2019-12-16 19:47:21', '2019-12-16 19:12:25', NULL, 'N', 9, 0, 0, 76, '5307titlescreen.png', 0, 1, 'Front Line (1984) (Taito) (J).rom\r\nMD5: 5ea44c3480d577de238eddcd7b2c6b91\r\nSHA1: ec54e05a6f784f9c616c94ab8d57e5d2647abc66\r\nCRC32: b9d03f7b\r\n16384 bytes', '', '', ''),
(5308, 19, 3865, 1, '1.0', '[5308]kagenodensetsurom.zip', 'Y', '5308readme.txt', '16 December 2019', 1576472400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kageno Densetsu&quot; for the MSX.', '2019-12-16 19:48:11', '2019-12-16 19:13:28', NULL, 'N', 9, 0, 0, 91, '5308titlescreen.png', 0, 1, 'Kageno Densetsu (1986) (Taito) (J).rom\r\nMD5: 8e59c543f38bf4ca3986e7117d68f87d\r\nSHA1: ffc8c57b26f2f495bd77efac5b815efe9c25336c\r\nCRC32: 69367e10\r\n32768 bytes', '', '', ''),
(5309, 19, 3830, 1, '1.0', '[5309]kungfumasterrom.zip', 'Y', '5309readme.txt', '16 December 2019', 1576472400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kung-Fu Master&quot; for the MSX.', '2019-12-16 19:48:48', '2019-12-16 19:14:49', NULL, 'N', 9, 0, 0, 87, '5309titlescreen.png', 0, 1, 'Kung-Fu Master (1983) (Mass Tael) (J).rom\r\nMD5: 5c45dcc46e8adb05dafe338132d4439c\r\nSHA1: c1dfc86c441e1128194f3ab490c94e29275b5df9\r\nCRC32: 08f23b3e\r\n16384 bytes', '', '', ''),
(5310, 19, 3862, 1, '1.0', '[5310]kungfutaigunrom.zip', 'Y', '5310readme.txt', '16 December 2019', 1576472400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kung-Fu Taikun&quot; for the MSX.', '2019-12-16 19:50:16', '2019-12-16 19:16:16', NULL, 'N', 9, 0, 0, 87, '5310titlescreen.png', 0, 1, 'Kung-Fu Taigun (1984) (Toshiba Emi) (J).rom\r\nMD5: 8debfe14cb9a88a0bfda8d2023dddbb8\r\nSHA1: e817ab7b50674c414b1c1b72530024eb03396a41\r\nCRC32: c1aaf8cb\r\n16384 bytes', '', '', ''),
(5311, 1, 2675, 1, '1.1', '[5311]laylanes.zip', 'Y', '5311readme.txt', '17 December 2019', 1576558800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Layla&quot; for the NES.\r\n\r\nV1.1: Fixed ending message.', '2019-12-16 19:50:47', '2019-12-17 19:23:26', NULL, 'N', 9, 0, 0, 504, '5311titlescreen.png', 0, 1, 'Layla (J) [!].nes\r\nMD5: 7a1232559a7349579816814e63d52d0a\r\nSHA1: 668b885abf865b74f84c221fa2cc4c9ae58d1b98\r\nCRC32: d9381fe7\r\n131088 bytes', '', '', ''),
(5312, 8, 1315, 1, '1.0', '[5312]mickeymousegb.zip', 'Y', '5312readme.txt', '16 December 2019', 1576472400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mickey Mouse&quot; for the Game Boy.', '2019-12-16 19:51:29', '2019-12-16 19:20:40', NULL, 'N', 9, 0, 0, 180, '5312titlescreen.png', 0, 1, 'Mickey Mouse (UE) [!].gb\r\nMD5: fecc3f5a95ccaec78f83892933d8159f\r\nSHA1: b8e708dfe7496c712bd3ef171429d81cb6619252\r\nCRC32: fc50dee7\r\n131072 bytes', '', '', ''),
(5313, 19, 3868, 1, '1.0', '[5313]warpwarprom.zip', 'Y', '5313readme.txt', '16 December 2019', 1576472400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Warp &amp; Warp&quot; for the MSX.', '2019-12-16 19:52:01', '2019-12-16 19:22:13', NULL, 'N', 9, 0, 0, 77, '5313titlescreen.png', 0, 1, 'Warp Warp (1984) (Namcot) (J).rom\r\nMD5: a594c61fd7de01723674eb6fcb19875d\r\nSHA1: 52f95f6f4261be00ae1b9caf88a05c021c229e28\r\nCRC32: 90f5f414\r\n8192 bytes', '', '', ''),
(5314, 8, 1315, 1, '1.0', '[5314]bugsbunnycrazycastleiigb.zip', 'Y', '5314readme.txt', '16 December 2019', 1576472400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Bugs Bunny - Crazy Castle II&quot; for the Game Boy.', '2019-12-17 01:46:01', '2019-12-16 20:24:32', NULL, 'N', 9, 0, 0, 218, '5314titlescreen.png', 0, 1, 'Bugs Bunny - Crazy Castle II (U) [!].gb\r\nMD5: 8963803e642dbfbe4f5f3bc5a567785d\r\nSHA1: 1e4c8c8fe8b6c34f76cd0da876442f14299da725\r\nCRC32: a973e604\r\n131072 bytes', '', '', ''),
(5315, 23, 2668, 1, 'beta', '[5315]CDOS_PT-BR_Beta.zip', 'Y', '5315readme.txt', '06 November 2008', 1225947600, 425, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and most graphics edited. However, since its release, it&#039;s still marked as beta, and another improved version will be released in the future.', '2019-12-18 16:25:51', '2019-12-17 18:11:39', NULL, 'N', 11, 0, 0, 887, '5315titlescreen.png', 0, 1, '0105 - Castlevania - Dawn of Sorrow (E) (M5).nds\r\nFile/ROM SHA-1: 5EBD2D4ACEF2C5C2F5BB2EECFB06717BD16F2F81\r\nFile/ROM CRC32: 8E908CE7', '', '', ''),
(5316, 23, 2549, 1, '1.0', '[5316]CPOR_PT-BR_v1.0.zip', 'Y', '5316readme.txt', '21 January 2009', 1232514000, 1231, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and most graphics edited. Made in collaboration of two Brazilian romhacking groups.\r\n\r\nAlthough the patch is in Xdelta, it&#039;s worth to mention that it uses Xdelta 1.0 instead of Xdelta 3.0. Since patches in Xdelta 1.0 isn&#039;t as widely used as Xdelta 3.0, the translation was marked as &quot;Requires Custom Patcher&quot;, in the &quot;Patching Information&quot; field.', '2019-12-18 16:26:46', '2019-12-17 18:41:02', NULL, 'N', 11, 0, 0, 542, '5316titlescreen.png', 0, 12, 'Database match: Castlevania - Portrait of Ruin (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 26FE05FA12019FACEA91556E4E6B00BA6989E15D\r\nFile/ROM CRC32: 772BA12A', '', '', ''),
(5317, 23, 2680, 1, '1.0', '[5317]COOE_PT-BR_v1.0.zip', 'Y', '5317readme.txt', '29 July 2009', 1248840000, 4666, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and most graphics edited. Made in collaboration of two Brazilian romhacking groups.\r\n\r\nAlthough the patch is in Xdelta, it uses Xdelta 1.0 format instead of Xdelta 3.0. That&#039;s why it&#039;s marked as &quot;Requires Custom Patcher&quot; in the &quot;Patching Information&quot; field.', '2019-12-18 16:27:49', '2019-12-17 19:13:08', NULL, 'N', 11, 0, 0, 675, '5317titlescreen.png', 0, 12, 'Castlevania - Order of Ecclesia (U).nds\r\nFile/ROM SHA-1: 1DE18711623861583082B786503BCE427F435822\r\nFile/ROM CRC32: 82A582A5', '', '', ''),
(5318, 13, 4147, 1, '2.1', '', 'Y', '5318readme.txt', '07 July 2021', 1625630400, 5001, 'NOBODY', 'Sakura Wars is now, for the first time ever, playable in English exclusively for the Sega Saturn!  Everything besides the end credits has been patched.\r\n\r\nThe patch can be downloaded here:\r\n\r\n[url]https://www.mediafire.com/file/ydacbcfvytndffb/SakuraWars_EnglishPatch_v2_1.zip/file[/url]\r\n\r\nNew in Version 2.1\r\n-Changed currency name from Zeni to Sen\r\n\r\nNew in Version 2.0\r\n-Lip syncing works now\r\n-Fixed sprite glitches during battles\r\n-New battle menus\r\n-Script has received a major polish pass\r\n-Translated menus in theater mode\r\n-Koi Koi tournament has been patched\r\n-Fixed colors in load screen prior to battles\r\n-System warning screens have been translated\r\n-&quot;Vechanya Slava&quot; special move changed to &quot;Park Villoi&quot;\r\n-Fixed corrupted &quot;Obstacle&quot; image\r\n-Translated the &quot;Fin&quot; image', '2019-12-18 19:11:09', '2021-11-01 15:24:44', NULL, 'N', 12, 1, 0, 35, '5318titlescreen.png', 0, 10, 'GS-9037', '', '', ''),
(5319, 1, 746, 1, '1.1', '[5319]mm3pl.rar', 'Y', '5319readme.txt', '04 April 2020', 1585972800, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man 3.\r\nBased on hack http://www.romhacking.net/hacks/992/', '2019-12-20 14:16:48', '2020-04-04 12:37:06', NULL, 'N', 1, 0, 0, 133, '5319titlescreen.gif', 0, 1, 'Mega Man 3 (U).nes\r\nCRC32: 603AAA57\r\nSHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nMD5: 4A53B6F58067D62C9A43404FE835DD5C', '', '', ''),
(5320, 23, 990, 1, '1.1', '[5320]PWAA_PT-BR_v1.1.zip', 'Y', '5320readme.txt', '10 March 2019', 1552194000, 5655, 'NOBODY', 'Full translation and relocalization of &quot;Phoenix Wright Ace Attorney&quot; to brazilian portuguese, similarly to what was done by the American and French localizations.\r\n\r\nMost character names were adapted to portuguese, and the game now takes place in Brazil. Graphics were changed, voices were dubbed, and even some textures and 3D models were modified.\r\n\r\nMade by the romhacking group &quot;Jacutem Sabão&quot;, formed in late 2018 with the objective of do a massive localization for Ace Attorney series. For more information, go here: [url]https://jacutemsabao.bitbucket.io/[/url]', '2019-12-21 19:56:26', '2019-12-18 22:06:57', NULL, 'N', 11, 0, 0, 345, '5320titlescreen.png', 0, 1, 'Database match: Phoenix Wright - Ace Attorney (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 0631D0CD418AC4F1CBC387A85303C8AD8B104D58\r\nFile/ROM CRC32: BE5FB8D8', '', '', ''),
(5321, 1, 4149, 1, '1.0', '[5321]Stardom Warriors (USA).zip', 'Y', '5321readme.txt', '20 December 2019', 1576818000, 5506, 'NOBODY', 'Stardom Warriors is the Woolsey Fan Company&#039;s second localization. It attempts to recreate what an official release would have looked like back in the day of the Nintendo Entertainment System.\r\n\r\nNintendo of America would have likely run into copyright issues with the celebrities featured within the game, so they were omitted. Several changes were made to accommodate this. The celebrity inserts would have held no meaning for a majority of the American audience anyway.\r\n\r\nThe WFC also mostly adhered to NoA&#039;s content policies, so localization changes were made. This ensures that, had Stardom Warriors actually been released officially, it would&#039;ve gotten an &quot;E for Everyone&quot; rating.\r\n\r\nPolinym of the WFC also followed the same translation style of his previous localization, making the dialogue flow naturally rather than sounding like dry subtitles.\r\n\r\nAlso included is the &quot;Manager&#039;s Handbook&quot;, an unofficial imitation of a &quot;Nintendo Player&#039;s Guide&quot;, created exclusively for the USA version to help players get through the game.\r\n\r\nBecause the original game was intended as a parody of Dragon Quest, the WFC recreated this feeling in the USA version by incorporating elements inspired by Dragon Warrior for the NES (This is especially prominent in the opening).\r\n\r\n&quot;Spring Cleaning Update&quot;:\r\n - Fixed various bugs.\r\n - Revised some lines.\r\n - Image improvements.', '2019-12-21 20:03:40', '2020-04-11 01:21:12', NULL, 'N', 12, 0, 0, 3172, '5321titlescreen.png', 0, 1, 'Database match: Lasalle Ishii no Child&#039;s Quest (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D53D643622793DC365AA18F76B278C464B053FFB\r\nFile CRC32: 9DC91AD9\r\nROM SHA-1: 136EE001E85EEBA653CA11BC2378BD4D219969CB\r\nROM CRC32: D97C31B0', '', '', ''),
(5322, 1, 491, 1, '1.0', '[5322]Wagyan Land 2 (S).rar', 'Y', '5322readme.txt', '24 December 2019', 1577163600, 4777, 'NOBODY', 'Spanish Translation for &quot;Wagyan Land 2&quot; for the Nintendo Entertainment System.\r\n\r\nBased on the English Translation of Abstract Crouton Productions, and Title Screen by Terminus Traduction.', '2019-12-24 21:45:28', '2019-12-24 20:19:11', NULL, 'N', 9, 0, 0, 347, '5322titlescreen.png', 0, 1, 'Wagyan Land 2 (J).nes\r\nFile Size     384 KB\r\nFile MD5      FDD9CF92AB896E663A8758BEC6A1A079        \r\nFile SHA-1    8244C2BAE466455ED4DAA77296A639E12DB1C1C4\r\nFile CRC32    8AA76B0B', '', '', ''),
(5323, 9, 4151, 1, '1.00', '[5323]herosenki.zip', 'Y', '5323readme.txt', '24 December 2019', 1577163600, 2, 'NOBODY', 'Roughly two years ago the project to localize the five main Compati Hero games (SD Great Battle 1-5) began, with the plan being to release all five at the same time. SRW OG: The Moon Dwellers had released earlier that year - in English no less - and SDGB seemed like they would be good/important from a historical perspective. Hero Chronicle joined that list shortly thereafter for its historical importance (recurring dimension-jumper Gilliam Jaeger&#039;s first appearance.) It caps off the project series.\r\n\r\nThe translation is fully complete and without any known issues.', '2019-12-24 22:05:14', '2019-12-24 21:57:58', NULL, 'N', 12, 0, 0, 4474, '5323titlescreen.png', 0, 4, 'Database match: Hero Senki - Project Olympus (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 1C846FF08FF25325FBBEF1F9ACF10F6E73349F7E\r\nFile/ROM CRC32: 789DA99C', '', '', ''),
(5324, 1, 523, 1, '1.0', '[5324]Bio Miracle Baby Upa (S).rar', 'Y', '5324readme.txt', '27 December 2019', 1577422800, 4777, 'NOBODY', 'Spanish Translation for &quot;Bio Miracle Baby Upa&quot; for the Nintendo Entertainment System.\r\nThere are 2 patches one with the original title screen and the other is a custom title.', '2019-12-27 22:08:54', '2020-06-07 21:24:06', NULL, 'N', 9, 0, 0, 359, '5324titlescreen.png', 0, 1, 'Bio Miracle Bokutte Upa (Japan).nes\r\nFile Size     256 KB\r\nFile MD5      3DCC2204E2E593CA1DF2008FD7017DFD        \r\nFile SHA-1    B5DDC652BEAF37E4B8E7409C774C2A42AE77FDA3\r\nFile CRC32    E50AD737', '', '', ''),
(5325, 1, 82, 1, '1.0', '[5325]Valkyrie\'s Adventure (S).rar', 'Y', '5325readme.txt', '27 December 2019', 1577422800, 4777, 'NOBODY', 'Spanish Translation for &quot;Valkyrie no Bouken: Toki no Kagi Densetsu&quot; for the Nintendo Entertainment System.\r\n\r\nBased on the English Translation by DvD Translation.', '2019-12-27 22:09:01', '2019-12-27 20:55:09', NULL, 'N', 9, 0, 0, 443, '5325titlescreen.png', 0, 1, 'Valkyrie no Bouken - Toki no Kagi Densetsu (Japan).nes\r\nFile Size     64 KB\r\nFile MD5      1E377977F7E8C067DD7181271A467959        \r\nFile SHA-1    5887BBE2D6458F65F6CBCB7AF309629E7C045F86\r\nFile CRC32    5915B843', '', '', ''),
(5326, 9, 465, 1, '1.1', '[5326]Shin Nekketsu Kouha (S).rar', 'Y', '5326readme.txt', '30 December 2019', 1577682000, 4777, 'NOBODY', 'Spanish Translation for &quot;Shin Nekketsu Kouha: Kunio-tachi no Banka&quot; for the Super Nintendo.\r\nAdded the Spanish characters.\r\n\r\nBased on the [url=http://www.romhacking.net/translations/598/]English Translation[/url] by Aeon Genesis.', '2019-12-30 06:16:36', '2019-12-30 20:08:38', NULL, 'N', 9, 0, 0, 917, '', 1, 4, 'Shin Nekketsu Kouha - Kunio-tachi no Banka (Japan).sfc/smc\r\nFile Size     2.00 MB\r\nFile MD5      73754658AAE9024F23570B494EE86F01        \r\nFile SHA-1    5522830FEC471F2E7B6456DA426F198F8282AF64\r\nFile CRC32    31BE696C', '', '', ''),
(5327, 12, 4154, 1, '1.2', '[5327]Madou Monogatari III - Kyuukyoku Joou-sama EN [v1.2].zip', 'Y', '5327readme.txt', '14 February 2020', 1581656400, 6382, 'NOBODY', 'This is a complete English translation of Madou Monogatari III: Kyuukyoku Joou-sama for the Sega Game Gear.\r\n\r\nThere are two known revisions of this game. They&#039;re nearly identical, so the patch will work with either one.', '2019-12-30 14:24:20', '2021-01-11 23:49:19', NULL, 'N', 12, 0, 0, 4714, '5327titlescreen.png', 0, 1, 'Original release:\r\n    No-Intro filename: Madou Monogatari III - Kyuukyoku Joou-sama (Japan).gg\r\n    CRC32:             0A634D79\r\n    MD5:               B8B5305EC2F68D7BB3C9F622A13EBA7C\r\n    SHA-1:             DD590C9086161B1F97573C48720C32CC5506DABC\r\nRevision 1:\r\n    No-Intro filename: Madou Monogatari III - Kyuukyoku Joou-sama (Japan) (Rev 1).gg\r\n    CRC32:             568F4825\r\n    MD5:               1294C965ABDD845F554B30B311DEE272\r\n    SHA-1:             673670F954176FFAB28A0280AA49856A457F36B1', '', '', ''),
(5328, 9, 931, 1, '1.1', '[5328]Mega Man X PL(V1.1).zip', 'Y', '5328readme.txt', '28 January 2020', 1580187600, 5494, 'NOBODY', 'Translation to Polish for “Mega Man X” for the SNES.', '2020-01-01 21:58:59', '2020-01-28 17:17:18', NULL, 'N', 1, 0, 0, 222, '5328titlescreen.png', 0, 4, 'Database match: Mega Man X (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nFile/ROM CRC32: DED53C64', '', '', ''),
(5329, 1, 945, 1, '1.0', '[5329]Tiny.zip', 'Y', '', '02 January 2020', 1577941200, 5062, 'NOBODY', 'Indonesian translation of Tiny Toon Adventures', '2020-01-02 13:42:51', '2020-01-02 02:46:54', NULL, 'N', 24, 0, 1, 193, '5329titlescreen.png', 0, 1, 'Database match: Tiny Toon Adventures (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 110796622E50C2E8C20B1430ACADC5BAE5F36586\r\nFile CRC32: B34ED396\r\nROM SHA-1: 3C011E4EA5EB7E93299347F8009E5BDF51E223EB\r\nROM CRC32: 99DDDB04', '', '', ''),
(5330, 17, 3937, 1, '1.1', '', 'Y', '', '25 December 2019', 1577250000, 4650, 'NOBODY', 'Full Translation for Mizzurna Falls (PS1)\r\n\r\nThis is a Spanish translation for the game Mizzurna Falls by Mr.Nobody. The patch can be applied to the iso file through the program PPF-O-Matic which can be found in this website.\r\n\r\nThe translation covers in-game dialog &amp; cutscenes/video text, there are a few textures that are not translated like the main menu choices for the 1st version of the patch.\r\n\r\nDOWNLOAD:\r\n[url=https://mega.nz/#!fTJAkICb!oBUvsSE0upFmVmJQGlL9ZVCbLFduEGM2Hs2W2n499dQ]https://mega.nz/#!fTJAkICb!oBUvsSE0upFmVmJQGlL9ZVCbLFduEGM2Hs2W2n499dQ[/url]\r\n\r\nThanks to Nikita600 for his insertion/extraction tools.\r\nThanks also to Starplayer and Esperknight for the technical help on fixing a critical bug &amp; the text location/routine for the dinner/bar text selection screens.\r\n\r\nThis translation would have not been possible without the JP-EN translation of Evie &amp; the work of Gemini. So, BIG thanks to them as well.\r\n\r\nMerry Christmas and a happy New Year!\r\n\r\nEnjoy the game!', '2020-01-03 01:14:06', '2020-01-03 17:25:02', NULL, 'N', 9, 1, 1, 12, '5330titlescreen.jpg', 0, 11, 'SLPS-01783\r\nSize:  399701232 (17d2f4f0) \r\nCRC32: A87F3497', '', '', ''),
(5331, 12, 1398, 4, '1.0', '[5331]SorcerySaga1_TitleScreen.zip', 'Y', '5331readme.txt', '01 January 2020', 1577854800, 5377, 'NOBODY', 'This patch will replace the title screen of the existing Madou Monogatari 1 translation with a “Sorcery Saga 1” title screen, fitting with the translations of the other two games. This has only been tested with filler’s and kingofcrusher’s MM1 translation, which can be found here: http://www.romhacking.net/translations/1502/. Apply this patch to ROM already patched with that translation.\r\n\r\nCredit goes to Supper, TheMajinZenki, cccmar, filler, and kingofcrusher for their work hacking and translating the series.', '2020-01-03 04:13:19', '2020-01-03 00:31:31', NULL, 'N', 12, 0, 0, 1571, '5331titlescreen.png', 0, 1, 'Original File Name: Madou Monogatari I (J).gg\r\nROM Size: 524,288 bytes\r\nCRC-32: B289011D', '', '', ''),
(5332, 10, 3480, 1, '1.5', '[5332]MMBN2(ESP)v15.rar', 'Y', '5332readme.txt', '31 July 2021', 1627704000, 4853, 'NOBODY', 'This is a nearly 100% complete translation of Mega Man Battle Network 2 to Spanish, only some names and words have been left in English. Most menus, the story and chip descriptions have been translated. This was translated by the group called [url=http://www.romhacking.net/community/4853/]MNTWFL TRANSLATIONS[/url]. This game has the added bonus of the GateSP and Gospel chips which you can get by talking to Dex on the first scene. To obtain chips 251-260 finish the game and meet Bass to get them.\r\n\r\nYou can visit their [url=https://www.facebook.com/Megaman.Exe.FanClub]Facebook page[/url] for more information on future projects and to find out more about them.', '2020-01-06 04:28:14', '2021-07-31 22:17:00', NULL, 'N', 9, 0, 0, 2867, '5332titlescreen.png', 0, 1, 'Database match: Mega Man Battle Network 2 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 601B5012F77001D2C5C11B31304AFAFC45A70D0B\r\nFile/ROM CRC32: 6D961F82', '', '', ''),
(5333, 9, 589, 2, 'Beta', '[5333]sbomb5-beta.7z', 'Y', '', '23 November 2019', 1574485200, 2751, 'NOBODY', 'English translation of Super Bomberman 5.\r\nMost of the textual and graphic part of the game has been translated into English. The beta status of patch is because things like the stage select, the stage names and the certificate where the percentage appears, will remain in Japanese.\r\n\r\nMake sure the patch is applied to a header-less ROM.', '2020-01-08 15:48:55', '2020-01-08 13:13:03', NULL, 'N', 12, 0, 1, 12088, '', 1, 4, 'Database match: Super Bomber Man 5 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: E2DD2F062D3B41F7550FDBC5F7E2B7D0C8AC684C\r\nFile/ROM CRC32: 6B1F0F5', '', '', ''),
(5334, 9, 1727, 1, '1.1', '[5334]Sengoku Denshou (S).zip', 'Y', '5334readme.txt', '26 March 2022', 1648267200, 4777, 'NOBODY', 'Spanish Translation for &quot;Sengoku Denshou&quot; for the Super Nintendo.\r\nBased on the [url=http://www.romhacking.net/translations/1742/]English Translation[/url] by Vice Translations.', '2020-01-09 19:03:35', '2022-03-26 17:52:20', NULL, 'N', 9, 0, 0, 487, '5334titlescreen.png', 0, 4, 'Sengoku Denshou (Japan).smc/sfc\r\nFile Size     1.00 MB\r\nFile MD5      46B29735C680C494B21CAA7D8032AC36        \r\nFile SHA-1    42CCC3F8DE882B238D6B3646FA3FEB200F2E45C2\r\nFile CRC32    C9D97B3E', '', '', ''),
(5335, 9, 1727, 1, '1,0', '[5335]sengokusnescastellano.7z', 'Y', '5335readme.txt', '11 January 2020', 1578718800, 4608, 'NOBODY', 'Sengoku Denshou is an action beat ‘em up game for the Super Nintendo.\r\n\r\nSpanish Translation for “Sengoku Denshou” for the Super Nintendo. Based on the English translation by Vice Translations\r\n\r\nAdded the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the “ñ” of the Castilian language.', '2020-01-12 01:54:43', '2020-01-11 20:48:13', NULL, 'N', 9, 0, 0, 189, '5335titlescreen.png', 0, 4, 'Sengoku Denshou (J).smc - NOINTRO\r\nCRC32: C9D97B3E\r\nMD5: 46B29735C680C494B21CAA7D8032AC36\r\nSHA-1: 42CCC3F8DE882B238D6B3646FA3FEB200F2E45C2\r\nSHA-256: E55B15C726AE8E268884B04660BD693485E3E5A3C0F03B5D4FE3CE569FE0F400', '', '', ''),
(5336, 31, 1368, 1, '1.0', '[5336]D32XPT.zip', 'Y', '5336readme.txt', '13 January 2020', 1578891600, 5364, 'NOBODY', 'This is a Portuguese (PT) translation patch for the 32X version of Doom.\r\n\r\nThe following is 100% translated (accented characters included):\r\n\r\n • Copyright screen.\r\n • All menu options, skill levels, level intermissions, etc.\r\n • All HUD elements such as Health, Arms, etc.\r\n • All level textures, exit signs, ammo boxes, etc. where applicable.\r\n • Credits and enemy names.\r\n\r\nFurther, the patch includes several improvements and fixes for the game, making it so all levels can now be 100% completed unlike the original game. For a full list of changes, please consult the Readme file included.\r\n\r\nI&#039;ve also included an optional patch that applies all the changes of the translation patch and also adds the BFG 9000. This way purists get to choose between something closer to retail release and what amounts to a very minor restoration hack.\r\n\r\nThis patch applies to a US/Japan DOOM ROM. Use [url=http://www.romhacking.net/utilities/598/]xdelta UI[/url] to apply the patch.', '2020-01-13 00:41:15', '2020-01-12 20:00:59', NULL, 'N', 11, 0, 0, 198, '', 1, 1, 'Database match: Doom (Japan, USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B68E9C7AF81853B8F05B8696033DFE4C80327E38\r\nFile/ROM CRC32: 208332FD', '', '', ''),
(5337, 1, 2455, 2, '0.3', '[5337]24_01_2020.zip', 'Y', '', '24 January 2020', 1579842000, 5717, 'NOBODY', 'Work in progress English translation of the Famicom game &#039;Itadaki Street: Watashi no Mise ni Yottete&#039;.\r\n\r\nThe main menu text is currently complete, as are the character descriptions, gameplay menus, chance card descriptions and effects.\r\n\r\nThere are a couple more gameplay prompts to complete, and then the &#039;chatter&#039; from the CPU will be translated. The game is completely playable in it&#039;s current state, but there&#039;s still a lot of work to do!', '2020-01-18 22:09:04', '2020-01-24 23:14:04', NULL, 'N', 12, 0, 1, 1041, '5337titlescreen.png', 0, 1, 'Database match: Itadaki Street - Watashi no Omise ni Yottette (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EBF0DB0D6A34EA0D64D33EDA25D7246A66E34F2C\r\nFile CRC32: 93A59FE7\r\nROM SHA-1: 070EC181FA7B21B25A99B841A5DC1A76ED3F8392\r\nROM CRC32: CA503F32', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5338, 20, 4158, 1, 'Version 1.03-1.0E', '[5338]Daisenryaku VII - ENGLISH V1.03-1.0E.rar', 'Y', '5338readme.txt', '19 January 2020', 1579410000, 131, 'NOBODY', 'Here is a full English translation for Daisenryaku VII for PC. All the graphics and menus have been converted into English. This has been tested in Windows 10 and 7 as well so you should not have to worry about major compatibility issues.', '2020-01-21 03:02:44', '2020-01-21 02:09:07', NULL, 'N', 12, 0, 0, 925, '5338titlescreen.png', 1, 1, 'Daisenryaku VII (Windows Version) 1.0', '', '', ''),
(5340, 17, 4160, 1, '1.1b', '[5340]BP ENG 1.1b.zip', 'Y', '5340readme.txt', '31 January 2022', 1643605200, 1005, 'NOBODY', 'This is a complete English translation for the Brave Prove hardcore ACT/RPG for PSX presented as a result of collaborative efforts.\r\n\r\nWe also have a fully translated game&#039;s User Manual for you, which you can grab here:\r\n* [url= https://mega.nz/#!cxMT2aCQ!scBX2tzHagf5NV7f81IuLtRN6Wku4N46cKTyYmW997o][b][User Manual][/b][/url]', '2020-01-22 05:18:12', '2022-01-31 19:45:59', NULL, 'N', 12, 0, 0, 5399, '5340titlescreen.png', 1, 11, 'BIN/CUE Mode1/2352', '', '', ''),
(5341, 8, 4045, 1, '1.0', '[5341]adventureislandiigb.zip', 'Y', '5341readme.txt', '22 January 2020', 1579669200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Adventure Island II&quot; for the Game Boy.', '2020-01-22 21:54:14', '2020-01-22 21:25:24', NULL, 'N', 9, 0, 0, 356, '5341titlescreen.png', 0, 1, 'Adventure Island II (UE) [!].gb\r\nMD5: ed2444afe317452e29c1c2258da6963c\r\nSHA1: 1964fd5708150aa9f71c0a79d552466fd5bf5bf8\r\nCRC32: 783066cf\r\n262144 bytes', '', '', ''),
(5342, 8, 3025, 1, '1.0', '[5342]donkeykongland2gb.zip', 'Y', '5342readme.txt', '22 January 2020', 1579669200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donkey Kong Land 2&quot; for the Game Boy.', '2020-01-22 21:54:18', '2020-01-22 21:26:56', NULL, 'N', 9, 0, 0, 441, '5342titlescreen.png', 0, 1, 'Donkey Kong Land 2 (UE) [S][!].gb\r\nMD5: 6e30394fd7ef4a4dc3fe1edd9fc69f72\r\nSHA1: 89cc4f01653a6105ee5c00e10fc65aa1437fd320\r\nCRC32: 2827e5d4\r\n524288 bytes', '', '', ''),
(5343, 8, 1229, 1, '1.0', '[5343]donkeykonglandiiigb.zip', 'Y', '5343readme.txt', '22 January 2020', 1579669200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donkey Kong Land III&quot; for the Game Boy.', '2020-01-22 21:54:21', '2020-01-22 21:28:10', NULL, 'N', 9, 0, 0, 377, '5343titlescreen.png', 0, 1, 'Donkey Kong Land III (U) (V1.1) [S][!].gb\r\nMD5: 333444e90c0bfb99c4ff89fdcb920fe4\r\nSHA1: a6ce883727212e1afb45b48431a46cfbc6f7f6ef\r\nCRC32: a19acdb6\r\n524288 bytes', '', '', ''),
(5344, 19, 3951, 1, '1.0', '[5344]exerion1rom.zip', 'Y', '5344readme.txt', '22 January 2020', 1579669200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Exerion&quot; for the MSX.', '2020-01-22 21:54:24', '2020-01-22 21:29:22', NULL, 'N', 9, 0, 0, 77, '5344titlescreen.png', 0, 1, 'Exerion 1 (1984) (Jaleco) (J).rom\r\nMD5: 165e08772153f210dd5080e06b27bfa6\r\nSHA1: 975fdf521c08030896eb50af4f39a23500eaf7ac\r\nCRC32: 7abefd3d\r\n16384 bytes', '', '', ''),
(5345, 19, 3950, 1, '1.0', '[5345]exerion2rom.zip', 'Y', '5345readme.txt', '22 January 2020', 1579669200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Exerion 2&quot; for the MSX.', '2020-01-22 21:54:27', '2020-01-22 21:30:47', NULL, 'N', 9, 0, 0, 77, '5345titlescreen.png', 0, 1, 'Exerion 2 (1984) (Toshiba Emi) (J).rom\r\nMD5: e8519fc1f9a4af0115a8abb450b32bd6\r\nSHA1: 2b36fe2b0d98d65ab31f13fcb858db6858a51d46\r\nCRC32: 0b6c146f\r\n16384 bytes', '', '', ''),
(5346, 1, 2813, 1, '1.0', '[5346]karatekidthenes.zip', 'Y', '5346readme.txt', '22 January 2020', 1579669200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Karate Kid&quot; for the NES.', '2020-01-22 21:54:30', '2020-01-22 21:32:16', NULL, 'N', 9, 0, 0, 304, '5346titlescreen.png', 0, 1, 'Karate Kid, The (U) [!].nes\r\nMD5: ecd9129338544fac5a5451e4d5ff103b\r\nSHA1: 4bf8a8670145e130a1e5dfb1e9b10c035bfc7a6f\r\nCRC32: d71252b9\r\n65552 bytes', '', '', ''),
(5347, 1, 3316, 1, '1.0', '[5347]kidkoolandthequestforthe7wonderherbsnes.zip', 'Y', '5347readme.txt', '22 January 2020', 1579669200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Kid Kool and the Quest for the 7 Wonder Herbs&quot; for the NES.', '2020-01-22 21:54:33', '2020-01-22 21:33:33', NULL, 'N', 9, 0, 0, 288, '5347titlescreen.png', 0, 1, 'Kid Kool and the Quest for the 7 Wonder Herbs (U) [!].nes\r\nMD5: 6edf7f10231fc9cd7389f755dd1fea0d\r\nSHA1: b851ef1c19478df8987a7f82314ffebbf9884341\r\nCRC32: 99626ab1\r\n131088 bytes', '', '', ''),
(5348, 1, 1367, 1, '1.0', '[5348]metalstormnes.zip', 'Y', '5348readme.txt', '22 January 2020', 1579669200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Metal Storm&quot; for the NES.', '2020-01-22 21:54:36', '2020-01-22 21:35:03', NULL, 'N', 9, 0, 0, 401, '5348titlescreen.png', 0, 1, 'Metal Storm (U) [!].nes\r\nMD5: 53a2866007c3fc346b1fc047cd415ccc\r\nSHA1: f569f70dbbee96a348e053a958120f64f05b7d04\r\nCRC32: 98cefa51\r\n393232 bytes', '', '', ''),
(5349, 22, 2161, 1, '1.0', '[5349]miraclewarriorssealofthedarklordsms.zip', 'Y', '5349readme.txt', '22 January 2020', 1579669200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Miracle Warriors - Seal of the Dark Lord&quot; for the Sega Master System.', '2020-01-22 21:54:39', '2020-01-22 21:36:26', NULL, 'N', 9, 0, 0, 554, '5349titlescreen.png', 0, 1, 'Miracle Warriors - Seal of the Dark Lord (UE) [!].sms\r\nMD5: e0a9cf889c27f3cb14903288f646d183\r\nSHA1: f952406bca4918ee91a89b27e949e224eae96d85\r\nCRC32: 0e333b6e\r\n262144 bytes', '', '', ''),
(5350, 11, 1004, 1, '1.0', '[5350]stormlordsmd.zip', 'Y', '5350readme.txt', '22 January 2020', 1579669200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Stormlord&quot; for the Sega Genesis/Mega Drive.', '2020-01-22 21:54:42', '2020-01-22 21:37:41', NULL, 'N', 9, 0, 0, 376, '5350titlescreen.png', 0, 8, 'Stormlord (U) [!].bin\r\nMD5: 73070170122193915b7f8af945ef426c\r\nSHA1: 1bf4b58d50fdc0fdc173ce3dcadcc5d9b58f0723\r\nCRC32: 39ab50a5\r\n524288 bytes', '', '', ''),
(5351, 1, 4162, 1, '1.0', '[5351]underground_mission__unl__ips.zip', 'Y', '', '21 January 2020', 1579582800, 1425, 'NOBODY', 'This is the English translated version of the NES game Underground Mission. Underground Mission is an unlicensed shooter puzzle game developed by Inventor, who used the Triangle Wave to make its characteristics sounds (which practically sounds very similar to the DPCM bass typical of Sunsoft chip), and published by Power Joy Ltd. for the NES platform. The objective of the game is to collect all the items dispersed around the stages and rescue a kidnapped soldier.', '2020-01-24 11:56:51', '2020-01-22 01:16:34', NULL, 'N', 12, 0, 1, 617, '5351titlescreen.png', 1, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0A779E62BEF741E591EADC794A6DAEB6E3F55410\r\nFile CRC32: 66387CDC\r\nROM SHA-1: 98CE01C61F656E504E721EB082AD2938BD2D6FB6\r\nROM CRC32: 6095F445', '', '', ''),
(5352, 1, 2602, 1, '1.0', '[5352]Sakigake!! (S).rar', 'Y', '5352readme.txt', '22 January 2020', 1579669200, 4777, 'NOBODY', 'Spanish Translation for &quot;Sakigake!! Otoko Juku: Shippuu Ichi Gou Sei&quot; for the Nintendo Entertainment System.\r\nBased on the [url=http://www.romhacking.net/translations/2813/]English Translation[/url] by pacnsacdave.', '2020-01-24 12:20:59', '2020-01-23 04:01:36', NULL, 'N', 9, 0, 0, 355, '5352titlescreen.png', 0, 1, 'Sakigake!! Otoko Juku - Shippuu Ichi Gou Sei (Japan).nes\r\nFile Size     256 KB\r\nFile MD5      62E56129519A6ACFAE5D29CF3F6B9E94        \r\nFile SHA-1    AED901B22CE79EAF9491B1A914D7D4B85341314F\r\nFile CRC32    1143DD6B', '', '', ''),
(5353, 9, 853, 1, '3.0', '[5353]Go for it! Goemon 2 (English).zip', 'Y', '5353readme.txt', '08 February 2020', 1581138000, 3292, 'NOBODY', 'This patch is for Goemon 2 on the Super Famicom.\r\nThe text has been translated from Japanese into American English.\r\n\r\nTwo patching formats are provided, so you can use either .bps or .ips.\r\n(Do not apply both patches.)', '2020-01-24 18:44:22', '2020-02-08 20:03:06', NULL, 'N', 12, 0, 0, 19056, '5353titlescreen.png', 0, 4, 'Database match: Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: ADCC959F26BED5F53EC4539813224F7FFEEA4B9A\r\nFile/ROM CRC32: CA4C0219', '', '', ''),
(5354, 9, 4163, 1, '4.0', '[5354]Go for it! Goemon 3 (English).zip', 'Y', '5354readme.txt', '08 February 2020', 1581138000, 3292, 'NOBODY', 'This patch is for Goemon 3 on the Super Famicom.\r\nThe text has been translated from Japanese into American English.\r\n\r\nTwo patching formats are provided, so you can use either .bps or .ips.\r\n(Do not apply both patches.)', '2020-01-24 18:45:43', '2020-02-08 20:01:26', NULL, 'N', 12, 0, 0, 20095, '5354titlescreen.png', 0, 4, 'Database match: Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 24832A8A054A83BBCA241F8DAF8B39ED2932996F\r\nFile/ROM CRC32: 7E5929E8', '', '', ''),
(5355, 1, 172, 1, '1.0', '[5355]Nekketsu! Basket Callejero ¡Adelante Dunk Heroes! (S).rar', 'Y', '5355readme.txt', '25 January 2020', 1579928400, 4777, 'NOBODY', 'Spanish Translation for &quot;Nekketsu! Street Basket Ganbare Dunk Heroes!&quot; for the Nintendo Entertainment System.\r\nBased on the [url=http://www.romhacking.net/translations/1548/]English Translation[/url] by Farid.', '2020-01-26 15:27:53', '2020-01-25 18:29:11', NULL, 'N', 9, 0, 0, 430, '5355titlescreen.png', 0, 1, 'Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan).nes\r\nFile Size     256 KB\r\nFile MD5      9EE33CD38012EB932E712E949D9C1C1F        \r\nFile SHA-1    7E129FA870424CBC23F274F373AE0E389C7D127F\r\nFile CRC32    A2952508', '', '', ''),
(5356, 1, 1214, 1, '1.0', '[5356]banananes.zip', 'Y', '5356readme.txt', '28 January 2020', 1580187600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Banana&quot; for the NES.', '2020-01-29 01:54:50', '2020-01-28 19:04:19', NULL, 'N', 9, 0, 0, 286, '5356titlescreen.png', 0, 1, 'Banana (Japan).nes\r\nMD5: a0f5e9f767c156660ead8d25d0831482\r\nSHA1: 02c1ece08c0c9655a34b058100a1005a2742ee22\r\nCRC32: 5ac41464\r\n49168 bytes', '', '', ''),
(5357, 1, 2292, 1, '1.0', '[5357]baseballnes.zip', 'Y', '5357readme.txt', '28 January 2020', 1580187600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Baseball&quot; for the NES.', '2020-01-29 01:55:06', '2020-04-03 13:51:48', NULL, 'N', 9, 0, 0, 317, '5357titlescreen.png', 0, 1, 'Baseball (U) [!].nes\r\nMD5: 131e911f248cf42313184d3dbbd576db\r\nSHA1: 1bcf4dbe18a5379c115abb50b4ece876347c23f4\r\nCRC32: 2440233e\r\n24592 bytes', '', '', ''),
(5358, 1, 2809, 1, '1.0', '[5358]challengernes.zip', 'Y', '5358readme.txt', '28 January 2020', 1580187600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Challenger&quot; for the NES.', '2020-01-29 01:55:12', '2020-01-28 19:06:41', NULL, 'N', 9, 0, 0, 298, '5358titlescreen.png', 0, 1, 'Challenger (Japan).nes\r\nMD5: 835ecf22f6c5d1d80d5aa1dc57410009\r\nSHA1: accea2ec5216ec05090c2d15d3f373eb4a41472b\r\nCRC32: 94339dff\r\n40976 bytes', '', '', ''),
(5359, 1, 3153, 1, '1.0', '[5359]happilyeverafternes.zip', 'Y', '5359readme.txt', '28 January 2020', 1580187600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Happily Ever After&quot; for the NES.', '2020-01-29 01:56:21', '2020-01-28 19:07:59', NULL, 'N', 9, 0, 0, 256, '5359titlescreen.png', 0, 1, 'Happily Ever After (USA) (Proto).nes\r\nMD5: 98598c22ef38afb041c8358261532452\r\nSHA1: db3df822538366e001f184fb4785b649638fe271\r\nCRC32: 57f5c01d\r\n262160 bytes', '', '', ''),
(5360, 1, 2545, 1, '1.0', '[5360]metalforcenes.zip', 'Y', '5360readme.txt', '28 January 2020', 1580187600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Metal Force&quot; for the NES.', '2020-01-29 01:56:32', '2020-01-28 19:09:17', NULL, 'N', 9, 0, 0, 313, '5360titlescreen.png', 0, 1, 'Metal Force (Korea) (Unl).nes\r\nMD5: 7f8ad0311b51776cffd59812ee77dfdb\r\nSHA1: a83be1e67e9e4d27ca9f6bc55f6fada17535ccb6\r\nCRC32: 7e3ba9fd\r\n524304 bytes', '', '', ''),
(5361, 8, 3652, 1, '1.0', '[5361]mrchinsgourmetparadisegb.zip', 'Y', '5361readme.txt', '28 January 2020', 1580187600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mr. Chin&#039;s Gourmet Paradise&quot; for the Game Boy.', '2020-01-29 01:56:43', '2020-01-28 19:10:35', NULL, 'N', 9, 0, 0, 187, '5361titlescreen.png', 0, 1, 'Mr. Chin&#039;s Gourmet Paradise (U) [!].gb\r\nMD5: 1efbb42c4db24e5e42e778d969ba1f5d\r\nSHA1: 1b510734463a5095fa94786fc233b57587ee402d\r\nCRC32: d03e59aa\r\n65536 bytes', '', '', ''),
(5362, 8, 1626, 1, '1.1', '[5362]rhinorumblegbc.zip', 'Y', '5362readme.txt', '18 February 2023', 1676696400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rhino Rumble&quot; for the Game Boy Color.\r\n\r\nV1.1:\r\n-Changed CHILLIES for CHILES\r\n-Changed WOW for VAYA\r\n-Translated PRESS START in the title\r\n-Translated PASSWORD forCLAVE\r\n-Fixed GAME OVER changing PAUSADO for PAUSA', '2020-01-29 01:57:02', '2023-03-14 10:53:52', NULL, 'N', 9, 0, 0, 208, '5362titlescreen.png', 0, 1, 'Rhino Rumble (USA, Europe).gbc\r\nMD5: ced299d2952ae83c7bbfbb64767e4634\r\nSHA1: 2caf47c20d8632e47c4426dd3564e76415139973\r\nCRC32: 73160e05\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/gbc/rhinorumblegbc', ''),
(5363, 1, 2284, 1, '1.0', '[5363]superarabiannes.zip', 'Y', '5363readme.txt', '28 January 2020', 1580187600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Arabian&quot; for the NES.', '2020-01-29 01:57:07', '2020-01-28 19:13:13', NULL, 'N', 9, 0, 0, 299, '5363titlescreen.png', 0, 1, 'Super Arabian (J).nes\r\nMD5: 4f468a50ef3e23807e74c9770868d08c\r\nSHA1: 95a1dedb3f23ff4f1e71b5f518fd7622163ec8cd\r\nCRC32: f2988a21\r\n24592 bytes', '', '', ''),
(5364, 22, 2342, 1, '1.0', '[5364]superboy4sms.zip', 'Y', '5364readme.txt', '28 January 2020', 1580187600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Boy 4&quot; for the Sega Master System.', '2020-01-29 01:57:18', '2020-01-28 19:14:41', NULL, 'N', 9, 0, 0, 279, '5364titlescreen.png', 0, 1, 'Super Boy 4 (Korea) (Unl).sms\r\nMD5: eb7d7db5ab98b0b7812552644fb95fe8\r\nSHA1: 9b4be448b81f96391ef9667b1923abc53a9c59d9\r\nCRC32: b995b4f0\r\n262144 bytes', '', '', ''),
(5365, 1, 1814, 1, '1.0', '[5365]tilesoffatenes.zip', 'Y', '5365readme.txt', '28 January 2020', 1580187600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tiles of Fate&quot; for the NES.', '2020-01-29 01:57:29', '2020-01-28 19:16:05', NULL, 'N', 9, 0, 0, 194, '5365titlescreen.png', 0, 1, 'Tiles of Fate (AVE) [!].nes\r\nMD5: ed0790a939b6497db44f4b9302e8e747\r\nSHA1: fc45759fd741661eb63917b1f253a16a9cc9f1f2\r\nCRC32: fc1a1f57\r\n65552 bytes', '', '', ''),
(5366, 1, 4164, 1, '1.0', '[5366]JumpinKidTitle.zip', 'Y', '5366readme.txt', '27 January 2020', 1580101200, 3930, 'NOBODY', 'This is a translation of Jumpin&#039; Kid; or to be more accurate, it&#039;s a translation of its title screen because there is no text in the game (other than the menu which is already in English). This way, the title screen looks a little more presentable to someone without Japanese knowledge.', '2020-01-30 10:33:31', '2020-01-28 03:15:13', NULL, 'N', 12, 0, 0, 1171, '5366titlescreen.png', 0, 1, 'Database match: Jumpin&#039; Kid - Jack to Mame no Ki Monogatari (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0D7828F317773965DF1368F936084F70DB0609CB\r\nFile CRC32: 647EEAD5\r\nROM SHA-1: 10C6BA54D7D324F3BE1818F35C786FE16889F0DB\r\nROM CRC32: B976219A', '', '', ''),
(5367, 12, 4165, 1, '1.0', '[5367]Madou Monogatari A - Doki-Doki Vacation EN [v1.0].zip', 'Y', '5367readme.txt', '28 January 2020', 1580187600, 4306, 'NOBODY', 'This is a complete English translation of Madou Monogatari A: Doki Doki Vacation for the Sega Game Gear.', '2020-01-30 10:34:52', '2020-01-29 02:34:05', NULL, 'N', 12, 0, 0, 3200, '5367titlescreen.png', 0, 1, 'No-Intro filename: Madou Monogatari A - Dokidoki Vacation (Japan).gg\r\nCRC32: 7EC95282\r\nMD5: AB0D1EB20AC63A984D874A885CA2588D\r\nSHA-1: C027AA76FE0E09A2D1B982EEA0DF2C8B687AADF7', '', '', ''),
(5368, 1, 4166, 1, '20200115.2', '[5368]MagicJewelry-ES-20200115.02.zip', 'Y', '', '07 February 2020', 1581051600, 3051, 'NOBODY', 'This is a Spanish translation of Magic Jewelry for the NES/Famicom.\r\n\r\nNote: It also allows you to start a new game by bypassing through CHR and PRG checksum.', '2020-01-31 13:37:59', '2020-02-07 09:05:17', NULL, 'N', 9, 0, 1, 172, '5368titlescreen.png', 0, 1, 'File name: Magic Jewelry (As).nes\r\nROM CRC32: F2CFA49312BD4DE3624AC24618DCD55B\r\nROM MD5: A189843D\r\nROM SHA-1: E458576B39DC2AA31C7EB7F8DD686485601E8F11', '', '', ''),
(5370, 9, 4167, 1, '1.1', '[5370]coolyskunk-v1.1.zip', 'Y', '5370readme.txt', '01 February 2020', 1580533200, 2751, 'NOBODY', 'This is a 100% English translation of Cooly Skunk, a platform game from 1996 by Visit. The game was assumed lost, until game preservationists found a BS-X Satellaview cartridge in a shop in Japan. All Japanese text in the game has been translated into English.\r\n\r\nVersion 1.1 changes: The status bar tilemap has been discovered, so the text on the status bar has been translated. This makes the translation 100% complete.', '2020-02-01 11:10:48', '2020-02-01 14:40:02', NULL, 'N', 12, 0, 0, 3933, '5370titlescreen.png', 0, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 135C5330BE85BA72A7417C6773CA0C352446C216\r\nFile/ROM CRC32: 90FD3134\r\n\r\ncoolyskunk_full.sfc	90FD3134\r\ncoolyskunk_full.bs	5C561F85\r\nmempack.dat		9B9D68B6', '', '', ''),
(5371, 1, 1517, 1, '1.0', '[5371]deadlytowersnes.zip', 'Y', '5371readme.txt', '01 February 2020', 1580533200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Deadly Towers&quot; for the NES.', '2020-02-01 11:11:51', '2020-02-01 10:38:14', NULL, 'N', 9, 0, 0, 355, '5371titlescreen.png', 0, 1, 'Deadly Towers (USA).nes\r\nMD5: f90d8365cd2a8e733e2280444b139d45\r\nSHA1: d59da5bf52d5ecf5f407b70ff1c32b99235676d9\r\nCRC32: 25225c70\r\n131088 bytes', '', '', ''),
(5372, 1, 2583, 1, '1.0', '[5372]donaldlandnes.zip', 'Y', '5372readme.txt', '01 February 2020', 1580533200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donald Land&quot; for the NES.', '2020-02-01 11:12:26', '2020-02-01 10:39:22', NULL, 'N', 9, 0, 0, 314, '5372titlescreen.png', 0, 1, 'Donald Land (Japan).nes\r\nMD5: 6caf22ae3c306835ddfa146c49affaea\r\nSHA1: 6b409c51da8518fdad8d588c79fdfcf34c2ffcf3\r\nCRC32: bcc857f4\r\n262160 bytes', '', '', ''),
(5373, 1, 2808, 1, '1.0', '[5373]flappynes.zip', 'Y', '5373readme.txt', '01 February 2020', 1580533200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Flappy&quot; for the NES.', '2020-02-01 11:13:02', '2020-02-01 10:40:39', NULL, 'N', 9, 0, 0, 208, '5373titlescreen.png', 0, 1, 'Flappy (Japan).nes\r\nMD5: e82ef1763b81bfcab9c95c0258347512\r\nSHA1: 4e7af113b95299e5e0e6020486498fd7f55a9694\r\nCRC32: 31ad3838\r\n40976 bytes', '', '', ''),
(5374, 1, 1238, 1, '1.0', '[5374]jawsnes.zip', 'Y', '5374readme.txt', '01 February 2020', 1580533200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Jaws&quot; for the NES.', '2020-02-01 11:13:42', '2020-02-01 10:41:53', NULL, 'N', 9, 0, 0, 244, '5374titlescreen.png', 0, 1, 'Jaws (USA).nes\r\nMD5: 374a3c97ea6e2df7baf88ab07c7d7f13\r\nSHA1: 52d1645037756d76a656ea358e88209aefbd1bd6\r\nCRC32: fece3f05\r\n65552 bytes', '', '', ''),
(5375, 1, 2656, 1, '1.0', '[5375]karatechampnes.zip', 'Y', '5375readme.txt', '01 February 2020', 1580533200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Karate Champ&quot; for the NES.', '2020-02-01 11:14:14', '2020-02-01 10:43:07', NULL, 'N', 9, 0, 0, 246, '5375titlescreen.png', 0, 1, 'Karate Champ (USA) (Rev A).nes\r\nMD5: de84cc81ae0ac4a5c3d7922b9b869217\r\nSHA1: a8b8780f1d81135275a76254c3b662472ade1806\r\nCRC32: 2d3478ec\r\n65552 bytes', '', '', ''),
(5376, 1, 3297, 1, '1.0', '[5376]karatekanes.zip', 'Y', '5376readme.txt', '01 February 2020', 1580533200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Karateka&quot; for the NES.', '2020-02-01 11:14:47', '2020-02-01 10:44:11', NULL, 'N', 9, 0, 0, 290, '5376titlescreen.png', 0, 1, 'Karateka (Japan).nes\r\nMD5: ec43c9573c0e36ae7062f5e9b7236184\r\nSHA1: 33939c51c18d29d7b523d41b058486671df87bdd\r\nCRC32: e9bad787\r\n24592 bytes', '', '', ''),
(5377, 1, 711, 1, '1.0', '[5377]legacyofthewizardnes.zip', 'Y', '5377readme.txt', '01 February 2020', 1580533200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Legacy of the Wizard&quot; for the NES.', '2020-02-01 11:15:16', '2020-02-01 10:45:26', NULL, 'N', 9, 0, 0, 379, '5377titlescreen.png', 0, 1, 'Legacy of the Wizard (USA).nes\r\nMD5: dc2075de098c136d6b8ee43477164045\r\nSHA1: 512a6a3dd1cc822f468003ac2c21f3e082432232\r\nCRC32: b534eb48\r\n196624 bytes', '', '', ''),
(5378, 1, 2807, 1, '1.0', '[5378]lotlotnes.zip', 'Y', '5378readme.txt', '01 February 2020', 1580533200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Lot Lot&quot; for the NES.', '2020-02-01 11:15:48', '2020-02-01 10:48:19', NULL, 'N', 9, 0, 0, 189, '5378titlescreen.png', 0, 1, 'Lot Lot (Japan).nes\r\nMD5: 112406d15da9c31fe9fb54ed008f42c4\r\nSHA1: fc85c2e19a019746fe9865f2bcfd25c04a2717bc\r\nCRC32: 8b7ac605\r\n40976 bytes', '', '', ''),
(5379, 1, 26, 1, '1.0', '[5379]operationsecretstormnes.zip', 'Y', '5379readme.txt', '01 February 2020', 1580533200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Operation Secret Storm&quot; for the NES.', '2020-02-01 11:16:15', '2020-02-01 10:49:52', NULL, 'N', 9, 0, 0, 192, '5379titlescreen.png', 0, 1, 'Operation Secret Storm (Color Dreams) [!].nes\r\nMD5: 0c48863d30e94ff82bd7a885871fc6f0\r\nSHA1: 8408f0801b1e6e62112d3d4b3c632f7b7f6ec7f3\r\nCRC32: dcae060a\r\n131088 bytes', '', '', ''),
(5380, 1, 1951, 1, '1.0', '[5380]paclandnes.zip', 'Y', '5380readme.txt', '01 February 2020', 1580533200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pac-Land&quot; for the NES.', '2020-02-01 11:16:57', '2020-02-01 10:51:24', NULL, 'N', 9, 0, 0, 273, '5380titlescreen.png', 0, 1, 'Pac-Land (Japan).nes\r\nMD5: 9f71d05fb99d8fd30e7b4c08d462577f\r\nSHA1: 23465e55a862610dbbf98b19ea03ea40246c2254\r\nCRC32: 6ea63a46\r\n40976 bytes', '', '', ''),
(5381, 8, 45, 1, '1.0', '[5381]Super Robot Wars (S).rar', 'Y', '5381readme.txt', '02 February 2020', 1580619600, 4777, 'NOBODY', 'Spanish Translation for &quot;Super Robot Wars&quot; for the Game Boy.\r\nBased on the [url=http://www.romhacking.net/translations/1123/]English Translation[/url] by Aeon Genesis.', '2020-02-03 13:18:55', '2020-02-03 15:16:07', NULL, 'N', 9, 0, 0, 658, '5381titlescreen.png', 0, 1, 'Super Robot Taisen (Japan).gb\r\nFile Size     128 KB\r\nFile MD5      7BB8A5BC9E55A05EBA1A3FCBF460A9B5        \r\nFile SHA-1    267D77866C798D33C973FFF25D246FFF584BF9A3\r\nFile CRC32    7DD9D7D6', '', '', ''),
(5382, 23, 4170, 1, '1.1', '[5382]PWAAJFA_PT-BR_v1.1.zip', 'Y', '5382readme.txt', '10 July 2019', 1562731200, 5655, 'NOBODY', 'Full translation and relocalization of &quot;Phoenix Wright: Ace Attorney - Justice For All&quot; to brazilian portuguese, similarly to what was done by the American and French localizations.\r\n\r\nMost character names were adapted to portuguese, and the game now takes place in Brazil. All graphics were changed and characters&#039; voices were dubbed by some brazilian fandubbers.\r\n\r\nMade by the romhacking group &quot;Jacutem Sabão&quot;, formed in late 2018 with the objective of doing a massive localization for Ace Attorney series. For more information, go here: [url]https://jacutemsabao.bitbucket.io/[/url]', '2020-02-03 13:54:49', '2020-02-03 11:29:09', NULL, 'N', 11, 0, 0, 207, '5382titlescreen.png', 0, 1, 'Database match: Phoenix Wright - Ace Attorney - Justice for All (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 51EE2DDE4ADBD112E17780B4E5C8637CE5383418\r\nFile/ROM CRC32: ED50C3E6', '', '', ''),
(5384, 1, 1074, 1, '1.1', '[5384]mm4pl.rar', 'Y', '5384readme.txt', '09 April 2020', 1586404800, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man 4.', '2020-02-07 15:49:46', '2020-04-09 12:44:58', NULL, 'N', 1, 0, 0, 143, '5384titlescreen.gif', 0, 1, 'Mega Man 4 (U).nes\r\nCRC32: 2BC67AA8\r\nSHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nMD5: DB45EB9413964295ADB8D1DA961807CC', '', '', ''),
(5385, 1, 4166, 1, '20200207.1', '[5385]MagicJewelry-PT-20200207.01.zip', 'Y', '', '07 February 2020', 1581051600, 3051, 'NOBODY', 'This is a Portuguese translation of Magic Jewelry for the NES/Famicom.\r\n\r\nNote: It also allows you to start a new game by bypassing through CHR and PRG checksum.', '2020-02-08 19:10:24', '2020-02-07 09:12:46', NULL, 'N', 11, 0, 1, 123, '5385titlescreen.png', 0, 1, 'File name: Magic Jewelry (As).nes\r\nROM CRC32: F2CFA49312BD4DE3624AC24618DCD55B\r\nROM MD5: A189843D\r\nROM SHA-1: E458576B39DC2AA31C7EB7F8DD686485601E8F11', '', '', ''),
(5386, 1, 1329, 1, '1.01', '[5386]YYH.zip', 'Y', '5386readme.txt', '28 August 2020', 1598587200, 1005, 'NOBODY', 'This is a complete translation for the Datach Yu Yu Hakusho game on the NES.\r\n\r\nYou can also patch the translation with the romhack that removes the need for the Datach.\r\n\r\n[url=http://www.romhacking.net/hacks/1979/]http://www.romhacking.net/hacks/1979/[/url]', '2020-02-09 22:25:56', '2020-08-29 00:20:08', NULL, 'N', 12, 0, 0, 2762, '5386titlescreen.png', 0, 1, 'Database match: Datach - Yu Yu Hakusho - Bakutou Ankoku Bujutsukai (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4430F96F46EEE3BE92EA7F6ECCEE0076118189D1\r\nFile CRC32: 44070CFA\r\nROM SHA-1: 74218AAE93E4FEBFB2284BCF15811453418A2029\r\nROM CRC32: F51A7F46', '', '', ''),
(5387, 14, 4173, 1, '1.1', '', 'Y', '5387readme.txt', '26 February 2020', 1582693200, 841, 'NOBODY', 'L.O.L Lack of Love for SEGA Dreamcast - Japanese to English translation. Ver.1.0 (02.2020)\r\n\r\nGame is fully translated to English. Menus, descriptions, gameplay graphics, friendly animals/creatures. Developers interview and VMU icon is added in bonus files.\r\nPatched files work on real SEGA hardware (and GDEMU) and emulators like Redream, NullDC, Demul or etc.\r\nFor free, without external patcher - just use a simple LazyBoot tool and overwrite your files.\r\nCheck added &quot;README&quot; file to read all patching information!\r\n\r\n[b]Download Link[/b] (External link - big file size)\r\n* [url]http://sega.c0.pl/faqs/lol_lack_of_love_english_translation_dreamcast.html[/url]\r\n\r\n[b]Localization Team[/b]\r\n\r\n* Rolly - Project head, implementation, hack, GFX\r\n* RafaGam - translation &amp; proofreading\r\n* lackoflove - playtester\r\n\r\n[b]Changes in v.1.1[/b]\r\n\r\n- Full translations of menu, help screens, friendly animals, endings and system options\r\n- Title screen quality improved\r\n- Increased font - comfort has improved by playing on a regular RGB cable (non-VGA players)\r\n- Support PAL, NTSC-U, NTSC-J region\r\n- Fully working VGA patch on real Dreamcast created by famous japanese-cake (https://twitter.com/jc_dcdev)!\r\n\r\n[b]Know bugs[/b]\r\n\r\n- The Redream emulator may have a problem reading the first audio track when starting the game. There is no problem on other emulators and the real console.\r\n\r\n[b]Thanks to:[/b]\r\n\r\n- Sylwia &amp; lackoflove (playtests)\r\n- oketado (great selfboot tool)\r\n- Dreamcast-Talk, Seganet Discord, Sega Xtreme, japanese-cake, Lovedelic &amp; Ascii staff, Eric Walker, timbearup, ckhraish, eyl2004, smellypiratemonke, rscapewell, Gumlen&amp;Operacja Panda, Tomcio, Esperknight, Cargodin, megavolt85&amp;DC-Swat, Esppiral, and all SEGA &amp; Dreamcast fans.\r\n\r\n[b]Contact, info, links[/b]\r\n\r\nPS. Help wanted in the implementation of the text in translation Blue Submarine no.6 for SEGA Dreamcast (specialists on insert tools like Atlas etc.)\r\n\r\n*SEGA-SKY Portal : http://sega.c0.pl/romhacking_mods_translation.html\r\n*Youtube : https://www.youtube.com/c/SEGASKYPortal\r\n*Twitter : https://twitter.com/SEGA_SKY\r\n*Discord : https://discord.gg/FyRJpQj', '2020-02-11 20:31:21', '2020-02-26 22:05:06', NULL, 'N', 12, 1, 0, 33, '5387titlescreen.png', 0, 10, 'Discjuggler CDI or full GD-ROM GDI image.\r\nSerial Number: T-2106M / NTSC-J', '', '', ''),
(5388, 11, 4175, 1, '1.1', '[5388]Madou Monogatari I (Mega Drive) EN [v1.1].zip', 'Y', '5388readme.txt', '13 May 2020', 1589342400, 6382, 'NOBODY', 'This is a complete English translation of Madou Monogatari Ⅰ for the Mega Drive.', '2020-02-14 16:03:18', '2021-01-12 06:07:16', NULL, 'N', 12, 0, 0, 7809, '5388titlescreen.png', 0, 8, 'No-Intro filename: Madou Monogatari I (Japan).md\r\nCRC32:             DD82C401\r\nMD5:               41B8BA3569E3F4F98155DEA64318D223\r\nSHA-1:             143456600E44F543796CF6ADE77830115A8F2F99', '', '', ''),
(5389, 1, 2396, 1, '1.1', '[5389]magicdragonnes.zip', 'Y', '5389readme.txt', '15 February 2020', 1581742800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Magic Dragon&quot; for the NES.\r\n\r\nV1.1: Fixed READY and GAME OVER on some stages.', '2020-02-14 22:35:29', '2020-02-15 10:27:07', NULL, 'N', 9, 0, 0, 268, '5389titlescreen.png', 0, 1, 'Magic Dragon (Unl).nes\r\nMD5: 394264b71ce6dcfea917203baff0aeb1\r\nSHA1: 6f0747fc2a28dd2156b3109c4a6ae9bba33957c6\r\nCRC32: 1ad30965\r\n196624 bytes', '', '', ''),
(5390, 1, 706, 1, '1.1', '[5390]mm5pl.rar', 'Y', '5390readme.txt', '12 April 2020', 1586664000, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man 5.', '2020-02-15 00:40:37', '2020-04-12 12:24:11', NULL, 'N', 1, 0, 0, 129, '5390titlescreen.gif', 0, 1, 'Mega Man 5 (U).nes\r\nCRC32: 3EDCF7E8\r\nSHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nMD5: 4482FBBBC77E03266B979F5028D4B51D', '', '', ''),
(5391, 22, 2593, 1, '1.0', '[5391]golvellius.zip', 'Y', '5391readme.txt', '12 February 2020', 1581483600, 3960, 'NOBODY', 'Spanish translation for Golvellius - Valley of Doom on the Master System, it features a full Spanish translation and the inclusion of proper Spanish punctuation symbols and also a full set of lowercase letters.', '2020-02-15 00:43:43', '2020-02-12 00:41:56', NULL, 'N', 9, 0, 0, 313, '5391titlescreen.png', 0, 1, 'Database match: Golvellius - Valley of Doom (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: CB8C2DE9A8E91C0E4E60E5D4D9958E671D84DA4C\r\nFile/ROM CRC32: A51376FE', '', '', ''),
(5392, 12, 1398, 4, '1.0', '[5392]Madou Monogatari I (Game Gear) - Hardware Fix.zip', 'Y', '5392readme.txt', '14 February 2020', 1581656400, 4306, 'NOBODY', 'This is a small, unofficial update to filler and kingofcrusher&#039;s 2010 English translation patch for the Game Gear version of Madou Monogatari Ⅰ, which is known to have impossibly fast VRAM accesses that make the text completely garbled and unreadable when played on a real Game Gear.\r\n\r\nThis patch fixes the bulk of the issues, making the text readable and the game (hopefully) playable all the way through. Reportedly, there are still minor problems with text getting offset from its intended position, but it&#039;s certainly an improvement from before.\r\n\r\n[b]This patch should be applied on top of the existing translation patch.[/b] See the readme for detailed instructions.\r\n\r\nNote that this does not fix the non-hardware-related issues with the translation, such as text that overflows the dialogue window or lines that were translated without context and never edited.', '2020-02-15 17:33:09', '2020-02-14 17:27:20', NULL, 'N', 12, 0, 0, 1470, '5392titlescreen.png', 0, 1, 'Apply on top of the existing translation by filler and kingofcrusher (v1.0, dated 30 August 2010).\r\nCRC32: b289011d\r\nMD5: 81c3447b356a808a8e8e7b7c6a815c32\r\nSHA-1: fba3a3126dfef2b9192c9f4e26252d656dccf1fd', '', '', ''),
(5393, 8, 1185, 1, '1.0', '[5393]ninjatarogb.zip', 'Y', '5393readme.txt', '11 February 2020', 1581397200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ninja Taro&quot; for the Game Boy.', '2020-02-15 20:15:14', '2020-02-11 19:28:21', NULL, 'N', 9, 0, 0, 313, '5393titlescreen.png', 0, 1, 'Ninja Taro (U) [!].gb\r\nMD5: 1a52fb8f767e24dc75c3bb2d08679f6c\r\nSHA1: bd472ed88042e032a57041eb0a889da6aa3d1598\r\nCRC32: c53ebfbd\r\n131072 bytes', '', '', ''),
(5394, 1, 4166, 1, '1.0', '[5394]magicjewelrynes.zip', 'Y', '5394readme.txt', '11 February 2020', 1581397200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Magic Jewelry&quot; for the NES.', '2020-02-15 23:00:24', '2020-02-11 19:23:35', NULL, 'N', 9, 0, 0, 239, '5394titlescreen.png', 0, 1, 'Magic Jewelry (As) [a1].nes\r\nMD5: 09618636a16311272db008a99840f207\r\nSHA1: 8bb683f69bd2751f739c799eb7f09ee2ed77fc15\r\nCRC32: 100a3271\r\n40976 bytes', '', '', ''),
(5395, 1, 2215, 1, '1.0', '[5395]skykidnes.zip', 'Y', '5395readme.txt', '11 February 2020', 1581397200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Sky Kid&quot; for the NES.', '2020-02-15 23:09:29', '2020-02-11 19:33:57', NULL, 'N', 9, 0, 0, 208, '5395titlescreen.png', 0, 1, 'Sky Kid (USA).nes\r\nMD5: 83d03598ed42f9d1c7ff08cd8e532224\r\nSHA1: 2b19a755dbdf96c5857a5b772137785b906480b3\r\nCRC32: 8b190ddc\r\n163856 bytes', '', '', ''),
(5396, 1, 1890, 1, '1.0', '[5396]solarjetmanhuntforthegoldenwarpshipnes.zip', 'Y', '5396readme.txt', '11 February 2020', 1581397200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Solar Jetman - Hunt for the Golden Warpship&quot; for the NES.', '2020-02-16 12:57:27', '2020-02-11 19:35:56', NULL, 'N', 9, 0, 0, 241, '5396titlescreen.png', 0, 1, 'Solar Jetman - Hunt for the Golden Warpship (USA).nes\r\nMD5: 61ea38ff91665cb82d8519d47b1678d9\r\nSHA1: 872b91a2f7a2f635061ef43f79e7f7e9f59f5c50\r\nCRC32: 1c17ce33\r\n262160 bytes', '', '', ''),
(5397, 1, 1314, 1, '1.0', '[5397]NGIII.zip', 'Y', '', '16 February 2020', 1581829200, 5062, 'NOBODY', 'Indonesian translation of Ninja Gaiden III.', '2020-02-16 14:37:49', '2020-02-16 04:06:31', NULL, 'N', 24, 0, 1, 204, '5397titlescreen.png', 0, 1, 'Database match: Ninja Gaiden III - The Ancient Ship of Doom (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 3F2E6DAC76BA14EFC177B5653AB043E53A04D365\r\nFile CRC32: BABD39FA\r\nROM SHA-1: 503B64A28E0EAD2EE7312A46A4646B334A899846\r\nROM CRC32: 902E3168', '', '', ''),
(5398, 8, 3236, 1, '1.0', '[5398]mercenaryforcegb.zip', 'Y', '5398readme.txt', '11 February 2020', 1581397200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mercenary Force&quot; for the Game Boy.', '2020-02-16 18:12:41', '2020-02-11 19:24:51', NULL, 'N', 9, 0, 0, 187, '5398titlescreen.png', 0, 1, 'Mercenary Force (UE) [!].gb\r\nMD5: bf3d90ff1c8d4827b5657d7b15d84fde\r\nSHA1: 35bbde8934792588620d1c242dedef1da9097a2e\r\nCRC32: 9bb5ba03\r\n131072 bytes', '', '', ''),
(5399, 1, 998, 1, '1.0', '[5399]metalgearnes.zip', 'Y', '5399readme.txt', '11 February 2020', 1581397200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Metal Gear&quot; for the NES.', '2020-02-16 18:13:40', '2020-02-11 19:27:03', NULL, 'N', 9, 0, 0, 968, '5399titlescreen.png', 0, 1, 'Metal Gear (USA).nes\r\nMD5: 347f6b957cff910cd058d7bfd3cee588\r\nSHA1: 9aaa7c001465311ae79d84644aa5fce1f9766860\r\nCRC32: b27de2d8\r\n131088 bytes', '', '', ''),
(5400, 1, 1514, 1, '1.0', '[5400]pinballquestnes.zip', 'Y', '5400readme.txt', '11 February 2020', 1581397200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Pinball Quest&quot; for the NES.', '2020-02-16 18:15:11', '2020-02-11 19:29:39', NULL, 'N', 9, 0, 0, 250, '5400titlescreen.png', 0, 1, 'Pinball Quest (USA).nes\r\nMD5: 392630ff141f918469c0b1e3391c3669\r\nSHA1: 1c99ddd0a0addf875dadffcf899ff4d8c5be953e\r\nCRC32: 488bf94e\r\n262160 bytes', '', '', ''),
(5401, 1, 573, 1, '1.0', '[5401]punisherthenes.zip', 'Y', '5401readme.txt', '11 February 2020', 1581397200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Punisher&quot; for the NES.', '2020-02-16 18:16:32', '2020-02-11 19:30:52', NULL, 'N', 9, 0, 0, 319, '5401titlescreen.png', 0, 1, 'Punisher, The (USA).nes\r\nMD5: e300df875430695a5f8680ee1c16b5a4\r\nSHA1: e1b29a14727391738b0a48c9ae409a76012ec2ac\r\nCRC32: 0d6bd840\r\n262160 bytes', '', '', ''),
(5402, 9, 3814, 1, '1.0', '[5402]shadowthesfc.zip', 'Y', '5402readme.txt', '11 February 2020', 1581397200, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Shadow&quot; for the Super Nintendo.', '2020-02-16 18:17:25', '2020-02-11 19:32:15', NULL, 'N', 9, 0, 0, 473, '5402titlescreen.png', 0, 4, 'Shadow, The (USA) (Proto 1).sfc\r\nMD5: bb103f88b7e4c432acc337cba93f2077\r\nSHA1: 130618b7eb2449f564152ff0583353612babd483\r\nCRC32: 13380511\r\n2097152 bytes', '', '', ''),
(5403, 10, 2080, 1, '1.0', '[5403]River City Ransom EX (S).rar', 'Y', '5403readme.txt', '16 February 2020', 1581829200, 4777, 'NOBODY', 'Spanish Translation for &quot;River City Ransom EX&quot; for the Game Boy Advance.', '2020-02-17 11:00:06', '2020-02-16 21:43:26', NULL, 'N', 9, 0, 0, 647, '5403titlescreen.png', 0, 1, 'River City Ransom EX (USA).gba\r\nFile Size     4.00 MB\r\nFile MD5      0B95FB20B9F487EB64431E9DB9F75C7F        \r\nFile SHA-1    64D0B723AE4EB3F3589B535FB935618F2769229F\r\nFile CRC32    8686436E', '', '', ''),
(5404, 8, 458, 4, '1.1', '[5404]SOBSFr1.1.zip', 'Y', '', '15 May 2022', 1652587200, 4906, 'NOBODY', '[list]\r\n[li]This patch fix the error in Simon&#039;s event in Banuse City.[/li]\r\n[li]Fix the bug on teleporter, after return from Ex/trokia.[/li]\r\n[li]Fix items descriptions and missing line breaks.[/li]\r\n[li]This addendum patch now include the missing text from maps.[/li]\r\n[/list]\r\n\r\nApply this to a ROM that already has v1.0 of the [url=https://www.romhacking.net/translations/3592/]Star Ocean: Blue Sphere French translation[/url] patch applied.', '2020-02-18 06:15:53', '2022-05-16 04:56:51', NULL, 'N', 7, 0, 1, 567, '5404titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 6F492AE0DBC98C5E57D9434B2BDB01C8880BA9A2\r\nFile/ROM CRC32: C16D558E', '', '', ''),
(5405, 9, 2700, 1, '0.9', '[5405]Legend of the Mystical Ninja (FR) v0.9.zip', 'Y', '', '17 February 2020', 1581897600, 2481, 'NOBODY', 'The Legend of the Mystical Ninja on Super Nintendo is an action game in which your character must find a kidnapped princess. All hope rests on the two village ninja guards, Kid Ying and Dr Yang. Ying, a young mystical and daring ninja, slashes his enemies while riding his tiger. Yang, his mentor with great powers, masters the art of spiritual transformation. Together, they must cross the ten levels of the Dragon to find the princess.', '2020-02-18 06:16:44', '2023-09-12 08:26:01', NULL, 'N', 7, 0, 1, 323, '5405titlescreen.png', 0, 3, 'Database match: Legend of the Mystical Ninja, The (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 64E05DFA9712299536DEC8CAAAAA94994B9CFBBA\r\nFile/ROM CRC32: 797724C8', '', '', ''),
(5406, 11, 2354, 1, '1.0', '[5406]EJim 2 (E) espaniol multireg.zip', 'Y', '', '18 February 2020', 1582002000, 5789, 'NOBODY', 'Spanish translation of Earthworm Jim 2 for the Sega Genesis.', '2020-02-19 00:43:55', '2020-03-01 06:28:37', NULL, 'N', 9, 0, 1, 459, '5406titlescreen.jpg', 0, 8, 'Database match: Earthworm Jim 2 (Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B8E93EA8B42C688A218B83797E4A18EDA659F3E0\r\nFile/ROM CRC32: AF235FDF', '', '', ''),
(5407, 1, 4178, 1, '.95', '[5407]Emotos Pro Baseball - 10x More Fun! - ENGLISH V095.rar', 'Y', '5407readme.txt', '18 February 2020', 1582002000, 131, 'NOBODY', 'Emotos Pro Baseball - 10x More Fun! English translation project\r\nVersion 0.95\r\n2/17/2020\r\n\r\nModified by MrRichard999\r\nAdvanced Modifications by Proveaux &amp; Dr.Floppy\r\nTranslations by TheMajinZenki &amp; AgentOrange\r\nTitle Screen and Sign Graphics redrawn by FlashPV\r\n\r\nHere is an English translation for the game &quot;Emotos Pro Baseball - 10x More Fun!&quot; originally known as Emoyan no 10 Bai Pro Yakyuu. All the players, menus, and lines have been translated. \r\n\r\nOne issue that will be noticed is the ball speed is measured in Km instead of Mph so that might take some adjustment for those used to Miles vs. Kilometers. Also player names are limited to 4 letters due to game restrictions.', '2020-02-20 00:37:17', '2020-02-18 17:46:37', NULL, 'N', 12, 0, 0, 813, '5407titlescreen.png', 0, 1, 'Emoyan no 10 Bai Pro Yakyuu (Japan).nes\r\nCRC32: CD523241\r\nMD5: 76BED1AF8F4D6B190A26FA78206826B5\r\nSHA-1: DF6AEB44F38BADFF9FB2F40C32B8C32EE8E04C0E\r\nSHA-256: 93AC58D9317E4B5D701DE03EF3467579EBB446429F95C00C4FB2B678EA2703F1', '', '', ''),
(5408, 19, 3952, 1, '1.0', '[5408]boggy84rom.zip', 'Y', '5408readme.txt', '18 February 2020', 1582002000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Boggy&#039;84&quot; for the MSX.', '2020-02-20 00:38:06', '2020-02-18 19:07:49', NULL, 'N', 9, 0, 0, 71, '5408titlescreen.png', 0, 1, 'Boggy&#039;84 (1984) (Nippon Columbia) (J).rom\r\nMD5: ed3620892fb8a70154732ffac6f0b1ef\r\nSHA1: 5c96169207e197237aa728d8ce4e24c0635d5904\r\nCRC32: ec089246\r\n8192 bytes', '', '', ''),
(5409, 19, 3976, 1, '1.0', '[5409]colorballrom.zip', 'Y', '5409readme.txt', '18 February 2020', 1582002000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Color Ball&quot; for the MSX.', '2020-02-20 00:39:03', '2020-02-18 19:09:11', NULL, 'N', 9, 0, 0, 67, '5409titlescreen.png', 0, 1, 'Color Ball (1983) (Hudson) (J).rom\r\nMD5: 51d3e2426907224ab2244315cb05132c\r\nSHA1: ac391fe51f69e0a55fe3ab66c8ec3f2792dd5d08\r\nCRC32: 12552a1f\r\n8192 bytes', '', '', ''),
(5410, 19, 3886, 1, '1.0', '[5410]formationzrom.zip', 'Y', '5410readme.txt', '18 February 2020', 1582002000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Formation Z&quot; for the MSX.', '2020-02-20 00:41:08', '2020-02-18 19:10:16', NULL, 'N', 9, 0, 0, 79, '5410titlescreen.png', 0, 1, 'Formation Z (1985) (Jaleco) (J).rom\r\nMD5: 9add9b8b02369b48a507494df5c7303e\r\nSHA1: c0d33b513704adc56718b1f56c1062718683c77c\r\nCRC32: 37b55d09\r\n32768 bytes', '', '', ''),
(5411, 17, 999, 1, '1.22', '[5411]SLPS-02377.rar', 'Y', '5411readme.txt', '06 January 2018', 1515214800, 5790, 'NOBODY', 'The patch is created for the Japanese version of Vagrant Story. The patch will translate the game from Japanese to Chinese.\r\n\r\nThe translation can be patched by using PPF-O-Matic, you can get it [url=https://www.romhacking.net/utilities/356/]here[/url].\r\n\r\nFor further information, kindly visit the Chinese Forum. In the Chinese Forum, you will found information such as older version patches, walkthrough and etc. [url=https://tieba.baidu.com/p/5505419402]Click Here.[/url]', '2020-02-20 09:49:37', '2020-02-20 09:57:22', NULL, 'N', 4, 0, 0, 119, '', 1, 11, 'File/ROM SHA-1: 3A528593B822982993E9317EFC8BA608B129DAE3\r\nFile/ROM CRC32: 74C57FC7', '', '', ''),
(5412, 11, 3174, 1, '1,0', '[5412]Mystic Defender (G).zip', 'Y', '', '18 February 2020', 1582002000, 581, 'NOBODY', 'German translation of Mystic Defender based on the original', '2020-02-20 09:51:29', '2020-02-19 00:58:43', NULL, 'N', 8, 0, 1, 116, '5412titlescreen.png', 1, 9, 'Mystic Defender (USA, Europe) (Rev A).md\r\nFile/ROM SHA-1: E83C1F6E67C07D09370AEB7627C351BC07DC1C27\r\nFile/ROM CRC32: 768A81D8', '', '', ''),
(5413, 17, 597, 1, '2.0', '[5413]SRT_Alpha.rar', 'Y', '5413readme.txt', '06 June 2013', 1370491200, 5796, 'NOBODY', 'The patch is created for the Japanese game Super Robot Taisen Alpha. The patch will translate the game from Japanese to Chinese.\r\n\r\nThe translation can be patched by using PPF-O-Matic, you can get it [url=https://www.romhacking.net/utilities/356/]here[/url].', '2020-02-20 21:17:48', '2020-04-27 08:20:57', NULL, 'N', 4, 0, 0, 973, '5413titlescreen.png', 0, 11, 'Game Serial: SLPS-02528/SLPS-02636/SLPS-03576', '', '', ''),
(5414, 18, 4180, 1, '2.3', '', 'Y', '', '23 January 2021', 1611378000, 4245, 'NOBODY', 'This is the complete English translation of Tear Ring Saga Series: Berwick Saga: Lazberia Chronicle Chapter 174 for the PlayStation 2.\r\n\r\nMore info along with patch file download can be found at here (due to patch file is too large to host in RHDN): https://forums.serenesforest.net/index.php?/topic/80209-berwick-saga-translation-translation-finished/', '2020-02-22 23:21:50', '2021-01-24 20:50:11', NULL, 'N', 12, 1, 1, 34, '5414titlescreen.png', 0, 10, 'SLPS_254.97\r\nSize: 4,321,804,288 bytes\r\n\r\nSHA-256: 77a280686e34d26053ce03873eb6cd0f7fd9730c0b4d4e104f6eb63ac5bd7320\r\nMD5: a6d226e5128fc2ba720e3be75b56ec9d', '', '', ''),
(5415, 1, 747, 1, '1.0', '[5415]mm6pl.rar', 'Y', '5415readme.txt', '21 February 2020', 1582261200, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man 6.', '2020-02-23 01:37:39', '2020-02-21 15:57:50', NULL, 'N', 1, 0, 0, 127, '5415titlescreen.png', 0, 1, 'Mega Man 6 (U).nes\r\nCRC32: 988798A8\r\nSHA-1: 26D33987CFF21C651FE3D638F4A739C33A18C240\r\nMD5: 00F8CBEBA7DB567D1083053B30A93ADA', '', '', ''),
(5416, 1, 719, 1, '1.3', '[5416]Dragon Quest (Japan) [English by Polinym].zip', 'Y', '5416readme.txt', '19 March 2020', 1584590400, 5656, 'NOBODY', 'This is Polinym&#039;s basic translation of Dragon Quest for the Famicom. It is not considered a &quot;WFC&quot; project and therefore little to no attempts were made to localize or alter existing content. \r\n\r\nAll of the text in the game is translated, and the &quot;Engrish&quot; bits like the ending were left unchanged. Because of space issues, some details were left out, but Polinym tried his best to ensure all text was as natural as possible. The goal was to be as accurate as possible in the space provided.\r\n\r\nDespite Polinym&#039;s best efforts, only two known issues remain in the game. The &quot;secret entrance&quot; behind the Dragon King/Dragonlord&#039;s throne, and the displaying of &quot;Wing&quot;s in the item menu. Other than those, the entire game should be error-free, and 100% playable.\r\n\r\nRev. 1.1 - Fixed a typo (&quot;recieves&quot; to &quot;receives&quot;)\r\n\r\nRev. 1.2 - Fixed issue &quot;Lailho&quot; to &quot;Laliho&quot;. Fixed text overflow.\r\n\r\nRev. 1.3 - Resolved password issue.', '2020-02-24 17:17:00', '2020-03-19 22:33:48', NULL, 'N', 12, 0, 0, 2942, '5416titlescreen.png', 0, 1, 'Database match: Dragon Quest (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 17AA26ECD1197A2CD2B5F02D71AEC3342B229D25\r\nFile CRC32: C72E2739\r\nROM SHA-1: 4E72277DC2AB3B70B29086C0664014CAF6E16CB2\r\nROM CRC32: 88053D25', '', '', ''),
(5417, 9, 534, 1, '1.0', '[5417]Aim to the Ace! (S).rar', 'Y', '5417readme.txt', '23 February 2020', 1582434000, 4777, 'NOBODY', 'Spanish Translation of &quot;Aim to the Ace!&quot; or &quot;Ace wo Nerae!&quot; for the Super Nintendo.\r\nBased on the English Translation by RPGONE.', '2020-02-24 17:49:02', '2020-02-23 04:01:23', NULL, 'N', 9, 0, 0, 599, '5417titlescreen.png', 0, 4, 'Ace o Nerae! (Japan).sfc/smc\r\nFile Size     1.00 MB\r\nFile MD5      572CF198450D3424DA503F93D4E6AC85        \r\nFile SHA-1    065BF1BBF4662383E2E42105AD76E0ED93213A57\r\nFile CRC32    6C5F1A18', '', '', ''),
(5418, 9, 957, 1, '1.0', '[5418]Mega Man X2 PL.zip', 'Y', '5418readme.txt', '22 February 2020', 1582347600, 5494, 'NOBODY', 'Translation to Polish for “Mega Man X2” for the SNES.', '2020-02-25 11:57:14', '2020-02-23 15:26:50', NULL, 'N', 1, 0, 0, 133, '5418titlescreen.png', 0, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', '', '', ''),
(5419, 10, 4181, 1, '1.0', '[5419]Iridion II (Europe) (En,Fr,De)spa.zip', 'Y', '', '24 February 2020', 1582520400, 5789, 'NOBODY', 'Spanish translation of Iridion II for the Game Boy Advance.', '2020-02-25 13:00:09', '2020-02-27 07:46:51', NULL, 'N', 9, 0, 1, 412, '5419titlescreen.jpg', 0, 1, 'Database match: Iridion II (Europe) (En,Fr,De)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 661442C24404CC0727E4343F9CE570C87C797661\r\nFile/ROM CRC32: 57930C6A', '', '', ''),
(5420, 9, 4182, 1, '0.91', '[5420]Aretha II V0.91 IPS.zip', 'Y', '5420readme.txt', '26 February 2020', 1582693200, 1193, 'NOBODY', 'A turn based RPG. A direct sequel to Aretha 1 on SNES. Pretty fun, cutesy RPG with a female lead character Named Ariel. A fun story, Good graphics, and classic RPG gameplay. \r\n\r\nThis time around, Arial has a bad dream about two of her former companions from Aretha 1 being in trouble.  Then after she wakes, a letter arrives informing her that those same companions are battling great evil which threatens to destroy the world.  The letter asks Arial to take up her Aretha rings once more and lend a hand to save all they hold dear.  Arial does just that and takes off on an adventure in search of her companions and the game starts from there.', '2020-02-25 15:51:17', '2020-02-26 18:55:46', NULL, 'N', 12, 0, 0, 4773, '5420titlescreen.png', 0, 4, 'Database match: Aretha II - Ariel no Fushigi na Tabi (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 1EB540648749F760EA23E6FB6C3AE3AD0B7CA1A5\r\nFile/ROM CRC32: FF63EC26', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5421, 11, 3566, 1, '1.0', '[5421]panorama spa ips.zip', 'Y', '', '24 February 2020', 1582520400, 5789, 'NOBODY', 'Spanish translation of Panorama Cotton for SEGA Genesis, based on the [url=http://www.romhacking.net/translations/4292/]English patch[/url] that SamIam and Malias made.\r\n\r\nUse a Panorama Cotton.bin or also .gen ROM (Japan region)', '2020-02-26 13:10:28', '2020-02-24 21:44:06', NULL, 'N', 9, 0, 1, 680, '5421titlescreen.png', 0, 8, 'Database match: Panorama Cotton (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 63D9B71CFE0B7AAA6913AE06C1F2547D6D2AAE5C\r\nFile/ROM CRC32: 9E57D92E', '', '', ''),
(5422, 8, 1849, 1, '1.0', '[5422]garfieldlabyrinthgb.zip', 'Y', '5422readme.txt', '18 February 2020', 1582002000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Garfield Labyrinth&quot; for the Game Boy.', '2020-02-28 18:35:52', '2020-02-18 19:11:52', NULL, 'N', 9, 0, 0, 140, '5422titlescreen.png', 0, 1, 'Garfield Labyrinth (U).gb\r\nMD5: 5e441af514d1bcdaec08c133ceea4e5e\r\nSHA1: 106b0b65fe06ed352de34c9bf640c3e024d8c0e5\r\nCRC32: 6a043abd\r\n131072 bytes', '', '', ''),
(5423, 1, 3237, 1, '1.0', '[5423]mendelpalacenes.zip', 'Y', '5423readme.txt', '18 February 2020', 1582002000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mendel Palace&quot; for the NES.', '2020-02-28 18:36:52', '2020-02-18 19:13:41', NULL, 'N', 9, 0, 0, 251, '5423titlescreen.png', 0, 1, 'Mendel Palace (U) [!].nes\r\nMD5: 77aeb9fa4a5ebca2b933e20fbdcf1469\r\nSHA1: 646fc2337bdb2fca8857abaf6a41ec44f39bb83b\r\nCRC32: 3894826f\r\n262160 bytes', '', '', ''),
(5424, 8, 1849, 1, '1.0', '[5424]mickeymouseivgb.zip', 'Y', '5424readme.txt', '18 February 2020', 1582002000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Mickey Mouse IV&quot; for the Game Boy.', '2020-02-28 18:40:34', '2020-02-18 19:14:58', NULL, 'N', 9, 0, 0, 140, '5424titlescreen.png', 0, 1, 'Mickey Mouse IV (J).gb\r\nMD5: 744dc7e4b03d16b8b6dd35a697c77892\r\nSHA1: d091d67890103ca97caf2c46d6bf4e2a85c92383\r\nCRC32: 0d30b3a1\r\n131072 bytes', '', '', ''),
(5425, 8, 1849, 1, '1.0', '[5425]realghostbustersthegb.zip', 'Y', '5425readme.txt', '18 February 2020', 1582002000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Real Ghostbusters&quot; for the Game Boy.', '2020-02-28 18:41:06', '2020-02-18 19:16:50', NULL, 'N', 9, 0, 0, 149, '5425titlescreen.png', 0, 1, 'Real Ghostbusters, The (U) [!].gb\r\nMD5: bbca91d6bc19cda45c706046b6e854e6\r\nSHA1: f470bf48b02e95b7f2c0d82b5c676bd298ab6d52\r\nCRC32: e1592b83\r\n131072 bytes', '', '', ''),
(5426, 19, 3948, 1, '1.0', '[5426]senjyorom.zip', 'Y', '5426readme.txt', '18 February 2020', 1582002000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Senjyo&quot; for the MSX.', '2020-02-28 18:41:47', '2020-02-18 19:18:03', NULL, 'N', 9, 0, 0, 68, '5426titlescreen.png', 0, 1, 'Senjyo (1984) (Sony) (J).rom\r\nMD5: c129fbaa8caabb21cc28e3fe35304576\r\nSHA1: e373e3e9be4f6d30d5db84b699082c00b2021ba3\r\nCRC32: 126bc4cd\r\n16384 bytes', '', '', ''),
(5427, 11, 1276, 1, '1.1', '[5427]streetsofrage3smd.zip', 'Y', '5427readme.txt', '21 March 2020', 1584763200, 3384, 'NOBODY', 'Translation to Spanish for &quot;Streets of Rage 3&quot; for the Sega Genesis/Mega Drive.\r\n\r\nV1.1: Little script fixes.', '2020-02-28 18:42:55', '2020-04-04 10:42:07', NULL, 'N', 9, 0, 0, 932, '5427titlescreen.png', 0, 8, 'Streets of Rage 3 (U) [!].bin\r\nMD5: 2d0b0c8f10edf76131708e874e8d1ee4\r\nSHA1: 40a33dd6f9dab0aff26c7525c9b8f342482c7af6\r\nCRC32: d5bb15d9\r\n3145728 bytes', '', '', ''),
(5428, 19, 3826, 1, '1.0', '[5428]zaxxonrom.zip', 'Y', '5428readme.txt', '18 February 2020', 1582002000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Zaxxon&quot; for the MSX.', '2020-02-28 18:43:30', '2020-02-18 19:23:12', NULL, 'N', 9, 0, 0, 81, '5428titlescreen.png', 0, 1, 'Zaxxon (1985) (Pony Cannon) (J).rom\r\nMD5: 8ad24cb1636b8cce01e1cb6f9fcd6fd6\r\nSHA1: d88f33ee40839f87cdce6cc4820e1dd192a01776\r\nCRC32: 0b3ba595\r\n32768 bytes', '', '', ''),
(5429, 11, 1100, 1, '1.1', '[5429]Yuu Yuu Hakusho  Sunset Fighters (S).rar', 'Y', '5429readme.txt', '29 February 2020', 1582952400, 4777, 'NOBODY', 'Spanish Translation of &quot;Yu Yu Hakusho Sunset Fighters&quot; for the Sega Mega Drive/Genesis.', '2020-02-28 18:45:13', '2020-03-01 01:34:56', NULL, 'N', 9, 0, 0, 828, '5429titlescreen.png', 0, 9, 'Yuu Yuu Hakusho - Sunset Fighters (Brazil).md\r\nFile Size     3.00 MB\r\nFile MD5      2A2165B2BE91810F5B97E8D7D2F76AD5        \r\nFile SHA-1    E307363837626D47060F5347D0FCCFC568A12B18\r\nFile CRC32    FE3FB8EE', '', '', ''),
(5431, 9, 269, 1, '1.0', '[5431]Clock Tower (Chinese).zip', 'Y', '', '16 April 2018', 1523851200, 5821, 'NOBODY', 'A Chinese translation of the SNES version of Clock Tower.\r\n\r\nThe credits were left in English, but everything seems to be complete.', '2020-02-29 21:54:59', '2020-02-26 17:42:20', NULL, 'N', 4, 0, 1, 206, '5431titlescreen.png', 0, 4, 'Database match: Clock Tower (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: FEB998D4E963A76A4DEE6351EDAB894AF431EEBA\r\nFile/ROM CRC32: CBCD0DAD', '', '', ''),
(5432, 1, 750, 1, '1.01', '[5432]supermariobros3frnes.zip', 'Y', '5432readme.txt', '05 March 2020', 1583384400, 5822, 'NOBODY', 'Translated by hlabrande, ROMhacking by Wave.\r\n\r\nPatch in IPS format, use e.g. LunarIPS to apply the patch.', '2020-02-29 22:32:39', '2020-03-05 22:13:04', NULL, 'N', 7, 0, 0, 366, '5432titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', '', '', ''),
(5433, 14, 4186, 2, '1.0', '[5433]Cannon Spike (S).rar', 'Y', '5433readme.txt', '29 February 2020', 1582952400, 4777, 'NOBODY', 'Spanish Translation of &quot;Cannon Spike&quot; for the Sega Dreamcast.', '2020-03-03 13:14:51', '2020-04-11 23:05:41', NULL, 'N', 9, 0, 0, 191, '5433titlescreen.jpg', 1, 1, 'Cannon Spike.CDI\r\nFile Size  701 MB\r\nFile MD5   e9f62ccdaf1304a40e64d591c5601f72\r\nFile SHA1  43f8ce0d82fe80734b7b2ac34e02a27982c9df16\r\nFile CRC32 04db3c7c', '', '', ''),
(5434, 12, 4187, 1, '1.0', '[5434]Panzer Dragoon Mini (S).rar', 'Y', '5434readme.txt', '29 February 2020', 1582952400, 4777, 'NOBODY', 'Spanish Translation of &quot;Panzer Dragoon Mini&quot; for the Sega Game Gear.', '2020-03-03 13:16:51', '2020-03-01 02:54:50', NULL, 'N', 9, 0, 0, 319, '5434titlescreen.png', 1, 1, 'Panzer Dragoon Mini (J) [!].gg\r\nFile Size     512 KB\r\nFile MD5      4D0D6D25DFEF7E1A509D828F157D515F        \r\nFile SHA-1    C1498F68ACB234F46AB6F443F484A48EBD183F0F\r\nFile CRC32    E9783CEA', '', '', ''),
(5435, 1, 4188, 1, '1.0', '[5435]airwolfnes.zip', 'Y', '5435readme.txt', '29 February 2020', 1582952400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Airwolf (Acclaim)&quot; for the NES.', '2020-03-08 09:41:49', '2020-02-29 16:18:31', NULL, 'N', 9, 0, 0, 205, '5435titlescreen.png', 0, 1, 'Airwolf (U) [!].nes\r\nMD5: d0fa24d5784cca5cb96610a95db37538\r\nSHA1: 377261e0ed050c1f363a778854a463112e02c567\r\nCRC32: f0a5eb24\r\n163856 bytes', '', '', ''),
(5436, 22, 4189, 1, '1.0', '[5436]greaticehockeysms.zip', 'Y', '5436readme.txt', '29 February 2020', 1582952400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Great Ice Hockey&quot; for the Sega Master System.', '2020-03-08 09:55:34', '2020-02-29 16:25:05', NULL, 'N', 9, 0, 0, 104, '5436titlescreen.png', 0, 1, 'Great Ice Hockey (UJ) [!].sms\r\nMD5: 374d762b51b1c5ea8ff7903f98586e0e\r\nSHA1: bbe6bd6b59e5ae20cd1a4a8c72276aac7d2964a3\r\nCRC32: 0cb7e21f\r\n65536 bytes', '', '', ''),
(5437, 8, 4190, 1, '1.0', '[5437]donkeykonglandgb.zip', 'Y', '5437readme.txt', '29 February 2020', 1582952400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Donkey Kong Land&quot; for the Game Boy.', '2020-03-08 10:02:48', '2020-02-29 16:20:29', NULL, 'N', 9, 0, 0, 355, '5437titlescreen.png', 0, 1, 'Donkey Kong Land (U) [S][!].gb\r\nMD5: 89bb0d67d5af35c2ebf09d9aef2e34ad\r\nSHA1: 4e6d8f085ca197479d59912c1d58e4f3b40c28ac\r\nCRC32: 49dc0d37\r\n524288 bytes', '', '', ''),
(5438, 22, 4191, 1, '1.0', '[5438]golfmaniasms.zip', 'Y', '5438readme.txt', '29 February 2020', 1582952400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Golfamania for the Sega Master System.', '2020-03-08 10:04:35', '2020-02-29 16:23:07', NULL, 'N', 9, 0, 0, 116, '5438titlescreen.png', 0, 1, 'Golf Mania (UE) [!].sms\r\nMD5: 5554f9f67103e0d5b1a4075a2d26d15b\r\nSHA1: d0b964dd7cd8ccdd730de4d8e4bb2e87bea7686e\r\nCRC32: 48651325\r\n262144 bytes', '', '', ''),
(5439, 11, 4192, 1, '1.0', '[5439]hauntingstarringpolterguysmd.zip', 'Y', '5439readme.txt', '29 February 2020', 1582952400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Haunting Starring Polterguy&quot; for the Sega Genesis/Mega Drive.', '2020-03-08 10:05:46', '2020-02-29 16:26:45', NULL, 'N', 9, 0, 0, 311, '5439titlescreen.png', 0, 8, 'Haunting Starring Polterguy (UE) [!].bin\r\nMD5: 3f18b4cfc9d286df11db970f2e894392\r\nSHA1: d6227ef00fdded9184676edf5dd2f6cae9b244a5\r\nCRC32: c9fc876d\r\n2097152 bytes', '', '', ''),
(5440, 1, 4193, 1, '1.0', '[5440]world_of_warcraft_ips.zip', 'Y', '', '04 March 2020', 1583298000, 1425, 'NOBODY', 'This is the English translation of the Chinese NES game of the same name. This game follows the story of Illidan Stormrage, as he works his way from a Night Elf, to a Demon Hunter, and finally an actual Demon. Play out this campaign in 8 bit that takes Illidan throughout Azeroth, and the Outland. Enjoy!', '2020-03-09 01:02:40', '2020-03-04 20:46:59', NULL, 'N', 12, 0, 1, 1007, '5440titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EB1AFFAE1DAB19C74363413766562C2D0732BF28\r\nFile CRC32: C9644F6C\r\nROM SHA-1: 0F40D08E1D685F863B4E70B66780C2134D02209A\r\nROM CRC32: EFF96E8A', '', '', ''),
(5441, 1, 4194, 1, '.9', '[5441]Famista \'89 - Opening Game!! - ENGLISH v0-9.rar', 'Y', '5441readme.txt', '05 March 2020', 1583384400, 1637, 'NOBODY', 'This is a patch which translated the names, menus, and icons into English for easier playthrough.\r\nA few of the random popup banners that appear have been left due to not being able to trigger all of them that appear such as &quot;Lucky #7&quot; but this should not hinder any gameplay.\r\n\r\nEnjoy!', '2020-03-09 01:11:38', '2020-03-07 22:00:29', NULL, 'N', 12, 0, 0, 873, '5441titlescreen.png', 0, 1, 'Use the NO-INTRO rom:\r\nFamista &#039;89 - Kaimaku Ban!! (Japan).nes\r\nFile SHA-1: DB8677CC910000B7ED73D0FA4B3F9494FE7B3983\r\nFile CRC32: 51DE3D0F\r\nROM SHA-1: 0CE769F52E0BB8EF3F3C531A621B1261C052A640\r\nROM CRC32: 4F2F1846', '', '', ''),
(5442, 1, 4195, 1, '.98', '[5442]Ganbare Pennant Race! - ENGLISH - V098.rar', 'Y', '5442readme.txt', '22 February 2020', 1582347600, 1637, 'NOBODY', 'Here is a patch which translates the players, menus, graphics with Japanese text, and basic lines in the game. Password screens were left as they were as save states can be used.', '2020-03-09 01:12:58', '2020-03-07 21:48:07', NULL, 'N', 12, 0, 0, 815, '5442titlescreen.png', 0, 1, 'Apply to a clean ROM with the following hash info\r\nGanbare Pennant Race! (Japan).nes\r\nCRC32: D15EDC9A\r\nMD5: 1F867BD9127A147391EF98B8A9165699\r\nSHA-1: 1F4D7665E5F8C5D5C7783A630308215AA51E93F6\r\nSHA-256: 5EFE8F930D8F052787D128FBA032438D1905DB7DE36E29C79A0F4475CE2DB3E9', '', '', ''),
(5443, 9, 4196, 1, '1.1', '[5443]Marvel Super Heroes War of the Gems (S).rar', 'Y', '5443readme.txt', '10 March 2020', 1583812800, 4777, 'NOBODY', 'Spanish Translation of &quot;Marvel Super Heroes: War of the Gems&quot; for the Super Nintendo.', '2020-03-10 00:27:38', '2020-03-10 17:21:24', NULL, 'N', 9, 0, 0, 708, '5443titlescreen.png', 1, 4, 'Marvel Super Heroes - War of the Gems (U).smc\r\nFile Size     2.00 MB\r\nFile MD5      D3C46F884C50F50236639C5F6303EEF7        \r\nFile SHA-1    DF1BC952AC6B947A9CC55E21225E0A87647D1CB9\r\nFile CRC32    00AF56E8', '', '', ''),
(5444, 9, 322, 1, '0.98', '[5444]Madou Monogatari(ESP).zip', 'Y', '5444readme.txt', '09 March 2020', 1583726400, 3960, 'NOBODY', 'Spanish translation for Madou Monogatari: Hanamaru Daiyouchienji, all the script and most graphics have been localized and proper Spanish punctuation was added to the font. Based on the [url=http://www.romhacking.net/translations/386/]glorious work[/url] of Aeon Genesis and J2e Translations.', '2020-03-10 03:19:15', '2020-03-09 22:53:35', NULL, 'N', 9, 0, 0, 826, '', 1, 4, 'Database match: Madou Monogatari - Hanamaru Daiyouchienji (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 164D51CE6CF2228A399BA11FC1F5803CACE53CB7\r\nFile/ROM CRC32: 1354E81E', '', '', ''),
(5445, 10, 1522, 1, '1.0', '[5445]Tekken Advance (S).rar', 'Y', '5445readme.txt', '11 March 2020', 1583899200, 4777, 'NOBODY', 'Spanish Translation of &quot;Tekken Advance&quot; for the Game Boy Advance.', '2020-03-14 05:22:01', '2020-03-11 22:53:13', NULL, 'N', 9, 0, 0, 460, '5445titlescreen.png', 0, 1, 'Tekken Advance (USA).gba\r\nFile Size     8.00 MB\r\nFile MD5      5D8788E5F864D576846C5FBF0A4C827A        \r\nFile SHA-1    8B21CD57CACF172F963DFC7EAD4FA127A8A63870\r\nFile CRC32    C59EA73B', '', '', ''),
(5446, 8, 4199, 1, '1.1', '[5446]Survival Kids [T+Por_V1-1_byLobisOne].zip', 'Y', '5446readme.TXT', '20 March 2020', 1584676800, 5785, 'NOBODY', 'Brazilian Portuguese translation patch for &quot;Survival Kids&quot;, a survival action RPG developed by Konami and released in 1999 for the Game Boy Color.\r\n\r\nAll the dialog, item names and menu text are translated. Only the text made with custom graphics (such as &quot;Days of Survival&quot; and &quot;Congratulations&quot;) will be left in English for now (check the &quot;README&quot; for more information about that).\r\n\r\nChanges made in version 1.1:\r\n\r\n- Accent marks were added to the text.\r\n- Now there is only one variant of the patch, making the patching process much easier.\r\n- Some bugs were fixed (sorry for that...).\r\n\r\nThe &quot;README&quot; documentation is in Portuguese.\r\n\r\nIf you used the 1.0 patch before, please apply the 1.1 patch to a new, unmodified ROM.\r\n\r\nDON&#039;T FORGET to check the Portuguese discussion page! (the link is included in the README file). Small updates, if any, should only be posted there for a while.', '2020-03-16 06:36:42', '2020-03-20 18:42:36', NULL, 'N', 11, 0, 0, 189, '', 1, 1, 'Database match: Survival Kids (USA) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 0E3D3821710B07F68628EDDA071B928DF0C6A2F2\r\nFile/ROM CRC32: C46ABA56', '', '', ''),
(5447, 17, 1805, 4, '1.0.4', '[5447]SuikoParch.rar', 'Y', '5447readme.txt', '18 January 2021', 1610946000, 5843, 'NOBODY', 'This translations is based in the original [url=https://www.romhacking.net/translations/2129/]Pablito&#039;s/Vagrant Traducciones patch[/url]\r\nNot only typos, but also translations error and pointers has been changed, to enhance the translation.\r\nNot only the English script was used to translate - sites like SuikoSource, Legend of Localization and Gensopedia were consulted as well.\r\nAnd now, thanks to Pyriel, this translation also have fixed Clay Guardian and Guardian of Earth spells, both broken in the original PAL and NTSC game.', '2020-03-16 06:39:05', '2021-01-18 21:17:18', NULL, 'N', 9, 0, 0, 1655, '', 1, 11, 'SLES-00527\r\nSize: 590843568 bytes\r\nCRC32: 66176db6	\r\nMD5: fa873f86edf4811aca51395218f704f0\r\nSHA1: 7654c3040813c737472445e4d9ef046a1d7af76a', '', '', ''),
(5448, 9, 849, 1, '1.0', '[5448]mm7pl.rar', 'Y', '5448readme.txt', '15 March 2020', 1584244800, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man 7.', '2020-03-16 06:39:32', '2020-03-15 12:23:47', NULL, 'N', 1, 0, 0, 156, '5448titlescreen.png', 0, 4, 'Mega Man 7 (U).sfc\r\nCRC32: 2D947536\r\nSHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nMD5: 301D8C4F1B5DE2CD10B68686B17B281A', '', '', ''),
(5449, 9, 3328, 1, '1.01a', '[5449]KingofDragons_esp~Crackowia-ips.zip', 'Y', '5449readme.txt', '19 March 2020', 1584590400, 5844, 'NOBODY', 'This patch translates King of Dragons for SNES from English to Spanish.\r\n\r\nThis is the first existing translation from English to Spanish of this game that completely translates the texts with accents and special symbols of Spanish language, as the &quot;ñ&quot; letter, and the opening question and exclamation marks, &quot;¿&quot;, &quot;¡&quot;. It also adds accents to big letters, that appear after defeating a boss. It&#039;s the first translation to Spanish of KOD, besides, to translate those graphics of the game that contain texts, such as the words &quot;WORLD MAP&quot;, &quot;STAGE ??&quot;, character class names (Elf, Wizard, Warrior, Cleric, Dwarf) and &quot;Player select&quot; logo in the player selection screen, Magic Crystals&#039; descriptions, level-up items, and others. At the same time, it is respectful with the original art and font style of such graphics, including in the complicated cases the Spanish equivalent underwritten, without altering the original art, in a sort of bilingual style, as is the case of &quot;Player Select&quot; big logo, or &quot;Magic Crystals&quot; big logo.\r\n\r\nThe texts and graphics have been translated by Rod Mérida. The translation has been beta-tested by Vicks Dg, both from the translation group Crackowia. This patch requires to be applied over a headered ROM. Two versions of this translation have been produced and released: one translates the US NTSC version, and the other translates the European PAL version. Both patches can be accessed inside the .zip file. \r\n\r\nUnfortunately this game didn&#039;t arrive to European territory in other than English language, as well as the original Arcade version, so many children and teenagers couldn&#039;t understand its texts. These two patches intend to amend this situation.', '2020-03-16 06:40:07', '2022-11-09 12:16:10', NULL, 'N', 9, 0, 0, 788, '5449titlescreen.png', 0, 3, 'Database match: King of Dragons (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 56E6A07DEB9F5B34AE45F2C3F1DE8F0F056157C2\r\nFile CRC32: 5F443FCF\r\nROM SHA-1: 792355FB2CE50496B84760E3833662CA1C63CFC5\r\nROM CRC32: DD505DF7\r\n-\r\nDatabase match: King of Dragons (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 58A378D8E85727860B701E57E27E086BA68D446E\r\nFile CRC32: FAE4E033\r\nROM SHA-1: E65EAA67DBC227FEAD5ECC15E23771C29050EECD\r\nROM CRC32: 78F0820B', 'Custom', '', 'https://youtu.be/IrRwhZ9KdUM'),
(5451, 10, 4200, 1, '1.1', '[5451]Wade Hixton\'s Counter Punch (S).rar', 'Y', '5451readme.txt', '22 April 2020', 1587528000, 4777, 'NOBODY', 'Spanish Translation of &quot;Wade Hixton&#039;s Counter Punch&quot; for the Game Boy Advance.', '2020-03-17 12:58:18', '2020-04-22 03:56:52', NULL, 'N', 9, 0, 0, 377, '5451titlescreen.png', 1, 1, '1424 - Wade Hixton&#039;s Counter Punch (UE).gba\r\nFile Size     8.00 MB\r\nFile MD5      05B82F996A7EBC44C62697B02833A68F        \r\nFile SHA-1    11145CFE08B4BF6B51FA47C48AD5289FD322D599\r\nFile CRC32    47B49060', '', '', ''),
(5453, 8, 1562, 1, '1.0', '[5453]pokegreen.zip', 'Y', '', '16 March 2020', 1584331200, 4352, 'NOBODY', 'This is a Korean translation of Pokemon Green version\r\n\r\nThis based on the English Blue version, but all graphics are fixed to the Japanese version and name changed to Green version like Japanese Red/Green.', '2020-03-17 14:30:12', '2020-04-01 19:27:11', NULL, 'N', 5, 0, 1, 345, '5453titlescreen.png', 0, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', '', '', ''),
(5454, 8, 876, 1, '1.0', '[5454]pokered.zip', 'Y', '', '16 March 2020', 1584331200, 4352, 'NOBODY', 'This is a Korean translation of Pokemon Red Version\r\n\r\nPrint functions are disabled. Using time capsule with official Korean Pokemon Gold/Silver is able.', '2020-03-18 06:32:13', '2020-03-18 00:29:27', NULL, 'N', 5, 0, 1, 414, '5454titlescreen.png', 0, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', '', '', ''),
(5455, 22, 3170, 1, '1.12a', '[5455]Shadow_of_the_Beast~UE~[T_Esp-Rod_Mérida-2013-1_12]-ips.zip', 'Y', '5455readme.txt', '20 March 2020', 1584676800, 5844, 'NOBODY', 'This patch translates Shadow of the Beast for Sega Master System from English to Spanish. \r\n\r\nThe translation cares aspects regarding literary language style to get the atmosphere and transmit the original touch of the English texts. It includes special characters and letters of Spanish language such as accents and &quot;Ñ&quot; letter. The Master System internal header&#039;s checksum of the ROM has been fixed.\r\n\r\nThe texts have been translated and tested by Rod Mérida, from Crackowia translation group. This patch must be applied over a 256KB European/Brazilian ROM, with CRC32 checksum: 1575581D.', '2020-03-20 23:35:01', '2020-08-08 09:04:44', NULL, 'N', 9, 0, 0, 188, '5455titlescreen.png', 0, 1, 'Database match: Shadow of the Beast (Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: 45943B021CBAEE80A149B80DDB6F3FB5EB8B9E43\r\nFile/ROM CRC32: 1575581D', '', '', ''),
(5456, 8, 1338, 1, '1.0', '[5456]pokeblue.zip', 'Y', '', '18 March 2020', 1584504000, 4352, 'NOBODY', 'Pokemon Japanese Blue Version Korean translation.\r\n\r\nPokemon appearance and NPC trade fixed like Japanese Blue version. So this is not only a translation but also a ROM hack.', '2020-03-21 23:49:55', '2020-03-21 23:49:36', NULL, 'N', 5, 0, 1, 367, '5456titlescreen.png', 0, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', '', '', ''),
(5457, 8, 921, 1, '1.0', '[5457]mmw1pl.rar', 'Y', '5457readme.txt', '22 March 2020', 1584849600, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man: Dr. Wily Revenge.', '2020-03-24 06:30:47', '2020-03-22 14:55:26', NULL, 'N', 1, 0, 0, 82, '5457titlescreen.PNG', 0, 1, 'Mega Man - Dr. Wily&#039;s Revenge (U).gb\r\nCRC32: 47E70E08\r\nSHA-1:277EDB3C844E812BA4B3EB9A96C9C30414541858\r\nMD5: 4BA4398181D98958FA7434BA7716F11A', '', '', ''),
(5458, 11, 4201, 1, '1.0', '[5458]Phelios (S).rar', 'Y', '5458readme.txt', '22 March 2020', 1584849600, 4777, 'NOBODY', 'Spanish Translation of &quot;Phelios&quot; for the Sega Mega Drive/Genesis.', '2020-03-24 06:32:14', '2020-03-22 23:06:51', NULL, 'N', 9, 0, 0, 395, '5458titlescreen.png', 1, 9, 'Phelios (USA).md\r\nFile Size     512 KB\r\nFile MD5      AB720F3EC45423C794403E9830A00032        \r\nFile SHA-1    C2E34B7EB411AC78BB480E30434808B2AE4989EA\r\nFile CRC32    11C79320', '', '', ''),
(5459, 36, 4202, 1, '1.0', '[5459]Patch Crystal Bearers ITA.zip', 'Y', '5459readme.txt', '23 March 2020', 1584936000, 5856, 'NOBODY', 'This patch translates &quot;everything&quot; into Italian:\r\n\r\nMain story, NPC dialogues, items, letters, medals, \r\noptions, secondary texts, etc...\r\n\r\nIt&#039;s all translated now.\r\n\r\nI hope you enjoy!', '2020-03-24 06:34:12', '2021-10-04 14:45:51', NULL, 'N', 6, 0, 0, 111, '5459titlescreen.png', 1, 1, 'Requires: RVL-RFCP-EUR\r\nOnly for the Pal Release', '', '', ''),
(5460, 1, 4203, 1, '0.99', '[5460]FlinstonesNES(S) V2.zip', 'Y', '5460readme.txt', '24 March 2020', 1585022400, 3960, 'NOBODY', 'Spanish translation for the first NES Flintstones game. Everything but the title logo and the game over screen has been translated and proper Spanish punctuation was added to the font.\r\n\r\nV2 modifies the title (Thanks to Sics) and the game over screen.', '2020-03-24 06:35:40', '2020-03-24 19:49:58', NULL, 'N', 9, 0, 0, 566, '5460titlescreen.png', 0, 1, 'Database match: Flintstones, The - The Rescue of Dino &amp; Hoppy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 549DE66388FF02E33A40BF7EF83E207F98A50888\r\nFile CRC32: B804CDC\r\nROM SHA-1: AD99C84C67659AF576A57CB500B8DEE82ADED7DD\r\nROM CRC32: 2FE20D79', '', '', ''),
(5461, 22, 2228, 1, '1.2', '[5461]Alex_Kidd_in_Miracle_World~UE~!~T-Esp-RodMerida-1.2-ips.zip', 'Y', '5461readme.txt', '25 December 2021', 1640408400, 5844, 'NOBODY', 'This patch translates Alex Kidd in Miracle World for Sega Master System from English to Spanish. Two versions of this patch are included in this .zip. One translates the European/American/Brazilian cartridge version in English language; the other translates the European/American BIOS version.\r\n\r\nIt includes all the special symbols and characters of Spanish language, like the &quot;Ñ&quot; letter, in uppercase letters. The &quot;PUSH START BUTTON&quot; in the title screen and the &quot;GAME OVER&quot; messages have also been translated.\r\n\r\nCreated by Rod Mérida, from Crackowia group, this translation carefully respects the editorial form of the original version, keeping all the texts in uppercase letters, not changing the original font style (as other translations of poor quality unfortunately do) and respecting the quotation mark symbols, &quot;&quot;, in those places where in the original they appear. One characteristic of the original English version is the use of such quotation marks for referring to the name of specific places or key concepts that are unique of the game, where normally a capital letter, or italic font style would have been used in proper English; this is obviously a remnant of the original Japanese texts, presumably due to a too literal translation, but its part of the form and charm of the original game and this patch keeps it, as an editorial peculiarity. All the texts are translated to an elegant and proper Spanish by, at the same time, remaining as close as possible to the original sense and structure that each paragraph had in English, in a measured\r\n balance among editorial respect and style. Expressions like &quot;STONE HEAD&quot;, &quot;SCISSORS HEAD&quot; or &quot;PAPER HEAD&quot; that don&#039;t seem to make much sense in daily life neither in English or Spanish, have been literally translated to &quot;CABEZA DE PIEDRA&quot;, &quot;CABEZA DE TIJERAS&quot; and &quot;CABEZA DE PAPEL&quot; because it&#039;s exactly the concept that it wants to transmit in the original, and the most grammatically proper way to say it in Spanish even though it results to be somehow surrealistic. That matches anyway with the super-deformed aesthetics of the game.\r\n\r\nThis patch must be applied to a 128KB ROM, with either a CRC32 checksum of AED9AAC4 for the cartridge version, or a CRC32 checksum of CF4A09EA for the BIOS version. In both cases, it will produce a checksum fixed version in Spanish language that will work in real hardware or emulators that use the European/American Master System II original BIOS with no problem, avoiding thus any kind of &quot;SOFTWARE ERROR&quot; issue.', '2020-03-26 14:49:55', '2022-07-07 14:23:28', NULL, 'N', 9, 0, 0, 504, '5461titlescreen.png', 0, 1, 'Database match: Alex Kidd in Miracle World (USA, Europe, Brazil) (Rev 1)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: 6D052E0CCA3F2712434EFD856F733C03011BE41C\r\nFile/ROM CRC32: AED9AAC4\r\n-\r\nDatabase match: [BIOS] Alex Kidd in Miracle World (USA, Europe)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: 3AF7B66248D34EB26DA40C92BF2FA4C73A46A051\r\nFile/ROM CRC32: CF4A09EA', '', '', ''),
(5462, 8, 922, 1, '1.0', '[5462]mmw2pl.rar', 'Y', '5462readme.txt', '24 March 2020', 1585022400, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man II.', '2020-03-28 01:32:57', '2020-03-24 14:05:49', NULL, 'N', 1, 0, 0, 68, '5462titlescreen.PNG', 0, 1, 'Mega Man II (U).gb\r\nCRC32: E496F686\r\nSHA-1: 334F1A93346D55E1BE2967F0AF952E37AA52FCA7\r\nMD5: 7FE07271D04ED9E0BC0663DDE55A2AE4', '', '', ''),
(5463, 8, 923, 1, '1.0', '[5463]mmw3pl.rar', 'Y', '5463readme.txt', '26 March 2020', 1585195200, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man III.', '2020-03-28 01:33:11', '2020-03-26 14:08:00', NULL, 'N', 1, 0, 0, 61, '5463titlescreen.PNG', 0, 1, 'Mega Man III (U).gb\r\nCRC32: 5175D761\r\nSHA-1: 57347305AB297DAA4332564623C4A098E6DBB1A3\r\nMD5: 4C614F884A07872F12056AD1A421E1F9', '', '', ''),
(5464, 22, 3778, 1, '1.0', '[5464]Space_Gun-SMS-T_Espanyol-Rod_Merida-ips.zip', 'Y', '5464readme.txt', '26 March 2020', 1585195200, 5844, 'NOBODY', 'This patch translates Space Gun, for Sega Master System, from English to Spanish.\r\n\r\nIt uses Spanish special symbols, such as &quot;Ñ, É, Í, Ó&quot;.\r\nIt needs to be applied to a 512KB European ROM version, with a CRC32 checksum of A908CFF5.\r\n\r\nThe ROM has been translated from scratch by Rod Mérida, from Crackowia group.', '2020-03-28 01:33:40', '2020-03-26 15:03:25', NULL, 'N', 9, 0, 0, 158, '5464titlescreen.png', 0, 1, 'Database match: Space Gun (Europe)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: C5AFD5FA7B26DA55D243DF6822C16DAE3A401AC1\r\nFile/ROM CRC32: A908CFF5', '', '', ''),
(5465, 10, 1232, 1, '1.0', '[5465]Doom (USA, Europe)TRAS .zip', 'Y', '5465readme.txt', '27 March 2020', 1585281600, 5789, 'NOBODY', 'Doom(usa,europe) for gameboy advance on spanish language. Use lunar Ips or Floating Ips for apply patch and a european version of doom for GBA', '2020-03-28 01:36:34', '2020-03-27 20:10:30', NULL, 'N', 9, 0, 0, 469, '5465titlescreen.png', 0, 1, 'Database match: Doom (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: AF2B2206777651C7993C1AE9008D07C31430207E\r\nFile/ROM CRC32: 58C641B3', '', '', ''),
(5466, 11, 4204, 1, '1.0', '[5466]immortalthesmd.zip', 'Y', '5466readme.txt', '08 March 2020', 1583643600, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Immortal&quot; for the Sega Genesis/Mega Drive.', '2020-03-28 16:03:31', '2020-03-08 10:28:03', NULL, 'N', 9, 0, 0, 360, '5466titlescreen.png', 0, 8, 'Immortal, The (UE) [!].gen\r\nMD5: 469c2c852005972bbcd2b51fdf9d1220\r\nSHA1: 71fc189fe2ba5687e9d45b68830baed27194f627\r\nCRC32: f653c508\r\n1048576 bytes', '', '', ''),
(5467, 11, 2860, 1, '1.0', '[5467]Thunder Force IV (J) [t1]SPA.zip', 'Y', '5467readme.txt', '27 March 2020', 1585281600, 5789, 'NOBODY', 'Thunderforce 4 (j) spanish language.\r\nAdds a trainer when launch game and multiregion.\r\nUse lunar Ips or floating ips and a thunderforceIV(J).bin o .gen rom\r\nHas a bug (not mine) on first semi boss. Killem \r\nWith Vibora laser or shoot on the center', '2020-03-29 17:10:00', '2020-03-27 19:50:54', NULL, 'N', 9, 0, 0, 271, '5467titlescreen.png', 1, 8, 'Database match: Thunder Force IV (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 44BE21DEAD3B55F21762A7C5CF640EEC0A1769D9\r\nFile/ROM CRC32: 8D606480', '', '', ''),
(5468, 8, 28, 1, '1.0', '[5468]Magical Chase GB (S).rar', 'Y', '5468readme.txt', '28 March 2020', 1585368000, 4777, 'NOBODY', 'Spanish Translation of &quot;Magical Chase GB&quot; for the Game Boy Color.\r\nBased on the English Translation by Gaijin Productions.', '2020-03-29 18:51:20', '2020-03-29 02:01:37', NULL, 'N', 9, 0, 0, 356, '5468titlescreen.png', 0, 1, 'Magical Chase GB - Minarai Mahoutsukai Kenja no Tani e (Japan).gbc\r\nFile Size     1.00 MB\r\nFile MD5      F722B68C0F532ED567397A3E53909CCF        \r\nFile SHA-1    3B13FC974D68A8B057AB8133A0BA7E3FBAC23F11\r\nFile CRC32    15E5D499', '', '', ''),
(5469, 27, 4205, 1, '1.0', '[5469]Puyo Puyo Sun 64 (Korea).7z', 'Y', '5469readme.txt', '29 March 2020', 1585454400, 803, 'NOBODY', '[b]Puyo Puyo Sun 64 Korean patch v1.0[/b]\r\n\r\n  Puyo Puyo Sun 64, now with Korean text and voice courtesy of the PC version.  Korean voiceover has been incorporated into endings and optionally in story mode, for better or for worse.  Select &quot;Cutscenes: Voice&quot; in the options menu to enable it.  When not selected, the original typewriter sound is used instead.\r\n\r\n  Special thanks (or blame?) to UltimatePenguin for translating the messages unique to this version.', '2020-03-29 18:52:20', '2020-03-29 15:38:52', NULL, 'N', 5, 0, 0, 748, '5469titlescreen.png', 0, 1, 'Common Name:\r\nPuyo Puyo Sun 64 (Japan)\r\n\r\nInternal Checksum:\r\n94807E6B 60CC62E4\r\n\r\nSHA-1\r\nCF79EC32E7E78B2CAD15B5B7DD763F578648B6C6\r\n\r\nSHA512\r\nBCDC8CA93E5F0FBD1FD3C90F2A5439254079D63A0090313A4B2D13EC11C7F2C77D8CAC0EBE33DFE09395C6417FD5113B4F1BD1934ABC1BCC7FE7A3B2FADD4533', '', '', ''),
(5470, 27, 4205, 1, '1.1', '[5470]Puyo Puyo Sun 64 (USA).7z', 'Y', '5470readme.txt', '14 June 2020', 1592107200, 803, 'NOBODY', '[b]Puyo Puyo Sun 64 English patch[/b]\r\n\r\n  Puyo Puyo Sun 64, now with English text.  Japanese voiceover has been incorporated into endings and optionally in story mode.  Select &quot;Cutscenes: Voice&quot; in the options menu to enable it.  When not selected, the original typewriter sound is used instead.\r\n\r\n  Portions of this work were pirated from [i]Puyo Nexus[/i]&#039;s [url=http://www.romhacking.net/translations/1377/]PC translation[/url], v1.3~ish.  Yes, an unlicensed derivative work unabashedly modified from their unlicensed derivative work without anyone&#039;s knowledge or consent.  The TLnotes are more informed on how gratuitous that was, but effectively was limited to the tutorial and part of Draco&#039;s dialog.\r\n\r\n[b]Patching:[/b]\r\n\r\n  Apply the xdelta patch using the similarly named xdelta.  The patch will only apply to a ROM in native (big-endian) byte order.\r\n\r\n[b]Notes:[/b]\r\n\r\n  It is highly suggested to use the patched file on console with a flashcart.  Console testing done with a 64drive HW1 and a Doctor 64 Jr. (albeit in a somewhat roundabout manner) revealed no replay issues.  4k EEPROM required.\r\n\r\n    Everdrive v2.x and v3 are confirmed to run normally.  Everdrive X7 is confirmed [i]broken[/i] and unable to run this or several previous N64 patches as well.  There are no plans to RE this device to develop a workaround at this time.\r\n\r\n  At time of release many emulators are not capable of running the patched file.  Worst case, start MAME in debugger mode, open a memory editor window to BFC007E6, change the two bytes from 3F3F to DDDD, then press F5 to run.\r\n\r\n  PJ64 v2.x series now supported.  It required inserting a NULL byte into the internal name.  See the revision log for a rant about that.', '2020-03-29 23:40:05', '2020-06-14 21:33:25', NULL, 'N', 12, 0, 0, 5532, '5470titlescreen.png', 0, 1, 'Common Name:\r\nPuyo Puyo Sun 64 (Japan)\r\n\r\nInternal Checksum:\r\n94807E6B 60CC62E4\r\n\r\nSHA-1\r\nCF79EC32E7E78B2CAD15B5B7DD763F578648B6C6\r\n\r\nSHA512\r\nBCDC8CA93E5F0FBD1FD3C90F2A5439254079D63A0090313A4B2D13EC11C7F2C77D8CAC0EBE33DFE09395C6417FD5113B4F1BD1934ABC1BCC7FE7A3B2FADD4533', '', '', ''),
(5471, 8, 4206, 1, '1.0', '[5471]tombraidercurseoftheswordgbc.zip', 'Y', '5471readme.txt', '08 March 2020', 1583643600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Tomb Raider - Curse of the Sword&quot; for the Game Boy Color.', '2020-04-01 12:42:32', '2020-03-08 10:38:32', NULL, 'N', 9, 0, 0, 213, '5471titlescreen.png', 0, 1, 'Tomb Raider - Curse of the Sword (U) [C][!].gbc\r\nMD5: a0b4538f687fc61bc88f7ee111170355\r\nSHA1: c84db1eaf7403ba292be020d410ab453342ab737\r\nCRC32: 02c1035a\r\n4194304 bytes', '', '', ''),
(5472, 1, 201, 1, '0.99', '[5472]Tetrastar (S).zip', 'Y', '5472readme.txt', '30 March 2020', 1585540800, 3960, 'NOBODY', 'Spanish translation for Tetra Star The Fighter, based on the great work of Gaijin Productions, all the text and most graphics have been translated and proper Spanish punctuation was added to the font.', '2020-04-01 13:01:00', '2020-03-30 00:10:05', NULL, 'N', 9, 0, 0, 258, '5472titlescreen.png', 0, 1, 'Database match: Tetrastar - The Fighter (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2DBDAF4FF550697E13122FB7AA0FEA1BCE867283\r\nFile CRC32: 9880E334\r\nROM SHA-1: 5E3E3B511AE25543BD991D255FABB67CB0E2D3FE\r\nROM CRC32: F85E264D', '', '', ''),
(5473, 8, 920, 1, '1.0', '[5473]mmw4pl.rar', 'Y', '5473readme.txt', '30 March 2020', 1585540800, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man IV.', '2020-04-01 13:01:34', '2020-03-30 12:32:18', NULL, 'N', 1, 0, 0, 76, '5473titlescreen.PNG', 0, 1, 'Mega Man IV (U).gb\r\nCRC32: ABCEA00D\r\nSHA-1: 6F0901DB2B5DCAACE0215C0ABDC21A914FA21B65\r\nMD5: 8A00F627B8902C92327435901C249E19', '', '', ''),
(5474, 11, 1161, 1, '20010219', '[5474]war2lang.zip', 'Y', '', '19 February 2001', 982558800, 27, 'NOBODY', 'In the localization process from Langrisser to Warsong, some of the names were changed. This patch reverts them to the original Japanese names. \r\n\r\nThis is great in combination with [url=https://www.romhacking.net/hacks/406/]Jon Najar&#039;s graphics hack[/url] to revert the rest of the localization changes.', '2020-04-01 15:02:19', '2020-10-31 21:13:07', NULL, 'N', 12, 0, 1, 1891, '', 1, 8, 'Database match: Warsong (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 9B13A85F39B3F4CC31F54077DF29BBE812405A08\r\nFile/ROM CRC32: 4B680285', '', '', ''),
(5475, 1, 4207, 1, '1.0', '[5475]Chessmaster, The (USA)spa.zip', 'Y', '', '19 February 2020', 1582088400, 5789, 'NOBODY', 'Chessmaster for NES in Spanish. An excellent game for learning how to play.\r\nUse a chessmaster(usa).nes rom and lunar ips or floating ips to apply patch.', '2020-04-02 13:23:37', '2020-04-01 17:48:49', NULL, 'N', 9, 0, 1, 174, '5475titlescreen.png', 0, 1, 'Database match: Chessmaster, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9B4968837583D04F0CE092F30AC027468C4B4404\r\nFile CRC32: 5ACF2C6F\r\nROM SHA-1: 010489462CEB0756DFB06D418F26445DDA9C002B\r\nROM CRC32: D7F6320C', '', '', ''),
(5476, 12, 4208, 1, '1.0', '[5476]supermonacogpgg.zip', 'Y', '5476readme.txt', '08 March 2020', 1583643600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Monaco GP&quot; for the Sega Game Gear.', '2020-04-03 13:46:37', '2020-03-08 10:31:21', NULL, 'N', 9, 0, 0, 118, '5476titlescreen.png', 0, 1, 'Super Monaco GP (U) [!].gg\r\nMD5: 91558564f8c32117d7f05e1fef3b8c17\r\nSHA1: d834e43d7ec6dbadf2e367afd45b7e1e4362035b\r\nCRC32: fcf12547\r\n131072 bytes', '', '', ''),
(5477, 22, 4209, 1, '1.0', '[5477]supermonacogpsms.zip', 'Y', '5477readme.txt', '08 March 2020', 1583643600, 3384, 'NOBODY', 'Translation to Spanish for &quot;Super Monaco GP&quot; for the Sega Master System.', '2020-04-03 13:47:04', '2020-03-08 10:33:31', NULL, 'N', 9, 0, 0, 134, '5477titlescreen.png', 0, 1, 'Super Monaco GP (U) [!].sms\r\nMD5: aed300f323aae6d00878eb6ba21c2eb7\r\nSHA1: fc933d9ec3a7e699c1e2cda89b957665e7321a80\r\nCRC32: 3ef12baa\r\n262144 bytes', '', '', ''),
(5478, 8, 914, 1, '1.0', '[5478]rolanscursegb.zip', 'Y', '5478readme.txt', '13 March 2020', 1584072000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Rolan&#039;s Curse&quot; for the Game Boy.', '2020-04-05 01:14:05', '2020-04-03 14:01:21', NULL, 'N', 9, 0, 0, 177, '5478titlescreen.png', 0, 1, 'Rolan&#039;s Curse (U) [!].gb\r\nMD5: ebd1866dc6c13ca48f45538ed33ea46f\r\nSHA1: d5eeb34b24691eb6895d3349a05e2a75d910cf16\r\nCRC32: 1a602590\r\n65536 bytes', '', '', ''),
(5479, 1, 4210, 1, '.91', '[5479]Famista \'90 - English.zip', 'Y', '5479readme.txt', '05 April 2020', 1586059200, 1637, 'NOBODY', 'Famista &#039;90 - ENGLISH TRANSLATION PATCH\r\nVersion 0.91 Notes\r\nRedid patch, original patch created off a bad ROM.\r\n\r\n\r\nVERSION 0.9\r\n3/24/2020\r\n\r\nMODIFIED BY MRRICHARD999\r\nTRANSLATIONS BY THEMAJINZENKI\r\nTITLE SCREEN REDONE BY FLASHPV\r\n\r\nThis is a patch which translated the names, menus, and icons into English for easier playthrough. A few of the random popup banners that appear have been left due to not being able to trigger all of them that appear such as &quot;Lucky #7&quot; but this should not hinder any gameplay.', '2020-04-05 01:16:08', '2020-04-06 17:56:18', NULL, 'N', 12, 0, 0, 748, '5479titlescreen.png', 0, 1, 'Patch to the following original Japanese ROM\r\nFamista &#039;90 (Japan).nes\r\nCRC32: FD045E12\r\nMD5: 5099E2ABAE99104B23CEDA478A730BC7\r\nSHA-1: 939803690183CC657FF3E7641D5208D79BDC56F9\r\nSHA-256: DFCC346D8C491FAF9098AD674F8319DA252DA206465679592D3A2334D30ECEFB', '', '', ''),
(5480, 11, 947, 1, '1.0', '[5480][SMD] Sonic 3D Blast Director\'s Cut.zip', 'Y', '5480readme.txt', '27 March 2020', 1585281600, 5874, 'NOBODY', 'Translation to Portuguese (Brazilian) for Sonic 3D Blast (Director&#039;s Cut version).\r\n\r\nAll cutscenes, password screen, score screens and secret screens have been translated but no graphical assets were changed and diacritical marks is missing.\r\n\r\nAlso the translation includes the Director&#039;s Cut version created by the game developer.', '2020-04-07 01:59:51', '2020-04-03 20:08:33', NULL, 'N', 11, 0, 0, 298, '', 1, 8, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 94D5E413BDC19BDBEE2FC064C41930C9BB393C87\r\nFile/ROM CRC32: 16A82FBD', '', '', ''),
(5481, 33, 1631, 1, '1.01', '[5481]Patcheur_FR_BKO_(v1.01)_-_MYTH-Project.rar', 'Y', '5481readme.txt', '21 July 2020', 1595304000, 2985, 'NOBODY', 'Texts and pictures are entirely translated in French by the MYTH-Project and Atelier Traduction teams.\r\n\r\nThis patch is compatible with the US version of the game and is 100% working with the original system (GameCube), the Dolphin emulator and Nintendont on Wii and Wii U.\r\n\r\nAn external Undub patch can be applied after the FR patch to get the japanese voices.\r\nIt is available here:\r\n\r\nhttps://ateliertraduction.forumgaming.fr/t40-le-patch-de-baten-kaitos-origins-est-disponible', '2020-04-07 02:02:47', '2020-07-23 06:30:17', NULL, 'N', 7, 0, 0, 279, '5481titlescreen.png', 0, 10, 'US ISO disc 1 CRC32: ADF9FCB3\r\nUS ISO disc 2 CRC32: B835FE56\r\nFR ISO v1.01 disc 1 CRC32: 8640ADA7\r\nFR ISO v1.01 disc 2 CRC32: CE2A8F82', '', '', ''),
(5482, 1, 186, 1, '1.03', '[5482]knightgundam.zip', 'Y', '5482readme.txt', '22 September 2020', 1600747200, 1005, 'NOBODY', 'This is a complete translation patch for SD Gundam Gaiden - Knight Gundam Legend. The very first game in the long-running series finally complete for your pleasure.\r\n\r\nThis project was based off of work done by KingMike several years ago that was mostly completed by aishsha and polished etc by Pennywise into the translation you see now. It is the culmination of years of work coming to an end.\r\n\r\nThe ROM was expanded past its mapper limitation and will not work on hardware and most emulators. The latter issue is an easy fix that is encouraged to be reported to emulator devs to support the translation. The game like a lot of Bandai games, uses an EEPROM which is not supported by flashcarts and the only way of playing this on hardware would be to modify the original cart, but the ROM expansion kills that.', '2020-04-09 22:13:48', '2020-09-22 21:42:38', NULL, 'N', 12, 0, 0, 4540, '5482titlescreen.png', 0, 1, 'Database match: SD Gundam Gaiden - Knight Gundam Monogatari (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 100767E59CABFF7575FD5A2CE4D5FD67102384FC\r\nFile CRC32: A6D80B60\r\nROM SHA-1: 94BD94C1DFC807074A3D6B319679E7E30E452693\r\nROM CRC32: E170404C', '', '', ''),
(5483, 19, 1830, 1, '1.0', '[5483]kingsvalley2rom.zip', 'Y', '5483readme.txt', '13 March 2020', 1584072000, 3384, 'NOBODY', 'Translation to Spanish for &quot;King&#039;s Valley 2&quot; for the MSX.', '2020-04-10 05:56:50', '2020-04-05 10:13:43', NULL, 'N', 9, 0, 0, 92, '5483titlescreen.png', 0, 1, 'King&#039;s Valley 2 (1988) (Konami) (J).rom\r\nMD5: 2f8a812f46e09e39dd3d0da8524ee96c\r\nSHA1: cfd872d005b7bd4cdd6e06c4c0162191f0b0415d\r\nCRC32: e82a8e8e\r\n131072 bytes', '', '', ''),
(5484, 10, 4211, 1, '1.0', '[5484]Taxi 3 (S).rar', 'Y', '5484readme.txt', '07 April 2020', 1586232000, 4777, 'NOBODY', 'Spanish Translation of &quot;Taxi 3&quot; for the Game Boy Advance.', '2020-04-10 06:35:54', '2020-04-07 03:21:09', NULL, 'N', 9, 0, 0, 280, '5484titlescreen.png', 1, 1, 'Taxi 3 (France).gba\r\nFile Size     8.00 MB\r\nFile MD5      577E264B8B907C407E8D03DAC71500C6        \r\nFile SHA-1    1140FEADEE8E5CD85F83FD6E98EF6685C1093945\r\nFile CRC32    2D2B0C11', '', '', ''),
(5485, 11, 591, 1, '1.0', '[5485]Battle Golfer Yui (Spanish).rar', 'Y', '', '07 April 2020', 1586232000, 4541, 'NOBODY', 'Translation to Spanish for “Battle Golfer Yui”, for the Sega Mega Drive/Genesis.', '2020-04-10 06:38:10', '2020-04-07 16:30:29', NULL, 'N', 9, 0, 1, 570, '', 1, 8, 'Name: Battle Golfer Yui (J) [c][!].bin\r\n    Size: 524288 bytes (0 MB)\r\n    CRC32: 4AA03E4E\r\n    CRC64: 93919A2EC88471DE\r\n    SHA256: 6F0EAFCE52AA8883F961D7828618C225174FA8454B02EE43C2B4CCDD3E3A2D38\r\n    SHA1: 84DB25FF7A0D2DB6AFDDCFE4CDC7C26E20D0DD72\r\n    BLAKE2sp: 68219CD3BD43F081411D0366E828216E70A548E3579B470077C4023DEA410C9C', '', '', ''),
(5486, 9, 2829, 1, '0.9b', '[5486]The.4.6.Billion.Year.Saga.-.To.Faraway.Eden.zip', 'Y', '5486readme.txt', '08 April 2020', 1586318400, 5433, 'NOBODY', 'This is a (re)translation of 46 Okunen Monogatari - Harukanaru Eden e.\r\n\r\nThe official Western release, titled E.V.O.: The Search for Eden, is infamous for having a particularly poor translation. This release attempts to be a better one.', '2020-04-10 06:39:46', '2020-04-10 22:42:32', NULL, 'N', 12, 0, 0, 2956, '5486titlescreen.png', 0, 4, 'Database match: 46 Okunen Monogatari - Harukanaru Eden e (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nTarget ROM filename: 46 Okunen Monogatari - Harukanaru Eden e (Japan).sfc\r\nFile/ROM SHA-1: 6A9C8FB28EB524FC26561F9E193380EDAB3A8A58\r\nFile/ROM CRC32: B090235A', '', '', ''),
(5487, 9, 302, 1, '1.15 rtm', '[5487]Final_Fantasy_III_US-SNES-T_Esp~Rod_Merida_rh-1_15-ips.zip', 'Y', '5487readme.txt', '26 March 2023', 1679803200, 5844, 'NOBODY', 'This patch translates Final Fantasy III US for SNES from English to Spanish. \r\nIt needs to be applied to a headered FF3US ROM, 1.0 version (very important: HEADERED).\r\nIt restores the original Japanese title screen.\r\n\r\nA first version of the patch, called FF6ESP.IPS, keeps the translated ROM in NTSC format, at 60 Hz.\r\nA second version of the patch, called FF6ESPAL.IPS, modifies your FF3US ROM so it&#039;s synchronized accurately when played in PAL systems, at 50 Hz; this way the music will match with the gameplay during the Opera, intro and ending events.\r\n\r\nThose who like to play with the American &quot;Final Fantasy III&quot; logo may restore it by using an extra patch called logo_FF3.ips, though.\r\n\r\nThis translation is respectful with the original FF3us Woolsey&#039;s script, but it considers the Japanese original text in those dialogs where there was misunderstanding, distortion of the original meaning or censorship.\r\n\r\nMost of enemy, skill, magic and object names have been translated from the Japanese version though, with some exceptions where the American version objectively improves the original one (like renaming the unit &quot;Sargent&quot; as &quot;Trooper&quot; = &quot;Tropa&quot;). Names as main characters&#039; have been kept as in the American version (like TERRA, SABIN, Kefka), as well as certain key words, like Blitz, &quot;Esper&quot;, Magitek (hispanized to Magitecno, unless the optional patch &quot;magitek.ips&quot; is applied), and names whose American counterparts sound better, such as Gestahl (respelled as Ghestal) vs. Ghastra, Katarin vs. Katrina, Duane vs. Dean or Maduin vs. Madeen. On the other hand, Woolseyisms, that is, those changes where names have been switched by something made up for apparently no reason, have been reverted to the original: examples of these are Mina instead Elayne, Madaline instead Madonna, or most of Espers&#039; names: CaitSith instead Stray, Quetzal instead Palidor, MidgardSorm instead Terrato, Lakshmi instead Starlet, etc. \r\n\r\nThe word &quot;Magitek&quot; has been hispanized as &quot;Magitecno&quot;, but an extra patch is included (magitek.ips) that allows to respell every mention of it from Magitecno to Magitek in the whole game.\r\n\r\nThe result has been a professional, careful and deeply beta-tested work.\r\n\r\nThis translation was made from scratch by Rod Merida, with the help for beta-testing of Vicks Dg and Bernar Carrasc, all of them from Traducciones Crackowia group.', '2020-04-10 06:42:10', '2023-03-26 20:41:46', NULL, 'N', 9, 0, 0, 3424, '5487titlescreen.png', 0, 3, 'Database match: Final Fantasy III (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16\r\nFile CRC32: D184D919\r\nROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7\r\nROM CRC32: A27F1C7A', 'Custom', '', 'https://youtu.be/8c3n8NRwNKo');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5488, 10, 4212, 1, '1.2', '[5488]AGH (S).rar', 'Y', '5488readme.txt', '20 April 2020', 1587355200, 4777, 'NOBODY', 'Spanish Translation of &quot;Advance Guardian Heroes&quot; for the Game Boy Advance.\r\nThe translation contains the accentuation, the &quot;¿&quot;,&quot;¡&quot; and the &quot;ñ&quot;.', '2020-04-10 06:43:41', '2020-04-21 02:12:56', NULL, 'N', 9, 0, 0, 1024, '5488titlescreen.png', 1, 1, 'Advance Guardian Heroes (Europe) (En,Fr).gba\r\n1897 - Advance Guardian Heroes (E)(RisingCaravan).gba\r\nFile Size     8.00 MB\r\nFile MD5      411574E9119177482DC07449962A904A        \r\nFile SHA-1    4AB416AB90CDC6BAD186C421D55C06603F2ADAAF\r\nFile CRC32    2487B85B', '', '', ''),
(5489, 1, 621, 1, '1.0', '[5489]The_Immortal-NES-español-Rod_Merida-ips.zip', 'Y', '5489readme.txt', '10 April 2020', 1586491200, 5844, 'NOBODY', 'This patch translates The Immortal for NES from English to Spanish.\r\nIt must be applied to a NES headered ROM.\r\n\r\nIt includes all special symbols from Spanish, like &quot;ñ&quot; and accented letters (except for &quot;ú&quot;, that appears few). All the drawn texts (like the ones from the inventory) are translated too.', '2020-04-10 06:44:45', '2020-04-10 00:29:14', NULL, 'N', 9, 0, 0, 266, '5489titlescreen.png', 0, 1, 'Database match: Immortal, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E8E8120F4DB2EB26549B04634B13A1ABF5A6F3D3\r\nFile CRC32: ACEB84C1\r\nROM SHA-1: E886869F2E50BED902133A3DDB8FD7E7853002EF\r\nROM CRC32: 8889C564', '', '', ''),
(5490, 8, 1841, 1, '1.0', '[5490]chessmasterthegb.zip', 'Y', '5490readme.txt', '13 March 2020', 1584072000, 3384, 'NOBODY', 'Translation to Spanish for &quot;The Chessmaster&quot; for the Game Boy.', '2020-04-11 17:54:39', '2020-04-10 09:20:06', NULL, 'N', 9, 0, 0, 149, '5490titlescreen.png', 0, 1, 'Chessmaster, The (UE) (V1.1) [!].gb\r\nMD5: 6b6d4a25d3c1e2890b22271c44e62dbf\r\nSHA1: f0351faab8b912967552684d4160f5cf94540d41\r\nCRC32: 59ed370c\r\n65536 bytes', '', '', ''),
(5491, 8, 926, 1, '1.0', '[5491]mmw5pl.rar', 'Y', '5491readme.txt', '10 April 2020', 1586491200, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man V.', '2020-04-14 18:48:24', '2020-04-10 11:05:25', NULL, 'N', 1, 0, 0, 129, '5491titlescreen.PNG', 0, 1, 'Mega Man V (U) (SGB Enhanced).gb\r\nCRC32: 72E6D21D\r\nSHA-1: 9A7DA0E4D3F49E4A0B94E85CD64E28A687D81260\r\nMD5: CEB17D831B410D91AA41BF2819CBED82', '', '', ''),
(5492, 23, 4215, 1, '1.0', '[5492]Endless Frontier Exceed -English- - Artema Translations V1.0.zip', 'Y', '', '13 October 2019', 1570939200, 5884, 'NOBODY', 'This is the complete English translation of Mugen no Frontier EXCEED: Super Robot Taisen OG Saga for the Nintendo DS.\r\n\r\nThis is a patcher. Please ensure you have an original Japanese language ROM of the game (code 4738) and place it in the same folder as the patcher before attempting to patch.\r\nThe patcher is an .exe file and therefore if you wish to play the patch emulated on your phone, you will need to patch the ROM on a PC first and transfer the patched ROM to your phone.\r\nThere is a readme file with the patcher, you can access it by clicking the speech bubble on the open patcher.\r\n\r\nMore info can be found at:\r\n[url]https://gbatemp.net/threads/release-super-robot-wars-og-saga-endless-frontier-exceed-artema-translations.550014/[/url]', '2020-04-14 18:49:51', '2021-01-04 09:27:09', NULL, 'N', 12, 0, 1, 4988, '', 1, 1, '4738 - Mugen no Frontier Exceed - Super Robot Taisen OG Saga (Japan) [b].nds \r\nCRC32: 78E28B77\r\nMD5: 7F3C69A4A2D67514AB5195E33A001137\r\nSHA-1: E44F986EE0551C7FBB42567631AC9FEABE558A3B', '', '', ''),
(5493, 9, 784, 1, '0.1', '[5493]rmx3_translation_v0.1.ips.zip', 'Y', '5493readme.txt', '05 January 2020', 1578200400, 2366, 'NOBODY', 'As the name suggests, this is a patch that &quot;kinda&quot; translates Rock Man X3 to english. However, unlike Her-Saki&#039;s Rock Man X translations that are indeed based on japanese versions, everything was done on an expanded USA rom, with all texts moved to the end of the game, so all needed script changes could be done in the game.\r\n\r\nThe main idea of this project is to get Hondoori&#039;s translation for X3 and convert it into a playable ROM containing the translation, with the japanese terminology as well. Most dialogues were changed according to its translation, having only a few differences.', '2020-04-14 18:51:03', '2020-04-11 19:16:21', NULL, 'N', 12, 0, 0, 755, '5493titlescreen.png', 0, 4, 'Database match: Mega Man X3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nFile/ROM CRC32: FA0FE671', '', '', ''),
(5494, 11, 4216, 1, '1.0', '[5494]World Heroes (S).rar', 'Y', '5494readme.txt', '13 April 2020', 1586750400, 4777, 'NOBODY', 'Spanish Translation of &quot;World Heroes&quot; for the Sega Mega Drive/Genesis.', '2020-04-14 19:29:12', '2020-04-13 03:49:26', NULL, 'N', 9, 0, 0, 320, '5494titlescreen.png', 1, 9, 'World Heroes (USA).md\r\nFile Size     2.00 MB\r\nFile MD5      6E177A1D74B0648C0B4AFE311171CF27        \r\nFile SHA-1    5A563F441C3013AC4B3F9E08D5E5A6E05EFC5DE0\r\nFile CRC32    0F4D22EC', '', '', ''),
(5495, 1, 750, 1, '3.0', '[5495]Super Mario Bros.3 (U) en català 3.0.zip', 'Y', '5495readme.txt', '04 December 2023', 1701648000, 5893, 'NOBODY', 'This is a Catalan translation for &quot;Super Mario Bros. 3&quot; for the NES.', '2020-04-15 18:42:42', '2023-12-05 00:47:11', NULL, 'N', 31, 0, 0, 183, '5495titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', '', '', ''),
(5496, 1, 750, 1, '3.0', '[5496]Super Mario Bros.3 (U) en castellano 3.0.zip', 'Y', '5496readme.txt', '05 December 2023', 1701734400, 5893, 'NOBODY', 'Translation to Spanish for “Super Mario Bros. 3″ for the NES.\r\nThis version is very similar to the one that appeared in Super Mario Advance 4 for Game Boy Advance.\r\n\r\nVersion 1.0 13/04/2020\r\nFull translation and edit graphics.\r\n\r\nVersion 2.0 21/11/2022\r\nFixes bugs and edits more graphics.\r\n\r\nVersion 3.0 03/12/2023\r\nThe curtain at the start of the game is fixed.\r\nGraphics are improved.\r\nTexts are edited for correct display.', '2020-04-15 18:46:43', '2023-12-05 02:14:42', NULL, 'N', 9, 0, 0, 1373, '5496titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', '', '', ''),
(5497, 8, 1353, 1, '1.0', '[5497]Mario\'s Picross (S).rar', 'Y', '5497readme.txt', '14 April 2020', 1586836800, 4777, 'NOBODY', 'Spanish Translation of &quot;Mario&#039;s Picross&quot; for the Game Boy.', '2020-04-16 13:45:31', '2020-04-14 23:27:18', NULL, 'N', 9, 0, 0, 328, '5497titlescreen.png', 0, 1, 'Mario&#039;s Picross (USA, Europe) (SGB Enhanced).gb\r\nFile Size     256 KB\r\nFile MD5      CCAF9331318D4DFE3D1EE681928A74FD        \r\nFile SHA-1    9712F37171B8A0CDC99A60170EA7B2AED161195E\r\nFile CRC32    F2D652AD', '', '', ''),
(5498, 1, 774, 1, '1.0', '[5498]rm1_BR_1.0.7z', 'Y', '5498readme.txt', '07 April 2020', 1586232000, 4253, 'NOBODY', 'Full Portuguese Brazilian translation of Rockman. All texts and graphics were edited.\r\n\r\nPS: This translation is for the ROCKMAN Japanese ROM', '2020-04-17 14:25:03', '2020-04-14 17:57:37', NULL, 'N', 11, 0, 0, 208, '5498titlescreen.png', 0, 1, 'Database match: Rockman (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nFile CRC32: E0141A24\r\nROM SHA-1: EA93F3F2FD561C1CEE59AD51CFCB10F3DD83766F\r\nROM CRC32: D31DC910', '', '', ''),
(5499, 1, 795, 1, '1.0', '[5499]rm2_BR_1.0.7z', 'Y', '5499readme.txt', '26 March 2020', 1585195200, 4253, 'NOBODY', 'Full Portuguese Brazilian translation of Rockman 2. All texts and graphics were edited.\r\n\r\n\r\nPS: This translation is for the ROCKMAN 2 Japanese ROM', '2020-04-17 14:25:39', '2020-04-14 18:11:49', NULL, 'N', 11, 0, 0, 216, '5499titlescreen.png', 0, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', '', '', ''),
(5500, 11, 872, 1, '1.1', '[5500]ShiningForce [SMD][ESP].rar', 'Y', '5500readme.txt', '31 May 2020', 1590897600, 5146, 'NOBODY', 'Spanish translation for Shining Force for Sega Genesis. Special symbols (¿, !, ñ) and accented vowels (á, é, í, ó, ú) were added. Script and most of the graphics are in Spanish.\r\n\r\n1.1: Bug fixes, few typos were fixed and now playable on real hardware', '2020-04-17 14:32:30', '2020-06-01 00:30:04', NULL, 'N', 9, 0, 0, 3088, '5500titlescreen.png', 0, 8, 'Database match: Shining Force (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 7CBB3ED31C982750D70A273B9561A9E1B2C04EEA\r\nFile/ROM CRC32: E0594ABE', '', '', ''),
(5501, 3, 4219, 1, '1.0', '[5501]Gage_-_English_Translation_V1.rar', 'Y', '5501readme.txt', '13 April 2020', 1586750400, 4221, 'NOBODY', 'This is a full English translation release for the PC-98 game, Gage, which was developed by Mick Albert of Mindware. All the wall/sign text, action lines, and remaining text have been translated and reworked. The only text which has been unchanged is from the User Disk Creation setup but screenshots and a text document are included to help guide you if needed.', '2020-04-18 05:09:08', '2020-04-14 21:35:36', NULL, 'N', 12, 0, 0, 786, '5501titlescreen.png', 1, 1, 'GAGE_GM_Game_Disc.D88\r\nGAGE_DA_Demo_Disc.D88\r\nGAGE_DB.D88\r\nGAGE_UM_User_Create_Disc.D88', '', '', ''),
(5502, 11, 4220, 1, '1.0', '[5502]Wiz \'n\' Liz - The Frantic Wabbit Wescue (U)spa [!].zip', 'Y', '5502readme.txt', '16 April 2020', 1587009600, 5789, 'NOBODY', 'Wiz n Liz for genesis spanish language.  Now is possible to make spells to have a more easy game. Any cheat is spell based so , playing frecuently makes the game more playable every time. \r\nUse a wiz n liz(usa).bin  o .gen rom and lunar ips or floating ips to apply patch', '2020-04-18 05:14:47', '2020-04-16 19:42:05', NULL, 'N', 9, 0, 0, 272, '5502titlescreen.png', 0, 8, 'Database match: Wiz&#039;n&#039;Liz (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 1CBD0F820AAF35DD6328A865ECC4B9EEDC740807\r\nFile/ROM CRC32: DF036B62', '', '', ''),
(5503, 10, 4221, 1, '1.0', '[5503]Metal Slug Advance (USA)spa.zip', 'Y', '', '16 April 2020', 1587009600, 5789, 'NOBODY', 'Metal slug advance spanish for gameboy advance.\r\n\r\nUse metalslugadvance(usa).bin rom and apply patch with lunar ips or floating ips', '2020-04-18 05:16:15', '2020-04-17 01:02:58', NULL, 'N', 9, 0, 1, 811, '5503titlescreen.png', 0, 1, 'Database match: Metal Slug Advance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 067E1511AB6BECF797F1BBD321A858E96A0349AF\r\nFile/ROM CRC32: 9980880', '', '', ''),
(5504, 1, 746, 1, '1.02', '[5504]Rockman_3_BR_(v1.02).7z', 'Y', '5504readme.txt', '17 October 2023', 1697500800, 4253, 'NOBODY', 'Full Portuguese Brazilian translation, all text and graphics were edited.\r\n\r\nPS: This translation is for the ROCKMAN 3 Japanese ROM', '2020-04-19 05:29:48', '2023-10-19 17:18:40', NULL, 'N', 11, 0, 0, 203, '5504titlescreen.png', 0, 1, 'Database match: Rockman 3 - Dr. Wily no Saigo! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9B8A6E2E234DEB0697A8172C83AC90DEB3B209EA\r\nFile CRC32: 7A6F576\r\nROM SHA-1: F8B186609BBE3AD77D294A5E07F26B7E111A5564\r\nROM CRC32: D9F1E47C', '', '', ''),
(5505, 12, 3494, 1, '1.1', '[5505]Bishoujo Senshi Sailor Moon S (S).rar', 'Y', '5505readme.txt', '27 September 2020', 1601179200, 4777, 'NOBODY', 'Spanish Translation of &quot;Bishoujo Senshi Sailor Moon S&quot; for the Sega Game Gear.\r\nBased on the [url=http://www.romhacking.net/translations/4175/]English Translation[/url] of Supper.\r\nThe text graphics of the introduction of &quot;Usagi Mode&quot; is now translated.', '2020-04-20 04:19:30', '2020-09-28 00:19:16', NULL, 'N', 9, 0, 0, 508, '5505titlescreen.png', 0, 1, 'Bishoujo Senshi Sailor Moon S (Japan).gg\r\nFile Size     512 KB\r\nFile MD5      33CA01D639AEF0B2FECF2D059175ABBE        \r\nFile SHA-1    824E463D0BE5C0E81205A475B5AD7E55C366E486\r\nFile CRC32    FE7374D2', '', '', ''),
(5506, 5, 4223, 1, '1.1', '[5506]Bishoujo Senshi Sailor Moon (PC-Engine CD) EN [v1.1].zip', 'Y', '5506readme.txt', '13 May 2020', 1589342400, 6382, 'NOBODY', 'This is a complete English translation of Bishoujo Senshi Sailor Moon for the PC-Engine Super CD-ROM² system. In addition to translating all text, it adds subtitles to voice-only scenes and adds both transliterated and translated subtitles to vocal songs. As a bonus, it also includes a large gallery of unused content found during production of the translation, accessible in-game through a cheat code (see the readme).\r\n\r\nTwo editions of the patch are included in the download: the standard edition, and an &quot;honorifics&quot; edition which retains Japanese honorifics and some terminology that Sailor Moon fans are expected to be familiar with, such as &quot;Senshi&quot; and &quot;Shitennou&quot;.\r\n\r\nSeveral different options are provided for patching the disc image; check the readme for details. The information in the ROM/ISO Information section applies to the standard Redump disc image, but the patching process is designed to support any valid BIN+CUE, IMG+CUE, ISO+WAV+CUE, or &quot;split BIN&quot;+CUE disc image.', '2020-04-20 04:20:55', '2021-01-11 23:47:59', NULL, 'N', 12, 0, 0, 4079, '5506titlescreen.png', 0, 11, 'Redump name: Bishoujo Senshi Sailor Moon\r\nCRC32: b318d9c2\r\nMD5: 86a30b952b5bd70b1212f92fcca886a4\r\nSHA-1: 868a40278c4e4ef2da9fa082dbdbba88966ea8c0', '', '', ''),
(5507, 27, 4224, 1, '1.1', '[5507]Viewpoint 2064 (English).7z', 'Y', '5507readme.txt', '20 April 2020', 1587355200, 803, 'NOBODY', '[b]Viewpoint 2064 English Cinematic Patch[/b]\r\n\r\n  Applying this patch translates cinematics and Rumble Pak dialogs into English.\r\n  It does not address the multitude of bugs in this game, nor does it rectify any of the various illustrated engrish you may &quot;encouter&quot;.\r\n\r\n[b]Patching[/b]\r\n\r\n  Apply the xdelta patch using the similarly named xdelta.  The patch will only apply to a ROM in native (big-endian) byteorder.  Output will be a single big-endian file, stripped to 0xC54000 bytes.\r\n\r\n  The game requires a 4Kbit eeprom save to run.\r\n\r\n[i]The readme contains the text of the final two endings and epilogue--not present in the game--among other information.[/i]', '2020-04-20 04:29:37', '2021-10-15 21:01:36', NULL, 'N', 12, 0, 0, 1881, '', 1, 1, 'Database match: Viewpoint 2064 (Japan) (Proto)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: DEFACAF6DBD22962EC0184849ED4A4C53A147454\r\nFile/ROM CRC32: 93A630CB', '', '', ''),
(5508, 44, 4225, 1, '1.0', '[5508]Silent_Hill_SM_Spolszczenie_v1.0.zip', 'Y', '5508readme.txt', '19 April 2020', 1587268800, 1819, 'NOBODY', 'Polish translation for Silent Hill: Shattered Memories. It has changed fonts and in-game texts. All menus, dialogues and descriptions are translated to polish. You need to apply PPF patch to use this translation.', '2020-04-23 02:56:40', '2020-04-22 22:13:52', NULL, 'N', 1, 0, 0, 117, '', 1, 12, 'ULUS_10450 (USA)', '', '', ''),
(5509, 8, 1847, 1, '1.0', '[5509]ninjagaidenshadowgb.zip', 'Y', '5509readme.txt', '13 March 2020', 1584072000, 3384, 'NOBODY', 'Translation to Spanish for &quot;Ninja Gaiden Shadow&quot; for the Game Boy.', '2020-04-23 03:05:16', '2020-04-05 10:09:55', NULL, 'N', 9, 0, 0, 244, '5509titlescreen.png', 0, 1, 'Ninja Gaiden Shadow (U).gb\r\nMD5: e12c5c2897ed095f8d26c7578afddfda\r\nSHA1: 8aadd7dfb4add75d5ac5351658762e5f56e78c66\r\nCRC32: d3741a3a\r\n131072 bytes', '', '', ''),
(5510, 22, 1616, 1, '1.0', '[5510]californiagamesiisms.zip', 'Y', '5510readme.txt', '13 March 2020', 1584072000, 3384, 'NOBODY', 'Translation to Spanish for &quot;California Games II&quot; for the Sega Master System.', '2020-04-23 03:06:13', '2020-04-11 17:58:55', NULL, 'N', 9, 0, 0, 143, '5510titlescreen.png', 0, 1, 'California Games II (E) [!].sms\r\nMD5: 5ac58b3a7fda23161ab1185b3ee797ac\r\nSHA1: 5c7d99ba54caf9a674328df787a89e0ab4730de8\r\nCRC32: c0e25d62\r\n262144 bytes', '', '', ''),
(5511, 11, 71, 4, '1.1', '[5511]Monster World IV MD(fontmod-debugrestore).7z', 'Y', '5511readme.txt', '26 April 2020', 1587873600, 3960, 'NOBODY', 'This patch restores the &quot;Magic Debug Shop&quot; to [url=https://www.romhacking.net/translations/1276/]Michele Di Somma&#039;s 2008 addendum[/url] to the [url=https://www.romhacking.net/translations/77/]Dejap English patch[/url], so an already English patched rom has to be used with this patch.\r\n\r\nThe patch will also modify the font to resemble the &quot;official&quot; font that was used on the Virtual Console release.\r\n\r\nThis version separates the debug restore and the font mod due to popular demand...\r\n\r\nOriginal work by Dejap Translations and Demiforce.', '2020-04-25 06:48:26', '2022-02-19 14:15:00', NULL, 'N', 12, 0, 0, 1472, '', 1, 8, 'Database match: Monster World IV (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 46BA5E8775A2223FE5056F54555D9CAA7D04F4E1\r\nFile/ROM CRC32: 36A3AAA4', '', '', ''),
(5512, 16, 4227, 1, '1.2', '[5512]Gal\'s Fighters (S).zip', 'Y', '5512readme.txt', '28 April 2022', 1651118400, 4777, 'NOBODY', 'Spanish Translation of &quot;SNK Gal&#039;s Fighters&quot; for the NeoGeo Pocket Color.\r\n&quot;Read the README file, it contains the translation of the introduction.&quot;\r\nVersion 1.2 contains the Spanish symbols.', '2020-04-25 18:11:59', '2022-04-29 20:56:58', NULL, 'N', 9, 0, 0, 580, '5512titlescreen.png', 1, 1, 'Gals Fighters (UE) [!].ngc\r\nFile Size     2.00 MB\r\nFile MD5      08922D2BDC6C80D56DDF50836CCAD77C        \r\nFile SHA-1    09A74B42EF9B63ACA675AEAD5854512AD0B585A1\r\nFile CRC32    B02C2BE7', '', '', ''),
(5513, 18, 4228, 1, '1.0', '[5513]SRWOGSGCNPatch.rar', 'Y', '5513readme.txt', '10 August 2015', 1439179200, 5910, 'NOBODY', 'This translation patch will translate most of the Japanese texts to Chinese.\r\n\r\nFrom the Authors, the translation info as below:-\r\n- Scenarios, Pictures = 100%\r\n- Interface, Menu     = 90% (Card Game not translated)\r\n- Battle Dialogue     = 90% (Dialogue of three enemies not translated)\r\n\r\nPlease see the readme file for more information.\r\n\r\nFrom other translation group/author, WGF, also released a patch for this game without translating the battle dialogues (with the request of some players). Kindly [url=https://www.romhacking.net/translations/5527/]click here[/url].', '2020-04-28 21:45:35', '2020-05-04 20:04:27', NULL, 'N', 4, 0, 0, 589, '', 1, 10, 'Original Text Language: Japanese\r\nCode: SLPS-25836\r\nCRD-32: 542d3c2c\r\nMD5: cb7dc4485f46f220c46095c966a3aad0\r\nSHA-1: 2891231bc85603d420c35cda55285d5ecb781f1b', '', '', ''),
(5515, 11, 761, 1, '1.2', '[5515]Tougi Ou - King Colossus (SPANISH).rar', 'Y', '', '16 May 2020', 1589601600, 4541, 'NOBODY', 'Translation to Spanish for “King Colossus”, for the Sega Mega Drive/Genesis.', '2020-04-29 19:22:06', '2020-05-16 15:02:48', NULL, 'N', 9, 0, 1, 1251, '', 1, 8, 'King Colossus (J).bin\r\n    CRC32: FFE7B3C7\r\n    MD5: 7E6B1144FE4F929DFF15FD6DCA89FC37\r\n    SHA-1: 92BFB3548EBFF18EEDEBE07751BF2170F95780D7\r\n    SHA-256: C318D3E353E51CDCD6633B68DD6F2701D4CABFDCB6D4393EE6A9BFAA97A50194', '', '', ''),
(5516, 9, 286, 1, '1.3', '[5516]dbzrpgv13.zip', 'Y', '5516readme.txt', '22 November 2002', 1037941200, 4740, 'NOBODY', 'Dragon Ball Z - Super Saiya Densetsu is playable in French.\r\nEverything&#039;s translated thanks To BessaB team', '2020-04-29 19:26:57', '2020-04-26 12:37:01', NULL, 'N', 7, 0, 0, 302, '5516titlescreen.png', 0, 4, 'Database match: Dragon Ball Z - Super Saiya Densetsu (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: E5DDE1BEB6E45AFD0F2A43EC78640ADAFD3FA244\r\nFile CRC32: 743B19E8\r\nROM SHA-1: 6B5725765DDDE078350EC61221DDB9BB252066A7\r\nROM CRC32: ADE7B968', '', '', ''),
(5517, 36, 4230, 1, '1.03', '[5517]PMD_RadiantSquadv1.03.zip', 'Y', '5517readme.txt', '07 May 2020', 1588824000, 5916, 'NOBODY', 'Finally the Japan-exclusive WiiWare Pokémon Mystery Dungeon titles, the Adventure Squad series, have been translated! Patches for each game have been released after months and months of hard work from fans of the series. The team has also worked with the Wiimmfi and RiiConnect24 teams in order to restore the event Pokémon that were distributed for this game. Other features of the translation include:\r\n-Pokémon nickname limit expanded to 10 characters (Japanese 5)\r\n-Buddy Passwords fully functional. These can now be found by hitting the Wii Home button, then pressing the &quot;Operations Guide&quot; button.\r\n-Pre-patched with Wiimmfi and RiiConnect24 for ease of event access. Friend Rescues do not work currently, but are being looked into.\r\n-Item icons and many descriptions ported from Super Mystery Dungeon\r\n-Dummied/beta items ported from Explorers of Sky have been restored. Inaccessible in-game, can be accessed with cheats.\r\n-It&#039;s in English now, which is cool.', '2020-04-29 19:30:54', '2020-05-07 22:49:22', NULL, 'N', 12, 0, 0, 3102, '5517titlescreen.png', 0, 1, 'Pokemon Fushigi no Dungeon - Mezase! Hikari no Boukendan\r\nFile/ROM SHA-1: 3F0352283C9C4D7FCA9F7D4997BFCDC14401555A\r\nFile/ROM CRC32: FA339B9B', '', '', ''),
(5518, 36, 4231, 1, '1.03', '[5518]PMD_TempestSquadv1.03.zip', 'Y', '5518readme.txt', '02 May 2020', 1588392000, 5916, 'NOBODY', 'Finally the Japan-exclusive WiiWare Pokémon Mystery Dungeon titles, the Adventure Squad series, have been translated! Patches for each game have been released after months and months of hard work from fans of the series. The team has also worked with the Wiimmfi and RiiConnect24 teams in order to restore the event Pokémon that were distributed for this game. Other features of the translation include:\r\n-Pokémon nickname limit expanded to 10 characters (Japanese 5)\r\n-Team name limit expanded to 8 characters (Japanese 5)\r\n-New &quot;Change Nickname&quot; option added to party menu\r\n-Buddy Passwords fully functional. These can now be found by hitting the Wii Home button, then pressing the &quot;Operations Guide&quot; button.\r\n-Pre-patched with Wiimmfi and RiiConnect24 for ease of event access. Friend Rescues do not work currently, but are being looked into.\r\n-Item icons and many descriptions ported from Super Mystery Dungeon\r\n-Dummied/beta items ported from Explorers of Sky have been restored. Inaccessible in-game, can be accessed with cheats.\r\n-It&#039;s in English now, which is cool.', '2020-04-29 19:32:11', '2020-05-03 06:59:04', NULL, 'N', 12, 0, 0, 4058, '5518titlescreen.png', 0, 1, 'Pokemon Fushigi no Dungeon - Ikuzo! Arashi no Boukendan (Japan) (WiiWare).wad\r\nFile/ROM SHA-1: 4FC3F48831147A4F1F1A968A034DB0D43A1F7C6C\r\nFile/ROM CRC32: ECA431E2', '', '', ''),
(5519, 9, 4167, 1, '1.18', '[5519]Cooly Skunk (Japan) (Demo) (Deutsch v1.18 by Ice Man, denim) (Password v1.10 by denim).zip', 'Y', '', '03 April 2022', 1648958400, 2869, 'NOBODY', 'German translation of Cooly Skunk based on Psyklax&#039;s English translation.\r\n\r\nChanglog:\r\nv1.18: Translated all compressed graphics, menu and added password menu from denim.\r\nv0.91: Translated all dialogues, menus, overworld.', '2020-04-29 19:33:29', '2022-04-03 12:36:43', NULL, 'N', 8, 0, 1, 265, '5519titlescreen.png', 0, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 257D9630FA5699DAD326542358C1933C8FA8C480\r\nFile/ROM CRC32: 9B9D68B6', '', '', ''),
(5520, 11, 68, 1, '0.93', '[5520]Rent a Hero MD.zip', 'Y', '5520readme.txt', '30 April 2020', 1588219200, 3960, 'NOBODY', 'Spanish translation for Rent a Hero on the Sega Megadrive, this work is based on the one released by NickDC that was itself a continuation of the work started by Paul Jensen, RedComet, and many others.\r\n\r\nAll script and many of the graphics have been localized and proper Spanish punctuation symbols were added to the font. \r\n\r\nThis patch also translates a string that was left in japanese on the original release, when the titular Rent a Hero steps in to cover for a missing actor on a theatrical play.', '2020-04-30 15:17:22', '2020-04-30 11:52:58', NULL, 'N', 9, 0, 0, 816, '', 1, 8, 'Database match: Rent a Hero (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: A07E4D56C9842E1177DF9016FB9478060DC4C1C6\r\nFile/ROM CRC32: 2E515F82', '', '', ''),
(5521, 19, 3787, 1, '1.0', '[5521]xeviousfardrautsagamx2.zip', 'Y', '5521readme.txt', '20 March 2020', 1584676800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Xevious - Fardraut Saga&quot; for the MSX.', '2020-04-30 16:45:50', '2020-04-23 06:01:42', NULL, 'N', 9, 0, 0, 68, '5521titlescreen.png', 0, 1, 'Xevious - Fardraut Saga (1989) (Namcot) (J).mx2\r\nMD5: 261a860dee771ea77c2d813b97366f9e\r\nSHA1: f84d7fc089b31440cac1f4fbee3d45b2f6c90e37\r\nCRC32: 97591725\r\n262144 bytes', '', '', ''),
(5522, 11, 2513, 1, '1.0', '[5522]xenon2megablastsmd.zip', 'Y', '5522readme.txt', '20 March 2020', 1584676800, 3384, 'NOBODY', 'Translation to Spanish for “Xenon 2 - Megablast″ for the Sega Genesis/Mega Drive.', '2020-04-30 16:46:29', '2020-04-23 06:04:19', NULL, 'N', 9, 0, 0, 197, '5522titlescreen.png', 0, 8, 'Xenon 2 - Megablast (E) [c][!].gen\r\nMD5: 3d1d9912136bf271332eac1c6e56fa2bSHA1: 055b554f7d61ed671eddc385bce950b2baa32249\r\nCRC32: 59abe7f9\r\n524288 bytes', '', '', ''),
(5523, 17, 4233, 1, '1.0', '[5523]lsd_-_dream_emulator_eng_patch_v1.zip', 'Y', '5523readme.txt', '01 May 2020', 1588305600, 4650, 'NOBODY', 'Full English Translation for LSD - Dream Emulator (PS1)\r\n\r\nThis is an English translation patch for the game LSD - Dream Emulator created by Mr.Nobody &amp; Arcanearia. The patch can be applied to the iso file through the program PPF-O-Matic which can be found in this website.\r\n\r\nThe translation covers all of the 48 text-dreams (most of them based in the dream journal &#039;Lovely Sweet Dream&#039;) and the main menu.\r\n\r\nText dreams were based also on the english translation of Badcafe, Puptoon, Chia and other collaborators from the LSD: Dream Emulator Wiki website.\r\n\r\nEnjoy the game!', '2020-05-01 06:31:08', '2020-05-01 04:44:59', NULL, 'N', 12, 0, 0, 13065, '', 1, 11, 'SLPS-01556', '', '', ''),
(5524, 36, 4234, 1, '1.03', '[5524]PMD_WildfireSquadv1.03.zip', 'Y', '5524readme.txt', '03 May 2020', 1588464000, 5916, 'NOBODY', 'Finally the Japan-exclusive WiiWare Pokémon Mystery Dungeon titles, the Adventure Squad series, have been translated! Patches for each game have been released after months and months of hard work from fans of the series. The team has also worked with the Wiimmfi and RiiConnect24 teams in order to restore the event Pokémon that were distributed for this game. Other features of the translation include:\r\n-Pokémon nickname limit expanded to 10 characters (Japanese 5)\r\n-Team name limit expanded to 8 characters (Japanese 5)\r\n-New &quot;Change Nickname&quot; option added to party menu\r\n-Buddy Passwords fully functional. These can now be found by hitting the Wii Home button, then pressing the &quot;Operations Guide&quot; button.\r\n-Pre-patched with Wiimmfi and RiiConnect24 for ease of event access. Friend Rescues do not work currently, but are being looked into.\r\n-Item icons and many descriptions ported from Super Mystery Dungeon\r\n-Dummied/beta items ported from Explorers of Sky have been restored. Inaccessible in-game, can be accessed with cheats.\r\n-It&#039;s in English now, which is cool.', '2020-05-02 18:07:57', '2024-02-18 02:39:15', NULL, 'N', 12, 0, 0, 2905, '5524titlescreen.png', 0, 1, 'Pokemon Fushigi no Dungeon - Susume! Honou no Boukendan\r\nFile/ROM SHA-1: 8E5BBEDDA70B30B5383065BBA770777DC2CC3224\r\nFile/ROM CRC32: 08A4F7FC', '', '', ''),
(5525, 21, 4235, 1, '1.1', '[5525]ChocoboWonderswanEnglish v1.1.zip', 'Y', '5525readme.txt', '31 August 2020', 1598846400, 5916, 'NOBODY', 'Chocobo&#039;s Dungeon for WonderSwan is a remake of the PS1 title (that ALSO never received an English translation). Now with a translation of the WonderSwan version, fans of the series can see where the Chocobo&#039;s Mystery Dungeon series began!\r\n\r\nTitle logo was not translated.', '2020-05-02 18:09:05', '2020-09-03 11:38:04', NULL, 'N', 12, 0, 0, 3789, '5525titlescreen.png', 1, 1, 'Chocobo no Fushigi na Dungeon for WonderSwan (Japan) (Rev 2)\r\nFile/ROM SHA-1: 3B62FD2841602F1077270848AB7A3AAD58712EE9\r\nFile/ROM CRC32: CCAA4853', '', '', ''),
(5526, 17, 4237, 2, '1.0', '[5526]Deception3.zip', 'Y', '', '02 May 2020', 1588392000, 5062, 'NOBODY', 'Indonesian translation (Story only) for Deception III: Dark Ilusion', '2020-05-02 18:31:48', '2020-05-02 05:12:40', NULL, 'N', 24, 0, 1, 116, '', 1, 11, 'SLUS-010.67', '', '', ''),
(5527, 18, 4228, 1, '1.0', '[5527]SLPS-25836.rar', 'Y', '5527readme.txt', '02 August 2015', 1438488000, 5796, 'NOBODY', 'This translation patch will translate most of the Japanese texts to Chinese.\r\n\r\nFrom the Authors, the translation info as below:-\r\n- All scenarios translated\r\n- Battle Dialogue not translated (Some players prefer playing the battle dialogue in original texts to keep that kind of feeling)\r\n- As the battle dialogue not translated, the texts might becomes garbled during battle dialogue\r\n- As other translation group already released a patch with battle dialogue translated [url=https://www.romhacking.net/translations/5513/](click here)[/url], the author will not attempt to translate the battle dialogue. Those wants the battle dialogue translated can download the patch from the other translation group.\r\n\r\nUse [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] or [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the translation to ISO file.', '2020-05-02 18:32:53', '2020-05-05 05:14:59', NULL, 'N', 4, 0, 0, 665, '', 1, 10, 'Original Text Language: Japanese\r\nCode: SLPS-25836\r\nCRD-32: 542d3c2c\r\nMD5: cb7dc4485f46f220c46095c966a3aad0\r\nSHA-1: 2891231bc85603d420c35cda55285d5ecb781f1b', '', '', ''),
(5528, 18, 4238, 1, '1.0', '[5528]SLPS-25537.rar', 'Y', '5528readme.txt', '24 January 2012', 1327381200, 5932, 'NOBODY', 'This translation patch will translate the game from Japanese texts to Chinese.\r\n\r\nUse [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] or [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the translation to ISO file.', '2020-05-04 19:19:00', '2020-05-03 10:44:46', NULL, 'N', 4, 0, 0, 683, '', 1, 10, 'Original Text Language: Japanese\r\nCode: SLPS-25537\r\nCRD-32: 91b96589\r\nMD5: da1cfc296bd896e88dddcccc374d4b08\r\nSHA-1: 54f96270425ce1f40acc0f949b3ae43d779485cd', '', '', ''),
(5529, 17, 4239, 1, '1.0', '[5529]SLPS-01727.rar', 'Y', '5529readme.txt', '07 February 2012', 1328590800, 5796, 'NOBODY', 'This translation patch will translate most of the Japanese texts to Chinese.\r\n\r\nFrom the Authors, the translation info as below:-\r\n- All scenarios translated\r\n- Battle Dialogue not translated (To retain the &quot;Hot-Blooded&quot; feelings)\r\n\r\nThe patch is available in both xDelta and PPF format.\r\n\r\nUse [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url], [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] or [url=http://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to ISO/BIN.', '2020-05-04 19:20:27', '2020-05-04 19:58:36', NULL, 'N', 4, 0, 0, 591, '', 1, 11, 'Original Text Language: Japanese\r\nCode: SLPS-01727\r\nCRD-32: c9d941ba\r\nMD5: f064a3cccce3d7fe8a1163bc58e8fbf4\r\nSHA-1: 582019486fa0288100086d3a1866b9b91031c8f7', '', '', ''),
(5530, 1, 133, 4, '1.0', '[5530]Mystical Ninja.zip', 'Y', '', '04 May 2020', 1588564800, 5941, 'NOBODY', 'This is a localization of Ganbare Goemon! Karakuri Douchuu for the Famicom. A title screen that would have been included in the Western release. \r\n\r\nThis is a title screen hack only, nothing else was touched.\r\n\r\nApply patch to the [url=https://www.romhacking.net/translations/1496/]2010 translation by Spinner 8 and friends[/url] (thanks for the awesome translation!)\r\n\r\nEnjoy the Americanized Goemon.\r\n\r\nThe patch was created using Lunar.', '2020-05-05 12:59:57', '2020-05-05 04:38:48', NULL, 'N', 12, 0, 1, 758, '5530titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A7BF665E04790FD0C34A0B4336CC31426B6E1558\r\nFile CRC32: 7F4C322D\r\nROM SHA-1: FDB9024E2713D0A750B3AF17CB0CB8F57B6DB11F\r\nROM CRC32: 60737D41', '', '', ''),
(5531, 1, 1209, 4, '1.0', '[5531]Mystical Ninja 2.zip', 'Y', '', '04 May 2020', 1588564800, 5941, 'NOBODY', 'This is a localization of Ganbare Goemon 2 for the Famicom. A title screen that would have been included in the Western release. \r\n\r\nThis is a title screen hack only, nothing else was touched.\r\n\r\nApply patch to the [url=https://www.romhacking.net/translations/1329/]2011 translation by Stardust Crusaders[/url] (thanks for the awesome translation!)\r\n\r\nEnjoy the Americanized Goemon 2.\r\n\r\nThe patch was created using Lunar.', '2020-05-05 13:01:19', '2020-05-05 04:44:10', NULL, 'N', 12, 0, 1, 681, '5531titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 185FF0FCC9B28FC61D26F71202773CEA51B33D9D\r\nFile CRC32: F70B321B\r\nROM SHA-1: 73C64F83B1EDFFF0483C901F52BAE8D9B1AB621A\r\nROM CRC32: CFE61D2B', '', '', ''),
(5532, 1, 671, 1, '1.3', '[5532]Aventura Antartica (Es) 1.3.7z', 'Y', '5532readme.txt', '10 August 2020', 1597032000, 3547, 'NOBODY', 'The aim of this translation is to resemble as much as possible an official product, a careful work done in detail, adapting each part of the script taking special care in each aspect.\r\n\r\nOptimizing graphics, creating custom fonts and taking full advantage of the space available for text.\r\n\r\nEssential changes:\r\n- 1.1 Translation of the title screen.\r\n- 1.2 The missing accent is added to the title screen.\r\n- 1.3 The HUD is realigned.\r\n\r\nIt should be noted that although this project has been carried out independently, other translations have been analyzed to speed up the search for pointers, among other things.\r\n\r\nThat&#039;s why I&#039;d like to send a special thank you to Wave and Nokoh!', '2020-05-06 10:53:59', '2020-08-13 03:56:38', NULL, 'N', 9, 0, 0, 333, '5532titlescreen.png', 0, 1, 'File ROM      Antarctic Adventure (J) [!].nes\r\n\r\nFile MD5      CA7A3966079D541C81113E834B087E3B        \r\nFile SHA-1    C1644BA07DDB7F741247E342DAF8BFDC6E33F548\r\nFile CRC32    9DA252B4\r\n\r\nROM MD5       31E504BA213EBFF173BF851B45C535C4        \r\nROM SHA-1     C44EE9A2670DAD440E5D8A47493FDCC8F05CE2A4\r\nROM CRC32     163ECCAE', '', '', ''),
(5533, 1, 2023, 1, '1.0', '[5533]pradikusconflictthenes.zip', 'Y', '5533readme.txt', '20 March 2020', 1584676800, 3384, 'NOBODY', 'Translation to Spanish for &quot;The P&#039;radikus Conflict&quot; for the NES.', '2020-05-06 10:55:54', '2020-04-30 17:47:36', NULL, 'N', 9, 0, 0, 129, '5533titlescreen.png', 0, 1, 'P&#039;radikus Conflict, The (Color Dreams) [!].nes\r\nMD5: a71fec5e140b034279136b1f602b4401\r\nSHA1: 022c620fc7ee0325e959c03382b7dfc6523a5027\r\nCRC32: 74cbadb7\r\n131088 bytes', '', '', ''),
(5534, 9, 3968, 1, '1.0', '[5534]samuraishodownsfc.zip', 'Y', '5534readme.txt', '20 March 2020', 1584676800, 3384, 'NOBODY', 'Translation to Spanish for &quot;Samurai Shodown&quot; for the Super Nintendo.', '2020-05-06 10:56:39', '2020-04-30 16:58:31', NULL, 'N', 9, 0, 0, 418, '5534titlescreen.png', 0, 4, 'Samurai Shodown (USA).sfc\r\nMD5: f64e2b3eb9ee5b92f267bd420b294efc\r\nSHA1: 3844a37927ae12d4077ee7188048b4cbb9958448\r\nCRC32: 2e614a53\r\n4194304 bytes', '', '', ''),
(5535, 44, 2125, 1, '1.0', '[5535]ULJM-05798.rar', 'Y', '5535readme.txt', '01 October 2016', 1475294400, 5959, 'NOBODY', 'The patch is created for the Japanese version of The 3rd Birthday. The patch will translate the game from Japanese to Chinese. The patch must be applied on the Japanese ISO.\r\n\r\nUse [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] or [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the translation to ISO file.\r\n\r\nFor further information such as patch information, character&#039;s details, walkthrough and etc, kindly visit the Chinese Forum. [url=http://zt.tgbus.com/pe3/]Click Here[/url].', '2020-05-08 15:24:52', '2020-05-09 09:24:16', NULL, 'N', 4, 0, 0, 95, '', 1, 10, 'Original Text Language: Japanese\r\nCode: ULJM-05798\r\nCRD-32: adcd3c0b\r\nMD5: 688cc34138a19441044bce3d3a4c429b\r\nSHA-1: 45610bae21637cfd6f024b28ccc0dc0e41a25f14', '', '', ''),
(5536, 11, 3042, 1, '1.0', '[5536]cadashsmd.zip', 'Y', '5536readme.txt', '20 March 2020', 1584676800, 3384, 'NOBODY', 'Translation to Spanish for “Cadash″ for the Sega Genesis/Mega Drive.', '2020-05-08 15:39:35', '2020-05-06 11:06:07', NULL, 'N', 9, 0, 0, 492, '5536titlescreen.png', 0, 8, 'Cadash (JU) [c][!].bin\r\nMD5: c9b85d5f6880e7734112887675115220\r\nSHA1: 5791cc9a1b118c58fc5209bf2e64156ffdb80134\r\nCRC32: 13bdf374\r\n524288 bytes', '', '', ''),
(5537, 9, 1655, 1, '1.2', '[5537]Arcana (Ñ) 1.2.rar', 'Y', '5537readme.txt', '09 September 2021', 1631160000, 5963, 'NOBODY', 'This is a fully Spanish translation with unique language tiles.\r\n\r\nWhat this patch really changes\r\n[list]\r\n[li]Complete translation, including story, menus, options, descriptions, names, and any translatable word in the ROM.[/li]\r\n[li]Add the Spanish letters listed above.[/li]\r\n[li]Recoding menus, &quot;variable&quot; sentences and others lines to make an accurate translation and give some order when the translation modifies length of words.[/li]\r\n[li]Added some ending credits.[/li]\r\n[li]Minor details like some tips in the Inn; useful information in weapon and spell descriptions; cover some plot holes, etc.[/li]\r\n[li]Redrawn of original punctuation marks.[/li]\r\n[/list]\r\nWhat this patch does NOT change\r\n[list]\r\n[li]No change in movement speed, rate encounter or leveling up system.[/li]\r\n[li]No changes in any given value (in characters, in monsters, in spells, in weapons, etc.).[/li]\r\n[li]No music changes.[/li]\r\n[li]No chest items replacement.[/li]\r\n[li]In general, no other change than translation.[/li]\r\n[/list]\r\nCompatible patches\r\n\r\n-FastROM\r\n-Multi Level-up\r\n-Hardtype\r\n-EasyType\r\n\r\nDoes not fit well with Seal of Rimsala.', '2020-05-08 15:42:42', '2021-09-09 16:25:09', NULL, 'N', 9, 0, 0, 1111, '5537titlescreen.png', 0, 4, 'Database match: Arcana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 35D04611F815672D02104E174624F9610994B0B5\r\nFile/ROM CRC32: C891B297', '', '', ''),
(5538, 10, 4240, 1, '015.8', '[5538]CC3_English_ckh_015.8.zip', 'Y', '', '01 May 2017', 1493611200, 5964, 'NOBODY', 'This is an adaptation of the NDS English translation into the GBA version of the game.\r\n\r\nThe project is a continuation of the previous work done by the Comeback Courtroom 3 team, cocomonk22 and kcaze.', '2020-05-08 15:43:17', '2020-05-06 16:00:35', NULL, 'N', 12, 0, 1, 4980, '5538titlescreen.png', 0, 1, 'Database match: Gyakuten Saiban 3 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 70944B396DA3F9CE039CC96BC1661826C37B0AA2\r\nFile/ROM CRC32: 51B6CF22', '', '', ''),
(5539, 1, 1673, 1, '1.0', '[5539]Journey_to_Silius_A0.9.zip', 'Y', '', '16 December 2019', 1576472400, 5968, 'NOBODY', 'Translation patch for Journey to Silius. Apply the bps (beat) patch using FLIPS to an USA region copy of the ROM. Interesting technical aspects of this patch include: \r\n\r\n* Extended font for 80 more characters in addition to English\r\n* ASM modifications for right-to-left text flow\r\n* Newly designed low-resolution bitmap fonts', '2020-05-09 15:42:07', '2020-05-08 20:59:42', NULL, 'N', 15, 0, 1, 131, '', 1, 1, 'Database match: Journey to Silius (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 275244538589393B552B159AB1D380090C8E8996\r\nFile CRC32: 8F77CCE0\r\nROM SHA-1: E12500475AE3F76F36A2C49175B3A6B783DD904C\r\nROM CRC32: E2C4EDCE', '', '', ''),
(5540, 9, 1852, 1, '0.95', '[5540]DemonCrest.zip', 'Y', '', '07 May 2020', 1588824000, 5968, 'NOBODY', 'Collaborative translation patch between EternalDreamAR and AthbiStudio, for Demon&#039;s Crest. Apply this bps (beat) patch using FLIPS, to an unheadered USA region ROM.\r\n\r\nInteresting technical aspects of this patch include: \r\n\r\n* Retranslated from Japanese parts of the game to undo censorship instances (reverting Madangore from Gingseng, for example) and restored item descriptions omitted from the localized versions.\r\n* ASM modifications for right-to-left text flow. A first for Arabic SNES translations, as is custom for EternalDreamAR.\r\n* Newly designed low-resolution bitmap fonts', '2020-05-09 15:46:00', '2020-05-09 21:03:46', NULL, 'N', 15, 0, 1, 304, '', 1, 4, 'Database match: Demon&#039;s Crest (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 743D60EE1536B0C7C24DBB8BA39D14ED5937C0D5\r\nFile/ROM CRC32: E8236AD2', '', '', ''),
(5541, 17, 4242, 1, '3.0', '[5541]SLPS-01510&SLPS-01511.rar', 'Y', '5541readme.txt', '17 December 2009', 1261026000, 5971, 'NOBODY', 'This translation patch is created for Biohazard 2: DualShock Ver. (Japanese), it will translate the game from Japanese to Chinese.\r\n\r\nFrom the Author, information as below:-\r\n- All scenarios, texts, and non-CG cutscenes are translated\r\n- The CG Animations are not translated (Subtitles are still in Japanese)\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO.', '2020-05-10 14:25:11', '2020-05-05 15:09:08', NULL, 'N', 4, 0, 0, 290, '5541titlescreen.png', 0, 11, 'Original Text Language: Japanese\r\nCode: SLPS-01510 (Disc 1), SLPS-01511 (Disc 2)', '', '', ''),
(5542, 44, 4243, 1, '1.0', '[5542]PapaKiki!CHSPatch.rar', 'Y', '5542readme.txt', '09 November 2014', 1415509200, 5975, 'NOBODY', 'This patch will translate all Japanese texts into Chinese. The patch must be applied on the Japanese ISO.\r\n\r\nFor any information, such as discussions, debating, walkthrough and etc, kindly visit the Chinese Forum. [url=https://tieba.baidu.com/f?kw=%E8%A6%81%E5%90%AC%E7%88%B8%E7%88%B8%E7%9A%84%E8%AF%9D%E5%93%A6&amp;ie=utf-8]Click Here[/url].', '2020-05-10 14:26:21', '2020-05-10 13:02:38', NULL, 'N', 4, 0, 0, 43, '', 1, 10, 'UMD Serial: NPJH-50575\r\nBOX ID: ULJS-00478\r\nCRC32: 7406CDD2\r\nMD5 (After Patching): 87A56BF27D701DF5B7440260AD051755', '', '', ''),
(5543, 7, 4244, 1, 'A', '[5543]DvD_Translations-Demonic_Castle_Dracula-revA.zip', 'Y', '5543readme.txt', '26 April 2020', 1587873600, 257, 'NOBODY', 'Unfortunately, the thought of making a password save system was overlooked when this game was released on cartridge in North America and Castlevania owners had to play the entire game in one sitting.  Because of this, few people have played through the tougher 2nd round on a real NES.\r\n\r\nBesides being able to save the game, which Castlevania was never able to do, this translation of the game also features:\r\n[list]\r\n\r\n [li]An accurate Title Screen translation[/li]\r\n\r\n [li]Translated main menu, Enter Name, and Erase Name screens[/li]\r\n\r\n [li]Able to use a space character in a Player&#039;s name[/li]\r\n\r\n [li][b]Displays the previously hidden saved Hi-Score[/b] on the Main Menu and Game Over screens[/li]\r\n\r\n [li]Displays the previously hidden Last Played score[/li]\r\n\r\n [li]Automatically selects the last save file saved[/li]\r\n\r\n [li][b]Moai hidden treasure now [i]finally[/i] animated properly[/b]\r\nThis is pretty cool. Konami never got this working properly in the North American NES or Japanese Famicom releases. It&#039;s likely that they never got it working in any re-release. Since most people never played through the 2nd round, it&#039;s unlikely that very many people have even seen this. It&#039;s the only hidden treasure that is animated.[/li]\r\n\r\n [li]Localized Simon Belmondo to Simon Belmont in the ending to match all the other Japanese games in the series[/li]\r\n\r\n [li]A secret enhancement to the main menu, Enter Name, and Erase Name screens[/li]\r\n\r\n[/list]', '2020-05-10 18:20:27', '2020-05-10 23:54:14', NULL, 'N', 12, 0, 0, 2841, '5543titlescreen.png', 0, 1, 'Database match: Akumajou Dracula (Japan) (Rev 2) (Disk Writer)\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile SHA-1: D1F828F43A820EE036D60F3593CEFD5D36EA31E1\r\nFile CRC32: F13BAEC1\r\nROM SHA-1: 2F6096E264F632720AD584D8F73B978FBDAC4055\r\nROM CRC32: 41A471B3', '', '', ''),
(5544, 9, 286, 1, '1.0', '[5544]DBZSSDEsp.zip', 'Y', '5544readme.txt', '08 May 2020', 1588910400, 5153, 'NOBODY', 'A new translation for the videogame Super Saiya Densetsu for Super Famicom based on the work of Klepto Software. Missing intro and a few details.', '2020-05-12 21:07:14', '2020-05-10 12:05:40', NULL, 'N', 9, 0, 0, 1179, '', 1, 4, 'Database match: Dragon Ball Z - Super Saiya Densetsu (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: E5DDE1BEB6E45AFD0F2A43EC78640ADAFD3FA244\r\nFile CRC32: 743B19E8\r\nROM SHA-1: 6B5725765DDDE078350EC61221DDB9BB252066A7\r\nROM CRC32: ADE7B968', '', '', ''),
(5545, 1, 2794, 4, '1.0', '[5545]Mystical Ninja Saga.zip', 'Y', '', '10 May 2020', 1589083200, 5941, 'NOBODY', 'Goemon rounds out his localization tour with the Saga of The Golden Pipe.\r\n\r\nThis is a localization of Ganbare Goemon Gaiden: Kieta Ougon Kiseru, for the Famicom. A title screen that would have been included in the Western release. \r\n\r\nModifications had to be made, as with any localization. Gaiden was replaced with Saga and the word &quot;missing&quot; was dropped as unnecessary. \r\n\r\nThis is a title screen hack only, nothing else was touched. No other localization to the text or any changes to the script at all.\r\n\r\nApply patch to the [url=https://www.romhacking.net/translations/3079/]2017 translation by Adventurous Translations[/url] (thanks for the awesome translation!)\r\n\r\nThe plan was to finalize Gaiden 2 as the second &quot;Saga&quot; but there were too many repeating tiles. Unless a way can be found, Gaiden 2 isn&#039;t anticipated in the foreseeable future. \r\n\r\nThanks for checking out the localized Goemon adventures! Enjoy the Westernized Mystical Ninja RPG.', '2020-05-12 21:09:08', '2020-05-10 17:05:07', NULL, 'N', 12, 0, 1, 758, '5545titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6368A40EA1FF5BB6081074EF24238FE8634CA8B1\r\nFile CRC32: BAECAA4B\r\nROM SHA-1: 54DF66F1D436A90B34720E0836E496389A5DF4AB\r\nROM CRC32: 4C53A5F1', '', '', ''),
(5547, 17, 4245, 1, '20111118&amp;20120414', '[5547]SLPS-02300.rar', 'Y', '5547readme.txt', '14 April 2012', 1334376000, 5971, 'NOBODY', 'This translation patch is created for Biohazard 3: Last Escape (Japanese), it will translate the game from Japanese to Chinese.\r\n\r\n- Version 20120414 is for REDUMP v1.0\r\n- Version 20111118 is for REDUMP v1.1\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO.', '2020-05-13 02:30:30', '2020-05-12 20:00:51', NULL, 'N', 4, 0, 0, 328, '5547titlescreen.png', 0, 11, 'Original Text Language: Japanese\r\nSerial: SLPS-02300\r\nREDUMP v1.0\r\n- CRC-32: a8e01b4d\r\n- MD5: bb5bf5613176e37bbbb6c2449e2a5c8f\r\n- SHA-1: 59bcda99cceecd96fcaad662a5691094ec76f2a7\r\n\r\nREDUMP v1.1\r\n- CRC-32: 91f88432\r\n- MD5: e976adec7f9d1c94634fd52d523214a5\r\n- SHA-1: a9cf1ea0a88a88df5975b2ebc2a8f77319d6de51', '', '', ''),
(5548, 16, 4246, 1, '1.0', '[5548]Samurai Shodown! PFS (S).rar', 'Y', '5548readme.txt', '12 May 2020', 1589256000, 4777, 'NOBODY', 'Spanish Translation of &quot;Samurai Shodown! Pocket Fighting Series&quot; for the NeoGeo Pocket.\r\nIt includes the spanish caracters and acentuations.', '2020-05-13 02:32:31', '2020-05-12 20:26:18', NULL, 'N', 9, 0, 0, 334, '5548titlescreen.png', 1, 1, 'Samurai Shodown! (JUE) [M][!].ngp\r\nFile Size  2.00 MB\r\nFile MD5   D13F954B2F1C703BDF857837C24E332E                 \r\nFile SHA-1 2C6ADFA69E7AEADA7D4198B373436EEE35B70D01         \r\nFile CRC32 32E4696A', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5550, 17, 1070, 1, '20130227', '[5550]SLPM-86023.rar', 'Y', '5550readme.txt', '27 February 2013', 1361941200, 737, 'NOBODY', 'This translation patch is created for Japanese version of Castlevania: Symphony of the Night, which is Akumajou Dracula X: Gekka no Yasoukyoku. It will translate the game from Japanese to Chinese.\r\n\r\nSome features have been added into the game:-\r\n- Chinese Translation Staffs Opening Credit Scene (Kindly see Screenshot)\r\n- Music Mode after the staffs opening credit scene (Kindly see Screenshot)\r\n\r\nFrom the Authors, the translation info as below:-\r\n- Few pictures not translated\r\n- Ending credit scene in English not translated\r\n- 8x8 fonts Japanese texts not translated, Chinese texts unable to fit inside\r\n\r\nTwo versions of patch are created.\r\n- 97yr First Edition and 97yr Revised Edition (REDUMP v1.0)\r\n- PlayStation the Best Edition and PSOne Books Edition (REDUMP v1.2)\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO.\r\n- The ideal way is applies the patches on Track 1 of the BIN/ISO, then combines the BIN/ISO. (Track 2 is Audio)\r\n- Else, directly applies the patches on the combined BIN/ISO. It will show “The size of the image is incorrect, continue?” but the patches is working as it only cover Track 1, no worry.\r\n\r\nTranslation Project Timeline:\r\n- 27 September 2003 - 27 February 2013 (10 Years)\r\n\r\nAddendum and Improvement created by fellow Translation Team Member:\r\n-Chinese Voice Overs : [url=https://www.romhacking.net/translations/5552/]Click Here[/url]\r\n-Skill Hack          : [url=https://www.romhacking.net/hacks/5142/]Click Here[/url]', '2020-05-14 23:57:09', '2020-05-17 19:09:19', NULL, 'N', 4, 0, 0, 402, '5550titlescreen.png', 0, 11, 'Original Voice &amp; Text Language: Japanese\r\nSerial: SLPM-86023\r\nREDUMP v1.0\r\n- CRC-32: 3a53b8b3\r\n- MD5: 68bf91424bb2fb266e322bd75105231f\r\n- SHA-1: 0a783ee31e2e9b7a80708e32cfe54bb58c5bacd6\r\nREDUMP v1.2\r\n- CRC-32: d8114e7d\r\n- MD5: 5021f600f109703170486dda1f0f86c1\r\n- SHA-1: 0d5e8ab839147526ce6eadc412661e2c5b63c7ee', '', '', ''),
(5551, 11, 2644, 1, '1.0', '[5551]Alien Soldier (J) [t1] - spa (p1)multiregion.zip', 'Y', '5551readme.txt', '14 May 2020', 1589428800, 5789, 'NOBODY', 'Alien soldier for megadrive spanish. Also has a multiregion patch so can be used on sega genesis. Based on a [t1] rom. Patch needs a aliensoldier(j).gen or .bin rom', '2020-05-15 00:04:23', '2021-11-15 20:14:25', NULL, 'N', 9, 0, 0, 623, '5551titlescreen.png', 0, 8, 'Database match: Alien Soldier (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 8F6EB584ED9487B8504FBC21D86783F58E6C9CD6\r\nFile/ROM CRC32: 90FA1539', '', '', ''),
(5552, 17, 1070, 4, '1.0', '', 'Y', '5552readme.txt', '23 June 2015', 1435032000, 5971, 'NOBODY', '[b]Chinese Voice Overs[/b]\r\n\r\nThis patch is an addendum created based on the [url=https://www.romhacking.net/translations/5550/]Chinese Translation Patch[/url] by [url=https://www.romhacking.net/community/737/]Agemo[/url], [url=https://www.romhacking.net/community/6047/]xade[/url], and [url=https://www.romhacking.net/community/6048/]Lan Yi Dong[/url]. The Chinese voice over cover only the Prologue. The patch can only apply on REDUMP v1.2.\r\n\r\nVoice Over Actors are from [url=https://www.youku.com/]Youku[/url] (aka. China&#039;s YouTube).\r\n\r\nOriginal Voice Over Footage. [url=https://v.youku.com/v_show/id_XMjIzOTg1Mg==.html?spm=a1z3jc.11711052.0.0&amp;isextonly=1]Click Here[/url].\r\n\r\nAs the patch size is over 30MB, kindly download it [url=https://dl.orangedox.com/WlDJFH]here[/url].\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO.\r\n- The ideal way is applies the patches on Track 1 of the BIN/ISO, then combines the BIN/ISO. (Track 2 is Audio)\r\n- Else, directly applies the patches on the combined BIN/ISO. It will show “The size of the image is incorrect, continue?” but the patches is working as it only cover Track 1, no worry.\r\n- The patch can also applies on both Japanese BIN/ISO and Chinese Patched BIN/ISO.', '2020-05-16 16:47:44', '2020-05-18 06:00:14', NULL, 'N', 4, 1, 0, 10, '5552titlescreen.png', 0, 11, 'Original Voice &amp; Text Language: Japanese\r\nSerial: SLPM-86023\r\nREDUMP v1.2\r\n- CRC-32: d8114e7d\r\n- MD5: 5021f600f109703170486dda1f0f86c1\r\n- SHA-1: 0d5e8ab839147526ce6eadc412661e2c5b63c7ee', '', '', ''),
(5553, 12, 4251, 1, '1.0', '[5553]Eternal Legend EN [v1.0].zip', 'Y', '5553readme.txt', '15 May 2020', 1589515200, 6382, 'NOBODY', 'This is a complete English translation of Eternal Legend for the Game Gear.\r\n\r\nBecause the game has a lot of needlessly obscure plot triggers, the patch download also includes a complete walkthrough. Additionally, in an attempt to alleviate some of the game&#039;s clunkiness, a few [i]strictly optional[/i] cheats have been added to the game:\r\n\r\n[list]\r\n[li]Holding down Button 1 while walking will make the party move faster. This will also speed up forced movement during cutscenes.[/li]\r\n[li]The System menu now contains an option to disable random encounters.[/li]\r\n[li]Holding Button 1 will fast-forward text (in the original game, only Button 2 did this).[/li]\r\n[/list]', '2020-05-19 13:50:31', '2021-01-11 16:35:44', NULL, 'N', 12, 0, 0, 3500, '5553titlescreen.png', 0, 1, 'No-Intro filename: Eternal Legend - Eien no Densetsu (Japan).gg\r\nCRC32:             04302BBD\r\nMD5:               C58D6291DA8A4919328B8F42BE8640A7\r\nSHA-1:             717B4E33CF3956E4194B912533BF1B7BF9D20725', '', '', ''),
(5554, 1, 719, 4, '1.0', '[5554]password_fix.7z', 'Y', '5554readme.txt', '17 May 2020', 1589688000, 1067, 'NOBODY', 'Important : This is an addendum hack ! Please apply this patch ONLY AFTER applying the [url=https://www.romhacking.net/translations/5416/]translation by Polinym[/url] (any version) to a clean Dragon Quest (J) rom.\r\n\r\nI made this patch so that the password system is actually usable by writing down password by hand on a sheet.\r\nThe original password system used a &quot;haiku&quot; of 20 hiraganas, the unaltered translation also uses 20 symbols but use strange symbols which are not easy to write down.\r\n\r\nThis hack changes the password to be encoded in 24 alfanumeric characters. It is how the password system could look like if Dragon Warrior didn&#039;t use battery saves instead.\r\n\r\nThis hack DOES NOT change the password system itself in any way, it only changes how the password is encoded/decoded in actual characters.', '2020-05-19 13:54:52', '2020-05-17 19:18:00', NULL, 'N', 12, 0, 0, 682, '5554titlescreen.png', 0, 1, 'Database match: Dragon Quest (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 17AA26ECD1197A2CD2B5F02D71AEC3342B229D25\r\nFile CRC32: C72E2739\r\nROM SHA-1: 4E72277DC2AB3B70B29086C0664014CAF6E16CB2\r\nROM CRC32: 88053D25', '', '', ''),
(5555, 1, 4252, 1, '1.0', '[5555]Major League - English.zip', 'Y', '5555readme.txt', '30 April 2020', 1588219200, 1637, 'NOBODY', 'Originally this was a game meant to be released in the U.S. per the movie release of Major League but it was only released in Japan. This patch for Major League translates all the names, graphics, and menus to English. Also with this patch, a major mapper fix is included as when changes are made, the game gets garbled on the title screen and outfield. If anyone wishes to use this patch as a base utilizing the mapper fix are more than welcome to do so.', '2020-05-20 06:37:54', '2020-05-05 20:15:07', NULL, 'N', 12, 0, 0, 770, '5555titlescreen.png', 0, 1, 'Major League (Japan).NES\r\nCRC32: D8DFD3D1\r\nMD5: 075D08FA25135460800F0ADC5BA8AF36\r\nSHA-1: E99745E65D0D8358349B1C36A38F992013C3E17D\r\nSHA-256: 50611D64A79E45B5E9EC16FD1B1C7542DB67834BDFE3C600CB5D6585E81249F2', '', '', ''),
(5556, 9, 3380, 1, '1.0', '[5556]ff2.zip', 'Y', '', '16 May 2020', 1589601600, 5062, 'NOBODY', 'Indonesian translation of Final Fight 2.', '2020-05-20 11:09:43', '2020-05-16 08:47:56', NULL, 'N', 24, 0, 1, 215, '5556titlescreen.png', 0, 4, 'Database match: Final Fight 2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 462CE5DC82A5411A3698904EA9BAB993850A2175\r\nFile/ROM CRC32: 8C37FF55', '', '', ''),
(5557, 9, 4253, 1, '1.0', '[5557]Vegas Stakes (USA)spa.zip', 'Y', '5557readme.txt', '20 May 2020', 1589947200, 5789, 'NOBODY', 'Vegas Stakes usa for Snes Spanish.\r\nA game for learn how to play on a casino.\r\nUse a VegasStakes(u).sfc rom to apply patch. Also works on a .SMC rom\r\nTo apply use Lunar IPS or Floating IPS', '2020-05-21 21:50:46', '2020-05-20 23:24:04', NULL, 'N', 9, 0, 0, 267, '5557titlescreen.png', 0, 4, 'Database match: Vegas Stakes (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 3E9B44B318DF40929911067FF510BAE02861E595\r\nFile/ROM CRC32: 3A0E935', '', '', ''),
(5558, 23, 4255, 1, '1.2', '[5558]MedusaPatch1.2.zip', 'Y', '5558readme.txt', '14 May 2020', 1589428800, 6082, 'NOBODY', 'A full English translation of Soul Eater: Medusa no Inbou for the Nintendo DS.  It references the official English subtitles of the anime, licensed by FUNimation. An accompanying walkthrough has also been written. \r\n\r\nThe patch is in [URL=http://www.romhacking.net/utilities/598/]xDelta[/URL] format. View the readme file for detailed install instructions.\r\n\r\nThe source code &amp; compiled program written for this game which covers both text and image extraction/repacking can be found on [URL=https://github.com/Illidanz/MedusaTranslation]Github.[/URL]\r\n\r\nVersion 1.2:\r\n-Fixed images when accessing the command menu in battle', '2020-05-27 13:33:13', '2021-05-14 20:23:32', NULL, 'N', 12, 0, 0, 4308, '5558titlescreen.png', 0, 1, 'File: 2815 - Soul Eater - Medusa no Inbou (Japan).nds\r\nSize: 67108864\r\nCRC32: 	151439BC\r\nMD5: 4C208AC79C041F1DC61E32EB0617BB6A\r\nSHA-1: 393B41A515B0BAB51C2E61483E6D3A45293D771B\r\nSerial: CSEJ\r\n\r\nFile: 2815 - Soul Eater - Medusa no Inbou (Japan) [b].nds\r\nSize: 67108864\r\nCRC32: 632A6D55\r\nMD5: 53E96769F9A663C7739B03A5CB2B906A\r\nSHA-1: A7B4384C28C9AC5784ED8A3B3EE94C81A6E7ABE1\r\nSerial: CSEJ', '', '', ''),
(5559, 19, 4256, 1, '1.0', '[5559]PUYOEN.ZIP', 'Y', '5559readme.TXT', '17 November 2018', 1542430800, 1358, 'NOBODY', 'Japanese to English translation of Puyo Puyo (1991) for MSX2 by 232 &amp; BiFi with optional MSX-AUDIO or Moonsound patches.\r\nThis is the first game in the Puyo Puyo series.\r\nContains Endless Mode and Mission Mode of 52 Missions.\r\n\r\nSite:\r\nhttp://www.msxtranslations.com/puyopuyo.php', '2020-05-28 02:19:17', '2020-05-29 07:25:42', NULL, 'N', 12, 0, 0, 607, '5559titlescreen.png', 0, 1, 'Puyo Puyo (1991)(Compile)\r\nFile/ROM SHA-1: 5A105F111B744DFBF847ADC4FB0F639C41496C30\r\nFile/ROM CRC32: FAFD2686', '', '', ''),
(5560, 10, 4257, 1, '1.8', '[5560]Drill Dozer (U) [T+Por1.8_LoneWolf].rar', 'Y', '5560readme.txt', '09 October 2020', 1602216000, 2619, 'NOBODY', 'This translation patch v1.8 includes some fixes and improvements for the Portuguese translation of Drill Dozer. All the texts are fully translated, except a few LZ77 compressed graphics.', '2020-05-28 02:20:03', '2020-10-09 07:36:15', NULL, 'N', 11, 0, 0, 289, '5560titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: CFDFAD3C6E9B5D62BD9C6D0C09146AC0E825B2E2\r\nFile/ROM CRC32: B0FF1842', '', '', ''),
(5561, 9, 4258, 1, '1.4', '[5561]Dokapon 3-2-1 - English v1.4.zip', 'Y', '5561readme.txt', '12 January 2023', 1673499600, 6086, 'NOBODY', 'This is the English translation for Dokapon 3-2-1: Arashi o Yobu Yuujou released in 1994 for the Super Famicom.\r\n\r\nLatest version: 1.4\r\n- Better compression algorithm\r\n- Some translations rewritten\r\n- Fixed many Yes/No menus\r\n- Updated fonts\r\n\r\nMany translations are inspired by the Wii remake from 2008.\r\nSuch as the character names, the items and magic names, the chapter titles, etc.\r\nIn which case, they may not be faithful to the Japanese names.\r\n\r\nFeel free to contribute and improve/fix any issues (Check the readme for more info).', '2020-05-28 02:22:39', '2023-01-12 21:35:23', NULL, 'N', 12, 0, 0, 3599, '5561titlescreen.png', 0, 4, 'Database match: Dokapon 3-2-1 - Arashi o Yobu Yuujou (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 9343CA8D3161DEA847E0369A4A91CD7F8DC2D3AE\r\nFile/ROM CRC32: FC353400', '', '', ''),
(5562, 1, 199, 4, '1.0', '[5562]Crash n the Boys Ice Challenge.zip', 'Y', '', '23 May 2020', 1590206400, 5941, 'NOBODY', 'Crash &#039;n&#039; the Boys: Street Challenge was a runaway hit, leading to a successful run for Crash and his boys in the West (in some alternate reality that is).\r\n\r\nThe long awaited sequel arrives, Crash &#039;n&#039; the Boys: Ice Challenge. Take to the ice and destroy your opponents, however you see fit.\r\n\r\nThis is a localization of the title screen for Ike Ike! Nekketsu Hockey-bu. This patch only changes the title screen, and changes the company from Technos Japan to American Technos.\r\n\r\nFirst, patch Ike Ike with the [url=https://www.romhacking.net/translations/224/]translation by Disconnected Translations[/url] (thank you for your awesome work!), then apply the [url=https://www.romhacking.net/translations/2385/]addendum by GAFF Translations[/url] (thank you for the awesome work!). Finally, apply the patch by El Duderino.\r\n\r\nEnjoy a title screen fit for a sequel.', '2020-05-28 02:24:43', '2020-05-24 00:46:30', NULL, 'N', 12, 0, 1, 1142, '5562titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 53B949C7E46F155C5209D93FA5D6EBD2679230AC\r\nFile CRC32: F695257F\r\nROM SHA-1: 0DC6102B23CFF71BA82DFD42CD8AA9AF82332464\r\nROM CRC32: DC062DED', '', '', ''),
(5563, 9, 4259, 1, '1.1', '[5563]Super Nazo Puyo.zip', 'Y', '', '04 July 2020', 1593835200, 4188, 'NOBODY', 'This is an English translation of Super Nazo Puyo: Rulue no Roux for the SNES.\r\n\r\nv1.1 - Fixed typos and tweaked some of the text.', '2020-05-28 02:28:54', '2020-07-04 09:55:12', NULL, 'N', 12, 0, 1, 2976, '5563titlescreen.png', 0, 4, 'Database match: Super Nazo Puyo - Rulue no Roux (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 00B56744AF9B5147FF38E72F12206EE0EA06ED67\r\nFile/ROM CRC32: BA1DBA22', '', '', ''),
(5564, 22, 4261, 1, '1.0', '[5564]worldgamessms.zip', 'Y', '5564readme.txt', '25 March 2020', 1585108800, 3384, 'NOBODY', 'Translation to Spanish for “World Games” for the Sega Master System.', '2020-05-28 19:02:59', '2020-05-06 11:10:04', NULL, 'N', 9, 0, 0, 97, '5564titlescreen.png', 0, 1, 'World Games (EB) [!].sms\r\nMD5: 87a479d66e88464d45d87cad77c2b3fe\r\nSHA1: 4f3c04e40dd4b94d5d090068ba99b8461af56f51\r\nCRC32: a2a60bc8\r\n131072 bytes', '', '', ''),
(5565, 11, 4262, 1, '1.0', '[5565]whiprush2222adsmd.zip', 'Y', '5565readme.txt', '25 March 2020', 1585108800, 3384, 'NOBODY', 'Translation to Spanish for “Whip Rush 2222 AD″ for the Sega Genesis/Mega Drive.', '2020-05-28 19:05:13', '2020-05-08 16:04:57', NULL, 'N', 9, 0, 0, 194, '5565titlescreen.png', 0, 8, 'Whip Rush 2222 AD (U) [!].bin\r\nMD5: 85ec5e2358cc4e8041206bec66d47fe9\r\nSHA1: f05560b088565c1c32c0039dc7bf58caa5310680\r\nCRC32: 7eb6b86b\r\n524288 bytes', '', '', ''),
(5566, 17, 4263, 1, '1.0', '[5566]SLPS-02489.rar', 'Y', '5566readme.txt', '18 December 2019', 1576645200, 6093, 'NOBODY', 'This translation patch is created for Japanese version of Harvest Moon: Back to Nature, which is Bokujou Monogatari ~Harvest Moon~. It will translate the game from Japanese to Chinese.\r\n\r\nThe patch can only applies on Japanese BIN/ISO REDUMP v1.0.\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the translation to the BIN/ISO.', '2020-05-28 19:11:50', '2020-05-18 15:18:46', NULL, 'N', 4, 0, 0, 250, '5566titlescreen.png', 0, 11, 'Original Text Language: Japanese\r\nSerial: SLPS-02489\r\nREDUMP v1.0\r\n- CRC-32: cd28eebb\r\n- MD5: eaa4727d5cb9da347685519ad2f21a25\r\n- SHA-1: c8ebfc889f55e21e2603b784936ee910476820dd', '', '', ''),
(5567, 17, 954, 1, '1.0', '[5567]SLPS-01230&SLPS-01231.rar', 'Y', '5567readme.txt', '21 August 2000', 966830400, 5092, 'NOBODY', 'The patch is created for the Japanese version of Parasite Eve. The patch will translate the game from Japanese to Chinese.\r\n\r\nPlease see the readme file for more information on patching.\r\n\r\nFor further information such as character’s details, walkthrough and etc, kindly visit the Chinese Forums. Click [url=http://pe.ffsky.cn/index.html]HERE[/url] and [url=http://bbs.ffsky.com/forum.php?mod=forumdisplay&amp;fid=451]HERE[/url].', '2020-05-28 19:15:12', '2020-05-18 17:23:00', NULL, 'N', 4, 0, 0, 110, '5567titlescreen.png', 0, 11, 'Original Text Language: Japanese\r\nDisc 1\r\n- Serial: SLPS-01230\r\n- CRC-32: 8dde665a\r\n- MD5: a46db933f6bdab6b2566b2c05f25094d\r\n- SHA-1: 314bf0a7d1fd63dfc730ef4f716cc906a856e7c3\r\nDisc 2\r\n- Serial: SLPS-01231\r\n- CRC-32: c397317a\r\n- MD5: 9c469d56bb68c549e87de2852fb0ba55\r\n- SHA-1: 28365a2225e8dabc4247fd173c0299b676f4408b', '', '', ''),
(5568, 1, 179, 1, '1.1', '[5568]Puyo Puyo (S).rar', 'Y', '5568readme.txt', '28 May 2020', 1590638400, 4777, 'NOBODY', 'Spanish Translation of &quot;Puyo Puyo&quot; for the Nintendo Enterteinment System.\r\nBased on the [url=http://www.romhacking.net/translations/203/]English Translation[/url] by Aeon Genesis.', '2020-05-28 19:16:52', '2020-05-28 21:51:37', NULL, 'N', 9, 0, 0, 239, '', 1, 1, 'Puyo Puyo (Japan).nes\r\nFile Size     128 KB\r\nFile MD5        58ABCF6DCAA7A3595B168F0A1436FC01                 \r\nFile SHA-1      546ECF83844E9CF8AC74EDEC7FA9009903A20E07         \r\nFile CRC32      3F42A1CC\r\nFile SHA-256    BBCC9FD04FB91F8A7F811628C1EA90788C58533C9737FD884EE70BBF6C303DDB', '', '', ''),
(5569, 8, 4264, 1, '1.0', '[5569]RampageWorldTour [GBC][ESP].rar', 'Y', '5569readme.txt', '28 May 2020', 1590638400, 5146, 'NOBODY', 'Spanish translation for the GBC version of Rampage: World Tour. All the Spanish special symbols (á, é, í, ó, ú, ñ, ¿, ¡) were added.', '2020-05-29 01:10:07', '2020-05-29 02:28:12', NULL, 'N', 9, 0, 0, 150, '5569titlescreen.png', 0, 1, 'Database match: Rampage - World Tour (USA, Europe) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 5064F76557CE4235C8D1D4DA7BAC94E3AF352126\r\nFile/ROM CRC32: B029017F', '', '', ''),
(5570, 1, 150, 1, '1.0', '[5570]YANCHAMARU2_EN.rar', 'Y', '5570readme.txt', '30 May 2020', 1590811200, 2041, 'NOBODY', 'This is an English translation of &quot;Kaiketsu Yanchamaru 2: Karakuri Land&quot; for the NES.', '2020-05-30 12:56:45', '2020-05-30 19:04:17', NULL, 'N', 12, 0, 0, 1951, '5570titlescreen.png', 0, 1, 'Database match: Kaiketsu Yancha Maru 2 - Karakuri Land (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C588F134D9A4BF79F8D7E8D487DDA410147ABDE3\r\nFile CRC32: 459C9E31\r\nROM SHA-1: ABBC28A37F328D99F3CF2BF11D8D1633967F5635\r\nROM CRC32: B979CAD5', '', '', ''),
(5571, 36, 4266, 1, '02.04', '[5571]Earth Seeker English Translation Patch V0204 ODEKAKE edition.zip', 'Y', '', '20 August 2023', 1692504000, 6109, 'NOBODY', 'This patch will translate your Japanese edition of Earth Seeker for Wii in English.\r\n\r\nIt can either be used with retail disc, or applied to an ISO.\r\n\r\nTutorial is provided in the &quot;README&quot; file enclosed.\r\n\r\nIf you get gibberish on Dolphin, increase your texture cache to “safe” in your « Graphic Parameters » (« Hack » section).\r\n\r\nV02.04 update : Replaced the Japanese “Warning Screen” and “Home Wii Menu” by their English counterparts + Translated the intro videos (separate download link provided in the &quot;README&quot; file).', '2020-05-31 06:46:35', '2023-08-20 12:32:47', NULL, 'N', 12, 0, 1, 4256, '5571titlescreen.png', 0, 10, 'R8EJQC.ISO', '', '', 'https://youtu.be/7ts90QPL1_I'),
(5572, 18, 4267, 1, '2.70', '[5572]Fernando_WE10JL_English_V270.zip', 'Y', '', '31 January 2007', 1170219600, 2898, 'NOBODY', 'Fernando_WE10JL_English_V2.70 (31/JAN/2007) \r\n----\r\n\r\n\r\nThe game is fully playable and translated in around 98%\r\n\r\nUse only on the November 22/2006 original japan game.', '2020-06-01 12:33:26', '2020-06-01 03:53:14', NULL, 'N', 12, 0, 1, 648, '5572titlescreen.png', 0, 10, 'No database match.\r\nFile/ROM SHA-1: 540BDA41BBCF0DFAF8F792645469125CD2DEE56B\r\nFile/ROM CRC32: 2468A6B1', '', '', ''),
(5573, 11, 4268, 1, '1.1', '[5573]Saturday Night Slam Masters (S) (MD).rar', 'Y', '5573readme.txt', '04 June 2020', 1591243200, 4777, 'NOBODY', 'Spanish Translation of &quot;Saturday Night Slam Masters&quot; for the Sega Mega Drive/Genesis.', '2020-06-02 13:22:34', '2020-06-04 23:35:50', NULL, 'N', 9, 0, 0, 324, '5573titlescreen.png', 1, 9, 'Saturday Night Slam Masters (U) [!].gen\r\nFile Size     4.00 MB\r\nFile MD5     6531E481E57E9243F492718A88A2419B \r\nFile SHA-1   7252006BF41E41B92C6261C6722766A1352A6DCA\r\nFile CRC32   2FB4EABA', '', '', ''),
(5574, 11, 4269, 1, '1.0', '[5574]Bahamut Senki EN [v1.0].zip', 'Y', '5574readme.txt', '02 June 2020', 1591070400, 6382, 'NOBODY', 'This is a complete translation of Bahamut Senki for the Mega Drive. Apart from translating the game itself, it also includes complete translations of its two user manuals, which are absolutely essential for understanding how to play; they have been reformatted as web pages and are included in the download, or can be viewed online on [url=http://stargood.org/trans/bahamut.php]the patch&#039;s support site[/url]: \r\n\r\nAdditionally included is information about several obscure secrets in the game, including a couple that were previously only documented in Japanese.', '2020-06-03 05:46:20', '2021-01-11 16:34:39', NULL, 'N', 12, 0, 0, 3380, '5574titlescreen.png', 0, 8, 'No-Intro filename: Bahamut Senki (Japan).md\r\nCRC32:             B1E268DA\r\nMD5:               E67C277CC6CBC821C3E0C1898A635DAF\r\nSHA-1:             CEE49B613298E060D938DE523DFCBB27E790B5AF', '', '', ''),
(5575, 36, 4270, 1, '1.03', '', 'Y', '', '25 August 2023', 1692921600, 6109, 'NOBODY', 'This patch will translate the survival horror game &quot;Ikenie No Yoru&quot; (or Night of the Sacrifice) for Wii into English.\r\n\r\nIt can be used on a retail disc with Riivolution (note: vWii for Wii U seems to have compatibility issues with Riivolution), or on an ISO.\r\n\r\nIf you&#039;re using a real Wii or an old version of Dolphin, please keep in mind you&#039;ll have to install the savefile enclosed in the zip for the game to launch on a non-Japanese console.\r\n\r\nInstruction for patching an ISO and copying the savefile are provided in the &quot;readme&quot; enclosed.\r\n\r\nV01.03 update:\r\n\r\n• Replaced Japanese “Warning Screen” and Wii Home Menu by their English counterparts,\r\n\r\n• Changed “Dark” character’s name to “Coal”,\r\n\r\n• Modified line breaks, so that sentences won’t get broken if players choose a longer name for their characters,\r\n\r\n• Corrected a few typos.\r\n\r\nOriginal project website : https://gbatemp.net/threads/riivolution-patch-ikenie-no-yoru-english-translation-for-wii-100.561324/\r\n\r\nRight now there seems to be an issue with Dropbox to create direct download link compatible with RH submission system.\r\n\r\nThe URL for the direct download link is provided below:\r\n\r\n[url=https://dl.dropboxusercontent.com/scl/fi/ke3djpt7jm38j4d520dgf/V0103-Ikenie-No-Yoru-English-Translation.zip?rlkey=s2tx7yshaq9pvngrm7qck92oz&amp;dl=0\r\n][b]Patch download[/b][/url]', '2020-06-04 05:29:45', '2023-08-30 07:35:34', NULL, 'N', 12, 1, 1, 32, '5575titlescreen.jpg', 0, 10, 'SEKJ99.ISO', '', '', 'https://youtu.be/JXasYuWUNVo'),
(5576, 9, 321, 1, '1.0', '[5576]contra 3 (ES).rar', 'Y', '5576readme.txt', '04 June 2020', 1591243200, 2941, 'NOBODY', 'Here is a Spanish translation for the Super Nintendo title, Contra III The Alien wars.', '2020-06-04 22:30:29', '2020-06-04 21:01:26', NULL, 'N', 9, 0, 0, 913, '', 1, 4, 'Database match: Contra III - The Alien Wars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 265886E3F665ADF2507E7B2F08B6B2ED9D0018B2\r\nFile/ROM CRC32: 84DA7CFE', '', '', ''),
(5577, 3, 505, 1, '1.0', '[5577]Farland2castellano.zip', 'Y', '5577readme.txt', '01 June 2020', 1590984000, 6115, 'NOBODY', 'To be able to enjoy this translation, both for the hard disk version of the game and for the floppy version, you must have ANXDIET.EXE. Which is a program included in the Anex86 of PC98  emulator. It will have all the necessary instructions in the readme, on how to place the files, both on the hard disk and on floppy disks.\r\n\r\nThis is version 1.0 of the translation. If you see any visual problems during the game, please report it in the comments.\r\n\r\nThe complete game has been thoroughly tested during the 14 scenarios, to detect flaws. It is fully playable and stable.\r\n\r\nThank you very much for paying attention to the project.', '2020-06-06 19:03:00', '2020-06-03 04:33:13', NULL, 'N', 9, 0, 0, 166, '5577titlescreen.jpg', 0, 1, 'Farland Story 2 (1994)(TGL)(Disk 1 of 4)(Disk A).fdd\r\n    CRC32: 826DDAD6\r\n    MD5: 1C98D84F0E22DBA2510D9BF92B66D662\r\n    SHA-1: AA13428306A47593B4F271DD48E8C666AC27BA14\r\n    SHA-256: B49141E709435A02842D3BFE42364582AD6368EF812D66862EBC635482DE4401\r\n    Farland Story 2 (1994)(TGL)(Disk 2 of 4)(Disk B).fdd\r\n    CRC32: 5D5CF6C5\r\n    MD5: 49FB18A232EC3B8CF0C699E04617BE66\r\n    SHA-1: 0C8C0A382DD68EDF21A88AFF7C2CB5B1555BD122\r\n    SHA-256: D83E16941564F6819A9A15F7824CF1083590FB3CA714F1850A9F4686FD7173B4\r\n    Farland Story 2 (1994)(TGL)(Disk 3 of 4)(Disk C).fdd\r\n    CRC32: F558F6E4\r\n    MD5: 37BB5711DFB1A8DF8E27138D56F5DEED\r\n    SHA-1: 2D7D8E28B31AA159A6C4EA96EF259F4688A1DC22\r\n    SHA-256: 43FC17A6D0FC85B57C6B8F5B8C88A01AC4045D7090E950F33E1F3B0C81824834\r\n    Farland Story 2 (1994)(TGL)(Disk 4 of 4)(Disk D).fdd\r\n    CRC32: 9BB057FC\r\n    MD5: 57B1D8BB753766BAD20D5CAF5923AD12\r\n    SHA-1: A69C17DF3A9E7D585050CD4AA3CA95E644BDF1C1\r\n    SHA-256: 8027C17B3E81531E4D84769DA278CA6038003633068B639CB0973323B43CE6C5', '', '', ''),
(5578, 8, 2769, 1, '1.2', '[5578]ShantaeFR.zip', 'Y', '5578readme.txt', '27 January 2022', 1643259600, 6116, 'NOBODY', 'This is a complete translation of the first Shantae in French.\r\n\r\nEverything is translated besides the credits.\r\n\r\n- It includes the dance floor bug fix by Griever: https://www.romhacking.net/hacks/3785/\r\n- It does not include other hacks such as the &quot;Force GBA mode&quot; and &quot;GBC palette in GBA mode&quot; but those are compatible with the translation.\r\n\r\nV1.2 changelog:\r\n- Press start updated\r\n- Minor changes in the booklet\r\n\r\nV1.1 changelog:\r\n- Minor text edits\r\n- Instructions booklet fully translated into French\r\n\r\nBon jeu !', '2020-06-06 19:03:58', '2022-01-27 20:07:13', NULL, 'N', 7, 0, 0, 652, '5578titlescreen.png', 0, 1, 'Database match: Shantae (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 520E48C50F6E997FCD841CA368FC9ABC1DBDDEC1\r\nFile/ROM CRC32: E994B59B', '', '', ''),
(5579, 23, 4271, 1, '1.0', '[5579][NDS] Picross DS (U) [T-BR] [T-Lobim] [V-1.0 A-2020].7z', 'Y', '5579readme.txt', '06 June 2020', 1591416000, 4517, 'NOBODY', 'This is a Brazilian translation of Picross DS for the NDS.\r\n\r\nAll game texts are translated (and accented) and all graphics have been edited to Brazilian-Portuguese, except credits and other small parts (see the readme file for more details).', '2020-06-07 00:19:06', '2020-06-07 03:13:04', NULL, 'N', 11, 0, 0, 74, '5579titlescreen.png', 0, 1, 'Database match: Picross DS (USA) (En,Fr,Es)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 236F1349271C0890A9F4F36F1E58FB57EAC05A59\r\nFile/ROM CRC32: 35004805', '', '', ''),
(5580, 9, 2221, 1, '1.0', '[5580]Final Fight 3 (ES).rar', 'Y', '5580readme.txt', '06 June 2020', 1591416000, 2941, 'NOBODY', 'Here is a Spanish translation for the Super Nintendo title, Final Fight 3.', '2020-06-07 16:57:07', '2020-06-06 18:22:12', NULL, 'N', 9, 0, 0, 813, '5580titlescreen.png', 0, 4, 'Database match: Final Fight 3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 09D542FBB06DCAFEC26602BDC626BCDAF56B23CB\r\nFile/ROM CRC32: A916E708', '', '', ''),
(5581, 11, 2210, 1, '0.99', '[5581]LostVikings MD(S).zip', 'Y', '5581readme.txt', '07 June 2020', 1591502400, 3960, 'NOBODY', 'Spanish translation for &quot;The Lost Vikings&quot; on the Sega Genesis.\r\n\r\nFeatures a full Spanish script and proper castillian punctuation symbols.', '2020-06-07 16:58:12', '2020-06-07 09:41:24', NULL, 'N', 9, 0, 0, 451, '', 1, 8, 'Database match: Lost Vikings, The (USA) (November, 1993)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: F00464C111B57C8B23698760CBD377C3C8CFE712\r\nFile/ROM CRC32: 7BA49EDB', '', '', ''),
(5582, 1, 166, 1, '1.0', '[5582]Moai (S).rar', 'Y', '5582readme.txt', '07 June 2020', 1591502400, 4777, 'NOBODY', 'Spanish translation of &quot;Moai-Kun&quot; for the NES.\r\nThe file contains 2 patches one with the original title screen and the other is a custom title.', '2020-06-09 04:01:22', '2020-06-08 20:54:10', NULL, 'N', 9, 0, 0, 248, '5582titlescreen.png', 0, 1, 'Moai-kun (Japan).nes\r\nFile Size     64 KB\r\nFile MD5        09ED65C2D06263899C2CDB04CAC0D5C9                 \r\nFile SHA-1      57FB1E3611EFDAEE0943DA34D9EAA0D86802C25A         \r\nFile CRC32      A3A19253', '', '', ''),
(5583, 27, 847, 1, '1.0', '[5583]sm64tur_v1.0.zip', 'Y', '', '08 June 2020', 1591588800, 6121, 'NOBODY', 'You can see modding document on https://sm64tur.gizlilik.co.uk/', '2020-06-09 04:06:57', '2020-06-08 18:15:11', NULL, 'N', 19, 0, 1, 400, '', 1, 12, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile SHA-1: 1002DD7B56AA0A59A9103F1FB3D57D6B161F8DA7\r\nFile CRC32: 42C43204\r\nROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nROM CRC32: 3CE60709', '', '', ''),
(5584, 17, 726, 1, '1.0', '[5584]CCPatch.rar', 'Y', '5584readme.txt', '27 November 2011', 1322370000, 5095, 'NOBODY', 'The patch is created for the Japanese version of Chrono Cross. The patch will translate the game from Japanese to Chinese.\r\n\r\nThere is two types of Chinese patch:-\r\n- 1st Type, can directly apply to the BIN/ISO (PPF File)\r\n- 2nd Type, requires special BIOS (BIOS File + PPF File)\r\n- Press ○ for 1st type and press □ for 2nd type when selection pop up.\r\n- If want to burn the BIN/ISO to disc, you have to use 1st type. \r\n- If want to play on emulator, you can use either one.\r\n\r\nFor v1.0 there is not need to use the special BIOS, as it was for earlier patch version. The reason for patching the BIOS is that all the Chinese Texts are stored in that Special BIOS file. As this kind of patch requires a special BIOS so it cannot be played on a console, only on an emulator. The BIOS file could not be uploaded here as it violated RHDN Policies.\r\n\r\nAs the internal serial code of the games is same for both discs (SLPS-02364), kindly naming the patch accordingly in order not to confuse.\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to apply the patch to the BIN/ISO. Use [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] or [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the Chinese Text Storage to Japanese BIOS (SCPH-1000).\r\n\r\nFor further information such as character’s details, walkthrough and etc, kindly visit the Chinese Forums. Click [url=http://c.tieba.baidu.com/f?kw=%E6%97%B6%E7%A9%BA%E4%B9%8B%E8%BD%AE&amp;ie=utf-8&amp;tp=0]HERE[/url], [url=http://bbs.ffsky.com/forum.php?mod=forumdisplay&amp;fid=427]HERE[/url] and [url=http://cc.ffsky.cn/index.html]HERE[/url].', '2020-06-09 15:18:14', '2020-05-30 08:25:58', NULL, 'N', 4, 0, 0, 81, '5584titlescreen.png', 0, 11, 'Original Text Language: Japanese\r\nDisc 1 (SLPS-02364)\r\n- CRC-32: 76f0d094\r\n- MD5: 988a1af02970f75fbb7d69b121246f23\r\n- SHA-1: bd0eaf31f3fe2733beee318b6590de9d912f4293\r\nDisc 2 (SLPS-02365) [SLPS-02364 in BIN/ISO]\r\n- CRC-32: 8951c94d\r\n- MD5: 826a66fb8e10bccf43ad69edb1d7988b\r\n- SHA-1: 04d839998f7ce95c405fba756891ccafeee429f2', '', '', ''),
(5585, 1, 4149, 4, '1.0', '[5585]LaSalle Ishii\'s KAIZO Quest.zip', 'Y', '5585readme.txt', '09 June 2020', 1591675200, 5656, 'NOBODY', 'LaSalle Ishii&#039;s KAIZO Quest is what happens when Polinym tries to make an unlocalized version of Stardom Warriors and can&#039;t bring himself to fully commit. \r\n\r\nThis hack undoes most of the localization changes that Polinym made to Stardom Warriors. LaSalle Ishii, the Childs, Matsuo Ishii, Japanese town names, and other altered content have been restored. The dialogue is more accurate to the original Japanese.\r\n\r\nThe cost of this deconstruction is an increased difficulty. Much of the helpful text has been filled with lies. Nearly everything is more expensive. Clues for some of the game&#039;s &quot;puzzle&quot; elements have been obscured. More grinding is required to beat the game. The final boss has received its &quot;true form&quot;. All water has been replaced with bloo, er, &quot;Mementos Juice&quot;.\r\n\r\nPolinym does not approve of this hack or any of its content. Many things have been uncensored, so play at your own risk.\r\n\r\nObligatory Release Trailer: https://www.youtube.com/watch?v=RcPvcCyTUiU\r\n\r\nThis patch must be applied to Polinym&#039;s Stardom Warriors localization ROM \r\n( http://www.romhacking.net/translations/5321/ ).', '2020-06-11 17:26:48', '2020-06-11 18:07:09', NULL, 'N', 12, 0, 0, 700, '5585titlescreen.png', 0, 1, 'Database match: Lasalle Ishii no Child&#039;s Quest (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CC8D01CAC4DB7AD9C5D69458A5C1D6AA750CD6C4\r\nFile CRC32: C78D14F9\r\nROM SHA-1: 136EE001E85EEBA653CA11BC2378BD4D219969CB\r\nROM CRC32: D97C31B0', '', '', ''),
(5586, 8, 4276, 1, '1.0', '[5586]Momopie.zip', 'Y', '5586readme.txt', '12 June 2020', 1591934400, 1005, 'NOBODY', 'This is a complete translation for the GB action game. Two patches are included for alternate title screens.', '2020-06-12 23:54:22', '2020-06-12 22:46:04', NULL, 'N', 12, 0, 0, 1454, '5586titlescreen.png', 0, 1, 'Database match: Painter Momopie (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 193901223FFC89CF4F42A19E57447249AFFCC843\r\nFile/ROM CRC32: FB79EF58', '', '', ''),
(5587, 1, 1807, 1, '1.0', '[5587]Kung Fu Patch.zip', 'Y', '', '16 June 2020', 1592280000, 6137, 'NOBODY', 'A fully translated version of KungFu on the NES in Welsh (There&#039;s a severe lack of Welsh translations on this site)\r\nAs there wasn&#039;t a lot of text to work with everything has been translated, \r\nsome issues are like with Time = Amse(r) The &quot;r&quot; was removed to keep it in the text limit but this also gives it a kind of charm.', '2020-06-18 19:09:59', '2020-06-16 15:17:39', NULL, 'N', 32, 0, 1, 57, '5587titlescreen.png', 0, 1, 'Database match: Kung Fu (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C054A885FB9B00D3F6797A35BA5579F2896A254A\r\nFile CRC32: 32B45889\r\nROM SHA-1: 24A25F9DC3227687239FCA9E7BBB1F1B7664D6DD\r\nROM CRC32: D5C64257', '', '', ''),
(5588, 1, 181, 4, '1.1', '[5588]Crash n the Boys Fighting Challenge Revised.zip', 'Y', '', '20 June 2020', 1592625600, 5941, 'NOBODY', 'Crash &#039;n&#039; the Boys continue their rampage through the Western region, this time with Crash &#039;n&#039; the Boys: Fighting Challenge.\r\n\r\nThis is a localization of the title screen for Nekketsu Kakutou Densetsu. This patch only changes the title screen.\r\n\r\nFirst, patch Nekketsu Kakutou Densetsu with the [url=https://www.romhacking.net/translations/205/]translation by oRdErEDchaos[/url] (thank you for your awesome work!), then apply the patch by El Duderino.\r\n\r\nMore work could be done to clean this one up, such as with the font on the character select screen.', '2020-06-18 19:12:04', '2020-06-20 23:10:26', NULL, 'N', 12, 0, 1, 1077, '5588titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 3EA1D52CC216A641271DFDEE9C8C3D6F3B0E612F\r\nFile CRC32: A1A1C11D\r\nROM SHA-1: 88397D4106AE7AB6E8678B262DBA568C19BA4808\r\nROM CRC32: 689B09D5', '', '', ''),
(5589, 9, 2702, 1, '1.0', '[5589]The Lost Vikings 2 SPA by TjVatio.zip', 'Y', '5589readme.txt', '17 June 2020', 1592366400, 6138, 'NOBODY', 'To Do:\r\n\r\nAdding letters and special characters in Spanish (á, é, í, ó, ú, ñ, ¡, ¿) (compressed font)\r\n\r\nMore info in Readme file, Enjoy!', '2020-06-18 19:13:03', '2020-06-17 21:23:53', NULL, 'N', 9, 0, 0, 480, '5589titlescreen.png', 0, 4, 'No-Intro Name: Lost Vikings 2 (USA)\r\nSuper Nintendo Entertainment System (version 20130701-030720)\r\nFile MD5    6808B453828D6A6F228E3225055DF4C4\r\nFile SHA-1    7A461513FCEA58E3C8C9DBAA431AB6635DBB3FFD\r\nCRC32    3AA01DBD\r\n\r\nAfter patching:\r\n\r\nFile MD5      C4B9E3FBA229B7C46B6328F8D27DBFDF        \r\nFile SHA-1    8A75DAC74B6E10F7BCA091447A68CA63AFA12AE9\r\nCRC32    3D0FDE77', '', '', ''),
(5590, 11, 4280, 1, '1.0', '[5590]grindstormersmd.zip', 'Y', '5590readme.txt', '25 March 2020', 1585108800, 3384, 'NOBODY', 'Translation to Spanish for “GRIND Stormer″ for the Sega Genesis/Mega Drive.', '2020-06-22 12:53:32', '2020-05-28 19:29:10', NULL, 'N', 9, 0, 0, 206, '5590titlescreen.png', 0, 8, 'GRIND Stormer (U) [!].bin\r\nMD5: 0b11fadd7c858144c5b9f890b711b77d\r\nSHA1: 8f93445e2d0b1798f680dda26a3d31f8aee88f01\r\nCRC32: 7e6bef15\r\n1048576 bytes', '', '', ''),
(5591, 22, 4281, 1, '1.0', '[5591]greatvolleyballsms.zip', 'Y', '5591readme.txt', '25 March 2020', 1585108800, 3384, 'NOBODY', 'Translation to Spanish for “Great Volleyball″ for the Sega Master System.', '2020-06-22 12:54:32', '2020-05-28 19:32:52', NULL, 'N', 9, 0, 0, 90, '5591titlescreen.png', 0, 1, 'Great Volleyball (UEB) [!].sms\r\nMD5: 382b627efa06c958b8ec5c85e964bf10\r\nSHA1: 133ffdde0a5a0ce951c667a4c5d7f9d9f35e9658\r\nCRC32: 8d43ea95\r\n131072 bytes', '', '', ''),
(5592, 9, 436, 1, '1.0a', '[5592]Magical Quest 3 - Portuguese v1-0.zip', 'Y', '5592readme.txt', '22 June 2020', 1592798400, 122, 'NOBODY', 'This is a complete Portuguese translation of &quot;Mickey to Donald: Magical Adventure 3&quot; for the Super Nintendo.', '2020-06-22 12:55:41', '2020-06-30 12:12:22', NULL, 'N', 11, 0, 0, 1069, '5592titlescreen.png', 0, 4, 'Mickey &amp; Donald 3 (J).smc\r\nLength:             2097152 Bytes (16 Mbit)\r\nCRC32:		    32EEA1E9\r\nMD5:                4B87392A AF03517D 3F45EBF0 6EB2D4BC\r\nSHA1:               8A153F92 AD2498FB F66E4CB1 00F6E5B9 50098044', '', '', ''),
(5593, 17, 4282, 1, '1.2', '[5593]SLPS-02380&SLPS-02381.rar', 'Y', '5593readme.txt', '27 October 2009', 1256616000, 5796, 'NOBODY', 'The patch is created for the Japanese game Growlanser. The patch will translate the game from Japanese to Chinese.\r\n\r\nThe same patch can be applied on both Disc A and Disc B. Kindly view the readme file for more information.', '2020-06-22 13:22:32', '2020-06-14 14:18:32', NULL, 'N', 4, 0, 0, 174, '', 1, 11, 'Original Text &amp; Voice Language: Japanese\r\nDisc 1 (SLPS-02380)\r\n- CRC-32: 7180dfd0\r\n- MD5: 8c03397f19347383199bba84c4baa8bf\r\n- SHA-1: 78a595317b9ed3a7d6bbdcff48f6144cbff38a48\r\nDisc 2 (SLPS-02381) [Track 1]\r\n- CRC-32: 53df3e70\r\n- MD5: 6282b5df449afe43c5b79daae885ca8f\r\n- SHA-1: 572dae9c95a84fe93ec209f7fcffa745bb57014d', '', '', ''),
(5594, 8, 880, 1, '1.0', '[5594]mmx1pl.rar', 'Y', '5594readme.txt', '19 June 2020', 1592539200, 5229, 'NOBODY', 'This is a complete Polish Translation for Mega Man Xtreme.', '2020-06-22 13:43:58', '2020-06-19 06:17:48', NULL, 'N', 1, 0, 0, 95, '5594titlescreen.png', 0, 1, 'Mega Man Xtreme (USA, Europe).gbc\r\nCRC32: 3A4D94D5\r\nSHA-1: C877449BA0889FDCACF23C49B0611D0CA57283C5\r\nMD5: 4681F5B931A2E60CA163FACD1ADF56ED', '', '', ''),
(5595, 9, 727, 1, '1.2.2', '[5595]EarthBound Deutsch1.2.2 Glost.zip', 'Y', '5595readme.txt', '27 November 2020', 1606453200, 6146, 'NOBODY', 'This is a full and complete translation of EarthBound.\r\n\r\nThe translation was made with the japanese version in mind and uses some things from that version.\r\n\r\nIf there are bugs or translation errors, contact @Glost_U on Twitter.', '2020-06-22 14:06:48', '2020-11-27 16:40:51', NULL, 'N', 8, 0, 0, 1298, '5595titlescreen.png', 0, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', '', '', ''),
(5596, 9, 367, 1, '1.1', '[5596]Super Robot Wars 3 (S).rar', 'Y', '5596readme.txt', '24 June 2020', 1592971200, 4777, 'NOBODY', 'Spanish Translation of &quot;Super Robot Wars 3&quot; for the Super Nintendo.\r\nBased on the incredible english translation of Aeon Genesis.\r\nAdded the accentuation,the (¿),(¡) and the ñ.', '2020-06-25 02:25:20', '2020-06-25 02:28:03', NULL, 'N', 9, 0, 0, 982, '5596titlescreen.png', 0, 4, 'Dai-3-ji Super Robot Taisen (Japan).smc/sfc\r\nFile Size     1.50 MB\r\nFile MD5      B5974F5306E8DAEE96D5FC625E960F0A\r\nFile SHA-1    B16375F0C1CC6E5960CBCD2F9D24D97CB824C5D4\r\nFile CRC32    DFE9CC90', '', '', ''),
(5597, 9, 268, 1, '1.07', '[5597]Chrono_Trigger~U~SNES~T_Esp~Rod_Merida_rh-1·07.zip', 'Y', '5597readme.txt', '06 August 2020', 1596672000, 5844, 'NOBODY', 'This patch translates Chrono Trigger from English to Spanish. Based on the Ted Woolsey&#039;s English script, it&#039;s much more loyal to the original text than other translations (at least in English), without neglecting the style and adjustment to context. It pays special attention to the differences of speech typical of each time period (Middle Ages, Antiquity, Future) and each type of character (Frog&#039;s archaisms, robots&#039; technical language, Johnny&#039;s slangs, Ayla and prehistorical humans&#039; speech by using infinitives, Queen Zeal&#039;s messianic type of speech, people of the future using a kind of modern slangish speech, etc.). These differences of speech were already present in the English script.\r\n\r\nFrog&#039;s Shakespearian type of speech in English, with his Thou&#039;s and Thee&#039;s, has been translated into Spanish by using a slightly more archaic and rhetoric kind of speech, that sometimes resemble to the one used on the times of Quixote, with the usage of worshipful &quot;Vos&quot; archaic pronoun (and its conjugation) as a polite way of treatment, instead of &quot;Usted&quot; (sort of equivalent to the use of &quot;Ye&quot; in 17th century movies). At the same time, whatever singular &quot;You&quot; pronoun used in a polite context in Middle Ages, has also been translated by this kind of reverential &quot;Vos&quot;, even when said by someone different to Frog. This sort of reduces the speech distance among Frog and his contemporary people from Middle Ages (a problem that the official English translation has), that still is noticeable.\r\n\r\nSome names of weapons and enemies have been translated from the ones used in the Japanese SNES version. Names of locations, items, weapons, enemies and techniques have been translated carefully, by using synonymous terms to deal with the limit of space of either 10 or 11 characters per name in menus. All the menus have been translated. Graphics of magic elementary logos used in the menu have been translated, too. Other drawn texts, like Epoch&#039;s menu, or &quot;Miss&quot;, have been translated too.\r\n\r\nSpecial symbols and letters of Spanish language have been added, such as &quot;ñ&quot;, &quot;¡&quot;, &quot;¿&quot; and accented letters. No assembly code or battle rules and statistics have been altered in the process, as it happens in other existing translation(s).\r\n\r\nA second optional extra patch allows to revert the character names of Ozzie, Flea and Slash to their original Japanese counterparts (Vinaga, Mayonne and Soysauce), hispanicized as Vinagar, Mayón and Saltz (derived from &quot;Salsa de Soja&quot;).\r\n\r\nThis is a translation by Crackowia team. It has been made from scratch by Rod Merida, with the contributions, for certain dialogue fragments, of Mireya Scarlet (Ozzie, Flea and Slash dialogs in Magus&#039; Castle). Final script review and corrections, made by Vicks Dg, have been added.', '2020-06-27 05:24:11', '2023-12-06 11:21:23', NULL, 'N', 9, 0, 0, 2923, '5597titlescreen.png', 0, 3, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: B0B89CEDCC5AE40F8003F196AB90010249234B44\r\nFile CRC32: 8A36ED76\r\nROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nROM CRC32: 2D206BF7', 'Custom', '', 'https://youtu.be/RqjCyD61AIU'),
(5598, 23, 2497, 1, '1.0', '[5598]Metal_Max_3_Patcher_1.0.zip', 'Y', '5598readme.txt', '23 June 2020', 1592884800, 6160, 'NOBODY', 'This is a fully playable translation of Crea-Tech&#039;s Metal Max 3. It should be without any major issues. Any issues can be reported to the Metal Dreamers Discord linked from the Metal Dreamers website.', '2020-06-27 17:40:24', '2020-08-24 03:50:22', NULL, 'N', 12, 0, 0, 4867, '5598titlescreen.jpg', 0, 1, 'Database match: 5134 - Metal Max 3 (Japan).nds \r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 320901AD2778842E40A2C0C7871BB6BD2804CD75\r\nFile/ROM CRC32: 03440034', '', '', ''),
(5599, 9, 2701, 1, '1.0', '[5599]Lost Vikings (SNES) - SPA by TjVatio.zip', 'Y', '5599readme.txt', '24 June 2020', 1592971200, 6138, 'NOBODY', 'Despite the official translation that received this release in its European\r\nversion, this patch applies to the American version with a more neutral Spanish.\r\n\r\n\r\nTo do:\r\n\r\nAdd letters and special characters in Spanish (á, é, í, ó, ú, ñ, ¡, ¿) (Compressed font, same as The Lost Vikings II).', '2020-06-27 17:42:18', '2020-06-24 21:56:35', NULL, 'N', 9, 0, 0, 352, '5599titlescreen.png', 0, 4, 'No-Intro Name: Lost Vikings, The (USA)\r\nSuper Nintendo Entertainment System (version 20130701-030720)\r\nMD5      7C6990BBACC9E3202BA39C8F37D0BDBF\r\nSHA-1    ED1B3038825835D6614EC8A2F3D22517F5334DEB\r\nCRC32    6838BE08\r\n\r\nAfter patching:\r\n\r\nMD5      AD98BE714FFC85C23C34F7340B837099\r\nSHA-1    27C8F8609137B8710E83B3FC506ED6F6624DE071\r\nCRC32    1E1B7B37', '', '', ''),
(5600, 9, 727, 1, '1.1', '[5600]ebpl.zip', 'Y', '5600readme.txt', '22 September 2022', 1663819200, 5229, 'NOBODY', 'This is a complete Polish translation for EarthBound.', '2020-06-28 14:06:32', '2022-09-23 11:55:22', NULL, 'N', 1, 0, 0, 1009, '5600titlescreen.png', 0, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', '', 'https://github.com/VoxarPL/EarthBound-PL', ''),
(5601, 18, 4285, 1, '1.1 Beta', '[5601]Rhd_Eng_TransGen_BetaV1.1.zip', 'Y', '5601readme.txt', '12 July 2020', 1594526400, 851, 'NOBODY', '[b]This is a complete English Translation For The PS2 Game Rogue Hearts Dungeon.(SLPM_667.36)\r\n\r\n\r\nChangelog V1.1:\r\n\r\n\r\n\r\n-Translated miscellaneous text in medal exchange. \r\n-Reordered medal menu exchange to be readable, still some bugs, see bugs section.\r\n-Created a disclaimer splash screen.\r\n-Changed patch type to xdelta, use [url=http://www.romhacking.net/utilities/704/]Delta Patcher[/url] to apply.\r\n\r\n\r\nFor more information please check the readme file, thanks.[/b]', '2020-06-28 16:28:49', '2020-07-12 21:41:42', NULL, 'N', 12, 0, 0, 1018, '5601titlescreen.png', 1, 10, 'You need a .iso file (SLPM_667.36) with 1.450.672.128 bytes in disk to apply this patch.', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5602, 1, 155, 4, '1.0', '[5602]Crash n the Boys Technos Cup.zip', 'Y', '', '28 June 2020', 1593316800, 5941, 'NOBODY', 'Crash ‘n’ the Boys continue their rampage through the Western region, this time with Crash ‘n’ the Boys: Technos Cup.\r\n\r\nThis is a localization of the title screen for Kunio Kun No Nekketsu Soccer League. This patch only changes the title screen.\r\n\r\nIn the intro story screen, Misako informs the team that they are preparing for the Technos Cup. Thus, the localized title.\r\n\r\nFirst, patch Kunio Kun No Nekketsu Soccer League with the [url=http://www.romhacking.net/translations/569/]translation by PentarouZero[/url] (thank you for your awesome work!), then apply the [url=http://www.romhacking.net/translations/2619/]addendum by Lipetsk[/url] and finally the patch by El Duderino.\r\n\r\nHope you enjoy!', '2020-06-29 12:25:42', '2020-06-29 05:03:23', NULL, 'N', 12, 0, 1, 904, '5602titlescreen.png', 0, 1, 'Orginal ROM\r\nKunio-kun no Nekketsu Soccer League (Japan) - NOINTRO\r\nCRC32: 61C27F7B\r\nMD5: 19E7D40CFBBC137933F7C0793E8504DA\r\nSHA-1: EDF933EEE8D6B99B7743367EDA089B9850CE51EC\r\nSHA-256: 7838C29F1EB5FE6E66CCADAFD41C352D4DE6966B2EC3FAE33B2809AD1CB0AEA3\r\n=======================================\r\nPatched Version\r\nDatabase match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 31D5DDC45A2C2E915A33DD8BC6067B17A624F785\r\nFile CRC32: 8E6187BB\r\nROM SHA-1: 955916CF42228B7E1D3FB6449E645F7815A5B977\r\nROM CRC32: A4F28F29', '', '', ''),
(5603, 36, 4287, 1, 'Version 1', '', 'Y', '5603readme.txt', '30 October 2017', 1509336000, 6165, 'NOBODY', 'Captain Rainbow is a 2008 Wii game developed by Skip Ltd and published by Nintendo, only released in Japan and Taiwan. This action adventure game has you in the role of a once popular Toku star, now left to fade in obscurity with newer Toku heroes taking his place. Follow his tale as his life changes when he lands on the island of the legendary Kirakin crystals.\r\n\r\nThe patch is no longer in the works, but the English translation is (~95%) complete.\r\n\r\n\r\n[url]http://kirameki.altervista.org/eng/captainrainbow.php[/url]\r\n\r\n[url]https://www.romhacking.net/forum/index.php?topic=22813.0[/url]\r\n\r\n\r\nISO patch: https://gbatemp.net/download/translation-captain-rainbow-english-batch-patch.36509/download?version=37154\r\n\r\nRiivolution patch: https://gbatemp.net/download/translation-captain-rainbow-english-riivolution-patch.36510/download?version=37155', '2020-06-29 18:53:45', '2020-06-23 07:27:56', NULL, 'N', 12, 1, 0, 32, '', 1, 12, 'name:   Captain Rainbow.iso\r\nID:	R7CJ01\r\nregion:	NTSC-J', '', '', ''),
(5604, 16, 4288, 1, '1.0', '[5604]SNK Vs Capcom - Match of The Millennium [ESP.zip', 'Y', '5604readme.txt', '26 June 2020', 1593144000, 4316, 'NOBODY', 'SNK vs. Capcom: The Match of the Millennium is a crossover fighting game developed by SNK for the Neo Geo Pocket Color.', '2020-06-30 12:52:56', '2020-06-26 12:37:18', NULL, 'N', 9, 0, 0, 786, '5604titlescreen.png', 0, 1, 'SNK Vs Capcom - Match of The Millennium (JUE) [!].ngc\r\nMD5: 4F07809234DBC74D6C3ED99820AE6CA1\r\nSHA1:5048514D8B1C56F3924A7CA9833B9E5F9F721FAA', '', '', ''),
(5605, 16, 4290, 1, '1.0', '[5605]Pocket Tennis Color [ESP].zip', 'Y', '5605readme.txt', '26 June 2020', 1593144000, 4316, 'NOBODY', 'Spanish translation of Pocket Tennis Color for the Neo Geo Pocket Color.', '2020-07-03 03:55:05', '2020-06-26 12:17:35', NULL, 'N', 9, 0, 0, 245, '5605titlescreen.png', 0, 1, 'Pocket Tennis Color (JUE) [!].ngc\r\nSHA-1: 00BDE77003871DC253F3CEEA06DA804B64D67F30\r\nMD5: 21ED34E40125AABB2A8DD429CA117829', '', '', ''),
(5606, 21, 4291, 2, '1.1', '[5606]Digital Monster Card Game Ver WSC - English Patch.zip', 'Y', '', '23 July 2020', 1595476800, 6168, 'NOBODY', 'Translates most of the cards&#039; text.\r\nNow the graphics for levels and attributes are also in English.', '2020-07-03 03:57:38', '2020-07-23 19:07:45', NULL, 'N', 12, 0, 1, 1641, '', 1, 1, 'Digital Monster Card Game - Ver. WonderSwan Color (Japan).wsc\r\nCRC32: 603CB5E6\r\nMD5: 52B643D1564B4E093E786E670AA30582\r\nSHA-1: BA16A0770F7A71DD49E2879799FD04A4F04F7E60', '', '', ''),
(5607, 16, 4293, 1, '1.0', '[5607]King of Fighters R-1 [ESP].zip', 'Y', '5607readme.txt', '27 June 2020', 1593230400, 4316, 'NOBODY', 'King of Fighters R-1 is a fighting game developed and released by SNK in 1998 for the Neo-Geo Pocket handheld system. It is based on The King of Fighters &#039;97, sharing the same storyline. A sequel, King of Fighters R-2, was released the following year.', '2020-07-06 13:34:49', '2020-06-30 15:14:50', NULL, 'N', 9, 0, 0, 360, '5607titlescreen.png', 0, 1, 'King of Fighters R-1 (JUE) [M][!].ngp\r\nMD5: C01604271BC4617AEA55FAA432E93F68\r\nSHA1: 18247A1CE1633D2010A13C37CEC62FAF82FBA2BC', '', '', ''),
(5608, 9, 853, 1, '0.99', '[5608]Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (S) [!].zip', 'Y', '5608readme.txt', '05 July 2020', 1593921600, 3960, 'NOBODY', 'Spanish translation for Ganbare Goemon 2 - Kiteretsu Shougun Magginesu on the Super Famicom, based on and only possible because of the magnificent previous work by Ddstranslation, FlashPv and Tom so full credit and thanks to all of them.\r\n\r\nFeatures a full Spanish script and proper Spanish punctuation symbols were added, most graphics have also been altered with only a few remaining untranslated here and there that will be done in a future update.\r\n\r\nAlso, a big thank you goes to Semco for helping on modifying the graphics.', '2020-07-07 14:19:15', '2020-07-07 14:24:15', NULL, 'N', 9, 0, 0, 1100, '5608titlescreen.png', 0, 4, 'Platform           Super NES                                             \r\nROM format         SNES rom image                                        \r\nExternal Header    No                                                    \r\nFile Size          2097152 (200000)                                      \r\nROM Size           2097152 (200000)                                      \r\nROM CRC32          CA4C0219                                              \r\nROM SHA-1          ADCC959F26BED5F53EC4539813224F7FFEEA4B9A              \r\nNo-Intro entry     Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (Japan)\r\nChecksum valid     Yes', '', '', ''),
(5609, 1, 127, 1, '1.15', '[5609]Final Fantasy III(PTBR)[TeacherGus]115.rar', 'Y', '', '08 July 2020', 1594180800, 6175, 'NOBODY', '- v.1.15 corrects the &quot;Item found&quot; bug.\r\n\r\nThis is the Brazilian Portuguese Translation of Final Fantasy 3j on the NES, AKA Naitto edition, by TeacherGus.\r\n\r\nThe whole story has been translated, so the game is fully playable. All NPCs and story-related messages have been done, as well as menus, battle system messages, shops, and others.\r\n\r\nItem names, monsters, jobs, locations, and spells haven&#039;t been translated. This is due to Brazilian players often preferring to read such names in English because they simply have gotten used to the names in that language and often think it is weird otherwise.\r\n\r\nAlso, diacritics have been ignored or adapted in forms such as &quot;eh&quot; in place of &quot;é&quot;. This may be changed in a future revision to the proper characters and letters.', '2020-07-07 18:29:43', '2020-07-08 16:26:35', NULL, 'N', 11, 0, 1, 483, '', 1, 1, 'Database match: Final Fantasy III (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 19B174CF0749366B5E7E3C4E4F006F3E031D387A\r\nFile CRC32: 92189BAE\r\nROM SHA-1: 8690012D6F4D6D11D16FD9AF7B200D9B6EA2504E\r\nROM CRC32: 57E220D0', '', '', ''),
(5610, 11, 4295, 1, '1.0', '[5610]virtuafighter2smd.zip', 'Y', '5610readme.txt', '29 March 2020', 1585454400, 3384, 'NOBODY', 'Translation to Spanish for “Virtua Fighter 2&quot; for the Sega Genesis/Mega Drive.', '2020-07-11 15:13:17', '2020-06-22 13:15:28', NULL, 'N', 9, 0, 0, 275, '5610titlescreen.png', 0, 8, 'Virtua Fighter 2 (UE) [!].gen\r\nMD5: 61b922208e0518a2e127939d374a43cb\r\nSHA1: c283bf31b646489c2341f8325c52fb8b788a3702\r\nCRC32: 937380f3\r\n4194304 bytes', '', '', ''),
(5611, 1, 3409, 1, '1.0', '[5611]huntforredoctoberthenes.zip', 'Y', '5611readme.txt', '29 March 2020', 1585454400, 3384, 'NOBODY', 'Translation to Spanish for “The Hunt for Red October” for the NES.', '2020-07-11 15:13:26', '2020-06-22 13:19:00', NULL, 'N', 9, 0, 0, 141, '5611titlescreen.png', 0, 1, 'Hunt for Red October, The (U) (REV1) [!].nes\r\nMD5: 6b2c9e0554fcc30f3ef2dcb0bda0bd26\r\nSHA1: 3108e9afd20b5407509a8ceca32f91495080b1da\r\nCRC32: 64e47ba8\r\n262160 bytes', '', '', ''),
(5612, 11, 4296, 1, '1.0', '[5612]Dynamite Duke (W) [f1]SPA.zip', 'Y', '5612readme.txt', '06 July 2020', 1594008000, 5789, 'NOBODY', 'Dynamite Duke spanish for sega genesis or megadrive.\r\n\r\nUse a DinamiteDuke(W).bin or .gen rom to apply patch\r\n\r\nPatch with lunar Ips or FloatingIPS.', '2020-07-11 15:24:36', '2020-07-08 17:26:30', NULL, 'N', 9, 0, 0, 251, '5612titlescreen.png', 0, 8, 'Database match: Dynamite Duke (World)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 1BD77AD31665F7BDDA85D9DFB9F08C0338EC4DA9\r\nFile/ROM CRC32: 39D01C8C', '', '', ''),
(5613, 11, 4297, 1, '1.0', '[5613]Sub-Terrania (J) [!]_68Kspa.zip', 'Y', '5613readme.txt', '06 July 2020', 1594008000, 5789, 'NOBODY', 'Subterrania SEGA Megadrive in Spanish language.\r\n\r\nUse a Subterrania(J).bin or .gen rom to apply patch\r\n\r\nThe patch translates the game, and adds region free that works on every console, and adds the (T1) state to the ROM.\r\n\r\npatch with lunar IPS or Floating IPS.\r\n\r\n(Now has the correct patch)', '2020-07-11 15:28:25', '2020-07-15 02:47:16', NULL, 'N', 9, 0, 0, 380, '5613titlescreen.png', 0, 8, 'Database match: Sub-Terrania (Asia) (En)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: E4E25A7A9A583BE0DD8E7AA0F1AB3E96B2180BC6\r\nFile/ROM CRC32: 7638EA91', '', '', ''),
(5614, 9, 957, 1, '1.1', '[5614]Rockman_X2_1.1.7z', 'Y', '5614readme.txt', '09 July 2020', 1594267200, 4281, 'NOBODY', 'English translation for Rockman X2.', '2020-07-11 15:30:08', '2020-07-09 19:41:24', NULL, 'N', 12, 0, 0, 2086, '5614titlescreen.png', 0, 4, 'Database match: Rockman X2 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 34DC37C8A1905EC5631FA666EBA84BB78F9C5BDF\r\nFile/ROM CRC32: 299D7A89', '', '', ''),
(5615, 8, 4298, 1, '1.0', '[5615]shaqfugb.zip', 'Y', '5615readme.txt', '01 April 2020', 1585713600, 3384, 'NOBODY', 'Translation to Spanish for “Shaq Fu” for the Game Boy.', '2020-07-12 03:33:16', '2020-07-11 18:35:02', NULL, 'N', 9, 0, 0, 118, '5615titlescreen.png', 0, 1, 'Shaq Fu (U) [S][!].gb\r\nMD5: 9d4d9a346158fcda7221c853b13bd19d\r\nSHA1: 5e9e68d9235cf8149232b85fd6080ba8796cb85e\r\nCRC32: 7ed43fe6\r\n524288 bytes', '', '', ''),
(5616, 12, 4299, 1, '1.0', '[5616]shaqfugg.zip', 'Y', '5616readme.txt', '01 April 2020', 1585713600, 3384, 'NOBODY', 'Translation to Spanish for “Shaq Fu” for the Sega Game Gear.', '2020-07-12 03:33:52', '2020-07-11 18:38:29', NULL, 'N', 9, 0, 0, 92, '5616titlescreen.png', 0, 1, 'Shaq Fu (U) [!].gg\r\nMD5: ea608a53121d0c905dcfe6544248c275\r\nSHA1: bc9d0b0dc2b22b9530660f0a04b865492766c9d0\r\nCRC32: 6fcb8ab0\r\n524288 bytes', '', '', ''),
(5617, 23, 2147, 1, '1.0a', '[5617]999 - 9 Hours, 9 Persons, 9 Doors - Arabic.zip', 'Y', '', '06 November 2020', 1604638800, 5968, 'NOBODY', 'Arabic translation patch for the Nintendo DS game &quot;999: 9 Hours, 9 Persons, 9 Doors&quot;.\r\n\r\nThis translation project officially started in 2016 after figuring out how to make the text flow from right to left, and after 4 long years the time has finally come for Arabs to enjoy this masterpiece of a game.\r\n\r\nPlease do note that the at6p encrypted graphics are not translated but may be added in a future update if the means to decrypt them is found.', '2020-07-14 19:17:36', '2020-11-06 07:34:11', NULL, 'N', 15, 0, 1, 373, '', 1, 1, 'Database match: Nine Hours, Nine Persons, Nine Doors (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: C6EC10D88C3E0561B1F3DC171BBAADFA5ED3CC49\r\nFile/ROM CRC32: D7F85F15', '', '', ''),
(5618, 9, 349, 1, '1.0', '[5618]BSSMR.rar', 'Y', '5618readme.txt', '16 July 2020', 1594872000, 4777, 'NOBODY', 'Spanish Translation of &quot;Bishoujo Senshi Sailor Moon R&quot; for the Super Nintendo.\r\nBased on the great work of [url=http://www.romhacking.net/translations/435/]FuSoYa’s Niche and Masamune Translations[/url].', '2020-07-18 16:06:59', '2020-07-16 04:00:06', NULL, 'N', 9, 0, 0, 1366, '5618titlescreen.png', 0, 4, 'Bishoujo Senshi Sailor Moon R (J).sfc/smc\r\nFile Size   2.00 MB\r\nFile MD5    39B1E06FAE0D6176C6EC4BB98F842EB7\r\nFile SHA-1  3FE66EFA28F97579602ECA80FE1765A6F45F762D\r\nFile CRC32  4AEE5ABB', '', '', ''),
(5619, 1, 712, 1, '1.0', '[5619]Zelda Greek 1.0.zip', 'Y', '5619readme.txt', '18 July 2020', 1595044800, 6186, 'NOBODY', 'A complete translation of The Legend of Zelda in Greek, by making it as accurate to the original Japanese release as possible, within cultural and technical boundaries, as well as making some in-game hints a bit clearer to the player, compared to the English release.\r\n\r\nThere&#039;s only one known bug in this initial release: When in Register or Elimination Mode, the name of the first save file does not appear.', '2020-07-18 16:24:54', '2020-07-18 02:27:28', NULL, 'N', 10, 0, 0, 123, '5619titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nFile CRC32: 2BB0C56\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7\r\nROM CRC32: EAF7ED72', '', '', ''),
(5620, 8, 4301, 1, '1.0', '[5620]GB Memory Multi Menu English Patch 1.0.zip', 'Y', '5620readme.txt', '14 July 2020', 1594699200, 6187, 'NOBODY', 'This hack translates the Japanese text in the GB Memory Multi Menu to English. This is the menu used by the official Nintendo Power Game Boy flash cartridge that was released in Japan. Everything is translated, with the exception of the &quot;News&quot; ticker logo.', '2020-07-19 15:09:33', '2020-07-15 00:51:48', NULL, 'N', 12, 0, 0, 448, '5620titlescreen.png', 0, 1, 'ROM Header Title: NP M-MENU MENU\r\nFile/ROM SHA-1: 4D9D27F3F7C63A6A9C2294D25982CC6B04FAF4D9\r\nNote: There is no singular checksum for this ROM, as the kiosks that wrote games to this cartridge actually injected data into the ROM. This patch is compatible with all variations of the NP M-MENU ROM.', '', '', ''),
(5621, 33, 3416, 1, '0.1', '[5621]FE9 JPN English Patch.zip', 'Y', '5621readme.txt', '22 August 2012', 1345608000, 6190, 'NOBODY', 'This is an English translation of the Japanese version of Fire Emblem: Path of Radiance (JP: Fire Emblem: Souen no Kiseki) for the GameCube which has the exclusive Maniac Mode difficulty.\r\n\r\nIt replaces the Japanese text for the story and menus (plus character supports) with the English Path of Radiance text.\r\n\r\nOf course there are some issues left here such as residual Japanese and some spacing issues which may not be able to fix it in future. Otherwise it&#039;s completely English.\r\n\r\nYou need [url=https://www.romhacking.net/utilities/619/]GCBuilder[/url] for recommended patching utility and requires the untouched Japanese copy of the game (not the USA/Europe localized one) to apply it.', '2020-07-19 20:10:53', '2020-07-17 07:50:35', NULL, 'N', 12, 0, 0, 2873, '5621titlescreen.png', 0, 10, 'Fire Emblem - Souen no Kiseki (Japan).iso\r\nCRC: ac406ef9\r\nMD5: e8277ee53984b2820ab5c2659e194443\r\nSHA1: e93de4096df261870177551dc81e75051c702343', '', '', ''),
(5622, 23, 1752, 4, 'Beta 2', '[5622]fe12_update_beta2.zip', 'Y', '', '14 February 2017', 1487048400, 2671, 'NOBODY', 'This is the addendum patch for [b][url=https://www.romhacking.net/translations/1764/]The Heroes of Shadow&#039; translation of Fire Emblem: New Mystery of the Emblem ~Heroes of Light and Shadow~[/url][/b] that fixes every typos present in 3.01, plus changes everything such as the name of characters, items, locations, etc. to better match from Awakening, Heroes, and Warriors.\r\n\r\n[b]This patch must be applied to a rom that has already been patched with ver. 3.01 of The Heroes of Shadow patch![/b]', '2020-07-19 20:15:14', '2020-07-26 14:44:10', NULL, 'N', 12, 0, 1, 9135, '5622titlescreen.png', 0, 1, 'Fire Emblem Shin Monshou no Nazo - Hikari to Kage no Eiyuu (English v3.01).nds\r\nROM SHA1	7F62FC579AB46133846126C114234EE8B4BD3B68\r\nROM MD5	F3765A64B0C70D14AD10067C83505443\r\nROM CRC32	889BE26F', '', '', ''),
(5623, 18, 4303, 1, '1.0 Beta', '[5623]VPanic_Eng_TGen_1.0beta.zip', 'Y', '5623readme.txt', '18 July 2020', 1595044800, 851, 'NOBODY', '[b]This is a complete English translation for the PS2 game Vampire Panic (SLPM_625.06 release).[/b]\r\n\r\nThis is the first beta release of the patch, so expect some typos, however it doesn&#039;t bring up lots because it was tested.\r\n\r\n\r\n\r\nThis is what this patch translates:\r\n\r\nEverything.\r\n\r\n\r\nPlease apply the patch with Delta Patcher.\r\nYour image needs to be a .bin file with 78.352.384 bytes in disk.\r\n\r\nFor more information about bugs, jump to known bugs section.\r\n\r\n----\r\n\r\n[b]Note from RHDN Staff[/b]: FuxorLuck submitted a PNACH code to remove a graphical effect that is broken in PCSX2&#039;s Hardware Mode. This should not be necessary on real hardware. Before using this patch, please ensure whether PCSX2&#039;s compatibility with Vampire Panic has been updated. To use this, create a file in PCSX2&#039;s Cheats directory named C293DD66.PNACH and add this line:\r\n\r\n[b]patch=1,EE,003FC3E4,word,00400000 //Remove Broken Effect[/b]', '2020-07-20 17:12:56', '2020-09-03 11:36:06', NULL, 'N', 12, 0, 0, 1076, '', 1, 11, '(SLPM_625.06 release)\r\n.bin file with 78.352.384 bytes in disk.', '', '', ''),
(5624, 11, 863, 1, '1.1', '[5624]Sonic (S).rar', 'Y', '5624readme.txt', '22 July 2020', 1595390400, 4777, 'NOBODY', 'Spanish Translation of &quot;Sonic The Hedgehog&quot; for the Sega Mega Drive/Genesis.', '2020-07-22 05:41:07', '2020-07-22 14:42:32', NULL, 'N', 9, 0, 0, 1137, '5624titlescreen.png', 0, 9, 'Sonic The Hedgehog (USA, Europe).MD\r\nFile Size   512 KB\r\nFile MD5    1BC674BE034E43C96B86487AC69D9293\r\nFile SHA-1  6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile CRC32  F9394E97', '', '', ''),
(5625, 1, 938, 1, '1.0', '[5625]Duck Hunt (JUE) (Fr).zip', 'Y', '', '20 July 2020', 1595217600, 6193, 'NOBODY', 'This is a complete French translation of &quot;Duck Hunt&quot; for the NES.', '2020-07-22 05:43:22', '2020-07-21 00:28:53', NULL, 'N', 7, 0, 1, 90, '5625titlescreen.png', 0, 1, 'Database match: Duck Hunt (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nFile CRC32: 4644085E\r\nROM SHA-1: FB853A77E02F1CEAE933DFF762CD0C2F6E0B2E27\r\nROM CRC32: 24598791', '', '', ''),
(5626, 17, 953, 1, '1.1', '[5626]Xenogears_Patch_FR_v1_1.rar', 'Y', '5626readme.txt', '24 December 2020', 1608786000, 2985, 'NOBODY', 'Texts and pictures are entirely translated in French by the Atelier Traduction team.\r\n\r\nThis patch is compatible with the US version of the game and is 100% working with the original system (PlayStation) and almost all the emulators.\r\n\r\nIf you want to play with Japanese voices (undub), please download the patch on our website instead because the patch is too big to be hosted here:\r\n\r\n[url]https://ateliertraduction.forumgaming.fr/t42-sortie-de-la-nouvelle-traduction-de-xenogears-en-francais[/url]\r\n\r\nIt&#039;s a new French translation which has no connection with the old one at all.\r\n\r\nHere&#039;s the list of the important features:\r\n\r\n- A lot of texts have been translated from Japanese because the American translator made a lot of context and translation mistakes.\r\n\r\n- The bug which made a softlock with a Deus&#039; attack has been definitively fixed on ALL systems.\r\n\r\n- A VWF (font with variable width characters) has been implemented to improve the reading&#039;s comfort.\r\n\r\n- All videos have been subtitled on the fly, so there are no losses at all.', '2020-07-22 05:45:08', '2020-12-24 11:04:44', NULL, 'N', 7, 0, 0, 371, '5626titlescreen.jpg', 0, 11, 'US BIN CD1 : C75E45FF\r\nUS BIN CD2 : 0E89EBF6\r\n\r\nFR BIN CD1 : 3A836320\r\nFR BIN CD2 : 7EEC207C\r\n\r\nFR undub BIN CD1 : A48B6851\r\nFR undub BIN CD2 : 875537ED\r\n\r\nFR BIN CD1 with JAP controls: C0657D67\r\nFR BIN CD2 with JAP controls: 9B8A7601\r\n\r\nFR undub BIN CD1 with JAP controls: 11BAD3BA\r\nFR undub BIN CD2 with JAP controls: FDD5A505', '', '', ''),
(5627, 17, 954, 4, '1.1', '[5627]SLUS01230&SLUS01231_FONTFIX.rar', 'Y', '5627readme.txt', '14 October 2011', 1318564800, 6198, 'NOBODY', 'This patch is an addendum created based on the [url=https://www.romhacking.net/translations/5567/]Chinese Translation Patch[/url] by [url=https://www.romhacking.net/community/5092/]shikeyu[/url].\r\n\r\nThe addendum patch will fix the misalignment of the texts in the menu.\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to patch the addendum patch to the BIN/ISO.\r\n- The addendum patch can be directly applies on the Japanese BIN/ISO.\r\n- When using with the Chinese Patched BIN/ISO, this patch should be applied second.', '2020-07-23 19:53:49', '2020-07-19 10:14:51', NULL, 'N', 4, 0, 0, 86, '5627titlescreen.png', 0, 11, 'Original Text Language: Japanese\r\nDisc 1\r\n- Serial: SLPS-01230\r\n- CRC-32: 8dde665a\r\n- MD5: a46db933f6bdab6b2566b2c05f25094d\r\n- SHA-1: 314bf0a7d1fd63dfc730ef4f716cc906a856e7c3\r\nDisc 2\r\n- Serial: SLPS-01231\r\n- CRC-32: c397317a\r\n- MD5: 9c469d56bb68c549e87de2852fb0ba55\r\n- SHA-1: 28365a2225e8dabc4247fd173c0299b676f4408b', '', '', ''),
(5628, 1, 709, 1, '1.0', '[5628]SMB1.7z', 'Y', '5628readme.txt', '23 July 2020', 1595476800, 4281, 'NOBODY', 'Spanish translation patch for Super Mario Bros. Source code included.', '2020-07-23 19:54:47', '2020-07-23 05:03:50', NULL, 'N', 9, 0, 0, 593, '5628titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(5629, 29, 4286, 1, '1.0', '[5629]Eternal Champions - Challenge from the Dark Side (USA) (RE) (Track 01) patch.zip', 'Y', '5629readme.txt', '22 July 2020', 1595390400, 2857, 'NOBODY', 'Spanish translation of the game &quot;Eternal Champions: Challengue of the Darkside&quot; released for Mega CD.\r\n\r\nRead the &quot;Readme.txt&quot; for instructions.', '2020-07-24 20:11:33', '2020-07-22 14:42:32', NULL, 'N', 9, 0, 0, 394, '5629titlescreen.jpg', 0, 11, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 06CCF19A9D84ED0EFC4E8A0A40C22252411F6FE6\r\nFile/ROM CRC32: 4A5ECC2', '', '', ''),
(5630, 10, 4306, 1, '1.0', '[5630]X2 Wolverine\'s Revenge (S).rar', 'Y', '5630readme.txt', '23 July 2020', 1595476800, 4777, 'NOBODY', 'Spanish Translation of &quot;X2: Wolverine&#039;s Revenge&quot; for the Game Boy Advance.', '2020-07-25 21:18:59', '2020-07-24 02:49:05', NULL, 'N', 9, 0, 0, 334, '5630titlescreen.png', 1, 1, 'X2 - Wolverine&#039;s Revenge (USA, Europe).gba\r\n0955 - X2 - Wolverine&#039;s Revenge (UE).gba\r\nFile Size   8.00 MB\r\nFile MD5    69662D33F665B2E00E4F95AA75B16A6A\r\nFile SHA-1  DC2E861013A9B6A65B9BCD122F070C8F55D1471B\r\nFile CRC32  41A92220', '', '', ''),
(5631, 1, 844, 1, '1.0', '[5631]Ice Climber FR.rar', 'Y', '5631readme.txt', '28 July 2020', 1595908800, 6204, 'NOBODY', 'French translation of Ice Climber\r\n\r\nNOTE: Due to space limits the French word for TIME (TEMPS) is incomplete. Also the PLAYER 1 and PLAYER 2 are replaced by the names of the ice climbers.', '2020-07-30 05:29:08', '2020-07-28 13:39:34', NULL, 'N', 7, 0, 0, 87, '5631titlescreen.png', 0, 1, 'Database match: Ice Climber (USA, Europe, Korea)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 09D97003BF9D676F24A75CF3E1DCED28CDA3BE59\r\nFile CRC32: 70044A74\r\nROM SHA-1: 22D57AC6066529D199FCD299159D94820042C7D0\r\nROM CRC32: FB98D46E', '', '', ''),
(5632, 9, 4312, 2, '0.1', '[5632]Zoop (Spanish).zip', 'Y', '', '28 July 2020', 1595908800, 5552, 'NOBODY', 'This is a Spanish translation of Zoop, only the pause screen and the &quot;end of game&quot; text were translated, it&#039;s unfinished.', '2020-07-31 19:33:53', '2020-08-01 19:24:38', NULL, 'N', 9, 0, 1, 151, '', 1, 4, 'Database match: Zoop (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 051C767B843FC4112E0B06C2F81B65ABBAC9E7FC\r\nFile/ROM CRC32: 6F0E94C', '', '', ''),
(5633, 1, 561, 1, '1.0', '[5633]Final Fantasy [ITA].zip', 'Y', '5633readme.txt', '30 July 2020', 1596081600, 6208, 'NOBODY', 'This is a complete Italian translation of FINAL FANTASY, based on the original Japanese script. Each term has been translated, with the exception of some monsters. \r\nThis patch is based on the USA ROM, although most of the changes due to censorship have been restored (e.g. Beholder, Churches, etc). \r\nFor more information see the Readme file (in Italian).\r\n\r\nDatabase match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB\r\nFile CRC32: AB12ECE6\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', '2020-08-01 06:14:56', '2022-09-27 15:40:20', NULL, 'N', 6, 0, 0, 193, '', 1, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6B8C4AF9AEB1A07BB5954BABE4509BC294792381\r\nFile CRC32: 362541AD\r\nROM SHA-1: B74BFA3371F49F8EE7C356A021078DF66C419B31\r\nROM CRC32: 8130D869', '', '', ''),
(5635, 1, 712, 1, '1.0', '[5635]LOZ(TAGALOG).zip', 'Y', '5635readme.txt', '01 August 2020', 1596254400, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of &quot;The Legend of Zelda&quot; on the NES.', '2020-08-01 13:57:11', '2020-08-01 08:56:57', NULL, 'N', 25, 0, 0, 124, '5635titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nFile CRC32: 2BB0C56\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7\r\nROM CRC32: EAF7ED72', '', '', ''),
(5636, 10, 4314, 1, '1.0', '[5636]prspd.zip', 'Y', '', '02 August 2020', 1596340800, 6212, 'NOBODY', 'The translation of Power Rangers S.P.D to Indonesian for GBA.', '2020-08-02 04:31:19', '2020-08-01 18:51:53', NULL, 'N', 24, 0, 1, 188, '5636titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: D26F2E3BA9EFFAE16D8210031E17E96DE6277E32\r\nFile/ROM CRC32: AB1AC4F3', '', '', ''),
(5637, 9, 2274, 1, '1.0', '[5637]topgear2sfc.zip', 'Y', '5637readme.txt', '01 April 2020', 1585713600, 3384, 'NOBODY', 'Translation to Spanish for “Top Gear 2” for the Super Nintendo Entertainment System.', '2020-08-02 17:00:40', '2020-07-12 07:22:48', NULL, 'N', 9, 0, 0, 363, '5637titlescreen.png', 0, 4, 'Top Gear 2 (U) [!].smc\r\nMD5: c9fc87528511770db888b28a4c506f46\r\nSHA1: 8ac5dab79b319deb525de73f9a51877df7a7ed9f\r\nCRC32: 2b88bee8\r\n1048576 bytes', '', '', ''),
(5638, 1, 4315, 1, '0.99', '[5638]Famista 91 - English V0.99.rar', 'Y', '5638readme.txt', '17 July 2020', 1594958400, 1637, 'NOBODY', 'This is a patch which translated the names, menus, and icons into English for easier playthrough.', '2020-08-03 16:07:08', '2020-07-18 20:40:51', NULL, 'N', 12, 0, 0, 625, '5638titlescreen.png', 0, 1, 'Famista &#039;91 (Japan).nes\r\nCRC32: 7195CA38\r\nMD5: DB3D887BA5A9112594236FCCAA95D7D1\r\nSHA-1: AA6D7585A957C203573CF0055B9BFD8B80B2D87D\r\nSHA-256: 78098E62924E8210B2209A4F66F8B1A121D1CE0B254D4FEFA99B159DB890A3EE', '', '', ''),
(5639, 8, 4316, 1, '1.0', '[5639]addamsfamilythegb.zip', 'Y', '5639readme.txt', '05 April 2020', 1586059200, 3384, 'NOBODY', 'Translation to Spanish for “The Addams Family” for the Game Boy.', '2020-08-03 17:56:14', '2020-07-12 07:26:25', NULL, 'N', 9, 0, 0, 138, '5639titlescreen.png', 0, 1, 'Addams Family, The (U) [!].gb\r\nMD5: f629f0b6d156bec6acb9e6b9da4ad4e3\r\nSHA1: 8710ceecbe3e7ade67c0362cc3b455aceb67a90d\r\nCRC32: c170a732\r\n131072 bytes', '', '', ''),
(5640, 21, 528, 1, '1.4.5', '[5640]Tag Tamers Release.zip', 'Y', '5640readme.txt', '22 May 2021', 1621656000, 1393, 'NOBODY', 'In the second season of Digimon, viewers were given a brief flashback of how Ken Ichijouji became the cruel Digimon Emperor. Like several other parts of Season 2, they didn&#039;t elaborate any further on it. Fortunately, a series of games were released that gave the full story, in ways that are both confirmed and contradicted by the show itself.\r\n\r\n[i]Unfortunately[/i] these games came out on the Wonderswan, which never left the islands of Japan, so English speaking fans missed out on the adventures of Ken and and the game&#039;s hero Ryo Akiyama... until now!\r\n\r\nYears in the making, this is the author&#039;s largest project to date. In addition to the translation itself, screen layouts and the game&#039;s code have been altered to better accommodate the longer English names. Several visual glitches from the original game have also been fixed to improve the experience.\r\n\r\nGet ready to purify evil Digimon, fuse your Digimon partners together for more power (seriously, you&#039;ll be doing that a lot), and save TWO Digital Worlds!\r\nNow you have the opportunity to ponder the question that has stumped fans for over 20 years:\r\n\r\nHow does the timeline between the games, the anime, and the movie even work!?\r\n\r\n[b]Version 1.4.5 Update[/b]\r\n[list]\r\n[li]Adds a way to earn Gold BITs in single player battle![/li]\r\n[li]Fixes issue with some battle sprites crashing the game[/li]\r\n[/list]', '2020-08-05 05:28:22', '2021-05-23 03:34:23', NULL, 'N', 12, 0, 0, 5481, '5640titlescreen.png', 0, 1, 'Filename: Digimon Adventure 02 - Tag Tamers (Japan).ws\r\nFile/ROM SHA-1: 44A5502B70EA75926B87377E3F634C8093BC574A\r\nFile/ROM CRC32: 6EDEDAF8', '', '', ''),
(5642, 10, 4320, 1, '1.0', '[5642]GekidoAd.zip', 'Y', '', '06 August 2020', 1596686400, 5062, 'NOBODY', 'Indonesian translation of Gekido Advance - Kintaro&#039;s Revenge.', '2020-08-06 19:35:27', '2020-08-06 03:35:23', NULL, 'N', 24, 0, 1, 437, '5642titlescreen.PNG', 0, 1, 'Database match: Gekido Advance - Kintaro&#039;s Revenge (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 720FE1C2AE59A19235C2045D5915D0D0565E555D\r\nFile/ROM CRC32: 6BBC5F4D', '', '', ''),
(5643, 1, 2286, 1, '1.1', '[5643]Adventure Island Classic (Europe) (Ru v1.1).zip', 'Y', '', '10 August 2020', 1597032000, 6193, 'NOBODY', 'This is a complete Russian translation of “Adventure Island” for the NES.\r\n\r\nUse with the European ROM.\r\n\r\nVersion 1.1 (2020-08-10): Three strings of text have been changed.\r\n[list]\r\n[li]&quot;SRPFC&quot; to &quot;СРПФЦЕ&quot;[/li]\r\n[li]&quot;НАЧАЛО&quot; (start, incorrectly translated as &quot;НАУАЛО&quot;) to &quot;НАЖ. СТАРТ&quot; (press start, shortened due to space limitations)[/li]\r\n[li]&quot;ПОТ БОНУС&quot; (pot bonus) to &quot;ВАЗА БОНУС&quot; (vase bonus)[/li]\r\n[/list] \r\nThe screenshots in this submission were also updated to match.', '2020-08-07 20:44:11', '2020-08-11 01:37:38', NULL, 'N', 2, 0, 1, 131, '5643titlescreen.png', 0, 1, 'Database match: Adventure Island Classic (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0A1A38F6C6A0F487F2C0541085A550AC08C5EAFF\r\nFile CRC32: CB55D991\r\nROM SHA-1: 6A8747A4A6F9F0FA35E66ED12F8AD8027911B302\r\nROM CRC32: 86867830', '', '', ''),
(5644, 9, 614, 1, '1.0', '[5644]Final_Fight-SNES-T_Esp~Rod_Merida-ips.zip', 'Y', '5644readme.txt', '07 August 2020', 1596772800, 5844, 'NOBODY', 'Translation of Final Fight 1 for SNES, from English to Spanish.\r\n\r\nTwo patches are included:\r\n- one translates the European PAL version of Final Fight 1&#039;s ROM.\r\n- the other translates the American NTSC version of Final Fight 1&#039;s ROM.\r\n\r\nThey must be applied to a headerless ROM.\r\n\r\nAll texts have been translated. Drawn texts (like &quot;GO&quot;, &quot;Food&quot;, &quot;Points&quot;) have been translated too, except maps (for a matter of editorial respect). Special symbols of Spanish language, like accented vowels or &quot;Ñ&quot; letter, have been added.\r\n\r\nWeight and height measures in the characters&#039; descriptions have been converted from Imperial system to metric system, respecting the original values.\r\n\r\nThe translated text intends to be faithful to the original, as well as natural and elegant. Some pointers have been changed in order to achieve so.', '2020-08-07 20:53:33', '2020-08-12 11:31:58', NULL, 'N', 9, 0, 0, 522, '5644titlescreen.png', 0, 4, 'Database match: Final Fight (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: C448AFE49F5EC5E94430AD25069F43BA28838859\r\nFile/ROM CRC32: A4437629\r\n\r\nDatabase match: Final Fight (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6CA2AC5916B3201D90F88612D28006CFFEDDE03D\r\nFile/ROM CRC32: 4CAB21DB', '', '', ''),
(5645, 1, 1996, 1, '1.4', '[5645]Lunar Ball (Es).7z', 'Y', '5645readme.txt', '09 August 2020', 1596945600, 3547, 'NOBODY', 'This tradition focuses on taking care of aesthetic details, translating or adapting all content optimally, seeking the most professional result possible.\r\n\r\nDetails:\r\n- Adapt the HUD.\r\n- Adapt the menus.\r\n- Add accents.\r\n- Modify pointers.\r\n- Redistribute colors.\r\n\r\nEssential changes:\r\n- 1.4 |Fonts are edited to correctly match the new HUD layout.\r\n\r\nExtra: A version adapted for the [url=http://www.romhacking.net/hacks/2967/]Mini Lunar Ball[/url] hack is included!', '2020-08-09 17:20:58', '2020-08-09 21:42:07', NULL, 'N', 9, 0, 0, 185, '5645titlescreen.png', 0, 1, 'Name          Lunar Ball (Japan) / Lunar Ball (J) [!]\r\nFile MD5      26F1B77980A216767EA63C41397476E5        \r\nFile SHA-1    AA5C574A4743991A3523DFD78A39D782BEDE262A\r\nFile CRC32    4D483147                                \r\nROM MD5       1DEFAA29FE2F94465FFF9E06C21CBF65        \r\nROM SHA-1     58BF3E3E50CA61DB95B9D1631312E8E01D2017D7\r\nROM CRC32     2F55BE88', '', '', ''),
(5646, 1, 753, 1, '1.0', '[5646]LOZ2(TAGALOG).zip', 'Y', '5646readme.txt', '09 August 2020', 1596945600, 2041, 'NOBODY', 'This is a Filipino/Tagalog translation of “Zelda II: The Adventures of Link” on the NES.', '2020-08-10 17:26:01', '2020-08-09 12:19:13', NULL, 'N', 25, 0, 0, 92, '5646titlescreen.png', 0, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', '', '', ''),
(5647, 1, 918, 1, '0.99', '[5647]Earthbound (S).zip', 'Y', '5647readme.txt', '11 August 2020', 1597118400, 3960, 'NOBODY', 'Spanish translation for Earthbound on the NES, features a full script translation as well as the modification of most text in graphics.\r\n\r\nSpanish punctuation symbols were added.', '2020-08-12 14:37:41', '2020-08-11 22:10:20', NULL, 'N', 9, 0, 0, 1497, '', 1, 1, 'Database match: Earthbound Zero (Demiforce v1.01 Hack-1) (U).nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 97BFBB59CDEFE69BA1A789DF0C82DEA3E51798C0\r\nFile CRC32: E4AA8122\r\nROM SHA-1: 0EBEC4160F20D67035A1A0E54AEF3E25487ECF5D\r\nROM CRC32: 42EC339A', '', '', ''),
(5648, 22, 2108, 1, '1.0', '[5648]Final Bubble Bobble (Japan) EN.zip', 'Y', '', '11 August 2020', 1597118400, 1503, 'NOBODY', 'Version 1\r\nBrad Smith, 2020-08-11\r\n\r\nThis patch translates all the Japanese text from Final Bubble Bobble.\r\nThis is an improvement over the European version in the following ways:\r\n- The hints system is restored and translated, allowing you to discover secrets as intended.\r\n- The translation of the animated cut-scenes has been improved.\r\n- The Japanese food items are retained in their original form.\r\n\r\nSource code for the patch and translation is contained in the src/ folder.\r\n\r\nAdditional credit to Bluesun and Penta Penguin for providing an initial translation of the hints at TCRF, and dot_lvl for helping with a tricky cutscene line.', '2020-08-16 21:15:32', '2020-08-11 05:19:25', NULL, 'N', 12, 0, 1, 1079, '5648titlescreen.png', 0, 1, 'Final Bubble Bobble (Japan).sms\r\nCRC 3EBB7457\r\nSHA1 5CCFB2A801F3721D4A0571BF15E9E657A38115FC', '', '', ''),
(5649, 10, 879, 1, '1.1', '[5649]mmz_id_1.1.zip', 'Y', '', '24 August 2020', 1598241600, 6212, 'NOBODY', 'This is an Indonesian translation of Mega Man Zero for Game Boy Advance.', '2020-08-17 21:27:42', '2020-08-23 19:33:12', NULL, 'N', 24, 0, 1, 391, '5649titlescreen.png', 0, 1, 'Database match: Mega Man Zero (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 193B14120119162518A73C70876F0B8BFFDBD96E\r\nFile/ROM CRC32: 9707D2A1', '', '', ''),
(5650, 9, 4321, 1, '1.01', '[5650]BSFEEng.zip', 'Y', '5650readme.txt', '20 August 2020', 1597896000, 4520, 'NOBODY', 'In 2006, Fire Emblem 6 got fully translated.\r\n\r\nIn 2008, Fire Emblem 3 got fully translated.\r\n\r\nIn 2009, Fire Emblem 2 got fully translated.\r\n\r\nIn 2011, Fire Emblem 1 got fully translated.\r\n\r\nIn 2012, Fire Emblem 12 got fully translated.\r\n\r\nIn 2016, Fire Emblem 4 got fully translated.\r\n\r\nIn 2019, Fire Emblem 5 got fully translated.\r\n\r\nAnd now, in 2020, BS Fire Emblem has been fully translated.\r\n\r\nThis is a complete translation patch for BS Fire Emblem, the Satellaview spinoff of Mystery of the Emblem. The patches translate all elements of all four episodes. Please be aware that the CG images and the voice acting from the original broadcasts cannot be found inside of the BSFE rom. Patching instructions are within the readme. Ensure that the BSFE ROMs in use lack headers.\r\n\r\nSee the [url=https://feuniverse.us/t/bs-fire-emblem-akaneia-saga-complete-english-translation/9146]Fire Emblem Universe[/url] thread for more information.', '2020-08-18 04:33:40', '2022-07-22 12:57:57', NULL, 'N', 12, 0, 0, 3616, '', 1, 4, 'Episode 1:\r\nDatabase match: BS Fire Emblem - Akaneia Senki Hen - Dai-1-wa - Palace Kanraku (Japan) (9-29) (SoundLink)\r\nDatabase: No-Intro: Satellaview (v. 20200424-131853)\r\nFile/ROM SHA-1: F279A35711FE3118234C1C114D2733DD12AF88C3\r\nFile/ROM CRC32: D42EA2E0\r\n\r\nEpisode 2:\r\nDatabase match: BS Fire Emblem - Akaneia Senki Hen - Dai-2-wa - Akai Ryuu Kishi (Japan) (SoundLink)\r\nDatabase: No-Intro: Satellaview (v. 20200424-131853)\r\nFile/ROM SHA-1: 2FE5509DCFF4C50D3D355172C31A6906956C6A64\r\nFile/ROM CRC32: FCAAFE47\r\n\r\nEpisode 3:\r\nDatabase match: BS Fire Emblem - Akaneia Senki Hen - Dai-3-wa - Seigi no Touzokudan (Japan) (SoundLink)\r\nDatabase: No-Intro: Satellaview (v. 20200424-131853)\r\nFile/ROM SHA-1: 8D45CCA2711F43E5877E4A45D9291D2CB774F00A\r\nFile/ROM CRC32: 3D3EB686\r\n\r\nEpisode 4:\r\nDatabase match: BS Fire Emblem - Akaneia Senki Hen - Dai-4-wa - Hajimari no Toki (Japan) (4-28) (SoundLink)\r\nDatabase: No-Intro: Satellaview (v. 20200424-131853)\r\nFile/ROM SHA-1: E02963097DA96D80C278513BED6EE49B5E508C99\r\nFile/ROM CRC32: F5C19C84', '', 'https://github.com/Darrman/BSFETranslation', 'https://youtu.be/Dt9aVkB9xAQ'),
(5651, 18, 4322, 1, '1.0', '[5651]SLPM-66419.rar', 'Y', '5651readme.txt', '03 February 2014', 1391403600, 6234, 'NOBODY', 'The patch is created for the Japanese version of Valkyrie Profile 2: Silmeria. The patch will translate the game from Japanese to Chinese.\r\n\r\nKindly see readme file for more information.', '2020-08-18 06:57:52', '2020-08-15 19:28:23', NULL, 'N', 4, 0, 0, 140, '', 1, 10, 'Original Text Language: Japanese\r\nCode: SLPM-66419\r\nCRD-32: aea837ac\r\nMD5: a2caa137f7c321856e9bc92d87ae1f3c\r\nSHA-1: 9341a7a0db8fbfff6e8cbca1fa7f2b1179ec93b3', '', '', ''),
(5652, 1, 2033, 1, '1.1', '[5652]Track and field (Es).7z', 'Y', '5652readme.txt', '10 July 2020', 1594353600, 3547, 'NOBODY', 'This tradition focuses on taking care of aesthetic details, translating or adapting all content optimally, seeking the most professional result possible.\r\n\r\nDetails:\r\n- Editing the HUD &amp; Menus\r\n- Pointers editing.\r\n- Custom fonts.\r\n- CHR optimization.\r\n- The Konami logo is restored within the game.', '2020-08-19 20:06:52', '2020-08-17 03:07:39', NULL, 'N', 9, 0, 0, 266, '5652titlescreen.png', 0, 1, 'Rom Name      Track &amp; Field (U) [!].nes\r\n\r\nFile MD5      6C55461FA24A94A2C95B504B43944DD2\r\nFile SHA-1    DF8425D96B3AC613EEC604D66B32E91B001488D0\r\nFile CRC32    D3B42F6D\r\n\r\nROM MD5       7DEF939A80CB14D296DA855EB40EB722\r\nROM SHA-1     C76212E682C0FB725B542AB11EFFB3A48137B0C8\r\nROM CRC32     9C9F3571', '', '', ''),
(5653, 11, 1147, 1, '1.0', '[5653][SMD] Rolling Thunder 2 (E) [c][!] [T-BR] [T-Tedenfe e Anime_World G-FUT] [V-1.0 A-2018].zip', 'Y', '5653readme.txt', '18 April 2018', 1524024000, 3465, 'NOBODY', '[list]\r\n[li]Expanded ROM to contains translation[/li]\r\n[li]Inserted an RHBR splash[/li]\r\n[li]Internal routine modified via assembly patch to be more comfortable on display translated terms[/li]\r\n[li]In-game graphics modified[/li]\r\n[li]Font changed and added latin accent characters.[/li]\r\n[li]P of P1 or P2 changed to a console joystick[/li]\r\n[/list]', '2020-08-20 00:46:23', '2020-08-19 12:00:19', NULL, 'N', 11, 0, 0, 107, '5653titlescreen.png', 0, 8, 'Database match: Rolling Thunder 2 (Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: E8AE09B2945EAC555D6F0D39A1F768724B221357\r\nFile/ROM CRC32: C440F292', '', '', ''),
(5654, 46, 3736, 1, '1.2.1', '[5654]Doctor Hauzer English v1.2.1.zip', 'Y', '5654readme.txt', '27 March 2022', 1648353600, 5407, 'NOBODY', 'World-famous archaeologist and famed scholar Doctor Hauzer has mysteriously vanished,\r\nand Adam, a reporter who frequently covers his work, decides to track him down.\r\nHis search leads him to a decrepit mansion on the outskirts of town. What awaits him\r\nin the sinister darkness where the mysterious doctor lurks?\r\n\r\nDoctor Hauzer is a puzzle game with horror themes where the player navigates a\r\ntrap-filled mansion and finds the secrets within. Players can save in any room as\r\nlong as there&#039;s no danger present. The controls closely resemble Alone in the Dark,\r\nalthough the player can also play in over-the-top camera and first person modes.\r\n\r\nThis is an English translation for Doctor Hauzer on the 3DO.\r\n\r\nVersion 1.2 adds translations for all cutscenes and error messages, which completes all the missing parts. Version 1.2.1 cleans up a few odd lines.\r\n\r\nEnjoy!', '2020-08-21 00:53:32', '2022-03-27 20:03:02', NULL, 'N', 12, 0, 0, 1565, '5654titlescreen.png', 0, 10, 'Doctor Hauzer (1994)(Panasonic)(JP)[!].iso (TOSEC)\r\nFile SHA-1: 609A40E28BB7432457BF0B40E3B245036BBDC4C3\r\nFile CRC32: 25818EC1', '', '', ''),
(5655, 9, 800, 1, '1.0', '[5655]Yoshi\'s Island (V1.0) (FI).ips.zip', 'Y', '5655readme.txt', '19 August 2020', 1597809600, 4014, 'NOBODY', 'Finnish Translation of Super Mario World 2: Yoshi&#039;s Island.', '2020-08-21 19:25:35', '2020-08-19 14:36:50', NULL, 'N', 18, 0, 0, 193, '5655titlescreen.png', 0, 4, 'Database match: Super Mario World 2 - Yoshi&#039;s Island (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nFile/ROM CRC32: D138F224', '', '', ''),
(5656, 17, 4323, 1, '1.1', '[5656]SLPS-02350.rar', 'Y', '5656readme.txt', '27 May 2018', 1527393600, 6093, 'NOBODY', 'This translation patch is created for Japanese version of Tomba! 2 The Evil Swine Return, which is Tomba! The Wild Adventures. It will translate the game from Japanese to Chinese.\r\n\r\nAs the patch is using special BIOS so it cannot be played on a console, only on an emulator. The reason for patching the BIOS is that all the Chinese Texts are stored in that Special BIOS file. The BIOS file could not be uploaded here as it violated RHDN Policies.\r\n\r\nUse [url=https://www.romhacking.net/utilities/356/]PPF-O-Matic[/url] to apply the patch to the BIN/ISO. Use [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] or [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the Chinese Text Storage to Japanese BIOS (SCPH-1000).', '2020-08-22 18:20:55', '2020-08-20 13:04:36', NULL, 'N', 4, 0, 0, 206, '5656titlescreen.png', 0, 11, 'Original Text Language: Japanese\r\nSerial: SLPS-02350\r\nTRACK 1\r\n- CRC-32: 2fdeee40\r\n- MD5: 77dbaa6f6a5179f98c4a975dda01dd57\r\n- SHA-1: 2a24b57e79723b98ecd07d128da71533e9a2847b', '', '', ''),
(5657, 1, 555, 1, '1.0', '[5657]Soccer (Europe) (Ru v1.0).zip', 'Y', '', '21 August 2020', 1597982400, 6193, 'NOBODY', 'This is a complete Russian translation of “Soccer” for the NES.\r\n\r\nUse with the European ROM.', '2020-08-22 18:21:46', '2020-08-21 19:42:36', NULL, 'N', 2, 0, 1, 60, '5657titlescreen.png', 0, 1, 'Database match: Soccer (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F38DC6A8EF1BFCDC4EACCD3E2A4296E3D61BEB78\r\nFile CRC32: 4B75C01F\r\nROM SHA-1: 65E12A86355AA7CF89FBF212DED36EC77B6E1E2D\r\nROM CRC32: 972D2784', '', '', ''),
(5658, 7, 4324, 1, '1.0', '[5658]Jikai Shounen Metmag (CAT).rar', 'Y', '5658readme.txt', '23 August 2020', 1598155200, 5893, 'NOBODY', 'Translation in Catalan the game of the Famicom Disk System Jikai Shounen Met Mag.', '2020-08-23 18:04:15', '2020-08-23 18:42:54', NULL, 'N', 31, 0, 0, 73, '5658titlescreen.png', 0, 1, 'Database match: Jikai Shounen Met Mag (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: ED59BCB98244A2520C7B057638648B3F79A0C7A2\r\nFile/ROM CRC32: 7851DD72', '', '', ''),
(5659, 22, 3061, 1, '1.0', '[5659]ashurasms.zip', 'Y', '5659readme.txt', '20 March 2020', 1584676800, 3384, 'NOBODY', 'Translation to Spanish for “Ashura” for the Sega Master System.', '2020-08-24 16:09:48', '2020-08-02 18:49:47', NULL, 'N', 9, 0, 0, 83, '5659titlescreen.png', 0, 1, 'Ashura (J) [!].sms\r\nMD5: e5693a4806de29ea9b1e1b5fea1a9566\r\nSHA1: e9f90d63320295e4bd9a87e6078186c5efb7e84e\r\nCRC32: ae705699\r\n131072 bytes', '', '', ''),
(5660, 22, 3061, 1, '1.0', '[5660]secretcommandosms.zip', 'Y', '5660readme.txt', '20 March 2020', 1584676800, 3384, 'NOBODY', 'Translation to Spanish for “Secret Commando” for the Sega Master System.', '2020-08-24 16:10:23', '2020-08-03 18:07:05', NULL, 'N', 9, 0, 0, 95, '5660titlescreen.png', 0, 1, 'Secret Commando (E) [!].sms\r\nMD5: 3f6c5515a2e39826fbf816780298701c\r\nSHA1: e7a952f8bd6dddbb365870e906801021b240a533\r\nCRC32: 00529114\r\n131072 bytes', '', '', ''),
(5661, 3, 4326, 2, '1.1', '[5661]Bomber Quest English Patch.zip', 'Y', '', '24 August 2020', 1598241600, 6245, 'NOBODY', 'This English translation patch for the PC-98 hentai puzzle game, Bomber Quest, is far from finished and may never be (at least by the original author).  It was made as more of a quick experiment to see if any text could be replaced.  The files modified are AMI.EXE, GAME.BIN, MENU.BIN, and VPD5.COM. These four files contains most of the in-game text, some main menu text, etc. in Shift-JIS.  Due to this, it wasn&#039;t so hard to replace the text, so everything that could be found in each file was replaced with rough machine translations.  Also, some strings had to be awkwardly shortened due to lack of space in the file.  Annoyingly, not all in-game text seem to be in these files (like some menu headings and a bit of the battle-related text).  Overall, the patch makes the game more enjoyable by being able to know what item does what and having much easier menu navigation, but expectations should still be lowered somewhat.\r\n\r\nOther than what&#039;s in the four files mentioned, no other instances of Shift-JIS strings have been found yet.  Stuff like story dialogue, etc. seem to most likely be compressed somehow.\r\n\r\nTo apply this modification, make a folder named BQ inside the location you installed Xdelta to.  Copy your original AMI.EXE, GAME.BIN, MENU.BIN, and VPD5.COM files into it.  Once that&#039;s done, copy the Xdelta patch files provided in the zip into the same place.  Lastly, copy Patch-BQ.bat to the location where Xdelta&#039;s executable is and run it.  If you followed these instructions correctly, the patching process should have been successful and you will now find a new folder inside BQ containing the patched files that you can copy over to where you installed the game.\r\n\r\nThis patch was made and tested via the copy of Xdelta UI 1.1 provided on this site.', '2020-08-24 16:14:07', '2021-08-02 03:01:15', NULL, 'N', 12, 0, 1, 330, '', 1, 1, 'No database match.\r\nFile/ROM SHA-1: 6BC03AE7FE656C84CB37676C63FAAB37239F1E8B\r\nFile/ROM CRC32: D997A10C', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5662, 17, 470, 4, '1.01b', '[5662]tobal2_v101b.zip', 'Y', '5662readme.TXT', '20 August 2020', 1597896000, 6246, 'NOBODY', 'This patch fixes the &quot;title screen&quot; menu and quest &quot;status screen&quot; widths from original english translation : https://www.romhacking.net/translations/604/\r\nas they were too small for the english translated text,\r\nthis has not been extensively tested in the quest mode, originally the &quot;status screen&quot; menu only showed 4 characters long, the 5th being cropped, it&#039;s showing 5 now,\r\nif this menu has larger text at some point in the game it should be patched again, just get in touch by mail.\r\nThe quest bottom &quot;status&quot; menu has been modified too so the font looks a bit better and aligned text that got misaligned in the translation.', '2020-08-24 16:20:42', '2020-08-22 19:33:13', NULL, 'N', 12, 0, 0, 2130, '5662titlescreen.jpg', 0, 11, 'SCPS-45025 or SLPM-86033\r\nRedump: Tobal 2 (Japan) (v1.0) OR Tobal 2 (Japan) (v1.1)', '', '', ''),
(5663, 7, 4324, 1, '1.0', '[5663]Jikai Shounen Metmag (ESP).rar', 'Y', '5663readme.txt', '23 August 2020', 1598155200, 5893, 'NOBODY', 'A Spanish translation patch for Jikai Shounen Met Mag.\r\n\r\n(Now 2020 - Chico magnético Met Mag)', '2020-08-24 16:21:46', '2020-08-25 03:44:35', NULL, 'N', 9, 0, 0, 195, '5663titlescreen.png', 0, 1, 'Database match: Jikai Shounen Met Mag (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: ED59BCB98244A2520C7B057638648B3F79A0C7A2\r\nFile/ROM CRC32: 7851DD72', '', '', ''),
(5664, 1, 208, 1, '1.1', '[5664]Wagyan Land (S).rar', 'Y', '5664readme.txt', '27 August 2020', 1598500800, 4777, 'NOBODY', 'Spanish Translation of &quot;Wagyan Land&quot; for the NES.\r\nIt includes the spanish accentuation, ¡, ¿ and ñ.\r\nBased on the [url=http://www.romhacking.net/translations/234/]English translation[/url] of AlanMidas.', '2020-08-25 13:30:49', '2020-08-27 15:13:25', NULL, 'N', 9, 0, 0, 203, '5664titlescreen.png', 0, 1, 'Wagyan Land (J).nes\r\nFile Size   192 KB\r\nFile MD5    E99A9DD1E9C5FA256274E68F5CA9464D\r\nFile SHA-1  A978AB6C2147C7CD7FDC79AC005743843B162889\r\nFile CRC32  0797E1AE\r\n\r\nWagyan Land (Japan).nes\r\nFile Size   192 KB\r\nFile MD5    FE7AF4E65C987009C39C9196F5F74B67\r\nFile SHA-1  4DC413A74AC16F34A5E714DD96080DF7C4E29FE0\r\nFile CRC32  6EB4D2B8', '', '', ''),
(5665, 9, 4327, 1, '3.0', '[5665]Go for it! Goemon - The Twinkling Journey (English v3).zip', 'Y', '5665readme.txt', '19 August 2020', 1597809600, 3292, 'NOBODY', 'This patch is for Goemon 4 on the Super Famicom.\r\nThe text has been translated from Japanese into American English.\r\n\r\nTwo patching formats are provided, so you can use either .bps or .ips.\r\n(Do not apply both formats of patches.)\r\n\r\nThe target Japanese ROM must have a size of 3 MB (3,145,728 bytes),\r\nand have a CRC32 checksum of BB9D8E56.\r\nIf not, the patch will not work as intended.', '2020-08-26 13:02:02', '2020-08-26 13:11:26', NULL, 'N', 12, 0, 0, 11731, '5665titlescreen.jpg', 0, 4, 'Database match: Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: EE71384E286F088508A736B7305AD5EFECFBCC1A\r\nFile/ROM CRC32: BB9D8E56', '', '', ''),
(5666, 9, 4328, 1, '2.0', '[5666]Get Going! Ebisumaru (English v2).zip', 'Y', '5666readme.txt', '26 August 2020', 1598414400, 3292, 'NOBODY', 'This patch is for Ebisumaru on the Super Famicom.\r\nThe text has been translated from Japanese into American English.\r\n\r\nTwo patching formats are provided, so you can use either .bps or .ips.\r\n(Do not apply both formats of patches.)\r\n\r\nThe target Japanese ROM must have a size of 1 MB (1,048,576 bytes),\r\nand have a CRC32 checksum of 885FB1B9.\r\nIf not, the patch will not work as intended.', '2020-08-26 02:24:10', '2020-08-27 13:06:53', NULL, 'N', 12, 0, 0, 3434, '5666titlescreen.png', 0, 4, 'GoodSNES ROM name: Soreyuke Ebisumaru Karakuri Meiro - Kieta Goemon no Nazo!! (J)\r\nCRC32: 885FB1B9', '', '', ''),
(5667, 9, 2700, 1, '2.0', '[5667]Go for it! Goemon (English v2).zip', 'Y', '5667readme.txt', '26 August 2020', 1598414400, 3292, 'NOBODY', 'This patch is for the first Goemon game on the Super Famicom.\r\nThe text has been translated from Japanese into American English.\r\n\r\nIn addition to the standard translation patch, there is also an additional patch\r\nincluded, based on the SRAM hack created by Akira76 for FlashPV&#039;s hack for\r\nLegend of the Mystical Ninja.\r\n\r\nIf you would like this functionality, apply this patch to an unpatched Japanese ROM.\r\n\r\nThis hack essentially takes out the tedium of writing down and entering in\r\nthe passwords given by the Tourism agencies. Think of it as a password manager.\r\n\r\nWhen you visit an Oedo Tourism agency and ask them to write a journal entry for you,\r\nthe password will be saved automatically to an .srm file instead of displaying\r\nthe password on the screen.\r\n\r\nWith this file, when you select Continue from the title screen and either of the\r\noptions afterward, the password in the .srm file will be entered and submitted\r\nautomatically.', '2020-08-26 02:29:28', '2020-08-26 16:34:11', NULL, 'N', 12, 0, 0, 6376, '5667titlescreen.png', 0, 4, 'GoodSNES ROM name: Ganbare Goemon - Yuki hime Kyuushuutsu emaki (J) (V1.2)\r\nCRC32: 6CD62399', '', '', ''),
(5669, 1, 4329, 1, '1.00', '[5669]lawwest.zip', 'Y', '5669readme.txt', '27 August 2020', 1598500800, 3595, 'NOBODY', 'This is an English translation patch for Law of the West, published for the Famicom in 1987 by Pony Canyon and developed by the prolific &quot;ghostwriting&quot; studio Tose.  It is a port of the eponymous game published for the Commodore 64 in 1985 and the Apple ][ in 1986 by the American developer Accolade.  The original game is a short, complex dialogue-driven adventure game in which the protagonist is a sheriff of an Old West town who has to deal with its assorted cast of residents and visitors--preferably without getting shot.  While the port keeps the original&#039;s complicated dialogue trees (64 possible outcomes for each of 11 NPCs), much of the scoring complexity (where you could get points for handling situations and enforcing the law peacefully and lose them for needless violence, among other things) has been lost.  As poor recompense, a number of pointless and sometimes-irritating arcade elements have been added.\r\n\r\nPlease note that versions of FCEUX earlier than 2.2.3 do not support this patch.  It has been confirmed to work with the most recent versions of both Nestopia and Mesen.  Hardware support for the patch is unknown at this time.', '2020-08-27 16:51:10', '2020-08-27 15:08:35', NULL, 'N', 12, 0, 0, 1193, '', 1, 1, 'Database match: Law of the West (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nAlternate name: Law of the West (J) [!]\r\nAlternate database: GoodNES v3.23b\r\nFile SHA-1: D0BF48E2CB1B31E246C44F0A5FF5BA5FA6AD271E\r\nFile CRC32: 9D1B5C98\r\nROM SHA-1: 29F5B12F89AA6150FB34CBA0D5F6505F8F611582\r\nROM CRC32: AE128FAC', '', '', ''),
(5670, 1, 2413, 1, '1.0', '[5670]Onyanko Town (NES) BR V1_0.zip', 'Y', '5670readme.txt', '26 August 2020', 1598414400, 4568, 'NOBODY', 'Portuguese (Brazil) translation of Onyanko Town.', '2020-08-28 00:51:57', '2020-08-26 18:58:46', NULL, 'N', 11, 0, 0, 76, '5670titlescreen.png', 0, 1, 'Database match: Onyanko Town (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 824EA173910ADDE1AA3C629CA872086E31712CF3\r\nFile CRC32: C07CB40B\r\nROM SHA-1: E57A8C9ADF011A61D4BC6D9A5970E9B6AE542187\r\nROM CRC32: 270EAED5', '', '', ''),
(5671, 1, 1815, 1, '1.0', '[5671]Urban Champion (World) (Ru v1.0).zip', 'Y', '', '26 August 2020', 1598414400, 6193, 'NOBODY', 'This is a complete Russian translation of “Urban Champion” for the NES.', '2020-08-28 12:04:05', '2020-08-26 23:25:22', NULL, 'N', 2, 0, 1, 51, '5671titlescreen.png', 0, 1, 'Database match: Urban Champion (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: D130CB806B16094EDD0EA93D3C418F5AC77EBA6E\r\nFile CRC32: E64B806E\r\nROM SHA-1: 9DF9BB3775E8CCA0214E3765CDC0443EF81636C4\r\nROM CRC32: 656D4265', '', '', ''),
(5672, 6, 4331, 1, '2.0', '[5672]FSFX_Eng_R2.zip', 'Y', '5672readme.txt', '02 March 2021', 1614661200, 6256, 'NOBODY', 'Second release of English translation for Farland Story FX (NEC PC-FX). \r\n[list]\r\n[li]Fixed a few strings that incorrectly displayed[/li]\r\n[li]Added missing magic strings[/li]\r\n[/list]\r\n\r\nText/graphics tiles in binary has been translated. FMV remain untranslated.', '2020-08-31 19:10:59', '2021-03-02 10:55:42', NULL, 'N', 12, 0, 0, 1971, '5672titlescreen.png', 1, 11, 'No database match.\r\nFile/ROM SHA-1: 3B0939A5134CB39B1579A0F949407C4ADBD037A8\r\nFile/ROM CRC32: 3F0BA543', '', '', ''),
(5673, 9, 853, 1, 'Beta', '[5673]Go-for-it-Goemon-Depose-the-Odd-Shogun-McGuinness (E).zip', 'Y', '5673readme.txt', '07 September 2020', 1599451200, 1848, 'NOBODY', 'This translation aims to faithfully localize the original game from Japanese to English by preserving the goofy humor of the dialogue while implementing original artwork that retains the appearance and style of the hand-drawn aesthetic exhibited by the game&#039;s many visuals.\r\n\r\nImmerse yourself in gorgeous 16-bit sights and sounds as you travel back in time to the Edo Period and take part in a Kabuki play about a foreigner who invades Japan and usurps the Shōgunate! Play the role of philosophical bandit Goemon, hedonistic thief Ebisumaru, or mechanical ninja Sasuke as you defend your country from the overzealous rule of a man whose love for Japanese culture has taken him several steps too far!\r\n\r\nHear the koto, shakuhachi, and shamisen unite with the saxophone, trumpet, and bass guitar as you are treated to both traditional melodies and Japanese style Doo-wop during your crazy romp through a Feudal Japan that is undergoing Westernization by a fanatical marauder!\r\n\r\nSee flickering paper lanterns illuminating night festivities, a Japanese amusement park containing enormous CRT monitors, and hula hooping demons that love tabletop bazooka!\r\n\r\nStop in town to stock up, grab a bite, stay at the inn, soak in a hot bath, gamble with friends, game with strangers, or even harass the innocent passerby!\r\n\r\nDrive honking parade floats that can hop and blow bubbles, and engage in giant robot battles as you pilot Japan&#039;s very first Giant Karakuri against the mechanized barbarian hordes!\r\n\r\nDuring this interactive trek across the Islands of Japan, you will make your own path along country roads, through surreal fortresses, over snowy peaks, and finally up to the skies on the journey to intercept an airborne Edo Castle!\r\n\r\nTake the stage and &quot;Go for it&quot;!', '2020-09-01 03:16:39', '2020-09-07 19:06:10', NULL, 'N', 12, 0, 0, 2668, '5673titlescreen.png', 0, 4, 'Database match: Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: ADCC959F26BED5F53EC4539813224F7FFEEA4B9A\r\nFile/ROM CRC32: CA4C0219', '', '', ''),
(5674, 1, 795, 1, '1.0', '[5674]Mega Man II (T) (Indo) v1.0.zip', 'Y', '', '31 August 2020', 1598846400, 6257, 'NOBODY', 'Translation for Mega Man 2 into Indonesian. Title screen, story text, get weapons, and bosses are mostly translated.', '2020-09-01 13:09:04', '2020-08-31 16:50:47', NULL, 'N', 24, 0, 1, 139, '5674titlescreen.png', 0, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D\r\nFile CRC32: 5E268761\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', '', '', ''),
(5675, 10, 1072, 2, 'v025', '[5675]Pokemon FireRed Deutsch Patch v025.rar', 'Y', '5675readme.txt', '03 September 2020', 1599105600, 6260, 'NOBODY', 'As of version 025 the following is translated to German:\r\n\r\n-All Pokemon Names\r\n-All Move Names\r\n-All Ability Names\r\n-All Ability descriptions\r\n-All Trainer Classes\r\n-Types (only in battle for move selection)\r\n-All Nature Names\r\n-All Item Names\r\n-Pause Menu\r\n-Options Menu\r\n-Trainer Card\r\n-Battle Text (minor bugs)\r\n-Party Menu\r\n-Pokemon Center PC\r\n-Introduction\r\n-Names of towns and locations\r\n-Names of Gym Leader and Elite Four (only in Battle)\r\n-Hall of Fame\r\n-Item bag (partially)\r\n-Fame Checker (partially)\r\n-PokeDex (partially)\r\n\r\n\r\nAll editing was done in HexManiaAdvance.\r\n\r\nThis patch will (probably) not be updated anymore.\r\nFeel free to continue work on this project, as long as you credit me.', '2020-09-02 06:40:28', '2020-09-03 16:06:59', NULL, 'N', 8, 0, 0, 292, '', 1, 1, 'Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', '', '', ''),
(5676, 1, 241, 1, '1.0', '[5676]Devil World (Europe) (Ru v1.0).zip', 'Y', '', '02 September 2020', 1599019200, 6193, 'NOBODY', 'This is a complete Russian translation of “Devil World” for the NES.\r\n\r\nUse with the European ROM.', '2020-09-04 20:11:20', '2020-09-02 18:31:33', NULL, 'N', 2, 0, 1, 64, '5676titlescreen.png', 0, 1, 'Database match: Devil World (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 91CA33BE2AAC3278E014FBC569622C2187AB4B00\r\nFile CRC32: 9D0E9F09\r\nROM SHA-1: C8EA77EFBF82F12836467CAA9012914AF12A87A3\r\nROM CRC32: C783F0C', '', '', ''),
(5677, 17, 4333, 2, '1.1', '[5677]Civilization-SLPS-00336-JAPtoENGv1.1_by_riderr3.zip', 'Y', '', '17 March 2023', 1679025600, 6263, 'NOBODY', 'Partial translation from japanese to english by riderr3. Version 1.1\r\n\r\nGame: Sid Meier&#039;s Civilization (SLPS-00336) for Playstation.\r\nThe text from the DOS version of the English Sid Meier&#039;s Civilization was taken as a basis.\r\n\r\nWhat&#039;s changed:\r\n\r\nv1.1\r\n-Fixed Grenoble city name; now game will not freeze when you hover cursor over that city.\r\n-More fixed text in game and diplomacy windows.\r\n\r\nv1.0\r\n-initial release\r\n-Translated text. In many places with abbreviations, since the game does not understand single-byte characters.\r\n-Translated images with Japanese text.\r\n-Not translated descriptions in civilopedia as well as part of the text in the initial menus. Perhaps this text is encrypted or archived.\r\n\r\nBugs:\r\n-When viewing civilopedia information about law and corp, numbers 4649 appear and small graphical artifacts may appear, this is solved by saving, restarting the game and loading the save.\r\n\r\n\r\nCorrect MD5 checksum for the image to be patched 2ae815eb16583c1c1db72c80383f8664\r\n\r\nTool for using the patch https://github.com/dreamer2908/YAXBPC/releases\r\nOr any other that applies vcdiff patches.\r\n\r\nI would be glad if someone can translate the remaining text or somehow free up additional space for symbols.', '2020-09-05 00:04:38', '2023-03-16 22:17:44', NULL, 'N', 12, 0, 1, 491, '', 1, 11, 'SLPS-00336\r\nSize: 142,281,888 bytes\r\nSize on disk: 142,282,752 bytes\r\nMD5: 2ae815eb16583c1c1db72c80383f8664', '', '', ''),
(5678, 11, 71, 1, '0.99', '[5678]Monster World IV MD.7z', 'Y', '5678readme.txt', '05 September 2020', 1599278400, 3960, 'NOBODY', 'Spanish translation for Monster World IV on the Sega Megadrive, based on the fantastic previous work by Michelle Di Somma.\r\n\r\nFeatures a full script translation and most of the graphics were also edited in Spanish.\r\n\r\nIncluded is a second patch where the font was changed for the one used on the official English virtual console release and proper Spanish punctuation was added to that font. \r\n\r\nThe Debug Merchant was also restored to the game as it was previously broken.\r\n\r\nThis translation features Castilian Spanish, none of the so called &quot;Neutral Spanish&quot; is to be found here.', '2020-09-06 12:46:11', '2022-02-19 15:09:31', NULL, 'N', 9, 0, 0, 1111, '5678titlescreen.png', 0, 8, 'Database match: Monster World IV (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 46BA5E8775A2223FE5056F54555D9CAA7D04F4E1\r\nFile/ROM CRC32: 36A3AAA4', '', '', ''),
(5679, 1, 1155, 1, '1.0', '[5679]Binary Land (Es).7z', 'Y', '', '16 August 2020', 1597550400, 3547, 'NOBODY', 'Spanish translation of Binary Land (J) [!]\r\n\r\n* New HUD &amp; Score Table.\r\n* Pointers editing.\r\n* Custom fonts.\r\n* Optimized graphics.', '2020-09-06 12:57:26', '2020-09-05 18:34:42', NULL, 'N', 9, 0, 1, 176, '', 1, 1, 'Binary Land (J) [!]\r\nFile MD5      3DEA737E2B9C66B18DEFD67A2F7688D9\r\nFile SHA-1    645ECDFC0DB328622FDE51B6F8907970B66A1C43\r\nFile CRC32    7E68ABAB\r\nROM MD5       390A44E15956DA7C93DF7A1EBBE6A197\r\nROM SHA-1     511A74517D20C6DEA4F95F8E30A3F93B757B54CF\r\nROM CRC32     F5F435B1', '', '', ''),
(5680, 1, 4337, 1, '1.0', '[5680]Arquitecto (Es) [DR.PC-JR].7z', 'Y', '', '16 August 2020', 1597550400, 3547, 'NOBODY', 'Spanish translation of Architect for Dr. PC Jr.\r\n\r\n1.1\r\nAll texts have been translated.\r\n\r\nNote: The original game is not correctly emulated by some emulators, including FCEUX.', '2020-09-07 21:06:57', '2020-09-05 18:14:27', NULL, 'N', 9, 0, 1, 180, '5680titlescreen.png', 0, 1, 'Architect for Dr. PC Jr. (Unl).nes\r\nFile MD5      2B4568DDCC23F95BB744772A891F2A59        \r\nFile SHA-1    5C2A87B104923B8129C50C7E1C7E13547C8C41DE\r\nFile CRC32    E6488F39       \r\nROM MD5       179DE0B56585489D00333E19FEC257BC        \r\nROM SHA-1     85309102FCC4C77D82CB4E43906143EFDAE5A127\r\nROM CRC32     4D2C4C89', '', '', ''),
(5681, 8, 4338, 1, '1.0', '[5681]Hugo 2 (EN).zip', 'Y', '5681readme.txt', '07 September 2020', 1599451200, 1393, 'NOBODY', 'Another German-exclusive Game Boy title has been translated for English-speaking audiences! Help the Scandinavian troll Hugo - last seen in [url=http://www.romhacking.net/games/1315/]Bugs Bunny: Crazy Castle 2[/url] (...in Europe, anyway) - escape the evil Scylla&#039;s own magic castle. Fortunately, all Hugo needs to do to earn his freedom is compete in some mini-games. Unfortunately, the wicked witch has made these games range from mildly to extremely frustrating to play - but hey, at least the music&#039;s good!\r\n\r\nKeep your eye out for bags of gold as you make your way through challenges like snowboarding, log hopping, scuba-diving, and more - two more, to be precise. Escape from the castle and rob Scylla blind in the process!', '2020-09-07 21:09:56', '2020-09-07 14:33:33', NULL, 'N', 12, 0, 0, 763, '5681titlescreen.png', 0, 1, 'Database match: Hugo 2 (Germany)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile Name: Hugo 2 (G) [S][!].gb\r\nFile/ROM SHA-1: 66324A9B4D6F8782B706E0D3942D7EFDB2B1F141\r\nFile/ROM CRC32: 67998FA4', '', '', ''),
(5682, 17, 869, 1, '1.01', '[5682]Final Fantasy VII Steam Translation for PS1 v1.01 (NTSC-U).zip', 'Y', '', '20 September 2020', 1600574400, 6272, 'NOBODY', 'I decided to transported the PC Steam Translation into the PS1 Game.\r\n\r\nPatcher:\r\n[url]https://www.romhacking.net/utilities/704/[/url]\r\n\r\nInfo:\r\n[url]http://forums.qhimm.com/index.php?topic=20289.0[/url]', '2020-09-07 21:17:06', '2020-09-21 07:52:03', NULL, 'N', 12, 0, 1, 1736, '', 1, 11, 'You will need the original US version with the correct size and hash values:\r\nDisc 1 (SCUS-94163): 747.435.024 bytes\r\nCRC32: 1459CBEF\r\nMD5: CCE4E76D020B47847FE8E2F81FF613DB\r\nSHA-1: 1F890164AC4DAEBA07DEF64BB5B636BFAA1D3AB9\r\nDisc 2 (SCUS-94164): 732.657.408 bytes\r\nCRC32: A997A8CC\r\nMD5: CCF63CD314D3E79878323199EB09D7DD\r\nSHA-1: 9B8456C661722B032E24F2596840B06EA5CBDD46\r\nDisc 3 (SCUS-94165): 659.561.952 bytes\r\nCRC32: 1C27B277\r\nMD5: EAC916B42D5C24F951C8DEC2F13A63DE\r\nSHA-1: 0D9614FCD1288BBFF2C53E690C6F626D3AC28FD0', '', '', ''),
(5683, 17, 4339, 1, '0.96', '[5683]Uchuu_Kaizoku_Akogingu_v096.zip', 'Y', '', '08 September 2020', 1599537600, 1520, 'NOBODY', 'Version 0.96: Found and fixed an error where the dialogue would halt just before the first Impact battle (reported by Ángel).\r\n\r\nVersion 0.95: This is a 95% complete English translation of Ganbare Goemon: Uchuu Kaizoku Akogingu with no known errors. All dialogue has been translated, however no images (eg. in-game store signs) apart from the title screen have been touched.', '2020-09-08 12:32:19', '2020-09-08 22:15:44', NULL, 'N', 12, 0, 1, 3499, '', 1, 11, 'Ganbare Goemon - Uchuu Kaizoku Akogingu (Japan) (v1.1).bin\r\nSLPS-00217\r\nFile/ROM SHA-1: CA272CB7A328E5D4340D505275416AAE562C9D37\r\nFile/ROM CRC32: 190164E9', '', '', ''),
(5684, 8, 2868, 1, '0.9', '[5684]2020-09-09_X_v0.9.zip', 'Y', '', '09 September 2020', 1599624000, 6275, 'NOBODY', 'This is a near-complete and fully playable fan translation of X (1992, Nintendo).  There are a few instances of graphical text that did not get translated, but all story dialogue and in-cockpit prompts are translated.\r\n\r\nThe remaining untranslated screens are translated as follows:\r\n\r\nJUNCTION screen\r\nトンエルセレクト = Tunnel Select\r\n補給施設 = Supply Facility (called &quot;Military Store&quot; in later screens)\r\n\r\nMILITARY STORE screen\r\nシールド全補給 = Shield Refill\r\n燃料全補給 = Fuel Refill\r\nミサイル全補給 = Missile Refill\r\n\r\nThere&#039;s also one screen with a fake/decoy version of Dr. Yamano.', '2020-09-09 20:14:09', '2020-09-09 20:39:39', NULL, 'N', 12, 0, 1, 3012, '', 1, 1, 'Database match: X (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: C72F0B494CEBA72DB244266CB29E4D2B4D514263\r\nFile/ROM CRC32: 75E1D268', '', '', ''),
(5685, 1, 2062, 1, '1.0', '[5685]Rad Racer (USA) (Ru v1.0).zip', 'Y', '', '08 September 2020', 1599537600, 6193, 'NOBODY', 'This is a complete Russian translation of “Rad Racer” for the NES.\r\n\r\nUse with the American ROM.', '2020-09-11 21:38:07', '2020-09-08 21:32:57', NULL, 'N', 2, 0, 1, 119, '5685titlescreen.png', 0, 1, 'Database match: Rad Racer (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 149E5C2D91261917FF1B99CF60305CA31DE5DAEE\r\nFile CRC32: DC03411A\r\nROM SHA-1: B5EB3572FCA1FB005BA00C45EEBAA9754C3FA4CB\r\nROM CRC32: 8B9D3E9C', '', '', ''),
(5686, 9, 378, 2, '0.1', '[5686]Tokimeki Memorial Partial English Patch.zip', 'Y', '', '31 October 2009', 1256961600, 6281, 'NOBODY', 'In 2009, someone with the username of &quot;Mijae&quot; began creating an English patch for Tokimeki Memorial for the SNES. She released a patch that translated the HUD into English, as well as some commonly-appearing strings of text. This makes the game a bit easier for non-Japanese speakers to understand. This is version 0.1 of the patch, the only version ever released.', '2020-09-12 17:06:37', '2020-09-12 06:59:47', NULL, 'N', 12, 0, 1, 2763, '', 1, 3, 'Database match: Tokimeki Memorial - Densetsu no Ki no Shita de (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: B278D09D0C63615B553BF209835C5C340C2FAD04\r\nFile CRC32: 2F386D80\r\nROM SHA-1: F46F5B0D964BBF5393763B9EBB8E7C50A9E5C9E7\r\nROM CRC32: AE9F3602', '', '', ''),
(5688, 1, 4342, 1, '1.0', '[5688]Tombs & Treasure T+Spanish.zip', 'Y', '5688readme.txt', '15 September 2020', 1600142400, 6285, 'NOBODY', 'This game is originally called Taiyou no Shinden Asteka II.\r\n\r\nSpanish translation of Tombs &amp; Treasure,special letters were added. All important texts were translated to Spanish.\r\n\r\nTitle Screen and a few names of actual location (the rectangle box text that shows the name of current location of player character) are not translated, however, most of those names were already written in spanish so translation is not really needed, and the inferior box always tells the name of place to player.\r\n\r\nThe file contains the instructions to apply the the patch and get a spanish version of this interesting game, you will read more information in the text file.', '2020-09-16 20:47:26', '2020-09-15 22:36:16', NULL, 'N', 9, 0, 0, 280, '', 1, 1, 'Database match: Tombs &amp; Treasure (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9C1DE5CD49641D025D75C4024EE303ED0135673E\r\nFile CRC32: 13BD19F\r\nROM SHA-1: EA2187D4F7A15734F6B5A855421C635F298AAE9E\r\nROM CRC32: 50D296B3', '', '', ''),
(5689, 1, 739, 1, '1.0', '[5689]cv1pl.rar', 'Y', '5689readme.txt', '13 September 2020', 1599969600, 5229, 'NOBODY', 'This is a complete Polish Translation for Castlevania.', '2020-09-18 12:29:25', '2020-09-13 10:12:57', NULL, 'N', 1, 0, 0, 131, '5689titlescreen.png', 0, 1, 'Castlevania (USA) (Rev A).nes\r\nCRC32: B668C7FC\r\nSHA-1: 3DCB69A8C861C041AEB56C04E39ADF6D332EDA3A\r\nMD5: 728E05F245AB8B7FE61083F6919DC485', '', '', ''),
(5690, 9, 325, 1, '1.1', '[5690]Majin Tensei (S).zip', 'Y', '5690readme.txt', '28 April 2021', 1619582400, 4777, 'NOBODY', 'Spanish Translation of &quot;Majin Tensei&quot; for the Super Nintendo/Super Famicom.\r\nBased on the [url=http://www.romhacking.net/translations/4832/]work of DDSTranslation[/url].\r\nAdded the accentuation, ¡, ¿ and the ñ.', '2020-09-19 19:41:06', '2021-04-29 00:20:00', NULL, 'N', 9, 0, 0, 916, '5690titlescreen.png', 0, 4, 'Majin Tensei (Japan).smc/sfc\r\nFile size     1,50 MB\r\nFile MD5      0FE71F9A99EC8DFCB14E0195C9AC3940        \r\nFile SHA-1    E7794AB6A0D62FF317254BB439672590A4E765CB\r\nFile CRC32    C1B5D46A', '', '', ''),
(5691, 1, 1383, 1, '1.0', '[5691]Sqoon (USA) (Ru v1.0).zip', 'Y', '', '19 September 2020', 1600488000, 6193, 'NOBODY', 'This is a complete Russian translation of “Sqoon” for the NES.\r\n\r\nUse with the American ROM.', '2020-09-20 04:07:23', '2020-09-20 04:00:40', NULL, 'N', 2, 0, 1, 61, '5691titlescreen.png', 0, 1, 'Database match: Sqoon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9724D5201943AF2A6F77915BDA1C5E5F194B799D\r\nFile CRC32: 3E999532\r\nROM SHA-1: D2327AC8751BA04B09E420B6E259BA21B3FFFF81\r\nROM CRC32: 44F34172', '', '', ''),
(5692, 9, 4344, 1, '1.0', '[5692]Super Chinese World 2 (English v1).zip', 'Y', '5692readme.txt', '17 September 2020', 1600315200, 3292, 'NOBODY', 'This patch is for Super Chinese World 2 on the Super Famicom.\r\nThe text has been translated from Japanese into American English.\r\n\r\nTwo patching formats are provided, so you can use either .bps or .ips.\r\n(Do not apply both formats of patches.)', '2020-09-22 16:50:37', '2020-09-23 01:58:03', NULL, 'N', 12, 0, 0, 2899, '5692titlescreen.png', 0, 4, 'Filename:  Super Chinese World 2 - Uchuuichi Butou Taikai (Japan)\r\nFile size: 2.00 MB (2,097,152 bytes)\r\nCRC32:     77DAFBB6', '', '', ''),
(5693, 8, 4345, 1, '1.0', '[5693]bionicbattlergb.zip', 'Y', '5693readme.txt', '25 March 2020', 1585108800, 3384, 'NOBODY', 'Translation to Spanish for “Bionic Battler” for the Game Boy.', '2020-09-22 17:00:38', '2020-08-24 16:25:34', NULL, 'N', 9, 0, 0, 118, '5693titlescreen.png', 0, 1, 'Bionic Battler (U).gb\r\nMD5: b5a6254b1711edfaf89830bcfff09d38\r\nSHA1: 9eca6a5fd1e537085598e8b2903ad75fe9c0b785\r\nCRC32: a1e55dc2\r\n65536 bytes', '', '', ''),
(5694, 8, 4346, 1, '1.0', '[5694]crystalquestgb.zip', 'Y', '5694readme.txt', '25 March 2020', 1585108800, 3384, 'NOBODY', 'Translation to Spanish for “Crystal Quest” for the Game Boy.', '2020-09-22 19:19:46', '2020-09-22 17:35:49', NULL, 'N', 9, 0, 0, 127, '5694titlescreen.png', 0, 1, 'Crystal Quest (U) [!].gb\r\nMD5: e15a6b601c845e425f62ef2b7aed691f\r\nSHA1: 6c3ba1e407ff378dc004ac58d6a16180bd76a1b3\r\nCRC32: 51300cfd\r\n32768 bytes', '', '', ''),
(5695, 16, 4347, 1, '1.0', '[5695]SS!2 (S).rar', 'Y', '5695readme.txt', '21 September 2020', 1600660800, 4777, 'NOBODY', 'Spanish Translation of &quot;Samurai Shodown! 2 The Pocket Fighting Series&quot; for the Neo Geo Pocket Color.\r\nAdded the Spanish accentuations, ¿,¡ and ñ.', '2020-09-22 21:16:49', '2020-09-20 21:16:04', NULL, 'N', 9, 0, 0, 325, '5695titlescreen.png', 1, 1, 'Samurai Shodown! 2 (JUE) [!].ngc\r\nFile Size   2.00 MB\r\nFile MD5    8D6A36ACD3B171970D87D2FCA6796A4A        \r\nFile SHA-1  2EC4DA369D3B91AF15DEFA64429BD9DAAC7EE9B5\r\nFile CRC32  4F7FB156', '', '', ''),
(5696, 8, 971, 1, '1.0', '[5696]cvapl.rar', 'Y', '5696readme.txt', '20 September 2020', 1600574400, 5229, 'NOBODY', 'This is a complete Polish Translation for Castlevania: The Adventure. Based on hack http://www.romhacking.net/hacks/190/', '2020-09-26 16:08:09', '2020-09-20 10:31:20', NULL, 'N', 1, 0, 0, 80, '5696titlescreen.png', 0, 1, 'Castlevania - The Adventure (USA).gb\r\nCRC32: 216E6AA1\r\nSHA-1: FD9116EFCD8EB9698F483CC5745F83B3674D7D13\r\nMD5: 0B4410C6B94D6359DBA5609AE9A32909', '', '', ''),
(5697, 9, 3672, 1, '1.0', '[5697]Sailor Moon Super S (S).rar', 'Y', '5697readme.txt', '23 September 2020', 1600833600, 4777, 'NOBODY', 'Spanish Translation of &quot;Sailor Moon Super S&quot; for the Super Nintendo.\r\nBased on the [url=http://www.romhacking.net/hacks/4498/]great work by Metaquarius[/url].', '2020-09-26 16:10:57', '2020-09-26 16:21:42', NULL, 'N', 9, 0, 0, 1372, '5697titlescreen.png', 0, 4, 'Bishoujo Senshi Sailor Moon Super S - Zenin Sanka!! Shuyaku Soudatsusen (J).sfc/smc\r\nFile size     3.00 MB\r\nFile MD5      89C3D0A6ECEF80BD3E8E9AF650897626        \r\nFile SHA-1    1ADA34177E7384612AE83464288F3860E4C4426E\r\nFile CRC32    25440331', '', '', ''),
(5698, 11, 4349, 1, '1.0', '[5698]galaxyforceiismd.zip', 'Y', '5698readme.txt', '29 March 2020', 1585454400, 3384, 'NOBODY', 'Translation to Spanish for “Galaxy Force II″ for the Sega Genesis/Mega Drive.', '2020-09-27 11:13:07', '2020-09-22 17:41:50', NULL, 'N', 9, 0, 0, 217, '5698titlescreen.png', 0, 8, 'Galaxy Force II (W) (REV01) [!].gen\r\nMD5: 9fa0649fcb53963a432812254ccb4f02\r\nSHA1: db1615fc239cb0ed9fdc792217964c33e1e700fc\r\nCRC32: d15f5c3c\r\n1048576 bytes', '', '', ''),
(5699, 9, 3509, 1, '1.0', '[5699]Micro Machines gr.zip', 'Y', '5699readme.txt', '26 September 2020', 1601092800, 2388, 'NOBODY', 'Micro Machines is a fun arcade racing game that can be played by up to 4 players simultaneously.\r\n\r\nThe translation had started back in 2006, but a long time of inactivity for GreekRoms followed, and at some point the original translation files were lost. In 2020 it started from scratch and it is now 100% complete. It is the first GreekRoms translation after 14 years.\r\n\r\nThe patch can be applied either to Micro Machines (Europe) or to Micro Machines (USA), the result file will be exactly the same.', '2020-09-27 15:04:30', '2020-09-27 22:59:17', NULL, 'N', 10, 0, 0, 64, '5699titlescreen.png', 0, 4, 'Database match: Micro Machines (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 7BDE6792EE0E1136165850D0AC543E7A07141ED5\r\nFile/ROM CRC32: B4F64A09\r\n\r\nor\r\n\r\nDatabase match: Micro Machines (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 282C4F27D08A9DEF36DC4E7FE71DEAAF0A5F2B43\r\nFile/ROM CRC32: 364E68BB', '', '', ''),
(5700, 13, 4350, 1, '1.3', '[5700]Valhollian_(v1,3).zip', 'Y', '5700readme.txt', '24 May 2021', 1621828800, 1005, 'NOBODY', 'This is complete translation of the Zanma Chouougi Valhollian title into English.', '2020-09-29 16:20:32', '2021-05-24 07:58:20', NULL, 'N', 12, 0, 0, 2582, '5700titlescreen.jpg', 1, 11, 'BIN/CUE Format', '', '', ''),
(5701, 27, 4351, 1, '1.0', '[5701]Masters \'98 - Augusta National Golf Club (USA).7z', 'Y', '5701readme.txt', '27 September 2020', 1601179200, 803, 'NOBODY', 'A localization of the N64 title &quot;Harukanaru Augusta - Masters &#039;98&quot; for a USA audience.  All text--menus, course details, messages, and Controller Pak manager--have been translated to English.  Voice remains untouched and will continue to be unless somebody happens to know a couple actors willing to have their voices mutilated for free.\r\n\r\nSpecial thanks to Nathan Smith for suggesting this project.\r\n\r\n[b]Patching:[/b]\r\nApply the xdelta patch using the similarly named xdelta. The patch will only apply to a ROM in native (big-endian) byte order. \r\n\r\n[b]Notes:[/b]\r\nSome emulator plugins have trouble displaying the fake water reflections properly, which in the worst case removes the ground.  This also applies to the translation patch.  Check the emulator and/or plugin&#039;s compatibility with the original game.\r\n\r\nPlease refer to the readme for additional information, such as saving and Controller Pak usage.', '2020-09-29 17:37:35', '2020-09-30 03:52:42', NULL, 'N', 12, 0, 0, 1018, '5701titlescreen.png', 0, 1, 'Harukanaru Augusta - Masters &#039;98 (Japan).n64\r\nInternal checksum:\r\n09AE57B1 182A5637\r\nMD5:\r\nA02A4FB4B93E9847348440652CEF8D4D\r\nSHA-512:\r\n231B9F5E10AACC28AFFFD6FB1DC4AE652DDA58BC50C0B190B68F92DB5384F21B506E880AC66EBBD29B45CEB60AFD5A48AF1884A295FF78984FDA390C70003801', '', '', ''),
(5702, 8, 4352, 1, '1.2', '[5702]POKEPICROSS_ENG.zip', 'Y', '', '20 April 2021', 1618891200, 5190, 'NOBODY', 'This is a translation for the build of the unreleased Pokémon Picross for the Game Boy and Game Boy Color that surfaced on the internet on September 2020.\r\n\r\nThe patch is complete, the entire story, the titlescreen, the tutorials, the menus and the puzzle names are all done, even the Game Boy Printer error messages have been translated.\r\n\r\nThe game is easy to navigate and play even with no translation, as long as the player is already familiar with nonogram rules.\r\n\r\nThe translation work was done through a combination of online tools and consultations and as such it might not be very accurate, however, the source is now available on github.\r\nIf you are interested in making your own version of the translation, or translating the game into a different language, check: https://github.com/LeonarthCG/POKEPICROSS_Translation', '2020-09-29 19:32:03', '2021-04-20 11:26:00', NULL, 'N', 12, 0, 1, 7126, '5702titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 8204064B7149357939B57342820E7955749183B6\r\nFile/ROM CRC32: CF647F4B', '', '', ''),
(5703, 9, 784, 1, '1.0', '[5703]Rockman X3.zip', 'Y', '5703readme.txt', '01 October 2020', 1601524800, 4281, 'NOBODY', 'Spanish translation for Rockman X3. Source code included (link in the readme file).', '2020-10-02 00:10:15', '2020-10-01 07:30:14', NULL, 'N', 9, 0, 0, 575, '5703titlescreen.png', 0, 4, 'Database match: Rockman X3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8E0156FC7D6AF6F36B08A5E399C0284C6C5D81B8\r\nFile/ROM CRC32: E476912B', '', '', ''),
(5704, 1, 736, 1, '1.0', '[5704]Arkanoid (USA) (Ru v1.0).zip', 'Y', '', '29 September 2020', 1601352000, 6193, 'NOBODY', 'This is a complete Russian translation of “Arkanoid” for the NES.\r\n\r\nUse with the American ROM.', '2020-10-03 15:30:47', '2020-09-30 03:34:41', NULL, 'N', 2, 0, 1, 81, '5704titlescreen.png', 0, 1, 'Database match: Arkanoid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8DCD680A23B888D0E73133AEB1273ED4453C0216\r\nFile CRC32: 757488E0\r\nROM SHA-1: 230FC31D2C2EB20E78711C82574F29F28117EBA3\r\nROM CRC32: 32FB0583', '', '', ''),
(5705, 9, 755, 2, '0.5', '[5705]Super Mario Kart (Europe) ES.zip', 'Y', '', '01 October 2020', 1601524800, 6310, 'NOBODY', 'Super Mario Kart in Spanish\r\n\r\nChange Log:\r\n0.5. Translation of menus and circuits without modifying the number of characters.', '2020-10-03 15:50:04', '2020-10-03 19:10:16', NULL, 'N', 9, 0, 1, 647, '5705titlescreen.png', 0, 4, 'Database match: Super Mario Kart (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 27D9B4F30D39AF75075691344B7BDEEDBD32AC19\r\nFile/ROM CRC32: 56410E5E', '', '', ''),
(5707, 9, 359, 1, '1.0', '[5707]Star Ocean (Japan) [T+Ger1.00_snes-projects.de].zip', 'Y', '5707readme.txt', '02 October 2020', 1601611200, 1225, 'NOBODY', 'We are proud to release the german translation of Star Ocean for SNES. Project runs 10 years and was finished some days ago. Happy Gaming!', '2020-10-08 00:48:52', '2020-10-02 18:32:09', NULL, 'N', 8, 0, 0, 1005, '5707titlescreen.png', 0, 3, 'Database match: Star Ocean (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A616EE3466256482BC0ADC11F1FDA7C30E66EF8D\r\nFile/ROM CRC32: 3DBDFDBF', '', '', ''),
(5708, 11, 4356, 1, '0.99', '[5708]Addams Family Values (S) (M3) [!].zip', 'Y', '5708readme.txt', '07 October 2020', 1602043200, 3960, 'NOBODY', 'Spanish translation for Addams Family Values for the Sega Megadrive, all the script was translated and proper Spanish punctuation was added to the font.', '2020-10-10 22:40:42', '2020-10-07 11:45:26', NULL, 'N', 9, 0, 0, 414, '5708titlescreen.png', 0, 8, 'Database match: Addams Family Values (Europe) (En,Fr,De)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B7F138E7658A0151AD154DDAED18AEA10E114C46\r\nFile/ROM CRC32: B906B992', '', '', ''),
(5709, 17, 2667, 1, '1.0', '[5709]SuikoIIv10.zip', 'Y', '', '09 October 2020', 1602216000, 5062, 'NOBODY', 'Indonesian translation of Suikoden II.\r\nOnly works with bugfix version.', '2020-10-10 22:42:30', '2020-10-09 14:02:19', NULL, 'N', 24, 0, 1, 2578, '', 1, 11, 'SLUS_009.58', '', '', ''),
(5710, 9, 4357, 1, '1.0', '[5710]Super Chinese Fighter (English v1).zip', 'Y', '5710readme.txt', '05 October 2020', 1601870400, 3292, 'NOBODY', 'This patch is for Super Chinese Fighter on the Super Famicom.\r\nThe text has been translated from Japanese into American English.\r\n\r\nTwo patching formats are provided, so you can use either .bps or .ips.\r\n(Do not apply both formats of patches.)', '2020-10-10 22:44:30', '2020-10-10 00:22:12', NULL, 'N', 12, 0, 0, 2035, '5710titlescreen.png', 0, 4, 'Database match: Super Chinese Fighter (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8F526AB6BD508DF51F08FED13034923E017566C8\r\nFile/ROM CRC32: 84767959', '', '', ''),
(5711, 9, 385, 4, '1.2', '[5711]Wizardry I-II-III - Updated English (1.2).zip', 'Y', '5711readme.txt', '22 February 2023', 1677042000, 4124, 'NOBODY', 'This updated addendum hack based upon [url=https://www.romhacking.net/translations/496/]AGTP&#039;s English Translation[/url] fixes everything by eliminating some glitchy mess, cleaned up some rests, retranslate everything that should get rid from tons of Engrishes that were still present even in the original Japanese release.', '2020-10-10 23:04:32', '2023-02-22 04:55:50', NULL, 'N', 12, 0, 0, 4980, '', 1, 4, 'Wizardry I-II-III - Story of Llylgamyn (Japan) (NP).sfc\r\nCRC32: b8a72553\r\nMD5: 5987975fb59733089149003c506810af\r\nSHA-1: 6b63c968aec822c0728513c01cd729ffd45dbab7\r\nWizardry I-II-III - Story of Llylgamyn (Japan) (NP) [En by Aeon Genesis v1.0].sfc\r\nCRC32: 16ffe85a\r\nMD5: 167f3de8c5e5f464d1d473eb628b2aaf\r\nSHA-1: c2fe27a3e1802b33c40b5c9fea3aab934396e792', '', '', 'https://youtu.be/cQm635Th17A'),
(5712, 1, 1222, 1, '1.0', '[5712]Mario Bros Rus.zip', 'Y', '', '10 October 2020', 1602302400, 6308, 'NOBODY', 'This is a russian translation of Mario Bros for NES.', '2020-10-11 00:48:47', '2020-10-10 06:51:11', NULL, 'N', 2, 0, 1, 265, '5712titlescreen.png', 0, 1, 'Database match: Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9286A2DB471D51713E9B75E68B47FFBF11E2D40B\r\nFile CRC32: A6DE1B55\r\nROM SHA-1: BF43D93D36D7198E65B9B7C4E41DB108FE43FCBA\r\nROM CRC32: C4C3949A', '', '', ''),
(5713, 20, 4171, 1, '1.1', '[5713]SoW2 Translation.zip', 'Y', '5713readme.txt', '02 October 2020', 1601611200, 5748, 'NOBODY', 'This game was translated based on the German version. Nevertheless, ips patches have been made available for both German and Czech versions of the game (no Chinese version because it has a nasty Securom protection). Most of the texts were directly Google-translated so expect some errors, but it should not affect much of your playing experience.\r\n\r\nTo use the patch, simply apply the .ips patch (e.g., using Lunar IPS) to the “text.text” file within the Data folder of the installation path.\r\n\r\nUpdate: A few bugs have been fixed since the first release.', '2020-10-11 04:30:56', '2020-10-03 14:34:49', NULL, 'N', 12, 0, 0, 405, '', 1, 1, 'German version:\r\nFile/ROM SHA-1: 0513495BA687A0375F97F9394B90991DAE1B7E82\r\nFile/ROM CRC32: 51F70C2B\r\n\r\nCzech version:\r\nFile/ROM SHA-1: 9A85691B360C0959B2EA8291D1719ADAC5AC4DF6\r\nFile/ROM CRC32: 3579972', '', '', ''),
(5715, 1, 822, 1, '1.0', '[5715]cv3pl.rar', 'Y', '5715readme.txt', '11 October 2020', 1602388800, 5229, 'NOBODY', 'This is a complete Polish Translation for Castlevania III: Dracula&#039;s Curse.', '2020-10-13 23:33:03', '2020-10-11 17:58:34', NULL, 'N', 1, 0, 0, 154, '5715titlescreen.png', 0, 1, 'Castlevania III - Dracula&#039;s Curse (USA).nes\r\nCRC32: ED2465BE\r\nSHA-1: 23C4DAFCC17FA75E8D682931702277659CD59735\r\nMD5: BFC4D9791D9FE9C181DAD794D66DEF4F', '', '', ''),
(5716, 26, 4359, 1, '1.1', '[5716]Ms. Pac-Man (Hebrew Translation v1.1 by RetrOfir).zip', 'Y', '5716readme.txt', '21 March 2021', 1616299200, 5061, 'NOBODY', 'Ms. Pac-Man is the first video game heroine, and as such, deserves a Hebrew translation as well.\r\n\r\nRetrOfir’s Hebrew translation of Ms. Pac-Man is the first ROM hack of the Arcade Ms. Pac-Man on ROMhacking.net, and as with the original Pac-Man, it is fully translated down to the service mode.', '2020-10-13 23:35:41', '2021-03-21 17:26:38', NULL, 'N', 14, 0, 0, 70, '5716titlescreen.png', 0, 1, '5e:\r\nFile MD5      949B23BA65DD39FAFB5FB325BCAA9641        \r\nFile SHA-1    7619E6FC6ED4E5D8EAD50A1CF552EE3A3719598C\r\nFile CRC32    17D648F5                                \r\n5f:\r\nFile MD5      949B23BA65DD39FAFB5FB325BCAA9641        \r\nFile SHA-1    7619E6FC6ED4E5D8EAD50A1CF552EE3A3719598C\r\nFile CRC32    17D648F5                                \r\n82s123.7f:\r\nFile MD5      80239848EF62294E0E78E33A3F444E9C        \r\nFile SHA-1    8D0268DEE78E47C712202B0EC4F1F51109B1F2A5\r\nFile CRC32    2FC650BD                                \r\n82s126.1m:\r\nFile MD5      CCFE14E6F085CF7DC8CBEAABE33BE586        \r\nFile SHA-1    BBCEC0570AECEB582FF8238A4BC8546A23430081\r\nFile CRC32    A9CC86BF                                \r\n82s126.3m:\r\nFile MD5      726E495BF2562DEE07AC463876BCC9A9        \r\nFile SHA-1    0C4D0BEE858B97632411C440BEA6948A74759746\r\nFile CRC32    77245B66                                \r\n82s126.4a:\r\nFile MD5      E46A7BE53FC919B1416BE6451636EC9D        \r\nFile SHA-1    19097B5F60D1030F8B82D9F1D3A241F93E5C75D6\r\nFile CRC32    3EB3A8E4                                \r\npacman.6e:\r\nFile MD5      290AA5EAE9E2F63587B5DD5A7DA932DA        \r\nFile SHA-1    E87E059C5BE45753F7E9F33DFF851F16D6751181\r\nFile CRC32    C1E6AB10                                \r\npacman.6f:\r\nFile MD5      19A886FCD8B5E88B0ED1B97F9D8659C0        \r\nFile SHA-1    674D3A7F00D8BE5E38B1FDC208EBEF5A92D38329\r\nFile CRC32    1A6FB2D4                                \r\npacman.6h:\r\nFile MD5      D7CCE8BFFD9563B133EC17EBBB6373D4        \r\nFile SHA-1    8E47E8C2C4D6117D174CDAC150392042D3E0A881\r\nFile CRC32    BCDD1BEB                                \r\npacman.6j:\r\nFile MD5      99097308B36C2B8A98C0B548CE39355A        \r\nFile SHA-1    08B86F4A2CD4EC47CC91079AF8769D5B2D64B6EB\r\nFile CRC32    07AB6044                                \r\nu5:\r\nFile MD5      C6BB02EE83E84AD16EB444D74FD1E44F        \r\nFile SHA-1    B26CC1C8EE18E9B1DAA97956D2159B954703A0EC\r\nFile CRC32    F45FBBCD                                \r\nu6:\r\nFile MD5      6EEE4837E32A9C0CBC902986F3F3E689    \r\nFile SHA-1    F52D0FA2B10DD6CCD14F33618BD62BFE327925BC\r\nFile CRC32    DF099A74\r\nu7:\r\nFile MD5      404EE76ECA4437E89073B2259D23142F\r\nFile SHA-1    883EA9C76FB32FD3B536EDC4E064AF173D2A86B4\r\nFile CRC32    8AF68B64', '', '', ''),
(5717, 9, 2944, 1, '1.0', '[5717]Iron_Commando_Koutetsu_no_Senshi_Brazil_Traduzido_por_Bilie_Ripper.rar', 'Y', '', '11 October 2020', 1602388800, 6322, 'NOBODY', 'Translation based on the JAPAN version of the game\r\n\r\nSPECIFICATIONS:\r\nGame Name: Iron Commando\r\nPlatform: Super Nintendo\r\nDeveloper: Arcade Zone\r\nPublisher: Piko Interactive\r\nReleased: 1994\r\nGenre: Beat and up\r\nLanguage: Brazilian Portuguese\r\nNo. of Players: 1 or 2\r\n\r\nA translator:\r\nBilie Ripper\r\n\r\nTranslation launch:\r\nVersion: 1.0 (11/10/2020).\r\n\r\nTranslation progress:\r\nTexts: .... 100%\r\nAccents: ..... 0%\r\nReview: .... 98%\r\nMenu: ...... 100%\r\n\r\nGraphics:\r\nAt this time the modification of the graphics is not scheduled, who knows in the near future.\r\n\r\nFor longplay, visit: [url] http: www.youtube.com/biliechannel [/ url]\r\n\r\nPatch created to be applied in the Iron Commando - Koutetsu no Senshi (Japan) version .sfc.', '2020-10-13 23:39:36', '2020-10-12 22:16:01', NULL, 'N', 11, 0, 1, 453, '', 1, 4, 'Database match: Iron Commando - Koutetsu no Senshi (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 1C6127296BC8BF5AFCB67D6E7AA0CE7838BDC44A\r\nFile/ROM CRC32: 828B5F07', '', '', ''),
(5718, 1, 4360, 1, '1.0', '[5718]Tiger-Heli (Europe) (Rev 1) (Ru v1.0).zip', 'Y', '', '13 October 2020', 1602561600, 6193, 'NOBODY', 'This is a complete Russian translation of &quot;Tiger-Heli&quot; for the NES.\r\n\r\nUse with the European ROM.', '2020-10-14 03:03:18', '2020-10-14 01:38:10', NULL, 'N', 2, 0, 1, 60, '5718titlescreen.png', 0, 1, 'Database match: Tiger-Heli (Europe) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8CB607C0F73519922F2F0F6C9F0AD5557613EBD4\r\nFile CRC32: 4E347113\r\nROM SHA-1: CAF2079CF712130DA40D60F59FFB642AD6D1453D\r\nROM CRC32: 95D3BFFF', '', '', ''),
(5719, 1, 2022, 1, '1.0', '[5719]Donkey Kong 3 (NES) BR V1_0.zip', 'Y', '5719readme.txt', '14 October 2020', 1602648000, 4568, 'NOBODY', 'Portuguese (Brazil) translation of Donkey Kong 3 (NES).\r\n\r\nOriginally this was planned to be released in late November 2019, but was abandoned until now.', '2020-10-15 16:41:16', '2020-10-14 15:38:19', NULL, 'N', 11, 0, 0, 81, '5719titlescreen.png', 0, 1, 'Database match: Donkey Kong 3 (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EC6FA944C672A2522C8BC270A25842281C65FF5D\r\nFile CRC32: D1CAC3C2\r\nROM SHA-1: 75E3AB6D075DFC20FA88DC8E420A489ACA94BEF6\r\nROM CRC32: B3D74C0D', '', '', ''),
(5720, 9, 381, 4, '1.0', '[5720]Treasure Hunter G (J) [T-Eng_MetalHawk] Herman\'s Cave Bug Fix.rar', 'Y', '5720readme.txt', '15 October 2020', 1602734400, 2619, 'NOBODY', 'These patches fix the bug in Herman&#039;s Cave, which occurs in versions prior to Post Beta 2, in which some fonts, menus, and names have been changed. The bug caused the game to crash when you read the notebook in front of the door, so with these patches it is possible to finish the game in the previous versions of the translation, with the old fonts, menus, etc.\r\n	\r\nTo apply one of the patches, you just need to use the Lunar IPS tool to match the patch with its proper version of the ROM.\r\n\r\nThis patch is an Addendum to [url=https://www.romhacking.net/translations/490/]Metalhawk&#039;s English Translation[/url].', '2020-10-16 05:45:00', '2020-10-16 13:11:21', NULL, 'N', 12, 0, 0, 2217, '5720titlescreen.png', 0, 4, 'Database match: Treasure Hunter G (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 2FD4ACDF34424A85B9371AB9BF0438DE1D8F72C5\r\nFile/ROM CRC32: 3CCEED49', '', '', ''),
(5721, 1, 938, 1, '1.0', '[5721]Duck Hunt Rus.zip', 'Y', '', '15 October 2020', 1602734400, 6308, 'NOBODY', 'This is a russian translation of Duck Hunt for NES.', '2020-10-18 09:41:34', '2020-10-19 06:34:17', NULL, 'N', 2, 0, 1, 95, '5721titlescreen.png', 0, 1, 'Database match: Duck Hunt (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nFile CRC32: 4644085E\r\nROM SHA-1: FB853A77E02F1CEAE933DFF762CD0C2F6E0B2E27\r\nROM CRC32: 24598791', '', '', ''),
(5722, 10, 1215, 1, '1.0', '[5722]MOTHER3NL_v1.0.xdelta.zip', 'Y', '5722readme.txt', '16 October 2020', 1602820800, 6327, 'NOBODY', 'This is an unofficial Dutch translation of Mother 3 for the GBA, first release version 1.0.\r\n\r\nAll of the battle, menu, and scripttext is translated.\r\n\r\nThe patch is in the xDelta format, which requires the DeltaPatcher to apply to the rom.\r\n\r\nUsers can also use RHDN&#039;s online ROM patcher for those who do not have access to DeltaPatcher.\r\nhttps://www.romhacking.net/patch/', '2020-10-18 09:44:28', '2020-10-16 21:42:14', NULL, 'N', 16, 0, 0, 171, '', 1, 1, 'Database match: Mother 3 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776\r\nFile/ROM CRC32: 42AC9CB9', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5723, 26, 4361, 1, '1.0', '[5723]Donkey Kong (Arcade) (Hebrew Translation by RetrOfir).zip', 'Y', '5723readme.txt', '17 October 2020', 1602907200, 5061, 'NOBODY', 'It&#039;s about time that the original Arcade version of Donkey Kong gets translated to Hebrew as well.\r\n\r\nNot only this is the first ROM hack of the original Donkey Kong on ROMhacking.net, some of the screens were mirrored too, like the &quot;How high can you get?&quot; screen, as Hebrew is a right-to-left language.\r\n\r\nNote: A &quot;US Set 1 ROM&quot; of Donkey Kong is needed to play this translation.', '2020-10-19 01:11:15', '2020-10-17 19:58:28', NULL, 'N', 14, 0, 0, 93, '5723titlescreen.png', 0, 1, 'c_5at_g.bin:\r\nFile MD5      FBA8B0CEA1C64D0742CD270CBF3DC2E7        \r\nFile SHA-1    D06F252B91F077CD268F04156181392E5EDE3F24\r\nFile CRC32    DCD256A3                                \r\nc_5bt_g.bin:\r\nFile MD5      51A60043B984D9202D53D9E5D57D0AC0        \r\nFile SHA-1    B2479C8A74F8B5D2C031138A95A752FF60E1807E\r\nFile CRC32    976A6ED7                                \r\nc_5ct_g.bin:\r\nFile MD5      A4EB332F099EE57AA32D028C3DDB05A1        \r\nFile SHA-1    E568005445DBCBBBAD743C4261C6247BE225CCC3\r\nFile CRC32    68DC615A                                \r\nc_5et_g.bin:\r\nFile MD5      0C893E16FA1418D572BAD525201BC46B        \r\nFile SHA-1    9F7B1BEC8FDA81FD635627E257FAC5ADD606C6D1\r\nFile CRC32    19F285AC                                \r\nc-2j.bpr:\r\nFile MD5      A26F7B6E99C493C9BD20DB0F89254782        \r\nFile SHA-1    C25958D0706CABF997EFE16FAD71F454FC1CED0B\r\nFile CRC32    2AB01DC8                                \r\nc-2k.bpr:\r\nFile MD5      F694E0643B96623E8F933F0A8C6EE0D8        \r\nFile SHA-1    8F2DA5CEDD1F62BE08555DD0EB929EB41DA5079D\r\nFile CRC32    1E82D375                                \r\nl_4m_b.bin:\r\nFile MD5      93697D153926D6B2439288B154279D07        \r\nFile SHA-1    7E75801659C700EFFF4E72A6FCCA861A1DE18EA0\r\nFile CRC32    08D1E6A8                                \r\nl_4n_b.bin:\r\nFile MD5      5935BCB585148E356A35788FC66B8770        \r\nFile SHA-1    4ABC0CBB30F38E37D96902EBEE392DE5A62AE4E4\r\nFile CRC32    53BC8289                                \r\nl_4r_b.bin:\r\nFile MD5      6CDE542C118B5170F1CD4366DA51F54D        \r\nFile SHA-1    ECF95DB5A20098804FC8BD59232C66E2E0ED3DB4\r\nFile CRC32    FEAA59EE                                \r\nl_4s_b.bin:\r\nFile MD5      5310BDDEA673B45770A8625FF1BE91CC        \r\nFile SHA-1    3BC482A38BF579033F50082748EE95205B0F673D\r\nFile CRC32    20F2EF7E                                \r\ns_3i_b.bin:\r\nFile MD5      C3D0549D3E2B521CC9725D7920D1C5DF        \r\nFile SHA-1    144D24464C1F9F01894EB12F846952290E6E32EF\r\nFile CRC32    45A4ED06                                \r\ns_3j_b.bin:\r\nFile MD5      8F9B9C5C73112A88C514899F53B07F20        \r\nFile SHA-1    6C82B57637C0212A580591397E6A5A1718F19FD2\r\nFile CRC32    4743FE92                                \r\nv_3pt.bin:\r\nFile MD5      AC35BC99D85453F75417826372485F83        \r\nFile SHA-1    6A6048174A8E55801E18E659E54FB2D609AAF801\r\nFile CRC32    00A050CF                                \r\nv_5h_b.bin:\r\nFile MD5      E0FDDBDDE3130756A201B6B3A08894EE        \r\nFile SHA-1    472562F86174EFF0636D5BA8BC316741BAEA0D29\r\nFile CRC32    4DBDAF63                                \r\nv-5e.bpr:\r\nFile MD5      A8A13F2495A89E26F2E2411959E462AC        \r\nFile SHA-1    68C474FC81AFF46EAE6C9A7AC6AB80288303E291\r\nFile CRC32    44988665', '', '', ''),
(5724, 9, 263, 1, '1.0', '[5724]burninghv1.0.7z', 'Y', '5724readme.txt', '18 October 2020', 1602993600, 4608, 'NOBODY', 'Spanish Translation for “Burning Heroes” for the Super Nintendo. Based on the English translation by Dynamic-Designs\r\n\r\nAdded the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the “ñ” of the Castilian language. Modified the title screen.', '2020-10-19 01:15:22', '2020-10-18 03:46:59', NULL, 'N', 9, 0, 0, 543, '5724titlescreen.png', 0, 4, 'Database match: Nekketsu Tairiku Burning Heroes (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8C0646A8660CE3ED8C9F811EDAE56EA5343E6246\r\nFile/ROM CRC32: DA105A27', '', '', ''),
(5725, 1, 4363, 1, '1.03', '[5725]princesstomato.zip', 'Y', '5725readme.txt', '21 December 2021', 1640062800, 1005, 'NOBODY', 'This is a complete translation of the Japanese version of Princess Tomato in the Salad Kingdom for the NES. A translated manual is also included with the translation patch and can be found here:\r\n\r\n[url]https://yojimbo.eludevisibility.org/Stardust_Crusaders_Files/complete/NES/princesstomatofiles/Princess%20Tomato%20in%20the%20Salad%20Kingdom%20Instruction%20Manual.pdf[/url]', '2020-10-22 00:32:34', '2021-12-21 21:06:35', NULL, 'N', 12, 0, 0, 2485, '5725titlescreen.png', 0, 1, 'Database match: Salad no Kuni no Tomato Hime (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1C9F44D8E48E59C0049345ADE11770FCE9CA5FB6\r\nFile CRC32: 5085D4F4\r\nROM SHA-1: 657FAD06D36D1B2B953DEC8997A401E547F15CBA\r\nROM CRC32: 16C93D8', '', '', ''),
(5726, 1, 2190, 1, 'v1.1', '[5726]pacman-eo.zip', 'Y', '5726readme.txt', '12 October 2022', 1665547200, 6334, 'NOBODY', 'Esperanto translation for Pac-Man NES.', '2020-10-23 08:38:37', '2022-10-13 02:57:23', NULL, 'N', 26, 0, 0, 89, '5726titlescreen.png', 0, 1, 'Database match: Pac-Man (USA) (Namco)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E7D818E128593109B5C480497A050FACC0744F1B\r\nFile CRC32: 15D202D8\r\nROM SHA-1: 92C3361B9E3B28A51FD30E7845C988A6D576EE65\r\nROM CRC32: 9E4E9CC2', '', 'https://github.com/tboronczyk/pacman', ''),
(5727, 9, 784, 1, '1.1', '[5727]Rockman_X3_(ENG)_1_1.zip', 'Y', '5727readme.txt', '21 October 2020', 1603252800, 4281, 'NOBODY', 'English translation patch for Rockman X3. Source code included (link in the readme file).', '2020-10-23 08:44:17', '2020-10-21 05:22:16', NULL, 'N', 12, 0, 0, 1550, '5727titlescreen.png', 0, 4, 'Database match: Rockman X3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8E0156FC7D6AF6F36B08A5E399C0284C6C5D81B8\r\nFile/ROM CRC32: E476912B', '', '', ''),
(5728, 10, 2103, 1, '006', '[5728]TT1 - Patch 006 - NO ROM (by SET Studios).zip', 'Y', '5728readme.txt', '25 January 2022', 1643086800, 6335, 'NOBODY', 'This is a full Spanish translation for the first Gyakuten Saiban on the GBA (Ace attorney on DS).\r\n\r\nTo remain more loyal to the original Japanese game, almost all the stuff from the original release has been conserved, names, foods, terms, places, and more.\r\n\r\nAs an example, the original name &quot;Gyakuten Saiban&quot;, has been translated to &quot;Turnabout Trial&quot;.\r\n\r\nI repeat, &quot;almost&quot; all the stuff, which means this isn&#039;t a full carbon copy of the Japanese script, there are some changes between the original and this version.\r\n\r\nOne of the main purposes of this translation, is to be a neutral Spanish one, unfortunately, what&#039;s &quot;neutral&quot; can be different for everyone, so beware.\r\n\r\nAny feedback is always welcome.', '2020-10-23 08:52:13', '2022-01-25 04:47:28', NULL, 'N', 9, 0, 0, 1158, '5728titlescreen.png', 0, 1, 'Gyakuten Saiban (J) (v1.0).gba\r\nMD5: A476526ADC63D7E287D905EB7251D120\r\nSHA-1: 15C0E3389709BB275C42E99ED25212D09E49E361\r\nCRC32: C88F0952', '', '', ''),
(5729, 9, 4365, 1, '1.0', '[5729]gekitotsudanganjidoushakessenbattlemobilesfc.zip', 'Y', '5729readme.txt', '29 March 2020', 1585454400, 3384, 'NOBODY', 'Translation to Spanish for “Gekitotsu Dangan Jidousha Kessen - Battle Mobile” for the Super Nintendo.', '2020-10-23 14:15:43', '2020-09-22 19:28:54', NULL, 'N', 9, 0, 0, 283, '', 1, 4, 'Gekitotsu Dangan Jidousha Kessen - Battle Mobile (J).smc\r\nMD5: f03545b1932d26a755b9dcef3adeef59\r\nSHA1: 220a463789e245e2b970f8d45f5e9fe540b26144\r\nCRC32: 3e88e883\r\n1048576 bytes', '', '', ''),
(5730, 8, 4366, 1, '1.0', '[5730]brainbendergb.zip', 'Y', '5730readme.txt', '05 April 2020', 1586059200, 3384, 'NOBODY', 'Translation to Spanish for “Brain Bender” for the Game Boy.', '2020-10-23 14:18:26', '2020-09-27 15:39:05', NULL, 'N', 9, 0, 0, 104, '', 1, 1, 'Brainbender (U) [!].gb\r\nMD5: 63bbfce4fb22f4b77e68cc67f02c4b05\r\nSHA1: 56ff8684284765a56918d14620ad38477aaaf0ad\r\nCRC32: fbb1f2a1\r\n32768 bytes', '', '', ''),
(5731, 26, 4361, 1, '1.0', '[5731]Donkey Kong (ARC) BR V1_0.zip', 'Y', '5731readme.txt', '23 October 2020', 1603425600, 4568, 'NOBODY', 'Portuguese translation of the original arcade version of Donkey Kong.\r\n\r\nThis translation was originally meant to be released in July 2019, but there was a hard time editing the game&#039;s graphics. It was also originally based on Japan set 3 due to the Japanese versions having a fixed level order.\r\n\r\nA few days after seeing the recent [url=https://www.romhacking.net/translations/5723/]Hebrew translation[/url] by RetrOfir, the author decided to try again, using US set 1 as a base as opposed to Japan set 3, and also managed to edit the game&#039;s graphics.\r\n\r\nUnlike the author&#039;s other arcade translations, you&#039;ll need [url=https://www.romhacking.net/utilities/893/]beat[/url] to apply the patch, as it&#039;s in the .BPM format.\r\n\r\nTested with MAME 0.220.', '2020-10-24 12:12:36', '2020-10-24 01:01:58', NULL, 'N', 11, 0, 0, 63, '5731titlescreen.png', 0, 1, 'c_5at_g.bin:\r\nFile MD5 FBA8B0CEA1C64D0742CD270CBF3DC2E7\r\nFile SHA-1 D06F252B91F077CD268F04156181392E5EDE3F24\r\nFile CRC32 DCD256A3\r\nc_5bt_g.bin:\r\nFile MD5 51A60043B984D9202D53D9E5D57D0AC0\r\nFile SHA-1 B2479C8A74F8B5D2C031138A95A752FF60E1807E\r\nFile CRC32 976A6ED7\r\nc_5ct_g.bin:\r\nFile MD5 A4EB332F099EE57AA32D028C3DDB05A1\r\nFile SHA-1 E568005445DBCBBBAD743C4261C6247BE225CCC3\r\nFile CRC32 68DC615A\r\nc_5et_g.bin:\r\nFile MD5 0C893E16FA1418D572BAD525201BC46B\r\nFile SHA-1 9F7B1BEC8FDA81FD635627E257FAC5ADD606C6D1\r\nFile CRC32 19F285AC\r\nc-2j.bpr:\r\nFile MD5 A26F7B6E99C493C9BD20DB0F89254782\r\nFile SHA-1 C25958D0706CABF997EFE16FAD71F454FC1CED0B\r\nFile CRC32 2AB01DC8\r\nc-2k.bpr:\r\nFile MD5 F694E0643B96623E8F933F0A8C6EE0D8\r\nFile SHA-1 8F2DA5CEDD1F62BE08555DD0EB929EB41DA5079D\r\nFile CRC32 1E82D375\r\nl_4m_b.bin:\r\nFile MD5 93697D153926D6B2439288B154279D07\r\nFile SHA-1 7E75801659C700EFFF4E72A6FCCA861A1DE18EA0\r\nFile CRC32 08D1E6A8\r\nl_4n_b.bin:\r\nFile MD5 5935BCB585148E356A35788FC66B8770\r\nFile SHA-1 4ABC0CBB30F38E37D96902EBEE392DE5A62AE4E4\r\nFile CRC32 53BC8289\r\nl_4r_b.bin:\r\nFile MD5 6CDE542C118B5170F1CD4366DA51F54D\r\nFile SHA-1 ECF95DB5A20098804FC8BD59232C66E2E0ED3DB4\r\nFile CRC32 FEAA59EE\r\nl_4s_b.bin:\r\nFile MD5 5310BDDEA673B45770A8625FF1BE91CC\r\nFile SHA-1 3BC482A38BF579033F50082748EE95205B0F673D\r\nFile CRC32 20F2EF7E\r\ns_3i_b.bin:\r\nFile MD5 C3D0549D3E2B521CC9725D7920D1C5DF\r\nFile SHA-1 144D24464C1F9F01894EB12F846952290E6E32EF\r\nFile CRC32 45A4ED06\r\ns_3j_b.bin:\r\nFile MD5 8F9B9C5C73112A88C514899F53B07F20\r\nFile SHA-1 6C82B57637C0212A580591397E6A5A1718F19FD2\r\nFile CRC32 4743FE92\r\nv_3pt.bin:\r\nFile MD5 AC35BC99D85453F75417826372485F83\r\nFile SHA-1 6A6048174A8E55801E18E659E54FB2D609AAF801\r\nFile CRC32 00A050CF\r\nv_5h_b.bin:\r\nFile MD5 E0FDDBDDE3130756A201B6B3A08894EE\r\nFile SHA-1 472562F86174EFF0636D5BA8BC316741BAEA0D29\r\nFile CRC32 4DBDAF63\r\nv-5e.bpr:\r\nFile MD5 A8A13F2495A89E26F2E2411959E462AC\r\nFile SHA-1 68C474FC81AFF46EAE6C9A7AC6AB80288303E291\r\nFile CRC32 44988665', '', '', ''),
(5732, 27, 4367, 1, '1.0', '[5732]St Andrews Old Course (USA).7z', 'Y', '5732readme.txt', '24 October 2020', 1603512000, 803, 'NOBODY', 'A slapdash USA localization for the N64 release &quot;Eikou no Saint Andrews&quot;.\r\nMenus and images are now in English, though imperial measurements are not used for heights or windspeed to prevent changes to gameplay dynamics.\r\n\r\n[b]Notes:[/b]\r\n*Please note this title uses a rubberband mechanic that [i]requires[/i] an analog stick.  Emulator users should avoid using a keyboard, and console users should test how worn their control stick is on a practice hole.\r\n*Saving requires 1 note and 79 pages on a Controller Pak.  Unplug any other controller devices to avoid save errors.\r\n\r\nMore information on emulation issues, controller devices, and saving issues can be found in the readme.', '2020-10-25 17:00:10', '2020-10-25 01:20:58', NULL, 'N', 12, 0, 0, 1160, '5732titlescreen.png', 0, 1, 'Eikou no Saint Andrews (Japan).n64\r\nInternal checksum:\r\n0DED0568 1502515E\r\n\r\nMD5:\r\n4A229356D76746A7EE7FB18BE68CB7ED\r\n\r\nSHA-512:\r\n64B1E66CAA8791D9AF435A1B7900336501439EFDF6138CEBC33D0EAB22F30F8DD5B72CCD6786AD6B7F233FE7CBE7BAC44F08C0E722E695BD1D02FC0F189EC03C', '', '', ''),
(5733, 9, 3469, 1, '1.0', '[5733]Nishijin Pachinko 3 (S).zip', 'Y', '5733readme.txt', '24 October 2020', 1603512000, 4777, 'NOBODY', 'Spanish Translation of &quot;Nishijin Pachinko 3&quot; for the Super Nintendo.\r\nIt also includes the spanish accentuation, ñ, ¿ and ¡.\r\n\r\nBased on the English Translation by MrRichard999.', '2020-10-25 17:01:16', '2020-10-25 03:05:31', NULL, 'N', 9, 0, 0, 241, '5733titlescreen.png', 0, 4, 'Nishijin Pachinko 3 (Japan).sfc/smc\r\nFile size     1.25 MB\r\nFile MD5      C6A96D2A0983B6911A6EC87F751F2370        \r\nFile SHA-1    8A5EF1739570A8B6F2BF054FC7C9CAC704B9AFC8\r\nFile CRC32    7D149029', '', '', ''),
(5734, 1, 1807, 1, '1.1', '[5734]Kung Fu Rus.zip', 'Y', '', '19 November 2020', 1605762000, 6308, 'NOBODY', 'This is a russian translation of Kung Fu For NES.', '2020-10-26 22:03:21', '2020-11-19 19:45:12', NULL, 'N', 2, 0, 1, 70, '5734titlescreen.png', 0, 1, 'Database match: Kung Fu (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C054A885FB9B00D3F6797A35BA5579F2896A254A\r\nFile CRC32: 32B45889\r\nROM SHA-1: 24A25F9DC3227687239FCA9E7BBB1F1B7664D6DD\r\nROM CRC32: D5C64257', '', '', ''),
(5735, 1, 2067, 1, '1.3', '[5735]f1racefc.zip', 'Y', '', '17 January 2021', 1610859600, 6193, 'NOBODY', 'Translation to Russian of [i]F-1 Race[/i] for the Famicom.\r\n\r\n----\r\n\r\nVersion 1.3 (January 17, 2021)\r\n[list]\r\n[li]The height of the font tiles has been shortened by one pixel.[/li]\r\n[li]Game over string has been changed.[/li]\r\n[li]The partial goal sign has been translated in this version; it was not in previous versions.[/li]\r\n[/list]\r\n\r\nVersion 1.2 (November 22, 2020)\r\n[list]\r\n[li]Retranslation of &quot;GAME OVER&quot;.[/li]\r\n[/list]\r\n\r\nVersion 1.1 (November 14, 2020)\r\n[list]\r\n[li]Restoration of original copyright.[/li]\r\n[li]&quot;SCORE&quot; (translated as &quot;ОЧКИ&quot;) was moved to the left a tile.[/li]\r\n[li]A different (but accurate) abbreviation for &quot;HI&quot; (high).[/li]\r\n[/list]', '2020-10-26 22:04:11', '2021-01-18 04:20:41', NULL, 'N', 2, 0, 1, 100, '5735titlescreen.png', 0, 1, 'Database match: F1 Race (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 671F1A0B7023C42A2CF08B2DA4BB475CC6F00832\r\nFile CRC32: CE272FEF\r\nROM SHA-1: D6D82CF48D97BD5702F17B3DDF6D06392A31A7E3\r\nROM CRC32: E0604F76', '', '', ''),
(5736, 17, 1805, 1, '1.01', '[5736]Suikoden GER 1.01.xdelta.zip', 'Y', '5736readme.txt', '14 September 2022', 1663128000, 6340, 'NOBODY', 'This is the first ever complete translation of the first Suikoden to German. This patch tries to be as faithful to the original Japanese text as possible, with multiple corrections of mistranslations, misspellings and some minor censorship (references to alcohol were removed from the English version). \r\n\r\nAll graphics in the game have been translated to German.\r\n\r\nInstead of the original PSX-Intro, the more sophisticated intro of the later released Sega Saturn version was imported. The intro has been completely translated to German.\r\n\r\nIn some translations of spells, runes and some geographic names, the translation aimed at maximum consistency with the German translations of Suikoden IV, Tactics and V, and ignored consistencies with Suikoden II, whose German translation is really bad.', '2020-10-27 12:42:19', '2022-09-14 09:18:06', NULL, 'N', 8, 0, 0, 733, '5736titlescreen.png', 0, 11, 'SLES-00527\r\nSize: 590843568 bytes\r\nCRC32: 66176db6\r\nMD5: fa873f86edf4811aca51395218f704f0\r\nSHA1: 7654c3040813c737472445e4d9ef046a1d7af76a', '', '', ''),
(5737, 9, 2587, 1, '1.0', '[5737]Tetris Battle Spin Off (English v1).zip', 'Y', '5737readme.txt', '27 October 2020', 1603771200, 3292, 'NOBODY', 'This patch is for Tetris Battle Spin Off on the Super Famicom.\r\nThe text has been translated from Japanese into American English.\r\n\r\nTwo patching formats are provided, so you can use either .bps or .ips.\r\n(Do not apply both formats of patches.)', '2020-10-29 13:59:41', '2020-10-28 16:17:17', NULL, 'N', 12, 0, 0, 4846, '5737titlescreen.png', 0, 4, 'Database match: Tetris Battle Gaiden (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: E455607B32B0ADF14BF4AF917CBF6561ECCD1D0D\r\nFile/ROM CRC32: B8F5F846', '', '', ''),
(5739, 44, 3100, 4, '1.08', '', 'Y', '', '29 April 2021', 1619668800, 6355, 'NOBODY', 'This is an attempt at editing a [url=https://www.romhacking.net/translations/3560/]previous[/url] translation of the game to use a more consistent and understandable level of English. \r\n\r\nRecent versions of this patch are too large to be hosted by RHDN. It can be downloaded [url=https://github.com/dackst/nayuta/releases]here[/url].\r\n\r\nGo [url=https://github.com/dackst/nayuta#readme]here[/url] for more information.', '2020-11-01 20:10:27', '2021-07-31 14:35:46', NULL, 'N', 12, 1, 1, 1014, '5739titlescreen.jpg', 0, 10, 'NPJH-50625\r\nCRC32: 	c3b0c989\r\nMD5: 02adefbdef8197cca872268d5c01b277\r\nSHA-1: 	126139a10911e02fa27f1e49b165887eac8759f2', '', '', ''),
(5740, 9, 2168, 1, '0.98', '[5740]Kyuuyaku Megami Tensei - Antiguo Testamento (S).zip', 'Y', '5740readme.txt', '31 October 2020', 1604116800, 3960, 'NOBODY', 'Spanish translation for Kyuuyaku Megami Tensei on the Super Famicom, features a full Spanish script for both games in the cart and proper Spanish punctuation symbols were added, the file includes a readme file, the patch, an html file with maps for MT2 dungeons and a snes9x SRM file so the second quest can be played straight from the beggining having access to the full experience without finishing Megami Tensei 1 first.', '2020-11-03 13:44:30', '2020-10-31 22:25:37', NULL, 'N', 9, 0, 0, 1319, '5740titlescreen.png', 0, 4, 'Database match: Kyuuyaku Megami Tensei (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 827F6E0534E2317E3348CE76BD47BEC8691B3563\r\nFile/ROM CRC32: C8D286C9', '', '', ''),
(5741, 1, 842, 1, '1.0', '[5741]Faxanadu ITA.zip', 'Y', '', '04 November 2020', 1604466000, 6361, 'NOBODY', 'All the text has been translated. IPS patch.', '2020-11-05 01:31:08', '2020-11-04 09:38:46', NULL, 'N', 6, 0, 1, 148, '5741titlescreen.png', 0, 1, 'Database match: Faxanadu (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1AD774E6F07C32C75EAD02A8DE7F38D73340041F\r\nFile CRC32: 272826CF\r\nROM SHA-1: 0711BC8D0BF42A0829391C2320393A0D3DF2DD1F\r\nROM CRC32: 76C161E3', '', '', ''),
(5742, 1, 749, 1, '1.0', '[5742]Super Mario Bros 2 Rus.zip', 'Y', '', '04 November 2020', 1604466000, 6308, 'NOBODY', 'This is a russian translation of Super Mario Bros. 2 for NES.', '2020-11-05 01:33:29', '2020-11-04 15:31:07', NULL, 'N', 2, 0, 1, 163, '5742titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE\r\nFile CRC32: 8AA4ACE0\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', '', '', ''),
(5744, 54, 4370, 1, '1.0', '[5744]LoneSurvivorESP.rar', 'Y', '', '04 October 2020', 1601784000, 3640, 'NOBODY', 'Translation to spanish for Lone Survivor Director&#039;s Cut (PS VITA)\r\n\r\nThere&#039;s two rar files inside the main rar. One for the EUR version and other for the USA version. Unpack the one you need for your version. \r\n\r\nInside each rar there&#039;s a folder called rePatch:\r\n\r\n-To install it on 3.65, you&#039;ll need rePatch plugin installed, just copy &quot;rePatch&quot; folder in the rar of your choosed version (EUR or USA) to &quot;ux0&quot;.\r\n\r\n-To install it on 3.60, you will NOT need rePatch (but you can have it and is highly recommended), rename &quot;rePatch&quot; folder on the rar to just &quot;patch&quot; then copy it to &quot;ux0&quot; in case that you won&#039;t use repatch, if you are using it then follow the 3.65 step.', '2020-11-07 19:59:07', '2020-11-27 21:29:27', NULL, 'N', 9, 0, 1, 769, '5744titlescreen.png', 0, 1, 'ROM ID: PCSB00361 (EUR)\r\nROM ID: PCSE00301 (USA)', '', '', ''),
(5745, 1, 709, 1, '1.0', '[5745]Super Mario Bros. CAT.7z', 'Y', '', '07 November 2020', 1604725200, 6365, 'NOBODY', 'This is a Catalan translation for &quot;Super Mario Bros.&quot; for the NES. Many thanks to the autors of SMB Utility and YY-CHR, and to everyone involved in the hacking documentation.', '2020-11-07 20:00:15', '2020-11-07 19:15:51', NULL, 'N', 31, 0, 1, 131, '5745titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(5746, 27, 847, 1, '1.0', '[5746]Super Mario 64 Greek Translation v1.0.7z', 'Y', '', '09 November 2020', 1604898000, 6186, 'NOBODY', 'This is a complete Greek translation of Super Mario 64. This includes dialogue, HUD elements, graphics, etc. Certain aspects of the UI have been altered to account for the length of words in the Greek language. Debug menus remain untranslated, but could be fixed in a future update.\r\n\r\nThis translation was made using the Super Mario 64 Decompilation, which can be found on Github. The translation is planned to also be available on PC through the Render96 project.', '2020-11-09 18:07:52', '2020-11-09 17:51:32', NULL, 'N', 10, 0, 1, 265, '5746titlescreen.png', 0, 1, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', '', '', ''),
(5747, 17, 4372, 1, '1.0', '[5747]ChocoDunEng1.0.zip', 'Y', '', '10 November 2020', 1604984400, 5916, 'NOBODY', 'Chocobo&#039;s Dungeon for PlayStation is now available in English. The sequel was translated officially as Chocobo&#039;s Dungeon 2, but until now only the WonderSwan version of the game received a fan translation. The team that created the fan translation for the WonderSwan version has ported their work to the PlayStation original. FMVs and title screen were not translated.', '2020-11-10 16:17:54', '2020-11-10 08:43:18', NULL, 'N', 12, 0, 1, 2685, '', 1, 1, 'Chocobo no Fushigi na Dungeon (Japan).bin\r\nFile/ROM SHA-1: 2CBF7FF772C0DD1254468C0BC22CF84B19183038\r\nFile/ROM CRC32: 6ADD0F2B', '', '', ''),
(5748, 21, 4373, 1, '1.01', '[5748]WorkingChocobo1.01.zip', 'Y', '', '16 November 2020', 1605502800, 5916, 'NOBODY', 'Working Chocobo is a WonderSwan title that never saw an English release. This patch will allow a WonderSwan Color to play the game in English. It will not work on a non-color WonderSwan due to graphical differences made by the patch.', '2020-11-10 16:19:26', '2020-11-16 09:24:34', NULL, 'N', 12, 0, 1, 2509, '5748titlescreen.png', 0, 1, 'Hataraku Chocobo (Japan).wsc\r\nFile/ROM SHA-1: 9BD63ED48926B27BE70333FBE07DA2CEED56328A\r\nFile/ROM CRC32: 7A29E9A6', '', '', ''),
(5749, 1, 671, 1, '1.0', '[5749]Kekkyoku Nankyoku Daibouken (BR) V1_0.zip', 'Y', '5749readme.txt', '10 November 2020', 1604984400, 4568, 'NOBODY', 'Portuguese translation of Kekkyoku Nankyoku Daibouken, called &quot;Antarctic Adventure&quot; in the title screen.\r\n\r\nUsed [url=https://www.romhacking.net/translations/5532/]Terwilf&#039;s Spanish translation[/url] as a base, its readme recommends using it as a base for other translations.\r\n\r\nAccents couldn&#039;t be added due to space limitations, but is otherwise complete.\r\n\r\nCompared to the other texts, the &quot;PLAY SELECT&quot; text was a bit more difficult to translate.\r\n\r\nApply the patch to a clean REV0 ROM.', '2020-11-11 14:07:50', '2020-11-10 18:56:10', NULL, 'N', 11, 0, 0, 88, '5749titlescreen.png', 0, 1, 'Database match: Kekkyoku Nankyoku Daibouken (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C1644BA07DDB7F741247E342DAF8BFDC6E33F548\r\nFile CRC32: 9DA252B4\r\nROM SHA-1: C44EE9A2670DAD440E5D8A47493FDCC8F05CE2A4\r\nROM CRC32: 163ECCAE', '', '', ''),
(5750, 44, 4374, 1, 'v2', '', 'Y', '', '27 August 2022', 1661572800, 6375, 'NOBODY', 'An English localization patch of Phantasy Star Portable 2 Infinity (PSPo2I).\r\n\r\nThis patch features:\r\n\r\n[b]Localization[/b]\r\n\r\nThe game is fully localized to English—this means any and all text that can be found in the game is translated.\r\n\r\nCare has been taken to keep the translation as accurate and close to the original as possible, with few things being outright changed—this was possible due to no restrictions such as age ratings or company pressure.\r\n\r\n[b]Extensive UI hacking[/b]\r\n\r\nNumerous parts of the interface had to be adjusted in order to fit the English text because Japanese as a language tends to be much more compact than the former, and in some cases even things as short as a handful of characters simply didn&#039;t fit as the Japanese was even shorter. Elements such as window/text box sizes, window placement, text alignment and positioning inside menus, interactive menus, programmed messages, and more have been extensively modified to provide a (hopefully) seamless experience.\r\n\r\n[b]Image editing to English[/b]\r\n\r\nCustom images have been made for material that was in Japanese, such as title cards, tutorial images, icons, etc.\r\n\r\n[b]Movie subtitling[/b]\r\n\r\nThe movies that appear in the game have English subtitles specially made and timed for them. This also goes for the Episode 1 content, which has the Japanese dub with subtitles added to them.\r\n\r\n[b]Customized solutions[/b]\r\n\r\nThe Infinity Mission feature uses a naming system based on a place and a name in Japanese. \r\nThis would not fit in English and so naming has been reworked.\r\nA new naming system was created using terms that thematically made sense and were also typesetting-friendly,\r\nwhile retaining access to the quest system linked to completing missions of this type.\r\n\r\nThere is also a quiz type mission which included questions that were impossible to solve without guessing for an English-speaking audience—those have been reworked to be solvable.\r\n\r\n[b]v2 Changelog[/b]\r\n* Freeze after leaving an Infinity Mission has been fixed\r\n* The “No Blast Badge” option has been restored, should you want to choose it for some reason\r\n* Many small translation errors, inconsistencies, and formatting issues were fixed; many item names were updated to be more consistent with official Phantasy Star games or other names within Infinity\r\n* Some weapon special effects were renamed to be consistent with the official PSPo2 game\r\n* Beast blast badge descriptions were updated to reflect their function in Infinity\r\n* Quiz lines in Hal&#039;s Action Shot were updated to prevent rollover\r\n* Monster announcements in Gurhal Heroes were rephrased for clarity\r\n\r\n[b][u]Link[/u][/b]\r\n\r\nThe patch is in .xdelta format and is far too large to be hosted here.\r\nIt has been added to an .7z archive that also includes an installation guide, as well as additional missions that have also been translated.\r\n\r\nPlease see this post for the latest links:\r\n\r\n[url]https://gbatemp.net/threads/phantasy-star-portable-2-infinity-english-localization-public-release.576943/[/url]', '2020-11-11 14:29:13', '2022-10-10 18:35:49', NULL, 'N', 12, 1, 1, 32, '', 1, 10, 'NPJH-50332.ISO\r\n\r\nOriginal ROM SHA-1: 2961727668BEADDE6002C1FD311CC47E9ECFD139\r\nOriginal ROM SHA-256: D8EF48D7B596708C227A46ABF0386B739AC216F64D4A12B67ACFE9F263591B5B\r\nOriginal ROM CRC32: AF5D2BC9\r\n\r\nPatch Archive v1 SHA-1: 565C997FB0E598332919725828C431205F9CFAF6\r\nPatch Archive v1 SHA-256: A81FEE77664683CE827D4B139BA217729D07C0AD689B02EC937EB21212E1BFBF\r\nPatch Archive v1 CRC32: FF0F77B9\r\n\r\nPatched ROM v1 SHA-1: DC916FB3DA6E76CAFED337AB020EF1A7FA2DC768\r\nPatched ROM v1 SHA-256: 97E46B370AE99A291B9999601F3199E5820575DBD88BEAF031D76D3455057316\r\nPatched ROM v1 CRC32: 10804583\r\n\r\nPatch Archive v2 SHA256: 9C72C4FD48990D3D2E552BA9C80A8EAE73A66CE2859822D019C9DD8DAA98070F', '', '', ''),
(5751, 10, 2986, 1, '1.0', '[5751]ShamanKingindo.zip', 'Y', '5751readme.txt', '12 November 2020', 1605157200, 5219, 'NOBODY', 'Indonesian translation of Shaman King: Master Spirits', '2020-11-12 15:06:10', '2020-11-12 05:18:02', NULL, 'N', 24, 0, 0, 325, '', 1, 1, 'Database match: Shaman King - Master of Spirits (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 4A0FECDF90055FE1934B54D10E47B46AC399AECD\r\nFile/ROM CRC32: 10E554AE', '', '', ''),
(5752, 9, 2587, 1, '1.1', '[5752]tetrisbattlegaidenspinoffspanishv1,1.7z', 'Y', '5752readme.txt', '15 November 2020', 1605416400, 4608, 'NOBODY', 'Tetris Battle Gaiden is a puzzle game for the Super Nintendo.\r\nAdded the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the “ñ” of the Castilian language', '2020-11-15 05:11:23', '2020-11-15 05:44:38', NULL, 'N', 9, 0, 0, 513, '5752titlescreen.png', 0, 4, 'Database match: Tetris Battle Gaiden (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: E455607B32B0ADF14BF4AF917CBF6561ECCD1D0D\r\nFile/ROM CRC32: B8F5F846', '', '', ''),
(5753, 1, 501, 1, '1.0', '[5753]Kid Niki 3.rar', 'Y', '5753readme.txt', '11 November 2020', 1605070800, 6285, 'NOBODY', 'The storyline of this game is very simple: Save the princess and beat the kidnapper evil guy, similar to Super Mario Bros. series.\r\n\r\nThis game was loved by players, it has good music, it&#039;s colorful and it got excellent sprites.\r\n\r\n\r\nIt was very popular under the name &quot;Super Mario 14&quot;, a pirated version of this game.\r\n\r\nThe player can beat the game in short time (around 30 minutes).\r\nIf the player is a newbie, it can take a lot more time, specially the challenging last battle.\r\n\r\nThe purpose is not to tell a great story, but only enjoy running and jumping with the character, so probably a translation is not really, needed but here it is.\r\n\r\n\r\n\r\nTitle screen was edited and it tries to keep the original look of the font.\r\n\r\nThe translated game was also modified to be compatible with all emulators.', '2020-11-15 05:20:48', '2020-11-12 02:30:34', NULL, 'N', 9, 0, 0, 541, '5753titlescreen.png', 0, 1, 'Database match: Kaiketsu Yancha Maru 3 - Taiketsu! Zouringen (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6D1F98345FA5FE127B730567E202C5B6CC6E1627\r\nFile CRC32: F86D5C4C\r\nROM SHA-1: 7EB88E7678AB484593168328F63125330DA64C6F\r\nROM CRC32: 9E898385', '', '', ''),
(5754, 1, 2272, 1, '1.0', '[5754]Fester\'s Quest Rus.zip', 'Y', '', '13 November 2020', 1605243600, 6308, 'NOBODY', 'This is a russian translation of Fester&#039;s Quest for NES.', '2020-11-15 05:28:19', '2020-11-13 16:40:50', NULL, 'N', 2, 0, 1, 63, '5754titlescreen.png', 0, 1, 'Database match: Fester&#039;s Quest (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DF91B37AABCF7742BB80EC2B7F5384DF7940BE58\r\nFile CRC32: DB0C7019\r\nROM SHA-1: DF3AD62F4503170770FE36FB2BA8840E120F0896\r\nROM CRC32: B6BF5137', '', '', ''),
(5755, 1, 4376, 2, '0.8', '[5755]ADSe.zip', 'Y', '', '11 November 2020', 1605070800, 6377, 'NOBODY', 'This is what happens when you let a newscaster like Shintaro Ito direct their own game.\r\nAmerica Daitōryō Senkyo lets you (finally) simulate the 1988 presidential election and beat Bush yourself, the dream of every child.\r\nGet elected, and achieve the American Dream.\r\n\r\nOne can adjust their positions on issues and can use opinion polls and TV ads to help them.\r\nStates may use either proportional representation (PROP) or winner-take-all (WINX), and Super Tuesday is divided into three regions wherein one is handled at a time. \r\nResearching the issues of 1988 is beneficial (e.g. STAR WARS).\r\nIf success proves difficult, try changing the following addresses to higher values.\r\nChange address 0086 (your votes), 006E (days left), and 0069 and 0274 (money) for some help.\r\n\r\nThis translation is approximately 80% complete and has some mojibake and untranslated text.\r\nLet the author know what you think.', '2020-11-15 15:39:00', '2020-11-11 23:18:52', NULL, 'N', 12, 0, 1, 547, '5755titlescreen.png', 1, 1, 'Database match: America Daitouryou Senkyo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 864974432D5132137B0B17B1B21BBC857A34FAE2\r\nFile CRC32: FFC0D0A0\r\nROM SHA-1: 642A492A15BFDC8E7670140B15CAEAB271EE80C1\r\nROM CRC32: 9273F18E', '', '', ''),
(5756, 36, 4377, 1, '1.02', '[5756]Takt of Magic English Patch V0102.zip', 'Y', '', '18 August 2023', 1692331200, 6109, 'NOBODY', 'This patch will translate your Japanese edition of Takt of Magic for Wii in English.\r\n\r\nIt can either be used with retail disc, or applied to an ISO.\r\n\r\nTutorial is provided in the “README” file enclosed.\r\n\r\nV01.02 update : Replaced the Japanese “Warning Screen” and “Home Wii Menu” by their English counterparts.', '2020-11-15 16:09:58', '2023-08-18 22:24:09', NULL, 'N', 12, 0, 1, 2050, '5756titlescreen.png', 0, 10, 'ROSJ01.ISO\r\n\r\nSize: 4699979776\r\nCrc: f3c1d640\r\nMd5: 716892acb8c43844f1e1c2bc9edf34ea\r\nSha1: 339ce05a1fa840fb35b264be37099176be73706f', '', '', 'https://youtu.be/EqbOirV9G20'),
(5757, 12, 4378, 1, '1.0', '[5757]pacintimegg.zip', 'Y', '5757readme.txt', '05 April 2020', 1586059200, 3384, 'NOBODY', 'Translation to Spanish for “Pac-In-Time” for the Sega Game Gear.', '2020-11-15 16:10:40', '2020-10-23 14:22:45', NULL, 'N', 9, 0, 0, 83, '5757titlescreen.png', 1, 1, 'Pac-In-Time (Prototype) [!].gg\r\nMD5: 64109fe1d3d3e34b2963b80685a3f28a\r\nSHA1: bc956615da23f13bddc491377b29631f9c0a4d5a\r\nCRC32: 64c28e20\r\n262144 bytes', '', '', ''),
(5758, 12, 4379, 1, '1.0', '[5758]phantom2040gg.zip', 'Y', '5758readme.txt', '05 April 2020', 1586059200, 3384, 'NOBODY', 'Translation to Spanish for “Phantom 2040” for the Sega Game Gear.', '2020-11-15 16:11:03', '2020-10-23 14:26:51', NULL, 'N', 9, 0, 0, 108, '5758titlescreen.png', 1, 1, 'Phantom 2040 (U) [!].gg\r\nMD5: 28f08375a5cdb864564c7d5a3207d0f3\r\nSHA1: 0e054455d99b6d1732abbe9d0ca1b25825b70b87\r\nCRC32: 281b1c3a\r\n524288 bytes', '', '', ''),
(5759, 22, 2985, 4, '0.99', '[5759]Hokuto no Ken Master System.zip', 'Y', '5759readme.txt', '16 November 2020', 1605502800, 3960, 'NOBODY', 'Included in this file are two ips patches to change the title screen for this into english, each one of them offers a different screen and they can be applied one after the other with no problem so one can decide which one suits better their taste.\r\n\r\nApply to a (J) rom before or after applying the [url=http://www.romhacking.net/translations/3381/]English patch[/url].', '2020-11-16 16:27:35', '2020-11-16 08:36:30', NULL, 'N', 12, 0, 0, 622, '5759titlescreen.png', 0, 1, 'Database match: Hokuto no Ken (Japan)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: 26C5DA3EE48BC0F8FD3D20F9408E584242EDCD9D\r\nFile/ROM CRC32: 24F5FE8C', '', '', ''),
(5760, 9, 715, 1, '1.1', '[5760]zelda3pl.zip', 'Y', '5760readme.txt', '24 August 2021', 1629777600, 5229, 'NOBODY', 'This is a complete Polish Translation for The Legend of Zelda: A Link to the Past.', '2020-11-17 13:43:50', '2021-08-24 12:49:25', NULL, 'N', 1, 0, 0, 445, '5760titlescreen.png', 0, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', '', '', ''),
(5761, 17, 4380, 1, '1.0', '[5761]Remote Control Dandy EN [v1.0].zip', 'Y', '5761readme.txt', '17 November 2020', 1605589200, 6382, 'NOBODY', 'This is a full English translation of Remote Control Dandy for the PlayStation.\r\n\r\nAside from the text, subtitles have been added to scenes which were originally voice-only, and all in-level textures such as billboards are also translated. The only thing not translated is the downloadable PocketStation app, but since it&#039;s just a small rock-paper-scissors minigame with no connection to the real game, and very minimal text, it&#039;s probably not going to pose much of an issue.', '2020-11-17 13:47:59', '2020-11-17 07:40:47', NULL, 'N', 12, 0, 0, 1453, '5761titlescreen.png', 0, 11, 'Redump name: Remote Control Dandy\r\nCRC32: 4574c978\r\nMD5: cefdeaabd493fa85ad95cd1da2855a9b\r\nSHA-1: ed3a4f0c200b3c3bed121c50d427d5b6248e69ae', '', '', ''),
(5762, 11, 4381, 1, '1.0', '[5762]lord_monarch1.0.zip', 'Y', '5762readme.txt', '17 November 2020', 1605589200, 4212, 'NOBODY', 'This is a full English translation patch for Sega MD version of Lord Monarch. It is 100% complete - the dialogues, UI elements, manual and even &quot;Lord Monarch&quot; tile-mapped logo on tutorial map have been fully translated.\r\n\r\nStaff and special thanks:\r\n\r\n* Lord Oddeye – original project idea, betatesting, early proofreading\r\n* TheMajinZenki – lead translator, manual translation, additional help\r\n* celcion – original hacking\r\n* cybermind – hacking, graphics\r\n* Miralita – manual editing\r\n* cccmar – editing, proofreading\r\n\r\n\r\nSpecial thanks go to:\r\n\r\n* Spolan - additional betatesting', '2020-11-18 03:21:47', '2020-11-21 17:26:58', NULL, 'N', 12, 0, 0, 3067, '5762titlescreen.png', 0, 8, 'Database match: Lord Monarch - Tokoton Sentou Densetsu (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 9B5C71D70DE132C8BA6F2ADFDEBA43077F76AC3E\r\nFile/ROM CRC32: 238BF5DB', '', '', ''),
(5763, 9, 2343, 1, '0.90', '[5763]Super Shell Monster Story II V0.90 IPS.zip', 'Y', '5763readme.txt', '10 November 2020', 1604984400, 1193, 'NOBODY', 'A classic turn-based RPG and true sequel to Super Shell Monsters Story with very similar graphics and gameplay style as the Dragon Quest series of games. This translation is fully playable in English and only has a few random minor bugs which can be avoided by not using emulator save states.', '2020-11-18 03:24:26', '2020-11-18 05:27:25', NULL, 'N', 12, 0, 0, 3555, '5763titlescreen.png', 0, 4, 'Size before patching: 5.00 MB (5,242,880 bytes)\r\n\r\nSize after patching: 5.50 MB (5,767,168 bytes)\r\n\r\nName: DAIKAIJYUMONOGATARI2 \r\nCompany: Hudson Soft\r\nHeader: None\r\nBank: Extended HiROM\r\nInterleaved: None\r\nSRAM: 64 Kb\r\nType: S-RTC + Batt\r\nROM: 40 Mb\r\nCountry: Japan\r\nVideo: NTSC\r\nROM Speed: 120ns (FastROM)\r\nRevision: 1.0\r\nChecksum: Good 0x8528\r\nGame Code: AE6J\r\nCRC32: A6C98FFE\r\nMD5: A356461694F781EB64EE75A29AA984FF', '', '', ''),
(5764, 1, 2077, 1, '1.0', '[5764]Makai-Mura Rus.zip', 'Y', '', '17 November 2020', 1605589200, 6308, 'NOBODY', 'This is a russian translation of Makai-Mura for NES.', '2020-11-18 11:20:07', '2020-11-17 19:28:19', NULL, 'N', 2, 0, 1, 85, '5764titlescreen.png', 0, 1, 'Database match: Makaimura (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 22C99336AB8B9D3C1FA57E981766BC38CDB8FD6E\r\nFile CRC32: 8C3FE6FB\r\nROM SHA-1: F8B38262C2AC00CF4E3E653F2987BDADC86F839E\r\nROM CRC32: BF3635CF', '', '', ''),
(5765, 9, 799, 1, '2.0', '[5765]Secret of Mana Reborn.zip', 'Y', '5765readme.txt', '04 November 2023', 1699056000, 6391, 'NOBODY', 'Secret of Mana: Reborn is the first comprehensive script remaster since the game’s release in 1993.\r\n\r\nThe Super Nintendo release suffered from censorship, space limitations, and time constraints.\r\nThe 2018 remake’s script was heavily derivative of its predecessor, adding only a fraction of the remaining content and leaving thousands of words untranslated.\r\nFinally, even Seiken Densetsu 2’s script is often vague and inconsistent, due in no small part to the game’s erratic development.\r\nAn opportunity has been taken not only to localize the script, but also to explore and iron out some of these elements.\r\n\r\nThis patch features:\r\n\r\n-a complete retranslation of the original Japanese script, the first of its kind\r\n-some minor alterations that clarify vagaries and inconsistencies in the text and the plot itself\r\n-new events and content based on exhaustive research of authentic external materials, most of which were never translated into English\r\n-memorable elements of both Ted Woolsey&#039;s script and the Japanese script\r\n-elements that were omitted from both the American and Japanese releases of the game\r\n\r\nSee the included Localization Commentary document (PDF) for in-depth notes on translation choices and more.', '2020-11-19 06:01:16', '2023-11-05 07:07:36', NULL, 'N', 12, 0, 0, 6242, '', 1, 4, 'Database match: Secret of Mana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8133041A363E3CC68CEDEF40B49B6D20D03C505D\r\nFile/ROM CRC32: D0176B24\r\nFile/ROM MD5: 10A894199A9ADC50FF88815FD9853E19', '', '', ''),
(5766, 27, 4383, 1, '1.0', '[5766]Nintama Rantarou 64 Game Gallery (USA).7z', 'Y', '5766readme.txt', '21 November 2020', 1605934800, 803, 'NOBODY', 'Now you too can be frustrated at this license tie-in from the comfort of your native language.\r\n\r\nAll instances of written Japanese have been rendered into English.  Voice has not been touched, nor any of the myriad of tile layout problems, improper priority levels, gameplay issues, or incomplete features.\r\n\r\n[b]Patching:[/b]\r\n\r\nThe patch will only apply to a ROM in native byte order (big-endian).  Attempting to patch something else will result in a completely unhelpful checksum error.  Xdelta patches can be applied with the aptly-named xdelta patcher found, predictably, at xdelta.org.\r\n\r\nPlease refer to the readme for additional information.', '2020-11-22 14:43:37', '2020-11-21 22:34:18', NULL, 'N', 12, 0, 0, 995, '5766titlescreen.png', 0, 1, 'Nintama Rantarou 64 Game Gallery (Japan).n64\r\nInternal checksum:\r\nCD3C3CDF 317793FA\r\nMD5:\r\nB04957D052EF850C5EDECE69DB7377B3\r\nSHA-512:\r\n208F386720D085CBE0437630E5D58F2BADA7E71FC40281DB78043A048D5FE0DA1E196E80E0A4D0F01870F60CFE34D7DF6C8BB9BC7E1CF5A4D522D9190868A4B4', '', '', ''),
(5767, 1, 3621, 1, '1.2', '[5767]citycnes.zip', 'Y', '', '21 January 2021', 1611205200, 6193, 'NOBODY', 'Translation to Russian of [i]City Connection[/i] for the Nintendo Entertainment System.\r\n\r\n----\r\n\r\nVersion 1.2 (January 21, 2021)\r\n[list]\r\n[li]The height for the font tiles has been shortened by one pixel.[/li]\r\n[li]Game over string has been changed.[/li]\r\n[/list]\r\n\r\nVersion 1.1 (December 30, 2020)\r\n[list]\r\n	[li]&quot;BONUS POINTS FOR OIL&quot; has been slightly altered.[/li]\r\n	[li]The &quot;WARP BONUS&quot; and &quot;OIL×1000&quot; strings have been expanded.[/li]\r\n[/list]', '2020-11-22 14:46:22', '2021-01-22 03:59:30', NULL, 'N', 2, 0, 1, 62, '5767titlescreen.png', 0, 1, 'Database match: City Connection (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: ECB70CAFECDD774359F756D242007055D98D248A\r\nFile CRC32: CF7A4AF5\r\nROM SHA-1: D77B46806992AE91681791747EC812938A6A185E\r\nROM CRC32: AE8666B4', '', '', ''),
(5768, 1, 1383, 1, '1.0', '[5768]Sqoon (NES) BR V1_0.zip', 'Y', '5768readme.txt', '22 November 2020', 1606021200, 4568, 'NOBODY', 'Portuguese translation of Sqoon.\r\n\r\nAccents aren&#039;t added yet, but is otherwise complete.', '2020-11-22 21:54:02', '2020-11-22 20:23:12', NULL, 'N', 11, 0, 0, 50, '5768titlescreen.png', 0, 1, 'Database match: Sqoon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 4F1D13418ADABCC8B96CBA6B2DE7CF75F6917289\r\nFile CRC32: A3815BAC\r\nROM SHA-1: D2327AC8751BA04B09E420B6E259BA21B3FFFF81\r\nROM CRC32: 44F34172', '', '', ''),
(5769, 9, 338, 4, '1.1a', '[5769]Megaman And Bass.rar', 'Y', '5769readme.txt', '19 April 2024', 1713484800, 2941, 'NOBODY', 'Re-translation of the Super Nintendo title, Rockman and Forte.\r\nWith Metalwarrior64 title logo\r\n\r\nIt&#039;s based on both translation of the game\r\n\r\n            https://www.romhacking.net/translations/621/\r\n\r\n            https://www.romhacking.net/translations/4253/\r\n\r\nAnd a previous translation by Pichatoro to Spanish\r\n\r\nInserted New Tittle Graphic, tnx to Metalwarrior64', '2020-11-22 21:59:38', '2024-04-19 14:46:51', NULL, 'N', 9, 0, 0, 2328, '5769titlescreen.png', 0, 6, 'Database match: Rockman &amp; Forte (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BCD2FC38B4E4BF6B811B00301F349E85CA48FE1A\r\nFile/ROM CRC32: 5047E0D4', '', '', ''),
(5770, 13, 4384, 1, '1.5', '', 'Y', '', '10 May 2021', 1620619200, 1005, 'NOBODY', 'This is a complete English patch for the Sega Saturn port\r\nof Vandal Hearts. The technical details are as follows:\r\n\r\n- Support for VWF.\r\n- Support for 1-byte character encoding.\r\n- Expanded the palette of treasure chests, crates, icons\r\nand menu frames.\r\n- Increased the internal resolution of the game to 352x240\r\n(original 320x224).\r\n- Support for widescreen (you can switch on the fly from\r\nthe game menu).\r\n- Increased video resolution up to 320x196 (original 320x144).\r\n- Supports 4 MB expansion card to speed up loading of level maps\r\n(almost double boost).\r\n- Support for Gouraud shading for static lighting (glare from\r\nthe light of torches, altars and pictograms).\r\n- The size of the background images of the loading screens\r\nhas been increased to 352x240 (original size 320x224).\r\n- Restored the size of the rest of the background images\r\n(size 320x240 - as in the version for PS1).\r\n\r\nThe PS1 script has been mostly ported over to this translation.\r\nBut the script has been reviewed for accuracy and edited accordingly.\r\n\r\nThe Saturn version of the game has additional maps, musical\r\ncompositions, items and spells. In addition, some graphical\r\neffects have been improved over the PS1 version.\r\n\r\n[b]Note:[/b] Readme file attached.\r\n ----\r\n\r\n[U]Patch history: [/U]\r\n\r\n- Initial release [B][v1.1][/B];\r\n- Improved compatibility with 4 MB Extended RAM Cartridge [B][v1.2][/B];\r\n- Support for official 4 MB Extended RAM Cartridge [B][v1.3][/B];\r\n- Added the ability to skip cinematics (by clicking START) [B][v1.4][/B];\r\n- Added a HARD MODE (activated by pressing the L+R buttons on the title screen of the game after each restart) [B][v1.4][/B];\r\n- Fixed some errors in the text [B][v1.5][/B];\r\n\r\nThe patch is too large to be hosted on RHDN, it can be downloaded here:\r\n\r\n[url]https://mega.nz/file/xkdAGJhI#_zgabukJRLecPMAIlUrHim6UO1cg4lS7RXWeeM02XHk[/url]', '2020-11-23 22:44:28', '2021-05-10 10:13:09', NULL, 'N', 12, 1, 1, 32, '5770titlescreen.png', 0, 12, 'http://redump.org/disc/3866', '', '', ''),
(5771, 9, 4385, 1, '1.0', '[5771]Cotton v1.0 (FR).rar', 'Y', '5771readme.txt', '22 December 2018', 1545454800, 4296, 'NOBODY', 'Translation of Marchen Adventure Cotton 100% (コットン100%) for the Super Famicom to French.', '2020-11-25 20:30:40', '2020-11-24 04:58:15', NULL, 'N', 7, 0, 0, 428, '', 1, 4, 'Database match: Maerchen Adventure Cotton 100% (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 5E12D00F5DA6C4A7CB9AC1731BA77D11DCB61D6D\r\nFile/ROM CRC32: 5FB7A31D', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5773, 14, 4387, 1, '1.0', '', 'Y', '5773readme.txt', '27 November 2020', 1606453200, 841, 'NOBODY', '[b]ABOUT GAME [/b]\r\n\r\nBlue Submarine No. 6: Time &amp; Tide is an post-apocalyptic underwater-exploration game with RPG elements and not-linear adventure. Developed by SEGA and released for the Dreamcast in 7 Dec. 2000. The game follows the exploits of a deep-sea salvage crew as they recover treasure.\r\nThe game includes FMV animation by Gonzo, a renowned Anime studio responsible for the original OVA and music performed by famous band - The Thrill. The game features characters from the anime like Tetsu Hayami or Verg. If you&#039;ve never see it - don&#039;t forget to watch the iconic Anime!\r\n\r\n[b]ABOUT PROJECT [/b]\r\n\r\nGame is fully translated to English thanks to a great job by Rafa - our brilliant translator. Menus, descriptions, gameplay graphics, all dialogs, audio dialogs scenes, all movies and VMU icons - all in English. Added the bonus - all DLC archive saves available directly from &quot;Internet&quot; option.\r\nPatched files work on real SEGA hardware (and ODE like GDEMU) and emulators like Redream, NullDC, Demul, Makaron or etc.\r\nFor free, without external patcher - just download a CDI or use a simple LazyBoot tool or GDIBuilder and overwrite your files.\r\nI have also prepared a translation tools pack (!) for all - use them for your projects ^^\r\n\r\n[b]  LINKS  [/b]\r\n* The patch is too large to be hosted on RHDN, it can be downloaded here: http://www.mediafire.com/file/xu0rsuhokhvpeaw/DC-B6-T-ENG-ROLLY-FILES.zip/file\r\n\r\n* Other Download links (manual etc.) is available on : http://sega.c0.pl/romhacking_mods_translation.html\r\n* SEGA Dreamcast Translation Tools Pack is available on : http://www.mediafire.com/file/9ymrs1lvjxnxsn2/SEGA_Dreamcast_Translation_%2526_Hack_Tools.zip\r\n* Dricas Homepage Archive (currently on SEGA-SKY server) : http://sega.c0.pl/dricas/aono6gou.dricas.ne.jp/\r\n\r\n[b] LOCALIZATION TEAM [/b]\r\n\r\n* Rolly - project head, translation, implementation, hack, GFX, sound, website\r\n* RafaMGam - lead translator\r\n* esperknight - romhacker &amp; Atlas/text implementation specialist\r\n* Eyl - playtest, bug reports, debug code\r\n \r\n[b] CHANGES  [/b]\r\n\r\n- translated all dialogs and graphics\r\n- translated &amp; recorded &amp; mixed all audio-dialogs\r\n- subtitles on videos (it&#039;s a pity that SEGA only used 320x240 resolution)\r\n- added bonus DLC saves (DPWWW folder and Dricas page)\r\n- added bonus DLC &amp; link them in build Internet option (works only on real console with modem)\r\n- nothing downsampled in GDI version\r\n- VMU LCD &amp; save names translated\r\n- VGA, 60HZ support\r\n- support PAL, NTSC-U, NTSC-J region\r\n- support for real hardware, GDEMU, emulation\r\n- Debug menu. You can use this key comb. in dock : ↑↓←→↓↑→←←→↓↑→←↑ L,R,L,R,L,R\r\n\r\nHappy 21st anniversary of the SEGA Dreamcast console and the 20th anniversary of the game&#039;s premiere!\r\nHave fun!', '2020-11-26 23:47:35', '2020-11-26 07:48:25', NULL, 'N', 12, 1, 0, 32, '5773titlescreen.jpg', 1, 10, 'HDR-0075 / NTSC-J', '', '', ''),
(5774, 23, 4391, 1, '1.0', '[5774]Trauma Center UTK PT-BR.zip', 'Y', '5774readme.txt', '17 November 2020', 1605589200, 4671, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and all graphics edited.\r\n\r\nSome locations were adapted in order to make sense with other games of the franchise, which used real location names instead of fictitious ones. Terms such as &quot;Angeles Bay&quot; was changed to &quot;Los Angeles&quot;, &quot;Santa Balboa&quot; to &quot;Santa Monica&quot;, and so on.\r\n\r\nThe game also counts with voice dubbing and a new thinner VWF font that allowed more characters per line than before.\r\n\r\nThere are two different patches: One that contains only the translation and the other that contains both the translation and the [url=https://www.romhacking.net/hacks/5565/]Buttons Controls Hack[/url].', '2020-11-28 03:36:02', '2022-06-16 02:49:11', NULL, 'N', 11, 0, 0, 138, '5774titlescreen.png', 0, 1, 'Database match: Trauma Center - Under the Knife (USA)\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: DB9AE5A10471FD001DCEC2B4D7303B40FC876C57\r\nFile/ROM CRC32: 622460A', '', '', ''),
(5775, 1, 1471, 1, '1.2', '[5775]bwingsfc.zip', 'Y', '', '23 January 2021', 1611378000, 6193, 'NOBODY', 'Translation to Russian of [i]B-Wings[/i] for the Famicom.\r\n\r\n[b]Note:[/b] The Data East logo has been removed from the title screen to reserve space for more letters in the background graphics bank.\r\n----\r\nVersion 1.2 (January 23, 2021)\r\n[list]\r\n[li]The hidden wings have their first letter translated, but some such as the D-wing do not correctly display. Since tile flipping was used, they are now shown correctly in this version.[/li]\r\n[li]The height for the font tiles were shortened by one pixel. Some letters were also modified to reflect this change.[/li]\r\n[li]The typo on the game over string has been corrected.[/li]\r\n[li]In the ending, both instances of «миссия» (mission) have been changed to «задача» (task).[/li]\r\n[li]Staff is now translated as «персонала».[/li]\r\n[li]Each staff member is now represented by the first letter of their first name followed by their last name, instead of just their last name.[/li]\r\n[li]Skip is now translated as «пропуск».[/li]\r\n[/list]\r\n\r\nVersion 1.1 (January 6, 2021)\r\n[list]\r\n	[li]Changed translation of &#039;continue&#039; on the title screen.[/li]\r\n[/list]', '2020-11-29 19:43:23', '2021-01-24 00:44:18', NULL, 'N', 2, 0, 1, 79, '5775titlescreen.png', 0, 1, 'Database match: B-Wings (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 249E145B777FE8A629C8BE9FC01EE72462FA9B9E\r\nFile CRC32: D0F54D24\r\nROM SHA-1: 1862126A3D8B8E37AC0571AA76309D0BB2DD8DB2\r\nROM CRC32: 74F0A89F', '', '', ''),
(5777, 44, 4392, 1, '1.1', '[5777]yarudora_1-patcher_v1.1.zip', 'Y', '5777readme.txt', '29 November 2020', 1606626000, 3034, 'NOBODY', 'Complete story patch of the cult classic animation adventure,\r\nDouble Cast!\r\n\r\nThis is the first entry in the ambitious YaruDora series, produced by\r\nSugar&amp;Rockets and Production I.G. If you have played Steins;Gate Elite, this is the series that inspired the fully animated approach.', '2020-11-29 19:48:57', '2020-11-30 02:51:42', NULL, 'N', 12, 0, 0, 965, '5777titlescreen.jpg', 0, 10, 'No database match.\r\nFile/ROM SHA-1: C5E0DD21A5A2AC91F86BDEE85C0FAC23D2F4B007\r\nFile/ROM CRC32: 8157C054', '', '', ''),
(5778, 9, 4393, 1, '1.18', '[5778]Flashback_E_M2_SNES_T_espanol-Rod_Merida-1.18.ips.rar', 'Y', '5778readme.txt', '08 September 2020', 1599537600, 5844, 'NOBODY', 'This patch translates Flashback for SNES from English to Spanish. It needs to be applied to a headered PAL / European ROM, to the version of it that includes 2 languages: English and French (ROM CRC32 checksum: 5DAFAC3E); not to the one that includes 3 languages: English, French and German. This will produce a patched ROM that completely replaces the English text with Spanish language, with all its special symbols and characters (¡, ¿, ñ, ü and accents), as well as low case and upper case letters. This patch also adds accents, &quot;ç&quot; symbol (called cedille) and lower case letters to the French text, since the original version of the game just included lower case letters into the English text, printing the French dialogs on screen just in uppercase letters with no accents, as a way to solve and avoid the need to include special symbols in the limited space for the ASCII table graphics (instead sacrificing unused ASCII symbols, like the asterisk, &quot;@&quot;, &quot;#&quot;, &quot;*&quot;, etc.).\r\n\r\nAll texts have been translated from scratch by Rod Merida, in the year 2002 (being one of his very first ROMhacking projects). A recent review of the script, with some corrections, has been done in the year 2020, tested by Vicks Dg, both of them members from Crackowia translation group.\r\n\r\nDue to the fact that the PAL ROM was the original version of this game, since its creator, Delphine Software, is a French company, and since it was a port from the version of Flashback for Amiga, designed to work at 50 Hz, this project has given priority to the translation of the PAL version (that benefits from the full TV screen, as opposed to PAL counterparts of many other games whose very first version was NTSC, either Japanese or American). However, future updates of this project might include extra patches for translating the NTSC 60 Hz ROM (intitled as &quot;Flashback - The Quest for Identity&quot;), as well as 3 language PAL ROM.\r\n\r\nAlso, there exists a version of this translation for Mega Drive, that may be obtained through this link: https://www.romhacking.net/translations/5788/ .', '2020-11-29 19:50:01', '2022-12-05 01:42:49', NULL, 'N', 9, 0, 0, 515, '5778titlescreen.png', 0, 3, 'Database match: Flashback (Europe) (En,Fr)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 51B85B3F7B7A20F497B408239D0BDCD46F0BC4D7\r\nFile CRC32: 8726860D\r\nROM SHA-1: CBDF1042062A3D4EAFCF3B8A56193EF72C1792DE\r\nROM CRC32: 5DAFAC3E', 'Custom', '', 'https://youtu.be/kBB8G9S_Zac'),
(5779, 9, 1787, 1, '1.1', '[5779]donkeykongcountry2diddyskongquestsfc.zip', 'Y', '5779readme.txt', '19 August 2020', 1597809600, 3384, 'NOBODY', 'Translation to Spanish for “Donkey Kong Country 2: Diddy&#039;s Kong Quest” for the Super Nintendo.\r\n\r\nV1.1: Minor script fixes.', '2020-11-29 19:51:00', '2020-12-23 17:06:34', NULL, 'N', 9, 0, 0, 1323, '5779titlescreen.png', 0, 4, 'Database match: Donkey Kong Country 2 - Diddy&#039;s Kong Quest (USA) (En,Fr) (Rev 1).sfc\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 69D0F91BFD05837B44023E33A6699AA28FCA19CB\r\nFile/ROM CRC32: 4E2D90F4', '', '', ''),
(5780, 1, 203, 1, '1.5', '[5780]Shatterhand (A).zip', 'Y', '', '28 November 2020', 1606539600, 4471, 'NOBODY', 'Shatterhand is a side-scrolling action game for the Nintendo Entertainment System developed by Natsume and published by Jaleco in North America in 1991 and in Europe in 1992. Shatterhand was originally released by Angel (Bandai) in Japan in 1991 as a licensed game for the Family Computer based on the live-action superhero series Super Rescue Solbrain (特救指令ソルブレイン, Tokkyū Shirei Soruburein). The patch translates the game into Arabic.', '2020-11-29 22:10:54', '2020-11-29 22:45:03', NULL, 'N', 15, 0, 1, 125, '5780titlescreen.png', 0, 1, 'Database match: Shatterhand (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: BABDA9F84894BBF6BAE56D1EE9C94376C731F08F\r\nFile CRC32: 77283C72\r\nROM SHA-1: 503EB23955475D105029FDD6AE082BCC14E7306A\r\nROM CRC32: AA20F73D', '', '', ''),
(5781, 9, 849, 1, '1.0', '[5781]Mega Man VII [T-BR] [V-1.0].zip', 'Y', '5781readme.txt', '16 January 2015', 1421384400, 5309, 'NOBODY', 'After a long time, denim and sṕyblack reworked this project, starting from a new base instead of the project started on 2013.\r\n\r\nAll text ,graphics was modified using ASM by denim vias xkas.\r\n\r\nIt&#039;s 100% translated. Enjoy!', '2020-11-30 19:05:52', '2020-11-28 07:49:06', NULL, 'N', 11, 0, 0, 194, '5781titlescreen.png', 0, 4, 'Megaman VII (USA).sfc\r\nCRC32: 2D947536', '', '', ''),
(5782, 1, 137, 1, '1.0', '[5782]contrapl.rar', 'Y', '5782readme.txt', '30 November 2020', 1606712400, 5229, 'NOBODY', 'This is a complete Polish Translation for Contra. Based on English Translation: https://www.romhacking.net/translations/1451/', '2020-12-01 20:43:50', '2020-11-30 09:31:42', NULL, 'N', 1, 0, 0, 277, '5782titlescreen.png', 0, 1, 'Contra (Japan).nes\r\nCRC32: 8A96A3C4\r\nSHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nMD5: 0E40BC1B049C16C5D7246CC28399CB5D', '', '', ''),
(5783, 12, 4394, 1, '1.0', '[5783]tesseraegg.zip', 'Y', '5783readme.txt', '05 April 2020', 1586059200, 3384, 'NOBODY', 'Translation to Spanish for “Tesserae” for the Sega Game Gear.', '2020-12-01 20:52:51', '2020-11-15 16:40:26', NULL, 'N', 9, 0, 0, 77, '5783titlescreen.png', 0, 1, 'Tesserae (U) [!].gg\r\nMD5: 5e203cd85b4bc7d81b54d8b407e0f307\r\nSHA1: 2b2652c7e03218b212e4d6a6246bd70e925e7ee1\r\nCRC32: ca0e11cc\r\n131072 bytes', '', '', ''),
(5784, 1, 1410, 1, '1.1', '[5784]addamsfamilythepugsleysscavengerhuntnes.zip', 'Y', '5784readme.txt', '17 April 2020', 1587096000, 3384, 'NOBODY', 'Translation to Spanish for “The Addams Family - Pugsley&#039;s Scavenger Hunt” for the NES.', '2020-12-01 20:53:23', '2020-11-15 17:33:24', NULL, 'N', 9, 0, 0, 155, '5784titlescreen.png', 0, 1, 'Addams Family, The - Pugsley&#039;s Scavenger Hunt (U) [!].nes\r\nMD5: b8444488249ef5bffcb8136196e0ebad\r\nSHA1: 4fc0d34e3914199b1cfe849a1bbf24e975d062e5\r\nCRC32: 6b8d777d\r\n262160 bytes', '', '', ''),
(5785, 1, 1954, 1, '1.0', '[5785]supercpl.rar', 'Y', '5785readme.txt', '02 December 2020', 1606885200, 5229, 'NOBODY', 'This is a complete Polish Translation for Super C.', '2020-12-02 21:07:27', '2020-12-02 11:28:01', NULL, 'N', 1, 0, 0, 129, '5785titlescreen.png', 0, 1, 'Super C (USA).nes\r\nCRC32: ED53852D\r\nSHA-1: 38C4288F31CDACFC5E563A3809CD235127ADAE7E\r\nMD5: 78F97D58AF93493976E810D02B40FA30', '', '', ''),
(5786, 1, 795, 4, '1.0a', '[5786]Rockman 2 ENG to Megaman 2.zip', 'Y', '5786readme.TXT', '03 December 2020', 1606971600, 5437, 'NOBODY', 'This patch is an addendum to the AGTP&#039;s translation in which the rom has to be patched first: http://www.romhacking.net/translations/206/\r\n\r\nAnd what it does:\r\n\r\n-Restores the year, the Capcom name and the original copyright mark on the title screen.\r\n-Change the name from Rock to Mega in the introductory text.\r\n-Change the title from Rockman to Megaman.\r\n\r\nUpdate 1.0a: \r\n\r\n-Now with two patch options: With or without subtitle.\r\n\r\nA hex editor, Tile Layer Pro and Mesen’s PPU viewer were used.', '2020-12-02 21:18:36', '2020-12-04 22:57:13', NULL, 'N', 12, 0, 0, 922, '5786titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 3BA422AB145BE22F72836DF76BCA3844ACB6422B\r\nFile CRC32: A4C520FB\r\nROM SHA-1: B1CD815689FE6FB74CB60B93538107EC0E7B38EA\r\nROM CRC32: F52C67D7', '', '', ''),
(5787, 1, 1225, 1, '1.1', '[5787]1942nes.zip', 'Y', '', '13 March 2021', 1615611600, 6193, 'NOBODY', 'Translation to Russian of [i]1942[/i] for the Famicom/Nintendo Entertainment System.\r\n\r\n----\r\n\r\nVersion 1.1 (March 13, 2021)\r\n[list]\r\n[li]As expected, the font height has been adjusted. The number tiles were also changed to match the letters.[/li]\r\n[li]Changed the continue string on the title screen after a game over.[/li]\r\n[li]The game over string that used an incorrect letter was replaced in this version.[/li]\r\n[li]Strings that are displayed by printing tile by tile now have their string lengths changed. This change also causes the lengths of their respective screens being displayed to be shorter.[/li]\r\n[li]&quot;Shooting down&quot; now has a different translation, while &quot;percentage&quot; has been changed to a translation of &quot;total percentage&quot;. The original version also contained a typo on that string which was fixed in this version.[/li]\r\n[li]In version 1.0, &quot;last&quot; is translated to «остав». Version 1.1 changes that to «осталось», but would require five separate tiles in order to display it. Because of this, the numbers 0, 3 and 6 are also used as letters О, З and Б.[/li]\r\n[/list]', '2020-12-04 03:40:06', '2021-03-14 00:22:48', NULL, 'N', 2, 0, 1, 175, '5787titlescreen.png', 0, 1, 'Database match: 1942 (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1FC8410C271441B313AD4B382FBE9DCD9EEFB6CB\r\nFile CRC32: 74D7BAE1\r\nROM SHA-1: 7F57EACE7CADA7C36412A50F2299231B304527A8\r\nROM CRC32: 171251E3', '', '', ''),
(5788, 11, 3188, 1, '1.18', '[5788]Flashback~E~M2~T_esp-Rod_Merida-1_18-mdv-ips.zip', 'Y', '5788readme.txt', '08 October 2020', 1602129600, 5844, 'NOBODY', 'This patch translates Flashback for Mega Drive / Genesis from English to Spanish. It needs to be applied to the version of the ROM that includes 2 languages: English and French. It will translate all the English texts of the game to Spanish. It also adds all the special symbols from Spanish language, like &quot;ñ&quot;, accented letters, and opening question and exclamation marks. The checksum of the resulting translated ROM has been fixed. Text pointers have been edited when necessary, even for inventory.\r\n\r\nThis patch needs to be applied to a ROM in .BIN format. If your Flashback ROM is in .SMD format, you can convert it to .BIN with applications such as UCON, UCON64 or SEGATOOL.\r\n\r\nMade in 2012 (and reviewed months ago), this translation has been done from scratch by Rod Mérida, from Crackowia group. It&#039;s based on a previous version for SNES, made in 2002. Final minor corrections made by Vicks Dg, also from Crackowia, have been added.\r\n\r\nThe original version for SNES of this translation is also available for download in this web site.', '2020-12-04 03:43:51', '2022-12-02 00:06:22', NULL, 'N', 9, 0, 0, 539, '5788titlescreen.png', 0, 8, 'No-Intro Name: Flashback - The Quest for Identity (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: BCE40031F6ADAB48670C8A2D73E42F3A3DCBA97C', 'Custom', '', 'https://youtu.be/KqVDs7KgDwg'),
(5789, 51, 2772, 1, '1.2', '[5789]NSMB2_BR_v1.2.7z', 'Y', '5789readme.txt', '09 April 2021', 1617940800, 4253, 'NOBODY', 'A full Brazilian Portuguese translation, with accented characters and all graphics edited.', '2020-12-05 00:39:36', '2021-04-09 21:13:17', NULL, 'N', 11, 0, 0, 438, '5789titlescreen.png', 0, 1, 'US: 000400000007AE00', '', '', ''),
(5790, 11, 1060, 1, '1.0', '[5790]tf2br.tar.gz', 'Y', '5790readme.txt', '01 May 2018', 1525147200, 3465, 'NOBODY', 'ROM was expanded to fit new resources. A splash of FURT (RHBR) was inserted.\r\nMany ASM hacks were made and inserted into game routines to display the correct translation.', '2020-12-05 01:05:34', '2020-12-04 23:42:31', NULL, 'N', 11, 0, 0, 92, '5790titlescreen.png', 0, 8, 'Database match: Thunder Force II (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: B81E7EBC4CEB6C1AE2975D27E0A78BA1E8546B5F\r\nFile/ROM CRC32: 9B1561B3', '', '', ''),
(5791, 9, 2697, 1, '1.0a', '[5791]BlackThorne-US-SNES-T_Esp-Rod_Merida-ips.zip', 'Y', '5791readme.txt', '05 December 2020', 1607144400, 5844, 'NOBODY', 'This patch translates Blackthorne for SNES(US version) from English to Spanish. It is the first Spanish translation of Blackthorne for any system to include accents and special symbols of Spanish and, at the same time, to solve the issue that made the dialog windows transparent, and the inventory text to be absent, as it was in previous accented translations (thus making them not fully playable, nor faithful to the original experience).\r\n\r\nIt needs to be applied to a headerless US ROM. The patch also removes the censorship that made the blood green colored instead of red, for both, Orcs and human characters (including the protagonist). The hack &quot;Red Blood in Blackthorne&quot;, made by SCD, has been included. An extra optional patch allows to revert this to green color, for those purists that want to play the SNES version of Blackthorne the way it was.\r\n\r\nThis translation has been made from scratch by Rod Mérida, from Crackowia group. Final corrections, made by Eric Zambrano, have been added. [J] / Slidelljohn has collaborated by decyphering the graphics compression algorythm used by the game, and thus making the font graphics recompression possible.', '2020-12-05 01:09:21', '2023-01-07 18:01:31', NULL, 'N', 9, 0, 0, 618, '5791titlescreen.png', 0, 4, 'Database match: Blackthorne (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: BCAC87C7A982D8EB90CBF30A6C34FBABDE135FF7\r\nFile/ROM CRC32: 856BEAB1', 'Custom', '', 'https://youtu.be/tgoUaE7FbaQ'),
(5792, 8, 4397, 1, 'EN20240408', '[5792]medarot1_tr_EN+nightly.20240408.zip', 'Y', '', '08 April 2024', 1712534400, 6411, 'NOBODY', '23 years later, here are the first Medabots titles for the Nintendo Gameboy in English.\r\n\r\nThe translation uses terms closer to the original Japanese, for a more &#039;Americanized&#039; version (using terms from the anime and things like &#039;robattle&#039; and &#039;Medabots&#039;), look for the &#039;EN-US&#039; entry.\r\n\r\nThe IPS files without &#039;-portrait&#039; appended are the original GB game with translations. This can be difficult to follow (it&#039;s just as hard to follow in Japanese), and so the &#039;portrait&#039; versions exist as a special hack the authors have created to include character portraits from the WonderSwan version of the game. We recommend playing the &#039;portrait&#039; edition.\r\n\r\nPlease feel free to send the authors any bug reports, translation issues, or suggestions via our GitHub repository: https://github.com/Medabots/medarot1/.', '2020-12-05 06:12:42', '2024-06-23 01:23:37', NULL, 'N', 12, 0, 1, 3910, '5792titlescreen.png', 0, 1, 'Database match: Medarot - Kabuto Version (Japan) (Rev A) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 1CBC7AB5941DC27BC50699A00EF2B1BEB930449D\r\nFile/ROM CRC32: 12A3982D\r\n\r\nDatabase match: Medarot - Kuwagata Version (Japan) (Rev A) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 2262F69A89ABE0F66DC1554C1EE470FD536130A3\r\nFile/ROM CRC32: 5E77E82E', '', '', ''),
(5793, 1, 1491, 1, '1.0', '[5793]Houma ga Toki Rus.zip', 'Y', '', '05 December 2020', 1607144400, 6308, 'NOBODY', 'This is a russian translation of Houma ga Toki for NES.', '2020-12-06 08:50:06', '2020-12-05 14:12:38', NULL, 'N', 2, 0, 1, 66, '5793titlescreen.png', 0, 1, 'Database match: Jekyll Hakase no Houma ga Toki (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6094BFD8D492DA61C8D07F250C26A7FED43C9CCB\r\nFile CRC32: A5B34384\r\nROM SHA-1: 559C8EECF3FB93582407A100BCF78B6B6729B656\r\nROM CRC32: 96BA90B0', '', '', ''),
(5794, 54, 4399, 1, '1.01', '[5794]kof97gm_v1.01 ajkmetiuk.7z', 'Y', '5794readme.txt', '14 July 2019', 1563076800, 4253, 'NOBODY', 'This is a update of the official translation made by SNK in Brazilian Portuguese language. All accented characters were fixed and others mistakes in script + some extras. This patch works in both US and EUR releases.', '2020-12-06 08:50:37', '2020-12-05 18:39:32', NULL, 'N', 11, 0, 0, 119, '', 1, 1, 'ROM ID: PCSE01224\r\nROM ID: PCSB01218', '', '', ''),
(5795, 7, 2869, 1, '2.0', '[5795][FDS] ZELDA 2 - LA AVENTURA DE LINK.zip', 'Y', '5795readme.txt', '25 December 2021', 1640408400, 5893, 'NOBODY', 'This is the new translation of Zelda 2 Japanese original version for the &quot;Family Comuter Disk System&quot; or FDS.\r\n\r\nColombo made the English version, and although this patch was made from version 2.33, this script is not based on its translation, but on an adaptation of Glitter Berri&#039;s translation.\r\n\r\n[url]https://www.glitterberri.com/adventure-of-link/retranslation[/url]\r\n\r\nUnfortunately, due to the space of the script, it had to be shortened and adapted and it looked good, but it differs greatly from its original translation.\r\n\r\nThe author has used the dakuten and the handakuten of Japanese to add the graphic accent and the symbol of the letter Ñ.\r\n\r\nENJOY!', '2020-12-06 08:52:01', '2021-12-25 22:25:17', NULL, 'N', 9, 0, 0, 462, '5795titlescreen.png', 0, 1, 'Database match: Link no Bouken - The Legend of Zelda 2 (Japan) (Rev 1)\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: 8877321F1FDA7D54BF2468DD6F5E36D321CBCCE1\r\nFile/ROM CRC32: 1187FE3D', '', '', ''),
(5796, 23, 4400, 1, '1.2', '[5796]MamoruPatch1.2.zip', 'Y', '5796readme.txt', '11 June 2022', 1654920000, 5311, 'NOBODY', 'Building on tools left over from two previous translation projects, the patch includes some minor tweaks to the game in order to improve its appearance in English.\r\n\r\nThe download also includes English-translated cheats and a secondary compatibility patch for bad dumps. View the readme file for detailed install instructions.\r\n\r\nThe custom tools created for the game, [URL=https://code.google.com/archive/p/darthnemesis/downloads]MamoruTrans[/URL] ([URL=https://github.com/neoxephon/darthnemesis/tree/master/MamoruTrans]source code[/URL]) and [URL=https://github.com/Illidanz/MamoruHelper]MamoruHelper[/URL], are also available for download.\r\n\r\nVersion 1.2:\r\n*Fixed light switch puzzle bug in the second dungeon\r\n*Fixed incorrect status text for accessories', '2020-12-07 12:45:53', '2022-06-11 16:44:32', NULL, 'N', 12, 0, 0, 3770, '5796titlescreen.png', 0, 1, 'File:	3789 - Ore ga Omae o Mamoru (Japan).nds\r\nSerial:	CVJJ\r\nSize:	67108864\r\nCRC32:	ECF425B6 \r\nMD5:	AE30F994AEF6FF3A64510F2FD25379D8\r\nSHA-1:	5568812B8F4E2BBFBFA85FD66153C2B6A53D7B55', '', '', ''),
(5797, 11, 2992, 1, '1.01e', '[5797]Aladdin~MD~U~T_esp-Rod_Merida-1_01-ips.zip', 'Y', '5797readme.txt', '13 September 2020', 1599969600, 5844, 'NOBODY', 'This patch translates Disney&#039;s Aladdin for Mega Drive / Genesis (NTSC-US version) from English to Spanish. Two versions of the patch are included: one translates the original version of Aladdin, published in 1993, and another translates the &quot;Aladdin Remix&quot; edition, oficially published by SEGA in 2019, that includes some extra levels, options, and a better camera engine.\r\n\r\nBoth patches are essentially the same translation. The first one was made in 2004 and reviewed in 10th September of 2020. The second was made in 8th December of 2020. They both add all the necessary special symbols of Spanish language, like accented letters, &quot;Ñ&quot; letter, and opening question and exclamation marks. Level titles in big letters have also been translated.\r\n\r\nBoth patches need to be applied over a ROM in .BIN format.\r\nIn the case of the 2019 Remix patch, it needs to be applied over a 2019 &quot;Aladdin Remix&quot; ROM, that has been ripped out from the official bundle of Aladdin + Lion King by the community and ocuppies 2329 KB if not overdumped.\r\n\r\nThis translation has been made from scratch by Rod Merida, from Crackowia group. 2004 patch has been reviewed by Vicks Dg, from Crackowia. Minor corrections have been added to Aladdin Remix patch by Pethronos.', '2020-12-08 03:32:15', '2020-12-11 10:58:50', NULL, 'N', 9, 0, 0, 541, '5797titlescreen.png', 0, 8, 'Aladdin (1993)\r\nDatabase match: Aladdin (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: D21C085B8429EDC2C5092CD74EF3C36D01BF987F\r\nFile/ROM CRC32: ED427EA9\r\n---\r\nAladdin Remix (2019)\r\nDatabase match: not found\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 7398BD6DC7AED3F1D819F70360593FE50491DAC8\r\nFile/ROM CRC32: DD66B3FA', '', '', ''),
(5798, 51, 4403, 1, '2.0', '[5798]MMLC3DS_BR_v2.0_ajkmetiuk.7z', 'Y', '5798readme.txt', '19 October 2023', 1697673600, 4253, 'NOBODY', 'A full Brazilian Portuguese translation for all Megaman/Rockman entries, with accented characters, all graphics edited and extras.', '2020-12-08 03:34:57', '2023-10-21 06:39:23', NULL, 'N', 11, 0, 0, 246, '', 1, 1, 'US: 0004000000174100', '', '', ''),
(5799, 1, 774, 1, '1.1', '[5799][NES] Megaman (U) [!] [T-BR] [T-spyblack G-Trans-Center] [V-1.1 FINAL P-100% A-2011].zip', 'Y', '5799readme.TXT', '07 June 2011', 1307419200, 5309, 'NOBODY', 'All texts in the game are translated and accented, and the graphics have been edited.\r\n\r\nWHAT&#039;S NEW IN VERSION 1.1:\r\n\r\n- New patch 100% compatible with good dump ROM;\r\n- The term GAIN POINTS has been replaced by AWARD;\r\n- Adjustments and improvements at the source;\r\n- Adjustments in the texts at the end of the game and credits.', '2020-12-08 03:35:25', '2020-12-06 20:22:27', NULL, 'N', 11, 0, 0, 94, '5799titlescreen.jpg', 0, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', '', '', ''),
(5800, 1, 747, 4, '0.90', '[5800]Rockman 6 ENG to Megaman 6 hack by DartVaderX.zip', 'Y', '5800readme.TXT', '08 December 2020', 1607403600, 5437, 'NOBODY', 'This patch is an addendum to the Her-Saki’s translation in which the rom has to be patched first: http://www.romhacking.net/translations/4524/\r\n\r\nAnd what it does:\r\n\r\n    -Changes all references from Rockman to Megaman in the game with the exception of a screen (out of my capacity).\r\n\r\n    -With two patch options: With or without subtitle.\r\n\r\nA hex editor, Tile Layer Pro and Mesen’s PPU viewer were used.', '2020-12-08 04:39:22', '2020-12-08 04:45:06', NULL, 'N', 12, 0, 0, 668, '5800titlescreen.png', 0, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34\r\nFile CRC32: AB1D7979\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', '', '', ''),
(5801, 1, 2471, 1, '1.0', '[5801]Amagon Rus.zip', 'Y', '', '08 December 2020', 1607403600, 6308, 'NOBODY', 'This is a russian translation of Amagon for NES.', '2020-12-08 19:44:41', '2020-12-08 16:11:22', NULL, 'N', 2, 0, 1, 70, '5801titlescreen.png', 0, 1, 'Database match: Amagon (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B38F511063E51D109ED5475B73DEB68BF1ADAB98\r\nFile CRC32: D1BDE95C\r\nROM SHA-1: 69D7C4BAB3B678D7527CE85A5CB29BB36481B924\r\nROM CRC32: E2B43A68', '', '', ''),
(5802, 47, 4404, 1, '1.0', '[5802]NierUndubVOSTFR_V1.0_By_Etsuna.zip', 'Y', '', '08 December 2020', 1607403600, 4935, 'NOBODY', 'How to Patch:\r\n\r\nA PS3 that can play unsigned games or a PC with an emulator.\r\n\r\nYou will need the Japanese version of the game and replace the files with those from the patch.\r\n\r\nAlso works with the US Patch version, replace the files with those of the patch.\r\n\r\nThe Japanese version of NieR, Nier Replicant (BLJM60223), requires the character name to be entered in Japanese. However, the on-screen keyboard present in RPCS3&#039;s native UI is currently restricted to only English. Therefore, to input a name, users must first disable the native UI and then input any name in Japanese (such as ニーア) through the Qt dialog box. Note that you&#039;ll need to enter the name again at a later point in the game, so do not enable native UI immediately after the first dialog prompt. \r\n\r\nFor rpcs3 Emulator, please check this configuration : https://wiki.rpcs3.net/index.php?title=NieR\r\n\r\nMore information here (in french) : https://docs.google.com/document/d/1cR0SObkVRSJpX6VJ_L84NjsHadDN0M5ov27vvQLZCIM', '2020-12-09 07:01:23', '2020-12-08 17:15:52', NULL, 'N', 7, 0, 1, 632, '5802titlescreen.jpg', 0, 1, 'The following files need to be patched:\r\n\r\nREADME.md\r\nEBOOT.BIN\r\nTALK_D.JA.PS3.TKD\r\nTALK_B.JA.PS3.TKD\r\nEID_0050_A0050.JA.PS3.CAP\r\nEID_9000_A0012.JA.PS3.CAP\r\nEID_9000_A0040.JA.PS3.CAP\r\nEID_9100_A0010.JA.PS3.CAP\r\nEID_9200_A0010.JA.PS3.CAP\r\nEID_9200_A0022.JA.PS3.CAP\r\nTITLE_NIER_360JP.FR.CAP\r\nTITLE_NIER_ALL.FR.CAP\r\nTITLE_NIER_PS3JP.FR.CAP\r\nTITLE_NIER_PS3JP.JA.PS3.CAP\r\nFONT_MAIN_JP.PS3.BIN\r\nFONT_VRAM_JP.PS3.BIN\r\nCAPTION_SCRIPT.JA.PS3.CAP\r\nINFOWINDOW.JA.INW\r\nNIER_TEXT.TXD\r\nRADIO_A.JA.RAW\r\nRADIO_B.JA.RAW\r\nTALK_A.JA.PS3.TKD\r\nTALK_C.JA.PS3.TKD\r\nTALK_COMMON.JA.PS3.TKD\r\nTALKER_NAME.PS3.TND\r\nEID_4100_A0090.JA.PS3.CAP\r\nEID_4100_A0100.JA.PS3.CAP\r\nEID_4230_A0010.JA.PS3.CAP\r\nEID_4230_A0030.JA.PS3.CAP\r\nEID_4230_A0070.JA.PS3.CAP\r\nEID_4230_A0082.JA.PS3.CAP\r\nEID_4230_A0090.JA.PS3.CAP\r\nEID_4230_A0105.JA.PS3.CAP\r\nEID_4230_A0140.JA.PS3.CAP\r\nEID_4230_A0150.JA.PS3.CAP\r\nEID_4430_A0070.JA.PS3.CAP\r\nEID_4430_A0076.JA.PS3.CAP\r\nEID_4430_A0080.JA.PS3.CAP\r\nEID_4430_A0084.JA.PS3.CAP\r\nEID_4430_A0090_NIER020.JA.PS3.CAP\r\nEID_4430_A0090_NIER030.JA.PS3.CAP\r\nEID_4430_A0100.JA.PS3.CAP\r\nEID_6000_A0024.JA.PS3.CAP\r\nEID_6000_A0030.JA.PS3.CAP\r\nEID_6000_A0040.JA.PS3.CAP\r\nEID_6000_A0065.JA.PS3.CAP\r\nEID_6000_A0066.JA.PS3.CAP\r\nEID_6000_A0068.JA.PS3.CAP\r\nEID_6000_A0090.JA.PS3.CAP\r\nEID_6000_A0100.JA.PS3.CAP\r\nEID_6000_A0114.JA.PS3.CAP\r\nEID_6000_A0120.JA.PS3.CAP\r\nEID_6000_A0125.JA.PS3.CAP\r\nEID_6000_A0130_NIER020.JA.PS3.CAP\r\nEID_6000_A0130_NIER030.JA.PS3.CAP\r\nEID_6000_A0140.JA.PS3.CAP\r\nEID_6000_A0150.JA.PS3.CAP\r\nEID_6000_A0160.JA.PS3.CAP\r\nEID_6000_A0180.JA.PS3.CAP\r\nEID_6000_A0190.JA.PS3.CAP\r\nEID_7000_A0012.JA.PS3.CAP\r\nEID_7000_A0020.JA.PS3.CAP\r\nEID_8000_A0010.JA.PS3.CAP\r\nEID_8000_A0020.JA.PS3.CAP\r\nEID_8000_A0030.JA.PS3.CAP\r\nEID_9000_A0010.JA.PS3.CAP\r\nEID_1050_A0050.JA.PS3.CAP\r\nEID_1050_A0060.JA.PS3.CAP\r\nEID_1050_A0082.JA.PS3.CAP\r\nEID_1100_A0050.JA.PS3.CAP\r\nEID_1100_A0075.JA.PS3.CAP\r\nEID_1100_A0090.JA.PS3.CAP\r\nEID_1100_A0105.JA.PS3.CAP\r\nEID_1270_A0030.JA.PS3.CAP\r\nEID_1410_A0060.JA.PS3.CAP\r\nEID_1450_A0060.JA.PS3.CAP\r\nEID_1450_A0070.JA.PS3.CAP\r\nEID_1450_A0080.JA.PS3.CAP\r\nEID_1450_A0085.JA.PS3.CAP\r\nEID_1450_A0090.JA.PS3.CAP\r\nEID_2000_A0012.JA.PS3.CAP\r\nEID_2000_A0042.JA.PS3.CAP\r\nEID_2000_A0050.JA.PS3.CAP\r\nEID_2000_A0060.JA.PS3.CAP\r\nEID_2000_A0070.JA.PS3.CAP\r\nEID_2000_A0100.JA.PS3.CAP\r\nEID_2000_A0110.JA.PS3.CAP\r\nEID_2000_A0115.JA.PS3.CAP\r\nEID_2000_A0120.JA.PS3.CAP\r\nEID_2000_A0129.JA.PS3.CAP\r\nEID_2000_A0130.JA.PS3.CAP\r\nEID_2000_A0142_NIER010.JA.PS3.CAP\r\nEID_2000_A0142_NIER030.JA.PS3.CAP\r\nEID_3000_A0012.JA.PS3.CAP\r\nEID_3100_A0050.JA.PS3.CAP\r\nEID_3100_A0058.JA.PS3.CAP\r\nEID_3100_A0070.JA.PS3.CAP\r\nEID_3100_A0090.JA.PS3.CAP\r\nEID_3200_A0010.JA.PS3.CAP\r\nEID_3200_A0050.JA.PS3.CAP\r\nEID_3200_B0010.JA.PS3.CAP\r\nEID_3200_B0030.JA.PS3.CAP\r\nEID_4030_A0020.JA.PS3.CAP\r\nEID_4030_A0040.JA.PS3.CAP\r\nEID_4100_A0070.JA.PS3.CAP\r\nEID_4100_A0080.JA.PS3.CAP\r\nEID_0050_A0010.JA.PS3.CAP\r\nEID_0050_A0020.JA.PS3.CAP\r\nEID_0050_A0032.JA.PS3.CAP\r\nEID_0100_A0010.JA.PS3.CAP\r\nEID_0200_A0100.JA.PS3.CAP\r\nEID_0300_A0035.JA.PS3.CAP\r\nEID_1000_A0030.JA.PS3.CAP\r\nEID_1000_A0040.JA.PS3.CAP\r\nEID_1000_A0070.JA.PS3.CAP\r\nEID_1050_A0030.JA.PS3.CAP\r\nEID_1050_A0040.JA.PS3.CAP', '', '', ''),
(5803, 8, 9, 1, '1.0', '[5803]GBC-Arles-Adventure_english_translation_completed_patch.zip', 'Y', '5803readme.txt', '10 December 2020', 1607576400, 225, 'NOBODY', '20 Year Anniversary Release.\r\n\r\nFull english translation including custom vwf, title screen and much more.\r\nEnjoy playing this card monster game that truly represents an era in handheld gaming history.\r\n\r\nIf you&#039;re a Puyo puyo fan, then this will bring back some memories.\r\n\r\nEnjoy ^^', '2020-12-10 09:39:50', '2020-12-10 23:55:00', NULL, 'N', 12, 0, 0, 2573, '5803titlescreen.png', 0, 1, 'Database: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 1188596142A5BF02E2D7BEBD11B6EA1A0A9B1DF8\r\nFile/ROM CRC32: 94574166', '', '', ''),
(5804, 1, 3914, 1, '1.0', '[5804]Gyrodine (Japan) (rus).zip', 'Y', '', '12 December 2020', 1607749200, 6193, 'NOBODY', 'Translation to Russian of [i]Gyrodine[/i] for the Famicom.', '2020-12-13 00:35:58', '2020-12-13 00:10:39', NULL, 'N', 2, 0, 1, 63, '5804titlescreen.png', 0, 1, 'Database match: Gyrodine (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 21CB92D3F1BD4D42FBEE8AD8D5D442717914CA5E\r\nFile CRC32: 538BA7BF\r\nROM SHA-1: 7A5B0785EA57173C3D30E1CA0BC3814675652B7C\r\nROM CRC32: 29E173FF', '', '', ''),
(5805, 5, 4406, 1, '1.0', '[5805]Madou Monogatari I - Honoo no Sotsuenji EN [v1.0].zip', 'Y', '5805readme.txt', '13 December 2020', 1607835600, 6382, 'NOBODY', 'This is a full English translation patch for the PC-Engine Super CD-ROM² version of Madou Monogatari I. In addition to translating the text, subtitles have been added to cutscenes which were originally voice-only.\r\n\r\nNote that this game, and by extension the translation, requires the Arcade Card peripheral (or an emulator that includes support for it) in order to run.', '2020-12-13 21:39:48', '2021-02-03 02:48:13', NULL, 'N', 12, 0, 0, 2867, '5805titlescreen.png', 0, 11, 'Redump name: Madou Monogatari I: Honoo no Sotsuenji\r\nCRC32: c9725820\r\nMD5: 59c01f94b3c991c3509620430cf95c0a\r\nSHA-1: 8e583b2c38736871aa44ba842291f257f9b5af34', '', '', ''),
(5806, 11, 1556, 1, '1.0', '[5806]beyond_br_v10.zip', 'Y', '5806readme.txt', '13 December 2020', 1607835600, 3465, 'NOBODY', '- Modified Title Screen with Translated logo as &quot;The Story of Thor&quot;\r\n - Menu translated\r\n - Item descriptions translated\r\n - Expanded item descriptions limit from 8 to 32 chars\r\n - Modified font with latin characters\r\n - Item descriptions font with latin characters\r\n - Intro translated\r\n - Dialogues translated\r\n - Tilemap and Graphics from Save screen modified\r\n - Tilemap and Graphics from Game Over modified\r\n - Sound Test translated\r\n - Best Players translated\r\n - Inserted a Splash with FURT logo and Team Credits at intro\r\n\r\nRepo with project for translation:\r\nhttps://github.com/hansbonini/smd_beyondoasis', '2020-12-13 21:43:05', '2020-12-13 18:52:28', NULL, 'N', 11, 0, 0, 271, '5806titlescreen.png', 0, 8, 'Database match: Beyond Oasis (USA)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 2944910C07C02EACE98C17D78D07BEF7859D386A\r\nFile/ROM CRC32: C4728225', '', '', ''),
(5807, 1, 2273, 1, '1.0', '[5807]SD Hero Batalla Total (S).zip', 'Y', '5807readme.txt', '13 December 2020', 1607835600, 4777, 'NOBODY', 'Spanish Translation of &quot;SD Hero Soukessen - Taose! Aku no Gundan&quot; for the NES.\r\n\r\nBased on the English Translation by Corvo.', '2020-12-13 21:44:05', '2020-12-13 21:17:17', NULL, 'N', 9, 0, 0, 345, '5807titlescreen.png', 0, 1, 'SD Hero Soukessen - Taose! Aku no Gundan (Japan).nes\r\nFile size     256 KB\r\nFile MD5      F9FC33FA2B88CBA2A3E47D9145EAF2D7        \r\nFile SHA-1    38EDF11072AA04ECC4FFE92BB79BA1DA75AB420D\r\nFile CRC32    F17FEFDD', '', '', ''),
(5808, 9, 800, 1, '1.0', '[5808]Yoshi\'s Island PL by Piotrek1113.rar', 'Y', '', '01 February 2013', 1359694800, 4530, 'NOBODY', 'Polish translation for the Super Nintendo title, Super Mario World 2: Yoshi&#039;s Island.\r\n\r\nThis translation has only few graphics left untranslated.', '2020-12-14 10:39:31', '2020-12-14 03:32:24', NULL, 'N', 1, 0, 1, 208, '5808titlescreen.png', 0, 4, 'Database match: Super Mario World 2 - Yoshi&#039;s Island (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nFile/ROM CRC32: D138F224', '', '', ''),
(5809, 14, 4407, 1, '1.4', '', 'Y', '5809readme.txt', '12 May 2023', 1683864000, 5407, 'NOBODY', 'Seven Mansions: Ghastly Smile (Nanatsu no Hikan: Senritsu no Bishou) is a Dreamcast survival horror game from Koei. Players control either Kei or Reina and search New Russell Island in search of the missing Doctor Ernest. Strange experimental horrors await them as they uncover a sinister plan that will change the very shape of the world. The game can also be played in co-op mode with a slightly modified story.\r\n\r\nThis is a full translation of the game. The patch requires a copy of the game in either CDI or GDI format. Patch instructions are included in the README.\r\n\r\n#1.4 is forced VGA by hacking the executable. If you do not want to use VGA, then use the 1.3 release!!#\r\n\r\nChanges with v1.4\r\n*  Adds VGA support thanks to TapamN and derek (ateam)!\r\n\r\nChanges with v1.3\r\n*  Newly rendered videos with improved audio and uncompressed GDI version as an option\r\n*  VMU translations\r\n*  Memory card error translations\r\n*  Vastly improved text highlighting code for more reliable highlights\r\n*  Previously unlocalized puzzles are now localized for English speakers\r\n*  Several typos and grammatical issues addressed\r\n*  Alpha transparency issues on the map screen resolved\r\n*  Options menu no longer has a ghosting gray box\r\n\r\nDownload links:\r\n* Forced VGA Uncompressed GDI - https://github.com/Eight-Mansions/SevenMansionsDC/releases/download/release/VGA.Only.-.Seven.Mansions.Ghastly.Smile.v1.4.GDI.patch.rar\r\n\r\n* Forced VGA Compressed CDI (can be burnt to a CD and run on a stock Dreamcast) - https://github.com/Eight-Mansions/SevenMansionsDC/releases/download/release/VGA.Only.-.Seven.Mansions.Ghastly.Smile.v1.4.Patch.-.Compressed.Cutscenes.rar\r\n\r\n* Non-VGA Uncompressed - https://github.com/Eight-Mansions/SevenMansionsDC/releases/download/release/Seven.Mansions.v1.3.Patch.-.Uncompressed.Cutscenes.rar\r\n\r\n* Non-VGA Compressed - https://github.com/Eight-Mansions/SevenMansionsDC/releases/download/release/Seven.Mansions.v1.3.Patch.-.Compressed.Cutscenes.rar', '2020-12-14 22:53:52', '2023-06-18 01:10:37', NULL, 'N', 12, 1, 0, 32, '5809titlescreen.PNG', 0, 10, 'No database match.\r\nFile/ROM SHA-1: B9CCB5EFD61CF2394D372AEC09662C05950128F3\r\nFile/ROM CRC32: E3A9FC5', '', '', ''),
(5810, 7, 963, 1, '1.0', '[5810]Super Mario Bros. The Lost Levels CAT.zip', 'Y', '', '15 December 2020', 1608008400, 6365, 'NOBODY', 'Catalan translation for Super Mario Bros.: The Lost Levels, also known as Super Mario Bros. 2. Thanks to the authors of the SMB2 Japan FDS Editor and YY-CHR.', '2020-12-15 13:53:33', '2020-12-15 08:06:30', NULL, 'N', 31, 0, 1, 240, '5810titlescreen.png', 0, 1, 'Database match: Super Mario Brothers 2 (Japan) (DV 0)\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nFile/ROM CRC32: F04CD4CD', '', '', ''),
(5811, 23, 3675, 4, '0.5', '[5811]Puyo Puyo Fever Names.zip', 'Y', '', '15 December 2020', 1608008400, 5591, 'NOBODY', 'Do you like Puyo Puyo 20th Anniversary? Do you prefer the names from Puyo Puyo Fever or Puyo Nexus translations instead? Well, fear no more.\r\n\r\nThis patch changes Lidelle to Rider and Raffina to Raffine (and a joke in Yu and Rei&#039;s 5th stage). It does not change the character title screen names because it was impossible to find the graphics part.\r\n\r\nThis patch was uploaded in commemoration for the Lágrimas Progres&#039;s Direct Streams to the main channel. It is a gift to anyone that want to celebrate it (or anyone that wants it).\r\n\r\nIn order to apply this patch, you will need to apply first Precise Museum&#039;s Translation over a clean copy ([url]http://www.romhacking.net/translations/4522/[/url]). The tool used to patch is Floating IPS ([url]http://www.romhacking.net/utilities/1040/[/url]).\r\n\r\nThis patch is also protected under a PPLM License.\r\n\r\nHope you like it, and stay tuned for more hacks and translations.', '2020-12-15 18:02:53', '2020-12-15 17:53:45', NULL, 'N', 12, 0, 1, 552, '', 1, 1, 'Database match: not found\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: A003FDEFDB665400C663F41F9F048D8672CE79D8\r\nFile/ROM CRC32: 2A71CE78', '', '', ''),
(5812, 8, 4408, 1, '1.1', '[5812]heroesofmightandmagiciigbc.zip', 'Y', '5812readme.txt', '10 September 2021', 1631246400, 3384, 'NOBODY', 'Translation to Spanish for “Heroes of Might and Magic II” for the Game Boy Color.\r\n\r\nV1.1: Fixed Spanish characters', '2020-12-15 21:31:20', '2021-09-19 10:23:34', NULL, 'N', 9, 0, 0, 221, '5812titlescreen.png', 0, 1, 'Heroes of Might and Magic II (USA) (En,Fr,De).gbc\r\nMD5: ad37726c92f43ad7915225b7eaf94ffd\r\nSHA1: 1d6ae18073c8b789c288039b0f579ebf15d1f03c\r\nCRC32: 53156d4d\r\n1048576 bytes', '', '', ''),
(5813, 11, 4409, 1, '1.0', '[5813]kingsbountytheconquerorsquestsmd.zip', 'Y', '5813readme.txt', '15 April 2020', 1586923200, 3384, 'NOBODY', 'Translation to Spanish for “King&#039;s Bounty - The Conqueror&#039;s Quest” for the Sega Genesis/Mega Drive.', '2020-12-15 21:31:50', '2020-12-01 21:07:40', NULL, 'N', 9, 0, 0, 286, '5813titlescreen.png', 1, 8, 'King&#039;s Bounty - The Conqueror&#039;s Quest (USA, Europe).md\r\nMD5: 1bb8e1e5d41bbeff2e452935bddd9883\r\nSHA1: 32f90806f44a0bd1d65d84ceeb644681b9cee967\r\nCRC32: aa68a92e\r\n524288 bytes', '', '', ''),
(5814, 1, 749, 1, '1.0', '[5814]Super Mario Bros. 2 CAT.zip', 'Y', '', '16 December 2020', 1608094800, 6365, 'NOBODY', 'This is a Catalan translation for Super Mario Bros. 2. This game has little text.\r\n\r\nThe &quot;bonus chance&quot; graphic and the &quot;cast&quot; credits weren&#039;t modified.', '2020-12-17 00:00:15', '2020-12-16 14:16:13', NULL, 'N', 31, 0, 1, 94, '', 1, 1, 'Database match: Super Mario Bros. 2 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nFile CRC32: E0CA425C\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', '', '', ''),
(5815, 7, 1963, 1, '1.0', '[5815][FDS] Super Mario Bros.zip', 'Y', '5815readme.txt', '16 December 2020', 1608094800, 5893, 'NOBODY', 'This is a Spanish translation of Super Mario Bros. Famicom Disk System port.\r\nThanks to Her-Saki for the font style. :)', '2020-12-17 00:01:23', '2022-02-02 08:37:59', NULL, 'N', 9, 0, 0, 386, '5815titlescreen.png', 0, 1, 'Super Mario Brothers (Japan).fds\r\nMD5: 293303FE565DE2333BC1E4115D38FA3F\r\nSHA-1: 383AD8E3890A95DE9595F0A6087648F51177DA13\r\nCRC32: E0890CF2\r\nSize: 65500 (ffdc)', '', '', ''),
(5816, 9, 499, 1, '1.2', '[5816]King of Demons [T+Ger1.20_Dom-aka-Doke]_[RHDN].zip', 'Y', '5816readme.txt', '31 January 2021', 1612069200, 6380, 'NOBODY', 'German translation for &quot;Majuu Ou&quot; / &quot;Majyouu Ou&quot; or &quot;King of Demons&quot; for the Super Nintendo. Version 1.0 already contains German umlauts. Version 1.1 contains translated display titles for score and time, also there&#039;s a minor text correction. Version 1.2 comes with fully translated options menu and continue screen.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/649/]English translation[/url] by Aeon Genesis.\r\n\r\nSpecial thanks go out to Svambo, ManakoDE and Max1323!', '2020-12-18 18:04:26', '2021-01-31 18:52:00', NULL, 'N', 8, 0, 0, 297, '5816titlescreen.png', 0, 4, 'Database match: Majuu Ou (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 54048324BF80BD36E372F58A68F1D3F2B5FFE498\r\nFile/ROM CRC32: 4737370B', '', '', ''),
(5817, 18, 3756, 1, '1.2', '[5817]ogs12.zip', 'Y', '5817readme.txt', '23 December 2020', 1608699600, 1191, 'NOBODY', 'This is the complete translation of Super Robot Wars: Original Generations.', '2020-12-18 18:13:19', '2020-12-23 17:56:51', NULL, 'N', 12, 0, 0, 16451, '5817titlescreen.png', 0, 10, 'SCAJ-20185\r\nA known good dump of the original Japanese version has the following hash values:\r\n - MD5: 5F8EF32E8497C403C3A39FBABC4F90EC\r\n - SHA-1: 3E7F5B9B12F93606406B05CF4AC597E9BA69B8F3\r\n - SHA-256: 7C82E7303949C1C92331AC7AAFF0EF1C8500B7AB8A227502964FCAB7EDB179EB', '', '', ''),
(5818, 11, 991, 1, '1.1', '[5818]Landtrad - 11.zip', 'Y', '', '20 July 2024', 1721433600, 6445, 'NOBODY', 'This project aim to offer a better experience than the original French translation released in 1993.\r\n\r\nThis release contain :\r\n- The 50 to 60Hz display patch\r\n- A proper shadow under the 0 digit\r\n- Translation for some characters\r\n- Re-translation for some items\r\n- Full dialogs re-translation\r\n- Censored bath scene now accessible\r\n- QOL control patch to use normal directions\r\n\r\nThis release does not contain :\r\n- The patch for the debug mode\r\n- Any uncensored graphics items\r\n- Japanese context for Pink Palace\r\n\r\nIPS must be patched to the French rom release of the game CRC32: 5DE7D917\r\nIn some cases, the rom checksum must be fixed after applying the IPS', '2020-12-21 22:37:05', '2024-07-20 12:24:38', NULL, 'N', 7, 0, 1, 816, '5818titlescreen.png', 0, 8, 'Database match: Landstalker - Le Tresor du Roi Nole (France)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 86DB4B22B54E8583E35717927AD66B7535BF33B4\r\nFile/ROM CRC32: 5DE7D917', '', '', ''),
(5819, 17, 4413, 1, '1.1', '[5819]Hakai Ou King of Crusher English Patch v1.1.zip', 'Y', '5819readme.txt', '21 December 2020', 1608526800, 5407, 'NOBODY', 'Destroy! Crush everything!\r\n\r\nWhen a demonic fly releases the main character&#039;s pent-up anger, he goes on a destructive rampage that escalates into a whirlwind of chaos controlled by the player. Hakai Ou: King of Crusher is an action game published by FAB Communications.\r\n\r\nThis is a full translation of the game targeting a bin/cue file. All cutscenes and menus are translated. See the README for more patching details.', '2020-12-22 08:36:28', '2020-12-21 19:36:25', NULL, 'N', 12, 0, 0, 807, '', 1, 11, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: F8433A09C2337E2F438869631957897782054885\r\nFile/ROM CRC32: 33D26AD4', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5820, 1, 709, 1, '1.0', '[5820]SMB-PTBR-1.0-BMatSantos.zip', 'Y', '', '21 December 2020', 1608526800, 4193, 'NOBODY', 'This is a full Brazilian adaptation of the game. Special thanks to the Disassembly people (listed below) that made it possible to edit some quality-improvement details.', '2020-12-22 08:38:25', '2020-12-22 00:41:18', NULL, 'N', 11, 0, 1, 517, '5820titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(5821, 7, 963, 1, '1.0', '[5821]SMBLostLevels-PTBR-1.0-BMatSantos.zip', 'Y', '', '21 December 2020', 1608526800, 4193, 'NOBODY', 'This is a full Brazilian Portuguese adaptation, where everything is translated - even World 9-4. Special thanks to doppelganger for the original disassembly.', '2020-12-22 08:39:31', '2020-12-22 04:01:09', NULL, 'N', 11, 0, 1, 411, '5821titlescreen.png', 0, 1, 'Database match: Super Mario Brothers 2 (Japan) (DV 0)\r\nDatabase: No-Intro: Famicom Disk System (v. 20180726-130152)\r\nFile/ROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nFile/ROM CRC32: F04CD4CD', '', '', ''),
(5822, 11, 3417, 1, '1.0', '[5822]battletechagameofarmoredcombatsmd.zip', 'Y', '5822readme.txt', '22 July 2020', 1595390400, 3384, 'NOBODY', 'Translation to Spanish for “BattleTech - A Game of Armored Combat” for the Sega Genesis/Mega Drive.', '2020-12-22 23:39:26', '2020-12-16 16:10:09', NULL, 'N', 9, 0, 0, 255, '5822titlescreen.png', 0, 8, 'BattleTech - A Game of Armored Combat (USA).md\r\nMD5: 0e086b6f7a4e98ba909c2c7e6ae8fa80\r\nSHA1: ee22ae12053928b652f9b9f513499181b01c8429\r\nCRC32: 409e5d14\r\n2097152 bytes', '', '', ''),
(5823, 11, 4415, 1, '1.0', '[5823]redzonesmd.zip', 'Y', '5823readme.txt', '25 October 2020', 1603598400, 3384, 'NOBODY', 'Translation to Spanish for “Red Zone” for the Sega Genesis/Mega Drive.', '2020-12-22 23:40:14', '2020-12-16 16:15:01', NULL, 'N', 9, 0, 0, 254, '5823titlescreen.png', 0, 8, 'Red Zone (USA, Europe).md\r\nMD5: b351a24e0873756de1fa22282cf81ec0\r\nSHA1: 2e01a1ee8ff31b3eee0c422d30b529aedd7ffdc1\r\nCRC32: 56512ee5\r\n2097152 bytes', '', '', ''),
(5824, 17, 4413, 1, '1.1', '[5824]Hakai Ou King of Crusher Spanish Patch v1.1.zip', 'Y', '5824readme.txt', '22 December 2020', 1608613200, 4650, 'NOBODY', 'Destroy! Crush everything!\r\n\r\nWhen a demonic fly releases the main character’s pent-up anger, he goes on a destructive rampage that escalates into a whirlwind of chaos controlled by the player. Hakai Ou: King of Crusher is an action game published by FAB Communications.\r\n\r\nThis is a full spanish translation of the game targeting a bin/cue file. All cutscenes and menus are translated. See the README for more patching details.', '2020-12-22 23:42:59', '2021-05-22 09:35:58', NULL, 'N', 9, 0, 0, 268, '5824titlescreen.png', 0, 11, 'File/ROM SHA-1: F8433A09C2337E2F438869631957897782054885\r\nFile/ROM CRC32: 33D26AD4', '', '', ''),
(5825, 1, 150, 1, '1.0', '[5825]Kaiketsu Yanchamaru 2 Rus.zip', 'Y', '', '22 December 2020', 1608613200, 6308, 'NOBODY', 'This is a russian translation of &#039;Kaiketsu Yanchamaru 2: Karakuri Land&#039; for NES. Based on [url=https://www.romhacking.net/translations/5570/]english translation[/url].', '2020-12-22 23:45:32', '2020-12-22 20:30:19', NULL, 'N', 2, 0, 1, 121, '5825titlescreen.png', 0, 1, 'Database match: Kaiketsu Yancha Maru 2 - Karakuri Land (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C588F134D9A4BF79F8D7E8D487DDA410147ABDE3\r\nFile CRC32: 459C9E31\r\nROM SHA-1: ABBC28A37F328D99F3CF2BF11D8D1633967F5635\r\nROM CRC32: B979CAD5', '', '', ''),
(5826, 1, 2140, 1, '1.0', '[5826]Three Kingdoms - Battle of Red Cliffs (Asder) (T-Rus by lancuster).zip', 'Y', '', '23 December 2020', 1608699600, 4036, 'NOBODY', 'This is the Russian translation of the game Chik Bik Ji Jin - Saam Gwok Ji, a pirate port of the arcade beat-em-up Capcom Warriors of Fate. The translation is based on this English translation: http://www.romhacking.net/translations/2241/\r\nText output to the screen has also been improved.\r\n\r\nThanks to Sharpnull for disabling emphasis in the game.', '2020-12-23 16:59:55', '2021-01-22 22:30:19', NULL, 'N', 2, 0, 1, 79, '5826titlescreen.png', 0, 1, 'Database match: Chik Bik Ji Jin - Saam Gwok Ji (Asia) (Ja) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8EC07A2841D3FB671AFD11013643063BDA9FA7F3\r\nFile CRC32: 78EBE3F7\r\nROM SHA-1: CA4FF4383B7800CE1950067C5B408A3BAE4BEE88\r\nROM CRC32: 58E63E82', '', '', ''),
(5827, 7, 3163, 1, '1.0', '[5827]SD Gundam Gachapon Soldier (S).zip', 'Y', '5827readme.txt', '24 December 2020', 1608786000, 4777, 'NOBODY', 'Spanish Translation of &quot;SD Gundam Gachapon Soldier Scramble Wars&quot; for the Family Computer Disk System.\r\nBased on the English Translation by MrRichard999.', '2020-12-24 02:46:18', '2020-12-23 21:40:37', NULL, 'N', 9, 0, 0, 183, '5827titlescreen.png', 0, 1, 'SD Gundam World - Gachapon Senshi - Scramble Wars (Japan) [b].FDS\r\nFile size     127 KB\r\nFile MD5      27F4A3730F1D252C69659EF24ECABF72        \r\nFile SHA-1    D01AC319B70FCAE05C088E3FB18405B73F53125A\r\nFile CRC32    71436896', '', '', ''),
(5828, 1, 3161, 1, '1.0', '[5828]SD Gundam GS2 (S).zip', 'Y', '5828readme.txt', '24 December 2020', 1608786000, 4777, 'NOBODY', 'Spanish Translation for &quot;SD Gundam Gachapon Soldier 2 Capsule War&quot; for the NES.\r\nBased on the English Translation by MrRichard999.', '2020-12-24 02:46:37', '2020-12-23 21:48:09', NULL, 'N', 9, 0, 0, 273, '5828titlescreen.png', 0, 1, 'SD Gundam - Gachapon Senshi 2 - Capsule Senki (Japan).nes\r\nFile size     256 KB\r\nFile MD5      DC242D692ECA4468C6C883A79EF27E92        \r\nFile SHA-1    077C2D4B9EF42E915E13C40BF7E88FCE098D0F14\r\nFile CRC32    88641B52', '', '', ''),
(5829, 21, 4417, 1, '1.1', '[5829]Wizardry 1 (WSC) - English (1.1).zip', 'Y', '5829readme.txt', '03 January 2021', 1609650000, 4124, 'NOBODY', 'This is the complete English (re)translation of Wizardry Scenario #1: Proving Grounds of the Mad Overlord for WonderSwan Color.\r\n\r\nWhile the game itself still had an English option available just like in previous other ports, but it was buried in the Japanese option and had total of 4 different switches for changing different parts of the text&#039;s language. This hack translates the option screens (with some string limitations) as well re-translates everything that was wrong with it such as many typos and grammar errors particularly for English mode that was still present in the original game now fixed.\r\n\r\n[b]Note that before playing for the first time, it is recommended to set all switches in Option Menu to English (ENG) manually because this patch itself makes Japan switches less playable than original or otherwise displays all Japanese only for the rest[/b]', '2020-12-25 06:45:24', '2022-07-18 01:26:43', NULL, 'N', 12, 0, 0, 2008, '5829titlescreen.png', 0, 1, 'Wizardry Scenario 1 - Proving Grounds of the Mad Overlord (Japan).wsc\r\nCRC32: 15e55706\r\nMD5: f0ba64cd7b88eab7add0f7af02080072\r\nSHA-1: c1ad383d337dba8a63295cfb8c7ca8470c893c67', '', '', 'https://youtu.be/jeGQ-285Hzo'),
(5830, 9, 714, 1, '1.0', '[5830]Super Mario World CAT.zip', 'Y', '5830readme.txt', '24 December 2020', 1608786000, 6365, 'NOBODY', 'This is a Catalan translation for Super Mario World for the SNES. Based on Wave&#039;s Spanish translation.', '2020-12-25 06:49:29', '2020-12-24 15:57:23', NULL, 'N', 31, 0, 0, 186, '', 1, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', '', '', ''),
(5831, 27, 847, 1, '1.0.2', '[5831]SM64CAT.zip', 'Y', '5831readme.txt', '28 December 2020', 1609131600, 6365, 'NOBODY', 'Catalan translation for Super Mario 64. Special thanks in the readme.', '2020-12-25 06:49:47', '2020-12-28 00:42:40', NULL, 'N', 31, 0, 0, 266, '5831titlescreen.png', 0, 7, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20180814-043336)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', '', '', ''),
(5832, 10, 674, 1, '0.5.1', '[5832]0.5.1.7z', 'Y', '', '17 March 2021', 1615953600, 6453, 'NOBODY', 'Spanish MOTHER 1 translation.\r\nThe MOTHER 2 game, will be translated when the tools are released.', '2020-12-25 22:48:13', '2021-03-17 11:42:51', NULL, 'N', 9, 0, 1, 1554, '5832titlescreen.PNG', 1, 1, 'ROM/ISO Information:\r\nCRC: 0a44569c\r\nMD5: f41e36204356974c94fabf7d144dd32a\r\nSHA-1: f27336b9c96ca2d06c34e07a61a78538deac32b3\r\nSHA-256: fd444702f465698e8608e3034b68a65d59b538febb5aec371370435e9fea6e7a\r\nSHA-512: f2b9a37924000547f74d72fa39726a5af7c46ad805e1433257b2df2f15a76a80b78b6cf5f4b77ffdb7edff42bb50d9305551a3d450a5d5935c9705a9b8f423cc', '', '', ''),
(5833, 9, 4163, 1, '0.98', '[5833]goemon3.zip', 'Y', '5833readme.txt', '25 December 2020', 1608872400, 3960, 'NOBODY', 'Spanish translation for Ganbare Goemon 3 - Shishi Juurokubei no Karakuri Manjigatame on the Super Famicom, based on DDs Translations, FlashPV and Tom&#039;s glorious work. Feature a full Spanish script with proper punctuation symbols and most graphics also modified.', '2020-12-25 22:49:07', '2020-12-25 21:54:37', NULL, 'N', 9, 0, 0, 1008, '5833titlescreen.png', 0, 6, 'Database match: Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 24832A8A054A83BBCA241F8DAF8B39ED2932996F\r\nFile/ROM CRC32: 7E5929E8', '', '', ''),
(5834, 9, 382, 4, '1.0', '[5834]Umihara Kawase English Logo.zip', 'Y', '', '25 December 2020', 1608872400, 4568, 'NOBODY', 'This patch will replace the Japanese logo with an English logo based on the official international logo for the series.\r\n\r\nThe patch can be applied to either the original Japanese ROM, or to [url=https://www.romhacking.net/translations/493/]satsu&#039;s English translation[/url].', '2020-12-25 22:50:11', '2020-12-25 18:45:24', NULL, 'N', 12, 0, 1, 1727, '5834titlescreen.png', 0, 4, 'Database match: Umihara Kawase (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: C4DA5C1AAF998F0C7114ADFF0436246728A2139E\r\nFile/ROM CRC32: 393CCCA2', '', '', ''),
(5835, 1, 1715, 1, '1.0', '[5835]Front Line (Japan) (rus).zip', 'Y', '', '26 December 2020', 1608958800, 6193, 'NOBODY', 'Translation to Russian of [i]Front Line[/i] for the Famicom.', '2020-12-28 01:08:12', '2020-12-27 03:01:11', NULL, 'N', 2, 0, 1, 56, '5835titlescreen.png', 0, 1, 'Database match: Front Line (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9AD355BF1400CDFE2466669C9DE2329237DDC96C\r\nFile CRC32: 88BCCF2\r\nROM SHA-1: F42B719D99DFF23951A912F8483F20E757FE4883\r\nROM CRC32: CF4DBDBE', '', '', ''),
(5836, 1, 4419, 1, '1.0', '[5836]Zheng Jiu Shi Ji (Ch) (Decrypted) (T-Rus by lancuster).zip', 'Y', '', '27 December 2020', 1609045200, 4036, 'NOBODY', 'This is a direct translation of the game Zheng Jiu Shi Ji from Chinese to Russian.\r\nA brave guy named Richard went to fight against the evil forces that captured the desert settlement.\r\n\r\nThis Chinese port of the game Beyond Oasis has a certain amount of text. It&#039;s practically not necessary to delve into it, because it&#039;s useless. Signs near the buildings directly indicate their purpose, but since they were in Chinese, it was difficult to navigate.\r\nThe game translated all of the inscriptions and signs, including the final credits.\r\n\r\nThanks to Sharpnull for final credits hacking.', '2020-12-28 01:08:52', '2021-01-22 22:27:05', NULL, 'N', 2, 0, 1, 92, '5836titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9D04318631DAD7B59E0215EF49A56E90DA702336\r\nFile CRC32: FD278C68\r\nROM SHA-1: 2C4041532DF4858722B68E67A7DC12F969D41717\r\nROM CRC32: 5B613ED0', '', '', ''),
(5837, 1, 747, 4, '1.2', '[5837]¡MegaMan 6 La Mayor Batalla De La Historia!.zip', 'Y', '5837readme.txt', '01 January 2021', 1609477200, 6458, 'NOBODY', 'Spanish translation of Rockman 6 based on the English translation of her-saki, with the hack &quot;Japanese style logo&quot; of darthvaderx.\r\nhttps://www.romhacking.net/translations/5800/ \r\n\r\nIt also has the MetHy Hack &quot;Charge Shot Sound Fade Out.\r\n\r\nApply the Xdelta patch to a Japanese Rockman 6 Rom.\r\nMost of the texts were translated, except for the names of the robot masters and their special skills.\r\n\r\nThere are 2 patches, with subtitles and without subtitles\r\n\r\n=Update=\r\nI have corrected some errors and modified the texts to avoid using the infamous small characters that I put in the first versions.', '2020-12-28 01:09:50', '2021-01-02 00:03:20', NULL, 'N', 9, 0, 0, 229, '5837titlescreen.png', 0, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DD95FAF3FC64BFAF8B8FE2160F2721E1900E1361\r\nFile CRC32: 25E9C1B9\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', '', '', ''),
(5838, 11, 3090, 1, '1.0', '[5838]bssmmd_br_splash.zip', 'Y', '', '25 December 2020', 1608872400, 3465, 'NOBODY', 'After the [url=http://www.romhacking.net/translations/3544/]English translation[/url] release made by Supper and with VWF add on. This project was started using English patch as base, but with some improvements like title,  classic Brazilian dub and font changes...\r\n\r\n- Title screen translated\r\n- Menu translated with some graphical improvements\r\n- Eyecatches translated\r\n- HUD elements translated (GO!, CAUTION!)\r\n- VWF font changed and Latin accents added\r\n- Classic Brazilian dub inserted\r\n- All dialogues translated and optimized to fit VWF window limit\r\n- Cutscenes from intro and ending translated and synced.', '2020-12-28 02:49:20', '2020-12-28 03:00:33', NULL, 'N', 11, 0, 1, 346, '5838titlescreen.png', 0, 8, 'Database match: Bishoujo Senshi Sailor Moon (Japan)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 7565B0B19FB830DED5E90399F552C14C2AACDEB8\r\nFile/ROM CRC32: 5E246938', '', '', ''),
(5839, 1, 4421, 1, '1.0', '[5839]Golden Axe 3 (Ch) (Decrypted) (T-Rus by lancuster).zip', 'Y', '', '28 December 2020', 1609131600, 4036, 'NOBODY', 'Golden Axe III, a pirate port of the Sega Genesis game of the same name.\r\nAlthough the port is crooked, but it can be considered more or less complete, it has forks (only one) and bonuses with knocking out magic from dwarves.\r\nIn addition to the translation, the names of locations that were not in the port were added (cutscenes were shown without text).\r\nThe game is fully translated from Chinese into Russian, including the final credits.\r\n\r\nThanks to Sharpnull for cutscene banks hacking.', '2020-12-29 02:51:04', '2020-12-28 12:28:55', NULL, 'N', 2, 0, 1, 176, '5839titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1782C2BB23A32B06ACC2C54639D194843021DE89\r\nFile CRC32: 5A4386BA\r\nROM SHA-1: 8FF0D442B9E0A8657AB2FADA737D2DFE3D3BF5E2\r\nROM CRC32: 3A9D43C3', '', '', ''),
(5840, 1, 749, 1, '1.0', '[5840]SMB2-PTBR-1.0-BMatSantos-Kosmus.zip', 'Y', '', '27 December 2020', 1609045200, 4193, 'NOBODY', 'This is a full Brazilian Portuguese adaptation. Everything is translated, and the enemy names in the credits were adapted accordingly, while using the official PT-BR names as a kickstart.\r\n\r\nSpecial thanks to Xkeeper0 for the game&#039;s disassembly.', '2020-12-29 17:31:10', '2020-12-29 16:54:01', NULL, 'N', 11, 0, 1, 366, '5840titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 2 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nFile CRC32: E0CA425C\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', '', '', ''),
(5841, 1, 4422, 1, '1.0', '[5841]A Week of Garfield Rus.zip', 'Y', '', '29 December 2020', 1609218000, 6308, 'NOBODY', 'This is a russian translation of &#039;A Week of Garfield&#039; for NES.', '2020-12-29 23:14:01', '2020-12-29 18:32:48', NULL, 'N', 2, 0, 1, 122, '5841titlescreen.png', 0, 1, 'Database match: Garfield no Isshuukan (Japan) (Sample).nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 704F053D3F39B5CE8F48B86F86C66B7DCC76FEA1\r\nFile CRC32: B1CD896D\r\nROM SHA-1: C13D77A980C828A416BA501830851779B71923FB\r\nROM CRC32: FB77099E', '', '', ''),
(5842, 1, 774, 1, '1.0', '[5842]MM1 DESCOMPRIME ESTO.rar', 'Y', '5842readme.txt', '30 December 2020', 1609304400, 6285, 'NOBODY', 'Translation to Spanish for RockMan.\r\n\r\n-It uses the localized name &quot;MegaMan&quot;\r\n-New edited title screen.\r\n-Extra: Refill Weapon hack.\r\n-[url=https://i.imgur.com/NFiLUHK.gif][Video][/url]', '2020-12-30 17:34:43', '2020-12-31 03:31:17', NULL, 'N', 9, 0, 0, 240, '5842titlescreen.png', 0, 1, 'Database match: Rockman (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5914D409EA027A96C2BB58F5136C5E7E9B2E8300\r\nFile CRC32: E0141A24\r\nROM SHA-1: EA93F3F2FD561C1CEE59AD51CFCB10F3DD83766F\r\nROM CRC32: D31DC910', '', '', ''),
(5843, 1, 795, 1, '1.0', '[5843]MM2 DESCOMPRIME ESTO.rar', 'Y', '5843readme.txt', '30 December 2020', 1609304400, 6285, 'NOBODY', 'Translation to spanish for RockMan 2.\r\n\r\nExtras:\r\n-It uses western localized name &quot;MegaMan&quot;.\r\n-New title screen.\r\n-Refill weapon feauture.\r\n-And more stuff detailed in the text file.', '2020-12-30 17:35:24', '2020-12-30 08:38:26', NULL, 'N', 9, 0, 0, 215, '5843titlescreen.png', 0, 1, 'Database match: Rockman 2 - Dr. Wily no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2\r\nFile CRC32: 30B91650\r\nROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F\r\nROM CRC32: 6150517C', '', '', ''),
(5844, 1, 709, 1, '1.01', '[5844]SMB-ESP-ips.zip', 'Y', '5844readme.txt', '11 September 2020', 1599796800, 5844, 'NOBODY', 'This patch translates Super Mario Bros. for NES from English to Spanish.\r\nIt needs to be applied to the original version of Super Mario Bros., that includes a banner with the name of the game in the title screen.\r\n\r\nIt adds all the necessary special symbols from Spanish.\r\n&quot;GAME OVER&quot; and &quot;1UP&quot; strings have also been translated.\r\n\r\nThis patch doesn&#039;t alter the original text font style. All the text appears in uppercase letters, as in the original version. Every text string tries to be as faithful to its original English counterpart as possible in a way that doesn&#039;t shock the eye of the player that is used to the original form of the game since childhood. Every equivalent word, expression and abbreviation has carefully been chosen regarding this aim: If the original said &quot;2 PLAYERS GAME&quot;, the translated version will say &quot;2 JUGADORES&quot;, not &quot;DOS JUGADORES&quot;. If the original said &quot;TIME&quot;, just 4 letters, the translated version will say &quot;TMP&quot;, not &quot;TMPO.&quot; nor anything weird.', '2020-12-31 23:49:56', '2021-01-01 13:09:25', NULL, 'N', 9, 0, 0, 485, '5844titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(5845, 1, 2808, 1, '1.0', '[5845]Flappy (Japan) (rus).zip', 'Y', '', '01 January 2021', 1609477200, 6193, 'NOBODY', 'Translation to Russian of [i]Flappy[/i] for the Famicom.', '2021-01-02 14:54:37', '2021-01-01 05:56:10', NULL, 'N', 2, 0, 1, 49, '5845titlescreen.png', 0, 1, 'Database match: Flappy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C48C63305AFCD6C7BF3CF6868626767D9FCF7855\r\nFile CRC32: ACB5F6A6\r\nROM SHA-1: 15D6A10515847F21504E9FF07CA1FF4960CE12FB\r\nROM CRC32: CF701DA4', '', '', ''),
(5846, 23, 4423, 1, '1.0', '[5846]GurrenLagannPatch.zip', 'Y', '5846readme.txt', '01 January 2021', 1609477200, 6082, 'NOBODY', 'The translation references the official English subtitles of the anime, licensed by Bandai Entertainment. It includes various improvement hacks such as editing Simon’s sprite to fit with the canonical timeline, adding animations for several characters as well as enabling a hidden conversation scene. An accompanying [url=https://gamefaqs.gamespot.com/ds/941795-tengen-toppa-gurren-lagann/faqs/78894]walkthrough[/url] has also been written.\r\n \r\nThe patch is in [url=https://www.romhacking.net/utilities/704/]xDelta[/url] format. View the readme file for detailed install instructions.\r\n\r\nThe source code &amp; compiled tool written for this game which covers both text and image extraction/repacking can be found on [url= https://github.com/Illidanz/GurrenTranslation]Github[/url].', '2021-01-02 14:58:16', '2021-01-03 21:31:36', NULL, 'N', 12, 0, 0, 3151, '5846titlescreen.png', 0, 1, 'File: Tengen Toppa Gurren Lagann (Japan)\r\nSerial: YGRJ\r\nSize: 134217728\r\nFile/ROM SHA-1: E0EDED9EBE7A76059B29530F98B5C2DFFEFAB4D3\r\nFile/ROM CRC32: 6EAC24B8', '', '', ''),
(5847, 10, 4424, 1, '1.3', '[5847]MMBN3B(ESP)v13.rar', 'Y', '5847readme.txt', '31 December 2020', 1609390800, 4853, 'NOBODY', 'This is a nearly 100% complete translation of Megaman Battle Network 3 Blue to Spanish,\r\nonly some names and words have been left in english, most menus, the story and \r\nchip descriptions have been translated. \r\nThis was translated by the group called MNTWFL TRANSLATIONS.\r\nThis patch has the added bonus of having the chip BassGS and Punk which you get\r\nby the navi in the tutorial. It also has the exclusive chips of MistMan from the White\r\nversion as well as the Net Battle only reward Chip DeltaRay. These chips are given by Chaud near the final scene.\r\n\r\nYou can visit their [url=https://www.facebook.com/Megaman.Exe.FanClub]Facebook page[/url] for more information on future projects and to find out more about them.', '2021-01-02 15:04:57', '2021-05-01 17:45:59', NULL, 'N', 9, 0, 0, 1617, '5847titlescreen.png', 0, 1, 'Database match: Mega Man Battle Network 3 - Blue Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 3D21905B6E860D39A00BA643779776DE4C73C411\r\nFile/ROM CRC32: C0C780F9', '', '', ''),
(5848, 10, 1720, 1, '1.3', '[5848]MMBN3W(ESP)v13.rar', 'Y', '5848readme.txt', '31 December 2020', 1609390800, 4853, 'NOBODY', 'This is a nearly 100% complete translation of Megaman Battle Network 3 White to Spanish,\r\nonly some names and words have been left in english, most menus, the story and \r\nchip descriptions have been translated. \r\nThis was translated by the group called MNTWFL TRANSLATIONS.\r\nThis patch has the added bonus of having the chip BassGS and Punk which you get\r\nby the navi in the tutorial. It also has the exclusive chips of BowlMan from the Blue\r\nversion as well as the Net Battle only reward chip Balance. These chips are given\r\nby Chaud near the final scene.\r\n\r\nYou can visit their [url=https://www.facebook.com/Megaman.Exe.FanClub]Facebook page[/url] for more information on future projects and to find out more about them.', '2021-01-02 15:06:25', '2021-05-01 17:51:51', NULL, 'N', 9, 0, 0, 1452, '5848titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: E52C74CAE494E6E3F4654897A9A8F4D5AA739F05\r\nFile/ROM CRC32: EFAD7A7D', '', '', ''),
(5849, 9, 1825, 1, '1.1', '[5849]JoJo\'s Bizarre Adventure (S).zip', 'Y', '5849readme.txt', '18 February 2024', 1708214400, 4777, 'NOBODY', 'Spanish Translation of &quot;JoJo&#039;s Bizarre Adventure&quot; for the Super Nintendo.\r\nBased on the [url=https://www.romhacking.net/translations/1824/]English Translation[/url] by Aeon Genesis.\r\n\r\nAdded the spanish accentuations, ¡ and ¿.\r\n\r\nThis new version changed the names of:\r\n*&quot;Dio&quot; to &quot;DIO&quot;\r\n*&quot;Terence T. D&#039;Arby&quot; to &quot;Telence T. D&#039;Arby&quot;.', '2021-01-02 15:36:34', '2024-02-18 21:11:53', NULL, 'N', 9, 0, 0, 1076, '5849titlescreen.png', 0, 4, 'JoJo no Kimyou na Bouken (Japan).sfc/smc\r\nFile size     1.00 MB\r\nFile MD5      CD17D26A8C27B57E0A50043A686923B4        \r\nFile SHA-1    8F1C62568C930C47B271C960BE9BB9BB9276B782\r\nFile CRC32    56BA694A', '', '', ''),
(5850, 10, 4425, 1, '1.0', '[5850]Sonata of Memories_patch.zip', 'Y', '5850readme.txt', '02 January 2021', 1609563600, 4676, 'NOBODY', '&quot;Fullmetal Alchemist - Sonata of Memories&quot; is the second RPG for the Game Boy Advance based on the popular anime and manga.\r\nSequel to &quot;Stray Rondo&quot;, the game follows Ed, Al and Winry, in their investigation of a series of terrorist attacks and mysterious chimera appearances.\r\n\r\nThe game was fully translated to English, with the exception of a couple of graphics (Level-up and Alchemy stats). The translation of those stats is provided in the Readme file.\r\n\r\nThe main story translation comes from this walkthrough by x-comp: https://gamefaqs.gamespot.com/gba/921186-fullmetal-alchemist-omoide-no-sonata/faqs/31442 .\r\nThe rest (NPC dialogue, skill/item descriptions, side quests) is by me.\r\n\r\nTo install the patch, use Lunar IPS patcher, or any other program for .ips files.', '2021-01-03 07:13:41', '2021-01-03 13:17:47', NULL, 'N', 12, 0, 0, 3103, '5850titlescreen.png', 0, 1, 'Database: Hagane no Renkinjutsushi - Omoide no Sonata (Japan)\r\nFile/ROM SHA-1: 56D6F37BB795491B471E31141CF13B2E7CE97597\r\nFile/ROM CRC32: B593D592', '', '', ''),
(5851, 9, 4426, 2, '0.1', '[5851]Pikiinya! (English).zip', 'Y', '', '02 January 2021', 1609563600, 5552, 'NOBODY', 'This is a fan translation of the Japan-exclusive Super Famicom title, Pikiinya!\r\n\r\nThe following things were translated:\r\n* Some of the menu options.\r\n* The Japanese characters in the name entry screen.\r\n\r\nIn addition to these, the text in the controller of the tutorial section was changed to match the PAL SNES controller.\r\n\r\nWhat isn&#039;t translated:\r\n* A lot of things.\r\n\r\nLuckily (just like Zoop), the graphics are uncompressed, and as a result, editing the ROM is easy to progress.', '2021-01-03 07:29:03', '2021-01-03 01:03:22', NULL, 'N', 12, 0, 1, 398, '', 1, 4, 'Database match: Pikiinya! (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: BF4017C26BB4B33736D96B38D2CF334CFF68928D\r\nFile/ROM CRC32: 9FE1B94A', '', '', ''),
(5853, 1, 1807, 1, '1.0', '[5853]Kung Fu (Europe) (rus).zip', 'Y', '', '03 January 2021', 1609650000, 6193, 'NOBODY', 'Translation to Russian of [i]Kung Fu[/i] for the Nintendo Entertainment System.', '2021-01-04 00:04:28', '2021-01-03 23:48:44', NULL, 'N', 2, 0, 1, 71, '5853titlescreen.png', 0, 1, 'Database match: Kung Fu (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 77FDC3B491E65655FA00131DF301BB6A3E7E57CA\r\nFile CRC32: 9A128030\r\nROM SHA-1: DE7C148907F5E2DE0946FA2022688BE1AD5999A3\r\nROM CRC32: 464A67AB', '', '', ''),
(5854, 1, 750, 1, '1.1', '[5854]Super Mario Bros. 3 Rus.zip', 'Y', '', '07 January 2021', 1609995600, 6308, 'NOBODY', 'This is a russian translation of Super Mario Bros 3 for NES.', '2021-01-06 00:30:06', '2021-01-07 16:30:58', NULL, 'N', 2, 0, 1, 304, '5854titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', '', '', ''),
(5855, 10, 1064, 1, '1.1', '[5855]The Legend of Zelda Minish\'s Cap (Indonesia) TL by AF.zip', 'Y', '', '12 March 2021', 1615525200, 6479, 'NOBODY', 'This is Indonesian Translate of game The Legend of Zelda Minish&#039;s Cap GBA.\r\n\r\nThere are 2 file patch inside: Indonesian translation from USA version and Europe version.\r\n\r\nProgress: Add unused voice and BGM Lost wood.', '2021-01-06 00:39:04', '2021-03-11 17:36:44', NULL, 'N', 24, 0, 1, 1668, '', 1, 1, 'Database match: Legend of Zelda, The - The Minish Cap (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B4BD50E4131B027C334547B4524E2DBBD4227130\r\nFile/ROM CRC32: ABCEBBB1\r\n\r\nDatabase match: Legend of Zelda, The - The Minish Cap (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: CFF199B36FF173FB6FAF152653D1BCCF87C26FB7\r\nFile/ROM CRC32: E8637292', '', '', ''),
(5856, 23, 4431, 1, '1.0', '[5856]ndsi_dv_zero_ru_patch_v1.0.7z', 'Y', '5856readme.txt', '02 April 2020', 1585800000, 3274, 'NOBODY', 'Patch version 1.0. All text and gfx translated to Russian. More details in readme.txt', '2021-01-06 16:07:27', '2021-01-06 09:33:16', NULL, 'N', 2, 0, 0, 496, '5856titlescreen.png', 1, 1, 'rom: Dark Void Zero (USA).nds\r\nsize: 9 526 272 bytes\r\ncrc-32: 9CD99CB8', '', '', ''),
(5858, 10, 3005, 1, '1.0', '[5858]One Piece (Translate Hack by AF).zip', 'Y', '', '07 January 2021', 1609995600, 6479, 'NOBODY', 'Shonen Jump One Piece.\r\n\r\nThis is an Indonesian translation for the game.\r\n\r\n100% Indonesian only text dialogue.', '2021-01-07 17:10:18', '2021-01-07 16:12:46', NULL, 'N', 24, 0, 1, 331, '', 1, 1, 'Database match: One Piece (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 6DFE6572AA6B51E2C550DDEEF7CA04C35FCDF299\r\nFile/ROM CRC32: 7D2CF2A1', '', '', ''),
(5859, 11, 4297, 1, '1.0', '[5859]subterraniasmd.zip', 'Y', '5859readme.txt', '04 October 2020', 1601784000, 3384, 'NOBODY', 'Translation to Spanish for “Sub-Terrania″ for Sega Genesis/Mega Drive.', '2021-01-07 23:59:57', '2021-01-07 12:00:10', NULL, 'N', 9, 0, 0, 210, '5859titlescreen.png', 0, 8, 'Sub-Terrania (USA).md\r\nMD5: d3bd3dc31b1903148c0ce92a98a6869a\r\nSHA1: 70a5d4da311dd8a92492d01676bf9170fa4bd095\r\nCRC32: dc3c6c45\r\n2097152 bytes', '', '', ''),
(5860, 9, 4432, 1, '1.0', '[5860]mechwarrior3050sfc.zip', 'Y', '5860readme.txt', '04 October 2020', 1601784000, 3384, 'NOBODY', 'Translation to Spanish for “MechWarrior 3050” for the Super Nintendo Entertainment System.', '2021-01-08 00:03:25', '2021-01-07 11:56:30', NULL, 'N', 9, 0, 0, 253, '5860titlescreen.png', 0, 4, 'MechWarrior 3050 (USA).sfc\r\nMD5: eacf64068aa69a47a82d110f074ff4c6\r\nSHA1: 2e9ad76ef580813fa799bec5559474f3e881e11a\r\nCRC32: c0acc92d\r\n1572864 bytes', '', '', ''),
(5861, 1, 1290, 1, '1.1', '[5861]bombermannes.zip', 'Y', '', '14 January 2021', 1610600400, 6193, 'NOBODY', 'Translation to Russian of [i]Bomberman[/i] for the Nintendo Entertainment System.\r\n----\r\nVersion 1.1 (January 14, 2021)\r\nThis version was released to address the problems mentioned in [url=http://www.romhacking.net/reviews/6524/#review]this review[/url]:\r\n[list]\r\n	[li]A grammar error has been corrected in the ending text.[/li]\r\n	[li]The «Ч» tile has been modified to distinguish from the «Ц» tile.[/li]\r\n[/list]', '2021-01-08 03:53:33', '2021-01-14 22:58:53', NULL, 'N', 2, 0, 1, 127, '5861titlescreen.png', 0, 1, 'Database match: Bomberman (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1A38860F7583E4619DACD293E80D80E7BD4EE021\r\nFile CRC32: F5DAAF10\r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32: DB9DCF89', '', '', ''),
(5862, 10, 4433, 1, '0.1', '[5862]EN.zip', 'Y', '', '09 January 2021', 1610168400, 6489, 'NOBODY', 'This is the English translation of Harry and Cybil scenarios. It is based on the original English translation by Toby Normoyle.\r\n\r\nSee the [url=https://github.com/07151129/shpn_tool]project repository[/url] for detailed README, bug tracking and pre-built patch IPS/BPS.', '2021-01-10 14:31:10', '2021-01-09 16:09:03', NULL, 'N', 12, 0, 1, 5915, '', 1, 1, 'Database match: Play Novel - Silent Hill (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 04F5F6F796672501AE05C879A77ADC73F5A7EDE7\r\nFile/ROM CRC32: 318A1E9B', '', '', ''),
(5863, 1, 2358, 2, '1.0', '[5863]The Jungle Book (Indonesia)[Translate by AF].zip', 'Y', '', '08 January 2021', 1610082000, 6479, 'NOBODY', 'This is 99% Indonesian translation of The Jungle Book for NES.', '2021-01-11 00:19:51', '2021-01-11 14:39:17', NULL, 'N', 24, 0, 1, 75, '5863titlescreen.png', 0, 1, 'Database match: Jungle Book, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DE69B5C20BF3A72179845312C30B4D15716E0F87\r\nFile CRC32: 13BC5E45\r\nROM SHA-1: 8CF2EA5C72FD2EB3DD4493494DD959E4FC00BA2A\r\nROM CRC32: 61179BFA', '', '', ''),
(5864, 10, 818, 1, '1.0e', '[5864]FF5AA1.0e.rar', 'Y', '', '26 June 2020', 1593144000, 4208, 'NOBODY', 'Arabic translation patch for the Final Fantasy Advance.\r\n\r\nWork on this project took 3 months, 21 days.\r\n\r\nEnjoy!', '2021-01-11 01:44:04', '2021-01-10 18:29:25', NULL, 'N', 15, 0, 1, 379, '5864titlescreen.PNG', 0, 1, 'Database match: Final Fantasy V Advance (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: 4FC4BC7C1C3ABE9D2F9C59A3AE4172B5CB57BD2C\r\nFile/ROM CRC32: 7197117E', '', '', ''),
(5865, 12, 4435, 1, '1.0', '[5865]virtuafighteranimationgg.zip', 'Y', '5865readme.txt', '14 June 2020', 1592107200, 3384, 'NOBODY', 'Translation to Spanish for “Virtua Fighter Animation” for the Sega Game Gear.', '2021-01-11 22:49:30', '2021-01-08 09:16:28', NULL, 'N', 9, 0, 0, 148, '5865titlescreen.png', 0, 1, 'Virtua Fighter Animation (U) [!].gg\r\nMD5: db315b11c28f8be4ecdac77759e889de\r\nSHA1: 222f3e49f595ceb4263af329c4021d64fc4772e6\r\nCRC32: d431c452\r\n1048576 bytes', '', '', ''),
(5866, 22, 4436, 1, '1.0', '[5866]virtuafighteranimationsms.zip', 'Y', '5866readme.txt', '14 June 2020', 1592107200, 3384, 'NOBODY', 'Translation to Spanish for “Virtua Fighter Animation” for the Sega Master System.', '2021-01-11 22:49:45', '2021-01-08 09:12:05', NULL, 'N', 9, 0, 0, 135, '', 1, 1, 'Virtua Fighter Animation (J) [!].sms\r\nMD5: fdc90edb44d2a2236ab9c29d2f073d3c\r\nSHA1: ee24af11f2066dc8ffbefb72a5048a2471576229\r\nCRC32: 57f1545b\r\n1048576 bytes', '', '', ''),
(5867, 22, 871, 1, '2.4', '[5867]PhantasyStar-SMS-PT-BR-2.4.7z', 'Y', '5867readme.TXT', '20 December 2023', 1703030400, 4253, 'NOBODY', 'This translation was done in collaboration with SMS Power! Everything was translated into Brazilian Portuguese.\r\n\r\nMore details about this translation can be obtained in the readme file.', '2021-01-12 22:22:18', '2024-02-05 03:48:32', NULL, 'N', 11, 0, 0, 320, '5867titlescreen.png', 0, 1, 'Database match: Phantasy Star (Japan)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: C9A40DDD217C58DDDCD6B5C0FE66C3A50D3E68E4\r\nFile/ROM CRC32: 6605D36A', '', '', ''),
(5869, 1, 1432, 1, '1.0', '[5869]golgo13topsecretepisodenes.zip', 'Y', '5869readme.txt', '20 September 2020', 1600574400, 3384, 'NOBODY', 'Translation to Spanish for “Golgo 13 - Top Secret Episode” for the NES.', '2021-01-13 00:09:56', '2021-01-12 20:29:51', NULL, 'N', 9, 0, 0, 165, '5869titlescreen.png', 0, 1, 'Golgo 13 - Top Secret Episode (USA).nes\r\nMD5: d69b15bd48083cc78267c7e27b0b67e4\r\nSHA1: 8451a90be5a05f82b5fa29c742ebd32b21e36f4f\r\nCRC32: 9881d1b4\r\n262160 bytes', '', '', ''),
(5870, 1, 2399, 1, '1.0', '[5870]macrossfc.zip', 'Y', '', '12 January 2021', 1610427600, 6193, 'NOBODY', 'Translation to Russian of [i]Choujikuu Yousai Macross[/i] for the Famicom.', '2021-01-13 07:29:56', '2021-01-13 03:42:28', NULL, 'N', 2, 0, 1, 62, '5870titlescreen.png', 0, 1, 'Database match: Choujikuu Yousai - Macross (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F56820E3DD7D97EABDB226249227205765886B0B\r\nFile CRC32: EF90CB84\r\nROM SHA-1: E8FF6B1C3A15464F792A114F16967A5DC38B9A4D\r\nROM CRC32: C1D7AB1D', '', '', ''),
(5871, 13, 4441, 1, '1.1.1', '', 'Y', '5871readme.txt', '20 February 2023', 1676869200, 6495, 'NOBODY', 'This Patch will apply the official English Translation from the Sony PlayStation version of Grandia to the original Japanese Sega Saturn release. \r\n\r\nTo follow the progress of this hack please be sure to pay attention to the thread at SegaXtreme.net:\r\n\r\n[url]https://segaxtreme.net/threads/translating-grandia.24330/[/url]\r\n\r\nThe Patch is too large to host on RHDN, so it can be found here:\r\n\r\n[url]https://segaxtreme.net/resources/grandia-english-patch.67/[/url]\r\n\r\nAny good rip should work if you follow the patching instructions. This update has switched over to use the new SegaSaturnPatcher utility by KnightOfDragon and requires version 1.95 or higher of the utility. This should make patching very easy and should work with any good rip in various different formats. While the version used is included with the patch, it can also be found here:\r\n\r\n[url]https://segaxtreme.net/resources/sega-saturn-patcher.73/[/url]\r\n\r\nSee the included README for more information.', '2021-01-14 01:08:03', '2023-02-21 04:18:40', NULL, 'N', 12, 1, 0, 31, '5871titlescreen.png', 0, 10, 'Grandia has no different revisions so any copy should work including the original release and the Memorial Package:\r\n\r\nT-4507G\r\nT-4513G', '', '', ''),
(5873, 44, 4444, 1, '1.0', '[5873]Oreimo Tsuzuku.zip', 'Y', '5873readme.txt', '31 December 2020', 1609390800, 6503, 'NOBODY', 'Translates both discs of Ore no Imōto ga Konna ni Kawaii Wake ga Nai Portable ga Tsuzuku Wake ga Nai into english.', '2021-01-14 22:49:38', '2021-01-14 15:51:01', NULL, 'N', 12, 0, 0, 1605, '', 1, 10, 'Disc 1: NPJH50568\r\nDisc 2: NPJH50569', '', '', ''),
(5874, 1, 1788, 1, '1.0', '[5874]Power Blade (FR) (Hammer Keyboard Studios) (Translated by ry0g4_).7z', 'Y', '', '14 January 2021', 1610600400, 4062, 'NOBODY', 'French translation of the USA version of the game Power Blade.\r\n\r\n[url=https://www.youtube.com/watch?v=gFnuR3_WaY0]Power Blade (FR) French Translation Patch (NES)[/url]', '2021-01-14 22:51:45', '2021-01-14 21:45:54', NULL, 'N', 7, 0, 1, 254, '5874titlescreen.png', 0, 1, 'Database match: Power Blade (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5D2AB4AF581D6B81B9A97A505798AE3B2F494D8A\r\nFile CRC32: 76663E66\r\nROM SHA-1: 293FB5EEC8DA879960E2C86FD612028394E965E9\r\nROM CRC32: 5CF536F4', '', '', ''),
(5875, 1, 2981, 1, '1.0', '[5875]clashatdemonheadnes.zip', 'Y', '5875readme.txt', '12 December 2020', 1607749200, 3384, 'NOBODY', 'Translation to Spanish for “Clash at Demonhead” for the NES.', '2021-01-15 02:58:22', '2021-01-13 20:58:15', NULL, 'N', 9, 0, 0, 267, '5875titlescreen.png', 0, 1, 'Clash at Demonhead (USA).nes\r\nMD5: cd319a366a8ab61df05b020a64809321\r\nSHA1: cd484ab73278d8d58e8068ccdceac6eefba12f68\r\nCRC32: ef1c8906\r\n262160 bytes', '', '', ''),
(5876, 11, 4445, 1, '1.0', '[5876]technoclashsmd.zip', 'Y', '5876readme.txt', '23 September 2020', 1600833600, 3384, 'NOBODY', 'Translation to Spanish for “TechnoClash″ for Sega Genesis/Mega Drive.', '2021-01-15 02:59:06', '2021-01-13 20:56:22', NULL, 'N', 9, 0, 0, 189, '', 1, 8, 'TechnoClash (USA, Europe).md\r\nMD5: 4cd30f3ad42b0354659d128bdcd61a6c\r\nSHA1: 686afbd7130fe8487d9126e690bf53800ae953ba\r\nCRC32: 4e65e483\r\n1048576 bytes', '', '', ''),
(5877, 1, 943, 1, '1.0', '[5877]nutsmilkfc.zip', 'Y', '', '14 January 2021', 1610600400, 6193, 'NOBODY', 'Translation to Russian of [i]Nuts &amp; Milk[/i] for the Famicom.', '2021-01-16 05:42:34', '2021-01-15 04:51:38', NULL, 'N', 2, 0, 1, 63, '5877titlescreen.png', 0, 1, 'Database match: Nuts &amp; Milk (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 12655B634F79F387404A7AB319124BA2FFCE8829\r\nFile CRC32: B45C616B\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', '', '', ''),
(5878, 9, 268, 1, '1.2', '[5878]ChronoTrigger_1.2.zip', 'Y', '5878readme.txt', '19 January 2021', 1611032400, 741, 'NOBODY', 'Chrono Trigger SNES Arabic Translation\r\n\r\nFully translated by ExtraOrdinary.\r\n\r\nProudly the first complete JRPG translated to contain Arabic script complexity with full consideration of dialogue and menu messages.\r\n\r\nEnjoy!', '2021-01-16 05:43:31', '2021-01-19 19:32:02', NULL, 'N', 15, 0, 0, 865, '5878titlescreen.png', 0, 4, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', '', '', ''),
(5881, 9, 4446, 1, '1.0', '[5881]Super Chinese World 3 (English v1).zip', 'Y', '5881readme.txt', '14 January 2021', 1610600400, 3292, 'NOBODY', 'Super Chinese World 3 is the final Super Famicom game in the series, and introduces two different modes to enjoy the story. Action RPG mode follows the gameplay mechanics of the previous game, where combat plays out in real time, and the player&#039;s reflexes and fighting skills will determine their success. Turn-based RPG mode follows the formula of a stereotypical JRPG, providing a tactical system to playing the game that isn&#039;t reliant on timing or reflexes.\r\n\r\nDepending on the mode you choose, you&#039;ll encounter different characters, elements of the plot will play out differently, and even the endings will change. The game encourages replay by awarding you a password at the end that allows you to play the opposite mode, and the story will change slightly with each successive playthrough. \r\n\r\nThe evil Gingara Maoh plans to conquer the universe with the power of the Super Dimension Beast, Dimetron. Jack and Ryu, the heroes of Chinese Land, will have to fight alongside new allies to protect their world and all of the other parallel dimension worlds.', '2021-01-16 05:48:43', '2021-01-16 02:46:25', NULL, 'N', 12, 0, 0, 2302, '5881titlescreen.png', 0, 4, 'Filename: Super Chinese World 3 - Chou Jigen Daisakusen (Japan)\r\nFile size: 1.50 MB (1,572,864 bytes)\r\nCRC32: 758A0322', '', '', ''),
(5882, 1, 1892, 1, '1.0', '[5882]Volleyball Rus.zip', 'Y', '', '18 January 2021', 1610946000, 6308, 'NOBODY', 'This is a russian translation of Voleyball for NES.', '2021-01-18 17:25:56', '2021-01-18 12:06:29', NULL, 'N', 2, 0, 1, 64, '5882titlescreen.png', 0, 1, 'Database match: Volleyball (USA, Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DCA8C5E5072A813AA96547E12BC8C44D7A156987\r\nFile CRC32: C0056CEB\r\nROM SHA-1: BF2E3B079771BC20C48BEFBA9F05BF6504C2D6FE\r\nROM CRC32: 27777635', '', '', ''),
(5883, 11, 2857, 1, '1.0', '[5883]Rambo III (ID).zip', 'Y', '5883readme.txt', '17 January 2021', 1610859600, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Rambo III.', '2021-01-18 17:26:41', '2021-01-19 00:37:12', NULL, 'N', 24, 0, 0, 89, '5883titlescreen.jpg', 0, 8, 'ROM: Rambo III (U)\r\nSHA-1: A27B39A45545B54177919F367B0BD99A614B9CC1\r\nCRC32: 77CC5D7', '', '', ''),
(5884, 9, 441, 4, '1.08', '[5884]Lil-Manster-1.08.zip', 'Y', '5884readme.txt', '24 December 2021', 1640322000, 4874, 'NOBODY', 'This is a complete Fire Emblem: Thracia 776 translation patch, based on the [url=http://www.romhacking.net/translations/4653/]Project Exile[/url] script.\r\nIt translates all the dialogue, UI, menus and graphics of the game into English.\r\n\r\nLil&#039; Manster completes Project Exile by translating some of the missing menu text, including unused content. It also fixes a number of glaring translation inaccuracies, updates names to fit with new localized Fire Emblem content and completes a lot of the game&#039;s information by providing more complete descriptions.\r\n\r\nThe patch as a whole got a fresh coat of paint, with more readable menu and dialogue fonts, better UI and less (minor) graphical glitches.\r\nFinally, a number of quality-of-life features were added to make your experience of Thracia as smooth as it can be.\r\n\r\nIncluded in the archive is a folder full of small add-ons, that implement various quality-of-life features, and some difficulty modifiers.', '2021-01-18 17:27:42', '2021-12-24 20:23:13', NULL, 'N', 12, 0, 0, 22048, '5884titlescreen.png', 0, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 1BB7267A4B291EB107E18C7B69BB8131AD387DDF\r\nFile/ROM CRC32: 17F75FD7', '', '', ''),
(5885, 1, 2794, 1, '0.99', '[5885]Ganbare Goemon Gaiden V1b.zip', 'Y', '5885readme.txt', '16 January 2021', 1610773200, 3960, 'NOBODY', 'Spanish translation for Ganbare Goemon Gaiden - Kieta Ougon Kiseru, features a full Spanish script and proper Spanish punctuation symbols, based on the work of Adventurous Translations.', '2021-01-18 17:28:20', '2021-01-16 12:47:09', NULL, 'N', 9, 0, 0, 439, '5885titlescreen.png', 0, 1, 'Database match: Ganbare Goemon Gaiden - Kieta Ougon Kiseru (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BEAAFFA5F4BF406215B81E10AF5C8322579FE2A\r\nFile CRC32: 1D2DBC90\r\nROM SHA-1: 08141D58D442237576EBD50979083263ECE91B47\r\nROM CRC32: EB92B32A', '', '', ''),
(5887, 1, 2192, 1, '1.0', '[5887]Power Blade 2 (FR) (Hammer Keyboard Studios) (Translated by ry0g4_).7z', 'Y', '', '16 January 2021', 1610773200, 4062, 'NOBODY', 'French translation of the USA version of the game Power Blade 2.\r\n\r\n[url=https://www.youtube.com/watch?v=6zMWCdQn1w8]Power Blade 2 (FR) French Translation Patch (NES)[/url]', '2021-01-18 21:06:21', '2021-01-18 21:16:23', NULL, 'N', 7, 0, 1, 200, '5887titlescreen.png', 0, 1, 'Database match: Power Blade 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CBD35C583D99D2181F0E482666ADFF3FB8456D74\r\nFile CRC32: F8E0BC9B\r\nROM SHA-1: 7D84A12D6394A4721E40B9934D60545738973D4D\r\nROM CRC32: D273B409', '', '', ''),
(5888, 1, 1051, 1, '1.0', '[5888]dkongjrnes.zip', 'Y', '', '18 January 2021', 1610946000, 6193, 'NOBODY', 'Translation to Russian of [i]Donkey Kong Jr.[/i] for the Famicom/Nintendo Entertainment System.', '2021-01-20 03:23:17', '2021-01-18 21:17:47', NULL, 'N', 2, 0, 1, 53, '5888titlescreen.png', 0, 1, 'Database match: Donkey Kong Jr. (USA) (GameCube Edition)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 28F4DA908CC98BE326FF380F6A07C92CF02E9975\r\nFile CRC32: 4BE5AA9D\r\nROM SHA-1: BD53F0BD971805097D663C7AFDE1C39CBA44C052\r\nROM CRC32: A69A1F2A', '', '', ''),
(5890, 1, 1887, 1, '1.0', '[5890]Abadox (ES) (Hammer Keyboard Studios) (Translated by ry0g4_).7z', 'Y', '', '18 January 2021', 1610946000, 4062, 'NOBODY', 'Spanish translation of the USA version of the game Abadox: The Deadly Inner War.', '2021-01-20 23:21:35', '2021-01-18 21:43:34', NULL, 'N', 9, 0, 1, 266, '5890titlescreen.png', 0, 1, 'Database match: Abadox - The Deadly Inner War (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E20D3F4FEFA0AD7DE198F957563F70B11410AF52\r\nFile CRC32: DC87F63D\r\nROM SHA-1: FEB83967ED5418547D5A56DEA30A270684A6DF6C\r\nROM CRC32: B134D713', '', '', ''),
(5891, 9, 3928, 1, '1.0.4', '[5891]Plok! (I+titlescreen_hack+src).zip', 'Y', '5891readme.txt', '09 November 2020', 1604898000, 6545, 'NOBODY', 'Apply both to unheadered &quot;Plok! (France) (En,Fr)&quot; PAL No-Intro rom.\r\nPatching order should&#039;t matter.\r\n\r\n&quot;plok_title_screen_hack&quot; add a routine in the rom which bypasses\r\n the french text displaying in the main menu.\r\n\r\nIf you want to translate in your own language, check the release with source code included.', '2021-01-20 23:23:03', '2022-09-14 20:55:31', NULL, 'N', 6, 0, 0, 106, '', 1, 4, 'Database match: Plok (France) (En,Fr)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 9FC200F34EECE7E477CAE7BE0217B66015E613EE\r\nFile/ROM CRC32: E5E84E18', 'CC-BY-4.0', '', ''),
(5892, 11, 2720, 1, '1.0', '[5892]RoboCop Versus The Terminator (ID).zip', 'Y', '5892readme.txt', '21 January 2021', 1611205200, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Robocop Versus The Terminator.', '2021-01-21 18:18:47', '2021-01-21 11:43:28', NULL, 'N', 24, 0, 0, 84, '5892titlescreen.jpg', 0, 8, 'Robocop Versus The Terminator (U) [!].bin\r\n2.097.152 bytes\r\nCRC32: bbad77a4\r\nMD5: cfc3568cc985f7b73dd5afa69c9f28a4\r\nSHA1: b67b708006145406f2a8dacb237517ededec359a', '', '', ''),
(5893, 1, 864, 1, '1.0', '[5893]Karnov Rus.zip', 'Y', '', '21 January 2021', 1611205200, 6308, 'NOBODY', 'This is a russian translation of Karnov for NES.', '2021-01-21 18:20:34', '2021-01-21 14:38:34', NULL, 'N', 2, 0, 1, 88, '5893titlescreen.png', 0, 1, 'Database match: Karnov (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5E593B72121A9E8EDD186A3E21E54FFAFFE82736\r\nFile CRC32: 103F0755\r\nROM SHA-1: C47212AC87BE920C81726F81E787F5053798F236\r\nROM CRC32: 548A2C3C', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5894, 1, 167, 1, '1.0', '[5894]Moon Crystal (Indo v1).zip', 'Y', '5894readme.txt', '04 January 2021', 1609736400, 6550, 'NOBODY', 'This is an Indonesian patch for the Moon Crystal NES game v1.0. The translation was based from Alex W. Jackson&#039;s English Translation &amp; Fonts. Big thanks to him!', '2021-01-22 02:25:47', '2021-01-21 23:26:36', NULL, 'N', 24, 0, 0, 115, '5894titlescreen.png', 0, 1, 'Moon Crystal (Japan).nes - NOINTRO\r\nCRC32: 463D5C4C\r\nMD5: 2920FEF29C5C68B1EF2DC41B25B0591F\r\nSHA-1: 495E41FEB430C4DB5F1452AAF7B828ADC3CAA881\r\nSHA-256: F32101A9722C596FCAD40AAA0FBC55D927139C22020C13B015F386511EEBB900', '', '', ''),
(5895, 1, 137, 1, '1.0', '[5895]Contra (U) (ID-TL).zip', 'Y', '', '22 January 2021', 1611291600, 6552, 'NOBODY', '[English]\r\nThis is an Indonesian Translation Patch for Contra USA for NES.', '2021-01-23 03:21:01', '2021-01-23 04:27:12', NULL, 'N', 24, 0, 1, 149, '5895titlescreen.png', 0, 1, 'Database match: Contra (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B\r\nFile CRC32: C50A8304\r\nROM SHA-1: 979494E7869AC7AB4815FDBD1DC99F893F713FBF\r\nROM CRC32: F6035030', '', '', ''),
(5896, 9, 354, 1, '1.00', '[5896]itptch_sd3_v100_beta_6a93e9f.zip', 'Y', '5896readme.txt', '22 September 2020', 1600747200, 6553, 'NOBODY', 'This patch translates the full game into Italian.', '2021-01-23 03:25:39', '2021-01-22 23:42:45', NULL, 'N', 6, 0, 0, 262, '', 1, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', '', '', ''),
(5897, 9, 802, 1, '1.2', '[5897]itptch_snes_secret-of-evermore_v12.zip', 'Y', '5897readme.txt', '08 July 2021', 1625716800, 5599, 'NOBODY', 'This patch translates the full game into Italian.', '2021-01-23 03:26:10', '2021-10-05 09:19:59', NULL, 'N', 6, 0, 0, 166, '', 1, 4, 'No database match.\r\nFile/ROM SHA-1: 652536D20E60391882D695730401D83C74C9E634\r\nFile/ROM CRC32: F7EC1383', '', '', ''),
(5898, 1, 1853, 1, '1.0', '[5898]bfightnes.zip', 'Y', '', '22 January 2021', 1611291600, 6193, 'NOBODY', 'Translation to Russian of [i]Balloon Fight[/i] for the Nintendo Entertainment System.', '2021-01-23 03:26:30', '2021-01-23 02:00:54', NULL, 'N', 2, 0, 1, 72, '5898titlescreen.png', 0, 1, 'Database match: Balloon Fight (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 079A37E669C2803357F9AB649BF290EF483EE6D0\r\nFile CRC32: 743798AC\r\nROM SHA-1: 787FCA2F777B37D83945549E64F05BC74413E239\r\nROM CRC32: E54138A9', '', '', ''),
(5899, 1, 196, 1, '1.0', '[5899]SRW2 (S).zip', 'Y', '5899readme.txt', '24 January 2021', 1611464400, 4777, 'NOBODY', 'Spanish Translation of &quot;Super Robot Wars 2&quot; for the NES.\r\nAdded the Spanish accents, ¿ and ¡.\r\n\r\nBased on the incredible working of Aeon Genesis.', '2021-01-25 03:03:55', '2021-01-24 18:10:27', NULL, 'N', 9, 0, 0, 603, '5899titlescreen.png', 0, 1, 'Dai-2-ji Super Robot Taisen (Japan).nes\r\nFile size     512 KB\r\nFile MD5      F5D5B8001C9F1DD804F8EDA5CB8ECDC6        \r\nFile SHA-1    9882F323FB11BE792E8037034DD1C56CC49AA26B\r\nFile CRC32    62C5D10C', '', '', ''),
(5901, 1, 796, 1, '1.0', '[5901]ATYANAX (indo).zip', 'Y', '5901readme.txt', '22 January 2021', 1611291600, 6550, 'NOBODY', 'This is the translation patch for Indonesian version (v1.0) of ASTYANAX (USA). The translated parts are: Title screen, Cutscenes, Menu Selection when meet Cutie (to upgrade Bash or refill Magic) and also Cheat Menu. Credits also translated, although it can be only accessed by open the Demo menu with press Up x3, Down x3, A, B, Start. Then on Demo Menu press B, B, A, A, B, A, Up, Down, Start to see Ending with Credits.', '2021-01-25 03:06:55', '2021-01-25 02:08:05', NULL, 'N', 24, 0, 0, 129, '5901titlescreen.png', 0, 1, 'Country - USA\r\nAstyanax (U) [!].nes\r\nCRC32 - 2FDFBC79\r\nNo-Intro Name: Astyanax (USA)\r\nNo-Intro version 20130731-235630)\r\nFile SHA-1: 1787C6235FBF16337BB4789817CFE0B15AB3AAD7\r\nROM SHA-1: AC57D9DBE0AB3EBD74808FB51CBA1656955E702F', '', '', ''),
(5902, 1, 3512, 1, '1.0', '[5902]Robo Warrior (U) (ID Patch).zip', 'Y', '', '25 January 2021', 1611550800, 6552, 'NOBODY', 'This is an Indonesian Translation Patch for Robo Warrior for the NES.', '2021-01-25 12:09:36', '2021-01-25 08:00:44', NULL, 'N', 24, 0, 1, 105, '5902titlescreen.png', 0, 1, 'Database match: Robo Warrior (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B5686D7A66804BA0EB0220A6EE90B754DDD83053\r\nFile CRC32: B202A98D\r\nROM SHA-1: DCBB5B66E27BA66D90A3F11D35FB968A63033E8F\r\nROM CRC32: 810B7AB9', '', '', ''),
(5903, 1, 719, 1, '1.0', '[5903]DQ1.rar', 'Y', '5903readme.txt', '25 January 2021', 1611550800, 6175, 'NOBODY', 'This is a fully playable, 100% translated version of Dragon Warrior in Brazilian Portuguese. There are no plans on adding diacritics so far, as it&#039;s been tried to translate the game without using them so it wouldn&#039;t feel weird to read it as such.\r\n\r\nThis is a translation that doesn&#039;t have the enemies&#039; names, nor those of items, translated. That comes from the author&#039;s personal preference (and that of several Brazilian players) who find it strange to play the game with 100% translated stuff. As Brazilian players grew up reading terms such as Healing Herb or Silver Sword, it&#039;s a consensus that it&#039;s just plain weird to read them otherwise.\r\n\r\nAs per regular standards, this is the first version, called Keiko Edition. Further updates may come - but not so soon.\r\n\r\nThanks to KeikoReturns for the inspiration and to q8fft for the script insertor.', '2021-01-25 23:59:42', '2021-09-08 21:08:09', NULL, 'N', 11, 0, 0, 241, '', 1, 1, 'Database match: Dragon Warrior (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6A50CE57097332393E0E8751924FD56456EF083C\r\nFile CRC32: CAAF5C6B\r\nROM SHA-1: 73F9B88DEF80756EF29C5AA1A724C3112E5918C1\r\nROM CRC32: 3B3F88F0', '', '', ''),
(5904, 9, 729, 1, '1.0', '[5904]SuperMetroid_VF.zip', 'Y', '', '26 December 2020', 1608958800, 6566, 'NOBODY', 'All game text is translated to French. Only the intro voice was not translated. Super Metroid is fully playable and finishable.', '2021-01-26 00:01:34', '2021-01-27 06:24:39', NULL, 'N', 7, 0, 1, 620, '5904titlescreen.jpg', 0, 4, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8', '', '', ''),
(5905, 10, 1588, 1, '1.0', '[5905]Ninjaturtlegbaidn.zip', 'Y', '5905readme.txt', '25 January 2021', 1611550800, 5219, 'NOBODY', 'Indonesian translation for Teenage Mutant Ninja Turtle GBA. All dialogues translated.', '2021-01-26 00:03:44', '2021-01-25 17:12:03', NULL, 'N', 24, 0, 0, 195, '', 1, 1, 'Database match: Teenage Mutant Ninja Turtles (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: EDFDEA2BEF553AEE1915E7C900977520D9E6FC0A\r\nFile/ROM CRC32: F6C36783', '', '', ''),
(5906, 9, 804, 1, '1.00 RC1', '[5906]itptch_smrpg_v100_RC1.zip', 'Y', '5906readme.txt', '24 December 2020', 1608786000, 153, 'NOBODY', 'This patch translates the full game into Italian.', '2021-01-26 22:21:25', '2021-01-26 18:44:47', NULL, 'N', 6, 0, 0, 292, '5906titlescreen.png', 0, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', '', '', ''),
(5907, 9, 436, 1, '1', '[5907]SNES Magical Quest 3 Swedish svenska.zip', 'Y', '5907readme.txt', '16 August 2020', 1597550400, 122, 'NOBODY', 'Mattiac translated the text to Swedish and hope to translate the graphics as well and soon update the patch to version 2. Thanks to talented and kind Jonny-san!', '2021-01-29 00:55:58', '2021-03-05 13:35:09', NULL, 'N', 13, 0, 0, 139, '5907titlescreen.png', 0, 4, 'Database match: Mickey to Donald - Magical Adventure 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 8A153F92AD2498FBF66E4CB100F6E5B950098044\r\nFile/ROM CRC32: 32EEA1E9', '', '', ''),
(5908, 9, 928, 1, '1.01', '[5908]itptch_ffmq_v101.zip', 'Y', '5908readme.txt', '23 May 2021', 1621742400, 6553, 'NOBODY', 'This patch translates the full game into Italian.', '2021-01-29 03:55:47', '2021-05-24 03:21:57', NULL, 'N', 6, 0, 0, 177, '5908titlescreen.png', 0, 4, 'Database match: Final Fantasy - Mystic Quest (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 6BE74B73B736BC6027C0E92619874DA7C498BED0\r\nFile/ROM CRC32: 2C52C792', '', '', ''),
(5909, 1, 719, 1, '1.1', '[5909]NES-Dragon Warrior (U) (PRG 1) (T-BR) (T-Hyllian G-CBT)(1.1)(1999)(A).zip', 'Y', '', '14 October 1999', 939873600, 425, 'NOBODY', 'Full Brazilian Portuguese translation, with all edited texts and accented characters.', '2021-01-29 05:03:35', '2021-01-29 04:05:34', NULL, 'N', 11, 0, 1, 73, '5909titlescreen.png', 0, 1, 'Database match: Dragon Warrior (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nFile CRC32: D4D5F5D7\r\nROM SHA-1: 240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19\r\nROM CRC32: 2545214C', '', '', ''),
(5910, 9, 4449, 1, '0.90', '[5910]Shiji Hero Legend V0.90 IPS.zip', 'Y', '5910readme.txt', '27 January 2021', 1611723600, 1193, 'NOBODY', 'Shiki Eiyuuden is a RPG that is built around 100% accurate historical accounts of actual events. The fiction component means that many characters - typical of everyday people during the &quot;times&quot; of those events - are plugged into the story in order to bring the overall scenery to life.', '2021-01-29 12:38:51', '2021-01-29 08:28:28', NULL, 'N', 12, 0, 0, 1934, '5910titlescreen.png', 0, 4, 'Size before patching: 1.50 MB (1,572,864 bytes)\r\nSize after patching: 1.50 MB (1,572,864 bytes)\r\n\r\nFile: Shiki Eiyuuden(J).smc\r\nName: ｼｷｴｲﾕｳﾃﾞﾝ            \r\nCompany: ? - Code: CH\r\nHeader: None\r\nBank: LoROM\r\nInterleaved: None\r\nSRAM: 64 Kb\r\nType: Normal + Batt\r\nROM: 12 Mb\r\nCountry: Japan\r\nVideo: NTSC\r\nROM Speed: 200ns (SlowROM)\r\nRevision: 1.0\r\nChecksum: Good 0x4E93\r\nGame Code: AAUJ\r\nCRC32: 4C2BEA69\r\nMD5: A983663C02AE8CF51A3E42C3F8E9506C', '', '', ''),
(5911, 1, 2798, 1, '1.0', '[5911]ninjacrusadersryuuganes.zip', 'Y', '5911readme.txt', '19 December 2020', 1608354000, 3384, 'NOBODY', 'Translation to spanish for “Ninja Crusaders - Ryuuga”, for the Nintendo Entertainment System.\r\n\r\nThis translation is for the japanese version.', '2021-01-31 02:15:44', '2021-01-15 06:59:25', NULL, 'N', 9, 0, 0, 105, '5911titlescreen.png', 0, 1, 'Ninja Crusaders - Ryuuga (Japan).nes\r\nMD5: fec424efe4f1ad2f214f42d205cb8928\r\nSHA1: b39b00d7273091a5e69da473fa1bfab3e842cc84\r\nCRC32: 547ad500\r\n131088 bytes', '', '', ''),
(5912, 1, 4451, 1, '1.0', '[5912]wizardswarriorsnes.zip', 'Y', '5912readme.txt', '03 March 2020', 1583211600, 3384, 'NOBODY', 'Translation to Spanish for “Wizards &amp; Warriors” for the NES.', '2021-01-31 02:16:15', '2021-01-15 07:05:53', NULL, 'N', 9, 0, 0, 172, '5912titlescreen.png', 0, 1, 'Wizards &amp; Warriors (U) (PRG1) [!].nes\r\nMD5: 8769d413aa2fddabeac54a0ac2c6b3c0\r\nSHA1: f1e061a739ed0a1963a357c8df3f19fffd9b77c3\r\nCRC32: d6fc36aa\r\n131088 bytes', '', '', ''),
(5913, 11, 1205, 1, '1.0', '[5913]Contra - Hard Corps (ID).zip', 'Y', '5913readme.txt', '29 January 2021', 1611896400, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Contra: Hard Corps.', '2021-01-31 02:16:58', '2021-01-29 16:04:07', NULL, 'N', 24, 0, 0, 153, '5913titlescreen.jpg', 0, 8, 'Database: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 56D637EA91FD491C5B929733F2A35E27DAC6A761\r\nFile/ROM CRC32: D5BAC898', '', '', ''),
(5914, 1, 2740, 1, '1.1', '[5914]Clu Clu Land Rus.zip', 'Y', '', '01 February 2021', 1612155600, 6308, 'NOBODY', 'This is a Russian translation of Clu Clu Land for NES.', '2021-02-01 01:56:13', '2021-02-01 07:42:35', NULL, 'N', 2, 0, 1, 78, '5914titlescreen.png', 0, 1, 'Database match: Clu Clu Land (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: CEB12245283A1CBC98141D0109192F9CDE2A3BE8\r\nFile CRC32: C36A135A\r\nROM SHA-1: B04D740D624329826035E9FFCEFA6BEDEBB4A80F\r\nROM CRC32: 48F68D40', '', '', ''),
(5915, 1, 712, 1, '1.0', '[5915]The Legend of Zelda (U) [T-EO_1.0].zip', 'Y', '5915readme.txt', '31 January 2021', 1612069200, 6586, 'NOBODY', '100% Esperanto Translation.', '2021-02-02 14:25:34', '2021-02-01 02:26:19', NULL, 'N', 26, 0, 0, 112, '5915titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', '', '', ''),
(5916, 1, 555, 1, '1.0', '[5916]soccernes.zip', 'Y', '', '02 February 2021', 1612242000, 6193, 'NOBODY', 'Translation to Greek of [i]Soccer[/i] for the Nintendo Entertainment System.', '2021-02-03 09:19:21', '2021-02-02 21:22:05', NULL, 'N', 10, 0, 1, 39, '5916titlescreen.png', 0, 1, 'Database match: Soccer (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: F38DC6A8EF1BFCDC4EACCD3E2A4296E3D61BEB78\r\nFile CRC32: 4B75C01F\r\nROM SHA-1: 65E12A86355AA7CF89FBF212DED36EC77B6E1E2D\r\nROM CRC32: 972D2784', '', '', ''),
(5917, 9, 1901, 1, '1.0', '[5917]Battlemaniacs~SNES~T_esp-Rod_Merida-1_0-ips.zip', 'Y', '5917readme.txt', '03 February 2021', 1612328400, 5844, 'NOBODY', 'This patch translates Battletoads in Battlemaniacs, for SNES, from English to Spanish. It can be applied either over an NTSC-US, or a PAL ROM, both with no header.\r\n\r\nThis is the first translation to Spanish of this game to use all the accented letters and special symbols of Spanish language. It also avoids cutting words at the end of line, how the only existing previous translations of this game to Spanish sometimes did, without no use of the mandatory hyphen symbol, due to lack of space. A situation that urged to be fixed.', '2021-02-03 09:20:30', '2021-02-02 23:46:06', NULL, 'N', 9, 0, 0, 339, '5917titlescreen.png', 0, 4, 'Database match: Battletoads in Battlemaniacs (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 3041C5C2A88449CF358A57D019930849575F8F6D\r\nFile/ROM CRC32: 617AC925\r\n-\r\nDatabase match: Battletoads in Battlemaniacs (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 26D8297D8B9B09A61125FE9906AD1C2A7C38AC11\r\nFile/ROM CRC32: BBF1CF8D', '', '', ''),
(5918, 1, 709, 1, '1.0', '[5918]SMB Tagalog Version.rar', 'Y', '5918readme.txt', '03 February 2021', 1612328400, 6480, 'NOBODY', 'This is the Tagalog Version of Super Mario Bros. 1', '2021-02-04 06:51:46', '2021-02-03 11:07:22', NULL, 'N', 25, 0, 0, 126, '5918titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(5919, 1, 712, 1, '1.0', '[5919]The Legend of Zelda (U) (T-Ind) By C4.zip', 'Y', '', '03 February 2021', 1612328400, 6552, 'NOBODY', 'This is an Indonesian Patch for The Legend of Zelda for the NES.', '2021-02-04 07:32:30', '2021-02-03 14:52:25', NULL, 'N', 24, 0, 1, 252, '5919titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', '', '', ''),
(5920, 1, 143, 1, '1.0', '[5920]Joy Mech Fight (S).zip', 'Y', '5920readme.txt', '03 February 2021', 1612328400, 4777, 'NOBODY', 'Spanish Translation of &quot;Joy Mech Fight&quot; for the NES.\r\nIt contains the spanish accentuations, ¡,¿ and ñ.\r\n\r\nBased on the incredible work of AlanMidas.', '2021-02-04 07:33:52', '2021-02-03 15:54:47', NULL, 'N', 9, 0, 0, 284, '5920titlescreen.png', 0, 1, 'Joy Mech Fight (Japan).nes\r\nFile size     513 KB\r\nFile MD5      ABDEF9B41F9E4C726EFF57D17BB276C9        \r\nFile SHA-1    A8C2984695B82D518E53A4C7E4376BE867013D06\r\nFile CRC32    D6C81006', '', '', ''),
(5921, 14, 4457, 1, '2.0', '[5921]Evangelion - Typing Project E - ENG v2.0.zip', 'Y', '5921readme.txt', '21 January 2021', 1611205200, 6588, 'NOBODY', 'This is a full English translation/localization for &quot;Neon Genesis Evangelion - Typing Project E&quot; (Shin Seiki Evangelion - Typing E Keikaku).\r\n\r\nAll menus and in-game text has been translated, and all word banks have been replaced with English.  Some scenes containing spoken Japanese dialog have had English subtitles added, but not all of them.', '2021-02-04 07:34:34', '2021-02-03 16:42:50', NULL, 'N', 12, 0, 0, 591, '5921titlescreen.png', 0, 10, 'disc.gdi\r\nMD5: b02286ecc558215171b1a69db574fdd6  \r\ntrack01.bin\r\nMD5: 9a44d06489694ecbb3e59cccfd59b095  \r\ntrack02.raw\r\nMD5: 315efdbde564f7e23f622313d747f12c  \r\ntrack03.bin\r\nMD5: 9fadab8945c00f9e98de502310f30655  \r\ntrack04.raw\r\nMD5: 663c4623a784856d8446a08f77742701  \r\ntrack05.bin\r\nMD5: 3d029ffa96caa37fb7c3bd67bf7c513bb', '', '', ''),
(5922, 1, 750, 1, '1.0', '[5922]SMB3-PTBR-1.0-BMatSantos-Kosmus.zip', 'Y', '', '03 February 2021', 1612328400, 4193, 'NOBODY', 'This is a full, 100% translation to Brazilian Portuguese. Things like world and character names were adapted. Besides, special objects were expanded for the sake of longer texts (i.e. &quot;TIME-UP&quot; and the HELP bubble).\r\nSpecial thanks to the Disassembly people (listed below).', '2021-02-04 07:35:10', '2021-02-03 21:19:00', NULL, 'N', 11, 0, 1, 595, '5922titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', '', '', ''),
(5923, 1, 137, 1, '1.0', '[5923]Contra (Indo).zip', 'Y', '5923readme.txt', '04 February 2021', 1612414800, 6550, 'NOBODY', 'This is a complete Indonesian Translation for Contra (JP). The translated parts including the Title Screen, Intro, Prologue, Map, Cutscene, Cheat Menu, and Secret Text in the Ending, as the Japan version giving more features than US version. This translation was created based on English Translation: https://www.romhacking.net/translations/1451/', '2021-02-04 17:51:58', '2021-02-05 09:14:23', NULL, 'N', 24, 0, 0, 248, '5923titlescreen.png', 0, 1, 'Contra (Japan).nes\r\nCRC32: 8A96A3C4\r\nSHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nMD5: 0E40BC1B049C16C5D7246CC28399CB5D', '', '', ''),
(5924, 1, 753, 1, '1.0', '[5924]Zelda 2 : The Adventure of Link (U) (T-Ind).zip', 'Y', '', '05 February 2021', 1612501200, 6552, 'NOBODY', 'This is an Indonesian Translation Patch for Zelda 2 NES.', '2021-02-06 04:01:25', '2021-02-05 02:01:07', NULL, 'N', 24, 0, 1, 203, '', 1, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', '', '', ''),
(5925, 10, 2355, 1, '1.0', '[5925]NinjaTurtle2.zip', 'Y', '5925readme.txt', '06 February 2021', 1612587600, 5219, 'NOBODY', 'Indonesian translation for Teenage Mutant Ninja Turtle 2: Battle Nexus GBA. All dialogues translated.', '2021-02-06 04:11:25', '2021-02-05 20:14:24', NULL, 'N', 24, 0, 0, 191, '', 1, 1, 'Database match: Teenage Mutant Ninja Turtles 2 - Battle Nexus (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20180816-092117)\r\nFile/ROM SHA-1: F42D0131E908942BF84D2323739CE015EE930142\r\nFile/ROM CRC32: 802FC7C1', '', '', ''),
(5926, 1, 1016, 1, '1.0', '[5926]loderunnernes.zip', 'Y', '', '05 February 2021', 1612501200, 6193, 'NOBODY', 'Translation to Greek of [i]Lode Runner[/i] for the Nintendo Entertainment System.', '2021-02-06 04:11:50', '2021-02-06 01:34:18', NULL, 'N', 10, 0, 1, 40, '5926titlescreen.png', 0, 1, 'Database match: Lode Runner (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A065A3C11E6B9C3C50DF97061BF7295B761A2320\r\nFile CRC32: D8E92986\r\nROM SHA-1: D456FBFFDF41BBBA327D16CD1D776A6BDEDDB586\r\nROM CRC32: AF5676DE', '', '', ''),
(5927, 51, 4458, 1, '1.04', '[5927]mk7_pt_br_1.04.zip', 'Y', '5927readme.txt', '03 February 2023', 1675400400, 4253, 'NOBODY', 'A full Brazilian Portuguese translation, with accented characters and all graphics edited. For more details, see readme.', '2021-02-06 04:14:42', '2023-02-03 03:44:59', NULL, 'N', 11, 0, 0, 337, '', 1, 1, 'US: 0004000000030800', '', '', ''),
(5928, 51, 4459, 1, '1.0', '[5928]bh_rev_pt_br_(U).7z', 'Y', '5928readme.txt', '28 September 2018', 1538107200, 4253, 'NOBODY', 'A port of the official PC translation and as an extra some additional things have been translated like graphics without translation and RE/BH titlescreen to Brazilian Portuguese. For more information, see the readme.', '2021-02-06 04:15:33', '2021-02-05 20:39:41', NULL, 'N', 11, 0, 0, 145, '5928titlescreen.jpg', 0, 1, 'US: 0004000000060200', '', '', ''),
(5929, 9, 1955, 1, '1.0', '[5929]Street-Fighter-II-The-World-Warrior-arabic-by-megamanz.zip', 'Y', '5929readme.txt', '01 January 2010', 1262322000, 2696, 'NOBODY', 'This is an old translation to Arabic for Street Fighter 2 that was made in 2010! Enjoy!', '2021-02-07 11:20:36', '2021-02-06 13:23:01', NULL, 'N', 15, 0, 0, 186, '5929titlescreen.png', 0, 3, 'Database match: Street Fighter II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 7DDCB96E0D9FEA94D9370635262AC7C28DA85214\r\nFile/ROM CRC32: BC3DCD9D', '', '', ''),
(5930, 1, 746, 1, '1.0', '[5930]megaman-3-arabic-by-megamanz.zip', 'Y', '5930readme.txt', '03 July 2019', 1562126400, 2696, 'NOBODY', 'MegaMan 3 translated to Arabic in 2019 by megamanz and ExtraOrdinary Team\r\nEnjoy!', '2021-02-07 11:22:02', '2021-02-06 14:42:21', NULL, 'N', 15, 0, 0, 173, '5930titlescreen.png', 0, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', '', '', ''),
(5933, 1, 2585, 1, '1.0', '[5933]Gun-Nac (U) [Indonesia][Translate by AF].zip', 'Y', '', '08 February 2021', 1612760400, 6479, 'NOBODY', 'This is an Indonesian translation of Gun-Nac for the NES.', '2021-02-08 00:16:04', '2021-02-08 06:21:11', NULL, 'N', 24, 0, 1, 100, '', 1, 1, 'Database match: Gun Nac (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8138EF3E28C0BDC1DBB8215C80D0FFFD0C88379D\r\nFile CRC32: FB0EC3B9\r\nROM SHA-1: A416A41C2EC885EEDE6BB1DB4078ABD662847FD5\r\nROM CRC32: D19DCB2B', '', '', ''),
(5934, 8, 4461, 1, '1.01', '[5934]fury.zip', 'Y', '5934readme.txt', '30 May 2021', 1622347200, 1005, 'NOBODY', 'This is a complete English translation patch for Ikari no Yousai.', '2021-02-08 02:49:37', '2021-05-30 22:57:48', NULL, 'N', 12, 0, 0, 1023, '5934titlescreen.png', 0, 1, 'Database match: Ikari no Yousai (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 039DA1616E1A179AEDA7186D6CC1955149F49581\r\nFile/ROM CRC32: 1C2BA2A1', '', '', ''),
(5935, 1, 956, 1, '1.0', '[5935]Mike Tyson\'s Punch Out (U) (T-Ind).zip', 'Y', '', '08 February 2021', 1612760400, 6552, 'NOBODY', 'This is an Indonesian Translation Patch for Mike Tyson&#039;s Punch Out for the NES.\r\n\r\nSome text might be inaccurate with Original English Version since some of them can be confusing if using it&#039;s literal translation.', '2021-02-09 04:15:05', '2021-02-08 12:00:35', NULL, 'N', 24, 0, 1, 258, '', 1, 1, 'Database match: Mike Tyson&#039;s Punch-Out!! (Japan, USA) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 0F0C2C2E294FF8CE255A618964728C935FD8963B\r\nFile CRC32: 3DF8E170\r\nROM SHA-1: B6F6BD9D78CDD264A117D4B647AEE3309993E9A9\r\nROM CRC32: 2C818014', '', '', ''),
(5936, 1, 2065, 1, '1.0', '[5936]Teenage Mutant Ninja Turtles 3 (Indo).zip', 'Y', '5936readme.txt', '08 February 2021', 1612760400, 6550, 'NOBODY', 'This is Indonesian translation for “Teenage Mutant Ninja Turtles III: The Manhattan Project” US version for the Nintendo Entertainment System. The translated parts including the Title screen, Copyright screen, Cheat menu, Prologue and Cutscene, Ending, and also some Balloon text in the game (when Turtles fall in the manhole for example).', '2021-02-09 04:18:33', '2021-02-08 14:14:52', NULL, 'N', 24, 0, 0, 163, '5936titlescreen.png', 0, 1, 'Teenage Mutant Ninja Turtles III - The Manhattan Project (U) [!].nes\r\n524.304 bytes\r\nCRC32: dbb3bc30\r\nMD5: 483695de094f4dd49652c5bc78bdba19\r\nSHA1: 30b6afb694ab5045b88f723a1ade44575c33fb69', '', '', ''),
(5937, 1, 2067, 1, '1.1', '[5937]F-1 Race (NES) BR V1_1.zip', 'Y', '5937readme.txt', '09 February 2021', 1612846800, 4568, 'NOBODY', 'Portuguese translation of F-1 Race.\r\n\r\nNote: The START/GO/GOAL signs now look like the finish flag because of limitations.', '2021-02-09 04:19:36', '2021-02-09 15:44:59', NULL, 'N', 11, 0, 0, 106, '5937titlescreen.png', 0, 1, 'Database match: F1 Race (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C456B19B74E661BD44DD39CD04AF0D7F68D958A4\r\nFile CRC32: 827DC0B9\r\nROM SHA-1: D6D82CF48D97BD5702F17B3DDF6D06392A31A7E3\r\nROM CRC32: E0604F76', '', '', ''),
(5938, 9, 254, 1, '1.2', '[5938]bahamut-lagoon-en_v12.zip', 'Y', '', '01 June 2021', 1622520000, 16, 'NOBODY', 'Bahamut Lagoon is a tactical role-playing game released by Squaresoft on February 9th, 1996 for the Super Famicom (SNES.)\r\n\r\nThe project began on September 25th, 2020, and entered beta testing on December 25th, 2020. The final release was on February 9th, 2021 for Bahamut Lagoon&#039;s 25th anniversary.\r\n\r\nA truncated list of features (so as not to take up the entire page):\r\n- A brand new script translation from a native English speaker with Japanese fluency far beyond the JLPT N1.\r\n- Exhaustively researched translations for all names.\r\n- Ubiquitous use of proportional fonts and tabular numbers throughout the entire game.\r\n- Support for extended characters such as umlauts to allow for more faithful translations.\r\n- Player and dragon names were expanded to 11 characters, allowing even the longest names to fit.\r\n- Every list (of names, items, enemies, etc) has been statically rendered for performance.\r\n- Field status display messages converted to use the larger proportional font for consistency and increased readability.\r\n- Multiple text colors were added to help distinguish between text, names, headers, quantities, etc.\r\n- The title screen menu and ending screen graphic were redesigned for better legibility.\r\n- The opening and ending credits were redesigned with a new bold font for better legibility.\r\n- Every menu dynamically resizes to take up the least amount of screen space possible.\r\n- Every menu screen has had its layout optimized for readability.\r\n- Several bugs present in the original game were fixed.\r\n- Item icons added to the player field screens.\r\n- Status icon ordering has been made consistent between all of the various screens in the game.\r\n- Over 370KB of new SNES assembly code and 180KB of tooling code.\r\n- The entire project is fully open-source and ISC-licensed. Translations to other languages are welcome and encouraged!\r\n- ...and so very, very much more!', '2021-02-09 06:30:27', '2021-06-27 18:43:48', NULL, 'N', 12, 0, 1, 11057, '5938titlescreen.png', 0, 4, 'Database match: Bahamut Lagoon (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: C8BCA249EBD481DFD7BB851C7846844AB70D3003\r\nFile/ROM CRC32: 1B83C440', '', '', ''),
(5939, 1, 1018, 1, '1.0', '[5939]Double-Dragon-III-arabic-by-megamanz.zip', 'Y', '5939readme.txt', '01 May 2019', 1556683200, 2696, 'NOBODY', 'The author is proud to translate this awesome game in Arabic!!!\r\nDouble Dragon 3 is one of the best NES beat them up games of all time!!!\r\nEnjoy!!!', '2021-02-10 12:04:45', '2021-02-07 23:16:28', NULL, 'N', 15, 0, 0, 149, '5939titlescreen.png', 0, 1, 'Database match: Double Dragon III - The Sacred Stones (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 18ECC9CAD3B1C36653867EA02A8465F2046AA459\r\nFile CRC32: 7A6E0454\r\nROM SHA-1: 15A70240CB7D6D029E67E6AA6C66F5987DA68101\r\nROM CRC32: 50FD0CC6', '', '', ''),
(5940, 1, 160, 1, '1.0', '[5940]knightmare.zip', 'Y', '5940readme.txt', '09 February 2021', 1612846800, 1005, 'NOBODY', 'This is a complete translation patch for Knightmare II - The Maze of Galious.', '2021-02-11 02:13:28', '2021-02-09 20:04:34', NULL, 'N', 12, 0, 0, 2068, '5940titlescreen.png', 0, 1, 'Database match: Majou Densetsu II - Daimashikyou Galious (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E05CC4C6F28700472651464ECF7859BCBEB2D054\r\nFile CRC32: 763F2D28\r\nROM SHA-1: 5FB00544164DABA035D09DA075A2AE20C8294372\r\nROM CRC32: 4536FE1C', '', '', ''),
(5941, 1, 2765, 1, '1.0', '[5941]circusfc.zip', 'Y', '', '09 February 2021', 1612846800, 6193, 'NOBODY', 'Translation to Greek of [i]Circus Charlie[/i] for the Famicom.', '2021-02-11 06:21:09', '2021-02-09 22:27:46', NULL, 'N', 10, 0, 1, 41, '5941titlescreen.png', 0, 1, 'Database match: Circus Charlie (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C2458A3B54B1B0A913F76F4D81A3DBBA48B59F9A\r\nFile CRC32: 963DD3C3\r\nROM SHA-1: BEE7C0C772FA05D1D0FBBF5FEFFA27CD1DDA05A3\r\nROM CRC32: B87AB35A', '', '', ''),
(5943, 1, 1155, 1, '1.0', '[5943]Binary Land (A).zip', 'Y', '', '11 February 2021', 1613019600, 6603, 'NOBODY', 'Arabic Translation.', '2021-02-12 04:27:08', '2021-10-21 14:11:37', NULL, 'N', 15, 0, 1, 123, '5943titlescreen.png', 0, 1, 'Database match: Binary Land (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: C63E9EEB109260E7007EFC3F80DF5785526DF6D9\r\nFile CRC32: 323244FD\r\nROM SHA-1: 511A74517D20C6DEA4F95F8E30A3F93B757B54CF\r\nROM CRC32: F5F435B1', '', '', ''),
(5944, 1, 806, 1, '1.1', '[5944]River City Ransom (U) (T-Ind) (V 1.1).zip', 'Y', '', '15 February 2021', 1613365200, 6552, 'NOBODY', 'This is an Indonesian Translation Patch for River City Ransom on the NES.\r\n\r\nSome text might be changed to make more sense in Indonesian.\r\n\r\nThe in-game Help screen is little bit more useful than the original.\r\n\r\nUpdate (V 1.1)\r\n- Minor bugfix at final boss', '2021-02-12 04:29:42', '2021-02-14 17:20:40', NULL, 'N', 24, 0, 1, 156, '', 1, 1, 'Database match: River City Ransom (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A8612A36D9D2739D2B321B6EBB97C2757CCCA410\r\nFile CRC32: C3508F7E\r\nROM SHA-1: CA794E6A2B0ECF69B2BE1753D379CCE6434C49D7\r\nROM CRC32: E9C387EC', '', '', ''),
(5946, 8, 829, 1, '1.0', '[5946]super mario land arabic by megamanz.zip', 'Y', '5946readme.txt', '01 January 2012', 1325394000, 2696, 'NOBODY', 'Arabic Translation of Super Mario Land for Game Boy.', '2021-02-13 19:37:47', '2021-02-10 17:04:47', NULL, 'N', 15, 0, 0, 129, '5946titlescreen.png', 0, 1, 'Database match: Super Mario Land (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89\r\nFile/ROM CRC32: 90776841', '', '', ''),
(5947, 1, 814, 2, '1.0', '[5947]Super dodge ball (T-indo).zip', 'Y', '', '14 February 2021', 1613278800, 6479, 'NOBODY', 'This is patch Indonesian translation of super dodge ball (usa) nes.\r\n\r\nThere are 2 file patch inside..\r\nStill 70% Indonesian, Team data text is incomplete', '2021-02-13 19:40:44', '2021-02-13 17:25:18', NULL, 'N', 24, 0, 1, 80, '', 1, 1, 'Database match: Super Dodge Ball (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 228A288AFFE0AC94FAAB49D7261776EF4A453CCC\r\nFile CRC32: 13672E18\r\nROM SHA-1: 7A466684F5928FE656841DF20BCB458E74108239\r\nROM CRC32: 689971F9', '', '', ''),
(5948, 11, 930, 1, '1.0', '[5948]Mortal Kombat (ID).zip', 'Y', '5948readme.txt', '14 February 2021', 1613278800, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Mortal Kombat.', '2021-02-15 15:17:23', '2021-02-14 07:30:43', NULL, 'N', 24, 0, 0, 129, '5948titlescreen.jpg', 0, 8, 'Database: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 515BE2588A26CB01E2D21C14DF9E0A768074461F\r\nFile/ROM CRC32: 5172F663', '', '', ''),
(5949, 1, 2377, 1, '1.0', '[5949]Ikari Warriors 2 : Victory Road (U) (T-Ind).zip', 'Y', '', '15 February 2021', 1613365200, 6552, 'NOBODY', 'This is an Indonesian Patch for Ikari Warriors 2 : Victory Road.', '2021-02-15 15:19:39', '2021-02-15 06:56:14', NULL, 'N', 24, 0, 1, 96, '5949titlescreen.png', 0, 1, 'Database match: Ikari Warriors II - Victory Road (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 2A43AEFD2768874E211B6EBA74441BF295C64BA6\r\nFile CRC32: 1EAF333C\r\nROM SHA-1: DE22259E9D662530A327395F7EBDFF292E0B9263\r\nROM CRC32: 4F467410', '', '', ''),
(5950, 1, 806, 1, '1.0', '[5950]River city ransom (Indo).zip', 'Y', '', '15 February 2021', 1613365200, 6479, 'NOBODY', 'This is Indonesian translate of River city ransom nes.\r\n100% Indonesian dialogue text.\r\n\r\nThere are 2 files patch inside.\r\n1. Normal people name.\r\n2. Hacked people name,\r\nAlso the Mart&#039;s prices in this file patch is cheaper than normal version', '2021-02-16 08:43:24', '2021-02-14 18:28:02', NULL, 'N', 24, 0, 1, 96, '', 1, 1, 'Database match: River City Ransom (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: A8612A36D9D2739D2B321B6EBB97C2757CCCA410\r\nFile CRC32: C3508F7E\r\nROM SHA-1: CA794E6A2B0ECF69B2BE1753D379CCE6434C49D7\r\nROM CRC32: E9C387EC', '', '', ''),
(5951, 1, 1560, 1, '1.0', '[5951]TaleSpin (Indo).zip', 'Y', '5951readme.txt', '15 February 2021', 1613365200, 6550, 'NOBODY', 'This is translation for Talespin (U) for Indonesian. The translated part including the briefing, the shop, and also ending.', '2021-02-16 08:47:01', '2021-02-15 16:52:49', NULL, 'N', 24, 0, 0, 75, '5951titlescreen.png', 0, 1, 'ROM: TaleSpin (U) [!].nes\r\nMD5: 877ed4765915510493e7866ff317b9c7\r\nSHA1: fb47c50d404ebab3274f2e9b1aac0be1f1bc9664', '', '', ''),
(5952, 1, 1855, 2, '1.0', '[5952]Dig Dug (J) [T-EO_1.0].zip', 'Y', '5952readme.txt', '15 February 2021', 1613365200, 6586, 'NOBODY', 'The translation is mostly complete, just missing &quot;PLAYER 1/2 READY!&quot; &amp; &quot;GAME OVER&quot; texts.', '2021-02-16 08:47:48', '2022-10-19 14:54:51', NULL, 'N', 26, 0, 0, 40, '5952titlescreen.png', 0, 1, 'Database match: Dig Dug (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: EF9D2A241ECD6A99C3A5E8FC30A7958ACED8EA4E\r\nFile CRC32: 3AE8289A\r\nROM SHA-1: FCD1984D4CB3E0AB4D626ED2561C8E6D57198B76\r\nROM CRC32: B174B680', '', '', ''),
(5953, 1, 690, 1, '1.0', '[5953]renegadenes.zip', 'Y', '', '15 February 2021', 1613365200, 6193, 'NOBODY', 'Translation to Greek of [i]Renegade[/i] for the Nintendo Entertainment System.\r\n\r\nThis translation adds lowercase and accented letters that are only used in the in-game quotes.', '2021-02-16 08:48:20', '2021-02-16 00:07:53', NULL, 'N', 10, 0, 1, 41, '5953titlescreen.png', 0, 1, 'Database match: Renegade (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8ECBA145B7130443B21EB1F509386E6FB15CAF78\r\nFile CRC32: 49882F5\r\nROM SHA-1: 725FED2FD8B59AA96CD641B74B2A6A7506DBCB44\r\nROM CRC32: A0568E1D', '', '', ''),
(5954, 1, 909, 1, '1.0', '[5954]Chip n Dale indo v1.zip', 'Y', '5954readme.txt', '16 February 2021', 1613451600, 6550, 'NOBODY', 'This in translation for Disney&#039;s Chip &#039;n Dale: Rescue Rangers in Indonesian language. The translated part including title screen, and all dialogues including intermission and ending.', '2021-02-16 08:48:47', '2021-07-29 00:53:57', NULL, 'N', 24, 0, 0, 154, '5954titlescreen.png', 0, 1, 'Chip &#039;n Dale Rescue Rangers (USA).nes\r\nNo-Intro Name: Chip &#039;n Dale - Rescue Rangers (USA)\r\n(No-Intro version 20130731-235630)\r\nFile SHA-1: 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574\r\nROM SHA-1: BD21B1C548F183A136B1357A283E46F73702D08D', '', '', ''),
(5955, 8, 4464, 1, '1.0', '[5955]addamsfamilythepugsleysscavengerhuntgb.zip', 'Y', '5955readme.txt', '08 April 2020', 1586318400, 3384, 'NOBODY', 'Translation to Spanish for “The Addams Family - Pugsley&#039;s Scavenger Hunt” for the Game Boy.', '2021-02-16 08:49:18', '2021-01-31 11:40:43', NULL, 'N', 9, 0, 0, 107, '5955titlescreen.png', 0, 1, 'Addams Family, The - Pugsley&#039;s Scavenger Hunt (USA, Europe).gb\r\nMD5: 57726c28dc09949029a154f63b891dd0\r\nSHA1: f9020e3d104cb5c5347e28f45ed9e24e6c0ebddd\r\nCRC32: 7e054a88\r\n131072 bytes', '', '', ''),
(5956, 9, 4465, 1, '1.0', '[5956]addamsfamilythepugsleysscavengerhuntsfc.zip', 'Y', '5956readme.txt', '08 April 2020', 1586318400, 3384, 'NOBODY', 'Translation to Spanish for “The Addams Family: Pugsley&#039;s Scavenger Hunt” for the Super Nintendo Entertainment System.', '2021-02-16 08:50:20', '2021-01-31 11:46:40', NULL, 'N', 9, 0, 0, 222, '5956titlescreen.png', 0, 4, 'Addams Family, The - Pugsley&#039;s Scavenger Hunt (USA).sfc\r\nMD5: 2dc248f730b474e24452eba7971dfbd9\r\nSHA1: 3419e8a5fef813bc0234169f9e8055444dc2049b\r\nCRC32: 153a00a7\r\n1048576 bytes', '', '', ''),
(5957, 1, 2351, 1, '1.0', '[5957]Flintstones, The - The Surprise at Dinosaur Peak arabic by megamanz.zip', 'Y', '5957readme.txt', '01 January 2014', 1388552400, 2696, 'NOBODY', 'This is one of the famest nes games by hanna barbara!!!\r\nOne of best nes games ever translated in arabic by megamanz from ExtraOrdinary!!!\r\nEnjoy!!!', '2021-02-16 14:54:55', '2021-02-13 23:14:04', NULL, 'N', 15, 0, 0, 119, '5957titlescreen.png', 0, 1, 'Database match: Flintstones, The - The Surprise at Dinosaur Peak! (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 5A6AE3E6897414758A8791783F3A482E5A2DD0FB\r\nFile CRC32: FEDA0B39\r\nROM SHA-1: 16685A7416E76ECDD79E6F492437A9AEDF989ED8\r\nROM CRC32: DAB84A9C', '', '', ''),
(5958, 1, 1494, 1, '1.0', '[5958]Teenage Mutant Ninja Turtles arabic by megamanz.zip', 'Y', '5958readme.txt', '01 January 2014', 1388552400, 2696, 'NOBODY', 'This is an arabic of Teenage Mutant Ninja Turtles by megamanz from ExtraOrdinary Team!!!\r\nEnjoy!!!', '2021-02-16 14:55:02', '2021-02-13 21:43:21', NULL, 'N', 15, 0, 0, 149, '5958titlescreen.png', 0, 1, 'Database match: Teenage Mutant Ninja Turtles (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 6E4CD6FA5C1B2DF9EA78F85B95599BC4585CE9BB\r\nFile CRC32: 4935044D\r\nROM SHA-1: B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32: EE921D8E', '', '', ''),
(5960, 18, 3353, 1, '3.003', '[5960]GoldenWindEnglish3.003.7z', 'Y', '', '20 May 2022', 1653019200, 6610, 'NOBODY', 'English translation patch for JoJo no Kimyou na Bouken: Ougon no Kaze (JoJo&#039;s Bizarre Adventure: Golden Wind). The patch comes in .xdelta file format, which requires the bundled program XDelta to install. \r\n\r\nTo install the patch, open the program and make sure the Apply Patch tab is open, then select the patch and an unmodified ISO of the game for the Patch and Source File fields respectively. Enter your desired output ISO filename into the Output File field, then click Patch.\r\n\r\nThis patch does not serve as an update to [url=https://www.romhacking.net/translations/3956/]the patch[/url] released by JoJo&#039;s Colored Adventure.', '2021-02-17 14:21:21', '2022-05-21 02:56:56', NULL, 'N', 12, 0, 1, 4850, '5960titlescreen.png', 0, 10, 'Serial Number: SLPM-65140\r\nFile/ROM SHA-1: DCB15D9DD95F6A54B0EF0BC42E5FE2EC47087B9F\r\nFile/ROM CRC32: 79A4677D', '', '', ''),
(5961, 12, 62, 1, '1', '[5961]Yu Yu Hakusho 2 - Gekitou! Nanakyou no Tatakai.zip', 'Y', '5961readme.txt', '17 February 2021', 1613538000, 2902, 'NOBODY', 'It is a fighting game but simulating a video.\r\nThis game does not contain dialogue and only some images and words have been edited.', '2021-02-17 17:25:07', '2021-02-17 16:37:06', NULL, 'N', 9, 0, 0, 164, '5961titlescreen.png', 0, 1, 'Yuu Yuu Hakusho II: Gekitou! Nanakyou no Tatakai.gg\r\n    CRC32: 46AE9159\r\n    MD5: 3CCEF570D91851265472C90D523971B4\r\n    SHA-1: 140EFE67E886F52AEDA2089A73599F7680C89F24\r\n    SHA-256: 94EBF64DDA4ECBA8245B8DB3C902166F4B9AF4D5750D1937C4EEC0DCF4571DA8', '', '', ''),
(5962, 1, 1222, 1, '1.0', '[5962]Mario Bros (Indonesia) [Translate by AF].zip', 'Y', '', '18 February 2021', 1613624400, 6479, 'NOBODY', 'This is Indonesian translate from game of Mario Bros Nes.', '2021-02-17 17:28:28', '2021-02-17 17:05:40', NULL, 'N', 24, 0, 1, 109, '5962titlescreen.png', 0, 1, 'Database match: Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 9286A2DB471D51713E9B75E68B47FFBF11E2D40B\r\nFile CRC32: A6DE1B55\r\nROM SHA-1: BF43D93D36D7198E65B9B7C4E41DB108FE43FCBA\r\nROM CRC32: C4C3949A', '', '', ''),
(5963, 1, 2541, 1, '1.0', '[5963]Monster in My Pocket NES INDO.zip', 'Y', '5963readme.txt', '18 February 2021', 1613624400, 6550, 'NOBODY', 'This is a translation for &quot;Monster in My Pocket&quot; (NES) game in Indonesian language. The translated parts are copyright screen, title screen, player select screen, all dialogues, and also Sound Test cheat menu.', '2021-02-18 16:43:11', '2021-02-18 08:47:16', NULL, 'N', 24, 0, 0, 123, '5963titlescreen.png', 0, 1, 'Monster In My Pocket (U) [!].nes\r\n262.160 bytes\r\nCRC32: cfd1eb5d\r\nMD5: 12700d194059470bcfeaa5fff0a116a6\r\nSHA1: b3aec4e889c480402dac7265855a698101376e14', '', '', ''),
(5964, 1, 2740, 1, '1.0', '[5964]cluclunes.zip', 'Y', '', '18 February 2021', 1613624400, 6193, 'NOBODY', 'Translation to Greek of [i]Clu Clu Land[/i] for the Famicom/Nintendo Entertainment System.', '2021-02-19 00:19:37', '2021-02-18 23:59:07', NULL, 'N', 10, 0, 1, 42, '5964titlescreen.png', 0, 1, 'Database match: Clu Clu Land (USA) (GameCube Edition)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 277CF8A318EAFD31F371A8EBA93A5F7342C36880\r\nFile CRC32: 2B3F6238\r\nROM SHA-1: 741D530B718B7C8749C4EF9B68E64039E37F982D\r\nROM CRC32: DFEFE8CD', '', '', ''),
(5965, 22, 1826, 1, '1.0', '[5965]Golden Axe Warrios (Spain).zip', 'Y', '5965readme.txt', '19 February 2021', 1613710800, 2902, 'NOBODY', 'Complete translation of the game with some edited graphics to add characters from Spanish and some new graphics.', '2021-02-20 12:39:25', '2021-02-19 18:09:20', NULL, 'N', 9, 0, 0, 425, '', 1, 1, 'Database match: Golden Axe Warrior (USA, Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20180825-190228)\r\nFile/ROM SHA-1: FBDA0486B393708A89756BB57D116AD6007484E4\r\nFile/ROM CRC32: C7DED988', '', '', ''),
(5966, 1, 694, 1, '1.0', '[5966]Grand Master (S).zip', 'Y', '5966readme.txt', '19 February 2021', 1613710800, 4777, 'NOBODY', 'Spanish Translation of &quot;Grand Master&quot; for the NES.\r\nBased on the [url=https://www.romhacking.net/translations/1540/]English Translation[/url] by Aishsha and Stardust Crusaders.\r\nAdded the spanish accents, ¡ and ¿.', '2021-02-20 19:37:59', '2021-02-19 17:35:09', NULL, 'N', 9, 0, 0, 505, '5966titlescreen.png', 0, 1, 'Grand Master (Japan).nes\r\nFile size     384 KB\r\nFile MD5      95422FA7E3F5E61BA395957EC1C054CB        \r\nFile SHA-1    AA0FB9DD052EE687FF02ED2713ED92A3887E76F0\r\nFile CRC32    EFF4603A', '', '', ''),
(5967, 23, 4468, 1, '1.3', '[5967]BokutoHoloPatch.zip', 'Y', '5967readme.txt', '30 March 2021', 1617076800, 6082, 'NOBODY', 'The translation references the official English light novels, published by Yen Press. It was completed in record time thanks to the efforts of a previous patch project and translator RottenPantsu, who posted a partial translation of the main storyline on [url=https://www.youtube.com/watch?v=bB-aTWmhHu4&amp;list=PLcGQIgaTG_fAFTByCmMKfPnTmPNKEiuh9]YouTube[/url].\r\n\r\nThe patch is in [url=https://www.romhacking.net/utilities/704/]xDelta[/url] format. View the readme file for detailed install instructions.\r\n\r\nThe source code &amp; compiled tool written for this game and its sequel, covering both text and image extraction/repacking can be found on [url=https://github.com/Illidanz/OokamiTranslation]Github[/url].\r\n\r\nVersion 1.1: \r\n-Fixed a line of dialogue that was too long in the third intimacy level up scene which caused the text to loop endlessly.', '2021-02-20 19:39:26', '2021-03-30 11:27:38', NULL, 'N', 12, 0, 0, 3809, '5967titlescreen.png', 0, 1, 'File: Ookami to Koushinryou - Boku to Holo no Ichinen (Japan).nds\r\nSerial: YU5J\r\nSize: 134217728\r\nCRC32: 9E4800E2\r\nMD5: 45E06C981DE5653E122D9B5AFC72F1FA\r\nSHA-1: 4ED7AD11780BC52528B7F083F5A974833E584C2A', '', '', ''),
(5968, 11, 863, 1, '1.0', '[5968]Sonic the Hedgehog (SMD) BR V1_0.zip', 'Y', '5968readme.txt', '19 February 2021', 1613710800, 4568, 'NOBODY', 'Portuguese translation of Sonic the Hedgehog for the Genesis/Mega Drive. It was made with the GitHub disassembly of the game.\r\nZone names were taken from the official Brazilian manual by Tectoy.\r\n\r\nThe translation also:\r\n* Fixes the title screen emblem being off-center horizontally.\r\n* Restores the &quot;PRESS START BUTTON&quot; text to the title screen.\r\n* Fixes the time counter not blinking at the 9th minute if you have rings.\r\n* Fixes the hidden 100 point object giving only 10 points when touching it.\r\n* Fixes the crash that happens when you pan the camera down at the end of Labyrinth acts 1 and 2.\r\n* Skips the checksum check making the game start slightly faster.\r\n\r\nNotes:\r\n* In Marble Zone, the results screen makes the signpost and capsule flicker due to the game hitting the limit of 80 onscreen sprites.\r\n* The ROM will be expanded to 1 MB, because during development of this translation, the ROM ended up getting larger in size than the vanilla game.', '2021-02-23 03:54:35', '2021-02-19 14:07:41', NULL, 'N', 11, 0, 0, 349, '5968titlescreen.png', 0, 8, 'Database match: Sonic The Hedgehog (Japan, Korea)\r\nDatabase: No-Intro: Genesis (v. 20180824-045026)\r\nFile/ROM SHA-1: 69E102855D4389C3FD1A8F3DC7D193F8EEE5FE5B\r\nFile/ROM CRC32: AFE05EEE', '', '', ''),
(5969, 17, 989, 1, '2.0', '[5969]redc-eo-abomenajzizeloj-v2.0.zip', 'Y', '5969readme.txt', '09 October 2022', 1665288000, 6632, 'NOBODY', 'Resident Evil: Director’s Cut is an survival horror game for the PlayStation.\r\n\r\nThis is an Esperanto translation patch for the game Resident Evil: Directors&#039;s Cut, PAL German (SLES-00971).\r\nTranslated by Abomenaj Zizeloj.\r\n\r\nHacking: ololo\r\nTranslation: Trand', '2021-02-23 03:55:18', '2022-10-09 19:58:50', NULL, 'N', 26, 0, 0, 248, '5969titlescreen.jpg', 0, 11, 'SLES-00971', '', '', ''),
(5970, 1, 1954, 1, '1.0', '[5970]Super Contra (Indonesia) [Translate by AF].zip', 'Y', '', '21 February 2021', 1613883600, 6479, 'NOBODY', 'This is Indonesian translation of Super C.nes (Super Contra)', '2021-02-23 03:56:38', '2021-02-21 13:46:34', NULL, 'N', 24, 0, 1, 153, '5970titlescreen.png', 1, 1, 'Database match: Super C(USA).nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: B504038400F2A43409C636250A8FAC2296370B14\r\nFile CRC32: 234D330E\r\nROM SHA-1: 21DDB5E11D39C49515A31EBDE4BF4FD3955D57F5\r\nROM CRC32: 83C165E8', '', '', ''),
(5972, 1, 2637, 1, '1.0', '[5972]Snow bros (Indonesia)[Translate by AF] and Anubis.zip', 'Y', '', '23 February 2021', 1614056400, 6479, 'NOBODY', 'This is Indonesian translation from game Snow Bros nes.\r\nAlmost complete, less text &quot;floor&quot; and battle text.', '2021-02-23 23:51:29', '2021-02-23 14:02:16', NULL, 'N', 24, 0, 1, 95, '5972titlescreen.png', 1, 1, 'Database match: Snow Bros(USA).nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: E72F81A205833FEE863FA6607B3A44225CCBBC5A\r\nFile CRC32: E4D6E4BE\r\nROM SHA-1: 66B097F49884216AFD834898AC0C2EE5CA237A19\r\nROM CRC32: 8965C590', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(5973, 1, 904, 1, '1.0', '[5973]Maten Douji INDO.zip', 'Y', '5973readme.txt', '10 February 2021', 1612933200, 6550, 'NOBODY', 'This is Indonesian translation for Matendouji (Japanese version of &quot;Conquest of The Crystal Palace&quot;). The translation is based from English version from Eien ni Hen and also DvD for the several graphic hacks. Some text and graphics translation were made in Indonesian including all dialogues on intro, shop, events, icons, etc.', '2021-02-24 22:59:26', '2021-02-24 16:41:13', NULL, 'N', 24, 0, 0, 134, '5973titlescreen.png', 0, 1, 'Matendouji (J).nes (with Header)\r\nCRC32: D8CA4BE6\r\nMD5: 770AA4C63AD838CFD7AA315CF2194B99\r\nSHA-1: F8851ACD92667F6D47C8E596DE7A59AC0F7DCCD9\r\nMatendouji (Japan).nes (Headerless)\r\nCRC32: F2594374\r\nMD5: 2FC412D290AD7C3F3AD65D7686D43DDE\r\nSHA-1: AFB025637BFA3D3FDFA1AA8D5AF9F9D118D809AF', '', '', ''),
(5974, 1, 1821, 1, '1.0', '[5974]Mighty Final Fight (Indo).zip', 'Y', '5974readme.txt', '17 February 2021', 1613538000, 6550, 'NOBODY', 'This is Translation for Mighty Final Fight (U) for Indonesian language. The translated parts are the prologue, title screen, character select screen, some of graphics in the background, several dialogue with bosses, and the ending.', '2021-02-24 22:59:49', '2021-02-24 18:18:02', NULL, 'N', 24, 0, 0, 155, '5974titlescreen.png', 0, 1, 'Mighty Final Fight (U) [!].nes\r\n262.160 bytes\r\nCRC32: 15eb0bee\r\nMD5: 1355eccce09d3e9554ff9120387f64b0\r\nSHA1: 1bb410bc457694fe3109791b6be8f75bf157b8c8', '', '', ''),
(5975, 8, 1992, 1, '1.0', '[5975]Adventure Island (Indonesia)[Translate by AF].zip', 'Y', '', '25 February 2021', 1614229200, 6479, 'NOBODY', 'This is Indonesian translation from Adventure Islands GB.\r\nAll complete except graphic text &quot;exit&quot; ,&quot;warp&quot; and &quot;Choose an egg&quot;.', '2021-02-25 22:53:20', '2021-02-25 14:53:49', NULL, 'N', 24, 0, 1, 86, '5975titlescreen.png', 1, 1, 'Database match: Adventure Island (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 4A61945C1E3A37301748314777835C0E122A67E6\r\nFile/ROM CRC32: 64F4FA44', '', '', ''),
(5976, 23, 1752, 4, '2.0', '[5976]Old Mystery of the Emblem RHDN.zip', 'Y', '5976readme.txt', '15 July 2020', 1594785600, 4520, 'NOBODY', '[b][i]Fire Emblem: Old Mystery of the Emblem[/i][/b]\r\n\r\nMystery of the Emblem is the Fire Emblem that set the course of the series for the next seven games.\r\nNew Mystery of the Emblem did make some beneficial changes, but also made some harmful changes that negatively impact on the game.\r\nThe primary aims of this patch are twofold.\r\n\r\n* Aim #1: Compare the FE3 and FE12 scripts and restore all details cut out of the remake.\r\n* Aim #2: Remove all lines of dialogue from Kris, the player self-insert.\r\nThis applies to the 22 chapters in the original game. All Kris-centred cutscenes in these chapters have also been removed.\r\n\r\nDue to RHDN policy this hack is categorised as an addendum to the pre-existing translation. [b]This is not a direct translation of FE12&#039;s text![/b] Please play the original Heroes of Shadow translation if that is desired.\r\n\r\nSeveral optional patches have also been included. These allow removal of the prologue and gaidens, and the adjustment of gameplay to disable reclass and use the original game&#039;s weapon balance.\r\n\r\nScript is based upon the [url=https://www.romhacking.net/translations/1764/]Heroes of Shadow&#039;s[/url] FE12 translation. Restored details are taken from [url=https://www.romhacking.net/translations/961/]VincentASM&#039;s[/url] FE3 translation.\r\n\r\nSee the [url=https://feuniverse.us/t/fe12-old-mystery-of-the-emblem-2-0/7676/1]Fire Emblem Universe[/url] thread for further information.\r\n\r\n[b]Apply base patch to the Heroes of Shadow translation, v3.01.[/b] This must be done first, otherwise the hack will not function correctly. Optional patches may then be applied afterwards.', '2021-02-25 22:54:37', '2022-07-22 12:53:32', NULL, 'N', 12, 0, 0, 2445, '5976titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: DS (all) (v. 20180806-120027)\r\nFile/ROM SHA-1: 7F62FC579AB46133846126C114234EE8B4BD3B68\r\nFile/ROM CRC32: 889BE26F', '', '', 'https://youtu.be/cDc1E9C7fbU'),
(5977, 1, 128, 1, '5.0', '[5977]ProyectoElitista5.0.zip', 'Y', '', '14 April 2021', 1618372800, 6637, 'NOBODY', 'This patch named Proyecto Elitista (Project Elitist) is a Spanish translation that prioritizes accuracy to the original Japanese over the official Switch translation or the Spanish translation of the DS remake. \r\n\r\nIt uses a special font to make fit most dialogue in the box without having to butcher text.\r\n\r\nThe most interesting feature of this translation by far is that it comes with a translation of the manual, which helps to check weapon properties, character descriptions and even the map of the game.', '2021-02-26 02:12:58', '2021-04-29 16:57:01', NULL, 'N', 9, 0, 1, 1311, '5977titlescreen.png', 0, 1, 'Database match: Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 8600D1880EB311BAE0ECE197F6175228E38F6B69\r\nFile CRC32: AB8057B9\r\nROM SHA-1: DD1D51FF6D57E83F2BE0517F1DE821C85ABE86AE\r\nROM CRC32: 97CAD370', '', '', ''),
(5978, 1, 209, 1, '1.0', '[5978]Wai Wai World 2 (S).zip', 'Y', '5978readme.txt', '26 February 2021', 1614315600, 4777, 'NOBODY', 'Spanish Translation of &quot;Wai Wai World 2: SOS!! Paseri Jou&quot; for the NES.\r\nThe translation includes the accents, ¡ and ¿.\r\nThis translation was possible thanks to Vice Tranlations and chronix.', '2021-02-26 02:14:02', '2021-02-25 21:56:33', NULL, 'N', 9, 0, 0, 521, '5978titlescreen.png', 0, 1, 'Wai Wai World 2 - SOS!! Paseri Jou (Japan).nes\r\nFile size     385 KB\r\nFile MD5      2032E1338BB467970AC18DEF47AB72B1        \r\nFile SHA-1    B02E31BF773CEC8E01A105EBE552D1E1D3A4D7DA\r\nFile CRC32    EBD96A66', '', '', ''),
(5979, 1, 3156, 1, '1.0', '[5979]Kick Master INDO2.zip', 'Y', '5979readme.txt', '19 February 2021', 1613710800, 6550, 'NOBODY', 'This is translation of &quot;Kick Master&quot; by Taito and ex-Taxan members for Indonesian language. \r\n\r\nThe translated parts are the title screen, prologue, intro, stage name, and also ending + message from Ken Lobb as the producer (there are 3 messages depends on how much you able to beat the game).', '2021-02-26 18:18:41', '2021-02-26 02:45:54', NULL, 'N', 24, 0, 0, 120, '5979titlescreen.png', 0, 1, 'Kick Master (U) [!].nes\r\n262.160 bytes\r\nCRC32: 7b978bac\r\nMD5: 00d39f706953ba112d627877becf5286\r\nSHA1: 8675bd893b287dd686642a3f609fa4f42c6d02ba', '', '', ''),
(5980, 1, 203, 1, '1.0', '[5980]Solbrain INDO.zip', 'Y', '5980readme.txt', '23 February 2021', 1614056400, 6550, 'NOBODY', 'This is an Indonesian patch for the &quot;Super Rescue SOLBRAIN&quot; (J) game, the Japanese version of Shatterhand which featuring Tokusatsu hero from TV series. The translated parts are the title graphic, the intro text, level select screen, and pause menu.', '2021-02-26 18:19:42', '2021-02-26 03:49:18', NULL, 'N', 24, 0, 0, 165, '5980titlescreen.png', 0, 1, 'Tokkyuu Shirei Solbrain (Japan).nes\r\nCRC32: 9D922166\r\nMD5: AF77B204D8A38ACE92F1F20185627808\r\nSHA-1: 414E7AB212CBD2F5502D4C57264F9CBFE5075AE7\r\nSHA-256: A1E27426D163508544173B7F5B2EADD5B5727735F9AE4DA38A646EDC786BFEDE', '', '', ''),
(5981, 17, 666, 1, '1.0', '[5981]SLPS-03147&SLPS-03577.rar', 'Y', '5981readme.txt', '27 February 2015', 1425013200, 5796, 'NOBODY', 'The patch is created for the Japanese game Super Robot Taisen Alpha Gaiden. The patch will translate the game from Japanese to Chinese.\r\n\r\nThe Chinese patch can only be applied to Shokai Genteiban (SLPS-03147) &amp; Premium Edition (SLPS-03577).\r\nPlease apply the Chinese patch according to the batch number.\r\n\r\nUse [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] or [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the translation to ISO/BIN file.', '2021-03-03 05:44:32', '2021-02-28 08:31:18', NULL, 'N', 4, 0, 0, 305, '', 1, 11, 'Original Text &amp; Voice Language: Japanese\r\nShokai Genteiban (SLPS-03147)\r\n- CRC-32: b9bef60c\r\n- MD5: 8fd05e556b147eaa3d5e1af7a92813c0\r\n- SHA-1: 546675f35773bdf68a5b24a0fe429443a175cc44\r\nPremium Edition (SLPS-03577)\r\n- CRC-32: 366c1cf1\r\n- MD5: a112025a015899554790be8b4b18ef5d\r\n- SHA-1: b0d87ae8cf6434e2cb5c47d03812e0c0874a874c', '', '', ''),
(5982, 1, 1888, 1, '1.0', '[5982]The Goonies NES Indonesia.zip', 'Y', '', '01 March 2021', 1614574800, 6479, 'NOBODY', 'This is Indonesian translation from The Goonies nes.\r\nAll complete except graphic text &quot;Thank you!!&quot;\r\n\r\nThere are 2 file patch insides (from Japan Version and unknown, so if you fail to patching, you can choose another one..', '2021-03-03 05:47:43', '2021-03-03 08:04:05', NULL, 'N', 24, 0, 1, 108, '5982titlescreen.png', 0, 1, 'Database match: Goonies (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 78E80A5BDF23FEB5F287FDA15A9BFFA4431FC7BA\r\nFile CRC32: 5589AF04\r\nROM SHA-1: D85F671830E18376840285D457A7F59659882B8B\r\nROM CRC32: E6DF6616', '', '', ''),
(5983, 1, 774, 1, '1.0', '[5983]MegaManGalicianVersion.zip', 'Y', '', '28 February 2021', 1614488400, 6649, 'NOBODY', 'Complete Galician translation of Mega Man for the Nintendo Entertainment System by Rebecca Streisand from Project Fate.Alicia. This is her translation debut.', '2021-03-03 06:04:48', '2021-02-28 20:27:18', NULL, 'N', 33, 0, 1, 51, '5983titlescreen.png', 0, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', '', '', ''),
(5984, 1, 1819, 1, '1.0', '[5984]Darkwing Duck Japanese Translation.zip', 'Y', '', '03 March 2021', 1614747600, 6650, 'NOBODY', 'This is my first post.\r\n\r\nNot only the translation, some fonts and graphics are changed.\r\n\r\nThere may be some parts that haven&#039;t been fixed yet, but it can be played to the end.', '2021-03-03 06:11:59', '2021-03-03 02:54:23', NULL, 'N', 3, 0, 1, 114, '5984titlescreen.png', 0, 1, 'Database match: Darkwing Duck (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7188D8CE3D8D2A0DCD7B10FBC23A6F84FA9C4161\r\nFile CRC32: 307D0FC4\r\nROM SHA-1: 5AAD6D1022C7EA13F69056A5A64FCF4C7BB737A6\r\nROM CRC32: 5DCE2EEA', '', '', ''),
(5985, 1, 778, 1, '1.0', '[5985]rushatcknes.zip', 'Y', '', '02 March 2021', 1614661200, 6193, 'NOBODY', 'Translation to Russian of [i]Rush&#039;n Attack[/i] for the Nintendo Entertainment System.', '2021-03-03 06:13:11', '2021-03-03 04:21:35', NULL, 'N', 2, 0, 1, 85, '5985titlescreen.png', 0, 1, 'Database match: Rush&#039;n Attack (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1C9FB9DF3E7FAAD766FFF0E17B5A9757E75B47CE\r\nFile CRC32: 4E161F5\r\nROM SHA-1: 52FEE5216352E714B8E10EA136A2C3ACA640127D\r\nROM CRC32: E0AC6242', '', '', ''),
(5986, 9, 1866, 1, '1.2', '[5986]teenagemutantninjaturtlestournamentfighterssfc.zip', 'Y', '5986readme.txt', '30 January 2021', 1611982800, 3384, 'NOBODY', 'Translation to Spanish for “Teenage Mutant Ninja Turtles - Tournament Fighters” for the Super Nintendo Entertainment System.', '2021-03-03 06:14:26', '2021-02-17 16:31:25', NULL, 'N', 9, 0, 0, 382, '5986titlescreen.png', 0, 4, 'Teenage Mutant Ninja Turtles - Tournament Fighters (USA).sfc\r\nMD5: 878e95bca6b94b3fa0e72fef1867434c\r\nSHA1: c2460ce4aeda68f6170bdf9cfa52467b56e15ebf\r\nCRC32: e2fe5dbf\r\n2097152 bytes', '', '', ''),
(5987, 9, 800, 1, '1.0', '[5987]supermarioworld2yoshisislandsfc.zip', 'Y', '5987readme.txt', '19 July 2020', 1595131200, 3384, 'NOBODY', 'Translation to Spanish for “Super Mario World 2 - Yoshi&#039;s Island” for the Super Nintendo Entertainment System.', '2021-03-03 06:14:58', '2021-02-17 16:33:57', NULL, 'N', 9, 0, 0, 1167, '5987titlescreen.png', 0, 4, 'Super Mario World 2 - Yoshi&#039;s Island (USA, Asia) (Rev 1).sfc\r\nMD5: ce1e3e33b6e39d37b43d7de599f9e785\r\nSHA1: 34612a93741f156d6e497462ab7f253cb8a959a0\r\nCRC32: cf98ddaa\r\n2097152 bytes', '', '', ''),
(5988, 21, 528, 1, '3.5', '[5988]Digimon Adventure 02 - Tag Tamers spa 3.5 parche.rar', 'Y', '', '03 March 2021', 1614747600, 6651, 'NOBODY', 'Translation notes: The names of the techniques in English were kept because they sound better.\r\nMost of the Digimon names were restored to the original Japanese names.\r\n\r\nIt remains to translate a message that comes out when you want to unequip a Digimental and you have a full inventory, being in Japanese, that&#039;s why it couldn&#039;t be found in memory\r\n\r\nKnown bugs:\r\n\r\n*Small graphic glitch when selecting the Weregarurumon technique\r\n*in very few techniques of Digimon babies sometimes the text in the description is cut', '2021-03-03 23:36:48', '2021-03-03 13:49:36', NULL, 'N', 9, 0, 1, 855, '5988titlescreen.jpg', 0, 1, 'Filename: Digimon Adventure 02 - Tag Tamers (Japan).ws\r\nFile/ROM SHA-1: 44A5502B70EA75926B87377E3F634C8093BC574A\r\nFile/ROM CRC32: 6EDEDAF8', '', '', ''),
(5989, 9, 3328, 1, '1.0', '[5989]KD.zip', 'Y', '', '04 March 2021', 1614834000, 5062, 'NOBODY', 'Indonesian translation of The King of Dragons.', '2021-03-05 00:37:50', '2021-03-04 11:02:38', NULL, 'N', 24, 0, 1, 145, '5989titlescreen.png', 0, 4, 'Database match: King of Dragons (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 792355FB2CE50496B84760E3833662CA1C63CFC5\r\nFile/ROM CRC32: DD505DF7', '', '', ''),
(5990, 1, 2292, 1, '1.0', '[5990]Baseball (UE)(Indonesia) [TL Hack by AF].zip', 'Y', '', '04 March 2021', 1614834000, 6479, 'NOBODY', 'This is Indonesian translation of game &quot;Baseball&quot; NES.', '2021-03-05 00:38:34', '2021-03-04 11:47:02', NULL, 'N', 24, 0, 1, 72, '5990titlescreen.png', 1, 1, 'Database match: Baseball (USA,Europe).nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AE83A2073A26DB2C6AE2569BF936748AF37362A9\r\nFile CRC32: 89A85B0D\r\nROM SHA-1: F9A5DAEBF3E9A9BB74F6BD97A67C7141F46CF9AB\r\nROM CRC32: 234C517', '', '', ''),
(5992, 1, 1087, 2, '1.2', '[5992]Adventure Island™ 3 (Indonesia) [TL by AF].zip', 'Y', '', '10 March 2021', 1615352400, 6479, 'NOBODY', 'This is Indonesian translation from game Adventure Island 3 NES.\r\n\r\nThere are 3 files inside, I&#039;ve try to improve translation on graphic text. so you can choose file patch who you like.', '2021-03-08 07:01:21', '2021-03-09 18:15:03', NULL, 'N', 24, 0, 1, 269, '5992titlescreen.png', 0, 1, 'Database match: Adventure Island 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6B73CD5C62048F463BEBF557352B2F4B6EE81651\r\nFile CRC32: CD1417E2\r\nROM SHA-1: F77EB86932844A92834EF12C059A3F5B815DAC07\r\nROM CRC32: BFBFD25D', '', '', ''),
(5993, 1, 4476, 1, '1.0', '[5993]Formula One - Built To Win (U) [!].zip', 'Y', '5993readme.txt', '07 March 2021', 1615093200, 2857, 'NOBODY', 'Spanish translation of the game &quot;Built to Win&quot; for NES.', '2021-03-08 07:02:24', '2021-03-07 15:33:16', NULL, 'N', 9, 0, 0, 211, '5993titlescreen.png', 0, 1, 'Database match: Formula One - Built to Win (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 226FA7C12BA3A12CD795877BA0D122974871343D\r\nFile CRC32: 37EED7D\r\nROM SHA-1: C3FB75748E0E3D6C4CCE37DBB6BB10573CE117FD\r\nROM CRC32: 5A8B4DA8', '', '', ''),
(5994, 9, 356, 2, '0.8', '[5994]Slayers_Snes_Parche_0.8_Esp_By_SepocheE.rar', 'Y', '5994readme.txt', '28 February 2021', 1614488400, 6662, 'NOBODY', 'Translated on the English translation of the group:\r\n\r\nmatts messy rom dynamic_desings\r\n\r\n28-2-2021\r\nV0.8. first public version.\r\n\r\n- 98% - Texts Conversations, objects, names, etc...\r\n - 60% - Game review\r\n - 0% - Enter and initial image\r\n - 30% - Image translation', '2021-03-08 07:10:05', '2021-02-28 23:38:45', NULL, 'N', 9, 0, 0, 480, '', 1, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CFBF4524C4F251FF9599E27E26C99F53E73FDF0E\r\nFile/ROM CRC32: 9B345A6F', '', '', ''),
(5995, 8, 21, 1, '1.01', '[5995]gamera.zip', 'Y', '5995readme.txt', '31 January 2022', 1643605200, 1005, 'NOBODY', 'This is a complete English translation patch for the GB game Gamera - Guardian of the Universe.', '2021-03-08 16:37:56', '2022-01-31 19:47:46', NULL, 'N', 12, 0, 0, 1288, '5995titlescreen.png', 0, 1, 'Database match: Gamera - Daikaijuu Kuuchuu Kessen (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: C6EC7AA3AD2B28CA43551CDA3C0CFDBCB4377B45\r\nFile/ROM CRC32: 62769EC1', '', '', ''),
(5997, 9, 4477, 1, '2.0', '[5997]Warriors - Legend of the Blue Dragon (English v2).zip', 'Y', '5997readme.txt', '09 March 2021', 1615266000, 3292, 'NOBODY', 'On January 17th, 1997, T&amp;E Soft released WARRIORS Legend of the Blue Dragon -The Two Heroes- (Japanese title: BUSHI青龍伝〜二人の勇者〜) for the Super Famicom. Developed by Game Freak, it was originally scheduled to be released by Enix in March of 1996 under the title &quot;Legend of the Magatama&quot; (Japanese: 勾玉伝説), but those plans were stopped, then the game was passed to T&amp;E Soft before it was eventually released. The game mixes turn-based combat with platforming and a leveling system. At the same time, it introduces turn-limitations that push the player to defeat enemies in as few turns as possible. This battle system is called &quot;relative time action role-playing.&quot;\r\n\r\nAlthough in screenshots, the game may look like a typical action platformer, monsters only move or take action when the player does (similar to games like Shiren the Wanderer), making the battle stages play out more like a game of chess. As the player proceeds through the game, they will level up, gaining strength and new items and abilities (which will come in handy when revisiting older stages to break old records).\r\n\r\nThe plot of the game concerns a grand battle that involves mythical gods and monstrous creatures both big and small. The player takes the role of an orphaned child, the son of one of the four Warriors who served the Goddess of the Mountains on Gotou Island. You can find out exactly what happens now that the American English patch for WARRIORS Legend of the Blue Dragon -The Two Heroes- has been released!', '2021-03-09 00:43:10', '2021-03-10 02:32:36', NULL, 'N', 12, 0, 0, 4930, '5997titlescreen.png', 0, 4, 'Database match: Bushi Seiryuuden - Futari no Yuusha (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 62E5F9CEA8D4BE0FFF01E44AFBCD3ED3FE7D608D\r\nFile/ROM CRC32: 62D31295', '', '', ''),
(5998, 1, 945, 1, '1.0', '[5998]tinytoon-eo-abomenajzizeloj-v1.0.zip', 'Y', '5998readme.txt', '09 March 2021', 1615266000, 6632, 'NOBODY', 'This is an Esperanto translation patch for the game Tiny Toon Adventures, NES (U).\r\nTranslated by Abomenaj Zizeloj.\r\n\r\nHacking: ololo\r\nTranslation, Design: Trand', '2021-03-09 22:31:12', '2021-03-09 18:04:04', NULL, 'N', 26, 0, 0, 77, '5998titlescreen.png', 0, 1, 'Database match: Tiny Toon Adventures (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 110796622E50C2E8C20B1430ACADC5BAE5F36586\r\nFile CRC32: B34ED396\r\nROM SHA-1: 3C011E4EA5EB7E93299347F8009E5BDF51E223EB\r\nROM CRC32: 99DDDB04', '', '', ''),
(5999, 13, 4478, 1, '0.9', '[5999]ss_cotton_2_eng_v0.9.zip', 'Y', '5999readme.txt', '10 February 2021', 1612933200, 6497, 'NOBODY', 'This is a translation patch for the Sega Saturn Version of Cotton 2 by Success. The patch will translate the entire text of the game to English.\r\n\r\nThis patch was originally distributed on segaxtreme.net. Visit the site to find new versions or read about the hacking process if you&#039;re interested.', '2021-03-10 23:16:33', '2021-03-10 16:25:07', NULL, 'N', 12, 0, 0, 1763, '', 1, 12, 'Game Title: COTTON2\r\nProduct Number: T-9904G\r\nArea Symbols: J\r\nVersion: V1.001', '', '', ''),
(6001, 49, 4479, 1, '0.98', '[6001]FOTNS Ken\'s Rage 2 (ESP) WIIU.zip', 'Y', '6001readme.txt', '04 March 2021', 1614834000, 3960, 'NOBODY', 'Spanish translation for Fist of the North Star: Ken&#039;s Rage 2 on the WiiU package includes files and instructions on how to patch your game.\r\n\r\nFeatures a full script translation and proper Spanish punctuation.', '2021-03-11 00:52:27', '2021-03-05 01:06:33', NULL, 'N', 9, 0, 0, 780, '', 1, 1, 'WiiU LINKDATA.A 3159918592 BYTES CRC32 1A4C5720', '', '', ''),
(6002, 47, 4480, 1, '0.98', '[6002]FOTNS Ken\'s Rage 2 (ESP) PS3.zip', 'Y', '6002readme.txt', '04 March 2021', 1614834000, 3960, 'NOBODY', 'Spanish translation for Fist of the North Star: Ken&#039;s Rage 2 on the PS3, package includes files and instructions on how to patch your game.\r\n\r\nFeatures a full script translation and proper Spanish punctuation.', '2021-03-11 00:52:28', '2021-03-05 01:10:16', NULL, 'N', 9, 0, 0, 362, '', 1, 1, 'PS3 LINKDATA.A  2322671616 BYTES CRC32 6AA1BF22', '', '', ''),
(6004, 9, 1645, 1, '1.0', '[6004]CT3.zip', 'Y', '6004readme.txt', '14 March 2021', 1615698000, 4377, 'NOBODY', 'Simply apply patch to Captain Tsubasa 3 Koutei no Chousen (The Kaiser&#039;s Challenge) for Super Nintendo. This is the Japanese version of the ROM since it was never officially released outside Japan.\r\n\r\nThis rom was not directly translated from Japanese, but from Spanish. There may be future updates to correct some minor text annoyances.', '2021-03-15 02:29:56', '2021-03-15 02:12:01', NULL, 'N', 12, 0, 0, 3994, '6004titlescreen.png', 0, 4, 'Database match: Captain Tsubasa III - Koutei no Chousen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CCC69906612478813B4EACA03F9662E28596D69E\r\nFile/ROM CRC32: 26B0CEE3', '', '', ''),
(6006, 17, 4482, 1, '0.98', '', 'Y', '6006readme.txt', '15 March 2021', 1615780800, 3960, 'NOBODY', 'Spanish translation for Echo Night on the PSX, features a full Spanish script, proper Spanish punctuation was added to the font and subtitles where added to the FMV. Graphics in the casino area have not been translated yet.\r\n\r\nFile is over 30M, here is the external link:\r\n\r\n[url]https://mega.nz/file/3SZSlRAb#HXylR4WtMtZ9O_phYLGxp5G7p4IllrCZJ4O2dUtkAfo[/url]', '2021-03-15 22:29:24', '2021-03-25 18:13:37', NULL, 'N', 9, 1, 0, 8, '6006titlescreen.jpg', 0, 1, 'Echo Night.bin size 514427088 and CRC32 2e977f97', '', '', ''),
(6007, 9, 1902, 1, '1.0', '[6007]itptch_brainlord_v100.zip', 'Y', '6007readme.txt', '14 March 2021', 1615698000, 6553, 'NOBODY', 'This patch translates the full game into Italian.', '2021-03-16 02:02:58', '2021-03-15 18:40:55', NULL, 'N', 6, 0, 0, 124, '6007titlescreen.png', 0, 4, 'Database match: Brain Lord (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1398A08D66980F8A9F73E0AE20ED5C518B3859E8\r\nFile/ROM CRC32: AC443D87', '', '', ''),
(6008, 8, 24, 1, '1.1', '[6008]Last Bible II (S).zip', 'Y', '6008readme.txt', '03 June 2022', 1654228800, 4777, 'NOBODY', 'Spanish Translation of &quot;Last Bible II&quot; for the Game Boy Color.\r\nBased on the English Translation of EsperKnight, Tom and Prez.\r\nThe Translation includes the spanish accents, ¡, ¿ and ñ.', '2021-03-16 02:03:54', '2022-06-03 03:45:22', NULL, 'N', 9, 0, 0, 788, '6008titlescreen.png', 0, 1, 'Megami Tensei Gaiden - Last Bible II (Japan) (SGB Enhanced).gbc\r\nFile Size     1.00 MB\r\nFile MD5      7E32DC8B60413CFAA24F941691E545D2        \r\nFile SHA-1    84DF9508BDD8B24DFB19A74744FEC492FFFEE56D\r\nFile CRC32    9CAA00B5', '', '', ''),
(6009, 9, 1755, 1, '1.0', '[6009]TMNT IV.rar', 'Y', '6009readme.txt', '15 March 2021', 1615780800, 2941, 'NOBODY', 'Translation to Spanish for Teenage Mutant Ninja Turtles IV for the Super Nintendo.\r\nIncluded\r\nTMNT4 - Run with L/R\r\nMsu-1', '2021-03-16 02:04:51', '2021-03-15 22:12:25', NULL, 'N', 9, 0, 0, 450, '6009titlescreen.png', 0, 6, 'Database match: Teenage Mutant Ninja Turtles IV - Turtles in Time (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F8FC0F45023E0339E501054B253C33F479A001A\r\nFile/ROM CRC32: 5940BD99', '', '', ''),
(6011, 8, 971, 1, '1.0', '[6011]cvaniagb.zip', 'Y', '', '19 March 2021', 1616126400, 6193, 'NOBODY', 'Translation to Russian of [i]Castlevania: The Adventure[/i] for the Game Boy.', '2021-03-20 20:09:52', '2021-03-20 04:02:29', NULL, 'N', 2, 0, 1, 105, '6011titlescreen.png', 0, 1, 'Database match: Castlevania - The Adventure (Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D54888039344597FA038F2C5EEDC0726DD35CC46\r\nFile/ROM CRC32: 6977C265', '', '', ''),
(6012, 7, 963, 1, '1.0', '[6012]Super Mario Brothers 2 (Japan) FR.zip', 'Y', '', '21 March 2021', 1616299200, 5390, 'NOBODY', 'A french translation of Super Mario Bros. 2J.\r\nWas made using HxD, SMB2J FDS Text Editor and Mesen.', '2021-03-23 21:50:21', '2021-03-21 19:53:20', NULL, 'N', 7, 0, 1, 345, '6012titlescreen.png', 0, 1, 'Database match: Super Mario Brothers 2 (Japan) (En)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C\r\nFile/ROM CRC32: F04CD4CD', '', '', ''),
(6013, 17, 1392, 1, '1.0', '[6013]SotSv10.zip', 'Y', '', '23 March 2021', 1616472000, 5062, 'NOBODY', 'Indonesian translation of Soul of the Samurai.', '2021-03-23 23:47:31', '2021-03-23 04:55:33', NULL, 'N', 24, 0, 1, 165, '', 1, 11, 'SLUS-00822', '', '', ''),
(6014, 22, 4488, 1, '1.0', '[6014]poseidonwars3dsms.zip', 'Y', '6014readme.txt', '05 August 2020', 1596600000, 3384, 'NOBODY', 'Translation to Spanish for “Poseidon Wars 3-D”, for the Sega Master System.', '2021-03-24 01:07:37', '2021-03-03 20:19:33', NULL, 'N', 9, 0, 0, 81, '', 1, 1, 'Poseidon Wars 3-D (USA, Europe, Brazil).sms\r\nMD5: 3586416ac6f2aa1fa7dea351afb8ac1c\r\nSHA1: c177effd5fd18a082393a2b4167c49bcc5db1f64\r\nCRC32: abd48ad2\r\n262144 bytes', '', '', ''),
(6015, 1, 3643, 1, '1.0', '[6015]SD Gundam Gachapon Soldier 3 (S).zip', 'Y', '6015readme.txt', '25 March 2021', 1616644800, 4777, 'NOBODY', 'Spanish Translation of &quot;SD Gundam Gachapon Soldier 3 Hero Warrior&quot; for the NES.\r\nBased on the English Translation by MrRichard999.', '2021-03-26 00:20:43', '2021-03-25 21:37:13', NULL, 'N', 9, 0, 0, 271, '6015titlescreen.png', 0, 1, 'SD Gundam - Gachapon Senshi 3 - Eiyuu Senki (Japan).nes\r\nFile Size     256 KB\r\nFile MD5      DBA97A149E3FE4B85DD96C39BC8B76AC        \r\nFile SHA-1    A0CC786A65953F430646FCEF439751A3317F49F9\r\nFile CRC32    3AF5BEFF', '', '', ''),
(6016, 7, 2787, 1, '1.0', '[6016]All Night Nippon Super Mario Brothers FR.zip', 'Y', '', '20 March 2021', 1616212800, 5390, 'NOBODY', 'A french translation of All Night Nippon Super Mario Bros., made mostly with HxD.\r\nTitle screen by Szemigi.', '2021-03-27 13:59:10', '2021-05-24 15:34:07', NULL, 'N', 7, 0, 1, 128, '6016titlescreen.png', 0, 1, 'Database match: All Night Nippon Super Mario Brothers (Japan) (Promo)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: F30BDD3C556604D7EAA6D0F4864D5566E519B5D4\r\nFile/ROM CRC32: 43E7FE95', '', '', ''),
(6017, 10, 1196, 1, '1.0', '[6017]FE7K-Ciaran-v1.0.zip', 'Y', '', '07 July 2021', 1625630400, 6689, 'NOBODY', 'A fan translation of Fire Emblem: The Blazing Blade into Korean language.', '2021-03-27 14:20:23', '2021-07-07 00:57:01', NULL, 'N', 5, 0, 1, 9867, '6017titlescreen.png', 0, 1, 'Database match: Fire Emblem - Rekka no Ken (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 037702B1FEBD5C9535262165BF030551D153DE81\r\nFile/ROM CRC32: F0C10E72', '', '', ''),
(6018, 9, 2496, 1, '1.0', '[6018]doland cuck.rar', 'Y', '6018readme.txt', '26 March 2021', 1616731200, 6690, 'NOBODY', 'Donald Duck no Mahou no Boushi is an action platformer game for the Super Nintendo.\r\n\r\nA spanish translation of the SNES game Donald Duck no Mahou no Boushi.', '2021-03-27 15:31:02', '2021-03-27 04:40:01', NULL, 'N', 9, 0, 0, 562, '6018titlescreen.png', 0, 4, 'Database match: Donald Duck no Mahou no Boushi (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E5A2E94AF71509DEE1E8ED86A80C7FEC9C40D51F\r\nFile/ROM CRC32: 1ED5D2FA', '', '', ''),
(6019, 17, 4491, 1, '1.0', '', 'Y', '6019readme.txt', '26 March 2021', 1616731200, 6285, 'NOBODY', 'Toy Story 2 for PlayStation translated to mexican spanish.\r\n\r\n****DOWNLOAD HERE: http://bit.ly/Toy-Story-2-PSX-MX \r\n\r\nThis is technically a ported translation from the Spain PAL release but re-edited to be more localized for Mexico(Only some adaptation of names, such as Mr Potato name).\r\n\r\nThis work features:\r\n\r\n-The official mexican actor voices from the movie during the in-game stages, thanks to the fact most of the dialogues come from the first Toy Story movie. \r\n\r\n\r\n-Some minor character voices are from the Spain movie casting and others from PAL release, however most of them are for the exclusive characters of the videogame, this does not represent a problem for the people who wants to feel conected to the movie.\r\n\r\n-All movie cutscenes has now the actor voices from the official dubbing work made in Mexico.\r\n\r\n\r\n*The font was not edited, so text is not totally ortographic but still acceptable to understand. \r\n\r\n\r\nThis localization project started around July 2019 and it was finished at the end of August 2019.\r\n\r\nMore instructions included with the patch.\r\n\r\n\r\nThere are 2 versions made to select, the only difference is the music for main menu and the music for the race challenges.', '2021-03-27 16:17:07', '2021-03-27 02:18:37', NULL, 'N', 9, 1, 0, 8, '6019titlescreen.png', 0, 11, 'It requires the first USA NTSC version of the game in order to apply the patch.\r\n\r\nCode of release: SLUS_008.93', '', '', ''),
(6020, 19, 4493, 1, '1', '[6020]Jagur_5_English_Translation.zip', 'Y', '6020readme.txt', '27 March 2021', 1616817600, 1068, 'NOBODY', 'JAGUR 5\r\n\r\nAlso known as:\r\nJagur, Jagur: Golden Triangle\r\n\r\nDeveloped: Compile\r\nYear: 1987\r\nSystem: MSX1\r\n\r\nThis translation was done by renowned computer translator DJANGO, who mainly translates into French, but also English.\r\n\r\nUnfortunately he releases his translations as full ROMs, meaning they never end up on Romhacking.net.\r\n\r\nLunar IPS was used to make a simple IPS patch to be applied to an unpatched ROM of Jagur 5.\r\n\r\nAll credit should go to DJANGO.\r\n\r\nABOUT THE GAME:\r\nThis is a col little adventure title, reminiscent of Metal Gear on MSX2 and Mercenary Force on Game Boy.\r\n\r\nYou start with one guy, collect your squad, get some gear, then roam around East Asia doing side-quests, killing bosses, and buying more gear.\r\n\r\nIt is fantastic. Unfortunately the language barrier makes things a bit tricky.\r\n\r\nWhen you enter a house, push up again to commence dialogue with the person inside.\r\n\r\nIncluded in this ZIP file is a PDF with instructions and a walkthrough,and an MCF file for cheats.\r\n\r\nJust use Lunar IPS to patch it.', '2021-03-29 02:15:14', '2021-03-27 10:58:17', NULL, 'N', 12, 0, 0, 401, '6020titlescreen.png', 1, 1, 'No database match.\r\nFile/ROM SHA-1: 842009E0F7D0E977E47BE7A56FE60707F477ED93\r\nFile/ROM CRC32: D0C6E2C0', '', '', ''),
(6021, 27, 4494, 1, '1.0', '[6021]Ready 2 Rumble Boxing - Round 2 (Portuguese).rar', 'Y', '', '27 March 2021', 1616817600, 6696, 'NOBODY', 'Portuguese translation of Ready 2 Rumble Boxing - Round 2 on Nintendo 64\r\n\r\nComplete translation, although there are no accents on it.\r\n\r\nNo need to byteswap the ROM before applying the patch.', '2021-03-29 02:31:13', '2021-03-27 17:29:49', NULL, 'N', 11, 0, 1, 68, '6021titlescreen.png', 0, 7, 'Database match: Ready 2 Rumble Boxing - Round 2 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 42AD558C20DDA72E9383323960CD1FD591122052\r\nFile/ROM CRC32: 52A0E04', '', '', ''),
(6023, 19, 4495, 1, '1.0.0', '[6023]ANENG100.ZIP', 'Y', '6023readme.TXT', '17 February 2021', 1613538000, 1223, 'NOBODY', 'Some of the main features (full list can be found in Readme File):\r\n\r\n- Full translation of the game texts and its graphics.\r\n- Rewrote the game from delay based code to V-SYNC based code. Everything synced to interrupt and added Turbo mode.\r\n- Music patches for MSX-MUSIC, MSX-MUSIC &amp; MSX-AUDIO and MSX-AUDIO. Samples can be used for MSX-AUDIO.\r\n- Added a new song &quot;the URD&quot; made by Meits for the game over demo.\r\n- Synchronized music to parts of intro demo and end demo as it was in the original game.\r\n- Added demos after level 3 &amp; 9 and after game over. With new MSX visuals and music and a story fitting the MSX version.\r\n- Added what key to press to continue (which was listed in the manual) and the level of your weapons like in the PC88 version.\r\n- Fixed bug that game always set refresh rate at 60Hz without updating RAM variables (it resulted in wrong music playback).', '2021-03-29 10:25:29', '2021-03-28 17:25:16', NULL, 'N', 12, 0, 0, 524, '6023titlescreen.png', 0, 1, 'The patch was created based off of the ROM with the following SHA1:\r\nFile/ROM SHA-1: 55183B7B7DF66950DBB65EF1065D7D987E0FDF5A\r\nFile/ROM CRC32: C6F74489\r\n\r\nThe patches should also be fully working with a ROM with the following SHA1:\r\nAE3C3C2C022F566D2E790ABA193470D5826F36CF\r\n\r\nThe following ROM with SHA1 value won&#039;t work:\r\n875A262BE44A27A8357F170080FB8466C9599B62', '', '', ''),
(6024, 21, 4496, 1, '1.0', '[6024]ShitoPatch.zip', 'Y', '6024readme.txt', '30 March 2021', 1617076800, 6082, 'NOBODY', 'The translation references the official English subtitles from the Netflix release. An accompanying [url=https://gamefaqs.gamespot.com/wonderswan/575905-neon-genesis-evangelion-shito-ikusei/faqs/79162]walkthrough[/url] has also been written.\r\n\r\nThe patch is available in both [url=https://www.romhacking.net/utilities/704/].xDelta[/url] and [url=https://www.romhacking.net/utilities/240/].IPS[/url] formats. View the readme file for detailed install instructions.\r\n\r\nThe source code &amp; compiled tool written for this game, covering both text and image extraction/repacking can be found on [url= https://github.com/Illidanz/ShitoTranslation]Github[/url].', '2021-03-29 18:15:00', '2021-03-29 17:17:03', NULL, 'N', 12, 0, 0, 4456, '6024titlescreen.png', 0, 1, 'File: Neon Genesis Evangelion - Shito Ikusei (Japan).ws\r\nSize: 2097152\r\nCRC32: BF8D9212  selected\r\nMD5: 0215C4B8A395F6FCF8F5B07605EAE08B\r\nSHA-1: AE31488CEE1C91F383EFBE3083B4ABEC092DDA36', '', '', ''),
(6025, 36, 4497, 1, '1.01', '[6025]Zangeki No Reginleiv English Translation Patch V0101.zip', 'Y', '', '20 August 2023', 1692504000, 6109, 'NOBODY', 'This patch will translate your Japanese edition of Zangeki No Reginleiv for Wii in English.\r\n\r\nIt can either be used with retail disc, or applied to an ISO.\r\n\r\nTutorial is provided in the “README” file enclosed. If you want to translate videos as well (warning: files are heavy), please look for the download link in the &quot;README&quot;.\r\n\r\nIf you&#039;re using Dolphin and the game:\r\n- gets slow: set “Texture Cache” to “Normal” or “Fast” in the “Hacks” section of the graphical settings,\r\n- doesn&#039;t show weapons&#039; name in the &quot;Blacksmith&quot; screen: uncheck &quot;EFB Copies to Texture Only&quot; in the “Hacks” section of the graphical settings.\r\n\r\nV01.01 update : Replaced the Japanese “Warning Screen” and “Home Wii Menu” by their English counterparts.', '2021-03-29 23:13:25', '2023-08-20 19:07:56', NULL, 'N', 12, 0, 1, 3780, '6025titlescreen.jpg', 0, 10, 'RZNJ01.ISO', '', '', 'https://youtu.be/NQ21tvxCNd8'),
(6026, 1, 1144, 1, '1.0', '[6026]Gimmick! (English).zip', 'Y', '', '30 March 2021', 1617076800, 5552, 'NOBODY', 'This is an English patch for the Japanese version of Mr. Gimmick (known in Japan as Gimmick!)\r\n\r\nWhat is translated:\r\n*The title screen\r\n\r\nWhat isn&#039;t translated:\r\n*Everything else (since the rest of the game is in English)', '2021-03-31 21:40:49', '2021-03-30 14:59:33', NULL, 'N', 12, 0, 1, 1242, '6026titlescreen.png', 0, 1, 'Database match: Gimmick! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9974006CE28678F1F30C1F1292B9173572EB36D0\r\nFile CRC32: EEB6B362\r\nROM SHA-1: 9336C1968359C55C3E4438579C7BF14C443EDEBE\r\nROM CRC32: D65E7C7', '', '', ''),
(6027, 17, 3937, 1, '1.0', '[6027]ProjectMizzurna.zip', 'Y', '6027readme.txt', '30 March 2021', 1617076800, 4649, 'NOBODY', 'This project, developed by nikita600 and Cirosan, uses Resident Evie&#039;s translation as a base. Nikita, a professional mobile game developer, and Cirosan, a professional translator and localization editor, collaborated over the course of several months to finally develop a working translation patch for Mizzurna Falls. Nikita developed a tool specifically for use with Mizzurna Falls that used a new compression algorithm to fit more text onto the disk than was ever possible before. Despite that, the game&#039;s script was still too large to fit, which is where Cirosan came in. Fundamentally rewriting and editing a majority of Evie&#039;s script (with her blessing), Cirosan produced a script for Mizzurna Falls that was able to fit onto the disk without sacrificing coherence, quality, or significant plot points. The result of Cirosan&#039;s rewrites is a full localization of Mizzurna Falls that helps dialogue sound more natural and conversational, in addition to altering certain characters and elements to be more effective with Western audiences. Most of the work on the patch was done under quarantine during the Covid-19 pandemic; Nikita and Cirosan communicated via Discord to develop the patch.\r\n\r\nThis patch represents a supreme effort by Evie, Nikita, and Cirosan, across three countries and over a period of many months and years, to bring this revolutionary game to Western audiences. Welcome to Mizzurna Falls - we&#039;ve been waiting for you.\r\n\r\n(Full credits may be found in the Readme.)', '2021-03-31 21:43:13', '2021-03-31 06:26:17', NULL, 'N', 12, 0, 0, 9545, '', 1, 11, 'File MD5      36A96B8E813C1F902446F7FED7D88DD3        \r\nFile SHA-1    C49B2A1203831165E63E1129CFE413D4D23D7656\r\nFile CRC32    A87F3497', '', '', ''),
(6028, 11, 4498, 1, '1.0', '[6028]maryshelleysfrankensteinsmd.zip', 'Y', '6028readme.txt', '04 October 2020', 1601784000, 3384, 'NOBODY', 'Translation to Spanish for “Mary Shelley&#039;s Frankenstein” for the Sega Genesis/Mega Drive.', '2021-04-01 03:27:14', '2021-03-07 15:24:51', NULL, 'N', 9, 0, 0, 160, '6028titlescreen.png', 0, 8, 'Mary Shelley&#039;s Frankenstein (USA).md\r\nMD5: 98f3846dc91ffda67929beeaf920f106\r\nSHA1: 2dd34478495a2988fe5839ef7281499f08bf7294\r\nCRC32: 48993dc3\r\n2097152 bytes', '', '', ''),
(6029, 1, 1155, 1, '1.0', '[6029]Binary Land Rus.zip', 'Y', '', '02 April 2021', 1617336000, 6308, 'NOBODY', 'This is a russian translation of Binary Land for NES.', '2021-04-02 22:21:59', '2021-04-02 17:52:11', NULL, 'N', 2, 0, 1, 73, '6029titlescreen.png', 0, 1, 'Database match: Binary Land (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 645ECDFC0DB328622FDE51B6F8907970B66A1C43\r\nFile CRC32: 7E68ABAB\r\nROM SHA-1: 511A74517D20C6DEA4F95F8E30A3F93B757B54CF\r\nROM CRC32: F5F435B1', '', '', ''),
(6030, 11, 4499, 1, '1.0', '[6030]A-Train MD (S).zip', 'Y', '6030readme.txt', '03 April 2021', 1617422400, 4777, 'NOBODY', 'Spanish Translation of &quot;A-Ressha de Ikou MD&quot; for the Sega Mega Drive/Genesis.\r\nBased on the incredible translation of MrRichard999.', '2021-04-03 04:01:01', '2021-04-03 03:11:24', NULL, 'N', 9, 0, 0, 270, '6030titlescreen.png', 1, 9, 'A Ressha de Ikou MD.md\r\nFile Size     512 KB\r\nFile MD5      A4E3E5BD68F166C1EF2AA0BAF0F9D7E2        \r\nFile SHA-1    D0D0AAAD68978FD15C5857773141AE639DE1ABC7\r\nFile CRC32    3D45DE4F', '', '', ''),
(6031, 9, 4500, 1, '0.75', '[6031]Power of the Hired V0.75 IPS.zip', 'Y', '6031readme.txt', '03 April 2021', 1617422400, 1193, 'NOBODY', '&quot;Power of the Hired&quot; is the first Strategy RPG that Dynamic-Designs has released in quite some time, but its style departs from several typical conventions that players encountered in &quot;Feda Emblem of Justice&quot; and the &quot;Shining Force&quot; series. Similar to how Arc the Lad on Playstation worked, one departure from typical SRPG game play is the lack of town functionalities, wherein characters may walk around, visit shops, speak to NPCs, and so forth. This game is divided into 18 scenarios, all of which must be cleared in order to keep advancing forward. Party composition selections occur in between scenarios, then game play resumes. Another sometimes disconcerting development is to have waves of fresh enemy replacements keep pouring onto the battlefield until the player satisfies a previously stated objective!\r\n\r\nAnother unique feature of this game is &quot;Beast Magic&quot;. Up to two &quot;monsters&quot; acting as &quot;familiar beasts&quot; per playable character (not just Neina) may be added to the party roster prior to starting each scenario. These beasts can also increase their levels during battle and provide their respective Beast Master various magic spells that can be used in battle as long as they are in a square directly horizontally or vertically adjacent to them.', '2021-04-03 17:42:57', '2021-04-05 18:57:06', NULL, 'N', 12, 0, 0, 2159, '6031titlescreen.png', 0, 4, 'Size before patching: 1.50 MB (1,572,864 bytes)\r\nSize after patching: 1.50 MB (1,572,864 bytes)\r\nFile: Power of the Hired(J).sfc\r\nName: Power of the Hired   \r\nCompany: NCS\r\nHeader: None\r\nBank: LoROM\r\nInterleaved: None\r\nSRAM: 64 Kb\r\nType: Normal + Batt\r\nROM: 12 Mb\r\nCountry: Japan\r\nVideo: NTSC\r\nROM Speed: 120ns (FastROM)\r\nRevision: 1.0\r\nChecksum: Good 0xBCEA\r\nGame Code: ALUJ\r\nCRC32: CF276C80\r\nMD5: 4296780E368C36B59DE3C17AE9148F87', '', '', ''),
(6032, 10, 4501, 1, '1.1', '[6032]Pac-Man World (Portuguese) (1.1).rar', 'Y', '', '04 April 2021', 1617508800, 6696, 'NOBODY', 'Portuguese translation of Pac-Man World on Game Boy Advance.\r\n\r\nIt&#039;s a complete and playable translation, with some punctuation and accents, because even the original game has some accents that are used in the Portuguese language.\r\n\r\nNote: This patch works only on the European ROM.\r\n\r\nChangelog\r\n\r\n1.1\r\n\r\n- Adds some larger texts in credits, &quot;Iniciar&quot; has been changed to &quot;Novo Jogo&quot;, and &quot;PT-BR&quot; has been changed to &quot;PORTUGUÊS&quot;. Also, credits to Breno for helping me with pointers, so I finally put some larger texts on the game.\r\n\r\n1.0\r\n\r\n- Initial release.', '2021-04-04 16:13:14', '2021-04-04 17:59:10', NULL, 'N', 11, 0, 1, 82, '6032titlescreen.png', 0, 1, 'Database match: Pac-Man World (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F6D4B1B9E7BAF758888FA5958914A82B4A8EF4BF\r\nFile/ROM CRC32: 1F92814E', '', '', ''),
(6033, 19, 4502, 1, '1.0.0', '[6033]MRGEN100.ZIP', 'Y', '6033readme.TXT', '03 February 2018', 1517634000, 1223, 'NOBODY', '- Full translation of all the texts in the game.\r\n\r\n- Re-wrote the print subroutines with support of new lower-case variable width font. A total of 4 new print subroutines to support all game features.\r\n\r\n- New game logo in title screen and new level names in all of the levels.\r\n\r\n- Bonus 2nd logo with googly eyes in letter &quot;O&quot;.\r\n\r\n- Reinstated the second bonus level in stage 5 which wasn&#039;t accessible.\r\n\r\n- Added a feature to enable the turbo mode on Turbo-R ST/GT computers. Works only when required to ensure perfect visual performance.\r\n\r\n- Translated/ altered in-game Japanese Kanji to be represented by new icons on for instance Enma&#039;s forehead, items you can purchase an more.\r\n\r\n- Fixed a bug when you have more than 10 lives.\r\n\r\n- Fixed unsafe PSG initialization.\r\n\r\n- Improved the screen split at the top of the game screen so it will look more polished and doesn&#039;t flicker (It&#039;s optimized to work on most common MSX models and emulators). The best performance is on real MSXes, especially Turbo R.\r\n\r\n- Minor improvements to the game to remove some small flaws.\r\n\r\n- Automatically disables network module on Russian MSX2 computers.', '2021-04-04 16:43:04', '2021-04-04 16:16:39', NULL, 'N', 12, 0, 0, 531, '6033titlescreen.png', 0, 1, 'Yuurei Kun. Mr Ghost (1989)(System Sacom)\r\nFile/ROM SHA-1: EFED48854BEB2803D9F2B5644EDFF2AACF7C6AF9\r\nFile/ROM CRC32: 712AE3C6', '', '', ''),
(6034, 9, 957, 1, '3.1', '[6034]Mega Man X2-3.1.zip', 'Y', '6034readme.txt', '11 July 2021', 1625976000, 6714, 'NOBODY', 'This a new revision of a old Mega Man X2 translation. But this time in addition of a French translation, there is also Quebec joual translation. \r\n\r\nThis translation was used a a proof of concept for a new translation tool. See the link in the README.', '2021-04-04 23:24:16', '2021-07-11 21:29:42', NULL, 'N', 7, 0, 0, 198, '', 1, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', '', '', ''),
(6035, 1, 408, 4, '1.0', '[6035]MT Title Screen.zip', 'Y', '6035readme.txt', '04 April 2021', 1617508800, 6688, 'NOBODY', 'This patch reverts back the Japanese title screen for the [url=https://www.romhacking.net/translations/2287/]English patch[/url] made by Tom, Esperknight and Stardust Crusaders\r\n\r\nTwo patches are available:\r\nOne to patch with a clean Japanese ROM and one for the English translation pre-patched\r\n\r\nThis doesn&#039;t fix bugs or glitches introduced in the translation', '2021-04-04 23:53:40', '2021-08-27 23:17:54', NULL, 'N', 12, 0, 0, 1108, '', 1, 1, 'Digital Devil Story - Megami Tensei (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 67E1E87844AC4E32734937E4EC967DA259C35F4B\r\nFile CRC32: F906ACAB\r\nROM SHA-1: F60102AB3B1470ECFBB7FE31FD9392E6B4BFBFBA\r\nROM CRC32: 5393D949\r\nDigital Devil Story - Megami Tensei (Japan) + Esperknight English Patch\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0C4FF5EB16A0826A92B6196EE67D8AEA2CB7572B\r\nFile CRC32: AC5ACC89\r\nROM SHA-1: 819CD03A28B422375829B71AE24FF655F22D4420\r\nROM CRC32: A7B0717E', '', '', ''),
(6036, 9, 714, 1, '2.0', '[6036]SMW-PTBR-2.0-BMatSantos(No-Boxarts).zip', 'Y', '', '28 December 2022', 1672203600, 4193, 'NOBODY', 'This is a complete Brazilian translation of the game, where every line of text was edited and adapted. This patch also contains some small graphics fixes and different sprites for Luigi. Special thanks to the SMW Central Community.', '2021-04-04 23:59:46', '2023-01-27 04:14:05', NULL, 'N', 11, 0, 1, 1607, '6036titlescreen.png', 0, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F / 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile CRC32: A31BEAD4 / B19ED489\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', 'GPL-3.0+', 'https://github.com/bMatSantos/SMAS-W-ptbr', ''),
(6037, 10, 4504, 1, '1.0', '[6037]Nekketsu Monogatari Advance v20100627 (T-Eng).ips.zip', 'Y', '6037readme.txt', '06 April 2021', 1617681600, 6718, 'NOBODY', 'English translation of the Japanese GBA fan-made game demo called &#039;Nekketsu Monogatari Advance&#039;, not to be confused with the official game &#039;Downtown Nekketsu Monogatari EX&#039;.\r\n\r\nThe character select screen was changed using artwork released by Miracle Kids who is responsible for Downtown Nekketsu Monogatari EX and other Kunio-Kun titles.\r\n\r\nThe game was translated using dialogue from the original Downtown Nekketsu Monogatari game as well as other titles in the series.\r\n\r\nAlthough the original Geocities page no longer exists, the game can be found with the Wayback Machine:\r\n[url]http://web.archive.org/web/20190330104059/http://www.geocities.jp/kuniokundoesu/NMA_20100627.zip[/url]', '2021-04-06 21:36:15', '2021-04-06 21:58:11', NULL, 'N', 12, 0, 0, 1575, '6037titlescreen.png', 1, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 48857339B8088471BA0D87220EC320B3CC91340F\r\nFile/ROM CRC32: 2EBE32A5', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6038, 8, 4352, 1, '1.1', '[6038]Pokémon_Picross_ESP_v1.1.rar', 'Y', '', '21 April 2021', 1618977600, 6720, 'NOBODY', 'This is the Spanish (Spain) translation of the unreleased Pokémon Picross build for Game Boy and Game Boy Color that was leaked on September 2020.\r\n\r\nAll in-game dialogues have been translated, as well as tutorials, menus, Game Boy Printer messages, puzzle and location names... The essence of the Pokémon Red and Blue games&#039; original Spanish (Spain) translation has been respected as much as possible in this version.\r\n\r\nThis language patch could not have been done without the help and the amazing initial work of LeonarthCG&#039;s [url=https://www.romhacking.net/translations/5702/]English translation[/url].', '2021-04-08 01:41:44', '2021-04-21 10:11:34', NULL, 'N', 9, 0, 1, 685, '6038titlescreen.png', 0, 1, 'Database match: Pokemon Picross (Japan) (Proto)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8204064B7149357939B57342820E7955749183B6\r\nFile/ROM CRC32: CF647F4B', '', '', ''),
(6039, 9, 291, 1, '1.2a rtm', '[6039]Dragon_Quest_I_II-SNES-T_Esp~Rod_Merida.zip', 'Y', '6039readme.txt', '14 June 2023', 1686715200, 5844, 'NOBODY', 'This patch translates Dragon Quest I+II from Japanese to Spanish, and removes the bugs that freeze Dragon Quest 2 during certain dialogs, like the one in the Inn of Beranule / Beran, after curing the Prince Rolando / Kain from his curse. Another example of this is a dialog with a monk near the end of DQ2, after defeating the final enemy. \r\n\r\nIt also fixes once for all the cloning error that makes Rolando appear double in the city of Liriza / Leftwyne after having joined your party.\r\nAdded to this, it restores the randomized naming system of DQ2, for the Princess and the Prince, based on what name you chose. \r\n\r\nThe total amount of money stored in the vault whenever it&#039;s bigger than 65535 is now well informed.\r\n\r\nIt&#039;s possible to save now in DQ1 after reaching maximum level (lv. 30).\r\n\r\nIt also fixes the final &quot;o&quot; of Rolando that becomes erased after curing him from his curse, in Beranule, and it fixes the bugs that happen when using the cheat for customizing the name of the princess with a name with more than 5 letters (what mixed the names of the princess and Rolando&#039;s in some dialogs, and also replaced the name of Rolando by the 7th and 8th letters of the name of the princess, in some other texts).\r\n\r\nThis is the first translation of Dragon Quest 1 &amp; 2 to a Western language that doesn&#039;t block the game in such points, what avoided further advance, and which restores the original Japanese randomized naming system.\r\nIt needs to be added to a &quot;Dragon Quest I &amp; II [Japan]&quot; ROM (whose CRC32 checksum is 98BB6853) with no header.\r\n\r\nOther bugs that were present in previous Western translations that are not present with this patch are some issues of main characters misnaming in some dialogs, if we alter the order of our party members.\r\n\r\nAdded to this, this translation keeps special attention to a style and kind of speech that suits with Middle Ages, or warriors&#039; times, as it happens in the NES official translation to English of these games (Dragon Warrior 1 and 2). All this has been done in a way that is faithful to the original script in every aspect. Additionally, all the special symbols of Spanish language that were required have been added. There&#039;s no untranslated phrase or sentence. Altered status names during battles (in red colour) are translated too.\r\n\r\nThe names of enemies have been translated based on the SNES Japanese names (sometimes taking into account the NES English version, too); but a second optional patch is added that translates such enemy names according to the official names used by Square-Enix in modern Spanish translations. There&#039;s more information inside the readme.\r\n\r\nThis work has been made from scratch by Rod Merida, with the participation of other members from Traducciones Crackowia team, with further reviewing and corrections made by Vicks Dg, additional script review and bugs reporting for Dragon Quest 2 by Ibai Martín. Dudejo has participated in detecting and reporting some undiscovered bugs in RPGOne&#039;s English translation of Dragon Quest 2, that have been applied to this Spanish translation, and Lilpuddy31 has done the same with Dragon Quest 1.\r\n\r\nThis is an English to Spanish translation that parts from a previously existing Japanese to English translation patch, made by RPGOne Team. This patch can be directly applied to the raw Japanese ROM.', '2021-04-09 22:04:30', '2023-06-14 13:46:51', NULL, 'N', 9, 0, 0, 2943, '6039titlescreen.png', 0, 4, 'Database match: Dragon Quest I &amp; II (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C0C6D78BF2BC29160ADF48B17EBF5A5BC46230E\r\nFile/ROM CRC32: 98BB6853', 'Custom', '', 'https://youtu.be/ezoVeShrsrg'),
(6040, 10, 4506, 1, '1.1', '[6040]Kim Possible Team Possible (S).zip', 'Y', '6040readme.txt', '10 April 2021', 1618027200, 4777, 'NOBODY', 'Spanish Translation of &quot;Kim Possible 3 Team Possible&quot; for the Game Boy Advance.', '2021-04-10 04:52:57', '2021-04-10 18:19:28', NULL, 'N', 9, 0, 0, 300, '6040titlescreen.png', 1, 1, 'Kim Possible 3 - Team Possible (USA) (En,Fr).gba\r\nFile Size     8.00 MB\r\nFile MD5      3C629E441D4842CCB9D05E1C91853F80        \r\nFile SHA-1    47E99DCDBD97238778318DFD53421690E7ACB48E\r\nFile CRC32    FDEC60EC', '', '', ''),
(6041, 8, 4507, 1, '1.0', '[6041]Hugo 2.5 English - V1.zip', 'Y', '6041readme.txt', '09 April 2021', 1617940800, 1393, 'NOBODY', 'This is an updated release of the sequel to the [url=http://www.romhacking.net/games/1315/]repeatedly reskinned[/url] Hugo GB. Did [url=https://www.romhacking.net/translations/5681/]this game[/url] actually deserve remastering? Apparently so!\r\nThis version adds beautiful 15-bit color, slightly improved gameplay, and a new aerial-themed mini-game - plus the same great music from the original.\r\n\r\nOnce again, keep your eye out for bags of gold as you make your way through challenges like snowboarding, log hopping, scuba-diving, and more - *three* more, to be precise. Escape from the castle and rob Scylla blind in TECHNOCOLOR!', '2021-04-10 05:29:40', '2021-04-10 17:41:07', NULL, 'N', 12, 0, 0, 679, '6041titlescreen.png', 0, 1, 'Database match: Hugo 2 1-2 (Germany) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 5D89A8B4DE6E6B2BA5BE3434F0A1EEE03077EEDA\r\nFile/ROM CRC32: FAB64B18', '', '', ''),
(6042, 1, 750, 1, '1.0', '[6042]Super Mario Bros. 3 FR (Brutapode89).zip', 'Y', '6042readme.txt', '13 April 2021', 1618286400, 6725, 'NOBODY', 'EN: A French translation of Super Mario Bros. 3 with almost all identical texts to the GBA version (Super Mario Advance 4: Super Mario Bros. 3).', '2021-04-12 21:54:42', '2021-04-13 18:35:59', NULL, 'N', 7, 0, 0, 292, '6042titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', '', '', ''),
(6043, 3, 4508, 1, '1.0', '[6043]Chitty Chitty Train ENG v1.0.zip', 'Y', '6043readme.txt', '11 April 2021', 1618113600, 5407, 'NOBODY', '&quot;Help! The control systems at Chitty Chitty Train Corp have been sabotaged\r\nand the trains are out of control! Only you, the best train operator in\r\nthe business, can help us!&quot;\r\n\r\nThis is a full English patch for Chitty Chitty Train for the PC-98.', '2021-04-12 21:55:21', '2021-04-11 21:46:35', NULL, 'N', 12, 0, 0, 493, '', 1, 1, 'No database match.\r\nFile/ROM SHA-1: 791BE0E897981C71F49ACB28FBD6BC580C4EA617\r\nFile/ROM CRC32: E352D546', '', '', ''),
(6044, 33, 1631, 1, '1.2', '[6044]BKO-PatchTool-DE-v1.2_fix.zip', 'Y', '6044readme.txt', '22 May 2022', 1653192000, 4630, 'NOBODY', 'This patch contains a complete German translation of the game &quot;Baten Kaitos Origins&quot;, along with some patches to remove censorship from the US version of the game.\r\n\r\n- Complete translation of the game&#039;s script, menus and UI graphics\r\n- Based on the official US translation\r\n- During the patching process, the user can decide whether the title of the game should be translated as well or not\r\n- Several other changes the US version made to the Japanese version can be undone if the user wants to\r\n- Thoroughly tested on Wii/Wii U (via Nintendont) and Dolphin\r\n- Compatible with RyleFury&#039;s Undub Patch (undub patch must be applied first)\r\n- Some bugs of the original game have been fixed\r\n\r\nThe patch program will start in English if the system language is set to anything except German. The uncensor patches can be applied without applying the German translation patch. Please note that a patch to fix a crash in the Battlefields of Atria will be applied no matter which patches you select.\r\n\r\nRequires:\r\n- supported images (original US version, US version with undub patch)\r\n- Java 8 or higher\r\n \r\nHow to use:\r\n- Place the images and the patch program into the same folder.\r\n- Run the patch program. On Windows, double-clicking on the &quot;patch.bat&quot; file is usually sufficient if Java is installed. On other operating systems it may work differently.\r\n- Select the patches you want to apply and click on &quot;Apply patches&quot;\r\n- The original files will not be overwritten, new image files will be created.\r\n\r\nVersion 1.2 of the patch cannot be applied to any earlier version of the German translation. Users must provide an image of the US version, with or without the undub patch.\r\n\r\nFor more details, please visit https://bko.helsionium.eu/deutsch/ (in German only)', '2021-04-13 12:26:34', '2022-05-22 05:28:37', NULL, 'N', 8, 0, 0, 264, '6044titlescreen.png', 0, 12, 'Disc 1 (USA)\r\nFile/ROM SHA-1: B5E6AAFAE4AA171CAA558875CA7D66B465A78F7F\r\nFile/ROM CRC32: ADF9FCB3\r\nDisc 2 (USA)\r\nFile/ROM SHA-1: 706774280ED6DBA841A9ED600066F8773C80A8C0\r\nFile/ROM CRC32: B835FE56\r\nThis patcher also works with scrubbed/shrunk ISO and GCM images of the game.', '', '', ''),
(6045, 1, 1016, 1, '1.0', '[6045]Lode Runner FR.zip', 'Y', '', '13 April 2021', 1618286400, 6730, 'NOBODY', 'Translation to French for &quot;Lode Runner&quot; for the NES.', '2021-04-13 12:29:36', '2021-04-13 08:01:00', NULL, 'N', 7, 0, 1, 126, '6045titlescreen.png', 0, 1, 'No-Intro Name: Lode Runner (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: EA09AEC11EFC4B42EBC644EA243C2284001FE34F\r\nROM SHA-1: D456FBFFDF41BBBA327D16CD1D776A6BDEDDB586', '', '', ''),
(6046, 1, 4509, 1, '1.0', '[6046]simpsonsthebartvstheworldnes.zip', 'Y', '6046readme.txt', '20 February 2021', 1613797200, 3384, 'NOBODY', 'Translation to Spanish for “The Simpsons: Bart vs. the World”, for NES.', '2021-04-13 12:32:49', '2021-03-24 16:30:55', NULL, 'N', 9, 0, 0, 258, '', 1, 1, 'Simpsons, The - Bart vs. the World (USA).nes\r\nMD5: 7eebe195f48640c63050f6756d09adff\r\nSHA1: a43d014a4706509c3f8093e61f9040b57d9bca4e\r\nCRC32: 5101bae1\r\n393232 bytes', '', '', ''),
(6047, 9, 906, 1, '1.0', '[6047]alien3sfc.zip', 'Y', '6047readme.txt', '21 November 2020', 1605934800, 3384, 'NOBODY', 'Translation to Spanish for “Alien 3” for the Super Nintendo.', '2021-04-13 12:33:13', '2021-04-01 14:56:59', NULL, 'N', 9, 0, 0, 380, '6047titlescreen.png', 0, 4, 'Alien 3 (USA).sfc\r\nMD5: 09120ba8c0052997481117683b4e70db\r\nSHA1: 7c29a915c28c534c8a67a940e86d8346958f4fa1\r\nCRC32: 98e2ac15\r\n1048576 bytes', '', '', ''),
(6048, 1, 844, 1, '1.0', '[6048]Ice Climber FR (Brutapode89).zip', 'Y', '', '21 December 2020', 1608526800, 6725, 'NOBODY', 'A french translation for Ice Climber on NES.', '2021-04-13 23:16:42', '2021-04-13 20:11:17', NULL, 'N', 7, 0, 1, 90, '6048titlescreen.png', 0, 1, 'Database match: Ice Climber (USA, Europe, Korea)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 09D97003BF9D676F24A75CF3E1DCED28CDA3BE59\r\nFile CRC32: 70044A74\r\nROM SHA-1: 22D57AC6066529D199FCD299159D94820042C7D0\r\nROM CRC32: FB98D46E', '', '', ''),
(6049, 9, 4512, 1, '1.0', '[6049]Ultimate Fighter (S).zip', 'Y', '6049readme.txt', '16 April 2021', 1618545600, 4777, 'NOBODY', 'Spanish Translation of &quot;Ultimate Fighter&quot; for the Super Nintendo.', '2021-04-16 02:10:16', '2021-04-15 14:42:29', NULL, 'N', 9, 0, 0, 297, '6049titlescreen.png', 1, 4, 'Ultimate Fighter (USA).sfc/smc\r\nFile Size     1.50 MB\r\nFile MD5      FCC16838355A306851685E87EA5291E1        \r\nFile SHA-1    384B54D4ECCB2BA8375C7C0058B8516EC6D487DE\r\nFile CRC32    9DFC8897', '', '', ''),
(6050, 1, 805, 1, '1.0', '[6050]Metroid FR (Brutapode89).zip', 'Y', '', '21 December 2020', 1608526800, 6725, 'NOBODY', 'A very nice french translation of Metroid.', '2021-04-16 02:11:05', '2021-04-15 18:50:13', NULL, 'N', 7, 0, 1, 146, '6050titlescreen.png', 0, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', '', '', ''),
(6051, 1, 1945, 1, '1.0', '[6051]Dig Dug II FR.zip', 'Y', '', '16 April 2021', 1618545600, 6730, 'NOBODY', 'Everything has been translated, including the &quot;DIGDUG THEATER&quot; text in the cutscene that plays after clearing round 72.\r\n\r\nPatch should be applied on an American ROM.', '2021-04-16 10:21:46', '2021-04-16 09:43:22', NULL, 'N', 7, 0, 1, 149, '6051titlescreen.png', 0, 1, 'No-Intro Name: Dig Dug II - Trouble in Paradise (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: E21A7594CD07B478C4D823EABC367A833F9ADB9E\r\nROM SHA-1: 6CF59A2D94DEF6C300CFC350C21ABD85F6B59BEF', '', '', ''),
(6052, 7, 2737, 1, '1.0', '[6052]Ice Climber (FDS) FR (Brutapode89).zip', 'Y', '', '21 December 2020', 1608526800, 6725, 'NOBODY', 'Another french translation for Ice Climber but on Famicom Disk System (Japan only).', '2021-04-19 23:17:31', '2021-04-17 22:18:56', NULL, 'N', 7, 0, 1, 72, '6052titlescreen.png', 0, 1, 'Database match: Ice Climber (Japan) [b].fds\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 3B6E967DF4EE396F50C42E7B243288517C6E7EEC\r\nFile/ROM CRC32: 575789B6', '', '', ''),
(6053, 11, 2041, 1, '1.0', '[6053]comix-zone-eo-abomenajzizeloj-v1.0.zip', 'Y', '6053readme.txt', '20 April 2021', 1618891200, 6632, 'NOBODY', 'This is an Esperanto translation patch for the game Comix Zone, Sega Genesis (U).\r\nTranslated by Abomenaj Zizeloj.\r\n\r\nHacking: ololo\r\nTranslation, Font Design: Trand', '2021-04-20 03:09:30', '2021-04-20 00:14:39', NULL, 'N', 26, 0, 0, 77, '', 1, 8, 'Database match: Comix Zone (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: E8747EEFDF61172BE9DA8787BA5BE447EC73180F\r\nFile/ROM CRC32: 17DA0354', '', '', ''),
(6054, 23, 4513, 2, 'Alpha 2.0', '[6054]Okamiden Alpha 2.0 Spa - Jonepo.rar', 'Y', '', '20 April 2021', 1618891200, 6742, 'NOBODY', 'This is an alpha Spanish translation that was worked on a couple of years ago. It is made available to users in case someone is interested in continuing the project on the sole condition that they maintain the image in which Atchuss is credited, because without their support this project would never have been carried out.\r\nThe patch should be injected into a clean USA Rom with DeltaPatcher or similar.\r\nNOTE: The project was done by one person, so there is a good chance that it will have one or two spelling mistakes.', '2021-04-20 19:01:01', '2021-04-20 15:12:50', NULL, 'N', 9, 0, 1, 712, '6054titlescreen.png', 1, 1, 'Database match: not found\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 95EEA81B1189CEA711D4E541ECEB9863668404FC\r\nFile/ROM CRC32: CF6B793A', '', '', ''),
(6055, 19, 4514, 1, '1.1', '[6055]MGT.ZIP', 'Y', '6055readme.txt', '05 June 2021', 1622865600, 6743, 'NOBODY', 'This patch is for the Japanese localization of NATSUME’s &quot;Mitsume ga Tooru: The Three-Eyed One Comes Here&quot; game for the MSX home computer. It translates the game to English and Russian. The context and meaning of the original Japanese is maintained, but grammar, spelling, and expressions are adapted for English and Russian speakers.\r\n\r\nThis game is based on the original manga by Osamu Tezuka and developed and published by NATSUME in April 1989 for the MSX and MSX2 microcomputer platforms. The MSX game wasn&#039;t as popular as its successor for Famicom -- also created by NATSUME in 1992 -- but it has its own charms, along with a fairly ambitious storyline and mysterious setting ripped straight out of the pages of Tezuka-sensei&#039;s manga by NATSUME&#039;s talented software engineers. (In fact, this is also a notable game for being NATSUME&#039;s one and only published work on the MSX platform!)\r\n\r\nThe Project\r\n\r\nThis endeavor was inspired by other notable MSX scene projects and it almost goes without saying that &quot;Mitsume ga Tooru: The Three-Eyed One Comes Here&quot; is a real hidden gem, largely unknown by the world outside of Japan and mostly forgotten to time for the last few decades. It deserves so much more than that, though, and we&#039;re happy to help English and Russian speakers enjoy this lost piece of gaming history.\r\n\r\nThe Features\r\n\r\n- An authentic and dynamic translation from Japanese to Russian and English. The initial line length and character storage limitations have been removed, allowing for all the nuances of the dialogue and story to be fully conveyed.\r\n\r\n- The speed at which the text is printed to the screen has been adjusted to account for the larger line length limits, making the experience more comfortable for Russian and English readers.\r\n\r\n- New original fonts have been created just for this project, making use of both uppercase and lowercase characters while also ensuring all text is clean and legible.\r\n\r\n- The original game manual was scanned, restored, and fully translated to the highest possible standards. It can be downloaded as a PDF for your viewing pleasure, or even printed in booklet form for physical perusal on your own time.\r\n\r\n- Some minor bugs and graphical glitches from the original game have been fixed, making this a more polished Mitsume ga Tooru experience than ever before.\r\n\r\n- After the patch release, Armando Perez Abad added a very useful SAVE/LOAD feature and some more very cool enhancements. Please check provided with the patch readme file for more details.\r\n\r\n\r\n\r\nPersonal project page https://mitsumegatoo.ru', '2021-04-21 22:49:37', '2021-10-09 01:59:23', NULL, 'N', 12, 0, 0, 451, '6055titlescreen.png', 0, 1, 'Mitsume ga Tooru. The Three-Eyed One Comes Here (1989)(Natsume)(jp).rom\r\nCRC32: 4FACCAE0 or 4F70C1F9\r\nMD5: 2D2F5B2EA8BEA2F6DAA765EFFFCF6A4B or 223BD344FE8833C2EB385C256EB7029A\r\nSHA-1: 176EC8E65A9FDBF59EDC245B9E8388CC94195DB9 or 7341EFC039394EC159FEEBCFAA9D4A61EBF08A18\r\nSHA-256: 8B08BA9F9B3E13CE4CCF36731D722D231477B5DDF45107949ABB89DD4A5A0168 or 396357F4F7B4AD59B5ABBA22C88E60652265E378576B39D61B9EC58F0D479147', '', '', ''),
(6056, 1, 774, 1, '1.0', '[6056]Megaman ESP.rar', 'Y', '6056readme.txt', '22 April 2021', 1619064000, 2941, 'NOBODY', 'Spanish translation for the NES game Megaman.\r\nIncluded japanese style of Darthvaderx', '2021-04-23 16:47:35', '2021-04-24 21:29:42', NULL, 'N', 9, 0, 0, 494, '6056titlescreen.png', 0, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F0CC04FBEBB2552687309DA9AF94750F7161D722\r\nFile CRC32: A46011A0\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', '', '', ''),
(6057, 1, 795, 1, '1.0', '[6057]Megaman 2 ESP.rar', 'Y', '6057readme.txt', '22 April 2021', 1619064000, 2941, 'NOBODY', 'Spanish translation for the NES game “MEGAMAN 2”\r\nWith japanese style logo of darthvaderx.', '2021-04-23 16:48:07', '2021-04-24 21:30:39', NULL, 'N', 9, 0, 0, 534, '6057titlescreen.png', 0, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6B5B9235C3F630486ED8F07A133B044EAA2E22B2\r\nFile CRC32: A9BD44BC\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', '', '', ''),
(6058, 9, 319, 1, '1.6', '[6058]Live A Live (S).zip', 'Y', '6058readme.txt', '01 May 2022', 1651377600, 4777, 'NOBODY', 'Spanish Translation of &quot;Live A Live&quot; for the Super Nintendo.\r\nIt includes the Spanish accentuations, ¡ and ¿ for each font of the different characters of the game.\r\nBased on the incredible [url=https://www.romhacking.net/translations/381/]English Translation[/url] of Aeon Genesis.', '2021-04-23 16:48:37', '2022-05-01 22:17:51', NULL, 'N', 9, 0, 0, 2829, '6058titlescreen.png', 0, 4, 'Live A Live (Japan).sfc/smc\r\nFile Size     2.00 MB\r\nFile MD5      C223DE99D22665B62C91E02727963BD4        \r\nFile SHA-1    F626B0B767D11C62C5CB3F8D1D0171FE5DEB4245\r\nFile CRC32    6291EE08', '', '', ''),
(6059, 17, 4516, 1, '1.1', '[6059]Ready 2 Rumble Boxing - Round 2 (Portuguese) (PSX Version).rar', 'Y', '', '27 April 2021', 1619496000, 6696, 'NOBODY', 'This is the Portuguese translation of Ready 2 Rumble Boxing - Round 2 on PlayStation.\r\n\r\nVery similar to the N64 translation: fully playable, fully translated, but without any accents.\r\nHowever, there&#039;s one exception:\r\n\r\n- The first screen after the PSX boot logo isn&#039;t translated (because there was no way to translate this, not even on graphic editors).\r\n\r\nAnd to finish, the CD-ROM sectors on this translation were regenerated by ECCRegen, allowing anyone to play it on a real hardware.\r\n\r\nChangelog\r\n\r\n1.1\r\n\r\n- Translated FMVs. Also, they&#039;re the only game content with Portuguese accent.\r\n\r\n1.0\r\n\r\n- Initial release.\r\n\r\n[url]https://www.mediafire.com/file/4s7xjd5iax00esd/Ready_2_Rumble_Boxing_-_Round_2_%2528Portuguese%2529_%2528PSX_Version_1.1%2529.xdelta/file[/url]', '2021-04-23 16:49:12', '2021-04-27 15:21:41', NULL, 'N', 11, 0, 1, 37, '6059titlescreen.png', 0, 11, 'This patch should be applied to the SLUS-01147 (NTSC-U version)\r\nFile/ROM SHA-1: 93381780B483DBECA1A46241935E3CCEBEEBED35\r\nFile/ROM CRC32: 633FC2A4', '', '', ''),
(6060, 1, 746, 4, '1.1', '[6060]Megaman 3 ESP.rar', 'Y', '6060readme.txt', '18 April 2024', 1713398400, 2941, 'NOBODY', 'Spanish translation for the NES game “MEGAMAN 3” With Japanese style logo of darthvaderx.\r\nAnd improvement v3.0 of Kuja killer.', '2021-04-24 18:57:17', '2024-04-19 02:48:21', NULL, 'N', 9, 0, 0, 550, '6060titlescreen.png', 0, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6\r\nFile CRC32: 452D8089\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', '', '', ''),
(6061, 1, 1074, 1, '1.0', '[6061]Megaman 4 ESP.rar', 'Y', '6061readme.txt', '23 April 2021', 1619150400, 2941, 'NOBODY', 'Spanish translation for the NES game “MEGAMAN 4” With Japanese style logo of darthvaderx.', '2021-04-24 18:57:41', '2021-04-25 00:26:06', NULL, 'N', 9, 0, 0, 431, '6061titlescreen.png', 0, 1, 'Database match: Mega Man 4 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nFile CRC32: ADBD4E48\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8', '', '', ''),
(6062, 9, 4518, 1, '1.0', '[6062]PAC-ESP.rar', 'Y', '6062readme.txt', '24 April 2021', 1619236800, 6690, 'NOBODY', 'Pac-Man 2: The New Adventures is a graphic adventure game, a vast departure from its predecessors. Players assume the role of Pac-Man as he must carry out different quests given to him by other characters. Many of these involve retrieving a specific item, such as a bottle of milk or a flower. Unlike other adventure games, players cannot control Pac-Man directly, who will wander and interact with the in-game world at his own pace. Instead, players use a slingshot to guide, or &quot;influence&quot;, Pac-Man to his destination or to attract his attention towards a specific object.\r\nNOW IN SPANISH', '2021-04-26 10:25:55', '2021-04-24 22:06:45', NULL, 'N', 9, 0, 0, 363, '6062titlescreen.png', 1, 6, 'Database match: Pac-Man 2 - The New Adventures (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 405669090D002949B2D69CE3D6401F21531103C4\r\nFile/ROM CRC32: 9FC62BCC', '', '', ''),
(6063, 11, 1015, 1, '1.0', '[6063]Shinobi III - Return of the Ninja Master (ID).zip', 'Y', '6063readme.txt', '26 April 2021', 1619409600, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Shinobi III: Return of Ninja Master.', '2021-04-27 23:27:22', '2021-04-26 04:31:02', NULL, 'N', 24, 0, 0, 89, '6063titlescreen.jpg', 0, 8, 'Database match: Shinobi III - Return of the Ninja Master (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1E07D7998E3048FCFBA4238AE96496460E91B3A5\r\nFile/ROM CRC32: 5381506F', '', '', ''),
(6064, 1, 706, 1, '1.o', '[6064]Megaman 5 ESP.rar', 'Y', '6064readme.txt', '25 April 2021', 1619323200, 2941, 'NOBODY', 'Spanish translation for the NES game “MEGAMAN 5” With Japanese style logo of darthvaderx.', '2021-04-28 01:07:33', '2021-04-28 17:34:05', NULL, 'N', 9, 0, 0, 426, '6064titlescreen.png', 0, 1, 'Database match: Mega Man 5 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nFile CRC32: 5E023291\r\nROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nROM CRC32: 3EDCF7E8', '', '', ''),
(6065, 1, 747, 1, '1.0a', '[6065]Megaman 6 ESP.rar', 'Y', '6065readme.txt', '02 May 2021', 1619928000, 2941, 'NOBODY', 'Spanish translation for the NES game “MEGAMAN 6” With Japanese style logo of darthvaderx.', '2021-04-28 01:10:26', '2021-05-02 09:31:13', NULL, 'N', 9, 0, 0, 506, '6065titlescreen.png', 0, 1, 'Database match: Mega Man 6 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 32774F6A0982534272679AC424C4191F1BE5F689\r\nFile CRC32: 1EFCAC48\r\nROM SHA-1: 26D33987CFF21C651FE3D638F4A739C33A18C240\r\nROM CRC32: 988798A8', '', '', ''),
(6066, 51, 4520, 1, '1.1', '[6066]00040000001BFC00 [PB].7z', 'Y', '6066readme.txt', '16 March 2019', 1552708800, 6752, 'NOBODY', 'Simplified Chinese translation patch.\r\n\r\nLuma3DS CFW: put the extracted folder to sdroot:/luma/titles\r\nCitra: put the extracted folder to %appdata%Citraloadmods', '2021-04-29 16:47:37', '2021-04-29 06:33:36', NULL, 'N', 4, 0, 0, 210, '6066titlescreen.png', 0, 1, 'Metroid - Samus Returns (Japan)\r\n00040000001BFC00\r\nCTR-P-A9AJ', '', '', ''),
(6067, 8, 4338, 1, '1.0', '[6067]hugo2gb.zip', 'Y', '6067readme.txt', '04 October 2020', 1601784000, 3384, 'NOBODY', 'Translation to Spanish for “Hugo 2” for Game Boy.', '2021-04-30 03:10:55', '2021-04-13 12:38:35', NULL, 'N', 9, 0, 0, 105, '6067titlescreen.png', 0, 1, 'Hugo 2 (Germany).gb\r\nMD5: bf9334b9c902510cd9fe39af82b4b465\r\nSHA1: 66324a9b4d6f8782b706e0d3942d7efdb2b1f141\r\nCRC32: 67998fa4\r\n131072 bytes', '', '', ''),
(6068, 8, 4507, 1, '1.0', '[6068]hugo212gbc.zip', 'Y', '6068readme.txt', '07 November 2020', 1604725200, 3384, 'NOBODY', 'Translation to Spanish for “Hugo 2 1/2” for Game Boy/Color.', '2021-04-30 03:11:42', '2021-04-13 12:38:40', NULL, 'N', 9, 0, 0, 106, '6068titlescreen.png', 0, 1, 'Hugo 2 1-2 (Germany) (GB Compatible).gbc\r\nMD5: f1a64423cc8cc50338ab69feee3199f6\r\nSHA1: 5d89a8b4de6e6b2ba5be3434f0a1eee03077eeda\r\nCRC32: fab64b18\r\n1048576 bytes', '', '', ''),
(6073, 8, 449, 1, '3.0', '[6073]Pokémon Trading Card Game 2 (Español Latino) (V3).rar', 'Y', '6073readme.txt', '07 October 2021', 1633579200, 5497, 'NOBODY', 'Features:\r\n\r\n-Complete translation of the story mode into Latin Spanish (Neutral)\r\n-The Spanish names of the characters from the first game (which had an official translation to this language) were respected\r\n-Special Spanish characters added to the ROM font (taken from the first game)\r\n-Graphics were edited in Spanish (some exclusive and others taken from the first game)\r\n-You can battle and exchange cards without any problem with its other versions (English and Japanese)\r\n-A small Easter Egg of a character that speaks in &quot;Chilean Spanish&quot; is included (who speaks &quot;informal&quot; Japanese in the original language)\r\n\r\nA big thank you to Artemis251 for his English translation which I used as a basis and to Jazz for sending me his pointer calculator, which was really useful to skip the characters limit for the text.', '2021-05-02 21:36:17', '2021-10-07 18:43:35', NULL, 'N', 9, 0, 0, 4665, '6073titlescreen.png', 0, 1, 'Database match: Pokemon Card GB 2 - GR Dan Sanjou! (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: A7E12BCC5F514E3AAD8DE570FD511AAB0A308822\r\nFile/ROM CRC32: 6C933A14', '', '', ''),
(6074, 23, 4523, 1, '1.0', '[6074]Petit Eva ENG v1.zip', 'Y', '6074readme.txt', '03 May 2021', 1620014400, 6760, 'NOBODY', 'An English translation of Puchi Eva: Evangelion@Game for the Nintendo DS.\r\nAll text and relevant graphics are in English. Although some graphics will switch back to Japanese in some cutscenes in the current version, they will be in English when you need to read them.\r\n\r\nThe patch is in [url=http://www.romhacking.net/utilities/598/]xDelta[/url] format. The zip file contains instructions for applying it.', '2021-05-04 02:32:00', '2021-05-04 07:26:55', NULL, 'N', 12, 0, 0, 5126, '6074titlescreen.png', 0, 1, 'Database match: Petit Eva - Evangelion@Game (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 6E5C9F5A94247A0D0ADB46A23815790F3A00A260\r\nFile/ROM CRC32: 20B8F8D6', '', '', ''),
(6075, 10, 1510, 1, '1.0', '[6075]Fralacticus-DBZ_Buus_Fury-Patch_FR_1.0.7z', 'Y', '', '02 May 2021', 1619928000, 6761, 'NOBODY', 'This is the complete french translation of the english GBA game Dragon Ball Z Buu&#039;s Fury, an A-RPG released in 2004 by WebFoot Technologies.\r\nApply the translation patch with Lunar IPS.\r\n\r\nThe interface, dialogues and some graphic elements are translated.\r\n- Interface :\r\nMenus, objects, places, characters, scanners, etc.\r\nUnique descriptions for each NPC and transcribed the names of Japanese clothes.\r\n- Dialogues :\r\nEach dialogue is fully translated, even the most insignificant with the DBZ humor!\r\n- Graphics : \r\nSome texts directly embedded in the graphics.\r\nFont style and textures are respected as much as possible, such as the carved stone.', '2021-05-04 02:33:00', '2021-05-03 06:55:11', NULL, 'N', 7, 0, 1, 409, '', 1, 1, 'Database match: Dragon Ball Z - Buu&#039;s Fury (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F1C4B07554D2A3B1AD2F325307051E775CE68087\r\nFile/ROM CRC32: 1C1707F', '', '', ''),
(6076, 17, 1407, 1, '1.0', '[6076]Breath of Fire IV [T+Ger_1.00_Twisted Phoenix].7z', 'Y', '6076readme.txt', '04 May 2021', 1620100800, 6340, 'NOBODY', 'Breath of Fire IV is after part No. 3 the second game that has been released for the PlayStation within Europe - unfortunately only in American English.\r\nThis is the first complete translation of Breath of Fire IV from American English to German language. The translation also includes all graphics within the game.\r\n\r\nThe old font has been improved due to a better legibility and to achieve more space for additional text. Furthermore the whole text has been provided with a DTE-compression.\r\n\r\nAll text boxes and menus have been adjusted.\r\n\r\nGerman subtitles have been added to the intro.\r\n\r\nSome characters speak dialect to make the game as authentic as the original one.\r\n\r\nThe censored scenes which can be found in the Japanese version aren&#039;t included yet. The names of the enemies weren&#039;t translated either. However it&#039;s still in progress and maybe one day there&#039;ll be an updated version to fix these missing points too.', '2021-05-04 20:28:49', '2021-05-04 19:46:23', NULL, 'N', 8, 0, 0, 1124, '6076titlescreen.png', 0, 11, 'For the patch the NTSC-U-version of the game is required. There&#039;re two patches available - Disc at once (DAO) and Track at once (TAO). Take care that you use just one of them and not both at the same time.\r\n---------------------------------------------------------\r\nSerial: SLUS-01324\r\n---------------------------------------------------------\r\nBOF4 Beta v4 DAO.xdelta\r\nType: Disc at Once Image (Single File Image)\r\nSize: 688.315.152 Bytes\r\nCRC32: db4f4706\r\nMD5: 96d1bec91f1c8e956a94dd7dd7326d9b\r\nSHA1: ccf902616e6275adec54392302d6cbde9b3b1380\r\n---------------------------------------------------------\r\nBOF4 Beta v4 TAO.xdelta\r\nType: Track at Once Image (Seperated File Image, redump.org)\r\nLink: http://redump.org/disc/1222/\r\nSize: 645.066.576 Bytes\r\nCRC32: 29d0f94c\r\nMD5: 145a7d7ac3469fcb974bbb309ebd61b1\r\nSHA1: 24be71b32aeb52a930bc08dccda5db61e904de8a', '', '', ''),
(6079, 14, 4524, 1, '1.2', '', 'Y', '6079readme.txt', '11 May 2021', 1620705600, 6588, 'NOBODY', 'This is the English translation patch for &quot;Sakura Wars: Columns 2&quot; (known in Japanese as &quot;Hanagumi Taisen Columns 2&quot;) for the Sega Dreamcast! Everything from start to finish is fully translated and localized, aside from the Japanese voice acting and the online battle section. On top of that, the original website, the original DLC, and even a fully complete/unlocked save are all accessible from directly within the game itself.\r\n\r\nFor those unaware, this is an extremely in-depth and full-featured puzzle game based on the world of &quot;Sakura Wars.&quot;  Not only does it feature a myriad of unlockable content and extra bonus material, but also includes a full &quot;Story&quot; mode for all 12 playable characters. For those who love good puzzle games, &quot;Sakura Wars: Columns 2&quot; not only delivers in the department of fun gameplay, but also keeps on giving back to the player with a multitude of different ways to enjoy the game.\r\n\r\n[url=https://github.com/DerekPascarella/SakuraWarsColumns2-EnglishPatchDreamcast/releases/download/1.2/Sakura.Wars.-.Columns.2.ENG.v1.2.dcp][b]Download Link on GitHub[/b][/url]\r\n\r\nThis patch is designed for use with [url=https://github.com/DerekPascarella/UniversalDreamcastPatcher][b]Universal Dreamcast Patcher[/b][/url].', '2021-05-06 21:33:25', '2022-03-08 18:59:33', NULL, 'N', 12, 1, 0, 28, '6079titlescreen.png', 0, 12, 'GDI source: Hanagumi Taisen Columns 2 v1.000 (1999)(Sega)(JP)[!].zip\r\n\r\nunpatched GDI:\r\n346fea58ab1a55c577138c5b04319157  disc.gdi\r\nbc9705193d44fe615854e9ade6089e26  track01.bin\r\n98d912d36b179dc5d2386e41b72ffbc9  track02.raw\r\n4ca5e50e56e64f11be0faeb6fc447877  track03.bin\r\n\r\npatched GDI:\r\n346fea58ab1a55c577138c5b04319157  disc.gdi\r\nf237bf581ec689fc421b31006e138b5b  track01.bin\r\n98d912d36b179dc5d2386e41b72ffbc9  track02.raw\r\nf05a61c7eb348eee690a88a565bde232  track03.bin', '', '', ''),
(6080, 8, 4525, 1, '1.0', '[6080]Dragon Slayer I Esp_v_1.7z', 'Y', '6080readme.txt', '06 May 2021', 1620273600, 6770, 'NOBODY', 'Dragon Slayer Spanish Translation V 1.0\r\n\r\nEdited:\r\n\r\nText and Sprites.', '2021-05-07 22:47:40', '2021-05-06 11:01:26', NULL, 'N', 9, 0, 0, 394, '6080titlescreen.png', 0, 1, 'Database match: Dragon Slayer I (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 7D987446F67D8BEE42482A4932D0FA60318238E4\r\nFile/ROM CRC32: 308A2465', '', '', ''),
(6081, 8, 4526, 1, '1.01', '[6081]jaja.zip', 'Y', '6081readme.txt', '30 May 2021', 1622347200, 1005, 'NOBODY', 'A complete translation patch for the Japanese version of Maru&#039;s Mission, a simplistic Jajamaru platformer on the GB.', '2021-05-08 20:27:15', '2021-05-30 22:55:11', NULL, 'N', 12, 0, 0, 1037, '6081titlescreen.png', 0, 1, 'Database match: Oira Jajamaru! Sekai Daibouken (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 5E13EEB635B41589689FC1B495EE077125B7E8C1\r\nFile/ROM CRC32: 2D08D27F', '', '', ''),
(6082, 17, 4527, 1, '1.1', '[6082]Dr. Slump English Patch 1.1.7z', 'Y', '6082readme.txt', '09 May 2021', 1620532800, 6771, 'NOBODY', 'A full English translation of Dr. Slump for PS1, an action-adventure game based on the manga and anime series by Akira Toriyama of Dragon Ball fame. Patch created entirely by Hilltop. All written dialogue and menus and relevant textures have been translated. \r\n\r\nTwo versions of the patch are included. One is simply the English patch, while the other also patches Arale and Gatchan&#039;s models and HUD elements to match their classic 80&#039;s design.\r\n\r\nInstallation instructions are on the README file.', '2021-05-08 20:36:12', '2021-05-10 04:32:30', NULL, 'N', 12, 0, 0, 5621, '6082titlescreen.png', 0, 11, 'File Name: Dr. Slump (Japan) (Track 1).bin\r\nSerial Number: SLPS-01934', '', '', ''),
(6083, 1, 1108, 1, '1.0', '[6083]Fire_n_Ice.7z', 'Y', '', '09 May 2021', 1620532800, 2917, 'NOBODY', 'This is a translated Japan version of game named Solomon no Kagi 2.\r\nFull translation except of Title screen (it&#039;s left as original).', '2021-05-10 15:14:20', '2021-05-09 22:50:58', NULL, 'N', 2, 0, 1, 141, '6083titlescreen.png', 0, 1, 'Database match: Solomon no Kagi 2 - Coolmintou Kyuushutsu Sakusen (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8576D4E0FC63F180BA66AB7226FBF92C23B013C8\r\nFile CRC32: 33EEFA01\r\nROM SHA-1: 1C05D3734EAAC1390638A9FDB22192F0A53FAFB9\r\nROM CRC32: EEE6314E', '', '', ''),
(6084, 47, 4530, 2, '1.0', '[6084]Initial D - Extreme Stage [BLJM60055] BETA partial english patch.rar', 'Y', '6084readme.txt', '13 January 2017', 1484283600, 6778, 'NOBODY', 'This is just a beta patch to a supposedly partial English translation of\r\nInitial D: Extreme Stage, that unfortunately had to put on hold and stopped\r\nworking on since 12/24/2014 due to some issues. \r\n\r\nIt&#039;s not fully bug tested since 2014, it was tested for just a bit with a personal working backup. There are a lot of versions of this game and this patch is specifically for [b]Initial D: Extreme Stage [BLJM-60055][/b].\r\n\r\n[b]How to patch:[/b]\r\n[list]\r\n[li]1. Extract your ISO backup to a JB (folder type)[/li]\r\n[li]2. Copy the 2d.xdelta, car.xdelta, EBOOT.xdelta, patch.bat and xdelta3.exe\r\ninside your Initial D game directory run patch.bat and wait for it to\r\nfinish.[/li]\r\n[li]3. Copy your BACKUP folder just in case you failed to make a whole\r\nbackup of your game and you can delete 2d.xdelta, car.xdelta, EBOOT.xdelta,\r\npatch.bat and xdelta3.exe inside your Initial D game directory.[/li]\r\n[li]4. After it&#039;s finished, if you want to convert your game folder (JB) back to ISO again use [url=https://www.psx-place.com/resources/ps3-iso-tools.68/]PS3 ISO TOOLS [/url].[/li]\r\n[/list] \r\n\r\n\r\n[b]Watch preview on Youtube:[/b]\r\n[url]https://www.youtube.com/watch?v=_Va2ob2SF6o[/url]\r\n\r\n[b]Translation release blog post:[/b]\r\n[url]https://froidromhacks.com/beta-partial-translation-patch-for-initial-d-extreme-stage-ps3/[/url]', '2021-05-12 22:07:37', '2021-05-12 19:39:02', NULL, 'N', 12, 0, 0, 3597, '', 1, 10, 'Initial D: Extreme Stage / [頭文字D EXTREME STAGE] JAP (BLJM-60055) 2008-07-03', '', '', ''),
(6086, 1, 1506, 1, '1.0', '[6086]Magic John en Español.rar', 'Y', '6086readme.txt', '10 May 2021', 1620619200, 6285, 'NOBODY', 'Spanish Translation for the japanese game called &quot;Magic John&quot;.\r\n\r\nLocalized in USA as &quot;Totally Rad&quot; which received some critics from their users due to the excesive use of old idioms in the official english translation.\r\n\r\n\r\nThe present work is based in the Shin Tzu&#039;s english retranslation ported to the game by user KingMike.\r\n\r\n\r\nThis new translation uses the &quot;American Spanish&quot; (used name for a global hispanic context) based in the Mexico speakers according to official localization standards.\r\n\r\n\r\nHowever, most of the in-game dialogues are talking in singular pronouns, so the spanish doesn&#039;t feel exclusive to any particular country or region, maybe except the extreme south countries.\r\n\r\n\r\nThe patch must be only applied on the specific rom &quot;Magic John&quot; indicated below.', '2021-05-13 01:35:09', '2021-05-10 08:47:47', NULL, 'N', 9, 0, 0, 282, '6086titlescreen.png', 0, 1, 'Database match: Magic John (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9A912E39EEA7089EBE4A8CADCD645BF5FDF36343\r\nFile CRC32: A7B98886\r\nROM SHA-1: F3948B433C6255FA0AB8DEAAB38BE57A4C8F2B2A\r\nROM CRC32: D8748E0A', '', '', ''),
(6087, 1, 128, 1, '1.4', '[6087]Fire Emblem - Shadow Dragons and the Blade of Light (USA) [En. by Polinym].zip', 'Y', '6087readme.txt', '13 August 2022', 1660363200, 5656, 'NOBODY', 'This is a translation of Fire Emblem: Shadow Dragons and the Blade of Light built from scratch by Polinym, not derived from any of the previous translations. This translation was built with the goal of being as faithful to the original Japanese as possible, using the official NoA terminology  (used in the Nintendo DS English port and temporary Switch &quot;translation&quot;) where accurate and appropriate. \r\n\r\nNotable improvements over previous translations include increased window sizes to minimize abbreviated text, absolutely minimal use of &quot;squished letter tiles&quot;, and an overall more accurate translation.\r\n\r\nRegarding the translated text, the script used in the Mystery of the Emblem Book 1 port of the game (see here: https://serenesforest.net/mystery-of-the-emblem/scripts/) was used for reference, compared against all the original Japanese text of Blade of Light, and in some cases taken word-for-word when acceptable. A few edits were made to that script for accuracy&#039;s sake, and a few minor details had to be omitted to save space. The text that did not make an appearance in the SNES remake features a completely original translation by Polinym. The Switch translation and previous fan translations were also used for reference.\r\n\r\nAll-in-all, this translation should be at least 95% accurate to the original Japanese. The &quot;Engrish&quot; bits of text was mostly left intact, except to adjust character names.\r\n\r\nRev 1.1: Fixed the Suspend feature.\r\n\r\nRev 1.2: Fixed numerous bugs, font improvement', '2021-05-15 16:49:11', '2022-08-13 23:16:28', NULL, 'N', 12, 0, 0, 19383, '6087titlescreen.png', 0, 1, 'Database match: Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0179C550D424E0397496078789E7B116601D120C\r\nFile CRC32: 3452E97C\r\nROM SHA-1: DD1D51FF6D57E83F2BE0517F1DE821C85ABE86AE\r\nROM CRC32: 97CAD370', '', '', 'https://youtu.be/bnKVYKa7-MM'),
(6089, 17, 954, 1, '1.0', '[6089]Parasite Eve [T+Ger_1.00_Twisted Phoenix].7z', 'Y', '6089readme.txt', '15 May 2021', 1621051200, 6340, 'NOBODY', '1997 &amp; 1998 were strong years for Squaresoft and PlayStation 1. Final Fantasy 7 and Xenogears saw the light of the day\r\nand created new milestones.\r\nConcerning such a strong competition it wasn&#039;t easy for a certain action/horror RPG to attract attention.\r\nWe&#039;re talking about &quot;Parasite Eve&quot;.\r\n\r\nHowever it became pretty soon clear that this game wasn&#039;t just a niche product from Squaresoft.\r\nA fanbase established itself quite fast regarding this PlayStation 1 hit.\r\nThe story, the graphics and  FMV scenes were at the highest stage.\r\nUnfortunately this PlayStation 1 pearl never made it to Europe and both sequels (Parasite Eve 2 (PS1) and\r\nThe third Birthday (PSP) – each released within Europe) couldn&#039;t follow the quality of the first part.\r\n\r\nThat one who imported the game from the US to Germany could enjoy this exceptional title but also had to realize that it\r\nwasn&#039;t easy to understand even with good English speaking skills. Many biological and chemical technical terms were mixed\r\nwith science fiction and everything was about these mitochondria (which really exist). Therefore many players couldn&#039;t\r\nunderstand the deeper sense of the story.\r\n\r\nPlaying Parasite Eve in German language is even 20 years after the game&#039;s release a dream of many German fans.\r\n\r\nFor this reason the team of Twisted Phoenix took a special trouble to translate the game into German language – and the\r\nresult is impressive.\r\n\r\nWho ever wanted to experience an &quot;Aya-effect&quot; has got now the chance.\r\n\r\nWe wish all fans of the series a lot of fun with the German translation of Squaresoft&#039;s &quot;Parasite Eve&quot; for the PlayStation 1!', '2021-05-15 18:21:22', '2021-05-15 20:02:32', NULL, 'N', 8, 0, 0, 627, '6089titlescreen.png', 0, 11, 'This patch is for Parasite Eve for Playstation 1.\r\n---------------------------------------------------------------------------\r\nThe whole game including graphics has been translated into German language.\r\nFor the patch the NTSC-U-version of the game is required.\r\n---------------------------------------------------------------------------\r\nSerial:	SLUS-00662 (disc No.1)\r\nSerial:	SLUS-00668 (disc No.2)\r\n---------------------------------------------------------------------------\r\nDeltaPatcher is needed (e.g. in the game&#039;s download file)\r\nLink: disc 1 - http://redump.org/disc/116/\r\nLink: disc 2 - http://redump.org/disc/117/\r\n---------------------------------------------------------------------------\r\nFor patching the game you need the images of both discs. Start DeltaPatcher and chose under &quot;original file&quot;\r\nthe disc you want to patch. There&#039;s a patch for each disc.\r\n---------------------------------------------------------------------------\r\nDisc 1: PE_GER100B_D1.xdelta\r\nDisc 2:	PE_GER100B_D2.xdelta', '', '', ''),
(6090, 21, 560, 1, '0.97', '[6090]D-1 Tamers Release.zip', 'Y', '6090readme.txt', '24 May 2021', 1621828800, 1393, 'NOBODY', 'The next installment in the unexported, self-contradicting backstory to Digimon Adventure 02 is now playable in English! \r\n\r\nMere days after [url=https://www.romhacking.net/translations/5640/]the events of Tag Tamers[/url], Ryo and Ken are once again drawn into a fight for the Digital World. Three of the Digimon Sovereign have been infected with evil and now threaten all Digimon. The remaining Sovereign thus takes the only sensible option available - hosting a tournament to find the strongest Tamer in order to team up in battle!\r\nIn your quest to win the tournament and prove your strength, you&#039;ll train Digimon, fuse them to form stronger Digimon (with more reasonable requirements than Tag Tamers), and face off against Tamers and Digidestined alike! \r\n\r\nMuch like the original game, this translation patch was built on top of earlier efforts from Tag Tamer. All of the English graphic and coding enhancements from that patch have been ported over and expanded for D-1 Tamers. Additionally, several features that required link cables and other peripherals have been enabled for solo players as well. Now you have [i]another[/i] opportunity to ponder the question that has stumped fans for over 20 years:\r\n\r\nHow does the timeline between the games, the anime, and the movie even work!?\r\n\r\n[b]Version 0.97 updates[/b]:\r\n[list]\r\n[li]You can now earn Gold BITs by replaying dungeons! In the vanilla game, you needed to battle other players via link cable to earn this, so this makes some rare items accessible for solo players.[/li]\r\n[li]Additional bonus content has been enabled[/li]\r\n[li]All remaining black and white layouts (should) be fixed now[/li]\r\n[li]Various bug fixes and typo corrections have been implemented[/li]\r\n[/list]', '2021-05-16 05:53:28', '2021-05-24 23:38:47', NULL, 'N', 12, 0, 0, 4008, '6090titlescreen.png', 0, 1, 'Filename: Digimon Adventure 02 - D-1 Tamers (Japan).wsc\r\nFile/ROM SHA-1: 18D3DFE25D82964AB7BB61AF363D368FD12F4D4B\r\nFile/ROM CRC32: 4D28637E', '', '', ''),
(6091, 23, 4535, 1, '1.1', '[6091]Megaman_Zero_Collection_patch_V1_1_10_02_2020.zip', 'Y', '6091readme.txt', '10 February 2020', 1581310800, 5215, 'NOBODY', 'All texts and images have been translated in French by Rockman Generation team.\r\n\r\nThe patch can be applied on the European version of the game.\r\n\r\nYou just have to put the ROM (*.nds) into the &quot;ROM Originale&quot; folder and run the patcher &quot;Patch.bat&quot;.', '2021-05-17 00:49:13', '2022-08-21 18:21:05', NULL, 'N', 7, 0, 0, 174, '6091titlescreen.PNG', 0, 1, 'Database match: Mega Man Zero Collection (Europe)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM MD5: 37E217B14F6EFF2962097FD46626D0A0\r\nFile/ROM SHA-1: 6A3FA2B57D2FF148DED3222BC87EAF7DB03FC095\r\nFile/ROM CRC32: 51BC0A06', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6092, 10, 4536, 1, '1.0', '[6092]Pac-Man World 2 (Portuguese).rar', 'Y', '', '18 May 2021', 1621310400, 6696, 'NOBODY', 'This is a Portuguese translation of Pac-Man World 2 on the Game Boy Advance.\r\n\r\nLike the first game, its sequence has some accents used on the Portuguese language as well.\r\nOther than it, it&#039;s a complete and fully playable translation, based on the Brazilian Portuguese grammar.\r\n\r\nNote: This patch only works with the European ROM.', '2021-05-19 17:12:59', '2021-05-18 21:38:27', NULL, 'N', 11, 0, 1, 69, '6092titlescreen.png', 0, 1, 'Database match: Pac-Man World 2 (Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: DE9852C4B07941EC83FAECDAAFD538E1CDE8C804\r\nFile/ROM CRC32: A45EB4D2', '', '', ''),
(6093, 17, 954, 1, '1.0', '[6093]pe1_patch.zip', 'Y', '', '19 May 2021', 1621396800, 5062, 'NOBODY', 'Indonesian translation of Parasite Eve.', '2021-05-20 13:33:09', '2021-05-19 09:00:16', NULL, 'N', 24, 0, 1, 276, '', 1, 11, 'SLUS-00662\r\nSLUS-00668', '', '', ''),
(6094, 1, 709, 1, '1.0', '[6094]mario 1 suomikäännös.zip', 'Y', '', '20 May 2021', 1621483200, 2876, 'NOBODY', 'Complete Finnish translation.', '2021-05-20 17:30:47', '2021-05-20 07:33:31', NULL, 'N', 18, 0, 1, 210, '6094titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (Europe) (REV A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AB30029EFEC6CCFC5D65DFDA7FBC6E6489A80805\r\nFile CRC32: 7D5FAA58\r\nROM SHA-1: 0C4992FC08D2278697339D3B48066E7B5F943598\r\nROM CRC32: 9A2DB086', '', '', ''),
(6095, 1, 749, 1, '1.0', '[6095]Mario 2 suomikäännös.zip', 'Y', '', '20 May 2021', 1621483200, 2876, 'NOBODY', '99% Complete Finnish translation.', '2021-05-20 17:31:19', '2021-05-20 07:44:12', NULL, 'N', 18, 0, 1, 163, '', 1, 1, 'Database match: Super Mario Bros. 2 (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 989B9B20A1D47FC1086E444F53D3F890A63B6D38\r\nFile CRC32: C3DD80AF\r\nROM SHA-1: C10575DBB211A5AB5321573D884041FE35BD15E3\r\nROM CRC32: E94E883D', '', '', ''),
(6096, 1, 146, 1, '1.0', '[6096]kerokerokeroppinodaiboukennes.zip', 'Y', '6096readme.txt', '13 March 2021', 1615611600, 3384, 'NOBODY', 'Translation to Spanish for “Kero Kero Keroppi no Daibouken” for the NES.\r\n\r\nBased on the translation by Gaijin Productions.', '2021-05-20 17:56:44', '2021-04-30 05:53:39', NULL, 'N', 9, 0, 0, 162, '6096titlescreen.png', 0, 1, 'Kero Kero Keroppi no Daibouken (Japan).nes\r\nMD5: 767e5e722c8eb27b5166c23f8d7defdb\r\nSHA1: 01eaeaf328c345cb385eb6850cca55bf53bf579e\r\nCRC32: 32592407\r\n65552 bytes', '', '', ''),
(6097, 1, 148, 1, '1.0', '[6097]keroppitokeroriinunosplashbombnes.zip', 'Y', '6097readme.txt', '06 February 2021', 1612587600, 3384, 'NOBODY', 'Translation to Spanish for “Keroppi to Keroriinu no Splash Bomb!” for the NES.\r\n\r\nBased on the translation by Suicidal Translations.', '2021-05-20 17:57:08', '2021-04-30 05:56:37', NULL, 'N', 9, 0, 0, 167, '6097titlescreen.png', 0, 1, 'Keroppi to Keroriinu no Splash Bomb! (Japan).nes\r\nMD5: d57daf5848cae6640577e605b7cfe4b3\r\nSHA1: d7cdc031c61d2b2bd1bd2a1fe2079b4e13ba12af\r\nCRC32: cc6fbdae\r\n163856 bytes', '', '', ''),
(6098, 1, 750, 1, '1.0', '[6098]Mario 3 suomikäännös.zip', 'Y', '', '20 May 2021', 1621483200, 2876, 'NOBODY', 'Alternative Finnish translation.', '2021-05-22 02:44:07', '2021-05-20 19:36:30', NULL, 'N', 18, 0, 1, 198, '6098titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 3 (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: BD1A5B3C6918D3B01DF0B2789AB0E726BB9209E0\r\nFile CRC32: 3BC2E2DF\r\nROM SHA-1: 31144C7C436CC78D7FD3AC42B224EEE3A6C2BABC\r\nROM CRC32: 1ED5C801', '', '', ''),
(6099, 9, 714, 1, '1.0', '[6099]Mario Maailma suomikäännös.zip', 'Y', '', '20 May 2021', 1621483200, 2876, 'NOBODY', 'Finnish translation.', '2021-05-22 02:44:45', '2021-05-20 19:48:01', NULL, 'N', 18, 0, 1, 287, '', 1, 3, 'Database match: Super Mario World (USA) (REQUIRES HEADER)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', '', '', ''),
(6100, 27, 847, 1, '1.0', '[6100]SM64-PTBR-1.0-BMatSantos-Kosmus.zip', 'Y', '', '20 May 2021', 1621483200, 4193, 'NOBODY', 'This is a complete Brazilian translation of the game. Dialogue, HUD elements, graphics and voice lines have been adapted. Certain aspects of the UI have been edited to account for some lengthy terms.\r\n\r\nMade using the Super Mario 64 Decompilation, which can be found on Github.', '2021-05-22 11:57:50', '2022-12-29 13:06:49', NULL, 'N', 11, 0, 1, 12009, '6100titlescreen.png', 0, 7, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', '', '', 'https://youtu.be/OOnbZWhB0Tg'),
(6101, 1, 124, 4, '1.0', '[6101]NES Wars.zip', 'Y', '', '23 May 2021', 1621742400, 5941, 'NOBODY', 'This is a simple update to the title screen only, to localize the title for western gamers as NES Wars. \r\n\r\nThis was inspired by box art found via simple search. \r\n\r\nApply to the patch by pacnsacdave https://www.romhacking.net/translations/4573/ \r\n\r\nThanks for checking it out!', '2021-05-24 17:13:57', '2021-05-24 03:20:25', NULL, 'N', 12, 0, 1, 453, '6101titlescreen.png', 0, 1, 'Filename: Famicom Wars (Japan).nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8C385111C79E82BB1B0A2A3F1DA508FC0CC04A46\r\nFile CRC32: E872B21\r\nROM SHA-1: 219DDADC701B4212B2094CA406CF61BF7766CFB0\r\nROM CRC32: BC20F5D3', '', '', ''),
(6102, 17, 3352, 1, '1.03', '', 'Y', '6102readme.txt', '20 May 2021', 1621483200, 6799, 'NOBODY', 'In 1999, Capcom was very successful with its franchises. Resident evil, to be more precise, resident evil 3, Dino Crisis was a game that came out at the end of the generation and without many expectations and disclosures, it was riding the wave of the success of survive horror that was at the time at the time.\r\n\r\nMenus have been resized, the opening screen expanded and the Custom opening, all via ASM.\r\nAn anti-illegal sales system implemented.\r\n\r\nThe bug of version 1.1 in which the door of a scenario was with a broken graphic was fixed.\r\n\r\nA new tool with a better Lzss compression rate for graphics was created by Master_Luc, especially for this translation.\r\n\r\nTherefore, all the graphics of the game were translated, including the stages, every detail was translated.\r\nSuch as paintings on the floor and walls, plaques on doors, fire extinguishers, computer screens and stage objects ... etc ...\r\n\r\nAll Char speeches were translated, texts of the scenarios, menus, maps, items, description, files, Credits, etc...\r\nSpeech time was adjusted according to the character&#039;s speech, for the better understanding and reading of the player.\r\n\r\nMore information.\r\nPlease read the &quot;readme&quot;\r\n\r\nDOWNLOAD PATCH VERSION 1.2\r\n\r\n[url]https://mega.nz/file/nMp12AqA#-6Oi30TAhiaa6ERCoeYJFzywPAEGHww55kl7FMq_mHg[/url]\r\n\r\nIf you want to apply to an ISO with a different checksum, deselect the checksum check option in the delta patcher, but I do not guarantee the operation of the patch.', '2021-05-24 22:52:23', '2021-05-24 23:46:46', NULL, 'N', 11, 1, 0, 6, '6102titlescreen.png', 0, 11, 'DISC ID: SLUS-009.22\r\nMD5 Checksum: 0F656C29890994EFE80C80728A7DAC89\r\nSHA-1 Checksum: 7A02119AE746C2A418F3484A58F5E4BD10327305\r\nSHA-256 Checksum: E0FC587A52D751761F5878C63CFFCEFEA134A86982AA274046291B1E8E7A6339\r\nSHA-512 Checksum: 245CD0C3668FF1A7F703AB8E36BC1F116DBB88B945C0E39C89CFF83308187EC441D61E49E442F9360293C756EF4341550C2326982B2AD661DDAA649EAED27752', '', '', ''),
(6105, 33, 1811, 1, '1.0.2', '[6105]srw_gc_en_1.0.2.zip', 'Y', '6105readme.txt', '25 June 2021', 1624593600, 6801, 'NOBODY', 'This is a complete English translation of Super Robot Wars GC for the Nintendo GameCube, which has been in production on and off since 2013. The team hopes that you&#039;ll enjoy this title in English, as well as the somewhat unique mechanics it brings to the SRW table!\r\n\r\nExcluding the end credits, this patch translates all the text and graphics in the game, including the library entries for each unit and character. This patch should also remain compatible with Japanese saves, though due to emulation quirks Dolphin users should consult the settings in the readme in order to ensure the game renders correctly.', '2021-05-24 22:55:14', '2021-06-25 22:22:27', NULL, 'N', 12, 0, 0, 4518, '6105titlescreen.png', 0, 10, 'Platform: Nintendo GameCube\r\nROM Format: ISO\r\nGame ID: GRWJD9\r\nMD5: e7094d70e1df2cf104b7aa590945aa52\r\nSHA-1: b200ff936716c2b096a0e3895798c861a2fc5254\r\nSHA-256: AD4CB99FFB3C0383802A2AB87963F98BA417DFC5184ED3FE3DFE077DA02DB229', '', '', ''),
(6106, 1, 774, 1, '1.0', '[6106]megaman 1 suomikäännös.zip', 'Y', '', '31 May 2021', 1622433600, 2876, 'NOBODY', 'Finnish translation.', '2021-05-31 19:01:53', '2021-05-31 07:37:23', NULL, 'N', 18, 0, 1, 126, '6106titlescreen.png', 0, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', '', '', ''),
(6107, 1, 746, 1, '1.0', '[6107]megaman 3 suomikäännös.zip', 'Y', '', '31 May 2021', 1622433600, 2876, 'NOBODY', '99% Complete Finnish translation, based on Kuja Killer&#039;s &quot;Megaman 3 improvment&quot; rom hack.', '2021-05-31 22:41:19', '2021-05-31 07:58:56', NULL, 'N', 18, 0, 1, 1037, '6107titlescreen.png', 0, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0728DB6B8AABF7E525D930A05929CAA1891588D0\r\nFile CRC32: BE6DBB5D\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', '', '', ''),
(6108, 9, 3380, 1, '1.01', '[6108]Final_Fight_2-SNES-T_Esp~Rod_Merida-ips.zip', 'Y', '6108readme.txt', '04 June 2021', 1622779200, 5844, 'NOBODY', 'This patch translates Final Fight 2 (European version) from English to Spanish.\r\nIt adds special characters from Spanish language, like accents, Ñ or opening exclamation and question marks, to the main storyline texts.\r\n\r\nIt needs to be applied to a headerless ROM.\r\n\r\nThis translation has been made by Rod Merida.', '2021-06-03 22:18:59', '2022-10-29 00:17:39', NULL, 'N', 9, 0, 0, 447, '6108titlescreen.png', 0, 4, 'Database match: Final Fight 2 (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3185D06725E27DE8E7C703CF4B8E5B5B17B03C7F\r\nFile/ROM CRC32: 7B94CA96', 'Custom', '', 'https://youtu.be/TrEV8vSeXd4'),
(6111, 3, 4541, 1, '1.2', '[6111]FlixMix English Patch.zip', 'Y', '', '05 June 2021', 1622865600, 6245, 'NOBODY', 'This English translation patch for the PC-98 port of the IBM PC/DOS puzzle game, FlixMix, completely replaces all the text in the game.  Not a single bit of Japanese is left.  For the most part, the English text is taken directly from the original version, with only a few strings that needed to be shortened due to lack of space.  During testing there haven&#039;t been any bugs found that were introduced by the hacking, but if you find any, feel free to inform the author.\r\n\r\nThe big reason why this version is worth playing over the original is that the arranged and original music by Takeshi Abo is truly outstanding.  It is so much better than the original version&#039;s music by far.\r\n\r\nAnother interesting thing about this port is that the second game set, Natural Mind, is completely different than the original version&#039;s second game set, Grid Riddlers.\r\n\r\nTo apply this modification, make a folder named FM inside the location you installed Xdelta to. Copy your original FLIXMIX.EXE, FLIXMIX.001, and FLIXMIX.002 files into it. For the last two files, ensure that they are both dated 3/24/1995.  If the dates do not match, then they have previously been used to save games and such, and you will need to find unused copies of these files.  Once that’s done, copy the Xdelta patch files provided in the zip into the same place. Lastly, copy Patch-FM.bat to the location where Xdelta’s executable is and run it. If you followed these instructions correctly, the patching process should have been successful and you will now find a new folder inside FM containing the patched files that you can copy over to where you installed the game.\r\n\r\nThe game requires a PC-9821 (because it runs in 256 colors) and the GDC must be set to 5mhz via the BIOS or a DOS utility for it to run correctly.  The patch was created and tested via the copy of Xdelta UI 1.1 provided on this site.', '2021-06-04 14:35:07', '2021-08-02 02:59:13', NULL, 'N', 12, 0, 1, 229, '', 1, 1, 'No database match.\r\nFile/ROM SHA-1: DE40CC93347365CB0AD80BF900348A8B4C7423B4\r\nFile/ROM CRC32: 55FF9A56', '', '', ''),
(6112, 1, 1074, 1, '1.0', '[6112]megamies 4 suomikäännös.zip', 'Y', '', '06 June 2021', 1622952000, 2876, 'NOBODY', 'Finnish translation.', '2021-06-07 00:08:38', '2021-06-06 17:54:09', NULL, 'N', 18, 0, 1, 113, '6112titlescreen.png', 0, 1, 'Database match: Mega Man 4 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C\r\nFile CRC32: ADBD4E48\r\nROM SHA-1: 673A888C468ABE33FB0B3F063C6837DD21D5D32B\r\nROM CRC32: 2BC67AA8', '', '', ''),
(6114, 21, 4537, 1, '0.5', '[6114]Digimon Anode and Cathode Tamers Español 0.5.rar', 'Y', '', '06 June 2021', 1622952000, 6651, 'NOBODY', 'Translation notes:\r\n-This Latin Spanish version of the game is based on the Spanish patch from Spain version of Miguelife.\r\n-All the names and descriptions of the objects were restored to their original versions and improved.\r\n-The names of the techniques in English were kept because they sound better.\r\n-The story script is based on Syldra&#039;s version of the Japanese versions of the game.\r\n-Most of the Digimon names were restored to the original Japanese names.\r\n-The Nanomon server palette was restored thanks to the [url=https://www.romhacking.net/hacks/5936/]TranslatorWs patch[/url]\r\n-Symbols representing the Digimon&#039;s ability to move, based on Frontier elements, were added.\r\n-Almost all the graphics in the game were translated.\r\n\r\nGoals for the future:\r\n\r\n-Add all accented characters.\r\n-Restore the music of the Japanese version.\r\n-Activate the distribution events for Godramon, Omegamon, and the Secret Dungeon.', '2021-06-07 00:11:02', '2021-06-06 21:06:36', NULL, 'N', 9, 0, 1, 572, '6114titlescreen.jpg', 0, 1, 'No database match.\r\nFile/ROM SHA-1: 2C4553AC082A41D98590257648CFCF99A62A15AD\r\nFile/ROM CRC32: A54312B9', '', '', ''),
(6115, 1, 706, 1, '1.0', '[6115]megamies 5 suomikäännös.zip', 'Y', '', '07 June 2021', 1623038400, 2876, 'NOBODY', 'Finnish translation.', '2021-06-07 13:03:06', '2021-06-07 07:57:04', NULL, 'N', 18, 0, 1, 107, '6115titlescreen.png', 0, 1, 'Database match: Mega Man 5 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778\r\nFile CRC32: 5E023291\r\nROM SHA-1: 36842491BB513C80BEB9F2FB2AA30EDAA1121CA4\r\nROM CRC32: 3EDCF7E8', '', '', ''),
(6116, 1, 747, 1, '1.0', '[6116]megamies 6 suomikäännös.zip', 'Y', '', '07 June 2021', 1623038400, 2876, 'NOBODY', 'Finnish translation', '2021-06-07 13:47:14', '2021-06-07 08:13:29', NULL, 'N', 18, 0, 1, 113, '6116titlescreen.png', 0, 1, 'Database match: Mega Man 6 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 32774F6A0982534272679AC424C4191F1BE5F689\r\nFile CRC32: 1EFCAC48\r\nROM SHA-1: 26D33987CFF21C651FE3D638F4A739C33A18C240\r\nROM CRC32: 988798A8', '', '', ''),
(6119, 17, 2672, 1, '1.0', '[6119]Tekken_3_spolszczenie_v1.0.zip', 'Y', '', '13 May 2021', 1620878400, 1819, 'NOBODY', 'Polish translation for Tekken 3 game for PS1. Only text has been translated, no fonts or images were changed.', '2021-06-10 22:04:59', '2021-06-10 21:49:32', NULL, 'N', 1, 0, 1, 261, '6119titlescreen.png', 0, 10, '[SCES-01237] (PAL)', '', '', ''),
(6120, 17, 4547, 1, '1.0', '', 'Y', '6120readme.txt', '09 June 2021', 1623211200, 6285, 'NOBODY', 'The patch ports most of the official &quot;Disney-Pixar&#039;s Buzz Lightyear of Star Command&quot; spanish translation to the NTSC release (few differences).\r\n\r\nThe audio voices are the same from Spain PAL release, except intro video.\r\n\r\nThe project was created to allow users from Mexico and from any part of the world to play in better conditions the only spanish translated edition of the game for PlayStation without dealing with other complicated methods.\r\n\r\nFont couldn&#039;t be edited, so the text lacks some orthography.\r\n\r\n\r\nThe patch exceeds the 30 MB in size.\r\n \r\n****DOWNLOAD HERE: http://bit.ly/Star-Command-PSX-MX', '2021-06-11 19:12:52', '2021-06-10 02:59:12', NULL, 'N', 9, 1, 0, 6, '6120titlescreen.png', 0, 1, 'The patch must be applied on the following release: &quot;SLUS_011.92&quot;', '', '', ''),
(6121, 17, 4548, 1, '1.0', '[6121]Asterix_The_Gallic_War_spolszczenie_v1.0.zip', 'Y', '', '22 May 2021', 1621656000, 1819, 'NOBODY', 'Polish translation for game Astérix: The Gallic War for PS1. Texts and TIM images have been fully translated to Polish.', '2021-06-11 19:14:58', '2021-06-10 22:06:09', NULL, 'N', 1, 0, 1, 325, '6121titlescreen.png', 0, 10, 'SLES-014.16 (PAL)', '', '', ''),
(6122, 1, 709, 4, '1.2', '[6122]Super Mario Bros. FR 1.2.zip', 'Y', '', '21 December 2020', 1608526800, 6725, 'NOBODY', 'A french translation of Super Mario Bros.', '2021-06-11 19:16:10', '2021-06-10 23:48:24', NULL, 'N', 7, 0, 1, 303, '6122titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(6123, 17, 4549, 1, '1.0', '[6123]Kingsley adventure parche v1.0 .rar', 'Y', '6123readme.txt', '10 June 2021', 1623297600, 6285, 'NOBODY', 'Kingsley&#039;s Adventure translated to Spanish (MX) for the NTSC release.\r\n\r\nThe main purpose is playing the game at full speed without the limitations from PAL standard.\r\n\r\n\r\nSome screenshots here doesn&#039;t represent necessarily the final version.\r\n\r\nMore details explained in the text document.', '2021-06-11 19:23:03', '2022-03-03 03:26:06', NULL, 'N', 9, 0, 0, 205, '6123titlescreen.png', 0, 11, 'It only works for the following release: SLUS_008.01\r\n\r\nThe patch must be applied specifically over the file &quot;Kingsley&#039;s Adventure (Track 01).bin&quot;.', '', '', ''),
(6124, 1, 137, 1, '2.1', '[6124]Contra J suomikäännös versio 2.1.zip', 'Y', '', '07 September 2021', 1630987200, 2876, 'NOBODY', 'Complete Finnish translation. Made on top of Stardust Crusaders&#039;s English translation.\r\n\r\n\r\nVersion 2.1 Changes:\r\n-Tiny mistake corrected\r\nVersion 2.0 Changes:\r\n-Contra explanation screen is now translated', '2021-06-11 19:23:41', '2021-09-07 17:54:28', NULL, 'N', 18, 0, 1, 145, '6124titlescreen.png', 0, 1, 'Database match: Contra (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nFile CRC32: 8A96A3C4\r\nROM SHA-1: BE9DD65BE8DB897978DD34533DD3A037784A8EE9\r\nROM CRC32: B27B8CF4', '', '', ''),
(6125, 8, 4550, 1, '1.0', '[6125]batmanbeyondreturnofthejokergbc.zip', 'Y', '6125readme.txt', '24 May 2020', 1590292800, 3384, 'NOBODY', 'Translation to Spanish for “Batman Beyond - Return of the Joker” for the Game Boy Color.', '2021-06-12 14:35:00', '2021-05-20 18:08:39', NULL, 'N', 9, 0, 0, 190, '', 1, 1, 'Batman Beyond - Return of the Joker (U) [C][!].gbc\r\nMD5: dd9e7c40f202f2c3963930e195d75f4d\r\nSHA1: 8c69eb7ec5bc809edc8caa255576f919ea722dad\r\nCRC32: b32f4586\r\n1048576 bytes', '', '', ''),
(6126, 9, 1901, 1, '1.0', '[6126]battletoadsinbattlemaniacssfc.zip', 'Y', '6126readme.txt', '09 January 2021', 1610168400, 3384, 'NOBODY', 'Translation to Spanish for “Battletoads in Battlemaniacs” for the SNES.', '2021-06-12 14:35:25', '2021-05-20 18:59:26', NULL, 'N', 9, 0, 0, 245, '6126titlescreen.png', 0, 4, 'Battletoads in Battlemaniacs (USA).sfc\r\nMD5: e44b9987e33ef7237b24457a6c997723\r\nSHA1: 3041c5c2a88449cf358a57d019930849575f8f6d\r\nCRC32: 617ac925\r\n1048576 bytes', '', '', ''),
(6127, 9, 291, 4, '1.053rtm', '[6127]DQUEST1n2Fixed-ips.zip', 'Y', '6127readme.txt', '16 December 2021', 1639630800, 5844, 'NOBODY', 'This patch translates Dragon Quest I+II from Japanese to English, fixing all the bugs that froze the game or avoided playing it normally. Based on the RPGOne&#039;s translation (2002). It must be applied to an unheadered &quot;Dragon Quest I&amp;II (Japan)&quot; ROM. \r\n\r\nThe aforementioned bugs that this patch fixes include:\r\n\r\n- The freezing text in the inn of Beran / Beranule.\r\n\r\n- Rolando cloning bug in Leftwyne / Liriza.\r\n\r\n- An untranslated text in Japanese belonging to an alternate variant of the ending of Dragon Quest 1 that happened when you complete the game with the Princess Laura in your arms, has been translated.\r\n\r\n- Occasional main characters&#039; misnamings in Dragon Quest 2 are fixed.\r\n\r\n- The bug that avoided saving the game in Dragon Quest 1 after reaching maximum level (level 30) is fixed.\r\n\r\n- The randomized system of name generation for the Princess of Moonbrook and the Prince of Sumaltria / Cannock in Dragon Quest 2 has been restored to its full functionality, that it had in the row Japanese original ROM.\r\n\r\n- The nun&#039;s endless looping dialog in Dragon Quest 2 that appears near the end after having defeated Hargon has been fixed.\r\n\r\n- The bug that occurred when using the cheat for customizing the names of the Princess and the Prince of Sumaltria in Dragon Quest 2, if you used a name bigger than 5 letters for the Princess, has been fixed.\r\n\r\n- Wrongly stated price per night in the inn of Beranule has been fixed.\r\n\r\n- A dialog that was cut during the DQ1 final battle (before King Dragon transforms).\r\n\r\n- It’s not necessary to press A Button three times anymore when using field magic spells, as it was in the Japanese row ROM (very useful).\r\n\r\n- &quot;Ball of Light&quot; replaced by &quot;Light Orb&quot; (as in the Game Boy Color official English translation), that sounds more solemn.\r\n\r\n- The item &quot;Eye of Malroth&quot;, that wrongly appeared like &quot;Statue of Evil&quot; in the inventory, has been fixed.\r\n\r\n- The amount of money stored in the vault is not misinformed anymore, when higher than 65535 gold pieces.\r\n\r\n- The original possible random names for the Princess of Moonbrook and the Prince of Sumaltria have been restored as they were in the Japanese ROM (transcribed to their etymological Latin). \r\n\r\n     They are for the Princes: Rolando, Kain, Arthur, Conan, Kooky, Tonelat, Esgar, Paulos\r\n     And for the Princesses: Airin, Maria, Nana, Akina, Purine, Maiko, Linda, Samantha.\r\n\r\n- Mziab&#039;s pre-existing patch for fixing the broken title screen in Dragon Quest 1 has been added.\r\n\r\nMore information about new updates and bug fixes inside the readme.\r\n\r\nThis patch has been made by Rod Merida, with the participation of other members of Crackowia team, like Vicks Dg, who betatested the Inn of Beranule and Nun&#039;s bugs; Dudejo, who has betatested Dragon Quest 2 RPGOne&#039;s English screen, in order to make it clean of any kind of text overflows and extra, undiscovered bugs; and Lilpuddy31, who has betatested Dragon Quest 1 RPGOne&#039;s English screen with a similar result.', '2021-06-12 14:41:44', '2021-12-16 19:43:51', NULL, 'N', 12, 0, 0, 10742, '6127titlescreen.png', 0, 4, 'Database match: Dragon Quest I &amp; II (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C0C6D78BF2BC29160ADF48B17EBF5A5BC46230E\r\nFile/ROM CRC32: 98BB6853', '', '', ''),
(6128, 9, 338, 4, '1.1', '[6128]Megaman And Bass English.rar', 'Y', '6128readme.txt', '08 March 2023', 1678251600, 2941, 'NOBODY', 'This addendum is for\r\n\r\n[url]https://www.romhacking.net/translations/621/[/url]\r\n\r\nUse this patch in functional rom patched with MMB-E.ips\r\n-Added new title logo and mini logo. Tnx Metalwario64\r\n-Fixed a few errors from the original version.\r\n\r\n-You can create other graphics, mini-logo with the correct size of this hack and replace it, or send it to the author.\r\nThe author is not a pixel artist.', '2021-06-12 19:24:31', '2023-03-08 09:02:31', NULL, 'N', 12, 0, 0, 13403, '6128titlescreen.png', 0, 6, 'Database match: Rockman &amp; Forte (J) [!].smc\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5C6B0679C1A6A040F969A5D08987AA4ECDDF14A1\r\nFile/ROM CRC32: C070DDF0', '', '', ''),
(6129, 10, 4551, 1, '1.3b', '[6129]SMT1-iOS-to-GBA v1.3b.zip', 'Y', '6129readme.txt', '17 December 2021', 1639717200, 5748, 'NOBODY', 'This translation ports the English script of the officially localized iOS version of Shin Megami Tensei to GBA. All in-game dialogue text, battle text, spell/item/demon names etc. are translated as in the iOS version, with the sole exception of BGM titles in the Music Theater (an accessory function unlocked by clearing the game once). In addition, this patch enables small-letter names for human characters, a function not present in the iOS localization.\r\n\r\nThis archive also includes an optional font patch by FlamePurge, which makes several 16x8 (big dialogue font) letters (A B M W X a c k t) look more even.\r\n\r\nNote that in order to use this patch, both the Japanese GBA rom and the English iOS rom need to be prepared. Please see instructions in the Readme.txt file.\r\n\r\n-Update v1.3b: Fixed a couple of texts in elevators and Weapon shops.\r\n-Update v1.3: The currency symbol issue (after battle) has been fixed. Several other text issues have been fixed. The patcher has been updated. FlamePurge&#039;s font hack is now included.\r\n-Update v1.2: The currency symbol issue (after battle) has been fixed (but not working as intended).\r\n-Update v1.1a: Several text issues have been fixed.\r\n\r\nAny further issues can be reported on the GitHub page of this project: https://github.com/gymzatan/SMT1-iOS-to-GBA/', '2021-06-13 14:41:03', '2021-12-17 14:34:41', NULL, 'N', 12, 0, 0, 12980, '6129titlescreen.png', 0, 1, 'Database match: Shin Megami Tensei (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 7851F7F061693D664672F47F2D2D714829CF52AC\r\nFile/ROM CRC32: B857C3C5', '', '', ''),
(6130, 17, 4553, 1, '1.0', '[6130]Dead_or_alive_spolszczenie_v1.0.zip', 'Y', '', '10 September 2020', 1599710400, 1819, 'NOBODY', 'This is polish translation for &quot;Dead or Alive&quot; game for PS1. All not compressed text has been translated to polish, also some TIM images were edited.', '2021-06-13 20:28:57', '2021-06-13 15:14:04', NULL, 'N', 1, 0, 1, 87, '6130titlescreen.png', 0, 10, 'SLUS-00606 (NTSC-U)', '', '', ''),
(6133, 1, 782, 1, '1.0', '[6133]Ninja Gaiden 1 suomikäännös.zip', 'Y', '', '17 June 2021', 1623902400, 2876, 'NOBODY', '99,9% Complete Finnish translation.', '2021-06-18 00:52:48', '2021-06-17 14:15:12', NULL, 'N', 18, 0, 1, 107, '6133titlescreen.png', 0, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', '', '', ''),
(6134, 10, 4555, 1, '1.1', '[6134]FIFA 2005 (Portuguese) (Version 1.1).rar', 'Y', '', '21 June 2021', 1624248000, 6696, 'NOBODY', 'Brazilian Portuguese translation of FIFA 2005 on the Game Boy Advance.\r\n\r\nIt&#039;s a complete and fully playable translation, with pointers, accents in almost all the game etc.\r\nAlso, the pointers were used on real competition names as well, like the &quot;European Champions Cup&quot; changed to the &quot;UEFA Champions League&quot;, but just on the modified language, which is the Spanish one.\r\n\r\nNote: Before everytime you play the game, change its language to Spanish.\r\n\r\nChangelog\r\n\r\n- 1.1\r\nMinor translation changes.\r\n\r\n- 1.0\r\nTranslation release.', '2021-06-20 23:30:21', '2021-06-21 16:25:58', NULL, 'N', 11, 0, 1, 84, '6134titlescreen.png', 0, 1, 'Database match: FIFA Soccer 2005 (USA, Europe) (En,Fr,De,Es,It,Nl)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5F1B0AACC5AFAA9DD275B2DF780C8A588719AFA8\r\nFile/ROM CRC32: DA90F396', '', '', ''),
(6135, 1, 1000, 1, '2.0', '[6135]Ninja Gaiden II - Pimeä Kaaos Miekka versio 2.0.zip', 'Y', '', '26 June 2021', 1624680000, 2876, 'NOBODY', '99,9% Complete Finnish translation.\r\n\r\nVersion 2.0 changes:\r\n-Title screen is now translated\r\n-Fixed some typos\r\n-Better use of line breaks on some screens\r\n-HUD uses proper empty tiles so they dont flash or use wrong color on some levels.', '2021-06-20 23:42:03', '2021-06-26 17:58:58', NULL, 'N', 18, 0, 1, 115, '6135titlescreen.png', 0, 1, 'Database match: Ninja Gaiden II - The Dark Sword of Chaos (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 72B87328FFDC5ADCF058422413445682533826F7\r\nFile CRC32: 6A889953\r\nROM SHA-1: 951A19474A1D9C2984F3D966FBC41C0F0360105E\r\nROM CRC32: B780521C', '', '', ''),
(6138, 3, 4556, 1, '1.0', '[6138]STARFIRE_ENGLISH_V1.rar', 'Y', '6138readme.txt', '25 June 2021', 1624593600, 6833, 'NOBODY', 'This patch translates Starfire from Japanese to English.\r\n\r\nIt is compatible with the 16-color and 256-color versions. Please check the README for installation instructions.', '2021-06-26 00:06:50', '2021-06-26 17:00:38', NULL, 'N', 12, 0, 0, 1055, '6138titlescreen.png', 1, 1, 'Starfire (Original).hdi\r\nCRC32: 868F0FBD\r\nMD5: DE727F5591A2B4DD170F99B4179A7338\r\nSHA-1: E75322C5A67E64BEF27E1DB673D996799B7E545E', '', '', ''),
(6139, 9, 849, 4, '1.c', '[6139]Megaman VII Español.rar', 'Y', '6139readme.txt', '11 April 2024', 1712793600, 2941, 'NOBODY', 'Translation for Super Nintendo Title, Megaman 7.\r\n\r\nIncludes [url=https://www.romhacking.net/hacks/3088/]MSU-1[/url], [url=https://www.romhacking.net/hacks/3609/]Restoration patch[/url], and Japanese-style logo from Darksamus993 and fixed sprites from Zynk Oxhyde and new sprite Megaman X.M.Hunter and more.', '2021-06-26 22:23:03', '2024-04-12 10:55:20', NULL, 'N', 9, 0, 0, 1001, '6139titlescreen.png', 0, 6, 'Database match: Mega Man 7 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nFile/ROM CRC32: 2D947536', '', '', ''),
(6140, 33, 4557, 1, '1.0', '[6140]TC SofLA Esp.rar', 'Y', '6140readme.txt', '26 June 2021', 1624680000, 6835, 'NOBODY', 'With this patch you can play the game &quot;True Crime: Streets of LA&quot; for Game Cube in Spanish (beware: only texts in the menu and also subtitles in the dialogues).\r\n\r\nThe game has not been translated, the game if the Spanish language is hidden, it is curious that they did not activate it in the GC version, because by modifying the iso internally it was possible to have the game in Spanish following a tutorial made by the user EDU80 member of elotrolado .net is now in patch form to make it easier for you.', '2021-06-26 22:25:18', '2021-06-26 19:30:32', NULL, 'N', 9, 0, 0, 501, '6140titlescreen.png', 0, 10, 'True Crime: Streets of LA (USA).iso\r\nPlatform: Nintendo GameCube\r\nROM Format: ISO\r\nGame ID: GTLE52\r\nFile/ROM SHA-1: E6F80176C5D016C33BF796C0DB16682406275809\r\nFile/ROM CRC32: 8C8B49', '', '', ''),
(6143, 3, 4558, 2, '1.0', '[6143]dante-1-0.zip', 'Y', '6143readme.txt', '29 June 2021', 1624939200, 5597, 'NOBODY', 'This is a menu patch for the action/adventure game by Koei, &quot;Tamashii no Mon ~ Dante no Shinkyoku yori&quot;. It translates all the interface and item names. A full walkthrough is included to help players get through the whole game even without understanding the clues given in dialogue.', '2021-06-30 02:05:36', '2021-06-30 07:55:40', NULL, 'N', 12, 0, 0, 447, '6143titlescreen.png', 0, 1, 'Tamashii no Mon - Dante Shinkyoku yori.hdi\r\nCRC32: 103C26B8', '', '', ''),
(6144, 11, 4559, 1, '1.1', '[6144]generationslostsmd.zip', 'Y', '6144readme.txt', '27 July 2020', 1595822400, 3384, 'NOBODY', 'Translation to Spanish for “Generations Lost” for the Sega Genesis/Mega Drive.', '2021-06-30 02:06:08', '2021-06-12 14:50:58', NULL, 'N', 9, 0, 0, 211, '6144titlescreen.png', 0, 8, 'Generations Lost (UE) [!].bin\r\nMD5: e91d85e82c9ab9770d86e00dbc78f7c5\r\nSHA1: 86af34198a8c67bd92fb03241d14861b2a9e270a\r\nCRC32: 131f36a6\r\n1048576 bytes', '', '', ''),
(6145, 1, 4560, 1, '1.0', '[6145]wrathoftheblackmantanes.zip', 'Y', '6145readme.txt', '23 September 2020', 1600833600, 3384, 'NOBODY', 'Translation to Spanish for “Wrath of the Black Manta” for the NES.', '2021-06-30 02:06:42', '2021-06-12 14:55:12', NULL, 'N', 9, 0, 0, 147, '6145titlescreen.png', 0, 1, 'Wrath of the Black Manta (USA) (Rev 1).nes\r\nMD5: 45c51e6563c90d0c6ab3e963ae40d0db\r\nSHA1: ef4d192fc6b655969b401d9943478ea02cda94fb\r\nCRC32: 57340297\r\n262160 bytes', '', '', ''),
(6146, 23, 4561, 1, '1.0', '[6146]Sailor_Moon_The_Shining_Moon.zip', 'Y', '6146readme.txt', '30 June 2021', 1625025600, 6837, 'NOBODY', 'Sailor Moon: La Luna Splende (Sailor Moon: The Shining Moon) is a strange game. A platformer with visual novel-like cutscenes released only to the Italian market, it finds itself in a strange niche even before accounting for its punishing difficulty curve. For Sailor Moon fans, though, it&#039;s definitely a game worth trying.\r\n\r\nThis patch fully translates all cutscenes, menus, and other text in the game.', '2021-06-30 23:35:56', '2021-06-30 03:50:22', NULL, 'N', 12, 0, 0, 2674, '6146titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: CB5136CF1E5F7F5C420A87C211B00B8F858671F1\r\nFile/ROM CRC32: 9F0D4C8E', '', '', ''),
(6147, 17, 4562, 2, '0.8', '[6147]AM96_v0.8.zip', 'Y', '6147readme.txt', '03 July 2021', 1625284800, 6841, 'NOBODY', 'Nearly complete beta translation of Aerobiz &#039;96, PlayStation version. Lots of untested formatting and not fully tested for stability, but everything should be in English except for the button graphics, which at this time, the patch author is unable to decipher the formats of. Help in finishing the testing, or especially with figuring out and redoing the untranslated graphics, would be appreciated!', '2021-06-30 23:36:31', '2021-07-03 11:11:46', NULL, 'N', 12, 0, 0, 407, '6147titlescreen.png', 1, 11, 'Air Management &#039;96 (Japan).bin\r\nFile/ROM SHA-1: 5D7B49D0C3FBF5C888C415B7482BCFA07107C77B\r\nFile/ROM CRC32: B0723FF1', '', '', ''),
(6148, 9, 2330, 1, '1.00', '[6148]Galaxy Robo (Ro) V1.00.zip', 'Y', '6148readme.txt', '01 July 2021', 1625112000, 1193, 'NOBODY', 'This translation is complete and fully playable in the Romanian language. In order for this patch to be applied, the ROM must have no header and must be 1.50 MB (1,572,864 bytes) in size under “Properties”. The original Japanese version of the ROM must be used for patching. A readme text file is included in the .zip folder along with the .ips patch.', '2021-07-01 14:42:04', '2021-07-29 07:39:46', NULL, 'N', 22, 0, 0, 76, '', 1, 4, 'Name: Galaxy Robo (J).smc\r\nSize: 1.50 MB (1,572,864 bytes)\r\nNo-Header (SNES)\r\nCRC32: BEE62812\r\nMD5: 52C34E40808950A2C985C1C3962C30D9\r\nSHA1: 91413A589922350C761C2B46ABC1237E1B43ECE4\r\nChecksum: 0x715B\r\nBank: LoROM\r\nROM Speed: 200ns (SlowROM)', '', '', ''),
(6149, 23, 4255, 1, '1.0', '[6149]Soul Eater MP (S).zip', 'Y', '6149readme.txt', '02 July 2021', 1625198400, 4777, 'NOBODY', 'Spanish Translation of &quot;Soul Eater Medusa&#039;s Plot&quot; for the Nintendo DS.\r\nThe translation includes the Spanish accent and ñ, ¿ and ¡.\r\n\r\nBased on the incredible [url=https://www.romhacking.net/translations/5558/]English Translation[/url] by Anime Game Translation Team.', '2021-07-02 01:53:39', '2021-07-02 01:42:14', NULL, 'N', 9, 0, 0, 937, '6149titlescreen.png', 0, 1, 'Soul Eater - Medusa no Inbou (Japan).nds\r\nFile Size     64.00 MB\r\nFile MD5      4C208AC79C041F1DC61E32EB0617BB6A        \r\nFile SHA-1    393B41A515B0BAB51C2E61483E6D3A45293D771B\r\nFile CRC32    151439BC', '', '', ''),
(6150, 1, 1314, 1, '1.1', '[6150]Ninja Gaiden III muinainen tuomiolaiva.zip', 'Y', '', '19 July 2021', 1626667200, 2876, 'NOBODY', '99,9% Complete Finnish translation.\r\n\r\nThe archive contains two patches, first one is just the vanilla game translated, and second one includes &quot;[url=https://www.romhacking.net/hacks/570/]Restored[/url]&quot; and &quot;[url=https://www.romhacking.net/hacks/5309/]Restored PLUS[/url]&quot; hacks by MottZilla and Binarynova, since they add text that&#039;s not in the original game.\r\n\r\n\r\nVersion 1.1 uses the proper, more common ROM as a base, otherwise there are no changes.', '2021-07-02 14:00:36', '2021-07-19 19:30:28', NULL, 'N', 18, 0, 1, 103, '6150titlescreen.png', 0, 1, 'Database match: Ninja Gaiden III - The Ancient Ship of Doom (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3F2E6DAC76BA14EFC177B5653AB043E53A04D365\r\nFile CRC32: BABD39FA\r\nROM SHA-1: 503B64A28E0EAD2EE7312A46A4646B334A899846\r\nROM CRC32: 902E3168', '', '', ''),
(6153, 1, 690, 1, '1.0', '[6153]kunio.zip', 'Y', '6153readme.txt', '06 July 2021', 1625544000, 1005, 'NOBODY', 'A complete translation for the Nekketsu Kouha Kunio-kun.', '2021-07-07 05:23:21', '2021-07-07 01:29:18', NULL, 'N', 12, 0, 0, 1527, '6153titlescreen.png', 0, 1, 'Database match: Nekketsu Kouha Kunio-kun (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB1DE85F70FA9D54D30426A1A51F93838FF4C0D2\r\nFile CRC32: 94DAB06A\r\nROM SHA-1: 9F3DE783494F7FF30679A17B0C5B912834121095\r\nROM CRC32: A7D3635E', '', '', ''),
(6154, 1, 134, 1, '1.0', '[6154]Getsu Fuuma German.zip', 'Y', '6154readme.txt', '11 July 2021', 1625976000, 6850, 'NOBODY', 'This German translation patch localizes and translates the game including all graphics to German. The German translation tries to stay as true to the Japanese source as possible while still being easy and enjoyable to read. It also manages to keep the NPCs&#039; humor and character intact.\r\nThis is the author&#039;s first translation project.', '2021-07-11 13:53:07', '2021-07-11 13:43:29', NULL, 'N', 8, 0, 0, 258, '6154titlescreen.png', 0, 1, 'Database match: Getsu Fuuma Den (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B802F416D7E535289C4509D1768548AC703E40F1\r\nFile CRC32: 71FF1E76\r\nROM SHA-1: D43D51E63AB14F5DEB38FD2C393E7550705675B4\r\nROM CRC32: 49123146', '', '', ''),
(6155, 1, 753, 1, '1.0', '[6155]Zelda II - Linkin seikkaulu.zip', 'Y', '', '12 July 2021', 1626062400, 2876, 'NOBODY', 'Finnish translation.', '2021-07-12 14:03:20', '2021-07-12 09:56:19', NULL, 'N', 18, 0, 1, 63, '', 1, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', '', '', ''),
(6156, 8, 4352, 1, '1.0', '[6156]POKEPICROSS_PL.zip', 'Y', '6156readme.txt', '12 July 2021', 1626062400, 6855, 'NOBODY', 'Pokémon Picross is a cancelled puzzle game in the Pokémon series originally planned to be released for the Game Boy and the Game Boy Color. It was announced in Japanese magazines in 1999, but it was never released or mentioned again for unknown reasons.', '2021-07-12 14:33:05', '2021-07-12 11:18:55', NULL, 'N', 1, 0, 0, 130, '6156titlescreen.png', 0, 1, 'Database match: Pokemon Picross (Japan) (Proto)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8204064B7149357939B57342820E7955749183B6\r\nFile/ROM CRC32: CF647F4B', '', '', ''),
(6158, 1, 2286, 1, '1.1', '[6158]Hudson\'s Adventure Island PL by Piotrek1113 (v1.1).rar', 'Y', '6158readme.txt', '13 July 2021', 1626148800, 4530, 'NOBODY', 'Polish translation for the Nintendo Entertainment System title, Adventure Island.', '2021-07-13 19:18:48', '2021-07-13 20:27:34', NULL, 'N', 1, 0, 0, 200, '6158titlescreen.png', 0, 1, 'Database match: Adventure Island (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 22EE75B82F4A6412AA6BB940E109704975B95185\r\nFile CRC32: B78C09A2\r\nROM SHA-1: E8EA2DEB2D65FC64F0DC038A2C95CA6CE8CA31B9\r\nROM CRC32: F8A713BE', '', '', ''),
(6159, 1, 1910, 1, '1.0', '[6159]Adventure Island II PL by Piotrek1113.rar', 'Y', '6159readme.txt', '13 July 2021', 1626148800, 4530, 'NOBODY', 'Polish translation for the Nintendo Entertainment System title, Adventure Island II.', '2021-07-13 23:29:25', '2021-07-13 21:42:04', NULL, 'N', 1, 0, 0, 163, '6159titlescreen.png', 0, 1, 'Database match: Adventure Island II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F53FD2B03CFC5CF28D68021B47815E8710C3B44D\r\nFile CRC32: 5D8F80C7\r\nROM SHA-1: D30741F41F76B34C08032FC61579DC5963F1443D\r\nROM CRC32: 771C8855', '', '', ''),
(6160, 17, 4570, 1, '1.0', '[6160]Iru v1.0 English Translation.zip', 'Y', '6160readme.txt', '14 July 2021', 1626235200, 5407, 'NOBODY', 'You and a few classmates stay late at the school to prepare for the culture festival tomorrow. Unknown to you, something far more sinister is underway. Can you survive the horrors of your school and escape from this Lovecraftian nightmare alive?\r\n\r\n...they&#039;re here! is more of a narrative adventure game than a survival horror game. The game mostly progresses from talking to people and using items. There are times when enemies will attack you, but you can only run and hide.\r\n\r\nThis patch has been tested with a CD-R on a modded PS1 and completed without issues.', '2021-07-14 22:28:10', '2021-07-14 21:32:42', NULL, 'N', 12, 0, 0, 3068, '6160titlescreen.png', 0, 11, 'Database match: not found\r\nFile/ROM SHA-1: FE081A1983E1CC43ACC002CCBC89E17A6FCA50DF\r\nFile/ROM CRC32: CFC50C85', '', '', ''),
(6161, 10, 1215, 1, '1.1', '[6161]mother3pl.zip', 'Y', '6161readme.txt', '19 October 2022', 1666152000, 5229, 'NOBODY', 'This is a complete Polish translation for Mother 3.', '2021-07-15 22:36:51', '2022-10-19 16:57:18', NULL, 'N', 1, 0, 0, 513, '6161titlescreen.png', 0, 1, 'Database match: Mother 3 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776\r\nFile/ROM CRC32: 42AC9CB9', '', 'https://github.com/VoxarPL/Mother-3-PL', ''),
(6162, 8, 1992, 1, '1.1', '[6162]Adventure Island GB PL by Piotrek1113 (v1.1).rar', 'Y', '6162readme.txt', '16 July 2021', 1626408000, 4530, 'NOBODY', 'Polish translation for the Gameboy title, Adventure Island.', '2021-07-16 06:21:34', '2021-07-16 10:49:14', NULL, 'N', 1, 0, 0, 66, '6162titlescreen.PNG', 0, 1, 'Database match: Adventure Island (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 4A61945C1E3A37301748314777835C0E122A67E6\r\nFile/ROM CRC32: 64F4FA44', '', '', ''),
(6163, 8, 514, 1, '1.2', '[6163]SMT Devil Children Black Book v1.2.zip', 'Y', '6163readme.txt', '28 July 2021', 1627444800, 5916, 'NOBODY', 'Shin Megami Tensei Devil Children: Black Book was the first in the Devil Children series. The first three entries were never released outside of Japan, but the GBA games were released as DemiKids; overall, translation choices from DemiKids were not used in this translation, instead opting to stick with most of the names used by the mainline Shin Megami Tensei games.\r\n\r\nTitle screen and battle icons are untranslated.\r\n\r\nThe readme includes a list of passwords that can be used to unlock event-only demons after the game has been completed.', '2021-07-16 20:35:13', '2021-07-28 07:31:48', NULL, 'N', 12, 0, 0, 4463, '6163titlescreen.png', 0, 1, 'Database match: Shin Megami Tensei Devil Children - Kuro no Sho (Japan) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: B6177175AB34B8301CE146306DC95C3702B38CA6\r\nFile/ROM CRC32: 55B9AF51', '', '', ''),
(6166, 1, 782, 1, '1.0', '[6166]ng1pl.zip', 'Y', '6166readme.txt', '19 July 2021', 1626667200, 5229, 'NOBODY', 'This is a complete Polish Translation for Ninja Gaiden.', '2021-07-19 22:55:18', '2021-07-19 07:58:43', NULL, 'N', 1, 0, 0, 119, '6166titlescreen.png', 0, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', '', '', ''),
(6167, 49, 4572, 1, '1.0', '[6167]Mario Tennis Ultra Smash.zip', 'Y', '6167readme.txt', '20 July 2021', 1626753600, 6855, 'NOBODY', 'The game text was translated in 100%, the font was extended to include diacritic signs, the patch replaces two files, the game also uses original Cafe font which is build in Wii U, if you&#039;re missing some signs after patching you may need to update your font file, everything you need to know is included in a Readme file.', '2021-07-21 02:24:10', '2021-07-20 11:18:22', NULL, 'N', 1, 0, 0, 298, '6167titlescreen.png', 0, 1, 'Mario Tennis: Ultra Smash (USA) v.32', '', '', ''),
(6168, 1, 899, 1, '1.0', '[6168]chipndale2-eo-abomenajzizeloj-v1.0.zip', 'Y', '6168readme.txt', '21 July 2021', 1626840000, 6632, 'NOBODY', 'This is an Esperanto translation patch for the game Chip ’n Dale Rescue Rangers 2, NES (U).\r\nTranslated by Abomenaj Zizeloj.\r\n\r\nHacking: ololo\r\nTranslation, Design: Trand', '2021-07-21 02:28:40', '2021-07-20 23:47:15', NULL, 'N', 26, 0, 0, 58, '6168titlescreen.png', 0, 1, 'Database match: Chip &#039;n Dale - Rescue Rangers 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A60BA28ACA558FE3527D46B0DF33BDD038D4C635\r\nFile CRC32: 91E4A289\r\nROM SHA-1: 62298489FAF7A482AF33BE307631D7FF5D9003F6\r\nROM CRC32: FC5783A7', '', '', ''),
(6169, 9, 3576, 1, '1.0', '[6169]Nishijin Pachinko 2 (S).zip', 'Y', '6169readme.txt', '22 July 2021', 1626926400, 4777, 'NOBODY', 'Spanish Translation of &quot;Nishijin Pachinko 2&quot; for the Super Nintendo.\r\n\r\nThe translation includes the spanish accents, ¿, ¡ and Ñ.\r\nBased on the English Translation by MrRichard999.', '2021-07-22 04:57:12', '2021-07-22 03:13:45', NULL, 'N', 9, 0, 0, 214, '6169titlescreen.png', 0, 4, 'Nishijin Pachinko Monogatari 2 (Japan).sfc/smc\r\nFile Size     2.00 MB\r\nFile MD5      0006A7723BF016FC959B61D06FB0DCFA        \r\nFile SHA-1    DA3A751794FCF81AC48DEDBBC61650C98D861F43\r\nFile CRC32    3DA9BB8C', '', '', ''),
(6170, 27, 4573, 1, '1.0', '[6170]Cubivore64.7z', 'Y', '6170readme.txt', '22 July 2021', 1626926400, 803, 'NOBODY', 'Here&#039;s a semi-direct downport of the Atlus script into the N64 prototype of Doubutsu Banchou.  Translated images are original works.  Their script was intentionally ruined in places where major deviations occured.\r\nFor instance, &quot;Clash&quot; types do no exist in this prototype.  Instead, there is &quot;DarkRage&quot;, created similar to &quot;PaleDark&quot;.  This affects the script marginally and play strategy significantly.\r\n\r\nTwo gameplay changes were made, both drawn from the Gamecube release.\r\n*Like in final, bonus EZ-Mutates will be added for your 20th, 50th, 80th, and 100th mutations.\r\n*Rage meat has been added to Verdigrass Highlands, with an additional DarkRage beast added on replay.  The readme includes the rationale for the change.\r\n\r\n[i]No bugs or incomplete features present in the prototype are addressed.\r\nBe aware that the prototype is known to lag and occationally halt when there is too much to process.  Prototypes are not complete games, and this translation makes no attempt to remedy the situation.  It is possible to play the entire game through from start to finish despite these issues.[/i]\r\n\r\n\r\n[b]Patching[/b]\r\n\r\nApply the xdelta patch using the similarly named xdelta. The patch will only apply to a ROM in native (big-endian) byteorder.\r\n\r\nThis game requires a 1MBit FlashRAM save to play.\r\n\r\n\r\n[i]A full guide on known controls, as well as gameplay and dialog notes can be found in the readme.[/i]\r\n\r\nSpecial thanks to Acey for preserving and releasing this prototype.', '2021-07-22 21:11:49', '2021-07-22 19:28:43', NULL, 'N', 12, 0, 0, 1223, '6170titlescreen.png', 0, 1, 'Common Names\r\nDoubutsu_Banchou.z64\r\nDoubutsu Banchou - Unreleased - CARROT\r\n(Undated prototype released 2021-05-23)\r\n\r\nSHA-1\r\n95A0F5F2545DD338FFEE85705A360AD161C835C7\r\n\r\nSHA512  	62CBD08BF18DCC3CFF4E74104D584AB0A3664CE46933367191824F6E0F06927F0790DB02F9C615D2E5106D4DCA6EF98569B15468CCED3D8228EB150A08DBAE9D', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6171, 17, 4570, 1, '1.0', '[6171]Iru v1.0 Spanish Translation.zip', 'Y', '6171readme.txt', '22 July 2021', 1626926400, 4650, 'NOBODY', 'You and a few classmates stay late at the school to prepare for the culture festival tomorrow. Unknown to you, something far more sinister is underway. Can you survive the horrors of your school and escape from this Lovecraftian nightmare alive?\r\n\r\n…they’re here! is more of a narrative adventure game than a survival horror game. The game mostly progresses from talking to people and using items. There are times when enemies will attack you, but you can only run and hide.\r\n\r\nThe patch has been tested with a CD-R on a modded PS1 and completed without issues.\r\n\r\nThis is a full spanish translation of the game …Iru! targeting a bin/cue file.', '2021-07-22 21:42:17', '2021-07-22 10:52:01', NULL, 'N', 9, 0, 0, 649, '6171titlescreen.png', 0, 11, 'File/ROM SHA-1: FE081A1983E1CC43ACC002CCBC89E17A6FCA50DF\r\nFile/ROM CRC32: CFC50C85', '', '', ''),
(6172, 17, 4575, 1, '1.0', '', 'Y', '6172readme.txt', '23 July 2021', 1627012800, 4650, 'NOBODY', 'Tail Concerto is an action-adventure platformer developed by CyberConnect and published by Bandai for the PlayStation. It is the first installment in the Little Tail Bronx series, which takes place in a steampunk fantasy world of floating islands populated by anthropomorphic dogs and cats. \r\n\r\nThis is a full Spanish translation of the North America release of the game by Martin Eduardo Guevara Sánchez &amp; Mr.Nobody targeting a bin/cue file.\r\n\r\nDOWNLOAD:\r\nhttps://mega.nz/file/ubIHgIiB%23o0wO3tCthZfo6m62GcseXBAAN9Q9Bd6s9NJ-Nltmw1Y\r\n\r\nThe translation have no in-game accents due to technical issues and time restraints.', '2021-07-24 02:38:14', '2021-07-23 11:59:10', NULL, 'N', 9, 1, 0, 6, '6172titlescreen.png', 1, 11, 'ROM not found in Database: No-Intro\r\nROM/File SHA-1: D52BC3FF4CFCBBB9ED68D3299596DCD3213B1971\r\nROM/File CRC32: 02D2D3B6', '', '', ''),
(6173, 27, 3002, 1, '1.0', '[6173]Mario Kart 64 pl v1.0.zip', 'Y', '6173readme.txt', '09 September 2021', 1631160000, 6874, 'NOBODY', 'A complete polish translation of MK64! (Minus Lakitu, how the heck are you supposed to do that lol)', '2021-07-25 09:14:07', '2021-09-10 06:40:47', NULL, 'N', 1, 0, 0, 239, '6173titlescreen.png', 0, 1, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', '', '', ''),
(6174, 1, 4576, 2, '0.1', '[6174]chuugennohasha.zip', 'Y', '6174readme.txt', '23 July 2021', 1627012800, 6876, 'NOBODY', 'Sangokushi Chuugen no Hasha is a strategy game developed by Namco that was never released outside Japan. This game takes place in the Three Kingdoms period, and it is a tactical simulation game with the main goal being able to unify all China. The player accomplishes the goals doing various available commands in a menu-driven user interface as to develop succesful strategies.\r\n\r\nThis translation is incomplete but there&#039;s a lot of stuff done, anyone can play the game from start to finish with the unfinished stuff not proving to be a major hurdle in gameplay. So far, the only things that are remaining are a few big kanji, some menus and some dialogue. What is done, however, is somewhat engrishy due to space restrictions.', '2021-07-25 09:18:02', '2021-07-25 00:36:01', NULL, 'N', 12, 0, 0, 316, '6174titlescreen.png', 0, 1, 'Database match: Sangokushi - Chuugen no Hasha (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1962227FC6F5747C4937DCA42AE3B07F081D3A2C\r\nFile CRC32: 231EC446\r\nROM SHA-1: 3133ACB9F6ACB59BA73460E3BA8EBA2C6F66CA4E\r\nROM CRC32: E64B8975', '', '', ''),
(6175, 31, 4371, 1, '1.0', '[6175]mortalkombatii32x.zip', 'Y', '6175readme.txt', '04 October 2020', 1601784000, 3384, 'NOBODY', 'Translation to Spanish for “Mortal Kombat II” for the Sega Genesis/Mega Drive 32X.', '2021-07-25 09:18:45', '2021-06-30 20:00:14', NULL, 'N', 9, 0, 0, 173, '6175titlescreen.png', 1, 8, 'Mortal Kombat II (32X) (W) (Jan 1995) [!].32x\r\nMD5: 9d258d11fe1e4cac2c1aab370c35e57a\r\nSHA1: f75698de887d0ef980f73e35fc4615887a9ad58f\r\nCRC32: 211085ce\r\n4194304 bytes', '', '', ''),
(6176, 9, 4354, 1, '1.0', '[6176]streetfighteriiturbosfc.zip', 'Y', '6176readme.txt', '23 September 2020', 1600833600, 3384, 'NOBODY', 'Translation to Spanish for “Street Fighter II Turbo” for the Super Nintendo.', '2021-07-25 09:19:43', '2021-06-30 20:02:22', NULL, 'N', 9, 0, 0, 402, '6176titlescreen.png', 1, 4, 'Street Fighter II Turbo (USA) (Rev 1).sfc\r\nMD5: 014863e139f5a9e9fc8ecf59a133223b\r\nSHA1: 9f6e8f2585e60bd6690c068c692ac97653bae6a6\r\nCRC32: d43bc5a3\r\n2621440 bytes', '', '', ''),
(6177, 1, 1087, 1, '1.0', '[6177]Adventure Island III PL by Piotrek1113.rar', 'Y', '6177readme.txt', '26 July 2021', 1627272000, 4530, 'NOBODY', 'Polish translation for the Nintendo Entertainment System title, Adventure Island III.', '2021-07-26 16:24:08', '2021-07-26 13:11:31', NULL, 'N', 1, 0, 0, 131, '6177titlescreen.png', 0, 1, 'Database match: Adventure Island 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9F8D51762125DF0C1A6AB6EFF41FBF7D0E65D465\r\nFile CRC32: 952CDACF\r\nROM SHA-1: F77EB86932844A92834EF12C059A3F5B815DAC07\r\nROM CRC32: BFBFD25D', '', '', ''),
(6178, 1, 1000, 1, '1.0', '[6178]ng2pl.zip', 'Y', '6178readme.txt', '26 July 2021', 1627272000, 5229, 'NOBODY', 'This is a complete Polish Translation for Ninja Gaiden II: The Dark Sword of Chaos.', '2021-07-26 16:24:24', '2021-07-26 07:38:25', NULL, 'N', 1, 0, 0, 108, '6178titlescreen.png', 0, 1, 'Database match: Ninja Gaiden II - The Dark Sword of Chaos (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B1796660E4A4CEFC72181D4BF4F97999BC048A77\r\nFile CRC32: 9D135A8E\r\nROM SHA-1: 951A19474A1D9C2984F3D966FBC41C0F0360105E\r\nROM CRC32: B780521C', '', '', ''),
(6181, 10, 4577, 1, '1.1.1', '[6181]Tomato Adventure [en-us 1.1.1].zip', 'Y', '6181readme.txt', '17 June 2021', 1623902400, 6879, 'NOBODY', 'This is an unofficial translation of Tomato Adventure, a Japanese RPG released\r\nin 2002 on the Game Boy Advance.  Tomato Adventure was developed by AlphaDream\r\nand involved some staff from Super Mario RPG.\r\n\r\nThis translation covers:\r\n[list]\r\n[li]Variable width font used throughout.[/li]\r\n[li]Character name length increased from 4 to 7 characters.[/li]\r\n[li]Menus, dialog, and all text translated.[/li]\r\n[li]Graphics containing Japanese replaced.[/li]\r\n[li]Some menus have been adjusted to allow more space for text.[/li]\r\n[/list]\r\n\r\nv1.1.0 includes some minor typo cleanup and doubles the text drawing speed.\r\nv1.1.1 includes fixes to small rendering issues.', '2021-07-27 22:08:03', '2023-06-17 19:19:41', NULL, 'N', 12, 0, 0, 12914, '6181titlescreen.png', 0, 1, 'Database match: Tomato Adventure (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 80F7968343E49E4D8A22AFC2771EF26564506F17\r\nFile/ROM CRC32: E37CA939', 'ISC', 'https://github.com/unknownbrackets/tomatotrans', ''),
(6182, 8, 4045, 1, '1.0', '[6182]Adventure Island II GB by Piotrek1113.rar', 'Y', '6182readme.txt', '27 July 2021', 1627358400, 4530, 'NOBODY', 'Polish translation for the Gameboy title, Adventure Island II.', '2021-07-27 22:08:51', '2021-07-27 13:49:02', NULL, 'N', 1, 0, 0, 69, '6182titlescreen.png', 0, 1, 'Database match: Adventure Island II - Aliens in Paradise (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1964FD5708150AA9F71C0A79D552466FD5BF5BF8\r\nFile/ROM CRC32: 783066CF', '', '', ''),
(6183, 33, 4578, 1, '1.0', '', 'Y', '6183readme.txt', '27 July 2021', 1627358400, 6835, 'NOBODY', 'With this patch you can play the game &quot;Need for Speed: Underground&quot; for Game Cube in Spanish (note: texts only)\r\nThe game has not been translated, because it has the Spanish language hidden and modifying files internally in the ISO could have the game in Spanish (only the texts in all the game), within the ISO there are also audio files in Spanish ( surely they are from the cinematics), but at the time of using them there is no change and they continue to be heard in English language and worst of all is that this causes an error in the game which does not allow choosing a car at the end of the first race and thus not being able to continue with the story of the game.\r\n\r\nThis patch weighs 742 MB\r\n\r\nDownload Patch: https://drive.google.com/file/d/1BXykPqkW_XR7Q5bLfNZbJTZxXCOkdJad/view?usp=sharing', '2021-07-28 09:53:41', '2021-08-01 22:32:00', NULL, 'N', 9, 1, 0, 6, '6183titlescreen.png', 0, 10, 'Need for Speed: Underground (USA).iso\r\nPlatform: Nintendo GameCube\r\nROM Format: ISO\r\nGame ID: GNDE69\r\nFile/ROM SHA-1: D6882A712509E8BBA75EE8837BCAC65F8352B1D1\r\nFile/ROM CRC32: 01C154BA', '', '', ''),
(6184, 10, 4579, 1, '1.0', '[6184]Lilo & Stitch (ID v1.0).rar', 'Y', '6184readme.txt', '28 July 2021', 1627444800, 6882, 'NOBODY', 'This patch translate most of the text from Lilo &amp; Stitch to Indonesian.', '2021-07-28 23:11:42', '2021-07-28 14:24:10', NULL, 'N', 24, 0, 0, 119, '6184titlescreen.png', 0, 1, 'Database match: Lilo &amp; Stitch (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B86E22F7009AE20C0D8EFC51AB7C61C0CEE21A0C\r\nFile/ROM CRC32: 542AA4AC', '', '', ''),
(6185, 9, 4500, 1, '1.00', '[6185]Power of the Hired (Ro) V1.00.zip', 'Y', '6185readme.txt', '28 July 2021', 1627444800, 1193, 'NOBODY', 'This translation is complete and fully playable in the Romanian language. In order for this patch to be applied, the ROM must have no header and must be 1.50 MB (1,572,864 bytes) in size under “Properties”. The original Japanese version of the ROM must be used for patching. A readme.txt file is included in the .zip file along with the .ips patch.', '2021-07-29 19:35:13', '2021-07-29 03:33:22', NULL, 'N', 22, 0, 0, 80, '6185titlescreen.png', 0, 4, 'File: Power of the Hired (J).sfc\r\nCompany: NCS\r\nHeader: None\r\nBank: LoROM\r\nInterleaved: None\r\nSRAM: 64 Kb\r\nType: Normal + Batt\r\nROM: 12 Mb\r\nCountry: Japan\r\nVideo: NTSC\r\nROM Speed: 120ns (FastROM)\r\nRevision: 1.0\r\nChecksum: Good 0xBCEA\r\nGame Code: ALUJ\r\nCRC32: CF276C80\r\nMD5: 4296780E368C36B59DE3C17AE9148F87', '', '', ''),
(6186, 1, 748, 1, '1.0', '[6186]Rygar indo.zip', 'Y', '6186readme.txt', '09 March 2021', 1615266000, 6550, 'NOBODY', 'This is the translation patch for RYGAR in Indonesian language. The translated parts are the copyright screen, all dialogues, and Ending.', '2021-07-29 19:36:03', '2021-07-29 04:56:27', NULL, 'N', 24, 0, 0, 97, '6186titlescreen.jpg', 0, 1, 'Rygar (U).nes\r\nCRC32: 9FA1696A\r\nMD5: 9B6F59EE3FB1F95DD41F5073F4992774\r\nSHA-1: F2CA0B0D35925B4158223C220F03067AEA0922D0', '', '', ''),
(6187, 1, 1296, 1, '1.0', '[6187]Zyurangers INDO.zip', 'Y', '6187readme.txt', '26 February 2021', 1614315600, 6550, 'NOBODY', 'This is the patch for Indonesian language for Kyoryu Sentai Zyurangers (Dinosaurs Squadron Zyurangers). The translated parts are including the title, all HUD inside the gameplay, the fonts on bonus game, and also all question and answer in Quiz game.', '2021-07-29 19:36:41', '2021-07-30 13:08:01', NULL, 'N', 24, 0, 0, 198, '6187titlescreen.png', 0, 1, 'Kyouryuu Sentai Zyuranger (Japan).nes - NOINTRO\r\nCRC32: 7BF82C80\r\nMD5: 8A626D6DD5555F1A53543E929B96FBC0\r\nSHA-1: 2C76856D6D2184140B2ABB61F9EFB127A5D706EE\r\nSHA-256: EF5176B413C5A7F9AE731B3835D85C580AF0E1A7AFDBDF1D35B8BE3CD313521D', '', '', ''),
(6188, 1, 80, 1, '1.0', '[6188]Adventure Island IV PL by Piotrek1113.rar', 'Y', '6188readme.txt', '29 July 2021', 1627531200, 4530, 'NOBODY', 'This is a Polish translation of Takahashi Meijin No Bouken Jima IV for the Famicom.\r\n\r\nIt is based on the English translation by Zynk Oxhyde.', '2021-07-29 19:37:48', '2021-07-29 16:51:18', NULL, 'N', 1, 0, 0, 146, '6188titlescreen.png', 0, 1, 'Database match: Takahashi Meijin no Bouken-jima IV (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3A64D7DB77B39736C8573B67AAAF22CBB3868E63\r\nFile CRC32: A58FE808\r\nROM SHA-1: 60BA08558D5316686195F8F0B9765B4EE8B4543A\r\nROM CRC32: 7BD8F902', '', '', ''),
(6189, 33, 4580, 1, '1.0', '[6189]Zelda TP (GC) NTSC Esp.rar', 'Y', '6189readme.txt', '29 July 2021', 1627531200, 6835, 'NOBODY', 'With this patch you can play the game &quot;The Legend of Zelda: Twilight Princess&quot; from NTSC (U) region for Game Cube in Spanish (text only).\r\nThe game has not been translated, but the Spanish language files were inserted from the PAL version to the NTSC (U) version, the objective is to be able to enjoy the game in this language since the American version supports progressive resolution (480p).', '2021-07-30 02:04:38', '2021-07-29 19:46:23', NULL, 'N', 9, 0, 0, 10664, '6189titlescreen.png', 0, 10, 'Legend of Zelda, The - Twilight Princess (USA).iso\r\nPlatform: Nintendo GameCube\r\nROM Format: ISO\r\nGame ID: GZ2E01\r\nFile/ROM SHA-1: 75EDD3DDFF41F125D1B4CE1A40378F1B565519E7\r\nFile/ROM CRC32: 0AB54D43', '', '', ''),
(6190, 1, 1756, 1, '0.9', '[6190]Don Doko Don 2 (INDO).zip', 'Y', '6190readme.txt', '02 March 2021', 1614661200, 6550, 'NOBODY', 'This is translation patch to Indonesian language for DON DOKO DON 2 game. The translated parts are the tile screen, HUD, and also all dialogues including intro and ending.', '2021-07-31 05:42:44', '2021-07-30 03:48:18', NULL, 'N', 24, 0, 0, 121, '6190titlescreen.jpg', 0, 1, 'Don Doko Don 2 (Japan).nes - NOINTRO\r\nCRC32: B04ECE9E\r\nMD5: 116D9A34E5C5FC9A0912C1EC11ACE157\r\nSHA-1: D1F3A33CABDB2F075ECC5B60820241FE94216BA9\r\nSHA-256: 6420868FDEF3EE0B39F7674B8664A0EAF85ED5E4F3219B417A3626B1FEFCAE2C', '', '', ''),
(6191, 9, 269, 1, '1.0 BETA', '[6191]CTSNES-ESP-10BETA.7z', 'Y', '6191readme.txt', '26 March 2018', 1522036800, 1617, 'NOBODY', 'First release of the Spanish (Spain) translation of Clock Tower for the SNES by Traducciones del Tío Víctor. This patch translates all the dialogues and voices into Spanish.\r\n\r\nThe translation patch is based on AGTP&#039;s [url=https://www.romhacking.net/translations/302/]original English translation[/url].', '2021-08-01 05:25:59', '2021-07-31 13:25:07', NULL, 'N', 9, 0, 0, 564, '', 1, 3, 'The IPS patch requires a copy of Clock Tower (J) in Header SMC format with AGTP&#039;s patch preapplied.\r\n\r\nOriginal ROM data:\r\n\r\nCRC-32: ec246b7e\r\n   MD5: f921fac3bbd70be88ea02576e9d7fe2f\r\n SHA-1: 672935366f6393d6161ef853d2152b3f076e6935', '', '', ''),
(6192, 1, 709, 1, '1.0', '[6192]Super Mario Bros. (TR).zip', 'Y', '6192readme.txt', '30 July 2021', 1627617600, 6891, 'NOBODY', 'This is a Turkish Fan Translation of Super Mario Bros. The game has been translated into 100% Turkish. Fully playable.\r\n\r\nIPS Patcher required.', '2021-08-01 13:33:56', '2021-07-31 15:31:49', NULL, 'N', 19, 0, 0, 153, '6192titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AAAE1FD2F7B25B261B20C1B2CB414F472C4B2159\r\nFile CRC32: 6EA95A\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(6193, 17, 4583, 1, '1.0', '[6193]FearEffect2ESP-IlDucci-V10.7z', 'Y', '', '26 March 2018', 1522036800, 1617, 'NOBODY', 'Complete Spanish (Spain) translation of Fear Effect 2: Retro Helix for PlayStation 1.\r\n\r\nThis first release is a complete, 100% translation of the game&#039;s texts, subtitles and graphics. The subtitles have been retooled and retimed to match existing subtitling rules.', '2021-08-01 14:02:52', '2021-07-31 13:31:35', NULL, 'N', 9, 0, 1, 134, '6193titlescreen.png', 0, 11, 'The patch is based on the European PAL release.\r\n\r\nDisc 1:\r\nCRC-32: 68cf6a8f\r\n   MD5: 275454acfb70abc01624cbdfb921513a\r\n SHA-1: af046283511c22fd0c8f4e1f8f95bdae94e4a3a2\r\n\r\nDisc 2:\r\nCRC-32: ef1b962a\r\n   MD5: 285a97a2ef185396e36f4c85c590e5fd\r\n SHA-1: 4ec6a634998df2212ee61b11c8f9eff5015a33f4\r\n\r\nDisc 3:\r\nCRC-32: 4d7a4b68\r\n   MD5: cc33757ca398c125c05e41ae1a14f94b\r\n SHA-1: 6c160f59b838647d417a81c5f8d6ea6966c78755\r\n\r\nDisc 4:\r\nCRC-32: bb558f10\r\n   MD5: 621509654d86221b5d7945d142abc486\r\n SHA-1: 29c5d2fb79c75f28baafa80681d91d24148344dd', '', '', ''),
(6194, 9, 853, 4, '1.0', '[6194]Ganbare! Goemon 2 Title Screen Hack.zip', 'Y', '6194readme.txt', '02 August 2021', 1627876800, 6894, 'NOBODY', 'A simple addendum patch that changes the title screen of DDSTranslation&#039;s translation to say &quot;Ganbare!&quot; instead of &quot;Go For It!&quot;.\r\n\r\nTo be applied on top of the patch by DDSTranslation: https://www.romhacking.net/translations/5353/', '2021-08-02 05:00:19', '2021-08-02 04:15:15', NULL, 'N', 12, 0, 0, 990, '6194titlescreen.png', 0, 4, 'Database match: Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A9829FE31EDD97B07F1BC9D3EA20C2485C41FDBB\r\nFile/ROM CRC32: 87AA6548', '', '', ''),
(6195, 33, 4585, 1, '1.0', '[6195]MK DD NTSC Esp.rar', 'Y', '6195readme.txt', '01 August 2021', 1627790400, 6835, 'NOBODY', 'This patch translates the game &quot;Mario Kart: Double Dash !!&quot; of region NTSC (U)\r\nfor Game Cube in Spanish (texts only).\r\nThe game has not been translated, but instead the files of Spanish language from the PAL version to the NTSC (U) version, the objective is to be able to enjoy the game in this language since the American version supports progressive resolution (480p).', '2021-08-02 14:03:56', '2021-08-01 17:33:58', NULL, 'N', 9, 0, 0, 2947, '6195titlescreen.png', 0, 10, 'Mario Kart - Double Dash!! (USA).iso\r\nPlatform: Nintendo GameCube\r\nROM Format: ISO\r\nGame ID: GM4E01\r\nFile/ROM SHA-1: 34BDEF709A1AE9799FDABE8E54CFF1C7D3665F2B\r\nFile/ROM CRC32: 099E2C6D', '', '', ''),
(6196, 1, 2299, 1, '1.0', '[6196]dragons_lair_pt-br_v1.0.7z', 'Y', '6196readme.txt', '31 July 2021', 1627704000, 4253, 'NOBODY', 'This is a Brazilian Portuguese translation of Dragon&#039;s Lair for the NES.\r\nAll texts and graphics have been translated and accentuated.', '2021-08-02 14:05:15', '2021-08-01 23:06:00', NULL, 'N', 11, 0, 0, 191, '6196titlescreen.png', 0, 1, 'Database match: Dragon&#039;s Lair (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B5192AD295BE365BAA55F7DFC169DA781A4F512D\r\nFile CRC32: 2411B212\r\nROM SHA-1: F98445C6B24AF3FB590FDD8689A3B44C18339B79\r\nROM CRC32: F919795D', '', '', ''),
(6197, 9, 4163, 4, '1.0', '[6197]Ganbare! Goemon 3 Title Screen Hack.zip', 'Y', '6197readme.txt', '02 August 2021', 1627876800, 6894, 'NOBODY', 'A simple addendum patch that changes the title screen of DDSTranslation’s translation to say “Ganbare!” instead of “Go For It!”.\r\n\r\nTo be applied on top of the patch by DDSTranslation: https://www.romhacking.net/translations/5354/', '2021-08-02 14:06:37', '2021-08-02 12:11:09', NULL, 'N', 12, 0, 0, 957, '6197titlescreen.png', 0, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: ECCAA92DB4BE995B6D32DD4ECA67B8C02EA47A9A\r\nFile/ROM CRC32: 74BBE6A0', '', '', ''),
(6198, 14, 4586, 1, '1.0', '', 'Y', '6198readme.txt', '30 July 2021', 1627617600, 6588, 'NOBODY', 'This is a full English translation patch for &quot;Rainbow Cotton&quot; on the SEGA Dreamcast.  All text, images, and FMVs have been translated.  This patch comes in .DCP format and is to be used with Universal Dreamcast Patcher ([url]https://github.com/DerekPascarella/UniversalDreamcastPatcher[/url]).\r\n\r\nAs the file is over 30MB, you can download it from [url=https://github.com/DerekPascarella/RainbowCotton-EnglishPatchDreamcast/releases/download/1.0/Rainbow.Cotton.ENG.v1.0.dcp]GitHub[/url].', '2021-08-02 17:38:48', '2023-03-08 20:10:18', NULL, 'N', 12, 1, 0, 28, '6198titlescreen.png', 0, 12, '346fea58ab1a55c577138c5b04319157  Rainbow Cotton v1.009 (1999)(Success)(JP)[!].gdi\r\n3aebb0b8503e113b4e189e2c98d6125c  track01.bin\r\nee7c874338e760ea9f2d1d1e4d9787ca  track02.raw\r\n3475b3fb64eedf8bdbd56832035a6f2a  track03.bin', '', '', ''),
(6201, 9, 4328, 4, '1.0', '[6201]Soreyuke! Ebisumaru Title Screen Hack!.zip', 'Y', '6201readme.txt', '02 August 2021', 1627876800, 6894, 'NOBODY', 'A simple addendum patch that changes the title screen of DDSTranslation’s translation to say “Soreyuke!” instead of “Get Going!”.\r\n\r\nTo be applied on top of the patch by DDSTranslation: https://www.romhacking.net/translations/5666/', '2021-08-02 23:14:09', '2021-08-02 15:13:01', NULL, 'N', 12, 0, 0, 400, '6201titlescreen.png', 0, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 63D3EF585C7828BDFACE06ACC053D99E49DD8BFE\r\nFile/ROM CRC32: F9E48F78', '', '', ''),
(6202, 9, 2168, 4, '0.6', '[6202]Cathedral of Darkness 0.6.zip', 'Y', '6202readme.txt', '03 May 2023', 1683086400, 6892, 'NOBODY', 'This is a modification made for the Megami Tensei II half of Kyuuyaku Megami Tensei, although it also affects Megami Tensei I. It drastically changes the results of double fusions, allowing the player to fuse EVIL demons which are normally not available. The majority of demons in the game are EVIL, and most GOOD demons can still be obtained, so the player has more options than before.\r\n\r\nTo match these changes, some pieces of text have been changed, particularly the fusion expert in the hotel in Haneda, who also provides one of the more obscure and helpful recipes added by this hack.\r\n\r\n[b]This patch is designed for use with DDSTranslation and Iriliane’s excellent [url=http://www.romhacking.net/translations/2263/]English-language patch[/url] of the game.[/b]', '2021-08-03 11:38:51', '2023-05-04 00:29:31', NULL, 'N', 12, 0, 0, 1576, '', 1, 4, 'Database match: Kyuuyaku Megami Tensei (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 827F6E0534E2317E3348CE76BD47BEC8691B3563\r\nFile/ROM CRC32: C8D286C9', '', '', ''),
(6203, 1, 1000, 2, '1.0', '[6203]Ninja Gaiden Episode 2 [The Dark of Chaos] (Indonesia) [TL by AF].zip', 'Y', '', '03 August 2021', 1627963200, 6479, 'NOBODY', 'This Indonesian translation from Ninja Gaiden 2 nes.\r\nStill 98%. Text &quot;PUSH START&quot;, Irene,I&#039;ll save you,Good luck, and THE END is not translated yet.', '2021-08-03 12:16:23', '2021-08-03 10:39:03', NULL, 'N', 24, 0, 1, 92, '6203titlescreen.png', 1, 1, 'Database match: Ninja Gaiden II - The Dark Sword of Chaos (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B1796660E4A4CEFC72181D4BF4F97999BC048A77\r\nFile CRC32: 9D135A8E\r\nROM SHA-1: 951A19474A1D9C2984F3D966FBC41C0F0360105E\r\nROM CRC32: B780521C', '', '', ''),
(6204, 1, 2543, 1, '1.0', '[6204]Robocop (Indo).zip', 'Y', '6204readme.txt', '03 August 2021', 1627963200, 6550, 'NOBODY', 'This is the Indonesian translation patch for ROBOCOP (U). The translated parts are title screen, intro, cutscenes, graphics (from hostage and on shooting bonus game), and the credit title.', '2021-08-04 20:00:50', '2021-08-04 07:13:06', NULL, 'N', 24, 0, 0, 131, '6204titlescreen.png', 0, 1, 'RoboCop (U) [!].nes\r\n262.160 bytes\r\nCRC32: 33be5cfd\r\nMD5: ad20426b20942679c12794f3f7c6a681\r\nSHA1: 9103a9355fe00769bef3fe74f8dfef29fedebabf', '', '', ''),
(6205, 1, 1314, 1, '1.0', '[6205]ng3pl.zip', 'Y', '6205readme.txt', '04 August 2021', 1628049600, 5229, 'NOBODY', 'This is a complete Polish Translation for Ninja Gaiden III: The Ancient Ship of Doom.', '2021-08-04 20:02:27', '2021-08-04 07:23:03', NULL, 'N', 1, 0, 0, 124, '6205titlescreen.png', 0, 1, 'Database match: Ninja Gaiden III - The Ancient Ship of Doom (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3F2E6DAC76BA14EFC177B5653AB043E53A04D365\r\nFile CRC32: BABD39FA\r\nROM SHA-1: 503B64A28E0EAD2EE7312A46A4646B334A899846\r\nROM CRC32: 902E3168', '', '', ''),
(6206, 1, 749, 1, '1.0', '[6206]Super Mario Bros 2 INDO.zip', 'Y', '6206readme.txt', '16 March 2021', 1615867200, 6550, 'NOBODY', 'This is the Indonesian Patch Translation for Super Mario Bros. 2 (a.k.a Super Mario USA). The translated parts are the prologue, the bonus screen, the contributor characters at the ending, and credit title.', '2021-08-04 20:03:21', '2021-08-04 07:25:26', NULL, 'N', 24, 0, 0, 63, '', 1, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\nFile SHA-1: 26639636EF7B2E339B745959ECFD679AA7C640DE\r\nFile CRC32: 8AA4ACE0\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', '', '', ''),
(6207, 1, 1756, 1, '1.0', '[6207]Don Doko Don 2 (NES) PT-BR V1_0.zip', 'Y', '6207readme.txt', '04 August 2021', 1628049600, 4568, 'NOBODY', 'Portuguese translation of Don Doko Don 2 for the NES.\r\n\r\nUses the [url=https://www.romhacking.net/translations/2198/]English translation[/url] as a base.\r\n\r\nThe sprite texts are translated, but they had to be translated with graphics editing because changing their values freezes the game.', '2021-08-04 20:05:02', '2021-08-04 18:20:39', NULL, 'N', 11, 0, 0, 109, '6207titlescreen.png', 0, 1, 'Database match: Don Doko Don 2 (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D1F3A33CABDB2F075ECC5B60820241FE94216BA9\r\nFile CRC32: B04ECE9E\r\nROM SHA-1: 67C5BC4D8B1A4474A027A3B111E186EF816F88DE\r\nROM CRC32: A7B0536C', '', '', ''),
(6208, 17, 1174, 1, '1.0', '[6208]Silent Hill (TR).zip', 'Y', '6208readme.txt', '31 July 2021', 1627704000, 6891, 'NOBODY', 'This is Turkish Fan Translation of Silent Hill PSX game.\r\nThis game translated by Burak Yücel/SPHYNXINATOR in 2010.\r\nPatch requires Xdelta patcher (included in the zip file).', '2021-08-05 01:35:25', '2023-03-30 14:46:11', NULL, 'N', 19, 0, 0, 156, '6208titlescreen.png', 0, 1, 'Source file: Silent Hill (Europe)\r\nID: SLES_015.14\r\nMD5: 980EAEF02B5D8476964D9D37FFAA01CC\r\nSHA1: CA67A93E507B999A0040242362162E442F2BA07E\r\nSHA256: B876636202E04BB2EB94004E8D4F524C828BCAA54B15062D80B5AF65F93BE41D', '', '', ''),
(6209, 1, 90, 4, '1.0', '[6209]Bloody Warriors - Shan-Go Strikes Back.zip', 'Y', '6209readme.txt', '10 May 2024', 1715299200, 6903, 'NOBODY', 'BlackPaladin, who once ran Neophyte Productions years ago, makes a mysterious return with an patch for Bloody Warriors, a simple JRPG for the NES/Famicom.\r\n\r\nThis addendum patch is to be used on top of [url=https://www.romhacking.net/translations/1679/]the translation patch[/url] made by ded302 and snark.  This patch inserts almost all of the untranslated text in game, fixed many grammatical errors, and applied a new font to the game.  There are four patches, both in IPS and BPS format and both also to be used on an unaltered ROM or an a pre-patched (ded302/snark) rom.\r\n\r\nMany thanks to both ded302 and snark for putting together the patch for Bloody Warriors in the first place.\r\n\r\nv0.99.9 Addendum Release\r\n\r\n[list]\r\n[li]Almost all untranslated text has been translated and inserted[/li]\r\n[li]Many grammatical errors in script fixed[/li]\r\n[li]added the following tiles in font table[/li]\r\n[li]&#039;s[/li]\r\n[li]&#039;t[/li]\r\n[li]il[/li]\r\n[li]li[/li]\r\n[li]ll [/li]\r\n[li]Menus fixed[/li]\r\n[li]ITem is now Item[/li]\r\n[li]TaLK is now Talk[/li]\r\n[li]FLOOR is now Srch[/li]\r\n[li]Stat is now Inf[/li]\r\n[li]EQUIP is now Eqp[/li]\r\n[li]DrOP is now Rig[/li]\r\n[li]Item names changed[/li]\r\n[li]Troops is now Potion[/li]\r\n[li]Untranslated weapon is now Presden Sword (Sword Icon + Presden)[/li]\r\n[li]Monster names appear in battle menus[/li]\r\n[li]Some monster names has been changed[/li]\r\n[li]Wolf (Green) is now Wulf[/li]\r\n[li]Bee (Orange) is now Hornet[/li]\r\n[li]Snake (Red) is now Viper[/li]\r\n[li]Toad (Green) is now Frog[/li]\r\n[li]Game name&#039;s subtitle translated and added to intro screen (Game&#039;s title is now &quot;Bloody Warriors: ShanGo Strikes Back&quot;)[/li]\r\n[li]&quot;Dragon Warrior&quot; font applied[/li]\r\n[li]Ending text changed[/li]\r\n[/list]\r\n\r\nv1.0 Addendum Release\r\n\r\n--The letters &quot;y&quot; and &quot;z&quot; can now be used in the character naming screen\r\n--&quot;Naras&quot; is displayed whenever the main character is not named by the player (It previously displayed mojibake)', '2021-08-05 07:29:46', '2024-05-10 20:07:04', NULL, 'N', 12, 0, 0, 1367, '6209titlescreen.png', 0, 1, 'Database match: Bloody Warriors - Shan-Go no Gyakushuu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 186B86C0004E43E707F00248DCE1A9A2F9818702\r\nFile CRC32: 76823B90\r\nROM SHA-1: AE64B6FBCC992EF8A2B3A6B7D80AD598B168E39D\r\nROM CRC32: 391AA1B8', '', '', 'https://youtu.be/ME6s0-bY1dQ'),
(6210, 1, 719, 1, '1.8', '[6210]Dragon Warrior (INA).rar', 'Y', '', '28 December 2021', 1640667600, 6906, 'NOBODY', 'This is an unofficial Indonesian translation of DRAGON WARRIOR, the first game in the RPG series DRAGON QUEST from SQUARE ENIX!\r\n\r\nThis is not just a translation, but also a localization! The dialogues of the characters have unique accents, besides that some of the dialogues have been modified so that they are different from the dialogues in the original game! Some characters, monsters, spells, equipment and others have new names!\r\n\r\n(Note that the title screen and the end credit are still in English, this is because they were originally in English and was never translated into other languages except for the modified ending message)', '2021-08-06 19:53:27', '2022-01-12 12:56:26', NULL, 'N', 24, 0, 1, 273, '6210titlescreen.png', 0, 1, 'Database match: Dragon Warrior (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nFile CRC32: D4D5F5D7\r\nROM SHA-1: 240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19\r\nROM CRC32: 2545214C', '', '', ''),
(6211, 8, 4587, 1, '1.0', '[6211]Masakari Densetsu Kintaro Action Hen.zip', 'Y', '6211readme.txt', '08 August 2021', 1628395200, 6909, 'NOBODY', 'The first installment in the Tonkinhouse line of games featuring the legendary hero Kintaro is now in English!\r\n\r\nJourney with Kintaro on a mission to find his lost father. Sumo with bears. Fight the great Demon. And eat lots of rice balls as you explore a colorful world of mysterious friends and fearsome foes.', '2021-08-08 04:21:18', '2021-08-08 04:17:36', NULL, 'N', 12, 0, 0, 1157, '6211titlescreen.png', 0, 1, 'Database match: Masakari Densetsu - Kintarou Action Hen (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EC23AF3D5590B75B2A3B33708A4FE5CFFE495A1F\r\nFile/ROM CRC32: 7CB70D3D', '', '', ''),
(6212, 23, 1200, 1, '1.5', '[6212]FE11K-Talys-v1.5.zip', 'Y', '', '23 October 2022', 1666497600, 6689, 'NOBODY', 'A fully playable translation patch for Fire Emblem: Shadow Dragon into Korean language.', '2021-08-08 23:06:21', '2022-10-23 11:31:48', NULL, 'N', 5, 0, 1, 10965, '6212titlescreen.png', 0, 1, 'Database match: Fire Emblem - Shin Ankoku Ryuu to Hikari no Ken (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: EDEB98015C543221B767F7081E623B459EC01B30\r\nFile/ROM CRC32: 02EE87FD', '', '', ''),
(6213, 1, 1477, 1, '0.9', '[6213]Mad City (Indo).zip', 'Y', '6213readme.txt', '08 August 2021', 1628395200, 6550, 'NOBODY', 'This is Indonesian translation patch for MAD CITY (Japanese version of Bayou Billy). The translated parts are title screen, all dialogues, all endings (there are 4 endings total) training mode, sound test, and also the Quizes.', '2021-08-09 18:51:17', '2021-08-08 02:35:22', NULL, 'N', 24, 0, 0, 100, '6213titlescreen.png', 0, 1, 'Mad City (Japan).nes - NOINTRO\r\nCRC32: B28D64FC\r\nMD5: CEAE892A71B63CBF7534C04CD09F2819\r\nSHA-1: FCAD4B5BC48E2F6E46F081E01D6CEFA33A3A7E0C\r\nSHA-256: E6B3F3A8E0EB3FA50CA5BB429B09A29276E6196C0EE3ECC428475A89F33EAA3C', '', '', ''),
(6216, 1, 150, 1, '1.0.1', '[6216]Kaiketsu Yanchamaru 2 - Karakuri Land (NES) PT-BR V1_0_1.zip', 'Y', '6216readme.txt', '06 September 2021', 1630900800, 4568, 'NOBODY', 'Portuguese translation of Kaiketsu Yanchamaru 2: Karakuri Land for the NES.\r\n\r\nUses the [url=https://www.romhacking.net/translations/5570/]English translation[/url] as a base, though you should apply the patch to a clean Japanese ROM.', '2021-08-09 18:52:58', '2021-09-06 19:51:45', NULL, 'N', 11, 0, 0, 86, '6216titlescreen.png', 0, 1, 'Database match: Kaiketsu Yancha Maru 2 - Karakuri Land (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C588F134D9A4BF79F8D7E8D487DDA410147ABDE3\r\nFile CRC32: 459C9E31\r\nROM SHA-1: ABBC28A37F328D99F3CF2BF11D8D1633967F5635\r\nROM CRC32: B979CAD5', '', '', ''),
(6217, 12, 3243, 1, '1.0', '[6217]kishindoujizenkigg.zip', 'Y', '6217readme.txt', '27 March 2021', 1616817600, 3384, 'NOBODY', 'Translation to Spanish for “Kishin Douji Zenki” for the Sega Game Gear.\r\n\r\nBased on the english translation by [url=https://www.romhacking.net/translations/3767/]LIPEMCO! Translations[/url].', '2021-08-10 07:26:01', '2021-07-25 09:54:10', NULL, 'N', 9, 0, 0, 169, '', 1, 1, 'Kishin Douji Zenki (Japan).gg\r\nMD5: ac6ed281ac8e9d71af186602951cfd7a\r\nSHA1: 0fb3530633070551f3d5a04839fc42babc092fbd\r\nCRC32: 7d622bdd\r\n524288 bytes', '', '', ''),
(6218, 1, 147, 1, '1.0', '[6218]kerokerokeroppinodaibouken2donutsikewaoosawagines.zip', 'Y', '6218readme.txt', '13 March 2021', 1615611600, 3384, 'NOBODY', 'Translation to spanish for &quot;Kero Kero Keroppi no Daibouken 2 - Donuts Ike wa Oosawagi!&quot; for the NES.\r\n\r\nBesed on the translation by [url=https://www.romhacking.net/translations/166/]The Spoony Bard[/url].', '2021-08-10 07:26:43', '2021-07-25 09:59:10', NULL, 'N', 9, 0, 0, 169, '6218titlescreen.png', 0, 1, 'Kero Kero Keroppi no Daibouken 2 - Donuts Ike wa Oosawagi! (Japan).nes\r\nMD5: 01604c74ce2682d0aefb89d82eb78c64\r\nSHA1: ae3ce6490a7823267f9655e2de192781cc3db404\r\nCRC32: 2c46f2a3\r\n262160 bytes', '', '', ''),
(6219, 11, 4588, 1, '1.0', '[6219]HardBall (U) [!] SEGA GENESIS (Espanol).zip', 'Y', '', '09 August 2021', 1628481600, 6921, 'NOBODY', 'Spanish translation for the game HardBall! (UE) (Unl) by SEGA Genesis', '2021-08-10 07:27:32', '2021-08-10 02:30:00', NULL, 'N', 9, 0, 1, 138, '6219titlescreen.png', 1, 8, 'Database match: HardBall! (USA, Europe) (Unl)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 42D42AF36B4A69F0ADB38AAA7FEC32EB8C44C349\r\nFile/ROM CRC32: BD1B9A04', '', '', ''),
(6220, 1, 1630, 1, '1.0', '[6220]Galaxian (NES) ES V1_0.zip', 'Y', '6220readme.txt', '10 August 2021', 1628568000, 4568, 'NOBODY', 'Spanish translation of Galaxian for the NES.\r\n\r\n[b]Note:[/b] Apply the patch to an overdump ROM, as the good dump doesn&#039;t work in all emulators.', '2021-08-10 19:15:14', '2021-08-10 15:51:05', NULL, 'N', 9, 0, 0, 222, '6220titlescreen.png', 0, 1, 'GoodNES file name: Galaxian (J) (REV0) [o1].nes\r\nFile SHA-1: 83D1DFE002C33591731DEC206B68FC8A5388F90B\r\nFile CRC32: FDA2171D\r\nROM SHA-1: 5B00F5EF1EEEFCB543ABF046B4A4249F69BCDC11\r\nROM CRC32: 37F3281', '', '', ''),
(6223, 18, 4589, 1, '1.1', '', 'Y', '6223readme.txt', '15 August 2021', 1629000000, 6610, 'NOBODY', 'This English translation patch for JoJo&#039;s Bizarre Adventure: Phantom Blood was created by penguino and Hudgyn Sasdarl.\r\n\r\nInstallation:\r\nAfter extracting the files, open xdeltaUI.exe and make sure the &quot;Apply Patch&quot; tab is selected. Click the &quot;Open...&quot; button under the &quot;Patch:&quot; header and select the .xdelta file included in this zipped file, then do the same with &quot;Source File:&quot; and select your unmodified ISO of the game. Under the &quot;Output File:&quot; header, click the &quot;...&quot; button and select a name and location for the patched ISO. Finally, click the &quot;Patch&quot; button at the bottom of the window, and wait until the program is finished patching the file before use.\r\n\r\nAdditional details can be found in the readme file.\r\n\r\nAs the zipped file is over 30 MB, the download link can be found here: http://www.bwass.org/bucket/PhantomBloodPS2TranslationVer1dot1.7z\r\n\r\nVer. 1.1: Fixed major errors in cutscenes &quot;Hell Heaven Snake Kill&quot; and &quot;Into Oblivion&quot;, and fixed a few minor grammatical errors throughout the game&#039;s cutscenes.', '2021-08-11 02:52:03', '2021-08-16 01:29:25', NULL, 'N', 12, 1, 0, 28, '6223titlescreen.png', 0, 10, 'Serial Number: SLPS-25686\r\nFile/ROM SHA-1: 3932361D71EB07CF55A0AF1B5D643CB901676B5E\r\nFile/ROM CRC32: 5FF0DC29', '', '', ''),
(6224, 1, 4590, 1, '1.0', '[6224]Exed Exes (NES) PT-BR V1_0.zip', 'Y', '6224readme.txt', '10 August 2021', 1628568000, 4568, 'NOBODY', 'Portuguese translation of Exed Exes for the NES.\r\n\r\nThere are no accents due to the limited space for font characters, otherwise it&#039;s complete.', '2021-08-11 05:05:54', '2021-08-11 00:52:06', NULL, 'N', 11, 0, 0, 62, '6224titlescreen.png', 0, 1, 'Database match: Chou Fuyuu Yousai Exed Exes (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7523FC248138986E6BB68210DA64F2DDBE72AA43\r\nFile CRC32: 3E8713C7\r\nROM SHA-1: E896EF099042628C025DC3AB15735F3EC15B090B\r\nROM CRC32: C05A365B', '', '', ''),
(6225, 1, 391, 1, '1.0', '[6225]BurgerTime (NES) PT-BR V1_0.zip', 'Y', '6225readme.txt', '12 August 2021', 1628740800, 4568, 'NOBODY', 'Portuguese translation of BurgerTime for the NES.', '2021-08-13 01:30:11', '2021-08-13 01:14:57', NULL, 'N', 11, 0, 0, 56, '6225titlescreen.png', 0, 1, 'Database match: BurgerTime (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 98D432FB86FC1DAC95C80180FC3AE51198569091\r\nFile CRC32: 516549F9\r\nROM SHA-1: A1E0C590C038A71CAB862003372F5543395C0896\r\nROM CRC32: DAF9D7E3', '', '', ''),
(6226, 1, 4591, 1, '1.0', '[6226]family_trainer_10_-_come_on__kyonshi_ips.zip', 'Y', '', '14 August 2021', 1628913600, 1425, 'NOBODY', 'This is the English translation for the NES game Come On! Kyonshi - Baby Kyonshi&#039;s Big Adventure. It is a game developed and published by Bandai for the Famicom. It is the tenth and final game published in the Family Trainer series which utilizes the Family Trainer mat, known in the United States as the Power Pad. It is based on a TV show about a young Kyonshi - better known as the Jiang Shi Chinese hopping vampire outside of Japan. The player, as the Kyonshi, must complete various mini-game challenges in order to help it reach its parents. After the player completes one section, they move randomly up the ladder to the next mini-game.\r\n\r\nIt&#039;s worth noting, that this game is the infamous &quot;Yeah Yeah Beebiss1&quot;. It was mistranslated, leading to people believing the never actually existed. It was most likely never localized for western audiences for two reasons. First, the game was based on Kyonshis, which is popular in Japan, but not well known in the US. Secondly, the game was a power pad game, and the power pad wasn&#039;t a huge success in the US either. There were only a small list of games compatible for the power pad that had a western release.', '2021-08-15 05:41:44', '2021-08-15 03:17:03', NULL, 'N', 12, 0, 1, 532, '6226titlescreen.png', 0, 1, 'Database match: Family Trainer 10 - Rairai Kyonsees (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CC668C339DC1428E8128A28D32E516F6B5F6C19A\r\nFile CRC32: 495B205F\r\nROM SHA-1: 55DD499F92B7536EE740E18785A9113257E18838\r\nROM CRC32: 9044550E', '', '', ''),
(6227, 12, 4592, 2, '0.3', '[6227]Puyo Puzzle Arles Roux 0.3.zip', 'Y', '6227readme.txt', '17 January 2024', 1705449600, 6933, 'NOBODY', 'WIP Partial translation patch, covering the introduction, and first and second areas.\r\n\r\nThe title screen and in-puzzle hints are not yet translated.\r\n\r\nIPS included along with notes for what has been done so far.', '2021-08-15 11:13:28', '2024-01-18 08:49:00', NULL, 'N', 12, 0, 0, 565, '', 1, 1, 'Database match: Nazo Puyo - Arle no Roux (Japan)\r\nDatabase: No-Intro: Game Gear (v. 20201227-043658)\r\nFile/ROM SHA-1: 20308B7389A9E860697A66510D4925D1AF3B769A\r\nFile/ROM CRC32: 54AB42A4', '', '', ''),
(6228, 1, 712, 1, '1.3', '[6228]The Legend of Zelda (INA).rar', 'Y', '', '31 January 2021', 1612069200, 6906, 'NOBODY', 'An unofficial Indonesian translation of The Legend of Zelda, some item names are changed. The translator of this translation, Hamikon, is actually not really proud of this translation due to some dialogues being shortened because of Hamikon&#039;s dumb programming skill.\r\n\r\nThis translation uncensors some content, and uses the Disk System version font.', '2021-08-15 16:21:46', '2022-01-31 01:33:15', NULL, 'N', 24, 0, 1, 108, '6228titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', '', '', ''),
(6229, 1, 753, 1, '1.2', '[6229]Zelda II - Petualangan Link.rar', 'Y', '', '31 January 2020', 1580446800, 6906, 'NOBODY', 'An unofficial translation of Zelda II: The Adventure of Link. If you&#039;re familliar with Hamikon&#039;s translations, this time there is no name changes! Some of the dialogue are new, and the opening text stay more true to the japanese version.', '2021-08-15 16:24:06', '2022-01-31 01:49:18', NULL, 'N', 24, 0, 1, 100, '6229titlescreen.png', 0, 1, 'Database match: Zelda II - The Adventure of Link (USA) (Collector&#039;s Edition)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2A4CBE0C8CBA75764484D5196A3A36655BBC6C33\r\nFile CRC32: 7FDA9179\r\nROM SHA-1: 6168DDC77C8703EA0A034F79AD0025BC420D634B\r\nROM CRC32: 262F31AC', '', '', ''),
(6230, 1, 2398, 1, '1.0', '[6230]Xevious - The Avenger (NES) PT-BR V1_0.zip', 'Y', '6230readme.txt', '15 August 2021', 1629000000, 4568, 'NOBODY', 'Portuguese translation of Xevious: The Avenger for the NES.', '2021-08-16 18:38:35', '2021-08-15 21:58:02', NULL, 'N', 11, 0, 0, 55, '6230titlescreen.png', 0, 1, 'Database match: Xevious - The Avenger (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 529DE99AF5D6812672FC6418A7318C0D2AD10745\r\nFile CRC32: 210A2BBB\r\nROM SHA-1: E5C335B11989813F30E294D0B30F3C03697F25A0\r\nROM CRC32: DFD70E27', '', '', ''),
(6233, 12, 4594, 1, '1.0', '[6233]Kaitou_Saint_Tail_V1.00.zip', 'Y', '6233readme.txt', '16 August 2021', 1629086400, 1256, 'NOBODY', 'Contained within this archive is an IPS (international patching system) file, or a patch file in another format for the end user&#039;s convenience, that when used in conjunction with a ROM file will make the game playable in English.\r\n\r\nKaitou Saint Tail is based on the anime of the same name. A problem is brought to Seira Mimori&#039;s attention.  Through a series of events explained in the game, fake gems have been sold as real gems. Meimi Haneoka as Saint Tail is  tasked with replacing the fake gems with the real gems.\r\n\r\nYou walk around on a map avoiding guards and collecting magic cards to get into people&#039;s mansions to swap jewels. Magic cards let you do things like temporarily put guards to sleep and jump over hedges as well as other things at random.  Once you&#039;ve reached a mansion, you play a series of minigames as a way to swap gems.  Each minigame allows you to swap 1 gem.  Once you&#039;ve swapped all 5 you then have one final minigame to make your escape from Daiki Asuka aka Asuka Jr. who is, as usual, hot on your heels.\r\n\r\nThe game also features a 1p and 2p minigame mode were you can skip the story and just select whatever minigame you want to play.\r\n\r\nThe 2p minigame mode will not activate without a game gear to game gear link cable linking two game gears together.', '2021-08-17 03:22:26', '2021-08-17 02:36:39', NULL, 'N', 12, 0, 0, 1168, '6233titlescreen.png', 0, 1, 'File: Kaitou Saint Tail V1.00.gg\r\nName: Kaitou Saint Tail\r\nCompany: Sega\r\nHeader: None\r\nMapper: Sega\r\nType: Normal\r\nROM: 512 KB\r\nCountry: Japan\r\nVideo: NTSC\r\nRevision: 1.0\r\nCRC32: 937FD52B\r\nCRC64: E88B7544B3081A6F\r\nSHA256: 533612D3D0F7D66CEF91681D5A8E4B2FEB325F97B85C547CFB4339AA9F80EA30\r\nSHA1: 3E4E7EC4A4CE5D48BAED7D583EDE8BB9F92A44A6\r\nBLAKE2sp: 8D888DF659DF93F73DF62CAAED0AC771799415AB974F9A0F8E51AF23AC79F9F3', '', '', ''),
(6234, 9, 292, 1, '1.2a rtm', '[6234]Dragon_Quest_III-SNES-T_Esp~Rod_Merida-1_2.zip', 'Y', '6234readme.txt', '05 January 2024', 1704412800, 5844, 'NOBODY', 'This patch translates Dragon Quest 3 for SNES from Japanese to Spanish. It has taken as reference an intermediate Japanese to English translation, made by DQTranslations.\r\n\r\nThis translation has been made by Rod Merida, by taking as a basis the English script [url=https://www.romhacking.net/translations/1323/]made by DQTranslations[/url] in 2009 for this game. \r\n\r\nAs part of its ROMhacking work, this patch corrects the bug inside the English script that corrupted saved games on certain scenarios.\r\nIt also fixes some messed item descriptions when objects are reviewed by a female Dealer, one of which freezes the game.\r\nAdded to this, it solves the bug that made two paragraphs from the final narration, during the ending, not to appear, making the user to miss relevant information from the conclusion.\r\n\r\nThis patch needs to be applied over an unheadered Japanese Super Nintendo ROM of &quot;Dragon Quest III - Soshite Densetsu e... [Japan]&quot;.', '2021-08-19 04:22:26', '2024-01-05 21:04:51', NULL, 'N', 9, 0, 0, 2311, '6234titlescreen.png', 0, 4, 'Database match: Dragon Quest III - Soshite Densetsu e... (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B711341E4B1022D7645C5313840874AEBC01B7B7\r\nFile/ROM CRC32: 13836BD2', 'Custom', '', 'https://youtu.be/0OUMFBmqq-o'),
(6235, 11, 3090, 1, '1.0', '[6235]Sailor Moon (S).zip', 'Y', '6235readme.txt', '20 August 2021', 1629432000, 4777, 'NOBODY', 'Spanish Translation of &quot;Bishoujo Senshi Sailor Moon&quot; for the Sega Mega Drive.\r\nThe translation includes the Spanish accents and ñ, ¿ and ¡.\r\nBased on the [url=https://www.romhacking.net/translations/3544/]English Translation[/url] from Supper.', '2021-08-20 16:27:52', '2021-08-20 15:44:19', NULL, 'N', 9, 0, 0, 959, '6235titlescreen.png', 0, 9, 'Bishoujo Senshi Sailor Moon (Japan).md\r\nFile Size     2.00 MB\r\nFile MD5      B5365025A46A2781C63E254345268BF1        \r\nFile SHA-1    7565B0B19FB830DED5E90399F552C14C2AACDEB8\r\nFile CRC32    5E246938', '', '', ''),
(6236, 8, 4597, 1, '1.2b', '[6236]mobile_golf_en_v1_2b.zip', 'Y', '', '28 November 2023', 1701129600, 4536, 'NOBODY', 'Here it is the long awaited translation for Mobile Golf, the obscure Japan only Mario Golf game that once had online play!\r\n\r\nThe patch doesn&#039;t only translate the game, but it also changes the way things are unlocked in-game, so you can unlock the DLC (courses, characters, minigames and clubs) legitly without using any cheat device! Check the readme for more information on how to unlock content.\r\n\r\nTranslating this game has been a nightmare because Camelot decided to store almost everything as compressed graphics. It uses a compression algorithm that had to be cracked, then a custom tool for compression/decompression had to be built as well. Lots of texts are hardcoded as graphics (and compressed, of course), and some of them are duplicated and scattered several times across the ROM.\r\n\r\nThe translation is missing some Net Clubhouse (the online lobby) dialogs. But since the online service closed on 2002, these dialogs are not accessible anymore. However, there is a Mobile Adapter preservation project that could change this in a future...', '2021-08-20 23:19:45', '2023-11-28 19:36:34', NULL, 'N', 12, 0, 1, 3386, '6236titlescreen.png', 0, 1, 'Database match: Mobile Golf (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: FDE414FC9EFEF2C30D1A9E0A2ED35AD2EFC0EDEE\r\nFile/ROM CRC32: 35FC5B32', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6237, 27, 4598, 1, '1.0', '[6237]dynamite.7z', 'Y', '6237readme.txt', '20 August 2021', 1629432000, 803, 'NOBODY', 'A predominantly sprite-based game, unoriginal and already inferior by 4th generation console standards, &quot;J.League Dynamite Soccer 64&quot; is a strong contender for the worst N64 football title.  It is, however, easy to play with simple to pick up, arcade-style controls.\r\n  Now this lousy sports title and its exclusively Japanese clubs are available in English for the first time, to the delight of no one.\r\n\r\n  A Controller Pak is required to save game data.  You will need 1 Note and 21 Pages.\r\n\r\n\r\n[b]Patching[/b]\r\n\r\nThe patch will only apply to a ROM in native byte order (big-endian).  Attempting to patch something else will result in a completely unhelpful checksum error.  Xdelta patches can be applied with the aptly-named xdelta patcher, predictably, from xdelta.org.\r\n\r\n[i]Refer to the readme for more information.[/i]', '2021-08-21 03:27:03', '2021-08-21 03:06:54', NULL, 'N', 12, 0, 0, 810, '6237titlescreen.png', 0, 1, 'Common Name\r\nJ.League Dynamite Soccer 64 (Japan).n64\r\n\r\nInternal Checksum\r\n87766747 91C27165\r\n\r\nMD5\r\n1247B093E0FD6CCFD50D15DE59301076\r\n\r\nSHA512\r\n662CF8F000EA045B3E8FC24A1A971997AB18BAFB3BCA50566E7FDD08B63FAF1FC20729AD132B61469F14C221CDCC7A0DCC993FE5C68F659AAF24135DF5B0654A\r\n\r\nPatched MD5\r\n370ECC8FD86D6D5FD938B0550EBEC9A4\r\n\r\nPatched SHA512\r\n05101749566088B98A436BBA27180F92AF412B663599B292166B1D942C5D8757A5EC2B9D256487C700E4C70A6EEB51FFB16E87193FBE1738FA03ACD836597B34', '', '', ''),
(6238, 9, 4327, 4, '1.0', '[6238]Ganbare! Goemon 4 Title Screen Hack.zip', 'Y', '6238readme.txt', '02 August 2021', 1627876800, 6894, 'NOBODY', 'A simple addendum patch that changes the title screen of DDSTranslation’s translation to say “Ganbare!” instead of “Go For It!”.\r\n\r\nTo be applied on top of the patch by DDSTranslation: https://www.romhacking.net/translations/5665/', '2021-08-21 04:57:46', '2021-08-21 13:50:32', NULL, 'N', 12, 0, 0, 1079, '6238titlescreen.png', 0, 4, 'Database match: Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3BCA946EBB5A4875FE9271738AC1C5238A65F3D2\r\nFile/ROM CRC32: A3334A66', '', '', ''),
(6239, 8, 4600, 1, '1.0', '[6239]soulfalchionbr.zip', 'Y', '6239readme.txt', '22 August 2021', 1629604800, 6488, 'NOBODY', 'This is a Portuguese translation of Soul Falchion. Some things have been left in English for purely cosmetic purposes. All win quotes have been translated.', '2021-08-23 01:26:21', '2021-08-22 17:29:38', NULL, 'N', 11, 0, 0, 114, '6239titlescreen.png', 0, 1, 'ROM name: Soul Falchion (Unl) [C].gbc\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: B33C9F5012CC1A1A8C7AC9D95A183FD28D9BF9F3\r\nFile/ROM CRC32: 7AFAE089', '', '', ''),
(6241, 9, 375, 1, '1.0', '[6241]houraisnesspanish.7z', 'Y', '6241readme.txt', '23 August 2021', 1629691200, 4608, 'NOBODY', 'This is a Spanish translation of an RPG for the SNES.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/1607/]Aeon Genesis[/url].', '2021-08-24 01:49:19', '2021-08-25 02:39:07', NULL, 'N', 9, 0, 0, 690, '6241titlescreen.png', 0, 4, 'Database match: Hourai Gakuen no Bouken! - Tenkousei Scramble (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 25E107E21D45B0C4095E623A723E2020A55C9253\r\nFile/ROM CRC32: 6299FB1C', '', '', ''),
(6243, 1, 994, 1, '1.0', '[6243]Kirby\'s Adventure PL by Piotrek1113.rar', 'Y', '6243readme.txt', '23 August 2021', 1629691200, 4530, 'NOBODY', 'Polish translation for the Nintendo Entertainment System title, Kirby&#039;s Adventure.\r\n\r\nAlmost everything was translated, except for the second part of the intro because of complications in the code.', '2021-08-24 12:52:07', '2021-08-23 12:36:53', NULL, 'N', 1, 0, 0, 186, '6243titlescreen.png', 0, 1, 'Database match: Kirby&#039;s Adventure (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F324E7C8C3AD102ECDCCA011ECC494F6F345D768\r\nFile CRC32: 9EFD5757\r\nROM SHA-1: 118307DA6C77A592F0884BAAD14120301D8D3A1B\r\nROM CRC32: 5ED6F221', '', '', ''),
(6244, 1, 4603, 1, '1.0', '[6244]BugTris (NES) EN V1_0.zip', 'Y', '6244readme.txt', '23 August 2021', 1629691200, 4568, 'NOBODY', 'English translation of BugTris for the NES.\r\n\r\nThe only Korean text is the title logo, which is now English.', '2021-08-24 12:52:45', '2021-08-23 18:01:27', NULL, 'N', 12, 0, 0, 383, '6244titlescreen.png', 0, 1, 'Database match: BugTris (Korea) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B0691110BAAC1F93576B2646C85C1C89D380627F\r\nFile CRC32: D0B23FE9\r\nROM SHA-1: C9D2FF99AA02DA462DC38F87A22B6F8819122595\r\nROM CRC32: 2E6F1A75', '', '', ''),
(6245, 1, 712, 1, '1.0', '[6245]Zelda_NES_Ancient_Greek.zip', 'Y', '6245readme.txt', '07 September 2021', 1630987200, 6944, 'NOBODY', 'A complete version of The Legend of Zelda in Ancient Greek, based on the Modern Greek version of Tasos500 found on Romhacking.net.\r\n\r\nThe translation aspires to be as near to Attic as possible, although certain cultural words such as &quot;Prince&quot; and &quot;Princess&quot; use more modern words.\r\n\r\nKnown bug: when registering a name, scrolling to the REGISTER option, automatically selects it.', '2021-08-24 15:41:45', '2021-09-06 21:23:37', NULL, 'N', 10, 0, 0, 137, '6245titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nFile CRC32: 2BB0C56\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7\r\nROM CRC32: EAF7ED72', '', '', ''),
(6246, 1, 1780, 1, '1.0', '[6246]SK_PT-BR_V1.0.7z', 'Y', '6246readme.txt', '24 August 2021', 1629777600, 4253, 'NOBODY', 'Full Brazilian Portuguese translation. All text and graphics have been translated and accented. The [url=https://www.romhacking.net/hacks/5817/]titlescreen patch[/url] made by gzip romhacker was used as a basis (Thanks for the great work!) and made a fix that this title screen caused in the last two rooms of the game. Enjoy!', '2021-08-24 19:54:12', '2021-08-24 19:50:33', NULL, 'N', 11, 0, 0, 89, '6246titlescreen.png', 0, 1, 'Database match: Solomon&#039;s Key (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 18102689FD35C7D531A5E6241B06B748ACCAB2F6\r\nFile CRC32: 99773BC4\r\nROM SHA-1: 222E19511D64872E0B47A47D77ECC9BB3EBC52DC\r\nROM CRC32: 40684E95', '', '', ''),
(6247, 5, 4605, 1, '1.3', '', 'Y', '6247readme.txt', '12 December 2023', 1702339200, 4306, 'NOBODY', 'This is a complete English translation of Galaxy Fraulein Yuna for the PC-Engine Super CD-ROM² system. It translates all text, subtitles the 60+ minutes of animated cutscenes, and adds full karaoke subtitling (transliteration and translation) to in-game songs. The game&#039;s instruction manual has also been translated, and can be [url=http://stargood.org/trans/yuna_manual/manual.php]read online[/url].\r\n\r\nDue to site policy changes, this patch is no longer available directly from RHDN. Please download it here instead: [url=http://stargood.org/trans/yuna.php]http://stargood.org/trans/yuna.php[/url]\r\n\r\nSee the readme for patching instructions.', '2021-08-26 10:36:22', '2023-12-13 05:48:58', NULL, 'N', 12, 1, 0, 2961, '6247titlescreen.png', 0, 11, 'Patches are provided for both the &quot;original&quot; and &quot;rerelease&quot; editions of the game.\r\nORIGINAL EDITION\r\n  Redump name: Ginga Ojousama Densetsu Yuna (&quot;Original&quot; edition, serial HCD2031)\r\n  CRC32:       e3a941bb\r\n  MD5:         aacda3875c8bb1cbcf8769349f3738c8\r\n  SHA-1:       a380e89fa45909b6a31790426a7c3bda26d20e58\r\nRERELEASE EDITION\r\n  Redump name: Ginga Ojousama Densetsu Yuna (&quot;Rerelease&quot; edition, serial HCD5078)\r\n  CRC32:       bb333162\r\n  MD5:         7e8a3a0813ce6c3f4943a58452909a32\r\n  SHA-1:       143e67da58982437b287ab577f8047fbe5ca991b', 'GPL-3.0', 'https://github.com/suppertails66/yunatools', 'https://youtu.be/G9x0pYeSxdU'),
(6248, 1, 4603, 1, '1.1', '[6248]BugTris (NES) PT-BR V1_1.zip', 'Y', '6248readme.txt', '23 August 2021', 1629691200, 4568, 'NOBODY', 'Portuguese translation of BugTris for the NES.', '2021-08-26 10:45:58', '2021-08-24 17:25:14', NULL, 'N', 11, 0, 0, 49, '6248titlescreen.png', 0, 1, 'Database match: BugTris (Korea) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B0691110BAAC1F93576B2646C85C1C89D380627F\r\nFile CRC32: D0B23FE9\r\nROM SHA-1: C9D2FF99AA02DA462DC38F87A22B6F8819122595\r\nROM CRC32: 2E6F1A75', '', '', ''),
(6249, 8, 4397, 1, '1.3', '[6249]medarot_kabuto_portraits final 1.3.zip', 'Y', '', '26 August 2021', 1629950400, 6651, 'NOBODY', 'In addition to the translation, there are some changes with the original version of the game:\r\n\r\n-The perfect edition portraits were implemented when most of the characters are speaking.\r\n\r\n-Fix some lines like the one that said Paddy isn&#039;t in his room when she is.\r\n\r\n-The Metabee voice is a combination of his dialogue from the perfect edition and some iconic dialogue that he says in the manga. Always maintaining the coherence of the scenes and adapting the dialogue a little when necessary. Although for the most part when Metabee speaks, it does not change the course of the dialogue.\r\n\r\nAt this time there are no future goals, the game does not need anything else.', '2021-08-26 13:16:54', '2021-08-26 12:41:29', NULL, 'N', 9, 0, 1, 887, '', 1, 1, 'Database match: Medarot - Kabuto Version (Japan) (Rev 1) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1CBC7AB5941DC27BC50699A00EF2B1BEB930449D\r\nFile/ROM CRC32: 12A3982D', '', '', ''),
(6250, 1, 4603, 1, '1.0', '[6250]BugTris (ES) (HK Studios) (Translated by ry0g4_).7z', 'Y', '', '26 August 2021', 1629950400, 4062, 'NOBODY', 'Spanish translation of the Korean Unlicensed game BugTris (Unl). This translation patch is based on the [url=https://www.romhacking.net/translations/6244/]English translation patch[/url] of this same game.', '2021-08-27 13:17:14', '2021-08-26 19:10:27', NULL, 'N', 9, 0, 1, 263, '6250titlescreen.png', 0, 1, 'Database match: BugTris (Korea) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B0691110BAAC1F93576B2646C85C1C89D380627F\r\nFile CRC32: D0B23FE9\r\nROM SHA-1: C9D2FF99AA02DA462DC38F87A22B6F8819122595\r\nROM CRC32: 2E6F1A75', '', '', ''),
(6251, 1, 782, 1, '1.0', '[6251]ninjagaidennes.zip', 'Y', '6251readme.txt', '24 July 2021', 1627099200, 3384, 'NOBODY', 'Translation to spanish for “Ninja Gaiden” for the NES.', '2021-08-29 10:19:42', '2021-08-10 07:52:19', NULL, 'N', 9, 0, 0, 387, '6251titlescreen.png', 0, 1, 'Ninja Gaiden (USA).nes\r\nMD5: 0c2cccda6ba6cab7bede0ff05e7f6852\r\nSHA1: ca513f841d75efeb33bb8099fb02beeb39f6bb9c\r\nCRC32: 11f953f6\r\n262160 bytes', '', '', ''),
(6252, 1, 1000, 1, '1.0', '[6252]ninjagaideniithedarkswordofchaosnes.zip', 'Y', '6252readme.txt', '24 July 2021', 1627099200, 3384, 'NOBODY', 'Translation to spanish for “Ninja Gaiden II - The Dark Sword of Chaos” for the NES.', '2021-08-29 10:20:11', '2021-08-10 07:52:40', NULL, 'N', 9, 0, 0, 371, '6252titlescreen.png', 0, 1, 'Ninja Gaiden II - The Dark Sword of Chaos (USA).nes\r\nMD5: 960d59d715651c84b9c89c0f07661beb\r\nSHA1: 72b87328ffdc5adcf058422413445682533826f7\r\nCRC32: 6a889953\r\n262160 bytes', '', '', ''),
(6253, 1, 249, 1, '1.1', '', 'Y', '', '03 October 2021', 1633219200, 4122, 'NOBODY', 'This is a complete English translation patch for Metal Slader Glory. This release features:\r\n\r\n* Fast text speed.\r\n* Chrono Trigger’s 8×16 font.\r\n* A new translation.\r\n* A translated manual.\r\n\r\nThe readme is in the markdown format. Please utilize a markdown parser to read it.\r\n\r\nApparently, a prequel to this game was intended to be released on the 64DD but was cancelled. If you want the series to continue, consider showing your appreciation for it to the game&#039;s creator, Yoshimiru. You can do this by buying some Metal Slader Glory merch from his store and giving him a follow on Twitter (slightly NSFW links):\r\n\r\nStore: [url=https://mc-berrys.booth.pm/]https://mc-berrys.booth.pm/[/url]\r\n\r\nTwitter: [url=https://twitter.com/yoshimiru_SS/]https://twitter.com/yoshimiru_SS/[/url]\r\n\r\nHe sells books detailing the games&#039; development, including the 64DD prequel. You can&#039;t find scans of these books anywhere online.\r\n\r\n[b]NOTE[/b]: Please see the [url=https://github.com/romh-acking/metal-slader-glory-fc-en]GitHub repository[/url] for the latest patch under &quot;releases&quot;.', '2021-08-30 13:25:28', '2023-11-30 02:25:31', NULL, 'N', 12, 1, 0, 3528, '6253titlescreen.png', 0, 1, 'Database match: Metal Slader Glory (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7442768B817E57255607A94AB24D56C3F24F8B29\r\nFile CRC32: 4A4A2AC2\r\nROM SHA-1: 4AC3E9136706AB009EE2F68C7D009422D73EE8E8\r\nROM CRC32: B4735FAC', 'GPL-3.0', 'https://github.com/romh-acking/metal-slader-glory-fc-en', ''),
(6256, 1, 2815, 1, '1.0', '[6256]Chack \'n Pop (NES) PT-BR V1_0.zip', 'Y', '6256readme.txt', '31 August 2021', 1630382400, 4568, 'NOBODY', 'Portuguese translation of Chack&#039;n Pop for the NES.', '2021-09-01 10:00:05', '2021-08-31 22:10:00', NULL, 'N', 11, 0, 0, 53, '6256titlescreen.png', 0, 1, 'Database match: Chack&#039;n Pop (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7DFE9361647C7333D479EC726176A5BBB1FB920C\r\nFile CRC32: E9B39B87\r\nROM SHA-1: D717462255EB48983C787DCC85754C3D14DFD5ED\r\nROM CRC32: 622F059D', '', '', ''),
(6257, 10, 4608, 1, '1.0', '[6257]Lilo & Stitch 2 - Haemsterviel Havoc (ID v1.0 by Regret) [PATCH].zip', 'Y', '6257readme.txt', '01 September 2021', 1630468800, 6882, 'NOBODY', 'This patch translate most of the text from Lilo &amp; Stitch 2: Hämsterviel Havoc to Indonesian.', '2021-09-01 16:55:50', '2021-09-01 13:04:32', NULL, 'N', 24, 0, 0, 133, '', 1, 1, 'Database match: Lilo &amp; Stitch 2 - Haemsterviel Havoc (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 70E0DC5A8DCDF876B5DD87A4C1BBCA03B6E30148\r\nFile/ROM CRC32: 21A5755', '', '', ''),
(6258, 1, 2599, 1, '1.1', '[6258]Super Mario World (NES) PT-BR V1_1.zip', 'Y', '6258readme.txt', '03 September 2021', 1630641600, 4568, 'NOBODY', 'Portuguese translation of the bootleg port of Super Mario World for the NES.\r\n\r\nComes with the [url=https://www.romhacking.net/hacks/3213/]Fixed Physics patch[/url] applied.', '2021-09-03 19:13:35', '2021-09-03 19:18:43', NULL, 'N', 11, 0, 0, 1170, '6258titlescreen.png', 0, 1, 'GoodNES file name: Super Mario World (Unl).nes\r\nFile SHA-1: C44C73095790BD4A5DE5588F9E4575E3C9229282\r\nFile CRC32: 6D5953A8\r\nROM SHA-1: ACEC431CAB42C1143374499482B0A1332A93AAA0\r\nROM CRC32: 395D1793', '', '', ''),
(6259, 17, 4609, 1, '1.0', '[6259]SP-MX.rar', 'Y', '6259readme.txt', '04 September 2021', 1630728000, 6285, 'NOBODY', 'The patch translates &quot;SpongeBob SquarePants SuperSponge&quot; PlayStation videogame to spanish (MX).\r\n\r\nOnly text is translated.\r\n\r\nNames are based on the official TV Show.\r\n\r\nIt requires the program &quot;Xdelta UI&quot; to apply the patch: https://www.romhacking.net/utilities/598/', '2021-09-05 12:04:01', '2021-09-05 01:47:37', NULL, 'N', 9, 0, 0, 308, '6259titlescreen.png', 0, 11, 'You must apply the patch over the USA NTSC release SLUS_013.52', '', '', ''),
(6260, 27, 4610, 1, '1.0', '[6260]Neon Genesis Evangelion (K)_210902.7z', 'Y', '6260readme.txt', '02 September 2021', 1630555200, 2971, 'NOBODY', 'Neon Genesis Evangelion, also referred to as Neon Genesis Evangelion 64, is a 1999 fighting video game released for the Nintendo 64 in Japan by Bandai. It is based on the Gainax anime series of the same name and its 1997 film that serves as its conclusion, The End of Evangelion. Players control a mech named Evangelion Unit 01 to destroy a race of aliens known as the Angels before they eradicate the rest of the human race. The game is known for its alterations to the source material in order to make its dystopian and unsettling atmosphere suitable for an action game, and features unique endings and plotlines not present in other Evangelion media.\r\n\r\nEvangelion 64 was developed by BEC, a company formed as a joint venture between Bandai and Human Entertainment, and supervised by Gainax. The game received mixed reviews, though it was a moderate commercial success. Reviewers were primarily critical of its lack of player involvement and reliance on button-tapping sequences. Several have identified its graphics and cutscenes as being of higher quality than other games on the Nintendo 64, with some saying it was one of the system&#039;s best from a technical standpoint. A PlayStation 2 sequel was released three years later.', '2021-09-05 13:28:21', '2021-09-05 15:59:04', NULL, 'N', 5, 0, 0, 2066, '6260titlescreen.png', 1, 7, 'Database match: Neon Genesis Evangelion (Japan)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: A9BA0A4AFEED48080F54AA237850F3676B3D9980\r\nFile/ROM CRC32: A10A86AF', '', '', ''),
(6261, 1, 2071, 1, '1.0', '[6261]Road Fighter (NES) PT-BR V1_0.zip', 'Y', '6261readme.txt', '04 September 2021', 1630728000, 4568, 'NOBODY', 'Portuguese translation of Road Fighter for the NES.', '2021-09-05 20:22:21', '2021-09-04 23:26:42', NULL, 'N', 11, 0, 0, 83, '6261titlescreen.png', 0, 1, 'Database match: Road Fighter (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 85E5C576B5303C0819C5D91574D91D8E578296BE\r\nFile CRC32: F57ABBF1\r\nROM SHA-1: EB392F6F2CA12186697C88111105263F0D027985\r\nROM CRC32: 7EE625EB', '', '', ''),
(6262, 10, 4613, 1, '1.0', '[6262]SpongeBob SquarePants - SuperSponge (ID v1.0 by Regret) [PATCH].zip', 'Y', '6262readme.txt', '05 September 2021', 1630814400, 6882, 'NOBODY', 'This patch translate SpongeBob SquarePants: SuperSponge into Indonesian.', '2021-09-05 20:23:58', '2021-09-05 06:41:53', NULL, 'N', 24, 0, 0, 253, '', 1, 1, 'Database match: SpongeBob SquarePants - SuperSponge (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B67CAAB6316A8478129F43672572277F411F211D\r\nFile/ROM CRC32: 98AD67E6', '', '', ''),
(6263, 2, 4614, 1, '1.0', '[6263]Mirrors_ENG_translation_v1.0.7z', 'Y', '6263readme.txt', '05 September 2021', 1630814400, 4212, 'NOBODY', 'Mirrors is a visual novel (VN) game, originally released for NEC PC-8801 MC (the last model in NEC PC-88 series, which was equipped with CD drive). It eventually saw a graphically revamped re-release in 1992 for the Fujitsu FM-Towns computer.\r\nThe story, written by Hiroyuki Kitahara, tells the player a story of David Astley, the lead singer of promising &quot;Eleno Vision&quot;, who is being haunted by nightmares about mysterious man who is going to kill him. While he and his bandmates are preparing for their first tour of Europe, David&#039;s dreams are getting worse and just on the eve of tour something ominous happens...\r\n\r\nTo save the game, press ESC key when game prompts for dialogue option and use Numpad keys to select a save slot.', '2021-09-05 20:25:15', '2021-09-07 04:29:24', NULL, 'N', 12, 0, 0, 340, '6263titlescreen.png', 1, 11, 'Mirrors.ccd: 80273154a2daf2d107a282b353a86246 (MD5)\r\nMirrors.img: 84e583ec62372ca9dd0d737dce38b5d8 (MD5)\r\nMirrors.sub: e45923398b1d150f71e6056bd0974d15 (MD5)', '', '', ''),
(6264, 9, 849, 1, '1.0', '[6264]megamies 7 suomikäännös.zip', 'Y', '', '05 September 2021', 1630814400, 2876, 'NOBODY', '98% Complete Finnish translation.', '2021-09-05 20:26:09', '2021-09-05 18:40:46', NULL, 'N', 18, 0, 1, 95, '6264titlescreen.png', 0, 4, 'Database match: Mega Man 7 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nFile/ROM CRC32: 2D947536', '', '', ''),
(6265, 1, 1029, 1, '1.1', '[6265]littlemermaid-eo-abomenajzizeloj-v1.1.zip', 'Y', '6265readme.txt', '07 September 2021', 1630987200, 6632, 'NOBODY', 'This is an Esperanto translation patch for the game The Little Mermaid, NES (U).\r\nTranslated by Abomenaj Zizeloj.\r\n[list]\r\n[li]Hacking: ololo[/li]\r\n[li]Translation, Design: Trand[/li]\r\n[list]', '2021-09-06 13:10:09', '2021-09-07 11:42:39', NULL, 'N', 26, 0, 0, 56, '6265titlescreen.png', 0, 1, 'Database match: Little Mermaid, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 20622BB297A09E0D4863DF21256B25210CBECD8A\r\nFile CRC32: 8EB97DB\r\nROM SHA-1: EA07509F4BDD45603F98126E66BF9F16291E7B4C\r\nROM CRC32: 3BE244EF', '', '', ''),
(6266, 10, 4615, 1, '1.0', '[6266]Avatar - The Last Airbender [ESP].zip', 'Y', '6266readme.txt', '07 September 2021', 1630987200, 6972, 'NOBODY', 'Avatar The Last Airbender GBA is one of best games. This translation is 100% done.\r\nFor bugs or suggestions, please send a message by:\r\n\r\nemail → pokeajtraducciones@gmail.com\r\n\r\nwebsite → [url]pokeajtraducciones.blogspot.com[/url]\r\n\r\ntwitter → [url=https://twitter.com/pokeaj]@pokeaj[/url]\r\n\r\nThat&#039;s all! Enjoy the game!', '2021-09-08 10:42:19', '2021-09-07 20:37:10', NULL, 'N', 9, 0, 0, 400, '', 1, 1, 'Database match: Avatar - The Last Airbender (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 9D864E9B3CCCE4E5E1B1C566AFA0D06088E88DFD\r\nFile/ROM CRC32: 946787C0', '', '', ''),
(6267, 1, 753, 1, '1.0', '[6267]Zelda_2_Advn_Link_Ancient_Greek_1.0.zip', 'Y', '6267readme.txt', '07 September 2021', 1630987200, 6944, 'NOBODY', 'A complete Ancient Greek translation of &quot;Zelda II - The Adventure of Link&quot;.\r\n\r\nThe translation aspires to be as near to Attic as possible, although, technical difficulties made way to some more liberal style. The word &quot;Princess&quot; is borrowed from the Modern Greek to give a more Medieval style.', '2021-09-09 10:31:19', '2021-09-07 15:10:00', NULL, 'N', 10, 0, 0, 101, '6267titlescreen.png', 0, 1, 'Database match: Zelda II - The Adventure of Link (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 353489A57F24A429572E76BD455BC51D821F7036\r\nFile CRC32: E3C788B0\r\nROM SHA-1: 11333ADB723A5975E0ECCA3AEE8F4747AA8D2D26\r\nROM CRC32: BA322865', '', '', ''),
(6268, 22, 871, 1, '1.3', '[6268]PS1-patches-PTBR-v1.3.zip', 'Y', '6268readme.txt', '18 September 2021', 1631937600, 6975, 'NOBODY', 'This is a project to re-localize all classic Phantasy Star games to Brazilian Portuguese.\r\nThe intention is to bring to Portuguese speakers these games with a better translation, accentuation, consistency and standardization\r\nfor names used in all four games, bugs corrections and some improvements. \r\n- dialogue windows now afford 4 lines of text instead just 2 lines. This give more text to the game.\r\n- FM sound now is supported. It gives an alternate soundtrack arrange for the game. It can be enabled/disabled on emulator.\r\nThere is a total of 4 patches that groups the sub-versions below:\r\n[list]\r\n[li]A1 - Original version: uses the names from Japanese release (just for characters and villains). It has only one exception: &quot;Dark Phallus&quot; is nasty, so &quot;Dark Force&quot; was chosen instead.[/li]\r\n[li]A2 - Classic version: uses the names from American release.[/li]\r\n[li]B1 - Traditional version: uses the same characters sprites from Japanese and American releases. However, the color of Alis/Alisa&#039;s hair color now has been corrected to brown.[/li]\r\n[li]B2 - New version: uses new characters sprites for Alis/Alisa and Odin/Tylon.[/li]\r\n[/list]\r\n\r\nSo, here are the 4 IPS patches: orig+trad, orig+new, class+trad and class+new. \r\nThe player must pick JUST ONE of them to apply on the Phantasy Star (japan).sms rom. (MD5=dfebc48dfe8165202b7f002d8bac477b)\r\nFloating IPS is recommended for this task.\r\nMore details about this re-localization can be found in the READ-ME file inside the zip package (written in Brazilian Portuguese)\r\n\r\nEnjoy! :-D', '2021-09-11 01:58:56', '2021-09-19 19:44:25', NULL, 'N', 11, 0, 0, 253, '6268titlescreen.jpg', 0, 1, 'Database match: Phantasy Star (Japan)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: C9A40DDD217C58DDDCD6B5C0FE66C3A50D3E68E4\r\nFile/ROM CRC32: 6605D36A', '', '', ''),
(6269, 12, 3474, 1, '1.0', '[6269]Godzilla GG (S).zip', 'Y', '6269readme.txt', '10 September 2021', 1631246400, 4777, 'NOBODY', 'Spanish translation for &quot;Godzilla Kaijuu Daishingeki&quot; for the Sega Game Gear.\r\nThe translation contains the Spanish accents.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/4140/]incredible translation[/url] of LIPEMCO! Translations.', '2021-09-11 02:00:49', '2021-09-09 22:31:14', NULL, 'N', 9, 0, 0, 235, '6269titlescreen.png', 0, 1, 'Gojira - Kaijuu Daishingeki (Japan).gg\r\nFile Size     512 KB\r\nFile MD5      E550267F3AE767BED5D0E2A126F44A10        \r\nFile SHA-1    FF3E8905635A02EB85556146225020B52506424C\r\nFile CRC32    4CF97801', '', '', ''),
(6270, 1, 137, 1, '1.0', '[6270]Contra (NES) PT-BR V1_0.zip', 'Y', '6270readme.txt', '10 September 2021', 1631246400, 4568, 'NOBODY', 'Portuguese translation of Contra for the NES, Japanese version.\r\n\r\nUses the [url=https://www.romhacking.net/translations/1451/]English translation by Stardust Crusaders[/url] as a base, though you should apply the patch to a clean Japanese ROM.', '2021-09-11 12:38:09', '2021-09-10 21:14:44', NULL, 'N', 11, 0, 0, 260, '6270titlescreen.png', 0, 1, 'Database match: Contra (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nFile CRC32: 8A96A3C4\r\nROM SHA-1: BE9DD65BE8DB897978DD34533DD3A037784A8EE9\r\nROM CRC32: B27B8CF4', '', '', ''),
(6271, 1, 712, 1, '1.1', '[6271]Legend of Zelda, The (Gz) 1.1.rar', 'Y', '6271readme.txt', '17 May 2024', 1715904000, 5963, 'NOBODY', 'This is a fully functional Galician translation patch for The Legend of Zelda for NES.\r\n\r\nThis file contains both NTSC and PAL translation patches for USA and European version respectively.\r\n\r\n\r\n17-05-2024:\r\n\r\nChanges in patch version 1.1:\r\n\r\n- Some translation corrections\r\n- Added translation patch for the &quot;USA (Rev A)&quot; ROM version.\r\n\r\n\r\n24-03-2024:\r\n\r\nChanges in patch version 1.0a:\r\n\r\n- Added &quot;GZ&quot; in title\r\n- Some translation corrections\r\n- Checksum OK\r\n\r\n11-09-2021 original release:\r\n\r\nChanges since patch version 1.0:\r\n[list]\r\n[li]Title screen[/li]\r\n[li]Story text[/li]\r\n[li]Treasure names[/li]\r\n[li]Registration texts (Galician alphabet order)[/li]\r\n[li]HUD texts[/li]\r\n[li]Game Over texts[/li]\r\n[li]NPC messages (some have been made more comprehensive)[/li]\r\n[li]Ending texts[/li]\r\n[li]Staff texts (respected all members of the original staff)[/li]\r\n[li]Translation credit (the image after the treasure roll)[/li]\r\n[/list]\r\n\r\n[list]\r\n[li]Add the Galician stressed vowels Á É Í Ó Ú[/li]\r\n[li]The &quot;K&quot; and &quot;Y&quot; are respected due to &quot;Hyrule&quot; and &quot;Link&quot;, but moved aside from the Galician alphabet (check photo provided)[/li]\r\n[/list]\r\n\r\nWork in progress:\r\n[list]\r\n[li]Check that there are no glitches due to the translation patch.[/li]\r\n[/list]', '2021-09-11 12:47:58', '2024-05-16 15:34:16', NULL, 'N', 33, 0, 0, 93, '6271titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43\r\nFile CRC32: 2BB0C56\r\nROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7\r\nROM CRC32: EAF7ED72', '', '', ''),
(6272, 11, 66, 1, '1.0a', '[6272]PS2 patches v10a.7z', 'Y', '6272readme.txt', '15 September 2021', 1631678400, 6975, 'NOBODY', 'This is a project to re-localize all classic Phantasy Star games to Brazilian Portuguese.\r\nThe intention is to bring to Portuguese speakers these games with a better translation, accentuation, consistency and standardization\r\nfor names used in all four games, bugs corrections and some improvements. \r\n\r\n-This work was made using the lory1990&#039;s disassembler, so it carries a lot of bugs corrections. (credits: lory1990)\r\n-Reduced the screen flashing times that happens when monsters hits, from 3 times to 1 time. (credits: veo)\r\n-Simplified the messages that displays the battle results (credits: vivify93)\r\n-Shir doesn&#039;t steal in Dezoris&#039; shops anymore (credits:lory90)\r\n-Hugh and Shir now can use better versions for their equipment. Better equipment standardization for the male fighters.\r\n-Base text script is the same one used for the Brazilian release of Phantasy Star. Now it has accentuations and carries some corrections.\r\n-Monster names now use the American release list instead the Brazilian release list because this last one had some errors.\r\n\r\nThere is a total of 12 patches that groups the sub-versions bellow:\r\n\r\n- A - two versions for the text script:\r\n---- A1 - Original version: uses the names from Japanese release (just for characters and villains).\r\n     It has only one exception: &quot;Dark Phallus&quot; was nasty, so &quot;Dark Force&quot; was chosen instead;\r\n---- A2 - Classic version: uses the names from American release, except that now Lutz is Noah and Dark Force is Dark Falz.\r\n\r\n- B - three versions regarding the difficulty level:\r\n---- B1 - Standard version: behaves just like the original game release;\r\n---- B2 - Balanced version: faster walking, experience x2 and Mesetas x 2 from battles; (recommended)\r\n---- B3 - Casual version: faster walking, experience x4 and Mesetas 4 from battles.\r\n\r\n- C - two versions for the fontwork:\r\n---- C1 - Old fontwork: uses the traditional Brazilian/American release fontwork;\r\n---- C2 - New fontwork: uses a new fontwork; better suited for the accentuations.\r\n\r\nSo, here is the 12 BPS patches: orig+stan+old, orig+stan+new, orig+bal+old, orig+bal+new, orig+cas+old, orig+cas+new, class+stan+old, class+stan+new, class+bal+old, class+bal+new, class+cas+old and class+cas+new.\r\n\r\nThe player must pick JUST ONE of them to apply in this rom: Phantasy Star II (USA,Europe).md  ( MD5: 75ea42b49a65ceb0395480126f426c6a)\r\nFloating IPS is recommended for this task ( http://www.romhacking.net/download/utilities/1040/ )\r\nMore details about this re-localization can be found in the READ-ME file inside the zip package (written in Brazilian Portuguese)\r\n\r\nEnjoy! :-D', '2021-09-12 03:17:44', '2021-09-20 17:07:17', NULL, 'N', 11, 0, 0, 280, '', 1, 8, 'Database match: Phantasy Star II (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FCD032DED2235171F51DB316AD1B7688FBBDAFE4\r\nFile/ROM CRC32: D07D0EF', '', '', ''),
(6273, 11, 67, 1, '1.1', '[6273]PS3_patches_PTBR_V1.1.zip', 'Y', '6273readme.txt', '10 October 2021', 1633838400, 6975, 'NOBODY', 'Important bugfix in V1.1: fixed the glitch/crash while selling items. It occurred on various emulators except Kega Fusion.\r\n\r\nThis is a project to re-localize all classic Phantasy Star games to Brazilian Portuguese.\r\nThe intention is to bring to Portuguese speakers these games with a better translation, accentuation, consistency and standardization\r\nfor names used in all four games, bugs corrections and some improvements. \r\n\r\n-This work was made using the lory1990&#039;s disassembler, so it carries a lot of bugs corrections. (credits: lory1990)\r\n-We rewrote all game text! Now, the base text script was entirely based on the great translation from Japanese to English by Rebecca Capowsky.\r\n-Characters now can walk faster by default (V1.1) (credits: lory1990)\r\n-Palette color correction for lots of characters and certain cities (credits: Peaches)\r\n-Aerone/Pilota armor shoplist correction to suit Nial/Lein&#039;s generation, and, some chest finding at the last dungeon has been corrected (credits: Peaches)\r\n-Warrior Kara evolutes better (credits: Peaches)\r\n-New character sprites for Adan/Fuin, Crys/Noin and Siren.\r\n-Fontwork from start screen edited and translated. Used Aridia tool made by Hughes Johnson.\r\n-New fontwork for game texts.\r\n-Technique list was corrected to follow the same pattern used in other Phantasy Star games (credits: Anime_World)\r\n\r\nThere is a total of 4 patches that groups the sub-versions bellow:\r\n\r\n- A - two versions regarding the text script:\r\n---- A1 - Original version: uses the names from Japanese release (even the cities).\r\n          It has two exceptions: &quot;Dark Phallus&quot; was nasty, so &quot;Dark Force&quot; was chosen instead; and, Searren is called Wren here too.\r\n---- A2 - Classic version: uses the names from American release, except that now Dark Force is called Dark Falz.\r\n\r\n- B - two versions regarding the use of parallax effect in battles:\r\n---- B1 - Parallax on: all the upper and ground battle scenarios now keeps moving, just like the Japanese game release;\r\n---- B2 - Parallax off: just the upper battle scenarios moves and only when shows clouds and stars; just like the American game release..\r\n\r\nSo, here are the 4 BPS patches: orig+on, orig+off, class+on and class+off.\r\nThe player must pick JUST ONE of them to apply in this rom: &quot;Phantasy Star III - Generations of Doom (USA, Europe).md&quot; - MD5=82c7bc027685cc8fc6c9e077beb1a75a\r\nFloating IPS is recommended for this task ( http://www.romhacking.net/download/utilities/1040/ )\r\nMore details about this relocalization can be found in the READ-ME file inside the zip package (written in Brazilian Portuguese)\r\n\r\nEnjoy! :-D', '2021-09-12 03:18:48', '2021-10-10 23:10:37', NULL, 'N', 11, 0, 0, 203, '6273titlescreen.jpg', 0, 8, 'Database match: Phantasy Star III - Generations of Doom (USA, Europe, Korea)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 59D4914E652672FD1E453C76B8250D17E8CA154E\r\nFile/ROM CRC32: C6B42B0F', '', '', ''),
(6274, 9, 370, 2, '1.2.1', '[6274]Tactics Ogre - Version 1.2.1 (K).ips.zip', 'Y', '6274readme.txt', '09 November 2020', 1604898000, 2971, 'NOBODY', 'Tactics Ogre: Let Us Cling Together[d] is a Japanese tactical role-playing game created by Quest. The game was released in 1995 on the Super Famicom in Japan as a sequel to Ogre Battle: The March of the Black Queen. Let Us Cling Together is the second entry released in the Ogre Battle franchise, featuring many dramatically different gameplay elements from its predecessor. While The March of the Black Queen has the player managing an army of squads free-roaming in semi-real time over larger areas of land, Tactics Ogre features turn-based battles and offers more control over individual characters. The game was re-released on the Sega Saturn in 1996 and the PlayStation in 1997.[1] A remake of the game developed by the original development team was released for the PlayStation Portable in February 2011. In Japan, the remake was retitled as Tactics Ogre: Wheel of Fortune.', '2021-09-12 16:03:34', '2021-09-09 09:48:23', NULL, 'N', 5, 0, 0, 150, '6274titlescreen.png', 1, 4, 'Database match: Tactics Ogre - Let Us Cling Together (Japan) (Rev 2) (NP)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 93E975F1E59004BA3DA5646C57A721E8FF34B3A0\r\nFile/ROM CRC32: 12F0A699', '', '', ''),
(6275, 22, 698, 1, '1.1', '[6275]Bonanza Bros (EB) [!] (T+Por-Patryck_1.1).zip', 'Y', '6275readme.txt', '07 September 2021', 1630987200, 4989, 'NOBODY', 'This is a Brazilian Portuguese translation for this game, some notable things are the translated title screen, and the editing of some characters for insertion of accented ones, also the author says that the game is fully translated and is willing to fix any bugs players should find, although he hasn&#039;t found any.\r\nAlso the author recommends anyone with a ROM that differs the CRC shown as base to remove the first 0x1FF bytes of header from the same before applying or else the patch won&#039;t work.', '2021-09-13 00:45:04', '2021-09-12 17:30:52', NULL, 'N', 11, 0, 0, 69, '6275titlescreen.png', 0, 4, 'Bonanza Bros (EB) [!].sms\r\nCRC32: CAEA8002\r\nMD5: e58f6f374b3405fd2a5e5b80e639a980\r\nSHA-1: bbaedefa0bb489ece4bbd965f09a417be4b76cc7', '', '', ''),
(6276, 11, 1062, 1, '1.0a', '[6276]PS4_patches_PTBR_V1.0a.zip', 'Y', '6276readme.txt', '11 October 2021', 1633924800, 6975, 'NOBODY', '11/10/2021 - update to version 1.0a: corrections at game text\r\n\r\nThis is a project to re-localize all classic Phantasy Star games to Brazilian Portuguese.\r\nThe intention is to bring to Portuguese speakers these games with a better translation, accentuation, consistency and standardization\r\nfor names used in all four games, bugs corrections and some improvements. \r\n\r\n-This work was made using the lory1990&#039;s disassembler, so it carries a lot of bugs corrections. (credits: lory1990)\r\n-The translated text is based on the English relocalization made by GhaleonUnlimited for Phantasy Star: The End of the Millennium; so, expect some nice additions in game story.\r\n-Fontwork from start screen edited and translated.\r\n-Reduced the flash intensity from battles at critical hits.(credits: lory1990)\r\n\r\nThere is a total of 2 BPS patches for the sub-versions bellow:\r\n[list]\r\n[li]1 - Original version: uses the names from Japanese release (just for characters and villains).\r\n          It has only one exception: &quot;Dark Phallus&quot; was nasty, so &quot;Dark Force&quot; was chosen instead.[/li]\r\n\r\n[li]2 - Classic version: uses the names from American release, except that now Lutz is Noah and Dark Force is Dark Falz.[/li]\r\n[/list]\r\nThe player must pick JUST ONE of them to apply in this rom: Phantasy Star IV (USA).md - MD5: 84cbd0ff47f3c8e9d21d2c2fc39185fa\r\n\r\nI recommend Floating IPS for this task ([url]http://www.romhacking.net/download/utilities/1040/[/url])\r\nMore details about this relocalization can be found in the READ-ME file inside the zip package (written in Brazilian Portuguese)\r\n\r\nEnjoy! :-D', '2021-09-13 11:55:23', '2021-10-12 01:31:09', NULL, 'N', 11, 0, 0, 291, '6276titlescreen.jpg', 0, 8, 'Database match: Phantasy Star IV (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629\r\nFile/ROM CRC32: FE236442', '', '', ''),
(6277, 10, 3152, 1, '1.0', '[6277]DDA.zip', 'Y', '', '13 September 2021', 1631505600, 5062, 'NOBODY', 'Indonesian translation of Double Dragon Advance.', '2021-09-13 19:16:59', '2021-09-13 15:44:36', NULL, 'N', 24, 0, 1, 259, '', 1, 1, 'Database match: Double Dragon Advance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: A08352C4961537E50071982A912AE15A5519F1BE\r\nFile/ROM CRC32: 764FAFB5', '', '', ''),
(6280, 8, 1338, 1, '1.1', '[6280]Pokémon Blue Spanish l10n.zip', 'Y', '6280readme.txt', '18 September 2021', 1631937600, 6990, 'NOBODY', '[b]Hack name:[/b] Pokémon Blue Spanish l10n\r\n\r\n[b]Original ROM:[/b] Pokémon Edición Azul (Spanish Pokémon Blue)\r\n\r\n[b]Description:[/b]\r\nThe main aim of this hack of Spanish Pokémon Blue is to amend its rather appalling original in-house localization attempt. All in-game text has been localized from scratch, mainly using both the English and Spanish versions of the game. Some texts have also been contrasted using a text dump from the Japanese version, and some terminology has been updated to better match the later games.\r\nHowever, some other terminology has been kept as-is, since it has long stuck throughout the years and has not even seen changes in the latest remakes of this generation (i.e.: calques such as [i]CENTRAL DE ENERGÍA[/i] for [i]POWER PLANT[/i]).\r\n\r\nThe localization focuses on European Spanish.\r\n\r\nSaves are compatible with all original Western release ROMs, as is trading and battling.\r\n\r\n[b]Main changes:[/b]\r\n[list]\r\n[li]Major overhaul of in-game texts.[/li]\r\n[li]Addition of new characters via modification of unused ones (i.e.: ellipsis, ª, or +).[/li]\r\n[li]Localization of the CREDIT text in the slot machine ([i]CREDIT[/i] into [i]FICHAS[/i]) as well as the &quot;THE END&quot; texture.[/li]\r\n[li]Fixed the unnatural order of the texts displayed when EXP. ALL is used as well as when stats are increased or decreased.[/li]\r\n[li]Fixed the infamous error in the text that is displayed when Prof. Oak gives you 5 Pokéball.[/li]\r\n[li]Fixed the full stop which was missing systematically at the end of each Pokédex entry.[/li]\r\n[li]Fixed Nidorino&#039;s cry at the game&#039;s intro (which displayed Nidorina&#039;s).[/li]\r\n[/list]', '2021-09-17 00:32:40', '2021-09-17 22:45:12', NULL, 'N', 9, 0, 0, 268, '6280titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Azul (Spain) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 7715E7B133E8634DF48918B9138374110212A108\r\nFile/ROM CRC32: D95416F9', '', '', ''),
(6281, 4, 4620, 1, '1.0', '[6281]Rabbit Punch Special (US).zip', 'Y', '', '17 September 2021', 1631851200, 5364, 'NOBODY', 'This patch translates Rabio Lepus Special for the PC Engine to English. \r\n\r\nThe title screen has been localized to reflect the original arcade game&#039;s North-American release, where it was renamed to Rabbit Punch. Elsewhere, every level intro and dialogue has also been translated into English.\r\n\r\nThe final, patched version must have a CRC32 of 4FDC5A33.\r\n\r\n[url=&quot;http://www.romhacking.net/utilities/240/&quot;]Lunar IPS[/url] is required to patch the game.', '2021-09-17 12:14:10', '2021-09-17 00:02:16', NULL, 'N', 12, 0, 1, 1209, '', 1, 14, 'Rabio Lepus Special (Japan)\r\nFile/ROM SHA-1: EBD12A22E2D139A904B8AFF535787ABC128AD61A\r\nFile/ROM CRC32: D8373DE6', '', '', ''),
(6282, 27, 847, 1, '1.0', '[6282]Super Mario 64 PL.zip', 'Y', '', '16 September 2021', 1631764800, 6855, 'NOBODY', 'This is a complete Polish translation of Super Mario 64 for Nintendo 64. It&#039;s based on SM64 Decompilation Project.\r\nThe graphics and texts were translated. The author is planning on doing the dub in near future.', '2021-09-17 12:42:58', '2021-09-16 10:03:36', NULL, 'N', 1, 0, 1, 363, '6282titlescreen.png', 0, 7, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', '', '', ''),
(6283, 17, 4621, 1, '1.0', '', 'Y', '6283readme.txt', '17 September 2021', 1631851200, 4650, 'NOBODY', 'The game starts with Beavis and Butt-Head working at Burger World. They are met by Todd, who threatens them. Despite this, Beavis and Butt-Head like Todd because of his power and consider him &quot;cool.&quot;They decide to try to join Todd&#039;s gang.\r\n\r\nThis is an English translation for the PS1 Japanese only Beavis and Butt-Head - Virtual Aho Shoukougun. This patch translates most of the game, including dialogs and cutscenes.\r\n\r\nThe patch has been tested with a CD-R on a modded PS1 and completed without issues.\r\n\r\nDownload Link: https://mega.nz/file/rCB2DbhB#9mmZ5f186xfLG1uI8zyudMPSeQgxUpEdmTPgNuXICT0', '2021-09-17 22:40:01', '2021-09-17 16:51:27', NULL, 'N', 12, 1, 0, 28, '6283titlescreen.png', 1, 11, 'Database match: not found\r\nFile/ROM SHA-1: 7C6631F40472061805A1E7CD14074F958D3A673F\r\nFile/ROM CRC32: 837B784C', '', '', ''),
(6284, 8, 876, 1, '1.1', '[6284]Pokémon Red Spanish l10n.zip', 'Y', '6284readme.txt', '19 September 2021', 1632024000, 6990, 'NOBODY', '[b]Hack name:[/b] Pokémon Red Spanish l10n\r\n\r\n[b]Original ROM:[/b] Pokémon Edición Roja (Spanish Pokémon Red)\r\n\r\n[b]Description:[/b]\r\nThe main aim of this hack of Spanish Pokémon Red is to amend its rather appalling original in-house localization attempt. All in-game text has been localized from scratch, mainly using both the English and Spanish versions of the game. Some texts have also been contrasted using a text dump from the Japanese version, and some terminology has been updated to better match the later games.\r\nHowever, some other terminology has been kept as-is, since it has long stuck throughout the years and has not even seen changes in the latest remakes of this generation (i.e.: calques such as [i]CENTRAL DE ENERGÍA[/i] for [i]POWER PLANT[/i]).\r\n\r\nThe localization focuses on European Spanish.\r\n\r\nSaves are compatible with all original Western release ROMs, as is trading and battling.\r\n\r\n[b]Main changes:[/b]\r\n[list]\r\n[li]Major overhaul of in-game texts.[/li]\r\n[li]Addition of new characters via modification of unused ones (i.e.: ellipsis, ª, or +).[/li]\r\n[li]Localization of the CREDIT text in the slot machine ([i]CREDIT[/i] into [i]FICHAS[/i]) as well as the &quot;THE END&quot; texture.[/li]\r\n[li]Fixed the unnatural order of the texts displayed when EXP. ALL is used as well as when stats are increased or decreased.[/li]\r\n[li]Fixed the infamous error in the text that is displayed when Prof. Oak gives you 5 Pokéball.[/li]\r\n[li]Fixed the full stop which was missing systematically at the end of each Pokédex entry.[/li]\r\n[li]Fixed Nidorino&#039;s cry at the game&#039;s intro (which displayed Nidorina&#039;s).[/li]\r\n[/list]', '2021-09-18 22:52:25', '2021-09-19 13:59:56', NULL, 'N', 9, 0, 0, 398, '6284titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Roja (Spain) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: FC17C5B904D551B1B908054CCD1C493F755F832A\r\nFile/ROM CRC32: D8507D8A', '', '', ''),
(6285, 1, 1314, 1, '1.0', '[6285]ninjagaideniiitheancientshipofdoomnes.zip', 'Y', '6285readme.txt', '24 July 2021', 1627099200, 3384, 'NOBODY', 'Translation to spanish for “Ninja Gaiden III - The Ancient Ship of Doom” for the NES.', '2021-09-19 06:21:16', '2021-08-29 10:24:55', NULL, 'N', 9, 0, 0, 342, '6285titlescreen.png', 0, 1, 'Ninja Gaiden III - The Ancient Ship of Doom (USA).nes\r\nMD5: 8a551c78e96e93782e5a0cfb263eb96b\r\nSHA1: 6ade8f54951843fccc46fc8be439e6c56d56b14f\r\nCRC32: 4d26fa27\r\n262160 bytes', '', '', ''),
(6286, 11, 2031, 1, '1.1', '[6286]roadrashsmd.zip', 'Y', '6286readme.txt', '05 June 2021', 1622865600, 3384, 'NOBODY', 'Translation to Spanish for “Road Rash″ for Sega Genesis/Mega Drive.', '2021-09-19 06:21:42', '2021-08-29 10:27:20', NULL, 'N', 9, 0, 0, 166, '', 1, 8, 'Road Rash (USA, Europe).md\r\nMD5: 543b64ccb26c18edc6c98c12b1302dc0\r\nSHA1: 8ff2b2a58b09c42eeb95f633bd8ea5227ac71358\r\nCRC32: dea53d19\r\n786432 bytes', '', '', ''),
(6287, 1, 133, 4, '1.0', '[6287]Ganbare Goemon! Karakuri Douchuu (NES) Title Screen Addendum V1_0.zip', 'Y', '6287readme.txt', '19 September 2021', 1632024000, 4568, 'NOBODY', 'This patch will change the title screen&#039;s &quot;Ganbare&quot; to &quot;Go for it&quot; in the English translation of Ganbare Goemon! Karakuri Douchuu by Spinner 8 and friends, to be consistent with the translations of the SNES games by DDSTranslation.\r\n\r\nApply the patch to a ROM patched with [url=https://www.romhacking.net/translations/1496/]the translation[/url], not to a clean ROM.', '2021-09-19 22:10:12', '2021-09-19 21:37:16', NULL, 'N', 12, 0, 0, 629, '6287titlescreen.png', 0, 1, 'Database match: Ganbare Goemon! - Karakuri Douchuu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 65FDE65EE2483E7D6193DE474C618DBAB07C3FF7\r\nFile CRC32: 50FDB91F\r\nROM SHA-1: 73484559D0BED4F28BCDA32107AF2681244DBA4C\r\nROM CRC32: 4FC2F673\r\n*\r\nPrepatched ROM with the English translation:\r\nFile SHA-1: 188C02A798874BFCF38007044568CE0073704858\r\nFile CRC32: 83FAB5FF\r\nROM SHA-1: 982941C6A215F1E7622E7E7EE9B32B6DB28276D8\r\nROM CRC32: 9CC5FA93', '', '', ''),
(6288, 1, 1209, 4, '1.0', '', 'Y', '6288readme.txt', '19 September 2021', 1632024000, 4568, 'NOBODY', '[b]Note:[/b] [url=https://www.romhacking.net/translations/1329/]The original translation[/url] used for this addendum was updated to version 2.0 on April 11th 2022, making this patch obsolete, as it came with a new &quot;Go for it!&quot; graphic. As a result, this patch is no longer available.\r\n\r\nThis patch will change the title screen&#039;s &quot;Ganbare&quot; to &quot;Go for it&quot; in the English translation of Ganbare Goemon 2 by Stardust Crusaders, to be consistent with the translations of the SNES games by DDSTranslation.', '2021-09-20 02:36:24', '2022-04-18 21:33:10', NULL, 'N', 12, 1, 0, 365, '6288titlescreen.png', 0, 1, 'Database match: Ganbare Goemon 2 (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4AEA034F62BD8F86932F6334B6CB09AC2006E757\r\nFile CRC32: 3424D0DC\r\nROM SHA-1: 35C41BA88DD967CF6ECC406DAAAF246304AE7241\r\nROM CRC32: CC9FFEC\r\n*\r\nPrepatched ROM with the English translation:\r\nFile SHA-1: A5616607328DAACFEA7646BC0D476F8BAAD265C3\r\nFile CRC32: B2FE26C7\r\nROM SHA-1: 568756853A209A7545189843D84DD27585CE55D5\r\nROM CRC32: 8A1309F7', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6291, 1, 1087, 1, '1.0', '[6291]Adventure Island III (T+Por-Patryck).zip', 'Y', '6291readme.txt', '21 September 2021', 1632196800, 4989, 'NOBODY', 'This is a Brazilian Portuguese translation for this game, with the hack of Zynk Oxhyde being included with the package, be sure to read the readme inside the ZIP for further instructions  on applying the patch. Also the author of this translation said that the credits screen wasn&#039;t translated.', '2021-09-22 07:31:15', '2021-09-22 01:31:55', NULL, 'N', 11, 0, 0, 121, '6291titlescreen.png', 0, 1, 'Database match: Adventure Island 3 (USA)\r\n    Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\n    File SHA-1: 9F8D51762125DF0C1A6AB6EFF41FBF7D0E65D465\r\n    File CRC32: 952CDACF\r\n    ROM SHA-1: F77EB86932844A92834EF12C059A3F5B815DAC07\r\n    ROM CRC32: BFBFD25D\r\n    \r\n    Database match: Takahashi Meijin no Bouken-jima III (Japan)\r\n    Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)\r\n    File SHA-1: 9187234F1F8CC7E4AE325BA1B3D53B1B35438644\r\n    File CRC32: 48F9B5DB\r\n    ROM SHA-1: 5CBF93FF75E0A997EEC79E254AFEAB50F99F97CE\r\n    ROM CRC32: 626ABD49', '', '', ''),
(6292, 44, 4622, 1, '1.1', '', 'Y', '6292readme.txt', '22 September 2021', 1632283200, 6992, 'NOBODY', 'This is a revised English translation for Yu-Gi-Oh! 5D&#039;s Tag Force 6. The original translator, Clickclaxer01, released a rather loose translation at the end of 2019. Unfortunately, large portions of it were quite inaccurate and contained profanities and slurs that most fans deemed inappropriate.\r\n\r\nThis new translation aims to be more faithful to the original japanese script. Additionally, it contains a number of minor fixes. The full list of changes is available in the readme.\r\n\r\nv1.1: Updated the patch to fix the glitched dialog when partnered with Aki. Check out the  readme included in the download for details and other minor improvements.\r\n\r\nAs the file is over 30MB, you can download it from [url=https://github.com/nzxth2/tf6-translation/releases/download/v1.1/TF6_proper_english_retranslation.7z]Github[/url].', '2021-09-22 07:31:49', '2023-07-30 06:46:14', NULL, 'N', 12, 1, 0, 28, '6292titlescreen.jpg', 0, 10, 'Yu_Gi_Oh_5Ds_Tag_Force_6_JPN_PSP-Caravan.iso\r\nFile/ROM SHA-1: A2E9E13CE7B1801333C50AABDB73809B0752C533\r\nFile/ROM CRC32: 94033BA9', '', '', ''),
(6293, 27, 4311, 1, '1.02', '[6293]Shiren 2 Oni Invasion! Shiren Castle! (English Translation v1.02).7z', 'Y', '6293readme.txt', '04 February 2022', 1643950800, 4081, 'NOBODY', 'Shiren 2: Oni Invasion! Shiren Castle!\r\nNow in English!!!\r\n\r\nTwo and a half years in the making, SharkSnack and Ozidual are proud to present the English translation of Shiren 2: Oni Invasion! Shiren Castle! for the N64. \r\n\r\nFollow 10-year old Shiren and his companion Koppa as they work to protect the Village of Napus from a terrible enemy. Climb mountains, float down rivers, journey through dungeons and maybe find paradise. But be careful! One wrong move and you could be sent back to the beginning with nothing more than your companion Koppa. \r\n\r\nShiren 2 is the 3rd game in the Mystery Dungeon series which began with Torneko’s Great Adventure and includes such popular series as Pokémon Mystery Dungeon and Chocobo Mystery Dungeon. Like a simpler version of Dark Souls, you will die and lose items from time to time but you will continue to progress. As frustrating as that can be it is a very rewarding game and saving Napus Village is only the beginning. Later on there is a whole monster collecting/leveling system with over 160 monsters. Not too surprising since Creatures, Inc. (makers of Mother and Pokemon games) had a hand in developing Shiren 2.\r\n\r\nIf you get stuck at any point in the game, check out SharkSnack’s newly created wiki for Shiren 2: https://sharksnack.github.io/shiren-2\r\n\r\nNote: Shiren 2: Oni Invasion! Shiren Castle! for the N64 is a completely different game from Shiren DS2 for the DS (which is a remake of Shiren GB2 for the GameBoy).\r\n\r\nOriginal Forum tracking development of the patch: https://krikzz.com/forum/index.php?topic=8495.0\r\n\r\nShiren the Wanderer Discord: https://discord.gg/5y7UDFc\r\n\r\nThe authors have had some feedback on Shiren 2&#039;s functionality on various systems.  Shiren 2 has a replay system to show you all of your steps on a current floor.  It also does constant SRAM saves.  All of which can cause issues with some emulators.  Here&#039;s what the authors have heard.  It is known working on:\r\n\r\nOriginal hardware\r\nProject64\r\nRetroArch/mupen64-plus-next\r\n\r\nNot working currently on:\r\n\r\nBizhawk\r\nNot64\r\n\r\n1.01 - Text - Deposit pots text cut off missing important text.', '2021-09-26 11:57:37', '2022-02-05 04:13:45', NULL, 'N', 12, 0, 0, 5461, '6293titlescreen.PNG', 0, 7, 'Database match: Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! (Japan)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: F97B070A1FA6AB3D190B36D6B68A2EF182D35233\r\nFile/ROM CRC32: 2AA6D2A1', '', '', ''),
(6294, 8, 732, 1, '1.0', '[6294]Metroid II - Return of Samus (Gz).rar', 'Y', '6294readme.txt', '26 September 2021', 1632628800, 5963, 'NOBODY', 'This is a fully functional Galician translation patch for Metroid II - Return of Samus for the original Game Boy.\r\n\r\nChanges:\r\n\r\n• Title screen\r\n• Item names (even the ones never displayed)\r\n• The icons of &quot;Ice Beam&quot; and  &quot;Wave Beam&quot;, changed from &quot;I&quot; (&quot;Ice&quot;) and &quot;W&quot; (&quot;Wave&quot;) to &quot;X&quot; (&quot;Xeo&quot;) and &quot;O&quot; (&quot;Ondas&quot;)\r\n• Game Over text\r\n• Staff credits (respected all members of the original staff)\r\n• Translation credit (displayed after the original staff roll)\r\n\r\nWork in progress:\r\n\r\n• Checksum OK\r\n• Check all name texts\r\n• The &quot;L&quot; displayed when pausing the game, since no idea what does it mean.', '2021-09-26 20:47:37', '2021-09-26 16:32:20', NULL, 'N', 33, 0, 0, 195, '6294titlescreen.png', 0, 1, 'Database match: Metroid II - Return of Samus (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nFile/ROM CRC32: DEE05370', '', '', ''),
(6297, 8, 4628, 1, '1.0', '[6297]samurai_kid_en_v1.zip', 'Y', '', '29 September 2021', 1632888000, 4536, 'NOBODY', 'Samurai Kid is one of those little Game Boy Color gems that had been left untranslated until now!\r\n\r\nEnjoy one of the best puzzle platformers for the Game Boy Color for the first time in English :-)', '2021-09-29 21:56:20', '2021-09-29 19:10:31', NULL, 'N', 12, 0, 1, 2673, '6297titlescreen.png', 0, 1, 'Database match: Samurai Kid (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 42834C6A1EA9A0E1D73BB01AC83A4BC504C86C4E\r\nFile/ROM CRC32: 44A9DDFB', '', '', ''),
(6298, 4, 2211, 1, '1.0', '[6298]Wonder Momo (US).zip', 'Y', '6298readme.txt', '01 October 2021', 1633060800, 193, 'NOBODY', 'This is a 100% English translation patch for Wonder Momo on the PC Engine.\r\n\r\nAll the level intermissions and the ending credits are translated. Additionally, the title screen has also been localized into English.\r\n\r\nIt should be noted that most PC Engine emulators had Vsync issues with the original version of Wonder Momo. dshadoff was kind enough to correct these display issues; as such, this translation of Wonder Momo has been playtested and revealed no problems on the latest versions of Mednafen, Magic Engine, Ootake, PCEjin and Bizhawk.\r\n\r\nThe final, patched version must have a CRC32 of 5D7F809B.\r\n\r\n[url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url] is required to patch the game.', '2021-10-02 01:51:13', '2021-10-01 14:57:11', NULL, 'N', 12, 0, 0, 1512, '', 1, 14, 'No database match.\r\nFile/ROM SHA-1: 5AF6050A0A549E73F05A2D06FD2F55A93027BE5F\r\nFile/ROM CRC32: 59D07314', '', '', ''),
(6299, 9, 861, 1, '1.01b', '[6299]itptch_lufia1_v101b.zip', 'Y', '6299readme.txt', '14 October 2021', 1634184000, 6553, 'NOBODY', 'This patch translates the full game into Italian.', '2021-10-03 19:38:54', '2021-10-15 00:58:44', NULL, 'N', 6, 0, 0, 136, '6299titlescreen.png', 0, 4, 'Database match: Lufia &amp; the Fortress of Doom (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 904BBA17F5A37FDC714C91BE80082444136586EA\r\nFile/ROM CRC32: 5E1AA1A6', '', '', ''),
(6300, 9, 931, 1, '1.0', '[6300]Mega Man X (U) [T-Fin].zip', 'Y', '', '03 October 2021', 1633233600, 2876, 'NOBODY', '98% Complete Finnish translation.', '2021-10-03 19:39:24', '2021-10-03 17:44:54', NULL, 'N', 18, 0, 1, 82, '6300titlescreen.png', 0, 4, 'Database match: Mega Man X (USA) 1.0\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nFile/ROM CRC32: DED53C64', '', '', ''),
(6301, 17, 4633, 1, '1.0', '[6301]Community Pom EN [v1.0].zip', 'Y', '6301readme.txt', '04 October 2021', 1633320000, 6382, 'NOBODY', 'This is a complete English translation of Community Pom for the PlayStation. In addition to translating the game itself, it also includes a partial translation of the game&#039;s official guidebook, which can be found in the download or [url=http://stargood.org/trans/pom_guidebook/guidebook.php]read online[/url].', '2021-10-05 02:28:04', '2021-10-04 20:20:47', NULL, 'N', 12, 0, 0, 2119, '6301titlescreen.png', 0, 11, 'Patches are provided for both the 1997 and 1999 versions of the game.\r\n1997 VERSION (copyright Fill in Cafe)\r\n  Redump name: Community Pom\r\n  CRC32:       2e95fd97\r\n  MD5:         27ff34f19917b0457fbc3b8eb187c89b\r\n  SHA-1:       ab87251a599dfc1e0ca00eabc20aced7bd404f50\r\n1999 VERSION (copyright Family Soft)\r\n  Redump name: Community Pom: Omoide o Dakishimete\r\n  CRC32:       b074be12\r\n  MD5:         e1d3f69d6eccd1855db744ad78ee025e\r\n  SHA-1:       f5c249122088312c142bfb97cbbc5ec3852bc75e', '', '', ''),
(6302, 10, 4634, 1, '1.0', '[6302]Crash Bandicoot The Huge Adventure [ESP].zip', 'Y', '6302readme.txt', '03 October 2021', 1633233600, 6972, 'NOBODY', 'This is a new translation of Crash Bandicoot The Huge Adventure (Crash Bandicoot XS in Europe) more friendly and just as enjoyable\r\n\r\nFor bugs:\r\n\r\nemail → pokeajtraducciones@gmail.com\r\n\r\nblog → [url=https://pokeajtraducciones.blogspot.com]pokeajtraducciones.blogspot.com[/url]\r\n\r\ntwitter → [url=https://twitter.com/pokeaj]@pokeaj[/url]\r\n\r\nEnjoy it!', '2021-10-05 02:47:02', '2021-10-04 03:41:31', NULL, 'N', 9, 0, 0, 293, '', 1, 1, 'Database match: Crash Bandicoot - The Huge Adventure (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5A2651C78BB8A1D707E3C3AF1F46FB64E2104198\r\nFile/ROM CRC32: 34D2D4B', '', '', ''),
(6303, 1, 709, 1, '1.1', '[6303]Super Mario Bros. (INA).rar', 'Y', '', '05 October 2021', 1633406400, 6906, 'NOBODY', 'This is an Indonesian Translation Patch for Super Mario Bros. for NES\r\n\r\nNew symbols were added because some words wouldn&#039;t fit into the game\r\n\r\nThis translation is not a direct translation, some liberty were taken with the translation.\r\n\r\n\r\nExample: \r\n\r\n&quot;Game Over&quot; (Game Selesai) became &quot;Kau Kalah&quot;\r\n\r\n&quot;Welcome to Warp Zone!&quot; (Selamat datang di Zona Warp) became &quot;Ini Zona Warp! Pilih!&quot;', '2021-10-05 07:22:54', '2021-10-21 11:36:22', NULL, 'N', 24, 0, 1, 197, '6303titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(6304, 1, 749, 1, '1.1', '[6304]Super Mario Bros. 2 (INA).rar', 'Y', '', '05 October 2021', 1633406400, 6906, 'NOBODY', 'This is an Indonesian Translation Patch for Super Mario Bros. 2 for NES\r\n\r\n\r\nThis is not a direct translation, some liberty were took upon the translation.\r\n\r\nExample:\r\n&quot;No Bonus&quot; (Tak ada Bonus) -- &quot;Gak ada Koin&quot;\r\n&quot;Extra Life&quot; (Nyawa Tambahan) -- &quot;Sisa Nyawa&quot;\r\nDetails like how Mario took a picnic before entering the cave were added in the story', '2021-10-05 07:23:36', '2021-10-05 01:06:16', NULL, 'N', 24, 0, 1, 98, '6304titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', '', '', ''),
(6305, 8, 718, 1, '7.0', '[6305]Pokémon - Edición Amarilla (Latinoamérica) (V7).rar', 'Y', '6305readme.txt', '29 June 2022', 1656475200, 5497, 'NOBODY', 'Despite the popularity of Pokémon in Latin America, there is not an exclusive translation of Pokémon games for that territory, first receiving the video games in English and then inheriting the translation from Spain, which contains very different terms from those used within the franchise in Latin America.\r\n\r\nThis new version of Pokémon Yellow is 100% translated exclusively for Latin America.\r\n\r\nCharacteristics:\r\n\r\n\r\n-100% Latin Spanish Translation (Neutral)\r\n-The attacks and terms of the dubbed anime in Mexico are respected\r\n-Translation errors of the original version were corrected\r\n-Censorship of some dialogues applied in the West was eliminated\r\n-It is possible to battle and trade Pokémon with official versions without any problem', '2021-10-06 00:57:40', '2022-10-26 13:10:48', NULL, 'N', 9, 0, 0, 747, '6305titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Amarilla - Edicion Especial Pikachu (Spain) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1DC242039218FBA50928D1AFB66B70565B6B9DAF\r\nFile/ROM CRC32: 964B7A10', '', '', ''),
(6306, 9, 4635, 1, '1.5', '', 'Y', '', '15 November 2021', 1636934400, 4122, 'NOBODY', 'This is a complete translation patch for Mario&#039;s Super Picross.\r\n\r\n[b]NOTE[/b]: Please see the project&#039;s [url=https://github.com/romh-acking/marios-super-picross-en]GitHub repository[/url] for the latest patch under &quot;releases&quot;.', '2021-10-06 04:49:00', '2023-11-30 04:40:28', NULL, 'N', 12, 1, 0, 5377, '6306titlescreen.png', 0, 4, 'Database match: Mario no Super Picross (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C4200B9886B16C148B32D2C75D02F2A875D997CC\r\nFile/ROM CRC32: F64C5AA0\r\n\r\nDatabase match: Mario&#039;s Super Picross (Europe) (Ja) (Virtual Console)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 648019341831AE9A461561CC84E5C7825F1BF3BC\r\nFile/ROM CRC32: B230BD11', 'GPL-3.0-only', 'https://github.com/romh-acking/marios-super-picross-en', ''),
(6307, 10, 1912, 1, '5.0', '[6307]Pokémon - Edición Esmeralda (Latinoamérica) (V5).rar', 'Y', '6307readme.txt', '30 June 2022', 1656561600, 5497, 'NOBODY', 'Despite the popularity of Pokémon in Latin America, there is not an exclusive translation of Pokémon games for that territory, first receiving the video game in English and then inheriting the translation from Spain, which contains very different terms from those used within the franchise in Latin America.\r\n\r\nThis new version of Pokémon Emerald is 100% translated exclusively for Latin America.\r\n\r\nCharacteristics:\r\n\r\n-100% Latam Spanish translation (Neutral)\r\n-The attacks and terms of the dubbed anime in Mexico are respected\r\n-More than 3000 dialogues were modified\r\n-Translation errors of the original version were corrected\r\n-It is possible to battle and trade Pokémon with official versions\r\n-It includes several surprises (Easter Eggs) that complement and enrich the story', '2021-10-07 03:09:10', '2022-07-01 02:55:15', NULL, 'N', 9, 0, 0, 3465, '6307titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Esmeralda (Spain)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: FE1558A3DCB0360AB558969E09B690888B846DD9\r\nFile/ROM CRC32: 8C4D3108', '', '', ''),
(6308, 1, 711, 1, '1.0', '[6308]ds4.zip', 'Y', '6308readme.TXT', '07 October 2021', 1633579200, 6713, 'NOBODY', 'Translation to English based on Japan rom which has a better &amp; original title screen.', '2021-10-07 03:10:24', '2021-10-07 01:59:41', NULL, 'N', 12, 0, 0, 855, '6308titlescreen.png', 0, 1, 'Original Rom\r\nDragon Slayer IV - Drasle Family (J) [!].nes\r\nMD5: 58B98A7EEED134EE0296437BFA69A21F\r\nSHA1: 4E04CB3906B7739AF4BEB400F9A07D77B48F36E6\r\nCRC32: E1539190\r\n\r\nDragon Slayer IV - Drasle Family (J) [a1].nes\r\nMD5: 3AF7943FC1F4BA8F8164992B7AE245F7\r\nSHA1: 9AAAAD6621EFBFE83BF78502421958C0FA6C75BE\r\nCRC32: 8870A286', '', '', ''),
(6309, 11, 1346, 1, '1.1', '[6309]roadrashiismd.zip', 'Y', '6309readme.txt', '07 August 2021', 1628308800, 3384, 'NOBODY', 'Translation to Spanish for “Road Rash II″ for Sega Genesis/Mega Drive.', '2021-10-07 03:11:00', '2021-09-19 10:26:12', NULL, 'N', 9, 0, 0, 174, '', 1, 8, 'Road Rash II (USA, Europe).md\r\nMD5: c04a309f607aaf59f55eb8dad6affa73\r\nSHA1: 6fa6420a2abcf5c2c4620c19b1f2a831996af481\r\nCRC32: 7b29c209\r\n1048576 bytes', '', '', ''),
(6310, 9, 4636, 1, '1.0', '[6310]scoobydoomysterysfc.zip', 'Y', '6310readme.txt', '21 August 2021', 1629518400, 3384, 'NOBODY', 'Translation to Spanish for “Scooby-Doo Mystery” for the Super Nintendo Entertainment System.', '2021-10-07 03:11:26', '2021-09-19 12:10:03', NULL, 'N', 9, 0, 0, 261, '', 1, 4, 'Scooby-Doo Mystery (USA).sfc\r\nMD5: 9d180decdc39239518f56c36b4102b21\r\nSHA1: 59e3920bcda8a16b16decdf274456ac1c3ff613e\r\nCRC32: 98d7611e\r\n2097152 bytes', '', '', ''),
(6311, 10, 1072, 1, '3.0', '[6311]Pokémon - Edición Rojo Fuego (Latinoamérica) (V3).rar', 'Y', '6311readme.txt', '30 June 2022', 1656561600, 5497, 'NOBODY', 'Despite the popularity of Pokémon in Latin America, there is not an exclusive translation of Pokémon games for that territory, first receiving the video game in English and then inheriting the translation from Spain, which contains very different terms from those used within the franchise in Latin America.\r\n\r\nThis new version of Pokémon FireRed is 100% translated exclusively for Latin America.\r\n\r\nCharacteristics:\r\n\r\n-100% Latam Spanish Translation (Neutral)\r\n-The attacks and terms of the dubbed anime in Mexico are respected\r\n-More than 3000 dialogues were modified\r\n-Translation errors of the original version were corrected\r\n-It is possible to battle and trade Pokémon with official versions\r\n-It includes several surprises (Easter Eggs) that complement and enrich the story', '2021-10-07 18:30:01', '2022-07-01 02:18:47', NULL, 'N', 9, 0, 0, 1862, '6311titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Rojo Fuego (Spain)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: AB8F6BFE0CCDAF41188CD015C8C74C314D02296A\r\nFile/ROM CRC32: 9F08064E', '', '', ''),
(6312, 17, 4637, 1, '1.0', '', 'Y', '6312readme.txt', '07 October 2021', 1633579200, 4650, 'NOBODY', 'Thousand Arms is a cross-genre video game developed by Red Company and Atlus, and published by Atlus for the PlayStation in 1998. The game mixes elements of Japanese role-playing video games and dating sim video games.\r\n\r\nThis is a full Spanish translation of the North America release of the game by Mr.Nobody targeting a bin/cue file.\r\n\r\nDOWNLOAD: https://mega.nz/file/yWwxla5A#gkt7G0WRtfIjAja46SwqaiHPSS9szWOfPexWts-sfWI\r\n\r\nSome of the graphics were not translated due to technical issues and time restraints.', '2021-10-07 18:32:25', '2021-10-07 17:17:20', NULL, 'N', 9, 1, 0, 6, '', 1, 11, 'Disc 1:\r\nFile/ROM SHA-1: 2C339FA39A8862C7357CE3C460B14D4FE6660FCC\r\nFile/ROM CRC32: D9E104E9\r\n\r\nDisc 2:\r\nFile/ROM SHA-1: DA81ED3602D9AB214D3F3DA938A71307A36962D4\r\nFile/ROM CRC32: 972C2868', '', '', ''),
(6313, 17, 4640, 1, '1.0', '[6313]manic_game_girl_v1.0_spanish_translation.zip', 'Y', '6313readme.txt', '08 October 2021', 1633665600, 4650, 'NOBODY', 'Manic Game Girl is a comedic action/adventure game with a heavy story focus and a large amount of space to explore. Combat is based around Amber&#039;s Game Stealth suit, which she can activate when enemies are nearby.\r\n\r\nThe patch has been tested with a CD-R on a modded PS1 and completed without issues.\r\n\r\nThis is a full Spanish translation of the North America release of the game by Mr.Nobody targeting a bin/cue file.', '2021-10-08 13:14:24', '2021-10-08 08:07:25', NULL, 'N', 9, 0, 0, 437, '', 1, 11, 'Serial Number   SLPM-88501\r\nROM Size        473890368 (1c3efe40)\r\nROM SHA-1       050015A247C9908E2FBF43D7D043A7A3AD81A6B1\r\nROM CRC32       2F2FA489', '', '', ''),
(6314, 17, 4641, 2, '1.0', '[6314]kowai_shashin_v1.0_spanish_translation.zip', 'Y', '6314readme.txt', '08 October 2021', 1633665600, 4650, 'NOBODY', 'Kowai Shashin is a Japanese PS1 game published by Media Entertainment. The game revolves around exorcising ghosts caught inside pictures.\r\n\r\nThe patch has been tested with a CD-R on a modded PS1 and completed without issues.\r\n\r\nThis translation covers most of the text but it has no accents or special characters and the graphics were not translated due to technical or time constrains.', '2021-10-08 20:19:36', '2021-10-11 10:27:13', NULL, 'N', 9, 0, 0, 355, '', 1, 11, 'Serial Number  SLPS-03454\r\nROM Size       111315456 (6a28a00)\r\nROM CRC32      500487D6\r\nROM SHA-1      8893AD38CBFDB00DB01B908C41FF1366BB6F8723', '', '', ''),
(6315, 1, 719, 1, '0.2', '[6315]Dragon Warrior (USA) (Rev A).zip', 'Y', '6315readme.txt', '29 October 2021', 1635480000, 5531, 'NOBODY', 'Dragon Warrior Turkish Language translate.', '2021-10-08 23:02:36', '2021-10-29 15:09:46', NULL, 'N', 19, 0, 0, 66, '', 1, 1, 'Database match: Dragon Warrior (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nFile CRC32: D4D5F5D7\r\nROM SHA-1: 240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19\r\nROM CRC32: 2545214C', '', '', ''),
(6316, 17, 4642, 1, '1.0', '', 'Y', '6316readme.txt', '09 October 2021', 1633752000, 4650, 'NOBODY', 'The Armageddon came. A huge Heat Wave ruined the planet, humans have mutated into strange creatures who worship strange gods, trying to exterminate each other in bloody wars, and Ikei demons populate the surface of the planet. In the middle of the wasteland stands the Nerve Tower. Nobody knows what it is: the symbol of evil or the final hope for salvation, because nobody ever dared to enter it. But the hero of the game is determined to explore the tower, and perhaps to cleanse the world of evil once and for all.\r\n\r\nThe patch has been tested with a CD-R on a modded PS1 and completed without issues.\r\n\r\nThe Spanish translation was based of the English translation of the game published in https://nervetower.neocities.org/\r\n\r\nThis is a full Spanish translation of the Japanese normal release of the game by Mr.Nobody targeting a bin/cue file.\r\n\r\nDOWNLOAD:\r\n[url]https://mega.nz/file/bWxk3LgL#XzcjRSyaa_aMkbLSGatwb-FJC-pdOfXRqaCrFlL_PeY[/url]\r\n\r\nThe translation does not include accents or special characters due to technical constraints.', '2021-10-09 09:38:16', '2021-10-09 09:58:23', NULL, 'N', 9, 1, 0, 5, '', 1, 11, 'Baroque: Yuganda Mousou (http://redump.org/disc/36021/)\r\nSerial	     SLPM 86759\r\nInternal Se: SLPM-86341\r\nFile Size    646249632 (2684fca0)\r\nROM CRC32    144DABCD\r\nROM SHA-1    91C379B48EBA6CF55CB057C3F89BAE23725CC85A', '', '', ''),
(6317, 18, 4643, 1, '1.0', '[6317]the_tairyou_jigoku_v1.0_spanish_translation.zip', 'Y', '6317readme.txt', '09 October 2021', 1633752000, 4650, 'NOBODY', 'The game follows the story of a schoolgirl chasing down a very Alice In Wonderland-styled rabbit through various worlds. Why is she doing all this work? Because he stole her cellphone of course. You start off in a vacant school, this is the central hub to traverse to the levels. You roam around the halls and classrooms listening for your ringtone so you can find the level portals.\r\n\r\nThis is a spanish translation that covers most of the dialog for the game PS2 game The Tairyou Jigoku.\r\n\r\nThe translation have no accents or special characters due to technical constraints.', '2021-10-10 04:03:01', '2021-10-09 07:50:36', NULL, 'N', 9, 0, 0, 422, '', 1, 11, 'SLPS-20488\r\nFile Size    279859776 (10ae5240)\r\nROM CRC32    62F40224\r\nROM SHA-1    3970C7424D5A2F59EB179078BE815F828136002B', '', '', ''),
(6318, 17, 4644, 1, '1.0', '[6318]juggernaut_v1.0_spanish_translation.zip', 'Y', '6318readme.txt', '09 October 2021', 1633752000, 4650, 'NOBODY', 'Juggernaut is a first person game that focuses on item collection and puzzle solving. The player controls an unnamed young man whose girlfriend, Sarah, has been possessed by demonic forces. A priest appears to instruct him on how to save her soul.\r\n\r\nThe patch has been tested with a CD-R on a modded PS1 and completed without issues.\r\n\r\nThis is a full Spanish translation of the Japanese normal release of the game by Mr.Nobody targeting a bin/cue file.\r\n\r\nThe translation does not include accents or special characters due to technical constraints.', '2021-10-10 04:04:07', '2021-10-09 15:22:25', NULL, 'N', 9, 0, 0, 182, '', 1, 11, 'Disc 1       SLUS-00894\r\nROM Size     736350048 (2be3cf60)\r\nROM CRC32    E1A2EC93\r\nROM SHA-1    2A6502E52187503AFD22582641B06A2C710A09DB\r\n\r\nDisc 2       SLUS-00988\r\nFile Size    720857424 (2af76950)\r\nROM CRC32    7BB51F3A\r\nROM SHA-1    EB4B2BBFB3155B9D128B32B76F838B0D4AE41660\r\n\r\nDisc 3       SLUS-00989\r\nROM Size     735470400 (2bd66340)\r\nROM CRC32    C69E3A42\r\nROM SHA-1    474EDEAF49176581D8A48862ED05E7EDB5595530', '', '', ''),
(6319, 44, 4645, 1, '1.0.1', '', 'Y', '6319readme.txt', '15 October 2021', 1634270400, 6340, 'NOBODY', 'Genso Suikoden Tsumugareshi Hyakunen no Toki is the 14th game of the Suikoden series. It was released in Japan, for the PlayStation Portable, in 2012 and never received an English localization. Until now.\r\n\r\nIn March 2021, German fan translation group Twisted Phoenix Game Translation led a team of Japanese-to-English translators and editors and the result is this: Suikoden: Woven Web of the Centuries, available for you to play, 100% in English, for the very first time.\r\n\r\nThis patch is for the game Genso Suikoden Tsumugareshi Hyakunen no Toki for the PlayStation Portable (PSP).\r\nThe entire game, including graphics, has been translated from Japanese to English.\r\nAnimated movies have also been captioned in English.\r\n\r\nSince the patch is pretty large it can be downloaded under one of the following links:\r\n\r\n- [url]https://archive.org/details/suikoden-woven-web-of-the-centuries.-7z[/url]\r\n- [url]https://mega.nz/file/J0cxSSyS#tQ9b3wlkc0XwE_A65yi-LbGQts86B7bvuqPU_Texvi4[/url]\r\n\r\nFor further information and an optional HD Texture Pack, also visit the webpage:\r\n[url]https://suikodenwoven.website/[/url]', '2021-10-10 04:04:45', '2021-10-15 21:06:07', NULL, 'N', 12, 1, 0, 27, '6319titlescreen.png', 0, 11, 'The NTSC-J version of the game is required for this patch.\r\n\r\nGenso Suikoden Tsumugareshi Hyakunen no Toki\r\nSerial: ULJM 05886\r\nInternal Serial: NPJH-50535\r\nSize: 1,367,769,088 Bytes\r\nCRC32: d746b3ab\r\nMD5: d7142d766a2bfbdf9ae27680bd237e7c\r\nSHA1: 0fabef0bd8ad9fa5782f9fc9c25dd61728bc6e2c\r\n\r\nTo use the patch, open the included DeltaPatcher file.\r\nAdd your copy of Genso Suikoden Tsumugareshi Hyakunen no Toki in the &#039;Original File&#039; section.\r\nAdd the included patch file in the &#039;XDelta Patch&#039; section.\r\nClick &#039;Apply Patch&#039; and wait for the process to complete.', '', '', ''),
(6320, 1, 2134, 1, '1.0', '[6320]paris_dakar_special_v1.0_spanish_translation.zip', 'Y', '6320readme.txt', '10 October 2021', 1633838400, 4650, 'NOBODY', 'Paris-Dakar Rally Special is a rally racing game developed by ISCO for the Famicom and published by CBS Sony Group in Japan on February 1, 1988. It is an imaginative racing game with platformer and action-adventure elements. It features Dakar Rally cars that could fire bullets, a driver with the ability to exit the car and go exploring to lower a bridge or bypass other obstacles, underwater driving sections, and at times having avoid a fleet of tanks and fighter jets. Each stage features its own unique twist.\r\n\r\nThis is a Spanish translation based on the english translation of the game published in this website for Paris-Dakar Rally Special. All the dialogue and basic menus are know readable and the game can be fully enjoyed.\r\n\r\nThe translation does not include accents or special characters due to technical constraints.', '2021-10-10 08:53:23', '2021-10-10 06:34:53', NULL, 'N', 9, 0, 0, 228, '', 1, 1, 'Paris-Dakar Rally Special (Japan) - NOINTRO\r\nCRC32: 4B662975\r\nMD5: 63660030CD62373D466253E561C918DA\r\nSHA-1: B056C3B96688D2D9E996FB49A2A398634E5C2EBF\r\nSHA-256: 6D4A563073CACDC811F9A26EBEDB4F8079552603FD88CD8FFB3287E991E54A1E', '', '', ''),
(6321, 17, 4646, 1, '1.0', '[6321]germs_v1.0_spanish_translation.zip', 'Y', '6321readme.txt', '10 October 2021', 1633838400, 4650, 'NOBODY', 'Germs Nerawareta Machi is a first-person open world, survival-horror/adventure game.\r\nYou play as a newspaper reporter who has returned to his hometown in order to investigate mysterious occurrences regarding strange mutated creatures appearing in the region. \r\nYou can navigate by walking, driving a car, or taking a bus. Though much of the game consists of exploring and solving puzzles. During combat, if the players loses, they don&#039;t die, but rather end up infected, they have to rush to the hospital in order to cure their infection.\r\n\r\nThe patch has been tested with a CD-R on a modded PS1 and completed without issues.\r\n\r\nThis is a full Spanish translation of the Japanese release of the game by Mr.Nobody targeting a bin/cue file.', '2021-10-10 08:54:02', '2021-10-10 06:46:16', NULL, 'N', 9, 0, 0, 834, '', 1, 11, 'Germs [NTSC-J] [SLPS-02107]\r\nFile Size    190013376 (b535fc0)\r\nROM CRC32    B32D4A63\r\nROM SHA-1    8EF1ED69C8F532D8E2EE91E1E4650B6A014AC2D4', '', '', ''),
(6322, 23, 4647, 1, '1.0', '[6322]FFCCROF(Indonesia).zip', 'Y', '6322readme.txt', '10 October 2021', 1633838400, 5219, 'NOBODY', 'This is Indonesian translation patch for Final Fantasy CC: Ring of Fate. I&#039;m using undub patch to translate this game.\r\n\r\nHere&#039;s what i have translated:\r\n- All dialogues in Story Mode\r\n- Item name + weapon\r\n- UI Text\r\n- Some item descriptions.\r\n\r\nEnjoy.', '2021-10-11 08:14:46', '2021-10-10 14:28:32', NULL, 'N', 24, 0, 0, 432, '', 1, 1, 'Database match: Final Fantasy Crystal Chronicles - Ring of Fates\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F116A31FCBC11E07C7C9ADE17861F83584CFD9C8\r\nFile/ROM CRC32: E16B9300', '', '', ''),
(6323, 11, 1015, 1, '1.0', '[6323]Shinobi III - Return of the Ninja Master (BR) (By JDN).zip', 'Y', '', '12 October 2021', 1634011200, 7026, 'NOBODY', 'Translation to Portuguese Brazilian for “Shinobi III: Return of the Ninja Master”, for the Sega Genesis / Mega Drive.', '2021-10-12 19:11:55', '2021-10-12 17:43:02', NULL, 'N', 11, 0, 1, 152, '6323titlescreen.png', 0, 8, 'Database match: Shinobi III - Return of the Ninja Master (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1E07D7998E3048FCFBA4238AE96496460E91B3A5\r\nFile/ROM CRC32: 5381506F', '', '', ''),
(6324, 36, 4649, 1, '1.1', '[6324]PP7 Wii Translation Patch.zip', 'Y', '', '15 October 2021', 1634270400, 7027, 'NOBODY', 'Full translation for the Wii version Puyo Puyo 7!\r\n\r\nNow with revised Story mode text with more accuracy to the original script!\r\nIt also comes with a Wiimmfi patch to play online, and crossplays with Puyo 7 for DS!\r\n\r\nYou need a clean ISO of the game to use my patch.\r\n\r\nEnjoy!', '2021-10-14 10:46:34', '2021-10-15 17:31:21', NULL, 'N', 12, 0, 1, 2605, '6324titlescreen.png', 0, 1, 'Serial Number: RY4J8P\r\nFile/ROM SHA-1: C6B710BB63AEFED0BC5907D7DA7FA635101A68B5\r\nFile/ROM MD5: 752091F983D5A310EB3759600641947C\r\nFile/ROM CRC32: 1C87E9', '', '', ''),
(6325, 10, 4650, 1, '1.0a', '[6325]Avatar The Last Airbender - The Burning Earth [ESP].zip', 'Y', '', '26 October 2021', 1635220800, 6972, 'NOBODY', 'Hi there!\r\n\r\nThis is a Spanish translation of Avatar The Last Airbender The Burning Earth for the Game Boy Advance, it is 100% playable.\r\n\r\nYou can send your questions or suggestions to:\r\n[list]\r\n[li]mail - pokeajtraducciones@gmail.com[/li]\r\n[li]blog - [url=https://pokeajtraducciones.blogspot.com]pokeajtraducciones.blogspot.com[/url][/li]\r\n[/list]\r\n\r\nEnjoy it!', '2021-10-17 12:29:13', '2021-12-31 00:38:14', NULL, 'N', 9, 0, 1, 411, '6325titlescreen.png', 0, 1, 'Database match: Avatar - The Last Airbender - The Burning Earth (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 788D5E92806017F0F2B1B9E127759515141AEF2A\r\nFile/ROM CRC32: 52D8D101', '', '', ''),
(6326, 9, 957, 1, '1.0', '[6326]Mega Man X2 (U) [T-Fin].zip', 'Y', '', '17 October 2021', 1634443200, 2876, 'NOBODY', '99% Complete Finnish translation.\r\n\r\nMade on top of [url=https://www.romhacking.net/hacks/4777/]Mega Man X2 Relocalization[/url] hack.', '2021-10-17 16:38:55', '2021-10-17 15:35:15', NULL, 'N', 18, 0, 1, 79, '6326titlescreen.png', 0, 4, 'Database match: Mega Man X2 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C\r\nFile/ROM CRC32: 947B0355', '', '', ''),
(6327, 17, 1174, 1, '1.0', '[6327]SilentHill.zip', 'Y', '', '18 October 2021', 1634529600, 5062, 'NOBODY', 'Indonesian translation of Silent Hill.', '2021-10-18 15:44:59', '2021-10-18 13:00:10', NULL, 'N', 24, 0, 1, 378, '', 1, 11, 'SLUS-00707', '', '', ''),
(6328, 44, 2625, 1, '1.0', '', 'Y', '', '16 October 2021', 1634356800, 7041, 'NOBODY', '[u][b][url=https://geofront.esterior.net/titles/ys-vs-trails-in-the-sky]DOWNLOAD THE PATCH HERE[/url][/b][/u]\r\n\r\n\r\nThe Geofront’s localization patch for [i]Ys vs. Trails in the Sky: Alternative Saga[/i] is out now! You can battle with characters from Ys and Trails alike in this PSP Arena Fighter.\r\n\r\nFor more information, visit https://geofront.esterior.net/2021/10/16/ys-vs-trails-in-the-sky-alternative-saga-is-out-now/.', '2021-10-19 02:25:57', '2021-10-19 07:20:42', NULL, 'N', 12, 1, 1, 28, '6328titlescreen.png', 0, 10, 'PSP UMD\r\nSerial Number: ULJM-05679\r\nSize: 1344208896 bytes (1281 MiB)\r\nCRC32: 4B2FCFCE\r\nCRC64: B047E91E8E80D026\r\nSHA256: 805AD779630FB25CE46531771B8EEC5DD17A0DE61713C0FFA4F45D407056ED12\r\nSHA1: 01BFC2F1F508D515BA37C76AAF9DD32EACC064F6\r\n\r\nPSP PSN Download\r\nSize: 1344208896 bytes (1281 MiB)\r\nCRC32: E6C59860\r\nCRC64: 92679205A7AED4D7\r\nSHA256: C39943056A8D6FC99850D4DA6C97F7795417AA8C592746EBC13AF73C7B5D98E4\r\nSHA1: 16E80C4D126A74A33F041ECA24A15D4BF4EE8D81\r\n\r\nVita PSN Download (EBOOT)\r\nSize: 1344208896 bytes (1281 MiB)\r\nCRC32: 1206CC23\r\nCRC64: 32D4AC35D4C31153\r\nSHA256: 69673D3805B54192D0E8D1ED5E63B6AB0C1EF7F2C8378381E6795B10863BC504\r\nSHA1: 79CD2BFB84D2BBF6F33195048457E784674185C2', '', '', ''),
(6329, 11, 2084, 1, 'v1.0', '[6329]SuperFantasyZone_GEN_English_v1.0-saulfabreg.zip', 'Y', '6329readme.txt', '12 July 2021', 1626062400, 7046, 'NOBODY', 'With this English translation patch you can play the game &quot;Super Fantasy Zone&quot; for Sega Genesis / Sega Mega Drive in English (only text and menus are in English).\r\n\r\nThere are two patches: &quot;superfzone-J-EN-v1.0.bps&quot;, which is for use with the original Japanese ROM file of the game; and &quot;superfzone-U-GenMini-EN-v1.0.bps&quot;, which is for use with the &quot;American&quot; (USA) Genesis Mini / Mega Drive Mini ROM dump of the Japanese game. These ROMs must be in &quot;.bin&quot; format. It also works in ROMs that are in &quot;.md&quot; format.\r\n\r\nThe game has not been translated, the Japanese version of the game has the English language hidden, it is curious that they did not activate it in the Mega Drive version, but by modifying the &quot;region&quot; of the ROM file from &#039;Japan&#039; to &#039;USA&#039; internally in a hex editor it was possible to have the game in English following a &quot;region change&quot; tutorial from a random user in Reddit &quot;r/MegaDrive&quot;.\r\n\r\nNow, this translation is in patch form to make it easier for you.\r\n\r\nThe European version was launched in English, but it runs slow on PAL 50Hz, so this patch is made to have the English version of the game at full speed on NTSC 60Hz.\r\n\r\nEnjoy this patch!! :) - saulfabreg', '2021-10-19 21:00:01', '2022-05-26 18:51:12', NULL, 'N', 12, 0, 0, 1029, '6329titlescreen.png', 0, 8, 'Database match: Super Fantasy Zone (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 14DC8568205F3B1B89CE14B9412541CE4AE47F91\r\nFile/ROM CRC32: 767780D7\r\n---------\r\nDatabase match: Super Fantasy Zone (USA) (Ja) (Genesis Mini)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 71D3816E1FD6D49AFB64631605DBA40CC7F3B5B5\r\nFile/ROM CRC32: D97D913D', '', '', ''),
(6330, 23, 1968, 1, '4.0', '[6330]Pokémon Platino (Latinoamérica) (V4).rar', 'Y', '6330readme.txt', '07 December 2022', 1670389200, 5497, 'NOBODY', 'Despite the popularity of Pokémon in Latin America, there is not an exclusive translation of Pokémon games for that territory, first receiving the video game in English and then inheriting the translation from Spain, which contains very different terms from those used within the franchise in Latin America.\r\n\r\nThis new version of Pokémon Platinum is 100% translated exclusively for Latin America.\r\n\r\n\r\nCharacteristics:\r\n\r\n-100% LATAM Spanish translation (Neutral)\r\n-The attacks and terms of the dubbed anime in Mexico are respected\r\n-More than 3000 dialogues were modified\r\n-Translation errors of the original version were corrected\r\n-It is possible to battle and trade Pokémon with official versions\r\n\r\n\r\nYou must apply the patch with xdeltaUI and add the extension &quot;.nds&quot;.\r\n\r\n\r\nA VERY special thanks to tomx86 and AdAstra for all their valuable help in making this translation possible!', '2021-10-22 15:35:54', '2022-12-07 22:52:11', NULL, 'N', 9, 0, 0, 1029, '6330titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Platino (Spain)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 12FAF0DBCF0FB558438E464AFBFE7C5B5E79E8C6\r\nFile/ROM CRC32: 9B4C38AE', '', '', ''),
(6331, 1, 902, 1, '1.0', '[6331]zombienationnes.zip', 'Y', '6331readme.txt', '28 August 2021', 1630123200, 3384, 'NOBODY', 'Translation to Spanish for “Zombie Nation” for the NES.', '2021-10-22 16:29:42', '2021-10-07 07:52:18', NULL, 'N', 9, 0, 0, 130, '6331titlescreen.png', 0, 1, 'Zombie Nation (USA).nes\r\nMD5: 41a7f3aa196031a0ebac9f249cd78ab3\r\nSHA1: f0c1172205c7cce9ae42676a287d9c65b5c3597e\r\nCRC32: 29685f24\r\n262160 bytes', '', '', ''),
(6333, 23, 1977, 1, '2.0', '[6333]Pokémon HeartGold (Latinoamérica) (V2).rar', 'Y', '6333readme.txt', '04 July 2022', 1656907200, 5497, 'NOBODY', 'Despite the popularity of Pokémon in Latin America, there is not an exclusive translation of Pokémon games for that territory, first receiving the video game in English and then inheriting the translation from Spain, which contains very different terms from those used within the franchise in Latin America.\r\n\r\nThis new version of Pokémon HeartGold is 100% translated exclusively for Latin America.\r\n\r\nCharacteristics:\r\n\r\n-100% Latam Spanish Translation (Neutral)\r\n-The attacks and terms of the dubbed anime in Mexico are respected\r\n-More than 3000 dialogues were modified\r\n-Translation errors of the original version were corrected\r\n-It is possible to battle and trade Pokémon with official versions\r\n\r\nYou must apply the patch with xdeltaUI and add the extension “.nds”.', '2021-10-22 17:21:39', '2022-10-25 15:09:48', NULL, 'N', 9, 0, 0, 896, '6333titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Oro HeartGold (Spain)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 237CC2E34E51DC291EB61238B8E75F9E78BA1285\r\nFile/ROM CRC32: 0E3670CD', '', '', ''),
(6334, 23, 4654, 1, '2.0', '[6334]Pokémon SoulSilver (Latinoamérica (V2).rar', 'Y', '6334readme.txt', '04 July 2022', 1656907200, 5497, 'NOBODY', 'Despite the popularity of Pokémon in Latin America, there is not an exclusive translation of Pokémon games for that territory, first receiving the video game in English and then inheriting the translation from Spain, which contains very different terms from those used within the franchise in Latin America.\r\n\r\nThis new version of Pokémon SoulSilver is 100% translated exclusively for Latin America.\r\n\r\nCharacteristics:\r\n\r\n-100% Latam Spanish Translation (Neutral)\r\n-The attacks and terms of the dubbed anime in Mexico are respected\r\n-More than 3000 dialogues were modified\r\n-Translation errors of the original version were corrected\r\n-It is possible to battle and trade Pokémon with official versions\r\n\r\nYou must apply the patch with xdeltaUI and add the extension “.nds”.', '2021-10-22 19:25:55', '2022-10-25 15:11:14', NULL, 'N', 9, 0, 0, 661, '6334titlescreen.png', 1, 1, 'Database match: Pokemon - Edicion Plata SoulSilver (Spain)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: BEAAE88BB1DC7D09DE5F393A67EF0559BDE508C8\r\nFile/ROM CRC32: 50238ECB', '', '', ''),
(6335, 1, 2794, 4, '1.0', '[6335]GoemonGaidenTitleScreen.zip', 'Y', '6335readme.txt', '23 October 2021', 1634961600, 1637, 'NOBODY', 'Here&#039;s some new title screens for the [url=https://www.romhacking.net/translations/3079/]English version[/url] made by Adventurous Translations.\r\n\r\nNote that the tilemap used a RLE compression so this isn&#039;t just a graphic hack\r\n\r\nYou&#039;ll find 2 patches to use on the already patched English version:\r\nPick the naming convention you&#039;ll like the most\r\n\r\n- GanbareGoemonGaidenTS.ips - Ganbare Goemon Gaiden Title screen\r\n- GoForItGoemonGaidenTS.ips - Go for it! Goemon Gaiden Title screen', '2021-10-24 00:50:04', '2021-10-23 16:10:38', NULL, 'N', 12, 0, 0, 909, '6335titlescreen.png', 0, 1, 'Name: Ganbare Goemon Gaiden - Kieta Ougon Kiseru (Japan)\r\nFile/ROM SHA-1: EC96EF11C1F177ADF7AD34A1B10B1B1318E392F6\r\nFile/ROM CRC32: CACCAB7F', '', '', ''),
(6336, 9, 2802, 1, '1.00', '[6336]itptch_spike_v100.zip', 'Y', '6336readme.txt', '26 October 2021', 1635220800, 6553, 'NOBODY', 'This patch translates the full game into Italian.', '2021-10-26 03:19:33', '2021-10-26 01:27:02', NULL, 'N', 6, 0, 0, 92, '6336titlescreen.png', 0, 4, 'Database match: Twisted Tales of Spike McFang, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 029FD32F8561B7D1EF9EC17384D4E77EA08CD1EA\r\nFile/ROM CRC32: 8C2068D1', '', '', ''),
(6337, 8, 4656, 1, '1.0', '[6337]DM1.zip', 'Y', '6337readme.txt', '18 November 2021', 1637211600, 4520, 'NOBODY', 'This patch serves to translate the game Yu-Gi-Oh Duel Monsters into English. The translation is complete, and all text in the game is in the English language. Any outstanding bugs in the prior release have been fixed.', '2021-10-28 01:14:56', '2022-08-06 21:31:00', NULL, 'N', 12, 0, 0, 3670, '6337titlescreen.png', 0, 1, 'Database match: Yu-Gi-Oh! Duel Monsters (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 07AE4A6437F00F6AF462BF84FD0AC1CF345C8365\r\nFile/ROM CRC32: 8875EC54', '', 'https://github.com/Darrman/DM1Translation', ''),
(6338, 51, 4657, 1, '1.0', '[6338]albwpl.zip', 'Y', '6338readme.txt', '29 October 2021', 1635480000, 5229, 'NOBODY', 'This is a complete Polish translation for The Legend of Zelda: A Link Between Worlds.', '2021-10-29 23:55:13', '2022-04-06 08:36:54', NULL, 'N', 1, 0, 0, 1546, '6338titlescreen.png', 0, 1, 'Legend of Zelda, The - A Link Between Worlds (Europe) (En,Fr,De,Es,It) Decrypted.3ds\r\n00040000000EC400', '', '', ''),
(6339, 10, 979, 1, '1.1', '[6339]F-Zero Climax English Patch 1.1.rar', 'Y', '6339readme.txt', '13 November 2021', 1636779600, 7066, 'NOBODY', 'In the year 2004, the last F-Zero game was released in Japan. But it was never released in the West... Until now! This unofficial translation was made to feel as if it had been released officially in English, with everything translated and localized. So, don&#039;t miss the last adventure of Rick Wheeler... BOOST FIRE!!!\r\n\r\nWe really hope everyone enjoys it!\r\n\r\nCredits for the current patch:\r\nPichuscute: Translator (JP to EN)-\r\nh3rmit: Hacking, Graphics/Text Editing -\r\nFerozElMejor: Testing, Organization, Advisor -\r\nNormmatt: Hacking, Text Editing -\r\naugitesoul: Advisor\r\n\r\nSpecial thanks to people from older patches:\r\nClank Hughes -\r\nGuy Perfect -\r\nHeian -\r\n\r\nNote: This patch uses a few graphics from older translations.', '2021-10-29 23:56:49', '2021-11-18 17:58:35', NULL, 'N', 12, 0, 0, 8606, '6339titlescreen.png', 0, 1, 'Database match: F-Zero - Climax (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6EB9208C493E8BAA43ECC0DACF71A8CB631BE7CA\r\nFile/ROM CRC32: DBDC71E3', '', '', ''),
(6340, 36, 4659, 1, '1.1', '[6340]MonopriPatch_Lite.zip', 'Y', '6340readme.txt', '31 October 2021', 1635652800, 6082, 'NOBODY', 'Translated using the anime’s English dub by Funimation as reference for style and terminology. An accompanying [url=https://gamefaqs.gamespot.com/wii/945685-soul-eater/faqs/79600]walkthrough[/url] has also been written.\r\n\r\nThe patch comes with files for [url=https://rvlution.net/wiki/Riivolution/]Riivolution[/url] , as well as a method to patch the original .iso. It is available in a both a &#039;lite&#039; format (10 MB) which can be downloaded on this page, and an &#039;original&#039; version (459 MB) which includes translated videos, available on the team&#039;s [url=https://drive.google.com/uc?export=download&amp;id=1bzcU8g7Cir8Ug5PEKtbJMOjGjPPJ4vKN]GDrive[/url]. View the readme file for detailed install instructions.\r\n\r\nThe source code and compiled tool written for this game, covering both text and image extraction/repacking can be found on [url=https://github.com/Illidanz/MonoPriTranslation]Github[/url].\r\n\r\nVersion 1.1:\r\n-Updated patcher to support iso’s with a scrubbed update partition', '2021-10-30 23:37:57', '2023-04-27 10:37:29', NULL, 'N', 12, 0, 0, 1924, '6340titlescreen.png', 0, 1, 'Soul Eater Monotone Princess\r\nID: RSEJGD\r\nRegion:	NTSC-J', '', '', 'https://youtu.be/NWseRuFc6TI'),
(6341, 1, 2077, 1, '1.1', '[6341]Demon World Village (English v1.1).zip', 'Y', '6341readme.txt', '25 December 2021', 1640408400, 6903, 'NOBODY', 'Does anyone remember Ghosts n&#039; Goblins?  You know, the one where you&#039;re a knight saving a princess from a demon king?  The one where you&#039;re naked if you&#039;re hit once and turn into a pile of bones after being hit twice?  Yeah, THAT Ghosts&#039; n Goblins!\r\n\r\nFor those who don&#039;t know, this game was originally known as Makai-Mura (Demon World Village).  This game translates the game into English.\r\n\r\nWhat was changed?\r\n\r\nWell, the title screen mostly.  The endings (fake and real) are full of &quot;Engrish&quot; which was cleaned up so that they make sense in English.  This may or may not be a translation per se, but the title screen was changed mostly, so... yeah.\r\n\r\nThere are four patches here.  (2 IPS and 2 BPS)\r\n\r\n-Demon World Village (English v1.1).ips (Apply to Makai-Mura NES ROM - IPS format)\r\n-Demon World Village (English v1.1).bps (Apply to Makai-Mura NES ROM - BPS format)\r\n-Demon World Village B (English v1.1).ips (Apply to Ghosts n&#039; Goblins NES ROM - IPS format)\r\n-Demon World Village B (English v1.1).bps (Apply to Ghosts n&#039; Goblins NES ROM - BPS format)', '2021-11-01 00:28:27', '2022-12-25 16:47:15', NULL, 'N', 12, 0, 0, 614, '6341titlescreen.png', 0, 1, 'Database match: Makaimura (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 22C99336AB8B9D3C1FA57E981766BC38CDB8FD6E\r\nFile CRC32: 8C3FE6FB\r\nROM SHA-1: F8B38262C2AC00CF4E3E653F2987BDADC86F839E\r\nROM CRC32: BF3635CF\r\n\r\nDatabase match: Ghosts&#039;n Goblins (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1E7E0147DD9275737CA2143DE2047CBC9BB12698\r\nFile CRC32: 983DD1DE\r\nROM SHA-1: CA03C76B65F0FE5B1D05149D7E9A97B4D5F44A27\r\nROM CRC32: B4E4879E', '', '', 'https://youtu.be/Gmb4RPNCYaM'),
(6342, 9, 729, 1, '1.00', '[6342]itpch_supermetroid_v100.zip', 'Y', '6342readme.txt', '31 October 2021', 1635652800, 153, 'NOBODY', 'This patch translates the full game into Italian.', '2021-11-01 00:36:49', '2021-11-01 00:42:46', NULL, 'N', 6, 0, 0, 306, '', 1, 4, 'Database match: Super Metroid (Japan, USA) (En,Ja)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\nFile/ROM CRC32: D63ED5F8', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6343, 36, 4660, 1, '1.0', '', 'Y', '', '31 October 2021', 1635652800, 6109, 'NOBODY', 'This patch will translate the Japan exclusive Wiiware game &quot;Line Attack Heroes&quot; in English.\r\n\r\nThe xdelta patch must be applied to the &quot;wad&quot; file, which you&#039;ll have to find by yourself.\r\n\r\nTutorial is provided in the “README” file enclosed.\r\n\r\n[b]Staff Note:[/b] Because the file is larger than 30MB, it can be downloaded [url=https://www.dropbox.com/s/hg79e287r2mrpsf/Line%20Attack%20Heroes%20English%20Patch%20V0100.zip]here[/url].', '2021-11-03 02:02:31', '2022-11-25 05:52:34', NULL, 'N', 12, 1, 1, 23, '6343titlescreen.png', 0, 1, 'Line Attack Heroes (Japan) (Wiiware).wad\r\n\r\nSize : 47112320\r\nCRC : 9C11CB41', '', '', 'https://youtu.be/S1UiyG-TBBo'),
(6344, 52, 3004, 1, '1.0', '[6344]switchbladeiilnx.zip', 'Y', '6344readme.txt', '25 September 2021', 1632542400, 3384, 'NOBODY', 'Translation to Spanish for &quot;Switchblade II&quot; for the Atari Lynx.\r\n\r\nIncludes the loader by Harry Dodgson.', '2021-11-04 05:17:14', '2021-10-22 16:46:46', NULL, 'N', 9, 0, 0, 70, '', 1, 1, 'Switchblade II (USA, Europe).lnx\r\nMD5: 4971dd8b47d3475dc8d31b5325c14459\r\nSHA1: 256d55e8e9478c53e340321c858df6710a9f69a6\r\nCRC32: 13657705\r\n262144 bytes', '', '', ''),
(6345, 9, 4167, 1, '1.0', '[6345]coolyskunkfullsfc.zip', 'Y', '6345readme.txt', '19 September 2021', 1632024000, 3384, 'NOBODY', 'Translation to Spanish for “Cooly Skunk” for the Super Nintendo Entertainment System.\r\n\r\nBased on the english translation by [url=https://www.romhacking.net/translations/5370/]Psyklax[/url].', '2021-11-04 05:17:44', '2021-10-23 08:49:49', NULL, 'N', 9, 0, 0, 268, '6345titlescreen.png', 0, 4, 'coolyskunk_full.sfc\r\nMD5: 2a25ab77111346caf7c760a04bcda218\r\nSHA1: 135c5330be85ba72a7417c6773ca0c352446c216\r\nCRC32: 90fd3134\r\n1048576 bytes', '', '', ''),
(6346, 18, 4662, 1, '1.0', '[6346]FatalFrame.zip', 'Y', '', '04 November 2021', 1635998400, 5062, 'NOBODY', 'Indonesian translation of Fatal Frame.', '2021-11-05 09:25:08', '2021-11-05 00:41:00', NULL, 'N', 24, 0, 1, 243, '', 1, 11, 'SLUS-20388', '', '', ''),
(6348, 8, 4663, 1, '0.0.1', '[6348]sakuraWars1en.zip', 'Y', '6348readme.txt', '08 November 2021', 1636347600, 7099, 'NOBODY', 'This game is designed for multiple playthroughs, so here&#039;s a few tips on how to play this game.\r\n\r\n* Like Ayame says in Sakura Wars 1, the man who chases two hares catches neither. Decide on one girl you want to focus on whether it be someone like Sakura, Maria, or Sumire (best girl). Spreading your attention with too many girls will make certain you end up without enough affection points to unlock their more interesting subplots near the end of the game.\r\n* Feel free to sacrifice one person’s training sessions with naps to recover your stamina. eg skipping out on Iris’ training sessions if you cared the least about her.\r\n* Battles are very difficult. Unless you spent weeks doing something like reading the book Maria gave you, don’t bother charging your special meter. Finishing the book unlocks her special move for you to use in battles. Focus more on moving your Koubu into position, defense, and using normal attacks.\r\n* SAVE SCUMMING IS FULLY CONDONED. Occasionally the girl you want to talk to has nothing interesting to say and will essentially go “Hi, bye.” Therefore wasting your free time. Alongside how battles are extremely RNG heavy, save states are the only way to guarantee a “good” ending.\r\n* Not to say you should go into the showers, but you might find a character in there that you would never expect.\r\n\r\nOther notes\r\n* The Start and Select buttons can be used on the map to travel between floors.\r\n* The Message Speed setting will affect the animation speed of training scenes. If it is set to Fast, the animations will always play at high speed, as if the B button is held down.\r\n* Sakura Wars GB takes place during the events of Sakura Wars 1. It is recommended that you have some familiarity with that game&#039;s setting and main characters before starting this game.', '2021-11-10 19:55:18', '2021-11-09 16:36:59', NULL, 'N', 12, 0, 0, 2300, '6348titlescreen.png', 0, 1, 'Database match: Sakura Taisen GB - Geki Hana Gumi Nyuutai! (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 4E30A9B06B5048449057376C8F37B3F687FABD18\r\nFile/ROM CRC32: EF503D50', '', '', ''),
(6349, 8, 4664, 1, '1.2', '[6349]YakumanEnglish.7z', 'Y', '6349readme.txt', '12 November 2021', 1636693200, 7106, 'NOBODY', 'Yakuman English Translation\r\n\r\nReleased in 1989, Yakuman is the only Japanese Game Boy launch title not to be released outside of Japan.\r\n\r\nYakuman is a basic Riichi (Japanese style) Mahjong game in the arcade style 1v1 arrangement.', '2021-11-11 11:44:22', '2021-11-12 23:15:11', NULL, 'N', 12, 0, 0, 942, '6349titlescreen.png', 0, 1, 'Database match: Yakuman (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3FDB9EA690C0F035DD0DCC98B1DCC83AC5154E17\r\nFile/ROM CRC32: 3134EA60', '', '', ''),
(6351, 1, 2399, 1, '1.0', '[6351]Super Dimensional Fortress Macross (English).zip', 'Y', '6351readme.txt', '13 November 2021', 1636779600, 6903, 'NOBODY', 'Does anyone remember the old 1980&#039;s show, &quot;Robotech&quot;?  Well, it was one of three anime series spliced together to make it appear as they all coincide with each other.  The first of the three, titled Chou-Jikuu Yousai Macross (Super Dimensional Fortress Macross) was the first of the three.\r\n\r\nThis is a quick hack for the NES/Famicom version of the game.  What was done was the change of the title screen, the font, and a few pallettes.', '2021-11-13 13:46:16', '2022-12-25 05:31:22', NULL, 'N', 12, 0, 0, 950, '6351titlescreen.png', 0, 1, 'Database match: Choujikuu Yousai - Macross (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E653510AE99433A13DBB7DB019A5CDB51766DC73\r\nFile CRC32: A3CA24D2\r\nROM SHA-1: E8FF6B1C3A15464F792A114F16967A5DC38B9A4D\r\nROM CRC32: C1D7AB1D', '', '', 'https://youtu.be/SFrbNW75rXA'),
(6352, 17, 4665, 1, '1.1', '', 'Y', '6352readme.txt', '30 November 2021', 1638248400, 6771, 'NOBODY', 'This is a full English translation for Squaresoft&#039;s PS1 Street Racing JRPG &quot;Racing Lagoon&quot;.\r\nAll dialogue, menus, loading screens, FMVs and more have been translated. The name entry has also been expanded to comfortably fit most English names.\r\n\r\nThis game is unique and memorable for its blending of RPG story and progression with Racing gameplay, creating an experience that feels ahead of its time and still unmatched today in many respects. It is perhaps most known for its moody 90&#039;s aesthetic and jazzy soundtrack.\r\n\r\n[b]Download link:[/b] [url]https://www.patreon.com/file?h=59310856&amp;i=9475100[/url]', '2021-11-14 03:56:16', '2021-11-30 19:48:43', NULL, 'N', 12, 1, 0, 22, '', 1, 11, 'Targets &quot;Racing Lagoon (Japan, Asia).bin&quot;. Use patched .bin with original .cue file.\r\nOriginal Bin hashes:\r\nFile SHA1	D7799AAA009CA173D4B538691E0156163EB458E3\r\nROM SHA1	D7799AAA009CA173D4B538691E0156163EB458E3\r\nFile MD5	7A7358B2169D6B85B5FFC6CBFF364771\r\nROM MD5		7A7358B2169D6B85B5FFC6CBFF364771\r\nFile CRC32	22F8241C\r\nROM CRC32	22F8241C', '', '', ''),
(6353, 4, 4671, 1, '1.0', '[6353]AliceTG16_Eng1.0.zip', 'Y', '6353readme.txt', '15 November 2021', 1636952400, 193, 'NOBODY', 'This is a 100% English translation patch for Fushigi no Yume no Alice on the PC Engine. \r\n\r\nThe patch translates all the intro, ending, and end credits text, along with character dialogues at the end of each level and magic book names. Additionally, the title screen and several graphics have been localized as well.\r\n\r\nTested and fully working on the latest versions of Magic Engine, PCEjin, Ootake, and Mednafen.\r\n\r\nThe final, patched version must have a CRC32 of C21F25C4.\r\n\r\n[url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url] is required to patch the game.', '2021-11-18 12:17:03', '2021-11-15 09:53:36', NULL, 'N', 12, 0, 0, 1595, '6353titlescreen.png', 0, 14, 'File Name: Fushigi no Yume no Alice (Japan)\r\nFile/ROM SHA-1: C266B05DD367B2973399B8DAFF7C4DC33BEBEDD9\r\nFile/ROM CRC32: 12C4E6FD', '', '', ''),
(6354, 10, 979, 1, '1.0', '[6354]F-Zero Climax Spanish Patch 1.0.rar', 'Y', '6354readme.txt', '18 November 2021', 1637211600, 7066, 'NOBODY', 'This patch translates all the text files from the game to spanish, also the graphics that were translated from the japanese to english patch, for more information, check our changelog on the readme.\r\n\r\nWe really hope everyone enjoys it!\r\n\r\nCredits for the current patch: h3rmit: Hacking, Graphics/Text Editing - FerozElMajor: Translation, Testing, Organization\r\n\r\nSpecial thanks to people from older patches: Pichuscute - Normmatt - augitesoul - Clank Hughes - Guy Perfect - Heian\r\n\r\nNote: This patch uses our english patch a base.', '2021-11-18 17:48:43', '2021-11-18 16:43:53', NULL, 'N', 9, 0, 0, 1018, '6354titlescreen.png', 0, 1, 'Database match: F-Zero - Climax (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6EB9208C493E8BAA43ECC0DACF71A8CB631BE7CA\r\nFile/ROM CRC32: DBDC71E3', '', '', ''),
(6355, 10, 4673, 1, '1.1', '[6355]Spider-Man (S).zip', 'Y', '6355readme.txt', '22 November 2021', 1637557200, 4777, 'NOBODY', 'Spanish Translation of &quot;Spider-Man&quot; for the Nintendo Game Boy Advance.', '2021-11-19 01:03:12', '2021-11-22 03:22:59', NULL, 'N', 9, 0, 0, 292, '6355titlescreen.png', 1, 1, 'Spider-Man (USA, Europe).gba\r\nFile Size     8.00 MB\r\nFile MD5      6EA428EABF05D2C51ED21B5608C5DB21        \r\nFile SHA-1    C81EFC39DE8349D63AD30E72BBF3B049F37E542A\r\nFile CRC32    406265B8', '', '', ''),
(6357, 8, 915, 1, '1.0', '[6357]Rolan\'s Curse II (USA)(Indonesia) [TL by AF].zip', 'Y', '', '23 November 2021', 1637643600, 6479, 'NOBODY', 'This is an Indonesian file patch for the GB game, Rolan&#039;s Curse 2.\r\n\r\nThere are 3 files for the patch inside:\r\n-V.1.0 is only a dialogue text.\r\n-V1.1 , all dialogue text is complete, with some menu text.\r\n-V.1.2 improves on the Menu Text..', '2021-11-22 19:17:21', '2021-11-22 18:07:36', NULL, 'N', 24, 0, 1, 66, '6357titlescreen.png', 0, 1, 'Database match: Rolan&#039;s Curse II (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 7632E23853DD2579012489F75BD370473F0F2C46\r\nFile/ROM CRC32: 2754F360', '', '', ''),
(6358, 21, 4676, 1, '1.1', '[6358]RainbowIslandsPattysParty-v1.1.zip', 'Y', '6358readme.txt', '28 November 2023', 1701129600, 1393, 'NOBODY', 'The best monochromatic game about colorful rainbows is now available in English!\r\n\r\nThis semi-sequel, semi-remake of Rainbow Islands begins with a new disaster befalling the eponymous archipelago. Bubby and Bobby rush to the rescue, leaving Patty behind. When Notti the Fairy comes looking for help to break an evil curse, Patty jumps at the chance to prove herself as a Rainbow Master.\r\n\r\nJoin Patty and Notti as they travel through *at least* four different islands, using the power of Rainbow Magic(tm) to purify enemies and turn them into items. Each level has multiple endings, so make sure to explore (and jump through the magic door at the end)! \r\n\r\nWill you save the islands, earn your heroes&#039; respect, and (most importantly) find some tasty cake to eat? \r\n\r\n[b]Version 1.1 update[/b]\r\n- Translates WonderGate messages as shown in [url=https://www.romhacking.net/hacks/6788/]Justin Gibbins&#039; patch[/url]\r\n\r\n==Additional Information==\r\nUnlockables @ [url=https://gamefaqs.gamespot.com/wonderswan/578021-rainbow-islands-puttys-party/cheats]GameFAQs[/url]\r\n \r\nWonderGate Bonus Content @ [url=https://tcrf.net/Rainbow_Islands:_Putty%27s_Party]TCRF[/url]', '2021-11-24 02:22:09', '2023-11-29 02:24:39', NULL, 'N', 12, 0, 0, 1673, '6358titlescreen.png', 0, 1, 'Filename: Rainbow Islands - Putty&#039;s Party (J) [M].ws\r\nFile/ROM SHA-1: 759DEB79A3FC3BEFED705D7264E4B88ADBADACC7\r\nFile/ROM CRC32: 8F8608AD', '', '', ''),
(6359, 12, 4677, 1, '1.0', '[6359]junglestrikegg.zip', 'Y', '6359readme.txt', '31 July 2021', 1627704000, 3384, 'NOBODY', 'Translation to Spanish for “Jungle Strike” for the Sega Game Gear.', '2021-11-24 09:11:38', '2021-11-04 08:29:48', NULL, 'N', 9, 0, 0, 93, '', 1, 1, 'Jungle Strike (USA).gg\r\nMD5: f678a27147f02b86d409e9317bab46b1\r\nSHA1: f4a6cf19814a2b0046257f8dd1feeaf22fa6fd73\r\nCRC32: d51642b0\r\n524288 bytes', '', '', ''),
(6360, 12, 4678, 1, '1.0', '[6360]urbanstrikegg.zip', 'Y', '6360readme.txt', '07 August 2021', 1628308800, 3384, 'NOBODY', 'Translation to Spanish for “Urban Strike” for the Sega Game Gear.', '2021-11-24 09:12:27', '2021-11-04 08:33:01', NULL, 'N', 9, 0, 0, 91, '', 1, 1, 'Urban Strike (USA).gg\r\nMD5: e6bc90f958617e9bde26367b5348518c\r\nSHA1: 2d33d049a7f3dcde8c4f294cca5597ca590bb407\r\nCRC32: 185e9fc1\r\n524288 bytes', '', '', ''),
(6361, 1, 796, 1, '1.1', '[6361]The Lord of King v1.1 (English).zip', 'Y', '6361readme.txt', '20 December 2021', 1639976400, 6903, 'NOBODY', 'Astyanax... Astyanax, I&#039;m wait- Oh, your name is Roche?  Oops!  My bad!\r\n\r\nFor those who don&#039;t know the original game for Astyanax was called &quot;The Lord of King&quot;.  (No, this was made by Jaleco, not Wisdom Tree.)  Names were changed when localized.  The hero of the game was not a kid whose name was derived from Greek Mythology.  His name was Roche.  Other changes were made as well.  You&#039;ll see as you play &quot;The Lord of King&quot;.\r\n\r\nv1.1\r\nGame&#039;s script was translated by PSXCraver (Thanks for helping out!)\r\n\r\nv1.0\r\nFirst release patch, game&#039;s script was translated using DeepL, 10ten, and Google Translator.\r\n\r\nThere are four patches available.\r\n\r\nThe Lord of King (English).ips (English Patch in IPS Format; apply to JPN ROM)\r\n\r\nThe Lord of King (English).bps (English Patch in BPS Format; apply to JPN ROM)\r\n\r\nThe Lord of King B (English).ips (English Patch in IPS Format; apply to USA ROM)\r\n\r\nThe Lord of King B (English).bps (English Patch in BPS Format; apply to USA ROM)', '2021-11-26 02:48:38', '2022-12-24 15:57:08', NULL, 'N', 12, 0, 0, 1255, '6361titlescreen.png', 0, 1, 'Database match: Astyanax (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1787C6235FBF16337BB4789817CFE0B15AB3AAD7\r\nFile CRC32: 2FDFBC79\r\nROM SHA-1: AC57D9DBE0AB3EBD74808FB51CBA1656955E702F\r\nROM CRC32: 54CB4EB\r\n\r\nDatabase match: Lord of King, The (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B1CAD2D3E38CCD7780437D2C83EFFA254576861B\r\nFile CRC32: AF267213\r\nROM SHA-1: 859D4FDF229533A13DD1C75D6785E1F2D3CB2FA9\r\nROM CRC32: D0EB749F', '', '', 'https://youtu.be/nj1QmKKhmug'),
(6362, 14, 4680, 1, '0.91', '', 'Y', '6362readme.txt', '26 November 2021', 1637902800, 3960, 'NOBODY', 'Spanish translation for ベルセルク 千年帝国の鷹篇 喪失花の章 or Sword of the Berserk Guts Rage outside of Japan, this patch modifies the Japanese release of the game to add Spanish subtitles to all the game&#039;s cinematics, translating also most of the menus, lore and extras.\r\n\r\nNo font was modified as most of the text is stored in the form of PVR textures.\r\n\r\nThis patch also gives the option to change between the original voices or the English dub.\r\n\r\nCredits in the intro are still in Japanese, the ending credits are still in English.\r\n\r\nFile is over 30m, here&#039;s the download link:\r\n\r\n[url]https://mega.nz/file/Lbgn2AyR#UAP8RQzWzuTR7kc_-Od9RXbZdtTLIbybsmrkH9WuHCE[/url]', '2021-11-26 02:49:24', '2021-12-01 19:55:46', NULL, 'N', 9, 1, 0, 0, '6362titlescreen.png', 0, 11, 'For GDI patching:\r\n\r\nBerserk - Sennen Teikoku no Taka-hen - Soushitsu Hana no Shou v1.001 (1999)(ASCII)(JP)[!]\r\n\r\nDisc.gdi \r\nTrack01.bin\r\nTrack02.raw\r\nTrack03.bin crc32  A9A304FD\r\n\r\nFor CDI patching:\r\n\r\nSword of the Berserk - Guts&#039; Rage (U) repack v2, crc32 821872a9', '', '', ''),
(6363, 1, 2462, 1, '1.0', '[6363]DrChaos_ja.zip', 'Y', '', '21 February 2006', 1140498000, 3909, 'NOBODY', 'This is a Japanese translation of Dr. Chaos for the NES.', '2021-11-27 04:23:36', '2021-11-26 12:19:00', NULL, 'N', 3, 0, 1, 101, '', 1, 1, 'Database match: Dr. Chaos (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CE489CF4D432FDA3C345C0735EC4D550959296BD\r\nFile CRC32: 406BDA35\r\nROM SHA-1: C49A237305362970FFB6FCB858CEECFDD4FA9ECB\r\nROM CRC32: 73620901', '', '', ''),
(6364, 7, 2495, 1, '1.0', '', 'Y', '', '30 November 2021', 1638230400, 4122, 'NOBODY', 'This is a complete translation patch for Return of Mario Bros. A translated manual is also included with the patch.\r\n\r\n[b]NOTE[/b]: Please see the [url=https://github.com/romh-acking/return-of-mario-bros-fds-en]GitHub repository[/url] for the latest patch under &quot;releases&quot;.', '2021-11-30 11:11:06', '2023-11-30 02:26:01', NULL, 'N', 12, 1, 0, 1506, '6364titlescreen.png', 0, 1, 'Database match: Kaettekita Mario Brothers (Japan) (Disk Writer)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: AE5941B4262D92E9C3254A86269A6FD56189A129\r\nFile/ROM CRC32: 4D5BFD77\r\nHeaderless', 'GPL-3.0', 'https://github.com/romh-acking/return-of-mario-bros-fds-en', ''),
(6365, 9, 4385, 1, '1.1', '[6365]Cotton 100% V1.1.rar', 'Y', '', '03 December 2021', 1638507600, 1219, 'NOBODY', 'Cotton 100% English patch 1.1 / 12.2021\r\n\r\nCotton 100% is a colorful shoot-&#039;em-up game that was released 1994 on the Super Famicom and is the second game of the franchise. You play the witch Cotton, fight lots of enemies and search for your loved sweeties called willows. \r\n\r\nThis patch translates the cutscenes. If all worked fine, the internal checksum should be correct.\r\n\r\nGreetings to all the great guys on snesfreaks.de, SNES-Projects.de, romhacking.net, from Twisted Phoenix and everyone who still loves the SNES in 2021.\r\n\r\nStay home,\r\nstay safe,\r\nplay SNES\r\n\r\n\r\nV1.1 : Complete script revision by native english speaker. Please download again.', '2021-11-30 14:11:01', '2021-12-03 21:06:46', NULL, 'N', 12, 0, 1, 3614, '', 1, 4, 'Database match: Maerchen Adventure Cotton 100% (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5E12D00F5DA6C4A7CB9AC1731BA77D11DCB61D6D\r\nFile/ROM CRC32: 5FB7A31D', '', '', ''),
(6366, 17, 4683, 1, '1.0', '', 'Y', '6366readme.txt', '25 October 2021', 1635134400, 2943, 'NOBODY', 'Excellent translation done by FURT members. All texts are translated and accented, graphics edited and movies subtitled and dubbed.\r\n*It&#039;s recommended to play on no$PSX emulator.\r\n\r\nDOWNLOAD PATCH: https://www.4shared.com/archive/HkJEXD4Oiq/Vandal_Hearts__PT-BR_.html?', '2021-12-01 11:43:10', '2021-12-01 15:11:59', NULL, 'N', 11, 1, 0, 0, '6366titlescreen.jpg', 0, 11, 'DISC ID: SLUS-004.47\r\nFile/ROM SHA-1: 35A5EA8AED87A4572C7981009C7FE36BEB729611\r\nFile/ROM CRC32: C7622112', '', '', ''),
(6368, 1, 744, 1, '1.0', '[6368]GunSmoke_ja.zip', 'Y', '', '21 February 2006', 1140498000, 3909, 'NOBODY', 'This is a Japanese translation of Gun.Smoke for the NES.', '2021-12-04 21:07:31', '2021-12-04 04:39:17', NULL, 'N', 3, 0, 1, 107, '6368titlescreen.png', 0, 1, 'Database match: Gun.Smoke (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 612F2AA339BF1AE54B466F1574752CD753097503\r\nFile CRC32: 6B8F23E0\r\nROM SHA-1: 0B66FE6D5F724F4F66F1E1FE76A65A84AC876C7E\r\nROM CRC32: A8784932', '', '', ''),
(6369, 23, 4688, 1, '1.0', '[6369]VampirePatch.zip', 'Y', '6369readme.txt', '03 December 2021', 1638507600, 6082, 'NOBODY', 'A full English translation of Vampire Knight for the Nintendo DS. The download also includes a secondary compatibility patch for bad dumps.\r\n\r\nThe patch is in [url=https://www.romhacking.net/utilities/704/]xDelta[/url] format. View the readme file for detailed install instructions.\r\n\r\nThe source code &amp; compiled tool written for this game which covers both text and image extraction/repacking can be found on [url=https://github.com/Illidanz/VampireTranslation]Github[/url].', '2021-12-05 14:41:06', '2021-12-03 09:08:45', NULL, 'N', 12, 0, 0, 6396, '6369titlescreen.png', 0, 1, 'File: Vampire Knight DS (Japan).nds\r\nSerial: CVPJ\r\nSize: 268435456\r\nCRC32: ED8A5F4A\r\nMD5: CA3EEB6F8ED5F332A99498BB874F10FE\r\nSHA-1: 40AB058B49D75B20490CF407AD1FE42671C8EBDE', '', '', ''),
(6370, 1, 1108, 1, '1.0', '[6370]SK2_PT-BR_V1.0_ajkmetiuk.7z', 'Y', '6370readme.txt', '04 December 2021', 1638594000, 4253, 'NOBODY', 'Full Brazilian Portuguese translation. All text, graphics and titlescreen have been edited, translated and accented. For more details, see readme.\r\n\r\nNOTE: This translation is for the Solomon&#039;s Key 2 Japanese ROM.', '2021-12-05 14:41:59', '2021-12-05 01:33:42', NULL, 'N', 11, 0, 0, 107, '6370titlescreen.png', 0, 1, 'Database match: Solomon no Kagi 2 - Coolmintou Kyuushutsu Sakusen (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 594FE6017968B9EA7BD84F2E4D38836B29127151\r\nFile CRC32: 7A87BFA\r\nROM SHA-1: 1C05D3734EAAC1390638A9FDB22192F0A53FAFB9\r\nROM CRC32: EEE6314E', '', '', ''),
(6371, 18, 4689, 1, '1.0', '[6371]trapt.zip', 'Y', '', '05 December 2021', 1638680400, 5062, 'NOBODY', 'Indonesian translation of Trapt (Kagero 2).', '2021-12-05 21:46:50', '2021-12-05 08:31:03', NULL, 'N', 24, 0, 1, 63, '', 1, 10, 'SLUS-21255', '', '', ''),
(6372, 1, 2399, 1, '1.1', '[6372]choujikuuyousaimacrossnes.zip', 'Y', '6372readme.txt', '14 November 2021', 1636866000, 3384, 'NOBODY', 'Translation to spanish for &quot;&quot;Choujikuu Yousai - Macross for the NES.', '2021-12-05 21:48:23', '2021-11-24 09:23:17', NULL, 'N', 9, 0, 0, 161, '6372titlescreen.png', 0, 1, 'Choujikuu Yousai - Macross (Japan).nes\r\nMD5: 9540cf70c91352a80b5e067bceada717\r\nSHA1: e653510ae99433a13dbb7db019a5cdb51766dc73\r\nCRC32: a3ca24d2\r\n24592 bytes', '', '', ''),
(6373, 1, 4690, 1, '1.0', '[6373]secrettiesnes.zip', 'Y', '6373readme.txt', '10 May 2020', 1589083200, 3384, 'NOBODY', 'Translation to spanish for &quot;Secret Ties&quot; for the NES.', '2021-12-05 21:49:07', '2021-11-24 20:54:12', NULL, 'N', 9, 0, 0, 157, '6373titlescreen.png', 0, 1, 'Secret Ties (U) (Prototype).nes\r\nMD5: f13a9ab225112c6d257128771eb97f2c\r\nSHA1: a660792f0f05b84ed76b21fcb2b2586f239cf023\r\nCRC32: 9e131010\r\n262160 bytes', '', '', ''),
(6374, 1, 4692, 1, '1.0', '[6374]WinterGames_ja.zip', 'Y', '', '21 February 2006', 1140498000, 3909, 'NOBODY', 'This is a Japanese translation of &quot;Winter Games&quot; for the NES.', '2021-12-07 16:41:02', '2021-12-07 11:42:01', NULL, 'N', 3, 0, 1, 51, '6374titlescreen.png', 0, 1, 'Database match: Winter Games (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3ABC3F2605BB99FC2DD9E159D18A7045062BD015\r\nFile CRC32: 55699336\r\nROM SHA-1: 899ACEF105506D2DF7D37AB1CC848699500E6499\r\nROM CRC32: 969EF9E4', '', '', ''),
(6375, 23, 4693, 1, '1.0', '[6375]MM2R1_0.zip', 'Y', '6375readme.txt', '08 December 2021', 1638939600, 6160, 'NOBODY', 'Metal Max 2 Reloaded is a remake of the original Metal Max 2 for the Famicom. This entry in the Metal Max series represents the apex of the series. Everything that you enjoyed about Metal Max 3 is back, bigger and better. The Metal Dreamers are proud to bring you this complete English translation on the 10th anniversary of this game&#039;s release. Enjoy!', '2021-12-08 04:53:48', '2021-12-08 01:24:49', NULL, 'N', 12, 0, 0, 5383, '6375titlescreen.png', 0, 1, 'Database match: Metal Max 2 - Reloaded (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 7A04340C8CA4913014BAF1EE1BA247D15931AFD3\r\nFile/ROM CRC32: 4416E3EC', '', '', ''),
(6376, 8, 884, 1, '1.0', '[6376]Link\'s Awakening DX l10n.zip', 'Y', '6376readme.txt', '11 December 2021', 1639198800, 6990, 'NOBODY', 'Hack name: Link&#039;s Awakening DX l10n\r\n\r\nOriginal ROM: The Legend of Zelda: Link&#039;s Awakening DX\r\n\r\nDescription:\r\nThis hack contains a fully playable Spanish translation of Link&#039;s Awakening DX.\r\n\r\nThe patch applies the following changes:\r\n- Complete localization of ingame texts.\r\n- Complete localization of the textual elements present in the game&#039;s graphics.\r\n- Addition of certain Spanish characters (tildes &amp; ñ).\r\n\r\nCertain terminological elements have been updated to match the game&#039;s remake.\r\n\r\nThe localization focuses on European Spanish.\r\n\r\nPatching method: use LIPS, FLIPS, or similar. You will need to check which version of the game is contained in your ROM (1.0, 1.1, o 1.2) in order to choose the right patch.\r\n\r\nI would like to thank the following people, without whom this hack would not have been possible:\r\n- The LADX community - with a honorary mention to kemenaran and Daid, who have been especially helpful.\r\n- Rangi42, whose Tilemap Studio made tile and attribute map editing much easier.', '2021-12-12 01:55:03', '2021-12-12 16:26:50', NULL, 'N', 9, 0, 0, 971, '', 1, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D90AC17E9BF17B6C61624AD9F05447BDB5EFC01A\r\nFile/ROM CRC32: 97822948', '', '', ''),
(6377, 1, 745, 1, '1.0', '[6377]KidIcarus_ja.zip', 'Y', '', '21 February 2006', 1140498000, 3909, 'NOBODY', 'This is a Japanese translation of &quot;Kid Icarus&quot; for the NES.', '2021-12-14 10:46:26', '2021-12-12 13:11:42', NULL, 'N', 3, 0, 1, 121, '6377titlescreen.png', 0, 1, 'Database match: Kid Icarus (UE) [b1]\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0E79F258EF6C2AE6468FF07AC0B988183D8E3832\r\nFile CRC32: 5B05500\r\nROM SHA-1: 2C27EC6ECC67645A3A3DEC3496DC4AB5D35049AF\r\nROM CRC32: D770C1A9', '', '', ''),
(6378, 9, 1755, 1, '1.01', '[6378]Tortugas_Ninja_IV-SNES-T_Esp~Rod_Merida-ips.zip', 'Y', '6378readme.txt', '12 May 2022', 1652328000, 5844, 'NOBODY', 'This patch translates Ninja Turtles IV - Turtles in Time for SNES from English to Spanish language. It is besides the first translation to Spanish for this game to include the required accents and special symbols of Spanish language in all the texts, and to leave no strings untranslated. It&#039;s also the first one to translate both, either American or European/PAL versions, too.\r\n\r\nThis patch doesn&#039;t include MSU1 music driver as mandatory, so it doesn&#039;t alter the original soundtrack of the game or its sound routine in any aspect.\r\n\r\nMade in August 2020 and betatested and reviewed in November/December 2021, this translation has been made by Rod Mérida. Additional final corrections have been added by Pirry H. Kasgui. All of them from Crackowia translation group or in collaboration with it.', '2021-12-14 10:49:55', '2023-05-04 16:44:05', NULL, 'N', 9, 0, 0, 738, '6378titlescreen.png', 0, 4, 'Database match: Teenage Mutant Ninja Turtles IV - Turtles in Time (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4F8FC0F45023E0339E501054B253C33F479A001A\r\nFile/ROM CRC32: 5940BD99\r\n\r\nDatabase match: Teenage Mutant Hero Turtles IV - Turtles in Time (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 59ADD584F16B607607348E65C245CA6AD7A5FCB8\r\nFile/ROM CRC32: B0A3441E', 'Custom', '', 'https://youtu.be/NoEtK8D6eE4'),
(6379, 9, 3394, 1, '2.0', '[6379]DinoWars_BacklogOdyssey_TranslationV2.7z', 'Y', '', '14 December 2021', 1639458000, 7204, 'NOBODY', 'A non-serious and fun translation hack of Dinowars: Kyouryuu Oukoku e no Daibouken! The game was released in North America as Dino City, but some alterations made it different from the original Japanese release. Including some graphical changes. That just didn&#039;t cut it, so here&#039;s a different spin, with all of the original graphics intact. Minus the title screen of course.\r\n\r\nAlthough the translation does take some liberties, it does try to stay close to the original script, in a hackneyed kind of way. Enjoy!', '2021-12-15 02:35:24', '2021-12-21 21:58:30', NULL, 'N', 12, 0, 1, 841, '6379titlescreen.png', 0, 4, 'Database match: Dinowars - Kyouryuu Oukoku e no Daibouken (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F6FFB06F27E92AD66CFC35A310065ABF3F299532\r\nFile/ROM CRC32: 6C043BF1', '', '', ''),
(6380, 9, 4385, 1, '1.2', '[6380]Maerchen Adventure Cotton 100% (S).zip', 'Y', '6380readme.txt', '20 December 2021', 1639976400, 4777, 'NOBODY', 'Spanish Translation of &quot;Märchen Adventure Cotton 100%&quot; for the Super Nintendo/Super Famicom.\r\nThe Spanish translation includes the spanish accents, ¿, ¡ and ñ.\r\nFor this translation, the &quot;Willow grass&quot; is translated as &quot;Sauce&quot; and Willows as &quot;Saucitos&quot;.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/6365/]incredible translation[/url] by Svambo.', '2021-12-17 13:33:10', '2021-12-20 15:39:56', NULL, 'N', 9, 0, 0, 839, '6380titlescreen.png', 0, 4, 'Maerchen Adventure Cotton 100% (Japan).sfc/smc\r\nFile Size     2.00 MB\r\nFile MD5      1FE3A19E5B6C023637930BAEC6F47ECC        \r\nFile SHA-1    5E12D00F5DA6C4A7CB9AC1731BA77D11DCB61D6D\r\nFile CRC32    5FB7A31D', '', '', ''),
(6381, 1, 4698, 1, '1.0', '[6381]TobidaseDaisakusen.zip', 'Y', '', '21 February 2006', 1140498000, 3909, 'NOBODY', 'This is a Japanese translation of “The 3-D Battles of WorldRunner” for the NES.', '2021-12-18 11:42:45', '2021-12-18 10:20:13', NULL, 'N', 3, 0, 1, 75, '6381titlescreen.png', 0, 1, 'Database match: 3-D WorldRunner (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 75B6CC94A952875C936DABFBB6157F9A11C5AC49\r\nFile CRC32: D5ADA486\r\nROM SHA-1: CE70E57475F4058AC5A05DFED92163D42F0B8B96\r\nROM CRC32: E6A477B2', '', '', ''),
(6382, 5, 4699, 1, '1.0', '[6382]Ginga Ojousama Densetsu Yuna 2 EN [v1.0] RHDN Special Edition.zip', 'Y', '6382readme.txt', '18 December 2021', 1639785600, 4306, 'NOBODY', 'This is a complete English translation of Galaxy Fraulein Yuna 2: The Eternal Princess for the PC-Engine Super CD-ROM² system. A translation of the game&#039;s manual can be [url=http://stargood.org/trans/yuna2_manual/manual.php]read online[/url].\r\n\r\nSee the readme for patching instructions.', '2021-12-18 13:37:17', '2023-10-30 08:50:51', NULL, 'N', 12, 0, 0, 995, '6382titlescreen.png', 0, 11, 'Patches are provided for both the FABT and FAAT versions of the game.\r\nFABT VERSION\r\nRedump name: Ginga Ojousama Densetsu Yuna 2: Eien no Princess (mastering code &quot;HCD5075   HRH750414-2FABT&quot;)\r\nCRC32:       a5eaf3d2\r\nMD5:         acb64430c3a5204ed5839d2364e31710\r\nSHA-1:       b6764a3e10dba73bf043bb327d4c4832c31dfa54\r\nFAAT VERSION\r\nRedump name: Ginga Ojousama Densetsu Yuna 2: Eien no Princess (mastering code &quot;HCD5075   HRH750414-2FAAT&quot;)\r\nCRC32:       7807f68e\r\nMD5:         cde2ceef0022a25348b9f1888b5d340b\r\nSHA-1:       74073958cd6560d6206c83786c457a41daa7b0d5', '', '', 'https://youtu.be/-T7S_P1MNbY'),
(6383, 4, 4700, 1, '1.0', '[6383]Obocchama-kun (English).zip', 'Y', '6383readme.txt', '18 December 2021', 1639803600, 193, 'NOBODY', 'This is a 100% English translation patch for Obocchama-kun on the PC Engine.\r\n\r\nThe patch translates all the intro, end credits and sound menu text. Additionally, the title screen and several graphics have been localized as well, and a minor background restoration was performed on Level 14.\r\n\r\nTested and fully working on the latest versions of Magic Engine, PCEjin, Ootake, and Mednafen. See the Readme for additional details.\r\n\r\nThe final, patched version must have a CRC32 of C38CEC38.\r\n\r\n[url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url] is required to patch the game.', '2021-12-19 09:40:06', '2021-12-18 21:22:40', NULL, 'N', 12, 0, 0, 792, '6383titlescreen.png', 0, 14, 'No database match.\r\nFile/ROM SHA-1: F505C31AAB43AC6FD4D88FD14AE03A9C418E7357\r\nFile/ROM CRC32: 4D3B0BC9', '', '', ''),
(6384, 9, 4385, 1, '1.1', '[6384]Cotton_100_ [T+Ger1.1_Dom-aka-Doke].zip', 'Y', '6384readme.txt', '28 December 2021', 1640667600, 6380, 'NOBODY', 'Cotton 100% - German patch v1.1\r\n\r\nCotton 100% is a colorful shoot-’em-up game that was released 1994 on the Super Famicom and is the second game of the franchise. You play the witch Cotton, fight lots of enemies and search for your loved sweeties called willows.\r\n\r\nThis patch translates the cutscenes, menus and display items. If all worked fine, the internal checksum should be correct.\r\n\r\n-v1.1: Fully translated special shot selection screen. In main menu OPTIONS is now translated as EINSTELLUNGEN and in display screen TOP is now translated as REKORD.\r\n\r\nSpecial thanks go out to Svambo! Greetings go out to all the great people from Twisted Phoenix, [url=https://snes-projects.de/]snes-projects.de[/url] and [url=https://snesfreaks.com/]snesfreaks.com[/url]!', '2021-12-21 02:41:47', '2021-12-28 12:15:45', NULL, 'N', 8, 0, 0, 183, '6384titlescreen.png', 0, 4, 'Database match: Maerchen Adventure Cotton 100% (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5E12D00F5DA6C4A7CB9AC1731BA77D11DCB61D6D\r\nFile/ROM CRC32: 5FB7A31D', '', '', ''),
(6385, 10, 4704, 1, '1.0', '[6385]Contra Advance The Alien Wars EX [ESP].zip', 'Y', '', '19 December 2021', 1639890000, 6972, 'NOBODY', 'Hello!\r\n\r\nThis is a Spanish translation of Contra Advance The Alien Wars EX for the Game Boy Advance, it is 100% playable.\r\n\r\nYou can send your questions or suggestions to:\r\nmail - pokeajtraducciones@gmail.com\r\nblog - pokeajtraducciones.blogspot.com\r\n\r\nEnjoy it!', '2021-12-21 06:50:40', '2021-12-19 16:15:03', NULL, 'N', 9, 0, 1, 186, '', 1, 1, 'Database match: Contra Advance - The Alien Wars EX (Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4132DFA8D1D858F6B120F28B026FE2BFA1F22EE7\r\nFile/ROM CRC32: 5F443B14', '', '', ''),
(6386, 5, 4705, 1, '1.0', '[6386]bazaru_1.0.zip', 'Y', '6386readme.txt', '21 December 2021', 1640062800, 193, 'NOBODY', 'This is a 100% English translation patch for Bazaru de Gozaru no Game de Gozaru for the PC-Engine Super CD-ROM² system.\r\n\r\nTo apply the IPS patch, you need to have the data track(s), specifically Track 2 read from the disc as Mode 1, 2048-bytes per sector.\r\n\r\nWe suggest NightWolve&#039;s &quot;TurboRip&quot; patching utility, which can be found [url=https://www.ysutopia.net/forums/index.php?topic=69.0]here[/url].\r\n\r\nSee the Readme for additional details.\r\n\r\nAdditionally, we&#039;ve created a small guide for the game in PDF format, which covers game mechanics and includes all of the Stage solutions found when playing and playtesting the game. If you&#039;re interested, feel free to download it from these Google Drive links:\r\n\r\n[url=https://drive.google.com/file/d/14yJLCBzJa_LjwOUZxUxdwbElkbjEB8Oj/view?usp=sharing]Hiqh quality PDF, 53 MB[/url]\r\n\r\n[url=https://drive.google.com/file/d/1Wu6652nEMN3krH5072a__xPwc3r3dYK2/view?usp=sharing]Low quality PDF, ~4 MB[/url]', '2021-12-21 11:24:18', '2021-12-22 10:26:51', NULL, 'N', 12, 0, 0, 456, '', 1, 11, 'Track 2\r\nCRC32:  b88ebef8\r\nMD5:    85bc9283c52b5df71eaccf000a8d6bee\r\nSHA-1:  fbb7c39776683ba2d8ce5f9c161a9e514118cc84', '', '', ''),
(6387, 4, 2211, 1, '1.0', '[6387]wondermomopce.zip', 'Y', '6387readme.txt', '23 October 2021', 1634961600, 3384, 'NOBODY', 'Translation to spanish for “Wonder Momo” for the PC Engine/Turbografx 16.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/6298/]Dave Shadoff, Diogo Ribeiro and filler[/url].', '2021-12-21 11:26:19', '2021-12-06 18:28:26', NULL, 'N', 9, 0, 0, 170, '6387titlescreen.png', 0, 14, 'Wonder Momo (Japan).pce\r\nMD5: 367c426ccd7b9ce45e86a836d83d17db\r\nSHA1: 5af6050a0a549e73f05a2d06fd2f55a93027be5f\r\nCRC32: 59d07314\r\n262144 bytes', '', '', ''),
(6388, 1, 167, 1, '1.0', '[6388]mooncrystalnes.zip', 'Y', '6388readme.txt', '19 June 2021', 1624075200, 3384, 'NOBODY', 'Translation to spanish for “Moon Crystal” for the NES.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/189/]Alex W. Jackson[/url].', '2021-12-21 11:27:01', '2021-12-06 18:32:41', NULL, 'N', 9, 0, 0, 226, '6388titlescreen.png', 0, 1, 'Moon Crystal (Japan).nes\r\nMD5: 2920fef29c5c68b1ef2dc41b25b0591f\r\nSHA1: 495e41feb430c4db5f1452aaf7b828adc3caa881\r\nCRC32: 463d5c4c\r\n524304 bytes', '', '', ''),
(6389, 10, 4704, 1, '1.0', '[6389]contraadvancethealienwarsexgba.zip', 'Y', '6389readme.txt', '23 August 2020', 1598155200, 3384, 'NOBODY', 'Translation to spanish for &quot;Contra Advance - The Alien Wars EX&quot; for the Game Boy Advance.', '2021-12-21 13:03:49', '2021-12-21 11:39:08', NULL, 'N', 9, 0, 0, 186, '', 1, 1, 'Contra Advance - The Alien Wars EX (USA).gba\r\nMD5: 78672ead9f35f00e467f8c7d308acdfc\r\nSHA1: 21b593c0fbdeacfbf0f72895fba2401fd7b60b65\r\nCRC32: 59781c54\r\n4194304 bytes', '', '', ''),
(6390, 1, 749, 1, '1.3', '[6390]Super Mario Bros. 2 FR (Brutapode89) v1.3.zip', 'Y', '', '23 June 2022', 1655956800, 6725, 'NOBODY', 'An new french translation for Super Mario Bros. 2 on NES.\r\n\r\nUpdate: Translated &quot;CAST&quot; and modified the &quot;F&quot; characters of the word &quot;Fin&quot; (&quot;The End&quot; in english)', '2021-12-22 16:11:13', '2022-06-23 01:09:19', NULL, 'N', 7, 0, 1, 265, '6390titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 2 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nFile CRC32: E0CA425C\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', '', '', ''),
(6391, 10, 424, 2, '0.9', '[6391]Summon_Night_Swordcraft_Story_3_Beta_debug.rar', 'Y', '', '24 December 2021', 1640322000, 6005, 'NOBODY', 'Unfinished Translation to English for “Summon Night Craftsword Monogatari - Hajimari No Ishi” for the Game Boy Advance. Up to the first day has been translated. This includes graphics, naming screen (allowing for up to 12 characters) and craft and field menus. This is not a complete work, the complete one will be released in a later date. Please look forward to it! :)', '2021-12-25 13:39:07', '2021-12-24 20:57:34', NULL, 'N', 12, 0, 1, 3786, '6391titlescreen.png', 0, 1, 'Database match: Summon Night - Craft Sword Monogatari - Hajimari no Ishi (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 3F5253FCF57E07CE52472BD29A61D16B98A12376\r\nFile/ROM CRC32: 12AFAE5D', '', '', ''),
(6392, 1, 561, 1, '1.0', '[6392]final.fantasy.swe.v1.0.zip', 'Y', '6392readme.txt', '25 December 2021', 1640408400, 3825, 'NOBODY', 'A brand new Swedish translation with bug fixes and improvements.', '2021-12-25 13:50:49', '2021-12-25 13:49:27', NULL, 'N', 13, 0, 0, 49, '6392titlescreen.png', 0, 1, 'No-Intro Name: Final Fantasy (USA)\r\n(No-Intro version  20130731-235630)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE', '', '', ''),
(6393, 8, 4694, 1, '1.0', '[6393]dc_gb1_fr_1.0.zip', 'Y', '6393readme.txt', '27 December 2021', 1640581200, 7193, 'NOBODY', '100% translated to French.\r\n\r\nPatch first released for the 25th anniversary of the launch of the game in Japan.', '2021-12-27 13:45:21', '2021-12-27 09:37:57', NULL, 'N', 7, 0, 0, 320, '6393titlescreen.gif', 0, 1, 'Database match: Meitantei Conan - Chika Yuuenchi Satsujin Jiken (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 2AB6749D2ABAF3FC3CB9317F64CEC78E0184FF6B\r\nFile/ROM CRC32: 3945BC0D', '', '', ''),
(6394, 19, 4706, 1, '1.02', '[6394]PleasureHearts-English.zip', 'Y', '6394readme.txt', '28 September 2022', 1664337600, 7231, 'NOBODY', 'A translation of Pleasure Hearts for MSX2 into English. Translates menus, stage titles, item list, dialogue, endings, and some miscellaneous text.\r\n\r\nIntended for use with a DSK image file. Because the game saves its data within the disk image, a mismatched hash does not necessarily mean the patch will not work.', '2021-12-27 14:12:20', '2022-09-28 13:52:08', NULL, 'N', 12, 0, 0, 981, '', 1, 1, 'PLEASURE.DSK\r\nMD5:   cc86d3600bf2994a7a65852a225a2893\r\nSHA-1: 83646E9E2BD7451F2B45B9C8CBC15531DAD51CB2\r\nCRC32: BF81E259\r\n737,280 bytes', '', '', ''),
(6395, 7, 2304, 1, '1.0', '[6395]Dandy.zip', 'Y', '6395readme.txt', '28 December 2021', 1640667600, 1005, 'NOBODY', 'This is a complete translation patch for the FDS game Dandy.', '2021-12-28 02:59:54', '2021-12-27 21:58:30', NULL, 'N', 12, 0, 0, 750, '', 1, 1, 'Database match: Dandy - Zeuon no Fukkatsu (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 51062CC3E4806B1B94662ACEA969EF49C7C8FFED\r\nFile/ROM CRC32: F027228E', '', '', ''),
(6396, 1, 896, 1, '1.1', '[6396]kage.zip', 'Y', '6396readme.TXT', '07 April 2022', 1649304000, 6713, 'NOBODY', 'Pure Chinese translation. Only OP &amp; ED scene text are translated. No other ROM changes.', '2021-12-28 21:26:48', '2022-04-07 10:25:14', NULL, 'N', 4, 0, 0, 87, '6396titlescreen.png', 0, 1, 'Database match: Yami no Shigotonin Kage (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 02469509DDDC10DFF4E452DD4037020F353D228D\r\nFile CRC32: B2047D03\r\nROM SHA-1: 1B5A681C8C2B80781A395A7039AE22E6151CA4FE\r\nROM CRC32: 98977591', '', '', ''),
(6397, 4, 4708, 1, '1.0', '[6397]Barunba-ENG_1.0.zip', 'Y', '6397readme.txt', '27 December 2021', 1640581200, 193, 'NOBODY', 'This is a 100% English translation patch for Barunba on the PC Engine.\r\n\r\nTested and fully working on the latest versions of Magic Engine, Ootake, and Mednafen.\r\n\r\nThe final, patched version must have a CRC32 of 2DFDD372.\r\n\r\n[url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url] is required to patch the game.', '2021-12-28 22:20:42', '2021-12-27 17:28:34', NULL, 'N', 12, 0, 0, 805, '', 1, 14, 'No database match.\r\nFile/ROM SHA-1: 5F110864AF252462E144AA01A7A6ECB88D2A4EB1\r\nFile/ROM CRC32: 4A3DF3CA', '', '', ''),
(6398, 9, 292, 4, '1.0c', '[6398]Dragon_Quest_III-SNES-T_Eng-h_bugfixed~Rod_Merida-rh.zip', 'Y', '6398readme.txt', '06 January 2022', 1641445200, 5844, 'NOBODY', 'This patch translates Dragon Quest III for SNES from Japanese to English, by removing all the bugs that messed female dealers&#039; descriptions, corrupted saved games and might freeze the game during certain item descriptions; it also prevents the bug that made items in the bag disappear; all of which made the game partially &amp; randomly unplayable. Added to this, this patch restores the lost content belonging to two missing paragraphs during the ending sequence narration of the game in [url=https://www.romhacking.net/translations/1323/]DQTranslations&#039; patch[/url]. Other additional aspects derived from all this or related with typos (&quot;destoryed&quot;, missing apostrophe in some saxon genitives during some dealers&#039; descriptions, some few reversed questions in the personality test and the Crown Jewel scenario) are fixed as a consequence of applying this patch to your ROM: for further details about it, read the readme that accompanies this patch.\r\n\r\nThis patch is based on the translation from Japanese to English made by DQTranslations around 2009 (version 1.1, in one of its very latest variants, with CRC2 checksum 07B89251). It must be applied over a headerless Dragon Quest III Japanese ROM. It might be also applied over an English-patched ROM translated by DQTranslations, though, with the aforementioned checksum (07B89251) and version.\r\n\r\nThis patch has been done by Rod Mérida, from Crackowia translation group, during the 25th, December of 2021, and reviewed during the next three days. It includes any pre-existing bug fixes created and applied to my previous Spanish translation of Dragon Quest III for SNES. Consider this my Christmas gift to the English speaking world.\r\n\r\nAn extra patch is included, in .bps format, that adapts this translated and bugfixed ROM to be compatible with SNES Mini&#039;s default emulator, Canoe (the &quot;Extra byte&quot; parameter will have to be set to &quot;03&quot; when sending the patched ROM to the SNES Mini). This patch needs to be applied over a Japanese unheadered ROM, too.', '2021-12-28 22:23:28', '2022-10-23 12:23:06', NULL, 'N', 12, 0, 0, 7801, '', 1, 4, 'Database match: Dragon Quest III - Soshite Densetsu e... (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B711341E4B1022D7645C5313840874AEBC01B7B7\r\nFile/ROM CRC32: 13836BD2', 'Custom', '', ''),
(6399, 1, 203, 1, '1.3', '[6399]solbrain.rar', 'Y', '6399readme.TXT', '09 January 2022', 1641704400, 6713, 'NOBODY', 'Chinese translation for the open scene.', '2021-12-28 22:24:00', '2022-01-09 12:18:17', NULL, 'N', 4, 0, 0, 72, '6399titlescreen.png', 0, 1, 'Database match: Tokkyuu Shirei Solbrain (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 414E7AB212CBD2F5502D4C57264F9CBFE5075AE7\r\nFile CRC32: 9D922166\r\nROM SHA-1: 5BD2FB8D783090D50357A3941C3B3433B3EB2B36\r\nROM CRC32: B70129F4', '', '', ''),
(6400, 9, 4709, 1, '1.0', '[6400]Mickey no Tokyo Disneyland Daibouken.rar', 'Y', '', '29 December 2021', 1640754000, 1219, 'NOBODY', 'Mickey no Tokyo Disneyland Daibouken English patch 1.0 / 12.2021\r\n\r\nMickey&#039;s Great adventure in Tokyo Disneyland was the last Japanese only Disney game without a fan-translation on the SNES. Well, now you can enjoy the game in English. Have fun!', '2021-12-29 19:07:03', '2021-12-29 15:29:14', NULL, 'N', 12, 0, 1, 2470, '6400titlescreen.jpg', 0, 4, 'Database match: Mickey no Tokyo Disneyland Daibouken (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1AD723C995C8AA6393569F68489811585F5A1C12\r\nFile/ROM CRC32: E235F0C6', '', '', ''),
(6401, 1, 2583, 1, '0.9', '[6401]Donald Land indo.zip', 'Y', '6401readme.txt', '10 August 2021', 1628568000, 6550, 'NOBODY', 'This is an Indonesian patch for the DONALD LAND (JP) v0.9. The translated parts are the copyright screen at title, the HUD, and the dialogue and options and shop. The untranslated texts are the dialog inside balloon like &quot;Good luck&quot; from Mayor Cheese, &quot;Thank you&quot; (from characters that rescued), and &quot;Love U&quot; (from Birdie at the ending).', '2021-12-29 22:19:31', '2021-12-29 15:37:17', NULL, 'N', 24, 0, 0, 128, '6401titlescreen.jpg', 0, 1, 'Donald Land (Japan).nes\r\nMD5: 6caf22ae3c306835ddfa146c49affaea\r\nSHA1: 6b409c51da8518fdad8d588c79fdfcf34c2ffcf3\r\nCRC32: bcc857f4\r\n262160 bytes', '', '', ''),
(6402, 8, 4710, 2, '1.0', '[6402]super_robot_pinball_en.zip', 'Y', '', '29 December 2021', 1640754000, 4536, 'NOBODY', 'The patch translates all menus and Super Robot names, thus making the game fully playable.\r\nThe entire Super Robot library would take some time to translate, but fortunately it has no impact on playability. Instead of leaving the descriptions as unreadable, they have been replaced by other data like Super Robot series origin and first appearance date.', '2021-12-30 20:19:11', '2021-12-31 03:11:56', NULL, 'N', 12, 0, 1, 1487, '6402titlescreen.png', 0, 1, 'Database match: Super Robot Pinball (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 2DBE45E3D5912B270B8BFACC5D9FFC836FE74284\r\nFile/ROM CRC32: 6E330FCD', '', '', ''),
(6403, 1, 2340, 1, '1.04', '[6403]mt2.zip', 'Y', '6403readme.txt', '19 April 2022', 1650340800, 1005, 'NOBODY', 'This is a complete translation patch of Digital Devil Story - Megami Tensei II.\r\n\r\nThanks to Almendrita and FCandChill, a translated manual and packaging is included with this release and can be downloaded from here:\r\n\r\n[url=https://yojimbo.eludevisibility.org/Stardust_Crusaders_Files/complete/NES/mt2files/Digital%20Devil%20Story%20Megami%20Tensei%202%20Manual.pdf]Digital Devil Story - Megami Tensei II Manual[/url]', '2021-12-31 02:29:56', '2022-04-20 00:28:13', NULL, 'N', 12, 0, 0, 5992, '6403titlescreen.png', 0, 1, 'Database match: Digital Devil Story - Megami Tensei II (Japan) (Rev A)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D0AA6655B20F7ED9B5A0E10A012CE71B7B22344F\r\nFile CRC32: CBB8C4CC\r\nROM SHA-1: 4FE1D7FEDB5416CD8E4E2488B9056073AD401B3C\r\nROM CRC32: 10C9A789', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6404, 17, 4641, 1, '1.1', '[6404]Kowai Shashin English v1.1.zip', 'Y', '6404readme.txt', '27 March 2022', 1648353600, 5407, 'NOBODY', 'Experience the infamous haunted kusoge in English for the first time! Join Hiori,\r\nan exorcist who specializes in purification through photos, as she takes on requests\r\nto shed light on strange things happening in the world. As her exorcisms continue and\r\nher powers grow, she finds herself having an insatiable hunger for something not\r\nof this world. Will you see her story all the way to the end?\r\n\r\nThis patch has been tested with a CD-R and XStation on a modded PS1, soft modded PS2,\r\nand PSP without issue.\r\n\r\nChangelog:\r\nv1.1\r\n- Fixed a bug where the save file name was too long for the PS1 memory card manager\r\n- Fixed various typos and grammatical issues', '2021-12-31 16:19:36', '2022-03-27 21:04:31', NULL, 'N', 12, 0, 0, 1013, '6404titlescreen.png', 0, 11, 'SLPS-03454\r\nDatabase match: not found\r\nFile/ROM SHA-1: 80DCC91E0AB425C9229680381A2AB796AF41E51C\r\nFile/ROM CRC32: B5E1A8A4', '', '', ''),
(6405, 4, 4711, 1, '1.0', '[6405]Dragon Egg! (English v1.0).zip', 'Y', '6405readme.txt', '01 January 2022', 1641013200, 3848, 'NOBODY', 'This is an English translation of Dragon Egg! on the PC Engine.', '2022-01-01 13:47:51', '2022-01-01 07:24:48', NULL, 'N', 12, 0, 0, 1316, '6405titlescreen.png', 0, 14, 'Dragon Egg! (J).pce\r\nFile/ROM SHA-1: 56C69F24B542FEA72CC753DDF0E4BB23974ADBDF\r\nFile/ROM CRC32: 442405D5', '', '', ''),
(6406, 1, 141, 1, '1.0', '[6406]HOTTERMAN.zip', 'Y', '6406readme.txt', '01 January 2022', 1641013200, 2041, 'NOBODY', 'This is an English translation of &quot;Hottaman no Chitei Tanken&quot; for the NES.', '2022-01-01 14:23:28', '2022-01-01 12:51:51', NULL, 'N', 12, 0, 0, 713, '6406titlescreen.png', 0, 1, 'Database match: Hottarman no Chitei Tanken (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 134CAE1885CEFED08B6C01728C1974BED8CA996B\r\nFile CRC32: 7D5EE762\r\nROM SHA-1: 62ECA1BE825B00DB305B4076CF6C078F6CF1965B\r\nROM CRC32: 3275FD7E', '', '', ''),
(6408, 14, 4713, 1, '1.0', '', 'Y', '6408readme.txt', '01 January 2022', 1641013200, 7247, 'NOBODY', 'English translation of Radirgy for Sega Dreamcast. Most of the text is ported from the Wii version that was released in the US. It&#039;s not a great translation, but it&#039;s alright. Tested and working on real hardware from start to finish with no bugs. \r\n\r\n[url=https://www.mediafire.com/file/5gok3j7sdaw0lq9/RADENG.zip/file]Patch Download (114MB,XDELTA, for .CDI)[/url]', '2022-01-02 05:36:43', '2022-01-01 12:26:34', NULL, 'N', 12, 1, 0, 22, '6408titlescreen.png', 0, 10, 'No database match.\r\nFile/ROM SHA-1: E0B107A43580B8805A8269609E20DF5435EBA26F\r\nFile/ROM CRC32: 3822B24F', '', '', ''),
(6409, 1, 719, 1, '1.01', '[6409]Dragon_Warrior-NES-T_Esp~Rod_Merida.zip', 'Y', '6409readme.txt', '12 January 2022', 1641963600, 5844, 'NOBODY', 'This patch translates Dragon Warrior for NES from English to Spanish. In the process, it adds all the necessary symbols from Spanish language. It must be applied over the American version of the ROM (Rev 1), not the Japanese one.\r\n\r\nThis translation and ROMhacking work has been done from scratch by Rod Merida, with script revision and corrections made by Éric Pichanga; both of them from Crackowia translation group.', '2022-01-04 05:45:17', '2023-05-04 16:43:22', NULL, 'N', 9, 0, 0, 531, '6409titlescreen.png', 0, 1, 'Database match: Dragon Warrior (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1ECC63AAAC50A9612EAA8B69143858C3E48DD0AE\r\nFile CRC32: D4D5F5D7\r\nROM SHA-1: 240E445AB95C3A5AFBEF63E9239EACC9F9FE1E19\r\nROM CRC32: 2545214C', 'Custom', '', ''),
(6410, 8, 732, 1, '1.0', '[6410]metroidiireturnofsamusgb.zip', 'Y', '6410readme.txt', '12 July 2020', 1594526400, 3384, 'NOBODY', 'Translation to spanish for “Metroid II - Return of Samus” for the Game Boy.', '2022-01-05 06:07:56', '2021-12-21 13:10:20', NULL, 'N', 9, 0, 0, 313, '6410titlescreen.png', 0, 1, 'Metroid II - Return of Samus (World).gb\r\nMD5: 9639948ad274fa15281f549e5f9c4d87\r\nSHA1: 74a2fad86b9a4c013149b1e214bc4600efb1066d\r\nCRC32: dee05370\r\n262144 bytes', '', '', ''),
(6411, 8, 1992, 1, '1.0', '[6411]adventureislandgb.zip', 'Y', '6411readme.txt', '20 November 2021', 1637384400, 3384, 'NOBODY', 'Translation to spanish for “Adventure Island” for the Game Boy.', '2022-01-05 06:08:28', '2021-12-21 13:13:05', NULL, 'N', 9, 0, 0, 137, '6411titlescreen.png', 0, 1, 'Adventure Island (USA, Europe).gb\r\nMD5: d67e58bf5f39d5fb073fed85c3d9bede\r\nSHA1: 4a61945c1e3a37301748314777835c0e122a67e6\r\nCRC32: 64f4fa44\r\n131072 bytes', '', '', ''),
(6412, 14, 4716, 1, '1.0', '[6412]Chaos Field (English - v1.0).zip', 'Y', '6412readme.txt', '03 January 2022', 1641186000, 6588, 'NOBODY', 'The .DCP patch file shipped with this release is designed for use with Universal Dreamcast Patcher: https://github.com/DerekPascarella/UniversalDreamcastPatcher\r\n\r\nThis is a full English translation for the Japanese SEGA Dreamcast game &quot;Chaos Field&quot;.', '2022-01-05 15:40:16', '2022-01-05 15:32:54', NULL, 'N', 12, 0, 0, 437, '6412titlescreen.png', 0, 12, 'Chaos Field v1.003 (2004)(Milestone)(JP)(en)[!].gdi\r\nb3ecdf113fd42344dd84142679e4cb36\r\n\r\ntrack01.bin\r\nb00f57ae7e87793842232c5079006103\r\n\r\ntrack02.raw\r\nc3d6946b633e1f28e565e7f8b04c9fef\r\n\r\ntrack03.bin\r\n4ebdadcf6dcc58f8d953ba3eeb7e91af', '', '', ''),
(6413, 9, 4709, 1, '1.0', '[6413]Mickey_no_Tokyo_Disneyland_Daibouken_ [T+Ger1.0_Dom-aka-Doke].zip', 'Y', '6413readme.txt', '06 January 2022', 1641445200, 6380, 'NOBODY', 'Mickey no Tokyo Disneyland Daibouken - German patch v1.0\r\n\r\nBased on the awesome English translation from Svambo, Anonymousse and ReyVGM available here: https://www.romhacking.net/translations/6400/\r\n\r\nGreetings go out to all the great people from Twisted Phoenix, snes-projects.de and snesfreaks.com!', '2022-01-07 01:23:35', '2022-01-06 20:08:54', NULL, 'N', 8, 0, 0, 214, '6413titlescreen.png', 0, 4, 'Database match: Mickey no Tokyo Disneyland Daibouken (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1AD723C995C8AA6393569F68489811585F5A1C12\r\nFile/ROM CRC32: E235F0C6', '', '', ''),
(6414, 1, 603, 4, '1.0', '[6414]KingMikeEnglishPopeye.7z', 'Y', '', '05 January 2022', 1641358800, 7259, 'NOBODY', 'This is a .bps format patch for KingMike&#039;s Popeye no Eigo Asobi patch https://www.romhacking.net/translations/785/.  This is for people who don&#039;t want to mess with manually expanding the header with a Hex editor, as explained in his POPEYE.txt file.  Tested with RetroArch.', '2022-01-08 09:44:51', '2022-01-05 19:07:01', NULL, 'N', 12, 0, 1, 346, '6414titlescreen.png', 0, 1, 'Database match: Popeye no Eigo Asobi (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B0DC5D51771052F97F9B4310396F0022BDE25DFC\r\nFile CRC32: 456E0D8E\r\nROM SHA-1: 455C9E9975C8DB58DE87D3396D062EFA6F57422A\r\nROM CRC32: 27738241', '', '', ''),
(6415, 1, 745, 1, '1.0', '[6415]Kid Icarus - Angel Land Story (USA, Europe)(Indonesia)[TL by AF].zip', 'Y', '', '08 January 2022', 1641618000, 6479, 'NOBODY', 'This is Indonesian translation from game Kid Icarus nes.\r\n\r\nThere are 2 file patch inside..\r\nJust slight different on title screen and credit..', '2022-01-08 09:52:03', '2022-01-08 01:12:18', NULL, 'N', 24, 0, 1, 98, '6415titlescreen.png', 1, 1, 'Database match: Kid Icarus (USA, Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 11713A9514934B60724960DB9FD1F367ABCC8D07\r\nFile CRC32: B30E036\r\nROM SHA-1: 920B7E56F917690B89258A627EDACF2A4650685D\r\nROM CRC32: D9F0749F', '', '', ''),
(6416, 9, 1230, 1, '0.98', '[6416]Super Robot Taisen EX SNES (ITA).rar', 'Y', '6416readme.txt', '05 January 2022', 1641358800, 4615, 'NOBODY', 'New “Anarchist” translation of the Super Robots saga episode EX …\r\n\r\n\r\nThis translation would not have been possible without the work of hacking and subsequent translation from Japanese to English done by AEON GENESIS.\r\n\r\n\r\nThe IPS file must be applied to the Japanese original.', '2022-01-09 13:42:47', '2022-01-08 12:57:46', NULL, 'N', 6, 0, 0, 164, '', 1, 4, 'Database match: Super Robot Taisen EX (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 29E78BCB3BCC7F353804AC002CE651E121BD8AA0\r\nFile/ROM CRC32: 239621A0\r\nrominfo : Speed: 20/SlowROM \r\n\r\nROM Map: LoROM \r\n\r\nType: 02 Kart \r\n\r\ncontents: ROM+RAM+BAT \r\n\r\nHeader ROM Size: 16Mbits \r\n\r\nCalculated ROM Size: 12 Mbits \r\n\r\nSRAM size: 64Kbits (64Kbit) \r\n\r\nActual Checksum: FACD \r\n\r\nHeader Checksum: FACD \r\n\r\nHeader Checksum Compliment: 0532 Output: NTSC 60Hz   \r\n\r\nROM Version: 1.0 \r\n\r\nRegion: Japan', '', '', ''),
(6417, 1, 1051, 1, '1.1', '[6417]Donkey Kong Jr. (Hebrew) 1.1v.zip', 'Y', '6417readme.txt', '04 February 2022', 1643950800, 7262, 'NOBODY', 'This is a translation of DKJ to Hebrew!\r\nHUGE Thanks to RetrOfir &amp; Baraksha for the inspiration!\r\nEnjoy!\r\n\r\n1.1v:\r\n* Format changed from &quot;7z&quot; to &quot;zip&quot;\r\n* &quot;Player I&amp;II&quot; translated\r\n* Fan-Made Box Art added', '2022-01-09 13:44:30', '2022-02-05 06:02:23', NULL, 'N', 14, 0, 0, 58, '6417titlescreen.png', 0, 1, 'Database match: Donkey Kong Jr. (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 02633E208732B598E3A8EB80B6E0E09926F25E83\r\nFile CRC32: 2A794CCB\r\nROM SHA-1: 5D8CBA2011229DC67CCFF6C99E647238F260E7AF\r\nROM CRC32: 4864C304', '', '', ''),
(6418, 1, 165, 1, '1.0', '[6418]3eyes.zip', 'Y', '6418readme.TXT', '09 January 2022', 1641704400, 6713, 'NOBODY', 'Chinese translation with small font size. Most charactors are 7*8 and a few are 8*8. \r\n\r\nTranslated title screen into Chinese based on MS team translation patch.', '2022-01-09 13:50:18', '2022-02-12 11:37:12', NULL, 'N', 4, 0, 0, 88, '', 1, 1, 'Database match: Mitsume ga Tooru (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F79D87D9B32498477EC2BF1939979D0D1D7BAB7F\r\nFile CRC32: E27EC1EC\r\nROM SHA-1: 260D54B2605075945767E1ADEE382C81CE9C4513\r\nROM CRC32: C8EDC97E', '', '', ''),
(6419, 17, 4720, 1, '1.0', '[6419]kagero_patch.zip', 'Y', '', '16 January 2022', 1642309200, 5062, 'NOBODY', 'Indonesian translation of Kagero: Deception II.', '2022-01-16 18:06:24', '2022-01-16 15:50:30', NULL, 'N', 24, 0, 1, 92, '', 1, 11, 'SLUS-00677', '', '', ''),
(6420, 9, 2693, 1, '1.0a', '[6420]DKC3 PTBR - Versão 1.0a.rar', 'Y', '6420readme.txt', '26 July 2020', 1595736000, 7279, 'NOBODY', '[list]\r\n[li]All translation was done in the American version. (This is unheard of).[/li]\r\n[li]Some text adjustments were made, now several graphics were edited.[/li]\r\n[li]Now the phase names have the same initials as the series.[/li]\r\n[li]The name of the stages was made based on a vote.[/li]\r\n[list]', '2022-01-17 12:51:10', '2022-01-17 11:09:08', NULL, 'N', 11, 0, 0, 583, '6420titlescreen.png', 0, 4, 'Database match: Donkey Kong Country 3 - Dixie Kong&#039;s Double Trouble! (USA) (En,Fr)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D737E90D91DBA8620FD5C2985EB6FF2CDA7F23F9\r\nFile/ROM CRC32: 448EEC19', '', '', ''),
(6421, 10, 4725, 1, '1.0', '[6421]Spyro Advance - English Hack (V 1.0).zip', 'Y', '', '19 January 2022', 1642568400, 5549, 'NOBODY', 'This is an English re-translation of Spyro Advance, the Japanese localization of Spyro: Season of Ice for the Game Boy Advance. This translation was accomplished by using RayCarrot&#039;s SpyroGBALocPatcher to extract the text from the English release, and manually correcting the text to accommodate for the different text string order in the Japanese ROM. In addition, several graphics from the US/EU release have been reimported into the ROM in order to better fit with the Western designs.\r\n\r\nSpyro Advance received numerous bug fixes and slight quality of life changes that make it a much more enjoyable casual experience when compared to the US/EU releases of the game, such as:\r\n\r\n- A much needed map for the current world the player is in (brought up by pressing SELECT during gameplay. Note that in-game maps do not exist for the Sparx levels, Speedways, and Grendor&#039;s Lair.)\r\n- A revised Atlas Index.\r\n- A &#039;Save Game&#039; functionality in the Pause Menu not present in any other release that allows the player to save the game without exiting or entering a new world.\r\n- Several graphical bug fixes, such as the Llama NPCs in Market Mesa having proper rotational sprites.\r\n- Several strings of unused dialog being restored, such as returning to the Professor in Time Machine Lab without all 6 Sporks. \r\n- Slightly modified Gem placement in multiple levels.\r\n\r\nThe entire game (all NPC dialog, cutscenes, and Dragonfly X) have been properly re-translated! There shouldn&#039;t be any bugs that weren&#039;t already present in the JP release. Note that this patch will increase the ROM size from 8MB to 16MB, in order to ensure the game works on real hardware as well.\r\n\r\nA huge thanks to RayCarrot for explaining how Digital Eclipse&#039;s Spyro titles handled text and developing the tool to create this hack (https://github.com/RayCarrot/SpyroGBALocPatcher).', '2022-01-19 22:14:20', '2022-01-19 16:58:09', NULL, 'N', 12, 0, 1, 857, '6421titlescreen.png', 0, 1, 'Database match: Spyro Advance (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B6C54447B0256A6E0CA0B6D3DC6FAAE1C1DF54D7\r\nFile/ROM CRC32: 42DD5DD9', '', '', ''),
(6422, 11, 2969, 1, '0.1', '[6422]mag_hat_2021_10_18.zip', 'Y', '', '15 January 2022', 1642222800, 3273, 'NOBODY', 'This is an alpha version of a localization of Magical Hat no futtobi Turbo! daiboken.\r\n\r\nThis game was localized with heavy modifications under the name DecapAttack. Orginally, it&#039;s an adaptaion of an anime by Studio Pierrot, named Magical Hat.\r\n\r\nIt can also be considered as a spritual follow-up of the Vic Tokai games Kid Kool (NES) and Psychofox (SMS).\r\n\r\nThis patch localizes dialogs in intro, Menu texts, and Boss&#039; names. It hasn&#039;t been tested by lack of time. If you find bugs, please report them to the following thread : http://www.romhacking.net/forum/index.php?topic=33489.0', '2022-01-19 22:21:02', '2022-01-20 00:23:22', NULL, 'N', 12, 0, 1, 1270, '6422titlescreen.png', 0, 9, 'Database match: Magical Hat no Buttobi Turbo! Daibouken (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1A741125A80BA9207C74A32E5B21DBB347C3C34A\r\nFile/ROM CRC32: E43E853D', '', '', ''),
(6423, 9, 289, 1, '1.0', '[6423]dbz_Ptbr_1.0.zip', 'Y', '6423readme.txt', '01 August 2021', 1627790400, 7279, 'NOBODY', 'This translation was based on the French version, one of the few games in the series that still lacked a PTBR translation.\r\nThe game comes with all translated dialogue and edited graphics.\r\nWe had to change some fonts, edit tilemap and among other things for the game to be as faithful as possible\r\npossible.', '2022-01-19 22:23:22', '2022-01-16 22:52:40', NULL, 'N', 11, 0, 0, 740, '6423titlescreen.png', 0, 4, 'Database match: Dragon Ball Z - La Legende Saien (France)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 827C071F8AEBE93F80576800266F74F82FF9E41B\r\nFile/ROM CRC32: 8F24F886', '', '', ''),
(6424, 1, 3128, 1, 'v1.1', '[6424]aboyandhisblob-eo.zip', 'Y', '6424readme.txt', '12 March 2022', 1647061200, 6334, 'NOBODY', 'Esperanto translation for David Crane&#039;s A Boy and His Blob - Trouble on Blobolonia (NES)', '2022-01-19 22:25:35', '2022-09-27 15:19:39', NULL, 'N', 26, 0, 0, 50, '6424titlescreen.png', 0, 1, 'Database match: David Crane&#039;s A Boy and His Blob - Trouble on Blobolonia (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 74E43903D7B7A8D6B17E53F2774A4B2D26A2EA9A\r\nFile CRC32: 20A9E4A2\r\nROM SHA-1: 9D10FAD575B580267555BA63F8EC8BFB52FFCBB1\r\nROM CRC32: 4D1AC58C', '', 'https://github.com/tboronczyk/aboyandhisblob', ''),
(6425, 27, 4726, 1, '1.0', '[6425]WR64PTBR.rar', 'Y', '6425readme.txt', '29 July 2021', 1627531200, 7279, 'NOBODY', 'Wave Race 64 is a jet ski racing game developed by Nintendo for the Nintendo 64 console, released on September 27, 1996 in Japan. In Wave Race 64 the player races on a jet ski in different weather conditions, on different tracks. The game was sponsored by the Kawasaki Heavy Industries brand.', '2022-01-20 03:26:35', '2022-01-18 11:59:46', NULL, 'N', 11, 0, 0, 99, '6425titlescreen.png', 0, 7, 'Rom info\r\nRom Name: WAVE RACE 64\r\nFile Name: Wave Race 64 (Europe) (En,De).n64\r\nMD5: 734DFE546985A2760EC6943C4B7F9A76\r\nRom Size: 64.0 Mbit\r\nCartridge ID: WR\r\nManufacturer: Nintendo\r\nCountry: Europe\r\nCRC1: 0x650EFA96\r\nCRC2: 0x30DDF9A7\r\nCIC Chip: CIC-NUS-6102', '', '', ''),
(6426, 12, 4594, 1, '1.0', '[6426]Saint Tail (S).zip', 'Y', '6426readme.txt', '21 January 2022', 1642741200, 4777, 'NOBODY', 'Spanish Translation of &quot;Kaitou Saint Tail&quot; for the Game Gear.\r\nBased on the incredible [url=https://www.romhacking.net/translations/6233/]translation by Matt&#039;s Messy Room[/url].', '2022-01-21 19:12:14', '2022-01-20 17:50:01', NULL, 'N', 9, 0, 0, 199, '6426titlescreen.png', 0, 1, 'Kaitou Saint Tail (Japan).gg\r\nFile Size     512 KB\r\nFile MD5      BBF7DCB006A49C087EE71A3684A5A339        \r\nFile SHA-1    3E4E7EC4A4CE5D48BAED7D583EDE8BB9F92A44A6\r\nFile CRC32    937FD52B', '', '', ''),
(6427, 1, 1018, 1, '1.1', '[6427]dd3.zip', 'Y', '6427readme.TXT', '12 February 2022', 1644642000, 6713, 'NOBODY', 'Chinese small font translation based on the Japan ROM which has a better story line than the US one. Some slight &quot;wording improvements&quot; are made mainly due to a more logical story and 128 total number of Chinese characters constraint. Only those Japanese characters are translated; this leaves English words unchanged. The fonts size are most 7*8 and a few 8*8 for better display effect.', '2022-01-23 07:43:56', '2022-02-12 05:13:32', NULL, 'N', 4, 0, 0, 116, '6427titlescreen.png', 0, 1, 'Double Dragon III - The Rosetta Stone (J) [!].nes\r\nMD5: 99B59BB8439790A5EB3A384EFBD75767\r\nSHA1: C2EB62A13FACA63C55EFA68984AE515B4DBEA9C0\r\nCRC32: 40759AB5', '', '', ''),
(6428, 27, 4728, 1, '1.0 Rev 7', '[6428]DKR64_PTBR_DREAM64_REV0.7_VER1.0.zip', 'Y', '6428readme.txt', '06 April 2023', 1680753600, 7291, 'NOBODY', 'Diddy Kong Racing is a 1997 racing video game developed and published by Rare for the Nintendo 64. The game is set on Timber&#039;s Island and revolves around Diddy Kong and his friends&#039; attempt to defeat the intergalactic antagonist, a wizard pig named Wizpig, through winning a series of races.\r\n\r\n\r\nThe game is fully playable, with all text and graphics edited.\r\nWe expanded the rom from 12mb to 16mb, so it could be completely edited.', '2022-01-23 07:44:43', '2023-04-06 07:51:05', NULL, 'N', 11, 0, 0, 263, '6428titlescreen.png', 0, 7, 'Database match: Diddy Kong Racing (USA) (En,Fr).z64 (BigEndian)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 0CB115D8716DBBC2922FDA38E533B9FE63BB9670\r\nFile/ROM CRC32: EB759206', '', '', ''),
(6429, 22, 871, 4, '2.3.1-CN1', '[6429]PS_ClassicNames_v231CN1.zip', 'Y', '6429readme.txt', '19 February 2024', 1708300800, 1523, 'NOBODY', '[b]Phantasy Star Retranslated: Classic-style Names[/b]\r\n\r\nUnofficial addendum of [url=https://www.romhacking.net/translations/1069/][u]SMS Power!&#039;s Literal English translation[/u][/url].\r\n\r\nAs of the v2.3.1 update, SMS Power! offer an alternate patch with none of their &quot;extra-seasoned flavor&quot; present in the script. It&#039;s almost perfect, but some fans would prefer the names they grew up with.\r\n\r\nThis changes the names of healing items, magic, select enemies, settlements, and each character to reflect the international releases. The font is also defaulted to that of menus in PSIV, with the alternative now being the thin font in PS Gaiden.', '2022-01-24 11:40:50', '2024-02-20 01:23:55', NULL, 'N', 12, 0, 0, 1607, '6429titlescreen.png', 0, 1, 'Phantasy Star (J).sms\r\nCRC32 - 6605D36A\r\nMD5 - DFEBC48DFE8165202B7F002D8BAC477B\r\nSHA1 - C9A40DDD217C58DDDCD6B5C0FE66C3A50D3E68E4', '', '', ''),
(6430, 9, 728, 1, '1.0', '[6430]HMSNESINDONESIA.zip', 'Y', '6430readme.txt', '26 January 2022', 1643173200, 5219, 'NOBODY', 'This is an Indonesian Translation Patch for Harvest Moon for SNES. All NPC dialogues are translated to Indonesian Language.', '2022-01-26 12:54:14', '2022-01-25 18:05:47', NULL, 'N', 24, 0, 0, 298, '', 1, 6, 'Database match: Harvest Moon (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A64A5634429A4F5341868A40C220D7BE89FDA70A\r\nFile/ROM CRC32: F829129E', '', '', ''),
(6431, 1, 4731, 1, '1.0', '[6431]phantomfighternes.zip', 'Y', '6431readme.txt', '05 December 2021', 1638680400, 3384, 'NOBODY', 'Translation to spanish for “Phantom Fighter” for the NES.', '2022-01-27 02:02:30', '2022-01-05 08:52:21', NULL, 'N', 9, 0, 0, 138, '6431titlescreen.png', 0, 1, 'Phantom Fighter (USA).nes\r\nMD5: 857acdbe0c472615d4f75d9a7f1ecf34\r\nSHA1: 373b6c4721e73142ea77be78439e741d6f86ad29\r\nCRC32: 9dde4e60\r\n262160 bytes', '', '', ''),
(6432, 8, 4732, 1, '1.0', '[6432]warriorsofmightandmagicgbc.zip', 'Y', '6432readme.txt', '11 December 2021', 1639198800, 3384, 'NOBODY', 'Translation to spanish for “Warriors of Might and Magic” for the Game Boy Color.', '2022-01-27 02:03:04', '2022-01-05 08:56:32', NULL, 'N', 9, 0, 0, 137, '', 1, 1, 'Warriors of Might and Magic (USA) (En,Fr,De).gbc\r\nMD5: f0656cf3aa3d6b539fb1b7da0fd27617\r\nSHA1: 06163acad95d6ab87ffcd56f18b37c8c9e37a6ec\r\nCRC32: ef9f5bea\r\n1048576 bytes', '', '', ''),
(6433, 1, 4733, 2, '0.7', '[6433]Ishin no Arashi (English Patch v1.0).zip', 'Y', '6433readme.txt', '24 January 2022', 1643000400, 7292, 'NOBODY', 'Ishin no Arashi is a Rekoeition game set in Japan during the Bakumatsu era. Between the years 1650 to 1842, Japan was mostly closed to the outside world and its influence. But one day, an American Fleet (referred as &quot;Black Ships&quot; in Japan) led by commodore Matthew C. Perry arrived in the country and asked to re-open borders for trading. Following this event, Japan was divided into 3 major schools of thought: Sonno-Joi (support the Emperor), Kogi-Yoron (public council) and Sabaku (support the Shogunate).\r\n\r\nIn this game, the player controls a dignitary and must influence other dignitaries to persuade them. The goal of the game is to convert all of Japan&#039;s clans to the player&#039;s own ideology. To this end, he can freely roam Japan and talk to anyone he meets to influence them, provided his rank allows it. He may also gamble, study martial arts or philosophy, dig for gold, buy and sell wares or visit various shops (doctor, inn, restaurant...). It&#039;s one of those early open-world games, although a bit repetitive.\r\n\r\nThe translation is around ~70% complete, but should be playable.', '2022-01-27 02:05:12', '2022-01-27 17:42:50', NULL, 'N', 12, 0, 0, 419, '6433titlescreen.png', 0, 1, 'Database match: Ishin no Arashi (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9A4869A977C1230C53E76B745BFB02C67B2EA072\r\nFile CRC32: A0F1DA51\r\nROM SHA-1: 46C0B521B3C595409C05972388909CCB0D5F6369\r\nROM CRC32: 1CED086F', '', '', ''),
(6434, 10, 4634, 1, '1.0', '[6434]Crashbangba1.zip', 'Y', '6434readme.txt', '26 January 2022', 1643173200, 5219, 'NOBODY', 'This is an Indonesian Translation Patch for Crash Bandicoot - The Huge Adventure for GBA. All story dialogues and some UI are translated to Indonesian Language.', '2022-01-27 02:05:50', '2022-01-26 13:46:06', NULL, 'N', 24, 0, 0, 216, '6434titlescreen.png', 0, 1, 'Database match: Crash Bandicoot - The Huge Adventure (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 5A2651C78BB8A1D707E3C3AF1F46FB64E2104198\r\nFile/ROM CRC32: 34D2D4B', '', '', ''),
(6435, 1, 709, 1, 'v1.1', '[6435]supermariobros-eo.zip', 'Y', '6435readme.txt', '23 September 2022', 1663905600, 6334, 'NOBODY', 'Esperanto translation of Super Mario Bros.', '2022-01-27 02:06:35', '2022-09-24 04:17:06', NULL, 'N', 26, 0, 0, 169, '6435titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', 'https://github.com/tboronczyk/supermariobros', ''),
(6436, 10, 4734, 1, '1.0', '[6436]Shining Force - Resurrection of the Dark Dragon (ID v1.0 by Regret) [PATCH].rar', 'Y', '6436readme.txt', '28 January 2022', 1643346000, 6882, 'NOBODY', 'This patch translate Shining Force - Resurrection of the Dark Dragon into Indonesian.', '2022-01-28 14:43:17', '2022-01-28 13:47:18', NULL, 'N', 24, 0, 0, 367, '6436titlescreen.png', 1, 1, 'Database match: Shining Force - Resurrection of the Dark Dragon (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 1BBDA9142806265CC42645DF433EDE5D8DB46E3E\r\nFile/ROM CRC32: 563AA3A0', '', '', ''),
(6437, 1, 1288, 1, '1.1', '[6437]Devil Man (S).zip', 'Y', '6437readme.txt', '29 January 2022', 1643432400, 4777, 'NOBODY', 'Spanish Translation of &quot;Devil Man&quot; for the NES.\r\nBased on the translation by snark.\r\nThis translation contains the Spanish accents except the í.\r\nSome names were changed to their original names.\r\nThe translation has two patches, one with the modified title screen and the other with the original title screen.', '2022-01-29 06:51:03', '2022-01-29 17:01:03', NULL, 'N', 9, 0, 0, 283, '6437titlescreen.png', 0, 1, 'Devil Man (Japan).nes\r\nFile Size     256 KB\r\nFile MD5      4C0253FA8363340B11B5DB88CFF69459        \r\nFile SHA-1    124E79FABB941F98DC439085BD8EAA1A1183921B\r\nFile CRC32    0D327F0A', '', '', ''),
(6438, 10, 4140, 1, '1.0', '[6438]Crash2GBA_indo.zip', 'Y', '6438readme.txt', '28 January 2022', 1643346000, 5219, 'NOBODY', 'This is an Indonesian Translation Patch for Crash Bandicoot 2 - N-Traced for GBA. All story dialogues and some UI are translated to Indonesian Language.', '2022-01-29 08:33:09', '2022-01-28 14:20:13', NULL, 'N', 24, 0, 0, 193, '6438titlescreen.png', 0, 1, 'Database match: Crash Bandicoot 2 - N-Tranced (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 972158859EA08AA5746AB2E0D4C81AC43728ADFF\r\nFile/ROM CRC32: 2E16184A', '', '', ''),
(6439, 8, 4736, 1, '1.0', '[6439]TopGearPocket [GBC][ESP].rar', 'Y', '6439readme.txt', '28 January 2022', 1643346000, 5146, 'NOBODY', 'Spanish translation for Top Gear Pocket from the Gameboy Color. Every text and graphic that could be found is translated, and some Spanish symbols (&quot;¡&quot;. &quot;ú&quot;, etc.) have been added.', '2022-01-29 08:42:37', '2022-01-28 16:45:09', NULL, 'N', 9, 0, 0, 164, '6439titlescreen.png', 0, 1, 'Database match: Top Gear Pocket (USA) (Rumble Version)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F875F5A637FB861A0845B1753B90FE053D0A5A95\r\nFile/ROM CRC32: 84499FC1', '', '', ''),
(6440, 11, 3670, 1, '2.0', '[6440]DRMBM - Traducción al español.7z', 'Y', '', '17 August 2022', 1660708800, 5686, 'NOBODY', 'This is a complete Spanish translation for Dr. Robotnik&#039;s Mean Bean Machine (Sega Mega Drive/Sega Genesis). A few bug fixes/improvements have also been made to the game.\r\n\r\nThe download comes with two different translation patches:\r\n- European Spanish (Español de España)\r\n- Latin Spanish (Español Latino)\r\n\r\nThe &quot;European Spanish&quot; translation is aimed at people who live in European countries that speak Spanish (like Spain).\r\n\r\nThe &quot;Latin Spanish&quot; translation is aimed at people who live in Latin American countries that speak Spanish (like Mexico).', '2022-01-29 08:47:40', '2022-08-22 22:22:34', NULL, 'N', 9, 0, 1, 651, '6440titlescreen.png', 0, 8, 'Database match: Dr. Robotnik&#039;s Mean Bean Machine (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: AA6B60103FA92BC95FCC824BF1675E411627C8D3\r\nFile/ROM CRC32: C7CA517F', '', '', ''),
(6441, 1, 4737, 1, '0.99', '[6441]Startropics II - Zoda\'s Revenge (S) [!].zip', 'Y', '6441readme.txt', '07 January 2020', 1578373200, 3960, 'NOBODY', 'Spanish translation for Startropics on the NES, most text in the game including graphics has been translated.\r\n\r\nSpanish punctuation symbols and tilde were added.\r\n\r\nThis translation was finished and published in the author&#039;s personal blog 2 years ago, he forgot to post it here and here it is, finally.', '2022-02-02 14:31:18', '2022-02-02 13:54:59', NULL, 'N', 9, 0, 0, 404, '6441titlescreen.png', 0, 1, 'Database match: Zoda&#039;s Revenge - StarTropics II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 72F7137E3A43F0388C078987AFFD3FECFC1BCA32\r\nFile CRC32: 76124D08\r\nROM SHA-1: FCB1EF7398B842EBD28C3227852D7A132CE7B887\r\nROM CRC32: D054FFB0', '', '', ''),
(6442, 9, 2802, 1, '0.9', '[6442]Twisted Tales of SpikeMcFang ESP(0.9).7z', 'Y', '6442readme.txt', '03 February 2022', 1643864400, 3960, 'NOBODY', 'Spanish translation for The Twisted Tales of Spike McFang, features a full Spanish script and, save for the Shop sign and a couple words in the menu, everything is translated and correct Spanish punctuation was added to the font.\r\n\r\nAlso, the blonde shopkeeper was restored from the Japanese version.\r\n\r\n2 Ips patches are included, one with regular gameplay and one with double experience attached.\r\n\r\n[url=http://www.romhacking.net/utilities/1315/]Gemini’s extractor/injector tool[/url] for this game was used to create this patch.\r\n\r\nBTW, this translation does not claim to use the so-called &quot;neutral Spanish&quot; it uses Castilian Spanish.', '2022-02-03 15:17:20', '2022-02-06 22:11:41', NULL, 'N', 9, 0, 0, 565, '6442titlescreen.png', 0, 5, 'Database match: Twisted Tales of Spike McFang, The (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 029FD32F8561B7D1EF9EC17384D4E77EA08CD1EA\r\nFile/ROM CRC32: 8C2068D1', '', '', ''),
(6443, 1, 135, 1, '1.1', '[6443]La Gloria de Heracles (S).zip', 'Y', '6443readme.txt', '09 April 2022', 1649476800, 4777, 'NOBODY', 'Spanish Translation of &quot;Toujin Makyou Den: Heracles no Eikou (The Glory of Heracles)&quot; for the NES/Famicom.\r\nBased on the [url=https://www.romhacking.net/translations/1681/]incredible translation[/url] by DvD Translations.\r\nThe translation contains the Spanish symbols, and a translated main title.\r\nThe file contains a Spanish Manual of the game.', '2022-02-05 12:14:46', '2022-05-27 20:58:19', NULL, 'N', 9, 0, 0, 496, '6443titlescreen.png', 0, 1, 'Heracles no Eikou - Toujin Makyou Den (Japan).nes\r\nFile Size     128 KB\r\nFile MD5      449A21CE7FD1CA5C0B8CCBB206C62037        \r\nFile SHA-1    7AF26B1B67ECDF4276D3313CBFA1CB46EF9D931C\r\nFile CRC32    825F8089', '', '', ''),
(6444, 1, 181, 1, '1.3', '[6444]nkd.zip', 'Y', '6444readme.TXT', '03 April 2022', 1648958400, 6713, 'NOBODY', 'This is an improvement patch based on axi team&#039;s Chinese translation patch.\r\n\r\nThe improvement includes:\r\n\r\n- Translated character selection screen occupation from JP to CHS\r\n\r\n- Improved almost all small size and some middle size Chinese fonts for better display effect. Most small fonts size are 7*8 and a few are 8*8.\r\n\r\n- Changed a Chinese big font from &quot;枰&quot; to &quot;秤&quot;\r\n\r\n- Changed &quot;GO&quot; to &quot;FWD&quot;\r\n\r\n- Fixed translation error of Riki&#039;s blood type from &quot;蟹&quot; to &quot;?&quot;\r\n\r\n- Restored Techno&#039;s logo in the opening\r\n\r\n- Fixed rom wram/chrram/size problem to be more compatible with emulators by Zero (拒绝融化）.', '2022-02-05 12:30:17', '2022-04-03 12:26:16', NULL, 'N', 4, 0, 0, 111, '', 1, 1, 'Database match: Nekketsu Kakutou Densetsu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 13266BC2E52D37BCC1987D04FA6F62B1752A7DBE\r\nFile CRC32: 1D714F05\r\nROM SHA-1: E7AD3BE8DB19F705CB4BF834554FD8E0CC20E4E2\r\nROM CRC32: 37E24797', '', '', ''),
(6445, 10, 1303, 1, '1.0', '[6445]TMNTINDO.zip', 'Y', '6445readme.txt', '06 February 2022', 1644123600, 5219, 'NOBODY', 'This is an Indonesian Translation Patch for Crash TMNT for GBA. All story dialogues and some UI are translated to Indonesian Language.', '2022-02-09 02:42:00', '2022-02-05 17:40:00', NULL, 'N', 24, 0, 0, 206, '6445titlescreen.png', 0, 1, 'Database match: TMNT (USA) (En,Fr,Es)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6DAE74B04CDFE25C4C4535C4553541C71A102357\r\nFile/ROM CRC32: 916DB9D5', '', '', ''),
(6446, 9, 4741, 1, '1.0', '[6446]rockyrodentsfc.zip', 'Y', '6446readme.txt', '06 November 2021', 1636171200, 3384, 'NOBODY', 'Translation to spanish for &quot;Rocky Rodent&quot; for the Super Nintendo.', '2022-02-09 02:50:22', '2022-01-27 16:43:18', NULL, 'N', 9, 0, 0, 208, '6446titlescreen.png', 0, 4, 'Rocky Rodent (USA).sfc\r\nMD5: bb457a174348e3e0d6a05026c1c57f22\r\nSHA1: 07baf0370f1d5b2457e6afff2c256eadc142ab96\r\nCRC32: c81a7b07\r\n1048576 bytes', '', '', ''),
(6447, 4, 4742, 1, '1.1', '[6447]dungeonexplorerpce.zip', 'Y', '6447readme.txt', '20 November 2021', 1637384400, 3384, 'NOBODY', 'Translation to spanish for “Dungeon Explorer” for the Turbografx-16/PC Engine.\r\n\r\nV1.1:\r\n-Fixed game for 3-5 players.', '2022-02-09 02:51:13', '2022-01-27 16:47:44', NULL, 'N', 9, 0, 0, 199, '6447titlescreen.png', 0, 14, 'Dungeon Explorer (USA).pce\r\nMD5: a07c43bea439c8c904bc4908737af5c5\r\nSHA1: d6d18128d55d886a9b6a8c8ea65af76e783001f9\r\nCRC32: 4ff01515\r\n393216 bytes', '', '', ''),
(6448, 10, 4743, 1, '1.0', '[6448]CrashBD3.zip', 'Y', '6448readme.txt', '10 February 2022', 1644469200, 5219, 'NOBODY', 'This is an Indonesian Translation Patch for Crash  Crash Bandicoot - Purple Ripto&#039;s Rampage for GBA. All story dialogues and some UI are translated to Indonesian Language.', '2022-02-10 04:05:27', '2022-02-09 19:35:13', NULL, 'N', 24, 0, 0, 208, '6448titlescreen.png', 0, 1, 'Database match: Crash Bandicoot Purple - Ripto&#039;s Rampage (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 35D1C8C90890BF7CE66306E6C06A3676A723DCF3\r\nFile/ROM CRC32: FC284E05', '', '', ''),
(6449, 1, 2765, 1, '1.0', '[6449]Circus Charlie (Indonesia) [TL by AF].zip', 'Y', '', '12 February 2022', 1644642000, 6479, 'NOBODY', 'This is an Indonesian translation for the game Circus Charlie for the NES.', '2022-02-13 00:26:51', '2022-02-12 15:16:19', NULL, 'N', 24, 0, 1, 71, '6449titlescreen.png', 1, 1, 'Database match: Circus Charlie (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA2754A9061EE0DB8EDE01C39C3347CFC17F6E81\r\nFile CRC32: DA673C95\r\nROM SHA-1: BEE7C0C772FA05D1D0FBBF5FEFFA27CD1DDA05A3\r\nROM CRC32: B87AB35A', '', '', ''),
(6450, 1, 249, 1, '1.1', '[6450]Metal Slader Glory (S).zip', 'Y', '6450readme.txt', '14 February 2022', 1644814800, 4777, 'NOBODY', 'Spanish Translation of &quot;Metal Slader Glory&quot; for the NES/Famicom.\r\n\r\nThis translation is based on the [url=https://www.romhacking.net/translations/6253/]English translation[/url] by FCandChill.\r\n\r\nSource Code: https://github.com/Max1323/msg_fc_es\r\n\r\nManual: https://traduccionesmax1323.blogspot.com/2022/02/110-metal-slader-glory-nes.html', '2022-02-14 12:29:37', '2022-12-30 04:13:03', NULL, 'N', 9, 0, 0, 793, '6450titlescreen.png', 0, 1, 'Metal Slader Glory (Japan).nes\r\nFile Size     1.00 MB\r\nFile MD5      7DD2B652E08E7A5214F8FF7FEFBA8A06        \r\nFile SHA-1    A62908E4873CF88F4A3C571C2B06D3D7C51E7450\r\nFile CRC32    C032F38F\r\n\r\nMetal Slader Glory (J)(Virtual Console).nes\r\nFile Size     1.00 MB\r\nFile MD5      4B211F0206EB788DFF87F83EDA2D0547        \r\nFile SHA-1    295D4583085DE288A29E05C3B162084B567BD5BE\r\nFile CRC32    3DA4679B', '', '', 'https://youtu.be/Et3FMaL3bZI'),
(6451, 17, 4746, 1, '1.3', '[6451]planet_laika-patcher_v1.3.zip', 'Y', '6451readme.txt', '26 February 2022', 1645851600, 3034, 'NOBODY', 'This patch translates the entire game from Japanese to English.', '2022-02-14 17:42:25', '2022-06-08 04:39:28', NULL, 'N', 12, 0, 0, 6219, '6451titlescreen.png', 1, 11, 'Serial Number: SLPM-86264\r\nFile/ROM SHA-1: 0C60406F5322431558DA857F730D302891BAC4DC\r\nFile/ROM CRC32: 8D90B6CD', '', '', ''),
(6452, 23, 4750, 1, '1.2', '[6452]KiraGamePatch.zip', 'Y', '6452readme.txt', '28 July 2022', 1658980800, 6082, 'NOBODY', 'Translated using the anime’s official English dub as reference for style and terminology.\r\n\r\nThe patch is in [url=https://www.romhacking.net/utilities/704/]xDelta[/url] format. View the readme file for detailed install instructions.\r\n\r\nThe source code &amp; compiled tool written for this game which covers both text and image extraction/repacking can be found on [url=https://github.com/Illidanz/KiraGameTranslation]Github[/url].\r\n\r\nVersion 1.2:\r\n\r\n*Typo fixes\r\n*Fixed bugged gray speech bubbles introduced in version 1.1', '2022-02-15 17:09:37', '2022-07-28 20:00:50', NULL, 'N', 12, 0, 0, 9471, '6452titlescreen.png', 0, 1, 'File: Death Note - Kira Game (Japan)\r\nSerial: A6DJ\r\nSize: 67108864\r\nCRC32: 144938ea\r\nMD5: b8958ca908bdd9bc200f2249f551ac33\r\nSHA-1: b99f1417c8c1302827deef7a8fbb8a76aca55fd5', '', '', ''),
(6453, 11, 2969, 1, '1.0', '[6453]TR_Magical Hat no Buttobi Turbo! Daibouken (spanish).rar', 'Y', '', '19 February 2022', 1645246800, 4541, 'NOBODY', 'Translation to Spanish for “Magical Hat no Buttobi Turbo! Daibouken”, for the Sega Mega Drive/Genesis.\r\n\r\nBased on the translation to English of tryphon, Midna, aqualung and Lazermutt4.', '2022-02-20 13:51:50', '2022-02-19 22:14:15', NULL, 'N', 9, 0, 1, 394, '6453titlescreen.png', 0, 8, 'Database match: Magical Hat no Buttobi Turbo! Daibouken (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1A741125A80BA9207C74A32E5B21DBB347C3C34A\r\nFile/ROM CRC32: E43E853D', '', '', ''),
(6454, 9, 4754, 1, '1.0', '[6454]aircavalrysfc.zip', 'Y', '6454readme.txt', '07 August 2021', 1628308800, 3384, 'NOBODY', 'Translation to spanish for “Air Cavalry” for the Super Nintendo.', '2022-02-23 21:21:20', '2022-02-09 20:13:16', NULL, 'N', 9, 0, 0, 151, '6454titlescreen.png', 0, 4, 'Air Cavalry (USA).sfc\r\nMD5: b8fa02456b70f529afa265b2ba3d189f\r\nSHA1: 65f8142ddbce9c03b175d03ecfd304e8589227c1\r\nCRC32: 6b452801\r\n1048576 bytes', '', '', ''),
(6455, 1, 4639, 1, '1.0', '[6455]casinokidnes.zip', 'Y', '6455readme.txt', '31 October 2020', 1604116800, 3384, 'NOBODY', 'Translation to spanish for “Casino Kid” for the NES.', '2022-02-23 21:22:20', '2022-02-09 20:16:09', NULL, 'N', 9, 0, 0, 81, '6455titlescreen.png', 0, 1, 'Casino Kid (USA).nes\r\nMD5: 578ac4e6c15c915e274c69580f30aaa9\r\nSHA1: 3248834bc6b84ff12cde0ccdce1b3b8bf761cd5f\r\nCRC32: c651e21a\r\n131088 bytes', '', '', ''),
(6456, 1, 555, 1, '1.0', '[6456]Soccer (Indonesian).rar', 'Y', '', '21 February 2022', 1645419600, 6906, 'NOBODY', 'A lazy Indonesian translation of &quot;Soccer&quot; by Nintendo....\r\n\r\nHamikon originally wanted to kept some of the Football/Soccer phrases, but in the end, it was decided to translate them except for &quot;OFF SIDE&quot;.\r\n\r\nFor examples:\r\n&quot;KICK&quot; became &quot;MULAI&quot;\r\n&quot;CORNER KICK&quot; became &quot;TENDANG&quot;', '2022-02-23 21:23:33', '2022-02-21 07:41:45', NULL, 'N', 24, 0, 1, 64, '6456titlescreen.png', 0, 1, 'Database match: Soccer (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 24E36567BC671C27F19D4D6146623F228C14FD8E\r\nFile CRC32: 820D62AB\r\nROM SHA-1: A54E246F1C4E7336ED71AED2656288D943C6E36C\r\nROM CRC32: 657F7875', '', '', ''),
(6457, 17, 4755, 2, '0.3', '[6457]Popolocrois Monogatari II Patch v0.3 RHDN.zip', 'Y', '6457readme.txt', '06 June 2022', 1654488000, 7327, 'NOBODY', 'Popolocrois Monogatari II is the third installment of the Popolocrois JRPG game franchise. This is the best game of an incredible franchise that barely ever reached the West. However, knowledge of the previous two games is not necessary to understand the game&#039;s story.\r\n\r\nYou play as Prince Pietoro who must save his Kingdom from the rise of the evil Goddess Maira. You will travel all over a charming and vibrant world making friends, defeating monsters, and experiencing an incredible adventure.\r\n\r\nThis translation project is fully playable and is only marked otherwise because there is machine translation for all random NPC&#039;s that are not tied to story progression in any way. All gameplay elements (menus, items, abilities, etc), cutscenes, and progression dependent dialogue have been fully human translated into English.\r\n\r\nNOTE: The full patch does not fit RHDN&#039;s size limit, please see link in the readme for patch with video encoding included.\r\n\r\nTooling has been built out for this translation project if anyone desires to continue this project.', '2022-02-23 21:25:33', '2022-06-06 16:56:32', NULL, 'N', 12, 0, 0, 1320, '', 1, 11, 'Disc 1 - File/ROM SHA-1: 1245E1378C78D5FCB40A0D0082AABBBAF4F18A7D\r\nDisc 1 - File/ROM CRC32: D1195D21\r\n\r\nDisc 2 - File/ROM SHA-1: 178ED1522CCA6164B13082758A2131536616BAA2\r\nDisc 2 - File/ROM CRC32: 1A6795BC\r\n\r\nDisc 3 - File/ROM SHA-1: 74F27430AA3533956BA4CE10C8E16DB64B8625B9\r\nDisc 3 - File/ROM CRC32: 3AB533CC', '', '', ''),
(6458, 1, 774, 1, '1.0', '[6458]Mega Man (DE).rar', 'Y', '6458readme.txt', '22 February 2022', 1645506000, 7328, 'NOBODY', 'This is a German Translation for Mega Man 1 (USA).', '2022-02-23 21:27:02', '2022-02-22 00:28:23', NULL, 'N', 8, 0, 0, 112, '6458titlescreen.png', 0, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2F88381557339A14C20428455F6991C1EB902C99\r\nFile CRC32: 5DED683E\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', '', '', ''),
(6459, 1, 2764, 1, '1.0', '[6459]Popeye (NES) BR V1_0.zip', 'Y', '6459readme.txt', '23 February 2022', 1645592400, 4568, 'NOBODY', 'Portuguese translation of Popeye for the NES.', '2022-02-23 21:30:07', '2022-02-23 21:06:34', NULL, 'N', 11, 0, 0, 83, '6459titlescreen.png', 0, 1, 'Database match: Popeye (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 53CA7541404E51C248D10FAB198154F9970479B9\r\nFile CRC32: FB1A91D0\r\nROM SHA-1: 7CE202E72B7942E3F6030EBF220E8BBB695DE9D8\r\nROM CRC32: 70860FCA', '', '', ''),
(6460, 11, 71, 1, '1.0', '[6460]Monster World IV (USA, Europe) [T-DE v1.0 ArcadeTV].zip', 'Y', '6460readme.txt', '23 February 2022', 1645592400, 7333, 'NOBODY', 'This is a translation for Monster World IV on SEGA GENESIS in German language.\r\n\r\nYou need;\r\n\r\n1. The ROM &quot;Monster World IV (USA, Europe) (En,Ja) (Virtual Console).md&quot; (CRC AF050C46)\r\n\r\n2. Floating IPS http://www.romhacking.net/utilities/1040/\r\n\r\n\r\nHow to patch:\r\n\r\n1. Open flips.exe\r\n\r\n2. Click &quot;Apply Patch&quot;\r\n\r\n3. Choose the .bps patch\r\n\r\n4. Choose the original ROM (CRC AF050C46)\r\n\r\n5. Save the patched file\r\n\r\nThe game is tested extensively on emulation and original hardware. This project started at www.circuit-board.de with the help of many awesome people:\r\n\r\nsaturnu:     GFX hacking, tech. support\r\n\r\nRedScorpion: ASM help\r\n\r\nsanni:       Hardware, tech. support\r\n\r\nn00b:        Grammar and spell-checking', '2022-02-27 11:40:29', '2022-02-23 02:49:03', NULL, 'N', 8, 0, 0, 252, '6460titlescreen.png', 0, 8, 'Database match: Monster World IV (USA, Europe) (En,Ja) (Virtual Console)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6C90E14B6DD1CE6FC33F74DC624EDC2E00FC5038\r\nFile/ROM CRC32: AF050C46', '', '', ''),
(6461, 17, 808, 1, '1.0', '', 'Y', '6461readme.txt', '26 February 2022', 1645833600, 6361, 'NOBODY', 'This patch translates the game’s text and includes a complete Italian dub.\r\nThe translation is 99% complete, missing only some menu/ruins related text and a couple of vag files.\r\n\r\nThis patch is mainly aimed at Mega Man Legends Italian fans for, uhm, obvious reasons, but I’m sure that even long-time fans will enjoy playing in another language after so many playthroughs in English and Japanese.\r\n\r\nSince the patch is too big for RHDN, I&#039;ll leave a link below.\r\n\r\nItalian translation patch link: https://www.mediafire.com/file/x34jfn16ox93qls/MMLITA1.0.zip/file', '2022-02-27 12:03:10', '2023-12-10 16:22:43', NULL, 'N', 6, 1, 0, 0, '6461titlescreen.png', 0, 11, 'Name: Mega Man Legends (Track 1).bin\r\nFile/ROM SHA-1: ECA69239B6B911CF73E9E139FE9CCF6664F47AE8\r\nFile/ROM CRC32: 65407BA7', '', '', ''),
(6462, 23, 4756, 1, '1.1', '[6462]srww11.zip', 'Y', '6462readme.txt', '10 July 2022', 1657425600, 1191, 'NOBODY', 'This is the complete translation of Super Robot Wars W.', '2022-02-27 17:47:34', '2022-07-10 08:37:40', NULL, 'N', 12, 0, 0, 18224, '6462titlescreen.png', 0, 1, 'Database match: Super Robot Taisen W (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 921E94125A7B6B19784376BB42D88D9B56060345\r\nFile/ROM CRC32: BE1058AD', '', '', ''),
(6463, 14, 4757, 1, '1.0', '', 'Y', '', '18 February 2022', 1645160400, 7154, 'NOBODY', 'Panzer Front is a World War II tank simulation game released in 1999 for the SEGA Dreamcast and made by Shangri-La and ASCII. It is unique for a console game in that it seamlessly blends strategy and action. You can take control of more than 40 tanks, of which all but 6 are authentic 2nd World War models.\r\n\r\nThe game covers both the Eastern front, and the Western front in over 25 missions. Allowing the player to take control of American, Soviet, or German forces.\r\n\r\nIt is a very immersive game, that truly draws you in. The AI is impressive, with tanks behaving as a 60 ton metal monster should! As well as controlling your own tank, you can also give commands to other friendly units, which include artillery and aircraft. Quality and skill win through, and as in real life, one shot can kill!\r\n\r\nThe Dreamcast translation patch is based on the English PS1 files. Everything is translated to 100%. Minor formatting errors are possible. You will need a GDI Image of the Japanese Dreamcast version to apply (use a UniversalDreamcastPatcher) the English patch on it.\r\n\r\n* Patch: https://www.mediafire.com/file/w0supoc7zmfggzx/PZF_DC_1_00.dcp\r\n* More information on: https://derplayer.neocities.org/repo/panzerfront/', '2022-02-27 20:18:34', '2022-02-27 16:35:48', NULL, 'N', 12, 1, 1, 22, '6463titlescreen.png', 0, 10, 'T-2102M .GDI', '', '', ''),
(6464, 1, 1663, 1, '1.0', '[6464]Excitebike (Indonesian) (GameCube Edition).rar', 'Y', '', '28 February 2022', 1646024400, 6906, 'NOBODY', 'An Indonesian Translation of &quot;Excitebike&quot; by Nintendo.\r\n\r\nExcitebike is a racing game with a small amount of text, but maybe some Indonesian players will encounter some problem when trying to understand or memorizing some commands and status.\r\n\r\n----\r\n\r\n[ATTENTION !]\r\nTHIS PATCH IS FOR THE &quot;GAMECUBE EDITION&quot; OF &quot;EXCITEBIKE&quot;\r\nPLEASE USE THE &quot;GAMECUBE EDITION&quot; OF &quot;EXCITEBIKE&quot; \r\nINSTEAD OF THE ORIGINAL ROM OF &quot;EXCITEBIKE&quot;\r\n\r\nFOR DETAILED INFORMATION, PLEASE CHECK THE &quot;ROM / ISO INFORMATION&quot; BELOW\r\n\r\nPLEASE CHECK THE ROM REGION TOO\r\n\r\n----\r\n\r\nThe GameCube Edition eliminates the &quot;SAVE&quot; and &quot;LOAD&quot; commands which can only be used using the &quot;Famicom Data Recorder&quot;: An accessory exclusive to the Family Computer in Japan to record program data from &quot;Programable Series&quot; games.', '2022-03-01 05:01:07', '2022-03-09 03:26:08', NULL, 'N', 24, 0, 1, 74, '6464titlescreen.png', 0, 1, 'Database match: Excitebike (Japan, USA) (GameCube Edition)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4B261865CC93996EA7D431C2D65F27041E2D0D35\r\nFile CRC32: 4360353\r\nROM SHA-1: 55450EEF7CB640DC24D9F655BBFCD4623A788B43\r\nROM CRC32: 662B8C9C', '', '', ''),
(6466, 9, 928, 1, '1.0', '[6466]FFMQ_PT-BR_V1.0.7z', 'Y', '6466readme.txt', '06 February 2022', 1644123600, 4253, 'NOBODY', 'Full Brazilian Portuguese translation done by FURT members. All texts are translated and accented, graphics edited and some extras. For more details and doubts, see the readme.', '2022-03-02 21:46:36', '2022-03-02 02:35:19', NULL, 'N', 11, 0, 0, 536, '6466titlescreen.png', 0, 4, 'Database match: Final Fantasy - Mystic Quest (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6BE74B73B736BC6027C0E92619874DA7C498BED0\r\nFile/ROM CRC32: 2C52C792', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6467, 9, 2995, 4, '1.2', '[6467]J2EVISCERATEFIX.zip', 'Y', '6467readme.txt', '06 November 2022', 1667707200, 6688, 'NOBODY', '[b]Final Fantasy IV - J2Evisceration Fix[/b]\r\n\r\nThis patch restores the removed Kain&#039;s father dialogue that was in line with the Japanese script.\r\n\r\nIt should be applied to a Japanese copy of Final Fantasy IV.', '2022-03-02 21:49:12', '2022-11-06 17:58:08', NULL, 'N', 12, 0, 0, 1659, '', 1, 4, 'Final Fantasy IV (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 7502ED13FE969B294AAB9EA3600DD8341713CD03\r\nFile/ROM CRC32: 21027C5D\r\nFinal Fantasy IV (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: EAC14578B3465FFCE874119005F9B244E8565A79\r\nFile/ROM CRC32: CAA15E97', '', '', ''),
(6468, 9, 325, 4, '1.0', '[6468]ddst-majin-fonthack-v1.0.7z', 'Y', '', '05 March 2022', 1646456400, 7347, 'NOBODY', 'This patch changes the DOS-like font found in [url=https://www.romhacking.net/translations/4832/]DDSTranslation&#039;s English version[/url] to something more inline with the series. It also fixes an incorrect item description.\r\n\r\nApply DDSTranslation&#039;s patch first, then this one.', '2022-03-06 20:23:24', '2022-03-06 20:25:16', NULL, 'N', 12, 0, 1, 1659, '6468titlescreen.png', 0, 4, 'File information: Majin Tensei (English v4.0 by DDSTranslation)\r\nFile/ROM SHA-1: F03130E51D4B4F431B159AC3D6EEF0B2CCB09327\r\nFile/ROM CRC32: 50342DB2', '', '', ''),
(6469, 27, 847, 1, '4.2', '[6469]Super Mario 64 ITA by Rulesless.zip', 'Y', '6469readme.txt', '25 February 2022', 1645765200, 7348, 'NOBODY', 'With nearly 100,000 downloads it is the author&#039;s most successful translation (first released in 2006).\r\n\r\nFinal version with latest improvements and additions (March 2022), for those who want play the original version for Nintendo 64 in Dante&#039;s language.\r\n\r\n[i]High compatibility[/i], with [i]Rumble function[/i], [i]dubbing[/i] of Mario and Peach (also available with original voices) and textures pack in [i]high definition[/i] translated.\r\n\r\nDetails [100% Graphics - 100% Texts - 100% Menu - 100% Audio Dubbing]:\r\n[list]\r\n[li][b]Texts[/b] fully translated (dialogues, signs, menus, areas, stars, credits, START, PAUSE, etc.)[/li]\r\n[li]Translated [b]graphics[/b] (&quot;COURSE&quot;, &quot;Thank you&quot;, &quot;Game Over&quot;, rumble, energy bar, ending, etc.)[/li]\r\n[li][b]Fixed[/b] the native [b]smoke bug[/b][/li]\r\n[li]Optional [b]lowpolymario fix[/b]*[/li]\r\n[li][b]Audio[/b] translation*[/li]\r\n[li][b]HD[/b] textures*[/li]\r\n[li]Super Mario 3D All Stars version ([b]NSW[/b])*[/li]\r\n[li][b]Wii/WiiU[/b] version*[/li]\r\n[li]FLIPS patching program translated in its main functions*[/li]\r\n[/list]\r\n(*) For these features visit the [url=https://letraduzionidirulesless.wordpress.com/super-mario-64-2/]author&#039;s website[/url], here you can only apply the basic translation.\r\n\r\nHave fun!', '2022-03-07 02:13:53', '2022-03-19 02:56:27', NULL, 'N', 6, 0, 0, 365, '6469titlescreen.jpg', 0, 7, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', '', '', ''),
(6470, 7, 4764, 1, '1.0', '[6470]Druid - The Gate of Fear (English).zip', 'Y', '6470readme.txt', '07 March 2022', 1646629200, 6903, 'NOBODY', '&quot;Druid: Kyoufu no Tobira&quot; is an old Action RPG, similar to the old arcade game, Gauntlet.  You play the role of the druid Hasrinaxx who must fight the dark mage, Acamantor, and his army of demons.\r\n\r\nIn this game, you have the choice of three finite supplies of shots: Water, Fire, and Lightning.  Also, you have other spells as well:  Silence (briefly turns you invisible) and Chaos (destroy all enemies on screen.  These will be needed when destroying the demon statues in-game.)\r\n\r\nThis game, developed by Electralyte Software and published by Firebird in 1986, is available on several computers (Amstrad CPC, Atari 8-bit, Commodore 64, ZX Spectrum, Tatun Einstein) and also to video game consoles in Japan (MSX2 and Famicom Disk System).  Japan received this game on the FDS as &quot;Druid: Kyoufu no Tobira&quot; in 1988 by Jaleco.  Also, this game has two sequels: &quot;Druid II: Enlightenment&quot; and &quot;Warlock: The Avenger&quot;.\r\n\r\nOne word of advice, be sure to pick up the key in the first chest you come across.  If you don&#039;t, you won&#039;t be able to get past the second level and be forced to start over.', '2022-03-09 05:08:44', '2022-12-24 00:51:42', NULL, 'N', 12, 0, 0, 759, '6470titlescreen.png', 0, 1, 'Database match: Druid - Kyoufu no Tobira (Japan).fds\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: B0C175A94D11DB939565AD0B40DD29D6A129A5D\r\nFile/ROM CRC32: 69139E45', '', '', 'https://youtu.be/rK4JzzoU5vc'),
(6471, 27, 4765, 2, '0.9', '[6471]Banjo-Tooie ITA by Rulesless.zip', 'Y', '6471readme.txt', '31 January 2022', 1643605200, 7348, 'NOBODY', 'Banjo-Tooie - Italian translation\r\n\r\nPre-release with all textures translated and 2/3 of dialogs.\r\n\r\n[Graphics 100% - Texts ~65% - Menu 100%]\r\n\r\nVer. 0.9\r\n-100% of the hundreds of textures selected, extracted, modified, recompressed and reinserted\r\n-2/3 of the thousands of text portions selected, extracted, translated, recompressed and reinserted\r\n-Fidelity to the original names, often not modified or when appropriate translated with the XBLA version\r\n-Text correction and testing', '2022-03-09 12:22:45', '2023-02-21 16:11:25', NULL, 'N', 6, 0, 0, 139, '6471titlescreen.jpg', 0, 7, 'Database match: Banjo-Tooie (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: AF1A89E12B638B8D82CC4C085C8E01D4CBA03FB3\r\nFile/ROM CRC32: BAB803EF', '', '', 'https://youtu.be/OyMxAUI1MRM'),
(6472, 9, 306, 1, '1.2', '[6472]Front Mission (S).zip', 'Y', '6472readme.txt', '02 June 2022', 1654142400, 4777, 'NOBODY', 'Spanish Translation of &quot;Front Mission&quot; for the Super Nintendo/Super Famicom.\r\nThis translation contains the Spanish symbols.\r\nBased on the [url=https://www.romhacking.net/translations/362/]English Translation[/url] by Front Mission Translation Project.\r\nAlso, the translation took some references from the Portuguese and Polish versions.', '2022-03-10 13:44:44', '2022-06-03 01:57:50', NULL, 'N', 9, 0, 0, 1526, '6472titlescreen.png', 0, 4, 'Front Mission (Japan).sfc/smc (sin Header)\r\nFile Size     3.00 MB\r\nFile MD5      8098A3D165FFF3E4D786E2902D21FD2C        \r\nFile SHA-1    415A01C011A8294630315A2AF29F8DA5A4645EF4\r\nFile CRC32    FE27E061', '', '', ''),
(6473, 1, 736, 1, '1.0', '[6473]Arkanoid nes indonesia.zip', 'Y', '', '10 March 2022', 1646888400, 6479, 'NOBODY', 'This is file patch of the game ARKANOID NES.\r\n\r\nThere are 2 files inside. From USA and Japan version.\r\n\r\nProgress: 99,8%\r\nI can&#039;t edit on text &quot;GAME OVER&quot; and &quot;PLAYER 1/2 READY&quot; yet.', '2022-03-11 00:07:55', '2022-03-10 11:03:04', NULL, 'N', 24, 0, 1, 58, '6473titlescreen.png', 0, 1, 'Database match: Arkanoid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B2B30C4F30DD853C215C17B0C67CFE63D61A3062\r\nFile CRC32: EE93A28C\r\nROM SHA-1: 230FC31D2C2EB20E78711C82574F29F28117EBA3\r\nROM CRC32: 32FB0583\r\n\r\n\r\nDatabase match: Arkanoid (Japan) (En)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 02E5AE9D9A7C4D438B06DFD76DCD5CF2563AE45D\r\nFile CRC32: 4F6FD68\r\nROM SHA-1: EFA19C34C9DC95F7511AF979CAD72884A6746A3B\r\nROM CRC32: D89E5A67', '', '', ''),
(6474, 7, 2, 1, '1.0', '[6474]dirtypairprojectedenfds.zip', 'Y', '6474readme.txt', '02 October 2021', 1633147200, 3384, 'NOBODY', 'Translation to spanish for “Dirty Pair - Project Eden” for the Famicom Disk System.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/1735/]Stardust Crusaders[/url]', '2022-03-11 00:33:11', '2022-02-24 18:28:39', NULL, 'N', 9, 0, 0, 132, '6474titlescreen.png', 0, 1, 'Dirty Pair - Project Eden (Japan) [b].fds\r\nMD5: 16c53a215ed21315f46b352d83e48abd\r\nSHA1: d6a4a1b28edf01dbbf445ec0fbcf9a0901435d8c\r\nCRC32: 3c63db59\r\n131000 bytes', '', '', ''),
(6475, 11, 2354, 1, '1.0', '[6475]earthwormjim2smd.zip', 'Y', '6475readme.txt', '28 November 2020', 1606539600, 3384, 'NOBODY', 'Translation to Spanish for “Earthworm Jim 2” for the Sega Genesis/Mega Drive.', '2022-03-11 00:33:42', '2022-02-24 18:31:26', NULL, 'N', 9, 0, 0, 316, '6475titlescreen.png', 0, 8, 'Earthworm Jim 2 (USA).md\r\nMD5: 2ed39b147fa5fa67d6d0707f54a5a078\r\nSHA1: ef7cccfc5eafa32fc6acc71dd9b71693f64eac94\r\nCRC32: d57f8ba7\r\n3145728 bytes', '', '', ''),
(6476, 27, 4728, 1, '1.0', '[6476]Diddy Kong Racing ITA 1.0.zip', 'Y', '6476readme.txt', '01 December 2006', 1164949200, 7348, 'NOBODY', 'Translation patch for Diddy Kong Racing - Text 100%\r\n\r\nApplies to the European N64 version 1.1\r\n\r\n- Dialogues.\r\n- Menus.\r\n- Title screen.\r\n- Area names.\r\n- Credits.\r\n- Memory card management\r\n- System processes.\r\n\r\n- Graphics untouched.', '2022-03-12 22:14:20', '2022-03-11 01:00:23', NULL, 'N', 6, 0, 0, 115, '6476titlescreen.jpg', 0, 7, 'Database match: Diddy Kong Racing (Europe) (En,Fr,De) (Rev 1)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: B7F628073237B3D211D40406AA0884FF8FDD70D5\r\nFile/ROM CRC32: B1E87639', '', '', ''),
(6477, 18, 4601, 1, '1.1', '', 'Y', '6477readme.txt', '10 March 2022', 1646888400, 7360, 'NOBODY', 'This is an English translation for the Japanese only Ape Escape game: Pipo Saru 2001. \r\n\r\nIn-game dialogue, cutscenes, textures, and menus are currently translated.\r\n\r\nTextures are currently only able to be translated on emulator. They will not be translated if you run this on an actual PS2.\r\n\r\nChangelog:\r\n* 8/10/21: V1.0 Initial release\r\n* 9/24/21: V1.1 Fixed typos, grammar errors, and added a missing texture\r\n* 3/10/22: Included the plugin with the translation\r\n\r\nDownload link: [url=https://drive.google.com/file/d/1Uprq9sMkw1_Ze14eP3cv2QMZvq8k6HEa/view?usp=sharing]Link[/url]', '2022-03-13 05:32:50', '2022-03-11 01:31:00', NULL, 'N', 12, 1, 0, 22, '6477titlescreen.png', 0, 11, 'Pipo Saru (Ape Escape) 2001 (NTSC-J) [SCPS-11014] [2A0B1FF9]\r\nRom file MD5: B5BE3784211C3DAF8340F4B93A36E7C5\r\nRom file SHA1: 7111AA0DD931097AFA2EDC79532A68587217E476', '', '', ''),
(6478, 27, 3002, 1, '1.0', '[6478]MK64_ITA_byRulesless.zip', 'Y', '6478readme.txt', '20 October 2021', 1634702400, 7348, 'NOBODY', 'Mario Kart 64 ITA 1.0\r\n\r\nApply the patch to the US version of the ROM.\r\n\r\nComplete translation: texts, textures and animations.', '2022-03-13 05:33:40', '2022-03-11 01:11:01', NULL, 'N', 6, 0, 0, 220, '6478titlescreen.jpg', 0, 7, 'Database match: Mario Kart 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E\r\nFile/ROM CRC32: 434389C1', '', '', ''),
(6479, 8, 4397, 1, '20240408', '[6479]medarot1_tr_EN-US+nightly.20240408.zip', 'Y', '', '21 June 2024', 1718928000, 6411, 'NOBODY', 'An Americanized localization of Medarot 1 (original &quot;purist&quot; translation can be found [url=https://www.romhacking.net/translations/5792/]here[/url]).\r\n\r\nSpecifically, this changes several things to match the English dub and removes capitalization of things that aren&#039;t proper nouns (and should instead be treated as just &#039;normal words&#039; in the Medabots universe):\r\n\r\n* Medarot Company - Medabots Corporation\r\n* Medarot - Medabot\r\n* Medarots - Medabots\r\n* Robottle - robattle\r\n* Medarotter - Medafighter\r\n* RoboRobo - Rubberobo\r\n* RoboRobos - Rubberobos\r\n* Mr. Uruchi - Mr. Referee\r\n* Select Force - Select Corps\r\n\r\nThe IPS files without &#039;portrait&#039; appended are a translation of the original games, which have dialog that can be hard to follow at times. The portrait versions take the portraits from the WonderSwan version and apply them to most dialog to help make it easier to follow. We recommend playing the portrait versions, even though they may not have portraits on all dialog (yet).\r\n\r\nPlease feel free to submit any bug reports to our GitHub [url=https://github.com/Medabots/medarot1]here[/url].', '2022-03-13 05:35:28', '2024-06-23 13:22:31', NULL, 'N', 12, 0, 1, 1871, '6479titlescreen.png', 0, 1, 'Database match: Medarot - Kabuto Version (Japan) (Rev A) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 1CBC7AB5941DC27BC50699A00EF2B1BEB930449D\r\nFile/ROM CRC32: 12A3982D\r\n\r\nDatabase match: Medarot - Kuwagata Version (Japan) (Rev A) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20180815-131105)\r\nFile/ROM SHA-1: 2262F69A89ABE0F66DC1554C1EE470FD536130A3\r\nFile/ROM CRC32: 5E77E82E', '', '', ''),
(6480, 9, 1247, 1, '2.42', '[6480]Star Fox (USA) (Rev 2) - parche español 2.42.zip', 'Y', '6480readme.txt', '24 March 2022', 1648094400, 7362, 'NOBODY', 'Translation of the snes video game Star Fox.\r\n\r\nIn-game dialogue and pre-mission briefings have been translated.', '2022-03-15 07:01:15', '2022-03-24 09:39:45', NULL, 'N', 9, 0, 0, 720, '', 1, 4, 'Database match: Star Fox (USA) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1\r\nFile/ROM CRC32: 8FC4E6D0', '', '', ''),
(6481, 10, 874, 1, '0.9', '[6481]KhCoM.rar', 'Y', '6481readme.txt', '13 March 2022', 1647147600, 7363, 'NOBODY', 'This is first-time ever translation of &quot;Kingdom Hearts: Chains of Memories&quot; Into Russian.\r\nThe text and textures were fully localised, songs and voices remained unchanged.\r\n\r\nThere&#039;s some additional features - localised manual and covers.\r\n\r\nEnjoy Sora&#039;s journey through the floors of Castle Oblivion.', '2022-03-15 07:05:38', '2022-03-13 15:32:58', NULL, 'N', 2, 0, 0, 350, '6481titlescreen.png', 0, 12, 'Database match: Kingdom Hearts - Chain of Memories (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 10729BD884F8FDCA7A310B6D606C52E46657AA48\r\nFile/ROM CRC32: D031CE67', '', '', ''),
(6482, 35, 4769, 1, '1.0', '[6482]The Cheat English Translation.zip', 'Y', '6482readme.txt', '15 March 2022', 1647316800, 5094, 'NOBODY', 'A full translation of the game The Cunning(or The Cheat) for the PC-6001.', '2022-03-17 04:28:15', '2022-03-16 04:27:41', NULL, 'N', 12, 0, 0, 82, '', 1, 1, 'The Cunning {m1p2}.p6\r\nSHA-1: FE133D3C95C2DB95A77628289D265BD08C05B267\r\nSHA-256: F45D30F8B712C8E334863A5185B35C875268F3DBEA9CB358EBC03711146EC822\r\nMD-5: 5BD4D94E8D7D6A2CD1DE985EB05A87D6', '', '', ''),
(6483, 11, 592, 2, '0.1', '[6483]Dyna Brothers (English patch v0.1).zip', 'Y', '6483readme.txt', '16 March 2022', 1647403200, 7364, 'NOBODY', 'This is a mostly complete translation of Dyna Brothers for Mega Drive. \r\n\r\nAs of v0.1, all critical text is translated (intro, ending, options, HUD, results, demo).\r\n\r\nThe remaining text is garbled (pause menu, character names in credits, post-credit message), or an image (title screen, P-Chan&#039;s &quot;ba-ka&quot; speech bubble). However, this text is not critical to playing the game.', '2022-03-17 04:30:34', '2022-03-16 14:28:21', NULL, 'N', 12, 0, 0, 838, '', 1, 8, 'Database match: Dyna Brothers (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 7E57C6FD5C20E356F9C967DBF168DB53574EDA84\r\nFile/ROM CRC32: 360C1B20', '', '', ''),
(6484, 26, 4770, 1, '1.0', '[6484]Karate Dou (Hebrew Translation).zip', 'Y', '6484readme.txt', '16 March 2022', 1647403200, 6168, 'NOBODY', 'A Hebrew translation of Karate Dou for the Arcade.\r\n\r\nThe default MAME controls for playing this game on keyboard are ESDF for the left stick and IJKL for the right stick.\r\n\r\nNote that the &quot;Karate Dou (Japan)&quot; romset (&quot;karatedo&quot;) is needed for this translation. See the readme file for patching instructions.', '2022-03-17 10:53:12', '2022-03-16 11:40:58', NULL, 'N', 14, 0, 0, 23, '6484titlescreen.png', 0, 1, 'b002.bin\r\nCRC: 6be342a6\r\nSHA1: 0b8ac7ef7c6a6464fbc027a9fd17fa7ce1ffd962\r\n\r\nb003.bin\r\nCRC: 8cd166a5\r\nSHA1: 4b623c4c0025d75b3ed9746f8b6730bf3e65d85a\r\n\r\nb005.bin\r\nCRC: b2557102\r\nSHA1: ec4285029fc3ee1ad0adb05f363b234c67f8903d\r\n\r\nb006.bin\r\nCRC: 7346db8a\r\nSHA1: d2b2c1700ae0ff9c614a9981a3da3d69879e9f25\r\n\r\nb008.bin\r\nCRC: c85aba0e\r\nSHA1: 4be21b38623c2a8ae7f1e7397fb002e4cb9e4614\r\n\r\nb009.bin\r\nCRC: b78714fc\r\nSHA1: 4df7f15c37d56a9d66d0049aad65b32063e5c29a\r\n\r\nb011.bin\r\nCRC: 4cbd3aa3\r\nSHA1: a9a683dcc4f52b18450659a20434a4d2a7b411d9\r\n\r\nb012.bin\r\nCRC: b4842ea9\r\nSHA1: 471475f65edbd292b9162ad50e5cb0c7144845b0\r\n\r\nbe00\r\nCRC: cec020f2\r\nSHA1: 07c501cc24797000f369fd98a26efe13875107bb\r\n\r\nbe01\r\nCRC: cd96271c\r\nSHA1: bcc71010e5489b19ad1553141c7b2e366bbbc68f\r\n\r\nbe04\r\nCRC: 48372bf8\r\nSHA1: 28231b3bdb1d7226d7856554ba667b6d61f4fe22\r\n\r\nbe07\r\nCRC: 40f2b6fb\r\nSHA1: 8d9ee04d917a8e143bd00fa7582990213bfa42d3\r\n\r\nbe10\r\nCRC: 325c0a97\r\nSHA1: 0159536ff0ebac8ccf65aac1a524a30b3fca3418\r\n\r\nbe13\r\nCRC: fb358707\r\nSHA1: 37124f1f545787723fecf466d8dcd31b88cdd75d\r\n\r\nbe14\r\nCRC: 44e60aa0\r\nSHA1: 6d007d7082c15182832f947444b00b7feb0e7738\r\n\r\nbe15\r\nCRC: a65e3793\r\nSHA1: bf1e8fbc6755e85414eb7629e6fab3bf154f6546\r\n\r\nbe16\r\nCRC: 151d8872\r\nSHA1: 1bb27142fdb33e3aeaf95c7a0ad7e8c258bbcb66\r\n\r\nbe17\r\nCRC: 8f393b6a\r\nSHA1: f246a6e069a2f562c5b7de05a2b8a6a09c1f4d1b\r\n\r\nbe18\r\nCRC: a09046ad\r\nSHA1: 665973bffc38e36b8b0f6bc79e10db280be0613e\r\n\r\nbe19\r\nCRC: 0cdc4da9\r\nSHA1: 405454deda311abb8badd58a47529e42ddce5f6a\r\n\r\nbe20\r\nCRC: cbe8a533\r\nSHA1: 04cb41c487c2f951417628ed2888e04d59a39d29\r\n\r\nbe21\r\nCRC: 5f0efbe7\r\nSHA1: f831efd02c917adac827fe6db8449ca8707b3d44\r\n\r\nbe22\r\nCRC: 38055c48\r\nSHA1: 8406a52aaa7e56093a8d8552e928988b6fdd6c95\r\n\r\nbe23\r\nCRC: 25262de1\r\nSHA1: 6264cd82756be9e1cdcd9ad3c3dfc6fef78dab8f\r\n\r\nbe24\r\nCRC: e2c188af\r\nSHA1: b7a0801a4c634694f1556873fd21f7e13441be17\r\n\r\nbe25\r\nCRC: 253bf0da\r\nSHA1: 33bae6401003dc57deaa14bf7f6a7ebad5b7efe3\r\n\r\nbe26\r\nCRC: 999ab0a3\r\nSHA1: 6aa545cee7a261f3dc5774dea2066f1412f63f49\r\n\r\nbr25\r\nCRC: ba4a5651\r\nSHA1: 77e81bd64ab59a7466d20eabdff4be241e963c52\r\n\r\nbr26\r\nCRC: 3ddbb6c4\r\nSHA1: 0eca5594d6812bc79f8b78f83fe003877d20c973\r\n\r\nbr27\r\nCRC: f683c54a\r\nSHA1: 92893990456b92f04a2be98b8e9626e97b7a2562', '', '', ''),
(6485, 35, 4771, 1, '1.0', '[6485]Magic English Translation.zip', 'Y', '6485readme.txt', '15 March 2022', 1647316800, 5094, 'NOBODY', 'A full English translation of the tic-tac-toe game Magic for the PC-6001.', '2022-03-18 11:12:25', '2022-03-15 12:58:29', NULL, 'N', 12, 0, 0, 66, '', 1, 1, 'No database match.\r\nSHA-1: 083F01ABBA7F5A0EE230B0284A484333ED26B985\r\nSHA-256: 7E9A22D9BBC704D4CBA4BA514F9F2FF278970700CBD6C8C08AB5B59E08756A37\r\nMD-5: 5747BF118A6B7E3BFBB3CB1320E48177\r\nCRC32: EB4BCBB3', '', '', ''),
(6486, 9, 300, 1, '0.99', '[6486]itptch_ff2usa_v099a.zip', 'Y', '', '25 February 2005', 1109307600, 3739, 'NOBODY', 'This is an Italian translation of Final Fantasy IV for the SNES.\r\n\r\nBased on the original USA text.\r\n\r\nThere are two patches in the  archive; the patch named &quot;FF2_IT099.IPS&quot; is for a ROM with header, the other (&quot;FF2_099SH.IPS&quot;) is for a ROM without header.', '2022-03-18 11:23:02', '2023-06-30 18:21:38', NULL, 'N', 6, 0, 1, 92, '', 1, 4, 'Database match: Final Fantasy II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nFile/ROM CRC32: 65D0A825', '', '', ''),
(6487, 35, 4772, 1, '1.0', '[6487]3D Golf Simulation Super Version English Translation.zip', 'Y', '6487readme.txt', '16 March 2022', 1647403200, 5094, 'NOBODY', 'A full translation of the game 3D Golf Simulation Super Version for the PC-6601.', '2022-03-18 11:24:17', '2022-03-17 04:46:30', NULL, 'N', 12, 0, 0, 78, '', 1, 1, '3D Golf Simulation Super Version {m5p3}.cas\r\nSHA-1: 2B58D5405A96FDD393E42CAD288601F4B3495007\r\nSHA-256: 9BAA74F814020597FE29ADFA69968C4707DC7DDC1B096D6D760DA0275DA7437F\r\nMD-5: 21BBF80B96064BF1C35D8EEE89F7B076', '', '', ''),
(6488, 1, 712, 1, '1.0', '[6488]Legend of Zelda, The (USA) [T+Por-Hyrule Legends e Patryck].zip', 'Y', '6488readme.txt', '21 February 2016', 1456030800, 4989, 'NOBODY', 'This translation was made to celebrate 30 years from release of the original game. More info in the included readme.', '2022-03-18 11:26:32', '2022-03-19 17:25:31', NULL, 'N', 11, 0, 0, 121, '6488titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', '', '', ''),
(6489, 10, 4257, 1, '1.0', '[6489]Drill Dozer (ID v1.0 by Regret) [PATCH].rar', 'Y', '6489readme.txt', '18 March 2022', 1647576000, 6882, 'NOBODY', 'This patch translate Drill Dozer into Indonesian.\r\nMost of the text are translated except for graphics.\r\nThe names and terminology changed to match the original Japanese version.', '2022-03-18 11:27:56', '2022-03-18 09:10:01', NULL, 'N', 24, 0, 0, 289, '6489titlescreen.png', 0, 1, 'Database match: Drill Dozer (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: C1058CC2482B91204100CC8515DA99AEB06773F5\r\nFile/ROM CRC32: E60EC183', '', '', ''),
(6490, 1, 712, 1, '2.0', '[6490]The Legend of Zelda (BR).rar', 'Y', '', '06 March 2022', 1646542800, 7366, 'NOBODY', 'This is a new translation to Brazilian Portuguese.\r\n\r\n- It took about 5 days to complete.\r\n- All texts have been translated.\r\n- All graphic editing has been completed.\r\n- The font has the characters accented.', '2022-03-19 09:03:45', '2022-03-19 04:16:08', NULL, 'N', 11, 0, 1, 237, '6490titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2\r\nFile CRC32: D7AE93DF\r\nROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6\r\nROM CRC32: 3FE272FB', '', '', ''),
(6491, 10, 4773, 1, '1.1.9', '[6491]Klonoa Heroes - The Legendary Star Medal (KMC English Patch v1.1.9).zip', 'Y', '6491readme.txt', '25 May 2024', 1716595200, 7367, 'NOBODY', 'This is a full translation for Klonoa Heroes: Densetsu no Star Medal. All cutscene dialogue is translated, as are all villager interactions, items, menus, and shopkeeper dialogue. Players will be able to understand the game’s story up through the end, including the bonus cutscenes, with this hack.\r\n\r\nSee the readme for more information on adapted puns and profanity, as well as credits, supported hardware, and fonts and tools used. Player’s discretion is advised, especially for younger fans of the Klonoa series.\r\n\r\nTwo versions of the translation patch have been included: a regular patch that keeps the original game&#039;s EEPROM save feature, and an SRAM patch that modifies the game to save SRAM data instead, the latter of which is intended for use on hardware (flash carts, Virtual Console, etc.) that won&#039;t run the regular patched ROM. If the latter doesn&#039;t work for you, instructions for patching the non-SRAM version of the ROM have been included in the readme.\r\n\r\nA list of currently known compatible and unsupported hardware has been provided in the readme - if anyone can verify that the regular and/or SRAM patched ROMs work or don&#039;t work on a piece of hardware not on the list, feel free to leave a review, and the readme will be updated accordingly.\r\n\r\nThis patch file can be applied to a standard, non-intro Klonoa Heroes ROM using this website’s online patcher. This hack should be used with an unaltered copy of the Japanese ROM. The MD5 checksum is provided.', '2022-03-19 09:06:23', '2024-05-25 21:49:56', NULL, 'N', 12, 0, 0, 12395, '6491titlescreen.png', 0, 1, 'Database match: Klonoa Heroes - Densetsu no Star Medal (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 323465C8A36517A1E8B0DDE2D500BBCD4C396D4E\r\nFile/ROM CRC32: E7EADDCC\r\n\r\nOriginal ROM MD5 - &#039;46D2A77E4FD8429E6B7BF79C0679770E&#039;\r\nRegular BPS Patch MD5 - &#039;B1DD24809E7767239CB62393EB861B45&#039;\r\nRegular Patched ROM MD5 - &#039;32AFDD172D30D7E52C195A655FE06DDF&#039;\r\nSRAM-modified BPS Patch MD5 - &#039;D6E7D73C75C27E7DD1D5FBB63D030FE8&#039;\r\nSRAM-modified Patched ROM MD5 - &#039;E9951288FFF886A41BF1873A22B8DE3E&#039;', '', '', ''),
(6492, 26, 4774, 1, '1.0', '[6492]Taisen Karate Dou (Hebrew Translation).zip', 'Y', '6492readme.txt', '16 March 2022', 1647403200, 6168, 'NOBODY', 'A Hebrew translation of Taisen Karate Dou for the Arcade.\r\n\r\nThe default MAME controls for playing this game on keyboard are ESDF for the left stick and IJKL for the right stick.\r\n\r\nNote that the &quot;Taisen Karate Dou (Japan VS version)&quot; romset (&quot;karatevs&quot;) is needed for this translation. See the readme file for patching instructions.', '2022-03-19 16:05:56', '2022-03-16 13:57:57', NULL, 'N', 14, 0, 0, 24, '6492titlescreen.png', 0, 1, 'br00.a1\r\nCRC: c46a8b88\r\nSHA1: a47e56a6dc7f36b896b8156e77a1da7e8be2332e\r\n\r\nbr03.a6\r\nCRC: bde8a52b\r\nSHA1: 1a0800472caf8c79a15cc977dad1a7bc97c74b2b\r\n\r\nbr06.c1\r\nCRC: cf8982ff\r\nSHA1: aafb249503ad51f64b1f31ea2d869dfc0e065d19\r\n\r\nbr09.c6\r\nCRC: e9a5f945\r\nSHA1: e6b21912bee97de06819c8ac85a45bbc70030f88\r\n\r\nbr12.k1\r\nCRC: 9ed6f00d\r\nSHA1: 3def985deb29a7644309ede3bd82c225b4ae23f8\r\n\r\nbr14.k5\r\nCRC: fc399229\r\nSHA1: e8d633151b0d7fa49c455920c4b0588575a7084e\r\n\r\nbr16.d1\r\nCRC: 2512d961\r\nSHA1: f0cd1be112b915d700e0587759606d48d115a83f\r\n\r\nbr18.d4\r\nCRC: 00ccb8ea\r\nSHA1: 83d69684dc3ad37aca03c901fd23c7652134766f\r\n\r\nbr19.d6\r\nCRC: dd2239d2\r\nSHA1: 0533d5abf8e25a4aeec2f7832b657eab56fd11f0\r\n\r\nbr20.d7\r\nCRC: 97d7816a\r\nSHA1: e02f9306fc3539f4feaedfcabea66d172d09a510\r\n\r\nbr21.d8\r\nCRC: 934ea874\r\nSHA1: dbc139715a1598033beedbf4f8fec73703b016d6\r\n\r\nbr22.d10\r\nCRC: 294f67ba\r\nSHA1: 45f13a7deb75bb167176c5405128de3ca76e22f0\r\n\r\nbr23.d11\r\nCRC: 46074489\r\nSHA1: 5593f819b6893820ef0c0fece13cf3ca83e1ab85\r\n\r\nbr24.d13\r\nCRC: ea9cda49\r\nSHA1: 7d753a8d391418d0fe5231eb88b3627f7d3fd99e\r\n\r\nbr25.k8\r\nCRC: ba4a5651\r\nSHA1: 77e81bd64ab59a7466d20eabdff4be241e963c52\r\n\r\nbr26.k9\r\nCRC: 3ddbb6c4\r\nSHA1: 0eca5594d6812bc79f8b78f83fe003877d20c973\r\n\r\nbr27.k10\r\nCRC: f683c54a\r\nSHA1: 92893990456b92f04a2be98b8e9626e97b7a2562\r\n\r\nbs01.a3\r\nCRC: b4842ea9\r\nSHA1: 471475f65edbd292b9162ad50e5cb0c7144845b0\r\n\r\nbs02.a5\r\nCRC: 4cbd3aa3\r\nSHA1: a9a683dcc4f52b18450659a20434a4d2a7b411d9\r\n\r\nbs04.a8\r\nCRC: 7346db8a\r\nSHA1: d2b2c1700ae0ff9c614a9981a3da3d69879e9f25\r\n\r\nbs05.a10\r\nCRC: b2557102\r\nSHA1: ec4285029fc3ee1ad0adb05f363b234c67f8903d\r\n\r\nbs07.c3\r\nCRC: 8cd166a5\r\nSHA1: 4b623c4c0025d75b3ed9746f8b6730bf3e65d85a\r\n\r\nbs08.c5\r\nCRC: 6be342a6\r\nSHA1: 0b8ac7ef7c6a6464fbc027a9fd17fa7ce1ffd962\r\n\r\nbs10.c8\r\nCRC: b78714fc\r\nSHA1: 4df7f15c37d56a9d66d0049aad65b32063e5c29a\r\n\r\nbs11.c10\r\nCRC: c85aba0e\r\nSHA1: 4be21b38623c2a8ae7f1e7397fb002e4cb9e4614\r\n\r\nbs13.k3\r\nCRC: 750b66af\r\nSHA1: c7824994b977d4e846f3ecadfcfc51331f52b6f4\r\n\r\nbs15.k6\r\nCRC: 3b6d5de5\r\nSHA1: 288fffcbc9369db5c75e7e0d6181612de6f12da3\r\n\r\nbs17.d2\r\nCRC: d71031ad\r\nSHA1: b168f4ef4feb4195305404df699acecb731eab02', '', '', ''),
(6493, 35, 4775, 1, '1.0', '[6493]Slayer English Translation.zip', 'Y', '6493readme.txt', '19 March 2022', 1647662400, 5094, 'NOBODY', 'A full translation of the game Slayer for the PC-6001.', '2022-03-19 16:06:22', '2022-03-19 15:35:09', NULL, 'N', 12, 0, 0, 95, '', 1, 1, 'Slayer (Part 1) {m1p2}.p6t\r\nSHA-1: C61CE8E9DE6FB50952DB4FEDEF6531BC102B1D20\r\nSHA-256: E152F67FE907CD4F1010844A6B60ED184F40B694F00CCC9183A9905806131724\r\nMD-5: CB21911DF5C6F2F0B9703638462056CC\r\n\r\nSlayer (Part 2) {m1p2}.p6t\r\nSHA-1: 82F942AE24A63BAD6F12FAD4D19103A8E33F6FD9\r\nSHA-256: 254AB477F76DF8472B5CBCACF62FC7D3F1748135E3E677236374C9DDE0D36919\r\nMD-5: F2661B4845320A96474B73FAA5355C51', '', '', ''),
(6494, 35, 4776, 1, '1.0', '[6494]Mystery House English Translation.zip', 'Y', '6494readme.txt', '20 March 2022', 1647748800, 5094, 'NOBODY', 'A full translation of the game Mystery House for the PC-6001.', '2022-03-21 10:57:32', '2022-03-20 18:44:04', NULL, 'N', 12, 0, 0, 159, '', 1, 1, 'Mystery House {m2p2}.cas\r\nSHA-1: BAAB3298CAFC9D751CC52E60F0923C96CCC86FDE\r\nSHA-256: 55AA7E2F836D6F87E04C260CDB688CAC50CEA9613883BB43DBAADB22EC3CC7E4\r\nMD-5: 716D36987C163DB606E72855167F6247', '', '', ''),
(6495, 1, 4777, 1, '1.0', '[6495]Gardman (NES) EN V1_0.zip', 'Y', '6495readme.txt', '21 March 2022', 1647835200, 4568, 'NOBODY', 'English translation of Gardman for the NES.', '2022-03-21 23:23:11', '2022-03-21 16:41:03', NULL, 'N', 12, 0, 0, 683, '6495titlescreen.png', 0, 1, 'Database match: Gardman (Asia) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5E707B25BC69C2342B01163F147536B6BF6E6365\r\nFile CRC32: 956A2EE5\r\nROM SHA-1: 46900B667F4149444063F798C7C1744D5695170D\r\nROM CRC32: 7B40535C', '', '', ''),
(6496, 10, 4778, 1, '1.0', '[6496]Ultimate Spider-Man (ID v1.0 by Regret) [PATCH].zip', 'Y', '6496readme.txt', '22 March 2022', 1647921600, 6882, 'NOBODY', 'This patch translate Ultimate Spider-Man into Indonesian.', '2022-03-22 18:38:56', '2022-03-22 09:15:38', NULL, 'N', 24, 0, 0, 235, '', 1, 1, 'Database match: Ultimate Spider-Man (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 1F5959B66DAFB33C9FA01389C23214B38B0FCC79\r\nFile/ROM CRC32: 931E2C18', '', '', ''),
(6497, 19, 4779, 1, '1.0', '[6497]Mystery House 2 English Translation.zip', 'Y', '6497readme.txt', '21 March 2022', 1647835200, 5094, 'NOBODY', 'A full translation of the game Mystery House 2 for the MSX.', '2022-03-22 19:21:34', '2022-03-21 10:44:16', NULL, 'N', 12, 0, 0, 221, '', 1, 1, 'Mystery House II (1984)(Micro Cabin)(jp)[CLOAD + RUN].cas\r\nSHA-1: 14117C418F2A83D1A506A33C873E8CD252542DA7\r\nSHA-256: 147CB4BBFE783AB6C1F2324A143F781214DB88DED5B77E39DBB9BCE907AB4270\r\nMD-5: 381C6F13EF451D8209228430B4261E8C', '', '', ''),
(6498, 8, 458, 4, '1.0', '[6498]SOBSBF.rar', 'Y', '6498readme.txt', '01 March 2022', 1646110800, 4906, 'NOBODY', 'This patch fixes font rendering bugs for monster names in battles and the monster book, as well as item names and attack names. It removes various hard coded offsets around the ROM and changes the font into a more readable one.\r\n\r\nApply this to a ROM that already has V1.0 of the [url=https://www.romhacking.net/translations/1595/]Star Ocean: Blue Sphere English translation patch[/url] applied to it.\r\n\r\n[b]Note that V1.0 of the English translation patch is currently unavailable.[/b]', '2022-03-23 01:38:53', '2022-04-24 11:11:45', NULL, 'N', 12, 0, 0, 3116, '', 1, 1, 'Star Ocean - Blue Sphere (English)\r\nCRC32: C459FF56\r\nMD5: E1ED3EF70534299D4F1BE45EB1B9B360\r\nSHA1: E24C24812CB7CA5AF0DFDD11DCBEC82A0459C433', '', '', ''),
(6499, 35, 4780, 1, '1.0', '[6499]Hamburger Shop English Translation.zip', 'Y', '6499readme.txt', '23 March 2022', 1648008000, 5094, 'NOBODY', 'A full translation of the game Hamburger Shop for the PC-6001.', '2022-03-24 23:12:06', '2022-03-24 00:52:18', NULL, 'N', 12, 0, 0, 89, '', 1, 1, 'Hamburger Shop {m1p2}.cas\r\nSHA-1: 348DA165CF613BA60FD68958B5B5D7BE8B71095E\r\nSHA-256: 72F39693BAE2DD80F5E7F489A53E84CFFF2C9C134A24ECFB2D1138EDF7FC1106\r\nMD-5: AA956B41A9D5C88C1568BF795D61D1A5', '', '', ''),
(6500, 1, 1784, 1, '2.0', '[6500]Makai Island (BR).rar', 'Y', '', '12 January 2022', 1641963600, 7366, 'NOBODY', 'Makai Island is an action adventure game for the Nintendo Entertainment System.', '2022-03-25 02:29:52', '2022-03-25 14:08:42', NULL, 'N', 11, 0, 1, 88, '6500titlescreen.png', 0, 1, 'Database match: Makai Island (USA) (Proto)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: BDF9436C18AEB976000DB060F9A0E8A2A47BA99D\r\nFile CRC32: 66BDD61F\r\nROM SHA-1: 21C3BEA9CCB63C444732CEE5147A77DE7A9266BB\r\nROM CRC32: 55B4052B', '', '', ''),
(6501, 1, 206, 1, '1.0', '[6501]Ushio & Tora - Great Demon of the Abyss (English).zip', 'Y', '6501readme.txt', '27 March 2022', 1648353600, 6903, 'NOBODY', 'Ushio &amp; Tora: Shinen no Taiyou is a role-playing game that loosely follows the events from the original manga, written by Kazuhiro Fujita.\r\n\r\nYou play the role of Ushio Aotsuki, son of a local monk who is informed by his father of his lineage.  For almost his whole life, his father tells him multiple times of their ancestor who fought and defeated a man-eating youkai with an enchanted spear called &quot;The Beast Spear&quot;.  One day, while cleaning the shed, he discovers an old cellar door which he haphazardly opens and finds the youkai inside, skewered on the infamous spear.  Ushio pulls the spear out... and the rest is history.', '2022-03-27 19:10:59', '2022-12-24 10:45:38', NULL, 'N', 12, 0, 0, 1768, '6501titlescreen.png', 0, 1, 'Database match: Ushio to Tora - Shinen no Taiyou (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 34FF1E79B8AC309A3684C442120201331B19F37D\r\nFile CRC32: 7AA8F7D0\r\nROM SHA-1: 1AD0D85866C887FA924C890E3E1ADBC0A9F5F0B2\r\nROM CRC32: A58A8DA1', '', '', 'https://youtu.be/4hh0ySVUuDI'),
(6502, 8, 4663, 1, '4.0', '[6502]Sakura Taisen GB_fixed_4.zip', 'Y', '6502readme.txt', '17 December 2014', 1418792400, 7384, 'NOBODY', 'This is an Chinese translation patch for Sakura Wars GB for the Gameboy Color. Everything has been fully translated in simplified Chinese and is playable from start to finish.\r\n\r\n&#039;&#039;&#039;Version Updates&#039;&#039;&#039;\r\n2014-12-28\r\nFixed some characters Huaping BUG and communication interface Huaping BUG, and fixed the bug of setting the archive name and archive interface to Japanese due to the previous modification error. After the GBC post bar &quot;redlizard1&quot; test the communication function is normal.\r\n\r\n2014-12-22\r\nFixed the GBC Sakura Wars Chinese version rom, the error that the emulator and flashcard could not run normally, fixed the 29-day crash, fixed the communication menu option, the menu interface is somewhat blurry, whether infrared communication can be tested.\r\n\r\n2014-12-18\r\nFixed the GBC Sakura Wars Chinese version ROM, the error that the emulator and flashcard could not run normally, fixed the 29-day crash.\r\n\r\n\r\n2014-12-17\r\nFixed the bug of GBC Sakura Wars Chinese version rom, the emulator and flashcard could not run normally,\r\n\r\n\r\n                                     sss888', '2022-03-27 23:10:05', '2022-03-27 23:04:19', NULL, 'N', 4, 0, 0, 96, '6502titlescreen.png', 0, 1, 'Database match: Sakura Taisen GB - Geki Hana Gumi Nyuutai! (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 4E30A9B06B5048449057376C8F37B3F687FABD18\r\nFile/ROM CRC32: EF503D50', '', '', ''),
(6503, 1, 86, 1, '1.1', '[6503]kouryuudensetsuvillgustgaidennes.zip', 'Y', '6503readme.txt', '21 January 2022', 1642741200, 3384, 'NOBODY', 'Translation to Spanish for “Kouryuu Densetsu Villgust Gaiden” for the NES.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/3863/]LIPEMCO! Translations[/url] translation.\r\n\r\nV1.1:\r\n- Corrected &#039;Anitmal&#039; for &#039;Antimal&#039;\r\n- Expanded &#039;HachaMano&#039;\r\n- Expanded &#039;EspinillerasAntimal&#039;', '2022-04-01 03:12:30', '2022-03-12 15:09:06', NULL, 'N', 9, 0, 0, 242, '', 1, 1, 'Kouryuu Densetsu Villgust Gaiden (Japan).nes\r\nMD5: 6973aeec39afd834ed287722bfae2425\r\nSHA1: 2b485675298722c4c0eaed0f3c705ff5c1b8a73d\r\nCRC32: 5a8bfdf5\r\n393232 bytes', '', '', ''),
(6504, 8, 4785, 1, '1.0', '[6504]battlearenatoshindengb.zip', 'Y', '6504readme.txt', '29 January 2022', 1643432400, 3384, 'NOBODY', 'Translation to Spanish for “Battle Arena Toshinden” for the Game Boy.', '2022-04-01 03:13:26', '2022-03-12 18:15:32', NULL, 'N', 9, 0, 0, 144, '', 1, 1, 'Battle Arena Toshinden (USA) (SGB Enhanced).gb\r\nMD5: 75b5f31fbacb972fc104b3e77d09003b\r\nSHA1: 9c337d3f56938aa46cfc8b85c0db4631bcbe217c\r\nCRC32: 2d0c1073\r\n524288 bytes', '', '', ''),
(6505, 1, 2765, 1, '1.1', '[6505]Circus Charlie (Es) 1.1.7z', 'Y', '6505readme.txt', '02 April 2022', 1648872000, 3547, 'NOBODY', 'Translation to Spanish of Circus Charlie.', '2022-04-01 03:16:56', '2022-04-02 20:13:29', NULL, 'N', 9, 0, 0, 215, '6505titlescreen.gif', 0, 1, 'Database match: Circus Charlie (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA2754A9061EE0DB8EDE01C39C3347CFC17F6E81\r\nFile CRC32: DA673C95\r\nROM SHA-1: BEE7C0C772FA05D1D0FBBF5FEFFA27CD1DDA05A3\r\nROM CRC32: B87AB35A', '', '', ''),
(6506, 1, 1815, 1, '1.0', '[6506]Urban Champion (Es).7z', 'Y', '6506readme.txt', '04 August 2020', 1596513600, 3547, 'NOBODY', 'Translation of Urban Champion in Spanish for NES.', '2022-04-01 03:22:56', '2022-03-31 22:06:59', NULL, 'N', 9, 0, 0, 93, '6506titlescreen.png', 0, 1, 'Database match: Urban Champion (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 26623B69661011AF701B5BEB23C37F9BF80D52F1\r\nFile CRC32: 770CDAA\r\nROM SHA-1: 9DF9BB3775E8CCA0214E3765CDC0443EF81636C4\r\nROM CRC32: 656D4265', '', '', ''),
(6507, 14, 4786, 1, '1.0', '[6507]Yukawa Treasure Hunt English 1.0.zip', 'Y', '6507readme.txt', '01 April 2022', 1648785600, 5407, 'NOBODY', 'Former Managing Director Hidekazu Yukawa has lost his promotional Dreamcast material that he can&#039;t possibly show to the public! It&#039;s up to the player, unnamed Sega fan, to help him and search for his missing items! For some unknown reason, they&#039;ve been split into six parts each, so here&#039;s a shovel and good luck!!\r\n\r\nYukawa&#039;s Treasure Hunt was a promotional game near the Dreamcast&#039;s launch where players who solved a weekly puzzle between March 20th, 1999 and April 11th, 1999 could submit their victory online and be entered into a raffle. That raffle has long ended, so the servers do not work, but the game itself stands as an interesting piece of history.\r\n\r\nThe game is fully playable in English, including the VMU minigame, though a few menu times are missing translations. The README has a short glossary to reference.\r\n\r\nPlease view the included README for patching instructions.', '2022-04-02 13:51:21', '2022-04-01 05:18:25', NULL, 'N', 12, 0, 0, 294, '', 1, 12, 'Serial Number: HDR-0024\r\nFile/ROM SHA-1: 9D50B816D3F69AD192F5986AB487769965C2E082\r\nFile/ROM CRC32: D7AB4C6B', '', '', ''),
(6509, 1, 806, 1, '1.2', '[6509]dnm.zip', 'Y', '6509readme.TXT', '07 April 2022', 1649304000, 6713, 'NOBODY', '[list]\r\n[li]Chinese small font translation based on the Japan ROM.[/li]\r\n\r\n[li]All dialogue and item description are translated, including store and roadside signs.[/li]\r\n\r\n[li]Due to font bank size (57 fonts in battle scene and 72 fonts in shop screen), some dialogues are translated in short, and most items are &quot;re-translated&quot;. The shopping items in fastfood and CD celler are English.[/li]\r\n\r\n[li]Character customize name: first &amp; second line fonts (20 fonts), bottom 10 figures, and those symbol mark are displayed same among battle scene and shop screen. other fonts are different displayed. Such as customized name &quot;阿甜&quot; are displayed as &quot;阿强&quot; in battle scene.[/li]\r\n[/list]\r\n\r\nfull status password：(4,7)*8，(1,9), (1,2)*2, (4,3), (4,10), (5,5), (4,8), (1,2), (1,1).', '2022-04-03 22:36:20', '2022-04-07 01:23:43', NULL, 'N', 4, 0, 0, 116, '6509titlescreen.png', 0, 1, 'Original Rom\r\nDowntown - Nekketsu Monogatari (J).nes\r\nMD5: DACFEB1FEEF16F7A1C616D0FE1F34EEA\r\nSHA1: 551B25CCA6704C4515A69D54742FC2F12BCD1730\r\nCRC32: 00AFAD9B', '', '', ''),
(6510, 23, 4789, 1, '0.3d-1', '[6510]nora_eng_v0.3d-1.zip', 'Y', '6510readme.txt', '08 October 2022', 1665201600, 7396, 'NOBODY', 'This is a full translation for Nora to Toki no Koubou: Kiri no Mori no Majo. All text scripts, events, menus, items had been translated. All the game ending can be played in English. The patch still contains minimal traces of Japanese (title screen, credits movie) in the game.\r\n\r\nThe patch is offered as an xdelta3 patch, all you need to provide is the Nora to Toki no Koubou: Kiri no Mori no Majo clean ROM file to be patched. The patch has been tested on emulators, official hardware (3DS/DS), flashcarts and TwilightMenu++. Feel free to leave a review if you encounter any incompatibilities with a piece of software or hardware.\r\n\r\nDifferent checksums are provided to verify the necessary ROM.\r\n\r\nFor a more detailed description, read the README file or visit the project GitLab repo: https://gitlab.com/nora-project/nora-translation-project', '2022-04-03 22:44:56', '2022-10-08 17:03:02', NULL, 'N', 12, 0, 0, 3995, '6510titlescreen.png', 0, 1, 'Database match: Nora to Toki no Koubou - Kiri no Mori no Majo (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 505F042AFE98B1A8B79AA9946090FBAAF7133493\r\nFile/ROM CRC32: 7625D9DF\r\nFile/ROM MD5: 49D2731D0F0F751F3CD7A2DA58E5B88A\r\nFile/ROM SHA-256: 3DC05F7D97C7A931DD49C4257FB3969070D7E1C466187F8E253F357116598A09\r\n\r\nPATCHED v0.3d-1 checksums:\r\nFile/ROM CRC-32: 1892576A\r\nFile/ROM MD5: 9AD45EA9EC88D004537E98A9D60A6525\r\nFile/ROM SHA-256: DBF81250F7B3B2482A393C6E787ECA7FDD94FEEC510AAC745919907144F75808', 'GPL-3.0-or-later', 'https://gitlab.com/nora-project/nora-translation-project', ''),
(6511, 21, 3192, 1, '1.1', '[6511]Moonlight Museum 1.1.ips.zip', 'Y', '6511readme.txt', '07 April 2022', 1649304000, 4014, 'NOBODY', 'A full, 100% complete English translation of the Wonderswan game Kaze no Klonoa: Moonlight Museum.', '2022-04-05 23:52:03', '2022-04-07 20:11:09', NULL, 'N', 12, 0, 0, 3822, '6511titlescreen.png', 0, 1, 'No-intro: Kaze no Klonoa - Moonlight Museum (Japan).ws\r\nFile/ROM SHA-1: 207A3CEB9A09EABCA6E455DEEB7035E7E04C9795\r\nFile/ROM CRC32: 80C6EF12', '', '', ''),
(6512, 18, 4790, 1, '1.0', '[6512]Disgaea_ind.zip', 'Y', '', '04 April 2022', 1649044800, 5062, 'NOBODY', 'Indonesian translation of Disgaea : Hour of Darkness.', '2022-04-06 09:10:02', '2022-04-04 09:54:30', NULL, 'N', 24, 0, 1, 178, '6512titlescreen.jpg', 0, 10, 'SLUS-206.66', '', '', ''),
(6513, 9, 1537, 1, '1.2', '[6513]super aleste.zip', 'Y', '6513readme.TXT', '07 April 2022', 1649304000, 6713, 'NOBODY', 'The Japanese ROM is better than the US/EU version with more and cuter scene pics.\r\n\r\nThis patch translates all Japanese words in the game options and ending scene except those staff names.\r\n\r\nGame mode &quot;normal/hard/hyper/tricky/wild(lunatic)&quot; are translated as &quot;easy/normal/hard/hyper/insane&quot; due to final score screen number of displayed character constraint.', '2022-04-06 09:20:16', '2022-04-07 01:22:36', NULL, 'N', 12, 0, 0, 1466, '6513titlescreen.png', 0, 4, 'Super Aleste (J).sfc\r\nMD5: 9943B6B85583FACB088869DB8D6A5F78\r\nSHA1: DA4F108D894DABE16ABA9C25F04443DF3ED4945A\r\nCRC32: 94D28FF9', '', '', ''),
(6514, 13, 4791, 1, '1.3.1', '[6514]Ogre_Battle_Patch_(v1,3,1).7z', 'Y', '', '28 June 2022', 1656388800, 1018, 'NOBODY', 'This is a complete translation for the Sega Saturn port of Ogre Battle. The game contains an additional five scenarios that are unique to this version.', '2022-04-06 19:53:20', '2022-06-28 05:52:14', NULL, 'N', 12, 0, 1, 2487, '6514titlescreen.png', 0, 1, 'Serial Number: T-5305G\r\nPlease use the BIN/CUE image that is the same here:\r\nhttp://redump.org/disc/8687/', '', '', ''),
(6515, 13, 4792, 1, '1.0', '[6515]Yumimi Mix Remix EN [v1.0] RHDN Special Edition.zip', 'Y', '6515readme.txt', '06 April 2022', 1649203200, 4306, 'NOBODY', 'This is a complete English translation of Yumimi Mix Remix for the Sega Saturn, subtitling all dialogue and music. It also adds a new in-game configuration menu allowing use of Japanese honorifics to be disabled, parts of the subtitles to be hidden, and the ability to skip unimportant scenes.\r\n\r\nNOTE: Due to RHDN&#039;s limitations on maximum upload size, some options for patching the game have been forced to be omitted from this download. To get all options, please download from the author&#039;s web site instead: http://stargood.org/trans/yumimi.php', '2022-04-09 10:17:28', '2023-10-28 05:37:40', NULL, 'N', 12, 0, 0, 418, '6515titlescreen.png', 0, 11, 'Redump name: Yumimi Mix Remix\r\nCRC32:       8c291ee5\r\nMD5:         d8661e29c0b882afc09f8c9fb42b06ab\r\nSHA-1:       77793fe43f10ccb19a724e78d16ac4fdb7c711b3', '', '', 'https://youtu.be/fgMF5H3DLEo'),
(6516, 1, 3297, 1, '1.0', '[6516]Karateka (J) (Indonesia) [Translate by AF].zip', 'Y', '', '09 April 2022', 1649476800, 6479, 'NOBODY', 'Indonesian translation from game &quot;Karateka NES&quot;\r\nThere are 2 files inside, just choose which you like..', '2022-04-09 12:55:35', '2022-04-08 21:02:12', NULL, 'N', 24, 0, 1, 93, '6516titlescreen.png', 1, 1, 'Database match: Karateka (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33939C51C18D29D7B523D41B058486671DF87BDD\r\nFile CRC32: E9BAD787\r\nROM SHA-1: 9D6EEEF0CAD251F1CCDDB6078BB7D0CBE56B9231\r\nROM CRC32: 8BA75848', '', '', ''),
(6517, 8, 1551, 4, '1.0', '[6517]The Frog for Whom the Bell Tolls .rar', 'Y', '', '11 April 2022', 1649649600, 6906, 'NOBODY', 'This is an Addendum Patch for the [url=https://www.romhacking.net/translations/1623/]English Translation Patch[/url] &quot;For the Frog the Bell Tolls&quot; released by ryanbgstl.\r\n\r\nThis patch will change the title &quot;For the Frog the Bell Tolls&quot;  to &quot;The Frog for Whom the Bell Tolls&quot;, which is the official English title for the game &quot;Kaeru no Tame ni Kane wa Naru&quot;.\r\n\r\nThe coloring of the new title has also been changed to match the original version&#039;s title.', '2022-04-11 11:14:51', '2022-04-11 06:22:02', NULL, 'N', 12, 0, 1, 3133, '6517titlescreen.png', 0, 1, 'Kaeru no Tame ni Kane wa Naru (Japan).gb - NOINTRO\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 90BDDFF5D48EEDAD6EC5157946F602AE4170E0C6\r\nFile/ROM CRC32: 630193E8', '', '', ''),
(6518, 44, 4796, 1, '1.0', '[6518]ResonancePSPpatch.zip', 'Y', '6518readme.txt', '10 April 2022', 1649563200, 6082, 'NOBODY', 'A full English translation of Soul Eater: Battle Resonance for the PlayStation Portable. An alternative patch for the PS2 version is available to download [url=https://www.romhacking.net/translations/6521/]here[/url].\r\n\r\nThe translation references the official FUNimation dub when possible. The patch also swaps the X and O buttons in order to conform with the standard button functions seen on PlayStation consoles outside of Japan.\r\n\r\nIt is in [url=https://www.romhacking.net/utilities/704/]xDelta[/url] format. View the readme file for detailed install instructions.\r\n\r\nThe source code &amp; compiled tool written for this game which covers both text and image extraction/repacking can be found on [url=https://github.com/Illidanz/ResonanceTranslation]Github[/url].', '2022-04-11 19:06:04', '2022-04-12 16:30:48', NULL, 'N', 12, 0, 0, 1926, '6518titlescreen.png', 0, 1, 'File: Soul Eater - Battle Resonance (Japan).iso\r\nSerial: ULJS-00176\r\nSize: 520683520\r\nCRC32: d3d7dfec\r\nMD5: eb20e36c7eb23d94ac6288d8d765b5c8\r\nSHA-1: 33cb575acc7da5d8e5190041ac68239c13ba7c61', '', '', ''),
(6519, 9, 1263, 1, '1.0', '[6519]BSZ_PT-BR_V1.0.7z', 'Y', '6519readme.txt', '10 April 2022', 1649563200, 4253, 'NOBODY', 'Full Brazilian Portuguese translation. All texts are translated and accented, graphics edited and some extras. The [url=https://www.romhacking.net/hacks/6537/]MottZilla patch[/url] was used as a base. For more details and doubts, see the readme.\r\n\r\n* For translation work, you NEED to apply MottZilla&#039;s English patch FIRST in the ROM and then the translation.', '2022-04-11 19:07:58', '2022-04-12 14:01:06', NULL, 'N', 11, 0, 0, 396, '6519titlescreen.png', 0, 4, 'Filename: BS Zelda no Densetsu Map 2.smc\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: A444D79098666EC376BA13754A10422D63BBE395\r\nFile CRC32: 3E2531DE\r\nROM SHA-1: A1ABE57510054D0CD7D1A761305B221AF1E40774\r\nROM CRC32: DB04CE4B', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6521, 18, 4799, 1, '1.1', '[6521]ResonancePS2patch.zip', 'Y', '6521readme.txt', '15 April 2022', 1649995200, 6082, 'NOBODY', 'A full English translation of Soul Eater: Battle Resonance for the PlayStation 2. An alternative patch for the PSP version is available to download [url=https://www.romhacking.net/translations/6518/]here[/url].\r\n\r\nThe translation references the official FUNimation dub when possible. The patch also swaps the X and O buttons in order to conform with the standard button functions seen on PlayStation consoles outside of Japan.\r\n\r\nIt is in [url=https://www.romhacking.net/utilities/704/]xDelta[/url] format. View the readme file for detailed install instructions.\r\n\r\nThe source code &amp; compiled tool written for this game which covers both text and image extraction/repacking can be found on [url=https://github.com/Illidanz/ResonanceTranslation]Github[/url].\r\n\r\nVersion 1.1:\r\n* Fixed an issue with the button swaps which caused Adventure Mode to freeze on hardware.', '2022-04-12 15:07:56', '2022-04-15 17:11:01', NULL, 'N', 12, 0, 0, 1329, '6521titlescreen.png', 0, 1, 'File: Soul Eater - Battle Resonance (Japan).iso\r\nSerial: SLPS-25912\r\nSize: 1233616896\r\nCRC32: 5c48949c\r\nMD5: ee187bed867acffa2d32217933959cd4\r\nSHA-1: 326c49860a4edc7f56d016f9ed9b38b81e5a1bdf', '', '', ''),
(6522, 17, 954, 1, '1.0', '', 'Y', '6522readme.txt', '12 April 2022', 1649736000, 5364, 'NOBODY', 'This is a 100% European Portuguese translation patch for Parasite Eve. The patch targets the US release of the game, and fully addresses the following: \r\n\r\n-Script: 100%\r\n-Interface: 100%\r\n-Graphics: 100%\r\n-Tutorial: 100%\r\n-Transition screens: 100%\r\n-Intro video: 100%\r\n-Credits: 100%\r\n\r\n[url=https://www.romhacking.net/utilities/356/]PPF-O-Matic v3.0[/url] is necessary to patch both discs.\r\n\r\nNOTE: Due to RHDN’s limits on maximum upload size, you can download the patch from the following locations:\r\n\r\n-[url=https://drive.google.com/file/d/1noC_M_jyJRGdXBxxAmH2xI_nCn9Oz1_f/view]Google Drive[/url]\r\n-[url=https://www.mediafire.com/file/r4av3lhwqazw4hc/PEPT_Patch1.0.zip/file]Mediafire[/url]', '2022-04-14 02:28:41', '2022-04-12 18:06:59', NULL, 'N', 11, 1, 0, 0, '', 1, 11, 'Disc 1 (SLUS_006.62 - 495.531.120 bytes):\r\nFile/ROM SHA-1: C339455D5B1DAE04F77C2EE847D0932ADAF2E84B\r\nFile/ROM CRC32: 488641E0\r\n\r\nDisc 2(SLUS_006.68 - 646.877.616 bytes):\r\nFile/ROM SHA-1: 6DC5B537527AA0D54BDBBD0C14B458083B0743E4\r\nFile/ROM CRC32: 226EE2EE', '', '', ''),
(6523, 10, 4314, 1, '1.0', '[6523]Power Rangers S.P.D (ID v1.0 by Regret) [PATCH].zip', 'Y', '6523readme.txt', '14 April 2022', 1649908800, 6882, 'NOBODY', 'This patch translate Power Rangers S.P.D. into Indonesian.', '2022-04-14 09:21:45', '2022-04-14 06:46:55', NULL, 'N', 24, 0, 0, 126, '', 1, 1, 'Database match: Power Rangers S.P.D. (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 494156A4799D3C19DE58D34917B6DEF7B15986E1\r\nFile/ROM CRC32: 921B66E2', '', '', ''),
(6524, 9, 804, 1, '1.2', '[6524]Mario RPG (U) [T-Fin] v1.2 .zip', 'Y', '6524readme.txt', '18 April 2022', 1650254400, 2876, 'NOBODY', '97% complete Finnish translation. All text/dialogue/etc are translated. Some hard to edit backgrounds are not.\r\n\r\nVersion 1.2:\r\n-Fixed some more minor graphical issues\r\n-Fixed dialogue corruption on late part of the game, where previously wrong line kept repeating itself and replaced other dialogue\r\n\r\nVersion 1.1:\r\n-Fixed typo on the title screen', '2022-04-17 16:52:05', '2022-04-18 05:51:04', NULL, 'N', 18, 0, 0, 113, '6524titlescreen.png', 0, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', '', '', ''),
(6525, 10, 3664, 1, '1.0', '[6525]Magical Quest 2 Starring Mickey & Minnie (ID v1.0 by Regret) [PATCH].zip', 'Y', '6525readme.txt', '17 April 2022', 1650168000, 6882, 'NOBODY', 'This patch translates Magical Quest 2 Starring Mickey &amp; Minnie into Indonesian.', '2022-04-18 01:25:10', '2022-04-17 12:00:33', NULL, 'N', 24, 0, 0, 194, '', 1, 1, 'Database match: Magical Quest 2 Starring Mickey &amp; Minnie (USA) (En,Fr,De)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 85358586E818913485DA97089910712ADAF4EB69\r\nFile/ROM CRC32: 69F1117D', '', '', ''),
(6526, 9, 2829, 1, '1.2', '[6526]evosnesv1.2semcocastellano.7z', 'Y', '6526readme.txt', '27 June 2023', 1687838400, 4608, 'NOBODY', 'Added the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the “ñ” of the Castilian language. Modified the title screen.', '2022-04-20 17:26:35', '2023-06-27 17:37:58', NULL, 'N', 9, 0, 0, 780, '6526titlescreen.png', 0, 3, 'Database match: E.V.O. - Search for Eden (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BA6386D52C6F032225E299812E6F03E41FE8D0FF\r\nFile/ROM CRC32: DD49911E', '', '', ''),
(6527, 23, 4802, 2, '0.6', '', 'Y', '6527readme.txt', '31 October 2023', 1698710400, 7424, 'NOBODY', 'This is the second of five English translation patches for Suzumiya Haruhi no Chokuretsu/The Series of Haruhi Suzumiya. It translates the first and second episodes of the game. \r\n\r\nROMHacking.net has changed their file size limits, so unfortunately we aren&#039;t able to upload our patch anymore. Please visit our website at https://haroohie.club/chokuretsu to patch the game.\r\n\r\nReleased in 2009 for the Nintendo DS, Suzumiya Haruhi no Chokuretsu (The Series of Haruhi Suzumiya) is a partially-voiced visual novel/puzzle game based on the Haruhi Suzumiya series!\r\n\r\nPlay as Kyon as you work with the rest of the SOS Brigade to keep Haruhi from discovering the unnatural phenomena occurring all around you! Set during summer break after the second light novel, the SOS Brigade members must distract Haruhi while she investigates the Seven Wonders of North High and erase the evidence before she finds it.\r\n\r\nIf you have any questions or encounter any issues, please drop by our Discord: https://discord.gg/nesRSbpeFM', '2022-04-21 03:15:03', '2023-10-31 10:49:45', NULL, 'N', 12, 1, 0, 458, '6527titlescreen.png', 0, 1, 'Database match: Suzumiya Haruhi no Chokuretsu (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 81D5C6316DBCEF9F4C51984ADCAAE171124EBB08\r\nFile/ROM CRC32: 8A58F646', '', 'https://github.com/haroohie-club/ChokuretsuTranslationRelease', ''),
(6528, 10, 1215, 1, '1.1', '[6528]Mother3Ger_Madokami_v1.1.zip', 'Y', '6528readme.txt', '05 August 2021', 1628136000, 7429, 'NOBODY', 'This patch fully translates Mother 3 into German, inclusive backgrounds and graphics. The translation is based on the English fan translation.', '2022-04-21 03:50:49', '2022-04-18 13:24:39', NULL, 'N', 8, 0, 0, 617, '6528titlescreen.png', 0, 1, 'Database match: Mother 3 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776\r\nFile/ROM CRC32: 42AC9CB9', '', '', ''),
(6529, 10, 4804, 1, '1.0', '[6529]Disney\'s Little Einsteins (U) [T+Rus].zip', 'Y', '', '18 April 2022', 1650254400, 7430, 'NOBODY', 'This is a Russian translation for the Little Einsteins GBA game.', '2022-04-21 03:52:50', '2022-04-19 01:25:15', NULL, 'N', 2, 0, 1, 43, '', 1, 1, 'Database match: Little Einsteins (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 77554BD4A954A34023571D5976C5F0696B6FE744\r\nFile/ROM CRC32: C8340B37', '', '', ''),
(6530, 9, 715, 1, 'BETA', '[6530]zeldaalttpbr.zip', 'Y', '6530readme.TXT', '30 December 2014', 1419915600, 5309, 'NOBODY', 'The texts of the game are translated and accented, and the graphics were edited. As is a beta version, the translation can still contain errors to be fixed.', '2022-04-21 03:55:12', '2022-04-20 04:18:18', NULL, 'N', 11, 0, 0, 665, '6530titlescreen.png', 0, 4, 'Legend of Zelda, The - A Link to the Past (USA).sfc - NOINTRO\r\nCRC32: 777AAC2F\r\nMD5: 608C22B8FF930C62DC2DE54BCD6EBA72\r\nSHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nSHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB', '', '', ''),
(6531, 4, 4805, 1, '1.0', '[6531]Honey in the Sky (English v1.0).zip', 'Y', '6531readme.txt', '20 April 2022', 1650427200, 289, 'NOBODY', 'This is an English translation patch for Honey in the Sky on the PC Engine. It also adds 3-button controller support to make the game more playable.', '2022-04-21 03:58:08', '2022-04-20 11:13:51', NULL, 'N', 12, 0, 0, 872, '6531titlescreen.png', 0, 14, 'No database match.\r\nFile/ROM SHA-1: 49B1C5D889002BF52BE65114D7F0646493500170\r\nFile/ROM CRC32: BF3E2CC7', '', '', ''),
(6532, 1, 900, 1, '1.1', '[6532]ducktalesnes.zip', 'Y', '6532readme.txt', '01 June 2021', 1622520000, 3384, 'NOBODY', 'Translation to Spanish for “DuckTales” for the NES.', '2022-04-21 03:59:04', '2022-04-04 06:07:08', NULL, 'N', 9, 0, 0, 278, '6532titlescreen.png', 0, 1, 'DuckTales (USA).nes\r\nMD5: 34fd4014afd15b562d7100f641f900ab\r\nSHA1: 4b5720bc6e0590c9372cfbd0c418f8efd4d0c96d\r\nCRC32: dcb94341\r\n131088 bytes', '', '', ''),
(6533, 8, 1679, 1, '1.0', '[6533]ducktalesgb.zip', 'Y', '6533readme.txt', '11 December 2021', 1639198800, 3384, 'NOBODY', 'Translation to Spanish for “DuckTales” for the Game Boy.', '2022-04-21 04:01:11', '2022-04-04 06:09:35', NULL, 'N', 9, 0, 0, 143, '6533titlescreen.png', 0, 1, 'DuckTales (USA).gb\r\nMD5: 785441d3d75913393807b10b3194dc48\r\nSHA1: 93460364e33e8fb09a0659738044d0297cd4df69\r\nCRC32: 2bbbb54d\r\n65536 bytes', '', '', ''),
(6535, 17, 4807, 1, '1.1', '[6535]HarmfulParkEnglishPatch1.1.zip', 'Y', '6535readme.txt', '11 June 2022', 1654920000, 6771, 'NOBODY', 'This is a full English patch for Harmful Park, the colorful shoot-em-up on PlayStation. All cutscenes and nearly every background element and sprite has been translated.', '2022-04-23 00:24:27', '2022-06-12 06:11:44', NULL, 'N', 12, 0, 0, 2456, '6535titlescreen.png', 0, 11, 'Targets &quot;Harmful Park (Japan).bin&quot;. Use patched .bin with original .cue file.\r\nFile/ROM SHA-1: FE44CA3CE8ABD69A002CF304A1D7F99A16BBF1D6\r\nFile/ROM CRC32: B1589BB4', '', '', ''),
(6536, 8, 4808, 1, '0.99', '[6536]James Bond 007 (S).7z', 'Y', '6536readme.txt', '24 April 2022', 1650772800, 3960, 'NOBODY', 'Spanish localization for James Bond 007 on the Gameboy, it features a full spanish script, most of the graphics have been localized and proper spanish punctuation was added to the font.\r\n\r\nAlso, please be aware that this is a CASTILLIAN SPANISH localization none of the so called &quot;neutral&quot; spanish is to be found here so user discretion is advised.', '2022-04-24 06:02:59', '2022-04-23 23:16:28', NULL, 'N', 9, 0, 0, 164, '6536titlescreen.png', 0, 1, 'Database match: James Bond 007 (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: E03754173A5D62CB9DA7D2306BC41B0E23E3D519\r\nFile/ROM CRC32: CA3BC3CE', '', '', ''),
(6537, 9, 1700, 1, '0.98', '[6537]Shadowrun (ITA).zip', 'Y', '6537readme.txt', '24 April 2022', 1650772800, 4615, 'NOBODY', 'SHADOWRUN (SNES)\r\n\r\nI am pleased to present the Italian &quot;Anarchist&quot; Translation of the progenitor (for video games) of this beautiful series.\r\n\r\nI hope that the ips file, to be applied to the USA original, is to your liking.\r\n\r\nHave fun ...........................WOLFGARE', '2022-04-24 22:50:03', '2022-04-25 13:18:47', NULL, 'N', 6, 0, 0, 127, '', 1, 4, 'Database match: Shadowrun (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B04AFB21C94DAB5C8B982D0C133898DD5EC1D104\r\nFile/ROM CRC32: 3F34DFF0', '', '', ''),
(6538, 9, 254, 1, '1.03b', '[6538]Bahamut_Lagoon-SNES-T_Esp~Rod_Merida.zip', 'Y', '6538readme.txt', '09 September 2023', 1694217600, 5844, 'NOBODY', 'This patch fully translates Bahamut Lagoon to Spanish. Made by Traducciones Crackowia, formerly known as Traducciones Mérida, it must be applied over an original unheadered ROM, that has not previously been translated or modified. In the process, it adds all the necessary symbols of the Spanish language.', '2022-04-26 01:31:06', '2023-09-09 17:24:12', NULL, 'N', 9, 0, 0, 1521, '6538titlescreen.png', 0, 4, 'Database match: Bahamut Lagoon (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C8BCA249EBD481DFD7BB851C7846844AB70D3003\r\nFile/ROM CRC32: 1B83C440', 'Custom', '', 'https://youtu.be/WXMjqxTYokY'),
(6539, 10, 981, 1, '1.0', '[6539]Sonic Advance (Russia).zip', 'Y', '', '29 June 2016', 1467172800, 7430, 'NOBODY', 'This is a Russian translation of Sonic Advance made by MagicGame.', '2022-04-26 11:17:57', '2022-04-24 20:52:13', NULL, 'N', 2, 0, 1, 120, '6539titlescreen.png', 0, 1, 'Database match: Sonic Advance (USA) (En,Ja)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: D842AFA7DD1E84DE08ADDB94A51506F1BCAFD551\r\nFile/ROM CRC32: 63F70FD8', '', '', ''),
(6540, 17, 808, 2, '1.0c', '[6540]Megaman_L_v1.0C.rar', 'Y', '6540readme.txt', '03 May 2022', 1651550400, 2941, 'NOBODY', 'Translation for “Mega Man Legends” into Spanish.\r\n\r\nRestored some censored parts from Japanese version, like the Ero manga...\r\n\r\nTitle replaced with one similar to Japanese.\r\n\r\nI listed it as &quot;Unfinished&quot;, because only 20% of the cinematic have been inserted, and there remain small errors in cinematics with subs.', '2022-04-26 11:20:05', '2022-05-03 20:54:40', NULL, 'N', 9, 0, 0, 1413, '6540titlescreen.png', 0, 11, 'Name: Mega Man Legends (Track 1).bin\r\nCRC-32: 1F55BD97\r\nMD5   : 5D275AB5D6E4AB79B792990C70CC5970\r\nSHA-1 : 904489E2E8D06E1C44E60D8925329F9472B2D037', '', '', ''),
(6541, 1, 1248, 1, '1.0', '[6541]8eyes.zip', 'Y', '6541readme.txt', '30 April 2022', 1651291200, 1005, 'NOBODY', 'This is a complete translation for the Japanese version of 8 Eyes, which features a different and more religious ending than the US release.', '2022-05-01 04:08:49', '2022-04-30 14:57:21', NULL, 'N', 12, 0, 0, 720, '6541titlescreen.png', 0, 1, 'Database match: 8 Eyes (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 84BAE3B9E3BBD281D828C92D24DF089EE4748965\r\nFile CRC32: D24639E3\r\nROM SHA-1: 033F2468BBA8A3FF796FF90E858C4958326F478E\r\nROM CRC32: F8D53171', '', '', ''),
(6542, 1, 172, 4, '1.1', '[6542]Crash n the Boys Dunk Challenge v1.1.zip', 'Y', '6542readme.txt', '08 May 2022', 1651982400, 5941, 'NOBODY', 'Crash ‘n’ the Boys: Dunk Challenge is here. \r\n\r\nThis is just a fun project - a localization of the title screen for Nekketsu Street Basket. This patch only changes the title screen, does not seek to further re-translate the game including leaving the main character as Kunio, and changes the company from Technos Japan to American Technos.\r\n\r\nNo script work was completed with this addendum. The only change was to the title screen. Apply this to the patch uploaded by Farid.\r\n\r\nv1.1 fixes issues with applying to the Farid translation. Apply Farid&#039;s patch per his instructions, then apply this addendum over the translated copy.\r\n\r\nEnjoy and have fun.', '2022-05-02 21:37:37', '2022-05-09 01:35:54', NULL, 'N', 12, 0, 0, 482, '6542titlescreen.png', 0, 1, 'Database match: Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7E129FA870424CBC23F274F373AE0E389C7D127F\r\nFile CRC32: A2952508\r\nROM SHA-1: 0FE282955F5CA4BEB8E4D1755C2FF110E31DC921\r\nROM CRC32: 88062D9A', '', '', ''),
(6543, 1, 1809, 1, '1.0', '[6543]Strider NES - Japanese Translation Hack.zip', 'Y', '', '02 May 2022', 1651464000, 6650, 'NOBODY', 'This is a Japanese translation of NES game &quot;Strider (U)&quot;.\r\n\r\nAlso changed the titlescreen, font, ...etc.\r\n\r\n2 font version included.', '2022-05-02 21:41:22', '2022-05-03 00:45:37', NULL, 'N', 3, 0, 1, 380, '6543titlescreen.png', 0, 1, 'Database match: Strider (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A91CF3FF63DD7A45C8C83BC0E192C1011D217609\r\nFile CRC32: 5307702A\r\nROM SHA-1: 1DF12A7B72F3D2A0C506216ACF8ACC0A81B923F7\r\nROM CRC32: 2EE3706', '', '', ''),
(6544, 22, 4812, 1, '1.2', '', 'Y', '', '26 August 2023', 1693008000, 4122, 'NOBODY', 'This is a complete translation patch for The Genius Bakabon for the Sega Master System.\r\n\r\n[b]NOTE[/b]: Please see the project&#039;s [url=https://github.com/romh-acking/tensai-bakabon-sms-en]GitHub repository[/url] for the latest patch under &quot;releases&quot;.', '2022-05-05 10:11:59', '2023-11-30 02:44:08', NULL, 'N', 12, 1, 0, 1494, '6544titlescreen.png', 0, 1, 'Database match: Tensai Bakabon (Japan)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: CA802B7BDBC0B458D02FDA2DA32C2E27E50EEF19\r\nFile/ROM CRC32: 8132AB2C', 'GPL-3.0', 'https://github.com/romh-acking/tensai-bakabon-sms-en', ''),
(6545, 1, 1910, 1, '1.1', '[6545]Isla de Aventura 2 v1-1.rar', 'Y', '6545readme.txt', '05 May 2022', 1651723200, 6285, 'NOBODY', 'This patch translates Takahashi Meijin no Bouken Jima II to Spanish.\r\n\r\nImprovements v1.1:\r\n*Now the Spanish text properly matches the space inside the boxes.\r\n*Now the Eggs bonus section has the background translated.', '2022-05-05 10:32:08', '2022-05-08 01:33:56', NULL, 'N', 9, 0, 0, 209, '6545titlescreen.png', 0, 1, 'Database match: Adventure Island II (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F53FD2B03CFC5CF28D68021B47815E8710C3B44D\r\nFile CRC32: 5D8F80C7\r\nROM SHA-1: D30741F41F76B34C08032FC61579DC5963F1443D\r\nROM CRC32: 771C8855', '', '', ''),
(6546, 17, 4813, 2, '1.0', '[6546]Parche Croc.rar', 'Y', '6546readme.txt', '04 May 2022', 1651636800, 6285, 'NOBODY', 'A simple translation to Spanish for Croc: Legend of the Gobbos.\r\n\r\n\r\n\r\nName of stages and menu for controller are not completely translated.', '2022-05-05 23:14:08', '2022-05-04 23:04:33', NULL, 'N', 9, 0, 0, 212, '6546titlescreen.png', 0, 1, 'The Legend of the Gobbos [NTSC-U] [SLUS-00530]\r\n\r\nSize:666 MB\r\n\r\nCRC32:E35A3562', '', '', ''),
(6547, 2, 4818, 1, '1.0', '[6547]Underground Monster English Translation.zip', 'Y', '6547readme.txt', '08 May 2022', 1651982400, 5094, 'NOBODY', 'A full translation of the game Underground Monster for the PC-8001.', '2022-05-10 05:12:33', '2022-05-08 09:04:01', NULL, 'N', 12, 0, 0, 87, '', 1, 1, 'Underground Monster.d88\r\nSHA-1: 0AC90C7406557E1C864183F48D015C9358221800\r\nSHA-256: 3AAB5F828F3F4E125F35282C876AB61FBDE6BC0B71D319B61293C54AB1688B1F\r\nMD-5: 79105C4E535EE0959435F455C52589EE', '', '', ''),
(6549, 48, 4816, 1, '1.8', '', 'Y', '6549readme.txt', '04 June 2022', 1654315200, 2765, 'NOBODY', 'The quest to translate the Xbox 360 games Otomedius and Otomedius Gorgeous! into English, all the GUI, text and menus.\r\n\r\nThis started out as a way to patch an English translation into the arcade release of the game Otomedius, the Xbox 360 version uses a very similar file layout so translation development has moved onto that version of the game.\r\n\r\nCurrently all the game menu SWF files (Shockwave Flash) have been edited, all weapons, character select, ranking, replay, shop, weapon select and end of stage total screens is in English.\r\n\r\nSome of the text is not stored as images and would require hacking the otomedius.xex file, this is beyond my ability at this time.\r\n\r\nIntro and Ending movies for each character are WMV movie files, they could be re-encoded with baked in subtitles, something to look into in the future, they are 23 large files at over 2GB total.\r\n\r\nThe speech will not be translated as I don&#039;t have a team of voice actors, this also means the voices used in the game will not be subtitled either.\r\n\r\nAll the DLC is now translated too.\r\n\r\nYouTube link for the games running with the v1.6 patch.\r\n\r\n[url]https://youtu.be/zunhCAiVlco[/url]\r\n\r\nThe patch can easily be obtained from the original authors website, Gradius Home World:\r\n\r\n[url]https://www.gamestone.co.uk/gradiushomeworld/downloads_gamestones_otomedius_g_xbox_360_english_translation.php[/url]', '2022-05-11 01:24:53', '2022-06-04 07:05:19', NULL, 'N', 12, 1, 0, 22, '6549titlescreen.png', 0, 1, 'These files are for the Japanese DVD version of the game (20-11-2008 - VK016-J1), they will also work with the Platinum edition (as the discs are identical), however you will have to rip the DVD yourself.\r\n\r\n4B4E07EE is the Xbox internal ID used by the game Otomedius G (Gorgeous!).\r\n\r\nYou can also get the files from your installed DVD version on your Xbox 360 hard drive.\r\n\r\nPartition 3/Content/0000000000000000/4B4E07EE/00004000/\r\n\r\nThis patch will not work with the Games On Demand Live download release as these three files are different from the disc installed and DVD version, so the game doesn&#039;t load in Xenia for an unknown reason (failed checksum maybe?).\r\n\r\nPartition 3/Content/0000000000000000/4B4E07EE/00007000/\r\n\r\nStick with the DVD rip or the installed DVD version.', '', '', ''),
(6550, 17, 4310, 1, '1.0', '[6550]EGITA1.0.rar', 'Y', '6550readme.txt', '08 May 2022', 1651982400, 6361, 'NOBODY', 'This patch includes a professional Italian dub of all the cutscenes and\r\ntranslation of all menus, chapter titles and the library section of the game.\r\n\r\nThe patch is still missing a couple of things that will (hopefully) be added in\r\na future update:\r\n-translation of the credits sequence\r\n-translation of the save screen\r\n\r\nActually, the graphics for the credits sequence were translated, but couldn&#039;t\r\nbe inserted back in the game. If you want to help with that, you&#039;ll be gladly\r\nadded to the contributors list.\r\n\r\nThe game can be quite challenging and it&#039;s super fun to play!\r\nIt is recommended to play on original hardware with your trusty light gun to enjoy the game at its best.', '2022-05-11 06:37:11', '2022-05-10 06:28:23', NULL, 'N', 6, 0, 0, 186, '6550titlescreen.png', 0, 11, 'SLUS-00654\r\nSHA1: C3CD7720515020B55A10F680AB47A7BCA1E2FC34\r\nMD5: FF5508C7B567650A15357ECF843C335A\r\nCRC32: 8A6D6287', '', '', ''),
(6551, 23, 2114, 1, '1.0', '[6551]Final Fantasy - The 4 Heroes of Light (U) [Indonesia TL by AF](V1).zip', 'Y', '', '12 May 2022', 1652328000, 6479, 'NOBODY', 'This is Indonesian translation from game Final Fantasy 4 Heroes of Light (U) NDS.\r\n\r\nProgress:\r\nAll except graphic text is fully translated...\r\nText &quot;Continue&quot; and &quot;New Game&quot; in Title Screen is untranslated yet.\r\n\r\nNPC/dialogue Text: 100%\r\nSpell Book Name: 0%\r\nAbility Text: 80%\r\nItem Text: 95%\r\nWeapon Text: 90%\r\nEnding Credit: 99%', '2022-05-13 07:33:14', '2022-05-12 15:47:30', NULL, 'N', 24, 0, 1, 681, '', 1, 1, 'Database match: Final Fantasy - The 4 Heroes of Light (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 8D5F999F6932E94ED17454995377BB7B2FB51081\r\nFile/ROM CRC32: 817BD661', '', '', ''),
(6552, 9, 2055, 1, '0.9', '[6552]GoofTroop indo.zip', 'Y', '6552readme.txt', '13 May 2022', 1652414400, 6550, 'NOBODY', 'This is Indonesian patch for Disney&#039;s Goof Troop (SNES). \r\nThe part that has been translated are:\r\n- Prologue and Cutscenes\r\n- Option Menu\r\n- Dialogues with NPC\r\n\r\nI marked this as v0.9 instead of v1.0 because the graphics are still not hacked and translated yet.\r\n\r\nNote: There&#039;s a little bug at the ending dialogue after final boss, but it&#039;s not too obvious. Will fix it later.', '2022-05-13 07:34:45', '2022-05-13 04:25:06', NULL, 'N', 24, 0, 0, 178, '', 1, 4, 'Goof Troop (USA).sfc\r\n512 KB (524.288 bytes)\r\nCRC32: 4AAFA462\r\nMD5: BB6A1198E291C8AE58E9581A4296ED4D\r\nSHA-1: B38560D091801DB5E833D17393FE1DF1398909B6', '', '', ''),
(6553, 9, 4167, 1, '1.1', '[6553]Cooly-Skunk-(BR)-v1.1.zip', 'Y', '', '14 May 2022', 1652500800, 7474, 'NOBODY', 'Complete translation into Brazilian Portuguese with all texts/graphics translated, more energies, password system and dubbed. TOO cooly!', '2022-05-14 14:27:01', '2022-05-15 11:39:01', NULL, 'N', 11, 0, 1, 160, '6553titlescreen.png', 0, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 257D9630FA5699DAD326542358C1933C8FA8C480\r\nFile/ROM CRC32: 9B9D68B6', '', '', ''),
(6554, 8, 4822, 1, '1.0', '[6554]Bomberman Max Blue Champion (S).zip', 'Y', '6554readme.txt', '20 May 2022', 1653019200, 4777, 'NOBODY', 'Spanish Translation for &quot;Bomberman Max: Blue Champion&quot; for the Game Boy Color.', '2022-05-19 23:35:49', '2022-05-19 23:24:38', NULL, 'N', 9, 0, 0, 276, '6554titlescreen.png', 0, 1, 'Bomberman Max - Blue Champion (USA).gbc\r\nFile Size     2.00 MB\r\nFile MD5      C987F711DFB9CBA8DC1174219877360F        \r\nFile SHA-1    BB1120B0116EDA3FC157C66766BEFFCC7A04F826\r\nFile CRC32    5CCB66CF', '', '', ''),
(6555, 9, 4167, 1, '1.0', '[6555]Cooly-Skunk-PT-PT-v1.zip', 'Y', '', '16 May 2022', 1652673600, 7479, 'NOBODY', 'This is a 100% European Portuguese translation patch for Cooly Skunk. All texts/graphics translated, more energies, password system and dubbed.\r\n\r\nVoice acting by Ana Martins', '2022-05-19 23:36:36', '2022-05-20 10:55:42', NULL, 'N', 11, 0, 1, 145, '6555titlescreen.png', 0, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 257D9630FA5699DAD326542358C1933C8FA8C480\r\nFile/ROM CRC32: 9B9D68B6', '', '', ''),
(6556, 23, 4823, 1, '1.5', '[6556]Pokemon Conquest traducido 1.5.zip', 'Y', '6556readme.txt', '25 November 2022', 1669352400, 7482, 'NOBODY', 'Version 1.5\r\nFixed bugs in the gallery that caused the game to freeze.\r\n\r\nVersion 1.4\r\ncomplete translation of graphic texts\r\n\r\nVersion 1.2\r\nFixed translation errors detected. \r\nFixed bugs that caused the game to freeze.\r\n\r\nVersion 1.1\r\nFixed translation errors detected. \r\n\r\nVersion 1.0\r\nThis is a Spanish translation patch for Pokémon Conquest.\r\n\r\nThe whole game has been translated except for the main action menu.\r\n\r\nIt is possible that there are some bugs when the sentence is out of the text box.\r\n\r\nIn case the game freezes when a Pokémon is about to evolve, search for the appropriate original rom and patch it again.\r\n\r\nThe patch must be applied on a AUSTRALIAN rom with CRC A0166347.\r\n\r\nThanks and enjoy it.', '2022-05-21 15:17:05', '2022-11-25 15:11:20', NULL, 'N', 9, 0, 0, 1425, '', 1, 1, 'Database match: Pokemon Conquest (USA, Australia) (Rev 1) (NDSi Enhanced) \r\nDatabase: No-Intro: DS (all) (v. 20210227-111036) \r\nFile/ROM SHA-1: 308E1609929DD78DBBFF4F531A2CD17F873A3778 \r\nFile/ROM CRC32: A0166347', '', '', 'https://youtu.be/G0rDrbJ2zOc'),
(6557, 9, 4079, 1, '1.0', '[6557]Área88_PT-PT.zip', 'Y', '', '21 May 2022', 1653105600, 5364, 'NOBODY', 'This is a 100% European Portuguese translation patch for U.N. Squadron.\r\n\r\nThis project aims to be the most comprehensive, non-English fan translation of the game. It is, first and foremost, a retranslation of Area 88; as such, all text is based on the original Japanese release rather than the US version.\r\n\r\nAll mission briefings, demo, menu options, McCoy&#039;s shop, game over screen, credits, endings, end level score counter, and victory messages are translated and make use of adequately accented characters. It is also the first fan translation to address the special endgame messages received when playing Hard and Gamer modes and to describe Mickey Scymon&#039;s ability properly. It features a redesigned title screen logo that localizes the original name to fully complement the retranslation effort.\r\n\r\nAdditionally, this patch includes a secondary, optional patch that features 1) increased money rewards so that mid-tier planes can be accessed earlier, and 2) added pilot ratings on the pilot selection screen, showcasing weapon growth and damage recovery rates. This optional patch is NOT standalone and MUST be applied after the provided PT-PT translation patch.\r\n\r\nFinally, the translation patch revealed no compatibility issues with Vitor Vilela&#039;s FastROM hack for the game.\r\n\r\n[url=&quot;http://www.romhacking.net/utilities/240/&quot;]Lunar IPS[/url] is required to patch the game.\r\n\r\nApply &quot;Área88_PT-PT.ips&quot; for the translation; apply &quot;Área88_PT-PT_RES.ips&quot; for the optional content.', '2022-05-21 15:19:47', '2022-05-26 10:49:43', NULL, 'N', 11, 0, 1, 147, '6557titlescreen.png', 0, 4, 'Database match: U.N. Squadron (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A2DD48574B9F7A49977C91D12D5C52C17C2C82AA\r\nFile/ROM CRC32: 231F0F67', '', '', ''),
(6558, 2, 4825, 1, '1.1', '[6558]Horror House English Translation Patch.zip', 'Y', '6558readme.txt', '22 May 2022', 1653192000, 5094, 'NOBODY', 'A full translation of the game Horror House for the PC-8801.\r\n\r\nWarning: This game has extreme flashing lights/colors.', '2022-05-22 11:14:54', '2022-05-22 11:58:15', NULL, 'N', 12, 0, 0, 145, '', 1, 1, 'Horror House {V1 mode, MON R, press S}.t88\r\nSHA-1: 3BA80F042ACB22B53DA0D433C02D74E239879572\r\nSHA-256: 0B5BFBB86C6ADE0B05B8C293FEC92DE3340DF7E337ABC4018DE6FD5163294045\r\nMD-5: CC74CD971562A5EF869823428B4C9DD9', '', '', ''),
(6559, 1, 709, 1, '0.9', '[6559]Super Mario Bros.(INDONESIAN TRANSLATION).zip', 'Y', '', '23 May 2022', 1653278400, 7485, 'NOBODY', 'Indonesian translation of Super Mario Bros.', '2022-05-24 11:08:03', '2022-05-23 19:47:40', NULL, 'N', 24, 0, 1, 195, '', 1, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(6560, 14, 4680, 1, '1.1', '[6560]Berserk DC Eng v1.1.zip', 'Y', '6560readme.txt', '06 September 2022', 1662436800, 7486, 'NOBODY', 'English translation for Berserk: Millennium Falcon-hen - Wasurebana no Shou for the Sega Dreamcast. All story dialogue, menus, and extra content is translated. Patch has been tested on Flycast, a real Dreamcast using a GDEMU, and a real Dreamcast using a burned CDI file.', '2022-05-24 11:20:57', '2022-09-06 17:13:36', NULL, 'N', 12, 0, 0, 1412, '6560titlescreen.png', 0, 10, 'Berserk - Sennen Teikoku no Taka-hen - Soushitsu Hana no Shou v1.001 (1999)(ASCII)(JP)[!].gdi\r\ntrack03.bin\r\nFile/ROM SHA-1: D0CABFC714810991826E5247D0F540FE379DFC5F\r\nFile/ROM CRC32: A9A304FD\r\n\r\nberserk (Japan).cdi\r\nFile/ROM SHA-1: 2E702BD5504811FEDB39E8D04A7465E3839D32D1\r\nFile/ROM CRC32: 9E3FA05F', '', '', ''),
(6561, 17, 1709, 1, '1.0', '', 'Y', '', '22 May 2022', 1653192000, 6799, 'NOBODY', 'Galerians (ガレリアンズ, Garerianzu) is a 1999 survival horror video game developed by Polygon Magic for the PlayStation.\r\nThe game follows a boy named Rion who discovers he has psychic powers. He has amnesia, and in the process of learning his identity, Rion discovers that he is humanity&#039;s last hope for survival against the Galerians, genetically enhanced humans.\r\n\r\nAbout the Translation.\r\n\r\nThis translation is definitely the final version of the game - the improvements are made, and the author would say it&#039;s better than the original.\r\n\r\nBrief detail of the improvements below:\r\n\r\n-The entire font was changed, the game&#039;s prototype font was used, which is much better than the final version, adjustments in the VWF, leaving it well aligned, which is not seen in the original version of the game.\r\n\r\n-Every graphic in the game has been edited, including scenarios, file information, menus (its graphics)\r\nThere was no abbreviation on anything in menu, unlike the existing versions of the game.\r\nIncluding the game credits that were also graphics.\r\n\r\n-All videos were subtitled, including graphic edits within the videos.\r\n\r\n-As extra, was added and docked the Japanese music song into US credits.\r\nBut it didn&#039;t use the version that was on the disk of the Japanese version, because it&#039;s wrong there, it&#039;s cut, was used the official version of the song&#039;s composer, in other words, it&#039;s better than the official Japanese version.\r\n\r\n-All game script has been translated and revised.\r\nIncluding in-game lines that do not have subtitles in the original versions of the game, all done with programming via MIPS.\r\nIn other words, subtitles were added where they did not exist even in the official version.\r\n\r\n-An anti-sales splash was added, to warn users, that the patches are free made from fan to fan, to not buy from third parties.\r\n\r\n                                    Tools and special thanks\r\n\r\n-Script tool\r\nMade by CUE\r\n\r\n-Compressed Graphics for RAW/Tim\r\n\r\nCompression Algorithm = Phoenix from Sadness city\r\n\r\nDecompression/compression Algorithm = GDKchan\r\n\r\nGui program for compressions/decompression algorithms and a new pack tool to save space in CDB files = Master_Luc\r\n\r\nCompression/Decompression LZSS algorithm tool for graphics of credits = denim\r\n\r\n-Hacking/programming/ASM\r\n\r\nVWF ASM for font = Master_Luc\r\n\r\nProgramming via MIPS for in-game speech subtitles = denim.\r\n\r\nEnjoy!\r\n\r\nLinks for the .xdelta patches: \r\n\r\n-CD1 - https://mega.nz/file/qEx2DIgK#73HpOIRFpaWfiG7VYBlRDAA8RLJZZvx1TLPvNhsrtpU\r\n\r\n-CD2 - https://mega.nz/file/7JgBjaza#uYvJ-n9QWdOZz3Gw1Ktr6CeqzvImJWtOK6JfnbapiUM\r\n\r\n-CD3 - https://mega.nz/file/zBoH3bjR#7YTTYn7wRPsr2U4kayz_M6nUEd8gFeq6EqO-nPFLXkM\r\n\r\n-NOTE All files are .xdelta patches, you must apply this to the ISO.\r\n\r\nUse delta patcher from Phoenix to apply the patches.\r\n\r\nIf you want to apply to an ISO with a different checksum, deselect the checksum check option in the delta patcher, but it&#039;s not guaranteed the patch will work correctly.\r\n\r\nPS: As pyou can see, a lot of people were involved for this to have been released.\r\nSo sharing is love.', '2022-05-24 19:14:52', '2022-05-24 21:57:21', NULL, 'N', 11, 1, 1, 0, '6561titlescreen.png', 0, 10, '-----------------------------------------CD1 SLUS-00986-----------------------------------------\r\n(Disc 1).bin CRC = 7455948E\r\nMD5 Checksum: 217885A22FBB0F3092F8405CE42419EA\r\nSHA-1 Checksum: F69E7299E5CEA91A74E1E4C9893E6781D1227D1D\r\nSHA-256 Checksum: 81E34107B000B6D4E1E54C467C4E26DD6C2A2BD354BAD6E6205338BB058B8548\r\nSHA-512 Checksum: 49B01C48DA525D2EDB9824FDFF31D382E5FE7BB1359F84C65996A3B14DF0D8088B312343E25241E9A9B9C9BD3B64ECA906CA29341912CAF239D56DF0B1833A8E\r\n\r\n----------------------------------------CD2 SLUS-01098------------------------------------------\r\n(Disc 2).bin CRC = 04A22D52\r\nMD5 Checksum: 5BC6DE661CB074CD5218AC0B9DAECDA2\r\nSHA-1 Checksum: 93584939FEDEB42CE92437F69794A374BE54FFBF\r\nSHA-256 Checksum: 79989FD9DE0460FA911FBD85500222B8A948C6C321F95B7DB43D1565EEE6127E\r\nSHA-512 Checksum: C0157937435ED1DD29145D26F3F327B855235A3385A85AFFA2D06F0097F8EF4F841400BE5D9379CAD15495B7472BBFF4FA0F592D9D1A7794D8CCA3583B8F1007\r\n\r\n----------------------------------------CD3 SLUS-01099------------------------------------------\r\n(Disc 3).bin CRC = C59B3BBD\r\nMD5 Checksum: 992E16E5164FEBD23C8242EDE1FC0D8C\r\nSHA-1 Checksum: F65D1622E250AF26C3539D58B33EA69A2DA578F5\r\nSHA-256 Checksum: 710E6387D4C61CF8E15FAD82A3431F0B145E35E6EED505C1B5A07731611BF437\r\nSHA-512 Checksum: 65333449BE6F3152448BD58041F178BC18B228CE7263D6159E84CCBA322EE38524EAA8AEE8E8F22C68961815B80F9F83AF6E17E0563E74688638BB7C79719219', '', '', ''),
(6562, 1, 4826, 1, '1.0', '[6562]erika.zip', 'Y', '6562readme.txt', '24 May 2022', 1653364800, 1005, 'NOBODY', 'A complete translation for Erika and Satoru&#039;s Dream Adventure.', '2022-05-25 15:17:46', '2022-05-25 01:02:35', NULL, 'N', 12, 0, 0, 1387, '6562titlescreen.png', 0, 1, 'Database match: Erika to Satoru no Yume Bouken (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F59D7B0CF20D9ABAF6A7B7F1B66744EA55F9D2FA\r\nFile CRC32: 1E6A5A77\r\nROM SHA-1: B3515C7BF2DA2DE612FCFB58EB3B54F7EA4436CE\r\nROM CRC32: EF7996BF', '', '', ''),
(6563, 8, 4827, 1, '1.0', '[6563]Bomberman Max Red Challenger (S).zip', 'Y', '6563readme.txt', '25 May 2022', 1653451200, 4777, 'NOBODY', 'Spanish Translation for &quot;Bomberman Max: Red Challenger&quot; for the Game Boy Color.', '2022-05-26 12:40:34', '2022-05-27 02:30:33', NULL, 'N', 9, 0, 0, 254, '6563titlescreen.png', 0, 1, 'Bomberman Max - Red Challenger (USA).gbc\r\nFile Size     2.00 MB\r\nFile MD5      1757723CF346BE2CEA58D0FC4ED4CFA9        \r\nFile SHA-1    369CE985157C55BBAD6C24F49A0AD4009DEC5F56\r\nFile CRC32    4853F586', '', '', ''),
(6564, 11, 919, 1, '1.1', '[6564]SF2-ITA1.1.rar', 'Y', '6564readme.txt', '27 May 2022', 1653624000, 6361, 'NOBODY', 'This is a Shining Force II Italian translation patch.\r\n\r\nIPS patch. Everything has been translated, except for a couple of words in the main menu.', '2022-05-26 18:30:20', '2022-05-27 21:58:54', NULL, 'N', 6, 0, 0, 330, '', 1, 8, 'Shining Force II (E) [!].bin\r\nMD5: A7D87370E2994818AA4EEA263E43D040\r\nSHA-1: D90520C694D0663230FBBC078B9D53F34DEAF0A7\r\nCRC32: E86A26CB', '', '', ''),
(6565, 10, 4829, 1, '1.0', '[6565]madagascar_id_v1.0.zip', 'Y', '', '27 May 2022', 1653624000, 7391, 'NOBODY', 'This is Indonesian translation for Madagascar, an Action Adventure game for Game Boy Advance.', '2022-05-29 21:29:15', '2022-05-27 11:09:02', NULL, 'N', 24, 0, 1, 141, '6565titlescreen.png', 0, 1, 'Database match: Madagascar (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 3F1E8C5ECEA68CF812ACFFA4670F0F30266C5952\r\nFile/ROM CRC32: 7503F71B', '', '', ''),
(6566, 23, 4830, 1, '1.0', '[6566]DramaticDugeonSakuraTaisen_(Simpliefied-Chinese)_v1.0.zip', 'Y', '', '08 August 2009', 1249704000, 7502, 'NOBODY', 'GV Victory Translation Group presents &quot;Dramatic Dungeon Sakura Wars - Because you are there&quot; Simplified Chinese release!\r\n\r\nPlease keep the following information for reprinting\r\n\r\nProgram: Zwei\r\nTranslator: mimi jiejie\r\nArtwork: Momo\r\nTouch-up: Momo Zwei\r\nTest: Zwei Momo A.W burn out mimi\r\nTranslation support: Xiao Cao A.W Burning out kos-mos A Kai\r\n(Thanks to the Reverse ACE Chineseization Group for their support)', '2022-05-30 01:09:24', '2022-05-29 22:54:21', NULL, 'N', 4, 0, 1, 95, '', 1, 1, 'Database match: not found\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 07C46E58FBFB38A6F123565CDAE2EADCDE957489\r\nFile/ROM CRC32: 87D55406', '', '', ''),
(6567, 23, 4831, 1, '1.0', '[6567]UmioWataruPatch.zip', 'Y', '6567readme.txt', '31 May 2022', 1653969600, 6082, 'NOBODY', 'The translation references the official English light novels, published by Yen Press. \r\n\r\nThe patch is in [url=https://www.romhacking.net/utilities/704/]xDelta[/url] format. View the readme file for detailed install instructions.\r\n\r\nThe source code &amp; compiled tool written for this game and its prequel, covering both text and image extraction/repacking can be found on [url=https://github.com/Illidanz/OokamiTranslation]Github[/url].', '2022-05-31 16:32:44', '2022-05-31 22:02:41', NULL, 'N', 12, 0, 0, 1929, '6567titlescreen.png', 0, 1, 'File: Ookami to Koushinryou - Umi o Wataru Kaze (Japan).nds\r\nSerial: BOKJ\r\nSize: 268435456\r\nCRC32: B2EA6D73\r\nMD5: ECE63390068D708A5E56D0E471D11FE7\r\nSHA-1: 58F307C0E69D08924A95CEDCFFF6F6EB0B875F44', '', '', ''),
(6568, 23, 4832, 1, '1.0', '[6568]Thornds_indo.zip', 'Y', '6568readme.txt', '02 June 2022', 1654142400, 5219, 'NOBODY', 'This is an Indonesian Translation Patch for Thor: God of Thunder for Nintendo DS. All story dialogues and UI texts are translated to Indonesian Language.', '2022-06-03 07:04:37', '2022-06-03 09:27:42', NULL, 'N', 24, 0, 0, 223, '6568titlescreen.png', 0, 1, 'Database: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 3963E0608B29E15A3E0FBAD88B8E8947330DA470\r\nFile/ROM CRC32: 1D8E8CF7', '', '', ''),
(6569, 9, 2055, 1, '1.0', '[6569]Goof Troop ITA 1.0.rar', 'Y', '6569readme.txt', '03 June 2022', 1654228800, 6361, 'NOBODY', 'This is a Goof Troop Italian translation patch.\r\n\r\nIPS patch. Everything has been translated except for some of the graphics (those will be added in a future update).', '2022-06-03 11:56:22', '2022-06-03 07:48:38', NULL, 'N', 6, 0, 0, 211, '', 1, 4, 'Database match: Goof Troop (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B38560D091801DB5E833D17393FE1DF1398909B6\r\nFile/ROM CRC32: 4AAFA462', '', '', ''),
(6570, 16, 78, 1, '1.0', '[6570]Rockman - Battle & Fighters (Japan) English.zip', 'Y', '', '04 June 2022', 1654300800, 6693, 'NOBODY', 'This is the first 100% playable English translation of Rock Man Battle &amp; Fighters for the Neo Geo Pocket Colour. It uses English localized names including Mega Man, Proto Man, Bass, Dr. Light and Crash Man along with the English weapon names and so forth.\r\n\r\n\r\nList of translated segments:\r\n\r\n[list][li]Menus: The title screen&#039;s start prompt as well as the pause menu, database transfer, options menu, and save delete are all fully translated.[/li]\r\n[li]Robot Master tips: Translated from the ground up rather than being based on the arcade translations so they are more accurate than ever.[/li]\r\n[li]Cutscenes: The cutscenes are translated directly from Japanese now thus making them more accurate than ever. Ending cutscenes were partially based on marc_max&#039;s earlier translation as they are all around faithful to the Japanese text. However, they now use official Capcom English terminology and the typos have been cleaned up. Additionally, Robot Master names are displayed in a consistent manner for each now.[/li]\r\n[li]Database: For the first time ever, the database is completely translated into English. A save file has been included for players who wish to see it immediately without unlocking all data first.[/li][/list]\r\n\r\nA few graphics have been unaltered but no Japanese knowledge is necessary to navigate the game as a whole.\r\n\r\nCredits:\r\n[list][li]CF for the hacking and translation.[/li]\r\n[li]marc_max for the initial hacking and font insertion.[/li]\r\n[li]Maël Hörz for HxD.[/li][/list]', '2022-06-05 23:04:05', '2024-06-27 05:40:43', NULL, 'N', 12, 0, 1, 1596, '6570titlescreen.png', 0, 1, 'Database match: Rockman - Battle &amp; Fighters (Japan)\r\nDatabase: No-Intro: Neo Geo Pocket/Color (v. 20201106-204328)\r\nFile/ROM SHA-1: C0A6CDF9BA6C4E8F227BA52489F15F5053F0889C\r\nFile/ROM CRC32: 9C861E49', '', '', ''),
(6571, 11, 1302, 1, '3.0', '[6571]Zero Tolerance (BR).zip', 'Y', '', '10 June 2022', 1654833600, 7366, 'NOBODY', 'This is a Portuguese translation for Zero Tolerance.\r\n\r\n- All texts have been translated, accented and revised.\r\n- The graphics were dictated and translated.', '2022-06-06 04:51:26', '2022-06-11 18:16:39', NULL, 'N', 11, 0, 1, 101, '6571titlescreen.png', 0, 8, 'Database match: Zero Tolerance (USA, Europe) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: D6D9733A619BA6BE0DD76591D8DEC621E4FDC17E\r\nFile/ROM CRC32: 23F603F5', '', '', ''),
(6572, 18, 4841, 1, '1.0', '[6572]FatalFrame2v10.zip', 'Y', '', '07 June 2022', 1654574400, 5062, 'NOBODY', 'Indonesian translation of Fatal Frame II: Crimson Butterfly.', '2022-06-09 04:32:36', '2022-06-07 11:24:06', NULL, 'N', 24, 0, 1, 167, '', 1, 10, 'SLUS-20766', '', '', ''),
(6573, 9, 4843, 1, '1.0', '[6573]Kessen! Dokapon Oukoku IV - English v1.0.zip', 'Y', '6573readme.txt', '09 June 2022', 1654747200, 6086, 'NOBODY', 'This is the English translation for Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi released in 1993 for the Super Famicom.\r\n\r\nAll the texts and sprites have been translated.\r\n\r\nSome translations come from my other translation of the second game Dokapon 3-2-1.\r\nSome translations are not entirely faithful to the Japanese names (such as town names) as the code restricts the name length.\r\n\r\nFeel free to contribute and improve/fix any issues (Check the readme for more info).', '2022-06-10 02:08:07', '2022-06-09 20:47:10', NULL, 'N', 12, 0, 0, 1373, '6573titlescreen.png', 0, 4, 'Database match: Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 45C4DE22174F01135628D8B61EFF0DE672BC7D30\r\nFile/ROM CRC32: 9BA1F895', '', '', ''),
(6574, 7, 4845, 1, '1.0', '', 'Y', '', '11 June 2022', 1654905600, 4122, 'NOBODY', 'This is a complete English translation patch for Idol Hotline: Nakayama Miho no Tokimeki High School.\r\n\r\n[b]NOTE[/b]: Please see the project&#039;s [url=https://github.com/romh-acking/miho-nakayama-tokimeki-high-school]GitHub repository[/url] for the latest patch under &quot;releases&quot;.', '2022-06-11 03:03:40', '2023-11-30 04:39:57', NULL, 'N', 12, 1, 1, 1539, '6574titlescreen.png', 0, 1, 'Database match: Idol Hotline - Nakayama Miho no Tokimeki High School (Japan) (DV 10)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: DFB1931C10C8D8EE42BB807D8305EF9311C78E4D\r\nFile/ROM CRC32: 9C9616B8', 'GPL-3.0', 'https://github.com/romh-acking/miho-nakayama-tokimeki-high-school', ''),
(6575, 1, 2921, 1, '1.0', '[6575]cnvp.7z', 'Y', '6575readme.txt', '11 June 2022', 1654920000, 7531, 'NOBODY', 'This is a Persian translation for Code Name: Viper(Ningen Heiki: Dead Fox).\r\n\r\nI hope you enjoy!', '2022-06-12 06:25:43', '2022-06-12 07:20:25', NULL, 'N', 21, 0, 0, 69, '6575titlescreen.png', 0, 1, 'Database match: Code Name - Viper (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3F7428865EA2E95632E32E8C3638207FED12BB52\r\nFile CRC32: C8A23081\r\nROM SHA-1: 220939191A48FB2CF3A73C8FD713A60AD2EE34DF\r\nROM CRC32: E2313813', '', '', ''),
(6576, 9, 4846, 1, '1.2', '[6576]pilotwingssfc.zip', 'Y', '6576readme.txt', '06 February 2022', 1644123600, 3384, 'NOBODY', 'Translation to spanish for “Pilotwings” for the Super Nintendo.', '2022-06-13 08:10:05', '2022-05-29 21:31:06', NULL, 'N', 9, 0, 0, 254, '', 1, 4, 'Pilotwings (USA).sfc\r\nMD5: 8dcb216beed58c798b25df55f62218d0\r\nSHA1: fe941ba251acf329f028a1603a43562db2c75e51\r\nCRC32: 266c44ed\r\n524288 bytes', '', '', ''),
(6577, 1, 806, 1, '1.0', '[6577]rivercityransomnes.zip', 'Y', '6577readme.txt', '26 March 2022', 1648267200, 3384, 'NOBODY', 'Translation to Spanish for “River City Ransom” for the NES.', '2022-06-13 08:10:35', '2022-05-29 21:26:31', NULL, 'N', 9, 0, 0, 313, '6577titlescreen.png', 0, 1, 'River City Ransom (USA).nes\r\nMD5: 294e4fa092db8e29d83f71e137d1f99f\r\nSHA1: a8612a36d9d2739d2b321b6ebb97c2757ccca410\r\nCRC32: c3508f7e\r\n262160 bytes', '', '', ''),
(6578, 17, 4847, 1, '1.0', '[6578]Crisis.zip', 'Y', '', '14 June 2022', 1655179200, 5062, 'NOBODY', 'Indonesian translation of Crisis Beat.', '2022-06-15 07:45:22', '2022-06-14 01:15:45', NULL, 'N', 24, 0, 1, 80, '', 1, 11, 'SLES-02793', '', '', ''),
(6579, 9, 280, 1, '0.9', '[6579]doraemon 4 indo.zip', 'Y', '6579readme.txt', '02 May 2022', 1651464000, 6550, 'NOBODY', 'This is Indonesian translation for Doraemon 4: Nobita and the Moon Kingdom. \r\nThe translated parts are:\r\n- Title Screen\r\n- The dialogues\r\n- Some signboard graphic inside the game\r\n\r\nWhile the credit title is still untranslated. There also a little bug where the machine sound is missing on the ending scene, however it&#039;s not to critical as the other music &amp; SFX still stay intact and the game still playable until the end.', '2022-06-15 07:46:04', '2022-06-14 08:37:13', NULL, 'N', 24, 0, 0, 344, '6579titlescreen.png', 0, 4, 'Country: Japan\r\nInternal checksum 2036\r\nCRC32 4097BC01\r\nMD5 930CB24C28F2851F8C3A99A588B9FE8B\r\nDoraemon 4 - Nobita to Tsuki no Oukoku (Japan) (No-Intro 2014-12-21)', '', '', ''),
(6580, 1, 943, 1, '1.1', '[6580]Pähkit & Maito (Nuts & Milk in Finnish).zip', 'Y', '6580readme.txt', '16 June 2022', 1655352000, 7538, 'NOBODY', 'Nuts &amp; Milk for Famicom translated into Finnish. The game&#039;s title also has a Finnish localization, transforming it into Pähkit &amp; Maito. An interpretation of the game&#039;s story is also included.', '2022-06-16 19:25:38', '2022-06-16 16:44:16', NULL, 'N', 18, 0, 0, 39, '6580titlescreen.png', 0, 1, 'Database match: Nuts &amp; Milk (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CCA97FBA72CA56809DD216618F5962EB6EA2F1AA\r\nFile CRC32: 11879FE8\r\nROM SHA-1: BD815E9731C7685EE8820434F13A3242C091F285\r\nROM CRC32: 739A1027', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6581, 1, 4848, 1, '1.01', '[6581]tm.zip', 'Y', '6581readme.txt', '19 June 2022', 1655611200, 289, 'NOBODY', 'This is a complete English translation of TM Network - Live in Power Bowl, a scifi-themed point and click adventure game featuring members of the J-Pop band, TM Network.\r\n\r\nA spoiler-free walkthrough is included with the translation courtesy of SnowyAria.', '2022-06-16 23:46:10', '2022-06-19 12:33:47', NULL, 'N', 12, 0, 0, 790, '6581titlescreen.png', 0, 1, 'Database match: TM Network - Live in Power Bowl (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3537D3E08E598733E0BE2B4265EB3369CF8241AC\r\nFile CRC32: 43C55781\r\nROM SHA-1: 191D43B72A198E9D3D0F6BAD918CD71D710595A8\r\nROM CRC32: 69565F13', '', '', ''),
(6582, 1, 1066, 1, '1.1', '[6582]Idol Hakkenden (S).zip', 'Y', '6582readme.txt', '25 June 2022', 1656129600, 4777, 'NOBODY', 'Spanish Translation for &quot;Idol Hakkenden&quot; for the NES/Famicom.\r\n\r\nBased on the incredible translation by [url=https://www.romhacking.net/translations/3822/]LIPEMCO! Translations[/url].', '2022-06-17 12:36:03', '2022-06-26 01:49:46', NULL, 'N', 9, 0, 0, 353, '6582titlescreen.png', 0, 1, 'Idol Hakkenden (Japan).nes\r\nFile Size     256 KB\r\nFile MD5      90444D2393EE0B5D32FA5ACA8E507FED        \r\nFile SHA-1    D3731FDF1E6F954C566E46A32456F5835985DE68\r\nFile CRC32    E017C417', '', '', ''),
(6583, 22, 871, 1, '1.0', '[6583]Phantasy Star (ID v1.0 by Regret) [PATCH].rar', 'Y', '6583readme.txt', '19 June 2022', 1655611200, 6882, 'NOBODY', 'This patch translate Phantasy Star into Indonesian.', '2022-06-19 18:51:13', '2022-06-19 15:55:58', NULL, 'N', 24, 0, 0, 84, '', 1, 1, 'Database match: Phantasy Star (Japan)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: C9A40DDD217C58DDDCD6B5C0FE66C3A50D3E68E4\r\nFile/ROM CRC32: 6605D36A', '', '', ''),
(6584, 12, 3453, 1, '1.0', '[6584]Crayon Shin-chan - Batalla Kantam (Spain).zip', 'Y', '6584readme.txt', '23 June 2022', 1655956800, 2902, 'NOBODY', 'This is a complete Spanish translation for Shin-chan: Taiketsu! Kantam Panic!! (Japan)\r\n\r\nIt is based on the [url=https://www.romhacking.net/translations/4101/]English translation[/url] made by:\r\n- filler (translation)\r\n- Psyklax (hacking)\r\n- FlashPV (Graphics) \r\nwithout them this would not have been possible.\r\n\r\nThank to RadioTails for his help in learning how to compress characters for the story mode text and Abokys for inserting the compressed graphics.', '2022-06-23 17:44:00', '2022-06-23 18:29:56', NULL, 'N', 9, 0, 0, 188, '6584titlescreen.png', 0, 1, 'GoodGG name: Crayon Shin-Chan - Taiketsu! Kantam Panic!! (J).gg\r\nCRC32: 03D28EAB', '', '', ''),
(6585, 1, 137, 1, '1.1', '[6585]Kontoravn.rar', 'Y', '', '18 June 2022', 1655524800, 3315, 'NOBODY', 'This patch aims to translate accurately from Japanese, as well as focus heavily on assembly hack to support full Vietnamese accents. Also, in this translation, player can choose ammo by pressing secret buttons.', '2022-06-26 08:04:43', '2022-06-26 04:32:10', NULL, 'N', 27, 0, 1, 254, '6585titlescreen.png', 0, 1, 'Database match: Contra (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nFile CRC32: 8A96A3C4\r\nROM SHA-1: BE9DD65BE8DB897978DD34533DD3A037784A8EE9\r\nROM CRC32: B27B8CF4', '', '', ''),
(6586, 35, 4850, 1, '1.0', '[6586]Tiny Golf English Translation.zip', 'Y', '6586readme.txt', '26 June 2022', 1656216000, 5094, 'NOBODY', 'A full translation of the game Tiny Golf for the PC-6001.', '2022-06-27 03:36:02', '2022-06-27 03:35:08', NULL, 'N', 12, 0, 0, 60, '', 1, 1, 'Tiny Golf {m1p2}.cas\r\nSHA-1: 52090848C51C19FABB5F64C3D83DF0319B61DCFA\r\nSHA-256: FE8F3944588E7CA460EEFF24893E0E9A07AEDB8CD68E1D050358B5429AB7AC5D\r\nMD-5: 54A363F4CECAC28CA9A2460F32BC5C57', '', '', ''),
(6587, 17, 2932, 1, '1.0', '[6587]chaosbreak.zip', 'Y', '', '28 June 2022', 1656388800, 5062, 'NOBODY', 'Indonesian translation of Chaos Break', '2022-06-29 05:43:07', '2022-06-28 02:19:59', NULL, 'N', 24, 0, 1, 111, '', 1, 11, 'SLES-03107', '', '', ''),
(6588, 10, 3336, 1, '1.0', '[6588]Pocky & Rocky with Becky (ID v1.0 by Regret) [PATCH].rar', 'Y', '6588readme.txt', '28 June 2022', 1656388800, 6882, 'NOBODY', 'This patch translate Pocky &amp; Rocky with Becky into Indonesian.', '2022-06-29 05:44:56', '2022-06-28 14:25:38', NULL, 'N', 24, 0, 0, 170, '', 1, 1, 'Database match: Pocky &amp; Rocky with Becky (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B24C3E299622EA7E249CFDAAA06146B5276834E9\r\nFile/ROM CRC32: 53A8EE86', '', '', ''),
(6589, 12, 3555, 4, '1.0', '[6589]Ariel the Little Mermaid (GG)(Title Spain).zip', 'Y', '6589readme.txt', '30 June 2022', 1656561600, 2902, 'NOBODY', 'This patch modifies the title screen to Spanish. This is compatible with the game translated by [url=https://www.romhacking.net/translations/4272/]Wave[/url].', '2022-07-01 01:26:56', '2022-06-30 11:37:09', NULL, 'N', 9, 0, 0, 79, '6589titlescreen.png', 0, 1, 'Database match: Ariel the Little Mermaid (USA, Europe, Brazil)\r\nDatabase: No-Intro: Game Gear (v. 20201227-043658)\r\nFile/ROM SHA-1: D2F1B95A6D0A2CACD93ED307A5A6576F954A7D56\r\nFile/ROM CRC32: 97E3A18C', '', '', ''),
(6590, 1, 1029, 4, '1.0', '[6590]Little Mermaid, The (NES)(Title Spain).zip', 'Y', '6590readme.txt', '30 June 2022', 1656561600, 2902, 'NOBODY', 'This patch modifies the title screen to Spanish in this translation by [url=https://www.romhacking.net/translations/2736/]Wave[/url].', '2022-07-01 01:27:10', '2022-06-30 19:13:20', NULL, 'N', 9, 0, 0, 151, '6590titlescreen.png', 0, 1, 'Database match: Little Mermaid, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 20622BB297A09E0D4863DF21256B25210CBECD8A\r\nFile CRC32: 8EB97DB\r\nROM SHA-1: EA07509F4BDD45603F98126E66BF9F16291E7B4C\r\nROM CRC32: 3BE244EF', '', '', ''),
(6591, 9, 4851, 1, '1.01', '[6591]SailorMoon_English_v101.zip', 'Y', '6591readme.txt', '05 July 2022', 1656993600, 689, 'NOBODY', 'This is a full English translation of the first Sailor Moon beat-&#039;em-up for the Super Famicom. The patch features translations of all the relevant text (ending subtitles, stage titles, character biographies, credits, and the options and score screens) and graphics present in the game.\r\n\r\nAny bug reports and queries regarding the translation should be posted in its [url=https://www.romhacking.net/forum/index.php?topic=35245.0]RHDN forum thread[/url].\r\n\r\nv1.01\r\n\r\n[list]\r\n[li]Translated the hidden Nakayoshi difficulty option (thanks to alex_tenjo and Zanemato for reports)[/li]\r\n[li]Resolved timing issue causing the initial voice clip to be cut off (thanks BokuNES for reporting)[/li]\r\n[/list]', '2022-07-01 01:27:38', '2022-07-05 10:11:58', NULL, 'N', 12, 0, 0, 4362, '6591titlescreen.gif', 0, 4, 'Database match: Bishoujo Senshi Sailor Moon (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 330844563DB7D208D57BC2BB95C7FBC0A830EFF5\r\nFile/ROM CRC32: A56323C1', '', '', ''),
(6592, 18, 4852, 1, '0.9', '[6592]Mystical Ninja Goemon Zero (Aug 26, 2005 prototype) ESP.7z', 'Y', '6592readme.txt', '29 June 2022', 1656475200, 3960, 'NOBODY', 'Spanish translation for the unreleased beta of the game Mystical Ninja Goemon Zero, includes a full set of spanish characters for proper punctuation.\r\n\r\nThis translation uses ONLY CASTILIAN SPANISH, none of the so called &quot;neutral spanish&quot; is to be found here, user discretion is advised.', '2022-07-01 03:47:13', '2022-06-29 07:57:43', NULL, 'N', 9, 0, 0, 209, '6592titlescreen.jpg', 1, 10, 'Mystical Ninja Goemon Zero (Aug 26, 2005 prototype).ISO CRC32 C1ABD5A7', '', '', ''),
(6593, 12, 2363, 1, '1.0', '[6593]Megami Tensei Gaiden Last Bible Special (S).zip', 'Y', '6593readme.txt', '01 July 2022', 1656648000, 4777, 'NOBODY', 'Spanish Translation of &quot;Megami Tensei Gaiden: Last Bible Special&quot; for the Sega Game Gear.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/3160/]incredible work[/url] of MrRichard999, Tom and SSTranslations.\r\n\r\nIt contains the Spanish accents, ñ, ¿ and ¡.', '2022-07-01 10:13:25', '2022-07-01 04:21:24', NULL, 'N', 9, 0, 0, 387, '6593titlescreen.png', 0, 1, 'Database match: Megami Tensei Gaiden - Last Bible Special (Japan)\r\nDatabase: No-Intro: Game Gear (v. 20201227-043658)\r\nFile/ROM SHA-1: CA597064A8F0DD8221E89655584EC0CC67DBE026\r\nFile/ROM CRC32: 4EC30806', '', '', ''),
(6594, 9, 714, 1, '2.0', '[6594]Parche Español SMW 2.0.zip', 'Y', '6594readme.txt', '22 July 2023', 1689998400, 7550, 'NOBODY', 'A Spanish Latin American translation for Super Mario World.', '2022-07-01 20:12:06', '2023-07-23 05:47:07', NULL, 'N', 9, 0, 0, 1335, '', 1, 3, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F\r\nFile CRC32: A31BEAD4\r\nROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nROM CRC32: B19ED489', '', '', ''),
(6595, 27, 1218, 1, '1.0', '[6595]007 - The World is Not Enough (BR) (M3).7z', 'Y', '6595readme.txt', '30 June 2022', 1656561600, 7551, 'NOBODY', 'To apply the translation, it is necessary to have the program xDelta UI or similar with the ROM &quot;007 - The World is Not Enough (E) (M3) [!].z64&quot;\r\nEuropean.\r\nIt hasn&#039;t been 100% proofread and some of the fonts don&#039;t support accents.', '2022-07-01 21:02:25', '2022-07-01 15:28:12', NULL, 'N', 11, 0, 0, 147, '6595titlescreen.png', 0, 7, 'Database match: 007 - The World Is Not Enough (Europe) (En,Fr,De)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 7FDE668850A7E1A8402AB94BB09538A537A7E38B\r\nFile/ROM CRC32: 2C3B2A', '', '', ''),
(6596, 22, 3557, 4, '1.0', '[6596]Ariel - The Little Mermaid (SMS)(Title Spain).zip', 'Y', '6596readme.txt', '01 July 2022', 1656648000, 2902, 'NOBODY', 'This patch modifies the title screen to Spanish. This is compatible with the game translated by Wave.\r\n\r\nhttps://www.romhacking.net/translations/4274/', '2022-07-04 06:20:25', '2022-07-01 11:10:40', NULL, 'N', 9, 0, 0, 93, '6596titlescreen.png', 0, 1, 'Database match: Ariel the Little Mermaid (Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 77A35C0B622786183D6703A5D7546728DB44B68D\r\nFile/ROM CRC32: F4B3A7BD', '', '', ''),
(6597, 10, 4853, 1, '1.0', '[6597]Copa do Mundo da FIFA Alemanha 2006 (Português Brasileiro).rar', 'Y', '', '01 July 2022', 1656648000, 6696, 'NOBODY', 'Brazilian Portuguese translation of FIFA World Cup: Germany 2006 on the Game Boy Advance.\r\n\r\nAs in the FIFA 2005&#039;s translation, it’s a complete and fully playable translation, with pointers, accents in almost all the game etc. Also, the pointers were used to complete Ronaldinho Gaucho, Roberto Carlos and Juninho Pernambucano&#039;s names.\r\n\r\nNote: Before everytime you play the game, change its language to Spanish.', '2022-07-04 06:23:23', '2022-07-01 23:32:59', NULL, 'N', 11, 0, 1, 92, '6597titlescreen.png', 0, 1, 'Database match: 2006 FIFA World Cup - Germany 2006 (USA, Europe) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 295580745787BA9593799213564484AAAA7FD463\r\nFile/ROM CRC32: 50AB4544', '', '', ''),
(6598, 9, 321, 1, '1.0', '[6598]contraiiithealienwarssfc.zip', 'Y', '6598readme.txt', '30 October 2021', 1635566400, 3384, 'NOBODY', 'Translation to spanish for “Contra III - The Alien Wars” for the Super Nintendo.', '2022-07-05 08:03:17', '2022-06-26 08:09:21', NULL, 'N', 9, 0, 0, 448, '6598titlescreen.png', 0, 4, 'Contra III - The Alien Wars (USA).sfc\r\nMD5: ede82658dafdd6febbfbe6a9c9082500\r\nSHA1: 265886e3f665adf2507e7b2f08b6b2ed9d0018b2\r\nCRC32: 84da7cfe\r\n1048576 bytes', '', '', ''),
(6599, 1, 137, 1, '1.0', '[6599]contrajapnes.zip', 'Y', '6599readme.txt', '26 June 2021', 1624680000, 3384, 'NOBODY', 'Translation to Spanish for “Contra” (Japanese version) for the NES.\r\nBased on the translation by [url=https://www.romhacking.net/translations/1451/]Stardust Crusaders[/url]', '2022-07-05 08:03:51', '2022-06-26 08:12:39', NULL, 'N', 9, 0, 0, 539, '6599titlescreen.png', 0, 1, 'Contra (Japan).nes\r\nMD5: 0e40bc1b049c16c5d7246cc28399cb5d\r\nSHA1: 376836361f404c815d404e1d5903d5d11f4eff0e\r\nCRC32: 8a96a3c4\r\n262160 bytes', '', '', ''),
(6600, 1, 900, 4, '1.0', '[6600]Patoaventuras (Title Spain).zip', 'Y', '6600readme.txt', '07 July 2022', 1657166400, 2902, 'NOBODY', 'This patch modifies the title screen and &quot;END&quot; to Spanish. This is compatible with the game translated by Wave. \r\n\r\nhttps://www.romhacking.net/translations/6532/', '2022-07-08 06:27:34', '2022-07-07 12:29:05', NULL, 'N', 9, 0, 0, 247, '6600titlescreen.png', 0, 1, 'Database match: DuckTales (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4B5720BC6E0590C9372CFBD0C418F8EFD4D0C96D\r\nFile CRC32: DCB94341\r\nROM SHA-1: 6E700E8F72F767918B096F6A5F17F8CD1E2D0866\r\nROM CRC32: EFB09075', '', '', ''),
(6601, 17, 4857, 1, '1.0', '', 'Y', '6601readme.txt', '11 July 2022', 1657512000, 6771, 'NOBODY', 'This is a full English translation of Aconcagua, the cinematic adventure game for PSX. All menus, FMVs, subtitles, and in-game text is translated. What&#039;s more is that the game contains the full English voice acting that was present in the original release.\r\n\r\nDownload Link:\r\nhttps://www.patreon.com/file?h=68930991&amp;i=11193145', '2022-07-12 08:18:46', '2022-07-11 05:01:57', NULL, 'N', 12, 1, 0, 23, '6601titlescreen.gif', 1, 11, 'Use patched .bin&#039;s with original .cue&#039;s\r\n\r\nDisk 1:\r\nSHA1 EA94E096E687C8E8A7C3C99DCDC36D99CD27D8F1\r\nMD5 114568B1E8EDE52142152DEFD4607314\r\nCRC32 C262518D\r\n\r\nDisk 2:\r\nSHA1 4150B207318D7F5376E43F6301552B28CBEE6169\r\nMD5 28CBB8AC352B755AF6754AF3EBC5C06E\r\nCRC32 28783402', '', '', ''),
(6603, 14, 4858, 1, '1.0', '[6603]Neon Genesis Evangelion - Typing Project Advanced (ENG v1.0).dcp.zip', 'Y', '6603readme.txt', '29 June 2021', 1624939200, 6588, 'NOBODY', 'Shinseiki Evangelion: Typing Hokan Keikaku (新世紀エヴァンゲリオン タイピング補完計画) is a game for the Sega Dreamcast which uses the Dreamcast Keyboard. Its gameplay resembles the likes of The Typing of the Dead.\r\n\r\nThis is a full English translation patch, with the localized title being &quot;Neon Genesis Evangelion: Typing Project Advanced&quot;.\r\n\r\nThe .DCP patch file shipped with this release is designed for use with Universal Dreamcast Patcher: [url]https://github.com/DerekPascarella/UniversalDreamcastPatcher[/url]\r\n\r\nNote that Universal Dreamcast Patcher supports both TOSEC-style GDI and Redump-style CUE disc images as source input.\r\n\r\n1) Click &quot;Select GDI or CUE&quot; to open the source disc image.\r\n\r\n2) Click &quot;Select Patch&quot; to open the .DCP patch file.\r\n\r\n3) Click &quot;Apply Patch&quot; to generate the patched GDI.\r\n\r\n   - The patched GDI will be generated in the folder from which the application is launched.\r\n\r\n4) Click &quot;Quit&quot; to exit the application.', '2022-07-12 16:35:40', '2022-07-12 16:38:18', NULL, 'N', 12, 0, 0, 265, '6603titlescreen.png', 0, 12, 'UNPATCHED:\r\nb02286ecc558215171b1a69db574fdd6  Shinseiki Evangelion - Typing Hokan Keikaku v1.002 (2001)(Gainax)(JP)[!][req. keyboard][AKA Evangelion Type C].gdi\r\n4f6fce2a315b27deece0196041996ab4  track01.bin\r\nb034da28083cdb43bb0849dd1abfe575  track02.raw\r\n6adf1819e0d861358a8c56e73a670945  track03.bin\r\na83898683b5470e32508c8dddb59244d  track04.raw\r\ne4c88224bcde1a1090e8e710a7dd6641  track05.bin\r\n\r\nPATCHED:\r\n59060f3f4e248ee91d9a9f84b36e123d  disc.gdi\r\n4f6fce2a315b27deece0196041996ab4  track01.bin\r\nb034da28083cdb43bb0849dd1abfe575  track02.raw\r\n29c6c7d92daaa8fbb559ceaf03fbb954  track03.bin\r\na83898683b5470e32508c8dddb59244d  track04.raw\r\n0816d2536d238be24c617230192c9bda  track05.bin', '', '', ''),
(6604, 9, 4709, 1, '1.4', '[6604]A Grande Aventura do Mickey na Disneylândia de Tóquio (J) [T+Por1.4_Maverick Blue Warrior].zip', 'Y', '6604readme.txt', '25 July 2022', 1658721600, 5602, 'NOBODY', 'Mickey no Tokyo Disneyland Daibouken portuguese translation patch v1.4\r\n\r\nBased on the awesome English translation from Svambo, Anonymousse and ReyVGM available on: https://www.romhacking.net/translations/6400/\r\n\r\nThe author thanks Svambo for providing his\r\ntranslation tool and for the tips. Thank you so much.', '2022-07-13 03:54:52', '2022-07-25 15:02:49', NULL, 'N', 11, 0, 0, 232, '6604titlescreen.png', 0, 4, 'Database match: Mickey no Tokyo Disneyland Daibouken (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1AD723C995C8AA6393569F68489811585F5A1C12\r\nFile/ROM CRC32: E235F0C6', '', 'https://www.romhacking.net/scratchpad/59594/', ''),
(6605, 14, 4860, 1, '1.0', '', 'Y', '6605readme.txt', '02 February 2021', 1612242000, 6588, 'NOBODY', 'Taxi 2: Le Jeu (Taxi 2: The Game) is a racing game developed by Blue Sphere for the Sega Dreamcast based on the French film Taxi 2. It is notable for being the only Dreamcast game exclusive to France, and the only Sega game for that matter (aside from localized versions). The game was also released for the PlayStation and PC.\r\n\r\nThis is a full English translation patch and can be downloaded [url=https://drive.google.com/u/0/uc?id=1hqEChnjRAiwIBR2NKWoSUPLrB99rZJ3N&amp;export=download][b]here[/b][/url].\r\n\r\nThe .DCP patch file shipped with this release is designed for use with Universal Dreamcast Patcher:\r\n\r\n[url]https://github.com/DerekPascarella/UniversalDreamcastPatcher[/url]\r\n\r\nNote that Universal Dreamcast Patcher supports both TOSEC-style GDI and Redump-style CUE disc images as source input.\r\n\r\n1) Click &quot;Select GDI or CUE&quot; to open the source disc image.\r\n\r\n2) Click &quot;Select Patch&quot; to open the .DCP patch file.\r\n\r\n3) Click &quot;Apply Patch&quot; to generate the patched GDI.\r\n\r\n   - The patched GDI will be generated in the folder from which the application is launched.\r\n\r\n4) Click &quot;Quit&quot; to exit the application.', '2022-07-13 19:46:15', '2022-07-12 16:19:25', NULL, 'N', 12, 1, 0, 22, '6605titlescreen.png', 0, 12, 'ORIGINAL:\r\nbd3592e4b014a3e6f1734310fb2b2c26  Taxi 2 - Le Jeu v1.000 (2000)(Ubi Soft)(PAL)(FR)[!].gdi\r\ndf311710f1af8f7dc970340e06a16d44  track01.bin\r\n69b2f1c2aa2e403b8657e26cf0ad734e  track02.raw\r\n041154b7be67ef8d814911f224111206  track03.bin\r\n9fe6df1950bc27ba6221685ee83f4781  track04.raw\r\n97131ec2e008405f288552e146042fa6  track05.raw\r\n426d77acc5e2d1cb703b9c5857191353  track06.raw\r\n239b3d5b95072d6510f5c4fdb30b1f21  track07.raw\r\na85dff658c9e54bba495f4f47c50a62e  track08.raw\r\n5fdf81084f8881c8ff58b53700620aeb  track09.raw\r\nf9c73e3c85d03ef005bb5e9f4ba86ae2  track10.raw\r\na1b5d537a46ee7a8246f2dc5c6df7194  track11.raw\r\n5a678c59ce43968ed3921ab2c818b2ed  track12.bin\r\n\r\nPATCHED:\r\n28df912b287b9a2665ce373003c65f70  disc.gdi\r\ndf311710f1af8f7dc970340e06a16d44  track01.bin\r\n69b2f1c2aa2e403b8657e26cf0ad734e  track02.raw\r\n14d0a49d270dfd85cf8024765de4aa51  track03.bin\r\n9fe6df1950bc27ba6221685ee83f4781  track04.raw\r\n97131ec2e008405f288552e146042fa6  track05.raw\r\n426d77acc5e2d1cb703b9c5857191353  track06.raw\r\n239b3d5b95072d6510f5c4fdb30b1f21  track07.raw\r\na85dff658c9e54bba495f4f47c50a62e  track08.raw\r\n5fdf81084f8881c8ff58b53700620aeb  track09.raw\r\nf9c73e3c85d03ef005bb5e9f4ba86ae2  track10.raw\r\na1b5d537a46ee7a8246f2dc5c6df7194  track11.raw\r\n3b5c604ebf3584c88e1a3cbd6578c051  track12.bin', '', '', ''),
(6606, 44, 4861, 1, '1.1', '', 'Y', '6606readme.txt', '29 May 2023', 1685332800, 7565, 'NOBODY', 'This is a complete translation for Disaster Report 3 (絶体絶命都市３)\r\n\r\nTranslated:\r\n*100% of the text\r\n*Every menu\r\n*Every cutscene\r\n*Multiplayer\r\n\r\nQuality of life improvements:\r\n*Increase the limit from 4 to 8 characters for the player&#039;s first and last name respectively\r\n*Better spacing for text inside the dialog choice boxes\r\n*Faster text scrolling\r\n*Variable-Width font\r\n*Progressing past the character selection screen in PPSSPP and Adrenaline is possible without applying any additional patches/cheats\r\n\r\nFixed bugs that were present in the original game:\r\n*Fixed the bug that prevented the player from progressing when reloading a save file in the Hotel High Urban chapter\r\n*Fixed the bug where an ending was not counted when the player decides to escape with the helicopter\r\n\r\nThe patching instructions are included in the README.\r\n\r\nDownload:\r\nBecause the file is larger than 30MB, it can be downloaded here: https://mega.nz/file/YIFXVDKT#CB_p9Ar9GR9zdKwkOpklaZ5uEuZkrUz1Kla6GP0eYzg', '2022-07-17 12:07:18', '2023-05-30 21:36:00', NULL, 'N', 12, 1, 0, 22, '6606titlescreen.jpg', 0, 1, 'SHA256: 0f97085b0c3b41f2b5fc50eb93558b8b80bc9738b5e315d2fb14f650c42f0917\r\nMD5: bd692f4dbb56c26fa02abda96c04c9f8', '', '', 'https://youtu.be/bWTB7RynHRI'),
(6607, 8, 4865, 1, '2.0', '[6607]LINK\'S AWAKENING ITA_v2.0.zip', 'Y', '6607readme.txt', '10 June 2024', 1717977600, 7573, 'NOBODY', 'Italian translation patch for the 1993 game &quot;The Legend of Zelda - Link&#039;s Awakening&quot; for Game Boy.\r\n\r\nThis patch translates entirely the game, including dialogues, graphics and menus. The text is translated from the original American version.', '2022-07-18 23:56:19', '2024-06-10 16:33:50', NULL, 'N', 6, 0, 0, 214, '6607titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 602167F897B4F56FE8CEE837933DA3BED5882BBD\r\nFile/ROM CRC32: 8CF27C90', '', '', 'https://youtu.be/vEzyAAr5aRM'),
(6608, 17, 4642, 1, '1.0.2', '', 'Y', '', '08 August 2022', 1659916800, 7574, 'NOBODY', 'BAROQUE is a dungeon-crawler RPG with rogue-like elements developed by Sting Entertainment.\r\nFor the first time available in English.\r\n\r\nRelease notes:\r\n\r\nv1.0\r\n*Initial release\r\n\r\nv1.0.1\r\n*Guardian Angel&#039;s Memory cutscene fixed\r\n*Small translation improvement\r\n\r\nv1.0.2\r\n*Fixed dialogue placement for &quot;Urim&quot;\r\n\r\nPatch: https://mega.nz/file/UIUGRToa#vUz55oAYunH3zjczcrzsppwkaeZTa_wWKyRrlly-UWg\r\n\r\nWant to report a bug or leave feedback? Join my Discord channel: https://discord.gg/n9vp4yhs5r', '2022-07-19 00:00:47', '2024-04-13 03:32:21', NULL, 'N', 12, 1, 0, 22, '', 1, 11, 'Redump Name: Baroque - Yuganda Mousou (Japan) (Genteiban)\r\nOriginal file: MD5 36960f96fbf235a52f04cab526b125f5	SHA1 91c379b48eba6cf55cb057c3f89bae23725cc85a\r\nPatched file:  MD5 9549a614bd978c9683f51f60ecc85edf SHA1 c3e9a3e8806a4f891d475da3a1c40714b13c4348', '', '', ''),
(6609, 1, 4866, 1, '1.0', '[6609]I Love Softball (S).zip', 'Y', '6609readme.txt', '15 July 2022', 1657857600, 4777, 'NOBODY', 'Spanish Translation of &quot;I Love Softball&quot; for the Famicom/NES.\r\n\r\nBased on the English Translation by MrRichard999, TheMajinZenki, FlashPV, Proveaux &amp; Jink640.', '2022-07-19 00:01:16', '2022-07-15 18:07:26', NULL, 'N', 9, 0, 0, 190, '6609titlescreen.png', 0, 1, 'Database match: I Love Softball (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B057C3F697BF9078A4944B3332E6E80425A3EF84\r\nFile CRC32: C7F03980\r\nROM SHA-1: 48531166EF9E995A396431F1E8A86D1688527C89\r\nROM CRC32: AA4318AE', '', '', ''),
(6610, 17, 4868, 1, '1.1', '[6610]smt1ps1eng1.1.zip', 'Y', '', '10 August 2022', 1660104000, 7579, 'NOBODY', 'This is an American English fan translation patch for the PlayStation version of Shin Megami Tensei.\r\n\r\nVersion 1.1 should eliminate stability issues on real hardware.', '2022-07-21 20:41:41', '2022-08-10 15:45:27', NULL, 'N', 12, 0, 0, 16707, '6610titlescreen.png', 0, 11, 'Game ID: SLPS-03170\r\nSLPS_031.70 executable SHA-256 hash: 3b9906c23a578e24dd68bddbd6815ebcc9048232b830bf5b6788a89924d2efa6', '', '', ''),
(6611, 8, 884, 1, '2.0', '[6611]LINK\'S AWAKENING DX ITA_v2.0.zip', 'Y', '6611readme.txt', '10 June 2024', 1717977600, 7573, 'NOBODY', 'Italian translation patch for the 1998 game &quot;The Legend of Zelda - Link&#039;s Awakening DX&quot; for Game Boy Color.\r\n\r\nThis patch translates entirely the game, including dialogues, graphics and menus. The text is translated from the original American version.', '2022-07-25 02:22:14', '2024-06-12 02:55:22', NULL, 'N', 6, 0, 0, 627, '6611titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nFile/ROM CRC32: 6887A34', '', '', 'https://youtu.be/ogNMilOXCOQ'),
(6612, 23, 4869, 1, '1.0', '[6612]Odekake! GO GO Earth Seeker English patch V0100 (DSi-Romhacking).zip', 'Y', '', '19 July 2022', 1658203200, 6109, 'NOBODY', 'This patch will translate &quot;Odekake Earth Seeker&quot; DSiware in English.\r\n\r\nIt requires the use of a delta patcher on a NDS rom of the game.\r\n\r\nThe game can be played alone, but has a connectivity feature with &quot;Earth Seeker&quot; on the Wii.\r\n\r\nYou can download v02.03 &quot;ODEKAKE EDITION&quot; of the translation patch for Wii on Romhacking.net as well.', '2022-07-25 02:22:43', '2022-07-24 07:11:41', NULL, 'N', 12, 0, 0, 809, '6612titlescreen.jpg', 0, 1, 'Database match: Odekake! Earth Seeker (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 0B6D3318EEA294F8E4D88D8589886BAFB4391019\r\nFile/ROM CRC32: 908308DB', '', '', ''),
(6613, 17, 4870, 1, '1.0', '[6613]D-ITA1.0.rar', 'Y', '6613readme.txt', '25 July 2022', 1658721600, 6361, 'NOBODY', 'This patch translates the game’s text and includes a complete Italian dub.', '2022-07-25 22:19:34', '2022-07-25 14:51:12', NULL, 'N', 6, 0, 0, 201, '6613titlescreen.png', 0, 11, 'SLUS-00128\r\nSLUS-00173\r\nSLUS-00174', '', '', ''),
(6614, 1, 1355, 1, '1.2', '', 'Y', '', '06 October 2022', 1665014400, 4122, 'NOBODY', 'This is a complete translation patch for Kaguya Hime Densetsu for the Nintendo Entertainment System.\r\n\r\n[b]NOTE[/b]: Please see the project&#039;s [url=https://github.com/romh-acking/kaguya-hime-densetsu-fc-en]GitHub repository[/url] for the latest patch under &quot;releases&quot;.', '2022-07-31 21:04:47', '2023-11-30 06:30:49', NULL, 'N', 12, 1, 0, 1771, '6614titlescreen.png', 0, 1, 'Database match: Kaguya Hime Densetsu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 083EF41CD1660DAF3D1A203D6C2A191BA749AC70\r\nFile CRC32: 69565D0E\r\nROM SHA-1: 042B6C21E7C895D2810463C4C3BFBFC52B839B3B\r\nROM CRC32: 26CEC726', 'GPL-3.0', 'https://github.com/romh-acking/kaguya-hime-densetsu-fc-en', ''),
(6615, 11, 3931, 1, '1.0', '[6615]Street Smart (ID).zip', 'Y', '6615readme.txt', '01 August 2022', 1659326400, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Street Smart.', '2022-08-02 01:51:18', '2022-08-01 18:14:03', NULL, 'N', 24, 0, 0, 46, '6615titlescreen.png', 0, 8, 'Database match: Street Smart (Japan, USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: A9CB2295B9CD42475904CBA19B983E075A1B6014\r\nFile/ROM CRC32: B1DEDFAD', '', '', ''),
(6616, 33, 4546, 1, '1.1', '', 'Y', '6616readme.txt', '15 December 2023', 1702598400, 7615, 'NOBODY', 'This is a Portuguese Brazilian translation of the first Metroid Prime game. All texts were edited, and there are only a few pending contents, such as the &quot;Press Start&quot; intro, and the &quot;Game Over&quot; video cutscene. The translation is pretty good, following most terminology from other PT-BR Metroid translations.\r\n\r\nThe previous download link was removed since the patch filesize is bigger than the site limit. It was moved to an external link: https://mega.nz/file/xF9VlChB#CTTeZk-DGw61_-snO0TRWVJVttEnp77YBeVPZaigAkE', '2022-08-02 03:24:43', '2023-12-15 16:29:38', NULL, 'N', 11, 1, 0, 95, '', 1, 1, 'Filename: Metroid Prime (Europe) (En,Fr,De,Es,It).iso\r\nFile/ROM SHA-1: 34AC8A764A3C1DB3326C39071CEE2FC49E730ACA\r\nFile/ROM CRC32: AED8BC02', '', '', ''),
(6617, 8, 4873, 2, '1.0', '[6617]Gimmick Land (English Translation).zip', 'Y', '6617readme.txt', '03 August 2022', 1659499200, 7605, 'NOBODY', 'Gimmick Land for the GBC serves as the unreleased prototype to Tomato Adventure, an RPG developed by AlphaDream for the GBA. The game was fully finished and intended for release, but Nintendo asked AlphaDream to rework the contents of Gimmick Land and incorporate them into an upgraded experience on their latest Game Boy iteration. While Tomato Adventure would go on to see a Japanese release, Gimmick Land would never see any official release. Before it was leaked online as a part of the September 2020 &quot;Nintendo Gigaleak&quot;, the only public documentation of the game that existed were two screenshots.\r\n\r\nThis is an unofficial English translation of Gimmick Land that includes a translated:\r\n\r\n* Main Script\r\n* Item and Gimmick names and descriptions while in battle\r\n* Enemy names and dialogue in battle\r\n* Location names on overworld map, and when entering a sub-area\r\n* Certain Gimmick graphics\r\n\r\nWhile this translation is currently labeled as &quot;unfinished&quot;, a very large majority of it has been translated. Everything that provides essential context to beating the main game has been translated. While there are some parts that are not translated, if you have a basic understanding of how simple RPGs function, or if you have ever played Tomato Adventure, you should have no trouble figuring out what certain things do.', '2022-08-03 04:14:54', '2022-08-04 01:23:21', NULL, 'N', 12, 0, 0, 1219, '6617titlescreen.png', 0, 1, 'Database match: Gimmick Land (Japan) (Proto)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F63ADFF202D7351C61411766C5B57EFEFAC58BCD\r\nFile/ROM CRC32: 228D0B0C', '', 'https://github.com/unknownbrackets/tomatotrans', ''),
(6618, 8, 1677, 1, '1.0', '[6618]KidIcarus_ja.zip', 'Y', '', '03 August 2022', 1659499200, 7611, 'NOBODY', 'This is a Japanese translation of &quot;Kid Icarus: Of Myths and Monsters&quot;.', '2022-08-03 16:35:33', '2022-08-03 15:50:26', NULL, 'N', 3, 0, 0, 168, '6618titlescreen.png', 0, 1, 'Database match: Kid Icarus - Of Myths and Monsters (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 465614BB236C507A5709ECAB95827A8BE4E2E6B8\r\nFile/ROM CRC32: C042862', '', '', ''),
(6619, 1, 183, 1, '1.1', '[6619]Ninjameosamxidu.rar', 'Y', '', '30 July 2022', 1659153600, 3315, 'NOBODY', 'Another translation of the game. This translation stays loyal to the original Japanese version, as well as fully supports Vietnamese accents which assembly hacked heavily.\r\nAlso, in this translation, player can press secret buttons combination to restore Ninpo energy, Help gauge, change character and change Ninpo techniques.', '2022-08-07 12:47:33', '2022-08-07 06:59:05', NULL, 'N', 27, 0, 0, 158, '6619titlescreen.png', 0, 1, 'Database match: Cat Ninden Teyandee (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4366AA9D91ADC80EC063667C59421B6245B0B786\r\nFile CRC32: 6F1485ED\r\nROM SHA-1: 7D47CD172B886ECE5B98CCB8FEACBACEFA465C3A\r\nROM CRC32: 45878D7F', '', 'https://sites.google.com/view/sfc65816/home/famicom-nes/ninja-m%C3%A8o', 'https://youtu.be/ZxSkCPW9pbU'),
(6620, 33, 4213, 1, '1.2.8', '', 'Y', '6620readme.txt', '06 December 2023', 1701820800, 7615, 'NOBODY', 'This is a Portuguese Brazilian translation of the second Metroid Prime game. All texts were edited based upon the Spanish scripts, and also taking into consideration the same terminologies used by other Metroid PT-BR translations out there.\r\n\r\nThe old link was removed from the site due to file size limits, and was moved to an external link: https://mega.nz/file/vwcwUD5J#ie5UaY4mATpIOhdhBNLmWFxVRzb7Dvj5zEb0XqDG9TY', '2022-08-07 19:46:13', '2023-12-15 19:28:53', NULL, 'N', 11, 1, 0, 65, '6620titlescreen.png', 0, 1, 'Filename: Metroid Prime 2 - Echoes (Europe) (En,Fr,De,Es,It).iso\r\nFile/ROM SHA-1: A779AFD7C705743E003A21412AD6BC8BE345FBAD\r\nFile/ROM CRC32: CF4EAE03', '', '', ''),
(6621, 9, 804, 1, '1.0', '[6621][AT]Patch_Mario_RPG_FR_v1.0.rar', 'Y', '6621readme.txt', '05 August 2022', 1659672000, 2985, 'NOBODY', 'Texts and pictures are entirely translated in French by the Atelier Traduction team.\r\n\r\nThis patch is compatible with the US version of the game.\r\n\r\nIt is 100% working with:\r\n\r\n- All emulators except Zsnes\r\n- A compatible linker (FXPAK PRO or SD2SNES) on the Super NES\r\n- Cartmodding on the Super NES\r\n- A MiSTer FPGA\r\n\r\nHacking has been done from scratch to get almost infinite text space in the ROM and to edit all the images and animations.', '2022-08-07 19:46:50', '2022-08-05 14:47:02', NULL, 'N', 7, 0, 0, 519, '6621titlescreen.png', 0, 4, 'Database match: Super Mario RPG - Legend of the Seven Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF\r\nFile/ROM CRC32: 1B8A0625', '', '', ''),
(6622, 23, 4875, 1, '2.0', '[6622]Mega_Man_3_Black Ace_FR-WoW.zip', 'Y', '6622readme.txt', '25 June 2022', 1656129600, 5215, 'NOBODY', 'New Version 2.0 - All texts and images have been re-translated in French by Rockman Generation team (last version is in 2015).\r\n\r\nThe patch can be applied on the US version of the game.\r\n\r\nYou just have to put the ROM (*.nds) into the “ROM Originale” folder and run the patcher “Patch.bat”.\r\n\r\nAn UNDUB version is present in patch too !', '2022-08-09 09:22:00', '2022-08-21 11:08:48', NULL, 'N', 7, 0, 0, 146, '6622titlescreen.png', 0, 1, 'Database match: Mega Man Star Force 3 - Black Ace (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 882EEA04F7CC46FFD8AA17FD030D3F6366D112E1\r\nFile/ROM CRC32: 76B76DC6', '', '', ''),
(6623, 23, 4876, 1, '2.0', '[6623]Mega_Man_3_Red Joker_FR-WoW.zip', 'Y', '6623readme.txt', '25 June 2022', 1656129600, 5215, 'NOBODY', 'All texts and images have been re-translated in French by Rockman Generation team.\r\n\r\n\r\nThe patch can be applied on the US version of the game.\r\n\r\nYou just have to put the ROM (*.nds) into the “ROM Originale” folder and run the patcher “Patch.bat”.\r\n\r\nAn UNDUB version is present in patch too!', '2022-08-09 09:22:58', '2022-08-21 11:09:59', NULL, 'N', 7, 0, 0, 98, '6623titlescreen.png', 0, 1, 'Database match: Mega Man Star Force 3 - Red Joker (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: F7F55361305C7BACBA775537C20ABBDF26041E67\r\nFile/ROM CRC32: 8714A7F5', '', '', ''),
(6624, 17, 4877, 1, '1.0', '', 'Y', '6624readme.txt', '20 July 2022', 1658289600, 7279, 'NOBODY', 'The game had the main texts translated and edited, as well as the dubbed lines of the characters.\r\n\r\nThe lines that were dubbed: Intro before the fights, specials with cutscenes style, victories in story and versus mode, and also when being champion of the tournament.\r\n\r\nThe lines were captured from some episodes and inserted into the game so that they were as similar to the situation experienced by the character. Improvements have been made to changes and improvements to some textures. A soundtrack in PTBR was inserted in the intro of the game and in the credits of the game.\r\n\r\nDetail: Specials by proximity and more sounds were not dubbed.\r\n                Sound test mode was not translated, as it was unnecessary.\r\n\r\nLink to patch: [url=https://www.mediafire.com/file/yvaoxil6512iuot/DBGTPTBRBYFTR1.0.rar/file][b][Download][/b][/url]', '2022-08-09 09:26:20', '2022-08-08 23:35:53', NULL, 'N', 11, 1, 0, 0, '6624titlescreen.png', 0, 11, 'Dragon Ball GT - Final Bout (USA)\r\nSlus_004.93\r\nCRC: 24433280', '', '', ''),
(6625, 17, 3097, 1, '0.99', '[6625]CDVPPTBR0.99.zip', 'Y', '6625readme.txt', '17 May 2022', 1652760000, 7279, 'NOBODY', 'The game had all the dialogues translated and edited, just needing to edit the cutcenes.\r\nThe game comes with 2 patches to be applied to their respective bin files.\r\n\r\n\r\nSpecial Thanks:\r\nDenim, Mumm-Ra, Gledson999, João13 and Rubinho146.', '2022-08-10 12:35:21', '2022-08-09 16:28:30', NULL, 'N', 11, 0, 0, 60, '6625titlescreen.png', 0, 11, 'Patch 1 must be applied to Countdown Vampires (Disc 1).bin Version (USA) SLUS_008.98\r\n\r\nPatch 2 must be applied to Countdown Vampires (Disc 2).bin Version (USA) SLUS_011.99\r\n\r\nDisk1\r\nMD5:BFD2BB5E58E152BA4CFAC0EB1283ED87\r\nSHA-1:5EE460A19A8EA606E8D058F216383133615A95D3\r\nSHA256:5B972B876EE0C6D07467679811767E945840D5412BB4719DA27F570315FA0C3C\r\n\r\n\r\nDisk2\r\nMD5:E1D555624CC0B6F2705A16D70E7E06C\r\nSHA-1:4832841ADAD0E187D1E4A754A6641BD4AE8F9074\r\nSHA256:3720CA0A6A21D36AB21ADE93052B0CFC2AE6DAFEB97ED52BFB8CBCDE3CD95B46', '', '', ''),
(6626, 17, 4879, 1, '1.1', '[6626]Gunners Heaven_PT_BR_1.1.zip', 'Y', '', '08 November 2021', 1636347600, 6799, 'NOBODY', 'GAME INFORMATION:\r\n~~~~~~\r\nRapid Reload, (Japanese title: &quot;ガンナーズヘヴン&quot; &quot;Gunners Heaven&quot;), is a &quot;run and shoot&quot; game in the vein of the classic Metal Slug. It was one of the first games of its kind (or any other) available for Sony&#039;s PlayStation. It was released to great acclaim in Japan, although it didn&#039;t make it to the United States due to Sony of America&#039;s emphasis on 3-D titles.\r\n\r\nTEAM\r\n~~~~~~\r\nMaster Luc (Translation, insertion)\r\ndenim (Reverse-engineering compression, graphics extraction and insertion tool)\r\nSpecial thanks to ajkmetiuk for helping with editing some graphics.\r\n\r\nABOUT THE TRANSLATION\r\n~~~~~~~~~~~~~~~~~\r\nthe game is 100% translated, except for the credits that are in Japanese and it kept them that way.\r\n\r\n\r\nNOTE: APPLY PATCH IN JAPANESE VERSION.\r\nXDELTA FORMAT', '2022-08-12 09:47:09', '2022-08-11 00:53:57', NULL, 'N', 11, 0, 0, 315, '6626titlescreen.png', 0, 11, '.bin CRC-32: 4ff1d1aa\r\nMD5: cf33c25c97a0e3bb5618acebb84f8c09\r\nSCPS-10006', '', '', ''),
(6627, 12, 4251, 1, '1.0', '[6627]Eternal Legend (S).zip', 'Y', '6627readme.txt', '12 August 2022', 1660276800, 4777, 'NOBODY', 'Spanish Translation of &quot;Eternal Legend&quot; for the Sega Game Gear.\r\n\r\nBased on the English Translation by LIPEMCO! Translations.', '2022-08-12 09:49:42', '2022-08-12 01:53:50', NULL, 'N', 9, 0, 0, 331, '6627titlescreen.png', 0, 1, 'No-Intro filename: Eternal Legend - Eien no Densetsu (Japan).gg\r\nCRC32: 04302BBD\r\nMD5: C58D6291DA8A4919328B8F42BE8640A7\r\nSHA-1: 717B4E33CF3956E4194B912533BF1B7BF9D20725', '', '', ''),
(6628, 23, 2204, 1, '1.0.1', '[6628]zeldastpl.zip', 'Y', '6628readme.txt', '06 December 2022', 1670302800, 5229, 'NOBODY', 'This is a complete Polish translation for The Legend of Zelda: Spirit Tracks.', '2022-08-12 09:50:32', '2022-12-07 09:11:53', NULL, 'N', 1, 0, 0, 326, '6628titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The - Spirit Tracks (USA) (En,Fr,Es)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: B020C929E76C4DBFEE0554FD2003D69815D13ABF\r\nFile/ROM CRC32: 3170189F', '', '', ''),
(6629, 17, 3057, 4, '1.0', '[6629]Alundra_itfix.zip', 'Y', '6629readme.txt', '12 August 2022', 1660276800, 965, 'NOBODY', 'This patch correct in many ways the faulty official italian translation.', '2022-08-12 09:51:10', '2022-08-12 08:58:35', NULL, 'N', 6, 0, 0, 384, '', 1, 10, 'SLES_01257', '', '', ''),
(6630, 1, 4882, 1, '1.0', '[6630]Power Soccer INDO.zip', 'Y', '6630readme.txt', '14 August 2022', 1660449600, 6550, 'NOBODY', 'This is translation patch for Power Soccer game for Famicom 8-bit (Japanese NES). This is one of sport game which didn&#039;t released outside Japan, but have unique camera system where the view will be changed whenever the ball is near the Goal.\r\n\r\nThe translated parts are:\r\na. Title Screen and menu\r\nb. Team name\r\nc. All dialog when win, lose, and Ending.', '2022-08-14 09:06:59', '2022-08-14 06:33:58', NULL, 'N', 24, 0, 0, 117, '6630titlescreen.png', 0, 1, 'Database match: Power Soccer (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 32611DD816F9AB85470624511F816A47DE555E7C\r\nFile CRC32: A99FA4A9\r\nROM SHA-1: 185189551A395701FDDDB9FBD7F270B48A8FDD50\r\nROM CRC32: 7080D1F8', '', '', ''),
(6631, 9, 2587, 4, '1.1', '[6631]Tetris Battle Gaiden (bosses english).zip', 'Y', '', '15 August 2022', 1660536000, 4018, 'NOBODY', 'This hack is an addendum to Tetris Battle Gaiden English version by [url=http://www.romhacking.net/translations/5737/]DDSTranslation[/url] and enable you to play as the bosses at the character selection screen in Story mode or VS mode.', '2022-08-16 00:19:24', '2022-08-15 14:52:25', NULL, 'N', 12, 0, 0, 1077, '6631titlescreen.png', 0, 4, 'Database match: Tetris Battle Gaiden (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: E455607B32B0ADF14BF4AF917CBF6561ECCD1D0D\r\nFile/ROM CRC32: B8F5F846', '', '', ''),
(6632, 44, 4883, 1, '1.0', '[6632]echo_night_eng.v1.00.rar', 'Y', '6632readme.txt', '15 August 2022', 1660536000, 3283, 'NOBODY', 'This translation patch, when applied to Adventure Player,\r\nwill translate &quot;Echo Night: The First Voyage&quot;\r\n(one of the games that was originally included in the package),\r\nas well as remove the trappings of Adventure Player,\r\nturning it into a stand-alone game.', '2022-08-16 01:51:05', '2022-08-15 15:58:19', NULL, 'N', 12, 0, 0, 238, '6632titlescreen.png', 0, 10, 'unmodified adventureplayer ISO crc32: 44636A6C\r\npatched ISO crc32: 11E9B3A0', '', '', ''),
(6633, 23, 2448, 1, '1.0.3', '[6633]103patch.rar', 'Y', '', '07 November 2022', 1667797200, 7623, 'NOBODY', 'This patch for Zoids Saga DS Legend of Arcadia is a project that seeks to translate the game from Japanese into English.\r\n\r\nWhat is translated:\r\n-All story dialogue\r\n-All NPC dialogue\r\n-All weapon, item, part and Zoid names\r\n-All character and place names\r\n-All skills, deck commands and Zi Data\r\n-Almost all menu text\r\n-Almost all Zoid Institute text\r\n-Almost all battle menu text\r\n-Mining radar text\r\n\r\nWhat is not translated:\r\n-Lines spoken by characters when attacking (aside from battle cutscenes)\r\n-The Zoid Database entries\r\n-Multiplayer exclusive text\r\n-Some enemy scanner radar text\r\n\r\nChangelog:\r\nv1.02: Fixed Raze Tiger&#039;s name to Rayse Tiger\r\n\r\nKnown issues:\r\n-Leaving the game running for an extended period of time (~12 hours) can result in the game losing its ability to save until it is powered off and on again. This bug is present in the original version of the game as well.\r\n-Browsing the Kanji section in text entry can cause the game to crash, so please avoid the Kanji section. This is due to the areas in memory reserved for Kanji text entry being used to fit the English translations.\r\n-Players can rename Athle to anything they want, however the player will be referred to as &#039;Athle&#039; for all story content. The new name will however be visible in menus and in battle.\r\n\r\nWARNING:\r\nThe following Action replay code will mess up your deck commands and make the deck command menu inaccessible:\r\n\r\nAll Armaments (Weapons)\r\n\r\n02294DD0 63636363\r\nD3000000 00000000\r\nD5000000 63636363\r\nC0000000 0000002F\r\nD6000000 02294DD4\r\nD1000000 00000000\r\n02294E94 00636363\r\n\r\nAlso, DO NOT SAVE WHILE CHEAT CODES ARE ENABLED as it will corrupt your save. If you are going to mess around with cheats, backup your save first\r\n\r\nJust to clarify: It is fine to turn on, for example, max money, as long as you disable the cheat before saving your game. So:\r\n\r\n-1. Enable cheat\r\n-2. Do something to update your money amount (pause/go through a door etc)\r\n-3. DISABLE THE CHEAT\r\n-4. Save\r\n\r\nYou can even save with the cheat enabled AS LONG AS YOU DISABLE IT AND SAVE AGAIN. If your most recent save is done with cheats enabled, the game will freak out and delete your data when you power it back on\r\n\r\nHOW TO INSTALL\r\n-1. Download the .rar file\r\n-2. Unzip using WinRAR or a software of your choosing to obtain the patch file\r\n-3. Go to https://www.romhacking.net/patch/ and enter your (unpatched) ROM and the patch file\r\n-4. Click &#039;Apply patch&#039; and it will return the patched ROM\r\n\r\nIf users encounter any errors, especially with popup messages in battle menus, they should leave a post on the Project&#039;s GBATemp thread here: https://gbatemp.net/threads/zoids-saga-ds-story-translation-project.614081/', '2022-08-16 01:55:36', '2022-11-06 14:31:31', NULL, 'N', 12, 0, 0, 8423, '6633titlescreen.png', 1, 1, 'Database match: Zoids Saga DS - Legend of Arcadia (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: C07DD7EE927A1986BD6A922776C08D5BB6B9F7F9\r\nFile/ROM CRC32: FC597A7F', '', '', 'https://youtu.be/LbWeSorGzPE'),
(6634, 9, 1096, 1, '1.0', '[6634]Metal Max Returns (S).zip', 'Y', '6634readme.txt', '19 August 2022', 1660881600, 4777, 'NOBODY', 'Spanish Translation of &quot;Metal Max Returns&quot; for the Super Nintendo/Super Famicom.\r\n\r\nBased on the incredible work of Aeon Genesis.', '2022-08-19 04:42:56', '2022-08-18 21:05:36', NULL, 'N', 9, 0, 0, 603, '6634titlescreen.png', 0, 4, 'Database match: Metal Max Returns (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: FDD81B8D91E4A46935189F31E5BC7DDCE868F7BA\r\nFile/ROM CRC32: 4396A35B', '', '', ''),
(6635, 17, 4886, 1, '1.0', '[6635]lomax-eo-abomenajzizeloj-v1.0.zip', 'Y', '6635readme.txt', '19 August 2022', 1660881600, 6632, 'NOBODY', 'The Adventures of Lomax (known in Europe as Lomax) is a spin-off video game of the Lemmings series. The player takes the role of Lomax, a lemming character that has to save his friends and animals from an evil doctor.\r\n\r\nThis is an Esperanto translation patch for the game The Adventures of Lomax, NTSC (SCUS-94906). Translated by Abomenaj Zizeloj.\r\n\r\nHacking: ololo\r\nTranslation, design: Trand', '2022-08-20 01:27:55', '2022-08-19 18:00:59', NULL, 'N', 26, 0, 0, 30, '', 1, 11, 'SCUS-94906', '', '', ''),
(6636, 8, 718, 1, '2.0', '[6636]Pokemon - Versão Amarela - Edição Especial Pikachu.zip', 'Y', '6636readme.txt', '15 December 2022', 1671080400, 7634, 'NOBODY', 'Portuguese translation for Pokémon Yellow, it was made because the one that was already available on the internet was dated and full of mistakes.\r\n\r\nThe patch must be applied to a Spanish rom of Pokémon yellow (Pokémon - Edicion Amarilla - Edicion Especial Pikachu)\r\n\r\nthe attack names were changed to those present in the TCG, anime, and official guides at the time and the Japanese version&#039;s censorship and changes have been restored. the zip comes with a google drive link with extra content such as special wallpapers and pokémon', '2022-08-22 05:58:13', '2022-12-15 21:14:40', NULL, 'N', 11, 0, 0, 433, '6636titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Amarilla - Edicion Especial Pikachu (Spain) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1DC242039218FBA50928D1AFB66B70565B6B9DAF\r\nFile/ROM CRC32: 964B7A10', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6637, 1, 4889, 1, '1.01', '[6637]Famicom Jump - Heroes History (English).zip', 'Y', '6637readme.txt', '09 September 2022', 1662696000, 6903, 'NOBODY', 'Time to step into a new world... a world where many manga series converge into one united world.  Welcome to Jump World.\r\n\r\nYou play the role of Hash (short for Hashimoto), a child who loves Jump Magazines.  One day, Hash has been whisked away inside a Jump Magazine and finds himself in Jump World, where he must stop the many villains from various series trying to conquer Jump World.\r\n\r\nYour mission is to save Jump World, recruit many heroes from various manga series, and stop the ambitions of Piccolo Daimaou who wants to conquer Jump World with many other villains from multiple manga titles.\r\n\r\nIn &quot;Famicom Jump: Heroes History&quot;, the following manga series are represented (Title translations provided where necessary)...\r\n\r\n-Astro Kyūdan (&quot;Team Astro&quot;)\r\n-Captain Tsubasa\r\n-Cat&#039;s Eye\r\n-Chichi no Tamashii (&quot;A Father&#039;s Soul&quot;)\r\n-Circuit no Ōkami (&quot;The Circuit Wolf&quot;)\r\n-City Hunter\r\n-Doberman Deka (&quot;The Doberman Cop&quot;)\r\n-Dr. Slump\r\n-Dragon Ball\r\n-Hokuto no Ken (&quot;Fist of the North Star&quot;)\r\n-Ginga: Nagareboshi Gin (&quot;Silver Fang: Shooting Star Gin&quot;)\r\n-Godsider\r\n-Harenchi Gakuen (&quot;Shameless School&quot;)\r\n-High School! Kimengumi\r\n-Hōchōnin Ajihei (&quot;Ajihei the Cook&quot;)\r\n-JoJo no Kimyō na Bōken (&quot;Jojo&#039;s Bizzare Adventure&quot;)\r\n-Kenritsu Umisora Kōkō Yakyūbuin Yamashita Tarō-kun (&quot;Taro Yamashita: Member of the Prefectural -High School Baseball Team&quot;)\r\n-Kick Off\r\n-Kimagure Orange Road\r\n-Kinnikuman\r\n-Kochira Katsushika-ku Kameari Kōen-mae Hashutsujo (&quot;Kochikame: Tokyo Beat Cops&quot;)\r\n-Kōya no Shonen Isamu (&quot;Isamu: Boy of the Wilderness&quot;)\r\n-Moeru! Onīsan (&quot;The Burning Wild Man&quot;)\r\n-Otoko Ippiki Gaki Daishō (&quot;A Shining Example of a Bully&quot;)\r\n-Ring ni Kakero (&quot;Put it All in the Ring&quot;)\r\n-Saint Seiya\r\n-Sakigake!! Otokojuku (&quot;Charge!! Men&#039;s Private School&quot;)\r\n-Shape Up Ran\r\n-The Momotaroh \r\n-Toilet Hakase (&quot;Professor Toilet&quot;)\r\n-Tsuide ni Tonchinkan (&quot;Anyway, It Doesn&#039;t Matter&quot;)\r\n-Wing-Man\r\n-Yoroshiku Mechadoc', '2022-08-22 06:41:56', '2022-12-23 14:45:17', NULL, 'N', 12, 0, 0, 2442, '6637titlescreen.png', 0, 1, 'Database match: Famicom Jump - Eiyuu Retsuden (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F73E9D46D01B32E6B85BD2A468356B0F55BDA8EA\r\nFile CRC32: B91AFCAF\r\nROM SHA-1: 31F5C7E3E4219134CD67E15E7C7B1B2CE4A4A2EC\r\nROM CRC32: D343C66A', '', '', 'https://youtu.be/RL9Vg98by-Q'),
(6638, 44, 4890, 1, '1.0', '', 'Y', '6638readme.txt', '23 August 2022', 1661227200, 6082, 'NOBODY', 'The patch is too large to be hosted on this site, and can be downloaded from [url=https://mega.nz/file/nEwBEQYT#x0kRi6x6e0YH7l8MYsrrvzfalEsCw4XdeED_VGlxJ1s]MEGA[/url] or on the team’s [url=https://drive.google.com/uc?export=download&amp;id=18E6zlqWvzEPxkFARfDU9e5hQJ_Egjyjz]GDrive[/url]. View the readme file for detailed install instructions.\r\n\r\nThe source code &amp; compiled tool written for this game, covering both text and image extraction/repacking can be found on [url=https://github.com/Illidanz/BakeTranslation]Github[/url].', '2022-08-22 12:44:44', '2022-08-22 11:53:47', NULL, 'N', 12, 1, 0, 22, '6638titlescreen.png', 0, 1, 'File: Bakemonogatari Portable (Japan).iso\r\nSerial: ULJS-00508\r\nSize: 1.434.320.896 bytes\r\nCRC32: cf808aad\r\nMD5: 4aa23c7406e810f0c57cea5e5fb717f1\r\nSHA-1: a30a918dde5a2964810daac500a1fa17ca469d16', '', '', ''),
(6639, 44, 4891, 1, '1.2', '[6639]MHFU_Patcher with dedummyfier patch v1.2 plus xdelta.rar', 'Y', '6639readme.txt', '30 November 2022', 1669766400, 7639, 'NOBODY', 'Monster Hunter Freedom Unite: English/Spanish Dedummyfier patch.\r\n\r\nAs its name indicates, this patch de-dummyfies items, which means it places their respective original names and descriptions but those are TOTALLY translated into English (and Spanish).\r\n\r\nThe program works both on Windows and on any other device with Python 2.7 onwards. Compatible with both USA and EUR games.\r\n\r\nContents of the patch:\r\n\r\n1. Names and descriptions of ALL the (62) dummy items in English (and Spanish).\r\n\r\n2. A patcher program with which anyone can edit the text of the game at will.\r\n\r\n3. Various fixes to in-game SPANISH text! (Ex: &quot;¡Se acabó la resistencia al frío!&quot; was changed to &quot;!Se acabó la resistencia al calor!&quot;)\r\n\r\nThe patch includes a LOT of documentation related to dummy items:\r\n\r\n1. FAQ: A set of frequently asked questions regarding translations and dummy items (Recommended reading).\r\n\r\n2. Complete list of all the DLC quests ordered by .mib file number (Recommended reading!): includes quest details, exclusive or more relevant items with their % of drop, and of course, the exclusive items that can be crafted with them and their rarities.\r\n\r\n3. List of dummy items interchangeable with the Veggie Elder: Now it will be easier to obtain Polytan and JUMP Bombs!\r\n\r\n4. Comparison between the damage of the &quot;dummy&quot; bombs and the other bombs.\r\n\r\n5. Summary of all translations contained in the patch.\r\n\r\n6. Tutorial about how to make your own patch and edit the text of your .iso (in case you want to change something). \r\n\r\n7. The description translations masterlist.', '2022-08-24 05:53:44', '2023-09-02 13:28:43', NULL, 'N', 12, 0, 0, 764, '6639titlescreen.jpg', 0, 12, '(EUR)\r\nFile/ROM SHA-1: B67F57E2EA0D5A31D3C58EB0C7E54C4EF47EA838\r\nFile/ROM CRC32: 32627BAA \r\n\r\n(USA)\r\nFile/ROM SHA-1: F5CB0EAEBBF5008BD8D486832229AE97A16BBEE6\r\nFile/ROM CRC32: 7FDED7AD', 'Public Domain', '', ''),
(6640, 33, 4892, 1, '1.0', '', 'Y', '6640readme.txt', '24 August 2022', 1661313600, 7643, 'NOBODY', 'This is a complete English translation of Konjiki no Gash Bell!! Go! Go! Mamono Fight!! for the Nintendo GameCube. The cards featured in the Card Gallery mode are left untranslated.\r\n\r\nThe names introduced by the English dub of the anime are used. Instead of a direct translation, the script&#039;s been adjusted to fit the style of the dub. This results in some censorship, but it&#039;s really for the best, some of it simply doesn&#039;t translate well.\r\n&quot;Chichi wo Moge!&quot; becomes &quot;Hey Hey Let&#039;s Dance All Day!&quot;\r\n\r\nHowever, because of the heavy use of season 3 content and only 4 episodes got dubbed, for any missing names the common translations popularized by the fansub of the time are retained.\r\n\r\nAfter the patch has been applied, the title ID and region will change to GZBEB2, this allows the save file to be written to non-JP Memory Cards, this is intended because loaders on Wii rely on this info to select the Memory Card, this way you can store your save along with the other Zatch Bell! games.\r\n\r\nThe structure of the game uses compression everywhere, this ends up increasing the size of the patch to be over 300 MB. The xdelta patch format is used.\r\n\r\n-[url=https://mega.nz/file/6k9X2DQC#DC4z5KLODv6DeNkl4em88c72s_8DNgDJEU4CQjOlZ34][b][Download][/b][/url]\r\n\r\n\r\nThe original manual of the game has been scanned, along with the promo card:\r\n-[url=https://mega.nz/file/ywE1RAxJ#VGKe08HDt0m0WNFY_yRHIL7fkTlf6M2DhL39JvNCvuA][b][Game Manual][/b][/url]\r\n\r\nThough it hasn&#039;t been translated, the character profiles contain some nice art that&#039;s not easily found online.', '2022-08-25 11:03:20', '2022-11-25 03:32:26', NULL, 'N', 12, 1, 0, 22, '6640titlescreen.png', 0, 1, 'Platform: Nintendo GameCube\r\n\r\nOriginal Game/ISO:\r\n--------------\r\nROM Format: ISO\r\nGame ID: GABJB2\r\nSize: 1459978240\r\nCRC32: 6FA3328\r\nMD5: 6D67BBEFB1C1283B248BE402EB9A615D\r\nSHA-1: AE56218A47939E900357372E8E2B4851E2EED7E4\r\n\r\nPatched ISO:\r\n------------\r\nsize: 553749760\r\nGame ID: GZBEB2\r\nCRC32: 368D2ACD\r\nMD5: 1CB2535C8DA42C4C7BC926D5F39F6EA7\r\nSHA-1: 01C80BF0395EC98F41A3529086149E49DF4796D6', '', '', 'https://youtu.be/C4h90VLlYGI'),
(6641, 9, 4788, 2, '0.1', '[6641]tsuyoshi-en.zip', 'Y', '6641readme.txt', '25 August 2022', 1661400000, 7395, 'NOBODY', 'English translation of the main menu (6 entries) and options (6 entries).\r\n\r\nThis patch should be compatible with the other patch for this game, [url=https://www.romhacking.net/hacks/6716/]boss enable[/url], available on rh.net.', '2022-08-26 11:20:10', '2022-08-27 07:39:14', NULL, 'N', 12, 0, 0, 333, '6641titlescreen.png', 0, 4, 'Database match: Tsuyoshi Shikkari Shinasai - Taisen Puzzle Dama (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 82A43E64A7DBECB24F570DF2AE931B66730D02ED\r\nFile/ROM CRC32: EF878419', '', '', ''),
(6642, 10, 1215, 1, '1.0', '[6642]mother3cn.zip', 'Y', '', '25 December 2009', 1261717200, 7649, 'NOBODY', 'Simplified Chinese Translation Patch\r\n\r\nProgress: 95%\r\n  translation: 100%\r\n  Script Editing: 100%\r\n  art: 0%\r\n\r\nThe Chinese Translation for all of the plot related text has been complete, only the monster illustrations and certain graphics are not translated.\r\n\r\nThis is a joint project between &#039;Roaming Chinese Localization Group&#039; and the &#039;Air Chinese Localization&#039;.', '2022-08-26 21:51:08', '2022-08-26 08:26:41', NULL, 'N', 4, 0, 0, 132, '', 1, 1, 'Database match: Mother 3 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776\r\nFile/ROM CRC32: 42AC9CB9', '', '', ''),
(6643, 8, 829, 1, '1.0', '[6643]Super Mario Land (JUE) (V1.1) [!] [Indonesia TL by AF].zip', 'Y', '', '26 August 2022', 1661486400, 6479, 'NOBODY', 'This is Indonesian file patch of the game...', '2022-08-26 21:52:01', '2022-08-26 14:51:37', NULL, 'N', 24, 0, 0, 127, '', 1, 1, 'Database match: Super Mario Land (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E\r\nFile/ROM CRC32: 2C27EC70', '', '', ''),
(6644, 17, 4897, 1, '1.0', '[6644]iblard-patcher_v1.0.zip', 'Y', '6644readme.txt', '28 August 2022', 1661659200, 1136, 'NOBODY', 'This is a full translation of both FMVs and in-game dialogue/text for Iblard - The City of Hatching Laputa.\r\n\r\nThis game is based off the surrealist painter Naohisa Inoue&#039;s works.  For more information about Iblard please check out http://www.iblard.com/english/.\r\n\r\nThe movies have been soft subbed and code was created to be able to soft sub in-game spoken dialogue.\r\n\r\nThe patch has been confirmed to work on the PlayStation console with no issues.\r\n\r\n[b]Be warned. This game contains INTENSE flashing lights.  So please do not play if you&#039;re sensitive to flashing lights or epileptic seizures.[/b]  For more details, please consult the readme included with the patch.\r\n\r\nEnjoy!\r\n\r\nFor full source code used to create this patch please see : https://github.com/Eight-Mansions/iblard', '2022-08-29 12:09:32', '2023-02-23 12:37:44', NULL, 'N', 12, 0, 0, 876, '6644titlescreen.png', 1, 11, 'Serial Number: SLPS-01027\r\nFile/ROM SHA-1: 5F4D841E3743ED14B4DD3F9DE8CFE8B7BD4440AE\r\nFile/ROM CRC32: A75639F0', '', 'https://github.com/Eight-Mansions/iblard', ''),
(6645, 11, 2724, 1, '1.0', '[6645]JuJu Densetsu ~ Toki - Going Ape Spit (ID).zip', 'Y', '6645readme.txt', '29 August 2022', 1661745600, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Toki: Going Ape Spit.', '2022-08-30 02:48:28', '2022-08-29 12:20:41', NULL, 'N', 24, 0, 0, 48, '6645titlescreen.png', 0, 8, 'Database match: JuJu Densetsu (Japan) (En)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1A94CDE6392D385271797A6B21AD0EAAD920A8DA\r\nFile/ROM CRC32: D09B1EF1', '', '', ''),
(6646, 10, 1064, 1, '1.5', '[6646]The Legend of Zelda The Minish Cap Vietnamese Patch.rar', 'Y', '6646readme.txt', '26 December 2021', 1640494800, 7661, 'NOBODY', 'This Vietnamese fan translation translates from the original Japanese version of the game.\r\nThe aim of the translator and the technician is to translate everything in the capability, which means, the patch will Vietnameseize everything including the names but not 100%. There will be things left untranslated. There will be some names that will be localized and some will be left as the original name in the Japanese version.\r\n\r\nThe translation project is done by 02 members:\r\n\r\nCamilius - translation.\r\n\r\nFm39Hz - hacking.\r\n\r\nProject start time: January, 2021.\r\n\r\nProject completion time: December 26th, 2021.\r\n\r\nThe translation is done on the US ROM.\r\nThe translation patch is in .ips type.\r\n\r\nUse Lunar ips to patch it into ROM.', '2022-08-31 05:38:55', '2022-09-01 16:45:01', NULL, 'N', 27, 0, 0, 93, '6646titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The - The Minish Cap (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B4BD50E4131B027C334547B4524E2DBBD4227130\r\nFile/ROM CRC32: ABCEBBB1', 'Custom', '', ''),
(6647, 9, 4899, 1, '1.1', '[6647]BS Koi ha Balance - Battle of Lovers - English 1.1.bps.zip', 'Y', '6647readme.txt', '08 September 2022', 1662609600, 6086, 'NOBODY', 'English translation for the 1996 Satellaview game Koi wa Balance - Battle of Lovers.\r\n\r\nThe game is fully translated and uses a fixed width font.\r\n\r\nUpdate 1.1 fixes the Satellaview Error 09 on loading.\r\n\r\nIf there are any loading issue with the BS patched RIN, another patch which turns the ROM into a SNES ROM is available on the project page (Source code link or readme).', '2022-08-31 05:39:34', '2022-09-08 11:13:56', NULL, 'N', 12, 0, 0, 2131, '6647titlescreen.png', 0, 4, 'Database match:  BS Koi wa Balance - Tatoeba K-kun no Tabou na Ichijitsu Hen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D687F7B6C7C82C479E52459B7C8E1C8955FC9F5\r\nFile/ROM CRC32: 60293E16', '', 'https://github.com/Krokodyl/koi-wa-balance', ''),
(6648, 9, 4900, 1, '1.0', '[6648]Dokapon Gaiden - Honoo no Audition (English) 1.0.zip', 'Y', '6648readme.txt', '30 August 2022', 1661832000, 6086, 'NOBODY', 'This is the English translation of the Super Famicom (SNES) videogame:\r\nDokapon Gaiden 〜Honō no Audition〜\r\n\r\nThe 3rd game in the Dokapon series.\r\n\r\nThe game is fully translated.', '2022-08-31 05:42:18', '2022-08-30 18:20:24', NULL, 'N', 12, 0, 0, 1157, '6648titlescreen.png', 0, 4, 'Database match: Dokapon Gaiden - Honoo no Audition (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8A3C4A376A93555454421B6B660FE8EF9190B270\r\nFile/ROM CRC32: A1684B6C', '', '', ''),
(6649, 17, 4902, 1, '1.0', '[6649]Namco Museum Encore English Patch v1.0 by MonstermanMFR.zip', 'Y', '6649readme.txt', '31 August 2022', 1661918400, 7663, 'NOBODY', 'This is a translation for Namco Museum Encore for the PS1. This translates the records screens as well as receptionist messages, which is pretty much the full thing besides the text in each arcade game themselves. \r\n\r\nThis was the final Namco Museum game on the Playstation 1 released exclusively in Japan. While there is no &quot;Museum&quot; similar to the original Vol. 1-5, one can still examine each machine and look at artwork as well as create a profile that holds play records.\r\n\r\nThis patch has been developed and play-tested on an original Playstation using X-Station ODE without issue.', '2022-09-01 10:17:09', '2022-08-31 18:17:16', NULL, 'N', 12, 0, 0, 421, '', 1, 11, 'Serial Number: SLPS-00765\r\nFile/ROM SHA-1: 2AFEE0F242CC6753D7E3E425E165DC4551CE0F82\r\nFile/ROM CRC32: 45028712', '', 'https://github.com/rpierucci/Namco-Museum-Encore-PS1-Translation-Patch', ''),
(6650, 9, 323, 4, '1.02', '[6650]MKR_English_v102.zip', 'Y', '6650readme.txt', '20 October 2022', 1666238400, 689, 'NOBODY', 'This addendum to the [url=https://www.romhacking.net/translations/387/]LNF/RPGe translation[/url] from 1999 aims to improve the gaming experience by providing a more modern presentation (variable-width dialogue font, dual-line name routine) and a new retranslated script.\r\n\r\nChangelog:\r\n[list]\r\n[li]Implemented VWF for dialogue text[/li]\r\n[li]Implemented dual-line hack for items, spells, equipment and monster names[/li]\r\n[li]Retranslated and thoroughly rewritten dialogue (80%+ changed)[/li]\r\n[li]Retranslated item/spell names and descriptions (40%+ changed)[/li]\r\n[li]Replaced menu font with a Chicago variant courtesy of FlamePurge[/li]\r\n[li]Proper plural verbs in monster attacks/appears messages[/li]\r\n[li]Translated title screen credits[/li]\r\n[li]Included an optional patch to reduce grind[/li]\r\n[li]Made status ailment names consistent with menu descriptions[/li]\r\n[/list]\r\n\r\nAny bug reports and queries regarding the translation should be posted in its [url=https://www.romhacking.net/forum/index.php?topic=35632.0]RHDN forum thread[/url].\r\n\r\nFor a fairly detailed comparison between this and the old translation, click [url=https://mziab.grajpopolsku.pl/files/mkr/index.html]here[/url].', '2022-09-01 15:36:18', '2022-10-20 08:44:01', NULL, 'N', 12, 0, 0, 2286, '6650titlescreen.png', 0, 4, 'Database match: Magic Knight Rayearth (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B0BD7E46C98C1CCF042BE0EA3401445C461B76BD\r\nFile/ROM CRC32: EDE4B627', '', '', 'https://youtu.be/rS7rP21zY2U'),
(6651, 9, 375, 4, '1.0', '[6651]The Adventures of Hourai High - Essential Bugfixes.zip', 'Y', '', '04 September 2022', 1662264000, 5379, 'NOBODY', 'Your stats no longer reset to unequipped status when you enter battles, so all of the weapons and equipment now work as you expect them to. Furthermore, there are no more graphical glitches or crashes, there is a new title screen logo, and the &quot;i&quot; in the character naming screen no longer displays &quot;u&quot;. \r\n\r\nThis patch only works with the [url=https://www.romhacking.net/translations/1607/]English fan-translation[/url]. Apply this patch after having first applied the English fan-translation patch. This Bugfix patch also works with the Encounter Rate Reduction patch. You can apply that before or after this one.', '2022-09-07 11:46:37', '2022-09-09 14:47:41', NULL, 'N', 12, 0, 0, 1122, '6651titlescreen.png', 0, 4, 'Database match: Hourai Gakuen no Bouken! - Tenkousei Scramble (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 25E107E21D45B0C4095E623A723E2020A55C9253\r\nFile/ROM CRC32: 6299FB1C', '', '', ''),
(6652, 17, 4904, 1, '1.3', '', 'Y', '', '20 November 2022', 1668920400, 1018, 'NOBODY', 'This is a complete translation patch of PopoloCrois Story for the PS1. The file is too large to be hosted at RHDN and can be found here instead:\r\n\r\n[b]Changes in v1.1:[/b]\r\n- Original palette in anime cuts restored (color saturation).\r\n- Cursor position and game freezes after data saves in the Debugger Menu fixed.\r\n- Game freezes on Gotlief-Parcella cartrail dialogue fixed.\r\n- Game launch for older BIOS fixed (now working on SCPH-1000, real hardware).\r\n- Sound volume for the Narrator&#039;s cutscenes increased.\r\n- Spaces in characters&#039; names on Level Up removed  (Gon, Don and Kai).\r\n\r\n[b]Changes in v1.2:[/b]\r\n- World map fix (background and Pietro sprite)\r\n\r\n[b]Changes in v1.3:[/b]\r\n- Fixed minor typos in dialogue text.\r\n- Fixed Gami Gami portrait palette.\r\n- Removed extra spaces in the names of the characters in the window after the battle.\r\n\r\n[url=https://mega.nz/file/cglgTATQ#54yOrRGgkXtaH9eiQUkFoLXcsFaWqscqWfzc4BhE_W0][b]Download English Translation Patch[/b][/url]\r\n\r\n[url=https://mega.nz/file/g0VyBDha#isSzJtLkmpnDCUvoOLmaViNBufH5EmPpPv0JQ1oeOCg][b]Download English Manual[/b][/url]', '2022-09-08 11:19:03', '2022-11-20 08:54:08', NULL, 'N', 12, 1, 0, 23, '6652titlescreen.jpg', 0, 11, 'Patch must be applied Rev 1 version of game (http://redump.org/disc/1473)\r\nPatch format: PPF\r\nCRC32: 50f1148e\r\nMD5: 60418240bc5488f3127469011d40296b\r\nSH1: eab25f2c8c91531333a8869131656345148da358\r\nReadme file attached', '', '', ''),
(6653, 17, 1725, 1, '1.0', '[6653]Trag.zip', 'Y', '', '09 September 2022', 1662696000, 5062, 'NOBODY', 'Indonesian translation of T.R.A.G.', '2022-09-09 11:26:30', '2022-09-09 04:40:40', NULL, 'N', 24, 0, 0, 74, '', 1, 11, 'SLUS - 00813', '', '', ''),
(6654, 17, 4575, 1, '1.2', '', 'Y', '6654readme.txt', '15 January 2024', 1705276800, 6361, 'NOBODY', 'This is a Tail Concerto Italian translation patch.\r\n\r\nIt includes a complete translation of the game text, a full Italian dub and a new opening song.\r\nThe Japanese manual has been translated as well. V1.2 adds accented letters, uncensored pictures and dubbed battle SFX, however it doesn&#039;t work on original hardware yet.\r\n\r\n\r\nV1.1 patch: [url]https://mega.nz/file/5eF2EZBS#GckvdCBRbdnY8k-KFm9xcbU8igy3B5XQyHOQtgHaa3k[/url]\r\n\r\nV1.2 patch (emulator only): [url]https://www.mediafire.com/file/3ngl6xb3dcrjej3/TC_ITA1.2.rar/file[/url]\r\n\r\nLink to the translated manual:\r\n[url]https://www.mediafire.com/file/i11viv4ddpdfqsa/TC_MANUALE_ITA.rar/file[/url]', '2022-09-11 14:26:57', '2024-01-15 13:50:13', NULL, 'N', 6, 1, 0, 0, '6654titlescreen.png', 0, 11, 'SLUS-00660', '', '', ''),
(6655, 1, 83, 1, '1.0', '[6655]aiginanoyogenbalubalouknodensetsuyorines.zip', 'Y', '6655readme.txt', '14 January 2022', 1642136400, 3384, 'NOBODY', 'Translation to Spanish for “Aigina no Yogen - Balubalouk no Densetsu Yori”, for the NES.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/3102/]Psyklax[/url]', '2022-09-11 14:32:14', '2022-08-27 06:11:12', NULL, 'N', 9, 0, 0, 155, '6655titlescreen.png', 0, 1, 'Aigina no Yogen - Balubalouk no Densetsu Yori (Japan).nes\r\nMD5: e2790029e75f2fb102293f4d820cb46b\r\nSHA1: 2eb9fba7b065a01abca38c2db77cad660c767018\r\nCRC32: 04fc4764\r\n131088 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/aiginanoyogenbalubalouknodensetsuyorines', ''),
(6656, 8, 4907, 1, '1.0', '[6656]armorinesprojectswarmgbc.zip', 'Y', '6656readme.txt', '21 May 2022', 1653105600, 3384, 'NOBODY', 'Translation to Spanish for “Armorines - Project S.W.A.R.M.” for the Game Boy Color.', '2022-09-11 14:32:48', '2022-08-27 06:17:32', NULL, 'N', 9, 0, 0, 114, '6656titlescreen.png', 0, 1, 'Armorines - Project S.W.A.R.M. (USA, Europe) (En,De).gbc\r\nMD5: 0b2ab6c8ee77d7dc6856ebffcfeb9c43\r\nSHA1: 2be58ee1a3a76d1259a044c6c7c9dcd6dacf8405\r\nCRC32: ea3b9c73\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/gbc/armorinesprojectswarmgbc', ''),
(6657, 9, 715, 1, '1.01', '[6657]Zelda 3 - Retranslation Only 1,01.zip', 'Y', '', '23 June 2024', 1719100800, 6179, 'NOBODY', 'This is a completely new and unique English retranslation of The Legend of Zelda - A Link to the Past (originally titled Triforce of the Gods.) The aim of the translation was to be primarily faithful to the original Japanese script, while also ensuring that the text would be fluid and natural sounding in English. \r\n\r\nThis retranslation was specifically created for the &quot;A Link to the Past Redux&quot; project. [url=https://www.romhacking.net/hacks/2594/]https://www.romhacking.net/hacks/2594/[/url]\r\nThis &quot;retranslation only&quot; version is being published based on the request of multiple individuals, but the recommendation of the authors is to experience the retranslation along with the numerous bug fixes and improvements offered by the Redux project. This retranslation is fully contained within that project, so do not download this patch if you wish to play the Redux version.', '2022-09-12 15:15:57', '2024-06-23 21:43:02', NULL, 'N', 12, 0, 0, 1979, '6657titlescreen.png', 0, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', '', '', ''),
(6658, 47, 4909, 1, '1.0', '', 'Y', '6658readme.txt', '12 September 2022', 1662955200, 4253, 'NOBODY', 'A Brazilian Portuguese translation. Everything translated, texts, graphics, videos, subtitles, UI tweaks, window resizing, etc. and revised the entire game (including both endings).\r\n\r\nTo use the translation, just replace the translated folder content where the game is installed.\r\nIt works on both US and EU versions.\r\n\r\nDownload: https://www.4shared.com/zip/qfdJ6IUVea/PS3_VHFOJ_PT-BR_v10.html?', '2022-09-14 22:59:13', '2022-09-12 19:02:22', NULL, 'N', 11, 1, 0, 0, '6658titlescreen.png', 0, 1, '* US ID Folder: NPUB30075\r\n* EU ID Folder: NPEB00148', '', '', 'https://youtu.be/YkpqiWr97Rw'),
(6659, 1, 178, 1, '1.0', '[6659]tashiromasashinoprincessgaippaines.zip', 'Y', '6659readme.txt', '27 February 2021', 1614402000, 3384, 'NOBODY', 'Translation to Spanish for “Tashiro Masashi no Princess ga Ippai”, for the NES.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/202/]Suicidal Translations[/url]', '2022-09-19 07:53:15', '2022-09-11 18:49:17', NULL, 'N', 9, 0, 0, 130, '6659titlescreen.png', 0, 1, 'Tashiro Masashi no Princess ga Ippai (Japan).nes\r\nMD5: 87f0b9fd185ae0f6e643f18a192f782a\r\nSHA1: fc7f85103b5f5daca4325203325fa4b1c565a125\r\nCRC32: 7b5a1e17\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/tashiromasashinoprincessgaippaines', ''),
(6660, 1, 797, 1, '1.0', '[6660]bioniccommandones.zip', 'Y', '6660readme.txt', '21 August 2021', 1629518400, 3384, 'NOBODY', 'Translation to Spanish for “Bionic Commando”, for the NES.', '2022-09-19 07:54:08', '2022-09-11 18:52:54', NULL, 'N', 9, 0, 0, 125, '6660titlescreen.png', 0, 1, 'Bionic Commando (USA).nes\r\nMD5: 61179c6adf36a6c056ab384b03c53404\r\nSHA1: 8f2f7d70ab38fa203651972c7bd4a0cca3638162\r\nCRC32: 83be000c\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/bioniccommandones', ''),
(6661, 1, 4912, 1, '1.0', '[6661]Magic Madness (Magician) IPS Patches.zip', 'Y', '6661readme.txt', '16 September 2022', 1663300800, 6313, 'NOBODY', 'This hack restores a screen of explanatory text at the beginning of the game, as well as the copyright credit to Colosoftwares. This text appeared in the game originally, but was removed from later bootleg releases. The original text was in French. A version translated into English is also provided.', '2022-09-19 17:52:52', '2022-09-16 10:31:07', NULL, 'N', 12, 0, 0, 258, '', 1, 1, 'Database match: Magic Madness (Magician) (Unl)\r\nDatabase: Nintendo Entertainment System\r\nFile SHA-1: 26BDE8F0B68A5D65B26C37930539AA619775E907\r\nFile CRC32: B10A7C91\r\nROM SHA-1: 3043E3B43FC5C25888D161E9E47374A6BF9BB875\r\nROM CRC32: 5678664F', '', '', ''),
(6662, 1, 4914, 1, '1.0', '[6662]Shoot the Goof IPS Patches.zip', 'Y', '6662readme.txt', '17 September 2022', 1663387200, 6313, 'NOBODY', '&quot;Shoot the Goof&quot; is an NES light-gun game, credited to Oniros, 2000.\r\n\r\nThis hack restores a screen of explanatory text at the beginning of the game, as well as the copyright credit to Oniros. This text appeared in the game originally, but was removed from later bootleg releases. The original text was in French. A version translated into English is also provided. A unique letter &quot;A&quot; has also been restored to the font.', '2022-09-21 07:06:45', '2022-09-18 02:12:49', NULL, 'N', 12, 0, 0, 162, '6662titlescreen.png', 1, 1, 'Database match: Shoot the Goof (Unl)\r\nNintendo Entertainment System\r\nFile SHA-1: E5F72263B97D914007F43794104C5AE607DEA05A\r\nFile CRC32: 54F9C4F4\r\nROM SHA-1: C31D1923C52B63C4743108D917732CE9211E1E0E\r\nROM CRC32: B38BDE2A', '', '', ''),
(6663, 9, 714, 1, '1.2', '[6663]SMW (Version française par Mike D, FuSoYa et Brutapode89) v1.2.zip', 'Y', '6663readme.txt', '19 September 2022', 1663560000, 6725, 'NOBODY', 'A french translation for Super Mario World on Super Nintendo.\r\n\r\n1.2: Dialogue like on the Game Boy Advance version.', '2022-09-21 07:08:45', '2022-09-19 20:06:05', NULL, 'N', 7, 0, 0, 441, '6663titlescreen.png', 0, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', '', '', ''),
(6664, 17, 3289, 2, '0.9', '', 'Y', '6664readme.txt', '20 May 2016', 1463716800, 4515, 'NOBODY', 'First patch of the translation, still in alpha version (approximately 80% of the game has been translated), most of the texts were translated and accented, the videos were subtitled, but no graphics other than the font were edited.\r\n\r\nDownload: https://www.4shared.com/archive/iVfZVbNCiq/VP_PR-BR_09.html?', '2022-09-21 07:09:37', '2022-09-19 20:24:35', NULL, 'N', 11, 1, 0, 0, '', 1, 11, 'Only disk 1 is needed to apply the patch.\r\nAmerican Version\r\nDisc 1: SLUS-01156', '', '', ''),
(6665, 1, 4911, 1, '1.0', '[6665]Hunter On Ice IPS Patches.zip', 'Y', '6665readme.txt', '21 September 2022', 1663732800, 6313, 'NOBODY', 'This hack restores a screen of explanatory text at the beginning of the game, as well as the copyright credit to Colosoftwares. This text appeared in the game originally, but was removed from later bootleg releases. The original text was in French. A version translated into English is also provided.', '2022-09-23 01:28:09', '2022-09-21 07:55:35', NULL, 'N', 12, 0, 0, 236, '6665titlescreen.png', 0, 1, 'Database match: Hunter (Unl)\r\nDatabase: Nintendo Entertainment System\r\nFile SHA-1: EC11FB76AB1CC79BE4D2E9595418B2E6AB451ED1\r\nFile CRC32: 658F53D9\r\nROM SHA-1: 8359CAA175CF03B8B41952E8EA93690143373A19\r\nROM CRC32: 82FD4907', '', '', ''),
(6666, 1, 177, 1, '1.0', '[6666]Penguin Kun Wars.zip', 'Y', '6666readme.txt', '21 September 2022', 1663732800, 6313, 'NOBODY', '&quot;Penguin-Kun Wars&quot; is an action game released in 1985, in arcades by UPL, and on Famicom by ASCII.\r\n\r\nSet in the village&#039;s original sports &quot;DOJIBALL&quot; tournament, unique animal characters face off across the table to throw a ball 10 times at each other.\r\n\r\nThe winner is the first side to throw all of the balls out of their area. Launch yourself through heated ball-battles, and aim for first place in the tournament.\r\n\r\nNew title screen hack by PangentTech. This is based on the arcade title screen, but optimized to fit into the available space on NES.', '2022-09-23 01:29:13', '2022-09-21 10:05:36', NULL, 'N', 12, 0, 0, 441, '6666titlescreen.png', 0, 1, 'Database match: Penguin-kun Wars (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 806E211466CA92A6E5E7815BC6E395CEFE797A1B\r\nFile CRC32: 27229B16\r\nROM SHA-1: A0DEF24A28AF4DE20CA4059D5E8ED27D1B5F6B6A\r\nROM CRC32: 2D7976B', '', '', ''),
(6667, 18, 4917, 1, '1.0', '[6667]OPWB-V10-ESP.7z', 'Y', '', '26 March 2018', 1522036800, 1617, 'NOBODY', 'Spanish (Spain) fantranslation of Operation: Winback (PAL version) for the PlayStation 2. Version 1.0 of the patch has all the texts and graphics fully translated.\r\n\r\nThe patch replaces the French language, so if the game automatically selects another language, you must go into the game&#039;s language selection menu and pick French/Spanish.\r\n\r\nSpecial Thanks: RedComet, Klarth, Hermes/PS2REALITY and Dageron.', '2022-09-25 12:36:40', '2022-09-23 17:46:38', NULL, 'N', 9, 0, 0, 84, '6667titlescreen.jpg', 0, 10, 'PAL Version of Operation: Winback, serial SLES-50155.\r\nThe following checksums have been made with the game in a single .BIN+.CUE files:\r\n\r\nCRC-32: effc32fe\r\n   MD5: 8d9834690804ffe3ac99196cd122b05d\r\n SHA-1: 1dd8b5ab7f07a8bac957f30314e0911841424312', '', '', ''),
(6668, 1, 2340, 1, '0.98', '[6668]Digital Devil Story - Megami Tensei II (S) V2.zip', 'Y', '6668readme.txt', '26 September 2022', 1664164800, 3960, 'NOBODY', 'Spanish translation for Digital Devil Story: Megami Tensei II, based on the awesome work of Stardust Crusaders. This translations features a complete Spanish script and special Spanish punctuation characters were added.\r\n\r\nProject Amala&#039;s ( https://tradusquare.es/proyecto-amala/ )Megami Tensei terms translation database was use for some of the items/devils/terms translation so, thanks a lot to them for the hard work.\r\n\r\nThis translation uses Castilian Spanish ONLY, so, none of the so called &quot;neutral Spanish&quot; is to be found here, keep it in mind, user discretion is advised.', '2022-09-26 19:32:28', '2022-09-26 11:33:33', NULL, 'N', 9, 0, 0, 472, '6668titlescreen.png', 0, 1, 'Database match: Digital Devil Story - Megami Tensei II (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 975ED28571B533794089EF0EA59BEA721FDF1F9D\r\nFile CRC32: F933D37D\r\nROM SHA-1: 5AE432AE1CF9E838E7A0F42C36125C33C699B527\r\nROM CRC32: 96773F32', '', '', ''),
(6669, 44, 4918, 1, '1.0', '[6669]the_haunted_zone_eng.v1.00.rar', 'Y', '6669readme.txt', '26 September 2022', 1664164800, 3283, 'NOBODY', 'Full English translation and standalone conversion of The Haunted Zone\r\n\r\nthis is a collection of short horror stories bundled in and released by FromSoftware\r\nas a part of the AdventurePlayer for the PSP.\r\n\r\nthis patch modifies the game to become a standalone PSP game and fully translates\r\nit to english.\r\n\r\nthe patch is to be applied to the original AdventurePlayer .iso', '2022-09-27 01:48:21', '2022-09-26 07:26:02', NULL, 'N', 12, 0, 0, 227, '6669titlescreen.png', 0, 10, 'unmodified adventureplayer iso \r\nCRC32: 44636A6C or A3CA9117\r\npatched iso CRC32: 2E641FE2', '', 'https://github.com/tehmugi/patches_release', ''),
(6670, 1, 750, 2, '1.0', '[6670]Super Mario Bros 3 [Indonesia][Translate by AF].zip', 'Y', '6670readme.txt', '27 September 2022', 1664251200, 6479, 'NOBODY', 'This is Indonesian translation from the game...\r\nThere are 3 file patch inside...\r\n2 files from Rev 1 Version\r\n1 file from Original version\r\n\r\n100% dialogue and End Credit text only.', '2022-09-27 01:55:29', '2022-09-26 21:15:03', NULL, 'N', 24, 0, 0, 230, '', 1, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED\r\n\r\nDatabase match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', '', '', ''),
(6671, 18, 4919, 1, '1.0.1', '[6671]ENB_TTV_V1.0.1.7z', 'Y', '', '26 September 2022', 1664164800, 1617, 'NOBODY', 'Spanish (Spain) Fan Translation of Echo Night: Beyond for PlayStation 2. This patch not only translates all the game&#039;s texts and UI graphics, but also corrects some mishaps added by the official English translation.\r\n\r\nVersion 1.0.1 fixes the missing translations at the game&#039;s ingame subtitles for the NTSC-U version.\r\n\r\nThird-Party Tool Developers:\r\nCUE, Dageron, Klarth, RedComet, Darkmet\r\n\r\nSpecial Thanks:\r\nwmltogether, PacoChan\r\n\r\n(Credits to be finished, as Form Size is unavailable for a first submission)', '2022-09-27 02:00:07', '2022-09-28 10:09:12', NULL, 'N', 9, 0, 0, 144, '6671titlescreen.png', 0, 10, 'PAL version (serial SLES-53414):\r\nBBCAC9A67EC2F052E53EC5559D9F8C13\r\nNTSC-U version (serial SLUS-20928):\r\n5FD2469655F96358BA162A4D1732331B', '', '', ''),
(6672, 11, 4924, 1, '1.1', '[6672]vrtrooperssmd.zip', 'Y', '6672readme.txt', '04 September 2020', 1599192000, 3384, 'NOBODY', 'Translation to Spanish for “VR Troopers” for the Sega Genesis / Mega Drive.\r\n\r\nV1.1:\r\n\r\nFixed continue and game over, fixed intro.', '2022-10-03 08:03:31', '2022-09-19 08:16:52', NULL, 'N', 9, 0, 0, 84, '6672titlescreen.png', 0, 8, 'VR Troopers (USA, Europe).md\r\nMD5: 674216dccb221b14c3df1007bd2e4388\r\nSHA1: e4c5271ef2034532841fde323f59d728365d7f6a\r\nCRC32: 2f35516e\r\n2097152 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/vrtrooperssmd', ''),
(6673, 11, 4925, 1, '1.1', '[6673]marvellandsmd.zip', 'Y', '6673readme.txt', '24 April 2020', 1587700800, 3384, 'NOBODY', 'Full translation to Spanish for “Marvel Land”, for the Sega Mega Drive / Genesis.\r\n\r\nV1.1:\r\n\r\nFixed double word.', '2022-10-03 08:04:58', '2022-09-19 08:21:50', NULL, 'N', 9, 0, 0, 120, '6673titlescreen.png', 0, 8, 'Marvel Land (U) [!].bin\r\nMD5: ac2b187f80174678c8e9941d75f55b52\r\nSHA1: 29f290c80f992542e73c9ea95190403cb262b6ad\r\nCRC32: cd7eeeb7\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/marvellandsmd', ''),
(6674, 38, 4926, 1, '1.1', '[6674]Drihoo Translation Files (v1.1).zip', 'Y', '6674readme.txt', '02 October 2022', 1664683200, 7698, 'NOBODY', 'The contents of this zip file will update the NPC character dialog seen in the game from Japanese to English. Note that the in-game menus, item descriptions, and certain pop-up texts could not be translated and appear in their original Japanese format. This alone allows someone not fluent in Japanese to play and complete the game.\r\n\r\nThis translation was made with the help of Google Translate and, later, DeepL Translator. The author does not read or speak Japanese and is a native English speaker. Efforts were made to keep the dialog as close to the assumed original intention as possible. Some localization decisions were made to read more naturally to native English speakers and to inform about game mechanics not explicitly explained elsewhere in the game.', '2022-10-03 18:38:11', '2022-10-02 13:01:30', NULL, 'N', 12, 0, 0, 487, '', 1, 1, 'DRIHOO\r\nP53-00001 HW001A01', 'Custom', '', 'https://youtu.be/zl4SM2_MSfg'),
(6675, 11, 4928, 1, '1.0', '[6675]stargatesmd.zip', 'Y', '6675readme.txt', '11 October 2020', 1602388800, 3384, 'NOBODY', 'Translation to Spanish for “Stargate” for the Sega Genesis / Mega Drive.', '2022-10-08 06:32:05', '2022-10-03 15:10:53', NULL, 'N', 9, 0, 0, 135, '', 1, 8, 'Stargate (USA, Europe).md\r\nMD5: b78fa5e007f119440cacc063493b5084\r\nSHA1: d0843442059c89b11db02615670632fda2b2ee85\r\nCRC32: e587069e\r\n2097152 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/stargatesmd', ''),
(6676, 10, 2853, 1, '1.0', '[6676]blackthornegba.zip', 'Y', '6676readme.txt', '13 September 2020', 1599969600, 3384, 'NOBODY', 'Translation to spanish for “Blackthorne” for the Game Boy Advance.', '2022-10-08 06:32:55', '2022-10-03 15:14:14', NULL, 'N', 9, 0, 0, 144, '6676titlescreen.png', 0, 1, 'Blackthorne (USA).gba\r\nMD5: d0bb79fb5a05702ce8b7d03320fcdf52\r\nSHA1: 8f7f8c2051130b881e1fc131360cbc4946a63535\r\nCRC32: 8e6dcd53\r\n4194304 bytes', '', 'https://github.com/sewave/translations/tree/master/gba/blackthornegba', ''),
(6677, 9, 849, 1, '1.0', '[6677]MM7-ITA1.0.rar', 'Y', '6677readme.txt', '07 October 2022', 1665115200, 6361, 'NOBODY', 'This is a Mega Man 7 Italian translation patch.\r\n\r\nIPS patch. Everything has been translated.', '2022-10-08 22:41:36', '2022-10-07 22:10:30', NULL, 'N', 6, 0, 0, 125, '', 1, 6, 'Database match: Mega Man 7 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6E7C9C9DD397F771303EE4AEC29D106B9F86C832\r\nFile/ROM CRC32: 2D947536', '', '', ''),
(6678, 1, 749, 1, 'v1.0', '[6678]supermariobros2-eo.zip', 'Y', '6678readme.txt', '09 October 2022', 1665288000, 6334, 'NOBODY', 'Esperanto translation of Super Mario Bros. 2', '2022-10-10 02:01:24', '2022-10-09 23:46:36', NULL, 'N', 26, 0, 0, 88, '', 1, 1, 'Database match: Super Mario Bros. 2 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 67F68CABC5237A5892AFF746F5B784C62FCCDFAC\r\nFile CRC32: E0CA425C\r\nROM SHA-1: FF5BCACF7417B4DE1C49F9E54C2905D91391455B\r\nROM CRC32: CA594ACE', '', 'https://github.com/tboronczyk/supermariobros2', ''),
(6679, 8, 4935, 1, '1.0', '[6679]Looney Tunes (BR).zip', 'Y', '', '11 October 2022', 1665460800, 7634, 'NOBODY', 'Basic Brazilian Portuguese translation for Looney Tunes on the Game Boy with translated graphics and terms adapted to those of the show', '2022-10-13 06:17:12', '2022-10-11 03:38:36', NULL, 'N', 11, 0, 0, 108, '6679titlescreen.png', 0, 1, 'Database match: Looney Tunes (USA) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 80A0E66754CE81A01385941459B9EA15A450B2B6\r\nFile/ROM CRC32: 4EF3DDD7', '', '', ''),
(6680, 14, 4936, 1, '1.0', '[6680]Puyo~n [Oct 8th, 2022](1).zip', 'Y', '6680readme.txt', '11 October 2022', 1665460800, 5376, 'NOBODY', 'This patch is a full translation of Puyo Puyo~n for the Dreamcast. It has been tested to work on emulators and real Dreamcast hardware.\r\n\r\nThe entire game has been translated from the story mode to mission mode, so you can now experience this stylishly nostalgic puzzler completely in English!', '2022-10-14 00:55:36', '2022-10-13 19:19:53', NULL, 'N', 12, 0, 0, 877, '6680titlescreen.png', 1, 1, 'No database match.\r\nFile/ROM SHA-1: A8219C340625AA4F92058358D5ACBD97A998B5DB\r\nFile/ROM CRC32: D4D95D94', '', '', ''),
(6681, 1, 1855, 1, '1.0', '[6681]Dig Dug.zip', 'Y', '', '13 October 2022', 1665633600, 6693, 'NOBODY', 'A French translation of Dig Dug for the Famicom.', '2022-10-14 00:58:53', '2022-10-13 09:43:31', NULL, 'N', 7, 0, 0, 75, '6681titlescreen.png', 0, 1, 'Database match: Dig Dug (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EF9D2A241ECD6A99C3A5E8FC30A7958ACED8EA4E\r\nFile CRC32: 3AE8289A\r\nROM SHA-1: FCD1984D4CB3E0AB4D626ED2561C8E6D57198B76\r\nROM CRC32: B174B680', '', '', ''),
(6682, 17, 4937, 1, '1.0', '[6682]RMJ The Mystery Hospital English Patch v1.0.zip', 'Y', '6682readme.txt', '13 October 2022', 1665633600, 5407, 'NOBODY', 'The events of R?MJ take place in the summer of 1999. Hajime and Tomowo rush to\r\nthe S.T.G. Hospital after hearing their friend Ryo was in a suspicious\r\nmotorcycle accident, but they&#039;re trapped in the hospital after an explosion\r\nseals their exit. Together with Aya, a nurse who looks after Ryo, Hajime and\r\nfriends must find a way out while deadly pathogens threaten to end their\r\nsearch for freedom. There&#039;s something else amiss about this hospital, however.\r\nStrange paintings depicting an ancient civilization decorate the hospital\r\nwalls. Just what is the Asmos Legend?\r\n\r\nR?MJ is an interactive horror game with full voice-acting and movement like\r\nKenji Eno&#039;s D, where a video plays to show the player&#039;s selected movement.\r\nIn addition to looking around for items and solving puzzles, the player must\r\nutilize the &quot;5 senses button,&quot; which acts as an additional way to investigate.\r\nOther characters will prompt you for these moments, such as &quot;what&#039;s that smell?&quot;\r\n\r\nThe xdelta patch expects the BIN version of both discs. There&#039;s an autopatching\r\nscript included for Windows, otherwise any patcher that supports xdelta\r\nshould work fine.\r\n\r\nA spoiler-free walkthrough has been included as well for convenience.\r\n\r\nDUCKSTATION USERS! Make sure to read the compatibility information in the README!', '2022-10-14 01:02:47', '2022-10-13 16:25:50', NULL, 'N', 12, 0, 0, 719, '6682titlescreen.png', 1, 11, 'File/ROM SHA-1: E3C8991838BAE1E1AFB410A484DCDD2A9E3DF59B\r\nFile/ROM CRC32: A8F77B28', 'Public Domain', '', 'https://youtu.be/hV0ylOZNZZo'),
(6684, 44, 2125, 1, '1.0', '[6684]3rdbirth_v1.zip', 'Y', '', '15 October 2022', 1665806400, 5062, 'NOBODY', 'Indonesian translation of The 3rd Birthday.', '2022-10-16 01:57:49', '2022-10-15 06:20:43', NULL, 'N', 24, 0, 0, 762, '', 1, 10, 'ULUS-10567', '', '', ''),
(6685, 11, 1205, 1, '1.0', '[6685]contrahardcorpssmd.zip', 'Y', '6685readme.txt', '08 October 2021', 1633665600, 3384, 'NOBODY', 'Translation to Spanish for “Contra - Hard Corps” for the Sega Genesis / Mega Drive.', '2022-10-16 05:36:09', '2022-10-08 07:54:38', NULL, 'N', 9, 0, 0, 300, '6685titlescreen.png', 0, 8, 'Contra - Hard Corps (USA, Korea).md\r\nMD5: 2bd30479556da5c310d8f2a1fe66e8fa\r\nSHA1: 68ea84146105bda91f6056932ff4fb42aa3eb4a7\r\nCRC32: c579f45e\r\n2097152 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/contrahardcorpssmd', ''),
(6686, 9, 4930, 1, '1.0', '[6686]xardionsfc.zip', 'Y', '6686readme.txt', '29 April 2020', 1588132800, 3384, 'NOBODY', 'Translation to Spanish for “Xardion” for the Super Nintendo.', '2022-10-16 05:37:21', '2022-10-08 08:00:39', NULL, 'N', 9, 0, 0, 172, '6686titlescreen.png', 0, 4, 'Xardion (USA).sfc\r\nMD5: 4369249d5f53fb9d70b1915cf533af03\r\nSHA1: 8efc38bb904ce36318a1c6b0d0569a5d16b4bc19\r\nCRC32: c7c12a57\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/sfc/xardionsfc', ''),
(6687, 1, 2255, 1, '1.0', '[6687]TMNT - Tournament Fighters [Indonesian TL by AF].zip', 'Y', '', '17 October 2022', 1665979200, 6479, 'NOBODY', 'This is Indonesian translation from game Teenage Mutant Ninja Turtles: Tournament Fighters.\r\nThere are 2 file inside: From USA and Europe version.\r\nAll story text is complete...', '2022-10-17 08:49:17', '2022-10-17 05:48:13', NULL, 'N', 24, 0, 0, 116, '6687titlescreen.png', 1, 1, 'Database match: Teenage Mutant Ninja Turtles - Tournament Fighters (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 182F901142530A509A7C9F5831B5A7F7F4C923A8\r\nFile CRC32: AC05464F\r\nROM SHA-1: C9E1EAF2DA59F7CDD923B23E9D74DB2D430964FC\r\nROM CRC32: 86964EDD\r\nDatabase match: Teenage Mutant Hero Turtles - Tournament Fighters (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4451DF83B5F7E6DF3800FBD4D928A723C03BD011\r\nFile CRC32: 1EF19996\r\nROM SHA-1: 95A47784396A06EB351D1184FD5A90B7E767FC5C\r\nROM CRC32: 34629104', '', '', ''),
(6688, 1, 1893, 1, '1.0', '[6688]Hanamaru indo.zip', 'Y', '6688readme.txt', '17 October 2022', 1665979200, 6550, 'NOBODY', 'This is Indonesian patch for &quot;Kamen no Ninja Hanamaru&quot; (J), the Japanese version of &quot;Yo! Noid&quot;. This patch doesn&#039;t work on &quot;Yo! Noid&quot; though, so a ROM of Japanese version (Ninja Hanamaru) is required. Here&#039;s the part that translated to Indonesian:\r\n\r\n- Title screen (including graphics)\r\n- Prologue (when player let the title screen for a while)\r\n- Dialogue during card battle game\r\n- Dialogue during secret mini game (whack a mole)', '2022-10-17 21:53:20', '2022-10-17 14:58:06', NULL, 'N', 24, 0, 0, 97, '6688titlescreen.png', 0, 1, 'Country: Japan\r\nFile Name: Kamen no Ninja - Hanamaru (Japan).nes\r\nCRC32: 8B002A9D\r\nMD5: 3327B32854F4908490CF8D320FFF461A\r\nSHA-1: F869DF4BF18DFDB25DD0963D34C87327EC48A17F', '', '', ''),
(6689, 1, 1083, 1, 'v1.1', '[6689]donkeykong-eo.zip', 'Y', '6689readme.txt', '16 October 2022', 1665892800, 6334, 'NOBODY', 'Esperanto translation of Donkey Kong', '2022-10-17 22:34:51', '2022-10-19 20:49:45', NULL, 'N', 26, 0, 0, 36, '6689titlescreen.png', 0, 1, 'Database match: Donkey Kong (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nFile CRC32: E40B593B\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\nROM CRC32: 6F97C721', '', 'https://github.com/tboronczyk/donkeykong', ''),
(6690, 9, 854, 1, '1.11', '[6690]SMAS-PTBR_1.11-bMatSantos(No-Boxarts).zip', 'Y', '', '26 December 2022', 1672012800, 4193, 'NOBODY', 'This is a full Brazilian translation. Certain texts were expanded, fonts were given accents, names were adapted. This patch also fixes the bricks&#039; physics in SMB1/LL and the bros. gloves in SMB3, as well as reducing the flashing lights speed.\r\n\r\nSpecial thanks to Yoshifanatic for the game&#039;s disassembly.', '2022-10-18 23:19:13', '2024-04-05 01:18:40', NULL, 'N', 11, 0, 0, 669, '6690titlescreen.png', 0, 4, 'Database match: Super Mario All-Stars (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6\r\nFile/ROM CRC32: 925637C7', 'GPL-3.0', 'https://github.com/bMatSantos/SMAS-W-ptbr', 'https://youtu.be/Ao83b67UNdc'),
(6691, 11, 3120, 1, '0.9', '[6691]TOY STORY indo.zip', 'Y', '6691readme.txt', '14 October 2022', 1665720000, 6550, 'NOBODY', 'This is Indonesian patch for Disney&#039;s Toy Story for SEGA GENESIS. The translated parts are the dialogue during cutscene and also the hints before the gameplay begin. The rest of graphics is still intact so this version marked with v0.9. Will update to v1.0 once the graphics has been modified.', '2022-10-18 23:20:38', '2022-10-18 23:24:39', NULL, 'N', 24, 0, 0, 101, '', 1, 9, 'Toy Story (U) [!].bin\r\n4.194.304 bytes\r\nCRC32: 829fe313\r\nMD5: 23dc9770c2044a05c7351cf83a139d74\r\nSHA1: 49be571cd943fd594949c318a0bdbe6263fdd512', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6692, 23, 1752, 1, '1.1', '[6692]FE12K-Khadein-v1.1-1.zip', 'Y', '', '23 October 2022', 1666483200, 6689, 'NOBODY', 'The full translation patch for the Nintendo DS game &quot;[i]Fire Emblem: New Mystery of the Emblem[/i]&quot; (Shin Monshou no Nazo) into Korean language.\r\n\r\nBefore [i]Fire Emblem Fates[/i], none of [i]Fire Emblem[/i] games have received official Korean translation. This translation patch is thus created and released more than twelve years after the release of [i]New Mystery of the Emblem[/i].\r\n\r\nThe names of the Avatar (Kris) and forged weapons are customizable with the selected range of Hangul letters.', '2022-10-19 12:09:09', '2023-11-01 23:36:44', NULL, 'N', 5, 0, 0, 6036, '6692titlescreen.png', 0, 1, 'Database match: Fire Emblem - Shin Monshou no Nazo - Hikari to Kage no Eiyuu (Japan) (Rev 1) (NDSi Enhanced)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: C724754FB09800833E9ACEB2022FA100475B4369\r\nFile/ROM CRC32: 2DA8A814', '', '', ''),
(6693, 1, 1051, 1, 'v1.0', '[6693]donkeykongjr-eo.zip', 'Y', '6693readme.txt', '20 October 2022', 1666238400, 6334, 'NOBODY', 'Esperanto translation of Donkey Kong Jr.', '2022-10-22 06:16:52', '2022-10-21 03:35:10', NULL, 'N', 26, 0, 0, 26, '6693titlescreen.png', 0, 1, 'Database match: Donkey Kong Jr. (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 02633E208732B598E3A8EB80B6E0E09926F25E83\r\nFile CRC32: 2A794CCB\r\nROM SHA-1: 5D8CBA2011229DC67CCFF6C99E647238F260E7AF\r\nROM CRC32: 4864C304', '', 'https://github.com/tboronczyk/donkeykongjr', ''),
(6694, 1, 1559, 1, '1.0', '[6694]Felix the Cat (FR).rar', 'Y', '', '25 October 2022', 1666670400, 6836, 'NOBODY', 'This is the french translation of Felix the Cat. All graphics and text have been translated, even the title screen with some minor color problem.', '2022-10-26 13:03:22', '2022-10-25 14:51:22', NULL, 'N', 7, 0, 0, 96, '6694titlescreen.png', 0, 1, 'Database match: Felix the Cat (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D98426B4955AE9EC4FEAEDB2538AAB35B8209C06\r\nFile CRC32: 639E88E\r\nROM SHA-1: CC03A83C6AD9BBB858EE5FF04E9E7B2362EEA06A\r\nROM CRC32: 2CAAE01C', '', '', ''),
(6695, 51, 4940, 1, '1.01', '[6695]SMMF3DS_BR_v1.01_ajkmetiuk.7z', 'Y', '6695readme.txt', '22 July 2021', 1626926400, 4253, 'NOBODY', 'A Brazilian Portuguese translation. All texts and graphics was translated.\r\nFor more details, see the readme. Works on all game versions, US/EU/JP.', '2022-10-27 10:15:07', '2022-10-26 02:30:06', NULL, 'N', 11, 0, 0, 149, '6695titlescreen.jpg', 0, 1, '* US ID: 00040000001A0400\r\n* EU ID: 00040000001A0500\r\n* JP ID: 00040000001A0300', '', '', ''),
(6696, 11, 1927, 1, '0.9', '[6696]Street of Rage INDO.zip', 'Y', '6696readme.txt', '26 October 2022', 1666756800, 6550, 'NOBODY', 'This is an Indonesian patch v0.9 for STREETS OF RAGE (JUE) game. The translated parts are Prologue, Main Menu and option (including cheat), Dialogue when meet the Final Boss (and the Endings). Meanwhile the graphic is still intact. Might update it to v1.0 once the graphic updated to Indonesian as well.', '2022-10-27 10:27:49', '2022-10-26 03:23:57', NULL, 'N', 24, 0, 0, 147, '', 1, 8, 'Bare Knuckle - Ikari no Tetsuken ~ Streets of Rage (World) (Rev A).md\r\nMD5: 59a3b22a1899461dceba50d1ade88d3a\r\nSHA1: 731cdf182fe647e4977477ba4dd2e2b46b9b878a\r\nCRC32: 4052e845\r\n524288 byte', '', '', ''),
(6697, 14, 4941, 1, '1.0', '', 'Y', '6697readme.txt', '27 October 2022', 1666843200, 841, 'NOBODY', '[b]ABOUT GAME [/b]\r\n\r\nRUN=DIM as Black Soul is a turn-based strategy RPG for SEGA Dreamcast, made by Idea Factory &amp; Yuki &amp; Digital Dream Studios. Must-play for fans of series such as Front Rayblade, Sunrise Eyiuutan, Super Robot Wars or Front Mission.\r\nGame is fully translated to English, thanks to a great job by RafaMGam - our brilliant translator. \r\nFrom now on, you can play and experience this hard&amp;challenging tactical title!\r\nIt has been tested to work on emulators and real Dreamcast hardware.\r\n\r\n[b]ABOUT PROJECT [/b]\r\n\r\nGame is fully translated to English, thanks to a great job by RafaMGam - our brilliant translator. \r\nFrom now on, you can play and experience this hard&amp;challenging tactical title!\r\nIt has been tested to work on emulators and real Dreamcast hardware.\r\n\r\nUse Universal Dreamcast Patcher, on your org. GDI image (T-46201M), and the .dcp file included with this patch.\r\nRun UDP choose GDI &amp; .DCP file and the rest should be self-explanatory.\r\nDownload Universal Dreamcast Patcher here:\r\nhttps://github.com/DerekPascarella/UniversalDreamcastPatcher/releases/\r\nGet the regular ZIP, not the source code.\r\n\r\nRemember about credits and feel free if you want to make a CDI image.\r\nI have also prepared a translation tools pack (!) for all - use them for your projects ^^\r\n\r\n[b] LINKS [/b]\r\n* The patch is too large to be hosted on RHDN, it can be downloaded here: https://www.mediafire.com/file/zcgif8n1au9jrfy/DC_RUNDIM_ENG_ROLLY.zip/file\r\n* All Download links is available on: http://sega.c0.pl/romhacking_mods_translation.html\r\n* Useful SEGA Dreamcast Translation Tools Pack is available on: www.mediafire.com/file/9ymrs1lvjxnxsn2/SEGA_Dreamcast_Translation_%2526_Hack_Tools.zip\r\n* Old webpage: http://www.tv-tokyo.co.jp/run/game.html\r\n* Promotion Music Clip 「Heaven Knows」 by Nana Mizuki: https://www.youtube.com/watch?v=2uPBmaO2FI4\r\n\r\n[b] LOCALIZATION TEAM [/b]\r\n\r\n* Rolly - project head, translation, implementation, hack, GFX, video, web, playtest\r\n* RafaMGam - lead translator\r\n* esperknight - romhacker &amp; Atlas/text implementation specialist\r\n \r\n[b] CHANGES [/b]\r\n\r\n- Translated all dialogs, mission, items, menus and graphics\r\n- Subtitles on videos (wait in main menu, it&#039;s a pity that only used 320x240 resolution)\r\n- Removed loading screens\r\n- Bigger font in menus\r\n- Nothing down sampled in GDI version\r\n- Support for real hardware, GDEMU, emulation\r\n- Region FREE &amp; VGA support\r\n- The game has a weird security feature, if you want to add a cover 0GDTEX.PVR, you have to delete some file ex. DIGI.BIN, otherwise the game will freeze in game main menu. \r\n\r\nHave fun!', '2022-10-27 10:28:32', '2022-10-26 12:08:18', NULL, 'N', 12, 1, 0, 22, '6697titlescreen.png', 1, 12, 'T-46201M / NTSC-J', '', '', 'https://youtu.be/5zEC4gFa_4A'),
(6698, 1, 750, 1, 'v1.0', '[6698]supermariobros3-eo.zip', 'Y', '6698readme.txt', '28 October 2022', 1666929600, 6334, 'NOBODY', 'Esperanto translation of Super Mario Bros. 3', '2022-10-29 22:50:22', '2022-10-28 19:57:45', NULL, 'N', 26, 0, 0, 135, '6698titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 3 (USA) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1\r\nFile CRC32: B742B33\r\nROM SHA-1: BB894D104C796F69BA16587EB66C0275F5C2FC02\r\nROM CRC32: 2E6301ED', '', 'https://github.com/tboronczyk/supermariobros3', ''),
(6699, 1, 4639, 1, '1.0', '[6699]casinokidnes.zip', 'Y', '6699readme.txt', '31 October 2020', 1604116800, 3384, 'NOBODY', 'Translation to Spanish for “Casino Kid” for the NES.', '2022-11-01 11:26:57', '2022-10-16 07:22:49', NULL, 'N', 9, 0, 0, 69, '6699titlescreen.png', 0, 1, 'Casino Kid (USA).nes\r\nMD5: 578ac4e6c15c915e274c69580f30aaa9\r\nSHA1: 3248834bc6b84ff12cde0ccdce1b3b8bf761cd5f\r\nCRC32: c651e21a\r\n131088 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/casinokidnes', ''),
(6700, 9, 1955, 1, '1.0', '[6700]streetfighteriisfc.zip', 'Y', '6700readme.txt', '23 September 2020', 1600833600, 3384, 'NOBODY', 'Translation to Spanish for “Street Fighter II” for the Super Nintendo.', '2022-11-01 11:27:43', '2022-10-16 07:27:15', NULL, 'N', 9, 0, 0, 267, '', 1, 4, 'Street Fighter II (USA).sfc\r\nMD5: be7fc84ac1151b99ad48329327e2aaa7\r\nSHA1: 7ddcb96e0d9fea94d9370635262ac7c28da85214\r\nCRC32: bc3dcd9d\r\n2097152 bytes', '', 'https://github.com/sewave/translations/tree/master/sfc/streetfighteriisfc', ''),
(6701, 1, 1819, 1, '1.0', '[6701]darkwingduck-eo-abomenajzizeloj-v1.0.zip', 'Y', '6701readme.txt', '02 November 2022', 1667361600, 6632, 'NOBODY', 'This is an Esperanto translation patch for the game Darkwing Duck, NES (U).\r\nTranslated by Abomenaj Zizeloj.\r\n\r\nHacking: ololo\r\nTranslation, Design: Trand', '2022-11-04 12:42:17', '2022-11-02 07:57:11', NULL, 'N', 26, 0, 0, 31, '6701titlescreen.png', 0, 1, 'Database match: Darkwing Duck (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7188D8CE3D8D2A0DCD7B10FBC23A6F84FA9C4161\r\nFile CRC32: 307D0FC4\r\nROM SHA-1: 5AAD6D1022C7EA13F69056A5A64FCF4C7BB737A6\r\nROM CRC32: 5DCE2EEA', '', '', ''),
(6702, 11, 2628, 1, '0.9', '[6702]Valis 1 INDO.zip', 'Y', '6702readme.txt', '03 November 2022', 1667448000, 6550, 'NOBODY', 'This is Indonesian translation patch for Valis (USA). The translated parts are the dialogue, ending, and also the Sound Test secret menu. Some parts are still not translated as it needs graphic hack. Will update to v1.0 later once the hack done.', '2022-11-04 12:47:06', '2022-11-03 04:34:26', NULL, 'N', 24, 0, 0, 69, '', 1, 8, 'Valis (USA).md\r\nMD5: da1638baec999b2203ac5e5fec31c744\r\nSHA1: fed29e779aa0d75645a59608f9f3a13f39d43888\r\nCRC32: 13bc5b72\r\n1048576 bytes', '', '', ''),
(6703, 7, 4945, 1, '1.0', '[6703]Kamen Rider Black - The Shadow Moon Showdown (English).zip', 'Y', '6703readme.txt', '03 November 2022', 1667448000, 6903, 'NOBODY', 'Kamen Rider Black: Taiketsu Shadow Moon is an action platformer game for the Famicom Disc System.  This title is based on the tokusatsu TV series, &quot;Kamen Rider Black&quot;, which is a part of the long-running Kamen Rider TV series and has lasted over 50 years.', '2022-11-04 12:54:53', '2022-12-23 17:58:23', NULL, 'N', 12, 0, 0, 805, '6703titlescreen.png', 0, 1, 'Database match: Kamen Rider Black - Taiketsu Shadow Moon (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile SHA-1: A9E7E53CB13DA3F8FF1EB27560E4543B6CC2F11F\r\nFile CRC32: E6F3B2AD\r\nROM SHA-1: BFE8B644FAB411216614381649F0BC84F8CCCB46\r\nROM CRC32: 566C6DDF', '', '', 'https://youtu.be/_5JnebXCxgc'),
(6704, 1, 561, 1, '1.0', '[6704]ff_es10_ranxev.zip', 'Y', '6704readme.txt', '05 November 2022', 1667620800, 7746, 'NOBODY', 'Latin-american spanish translation of &quot;Final Fantasy&quot; for the FAMICOM.\r\nBased on ChaosRush&#039;s english translation: (https://www.romhacking.net/translations/4868) and with the AwesomeHairo&#039;s bugfix patch: (https://www.romhacking.net/hacks/6179).\r\n\r\nFully translated with less abbreviatons and Final Fantasy IV icons for the items.', '2022-11-08 06:05:53', '2022-11-06 01:24:33', NULL, 'N', 9, 0, 0, 382, '6704titlescreen.png', 0, 1, 'Database match: Final Fantasy (Japan) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0D4F34ADA26DBE20F6D6372F9B72980DF455121E\r\nFile CRC32: 92B1B80A\r\nROM SHA-1: C4C46C1BE3EBF607E31010CC63258F22A5D98F84\r\nROM CRC32: F71E7EDD', '', '', ''),
(6705, 1, 128, 1, '1.0', '[6705]Fire Emblem [Italian Translation by AceTheBrave].zip', 'Y', '6705readme.txt', '07 November 2022', 1667797200, 7747, 'NOBODY', 'This is a translation of Fire Emblem: Shadow Dragons and the Blade of Light into Italian by AceTheBrave. Insertion of the translated script was provided by Polinym. Basically the whole game should be translated and playable in Italian.', '2022-11-08 06:09:33', '2022-11-07 23:27:17', NULL, 'N', 6, 0, 0, 257, '6705titlescreen.png', 0, 1, 'Database match: Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0179C550D424E0397496078789E7B116601D120C\r\nFile CRC32: 3452E97C\r\nROM SHA-1: DD1D51FF6D57E83F2BE0517F1DE821C85ABE86AE\r\nROM CRC32: 97CAD370', 'Custom', '', ''),
(6706, 9, 1497, 1, '1.1', '[6706]ancientmagicv1.1snessemco.7z', 'Y', '6706readme.txt', '12 January 2023', 1673499600, 4608, 'NOBODY', 'Added the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the “ñ” of the Castilian language. Modified the title screen.', '2022-11-09 03:57:46', '2023-01-12 18:32:29', NULL, 'N', 9, 0, 0, 577, '6706titlescreen.png', 0, 4, 'Database match: Ancient Magic - Bazoe! Mahou Sekai (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5E4AF718AE159244102A3AFC53456F6C34CAFF91\r\nFile/ROM CRC32: D5B09EEF', '', '', ''),
(6707, 11, 1202, 1, '1.1', '[6707]quackshotsmd.zip', 'Y', '6707readme.txt', '20 October 2022', 1666238400, 3384, 'NOBODY', 'Translation to spanish for “QuackShot Starring Donald Duck”, for the Sega Mega Drive / Genesis. \r\n\r\nV1.1: Pointer adjustments in intro to fix a bad pointer in the original rom and give more space to another phrase.', '2022-11-13 04:48:44', '2022-11-01 11:35:21', NULL, 'N', 9, 0, 0, 244, '6707titlescreen.png', 0, 8, 'QuackShot Starring Donald Duck ~ QuackShot - I Love Donald Duck - Guruzia Ou no Hihou (World) (v1.1).md\r\nMD5: 3d79d2fcc2038b140f7481b6f64a5038\r\nSHA1: 7b1bd16fb817cc5e2af238cebe8521aaca8f6195\r\nCRC32: 1801098b\r\n1310720 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/quackshotsmd', ''),
(6708, 1, 4948, 1, '1.0', '[6708]daydreamindaveynes.zip', 'Y', '6708readme.txt', '08 October 2022', 1665201600, 3384, 'NOBODY', 'Translation to Spanish for “Day Dreamin&#039; Davey” for the NES.', '2022-11-13 04:49:24', '2022-11-01 11:38:58', NULL, 'N', 9, 0, 0, 89, '', 1, 1, 'Day Dreamin&#039; Davey (USA).nes\r\nMD5: 6951af5e75398437a8a6e255268e8952\r\nSHA1: 4c88391318e3bd79c14bff6724a377688e47261b\r\nCRC32: ced13971\r\n393232 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/daydreamindaveynes', ''),
(6709, 1, 561, 1, '1.01', '[6709]Final_Fantasy_I-NES-T_Esp~Rod_Merida-ips-rh.zip', 'Y', '6709readme.txt', '20 October 2023', 1697760000, 5844, 'NOBODY', 'This patch fully translates Final Fantasy 1 for NES from English to Spanish. It must be applied over an American ROM, also called &quot;Final Fantasy (USA) - Nintendo Entertainment System&quot;. The translation is completely faithful to the original form of the English-speaking version of this game for Nintendo NES, released in 1990. Nothing from the original English cartridge has been altered. This translation has been made from scratch by Rod Mérida, with the participation of LuisCoco as programmer of debug utilities, according to the indications provided by Rod about the ROM, both of them members of Crackowia translation group.', '2022-11-13 04:50:55', '2023-10-20 21:46:55', NULL, 'N', 9, 0, 0, 486, '6709titlescreen.png', 0, 1, 'Database match: Final Fantasy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA\r\nFile CRC32: 5C892F3B\r\nROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE\r\nROM CRC32: CEBD2A31', 'Custom', '', 'https://youtu.be/7eeevIKv96I'),
(6710, 9, 3461, 1, '1.20', '[6710]2023-03-07_Ihatovo Monogatari [T+Ger_1.20_Poe]_ENG.zip', 'Y', '6710readme.txt', '07 March 2023', 1678165200, 6378, 'NOBODY', 'This is the German translation of the game Ihatovo Monogatari for the Super Famicom.\r\nThe translation is based on the [url=https://www.romhacking.net/translations/4116/]American English translation[/url] of DDSTranslation, Tom and FlashPV.\r\nThe game is rather unknown within Germany since it was only released in Japan.\r\n\r\nThe game deals intensively with the Japanese author Kenjiy Miyazawa whose short stories are part of the single chapters.\r\nIn the term of an unknown protagonist you travel through the imaginary world of Ihatovo and you make acquaintance with Miyazawa&#039;s people and animals.\r\n\r\nThe whole game is based on conversations with the people and animals of Ihatovo.\r\nThe game is assigned to action RPG however it is rather calm, without fights, enemies and no game over.\r\n\r\nThe game uses two different fonts. Within both the German umlauts and the German sharp s are implemented.\r\n\r\nFor patching you need the original rom and an IPS-Patcher, e. g. Lunar IPS.\r\n\r\nPatch Version 1.10\r\n\r\nCorrection of several typos and grammar.\r\n\r\nPatch Version 1.20\r\n\r\nNew intro graphic and correction of a small mistake in a textbox.', '2022-11-13 04:57:22', '2023-03-07 20:48:56', NULL, 'N', 8, 0, 0, 208, '6710titlescreen.png', 0, 4, 'Database match: Ihatov Monogatari (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 43983938960D0547B4A5585D04E7336D931FB79E\r\nFile/ROM CRC32: C588CD17', 'Custom', '', ''),
(6711, 1, 2566, 1, '1.01', '[6711]Requiem for Battle (English).zip', 'Y', '6711readme.txt', '13 November 2022', 1668315600, 6903, 'NOBODY', 'Requiem for Battle is an action platformer, released by Capcom, based on the arcade game of the same name.  The setting takes place in a post-apocalyptic world where the hero must fight armed thugs until he can defeat the leader, Achilles.\r\n\r\nFour patches are available, two in both IPS and BPS format.  Two patches (IPS and BPS) are for the Japanese ROM (Tatakai no Banka).  Two patches (IPS and BPS) are for the released English version of the game, &quot;Trojan&quot;.', '2022-11-14 01:45:53', '2022-12-25 04:28:01', NULL, 'N', 12, 0, 0, 494, '6711titlescreen.png', 0, 1, 'Database match: Tatakai no Banka (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D4C92FCE8AA9E2A69C5176112ADE760F5BEF6F6E\r\nFile CRC32: 8D9C612D\r\nROM SHA-1: 563786BE12F4C37C774FE1CAB41F362606211277\r\nROM CRC32: BE95B219\r\n\r\nDatabase match: Trojan (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C524441B09EFA27B00F1A9DAEC8D6082A977B95A\r\nFile CRC32: 3FC93654\r\nROM SHA-1: 4ABE6B51844F9A884BD5ECE64AB0D2B5DBE0E16B\r\nROM CRC32: FC3E5C86', '', '', 'https://youtu.be/Gjy29SuIIgQ'),
(6712, 9, 533, 4, '1.09', '[6712]smt2e_QoL-v1.09.rar', 'Y', '', '10 June 2024', 1717977600, 7759, 'NOBODY', 'Improvements to the [url=https://www.romhacking.net/translations/687/]Aeon Genesis Shin Megami Tensei 2 fan translation[/url]. [b]Apply that patch first.[/b]\r\n\r\nUpdates terms to those used in official localizations where possible, fixes the text truncation error when displaying demon races in the status screen, fixes the text glitch in Analyze Spell entries, adds more space for skill text in the status screen, and compresses item names to fit within the 10-character limit enforced by most menus. Additionally, demon names untranslated in official localizations are translated: &quot;Jirae&quot; to &quot;Dwarf&quot;, &quot;Yoma&quot; to &quot;Mystic&quot;, and &quot;Jaki&quot; to &quot;Wicked&quot;. (The &quot;Flight&quot; race is also changed to &quot;Bird&quot;, because I recognize the Council has made a decision, but given that it&#039;s a stupid-ass decision, I&#039;ve elected to ignore it.)\r\n\r\nAlso recolors decreased stats in equipment previews to a bright red to make them easier to see.\r\n\r\nVersion 1.09 should replace all hardcoded instances of &quot;Yousei&quot; and &quot;Maou&quot; in dialogue, but this is untested. As &quot;Dwarves&quot; would take up too much space, &quot;Chirei&quot; is changed to &quot;Jirae&quot; for consistency with later localizations.\r\n\r\nFor a full list of changes, see the GitHub page.\r\n\r\n[b][u]Alternate Races[/u][/b]\r\n\r\nIncluded in the zip file is a second &quot;alt&quot; patch that changes demon race names to original translations I consider more accurate and descriptive. To compromise with the 6-character limit on race names imposed by the fusion menu, abbreviated names are used in menus, but dialogue messages still display the full names. [url=https://github.com/AFriendlyIrin/SMT-text-editing]See the GitHub page for more details.[/url]\r\n\r\nRace changes in the alternate patch:\r\n[list]Megami → Goddess[/list]\r\n[list]Jirae → Dwarf[/list]\r\n[list]Yoma → Spirit[/list]\r\n[list]Jaki → Wicked[/list]\r\n[list]Lady → Mother[/list]\r\n[list]Divine → Angel[/list]\r\n[list]Herald → Archangel (abrv. &quot;ArAngl&quot;)[/list]\r\n[list]Fury → Destroyer (abrv. &quot;Dstryr&quot;)[/list]\r\n[list]Avian → Herald[/list]\r\n[list]Avatar → Beast God (abrv. &quot;BstGod&quot;)[/list]\r\n[list]Holy → Mythical Beast (abrv. &quot;Mythic&quot;)[/list]\r\n[list]Wilder → Monster[/list]\r\n[list]Snake → Drake[/list]\r\n[list]Drake → Wyrm[/list]\r\n[list]Fairy → Fey[/list]\r\n[list]Night → Nightmare (abrv. &quot;Night&quot;)[/list]\r\n[list]Femme → Fatale[/list]\r\n[list]Vile → Devil[/list]\r\n[list]Wood → Flora[/list]\r\n[list]Tyrant → Archdemon (abrv. &quot;ArDemn&quot;)[/list]\r\n[list]Haunt → Revenant (abrv. &quot;Rvnant&quot;)[/list]\r\n[list]Spirit → Wraith[/list]\r\n[list]Foul → Wretch[/list]\r\n[list]Godly → The One God[/list]', '2022-11-15 00:37:36', '2024-06-10 14:55:50', NULL, 'N', 12, 0, 0, 5802, '6712titlescreen.png', 0, 4, 'Database match: Shin Megami Tensei II (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C87207BB39EDEE9009A97D6CB0A8026DF668D6B8\r\nFile/ROM CRC32: 20D31588', 'Unlicense', 'https://github.com/AFriendlyIrin/SMT2-QOL-Patch', ''),
(6713, 1, 2285, 1, 'v1.0', '[6713]paperboy-eo.zip', 'Y', '6713readme.txt', '14 November 2022', 1668402000, 6334, 'NOBODY', 'Esperanto translation of Paperboy', '2022-11-15 06:39:15', '2022-11-15 03:59:59', NULL, 'N', 26, 0, 0, 26, '6713titlescreen.png', 0, 1, 'Database match: Paperboy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA7641AE940CF656C12E8E697A50C34959F1D468\r\nFile CRC32: EB171D77\r\nROM SHA-1: 5E3C02A3A5F6CD4F2442311630F1C44A8E9DC7E2\r\nROM CRC32: 32086826', '', 'https://github.com/tboronczyk/paperboy', ''),
(6714, 11, 4949, 1, '1.0', '[6714]Kawasaki Superbike Challenge (ID).zip', 'Y', '6714readme.txt', '15 November 2022', 1668488400, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Kawasaki Superbike Challenge.', '2022-11-16 15:42:03', '2022-11-15 12:38:40', NULL, 'N', 24, 0, 0, 50, '6714titlescreen.png', 0, 8, 'Database match: Kawasaki Superbike Challenge (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: FA7E07BBAB70A7B5C32A0F2713494B2C10CE8E1E\r\nFile/ROM CRC32: 631CC8E9', '', '', ''),
(6715, 10, 4778, 1, '1.1', '[6715]Ultimate_Homem-Aranha_v.1.1.zip', 'Y', '', '15 November 2022', 1668488400, 7474, 'NOBODY', 'A full Brazilian Portuguese translation. All texts and graphics was be translated.', '2022-11-16 16:02:26', '2022-11-15 21:20:29', NULL, 'N', 11, 0, 0, 114, '6715titlescreen.png', 0, 1, 'Database match: Ultimate Spider-Man (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 1F5959B66DAFB33C9FA01389C23214B38B0FCC79\r\nFile/ROM CRC32: 931E2C18', '', '', ''),
(6716, 11, 958, 1, '1.0', '[6716]Michael Jackson\'s Moonwalker (ID).zip', 'Y', '6716readme.txt', '16 November 2022', 1668574800, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Michael Jackson&#039;s Moonwalker.', '2022-11-16 16:03:08', '2022-11-16 05:59:53', NULL, 'N', 24, 0, 0, 100, '', 1, 8, 'Database match: Michael Jackson&#039;s Moonwalker (World) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 70D9B760C87196AF364492512104FA18C9D69CCE\r\nFile/ROM CRC32: 11CE1F9E', '', '', ''),
(6717, 48, 4951, 1, '1.0', '[6717]GundamOT_eng_v1.0.zip', 'Y', '6717readme.txt', '16 November 2022', 1668574800, 7762, 'NOBODY', 'Mobile Suit Gundam: Operation: Troy or also known as Mobile Ops: The One Year War.\r\nIs a first-person shooter developed by Dimps Corporation, Dream Execution Technology, and published by Namco Bandai Games. The game features a wide range of combat options from on foot, vehicles, and mobile suits.\r\n\r\n\r\n# Patch Notes V1.0 #\r\nThe game is fully translated.\r\n*  Menu Briefings Translated\r\n*  Menu Opening and Endings Translated\r\n*  Help Text Translated\r\n*  Multiplayer Text Translated\r\n*  Mobile Suit Garage/Customizations Text Translated\r\n*  All Images Edited and Translated\r\n\r\nThe game runs as expected on original Xbox 360 hardware, however, you will require a way to play modified game content.\r\n\r\nPatching Method:\r\nOnly the translated XDelta patch files are included; you will need an existing copy of Mobile Suit Gundam: Operation: Troy.\r\nYou will also need an XDelta patch utility. Preferably a batch version, as you will need to patch many files.\r\n\r\n1. Extract downloaded XDelta patch files to any location\r\n\r\n2. Use XDELTA to patch the files located at [ Contents - textures - XUI ]', '2022-11-17 08:14:30', '2022-11-16 23:28:26', NULL, 'N', 12, 0, 0, 489, '6717titlescreen.png', 0, 12, 'No database match.\r\nFile/ROM SHA-1: 346CBAEF00DF3497A4CC83CCC32BEEFD83672529\r\nFile/ROM CRC32: 3A51BF29', '', '', ''),
(6718, 33, 4952, 1, '2.0', '', 'Y', '', '02 November 2022', 1667361600, 7764, 'NOBODY', 'Complete port of the official Spanish translation of The Simpsons: Hit &amp; Run for the Nintendo GameCube, including text, audio, and cutscenes.\r\n\r\nThis game did not come in Spanish for the GameCube (probably due to disk size problems), so the dub has been ported from the PC version.\r\n\r\nIncludes patches for both PAL-European and NTSC-USA versions.\r\nYou will need an XDelta patcher to use them.\r\n\r\nNote 1: The patches are too large to be hosted by RHDN. They can be downloaded here:\r\n[url=https://drive.google.com/drive/folders/1ffoFKsEPpmFQkzm9-LjCuZTwfM14cpaU][b][Download][/b][/url]\r\n\r\nNote 2: This is Castilian Spanish, but there&#039;ll be another unofficial translation mod for Latin American Spanish.', '2022-11-19 03:31:49', '2022-11-22 07:21:29', NULL, 'N', 9, 1, 0, 0, '6718titlescreen.png', 0, 12, 'PAL version:\r\nFile/ROM SHA-1: 0194C084858EB6B490FEB034BCEA9C0485808B35\r\nFile/ROM CRC32: FCFF3D0A\r\n-\r\nNTSC version:\r\nFile/ROM SHA-1: 71648C53F19135EF006CB583628D52027DF6FBA8\r\nFile/ROM CRC32: DA7CE8DF', '', '', 'https://youtu.be/Yq5U4aP2-wo'),
(6719, 9, 533, 4, '1.01', '[6719]smt2_StatPaletteFix.rar', 'Y', '', '17 November 2022', 1668661200, 7759, 'NOBODY', '[b]SMT2 Stat Change Palette Fix[/b]\r\n\r\nIn Shin Megami Tensei II, the default palette for showing that changed equipment will result in reduced stats is a gray so dark as to be almost unreadable. To save you from squinting, here’s a patch that changes it to a bright red instead.\r\n\r\nThis hack is based on the [url=https://www.romhacking.net/translations/687/]Aeon Genesis fan translation[/url], so be sure to apply the patch to an English-patched ROM rather than a clean one.', '2022-11-19 06:20:57', '2023-01-01 13:37:38', NULL, 'N', 12, 0, 0, 1283, '', 1, 4, 'Database match: Shin Megami Tensei II (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C87207BB39EDEE9009A97D6CB0A8026DF668D6B8\r\nFile/ROM CRC32: 20D31588', '', '', ''),
(6720, 17, 1392, 1, '1.0', '[6720]SOTS_ITA1.0.rar', 'Y', '6720readme.txt', '20 November 2022', 1668920400, 6361, 'NOBODY', 'This is a Soul of the Samurai Italian translation patch.\r\n\r\nEverything has been translated, except for some of the textures.', '2022-11-21 01:27:17', '2022-11-20 13:48:45', NULL, 'N', 6, 0, 0, 139, '6720titlescreen.png', 0, 11, 'SLUS-00822', '', '', ''),
(6721, 17, 4184, 1, '1.0', '', 'Y', '6721readme.txt', '20 November 2022', 1668920400, 4337, 'NOBODY', 'This is a complete translation. The whole script has been translated, as well as the\r\nvideo subtitles -covering up the original game&#039;s hardcoded japanese subtitles-, menus,\r\nand every single in-game graphic with any text on them.\r\nThe bulk of the script can be found on the mostly-optional town dialogues and side-quests.\r\nSo, while the game was technically beatable without knowing any japanese, a big part of\r\nits content wouldn&#039;t have been accessible. Now it is. Enjoy!\r\n\r\n[b]Changelog:[/b]\r\n\r\nVersion 1.0 (2022.11.20)\r\n- First release\r\n\r\n[url=https://archive.org/download/gtsfang][b]Download Page[/b][/url]', '2022-11-21 03:08:00', '2022-11-21 03:12:21', NULL, 'N', 12, 1, 0, 22, '6721titlescreen.png', 0, 11, 'Goemon - Shin Sedai Shuumei (Japan) (Track 1).bin\r\nMD5:   818575b178db167b88d8f823266d770d\r\nSHA-1: e59b5b39ff3fde8359ba649cb5c2861b17fbb18e\r\nhttp://redump.org/disc/33808/\r\nNote: the game disc has an audio second track, not used in-game.\r\nThe game can also be found distributed without this second track.\r\nThe patch only modifies the main data track.\r\nIt doesn&#039;t matter if the extra audio track is included or not.', '', '', 'https://youtu.be/AT-i0kQRF90'),
(6722, 36, 4956, 1, '1.01', '[6722]V0101 Chibi Robo Wii Translation Patch.zip', 'Y', '', '05 March 2023', 1677992400, 6109, 'NOBODY', 'This patch will translate your Japanese edition of &quot;Chibi-Robo! (New Play Control)&quot; for Wii in English.\r\n\r\nIt can either be used with retail disc, or applied to an ISO.\r\n\r\nTutorial is provided in the “README” file enclosed.\r\n\r\nV01.01 : Updated one line of dialog that went under the radar during beta testing (Telly tells Chibi he can&#039;t plug in when the Utilibot is in the way).', '2022-11-23 14:36:31', '2023-05-03 20:40:30', NULL, 'N', 12, 0, 0, 2009, '6722titlescreen.png', 0, 10, 'R24J01.iso', '', '', 'https://youtu.be/FDR5anQ6Ie0'),
(6723, 9, 271, 4, '1.01', '[6723]cyberknight_addendum_v101.zip', 'Y', '6723readme.txt', '23 April 2023', 1682222400, 689, 'NOBODY', 'The purpose of this addendum is to fix all known technical issues with the [url=https://www.romhacking.net/translations/304/]Aeon Genesis English translation[/url], while improving the presentation and correcting all known typos and text overflows. Enemy names have also been retranslated and the opening credits are now displayed in English.\r\n\r\n[b]Changelog:[/b]\r\n\r\n[b]v1.01 (April 23rd, 2023)[/b]\r\n\r\n[li]Fixed numbers being off by orders of magnitude in several strings[/li]\r\n[li]Moved several dialogue windows back to avoid problems with overscan[/li]\r\n[li]Restored some obscure references in NPC dialogue for Machines and Sillicons[/li]\r\n[li]Changed Kunio Okawara&#039;s name spelling in the ending credits for consistency with the opening credits[/li]\r\n[li]Fixed Michiharu Hasuya&#039;s name spelling in the ending credits[/li]\r\n[li]Fixed wrong name tags in several strings[/li]\r\n[li]Re-added name tags to the flee/can&#039;t run messages[/li]\r\n[li]Changed Fight to Combat in stats menu for consistency with the level-up message[/li]\r\n[li]Retranslated a few more minor strings[/li]\r\n\r\n[b]v1.00 (November 23rd, 2022)[/b]\r\n\r\n[li]Translated the opening credits (using the Cyber Knight 2 font) and adjusted their display time[/li]\r\n[li]Fixes all known text overflows and typos in the dialogue[/li]\r\n[li]Retranslated a couple dialogue strings to make them closer to the original[/li]\r\n[li]Retranslated enemy names to restore mythological references[/li]\r\n[li]Renamed Captain Donyprof to the intended Dneprov (a real-life sci-fi writer)[/li]\r\n[li]Expanded the options in the name entry screen (no more &quot;Nxt&quot; and &quot;Bac&quot;)[/li]\r\n[li]Fixed the alignment of the player name and Power stat in the Set Abilities screen[/li]\r\n[li]Expanded the lab, bridge and medical bay menus, so that options fit in one line[/li]\r\n[li]Full character names are displayed where possible (no more &quot;Klei&quot; and &quot;Shin&quot;)[/li]\r\n[li]Improved the character status screen:[/li]\r\n[li]Renamed IQ stat to Int[/li]\r\n[li]Renamed Quik to Speed[/li]\r\n[li]Expanded skill names[/li]\r\n[li]Expanded character classes (no more &quot;Scientis&quot; and &quot;Commandr&quot;)[/li]\r\n[li]Moved some stats around for a more symmetrical look[/li]\r\n[li]Fixed part of Nehjena&#039;s name which mistakenly appeared in the middle of Shine&#039;s stats[/li]\r\n[li]Expanded the Short Jump Menu, so that planet and system names display in full[/li]\r\n[li]Expanded the Long Jump menu, so that &quot;Worldring&quot; displays in full[/li]\r\n[li]Fixed some enemy names appearing blank in battle messages (e.g. Arachnsaur)[/li]\r\n[li]Fixed truncated names in Neoparts analysis messages[/li]\r\n[li]Expanded the Neoparts menu in the lab, so that enemy names aren&#039;t truncated[/li]\r\n[li]Fixed the broken description for Gamma Laser in Arms menu[/li]\r\n[li]Expanded some location names[/li]\r\n[li]Cosmetic fixes to various other menus[/li]\r\n[li]Included an optional patch to reduce grind[/li]\r\n\r\nAny bug reports and queries regarding the patch should be posted in its [url=https://www.romhacking.net/forum/index.php?topic=36076]RHDN forum thread[/url].', '2022-11-24 09:41:19', '2023-04-23 12:27:17', NULL, 'N', 12, 0, 0, 1317, '6723titlescreen.png', 0, 4, 'Apply this patch only to an unheadered Cyber Knight ROM pre-patched with the English translation v1.01 by Aeon Genesis with the following hashes:\r\nCRC32 - EFA08411\r\nMD5  - 4DB4F8EDB9E66AF471D1AF2E1D3DB1C2\r\nSHA1 - E9C04204E82C395AAA2F6D512D80AF59EEC7FDA6', '', '', ''),
(6724, 10, 3986, 1, '1.1', '[6724]Procurando_Nemo_v1.1.zip', 'Y', '', '23 November 2022', 1669179600, 7474, 'NOBODY', 'A full Brazilian Portuguese translation. All texts and graphics was be translated.', '2022-11-24 09:43:18', '2022-11-23 20:16:06', NULL, 'N', 11, 0, 0, 52, '6724titlescreen.png', 0, 1, 'Database match: Finding Nemo (Europe) (Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 64B3D390CA1D2DF4F12B857A64E9C68860C1682E\r\nFile/ROM CRC32: 3E6F4F03', '', '', ''),
(6725, 1, 2394, 1, '1.02a', '[6725]Last Armageddon (English 1.02a).zip', 'Y', '6725readme.txt', '23 December 2022', 1671771600, 6903, 'NOBODY', 'This is an English translation patch for Last Armageddon for the NES.\r\n\r\nv1.0\r\n\r\nInitial release\r\n\r\nv1.01\r\n\r\n-&quot;Ado&quot; spell is renamed &quot;Wake&quot;\r\n-&quot;AdoAll&quot; spell is renamed &quot;WakeAll&quot;\r\n-&quot;Dias&quot; spell is renamed &quot;Kill&quot;\r\n-&quot;Diados spell is renamed &quot;KillAll&quot;\r\n-Typo in one of the 108 slabs fixed\r\n\r\nv1.02\r\n\r\n-Failed escape attempt messages during battle will display correctly\r\n-Further fixes with the game&#039;s script\r\n-&quot;Power&quot; in Monster&#039;s limits has been renamed &quot;Health&quot;\r\n-&quot;Limits&quot; has been renamed &quot;Stats&quot;\r\n-After-battle messages have been written more clearly\r\n-Many monster traits have been renamed.\r\n\r\nv1.02a\r\n\r\n-Fixed a typo with the &quot;Fire&quot; spell\r\n\r\n\r\nNote:  If your ROM doesn&#039;t have a File CRC of &quot;22FBD0E9&quot; but does have a ROM CRC of &quot;8EEF8B76&quot;, you will need to replace the header if it has one.  The first sixteen bytes (ROM Header) must have the following hex values...\r\n\r\n4E 45 53 1A 20 00 42 08 00 00 7A 09 00 00 00 00\r\n\r\nUse a hex editor, like Hex Workshop to paste the first sixteen bytes in the ROM (if it has a header) or append the first sixteen bytes to the ROM (if it doesn&#039;t have a header).  If the ROM has a File CRC of &quot;22FBD0E9&quot;, you can use either the IPS or BPS file (not both) to your ROM.', '2022-11-24 09:44:04', '2022-12-23 09:53:53', NULL, 'N', 12, 0, 0, 10343, '', 1, 1, 'Database match: Last Armageddon (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 456474DFEFF280134FD1D59CB39B82E97F269782\r\nFile CRC32: 22FBD0E9\r\nROM SHA-1: 77272C0C0E821E9BB1EA416EF1C983BD46188D68\r\nROM CRC32: 8EEF8B76', '', '', 'https://youtu.be/ADJRZRPYJJo'),
(6726, 9, 907, 1, '1.0', '[6726]Theme Park (Europa) (Pt,Fr,Al).rar', 'Y', '6726readme.txt', '24 November 2022', 1669266000, 7772, 'NOBODY', 'Fully Playable Theme Park ROM Translated in Portuguese.\r\n\r\nAny mistakes in translations read READ ME.', '2022-11-25 17:23:31', '2022-11-25 01:14:20', NULL, 'N', 11, 0, 0, 184, '6726titlescreen.png', 0, 4, 'Theme Park (E) [h1]\r\n\r\nFile SHA1	C0C93E989371447ED88D77895970E29D748F6D14\r\nROM SHA1	C0C93E989371447ED88D77895970E29D748F6D14\r\nFile MD5	7097FC182FA3B854B0494278D9808044\r\nROM MD5	7097FC182FA3B854B0494278D9808044\r\nFile CRC32	96063631\r\nROM CRC32	96063631', '', '', ''),
(6727, 18, 4957, 1, '1.0', '', 'Y', '6727readme.txt', '25 November 2022', 1669352400, 6771, 'NOBODY', 'This is a full English translation patch for &quot;THE Maid Uniform &amp; Machinegun&quot;, a game in the SIMPLE 2000 line of budget PS2 titles. All text has been translated.\r\n\r\nDownload Link: https://www.patreon.com/file?h=74280694&amp;i=12222923', '2022-11-26 23:00:19', '2022-11-26 01:00:10', NULL, 'N', 12, 1, 0, 22, '6727titlescreen.jpg', 0, 11, 'Targets BIN/CUE. Use original CUE with patched BIN file.\r\nBIN SHA-1: CA87965D3EF9846BFCFAA2B33E97CE1CD5AC834A\r\nBIN CRC32: 734E75E7', '', '', 'https://youtu.be/YVaWY-IQRfM'),
(6728, 1, 3054, 1, '1.0', '[6728]fightingroadnes.zip', 'Y', '6728readme.txt', '15 May 2021', 1621051200, 3384, 'NOBODY', 'Translation to Spanish for “Fighting Road” for the NES.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/3480/]Immutable and Deep_Wolf[/url] translation.', '2022-11-28 01:36:37', '2022-11-13 09:10:54', NULL, 'N', 9, 0, 0, 69, '6728titlescreen.png', 0, 1, 'Fighting Road (Japan).nes\r\nMD5: 74f3136b246d822c28f64f01b13a2dce\r\nSHA1: 2ce010bfe7bfed1f4316e393b389a67619b253ac\r\nCRC32: bdde0fd7\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/fightingroadnes', ''),
(6729, 1, 3572, 1, '1.1', '[6729]moerojuudouwarriorsnes.zip', 'Y', '6729readme.txt', '27 February 2022', 1645938000, 3384, 'NOBODY', 'Translation to Spanish for “Moero!! Juudou Warriors” for the NES.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/4303/]MrRichard999, TheMajinZenki and FlashPV[/url] translation.\r\n\r\nV1.1:\r\n-Fixed &#039;UNE&#039; as &#039;UNA&#039;', '2022-11-28 01:37:40', '2022-11-13 09:15:42', NULL, 'N', 9, 0, 0, 59, '6729titlescreen.png', 0, 1, 'Moero!! Juudou Warriors (Japan).nes\r\nMD5: 8a1b591d066afea9010ea40f52090568\r\nSHA1: 31bda7025cdd017c55cc3a44dc03be2ec50b4a42\r\nCRC32: 0a186cd1\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/moerojuudouwarriorsnes', ''),
(6730, 9, 322, 2, '1.2', '[6730]Madou Monogatari - Hanamaru Daiyouchienji (PT-BR).rar', 'Y', '6730readme.txt', '26 November 2022', 1669438800, 7772, 'NOBODY', 'J2e’s necrosaro was working on this, but passed it off to Gideon Zhi to finish. And now Gideon Zhi’s done with it and it&#039;s now translated to Portuguese!\r\n\r\nSome sprites get bugged, so, feel free to fix it if wanted.\r\nAny problems in TRANSLATION, read the READ ME, thank you and enjoy it! :D', '2022-11-28 20:42:36', '2022-11-27 00:38:38', NULL, 'N', 11, 0, 0, 247, '6730titlescreen.png', 1, 4, 'Madou Monogatari - Hanamaru Daiyouchienji (English v1.01)\r\nFile SHA1	849BA3D0BEFC877D9E7440447031DE4719589030\r\nROM SHA1	849BA3D0BEFC877D9E7440447031DE4719589030\r\nFile MD5	D165E0347599CC6A4F281F12EADBA153\r\nROM MD5	D165E0347599CC6A4F281F12EADBA153\r\nFile CRC32	D3217D9E\r\nROM CRC32	D3217D9E', '', '', ''),
(6731, 17, 4959, 1, '1.0', '[6731]PF2.zip', 'Y', '', '27 November 2022', 1669525200, 5062, 'NOBODY', 'Indonesian translation of Psychic Force 2. \r\nStory Mode only.', '2022-11-28 20:43:17', '2022-11-27 05:35:26', NULL, 'N', 24, 0, 0, 64, '', 1, 11, 'SLES-02557', '', '', ''),
(6732, 9, 426, 4, '1.01', '[6732]if-info.rar', 'Y', '', '04 December 2022', 1670130000, 7759, 'NOBODY', '[b]SMT If Enhanced Devil Analyze[/b]\r\n\r\n(Based on the Aeon Genesis fan translation, so apply that patch first.)\r\n\r\nAdds more resistance info to the Devil Analyze screen in Shin Megami Tensei If. Devil Analyze now tells you demons&#039; affinity with every element (physical, gun, exorcism, curse, fire, ice, electric, force, nerve, bind, magic, and tech) using the standard Rs (resist), Nu (null), Dr (drain), Rf (reflect), or Wk (weak) codes.\r\n\r\nDemon types that correspond to a &quot;Cannot analyze&quot; message have their resistances replaced with question marks.\r\n\r\nTech resistance has been condensed into one marker for space considerations. Demons with weird resistances (such as being immune to one type but weak to another) have the flag &quot;Mx&quot;, for &quot;Mixed&quot;.\r\n\r\nAlmighty resistance is still hidden. This is intentional.\r\n\r\nAdditionally, the patch adds text to the human status screen telling you how to view the equipment and guardian screens.', '2022-11-28 20:48:06', '2022-12-04 12:27:03', NULL, 'N', 12, 0, 0, 1264, '6732titlescreen.png', 0, 4, 'Database match: Shin Megami Tensei if... (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C03587A05B24555D9DC3F6D3AFD1BB4BD104090\r\nFile/ROM CRC32: 77D02030', 'Unlicense', 'https://github.com/AFriendlyIrin/SMTif-patch', ''),
(6733, 9, 426, 4, '1.05', '[6733]if-alt-races.rar', 'Y', '', '21 November 2023', 1700524800, 7759, 'NOBODY', '[b]SMT if Alt Races[/b]\r\n\r\nChanges the demon races to terms that are more descriptive and faithful to the original Japanese. It additionally translates the untranslated &quot;Jirae&quot;, &quot;Jaki&quot;, and &quot;Yoma&quot; races. See the GitHub page for details. To make concessions for the 6-character limit imposed by the fusion menu, races are abbreviated when appearing in menus and status screens, but dialogue displays the full version.\r\n\r\nVersion 1.02 also updates the race names mentioned in the demon recruitment tutorial in the Domain of Pride, and adds an additional message about races that can only be found through fusion.\r\n\r\nList of changes:\r\n\r\nRace changes in the alternate patch:\r\n[list]Megami → Goddess[/list]\r\n[list]Jirae → Erdgeist (abrv. &quot;Erdgst&quot;)[/list]\r\n[list]Yoma → Spirit[/list]\r\n[list]Jaki → Wicked[/list]\r\n[list]Lady → Mother[/list]\r\n[list]Divine → Angel[/list]\r\n[list]Herald → Archangel (abrv. &quot;ArAngl&quot;)[/list]\r\n[list]Avian → Herald[/list]\r\n[list]Avatar → Beast God (abrv. &quot;BstGod&quot;)[/list]\r\n[list]Holy → Mythical Beast (abrv. &quot;Mythic&quot;)[/list]\r\n[list]Wilder → Monster[/list]\r\n[list]Snake → Drake[/list]\r\n[list]Drake → Wyrm[/list]\r\n[list]Fairy → Fae[/list]\r\n[list]Night → Nightmare (abrv. &quot;Night&quot;)[/list]\r\n[list]Femme → Fatale[/list]\r\n[list]Vile → Devil[/list]\r\n[list]Wood → Flora[/list]\r\n[list]Tyrant → Archdemon (abrv. &quot;ArDemn&quot;)[/list]\r\n[list]Haunt → Revenant (abrv. &quot;Rvnant&quot;)[/list]\r\n[list]Spirit → Wraith[/list]\r\n[list]Foul → Wretch[/list]', '2022-11-28 20:53:08', '2023-11-21 22:45:45', NULL, 'N', 12, 0, 0, 1770, '6733titlescreen.png', 0, 4, 'Database match: Shin Megami Tensei if... (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C03587A05B24555D9DC3F6D3AFD1BB4BD104090\r\nFile/ROM CRC32: 77D02030', 'Unlicense', 'https://github.com/AFriendlyIrin/SMT-text-editing', ''),
(6734, 1, 183, 1, '1.1', '[6734]kyattounindenteyandee-eo-abomenajzizeloj-v1.1.zip', 'Y', '6734readme.txt', '12 December 2022', 1670821200, 6632, 'NOBODY', 'This is an Esperanto translation patch for the game Kyattou Ninden Teyandee, NES (J).\r\nTranslated by Abomenaj Zizeloj.', '2022-12-04 03:42:41', '2022-12-12 19:39:18', NULL, 'N', 26, 0, 0, 41, '6734titlescreen.png', 0, 1, 'Database match: Cat Ninden Teyandee (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4366AA9D91ADC80EC063667C59421B6245B0B786\r\nFile CRC32: 6F1485ED\r\nROM SHA-1: 7D47CD172B886ECE5B98CCB8FEACBACEFA465C3A\r\nROM CRC32: 45878D7F', '', '', 'https://youtu.be/TRpZz--hZ1E'),
(6735, 17, 1130, 1, '1.0', '', 'Y', '6735readme.txt', '21 November 2022', 1669006800, 7787, 'NOBODY', 'Final Fantasy Tactics on the PSone was never officially released in Europe, let alone in German.\r\nWorldwide, the game is considered one of the best Tactics RPG&#039;s ever developed.\r\n\r\nI was already upset when the game was released, that it never made it across the big ocean.\r\n\r\nOther than a German alpha patch years back, however, there really wasn&#039;t much.\r\n\r\nThis translation is based on the Community project The Lion War (Don&#039;t confuse it with the PSP version War of the lions):\r\nhttps://ffhacktics.com/smf/index.php?topic=12767.0\r\n\r\nAs the files are to big to be hosted here, please grab everything you need from the hacktics Forum: https://ffhacktics.com/smf/index.php?topic=12989', '2022-12-07 06:00:53', '2022-12-06 13:33:54', NULL, 'N', 8, 1, 0, 4, '6735titlescreen.png', 0, 11, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2B5D4DB3229CDC7BBD0358B95FCBA33DDDAE8BBA\r\nFile/ROM CRC32: 377F6510', '', '', ''),
(6736, 9, 426, 4, '1.0', '[6736]if-ngplusFusion.rar', 'Y', '', '07 December 2022', 1670389200, 7759, 'NOBODY', '[b]New Game+: Remove Fusion Level Restriction[/b]\r\n\r\nRemoves the level restriction on fusions in New Game+, like in later MegaTen games.\r\n\r\nPatch is only compatible with the English fan translation, as the Japanese ROM has no empty space to insert the new subroutine.', '2022-12-09 02:31:53', '2022-12-07 14:17:35', NULL, 'N', 12, 0, 0, 874, '6736titlescreen.png', 0, 4, 'Database match: Shin Megami Tensei if... (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C03587A05B24555D9DC3F6D3AFD1BB4BD104090\r\nFile/ROM CRC32: 77D02030', 'Unlicense', '', ''),
(6737, 1, 2914, 1, '1.0', '[6737]Ultraman Club Gran Batalla Kaiju (S).zip', 'Y', '6737readme.txt', '09 December 2022', 1670562000, 4777, 'NOBODY', 'Spanish Translation of &quot;Ultraman Club: Kaijuu Daikessen!!&quot; for the NES.\r\n\r\nBased on the English Translation of Eric Engel &amp; cccmar.', '2022-12-10 07:36:38', '2022-12-09 04:08:40', NULL, 'N', 9, 0, 0, 227, '6737titlescreen.png', 0, 1, 'Database match: Ultraman Club - Kaijuu Daikessen!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9E54C349FF644DE0870B5249015210E1C1BCC7F5\r\nFile CRC32: BEBD8955\r\nROM SHA-1: 371882429C5E4DA94BAEFEF79D361D4CD99069BE\r\nROM CRC32: 9ADFC8F0', '', '', ''),
(6738, 9, 426, 4, '1.0', '[6738]if-virtues.rar', 'Y', '', '09 December 2022', 1670562000, 7759, 'NOBODY', '[b]Alter Names of Seven Heavenly Virtue Rings[/b]\r\n\r\nAlters the names of the Seven Heavenly Virtue rings so that clearing a domain rewards you that domain&#039;s corresponding virtue instead of the next, e.g. clearing Sloth gets you the Ring of Diligence instead of the Ring of Tolerance or Ring of Kindness. The author felt this made more thematic sense. Also changes some of the more awkward names to the canonical (here meaning the Catholic Church&#039;s canon) names for the virtues:\r\n\r\n[li]Ring of Restraint - Ring of Temperance[/li]\r\n[li]Ring of Unselfishness - Ring of Charity[/li]\r\n\r\nAdditionally, the first ring (obtained in the school) has been changed to the generic &quot;Ring of Virtue&quot;.\r\n\r\n(Due to there only being 5 virtue rings, it&#039;s impossible to give different ring rewards for Envy and Wrath, but eh, &quot;Kindness&quot; works as the corresponding virtue for both.)\r\n\r\nThese changes are purely cosmetic, as the code for unlocking new domains is based on event flags rather than the items themselves.', '2022-12-10 07:39:22', '2022-12-09 14:10:09', NULL, 'N', 12, 0, 0, 839, '6738titlescreen.png', 0, 4, 'Database match: Shin Megami Tensei if... (Japan) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1C03587A05B24555D9DC3F6D3AFD1BB4BD104090\r\nFile/ROM CRC32: 77D02030', 'Unlicense', '', ''),
(6739, 17, 2713, 1, '1.1', '', 'Y', '6739readme.txt', '16 December 2022', 1671166800, 6361, 'NOBODY', 'This is a Mega Man X4 Italian translation patch.\r\n\r\nIt includes a complete translation of the game text, a full Italian dub and a new opening song.\r\nSome textures (load/save menu) are still in English, but will hopefully be translated in a future update.\r\n\r\nSince the patch is too big for RHDN, I&#039;ll leave the link below.\r\n\r\nLink to the translation patch: \r\n\r\n[url]https://www.mediafire.com/file/wd1tc3cux6\r\n4ssm5/MMX4_ITA1.1.rar/file[/url]', '2022-12-11 08:56:29', '2022-12-15 17:23:03', NULL, 'N', 6, 1, 0, 0, '6739titlescreen.png', 0, 11, 'SLUS-00561', '', '', 'https://youtu.be/RyHOt4q274c?t=102'),
(6741, 9, 4971, 1, '1.01', '[6741]Aero Fighters (BR)v1.01.zip', 'Y', '6741readme.txt', '22 November 2022', 1669093200, 6459, 'NOBODY', '* Fully translated to PT-BR.\r\n* Added a 8x16 font instead original 8x8\r\n* Added a new routine to the new intro font\r\n* Added a new routine to remap menus screen locations\r\n* Original routines changed to load uncompressed graphics and VRAM locations remapped to fit on VRAM space.\r\n* Translated scripts moved to expanded area and pointers routine remapped to the new location.', '2022-12-15 11:20:58', '2022-12-14 23:12:29', NULL, 'N', 11, 0, 0, 166, '6741titlescreen.png', 0, 4, 'Database match: Aero Fighters (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: AEEDB733C7BCD5FB933EB998D9FB3C960335BB4F\r\nFile/ROM CRC32: F194D00A', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6742, 1, 494, 1, '1.1', '[6742]bashibazookmorphoidmashernes.zip', 'Y', '6742readme.txt', '30 July 2022', 1659153600, 3384, 'NOBODY', 'Translation to Spanish for “Bashi Bazook - Morphoid Masher” for the NES. \r\n\r\nV1.1:\r\n-Deleted letters &#039;ZON&#039; in the title', '2022-12-15 11:21:59', '2022-11-28 17:58:28', NULL, 'N', 9, 0, 0, 103, '6742titlescreen.png', 0, 1, 'Bashi Bazook - Morphoid Masher (USA) (Proto).nes\r\nMD5: 8f5745f5dacaa1a0c4016423e6f179ff\r\nSHA1: 5c6a64d300a3125d1333ec358f715d0f5c267b35\r\nCRC32: 11c92b5d\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/bashibazookmorphoidmashernes', ''),
(6743, 7, 4945, 1, '1.0', '[6743]Kamen Rider Black (S).zip', 'Y', '6743readme.txt', '16 December 2022', 1671166800, 4777, 'NOBODY', 'Spanish Translation of &quot;Kamen Rider Black&quot; for the Famicom Disk System.\r\n\r\nBased on the English Translation by BlackPaladin.', '2022-12-16 07:20:59', '2022-12-16 03:57:26', NULL, 'N', 9, 0, 0, 179, '6743titlescreen.png', 0, 1, 'Database match: Kamen Rider Black - Taiketsu Shadow Moon (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile SHA-1: A9E7E53CB13DA3F8FF1EB27560E4543B6CC2F11F\r\nFile CRC32: E6F3B2AD\r\nROM SHA-1: BFE8B644FAB411216614381649F0BC84F8CCCB46\r\nROM CRC32: 566C6DDF', '', '', ''),
(6744, 21, 4496, 1, '0.9', '[6744]Neon Genesis Evangelion - Shito Ikusei chinese patch.zip', 'Y', '', '11 June 2022', 1654920000, 7793, 'NOBODY', 'Neon Genesis Evangelion - Shito Ikusei Chinese translation.\r\nThanks to the help from [url=https://www.romhacking.net/translations/6024/]Anime Game Translations Team[/url]&#039;s Illidanz, who open-sourced the table on GitHub.', '2022-12-17 18:55:16', '2022-12-17 03:27:01', NULL, 'N', 4, 0, 0, 66, '6744titlescreen.png', 0, 1, 'File: Neon Genesis Evangelion - Shito Ikusei (Japan).ws\r\nSize: 2097152\r\nCRC32: BF8D9212 selected\r\nMD5: 0215C4B8A395F6FCF8F5B07605EAE08B\r\nSHA-1: AE31488CEE1C91F383EFBE3083B4ABEC092DDA36', '', '', ''),
(6745, 17, 4979, 1, '1.1', '', 'Y', '6745readme.txt', '18 December 2022', 1671339600, 6771, 'NOBODY', 'This is a full English translation for b.l.u.e. Legend of water for the PS1. All text and video has been translated. This is an adventure game with full 3D exploration elements released by Hudson Soft.\r\n\r\nDownload Link: https://drive.google.com/file/d/1ApF3Y2q610MyoFJjv0B1NNkGGNw6mTsV', '2022-12-20 06:18:21', '2022-12-19 04:26:13', NULL, 'N', 12, 1, 0, 22, '6745titlescreen.png', 1, 11, 'Use patched Track 1 file with original CUE and Track 2\r\n\r\nB.L.U.E. - Legend of Water (Japan) (Track 1).bin SHA-1: C8CC3A60E18E9AF2FAA51FC74A1D799C08B7385A\r\nB.L.U.E. - Legend of Water (Japan) (Track 1).bin CRC32: F6E1916D', '', '', ''),
(6746, 1, 147, 1, '1.0', '[6746]Keroppi2 indo.zip', 'Y', '6746readme.txt', '19 December 2022', 1671426000, 6550, 'NOBODY', 'This is Indonesian Patch for Kero Kero Keroppi no Daibouken 2. \r\nThe translated parts are:\r\n- Title screen\r\n- Prologue\r\n- Boss Battle\r\n- Ending and Credit title\r\n- Several Graphics at background', '2022-12-20 06:30:38', '2022-12-19 15:37:38', NULL, 'N', 24, 0, 0, 90, '6746titlescreen.png', 0, 1, 'Kero Kero Keroppi no Daibouken 2 - Donuts Ike wa Oosawagi! (Japan).nes - NOINTRO\r\nCRC32: 2C46F2A3\r\nMD5: 01604C74CE2682D0AEFB89D82EB78C64\r\nSHA-1: AE3CE6490A7823267F9655E2DE192781CC3DB404\r\nSHA-256: 137A188EB5FEB45F75C98A8AEB2BAFB47FF8D413EBA00B72B5D68A5EA544CD90', '', '', 'https://youtu.be/b2wWtSBid3M'),
(6747, 1, 1533, 1, '1.0', '[6747]Titanic (NES) PT-BR V1_0.zip', 'Y', '6747readme.txt', '19 December 2022', 1671426000, 4568, 'NOBODY', 'Portuguese translation of Shenzhen Nanjing&#039;s Titanic game for the NES.\r\n\r\nBased on [url=https://www.romhacking.net/translations/1605/]the English translation[/url] by pacnsacdave.\r\n\r\nNote: The ending screen has a cutoff on the letter &quot;I&quot;, which couldn&#039;t be fixed for now. Other than that, the translation&#039;s complete.', '2022-12-20 06:37:36', '2022-12-22 01:35:05', NULL, 'N', 11, 0, 0, 59, '6747titlescreen.png', 0, 1, 'GoodNES file name: Titanic (NJ031) (Ch) [!].nes\r\nFile SHA-1: 691878EE9781BC826A665DA1EA9EDCFF46459E49\r\nFile CRC32: C63A373F\r\nROM SHA-1: 4BB494E6903505254D96B25544B09AC2B97703F6\r\nROM CRC32: A6E4F246', '', '', ''),
(6748, 1, 2293, 1, 'v1.0', '[6748]qbert-eo.zip', 'Y', '6748readme.txt', '19 December 2022', 1671426000, 6334, 'NOBODY', 'Esperanto translation of Q*bert', '2022-12-20 06:40:14', '2022-12-20 14:43:07', NULL, 'N', 26, 0, 0, 18, '6748titlescreen.png', 0, 1, 'Database match: Q-bert (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E1587A29D66D5FE11A0B8855F17399602936115E\r\nFile CRC32: 8F992F3C\r\nROM SHA-1: 38444A3B1291B805E1B6D7798687A020A2989D61\r\nROM CRC32: C0B23520', '', 'https://github.com/tboronczyk/qbert', ''),
(6749, 1, 1269, 1, '1.2', '[6749]Widget1.2(ID).zip', 'Y', '6749readme.txt', '27 April 2022', 1651032000, 7800, 'NOBODY', 'This is an Indonesian translation of Widget for the NES.', '2022-12-20 15:03:20', '2022-12-20 10:37:43', NULL, 'N', 24, 0, 0, 54, '', 1, 1, 'Database match: Widget (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C9C48E0B633FEECFCC22EF7CCF14D27124709F70\r\nFile CRC32: CD5A8930\r\nROM SHA-1: D477C50188CB0051FE02CB057DB1B6A33DE59E01\r\nROM CRC32: E7C981A2', '', '', ''),
(6750, 1, 207, 4, '0.99', '[6750]Venus Senki - Back the City.zip', 'Y', '6750readme.txt', '21 December 2022', 1671598800, 6903, 'NOBODY', 'An addendum patch for the NES game &quot;Venus Senki - Back the City&quot;, based on the [url=https://www.romhacking.net/translations/233/]translation patch by J2E Translations[/url], is up for download.  This should make the game translated from beginning to end.\r\n\r\nThe patch comes in four flavors...\r\n\r\n[list]\r\n[li]Venus Wars - Back the City (addendum).ips\r\n-This patch requires a pre-patched ROM that already have J2E&#039;s patch applied (IPS format)[/li]\r\n[li]Venus Wars - Back the City (addendum).bps\r\n-This patch requires a pre-patched ROM that already have J2E&#039;s patch applied (BPS format)[/li]\r\n[li]Venus Wars - Back the City (full patch).ips\r\n-This patch requires a clean and unaltered Venus Senki ROM (IPS format)[/li]\r\n[li]Venus Wars - Back the City (full patch).ips\r\n-This patch requires a clean and unaltered Venus Senki ROM (BPS format)[/li]\r\n[/list]\r\n\r\nWhat&#039;s been changed?\r\n\r\n[list]\r\n[li]A new font has been used for this game patch[/li]\r\n[li]Any errors and formatting issues with the game&#039;s text have been fixed[/li]\r\n[li]Password has been hacked so that English letters can be displayed and inputted so that English passwords can be used (A document with passwords for all missions is included with this patch[/li]\r\n[li]The ending text has been translated, thanks to Bunkai[/li]\r\n[li]In the &quot;Operating Room&quot;, the stats on the &quot;Member&quot; page has been changed...\r\n[list]\r\n[li]&quot;Move&quot; has been renamed &quot;Mobility&quot;[/li]\r\n[li]&quot;Missile&quot; has been renamed &quot;Missiles&quot;[/li]\r\n[li]&quot;Quick&quot; has been renamed &quot;Agility&quot;[/li]\r\n[li]&quot;Point&quot; has been renamed &quot;Points&quot;[/li]\r\n[/list]\r\n[/li]\r\n[/list]\r\n\r\nMany thanks to AnusP, necrosaro, and Luke Drelick for their efforts with their patch.  This addendum wouldn&#039;t have been possible without their efforts.\r\n\r\nMany thanks, also, to Bunkai for translating the ending text and to Googie for beta testing the addendum patch.', '2022-12-22 10:29:17', '2022-12-23 09:56:38', NULL, 'N', 12, 0, 0, 419, '6750titlescreen.png', 0, 1, 'Database match: Venus Senki - Back the City (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A63592ECF9CF6BE7270DD7B315B718F6FD3A2721\r\nFile CRC32: 7038D60A\r\nROM SHA-1: 3954B966C85FEE05E15DB443F00B7816D565BF21\r\nROM CRC32: 1D8BF724', '', '', 'https://youtu.be/VgsjUJIj_3E'),
(6751, 1, 211, 1, '2.0', '[6751]CowboyKidv2.0(ID).zip', 'Y', '6751readme.txt', '21 December 2022', 1671598800, 7800, 'NOBODY', 'This is a complete Indonesian translation of Cowboy Kid for the Nintendo Entertainment System.', '2022-12-22 10:44:54', '2022-12-21 16:39:54', NULL, 'N', 24, 0, 0, 84, '', 1, 1, 'Database match: Cowboy Kid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3F12E2AC5E074E7970735D896331BB7E5EF5BB73\r\nFile CRC32: B150AE9A\r\nROM SHA-1: FBF9CFC78A76F27E537E585BDF08DF389F57E8E9\r\nROM CRC32: D18E6BE3', '', '', ''),
(6752, 1, 899, 1, '1.3', '[6752]Chip&Dale2v1.3(ID).zip', 'Y', '6752readme.txt', '21 January 2023', 1674277200, 7800, 'NOBODY', 'This is a complete Indonesian translation of Chip &#039;n Dale: Rescue Rangers 2  for the Nintendo Entertainment System.\r\n\r\n\r\nv1.3                  \r\n\r\nFixed bug when entering the western world', '2022-12-22 10:49:52', '2023-01-21 23:04:21', NULL, 'N', 24, 0, 0, 137, '', 1, 1, 'Database match: Chip &#039;n Dale - Rescue Rangers 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A60BA28ACA558FE3527D46B0DF33BDD038D4C635\r\nFile CRC32: 91E4A289\r\nROM SHA-1: 62298489FAF7A482AF33BE307631D7FF5D9003F6\r\nROM CRC32: FC5783A7', '', '', ''),
(6753, 1, 1083, 1, '1.0', '[6753]Donkey Kong (Brutapode89).zip', 'Y', '', '21 December 2022', 1671598800, 6725, 'NOBODY', 'The perfect french translation for the NES version of the very first Mario game.\r\n\r\nNote: Translated even the Original Edition.', '2022-12-22 10:52:23', '2022-12-22 13:51:04', NULL, 'N', 7, 0, 0, 59, '6753titlescreen.png', 0, 1, 'Database match: Donkey Kong (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D8DFACBFEC34CDC871D73C901811551FE1706923\r\nFile CRC32: E40B593B\r\nROM SHA-1: D222DBBA5BD3716BBF62CA91167C6A9D15C60065\r\nROM CRC32: 6F97C721', '', '', ''),
(6754, 7, 2833, 1, '1.0', '[6754]Donkey Kong FDS (Brutapode89).zip', 'Y', '', '21 December 2022', 1671598800, 6725, 'NOBODY', 'The perfect french translation of the Famicom Disk System version of the very first Mario game.\r\n\r\nThe good ROM is Donkey Kong (Japan) (Disk Writer).fds', '2022-12-22 10:53:02', '2022-12-22 13:50:09', NULL, 'N', 7, 0, 0, 32, '6754titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: F6B75FBF0D274811DD9AC046CD8332A882F12DFF\r\nFile/ROM CRC32: 9B308CB6', '', '', ''),
(6755, 1, 1051, 1, '1.0', '[6755]Donkey Kong Jr. (Brutapode89).zip', 'Y', '', '23 December 2022', 1671771600, 6725, 'NOBODY', 'A french translation of the Donkey Kong Jr. NES Version.', '2022-12-25 04:29:28', '2022-12-23 16:38:49', NULL, 'N', 7, 0, 0, 31, '6755titlescreen.png', 0, 1, 'Database match: Donkey Kong Jr. (World) (Rev 1)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 02633E208732B598E3A8EB80B6E0E09926F25E83\r\nFile CRC32: 2A794CCB\r\nROM SHA-1: 5D8CBA2011229DC67CCFF6C99E647238F260E7AF\r\nROM CRC32: 4864C304', '', '', ''),
(6756, 7, 4932, 1, '1.0', '[6756]Donkey Kong Jr. FDS (Brutapode89).zip', 'Y', '', '23 December 2022', 1671771600, 6725, 'NOBODY', 'A french translation of the Donkey Kong Jr. Famicom Disk System version.\r\n\r\nNote: Patch it on the Donkey Kong Jr. (Japan) (Disk Writer) ROM.', '2022-12-25 04:30:02', '2022-12-23 16:43:57', NULL, 'N', 7, 0, 0, 19, '6756titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 9DA60A332D544E46716BBEF784AE4C8EAF0E30D5\r\nFile/ROM CRC32: C7715A35', '', '', ''),
(6757, 8, 4981, 1, '2.0', '[6757]dexteritygb.zip', 'Y', '6757readme.txt', '14 May 2022', 1652500800, 3384, 'NOBODY', 'Translation to Spanish for “Dexterity” for the Game Boy.\r\n\r\nV2.0:\r\n-Added spanish characters\r\n-Fixed pause bug\r\n-Translated P- as J-\r\n-Translated GAME OVER', '2022-12-25 04:31:23', '2022-12-10 21:24:23', NULL, 'N', 9, 0, 0, 36, '6757titlescreen.png', 0, 1, 'Dexterity (USA, Europe).gb\r\nMD5: a58f2b1a317cfb1d60b59f3875f6a9c2\r\nSHA1: 85f0a9ff87ece93097a855d238bc6c7014893c08\r\nCRC32: 659e2283\r\n65536 bytes', '', 'https://github.com/sewave/translations/tree/master/gb/dexteritygb', ''),
(6758, 1, 1239, 1, '1.0', '[6758]adventuresinthemagickingdomnes.zip', 'Y', '6758readme.txt', '02 April 2022', 1648872000, 3384, 'NOBODY', 'Translation to Spanish for “Adventures in the Magic Kingdom” for the NES.', '2022-12-25 04:31:55', '2022-12-20 18:11:03', NULL, 'N', 9, 0, 0, 103, '6758titlescreen.png', 0, 1, 'Adventures in the Magic Kingdom (USA).nes\r\nMD5: 8839403a475c128e5bb0b1f1a5059352\r\nSHA1: cc8cb9eebaae9c695be7ee965e3c8d7cf82c6d18\r\nCRC32: 300e41b7\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/adventuresinthemagickingdomnes', ''),
(6759, 1, 4889, 1, '1.0', '[6759]Famicom Jump Historia de Heroes (S).zip', 'Y', '6759readme.txt', '23 December 2022', 1671771600, 4777, 'NOBODY', 'Spanish Translation of &quot;Famicom Jump Eiyuu Retsuden&quot; for the NES/Famicom.\r\n\r\nBased on the English Translation by BlackPaladin.', '2022-12-25 04:32:35', '2022-12-30 04:11:19', NULL, 'N', 9, 0, 0, 420, '6759titlescreen.png', 0, 1, 'Database match: Famicom Jump - Eiyuu Retsuden (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F73E9D46D01B32E6B85BD2A468356B0F55BDA8EA\r\nFile CRC32: B91AFCAF\r\nROM SHA-1: 31F5C7E3E4219134CD67E15E7C7B1B2CE4A4A2EC\r\nROM CRC32: D343C66A', '', '', 'https://youtu.be/Bd4fvod0IEk'),
(6760, 47, 4982, 1, '1.0', '[6760]CVHoD_JP(NPJB00138).zip', 'Y', '6760readme.txt', '23 December 2022', 1671771600, 7806, 'NOBODY', 'This patch translated 9 in-game messages from Japanese into Chinese.\r\n\r\nSee readme file about how to apply the patch.', '2022-12-25 04:32:58', '2022-12-23 13:56:38', NULL, 'N', 4, 0, 0, 94, '', 1, 12, 'Only for the Japanese edition NPJB00138', '', '', ''),
(6761, 11, 63, 1, '1.03', '[6761]Dragon Ball Z - Buu Yuu Retsuden (J) [!] (Traduccion) v103.zip', 'Y', '', '23 February 2023', 1677128400, 6177, 'NOBODY', 'Spanish translation of the Japanese NTSC release.\r\n\r\n[b]Features[/b]\r\n-100% translated from the Japanese original, while also staying faithful to familiar anime dubs, and comic editions.\r\n-All character names translated accordingly\r\n-Story mode fully translated (dialogs, intros, endings)\r\n-Story mode eyecatchs translated (missing in the official French translation)\r\n-Vs mode dialogs\r\n-Menu and options screen fully translated (including commands and song names)\r\n-Title screen and game name translated\r\n-Continue and Game over screen art and animation redone\r\n-Tons of other Enlarged boxes when necessary to better adapt the text (as in eyecatchs)\r\n\r\n[b]Other[/b]\r\n-Checksum check removed\r\n-Region free (System region check removed)\r\n-Automatic detection of NTSC/PAL system, the game is playable on both NTSC and PAL consoles\r\n-Compatible with my other hacks, just apply this one first (Anime colors, shadow flickering, new Android 18 sprites, new voices)\r\n\r\n[b]Version history:[/b]\r\n\r\n[b]1.03:[/b]\r\n-Fixed glitched Game Over screen when there are no continues\r\n-Fixed Piccolo&#039;s name in 2 after battle dialogs\r\n[b]1.02:[/b] \r\n-Fixed glitched numbers in Continue screen (only when there is 6 or more continues left)\r\n[b]1.01:[/b]\r\n-Fixed Piccolo&#039;s name in some eyecatchs\r\n-Fixed missing translation for Ginyu&#039;s victory after a Body Change', '2022-12-25 04:33:27', '2023-02-23 04:45:39', NULL, 'N', 9, 0, 0, 2059, '6761titlescreen.png', 0, 8, 'Database match: Dragon Ball Z - Buyuu Retsuden (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: DC6336DFBBE76C24ADA735009D0D667CE27843F6\r\nFile/ROM CRC32: AF8F3371', '', '', 'https://youtu.be/XImGkr5g9iA'),
(6762, 4, 4128, 1, '1.0', '[6762]wataru.zip', 'Y', '6762readme.txt', '24 December 2022', 1671858000, 1005, 'NOBODY', 'Complete English translation for Mashin Hero Wataru.', '2022-12-25 04:34:11', '2022-12-25 12:59:17', NULL, 'N', 12, 0, 0, 776, '6762titlescreen.png', 0, 14, 'Mashin Eiyuu Den Wataru (Japan).pce\r\nFile/ROM SHA-1: 59DB3E9D69CF34F76B6CB599D6C4FE6999162532\r\nFile/ROM CRC32: 2F8935AA', '', '', ''),
(6763, 1, 156, 1, '0.9', '[6763]Lagrange.zip', 'Y', '6763readme.txt', '24 December 2022', 1671858000, 3960, 'NOBODY', 'Spanish translation for Lagrange Point on the famicom, features a fully translated script and spanish simbols for proper punctuation. This translation features castilian spanish ONLY, none of the so called &quot;neutral spanish&quot; is to be found here, usar discretion is advised.', '2022-12-25 04:35:04', '2022-12-24 00:16:13', NULL, 'N', 9, 0, 0, 425, '6763titlescreen.png', 0, 1, 'Database match: Lagrange Point (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 674803A082FF316BB6950AED683A69B982942039\r\nFile CRC32: EAD4DEDC\r\nROM SHA-1: 2DC2C795421A5DB2427C460F35828A23BEBA9274\r\nROM CRC32: 743387FF', '', '', ''),
(6764, 17, 4985, 1, '1.2', '[6764]QWonderful English Patch.zip', 'Y', '6764readme.txt', '22 January 2023', 1674363600, 7810, 'NOBODY', 'This patch is for the Japanese-only release of ChoroQ Wonderful (PS1) to translate it into English.\r\n\r\nChoroQ Wonderful is a story-based racing game that requires the player to complete quests as well as races, this made it basically unplayable without a direct walk through to know where to go and what to do.\r\n\r\nThis mod is fully playable and it is possible to 100% the game without a walk through. All of the translations as close to their original meanings as possible with the limited space allotted for a translation. There were about 4 lines of dialogue that didn&#039;t guide the player enough so their original meaning was altered.\r\nex. &quot;Good job on winning&quot; changed to &quot;Go tell the mayor you won.&quot;\r\n\r\nFeatures:\r\n- All 1400 lines of dialogue translated into English as well as the arcade modes and menus.\r\n- Dialogue that was broken in the base version of the game is restored and viewable!\r\n- Unused dialogue that couldn&#039;t normally be seen by the player is now viewable.\r\n- Texture edits mostly on menu graphics to change the images of Japanese words to images of English words.\r\n\r\nThere were 3 versions of this game released over its lifecycle, this patch has been tested to work on all of them. If there are any issues, report them please.', '2022-12-25 13:03:28', '2023-01-22 09:55:14', NULL, 'N', 12, 0, 0, 1711, '6764titlescreen.png', 0, 10, 'Serial Number: SLPS-02205', 'Custom', '', 'https://youtu.be/qHoQiuitCJM'),
(6765, 9, 2474, 1, '1.12', '[6765]SMAS+W-PT-BR_1.12-bMatSantos(No-Boxart).zip', 'Y', '', '28 December 2022', 1672185600, 4193, 'NOBODY', 'This is a full Brazilian adaptation. Certain texts were expanded, fonts were given accents, names were adapted. This patch also fixes the bricks’ physics in SMB1/LL and the bros. gloves in SMB3 and in SMW&#039;s map, as well as reducing the flashing lights speed.\r\n\r\nSpecial thanks to Yoshifanatic for the game’s disassembly.', '2022-12-26 03:32:45', '2024-04-05 01:13:07', NULL, 'N', 11, 0, 0, 560, '6765titlescreen.png', 0, 4, 'Database match: Super Mario All-Stars + Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D245E41A2B590F7D63666B0772CBDDFB26F254A2\r\nFile/ROM CRC32: F84305B1', 'GPL-3.0', 'https://github.com/bMatSantos/SMAS-W-ptbr', 'https://youtu.be/Ao83b67UNdc?t=94'),
(6766, 1, 938, 1, '1.0', '[6766]Duck Hunt (Brutapode89) v1.0.zip', 'Y', '', '01 November 2023', 1698796800, 6725, 'NOBODY', 'A Duck Hunt&#039;s new french translation.\r\n\r\nUpdate: The author translated &quot;HIT&quot; and changed some things.\r\n\r\nNote: Cyneprepou4uk has helped to fix a bug in the Clay Shooting mode.', '2022-12-26 03:51:22', '2023-11-01 23:44:34', NULL, 'N', 7, 0, 0, 80, '6766titlescreen.png', 0, 1, 'Database match: Duck Hunt (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nFile CRC32: 4644085E\r\nROM SHA-1: FB853A77E02F1CEAE933DFF762CD0C2F6E0B2E27\r\nROM CRC32: 24598791', '', '', ''),
(6767, 1, 738, 1, 'v1.0', '[6767]bubblebobble-eo.zip', 'Y', '6767readme.txt', '27 December 2022', 1672117200, 6334, 'NOBODY', 'Esperanto translation of Bubble Bobble', '2022-12-27 14:43:34', '2022-12-28 00:49:44', NULL, 'N', 26, 0, 0, 36, '6767titlescreen.png', 0, 1, 'Database match: Bubble Bobble (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0E40052299ADA46F6C2D1172323366F872F90570\r\nFile CRC32: D3A91B41\r\nROM SHA-1: C1A8F6A9316080487CFEACA62F3D573CD9D484E9\r\nROM CRC32: 5E900522', '', 'https://github.com/tboronczyk/bubblebobble', ''),
(6768, 9, 319, 1, '2.3', '[6768]Live_A_Live_BR 2.3.zip', 'Y', '6768readme.txt', '14 January 2023', 1673672400, 7772, 'NOBODY', 'Fully Playable Live  a Live Portuguese translation.\r\nTiny errors in accents, nothing that cause problems.\r\n\r\n[url=https://www.romhacking.net/translations/381/]Romhacking original[/url] from Aeon Genesis, thank u for all.\r\n\r\n2.2: Bug fix in &quot;ê&quot; and &quot;é&quot;.\r\n\r\n2.3 Fixes in translation and translations for the characters in final phase of the game.', '2022-12-27 14:45:41', '2023-01-15 12:47:47', NULL, 'N', 11, 0, 0, 1094, '6768titlescreen.png', 0, 4, 'Live a Live (J)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 21BAE11BB3FAAAA1A9D765151C8C5991794A9D88\r\nFile/ROM CRC32: 837772A3', '', '', ''),
(6769, 1, 749, 1, '1.0', '[6769]Super Mario Bros. 2 (Hebrew).zip', 'Y', '', '28 December 2022', 1672203600, 5061, 'NOBODY', 'Super Mario Bros. 2 (also known as Super Mario USA in Japan) is finally available in Hebrew!\r\n\r\nSpecial thanks to these people for their valuable help:\r\n- RetrOfir (Hack creator, main translator and font designer)\r\n- Pingamer (Additional help with the translation itself)\r\n- Rafael Ben-Ari (Oldschool) (Hebrew logo designer)\r\n- RoeiRiderz (Misc. graphics, such as the Bonus Chance screen &amp; bomb explosion)\r\n\r\nNotes:\r\n- Princess is now Peach, as in Super Mario Advance\r\n- The cast credits were translated from Super Mario Advance, which means no Birdo/Ostro swap or translation errors\r\n- Due to an aesthetic preference, the POW Block and the &quot;The End&quot; animation were left untranslated', '2022-12-29 15:42:03', '2023-01-03 16:37:14', NULL, 'N', 14, 0, 0, 268, '6769titlescreen.png', 0, 1, 'Database match: Super Mario Bros. 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE\r\nFile CRC32: 7D3F6F3D\r\nROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32\r\nROM CRC32: 57AC67AF', '', '', ''),
(6770, 4, 4987, 1, '0.98', '[6770]Gai Flame translation patch.zip', 'Y', '', '29 December 2022', 1672290000, 4212, 'NOBODY', 'It&#039;s a very old project that the authors had finished fairly quickly. However, it has lingered in the development hell for a long while. The game is a fairly short turn-based strategy game, related to Gaia no Monshou and Langrisser in terms of story/world building. The player&#039;s task is to gather enough power to reach the final area, while investigating different locations for clues and additional assets. This can be done by moving various units and battling the enemies. It is also possible to use spells and produce more units, depending on the resources. Overall, it is an interesting game for early 90s. The patch may have some slight issues, but it is playable from start to finish. The authors hope that everyone enjoys this little strategy title.', '2022-12-29 15:51:45', '2022-12-29 09:42:00', NULL, 'N', 12, 0, 0, 601, '6770titlescreen.png', 1, 13, 'File/ROM SHA-1: E86749FFF3A09E48056CA66CE4BAE3BA1ADC8E18\r\nFile/ROM CRC32: 95F90DEC', '', '', ''),
(6771, 11, 4989, 1, '1.1', '[6771]supervolleyballsmd.zip', 'Y', '6771readme.txt', '02 January 2022', 1641099600, 3384, 'NOBODY', 'Translation to spanish for “Super Volley Ball”, for the Sega Mega Drive / Genesis.', '2023-01-01 10:27:59', '2022-12-26 20:01:52', NULL, 'N', 9, 0, 0, 106, '6771titlescreen.png', 0, 8, 'Super Volley Ball (USA).md\r\nMD5: b2007f23346c87e12f54e04aebd55f52\r\nSHA1: 3f00e7f8de50e73346cba06dd44b6dd9461d5c9c\r\nCRC32: 85102799\r\n262144 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/supervolleyballsmd', ''),
(6772, 4, 4990, 1, '1.0', '[6772]supervolleyballpce.zip', 'Y', '6772readme.txt', '01 January 2022', 1641013200, 3384, 'NOBODY', 'Translation to spanish for “Super Volleyball”, for the PC Engine / TurboGrafx 16.', '2023-01-01 10:28:35', '2022-12-26 20:07:27', NULL, 'N', 9, 0, 0, 66, '6772titlescreen.png', 0, 14, 'Super Volleyball (USA).pce\r\nMD5: 2b31c6c01d779eec5bb19863e3c5af9b\r\nSHA1: de71722255d0136b47f63e93bedb2ed8b3d0d4f0\r\nCRC32: 245040b3\r\n262144 bytes', '', 'https://github.com/sewave/translations/tree/master/pce/supervolleyballpce', ''),
(6773, 1, 2683, 1, '1.1', '[6773]WackyRaces1.1(ID).zip', 'Y', '6773readme.txt', '31 December 2022', 1672462800, 7800, 'NOBODY', 'This is a complete Indonesian translation of Wacky Races for the Nintendo Entertainment System.', '2023-01-01 10:29:09', '2022-12-30 21:46:50', NULL, 'N', 24, 0, 0, 74, '', 1, 1, 'Database match: Wacky Races (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D332EF83160434CDB1099332C3A3D4B765AE25B5\r\nFile CRC32: 6A862965\r\nROM SHA-1: AD84F67AFE85E87D055E14C67C563E8307F6CD09\r\nROM CRC32: 401521F7', '', '', ''),
(6774, 1, 4203, 1, '1.0', '[6774]FlintstonesRDH1.0.zip', 'Y', '6774readme.txt', '31 December 2022', 1672462800, 7800, 'NOBODY', 'This is a complete Indonesian translation of Flintstones, The - The Rescue of Dino &amp; Hoppy for the Nintendo Entertainment System.', '2023-01-01 10:29:48', '2022-12-30 22:07:14', NULL, 'N', 24, 0, 0, 95, '', 1, 1, 'Database match: Flintstones, The - The Rescue of Dino &amp; Hoppy (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 549DE66388FF02E33A40BF7EF83E207F98A50888\r\nFile CRC32: B804CDC\r\nROM SHA-1: AD99C84C67659AF576A57CB500B8DEE82ADED7DD\r\nROM CRC32: 2FE20D79', '', '', ''),
(6775, 1, 2264, 4, '1.0', '[6775]Musashi no Ken - Tadaima Shugyou Chuu (English Title Screen Addendum).zip', 'Y', '6775readme.txt', '02 January 2023', 1672635600, 4568, 'NOBODY', 'This patch will change the title screen logo to be in English in [url=https://www.romhacking.net/translations/2492/]the English translation[/url] of Musashi no Ken: Tadaima Shugyou Chuu by GAFF Translations.\r\n\r\nApply the patch to a ROM patched with the translation, not to a clean ROM.', '2023-01-04 13:04:39', '2023-01-02 21:57:24', NULL, 'N', 12, 0, 0, 351, '6775titlescreen.png', 0, 1, 'Database match: Musashi no Ken - Tadaima Shugyou Chuu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 35D0863370E7953B2929BAAF1A0878611291CDB3\r\nFile CRC32: D21FF7D9\r\nROM SHA-1: 2DCC26DFCA2CF215AFCAB0C61D4252030E842CB1\r\nROM CRC32: 9D34EDC5\r\n*\r\nPrepatched ROM with the English translation:\r\nFile SHA-1: 74D201690167D02427BD81CFADF146F86488972C\r\nFile CRC32: F1F07C0E\r\nROM SHA-1: 1F9BD6F8C6DE48FC5B32CFD516FA48679E5CAF71\r\nROM CRC32: BEDB6612', '', '', ''),
(6776, 1, 2510, 1, '1.0', '[6776]The Burning Wild Man (English).zip', 'Y', '6776readme.txt', '04 January 2023', 1672790400, 6903, 'NOBODY', '&quot;Moeru! Oniisan&quot; (lit. &quot;Burn! Older Brother&quot;) is a gag manga/anime by Tadashi Satō/Kenji Terada, which was showcased in Weekly Shounen Jump.  Toho released a video game based on the series for the NES/Famicom, in which Kenichi and his friends have to save his younger sister, Yukie, from a wicked dragon.  The game&#039;s title is translated under its most well-known title &quot;The Burning Wild Man&quot;.\r\n\r\nThis game was released in the US, albeit heavily altered.  Stages were rearranged, music was changed, the license stripped, its plot modified, and a circus theme was applied, released under the name &quot;Circus Caper&quot;.  This patch translates the game into English how it originally was meant to be.', '2023-01-05 13:41:49', '2024-01-24 01:16:48', NULL, 'N', 12, 0, 0, 717, '6776titlescreen.png', 0, 1, 'Database match: Moeru! Oniisan (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECBBB6695ED883E4FB08A9942ED6E0129D6F9B0B\r\nFile CRC32: 94DE26E6\r\nROM SHA-1: 85FC84B1E9031631A437A0BA47A0B1FA1256A808\r\nROM CRC32: F96D07C8', '', '', 'https://youtu.be/dVbEBWdLiG4'),
(6777, 9, 4993, 1, '1.1', '[6777]Go Go Ackman 2 (USA)_v1.1.zip', 'Y', '', '08 April 2023', 1680926400, 6459, 'NOBODY', '•Fully translated to English.\r\n\r\n•Added a 8×16 font instead original 16×16\r\n\r\n•Added a new routine to the new title os stages intro\r\n\r\n•Original routines changed to load uncompressed graphics and VRAM locations remapped to fit on VRAM space.\r\n\r\n•Translated scripts moved to expanded area and pointers routine remapped to the new location.\r\n\r\n\r\n-Update Version 1.1 \r\n\r\n\r\n•After the feedback, we redid the script translation and also revised it again.\r\n\r\n•Some bugs that had been fixed.\r\n\r\n•Game runs well on bsnes, mesen emulators and also on real hardware with sd2snes where they have been played all the way through on both Hard and Normal difficulty.', '2023-01-06 03:18:26', '2023-04-08 19:46:57', NULL, 'N', 12, 0, 0, 3078, '6777titlescreen.png', 1, 4, 'Database match: Go Go Ackman 2 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: FD0F8D0F8081FFAC6FFD34D89CD3F12F00B04D45\r\nFile/ROM CRC32: 76C7AA37', '', '', ''),
(6778, 1, 746, 1, '1.0', '[6778]Mega Man 3 (USA) [TL-ID].zip', 'Y', '', '05 January 2023', 1672894800, 6552, 'NOBODY', 'An Indonesian Translation for Megaman 3 on NES. Make sure that you patched the US Version! This patch brings some translated dialogue and more.', '2023-01-06 03:19:35', '2023-01-05 07:50:26', NULL, 'N', 24, 0, 0, 90, '', 1, 1, 'Database match: Mega Man 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 89BEF00AD1C7BEB94C072BE644D715A233CB3A30\r\nFile CRC32: 45134A3E\r\nROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E\r\nROM CRC32: 603AAA57', '', '', ''),
(6779, 8, 27, 1, '1.0', '[6779]Magic Knight Rayearth (Game Boy) EN [v1.0].zip', 'Y', '6779readme.txt', '06 January 2023', 1672981200, 6382, 'NOBODY', 'This is a complete English translation of Magic Knight Rayearth for the Game Boy.', '2023-01-07 05:28:31', '2023-01-07 06:53:53', NULL, 'N', 12, 0, 0, 1461, '6779titlescreen.png', 0, 1, 'No-Intro filename: Magic Knight Rayearth (Japan) (SGB Enhanced).gb\r\nCRC32:             94838a81\r\nMD5:               06b75e657debd1568f18d369cc2422dd\r\nSHA-1:             4f77031946e62772a241a9b5b046d7fcf6a28ea8', 'GPL-3.0', 'https://github.com/suppertails66/mkrgbtools', ''),
(6780, 47, 4982, 1, '1.0', '[6780]CVHoDDLC11CN.zip', 'Y', '6780readme.txt', '08 January 2023', 1673154000, 7806, 'NOBODY', 'This patch translates all text in CV:HoD DLC11 (Julius) from Japanese into Chinese.\r\n\r\nHow to apply the patch:\r\n\r\n1. Download the patch and extract the xdelta file.\r\n\r\n2. Locate the original file (see readme file for detailed path), and make a backup of it if needed.\r\n\r\n3. Use any xdelta patching tool to patch above file.\r\n\r\n\r\nNote:\r\n\r\n1. This patch only translates text in DLC11, NOT the base game.\r\n\r\n2. This patch works for US/JP/EU edtions.\r\n\r\n\r\nAnd:\r\n\r\nIt is compatible with the in-game message translation patch in:\r\n\r\n[url]https://www.romhacking.net/translations/6760/[/url]\r\n\r\nYou can apply both of them if you like.', '2023-01-08 11:43:23', '2023-01-08 06:30:30', NULL, 'N', 4, 0, 0, 135, '', 1, 12, 'US: NPUB30505 / JP: NPJB00138 / EU: NPEB00563', '', '', ''),
(6781, 17, 4857, 1, '1.1', '', 'Y', '6781readme.txt', '12 January 2023', 1673499600, 4650, 'NOBODY', 'This is a full Spanish translation of Aconcagua, the cinematic adventure game for PSX. All menus, FMVs, subtitles, and in-game text is translated. The game contains full English &amp; Spanish voice acting that were present in the original release.\r\n\r\nDownload Link: https://mega.nz/file/meIHUIoA#BJEQHb7lwH0xWhHFo7i66Q7PMkkWOBqdRmelI9clg98', '2023-01-09 19:44:12', '2023-01-12 12:44:28', NULL, 'N', 9, 1, 0, 0, '6781titlescreen.png', 0, 11, 'Use patched .bin&#039;s with original .cue&#039;s\r\nDisk 1:\r\nSHA1 EA94E096E687C8E8A7C3C99DCDC36D99CD27D8F1\r\nMD5 114568B1E8EDE52142152DEFD4607314\r\nCRC32 C262518D\r\nDisk 2:\r\nSHA1 4150B207318D7F5376E43F6301552B28CBEE6169\r\nMD5 28CBB8AC352B755AF6754AF3EBC5C06E\r\nCRC32 28783402', '', '', ''),
(6782, 18, 4997, 1, '1.0', '', 'Y', '6782readme.txt', '10 January 2023', 1673326800, 7279, 'NOBODY', 'Nano Breaker is an action video game developed and published by Konami for the PlayStation 2. It was released in Japan on January 27, 2005, in North America on February 15, 2005, and in PAL regions on February 18, 2005.\r\n\r\nLink to Patch: [url]https://www.mediafire.com/file/2fjuugwkcxxqagd/Nanobreaker_PTBR-BY_FTR.rar/file[/url]', '2023-01-11 08:52:34', '2023-01-11 19:17:49', NULL, 'N', 11, 1, 0, 0, '6782titlescreen.png', 0, 10, 'Game Name	Nano Breaker\r\nRegion	USA\r\nConsole	PlayStation 2\r\nGame Release	2005-02-15 (18 years ago)\r\nGenre	Action, Hack and Slash\r\nPublisher	Konami\r\nLanguages	English\r\nImage Format	ISO\r\nGame ID	SLUS-21010', '', '', ''),
(6783, 10, 4998, 1, '1.0', '[6783]Aladdin(I).zip', 'Y', '', '11 January 2023', 1673413200, 5062, 'NOBODY', 'Indonesian translation of Disney&#039;s Aladdin for GBA.', '2023-01-11 08:53:12', '2023-01-11 06:44:38', NULL, 'N', 24, 0, 0, 198, '6783titlescreen.PNG', 0, 1, 'Database match: Aladdin (USA) (En,Fr,De,Es)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 3CFE653A54F3BC9F3AD20234DE680EBFC4145CF6\r\nFile/ROM CRC32: 40B383F6', '', '', ''),
(6784, 9, 1076, 1, '1.0', '[6784]snesdanzarbv1.0Castellanosemco.7z', 'Y', '6784readme.txt', '12 January 2023', 1673499600, 4608, 'NOBODY', 'Added the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the “ñ” of the Castilian language.', '2023-01-13 13:56:10', '2023-01-12 03:19:23', NULL, 'N', 9, 0, 0, 322, '', 1, 4, 'Database match: Ryuukiheidan Dunzarv (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 298207AE2C8CE26281DA1CC0DAA90EB9C2542E85\r\nFile/ROM CRC32: 454D7DCD', '', '', ''),
(6785, 5, 4999, 1, '1.0', '[6785]Private Eye Dol EN [v1.0].zip', 'Y', '6785readme.txt', '12 January 2023', 1673499600, 4306, 'NOBODY', 'This is a complete translation of Private Eye Dol for the PC-Engine Super CD-ROM² system.', '2023-01-13 14:14:24', '2023-01-13 06:38:02', NULL, 'N', 12, 0, 0, 1512, '6785titlescreen.png', 0, 11, 'Redump name: Private Eye dol\r\nCRC32:       80d5f718\r\nMD5:         b8d7b3de039fe5dcaf3149b3da0ae654\r\nSHA-1:       5502081d84ce4b036b81b35471b56a6cd510c80a', 'GPL-3.0', 'https://github.com/suppertails66/pidoltools', 'https://youtu.be/lK6ARRFKstU'),
(6786, 9, 5000, 1, '1.1', '[6786]BS Treasure Conflix (English) 1.1.zip', 'Y', '6786readme.txt', '17 February 2023', 1676610000, 6086, 'NOBODY', 'English translation for the Satellaview (SNES/Super Famicom) game\r\nTreasure Conflix released in 1996 by Squaresoft.\r\n\r\nVersion: 1.1\r\n\r\n- Fixes some typos\r\n- Rephrases some clues\r\n- Adds support for extended latin for other languages', '2023-01-14 03:49:18', '2023-02-17 17:47:20', NULL, 'N', 12, 0, 0, 1557, '', 1, 4, 'File: BS Treasure Conflix\r\nNo-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nROM SHA-1: DFF1D22D662FED96F45AC3E722C79C93469CA421\r\nROM CRC32: F50FB0B7', '', 'https://github.com/Krokodyl/treasure-conflix', ''),
(6787, 11, 1487, 1, '1.0', '[6787]elvientosmd.zip', 'Y', '6787readme.txt', '11 June 2022', 1654920000, 3384, 'NOBODY', 'Translation to spanish for “El Viento”, for the Sega Mega Drive / Genesis.', '2023-01-16 06:28:51', '2023-01-01 10:46:38', NULL, 'N', 9, 0, 0, 50, '6787titlescreen.png', 0, 8, 'El. Viento (USA).md\r\nMD5: 6ddf640c2c5f91f12487d813b6257114\r\nSHA1: b53e901725fd6220d8e6d19ef8df42e89e0874db\r\nCRC32: 070a1ceb\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/elvientosmd', ''),
(6788, 1, 130, 1, '1.0', '[6788]taiyounoyuushafighbirdnes.zip', 'Y', '6788readme.txt', '25 September 2021', 1632542400, 3384, 'NOBODY', 'Translation to Spanish for “Taiyou no Yuusha - Fighbird” for the NES. \r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/2563/]Zynk Oxhyde[/url]', '2023-01-16 06:30:41', '2023-01-02 07:25:10', NULL, 'N', 9, 0, 0, 61, '6788titlescreen.png', 0, 1, 'Taiyou no Yuusha - Fighbird (Japan).nes\r\nMD5: a52b0cfbdff806f70f88a28aad3017bf\r\nSHA1: 848faf41ef0b95923ddb2ed7adf6063f79fbe139\r\nCRC32: be1d0344\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/taiyounoyuushafighbirdnes', ''),
(6789, 11, 4192, 1, '1.1', '[6789]Haunting Starring Polterguy (BR).zip', 'Y', '6789readme.txt', '14 January 2023', 1673672400, 7772, 'NOBODY', 'Portuguese translation, fully playable, but with no accents. \r\nCredits to Wave, who translated the first version in spanish, thanks for the hacking!\r\n\r\nAnyone who wants to make improvements be free :)', '2023-01-16 06:32:27', '2023-01-14 15:32:42', NULL, 'N', 11, 0, 0, 93, '', 1, 9, 'Database match: Haunting Starring Polterguy (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: D6227EF00FDDED9184676EDF5DD2F6CAE9B244A5\r\nFile/ROM CRC32: C9FC876D', '', '', ''),
(6790, 8, 926, 1, '1.0', '[6790]Megaman World 5 (ES).rar', 'Y', '6790readme.txt', '15 January 2023', 1673758800, 2941, 'NOBODY', 'Spanish translation for the Game Boy tittle, Rockman World V.\r\n\r\nIncluded addendum for the Megaman World V DX of marc_max https://www.romhacking.net/reviews/9865', '2023-01-16 06:43:14', '2023-01-15 09:43:16', NULL, 'N', 9, 0, 0, 390, '6790titlescreen.png', 0, 1, 'Database match: Rockman World 5 (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: F3904D2069A888E45CA44878461324E4C2A8B03D\r\nFile/ROM CRC32: EEABD3C6', '', '', ''),
(6791, 8, 920, 1, '1.0', '[6791]Megaman World 4 (ES).rar', 'Y', '6791readme.txt', '15 January 2023', 1673758800, 2941, 'NOBODY', 'A spanish translation of te Game Boy tittle, Megaman World IV.', '2023-01-16 06:46:29', '2023-01-15 09:49:05', NULL, 'N', 9, 0, 0, 249, '6791titlescreen.png', 0, 1, 'Database match: Rockman World 4 (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D0835A9C5DC7FCA4DA4D62A9BC244525ECD76EE7\r\nFile/ROM CRC32: 16AEC559', '', '', ''),
(6792, 1, 582, 1, '1.0', '[6792]Dragon Buster II (S).zip', 'Y', '6792readme.txt', '13 January 2023', 1673586000, 4777, 'NOBODY', 'Spanish Translation of &quot;Dragon Buster II&quot; for the NES/Famicom.', '2023-01-16 06:49:14', '2023-01-15 17:41:56', NULL, 'N', 9, 0, 0, 216, '6792titlescreen.png', 0, 4, 'Database match: Dragon Buster II - Yami no Fuuin (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 976C9B13F9C7E01CAEBB119D2AD5876FE45BBFE7\r\nFile CRC32: 6FDF50D0\r\nROM SHA-1: EE7CBA9F41466F71CDC6E285B0A7C24FD6D759F3\r\nROM CRC32: D7AA0B6D', '', '', ''),
(6793, 8, 922, 1, '1.0', '[6793]Megaman World 2 (ES).rar', 'Y', '6793readme.txt', '16 January 2023', 1673845200, 2941, 'NOBODY', 'A spanish translation of te Game Boy tittle, Megaman World II.\r\nIncluded patch Music Improvement V2 https://www.romhacking.net/hacks/7181/ of forple', '2023-01-17 10:20:23', '2023-01-16 09:39:55', NULL, 'N', 9, 0, 0, 214, '6793titlescreen.png', 0, 1, 'Database match: Rockman World 2 (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 5D35BAA2FADD07796ED8B441F82ED5B136A999C7\r\nFile/ROM CRC32: C34D265E', '', '', ''),
(6794, 11, 3188, 1, '1.1', '[6794]flashback-eo-abomenajzizeloj-v1.1.zip', 'Y', '6794readme.txt', '30 January 2023', 1675054800, 6632, 'NOBODY', 'This is an Esperanto translation patch for the game Flashback: The Quest for Identity, Sega Genesis (U).\r\nTranslated by Abomenaj Zizeloj.\r\n\r\nHacking: ololo\r\n\r\nTranslation, Design: Trand', '2023-01-17 10:24:36', '2023-01-30 09:21:13', NULL, 'N', 26, 0, 0, 27, '6794titlescreen.png', 0, 8, 'No-Intro Name: Flashback - The Quest for Identity (USA)\r\n(No-Intro version 20130710-102701)\r\nROM/File SHA-1: BCE40031F6ADAB48670C8A2D73E42F3A3DCBA97C', '', '', 'https://youtu.be/LFcJ5DzpjNc'),
(6795, 8, 923, 1, '1.0', '[6795]Megaman World 3 (ES).rar', 'Y', '6795readme.txt', '16 January 2023', 1673845200, 2941, 'NOBODY', 'A spanish translation of te Game Boy tittle, Megaman World III.', '2023-01-17 10:40:34', '2023-01-16 09:43:38', NULL, 'N', 9, 0, 0, 219, '6795titlescreen.png', 0, 1, 'Database match: Rockman World 3 (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 201ABC73CF669F71A477A431D387518F4B488C1F\r\nFile/ROM CRC32: E904484F', '', '', ''),
(6796, 8, 921, 1, '1.0', '[6796]Megaman World (ES).rar', 'Y', '6796readme.txt', '18 January 2023', 1674018000, 2941, 'NOBODY', 'A spanish translation of the Game Boy title, Rockman World.', '2023-01-19 08:53:52', '2023-01-19 13:22:27', NULL, 'N', 9, 0, 0, 254, '6796titlescreen.png', 0, 1, 'Database match: Rockman World (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 91318509322FBCD1E1E05B98243227377D8F31D5\r\nFile/ROM CRC32: 3BE6AC04', '', '', ''),
(6797, 9, 306, 4, '1.02', '[6797]frontmission_addendum_v102.zip', 'Y', '6797readme.txt', '20 February 2023', 1676869200, 689, 'NOBODY', 'This addendum fixes all known technical issues with the [url=https://www.romhacking.net/translations/362/]English translation by F.H.[/url], while improving the presentation and updating the script, with names updated to their modern spellings, translation and grammar mistakes fixed and missing text restored.\r\n\r\nChangelog:\r\n\r\n[li]Fixed crash in Freedom City on newer emulators by properly expanding the ROM[/li]\r\n[li]Fixed untranslated dialogue strings (Dr. Brown&#039;s, Natalie&#039;s and Ghetta&#039;s)[/li]\r\n[li]Fixed untranslated &quot;No units in range&quot; message when using Acid Bomb[/li]\r\n[li]Restored the content of narration text boxes after mission 17[/li]\r\n[li]Fixed grammar and naming conventions in narration screens[/li]\r\n[li]New dialogue font and stat icons[/li]\r\n[li]Renamed Carrion Crow to Canyon Crows[/li]\r\n[li]Renamed Soul of Huffman to Spirit of Huffman[/li]\r\n[li]Renamed Nirvana Engine to Nirvana Institute[/li]\r\n[li]Renamed Sakata to Ryuji (his first name)[/li]\r\n[li]Renamed Mr. Sakata unit name to Sakata[/li]\r\n[li]Renamed Master to Bartender[/li]\r\n[li]Renamed Suzaland to Sutherland[/li]\r\n[li]Renamed Missiler to Missileer[/li]\r\n[li]Renamed Oceana to Oceania[/li]\r\n[li]Renamed Longrevers Island to Longrivers Island[/li]\r\n[li]Renamed Mei Fa to Meihua[/li]\r\n[li]Fixed a few minor translation mistakes in the dialogue[/li]\r\n[li]Fixed untranslated &quot;Load error&quot; message when trying to load an empty save slot[/li]\r\n[li]Added pause to Dr. Brown&#039;s scrolling text, so it scrolls all the way through before disappearing[/li]\r\n[li]Restored missing pause in a post-ending line that disappeared too quickly[/li]\r\n[li]Fixed untranslated Ryuji string after the Spirit of Huffman mission[/li]\r\n[li]Fixed missing spaces in a few strings and improved some of the formatting[/li]\r\n[li]Worked around a rare original game crash after the Fort Monus mission[/li]\r\n\r\n\r\nAny bug reports and queries regarding the patch should be posted in its [url=https://www.romhacking.net/forum/index.php?topic=36390.0]RHDN forum thread[/url].', '2023-01-20 13:28:16', '2023-02-19 23:00:14', NULL, 'N', 12, 0, 0, 2633, '', 1, 4, 'Apply this patch only to an unheadered Front Mission ROM pre-patched with the English translation v1.0b by F.H. with the following hashes:\r\nCRC32 - 2B4CD5A3\r\nMD5 - E744C9BC5E7EB5715A8A24543EECBC88\r\nSHA1 - 7114BD9D09F62D082F9FE43DCB4C144D439C4173', '', '', ''),
(6798, 1, 807, 1, '1.2', '[6798]PJHN1.2(ID).zip', 'Y', '6798readme.txt', '21 January 2023', 1674277200, 7800, 'NOBODY', 'This is a complete Indonesian translation of  Pajama Hero - Nemo for the Nintendo Entertainment System.', '2023-01-22 06:55:07', '2023-01-21 23:25:26', NULL, 'N', 24, 0, 0, 129, '', 1, 1, 'Database match: Pajama Hero - Nemo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FB0A992BC148DE44D82277B5CF4E3ABA40AD6E38\r\nFile CRC32: 117A12B1\r\nROM SHA-1: E12ACF2C53D22D85463991594AD929A7EAA871D3\r\nROM CRC32: 3BE91A23', '', '', ''),
(6799, 33, 5004, 1, '1.0.0', '', 'Y', '', '24 January 2023', 1674518400, 7623, 'NOBODY', 'This is an English translation patch for Zoids VS III for the Nintendo Gamecube.\r\n\r\nPretty much the entire game is translated, including the whole single player story mode.\r\n\r\nWhat is not translated:\r\n-Character bios\r\n-Map descriptions in 4P and Fist modes.\r\n-Enemy pilot names in the splash screens between stages in &quot;battle mode&quot;\r\n\r\nThe translation uses both an xDelta patch as well as a folder full of custom textures that\r\nwere necessary to translate certain parts of the game.\r\n\r\n--DOWNLOAD--\r\n[url]https://drive.google.com/file/d/1wW5MUqscDUKQkImWOMUqLvpsb4l6ueFO/view?usp=share_link[/url]\r\n\r\nA .rar file containing a 220MB~ .xDelta patch and a folder of custom textures.\r\n\r\n--README--\r\n\r\nQ:&quot;How do I know if my .iso file is compatible with the patch?&quot;\r\nA: Put your .iso file into a checksum calculator such as this:https://emn178.github.io/online-tools/md5_checksum.html , if the checksum comes back as &quot;71a5cdae1a6c69fc9d7067bee228caba&quot; then it should work.\r\n\r\n\r\nIn this archive there are two things: \r\n\r\n1. The .xdelta patch file which is used \r\n   to patch a clean (unpatched) iso of Zoids\r\n\r\n2. A folder named &quot;GZVJDA&quot; containing custom textures which\r\n   contain some useful translations. (Works with Dolphin only afaik)\r\n\r\n\r\n\r\nHOW TO PATCH THE ISO:\r\n\r\n1. download xDelta and open it\r\n\r\n2. navigate to the &quot;apply patch&quot; tab\r\n\r\n3. Where it says &#039;patch&#039;, browse and select the xdelta patch included in the download.\r\n\r\n4. Where it says &#039;source file&#039;, browse and select your clean (unpatched) Zoids vs III.iso\r\n\r\n5. Where it says &#039;output file&#039;, select where to save the new .iso file to (and name it)\r\n\r\n6. Click &#039;patch&#039; and wait until it is finished. This may take up to a few minutes, but usually much less.\r\n\r\n\r\n\r\nHOW TO USE THE CUSTOM TEXTURES\r\n\r\n1. Open Dolphin and navigate to: Options-Graphics Settings- Advanced\r\n\r\n2. Make sure &#039;Load Custom Textures&#039; is ticked in the &#039;Utility&#039; section.\r\n\r\n3. Place the folder &#039;GZVJDA&#039; into C:/Users/UserName/Documents/Dolphin Emulator/Load/Textures , So it looks like\r\n   this: C:/Users/UserName/Documents/Dolphin Emulator/Load/Textures/GZVJDA\r\n\r\n(The exact location and drive letter may differ for you, but you get the idea)\r\n\r\nIf you appreciate this patch,\r\nplease donate to support my work here: https://ko-fi.com/traceytrace', '2023-01-24 04:38:38', '2024-02-08 14:14:27', NULL, 'N', 12, 1, 0, 22, '', 1, 1, 'Serial Number: DOL-P-GZVJ\r\nFile/ROM SHA-1: B90E034C3D698AAFF184FC514A0FCBA6DF754E64\r\nFile/ROM CRC32: 13D67703\r\nFile/ROM MD5: 71a5cdae1a6c69fc9d7067bee228caba', '', '', ''),
(6800, 18, 5005, 1, '1.0', '[6800]Gradius V _ PT_BR - By FTR_ Ver -1.0.zip', 'Y', '6800readme.txt', '23 January 2023', 1674450000, 7279, 'NOBODY', 'The game has been fully translated into Brazilian Portuguese.\r\nSome textures were modified and a new accented font was added.', '2023-01-25 07:48:08', '2023-01-25 09:16:18', NULL, 'N', 11, 0, 0, 68, '', 1, 11, '(USA) SLUS-20712 (Bin/Cue)\r\nCRC = CD10C7F2', '', '', ''),
(6801, 18, 1182, 4, '1.0', '', 'Y', '', '26 January 2023', 1674709200, 7711, 'NOBODY', 'Translated opening FMV addendum to the [url=https://www.romhacking.net/translations/1297/]English patch by Front Mission 5 Team[/url].\r\n\r\n\r\n*As the patch is over the 30 MB upload size limit, it is [url=https://archive.org/download/front_mission_5_translated_opening/Front%20Mission%205%20T-En%20-%20translated%20OP%20addendum%20v1.0.xdelta]hosted on archive.org[/url] (133 MB)', '2023-01-26 12:20:30', '2023-01-26 09:10:34', NULL, 'N', 12, 1, 0, 22, '', 1, 10, 'The patch must be applied to an image patched with English Patch 4 Complete (aka Final)\r\nTitle ID: SLPM-66205\r\nFile/ROM SHA-1: 3787D8450ED1D719DB3FBC6DD0134766C002F8FB\r\nFile/ROM CRC32: 0955DE30', '', '', ''),
(6802, 17, 5007, 1, '1.0', '[6802]Bushido_blade.zip', 'Y', '', '26 January 2023', 1674709200, 5062, 'NOBODY', 'Indonesian translation of Bushido Blade (Story Only).', '2023-01-27 10:37:59', '2023-01-26 16:34:35', NULL, 'N', 24, 0, 0, 81, '', 1, 11, 'SCUS-94180', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6803, 9, 313, 1, '1.0', '[6803]Jutei Senki (S).zip', 'Y', '6803readme.txt', '27 January 2023', 1674795600, 4777, 'NOBODY', 'Spanish Translation of &quot;Jutei Senki&quot; or &quot;Jyutei Senki&quot; for Super Nintendo/Super Famicom.\r\n\r\nBased on the English Translation by Aeon Genesis.', '2023-01-27 10:39:54', '2023-01-27 02:40:19', NULL, 'N', 9, 0, 0, 435, '6803titlescreen.png', 0, 4, 'Database match: Jutei Senki (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: FDEEFBA268481FFED929A4DF90D25C920ED20A3A\r\nFile/ROM CRC32: 1D151D45', '', '', ''),
(6804, 9, 273, 1, '1.2', '[6804]dark_half_psgm_pt-br_1.2.zip', 'Y', '6804readme.txt', '09 July 2024', 1720483200, 7850, 'NOBODY', 'This is a full Brazilian adaptation. Some details like &quot;Press Start Button&quot; and the credits weren&#039;t modified.\r\n\r\nFinal Result:\r\n\r\n- Diacritical marks: 100%\r\n- Main story texts: 100%\r\n- Opening text: 100%\r\n- System texts: 100%\r\n- Spells: 100%\r\n- Items: 100%\r\n- Enemies: 100%\r\n- Sprites: 99%', '2023-01-29 09:51:08', '2024-07-10 09:14:48', NULL, 'N', 11, 0, 0, 268, '', 1, 4, 'Database match: Dark Half (Japan).sfc\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM CRC32: 7B9793B1\r\nFile/ROM MD5: 55108013F875DB3B39DA04B8F58489AB\r\nFile/ROM SHA-1: 70F4E9C39EEEFC00DFB35E77C604372B305AAE03', 'CC-BY-NC-SA-4.0', '', ''),
(6805, 1, 1966, 1, '1.0', '[6805]kinoboukenthequestofkines.zip', 'Y', '6805readme.txt', '13 February 2021', 1613192400, 3384, 'NOBODY', 'Translation to Spanish for “Ki no Bouken - The Quest of Ki” for the NES.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/2029/]Zynk Oxhyde and Tomato[/url].', '2023-01-31 12:23:45', '2023-01-16 06:47:46', NULL, 'N', 9, 0, 0, 112, '6805titlescreen.png', 0, 1, 'Ki no Bouken - The Quest of Ki (Japan).nes\r\nMD5: e9e7fe5152a94c92c71ddae23dab7605\r\nSHA1: 8a5f3d42a90c39b6110f89b18937d2cb369fcd98\r\nCRC32: a5e74941\r\n196624 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/kinoboukenthequestofkines', ''),
(6806, 1, 2305, 1, '1.0', '[6806]janggunuiadeulnes.zip', 'Y', '6806readme.txt', '12 March 2022', 1647061200, 3384, 'NOBODY', 'Translation to Spanish for “Janggun-ui Adeul” for the NES.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/2379/]pacnsacdave[/url].', '2023-01-31 12:24:37', '2023-01-16 06:50:47', NULL, 'N', 9, 0, 0, 60, '6806titlescreen.png', 0, 1, 'Janggun-ui Adeul (Korea) (Unl).nes\r\nMD5: ed401d83acbe3b0f87d3bf3dd89edf44\r\nSHA1: b189ef567e15c227618e70185f20dcb52a88db54\r\nCRC32: 54171ca4\r\n655376 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/janggunuiadeulnes', ''),
(6807, 9, 5012, 1, '1.0', '[6807]Kaizou Choujin Shubibinman Zero translation.zip', 'Y', '', '29 January 2023', 1674968400, 1219, 'NOBODY', 'SHOCKMAN ZERO English patch 1.0 / 01.2023 \r\n\r\nShockman Zero (aka &#039;Kaizou Choujin Shubibinman Zero&#039; or &#039;Kaizou Choujin Schbibinman Zero&#039; in Japan) was first released in 1997 for the Satellaview addon for the Super Famicom. It is a side-scrolling beat-&#039;em-up developed by Masaya. In 2017 Columbus Circle gave the game a Japan-only limited release on a physical Super Famicom cartridge. This translation-patch is for the 2017 version of the game. The patch translates all the texts to English. If all worked fine, the internal checksum should be correct. \r\n\r\nHave fun 🙂\r\n\r\n\r\nHacking:	Svambo\r\n\r\nTranslation:	Anonymousse\r\n\r\nGametesting:	Anonymousse, Nokia3310, Svambo', '2023-01-31 12:25:13', '2023-01-29 15:37:22', NULL, 'N', 12, 0, 0, 3762, '6807titlescreen.jpg', 0, 4, 'Database match: Kaizou Choujin Shubibinman Zero (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 4B6D6F51173984C2F1E2F379C53174E8E5083CAE\r\nFile/ROM CRC32: E59E1096\r\n\r\nor\r\n\r\nDatabase match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B8ECDB5E4CD922F075480F025BB8154EBA4F41AB\r\nFile/ROM CRC32: 96DE54CB', '', '', ''),
(6808, 12, 5013, 1, '1.0', '[6808]Buster Ball (EN v1).zip', 'Y', '6808readme.txt', '29 January 2023', 1674968400, 7126, 'NOBODY', 'This patch translates the only Japanese text in the game: a single team label. \r\n\r\nAll the team names spoof Japanese auto manufacturers (e.g. Honda beomes Wonda.) The label graphics for the Daihaku team, a spoof on Daihatsu, were redrawn in English letters.\r\nNothing else was changed.\r\n\r\nPatch available in IPS and BPS format.', '2023-01-31 12:32:59', '2023-01-29 19:50:51', NULL, 'N', 12, 0, 0, 302, '', 1, 1, 'Database match: Buster Ball (Japan)\r\nDatabase: No-Intro: Game Gear (v. 20201227-043658)\r\nFile/ROM SHA-1: 5D67F38EC0C2E577A7AD88915849DA696AD162AA\r\nFile/ROM CRC32: 7CB079D0', '', '', ''),
(6809, 9, 256, 1, '1.0', '[6809]Gourmet Warriors (S).zip', 'Y', '6809readme.txt', '03 February 2023', 1675400400, 4777, 'NOBODY', 'Spanish Translation of &quot;Gourmet Sentai Bara Yarou&quot; for the SNES.\r\n\r\nThis translation is for the 2019 version of the game released by Piko Interactive.', '2023-02-07 02:39:52', '2023-02-04 04:06:40', NULL, 'N', 9, 0, 0, 519, '6809titlescreen.png', 0, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D028D7876D390B7A8CCF0691851D3D7609914C78\r\nFile/ROM CRC32: 690A9540\r\n\r\nor\r\n\r\nDatabase match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: A34385584F49C013171B9865755B31A1DD27B48B\r\nFile/ROM CRC32: B1731446', '', '', ''),
(6810, 11, 2042, 1, '1.0', '[6810]Castle of Illusion (English Re-Translation).7z', 'Y', '6810readme.txt', '04 February 2023', 1675486800, 5686, 'NOBODY', 'This translation changes all the Japanese text to English from the Japan version of “Castle of Illusion”. The English text has also been re-written to sound more natural in English.', '2023-02-07 02:46:33', '2023-02-04 21:19:03', NULL, 'N', 12, 0, 0, 479, '', 1, 8, 'Database match: I Love Mickey Mouse - Fushigi no Oshiro Daibouken (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0679162757F375751A677FD05195C9248ABC84F0\r\nFile/ROM CRC32: CE8333C6', '', '', ''),
(6811, 1, 4781, 1, '1.0', '[6811]TinyToonAdventures2(ID).zip', 'Y', '6811readme.txt', '05 February 2023', 1675573200, 7800, 'NOBODY', 'This is a complete Indonesian translation of Tiny Toon Adventures 2: Trouble in\r\nWackyland for the Nintendo Entertainment System.', '2023-02-07 02:49:13', '2023-02-05 16:30:30', NULL, 'N', 24, 0, 0, 125, '', 1, 1, 'Database match: Tiny Toon Adventures 2 - Trouble in Wackyland (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3C17A0BD435EEE8E93A7A700CE2A082A66F8B62A\r\nFile CRC32: AB36E3F7\r\nROM SHA-1: BE4EF2B1260CBD0743B074BF3FC1D266C504D72D\r\nROM CRC32: 81A5EB65', '', '', ''),
(6813, 1, 136, 1, '1.0', '[6813]La Gloria de Heracles II (S).zip', 'Y', '6813readme.txt', '10 February 2023', 1676005200, 4777, 'NOBODY', 'Spanish Translation of &quot;Heracles no Eikou II: Titan no Metsubou / The Glory of Heracles II&quot; for the NES/Famicom.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/154/]English Translation[/url] by The Spoony Bard.', '2023-02-11 04:31:18', '2023-02-10 00:33:53', NULL, 'N', 9, 0, 0, 287, '6813titlescreen.png', 0, 1, 'Database match: Heracles no Eikou II - Titan no Metsubou (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2CE207EDABF86FE7D73A79DAEC21B5051BE13B01\r\nFile CRC32: DFD9A811\r\nROM SHA-1: 7C6BED2EC057BA526ABD00290A1F935C20BC4770\r\nROM CRC32: BA766EC6', '', '', ''),
(6814, 8, 2614, 1, '1.0', '[6814]pocketbombermangb.zip', 'Y', '6814readme.txt', '26 July 2020', 1595736000, 3384, 'NOBODY', 'Translation to Spanish for “Pocket Bomberman” for the Game Boy.', '2023-02-14 03:13:45', '2023-01-31 18:23:53', NULL, 'N', 9, 0, 0, 43, '6814titlescreen.png', 0, 1, 'Pocket Bomberman (U) [S].gb\r\nMD5: 3050cdf055b1d036f85c9c629b03fbf2\r\nSHA1: 34f377a6de2961fe16bfb854e0cebc7fdba7cf4b\r\nCRC32: 0fd1ae54\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/gb/pocketbombermangb', ''),
(6815, 1, 4781, 1, '1.0', '[6815]tinytoonadventures2troubleinwackylandnes.zip', 'Y', '6815readme.txt', '12 April 2020', 1586664000, 3384, 'NOBODY', 'Translation to Spanish for “Tiny Toon Adventures 2 - Trouble in Wackyland” for the NES.', '2023-02-14 03:14:18', '2023-02-01 20:39:09', NULL, 'N', 9, 0, 0, 119, '6815titlescreen.png', 0, 1, 'Tiny Toon Adventures 2 - Trouble in Wackyland (USA).nes\r\nMD5: 130dd157d6148f2be3ef60e0ddc968c8\r\nSHA1: 3c17a0bd435eee8e93a7a700ce2a082a66f8b62a\r\nCRC32: ab36e3f7\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/tinytoonadventures2troubleinwackylandnes', ''),
(6816, 9, 1787, 1, '1.0', '[6816]dk2Br.zip', 'Y', '6816readme.txt', '24 May 2017', 1495598400, 2943, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and all graphics edited.\r\n\r\nLots of adaptations were made to the translation, such as level names following the same initials pattern, Swanky Kong impersonating a famous Brazilian presenter called Silvio Santos, and other Brazilian slang/references.', '2023-02-14 03:15:16', '2023-02-12 20:31:05', NULL, 'N', 11, 0, 0, 281, '6816titlescreen.png', 0, 4, 'Database match: Donkey Kong Country 2 - Diddy&#039;s Kong Quest (USA) (En,Fr) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 69D0F91BFD05837B44023E33A6699AA28FCA19CB\r\nFile/ROM CRC32: 4E2D90F4', '', '', 'https://youtu.be/fVRcudJY2SE'),
(6817, 9, 1686, 1, '1.1', '[6817][SNES] Donkey Kong Country (E - V1.0) (U - V1.1) [!] [I-BR T-TOM G-Fox Roms V-1.0 P-100% A-2004].zip', 'Y', '6817readme.txt', '05 August 2004', 1091678400, 7872, 'NOBODY', 'Brazilian portuguese translation of Donkey Kong Country for SNES. All texts are translated, but most background graphics were left untouched.\r\n\r\nAlthough the main version is the American one, there&#039;s an alternative patch for the European version inside the filename.\r\n\r\nTranslated by Tiago de Oliveira Morais (TOM), from an extinct Brazilian romhacking group called Fox Roms. It&#039;s an abandoned translation, released almost 20 years ago, and the authors have retired from romhacking. The idea of uploading it here is just for preservation purposes. For more details, [url=https://romhackers.org/traducoes/console/super-nes/donkey-kong-country-fox-roms/]see here[/url].', '2023-02-14 03:16:19', '2023-02-13 01:36:04', NULL, 'N', 11, 0, 0, 273, '', 1, 4, 'Database match: Donkey Kong Country (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8EE954E15B7D77A7941B107C8243B27ACEBDCBC0\r\nFile/ROM CRC32: 3EAA5697', '', '', ''),
(6818, 8, 732, 1, '1.0', '[6818]metroid2pl.zip', 'Y', '6818readme.txt', '14 February 2023', 1676350800, 5229, 'NOBODY', 'This is a complete Polish translation for Metroid II: Return of Samus.', '2023-02-14 17:08:52', '2023-02-22 14:25:06', NULL, 'N', 1, 0, 0, 68, '6818titlescreen.png', 0, 1, 'Database match: Metroid II - Return of Samus (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D\r\nFile/ROM CRC32: DEE05370', '', '', ''),
(6819, 5, 5022, 1, '1.0', '', 'Y', '6819readme.txt', '10 February 2023', 1676005200, 6361, 'NOBODY', 'This is a Cosmic Fantasy II Italian translation patch.\r\n\r\nIt includes a complete translation of the game text, a full Italian dub and a new ending song.\r\nThe patch also restores the iconic &quot;middle finger scene&quot; that was censored in the American version of the game.\r\n\r\nSince the patch is too big for RHDN, I&#039;ll leave the link below.\r\n\r\nLink to the translation patch: [url]https://www.mediafire.com/file/pai2pn1wzobz5zs/CF2_ITA1.0.rar/file[/url]', '2023-02-14 22:06:22', '2023-02-14 07:48:07', NULL, 'N', 6, 1, 0, 0, '6819titlescreen.png', 0, 14, 'CRC32: 4FB87288\r\nMD5: 30FAAD8AFDC71221B64298B056C8113D\r\nSHA1: 25F44EC7778D4DA5595E913782556DCAED0CC3A6', '', '', ''),
(6820, 23, 2439, 1, '1.1', '[6820]truquefantasma30.10.2022patch1.1.zip', 'Y', '6820readme.txt', '30 October 2022', 1667102400, 5655, 'NOBODY', 'Full translation and relocalization of “Ghost Trick: Phantom Detective” to Brazilian Portuguese, similar to what was done by the American localizations.\r\n\r\nMost character names were adapted to Portuguese, in order to address most puns and references from the original. Graphics were changed, and voices were dubbed as well.\r\n\r\nMade by the romhacking group “Jacutem Sabão”, which did massive localization work for Ace Attorney games to Portuguese, and also did the same for this game. For more information, go here: https://jacutemsabao.bitbucket.io/', '2023-02-15 10:02:26', '2023-02-15 00:31:56', NULL, 'N', 11, 0, 0, 77, '6820titlescreen.png', 0, 1, 'Database match: Ghost Trick - Phantom Detective (USA) (En,Fr,De,Es,It)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: BCFE74E5592EEF3255FD23758B772226960A1B0B\r\nFile/ROM CRC32: 5CD93FE5', '', '', 'https://youtu.be/YyDYbkrjYvY'),
(6821, 10, 674, 1, '1.0', '[6821]mother1vf.zip', 'Y', '6821readme.txt', '14 February 2023', 1676350800, 7875, 'NOBODY', 'This is a complete translation of MOTHER 1 on Game Boy Advance in french.\r\n\r\nSince the MOTHER 2 part is not translated, the game automatically boots the MOTHER 1 part.\r\n\r\nMore info on http://mother1vf.free.fr/', '2023-02-15 12:38:50', '2023-02-15 10:39:33', NULL, 'N', 7, 0, 0, 280, '6821titlescreen.png', 0, 1, 'Database match: Mother 1+2 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F27336B9C96CA2D06C34E07A61A78538DEAC32B3\r\nFile/ROM CRC32: A44569C', '', 'https://github.com/Anthiflo/mother1-gba-french', ''),
(6822, 36, 5023, 1, '1.2.8', '', 'Y', '6822readme.txt', '19 October 2023', 1697673600, 7615, 'NOBODY', 'This is a Portuguese Brazilian translation of the third Metroid Prime game. The translation was based on the Spanish language from the European version since all its dialogues have subtitles. Also, the same terminologies used by other Metroid PT-BR translations were considered.\r\n\r\nThe patch should be applied to the European version of the game. Also, you must change the language of your console to Spanish, for the translation to work correctly.\r\n\r\n[url]https://joao13traducoes.com/2023/02/wii-metroid-prime-3-corruption-esaan-alencar-e-cia/[/url]', '2023-02-15 15:51:29', '2024-02-02 12:11:15', NULL, 'N', 11, 1, 0, 0, '6822titlescreen.jpg', 0, 10, 'Filename: Metroid Prime 3 - Corruption (Europe) (En,Fr,De,Es,It).iso\r\nFile/ROM SHA-1: 292B1F062C883EF15A89A52C4706BD26FCE4D1EF\r\nFile/ROM CRC32: 43F510CF', '', '', ''),
(6823, 11, 1785, 1, '1.0', '[6823]Tiny Toon Adventures--Busters Hidden Treasure (ID).zip', 'Y', '6823readme.txt', '16 February 2023', 1676523600, 7800, 'NOBODY', 'This is a complete Indonesian translation of Tiny Toon Adventures - Buster&#039;s Hidden Treasure for Sega Genesis.', '2023-02-16 06:08:22', '2023-02-17 17:11:40', NULL, 'N', 24, 0, 0, 97, '', 1, 8, 'Database match: Tiny Toon Adventures - Buster&#039;s Hidden Treasure (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: D8D159C7C5A365242F989CC3AAD2352FB27E3AF3\r\nFile/ROM CRC32: A26D3AE0', '', '', ''),
(6824, 10, 1215, 1, '1.9', '[6824]mother3vf.zip', 'Y', '6824readme.txt', '20 April 2021', 1618891200, 7875, 'NOBODY', 'This is an unofficial French translation of MOTHER 3. The game is fully translated, including graphics, character names, credits, voice clips, dynamic grammar, and hidden content.\r\n\r\nInitial release: 04/20/2016\r\n\r\nMore info on http://mother3vf.free.fr!', '2023-02-17 07:35:43', '2023-02-15 13:33:47', NULL, 'N', 7, 0, 0, 171, '6824titlescreen.png', 0, 1, 'Database match: Mother 3 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 4F0F493E12C2A8C61B2D809AF03F7ABF87A85776\r\nFile/ROM CRC32: 42AC9CB9', '', 'https://github.com/JumpmanFR/Mother3VF', 'https://youtu.be/r_ynmz_umuc'),
(6825, 18, 5027, 1, '1.3', '[6825]HGv13.zip', 'Y', '', '10 April 2023', 1681099200, 5062, 'NOBODY', 'Indonesian translation of Haunting Ground (PS2).', '2023-02-17 08:02:22', '2023-04-10 08:54:49', NULL, 'N', 24, 0, 0, 126, '', 1, 10, 'SLUS-21075', '', '', ''),
(6826, 9, 5000, 1, '1.0', '[6826]BS Treasure Conflix (French) 1.0.zip', 'Y', '6826readme.txt', '17 February 2023', 1676610000, 6086, 'NOBODY', 'French translation for the Satellaview (SNES/Super Famicom) game Treasure Conflix released in 1996 by Squaresoft.\r\n\r\nVersion: 1.0', '2023-02-17 19:25:50', '2023-02-17 17:52:04', NULL, 'N', 7, 0, 0, 193, '', 1, 4, 'File: BS Treasure Conflix\r\nNo-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nROM SHA-1: DFF1D22D662FED96F45AC3E722C79C93469CA421\r\nROM CRC32: F50FB0B7', '', 'https://github.com/Krokodyl/treasure-conflix-fr', ''),
(6827, 17, 5029, 1, '1.0', '', 'Y', '6827readme.txt', '18 February 2023', 1676696400, 7903, 'NOBODY', 'This &quot;.xdelta&quot; patch allows to translate &quot;Blood Omen: Legacy of Kain NTSC-U (SLUS-00027)&quot; from PSX/PS1 into Spanish, the translation consists of cinematics, new interface, and audio in game.\r\n\r\nDownload: [url]https://www.mediafire.com/folder/5ijrjzf7spqa7/Blood_Omen_Español_Patch_xDelta[/url]', '2023-02-18 15:11:31', '2023-02-18 08:18:19', NULL, 'N', 9, 1, 0, 0, '6827titlescreen.png', 0, 11, 'rominfo : Original SLUS-00027 (English)\r\nFile/ROM SHA-1: 774FF732CECD0937D052FFCDFB225A7D71D163AA\r\n-\r\nPatched SLUS-00027 (Spanish)\r\nFile/ROM SHA-1: A38D13A1088AF2B7281D9B4B06CA101495148B1C\r\n-\r\nrominfo : Original SLES-00075 (English)\r\nFile/ROM SHA-1: E4C98F4D3821425EF269F7BEFDA141318919AF14\r\n-\r\nPatched SLES-00075 (Spanish)\r\nFile/ROM SHA-1: 1A0DC43BC64598724A1227372A9FF254F0A151B9', '', '', 'https://youtu.be/hJVccmSrpZg'),
(6828, 1, 124, 1, '1.01', '[6828]fw.zip', 'Y', '6828readme.txt', '04 March 2023', 1677906000, 1005, 'NOBODY', 'This is a complete translation patch of Famicom Wars for the NES.', '2023-02-18 16:02:16', '2023-03-04 14:30:50', NULL, 'N', 12, 0, 0, 2222, '6828titlescreen.png', 0, 1, 'Database match: Famicom Wars (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECA2F8713CA5190D74FEE7A254B781B8266A3717\r\nFile CRC32: 29F3A0F7\r\nROM SHA-1: 882E0017099CC5784F3D3EFA66FAB4C38F83EC46\r\nROM CRC32: 9B547E05', '', '', ''),
(6829, 11, 3605, 1, '1.0', '[6829]Arrow Flash PT-BR 1.0.rar', 'Y', '6829readme.txt', '18 February 2023', 1676696400, 7016, 'NOBODY', 'Fully playable translation of Arrow Flash. All menus and credits are fully translated, and with the exception of a few inconsequential texts (like the mid first level &quot;out of danger&quot;), everything is completely in PT-BR', '2023-02-20 23:03:17', '2023-02-20 14:58:05', NULL, 'N', 11, 0, 0, 73, '6829titlescreen.png', 0, 8, 'Database match: Arrow Flash (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 916524D2B403A633108CF457EEC13B4DF7384D95\r\nFile/ROM CRC32: 4D89E66B', '', '', ''),
(6830, 1, 91, 2, '0.9', '[6830]Captain Tsubasa (J) [T+Tur0.9_akdeniz].tar', 'Y', '6830readme.txt', '20 February 2023', 1676869200, 7907, 'NOBODY', 'This patch is akdeniz&#039;s Turkish translation work for Captain Tsubasa/Tecmo Cup Soccer Game (J)\r\n\r\nGame scenes are properly translated. There are a few missing parts(some cutscenes and rare strings) that won&#039;t affect gameplay. \r\n\r\nThanks to Hikaru Matsuyama for some cutscene translations in his game analysis.\r\nThanks to DevilTi for his translation for foreign names in Katakana.\r\n\r\nFully playable version is coming soon...', '2023-02-21 11:40:49', '2023-02-20 20:10:27', NULL, 'N', 19, 0, 0, 60, '6830titlescreen.png', 0, 1, 'Database match: Captain Tsubasa (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6AB664136F99766B209A41C0F41413F65E95DBB8\r\nFile CRC32: 9E4207B3\r\nROM SHA-1: 16A5C45C00862CD2F9C190117F91A8E4C142E8B5\r\nROM CRC32: F3F1269D', 'GPL-3.0-or-later', '', ''),
(6831, 8, 891, 1, '1.0', '[6831]Super Mario Land 2 ITA by Rulesless.rar', 'Y', '6831readme.txt', '19 February 2023', 1676782800, 7348, 'NOBODY', 'Super Mario Land 2 for Gameboy is a portable masterpiece that has been released on NSO too.\r\nHowever, it had not yet received its translation until the 2023: in Italy it had not been worked on by anyone in the last 30 years!\r\n\r\nThe patch was finally released. This incredible lack has been finally fixed!\r\n\r\nActually, the game does not contain an overwhelming amount of text to interpret, but it is always nice to see a title from our library localized.\r\n\r\nDetails [100% Graphics - 100% Texts]:\r\n[list]\r\n[li]Translated title screen[/li]\r\n[li]Translated screens of the six zones, adapting frames and background[/li]\r\n[li]Tile translation for: Clear, Game Over, Easy Mode, Goal* and Time[/li]\r\n[li]Translated the ending titles[/li]\r\n[li]Color version*[/li]\r\n[/list]\r\n(*) For these feature and updates, please visit the [url=https://letraduzionidirulesless.wordpress.com/super-mario-land-2/]author’s website[/url].', '2023-02-21 12:08:57', '2023-02-23 16:34:43', NULL, 'N', 6, 0, 0, 154, '6831titlescreen.png', 0, 1, 'Database match: Super Mario Land 2 - 6 Golden Coins (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BBA408539ECBF8D322324956D859BC86E2A9977B\r\nFile/ROM CRC32: D5EC24E4', '', '', ''),
(6832, 1, 910, 1, '1.0', '[6832]Ice Hockey PT-BR.rar', 'Y', '6832readme.txt', '21 February 2023', 1676955600, 7911, 'NOBODY', 'Translation to Brazilian Portuguese of the game Ice Hockey (NES).', '2023-02-22 08:19:41', '2023-03-04 15:33:29', NULL, 'N', 11, 0, 0, 66, '6832titlescreen.png', 0, 1, 'Database match: Ice Hockey (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EEA6F7F80FE966969A71209BFE9BBCDB0BBDE394\r\nFile CRC32: 4916D0A9\r\nROM SHA-1: 40262A15EE764F676E752C90626A2F61DA370A1A\r\nROM CRC32: AE64CA77', '', '', ''),
(6834, 8, 3981, 1, '0.9', '[6834]Mickey\'s-DangerousChase(ID).zip', 'Y', '6834readme.txt', '26 February 2023', 1677387600, 7800, 'NOBODY', 'Indonesian translation of Mickey&#039;s Dangerous Chase for Game Boy.', '2023-02-27 01:35:38', '2023-02-25 21:34:31', NULL, 'N', 24, 0, 0, 55, '', 1, 1, 'Database match: Mickey&#039;s Dangerous Chase (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 37D0737BE3773AD62664645D34505A136F0BE99B\r\nFile/ROM CRC32: 7B822D8F', '', '', ''),
(6835, 13, 5038, 1, '1.0.1', '[6835]TO_Patch_v1,0,1_(SS).7z', 'Y', '6835readme.txt', '28 February 2023', 1677560400, 1018, 'NOBODY', 'This is a complete English patch for the Sega Saturn port of Tactics Ogre. This translation uses the PSP translation for its text where applicable. The technical details are as follows:\r\n\r\n- Support for 1-byte character encoding.\r\n- Support for DTE/MTE.\r\n- Increased the internal resolution of the game to 352x224 (original 320x224).\r\n- Support 4MB Extended RAM Cartridge to reduce data loading time.\r\n- Support Hard Mode (enemy level increased by 20%.).\r\n- Increased the character&#039;s remaining HP limit (up to 60%) for highlighting on the battlefield when using the &quot;L+Z&quot; button combination.\r\n- Displaying the leader plate on the main character panel (like in PS1 port of the game).\r\n- Unlocking a hidden option that allows you to saving the previous team formation. You can load the profile with &quot;X&quot; button while placing units on the chessboard.\r\n- Unlocked a hidden option to view current reputation in Warren&#039;s Report mode.\r\n- The ability to saving in battle without exiting the game (only for Hard Mode).\r\n- Temporary saves are no longer deleted after loading (only for Hard Mode).\r\n\r\nQualitative differences between versions of the game for Saturn and PS1/SNES:\r\n*****************************************************************************\r\n- Better quality music.\r\n- Voice acting in important cutscenes.\r\n- No freezes during the battle (unlike the PS1 version).\r\n- The visible area of the battlefield is increased by 37% (сompared with SNES / PS1 versions).\r\n- Extended names for items and spells.\r\n- Reduced data loading time (compared with PS1 version).\r\n- Art gallery in Deneb Report mode (enter the character&#039;s name as &quot;D_REPORT&quot; after beating the game).', '2023-02-27 13:22:03', '2023-03-01 10:14:20', NULL, 'N', 12, 0, 0, 1514, '6835titlescreen.png', 0, 11, 'The original image should be equivalent to the one found here:\r\nhttp://redump.org/disc/25266', '', '', ''),
(6836, 17, 5039, 1, '1.0', '[6836]SLPS-02993.rar', 'Y', '6836readme.txt', '03 May 2021', 1620014400, 7920, 'NOBODY', 'The patch is created for the Japanese game Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu. The patch will translate the game from Japanese to Chinese.\r\n\r\nThe translation can be patched by using PPF-O-Matic, you can get it [url=https://www.romhacking.net/utilities/356/]here[/url].', '2023-02-28 05:17:26', '2023-02-27 05:41:22', NULL, 'N', 4, 0, 0, 116, '', 1, 11, 'Serial: SLPS-02993\r\nTrack 1:-\r\nFile/ROM SHA-1: 1F9B064CEAFEF91641BB3BBCC075A604F478489E\r\nFile/ROM CRC32: 79E9FC16\r\n\r\nTrack 2:-\r\nFile/ROM SHA-1: D9F92AF296360772E62CAA4CB276DE3FA74F5538\r\nFile/ROM CRC32: 7976083E\r\n\r\nCombined:-\r\nFile/ROM SHA-1: 7400201AC358B8C521BD3D2FB29280FDD1124C0E\r\nFile/ROM CRC32: 770A77A5', '', '', ''),
(6837, 8, 2614, 1, '1.0', '[6837]pocketbombermangbc.zip', 'Y', '6837readme.txt', '26 July 2020', 1595736000, 3384, 'NOBODY', 'Translation to Spanish for “Pocket Bomberman” for the Game Boy Color.', '2023-02-28 08:11:53', '2023-02-14 19:55:29', NULL, 'N', 9, 0, 0, 52, '6837titlescreen.png', 0, 1, 'Pocket Bomberman (USA, Europe) (SGB Enhanced) (GB Compatible).gbc\r\nMD5: 2f6b6379f8c7ce5d66a198162f345eaa\r\nSHA1: b0ae803600e06cd1cc9a0d801f2511c9ecc50584\r\nCRC32: fa2a66e9\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/gbc/pocketbombermangbc', ''),
(6838, 9, 4079, 1, '1.0', '[6838]unsquadronsfc.zip', 'Y', '6838readme.txt', '29 May 2021', 1622260800, 3384, 'NOBODY', 'Translation to spanish for “U.N. Squadron” for the Super Nintendo.', '2023-02-28 08:12:28', '2023-02-14 19:58:43', NULL, 'N', 9, 0, 0, 114, '6838titlescreen.png', 0, 4, 'U.N. Squadron (USA).sfc\r\nMD5: affecaf49a6bd32188f62d9ad1f833ea\r\nSHA1: a2dd48574b9f7a49977c91d12d5c52c17c2c82aa\r\nCRC32: 231f0f67\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/sfc/unsquadronsfc', ''),
(6839, 17, 5041, 1, '1.0', '[6839]SLPM-86658.rar', 'Y', '6839readme.txt', '11 December 2011', 1323579600, 7924, 'NOBODY', 'This translation patch will translate the game from Japanese texts to Chinese.\r\n\r\nUse [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] or [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the translation to ISO/BIN file.', '2023-02-28 08:13:18', '2023-02-25 15:44:59', NULL, 'N', 4, 0, 0, 34, '6839titlescreen.png', 0, 11, 'Database Match: Not Found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: B174D5CBC6B55EC0718AE0AA490855EA2D4997FE\r\nFile/ROM CRC32: 3EC483B6', '', '', ''),
(6840, 17, 5042, 1, '1.1', '', 'Y', '', '29 October 2022', 1667001600, 7479, 'NOBODY', 'This is a 100% European Portuguese translation patch for Bugs Bunny: Lost in Time.\r\nAll texts/graphics were translated and fully dubbed.\r\n\r\nCast:\r\n-Bugs Bunny:   Paulo Oom\r\n-Merlin:       Rui Manuel Mouta\r\n-Elmer Fudd:   Carlos Freixo (Captured from the Episodes)\r\n-Yosemite Sam: Paulo B. (Captured from the Episodes)\r\n-Bruxa Hazel:  Ana Martins\r\n-Rocky:        Rúben Fernandes (rubinho146)\r\n-Mugsy:        Pedro Caires\r\n-Daffy Duck:   Carlos Freixo (Captured from the Episodes)\r\n-Marvin:      Rui Manuel Mouta\r\n-Additional Voices: Rúben Fernandes, Filipe L., Carlos Freixo (Captured from the Episodes)\r\n-Additional Revision: Pedro Caires\r\n\r\nLink to patch:\r\n-[url]https://www.mediafire.com/file/s0yuaiwbhqlibfb/BugsBunny_PerdidoNoTempo_PT-PT.7z/file[/url]', '2023-02-28 08:16:41', '2024-04-05 01:02:23', NULL, 'N', 11, 1, 0, 0, '6840titlescreen.png', 0, 11, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6024341F559C3789B5612E941C8D0AB227FF6361\r\nFile/ROM CRC32: 54B8F5A3', '', '', 'https://youtu.be/bYGXUwc6Nsg'),
(6841, 9, 1686, 1, '1.0', '[6841]DKC.rar', 'Y', '6841readme.txt', '28 February 2023', 1677560400, 7348, 'NOBODY', 'Another gaming milestone enjoys complete Italian localization: all dialogues, menus, worlds, levels, and some graphics in the game world.\r\n\r\nDetailed translation list:\r\n[list]\r\n[li]All dialogues[/li]\r\n[li]All level names[/li]\r\n[li]True and false credits titles[/li]\r\n[li]The graphics of the Nintendo logo, the two menu screens, and the save menu (by Candy)[/li]\r\n[li]In-game extra tiles: GO barrel, a Funky billboard, and the &quot;EXIT&quot; and &quot;BANANA DEPOSIT&quot; signs[/li]\r\n[/list]', '2023-02-28 08:17:45', '2023-02-28 00:28:42', NULL, 'N', 6, 0, 0, 160, '', 1, 4, 'Database match: Donkey Kong Country (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: BA0A931BFFD809D97F114ADB2E48116B874E0044\r\nFile CRC32: 4AD0BF54\r\nROM SHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B\r\nROM CRC32: C946DCA0', '', '', ''),
(6842, 10, 1049, 1, '1.0', '[6842]GBA_MegaMan_Battle_Network_UVenom_T-BR_T-Marcelo_Sahgo_G-Nenhum_A-2015.rar', 'Y', '6842readme.txt', '17 June 2015', 1434513600, 5662, 'NOBODY', 'Brazilian portuguese translation of Megaman Battle Network for GBA. All texts are translated, but most background graphics were left untouched, possibly to be edited in future versions.\r\n\r\nThe translation was based partially on the brazilian portuguese dubbed anime &quot;Megaman NT Warrior&quot;, with a few improvements here and there. Also, some cool adaptations were made to the translation, in order to make it sound more natural to brazilian portuguese speakers.', '2023-02-28 08:19:42', '2023-02-28 01:25:28', NULL, 'N', 11, 0, 0, 155, '', 1, 1, 'Database match: Mega Man Battle Network (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: A4FBAE389654A6611D0597B1E9109CBBD32A132F\r\nFile/ROM CRC32: 1D347971', '', '', ''),
(6843, 9, 3682, 1, 'Beta', '[6843][SNES]Joe & Mac 2 - Lost in the tropics (T-Por).7z', 'Y', '6843readme.txt', '24 February 2015', 1424754000, 7938, 'NOBODY', 'Translation to Brazilian Portuguese for “Joe &amp; Mac 2 - Lost in the Tropics” for the Super Nintendo.', '2023-03-01 11:26:25', '2023-03-01 04:14:05', NULL, 'N', 11, 0, 0, 88, '', 1, 4, 'Joe &amp; Mac 2 - Lost in the Tropics (U).smc\r\nMD5: 1e5fa71516afa912e0db1dd6ff07d2bc\r\nSHA1: 14d4911403854bf0bb59e3a6081181678a23d598\r\nCRC32: 0c3b4201', '', '', ''),
(6844, 27, 4726, 1, '1.1', '[6844]Wave Race 64 (USA) (Rev B) (Rumble Edition).7z', 'Y', '6844readme.txt', '08 August 2023', 1691467200, 803, 'NOBODY', '[b]Wave Race 64 (USA) (Rumble Edition)[/b]\r\n\r\n  A more jittery Wave Race 64 in a less oriental language!\r\n  Besides famously supporting the Rumble Pak--arguably the best implementation in any N64 game--Controller Pak users can store ghosts on Time Trial courses, provided 121 pages for your pookas to possess.\r\n----\r\n  The patch will only apply to a ROM in native byte order (big-endian).  Attempting to patch something else will result in a completely unhelpful checksum error.  Xdelta patches can be applied with the aptly-named xdelta patcher; use version 3.0.8 or up.\r\n----\r\nVer. 1.1 is a bugfix for swapped *x10 course names, affecting parts of stage select, records, &amp; erase menus.', '2023-03-02 20:11:57', '2023-08-10 01:53:23', NULL, 'N', 12, 0, 0, 1214, '6844titlescreen.png', 0, 1, '*Common Names\r\n  	Wave Race 64 (Japan) (Rev B) (Shindou Edition).n64\r\n  	Wave Race 64 - Shindou Edition (J) (V1.2).n64\r\n*Original File Checksums\r\n*SHA-1\r\n  	445ECB4904CC0AB6B81FB415A35072E99F18B545\r\n*SHA-512\r\n  	85A833F5ECA65D14BBB0FB28D79899C013CFF03959A5CA15B1705CE78B550D4297884A0E35F2BB2EE1BC27EE1628ADAFF3646CA35942EAFED3A2F19301E6D4B5', '', '', ''),
(6845, 1, 5043, 1, '1.0', '[6845]Zoids - Chuuou Tairiku no Tatakai (J) Rev 1.0a.zip', 'Y', '', '03 March 2023', 1677819600, 7940, 'NOBODY', 'Here is a 100% English translation for Zoids: Battle of the Central Continent.  Everything is complete and has been tested in a play through. \r\n\r\nDue to the nature of the password system, Japanese accents characters can be applied to any letter (See Password screenshot).  To enter a letter with an accent, enter the letter first, then select the appropriate accent character to be applied to that letter.', '2023-03-04 00:15:45', '2023-03-03 17:24:46', NULL, 'N', 12, 0, 0, 681, '6845titlescreen.png', 0, 1, 'Database match: Zoids - Chuuou Tairiku no Tatakai (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0B9AEC1DA8C4CB529A77588B94ECDBC979DBA725\r\nFile CRC32: E3D6A15A\r\nROM SHA-1: 9FB4CFD5F8B1EA4239C38E8A43BC3F657CFCCDCA\r\nROM CRC32: D0DF726E', 'GPL-1.0+', '', ''),
(6846, 1, 778, 1, '1.0', '[6846]Rush\'n Attack PT-BR.rar', 'Y', '6846readme.txt', '03 March 2023', 1677819600, 7911, 'NOBODY', 'Translation to Brazilian Portuguese of the game Rush&#039;n Attack (NES).', '2023-03-04 13:28:50', '2023-03-03 18:39:28', NULL, 'N', 11, 0, 0, 68, '6846titlescreen.png', 0, 1, 'Database match: Rush&#039;n Attack (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D3040C8F4ABD0FF200B0504FED3B33A792EEF162\r\nFile CRC32: 14A113A5\r\nROM SHA-1: 973DE9E0D7E96C789952E34B8AB66ADB5A1A5AF6\r\nROM CRC32: DE25B90F', '', '', ''),
(6847, 1, 484, 4, '1.1', '[6847]ReccaTS.zip', 'Y', '6847readme.txt', '08 March 2023', 1678251600, 1637, 'NOBODY', 'This game has been translated [url=https://www.romhacking.net/translations/620/]by Aeon Genesis[/url] some time ago but the title screen was still in Japanese. This is an attempt to display the game name in English while keeping the original spirit.\r\n\r\nV 1.1: Add translation for the sound test menu', '2023-03-04 13:35:32', '2023-03-08 15:27:06', NULL, 'N', 12, 0, 0, 668, '6847titlescreen.png', 0, 1, 'Apply the English patch by AGTP first then this title screen patch\r\nhttps://www.romhacking.net/translations/620/\r\nSummer Carnival &#039;92 - Recca (Japan).nes - NOINTRO\r\nCRC32: D98EC487\r\nMD5: 61DA1E9AC94FE72A1EE385FFF1A0C062\r\nSHA-1: 4558A330119E79FCB50B46AE21B4171DA6623CE5\r\nSHA-256: 9C254DCF8426036F0206C48F96BC2D3DC71DA2A14AF3A5F02EE5CB27F4AAB016', '', '', ''),
(6848, 9, 802, 1, '1.0', '[6848]Secret_of_Evermore_BR_2023_v1.00.zip', 'Y', '6848readme.txt', '03 March 2023', 1677819600, 7941, 'NOBODY', 'This is a Brazilian Portuguese translation of Secret of Evermore for SNES.\r\n\r\nVersion 1.00 (03/03/2023)\r\n\r\nTranslated all dialogues, graphics, menus, items, spells, credits, accentuated all fonts, both script and menu and as a bonus, a bugfix in a trading market dialogue in Nobilia with the dog, which causes several graphical glitches. (original game bug).\r\n\r\nFor more details and doubts, see the readme.', '2023-03-04 14:07:42', '2023-03-04 16:44:57', NULL, 'N', 11, 0, 0, 623, '', 1, 4, 'Database match: Secret of Evermore (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 79E7738630FFF5699217EF58ECC421BC8FCBCD89\r\nFile/ROM CRC32: A5C0045E', '', '', 'https://youtu.be/qU3epZ1zm7w'),
(6849, 9, 441, 4, '1.0', '[6849]fe5_1.0.zip', 'Y', '6849readme.txt', '04 March 2023', 1677906000, 7942, 'NOBODY', 'This is an attempt to make Shaya&#039;s FE5 patch a little more accommodating by translating several areas in the UI, such as the inventory screen, battle forecast, and configuration menu. This patch does not make script or name alterations of any kind, though that may become a possibility in the future. Some (very makeshift) documentation is also included for prospective hackers who want to tinker with it.\r\n\r\nThis patch is for the ROM version (headerless), not NP.\r\n\r\nShaya&#039;s patch: https://www.romhacking.net/translations/1046/\r\n\r\nSome work for the Inventory screen was borrowed from Luxifer Angel&#039;s menu translation: https://www.romhacking.net/translations/624/', '2023-03-05 05:07:27', '2023-03-05 00:06:50', NULL, 'N', 12, 0, 0, 1128, '', 1, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM MD5: 0A9169562898C3D85657D7669EDEA0EF\r\nFile/ROM SHA-1: E3B7E8E4A8826B14B197210A7474B69E16785A75\r\nFile/ROM CRC32: 7DEF0E90', '', '', ''),
(6850, 18, 4975, 1, '1.5', '', 'Y', '6850readme.txt', '04 May 2020', 1588564800, 3700, 'NOBODY', 'This is a 100% Brazilian Portuguese translation patch for Resident Evil Code Veronica X. All texts are translated and accentuated, graphics edited and videos subtitled.\r\n\r\nAs the patch is over the 30 MB upload size limit, it is hosted here: https://www.retro-jogos.com/wp-content/uploads/2020/07/Resident-Evil-Code-Veronica-X-BRv5.7z', '2023-03-06 12:38:01', '2023-03-05 15:45:58', NULL, 'N', 11, 1, 0, 0, '6850titlescreen.jpg', 0, 10, 'Title ID: SLUS-20184\r\nFile/ROM MD5: 0F78C6D2103114A37FA3F7A2B57DD85F', '', '', ''),
(6851, 11, 1563, 1, '1.0', '[6851][SMD] Fushigi no Umi no Nadia (PT-BR, V1.0) (Kuroi).rar', 'Y', '6851readme.txt', '17 March 2021', 1615953600, 7947, 'NOBODY', 'A translation into Brazilian Portuguese. All texts have been translated, graphics edited and font accentuated.', '2023-03-08 07:07:05', '2023-03-05 16:34:52', NULL, 'N', 11, 0, 0, 63, '6851titlescreen.jpg', 0, 8, 'Database match: Fushigi no Umi no Nadia (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BBCD26D5D1F1422051467AACAA835E1F38383F64\r\nFile/ROM CRC32: 4762062A', '', '', ''),
(6853, 8, 2963, 1, '1.0', '[6853]Duck Tales 2 (RU).zip', 'Y', '', '05 March 2016', 1457154000, 7945, 'NOBODY', 'Found on a Russian forums page, the Russian Translation stand-alone release of DuckTales 2!\r\nNote : The translation came to be after multiple people request it to be separate from GiSBerg&#039;s DuckTales 2 Extended Rom Hack, which you can find here : https://www.romhacking.net/hacks/7609/\r\n\r\nThough this is complete and still up on the forums, the hack would more than likely have been lost if not archived, as the source code for the original GameBoy release of &quot;DuckTales 2 Extended&quot; has been lost (more than likely)\r\n\r\nAs this was released through forums anyways, it&#039;s better to preserve it here then to let it sit on some obscure Russian Romhacking site being lost to time anyway.\r\n\r\nSince the hack itself was released via rom, I&#039;m not posting a direct link to it, but this is the forums page where it was found\r\nhttps://romhacking.ru/forum/9-421-2', '2023-03-08 07:14:04', '2023-03-07 20:37:45', NULL, 'N', 2, 0, 0, 28, '6853titlescreen.png', 0, 1, 'Database match: DuckTales 2 (Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 68113DCD6482A8A54E48C69223FCF2E2DEDEA844\r\nFile/ROM CRC32: 169B00C1', '', '', ''),
(6854, 9, 967, 1, '3.0', '[6854]Castlevania_Drácula_X_PT_BR_ByFTR_Ver 3.0.zip', 'Y', '6854readme.txt', '10 March 2023', 1678424400, 7279, 'NOBODY', 'The game has been fully translated into Brazilian Portuguese.\r\nThe character font, credits and textures of the game were edited.', '2023-03-08 13:47:24', '2023-03-10 18:05:05', NULL, 'N', 11, 0, 0, 271, '6854titlescreen.png', 0, 4, 'Database match: Castlevania - Dracula X (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3BDAEAFA81AA17C91A8B42D0FA8C5B26E3FD6B80\r\nFile/ROM CRC32: 7C4887E1', '', '', 'https://youtu.be/XlKxRj0YQGA?t=13'),
(6855, 8, 1747, 1, '1.0', '[6855]WL3_it.7z', 'Y', '6855readme.txt', '07 March 2023', 1678165200, 7348, 'NOBODY', 'The funny chubby character, Mario&#039;s alter ego, has returned to his world inside a music box and this time he gets fat, inflamed, zombified, vampirized and more, in Italian!\r\n\r\nThe translation is complete with texts and graphics, from the initial screen and language selection, to the end credits and post-game.', '2023-03-08 16:09:07', '2023-03-08 13:26:20', NULL, 'N', 6, 0, 0, 109, '6855titlescreen.png', 0, 1, 'Database match: Wario Land 3 (World) (En,Ja)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: BB7877309834441FD03ADB7FA65738E5D5B2D7BA\r\nFile/ROM CRC32: 480D0259', '', '', ''),
(6856, 54, 5046, 1, '1.1', '[6856][PSVITA] Secret of Mana [T-BR] [V-1.1 P-100% A-2020].zip', 'Y', '6856readme.txt', '19 May 2020', 1589860800, 5762, 'NOBODY', 'A translation into Brazilian Portuguese. The translation is compatible with both the American and European versions.', '2023-03-09 10:47:53', '2023-03-08 20:08:43', NULL, 'N', 11, 0, 0, 275, '6856titlescreen.jpeg', 0, 1, 'US: PCSE01153\r\nEU: PCSB01163', '', '', ''),
(6857, 9, 861, 1, '1.0', '[6857]lufia.rar', 'Y', '6857readme.txt', '10 November 2017', 1510290000, 4671, 'NOBODY', 'Excellent Brazilian Portuguese translation made by the members of FURT. All texts are translated and accented and graphics have been edited. Consult the readme for questions about patching.', '2023-03-09 10:49:38', '2023-03-08 20:34:28', NULL, 'N', 11, 0, 0, 242, '6857titlescreen.png', 0, 4, 'Database match: Lufia &amp; the Fortress of Doom (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 904BBA17F5A37FDC714C91BE80082444136586EA\r\nFile/ROM CRC32: 5E1AA1A6', '', '', 'https://youtu.be/1dlEd2Elgvc'),
(6858, 9, 5048, 1, '1.0', '[6858]Chatting Parodius Live _ ENGLISH.zip', 'Y', '', '09 March 2023', 1678338000, 5379, 'NOBODY', 'Jikkyō Oshaberi Parodius, &quot;Chatting Parodius Live!&quot;, fully translated into English: menus, cutscenes, megaphone phrases, and gameplay graphic pop-ups.', '2023-03-10 07:49:58', '2023-03-09 15:58:44', NULL, 'N', 12, 0, 0, 2631, '6858titlescreen.png', 0, 6, 'Database match: Jikkyou Oshaberi Parodius (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5D0BF1A3DD8A2AE65EB79ADB8EB4A4E3C34E01A3\r\nFile/ROM CRC32: 177937AB', '', '', ''),
(6859, 11, 1556, 1, '0.9', '[6859]Beyond Oasis (ID).zip', 'Y', '6859readme.txt', '10 March 2023', 1678424400, 7800, 'NOBODY', 'This is a complete Indonesian translation of  Beyond Oasis for the Sega Genesis.', '2023-03-10 07:51:05', '2023-03-10 15:45:44', NULL, 'N', 24, 0, 0, 117, '', 1, 8, 'Database match: Beyond Oasis (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2944910C07C02EACE98C17D78D07BEF7859D386A\r\nFile/ROM CRC32: C4728225', '', '', ''),
(6860, 14, 5049, 1, '0.9.1', '[6860]Samba.de.Amigo.Ver.2000.English.v0.9.1.zip', 'Y', '', '02 January 2023', 1672635600, 7956, 'NOBODY', 'English conversion for Samba de Amigo Ver. 2000\r\n\r\nPlease read the full description on GitHub:\r\n[url]https://github.com/dukeblooders/SambaDeAmigo2000English[/url]\r\n\r\nRequires Universal Dreamcast Patcher:\r\n[url]https://github.com/DerekPascarella/UniversalDreamcastPatcher[/url]', '2023-03-12 05:26:40', '2023-03-12 20:11:30', NULL, 'N', 12, 0, 0, 232, '6860titlescreen.png', 0, 12, 'Serial Number: HDR-0131\r\nFile/ROM SHA-1: 2CC81C9DB384B6BBEA4D7D932BF68EF59B31D097\r\nFile/ROM MD5: 86d0a362621cf99edf1acee8af5787e2	\r\nFile/ROM CRC32: FD6BB105', '', 'https://github.com/dukeblooders/SambaDeAmigo2000English', 'https://youtu.be/BrYIlFHXL88'),
(6861, 7, 5051, 1, '1.0', '[6861]Aspic - Curse of the Snakelord (English).zip', 'Y', '6861readme.txt', '13 March 2023', 1678680000, 6903, 'NOBODY', 'Aspic: Mahebiou no Noroi is an Action RPG, made by Xtalsoft and programmed by Bothtec.  While this game has been released on other platforms, this patch is specifically for the Famicom Disk System version of the game.\r\n\r\nAspic happens to be a sequel to an earlier JRPG called &quot;Lizard&quot;.  As for the game in question...\r\n\r\nYou play the role of Samson, the hero who set out to find the Book of Truth to uncurse the princess of Okalf Castle.  Upon returning to the castle, Samson learned that the king received a message from a wizard with a proclamation. The wizard claims he can uncurse the princess with his magic but must be brought to Suna.  While the wizard did uncurse the princess, he had plans to offer her as a bride to Aspic the Snakelord.  Samson, now, must embark on another journey to rescue the princess and slay Aspic.  However, Aspic does have one trick up his scales...', '2023-03-14 02:58:33', '2023-03-14 12:14:27', NULL, 'N', 12, 0, 0, 827, '6861titlescreen.png', 1, 1, 'Database match: Aspic - Majaou no Noroi (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: BEFB31B3FFBBE26993DE0DD8F15443DBD69F5D15\r\nFile/ROM CRC32: 1999ADDB', '', '', 'https://youtu.be/vjYFsjDkfj0'),
(6862, 9, 1645, 4, '0.9', '[6862]Captain Tsubasa III - Challenge of the Kaiser (English).zip', 'Y', '', '14 March 2023', 1678766400, 7968, 'NOBODY', 'This is a translation based off of PianoHombre&#039;s Captain Tsubasa 3 hack. It fixes many of the issues, like the crashing, the translation, other things too. However, despite being based off of it, there&#039;s still more than enough new here, including a completely different translation.\r\n\r\nThere are quality of life changes, like showing only the important character&#039;s names, changing some move names to be more intuitive (e.g. the Tiger Overhead was changed to Tiger Volley because it&#039;s a low move), and changing the advice dialogue to be more helpful.\r\n\r\nHowever, there are flaws with it, most of them because it&#039;s based on multiple hacks instead of the original game. Some teams (namely Bayern, Holland, and *especially* U.S.A.) have some wrong names, the &quot;Avalanche&quot; move in the Leadership menu doesn&#039;t display, and a very terrible flaw, the Penalty Kicks don&#039;t work. Not the ones you get on foul, but *only* the Penalties you encounter after drawing on both the normal match *and* the overtime. The game does try to warn you about this, though...so you should probably either restart or intentionally go down a few points if you can&#039;t win.\r\n\r\nThere&#039;s also a minor bug which happens sometimes, It doesn&#039;t happen consistently, but it&#039;s pretty minor. Sometimes when the game puts a football cursor on the screen to prompt you to press &quot;A&quot; to continue the cutscene, but sometimes, it just won&#039;t show the cursor. It&#039;s still there and everything, so just pressing &quot;A&quot; usually does the job. On the off chance that doesn&#039;t work, you can just press SELECT to skip the cutscene. However, it likely won&#039;t happen, because it&#039;s never fully crashed that when testing this.\r\n\r\nOne more thing: The secret Sound Test (press L+R+X on the Title Screen) does not work and instantly crashes the game.\r\n\r\nAlmost all of these are bugs that are in the PianoHombre version that could not be fixed.\r\n\r\nHowever, there may be a version 2.0 in the future made off of the original Japanese version, but maybe not. For now, this is what&#039;s been made.', '2023-03-14 06:22:21', '2023-03-13 22:54:10', NULL, 'N', 12, 0, 0, 1073, '6862titlescreen.png', 0, 4, 'Database match: Captain Tsubasa III - Koutei no Chousen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CCC69906612478813B4EACA03F9662E28596D69E\r\nFile/ROM CRC32: 26B0CEE3', 'Custom', '', ''),
(6863, 17, 3279, 1, '1.4', '[6863]Parasite-Eve-II-BRv4.zip', 'Y', '6863readme.txt', '06 October 2020', 1601956800, 3700, 'NOBODY', 'This is a 100% Brazilian Portuguese translation patch for Parasite Eve II. All texts are translated and accentuated, graphics and videos edited.', '2023-03-14 06:26:06', '2023-03-14 02:55:46', NULL, 'N', 11, 0, 0, 127, '6863titlescreen.jpg', 0, 11, 'Disc 1:- SLUS_010.42\r\nMD5: C2528BBCD164EFAD25C0AACCD8F6982B\r\n\r\nDisc 2:- SLUS_010.55\r\nMD5: 7BBE7164DEABB5B88DCACA4BF7BF79E1', '', '', ''),
(6864, 17, 5052, 1, '1.4', '[6864][PSX]The_Adventure_of_Little_Ralph_(!)_[T-BR][T-Kuroi;Luke;Denim;Breno][V0.99-2022].xdelta.zip', 'Y', '6864readme.txt', '04 November 2022', 1667534400, 7947, 'NOBODY', 'A translation into Brazilian Portuguese. All texts have been translated, graphics edited, font accentuated and a lot asm.', '2023-03-14 06:28:19', '2023-03-14 03:29:20', NULL, 'N', 11, 0, 0, 580, '6864titlescreen.png', 0, 11, 'SLPS-01853\r\nChippoke Ralph no Daibouken - The Adventure of Little Ralph (Japan).bin\r\nMD5: 46893EE89952B12E30A43896D2D3EC13', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6865, 9, 4971, 1, '1.0', '[6865]aerofighterssfc.zip', 'Y', '6865readme.txt', '22 April 2020', 1587528000, 3384, 'NOBODY', 'Translation to spanish for “Aero Fighters” for the Super Nintendo.', '2023-03-14 06:31:56', '2023-02-28 18:31:09', NULL, 'N', 9, 0, 0, 141, '6865titlescreen.png', 0, 4, 'Aero Fighters (U).smc\r\nMD5: 510b850d22a6f3d67ccbfdd979501943\r\nSHA1: aeedb733c7bcd5fb933eb998d9fb3c960335bb4f\r\nCRC32: f194d00a\r\n1310720 bytes', '', 'https://github.com/sewave/translations/tree/master/sfc/aerofighterssfc', ''),
(6866, 1, 710, 1, '1.0', '[6866]castlevaniaiisimonsquestnes.zip', 'Y', '6866readme.txt', '19 September 2021', 1632024000, 3384, 'NOBODY', 'Translation to spanish for “Castlevania II - Simon&#039;s Quest” for the NES.', '2023-03-14 06:32:25', '2023-02-28 18:33:47', NULL, 'N', 9, 0, 0, 237, '6866titlescreen.png', 0, 1, 'Castlevania II - Simon&#039;s Quest (USA).nes\r\nMD5: 1b827c602c904d8c846499c9f54b93e0\r\nSHA1: d6b96fd98ae480c694a103fe9a5d7d84eeafb6f7\r\nCRC32: a9c2c503\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/castlevaniaiisimonsquestnes', ''),
(6867, 17, 5056, 1, '2.0', '', 'Y', '', '16 December 2021', 1639630800, 3700, 'NOBODY', 'This is a 100% Brazilian Portuguese translation patch. All texts are translated and accentuated, graphics edited and videos subtitled.\r\n\r\nAs the patch is over the 30 MB upload size limit, it is hosted here: https://www.retro-jogos.com/wp-content/uploads/2021/12/Dragon-Ball-Z-Idainaru-Dragon-Ball-Densetsu-BRv2.7z', '2023-03-16 05:07:21', '2023-03-15 03:33:11', NULL, 'N', 11, 1, 0, 0, '6867titlescreen.png', 0, 11, 'SLPS-00355\r\nMD5: B87CE2F54FA3274A80FF27B79F4A81E1', '', '', ''),
(6869, 8, 4933, 2, '1.2', '[6869]MT (Español) [Beta v1.2].7z', 'Y', '6869readme.txt', '16 March 2023', 1678939200, 7975, 'NOBODY', 'Mario Tennis is a sports game for the Game Boy Color.\r\n\r\nThis is a Spanish translation of the GBC game Mario Tennis.\r\n\r\nBeta v1.1\r\n- The clear data menus have been translated.\r\n- Linked Play has been translated.\r\n- The Shooting Star minigame has been translated.\r\n\r\nBeta v1.2\r\n- Story mode began to translate', '2023-03-17 05:14:46', '2023-03-19 04:03:36', NULL, 'N', 9, 0, 0, 195, '', 1, 1, 'Database match: Mario Tennis (Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 550DCC99D0A56BBB13AE3ABB2A4193B830E54970\r\nFile/ROM CRC32: 510D601', '', '', ''),
(6870, 17, 5060, 1, '1.02', '[6870]Yu-Gi-Oh! Forbidden Memories[PT-BR].zip', 'Y', '6870readme.txt', '18 January 2018', 1516251600, 7979, 'NOBODY', 'This is a 100% Brazilian Portuguese translation patch. All texts are translated and accentuated and graphics edited.', '2023-03-19 09:15:09', '2023-03-18 04:01:27', NULL, 'N', 11, 0, 0, 462, '6870titlescreen.jpg', 0, 11, 'SLUS-01411\r\nMD5: C20BCDE742E15C82D09BDA1D6C6D62F2', '', '', ''),
(6871, 1, 1148, 1, '1.0a', '[6871]ddanpeinestraespro2024.zip', 'Y', '6871readme.txt', '13 February 2024', 1707782400, 7980, 'NOBODY', 'Translation of the video game &quot;Honoo no Toukyuuji - Dodge Danpei&quot; into Spanish. Based on English translation by [url=https://www.romhacking.net/translations/1255/]TransGen[/url].', '2023-03-19 09:16:12', '2024-02-14 19:30:18', NULL, 'N', 9, 0, 0, 226, '', 1, 1, 'Database match: Honoo no Toukyuuji - Dodge Danpei (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8F47F6F8E5CAB5C1824B146ADBA0D572E6831B9C\r\nFile CRC32: AEA2A320\r\nROM SHA-1: 0517B57FD5DAFB037DE7DBAC1DC1DE7A0F9D22A0\r\nROM CRC32: 4C049CFE', 'Custom', '', ''),
(6872, 8, 2622, 1, '1.1', '[6872]Tetris (Brutapode89) v1.1.zip', 'Y', '6872readme.txt', '25 March 2023', 1679716800, 6725, 'NOBODY', 'For the first time, one of best-selling of the Game Boy black &amp; white has been translated in French!\r\n\r\nUpdated: Translated &quot;PUSH START&quot; thanks to lightbulbsun.', '2023-03-23 05:33:51', '2023-03-25 16:30:00', NULL, 'N', 7, 0, 0, 118, '6872titlescreen.png', 0, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', '', '', ''),
(6873, 18, 4582, 1, '1.5', '[6873]Resident-Evil-4-BRv5.7z', 'Y', '', '11 November 2019', 1573448400, 3700, 'NOBODY', 'This is a 100% Brazilian Portuguese translation patch. All texts are translated and accentuated, graphics edited and videos subtitled.', '2023-03-23 05:36:04', '2023-03-20 03:10:19', NULL, 'N', 11, 0, 0, 132, '6873titlescreen.jpg', 0, 10, 'Title ID: SLES-53702\r\nFile/ROM MD5: 30255F8E8958A963212CA6455BB29EE0', '', '', ''),
(6874, 1, 2566, 1, '1.0', '[6874]Trojan (U) [Br-1.00 - vince_vng].7z', 'Y', '6874readme.TXT', '22 January 2011', 1295672400, 7992, 'NOBODY', 'A nice translation. The few texts in the game were translated, and the graphics were edited.', '2023-03-25 09:11:11', '2023-03-23 19:33:35', NULL, 'N', 11, 0, 0, 24, '6874titlescreen.png', 0, 1, 'Trojan (U) [!].nes\r\n131.088 bytes\r\nROM CRC32: CF378FB2', '', '', ''),
(6875, 51, 4520, 1, '1.0', '[6875]metroid3dspl.zip', 'Y', '6875readme.txt', '24 March 2023', 1679630400, 5229, 'NOBODY', 'This is a complete Polish translation for Metroid: Samus Returns.', '2023-03-25 09:12:12', '2023-03-24 09:49:51', NULL, 'N', 1, 0, 0, 136, '6875titlescreen.png', 0, 1, 'Metroid - Samus Returns (Europe) Decrypted.3ds\r\nCTR-A9AP\r\n00040000001BFB00', '', '', ''),
(6876, 18, 5066, 1, '1.0', '[6876]Nights_v10.zip', 'Y', '', '26 March 2023', 1679803200, 5062, 'NOBODY', 'Indonesian translation of Nightshade (PS2).', '2023-03-27 12:30:30', '2023-03-26 14:10:24', NULL, 'N', 24, 0, 0, 35, '', 1, 10, 'SLUS-20810', '', '', ''),
(6877, 19, 2083, 1, '1.0', '', 'Y', '', '27 March 2023', 1679875200, 4122, 'NOBODY', 'This is a complete translation patch for Final Fantasy for the MSX.\r\n\r\n[b]NOTE[/b]: Please see the project&#039;s [url=https://github.com/romh-acking/final-fantasy-msx2-en]GitHub repository[/url] for the latest patch under &quot;releases&quot;.', '2023-03-27 12:30:41', '2023-11-30 06:30:57', NULL, 'N', 12, 1, 0, 995, '', 1, 1, 'Final Fantasy (1989)(Micro Cabin)(jp)(Disk 1 of 2)(Game Disk).dsk\r\nCRC32: DF6C730F\r\nMD5: 636370BA2BBD18F94168D93D82988848\r\nSHA-1: 88313A53A1301D030317D5D1B76C16FCF4AE1A21', 'GPL-3.0', 'https://github.com/romh-acking/final-fantasy-msx2-en', ''),
(6878, 9, 5067, 1, '1.0', '[6878]SP_SNES.zip', 'Y', '6878readme.txt', '25 March 2023', 1679716800, 7348, 'NOBODY', 'Italian translation for SNES Side Pocket.', '2023-03-27 12:32:20', '2023-03-26 22:52:17', NULL, 'N', 6, 0, 0, 40, '6878titlescreen.png', 0, 3, 'Database match: Side Pocket (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: EF7DF519280DBB3E7EEC4E922EC5D79E80F1DFBB\r\nFile/ROM CRC32: 597C2BFE', '', '', ''),
(6879, 9, 5068, 1, '1.0', '[6879]PD_SNES.zip', 'Y', '6879readme.txt', '25 March 2023', 1679716800, 7348, 'NOBODY', 'Italian translation for SNES Power Drive.', '2023-03-27 12:34:00', '2023-03-26 23:05:33', NULL, 'N', 6, 0, 0, 47, '6879titlescreen.png', 0, 3, 'Database match: Power Drive (Europe) (En,Fr,De,Es,Pt)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 9EB647E4CBA65F9CEBF1188D0C4BCFC67CC698AA\r\nFile/ROM CRC32: BFDCA70', '', '', ''),
(6880, 44, 5064, 1, '1.0', '[6880]Parche.zip', 'Y', '6880readme.txt', '27 March 2023', 1679889600, 7232, 'NOBODY', 'The game is basically a Digivice but for the PSP console.\r\n\r\nYou have to somehow walk along your Digimon partners and make them fight\r\nto get digi-points. With those digi-points you can evolve and fight stronger enemies.\r\n\r\nBandai released this game along the more known JRPG game &quot;Digimon Adventure&quot; for the same console in 2013.', '2023-03-27 12:35:41', '2023-03-27 16:45:33', NULL, 'N', 9, 0, 0, 360, '6880titlescreen.png', 0, 10, 'ISO: Digivice_Ver_Portable_JPN_PSN_PSP-PLAYASiA.iso\r\n       CRC32:  986e0198\r\n       SHA1:   e15cd56748525babbb402868ea3df8b44bb6a5c8\r\n       SHA256: ae16195736eb15ba9b2b93f1af31a55401097bc8dff2edf22f304cf4abc69fbc', 'CC-BY-SA-4.0', 'https://github.com/Bunkai9448/digipet_PSP', 'https://youtu.be/tNlqsPPHZhA'),
(6881, 5, 5069, 1, '1.0', '', 'Y', '6881readme.txt', '27 March 2023', 1679889600, 6361, 'NOBODY', 'This is an Italian translation patch of Exile.\r\n\r\nIt includes a complete translation of the game text and a professional Italian dub.\r\nThis translation is based on the original japanese text.\r\n\r\nSince the patch is too big for RHDN, I&#039;ll leave the link below.\r\n\r\nLink to the translation patch: https://www.mediafire.com/file/wwmoumfuszy5o28/EXILE_ITA1.0.rar/file', '2023-03-28 09:58:20', '2023-03-28 11:15:02', NULL, 'N', 6, 1, 0, 0, '6881titlescreen.png', 0, 14, 'It requires that you apply it to an ISO/WAV/CUE archive of Exile (american version).', '', '', ''),
(6882, 9, 729, 1, '1.0.0', '[6882]super_metroid_catala_1_0_0.zip', 'Y', '6882readme.txt', '19 November 2020', 1605762000, 5131, 'NOBODY', 'This is a full Catalan translation of Super Metroid.\r\n\r\nThe translation contains two patches: one can be applied to the NTSC version, while the other can be applied to the PAL version.\r\n\r\nThe NTSC patch disables the possibility to display Japanese subtitles, and the PAL patch disabled the possibility to display French/German subtitles. All text is always shown only in Catalan. The audio from the introduction is also dubbed.', '2023-03-28 10:32:46', '2023-03-27 16:50:30', NULL, 'N', 31, 0, 0, 82, '', 1, 4, 'NTSC:\r\nROM: Super Metroid (JU) [!].smc (GoodSNES 2.04)\r\nSize: 3145728 bytes\r\nCRC32: D63ED5F8\r\nMD5: 21F3E98DF4780EE1C667B84E57D88675\r\nSHA-1: DA957F0D63D14CB441D215462904C4FA8519C613\r\n\r\nPAL:\r\nROM: Super Metroid (E) [!].smc (GoodSNES 2.04)\r\nSize: 3145728 bytes\r\nCRC32: AD2CBF9C\r\nMD5: 3D64F89499A403D17D530388854A7DA5\r\nSHA-1: 082ADAC9E38F86240F4378A6AA400DEE1716AE87', '', '', 'https://youtu.be/2-Ca1cmLIpw'),
(6883, 11, 5070, 1, '1.0', '[6883]PD_MD.zip', 'Y', '6883readme.txt', '25 March 2023', 1679716800, 7348, 'NOBODY', 'Full text translation and some tiles translation for Power Drive.', '2023-03-28 10:33:24', '2023-03-27 23:38:11', NULL, 'N', 6, 0, 0, 38, '', 1, 9, 'Database match: Power Drive (Europe) (En,Fr,De,Es,Pt)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6FFAAAC637FB41A2F94912C382385A9CB17639A9\r\nFile/ROM CRC32: 8C00AD61', '', '', ''),
(6884, 8, 2622, 1, '1.0', '[6884]Tetris ITA.zip', 'Y', '6884readme.txt', '27 March 2023', 1679889600, 7348, 'NOBODY', 'Full Italian translation for Tetris.', '2023-03-28 10:34:17', '2023-03-27 23:59:47', NULL, 'N', 6, 0, 0, 108, '6884titlescreen.png', 0, 1, 'Database match: Tetris (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 74591CC9501AF93873F9A5D3EB12DA12C0723BBC\r\nFile/ROM CRC32: 46DF91AD', '', '', ''),
(6885, 8, 884, 1, '1.0.0', '[6885]zelda_links_awakening_dx_catala.zip', 'Y', '6885readme.txt', '27 March 2019', 1553659200, 5131, 'NOBODY', 'This is a full Catalan translation of The Legend of Zelda: Link&#039;s Awakening DX. All texts and graphics are translated.\r\n\r\nThe translation must be applied to the English release version 1.2.\r\n\r\nAside from localizing the text, this patch also restores two additional assets from the original Japanese version that were censored in some international releases: the original design and the towel for the hippo model on Animal Village and the mermaid&#039;s lost bra.', '2023-03-29 18:43:01', '2023-03-28 19:51:05', NULL, 'N', 31, 0, 0, 50, '', 1, 1, 'ROM: Legend of Zelda, The - Link&#039;s Awakening DX (U) (V1.2) [C][!].gbc\r\nSize: 1048576 bytes\r\nCRC32: 06887A34\r\nMD5: 7351DAA3C0A91D8F6FE2FBCCA6182478\r\nSHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C', '', '', 'https://youtu.be/lLuQYeOz-AQ'),
(6886, 9, 714, 1, '1.0.0', '[6886]super_mario_world_catala_1_0_0.zip', 'Y', '6886readme.txt', '21 March 2023', 1679371200, 5131, 'NOBODY', 'This is a full Catalan translation of Super Mario World.\r\n\r\nThe translation contains two patches: one can be applied to the NTSC version, while the other can be applied to the PAL version (1.1).', '2023-03-29 18:48:57', '2023-03-28 20:26:54', NULL, 'N', 31, 0, 0, 169, '', 1, 4, 'NTSC:\r\nROM: Super Mario World (U) [!].smc (GoodSNES 2.04)\r\nSize: 524288 bytes\r\nCRC32: B19ED489\r\nMD5: CDD3C8C37322978CA8669B34BC89C804\r\nSHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\n\r\nPAL:\r\nROM: Super Mario World (E) (V1.1) [!].smc (GoodSNES 2.04)\r\nSize: 524288 bytes\r\nCRC32: B47F5F20\r\nMD5: 7BB0487EACDB78D6635E89D797E5AB74\r\nSHA-1: 46BF36BE1C3A2CE9DE7581323370BD2D891AD5A1', '', '', 'https://youtu.be/yHxWC1A-jfg'),
(6887, 1, 709, 1, '1.0', '[6887]SMB1 Turkish (2023).rar', 'Y', '6887readme.txt', '28 March 2023', 1679976000, 7995, 'NOBODY', 'Turkish translation of Super Mario Bros. Translated everything from the GUI to the ending texts.\r\n100% playable all the way.', '2023-03-29 18:54:50', '2023-03-28 22:03:55', NULL, 'N', 19, 0, 0, 120, '6887titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(6888, 8, 1747, 1, '1.0', '[6888]warioland3gbc.zip', 'Y', '6888readme.txt', '04 February 2023', 1675486800, 3384, 'NOBODY', 'Translation to spanish for “Wario Land 3” for the Game Boy Color.', '2023-03-29 18:55:33', '2023-03-16 08:56:03', NULL, 'N', 9, 0, 0, 246, '6888titlescreen.png', 0, 1, 'Wario Land 3 (World) (En,Ja).gbc\r\nMD5: 16bb3fb83e8cbbf2c4c510b9f50cf4ee\r\nSHA1: bb7877309834441fd03adb7fa65738e5d5b2d7ba\r\nCRC32: 480d0259\r\n2097152 bytes', '', 'https://github.com/sewave/translations/tree/master/gbc/warioland3gbc', ''),
(6889, 1, 529, 1, '1.0', '[6889]adandddragonsofflamenes.zip', 'Y', '6889readme.txt', '21 January 2023', 1674277200, 3384, 'NOBODY', 'Translation to spanish for &quot;Advanced Dungeons &amp; Dragons - Dragons of Flame&quot; for the NES.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/683/]DvD Translations[/url].', '2023-03-29 19:05:01', '2023-03-17 06:39:18', NULL, 'N', 9, 0, 0, 150, '6889titlescreen.png', 0, 1, 'Advanced Dungeons &amp; Dragons - Dragons of Flame (Japan).nes\r\nMD5: b82b665aefbbd5f4c633174df44ca051\r\nSHA1: fba99cd8cfb0d44eaaee300dcd194520b41a92b2\r\nCRC32: 8ba5de24\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/adandddragonsofflamenes', ''),
(6890, 17, 1701, 1, '1.01', '', 'Y', '6890readme.txt', '15 April 2023', 1681531200, 2985, 'NOBODY', 'The patch uses a custom EXE patcher, so it can&#039;t be hosted by RHDN.\r\nPlease take it from one of these links:\r\n\r\n* [url=https://e.pcloud.link/publink/show?code=XZiCUSZ3uuAN6AFWS0aRkIDj4Avp5BLfbsX][b]pCloud[/b][/url]\r\n* [url=https://mega.nz/file/AVk1FRxQ#3z7Y3pY_Oi1XMig9vrk0cnfyWX0m8rxJZRV8S1HtdOc][b]MEGA[/b][/url]\r\n* [url=https://www.mediafire.com/file/wdre4lvrc76qx83/Lunar_Patch_FR_v1.01.rar/file][b]Mediafire[/b][/url]\r\n\r\n----\r\n\r\nTexts, pictures, videos and audio scenes are entirely translated in French by the Atelier Traduction team.\r\n\r\nThis patch is compatible with the US version of the game and is 100% working with the original system (PlayStation) and all the emulators.\r\n\r\nThe game&#039;s difficulty being different between the US and JAP versions, the selection of the difficulty has been adde in the &quot;Option&quot; menu which can be changed at any time ingame: Normal(Jp) or Hard(Us).\r\n\r\nFor the &quot;Normal(Jp)&quot; difficulty, everything that had been modified by the\r\nAmericans has been put back as it was originally:\r\n\r\n- Enemies and bosses stats are rebalanced and make the game easier\r\n- The money found in the chests is doubled\r\n- The money found in Vane&#039;s library is multiplied by 10\r\n- Jessica&#039;s &quot;Escape Litany&quot; spell costs 1 MP instead of 20 MP\r\n\r\nThe note containing the password to continue in the Myght&#039;s tower has been restored as in the JAP version (empty in the US version).\r\n\r\nThe order of the colors shown in the last puzzle of the last level is now respected as in the JAP version.\r\n\r\nAlex&#039;s ocarina can now be given to Nall as in the JAP version.\r\nThis does not affect the end of the game where the player could get stuck.\r\n\r\nDialogue windows have been added for all spoken scenes ingame.\r\n\r\nAll videos are subtitled on the fly, so they don&#039;t suffer any conversion loss.\r\n\r\nTerrible English outtakes have been removed.\r\n\r\n----\r\n\r\nv1.01 :\r\n\r\n- Minor fixes for some texts.\r\n- Slight revision for the dialogues in Burg at the beginning of the game.\r\n- Changes for some equipment and enemy attack names.\r\n- Changes for some menu names.', '2023-03-29 19:09:03', '2023-04-15 10:18:57', NULL, 'N', 7, 1, 0, 0, '6890titlescreen.png', 0, 11, 'US BIN CD1 (1 BIN file) : C75E45FF\r\nUS BIN CD2 (1 BIN file) : 0E89EBF6\r\nUS BIN CD1 1st bin file (3 BIN files) : 6C322289\r\nUS BIN CD2 1st bin file (3 BIN files) : AB613FCA\r\nUS BIN CD1/CD2 2nd bin file (3 BIN files) : 242E16CB\r\nFR BIN CD1 v1.01 : 3F3322D8\r\nFR BIN CD2 v1.01 : F5D37B15', '', '', ''),
(6891, 10, 5031, 1, '1.0', '[6891]Puyo Puyo Fever - Retranslation.zip', 'Y', '6891readme.txt', '30 March 2023', 1680148800, 6186, 'NOBODY', 'This is a retranslation of the main script of Puyo Puyo Fever for the GBA. The patch currently only supports the Japanese version, and specifically changes the English cutscene text to be more faithful to the original Japanese script.\r\n\r\nThis also changes the title cards for most characters, in order to use the more modern localizations of their names, such as Raffina instead of Raffine!', '2023-04-01 05:25:05', '2023-03-30 16:00:23', NULL, 'N', 12, 0, 0, 608, '', 1, 1, 'Database match: Puyo Puyo Fever (Japan) (En,Ja,Fr,De,Es,It)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 565BEE29956ABED2C9AFEF8A86A8B2AB60B440FC\r\nFile/ROM CRC32: 3FFD621A', '', '', ''),
(6892, 1, 782, 1, '1.1', '[6892]ninja-gaiden-persian.zip', 'Y', '6892readme.txt', '29 April 2024', 1714348800, 8004, 'NOBODY', 'Here&#039;s a Persian/Farsi fan translation of Ninja Gaiden.', '2023-04-03 02:39:49', '2024-04-29 22:43:39', NULL, 'N', 21, 0, 0, 90, '6892titlescreen.png', 0, 1, 'Database match: Ninja Gaiden (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA513F841D75EFEB33BB8099FB02BEEB39F6BB9C\r\nFile CRC32: 11F953F6\r\nROM SHA-1: 15F245161179AB1959B7DC20E82ADD024D23AA3D\r\nROM CRC32: 7C4A72D8', '', '', ''),
(6893, 46, 5074, 1, '1.0', '', 'Y', '', '01 April 2023', 1680321600, 5407, 'NOBODY', '&quot;Help me, Oyaji Hunter!&quot;\r\n\r\nPlay the role of Hunter, a vigilante hero who saves women from the clutches\r\nof perverts by beating them at riichi mahjong! Enjoy vibrant anime cutscences\r\ncreated by legendary animator Ichiro Itano of Macross fame.\r\n\r\nKenji Eno, after being tired of mahjong games where you strip girls, decided to make one where you save them! Then his project escalated out of hand after talking with Ichiro Itano and pushing him for more and more frames of animation, resulting in the game seen here.\r\n\r\nThis game translates all of the base game. The bonus demos are not fully translated,\r\nthough a few have some help menu translations. Most of these are previews of\r\nother full games, so translating those games would be more useful.\r\n\r\nAs the download size is 110MB, you can [url=https://github.com/Eight-Mansions/Oyaji-Hunter-Mahjong/releases/tag/Release]download the patch here[/url].', '2023-04-03 02:42:33', '2023-04-10 00:25:12', NULL, 'N', 12, 1, 0, 23, '', 1, 10, 'No database match.\r\nFile/ROM SHA-1: C99ECC1A4C8240158D7DDA2CBC69C1755F3E39C0\r\nFile/ROM CRC32: A6FDE299', 'Public Domain', 'https://github.com/Eight-Mansions/Oyaji-Hunter-Mahjong', ''),
(6895, 10, 1510, 1, '1.0', '[6895]Dragon_Ball_Z_-_A_Furia_de_Boo_v1.0.zip', 'Y', '', '29 March 2023', 1680062400, 7474, 'NOBODY', 'A full Brazilian Portuguese translation.\r\n\r\nAll texts, graphics, and scenarios were translated. Censorship involving Mr. Satan (Hercule) has also been removed, so there are no longer any items or scenery objects with &quot;H&quot; or &quot;Hercule&quot;.', '2023-04-03 05:22:55', '2023-04-02 10:34:32', NULL, 'N', 11, 0, 0, 259, '6895titlescreen.png', 0, 1, 'Database match: Dragon Ball Z - Buu&#039;s Fury (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F1C4B07554D2A3B1AD2F325307051E775CE68087\r\nFile/ROM CRC32: 1C1707F', '', '', 'https://youtu.be/mbDyknfvOJo'),
(6896, 9, 2587, 1, '1.00', '[6896]Tetris Battle Gaiden [T+Ger_1.00_Poe]_readme_ENG.zip', 'Y', '6896readme.txt', '02 April 2023', 1680408000, 6378, 'NOBODY', 'This is the German translation of the game Tetris Battle Gaiden for the Super Famicom.\r\nThe translation is based on the American English translation of DDS Translation, Tom and FlashPV.\r\n\r\nThe game is rather unknown within Germany since it was only released in Japan.\r\n\r\nThe game is a so called &quot;Spin Off&quot; to the well-known Tetris games.\r\nHowever here you can use several characters with special abilities.\r\n\r\nWithin the font the German umlauts and the German &quot;ß&quot; are implemented.', '2023-04-03 05:37:50', '2023-04-02 20:35:01', NULL, 'N', 8, 0, 0, 126, '6896titlescreen.png', 0, 4, 'Database match: Tetris Battle Gaiden (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: E455607B32B0ADF14BF4AF917CBF6561ECCD1D0D\r\nFile/ROM CRC32: B8F5F846', '', '', ''),
(6897, 29, 1957, 1, '0.98', '', 'Y', '6897readme.txt', '01 April 2023', 1680321600, 4615, 'NOBODY', 'This patch adds texts and voices in Italian to this beautiful game by Hideo Kojima.\r\n\r\nThe patch must be applied to the &quot;USA&quot; version divided into 21 tracks (1 data + 20 audio).\r\n\r\nHave fun...........Wolfgare\r\n\r\n\r\nPatch link:\r\n[url]https://drive.google.com/file/d/1_I5sSbBcy8YlzNsLm0YmcBZEx1LJxU6U/view?usp=sharing[/url]', '2023-04-04 23:03:34', '2023-04-03 11:16:43', NULL, 'N', 6, 1, 0, 0, '', 1, 11, '(Track 01).bin CRC-32: 13ad0387\r\nMD5: 8a4f5185fa0754e073e331bebd91bbb4', '', '', ''),
(6898, 18, 5075, 1, '1.0', '[6898]ZZ.zip', 'Y', '', '03 April 2023', 1680494400, 5062, 'NOBODY', 'Indonesian translation of Zombie Zone: the Other Side.', '2023-04-06 09:43:08', '2023-04-03 07:17:58', NULL, 'N', 24, 0, 0, 49, '', 1, 11, 'SLES-54461', '', '', ''),
(6899, 11, 3510, 1, '1.0', '[6899]Micro Machines ITA by Rulesless.7z', 'Y', '6899readme.txt', '06 April 2023', 1680753600, 7348, 'NOBODY', 'Italian translation for Micro Machines.', '2023-04-08 05:04:40', '2023-04-07 17:19:07', NULL, 'N', 6, 0, 0, 47, '6899titlescreen.png', 0, 9, 'Database match: Micro Machines (Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6C822AB42A37657AA2A4E70E44B201F8E8365A98\r\nFile/ROM CRC32: 7FFBD1AD', '', '', ''),
(6900, 1, 102, 1, '1.0', '[6900]cosmopolicegalivannes.zip', 'Y', '6900readme.txt', '06 March 2021', 1615006800, 3384, 'NOBODY', 'Translation to spanish for “Cosmo Police Galivan” for the NES.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/109/]Jair[/url].', '2023-04-08 05:06:15', '2023-03-29 19:09:15', NULL, 'N', 9, 0, 0, 142, '6900titlescreen.png', 0, 1, 'Cosmo Police Galivan (Japan).nes\r\nMD5: cdf1f060f467f88c25eb3efb783541e2\r\nSHA1: 6f38d0ada341f86f3055f689dd0f90c62556d91e\r\nCRC32: bccada80\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/cosmopolicegalivannes', ''),
(6901, 1, 842, 1, '1.0', '[6901]faxanadunes.zip', 'Y', '6901readme.txt', '14 August 2021', 1628913600, 3384, 'NOBODY', 'Translation to Spanish for “Faxanadu″ for the NES.', '2023-04-08 05:06:24', '2023-03-29 19:01:09', NULL, 'N', 9, 0, 0, 171, '6901titlescreen.png', 0, 1, 'Faxanadu (USA) (Rev A).nes\r\nMD5: 0fd8112a98be12e6cbf88a719fe91a20\r\nSHA1: c01f1019626519187290d9dea1e7a1af57273cfd\r\nCRC32: b6f4f544\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/faxanadunes', ''),
(6902, 9, 4328, 1, '1.00', '[6902]Los geht\'s Ebisumaru [T+Ger_1.00_Poe]_readme_ENG.zip', 'Y', '6902readme.txt', '08 April 2023', 1680926400, 6378, 'NOBODY', 'This is the German translation of the game &#039;Soreyuke Ebisumaru Karakuri Meiro - Kieta Goemon no Nazo!!&#039; - Los geht&#039;s Ebisumaru - Der Mecha-Irrweg - Rätsel vom verlor&#039;n Goemon!!\r\nThe translation is based on the American English translation of DDS Translation, Tom and FlashPV.\r\n\r\nThis game is the last of the Goemon series which was released in 1996 only within Japan.\r\n\r\nThe game is a so called &quot;Spin Off&quot; to the well-known Goemon games.\r\nIt&#039;s a puzzle game where Ebisumaru is the main character.\r\n\r\nWithin the font the German umlauts and the German &quot;ß&quot; are implemented.', '2023-04-09 01:51:07', '2023-04-08 21:23:21', NULL, 'N', 8, 0, 0, 142, '6902titlescreen.png', 0, 4, 'Database match: Soreyuke Ebisumaru Karakuri Meiro - Kieta Goemon no Nazo!! (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 51E1B12190103C102C39762ABAC71803311D7BEF\r\nFile/ROM CRC32: 885FB1B9', '', '', ''),
(6903, 17, 5076, 1, '2.03', '[6903]SLPS-01319.rar', 'Y', '6903readme.txt', '18 November 2017', 1510981200, 8009, 'NOBODY', 'This translation patch will translate the game from Japanese texts to Chinese.\r\n\r\nUse [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url] or [url=https://www.romhacking.net/utilities/598/]xdelta UI[/url] to patch the translation to ISO/BIN file.', '2023-04-10 03:16:38', '2023-04-09 14:47:29', NULL, 'N', 4, 0, 0, 49, '', 1, 11, 'Serial: SLPS-01319\r\nFile/ROM SHA-1: D506E24DA6E1772C61D2B9B67A89AD7B698747C9\r\nFile/ROM CRC32: A5AB4CDB', '', '', ''),
(6904, 17, 4854, 1, '1.0', '', 'Y', '6904readme.txt', '10 April 2023', 1681099200, 6632, 'NOBODY', 'This is an Esperanto translation patch for the game Rayman, PAL (SLES-00049). Translated by Abomenaj Zizeloj.\r\n\r\nHacking: ololo\r\nTranslation, design: Trand\r\n\r\nDownload link: https://tradukoj.zizeloj.org/tradukoj/rayman-eo-abomenajzizeloj-v1.0.zip', '2023-04-11 04:41:48', '2023-04-10 19:02:40', NULL, 'N', 26, 1, 0, 0, '6904titlescreen.png', 0, 11, 'SLES-00049', '', '', ''),
(6905, 1, 2177, 1, '1.0', '[6905]WCW World Championship Wrestling (USA).zip', 'Y', '', '10 April 2023', 1681099200, 4343, 'NOBODY', 'Spanish translation for the NES game “WCW World championship Wrestling”.\r\nnote: the names of the fighters&#039; techniques and when starting the fight where it says &quot;fight&quot; remain written in English.', '2023-04-12 05:58:24', '2023-04-11 12:52:25', NULL, 'N', 9, 0, 0, 116, '6905titlescreen.png', 0, 1, 'Database match: WCW World Championship Wrestling (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1B6C051BE8F53FF61DDAB686D4AED3CD32901C3E\r\nFile CRC32: 7434DC82\r\nROM SHA-1: 89C49A4F8D0FA4C970EC096147932839771B0427\r\nROM CRC32: 5EA7D410', '', '', ''),
(6906, 27, 2722, 1, '1.0 Rev2 A', '[6906]StarFox64[PT-BR][v1.0-R2A][Por WolfferroW].zip', 'Y', '6906readme.txt', '07 April 2023', 1680840000, 7287, 'NOBODY', 'A complete translation of the game, changing only texts and textures to Brazilian Portuguese.\r\n\r\nNote the translation was done in two different ROMs from the same region (U) released by Nintendo, this work was done as a way to have easy access to the translation.\r\n\r\nThe original ROM has the size of 12 MB. It has been expanded to 16 MB so that it is possible to make changes to texts and textures.', '2023-04-14 05:10:41', '2023-04-13 02:59:15', NULL, 'N', 11, 0, 0, 552, '6906titlescreen.png', 0, 1, 'NAME: Star Fox 64 (USA) | Star Fox 64 (U) [!]\r\nSHA-1: D8B1088520F7C5F81433292A9258C1184AFA1457\r\nMD-5: BC5E1F81400AD41F195C8B2D3BCFD58A\r\nCRC-32: B1FCAA9C\r\nSize: 12.582.912 bytes\r\nFormat: Z64 (Big Endian)\r\n\r\nNAME: Star Fox 64 (USA) (Rev 1) | Star Fox 64 (U) (V 1.1) [!]\r\nSHA-1: 09F0D105F476B00EFA5303A3EBC42E60A7753B7A\r\nMD-5: 6156DFD9FD5F209677B081DED45BB8DE\r\nCRC-32: B1B5FC46\r\nSize: 12.582.912 bytes\r\nFormat: Z64 (Big Endian)', '', '', ''),
(6907, 1, 408, 4, '1.0', '[6907]Megami Tensei - English MMC3 Patch.zip', 'Y', '', '12 April 2023', 1681272000, 8036, 'NOBODY', 'Port of the [url=https://www.romhacking.net/translations/2287/]Megami Tensei English translation patch[/url] made by Tom, Esperknight and Stardust Crusaders from the NAMCOT-3446 mapper (INES Mapper 076) to MMC3, which can properly handle the translation&#039;s expanded ROM size. MMC3 port created by invertigo.\r\n\r\nTwo patches are available: One to patch with a clean Japanese ROM and one for the English translation pre-patched.\r\n\r\nWhile all major screens (NPC dialog, title, dungeons, floor transitions, battles, etc) were tested, the full game was not. If you encounter any issues, please leave a review.\r\n\r\n2023/4/21: Updated to boot more reliably on original MMC3 hardware. Source code included for reference.', '2023-04-14 05:13:12', '2023-04-22 06:37:43', NULL, 'N', 12, 0, 0, 1040, '6907titlescreen.png', 0, 1, 'Database match: Digital Devil Story - Megami Tensei (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile/ROM SHA-1: F60102AB3B1470ECFBB7FE31FD9392E6B4BFBFBA\r\nFile/ROM CRC32: 5393D949\r\nDatabase match: (Digital Devil Story - Megami Tensei (Japan) + Esperknight English Patch)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0C4FF5EB16A0826A92B6196EE67D8AEA2CB7572B\r\nFile CRC32: AC5ACC89\r\nROM SHA-1: 819CD03A28B422375829B71AE24FF655F22D4420\r\nROM CRC32: A7B0717E', '', '', ''),
(6908, 1, 777, 1, '1.0', '[6908]BattleCity (AR).zip', 'Y', '6908readme.txt', '12 April 2023', 1681272000, 8037, 'NOBODY', 'A simple Arabic translation for Battle City.', '2023-04-14 05:17:07', '2023-04-12 19:28:07', NULL, 'N', 15, 0, 0, 130, '6908titlescreen.png', 0, 1, 'Database match: BattleCity (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nFile CRC32: F599A07E\r\nROM SHA-1: 65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32: 7E053E64', 'Public Domain', '', ''),
(6909, 1, 2921, 1, '1.0', '[6909]Code Name Viper (U) [Indonesia TL by AF].zip', 'Y', '', '15 April 2023', 1681531200, 6479, 'NOBODY', 'This is Indonesian translation of Code Name: Viper NES\r\nAll dialogue text is complete, except graphic text.', '2023-04-15 19:06:32', '2023-04-14 19:32:53', NULL, 'N', 24, 0, 0, 90, '6909titlescreen.png', 1, 1, 'Database match: Code Name - Viper (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2E8A5923516FDBD110DD328661072E8D3C026601\r\nFile CRC32: 3F39F35C\r\nROM SHA-1: 220939191A48FB2CF3A73C8FD713A60AD2EE34DF\r\nROM CRC32: E2313813', '', '', ''),
(6910, 1, 2065, 1, '1.0', '[6910]TMNT 3 Turkish.rar', 'Y', '6910readme.txt', '14 April 2023', 1681444800, 7995, 'NOBODY', 'Turkish Translation of Teenage Mutant Ninja Turtles III: The Manhattan Project / \r\nNinja Kaplumbağalar III: Manhattan Projesi. 100% Playable with support for Turkish letters.\r\n\r\nFollowing are translated:\r\n* Title Screen and Turtle Select\r\n* Cutscenes\r\n* Level Start Text\r\n* HUD (Rest, Select, Game Over)\r\n* Turtles&#039; Speech Bubble\r\n* Game Over Screen\r\n* Credits\r\n\r\nOnly shortenings that had to be done are the choices on the Title Screen and lack of one space in &quot;Oynadığınız için Teşekkürler&quot;\r\n\r\n&quot;Game Over&quot; logo is left intact for aesthetic purposes.\r\n&quot;1P&quot; and &quot;2P&quot; is currently untouched for being unable to locate the text and graphics related.', '2023-04-15 19:08:06', '2023-04-14 21:01:09', NULL, 'N', 19, 0, 0, 82, '6910titlescreen.png', 0, 1, 'Database match: Teenage Mutant Ninja Turtles III - The Manhattan Project (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B415746DB6F5165D88D61A25CDC18EEDA0AABA48\r\nFile CRC32: 382001C3\r\nROM SHA-1: B3228341C41EDD6751AF37FD3DC83B07899A6D55\r\nROM CRC32: BB6D7949', '', '', ''),
(6911, 11, 1202, 1, '1.1', '[6911]QuackshotID1.1.zip', 'Y', '6911readme.txt', '25 April 2023', 1682395200, 7800, 'NOBODY', 'This is a complete Indonesian translation of QuackShot Starring Donald Duck for Sega Genesis.', '2023-04-15 19:09:15', '2023-04-25 09:18:11', NULL, 'N', 24, 0, 0, 107, '', 1, 8, 'QuackShot Starring Donald Duck ~ QuackShot - I Love Donald Duck - Guruzia Ou no Hihou (World) (v1.1).md\r\nMD5: 3d79d2fcc2038b140f7481b6f64a5038\r\nSHA1: 7b1bd16fb817cc5e2af238cebe8521aaca8f6195\r\nCRC32: 1801098b\r\n1310720 bytes', '', '', ''),
(6912, 1, 1494, 1, '1.0', '[6912]Teenage Mutant Ninja Turtles PT-BR.rar', 'Y', '6912readme.txt', '15 April 2023', 1681531200, 7911, 'NOBODY', 'Translation to Brazilian Portuguese of the game Teenage Mutant Ninja Turtles (NES).', '2023-04-15 19:10:09', '2023-04-15 17:06:34', NULL, 'N', 11, 0, 0, 130, '6912titlescreen.png', 0, 1, 'Database match: Teenage Mutant Ninja Turtles (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nFile CRC32: 83213CA0\r\nROM SHA-1: B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32: EE921D8E', '', '', ''),
(6914, 1, 748, 1, '1.0', '[6914]rygarnes.zip', 'Y', '6914readme.txt', '17 October 2021', 1634443200, 3384, 'NOBODY', 'Translation to Spanish for “Rygar″ for the NES.', '2023-04-20 07:37:41', '2023-04-08 08:06:20', NULL, 'N', 9, 0, 0, 85, '6914titlescreen.png', 0, 1, 'Rygar (USA) (Rev A).nes\r\nMD5: 527cc09ab3a503372abbbf567b76db46\r\nSHA1: a495dd96e798dee9ce14bcca7b6b44e93280db50\r\nCRC32: 04cda7e1\r\n131088 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/rygarnes', ''),
(6915, 1, 4777, 1, '1.0', '[6915]gardmannes.zip', 'Y', '6915readme.txt', '04 February 2023', 1675486800, 3384, 'NOBODY', 'Translation to spanish for “Gardman” for the NES.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/6495/]Green Jerry[/url].', '2023-04-20 07:38:16', '2023-04-08 08:11:37', NULL, 'N', 9, 0, 0, 88, '6915titlescreen.png', 0, 1, 'Gardman (Asia) (Unl).nes\r\nMD5: 878ff7dd501f530b6dea8f797e9238f0\r\nSHA1: 5e707b25bc69c2342b01163f147536b6bf6e6365\r\nCRC32: 956a2ee5\r\n524304 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/gardmannes', ''),
(6916, 17, 5083, 1, '1.0', '[6916]SLPS-00830.rar', 'Y', '6916readme.txt', '07 April 2012', 1333771200, 5796, 'NOBODY', 'The patch is created for the Japanese version of Ace Combat 2. The patch will translate the game from Japanese to Chinese.\r\n\r\nThe translation can be patched by using PPF-O-Matic, you can get it [url=https://www.romhacking.net/utilities/356/]here[/url].', '2023-04-22 03:41:06', '2023-04-19 15:44:42', NULL, 'N', 4, 0, 0, 49, '', 1, 11, 'Serial: SLPS-00830\r\nFile/ROM SHA-1: 311E51E978B26C971196CAE2571B858E72C6D983\r\nFile/ROM CRC32: 2F645AD6', '', '', ''),
(6917, 18, 5085, 1, '1.0', '[6917]EoE.zip', 'Y', '', '21 April 2023', 1682049600, 5062, 'NOBODY', 'Indonesian translation of E.O.E: Eve of Extinction.', '2023-04-22 04:03:29', '2023-04-21 07:03:41', NULL, 'N', 24, 0, 0, 33, '', 1, 10, 'SLUS-20270', '', '', 'https://youtu.be/5savUsyV_5Y'),
(6918, 27, 2721, 1, '1.01', '[6918]CBFD_PT-BR_CC_SC.rar', 'Y', '6918readme.txt', '21 April 2023', 1682049600, 7291, 'NOBODY', 'The game has been fully translated into Brazilian Portuguese,\r\nwith all text accents and textures edited and proofread.\r\nThe game comes with two patches for the player to choose which one to play, one with censorship and the other without censorship, both for texts and for textures and plaques existing in the game.\r\nA splashscreend was also added when starting the game, which will not impact the game&#039;s performance at all.', '2023-04-22 04:07:08', '2023-04-22 01:29:03', NULL, 'N', 11, 0, 0, 308, '', 1, 1, 'Rom Name: Conker&#039;s Bad Fur Day (USA).Z64\r\nRegion: NTSC-U (USA)\r\nMD5: 45EBC11FD5431816E9500F9F01436256\r\nCRC1: 30C7AC50\r\nCRC2: 7704072D\r\nCRC32: CE8CC172\r\nFormat: Z64 (Big Endian)', '', '', 'https://youtu.be/2piz1elDVEk'),
(6919, 11, 1925, 1, '1.00', '[6919]Streets of Rage (fr) by Chronoss.rar', 'Y', '6919readme.txt', '22 April 2023', 1682136000, 8051, 'NOBODY', 'Finally the possibility of playing this game in the French...\r\n\r\nThis patch translates the story of the game in French except the credits of the end...\r\n\r\n\r\n\r\nEnfin la possibilité de jouer à ce merveilleux jeu dans la langue Française...\r\n\r\nCe patch traduit l&#039;histoire du jeu en Français sauf les crédits du fin du jeu\r\nque j&#039;ai remplacé 2 pages sur les remerciements pour arrivé à ce patch...\r\n\r\n2 fichiers de patch à votre choix :\r\n*.bps pour beat patcher\r\n*.ips pour Lunar IPS', '2023-04-22 04:13:48', '2023-04-22 04:00:14', NULL, 'N', 7, 0, 0, 139, '6919titlescreen.jpg', 0, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', '', '', ''),
(6920, 1, 1673, 1, '1.0', '[6920]Journey to Silius (U) [Indonesia TL by AF].zip', 'Y', '', '28 April 2023', 1682654400, 6479, 'NOBODY', 'This is Indonesian translation for the game Journey to Silius NES.\r\n100% only Intro/Prologue text.', '2023-04-29 03:53:13', '2023-04-28 08:15:04', NULL, 'N', 24, 0, 0, 78, '6920titlescreen.png', 1, 1, 'Database match: Journey to Silius (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 275244538589393B552B159AB1D380090C8E8996\r\nFile CRC32: 8F77CCE0\r\nROM SHA-1: E12500475AE3F76F36A2C49175B3A6B783DD904C\r\nROM CRC32: E2C4EDCE', '', '', ''),
(6921, 17, 5090, 1, '1.0.0', '', 'Y', '', '29 April 2023', 1682740800, 7574, 'NOBODY', 'This is an Englsih translation of Prisoner of Ice for the PlayStation.\r\n\r\nWant to report a bug or leave feedback? Join my Discord channel: https://discord.gg/n9vp4yhs5r\r\n\r\n[b]Download:[/b]\r\n* [b][url=https://mega.nz/file/kcsy1T6b#sQ-Ex-vl7ADYw6EvRJALsEWaR97oKWCP4vpFS34tEVs]MEGA Download[/url][/b]', '2023-04-30 11:34:28', '2023-04-28 22:40:45', NULL, 'N', 12, 1, 0, 22, '6921titlescreen.png', 1, 11, 'Original file: MD5 417d2e329d8e41d0c4ef034f5d6518f6\r\nPatched file:  MD5 f77949409e8cd9a7116310add951c5f6', '', '', ''),
(6922, 8, 38, 4, '1.9', '[6922]RPGM GB Addendum 1.9.zip', 'Y', '6922readme.txt', '15 August 2023', 1692072000, 6578, 'NOBODY', 'This originally started as a small addendum patch to simply fix the few instances of &quot;breached boxes,&quot; where text cuts off the border in part of a menu. However, the author ended up finding more and more admittedly somewhat small things to fix. Finally, the author used the great tool IPS Peek to restore the monster &quot;options&quot; menu and make it actually display which ones are selected, and with that there was finally a justification to actually release this.\r\n\r\nPlease note that the author does not speak any Japanese. There are some instances\r\nof untranslated material &quot;translated&quot; here, namely by going off of their function\r\ninstead of the actual text--for example, if one has no items, the item menu now\r\nreads &quot;Nothing.&quot; The author figured that giving people some clue about what is going\r\non is better than nothing at all.\r\n\r\nFinally, this is still not a perfect release. In particular, the Sample Import\r\nmenu remains quite garbled-looking in a few places; the author would greatly\r\nappreciate it if someone found the location of these menus and reported it to him.\r\n\r\n\r\nCHANGELOG\r\n\r\nThe changelog for this patch used to be shown in this description, but it has gotten rather unwieldy, so it can now be found as a file inside the archive, and as the &quot;Readme&quot; for this page.\r\n\r\n\r\nPATCHING\r\n\r\nThere are two patches. CLEAN is for vanilla ROMs, while PATCHED is for ones you already put the translation on. As always, never use both at the same time. The patches are in the IPS format, and can be applied using e.g. Lunar IPS ([url]https://www.romhacking.net/utilities/240/[/url]).\r\n\r\n\r\nCREDITS\r\n- Thanks to MageCraft Translations, for the original translation made over 20 years ago ([url]https://www.romhacking.net/translations/42/[/url])\r\n- Thanks to IPS Peek, for allowing for the removal of one change at a time from the original patch, until the problems with the menus were found ([url]https://www.romhacking.net/utilities/1038/[/url])\r\n- Thanks to Translhextion, whose ability to render Thingy tables made this process much, much easier ([url]https://www.romhacking.net/utilities/219/[/url])\r\n- Thanks to Supper, for responding to the author&#039;s request on the RHDN Forum for help regarding the testing menu&#039;s translation\r\n- Thanks to YY-CHR, for making editing tiles extremely easy ([url]https://www.romhacking.net/utilities/119/[/url])\r\n\r\n\r\nP.S. Check out the author&#039;s message editor for this game: https://www.romhacking.net/utilities/1758/', '2023-04-30 16:48:53', '2023-08-15 12:59:55', NULL, 'N', 12, 0, 0, 846, '6922titlescreen.png', 0, 1, 'Database match: RPG Tsukuru GB (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 119A0AB3D82FABBAFF5949DACD6B77E20C7A8FB0\r\nFile/ROM CRC32: B614307', '', '', ''),
(6923, 21, 5091, 2, '2305', '[6923]Digimon Tamers - Battle Spirit (Chinese patch by PECO).zip', 'Y', '', '26 April 2023', 1682481600, 8074, 'NOBODY', 'This hack translates the menus, options and character select screens to Chinese. This hack does not translate the character versus screens.', '2023-04-30 22:33:16', '2023-04-30 18:24:28', NULL, 'N', 4, 0, 0, 67, '6923titlescreen.png', 0, 1, 'File:	Digimon Tamers - Battle Spirit (Japan, Korea) (En,Ja).wsc\r\nSize:	4194304\r\nCRC32:	c927bfcb  selected\r\nMD5:	71146ab7c32bd1524c27da0faefcf46a\r\nSHA-1:	757e92177385a14d979227edee1cb544b4c56bd6', 'Custom', '', ''),
(6924, 17, 5090, 1, '1.0.0', '', 'Y', '', '30 April 2023', 1682827200, 7574, 'NOBODY', 'This is a Russian translation of Prisoner of Ice for the PlayStation.\r\n\r\nWant to report a bug or leave feedback? Join my Discord channel: https://discord.gg/n9vp4yhs5r\r\n\r\n[b]Download:[/b]\r\n* [b][url=https://mega.nz/file/BNkwQB5T#Gx37rq4B4HITr2RJCq6MFxpFFsYEX8lxehaQin0rZCA]MEGA Download[/url][/b]', '2023-04-30 22:39:07', '2023-04-30 17:36:55', NULL, 'N', 2, 1, 0, 0, '', 1, 11, 'Original file: MD5 417d2e329d8e41d0c4ef034f5d6518f6\r\nPatched file:  MD5 ad5e4377bea4a05cd4d1569dc4af53ba', '', '', ''),
(6925, 14, 5092, 1, '1.0', '[6925]Rent-A-Hero NO1 [ENG][GDI] v.1.0.7z', 'Y', '6925readme.txt', '01 May 2023', 1682913600, 6899, 'NOBODY', 'Dear Heroes, the wait is over!\r\n\r\nI am thrilled to announce that Dreamcast [b]unofficial Rent-A-Hero No.1 - English patch v.1.0[/b] is finally released!\r\n\r\nPlease note this is not an ordinary translation, enjoy new secrets, 3D models, VMU animations, Opening / Ending subs, interface controls and much more!\r\n\r\nSpecial thanks to [b]Rent-A-Modders[/b] team, in particular:\r\n\r\n- Egregiousguy   [i]( 3D models / animations )[/i]\r\n- Nanashi   [i]( Compression algo )[/i]\r\n- USC   [i]( Text tools )[/i]\r\n- CF   [i]( Translation )[/i]\r\n- Korp13   [i]( Translation )[/i]\r\n- Togepichu   [i]( Game testing and text review )[/i]\r\n- Esppiral   [i]( Wide screen patch )[/i]\r\n- Richterw   [i]( VMU animations )[/i]\r\n- Danthrax   [i]( VMU animations )[/i]\r\n\r\n... And a huge thank you to:\r\n\r\n- RAH Xbox localization prototype\r\n- DC-Talk\r\n- Romhacking.net\r\n- The Dreamcast Junkyard\r\n- The Hidden Palace\r\n- Rolly\r\n- Derek (ateam)\r\n- All those who participated in beta testing, Dreamcast and RAH fans!\r\n\r\n----\r\n[b]Patch options:[/b]\r\n\r\nMain:\r\n\r\n- [url=https://mega.nz/file/gehW3ZZQ#SOgGqzRZy2xjLb4tbcrji3trUT8zNIEfWkFN3rXRcm8].GDI patch[/url]\r\n- [url=https://mega.nz/file/NHwSTKYb#FMAGCSK0ghWrbXqF8UeG7TX9sFAxU95_24qPqazAQQ8].CDI patch [/url]\r\n\r\n\r\nEsppiral&#039;s wide screen:\r\n[i](Game assets not using 16:9 resolution, visual issues may occour)[/i]\r\n\r\n- [url=https://mega.nz/file/paoXiKhJ#Vo-OvRZC2EA-USeo_0bfyzoRjtKt3P3MyW9yYuND9Z0].GDI wide patch[/url]\r\n- [url=https://mega.nz/file/4HQEmA5Z#CaUaNWD80JmSrduygywWXin5FSKJlfWpRCDGEWSwbZ8].CDI wide patch[/url]\r\n\r\nPlease refer to [url=https://www.romhacking.net/translations/dc/patches/6925readme.txt]Readme.txt[/url] for patching instructions: \r\n----\r\n[b]Emulator WARNING:[/b]\r\n\r\nRedream / Retroarch / Flycast\r\n- You [b]NEED[/b] to use a [b]Dreamcast bios[/b] file in order to play it without issues or freezes!\r\n- Redream:              [b]boot.bin[/b]\r\n- RetroArch / Flycast:   [b]dc_boot.bin[/b]\r\n\r\nPlease note: [b]HLE BIOS[/b] needs to be [b]disabled[/b]!\r\nHLE BIOS issues reported:\r\n- Dark menus\r\n- NOW LOADING screen freeze after using subway\r\n\r\n----\r\n\r\n[b]Support / Contacts:[/b]\r\nFor any technical issue to report,\r\nyou can reach out VincentNL on:\r\n\r\n- Twitter: https://twitter.com/VincentNL_\r\n- YouTube: https://www.youtube.com/@wrarwa\r\n- Patreon: https://www.patreon.com/VincentNL\r\n- Ko-fi: https://ko-fi.com/vincentnl', '2023-04-30 22:43:30', '2023-05-07 16:20:17', NULL, 'N', 12, 0, 0, 766, '6925titlescreen.png', 0, 12, 'Rent A Hero No.1 (Japan) [.GDI] / [.CDI]', '', '', ''),
(6926, 8, 971, 1, '1.0', '[6926]castlevaniatheadventuregb.zip', 'Y', '6926readme.txt', '17 December 2021', 1639717200, 3384, 'NOBODY', 'Translation to Spanish for “Castlevania - The Adventure″ for the Game Boy.', '2023-05-03 06:21:58', '2023-04-20 15:31:18', NULL, 'N', 9, 0, 0, 106, '6926titlescreen.png', 0, 1, 'Castlevania - The Adventure (USA).gb\r\nMD5: 0b4410c6b94d6359dba5609ae9a32909\r\nSHA1: fd9116efcd8eb9698f483cc5745f83b3674d7d13\r\nCRC32: 216e6aa1\r\n65536 bytes', '', 'https://github.com/sewave/translations/tree/master/gb/castlevaniatheadventuregb', ''),
(6927, 8, 5094, 1, '1.0', '[6927]airforcedeltagbc.zip', 'Y', '6927readme.txt', '25 February 2023', 1677301200, 3384, 'NOBODY', 'Translation to Spanish for “AirForce Delta″ for the Game Boy Color.', '2023-05-03 06:22:49', '2023-04-20 15:39:48', NULL, 'N', 9, 0, 0, 83, '6927titlescreen.png', 0, 1, 'AirForce Delta (USA).gbc\r\nMD5: ee37c79e8df6475d90e99e527823f92f\r\nSHA1: 82530325b940e14edea459879289b4dce1818066\r\nCRC32: ff31cc92\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/gbc/airforcedeltagbc', ''),
(6928, 18, 5096, 1, '1.02', '[6928]Monster_Hunter_2_English.zip', 'Y', '', '01 August 2023', 1690862400, 8087, 'NOBODY', 'Monster Hunter 2 Dos is now completely localized!\r\n\r\nThe patch translates all text in the game to English. This includes all NPC dialogue, Quests descriptions, tutorials, UI textures, items, equipment descriptions, menus, options, and so on. All online content has also been translated, and the patch is compatible with online servers. It also localizes the software keyboard, and is fully compatible with original PS2 hardware.\r\n\r\nThe patch provides an original, unchanged Monster Hunter 2 experience. It does not change the control scheme, change game mechanics, or modify any weapons, items, or Quests.', '2023-05-08 13:38:12', '2023-08-02 04:26:57', NULL, 'N', 12, 0, 0, 1596, '', 1, 10, 'MD5:   2cff8ae6975e12858314567dbf888228\r\nSHA-1: aa53a5244214f933cf7c2607573c69b8c6f18b8f', '', '', ''),
(6929, 13, 5098, 1, '1.0.1', '', 'Y', '', '08 May 2023', 1683518400, 7574, 'NOBODY', 'This is a English translation of Prisoner of Ice for the Sega Saturn.\r\n\r\n\r\n* v1.0.0 - initial release\r\n* v1.0.1 - crash on not enough memory screen fixed\r\n\r\n\r\n[url]https://mega.nz/file/kR1yQI4I#z1s0ULAVUnOW-mgm_wKkZnUlEKyvZ-waGeceAptfQV8[/url]\r\n\r\n\r\nWant to report a bug or leave feedback? Join my Discord channel: https://discord.gg/n9vp4yhs5r', '2023-05-10 09:43:39', '2023-05-10 17:33:11', NULL, 'N', 12, 1, 0, 22, '', 1, 11, 'Original file: MD5 4b4d78981f2cf8f2bc5e26b6e450c287\r\nPatched file:  MD5 20bc62b956de7cf0ee6163042c7de486\r\nInput file should be merged bin (all 3 tracks in one file)', '', '', ''),
(6930, 17, 5099, 1, '1.0', '', 'Y', '', '08 May 2023', 1683518400, 4306, 'NOBODY', 'This is a complete translation of Ginga Ojousama Densetsu Yuna: Final Edition for the PlayStation.\r\n\r\nDue to ongoing issues, the author has chosen not to attempt to upload the patch to this site. It can be downloaded from the following page: [url=http://stargood.org/trans/yuna3f.php]http://stargood.org/trans/yuna3f.php[/url]', '2023-05-10 11:24:39', '2023-05-10 10:23:22', NULL, 'N', 12, 1, 0, 64, '6930titlescreen.png', 0, 11, 'Redump name: Ginga Ojousama Densetsu Yuna: Final Edition\r\nCRC32:       3ae39fd8\r\nMD5:         b5779da816fa7dfe524117f00b7648e0\r\nSHA-1:       aa739893d453c9cdbf740058db4e582eadea0d0c', 'GPL-3.0-only', 'https://github.com/suppertails66/yuna3ftools', 'https://youtu.be/zT4Pamy2Xhs');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6931, 13, 5098, 1, '1.0.1', '', 'Y', '', '10 May 2023', 1683691200, 7574, 'NOBODY', 'This is a Russian translation of Prisoner of Ice for the Sega Saturn.\r\n\r\n* v1.0.0 - initial release\r\n* v1.0.1 - crash on not enough memory screen fixed\r\n\r\n[b][url=https://mega.nz/file/hAMTRD7Z#WwhpJrBpsTTXqHOzfMlQSGwfMT_mg5AU5NTd0ePY9MM]MEGA Download[/url][/b]\r\n\r\nWant to report a bug or leave feedback? Join my Discord channel: https://discord.gg/n9vp4yhs5r', '2023-05-12 07:38:28', '2023-05-12 09:09:38', NULL, 'N', 2, 1, 0, 0, '', 1, 11, 'Original file: MD5 4b4d78981f2cf8f2bc5e26b6e450c287\r\nPatched file:  MD5 279d36d22e249b167cf9808ff5634df7\r\nInput file should be merged bin (all 3 tracks in one file)', '', '', ''),
(6932, 22, 2985, 4, '1.0', '[6932]HokutoNoKenTS.zip', 'Y', '6932readme.txt', '13 May 2023', 1683950400, 1637, 'NOBODY', 'This is a title screen hack for the translation made by PhalanX\r\nhttps://www.romhacking.net/translations/3381/\r\nThe title screen was the only thing left in japanese, this is now corrected.\r\nIt also works on the original ROM.', '2023-05-14 03:58:41', '2023-05-13 19:24:31', NULL, 'N', 12, 0, 0, 341, '6932titlescreen.png', 0, 1, 'Hokuto no Ken (Japan).sms\r\nCRC32: 24f5fe8c\r\nMD5: ddd6b56e864a7dfd74a9e04bc4407f41\r\nSHA-1:26c5da3ee48bc0f8fd3d20f9408e584242edcd9d', '', '', ''),
(6933, 11, 930, 1, '1.0', '[6933]mortalkombatsmd.zip', 'Y', '6933readme.txt', '17 October 2021', 1634443200, 3384, 'NOBODY', 'Translation to Spanish for “Mortal Kombat″ for the Sega Genesis/Mega Drive.', '2023-05-18 02:00:10', '2023-05-03 19:39:36', NULL, 'N', 9, 0, 0, 118, '6933titlescreen.png', 0, 8, 'Mortal Kombat (World) (v1.1).md\r\nMD5: e0bb4d00ea95b75aac52851fb4d8ee47\r\nSHA1: 2c4a0618cc93ef7be8329a82ca6d2d16f49b23e0\r\nCRC32: 33f19ab6\r\n2097152 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/mortalkombatsmd', ''),
(6934, 8, 5101, 1, '1.0', '[6934]indianajonesandtheinfernalmachinegbc.zip', 'Y', '6934readme.txt', '08 April 2023', 1680926400, 3384, 'NOBODY', 'Translation to Spanish for “Indiana Jones and the Infernal Machine″ for the Game Boy Color.', '2023-05-18 02:00:43', '2023-05-03 19:45:14', NULL, 'N', 9, 0, 0, 93, '6934titlescreen.png', 0, 1, 'Indiana Jones and the Infernal Machine (USA, Europe) (En,Fr,De).gbc\r\nMD5: 4adc91b001cf02dc42d2c0339535b8f9\r\nSHA1: 6d568438aa3b9b67c55aded582cec136b15c46d7\r\nCRC32: 7fff1142\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/gbc/indianajonesandtheinfernalmachinegbc', ''),
(6935, 9, 1645, 1, '1.0', '[6935]Captain Tsubasa 3 Vietnamese.rar', 'Y', '', '12 August 2016', 1470974400, 3315, 'NOBODY', '&#039;Captain Tsubasa III Kōtei no chōsen&#039; (A challenge to the Emperor) on the Super Famicom/SNES. This game was developed by Tecmo (nowadays Kōei Tecmo) and released in 1992 for Japanese audience only.\r\n\r\nThis Vitenamese translation is fully playable. The translation was done in 2016.', '2023-05-18 14:30:36', '2023-05-18 08:07:37', NULL, 'N', 27, 0, 0, 134, '', 1, 4, 'Database match: Captain Tsubasa III - Koutei no Chousen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CCC69906612478813B4EACA03F9662E28596D69E\r\nFile/ROM CRC32: 26B0CEE3', '', '', ''),
(6936, 1, 977, 1, '1.0', '[6936]Super Planetary War Chronicle - Metafight (English).zip', 'Y', '6936readme.txt', '18 May 2023', 1684382400, 6903, 'NOBODY', 'This is a simple title screen translation for the game &quot;Super Planetary War Chronicle - Metafight&quot;.  \r\n\r\nWhile this game was localized under the name &quot;Blaster Master&quot; the original game had a completely different backstory.  The hero of the game is named Kane Gardner (not Jason, who was chasing after his pet frog, Fred) piloting the tank &quot;Battle Attacker&quot; (not Sofia) in a war against the Invem Dark Star Army (not mutants underneath Earth) and their leader, Goez (not the Plutonium Boss) to save the planet &quot;Sofia the 3rd&quot; (not Earth).\r\n\r\nThe patch comes in two flavors, (IPS or BPS).  Use either patch (not both) on an unaltered Metafight ROM.', '2023-05-18 21:50:57', '2023-05-18 06:40:14', NULL, 'N', 12, 0, 0, 485, '6936titlescreen.png', 0, 1, 'Database match: Chou-Wakusei Senki - MetaFight (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DB2E5EE4DCB76416F1075FC9EF9CCF2DB279899F\r\nFile CRC32: FF02811A\r\nROM SHA-1: 9DC65B4848FFBB9E6D23986D1987803E7250337C\r\nROM CRC32: 39B4A9C', '', '', ''),
(6938, 9, 535, 1, '1.1', '[6938](SNES) Emerald Dragon v1.1 (Castellano-SEMCO).7z', 'Y', '6938readme.txt', '21 May 2023', 1684641600, 4608, 'NOBODY', 'This is a complete Spanish translation for Emerald Dragon.\r\nAdded the accentuation, the opening signs of interrogation (¿) and admiration (¡), as well as the “ñ” of the Castilian language.\r\nThe version 1.1 release fixed all reported issues to date (May 2023)', '2023-05-21 05:19:07', '2023-05-21 00:08:40', NULL, 'N', 9, 0, 0, 371, '6938titlescreen.png', 0, 4, 'Database match: Emerald Dragon (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: CEFB12A296CAC19778E6C8AE5AE712FDCCACBA3A\r\nFile/ROM CRC32: 9D0F5F98', '', '', ''),
(6939, 8, 47, 1, '0.98', '[6939]Urusei_Yatsura_MT_ITA.zip', 'Y', '6939readme.txt', '23 May 2023', 1684814400, 4615, 'NOBODY', 'Anarchic translation of…\r\n\r\nURUSEI YATSURA MISS TOMOBIKI\r\n\r\nfor Gameboy\r\n\r\n----\r\n\r\nAfter thirty years of waiting and 4 weeks of work, this video game also has its first Western translation (in Italian).\r\n\r\nThe title follows the plot of the manga and is set during the second edition of Miss Tomobiki.\r\n\r\n----\r\n\r\nWORKING\r\n\r\n\r\nThe game does not have much text, but it was an important exercise to test knowledge.\r\n\r\nAlso, unlike the original, here the Principal says the complete coordinates, in order to make the game less frustrating.\r\n\r\n----\r\n\r\nTHANKS\r\n\r\n\r\nAll the people included in the credits and…\r\n\r\nRumiko Takahashi\r\n\r\n----\r\n\r\nINSTALLATION\r\n\r\n\r\nInsert the IPS file in the same folder where the Japanese version of the game is located. (Easy)\r\n\r\n\r\n\r\nHave fun........................................WOLFGARE', '2023-05-24 11:07:49', '2023-05-24 11:01:58', NULL, 'N', 6, 0, 0, 88, '6939titlescreen.png', 0, 1, 'Database match: Urusei Yatsura - Miss Tomobiki o Sagase! (Japan)\r\n\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\n\r\nFile/ROM SHA-1: F7AC15B9B38027AE473120748E9686C985A40E87\r\n\r\nFile/ROM CRC32: 56800C6B', '', '', ''),
(6940, 8, 1499, 1, '1.1', '[6940]poketcg_pl.zip', 'Y', '', '25 May 2023', 1684987200, 8104, 'NOBODY', 'Full Polish translation of the PTCG to Polish, including localized graphics and altered code to support Polish structure of sentences.\r\nThe game includes an additional NPC in Mason&#039;s lab that will reward the player with two card-pop-only cards over the course of the player&#039;s progress.\r\nThe patch is in the IPS form.', '2023-05-25 12:49:40', '2023-05-25 13:01:44', NULL, 'N', 1, 0, 0, 195, '6940titlescreen.png', 0, 1, 'Database match: Pokemon Trading Card Game (USA, Australia) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 0F8670A583255CFF3E5B7CA71B5D7454D928FC48\r\nFile/ROM CRC32: 81069D53', '', 'https://github.com/AndrzejKurek/PL-poketcg', ''),
(6941, 18, 3363, 1, '1.0', '[6941]kuon.zip', 'Y', '', '26 May 2023', 1685073600, 5062, 'NOBODY', 'Indonesian translation of Kuon.', '2023-05-26 14:49:33', '2023-05-26 07:19:15', NULL, 'N', 24, 0, 0, 51, '', 1, 10, 'SLUS-21007', '', '', ''),
(6942, 8, 876, 1, '1.4', '[6942]roed-1_4.zip', 'Y', '6942readme.txt', '01 June 2023', 1685592000, 8107, 'NOBODY', 'This is a Swedish-language hack of Pokémon Red Version that aims to be as &quot;authentic&quot; as possible - essentially, what if a Swedish-language version had been release officially back in 1999?\r\n\r\n\r\n[b]Features:[/b]\r\n- All text, including graphical text such as the slot machine interface and SGB borders, has been translated\r\n- Dialogue and writing that tries to be as late-90s as possible\r\n- All-new Pokémon names\r\n- All bugs and glitches from the original release are preserved\r\n- Remains almost entirely compatible with English-language Stadium and Stadium 2 (the å and Å characters will not display properly in Pokémon names)', '2023-05-27 06:18:48', '2023-06-01 15:40:23', NULL, 'N', 13, 0, 0, 150, '6942titlescreen.png', 0, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', '', '', ''),
(6943, 8, 1338, 1, '1.4', '[6943]blau-1_4.zip', 'Y', '6943readme.txt', '01 June 2023', 1685592000, 8107, 'NOBODY', 'This is a Swedish-language hack of Pokémon Blue Version that aims to be as &quot;authentic&quot; as possible - essentially, what if a Swedish-language version had been release officially back in 1999?\r\n\r\n\r\n[b]Features:[/b]\r\n- All text, including graphical text such as the slot machine interface and SGB borders, has been translated\r\n- Dialogue and writing that tries to be as late-90s as possible\r\n- All-new Pokémon names\r\n- All bugs and glitches from the original release are preserved\r\n- Remains almost entirely compatible with English-language Stadium and Stadium 2 (the å and Å characters will not display properly in Pokémon names)', '2023-05-27 06:20:58', '2023-06-01 15:44:32', NULL, 'N', 13, 0, 0, 117, '6943titlescreen.png', 0, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', '', '', ''),
(6944, 9, 292, 1, '1.01', '[6944]Dragon Quest III (BR) (2023) v1.01.zip', 'Y', '6944readme.txt', '17 May 2024', 1715904000, 7941, 'NOBODY', 'This patch translates Dragon Quest III for SNES from Japanese to Portuguese. It needs to be applied over a headerless, Japanese vanilla ROM.\r\n\r\nThe translation to Portuguese has been made by Dindo. It&#039;s based on the English translation script made from Japanese by DQTranslation in 2009. It uses a text inserting tool developed by Kuroi. It counts with technical support from Rod Mérida, whose Spanish translation script has been taken into account as a matter of reference and adaptation of plurals and grammatical gender to a Romance language. A priceless contribution by Denim has been added in the field of reverse engineering and romhacking, with the addition of some portion of machine/ASM code, that has made some of the bugfixes possible. Other bugfixes, made either by Dindo or Rod Mérida, have been added.', '2023-05-27 13:08:55', '2024-05-18 11:44:37', NULL, 'N', 11, 0, 0, 514, '6944titlescreen.png', 0, 4, 'Database match: Dragon Quest III - Soshite Densetsu e... (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B711341E4B1022D7645C5313840874AEBC01B7B7\r\nFile/ROM CRC32: 13836BD2', 'Custom', '', ''),
(6945, 17, 2734, 1, '2.0', '', 'Y', '6945readme.txt', '21 December 2023', 1703116800, 8112, 'NOBODY', 'This is a Polish translation of Resident Evil Survivor on PS1.\r\n\r\nEur Pal SLES_02732.\r\n\r\nThis is a xDelta patch file.\r\n\r\nIt translate all text, notes, cutscenes and graphics.\r\n\r\nThe patch file is bigger than 1 MB. You can download it from [url=https://drive.google.com/file/d/1ej7VDnR7ZTr1JNxUDflGzCexmyt1C1o4/view?usp=sharing]google drive mirror.[/url]\r\n\r\nIt&#039;s rar archive. Inside you will find a xDelta patch and ReadMe note.\r\n\r\nPolish translation was created on the Spanish base by:\r\n[url=https://www.romhacking.net/community/1617/]Traducciones del Tío Víctor[/url].', '2023-05-28 07:37:09', '2023-12-24 16:39:52', NULL, 'N', 1, 1, 0, 0, '6945titlescreen.jpg', 0, 12, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 833D8A18B6F7963755AC4E4EB12FE70A106AF0CF\r\nFile/ROM CRC32: 6C39155C', '', '', ''),
(6946, 1, 712, 1, '1.0', '[6946]Zelda no Densetsu 1 - The Hyrule Fantasy (J) - Translation.zip', 'Y', '', '28 May 2023', 1685246400, 1803, 'NOBODY', 'This is Zelda no Densetsu 1 - The Hyrule Fantasy translated to English. In game dialog has not been extended or contracted as far as code.\r\n\r\nEnter a space at the beginning of your name to start the second quest and skip the first.', '2023-05-30 02:10:32', '2023-05-28 15:27:19', NULL, 'N', 12, 0, 0, 434, '6946titlescreen.png', 0, 1, 'Database match: Zelda no Densetsu 1 - The Hyrule Fantasy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5C74AA20867205BC0EF25CC419693C69F5945647\r\nFile CRC32: 92AC5E18\r\nROM SHA-1: 8CD5A43785089A8BF3B121D975E6D248B796A9D3\r\nROM CRC32: 7AE0BF3C', '', '', ''),
(6947, 17, 1337, 1, '1.1', '', 'Y', '6947readme.txt', '07 August 2023', 1691380800, 4363, 'NOBODY', 'Load Word Team has been working on this brand new, from the ground up complete English translation. This patch covers 100% of in-game text and supplementary extra materials as well.\r\n\r\n[list]\r\n[li]Data Swallow user interface, FMVs, broadcasts &amp; news reports, teletext, personal calls &amp; messages, mission briefing &amp; debriefing, radio communication, search engine, archive list, cutscenes and credits are fully translated.[/li]\r\n\r\n    [li]Certain videos (news, broadcasts, cutscenes) with Japanese text burnt-in have been cleaned up and translated.[/li]\r\n\r\n    [li]Translated, re-written, and expanded manual.[/li]\r\n\r\n    [li]Translated AppenDisc, the special software that came with the soundtrack that features extra content like the movie player, additional promo material for Night Raven and the ability to write a special save that unlocks 3 exclusive planes in the main game.[/li]\r\n\r\n    [li]Translated Mission 00, the promotional VHS tape that features over 30 minutes of Ace Combat 3 lore and world-building.[/li]\r\n\r\n    [li]The patch supports all 2-disc Asian releases.[/li]\r\n\r\n    [li]Bugfix: M27 and M29 play the correct respective soundtracks.[/li]\r\n\r\n    [li]Bugfix: Search engine is modified to always display an image within an article if there’s at least one non-generic image available.[/li]\r\n[/list]\r\n\r\nYou can download the patch here\r\n\r\n[url=https://loadwordteam.com/projects/ace-combat-3-electrosphere-a-complete-fan-translation/]https://loadwordteam.com/projects/ace-combat-3-electrosphere-a-complete-fan-translation/[/url]', '2023-05-31 04:13:54', '2023-08-10 12:18:44', NULL, 'N', 12, 1, 0, 22, '6947titlescreen.jpg', 0, 10, 'SLPS-02020~1 (Regular Version)\r\nSCPS-45397~8 (Asian Version)\r\nSLPS-91214~5 (PlayStation The Best Version)\r\nSLPM-80453 (AppenDisc)', '', '', 'https://youtu.be/IPMxf52fWmw'),
(6948, 11, 1984, 1, '1.1', '[6948]streetfighteriispecialchampioneditionsmd.zip', 'Y', '6948readme.txt', '24 September 2020', 1600920000, 3384, 'NOBODY', 'Translation to Spanish for “Street Fighter II&#039; - Special Champion Edition″ for the Sega Genesis/Mega Drive.', '2023-05-31 10:56:33', '2023-05-18 16:06:15', NULL, 'N', 9, 0, 0, 153, '6948titlescreen.png', 0, 8, 'Street Fighter II&#039; - Special Champion Edition (USA).md\r\nMD5: 94c07e0d90ecb7a7745d5eec376b1d61\r\nSHA1: a5aad1d108046d9388e33247610dafb4c6516e0b\r\nCRC32: 13fe08a1\r\n3145728 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/streetfighteriispecialchampioneditionsmd', ''),
(6949, 9, 5105, 1, '1.0', '[6949]supergodzillasfc.zip', 'Y', '6949readme.txt', '04 March 2023', 1677906000, 3384, 'NOBODY', 'Translation to spanish for “Super Godzilla” for the Super Nintendo.', '2023-05-31 11:04:00', '2023-05-18 16:11:01', NULL, 'N', 9, 0, 0, 150, '6949titlescreen.png', 0, 4, 'Database match: Super Godzilla (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 75D3402642B9C54D002A3B476FC95B5EB17E766D\r\nFile/ROM CRC32: 6A187C70', '', 'https://github.com/sewave/translations/tree/master/sfc/supergodzillasfc', ''),
(6950, 21, 3513, 2, '2306', '[6950]Digimon Tamers - Battle Spirit Ver. 1.5 (Chinese patch by PECO).zip', 'Y', '', '23 May 2023', 1684814400, 8074, 'NOBODY', 'This hack translates the menus, options and character select screens to Chinese. This hack does not translate the character versus screens.', '2023-06-01 03:17:38', '2023-05-31 15:31:42', NULL, 'N', 4, 0, 0, 98, '6950titlescreen.png', 0, 1, 'File: Digimon Tamers - Battle Spirit Ver. 1.5 (Japan).wsc\r\nSize: 8388608\r\nCRC32: 6caad4a2\r\nMD5: 7e1be9ec064d8e1e92f26668c8a74326\r\nSHA-1: 3f39ff494a3d8dd9d55a2e7cf86b47f1c8e8a156', 'Custom', '', ''),
(6951, 17, 1337, 1, '1.1', '', 'Y', '', '06 August 2023', 1691294400, 1617, 'NOBODY', 'Traducciones del Tío Víctor and Load Word Team have released the first ever Spanish (European) fan translation for the Japanese version of Ace Combat 3: electrosphere, renamed here as Ace Combat 3: electrosfera.\r\n\r\nThis is a brand new, from the ground up complete Spanish translation, covering all texts, graphics and supplementary materials as well.\r\n\r\nFull list of changes goes as follows:\r\n[list]\r\n [li]All texts and graphics have been translated from scratch, with a mix of LWT&#039;s English texts and proofread from Japanese.[/li]\r\n [li]This translation follows the 1999 Orthography rules from the RAE for extra immersion.[/li]\r\n [li]Certain videos (news, broadcasts, cutscenes) with Japanese text burnt-in have been cleaned up and translated.[/li]\r\n [li]Supplementary materials translated: the game manual (included with the patch files), the AppenDisc (a PSX disc that came with the soundtrack, featuring, among other things, a video about the Night Raven), Mission 00 (a promotional VHS featuring over 30 minutes of Ace Combat 3 lore and world-building).[/li]\r\n [li]This patch is compatible with every 2-disc Asian release.[/li]\r\n [li]Includes the music fixes for M27 and M29.[/li]\r\n[/list]\r\n\r\nThe patch has been updated to v1.1, whose changes include the following:\r\n[list]\r\n [li]Corrected Fiona&#039;s birthdate in her Search entry.[/li]\r\n [li]Recovered a date in Park&#039;s Search entry.[/li]\r\n [li]Corrected some lines in both Neucom routes.[/li]\r\n [li]Clarified a number of messages within the AppenDisc.[/li]\r\n [li]Unified Mission 21&#039;s name.[/li]\r\n [li]Fixed some subtitles that appeared cut off.[/li]\r\n[/list]\r\n\r\nFor a full debrief on the changes, please read the compressed file&#039;s manual (Spanish only).\r\n\r\nYou can download the patch here:\r\n\r\n[url]https://tiovictor.romhackhispano.org/ace-combat-3/descargar/[/url]', '2023-06-02 08:39:57', '2023-08-07 03:14:49', NULL, 'N', 9, 1, 0, 0, '6951titlescreen.jpg', 0, 11, 'SLPS-02020~1 (Regular Version)\r\nSCPS-45397~8 (Asian Version)\r\nSLPS-91214~5 (PlayStation The Best Version)\r\nSLPM-80453 (AppenDisc)', '', '', 'https://youtu.be/ZPOzBaW4bjQ'),
(6952, 14, 5106, 1, '1.0', '[6952]Super Puzzle Fighter IIX for Matching Service v1.001 (2001)(Capcom)(JP)[!] (English v1.0).zip', 'Y', '', '01 June 2023', 1685592000, 8043, 'NOBODY', 'This patch changes the menu text to English. This will make it easier to navigate the menu and set the game language to English via a secret menu. To access the secret menu hold down the left &amp; right triggers while selecting Option at the Main Menu screen. This will bring you to the EX Option Menu. Than select ALL GAMES and set Version to U.S.A for English. Now the entire game is in English. You can save your settings under the Memory Card section of the regular Options Menu.\r\n\r\nThe translation hack was done by comradesnarky from ReviveDC group. Dauntless extracted the hacked files from ReviveDC&#039;s CDI image and rebuilt the GDI image with it, because GDI can be compressed to a smaller CHD file.\r\n\r\nThe DCP patch requires the Universal Dreamcast Patcher. It was made and tested with the TOSEC GDI, but should also work with the Redump BIN/CUE. If you want a translated CDI ReviveDC already did it. This is for GDI only.', '2023-06-02 08:41:19', '2023-06-04 07:35:08', NULL, 'N', 12, 0, 0, 160, '6952titlescreen.png', 1, 12, 'File/ROM SHA-1: 8AB6E351B8F4E29536C619C712CBABF0227BEF29\r\nFile/ROM MD5: 7f5db9db850a366922e44b908fdb01c1\r\nFile/ROM CRC32: EAC71E02', '', '', ''),
(6953, 44, 5109, 1, '1.01', '', 'Y', '6953readme.txt', '04 June 2023', 1685851200, 3283, 'NOBODY', 'Girlfriend of Steel Special Edition Portable\r\nEnglish translation patch v1.01\r\n\r\n- all text translated to English\r\n- all known bugs fixed\r\n- all graphics redone\r\n- alpha channel added to all relevant graphics\r\n- all graphics uncensored to match the original PC release\r\n- filesystem cleaned up and compression improved\r\n\r\n- v1.01 adds minor text and cosmetic fixes\r\n\r\nQuite elaborate work went into this patch as the entire game has essentially been rebuild\r\nto bring it up to date with some quality standards that seemed to be completely ignored\r\nby the developers of the original game.\r\n\r\nThe patch being too large to be hosted in RHDN database,\r\ncan be downloaded from the creators GitHub: https://github.com/tehmugi/patches_release/tree/main/Evangelion%20-%20Girlfriend%20of%20Steel%20-portable-', '2023-06-04 11:20:20', '2023-08-09 15:45:06', NULL, 'N', 12, 1, 0, 22, '6953titlescreen.png', 0, 10, 'Serial Number: ULJM-05456\r\nRetail .iso CRC32: 4488CCC5\r\nPatched .iso CRC32: 09DD70D0', '', '', ''),
(6954, 9, 2799, 1, '1.0', '[6954]AVP.zip', 'Y', '', '05 June 2023', 1685937600, 5062, 'NOBODY', 'Indonesian translation of Alien vs Predator', '2023-06-05 06:25:26', '2023-06-04 17:14:16', NULL, 'N', 24, 0, 0, 61, '6954titlescreen.png', 0, 4, 'Database match: Alien vs Predator (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 309F5D60F15C2AF06ED30EF95112A8A287132AD5\r\nFile/ROM CRC32: 1803CF20', '', '', ''),
(6955, 14, 5106, 1, '1.1', '', 'Y', '6955readme.txt', '10 June 2023', 1686369600, 6588, 'NOBODY', 'This English translation patch combines the original status/information message translation by comradesnarky from ReviveDC, along with a brand-new hack that leverages the game&#039;s secret built-in language selector to bring players a 100% complete English-language experience out of the box (sans text/graphics related to network play). A special thanks to Spike for pointing out the existence of the secret language-selection menu, which provided a foundation for modifying the game to default to English, rather than Japanese.\r\n\r\nThis patch can be downloaded in both GDI and CDI formats from the project page:\r\n[url]https://github.com/DerekPascarella/SuperPuzzleFighter2X-EnglishPatchDreamcast[/url]\r\n\r\nFor GDI users, the DCP patch file shipped with this release is designed for use with Universal Dreamcast Patcher v1.3 or newer. Note that Universal Dreamcast Patcher supports both TOSEC-style GDI and Redump-style CUE disc images as source input.\r\n\r\n1. Click “Select GDI or CUE” to open the source disc image.\r\n\r\n2. Click “Select Patch” to open the DCP patch file.\r\n\r\n3. Click “Apply Patch” to generate the patched GDI, which will be saved in the folder from which the application is launched.\r\n\r\n4. Click “Quit” to exit the application.\r\n\r\nUniversal Dreamcast Patcher can be downloaded here: [url]https://github.com/DerekPascarella/UniversalDreamcastPatcher[/url]\r\n\r\nFor CDI users, the XDelta patch file shipped with this release can be used with any number of Delta utilities, such as Delta Patcher. Ensure the source CDI has an MD5 checksum of 07BEF82A4E0F51CC3B8F6CED3335D88E.\r\n\r\n1. Click the settings icon (appears as a gear) and enable &quot;Backup original file&quot; and &quot;Checksum validation&quot;.\r\n\r\n2. Click the &quot;Original file&quot; browse icon and select the unmodified CDI.\r\n\r\n3. Click the &quot;XDelta patch&quot; browse icon and select the XDelta patch.\r\n\r\n4. Click &quot;Apply patch&quot; to generate the patched CDI in the same folder containing the original CDI.\r\n\r\n5. Verify that the patched CDI has an MD5 checksum of 778F10DEEAE3A6659CCEB9A31A4C9819.', '2023-06-06 04:34:09', '2023-06-10 20:39:10', NULL, 'N', 12, 1, 0, 22, '6955titlescreen.png', 0, 12, 'Super Puzzle Fighter IIX for Matching Service v1.001 (2001)(Capcom)(JP)[!].gdi\r\nb3ecdf113fd42344dd84142679e4cb36\r\ntrack01.bin\r\na2fdadd8e39f3d066c9ef5628a396908\r\ntrack02.raw\r\nd09be539a7074a058159505b7f5fdcb3\r\ntrack03.bin\r\n7f5db9db850a366922e44b908fdb01c1', 'Custom', 'https://github.com/DerekPascarella/SuperPuzzleFighter2X-EnglishPatchDreamcast', ''),
(6956, 8, 884, 1, '1.3.7', '[6956]GA_LADX_4.7z', 'Y', '', '07 October 2023', 1696636800, 8132, 'NOBODY', 'Finscéal Zelda: Múscailt Link\r\n\r\nAvailable now as Gaeilge!\r\n\r\nYou wake on the mysterious island of Koholint. There&#039;s no escape, other than waking the mystical Wind Fish. Be careful, however! Since you were found, many monsters have been seen, wreaking havoc across the island, in effort to stop you!\r\n\r\nOver your adventure, you will see:\r\n-8 Dungeons\r\n-A Deep Story\r\n-Shoplifting!\r\n-Many awesome items\r\n-A fat walrus\r\n-A lazy aul&#039;fish!\r\n-And much more!!!\r\n\r\nLink&#039;s Awakening is one of the essential Zelda adventures, for any fan! An incredible effort was made in trying to have the Irish as accurate as possible, having used the essentials: foclóir.ie and teanglann.ie, but also the grammar checker on cadhan.com. However, if any mistakes are found, please don&#039;t hesitate to send a message, high quality translation is very important!\r\n\r\nSpecial Thanks:\r\nThank you to the forum for giving really great advice!\r\nThank you to Eduard Ereza, the creator of the Catalan translation of the game, who helpfully shared his notes on translating the main menu of the title screen.\r\nThank you all!', '2023-06-07 04:54:02', '2023-11-26 04:31:58', NULL, 'N', 29, 0, 0, 165, '6956titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nFile/ROM CRC32: 6887A34', 'CC-BY-4.0', 'https://github.com/zladx/LADX-Disassembly', ''),
(6957, 1, 5111, 1, '1.0', '[6957]Road Runner (NES) PT-BR V1_0.zip', 'Y', '6957readme.txt', '05 June 2023', 1685937600, 4568, 'NOBODY', 'Portuguese translation of Road Runner (NES).', '2023-06-07 21:07:33', '2023-06-07 15:40:31', NULL, 'N', 11, 0, 0, 51, '6957titlescreen.png', 0, 1, 'Database match: Road Runner (USA) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 1BC49BD3EEEF2B8A19E1E0C367638695229FE9E3\r\nFile CRC32: D4AA300D\r\nROM SHA-1: 830DED7847F0C53A7872BC8685517F2B081B3354\r\nROM CRC32: B19A55DD', '', '', ''),
(6958, 1, 709, 1, '1.0', '[6958]PATCH SMB leagan 2.7z', 'Y', '', '08 June 2023', 1686196800, 8132, 'NOBODY', 'The original Super Mario Brothers, now in Irish!', '2023-06-08 01:51:20', '2023-06-08 10:50:48', NULL, 'N', 29, 0, 0, 106, '6958titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 33D23C2F2CFA4C9EFEC87F7BC1321CE3CE6C89BD\r\nFile CRC32: 393A432F\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', 'CC-BY-4.0', 'https://gist.github.com/1wErt3r/4048722', ''),
(6959, 1, 709, 1, '1.1', '[6959]SMB Latin 1.1.zip', 'Y', '', '11 June 2023', 1686456000, 6578, 'NOBODY', 'Surprisingly, after all this time, SMB1 did not have a Latin translation, so here it is. Thanks to Shawn M. Crawford for SMB NES ROM Text Editor, to BetaWorld for SMB Title Screen Editor, and to Eden GT for translating the latter into English.\r\n\r\nPlease note that this hack requires use of the PRG 0 version of SMB, not PRG 1.', '2023-06-11 04:35:50', '2023-06-11 10:47:26', NULL, 'N', 20, 0, 0, 107, '6959titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(6960, 8, 876, 1, '1.0', '[6960]Pokémon Dearg.zip', 'Y', '6960readme.txt', '10 June 2023', 1686369600, 8137, 'NOBODY', 'First attempt at a Irish/Gaeilge Translation of a game.\r\nEverything in the game has been translated to the Irish names including trainers, Town names, Gym leaders, items, everything.\r\nWith the Pokémon names, the author did the best research both the Japanese and English version as well as how other countries named them. They did their best to give nearly all the Pokémon Irish names and not just words to sound like the English names but in a Irish Spelling. They also did research into Irish culture, mythology etc.\r\n\r\nNot a native speaker in the Irish Language yet  so there are grammar errors and mistakes here and there. If any player are a skilled Irish Speaker and spots any of these grammar/spelling mistakes (or if a bug occurs) you can contact the email given in the Readme file or here.', '2023-06-11 06:03:59', '2023-06-11 10:58:24', NULL, 'N', 29, 0, 0, 101, '6960titlescreen.png', 0, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', '', 'https://github.com/pret/pokered', ''),
(6961, 17, 5112, 1, '1.1', '[6961]Ecsaform_(ENG)_v1,1.7z', 'Y', '6961readme.txt', '22 June 2023', 1687406400, 1018, 'NOBODY', 'This is a complete English patch for &quot;Ecsaform&quot; translating the game from Japanese into English.\r\n\r\nTechnical Details:\r\n\r\n- The game now supports 1-byte encoding, VWF and color higlights for the dialogues\r\n- The &quot;Continue&quot;Option and &quot;Type3&quot; Control Type are set by default\r\n- The in-game resolution was increased (384x240) with no violations of any proportions, and now the game supports the wide-screen (16:10) image. Therefore, you&#039;ll have to switch on the&quot;Expand Screen Width&quot; option in a video plugin settings if using an emulator to play it\r\n\r\n[url=https://mega.nz/file/owF0TKjC#oNgq2slobaCkpRNaOpGgB8_362TqHHjS5Og72mBf6so][b]Download English Manual[/b][/url]\r\n----\r\n[b]Changes in v1.1:[/b]\r\n- Fixed zero value of some items on the equipment screen.\r\n- Fixed minor typos in dialogue / navigator text.', '2023-06-11 06:06:20', '2023-06-22 06:33:52', NULL, 'N', 12, 0, 0, 1632, '6961titlescreen.jpg', 0, 11, 'http://redump.org/disc/38210/\r\nhttp://redump.org/disc/38211/', '', '', ''),
(6962, 1, 1300, 1, '1.1', '[6962]final mission.zip', 'Y', '6962readme.TXT', '11 June 2023', 1686456000, 6713, 'NOBODY', 'Chinese translation of Japanese version &quot;Final Mission&quot; which has a slightly better storyline and music than the US &quot;S.C.A.T.&quot; or EU &quot;Action in New York&quot;.\r\n-Chinese translation for the opening and ending scenes. Kept most Chinese characters in the original ROM for childhood memories familiarity.\r\n-Slightly add some words for smoother storyline purpose.\r\n-All English words are kept unchanged except a spelling correction for &quot;SPESIAL&quot;.\r\n-Japanese characters in staff list are kept unchanged', '2023-06-11 06:08:11', '2023-06-11 12:25:42', NULL, 'N', 4, 0, 0, 40, '6962titlescreen.png', 0, 1, 'Database match: Final Mission (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile MD5: 2BAC7B435070B63B925120257B48F53D\r\nFile SHA-1: 6E82B123CC9A1687A4C423438A418EFF3F15D817\r\nFile CRC32: B8273B87', '', '', ''),
(6963, 1, 4038, 1, '1.0', '[6963]side pocket.zip', 'Y', '6963readme.TXT', '11 June 2023', 1686456000, 6713, 'NOBODY', 'Chinese translation of Japanese characters in title screen pic and training lesson mode.', '2023-06-11 09:29:34', '2023-06-11 07:17:16', NULL, 'N', 4, 0, 0, 27, '6963titlescreen.png', 0, 1, 'Database match: Side Pocket (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2ECC768EFC8FC6C923C16D4F90E29F28EC753AA2\r\nFile CRC32: 3A04AE26\r\nROM SHA-1: 7ABB6D254E6A2DC24868EFFCF1D710497D6E5256\r\nROM CRC32: F7762A20', '', '', ''),
(6964, 8, 1338, 1, '1.0', '[6964]Pokémon Gorm.zip', 'Y', '6964readme.txt', '10 June 2023', 1686369600, 8137, 'NOBODY', 'First attempt at a Irish/Gaeilge Translation of a game. Everything in the game has been translated to the Irish names including trainers, Town names, Gym leaders, items, everything. With the Pokémon names, the author did the best research both the Japanese and English version as well as how other countries named them. They did their best to give nearly all the Pokémon Irish names and not just words to sound like the English names but in a Irish Spelling. They also did research into Irish culture, mythology etc.\r\n\r\nNot a native speaker in the Irish Language yet so there are grammar errors and mistakes here and there. If any player is a skilled Irish Speaker and spots any of these grammar/spelling mistakes (or if a bug occurs) you can contact the email given in the Readme file or here.', '2023-06-11 15:10:14', '2023-06-11 11:10:01', NULL, 'N', 29, 0, 0, 161, '6964titlescreen.png', 0, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', '', 'https://github.com/pret/pokered', ''),
(6965, 23, 4875, 1, '1.0', '[6965]Mega Man Star Force 3 Black Ace Chinese Patch (For Rev1).7z', 'Y', '', '01 June 2023', 1685592000, 8141, 'NOBODY', 'Translated / Patched Contents:\r\n\r\n- All text (including main line and others) are translated\r\n- All sprite texts are translated\r\n- Added credits at very start of the game (as a splash screen)\r\n- Replaced 8x16 font with better 8x12 Muzai Pixel Font (Special thanks to DWNfonts!)\r\n- Replaced very-small 8x8 font with better 7x7 Guanzhi Font.\r\n\r\nCredits:\r\n\r\nPlanning:\r\n- 布莱酱\r\nHacking &amp; Patching:\r\n- Enler\r\n- SteveXMH\r\nTranslations\r\n- 夹伐雨乏机\r\n- Nuovaan憶月\r\n- 比格小星 / BLS\r\n- 小替\r\n- South_Think\r\nImage / Sprites Modification:\r\n- SteveXMH\r\nTesting:\r\n- 61\r\n- 白凌\r\n- 间斗寺\r\n- 玉米电狗\r\n- mega678\r\nFonts:\r\n- DWNfonts\r\nSpecial Thanks:\r\n- Prof.9&#039;s tools (PixelPet, TextPet and SFArcTool)\r\n- Kingcom&#039;s ARMIPS (For some code patches)', '2023-06-12 23:15:31', '2023-06-12 15:59:05', NULL, 'N', 4, 0, 0, 47, '6965titlescreen.png', 0, 12, 'Database match: Ryuusei no Rockman 3 - Black Ace (Japan) (Rev 1)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 00BAC5447254891F2D1C53B254D23D80318D2C7B\r\nFile/ROM CRC32: B1E3225D', 'Custom', '', ''),
(6966, 9, 3546, 1, '1.1', '[6966]cluesfc.zip', 'Y', '6966readme.txt', '27 August 2020', 1598500800, 3384, 'NOBODY', 'Translation to spanish for “Clue” for the Super Nintendo.', '2023-06-12 23:16:14', '2023-06-01 05:37:21', NULL, 'N', 9, 0, 0, 74, '6966titlescreen.png', 0, 4, 'Clue (USA).sfc\r\nMD5: 061fb90e60bc8ec8128ae4bb8f5884c8\r\nSHA1: 956b48f602a24dd3d5d64195f6366fa0b68f0738\r\nCRC32: a4fbe827\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/sfc/cluesfc', ''),
(6967, 11, 5113, 1, '1.1', '[6967]cluesmd.zip', 'Y', '6967readme.txt', '27 August 2020', 1598500800, 3384, 'NOBODY', 'Translation to Spanish for “Clue″ for the Sega Genesis/Mega Drive.', '2023-06-12 23:18:32', '2023-06-01 05:40:50', NULL, 'N', 9, 0, 0, 55, '6967titlescreen.png', 0, 8, 'Clue (USA).md\r\nMD5: b570c484099ee0cb5ade264a4ea45db5\r\nSHA1: d1f9114f41a3d6237e24392629fea5fbeb3f0b87\r\nCRC32: 7753a296\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/cluesmd', ''),
(6968, 26, 4856, 1, '1.0', '[6968]landmakr-en-translation-1.0.zip', 'Y', '6968readme.txt', '05 June 2023', 1685937600, 8143, 'NOBODY', 'This is an EN translation of the story text (win quotes and endings) for the arcade version of Taito&#039;s Shenmo fiction-inspired VS puzzle game &quot;Land Maker&quot;\r\n\r\nOutside of Japan, the story text was replaced with simple result graphics (e.g. &quot;you win&quot;). The PlayStation ports (under the name &quot;Builder&#039;s Block&quot; in the U.S.) included a partial localization, with most win messages removed, and problems from typos to bizarre translation to what seems to be losing the original font, along with generally being too space-limited to preserve the feeling of the original text.\r\nThis translation, 25 years later, attempts to capture the essence and personality of the world and its characters.  For a somewhat obscure puzzle game with so little official material available in the first place, conveying it true to its spirit is an important goal, and to this end special attention was given to a customized and re-kerned 14px version of the font, allowing space for the more faithful translation.\r\n\r\nRequires an up-to-date version of MAME (≥ 0.253) or FBNeo (newer than 6 April 2023) for relevant emulation fixes.\r\nknown/available in at least fbneo as &quot;landmakrhe&quot;\r\n\r\nhomepage: https://qcs.shsbs.xyz/share/ywy/land-maker-english-translation', '2023-06-13 04:38:52', '2023-06-13 04:44:52', NULL, 'N', 12, 0, 0, 168, '6968titlescreen.png', 0, 12, 'Title: landmakr.zip\r\n \r\ne61-07.43\r\nCRC32: 4a57965d\r\ne61-08.45\r\nCRC32: 76c98e14\r\ne61-09.47\r\nCRC32: 6ba29987\r\ne61-16.17\r\nCRC32: b073cda9\r\ne61-17.18\r\nCRC32: 710776a8\r\ne61-18.19\r\nCRC32: 5a26c9e0\r\ne61-19.20\r\nCRC32: f92eccd0', '', 'https://github.com/y-ack/landmaker-mods', ''),
(6969, 4, 395, 1, '1.0', '[6969]Gekisha Boy (Japan) (En) (1.0) (LaytonLoztew).zip', 'Y', '6969readme.txt', '13 June 2023', 1686628800, 8146, 'NOBODY', 'This patch translates the game to be fully playable in English, with accurate hints and other improvements over previous translations.', '2023-06-14 20:41:06', '2023-06-13 19:27:41', NULL, 'N', 12, 0, 0, 654, '', 1, 14, 'Filename: Photograph_Boy_(J).pce\r\nFile/ROM SHA-1: EE2665ACB440D8B01DA0D14FEB51D4E0BB50C400\r\nFile/ROM CRC32: E8702D51', '', '', ''),
(6970, 14, 5114, 1, '1.2', '', 'Y', '6970readme.txt', '30 August 2023', 1693353600, 6588, 'NOBODY', 'This patch can be downloaded in both GDI and CDI formats from the project page:\r\n[url]https://github.com/DerekPascarella/NakoruruTheGiftSheGaveMe-EnglishPatchDreamcast[/url]\r\n\r\nFor GDI users, the DCP patch file shipped with this release is designed for use with Universal Dreamcast Patcher v1.3 or newer. Note that Universal Dreamcast Patcher supports both TOSEC-style GDI and Redump-style CUE disc images as source input.\r\n\r\n1. Click “Select GDI or CUE” to open the source disc image.\r\n\r\n2. Click “Select Patch” to open the DCP patch file.\r\n\r\n3. Click “Apply Patch” to generate the patched GDI, which will be saved in the folder from which the application is launched.\r\n\r\n4. Click “Quit” to exit the application.\r\n\r\nUniversal Dreamcast Patcher can be downloaded here: [url]https://github.com/DerekPascarella/UniversalDreamcastPatcher[/url]\r\n\r\nFor CDI users, the XDelta patch file shipped with this release can be used with any number of Delta utilities, such as [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url]. Ensure the source CDI has an MD5 checksum of 4B21B746AFA604211910DC40C993DF87.\r\n\r\n1. Click the settings icon (appears as a gear) and enable &quot;Backup original file&quot; and &quot;Checksum validation&quot;.\r\n\r\n2. Click the &quot;Original file&quot; browse icon and select the unmodified CDI.\r\n\r\n3. Click the &quot;XDelta patch&quot; browse icon and select the XDelta patch.\r\n\r\n4. Click &quot;Apply patch&quot; to generate the patched CDI in the same folder containing the original CDI.\r\n\r\n5. Verify that the patched CDI has an MD5 checksum of 9B8CFF1EE22490D464AC760DB81E1D14.', '2023-06-15 17:38:34', '2023-08-31 01:30:44', NULL, 'N', 12, 1, 0, 22, '6970titlescreen.png', 0, 12, 'Nakoruru - Ano Hito Kara no Okurimono v1.004 (2002)(Kool Kizz Amusement Works)(JP)[!] - 1de7872051160dee3e12fd85386a25fe\r\ntrack01.bin - 1c5e7b6ce09d6256b09d67db6126606d\r\ntrack02.raw - b5ada53e08ed1c5a20207895d4115ce1\r\ntrack03.bin - cde25b7df260a2924d64225ea23d92fc', 'Custom', 'https://github.com/DerekPascarella/NakoruruTheGiftSheGaveMe-EnglishPatchDreamcast', 'https://youtu.be/OB6oLyMEk94'),
(6972, 10, 1912, 1, '1.1', '[6972]emerald-swiss-german-v1.1.zip', 'Y', '', '08 August 2023', 1691467200, 8116, 'NOBODY', 'Swiss German version for Pokémon Emerald. &quot;Du wirsch dich totlache, wie mir...&quot;\r\n\r\nAlso included:\r\n- play as Leaf / Red\r\n- random Pokémon for wild encounters\r\n- random Pokémon for all trainers\r\n- no PP decrease\r\n- better attacks for starters\r\n- item prices all 1$\r\n- first shop sells Rare Candies etc. for 1$\r\n- first route can catch 3 starters, Mew\r\n- can run indoors\r\n- no uppercase names\r\n- can teach TM / HM to any\r\n- can forget HM\r\n- repel effect *10', '2023-06-17 15:48:40', '2023-08-08 12:27:28', NULL, 'N', 8, 0, 0, 298, '6972titlescreen.png', 0, 1, 'File/ROM CRC32: 1F1C08FB', '', '', ''),
(6973, 17, 1130, 1, '1.1', '[6973]FFTv11.zip', 'Y', '', '08 August 2023', 1691467200, 5062, 'NOBODY', 'Indonesia translation of Final Fantasy Tactics.', '2023-06-21 08:49:07', '2023-08-08 13:37:42', NULL, 'N', 24, 0, 0, 300, '', 1, 11, 'SCUS-94221', '', '', ''),
(6974, 47, 5117, 1, '1.02', '[6974]LRFF13__PS3_PT_BR_V1.02_ajkmetiuk.7z', 'Y', '6974readme.txt', '24 June 2023', 1687579200, 4253, 'NOBODY', 'A Brazilian Portuguese translation port from PC version to PS3.\r\n\r\nOriginal PC fan translation can be found here: https://www.centraldetraducoes.net.br/2023/06/traducao-do-lightning-returns-ffxiii-pc.html\r\n\r\nFULL PC TRANSLATION CREDITS:\r\nTRIBO GAMER AND CENTRAL DE TRADUÇÕES:\r\n\r\nAdministrators: Rhadamants and Zexia\r\n\r\nTranslators: Rhadamants, airtonj3, GStrifeX, hicaroJr, Jnt_ntl, kimihir0, leo_14_jti, snice, TheCrazeey, Vigaku, Zadock and Zexia\r\n\r\nReviewers: Rhadamants and Zexia\r\n\r\nIn-game Tests: Zexia and ddanniell\r\n\r\nTools: Rhadamants, Albeoris and Le hieu\r\n\r\nInstaller: Rhadamants\r\n\r\nFor more details, see the Readme.', '2023-06-22 09:36:45', '2023-06-25 00:17:58', NULL, 'N', 11, 0, 0, 50, '6974titlescreen.png', 0, 1, 'Compatible US ID: BLUS31164', '', '', ''),
(6975, 8, 406, 1, '1.1', '[6975]SBC_US-2023-v1.01.zip', 'Y', '', '23 June 2023', 1687492800, 5364, 'NOBODY', 'This is a 100% English translation patch for Snowboard Champion on the Game Boy Color.\r\n\r\nThe patch translates all the text found during the game, including dialogues, menus, endings, and the standard GBC warning when attempting to run the game through a standard Game Boy. Additionally, it also includes a localized title screen. Special thanks to leina for solving a routine printing issue.\r\n\r\nThe final, patched version must have a CRC32 of 01FB5F67.\r\n\r\n[url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url] is required to patch the game.', '2023-06-23 07:05:29', '2023-07-28 12:24:53', NULL, 'N', 12, 0, 0, 602, '6975titlescreen.png', 0, 1, 'Database match: Snobow Champion (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: E99284640D67643102E68ACA25BF56D78A1A0D39\r\nFile/ROM CRC32: 846FEA2B', '', '', ''),
(6976, 8, 876, 2, '1.0', '[6976]pokemon_red.rar', 'Y', '', '09 August 2019', 1565323200, 5354, 'NOBODY', 'It&#039;s an incomplete arabic translation of pokemon red version', '2023-06-23 07:06:46', '2023-06-22 16:40:07', NULL, 'N', 15, 0, 0, 182, '6976titlescreen.png', 0, 12, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', '', '', 'https://youtu.be/4fEBe6PZTCM'),
(6977, 11, 2478, 1, '1.0', '[6977]splatterhouse2smd.zip', 'Y', '6977readme.txt', '29 April 2023', 1682740800, 3384, 'NOBODY', 'Translation to Spanish for “Splatterhouse 2 (USA)″ for the Sega Genesis/Mega Drive.', '2023-06-24 11:56:17', '2023-06-13 17:19:35', NULL, 'N', 9, 0, 0, 106, '6977titlescreen.png', 0, 8, 'Splatterhouse 2 (USA).md\r\nMD5: d0d14e031b6a62c733414e1039a51df3\r\nSHA1: 59ec19ec442989d2738c055b9290661661d13f8f\r\nCRC32: 2d1766e9\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/splatterhouse2smd', ''),
(6978, 11, 2478, 1, '1.0', '[6978]splatterhousepart2smd.zip', 'Y', '6978readme.txt', '29 April 2023', 1682740800, 3384, 'NOBODY', 'Translation to Spanish for “Splatterhouse Part 2 (Japan)″ for the Sega Genesis/Mega Drive.', '2023-06-24 11:56:50', '2023-06-13 17:21:23', NULL, 'N', 9, 0, 0, 110, '6978titlescreen.png', 0, 8, 'Splatterhouse Part 2 (Japan).md\r\nMD5: ef2dc6223949eaf84f14e270874a5fff\r\nSHA1: 0c33bb0cf3de11f52aec8d90283b831d9d7d37af\r\nCRC32: 9fb70301\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/splatterhousepart2smd', ''),
(6980, 27, 847, 1, '1.0', '[6980]sm64kor-shindou-v1.zip', 'Y', '', '18 January 2023', 1674018000, 8172, 'NOBODY', 'Korean translation patch for Super Mario 64 Shindou Edition(Japanese Rev A).\r\n\r\nIMPORTANT: Patch this on a Z64 formatted(Big Endian) ROM file.', '2023-06-25 21:06:16', '2023-06-25 10:23:34', NULL, 'N', 5, 0, 0, 142, '', 1, 1, 'Database match: Super Mario 64 (Japan) (Rev 3) (Shindou Edition)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 3F319AE697533A255A1003D09202379D78D5A2E0\r\nFile/ROM CRC32: A1E15117', '', '', 'https://youtu.be/yJpSs9ZBgNM'),
(6981, 9, 800, 1, '1.0', '[6981]YI_PT-BR_1.0-Grupo_Atlas(No-Logos).zip', 'Y', '', '25 June 2023', 1687651200, 8178, 'NOBODY', 'Full translation to Brazilian Portuguese. All texts were edited and expanded when necessary, and even the 3D words were successfully altered. It also fixes the Red/Pink Yoshi inconsistency. Has one patch for each USA revision.\r\n\r\nSpecial thanks to Yoshifanatic for the v1.1 disassembly.', '2023-06-26 03:34:09', '2024-05-04 06:55:46', NULL, 'N', 11, 0, 0, 947, '6981titlescreen.png', 0, 4, 'Database match: Super Mario World 2 - Yoshi&#039;s Island (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C807F2856F44FB84326FAC5B462340DCDD0471F8\r\nFile/ROM CRC32: D138F224\r\n-\r\nDatabase match: Super Mario World 2 - Yoshi&#039;s Island (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 34612A93741F156D6E497462AB7F253CB8A959A0\r\nFile/ROM CRC32: CF98DDAA', 'GPL-3.0', 'https://github.com/bMatSantos/YI-ptbr', 'https://youtu.be/n0Q_aOZ4oIw'),
(6982, 9, 2699, 1, '1.1', '[6982]Lagoonv1.1castellanosemco.7z', 'Y', '6982readme.txt', '27 June 2023', 1687838400, 4608, 'NOBODY', 'Lagoon is an action role-playing game with a fantasy setting, very similar to the early Ys games, combining real-time action with RPG elements such as experience levels and equipment management. The player travels through an assortment of cities, landscapes and dungeons while fighting a variety of enemies, ranging from insects to giant bosses, and earns experience and items along the way.\r\n\r\nSpanish translation for “Lagoon” for the Super Nintendo.\r\n\r\nAdds accents, inverted question marks (¿) and exclamation points (¡), as well as the Castillian Spanish “ñ”.\r\n\r\nAdds Cyneprepou4uk&#039;s camera patch.', '2023-06-29 03:15:48', '2023-07-01 13:59:01', NULL, 'N', 9, 0, 0, 238, '', 1, 4, 'Database match: Lagoon (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1DD1600C9EC94E114317E6F2306A1F651A30D750\r\nFile/ROM CRC32: 840D0C53', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(6983, 9, 300, 1, '1.0', '[6983]Final_Fantasy_II_US-SNES-T_Esp~Rod_Merida.zip', 'Y', '6983readme.txt', '02 July 2023', 1688270400, 5844, 'NOBODY', 'Final Fantasy II US in Spanish with Japanese Hard Type difficulty restored.\r\n\r\nThis patch translates Final Fantasy II US from English to Spanish and restores the original Hard Type difficulty of the Japanese version of Final Fantasy IV, with no single innovation from the author&#039;s side, which includes:\r\n\r\n- Every character ability that was present in FF4j and was dummied out in FF2US is restored, like for example Cecil&#039;s Dark Wave.\r\n- Every item removed in FF2US is restored and functional. This includes many items that may be thrown and spent during battles for harming your enemy, and many items for curing specific ailments. \r\n- All the item listings in shops are restored to their original FF4j counterpart.\r\n- Every chest and pot containing in FF4j an item that was removed in FF2US gets its original Japanese content restored.\r\n(As a consequence of these, &quot;Heal&quot; item [called &quot;Panacea&quot;] becomes a rare and expensive item, that can only be bought in the Underworld by 5000 G, as it was in the Japanese Hard Type version of Final Fantasy 4 ).\r\n- Those chests and pots whose Japanese content was altered in FF2US by a different item that makes things too easy are restored to their Japanese status. So if a Potion was changed to X-Potion, this is undone with this FF2US Hard Type Spanish patch. If a phoenix down (AlaFénix) was changed to Heal, this is restored too.\r\n- All enemy statistics are restored to their Japanese status. So enemies become harder to defeat now and you don&#039;t need to advance so much into the story so the game starts becoming a deal.\r\n- The experience and money each enemy will drop after being defeated is restored to its Japanese counterpart.\r\n- The items dropped by each enemy when they&#039;re defeated or get stolen get back to what they were in the Japanese ROM.\r\n- When hitting an enemy located in the back row during battles, your character will make it around half the damage he would normally cause when hitting that enemy in the front row. The amount of damage is further reduced if the enemy is hit in a 3rd row, and is further reduced when hit in a 4th. This differences were pretty decreased in FF2US (and completely removed in FF4 Easy Type), what makes the American game really boring.\r\n- Magicians learn every spell when they were expected to learn them in the Japanese version, that is, they learn spells slower than in the American version.\r\n- The spells Armor, Shell and Dispel are restored.\r\n- The four hidden Calls from the Japanese version that may be learnt by stealing an item to certain enemies that was dummied out in FF2US, become enabled. These calls are Cockatrice (Cocatriz), Imp (Trasgo), Bomb (Bom) and MindFlayer (Ilíthido).\r\n\r\n- However, the attack sequences that were altered in FF2US are NOT restored, since they correspond to just a bunch of enemies in the moon, what usually makes them harder.\r\nThis makes this translated Hard Type version of FF2US a deal, and the hardest and funniest version of Final Fantasy IV that has ever existed!\r\n\r\nAll these characteristics may be disabled by using an optional patch, included inside the folder EXTRA.\r\n\r\nBoth, either Hard Type or the optional, &quot;Easy Type&quot; translation patches (choose one or the other) need to be applied over a headerless unmodified Final Fantasy II 1.0 SNES ROM, with CRC2 checksum &quot;65D0A825&quot;.\r\n\r\nIf the Hard Type version of this patch is applied, those basic one-single use items like Potion, HiPotion, Ether get their names reverted to their Japanese form, so the whole items naming system become coherent. \r\n\r\nThis translation+Hard Type patch has been made by Rod Mérida, with the help of a script editing and pointer calculation utility programmed and developed in Access 2016/Visual Basic by LuisCoco, according to the ROM parameters and requirements analysis provided by Rod. Fran Serralvo has carried out a full script review, by reporting a list of final corrections to Rod. Sagnoir has tested the whole Hard Type item system. They all belong to Traducciones Crackowia team.', '2023-07-02 04:19:37', '2023-07-04 12:34:08', NULL, 'N', 9, 0, 0, 342, '6983titlescreen.png', 0, 4, 'Database match: Final Fantasy II (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947\r\nFile/ROM CRC32: 65D0A825', 'Custom', '', 'https://youtu.be/rO1GsSa-HD8'),
(6984, 1, 2500, 1, '1.0', '[6984]rampart_en.zip', 'Y', '6984readme.TXT', '02 July 2023', 1688270400, 6713, 'NOBODY', 'English translation of Rampart Famicom version developed by Konami. This game is quite well designed and deserves a better translation.\r\n- A few punctuation marks are missing due to rom space constraint.\r\n- 2 seperated patches are available for English or Chinese prompt message at each phase beginning. Thanks for rainponcho encrypted data extraction tool which saved much time on CHS prompt message modification.', '2023-07-04 02:34:52', '2023-07-04 02:34:53', NULL, 'N', 12, 0, 0, 406, '', 1, 1, 'Database match: Rampart (Japan) (Konami)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D455CFD10396E6660D10A88AED0545717C0F8F40\r\nFile CRC32: FD3ADB25\r\nROM SHA-1: 3B54C4FD4CDE3A576223B8A745AE0331A808FE33\r\nROM CRC32: 3ECDB1F7', '', '', ''),
(6985, 10, 5121, 1, '1.1', '[6985]XMENRoA (S).zip', 'Y', '6985readme.txt', '04 July 2023', 1688443200, 4777, 'NOBODY', 'Spanish Translation of &quot;X-Men: Reign of Apocalypse&quot; for the Game Boy Advance.', '2023-07-04 02:35:49', '2023-07-04 15:12:49', NULL, 'N', 9, 0, 0, 171, '', 1, 1, 'Database match: X-Men - Reign of Apocalypse (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 2D8CB3C01031C522EFB65F2F18F2550929BE0497\r\nFile/ROM CRC32: 25F43491', '', '', ''),
(6986, 3, 5122, 1, '1.0', '[6986]Madou_Monogatari_1_PC98_ENG_ver1.0.zip', 'Y', '6986readme.txt', '01 July 2023', 1688184000, 7762, 'NOBODY', 'Arle Nadja, a 6-year-old magic student, embarks on her Magic Kindergarten\r\nGraduation Test. The goal is simple; enter the magic tower and return with\r\n3 magic orbs. However, illusion monsters and traps await. Muster your\r\ncourage, and conquer the tower!\r\n\r\nMadou Monogatari has been released and remade on several other systems,\r\nbut the PC-98 edition holds a weird place where they abandoned the trademark\r\ncuteness of Puyo Puyo and other Madou Monogatari releases in favor of a\r\ndark, realistic depiction of the monsters in the mazes. They went back\r\nto the cute style after these ones, but the experimental nature of these\r\nis still worth experiencing!\r\n\r\nThe patch has been tested on a PC-9821 AP2.\r\nIf your system can run the Japanese version of the game, then this version\r\nshould work as well.\r\n\r\nFor emulating, please use Neko Project with save state support enabled. You can save anywhere in the base game, but you have to insert a data floppy to save, then reinsert the game floppy every time. Save stating instead makes things a bit easier.\r\n\r\nYou can download the patch below!\r\nYou will need to extract your system disc, and patch using XDelta utility.', '2023-07-04 02:37:20', '2023-07-04 02:37:20', NULL, 'N', 12, 0, 0, 609, '', 1, 12, 'No database match.\r\nFile/ROM SHA-1: 374A13A7F7287DDA296C28539E6761D966C082E4\r\nFile/ROM CRC32: A5E30D49', '', '', ''),
(6987, 1, 98, 1, '1.0', '[6987]cocoronnes.zip', 'Y', '6987readme.txt', '06 February 2021', 1612587600, 3384, 'NOBODY', 'Translation to spanish for “Cocoron” for the NES.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/104/]Akujin, Dynamic-Designs[/url].', '2023-07-04 17:51:18', '2023-07-04 17:51:19', NULL, 'N', 9, 0, 0, 88, '6987titlescreen.png', 0, 1, 'Cocoron (Japan).nes\r\nMD5: 8b21d47a5b8d0fc41dabda2795840a53\r\nSHA1: e07160314649a3961e33efb8105124aab1a24fa7\r\nCRC32: 1d6b80da\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/cocoronnes', ''),
(6988, 9, 931, 1, '1.0', '[6988]megamanxsfc.zip', 'Y', '6988readme.txt', '19 January 2022', 1642568400, 3384, 'NOBODY', 'Translation to spanish for “Mega Man X” for the Super Nintendo.', '2023-07-04 17:52:16', '2023-07-04 17:52:18', NULL, 'N', 9, 0, 0, 383, '6988titlescreen.png', 0, 4, 'Mega Man X (USA) (Rev 1).sfc\r\nMD5: df1cc0c8c8c4b61e3b834cc03366611c\r\nSHA1: c65216760ba99178100a10d98457cf11496c2097\r\nCRC32: ded53c64\r\n1572864 bytes', '', 'https://github.com/sewave/translations/tree/master/sfc/megamanxsfc', ''),
(6989, 11, 1276, 1, '1.0', '[6989]bareknuckleiiismd.zip', 'Y', '6989readme.txt', '10 June 2023', 1686369600, 3384, 'NOBODY', 'Translation to Spanish for “Bare Knuckle III″ for the Sega Genesis/Mega Drive.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/1375/]Twilight Translations[/url].', '2023-07-06 03:41:45', '2023-07-06 03:41:47', NULL, 'N', 9, 0, 0, 257, '6989titlescreen.png', 0, 8, 'Bare Knuckle III (Japan).md\r\nMD5: f1cb9e887bf4bc512d9535c89e420df7\r\nSHA1: b9b2b4a98a9d8f4c49aa1e5395e2279339517fdb\r\nCRC32: 5d09236f\r\n3145728 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/bareknuckleiiismd', ''),
(6990, 9, 5124, 1, '1.0', '[6990]superadventureislandiisfc.zip', 'Y', '6990readme.txt', '03 June 2023', 1685764800, 3384, 'NOBODY', 'Translation to spanish for “Super Adventure Island II” for the Super Nintendo.', '2023-07-06 03:43:11', '2023-07-06 03:43:12', NULL, 'N', 9, 0, 0, 246, '', 1, 4, 'Super Adventure Island II (USA).sfc\r\nMD5: b4e732b3d742af1791605bcd7aa4a1c4\r\nSHA1: 06776efd3cc3997513f90fbe2507939a1c61bb87\r\nCRC32: 52fe16fd\r\n1572864 bytes', '', 'https://github.com/sewave/translations/tree/master/sfc/superadventureislandiisfc', ''),
(6991, 9, 715, 1, '1.1', '[6991]Zelda 3 Vietnamese.rar', 'Y', '', '02 July 2023', 1688270400, 3315, 'NOBODY', 'This is a Vietnamese translation of &#039;Zelda no Densetsu: Kamigami no Triforce&#039; (Triforce of the Gods) released by Nintendo in 1991 for the Super Famicom. Basically, this game is equivalent to The Legend of Zelda: A Link to the Past for the SNES in 1992.\r\nThis translation features full dialogues with multi proportional fonts. It also includes some features that don&#039;t appear in the original version of the game as described below.\r\n\r\n-1) Larger text box so it can display more text.\r\n-2) Textbox now has random transparent colors for more comfortable readability.\r\n-3) New secret events\r\n-4) New and more dialogues to make NPC&#039;s dialogues looks more naturally.\r\n-5) Player can press L and R button to quick select Items without accessing the Item menu.\r\n-6) Player can press secret buttons to get some secret Items and other secret functions.\r\n-7) Allow the debug mode, which is deactivated in the original Japanese version of the game.\r\n-8) Player can quick reset the game by pressing L + R + Start without pressing the Reset button on the hardware.\r\n-9) The game runs in fast speed (fast Rom) in comparision to Slow Rom of the original version.', '2023-07-08 07:22:29', '2023-07-08 07:22:30', NULL, 'N', 27, 0, 0, 129, '6991titlescreen.png', 0, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 7336BB565EA4739BD0B895144C16AA52A7AF957B\r\nFile/ROM CRC32: 921BCD4E', '', '', 'https://youtu.be/6MZm100bNj4'),
(6992, 49, 5127, 1, '1.0', '[6992]zeldatwwhdpl.zip', 'Y', '6992readme.txt', '08 July 2023', 1688788800, 5229, 'NOBODY', 'This is a complete Polish translation for The Legend of Zelda: The Wind Waker HD.', '2023-07-08 07:26:00', '2023-07-15 23:29:06', NULL, 'N', 1, 0, 0, 546, '6992titlescreen.jpg', 0, 1, 'THE LEGEND OF ZELDA The Wind Waker HD (EUR) v0\r\nWUP-P-BCZP\r\n00050000-10143600\r\nTHE LEGEND OF ZELDA The Wind Waker HD (USA) v0\r\nWUP-P-BCZE\r\n00050000-10143500', '', '', ''),
(6993, 9, 5128, 1, '1.0', '[6993]LFENG Patch.zip', 'Y', '6993readme.txt', '07 July 2023', 1688702400, 5781, 'NOBODY', 'This patch translate all the texts in English.\r\n\r\nThis is a .bps patch and the ASM is also included with the patch.\r\n\r\nFeel free to reuse the ASM to re-translate the game if that one is not good enough\r\ncredit is not required but appreciated ;)', '2023-07-08 07:29:48', '2023-07-12 05:32:10', NULL, 'N', 12, 0, 0, 1030, '', 1, 4, 'Database match: Light Fantasy (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 7C4BE5B562695E737EA614EC375B6B3D0D5DD7B0\r\nFile/ROM CRC32: 17BBF914', 'MIT', 'https://github.com/Zarby89/LightFantasyEnglish', ''),
(6994, 1, 2012, 1, '1.0', '[6994]DuckTales2(ID).zip', 'Y', '6994readme.txt', '08 July 2023', 1688788800, 7800, 'NOBODY', 'Indonesia translation of DuckTales 2.', '2023-07-08 07:31:16', '2023-07-08 07:31:16', NULL, 'N', 24, 0, 0, 101, '', 1, 1, 'Database match: DuckTales 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 76093EA07A16FDAA8AA58730FD29B4977A264B5E\r\nFile CRC32: 40CE2FC0\r\nROM SHA-1: F85DA3A5A252567F3905B112830B0F1C297CF34C\r\nROM CRC32: 73C7FCF4', '', '', ''),
(6995, 9, 5131, 1, '1.0', '', 'Y', '', '04 July 2023', 1688443200, 5364, 'NOBODY', 'This is a 100% English translation patch for Super Ninja-kun.\r\n\r\nThe patch translates all the text found during the game, including menus, level titles and end credits. Additionally, several interface elements and the title screen have also been localized.\r\n\r\nThe final, patched version must have a CRC32 of DFB07904.\r\n\r\n[url=http://www.romhacking.net/utilities/240/]Lunar IPS[/url] is required to patch the game.\r\n\r\n----\r\n\r\nPlease find additional information on the translation [url=https://bluntbit.wordpress.com/game-projects/#nav-snk]here[/url], including possible download locations.', '2023-07-10 01:32:17', '2023-08-01 03:35:04', NULL, 'N', 12, 1, 0, 435, '6995titlescreen.png', 0, 4, 'Database match: Super Ninja-kun (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0684B0010F738EF2615C8E088CB7752F6902CC55\r\nFile/ROM CRC32: A94FCCA', '', '', ''),
(6996, 1, 711, 1, '1.3', '[6996]ds4_cn.zip', 'Y', '6996readme.TXT', '16 July 2023', 1689480000, 6713, 'NOBODY', 'Chinese translation for all Japanese and English words except cast list. Password characters are changed to that of US rom for input convenience. \r\n\r\n2 separated patches for 7*8 or 9*10 font size in inventory screen.\r\nThe big font patch replaced some existing graphic I surposed not used, but I haven&#039;t performed too much test.\r\n\r\nBoth font patches have 2 sub patches for [!] rom and [a1] rom. The good rom seems to be [a1] rom (file head 7th byte = 41) rather than [!] one (file head 7th byte = 40). The patch would correct [!] rom file head.', '2023-07-10 01:33:53', '2023-07-16 04:15:35', NULL, 'N', 4, 0, 0, 62, '6996titlescreen.png', 0, 1, 'Database match: Dragon Slayer IV - Drasle Family (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4E04CB3906B7739AF4BEB400F9A07D77B48F36E6\r\nFile CRC32: E1539190\r\nROM SHA-1: 4C1C5E1890A1CF4C25C6D543A2B5CDEAAD2220DF\r\nROM CRC32: A5E6BAF9', '', '', ''),
(6997, 11, 5134, 1, '1.0', '[6997]noescapesmd.zip', 'Y', '6997readme.txt', '20 May 2023', 1684555200, 3384, 'NOBODY', 'Translation to Spanish for “No Escape″ for the Sega Genesis/Mega Drive.', '2023-07-12 05:48:30', '2023-07-12 05:48:31', NULL, 'N', 9, 0, 0, 64, '6997titlescreen.png', 0, 8, 'No Escape (USA).md\r\nMD5: c4d5c13d6ef3184fd5e123668f035fae\r\nSHA1: d72302927b618165cd94ec2e072c8d8bbf85cbb9\r\nCRC32: 44ee5f20\r\n2097152 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/noescapesmd', ''),
(6998, 9, 5135, 1, '1.0', '[6998]noescapesfc.zip', 'Y', '6998readme.txt', '20 May 2023', 1684555200, 3384, 'NOBODY', 'Translation to spanish for “No Escape” for the Super Nintendo.', '2023-07-12 05:50:38', '2023-07-12 05:50:39', NULL, 'N', 9, 0, 0, 102, '6998titlescreen.png', 0, 4, 'No Escape (USA).sfc\r\nMD5: c5556cf995097e3dbb6e7b11d6ada61e\r\nSHA1: 5eb879199bbaaf68119e5af08f865a15770210e2\r\nCRC32: c1082880\r\n2097152 bytes', '', 'https://github.com/sewave/translations/tree/master/sfc/noescapesfc', ''),
(6999, 11, 5136, 1, '1.0', '[6999]resqsmd.zip', 'Y', '6999readme.txt', '18 June 2023', 1687060800, 3384, 'NOBODY', 'Translation to Spanish for “Resq″ for the Sega Genesis/Mega Drive.', '2023-07-13 13:30:03', '2023-07-13 13:30:05', NULL, 'N', 9, 0, 0, 89, '6999titlescreen.png', 0, 8, 'Resq (Europe) (Proto).md\r\nMD5: cb08de736dcb0d2baf14dc728a792644\r\nSHA1: f572443bd1e0cf956c87e6cd925412cb0f35045f\r\nCRC32: 558e35e0\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/resqsmd', ''),
(7000, 1, 712, 1, '1.0', '[7000]zelda1kor-v1.zip', 'Y', '', '15 July 2023', 1689393600, 8172, 'NOBODY', 'Korean translation patch for the cartridge version of Zelda no Densetsu 1 (Japanese Legend of Zelda).\r\n\r\nThere are two varieties of Hangul fonts available: Galmuri11 Condensed and Hangul font from Korean Pokémon Gold/Silver.', '2023-07-17 05:51:43', '2023-07-17 05:51:43', NULL, 'N', 5, 0, 0, 90, '7000titlescreen.png', 0, 1, 'Database match: Zelda no Densetsu 1 - The Hyrule Fantasy (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5C74AA20867205BC0EF25CC419693C69F5945647\r\nFile CRC32: 92AC5E18\r\nROM SHA-1: 8CD5A43785089A8BF3B121D975E6D248B796A9D3\r\nROM CRC32: 7AE0BF3C', '', '', 'https://youtu.be/GW-xn4Gy9zA'),
(7001, 13, 5137, 1, '1.0.0', '', 'Y', '', '15 July 2023', 1689393600, 7574, 'NOBODY', 'BAROQUE is a dungeon-crawler RPG with rogue-like elements developed by Sting Entertainment. \r\n\r\nv1.0.0 - initial release\r\n\r\nCredits:\r\n*Hacking: https://twitter.com/Plissken___\r\n*Translation and testing: Grey (nervetower.neocities.org)\r\n\r\n\r\n[b][url=https://mega.nz/file/YM9T2DqA#_RLIz_O3P0hkWGV_8YULfThrNn-qRtz5FCojNOPtykk]MEGA Download[/url][/b]\r\n\r\nWant to report a bug or leave feedback? Join my Discord channel: https://discord.gg/n9vp4yhs5r', '2023-07-17 11:27:37', '2023-07-17 11:27:37', NULL, 'N', 12, 1, 0, 22, '', 1, 11, 'Serial Number: T-33901G\r\nInput file should be merged bin (all tracks in one file)\r\nOriginal file: MD5 29c517c34730c9113c86f67d6913f9f0\r\nPatched file:  MD5 6d41468adc0ee311966b600d1c4a9bc8', '', '', ''),
(7002, 1, 122, 1, '1.0a', '[7002]Egypt (English 1.0a).zip', 'Y', '7002readme.txt', '21 July 2023', 1689912000, 6903, 'NOBODY', 'This patch changes all the text from Japanese to English.  It should be completely translated from beginning to end.\r\n\r\n[I]Note:  If you press UP+A+B before the ending credits roll, you&#039;ll see an alternate version of the credits.  Instead of being displayed in English, the names are displayed in 8-bit kanji.[/I]', '2023-07-17 20:40:56', '2023-07-21 06:58:12', NULL, 'N', 12, 0, 0, 694, '', 1, 1, 'Database match: Egypt (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C62B6A6BF63839C3A1303E56BF82D2DB63B10274\r\nFile CRC32: 16087DBA\r\nROM SHA-1: 787410837C473B4EBA969FF708B8BBF7B1F18573\r\nROM CRC32: E1C03EB6', '', '', 'https://youtu.be/Of2qaBmLXPA'),
(7003, 8, 5138, 1, '1.1', '[7003]spongebobsquarepantslegendofthelostspatulagbc.zip', 'Y', '7003readme.txt', '30 December 2022', 1672376400, 3384, 'NOBODY', 'Translation to Spanish for “SpongeBob SquarePants - Legend of the Lost Spatula” for the Game Boy Color.', '2023-07-19 05:59:42', '2023-07-19 05:59:43', NULL, 'N', 9, 0, 0, 93, '', 1, 1, 'SpongeBob SquarePants - Legend of the Lost Spatula (USA, Europe).gbc\r\nMD5: 4272d192cf2b14db93f1e2d1bc07aa74\r\nSHA1: d3bea58987c9904056587242bf3ad26f91b4ef34\r\nCRC32: 81230564\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/gbc/spongebobsquarepantslegendofthelostspatulagbc', ''),
(7004, 1, 5139, 1, '1.0', '[7004]mutantvirusthecrisisinacomputerworldnes.zip', 'Y', '7004readme.txt', '07 January 2023', 1673067600, 3384, 'NOBODY', 'Translation to spanish for “The Mutant Virus - Crisis in a Computer World” for the NES.', '2023-07-19 06:00:32', '2023-07-19 06:00:34', NULL, 'N', 9, 0, 0, 68, '7004titlescreen.png', 1, 1, 'Mutant Virus, The - Crisis in a Computer World (USA).nes\r\nMD5: 4f83de81aa1b986a1961a8dc967fe0a2\r\nSHA1: c301368ae8b92de2dca9ce707bbb150694a157df\r\nCRC32: 10786d36\r\n262160 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/mutantvirusthecrisisinacomputerworldnes', ''),
(7005, 13, 5141, 1, '1.0', '', 'Y', '', '19 July 2023', 1689739200, 4650, 'NOBODY', 'This is a full Spanish translation of the Japanese release of Deep Fear, the survival horror game for Sega Saturn. All menus, FMVs, subtitles, and in-game text is translated. The game contains full English voice acting that were present in the original release.\r\n\r\nDownload Link:\r\nhttps://mega.nz/file/jCZziKpZ#qYeS3hv2iTGH_OzxLVacIsv_axVzpH0Uy_hIlbwY624', '2023-07-20 05:20:44', '2023-07-20 05:20:44', NULL, 'N', 9, 1, 0, 0, '7005titlescreen.png', 1, 11, 'Translation based on the Deep Fear (Japanese) release.\r\n\r\nFile SHA1	2D8A25879B76D2EB4CD0EE2835D761A1283E2D18\r\nROM SHA1	2D8A25879B76D2EB4CD0EE2835D761A1283E2D18\r\nFile MD5	866F0D5324F7DF34A89112D1E1B6C9C2\r\nROM MD5	        866F0D5324F7DF34A89112D1E1B6C9C2\r\nFile CRC32	AF4FB155\r\nROM CRC32	AF4FB155', '', '', ''),
(7006, 47, 5143, 1, '1.0', '[7006]FF13-2_ PS3_PT_BR_V1.0_ajkmetiuk.zip', 'Y', '7006readme.txt', '22 July 2023', 1689998400, 4253, 'NOBODY', 'A Brazilian Portuguese translation port (from fan PC version made by TRIBO GAMER) to PS3. Everything was ported, revised, corrected typos, translated what was still in English and the extras of the console version.\r\n\r\nFor more details, see the Readme.', '2023-07-25 06:01:33', '2023-07-25 06:01:34', NULL, 'N', 11, 0, 0, 67, '7006titlescreen.png', 0, 1, 'Compatible US ID: BLUS30776', '', '', 'https://youtu.be/LgtlNHaQrmA'),
(7008, 1, 3008, 1, '1.1', '[7008]Exodus - Journey to the Promised Land (USA) (v4.0) (Unl).zip', 'Y', '', '26 July 2023', 1690344000, 8219, 'NOBODY', 'Here is a full Portuguese translation of the game. \r\nAll menus and texts has been translated, including the game&#039;s title and all quiz questions.', '2023-07-27 23:00:02', '2023-07-27 23:00:02', NULL, 'N', 11, 0, 0, 46, '7008titlescreen.png', 0, 1, 'Database match: Exodus - Journey to the Promised Land (USA) (v4.0) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 27461C372300A21C710E882C6444859C119382FA\r\nFile CRC32: 1EDADC3D\r\nROM SHA-1: 1BF58D195B2B3AEC88B58B48DECFE0384B66B7C4\r\nROM CRC32: AB26DB6', '', '', ''),
(7010, 14, 5145, 1, '1.1', '', 'Y', '7010readme.txt', '31 July 2023', 1690776000, 6588, 'NOBODY', 'This patch can be downloaded in both GDI and CDI formats from the project page:\r\n[url]https://github.com/DerekPascarella/CoolCoolToon-EnglishPatchDreamcast[/url]\r\n\r\nFor GDI users, the DCP patch file shipped with this release is designed for use with Universal Dreamcast Patcher v1.3 or newer. Note that Universal Dreamcast Patcher supports both TOSEC-style GDI and Redump-style CUE disc images as source input.\r\n\r\n1. Click “Select GDI or CUE” to open the source disc image.\r\n\r\n2. Click “Select Patch” to open the DCP patch file.\r\n\r\n3. Click “Apply Patch” to generate the patched GDI, which will be saved in the folder from which the application is launched.\r\n\r\n4. Click “Quit” to exit the application.\r\n\r\nUniversal Dreamcast Patcher can be downloaded here: [url]https://github.com/DerekPascarella/UniversalDreamcastPatcher[/url]\r\n\r\nFor CDI users, the XDelta patch file shipped with this release can be used with any number of Delta utilities, such as Delta Patcher. Ensure the source CDI has an MD5 checksum of 6A2C77A36EA8E07960BE3B12C93CAF21.\r\n\r\n1. Click the settings icon (appears as a gear) and enable “Backup original file” and “Checksum validation”.\r\n\r\n2. Click the “Original file” browse icon and select the unmodified CDI.\r\n\r\n3. Click the “XDelta patch” browse icon and select the XDelta patch.\r\n\r\n4. Click “Apply patch” to generate the patched CDI in the same folder containing the original CDI.\r\n\r\n5. Verify that the patched CDI has an MD5 checksum of 184F1E120D87C52FAA168CF4974926F5.', '2023-07-30 06:50:15', '2023-07-31 14:26:48', NULL, 'N', 12, 1, 0, 22, '7010titlescreen.png', 1, 12, 'Cool Cool Toon v1.012 (2000)(SNK)(JP)[!].gdi - c207d59728c91ce932fc88cf6871eff3\r\ntrack01.bin - 28440904248cc1424fef7bcfa4e12828\r\ntrack02.raw - aa7d35047b35448edc97abc42d62cb03\r\ntrack03.bin - ad403f7edd242cb366756ea9d68138cf', 'Custom', 'https://github.com/DerekPascarella/CoolCoolToon-EnglishPatchDreamcast/', 'https://youtu.be/dhnJ5VBaKQ4'),
(7011, 1, 951, 1, '1.0', '[7011]The Bugs Bunny Crazy Castle (NES) PT-BR V1_0.zip', 'Y', '7011readme.txt', '30 July 2023', 1690689600, 4568, 'NOBODY', 'Portuguese translation of The Bugs Bunny Crazy Castle (NES).', '2023-07-31 00:10:47', '2023-07-31 00:10:47', NULL, 'N', 11, 0, 0, 55, '7011titlescreen.png', 0, 1, 'Database match: Bugs Bunny Crazy Castle, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3769F52F919019098C4DD3CE81E029A015E720DD\r\nFile CRC32: DB0C3656\r\nROM SHA-1: 94B1E56B1745A84872F0F8C28B5866DAED19C337\r\nROM CRC32: E50A9130', '', '', ''),
(7012, 23, 5146, 1, '1.0', '[7012]ProLoguePatch_1.0.zip', 'Y', '7012readme.txt', '31 July 2023', 1690776000, 6082, 'NOBODY', 'The translation is fully playable, and comes complete with an accompanying [url=https://gamefaqs.gamespot.com/ds/944066-l-the-prologue-to-death-note-rasen-no-wana/faqs/80712]walkthrough[/url].\r\n\r\nThe patch is in [url=https://www.romhacking.net/utilities/704/]xDelta[/url] format. View the readme file for detailed install instructions.\r\n\r\nThe source code &amp; compiled tool written for this game which covers both text and image extraction/repacking can be found on [url=https://github.com/Illidanz/ProLogueTranslation]Github[/url].', '2023-08-01 06:43:43', '2023-08-01 06:43:43', NULL, 'N', 12, 0, 0, 3813, '7012titlescreen.png', 0, 1, 'File: L - the ProLogue to Death Note: Rasen no Trap (Japan).nds\r\nSerial: YULJ\r\nSize: 67108864\r\nCRC32: 259CF66B\r\nMD5: 6709F9AD2F6FE6FBDF5859D3B44EDADD\r\nSHA-1: FB6B40B4098811E2A063F00188CEFA20CE684871', 'MIT', 'https://github.com/Illidanz/ProLogueTranslation', ''),
(7013, 1, 166, 1, '1.0', '[7013]Moai-Kun (NES) PT-BR V1_0.zip', 'Y', '7013readme.txt', '31 July 2023', 1690776000, 4568, 'NOBODY', 'Portuguese translation of Moai-Kun (NES).\r\n\r\nBased on [url=https://www.romhacking.net/translations/2098/]the English translation[/url] by Stardust Crusaders.', '2023-08-01 06:44:25', '2023-08-01 06:44:26', NULL, 'N', 11, 0, 0, 51, '7013titlescreen.png', 0, 1, 'Database match: Moai-kun (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 57FB1E3611EFDAEE0943DA34D9EAA0D86802C25A\r\nFile CRC32: A3A19253\r\nROM SHA-1: AE9B29CA1A8FB67C6D43DD6841D1FEAB4E652DE5\r\nROM CRC32: EC8A884F', '', '', ''),
(7014, 9, 5147, 1, '1.0', '[7014]jurassicparkpart2thechaoscontinuessfc.zip', 'Y', '7014readme.txt', '23 January 2021', 1611378000, 3384, 'NOBODY', 'Translation to spanish for “Jurassic Park Part 2 - The Chaos Continues” for the Super Nintendo.', '2023-08-02 02:45:23', '2023-08-02 02:45:25', NULL, 'N', 9, 0, 0, 95, '7014titlescreen.png', 0, 4, 'Jurassic Park Part 2 - The Chaos Continues (USA) (En,Fr,De,It).sfc\r\nMD5: 64d367e1406fc39281443da9cfd9f015\r\nSHA1: 23967b9dd586c01a8b6e89bb3774c3b3f7bdf3ba\r\nCRC32: 836ee990\r\n2097152 bytes', '', 'https://github.com/sewave/translations/tree/6f21c34fdf3f214730dabac65577d32092e3fd0a/sfc/jurassicparkpart2thechaoscontinuessfc', ''),
(7015, 8, 5148, 1, '1.0', '[7015]returnoftheninjagbc.zip', 'Y', '7015readme.txt', '27 May 2020', 1590552000, 3384, 'NOBODY', 'Translation to Spanish for “Return of the Ninja” for the Game Boy Color.', '2023-08-02 02:47:02', '2023-08-02 02:47:04', NULL, 'N', 9, 0, 0, 59, '7015titlescreen.png', 0, 1, 'Return of the Ninja (U) [C][!].gbc\r\nMD5: 178ea5a9eba6e7f35e894bad1ec34f77\r\nSHA1: e33352f0ac19d28983ebed0758d022861473ec0e\r\nCRC32: a07da702\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/6f21c34fdf3f214730dabac65577d32092e3fd0a/gbc/returnoftheninjagbc', ''),
(7016, 8, 53, 1, '1.1', '[7016]Yu-Gi-Oh! Monster Capsule GB [English - Bownly] v1.1.zip', 'Y', '', '14 November 2023', 1699920000, 8237, 'NOBODY', 'This is a full English translation of the game (minus the title screen images).\r\n\r\nVersion 1.1 changelog:\r\n[list]\r\n[li]Monster world 5 item names now render correctly[/li]\r\n[li]Fixed a few typos[/li]\r\n[li]Fixed a couple mistranslated attack names[/li]\r\n[/list]\r\n\r\nMisc. notes:\r\n[list]\r\n[li]Whenever possible, officially localized names from both the anime and the TCG were used. (e.g. Joey instead of Jounouchi, Dark Magician instead of Black Magician, etc.)[/li]\r\n[li]Saves and multiplayer functionality should work between patched and unpatched ROM files.[/li]\r\n[li]Please report any mistakes or corrections to @Bownly on Twitter.[/li]\r\n[/list]', '2023-08-03 02:54:19', '2023-11-14 21:33:58', NULL, 'N', 12, 0, 0, 2105, '', 1, 1, 'Database match: Yu-Gi-Oh! - Monster Capsule GB (Japan) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 4ED5607DD83EBE7975C492B08D36870F8DD6E302\r\nFile/ROM CRC32: 1371E872', '', 'https://github.com/Bownly/YGOMC', ''),
(7017, 1, 1804, 1, '1.0', '[7017]Fire Dragon (NES) PT-BR V1_0.zip', 'Y', '7017readme.txt', '01 August 2023', 1690862400, 4568, 'NOBODY', 'Portuguese translation of Fire Dragon (NES).', '2023-08-03 07:34:36', '2023-08-03 07:34:36', NULL, 'N', 11, 0, 0, 48, '7017titlescreen.png', 0, 1, 'Database match: Fire Dragon (Asia) (En) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 94C2FBC24419625903C6EB01B0734356EF300F7F\r\nFile CRC32: 8AC54F30\r\nROM SHA-1: 01B2FE80F675C2787F0C7EFCF588DE8F47B25636\r\nROM CRC32: B69F7C0F', '', '', ''),
(7018, 23, 5150, 1, '1.0', '[7018]Kage2.zip', 'Y', '', '03 August 2023', 1691035200, 5062, 'NOBODY', 'Indonesian translation of The Legend of Kage 2 for NDS.', '2023-08-04 11:50:18', '2023-08-04 11:50:19', NULL, 'N', 24, 0, 0, 143, '', 1, 1, 'File: Legend of Kage 2, The (USA).nds\r\nSHA1: 8CE0F44EAFA77EDC2FBF07CA10C23B97EA7C7D6F\r\nMD5: E30A99ABCE2B57E5A1758968F6D8BC9A\r\nCRC32: 30BAEA32\r\nSize: 33554432', '', '', 'https://youtu.be/jSyQiQkNUJkUJk'),
(7019, 1, 1180, 1, '1.0', '[7019]Soccer Hen Spanish by Rockymitsu.rar', 'Y', '7019readme.txt', '04 August 2023', 1691121600, 7980, 'NOBODY', 'Translation of the Japanese version of the video game into Spanish.', '2023-08-06 03:26:47', '2023-08-06 03:26:47', NULL, 'N', 9, 0, 0, 112, '7019titlescreen.png', 0, 1, 'Database match: Nekketsu Koukou Dodgeball-bu - Soccer Hen (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A8D78B7FCFDCE87BBCBF8D34824F42AA7A98B182\r\nFile CRC32: 4E6E3334\r\nROM SHA-1: ED8A0B142B42BB7571D97CA934AB58E7C3295716\r\nROM CRC32: 64FD3BA6', 'Custom', '', ''),
(7020, 1, 5152, 1, '1.4', '[7020]Mickey\'s Safari in Letterland (USA).zip', 'Y', '', '23 August 2023', 1692763200, 8219, 'NOBODY', 'Complete translation of the game into Brazilian Portuguese.\r\nHome screen, menus and words have been translated.\r\nNote: as the game&#039;s levels only use three-letter words, some words in the game and their respective figures have been adapted, changing them to meet the requirement for three-letter words in Portuguese.\r\n\r\nVersion 1.2 with title screen with minor tweaks, and a few other minor changes, like the game screen in stages.\r\n\r\nVersion 1.3 with correct accent updated on almost all words with accent.\r\n\r\nVersion 1.4 with new 3-letter words adapted to Portuguese.', '2023-08-06 03:31:39', '2023-08-24 10:48:03', NULL, 'N', 11, 0, 0, 106, '7020titlescreen.png', 0, 1, 'Database match: Mickey&#039;s Safari in Letterland (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 86435B4D7CB15DFFAF0227FF44D73C6884A20888\r\nFile CRC32: B2BEF3AA\r\nROM SHA-1: 8FC3A23A8E89B1E952AC137C1E3F7C7181CBE777\r\nROM CRC32: 982DFB38', '', '', ''),
(7021, 9, 5153, 1, '1.1a', '[7021]Fantastic_Parodius_EN_1_1a_blizzz.zip', 'Y', '7021readme.txt', '12 August 2023', 1691812800, 6557, 'NOBODY', 'Gokujou Parodius fully translated into English as &#039;Fantastic Parodius! Pursuing the Former Glory&#039;. Go on an adventure to find Konami&#039;s former glory, only to have it explode in your face at the end.\r\n\r\nThe patch includes a new title screen and a full translation of the story, boss attacks, menu and background text in the game.\r\n\r\nAdditionally this patch includes SRAM saving for highscores and settings.', '2023-08-07 03:14:33', '2023-08-12 14:15:01', NULL, 'N', 12, 0, 0, 2989, '7021titlescreen.png', 0, 4, 'Database match: Gokujou Parodius (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B3ABA222D356BEFF1443A1B7B95CC90CFF1D60B2\r\nFile/ROM CRC32: 4EE98ED', '', '', ''),
(7022, 1, 106, 1, '1.01', '[7022]Giant Monster Flaburas (English v1.01).zip', 'Y', '7022readme.txt', '19 August 2023', 1692417600, 6903, 'NOBODY', 'RUN!!!  IT&#039;S GODZI-- Oh, wait!\r\n\r\nThis is a strategy game in which the Earth Defense Force guides a giant egg to safety while a giant monster emerges from the sea with the mission to destroy the egg before it could hatch.  Brace yourself for riffs on kaijuu films, spandex heroes, and alien spaceship attacks in a battle for the ages!\r\n\r\nThe rom has been expanded, thanks to Cyneprepou4uk. \r\n\r\nBe sure to use either the IPS patch, BPS patch, or the Xdelta patch on the ROM.\r\n\r\nNow, guard that egg until it hatches!\r\n\r\nDownload the game&#039;s manual in CBZ Format:\r\n[url]https://www.dropbox.com/scl/fi/c9haq6658q8osdvplhpwt/Giant_Monster_Flaburas_-_EN_Manual_v1.cbz?rlkey=lem9x7q602yxb5at67zdmnyp4&amp;dl=0[/url]', '2023-08-09 05:40:48', '2023-08-19 20:15:50', NULL, 'N', 12, 0, 0, 1232, '7022titlescreen.png', 0, 1, 'Database match: Daikaijuu Deburas (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FA8F9A417161D1731E7F26BBD8CA13DD06963C4F\r\nFile CRC32: 7FDF1BB3\r\nROM SHA-1: 062FB8526334D7A5A70F3BD72658F882DC5BFA7D\r\nROM CRC32: 956E3D90', '', '', 'https://youtu.be/QC2UzyBugeE'),
(7023, 1, 814, 1, '1.0', '[7023]NDBSpanish.rar', 'Y', '7023readme.txt', '09 August 2023', 1691553600, 7980, 'NOBODY', 'Translation of the Japanese version of the video game &quot;Super Dodge Ball&quot;, Directly from the Japanese language of the video game.', '2023-08-11 09:05:49', '2023-08-11 09:05:49', NULL, 'N', 9, 0, 0, 138, '7023titlescreen.png', 0, 1, 'Database match: Nekketsu Koukou Dodgeball-bu (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 73C2329C3A2C57321A0796B1E1A9B3B9407EA75A\r\nFile CRC32: F7558AA\r\nROM SHA-1: 14CFB1BB84C5B26EA996F9D53DF645EC5DBB4E81\r\nROM CRC32: 62C67984', 'Custom', '', ''),
(7024, 1, 1494, 1, '1.0', '[7024]TMNT indo.zip', 'Y', '7024readme.txt', '10 August 2023', 1691640000, 6550, 'NOBODY', 'This is the Indonesian patch for Teenage Mutant Ninja Turtles on NES. The translated part are including:\r\n- Intro and copyright screen\r\n- Cutscene and ending\r\n- Information during pause the game\r\n- Some text on the background of the game', '2023-08-11 09:07:13', '2023-08-11 09:07:13', NULL, 'N', 24, 0, 0, 105, '7024titlescreen.png', 0, 1, 'Database match: Teenage Mutant Ninja Turtles (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 89ADF2D9E453FC7FC491F968495C80C0C4A568D5\r\nFile CRC32: 83213CA0\r\nROM SHA-1: B239C2D48E84CA676DEE4461D4D6A1F77F34255D\r\nROM CRC32: EE921D8E', '', '', ''),
(7025, 1, 709, 1, '1.0', '[7025]Super Mario Bros al Español.rar', 'Y', '7025readme.txt', '12 August 2023', 1691812800, 8251, 'NOBODY', 'This translation can be understood both by people from Spain and by people from Latin America; The game contains so little text that there should be no problem.\r\n\r\nTranslated all game texts: &quot;1/2 PLAYER GAME&quot; &quot;GAME OVER&quot; TIME UP&quot; &quot;WORLD&quot; &quot;TIME&quot; and all others, translated text of &quot;1 UP&quot;\r\n\r\nOf course, for reasons of space, several syllables were reduced to a single character, a clear example of this is the translated text of &quot;GAME OVER&quot; where some letters are bigger than others and it looks like a mess, but it was completely necessary, anyway. In fact, an effort was made so that the dialogues said the closest thing to what they said in English.\r\n\r\nThe translation was created in a day and a half, but it&#039;s probably one of the best options if you want to play this game in your language, despite how little text it has.', '2023-08-14 08:16:13', '2023-08-14 08:16:13', NULL, 'N', 9, 0, 0, 412, '7025titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(7026, 1, 464, 1, '1.0', '[7026]DNKSpanish.zip', 'Y', '7026readme.txt', '14 August 2023', 1691985600, 7980, 'NOBODY', 'Translation of the video game &quot;Downtown Nekketsu Kōshinkyoku&quot; directly from Japanese to Spanish', '2023-08-14 08:18:43', '2023-08-14 08:18:43', NULL, 'N', 9, 0, 0, 199, '', 1, 1, 'Database match: Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CC2DAF66588BA6B3DC792086404838C48F36D811\r\nFile CRC32: E34FC4AF\r\nROM SHA-1: 8AAA8C63611C6CA64444DD4B12A4B3689BF3F0C9\r\nROM CRC32: 3E470FE0', 'Custom', '', ''),
(7027, 1, 427, 1, '1.0', '[7027]zombiehunternes.zip', 'Y', '7027readme.txt', '28 August 2021', 1630123200, 3384, 'NOBODY', 'Translation to spanish for “Zombie Hunter” for the NES.\r\n\r\nBased on the translation by [url=https://www.romhacking.net/translations/545/]KingMike&#039;s Translations[/url].', '2023-08-16 01:38:39', '2023-08-16 01:38:40', NULL, 'N', 9, 0, 0, 78, '7027titlescreen.png', 0, 1, 'Zombie Hunter (Japan).nes\r\nMD5: adc42539a052110af3dba31b94330574\r\nSHA1: 087bce6f9d3be307b973ce050681cefa9d97449d\r\nCRC32: cc5a32d5\r\n163856 bytes', '', 'https://github.com/sewave/translations/tree/master/nes/zombiehunternes', ''),
(7028, 11, 5156, 1, '1.0', '[7028]warriorofromeiismd.zip', 'Y', '7028readme.txt', '25 February 2022', 1645765200, 3384, 'NOBODY', 'Translation to Spanish for “Warrior of Rome II” for the Sega Genesis/Mega Drive.', '2023-08-16 01:39:46', '2023-08-16 01:39:48', NULL, 'N', 9, 0, 0, 77, '7028titlescreen.png', 1, 8, 'Warrior of Rome II (USA).md\r\nMD5: 8ab12498223286f3a4e519ce34f93e49\r\nSHA1: fe4e3684212f1e695bdf4a4c41999fac773259f4\r\nCRC32: cd8c472a\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/warriorofromeiismd', ''),
(7029, 44, 1707, 1, '1.0', '', 'Y', '', '16 August 2023', 1692158400, 8254, 'NOBODY', 'This is a complete Hungarian translation for the PSP version of Final Fantasy Tactics. This includes the story, movies, menu, and most of the graphical interface. It also restores the four interactive novels, which were originally disabled in the English version. The patches also contain the popular &quot;slowdown fix&quot;.\r\n\r\nThe translation is relatively big, so the files are hosted on the project site: https://mmatyas.github.io/forditasok/fft/. Both the USA (ULUS-10297) and the EUR (ULES-00850) releases are supported.', '2023-08-18 11:07:54', '2023-08-18 11:07:54', NULL, 'N', 28, 1, 0, 0, '7029titlescreen.png', 0, 10, 'a) Final Fantasy Tactics ULUS-10297\r\nFile MD5: 18d1169cefed2d5ed77a599694f2f871\r\nFile SHA1: 5120ff66f78cfd31f6e90d8ef4be8200eca563f7\r\nFile CRC32: 0d6a3d9f\r\n-\r\nb) Final Fantasy Tactics ULES-00850\r\nFile MD5: 4b97913c0423b879a9321febaeb4892a\r\nFile SHA1: 5104e61a886c1fb62fae98fa3bf96e1b0c545dc6\r\nFile CRC32: 0f7ae43c', '', '', 'https://youtu.be/HvD_HGPGD8s'),
(7030, 9, 5012, 1, '1.0', '[7030]Shockman Zero (S).zip', 'Y', '7030readme.txt', '19 August 2023', 1692417600, 4777, 'NOBODY', 'Spanish Translation of &quot;Shockman Zero&quot; for the SNES/Super Famicom.\r\n\r\nThis translation patch is for the 2017 version of the game.\r\nThis translation is based in the [url=https://www.romhacking.net/translations/6807/]English translation[/url] by Svambo.\r\n\r\nThis translation was possible with the help of Svambo, FlashPV, Dom-aka-Doke, Thomas Light y xCRISZx.', '2023-08-19 15:15:59', '2023-08-19 15:16:00', NULL, 'N', 9, 0, 0, 461, '7030titlescreen.png', 0, 4, 'Database match: Kaizou Choujin Shubibinman Zero (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: B8ECDB5E4CD922F075480F025BB8154EBA4F41AB\r\nFile/ROM CRC32: 96DE54CB', '', '', ''),
(7031, 18, 5161, 1, '3.0', '', 'Y', '7031readme.txt', '24 December 2023', 1703376000, 8112, 'NOBODY', 'Polish translation for PS2 console.\r\n\r\nThis is xdelta patch for Resident Evil Outbreak File 2 to Polish language.\r\n\r\nIt translate all text, files, cutscenes\r\nand graphics to Polish language.\r\n\r\nThis patch is for Japanese SLPM-65692 version.\r\n\r\nIt work fine with real PS2. You can burn a disc\r\nand play.\r\n\r\nThanks a lot for Russian translating group\r\n[url=https://failingforward.ru/]&quot;FAILING FORWARD&quot;[/url] for modding toolset.\r\n\r\nI am grateful for the help of many people\r\nwithout whom this translation would \r\nnot have been possible.\r\n\r\nThat&#039;s because xDelta patch is bigger than 1 MB,\r\nyou can download it from [url=https://drive.google.com/file/d/111VqhSQRI91xz76r3UdQ1QUzz1D7QScx/view?usp=sharing]google drive mirror.[/url]', '2023-08-22 19:23:29', '2023-12-24 16:42:27', NULL, 'N', 1, 1, 0, 96, '7031titlescreen.jpg', 0, 12, 'Serial Number: SLPM-65692\r\nFile/ROM SHA-1: 004EF2E6354D0C8A74CFB7EC609F07F50DB12F8A\r\nFile/ROM CRC32: EF5BA40B', '', '', ''),
(7032, 1, 5163, 1, '1.1', '[7032]Mickey\'s Adventure in Numberland (USA).zip', 'Y', '', '25 September 2023', 1695600000, 8219, 'NOBODY', 'Full translation of the game into Brazilian Portuguese. Home screen, menus, graphics, intro and dialogs have been translated.', '2023-08-25 02:48:10', '2023-09-25 16:39:42', NULL, 'N', 11, 0, 0, 57, '7032titlescreen.png', 0, 1, 'Database match: Mickey&#039;s Adventure in Numberland (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2DF483DA7F6CFE0D5A4FFD0C5432462EA4D6BC62\r\nFile CRC32: 45204170\r\nROM SHA-1: 5C29C234651DEFEA7CBAB55897CB1062CA038A01\r\nROM CRC32: 6FB349E2', '', '', ''),
(7033, 10, 5165, 1, '1.0', '[7033]Marvel Ultimate Alliance (S).zip', 'Y', '7033readme.txt', '27 August 2023', 1693108800, 4777, 'NOBODY', 'Spanish Translation of &quot;Marvel Ultimate Alliance&quot; for the Game Boy Advance.\r\n\r\nThis is a complete tranlation of the game. This includes a modify font and the Spanish characters.', '2023-08-26 04:40:18', '2023-08-27 23:57:39', NULL, 'N', 9, 0, 0, 163, '7033titlescreen.png', 0, 1, 'Database match: Marvel - Ultimate Alliance (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: FE621B8D156B85ED2EE77DBC1D2B84D16F330E67\r\nFile/ROM CRC32: A74294DB', '', '', ''),
(7034, 1, 717, 1, '1.0', '[7034]Ms. Pac-Man (Francais).rar', 'Y', '', '26 August 2023', 1693022400, 6836, 'NOBODY', 'This is the french translation of Tengen&#039;s Ms. Pac-Man version. Graphics and text have been translated.', '2023-08-28 06:20:16', '2023-08-28 06:20:16', NULL, 'N', 7, 0, 0, 32, '7034titlescreen.png', 0, 1, 'Database match: Ms. Pac-Man (USA) (Tengen) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 394B4B310657ACF1709BE135A97894F295A9BC79\r\nFile CRC32: 2016E72D\r\nROM SHA-1: 78FAFABFF0EE4092CC505E003385CEFA43AF3CB5\r\nROM CRC32: 43D30C2F', '', '', 'https://youtu.be/5YwsPRQYC3o'),
(7035, 10, 3336, 1, '1.0', '[7035]Pocky and RockyGBA (BR).rar', 'Y', '', '26 August 2023', 1693022400, 7634, 'NOBODY', 'Brazilian Portuguese translation for Pocky and Rocky with Becky for the GBA', '2023-08-28 06:20:51', '2023-08-28 06:20:51', NULL, 'N', 11, 0, 0, 84, '', 1, 1, 'Database match: Pocky &amp; Rocky with Becky (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: B24C3E299622EA7E249CFDAAA06146B5276834E9\r\nFile/ROM CRC32: 53A8EE86', '', '', ''),
(7036, 9, 268, 1, '1.11', '[7036]kWhazit\'s Final Cut v1.11.zip', 'Y', '7036readme.txt', '29 October 2023', 1698537600, 5460, 'NOBODY', 'A new version of the old Kajar Laboratories patch that inserts kWhazit&#039;s updated retranslation from kwhazit.ucoz.net/trans/ct/index.html into Chrono Trigger, in addition to trying to fix all the remaining issues that the old patch had.\r\n\r\nThe old retranslation patch, and the addendum patches based off it, use kWhazit&#039;s original literal retranslation of the Japanese text which can come off as unnatural and hard to read at times. The addendum patches do clean it up by further localizing the text, fixing errors, and mixing in text from other translations, but in doing so, the old patch turned more into a Frankenstein&#039;s monster of various translations rather than having it be its own thing.\r\n\r\nThis updated retranslation attempts to offer quality on par with the official DS translation while standing on its own as something different. A more literal translation than the official versions that keeps the Japanese terminology intact but still flows naturally for an English speaker.\r\n\r\nAs many bug fixes as possible were added to the patch, and an optional patch with some small gameplay changes to spice things up is also included. See the readme for more details.\r\n\r\nVersion 1.11 - Shortened/changed a few battle messages that were slightly too long, causing a small spot in the middle of the textbox to disappear.\r\n\r\nApply the patch of your choosing to an unmodified, headered Chrono Trigger (U) rom.', '2023-08-28 06:22:20', '2023-10-30 03:56:36', NULL, 'N', 12, 0, 0, 2616, '', 1, 3, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: B0B89CEDCC5AE40F8003F196AB90010249234B44\r\nFile CRC32: 8A36ED76\r\nROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nROM CRC32: 2D206BF7', '', '', ''),
(7037, 54, 5046, 1, '1.0', '[7037][PSVITA] Secret of Mana Patch Indonesia [NGA & RAnonym v1.0].zip', 'Y', '7037readme.txt', '29 August 2023', 1693267200, 8272, 'NOBODY', 'A translation into Bahasa Indonesia. The translation is compatible with both the American and European versions.', '2023-08-30 02:25:40', '2023-09-03 06:08:48', NULL, 'N', 24, 0, 0, 95, '7037titlescreen.jpg', 0, 1, 'US: PCSE01153\r\nEU: PCSB01163', '', '', 'https://youtu.be/XPNyfwi18h0'),
(7038, 47, 5166, 1, '1.0', '[7038]FF13_ PS3_PT_BR_V1.0_ajkmetiuk.7z', 'Y', '7038readme.txt', '29 August 2023', 1693267200, 4253, 'NOBODY', 'A Brazilian Portuguese translation port (from fan PC version made by TRIBO GAMER) to PS3. Everything was ported, revised, corrected typos, translated what was still in English and the extras of the console version.\r\n\r\nFor more details, see the Readme.', '2023-08-30 19:31:27', '2023-08-30 15:31:27', NULL, 'N', 11, 0, 0, 327, '7038titlescreen.png', 0, 1, 'Compatible IDs:\r\n- BCAS25005\r\n- BLUS30416\r\n- BLES00783\r\n- BLJM67005', '', '', 'https://youtu.be/3ZaMvXuCvqw'),
(7039, 11, 5167, 1, '1.0', '[7039]lastbattlesmd.zip', 'Y', '7039readme.txt', '19 April 2020', 1587254400, 3384, 'NOBODY', 'Translation to Spanish for “Last Battle” for the Sega Genesis/Mega Drive.', '2023-08-30 20:33:28', '2023-08-30 16:33:30', NULL, 'N', 9, 0, 0, 102, '', 1, 8, 'Last Battle (UE) [!].bin\r\nMD5: 1164d4b9e1c69c914f68a3f0e126039b\r\nSHA1: 6ebef9c86779040bd2996564caa8631f4c41cf03\r\nCRC32: bbfaad77\r\n524288 bytes', '', 'https://github.com/sewave/translations/tree/master/smd/lastbattlesmd', ''),
(7040, 8, 5168, 1, '1.0', '[7040]moominstalegbc.zip', 'Y', '7040readme.txt', '24 July 2021', 1627084800, 3384, 'NOBODY', 'Translation to spanish for “Moomin&#039;s Tale” for the Game Boy Color.', '2023-08-30 20:34:14', '2023-08-30 16:34:16', NULL, 'N', 9, 0, 0, 66, '7040titlescreen.png', 0, 1, 'Moomin&#039;s Tale (Europe) (En,Fr,De).gbc\r\nMD5: 517ef53718009b20d7bf7771aef191dd\r\nSHA1: 06e57b38b7f9ec71809f309aa7d220af48ca96b6\r\nCRC32: 45543ba2\r\n1048576 bytes', '', 'https://github.com/sewave/translations/tree/master/gbc/moominstalegbc', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(7041, 9, 377, 1, '1.00', '[7041]Hameln no Violin hiki [T+Ger_1.00_Poe]_ENG.zip', 'Y', '7041readme.txt', '31 August 2023', 1693440000, 6378, 'NOBODY', 'This is the German translation of the game &#039;Hameln no Violin Hiki&#039;.\r\nThe translation is based on the English translation of J2e Translations.\r\n\r\nThis game was released in 1995 only within Japan.\r\n\r\nWithin the font the German umlauts and the German &quot;ß&quot; are implemented.\r\n\r\nThis work is based upon the [url=https://www.romhacking.net/translations/484/]J2e English Translation[/url].', '2023-09-01 06:01:20', '2023-09-01 02:01:20', NULL, 'N', 8, 0, 0, 169, '7041titlescreen.png', 0, 4, 'Database match: Hameln no Violin Hiki (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 9A1451C46B10D1C6B85F1BBD9825805D9171FB2D\r\nFile/ROM CRC32: FB500926', 'Custom', '', ''),
(7042, 9, 931, 1, '1.0', '[7042]Mega Man X (USA) (Rev 1) [TL-ID PATCH By. C4_KadalMen].zip', 'Y', '', '07 September 2023', 1694044800, 6552, 'NOBODY', 'Megaman X1 Indonesian Patch.', '2023-09-07 07:17:47', '2023-09-07 03:17:47', NULL, 'N', 24, 0, 0, 151, '7042titlescreen.png', 0, 4, 'Database match: Mega Man X (USA) (Rev 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097\r\nFile/ROM CRC32: DED53C64', '', '', ''),
(7043, 9, 1230, 1, '1.0', '[7043]Super Robot Wars EX (S).zip', 'Y', '7043readme.txt', '08 September 2023', 1694131200, 4777, 'NOBODY', 'Spanish Translation of &quot;Super Robot Wars EX&quot; for the Super Nintendo/Super Famicom.\r\n\r\nThe texts, graphics, commands and titles are fully translated. All the information of this translation is in the Github repository which includes the table files, the offsets of certain data and a program for the chapters&#039; titles.\r\n\r\nBased on the English Translation by Aeon Genesis.', '2023-09-08 11:13:15', '2023-09-08 07:13:15', NULL, 'N', 9, 0, 0, 589, '7043titlescreen.png', 0, 4, 'Database match: Super Robot Taisen EX (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 29E78BCB3BCC7F353804AC002CE651E121BD8AA0\r\nFile/ROM CRC32: 239621A0', 'GPL-3.0', 'https://github.com/Max1323/SRWEX_ESP', 'https://youtu.be/9VpZ29aWsuw'),
(7044, 1, 1146, 1, '1.0', '[7044]Rolling Thunder (ITA).zip', 'Y', '7044readme.txt', '09 September 2023', 1694217600, 7348, 'NOBODY', 'Full text and graphic translation for Rolling Thunder.', '2023-09-10 07:25:38', '2023-09-10 03:25:38', NULL, 'N', 6, 0, 0, 53, '7044titlescreen.png', 0, 1, 'Database match: Rolling Thunder (USA) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9A65A1190F9A6FE136856BD2A7696604DE241EA8\r\nFile CRC32: E68A35BC\r\nROM SHA-1: 5DC651CF48ED86DE4B45E9F7D1C8AC696F999F64\r\nROM CRC32: F92BE3EC', '', '', ''),
(7045, 1, 2921, 1, '1.0', '[7045]Code Name - Viper (ITA).zip', 'Y', '7045readme.txt', '09 September 2023', 1694217600, 7348, 'NOBODY', 'This is a full Italian text and graphic translation for Code Name: Viper.', '2023-09-11 03:43:58', '2023-09-10 23:43:58', NULL, 'N', 6, 0, 0, 52, '7045titlescreen.png', 0, 1, 'Database match: Code Name - Viper (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 3F7428865EA2E95632E32E8C3638207FED12BB52\r\nFile CRC32: C8A23081\r\nROM SHA-1: 220939191A48FB2CF3A73C8FD713A60AD2EE34DF\r\nROM CRC32: E2313813', '', '', ''),
(7046, 22, 3234, 1, '1.0', '[7046]SolomonKeyEnglish.zip', 'Y', '7046readme.txt', '11 September 2023', 1694390400, 1637, 'NOBODY', 'Full english translation.\r\nEnglish table included if anyone want to translate this in another language.\r\nAll ending have been translated.\r\nUse the english title page done by Ichigobankai', '2023-09-12 07:42:16', '2023-09-12 03:42:16', NULL, 'N', 12, 0, 0, 441, '7046titlescreen.png', 0, 1, 'Database match: Solomon no Kagi - Oujo Rihita no Namida (Japan)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 875F35D0775609776EC75EA2A8FA2297643E906C\r\nFile/ROM CRC32: 11645549', '', '', ''),
(7047, 9, 5172, 1, '1.01', '[7047]Cho Aniki.zip', 'Y', '7047readme.txt', '27 September 2023', 1695772800, 1005, 'NOBODY', 'Presenting the first ever translation of a Cho Aniki game.', '2023-09-12 07:43:00', '2023-09-27 23:13:44', NULL, 'N', 12, 0, 0, 962, '7047titlescreen.png', 0, 4, 'Database match: Chou Aniki - Bakuretsu Rantou Hen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C37763EEC397EE14A9F4C8510C1E886002A11B1A\r\nFile/ROM CRC32: 70F5D440', '', '', ''),
(7048, 9, 354, 1, '1.03', '[7048]Trials of Mana (BR) (2024) v1.03.zip', 'Y', '', '19 February 2024', 1708300800, 7941, 'NOBODY', 'This is the Portuguese version of Seiken Densetsu 3 / Secret of Mana 2. The tools were provided by Magno to snes-projects more than 10 years ago. In cooperation with snes-projects this localization was created in 4 months. Dindo wishes you a lot of fun with version 1.02.', '2023-09-12 12:26:34', '2024-06-03 09:51:55', NULL, 'N', 11, 0, 0, 453, '', 1, 6, 'rominfo : Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM SHA-256: AE5055BB59AEE22BA9E9AC0A3A7D2B03479BAEEF49C9CF0E06CF470588A6B677\r\nFile/ROM CRC32: 863ED0B8\r\nFile/ROM MD5: 58EBD7CBF28CEADC03AEC4F448956A0B', '', '', ''),
(7049, 9, 5173, 1, '1.0', '[7049]Psycho Dream.zip', 'Y', '7049readme.txt', '13 September 2023', 1694563200, 1005, 'NOBODY', 'English translation for Psycho Dream.', '2023-09-14 03:45:39', '2023-09-13 23:45:43', NULL, 'N', 12, 0, 0, 1252, '', 1, 4, 'Database match: Psycho Dream (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C8A348B4E8DB0D44EFE0ED40B3E566D842E6C635\r\nFile/ROM CRC32: 5C145E98', '', '', ''),
(7050, 10, 2418, 1, '1.0', '[7050]togre.rar', 'Y', '7050readme.txt', '30 May 2006', 1148947200, 4547, 'NOBODY', 'This patch translates the full game into Italian.', '2023-09-14 08:45:20', '2023-09-14 04:45:20', NULL, 'N', 6, 0, 0, 144, '7050titlescreen.jpg', 0, 1, 'Tactics Ogre - The Knight of Lodis (USA)\r\n(No-Intro version 20130720-015858)\r\nROM MD5 5D4F385E4E1CFA4A057D0AC828993906\r\nROM SHA-1 85A46320A31F16F5C6DDA27FC094EDD078DBE43D\r\nROM CRC32 6649D2CE', '', '', ''),
(7051, 17, 4807, 1, '1.0', '[7051]Parche.rar', 'Y', '', '15 September 2023', 1694736000, 6285, 'NOBODY', 'Harmful Park translated into Spanish (Mexico) for PlayStation.\r\n\r\n\r\nTake into account this can&#039;t be played via CD on non-japanese consoles, at least not by now.\r\n\r\n\r\nJust use emulation or any other data transference method.', '2023-09-16 12:22:17', '2023-09-16 08:22:17', NULL, 'N', 9, 0, 0, 204, '7051titlescreen.png', 0, 11, 'Harmful Park (Japan).bin\r\nSize:550443264 bytes (524 MB)\r\nSHA256:0B987573C229248B830434DBDF8C4C5A9B8A9681E19537E3E0001413BD602AE6\r\nCRC32:B1589BB4', '', '', ''),
(7052, 5, 5176, 1, '1.0', '[7052]Might and Magic (JP).zip', 'Y', '7052readme.txt', '18 September 2023', 1694995200, 670, 'NOBODY', 'English translation patch to PC Engine CD version of Might &amp; Magic Book One: The Secret of the Inner Sanctum.', '2023-09-19 13:33:25', '2023-09-19 09:33:25', NULL, 'N', 12, 0, 0, 399, '', 1, 11, 'File/ROM SHA-1: 1A59620E706A742702D081A3EC22A8C2237E656F\r\nFile/ROM CRC32: A83B9D1D\r\nFile/ROM MD5: 6050d7260923a5671e1191d8bcea64ce', 'Public Domain', 'https://github.com/TiCoKH/PCEngine_eng_patch', ''),
(7053, 9, 836, 1, '1.0', '[7053]BS Dynami Tracer (English) 1.0.zip', 'Y', '7053readme.txt', '18 September 2023', 1694995200, 6086, 'NOBODY', 'This is the English translation for BS Dynami Tracer, first broadcasted on January 27, 1996 and developed by Squaresoft for the Satellaview.\r\n\r\nThe patch keeps the game as a Satellaview game.\r\n\r\nThe patch translates all menus and all dialogs into English with the following:\r\n- Adds a VWF engine for the dialogs (the menus are still using a monospace font)\r\n- Changes the character name length from 5 to 7\r\n- Changes the treasure name length from 8 to 16\r\n- Changes the treasure list from 2 to 1 column (in order to fit the longer names)\r\n- Changes the answer length in the quiz from 8 to 16', '2023-09-19 13:34:50', '2023-09-19 09:34:50', NULL, 'N', 12, 0, 0, 834, '', 1, 4, 'Database match: not found\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 2FF4BC75B88480A35F42DB0A2468EB3F6F8E53E5\r\nFile/ROM CRC32: 41DAE33C', '', '', ''),
(7054, 1, 750, 1, '1.0', '[7054]Super Mario Bros. 3 (USA) - Italian.zip', 'Y', '', '18 September 2023', 1694995200, 6859, 'NOBODY', 'This is an Italian translation for Super Mario Bros. 3.\r\n\r\nThe map text, the title screen text and the staff roll text was not translated, but the most important text was.', '2023-09-19 13:36:43', '2023-09-19 09:36:43', NULL, 'N', 6, 0, 0, 156, '', 1, 1, 'Database match: Super Mario Bros. 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449\r\nFile CRC32: 85A79D9C\r\nROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9\r\nROM CRC32: A0B0B742', '', '', ''),
(7055, 1, 178, 4, '1.0', '[7055]TASHIRO_EN_TITLE.zip', 'Y', '7055readme.txt', '19 September 2023', 1695081600, 2041, 'NOBODY', 'This is replaces the title logo made by [url=https://www.romhacking.net/translations/202/][u]Suicidal Translations[/u][/url] into the English translated form.\r\n\r\nPatching Instructions:\r\n-1. First, apply [url=https://www.romhacking.net/translations/202/][u]Suicidal Translations[/u][/url] patch to a clean JP ROM\r\n-2. Then apply this patch over the prepatched ROM.', '2023-09-20 01:06:54', '2023-09-19 21:06:54', NULL, 'N', 12, 0, 0, 330, '7055titlescreen.png', 0, 1, 'Database match: Tashiro Masashi no Princess ga Ippai (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FC7F85103B5F5DACA4325203325FA4B1C565A125\r\nFile CRC32: 7B5A1E17\r\nROM SHA-1: 519DE28E14FCAA3E574184A84AD614D250FDFA94\r\nROM CRC32: 16E93F39', '', '', ''),
(7056, 13, 5177, 1, '1.00', '', 'Y', '7056readme.txt', '10 September 2023', 1694304000, 1892, 'NOBODY', 'An English translation patch for the Saturn version of J.B. Harold: Blue Chicago Blues.\r\n\r\nSince the patch is too large to host on Romhacking.net, please download it at SegaXtreme:\r\n\r\n[url]https://segaxtreme.net/resources/j-b-harold-blue-chicago-blues-english-patch.135/[/url]\r\n\r\nSee the readme for patching information.', '2023-09-22 06:26:19', '2023-09-22 02:26:19', NULL, 'N', 12, 1, 0, 22, '7056titlescreen.png', 0, 12, 'Game Title: BLUE_CHICAGO_B\r\nProduct Number: T-5302G\r\nArea Symbols: J\r\nVersion: V0.600', 'Custom', '', ''),
(7057, 10, 4247, 1, '1.1', '[7057]Starfy1ENG.zip', 'Y', '7057readme.txt', '23 September 2023', 1695427200, 7372, 'NOBODY', 'This is a complete translation of Densetsu no Stafy for the Game Boy Advance.\r\nIn the ZIP file, there are 3 patches.\r\n\r\nThe Legendary Starfy - This is the main translation of the game.\r\nIt comes with the officially localized names and fan-made names for the characters (I.E. Moe the Clam (official), Antibuddy Five (Fan-Made)).\r\n\r\nStarfy Origins - This is the same as the first patch but with one exception. The game’s logo is changed to a often suggested fan-name for the game due to the 5th game in the series receiving the aforementioned name when localized. It was claimed that this could help ease confusion between Starfy 1 (GBA) and Starfy 5 (DS) for newcomers to the franchise. Plus, It would also serve as a fun “what if” situation as if Nintendo decided to bring Starfy 1 to the US, possibly with a different name similar to how they handled MOTHER 1’s official release in 2015.\r\n\r\nDensetsu no Stafy ENG - This is an alternative version of the translation where all characters and settings keep their Japanese original names (I.E. Moe = Kyorosuke, Antibuddy Five = The Zendema Five).', '2023-09-22 14:25:42', '2023-09-24 01:26:02', NULL, 'N', 12, 0, 0, 5872, '7057titlescreen.png', 0, 1, 'Database match: Densetsu no Stafy (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 75F6297F42C41E2A6D108DE9A372308AD2DF6A9C\r\nFile/ROM CRC32: FAE94C8B', '', '', ''),
(7058, 1, 539, 1, '1.0', '[7058]gijoe_atl.zip', 'Y', '', '22 September 2023', 1695340800, 5062, 'NOBODY', 'Indonesian translation of G.I.Joe - The Atlantis Factor', '2023-09-22 15:45:56', '2023-09-22 11:45:56', NULL, 'N', 24, 0, 0, 44, '7058titlescreen.png', 0, 1, 'Database match: G.I. Joe - The Atlantis Factor (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AB57331556B5C5456C67A24A21DA91A6C1DECD73\r\nFile CRC32: A8EFAC13\r\nROM SHA-1: 62A1FE0392FFD226D954CA1A02109DA58E394F1F\r\nROM CRC32: 8C8DEDB6', '', '', ''),
(7059, 7, 5179, 1, '1.0', '[7059]The Myth of Light - Palutena\'s Mirror (English).zip', 'Y', '7059readme.txt', '22 September 2023', 1695340800, 6903, 'NOBODY', 'Hikari Shinwa: Palutena no Kagami is an adventure game, published by Nintendo, originally on the Famicom Disk System.  (This game was localized under the name &quot;Kid Icarus&quot; on the Nintendo Entertainment System.)\r\n\r\nThe differences between this version of the game and its localized counterparts are as follows...\r\n\r\n[list]\r\n[li]This game uses the expanded sound channels of the Famicom Disk System, which the NES version lacks.[/li]\r\n[li]The game has a higher difficulty, compared to its localized version.[/li]\r\n[li]The final stage is treated more like a horizontal shooter in which the player must constantly press the A button to stay high in the air.[/li]\r\n[li]This game has a worse &quot;bad&quot; ending, compared to the localized version, and the &quot;best&quot; ending from the localized version of the game is not present.[/li]\r\n[/list]\r\n\r\nBe sure to use either the IPS or BPS version of the patch on the ROM. (Don&#039;t use both patches.)', '2023-09-23 00:35:06', '2023-09-22 23:39:37', NULL, 'N', 12, 0, 0, 562, '7059titlescreen.png', 0, 1, 'Database match: Hikari Shinwa - Palthena no Kagami (Japan) (Rev 1)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: BD9C5B936338BE350DD20BA3B6D25730429750C6\r\nFile/ROM CRC32: E7E6E77A', '', '', 'https://youtu.be/V8nsNYkQTf0'),
(7060, 13, 5180, 1, '0.999', '', 'Y', '7060readme.txt', '28 February 2024', 1709078400, 8302, 'NOBODY', 'A New Translation of Silhouette Mirage for Sega Saturn\r\n\r\nPATCH DETAILS:\r\n\r\nEvery line of dialogue has been newly translated from the original Japanese script, obsessively checked and double-checked, to bring the plot and characters of Silhouette Mirage as originally intended into English for the first time. \r\n\r\nThe patch has been confirmed to work on real hardware using Fenrir/Fenrir Duo, Phoebe, and Satiator, as well as via emulation using Bizhawk, Mednafen, and Yabasanshiro.\r\n\r\nDetailed translation notes are included with the patch!\r\n\r\nTRANSLATOR&#039;S SYNOPSIS:\r\n\r\nFollowing the apocalyptic &quot;Day of Parting&quot;, the world and all who inhabit it were split into two halves; Silhouette and Mirage. \r\n\r\nAmidst this wasteland, Shyna Nera Shyna, the &quot;legacy of the past&quot;, awakens in an abandoned tower. She knows little aside from her mission; to find &quot;Edo&quot;, wherever and whatever that may be, and restore the world to its former state. \r\n\r\nYet Shyna&#039;s own state is bizarre and incomplete, split down the middle. One side possesses the element of Silhouette, the other, Mirage. \r\n\r\nThe whole world is against her on her quest to reach Edo. Shyna will face legions of Silhouettes as well as the Lord of the Mirages and his army of &quot;Guardian Angels&quot;. Also standing in her way is the mysterious Zohar, a strange being who previously thought [i]they[/i] were the only &quot;Half&quot; in the world. \r\n\r\nIn the end, will Shyna truly be the &quot;Messenger of Justice&quot;? \r\n\r\nPATCHING INSTRUCTIONS:\r\n\r\nPatch file hosted at https://segaxtreme.net/resources/silhouette-mirage-english-retranslation-patch.298/\r\n\r\nPatch using KnightOfDragon’s Sega Saturn Patcher (SSP) 2.0 (included with patch).\r\n\r\nNOTE1: Patch will work with all Saturn versions of the game. This includes: v1.001 (Demo), v1.003 (Release), V1.100 (Rev. A)\r\n\r\nNOTE2: “+ Region Free Patch” must be UNSELECTED when patching in SSP otherwise the game will crash on boot.\r\n\r\nNOTE3: If the game is having difficulty loading on Fenrir ODE, then try patching with “Separate Track Files(if applicable)” SELECTED in SSP.\r\n\r\nKNOWN ISSUES:\r\n\r\n• “Insufficient RAM” text is uncentered\r\n• “Continue” screen sprites are untranslated\r\n\r\nPlease report any issues at segaxtreme.net!\r\n\r\nSPECIAL THANKS:\r\n\r\nMalenko and soniccd123', '2023-09-23 17:45:01', '2024-03-09 01:02:27', NULL, 'N', 12, 1, 0, 22, '', 1, 12, 'Silhouette Mirage (Japan)\r\nFile/ROM SHA-1: 7A9BC75EB609A80295FC90E08DFA259768F8B68F\r\nFile/ROM CRC32: 51A7B22E', '', '', ''),
(7061, 11, 2804, 1, '1.0', '[7061]zip.zip', 'Y', '7061readme.txt', '20 September 2023', 1695168000, 8305, 'NOBODY', 'French translation of Trouble Shooter (USA version).', '2023-09-23 17:48:45', '2023-09-23 13:48:46', NULL, 'N', 7, 0, 0, 57, '7061titlescreen.png', 0, 8, 'Name : Trouble Shooter (USA).md (No-Intro) / Trouble Shooter (U) [!].bin (GoodTools)\r\nCRC-32: becfc39b\r\nMD5: f29c5049a48f37a37b811a22dc731e3c\r\nSHA-1: 3fc9ffa49ece5e9cbba1f2a5ba1dfd068b86c65d\r\nSHA-256: cc4e6374eb458776a1d184901851d71ecfa26eaa89853fec65cd9a7a533a00a9', 'CC-BY-NC-4.0', '', 'https://youtu.be/HMgOOz-OGWA'),
(7062, 17, 5181, 1, '1.1', '', 'Y', '7062readme.txt', '26 September 2023', 1695686400, 8309, 'NOBODY', 'After almost 27 years of being inaccessible to the west, \r\nthe PSX port of Ultima Underworld has now received an English translation patch.\r\nPlaying the PSX version may be worthwhile, \r\nbecause there are some notable differences to the PC version:\r\n- Different cinematics\r\n- Creature models are in 3D\r\n- Anime portraits\r\n- Control scheme for console controller\r\n- Full screen 3D display\r\n- No typing, all spells, mantras, replies can be selected by a menu\r\nIn addition to that, the PSX version can be played in emulators, which for example makes the game available on portable systems like 2DS/3DS.\r\n\r\nTranslation patch updated to V1_1:\r\nIt fixes the bandits dialog, the missing mantras, and a few minor things with some strings.\r\n\r\nControls:\r\n[url]http://www.zaqmusic.com/UU/UU_PSX_Controls.jpg[/url]\r\n\r\nPatch download link for Rev 1 version of the Rom (recommended):\r\n[url]http://www.zaqmusic.com/UU/UU_REV1_ENG_PATCH.zip[/url]\r\n\r\nPatch download link for initial version:\r\n[url]http://www.zaqmusic.com/UU/UU_ENG_PATCH.zip[/url]', '2023-09-26 14:14:58', '2024-07-11 20:08:16', NULL, 'N', 12, 1, 0, 22, '7062titlescreen.jpg', 0, 10, '&quot;Ultima Underworld - The Stygian Abyss (Japan) (Rev 1) (Track 1).bin&quot;\r\nFile/ROM SHA-1: 937ae8cf9a65526f2622c39d34205941f22c10cb\r\nFile/ROM CRC32: 08abec11\r\n\r\nUltima Underworld - The Stygian Abyss (JP).img\r\nFile/ROM SHA-1: 34EA74FE22C06ECC3D85240A07658D1163EEAC3A\r\nFile/ROM CRC32: 74DD4AAC', 'GPL-3.0', 'https://github.com/gertius1/UU_PSX_ENG', 'https://youtu.be/XuXlTk50Amk'),
(7063, 10, 5182, 1, '1.0', '[7063]Chocobo Land.zip', 'Y', '7063readme.txt', '27 September 2023', 1695772800, 8311, 'NOBODY', 'Chocobo Land is a board game in the Final Fantasy / Chocobo franchise with mechanical similarities to Monopoly and Culdcept. It was originally released on the PS1 in 1999 as &quot;Dice DE Chocobo&quot; and ported to the GBA in 2002.\r\n\r\nThe GBA port was enhanced with more content and includes more units, spells and maps. The game has a story mode which guides the player through a tutorial and several scenarios, a free play / multiplayer mode that allows playing any map in any configuration, as well as an extensive postgame with more unlocks.\r\n\r\nPractically all text has been translated (with AI assistance) to make the game playable in English.', '2023-09-28 04:57:59', '2023-09-28 00:57:59', NULL, 'N', 12, 0, 0, 1349, '7063titlescreen.png', 0, 1, 'Database match: Chocobo Land - A Game of Dice (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 09CB1502E49A022AE4EB37CC9DD278FBE12437F3\r\nFile/ROM CRC32: D4F8152E', 'GPL-3.0+', 'https://github.com/HoratioVex/Chocobo-Land-Translation', ''),
(7064, 3, 5183, 1, '1.1', '[7064]dk2-english-1.1.zip', 'Y', '7064readme.txt', '04 October 2023', 1696377600, 8312, 'NOBODY', 'Full English translation patch 1.1 for Dragon Knight II by Elf for the PC-98, published in 1990. Find out how Takeru met Baan and what actually was the deal with the Witch Mesaanya! This is the direct predecessor of the game that would later be famously localised as Knights of Xentar. Be sure to play the other games in the Dragon Knight series too!', '2023-09-28 12:01:15', '2023-12-01 22:36:06', NULL, 'N', 12, 0, 0, 935, '', 1, 1, 'No database match.\r\nFile/ROM SHA-1: F053C972B657FEFE80AD25D6A640E8B801CFB894\r\nFile/ROM CRC32: 6B3C0F3A', 'WTFPL', '', ''),
(7065, 3, 5184, 1, '1.1', '[7065]Kindan no Ketsuzoku English.zip', 'Y', '7065readme.TXT', '04 October 2023', 1696377600, 8315, 'NOBODY', 'Patch to translate the 1993 PC-98 Floppy Disk HDD version of Kindan no Ketsuzoku (known in the West as &quot;Fatal Relations&quot;) with the 1999 Himeya Soft English script. It&#039;s a very short visual novel. Walkthrough is included.\r\n\r\nChange Log:\r\n\r\n10/04/23 - Version 1.1: Added Translated Graphics\r\n\r\n09/10/23 - Version 1.0: Initial Release', '2023-09-30 07:22:40', '2023-10-05 01:09:28', NULL, 'N', 12, 0, 0, 304, '', 1, 1, 'No database match.\r\nFile/ROM SHA-1: 14F791F862C8B138FF5BC38C24B4350FA4F27E68\r\nFile/ROM CRC32: FA37434E', '', '', 'https://youtu.be/0b8JaGEnAJA?si=3BH5n_7Bwhn-I9L5'),
(7066, 1, 119, 1, '1.1', '[7066]Dragon Ball Z - Invasão Saiyajin (PT-BR Taihen-Hextinkers v1.1).zip', 'Y', '7066readme.txt', '06 June 2024', 1717632000, 8318, 'NOBODY', 'Full translation for Brazilian Portuguese. The translation was released being performed directly from the original Japanese. To avoid abbreviations, the layout of the game interfaces was adjusted to accommodate longer words, always seeking to preserve the game&#039;s originality.\r\n\r\nThe entire narrative, terms, and messages have been translated. Graphics containing text have also been translated. The battle cards, at the bottom, originally displayed numbers in Japanese indicating the defense value; these numbers have been adapted to Western numerals.\r\n\r\nIdeograms indicating the characters&#039; faction on the cards have been kept since this aspect is mentioned in the anime and manga. Just remember the characters&#039; uniforms. Using a card with the same ideogram as the uniform will make the attack critical!\r\n\r\nA pagination system has been introduced on narrative screens, allowing for extensive texts with continuation on subsequent pages, without moving on to the next scene. The layout of a menu, which originally displayed pages with six items distributed in two columns, has been reconfigured. The new layout displays three items per page in a single column, allowing for longer item names. DTE has been used to compress the texts, so they fit into the available game memory.\r\n\r\n-v1.0 - Released on 27/09/2023\r\n-v1.1 - Released on 07/06/2024', '2023-10-01 07:20:54', '2024-06-08 05:42:25', NULL, 'N', 11, 0, 0, 143, '7066titlescreen.png', 0, 1, 'Database match: Dragon Ball Z - Kyoushuu! Saiya Jin (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AA8FBA68F1CA8CD8015677E9DD12F06F17A1BA7A\r\nFile CRC32: 292B41D\r\nROM SHA-1: 4037DB53D45DB20E3A131D722DCD317ADC966DEB\r\nROM CRC32: 183859D2', '', '', 'https://youtu.be/nq9vyQKu_8Y'),
(7067, 9, 4163, 1, '1.00', '[7067]Ganbare Goemon 3 [T+Ger_1.00_Poe]_GER.zip', 'Y', '7067readme.txt', '01 October 2023', 1696118400, 6378, 'NOBODY', 'This is the German translation of the game &#039;Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame&#039; for the Super Famicom.\r\nThe translation is based on the American English translation of DDS Translation, Tom and FlashPV.\r\n\r\nThe intro graphic originates with Djungelurban and was a little modified by myself.\r\n\r\nThe game was released on December 16th 1994 only within Japan.\r\n\r\nThe game uses two different fonts. Within both the German umlauts and the German &quot;ß&quot; are implemented.', '2023-10-01 14:05:59', '2023-10-01 10:05:59', NULL, 'N', 8, 0, 0, 142, '7067titlescreen.png', 0, 4, 'Database match: Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 24832A8A054A83BBCA241F8DAF8B39ED2932996F\r\nFile/ROM CRC32: 7E5929E8', '', '', ''),
(7068, 3, 5185, 1, '1.4', '[7068]Etsuraku No Gakuen English.zip', 'Y', '7068readme.TXT', '06 November 2023', 1699228800, 8315, 'NOBODY', 'Patch to translate the 1994 PC-98 Floppy Disk HDD version of Etsuraku no Gakuen (known in the West as &quot;Love Potion&quot;) with the 1999 Himeya Soft English script. It&#039;s an cult classic visual novel. It has some ties with the famous 1995 masterpiece &quot;EVE: Burst Error&quot;. Walkthrough is included. Instructions for patching is also included.\r\n\r\nChange Log:\r\n\r\n11/07/23 - Version 1.4: Fixed a bug that was fixed in 1.2, but reintroduced in 1.3, expanded README file.\r\n\r\n10/04/23 - Version 1.3: Added fixed menu image by BabaJeanmel, re-edited game script, fixed large font bug\r\n\r\n12/14/22 - Version 1.2: Fixed multiple major script bug that made the game unplayable. The game is now 100% playable.\r\n\r\n12/11/22 - Version 1.1: Fixed a few embrassing untranslated files\r\n\r\n12/10/22 - Version 1.0: Initial Release', '2023-10-01 14:11:21', '2023-11-07 08:00:37', NULL, 'N', 12, 0, 0, 489, '', 1, 1, 'No database match.\r\nFile/ROM SHA-1: C29CEFE6C4BB51B3710AFFF1565740FD06C4B140\r\nFile/ROM CRC32: 4124FEEB', '', '', 'https://youtu.be/ssXv7Uszy68?si=NX3uPz-LeOYxymXH'),
(7069, 1, 918, 1, '2.2', '[7069]EarthBound Beginnings (ITA)_v2.2.zip', 'Y', '7069readme.txt', '13 May 2024', 1715558400, 7573, 'NOBODY', 'Italian translation for the game EarthBound Beginnings (or MOTHER) by Shigesato Itoi made by GiAnMMV taking the English translation as source. To play it it is sufficient to apply the patch to the American ROM of the game. Additional info can be found in the readme file.', '2023-10-02 02:37:50', '2024-05-13 13:09:36', NULL, 'N', 6, 0, 0, 269, '7069titlescreen.png', 0, 1, 'Database match: EarthBound Beginnings (USA, Europe) (Virtual Console)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 505CC723E0C8D66BAAAF9597F21A505A88291F64\r\nFile CRC32: F5EF5002\r\nROM SHA-1: 8E9BD7F4D3999C973C1F2C28A995311267586C87\r\nROM CRC32: 53A9E2BA', '', 'https://github.com/GiAnMMV/EarthBound-Beginnings-ITA/tree/main', 'https://youtu.be/_JhFfiZUtXo'),
(7070, 11, 3120, 1, '1.0', '[7070]Toy_Story_FR.zip', 'Y', '7070readme.txt', '08 October 2023', 1696723200, 1196, 'NOBODY', 'The french translation of the game.', '2023-10-10 10:04:10', '2023-10-10 06:04:10', NULL, 'N', 7, 0, 0, 61, '', 1, 8, 'Toy Story (U) [!]\r\nMD5 : 23dc9770c2044a05c7351cf83a139d74\r\nSHA-1 : 49be571cd943fd594949c318a0bdbe6263fdd512\r\n-\r\nToy Story (E) [!]\r\nMD5 : 5992b6171bcbb7d7210b8a67db22f1cd\r\nSHA-1 : 6e7bb9b191389973922a5ab9978205bb9d2664cc', '', '', ''),
(7071, 11, 5189, 1, 'alpha-ml', '[7071]MagicalTaruruutoKun_Multilingual_alpha.zip', 'Y', '', '01 November 2023', 1698796800, 3273, 'NOBODY', 'alpha: English translation. Title Screen and all dialogs. Alpha version.\r\n\r\nAlpha-mt: Multilingual edition\r\nContains Japanese version (original game), English version and French version.\r\nLanguage can be selected from the OPTIONS menu.\r\nAlso, the map select cheat code is enabled by default. If you select NO MAP (default), the game will proceed normally.\r\nChecksum is disabled, so the game should be region-free.\r\n\r\nAlpha version: need to be tested on real hardware, and typos or missed lines can be reported here: https://www.romhacking.net/forum/index.php?topic=37623.0', '2023-10-10 11:27:57', '2023-11-10 23:22:13', NULL, 'N', 12, 0, 0, 1364, '7071titlescreen.png', 0, 8, 'Database match: Magical Taruruuto-kun (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 208F1D83BB410F9CC5E5308942B83C0E84F64294\r\nFile/ROM CRC32: F11060A5', '', 'https://github.com/tryphon77/mtk-multilingual', 'https://youtu.be/iipF07y7K3I'),
(7072, 9, 254, 1, '1.01', '[7072]Bahamut Lagoon (BR) (2023) v1.01.zip', 'Y', '7072readme.txt', '09 October 2023', 1696809600, 7941, 'NOBODY', 'This patch translates Bahamut Lagoon to Portuguese.\r\nIt needs to be applied over an unmodified, Japanese unheadered ROM.\r\n\r\nIt has been made by Dindo by using the utility developed by Near, with script revision and editing by ajkmetiuk and compiling environment/utility support by Rod Mérida, over the basis of the Spanish translation made by Rod Mérida.', '2023-10-10 14:49:59', '2024-05-19 05:50:25', NULL, 'N', 11, 0, 0, 423, '7072titlescreen.png', 0, 4, 'Database match: Bahamut Lagoon (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C8BCA249EBD481DFD7BB851C7846844AB70D3003\r\nFile/ROM CRC32: 1B83C440', 'Custom', '', ''),
(7073, 14, 5190, 1, '1.0', '', 'Y', '7073readme.txt', '10 October 2023', 1696896000, 6588, 'NOBODY', 'This patch can be downloaded in both GDI and CDI formats from the project page:\r\n[url]https://github.com/DerekPascarella/Trizeal-EnglishPatchDreamcast[/url]\r\n\r\nFor GDI users, the DCP patch file shipped with this release is designed for use with Universal Dreamcast Patcher v1.3 or newer. Note that Universal Dreamcast Patcher supports both TOSEC-style GDI and Redump-style CUE disc images as source input.\r\n\r\n1. Click “Select GDI or CUE” to open the source disc image.\r\n\r\n2. Click “Select Patch” to open the DCP patch file.\r\n\r\n3. Click “Apply Patch” to generate the patched GDI, which will be saved in the folder from which the application is launched.\r\n\r\n4. Click “Quit” to exit the application.\r\n\r\nUniversal Dreamcast Patcher can be downloaded here: [url]https://github.com/DerekPascarella/UniversalDreamcastPatcher[/url]\r\n\r\nFor CDI users, the XDelta patch file shipped with this release can be used with any number of Delta utilities, such as [url=https://www.romhacking.net/utilities/704/]Delta Patcher[/url]. Ensure the source CDI has an MD5 checksum of 93631A0B74CAA201964C519705066715.\r\n\r\n1. Click the settings icon (appears as a gear) and enable &quot;Backup original file&quot; and &quot;Checksum validation&quot;.\r\n\r\n2. Click the &quot;Original file&quot; browse icon and select the unmodified CDI.\r\n\r\n3. Click the &quot;XDelta patch&quot; browse icon and select the XDelta patch.\r\n\r\n4. Click &quot;Apply patch&quot; to generate the patched CDI in the same folder containing the original CDI.\r\n\r\n5. Verify that the patched CDI has an MD5 checksum of B90B6E28F98A079F3442D7E3CE2799FE.', '2023-10-11 07:11:30', '2023-10-11 03:11:30', NULL, 'N', 12, 1, 0, 22, '', 1, 12, 'b3ecdf113fd42344dd84142679e4cb36  Trizeal v1.000 (2005)(Triangle Service)(JP)(en)[!].gdi\r\n1edc1e03fc10606d8a825a7f5a4ee9a1  track01.bin\r\n33313ca7996470179d40b39a5e225755  track02.raw\r\nb066681c93a7845229611942e4289742  track03.bin', 'Custom', 'https://github.com/DerekPascarella/Trizeal-EnglishPatchDreamcast', ''),
(7074, 9, 5191, 1, '0.9.2', '[7074]DinosaursStory(ID)0.9.2.zip', 'Y', '7074readme.txt', '13 October 2023', 1697155200, 7800, 'NOBODY', 'Indonesian translation of We&#039;re Back! - A Dinosaur&#039;s Story', '2023-10-12 14:32:35', '2023-10-13 01:02:04', NULL, 'N', 24, 0, 0, 39, '', 1, 4, 'Database match: We&#039;re Back! - A Dinosaur&#039;s Story (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5DFED05FFBDF6565CBFC56BECC0A2D432F1A027A\r\nFile/ROM CRC32: 3F654414', '', '', ''),
(7075, 18, 5192, 1, '1.1', '[7075] Mosquitov11.zip', 'Y', '', '18 November 2023', 1700265600, 5062, 'NOBODY', 'Indonesian translation of Mr. Mosquito.', '2023-10-12 14:34:55', '2023-11-18 15:18:11', NULL, 'N', 24, 0, 0, 30, '', 1, 11, 'SLUS-20375', '', '', ''),
(7076, 11, 3174, 1, '1.0', '[7076]Mystic Defender (ID).zip', 'Y', '7076readme.txt', '12 October 2023', 1697068800, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Mystic Defender.', '2023-10-14 12:40:30', '2023-10-14 08:40:30', NULL, 'N', 24, 0, 0, 32, '', 1, 8, 'Database match: Mystic Defender (USA, Europe) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: AEC8AEFA11233699EACEFDF2CF17D62F68CBDD98\r\nFile/ROM CRC32: 50FD5D93', '', '', ''),
(7077, 11, 919, 1, '0.98', '[7077]MD-ShiningForce2-0.98.zip', 'Y', '7077readme.txt', '07 March 2008', 1204848000, 5159, 'NOBODY', 'Full french translation based on the english version. Also recovers the research in battle function only available in the japanese game and fixes some bugs from the US game.', '2023-10-16 07:41:40', '2023-10-16 03:41:41', NULL, 'N', 7, 0, 0, 74, '', 1, 8, 'Database match: Shining Force II (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 22DEFC2E8E6C1DBB20421B906796538725B3D893\r\nFile/ROM CRC32: 4815E075', '', '', ''),
(7078, 17, 5194, 1, '1.0', '[7078]tripuzz-english-v1.zip', 'Y', '7078readme.txt', '19 October 2023', 1697673600, 7395, 'NOBODY', 'Tripuzz English translation v1.0 (initial release)\r\n\r\nThe menus and menu graphics have been translated. This makes it much easier to play the game. An exception is the &#039;puzzle&#039; mode, which has not been translated yet.\r\n\r\nIn addition, the hidden characters are now unlocked from the start, rather than requiring finishing the game to play as them. A bug was fixed which permits player 1 to access the bottom row of boss characters.\r\n\r\nPatch the following file: &quot;Tripuzz (Japan) (Track 01).bin&quot; (10.2mb) using the IPS file &quot;Tripuzz (Japan) (Track 01).ips&quot;\r\n\r\nif you have any problems, email bank [at] bankbank [dot] net\r\n\r\nenjoy this unique puzzler!\r\n\r\nv1.0 - initial release', '2023-10-19 04:42:07', '2023-10-19 00:42:11', NULL, 'N', 12, 0, 0, 321, '', 1, 11, 'No database match.\r\nFile/ROM SHA-1: EDA638B070BE6F1AB471FA2B0C98DD75BAC1CFB2\r\nFile/ROM CRC32: EA2CE7C3', '', '', ''),
(7080, 1, 1074, 1, '1.0', '[7080]Rockman_4_BR_(v1.0).7z', 'Y', '7080readme.txt', '19 October 2023', 1697673600, 4253, 'NOBODY', 'Full Portuguese Brazilian translation, all text and graphics were edited, fixed the missing helmlet tile on logo and added a lowcase font.\r\n\r\nPS: This translation is for the ROCKMAN 4 Japanese ROM', '2023-10-20 06:47:37', '2023-10-20 02:47:37', NULL, 'N', 11, 0, 0, 81, '7080titlescreen.png', 0, 1, 'Database match: Rockman 4 - Aratanaru Yabou!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C33C6FA5B0A5B010AF6B38CBD22252A595500A5A\r\nFile CRC32: 771A9138\r\nROM SHA-1: 83F5EA60D6E6489EC0E5AF4B938D2D1C8FD24DD5\r\nROM CRC32: F161A5D8', '', '', ''),
(7081, 1, 706, 1, '1.0', '[7081]Rockman_5_BR_(v1.0).7z', 'Y', '7081readme.txt', '19 October 2023', 1697673600, 4253, 'NOBODY', 'Full Portuguese Brazilian translation, all text and graphics were edited + added lowcase font.\r\n\r\nPS: This translation is for the ROCKMAN 5 Japanese ROM.', '2023-10-20 06:48:08', '2023-10-20 02:48:08', NULL, 'N', 11, 0, 0, 84, '7081titlescreen.png', 0, 1, 'Database match: Rockman 5 - Blues no Wana! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201\r\nFile CRC32: 9D01E44C\r\nROM SHA-1: 36A89DA160D9760F78B891E332F7DCABB6E90E70\r\nROM CRC32: FDDF2135', '', '', ''),
(7082, 1, 747, 1, '1.0', '[7082]Rockman_6_BR_(v1.0).7z', 'Y', '7082readme.txt', '19 October 2023', 1697673600, 4253, 'NOBODY', 'Full Portuguese Brazilian translation, all text and graphics were edited and added a lowcase font.\r\n\r\nPS: This translation was made using the English patch from user Her-Saki. Apply this translation on a fresh ROCKMAN 6 Japanese ROM.', '2023-10-21 10:34:16', '2023-10-21 06:34:16', NULL, 'N', 11, 0, 0, 87, '7082titlescreen.png', 0, 1, 'Database match: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DD95FAF3FC64BFAF8B8FE2160F2721E1900E1361\r\nFile CRC32: 25E9C1B9\r\nROM SHA-1: 47336976A531FAB2592AF636A630A290EB036D18\r\nROM CRC32: 2D664D99', '', '', ''),
(7083, 17, 5196, 1, '1.0', '[7083]addies_present-patcher_v1.0.zip', 'Y', '7083readme.txt', '21 October 2023', 1697846400, 1136, 'NOBODY', 'On the eve of her ninth birthday, a young girl named Addie is gifted a Loglock—a peculiar cipher puzzle that has proven popular among children her age. While excited to transform one word into another using her newfound toy, she soon finds herself lost in a number of real-life puzzles that aren&#039;t so easy to solve. That is, at least, until her night is met with a strange dream.\r\n\r\nJoin Addie as she chases familiar faces through an especially curious port town in this charming and whimsical coming-of-age story.', '2023-10-22 11:13:07', '2023-10-22 07:13:07', NULL, 'N', 12, 0, 0, 3328, '7083titlescreen.png', 0, 11, 'File/ROM SHA-1: A897213AE6EF830FB89F5E193223956CAC9B566D\r\nFile/ROM CRC32: 8785F7C0', '', 'https://github.com/Eight-Mansions/addies-present', ''),
(7084, 11, 1093, 1, '1.0', '[7084]Senjou no Ookami II ~ Mercs (ID).zip', 'Y', '7084readme.txt', '25 October 2023', 1698192000, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Mercs. All texts, except the HUD texts and final &quot;Congratulations&quot; text on original mode, are translated.', '2023-10-25 13:57:14', '2023-10-25 09:57:14', NULL, 'N', 24, 0, 0, 33, '7084titlescreen.jpg', 0, 8, 'Database match: Senjou no Ookami II ~ Mercs (World)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: AB633913147325190EF13BD10F3EF5B06D3A9E28\r\nFile/ROM CRC32: 16113A72', '', '', ''),
(7085, 27, 2521, 1, '2.1', '[7085]Legend of Zelda, The - Majora\'s Mask (ITA by Rulesless 2.1).rar', 'Y', '7085readme.txt', '14 November 2023', 1699920000, 7348, 'NOBODY', 'Finally first real italian translation for MM\r\n\r\nEverything translated:\r\n- All texts\r\n- All graphics\r\n- Variables (rupees, ordinal, ...)\r\n- Credits\r\n- All: &quot;PRESS START&quot; too\r\n\r\nFor future updates visit the [url=https://letraduzionidirulesless.wordpress.com/the-legend-of-zelda-2/]author&#039;s website[/url].', '2023-10-26 09:12:46', '2023-11-28 11:30:06', NULL, 'N', 6, 0, 0, 237, '7085titlescreen.png', 0, 7, 'Database match: Legend of Zelda, The - Majora&#039;s Mask (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile SHA-1: 22F8BFA1AB6C763013A3C2A568BB014395B12499\r\nFile CRC32: 3EE3F2D1\r\nROM SHA-1: D6133ACE5AFAA0882CF214CF88DABA39E266C078\r\nROM CRC32: B428D8A7', '', '', ''),
(7086, 7, 5198, 1, '1.0', '[7086]Relics - Ankoku Yousai (English 1.0).zip', 'Y', '7086readme.txt', '08 November 2023', 1699401600, 6903, 'NOBODY', '&quot;Relics: Ankoku Yousai&quot; is the second game in a long series of &quot;Relics&quot; games and the only game in the Relics series to be released on a home console. (The other &quot;Relics&quot; games were released on Japanese PCs.)\r\n\r\nThis game was released for the Famicom Disk System, so be prepared *LOADING* to face *LOADING* many *LOADING* loading times. *LOADING*\r\n\r\nv0.9\r\n-Translated text inserted\r\n\r\nv1.0\r\n-Translated title screen inserted (Special Thanks to Raccoon Sam)\r\n-Utilities written in Python to compress/decompress title screen graphics, written by Raccoon Sam\r\n-English table file included\r\n\r\nExtra special thanks to Raccoon Sam for inserting the translated title screen and providing the utilities to compress and decompress the title screen graphics, written in Python.\r\n\r\nNow, the patch is completed, and *LOADING* can be *LOADING* played from *LOADING* beginning to end *LOADING* except for the *LOADING* myriad *LOADING* loading times! *LOADING*', '2023-10-28 09:36:28', '2023-11-09 02:55:29', NULL, 'N', 12, 0, 0, 386, '7086titlescreen.png', 0, 1, 'Database match: Relics - Ankoku Yousai (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 6BFF8CFD463B1EB91AEC5BB427C60A84A4DB34A8\r\nFile/ROM CRC32: 5DE87797', '', '', 'https://youtu.be/_Bt65uhjcZM'),
(7087, 5, 5202, 1, 'DotB1_1.0E', '[7087]DotB1_Eng_v1.0_Patch.zip', 'Y', '7087readme.txt', '30 October 2023', 1698624000, 193, 'NOBODY', 'Cole&#039;s friend Doctor Cooger has made an incredible discovery which he wants\r\nto show Cole but things go awry... Then, a zombie rampage which threatens\r\nto destroy the town and Cole needs to do whatever is necessary in order to\r\ntry to save himself, his girlfriend Sheila, and Doctor Cooger.\r\n\r\nDead of the Brain 1 &amp; 2 was the last official release to be published on the\r\nPC Engine in Japan in 1999, and consists of two complete games.\r\n\r\nThe first of these two games was released on several home computers in\r\nJapan (PC-98, FM Towns, X68000, MSX2) early in the 1990s, with Dead\r\nof the Brain 2 being released only on PC-98 prior to this release.\r\n\r\nThe games are done in a Visual Novel style, similar to a point-and-click\r\nadventure. You control Cole&#039;s actions as he tries to figure out how to save\r\nhimself and his friends.\r\n\r\nThere are some graphic scenes of violence and sexual situations in this game.\r\nFor this reason, the game carries an &quot;18+&quot; rating, and was marked as such in\r\nJapan.\r\n\r\n\r\n[b]Translation Description:[/b]\r\n\r\nDead of the Brain 1 &amp; 2 consists of two complete games.\r\nThis patch is for &quot;Dead of the Brain 1&quot;, making it fully-playable.\r\n\r\nVoices have not been re-recorded but matching text displays in all cases, and\r\nthis text has been translated.\r\n\r\n\r\nTo apply the xdelta patch, you need to have the data track(s), specifically\r\nTrack 2 read from the disc as Mode 1, 2048-bytes per sector.', '2023-10-31 08:22:20', '2023-10-31 04:22:20', NULL, 'N', 12, 0, 0, 1153, '', 1, 11, 'Track 02\r\nCRC32: f50eb992\r\nMD5: 3395af50b526b38ea8f75f26d0eed540\r\nSHA-1: 84b62e1a1a26cfc8c73648f71fa8b6c66ae37be1', 'MIT', 'https://github.com/dshadoff/PCE_xlate_DeadoftheBrain', ''),
(7088, 3, 5203, 1, '1.0', '[7088]dotb10b.zip', 'Y', '7088readme.txt', '31 October 2023', 1698710400, 8315, 'NOBODY', 'Patch to translate the original PC-9801 version of Dead of the Brain into English. This is a horror-themed point-and-click adventure visual novel game, with a major focus on gore and action, taking inspiration from George Romero films and other classic horror films.\r\n\r\nNOTE: This patch is NOT related to the PC Engine translation, nor the original machine translated Retronomicon PC-98 translation. This was made from the ground up. See the README with more details.\r\n\r\nCHECK THE README&#039;S BUG SECTION IT&#039;S EXTREMELY IMPORTANT!!!', '2023-10-31 09:46:16', '2024-02-10 03:01:14', NULL, 'N', 12, 0, 0, 1701, '', 1, 1, 'No database match.\r\nFile/ROM SHA-1: D954147D5EC674DCCA926815008FE7F23BE4BEB6\r\nFile/ROM CRC32: F7BE2313', '', '', 'https://youtu.be/so5cfnngcQc'),
(7089, 5, 5202, 1, 'DotB1_1.0F', '[7089]DotB1_Fr_v1.0_Patch.zip', 'Y', '7089readme.txt', '30 October 2023', 1698624000, 193, 'NOBODY', 'This is the French patch for “Dead of the Brain 1″, making it fully-playable.\r\n\r\nCole’s friend Doctor Cooger has made an incredible discovery which he wants to show Cole but things go awry… Then, a zombie rampage which threatens to destroy the town and Cole needs to do whatever is necessary in order to try to save himself, his girlfriend Sheila, and Doctor Cooger.\r\n\r\nDead of the Brain 1 &amp; 2 was the last official release to be published on the PC Engine in Japan in 1999, and consists of two complete games.\r\n\r\nThe first of these two games was released on several home computers in Japan (PC-98, FM Towns, X68000, MSX2) early in the 1990s, with Dead of the Brain 2 being released only on PC-98 prior to this release.\r\n\r\nThe games are done in a Visual Novel style, similar to a point-and-click adventure. You control Cole’s actions as he tries to figure out how to save himself and his friends.\r\n\r\nThere are some graphic scenes of violence and sexual situations in this game. For this reason, the game carries an “18+” rating, and was marked as such in Japan.\r\n\r\n[b]Translation Description:[/b]\r\n\r\nDead of the Brain 1 &amp; 2 consists of two complete games.\r\nThis is the French patch for “Dead of the Brain 1″, making it fully-playable.\r\n\r\nVoices have not been re-recorded but matching text displays in all cases, and this text has been translated.\r\n\r\nTo apply the xdelta patch, you need to have the data track(s), specifically Track 2 read from the disc as Mode 1, 2048-bytes per sector.', '2023-10-31 10:05:42', '2023-10-31 06:05:42', NULL, 'N', 7, 0, 0, 699, '', 1, 11, 'Track 02\r\nCRC32: f50eb992\r\nMD5: 3395af50b526b38ea8f75f26d0eed540\r\nSHA-1: 84b62e1a1a26cfc8c73648f71fa8b6c66ae37be1', 'Custom', 'https://github.com/dshadoff/PCE_xlate_DeadoftheBrain', ''),
(7090, 18, 5204, 1, '1.0', '[7090]SH2.zip', 'Y', '', '31 October 2023', 1698710400, 5062, 'NOBODY', 'Indonesian translation of Silent Hill 2 (Greatest Hits).', '2023-10-31 14:50:59', '2023-10-31 10:50:59', NULL, 'N', 24, 0, 0, 110, '', 1, 10, 'SLUS-202.28', '', '', ''),
(7091, 1, 746, 1, '1.0', '[7091]Rockman_3_IH_BR_(v1.0).7z', 'Y', '7091readme.txt', '01 November 2023', 1698796800, 4253, 'NOBODY', 'Full Portuguese Brazilian translation, all text and graphics were edited and added a lowcase font.\r\n\r\nPS: This translation is based on Rockman 3 improvement hack made by kuja killer. Apply this translation on a fresh ROCKMAN 3 Japanese ROM.', '2023-11-01 09:18:00', '2023-11-01 05:18:00', NULL, 'N', 11, 0, 0, 1102, '7091titlescreen.png', 0, 1, 'Database match: Rockman 3 - Dr. Wily no Saigo! (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9B8A6E2E234DEB0697A8172C83AC90DEB3B209EA\r\nFile CRC32: 7A6F576\r\nROM SHA-1: F8B186609BBE3AD77D294A5E07F26B7E111A5564\r\nROM CRC32: D9F1E47C', '', '', ''),
(7092, 9, 853, 1, '1.00', '[7092]Ganbare Goemon 2 [T+Ger_1.00_snes-projects]_GER.zip', 'Y', '7092readme.txt', '01 November 2023', 1698796800, 1225, 'NOBODY', 'This is the German translation of the game &#039;Ganbare Goemon 2 - Kiteretsu Shougun Magginesu&#039;. for the Super Famicom.\r\nThe translation is based on the American English translation of DDS Translation, Tom and FlashPV.\r\n\r\nThe intro graphic &quot;Ganbare&quot; originates with Djungelurban and was a little modified.\r\n\r\nThe game was released on December 22nd 1993 only within Japan.\r\n\r\nWithin the font the German umlauts and the German &quot;ß&quot; is implemented.\r\n\r\nThe whole hacking and the translation of the intro was done by RedScorpion.\r\nThe story of the game, including most of the graphics, was translated by Poe.\r\nFor the patch you need the original rom &quot;Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (Japan)&quot;.\r\n\r\nFor patching you need the original rom and an IPS-Patcher, e. g. Lunar IPS.', '2023-11-01 11:20:31', '2023-11-01 07:20:31', NULL, 'N', 8, 0, 0, 129, '7092titlescreen.png', 0, 4, 'Database match: Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: ADCC959F26BED5F53EC4539813224F7FFEEA4B9A\r\nFile/ROM CRC32: CA4C0219', '', '', ''),
(7093, 10, 3480, 1, '1.0', '[7093][GBA] Mega Man Battle Network 2 (U) (1.0).zip', 'Y', '7093readme.txt', '03 November 2023', 1698969600, 5662, 'NOBODY', 'Brazilian Portuguese translation of Megaman Battle Network 2 for GBA. All texts are translated, alongside all graphics, and even including new VWF fonts for dialogs and chip descriptions.\r\n\r\nThe translation was based partially on the Brazilian Portuguese dubbed anime “Megaman NT Warrior”, with a few improvements here and there. Also, some cool adaptations were made to the translation, to make it sound more natural to Brazilian Portuguese speakers.', '2023-11-03 10:07:22', '2023-11-04 07:11:29', NULL, 'N', 11, 0, 0, 110, '7093titlescreen.png', 0, 1, 'Database match: Mega Man Battle Network 2 (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 601B5012F77001D2C5C11B31304AFAFC45A70D0B\r\nFile/ROM CRC32: 6D961F82', '', 'https://github.com/hansenhahn/mmbn-2', 'https://youtu.be/6aoDPGxNp-U?si=7eXCbALiT22RyQyZ');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(7094, 9, 354, 4, '1.0', '[7094]SoM2SP Addendum.zip', 'Y', '', '09 November 2023', 1699488000, 6420, 'NOBODY', 'This is an addendum patch for the Seiken Densetsu 3. It adds bugfixes and cosmetic changes to make the game a little better. It was created with [url=https://www.romhacking.net/translations/1837/]Magno&#039;s Spanish translation[/url] in mind first, since it contains the 3 players hack, but it can be applied to any translation. It does the following: \r\n\r\n- Restores 2 players to avoid the bug. \r\n\r\n- Adds [url=https://www.romhacking.net/hacks/5276/]Gemstone Valley Dorian Bug Fix[/url] by hmsong. \r\n\r\n- Adds [url=https://www.romhacking.net/hacks/2713/]Icon Patches[/url] by G-Trans. It includes Level Up icons, Town Signs icons and Official ToM Menu Overview icons. \r\n\r\n- Corrects incorrectly assigned palettes between Kevin&#039;s two last dark classes ([url=https://www.romhacking.net/hacks/5161/]Hues of Mana - Corrected Colors[/url] patch by Red Soul) \r\n\r\n- Swaps [url=https://www.romhacking.net/hacks/6328/]drum samples[/url] to those created by _aitchFactor (You can restore the original samples with an included patch).\r\n\r\nNote: some translations overwrite the icon changes, so you must apply your preferred translation first, then this patch.', '2023-11-09 18:32:41', '2023-11-16 11:09:21', NULL, 'N', 12, 0, 0, 696, '', 1, 4, 'Database match: Seiken Densetsu 3 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965\r\nFile/ROM CRC32: 863ED0B8', '', '', ''),
(7095, 27, 4974, 1, '1.0', '[7095]ClayFighters63_[PT-BR]_[DREAM64]_V1.0.zip', 'Y', '7095readme.txt', '09 November 2023', 1699488000, 7291, 'NOBODY', 'The game has been fully translated into Brazilian Portuguese, with all text accents and textures edited and proofread.\r\nA splashscreen was also added when starting the game, which will not impact the game’s performance at all.', '2023-11-10 08:46:07', '2023-11-10 03:46:07', NULL, 'N', 11, 0, 0, 28, '7095titlescreen.png', 0, 1, 'ROM Information:\r\nRom Name: CLAYFIGHTER 63\r\nFile Name: Clay Fighter 63 1-3 (USA).z64\r\nMD5: 723ED77C3C42CEA90517F6D6448428F7\r\nRom Size: 12,582,912 bytes (96.0MBit)\r\nCartridge ID: CF\r\nCountry: America (USA) / NTSC\r\nCRC1: 0xF03C24CA\r\nCRC2: 0xC5237BCC\r\nCIC Chip: CIC-NUS-6102', '', '', 'https://youtu.be/n5UiqBlo6F0?si=ZcyUtPVliundQ1Dr'),
(7096, 23, 4545, 1, '1.0', '', 'Y', '', '11 November 2023', 1699660800, 8141, 'NOBODY', 'The source code of the patch is now open-sourced, you can find it here:\r\n\r\nhttps://github.com/Steve-xmh/Ryuusei-No-Rockman-CN\r\n\r\n(PS: Code are very mess and no translation scripts due to the opinion of translators, only for reference purpose)\r\n\r\nTranslated / Patched Contents:\r\n\r\n- All text (including main line and others) are translated\r\n- All sprite texts are translated\r\n- Added credits at very start of the game (as a splash screen)\r\n- Replaced 8x16 font with better 8x12 Muzai Pixel Font (Special thanks to DWNfonts!)\r\n- Replaced very-small 8x8 font with better 7x7 Guanzhi Font.\r\n- Merged walking through NPCs patch from MMSF DX.\r\n\r\nInstallation:\r\n\r\nGet the original ROM file(s) below:\r\n\r\n- Mega Man Star Force 1 (JPN) - Pegasus (SHA-1: 00d8a7041cc8394f8ff5e27911e60422e7cde0b1)\r\n- Mega Man Star Force 1 (JPN) - Leo     (SHA-1: 29e6ebd1e8e4d3e65e2917b3f5c7a869be867b64)\r\n- Mega Man Star Force 1 (JPN) - Dragon  (SHA-1: 46705bad8349b0549627c4f57b27d98185251c2a)\r\n\r\nThen download the bps patch files under the link below, access the BPS online patcher website and patch the ROMs. Then use any machine or emulator you like to start the game.\r\n\r\nSince ROMHacking reduced upload file size limit, patches can&#039;t be uploaded to the Scratchpad so there&#039;s another link towards the patches.\r\n\r\n- Translation Patches: https://mega.nz/folder/wJVzVSRb#ehvB8wfCrVYUDNkACz0bTQ\r\n- BPS Online Patcher: https://www.marcrobledo.com/RomPatcher.js/\r\n\r\nCredits:\r\n\r\nPlanning:\r\n- A比C低12(夹伐雨乏机)\r\nHacking &amp; Patching:\r\n- SteveXMH\r\nTranslations\r\n- A比C低12(夹伐)\r\n- 千瓦时kwh\r\n- 比格小星\r\nImage / Sprites Modification:\r\n- iiKOAO\r\n- SteveXMH\r\nTesting:\r\n- 白凌\r\n- 间斗寺\r\n- 玉米电狗\r\n- 奶诺是只喵\r\n- mega678\r\n- A比C低12\r\n- 61\r\nFonts:\r\n- DWNfonts\r\nHacking &amp; Patching guidance:\r\n- Enler', '2023-11-12 09:10:15', '2023-11-12 04:10:15', NULL, 'N', 4, 1, 0, 0, '7096titlescreen.png', 0, 12, 'Database match: Ryuusei no Rockman - Pegasus (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 46705BAD8349B0549627C4F57B27D98185251C2A\r\nFile/ROM CRC32: 7FFD36D3', 'Custom', 'https://github.com/Steve-xmh/Ryuusei-No-Rockman-CN', ''),
(7097, 8, 718, 1, '1.2', '[7097]Pokémon Versão Amarela (Hyd~Traduções) ips tradução v1.2.zip', 'Y', '', '21 May 2024', 1716249600, 8381, 'NOBODY', 'This is a complete translation of the Yellow version into Brazilian Portuguese, incorporating graphical changes and some additional romhacking to better fit certain terms within menus and the UI. Unused graphics and tiles were repurposed to fully display the word &#039;Gymnasium&#039; on the buildings.\r\n\r\nThe character limit for Moves and Items was expanded to 17 and 14, allowing everything to be properly translated without the need for abbreviations. Accentuation was added on separate tiles to prevent an ugly and cluttered font. However, uppercase accented letters had to be kept cluttered because they are needed in the move selection menu and map. Changing this would disrupt a significant portion of the game&#039;s design and identity, so it was decided to remain this way.\r\n\r\nSeveral translation errors from the English version were fixed (for example, no Raichu evolution anymore).\r\n\r\nPokédex entries were changed to the metric system.\r\n\r\nThe translation is based on the English US version and has been tested to be fully compatible with link cable connections to other international releases of the game, both gen 1 and 2.\r\n\r\n- 11/11/2023 v1.0\r\n- 28/04/2024 v1.1\r\n- 21/05/2024 v1.2', '2023-11-12 09:12:16', '2024-05-24 14:19:13', NULL, 'N', 11, 0, 0, 300, '7097titlescreen.png', 0, 1, 'Database match: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nFile/ROM CRC32: 7D527D62', '', '', ''),
(7098, 8, 1338, 1, '1.2.1', '[7098]Pokémon Versão Azul (Hyd~Traduções) ips tradução v1.2.zip', 'Y', '', '13 June 2024', 1718236800, 8381, 'NOBODY', 'This is a complete translation of the Blue version into Brazilian Portuguese, incorporating graphical changes and some additional romhacking to better fit certain terms within menus and the UI. Unused graphics and tiles were repurposed to fully display the word &#039;Gymnasium&#039; on the buildings.\r\n\r\nThe character limit for Moves and Items was expanded to 17 and 14, allowing everything to be properly translated without the need for abbreviations. Accentuation was added on separate tiles to prevent an ugly and cluttered font. However, uppercase accented letters had to be kept cluttered because they are needed in the move selection menu and map. Changing this would disrupt a significant portion of the game&#039;s design and identity, so it was decided to remain this way.\r\n\r\nSeveral translation errors from the English version were fixed (for example, no Raichu evolution anymore).\r\n\r\nPokédex entries were changed to the metric system.\r\n\r\nThe translation is based on the English US version and has been tested to be fully compatible with link cable connections to other international releases of the game, both gen 1 and 2.\r\n\r\n11/11/2023 v1.0\r\n28/04/2024 v1.1\r\n21/05/2024 v1.2\r\n13/06/2024 v1.2.1', '2023-11-12 09:13:17', '2024-06-14 02:26:55', NULL, 'N', 11, 0, 0, 257, '7098titlescreen.png', 0, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', '', '', ''),
(7099, 11, 608, 1, '1.0.0', '[7099]Sonic Eraser - New Translation.zip', 'Y', '', '11 November 2023', 1699660800, 5903, 'NOBODY', 'This is a slightly revised version of the older English translation made by D of the instructions at the beginning. While it was mostly okay, some lines were very cryptically translated (Such as &quot;Sonic&#039;s Cinema Special Attack&quot;) and didn&#039;t explain the mechanics very well, as well as forgetting some entirely. \r\n\r\nThis newer translation attempts to fix this with correcting the mistakes as well as improving the instructions to make it easier for a new player to get into the game and understand its mechanics. It also comes in the IPS patch format rather than the odd NINJA format that the original translation used, forgoing the need for a custom patcher.', '2023-11-12 18:02:48', '2023-11-12 13:02:48', NULL, 'N', 12, 0, 0, 1592, '', 1, 9, 'Database match: Sonic Eraser (Japan) (SegaNet)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BE70D4246BE49C0301A1402BD93F28C58B558A8D\r\nFile/ROM CRC32: 62D8A0E7', '', '', ''),
(7100, 18, 4975, 1, '1.0', '', 'Y', '7100readme.txt', '12 November 2023', 1699747200, 8112, 'NOBODY', 'This is a Polish translation of Resident Evil\r\nCode Veronica\r\non PS2.\r\n\r\nIt&#039;s xDelta patch for EUR PAL SLES-50306.\r\n\r\nIt translate all text, notes, cutscenes\r\nand graphics.\r\n\r\nIt’s a RAR archive. Inside you will find a xDelta patch and ReadMe note.\r\n\r\n[url=https://drive.google.com/file/d/1bSaod6VmHTHPemuxLmcjxl7h8bxx-caO/view?usp=sharing]Because the xDelta patch is very big -400MB, you can download it from google drive link.[/url]\r\n\r\nMany thanks to [url=https://pacochan.net/]PacoChan[/url], without him this translation would be never released.', '2023-11-13 08:42:03', '2023-11-13 03:42:03', NULL, 'N', 1, 1, 0, 0, '7100titlescreen.jpg', 0, 12, 'Serial Number: SLES-50306', '', '', ''),
(7101, 8, 876, 1, '1.2.1', '[7101]Pokémon Versão Vermelha (Hyd~Traduções) ips tradução v1.2.zip', 'Y', '', '13 June 2024', 1718236800, 8381, 'NOBODY', 'This is a complete translation of the Red version into Brazilian Portuguese, incorporating graphical changes and some additional romhacking to better fit certain terms within menus and the UI. Unused graphics and tiles were repurposed to fully display the word ‘Gymnasium’ on the buildings.\r\n\r\nThe character limit for Moves and Items was expanded to 17 and 14, allowing everything to be properly translated without the need for abbreviations. Accentuation was added on separate tiles to prevent an ugly and cluttered font. However, uppercase accented letters had to be kept cluttered because they are needed in the move selection menu and map. Changing this would disrupt a significant portion of the game’s design and identity, so it was decided to remain this way.\r\n\r\nSeveral translation errors from the English version were fixed (for example, no Raichu evolution anymore).\r\n\r\nPokédex entries were changed to the metric system.\r\n\r\nThe translation is based on the English US version and has been tested to be fully compatible with link cable connections to other international releases of the game, both gen 1 and 2.\r\n\r\n11/11/2023 v1.0\r\n28/04/2024 v1.1\r\n21/05/2024 v1.2\r\n13/06/2024 v1.2.1', '2023-11-13 17:01:03', '2024-06-14 02:39:32', NULL, 'N', 11, 0, 0, 249, '7101titlescreen.png', 0, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', '', '', ''),
(7102, 27, 1008, 1, '0.99', '[7102]F-ZERO X_PTBR_BYFTR_VER_0.99.rar', 'Y', '7102readme.txt', '13 November 2023', 1699833600, 7279, 'NOBODY', 'The game is translated and edited in Brazilian Portuguese.\r\nWith all texts translated (Unaccented), all possible textures were edited.\r\nWe also need to edit the names in 3D, Finish and Gameover.\r\nIn the future, a possible update will be completed.\r\nOther than that, the game is working perfectly.', '2023-11-13 21:57:19', '2023-11-13 16:57:19', NULL, 'N', 11, 0, 0, 82, '7102titlescreen.png', 0, 7, 'ROM Information:\r\nRom Name: F-ZERO X\r\nFile Name: F-Zero X (U) [!].z64\r\nMD5: 097DD1B59B459B2EEB4D821441946768\r\nRom Size: 16.777.216 bytes (128.0MBit)\r\nCartridge ID: FZ\r\nCountry: America (USA) / NTSC\r\nCRC1: 0xB30ED978\r\nCRC2: 0x3003C9F9\r\nCIC Chip: CIC-NUS-6106', '', '', ''),
(7103, 1, 1296, 1, '1.0', '[7103]Esquadrão Dinossauro Zyuranger (Patch PT-BR Taihen-Hextinkers v1.0).zip', 'Y', '7103readme.txt', '15 November 2023', 1700006400, 8318, 'NOBODY', 'Texts, menus, and game graphics have been translated to Brazilian Portuguese. Everything was directly translated from Japanese. Cutscenes were repositioned, and text routines were reprogrammed to accommodate more lines and characters per screen. The game features a quiz about the series, which has also been fully translated.\r\n\r\nOriginally, players had to press the Select button to navigate through menus, which was not very intuitive. It has been reprogrammed so that, in addition to the Select button, the directional arrows can also be used for navigation. \r\n\r\nThe original routine for accenting Japanese characters in the game was also reprogrammed to include all Portuguese accents.', '2023-11-15 23:10:20', '2023-11-16 17:39:43', NULL, 'N', 11, 0, 0, 312, '7103titlescreen.png', 0, 1, 'Database match: Kyouryuu Sentai Zyuranger (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 654228FBC298260D680350634C93A4A05CB45834\r\nFile CRC32: EAD2C628\r\nROM SHA-1: 0A745CE1BCE224C7A6972CB590B806BDE7F61D80\r\nROM CRC32: 516B2412', '', '', 'https://youtu.be/92wSVYpiYYw'),
(7104, 51, 5216, 1, '2.0', '', 'Y', '7104readme.txt', '23 November 2023', 1700697600, 8112, 'NOBODY', 'Polish translation of Resident Evil Mercenaries 3D\r\non 3DS Nintendo.\r\n\r\nIt translate all texts and graphics.\r\n\r\nThanks to Damin72 who helped\r\nthe author with this game.\r\n\r\nInside you will find xDelta patch for three versions of CRC32 checksum.\r\n9BE8A1A9 / 9E578254 / 827E9A64.\r\n\r\nVersion Europe Multi5.\r\n0004000000038B00\r\n\r\nThis is not a popular Resident\r\nbut maybe someone will play it :).\r\n\r\n[url=https://drive.google.com/file/d/1KVOYF01C7POuF10EwZYWpQMcq-ydB3cY/view?usp=sharing]Because the xDelta patch has\r\na few MB, you can download it from this Google Drive link[/url].', '2023-11-20 13:44:27', '2023-12-26 14:23:23', NULL, 'N', 1, 1, 0, 0, '7104titlescreen.jpg', 0, 12, 'Serial Number: CTR-ABME\r\nFile/ROM SHA-1: 1DE26039599E3B1706DF7703EE0948FE26A5C5B7\r\nFile/ROM CRC32: 9E578254 9BE8A1A9 827E9A64\r\nID: 0004000000038B00', '', '', ''),
(7105, 1, 1086, 4, '1.0', '[7105]StargazersComplete.zip', 'Y', '7105readme.txt', '21 November 2023', 1700524800, 7709, 'NOBODY', 'This is an addendum to KingMike&#039;s unfinished [url=https://www.romhacking.net/translations/1259/]English translation patch[/url] of Stargazers/Hoshi wo Miru Hito that fully translates all text in and outside of battle, replaces most of the previous script with a faithful retranslation, and fixes issues such as incorrect skill/item names displaying in menus.\r\n\r\nAs this is an addendum hack, you must first apply [url=https://www.romhacking.net/translations/1259/]KingMike&#039;s hack[/url] to an unmodified Japanese ROM, then apply this one second.', '2023-11-22 04:40:38', '2023-11-21 23:40:38', NULL, 'N', 12, 0, 0, 591, '7105titlescreen.png', 0, 1, 'Database match: Hoshi o Miru Hito (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: C56E7ED5CBE9E0470ED70DCFCE675923CC9DBA7C\r\nFile CRC32: EC30976\r\nROM SHA-1: 81CADEF9E857181483C0E8B1900FC00E591635F4\r\nROM CRC32: 3DCADA42', '', '', ''),
(7106, 19, 5217, 1, '1.0', '[7106]Akanbe Dragon English Translation.zip', 'Y', '7106readme.txt', '21 November 2023', 1700524800, 4583, 'NOBODY', 'English fan-translation for Akanbe Dragon (MSX2),\r\nby MP83 and Lars The 18Th.\r\n\r\nUse Lunar IPS Patcher tool to apply the patch to the original game.\r\n\r\nYou can download Lunar IPS at:\r\n[url]https://www.romhacking.net/utilities/240/[/url]\r\n\r\nInstructions:\r\n----\r\n* Apply the patch to the Japanese disk image of Akanbe Dragon\r\n(.dsk file with the SHA-1 hash of B97B17ACD1B603FF90CAF95F348625A22E50A4E3).\r\n\r\nNotes:\r\n----\r\n* This patch translates the little Japanese the game has and fixes some visual things (Engrish).\r\n\r\n* The biggest change is the Akanbe Dragon logo during gameplay being replaced with a helpful terrain chart (less trial-and-error).\r\n\r\n* Your Queen and Knight can now shoot two projectiles at a time, instead of just one. They&#039;re still incredibly weak, however, but it&#039;s something.', '2023-11-22 05:06:16', '2023-11-22 05:32:21', NULL, 'N', 12, 0, 0, 183, '7106titlescreen.png', 0, 12, 'File/ROM SHA-1: B97B17ACD1B603FF90CAF95F348625A22E50A4E3\r\nFile/ROM CRC32: 8BA799B1', '', '', ''),
(7107, 36, 5218, 2, '0.6.1', '[7107]R79JAF_RiivolutionPatch_0.6.1.zip', 'Y', '', '29 November 2023', 1701216000, 8396, 'NOBODY', '[b]Kidou Senshi Gundam: MS Sensen 0079 (R79JAF)[/b]\r\n\r\n[b]Work in progress! Playtesters and proofreaders wanted![/b]\r\n\r\nA Wii game starring, as you probably already guessed, Mobile Suits.\r\n\r\nGame is fully located on Earth surface and guides players through extended lore of later half of One Year War, starting shortly before Operation Odessa and ending after Operation Star One (Battle of A Baoa Qu).\r\n\r\nGame features:\r\n[list]\r\n [li]Mobile Suit Gundam (anime, primary plot and ace missions)[/li]\r\n [li]Mobile Suit Gundam: The 08th MS Team (anime, some plot)[/li]\r\n [li]Mobile Suit Gundam 0080: War in the Pocket (anime, some plot)[/li]\r\n [li]Mobile Suit Gundam Side Story: The Blue Destiny (game/manga, ace mission)[/li]\r\n [li]Mobile Suit Gundam 0083: Stardust Memory (anime, minor cameo)[/li]\r\n [li]Mobile Suits variations from MSV, novels, manga, and other games[/li]\r\n [li]Visual Novel style original side plot and characters[/li]\r\n [li]Storytelling from both sides of conflict[/li]\r\n [li]Two campaigns of 21 missions each[/li]\r\n [li]20 Ace Pilot missions[/li]\r\n [li]A few 2-player split-screen missions[/li]\r\n [li]over 6 hours of spoken dialogues and narrative[/li]\r\n[/list] \r\n\r\nFully translated elements:\r\n[list]\r\n  [li]UI[/li]\r\n  [li]Mission briefing[/li]\r\n  [li]Mission objectives[/li]\r\n  [li]Intro[/li]\r\n  [li]Story summary[/li]\r\n  [li]Mech/weapon stats/names[/li]\r\n  [li]Tutorial and in-game manual[/li]\r\n  [li]Mech description voiceover[/li]\r\n  [li]Zeon chat[/li]\r\n  [li]EFF chat[/li]\r\n  [li]Endings[/li]\r\n[/list]\r\n\r\nAs such you can play through the game actually knowing what to click, and even get good understanding of plot.\r\n\r\nStuff that might be translated in-game... someday:\r\n[list]\r\n [li]Cutscene voice over[/li]\r\n [li]Battle chatter[/li]\r\n[/list]\r\nRough translation is done, which experimental Dolphin fork can turn into soft subtitles.\r\nHowever displaying subtitles in-game will be hard.', '2023-11-22 09:09:17', '2023-11-30 02:10:14', NULL, 'N', 12, 0, 0, 334, '7107titlescreen.png', 0, 1, 'Riivolution patch work on any disc image, both in emulator and on soft-modded hardware', 'Public Domain', 'https://github.com/PTwr/0079tl', ''),
(7108, 1, 5221, 1, '1.0', '[7108]MinkyMomoEn.zip', 'Y', '', '22 November 2023', 1700611200, 6593, 'NOBODY', 'Complete translation of &quot;Mahou no Princess Minky Momo - Remember Dream&quot;.', '2023-11-23 18:46:21', '2023-11-23 13:46:21', NULL, 'N', 12, 0, 0, 794, '7108titlescreen.png', 0, 1, 'Database match: Mahou no Princess Minky Momo - Remember Dream (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F04C2CB30ADF93CE04DF63F88143E0C19FEA77BA\r\nFile CRC32: 409CB096\r\nROM SHA-1: 353CA084B7C69058CF7B8FC681A42A770F836B87\r\nROM CRC32: 2D2F91B8', '', '', ''),
(7109, 34, 3346, 1, '1.0', '[7109]Golgo 13 (ITA).zip', 'Y', '7109readme.txt', '26 November 2023', 1700956800, 7348, 'NOBODY', 'This is a full Italian translation for Golgo 13.', '2023-11-28 15:51:59', '2023-11-28 10:51:59', NULL, 'N', 6, 0, 0, 17, '7109titlescreen.png', 0, 1, 'Golgo 13 (SG-1000).sg\r\nMD5: cb25a12e86c729f6a51ba3dea91c1547\r\nSHA1: bf27536c6ae71b333da8b362479da0a838d0715e\r\nCRC32: 0d159ed0\r\n32.768 bytes', '', '', ''),
(7110, 1, 1432, 1, '1.0', '[7110]Golgo 13 - Top Secret Episode (ITA).zip', 'Y', '7110readme.txt', '26 November 2023', 1700956800, 7348, 'NOBODY', 'Full Italian translation for Golgo 13: Top Secret Episode.\r\n\r\n[list]\r\n[li][b]Texts[/b] fully translated[/li]\r\n[li][b]Graphics[/b] fully translated[/li]\r\n[li]Better [b]readability[/b] for [b]A[/b] and [b]B[/b] buttons graphics[/li]\r\n[li][b]Censorship[/b] removed[/li]\r\n[/list]', '2023-11-29 09:24:00', '2023-11-29 04:24:00', NULL, 'N', 6, 0, 0, 25, '7110titlescreen.png', 0, 1, 'Database match: Golgo 13 - Top Secret Episode (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8451A90BE5A05F82B5FA29C742EBD32B21E36F4F\r\nFile CRC32: 9881D1B4\r\nROM SHA-1: 3DD16BE6218CF608D1B03283227B14B4404E3652\r\nROM CRC32: F532F09A', '', '', ''),
(7111, 1, 3034, 1, '1.0', '[7111]Golgo 13 -The Mafat Conspiracy (ITA).zip', 'Y', '7111readme.txt', '26 November 2023', 1700956800, 7348, 'NOBODY', 'This is a full Italian translation for Mafat Conspiracy: Golgo 13.', '2023-11-29 09:26:45', '2023-11-29 04:26:45', NULL, 'N', 6, 0, 0, 30, '7111titlescreen.png', 0, 1, 'Database match: Mafat Conspiracy, The (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5A8F0A99DC1DAB26909BD08B949D849C108C25E8\r\nFile CRC32: A0973444\r\nROM SHA-1: D4AAD6280818A38B60B9EEF997833C1FA0FFA462\r\nROM CRC32: 8A043CD6', '', '', ''),
(7112, 11, 2901, 1, '1.0', '[7112]Jewel Master (ID).zip', 'Y', '7112readme.txt', '28 November 2023', 1701129600, 6536, 'NOBODY', 'This patch contains the Indonesian translation of Jewel Master. All texts, except the menu texts and &quot;Game Over&quot; text, are translated.', '2023-11-29 09:28:34', '2023-11-29 04:28:34', NULL, 'N', 24, 0, 0, 25, '', 1, 8, 'Database match: Jewel Master (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 9A6E4CA71546E798E1C98E78C4AB72ABA46374C5\r\nFile/ROM CRC32: CEE98813', '', '', ''),
(7113, 15, 5224, 1, '1.1', '', 'Y', '7113readme.txt', '04 February 2024', 1707004800, 1673, 'NOBODY', 'This is version 1.1, the bugfix (and probably final) release of the English translation for Shinsetsu Samurai Spirits Bushido Retsuden, better known outside of Japan as &quot;Samurai Shodown RPG,&quot; with its new localized title of &quot;Samurai Shodown: Tales of the Bushido.&quot; The full changelog is included in the readme.\r\n\r\nFeaturing:\r\n[li]100% complete translation to English.[/li]\r\n[li]Bug fixes from the original Japanese, like some character portraits not being displayed[/li]\r\n[li]A healthy amount of original art, including a new font &amp; title screen by combustocrat[/li]\r\n\r\nQuality of Life improvements, which can be toggled via soft DIPs, but are enabled by default in US/EU mode, or disabled for JP mode.\r\n[li]Choose between the Neo*Geo CD or the PS1/Saturn version of the elements system[/li]\r\n[li]Adjustable potency of permanent stat boost items[/li]\r\n[li]Adjustable encounter rate[/li]\r\n[li]Adjustable damage scaling (see manual)\r\n[li]Selectable alternate palettes. Hold D while pressing A when confirming any character selection until you hear a chime![/li]\r\n\r\nXDELTA.EXE or a compatible program is required to apply patch (not included). APPLY THIS ONLY TO AN UNMODIFIED JAPANESE COPY OF THE GAME.\r\n\r\nThe file is NOT stored on RHDN due to its size.\r\n[url=https://newchallenger.net/shared/moriyamug/SSRPG110.rar]DOWNLOAD HERE[/url]', '2023-11-30 07:54:37', '2024-02-05 05:27:27', NULL, 'N', 12, 1, 0, 22, '7113titlescreen.png', 0, 11, 'REDUMP rip - 1 CUE and 32 BIN files\r\nFile to patch: Shinsetsu Samurai Spirits - Bushidou Retsuden (Japan) (Track 01).bin\r\nSHA-1: 69DA036E094A971A035C63C7B365179E031AEA2C\r\nCRC32: 6D0FAABA', '', '', ''),
(7114, 17, 5225, 1, '1.0', '[7114]Threads of Fate ESP NTSC V1.0.rar', 'Y', '7114readme.txt', '28 October 2023', 1698451200, 8402, 'NOBODY', 'This patch translates Threads of Fate into Spanish.\r\n\r\nThe translation can be patched by using PPF-O-Matic you can get it here. https://www.romhacking.net/utilities/356/', '2023-12-02 04:47:17', '2023-12-01 23:47:17', NULL, 'N', 9, 0, 0, 507, '7114titlescreen.jpg', 0, 11, 'Threads of Fate (NTSC)\r\nSLUS_010.19\r\nBin Filesize: 340 MB (357.454.608 bytes)\r\nBin Disk Filesize:340 MB (357.457.920 bytes)\r\nFile/ROM SHA-1: 375E4A344C4FEEF969BEF6042FF1F90E350FA5D5\r\nFile/ROM CRC32: 59B2F8A3', 'CC-BY-NC-SA-4.0', '', 'https://youtu.be/YjbIc_IJ6IM?feature=shared'),
(7115, 1, 4149, 4, '1.0', '[7115]Stardom Warriors - Octo Vinctum Consistency Patch [by Polinym].zip', 'Y', '7115readme.txt', '01 December 2023', 1701388800, 5656, 'NOBODY', '[b]Octo Vinctum Consistency Patch[/b]\r\n\r\nThe Stardom Warriors localization of LaSalle Ishii’s Childs Quest received a sequel, “Octo Vinctum: Revenge of the Czar”, in December 2023, which brought a number of changes in lore and terminology, and some things were retconned entirely.\r\n\r\nThis patch brings many of the changes from Octo Vinctum back to Stardom Warriors, bringing it closer to the current continuity.\r\n\r\nThe 8V Continuity patch also serves as a revision to the original translation, with many heavily abridged lines like “Found zilch.” being expanded, and in some cases, the dialogue is actually closer to the original Japanese.\r\n\r\nCheck out the game&#039;s sequel here: \r\nhttps://store.steampowered.com/app/1899110/Octo_Vinctum_Revenge_of_the_Czar/\r\n\r\n[b]This patch should be applied to the Stardom Warriors translated ROM,\r\nwhich is available here: https://www.romhacking.net/translations/5321/[/b]\r\n\r\nChanges include:\r\n- New font\r\n- Some slightly altered graphics.\r\n- Game terminology updated to match Octo Vinctum.\r\n- Updated dialogue to be more consistent with Octo Vinctum lore.\r\n- Revised translations.\r\n- Less abridged text overall.\r\n\r\nMore changes may come in the future!', '2023-12-02 19:13:44', '2023-12-02 14:13:44', NULL, 'N', 12, 0, 0, 439, '7115titlescreen.png', 0, 1, 'Database match: Lasalle Ishii no Child&#039;s Quest (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CC8D01CAC4DB7AD9C5D69458A5C1D6AA750CD6C4\r\nFile CRC32: C78D14F9\r\nROM SHA-1: 136EE001E85EEBA653CA11BC2378BD4D219969CB\r\nROM CRC32: D97C31B0', '', '', ''),
(7116, 9, 903, 1, '1.0', '[7116]Sky Blazer (U) (7581) - versao 3.zip', 'Y', '', '03 December 2023', 1701561600, 8403, 'NOBODY', 'Translation to Brazilian Portuguese (from the USA version) for “Sky Blazer” for the Super Nintendo.', '2023-12-03 10:33:50', '2023-12-08 03:53:59', NULL, 'N', 11, 0, 0, 112, '', 1, 6, 'Database match: Skyblazer (USA) (Beta 1)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 57EFD6702AB6229160082E5D1747A88CCAC1E0DF\r\nFile CRC32: 799A7459\r\nROM SHA-1: 526EE59E45C796C4F251067C718C6D73EBCFF934\r\nROM CRC32: CEF3E26C', '', '', ''),
(7117, 27, 5119, 1, '1.01', '[7117]Getter Love!! (English Translation v1.01).bps.7z', 'Y', '', '03 December 2023', 1701561600, 4081, 'NOBODY', '25 years after its initial release, and 4 1/2 years in the making, Getter Love is finally in English!\r\n\r\nAlong the way a Sound Test menu was discovered and restored.  There was text for about 30 songs, but the released game had 44 songs total.  So songs 27-44 were given names based on how they fit into the game.  There are 5 songs that are only one long beep or hum - about half in the original section and half in the new section.  The names were left the same in the old section.  Just know that these songs were not removed by us.  The sound test can be found in the Options Menu choice (5)\r\n\r\nFinally, there is one section of the game that isn&#039;t perfect on purpose.  Before choosing where you go for the day you have a wheel where you can look at items, see future dates, etc.  There isn&#039;t much room for text for four players all looking at the same time so the text spills out of the text box.  It doesn&#039;t look great, but no other solution could be found on such a cramped screen that would still keep the game pace fast.\r\n\r\nOriginal forum where development of the patch was tracked: https://krikzz.com/forum/index.php?topic=8646.0\r\n\r\nGetter Love currently does not work well on most emulators.  Get the best play experience on a flash cart such as the Everdrive64 or the SummerCart64.  If you have to use an emulator, so far the best suggestion has been retroarch&#039;s mupen64plus.\r\n\r\nThere is also a patch that restores only the sound test (no translation) here: https://www.romhacking.net/hacks/8274/\r\n\r\nTranslation by Wid.  Game hacking by ozidual.  Special thanks to McKnight for his help!  Also thanks to the programmers who created encoding software to re-compress the images in Getter Love.  One can be found here: https://www.romhacking.net/utilities/1768/\r\n\r\n1.01 updates a dozen or so lines of text.  It was missed in the rush to get the game released on the 25th anniversary.', '2023-12-03 11:50:19', '2023-12-04 05:58:51', NULL, 'N', 12, 0, 0, 672, '7117titlescreen.png', 0, 7, 'Database match: Getter Love!! - Cho Renai Party Game Tanjou (Japan)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 942D161ABF00B612486388EEE98A2C51FC990147\r\nFile/ROM CRC32: 724ECAE7', '', '', ''),
(7118, 17, 1709, 1, '1.2', '', 'Y', '', '03 December 2023', 1701561600, 4650, 'NOBODY', 'This is a Spanish translation Version 1.2 for the PS1 game: Galerians (USA Version).\r\nThis patch uses gadesx&#039;s 1.0 translation of the game script and adds subtitled fmvs &amp; replace all the graphics assets of the game.\r\n\r\nDownload link (.xdelta3 patches):\r\n[url]https://mega.nz/file/vCRUmAiJ#15ogMG168Q2lx9P5Lf4mwBqDny4QI2EKF6-23nRE6ZE[/url]\r\n\r\nEnjoy!\r\n\r\nSpecial thanks:\r\n\r\n- Script tool: CUE\r\n\r\n- Decompression/compression Algorithm : GDKchan\r\n\r\n- STR Subtitle tool: SnowyAria\r\n\r\n- Technical help: Esperknight &amp; PSXCraver', '2023-12-04 10:48:32', '2023-12-08 21:33:46', NULL, 'N', 9, 1, 0, 0, '7118titlescreen.jpg', 0, 11, '(Disc 1).bin CRC = 7455948E\r\nMD5 Checksum: 217885A22FBB0F3092F8405CE42419EA\r\nSHA-1 Checksum: F69E7299E5CEA91A74E1E4C9893E6781D1227D1D\r\nSHA-256 Checksum: 81E34107B000B6D4E1E54C467C4E26DD6C2A2BD354BAD6E6205338BB058B8548\r\nSHA-512 Checksum: 49B01C48DA525D2EDB9824FDFF31D382E5FE7BB1359F84C65996A3B14DF0D8088B312343E25241E9A9B9C9BD3B64ECA906CA29341912CAF239D56DF0B1833A8E\r\n----------------------------------------CD2 SLUS-01098------------------------------------------\r\n(Disc 2).bin CRC = 04A22D52\r\nMD5 Checksum: 5BC6DE661CB074CD5218AC0B9DAECDA2\r\nSHA-1 Checksum: 93584939FEDEB42CE92437F69794A374BE54FFBF\r\nSHA-256 Checksum: 79989FD9DE0460FA911FBD85500222B8A948C6C321F95B7DB43D1565EEE6127E\r\nSHA-512 Checksum: C0157937435ED1DD29145D26F3F327B855235A3385A85AFFA2D06F0097F8EF4F841400BE5D9379CAD15495B7472BBFF4FA0F592D9D1A7794D8CCA3583B8F1007\r\n----------------------------------------CD3 SLUS-01099------------------------------------------\r\n(Disc 3).bin CRC = C59B3BBD\r\nMD5 Checksum: 992E16E5164FEBD23C8242EDE1FC0D8C\r\nSHA-1 Checksum: F65D1622E250AF26C3539D58B33EA69A2DA578F5\r\nSHA-256 Checksum: 710E6387D4C61CF8E15FAD82A3431F0B145E35E6EED505C1B5A07731611BF437\r\nSHA-512 Checksum: 65333449BE6F3152448BD58041F178BC18B228CE7263D6159E84CCBA322EE38524EAA8AEE8E8F22C68961815B80F9F83AF6E17E0563E74688638BB7C79719219', '', '', ''),
(7119, 17, 5226, 1, '0.9', '', 'Y', '7119readme.txt', '03 December 2023', 1701561600, 5843, 'NOBODY', 'This is a Spanish translation of Saiyuki: Journey West for the PlayStation.\r\n\r\nThe patch is too big to be hosted by RHDN. Download it from here: https://www.mediafire.com/file/c5xbu1obss3ufdl/SaiyukiESP.rar/file', '2023-12-04 10:49:03', '2023-12-05 00:45:43', NULL, 'N', 9, 1, 0, 0, '7119titlescreen.png', 0, 11, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: C945FB365B6E1407CE681D2FAE64C6A29F4CB61C\r\nFile/ROM CRC32: B9E0892C', '', '', ''),
(7120, 2, 5227, 1, '1.1', '', 'Y', '', '22 December 2023', 1703203200, 4122, 'NOBODY', 'Aside from the graphics, this is a complete translation patch for Shin Taketori Monogatari.\r\n\r\n[b]NOTE[/b]: Please see the project&#039;s [url=https://github.com/romh-acking/shin-taketori-monogatari-pc88-en]GitHub repository[/url] for the latest patch under &quot;releases&quot;.', '2023-12-04 10:55:37', '2023-12-22 06:31:58', NULL, 'N', 12, 1, 0, 22, '', 1, 1, 'Shin Taketori Monogatari (Disk 1) {V1 mode}.d88\r\nFile/ROM SHA-1: 8EB69FBFCE8BFBFDC4A080E1DF2ED8610A371646\r\nFile/ROM CRC32: D6FA546D\r\n\r\nShin Taketori Monogatari (Disk 2) {V1 mode}.d88:\r\nFile/ROM SHA-1: 4102DD3CF1022D9E04715A6D5BC73C393BED3363\r\nFile/ROM CRC32: FB07466E', 'GPL-3.0', 'https://github.com/romh-acking/shin-taketori-monogatari-pc88-en', ''),
(7121, 1, 92, 1, '3.0', '[7121]Captain Tsubasa II Super Striker Translate Indonesia (patch IPS).zip', 'Y', '', '05 July 2016', 1467676800, 8413, 'NOBODY', 'This is an Indonesian translation of Captain Tsubasa Vol II: Super Striker', '2023-12-06 08:07:51', '2023-12-06 03:07:51', NULL, 'N', 24, 0, 0, 148, '', 1, 12, 'Database match: Captain Tsubasa II - Super Striker (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 49BB04A2165F80D1EB936B259E68CB9CF2B57143\r\nFile CRC32: 149DAC0C\r\nROM SHA-1: AD2EC724D6E2DC8E396995431DD2E10995222ED8\r\nROM CRC32: 31B44C65', '', '', ''),
(7122, 9, 714, 1, '1.0', '[7122]Super Mario World (Gz) 1.0.rar', 'Y', '7122readme.txt', '06 December 2023', 1701820800, 5963, 'NOBODY', 'This is a fully functional Galician translation patch for Super Mario World (USA) for the SNES.\r\n\r\nChanges:\r\n\r\n*Title screen\r\n*Information messages\r\n*Stages names\r\n*Game Over texts\r\n*Staff roll (respected all members of the original staff)\r\n*Translation credit (added in the staff roll)\r\n*Enemy names\r\n*Add the Galician stressed vowels Á É Í Ó Ú\r\n\r\nWork in progress:\r\n\r\n*Make a translation specific for the PAL version\r\n*Add extra Information Blocks to provide extra information that is not available in the original game.', '2023-12-06 18:55:13', '2023-12-06 13:55:13', NULL, 'N', 33, 0, 0, 125, '7122titlescreen.png', 0, 4, 'Database match: Super Mario World (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765\r\nFile/ROM CRC32: B19ED489', '', '', ''),
(7123, 5, 5229, 1, '1.0', '', 'Y', '7123readme.txt', '06 December 2023', 1701820800, 6382, 'NOBODY', 'This is a complete English translation of Tengai Makyou: Ziria for the PC-Engine CD-ROM² system.\r\n\r\nThe patch can be downloaded from the authors&#039; web site: http://stargood.org/trans/tenma.php', '2023-12-07 07:16:30', '2023-12-07 02:16:32', NULL, 'N', 12, 1, 0, 22, '7123titlescreen.png', 0, 11, 'REVISION 7: http://redump.org/disc/37134/\r\n  Redump name: Far East of Eden: Tengai Makyou: Ziria\r\n  CRC32:       ed6bc123\r\n  MD5:         2deae1bfcc13ffe0d4e52b59883a9376\r\n  SHA-1:       67fe95097fd18c0e063de947430f538f3893d3ec\r\n\r\nREVISION 6: http://redump.org/disc/27388/\r\n  Redump name: Far East of Eden: Tengai Makyou: Ziria\r\n  CRC32:       73f049f7\r\n  MD5:         6b8e12679d529fbefdea8bda6649774e\r\n  SHA-1:       f47f6ab6ae79fae79354364dfe9ee87c0398b87e', 'GPL-3.0', 'https://github.com/suppertails66/tenmatools', 'https://youtu.be/lk9FQWDzDJU'),
(7124, 1, 1262, 1, '1.0', '[7124]Los Mas Peligrosos Detectives (S).zip', 'Y', '7124readme.txt', '08 December 2023', 1701993600, 4777, 'NOBODY', 'Spanish Translation of &quot;Mottomo Abunai Deka&quot; for the Famicom.\r\n\r\nBased on the English Translation by Gil Galad.', '2023-12-08 19:32:38', '2023-12-08 14:32:38', NULL, 'N', 9, 0, 0, 92, '7124titlescreen.png', 0, 1, 'Database match: Mottomo Abunai Deka (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 379FA9EB0A2EE47E32D09358DBEEA7599EEB17A9\r\nFile CRC32: 3B646A29\r\nROM SHA-1: 23B6A40970E21F882B68348B01014DB29F5A6B3B\r\nROM CRC32: F89300FB', '', '', ''),
(7125, 8, 5230, 1, '1.0', '[7125]Kwirk (US).zip', 'Y', '', '08 December 2023', 1701993600, 8381, 'NOBODY', 'A simple puzzle maze game, western version of Puzzle Boy, and part of the &quot;spud&quot; series of games.', '2023-12-08 19:35:10', '2023-12-08 14:35:10', NULL, 'N', 11, 0, 0, 28, '7125titlescreen.png', 0, 1, 'Database match: Kwirk - He&#039;s A-maze-ing! (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 6EF48E912A47C774048456AA870C7E810FD45685\r\nFile/ROM CRC32: 21C98AF2', '', '', ''),
(7126, 8, 5231, 1, '1.0', '[7126]Puzzle Boy (Japan).zip', 'Y', '', '08 December 2023', 1701993600, 8381, 'NOBODY', 'A simple puzzle game to find the way to the exit.\r\nPart of the &quot;Spud&quot; series of games and prequel of Amazing Tater (Puzzle Boy II).', '2023-12-08 19:37:42', '2023-12-08 14:37:42', NULL, 'N', 11, 0, 0, 32, '7126titlescreen.png', 0, 1, 'Database match: Puzzle Boy (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 67CBF1EFB8DB55091D87EAEE9942BC0D9D5291D4\r\nFile/ROM CRC32: 2AE2D71C', '', '', ''),
(7127, 44, 5232, 1, '1.0', '', 'Y', '', '08 December 2023', 1701993600, 2840, 'NOBODY', 'This is a fan translation patch for Fate/Extra CCC, the PSP-only sequel for Fate/Extra. All dialogue, menus, options, etc, are fully translated, and song lyrics are included in the opening and ending as well.\r\n\r\n[url]https://kotcrab.com/link/ccc-patch[/url]', '2023-12-09 09:28:53', '2023-12-09 04:28:54', NULL, 'N', 12, 1, 0, 22, '', 1, 10, 'Serial Number: ULJS-00451\r\nFile/ROM SHA-1: 58A689B4532FAD38E171A0226C8F5A2035253497\r\nFile/ROM CRC32: BF2E4463', '', '', 'https://youtu.be/OQnGQwwOGKc'),
(7128, 1, 91, 1, '1.0', '[7128]CapTsuEspRocky.zip', 'Y', '7128readme.txt', '08 December 2023', 1701993600, 7980, 'NOBODY', 'Translation of the video game &quot;Captain Tsubasa&quot; into Spanish', '2023-12-09 20:18:53', '2023-12-09 15:18:53', NULL, 'N', 9, 0, 0, 151, '7128titlescreen.png', 0, 1, 'Database match: Captain Tsubasa (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 05CF0550391B4B29C5CB43BC051345F4A1C9D60D\r\nFile CRC32: 69D9C46E\r\nROM SHA-1: 16A5C45C00862CD2F9C190117F91A8E4C142E8B5\r\nROM CRC32: F3F1269D', 'Custom', '', ''),
(7129, 1, 709, 1, '1.0a', '[7129]Super Mario Bros (Gz) 1.0a.rar', 'Y', '7129readme.txt', '25 March 2024', 1711324800, 5963, 'NOBODY', 'This is a fully functional Galician translation patch of Super Mario Bros for the NES.\r\n\r\nChanges in patch version 1.0a (25-03-2024):\r\n\r\n- Title screen is more apealing to the eye from previous version.\r\n- Added shadows to the letters to look nicer.\r\n\r\nChanges in patch version 1.0:\r\n\r\n- Title screen\r\n- Game over and Time up screens\r\n- Ending messages\r\n- Add the Galician stressed vowels Á É Ó', '2023-12-10 02:47:20', '2024-03-25 19:29:43', NULL, 'N', 33, 0, 0, 71, '7129titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(7130, 1, 805, 1, '1.0', '[7130]Metroid (Gz) 1.0.rar', 'Y', '7130readme.txt', '09 December 2023', 1702080000, 5963, 'NOBODY', 'This is a fully functional Galician translation patch of Metroid for the NES.\r\n\r\nChanges:\r\n\r\n*Title screen\r\n*Intro message\r\n*Hud\r\n*Password screen\r\n*Game over screen\r\n*&quot;Time Bomb Set&quot; text and image\r\n*Congratulations text\r\n*Credits (including credit for Galician translation)\r\n*&quot;THE END&quot;\r\n*Added Galician letters Á É Í Ó Ú Ñ\r\n*Modified how letters display in the password screen\r\n\r\nPay attention that some letters in the password screen have had their tile image changed, see &quot;Read Me&quot; file to know more about this and how it should be approached for old passwords.', '2023-12-10 08:27:56', '2023-12-10 07:06:19', NULL, 'N', 33, 0, 0, 45, '7130titlescreen.png', 0, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', '', '', ''),
(7131, 27, 955, 1, '1.0', '[7131]Legend of Zelda, The - Ocarina of Time - Master Quest (ITA by  Rulesless).rar', 'Y', '7131readme.txt', '11 December 2023', 1702252800, 7348, 'NOBODY', 'Exactly 25 years after European release of [i]The Legend of Zelda Ocarina of time,\r\n[b]Master Quest[/b][/i] edition have now an Italian translation.\r\n\r\n[list]\r\n[li][b]Texts[/b] fully translated[/li]\r\n[li]All [b]graphics[/b] translated[/li]\r\n[li]The ROM used is extracted from the GC collection (it is not the debug ROM) and [b]adapted[/b] for the Nintendo 64 (button graphics, logo, credits, save screen).[/li]\r\n[li]As it is the latest revision of the game, [b]censorships[/b] have been removed (red blood, Gerudo symbol, and Fire Temple music).[/li]\r\n[li]Additionally, text is [b]speed-up[/b], actions are [b]smoother[/b], and [b]anti-aliasing[/b] is implemented ([i]requires expansion pack or setting memory to 8 MB[/i]).[/li]\r\n[li]Various minor [b]fixes[/b] have been applied, such as centering the &quot;Navi&quot; text, to enhance the [b][i]Quality of Life[/i][/b].[/li]\r\n[/list]\r\n\r\nThis is the definitive version of Ocarina of Time, with complete dungeons, the latest official update (uncensored), and all the other enhancements implemented by the patch, and now speak Italian.\r\n\r\nFor [b]future updates[/b] visit the [url=https://letraduzionidirulesless.wordpress.com/the-legend-of-zelda-2]author&#039;s website[/url], where you can also patch the Oot 1.0 rom (MD5: 6697768a7a7df2dd27a692a2638ea90b - no needs extraction from GC disk).', '2023-12-12 13:50:35', '2023-12-12 08:50:35', NULL, 'N', 6, 0, 0, 123, '7131titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 629811BFBC76D65971F5AB9236546AF7611ECBF4\r\nFile/ROM CRC32: B3D64BAB', '', '', ''),
(7132, 8, 24, 4, '1.0', '[7132]MegaTen GaidenLast Bible II Japanese Title Style.zip', 'Y', '7132readme.txt', '12 December 2023', 1702339200, 5437, 'NOBODY', 'This is an addendum with the original Japanese style title screen for EsperKnight&#039;s translation:\r\n\r\n[url]https://www.romhacking.net/translations/1392/[/url]\r\n\r\nPlease apply the translation before this hack.', '2023-12-12 18:02:19', '2023-12-12 13:02:19', NULL, 'N', 12, 0, 0, 461, '7132titlescreen.png', 0, 1, 'Database match: Megami Tensei Gaiden - Last Bible II (Japan) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 84DF9508BDD8B24DFB19A74744FEC492FFFEE56D\r\nFile/ROM CRC32: 9CAA00B5', '', '', ''),
(7133, 8, 5234, 1, '1.0', '[7133]Godzilla Gz 1.0.rar', 'Y', '7133readme.txt', '14 December 2023', 1702512000, 5963, 'NOBODY', 'This is a fully functional Galician translation of Godzilla for the original Gameboy.\r\n\r\nChanges:\r\n\r\n- License screen\r\n- Title screen\r\n- Hud\r\n- Sound test screen\r\n- Password screen\r\n- Game over screen\r\n- Intermission screens\r\n- Ending text\r\n- Secret messages\r\n\r\n- Added special some Galician letters (Á, É, Í, Ó, Ú, Ñ)\r\n- Added some tiles from the Japanese version of the game as hidden content\r\n- Changed the name &quot;GHIDRAH&quot; to the more correct &quot;GHIDORAH&quot;.\r\n\r\nThere is a hidden code in one level to unblock a secret mesage from the translator to the player, as an mini extra challenge.', '2023-12-14 10:22:11', '2023-12-14 05:22:11', NULL, 'N', 33, 0, 0, 39, '7133titlescreen.png', 0, 1, 'Database match: Godzilla (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: C0FA19386AA1E325AF42E8DD2CAF8E66112B9578\r\nFile/ROM CRC32: FE4F80B7', '', '', ''),
(7134, 1, 1151, 1, '1.0', '[7134]Romancia (S).zip', 'Y', '7134readme.txt', '12 December 2023', 1702339200, 4777, 'NOBODY', 'Spanish Translation of &quot;Dragon Slayer Jr. Romancia&quot; for the NES/Famicom.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/1264/]English Translation[/url] by DvD Translations.', '2023-12-15 20:08:25', '2023-12-15 15:08:25', NULL, 'N', 9, 0, 0, 170, '7134titlescreen.png', 0, 1, 'Database match: Romancia (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A2B57C4D37114EBB5FD0FC91D845184B99339785\r\nFile CRC32: 1D5C630B\r\nROM SHA-1: 6DDCD59DC386A2E6A69C32BF0CEB9A9FE3E80BFC\r\nROM CRC32: CF9CF7A2', '', '', ''),
(7135, 17, 5235, 1, '1.0', '[7135]DLP2.zip', 'Y', '', '16 December 2023', 1702684800, 5062, 'NOBODY', 'Indonesian translation of Disney&#039;s The Little Mermaid II.', '2023-12-16 16:25:22', '2023-12-16 11:25:22', NULL, 'N', 24, 0, 0, 22, '', 1, 11, 'SLUS-01286', '', '', ''),
(7136, 18, 5237, 1, '1.0', '[7136]ReadMe.txt', 'Y', '7136readme.txt', '18 December 2023', 1702857600, 8112, 'NOBODY', 'Polish translation for Resident Evil Survivor 2: Code Veronica.\r\n\r\nEUR SLES-50650.\r\n\r\nThis is a xDelta patch file.\r\n\r\nIt&#039;s rar archive. Inside you will find a xDelta patch and ReadMe note.\r\n\r\nIt translate all texts, graphics and secret reports.\r\n\r\nYou can play on emulator or real PS2.\r\n\r\nThe game is very poor but someone maybe want to play.\r\n\r\nBecause a xDelta patch has some megabytes you can download it from [url=https://drive.google.com/file/d/1ysqBnTmkMVUGXQVkAwvbJgMj6Hd3Vihe/view?usp=sharing]google drive mirror[/url].', '2023-12-19 10:23:20', '2023-12-19 05:23:20', NULL, 'N', 1, 0, 0, 764, '7136titlescreen.jpg', 0, 12, 'Serial Number: SLES-50650\r\nFile/ROM SHA-1: 717353DE89E8E27005026EF9B121840AEB705E20\r\nFile/ROM CRC32: CFE90AC8', '', '', ''),
(7137, 17, 4746, 1, '1.0', '', 'Y', '', '21 December 2023', 1703116800, 4650, 'NOBODY', 'This patch translates the entire game from Japanese to Spanish.\r\n\r\nPatch download link (xdelta):\r\nhttps://mega.nz/file/HToSmALS#2uDpqwsHPhIP2arW3nTNJiY0J8JI-pN392XatcoFQOQ\r\n\r\nEnjoy', '2023-12-22 03:41:06', '2023-12-21 22:41:06', NULL, 'N', 9, 1, 0, 0, '7137titlescreen.jpg', 0, 11, 'Serial Number: SLPM-86264\r\nFile/ROM SHA-1: 0C60406F5322431558DA857F730D302891BAC4DC\r\nFile/ROM CRC32: 8D90B6CD', '', '', ''),
(7138, 8, 2317, 1, '1.0', '[7138]Ultraman GB (S).zip', 'Y', '7138readme.txt', '21 December 2023', 1703116800, 4777, 'NOBODY', 'Spanish Translation of &quot;Ultraman: Chou Toushi Gekiden&quot; for the Game Boy.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/2401/]English Translation[/url] by gorgyrip.', '2023-12-22 18:52:12', '2023-12-22 13:52:12', NULL, 'N', 9, 0, 0, 94, '7138titlescreen.png', 0, 1, 'Database match: Ultraman Chou Toushi Gekiden (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1A55B76A4039FB6FF1EF0B1914DD9A7CCDDDE2B2\r\nFile/ROM CRC32: B904230D', '', '', ''),
(7139, 1, 80, 1, '1.0', '[7139]Adventure Island IV (T+Por-Patryck_1.0).zip', 'Y', '7139readme.txt', '09 November 2023', 1699488000, 4989, 'NOBODY', 'This is a Brazilian Portuguese translation for this game, with the hack of [url=https://www.romhacking.net/translations/3703/]Zynk Oxhyde being[/url] included with the package, be sure to read the readme inside the ZIP for further instructions on applying the patch. Also the author of this translation said that the title logo will be translated on a future release.', '2023-12-24 09:51:42', '2023-12-24 04:51:43', NULL, 'N', 11, 0, 0, 59, '7139titlescreen.png', 0, 1, 'Database match: Takahashi Meijin no Bouken-jima IV (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E73EFD3E932B9E3501CE9C77418BDBF0D59D75CD\r\nFile CRC32: 5ECFD3DC\r\nROM SHA-1: 60BA08558D5316686195F8F0B9765B4EE8B4543A\r\nROM CRC32: 7BD8F902', 'Custom', '', ''),
(7140, 11, 3115, 1, '1.0', '[7140]Jurassic_Park-MD-español-RodMerida-ips.zip', 'Y', '7140readme.txt', '21 December 2023', 1703116800, 5844, 'NOBODY', 'This patch translates Jurassic Park (USA) for Genesis / Mega Drive, from English to Spanish. Made and released by Rod Mérida in 2002, and slightly reviewed in 2023, it needs to be applied over an US ROM in .BIN format (also called .MD).', '2023-12-24 12:17:35', '2023-12-24 07:17:35', NULL, 'N', 9, 0, 0, 138, '7140titlescreen.png', 0, 8, 'Database match: Jurassic Park (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: E7A1F49D362B5C7E13D9C7942D4A83FE003CFBD2\r\nFile/ROM CRC32: 7B31DEEF', 'Custom', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(7141, 13, 4147, 1, '1.1', '', 'Y', '7141readme.txt', '01 April 2024', 1711929600, 8436, 'NOBODY', 'Game Description:\r\nSakura Taisen is an strategy turn based game for the Sega Saturn.\r\n\r\nTranslation Description:\r\nSakura Wars is now, for the first time ever, playable in Portuguese exclusively for the Sega Saturn! \r\n\r\nThe patch can be downloaded here:\r\n\r\n[url]https://www.mediafire.com/file/4hszl2syx98ocj8/SakuraWars_Patch_Portugu%25C3%25AAs.zip/file[/url]', '2023-12-25 11:56:59', '2024-04-02 02:40:14', NULL, 'N', 11, 1, 0, 0, '', 1, 11, 'GS-9037', '', '', 'https://youtu.be/xwBboKVs-oQ?si=0VxA0_-FCruAkQTn'),
(7142, 10, 5241, 1, '1.0', '[7142]MVDK-PTBR_1.0-bMatSantos.zip', 'Y', '', '25 December 2023', 1703462400, 4193, 'NOBODY', 'This is a complete Brazilian Portuguese localization that edits all text and dubs voice clips within the GBA limitations.', '2023-12-25 18:45:03', '2024-03-07 22:34:30', NULL, 'N', 11, 0, 0, 75, '7142titlescreen.png', 0, 1, 'Database match: Mario vs. Donkey Kong (USA, Australia)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: DA677E595C41A0C72C4E3FEB3A7E716F17CACD77\r\nFile/ROM CRC32: 25C394D1', '', '', 'https://youtu.be/Zm85ae1SbK4'),
(7143, 9, 1865, 1, '1.0', '[7143]KirbyAvalanche.rar', 'Y', '', '27 December 2023', 1703635200, 7634, 'NOBODY', 'Brazilian Portuguese translation for Kirby&#039;s Avalanche.', '2023-12-28 09:30:50', '2023-12-28 04:30:50', NULL, 'N', 11, 0, 0, 201, '', 1, 4, 'Database match: Kirby&#039;s Avalanche (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 95E4AC5F3F95863FFD8C6519F93A52B631C97D4A\r\nFile/ROM CRC32: 21E658B8', '', '', ''),
(7144, 9, 330, 1, '1.0', '[7144]Neugier (BR 2023 v1.00).zip', 'Y', '7144readme.txt', '26 December 2023', 1703548800, 7941, 'NOBODY', 'Translated texts and graphics, all with accents. You will be able to play smoothly, understanding the whole story and immersing yourself in it.\r\n\r\nThe hack is based on the [url=https://www.romhacking.net/translations/398/]English translation[/url] by Haeleth and RPGONE, who did the work of creating a 8x16 font with VWF (Variable Width Font). For the text translation, the English, Spanish, and Japanese versions were studied to seek the best adaptation and fidelity possible.', '2023-12-28 09:32:31', '2023-12-28 04:32:31', NULL, 'N', 11, 0, 0, 115, '7144titlescreen.png', 0, 4, 'Database match: Neugier - Umi to Kaze no Kodou (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F065C1079A1C795C7C5DBB4F6A6D3B792A811A67\r\nFile/ROM CRC32: 7F0DDCCF', '', '', ''),
(7145, 17, 4401, 1, '1.0', '[7145]Brigandine.zip', 'Y', '', '27 December 2023', 1703635200, 5062, 'NOBODY', 'Indonesian translation of Brigandine: The Legend of Forsena.', '2023-12-28 12:50:39', '2023-12-28 07:50:39', NULL, 'N', 24, 0, 0, 133, '', 1, 11, 'SLUS-00687', '', '', 'https://youtu.be/PXByREO3He4?si=5MQskcBNplknc7ot'),
(7146, 8, 3278, 1, '1.0', '[7146]PacManFarsiPatch.zip', 'Y', '', '28 December 2023', 1703721600, 8442, 'NOBODY', 'This is the Persian translation of Pac-Man for the GameBoy.', '2023-12-28 17:38:07', '2023-12-28 12:38:07', NULL, 'N', 21, 0, 0, 19, '7146titlescreen.png', 0, 1, 'Database match: Pac-Man (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: A05F50D3571C0572EB0433474A99C966A67A2D1B\r\nFile/ROM CRC32: B681E243', '', '', ''),
(7147, 10, 5242, 1, '1.0', '', 'Y', '7147readme.txt', '28 December 2023', 1703721600, 7643, 'NOBODY', 'This is a complete English translation, a few redundant graphics are kept in Japanese such as the minigame logos, these are subtitled at the bottom of the screen.\r\n\r\nThe author decided to mimic the style of the original English dub, the game has many callbacks to the manga and anime, so this is kept faithful but by using the dub equivalents.\r\n\r\nThe script was written for the original font that is built into the game, after the script was finished, a way to change the VWF was found, this led to adding an optional patch with a better-looking font.\r\n\r\nAnother optional patch exists to address some of the redundant Japanese graphics which some may prefer to remove.\r\n\r\nAccessing the password mode is easier now, just press up 15 times.\r\n\r\nAn attempt at an English dub has been made by using voice samples from other Zatch Bell games.\r\nThis works surprisingly well and provides a new way to experience the game as an optional patch.\r\nCareful planning went into fitting the English dub without relying on expanding the ROM.\r\n\r\nLate into the project, it was discovered that a recently dumped revision of the ROM exists and fixes a minor graphic error that appears when played on real hardware (or sufficiently accurate emulators) this revision is supported, and the appropriate patch should be identical in content to the original version.\r\n\r\n\r\n-[url=https://mega.nz/file/758lmSRZ#VVsifK_TPa3zKll6w66p1ojR_mCP8nXJed_JnYzJLCs][b]MEGA Download (1.4 MB)[/b][/url]', '2023-12-28 17:41:08', '2023-12-28 12:41:08', NULL, 'N', 12, 1, 0, 64, '7147titlescreen.png', 0, 1, 'Database match: Konjiki no Gashbell!! - Unare! Yuujou no Zakeru 2 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 854A76C49F6E83D8EE9DD42098CE1FC7236AF855\r\nFile/ROM CRC32: B7827F20\r\n-\r\nDatabase match: n/a (Rev 1)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: A8A68C714497C8BA68BA47636D8156182A5C3B7C\r\nFile/ROM CRC32: F40E19A9', '', '', 'https://youtu.be/zor6OZQXHAc'),
(7148, 17, 4937, 1, '1.0', '', 'Y', '7148readme.txt', '22 December 2023', 1703203200, 4650, 'NOBODY', 'This patch translates the game from Japanese to Spanish.\r\n\r\nThe events of R?MJ take place in the summer of 1999. Hajime and Tomowo rush to the S.T.G. Hospital after hearing their friend Ryo was in a suspicious motorcycle accident, but they’re trapped in the hospital after an explosion seals their exit. Together with Aya, a nurse who looks after Ryo, Hajime and friends must find a way out while deadly pathogens threaten to end their search for freedom. There’s something else amiss about this hospital, however. Strange paintings depicting an ancient civilization decorate the hospital walls. Just what is the Asmos Legend?\r\n\r\nR?MJ is an interactive horror game with full voice-acting and movement like Kenji Eno’s D, where a video plays to show the player’s selected movement. In addition to looking around for items and solving puzzles, the player must utilize the “5 senses button,” which acts as an additional way to investigate. Other characters will prompt you for these moments, such as “what’s that smell?”\r\n\r\nThe xdelta patch expects the BIN version of both discs. There’s an autopatching script included for Windows, otherwise any patcher that supports xdelta should work fine.\r\n\r\nDUCKSTATION USERS! Make sure to read the compatibility information in the README!\r\n\r\nDownload link (xdelta):\r\n[url]https://mega.nz/file/iSBAwTIC#-zMG1EiukW70_hp28RlH-BJ6unSGU7HZNs9d6-B-VJ0[/url]\r\n\r\nSpecial thanks:  Cargodin (Original English graphics) &amp; blametherobot (Original English font)', '2023-12-28 18:47:00', '2023-12-28 13:47:00', NULL, 'N', 9, 1, 0, 0, '7148titlescreen.jpg', 0, 11, 'File/ROM SHA-1: E3C8991838BAE1E1AFB410A484DCDD2A9E3DF59B\r\nFile/ROM CRC32: A8F77B28', '', '', ''),
(7149, 1, 709, 1, '1.0', '[7149]SMBHebrewPatch.zip', 'Y', '', '28 December 2023', 1703721600, 8442, 'NOBODY', 'This is the Hebrew translation of SMB1 for the NES.\r\n\r\nSamech is sometimes used as Mem Sofit due to limitations, and the logo and the &quot;TOP-&quot; text in the title screen aren&#039;t translated due to failing.', '2023-12-29 08:43:25', '2023-12-29 03:43:25', NULL, 'N', 14, 0, 0, 161, '7149titlescreen.png', 0, 1, 'Database match: Super Mario Bros. (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922\r\nFile CRC32: 3337EC46\r\nROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7\r\nROM CRC32: D445F698', '', '', ''),
(7151, 1, 153, 1, '1.0', '[7151]Wai Wai World (S).zip', 'Y', '7151readme.txt', '29 December 2023', 1703808000, 4777, 'NOBODY', 'Spanish Translation of &quot;Wai Wai World&quot; for the NES/Famicom.\r\n\r\nBased on the English Translation by Zynk Oxhyde.', '2023-12-30 09:52:17', '2023-12-30 04:52:17', NULL, 'N', 9, 0, 0, 169, '7151titlescreen.png', 0, 1, 'Database match: Konami Wai Wai World (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D509F4CF534C3638A29314563E98DE5F963F8264\r\nFile CRC32: B27BCF3D\r\nROM SHA-1: D273629B112C8C11A133FA944874B9C21295AEFE\r\nROM CRC32: 8A96E00D', '', '', ''),
(7152, 27, 955, 1, '1.0', '', 'Y', '', '29 December 2023', 1703808000, 8449, 'NOBODY', 'Translation of Ocarina of Time into Latin. This translation has been 100% done by LenCabral.\r\n\r\nApply the patch using Xdelta:\r\nhttps://www.romhacking.net/utilities/598/\r\n\r\nIf you have a &quot;Master Quest&quot; rom and can&#039;t patch it, use a regular Ocarina of Time USA rom instead.\r\n\r\n*Download link: [url=https://mega.nz/file/c1QmTDIQ#tLgP_AeNr4jcdQgK_VCUsAJ2tkJyZXzOfSbxG0qRP-U][B]MEGA Download[/B][/url]', '2023-12-30 09:55:26', '2024-01-01 03:20:00', NULL, 'N', 20, 1, 0, 0, '7152titlescreen.jpg', 0, 7, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile SHA-1: 79A4F053D34018E59279E6D4B83C7DACCD985C87\r\nFile CRC32: EC95702D\r\nROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nROM CRC32: CD16C529', '', '', ''),
(7153, 8, 884, 1, '1.0', '[7153]Legenden om Zelda - Links oppvåkning (V1.0).zip', 'Y', '', '30 December 2023', 1703894400, 8450, 'NOBODY', 'This is a complete Norwegian (Bokmål) translation of [i]The Legend of Zelda: Link&#039;s Awakening DX[/i].\r\n\r\nFeatures:\r\n[list]\r\n[li]Translation of in-game text, both dialog and system text[/li]\r\n[li]Translation of the text in graphics[/li]\r\n[li]Norwegian letters (also available for player names)[/li]\r\n[li]Norwegian punctuation (guillemets, ellipses, etc.)[/li]\r\n[li]Certain text-related code changes (eg. [url=https://www.romhacking.net/hacks/7268/]dialog skipping[/url])[/li]\r\n[li]Norwegian cultural references![/li]\r\n[li]Translation of manual, box and label (download from [url=https://vindfisken.no]https://vindfisken.no[/url])[/li]\r\n[/list]\r\n\r\nThanks to:\r\n[list]\r\n[li][url=https://zladx.github.io/about]The LADX disassembly project[/url][/li]\r\n[li]livvy94 (aka vince94) for [url=https://www.romhacking.net/hacks/2361/]photo translation inspiration[/url][/li]\r\n[/list]', '2023-12-31 21:39:17', '2023-12-31 16:39:17', NULL, 'N', 23, 0, 0, 56, '7153titlescreen.png', 0, 1, 'Database match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D90AC17E9BF17B6C61624AD9F05447BDB5EFC01A\r\nFile/ROM CRC32: 97822948\r\nDatabase match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 1) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 363D184D9B1E9FAA5A2FACD80897B7E118446164\r\nFile/ROM CRC32: B38EB9DE\r\nDatabase match: Legend of Zelda, The - Link&#039;s Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1C091225688D966928CC74336DBEF2E07D12A47C\r\nFile/ROM CRC32: 6887A34', '', '', ''),
(7154, 11, 3205, 1, '1.0', '[7154]BartSpacemutantsBR.rar', 'Y', '', '31 December 2023', 1703980800, 7634, 'NOBODY', 'Brazilian Portuguese translation for Bart Vs. the Space Mutants\r\n\r\nThe &quot;Eat my shorts, man!&quot; voiceline was also changed', '2024-01-01 05:04:09', '2024-01-01 00:04:09', NULL, 'N', 11, 0, 0, 36, '', 1, 8, 'Database match: Simpsons, The - Bart vs. the Space Mutants (USA, Europe) (Rev A)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 2D42143C83EC3B4167860520EE0A9030EF563333\r\nFile/ROM CRC32: DB70E8CA', '', '', ''),
(7155, 1, 2032, 1, '1.0', '[7155]Cap.zip', 'Y', '', '29 December 2023', 1703808000, 5062, 'NOBODY', 'Indonesian translation of Captain America and the Avengers.', '2024-01-01 08:21:41', '2024-01-01 03:21:41', NULL, 'N', 24, 0, 0, 41, '7155titlescreen.png', 0, 1, 'Database match: Captain America and the Avengers (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA1492C06858D7FF6B56846747F00297FAFEEEC2\r\nFile CRC32: 7254D53D\r\nROM SHA-1: A13AA4971F1421E93312FA3574FCBE178B87977E\r\nROM CRC32: 58C7DDAF', '', '', ''),
(7156, 27, 5244, 1, '1.0', '[7156]HEIWA.7z', 'Y', '7156readme.txt', '31 December 2023', 1703980800, 803, 'NOBODY', '[b]Mature content warning!  Certain games have lewd (but not r18) content like strip mahjong.  In Japan pachinko cannot be played below the age of 18.[/b]\r\n\r\nA quick and dirty translation of HEIWA Pachinko World 64 into English.  Menus, machines, roulettes, etc. are translated.  Prizes and voices are not.  Pre-existing bugs were not fixed.  Actual hardware is suggested; emulators don&#039;t like 2D+3D hybrid Japanese titles.\r\n\r\nRefer to the readme for more information.\r\n----\r\nXdelta patches can be applied with the aptly-named xdelta patcher; use version 3.0.8 or up.  The patch will only apply to a ROM in native byte order (big-endian).  Attempting to patch something else will result in a completely unhelpful checksum error.', '2024-01-01 09:49:41', '2024-01-01 04:49:41', NULL, 'N', 12, 0, 0, 356, '7156titlescreen.png', 0, 1, 'Common Name\r\n  	Heiwa Pachinko World 64 (Japan)\r\n\r\nOriginal File Checksums\r\nSHA-1\r\n  	D48A484FEBAAC3BD146130434921861890503B29\r\nSHA-512\r\n  	5259BCA3395D9410C65140F013546A24D869A47CA25793E73498CEDFAACCCC3374CF337A19FE02989F60F3A0F1F063A33122926EB46639E8844E2690AA057C95', '', '', ''),
(7157, 9, 1095, 1, '1.0', '[7157]NGT_Ind.zip', 'Y', '', '31 December 2023', 1703980800, 5062, 'NOBODY', 'Indonesian translation of Ninja Gaiden Trilogy.', '2024-01-01 11:07:44', '2024-01-01 06:07:44', NULL, 'N', 24, 0, 0, 61, '', 1, 4, 'Database match: Ninja Gaiden Trilogy (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D65B3B940FCE0BFD493F783170C364DAC2EA198D\r\nFile/ROM CRC32: 66FE797', '', '', ''),
(7158, 10, 1912, 1, '1.1', '[7158]LINKPokemonZumrutV1.1A.zip', 'Y', '', '01 January 2024', 1704067200, 8459, 'NOBODY', 'Complete Turkish translation of Pokemon Emerald.\r\n\r\nTurkish Translation by Gökhan Perçem.\r\nDecompilation by pret\r\nFollowing Pokemon patch by WiserVisor\r\nSpecial thanks to Emirhan Yılmaz.\r\n\r\n* Download patch here -  [url=https://github.com/gpercem/pokezumrut/releases/download/v1.1/PokemonZumrutV1.1A.zip][b]Github Download[/b][/url]', '2024-01-03 05:41:09', '2024-01-03 00:41:10', NULL, 'N', 19, 0, 0, 186, '7158titlescreen.png', 0, 12, 'Database match: Pokemon - Emerald Version (USA, Europe)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F3AE088181BF583E55DAF962A92BB46F4F1D07B7\r\nFile/ROM CRC32: 1F1C08FB', 'AGPL-3.0-or-later', 'https://github.com/gpercem/pokezumrut', ''),
(7159, 11, 67, 4, '1.2-CN3', '[7159]PSIII_ClassicNames_v12-CN3.zip', 'Y', '7159readme.txt', '01 February 2024', 1706745600, 1523, 'NOBODY', '[b]Phantasy Star III Retranslated: Classic-style Names[/b]\r\n\r\nUnofficial addendum of [url=https://www.romhacking.net/translations/3549/][u]Rebecca Capowski, Peaches, and lory1990&#039;s English translation[/u][/url].\r\n\r\nThanks to the hard work of Rebecca, Peaches, and Lory, fans can finally play the original plot of Phantasy Star III. However, it still stands that some would prefer the names they grew up with.\r\n\r\nThis changes the names of techs, settlements, and each character to reflect the international releases. \r\n\r\nOther features:\r\n- Restored official subtitle &quot;Generations of Doom&quot; to the title screen\r\n- Made the original translation&#039;s double walking speed patch mandatory\r\n- Removed Battle (Begin), Battle (Winning), and Battle (Losing) from the game--can be restored with optional patch\r\n- Offers optional patch to double experience and meseta rewards\r\n\r\nApply to a ROM pre-patched with Rebecca Capowski, Peaches, and lory1990&#039;s English translation, v1.2.\r\n\r\nv1.2-CN3:\r\n- Corrected some settlement names in Hazatak.\r\n- Included Equipment and Technique Lists to aid gameplay while following a walkthrough for the retail game.', '2024-01-04 01:02:51', '2024-02-01 23:12:03', NULL, 'N', 12, 0, 0, 482, '7159titlescreen.png', 0, 8, 'Phantasy Star III - Generations of Doom (UE) [!].bin\r\nPrepatched with Rebecca Capowski, Peaches, and lory1990&#039;s English translation, v1.2\r\nCRC32 - 5288DB02\r\nMD5 - 025123D33BD5716D8508E6370CC39B85\r\nSHA1 - B00E10A0AFCE454BC1A95A0D377EC40B6DE2D615', '', '', ''),
(7160, 23, 1068, 1, '0.9', '', 'Y', '', '12 July 2023', 1689120000, 8466, 'NOBODY', 'Russian translation for New Super Mario Bros. (NDS) with translated text and graphics.\r\n\r\nFeaturing:\r\n\r\n* Main game (graphics and text)\r\n* Mario Vs. Luigi (graphics and text)\r\n* 1 player Minigames (graphics and text)\r\n* VS minigames (not translated)\r\n\r\nDownload (.bps): [url=https://drive.google.com/file/d/17AjwAfoWzoMWsIC3MOr3Pi1H-j-C_T4l][b]Google Drive[/b][/url]', '2024-01-05 04:24:15', '2024-01-05 13:07:46', NULL, 'N', 2, 1, 0, 0, '7160titlescreen.png', 0, 1, 'Database match: New Super Mario Bros. (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE\r\nFile/ROM CRC32: 197576A', '', '', ''),
(7161, 8, 4787, 1, '1.0', '[7161]MMMW1.0.rar', 'Y', '7161readme.txt', '05 January 2024', 1704412800, 7800, 'NOBODY', 'This is a complete Indonesian translation of Mickey Mouse - Magic Wands! for Game Boy.', '2024-01-05 05:41:15', '2024-01-05 00:41:15', NULL, 'N', 24, 0, 0, 40, '', 1, 1, 'Database match: Mickey Mouse - Magic Wands! (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 90A181EE7D42941BCE3B425077D6570DA0E2FB2C\r\nFile/ROM CRC32: F0482567', '', '', ''),
(7162, 1, 5248, 1, '1.0', '[7162]Fighting Hero III (Asia) (Unl) esp (v1.0).rar', 'Y', '', '05 January 2024', 1704412800, 8467, 'NOBODY', 'Translated this fighting game made by NTDEC, although need to add symbols and the ñ.\r\nwhat was done:\r\n- Title screen options.\r\n- Data in story mode selection.\r\n- Post-battle phrases.\r\n- Endings for all characters.', '2024-01-06 08:42:21', '2024-01-06 03:42:22', NULL, 'N', 9, 0, 0, 4233, '7162titlescreen.png', 0, 1, 'Database match: Fighting Hero III (Asia) (Ja) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 22A5E8DB9C6395EDF0E31DF6872A3012CF2C9267\r\nFile CRC32: 52B2045F\r\nROM SHA-1: D6200AA0C8262B4ACDDD057C0348FD69E418FB48\r\nROM CRC32: FD55DD33', '', '', ''),
(7163, 9, 715, 1, '1.1', '[7163]itpch_zeldalttp_v11.zip', 'Y', '7163readme.txt', '09 September 2001', 999993600, 2618, 'NOBODY', 'Pure fan-made Italian translation created with care and love for the game, more info at:\r\n\r\n[url]https://www.sadnescity.it/traduzioni/zelda3/zelda3.php[/url]\r\n\r\nThis localization to Italian changes the menus, texts, helps and the ending scene… Everything, but without changing the original size of the ROM and trying to respect the original gameplay.\r\n\r\nNote: You need a ROM with a header\r\n\r\nAll credit goes to the authors\r\n- Translator: mickey\r\n- Contributor: _Ombra_, Duke', '2024-01-08 16:36:09', '2024-01-11 02:17:40', NULL, 'N', 6, 0, 0, 115, '', 1, 5, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: 8288B4BC88052A3CF4EFFED3ACD6A498847BFB95\r\nFile CRC32: DD42510E\r\nROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nROM CRC32: 777AAC2F', '', '', ''),
(7164, 11, 3752, 1, '1.0', '[7164]IPS GODS MD PTBR.zip', 'Y', '7164readme.txt', '08 January 2024', 1704672000, 6773, 'NOBODY', 'Translation files for the Mega Drive console GODS game.\r\nFor language: Brazilian Portuguese.\r\n\r\nModifications must be applied using the application:\r\nLUNAR IPS\r\n\r\nYou can apply only one of the files if you wish.\r\nThe two files will leave the game in Brazilian Portuguese,\r\nwith graphics and accents.\r\n\r\nThe difference between them is that &quot;Font Flat&quot; will also leave the game\r\nwith common fonts, as in the original game it is a little difficult to read\r\nthe written ones, mainly on a conventional TV monitor.', '2024-01-09 05:47:04', '2024-01-09 00:47:04', NULL, 'N', 11, 0, 0, 710, '7164titlescreen.png', 0, 8, 'Database match: Gods (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: BFC84BEBA074C7DC58B0B4FCAC73FFFCF0C6B585\r\nFile/ROM CRC32: FD234CCD', '', '', ''),
(7165, 10, 5126, 2, '0.3', '[7165]CRGX - Eng Translation 0.3.zip', 'Y', '7165readme.txt', '15 February 2024', 1707955200, 5583, 'NOBODY', 'Custom Robo is a franchise where you get to customize your robos and make them battle each other in various stages.  There is story too, but that&#039;s not really important.  Custom Robo GX is a game for GBA, and because the system is far more limited than N64, GC, and NDS, the developers had to recreate the mechanics of the game.  And yet, it was still pretty good, considering the limits they had to work with.\r\n\r\nThis is an English translation of the game (albeit incomplete).  The following things were translated:\r\n- Part names and the status screen details.\r\n- Menus (tournaments, shops, maps, options, scripts, etc)\r\n- Passwords (see the document for details)\r\n- Advices\r\n- Game directives, to point where to go for the next plot point.\r\n- Many other minor things.\r\n\r\nThere were many words that had to shorten in order to fit them into the given text windows.  For exmaple, most gun names were supposed to have their unique gun type names, such as &quot;Cannon&quot; or &quot;Smasher&quot;, but they were renamed to &quot;Gn&quot;, because there just wasn&#039;t enough spaces.  The same applied to some of the character names (such as Shinsaku&#039;s name being shortened to Shinsak, due to 7 letter limit).\r\n\r\nSometimes, some sentences were ignored or even change entirely, just to make the words fit (ex: part descriptions and Advice).  English isn&#039;t a very space-friendly language.\r\n\r\nIn any case, with this patch, you are unlikely to get lost, and you&#039;ll be able to navigate through the game relatively easily.\r\n\r\nThis is the first time hmsong translated anything, and hmsong only took a year of Japanese 20 years ago, so there may be many flaws.  Hmsong would really appreciate anyone who can give some feedbacks.  Any feedback.\r\n\r\nKnown issues:\r\n- When you see the members in the tournament menu, the tournament type&#039;s name may top the tournament&#039;s name.\r\n- Before the battle, when you preview the Holoseum (there was an 8 letter limit), its name may top the word, &quot;Holoseum&quot;.\r\n- In the Free Battle section, a part of the word, &quot;FreeBattle&quot; will be topped by the other options.\r\n- Some character names remain in Japanese.\r\n\r\nIn addition to this patch, it is strongly recommended that you apply at least the [url=https://www.romhacking.net/hacks/7921/]Bugfix patch[/url], assuming you&#039;re not using the [url=https://www.romhacking.net/hacks/8054/]Stat Changes patch[/url] -- that one has its own bugfix.\r\n\r\nBIG thanks goes to Thunderdisk.  He is the one who figured out the mechanics of this game and teaching hmsong.\r\n\r\nIf you have any questions, suggestions, requests, or anything else, please PM hmsong on Romhacking.net (click the name, then click the name next to &quot;Forum Account&quot;, then click &quot;Send PM&quot;).  Or an email at hmsong01@gmail.com.\r\n\r\nApplying Notes:\r\n\r\n- This patch is for the J version of Custom Robo GX.\r\n- This is compatible with all other patches by hmsong, but whatever you do, apply this translation patch FIRST, then apply other patches.', '2024-01-09 17:09:06', '2024-02-16 00:36:12', NULL, 'N', 12, 0, 0, 711, '', 1, 1, 'Database match: Custom Robo GX (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 0B5CE051AA1FD83AB0EC79122B07B02BB41096A5\r\nFile/ROM CRC32: F533DC13', '', '', ''),
(7167, 9, 5252, 1, '1.0', '[7167]AraigumaRascalTranslation.zip', 'Y', '', '11 January 2024', 1704931200, 5781, 'NOBODY', 'Basic translation in english of the game Araiguma Rascal \r\n\r\nRaccoon Rascal, a puzzle game where you play as a raccoon with 3 different game mode\r\n\r\nNormal mode which is a sort of tetris attack game\r\nVersus mode\r\n\r\nCourse mode which is a sort of puzzle race\r\n\r\n\r\nthis is a .BPS patch\r\n\r\nthe zip also contains the source code of the translation the readme file explains a bit how to build it, feel free to modify it or reuse it to translate it in other languages.', '2024-01-12 04:01:16', '2024-01-11 23:01:24', NULL, 'N', 12, 0, 0, 484, '7167titlescreen.png', 0, 4, 'Database match: Araiguma Rascal (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 9DD44E7F063B07DE7ECEE22914F4B273033EA697\r\nFile/ROM CRC32: DE13EC70', '', '', ''),
(7168, 12, 5253, 1, '1.0', '[7168]Gunstar Heroes GG (S).zip', 'Y', '7168readme.txt', '12 January 2024', 1705017600, 4777, 'NOBODY', 'Spanish Translation of &quot;Gunstar Heroes&quot; for the Game Gear.\r\nThis translation includes the Spanish accents.', '2024-01-12 10:43:30', '2024-01-12 05:43:43', NULL, 'N', 9, 0, 0, 13443, '7168titlescreen.png', 0, 1, 'No-Intro Name: Gunstar Heroes (Japan)\r\n(No-Intro version  20130620-230428)\r\nROM/File SHA-1: C373D3876659095BB869FF0E4BB7FFC68123CF3E\r\nROM/File CRC32: C3C52767', '', '', ''),
(7169, 2, 4825, 1, '1.0', '[7169]Horror_House_FR_Liberl_News.zip', 'Y', '7169readme.txt', '31 October 2022', 1667174400, 8475, 'NOBODY', 'French translation for Horror House on PC-8801.', '2024-01-13 18:07:58', '2024-01-14 17:07:40', NULL, 'N', 7, 0, 0, 11, '7169titlescreen.png', 0, 1, 'Horror House {V1 mode, MON R, press S}.t88\r\nSHA-1: 3BA80F042ACB22B53DA0D433C02D74E239879572\r\nCRC32: 8A6100A2', '', '', ''),
(7170, 51, 5107, 1, '1.0', '[7170]majora3dpl.rar', 'Y', '7170readme.txt', '13 January 2024', 1705104000, 5229, 'NOBODY', 'This is a complete Polish translation for The Legend of Zelda: Majora&#039;s Mask 3D.', '2024-01-14 12:39:51', '2024-01-14 07:40:09', NULL, 'N', 1, 0, 0, 81, '7170titlescreen.png', 0, 1, 'The Legend of Zelda Majoras Mask 3D (Europe) Decrypted.3ds\r\nCTR-AJRP\r\n0004000000125600', '', '', ''),
(7171, 9, 2221, 1, '1.0', '[7171]Final Fight 3 [ITA by Rulesless].7z', 'Y', '7171readme.txt', '13 January 2024', 1705104000, 7348, 'NOBODY', 'Here is a full Italian translation for Final Fight 3.\r\n\r\n[list]\r\n[li][b]Texts[/b] fully translated (menus, characters&#039; bio, history, dialogues, etc.)[/li]\r\n[li]Translated all [b]graphics[/b][/li]\r\n[li][b]Test mode[/b] activated and [i]translated stage select, opening select, test mode, etc.[/i][/li]\r\n[li][b]Restorated censored color palettes[/b] for all the enemies[/li]\r\n[/list]', '2024-01-14 12:41:01', '2024-01-14 07:41:17', NULL, 'N', 6, 0, 0, 44, '7171titlescreen.png', 0, 4, 'Database match: Final Fight 3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 09D542FBB06DCAFEC26602BDC626BCDAF56B23CB\r\nFile/ROM CRC32: A916E708', '', '', ''),
(7172, 1, 898, 1, '1.0', '[7172]Bucky1.0.rar', 'Y', '7172readme.txt', '14 January 2024', 1705190400, 7800, 'NOBODY', 'This is a complete Indonesian translation of Bucky O&#039;Hare for Nintendo Entertainment System.', '2024-01-14 13:33:35', '2024-01-14 08:33:46', NULL, 'N', 24, 0, 0, 45, '', 1, 1, 'Database match: Bucky O&#039;Hare (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D7F25AA0B5312FB4D157A74EF336894904F9EBE4\r\nFile CRC32: C7B289A\r\nROM SHA-1: 500A33B485EFDE268A876136F6FDABCDA23EBE50\r\nROM CRC32: 26E82008', '', '', ''),
(7173, 2, 5256, 1, '1.01', '[7173]Horror_House_Part_II_FR_Liberl_News.zip', 'Y', '7173readme.txt', '21 January 2024', 1705795200, 8475, 'NOBODY', 'French translation for Kyouki no Yakata, the sequel for Horror House on PC-8801.', '2024-01-14 13:34:59', '2024-01-21 22:09:26', NULL, 'N', 7, 0, 0, 19, '7173titlescreen.png', 0, 1, 'Kyouki no Yakata - Horror House Part-II {V1 mode, MON R}.t88\r\nSHA-1: 9CCE3F606C42F697838CEFADBADC13C2413BED10\r\nCRC32: A71301F0', '', '', ''),
(7174, 1, 777, 1, '1.0', '[7174]battle city-tr.zip', 'Y', '', '14 January 2024', 1705190400, 4837, 'NOBODY', '&quot;Savas Sehri&quot; is actually about anglicizing Battle City.', '2024-01-14 13:38:00', '2024-01-14 08:38:11', NULL, 'N', 19, 0, 0, 42, '7174titlescreen.png', 0, 1, 'Database match: BattleCity (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nFile CRC32: F599A07E\r\nROM SHA-1: 65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32: 7E053E64', '', '', ''),
(7175, 44, 5257, 1, '1.0.1', '', 'Y', '7175readme.txt', '14 January 2024', 1705190400, 6999, 'NOBODY', 'Shiren 4 Plus: The Eye of God and the Devil&#039;s Navel, now in English!\r\n\r\nFour and a half years in the making, SharkSnack, Arc Impulse, and Kotcrab along with others who contributed to the project are proud to present the English translation of Shiren 4 Plus: The Eye of God and the Devil&#039;s Navel for the PSP.\r\n\r\nFollow Shiren and his talking ferret companion Koppa as they wash ashore on a southern island and work to unravel the secrets of the island. But be careful! One wrong move and you could be sent back to the beginning with nothing more than your companion Koppa.\r\n\r\nShiren 4 is the 7th game in the Shiren the Wanderer Mystery Dungeon series, whose franchise includes popular series such as Pokémon Mystery Dungeon, Chocobo&#039;s Mystery Dungeon, and Torneko&#039;s Great Adventure. Like a simpler version of Dark Souls, you will collapse and lose items from time to time, but you will also level up as a player and continue to progress. Clearing the main story is only the beginning, as that&#039;s when the island truly opens up with 14 additional post-game dungeons!\r\n\r\nDownload: https://github.com/SharkSnack/shiren-4/releases\r\n\r\nIf you get stuck at any point in the game, check out SharkSnack&#039;s wiki for Shiren 4: https://sharksnack.github.io/shiren-4/\r\n\r\nShiren the Wanderer Discord: https://discord.gg/5y7UDFc\r\n\r\nIf you enjoy Shiren 4 or any of the other Shiren games, check out Shiren 6 releasing on February 27th, 2024! The official site is: https://www.spike-chunsoft.co.jp/shiren6/en/\r\n\r\nLatest changes (v1.0.1)\r\n\r\n- Fixed an error related to lost equipment on roof event in Gonchiki Village.\r\n- Fixed longer player names running outside of window when sending/receiving a rescue quest from another player.\r\n- Fixed blanked out Yes/No options to exit Twitter Link menu.\r\n- Added additional notes to the readme file.', '2024-01-15 04:49:01', '2024-01-20 18:21:41', NULL, 'N', 12, 1, 0, 21, '7175titlescreen.png', 0, 10, 'Serial Number: ULJS-00547\r\nFile/ROM SHA-1: 598EF880C16D5DEC971BAC84560F18198A00C7A7\r\nFile/ROM CRC32: A08BCA19', '', '', ''),
(7176, 1, 940, 1, '1.0', '[7176]Tetris_NES [ITA_by_Rulesless].7z', 'Y', '7176readme.txt', '03 January 2024', 1704240000, 7348, 'NOBODY', 'Translation to Italian for NES version of Tetris in celebration of the new world record.', '2024-01-16 18:24:22', '2024-01-16 13:24:36', NULL, 'N', 6, 0, 0, 85, '7176titlescreen.png', 0, 1, 'Database match: Tetris (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B\r\nFile CRC32: 6D72C53A\r\nROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A\r\nROM CRC32: 1394F57E', '', '', ''),
(7177, 11, 1925, 1, '1.0', '[7177]Streets of Rage 2 [ITA by rulesless].7z', 'Y', '7177readme.txt', '15 January 2024', 1705276800, 7348, 'NOBODY', 'Italian translation for Streets of rage 2\r\n\r\nYou can choose between normal translation or with the removal of censorship.\r\n\r\nThe translation with restoration patch* expands the ROM and may be incompatible with some emulators or with the real machine and restores:\r\n[list]\r\n[li]Blaze’s original flying kick sprites;[/li]\r\n[li]the cigar smoked by Mr. X;[/li]\r\n[li]the count of defeated enemies on the status bar (press A in the pause screen);[/li]\r\n[li]the names of Galsia, Galuda and Mosquite in Garcia, Garuda and Mosquito.[/li]\r\n[li]Also changes the music of the pirate ship with the unused music track &quot;Little Money Avenue&quot;\r\n (the song removed is still used in the second stage, so the soundtrack is complete).[/li]\r\n[/list](*) draws partially from [url=https://www.romhacking.net/community/1868/]SCD[/url]&#039;s Streets of Rage 2 Restoration hack.', '2024-01-18 00:33:10', '2024-01-17 19:33:30', NULL, 'N', 6, 0, 0, 49, '7177titlescreen.png', 0, 9, 'rominfo : Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', '', '', ''),
(7178, 1, 2012, 1, '1.0', '[7178]DuckTales 2 [ITA_by_Rulesless].7z', 'Y', '7178readme.txt', '13 January 2024', 1705104000, 7348, 'NOBODY', 'Italian translation for Duck Tales 2.', '2024-01-18 00:33:58', '2024-01-17 19:34:14', NULL, 'N', 6, 0, 0, 47, '7178titlescreen.png', 0, 4, 'Database match: DuckTales 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 76093EA07A16FDAA8AA58730FD29B4977A264B5E\r\nFile CRC32: 40CE2FC0\r\nROM SHA-1: F85DA3A5A252567F3905B112830B0F1C297CF34C\r\nROM CRC32: 73C7FCF4', '', '', ''),
(7179, 1, 5258, 1, '1.0', '[7179]Bard\'s Tale, The - Tales of the Unknown (J) [English][Ness].zip', 'Y', '7179readme.txt', '17 January 2024', 1705449600, 4322, 'NOBODY', 'This patch is a translation from Japanese to English of the Famicom version of The Bard&#039;s Tale - Tales of the Unknown.\r\n\r\nThis game did release in English in the US but with a ROM of half the size.\r\nAs a result a LOT of content was cut or changed. Almost 30 enemy types were cut, including 3 bosses, and most of the remaining ones recycled graphics from other enemies rather than having their own like in the original version.\r\nA lot of dungeon graphics and graphical scenes were also cut as well as the intro, step sounds, some flavour text, etc. \r\n\r\nThis romhack took the US version script and inserted it in the JPN version, and translated what doesn&#039;t exist in the US version, so that everyone can enjoy the game in its uncut glory!', '2024-01-18 00:36:46', '2024-01-17 19:36:57', NULL, 'N', 12, 0, 0, 854, '', 1, 1, 'Database match: Bard&#039;s Tale, The (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F953E030404FD7D71F9F1FB9D741618447A034E1\r\nFile CRC32: 1B4FEA75\r\nROM SHA-1: E22AE723541184ADF7A81D824AD003CFD59AB485\r\nROM CRC32: 7EE02CA2', '', '', ''),
(7180, 19, 5259, 1, '1.0', '[7180]DDSE.zip', 'Y', '7180readme.txt', '16 January 2024', 1705363200, 8485, 'NOBODY', 'Before Atlus released their first person dungeon crawling RPG. Telenet also had their own take on Aya Nishitani&#039;s Digital Devil Story novel series. While Atlus&#039; series became more popular, turning into their flagship franchise, the same can not be said for Telenet&#039;s game, falling into obscurity and overshadowed by Atlus&#039; games.\r\n\r\nNow, Kaisaan brings the first ever Megami Tensei game into English for more MegaTen fans to enjoy. Not only has all text been translated but all graphics have been translated into English, all instances of Engrish are fixed, and words originally in all caps are now properly cased.\r\n\r\nMore information about the game can be found in the hack&#039;s Github page: https://github.com/Kaisaan/DDS-Translation\r\n\r\nDiscussion for the game is located in the #telenet-megaten-translation channel of the Classic Persona Modding Discord server: https://discord.gg/ahg9gegCcm', '2024-01-18 08:20:14', '2024-01-18 03:20:28', NULL, 'N', 12, 0, 0, 747, '7180titlescreen.png', 0, 1, 'File/ROM SHA-1: 7DC7F7E3966943280F34836656A7D1BD3ACE67CD\r\nFile/ROM CRC32: 25FC11FA', '', 'https://github.com/Kaisaan/DDS-Translation', ''),
(7181, 23, 1535, 2, 'DEMO', '[7181]GK2 - Demo - SIN ROM (Traducido por SET Studios).7z', 'Y', '7181readme.txt', '24 December 2023', 1703376000, 6335, 'NOBODY', 'A Spanish translation for the first case of Gyakuten Kenji 2. All of its graphics, text, 3D models and more have been fully translated, everything up to the end of case 1 is fully playable and has no bugs whatsoever (the demo was tested on a Nintendo DS Lite through a flashcart and on a New Nintendo 2ds XL, as well as through Desmume via emulation).\r\n\r\nThis demo was made using the original japanese game as a base, so the translation follows said version and NOT the official localized games, so instead of seeing &quot;Edgeworth&quot; as the main character&#039;s name, you&#039;ll see &quot;Mitsurugi&quot; instead.\r\n\r\nAs usual, any feedback is always very welcomed.\r\n\r\n- Made with a lot of love and care by: SET Studios.', '2024-01-18 12:28:04', '2024-01-18 07:28:19', NULL, 'N', 9, 0, 0, 65, '7181titlescreen.png', 0, 1, 'Database match: Gyakuten Kenji 2 (Japan)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: 50F3C1EF533A17622437CE6175C6603F31A9B673\r\nFile/ROM CRC32: 4D1A557', '', '', ''),
(7182, 9, 1481, 1, '1.0', '[7182]KotR.zip', 'Y', '', '18 January 2024', 1705536000, 5062, 'NOBODY', 'Indonesian translation of Knights of the Round.', '2024-01-19 10:49:53', '2024-01-19 05:50:05', NULL, 'N', 24, 0, 0, 59, '7182titlescreen.png', 0, 4, 'Database match: Knights of the Round (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DD0B603B51E9B8D78AF67696E0E0EA8F0AB9CCF8\r\nFile/ROM CRC32: AAA82126', '', '', ''),
(7183, 8, 27, 1, '1.0', '[7183]Magic Knight Rayearth (S).zip', 'Y', '7183readme.txt', '19 January 2024', 1705622400, 4777, 'NOBODY', 'Spanish Translation of &quot;Magic Knight Rayearth&quot; for the Game Boy.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/6779/]English Translation[/url] by LIPEMCO! Translations.', '2024-01-20 07:30:47', '2024-01-20 02:31:00', NULL, 'N', 9, 0, 0, 236, '7183titlescreen.png', 0, 1, 'Database match: Magic Knight Rayearth (Japan) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 4F77031946E62772A241A9B5B046D7FCF6A28EA8\r\nFile/ROM CRC32: 94838A81', '', '', ''),
(7184, 9, 3911, 2, '1.0', '[7184]Super Buster Bros. PT-BR.zip', 'Y', '', '20 January 2024', 1705708800, 8495, 'NOBODY', 'The game is partially translated, just missing some graphics.', '2024-01-20 20:59:00', '2024-01-20 15:59:09', NULL, 'N', 11, 0, 0, 51, '7184titlescreen.png', 0, 4, 'Database match: Super Buster Bros. (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 48B0C96010BBECBDEAEDB37475B5114276F1CB5A\r\nFile/ROM CRC32: C86872D3', '', '', ''),
(7185, 1, 358, 1, '1.1', '[7185]Tennis (Es).7z', 'Y', '7185readme.txt', '04 August 2020', 1596499200, 3547, 'NOBODY', '[b]Change log[/b]\r\n[list]\r\n[li]Latin Spanish translation.[/li]\r\n[li]Custom fonts were created.[/li]\r\n[li]Pointers were edited.[/li]\r\n[li]Graphics were optimized.[/li]\r\n[/list]', '2024-01-22 09:57:50', '2024-01-22 04:58:05', NULL, 'N', 9, 0, 0, 46, '7185titlescreen.png', 0, 1, 'Database match: Tennis (Japan, USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 80D99C035E6A5AB9718E413EC25CBE094F085962\r\nFile CRC32: 5F457C00\r\nROM SHA-1: DC851C8DD5F7D6B402D1402C4239400A88382A1F\r\nROM CRC32: D4D9E21A', '', '', ''),
(7186, 1, 3199, 1, '1.1', '[7186]Yie Ar Kung-Fu  1_4 (Es).7z', 'Y', '7186readme.txt', '16 August 2020', 1597536000, 3547, 'NOBODY', '[b]Change Log[/b]\r\n[list]\r\n[li]Text position editing.[/li]\r\n[li]Pointer editing.[/li]\r\n[/list]', '2024-01-22 10:00:12', '2024-01-22 05:00:27', NULL, 'N', 9, 0, 0, 47, '7186titlescreen.png', 0, 1, 'Database match: Yie Ar Kung-Fu (Japan) (Rev 1.4)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AFD2B46265E14AB87FBDDF054252FB2D4B5AD257\r\nFile CRC32: D526208\r\nROM SHA-1: 55D6146D7CDDB4CA9BD368DCACD5A855999C1017\r\nROM CRC32: 86CEFC12', '', '', ''),
(7188, 2, 5262, 1, '1.0', '[7188]Demon\'s_Ring_FR_Liberl_News.zip', 'Y', '7188readme.txt', '20 January 2024', 1705708800, 8475, 'NOBODY', 'A french translation for Demon&#039;s Ring, one of the first games developed inhouse by Nihon Falcom. The rendering speed of the illustrations was impressive for its time, and was the most featured aspect of its commercials.\r\n\r\nIf you wish to translate the game in your language, feel free to contact us.', '2024-01-23 11:49:38', '2024-01-23 06:49:54', NULL, 'N', 7, 0, 0, 18, '7188titlescreen.png', 0, 1, 'Demon&#039;s Ring (Disk A) {V1 mode}.d88\r\nSHA-1: 21B5ED12FC4AA604F1649AE568DA24194562C3B7\r\nCRC32: A5DE5F76\r\nDemon&#039;s Ring (Disk B) {V1 mode}.d88\r\nSHA-1: 2D3DD8D1610C695B8F7952D643F59EA577FBDF80\r\nCRC32: 152A1C13', '', '', ''),
(7189, 7, 2735, 1, '1.0', '[7189]Zelda no Densetsu - The Hyrule Fantasy (v1.1) [T+ESP1.0_Noishe].zip', 'Y', '7189readme.txt', '22 January 2024', 1705881600, 5893, 'NOBODY', 'This patch translate &quot;Zelda no Densetsu - The Hyrule Fantasy&quot; for the Famicom Disk System in spanish.\r\n\r\nNow you can play the original version of the first Zelda completely in Spanish.\r\n\r\nThe legendsoflocalization.com website has been used to translate the texts, however the space limitations of the game have made it impossible to make a really faithful translation.\r\nThe letter &quot;ñ&quot; and vowel accents were added.', '2024-01-24 06:15:29', '2024-01-24 01:15:43', NULL, 'N', 9, 0, 0, 119, '7189titlescreen.png', 0, 1, 'Database match: Zelda no Densetsu - The Hyrule Fantasy (Japan) (Rev 1)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 1429FBE3E62059994B6FF7C5E5E2A330831FAF63\r\nFile/ROM CRC32: 8F2202BF', '', '', ''),
(7191, 8, 5138, 1, '1.0', '[7191]SpongeBobBR.rar', 'Y', '', '23 January 2024', 1705968000, 7634, 'NOBODY', 'Brazilian Portuguese translation for SpongeBob: Legend of the Lost Spatula', '2024-01-24 17:29:22', '2024-01-24 12:29:47', NULL, 'N', 11, 0, 0, 51, '', 1, 1, 'Database match: SpongeBob SquarePants - Legend of the Lost Spatula (USA, Europe)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D3BEA58987C9904056587242BF3AD26F91B4EF34\r\nFile/ROM CRC32: 81230564', '', '', ''),
(7193, 9, 2912, 1, '1.0', '[7193]X-Kaliber 2097 (BR) (2024) v1.00.zip', 'Y', '7193readme.txt', '25 January 2024', 1706140800, 7941, 'NOBODY', 'This is a Portuguese translation of X-Kaliber 2097 for the Super Nintendo.', '2024-01-26 04:16:15', '2024-01-25 23:16:28', NULL, 'N', 11, 0, 0, 88, '7193titlescreen.png', 0, 3, 'X-Kaliber 2097 (USA).smc\r\n512 KB (524.288 bytes)\r\nCRC32 E83ECEEA\r\nMD5 BABBDCD3BE4F6B4806E129E0740AEFCE\r\nSHA-1 35A29B2DB17DBD4650FD425B66E31B01AEDA3D58\r\nSHA-256 DC3792E9FE7EF7AAEA4AC675A48AD06129DD3EBDD4B96A513BC8241549CBD579', '', '', ''),
(7194, 10, 674, 1, '1.1.0', '[7194]Mother 1 [Ger 1.1.0 - BetaDream].zip', 'Y', '7194readme.txt', '26 January 2024', 1706227200, 8503, 'NOBODY', 'This patch is made for Mother 1 as a new complete translation for Mother 1 in German.\r\nThe Mother 1 side is fully playable.\r\n\r\nThe Mother 2 side of the game is still untranslated yet; an optional menu patch is available with some other additional features.', '2024-01-27 00:17:58', '2024-01-27 18:41:28', NULL, 'N', 8, 0, 0, 224, '', 1, 1, 'Database match: Mother 1+2 (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: F27336B9C96CA2D06C34E07A61A78538DEAC32B3\r\nFile/ROM CRC32: A44569C', '', '', ''),
(7195, 1, 2723, 2, '1.1', '[7195]Beta1.1.rar', 'Y', '7195readme.txt', '30 January 2024', 1706572800, 8506, 'NOBODY', 'Bandit Kings Of Ancient China Translated to Spanish (Beta1)\r\n\r\nVersion Status:1.1, playable with any details in english\r\n\r\nIMPORTANT:\r\n\r\n-Read the README File.', '2024-01-28 07:19:15', '2024-05-16 01:27:42', NULL, 'N', 9, 0, 0, 120, '', 1, 1, 'Database match: Bandit Kings of Ancient China (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6D8B8927AB2E7119C5C0F266F650B0273B2DDA63\r\nFile CRC32: A9E2BF31\r\nROM SHA-1: CE987AFB281F7D2B323AF43C3EF7BEC7DA045C63\r\nROM CRC32: 15FE6D0F', 'Custom', '', ''),
(7196, 9, 2697, 1, '1.02', '[7196]Blackthorne (BR) (2024) v1.02.zip', 'Y', '7196readme.txt', '17 May 2024', 1715904000, 7941, 'NOBODY', 'This patch translates Blackthorne for SNES (US version) from English to Portuguese.', '2024-01-28 17:48:56', '2024-05-18 11:42:41', NULL, 'N', 11, 0, 0, 84, '7196titlescreen.png', 0, 6, 'Database match: Blackthorne (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: BCAC87C7A982D8EB90CBF30A6C34FBABDE135FF7\r\nFile/ROM CRC32: 856BEAB1', '', '', ''),
(7197, 18, 5268, 1, '1.0', '[7197]SHOrigin.zip', 'Y', '', '28 January 2024', 1706400000, 5062, 'NOBODY', 'Indonesian translation of Silent Hill Origins.', '2024-01-28 19:30:42', '2024-01-28 14:30:50', NULL, 'N', 24, 0, 0, 43, '', 1, 10, 'SLUS-21731', '', '', ''),
(7198, 1, 774, 1, '1.0', '[7198]Mega Man ITA.zip', 'Y', '', '28 January 2024', 1706400000, 7573, 'NOBODY', 'Complete Italian translation of the game Mega Man for Nintendo Entertainment System.', '2024-01-29 16:51:24', '2024-01-29 11:51:33', NULL, 'N', 6, 0, 0, 41, '7198titlescreen.png', 0, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F0CC04FBEBB2552687309DA9AF94750F7161D722\r\nFile CRC32: A46011A0\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', '', '', ''),
(7199, 44, 5270, 1, '1.0', '[7199]SHO_PSP.zip', 'Y', '', '28 January 2024', 1706400000, 5062, 'NOBODY', 'Indonesian translation of Silent Hill Origins for PSP.', '2024-01-30 06:20:18', '2024-01-30 01:20:24', NULL, 'N', 24, 0, 0, 119, '', 1, 10, 'ULUS-10285', '', '', ''),
(7200, 1, 1559, 1, '1.0', '[7200]Felix.zip', 'Y', '', '30 January 2024', 1706572800, 5062, 'NOBODY', 'Indonesian translation of Felix the Cat.', '2024-01-30 21:27:31', '2024-01-30 16:27:39', NULL, 'N', 24, 0, 0, 51, '7200titlescreen.png', 0, 1, 'Database match: Felix the Cat (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D98426B4955AE9EC4FEAEDB2538AAB35B8209C06\r\nFile CRC32: 639E88E\r\nROM SHA-1: CC03A83C6AD9BBB858EE5FF04E9E7B2362EEA06A\r\nROM CRC32: 2CAAE01C', '', '', ''),
(7201, 1, 5271, 1, '1.0', '[7201]T&C - Wood & Water Rage (USA).zip', 'Y', '7201readme.txt', '30 January 2024', 1706572800, 8512, 'NOBODY', 'On a technical level, it is not a difficult game to translate, since it does not contain much text, but it has very few fonts (graphics) which is a challenge when removing and adding graphics. The default game is not well optimized, it has many duplicate graphics. Some original fonts have been modified that were visually poor and made reading difficult, in addition to not maintaining good aesthetics.\r\n\r\nversion 1.0 (30/01/2024):\r\n\r\n- Translation and graphic editing.\r\n- Improved some tiles compression.', '2024-01-30 21:28:20', '2024-02-07 06:58:57', NULL, 'N', 9, 0, 0, 91, '7201titlescreen.png', 0, 1, 'Database match: Town &amp; Country Surf Designs - Wood &amp; Water Rage (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 7114BC8B0AAD3094E59CCEDBA2845C1C032B15CC\r\nFile CRC32: 9C94ED32\r\nROM SHA-1: 5AFD9664716116B498354B4048D743D98540BF79\r\nROM CRC32: D3BFF72E', '', '', ''),
(7202, 17, 617, 1, '0.95', '[7202]Linda_Cubed_Again-English-Patch-v0.95.zip', 'Y', '7202readme.txt', '31 January 2024', 1706659200, 1136, 'NOBODY', 'Just now, a planet died. A meteorite, 200km in diameter, made impact and killed all animal life left on the planet’s surface. This is the story of the boy and the girl who had fought to preserve their planet’s many species.\r\n\r\nFully playable English patch out now! Follow readme for instructions and content warnings.\r\n\r\nIn light of Linda&#039;s themes, remember the people who need our help in the Congo, Sudan, Palestine and in our local communities. Do something kind this week with your own hands.\r\n\r\nThank you RHDN family. Together, there&#039;s a lot everyone can do!', '2024-02-01 04:47:27', '2024-01-31 23:47:40', NULL, 'N', 12, 0, 0, 1846, '7202titlescreen.png', 0, 11, 'Serial Number: SCPS-10039\r\nFile/ROM SHA-1: 50BBB0988D48A65D158D803888EBABE6E46A3505\r\nFile/ROM CRC32: 58F28226', '', 'https://github.com/Eight-Mansions/linda-cubed-again', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(7203, 7, 577, 1, '1.0', '[7203]Patlabor (S).zip', 'Y', '7203readme.txt', '02 February 2024', 1706832000, 4777, 'NOBODY', 'Spanish Translation of &quot;Patlabor Mobile Police&quot; for the Famicom Disk System.\r\nBased on the English Translation by Vice Translations.', '2024-02-02 16:39:17', '2024-02-02 11:39:31', NULL, 'N', 9, 0, 0, 67, '7203titlescreen.png', 0, 1, 'Patlabor The Mobile Police - Dai 2 Shoutai Shutsudou Seyo! (Japan) [b].fds\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 5DB5E943132D74515FE1DBC51F7DF10C91B7808C\r\nFile/ROM CRC32: 1EB0CE56', '', '', ''),
(7204, 7, 1760, 1, '1.0', '[7204]Mysterious Ghost World (English).zip', 'Y', '7204readme.txt', '01 February 2024', 1706745600, 6903, 'NOBODY', '&quot;Mysterious Ghost World: The Turbulent Chapters&quot; is a shoot-em-up based on the arcade game &quot;Kiki Kaikai&quot;, which is a precursor to the &quot;Pocky and Rocky&quot; game series.  Unlike other shooters, this game has a supernatural atmosphere.  Furthermore, while the arcade game was ported to both the PC-Engine and the MSX, the Famicom Disk System port added elements that the other versions lacked:\r\n\r\n-1.  A Day/Night cycle added\r\n-2.  Charms (Ofudas) are used as both throwing weapons and as currency\r\n-3.  The game takes places on a non-linear overworld map\r\n-4.  Many bosses&#039; locations were rearranged, and new bosses were added\r\n-5.  A timer added in the game for the player to play the game before it reaches the end. (The game starts on January 8. The game ends when the timer reaches to December 31.)\r\n\r\nThis game also introduced a two-player option, but both players alternatively. Player one controls a shrine maiden who&#039;s dressed in red (Sayo-chan) whereas player two controls a shrine maiden who&#039;s dressed in green (Miki-chan).\r\n\r\nSayo-chan (and Miki-chan) must go on a quest to purge the countryside of wicked youkai and set free the seven gods of fortune.', '2024-02-02 16:41:45', '2024-02-02 17:33:32', NULL, 'N', 12, 0, 0, 484, '7204titlescreen.png', 0, 1, 'Database match: Kiki Kaikai - Dotou Hen (Japan) (Rev 1) (Disk Writer)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 72EECE33428159B71951573EFBD5AAB7F9490235\r\nFile/ROM CRC32: 7AA4FD', '', '', 'https://youtu.be/35OSiVk0ppU'),
(7205, 1, 1954, 1, '1.0', '[7205]Super C.zip', 'Y', '', '02 February 2024', 1706832000, 4837, 'NOBODY', 'This is a Turkish translation of Super C for the NES.', '2024-02-03 10:47:08', '2024-02-03 05:47:17', NULL, 'N', 19, 0, 0, 38, '7205titlescreen.png', 0, 1, 'Database match: Super C (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 38C4288F31CDACFC5E563A3809CD235127ADAE7E\r\nFile CRC32: ED53852D\r\nROM SHA-1: B630AF147818FA61A1B45551F35C4FB4BC1357AA\r\nROM CRC32: 305B4E62', '', '', ''),
(7206, 1, 80, 1, '1.0', '[7206]Tmnbj4Sparocky.zip', 'Y', '7206readme.txt', '03 February 2024', 1706918400, 7980, 'NOBODY', 'Translation of the video game &quot;Takahashi Meijin no Bouken Jima IV&quot; from Japanese and English directly into Spanish', '2024-02-03 19:36:19', '2024-02-03 14:36:30', NULL, 'N', 9, 0, 0, 121, '', 1, 1, 'Database match: Takahashi Meijin no Bouken-jima IV (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9135BAFCE97B6847A48D05F5BD66B5D4CF0C9800\r\nFile CRC32: ECEC1CF0\r\nROM SHA-1: 60BA08558D5316686195F8F0B9765B4EE8B4543A\r\nROM CRC32: 7BD8F902', 'Custom', '', ''),
(7207, 5, 5275, 1, '1.0', '[7207]DL2-ITA1.0A.rar', 'Y', '7207readme.txt', '22 January 2024', 1705881600, 6361, 'NOBODY', 'This is a Download 2 Italian translation patch.\r\n\r\nIt includes a complete translation of the game text and a new italian dub.', '2024-02-05 08:43:22', '2024-02-05 03:43:30', NULL, 'N', 6, 0, 0, 18, '', 1, 13, 'It requires that you apply it to an ISO/WAV/CUE archive of Download 2.', '', '', ''),
(7208, 1, 1910, 1, '1.0', '[7208]Tkmnbj2prosparocky.zip', 'Y', '7208readme.txt', '03 February 2024', 1706918400, 7980, 'NOBODY', 'Translation of the video game &quot;Takahashi Meijin no Bouken-jima II&quot; from English and Japanese directly into Spanish, there are differences between the Japanese and American versions such as the main character and his name.', '2024-02-05 08:49:54', '2024-02-05 03:50:09', NULL, 'N', 9, 0, 0, 99, '7208titlescreen.png', 0, 1, 'Database match: Takahashi Meijin no Bouken-jima II (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A266DCF7B4DB9B518938011955F14092EABE77AC\r\nFile CRC32: AD13D190\r\nROM SHA-1: F627A9D5A2D8488AFDBEDFB650AA932656B0E439\r\nROM CRC32: 701B1ADF', 'Custom', '', ''),
(7209, 9, 5276, 1, '1.1a', '[7209]Melfand Stories (English Translation by Gan).zip', 'Y', '7209readme.txt', '18 February 2024', 1708214400, 8515, 'NOBODY', 'This is a complete English translation of Melfand Stories from 1994. It&#039;s a side-scrolling arcade like action game, with nice graphics and simple gameplay. The branching story is set in a stereotypical, but charming fantasy setting.\r\n\r\nDepending on the hero that you play and the paths that you choose, you get different dialogue. One of 3 companions will support you in the final battle. The game features 9 levels total and is kind of short overall.\r\n\r\nParts of the game were already in english, this is what&#039;s translated:\r\n\r\n- Dialogues\r\n- Intro and Endings\r\n- Character Profiles\r\n- Music Titles\r\n\r\nThere wasn&#039;t much space for text on the screen, basically just 1-2 lines with max 32 characters. The script was translated with these restrictions in mind. The font used is preserved from the original game, with some minor additions. Also there is an optional patch included, that gets rid of the japanese punctuation completely.\r\n\r\nOn the character profile screens, the &quot;RG&quot; stands for &quot;Range&quot; and the hearts indicate the attack range, it&#039;s not in the original game but there was extra space for that.\r\n\r\nGame Tips from the Manual:\r\n\r\n- You get an extra life at 20k score and then every 40k\r\n- When you press down while jumping, you will be invincible for a moment\r\n- Press R and you can attack the other playable character, no damage is dealt though\r\n- The little Thief guy that runs across the screen and tries to steal your items, wait until he steals from you, then attack him to get an extra apple\r\n- Necklaces give elemental resistance', '2024-02-06 10:43:55', '2024-03-07 22:33:08', NULL, 'N', 12, 0, 0, 2543, '', 1, 4, 'Database match: Melfand Stories (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F321FECC3EAD4F2E5EC981ED591D87EEDC068E5B\r\nFile/ROM CRC32: 0928FC15', 'CC-BY-4.0', '', ''),
(7210, 1, 1472, 1, '1.1', '[7210]Dragon Ninja (J) (PRG0) [!].zip', 'Y', '7210readme.txt', '08 February 2024', 1707350400, 8512, 'NOBODY', 'Translation made to the original version of &quot;BAD DUDES&quot; known in Japan as &quot;DRAGON NINJA&quot;,\r\nwhich includes more content such as cutscenes after bosses, original dialogues.\r\nIn addition japonese version to kept original control for &quot;jump&quot; and &quot;punch&quot;, that for some reason they swap in the american version.\r\n\r\nVersion 1.0:\r\n\r\n- Semi-full translation.\r\n- Graphic Editing.\r\n\r\nVersion 1.1:\r\n\r\n- Last pending words translated into Spanish.\r\n\r\nThanks to Stardust Crusaders for the [url=https://www.romhacking.net/translations/1544/]original english translation[/url].\r\n\r\nNote: If you use the mesen emulator, patch rom Dragon Ninja (J) (PRG0) [p1] [!].nes', '2024-02-06 14:20:14', '2024-02-08 14:25:04', NULL, 'N', 9, 0, 0, 117, '7210titlescreen.png', 0, 1, 'Database match: Dragon Ninja (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: A2FB92BFEBAC5E05405DB31D8D82E200FC4186AF\r\nFile CRC32: DB6EF617\r\nROM SHA-1: 489D1FC30630D3AD60835992C2433250A8E0803E\r\nROM CRC32: 2A7D3ADF', '', '', ''),
(7211, 1, 1408, 1, '1.0', '[7211]Dr Mario (E) ITA.zip', 'Y', '7211readme.txt', '07 February 2024', 1707264000, 7573, 'NOBODY', 'Italian translation of Dr. Mario for NES by GiAnMMV.', '2024-02-07 12:03:40', '2024-02-07 07:03:53', NULL, 'N', 6, 0, 0, 36, '7211titlescreen.png', 0, 1, 'Database match: Dr. Mario (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 5911A6FE7A20A514F130FBCA3B9EF5E8481FD9F2\r\nFile CRC32: 3F4E1ECF\r\nROM SHA-1: A0939930D9655E7FD2C3FAE69D558614F2D27480\r\nROM CRC32: 9735D267', '', '', ''),
(7212, 9, 1825, 4, '1.2', '[7212]JJnKnB_SFC.zip', 'Y', '', '07 February 2024', 1707264000, 8516, 'NOBODY', 'This patch is an addendum to Aeon Genesis&#039;s existing English patch. For now it makes only minor romanization corrections. \r\n[list]\r\n	[li]All instances of &quot;Dio&quot; changed to &quot;DIO&quot;[/li]\r\n	[li]Instance of &quot;Terence T. D&#039;Arby&quot; changed to &quot;Telence T. D&#039;Arby&quot;[/li]\r\n	[li]Instance of &quot;N&#039;Dour&quot; changed to &quot;N&#039;Doul&quot;[/li]\r\n[/list]\r\n\r\n	Sources for these changes:\r\n[url=https://cdn.discordapp.com/attachments/1124859419541381160/1204557543288868894/image.png?ex=65d52aa1&amp;is=65c2b5a1&amp;hm=5751ab740d808becb5d40d25d9233074b1859d67ae3fdc968193ac93881a9cb0&amp;]DIO in JJnKnB for SFC[/url],\r\n[url=https://cdn.discordapp.com/attachments/1124859419541381160/1204557126698008656/image.png?ex=65d52a3e&amp;is=65c2b53e&amp;hm=18230c94a8d73ea3b91529305266de355cc6b808f842a3ccba2f840b73615228&amp;]N&#039;Doul in JOJOVELLER[/url],\r\n[url=https://static.jojowiki.com/images/c/cf/latest/20210601030935/Telence_JoJo_6251.png]Telence T. D&#039;Arby in JOJO 6251[/url], and\r\n[url=https://static.jojowiki.com/images/d/dd/latest/20210601030935/Telence_JOJOVELLER.png]Telence T. D&#039;Arby in JOJOVELLER[/url]', '2024-02-07 12:06:17', '2024-02-07 19:58:10', NULL, 'N', 12, 0, 0, 522, '7212titlescreen.png', 0, 4, 'Database match: JoJo no Kimyou na Bouken (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8F1C62568C930C47B271C960BE9BB9BB9276B782\r\nFile/ROM CRC32: 56BA694A', 'Unlicense', '', ''),
(7213, 4, 4805, 1, '1.0', '[7213]Honey in the Sky (S).zip', 'Y', '7213readme.txt', '09 February 2024', 1707436800, 4777, 'NOBODY', 'Spanish Translation of &quot;Honey in the Sky&quot; for the PC Engine.\r\nBased on the [url=https://www.romhacking.net/translations/6531/]English Translation[/url] by filler, cabbage &amp; Diogo Ribeiro.', '2024-02-09 21:47:18', '2024-02-09 16:47:34', NULL, 'N', 9, 0, 0, 63, '7213titlescreen.png', 0, 14, 'Hanii in the Sky (Japan).pce\r\nFile/ROM SHA-1: 49B1C5D889002BF52BE65114D7F0646493500170\r\nFile/ROM CRC32: BF3E2CC7', '', '', ''),
(7214, 1, 5249, 1, '1.0', '[7214]Rampage (USA).zip', 'Y', '7214readme.txt', '09 February 2024', 1707436800, 8512, 'NOBODY', 'Original translation of Rampage for NES.\r\n\r\nVersion 1.0\r\n\r\n- Full translation.\r\n- Added new tiles.\r\n- Translation of building signs like &quot;BANK&quot; or &quot;MOTEL&quot;.\r\n- Some Sprite translated to Spanish.\r\n- &quot;Albuquerque&quot; and &quot;Peoria&quot; are now spelled correctly, originally there was an error in the writing.\r\n\r\nMore info in README.', '2024-02-10 07:59:31', '2024-02-10 02:59:46', NULL, 'N', 9, 0, 0, 94, '7214titlescreen.png', 0, 1, 'Database match: Rampage (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: FAFAFB1F7D3E0CB0C46A81BBE7521473AC851537\r\nFile CRC32: 628FE3C9\r\nROM SHA-1: CF3EE859EDAC2D22B508F71242D03BF4E8F70249\r\nROM CRC32: 263AC8A0', '', '', ''),
(7215, 9, 727, 1, '1.2a', '[7215]EARTHBOUND_CAT1.2.rar', 'Y', '7215readme.txt', '25 February 2024', 1708819200, 8520, 'NOBODY', 'This patch consists in a full Catalan translation of the videogame Earthbound (known as Mother 2 in Japan).\r\n\r\nThe patch, as of all of its content, was created with SnakeCoil 4.2.\r\n\r\nThe translation is mostly based on the oficial English translation made by Marcus Lindblom in 1995. However, several changes have been made, mostly based on the data from Legends of Localization, made by Clyde Mandelin in 2016. The purpose of these changes is to achieve a translation more similar to the original Japanese script. Several censorship elements were eliminated, several translation mistakes committed by Lindblom were corrected and some references to the American/Japanese pop culture have been adapted to reflect more accurately the humour of the game.\r\n\r\nAside from that, the patch also includes a run button (Y) not present in the original release.', '2024-02-12 00:37:28', '2024-02-26 10:59:41', NULL, 'N', 31, 0, 0, 48, '7215titlescreen.png', 0, 4, 'Database match: EarthBound (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D67A8EF36EF616BC39306AA1B486E1BD3047815A\r\nFile/ROM CRC32: DC9BB451', '', '', 'https://youtu.be/KpvX0dmBHzE'),
(7216, 18, 5279, 1, '1.0', '[7216]SH3.zip', 'Y', '', '13 February 2024', 1707782400, 5062, 'NOBODY', 'Indonesian translation of SIlent Hill 3.', '2024-02-14 13:02:39', '2024-02-14 08:02:53', NULL, 'N', 24, 0, 0, 39, '7216titlescreen.jpg', 0, 10, 'SLUS-20622', '', '', ''),
(7217, 14, 5280, 1, '1.0', '', 'Y', '7217readme.txt', '13 February 2024', 1707782400, 6588, 'NOBODY', 'This patch can be downloaded in both GDI and CDI formats from the project page: [url]https://github.com/DerekPascarella/DeathCrimson2AltarofMelanito-EnglishPatchDreamcast/[/url]\r\n\r\nFor GDI users, the DCP patch file shipped with this release is designed for use with Universal Dreamcast Patcher v1.3 or newer. Note that Universal Dreamcast Patcher supports both TOSEC-style GDI and Redump-style CUE disc images as source input.\r\n\r\n1. Click “Select GDI or CUE” to open the source disc image.\r\n\r\n2. Click “Select Patch” to open the DCP patch file.\r\n\r\n3. Click “Apply Patch” to generate the patched GDI, which will be saved in the folder from which the application is launched.\r\n\r\n4. Click “Quit” to exit the application.\r\n\r\nUniversal Dreamcast Patcher can be downloaded here:\r\n[url]https://github.com/DerekPascarella/UniversalDreamcastPatcher[/url]\r\n\r\nFor CDI users, the XDelta patch file shipped with this release can be used with any number of Delta utilities, such as Delta Patcher. Ensure the source CDI has an MD5 checksum of 25CEDC7F5D331892685761F70780A99B.\r\n\r\n1. Click the settings icon (appears as a gear) and enable “Backup original file” and “Checksum validation”.\r\n\r\n2. Click the “Original file” browse icon and select the unmodified CDI.\r\n\r\n3. Click the “XDelta patch” browse icon and select the XDelta patch.\r\n\r\n4. Click “Apply patch” to generate the patched CDI in the same folder containing the original CDI.\r\n\r\n5. Verify that the patched CDI has an MD5 checksum of 42DD05DB340B8A4BC5DD666FFEC6ADF7.', '2024-02-14 13:11:07', '2024-02-14 08:11:22', NULL, 'N', 12, 1, 0, 21, '7217titlescreen.png', 0, 12, 'Death Crimson 2 v1.006 (1999)(Ecole)(JP)[!].gdi - bd8f8f69ed37effeb467e4da027efdee\r\ntrack01.bin - d4495a64148a52563c840e45e408ca1a\r\ntrack02.raw - c28a4d0b40eee409fe201f3c1c47a0b1\r\ntrack03.bin - d83568e45f2003c3472a87566a1ae373', 'Custom', 'https://github.com/DerekPascarella/DeathCrimson2AltarofMelanito-EnglishPatchDreamcast/', ''),
(7218, 1, 909, 1, '1.0', '[7218]Chip \'n Dale Rescue Rangers (USA).zip', 'Y', '7218readme.txt', '13 February 2024', 1707782400, 8512, 'NOBODY', 'Original Tranlation to Disney Game &quot;Chip &#039;n Dale - Rescue Rangers&quot;.\r\n\r\nNote: This tranlation use Latin American Spanish Dub, so some characters name are modified to preserve fidelity to the original dub.\r\n\r\nChangelog:\r\n\r\nVersion 1.0 \r\n\r\n- Fully Tranlated to Spanish.\r\n- Lowercase and Spanish characters are added.\r\n- Title Screen modificated to Spanish.\r\n- Some characters name are modified, like &quot;GADGET&quot; to &quot;Gady&quot; and &quot;Fat Cat&quot; to &quot;Mala Cara&quot;.\r\n\r\nTested only in the American version. More information in README.', '2024-02-14 15:23:25', '2024-02-15 00:48:26', NULL, 'N', 9, 0, 0, 109, '7218titlescreen.png', 0, 1, 'Database match: Chip &#039;n Dale - Rescue Rangers (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574\r\nFile CRC32: E641BD98\r\nROM SHA-1: BD21B1C548F183A136B1357A283E46F73702D08D\r\nROM CRC32: 8BF29CB6', '', '', ''),
(7219, 1, 774, 1, '1.0', '[7219]Mega Man (U) TRADUCERE RO.zip', 'Y', '', '14 February 2024', 1707868800, 8526, 'NOBODY', 'A complete Romanian translation of Mega Man for the Nintendo Entertainment System. Only works with/requires the American version of the Mega Man ROM to work.', '2024-02-14 15:25:07', '2024-02-14 10:25:17', NULL, 'N', 22, 0, 0, 20, '7219titlescreen.png', 0, 1, 'Database match: Mega Man (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F0CC04FBEBB2552687309DA9AF94750F7161D722\r\nFile CRC32: A46011A0\r\nROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D\r\nROM CRC32: 6EE4BB0A', '', '', ''),
(7220, 1, 1803, 1, '1.0', '[7220]Gumshoe (USA, Europe).zip', 'Y', '7220readme.txt', '15 February 2024', 1707955200, 8512, 'NOBODY', 'Original tranlation to Gumsghoe, Some tiles are edited to add spanish characters and some pointers too.\r\n\r\nChangelog:\r\n\r\nVersion 1.0:\r\n\r\n- Full translated to Spanish.\r\n- Edited some pointers.\r\n- Added Spanish characters.\r\n\r\nMore info in README.', '2024-02-15 16:41:07', '2024-02-15 11:41:21', NULL, 'N', 9, 0, 0, 57, '7220titlescreen.png', 0, 1, 'Database match: Gumshoe (USA, Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: D2C9308FDCE6AC6A6ED4819FF51FF3985CED5C68\r\nFile CRC32: AAB00873\r\nROM SHA-1: F3250A728E7A1C21E011F187B90EE553C2D7FA7C\r\nROM CRC32: BEB8AB01', '', '', ''),
(7221, 17, 5281, 1, '1.0', '[7221]CoLC.zip', 'Y', '', '15 February 2024', 1707955200, 5062, 'NOBODY', 'Indonesian translation of The City of Lost Children.', '2024-02-15 16:49:34', '2024-02-15 11:49:41', NULL, 'N', 24, 0, 0, 33, '7221titlescreen.jpg', 0, 11, 'SCUS-94150', '', '', ''),
(7222, 27, 847, 1, '1.0', '[7222]Super Mario 64 ROMANIAN.zip', 'Y', '', '15 February 2024', 1707955200, 8526, 'NOBODY', 'This is an almost 100% full romanian patch of Super Mario 64 for the Nintendo 64 with the only non-translated bits being the menus/UI and the final cutscene which unfortunately couldn&#039;t be edited it in any way.\r\n\r\nThat being said, this game can be fully played without needing any knowledge of english as a language whatsoever. This translation needs a ROM file to work.', '2024-02-17 11:04:11', '2024-02-17 06:04:23', NULL, 'N', 22, 0, 0, 58, '', 1, 7, 'Database match: Super Mario 64 (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE\r\nFile/ROM CRC32: 3CE60709', '', '', ''),
(7223, 9, 5283, 1, '1.0', '[7223]Yu_Yu_Hakusho_2_-_Kakutou_no_Shou_PT-BR_Taihen_Hextinkers_v1.zip', 'Y', '7223readme.txt', '14 February 2024', 1707868800, 8318, 'NOBODY', 'All texts, option menus, credits, and graphics have been translated into Brazilian Portuguese, including accentuation. The game was translated directly from Japanese, and now it is possible to follow the events of the STORY MODE, as well as to navigate smoothly through all available options.\r\n\r\nThe choice of terms and dialogues was, as much as possible, based on the Brazilian dubbing of the anime. The character&#039;s dialogues aimed to pay tribute to this iconic Brazilian dubbing.', '2024-02-17 11:05:41', '2024-02-17 06:05:55', NULL, 'N', 11, 0, 0, 136, '7223titlescreen.png', 0, 3, 'Database match: Yu Yu Hakusho 2 - Kakutou no Shou (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 54198529C9D989B7DBAF767D5185E9557F178292\r\nFile/ROM CRC32: EEF45A93', '', '', 'https://youtu.be/xhd3RX5aksQ?si=r0_ZRicXtAlmdpsJ'),
(7224, 1, 3543, 1, '1.0', '[7224]Fist of the North Star 3 (English).zip', 'Y', '7224readme.txt', '17 February 2024', 1708128000, 6903, 'NOBODY', 'Time for Fist of the North Star to go where no Fist of the North Star game has ever gone before at this point... as a Japanese RPG!\r\n\r\nUnlike the first two Fist of the North Star NES games, Fist of the North Star 3 for the Famicom/NES is a Japanese RPG which emcompasses the entire story from the anime series with some liberties taken.  For example, Ryuuken is still alive in the game whereas he&#039;s dead in the original anime/manga.\r\n\r\nThis patch does come in three flavors:  IPS patch, BPS patch, and XDelta patch.  (Use only one of the patches.)\r\n\r\nSpecial thanks to Cyneprepou4uk for doubling the size of the ROM so that the English translated script can be effortlessly inserted.', '2024-02-18 07:41:43', '2024-02-18 14:19:53', NULL, 'N', 12, 0, 0, 861, '7224titlescreen.png', 0, 1, 'Database match: Hokuto no Ken 3 - Shin Seiki Souzou Seiken Retsuden (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6B7DA5B3A123F1293D20FC42866AD5884CDC2D02\r\nFile CRC32: 3884797F\r\nROM SHA-1: 3B7C9A0988F6246D253379D5DE725602A202F68E\r\nROM CRC32: 771CE357', '', '', 'https://youtu.be/zfLNvJ9bQbY?si=1ybXDz3SWrHWTyCc'),
(7225, 12, 4165, 1, '1.0', '[7225]Sorcery Saga A (S).zip', 'Y', '7225readme.txt', '05 February 2024', 1707091200, 4777, 'NOBODY', 'Spanish Translation of &quot;Madou Monogatari A&quot; for the Game Gear.\r\n\r\nBased on the English Translation by Supper.', '2024-02-19 16:38:09', '2024-02-19 11:38:23', NULL, 'N', 9, 0, 0, 126, '7225titlescreen.png', 0, 1, 'Database match: Madou Monogatari A - Dokidoki Vacation (Japan)\r\nDatabase: No-Intro: Game Gear (v. 20201227-043658)\r\nFile/ROM SHA-1: C027AA76FE0E09A2D1B982EEA0DF2C8B687AADF7\r\nFile/ROM CRC32: 7EC95282', '', '', ''),
(7226, 1, 797, 1, '1.0', '[7226]Bionic Commando ITA.zip', 'Y', '7226readme.txt', '19 February 2024', 1708300800, 7573, 'NOBODY', 'Italian fan translation for Bionic Commando by GiAnMMV.\r\nThis translation is based on the American one and contains all the censorship.', '2024-02-19 18:47:43', '2024-02-19 13:47:56', NULL, 'N', 6, 0, 0, 35, '7226titlescreen.png', 0, 1, 'Database match: Bionic Commando (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8F2F7D70AB38FA203651972C7BD4A0CCA3638162\r\nFile CRC32: 83BE000C\r\nROM SHA-1: C82E29639E2DFFA2754149025C6784EB2587B09D\r\nROM CRC32: D2574720', '', '', ''),
(7227, 1, 1586, 1, '1.1', '[7227]Crystal Mines (USA) (Unl).zip', 'Y', '7227readme.txt', '20 February 2024', 1708387200, 8512, 'NOBODY', 'Changelog:\r\n\r\nVersion 1.0:\r\n\r\n- Full tranlated to spanish.\r\n- Added spanish symbols.\r\n\r\nVersion 1.1:\r\n\r\n- Translated missed final cutscene.', '2024-02-20 06:22:06', '2024-02-20 06:07:15', NULL, 'N', 9, 0, 0, 86, '7227titlescreen.png', 0, 1, 'Database match: Crystal Mines (USA) (Unl)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4D068EA8F41675D3D2471211DF1B4709D07C4FE7\r\nFile CRC32: 245AB38B\r\nROM SHA-1: 7D92E71E23B35943147C513CAAB7AAB4B4927DD6\r\nROM CRC32: 72E66392', '', '', ''),
(7228, 1, 213, 4, 'Final', '[7228]Ys II NES Definitive Edition (Final).zip', 'Y', '7228readme.txt', '23 February 2024', 1708646400, 5437, 'NOBODY', 'Ys II NES Definitive Edition by darthvaderx.\r\n\r\nHere the second part of the Ys trilogy on the NES, a hack made with the aim of fixing graphical and gameplay bugs as well as bringing other improvements, was based on the work of these people:\r\n\r\n-David Mullen/Mako Knight (translation):\r\n\r\n[url]https://www.romhacking.net/translations/239/[/url]\r\n\r\n-Pacnsac Dave (title screen hack).\r\n\r\n-Minucce (original improvement hack):\r\n\r\nHack not released, the hud was fixed and deadzone scrolling improved, there may have been other improvements, but they were not documented. Originally this game has several improvements compared to the first part and apparently very little needed to be fixed, there may still be bugs, but they are almost imperceptible, tested on Mesen and FCEUX and works completely on both.\r\n\r\nThe same work was done on the other games in the series, Ys 1 and 3:\r\n\r\n[url=https://www.romhacking.net/translations/7230/ ]Ys NES Definitive Edition[/url]\r\n\r\n[url=https://www.romhacking.net/translations/7229/ ]Ys III NES Definitive Edition[/url]', '2024-02-22 06:28:14', '2024-02-23 23:02:39', NULL, 'N', 12, 0, 0, 359, '7228titlescreen.png', 0, 1, 'Database match: Ys II - Ancient Ys Vanished - The Final Chapter (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DB6994E384B095F6FE515C70D7661DFB550DAAAC\r\nFile CRC32: 52E20FC4\r\nROM SHA-1: 22D27B765927ECBAA31EAC4C1C305BC5B2987BA2\r\nROM CRC32: 5A0454F3', '', '', ''),
(7229, 1, 214, 4, 'Final', '[7229]Ys III NES Definitive Edition (Final).zip', 'Y', '7229readme.txt', '23 February 2024', 1708646400, 5437, 'NOBODY', 'Ys III NES Definitive Edition by darthvaderx. \r\n\r\nFinal part of the Ys series for the NES, this was by far the easiest and quickest work that was done to improve the game in general, as very little was changed in it, based on the following works:\r\n\r\nVice Translations (original translation)\r\n\r\n[url]https://www.romhacking.net/translations/240/[/url]\r\n\r\nPacnsac Dave (a small graphic edit on one of the intro screens).\r\n\r\nMinucce (original improvement hack).\r\n\r\nMinucci only made two changes, one to fix the hud and one to fix a bug in the final boss&#039;s movements caused by his own hack, the rest didn&#039;t need to be changed. As for the Vice group&#039;s translation, an italic font was adopted which in this hack was reverted to David Mullen&#039;s original in his translations of Ys 1 and 2, some characters had to be edited because they were not the standard. Tested in Mesen and FCEUX without any problems detected.\r\n\r\nThe same work was done on the other games in the series, Ys 1 and 2:\r\n\r\n[url=https://www.romhacking.net/translations/7230/ ]Ys NES Definitive Edition[/url]\r\n\r\n[url=https://www.romhacking.net/translations/7228/ ]Ys II NES Definitive Edition[/url]', '2024-02-22 07:28:39', '2024-02-23 18:27:24', NULL, 'N', 12, 0, 0, 390, '', 1, 1, 'Database match: Ys III - Wanderers from Ys (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 4A6435F9BB4D20F6C01DDD4019205BF192D7E3A3\r\nFile CRC32: E9E13C0E\r\nROM SHA-1: 5D6997B11ED701F2085288AF4D1B6E8E99F35736\r\nROM CRC32: 37B62D04', '', '', ''),
(7230, 1, 212, 4, 'Final', '[7230]Ys NES Definitive Edition (Final).zip', 'Y', '7230readme.txt', '23 February 2024', 1708646400, 5437, 'NOBODY', 'Ys NES Definitive Edition by darthvaderx.\r\n\r\nHack that aims to fix some graphical and gameplay errors of the original game as well as other improvements, based on these works:\r\n\r\n-Dave Mullen/Makoknight (translation):\r\n\r\n[url]https://www.romhacking.net/translations/238/[/url]\r\n\r\n-SomeOldGuy (which is based on the PacnsacDave&#039;s work) and Datchy (title screen hacks that have been merged):\r\n\r\n[url]https://www.romhacking.net/hacks/6306/[/url]\r\n\r\n-Minucce (original improvement hack):\r\n\r\n[url]https://www.romhacking.net/hacks/6247/[/url]\r\n\r\nVarious edits have been made to eliminate most of the bugs introduced by this latest hack, there are still some, mainly in the Darm Tower part, but nothing that affects the gameplay in general. Please leave a description of any more serious problems encountered in the game in the comments.\r\n\r\nMore information about what was done here:\r\n\r\n[url]https://www.romhacking.net/forum/index.php?msg=454710[/url]\r\n\r\nNote: To work in FCEUX, go to CONFIG  PPU  NEW PPU.\r\n\r\nThe same work was done on the other games in the series, Ys 2 and 3: \r\n\r\n[url]https://www.romhacking.net/translations/7228/[/url]\r\n\r\n[url]https://www.romhacking.net/translations/7229/[/url]', '2024-02-22 18:49:42', '2024-02-23 23:08:57', NULL, 'N', 12, 0, 0, 434, '7230titlescreen.png', 0, 1, 'Database match: Ys (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0F940EF923B43C1821F9ABB4DCA642527FA04A8F\r\nFile CRC32: F7FBB9CB\r\nROM SHA-1: 5064C11751EA56ACF28FDC63A866657E0035C42E\r\nROM CRC32: 92547F1C', '', '', ''),
(7231, 3, 5287, 1, '1.0', '', 'Y', '7231readme.txt', '21 February 2024', 1708473600, 7762, 'NOBODY', '&quot;I just want your power, is all.&quot;\r\n\r\nArle Nadja, now grown up, is accosted by a dark wizard. Knocked unconscious,\r\nshe&#039;s dragged into his underground prison. Use your skills and limited\r\nresources to escape from his clutches!\r\n\r\nMadou Monogatari has been released and remade on several other systems,\r\nbut the PC-98 edition holds a weird place where they abandoned the trademark\r\ncuteness of Puyo Puyo and other Madou Monogatari releases in favor of a\r\ndark, realistic depiction of the monsters in the mazes. They went back\r\nto the cute style after these ones, but the experimental nature of these\r\nis still worth experiencing!\r\n\r\nThe patch has been tested on a PC-9821 AP2.\r\nIf your system can run the Japanese version of the game, then this version\r\nshould work as well. If you run into any issues, please reach out!\r\n\r\nFor emulating, please use Neko Project with save state support enabled.\r\nYou can save anywhere in the base game, but you have to insert a data floppy\r\nto save, then reinsert the game floppy every time. Save stating instead\r\nmakes things a bit easier.\r\n\r\nEnabling save states in Neko Project:\r\nhttps://gang-fight.com/projects/98faq/#saveStay\r\n\r\n\r\nRunning the Game\r\n- Insert Madou Monogatari 2 System   Disc into FFD #1.\r\n- Insert Madou Monogatari 2 Sampling Disc into FFD #2.\r\n\r\n\r\nPatching\r\n#Acquire Patch, http://tinyurl.com/MM2ENGPC98\r\n#Extract this archive to a folder.\r\n#Place the Madou Monogatari 2 System Disc into the root directory of the folder in step 1.\r\n#Double-click to run Pachy98.exe.\r\n#Pachy98 should auto-detect the system disc and ask if you wish to patch this disc. Enter Y to confirm.\r\n#If no errors have occurred, the patched system disc would have been created in the root directory of the folder in step 1.\r\n#Enjoy\r\n\r\nFAQ\r\n- Is this the one with-- Yes.', '2024-02-22 18:58:28', '2024-02-22 13:58:34', NULL, 'N', 12, 1, 0, 21, '', 1, 12, 'Madou Monogatari 1-2-3 (#2 System disk).hdm\r\nFile/ROM SHA-1: 50C55C273B9D73C76DC24BF3D5018B3C3F1C3EAC\r\nFile/ROM CRC32: 3BF3F0CC', '', '', ''),
(7232, 9, 267, 1, '1.1', '[7232]wozz.v.1.1.castellano.semco.7z', 'Y', '7232readme.txt', '22 February 2024', 1708560000, 4608, 'NOBODY', 'Spanish translation based on the English version of Nightcrawler&#039;s Translation Corp.\r\nThe title screen has been modified.\r\nAdded special characters ( ¿ ¡ ¡ ñ ) and accent marks.\r\nEndgame graphic editing (thanks to Vahanian Pascal  &quot;FlashPV&quot;).', '2024-02-23 05:42:36', '2024-02-23 14:21:07', NULL, 'N', 9, 0, 0, 230, '7232titlescreen.png', 0, 4, 'Database match: Chou Mahou Tairiku WOZZ (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 5ABC7F3AB0B705028F9A7D101A68B31E36C4D11C\r\nFile/ROM CRC32: B3258F38', '', '', ''),
(7233, 9, 5276, 1, '1.1', '[7233]Melfand Stories (S).zip', 'Y', '7233readme.txt', '24 May 2024', 1716508800, 4777, 'NOBODY', 'Spanish Translation of &quot;Melfand Stories&quot; for the Super Famicom.\r\n\r\nBased on the English Translation by Gan.', '2024-02-24 05:18:35', '2024-05-25 15:02:54', NULL, 'N', 9, 0, 0, 336, '7233titlescreen.png', 0, 4, 'Database match: Melfand Stories (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F321FECC3EAD4F2E5EC981ED591D87EEDC068E5B\r\nFile/ROM CRC32: 928FC15', '', '', ''),
(7234, 1, 1290, 1, '1.0', '[7234]Bomberman TR.zip', 'Y', '', '23 February 2024', 1708646400, 4837, 'NOBODY', 'Turkish version of Bomberman game. Edited the game&#039;s logo to resemble the Japanese version.', '2024-02-24 05:19:37', '2024-02-24 00:19:44', NULL, 'N', 19, 0, 0, 30, '7234titlescreen.png', 0, 1, 'Database match: Bomberman (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 12531701E633D2196C9A15F944B101A8205248E4\r\nFile CRC32: B9804046\r\nROM SHA-1: D2BF7BD570430902114F1E3393F1FEB8B1C76E4D\r\nROM CRC32: DB9DCF89', '', '', ''),
(7235, 8, 922, 1, '1.0', '[7235]MM2_GB_BR_v1_0_ajkmetiuk.7z', 'Y', '7235readme.txt', '25 February 2024', 1708819200, 4253, 'NOBODY', 'Full Portuguese Brazilian translation of Mega Man II. All texts and graphics were edited.', '2024-02-26 05:45:35', '2024-02-26 00:45:49', NULL, 'N', 11, 0, 0, 561, '7235titlescreen.png', 0, 1, 'Database match: Mega Man II (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 334F1A93346D55E1BE2967F0AF952E37AA52FCA7\r\nFile/ROM CRC32: E496F686', '', '', ''),
(7237, 9, 499, 1, '1.0', '[7237]Majuu Ou - Demônio Rei (BR) (2023) v1.00.zip', 'Y', '7237readme.txt', '01 March 2024', 1709251200, 7941, 'NOBODY', 'You take the role of a man named Abel, who’s wife and daughter were kidnapped by your supposed best friend, Bayer. Typically, victims of kidnapping face a grim fate, but even more so in this case. It seems a demon needed some resurrecting (And not just any demon, mind you. The KING of demons!), and your family was just what was needed to accomplish this. Abel doesn’t like this very much, so he takes his lucky handgun on a quest of love and vengeance.\r\n\r\nThe gameplay is a mix of Super Ghouls ‘N Ghosts and Castlevania. Abel can double jump, slide, stomp, and shoot a semiautomatic pistol (Which can also be charged). You can also get a familiar ala Symphony of the Night that will attack your enemies and resurrect you if you die, which just happens to be your dead wife’s soul in the form of a mutated looking fairy. Also, after each boss fight, you can pick up a crystal that will transform you into one of three forms: A red creature that has really fast attacks, a green demon that has more power and less speed, and a blue dragon that’s really big and slow but very powerful.\r\nBased on the English translation by [url=https://www.romhacking.net/translations/649/]Aeon Genesis[/url].', '2024-03-02 11:29:45', '2024-03-02 06:29:56', NULL, 'N', 11, 0, 0, 109, '7237titlescreen.png', 0, 5, 'Database match: Majuu Ou (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 54048324BF80BD36E372F58A68F1D3F2B5FFE498\r\nFile/ROM CRC32: 4737370B', '', '', ''),
(7238, 8, 923, 1, '1.01', '[7238]MM3_GB_BR_v1_0_1_ajkmetiuk.7z', 'Y', '7238readme.txt', '16 July 2024', 1721088000, 4253, 'NOBODY', 'Full Portuguese Brazilian translation of Mega Man III. All texts, graphics and backgrounds were edited.', '2024-03-03 07:16:53', '2024-07-17 03:11:48', NULL, 'N', 11, 0, 0, 87, '7238titlescreen.png', 0, 1, 'Database match: Mega Man III (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 57347305AB297DAA4332564623C4A098E6DBB1A3\r\nFile/ROM CRC32: 5175D761', '', '', ''),
(7239, 1, 5293, 1, '1.01', '[7239]Planet of Conspiracy - Shancara (English 1.01).zip', 'Y', '7239readme.txt', '14 June 2024', 1718323200, 6903, 'NOBODY', 'Enter Shancara... a distant planet in the galaxy that has declared independence from the Galactic Empire.  The Empire would recognize Shancara as an independent nation planet, but a president must be elected.  Therefore, four prominent figured rose to the challenge.\r\n\r\n\r\n[list]\r\n[li]Garo:  A nobleman who&#039;s descended from the original human settlers on Shancara who has a large influence with the many factions on the planet.[/li]\r\n[li]Alib:  The king of Shancara&#039;s natives who owns more mines, thus, can gather more ore than the other players.  This results in Alib acquiring more credits than other players.[/li]\r\n[li]Bora:  The owner of Shancara&#039;s largest spaceport and can shut down ore trade at will.  Whenever someone trades ore for credits, Bora will receive one-third of the proceeds.[/li]\r\n[li]Moto:  A war hero who lost most of his body from battle.  He&#039;s a cyborg with a large personal army at his disposal.[/li]\r\n[/list]\r\n\r\n\r\nAs one of these characters, you must do whatever it takes to become Shancara&#039;s first president.  That means you must bribe factions, start civil wars, and even send hitmen out to bump off opposition.  Yeah, lots of dirty deeds.\r\n\r\nThe Dual-Tile Encoding routines used in Last Armageddon were repurposed for this game, allowing for more text to be inserted into the game.  Many thanks goes to KingMike, Pluvius, Pennywise and FCandChill for the code.  Also, thanks to Cyneprepou4uk for helping with repurposing the code for use with the game.', '2024-03-04 06:15:47', '2024-06-14 14:37:11', NULL, 'N', 12, 0, 0, 776, '7239titlescreen.png', 0, 1, 'Database match: Seiryaku Simulation - Inbou no Wakusei - Shancara (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F299790DDCE5194A583F97D4C7E5EF791D98420B\r\nFile CRC32: 56111195\r\nROM SHA-1: 6D528E12F8EC36C747C0E18311B812D83972DBB2\r\nROM CRC32: C22BC87B', '', '', 'https://youtu.be/_3Zk3wjFAhQ?si=kugUW-ZPre3fibiG'),
(7240, 1, 2286, 1, '1.0', '[7240]Hudson\'s Adventrue Island.zip', 'Y', '', '02 March 2024', 1709337600, 4837, 'NOBODY', 'The first Turkish character set translation in NES history.', '2024-03-04 06:17:28', '2024-03-04 01:17:34', NULL, 'N', 19, 0, 0, 45, '7240titlescreen.png', 0, 1, 'Database match: Adventure Island (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 22EE75B82F4A6412AA6BB940E109704975B95185\r\nFile CRC32: B78C09A2\r\nROM SHA-1: E8EA2DEB2D65FC64F0DC038A2C95CA6CE8CA31B9\r\nROM CRC32: F8A713BE', '', '', ''),
(7241, 9, 387, 1, '1.1', '[7241]ysiv.v1.1.snes.castellanosemco.7z', 'Y', '7241readme.txt', '15 March 2024', 1710460800, 4608, 'NOBODY', 'Spanish translation based on the English version of Aeon Genesis. Added special characters ( ¿ ¡ ¡ ñ ) and accent marks.', '2024-03-04 20:20:28', '2024-03-15 21:12:40', NULL, 'N', 9, 0, 0, 283, '7241titlescreen.png', 0, 4, 'Database match: Ys IV - Mask of the Sun (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 1EC73AB6F7BF43FE0A83F73E6834CD5B7D6C17F8\r\nFile/ROM CRC32: CA7B4DB9', '', '', ''),
(7242, 7, 5297, 1, '1.0', '[7242]Koneko Monogatari.zip', 'Y', '7242readme.txt', '08 March 2024', 1709856000, 6903, 'NOBODY', '&quot;Koneko Monogatari: The Adventures of Chatran&quot; is a licensed platformer for the Famicom Disk System, based on the infamous movie of the same name.  The patches will change the title screen as the transliterated title (&quot;A Kitten&#039;s Tale: The Adventures of Chatran&quot;) or its localized title (&quot;The Adventures of Milo and Otis&quot;).\r\n\r\nNo kittens or puppies were killed in the production of these patches.\r\n\r\nAlso included is an optional patch which can be applied on the patched ROM which will fix the game&#039;s end line from &quot;HAPPY WE ARE.&quot; to &quot;WE ARE HAPPY.&quot; and a table file for anyone who would want to translate this game to other languages.', '2024-03-09 06:16:54', '2024-03-09 04:41:54', NULL, 'N', 12, 0, 0, 302, '7242titlescreen.png', 0, 1, 'Database match: Koneko Monogatari - The Adventures of Chatran (Japan)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 572279CE975E9BF6114BC6E919E1820316022090\r\nFile/ROM CRC32: 53A7A482', '', '', 'https://youtu.be/sdIGonRTeSo?si=jHqmSfYMJuRlR8sL'),
(7243, 26, 5298, 1, '1.0', '[7243]Mayjinsen 3 (Japan, USA).7z', 'Y', '7243readme.txt', '10 March 2024', 1710028800, 803, 'NOBODY', 'A multiplatform and multilanguage patch for the arcade title Mayjinsen 3, allowing it to run on both Aleck64 E92 boards and retail N64 NTSC consoles.  Features include:\r\n* English and Japanese can be freely selected using a DIP switch, effective on reset.\r\n* Semi-automatic hardware detection based on controller configuration.  Virtualization of switches on home consoles, saving settings to EEPROM if available.\r\n* Four different tilesets available: original, traditional, hidetchi, and alphabetical.\r\n* A built-in EEPROM manager is available if you hold SERVICE at boot.\r\n* The bug preventing the designation for drops is fixed.\r\n* Test Mode is available by pressing the TEST switch during the attract sequence.\r\n\r\nRefer to the readme for more information.\r\n----\r\nDue to multiple platform targets, patches are included for both big and little-endian ROMs.', '2024-03-10 16:42:45', '2024-03-10 12:42:54', NULL, 'N', 12, 0, 0, 124, '7243titlescreen.png', 0, 1, '*Common Names\r\n	nus-zscj-0.u3\r\n	Mayjinsen 3 (Japan)\r\n\r\n*Original File Checksums\r\n*Little-Endian\r\nSHA-1\r\n  	B5834BFDE5B8A7E20415B2593ABD76EC95AB27C7\r\nSHA-512\r\n  	60611EC1C91CF032F7140FA460AD530331062B7D420249D4F5C1342CC1E6FB9ADC9DD0A5CB3D328D9E0E50FF47FB6F224A166E837D3EAD01F883B73BEB67B8BF\r\n*Big-Endian\r\nSHA-1\r\n  	DA401FC96A2B69DB81970D879A2255E54DB88E34\r\nSHA-512\r\n  	721D762CEDC35EB4ABBB7275AD55B3A07E20BE8732AF3C9C1C8A163898CE7ED0751C36F08FA1F521711D9CC191BF67F03F3FE43BF96A46DB873DACFF7ECB9490', '', '', 'https://youtu.be/zQwRptDJ73U'),
(7244, 9, 715, 2, '1.00', '[7244]Zelda-in-Irish_ALTTP.zip', 'Y', '7244readme.txt', '10 March 2024', 1710028800, 8545, 'NOBODY', 'This is a completely new Irish (Gaeilge/GA) translation of The Legend of Zelda - A Link to the Past (SNES). \r\n\r\nThis was inspired by the fact that the creators stated that Zelda was based on Celtic mythology, so it&#039;s quite fitting to translate it into a Celtic language: Irish! \r\n\r\nHopefully this translation will allow native Irish speakers to enjoy one of the (if not &quot;the&quot;) greatest video games ever created (or even inspire others to start learning Irish).  \r\n\r\nThis translation also includes: \r\n\r\nEdited title screen and other screens to appear in Irish. \r\n\r\nAn &quot;Irish&quot; Link (he is now a redhead!)\r\n\r\nN.B. This is still a work in progress but you can test it out so far and please provide feedback, for example, if you spot any incorrect translations, especially as (so far) no native Irish speakers have been directly involved in this translation.', '2024-03-12 07:54:17', '2024-03-12 03:54:33', NULL, 'N', 29, 0, 0, 31, '7244titlescreen.png', 0, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', 'Public Domain', '', ''),
(7245, 5, 5301, 1, '1.0', '', 'Y', '7245readme.txt', '11 March 2024', 1710115200, 6361, 'NOBODY', 'This is an Italian translation patch of Ys Book I&amp;II.\r\n\r\nIt includes a complete translation of the game text and a new dub.\r\n\r\nYou can get the patch [url=https://www.mediafire.com/file/f7vtr6v3dpiy89e/YS1%25262-ITA1.0.rar/file]here[/url].', '2024-03-13 05:34:06', '2024-03-13 01:34:14', NULL, 'N', 6, 1, 0, 0, '', 1, 14, 'It requires that you apply it to an ISO/WAV/CUE archive of Ys Book I&amp;II (american version).', '', '', ''),
(7246, 13, 5302, 1, '1.0', '', 'Y', '7246readme.txt', '13 March 2024', 1710288000, 6588, 'NOBODY', '[b]APPLYING THE PATCH:[/b]\r\n\r\nHead on over to the GitHub project page ([url]https://github.com/DerekPascarella/Rabbit-EnglishPatchSaturn/[/url]) and click &quot;Patching Instructions&quot; for detailed steps.\r\n\r\n[b]ABOUT THE GAME:[/b]\r\n\r\n&quot;Rabbit&quot; is a 2D fighting game with cartoonish and colorful graphics. The game features eight playable characters: Wu-ling (rabbit), Tian-ren (hawk), Egith (ox), Hou-en (wolf), Ja-koh (snake), Yu-lan (fox), Rex (tiger), and Eddy (wild boar). Each character has a special animal spirit that aids them during combat, accompanied by a &quot;BEAST&quot; meter indicating when the player can use each unique special attack.\r\n\r\nOnce the player has chosen their hero, they must defeat all eight opponents, including the final boss Zao-long.', '2024-03-14 03:28:37', '2024-03-13 23:28:48', NULL, 'N', 12, 1, 0, 21, '', 1, 12, '17810d6679812aecfed90281dd4c419f  Rabbit (Japan).cue\r\na158d910b0e9a4c3296dcf43a4abfb66  Rabbit (Japan) (Track 01).bin\r\n39a2c8d5e3584b3c50e511e8199db971  Rabbit (Japan) (Track 02).bin\r\n0f5791214f8b3f06b2de8c83c3a71cf1  Rabbit (Japan) (Track 03).bin\r\nf72914ada0c1c1aaa67b2fa44ce6d15e  Rabbit (Japan) (Track 04).bin\r\n84a1af86ac3b130dcf802c7b5a5f3386  Rabbit (Japan) (Track 05).bin\r\n3bdac3e3887fbe0adfa19c61f7b170b9  Rabbit (Japan) (Track 06).bin\r\n0ceed88228d422fe113fc6eeb9598ceb  Rabbit (Japan) (Track 07).bin\r\naff916f6d1fd4961f1310555eb66bee1  Rabbit (Japan) (Track 08).bin\r\n6a33b62454f72f2a59f65f5c7cd48bba  Rabbit (Japan) (Track 09).bin\r\ndbdcd458c2e7e5ae3dfabd6f06daa777  Rabbit (Japan) (Track 10).bin\r\naa707e568fd10b7d68817a4ecbd1c475  Rabbit (Japan) (Track 11).bin\r\n70b8024afddf688bf59dd331da6e6059  Rabbit (Japan) (Track 12).bin\r\nae41a55bab9a50bdf9dc3aeca3d14775  Rabbit (Japan) (Track 13).bin\r\n98d0e4b2e26395c9e2ad433b732ce9eb  Rabbit (Japan) (Track 14).bin\r\n2c8c4651616b9ccc331da81b630a7d35  Rabbit (Japan) (Track 15).bin\r\n127efac84bb6c6818c7bfb83b11f3f49  Rabbit (Japan) (Track 16).bin\r\n6a0b89697da7619835d7758de31e2fc1  Rabbit (Japan) (Track 17).bin\r\n631c3de9de2cdef631c528f4c2b28de4  Rabbit (Japan) (Track 18).bin\r\n25394a76d0e5aa0e31aac00471b86e14  Rabbit (Japan) (Track 19).bin\r\nfba4324bda56ddd6692fb0abb1bb4620  Rabbit (Japan) (Track 20).bin\r\nef51e1341dcc31a55470ce1e5673b0d1  Rabbit (Japan) (Track 21).bin\r\n28fef24d3a52a947a57cd0de56d44719  Rabbit (Japan) (Track 22).bin\r\nb18d630e622de7897fec15cfa22fd05b  Rabbit (Japan) (Track 23).bin\r\ncfb0d95ed81a7145000f84278185b9a1  Rabbit (Japan) (Track 24).bin\r\nd4a275038a7d4a33cc1318a539b0657c  Rabbit (Japan) (Track 25).bin\r\n17e19f8873ad54722962a2e6c4b9b032  Rabbit (Japan) (Track 26).bin\r\n74e50ed10abc3b27804003bc31418c06  Rabbit (Japan) (Track 27).bin\r\n01997714de100c3e678c90a38c8f361b  Rabbit (Japan) (Track 28).bin', 'Custom', 'https://github.com/DerekPascarella/Rabbit-EnglishPatchSaturn/', ''),
(7247, 9, 273, 1, '1.0', '[7247]Dark Half.zip', 'Y', '7247readme.txt', '15 March 2024', 1710460800, 4777, 'NOBODY', 'Spanish Translation of &quot;Dark Half&quot; for the Super Nintendo / Super Famicom.\r\n\r\nBased on the [url=https://www.romhacking.net/translations/2344/]English Translation[/url] by Aeon Genesis &amp; Eien Ni Hen.', '2024-03-15 07:43:00', '2024-03-15 03:56:19', NULL, 'N', 9, 0, 0, 351, '7247titlescreen.png', 0, 4, 'Database match: Dark Half (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 70F4E9C39EEEFC00DFB35E77C604372B305AAE03\r\nFile/ROM CRC32: 7B9793B1', '', '', 'https://youtu.be/4LcQWEG6rxE?si=zatG5T5UD5XSlbEX'),
(7248, 1, 2286, 1, '1.0', '[7248]Tmnbj1rocspa.zip', 'Y', '7248readme.txt', '16 March 2024', 1710547200, 7980, 'NOBODY', 'Translation of the video game &quot;Takahashi Meijin no Bouken&quot; from Japanese/English to Spanish', '2024-03-16 09:39:27', '2024-03-16 05:39:37', NULL, 'N', 9, 0, 0, 91, '', 1, 1, 'Database match: Takahashi Meijin no Bouken-jima (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 223634533A9F6C11BC72F8C6AB61695AC019574A\r\nFile CRC32: 256E605F\r\nROM SHA-1: C29DB95E06FC258CA45C029AF10CAA0C48B416BE\r\nROM CRC32: 6A457A43', 'Public Domain', '', ''),
(7249, 27, 5171, 1, '1.0', '[7249]AI Shogi 3 (USA).zip', 'Y', '', '18 March 2024', 1710720000, 8548, 'NOBODY', 'A straightforward translation of AI Shogi 3- the simplest of the three shogi titles released for the Nintendo 64.\r\n\r\nI hope you enjoy!', '2024-03-19 08:05:03', '2024-03-19 04:05:17', NULL, 'N', 12, 0, 0, 222, '7249titlescreen.png', 0, 7, 'Database match: AI Shougi 3 (Japan)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: 8D87D888E8916C4C148DAD32EE0519DD297D1FA6\r\nFile/ROM CRC32: 86DF90E6', '', '', ''),
(7250, 8, 5305, 1, '1.01', '[7250]GameBoyWars1-English.zip', 'Y', '7250readme.txt', '25 March 2024', 1711324800, 8311, 'NOBODY', 'This is a full English translation of &quot;Game Boy Wars&quot; for the Gameboy.', '2024-03-23 07:29:11', '2024-03-25 19:30:18', NULL, 'N', 12, 0, 0, 800, '7250titlescreen.png', 0, 1, 'Database match: Game Boy Wars (Japan)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 9F725D3CBBEB5E27B7EE36304F077F78D9AD074E\r\nFile/ROM CRC32: F5D364DB', '', 'https://github.com/HoratioVex/Gameboy-Wars-1-Translation', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(7251, 1, 531, 4, '1.1', '[7251]Banana Prince (Esp v1.1).rar', 'Y', '7251readme.txt', '30 March 2024', 1711756800, 8467, 'NOBODY', 'This patch can be applied with or without elbobelo&#039;s graphic restoration, but it must have KingMike&#039;s translation, or it will not work.\r\n\r\nwhat translated:\r\n- intro, dialogues and endings.\r\n- sprite editing to change words into Spanish.\r\n- correction of spaces in dialogues.\r\n- level names.\r\n- password section and pre-level screen.\r\n- final crédits.\r\n- add spanish caracters, simbols, and ¨ñ¨.', '2024-03-24 05:39:58', '2024-04-02 14:18:06', NULL, 'N', 9, 0, 0, 191, '7251titlescreen.png', 0, 1, 'Database match: Banana Prince (G) [T+Eng1.1a_KingMike].nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: CA4F3426CC1222ADAFC940DE13CFE0692113A9CF\r\nFile CRC32: CDB5B47A\r\nROM SHA-1: DDF533675ACB94DFA0A850B5A2A605DFCE52A30B\r\nROM CRC32: 10BD7F35\r\n\r\n-----------------------------------\r\n\r\nDatabase match: Banana Prince (G) [T+Eng1.1a(Graphics Restore)_KingMike].nes\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 592F7A82F904114D01AE6614A3F44A7E50283F3E\r\nFile CRC32: 3AE3EDC6\r\nROM SHA-1: 2DE79E6D03C6A9D5F69EA6D6121CD3CC4931BA49\r\nROM CRC32: E7EB2689', '', '', 'https://youtu.be/nv9VpFmkqs4?si=XJOykaKbSHIxmlYv'),
(7253, 1, 1533, 1, '1.0', '[7253]Titanic (C).zip', 'Y', '7253readme.txt', '23 March 2024', 1711152000, 8512, 'NOBODY', 'This is the fully translated Spanish for the bootleg NES game Titanic based on the  [url=https://www.romhacking.net/translations/1605/]english version[/url] by pacnsacdave.\r\n\r\nNexxt 1.0.3 was used for the graphical editing of the &quot;Game Over&quot; and &quot;The End&quot; screens.\r\n\r\nChangelog:\r\n\r\nversion 1.0:\r\n\r\n- Fully translated to spanish\r\n- Added special spanish symbols and lowercase.\r\n- Translated &quot;THE END&quot; &amp; &quot;Game Over&quot; screens.\r\n\r\nCheck readme for instructions.', '2024-03-24 05:45:11', '2024-03-25 00:46:14', NULL, 'N', 9, 0, 0, 85, '7253titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 691878EE9781BC826A665DA1EA9EDCFF46459E49\r\nFile CRC32: C63A373F\r\nROM SHA-1: 4BB494E6903505254D96B25544B09AC2B97703F6\r\nROM CRC32: A6E4F246', '', '', ''),
(7254, 8, 718, 1, '1.0a', '[7254]PKMN AMARELO (Gz) 1.0a.rar', 'Y', '7254readme.txt', '24 March 2024', 1711238400, 5963, 'NOBODY', 'This is a fully functional Galician translation of &quot;Pokémon Amarillo&quot; for the original Gameboy. \r\n\r\nChanges related with translation:\r\n\r\n- Title screen\r\n- Names of characters\r\n- Texts of characters\r\n- Complete Pokédex\r\n- Menus\r\n- Some image tiles with text\r\n- Alphabetic disposition in name screen\r\n- SGB screen when played in a SNES\r\n- Pikachu&#039;s surf minigame\r\n- Credits (respected original staff)\r\n- Included credit for Galician translation\r\n- Everything related with translation, to sum up\r\n\r\nChanges not related with translation:\r\n\r\n- GHOST type moves are now super effective against PSYQUIC type\r\n- &quot;Black&quot; palette has now different tones of black, similar to Red and Blue versions\r\n\r\nIncluded an optional patch to &quot;mask&quot; the name of the next trainer&#039;s Pokémon when played in &quot;shift&quot; mode.', '2024-03-25 05:33:41', '2024-03-25 10:38:29', NULL, 'N', 33, 0, 0, 68, '7254titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Amarilla - Edicion Especial Pikachu (Spain) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 1DC242039218FBA50928D1AFB66B70565B6B9DAF\r\nFile/ROM CRC32: 964B7A10', '', '', ''),
(7255, 9, 5307, 1, '1.01', '[7255]Ultima - SE.zip', 'Y', '', '14 July 2024', 1720915200, 8554, 'NOBODY', 'This is just the IPS Patch file for the Super Famicom version of Ultima Savage Empire (Kyouryuu Teikoku). It&#039;s not 100% translated, and there are some issues with the numbers, but is playable from start to finish.', '2024-03-26 10:33:36', '2024-07-14 15:42:01', NULL, 'N', 12, 0, 0, 445, '', 1, 4, 'Database match: Ultima - Kyouryuu Teikoku (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C1702689D6946983BD8FEC54231C514DD44C4CF7\r\nFile/ROM CRC32: DDDB20AD', '', '', 'https://youtu.be/v-fGZwU3EHc?si=hYR0Vr_8YPYvw3nc'),
(7256, 17, 5308, 1, '1.3', '[7256]Go For It! Goemon - The Grand Cycle of Oedo (v1.3).zip', 'Y', '7256readme.txt', '31 March 2024', 1711843200, 4337, 'NOBODY', 'This is a complete translation. The whole script has been translated, as well as all visible text in graphics (leaving aside a few intentional exceptions.) No other changes have been made to the game. Enjoy!\r\n\r\nChangelog:\r\n\r\nVersion 1.3 - 2024.03.31\r\n- Fixed a stage name that was named incorrectly (Area 4 - Arena Castle.)\r\n\r\nVersion 1.2 - 2024.03.28\r\n- Some debug cheats where left in the previous update by accident. Now you can play normally!\r\n\r\nVersion 1.1 - 2024.03.27\r\n- (Bugfix) Fixed a freeze that would occur in stores when playing with 2 players.\r\n\r\nVersion 1.0 - 2024.03.26\r\n- First release', '2024-03-26 15:53:16', '2024-04-01 23:51:26', NULL, 'N', 12, 0, 0, 1443, '7256titlescreen.jpg', 0, 11, 'Ganbare Goemon - Ooedo Daikaiten (Japan).bin\r\nMD5: ad7c68d71479ca78749af3623afcdce4\r\nhttp://redump.org/disc/20543/', '', '', 'https://youtu.be/qN19og3r9D8'),
(7257, 9, 382, 4, '1.0', '[7257]Umihara Kawase HUD + Lives Patch.zip', 'Y', '', '25 March 2024', 1711324800, 8555, 'NOBODY', '[b]Umihara Kawase HUD + Lives Patch[/b]\r\n\r\nThe heads up display in Umihara Kawase can be bothersome sometimes, This patch moves it to the top of the screen, as well as moving the high score so it&#039;s above the score.\r\n\r\nIt also removes the lives system and makes the backpacks give score instead.\r\n\r\nAn .asm file for application with the SNES assembler Asar has been included in case the user would like to have one change and not the other. The .bps files contains all changes.\r\n\r\nThe .bps patch is for [url=https://www.romhacking.net/translations/493/]Satsu&#039;s English translation[/url].\r\n\r\nYou can also apply the [url=https://www.romhacking.net/translations/5834/]English Logo[/url] patch afterwards.', '2024-03-26 15:54:20', '2024-03-26 11:54:30', NULL, 'N', 12, 0, 0, 449, '', 1, 4, 'Database match: Umihara Kawase (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nROM SHA-1: C4DA5C1AAF998F0C7114ADFF0436246728A2139E\r\nROM CRC32: 393CCCA2\r\n-\r\nPrepatched ROM: Umihara Kawase (English v0.9).sfc\r\nFile/ROM SHA-1: 98743E0DA34346B7443F18ED8FE17F0BB2482BEF\r\nFile/ROM CRC32: 5410108D', '', '', ''),
(7258, 17, 4323, 1, '1.0', '[7258]Tomba2.zip', 'Y', '', '27 March 2024', 1711497600, 5062, 'NOBODY', 'Indonesian translation of Tomba! 2.', '2024-03-28 02:51:42', '2024-03-27 22:51:49', NULL, 'N', 24, 0, 0, 101, '', 1, 11, 'SCUS-94454', '', '', 'https://youtu.be/sKnzsX0YBJI?si=6kyusk_l_xigfDXP'),
(7259, 8, 1338, 1, '1.0', '[7259]PKMN Azul (gz) 1.0.rar', 'Y', '7259readme.txt', '30 March 2024', 1711756800, 5963, 'NOBODY', 'This is a fully functional Galician translation of “Pokémon Azul” for the original Gameboy.\r\n\r\nChanges related with translation:\r\n\r\n- Title screen\r\n- Names of characters\r\n- Texts of characters\r\n- Complete Pokédex\r\n- Menus\r\n- Some image tiles with text\r\n- Alphabetic disposition in name screen\r\n- SGB screen when played in a SNES\r\n- Credits (respected original staff)\r\n- Included credit for Galician translation\r\n- Everything related with translation, to sum up\r\n\r\nChanges not related with translation:\r\n\r\n- GHOST type moves are now super effective against PSYQUIC type', '2024-03-30 17:36:35', '2024-03-30 13:36:49', NULL, 'N', 33, 0, 0, 41, '7259titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Azul (Spain) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 7715E7B133E8634DF48918B9138374110212A108\r\nFile/ROM CRC32: D95416F9', '', '', ''),
(7260, 8, 876, 1, '1.0', '[7260]PKMN Vermello (Gz) 1.0.rar', 'Y', '7260readme.txt', '30 March 2024', 1711756800, 5963, 'NOBODY', 'This is a fully functional Galician translation of “Pokémon Rojo”, from now on refered as &quot;Pokémon Vermello&quot;, for the original Gameboy.\r\n\r\nChanges related with translation:\r\n\r\n- Title screen\r\n- Names of characters\r\n- Texts of characters\r\n- Complete Pokédex\r\n- Menus\r\n- Some image tiles with text\r\n- Alphabetic disposition in name screen\r\n- SGB screen when played in a SNES\r\n- Credits (respected original staff)\r\n- Included credit for Galician translation\r\n- Everything related with translation, to sum up\r\n\r\nChanges not related with translation:\r\n\r\n- GHOST type moves are now super effective against PSYQUIC type\r\n- Palettes for title screen and characters changed from bluish to orangish', '2024-03-31 05:56:33', '2024-03-31 01:56:47', NULL, 'N', 33, 0, 0, 51, '7260titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Roja (Spain) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: FC17C5B904D551B1B908054CCD1C493F755F832A\r\nFile/ROM CRC32: D8507D8A', '', '', ''),
(7261, 1, 2286, 1, '1.1', '[7261]Hudson\'s Adventure Island (U) ITA.zip', 'Y', '', '01 April 2024', 1711929600, 7573, 'NOBODY', 'Full translation of the game &quot;Hudson&#039;s Adventure Island&quot; for Nintendo Entertainment System, American version, into Italian by GiAnMMV.', '2024-03-31 07:55:23', '2024-04-02 01:08:18', NULL, 'N', 6, 0, 0, 61, '7261titlescreen.png', 0, 1, 'Database match: Adventure Island (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 22EE75B82F4A6412AA6BB940E109704975B95185\r\nFile CRC32: B78C09A2\r\nROM SHA-1: E8EA2DEB2D65FC64F0DC038A2C95CA6CE8CA31B9\r\nROM CRC32: F8A713BE', '', '', ''),
(7262, 11, 5310, 1, '1.0', '[7262]eccojr_german.zip', 'Y', '7262readme.txt', '30 March 2024', 1711756800, 8560, 'NOBODY', 'This rom hack translates Ecco Jr (1995) into German.\r\n\r\nAll text is translated. This includes:\r\n\r\n* Menus\r\n* Mission Briefings\r\n* In-Game Dolphin Encyclopedia (Accessed via pressing A+B+C on the title screen)', '2024-04-01 00:00:26', '2024-03-31 20:00:41', NULL, 'N', 8, 0, 0, 47, '7262titlescreen.png', 0, 8, 'Database match: Ecco Jr. (USA, Australia)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 0B493EF23874F82606D4FD22C2380B289247AA9F\r\nFile/ROM CRC32: 6C6F4B89', '', 'https://github.com/snipem/eccojr_translation', ''),
(7263, 11, 2468, 1, '1.0', '[7263]gunstar_heroes.zip', 'Y', '', '29 March 2024', 1711670400, 5062, 'NOBODY', 'Indonesian translation of Gunstar Heroes.', '2024-04-01 13:54:42', '2024-04-01 09:54:52', NULL, 'N', 24, 0, 0, 50, '7263titlescreen.png', 0, 9, 'Database match: Gunstar Heroes (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 7721E302555F16E3242AD4A47ED87A1DE1882122\r\nFile/ROM CRC32: B813CF0D', '', '', ''),
(7265, 1, 938, 1, '1.0', '[7265]Duck Hunt ITA.zip', 'Y', '', '05 April 2024', 1712275200, 7573, 'NOBODY', 'Full Italian translation of the game Duck Hunt for Nintendo Entertainment System by GiAnMMV.', '2024-04-06 05:24:28', '2024-04-06 01:24:42', NULL, 'N', 6, 0, 0, 44, '7265titlescreen.png', 0, 1, 'Database match: Duck Hunt (World)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 8E18068823635A115E2FC0925FF3BDA209EC6A42\r\nFile CRC32: 4644085E\r\nROM SHA-1: FB853A77E02F1CEAE933DFF762CD0C2F6E0B2E27\r\nROM CRC32: 24598791', '', '', ''),
(7266, 1, 1792, 1, '1.0', '[7266]M.C. Kids (USA,Europe).zip', 'Y', '7266readme.txt', '08 April 2024', 1712534400, 8512, 'NOBODY', 'Original translation for M.C. Kids for NES. The .zip contain two files, one is for american release, the other for european version.\r\n\r\nChangelog:\r\n\r\nVersion 1.0:\r\n\r\n- All text translated to Spanish.\r\n- Added spanish symbols.\r\n- Some sprites tranlated.\r\n\r\nMore Info in README.', '2024-04-10 10:56:05', '2024-04-10 06:56:17', NULL, 'N', 9, 0, 0, 92, '7266titlescreen.png', 0, 1, 'Database match: M.C. Kids (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0FABF7EE8ED5BDC855DAA5B16C49EFC4B94497BA\r\nFile CRC32: 9A78FB49\r\nROM SHA-1: F8FAA774708E108984158FCD9BBC5482ED7165C4\r\nROM CRC32: B0EBF3DB', '', '', ''),
(7267, 1, 3173, 1, '2.0', '[7267]Solstice ITA.zip', 'Y', '7267readme.txt', '16 April 2024', 1713225600, 7573, 'NOBODY', 'Full Italian translation of the game &quot;Solstice: The Quest for the Staff of Demnos&quot; for Nintendo Entartainment System by GiAnMMV.', '2024-04-13 07:30:17', '2024-04-17 05:27:59', NULL, 'N', 6, 0, 0, 70, '', 1, 1, 'Database match: Solstice - The Quest for the Staff of Demnos (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E21F7982913B11933B3A6730316C81026575C70D\r\nFile CRC32: B802387C\r\nROM SHA-1: DB8A165B40542394C6F13914F4722743CD5AB511\r\nROM CRC32: EDCF1B71', '', '', 'https://youtu.be/ufFjHELPN78'),
(7268, 9, 268, 1, '1.0', '[7268]CTI.zip', 'Y', '', '15 April 2024', 1713139200, 5062, 'NOBODY', 'Indonesian translation of Chrono Trigger.', '2024-04-16 08:13:30', '2024-04-16 04:13:38', NULL, 'N', 24, 0, 0, 157, '', 1, 4, 'Database match: Chrono Trigger (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312\r\nFile/ROM CRC32: 2D206BF7', '', '', ''),
(7269, 1, 2033, 1, '1.0', '[7269]TnF.zip', 'Y', '', '16 April 2024', 1713225600, 5062, 'NOBODY', 'Indonesian translation of Track and Field', '2024-04-16 08:15:02', '2024-04-16 04:15:11', NULL, 'N', 24, 0, 0, 39, '7269titlescreen.png', 0, 1, 'Database match: Track &amp; Field (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: DF8425D96B3AC613EEC604D66B32E91B001488D0\r\nFile CRC32: D3B42F6D\r\nROM SHA-1: C76212E682C0FB725B542AB11EFFB3A48137B0C8\r\nROM CRC32: 9C9F3571', '', '', ''),
(7270, 11, 2969, 1, '0.8', '[7270]Magical Hat no Buttobi Turbo! Daibouken (PTBR v0.8).zip', 'Y', '', '24 April 2024', 1713916800, 8582, 'NOBODY', 'This is a Brazilian Portuguese translation based on the alpha version of the Japanese to English translation developed by tryphon.\r\n\r\n- All dialogues have been translated: intro, item select menu, ending. \r\n- The bosses names were ordered correctly and centered on the screen. \r\n- The bug that erased the score when encountering a boss has been fixed. \r\n- The roads bonus stage instructions have been translated. \r\n\r\nThe game was played completely and no errors were found.', '2024-04-18 06:34:11', '2024-04-25 13:34:41', NULL, 'N', 11, 0, 0, 75, '7270titlescreen.png', 0, 9, 'Database match: Magical Hat no Buttobi Turbo! Daibouken (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 1A741125A80BA9207C74A32E5B21DBB347C3C34A\r\nFile/ROM CRC32: E43E853D', '', '', ''),
(7271, 1, 137, 1, '1.0', '[7271]ContraJEn.zip', 'Y', '7271readme.txt', '18 April 2024', 1713398400, 8583, 'NOBODY', 'The &quot;director&#039;s cut&quot; of Contra is the Japanese version with its animated backgrounds and cutscenes, but the cutscenes need translating for international audiences.\r\n\r\nThis is essentially a revision of the Stardust Crusaders patch that addresses my minor nitpicks with the logo and the text pacing. No offense to the great work done there.\r\n\r\nLogo: Replace the flying turd of fire with burning and embers inspired by the Japanese title. Also included is a version of the patch that keeps the Japanese title screen.\r\n\r\nText: Shorter and sweeter. The previous translation was too wordy and slowed down the pace compared to the original Japanese. Now the attract mode text takes 6 seconds to appear (instead of 19) and the intro fits the length of the music track. In general things move at the right speed, the story is clearer, and the margins are clean.', '2024-04-18 18:16:01', '2024-04-18 14:16:14', NULL, 'N', 12, 0, 0, 777, '7271titlescreen.gif', 0, 1, 'Database match: Contra (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 376836361F404C815D404E1D5903D5D11F4EFF0E\r\nFile CRC32: 8A96A3C4\r\nROM SHA-1: BE9DD65BE8DB897978DD34533DD3A037784A8EE9\r\nROM CRC32: B27B8CF4', 'Public Domain', '', ''),
(7272, 11, 5167, 1, '1.5', '[7272]FOTNS_V1_5.zip', 'Y', '7272readme.txt', '19 June 2024', 1718755200, 8585, 'NOBODY', 'The zip has 3 files, a translation-only patch, an English anime-inspired text patch and a hack of the original game hack with the anime-inspired text.\r\n\r\nFotNS2 hack:\r\nA major overhaul of the Japanese original. Translation of the original Japanese Hokuto no Ken for the Mega Drive to restore the blood and original colour changed in the last battle localisation.\r\n\r\nAs the original translation did not make much sense, the text was changed to better reflect the events of the anime and fill in the details not conveyed in the game as the original text did not explain much and had some inconsistencies with the anime.\r\n\r\nthe hack includes multiple graphic bug fixes, physics and collision detection fixes, sound fx changes, stages rearranged to follow the events of the anime more closely and others...\r\n\r\nplease see the readme for a full list of changes.\r\n\r\nOverall, this should make the &quot;bad&quot; original game into a now somehow more enjoyable experience.', '2024-04-18 20:50:37', '2024-06-19 21:16:20', NULL, 'N', 12, 0, 0, 2658, '7272titlescreen.png', 0, 8, 'Database match: Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (Japan)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 7D489E1087A0816E2091261F6550F42A61474915\r\nFile/ROM CRC32: 1B6585E7', 'Custom', '', ''),
(7273, 12, 5311, 1, '1.0', '[7273]ddggesprocky.zip', 'Y', '7273readme.txt', '18 April 2024', 1713398400, 7980, 'NOBODY', 'First translation of the video game &quot;Honoo no Doukyuuji Dodge Danpei&quot; from Japanese to Spanish', '2024-04-20 07:43:08', '2024-05-12 02:24:46', NULL, 'N', 9, 0, 0, 59, '', 1, 1, 'Database match: Honoo no Toukyuuji - Dodge Danpei (Japan)\r\nDatabase: No-Intro: Game Gear (v. 20201227-043658)\r\nFile/ROM SHA-1: 66032CC214D728B2F1C59AD2934277E378B36865\r\nFile/ROM CRC32: DFA805A0', 'Custom', '', ''),
(7274, 17, 5319, 1, '1.0', '', 'Y', '7274readme.txt', '19 April 2024', 1713484800, 8112, 'NOBODY', 'It&#039;s a Polish translation of Dino Crisis 2\r\non PS1. It&#039;s work with USA and PAL version.\r\n\r\nIt translate all texts, graphics, files\r\nand movies. \r\n\r\nYou can burn it on a disc and play on PS1.\r\nAlso you can make a EBOOT for PSP.\r\n\r\nIt was a complicated and time-consuming project\r\nbut They glad They could do something with this game.\r\n\r\nTo complete this translation, a lot of effort needed by various persons.\r\n\r\nThe full list of people involved, You can find in the archive.\r\n\r\nBecause the patch is bigger than 30 MB, You can download it from [url=https://drive.google.com/file/d/14wgwgo7qIpXqFN6X6PO7n2Xlr_LtzQ5h/view?usp=drive_link]Google Drive Mirror.[/url]', '2024-04-20 09:35:23', '2024-04-20 05:35:37', NULL, 'N', 1, 1, 0, 0, '7274titlescreen.jpg', 0, 12, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: F7C71427C4C8726C9114514746C42F10928FBAEE\r\nFile/ROM CRC32: 47435B81', '', '', ''),
(7275, 13, 5320, 1, '1.0', '', 'Y', '7275readme.txt', '20 April 2024', 1713571200, 6588, 'NOBODY', 'Download patch:\r\n[url]https://github.com/DerekPascarella/JungRhythm-EnglishPatchSaturn/[/url]\r\n\r\nEnglish translation patch for the rhythm game &quot;Jung Rhythm&quot; on the Sega Saturn.\r\n\r\n&quot;Jung Rhythm&quot; is a rhythm game for the Sega Saturn, often compared to &quot;PaRappa the Rapper&quot; for some of its similarities, although according to records, both games were in development simultaneously.\r\n\r\nThe player takes the role of Vanilla Essence, a young girl who dreams of being a star. The story follows her quest from eating breakfast through to a duet with her favorite superstar, the earth-loving rocker, Chorking!\r\n\r\nThe gameplay itself takes the form of call-and-response dance and song duets with various characters, where the other characters will sing a line and the player is asked to repeat it. Lyrics appear at the top of the screen, while input prompts appear in the first of a pair of bars along the bottom of the screen as they sing. Ad-libbed inputs are also permitted, and there are specific ad-lib segments.\r\n\r\nVanilla Essence&#039;s performance is then graded in five categories and given an overall score. If players score high enough, they&#039;re allowed to continue to the next story segment. Between story segments there is a short full-motion video cutscene connecting the dots.\r\n\r\nThe game additionally includes a practice mode, as well as a two-player &quot;BATTLE&quot; mode, where players can compare their skills.', '2024-04-21 03:09:57', '2024-04-22 01:30:39', NULL, 'N', 12, 1, 0, 0, '7275titlescreen.png', 0, 11, 'ORIGINAL DISC IMAGE\r\n2a8828a0e29cf17ed045bdaf29a6e761  Jung Rhythm (Japan) (Track 01).bin\r\nPATCHED DISC IMAGE\r\n25f96a0fd0fa64a4ad6d9584b6824354  Jung Rhythm (Japan) (Track 01).bin', 'Custom', 'https://github.com/DerekPascarella/JungRhythm-EnglishPatchSaturn/', ''),
(7276, 9, 897, 1, '1.01', '[7276]Terranigma (BR) (2024) v1.01.zip', 'Y', '7276readme.txt', '21 April 2024', 1713657600, 7941, 'NOBODY', 'This patch translates Terranigma to PT-BR.\r\nWe proud to release the vwf version of Terranigma with portuguese script, NTSC, Quintett Quiz complete restored. Enjoy!', '2024-04-22 13:43:45', '2024-05-19 05:51:17', NULL, 'N', 11, 0, 0, 187, '7276titlescreen.png', 0, 4, 'Database match: Tenchi Souzou (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: F787672E766A43A73D9BD310FCB3C2CAC024B227\r\nFile/ROM CRC32: 3CC7FDF4', '', '', ''),
(7277, 1, 3679, 1, '1.3', '[7277]plasma ball (esp) v1.3.zip', 'Y', '', '23 April 2024', 1713830400, 8467, 'NOBODY', 'This Spanish translation requires having previously applied the [url=https://www.romhacking.net/translations/4540/]MrRichard999 English patch[/url].\r\n\r\ntranslation modifications:\r\n- Game modes in title screen.\r\n- Description of each game mode.\r\n- Sprite modification to &quot;fight!&quot;,&quot;pause&quot;,&quot;win&quot;, and &quot;lose&quot; into Spanish.\r\n- Sprite modification of map locations.\r\n- Full story in 1 player mode (mode &quot;torneos&quot;).\r\n- Full story in quest mode (mode &quot;hist.&quot;).\r\n- Fix color in stats edition.\r\n- Fix cursor position in stats edition.', '2024-04-22 13:47:40', '2024-04-24 11:25:38', NULL, 'N', 9, 0, 0, 113, '7277titlescreen.png', 0, 1, 'Database match: Plasma Ball (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F482C06FFEE21BBCFC41305A793A6C0BD1E9BA41\r\nFile CRC32: 7279B50E\r\nROM SHA-1: CE9EC034DCF083656DB5DBD2F74C927FA2B5C745\r\nROM CRC32: DB4B382\r\n-\r\nname: Plasma Ball (Japan) (Eng)\r\nDatabase match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: EF90437B84F6980D2678C7926EF3F72076C2AE19\r\nFile CRC32: 71CF9877\r\nROM SHA-1: B640673EC8A06330FEECD5954A7C1A53D79B82C6\r\nROM CRC32: A912B6E1', '', '', ''),
(7278, 17, 5322, 1, '1.0', '', 'Y', '7278readme.txt', '23 April 2024', 1713830400, 8112, 'NOBODY', 'Polish translation for Gadget game, PAL SLES 03084.\r\n\r\nIt translate texts, graphics and fonts.\r\n\r\nOverall, this game is one big crap.\r\nwhen it comes to gameplay as well\r\nabout the technical stuff itself.\r\nProbably made hastily when Gadget was popular.\r\nAnyway...\r\n\r\nAn interesting fact is that in the game files\r\nthere is information from testers saying that\r\nthat the entire game have not been tested.\r\n\r\nYou can download It from [url=https://drive.google.com/file/d/1HldeMnPVTh8i_5O4KCt0RVnp5sF7P4Gw/view?usp=sharing]Google Drive Mirror.[/url]', '2024-04-25 12:06:51', '2024-04-25 08:07:00', NULL, 'N', 1, 1, 0, 0, '', 1, 12, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 77D9AB144F03761FC48353C8F9B0059575EA0425\r\nFile/ROM CRC32: 351FE02C', '', '', ''),
(7279, 1, 2613, 1, '0.9', '[7279][NES] Tetsudou Ou PT-BR v0.9.zip', 'Y', '7279readme.txt', '24 April 2024', 1713916800, 8589, 'NOBODY', 'Here is a full Brazilian Portuguese translation for the game Tetsudou Ou: Famicom Board Game for the Famicom/NES!\r\n\r\nAll accents have been inserted and all texts have been translated. The names of the cities on the full map had some problems, so for now they have been removed, they will be added later in the future in an update to this translation. The graphics were also all translated.\r\n\r\nThe game is difficult to understand at first, so it is recommended that you read the Translated Instruction Manual on the Simple Skans website.\r\n\r\nSpecial thanks to Taihen for helping with ROM Hacking and RodiRAGE for translating the splash screen.', '2024-04-25 12:07:49', '2024-04-25 08:08:02', NULL, 'N', 11, 0, 0, 36, '7279titlescreen.png', 0, 1, 'Database match: Tetsudou Ou - Famicom Boardgame (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AF8F624E1CA5BB40F2B5F9C927B713308807302F\r\nFile CRC32: 2A4A9871\r\nROM SHA-1: 41F42DEE2080A99A66BFF0CC25728D19F8E6C8E5\r\nROM CRC32: 4BB6B430', '', '', ''),
(7280, 4, 5323, 1, '1.0', '[7280]ddanpeipcesparocky.zip', 'Y', '7280readme.txt', '24 April 2024', 1713916800, 7980, 'NOBODY', 'Translation of the video game &quot;Honoo no Toukyuuji Dodge Danpei&quot; from Japanese to Spanish, First work about this video game.', '2024-04-26 04:50:54', '2024-04-26 00:51:05', NULL, 'N', 9, 0, 0, 110, '', 1, 14, 'Honoo no Toukyuuji - Dodge Danpei (Japan).pce\r\nUnknown Database Match.\r\nFile/ROM SHA-1: 76F8A7BB0C4854576A38A0B87FA923625CE1BC3E\r\nFile/ROM CRC32: B01EE703', 'Custom', '', ''),
(7281, 17, 5325, 1, '1.0', '', 'Y', '7281readme.txt', '25 April 2024', 1714003200, 8112, 'NOBODY', 'Polish translation for ROX on PS1.\r\n\r\nIt translate all graphics in game.\r\n\r\nThe patch is for PAL EUR SLES-04069.\r\n\r\nIt&#039;s a small game.\r\nYou need to build a domino dieces.\r\nIt&#039;s relaxing and playable game...\r\nHave fun!\r\n\r\nYou can download it from [url=https://drive.google.com/file/d/1Xd97PyADsiU4z9Uiv5lW0J4DUO0lWNQq/view?usp=sharing\r\n]Google Drive Mirror.[/url]', '2024-04-27 07:00:23', '2024-04-27 03:00:31', NULL, 'N', 1, 1, 0, 0, '7281titlescreen.jpg', 0, 12, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 3B6E8CB0BA98F8E87F9A94D835C300739C681697\r\nFile/ROM CRC32: 1CC8AECE', '', '', ''),
(7282, 36, 5326, 1, '1.00', '[7282]V 0100 - Golden Bonds (Ougon No Kizuna) English Translation Patch.zip', 'Y', '', '26 April 2024', 1714089600, 6109, 'NOBODY', 'This patch will translate the Wii game &quot;Ougon No Kizuna&quot; (Golden Bonds) in English.\r\n\r\nIt can either be used with retail disc, or applied to an ISO.\r\n\r\nTutorial is provided in the “README” file enclosed.', '2024-04-28 16:57:22', '2024-04-28 12:57:37', NULL, 'N', 12, 0, 0, 604, '7282titlescreen.png', 0, 10, 'RK7J0A.iso', '', '', 'https://youtu.be/89InVCeb3K8'),
(7284, 9, 5328, 1, '0.9', '[7284]Pieces (BR).zip', 'Y', '', '29 April 2024', 1714348800, 8495, 'NOBODY', 'This is the Portuguese translation of the game Pieces. This translation was made based on the English version.\r\n\r\nCharacter speech and some menus have been translated, graphics still need to be translated.', '2024-04-30 07:07:50', '2024-04-30 03:07:58', NULL, 'N', 11, 0, 0, 55, '7284titlescreen.png', 0, 4, 'Database match: Pieces (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 11141F46259FAC85640EA17F1C1CC6279BF196D2\r\nFile/ROM CRC32: BB6C3C54', '', '', ''),
(7285, 12, 3443, 1, '1.0', '[7285]Moldorian (S).zip', 'Y', '7285readme.txt', '03 May 2024', 1714694400, 4777, 'NOBODY', 'Spanish Translation of &quot;Moldorian&quot; for the Game Gear.\r\nBased on the English Translation by LIPEMCO! Translations.', '2024-05-03 14:37:18', '2024-05-03 10:37:29', NULL, 'N', 9, 0, 0, 134, '7285titlescreen.png', 0, 1, 'Database match: Moldorian - Hikari to Yami no Sister (Japan)\r\nDatabase: No-Intro: Game Gear (v. 20201227-043658)\r\nFile/ROM SHA-1: 0DAD260B5357B2F61D1452BB73D8321CA53D7262\r\nFile/ROM CRC32: 4D5D15FB', '', '', ''),
(7286, 10, 1049, 1, '1.0', '[7286]RMEXE1_rus.rar', 'Y', '', '29 April 2024', 1714348800, 7363, 'NOBODY', 'This is first-time ever translation of “Battle Network Rockman.exe” Into Russian. The text and textures were fully localized. Also there are some improvements - new mugshots, animations and Forte chip added. Some original bugs were also fixed, as well as text inconsistency in NPC dialogues.\r\n\r\nThere’s some additional features - localized manual and covers.\r\n\r\nHelp Netto and Rock in their mission of saving network from WWW crimes!', '2024-05-04 11:04:38', '2024-05-04 07:04:49', NULL, 'N', 2, 0, 0, 35, '7286titlescreen.png', 0, 12, 'Database match: Battle Network Rockman EXE (Japan)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 6E42DBD5CDEE25851FB55DBA060B28E28E4F4E5F\r\nFile/ROM CRC32: D9516E50', '', '', ''),
(7287, 1, 100, 4, '0.999', '[7287]Cosmic Wars 0.999.zip', 'Y', '7287readme.txt', '03 April 2024', 1712102400, 8606, 'NOBODY', 'This is an update of the [url=https://www.romhacking.net/translations/107/]translation by transBRC/Blibber[/url]. It was produced by PopeyeOtaku and Rahanakero.\r\n\r\nUnfortunately, the earlier translation was not very accurate. Much of the text was completely reinvented to fit into smaller space (such as unit and system names), and elsewhere text such as in the intro appeared to be just made up without translating the underlying text.\r\n\r\nThe author has gone ahead and retranslated much of those aspects. Menu text is mostly unchanged since a lot of that is fine, with minor tweaks (such as the correct translation of the two movement phase names). But the event and unit names are back (VICVIPER finally gets to actually be here!), often in an abbreviated form. And the planet and commander names are now accurate.\r\n\r\nAttention: The patch must be applied to the already translated TransBRC rom and not the original Japanese one.', '2024-05-04 17:45:39', '2024-05-05 01:15:11', NULL, 'N', 12, 0, 0, 297, '', 1, 1, 'Database match: Cosmic Wars (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 387669E5666164F93F6051F7F063DFE693F4BB7A\r\nFile CRC32: A309055C\r\nROM SHA-1: F479C80513575F6AB71AF1B7A12C221AF7006B0C\r\nROM CRC32: 9F2712DF', 'MIT', '', ''),
(7288, 1, 1018, 1, '1.0', '[7288]DDIII(IND).zip', 'Y', '', '03 May 2024', 1714694400, 5062, 'NOBODY', 'Indonesian translation of Double Dragon III', '2024-05-05 06:07:24', '2024-05-05 02:07:31', NULL, 'N', 24, 0, 0, 39, '', 1, 1, 'Database match: Double Dragon III - The Sacred Stones (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 18ECC9CAD3B1C36653867EA02A8465F2046AA459\r\nFile CRC32: 7A6E0454\r\nROM SHA-1: 15A70240CB7D6D029E67E6AA6C66F5987DA68101\r\nROM CRC32: 50FD0CC6', '', '', ''),
(7289, 1, 795, 1, '1.0', '[7289]Mega Man 2 (Traditional Chinese) Patch.zip', 'Y', '7289readme.txt', '05 May 2024', 1714867200, 8609, 'NOBODY', 'A translated version of Mega Man 2 into Traditional Chinese. The translation style is based off Mega Man 11 as the Robot Masters and the weapon names don&#039;t have an official translation.\r\n\r\nTools used for translations: Translhextion 1.6c, Tile Layer Pro 1.1, and FCEUX 2.6.6.', '2024-05-05 12:50:39', '2024-05-09 11:36:06', NULL, 'N', 4, 0, 0, 26, '7289titlescreen.jpg', 0, 1, 'Database match: Mega Man 2 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 6B5B9235C3F630486ED8F07A133B044EAA2E22B2\r\nFile CRC32: A9BD44BC\r\nROM SHA-1: 2EC08F9341003DED125458DF8697CA5EF09D2209\r\nROM CRC32: FCFC04D', '', '', ''),
(7290, 9, 5332, 1, '1.0', '[7290]Earthlight_1_English.zip', 'Y', '7290readme.txt', '05 May 2024', 1714867200, 8311, 'NOBODY', 'Earthlight is a turn-based strategy game with a cute sci-fi theme. It&#039;s a spiritual sequel to Nectaris (Military Madness) developed by the same team.\r\n\r\nFor the 30 scenarios of the campaign, the player guides the forces of resistance against the newly risen Galt Empire, using a variety of different unit types, such as mechs, bombers and capital ships.\r\n\r\nThe patch fully translates Earthlight to English (and also corrects misspelled English names, such as some of the sci-fi authors used for map names).', '2024-05-06 00:41:10', '2024-05-05 20:41:21', NULL, 'N', 12, 0, 0, 773, '', 1, 4, 'Database match: Earth Light (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0227B495CBF91D60269B9D04A080D4507BE01D23\r\nFile/ROM CRC32: 727F1593', 'GPL-3.0+', 'https://github.com/HoratioVex/Earthlight-1-Translation', ''),
(7291, 11, 1925, 1, '1.0', '[7291]Streets of Rage 2 PTBR - Filipinha.zip', 'Y', '7291readme.txt', '06 May 2024', 1714953600, 8611, 'NOBODY', 'All texts and parts of the Graphics were translated into Brazilian Portuguese.\r\n\r\nGalsia, Galuda and Mosquite&#039;s names were changed to Garcia, Garuda and Mosquito.', '2024-05-07 17:19:27', '2024-05-07 13:19:34', NULL, 'N', 11, 0, 0, 83, '', 1, 8, 'Database match: Streets of Rage 2 (USA)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 8B656EEC9692D88BBBB84787142AA732B44CE0BE\r\nFile/ROM CRC32: E01FA526', '', '', ''),
(7292, 22, 2780, 1, '1.2', '[7292]wb3_it_patch.zip', 'Y', '7292readme.txt', '18 July 2024', 1721260800, 965, 'NOBODY', 'This patch completely translates the Master System game Wonder Boy III - The Dragon&#039;s Trap to Italian.', '2024-05-09 09:02:03', '2024-07-18 12:59:30', NULL, 'N', 6, 0, 0, 67, '7292titlescreen.png', 0, 1, 'Database match: Wonder Boy III - The Dragon&#039;s Trap (USA, Europe)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 99E73DE2FFE5EA5D40998FAEC16504C226F4C1BA\r\nFile/ROM CRC32: 679E1676', '', '', ''),
(7293, 17, 5335, 1, '1.0', '', 'Y', '7293readme.txt', '25 April 2024', 1714003200, 8112, 'NOBODY', 'Polish translation for The Yakyuuken Special,\r\nerotic game on PS1.\r\n\r\nIt&#039;s an adult strategy game!\r\n\r\nYou can find only one version on PS1\r\nso there no SLES, checksum etc...\r\n\r\nIn this game, You need to play with women at\r\npaper, rock, scissors.\r\nIf you win, womans take off some clothes.\r\n\r\nYou can download It from [url=https://drive.google.com/file/d/1Ie4ZcmYufx3Re2pptnPV9q_URbhoyLww/view?usp=sharing]Google Drive Mirror.[/url]\r\n\r\nInside You will find a patches for Disc 1\r\nand Disc 2 and ReadMe note.', '2024-05-11 05:58:28', '2024-05-11 01:58:36', NULL, 'N', 1, 1, 0, 0, '7293titlescreen.jpg', 0, 12, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: CCE73253430E989359061078C7BBAF8D73C17D35\r\nFile/ROM CRC32: 402BEBBD', '', '', ''),
(7294, 8, 876, 1, '2.0.3', '[7294]pokeredplv203.rar', 'Y', '7294readme.txt', '20 June 2024', 1718841600, 5229, 'NOBODY', 'This is a complete Polish translation for Pokémon Red Version.', '2024-05-11 06:04:49', '2024-06-21 02:55:46', NULL, 'N', 1, 0, 0, 77, '7294titlescreen.png', 0, 1, 'Database match: Pokemon - Red Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: EA9BCAE617FDF159B045185467AE58B2E4A48B9A\r\nFile/ROM CRC32: 9F7FDD53', '', 'https://github.com/VoxarPL/Pokemon-Red-Blue-PL', ''),
(7295, 8, 1338, 1, '2.0.3', '[7295]pokeblueplv203.rar', 'Y', '7295readme.txt', '20 June 2024', 1718841600, 5229, 'NOBODY', 'This is a complete Polish translation for Pokémon Blue Version.', '2024-05-11 06:06:48', '2024-06-21 05:02:26', NULL, 'N', 1, 0, 0, 62, '7295titlescreen.png', 0, 1, 'Database match: Pokemon - Blue Version (USA, Europe) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D7037C83E1AE5B39BDE3C30787637BA1D4C48CE2\r\nFile/ROM CRC32: D6DA8A1A', '', 'https://github.com/VoxarPL/Pokemon-Red-Blue-PL', ''),
(7296, 8, 718, 1, '2.0.3', '[7296]pokeyellowplv203.rar', 'Y', '7296readme.txt', '20 June 2024', 1718841600, 5229, 'NOBODY', 'This is a complete Polish translation for Pokémon Yellow Version.', '2024-05-12 07:25:43', '2024-06-21 19:20:30', NULL, 'N', 1, 0, 0, 150, '7296titlescreen.png', 0, 1, 'Database match: Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: CC7D03262EBFAF2F06772C1A480C7D9D5F4A38E1\r\nFile/ROM CRC32: 7D527D62', '', 'https://github.com/VoxarPL/Pokemon-Yellow-PL', ''),
(7297, 9, 282, 1, '1.1', '[7297]DBZ-SGTh-BR.zip', 'Y', '7297readme.txt', '10 June 2024', 1717977600, 7879, 'NOBODY', 'First of all, this would not be possible without Neige&#039;s extremely powerful public editing tool for the ROM, so he is the one to thank the most. His talent made it possible for many countries in the world to get their own translations of this great game, which would be pretty nice to happen to this Action/RPG title from Bandai.\r\n\r\nThis translation is intended for the Brazilian audience, since Dragon Ball is a very popular franchise in said country; this piece of work features many jokes, references and slangs only one born and raised in Brazil would truly understand. Every single instance of text has been translated and proofread. This project also features voice acting that emulates the anime&#039;s style.\r\n\r\nThere is not much in particular to be said about the patching process, just extract the file and patch the Japanese ROM as would be done in any other game.\r\n\r\nThe team also wrote a humble web page regarding the project, crediting everyone who took part in this piece of work, showcasing three translated versions of the game&#039;s cover arts and up to 114 (random) screenshots from the game. The patch is also downloadable from there: https://ntn-ss.github.io/Projetos_de_Traducao/DBZ-SGTH/', '2024-05-12 07:29:18', '2024-06-10 16:40:11', NULL, 'N', 11, 0, 0, 83, '7297titlescreen.png', 0, 4, 'Database match: Dragon Ball Z - Super Gokuu Den - Totsugeki Hen (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 926B861734CDEEF9E70CD436BE62C73481E7392F\r\nFile/ROM CRC32: D531289B', '', '', ''),
(7300, 17, 5318, 1, '1.01', '[7300]Diablo ESP v1.01.zip', 'Y', '7300readme.txt', '18 September 2023', 1694995200, 8402, 'NOBODY', 'This patch translates Diablo 1 into Spanish.\r\n\r\nThe translation can be patched by using PPF-O-Matic you can get it here. https://www.romhacking.net/utilities/356/', '2024-05-12 17:36:19', '2024-05-12 13:36:33', NULL, 'N', 9, 0, 0, 230, '7300titlescreen.jpg', 0, 11, 'Rominfo : Diablo (NTSC)\r\nSLUS_006.19\r\nBin Filesize: 622 MB (653,239,776 bytes)\r\nin Disk Filesize: 622 MB (653,246,464 bytes)\r\nFile/ROM SHA-1: 5E3669FD2920B953F9A164426E044C21E109FD26\r\nFile/ROM CRC32: BDFCCDC3', '', '', ''),
(7301, 17, 697, 1, '1.0', '[7301]LoD_patch.zip', 'Y', '', '12 May 2024', 1715472000, 5062, 'NOBODY', 'Indonesian translation of The Legend of Dragoon', '2024-05-12 17:40:24', '2024-05-12 13:40:35', NULL, 'N', 24, 0, 0, 69, '', 1, 11, 'SCUS-94491\r\nSCUS-94584\r\nSCUS-94585\r\nSCUS-94586', '', '', 'https://youtu.be/TJmAEF5N-Xg?si=Ei1Po0OFRBxtj6ji'),
(7302, 10, 1072, 1, '0.9.2', '[7302]PKMN Lume vermello 0.9.2 (Gz).zip', 'Y', '7302readme.txt', '31 March 2022', 1648684800, 8619, 'NOBODY', 'This is a Galician translation of &quot;Pokémon Lume Vermello&quot; for the Game Boy Advance.\r\n\r\nChanges related with translation:\r\n\r\n-Title screen\r\n-Names of characters\r\n-Texts of characters\r\n-Complete Pokédex\r\n-Menus\r\n-Some images like TV Pokémon or the types in battles', '2024-05-17 04:44:48', '2024-05-17 00:45:03', NULL, 'N', 33, 0, 0, 44, '7302titlescreen.png', 0, 1, 'Database match: Pokemon - FireRed Version (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC\r\nFile/ROM CRC32: DD88761C', '', '', ''),
(7303, 22, 2594, 1, '1.0', '[7303]pw_it_patch.zip', 'Y', '7303readme.txt', '15 May 2024', 1715731200, 965, 'NOBODY', 'This patch completely translates the Master System game Psychic World to Italian.', '2024-05-17 04:46:41', '2024-05-17 00:46:51', NULL, 'N', 6, 0, 0, 34, '7303titlescreen.png', 0, 1, 'Database match: Psychic World (Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 5FA54329692E680A190291D0744580968AA8B3FE\r\nFile/ROM CRC32: 5C0B1F0F', '', '', ''),
(7304, 9, 715, 1, '1.0', '[7304]ZeldaSNES (Gz) 1.0.rar', 'Y', '7304readme.txt', '17 May 2024', 1715904000, 5963, 'NOBODY', 'This is a fully functional transation of &quot;The Legend of Zelda: A Link to the Past&quot;, from now on referred to as &quot;A Lenda de Zelda: Un Elo ó Pasado&quot;, for the SNES.\r\n\r\nTranslation works from beginning to end in original hardware.\r\n\r\nChanges related with translation:\r\n\r\n- Title screen\r\n- Hud\r\n- Copy and Erase screens\r\n- Alphabet in Galician order\r\n- Added stressed Galician vowels and &quot;ñ&quot;.\r\n- Texts\r\n- Menus\r\n- Credits (respected all original staff)\r\n- Included credit for Galician translation\r\n- Everything translatable, to sum up.\r\n\r\nAlso, added a translated sticker in the zip file for anyone interested.\r\n\r\n\r\nChanges not related with translation:\r\n\r\n- Applied the &quot;L+R patch&quot; from Kazuto, so you can switch between items with those buttons.\r\n- Changed color palettes for Blue Armor and Red Armor, so hat color is similar to dress color (check images).', '2024-05-17 06:08:52', '2024-05-17 02:09:06', NULL, 'N', 33, 0, 0, 51, '7304titlescreen.png', 0, 4, 'Database match: Legend of Zelda, The - A Link to the Past (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973\r\nFile/ROM CRC32: 777AAC2F', '', '', ''),
(7305, 8, 829, 1, '1.0', '[7305]Super Mario Land (Gz) 1.0.rar', 'Y', '7305readme.txt', '20 May 2024', 1716163200, 5963, 'NOBODY', 'This is a fully functional transation of “Super Mario Land”, for the original Game Boy.\r\n\r\nChanges related with translation:\r\n\r\n- Title screen\r\n- Info (TIME, WORLD, PAUSE...)\r\n- Princess Daisy is now &quot;Margarida&quot;\r\n- Credits (respected original staff)\r\n- Everything translatable, to sum up.', '2024-05-21 02:16:29', '2024-05-20 22:16:41', NULL, 'N', 33, 0, 0, 18, '7305titlescreen.png', 0, 1, 'Database match: Super Mario Land (World)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 3A4DDB39B234A67FFB361EE7ABC3D23E0A8B1C89\r\nFile/ROM CRC32: 90776841', '', '', ''),
(7306, 9, 252, 1, '1.2', '[7306]Alcahest (PT-BR_Dindo_Taihen_v1.2).zip', 'Y', '7306readme.txt', '01 June 2024', 1717200000, 7941, 'NOBODY', 'Translation to Brazilian Portuguese. All texts and graphics 100% translated, all with proper accentuation. Fully functional password system (the level names are passwords). Game tested on MESEN, Snes9X, BSNES, and ZSNES emulators and working normally on all of them.\r\n\r\n[b]**[/b]V1.2 - Text Fixing[b]**[/b]', '2024-05-21 10:02:31', '2024-06-01 08:51:43', NULL, 'N', 11, 0, 0, 107, '7306titlescreen.png', 0, 3, 'Database match: Alcahest (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DAC852EA9FF3141DE5DC6377307B16811F607008\r\nFile/ROM CRC32: 870427D0', '', '', 'https://youtu.be/l_DRF-Z1-cc'),
(7307, 18, 5338, 1, '0.9', '[7307]J.League Winning Eleven 8 - Asia Championship English Patch v0.9 by Albiore.rar.rar', 'Y', '7307readme.txt', '20 May 2024', 1716163200, 8629, 'NOBODY', 'J.League Winning Eleven 8 - Asia Championship English Patch v0.9 by Albiore\r\n\r\n-English Texts for all modes (All text translated to English, except PK Menu and Edit Menu Callnames).\r\n-Real Team names and logos for all CSL, China League One and Hidden Teams.\r\n-Real Player names for all CSL, Chinese League One, WE Shop Players, Hidden Players.\r\n-Real Competition names, logos and Adboards (CSL, China League One, Emperor&#039;s Cup, Korea FA Cup, China FA Cup, AFC Champions League and FIFA Club World Championship).\r\n\r\nInstall Notes:\r\nPatch J. League Winning Eleven 8 - Asia Championship (Japan).iso with JWE8AFSPATCH.ppf file &quot;using &quot;[url=https://www.romhacking.net/utilities/353/]ppf-o-matic3[/url]&quot; tool.', '2024-05-21 19:09:15', '2024-05-21 17:37:14', NULL, 'N', 12, 0, 0, 105, '', 1, 10, 'Serial Number: SLPM-65740\r\nFile/ROM SHA-1: BF047B75711A31A0938939F307DCBEF6A774509B\r\nFile/ROM CRC32: 3E3482A5', 'CC-BY-NC-4.0', '', 'https://youtu.be/-1QxYNfN2Ic'),
(7308, 17, 972, 4, '1.0', '[7308]Save_bug_temp_fix_for_v1.0.zip', 'Y', '7308readme.txt', '02 February 2007', 1170374400, 793, 'NOBODY', 'There was apparently a bug in the [url=https://www.romhacking.net/translations/1067/]v1.0 translation patch[/url] for King&#039;s Field Japan.\r\nWhen playing on a PlayStation console (as opposed to an emulator) the game\r\nwould sometimes freeze on the save or load screen (when the &#039;OK&#039; or &#039;NO&#039;\r\nconfirmation message popped up).\r\n\r\nThis patch is a temporary fix which should prevent this from happening.\r\nHowever, instead of &#039;NO&#039;, the confirm message box will now say &#039;KK&#039;.\r\n\r\n-------(This patch was made by John all the way back in 2007, but is now quite difficult to find, and John appears to no longer be active. This has been uploaded here on his behalf, so that both the translation and the patch can be in one easy-to-find place.)', '2024-05-22 14:36:40', '2024-05-22 10:36:46', NULL, 'N', 12, 0, 0, 85, '', 1, 11, 'King&#039;s Field (T).bin\r\nFile/ROM CRC32: 5F9BE6E1\r\nFile/ROM   MD5: C56CFB36F19F2608D3C180C104ACE9DD\r\nFile/ROM SHA-1: C667B5B2DFBA697C338783FE3D351F7910882152', '', '', ''),
(7309, 9, 4477, 1, '1.00', '[7309]Bushi Seiryuuden - Futari no Yuusha [T+Ger_1.00_Poe]_GER.zip', 'Y', '7309readme.txt', '21 May 2024', 1716249600, 6378, 'NOBODY', 'This is the German translation of the game &#039;Bushi Seiryuuden - Futari no Yuusha &#039; for the Super Famicom.\r\nThe translation is based on the American English translation of DDS Translation, Tom and FlashPV.\r\n\r\nThe game was released on January 17th 1997 only within Japan. It was probably one of the last releases for the Super Famicom. Due to this reason it didn&#039;t get the attention in the rest of the world that it deserved.\r\n\r\nWithin the font the German umlauts and the German &quot;ß&quot; are implemented.', '2024-05-22 14:38:30', '2024-05-22 10:38:44', NULL, 'N', 8, 0, 0, 54, '7309titlescreen.png', 0, 4, 'Database match: Bushi Seiryuuden - Futari no Yuusha (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 62E5F9CEA8D4BE0FFF01E44AFBCD3ED3FE7D608D\r\nFile/ROM CRC32: 62D31295', '', '', ''),
(7310, 22, 2228, 1, '1.2', '[7310]akimw_it_patch.zip', 'Y', '7310readme.txt', '25 May 2024', 1716595200, 965, 'NOBODY', 'This patch completely translates the Master System game Alex Kidd in Miracle World to Italian.\r\nThere are 2 version. One with riceball and another with hamburger.', '2024-05-24 04:41:07', '2024-05-26 01:34:29', NULL, 'N', 6, 0, 0, 38, '7310titlescreen.png', 0, 1, 'Database match: Alex Kidd in Miracle World (USA, Europe, Brazil) (Rev 1)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 6D052E0CCA3F2712434EFD856F733C03011BE41C\r\nFile/ROM CRC32: AED9AAC4', '', '', ''),
(7311, 7, 2869, 4, '1.0', '[7311]LNB-GraphicusTitleScreen.zip', 'Y', '', '22 May 2024', 1716336000, 6688, 'NOBODY', 'This patch is an addendum for the [url=https://www.romhacking.net/translations/3177/]English patch[/url] made by columbo that replaces the US/European logo with a new Japanese styled logo made by Graphicus.\r\n\r\nTwo patches were made:\r\nOne for columbo&#039;s translation already patched and one for the japanese rom. Both patches are also provided on either the &#039;.ips&#039; or &#039;.bps&#039; format\r\n\r\nKnown Issues:\r\nOne tile on the &quot;K&quot; could not be added because of issues with the compression routine', '2024-05-24 04:44:12', '2024-05-24 03:52:50', NULL, 'N', 12, 0, 0, 118, '7311titlescreen.png', 0, 1, 'Link no Bouken - The Legend of Zelda 2 (Japan) (Rev 1) + Columbo&#039;s Patch applied\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 5E888C9A803083C5273F7F4A283812036A26EBEE\r\nFile/ROM CRC32: 13C09BEE\r\n\r\nLink no Bouken - The Legend of Zelda 2 (Japan) (Rev 1)\r\nDatabase: No-Intro: Famicom Disk System (v. 20210111-132854)\r\nFile/ROM SHA-1: 9D29FD1E38993AE67564262434B775E0A7DA1DE2\r\nFile/ROM CRC32: 3024CAD5', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(7312, 1, 1367, 4, '1.0', '[7312]Metal Storm Original Edition (By DarthVaderX).zip', 'Y', '7312readme.txt', '23 May 2024', 1716422400, 242, 'NOBODY', 'The goal of this hack is to create what should have been released by Irem at the time of its launch in the USA, based on the translation of Silver-X ([url]https://www.romhacking.net/translations/1466/[/url]), it contains all the extras from the Japanese version, including cutscenes and character’s best color palette in addition to some changes in the American version, such as the font and background colors. It should be applied to the USA version, but it might work on the Japanese version too (untested).', '2024-05-24 17:07:11', '2024-05-25 17:39:16', NULL, 'N', 12, 0, 0, 313, '7312titlescreen.png', 0, 1, 'Database match: Metal Storm (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: F569F70DBBEE96A348E053A958120F64F05B7D04\r\nFile CRC32: 98CEFA51\r\nROM SHA-1: A51518866864020C3B22F2E700DB07E26EED76C7\r\nROM CRC32: BCACBBF4', '', '', ''),
(7313, 14, 5340, 1, '1.0', '', 'Y', '7313readme.txt', '23 May 2024', 1716422400, 6588, 'NOBODY', '[b]DOWNLOAD PATCH:[/b] [url]https://github.com/DerekPascarella/VirtuaCop2-EnglishPatchDreamcast[/url]\r\n\r\nThis English translation patch borrows assets and code from the English-language release of &quot;Virtua Cop2&quot; that came included with &quot;Sega Smash Pack: Volume 1&quot;.\r\n\r\nWhat&#039;s Changed:\r\n\r\n*All VMU save/load messages appear in English.\r\n*All on-screen helper/tutorial text appears in English.\r\n*All stage title screens appear in English.\r\n*VMU save file metadata appears in English.\r\n\r\nPresently, there is only a GDI patch available. Due to the nature of Windows CE Dreamcast games, special challenges are presented when attempting to build a CDI for such a game when it utilizes CDDA, like &quot;Virtua Cop 2&quot;.', '2024-05-25 05:45:19', '2024-05-25 01:45:26', NULL, 'N', 12, 1, 0, 0, '', 1, 12, '7804b72558a171319fc39c37019a28ab  Virtua Cop 2 v1.011 (2000)(Sega)(JP)(en)[!].gdi\r\n55a5db640c29f4a37b21b511b0875786  track01.bin\r\n69cdc46a8f5c6950644bc793858f5d2b  track02.raw\r\n60ebcdd82b2b5b307b2af6d64b1305ff  track03.bin\r\n278daf66751ee320fba5a8ac18aba001  track04.raw\r\n6fddf533879f89c8641d141a7c28710c  track05.raw\r\nb34e167e52289123ebb27600e47ed2c2  track06.raw\r\n017c4b277aec8419403e37a4b396832d  track07.raw\r\n0b6c0ee26547dad4ddab68bc9d7aed32  track08.raw\r\nabf95d8208c56752d99566577935be48  track09.raw\r\n366db752b449e4f048b5db2a2f299a49  track10.raw\r\nf463dfb1afbf2335c9014f14a6704a41  track11.raw\r\n5283b6896dc7ab4b8087993897296860  track12.raw\r\nec8e68e1fe22087c171cfa2f8421ecd8  track13.raw\r\nec073a6a14bdc09b6df5b498a1d78589  track14.raw\r\nf74f401b9340216f29d77b718f77f9a3  track15.raw\r\n78dfe022cb04e617247bfed5a87b6f11  track16.raw\r\n1d923cde1b27ae15027c7f41df0fce16  track17.raw\r\nf0caedaef1f25eda36c4633f9a14ada1  track18.raw\r\nf1581609ca901d9489887eb9cd158822  track19.raw\r\ne41b50cc25dd1945039cf674c93c0a35  track20.raw\r\nfd0fd99ae6bf2a0544ef91bcdb0bf653  track21.raw\r\n212bff689261480a912c8e89c14705e8  track22.raw\r\n0a0e87a56d8302829f14e23fb3e0d3b5  track23.raw\r\n94ffdc4aadd84daba05262eff6828b69  track24.raw\r\n5f0e8637abca259f0fb4845760cbb047  track25.raw\r\n3764f4830ba2a50179045a2469fd7f71  track26.raw\r\n1ca1860c38ac5081d40e7bed9ab8078c  track27.raw\r\n3c03014dafd28b0f0bd8eb76c4410cf2  track28.raw\r\n1a1e0996c864fd4451f9f80b56e4a335  track29.raw\r\n01a17d4e247bdd41f74a03e4b95b03b3  track30.raw\r\n7cf211939e627488a09f01cbe0c63331  track31.raw\r\n05bd8a305c84ecf21cf726b322a2dd56  track32.raw\r\n968b450ce90a5ada107694c34f339214  track33.raw\r\nc09ef84e14e96a56db1bb84a2374d5d6  track34.raw\r\n6dd69b58ff3fbd2f3599dbcc27f69cc1  track35.raw\r\n75b1bc64dc5b6735999d3bab944c2803  track36.raw\r\n4057efce8a99fd576edbc7ed6c3d0569  track37.raw\r\na1d326bebdd5e95c741e89bf423f7752  track38.raw\r\n78da99e503ec759debe9c257195195c7  track39.bin', 'Custom', 'https://github.com/DerekPascarella/VirtuaCop2-EnglishPatchDreamcast', ''),
(7314, 9, 2700, 1, '1.00', '[7314]Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [T+Ger_1.00_Poe].zip', 'Y', '7314readme.txt', '24 May 2024', 1716508800, 6378, 'NOBODY', 'This is the German translation of the game &#039;Ganbare Goemon - Yuki Hime Kyuushutsu Emaki&#039; for the Super Famicom which is also known among fans as Ganbare Goemon 1. It was released in Europe respectively Germany under the name &quot;The Legend of the Mystical Ninja&quot;. The translation is based on the American English translation of DDS Translation, Tom and FlashPV.\r\n\r\nThe game was released on July 19th within Japan as the first part of the Ganbare Goemon series. It was released in the US in 1992 and in 1994 there was a translated PAL-release within Germany.\r\n\r\nWithin the font the German umlauts and the German &quot;ß&quot; are implemented.\r\n\r\nThere&#039;re two patches for the game. One is for the original one with password system and one with the SRAM hack created by Akira76. You should only use one of the patches and not both at the same time.\r\n\r\nThe whole game, including the graphics, was translated into German.', '2024-05-25 05:46:04', '2024-05-25 01:46:16', NULL, 'N', 8, 0, 0, 81, '7314titlescreen.png', 0, 4, 'Database match: Ganbare Goemon - Yuki Hime Kyuushutsu Emaki (Japan) (Rev 2)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 0E0F23D415F4EAFF718CB062C5B6A187E1303B01\r\nFile/ROM CRC32: 6CD62399', '', '', ''),
(7315, 9, 1655, 1, '1.0', '[7315]Arcana (Gz) 1.0.rar', 'Y', '7315readme.txt', '24 May 2024', 1716508800, 5963, 'NOBODY', 'This is a fully functional Galician transation of “Arcana”, for the SNES.\r\n\r\nTranslation works from beginning to end in original hardware.\r\n\r\nChanges related with translation: \r\n\r\n- Title screen\r\n- Included custom tiles for stressed vowels (included ü and ï) and the &quot;ñ&quot;\r\n- Story texts\r\n- Names and descriptions of enemies, objects, spells, etc.\r\n- Texts of characters\r\n- Added credit for myself, apart from Sarah Shinespark and Lukas, in the ending staff roll.\r\n- Everything translatable, to sum up.\r\n\r\nChanges not related with translation: \r\n\r\n- Applied &quot;[url=https://www.romhacking.net/hacks/3608/]FastROM[/url]&quot; patch by default.\r\n- Applied &quot;[url=https://www.romhacking.net/hacks/6048/]Title Register Reset[/url]&quot; patch by default.\r\n- Redacted a &quot;[url=https://www.romhacking.net/hacks/6081/]3 digit bonus fix[/url]&quot; for this translation and applied by default.\r\n- Upgraded stats of characters when introduced button combination to start in the last chapter.', '2024-05-25 22:02:38', '2024-05-25 18:02:52', NULL, 'N', 33, 0, 0, 33, '7315titlescreen.png', 0, 4, 'Database match: Arcana (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 35D04611F815672D02104E174624F9610994B0B5\r\nFile/ROM CRC32: C891B297', '', '', ''),
(7316, 27, 955, 1, '1.8', '[7316][N64] Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!] [T-BR] [T-Hyllian, Odin, Fserve e Solid_One G-Zelda 64 BR] [V-1.8 P-100% A-2024].zip', 'Y', '7316readme.txt', '23 June 2024', 1719100800, 425, 'NOBODY', 'Brazilian Portuguese translation project made by a team called &quot;Zelda 64 BR&quot;, where various people worked together to do a great quality job. The translation was finished back in 2001 and, until 2008, has received multiple revisions, with due authorization of the original translators.\r\n\r\nAbout the translation, all texts were edited with accents, and most graphics were edited (courtesy of Patcher64+). A few ones are still pending, and future revisions are still planned. So far, it&#039;s the most complete translation that can be enjoyed.', '2024-05-28 15:20:01', '2024-06-26 13:47:21', NULL, 'N', 11, 0, 0, 146, '', 1, 1, 'Database match: Legend of Zelda, The - Ocarina of Time (USA)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7\r\nROM CRC32: CD16C529', '', '', ''),
(7317, 9, 784, 1, '1.0', '[7317]MMX3sw.zip', 'Y', '', '14 December 2001', 1008288000, 730, 'NOBODY', 'Swedish translation of Mega Man X3 for the Super Nintendo.', '2024-05-29 07:04:47', '2024-05-29 03:04:58', NULL, 'N', 13, 0, 0, 23, '7317titlescreen.png', 0, 3, 'Database match: Mega Man X3 (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile SHA-1: EFD71834858AF40250D2E4468DB9F774BE957703\r\nFile CRC32: E743A69A\r\nROM SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC\r\nROM CRC32: FA0FE671', '', '', ''),
(7318, 27, 2521, 1, '1.1c', '[7318][N64] Legend of Zelda, The - Majora\'s Mask (E) (M4) (V1.0) [!] [T-BR] [T-Danilo, Vinicius e grande elenco G-Projeto BR] [V-1.1c A-2008].zip', 'Y', '7318readme.txt', '11 August 2008', 1218412800, 5608, 'NOBODY', 'Full translation for Brazilian Portuguese, with new accented characters and some graphics edited. Created by the former Brazilian group &quot;Projeto BR&quot;.\r\n\r\nThe first version was based on the European rom, and requires users to change in-game language from English (default) to Portuguese (previously Spanish). This might be changed in future versions to avoid needing to change the game language for the translation to work.', '2024-05-31 18:07:06', '2024-05-31 14:07:14', NULL, 'N', 11, 0, 0, 72, '', 1, 1, 'Database match: Legend of Zelda, The - Majora&#039;s Mask (Europe) (En,Fr,De,Es)\r\nDatabase: No-Intro: Nintendo 64 (v. 20210220-053642)\r\nFile/ROM SHA-1: C04599CDAFEE1C84A7AF9A71DF68F139179ADA84\r\nFile/ROM CRC32: 9EAD1608', '', '', ''),
(7319, 1, 186, 1, '1.0', '[7319]Knight Gundam (S).zip', 'Y', '7319readme.txt', '31 May 2024', 1717113600, 4777, 'NOBODY', 'Spanish Translation of &quot;SD Gundam Story: Knight Gundam Legend&quot; for the NES/Famicom.\r\n\r\nBased on the English Translation by aishsha &amp; Stardust Crusaders.\r\n\r\n*Important\r\nThe ROM was expanded past its mapper limitation and will not work on hardware and most emulators. The latter issue is an easy fix that is encouraged to be reported to emulator devs to support the translation. The game like a lot of Bandai games, uses an EEPROM which is not supported by flashcarts and the only way of playing this on hardware would be to modify the original cart, but the ROM expansion kills that.\r\n\r\nThe game works perfectly on FCEUX.', '2024-05-31 18:08:30', '2024-05-31 14:08:44', NULL, 'N', 9, 0, 0, 148, '7319titlescreen.png', 0, 1, 'Database match: SD Gundam Gaiden - Knight Gundam Monogatari (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 100767E59CABFF7575FD5A2CE4D5FD67102384FC\r\nFile CRC32: A6D80B60\r\nROM SHA-1: 94BD94C1DFC807074A3D6B319679E7E30E452693\r\nROM CRC32: E170404C', '', '', ''),
(7320, 9, 256, 4, '1.0', '[7320]Gourmet Warriors.zip', 'Y', '7320readme.txt', '31 May 2024', 1717113600, 3386, 'NOBODY', 'Building on the partial translation created by Gideon Zhi and Aeon Genesis decades ago, this full translation brings the surprising joy of this quirky beat &#039;em up to the English speaking world. All intro and ending screens have been edited, as well as the options menu and various built-in secrets.\r\n\r\nEnjoy!', '2024-06-01 12:45:18', '2024-06-01 20:32:28', NULL, 'N', 12, 0, 0, 423, '', 1, 4, 'Database match: Gourmet Sentai Barayarou (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 8C0B12F4258EC74ADB6A165C1E83B6CC20B97A60\r\nFile/ROM CRC32: 9F717D76', 'Custom', '', ''),
(7321, 1, 994, 1, '1.0', '[7321]Kirby\'s Adventure ITA_v1.0.zip', 'Y', '7321readme.txt', '02 June 2024', 1717286400, 7573, 'NOBODY', 'Full Italian translation of the game &quot;Kirby&#039;s Adventure&quot;, European version, for Nintendo Entertainment System. The translation includes texts and graphics.', '2024-06-03 00:25:13', '2024-06-02 20:25:27', NULL, 'N', 6, 0, 0, 55, '7321titlescreen.png', 0, 1, 'Database match: Kirby&#039;s Adventure (Europe)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 0634CF75518B28241CC0D51B73102E2B3AA744DE\r\nFile CRC32: EC2328B3\r\nROM SHA-1: 0F2883D7D2DE3FFBF8A854EA66904D262592CCF9\r\nROM CRC32: 2C088DC5', '', '', 'https://youtu.be/7er7ygBzBOA'),
(7322, 9, 4327, 1, '0.99', '[7322]Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake  [T+Ger_0.99_Poe].zip', 'Y', '7322readme.txt', '02 June 2024', 1717286400, 6378, 'NOBODY', 'This is the German translation of the game &#039;Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake&#039; for the Super Famicom which is also known among fans as Ganbare Goemon 4. It was never released outside of Japan. The translation is based on the [url=https://www.romhacking.net/translations/5665/]American English translation[/url] of DDS Translation, Tom and FlashPV. Through the amazing work of these guys it&#039;s been possible to translate the whole series into German.\r\n\r\nThe intro graphic &#039;Ganbare&#039; originates with Djungelurban.\r\n\r\nThe game was released on December 22nd in the year 1995 within Japan as the last part of the Ganbare Goemon series for the Super Famicom.\r\n\r\nWithin the font the German umlauts and the German &quot;Eszett&quot; are implemented.\r\n\r\nThe whole game, including most of the graphics, were translated into German.\r\nFor the patch you need the original rom &#039;Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan)&#039;.', '2024-06-03 00:42:46', '2024-06-02 20:43:01', NULL, 'N', 8, 0, 0, 68, '7322titlescreen.png', 0, 4, 'Database match: Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: EE71384E286F088508A736B7305AD5EFECFBCC1A\r\nFile/ROM CRC32: BB9D8E56', '', '', ''),
(7323, 3, 5342, 1, '1.0', '', 'Y', '', '03 June 2024', 1717372800, 7762, 'NOBODY', '“AHHHHHHH!!! She&#039;s not listening at all! I&#039;ve gotta run away for now!”\r\n\r\nArle and Carbuncle set off to prepare for the Magic Academy when they&#039;re accosted by a beautiful, haughty woman accusing Arle of bewitching the man she loves, Lord Satan. Immune to reason, the woman and her companion Minotarous chase Arle until she finds herself deep in the Illusion Forest, where no one returns alive. What will become of her this time?\r\n\r\nMadou Monogatari has been released and remade on several other systems, but the PC-98 edition holds a weird place where they abandoned the trademark cuteness of Puyo Puyo and other Madou Monogatari releases in favor of a dark, realistic depiction of the monsters in the mazes. They went back to the cute style after these ones, but the experimental nature of these is still worth experiencing!\r\n\r\nThe patch has been tested on a PC-9821 AP2. If your system can run the Japanese version of the game, then this version should work as well. If you run into any issues, please reach out!\r\n\r\nFor emulating, please use Neko Project with save state support enabled. You can save anywhere in the base game, but you have to insert a data floppy to save, then reinsert the game floppy every time. Save stating instead makes things a bit easier.\r\n\r\nEnabling save states in Neko Project: https://gang-fight.com/projects/98faq/#saveStay\r\n\r\n[u]Running the Game[/u]\r\n\r\n-Insert Madou Monogatari 3 System Disc into FFD #1.\r\n-Insert Madou Monogatari 3 Sampling Disc into FFD #2.\r\n\r\n[u]Patching[/u]\r\n\r\n-Acquire Patch, [url]https://tinyurl.com/MM3ENGPC98[/url]\r\n-Extract this archive to a folder.\r\n-Place the Madou Monogatari 3 System Disc into the root directory of the folder in step 1.\r\n-Double-click to run Pachy98.exe.\r\n-Pachy98 should auto-detect the system disc and ask if you wish to patch this disc. Enter Y to confirm.\r\n-If no errors have occurred, the patched system disc would have been created in the root -directory of the folder in step 1.\r\n-Enjoy', '2024-06-04 17:15:44', '2024-06-04 13:15:48', NULL, 'N', 12, 1, 0, 0, '7323titlescreen.png', 0, 12, 'No database match.\r\nFile/ROM SHA-1: 4107E4B12365AEA4022CA8A1A897A01E11F937EB\r\nFile/ROM CRC32: 90B0A81', '', '', ''),
(7324, 9, 301, 4, '0.57', '[7324]FFV (J) [En by RPGe v1.1] - Whirlwind v0.50 release by clymax.zip', 'Y', '7324readme.txt', '30 July 2024', 1722297600, 7910, 'NOBODY', '[u][b]Final Fantasy V: Whirlwind[/b][/u]\r\n\r\n- Improvement hack for players looking for more randomization than what the Four Job Fiesta (FJF) does.\r\n\r\n- Built atop the [url=https://www.romhacking.net/translations/7358/]Challenge Pack[/url] as a base hack.\r\n\r\n- Use only with RPGe&#039;s FFV [url=https://www.romhacking.net/translations/353/]translation[/url].\r\n\r\n[b]Features[/b]\r\n\r\n- Get a random job each level up.\r\n\r\n- All jobs are available to be assigned from the start.\r\n\r\n- Equip up to three abilities instead of one.\r\n\r\n- Retro Achievements is [url=https://retroachievements.org/game/29847]supported[/url].\r\n\r\n- NEW!  Beta build adds auto/manual seeding and supports saving/loading seed state.  This allows races.\r\n\r\n- The name entered for Bartz is taken as a manual seed.  If the name is &quot;auto&quot;, however, then an auto seed will be set for you.\r\n\r\n- Help, discussions, and experimental builds available via community Discord server.\r\n\r\nFor a demonstration, see the video below.\r\n\r\n[b]Related Hacks[/b]\r\n\r\n- FFV Challenge [url=https://www.romhacking.net/translations/7358/]Pack[/url] - base hack of Whirlwind\r\n\r\n- Mime Galuf Battle Sprites in FFV (SFC) [url=https://www.romhacking.net/hacks/8668/]hack[/url] - included in Whirlwind\r\n\r\n[b]Latest News / Optional Upgrade Patches[/b]\r\n\r\nWhirlwind is being evaluated for inclusion in the new Project Giga collab for FFV.  Check out the team members&#039; work, which has been specially made compatible with Whirlwind or has such work being underway (albeit subject to change).\r\n\r\n- Experimental builds via FFVW Discord - available now.\r\n\r\n- [url=https://www.romhacking.net/hacks/8332/]Final Fantasy V/5R Clean Edition[/url] by [url=https://www.romhacking.net/community/8447/]xJ4cks[/url] - available now.\r\n\r\n- [url=https://www.romhacking.net/hacks/8743/]Final Fantasy V Pixel Freemaster[/url] by [url=https://www.romhacking.net/community/7580/]Nintenja[/url] - compatibility patch in planning phase but otherwise available now.\r\n\r\n- Final Fantasy V ReJobbed by YeOldeLoreMonger (TBA) - via Project Giga, which is in planning phase.', '2024-06-05 07:16:44', '2024-07-31 09:43:17', NULL, 'N', 12, 0, 0, 440, '7324titlescreen.png', 0, 4, 'Final Fantasy V [T+Eng1.1_RPGe]\r\nNo-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM MD5 : 5245A6ED780D896F416CC8824AA36182\r\nFile/ROM SHA-1: 8D5A83770C3D6F2B29B7825B5A17434616EC1C60\r\nFile/ROM CRC32: 17444605', 'MIT', 'https://github.com/cIymax/final-fantasy-v-whirlwind', 'https://youtu.be/_9su_RzIIZM?si=9IWSjYzo5oyGZQmt'),
(7325, 9, 533, 4, '1.1', '[7325]smt2_fiends.rar', 'Y', '', '22 June 2024', 1719014400, 7759, 'NOBODY', '[b]Must be applied to the [i]English-patched[/i] ROM using the Aeon Genesis fan translation.[/b]\r\n\r\nGuarantees a Fiend will appear when you step on a Fiend tile in the correct orientation, bypassing the usual 1/32 check. Happy Fiend hunting!\r\n\r\n(Does not bypass the &quot;stepped on Fiend tile&quot; check; you will still need to save at a terminal to refresh. Also does not affect Alice&#039;s spawn rate at magic boxes.)', '2024-06-07 04:22:26', '2024-06-23 13:37:12', NULL, 'N', 12, 0, 0, 389, '', 1, 4, 'Database match: Shin Megami Tensei II (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: C87207BB39EDEE9009A97D6CB0A8026DF668D6B8\r\nFile/ROM CRC32: 20D31588', 'Unlicense', '', ''),
(7326, 17, 5347, 1, '1.0', '[7326]Sol_Divide_PTBR_BYFTR.zip', 'Y', '', '03 June 2024', 1717372800, 7279, 'NOBODY', 'The game had all possible texts and textures translated and edited.\r\nWe were also able to edit the credits of all the characters that were in Japanese.', '2024-06-08 09:38:02', '2024-06-08 05:38:11', NULL, 'N', 11, 0, 0, 20, '', 1, 11, 'Game ID: SLUS-01519\r\nbin CRC-32: 2355e184\r\nMD5: 023dc1f6efc52137076c2e26b83df63e', '', '', 'https://youtu.be/msVpt970vtk?si=Ua_CbyZyaPnFLmjV'),
(7327, 13, 5348, 1, '1.0', '', 'Y', '', '08 June 2024', 1717804800, 6693, 'NOBODY', 'This is a translation patch with the following features:\r\n\r\n[list][li]Newly added English narration for the intro sequence[/li]\r\n[li]A newly dubbed voice actor for the leader of the GORN Empire[/li]\r\n[li]Script injections which include fixes to typos in the original English portions of the game (For example, &quot;Atlantiss&quot; is now fixed)[/li]\r\n[li]Originally, the background music was considered far too quiet and it is very much drowned out by the sound effects in the original game; the audio balancing has been adjusted and all the music is much more audible now[/li]\r\n[li]A 1CC guide is included as a final bonus[/li][/list]\r\n\r\nThis patch is incompatible with Sega Saturn Patcher. A set of folders and an .xdelta file is included with the patch. The user need only put their vanilla ISO (in Redump format) inside the &quot;redump_original&quot; folder and double-click &quot;apply_patch.bat&quot; to experience the patch.\r\n\r\nAs a final note, if the game asks for RAM during the very first boot sequence, the first option is for main RAM and the second option is for cartridge RAM.\r\n\r\n[b][url=https://mega.nz/file/BW11EDCT#LNhfbNAZk9GFifgQCcCbYS_D-B5jpjgGxPL_iP9zOn4]MEGA Download[/url][/b]\r\n\r\nCredits:\r\n\r\n[list][li]CF for the main translation work and hacking[/li]\r\n[li]Nina Nikolic for voicing the narrator[/li]\r\n[li]Noir Thorton for voicing the GORN leader[/li]\r\n[li]Maël Hörz for HxD[/li]\r\n[li]Derek Pascarella (ateam) for patcher script help[/li][/list]', '2024-06-08 17:58:01', '2024-06-08 13:58:09', NULL, 'N', 12, 1, 0, 0, '', 1, 11, 'Serial Number: T-1810G\r\nOriginal File/ROM SHA-1: D5AC10BCF50D4D8D23BFC129BA8F7F0DD41616B2\r\nOriginal File/ROM CRC32: 6C91FA72\r\nPatched File/ROM SHA-1: BF328957D5C49FE571A5C144AF4CD28DCDF4976C\r\nPatched File/ROM CRC32: 82C9B0B8', '', '', ''),
(7328, 1, 204, 1, '1.0', '[7328]Transformers - The Mystery of Optimus Prime.zip', 'Y', '7328readme.txt', '09 June 2024', 1717891200, 6903, 'NOBODY', 'A translation patch for the infamous &quot;Transformers: Convoy no Nazo&quot; NES/Famicom game has been released.  All text should be in English with a title screen that&#039;s more glorious than the game itself!\r\n\r\n&quot;Convoy&quot; is the Japanese name for &quot;Optimus Prime&quot;.  The title screen reflects this change.', '2024-06-10 08:34:57', '2024-06-10 04:35:08', NULL, 'N', 12, 0, 0, 328, '7328titlescreen.png', 0, 1, 'Database match: Tatakae! Chou Robot Seimeitai Transformers - Convoy no Nazo (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 2C7C3E50725C8F9689FF29685E9244FE9B4F8C14\r\nFile CRC32: 8B75BA7E\r\nROM SHA-1: 57F9DB2F47FCE34C5EA255BA3A9105279D41215F\r\nROM CRC32: EA89963F', '', '', ''),
(7329, 13, 5350, 1, '4.2', '', 'Y', '7329readme.txt', '29 July 2024', 1722211200, 1617, 'NOBODY', 'Conversion for Sega Saturn of the Resident Evil Spanish translation patch made by Crakand, Lozanosky, TheMarkusBoy, IlDucci and Traducciones del Tío Víctor, in collaboration with Delta Island.\r\n\r\nThis translation patch is based on version 4.0, which is a full rewrite of the whole game that attempts to have a more fluid and natural Spanish, leaving the cheesiness that follows the official English translation and the Spanish translations that followed.\r\n\r\nVersion 4.2 includes an alternative patch with a complete European Spanish dub, done by top-tier voice actors, as well as many other minor tweaks and fixes to the game and full support for both English versions (PAL and NTSC-U) of the game. \r\n\r\n[b]Additional Credits and Special Thanks[/b]\r\n\r\n[b]Credits for third party tools used:[/b] Jörg Schilling and the CDRTools team, Lameguy64 and the mkpsxiso team, Michael Sabin (jpsxdec), Steve «Klarth» Monaco (Atlas), RedComet (Cartographer), Kingcom and the armips team, Barubary (TiledGGD), SnowBro, Dr. MefistO &amp; Mewster (TileMolester), Stefan Pettersson (Bitmap Font Writer), _Faster (RawToBmp), CUE (psx-mode2), MeganGrass (BioFAT/Bio Apps), Leo2236 (RDTExplorer), Pat Mandin (Reevengi), Halley&#039;s Comet Software and the vgmstream team, jmarti856 and yonsaber (AIFF2VAG), Knight0fDragon (Sega Saturn Patcher, CPK editing kit), Sewer56 (dlang-prs, prs-rs), the FFMpeg team, SuikazeRaider (CPKAudioMixer), Mednafen and Mednaffe teams, Yabause and Kronos teams, SSF team, Stenzek (Duckstation).\r\n\r\n[b]Pre-v4.1 Special Thanks:[/b] Thanks to Master_Luc, Phoenix from SadNES City (Sorry for being so late), Pumuke Lee, Snake172002, Seryi, Fali, Pokechar, Numaios and Raskaipika.\r\n\r\n[b]V4.1 and later Special Thanks:[/b] CUE, MeganGrass, the SegaXtreme community for all the Sega Saturn-related information and the Halley’s Comet Software community for their help breaking Sega Saturn&#039;s audio format.\r\n\r\nLink to the main project page: [b][url=https://tiovictor.romhackhispano.org/resident-evil-directors-cut/]Click Here[/url][/b]', '2024-06-10 16:05:04', '2024-08-01 16:46:44', NULL, 'N', 9, 1, 0, 0, '7329titlescreen.jpg', 0, 11, 'Track 01 information, European version:\r\n  CRC-32: 195dba98\r\n     MD5: 2bd6c275274f596e3c8a0ff650e11b8c\r\n   SHA-1: 886c0c470359e8070a92493db1c85ba0b36b3a24\r\n-\r\nTrack 01 information, North American version:\r\n  CRC-32: f712365e\r\n     MD5: ffe9b7018da54b90dc6ab9f948b12ed8\r\n   SHA-1: c7af9583f864feaf353ca447bad0092e5982d6b5', '', '', 'https://youtu.be/VBGM-vjXDBc'),
(7330, 27, 5351, 1, '1.1', '[7330]AeroGauge_PT-BR_por_Dream64_ver_1.1.zip', 'Y', '7330readme.txt', '14 June 2024', 1718323200, 7291, 'NOBODY', 'AeroGauge is a futuristic racing game released for the Nintendo 64 in 1998. AeroGauge works along basically the same game conceptual lines as Wipeout XL or Extreme-G. The main difference is that the vehicles in the game fly instead of being a few meters above the track, so it is possible to maneuver them in the air.\r\n\r\nAnother game from the Nintendo 64 game series translated by the Dream64 team.\r\nIt comes with all the necessary textures edited, translated and accented texts.\r\nIt also has a splash art, as is always necessary in all the work of the team, Dream64.', '2024-06-12 16:20:11', '2024-06-15 12:53:17', NULL, 'N', 11, 0, 0, 36, '', 1, 1, 'ROM Information:\r\nRom Name: AEROGAUGE\r\nFile Name: AeroGauge (USA).z64\r\nMD5:680D533163F0C7B5420DBE113A292E01\r\nRom Size: 64.0 MBit\r\nCartridge ID: AG\r\nManufacturer: Nintendo\r\nCountry: America\r\nCRC1: 0xAEBE463E\r\nCRC2: 0xCC71464B\r\nCIC Chip: CIC-NUS-6102', '', '', 'https://youtu.be/-vZgPZjbSbw?si=_4q6EHL2Q32JiyVG'),
(7331, 8, 2769, 1, '1.0', '[7331]2024_Shantae_PT-BR_v1_sliter_ajkmetiuk.zip', 'Y', '7331readme.txt', '14 June 2024', 1718323200, 5067, 'NOBODY', 'This is a Brazilian Portuguese translation of Shantae for the GBC. All texts have been translated and properly accentuated, all graphics edited and a full translated credits. Enjoy!\r\n\r\nNote: This translation already contains the following patches applied:\r\n\r\n* dance floor hang bugfix by Griever\r\n* Force GBA Enhanced Mode by Polar-Star\r\n* GBC palettes by Drenn', '2024-06-15 05:58:54', '2024-06-15 01:59:07', NULL, 'N', 11, 0, 0, 258, '7331titlescreen.png', 0, 1, 'Database match: Shantae (USA)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 520E48C50F6E997FCD841CA368FC9ABC1DBDDEC1\r\nFile/ROM CRC32: E994B59B', '', '', ''),
(7332, 23, 2154, 1, '1.0', '[7332]REDS.zip', 'Y', '', '15 June 2024', 1718409600, 5062, 'NOBODY', 'Indonesian translation of Resident Evil - Deadly Silence.', '2024-06-15 17:41:53', '2024-06-15 13:42:00', NULL, 'N', 24, 0, 0, 71, '', 1, 1, 'Database match: Resident Evil - Deadly Silence (USA)\r\nDatabase: No-Intro: DS (all) (v. 20210227-111036)\r\nFile/ROM SHA-1: B7DEE8C12078D347ED28D85F095AB3BDD0E4D87F\r\nFile/ROM CRC32: DE3E278C', '', '', ''),
(7333, 10, 2418, 1, '1.0', '[7333]totkol_pt-br_2024_denim_e_ajkmetiuk.7z', 'Y', '7333readme.txt', '21 June 2024', 1718928000, 2943, 'NOBODY', 'Full Brazilian Portuguese translation. Absolutely everything translated, texts, items, spells, techniques, graphics, fonts, sprites, credits and some character names were adapted to our language. Enjoy!', '2024-06-22 09:25:12', '2024-06-22 05:25:24', NULL, 'N', 11, 0, 0, 236, '7333titlescreen.png', 0, 1, 'Database match: Tactics Ogre - The Knight of Lodis (USA)\r\nDatabase: No-Intro: Game Boy Advance (v. 20210227-023848)\r\nFile/ROM SHA-1: 85A46320A31F16F5C6DDA27FC094EDD078DBE43D\r\nFile/ROM CRC32: 6649D2CE', '', '', 'https://youtu.be/EFOhA0MLN5s'),
(7334, 1, 1888, 1, '1.0', '[7334]Goon.zip', 'Y', '', '23 June 2024', 1719100800, 5062, 'NOBODY', 'Indonesian translation of the Goonies.', '2024-06-24 07:29:02', '2024-06-24 03:29:10', NULL, 'N', 24, 0, 0, 21, '7334titlescreen.png', 0, 1, 'Database match: Goonies (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 78E80A5BDF23FEB5F287FDA15A9BFFA4431FC7BA\r\nFile CRC32: 5589AF04\r\nROM SHA-1: D85F671830E18376840285D457A7F59659882B8B\r\nROM CRC32: E6DF6616', '', '', ''),
(7335, 9, 5357, 1, '1.0', '[7335]olivias-mystery-1.0.zip', 'Y', '7335readme.txt', '23 June 2024', 1719100800, 8666, 'NOBODY', '&quot;Olivia&#039;s Mystery&quot; is a puzzle game for Super Famicom, released only in Japan. It features animated block puzzles and a quirky story to tie them all together.\r\n\r\nThis patch translates game story screens to English. All remaining text in the game was already in English.', '2024-06-25 07:45:46', '2024-06-25 03:45:54', NULL, 'N', 12, 0, 0, 201, '', 1, 3, 'Database match: Olivia no Mystery (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: DF542FFBFA614FA640B5425AA05AC7CEECB723DD\r\nFile/ROM CRC32: DFDE2AA', 'GPL-3.0+', '', ''),
(7336, 1, 777, 1, '1.0', '[7336]BattleCity (Nederlands).rar', 'Y', '', '24 June 2024', 1719187200, 8442, 'NOBODY', 'Dutch translation of Battle City.', '2024-06-26 04:41:40', '2024-06-26 00:41:47', NULL, 'N', 16, 0, 0, 11, '7336titlescreen.png', 0, 1, 'Database match: BattleCity (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: E1061C9241B06A965FB7845CB951D921ACA010EF\r\nFile CRC32: F599A07E\r\nROM SHA-1: 65185A71DBBC4C2BE3CDB80182B10F761D75E848\r\nROM CRC32: 7E053E64', '', '', ''),
(7337, 17, 5358, 1, '1.0', '[7337]Demolition_Racer_PT_BR_ByFTR_Mumm-Ra_Versão_1.0.zip', 'Y', '', '25 June 2024', 1719273600, 7279, 'NOBODY', 'The game had all texts translated into Brazilian Portuguese.\r\nSome necessary textures were also edited, splash art was added at the beginning of the game and subtitles were added to the game&#039;s intro.', '2024-06-26 04:46:20', '2024-06-26 00:46:32', NULL, 'N', 11, 0, 0, 23, '', 1, 11, 'Demolition Racer (USA)\r\nGame ID: SLUS-00969\r\nbin CRC-32: 70D9B2C6', '', '', 'https://youtu.be/cP9ExFeN1aE?si=6xMqgT5meGaIZBsB'),
(7338, 11, 863, 1, '1.0.3', '[7338]Sonic The Hedgehog (USA, Europe) [T-Gz] 1.0.3.zip', 'Y', '7338readme.txt', '16 December 2015', 1450224000, 8668, 'NOBODY', 'Complete Galician translation of Sonic The Hedgehog for the Sega Mega Drive / Genesis.\r\n\r\nThe final credits screen has been modified to include the creators of this translation.\r\n\r\nA complete translation of the manual is included in the readme file.', '2024-06-26 04:48:53', '2024-06-26 00:49:07', NULL, 'N', 33, 0, 0, 25, '7338titlescreen.png', 0, 9, 'Database match: Sonic The Hedgehog (USA, Europe)\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194\r\nFile/ROM CRC32: F9394E97', 'CC0-1.0', '', ''),
(7339, 9, 4846, 1, '1.0', '[7339]Pilotwings (Gz) 1.0.rar', 'Y', '7339readme.txt', '25 June 2024', 1719273600, 5963, 'NOBODY', 'This is a fully functional Galician transation of “Pilotwings”, for the SNES. \r\n\r\nChanges related with translation: \r\n\r\n- Title screens (Normal and Expert)\r\n- Included custom tiles for stressed vowels and the “ñ”\r\n- Texts from instructors\r\n- Pop-up texts\r\n- Name of courses, objectives and maneuvres\r\n- Texts in licences, but not entirely due to program structure\r\n- Credits (respected original team)\r\n- Credit for Galician translation (in ROM)\r\n- Everything translatable, to sum up. \r\n- Checksum OK', '2024-06-27 04:04:47', '2024-06-27 00:05:00', NULL, 'N', 33, 0, 0, 19, '7339titlescreen.png', 0, 4, 'Database match: Pilotwings (Europe)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: D450D6D580D163FDFCC4F58D5BF8FAFD7F510750\r\nFile/ROM CRC32: DEF45776', '', '', ''),
(7340, 17, 5359, 1, '1.1', '[7340]SaGa Frontier 2 Spanish.rar', 'Y', '7340readme.txt', '30 June 2024', 1719705600, 8672, 'NOBODY', 'This is a Spanish translation of SaGa Frontier 2 for the PlayStation.', '2024-06-28 05:42:25', '2024-06-30 18:07:02', NULL, 'N', 9, 0, 0, 233, '', 1, 11, 'SaGa Frontier 2 [PAL - France] [SLES-02113]\r\n\r\nFile/ROM SHA-1: E713931D545900AC2B5D1ADED041DD341EAF5D83\r\nFile/ROM CRC32: 6D600891', '', '', ''),
(7341, 1, 1171, 1, '1.0', '[7341]Alien3.zip', 'Y', '', '26 June 2024', 1719360000, 5062, 'NOBODY', 'Indonesian translation of Alien 3.', '2024-06-29 06:19:46', '2024-06-29 02:19:54', NULL, 'N', 24, 0, 0, 21, '7341titlescreen.png', 0, 1, 'Database match: Alien 3 (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 9F6C768850A49A4B50597D952523A927B2B6B48B\r\nFile CRC32: EFB4CA05\r\nROM SHA-1: 6E14D69218F890D5B4806E19C599329F1B5079A1\r\nROM CRC32: C527C297', '', '', ''),
(7342, 55, 5360, 1, '0.9', '[7342]Double Dragon Zeebo English.zip', 'Y', '', '29 June 2024', 1719619200, 6693, 'NOBODY', 'Zeebo Double Dragon now has a nearly 100% complete English patch. This has not been tested on real hardware, but works flawlessly on the Infuse emulator.\r\n\r\n[b]Fully translated:[/b]\r\n[list][li]The help (ajuda) screen. [b]It is recommended to visit this first.[/b][/li]\r\n[li]All story cutscenes.[/li]\r\n[li]The options menu, pause screen, and general UI elements including the credits count.[/li][/list]\r\n\r\nOnly a few menu keywords remain untranslated due to compression, but they should be intuitively obvious to figure out. Anyone who would like to translate the last few keywords is more than welcome to release an addendum.\r\n\r\nTo play the English patch, simply use Lunar IPS to apply the ips file to the unmodified [b]ddragonz.mod[/b] file and make sure the mif/mod folders are in the proper location for Infuse. By default, this should be &quot;C:UsersxAppDataLocalTuxalityInfusebrew&quot; with x being substituted for the user in question.\r\n\r\n[b]Credits:[/b]\r\n[list][li]CF for the hacking.[/li]\r\n[li]Ikearagao for the translation.[/li]\r\n[li]Maël Hörz for HxD.[/li][/list]', '2024-06-30 22:07:48', '2024-06-30 18:07:58', NULL, 'N', 12, 0, 0, 187, '', 1, 1, 'Filename: ddragonz.mod\r\nFile/ROM SHA-1: 755AA7AC57E9FEA5FEE9F2EB9754D2A39C84D647\r\nFile/ROM CRC32: A73C3F18', '', '', ''),
(7343, 3, 5361, 2, '0.21', '[7343]giten.7z', 'Y', '', '23 July 2024', 1721692800, 8677, 'NOBODY', 'A partial translation patch for Giten Megami Tensei.', '2024-06-30 22:16:07', '2024-07-25 03:22:19', NULL, 'N', 12, 0, 0, 221, '', 1, 1, 'File/ROM SHA-1: FDAA6D2A184CDE8272AF887F8CD9A6309DB340B4\r\nFile/ROM CRC32: 821888C0', '', '', ''),
(7344, 8, 5362, 1, '1.01', '[7344]mundo_de_bobby_br_v1.01_ajkmetiuk_e_sliter.7z', 'Y', '7344readme.txt', '09 July 2024', 1720483200, 4253, 'NOBODY', 'Full Portuguese Brazilian translation of unreleased Bobby&#039;s World game. All texts and graphics were edited.', '2024-07-02 04:17:05', '2024-07-09 05:40:42', NULL, 'N', 11, 0, 0, 142, '7344titlescreen.png', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 7C244AB1260C7D1D198CF61A0A1529F3BAEE9FBF\r\nFile/ROM CRC32: 531BF384', '', '', 'https://youtu.be/LmA2kiMRh-w'),
(7345, 9, 3253, 2, '0.9', '[7345]Super Punch-Out!! (0.9 ITA by Rulesless).bps.zip', 'Y', '7345readme.txt', '07 February 2024', 1707264000, 7348, 'NOBODY', 'Super Punch-Out!! texts and audio translation.\r\n\r\nThe final version will also translate the graphics.\r\n\r\nOn https://letraduzionidirulesless.wordpress.com is available the game manual translated (PDF format).', '2024-07-04 13:41:16', '2024-07-04 09:41:28', NULL, 'N', 6, 0, 0, 32, '', 1, 4, 'Database match: Super Punch-Out!! (USA)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 3604C855790F37DB567E9B425252625045F86697\r\nFile/ROM CRC32: E2F92F84', '', '', ''),
(7346, 1, 748, 1, '1.0', '[7346]Argos no Senshi English.zip', 'Y', '', '05 July 2024', 1720137600, 6693, 'NOBODY', 'This is a retranslation of Rygar, specifically the original Japanese Argos no Senshi version. Rygar was changed heavily when officially localized, which makes this patch preferable for purists.\r\n\r\nNotes:\r\n\r\n[list][li]Argos no Senshi had a completely different OST from Rygar, which is mostly noticeable in the dungeons where the Japanese track was much longer. This patch uses the Japanese OST[/li]\r\n[li]The script in this retranslation takes a middle ground between the official English localization and the original Japanese. As such, localized terms like Eruga are respected, but localized terms which were not close to their Japanese counterparts have been restored[/li]\r\n[li]The original Japanese logo is used[/li]\r\n[li]The original ending screen, while always in English, has been reworded to flow more naturally[/li][/list]\r\n\r\nCredits:\r\n\r\n[list][li]CF for the hacking and translation[/li]\r\n[li]The Spoony Bard for original hacking documentation[/li]\r\n[li]Wave for additional hacking documentation[/li]\r\n[li]Maël Hörz for HxD[/li][/list]', '2024-07-06 10:00:42', '2024-07-06 06:00:53', NULL, 'N', 12, 0, 0, 212, '7346titlescreen.png', 0, 1, 'Database match: Argos no Senshi - Hachamecha Daishingeki (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B172CC8037288F658193CC583D1F0F499C959139\r\nFile CRC32: D2BBB3EE\r\nROM SHA-1: F110AE847049723DB4AC9213A8EC5BFD23E644F2\r\nROM CRC32: E1B260DA', '', '', ''),
(7347, 1, 1673, 1, '1.0', '[7347]Journey to Silius (Gz) 1.0.rar', 'Y', '7347readme.txt', '06 July 2024', 1720224000, 5963, 'NOBODY', 'This is a fully functional Galician transation of “Journey to Silius”, for the NES.\r\n\r\nChanges related with translation:\r\n\r\n-Title screen\r\n-Included custom tiles for stressed vowels and the “ñ”\r\n-Secret menu\r\n-Texts of intro history\r\n-Tiles from &quot;L&quot; (life) and &quot;A&quot; (ammo) to &quot;V&quot; (vida) e &quot;M&quot; (munición)\r\n-Tiles from weapon &quot;H&quot; (homing missile) to &quot;R&quot; (rastrexador)\r\n-Credits (respected original team)\r\n-Credit for Galician translation (after original cast)\r\n-Everything translatable, to sum up, BUT the Terminator license advice since it is not used anywere in the game.', '2024-07-06 22:17:42', '2024-07-06 18:17:55', NULL, 'N', 33, 0, 0, 18, '7347titlescreen.png', 0, 1, 'Database match: Journey to Silius (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: 275244538589393B552B159AB1D380090C8E8996\r\nFile CRC32: 8F77CCE0\r\nROM SHA-1: E12500475AE3F76F36A2C49175B3A6B783DD904C\r\nROM CRC32: E2C4EDCE', '', '', ''),
(7348, 8, 4352, 1, '1.2', '[7348]POKEPICROSS_GER.zip', 'Y', '', '17 July 2024', 1721174400, 8682, 'NOBODY', 'This is a German translation of the unreleased Pokémon Picross build for Game Boy and Game Boy Color that was leaked on September 2020.\r\n\r\nThe translation aims to be 100% complete. All in-game dialogue has been translated, as well as tutorials, menus, Game Boy Printer messages, puzzle and location names. Graphics and menus f.e in Pokédex or Safari Album have been altered as well to represent german Pokémon names. Bugs like the garbled text in Safari Album printing menu have been fixed.\r\n\r\nThis patch could not have been done without the amazing initial work of LeonarthCG’s [url=https://www.romhacking.net/translations/5702/]English translation[/url].', '2024-07-08 04:27:09', '2024-07-17 16:11:23', NULL, 'N', 8, 0, 0, 50, '7348titlescreen.png', 0, 1, 'Database match: Pokemon Picross (Japan) (Proto)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 8204064B7149357939B57342820E7955749183B6\r\nFile/ROM CRC32: CF647F4B', '', '', ''),
(7349, 8, 1499, 1, '1.0', '[7349]pokemonTCG-Hyd~traduções.zip', 'Y', '', '06 July 2024', 1720224000, 8381, 'NOBODY', 'Complete translation to Brazilian Portuguese, containing the original description from the Portuguese version of the real cards present in the game and rebrandind it to &quot;Estampas Ilustradas&quot; as it is called in the official local version. \r\nSome corrections were made, such as the classic &quot;Sr. Mímica&quot; and &quot;Ninetails&quot;, as well as some graphical and gramatical fixes, and current terminologies were used. Besides that, all attack names and theirs descriptions are the exactly same text as found in a original copy of the portugues/brazilian cards.\r\n\r\nThe Game Boy version of the Pokémon Trading Card Game, released for the Game Boy Color in 1998 (Japan) and 2000 (North America and Europe), is a digital adaptation of the physical card game.\r\n\r\nThis game combines RPG elements with strategic card gameplay, allowing players to build and customize their decks as they progress through the story.', '2024-07-08 04:28:14', '2024-07-08 00:28:25', NULL, 'N', 11, 0, 0, 43, '7349titlescreen.png', 0, 1, 'Database match: Pokemon Trading Card Game (USA, Australia) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 0F8670A583255CFF3E5B7CA71B5D7454D928FC48\r\nFile/ROM CRC32: 81069D53', '', '', ''),
(7350, 8, 921, 1, '1.0', '[7350]mmgb_pt-br_magall.zip', 'Y', '7350readme.txt', '05 February 2024', 1707091200, 4671, 'NOBODY', 'Full Portuguese Brazilian translation. All texts and graphics were edited.', '2024-07-09 14:35:20', '2024-07-09 10:35:32', NULL, 'N', 11, 0, 0, 28, '7350titlescreen.png', 0, 1, 'Mega Man - Dr. Wily&#039;s Revenge (U) [!].gb\r\nCRC32: 47E70E08\r\nMD5: 4BA4398181D98958FA7434BA7716F11A\r\nSHA-1: 277EDB3C844E812BA4B3EB9A96C9C30414541858', '', '', ''),
(7351, 1, 805, 1, '1.0', '[7351]Metroid - Turkce Yama.zip', 'Y', '7351readme.txt', '08 July 2024', 1720396800, 8683, 'NOBODY', 'Turkish translation for the first Metroid game and my first published translation.', '2024-07-09 14:37:26', '2024-07-09 10:37:35', NULL, 'N', 19, 0, 0, 14, '7351titlescreen.png', 0, 1, 'Database match: Metroid (USA)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B\r\nFile CRC32: A2C89CB9\r\nROM SHA-1: FDBFC7871962F72A1EF57E5A7E456164FB93430B\r\nROM CRC32: 70080810', '', '', ''),
(7352, 22, 2575, 1, '2.0', '[7352]Aladdin (BR) v2.0.zip', 'Y', '', '29 June 2024', 1719619200, 7366, 'NOBODY', 'This is not a simple translation, several improvements have been made to the game. The end of game, continuation and password screens have been completely modified. In translation, the dialogues were fully translated, the graphics were edited and the entire game was tested. Credits and test menu have not been translated. The game is running perfectly on the real console.', '2024-07-11 13:55:21', '2024-07-11 09:55:31', NULL, 'N', 11, 0, 0, 57, '7352titlescreen.png', 0, 1, 'Database match: Aladdin (Europe, Brazil)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 585967F400473E289CDA611E7686AE98AE43172E\r\nFile/ROM CRC32: C8718D40', '', '', 'https://youtu.be/dbirZ4fmaHg?si=ZGtwyI1qn5vCfCWL'),
(7353, 17, 5366, 1, '1.0', '', 'Y', '7353readme.txt', '10 July 2024', 1720569600, 5407, 'NOBODY', 'The legendary kusoge—the true rival to Final Fantasy 7—now arrives in English for the first time!\r\n\r\nJoin Kai, a tragic prince who was kidnapped as a baby and forced to work for demons as they sought ancient evil power that lived underground. Meet various allies to rid the world of darkness once and for all, one (broken music, laggy sound, and nonsense plot) step at a time!\r\n\r\nPatch can be found on GitHub here:\r\nhttps://github.com/Eight-Mansions/Ancient-Roman/releases', '2024-07-11 13:57:04', '2024-07-11 09:57:12', NULL, 'N', 12, 1, 0, 0, '', 1, 11, 'Database match: not found\r\nDatabase: No-Intro: Genesis (v. 20210226-213851)\r\nFile/ROM SHA-1: 37606D8FCC79BBEF0E9C0D2726C938074251E889\r\nFile/ROM CRC32: 9F42A3B1', '', 'https://github.com/Eight-Mansions/Ancient-Roman', 'https://youtu.be/FwVZf4TOMvM'),
(7354, 18, 5367, 1, '1.0', '[7354]README.7z', 'Y', '', '10 July 2024', 1720569600, 8692, 'NOBODY', 'Sega Rally 2006, with as much text as possible translated into English for ease of navigation. It was achieved by editing the core asset file, DATA.FAB, with a hex editor; the file appears to be unencrypted, allowing it to be modified.\r\n\r\nSee the README for installation instructions and compatibility information. You must have a copy of the original game.\r\n\r\n[url=https://www.mediafire.com/file/vz70ai58d962ool/SegaRally2006EnglishPatch.7z]Download here![/url]\r\n\r\nNotable translations\r\n- Career Mode intro and profile creation.\r\n- Career Mode top menus (Calendar, trophies, etc.).\r\n- Calendar race names, vehicle restrictions, and rewards.\r\n- Garage and Shop menus, including part and tire names, descriptions, and tuning menu.\r\n- Pre-race splash screens.\r\n- Sponsorship contract tutorials and objectives.\r\n\r\nLimitations\r\n- Translations are NOT meant to be accurate. The UTF-16LE encoding format means the *exact* same number of bytes must be used as the original text, and Japanese can fit a lot more information in less space than English (especially without spaces!).\r\n- Graphics that display text (read: not actual text) are not translated. While textures [url=https://imgur.com/a/src2006-scan-I33JNzv]can be found[/url], an easy way to edit them is not currently available.\r\n- Limited testing has been done at writing, and undiscovered bugs may be present.\r\n\r\nTools and Credits\r\n- [url=https://www.reddit.com/r/ps2/comments/fgzl73/comment/fkalu2a]u/o-marshmallow[/url], inital information on this topic.\r\n- [url=https://wxmedit.github.io/]wxMEdit[/url], UTF-16LE support out of the box.\r\n- [url=https://github.com/Durik256/Noesis-Plugins/blob/master/tool_TextureFinder.py]Durik256p[/url], TextureFinder Python script, and by extension [url=https://richwhitehouse.com/index.php?content=inc_projects.php&amp;showproject=91]Noesis[/url] to run it.', '2024-07-14 05:25:55', '2024-07-14 01:26:05', NULL, 'N', 12, 0, 0, 166, '', 1, 1, 'Sega Rally 2006 (J) [SLPM-66212]', '', '', 'https://youtu.be/r0WSmBdNYEE?si=vyCGUR3IcLbiGZIL'),
(7355, 8, 1877, 1, '1.0', '[7355]dr_mario_pt_br_v1_ajkmetiuk_sliter_e_denim.7z', 'Y', '7355readme.txt', '13 July 2024', 1720828800, 4253, 'NOBODY', 'Full Portuguese Brazilian translation of Dr. Mario. All texts, graphics were edited and an accented font added. Resized some menus for better translation.', '2024-07-14 16:48:45', '2024-07-14 12:48:56', NULL, 'N', 11, 0, 0, 139, '7355titlescreen.png', 0, 1, 'Database match: Dr. Mario (World) (Rev 1)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: D31D67D0682515C7C85DEAA1752B02231150E5BF\r\nFile/ROM CRC32: F0225DD0', '', '', 'https://youtu.be/gPdKFGkrFR4'),
(7356, 8, 1562, 1, '1.0', '[7356]Pokémon - Edición Verde (Latinoamérica) (V1).rar', 'Y', '7356readme.txt', '16 July 2024', 1721088000, 5497, 'NOBODY', 'Despite the popularity of Pokémon in Latin America, there is not an exclusive translation of Pokémon games for that territory, first receiving the video game in English and then inheriting the translation from Spain, which contains very different terms from those used within the franchise in Latin America.\r\n\r\nThis new version of Pokémon Green is 100% translated exclusively for Latin America.\r\n\r\nCharacteristics:\r\n\r\n*100% Neutral Spanish Translation (Latino) \r\n*The attacks and terms of the dubbed anime in Mexico are respected \r\n*Translation errors of the original version were corrected \r\n*Censorship of some dialogues applied in the West was eliminated \r\n*It is possible to battle and trade Pokémon with official versions\r\n\r\nCredits and thanks to Montblanc for creating this hack of Pokémon Green, which was used as the basis for the Latin American Spanish translation.', '2024-07-17 13:55:30', '2024-07-17 09:55:42', NULL, 'N', 9, 0, 0, 93, '7356titlescreen.png', 0, 1, 'Database match: Pokemon - Edicion Roja (Spain) (SGB Enhanced)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: FC17C5B904D551B1B908054CCD1C493F755F832A\r\nFile/ROM CRC32: D8507D8A', '', '', ''),
(7357, 17, 5369, 1, '1.0', '[7357]PRLSR.zip', 'Y', '', '21 July 2024', 1721520000, 5062, 'NOBODY', 'Indonesian translation of Power Rangers Lightspeed Rescue', '2024-07-20 21:39:27', '2024-07-20 17:39:35', NULL, 'N', 24, 0, 0, 19, '7357titlescreen.png', 0, 11, 'SLUS-01114', '', '', '');
INSERT INTO `transdata` (`transkey`, `consolekey`, `gamekey`, `patchstatus`, `patchver`, `patchfile`, `readme`, `readmefile`, `patchrel`, `patchrel_unix`, `groupkey`, `reviewer`, `description`, `created`, `lastmod`, `lastmod_unix`, `hasrefl`, `language`, `nofile`, `noreadme`, `downloads`, `tscreen`, `origtscreen`, `patchhint`, `rominfo`, `license`, `source`, `youtube`) VALUES
(7358, 9, 301, 4, '0.32', '[7358]Final Fantasy V (Japan) [En by RPGe v1.1] - Challenge Pack v0.32 by clymax.zip', 'Y', '', '30 July 2024', 1722297600, 7910, 'NOBODY', '[u][b]Final Fantasy V Challenge Pack[/b][/u]\r\n\r\n- Serving as the base hack of [url=https://www.romhacking.net/translations/7324/]Whirlwind[/url], this suite of improvement hacks cater to players wanting to tackle challenge runs with the benefit of enforcement on a hack level.\r\n\r\n- Say goodbye to having to continually kill off party members whenever they&#039;re revived following a story beat, just to maintain a solo challenge, for instance.\r\n\r\n- Bid farewell to a mere honor system of limiting yourself to a single job during the entirety of a run, for example.\r\n\r\n- Use only with RPGe&#039;s FFV [url=https://www.romhacking.net/translations/353/]translation[/url].\r\n\r\n[b]A. One-Character, All-Job (1CAJ) Challenge Edition v0.28[/b]\r\n\r\n- Only Bartz will show up in battle and in menus during the entire run.  Yes, this includes the Galuf rescue and Fork Tower.\r\n\r\n- All jobs available from the start.\r\n\r\n- When a new member joins your party, the new member&#039;s equips will be placed in your inventory, so Bartz can use them.\r\n\r\n[b]B. One-Character, One-Job (1C1J) Challenge Edition v0.31[/b]\r\n\r\n- Only Bartz will show up in battle and in menus during the entire run.  Yes, this includes the Galuf rescue and Fork Tower.\r\n\r\n- All jobs available from the start.\r\n\r\n- Pick your job before entering the first battle.  This will be your job for the entire run.\r\n\r\n- When a new member joins your party, the new member&#039;s equips will be placed in your inventory, so Bartz can use them.\r\n\r\n[b]C. Four-Character, One-Job (4C1J) Challenge Edition v0.32[/b]\r\n\r\n- All jobs available from the start.\r\n\r\n- Pick a job before entering the first battle.  This will be your party&#039;s job for the entire run.\r\n\r\n- Characters who join your party will be auto-assigned the job that you picked.\r\n\r\n[b]Latest News[/b]\r\n\r\n- Support for this suite of hacks is available via the FFV Whirlwind Discord.\r\n\r\n- Retro Achievements is planned, pending approval, and subject to change.\r\n\r\n[b]Related Hacks[/b]\r\n\r\n- FFV: Whirlwind (SFC) [url=https://www.romhacking.net/translations/7324/]hack[/url] - built atop Challenge Pack\r\n\r\n- Mime Galuf Battle Sprites in FFV (SFC) [url=https://www.romhacking.net/hacks/8668/]hack[/url] - included in 4C1J Challenge Edition', '2024-07-21 05:57:17', '2024-07-31 09:41:36', NULL, 'N', 12, 0, 0, 102, '', 1, 4, 'Final Fantasy V [T+Eng1.1_RPGe]\r\nNo-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM MD5 : 5245A6ED780D896F416CC8824AA36182\r\nFile/ROM SHA-1: 8D5A83770C3D6F2B29B7825B5A17434616EC1C60\r\nFile/ROM CRC32: 17444605', 'MIT', 'https://github.com/cIymax/final-fantasy-v-challenge-pack', ''),
(7359, 22, 5370, 1, '1.0', '[7359]The Smurfs (BR).zip', 'Y', '', '04 January 2024', 1704326400, 7366, 'NOBODY', 'An excellent translation where all texts, graphics and sprites were properly translated with the greatest possible dedication. This translation has been completely revised and as far as has been seen, there are no errors.', '2024-07-25 05:37:10', '2024-07-25 01:37:22', NULL, 'N', 11, 0, 0, 32, '7359titlescreen.png', 0, 1, 'Database match: Smurfs, The (Europe, Brazil) (En,Fr,De,Es)\r\nDatabase: No-Intro: Master System (v. 20210216-223458)\r\nFile/ROM SHA-1: 82F75232E195B8BDCD9C0D852076D999899CC92E\r\nFile/ROM CRC32: 3E63768A', '', '', 'https://youtu.be/QbwB8SqRGcE?si=vVsBJovd4zw8l36z'),
(7360, 9, 441, 1, '1.0.0', '[7360]FE5_IT.zip', 'Y', '7360readme.txt', '25 July 2024', 1721865600, 5417, 'NOBODY', 'This is a complete Italian translation of Fire Emblem: Thracia 776.\r\n\r\nAll chapters and menus have been fully translated, and a few glitches and unused content in the game have been fixed or restored. Additionally, the project has some bonus material, such as a translated version of the game&#039;s boxart and logo and a timeline of the events preceding the game.', '2024-07-26 04:14:19', '2024-07-26 00:14:33', NULL, 'N', 6, 0, 0, 71, '7360titlescreen.png', 0, 4, 'Database match: Fire Emblem - Thracia 776 (Japan)\r\nDatabase: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)\r\nFile/ROM SHA-1: 75B504921D08E313FF58150E40121AC701884517\r\nFile/ROM CRC32: FC519952', '', '', 'https://youtu.be/ZxrYXCDadA0'),
(7361, 1, 5095, 1, '1.01', '[7361]Shuffle Fight (English 1.01).zip', 'Y', '7361readme.txt', '29 July 2024', 1722211200, 6903, 'NOBODY', 'Shuffle Fight is both a board game and a card game, and you can play with many giant robots.  However, Shuffle Fight is part of the Compati Hero video game series, not the Super Robot video game series.\r\n\r\nThe game has two modes: War Mode and Story Mode.\r\n\r\nIn &quot;Story Mode&quot;, you&#039;re playing with limited set of cards and must follow the game&#039;s story of the Super Robots from Planet Cardian and their fight against Emperor Darkus of the Zakbaran Empire.  You must stop Emperor Darkus and his mission to steal Planet Cardian&#039;s mystical &quot;Card Metal&quot;, which Darkus needs to resurrect the Zakbaran&#039;s great leader, Lord Garsius.  The game&#039;s true ending can be uncovered when completing the game&#039;s &quot;Story Mode&quot;.\r\n\r\nIn &quot;War Mode&quot;, you&#039;re playing the game&#039;s board game mode.  You can choose one of four maps to play, and up to four players can play as well.  You can draw more cards in War Mode, and you have the chance to draw Event Cards which will allow certain things to happen, either positive or negative for the player who draws them. (You will, however, lose your selected battle card if you fight an opposing player even if you win, so plan carefully here.)\r\n\r\nThe following anime series are represented in Shuffle Fight...\r\n\r\n-Mobile Suit Gundam 0080: War in the Pocket\r\n-Mobile Suit Zeta Gundam\r\n-Mobile Suit Gundam ZZ\r\n-Mobile Suit Gundam: Char&#039;s Counterattack\r\n-Mobile Suit Gundam F91\r\n-Muteki Koujin Daitarn 3 (Invincible Steel Robot Daitarn 3)\r\n-Sentou Meka Zabungle (Combat Mecha Xabungle)\r\n-Heavy Metal L-Gaim\r\n-Kikou Seki Dragonar (Metal Armor Dragonar)\r\n-Mazinger Z\r\n-Great Mazinger\r\n-UFO Robo Grendizer\r\n-Getter Robo\r\n-Getter Robo G\r\n-Chou-Denji Robo Combattler V (Super-Electromagnetic Robot Combattler V)\r\n-Chou-Denji Mashin Voltes V (Super-Electromagnetic Machine Voltes V)\r\n-Toushou Daimos (Fighting General Daimos)\r\n-Mirai Robo Daltanious (Future Robot Daltanious)\r\n-Uchuu Taitei God Sigma (Space Emperor God Sigma)\r\n-Saikyou Robo Daiohja (Ultimate Robot Daiohja)\r\n-Muteki Robo Trider G7 (Invincible Robot Trider G7)\r\n-Muteki Choujin Zambot 3 (Invincible Superman Zambot 3)\r\n-Kousoku Denjin Albegas (Lightspeed Electroid Albegas)\r\n\r\nv1.0\r\n\r\n-Initial Release\r\n\r\nv1.01\r\n\r\n-Aphrodite A&#039;s battle text now displays normally.\r\n-Venus A&#039;s battle text now displays normally.\r\n-&quot;Drop Off II&quot; card&#039;s crash bug and text were fixed.\r\n-&quot;Change&quot; card&#039;s text have been fixed.\r\n-&quot;Card Theft&quot; card&#039;s text have been fixed.\r\n-&quot;Reverse&quot; card&#039;s text have been fixed.\r\n-&quot;Swap Goals&quot; card&#039;s text have been fixed.\r\n-&quot;Replace&quot; card&#039;s text have been fixed.\r\n-Toppis has been added for &quot;Beta Testing&quot;', '2024-07-27 09:41:35', '2024-07-30 01:24:06', NULL, 'N', 12, 0, 0, 320, '7361titlescreen.png', 0, 1, 'Database match: Shuffle Fight (Japan)\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: B7217FD5D570AFEC12D3E46855537444C98935B1\r\nFile CRC32: B5799771\r\nROM SHA-1: E777176ABF8D118EBAB9B7A64AC69FF9F93DCC8A\r\nROM CRC32: BDC124E5', '', '', 'https://youtu.be/7vufSRzwYSs'),
(7362, 1, 2773, 1, '1.2', '[7362]Dragon Ball Z - Leyenda Saiyan 2 (Es) v1.2.7z', 'Y', '7362readme.txt', '28 July 2024', 1722124800, 3547, 'NOBODY', 'This is a complete Spanish localization of Dragon Ball Z - Super Butouden 2. All elements have been translated, menus improved, and several game bugs corrected. Additionally, the project uses the SNES version as a reference to achieve greater fidelity to the original work.', '2024-07-30 14:18:57', '2024-07-30 10:19:10', NULL, 'N', 9, 0, 0, 92, '7362titlescreen.gif', 0, 1, 'Database match: not found\r\nDatabase: No-Intro: Nintendo Entertainment System (v. 20210216-231042)\r\nFile SHA-1: AB51A28B481E74A7EE036934928929BDDE03687E\r\nFile CRC32: 1D62E1B3\r\nROM SHA-1: 6CE1483309F66943E509666E7D7063BC43429729\r\nROM CRC32: 5ECDBA7E', '', '', 'https://youtu.be/MC1j8DknfdQ?si=NuEJWZxszLk1BrWD'),
(7363, 26, 5373, 1, '1.0', '[7363]SonSon gr.zip', 'Y', '7363readme.txt', '29 July 2024', 1722211200, 2388, 'NOBODY', 'SonSon is an 1P/2P arcade 2-D sidescrolling platformer/shooter game. It is Capcom&#039;s second ever game, and their first one that was released in the USA. It is loosely based on the Chinese novel Journey to the West.\r\nThe first player plays as SonSon, the monkey hero, based on the character Sūn Wùkōng / Son Gokū.\r\nThe second one plays as TonTon, a pig with a pitchfork, based on the character Zhu Bajie / Cho Hakkai.\r\nThe Greek translation is 100% finished, and it also features some bugfixes and corrections.', '2024-07-30 14:29:10', '2024-07-30 10:29:23', NULL, 'N', 10, 0, 0, 11, '7363titlescreen.png', 0, 1, 'There are 10 patches that have to be applied to the equivalent 10 ROM files of the English version of the game:\r\nss.01e\r\nss.02e\r\nss_7.b6\r\nss_8.b5\r\nss_9.m5\r\nss_10.m6\r\nss_11.m3\r\nss_12.m4\r\nss_13.m1\r\nss_14.m2', '', '', ''),
(7364, 3, 5374, 1, '0.9b', '[7364]Dragon Slayer 6 English patch 0.9b.zip', 'Y', '7364readme.txt', '29 July 2024', 1722211200, 5433, 'NOBODY', 'This is a complete translation of the PC-98 version of Falcom&#039;s JRPG Dragon Slayer: The Legend of Heroes (ドラゴンスレイヤー英雄伝説), the sixth game in the Dragon Slayer series (as well as the first game in the Legend of Heroes series).\r\n\r\nAn English version of the same game was officially released for the TurboGrafx-16 CD, but the translators of that version did have to truncate the text and censor the plot mildly, as well as making fairly arbitrary changes to the names of characters and places. The goal of this patch is to retain the original text as much as possible.\r\n\r\nThe eventual hope is that this translation will flow smoothly into a future translation of the sequel (The Legend of Heroes 2), which has never been translated, and on which work should be starting &quot;soon.&quot;\r\n\r\nThis archive also contains a small, separate patch for the Scenario Disk to fix a copy protection issue that occurs when playing the game on real PC-98 hardware. Emulator users shouldn&#039;t need to worry about that patch.', '2024-08-01 00:39:19', '2024-07-31 20:39:30', NULL, 'N', 12, 0, 0, 71, '7364titlescreen.png', 0, 1, 'All files should be floppy images in the NFD floppy format.\r\n\r\n- Dragon Slayer - The Legend of Heroes (Eiyuu Densetsu) (Event disk).nfd\r\n-- CRC32: B859CBA0\r\n-- SHA-1: 9147706CD69BA17FCC4FFD96F28E49E348067F3B\r\n\r\n- Dragon Slayer - The Legend of Heroes (Eiyuu Densetsu) (Program disk).nfd\r\n-- CRC32: A35403C1\r\n-- SHA-1: 0FA8CCE2FDCFDAB1FBBC0EDBB41916885418073E\r\n\r\n- Dragon Slayer - The Legend of Heroes (Eiyuu Densetsu) (Scenario disk).nfd\r\n-- CRC32: 63F69452\r\n-- SHA-1: B9B9F8BBD1B22274F8F19E50D7B240A878C8E71B', 'Unlicense', 'https://github.com/nleseul/ds6_pc98_trans', ''),
(7365, 8, 5375, 4, 'v11', '[7365]onepiecev11.zip', 'Y', '7365readme.txt', '01 August 2024', 1722470400, 8711, 'NOBODY', 'v10 is a simple fix to the title screen of the v9 full English translation. v9 has awful text for the subtitle of the game, so the official One Piece font was converted to the title screen, as such &quot;Luffy&#039;s Dream Crew&quot; uses a pixelated One Piece font.\r\n\r\nV11 - Fixed a missing pixel on the tit.e screen artwork and added some extra pixels to the subtitle. Removed japanese text from the One Piece logo on the Congratulations screen.', '2024-08-01 00:39:41', '2024-08-01 18:17:12', NULL, 'N', 12, 0, 0, 81, '', 1, 1, 'Database match: From TV Animation One Piece - Yume no Luffy Kaizokudan Tanjou! (Japan) (SGB Enhanced) (GB Compatible)\r\nDatabase: No-Intro: Game Boy/Color (v. 20210227-015730)\r\nFile/ROM SHA-1: 459F1AE41F6C5C6464745A23EA42BBBA5385A83B\r\nFile/ROM CRC32: C693AA37', 'Public Domain', '', '');

-- --------------------------------------------------------

--
-- Table structure for table `transimage`
--

CREATE TABLE `transimage` (
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  `gamekey` int(11) NOT NULL DEFAULT 0,
  `transkey` int(11) NOT NULL DEFAULT 0,
  `groupkey` char(64) DEFAULT NULL,
  `filename` char(64) DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `transimage`
--

INSERT INTO `transimage` (`imagekey`, `gamekey`, `transkey`, `groupkey`, `filename`) VALUES
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(25221, 829, 7305, '5963', '7305screenshot3.png'),
(25222, 829, 7305, '5963', '7305screenshot4.png'),
(25223, 252, 7306, '7941', '7306screenshot1.png'),
(25224, 252, 7306, '7941', '7306screenshot2.png'),
(25225, 252, 7306, '7941', '7306screenshot3.png'),
(25226, 252, 7306, '7941', '7306screenshot4.png'),
(25227, 5338, 7307, '8629', '7307screenshot1.png'),
(25228, 5338, 7307, '8629', '7307screenshot2.png'),
(25229, 5338, 7307, '8629', '7307screenshot3.png'),
(25230, 5338, 7307, '8629', '7307screenshot4.png'),
(25231, 972, 7308, '793', '7308screenshot1.png'),
(25232, 4477, 7309, '6378', '7309screenshot1.png'),
(25233, 4477, 7309, '6378', '7309screenshot2.png'),
(25234, 4477, 7309, '6378', '7309screenshot3.png'),
(25235, 4477, 7309, '6378', '7309screenshot4.png'),
(25236, 2228, 7310, '965', '7310screenshot1.png'),
(25237, 2228, 7310, '965', '7310screenshot2.png'),
(25238, 2228, 7310, '965', '7310screenshot3.png'),
(25239, 2228, 7310, '965', '7310screenshot4.png'),
(25240, 2869, 7311, '6688', '7311screenshot1.png'),
(25241, 1367, 7312, '242', '7312screenshot1.png'),
(25242, 1367, 7312, '242', '7312screenshot2.png'),
(25243, 1367, 7312, '242', '7312screenshot3.png'),
(25244, 1367, 7312, '242', '7312screenshot4.png'),
(25245, 5340, 7313, '6588', '7313screenshot1.png'),
(25246, 5340, 7313, '6588', '7313screenshot2.png'),
(25247, 2700, 7314, '6378', '7314screenshot1.png'),
(25248, 2700, 7314, '6378', '7314screenshot2.png'),
(25249, 2700, 7314, '6378', '7314screenshot3.png'),
(25250, 2700, 7314, '6378', '7314screenshot4.png'),
(25251, 1655, 7315, '5963', '7315screenshot1.png'),
(25252, 1655, 7315, '5963', '7315screenshot2.gif'),
(25253, 1655, 7315, '5963', '7315screenshot3.gif'),
(25254, 1655, 7315, '5963', '7315screenshot4.png'),
(25255, 955, 7316, '425', '7316screenshot1.gif'),
(25256, 955, 7316, '425', '7316screenshot2.gif'),
(25257, 709, 2664, '730', '2664screenshot4.png'),
(25258, 784, 7317, '730', '7317screenshot1.png'),
(25259, 784, 7317, '730', '7317screenshot2.png'),
(25260, 784, 7317, '730', '7317screenshot3.png'),
(25261, 784, 7317, '730', '7317screenshot4.png'),
(25262, 2521, 7318, '5608', '7318screenshot1.jpg'),
(25263, 2521, 7318, '5608', '7318screenshot2.jpg'),
(25264, 186, 7319, '4777', '7319screenshot1.png'),
(25265, 186, 7319, '4777', '7319screenshot2.png'),
(25266, 186, 7319, '4777', '7319screenshot3.png'),
(25267, 186, 7319, '4777', '7319screenshot4.png'),
(25268, 256, 7320, '3386', '7320screenshot1.png'),
(25269, 256, 7320, '3386', '7320screenshot2.png'),
(25270, 256, 7320, '3386', '7320screenshot3.png'),
(25271, 256, 7320, '3386', '7320screenshot4.png'),
(25272, 994, 7321, '7573', '7321screenshot1.png'),
(25273, 994, 7321, '7573', '7321screenshot2.png'),
(25274, 994, 7321, '7573', '7321screenshot3.png'),
(25275, 994, 7321, '7573', '7321screenshot4.png'),
(25276, 4327, 7322, '6378', '7322screenshot1.png'),
(25277, 4327, 7322, '6378', '7322screenshot2.png'),
(25278, 4327, 7322, '6378', '7322screenshot3.png'),
(25279, 4327, 7322, '6378', '7322screenshot4.png'),
(25280, 5342, 7323, '7762', '7323screenshot1.png'),
(25281, 301, 7324, '7910', '7324screenshot1.png'),
(25282, 301, 7324, '7910', '7324screenshot2.png'),
(25283, 301, 7324, '7910', '7324screenshot3.png'),
(25284, 301, 7324, '7910', '7324screenshot4.png'),
(25285, 533, 7325, '7759', '7325screenshot1.png'),
(25286, 5347, 7326, '7279', '7326screenshot1.png'),
(25287, 5347, 7326, '7279', '7326screenshot2.png'),
(25288, 5347, 7326, '7279', '7326screenshot3.png'),
(25289, 5348, 7327, '6693', '7327screenshot1.png'),
(25290, 5348, 7327, '6693', '7327screenshot2.png'),
(25291, 5348, 7327, '6693', '7327screenshot3.png'),
(25292, 5348, 7327, '6693', '7327screenshot4.png'),
(25293, 204, 7328, '6903', '7328screenshot1.png'),
(25294, 204, 7328, '6903', '7328screenshot2.png'),
(25295, 204, 7328, '6903', '7328screenshot3.png'),
(25296, 5350, 7329, '1617', '7329screenshot1.jpg'),
(25297, 5350, 7329, '1617', '7329screenshot2.jpg'),
(25298, 5350, 7329, '1617', '7329screenshot3.jpg'),
(25299, 5350, 7329, '1617', '7329screenshot4.jpg'),
(25300, 5351, 7330, '7291', '7330screenshot1.png'),
(25301, 5351, 7330, '7291', '7330screenshot2.png'),
(25302, 5351, 7330, '7291', '7330screenshot3.png'),
(25303, 5351, 7330, '7291', '7330screenshot4.png'),
(25304, 2769, 7331, '5067', '7331screenshot1.png'),
(25305, 2769, 7331, '5067', '7331screenshot2.png'),
(25306, 2769, 7331, '5067', '7331screenshot3.png'),
(25307, 2769, 7331, '5067', '7331screenshot4.png'),
(25308, 2154, 7332, '5062', '7332screenshot1.png'),
(25309, 2154, 7332, '5062', '7332screenshot2.png'),
(25310, 2154, 7332, '5062', '7332screenshot3.png'),
(25311, 2418, 7333, '2943', '7333screenshot1.png'),
(25312, 2418, 7333, '2943', '7333screenshot2.png'),
(25313, 2418, 7333, '2943', '7333screenshot3.png'),
(25314, 1888, 7334, '5062', '7334screenshot1.png'),
(25315, 1888, 7334, '5062', '7334screenshot2.png'),
(25316, 5357, 7335, '8666', '7335screenshot1.png'),
(25317, 5357, 7335, '8666', '7335screenshot2.png'),
(25318, 5357, 7335, '8666', '7335screenshot3.png'),
(25319, 777, 7336, '8442', '7336screenshot1.png'),
(25320, 777, 7336, '8442', '7336screenshot2.png'),
(25321, 5358, 7337, '7279', '7337screenshot1.png'),
(25322, 5358, 7337, '7279', '7337screenshot2.png'),
(25323, 5358, 7337, '7279', '7337screenshot3.png'),
(25324, 5358, 7337, '7279', '7337screenshot4.png'),
(25325, 863, 7338, '8668', '7338screenshot1.png'),
(25326, 863, 7338, '8668', '7338screenshot2.png'),
(25327, 863, 7338, '8668', '7338screenshot3.png'),
(25328, 955, 7316, '425', '7316screenshot3.gif'),
(25329, 955, 7316, '425', '7316screenshot4.gif'),
(25330, 4846, 7339, '5963', '7339screenshot1.gif'),
(25331, 4846, 7339, '5963', '7339screenshot2.png'),
(25332, 4846, 7339, '5963', '7339screenshot3.gif'),
(25333, 4846, 7339, '5963', '7339screenshot4.png'),
(25334, 5359, 7340, '8672', '7340screenshot1.jpg'),
(25335, 5359, 7340, '8672', '7340screenshot2.jpg'),
(25336, 5359, 7340, '8672', '7340screenshot3.jpg'),
(25337, 5359, 7340, '8672', '7340screenshot4.jpg'),
(25338, 1171, 7341, '5062', '7341screenshot1.png'),
(25339, 1171, 7341, '5062', '7341screenshot2.png'),
(25340, 1171, 7341, '5062', '7341screenshot3.png'),
(25341, 5360, 7342, '6693', '7342screenshot1.png'),
(25342, 5360, 7342, '6693', '7342screenshot2.png'),
(25343, 5360, 7342, '6693', '7342screenshot3.png'),
(25344, 5360, 7342, '6693', '7342screenshot4.png'),
(25345, 5361, 7343, '8677', '7343screenshot1.png'),
(25346, 5361, 7343, '8677', '7343screenshot2.png'),
(25347, 5361, 7343, '8677', '7343screenshot3.png'),
(25348, 5361, 7343, '8677', '7343screenshot4.png'),
(25349, 5362, 7344, '4253', '7344screenshot1.png'),
(25350, 5362, 7344, '4253', '7344screenshot2.png'),
(25351, 5362, 7344, '4253', '7344screenshot3.png'),
(25352, 5362, 7344, '4253', '7344screenshot4.png'),
(25353, 1236, 1346, '842', '1346screenshot2.png'),
(25354, 1236, 1346, '842', '1346screenshot3.png'),
(25355, 1236, 1346, '842', '1346screenshot4.png'),
(25356, 3253, 7345, '7348', '7345screenshot1.gif'),
(25357, 3253, 7345, '7348', '7345screenshot2.png'),
(25358, 3253, 7345, '7348', '7345screenshot3.png'),
(25359, 3253, 7345, '7348', '7345screenshot4.png'),
(25360, 748, 7346, '6693', '7346screenshot1.png'),
(25361, 748, 7346, '6693', '7346screenshot2.png'),
(25362, 748, 7346, '6693', '7346screenshot3.png'),
(25363, 748, 7346, '6693', '7346screenshot4.png'),
(25364, 1673, 7347, '5963', '7347screenshot1.gif'),
(25365, 1673, 7347, '5963', '7347screenshot2.gif'),
(25366, 1673, 7347, '5963', '7347screenshot3.gif'),
(25367, 1673, 7347, '5963', '7347screenshot4.gif'),
(25368, 4352, 7348, '8682', '7348screenshot1.png'),
(25369, 4352, 7348, '8682', '7348screenshot2.png'),
(25370, 4352, 7348, '8682', '7348screenshot3.png'),
(25371, 4352, 7348, '8682', '7348screenshot4.png'),
(25372, 1499, 7349, '8381', '7349screenshot1.png'),
(25373, 1499, 7349, '8381', '7349screenshot2.png'),
(25374, 1499, 7349, '8381', '7349screenshot3.png'),
(25375, 1499, 7349, '8381', '7349screenshot4.png'),
(25376, 921, 7350, '4671', '7350screenshot1.png'),
(25377, 921, 7350, '4671', '7350screenshot2.png'),
(25378, 921, 7350, '4671', '7350screenshot3.png'),
(25379, 921, 7350, '4671', '7350screenshot4.png'),
(25380, 805, 7351, '8683', '7351screenshot1.png'),
(25381, 805, 7351, '8683', '7351screenshot2.png'),
(25382, 2575, 7352, '7366', '7352screenshot1.png'),
(25383, 2575, 7352, '7366', '7352screenshot2.png'),
(25384, 2575, 7352, '7366', '7352screenshot3.png'),
(25385, 2575, 7352, '7366', '7352screenshot4.png'),
(25386, 5366, 7353, '5407', '7353screenshot1.png'),
(25387, 5366, 7353, '5407', '7353screenshot2.png'),
(25388, 5366, 7353, '5407', '7353screenshot3.png'),
(25389, 5366, 7353, '5407', '7353screenshot4.png'),
(25390, 5367, 7354, '8692', '7354screenshot1.png'),
(25391, 5367, 7354, '8692', '7354screenshot2.png'),
(25392, 5367, 7354, '8692', '7354screenshot3.png'),
(25393, 5367, 7354, '8692', '7354screenshot4.png'),
(25394, 1877, 7355, '4253', '7355screenshot1.png'),
(25395, 1877, 7355, '4253', '7355screenshot2.png'),
(25396, 1877, 7355, '4253', '7355screenshot3.png'),
(25397, 1877, 7355, '4253', '7355screenshot4.png'),
(25398, 1562, 7356, '5497', '7356screenshot1.png'),
(25399, 1562, 7356, '5497', '7356screenshot2.png'),
(25400, 1562, 7356, '5497', '7356screenshot3.png'),
(25401, 1562, 7356, '5497', '7356screenshot4.png'),
(25402, 1131, 1244, '965', '1244screenshot4.png'),
(25403, 2780, 7292, '965', '7292screenshot4.png'),
(25404, 5369, 7357, '5062', '7357screenshot1.png'),
(25405, 5369, 7357, '5062', '7357screenshot2.png'),
(25406, 301, 7358, '7910', '7358screenshot1.png'),
(25407, 301, 7358, '7910', '7358screenshot2.png'),
(25408, 301, 7358, '7910', '7358screenshot3.png'),
(25409, 301, 7358, '7910', '7358screenshot4.png'),
(25410, 5370, 7359, '7366', '7359screenshot1.png'),
(25411, 5370, 7359, '7366', '7359screenshot2.png'),
(25412, 5370, 7359, '7366', '7359screenshot3.png'),
(25413, 5370, 7359, '7366', '7359screenshot4.png'),
(25414, 71, 1261, '965', '1261screenshot4.png'),
(25415, 441, 7360, '5417', '7360screenshot1.png'),
(25416, 441, 7360, '5417', '7360screenshot2.png'),
(25417, 441, 7360, '5417', '7360screenshot3.png'),
(25418, 441, 7360, '5417', '7360screenshot4.png'),
(25419, 5095, 7361, '6903', '7361screenshot1.png'),
(25420, 5095, 7361, '6903', '7361screenshot2.png'),
(25421, 5095, 7361, '6903', '7361screenshot3.png'),
(25422, 5095, 7361, '6903', '7361screenshot4.png'),
(25423, 2773, 7362, '3547', '7362screenshot1.png'),
(25424, 2773, 7362, '3547', '7362screenshot2.png'),
(25425, 2773, 7362, '3547', '7362screenshot3.png'),
(25426, 2773, 7362, '3547', '7362screenshot4.png'),
(25427, 5373, 7363, '2388', '7363screenshot1.png'),
(25428, 5373, 7363, '2388', '7363screenshot2.png'),
(25429, 5373, 7363, '2388', '7363screenshot3.png'),
(25430, 5373, 7363, '2388', '7363screenshot4.png'),
(25431, 5374, 7364, '5433', '7364screenshot1.png'),
(25432, 5374, 7364, '5433', '7364screenshot2.png'),
(25433, 5374, 7364, '5433', '7364screenshot3.png'),
(25434, 5375, 7365, '8711', '7365screenshot1.png'),
(25435, 5375, 7365, '8711', '7365screenshot2.png');

-- --------------------------------------------------------

--
-- Table structure for table `utilcat`
--

CREATE TABLE `utilcat` (
  `categorykey` int(11) NOT NULL,
  `catname` varchar(50) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `utilcat`
--

INSERT INTO `utilcat` (`categorykey`, `catname`) VALUES
(18, 'Assembly Tools'),
(22, 'Compression / Decompression'),
(1, 'Corrupters'),
(21, 'Data Extraction / Insertion'),
(17, 'Debuggers / Special Emulators'),
(9, 'Game Specific'),
(10, 'Graphics Editors'),
(16, 'Graphics Viewers'),
(13, 'Hex Editors'),
(12, 'Level Editors'),
(3, 'Miscellaneous'),
(15, 'Miscellaneous Graphics Tools'),
(4, 'Palettes'),
(2, 'Patching'),
(5, 'Pointers'),
(23, 'ROM / ISO Identification'),
(20, 'Savestate Hacking'),
(14, 'Script Extraction / Insertion'),
(6, 'Searching'),
(7, 'Sound'),
(8, 'Table Generators');

-- --------------------------------------------------------

--
-- Table structure for table `Utilities`
--

CREATE TABLE `Utilities` (
  `utilkey` int(11) NOT NULL,
  `title` varchar(100) NOT NULL DEFAULT '',
  `categorykey` int(11) NOT NULL DEFAULT 0,
  `consolekey` int(11) NOT NULL DEFAULT 0,
  `gamekey` int(11) NOT NULL DEFAULT 0,
  `authorkey` int(11) NOT NULL DEFAULT 0,
  `description` mediumtext NOT NULL,
  `filename` varchar(100) NOT NULL DEFAULT '',
  `explevel` int(11) NOT NULL DEFAULT 0,
  `version` varchar(10) DEFAULT NULL,
  `recm` varchar(25) DEFAULT NULL,
  `screenshot` varchar(50) DEFAULT NULL,
  `os` int(11) NOT NULL DEFAULT 0,
  `created` timestamp NOT NULL DEFAULT '2005-12-23 05:00:00',
  `lastmod` timestamp NOT NULL DEFAULT current_timestamp() ON UPDATE current_timestamp(),
  `reldate` int(11) NOT NULL,
  `language` smallint(6) NOT NULL DEFAULT 12,
  `nofile` tinyint(1) NOT NULL DEFAULT 0,
  `downloads` int(11) NOT NULL DEFAULT 0,
  `license` varchar(100) NOT NULL DEFAULT '',
  `source` varchar(100) NOT NULL DEFAULT ''
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

--
-- Dumping data for table `Utilities`
--

INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(2, 'Corrupster', 1, 25, 704, 403, 'Range corruption, searching, replacing data with random bytes, specific bytes, or the ability to offset bytes.', '[2]Corrupster.zip', 1, '1.0', NULL, '2screenshot1.png', 2, '2005-12-23 05:00:00', '2017-09-11 02:47:07', 975042000, 12, 0, 4416, '', ''),
(3, 'Erosion', 1, 25, 704, 404, 'File Corrupter - This one has a large amount of &quot;replacement value&quot; options. It has the ability to; do specific replacements, replace only certain values within a given range, corrupt by powers, as well as back-up and data logging options.', '[3]erosionv3.zip', 1, '.3', NULL, '3screenshot1.png', 2, '2005-12-23 05:00:00', '2017-05-28 10:14:57', 1057636800, 12, 0, 845, '', ''),
(4, 'NoChaos', 1, 25, 704, 405, 'Built in hex editor, range corruption.', '[4]NoChaos.zip', 1, '2.6.0.5', NULL, '4screenshot1.png', 2, '2005-12-23 05:00:00', '2017-05-30 02:09:02', 1014699600, 12, 0, 371, '', ''),
(5, 'ROM Corrupter', 1, 25, 704, 406, 'Range corruption, automation of corruption/testing, specification of bytes and bits to change inside range, several different byte replacement options.', '[5]corrupt.zip', 1, '5.999', NULL, '5screenshot1.png', 2, '2005-12-23 05:00:00', '2016-04-24 08:38:23', 1254456000, 12, 0, 13402, '', ''),
(6, 'Beopat', 2, 24, 704, 407, 'Can create executable patch files which take the complication out of patching files for people playing your hack.', '[6]Beopat.zip', 1, '1.0', NULL, '6screenshot1.png', 2, '2005-12-23 05:00:00', '2017-05-31 03:12:05', 980398800, 12, 0, 801, '', ''),
(7, 'ChaoSaX RXL', 2, 24, 704, 1065, 'This utility deals with RXL (ROM eXtension Library) patches which contain more functionality than IPS patches.', '[7]csrxl.zip', 1, '0.16', NULL, '7screenshot1.png', 2, '2005-12-23 05:00:00', '2017-05-31 03:11:10', 1025755200, 12, 0, 491, '', ''),
(8, 'IPS', 2, 24, 704, 409, 'This is the defacto standard in IPS patchers. It was the best of its generation in the mid 90&#039;s and it&#039;s so good that people are still by and large using it today.', '[8]ips.zip', 1, '1.2', NULL, '8screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-05-31 03:12:35', 744609600, 12, 0, 3789, '', ''),
(9, 'IPS EXE', 2, 24, 704, 357, 'A handy little utility which will convert IPS files into executables.', '[9]ipsexe15.zip', 1, '1.5', NULL, '9screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-06 12:03:50', 893736000, 12, 0, 11359, '', ''),
(10, 'IPS Maker', 2, 24, 704, 410, 'An old IPS patch maker.', '[10]ipsmaker.zip', 1, '4.04', NULL, '10screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-06 12:04:14', 733813200, 12, 0, 972, '', ''),
(11, 'IPS Patcher', 2, 25, 704, 411, 'This is a basic IPS patcher for Macintosh.', 'ipspatcher.sit.bin', 1, '1.0.5', NULL, '', 4, '2005-12-23 05:00:00', '2011-11-11 02:09:10', 0, 12, 0, 2399, '', ''),
(12, 'IPS Wiz', 2, 24, 704, 1007, 'This is another IPS patching/creation utility. It&#039;s in French and seems to be based on UIPS.', '[12]ipswiz_setup2.1.32.exe', 1, '2.0', NULL, '12screenshot1.jpg', 2, '2005-12-23 05:00:00', '2013-01-19 10:11:14', 0, 12, 0, 658, '', ''),
(13, 'IPS XP', 2, 24, 704, 402, 'A very capable IPS patcher with a nice GUI.', '[13]ipsXP-111-setup.exe', 1, '1.11', NULL, '13screenshot1.jpg', 2, '2005-12-23 05:00:00', '2013-01-19 10:12:19', 0, 12, 0, 11533, '', ''),
(14, 'IPSelect', 2, 24, 704, 412, 'Can apply sections of an IPS patch to a file without applying the entire file. Useful if you need to test various parts of a patch to find bugs.', '[14]IPSelect10.zip', 1, '1.0', NULL, '14screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-07 12:33:44', 962078400, 12, 0, 1853, '', ''),
(15, 'IPSMac', 2, 24, 704, 413, 'This is an IPS patching utility for (Classic) Macintosh users.', '[15]IPSMac 2.1.sit.bin.zip', 1, '2.1', NULL, '', 4, '2005-12-23 05:00:00', '2017-06-08 11:27:21', 1225425600, 12, 0, 814, '', ''),
(16, 'IPSWin', 2, 25, 704, 414, '[b]***THIS PROGRAM IS FAULTY***[/b]\r\n\r\n[b]Due to bugs, header assumptions, and no support for RLE, it ***WILL NOT PATCH CORRECTLY*** in some cases![/b] \r\n\r\nAs a community service, this download has been removed. [url=http://www.romhacking.net/utilities/240/]LunarIPS[/url] is the recommended alternative.\r\n\r\nIPSWin is an IPS patching utility for Windows.', '[16]IPSWin20.zip', 1, '2.0', NULL, '16screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-05 02:47:32', 963115200, 12, 1, 5654, '', ''),
(17, 'SegaTool', 2, 25, 704, 415, 'A tool for Sega ROMs. Handles things such as region changing, ips patch creation and patching, and other functions useful to copier owners and hackers.', '[17]segat102.zip', 1, '1.02', NULL, '17screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-11 19:30:24', 807940800, 12, 0, 2850, '', ''),
(18, 'SNESTool', 2, 9, 704, 415, 'A tool for SNES ROMs. Handles things such as IPS patch creation and patching, PAL/NTSC hacks, and other functions useful to copier owners and hackers.', '[18]snestl12.zip', 1, '1.2', NULL, '18screenshot1.png', 1, '2005-12-23 05:00:00', '2017-06-11 20:07:41', 824101200, 12, 0, 77989, '', ''),
(19, 'Ucon', 2, 25, 704, 416, 'A ROM conversion, IPS patching, and general information gathering utility for SNES and Genesis roms.', '[19]ucon141.zip', 1, '1.41', NULL, '19screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-11 20:31:21', 780984000, 12, 0, 1470, '', ''),
(20, 'UIPS', 2, 25, 704, 1010, 'This is a Mac OS X port of Neill Corlett&#039;s UIPS.\r\n\r\nIt is a PPC Cocoa application, but it runs under Rosetta.', '[20]UIPS.dmg', 1, '1.0', NULL, '20screenshot1.png', 8, '2005-12-23 05:00:00', '2008-10-29 15:31:13', 0, 12, 0, 4790, '', ''),
(21, 'UIPS', 2, 25, 704, 99, 'This is a basic command line IPS patching utility.', '[21]uips_dos.zip', 1, '1.0', NULL, '21screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-11 20:31:31', 932961600, 12, 0, 453, '', ''),
(22, 'UIPS GUI', 2, 25, 704, 99, 'Universal IPS is a tool for installing/creating ips patches.\r\nThe program uses universal GUI.\r\n ----\r\n\r\n-For GUI using, the archive must be unpacked in the [url=http://www.romhacking.net/utilities/1284/]Console compromise[/url] folder.', '[22]uips.rar', 1, '1.0', NULL, '22screenshot1.png', 2, '2005-12-23 05:00:00', '2017-04-26 00:44:35', 932875200, 12, 0, 852, '', ''),
(23, 'Game Genie Code Converter', 3, 25, 704, 417, 'A utility capable of converting between game genie and rom addresses for the NES, SNES, and Genesis.', '[23]ggconv.zip', 1, '4.0', NULL, '23screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-05 02:48:11', 977202000, 12, 0, 14757, '', ''),
(24, 'HebeGB9x', 3, 8, 704, 418, 'HebeGB is the most advanced and up to date Gameboy ROM utility in the world, with heaps of handy options, a pretty GUI and speed.', '[24]hebegb9x.zip', 1, '2.51', NULL, '24screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-12 05:48:57', 940305600, 12, 0, 2072, '', ''),
(25, 'Jabba', 3, 25, 704, 419, 'A tool for use in SNES ROM expansion.', '[25]jabba.zip', 1, '1.0', NULL, '25screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-12 05:50:01', 943851600, 12, 0, 256, '', ''),
(26, 'Lunar Address', 3, 9, 704, 244, 'SNES address convertor.', '[26]la105.zip', 1, '1.05', NULL, '26screenshot1.jpg', 2, '2005-12-23 05:00:00', '2022-03-20 23:39:42', 1644382800, 12, 0, 2277, '', ''),
(27, 'Lunar Expand', 3, 9, 704, 244, 'This utility offers multiple options with which to expand SNES ROMs.', '[27]le114.zip', 1, '1.14', NULL, '27screenshot1.gif', 2, '2005-12-23 05:00:00', '2015-10-15 02:09:27', 1274500800, 12, 0, 5824, '', ''),
(28, 'ROM Padder', 3, 25, 704, 52, 'A tool for use in Genesis/SNES ROM Expansion.', '[28]rompad100.zip', 1, '1.0', NULL, '28screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-12 05:51:39', 946875600, 12, 0, 422, '', ''),
(29, 'SMC', 3, 9, 704, 420, 'A SNES utility which reports the data stored in the ROMS internal header and calculates checksum information.', '[29]smc0o.zip', 1, '0.o', NULL, '29screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-13 12:25:33', 913006800, 12, 0, 696, '', ''),
(30, 'Gameboy Colorizer', 4, 8, 704, 421, 'This utility hacks color palettes into pre-GBC Gameboy ROMs. This version makes the Background Refresh Rate adjustable.', '[30]GB_Colorizer_2.4.zip', 1, '2.4', NULL, '30screenshot1.png', 2, '2005-12-23 05:00:00', '2013-09-13 10:05:57', 1038718800, 12, 0, 5514, '', ''),
(31, 'NES Palette Editor', 4, 1, 704, 400, 'Searching and editing NES Palette&#039;s are this program&#039;s forte. Source code is included.', '[31]nespaled.zip', 1, '1.0', NULL, '31screenshot1.jpg', 2, '2005-12-23 05:00:00', '2016-02-07 04:59:29', 1020571200, 12, 0, 2601, '', ''),
(32, 'SNES Palette Editor', 4, 9, 704, 422, 'Searching, editing.. this thing does it all.', '[32]snspal03.zip', 1, '.30', NULL, '32screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-13 12:26:26', 953528400, 12, 0, 9373, '', ''),
(33, 'A Simple Pointer Table Recalculator', 5, 25, 704, 111, 'Just as the name of the program would indicate, this is a simple pointer table recalculator. No fuss, no muss.', '[33]recalc10.zip', 1, '1.0', NULL, '33screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-15 10:44:31', 966916800, 12, 0, 1235, '', ''),
(34, 'Recap', 5, 25, 704, 423, 'A utility that recalculates pointers so that you don&#039;t have to waste precious hours after reinserting that freshly edited script!', '[34]recap.zip', 1, '1.0', NULL, '34screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-15 10:45:45', 939960000, 12, 0, 314, '', ''),
(35, 'Repointerer', 5, 25, 704, 71, 'A utility that rewrites pointer tables in hacked roms by comparing the original rom&#039;s text strings and pointers with the hacked rom&#039;s and adjusting the hacked rom&#039;s pointer tables accordingly. In other words, it&#039;s rather useful.', '[35]repoint.zip', 1, '1.0', NULL, '35screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-06-15 10:46:12', 928468800, 12, 0, 560, '', ''),
(36, 'SwanTool', 5, 21, 704, 175, 'A tool capable of displaying Wonder Swan Color ROM header information and searching WSC roms for pointer tables.', '[36]swant011a.zip', 1, '.1a', NULL, '36screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-15 10:46:34', 1010552400, 12, 0, 696, '', ''),
(37, 'DTEseek', 6, 25, 704, 424, 'DTEseek is an analysis tool for use in picking the best pairs of letters to use in DTE tables.', '[37]dteseek.zip', 1, '1.0', NULL, '37screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-15 12:29:02', 982904400, 12, 0, 344, '', ''),
(38, 'MTE Search', 6, 25, 704, 425, 'An extremely interesting utility for use in searching out Dictionary/DTE tables in ROMs.', '[38]MTE_Search.zip', 1, '31/01/01', NULL, '38screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-15 12:29:19', 980917200, 12, 0, 558, '', ''),
(39, 'Relative Searcher', 6, 25, 704, 71, 'A utility useful in searching for the values of letters in ROMs to aid you in making tables.', '[39]relsearc.zip', 1, '2.5', NULL, '39screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-06-15 12:31:09', 909288000, 12, 0, 1795, '', ''),
(40, 'Relativeful Search', 6, 25, 704, 369, 'Another relative search utility.', '[40]relativefulsearch-12.zip', 1, '1.2', NULL, '40screenshot1.jpg', 2, '2005-12-23 05:00:00', '2013-07-18 15:51:35', 955512000, 12, 0, 926, '', ''),
(41, 'RLEFinder', 6, 25, 704, 406, 'A rather interesting program designed to search for RLE encoded data in ROMS. It&#039;s meant mainly for finding level data, but could probably be put to use for other things.', '[41]rlefind.zip', 1, '1.6.5', NULL, '41screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-06-15 23:05:59', 810878400, 12, 0, 318, '', ''),
(42, 'Rsearch', 6, 25, 704, 357, 'An interesting twist on the relative search program which searches for Romaji rather than English strings.', '[42]Rsearch.zip', 1, '1.0b', NULL, '42screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-17 01:43:59', 893390400, 12, 0, 365, '', ''),
(43, 'Search Relative', 6, 25, 704, 427, 'The original relative searcher. No GUI, no hassle, command line driven, hometown fun. Searches ROMs for strings and gives you guesses as to the hex values of individual letters.', '[43]searchr1.zip', 1, '.01', NULL, '43screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-17 01:44:04', 897278400, 12, 0, 4710, '', ''),
(44, 'SearchR3', 6, 25, 704, 427, 'A windows version of SearchRelative! Win2k and XP users rejoice, you can use your old favorite in windows with a pretty GUI.', '[44]SearchR3.exe', 1, '1.0', NULL, '44screenshot1.png', 2, '2005-12-23 05:00:00', '2009-10-17 20:47:52', 0, 12, 0, 1116, '', ''),
(45, 'SearchR X', 6, 25, 704, 428, 'A good windows based relative searcher which can search very large files.', '[45]searchrx10.zip', 1, '1.0', NULL, '45screenshot1.jpg', 2, '2005-12-23 05:00:00', '2015-07-24 02:40:39', 1019707200, 12, 0, 6769, '', ''),
(46, 'GBSND', 7, 25, 704, 429, 'A program which will convert DBoy sound logs into wave format.', '[46]gbsnd02.zip', 1, '.20', NULL, '46screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-20 00:44:27', 950677200, 12, 0, 386, '', ''),
(47, 'SNESSOR', 7, 9, 704, 430, 'A SNES sound ripper.', '[47]snessr21.zip', 1, '2.1', NULL, '47screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-20 00:44:41', 887691600, 12, 0, 3562, '', ''),
(49, 'DarkTabler', 8, 25, 704, 431, 'A windows based table maker.', '[49]darktablereng.zip', 1, 'r0.9b', NULL, '49screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-25 18:53:41', 1012021200, 12, 0, 1265, '', ''),
(50, 'NihilTBL', 8, 25, 704, 846, 'This is a DOS clone of Tabular.', '[50]Nihil_v2.zip', 1, '2.0', NULL, '50screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-13 00:55:01', 1007960400, 12, 0, 272, '', ''),
(51, 'Table Auto-Generator', 8, 25, 704, 340, 'Unlike most table makers which gives you a hex value and you input a font symbol, TAG provides the symbols and you insert the hex values.', '[51]TAG2b.zip', 1, '2.b', NULL, '51screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-26 12:07:24', 1046408400, 12, 0, 1747, '', ''),
(52, 'Table Manager', 8, 25, 704, 425, 'A windows based table maker', '[52]TableManager.zip', 1, '1.0', NULL, '52screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-26 12:08:05', 937540800, 12, 0, 2191, '', ''),
(53, 'TableMaker Relative', 8, 25, 704, 419, 'A windows based table maker.', '[53]TableMakerRel.zip', 1, '1.0', NULL, '53screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-26 12:08:43', 932184000, 12, 0, 488, '', ''),
(54, 'Tabler', 8, 25, 704, 433, 'A windows based table maker.', '[54]tabler.zip', 1, '1.0', NULL, '54screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-27 00:28:57', 1023595200, 12, 0, 372, '', ''),
(55, 'TaBuLar', 8, 25, 704, 434, 'A windows based table maker.', '[55]tabular100.zip', 1, '1.00', NULL, '55screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-27 00:30:32', 931233600, 12, 0, 8779, '', ''),
(56, 'Tblater', 8, 25, 704, 435, 'A windows table maker.', '[56]tblater_10.zip', 1, '1.0', NULL, '56screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-27 00:31:24', 1047704400, 12, 0, 9994, '', ''),
(57, 'Unix Rendered Instant Tabler', 8, 25, 704, 340, 'A table maker written in perl.', '[57]urit.txt', 1, '.98', NULL, '', 3, '2005-12-23 05:00:00', '2017-07-04 01:51:58', 965448000, 12, 0, 334, '', ''),
(58, 'Starting Pokémon Changer', 9, 8, 707, 436, 'A pokemon Red/Blue changer. Requires knlowedge of the hex codes for various pokemon.', '[58]changer.zip', 2, '1.0', NULL, '58screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-28 10:42:28', 960004800, 12, 0, 5034, '', ''),
(59, 'Pokemon Gold &amp; Silver Compression Documentation and Decompresser', 9, 8, 707, 177, 'Documentation on the compression used in the Pokemon Gold and Silver games as well as a working decompresser.', '[59]pokegfx.zip', 3, '1.0', NULL, '', 1, '2005-12-23 05:00:00', '2017-06-28 10:43:11', 979362000, 12, 0, 1699, '', ''),
(60, 'Pokémon Gold Sprite Editor', 9, 8, 707, 400, 'A sprite editor for Pokémon Gold and Silver.', '[60]pgsev10.zip', 1, '1.0', NULL, '60screenshot1.png', 2, '2005-12-23 05:00:00', '2012-12-24 02:49:11', 1003723200, 12, 0, 7188, '', ''),
(61, 'Pokémon Yellow Sprite Editor', 9, 8, 718, 400, 'A sprite editor for Pokémon Yellow.', '[61]pokeyse.zip', 1, '1.0', NULL, '61screenshot1.PNG', 2, '2005-12-23 05:00:00', '2016-02-07 04:57:55', 997761600, 12, 0, 6363, '', ''),
(62, 'DW1 Mass Data Editor', 9, 1, 719, 437, 'A data editor for Dragon Warrior I.\r\nIt can modify Player stats, item stats, Spell MP requirements, and Monster Attributes.', '[62]dw1mde.zip', 1, '1.0', NULL, '62screenshot1.png', 1, '2005-12-23 05:00:00', '2017-07-04 02:06:58', 913611600, 12, 0, 811, '', ''),
(63, 'Dragon Quest III Enemy Viewer', 9, 1, 121, 438, 'This utility allows you to view (but not edit) the enemies in Dragon Quest III.', '[63]dq3e.zip', 1, '0.80', NULL, '63screenshot1.png', 2, '2005-12-23 05:00:00', '2018-10-08 13:19:16', 1024286400, 12, 0, 376, '', ''),
(64, 'Dragon Quest III Map Viewer', 16, 1, 121, 438, 'This utility allows you to view (not edit) the Dragon Quest III maps.', '[64]dq3m.zip', 1, '0.32', NULL, '64screenshot1.png', 2, '2005-12-23 05:00:00', '2018-10-08 13:19:40', 1024200000, 12, 0, 424, '', ''),
(65, 'Final Fantasy Spell Editor', 9, 1, 561, 439, 'A spell editor for Final Fantasy I.', '[65]FFSpellEdit.1.5.zip', 1, '1.5', NULL, '65screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-07 13:08:20', 936072000, 12, 0, 973, '', ''),
(66, 'Radia Decompressor', 9, 1, 96, 71, 'This program extracts the compressed word table from &quot;Radia Senki: Reimei Hen&quot; into a thingy-format TBL file. Includes source code as well.', '[66]rd-decom.zip', 2, '1.0', NULL, '66screenshot1.png', 1, '2005-12-23 05:00:00', '2016-02-05 13:34:39', 904104000, 12, 0, 320, '', ''),
(67, 'RBI Baseball Manager', 9, 1, 722, 440, 'This utility will edit the player stats for RBI Baseball.', '[67]rbibm.zip', 1, '1.5', NULL, '67screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-05-15 00:11:40', 908424000, 12, 0, 812, '', ''),
(68, 'Spartan X 2 Tools', 9, 1, 509, 441, 'Utilities to decompress/recompress the bitstrings in Spartan X 2 (aka Kung Fu 2).', '[68]kf2pack.zip', 1, '1.0', NULL, '68screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-05-17 11:51:47', 1047013200, 12, 0, 288, '', ''),
(69, 'Mario&#039;s Beauty Salon', 9, 1, 709, 500, 'A Super Mario Bros. pallette editor.', '[69]beauty.exe', 1, '1.0', NULL, '69screenshot1.png', 2, '2005-12-23 05:00:00', '2013-04-14 08:05:57', -68400, 12, 0, 6395, '', ''),
(70, 'SMB Fix', 9, 1, 709, 438, 'This handy little utility will fix various common problems with Super Mario Bros. ROMs, including removing trainers, adding a title screen and correcting timing.', '[70]smb_fix.zip', 1, '.50', NULL, '70screenshot1.png', 2, '2005-12-23 05:00:00', '2015-11-26 01:02:15', 995947200, 12, 0, 2910, '', ''),
(71, 'SMBar', 9, 1, 709, 443, 'Edits colors, fire ball properties, and stomp behavior. \r\n\r\nWill need VBRUN40032.dll to run!', '[71]SMBar.zip', 1, '1.0', NULL, '71screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-05-17 11:52:00', 979707600, 12, 0, 3773, '', ''),
(72, 'SMB Rom Text Editor', 9, 1, 709, 444, 'This utility will let you easily edit the text in a Super Mario Bros ROM.', '[72]smb1romtxted.zip', 1, '0.1.0.0', NULL, '72screenshot1.png', 2, '2005-12-23 05:00:00', '2016-06-09 05:03:19', 1023076800, 12, 0, 3012, '', ''),
(73, 'Flash Tecmo Bowl Editor', 9, 1, 724, 440, 'A roster editor for Flash Tecmo Bowl.', '[73]fteditor.zip', 1, '1.22', NULL, '73screenshot1.png', 1, '2005-12-23 05:00:00', '2017-07-09 04:19:23', 878274000, 12, 0, 273, '', ''),
(74, 'Tecmo Super Bowl Manager', 9, 1, 725, 440, 'A Tecmo Super Bowl roster editor.\r\n\r\nNOTE: The program requires VBRUN300.dll and grid.vbx to run.', '[74]tsbm-1-2.zip', 1, '1.2', NULL, '74screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-09 04:19:49', 905486400, 12, 0, 980, '', ''),
(75, 'Chrono Cross Hacking Utilities', 9, 17, 726, 445, 'Text hacking tools for Chrono Cross.', '[75]cctools.zip', 3, '1.0', NULL, '', 1, '2005-12-23 05:00:00', '2017-08-21 01:42:26', 1004504400, 12, 0, 1183, '', ''),
(76, 'Angelique Tile Editor', 9, 9, 253, 446, 'This utility edits 12x12 1bpp fonts which is found in Angelique and possibly some other games.', '[76]atile09b.zip', 1, '0.9b', NULL, '76screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-07-28 11:37:52', 959227200, 12, 0, 425, '', ''),
(77, 'Chrono Trigger Enemy Editor', 9, 9, 268, 447, 'This is a nice, good, DOS-based Chrono Trigger Enemy Editor. You can edit every enemy on the game, and change almost everything, like the name, the HP, the money you get when you defeat the enemy, etc.', '[77]ctened12.zip', 1, '1.2', NULL, '77screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-07-28 11:38:06', 1055736000, 12, 0, 1028, '', ''),
(78, 'Chrone', 9, 9, 268, 448, 'Monster editor for Chrono Trigger.', '[78]Crone.zip', 1, '1.1', NULL, '78screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-28 11:38:28', 1061870400, 12, 0, 1425, '', ''),
(79, 'Gears', 9, 9, 268, 405, 'Gears is an editor workshop for enemies/characters in the game Chrono Trigger.', '[79]Gears.zip', 1, '11-02-01', NULL, '79screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-09 23:49:15', 1004677200, 12, 0, 1310, '', ''),
(80, 'Chrono Trigger Shop Keeper', 9, 9, 268, 449, 'This utility will let you edit the inventory of some of the shops in Chrono Trigger.', '[80]ctshopkeeper.zip', 1, '1.0', NULL, '80screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-28 11:39:18', 1004155200, 12, 0, 964, '', ''),
(82, 'Earthbound Store Editor', 9, 9, 727, 450, 'This utility edits the store inventories in Earthbound.', '[82]ebstoreedit.zip', 1, '1.02a', NULL, '82screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-28 11:39:54', 997588800, 12, 0, 922, '', ''),
(84, 'Tangy', 9, 9, 727, 1011, 'Tangy is a little utility to edit the “Don&#039;t Care” entries for Earthbound. Also included is CT-Boing which allows you to compress any text using the method found in Earthbound.', '[84]GiSHack.zip', 1, '1.04', NULL, '84screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-30 01:10:23', 1014872400, 12, 0, 623, '', ''),
(86, 'Final Fantasy III US Multi Editor (FF3usME)', 9, 9, 302, 452, '[b]FF3usME[/b] is an editor for the SNES versions of Final Fantasy VI. It works with both revisions of the US release ([i]Final Fantasy III[/i]) and the Japanese release. It is a very easy to use, yet powerful editor, which makes it ideal for beginner and expert ROM hackers alike.\r\n\r\nFeatures include editing monster stats and battle scripts (AI), battle formations, items and equipment data, shop data, magic data, starting character stats, magic growth, esper boosts, and palettes among other things.', '[86]ff3usme6.8.0.zip', 1, '6.80', NULL, '86screenshot1.png', 2, '2005-12-23 05:00:00', '2017-11-03 07:10:04', 1486357200, 12, 0, 8105, '', ''),
(87, 'Final Fantasy 3 Sprite Editor', 9, 9, 302, 453, 'This is an editor for Final Fantasy III monster and esper sprites.', '[87]ff3se.zip', 1, '2.11', NULL, '87screenshot1.png', 2, '2005-12-23 05:00:00', '2016-01-07 03:08:28', 1071378000, 12, 0, 2505, '', ''),
(89, 'Samus Aran Beauty Salon', 9, 9, 729, 405, 'A Super Metroid palette editor.', '[89]SABS.zip', 1, '1.0', NULL, '89screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-30 01:13:16', 983250000, 12, 0, 1840, '', ''),
(90, 'Tecmo Super Bowl 3 Manager', 9, 9, 730, 440, 'A Tecmo Super Bowl 3 roster editor', '[90]tsb3m.zip', 1, '1.0302', NULL, '90screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-09 04:19:36', 919486800, 12, 0, 763, '', ''),
(91, 'Zcompress - Zelda 3 Compression Tool', 9, 9, 715, 244, 'This program can decompress and dump Zelda&#039;s graphics, so that they can be modified by your SNES tile editor of choice. The program can then be used to recompress and insert the graphics back into the ROM. It&#039;s very similar to what Lunar Magic does with SMW&#039;s graphics, just without the GUI. \r\n\r\nInstructions on using the program are within the readme.txt file included in the zip file.', '[91]zcompress120.zip', 1, '1.20', NULL, '91screenshot1.gif', 2, '2005-12-23 05:00:00', '2017-09-06 01:59:51', 1498363200, 12, 0, 2540, '', ''),
(92, 'Zelda: Script Editor', 9, 9, 715, 454, 'This utility lets you edit the text from Zelda: Link to the Past without the use of a hex editor.', '[92]ZSE10.zip', 1, '1.0', NULL, '92screenshot1.png', 2, '2005-12-23 05:00:00', '2017-08-01 12:16:30', 967176000, 12, 0, 3953, '', ''),
(93, 'DirectEd', 10, 25, 704, 455, '1,2,3,4 bpp; NES, SNES, GB, WSC, SMS, Genesis, NeoGeo PC, PCE', '[93]diredv997.zip', 1, '0.997', NULL, '93screenshot1.png', 2, '2005-12-23 05:00:00', '2017-12-18 01:15:48', 979534800, 12, 0, 3124, '', ''),
(94, 'FaTILEty', 10, 25, 704, 456, '1,2,3,4 bpp; NES, SNES, GB, GBA, WSx, SMS, GG, Neo Geo Pocket. Also comes with Game Boy ROM checksum repair option. Source code is also included with this.', '[94]FaTILEty [V-1-2c A-2002].zip', 1, '1.2c', NULL, '94screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-15 23:09:25', 1012798800, 12, 0, 5363, '', ''),
(95, 'FontEdit', 10, 25, 704, 457, 'A 1bpp graphics editor specifically tailored for font editing and creation.', '[95]fontedit.zip', 1, '1.0', NULL, '95screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-09 23:49:48', 882766800, 12, 0, 1021, '', ''),
(96, 'Gameboy Tile Editor', 10, 25, 704, 458, 'This is a tile editor specifically geared towards Gameboy ROM hacking.\r\n\r\n(Supported Extensions : GB, GBC, SMC, SFC, FIG)', '[96]Gbte022.zip', 1, '0.22', NULL, '96screenshot1.jpg', 2, '2005-12-23 05:00:00', '2016-04-09 12:44:29', 963288000, 12, 0, 8411, '', ''),
(97, 'Infontile', 10, 25, 704, 407, '1,2,4,8 bpp 8x8 and 8*16', '[97]Infontile.zip', 1, '1.0', NULL, '97screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-07 13:11:04', 969854400, 12, 0, 1083, '', ''),
(98, 'Massacre', 10, 25, 704, 459, 'A SMS only graphics editor.', '[98]mass065.zip', 1, '0.65', NULL, '98screenshot1.gif', 1, '2005-12-23 05:00:00', '2017-05-17 11:52:53', 898142400, 12, 0, 536, '', ''),
(99, 'N64GFX Editor', 10, 27, 704, 425, 'A graphics editor for N64 graphics.', '[99]n64gfx20beta.zip', 1, '2.0', NULL, '99screenshot1.jpg', 2, '2005-12-23 05:00:00', '2016-01-24 18:11:56', 984027600, 12, 0, 3181, '', ''),
(100, 'JNesG', 10, 1, 704, 460, 'JNesG is an NES specific tile editor. While currently in the early stages, it is intended to eventually have many advanced features, such as automation/simplification of tedious tasks.', '[100]JNesG_0.3a.zip', 1, '0.3', NULL, '100screenshot1.jpg', 5, '2005-12-23 05:00:00', '2017-08-21 01:44:17', 1054958400, 12, 0, 3759, '', ''),
(101, 'Naga', 10, 25, 704, 461, '1,2,4 bpp; NES, SNES, 8*X &amp; 16*X', '[101]nagav18.zip', 1, '1.8', NULL, '101screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-08-21 01:44:27', 893476800, 12, 0, 1070, '', ''),
(102, 'NEXEDIT', 10, 25, 704, 1009, '1bpp, NES', '[102]nexedit.zip', 1, '.20', NULL, '102screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-08-28 21:41:29', 866952000, 12, 0, 462, '', ''),
(103, 'ROM Graphics Cracker', 10, 25, 704, 462, '1, FX, Mode7, Sega', '[103]rec.zip', 1, '1.6a', NULL, '103screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-08-28 21:41:39', 951627600, 12, 0, 905, '', ''),
(104, 'SMC-Ripper', 10, 25, 704, 463, '1,2,3,4,8bpp, NES', '[104]smc-ripper1_01.zip', 1, '1.01', NULL, '104screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-05-17 11:53:14', 894513600, 12, 0, 1192, '', ''),
(105, 'SNES Sprite Editor', 10, 9, 704, 464, '1,2,4,8bpp', '[105]spriteed.zip', 1, '1.0', NULL, '105screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-08-28 21:41:50', 862545600, 12, 0, 16772, '', ''),
(106, 'Tile Eater', 10, 25, 704, 1162, 'This is the only tile editor for (Classic) Macintosh.', '[106]TileEater101.zip', 1, '1.0.1', NULL, '106screenshot1.png', 4, '2005-12-23 05:00:00', '2015-11-17 08:10:15', 1249358400, 12, 0, 464, '', ''),
(107, 'Tile Layer', 10, 25, 704, 334, '1bpp, SNES, NES, SMS, Virtual Boy', '[107]tlay050b.zip', 1, '0.50b', NULL, '107screenshot1.png', 1, '2005-12-23 05:00:00', '2016-02-10 09:42:49', 913611600, 12, 0, 854, '', ''),
(108, 'Tile Layer Pro', 10, 25, 704, 334, '1, NES, GBx, VB, NGPC, SNES (3, 4 bpp), SMS, Genesis', '[108]tlp11.zip', 1, '1.1', NULL, '108screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-08-28 21:41:58', 994910400, 12, 0, 116495, '', ''),
(109, 'Tile Molester', 10, 25, 704, 334, 'Tile Molester is a multi-format, user-extensible graphics data editor that lets you create, view and edit graphics in arbitrary binary files, with a particular focus on binaries for game consoles.', '[109]tilemolester-0.16.zip', 1, '0.16', NULL, '109screenshot1.png', 5, '2005-12-23 05:00:00', '2017-07-07 13:14:11', 1105419600, 12, 0, 59970, '', ''),
(110, 'Tile Show', 10, 25, 704, 465, 'A 2bpp graphic editor. TILE Show is a Game Boy Rom tiles editor fully programmed in Microsoft Visual Basic 5. This little software allows you to edit the game boy roms graphic and play your personal version of games.', '[110]TSHOW101.zip', 1, '1.01', NULL, '110screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-09 23:50:46', 984632400, 12, 0, 464, '', ''),
(111, 'TilEd', 10, 25, 704, 458, '1,2,3,4,8, NES, GB, GBA, SNES, Neo Geo, Virtual Boy, WSx, SMS, GG', '[111]TilEd054.zip', 1, '.54', NULL, '111screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-08-28 21:42:07', 1001822400, 12, 0, 1544, '', ''),
(112, 'TilEd 2002', 10, 25, 704, 402, '1,2,3,4,8, NES, GB, GBA, SNES, Neo Geo, Virtual Boy, WSx, SMS, GG\r\n\r\nTilEd 2002 is an advanced, feature-rich tile editor with a modern state-of-the-art and easy to use GUI, who supports all sorts of tile formats: Snes, Nes, Mega Drive, Master System, Gameboy/GB Color/GB Advance, Virtua Boy, Game Gear, Neo Geo Pocket and Wonderswan, many of them even with several different tile modes. Also, it can load the color palettes in the save states from many popular emulators: Zsnes, Nesticle, No$Gmb, Boycott and Cygne. I&#039;m sure you&#039;ll like it! ^_^\r\nTilEd 2002 is programmed in Visual Basic 6 (unlike the old TilEd which used an old version of VB). VB 6 doesn&#039;t use the slow P-Code anymore, it compiles to native machine code, so it&#039;s much faster now - not slow at all anymore.\r\nMr. Click (the creator of the original TilEd) is busy absolving military services, so he handed over the code to me, Tenchi.\r\n\r\n    The following is new since the last release (0.63 b1415):\r\n    cool new XP-style toolbar! ^_^\r\n    new favorites file format, easily editable by any text editor\r\n    some improvements to the interface\r\n    improved and much smaller setup program\r\n\r\nRequirements\r\n\r\nThis program requires Internet Explorer 6 to be installed on your system.\r\nAlso, it requires the Visual Basic 6 Service Pack 5 Runtimes.', '[112]TilEd2002v064b2600.exe', 1, '.64', NULL, '112screenshot1.jpg', 2, '2005-12-23 05:00:00', '2013-03-31 19:48:36', -68400, 12, 0, 7522, '', ''),
(113, 'TileEdit', 10, 25, 704, 761, '1, NES, GB', '[113]TEDjgpp.zip', 1, '.99', NULL, '113screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-05-18 11:03:44', 973573200, 12, 0, 541, '', ''),
(114, 'TileMod', 10, 25, 704, 357, '1, 2, 4, 8bpp, SNES (mode 7) tile viewer/ripper', '[114]tmod2_0280.zip', 1, '2.00.280', NULL, '114screenshot1.png', 1, '2005-12-23 05:00:00', '2016-05-23 03:39:54', 976338000, 12, 0, 751, '', ''),
(115, 'Tiler', 10, 25, 704, 466, 'A tile map editor and SNES Savestate Viewer and Importer.', '[115]tiler05b.zip', 1, '0.5b', NULL, '115screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-08-28 21:42:14', 944802000, 12, 0, 391, '', ''),
(116, 'Ultimate Tile Editor', 10, 25, 704, 467, '1bpp, Nintendo, Gameboy, Master System, Super Nintendo', '[116]UTE0600.zip', 1, '.60', NULL, '116screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-08-31 00:41:42', 965102400, 12, 0, 2705, '', ''),
(117, 'Visor', 10, 25, 704, 468, '2bpp, 4bpp', '[117]visor01.zip', 1, '.01', NULL, '117screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-01 04:23:07', 865483200, 12, 0, 305, '', ''),
(118, 'XChar', 10, 25, 704, 469, '1,2,4,8bpp', '[118]xchar.zip', 1, '2.0b2', NULL, '118screenshot1.png', 1, '2005-12-23 05:00:00', '2016-02-10 09:43:04', 859698000, 12, 0, 735, '', ''),
(119, 'YY-CHR', 10, 25, 704, 438, 'Supports editing NES, SNES, Genesis, PCE, GG, WS/C, GB/C, MSX 1+2, NGP/C, SMS, and GBA graphics. \r\n\r\nThis is the C++ version. A newer [url=http://www.romhacking.net/utilities/958/]C# version[/url] is also available. The two versions differ in available features and included content.', '[119]yy-chr20120407_en.zip', 1, '0.99-b2', NULL, '119screenshot1.png', 2, '2005-12-23 05:00:00', '2013-04-16 12:49:47', 1331182800, 12, 0, 105764, '', ''),
(120, 'DECROM', 15, 1, 704, 470, 'Converts NES tile information into ASCII', '[120]decrom21.zip', 1, '2.1', NULL, '120screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-01 04:23:43', 965707200, 12, 0, 463, '', ''),
(121, 'GB Font Maker', 15, 8, 704, 366, 'Allows you to draw a tile and then tells you the hex as it would apear in a rom. Useful for development work and what not.', '[121]GB_Font_Maker.zip', 1, '1.0', NULL, '121screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-01 04:24:07', 1047358800, 12, 0, 693, '', ''),
(122, 'Graphic Converter', 15, 25, 704, 1006, 'Allows for the conversion of graphics between BMP and Sega Saturn formats including bitmap variants and textures. \r\n\r\nBitmap, Texture, and Character time are supported. \r\n\r\nIt also supports Binary and ASCII formats with Pallet and LZSS Compression. \r\n\r\nIt can also resize images and alter image color depths with various levels of optimization.', '[122]gc2.zip', 1, '2.0', NULL, '122screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-01 04:28:15', 1004241600, 12, 0, 482, '', ''),
(123, 'Graphics Extractor', 15, 1, 704, 71, 'Allows for the extraction of NES graphics to a Bitmap file.', '[123]gextract.zip', 1, '1.1', NULL, '123screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-12 01:49:20', 908424000, 12, 0, 2129, '', ''),
(124, 'Graphics Inserter', 15, 1, 704, 71, 'Allows for the insertion of NES graphics from a Bitmap file.', '[124]g-insert.zip', 1, '1.1', NULL, '124screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-06 01:56:42', 908424000, 12, 0, 1033, '', ''),
(125, 'Mr. Huber’s GB to NES GFX Converter', 15, 25, 704, 471, 'Converts between GB and NES format.', '[125]mhntggc.zip', 1, '1.00', NULL, '125screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-05-18 11:05:11', 1009170000, 12, 0, 699, '', ''),
(126, 'NES Screen Arranger', 15, 1, 704, 334, 'A little developers tool for designing title screens. Can be quite handy for redesigning them too.', '[126]nsa01b.zip', 1, '1.0', NULL, '', 1, '2005-12-23 05:00:00', '2017-09-06 01:58:01', 915080400, 12, 0, 1336, '', ''),
(127, 'pic2snes', 15, 9, 704, 472, 'Converts graphic files to SNES format graphics with tilemaps and palettes.\r\n\r\nIncludes gif2sopt and pcx2sopt.\r\n\r\nThis unfortunately may not work in a 64-bit environment...', '[127]pic2snes.zip', 1, '1.0', NULL, '127screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-05-18 11:05:24', 821422800, 12, 0, 1018, '', ''),
(128, 'TOSS', 15, 13, 704, 473, 'TOSS (To Sega Saturn) converts graphic files to Saturn&#039;s .CEL, .MAP and .PAL files. TOSS supports 256-color .BMP, .LBM, .PCX, and .TGA thru the Allegro library. Optionally, it can create a .TEX file, useful for sprites.', '[128]toss03.zip', 1, '0.3', NULL, '128screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-06 01:59:06', 920264400, 12, 0, 401, '', ''),
(129, 'HPTimRip', 15, 17, 704, 474, 'Seeks and extracts TIM files from PSX cds.', '[129]hptimrip.zip', 1, '1.00', NULL, '129screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-07 12:18:10', 957153600, 12, 0, 1318, '', ''),
(130, 'PSicture', 15, 17, 704, 475, 'This is an easy to use TIM ripping utility.', '[130]PSicture.zip', 1, '1.02', NULL, '130screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-11 02:49:49', 1062561600, 12, 0, 3879, '', ''),
(131, 'PsxMultiRipper', 15, 17, 704, 476, 'Rips tmd and tim files from within bigger data files present on psx cds.', '[131]psxmultirip1.zip', 1, '1.0b', NULL, '131screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-10 03:28:29', 956980800, 12, 0, 4226, '', ''),
(132, 'TIM2TGA', 15, 17, 704, 477, 'Converts a PSX-TIM file into a RGB-Targa file.', '[132]tim2tga.zip', 1, '1.0', NULL, '132screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-10 03:28:43', 867124800, 12, 0, 524, '', ''),
(133, 'Yu_Ri', 15, 17, 704, 478, 'A program which is capable of extracting TIM images from PSX games. \r\n\r\nIncluded is an English &amp; Japanese version. English version modified by MrRichard999 &amp; Helly.', '[133]yuri99c JPN&ENG.zip', 1, '.99c', NULL, '133screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-15 14:07:22', 873950400, 3, 0, 816, '', ''),
(134, 'N64GFX', 15, 27, 704, 479, 'Extracts and Inserts N64 graphics from ROM files for editing.', '[134]N64gfx.zip', 1, '1.0', NULL, '134screenshot1.jpg', 2, '2005-12-23 05:00:00', '2016-01-24 18:08:42', 982472400, 12, 0, 3609, '', ''),
(135, 'BnuView', 16, 25, 704, 111, 'BnuView can be used to view the graphical data within a binary\r\nfile. Right now the supported file types are:\r\n\r\n	* bpp1:		1 bit per pixel, 2 color (ie. black/white) graphics.\r\n	\r\n        * Game Boy:	2 bits per pixel, overlayed bytes, 4 color graphics.\r\n	\r\n        * NES: 		2 bits per pixel, overlayed tiles, 4 color graphics.\r\n\r\n	For the time being, the program doesn&#039;t load the entire file into\r\nmemory, so you should be able to view files as big as your operating\r\nsystem supports.', '[135]bnuview-1.2.tar.gz', 1, '1.2', NULL, '', 3, '2005-12-23 05:00:00', '2021-08-30 20:25:20', 961300800, 12, 0, 548, '', ''),
(136, 'HiColEd', 16, 25, 704, 458, 'This program will view 15bpp graphics.', '[136]HiColEd.zip', 1, '0.1', NULL, '136screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-13 11:59:45', 969940800, 12, 0, 418, '', ''),
(137, 'Nana', 16, 25, 704, 99, 'A scanner to find images within files. Supports 1, 2, 4, 8bpp and both Big and Little Endian modes. Works with images from multiple systems including NES, SNES, Genesis, Playstation and more.\r\n\r\nSimply drag the file you wish to scan onto nana.exe, or run by command line: nana.exe filename', '[137]nana_v1_3.zip', 1, '1.3', NULL, '137screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-12-10 09:12:52', 1282536000, 12, 0, 1112, '', ''),
(138, 'READCHAR', 16, 1, 704, 254, 'Capable of viewing NES graphics.', '[138]readchar.zip', 1, '1.0', NULL, '138screenshot1.png', 1, '2005-12-23 05:00:00', '2017-09-15 14:07:54', 861076800, 12, 0, 736, '', ''),
(139, 'Romview', 15, 25, 704, 480, 'Rips NES and SNES sprites.', '[139]romview35.zip', 1, '3.5', NULL, '139screenshot1.png', 1, '2005-12-23 05:00:00', '2016-05-23 03:39:31', 950936400, 12, 0, 423, '', ''),
(140, 'SpriteView', 16, 25, 704, 350, 'SpriteView is a small, speedy graphics viewer (not editor) that supports several formats of console systems (including all of those used by the SNES). For those interested, the readme documents the formats for the various modes it supports. Although mainly meant to display the console graphics contained in either savestates or ROM images, it can also display graphics from other sources like DOOM&#039;s WAD file, Windows 95&#039;s ShellIconCache file, DLLs, and executables.\r\n\r\nGraphics modes:\r\n\r\n- SNES 1,2,3,4,8bpl tiles\r\n\r\n- SNES mode 7 linear/interleaved tiles\r\n\r\n- SNES fx chip low/high nybble linear\r\n\r\n- NES 2bpl tiles\r\n\r\n- GameBoy 2bpl tiles (same as SNES 2bpl)\r\n\r\n- Sega 4bit tiles\r\n\r\n- VB 2bit tiles\r\n\r\n- N64 15bit high color linear\r\n\r\n- N64 24bit true color linear\r\n\r\n- Generic 2,4,8bit linear', '[140]spriteview-1-6-6-20030310-pikensoft.zip', 1, '1.6.6', NULL, '140screenshot1.png', 1, '2005-12-23 05:00:00', '2017-09-18 10:24:22', 1047272400, 12, 0, 1087, '', ''),
(141, 'Tilemap Viewer', 16, 9, 704, 350, 'TileView displays the byte/word arrays in a file as colored blocks to aid in finding tilemap patterns, including levels, map screens, and other anamolies. It&#039;s like a visual hex editor (minus the &#039;editor&#039; aspect), that instead of showing hex numbers, shows their colors. Although it can actually view any file, it specially recognizes ZSNES savestates and sets the file position to the base of WRAM (SNES work memory). So far, I&#039;ve found the tilemaps in the savestates of several games with the tiny program, including Zelda, Mario World, Yoshi&#039;s Island, Mario All-Stars, Secret of Mana, Metroid 3, and Donkey Kong Country.\r\n\r\nIf you are interested in editing your finds, you might use TileView to find them and a hex-editor to change them, like Hex Workshop by Breakpoint Software. There are also different viewing modes to find other types of entities, and by coincidence, TileView can also view mode 7 tiles and FX chip graphics.', '[141]tilemapview-1-8-7-20021110-pikensoft.zip', 1, '1.8.7', NULL, '141screenshot1.png', 1, '2005-12-23 05:00:00', '2023-09-17 03:26:21', 990835200, 12, 0, 1637, '', ''),
(142, 'Patch-A-Bobble', 12, 26, 707, 481, 'This utility will edit the Bubble Bobble, Bobble Bobble and Super Bobble Bobble arcade games.', '[142]pbobble14.zip', 1, '1.4', NULL, '142screenshot1.png', 2, '2005-12-23 05:00:00', '2017-05-18 11:05:33', 1081828800, 12, 0, 1113, '', ''),
(143, 'TempEd', 12, 26, 731, 482, 'This is a level editor for the classic arcade game Tempest.', '[143]TempEd_06.zip', 1, '0.6', NULL, '143screenshot1.gif', 2, '2005-12-23 05:00:00', '2017-09-20 00:17:38', 1126065600, 12, 0, 285, '', ''),
(144, 'M2 Edit', 12, 8, 732, 483, 'This is a basic level editor for Metroid 2: The Return of Samus.', '[144]m2edit_0-60.zip', 1, '0.60b', NULL, '144screenshot1.png', 2, '2005-12-23 05:00:00', '2012-12-24 06:00:27', 1078894800, 12, 0, 745, '', ''),
(145, 'Gold Map', 12, 8, 707, 436, 'A level editor for Pokemon Gold / Silver.', '[145]GoldMap13.zip', 1, '1.3', NULL, '145screenshot1.png', 2, '2005-12-23 05:00:00', '2012-12-24 06:00:10', 982040400, 12, 0, 5856, '', ''),
(146, 'Pokémap', 12, 8, 707, 369, 'A map editor for Pokémon Red and Blue versions. Supports editing of most maps and warps between maps too.', '[146]pokemap-12.zip', 1, '1.2', NULL, '146screenshot1.png', 2, '2005-12-23 05:00:00', '2013-07-18 15:43:51', 974523600, 12, 0, 17713, '', ''),
(147, 'Hat Trick', 12, 8, 733, 484, 'This is an editor for Snoopy&#039;s Magic Show.', '[147]HatTrick1_0.zip', 1, '1.0', NULL, '147screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-21 11:37:17', 1058846400, 12, 0, 280, '', ''),
(148, 'SMB Relocaverburator', 12, 8, 734, 485, 'This is an editor for Super Mario Bros. DX. Written in Visual Basic 6. The Visual Basic &quot;MSCOMCTL.OCX&quot; control needs to be installed.', '[148]smbr11r0.zip', 1, '1.1r0', NULL, '148screenshot1.png', 2, '2005-12-23 05:00:00', '2017-05-18 11:05:49', 991540800, 12, 0, 1903, '', ''),
(149, 'Townedit', 12, 1, 719, 406, 'A level editor for Dragon Warrior I.', '[149]townedit.zip', 1, '3.1', NULL, '149screenshot1.png', 2, '2005-12-23 05:00:00', '2022-10-13 06:34:34', 1549429200, 12, 0, 786, '', ''),
(150, 'HALed', 12, 1, 735, 470, 'HALed will edit all levels of the original Adventures of Lolo.', '[150]haled10.zip', 1, '1.0', NULL, '150screenshot1.png', 1, '2005-12-23 05:00:00', '2016-02-10 09:43:22', 1034481600, 12, 0, 513, '', ''),
(151, 'ArkEdit', 12, 1, 736, 486, 'This editor will edit all levels for both the Japanese and U.S. versions of Arkanoid.', '[151]ark080b.zip', 1, '.80b', NULL, '151screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-24 02:05:26', 1016427600, 12, 0, 759, '', ''),
(152, 'Quarry', 12, 1, 737, 487, 'Quarry is a level and graphics editor for Boulderdash.', '[152]quarryv0.8.zip', 1, '0.8', NULL, '152screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-10 09:41:26', 1070514000, 12, 0, 392, '', ''),
(153, 'BBLE', 12, 1, 738, 488, 'BBLE is a simple level editor for Bubble Bobble.', '[153]BBLE06B.zip', 1, '0.6b', NULL, '153screenshot1.png', 2, '2005-12-23 05:00:00', '2017-09-24 02:06:22', 1010898000, 12, 0, 950, '', ''),
(154, 'BubbleEd', 12, 1, 738, 486, 'A level/enemy editor for Bubble Bobble.\r\n\r\nMay have issues with 32-bit &amp; 64-bit Operating Systems.', '[154]bubble15.zip', 1, '1.5', NULL, '154screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-05-23 01:30:16', 1016427600, 12, 0, 696, '', ''),
(155, 'BUBBLED', 12, 1, 738, 489, 'This is a level, enemy &amp; item editor for Bubble Bobble.', '[155]bubbled-version2.zip', 1, '2.0', NULL, '155screenshot1.png', 2, '2005-12-23 05:00:00', '2017-05-23 01:30:28', 1018929600, 12, 0, 1113, '', ''),
(156, 'Castlevania Castle Constructor', 12, 1, 739, 500, 'Castlevania level editor.\r\n\r\nNOTE: Be sure to place this and your base ROM in the directory C:/castle and name the base ROM &quot;castleva.nes&quot; before running this program.', '[156]castle.exe', 1, '1.0', NULL, '156screenshot1.png', 2, '2005-12-23 05:00:00', '2017-05-23 01:47:09', 984373200, 12, 0, 2540, '', ''),
(157, 'Castlevania Level Twister', 12, 1, 739, 491, 'Another level editor for Castlevania. It has an interesting layout but only edits part of the first level.', '[157]Castle_Level_Twister.zip', 1, '1.0', '', '157screenshot1.png', 2, '2005-12-23 05:00:00', '2017-09-24 11:42:36', 1020225600, 12, 0, 977, '', ''),
(158, 'CV1Edit', 12, 1, 739, 334, 'A level editor for Castlevania', '[158]cvedit10.zip', 1, '1.0', NULL, '158screenshot1.png', 1, '2005-12-23 05:00:00', '2007-11-25 02:11:36', 0, 12, 0, 1286, '', ''),
(159, 'Castlevania 2: Simon&#039;s Quest Editor', 12, 1, 710, 500, 'A Castlevania II: Simon&#039;s Quest game editor.', '[159]castle2.exe', 1, '0.20', NULL, '159screenshot1.png', 2, '2005-12-23 05:00:00', '2018-08-18 08:29:32', 979621200, 12, 0, 2716, '', ''),
(160, 'CryEdit', 12, 1, 740, 406, 'A Crystalis level editor. The editor only edits the very first area of the game...', '[160]cryedit.zip', 1, '4.11b', NULL, '160screenshot1.png', 1, '2005-12-23 05:00:00', '2017-09-25 01:24:58', 955425600, 12, 0, 551, '', ''),
(162, 'DWxEdit', 12, 1, 707, 406, 'An editor for the Dragon Warior 1, 2, 3, and 4 overworlds.', '[162]dwxedit.zip', 1, '1.3.0.5', NULL, '162screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-25 04:31:10', 1020657600, 12, 0, 546, '', ''),
(163, 'FF Hackster', 12, 1, 561, 403, 'A Final Fantasy editor. With it you can do the following:\r\n\r\n[list]\r\n[li] Complete world, dungeon, and town map editing. [/li]\r\n[li] Formations editing, which allows you to edit what monsters appear in what battle and number of which that will appear. It’s not possible to plug any monster in with any other monster though, limitation of the game’s engine. [/li]\r\n[li] Monster editing, capable of editing all 128 monsters stats and sprites. [/li]\r\n[li] Text editor that edits all dialogue, all item names, all battle messages, all spells, class names, and monster special attacks. It has DTE support where DTE applies. [/li]\r\n[li] Class editing, so all stat growth can be controlled. [/li]\r\n[li] Shop editing, capable of editing every single shop in the game. [/li]\r\n[li] Equipment editors, with full stat editing for weapons and armor. [/li]\r\n[li] Magic editor, capable of editing all of the spells, and who can learn each. [/li]\r\n[li] Monster special attack editing, which is a simplified magic editor. [/li]\r\n[/list]', '[163]FFHackster.rar', 1, '1.0', NULL, '163screenshot1.png', 2, '2005-12-23 05:00:00', '2017-10-07 03:12:20', 1003464000, 12, 0, 6493, '', ''),
(164, 'Final Fantasy Improvement', 12, 1, 561, 492, 'A Final Fantasy level editor.', '[164]ff1i02.zip', 1, '.02', NULL, '164screenshot1.png', 1, '2005-12-23 05:00:00', '2019-05-22 22:18:50', 888987600, 12, 0, 1078, '', ''),
(165, 'FF3j Hackster', 12, 1, 127, 403, 'A level editor for Final Fantasy III.', '[165]FF3Hackster_v001.zip', 1, '.01', NULL, '165screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-10-07 03:12:13', 1000440000, 12, 0, 1292, '', ''),
(166, 'GnGEdit', 12, 1, 742, 334, 'A Ghosts &amp; Goblins editor.', '[166]ggedit10.zip', 1, '1.0', NULL, '166screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-25 07:18:40', 817448400, 12, 0, 501, '', ''),
(167, 'GoonEdit', 12, 1, 743, 334, 'A Goonies II editor.', '[167]gnedit15.zip', 1, '1.5', NULL, '167screenshot1.jpg', 1, '2005-12-23 05:00:00', '2013-01-20 23:25:02', 0, 12, 0, 513, '', ''),
(168, 'GunEdit', 12, 1, 744, 334, 'A Gunsmoke editor.', '[168]gunedit.zip', 1, '1.0', NULL, '168screenshot1.jpg', 1, '2005-12-23 05:00:00', '2013-01-20 23:19:54', 0, 12, 0, 427, '', ''),
(169, 'KidEdit', 12, 1, 745, 334, 'A Kid Icarus editor.', '[169]kdedit10.zip', 1, '1.0', NULL, '169screenshot1.jpg', 1, '2005-12-23 05:00:00', '2013-01-19 10:17:38', 0, 12, 0, 587, '', ''),
(170, 'DS4v', 12, 1, 711, 438, 'A Legacy of the Wizard editor.', '[170]ds4v.zip', 1, '1.04', NULL, '170screenshot1.png', 2, '2005-12-23 05:00:00', '2015-11-19 01:16:02', 1008392400, 12, 0, 422, '', ''),
(171, 'MegaEdit', 12, 1, 707, 334, 'An editor for MegaMan I and MegaMan II.', '[171]MegaEdit.zip', 1, '1.0', NULL, '', 1, '2005-12-23 05:00:00', '2008-10-01 21:06:33', 0, 12, 0, 1092, '', ''),
(172, 'Visine', 12, 1, 707, 470, 'A Megaman 1 &amp; 2 level editor.', '[172]visine282.zip', 1, '2.82', NULL, '172screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-25 21:52:15', 1035691200, 12, 0, 1390, '', ''),
(173, 'Mega-Edit 3', 12, 1, 746, 525, 'A MegaMan 3 level editor. A lot of information is included in the readme file necessary to use this editor.', '[173]mega-editFINAL.zip', 1, '1.0', NULL, '', 1, '2005-12-23 05:00:00', '2017-09-25 21:52:46', 972360000, 12, 0, 1568, '', ''),
(174, 'MegaFLE', 12, 1, 707, 494, 'Megaman Full Level Editor edits all levels for Megaman 3, 4 &amp; 5, including graphics.', '[174]megafle031b.zip', 1, '.31b', NULL, '174screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-27 00:59:02', 1034308800, 12, 0, 1578, '', ''),
(175, 'Sixtans', 12, 1, 747, 470, 'A MegaMan VI level editor.', '[175]sixtans.zip', 1, '1.00', NULL, '175screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-25 21:52:18', 1017550800, 12, 0, 926, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(176, 'MetEdit', 12, 1, 805, 334, 'A Metroid level editor.', '[176]metedit.zip', 1, '.91', NULL, '176screenshot1.jpg', 2, '2005-12-23 05:00:00', '2013-01-19 10:15:28', 0, 12, 0, 5408, '', ''),
(177, 'Rygar Improvement', 12, 1, 748, 495, 'A Rygar level editor.', '[177]rimp-101.zip', 1, '1.01', NULL, '177screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-05-23 01:41:18', 901339200, 12, 0, 565, '', ''),
(178, 'SMB Utility', 12, 1, 709, 496, 'This is the most amazing SMB editor yet. Not only does it have full editing capabilities, it has an emulator built in so you can test the game from the exact point you&#039;re editing.\r\n\r\nIncluded is the original Japanese version, an English (International) version, and the source code.\r\n\r\nContributors to the International English version are Chezzman1, Insectduel, MirracleMXX, &amp; Yy.', '[178]ut108 & ut108i+Source Code.rar', 1, '1.08/1.08i', NULL, '178screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-06-27 11:06:39', 1360990800, 12, 0, 32140, '', ''),
(179, 'Mario Improvement', 12, 1, 709, 492, 'A Super Mario Bros. Editor by _Demo_ and D]ab-om[B.', '[179]mi41.zip', 1, '0.41', NULL, '179screenshot1.png', 1, '2005-12-23 05:00:00', '2016-05-23 03:38:58', 854254800, 12, 0, 8706, '', ''),
(180, 'YY-ME', 12, 1, 709, 438, 'A Super Mario Bros. level editor.', '[180]yy-me-e.zip', 1, '2.55e', NULL, '180screenshot1.gif', 2, '2005-12-23 05:00:00', '2015-11-19 01:16:35', 944974800, 12, 0, 6485, '', ''),
(181, 'SMB2 Discombobulator', 12, 1, 749, 497, 'A Super Mario Bros. 2 editor.\r\n\r\nHere&#039;s what&#039;s supported by the editor actually (version 0.96):\r\n\r\n    - Most of enemy editing\r\n\r\n    - Most of level objects\r\n\r\n    - All levels and areas are supported but some of them don&#039;t display perfectly right\r\n\r\n    - Full header editing, although parts of it are unknown (probably unused)\r\n\r\n    - Level pointers can be changed and levels can be moved to unused space!\r\n\r\n    - All Worlds are shown with their graphics, but a few objects sometimes display wrong graphics.\r\n\r\n    - Support for SMB2 data in Mario All-Stars! However, although levels are stored exactly the same way, it doesn&#039;t work as well as with the NES SMB2.\r\n\r\n    - You can also change a few things other than levels themselves but related to them (such as the level colors, character and enemy properties, number of levels in each world, etc.)\r\n\r\n    - Partial support for Doki Doki Panic! Many levels won&#039;t work right but many others can still be edited!', '[181]smb2ed.zip', 1, '.96', NULL, '181screenshot1.png', 2, '2005-12-23 05:00:00', '2017-09-27 01:00:26', 961214400, 12, 0, 4243, '', ''),
(182, 'Mario Improvement 3', 12, 1, 750, 498, 'A Super Mario Bros. 3 editor.\r\n\r\nThe current version of Mario Improvement 3, Version 0.95, includes:\r\n\r\n- Mouse support\r\n- A Win95-style GUI interface\r\n- Enemy support\r\n- Map screen sprite support (NES version only)\r\n- Support for all levels\r\n- Support for all object sets\r\n- Level header edting support (NES version only)\r\n- Pointer support (NES version only)\r\n- Mario Allstars support (though lacking header and pointer editing support, and a few other things supported with the NES version)\r\n- Freeform Mode: a special editing mode allowing you to create your own custom level using an arbitrary number of objects and enemies using any object set, which you can then save to the ROM\r\nM3L (standalone Mario 3 level) file saving', '[182]m3iv095.zip', 1, '0.95', NULL, '182screenshot1.gif', 1, '2005-12-23 05:00:00', '2017-05-24 01:25:42', 961646400, 12, 0, 6445, '', ''),
(183, 'SMB3 Discombobulator', 12, 1, 750, 497, 'A Super Mario Bros. 3 editor.', '[183]smb3ed.zip', 1, '0.01b29', NULL, '183screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-27 06:40:30', 985496400, 12, 0, 8053, '', ''),
(184, 'Ultima :  The Quest of the Avatar Map Editor', 12, 1, 751, 400, 'An Ultima : Quest of the Avatar editor.', '[184]u2mapedit.zip', 1, '1.0', NULL, '184screenshot1.jpg', 2, '2005-12-23 05:00:00', '2016-02-07 05:00:10', 995428800, 12, 0, 640, '', ''),
(185, 'WCEdit', 12, 1, 752, 334, 'A Wrecking Crew level editor.', '[185]wcedit10.zip', 1, '1.0', NULL, '185screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-27 06:40:59', 906868800, 12, 0, 316, '', ''),
(186, 'Zelda Improvement', 12, 1, 712, 492, 'A Legend of Zelda level editor.\r\n\r\nNote: Requires DOS4GW.EXE to run.', '[186]zi01.zip', 1, '.01', NULL, '186screenshot1.png', 1, '2005-12-23 05:00:00', '2017-09-27 06:41:11', 888814800, 12, 0, 1788, '', ''),
(187, 'Zelda Tech', 12, 1, 712, 499, 'Zelda Tech is an overworld editor for the Legend of Zelda. In addition to basic screen editing it includes a shop editor, a string editor, mapping utilities (including cave maps), provisions to create a functional second quest, and much more.\r\n\r\nThis version requires Microsoft&#039;s .NET Framework 2.0 or higher.\r\n\r\nFor those who are experiencing Microsoft Framework crashes when running this program, please make sure that you are not using an emulator on the ROM you are currently editing or using the ROM with another program as it may cause a conflict &amp; prompt an error on start-up or while using this utility.', '[187]zeldatech3.4.zip', 1, '3.4', NULL, '187screenshot1.png', 2, '2005-12-23 05:00:00', '2013-07-16 08:11:13', 1331784000, 12, 0, 6394, '', ''),
(188, 'Zeldit', 12, 1, 712, 500, 'A Legend of Zelda editor.', '[188]zeldit.zip', 1, '1.0', NULL, '188screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-28 07:43:48', 974091600, 12, 0, 2810, '', ''),
(189, 'Zelda 2 Editor', 12, 1, 753, 406, 'A Zelda II editor.', '[189]z2pledit.zip', 1, '4.10b', NULL, '189screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-28 07:44:01', 955339200, 12, 0, 2673, '', ''),
(190, 'Shampoo', 12, 9, 754, 405, 'Shampoo edits all 100 levels of Bust-A-Move for SNES, including credits and how many hits a boss can withstand.', '[190]shampoo.zip', 1, '1.1', NULL, '190screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-28 07:52:00', 1047099600, 12, 0, 371, '', ''),
(191, 'FF4ed', 9, 9, 300, 422, 'An extremely in depth and extensive Final Fantasy IV editor. (This editor only works with a headered copy of FF2us 1.0.)', '[191]ff4ed.zip', 1, '1.0', NULL, '191screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-28 07:52:22', 956548800, 12, 0, 2266, '', ''),
(192, 'FF3ed', 9, 9, 302, 422, 'An editor for Final Fantasy III/VI.\r\n\r\nWorks only with V1.0 of Final Fantasy III.', '[192]ff3ed.zip', 1, '12/6/2000', NULL, '192screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-30 03:31:04', 976078800, 12, 0, 1484, '', ''),
(193, 'HME (Harvest Moon Editor)', 12, 9, 728, 405, 'Harvest Moon Editor.  Handles most levels, text, palettes, statistics, and can export/import compressed graphics to be edited in an external tile editor.', '[193]HME.zip', 1, '4.01', NULL, '193screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-08-01 12:16:09', 1226552400, 12, 0, 2185, '', ''),
(194, 'MKedit', 9, 9, 755, 501, 'A track editor for Super Mario Kart', '[194]mkedit.zip', 1, '.2b', NULL, '194screenshot1.png', 2, '2005-12-23 05:00:00', '2015-05-23 07:20:39', 1021953600, 12, 0, 1210, '', ''),
(195, 'Track Designer', 9, 9, 755, 485, 'Track Designer edits the tracks (but not the AI) of Mario Kart.', '[195]trackdes.zip', 1, '1.10', NULL, '195screenshot1.png', 2, '2005-12-23 05:00:00', '2017-05-24 01:25:56', 1022558400, 12, 0, 1114, '', ''),
(196, 'NaCHAOShi', 9, 9, 331, 502, 'An editor for Panic in Nakayoshi World.', '[196]NACHAOSHI.ZIP', 1, '1.01', NULL, '196screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-30 03:36:27', 980398800, 12, 0, 201, '', ''),
(197, 'Sailor Moon RPG map editor', 12, 9, 333, 244, 'A map editor for Sailor Moon RPG.', '[197]smedit81.zip', 1, '.81', NULL, '197screenshot1.gif', 2, '2005-12-23 05:00:00', '2015-10-15 02:07:55', 969681600, 12, 0, 570, '', ''),
(198, 'Lunar Magic', 12, 9, 714, 244, 'Lunar Magic is a level editor FuSoYa created for Super Mario World (SNES). During its 17 year span of being the only level editor available for this classic game, it&#039;s inspired the creation of countless modifications of SMW by fans and casual players alike. It wasn&#039;t originally intended to be a long term project, but things turned out otherwise...', '[198]lm321.zip', 1, '3.21', NULL, '198screenshot1.gif', 2, '2005-12-23 05:00:00', '2021-01-06 00:40:13', 1603252800, 12, 0, 11355, '', ''),
(199, 'OverEdit', 9, 9, 714, 503, 'A overworld map editor for Super Mario World.\r\n\r\nTo see a more recently updated utility, see [url=https://www.romhacking.net/utilities/198/]Lunar Magic&#039;s Overworld Editor[/url].', '[199]ovredit.zip', 1, '1.1', NULL, '199screenshot1.jpg', 2, '2005-12-23 05:00:00', '2022-04-17 16:50:21', 978325200, 12, 0, 2136, '', ''),
(200, 'Hyrule Magic', 9, 9, 715, 504, 'An editor for The Legend of Zelda: A Link to the Past.', '[200]HM (New).zip', 1, '0.964', NULL, '200screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-23 04:01:46', 1138251600, 12, 0, 16669, '', ''),
(201, 'Jag Viewer', 16, 28, 704, 907, 'A graphics viewer for Atari Jaguar games.', '[201]jagviewer.zip', 1, '1.0', NULL, '201screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-30 11:53:13', 954820800, 12, 0, 349, '', ''),
(202, 'Direct Hex-Edit', 13, 24, 704, 761, 'A decent DOS hex editor.', '[202]Direct.zip', 1, '0.90', NULL, '202screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-05-24 01:26:19', 954651600, 12, 0, 493, '', ''),
(203, 'Direct32', 13, 24, 704, 761, 'A good DOS hex editor.', '[203]Direct32.zip', 1, '0.70', NULL, '203screenshot1.png', 1, '2005-12-23 05:00:00', '2016-02-10 09:43:38', 1003291200, 12, 0, 475, '', ''),
(204, 'GoldFinger', 13, 24, 704, 505, 'This little thing is incredible. If you&#039;re looking for a feature filled hex editor that has specific ROM hacking features, you should give this a try.', '[204]gf.zip', 1, '0.7.6.9', NULL, '204screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-08-05 15:06:52', 986702400, 12, 0, 16620, '', ''),
(205, 'Hexecute', 13, 24, 704, 506, 'A very cool hex editor source code included.', '[205]hexecute120.zip', 1, '1.20', NULL, '205screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-07 03:11:28', 932011200, 12, 0, 512, '', ''),
(206, 'Hexecute', 13, 24, 704, 506, 'A very cool hex editor with source code included.', '[206]Hexecute-3.0rc7v2_src_bin.zip', 1, '3.0rc7v2', NULL, '206screenshot1.png', 2, '2005-12-23 05:00:00', '2017-08-05 15:06:22', 1018411200, 12, 0, 6216, '', ''),
(207, 'Hexedit', 13, 24, 704, 111, 'Prez added some romhacking related features to an open source hex editor resulting in one of the few linux hacking tools.', '[207]hexedit-0.9.7romhack.tar.gz', 1, '0.9.3', NULL, '207screenshot1.png', 3, '2005-12-23 05:00:00', '2022-01-20 22:56:40', 955166400, 12, 0, 1099, '', ''),
(208, 'Hexposure', 13, 24, 704, 334, 'My all time favorite translation centered hex editor. An easy to use interface (press ESC to access menus), a nice layout, it was the only hex editor I used for the longest time. If you can still run dos programs, I&#039;d recommend giving it a shot.', '[208]hexpo044.zip', 1, '.44', NULL, '208screenshot1.png', 1, '2005-12-23 05:00:00', '2017-10-01 11:26:13', 920005200, 12, 0, 1116, '', ''),
(209, 'Jinx', 13, 24, 704, 507, 'Jinx is a hex editor written in Perl, based on Thingy.', '[209]jinx011.zip', 1, '0.11', NULL, '209screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-08-05 15:05:58', 1029643200, 12, 0, 550, '', ''),
(210, 'LemASM', 13, 27, 704, 508, 'A hex edit with features specifically geared towards N64 hacking.', '[210]LemAsm.zip', 1, '.1', NULL, '210screenshot1.png', 2, '2005-12-23 05:00:00', '2017-08-05 15:05:31', 950072400, 12, 0, 2794, '', ''),
(211, 'MacThing', 13, 24, 704, 509, 'This is a text extractor/insertor for Mac OS X.\r\n\r\nIt is a PPC Carbon application, but it runs under Rosetta. Source is included.', '[211]MacThing0.4.5.dmg', 1, '0.4.5', NULL, '211screenshot1.png', 8, '2005-12-23 05:00:00', '2016-02-05 02:12:45', 1225252800, 12, 0, 610, '', ''),
(212, 'NES Write', 13, 24, 704, 494, 'This utility purports to be a graphical text editor, meaning you see the text in the form of the font used within the ROM.', '[212]neswr210.zip', 1, '2.10', NULL, '212screenshot1.png', 1, '2005-12-23 05:00:00', '2016-05-23 03:39:15', 1024545600, 12, 0, 715, '', ''),
(213, 'Rhack', 13, 24, 704, 412, 'A tableless text editor. Not quite a hex editor, but not a script dumper either, so it goes here.', '[213]Rhack08.rar', 1, '.80', NULL, '', 1, '2005-12-23 05:00:00', '2017-10-01 11:26:29', 886309200, 12, 0, 332, '', ''),
(214, 'ROM Editor', 13, 24, 704, 510, 'This is a barebones hex editor that uses it&#039;s own proprietary .nic files in place of .tbl files.', '[214]ROMEdit2.zip', 1, '2.00.0019', NULL, '214screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-08-05 15:05:04', 972705600, 12, 0, 2764, '', ''),
(215, 'ROMedit', 13, 24, 704, 511, 'A tableless text editor.', '[215]romedit.zip', 1, '2.25', NULL, '215screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-07 03:11:43', 873000000, 12, 0, 622, '', ''),
(216, 'SNESEdit', 13, 24, 704, 512, 'Text editing, searching, tile editing, and several other interesting features. Includes Windows and DOS executables', '[216]SE098335.RAR', 1, '0.98.335', NULL, '216screenshot1.gif', 2, '2005-12-23 05:00:00', '2015-07-27 08:53:09', 982472400, 12, 0, 4922, '', ''),
(217, 'Thingy', 13, 24, 704, 177, 'One of the great text/hex editors of old.', '[217]thingy01.zip', 1, '1.01', NULL, '217screenshot1.jpg', 1, '2005-12-23 05:00:00', '2016-02-05 02:12:33', 1003896000, 12, 0, 4507, '', ''),
(218, 'Thingy32', 13, 24, 704, 231, 'A windows port of the great dos editor.', '[218]thingy32.zip', 1, '0.20', NULL, '218screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-05 02:12:23', 999144000, 12, 0, 4407, '', ''),
(219, 'Translhextion', 13, 24, 704, 407, 'A very nice full featured hex/text editor. Source files can be found at [url]http://www.romhacking.net/documents/429/[/url] for those interested.', '[219]Translhextion16c.zip', 1, '1.6c', NULL, '219screenshot1.png', 2, '2005-12-23 05:00:00', '2017-11-22 07:56:18', 1276747200, 12, 0, 23209, '', ''),
(220, 'UHR', 13, 24, 704, 513, 'A suite of tools in a nice package.', '[220]uhrdev4.zip', 1, 'dev 4', NULL, '220screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-05-26 00:46:14', 1000094400, 12, 0, 586, '', ''),
(221, 'UniROM', 13, 24, 704, 514, 'This is an older hex editor with support for DTE, MBE and a few other features. It was good in it&#039;s time but not so useful now.', '[221]uni060.zip', 1, '0.60', NULL, '221screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-02 12:39:36', 909115200, 12, 0, 222, '', ''),
(222, 'VHex', 13, 24, 704, 357, 'A tableless text editor/viewer written by Jay.', '[222]vhexv111.rar', 1, '1.1.1', NULL, '222screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-06 05:04:22', 893390400, 12, 0, 281, '', ''),
(223, 'XLate', 13, 24, 704, 469, 'A classic text editor with plenty of additional features for romhacking.', '[223]xlate.rar', 1, '3.0pre', NULL, '223screenshot1.gif', 1, '2005-12-23 05:00:00', '2017-05-26 00:46:25', 882939600, 12, 0, 561, '', ''),
(224, 'Atlas', 14, 25, 704, 341, 'Atlas is a dedicated, extensible script insertion utility capable of dealing with scripts of advanced complexity.\r\n\r\nSource code is included.', '[224]Atlasv1.11.zip', 1, '1.11', NULL, '224screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-10-01 11:27:19', 1281412800, 12, 0, 5246, '', ''),
(225, 'Codecer', 14, 24, 704, 175, 'Insertion and Extraction of constant length and variable length (terminated by a value such as 0xFF) strings.', '[225]codecer-103.zip', 1, '1.0.3', NULL, '225screenshot1.png', 2, '2005-12-23 05:00:00', '2017-10-01 11:27:10', 992923200, 12, 0, 528, '', ''),
(226, 'Constant Length Insertion Tool', 14, 24, 704, 358, 'Inserts up to 65536 bytes of constant length text into a file. Has a config file which allows one to change the length of the strings.', '[226]clitv10.ZIP', 1, '1.0', NULL, '226screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-06 13:59:58', 985582800, 12, 0, 340, '', ''),
(227, 'Dumpitem', 14, 24, 707, 175, 'Dumps constant length text.', '[227]dumpitem.zip', 1, '2001', NULL, '227screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-06 13:59:48', 982299600, 12, 0, 304, '', ''),
(228, 'Gimmick', 14, 24, 704, 419, 'This is a script insertor that can also generate pointer tables.', '[228]Gimmick.zip', 1, '1.0', NULL, '228screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-06 05:04:05', 971323200, 12, 0, 265, '', ''),
(229, 'Gizmo', 14, 25, 704, 515, 'Script inserter which can insert with or without pointers. Can even update pointer tables.', '[229]gizmo061.zip', 1, '0.61', NULL, '229screenshot1.jpg', 2, '2005-12-23 05:00:00', '2013-01-20 23:27:26', 0, 12, 0, 786, '', ''),
(230, 'Martial', 14, 24, 704, 231, 'Calculates the best combinations of values for dictionary compression by analyzing a script.', '[230]Martial.rar', 1, '.03', NULL, '230screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-10-02 12:40:20', 980571600, 12, 0, 801, '', ''),
(231, 'PatchROM', 14, 24, 704, 103, 'A great script dumper/inserter with plenty of features and language packs. Language packs are included for PatchROM:\r\n\r\n[list]\r\n[li]English[/li]\r\n[li]French[/li]\r\n[li]German[/li]\r\n[li]Spanish[/li]\r\n[li]Portugese[/li]\r\n[/list]', '[231]patchrom.zip', 1, '0.80', NULL, '231screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-05-26 00:48:26', 977288400, 12, 0, 579, '', ''),
(232, 'PatchROM', 14, 24, 704, 103, 'A great script dumper/inserter with plenty of features and language packs. \r\n\r\nLanguage packs for PatchROM aree included. \r\n\r\n[list]\r\n[li]English[/li]\r\n[li]French[/li]\r\n[li]German[/li]\r\n[li]Spanish[/li]\r\n[li]Portugese[/li]\r\n[/list]', '[232]patchromunix.zip', 1, '0.80', NULL, '', 3, '2005-12-23 05:00:00', '2017-05-26 00:48:19', 977288400, 12, 0, 445, '', ''),
(233, 'QuiConvert', 14, 24, 704, 175, 'A program that converts hex into text given a table file. Useful for converting hex to text on the fly if you don&#039;t have a hex editor with table support available for some odd reason.', '[233]quiconvert-100.rar', 1, '1.0.0', NULL, '233screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-10-06 05:01:49', 993182400, 12, 0, 415, '', ''),
(234, 'Romjuice', 14, 24, 704, 111, 'A versatile text dumper which supports multibyte table definitions, customizable hex output, multiple table files, and many other useful features.', '[234]romjuice22.zip', 1, '2.2', NULL, '234screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-03 11:03:38', 991195200, 12, 0, 1985, '', ''),
(235, 'romjuice', 14, 24, 704, 111, 'A versatile text dumper which supports multibyte table definitions, customizable hex output, multiple table files, and many other useful features.', '[235]romjuice-2.2.tar.gz', 1, '2.2', NULL, '', 3, '2005-12-23 05:00:00', '2017-10-03 11:04:42', 991886400, 12, 0, 452, '', ''),
(236, 'PCSXTrace', 17, 17, 704, 341, 'A PCSX-based code tracer that supports filtered, unfiltered, and mark-only type traces along with a multitude of options to hone in on the code you&#039;re trying to decipher.', '[236]PCSXTrace1.5b.zip', 2, '1.5b', NULL, '236screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-10-03 11:05:00', 1215230400, 12, 0, 1158, '', ''),
(237, 'PSXAddress', 3, 17, 704, 341, 'Converts PSX addresses such as RAM, EXE, EPSXE savestates, and vice versa. Source code included.', '[237]PSXAddress v1.01.zip', 2, '1.01', NULL, '237screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-10-03 11:05:19', 1121400000, 12, 0, 598, '', ''),
(238, 'TIMmay', 10, 17, 704, 341, 'TIM file format PSX graphic ripper and reinserter. (Source included)', '[238]TIMmay v0.3.zip', 2, '0.3', NULL, '238screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-06 05:01:23', 1064894400, 12, 0, 1557, '', ''),
(239, 'IPSP', 2, 24, 704, 518, 'This IPS patching utility allows optional saving to a NEW file instead of just overwriting your original ROM. Written in Qbasic with source code included.', '[239]ipsp.zip', 1, '1.0a', NULL, '239screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-05 02:48:21', 1132722000, 12, 0, 576, '', ''),
(240, 'Lunar IPS', 2, 25, 704, 244, 'Lunar IPS is intended as an easy to use, lightweight IPS patch utility for Windows to replace DOS programs. It can both create and apply IPS patches.', '[240]lips103.zip', 1, '1.03', NULL, '240screenshot1.gif', 2, '2005-12-23 05:00:00', '2022-04-06 09:29:59', 1643778000, 12, 0, 2154694, '', ''),
(241, 'Geiger&#039;s Snes9x Debugger', 17, 9, 704, 520, 'A special version of SNES9x with advanced SNES debugging features for real time debugging and tracing. This is a must have tool for more advanced SNES hacking.\r\n\r\nThis version fixes dma read/write breakpoints, and expands dump support.  See the release notes for full details.\r\n\r\nNote: If GSD refuses to run, and posts a side-by-side or application “configuration” error, the system can’t find DLLs it needs to run the program.  Install the redistributable linked in the release notes.', '[241]snes9x1.51.ep10r2.7z', 2, 'Mark 10 R2', NULL, '241screenshot1.png', 2, '2005-12-23 05:00:00', '2017-10-05 02:47:34', 1265346000, 12, 0, 9657, '', ''),
(242, 'SMB3 Map Editor', 12, 1, 750, 522, 'A full featured SMB3 level editor. Allows editing of tiles, pointers, sprites, starting spaces, airship retreat points, locks, and pipes on the map.', '[242]smb3mapb.zip', 1, 'BETA 2', NULL, '242screenshot1.png', 2, '2005-12-23 05:00:00', '2017-10-05 02:47:10', 1141794000, 12, 0, 14481, '', ''),
(243, 'FF3j Enemy Editor', 9, 1, 127, 326, 'This tool allows you to alter data pertinent to the statistics of the enemies in a Final Fantasy 3 ROM file.', '[243]FF3jee.rar', 1, 'Beta', NULL, '243screenshot1.png', 2, '2005-12-23 05:00:00', '2015-10-15 05:58:13', 1071464400, 12, 0, 998, '', ''),
(244, 'Cygne Tracer', 17, 21, 704, 524, 'A hacked version of an emulator for the Wonderswan and Wonderswan Color that features debugging and tracing capabilities.', '[244]wsctrace.zip', 2, '2.1', NULL, '244screenshot1.png', 2, '2005-12-23 05:00:00', '2017-10-03 11:03:48', 1132894800, 12, 0, 608, '', ''),
(245, 'Neo-Geo Graphic Tool Suite', 16, 26, 704, 524, 'A set of graphic tools for dumping graphic data from a Neo-Geo game into a viewable format.', '[245]nggts.zip', 2, 'Initial', NULL, '245screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-10-03 11:03:59', 1134190800, 12, 0, 2409, '', ''),
(246, 'Rock and Roll', 12, 1, 774, 487, 'Rock and Roll is a comprehensive editor for the NES game, Mega Man.', '[246]rockandrollv1.1.zip', 1, '1.1', NULL, '246screenshot1.png', 2, '2005-12-23 05:00:00', '2015-01-11 23:51:50', 1122955200, 12, 0, 5880, '', ''),
(247, 'Stake', 12, 1, 739, 487, 'Stake is a comprehensive level editor for the NES game Castlevania.', '[247]Stakev1.1.1.zip', 1, '1.1.1', NULL, '247screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-10 09:41:35', 1075611600, 12, 0, 2479, '', ''),
(248, 'Demolition', 12, 1, 752, 487, 'Demolition is a simple level editor for the NES game, Wrecking Crew. There&#039;s not much really to say about it, as all it can edit are levels.', '[248]demolitionv1.0.zip', 1, '1.0', NULL, '248screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-10 08:10:02', 1058932800, 12, 0, 523, '', ''),
(249, 'Quarrel', 12, 1, 777, 487, 'Quarrel is a level editor for the NES game, Battle City. For quite a simple game, Quarrel can edit a lot of things in the ROM.', '[249]quarrelv0.9.zip', 1, '0.9', NULL, '249screenshot1.png', 2, '2005-12-23 05:00:00', '2015-11-11 05:56:02', 1058932800, 12, 0, 2906, '', ''),
(250, 'Trip&#039;n Slip', 12, 1, 778, 487, 'Trip&#039;n Slip is a comprehensive level editor for the NES game, Rush&#039;n Attack.', '[250]TripNSlipv1.0.zip', 1, '1.0', NULL, '250screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-10 09:41:46', 1080622800, 12, 0, 807, '', ''),
(251, 'UniTSA', 15, 1, 704, 487, 'UniTSA is a universal TSA editor specifically designed for NES games.', '[251]unitsav1.0.zip', 2, '1.0', NULL, '251screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-10 09:41:56', 1072242000, 12, 0, 886, '', ''),
(252, 'Castlevania Pointer Corrector', 9, 1, 739, 487, 'This utility fixes a bug in the Stake v1.0.x series that allowed you to scroll too far in the tile selector.', '[252]CVPointerCorrector.zip', 1, '1.0', NULL, '252screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-10 08:09:19', 1073106000, 12, 0, 614, '', ''),
(253, 'IPS to SPF Convertor', 9, 1, 739, 487, 'Lets you to convert IPS patches to the Stake Patching Format (SPF).', '[253]IPStoSPFconvertor.zip', 1, '1.0', NULL, '253screenshot1.jpg', 2, '2005-12-23 05:00:00', '2016-02-10 09:41:15', 1073106000, 12, 0, 541, '', ''),
(254, 'Sapros', 1, 1, 704, 487, 'Sapros is a simple file corruptor that utilises the CDL files produced by FCEUXD to provide added precision to the corruption process.', '[254]Saprosv0.1.2.zip', 1, '0.1.2', NULL, '254screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-10 08:07:54', 1107147600, 12, 0, 583, '', ''),
(255, 'FCEUXD', 17, 1, 704, 525, 'FCEUXD by BBitmaster and Parasyte has a Trace Logger, a built-in Hex Editor, a Name Table Viewer, Code/Data Logger, Inline Assembler, and Game Genie Decoder/Encoder in addition to the Debugger and PPU Viewer from FCEUD.\r\n\r\nNote: this version has been superseded by [url=http://www.romhacking.net/utilities/689/]FCEUX[/url].', '[255]fceuxd.10a.zip', 3, '1.0a', NULL, '255screenshot1.jpg', 2, '2005-12-23 05:00:00', '2016-02-13 11:58:00', 1103950800, 12, 0, 2279, '', ''),
(256, 'FCEUXD SP', 17, 1, 704, 526, 'This emulator builds upon features from FCEUXD and adds conditional breakpoints and symbolic debugging, as well as expanding the debugging window.\r\n\r\nNote: this version has been superseeded by [url=http://www.romhacking.net/utilities/689/]FCEUX[/url].', '[256]fceuxdsp-1_07.rar', 3, '1.07', '', '256screenshot1.jpg', 2, '2005-12-23 05:00:00', '2016-02-05 02:46:41', 1170306000, 12, 0, 1811, '', ''),
(257, 'FF Hackster Companion', 9, 1, 561, 527, 'A complimentary tool to Disch&#039;s FFHackster, Paulygon adds items he found that did not make it into the FFHackster release.', '[257]FFHplus.zip', 1, '0.65', NULL, '257screenshot1.png', 2, '2005-12-23 05:00:00', '2017-05-28 10:13:57', 1089691200, 12, 0, 2722, '', ''),
(258, 'Jade', 9, 1, 126, 528, 'This is an in-progress editor, but already includes a large array of features. Keep an eye out for newer releases.\r\n\r\nSource is available on the author&#039;s website.', '[258]Jade_v0.2e.rar', 1, '0.2e', NULL, '258screenshot1.png', 2, '2005-12-23 05:00:00', '2015-07-09 12:35:28', 1143262800, 12, 0, 1601, '', ''),
(262, 'Temporal Flux', 12, 9, 268, 520, 'A .NET Chrono Trigger editor.', '[262]tf304.7z', 2, '3.04', NULL, '262screenshot1.png', 2, '2005-12-23 05:00:00', '2017-08-08 22:05:09', 1492747200, 12, 0, 3893, '', ''),
(263, 'Peer SPC Mixer', 7, 9, 704, 520, '.NET Helper utility for changing SPC indexes and instrument tables', '[263]PeerSPCMixer.zip', 3, '1.0', NULL, '263screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-05-31 03:12:27', 1054612800, 12, 0, 689, '', ''),
(264, 'Peer Sprite Viewer', 16, 9, 704, 520, '.NET Sprite Viewing utility. Has support for a number of image formats. Also has a few special functions such as pointer table traversal and palette alignment.', '[264]PSV135.zip', 1, '1.35', NULL, '264screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-06 12:03:38', 1079586000, 12, 0, 3028, '', ''),
(265, 'R-Type 2 Compression Tools', 9, 8, 781, 524, 'Tools for working with R-Type II&#039;s compressed data. Includes source code.', '[265]rt2pack.zip', 3, '2005', NULL, '265screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-06 12:04:03', 1115524800, 12, 0, 299, '', ''),
(267, 'PCSX with Debugger', 17, 17, 704, 531, 'A debugger written on top of the PCSX source code. Allows read/write breakpoint setting for registers and memory as well as display/browsing of registers, instructions, and memory.\r\n\r\n-Breakpoint: write to address or addresses range.\r\n-Breakpoint: read from address or addresses range.\r\n\r\n-Breakpoint: only if write exact value, to address or addresses range.\r\n-Breakpoint: only if read exact value, from address or addresses range.\r\n\r\n-Various types of breakpoints data comparison.\r\n\r\n-CD-ROM read breakpoint.\r\n-Sector read breakpoint.\r\n\r\n-SPU breakpoints.\r\n-GPU breakpoints.\r\n-DMA breakpoints.\r\n\r\n-Registers/memory patchers.\r\n\r\n-Log memory.\r\n-Dump/load memory.\r\n\r\n-Getting instruction address or register data by left mouse button double click.\r\n-Getting the memory address, by click on the memory column.\r\n\r\n-Using the memory coordinate as address.\r\n-Using the register name as its value. \r\n\r\n-ASCII viewer.\r\n-Pseudo instructions.\r\n\r\n ----\r\n-More information in the documents.', '[267]PCSX_Debugger_ver7.rar', 3, '1.6ver7', NULL, '267screenshot1.png', 2, '2005-12-23 05:00:00', '2022-10-24 06:23:52', 1666497600, 12, 0, 3419, '', ''),
(268, 'inSNESt', 3, 9, 704, 418, 'A multifaceted tool for SNES rom manipulation made primarily as an aid to copier owners, but also very useful for ROM hackers with features such as header editing and expansion.', '[268]inSNESt.zip', 1, '1.0', NULL, '268screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-07 00:08:31', 943765200, 12, 0, 1312, '', ''),
(269, 'xkas', 18, 9, 704, 16, 'Simpler, Faster, Better. This is by far the simplest, most flexible SNES cross assembler there is.  You can both hack ROMs and create new homebrew SNES ROMS with this tool. Take it from an SNES hacking veteran of 10 years, this tool is GOOD!\r\n\r\nNewer versions have been released, however contain poor documentation, and removal of features that can be found in v0.06. Version 0.06 is still considered the best version available by most ROM hackers until the author addresses the shortcomings of subsequent versions.', '[269]xkas_v06.zip', 2, '0.06', '', '269screenshot1.jpg', 2, '2005-12-23 05:00:00', '2016-02-05 02:47:22', 1091332800, 12, 0, 6699, '', ''),
(270, 'spcas', 18, 9, 704, 16, 'An SPC-700 APU cross assembler by the maker of xkas. You best be using this if you&#039;re doing any SPC-700 hacking or homebrew programming!', '[270]spcas_v01.zip', 2, '.01', NULL, '270screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-07 12:33:54', 1091332800, 12, 0, 517, '', ''),
(271, 'spcdas', 18, 9, 704, 16, 'An SPC700 disassembler. You will want to use this to help reverse engineer SPC700 code.', '[271]spcdas_v01.zip', 2, '.01', NULL, '271screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-08 11:27:35', 1091332800, 12, 0, 641, '', ''),
(272, 'logparser', 18, 9, 704, 16, 'This parses trace log output from ZSNES or BSNES to get rid of duplicate instructions.', '[272]logparser_v01.zip', 2, '.01', NULL, '', 1, '2005-12-23 05:00:00', '2017-06-11 19:30:15', 1119758400, 12, 0, 297, '', ''),
(273, 'bsnes', 17, 9, 704, 16, 'SNES emulator with debugging features. Included are DLLs and source code for Windows and Linux.', '[273]bsnes_v065d.7z', 2, '0.065', NULL, '273screenshot1.png', 7, '2005-12-23 05:00:00', '2017-06-11 19:30:29', 1277611200, 12, 0, 4008, '', ''),
(274, 'vSNES', 20, 9, 704, 538, 'This is probably the most thourough in depth savestate editor I&#039;ve ever seen. This will tear your ZSNES and SNES9x savestaes apart and give you detailed hardware state information! This is a must have for anyone doing anything savestate related for the SNES. (Source code can be found on the author&#039;s site.', '[274]vSNES291_exec.rar', 2, '2.91', '', '274screenshot1.gif', 2, '2005-12-23 05:00:00', '2017-06-11 20:31:16', 1150084800, 12, 0, 7676, '', ''),
(275, 'SMILE (Super Metroid Integrated Level Editor)', 12, 9, 729, 405, 'An editor for Super Metroid coded in VB with some C dll&#039;s. Lots of bug fixes, tweaks, and a bit more streamlined than before.\r\n\r\nTranslation files for English, French, Finnish, and Latin.\r\n\r\nPlugins are now supported.', '[275]smile.zip', 1, '2.50', NULL, '275screenshot1.jpg', 2, '2005-12-23 05:00:00', '2015-11-09 05:04:24', 1253678400, 12, 0, 11637, '', ''),
(276, 'MegaMan FX-3', 12, 9, 784, 539, 'A Mega Man X3 editor.\r\nIt is not complete. The source was lost so no more progress will be made on this editor.', '[276]mmfx3.zip', 1, '0.1', NULL, '276screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-06-11 20:31:28', 1100062800, 12, 0, 1328, '', ''),
(277, 'Bitmap Font Writer', 16, 24, 704, 540, 'A neat little program that allows you to use custom bitmap fonts to write text; perfect for seeing how a font looks without having to insert it in the ROM.', '[277]bmpfontwriter-setup.exe', 1, '1.3', NULL, '277screenshot1.gif', 2, '2005-12-23 05:00:00', '2017-06-11 20:31:33', 1062388800, 12, 0, 1832, '', ''),
(278, 'CT Shop Editor', 9, 9, 268, 522, 'This is the first a [url=http://www.romhacking.net/utilities/262/]Temporal Flux[/url]-compatible shop editor. Allows you to edit the shops in Chrono Trigger using the Expanded ROM space.', '[278]ctshop.zip', 1, '1.0', NULL, '278screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-12 05:53:47', 1142917200, 12, 0, 825, '', ''),
(279, 'Millie', 9, 10, 785, 542, 'This is a command line utility that allows you to extract and re-insert questions for several versions of &quot;Who Wants To Be A Millionaire?&quot; (See readme for details.)', '[279]millie-1.0-win32.zip', 2, '1.0', NULL, '279screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-12 03:55:16', 1136178000, 12, 0, 548, '', ''),
(280, 'Megaman 3 Text Editor', 9, 1, 746, 543, 'This allows you to painlessly edit the various text strings for Mega Man 3.', '[280]mm3tedit12.zip', 1, '1.2', NULL, '280screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-12 05:49:51', 1136091600, 12, 0, 1676, '', ''),
(281, 'SMB3 Text Editor', 9, 1, 750, 543, 'A text editor for Super Mario Bros. 3 for the Nintendo Entertainment System', '[281]smb3texteditor.7z', 1, '1.6', NULL, '281screenshot1.png', 2, '2005-12-23 05:00:00', '2019-06-23 00:04:36', 1136782800, 12, 0, 5363, '', ''),
(282, 'Gameboy Assembly Editor', 18, 8, 704, 436, 'This program is a little buggy, but it can do some useful things. It let&#039;s you write/replace asm instructions without disassembling and reassembling. It also offers various search features; byte, instruction, offset and supports no$gmb .sym files.', '[282]GbAsmEdit.rar', 2, '0.1', NULL, '282screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-06-12 05:51:13', 1005541200, 12, 0, 1865, '', ''),
(283, 'DSPC', 18, 9, 704, 254, 'A SPC700 Disassembler.', '[283]dspc.zip', 2, '1.0', NULL, '283screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-05-14 15:30:02', 765003600, 12, 0, 582, '', ''),
(285, 'AstyaEd', 12, 1, 796, 486, 'Here&#039;s an Astyanax editor for Windows with an installer.', '[285]AstyaEd10.exe', 1, '1.0', NULL, '285screenshot1.gif', 2, '2005-12-23 05:00:00', '2018-07-24 12:37:20', 1079326800, 12, 0, 1152, '', ''),
(286, 'GNGWin', 12, 1, 742, 486, 'GNGWin is a Ghost N Goblins Editor for windows. It currently edits all the levels, tiles and such.', '[286]GNGWin051.zip', 1, '0.5.1', NULL, '286screenshot1.gif', 2, '2005-12-23 05:00:00', '2017-06-13 12:25:50', 1080104400, 12, 0, 725, '', ''),
(287, 'Bionic Commando Editor', 12, 1, 797, 552, 'A Bionic Commando Editor. The program is written in C# so you will need the Microsoft .net framework 1.1 to run it.', '[287]BCEditor-20050912.zip', 1, '2005.09.12', NULL, '287screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-13 12:26:09', 1126497600, 12, 0, 799, '', ''),
(288, 'SmartRENES', 18, 1, 704, 554, 'This program allows one to extract the compilable version of a game&#039;s source code in a matter of seconds. Its output can be put together by just about any assembler, with a few caveats.', '[288]SmartRENESv2.0a.zip', 1, '2.0', NULL, '288screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-13 12:26:34', 1098936000, 12, 0, 1783, '', ''),
(289, 'aNESe', 17, 1, 704, 554, 'aNESe is yet another Nintendo Entertainment System emulator. Graphics and sound are output through the excellent Allegro  graphics library. Works with SmartRENES.', '[289]aNESePlus4.0a.zip', 1, '4.0', NULL, '289screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-15 10:44:46', 1108443600, 12, 0, 17783, '', ''),
(290, 'NOSE - NHL Old Skool Editor', 9, 11, 2092, 559, 'NOSE is a game editor supporting the entire EA NHL Hockey series published for the Sega Genesis/MegaDrive.', '[290]nose1.2b.zip', 2, '1.2b', NULL, '290screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-05 13:33:37', 1150516800, 12, 0, 1813, '', ''),
(291, 'WindHex32', 13, 24, 704, 761, 'This is an all in one utility written by Bongo&#039; of Stealth Translations (now Dynamic Designs).  It&#039;s becoming the preferred base ROM hacking tool as of late 2006 (updated as of 2018). It&#039;s many features include table making &amp; handling support, script dumping &amp; inserting, DTE, IPS making, UNICODE viewing ability, and several custom SNES related functions. Definitely one of the best all in one hex editors available!\r\n\r\n- Read Below\r\n\r\nIf your Hex Values, Offset Values, and Status Bar text overrun or exceed the boundary lines or columns in this program please check your Font or Text settings in Control Panel and verify that they are on original size settings. Enlarging of font sizes within Control Panel may cause text to exceed or spillover these lines or boundaries of the program which will make using this utility more difficult.', '[291]WindHex32.zip', 2, '2018.8.2', NULL, '291screenshot1.png', 2, '2005-12-23 05:00:00', '2019-02-24 19:41:49', 1185681600, 12, 0, 35033, '', ''),
(292, 'Zelda 1 Dungeon Editor', 12, 1, 712, 570, 'A level editor for The Legend of Zelda capable of editing the overworld and dungeons.', '[292]ZDEv021.zip', 1, '.21', NULL, '292screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-06-15 10:46:48', 1059969600, 12, 0, 4046, '', ''),
(294, 'spAsm', 18, 17, 704, 576, 'One of the only psx assemblers out there. It builds psx exe files using assembly code.', '[294]hit-spasm034.zip', 3, '0.34', NULL, '294screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-15 12:29:29', 932875200, 12, 0, 487, '', ''),
(295, 'FEIDIAN', 15, 25, 704, 27, 'FEIDIAN is an all-purpose, multi-platform, bitplane graphic dumper. It operates at absolutely any tile size, and supports any number of columns and rows. It also has a tile definition format to set up your own.\r\n\r\n[url=/misc/utilextra/295tiles.rar]FEIDIAN Tile Definitions[/url]', '[295]feidian-0.90a.tar.gz', 2, '.90a', NULL, '', 7, '2005-12-23 05:00:00', '2017-06-15 12:31:18', 1093492800, 12, 0, 575, '', ''),
(296, 'Chrono Trigger Texteditor', 9, 9, 268, 619, 'This program will help you to change the text in Chrono Trigger.\r\nIt will calculate the compression for you, so you can fit in even more text than before. Just write your text and this program will handle the rest. You can save your work into a Project File or directly to a Chrono Trigger ROM.', '[296]CT_TexteditorV100.exe', 1, '1.0', NULL, '296screenshot1.png', 2, '2005-12-23 05:00:00', '2009-12-24 15:37:05', 0, 12, 0, 3524, '', ''),
(297, 'VBA-SDL-H', 17, 10, 704, 542, 'This is a modified SDL version of VBA to support advanced hacking features such as tracing, breakpoints and more. \r\n\r\nNote: This is completely command-line driven. Be sure to refer to the readme for instructions.', '[297]VBA-SDL-H-r070904a-win32.zip', 3, '070904a', NULL, '297screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-06-15 23:06:03', 1188878400, 12, 0, 5900, '', ''),
(298, 'SMB3 Workshop', 12, 1, 750, 631, 'This is an editor for the NES game Super Mario Bros. 3. It edits such things as pointers, graphics, palettes, variables, level header, etc.', '[298]smb3ws.zip', 1, '2007-11-14', NULL, '298screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-17 01:44:00', 1195016400, 12, 0, 32486, '', ''),
(299, 'iNES Header Checker', 3, 1, 704, 528, 'A pretty basic program. It will check the contents of the header of an iNES rom. This program follows the iNES format as closely as possible, and bytes that are reserved to be 0 will be set to 0. Some roms use SRAM even though the header does not mention it (some MMC3 and MMC5 mappers, for example).', '[299]iNES_Header_Checker.rar', 1, '1.a', NULL, '299screenshot1.png', 2, '2005-12-23 05:00:00', '2017-06-17 01:44:06', 1160884800, 12, 0, 1994, '', ''),
(300, 'Digisalt&#039;s SNES PaletteTools', 4, 9, 707, 633, 'An SNES palette editor. The package currently contains three executables which help you finding you palette within the rom, extract it so you&#039;re able to change it within tile layer pro and finally reinsert it into the rom.\r\n\r\nThe extended manual mentioned in the read me can be found [url=http://www.romhacking.net/documents/229/]here[/url].', '[300]palettetools.rar', 1, '1.0', NULL, '300screenshot1.jpg', 2, '2005-12-23 05:00:00', '2018-07-29 09:19:15', 1119067200, 12, 0, 1711, '', ''),
(301, 'Gens KMod', 17, 11, 704, 634, 'This is quite possibly the best Genesis emulator for development and hacking. It has everything you could possibly want except for the two most important things (in my opinion): a tracer and an interactive debugger. The author has said that the way Gens (the emulator this is based on) works, it will require a lot of breaking and gluing back together, in a manner of speaking, to properly implement.\r\n\r\nGens KMod website: [url]http://gendev.spritesmind.net/page-gensK.html[/url]', '[301]gensKMod_073.zip', 2, '2.12a 0.7.', NULL, '301screenshot1.png', 2, '2005-12-23 05:00:00', '2018-09-24 03:13:21', 1449550800, 12, 0, 3112, '', ''),
(302, 'FDS Builder, ID version', 3, 7, 704, 76, 'It can break down an FDS (Famicom Disk System) disk image, and can merge the files back together when you&#039;re done. \r\n\r\nThis version will name the extracted files according to the file ID number in the internal header.', '[302]fdsbuild-num.7z', 3, '2.0', NULL, '302screenshot1.jpg', 2, '2005-12-23 05:00:00', '2018-10-08 05:16:24', 1285732800, 12, 0, 651, '', ''),
(303, 'Light Script', 14, 25, 707, 76, 'A generic text dumper, except this one supports an additional *.TBL command for substring dumping. Currently supports fixed-length substrings, as well as swapping tables. C++ Source code included for your source customization!', '[303]lscript03.zip', 2, '0.03', NULL, '303screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-20 00:44:45', 1149134400, 12, 0, 492, '', ''),
(304, 'GESTLog', 17, 8, 707, 76, 'UNOFFICIAL modification of the GB/GBC emulator GEST to include an option to log executed Z80 code to a file. This is a WIP beta. Still needs work.\r\nBe sure to pick up the full original release at the [url=http://koti.mbnet.fi/gest_emu/]author&#039;s page[/url]. Source code for this mod is [url=http://www.romhacking.net/misc/utilextra/304gestlog_src.zip]here[/url].', '[304]GEST_log.zip', 2, '.85d', NULL, '', 2, '2005-12-23 05:00:00', '2017-06-25 18:53:36', 1115524800, 12, 0, 398, '', ''),
(305, 'Fixed Length Dumper', 14, 25, 707, 76, 'Dumps fixed length text in games. Source code included in archive.', '[305]fdump.zip', 1, '1', NULL, '305screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-25 18:53:45', 1076216400, 12, 0, 382, '', ''),
(306, 'DTE-Opt', 14, 25, 707, 76, 'Reads an ASCII text file, and generates a listing of the best DTE values (only A-Z and a-z).', '[306]dteopt.zip', 1, '1.0', NULL, '306screenshot1.jpg', 1, '2005-12-23 05:00:00', '2016-02-05 13:33:57', 1054267200, 12, 0, 439, '', ''),
(307, 'Dungeon Kid (FC) Decomp/Recomp', 15, 1, 846, 76, 'Decompressess and recompresses the graphics blocks in Dungeon Kid. Source code included in archive.', '[307]dkidcomp.zip', 1, '1', NULL, '307screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-06-26 12:07:37', 1079931600, 12, 0, 381, '', ''),
(308, 'BPFormat', 14, 1, 531, 76, 'Command line application. Compress an ASCII script file to use MTE table for insertion into Banana Prince (NES). Could probably be slightly re-worked to be used with other games, but I haven&#039;t tried to.', '[308]bpform.zip', 1, '1.0', NULL, '308screenshot1.jpg', 2, '2005-12-23 05:00:00', '2016-02-05 13:34:30', 1053057600, 12, 0, 440, '', ''),
(309, 'Super Mario 64 ROM Extender', 9, 27, 847, 637, 'This program expands a US Super Mario 64 rom, decompresses internal data, and tacks it at the end of the rom enabling you to edit textures with TileMolester or any other graphics editing program that supports the format.', '[309]M64ROMExtender1.3b.zip', 1, '1.3b', NULL, '309screenshot1.png', 2, '2005-12-23 05:00:00', '2022-10-23 12:01:50', 1241236800, 12, 0, 30795, '', ''),
(310, 'Super Mario 64 ROM Extender', 9, 27, 847, 637, 'This program expands a US Super Mario 64 rom, decompresses internal data, and tacks it at the end of the rom enabling you to edit textures with TileMolester or any other graphics editing program that supports the format.', '[310]M64ROMExtender1.2bMac.zip', 1, '1.2b', NULL, '310screenshot1.png', 4, '2005-12-23 05:00:00', '2017-06-27 00:29:15', 1184472000, 12, 0, 10443, '', ''),
(311, 'pSX', 17, 17, 704, 644, 'A full featured Playstation emulator with built in debugger.', '[311]pSX_1_13.rar', 3, '1.13', '', '311screenshot1.png', 2, '2005-12-23 05:00:00', '2009-02-25 18:53:12', 0, 12, 0, 2179, '', ''),
(312, 'PCSX2', 17, 18, 704, 647, 'A full featured PlayStation 2 emulator and debugger.', '[312]pcsx2-1-4-0.7z', 2, '1.4.0', NULL, '312screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-05-15 00:11:02', 1470024000, 12, 0, 956, '', ''),
(313, 'Super Mario 64 Text Wrangler', 9, 27, 847, 637, 'A windows port of the text editor for Super Mario 64. Requires that the ROM be expanded with teh Super Mario 64 expander (made by the same author).', '[313]M64_TextWrangler1.1b.zip', 1, '1.1b', NULL, '313screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-06-28 10:40:30', 1180929600, 12, 0, 4064, '', ''),
(314, 'Super Mario 64 Text Wrangler', 9, 27, 847, 637, 'A text editor for Super Mario 64. Requires that the ROM be expanded with teh Super Mario 64 expander (made by the same author).', '[314]M64_TextWranglerMac1.1b.zip', 1, '1.1b', NULL, '314screenshot1.png', 4, '2005-12-23 05:00:00', '2017-06-28 10:42:38', 1180929600, 12, 0, 660, '', ''),
(316, 'Shining Force III Studios', 9, 13, 851, 653, 'Customizes any version of Shining Force 3. It seems to handle the scripts in the game as well. That&#039;s all we know. If anybody can provide a better description, please contact us via the &#039;Contact Staff&#039; section.', '[316]SF3Studios 4-13-06.zip', 2, '1.0', NULL, '316screenshot1.jpg', 2, '2006-04-13 19:07:11', '2017-07-04 01:55:16', 1144900800, 12, 0, 431, '', ''),
(317, 'Super Sleuth', 17, 9, 704, 656, 'Super Sleuth is designed to aid in the development of software intended for use on the SNES. The real-time-debug system allows the user to easily trace CPU operation and track bugs efficiently.', '[317]sleuth1r04f.zip', 2, '1.04 build', NULL, '317screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-04 01:56:07', 1217736000, 12, 0, 734, '', ''),
(318, 'Chrono Trigger Item Name Editor', 9, 9, 268, 657, 'A windows based editor for item names in Chrono Trigger. Works only with the North American ROM.', '[318]ctitemed-en.zip', 1, '1.0.0b', NULL, '318screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-04 02:09:48', 1207627200, 12, 0, 853, '', ''),
(320, 'PatcheRL', 2, 23, 704, 658, 'This tool will let you patch your .nds ROM file with a .pds patch file.', '[320]PatcheRL_v0.1.zip', 1, '0.1', NULL, '320screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-07 13:08:07', 1144209600, 12, 0, 1654, '', ''),
(321, 'MZME Header Editor', 9, 10, 788, 660, 'This utility will edit the level headers, allowing you to choose different music, new offsets for maps, how fast the bg moves for water, enemy spriteshets, etc.', 'MZMEHeaderEd.exe', 1, '1.0', NULL, 'mzme.jpg', 2, '2005-12-23 05:00:00', '2011-11-09 14:19:29', 0, 12, 0, 866, '', ''),
(322, 'FCEUXDSP CE', 17, 1, 704, 663, 'A fork of FCEUXD that allows the user to highlight text from the game screen and copy it into a text window.\r\n\r\nNote: this version has been superseeded by [url=http://www.romhacking.net/utilities/689/]FCEUX[/url].', '[322]fceuxdspce-1_0.zip', 1, '1.0', NULL, '322screenshot1.png', 2, '2005-12-23 05:00:00', '2016-02-07 04:59:03', 1145073600, 12, 0, 685, '', ''),
(323, 'Super Mario RPG Editor', 9, 9, 804, 664, 'This program lets you edit the starting stats of each character, change the items sold in shops, modify the stats of some enemies, and tweak a few other values.', '[323]SMRPG_ED.zip', 1, '1.0', NULL, '323screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-08 05:01:18', 1145160000, 12, 0, 3033, '', ''),
(325, 'DebuGens', 17, 11, 704, 672, 'A special version of Gens that allows you to dump various parts of RAM.', '[325]debugens.rar', 2, '1.25', NULL, '325screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-08 05:05:06', 1081054800, 12, 0, 1375, '', ''),
(326, 'Nestile', 10, 1, 704, 674, 'This is a NES tile editor. It can create raw CHR-ROM files from scratch, or edit ROM&#039;s which have CHR-ROM directly (but not those which store graphics in PRG-ROM). It&#039;s aimed at a Linux platform which is lacking in similar programs, but should run on any system with Python and PyGTK installed (has been confirmed to work in Windows if Python and PyGTK are installed). It is a bit buggy, though, and hasn&#039;t been tested much.\r\n\r\nThe latest version fixes a bug which prevented it from running on displays not set in 16-bit mode.', '[326]nestile.tar.gz', 1, '0.2.1', NULL, '326screenshot1.png', 7, '2006-04-27 00:57:43', '2013-04-14 04:16:03', 1143435600, 12, 0, 4314, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(327, 'chFile', 13, 24, 704, 675, 'This is a Polish language hex editor written in Delphi.\r\n\r\n[u]Options[/u]\r\n[list]\r\n[li]Changing pointers.[/li]\r\n[li]Show the length of text when translating (This is useful in the Zelda: Oracle games).[/li]\r\n[li]Many other options for translating games[/li]\r\n[/list]\r\n\r\nIt is a good hex editor. An extended description, in Polish, is available [url=http://romtrans.ovh.org/index.php?id=grafa/trans]here[/url]', '[327]chfile.rar', 1, '1.0.1', NULL, '327screenshot1.png', 2, '2006-04-18 09:29:00', '2017-07-08 05:12:00', 1114574400, 1, 0, 803, '', ''),
(328, 'TabEdit', 8, 24, 704, 675, 'A table editor using editing bookmarks, zoom, if char is not support then it is hidden in memory and when the file is saved this element is added. This utility is in POLISH.', '[328]tabedit.rar', 1, '1.1', NULL, '328screenshot1.jpg', 2, '2006-04-18 09:36:25', '2017-07-09 04:18:38', 1096689600, 1, 0, 487, '', ''),
(329, 'NINJA Patcher', 2, 25, 704, 27, 'Flexible patching format with file validation that makes ROM format problems a thing of the past. Supports NINJA 2.0, IPS, PPF 1.0/2.0/3.0, FFP, PAT, and GDIFF patches\r\n\r\nThis program was written by Derrick Sobodash and is the latest/last version that has been publicly released.\r\n\r\nDocumentation is also hosted here with technical information regarding this here - [url]http://www.romhacking.net/documents/288/[/url]', '[329]ninja-2.0-win-beta20060726.zip', 1, 'v2.0 - Jul', NULL, '329screenshot1.png', 2, '2006-04-30 16:42:16', '2017-10-17 12:43:33', 1153886400, 12, 0, 38549, '', ''),
(330, 'Lunar Compress', 18, 24, 704, 244, 'Lunar Compress is a decompression and recompression DLL written in C for a few compression formats that have been known to show up in certain SNES/GB games. It&#039;s intended primarily as a programmer&#039;s resource, so it even includes a few common functions that may be useful for SNES ROM editing (such as ROM/PC address conversion, ROM expansion, bpp/indexed GFX conversion, etc).', '[330]lc190.zip', 3, '1.90', NULL, '330screenshot1.gif', 2, '2006-05-05 23:09:37', '2022-06-23 04:09:27', 1640408400, 12, 0, 2433, '', ''),
(331, 'SonED', 12, 11, 707, 722, 'SonED is A ROM/Save-State level editor for Sonic 1, Sonic 2, Sonic 2 &quot;beta&quot;, Sonic 3 and Knuckles, and Sonic CD for PC.\r\n\r\nAlthough unsupported, this utility was widely recommended for beginners over its more stable and more-well-featured successor, [url=http://www.romhacking.net/utils/778/]SonED2[/url]. While some claim to prefer SonED as a matter of taste, the later inclusion of &quot;ROMulan&quot; in SonED2 has supplied a means of interacting with ROM images similar to (but more powerful than) the original, which arguably, finally renders the original entirely obsolete.', '[331]sonedw.zip', 2, '.50B', NULL, '331screenshot1.png', 2, '2006-05-07 16:11:24', '2017-07-07 13:09:18', 1090123200, 12, 0, 1243, '', ''),
(332, 'Eggvine', 12, 9, 800, 692, 'A Super Mario World 2: Yoshi&#039;s Island Editor for the SNES. It lets you edit screen exits, objects, sprites and headers.', '[332]EggVine v0-81plus.zip', 2, '0.81+', NULL, '332screenshot1.png', 2, '2006-05-07 16:24:30', '2017-07-07 13:10:00', 1287201600, 12, 0, 1739, '', ''),
(333, 'MegaFLE X (old version)', 12, 1, 707, 494, 'Level editor for Mega Man 3, 4, 5 &amp; 6.\r\n\r\nSource code (Visual Basic 6.0) is available from this link: \r\n\r\n[url]https://web.archive.org/web/20140407041910/matrixz127.comoj.com/share/megaflex0701_src.zip[/url]\r\n\r\n[b]An updated version that runs on recent Windows can be found here:\r\n[url]https://www.romhacking.net/utilities/1810/[/url][/b]', '[333]megaflex0701.zip', 2, '0.701', NULL, '333screenshot1.PNG', 2, '2006-05-09 11:13:41', '2024-03-28 22:00:03', 1305504000, 12, 0, 4356, '', ''),
(335, '1964 Tracer', 17, 27, 704, 695, 'A custom build of the emulator 1964 featuring a tracer, a memory logger, and the ability to dump RDRAM and SPRAM. This uses a &quot;hook&quot; system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of snapping a debugger.', '[335]Tracer-19640.8.3.7z', 2, '0.8.3', NULL, '335screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-28 11:38:41', 1147752000, 12, 0, 1721, '', ''),
(336, 'FCEUltra Tracer', 17, 1, 704, 695, 'This is a primitive tracing emulator based off of FCEUltra 0.98.12. This uses a &quot;hook&quot; system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of snapping a debugger. FDS logging is currently broken.', '[336]Tracer-FCEUltra0.98.12.rar', 2, '0.98.12', NULL, '336screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-05-17 11:52:12', 1147838400, 12, 0, 654, '', ''),
(337, 'Gens Tracer', 17, 11, 704, 695, 'This is a primitive tracing emulator based off of Gens 2.12a. But don&#039;t let that fool you; this thing is phenomenal. I highly recommend it for Genesis hackers looking to see what&#039;s happening at the assembly level.', '[337]Gens2.12aR2Tracer.rar', 2, '2.12aR2', NULL, '337screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-28 11:39:27', 1149566400, 12, 0, 2806, '', ''),
(338, 'Oswan Tracer', 17, 21, 704, 695, 'This is a tracing emulator based off of oswan 0.70. This uses a &quot;hook&quot; system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of snapping a debugger. Layer toggling, memory logging and dumping included!', '[338]Tracer-Oswan0.70.zip', 2, '0.70', NULL, '338screenshot1.png', 2, '2005-12-23 05:00:00', '2024-05-02 01:41:45', 1494892800, 12, 0, 678, '', ''),
(339, 'SNES 9X Tracer', 17, 9, 704, 695, 'This is a tracing emulator based off of Snes9x 1.43. In addition to tracing and logging instructions, you can dump RAM, SRAM, and NT. This uses a &quot;hook&quot; system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of snapping a debugger.', '[339]Tracer-Snes9x1.43.rar', 2, '1.43', NULL, '339screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-30 01:10:08', 1147752000, 12, 0, 1443, '', ''),
(340, 'Visualboy Advance Tracer', 17, 10, 704, 695, 'This is a tracing emulator based off of Visualboy Advance 1.7.1. This uses a &quot;hook&quot; system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of snapping a debugger. You can also dump RAM, SRAM, and NT.', '[340]Tracer-VisualboyAdvance 171.rar', 2, '1.7.1', NULL, '340screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-05-17 11:52:24', 1147752000, 12, 0, 2288, '', ''),
(341, 'SMS Plus Tracer', 17, 25, 704, 695, 'A custom version of SMS Plus. This features a tracer for the SMS and the Game Gear. Features include a special &quot;hook&quot; system that is sort of like a breakpoint system, but not quite, memory dumping capabilities, and a tracer for the CPU and the PPU.', '[341]Tracer-SMSPlus!0.94aR7.1.rar', 2, '0.94', NULL, '341screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-07-30 01:10:50', 1147752000, 12, 0, 293, '', ''),
(342, 'Fix CheckSum', 3, 11, 704, 701, 'This nifty little tool recalculates the checksum for a Genesis rom, which is a must in many cases in order for an altered rom to work.', '[342]FixCheckSum.rar', 1, '1.0', NULL, '342screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-30 01:11:09', 1057636800, 12, 0, 18851, '', ''),
(343, 'goldroad ARM Assembler', 18, 10, 704, 706, 'ARM/THUMB assembler for ARM7 (ARM7, ARM7DTMI) series processors.', '[343]goldroad1_7.zip', 3, '1.7', NULL, '343screenshot1.jpg', 2, '2006-06-03 04:19:55', '2017-07-30 01:11:24', 1026014400, 12, 0, 1810, '', ''),
(344, 'GSavestate', 20, 11, 704, 710, 'This is allows you to view the contents of a Gens savestate. Think VSNES only for the Genesis. Excellent resource for tracking down certain things like pattern table references in VRAM and other things.', '[344]GSavestate.rar', 2, '1.3', NULL, '344screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-30 01:12:14', 1081054800, 12, 0, 1112, '', ''),
(345, 'Widthtabler', 18, 25, 704, 524, 'A VWF automatic width table creation tool. This currently works on 1 and 2 bit plane fonts(gb/snes). It can also work though on 3 4 5 etc. bitplanes if they are consecutive.', '[345]wt.zip', 2, '1.0', NULL, '', 1, '2006-06-07 10:46:52', '2017-08-21 01:43:03', 1149652800, 12, 0, 273, '', ''),
(346, 'Star Fox 2 Font Tools', 9, 9, 636, 300, 'Tools for encoding/decoding the font files and effects in Star Fox 2.', '[346]Star Fox 2 Font Tools.7z', 2, '1.0', NULL, '', 7, '2006-06-08 02:41:17', '2017-10-04 00:52:12', 1090900800, 12, 0, 440, '', ''),
(347, 'SmB3 Color Editor', 4, 1, 750, 586, 'This is an editor that changes Mario&#039;s and Luigi&#039;s palettes in SMB3.', '[347]smb3c.zip', 1, '1.1', NULL, '347screenshot1.PNG', 2, '2006-06-15 17:45:32', '2017-08-21 01:43:28', 1122264000, 12, 0, 3413, '', ''),
(348, 'Carrot', 12, 1, 951, 484, 'Carrot is an editor for Bugs Bunny Crazy Castle, and supports levels, enemies, and level headers. Color is not yet displayed, and there is no TSA or Attribute hacking support.', '[348]Carrot_Beta.zip', 1, '1.0', NULL, '348screenshot1.PNG', 2, '2006-06-24 02:35:16', '2017-08-01 12:16:46', 1050897600, 12, 0, 722, '', ''),
(349, 'Djinn Tile Mapper', 16, 25, 704, 716, 'This is a script/hex editor with table file support and a unique feature to view the hex in the native tile format. It also has graphics editing capabilities.', '[349]DjinnTileMapper.v1.4.9.9-eng.rar', 2, '1.4.9.9', NULL, '349screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-08-01 12:17:05', 1151294400, 12, 0, 2263, '', ''),
(350, 'Hexposure', 13, 24, 704, 716, 'Completely rewritten version of good old Hexposure. Now it&#039;s compatible with Windows XP. This is an UNOFFICIAL version written by Djinn and not the original author.\r\n\r\nBest Hex Editor for MS-DOS and now works in Windows XP.\r\n\r\nNew features: Two built-table ANSI and ASCII; the loaded two tables; search interval. Relative Search * in the new version to work Relative Search intervals.', '[350]HEXPOSEv3_666.ZIP', 1, '3.666', NULL, '350screenshot1.png', 2, '2006-06-26 15:50:08', '2017-08-01 12:17:16', 1209528000, 12, 0, 7412, '', ''),
(351, 'FEP', 2, 24, 704, 718, 'Tool for applying FireFlower format patches. FireFlower is a textual patch format often used for graphic or color hacks.', '[351]fep100.rar', 1, '1.00', NULL, '351screenshot1.jpg', 2, '2006-06-28 17:06:24', '2017-07-09 23:50:14', 953182800, 12, 0, 306, '', ''),
(352, 'FPM', 2, 24, 704, 718, 'Tool for creating FireFlower format patches. FireFlower is a textual patch format often used for graphic or color hacks.', '[352]fpm100.rar', 1, '1.00', NULL, '352screenshot1.jpg', 2, '2006-06-28 17:07:12', '2017-08-01 12:17:28', 953182800, 12, 0, 275, '', ''),
(353, 'PPF', 2, 17, 704, 719, 'Full distribution of all Paradox PlayStation Patch Format 3.0 tools. Includes the command line programs ApplyPPF 3.0 and MakePPF 3.0.\r\n\r\nContains binaries for Windows, Mac and Linux.', '[353]pdx-ppf3.zip', 1, '3.0', NULL, '353screenshot1.jpg', 7, '2006-06-28 17:16:38', '2017-05-17 11:52:42', 1006837200, 12, 0, 5554, '', ''),
(354, 'PPF-O-Matic', 2, 24, 704, 719, 'Tool for applying PlayStation Patch Format (PPF) files.\r\n\r\n[b]Note: Does not patch correctly on Java 8 Update 45 or OpenJDK version 11.0.11. Please use a different JDK.[/b]', '[354]pdx-pom3j.zip', 1, '3.0', NULL, '354screenshot1.jpg', 5, '2006-06-28 17:15:15', '2022-12-27 13:56:18', 1006837200, 12, 0, 6145, '', ''),
(355, 'PPF-O-Matic', 2, 24, 704, 719, 'Tool for applying PlayStation Patch Format (PPF) files under MacOS.', '[355]pdx-pmc3.zip', 1, '3.0', NULL, '355screenshot1.png', 8, '2005-12-23 05:00:00', '2017-03-20 11:27:01', 1006837200, 12, 0, 3852, '', ''),
(356, 'PPF-O-Matic', 2, 24, 704, 719, 'Tool for applying PlayStation Patch Format (PPF) files under Windows.', '[356]pdx-pom3.zip', 1, '3.0', NULL, '356screenshot1.gif', 2, '2005-12-23 05:00:00', '2015-11-13 05:29:19', 1006837200, 12, 0, 391981, '', ''),
(357, 'Stealth Patch', 2, 24, 704, 722, 'An IPS patcher for Windows, originally created for a specific group, for a specific purpose.\r\n\r\nHaving been created in a time when only command-line patchers were widely published, one of its primary features was the simple gui.\r\n\r\nDue to the fact that many patchers of the time failed or crashed when dealing with patches that would expand the original file&#039;s size, this patcher also featured two methods for dealing with such patches:\r\n[list][li]Include the data when creating the patch, accept and use such patches[/li]\r\n[li]Store excess data in another file during creation, ask user if such a file exists during application[/li][/list]', '[357]spatch.rar', 1, '1.4', NULL, '357screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-10-07 03:12:30', 1042002000, 12, 0, 3645, '', ''),
(358, 'NBA Live &#039;96 Editor', 9, 11, 890, 723, 'This editor allows you to update team data, roster data, and player data in NBA Live 96 for Sega Genesis.', '[358]NBA_Live_96_Editor.zip', 1, '1.0', NULL, '358screenshot1.JPG', 2, '2006-07-10 18:40:30', '2017-07-09 23:50:25', 1151640000, 12, 0, 1495, '', ''),
(359, 'FatCamp', 12, 1, 864, 486, 'A level editor for the NES game Karnov.  Supports both the US and Japanese versions.\r\n\r\nThis editor only works with certain bad dumps of the ROM. The only two versions of Karnov that the author could get to work with this editor are:\r\n\r\nKarnov (J) [b1] [o1]\r\nKarnov (U) [b1] [o4]\r\n\r\nMad-Dog tested it with 14 different versions of the ROM, including the verified good dump of the US version. The only two versions he couldn&#039;t find to test it on (going by GoodNES 3.10&#039;s database) were:\r\n\r\nKarnov (U) [b4]\r\nKarnov (U) [o1]\r\n\r\nIn the event that anyone wants to test them as well.\r\n\r\nWhen attempting to open any ROM other than the two previously mentioned as being compatible with the editor, an error pops up stating &quot;Invalid ROM Size.&quot; and, indeed, the two bad dumps that it does work with possess unique sizes that do not match any of the other versions.', '[359]FatCamp04.zip', 1, '0.4', NULL, '359screenshot1.png', 2, '2005-12-23 05:00:00', '2017-07-07 13:13:59', 1152590400, 12, 0, 386, '', ''),
(360, 'Esrael Sonic Editor II', 12, 11, 707, 625, 'This is a level editor for the Sonic the Hedgehog series of games on the Genesis. It supports Sonic 1, Sonic 2,  Sonic 2 Beta, Sonic 3, and Sonic &amp; Knuckles plus has some built in features useful to ROM hackers (Decompressor, Compressor, Game Genie code conversion, IPS patcher, and ROM conversion).', '[360]eseii.zip', 1, '0.05', NULL, '360screenshot1.png', 2, '2005-12-23 05:00:00', '2017-08-28 21:41:43', 1097467200, 12, 0, 9154, '', ''),
(361, 'Tile Layer Pro 1.1 Unofficial Bug Fix Patch', 10, 25, 704, 725, 'This unofficial patch fixes the &#039;bug&#039; in Tile Layer Pro 1.1 where it assumes headers are present for every file thus not showing the first few bytes of file.', '[361]tlp_K.zip', 1, '1.1', NULL, '361screenshot1.png', 2, '2005-12-23 05:00:00', '2015-11-22 03:08:22', 1228194000, 12, 0, 2780, '', ''),
(362, 'unLZ-GBA', 16, 10, 704, 731, 'This tool scans GBA Roms for data which has been compressed with the bios&#039; internal LZ77 algorithm. It can show (graphics), extract and reinsert the data.', '[362]unlz-gba.zip', 2, '1.0 Beta', NULL, '362screenshot1.png', 2, '2005-12-23 05:00:00', '2017-11-09 08:34:24', 1077339600, 12, 0, 193372, '', ''),
(363, 'ZAMN-Edit', 9, 9, 812, 543, 'Upgrade to the ZAMN level editor originally created by Sloat.\r\nCurrently adds a menu to the top to allow easier use of switching modes, and using the other features of the editor.', '[363]zamn-edit.zip', 1, '1.1', NULL, '363screenshot1.png', 2, '2006-07-17 16:49:43', '2016-01-24 18:12:11', 1153108800, 12, 0, 1029, '', ''),
(364, 'pSX Logger', 17, 17, 704, 644, 'A special build of pSX with hardware logging enabled.', '[364]psxrel.rar', 3, '1.13', NULL, '', 2, '2005-12-23 05:00:00', '2007-12-25 12:52:32', 0, 12, 0, 649, '', ''),
(365, 'Shining Force 2 Editor', 9, 11, 919, 732, 'A basic editor to modify most of the statistical data in Shining Force 2. Characters, classes, promotions, monsters, items, shops and spells are editable.\r\n\r\nAllows the insertion of new data in the stat table, which provides functionality of giving new classes to characters that were limited to only one or two classes before.\r\n\r\nIncludes a damage and a level-up simulation calculator for stats.', '[365]SF2Edit16bAll.zip', 1, '1.6b', '', '365screenshot1.gif', 2, '2006-07-26 06:57:09', '2019-04-03 13:05:33', 1554609600, 12, 0, 8670, '', ''),
(366, 'FF3us Name Editor', 9, 9, 302, 69, 'This program just simply loads the english names and allowes you to edit them, it&#039;s a safe alternative to using FF3ed and quicker than using FF3usME.', '[366]FF3us_Name_Editor.rar', 1, '0.58a', NULL, '366screenshot1.png', 2, '2005-12-23 05:00:00', '2017-08-31 00:41:26', 1144641600, 12, 0, 716, '', ''),
(367, 'Final Fantasy IV Advance Editor', 9, 10, 817, 69, 'This editor allows you to edit stats and monsters in FF4 Advance.', '[367]FF4a_Editor.rar', 1, '0.028a', NULL, '367screenshot1.gif', 2, '2005-12-23 05:00:00', '2017-08-31 00:41:28', 1136005200, 12, 0, 4175, '', ''),
(368, 'BBD to SRM', 3, 9, 704, 69, 'This converts Super Wild Card Battery Backup Data (BBD) files to emulator-compatable SRM files.', '[368]bbd_to_srm.rar', 1, '1.0', NULL, '368screenshot1.png', 2, '2005-12-23 05:00:00', '2017-08-31 00:41:30', 1080277200, 12, 0, 360, '', ''),
(369, 'Mystic Quest Multi Editor', 9, 9, 928, 69, 'If you want to tinker around with some of Mystic Quest&#039;s data but don&#039;t feel like using a Hex Editor then this program is for you. Using this program you can create an all new strategic experience with Mystic Quest. \r\n\r\n\r\nThings this editor edits so far:\r\n-Characters\r\n-Equipment\r\n-Monsters\r\n-Monster Attacks\r\n-Treasure Chests\r\n-Battlefields\r\n-Some miscellaneous game text\r\n\r\n\r\nNOTE: Pay close attention to the default text structure when editing it. Spaces and Line Breaks need to be coded correctly or you will get jacked up text in-game.', '[369]MQME.rar', 1, '1.7', NULL, '369screenshot1.gif', 2, '2005-12-23 05:00:00', '2014-03-06 23:51:00', 1131944400, 12, 0, 2137, '', ''),
(370, 'FF2us Multi Editor', 9, 9, 300, 69, 'Edits the characters, magic, monsters, items, treasure, and map properties in Final Fantasy II US.', '[370]ff2usme12.zip', 1, '1.2', NULL, '370screenshot1.gif', 2, '2005-12-23 05:00:00', '2017-08-31 00:41:36', 1099371600, 12, 0, 2883, '', ''),
(371, 'Chrono Trigger Editor Companion', 9, 9, 268, 69, 'Edits the enemy stats, character stats, and items in Chrono Trigger. The GUI is too large for a 640x480 resolution.\r\n\r\n\r\n\r\n\r\n*NOTE* If you choose to make your rom a Unheadered it does nothing but shows it was modifed, or whatever if you put it unheadered it will be usable for Temporal Flux.', '[371]ctec.rar', 1, '1.0', NULL, '371screenshot1.gif', 2, '2005-12-23 05:00:00', '2017-08-31 00:41:38', 1107320400, 12, 0, 3785, '', ''),
(372, 'PointerGrabber', 5, 25, 704, 712, 'DaMarsMan coded this to search for 24bit pointers from a block of text in a game. It scans through and outputs to a file. Can use lorom00, lorom80, hiromC0, or regular PC as formats. Very useful for games without standard pointer tables.', '[372]PointerGrabber_v1.zip', 2, '1.0', NULL, '372screenshot1.jpg', 1, '2006-08-09 18:47:17', '2017-09-01 04:22:49', 1249790400, 12, 0, 391, '', ''),
(373, 'DRDHack', 3, 25, 707, 494, 'DRDHack takes use of DRDXML files. You can load a rom/file the DRDXML was designed for, and browse the treeview for editable items specified in the database. Each item will be displayed in proper interface, and data can be edited directly, then saved.', '[373]drdhack14_bin.zip', 2, '1.4', NULL, '373screenshot1.png', 2, '2006-08-12 02:27:53', '2017-09-01 04:23:21', 1140238800, 12, 0, 391, '', ''),
(375, 'ZII Game Editor', 9, 1, 753, 742, 'Overworld and Game Data Editor of Zelda II:The Adventure of Link, for Mac OS X.', '[375]ziige113.zip', 1, '1.13', NULL, '375screenshot1.jpg', 8, '2006-08-28 18:40:40', '2017-09-01 04:23:31', 1181448000, 12, 0, 1468, '', ''),
(376, 'WordCount', 6, 24, 704, 523, 'Scans a user defined number of files and returns the frequency of each word in the files. Very useful for dictionary compression.', '[376]wordcount_101.zip', 1, '1.01', NULL, '376screenshot1.jpg', 2, '2006-08-29 17:48:13', '2017-05-18 11:04:52', 1156910400, 12, 0, 254, '', ''),
(378, 'TheCheat v1.4', 15, 24, 704, 747, 'VWF Formatter inspired by Stefan Pettersson&#039;s Bitmap Font Writer.\r\n\r\nImports BFW-formatted font images or straight font rips. View your font as it will look in-game, complete with text box and clipping!', '[378]TheCheat1.4.zip', 2, '1.4', NULL, '378screenshot1.png', 2, '2006-09-07 22:56:18', '2017-09-01 04:28:29', 1157601600, 12, 0, 326, '', ''),
(379, 'Hu-Go Tracer', 17, 4, 704, 695, 'This is a tracing emulator based off of Hu-Go. This uses a &quot;hook&quot; system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of snapping a debugger. Layer toggling, memory logging and dumping included! Both Turbografx and Turbografx CD games are supported.\r\n\r\n* Due to an error found in the RAR file, download has been removed - RHDN Staff *', '[379]Hu-Gotracer2.12a.rar', 2, '2.12a', NULL, '379screenshot1.jpg', 2, '2005-12-23 05:00:00', '2022-06-03 07:17:15', 1149912000, 12, 1, 416, '', ''),
(380, 'MagicKit', 18, 4, 704, 750, 'MagicKit is a fully functional assembler for the PC Engine and NES.', '[380]mkit251_dos.zip', 2, '2.51', NULL, '380screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-05-18 11:04:59', 968385600, 12, 0, 337, '', ''),
(381, 'Feel', 12, 11, 948, 755, 'Ristar level editor. Also lets you show objects and collisions.', '[381]feel1.0.rar', 1, '1.0', NULL, '381screenshot1.png', 2, '2006-09-23 23:20:38', '2015-01-11 23:52:23', 1158033600, 12, 0, 752, '', ''),
(383, 'SBWin', 3, 11, 704, 757, 'SBWin (formerly SMD BIN WIN) is a SEGA Genesis/Mega Drive ROM conversion utility for Microsoft Windows. It supports SMD, BIN, and MGD files. It also supports Zip compression of converted ROMs.\r\n\r\nCheck out the official SBWin page for news and updates: https://codeisle.com/products/sbwin/', '[383]SBWin 3.2.0 Setup.zip', 1, '3.2.0', NULL, '383screenshot1.png', 2, '2006-10-02 00:44:19', '2022-02-25 13:55:16', 1384750800, 12, 0, 45504, '', ''),
(384, 'Chaotix Character Statistics Editor', 9, 31, 950, 758, 'Allows you to edit the stats of all 7 charcters in Knuckles Chaotix for the 32X. NTSC Version only.', '[384]ChaotixCSE.rar', 1, '1.0', NULL, '384screenshot1.png', 2, '2006-10-02 19:12:09', '2017-09-06 01:59:14', 1123646400, 12, 0, 493, '', ''),
(385, 'Trapper', 18, 9, 704, 760, 'This is a nice utility to use in conjunction with trace logs. It enables you to map addresses, define offset labels, scopes and variables.', '[385]Trapper.rar', 3, '1.0 Beta', NULL, '385screenshot1.jpg', 2, '2006-10-07 17:40:23', '2017-09-07 12:18:21', 1123732800, 12, 0, 494, '', ''),
(386, 'ASM2Hex', 18, 9, 704, 667, 'An outdated alternative to xkas. A couple of examples provided.', '[386]asm2hex.zip', 3, '1.0', NULL, '386screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-10 03:28:12', 997416000, 12, 0, 586, '', ''),
(387, 'Snes9x LT', 17, 9, 704, 667, 'This is an outdated debugging version of Snes9x.', '[387]LT_S9X_137.zip', 2, '1.37', NULL, '387screenshot1.jpg', 2, '2005-12-23 05:00:00', '2013-01-22 22:03:34', 999576000, 12, 0, 442, '', ''),
(388, 'WindFont', 15, 24, 704, 761, 'A utility that assist in extracting font data from Windows font files. The output can be viewed in your favorite tile editor in 1-Bpp mode.', '[388]WindFont.zip', 1, '0.90', NULL, '388screenshot1.png', 2, '2006-10-09 20:03:09', '2017-09-10 03:28:51', 1160366400, 12, 0, 279, '', ''),
(389, 'Super Mario World Hdma Suite', 9, 9, 714, 319, 'This is a complete suite that lets you add cool color gradient, transparency and linescrolling effects to Super Mario World. It also contains various speed optimizations so it will run smoother and without slowdowns compared to the original. It&#039;s probably most useful for the users of Lunar Magic, a Super Mario World editor.', '[389]d4s_smw_hdma_design_kit_1.0.zip', 1, '1.0', NULL, '', 1, '2006-10-12 06:01:56', '2017-09-11 02:49:30', 1125979200, 12, 0, 2118, '', ''),
(390, 'Bitmap Font Builder', 15, 24, 704, 762, 'This allows you to create a bitmap of any windows font. Supports smooth or regular fonts with width table exporting as well. Very useful.', '[390]Bitmap_Font_Builder.zip', 2, 'v1.9.9', NULL, '390screenshot1.PNG', 2, '2005-12-23 05:00:00', '2017-09-15 14:06:56', 1340337600, 12, 0, 704, '', ''),
(391, 'Zero Fission', 12, 10, 707, 660, 'Edits Metroid Fusion and Metroid Zero Mission&#039;s foreground data, level data, clip data, the sprites/enemies and their position.\r\nIt can do most of the things the Level Header Editor could. Allows you to view the palette for the current level and a TSA editor in the works can view tiles.\r\n\r\nIt&#039;s quite buggy but is in a workable state, needs VB6 Runtimes.', '[391]ZeroFission.zip', 1, '1.0', NULL, '391screenshot1.jpg', 2, '2006-10-16 01:44:26', '2017-09-13 11:59:16', 1170219600, 12, 0, 2311, '', ''),
(392, 'Advance-Mart', 9, 10, 707, 765, 'Tool to edit the Items sold in Mart, as well as to edit Item properties.', '[392]a-mart_652.zip', 1, '6.5.2', NULL, '392screenshot1.jpg', 2, '2006-10-16 19:35:02', '2017-09-13 11:59:58', 1122264000, 12, 0, 55464, '', ''),
(393, 'Blinky', 12, 1, 716, 487, 'Blinky is a level editor for the Namco version of Ms. Pacman.', '[393]blinkyv1.0.zip', 1, '1.0', NULL, '393screenshot1.png', 2, '2006-10-20 18:11:09', '2016-02-10 08:08:56', 1161230400, 12, 0, 1759, '', ''),
(394, 'Block Tool', 9, 9, 714, 767, 'A tool that allows you to insert custom blocks.', '[394]blktool.zip', 1, '1.1', NULL, '394screenshot1.png', 2, '2006-10-24 03:26:52', '2017-09-15 14:08:18', 1067749200, 12, 0, 2810, '', ''),
(395, 'SNES Professional ASM Development Kit', 18, 9, 704, 42, 'SNES Professional ASM Development Kit (SPASMDK) is a program that will aid ASM hackers in translating games and working with games ASM code.  This program is mainly a ASM code editor that allows users to change the ASM code in a ROM  without the use of an external assembler.', '[395]asmdev.zip', 2, '0.99', NULL, '395screenshot1.jpg', 2, '2006-11-06 22:48:52', '2017-09-18 02:49:06', 893390400, 12, 0, 4022, '', ''),
(396, 'DisPel', 18, 9, 704, 412, 'An SNES disassembler.\r\n\r\nThe options in the Readme are outdated, so run the program without parameters to see what they are.', '[396]dispel.7z', 2, '0.99', NULL, '396screenshot1.jpg', 1, '2006-11-06 22:52:07', '2013-01-28 00:06:44', 994737600, 12, 0, 1589, '', ''),
(397, 'FF3 Edit Font', 9, 23, 966, 775, 'Program Edit Font for FF3 NDS US version. Easy to use with GUI.', '[397]ff3editfont.zip', 1, '1.0', NULL, '397screenshot1.jpg', 2, '2006-11-20 03:49:41', '2017-09-18 10:24:33', 1163653200, 12, 0, 463, '', ''),
(398, 'AcidPhire NES Header Checker', 3, 1, 704, 776, 'A simple program that is able to edit iNES headers. If your ROM is not creating SRAM for some mysterious reason it could be that it&#039;s header isn&#039;t set for SRAM. This program can fix that.', '[398]neshc.zip', 1, '1.0', NULL, '398screenshot1.png', 2, '2006-11-22 06:13:56', '2017-09-18 10:24:57', 989899200, 12, 0, 1792, '', ''),
(399, 'FF3DS Program Edit Dialogue', 9, 23, 966, 775, 'Program to edit dialog , items , magic, monster&#039;s names , etc.. for FF3 NDS Us version', '[399]ff3editdialog.zip', 2, '1.0', NULL, '399screenshot1.JPG', 2, '2006-11-26 15:06:51', '2017-09-20 00:18:05', 1164517200, 12, 0, 760, '', ''),
(400, 'NSRT 3.4 Windows', 3, 9, 704, 782, 'NSRT 3.4 for Windows, includes GUI frontend and commandline version. NSRT is a SNES-specific ROM utility designed to ensure that your ROMs are valid, and includes functions to add/remove headers, deinterleave ROMs, fix overdumps, and even add an NSRT header so that ZSNES will automatically use the right settings for the ROM.\r\n\r\nAlso included is IPSEdit, which allows you to add/remove headers from IPS patches.\r\n[Note: This is a self-extracting executable.]', '[400]nsrt34w.exe', 1, '3.4-window', NULL, '400screenshot1.png', 2, '2006-12-01 21:40:15', '2017-09-21 11:36:57', 1210651200, 12, 0, 50993, '', ''),
(401, 'NSRT Linux', 3, 9, 704, 782, 'NSRT 3.4 for Linux, commandline version. NSRT is a SNES-specific ROM utility designed to ensure that your ROMs are valid, and includes functions to add/remove headers, deinterleave ROMs, fix overdumps, and even add an NSRT header so that ZSNES will automatically use the right settings for the ROM.\r\n\r\nAlso included is IPSEdit, which allows you to add/remove headers from IPS patches.', '[401]nsrt34l.tar.gz', 1, '3.4-linux', NULL, '', 3, '2006-12-01 21:09:01', '2017-09-21 11:36:20', 1210651200, 12, 0, 3150, '', ''),
(402, 'War Lord (Console)', 12, 10, 934, 542, 'This is a command line utility for dumping and inserting maps from Nintendo/Intelligent System&#039;s Gameboy Advance game &quot;Advance Wars 2: Black Hole Rising&quot; written in C#. Source code included for the suicidal.', '[402]AW2_Map_Inserter_and_Extractor.zip', 1, '1.2', NULL, '402screenshot1.jpg', 2, '2006-12-05 03:03:15', '2017-09-20 00:18:25', 1172898000, 12, 0, 946, '', ''),
(404, 'DTECount', 3, 24, 704, 788, 'DTECount is a utility written to help generate optimized tables for scripts that use DTE. The algorithm is simple, yet effective. The interface was designed to be intuitive and user-friendly, so it should be easy to use for hackers of all skill levels.', '[404]dtecount.zip', 1, '1.2', NULL, '404screenshot1.png', 2, '2006-12-07 09:25:58', '2017-09-23 03:59:53', 1197003600, 12, 0, 265, '', ''),
(405, 'ScriptCrunch', 14, 25, 704, 341, 'ScriptCrunch provides 5 script size optimization algorithms (like DTE) and many features to crunch your oversized script for insertion.', '[405]ScriptCrunch v1.0.zip', 2, '1.0', NULL, '405screenshot1.jpg', 1, '2006-12-10 18:06:30', '2017-09-23 04:00:03', 1165726800, 12, 0, 383, '', ''),
(406, 'SNES Font Generator', 15, 24, 704, 760, 'A simple True Type to SNES font convertor.', '[406]SNESFontGenerator.zip', 1, '0.9', NULL, '406screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-23 04:00:58', 1164690000, 12, 0, 505, '', ''),
(407, 'snesbrr', 7, 9, 704, 794, 'An SNES BRR encoder / decoder. snesbrr encodes standard PCM wave files into BRR files that can be used by the S-DSP of the SNES. Windows binary is included. However, the included source can be compiled on Linux.', '[407]snesbrr-2006-12-13.zip', 1, '2006-12-13', NULL, '407screenshot1.png', 2, '2006-12-13 10:53:28', '2023-06-06 04:34:45', 1165986000, 12, 0, 2508, '', ''),
(408, 'Goldeneye Setup Editor', 9, 27, 974, 796, 'A comprehensive and exhaustive editor for Goldeneye 007 for N64. Support also has been added for Perfect Dark also.\r\n\r\nDue to the large size of the program, it can&#039;t be hosted here but you can get it from clicking this link here - [url]https://github.com/carnivoroussociety/GoldEditor[/url]\r\n\r\n\r\n[list][li]Navigate through every level from Goldeneye (including Citadel) visually, to any coordinate[/li]\r\n[li]See objects and presets visually[/li]\r\n[li]Move, resize, and rotate using the built-in toolbar[/li]\r\n[li]Insert, delete, and clone tool for objects and presets[/li]\r\n[li]Modify the intro swirl and camera scene positions[/li]\r\n[li]Select and edit multiple objects simultaneously[/li]\r\n[li]Insert safes and items into safes easily and quickly[/li]\r\n[li]View and edit clipping and portals for each level[/li]\r\n[li]View, create and modify guard paths visually[/li]\r\n[li]Export/Import .obj room models into Goldeneye for all new levels[/li]\r\n[li]Import new sound effects[/li]\r\n[li]Quicksave your ROM by pressing F5 for testing in the emulator of your choice[/li]\r\n[li]Quickinject your ROM by pressing F7, allowing setups larger than the originals to be tested quickly.[/li]\r\n[li]Play levels with the Doctor V64 (and other backup devices)[/li]\r\n[li]Preliminary support for Perfect Dark[/li]\r\n[li]All of the features from version 1.0, including editing all aspects of a Goldeneye setup file, grabbing coordinates from Project 64, uploading the setup and text file to console through the parallel port and GameShark, text modification, briefing editor, action block modification using Goldeneye’s pseudocode, edit the intro scene, presets, objects, and much, much more[/li][/list]\r\n\r\nThe editor requires the [url=http://www.microsoft.com/downloads/details.aspx?familyid=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&amp;displaylang=en]Microsoft Visual C++ 2008 Redistributable Package[/url] to function. You must also have [url=http://www.microsoft.com/downloads/details.aspx?displaylang=en&amp;FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3]DirectX 9.0c[/url] installed, even on Windows Vista/7. If you&#039;re running Vista or 7 with UAC enabled, and installed to the default folder or somewhere else in Program Files, be sure to run the program with administrator permissions.', '', 1, '4.0', NULL, '408screenshot1.jpg', 2, '2005-12-23 05:00:00', '2018-12-11 05:44:51', 1539921600, 12, 1, 2667, '', ''),
(409, 'PD ROM Editor', 9, 27, 975, 796, 'Permanently modify 2,750+ textures in Perfect Dark&#039;s ROM.', '[409]pdromimgedrwp10.zip', 1, '1.0', NULL, '409screenshot1.jpg', 2, '2005-12-23 05:00:00', '2017-09-24 02:06:32', 1105074000, 12, 0, 822, '', ''),
(410, 'GE ROM Image Editor', 9, 27, 974, 796, 'Replace every image in the game! With your own, or with each other. Incredibly powerful.', '[410]romeditor11.zip', 1, '1.1', NULL, '410screenshot1.png', 2, '2005-12-23 05:00:00', '2017-09-24 02:06:55', 1102482000, 12, 0, 1879, '', ''),
(411, 'ZSNES', 17, 9, 707, 798, 'ZSNES is a SNES games emulator for PC (also known as the Super Nintendo emulator or Super Nintendo Entertainment System). It is a free software that helps you to play classic games that were running on the old Super Nintendo (SNES) game console (a 16-bit video game console that was very popular and was sold in nearly 50 million copies worldwide). It has a lot of features (e.g. speed options, fast-forward function, image upscaling, multiplayer gameplay using a TCP/IP network, use of cheats, save states support, movie recording etc.) that are best described in ZSNES Documentation ( available as a HTML or TXT file) found in &quot;docs&quot; folder (after you extract the content of ZSNES archive). To be able to play older games that were available on ROM cartridge you need ROMs or ROM images with them.', '[411]zsnesw151.zip', 1, '1.51', NULL, '411screenshot1.png', 2, '2005-12-23 05:00:00', '2017-09-24 02:07:25', 1169614800, 12, 0, 1569, '', ''),
(412, 'BGB', 17, 8, 707, 799, 'BGB is a Game Boy emulator with many features that give a good gameplay experience, such as gamepad support, high quality sound and graphics, smooth V-Sync animation, and low latency. In addition, it contains a debugger that lets you analyze and look into the emulation, create cheat codes, and assist in creating and modifying ROMs. Because of BGB’s high emulation accuracy, if your ROM works in BGB, it will most likely work on hardware too.\r\n\r\n[b]Features:[/b]\r\n[list]\r\n[li]Emulation of the Game Boy, Game Boy Color, and Super Game Boy.[/li]\r\n[li]Accurate emulation of the hardware, based on research with lots of test ROMs, useful for debugging/ROM development. Some highlights:[/li]\r\n[list]\r\n[li]Clock-exact timing of LCD behavior/state changes.[/li]\r\n[li]Realistic initial RAM values - random but with specific bit patterns, and simulated values left by boot ROMs (for example “Nibbler (Public Domain)” depends on this).[/li]\r\n[li]Accurate emulation of LCD register writes during scanline (Prehistorik Man, Demotronic demo).[/li]\r\n[li]Emulation of inaccessible VRAM and OAM as on real hardware.[/li]\r\n[li]10 sprites per line limit.[/li]\r\n[li]Clock-exact emulation of sprites causing Mode 3 to take longer.[/li]\r\n[li]Correct memory access timing (access happening at the last/second to last clock of an opcode).[/li]\r\n[li]Accurate emulation of the differences between original Game Boy and Game Boy Color, including timing differences, differences in hardware behavior, initial state, etc.[/li]\r\n[li]Can run a Game Boy Color ROM as on the original Game Boy, and an original Game Boy ROM as on the Game Boy Color.[/li]\r\n[/list]\r\n[li]Powerful debugger:[/li]\r\n[list]\r\n[li]Disassembler with syntax selectable from: NO$GMB, RGBDS, and WLA.[/li]\r\n[li]Assembler (change code and ability to save modified ROM).[/li]\r\n[li]Symbols (.SYM file) support.[/li]\r\n[li]“Inline” editing in code, data, and stack viewer.[/li]\r\n[li]Breakpoints.[/li]\r\n[li]Break on access.[/li]\r\n[li]Conditional breakpoints.[/li]\r\n[li]“On jump” access breakpoints for breaking before a jump into a range is taken.[/li]\r\n[li]Source code breakpoints (ld b,b).[/li]\r\n[li]Debug messages (ld d,d).[/li]\r\n[li]Singlestepping/tracing/animating/step out/step over.[/li]\r\n[li]VRAM viewer: BG map, tiles, OAM, palette.[/li]\r\n[li]IO registers viewer.[/li]\r\n[li]Live display of data during emulation and freezing of RAM values.[/li]\r\n[li]Break on exceptions (accessing inaccessible VRAM, read uninitialized RAM, echo RAM access, access locked external RAM, disable LCD outside Vblank).[/li]\r\n[li]Ability to modify all registers and state at any time.[/li]\r\n[li]Joypad window allows simulating button presses at any time while debugging.[/li]\r\n[/list]\r\n[li]Super Game Boy multiplayer with up to 4 gamepads.[/li]\r\n[li]Graphics output: GDI, DirectDraw, Direct3D, OpenGL, Null output.[/li]\r\n[li]Graphics doubler: HQ2x, Scale2x, Scanlines filter, Blocky.[/li]\r\n[li]Sound output: Wave Out, DirectSound, Null, and Disk Writer supported. Support for writing the 4 channels to separate .WAV files.[/li]\r\n[li]AVI recording with installed codec of choice that is synchronized with recorded .WAV file, and can be combined into a single video afterwards.[/li]\r\n[li]Runs almost all ROMs perfectly, compatibility comparable with the best GB/C emulators.[/li]\r\n[li]Accurate/high quality sound emulation, bandlimited synthesis.[/li]\r\n[li]Accurate video emulation including “high color” graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.[/li]\r\n[li]This emulator is fast.[/li]\r\n[li]Joystick/Gamepad support, everything mappable to every button.[/li]\r\n[li]Some user interface keys are configurable and can be mapped to joystick/gamepad buttons.[/li]\r\n[li]MBC3 Real Time Clock emulation. RTC is saved/loaded in the .SAV file, compatible with Visual Boy Advance.[/li]\r\n[li]Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps.[/li]\r\n[li]Game Genie and GameShark cheat, load/save cheats (auto and manual), “Cheat Searcher”, easy creation of new cheat codes.[/li]\r\n[li]Save/load state with quick (ZSNES style, mappable) keys.[/li]\r\n[li]Back and forward compatibility of .SAV files and save states so your saved progress is not lost. BGB can load all save files of previous versions.[/li]\r\n[li]Load from .ZIP and .GZ files.[/li]\r\n[li]Good OS/platform compatibility/low requirements.[/li]\r\n[li]Support for optional border bitmap and pseudo and real fullscreen modes.[/li]\r\n[li]TCP/IP game link support.[/li]\r\n[/list]\r\n\r\nBGB homepage: [url]http://bgb.bircd.org/[/url]', '[412]bgb.zip', 1, '1.5.9', NULL, '412screenshot1.png', 2, '2006-12-24 23:18:23', '2022-02-04 14:11:26', 1619150400, 12, 0, 1824, '', ''),
(413, 'MEKA', 17, 25, 704, 805, 'MEKA is a multi-machine emulator for MS-Windows and GNU/Linux (older versions support MS-DOS).\r\nThe following machines are supported by MEKA:\r\n\r\n    - Sega Game 1000 (SG-1000)\r\n    \r\n    - Sega Computer 3000 (SC-3000)\r\n\r\n    - Sega Super Control Station (SF-7000)\r\n\r\n    - Sega Mark III (+ FM Unit)\r\n\r\n    - Sega Master System (SMS)\r\n\r\n    - Sega Game Gear (GG)\r\n\r\n    - ColecoVision (COLECO)\r\n\r\n    - Othello Multivision (OMV)\r\n\r\nAlong with a wide range of peripherals and exotic games support, MEKA also includes a powerful debugger and various debugging/hacking tools. It has a memory editor feature which let you edit the RAM, VRAM, ROM, palette, save data, and z80 code in real time. This emulator also comes with a tile viewer, a pallet viewer, and a command line debugger.\r\n\r\nThe project was initiated in 1998 and is still maintained by Omar Cornut &quot;Bock&quot;, and MEKA benefits from contributions or open source libraries from Hiromitsu Shioya &quot;Hiro-shi&quot;, Marat Fayzullin &quot;Rst38h&quot;, Maxim, Mitsutaka Okazaki, Ulrich Cordes, Maxim Stephin, Dirk Stevens among others. Refer to MEKA documentation (meka.txt) for more detailed credits.\r\n\r\nAlthough MEKA is still updated and maintained today, and still useful (namely for its support for non-common games and hardware and various debugging/features) its design shows its age. Please be kind with this software.\r\n\r\nMEKA is a free software distributed under a BSD-like license, allowing you to browse and reuse sources and data with no restrictions. \r\n\r\nSource code is also included.', '[413]mekaw073 With Source Code.zip', 1, '0.73', NULL, '413screenshot1.png', 2, '2007-01-06 02:54:24', '2017-09-24 11:46:01', 1275192000, 12, 0, 318, '', ''),
(414, 'F-Zero - Climax Course Editor', 12, 10, 979, 806, 'A track editor for F-Zero Climax. The source code is also included.\r\n\r\nUnlike the game version of the level editor, this one can allow you to overlap vertical jump pieces with horizontal 1×1 pieces, as shown in the screenshot. Unfortunately it does not allow for overlapping horizontal jump pieces with vertical 1×1 pieces due to the game rendering such a track configuration unplayable.', '[414]trackedit.rar', 1, '1.09', NULL, '414screenshot1.png', 2, '2007-01-06 03:10:09', '2017-09-24 12:05:35', 1293426000, 12, 0, 1829, '', ''),
(415, 'Blaster Construction Kit', 12, 1, 977, 807, 'A level editor for Blaster Master for NES. You will need SDL.dll which you can find at http://www.libsdl.org/index.php\r\n\r\nSource Code is included.', '[415]bck-win32-bin-V1.zip', 1, '1.0', NULL, '415screenshot1.png', 2, '2007-01-08 03:03:55', '2017-11-05 11:05:45', 1078635600, 12, 0, 760, '', ''),
(416, 'SaveConvert', 20, 10, 704, 788, 'SaveConvert is a simple program to convert VBA save games to No$GBA save games and vice versa.', '[416]saveconvert.zip', 1, '1.0', NULL, '416screenshot1.png', 2, '2007-01-09 11:58:37', '2017-09-25 01:25:10', 1168318800, 12, 0, 952, '', ''),
(417, 'PaletteEdGBA', 4, 10, 704, 788, 'A useful tool for GBA hackers, allows palette editing quick conversion between the palettes that VBA saves and Tile Layer Pro palettes. The next version will support editing of palettes in ROMs and support for Tile Molester.', '[417]pedgba.zip', 1, '1.0', NULL, '417screenshot1.png', 2, '2007-01-08 22:46:50', '2017-09-25 01:25:35', 1168146000, 12, 0, 1276, '', ''),
(418, 'Map Image', 15, 25, 704, 716, 'This program converts Map, Tiles and Palette to BMP file and vice versa.\r\nSupports NES, GBA and Genesis maps and tile formats.', '[418]mapimage_v1-0-0-125.rar', 3, '1.0.0.125', NULL, '418screenshot1.png', 2, '2007-01-29 17:33:47', '2013-06-11 16:16:17', 1208577600, 12, 0, 642, '', ''),
(419, 'Phoenix Wright Script Editor', 9, 23, 990, 818, 'This is a script script extractor, decoder, encoder, injector. In other words, you can add your own cases. Source included.', '[419]PWSE_0.2-1_win32.rar', 1, '0.2-1', NULL, '419screenshot1.png', 2, '2005-12-23 05:00:00', '2017-09-25 06:51:00', 1169701200, 12, 0, 7980, '', ''),
(422, 'SD Gundam GNext Unit Editor', 9, 9, 352, 819, 'This is a unit editor for SD Gundam GNext. It will only work with the data pack version of SD Gundam GNext(ROM size: 4.5M).', '[422]gnexteditor.rar', 1, '1.0', NULL, '422screenshot1.jpg', 2, '2007-02-05 13:52:11', '2017-09-25 07:18:50', 1134882000, 12, 0, 758, '', ''),
(423, 'Landstalker Translation Tool', 9, 11, 991, 820, 'This tool will allow you to extract the compressed data in Landstalker and then reinsert it.', '[423]LTT_0_9beta.zip', 1, '0.9 Beta', NULL, '423screenshot1.png', 2, '2005-12-23 05:00:00', '2017-09-25 07:19:04', 1170565200, 12, 0, 635, '', ''),
(425, 'Nflate', 3, 1, 704, 76, 'This is a simple program that will add space to a NES rom, i.e. expand it. This program only adds space to a NES ROM. You will still need the knowledge of mappers and assembly necessary to take advantage of this space.\r\n\r\nWorks on many mappers, but some have irregular expansion methods.\r\n\r\nTested exceptions:\r\n[list]\r\n[li]MMC1 with 512KB PRG-ROM (iNES #1)[/li]\r\n[li]Namcot 106 (iNES #19)[/li]\r\n[li]Taito Mapper #4 (iNES #82)[/li]\r\n[/list]', '[425]NFlate101.zip', 3, '1.01', NULL, '425screenshot1.jpg', 2, '2005-12-23 05:00:00', '2019-04-08 07:30:52', 1178078400, 12, 0, 10862, '', ''),
(426, 'Data Move', 3, 1, 704, 76, 'Made for quickly copying large blocks of data from one location to another within a file, or copying to another file.', '[426]datamove.zip', 1, '1.0', NULL, '426screenshot1.jpg', 2, '2005-12-23 05:00:00', '2019-04-08 07:31:21', 1159329600, 12, 0, 366, '', ''),
(427, 'Advance-Text', 14, 10, 1072, 765, 'A Text Editor for all GBA Pokémon games.\r\n\r\n[b]Staff Note:[/b] The password for the zip file is &quot;HackRomTools&quot;.', '[427]HackRomTools - AdvanceText.7z', 1, '3.1.1', NULL, '427screenshot1.png', 2, '2007-02-24 19:57:45', '2021-01-20 19:44:16', 1144900800, 12, 0, 145781, '', ''),
(428, 'NES Palette Editor', 4, 1, 704, 824, 'Originally by The_Fake_God and updated by MegaManJuno, the NES Palette Editor allows you to visually inspect and modify palettes in NES ROMs. Bytes falling within the NES color range are displayed in color (based on the nes.pal file in the same directory). See the included text file for further details. Full VB6 source is included.', '[428]NESPaletteEditorv1.0.3.zip', 1, '1.0.3', NULL, '428screenshot1.png', 2, '2007-02-24 17:23:44', '2017-09-25 21:52:24', 1172293200, 12, 0, 9952, '', ''),
(429, 'SMB2 Transmogrificator', 12, 1, 749, 826, 'Based on the SMB2 Discombobulator, this adds new features and reduces the number of bugs.\r\n\r\nSource code is included.', '[429]smb2trans-090.zip', 1, '0.9.0', NULL, '429screenshot1.png', 2, '2007-03-01 17:37:39', '2017-09-25 21:54:21', 1196139600, 12, 0, 3316, '', ''),
(430, 'GByeBye', 15, 10, 704, 828, 'GBB or GByeBye is a program that allows you to decompress Gameboy Advance LZ77(for a moment). Specifically, data called from the GBA BIOS routines. \r\n\r\nIt comes configured to uncompress some graphical data from [GBA]Advance Wars 1.1 as an example. \r\n\r\nGBB is developed in Python and you need the Python Interpreter to run it.', '[430]gbb01.zip', 2, '0.1', NULL, '430screenshot1.JPG', 7, '2007-03-06 17:30:54', '2016-02-15 03:05:11', 1173157200, 12, 0, 713, '', ''),
(431, 'GBA Multi DeCompressor', 3, 10, 704, 831, 'This program extracts/inserts data compressed with the Bios&#039; LZ77 compression. It can extract directly from an address or you can feed it a VBA SWI-log.', '[431]GBAmdc03b2e.zip', 2, '0.3 Beta 2', NULL, '431screenshot1.jpg', 2, '2007-03-08 20:39:16', '2017-09-25 21:52:22', 1085112000, 12, 0, 2207, '', ''),
(432, 'A22I', 18, 8, 704, 608, 'The assembler included in no$gmb. This is compatible with both the Z80 instruction set as well as the Gameboy specific instructions.', '[432]a22i.zip', 2, '1.0', NULL, '432screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-27 00:59:12', 985150800, 12, 0, 935, '', ''),
(433, 'GBADecmp', 15, 10, 704, 441, 'This program can extract LZ77,RLE and HUFFMAN and can insert LZ77 and RLE.', '[433]GBADecmp.zip', 2, '1.0', NULL, '433screenshot1.jpg', 2, '2007-03-11 03:58:13', '2017-09-27 00:59:24', 1100926800, 12, 0, 2210, '', ''),
(434, 'F-Zero Execution Project - F-Zero X Track Editor', 12, 27, 1008, 838, 'As the name says, this is a track editor for F-Zero X.  Tracks can be made from scratch or you can load one of the included sample tracks that have been created by the MrFixitOnline members and others.  Even the F-Zero Expansion Kit courses have been included!\r\n\r\nTake note, even with edited tracks, the CPU players will race perfectly fine (though they may still fall off depending on how you designed the track, they&#039;re not meant to be “uber racers”!)\r\n\r\nAlso note though, since you are actually replacing the tracks that were in the original game, the CPU players will race faster on tracks that were originally fast (like if you put Sector β in place of Silence, it would be very hard to win - likewise putting Silence over Sector β would make it very easy to win).  So keeping track-length similar to the original track is a good idea.', '[434]F-Zero_Execution_Project--F-Zero_X_Track_Editor.7z', 1, '1.0.2', NULL, '434screenshot1.png', 2, '2007-03-24 23:24:12', '2017-05-24 01:25:22', 1159243200, 12, 0, 8705, '', ''),
(435, 'Pit Stop', 12, 1, 745, 372, 'Level editor for Kid Icarus.  Allows editing of levels, objects, and palettes.', '[435]Pitstopv0.7.3.zip', 1, '0.7.3', NULL, '435screenshot1.png', 2, '2007-04-17 18:44:52', '2017-09-27 00:59:35', 1177819200, 12, 0, 918, '', ''),
(436, 'WCE (Wrecking Crew Editor)', 12, 1, 752, 842, 'WCE (Wrecking Crew Editor).', '[436]wce.7z', 1, '1.2.0', NULL, '436screenshot1.png', 2, '2007-04-23 07:28:12', '2017-09-27 01:00:06', 1177128000, 12, 0, 606, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(437, 'Snes9x SFX Tracer', 17, 9, 704, 244, 'This program is an unofficial build of Snes9x, only intended for use in tracing instructions done by the SFX chip. It is not intended for general use, so it may not support all features available in the original program. Also note that it is not for tracing the main SNES 65816 CPU instructions; you&#039;ll have to find another tracer for that. This build is not in any way supported by the official snes9x developers.', '[437]snes9x1.43-FuSoYa-SFX_B2.zip', 1, '1.43b2', NULL, '437screenshot1.gif', 2, '2005-12-23 05:00:00', '2015-10-15 02:11:14', 1109739600, 12, 0, 1014, '', ''),
(438, 'Quick Block Copy', 3, 24, 704, 712, 'Safely copy a chunk of data from one file to another.', '[438]QuickBlockCopy.zip', 1, '1.0', NULL, '438screenshot1.jpg', 1, '2005-12-23 05:00:00', '2017-09-27 01:00:46', 1178856000, 12, 0, 247, '', ''),
(439, 'CRAP!', 18, 25, 704, 850, 'Automates assembly and insertion of code, and helps manage code changes.', '[439]crap.zip', 2, '1.2', NULL, '439screenshot1.PNG', 2, '2007-05-05 14:31:46', '2017-09-27 06:40:44', 1189224000, 12, 0, 467, '', ''),
(440, 'MK Items', 9, 9, 755, 852, 'A program that allows easy editing of item probabilities.', '[440]MK_Items.zip', 1, '1.0', NULL, '440screenshot1.png', 2, '2007-05-09 08:15:30', '2015-05-23 07:17:59', 1178596800, 12, 0, 1081, '', ''),
(442, 'Psx V-Ram', 16, 17, 704, 737, 'Viewer for displaying vram in uncompressed ePSXe savestates or from straight video ram dumps. Package contains sources; readme in Chinese.', '[442]psx_vram.rar', 1, '1.1', NULL, '442screenshot1.jpg', 2, '2007-06-10 01:21:33', '2017-09-27 06:41:25', 1170997200, 12, 0, 10578, '', ''),
(443, 'pcx2snes', 15, 9, 704, 864, 'This program eases the conversion process for creating graphics on the PC and inserting them into your SNES programs.  Supports conversion to Mode 7 format.', '[443]Pcx2Snes.zip', 2, '1.0', NULL, '443screenshot1.jpg', 1, '2007-06-19 10:37:16', '2017-09-27 06:41:36', 1001131200, 12, 0, 1236, '', ''),
(444, 'Super Mario 64 Object Editor', 9, 27, 847, 866, 'A program created with Game Maker 5.3a, edit’s Object Positions, Object Id’s, Rotation Values and Behaviour code, based off VL-Tone’s guide.', '[444]SuperMario64ObjectEditorv2.zip', 3, '2.0', NULL, '444screenshot1.jpg', 2, '2007-06-20 09:46:28', '2017-07-08 05:11:43', 1181793600, 12, 0, 2308, '', ''),
(445, 'Toad’s Tool 64', 12, 27, 847, 637, 'Toad’s Tool 64 is a level editor in which you can move objects and completely change levels. You also need to extend the ROM with The ROM Extender.', '[445]ToadsTool64Betav0598bMac.zip', 1, '0.5.98b', NULL, '445screenshot1.jpg', 8, '2007-06-26 15:53:45', '2017-09-25 10:56:45', 1201150800, 12, 0, 2403, '', ''),
(446, 'Toad’s Tool 64', 12, 27, 847, 637, 'Toad’s Tool 64 is a level editor in which you can move objects and completely change levels. You also need to extend the ROM with The ROM Extender.', '[446]ToadsTool64Betav0598b.zip', 1, '0.6.8s', NULL, '446screenshot1.jpg', 2, '2007-06-26 15:51:35', '2017-09-25 10:56:54', 1499227200, 12, 0, 20610, '', ''),
(447, 'PK Hack', 9, 9, 727, 869, 'Comprehensive suite of tools for hacking EarthBound. Replaces the functionality of many older standalone PK Hack tools.', '[447]JHack-05e-jar.zip', 1, '0.5.14', '', '447screenshot1.png', 5, '2007-06-27 04:19:48', '2017-09-28 23:40:33', 1200718800, 12, 0, 2650, '', ''),
(448, 'Super Mario Bros. 3 TSA Editor', 10, 1, 750, 372, 'This is a TSA object editor for SMB3. TSA (Tile Square Assembly) is a made up term by hackers for a block that is made up of smaller blocks, usually 8×8 tiles into 16×16 blocks.', '[448]smb3_tsa_editor.zip', 2, '1.0', NULL, '448screenshot1.jpg', 2, '2007-07-02 18:37:51', '2017-09-30 03:31:18', 1088136000, 12, 0, 5590, '', ''),
(449, 'PC Engine Assembler lite bundle', 18, 4, 704, 669, 'This is a lite version of the PC Engine assembler PCEAS (MagicKit). This bundle includes all the docs for usage of the assembler and info on the PCE hardware.', '[449]MK_plus_docs.zip', 2, '3.21', NULL, '449screenshot1.jpg', 2, '2007-07-06 23:33:09', '2017-09-30 03:31:27', 1113019200, 12, 0, 552, '', ''),
(450, 'TIM plug-in set for Photoshop', 15, 17, 704, 1413, 'Official plug-in set for importing and exporting TIM Psx images in Photoshop or any compatible program (like ACD See).', '[450]tim_plugin.zip', 1, '1.0', NULL, '', 2, '2007-07-13 07:09:02', '2017-09-30 03:31:48', 867211200, 12, 0, 4188, '', ''),
(451, 'spAsm (revision)', 18, 17, 704, 576, 'One of the only psx assemblers out there. It builds psx exe files and raw binaries using assembly code.\r\n\r\nThis is an unofficial build by Gemini which should fix the “Load error: no DOS memory” error once and for all.', '[451]spasm_34a.rar', 3, '0.34a', NULL, '451screenshot1.jpg', 1, '2007-07-13 20:22:04', '2017-09-30 03:32:08', 1184299200, 12, 0, 474, '', ''),
(452, 'The Caravan', 9, 11, 919, 874, 'IMPORTANT NOTE: The reason I call it UNSTABLE is that... well, it&#039;s unstable and untested. PLEASE, PLEASE, PLEASE do not *expect* anything to work 100%, as I didn&#039;t get to test it much. ALWAYS make backups of your ROM. \r\n\r\nFeatures\r\n\r\n- Ability to import/export all graphics (Except battle floors, weapon sprites, and spell animations which only have export, due to the funky way they&#039;re saved).\r\n\r\n- Saving now works for maps, tilesets, battle sprites, and portraits.\r\n\r\nThe combination of the above two means you can now easily get custom graphics into the game. Tile animations section under Map Definitions is mostly implemented. \r\n\r\n- Rearranged battle sprites editor (Most properties are not implemented).\r\n\r\n\r\n* I know for certain map saving sometimes breaks. Be careful!', '[452]Caravan-v0.6-UNSTABLE.rar', 1, '0.6', NULL, '452screenshot1.png', 2, '2007-07-16 04:13:40', '2017-09-30 11:52:12', 1247457600, 12, 0, 5119, '', ''),
(453, 'Neko-Tracer', 17, 3, 704, 695, 'PC-9801 emulator with instruction and memory logger. Supports save states with cheat support.', '[453]Neko-tracer.zip', 3, '1.0', NULL, '453screenshot1.jpg', 2, '2007-07-16 15:01:51', '2022-07-21 09:44:50', 1182398400, 12, 0, 915, '', ''),
(455, 'Tahaxan', 3, 23, 704, 878, 'This tool extracts files from NDS roms and has other editing and viewing features.', '[455]Tahaxan.zip', 1, 'Tihaxa', NULL, '455screenshot1.png', 2, '2007-07-19 19:18:48', '2016-08-07 05:19:27', 1177819200, 12, 0, 14831, '', ''),
(456, 'gARMy', 18, 24, 704, 660, 'I call this gARMy. It’s a frontend for the assembler for devkit ARM. It should be compatible with nearly every other assembler. \r\n\r\nIt includes the assembler and linker. All you do is provide it the .ASM file, and the binary image, and it assembles it and then patches it to the ROM. Currently, it’s not really advanced, but it should be able to get to the point where it can tell you what line your error is on, but it’s quick and easy.\r\n\r\nIf you wish to modify anything check the settings.txt file it is a Windows App coded with VB6.', '[456]gARMy.zip', 3, '1.0', NULL, '456screenshot1.jpg', 2, '2007-07-26 05:49:43', '2017-09-30 11:52:54', 1185422400, 12, 0, 336, '', ''),
(457, 'New Super Mario Bros Editor', 9, 23, 1068, 881, 'A level editor for the DS game New Super Mario Bros, originally made by Treeki and now maintained by Dirbaio.\r\n\r\n==Features==\r\n\r\n[list][li]Complete editing: Graphics are 100% accurate. You can modify objects, sprites, entrances/exits, views and paths - so practically anything in the level can be edited![/li]\r\n\r\n[li]Mini-map: Click the View Mini-map button to show a mini-map of the level you&#039;re currently viewing. You can also click and drag to scroll the view.[/li]\r\n\r\n[li]Integrated file browser: Browse, extract and replace files in the ROM easily without a separate program, for more advanced hacking.[/li]\r\n\r\n[li]Export Level: A level can be exported to a file, and later imported back in (either to the same slot, or a different slot).[/li]\r\n\r\n[li]Multiple Windows: You can open and edit as many levels as you like in the same editor.[/li]\r\n\r\n[li]Sprite List and Data Editing: Almost every sprite in the game is now identified and selectable in a list! Invalid sprites which won&#039;t work in a level are highlighted in red, and they can be made usable by changing the sprite set used. Note that some need specific sprite data to set up correctly. Some sprites have their data selectable using simple options.[/li]\r\n\r\n[li]Tile-set and Graphics Editing: You can create new tile-sets with completely new objects and tiles. Two options are available for editing the graphics: a simple integrated graphics editor, or PNG import/export.[/li]\r\n\r\n[li]Level Hex Editor: For stuff not supported by the editor, edit individual blocks in a level file without having to constantly import/export files.[/li][/list]\r\n\r\nYou can download the latest builds of NSMB Editor 5.2 here:\r\n[url]http://nsmbhd.net/download/[/url]\r\n\r\n[b]Note for RHDN contributors:\r\n\r\nDo not upload specific builds of this editor to RHDN. The editor updates at a rapid pace, so any builds posted here will be quickly out of date.\r\n\r\nThanks,\r\nRHDN Staff[/b]', '', 1, 'Git builds', NULL, '457screenshot1.jpg', 7, '2007-07-27 11:24:51', '2013-08-03 00:38:54', 1367726400, 12, 1, 29009, '', ''),
(458, 'Miza', 12, 20, 670, 882, 'A map editor for Cave Story', '[458]Miza.zip', 1, '1.0', NULL, '458screenshot1.png', 2, '2007-07-27 21:17:34', '2017-05-24 01:29:12', 1114488000, 12, 0, 63524, '', ''),
(459, 'MetroID', 14, 10, 788, 828, 'MetroID allows you to extract and reinsert the text data for [GBA]Metroid Zero Mission. It’s written in Python and comes with Win32 executables and Source Code (source folder).', '[459]MetroID_0.6.zip', 1, '0.6', NULL, '459screenshot1.png', 7, '2007-07-28 12:25:12', '2017-10-01 03:13:50', 1185595200, 12, 0, 885, '', ''),
(460, 'NES CHR Editor', 10, 1, 704, 886, 'NES CHR Editor is a sprite editor for Nintendo Entertainment System games. With it, you can edit the graphics of your favorite NES titles!\r\n\r\nThis editor allows you to edit four graphics at a time in a 2×2 fashion. Also, for odd games missing a CHR bank, you can edit graphics that are found in the PRG banks as well (at your own risk).\r\n\r\nVersion 1.3 adds support for editing CHR bank dumps directly.\r\n\r\nThe version available on RHDN is for Intel Macs. A PowerPC version is available at the website: http://www.ninjasftw.com:8080/squirrel/nes_chr/.', '[460]nes_chr-x86.zip', 1, '1.3', '', '460screenshot1.png', 8, '2007-08-08 06:08:32', '2013-05-11 04:31:26', 1363665600, 12, 0, 23712, '', ''),
(461, 'Mednafen', 17, 25, 704, 889, 'Mednafen is a portable command-line-driven multi-system emulator. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) are emulated.\r\n\r\nThe debuggers active in mednafen at this time are NES, PCE,WS/C, and PCFX.\r\n\r\nFor the Windows builds, Windows XP or newer required. Windows 8 and newer will work, but their use is discouraged unless Mednafen is running in fullscreen mode(for video lag and quality reasons). Using the 64-bit build is recommended, for better performance and functionality. \r\n\r\nIncluded in this package are the 32-Bit &amp; 64-Bit versions along with Source code for the program and the server program with this.', '[461]Mednafen - 0-9-45-1.7z', 2, '0.9.45.1', NULL, '461screenshot1.png', 2, '2007-08-17 13:24:12', '2018-10-08 14:08:10', 1496980800, 12, 0, 410, '', ''),
(462, 'Neptune', 12, 1, 735, 525, 'This friendly editor edits levels for Adventures of Lolo 1 and 2.', '[462]neptune.zip', 1, '1.0', NULL, '462screenshot1.png', 2, '2007-08-21 23:05:42', '2017-11-11 10:11:56', 1187668800, 12, 0, 737, '', ''),
(463, 'EliteMap', 9, 10, 707, 882, 'This is a fully featured map editor for all the GBA Pokémon games. The installer includes every tool you’ll need to make a complete overhaul of the games.', '[463]EliteMap.rar', 2, '3.7', NULL, '463screenshot1.png', 2, '2007-08-23 23:35:18', '2017-05-24 01:28:57', 1119844800, 12, 0, 24684, '', ''),
(464, 'Xenogears Translation Tools', 9, 17, 953, 153, 'Hacking/Translation tools for Xenogears, complete with sources. Check the user’s guide if you have trouble using them.', '[464]xenogears_translation_tools.rar', 3, '1.10', NULL, '464screenshot1.png', 2, '2007-09-01 10:49:33', '2016-10-02 05:46:02', 1306900800, 12, 0, 1545, '', ''),
(466, 'TOC Changer', 3, 17, 704, 900, 'This tool is useful if you want to edit file information (like size and LBA) stored in the TOC (Table of Contents) of a PSX/PS2 iso file. You can use this tool if you want to reinsert a file in your iso image and the file you want to reinsert is bigger the the original one (for example you recompressed it after editing it). Just change the file size in the TOC of the iso and then reinsert it with an ISO editor like CDMAGE. I’ll be more detailed in the ReadMe.\r\nYou can learn more about TOC editing by reading the TOC changing guide wrote by Sephiroth 1311 (it’s all in italian :P). You can find it at www.romhacking.it', '[466]TOC_Changer_v1.2_by_Phoenix.zip', 2, '1.2', NULL, '466screenshot1.jpg', 2, '2007-09-04 08:44:26', '2017-10-07 03:11:35', 1188705600, 12, 0, 3119, '', ''),
(467, 'Xenoscript [Xenogears Script Editor] Revision 11', 9, 17, 953, 901, 'Xenoscript Editor 2.0 is a script editor that allows translation of the [url=http://www.romhacking.net/utils/464/]SadNES cITy Xenogears Scripts[/url] easily. This utility has a preview window and several tools to help to translate Xenogears to several languages easily.\r\n\r\nIt was made to run over Windows XP.', '[467]xenoscript.7z', 1, '2.0.0.11', '', '467screenshot1.jpg', 2, '2007-09-04 21:04:19', '2017-10-10 10:33:06', 1190952000, 12, 0, 897, '', ''),
(468, 'isopatch', 2, 17, 704, 737, 'This tool lets you quickly insert a list of files in a PSX ISO. You can choose the ISO format and optionally regen ECC/EDC on the fly.\r\n\r\nInstructions are in Chinese but are easily understandable.', '[468]isopatcherv05.rar', 2, '0.5', NULL, '468screenshot1.jpg', 2, '2007-09-08 08:55:07', '2016-11-02 07:16:39', 1104123600, 12, 0, 1428, '', ''),
(471, 'Table Dumper Pro', 18, 1, 704, 998, 'Table Dumper Pro is a user-customizable multi-platform 8-bit disassembler, script dumper, script inserter, file compare, relative searcher, and Famicom Disk System file splitter.\r\n\r\nAll functions should be easy to use for the beginner in their basic form.  If you read the extensive included built-in help documentation, itermediate and advanced hackers can utilize all it&#039;s features.\r\n\r\n[list]\r\n[li]The [b]dissasembler[/b] has extensive features for customizing how code, in-code tables, variables, and registers should be displayed during disassembly.  It can also be customized to work with other platforms, processors, mapper chips, etc. through editing of a configuration file.[/li]\r\n\r\n[li]The [b]script inserter[/b] will work with just about any script, with or without pointer table replacement.[/li]\r\n\r\n[li]The [b]script dumper[/b] is designed to work with the script inserter, but scripts dumped with other inserters can be modified to work with the inserter.[/li]\r\n\r\n[li]The [b]relative searcher[/b] has support for upper and lower case English, hiragana and katakana, with UTF-8 and SJS output options.[/li]\r\n\r\n[li]The [b]relative searcher[/b] has support for upper and lower case English, hiragana and katakana, with UTF-8 and SJS output options.[/li]\r\n\r\n[li]The [b]file compare[/b] optionally allows the use of .tbl files to show differences in strings and it puts different dilineators between different gaps in the differing data for easy identification of related data.[/li]\r\n\r\n[li]The [b]FDS File Splitter[/b] is very basic to use and outputs an complete summary file of all the data on the disk[/li]\r\n\r\n[/list]\r\n\r\nGive it a try!  If you like it, or you need help, please send DvD a message!', '[471]Table_Dumper_Pro_v11_11_28.zip', 2, '11.11.28', NULL, '471screenshot1.png', 2, '2007-10-08 00:12:32', '2017-10-07 03:11:50', 1322456400, 12, 0, 1032, '', ''),
(472, 'Agave', 12, 1, 1087, 911, 'This is an editor for levels of Adventure Island 3. Currently edits enemy data (position and appearance), scene data (change one screen to another) and Higgins (the hero) initial vertical position. Has support for bank changing to choose enemies and objects from different levels.\r\n\r\nThis version fixes a bug related to changing the first scene of level 4-3 which corrupts world 1 map. The fix prevent this (and even corrects the scene which should be there, as  the same offset is used for the scene data and the pointer of the world 1 map tile arrange). It also uncludes an easier way to choose enemies which is enabled by default.', '[472]Agave.zip', 2, '1.21', NULL, '472screenshot1.png', 5, '2007-10-12 00:34:49', '2017-10-07 03:11:58', 1208318400, 12, 0, 1768, '', ''),
(473, 'reVamp', 12, 1, 822, 913, 'Comprehensive level editor for the game Castlevania III: Dracula’s Curse.', '[473]reVamp.zip', 2, '1.1', NULL, '473screenshot1.jpg', 2, '2007-10-15 05:18:42', '2017-10-06 14:00:48', 1192593600, 12, 0, 2207, '', ''),
(474, 'Editroid', 12, 1, 805, 499, 'Editroid is a Metroid level editor that allows you to edit map and room layout, palettes, item locations, and much more. Editroid can also expand a ROM to accommodate larger and more detailed maps and even animated background tiles.\r\n\r\nFor more advanced users, Editroid includes a built-in assembler for both general purpose ASM hacks as well as screen-load routines that can modify the behavior of rooms in ways that simple data editing can&#039;t. Version 3.7 allows you to add multiple ASM files to better organize more complex projects.\r\n\r\nFor more information about Editroid, see [url]http://snarfblam.com/words/?tag=editroid[/url].', '[474]Editroid 3.7.zip', 1, '3.7', '', '474screenshot1.png', 2, '2007-10-19 21:48:22', '2014-09-24 08:42:37', 1388984400, 12, 0, 4965, '', ''),
(475, 'PCSX Agemo debugger', 17, 17, 704, 737, 'A debugger written on top of the PCSX source code. Allows the usual debugging stuff, such as read/write breakpoints on memory, PC, register values, and DMA procedures. Furthermore, it adds an important feature to the emulation: memory alignment error detection. Sources included.', '[475]pcsx agemo.rar', 3, '1.39', NULL, '475screenshot1.jpg', 2, '2007-10-22 18:56:15', '2017-10-02 12:36:37', 1094270400, 12, 0, 1892, '', ''),
(476, 'Nintendulator', 17, 1, 704, 916, 'This is _Q’s latest NES Emulator with a few extra debugging features that I have added.\r\n\r\n[list]\r\n[li]Better debugger that has breakpoints support and shows what banks are loaded.[/li]\r\n[li]Can log all reads/writes/executes on the ROM and where the banks were loaded to.[/li]\r\n[li]Can follow where memory values came from in the ROM.[/li]\r\n[li]NameTable, Palette, PatternTable, and Sprite Viewer with a detail window to help display more information on the other windows.[/li]\r\n[li]Can turn sprites on/off.[/li]\r\n[/list]\r\n\r\nAlso included is a newer beta version but it is unstable at the moment...\r\n\r\nSource code is included.', '[476]Nintendulator.rar', 3, '0.970', NULL, '476screenshot1.gif', 2, '2007-10-23 18:00:16', '2017-10-02 12:39:05', 1262408400, 12, 0, 717, '', ''),
(477, 'Dragon Warrior 4 Text Utility', 14, 1, 1097, 761, 'A text extraction and insertion utility for Dragon Warrior 4 on the NES. The user can decompress text data, dump it to a text file, edit the text, reinsert the text back into the binary files and then re-compress the data back into the ROM file. All this greatness being accomplished by a few simple clicks.', '[477]Dw4tool.rar', 1, '0.98576', NULL, '477screenshot1.jpg', 2, '2007-11-11 19:20:57', '2017-10-02 12:39:46', 1197003600, 12, 0, 716, '', ''),
(478, 'IceEdit', 12, 1, 1108, 631, 'IceEdit is a level editor for the NES game Fire ‘N Ice, also known as Solomon&#039;s Key 2.', '[478]IceEdit.zip', 1, '0.9.8', NULL, '478screenshot1.png', 2, '2007-11-24 17:13:25', '2017-10-06 14:00:34', 1199509200, 12, 0, 538, '', ''),
(479, 'SMBED', 9, 1, 709, 926, 'A powerful Super Mario Bros background editor. All of the GUI is in Japanese.', '[479]SMB.zip', 1, '0.20', NULL, '479screenshot1.gif', 2, '2007-11-25 22:52:31', '2017-10-06 14:00:15', 1110862800, 12, 0, 3251, '', ''),
(480, 'FFTA2 Editor', 9, 23, 1109, 818, 'A script editor for Final Fantasy Tactics A2. It has network capabilities for a collaborative translation effort.', '[480]ffta2_editor-0.6-win32.zip', 3, '0.6', NULL, '480screenshot1.png', 2, '2007-11-26 13:11:25', '2017-10-06 14:00:06', 1195880400, 12, 0, 2816, '', ''),
(481, 'FFTA2 Editor', 9, 23, 1109, 818, 'A script editor for Final Fantasy Tactics A2. It has network capabilities for a collaborative translation effort.', '[481]ffta2_editor-0.6.tgz', 3, '0.6', NULL, '481screenshot1.gif', 3, '2007-11-28 00:15:49', '2017-05-26 00:46:58', 1195794000, 12, 0, 1139, '', ''),
(482, 'Yabause', 17, 13, 704, 929, 'A multi-platform Saturn emulator with advanced debugging abilities such as code/memory breakpoints and a hex editor: perfect for game hacking.\r\n\r\nYabause is available for Windows, Mac and Linux.', '[482]yabause-0.9.11.1.tar.gz', 2, '0.9.11.1', NULL, '482screenshot1.png', 7, '2007-11-30 20:59:01', '2012-03-19 03:35:31', 1322802000, 12, 0, 626, '', ''),
(483, 'LogicGuru', 12, 10, 1110, 788, 'A level editor for Guru Logic Champ. Requires .NET framework 2.0.', '[483]LogicGuru.zip', 1, '1.0', NULL, '483screenshot1.png', 2, '2007-12-05 01:03:57', '2017-10-06 05:04:15', 1196744400, 12, 0, 355, '', ''),
(484, 'NSRT 3.4 Mac', 3, 9, 704, 782, 'NSRT 3.4 for Mac, includes GUI frontend and commandline version. NSRT is a SNES-specific ROM utility designed to ensure that your ROMs are valid, and includes functions to add/remove headers, deinterleave ROMs, fix overdumps, and even add an NSRT header so that ZSNES will automatically use the right settings for the ROM.\r\nAlso included is IPSEdit, which allows you to add/remove headers from IPS patches.\r\n[Note: This is a self-extracting executable.]', '[484]nsrt34m.dmg.gz', 1, '3.4-mac', NULL, '', 4, '2007-12-05 22:04:17', '2017-09-21 11:36:36', 1210651200, 12, 0, 4513, '', ''),
(485, 'grit', 15, 10, 704, 939, 'Grit and its GUI version Wingrit are main image converters for the GBA (and NDS I guess). They can do most of the simple things like reading an image (pretty much any type of bitmap thanks to FreeImage) and converting it to binary data of various bit depths which can be directly put into VRAM. It also handles more complicated matters such as tiling and meta tiling (for 1D object mapping for example), making a tile map along with a reduced tile set (or using an external tile set), popular map layouts, and compression compatible with the GBA&#039;s BIOS routines. The capability for an NDS alphabet has been added recently as well. Output can be C/asm arrays, raw binary and GBFS.', '[485]grit-0.7.1.zip', 2, '0.7.1', NULL, '', 2, '2007-12-07 17:46:46', '2007-12-07 17:46:46', 0, 12, 0, 2553, '', ''),
(486, 'TIM Viewer', 16, 17, 704, 916, 'A viewer, importer and exporter for TIMs (playstation image files). This can search through any game file for TIM images, export them, and then reinsert once edited.\r\nIt also allows you to edit the CLUTs and convert the image between different bit-modes.', '[486]TIMViewer104b.rar', 1, '1.04b', NULL, '486screenshot1.gif', 2, '2007-12-10 03:22:38', '2017-11-17 05:06:22', 1204866000, 12, 0, 12036, '', ''),
(487, 'SPC Sample Index Editor', 7, 9, 707, 69, 'This program allows the user to edit the instrument sample indexs of some Squaresoft RPGs.  If you&#039;ve imported custom music or want to just remix existing music this program is designed to aid with changing what instruments are used.  \r\n\r\nNOTE: This editor works with the following games:\r\n[list][li]BS Dynami Tracer (J)[/li]\r\n[li]BS Radical Dreamers (J)[/li]\r\n[li]BS Treasure Conflix (J)[/li]\r\n[li]Chrono Trigger (J) / Chrono Trigger (U)[/li]\r\n[li]Final Fantasy VI (J) / Final Fantsy III (U)[/li]\r\n[li]Romancing SaGa 2 (J)[/li]\r\n[li]Romancing SaGa 3 (J)[/li]\r\n[li]Final Fantasy IV (J) / Final Fantasy II (U) / Final Fantasy 4 EasyType (J)[/li]\r\n[li]Final Fantasy Mystic Quest (JUE)[/li][/list]\r\n\r\nPlease note: All of the supported ROMs must *NOT* have a header in order for this to work.  \r\n\r\nWebsite: http://www.jce3000gt.com', '[487]spc_editor.rar', 2, '0.99', NULL, '487screenshot1.gif', 2, '2007-12-14 19:39:44', '2014-03-06 23:51:34', 1196485200, 12, 0, 1303, '', ''),
(488, 'Destiny of an Editor', 9, 1, 1122, 746, 'An officer editor for Destiny of an Emperor, still under development.  DoaE uses officers for both allies and enemies, so this acts as a character editor and enemy editor in one.', '[488]DoaEditorv094.zip', 1, '0.94', NULL, '488screenshot1.png', 2, '2007-12-18 04:02:32', '2017-10-06 05:02:01', 1203310800, 12, 0, 697, '', ''),
(489, 'BatDance', 12, 1, 873, 486, 'Batdance is a level editor for Batman. A Palette Editor is included for millions of color combinations. You can also edit all Stages including Boss rooms.', '[489]BatDance04.zip', 1, '0.40', NULL, '489screenshot1.jpg', 2, '2007-12-31 14:27:29', '2017-10-03 11:03:28', 1199077200, 12, 0, 1148, '', ''),
(490, 'Rockman2 / Megaman2 Editor', 12, 1, 795, 617, 'A level editor for Rockman 2 and Mega Man 2.\r\n\r\nIf the editor won&#039;t run, please do the following.\r\nMove the ROM image to a location where the path is very short (such as right after C:). If it still doesn&#039;t run, move the editor&#039;s folder to a location where the path is very short as well.\r\n\r\nNOTE: Utility may throw a false trojan flag up when running...', '[490]rock2-e.zip', 1, '1.01', NULL, '490screenshot1.PNG', 2, '2007-12-31 01:07:47', '2017-10-03 11:04:33', 1052712000, 12, 0, 7776, '', ''),
(491, 'SMB Title Screen Editor', 9, 1, 709, 926, 'A title screen editor for Super Mario Bros.  GUI is in Japanese. English readme created by AP.', '[491]STE.zip', 1, '0.10', NULL, '491screenshot1.gif', 2, '2008-01-12 01:33:59', '2017-10-03 11:04:51', 1137819600, 12, 0, 16709, '', ''),
(492, 'FFT Patcher', 9, 25, 1130, 964, 'An editor for item, battles, classes and more for FFT! Works with both Playstation and PSP versions.', '[492]FFTPatcher-v0.271.zip', 1, '0.492', '', '492screenshot1.png', 2, '2008-01-16 13:47:34', '2017-10-03 11:05:08', 1484024400, 12, 0, 5359, '', ''),
(493, 'Kosinski Searcher', 3, 11, 707, 709, 'Searches for all Kosinski (LZSS derivative used in Sonic and Sonic 2) compressed data within a ROM.', '[493]kozsrch.rar', 1, '1.0', NULL, '493screenshot1.jpg', 1, '2008-02-05 01:20:33', '2017-10-06 05:01:40', 1164862800, 12, 0, 435, '', ''),
(495, 'LZ77 Restructor', 3, 25, 704, 967, 'A program for the compression and decompression of LZ77 data. It&#039;s primarily for graphics, but may work with other types of data.', '[495]LZ77Restuctorv1.0.rar', 2, '1.0', NULL, '495screenshot1.png', 2, '2008-02-05 00:55:09', '2017-10-05 02:48:12', 1152417600, 12, 0, 593, '', ''),
(496, 'Rareware Compressor/Decompressor', 3, 27, 704, 796, 'Compressor and Decompressor for data in Goldeneye, Perfect Dark, \r\nBanjo-Kazooie, Donkey Kong 64, Banjo-Tooie, Conker&#039;s Bad Fur Day. Includes source.', '[496]gedecompress.zip', 3, '1.0', NULL, '496screenshot1.jpg', 2, '2008-02-05 15:26:00', '2017-10-05 02:48:02', 1081396800, 12, 0, 1865, '', ''),
(497, 'Lode Funner', 12, 1, 1016, 403, 'Level editor for NES Lode Runner.  Easy click-and-drag interface, no hardcoded offsets (making the editor very flexible), supports ROM expanding to make more room for level data, and level importing/exporting.\r\n\r\nSource is included — uses no platform specific code (uses wxWidgets for GUI and window code).  Should be easily portable to other platforms.', '[497]lodefunner v12.rar', 1, '1.2', NULL, '497screenshot1.png', 2, '2008-02-05 19:07:43', '2017-11-18 02:21:37', 1510894800, 12, 0, 1321, '', ''),
(498, 'pcx2snes win', 15, 9, 704, 968, 'Takes PCX images and converts them into an INC file for inclusion in assembly source for compiling back into your hack.', '[498]pcx2snesWIN.zip', 1, '1.0', NULL, '498screenshot1.jpg', 2, '2008-02-05 14:23:00', '2017-10-05 02:46:57', 1151380800, 12, 0, 991, '', ''),
(499, 'Checksum Recalculator', 3, 9, 704, 761, 'Tool to recalculate and update checksums in SNES ROMs. Useful if you want your translation or hack to show a “good” checksum after the ROM has been successfully patched.', '[499]IpsAndSum.zip', 1, '1.0', NULL, '499screenshot1.png', 2, '2008-02-05 18:36:06', '2017-10-05 02:46:47', 1027137600, 12, 0, 15324, '', ''),
(500, 'NES Disassembler', 18, 1, 704, 916, 'This is a very simple 6502 disassembler made specifically for the NES. Supports mappers 0, 3 and 7.', '[500]DisAsm10b2.rar', 1, '1.0b2', NULL, '500screenshot1.gif', 2, '2008-02-06 12:27:21', '2008-02-06 12:42:17', 0, 12, 0, 4198, '', ''),
(502, 'Pointer Tables', 14, 25, 704, 916, 'This program is designed to simply and elegantly extract and insert text dumps in ROMs.\r\n\r\nSome new additions:\r\n[list]\r\n[li]Supports custom pointer table formats[/li]\r\n[li]Extracted text can now support line breaks to make reading text easier[/li]\r\n[li]Better &#039;end dialog&#039; support when searching for scattered pointers[/li]\r\n[/list]', '[502]Table21.rar', 1, '2.1', NULL, '502screenshot1.gif', 2, '2008-02-06 12:38:11', '2017-10-15 09:00:53', 1265000400, 12, 0, 1582, '', ''),
(504, 'GetMyHex', 3, 24, 704, 747, 'GetMyHex converts Shift-JIS, EUC, Unicode and UTF-8 to hex', '[504]GetMyHex.zip', 1, '1.5', NULL, '504screenshot1.png', 2, '2008-02-14 17:50:13', '2017-10-04 02:20:28', 1202965200, 12, 0, 659, '', ''),
(505, 'Aridia', 9, 11, 67, 971, 'Aridia is an open source editor for Phantasy Star III. It supports editing: character statistics &amp; inventory, enemy stats, all game text, title logo &amp; font, shops, treasure chests, weapons &amp; items and more. It runs in both Windows and Linux via Mono.\r\n\r\nVersion 2.5 includes the following updates:\r\n-New feature - Scripted event editing, allows modification of scenes in the game (i.e. marriage ceremony)\r\n\r\nVersion 2.4 includes the following updates:\r\n-New beta feature - NPC editing\r\n-More palettes identified\r\n\r\nVersion 2.3 includes the following updates:\r\n-Fixed file path issue that prevented Aridia from running in Mono\r\n-Merged weapon editing, item editing, and inventory names into a single tab\r\n-Added ability to edit item flags\r\n-Added ability to make any item equippable and have a technique assigned\r\n-Added ability change were items are equipped\r\n-Added help link in the menu the opens the tutorial\r\n-New beta feature - enemy group editing\r\n-Tested on Windows 8 and Ubuntu 14.04 LTS\r\n\r\nProject home page: http://huguesjohnson.com/aridia/\r\n\r\nSource code: https://github.com/huguesjohnson/aridia/\r\n ----\r\n==Requirements:==\r\n*.NET Framework 4+ (if you use automatic updates on Windows XP SP3, Vista, or Windows 7 then you probably already have this) or Mono 3+.\r\n*[b]Phantasy Star III rom image (binary format), &quot;Phantasy Star 3 - Generations of Doom (UE) [!].bin&quot; in GoodGen.[/b]\r\n*[b]Aridia has not been tested with any other Phantasy Star III ROM image other than Phantasy Star 3 - Generations of Doom (UE) [!].bin. It does not work with the Japanese ROM image because the data offsets are different.[/b]\r\n*Please do not ask me for a copy.\r\n*Make a backup copy before editing.\r\n*Visual Studio Express (C# 2010+) or MonoDevelop if you want to edit or build the source code.', '[505]Aridia-25.zip', 1, '2.5', NULL, '505screenshot1.png', 2, '2008-02-17 03:06:06', '2017-11-08 01:22:08', 1435896000, 12, 0, 1081, '', ''),
(506, 'TMapEdit', 15, 9, 704, 761, 'TMapEdit is a SNES Tile map editing utility for Windows. It supports the SNES tile map format and can load ZST savestate palettes or a palette loaded from a file supplied by the user as long as it&#039;s in a SNES to PC converted format. Help file included.', '[506]TMapEdit.zip', 1, '0.95', NULL, '506screenshot1.png', 2, '2008-02-19 20:04:47', '2017-10-04 02:19:47', 1203397200, 12, 0, 1111, '', ''),
(508, 'AppleJuice', 12, 1, 1129, 486, 'A G.I. Joe Level Editor.\r\n\r\n* Version 0.4.1 fixes the capability to edit stages 2 and above.', '[508]AppleJuice041.zip', 2, '0.4.1', '', '508screenshot1.png', 2, '2008-02-25 01:28:59', '2018-07-24 12:37:06', 1361595600, 12, 0, 643, '', ''),
(509, 'Scrubby', 16, 25, 704, 300, 'Scrubby is a tool to (eventually) edit sprites and other data in ROM files for OSX. There&#039;s wasn&#039;t an all purpose tool for this for OSX and I missed YY-CHR so I started Scrubby.\r\n\r\nScrubby currently supports the following ROM image types:\r\n[list]\r\n[li]Nintendo / Famicom Disk System (2BPP)[/li]\r\n[li]Super Nintendo (3BPP, 4BPP, 8BPP*)[/li]\r\n[li]Game Boy (2BPP)[/li]\r\n[/list]\r\n\r\nRight now all you can really do is view sprite data and save it to a PNG file. Editing capabilities coming soon.', '[509]Scrubby.zip', 1, '0.1', NULL, '509screenshot1.png', 8, '2008-02-25 17:33:37', '2017-10-04 00:52:29', 1203829200, 12, 0, 1112, '', ''),
(510, 'PySR', 6, 24, 704, 973, 'PySR is a small Python portable script for making relative search. It is not as slow as it may look because of Psycho optimizations, so you may want to take a look.', '[510]pysr-0.01.tar.gz', 1, '0.1', NULL, '510screenshot1.png', 7, '2008-02-29 00:04:50', '2016-02-10 08:08:03', 1204002000, 12, 0, 254, '', ''),
(511, 'NL&#039;s Compressor', 3, 24, 704, 975, 'Formerly GBA LZ77 decompressor, NL&#039;s compressor has extensible support for several (at the moment only 2) compressions. Download includes Visual Studio Project template, which you can use to create custom compressions. Further instructions in the README. Requires Mono or .NET to be installed on your computer. Source can be downloaded [url=http://www.fileden.com/files/2008/1/24/1717946/Programs/Source%20codes/NL%27s%20compressor.7z]here[/url].', '[511]NL Compressor.zip', 2, '4.2', NULL, '511screenshot1.png', 7, '2008-03-02 13:29:18', '2016-02-10 08:08:37', 1272427200, 12, 0, 4378, '', ''),
(512, 'Silent', 3, 8, 707, 976, 'Used to edit the shop items of a store in Pokemon Red/Blue only with just a few clicks.', '[512]Silent.rar', 1, '1.1', NULL, '512screenshot1.jpg', 2, '2008-03-04 02:52:59', '2017-05-28 10:13:41', 1204520400, 12, 0, 3091, '', ''),
(513, 'Monkey-Moore', 6, 24, 704, 978, 'A simple and fast relative-search tool based on the Boyer-Moore search algorithm. Supports Unicode and allows the use of custom character sets. Value scan relative is supported as well.\r\n\r\nWanna search a Japanese ROM? Monkey-Moore is the way to go.', '[513]monkey-moore-0.5-win32.7z', 2, '0.5', '', '513screenshot1.jpg', 2, '2008-03-10 22:20:46', '2017-05-28 10:14:05', 1259470800, 12, 0, 11685, '', ''),
(514, 'PPF Studio', 2, 25, 704, 979, 'A very nice app to help you with creating PPF patches.', '[514]PPFStudio.zip', 1, '1.01b', NULL, '514screenshot1.gif', 2, '2008-03-10 16:38:32', '2017-05-28 10:14:31', 1042866000, 12, 0, 13129, '', ''),
(515, 'Tile Molester Alternate', 10, 25, 704, 817, 'This is an Alternate version of Tile Molester. It has been modified by Central MiB so that you can import Windows *.pal and TileLayerPro *.tpl palettes. This can be very useful for people hacking GBA games because the emulator VisualBoyAdvance is able to export the palette as a Windows *.pal file.\r\n\r\nWarning: this version is extremely buggy. Occasionally you&#039;ll start getting random error messages popping up. The only way to fix it is to delete everything and then do a fresh install, so keep the original zip file handy.', '[515]Tile Molester Alternate.zip', 1, '0.15a', NULL, '515screenshot1.jpg', 2, '2008-03-09 08:06:54', '2017-05-28 10:15:04', 1108702800, 12, 0, 13791, '', ''),
(516, 'WinX68K Tracer', 17, 30, 704, 695, 'This a tracer by Guest (AKA g8z et al) for the Sharp X68000. It is used with the Keropi emulator.', '[516]WinX68k - Tracer (repack).zip', 2, '1.0', NULL, '516screenshot1.jpg', 2, '2008-03-26 20:31:53', '2022-07-21 09:44:28', 1188014400, 12, 0, 286, '', ''),
(517, 'Super Mario Land 2 Overworld Map Editor', 12, 8, 891, 881, 'Now you can redesign SML2&#039;s overworld maps! Not much to say here, really.', '[517]sml2maped-1.1.zip', 1, '1.1', NULL, '517screenshot1.png', 2, '2008-03-30 18:55:57', '2017-05-31 03:11:57', 1193976000, 12, 0, 1506, '', ''),
(518, 'MarCas - Super Mario Land 2 Editor', 12, 8, 891, 984, 'A level editor for Super Mario Land 2 which can Edit blocks, View headers, Edit maps, View starting position, Edit the titlescreen, and has dynamic scrolling (Click with your mouse wheel on the maps or events!)', '[518]SuperMario2.zip', 1, '0.1.45', NULL, '518screenshot1.PNG', 2, '2008-03-30 20:11:47', '2017-05-31 03:12:17', 1123387200, 12, 0, 3826, '', ''),
(519, 'Tsukuyomi UPS', 2, 24, 704, 16, '[b]Archive contains Windows and Linux executables.[/b]\r\n\r\nThe goal of UPS is different from NINJA / xdelta / etc. It is designed to be a direct replacement for IPS. The difficulty of implementing it is equal to IPS (it has trickier pointers, but no RLE magic.) The spec for UPS supports any file size, though the binary is currently limited to 4GB files due to libc limitations. But thanks to a condensed pointer encoding method, the file size can be infinite. UPS is completely future proof in that regard.\r\n\r\nThis original UPS patcher is called Tsukuyomi UPS. The name is an homage to one of the most well known and polished IPS patchers around, [url=https://www.romhacking.net/utilities/240/]Lunar IPS[/url] by FuSoYa. (Tsukuyomi is the name of the moon god in Japanese mythology.)\r\n\r\nbyuu, the author of this program, has more recently put out an updated UPS patcher, [b][url=http://www.romhacking.net/utilities/677/]upset[/url][/b], as a replacement for Tsukuyomi UPS. So if you are using Tsukuyomi UPS [b]it is recommended to use upset instead[/b], if you are still using the UPS format.\r\n\r\n\r\n ----\r\n\r\n\r\nbyuu has also come out with another patch format called BPS that he recommends over UPS, and originally he put out his patcher [url=http://www.romhacking.net/utilities/893/]beat[/url] for BPS. However, more recently, because beat is slow, [url=https://byuu.org/tool/beat/]his homepage[/url] now strongly recommends that people using the BPS format use the faster program [url=https://www.romhacking.net/utilities/1040/]Floating IPS[/url] by Alcaro for creating and applying BPS patches instead.', '[519]tsukuyomi_v01.zip', 1, '0.01', NULL, '519screenshot1.png', 7, '2008-04-01 02:44:02', '2018-10-08 05:17:59', 1207972800, 12, 0, 556748, '', ''),
(520, 'SMK Mashup', 9, 9, 755, 990, 'A tool to edit the driver statistics for Super Mario Kart.  Change top speeds, off road speeds,\r\nacceleration curve, handling. Supports both US &amp; JP images.', '[520]SMKMashup.zip', 1, '1.0', NULL, '520screenshot1.png', 2, '2008-04-20 13:23:02', '2015-05-23 07:21:38', 1208664000, 12, 0, 1882, '', ''),
(521, 'DEF', 2, 10, 788, 660, 'This is an elevator patcher for Metroid Zero Mission. Due to a bug in Zero Fission, elevators got messed up. This program fixes it. Follow the instructions and you&#039;re good.', '[521]DEF.exe', 1, 'Final', NULL, '521screenshot1.png', 2, '2008-04-19 03:08:11', '2017-10-17 12:43:15', 1208491200, 12, 0, 715, '', ''),
(522, 'ISD SMB Util', 12, 1, 709, 662, 'ISD SMB Util (Insectduel&#039;s SMB Utility) is a SMB1 level editor that is based on the English SMB Utility version 1.00 BETA 3 created by M.K.S which has SMB2 Japanese Item names along with corrections. SMB2 Japanese items are based on the Japanese SMB Utility version 1.04 designed by SMB Software.\r\n\r\nThis package comes with SMB Mapper 1, a batch program file called Mapper, and other common utilities.', '[522]ISD_SmbUtil.rar', 2, '1.00', NULL, '522screenshot1.png', 2, '2008-04-22 19:23:19', '2017-06-06 12:04:26', 1208750400, 12, 0, 29645, '', ''),
(523, 'Eisfrei', 9, 11, 1159, 971, 'Eisfrei is a ROM editor for Herzog Zwei. It has a mostly-friendly interface that makes editing incredibly easy. No messing with hex editors, decoding values, or any of that. If you can click and type then you can hack away to your heart&#039;s contentment.\r\n\r\nThis release of Eisfrei allows editing of text, unit attributes, order attributes, palettes, and tile-based graphics.', '[523]Eisfrei-v11.zip', 2, '1.1', NULL, '523screenshot1.jpg', 2, '2008-05-04 13:32:49', '2017-06-06 12:04:37', 1247284800, 12, 0, 713, '', ''),
(524, 'Table Creator', 8, 24, 704, 814, 'Table Creator is an utility that automatically creates a table from a list of characters. For example, if you have a thousand Kanji characters typed down in a text document, Table Creator will transfer all of them for you into a table with a single click.\r\n\r\nIn other words, if you have your Kanji identified in a game from the graphical representation, this will put that in a table automatically for you saving you some work.', '[524]TableCreator.rar', 1, '1.01', NULL, '524screenshot1.png', 2, '2008-05-06 12:24:19', '2017-06-07 00:08:41', 1210046400, 12, 0, 1866, '', ''),
(525, 'stripsnes', 3, 9, 704, 848, 'A commandline tool for stripping the headers from SNES roms. It can also add headers.\r\n\r\nThe archive contains the Windows executable and the C source, which should compile on any system.', '[525]stripsnes.zip', 1, '1.1.0', NULL, '525screenshot1.jpg', 7, '2008-05-13 02:02:36', '2017-06-07 00:11:31', 1243656000, 12, 0, 2268, '', ''),
(527, 'Nuts &amp; Milk Editor', 12, 1, 943, 852, 'It manages free space as you save so larger or smaller levels are possible. You can reduce (not increase) the amount of levels in the game and change their type. The readme has a few other details if you&#039;re interested.', '[527]nandmedit.zip', 1, '1.2', NULL, '527screenshot1.png', 2, '2008-05-20 23:06:19', '2017-06-08 11:28:56', 1210651200, 12, 0, 841, '', ''),
(528, 'Final Fantasy V Editor', 9, 9, 301, 1012, 'This is an editor for Final Fantasy V for the SNES. It was made using Visual Basic, so you might need a few files to be able to run the program.\r\n\r\nThe program opens a .smc file &amp; is able to edit lots of stuff (as the image suggests). You can edit the character&#039;s attributes, equipment &amp; commands. You can also edit the jobs properties &amp; abilities. Probably the most interesting part is that you can change lots of attributes of the enemies, like status, items stolen &amp; dropped, etc. \r\n\r\nAll the names where based on RPGe&#039;s v1.10 patch, however I changed a few names because I like them better, like Excalipoor instead of Excailber or changing the names of some dummy items.\r\n\r\nFor more information, visit my page at:\r\n[url]http://www.erick.guillen.com.mx/[/url]\r\n\r\n[b]How to use it on Windows 10:[/b]\r\n# Download the program.\r\n# Download the extra files (they are found at the author&#039;s page) and put them in the same folder as the program.\r\n*Microsoft Common Dialog Control 6.0 - comdlg32.ocx \r\n*Microsoft Tabbed Dialog Control 6.0 - tabctl32.ocx \r\n*Microsoft Windows Common Controls 6.0 (SP6) - mscomctl.ocx \r\n*Microsoft Flex Grid Control - msflxgrd.ocx \r\n3. Run the program as admin.', '[528]FFV Editor.rar', 2, '1.2.2', NULL, '528screenshot1.png', 2, '2008-05-21 20:50:29', '2022-06-24 17:03:59', 1270094400, 12, 0, 4171, '', ''),
(529, 'NLZ-GBA Advance', 10, 10, 704, 975, 'NLZ-GBA Advance is GBA graphics viewer and editor that can edit both uncompressed and BIOS LZ77 compressed graphics. Can use greyscale palette for viewing or load palette from ROM or .PAL file. Each compressed graphics and ROM palette offset is stored into .nlz file that is automatically loaded when the same ROM is loaded into the editor. Also has the ability search and edit pointers and import palette&#039;s to the ROM.  Requires .NET 2.0 or later. May work on Mono.', '[529]NLZ-GBA Advance.zip', 1, '5.0', NULL, '529screenshot1.png', 2, '2008-05-23 15:08:27', '2017-06-11 19:30:32', 1226120400, 12, 0, 28434, '', ''),
(530, 'HeadSplitter', 14, 23, 1166, 703, 'Command line-driven custom script dumper for the game&#039;s .msg text files.\r\nAutomatically adds commands for the Atlas inserter into the dump to make reinsertion easier.\r\n\r\nWritten using Dev-C++; includes source code.', '[530]HeadSplitter_734.zip', 2, 'Build 734', NULL, '530screenshot1.png', 2, '2008-05-24 15:50:32', '2017-06-11 20:31:19', 1211601600, 12, 0, 561, '', ''),
(531, 'Gyric', 9, 8, 1170, 976, 'It&#039;s a program to edit the 5 shops in Dragon Warrior Monsters. It works the same exact way as “Silent”, there&#039;s almost no difference.', '[531]Gyric.zip', 1, '1.0', NULL, '531screenshot1.jpg', 2, '2008-05-28 01:07:22', '2017-06-11 20:31:24', 1211860800, 12, 0, 306, '', ''),
(532, 'Arkalavista', 9, 1, 736, 742, 'Level and Data Editor for the US and Japanese versions of Arkanoid on the NES.', '[532]arkalavista12.zip', 1, '1.2', NULL, '532screenshot1.png', 8, '2008-06-05 00:15:38', '2013-08-29 17:41:53', 1377662400, 12, 0, 868, '', ''),
(533, 'Dizzy Pack/Unpack', 3, 1, 1179, 1022, 'This is more useful than the Chronix tool (it has parameter support). It can extract from the ROM, decompress and compress tiles.\r\n\r\nThe archive contains the compiled program, source code, and example of batch file.', '[533]dizzy_pack-unpack01.zip', 1, '0.1', NULL, '533screenshot1.png', 2, '2008-06-12 20:16:52', '2017-06-12 03:35:33', 1211515200, 12, 0, 362, '', ''),
(534, 'DizzyEdit', 12, 1, 1179, 1023, 'Easy to use map, items and enemy editor for The Fantastic Adventures of Dizzy. Unfortunately missing tables with rats, fishes, key items, stars and mini games maps (boubbles, trolley, river).\r\n\r\nArchive is a repack of original release. Contain compiled program and source code.', '[534]DizzyEdit.zip', 2, 'alpha', NULL, '534screenshot1.png', 2, '2008-06-12 19:52:01', '2017-06-12 03:54:59', 1154145600, 12, 0, 460, '', ''),
(535, 'map2gl', 16, 17, 1130, 1024, 'Allows viewing of Final Fantasy Tactics map files (found in MAP directory on CD.) This version is Python source and requires Python and some libraries to work. See enclosed README file or try the binary version.', '[535]map2gl17.rar', 2, '0.17', NULL, '535screenshot1.png', 7, '2008-06-12 15:21:09', '2017-06-12 03:55:53', 1207022400, 12, 0, 300, '', ''),
(536, 'map2gl', 16, 17, 1130, 1024, 'Allows viewing of Final Fantasy Tactics map files (found in MAP directory on CD.) This version is a Windows binary but is otherwise the same as 0.17.', '[536]map2gl18-bin.zip', 1, '0.18', NULL, '536screenshot1.png', 2, '2008-06-12 15:14:41', '2017-06-12 03:56:05', 1207195200, 12, 0, 649, '', ''),
(537, 'Zelda Randomizer', 9, 1, 712, 4026, '[i]This utility can not be hosted on RHDN. It can be downloaded from the author&#039;s site at [url]https://sites.google.com/site/zeldarandomizer/home[/url].[/i]\r\n\r\nHave you ever wanted to replay the Legend of Zelda, but played it so often that you can&#039;t get it out of your head?  \r\n\r\nSimilar to the [url=http://www.romhacking.net/utilities/1250/]Super Metroid Randomizer[/url], this can shuffle the game as you like to allow you to re-experience Zelda each time that you play it.', '', 3, '3.3.4', NULL, '537screenshot1.png', 2, '2008-07-01 20:23:43', '2019-11-17 22:22:29', 1564027200, 12, 1, 822, '', ''),
(538, 'Nuts &amp; Bolts', 9, 1, 943, 742, 'Level editor for Nuts &amp; Milk.', '[538]nutsandbolts10.zip', 1, '1.0', NULL, '538screenshot1.png', 8, '2008-07-05 02:52:34', '2017-06-12 05:51:29', 1214884800, 12, 0, 404, '', ''),
(540, 'Free Space Finder [FSF]', 6, 10, 704, 1034, 'Are you scripting or replacing some images? As the name say, this one helps you to find some free (also called “blank”) space in your ROM.', '[540]FSF.zip', 1, '1.0.2', NULL, '540screenshot1.jpg', 2, '2008-07-15 23:14:30', '2017-06-13 12:25:17', 1191038400, 12, 0, 55642, '', ''),
(541, 'Advance Palette Editor [APE]', 4, 10, 704, 1034, 'A program to edit palettes in GBA ROMs. Handle LZ77 compressed palettes. Allows you to both enter manual address and search for palette as well.', '[541]APE.zip', 2, '1.3.3', NULL, '541screenshot1.jpg', 2, '2008-07-18 05:42:39', '2017-06-13 12:25:41', 1191038400, 12, 0, 35205, '', ''),
(542, 'ROM Header Editor Advance [RHEA]', 3, 10, 704, 1034, 'A program to edit the header information in GBA ROMs.', '[542]RHEA.zip', 1, '1.0.1', NULL, '542screenshot1.jpg', 2, '2008-07-18 05:47:15', '2016-08-08 06:18:01', 1191038400, 12, 0, 15427, '', ''),
(543, 'DCC6502', 18, 1, 704, 1035, 'DCC6502 is a command line multi-platform 6502 dissassembler. This dissassembler has many options, including Nintendo register commenting which is really useful for the NES/Famicom ROM hacker.\r\n\r\nhttps://github.com/tcarmelveilleux/dcc6502/', '[543]dcc6502.zip', 3, '2.x Git', NULL, '543screenshot1.jpg', 2, '2008-07-26 09:09:51', '2018-11-14 06:04:31', 1535860800, 12, 0, 1256, '', ''),
(544, 'Final Fantasy 3 Map Editor', 12, 9, 302, 1036, 'Well, here it is; the first release of the Final Fantasy 3 Map Editor. The name pretty much says it all, but in case you haven’t figured it out this program will display and allow you to edit town and dungeon maps for the Final Fantasy 3 rom. Tried to make it as simple as possible, but none the less there’s a lot to consider. Most of the controls in the program are pretty self explanatory, but there is a process to this.', '[544]FinalFantasy3MapEditor.7z', 1, '1.0', NULL, '544screenshot1.png', 2, '2008-07-26 08:53:20', '2017-06-15 10:44:08', 1182398400, 12, 0, 1942, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(545, 'NES2NSF', 7, 1, 704, 438, 'NES2NSF is a NSF compilation tool for use on a NES ROM file in it&#039;s iNES form. the ini file has settings that you the user can configure to define search patterns and what type of output. This program appears to have problems on some multiple 32K bank NES games.\r\n\r\nThis application is in Japanese.', '[545]nes2nsf.zip', 2, '0.9', NULL, '545screenshot1.jpg', 2, '2008-07-26 08:31:21', '2016-02-05 13:33:18', 944888400, 12, 0, 3698, '', ''),
(546, 'NSF Tool', 7, 1, 704, 1037, 'NSF (NES Sound Format) files contain authentic NES music in all its 8bit glory. It&#039;s a direct copy of the music data from the Nintendo carts. NSF Tool&#039;s main features are:\r\n[list]\r\n[li]Edit metadata information stored inside NSF files, such as composer and title.[/li]\r\n[li]Batch rename .nsf files according to this information to suit your taste.[/li]\r\n[/list]\r\n\r\nBoth NSF and the slightly newer NSFe formats are supported.', '[546]NsfTool.zip', 1, '2.0', NULL, '546screenshot1.png', 2, '2008-07-26 08:19:36', '2017-06-15 10:45:59', 1282017600, 12, 0, 2823, '', ''),
(547, 'NSF Tool (Optimizer)', 7, 1, 704, 1038, 'NSF Optimizer tool is written in Delphi, used to optimize NSFs and other debugging features. When a NSF is optimized, commonly all of the data that is not considered sound code or data is removed from the NSF file. The optimizing feature will not work well with bankswitching NSFs.\r\n\r\nThis tool can edit headers as well.', '[547]nsftool_optimizer.zip', 3, '1.0', NULL, '547screenshot1.png', 2, '2008-07-26 08:07:10', '2017-06-15 10:46:22', 1049086800, 12, 0, 859, '', ''),
(548, 'TURACO CL', 15, 26, 704, 1039, 'TURACO CL allows the graphics stored inside certain arcade games to be extracted, and rebuilt allowing you to modify or add completely new graphics to the game using external paint tools. Driver package 1.1 is included.', '[548]T_CL_08+drivers.zip', 1, '0.8', NULL, '548screenshot1.png', 1, '2008-07-26 07:26:23', '2016-02-05 13:34:20', 1054267200, 12, 0, 844, '', ''),
(550, 'TURACO (The Ultimately Radical Arcade Operator)', 10, 26, 704, 1039, 'TURACO allows the graphics stored in certain arcade games to be edited allowing you to modify or add completely new graphics to the game. There will be support for editing text strings, maps, and attributes of some games in future versions. This editor uses a set of drivers to allow editing of various arcade games. Includes the 1.1 driver package.', '[550]Trco_113+drivers.zip', 1, '1.1.3', NULL, '550screenshot1.gif', 1, '2008-07-26 06:57:46', '2016-02-05 13:34:09', 939009600, 12, 0, 1695, '', ''),
(551, 'A.G.E. Arcade Games Editor', 10, 26, 704, 1040, 'AGE allows the graphics inside certain arcade games to be edited, allowing you to modify or add completely new graphics to the game. There is support for editing text strings, maps, and attributes of some games as well. This editor supports over 200+ games.', '[551]age07b.zip', 1, '0.7b', NULL, '551screenshot1.png', 1, '2008-07-26 06:38:25', '2017-06-15 12:31:28', 906264000, 12, 0, 4443, '', ''),
(552, 'GraphiX 3', 15, 9, 784, 1041, 'This program expands the MegaMan X3 ROM in a not so efficient manner and allows you to easily import/export compressed graphics and it takes care of the rest! So now all the graphics in MegaMan X 3 can be edited! This specific program will probably become integrated into a larger project later.', '[552]graphiX3.zip', 2, '0.8', NULL, '552screenshot1.jpg', 2, '2008-07-25 17:59:59', '2017-06-15 12:31:35', 1216526400, 12, 0, 1402, '', ''),
(553, 'Plug-Timp', 15, 17, 704, 1043, 'Plug-timp is a plug-in to the painting program GIMP capable of creating and editing TIM images, a format conceived by SONY to its Playstation system. Supported types: 4, 8, 16 or 24bpp; semi-transparency is also supported.\r\n\r\nNow, you just open any TIM image, edit and save it, like any\r\nother image on GIMP!\r\n\r\nCan be used by both playstation hackers or playstation game developers.', '[553]plug_timp_windows.zip', 2, '0.2b', NULL, '', 2, '2008-07-27 22:13:57', '2017-06-15 23:06:07', 1217044800, 12, 0, 1214, '', ''),
(554, 'GraveyardDuck', 15, 24, 704, 27, 'GraveyardDuck is a Python program which will decompress and extract, and compress and insert graphics from several 8-bit Konami games. All you need to do to use it is find where the compression starts. It has been confirmed to work on the RLE in Castlevania 2 FDS, Rampart, and Ai Senshi Nicol.\r\n\r\nThis is a python script executed by command line:\r\ngraveduck.py -c [FILENAME] [OFFSET] [BINARY]\r\ngraveduck.py -d [FILENAME] [OFFSET] [BINARY]\r\n\r\n-c compresses BINARY and sticks it into FILENAME at OFFSET. Don&#039;t blame me if it overwrites stuff because the new compressed data is larger — that is your own fault. My compression is 1-to-1 identical to Konami&#039;s and compresses data to exactly match Konami&#039;s version.\r\n\r\n-d opens FILENAME, goes to OFFSET, decompressed everything and saves it to BINARY.\r\n\r\nThe RLE in question is incredibly simple:\r\nValue less than 0×80: write the following byte n times\r\nValue greater than 0×80: write the following (n - 0×80) bytes\r\n(note by KingMike: analysis of the original code suggests value = 0×80 = writing the following 256 bytes. I haven&#039;t checked what this program does.)\r\nValue == 0xff: end compressed block', '[554]graveyardduck-master.zip', 1, '1.3', NULL, '554screenshot1.png', 7, '2008-08-03 19:33:08', '2015-12-11 02:47:27', 1387256400, 12, 0, 421, '', ''),
(555, 'Koopa-the-Quick Trajectory Modifier v0.2', 9, 27, 847, 1059, 'This simple program helps you creating a custom Koopa-The-Quick race in Bob-Omb&#039;s Battlefield using Toad&#039;s Tool 64 v0.5.98b interface. It can also apply a speed modifier (double or triple speed) to Koopa&#039;s behavior.', '[555]KoopaTrajectoryModifierv02.zip', 1, 'v0.2', NULL, '555screenshot1.png', 2, '2008-08-29 01:14:04', '2017-06-17 01:44:08', 1219723200, 12, 0, 1218, '', ''),
(556, 'MTE Optimizer', 3, 24, 704, 1062, 'MTE Optimizer is a simple tool that help you to find strings occurrency in a clean dump (txt). Source code are included (c#)', '[556][TOOl]_MTE_Optimizer_.NET_[Console].rar', 2, '1.0', NULL, '556screenshot1.jpg', 2, '2008-09-14 17:16:49', '2017-06-20 00:44:15', 1221364800, 12, 0, 237, '', ''),
(557, 'K-E: The Kid Chameleon Editor', 12, 11, 1206, 1065, 'This is K-E, the first and only Kid Chameleon level editor. K-E allows map and art data to be ripped directly from the ROM and viewed. Changes can be made to the map files. When editing is complete, maps can be reinserted into the ROM for play.\r\n\r\nK-E is also a big staple on the [u][url=http://kidchameleon.wikia.com/]Wikid Chameleon[/url][/u] which has been assisted by the help of K-E. Wikid Chameleon includes a full list of all the game&#039;s maps so you know exactly what map file belongs to which level; that&#039;s very helpful to anyone using this tool.', '[557]Ke - 021010.zip', 1, '02/10/2010', NULL, '557screenshot1.png', 2, '2008-09-25 07:04:47', '2015-10-30 15:37:50', 1265778000, 12, 0, 1599, '', ''),
(558, 'TradeEd GSC', 9, 8, 707, 1069, 'A tool to change the in game trades in Gold, Silver and Crystal ROMs. The tool changes the Pokémon you trade, the Pokémon you receive and it&#039;s Nickname, OT and ID.', '[558]TradeEd GSC.zip', 1, '1.0', NULL, '558screenshot1.png', 2, '2008-09-27 17:21:40', '2017-06-20 00:44:35', 1214193600, 12, 0, 2381, '', ''),
(559, 'StartEd GSC', 9, 8, 707, 1069, 'A fully functional starter Pokémon editor that works with Gold, Silver and Crystal ROMs. It allows you to change the species, level and hold item of the Pokémon contained in Prof. Elm&#039;s PokéBalls and the Pokémon that your rival battles you with for the first time!', '[559]StartEd GSC.zip', 1, '1.0.1', NULL, '559screenshot1.png', 2, '2008-09-27 17:47:44', '2017-06-21 04:45:39', 1222488000, 12, 0, 5746, '', ''),
(560, 'Double Helix', 12, 10, 707, 660, 'Double Helix version 2.0\r\n\r\nSupports Metroid Fusion and Metroid Zero Mission\r\n\r\nEnjoy.', '[560]DoubleHelix2.0.zip', 1, '2.0', NULL, '560screenshot1.jpg', 2, '2008-09-28 21:51:33', '2017-05-14 15:30:30', 1222488000, 12, 0, 3522, '', ''),
(561, 'nbasic', 18, 1, 704, 1073, 'nbasic is a high-level programming language designed for the 6502 processor, the main CPU of the Nintendo Entertainment System. It has BASIC-like program flow, relying on goto, gosub, and return for most execution flow. It also has no dynamic memory allocation and no actual function parameter passing; rather, globally scoped variables and arrays take the place of these. This kind of language design allows for a very efficient implementation on a low-powered 8-bit CPU such as the NES&#039;s 6502.\r\n\r\nThe language was originally created by Bob Rost for development of the homebrew original NES game Sack of Flour, Heart of Gold, and its development continues as the language is used in Bob&#039;s class at Carnegie Mellon, Game Development for the 8-bit NES. While this document can be a useful guide when dealing with the language, the best way to learn is to play with some of the example nbasic programs on the [url=http://bobrost.com/nes]course website[/url]. \r\n\r\nThis file pack includes the March 14, 2004 build of nbasic, the updated cygwin1.dll file available from bobrost.com as well as the [url=http://bobrost.com/nes/files/nbasic_manual.html]documentation[/url].', '[561]nbasic_2004_03_14.zip', 3, '1.0', NULL, '', 7, '2008-10-10 04:21:06', '2017-06-25 18:53:50', 1394769600, 12, 0, 556, '', ''),
(562, 'MooJelly - Super Mario Land 2/3 editor', 12, 8, 891, 1077, 'Moojelly is an editor for SML2 that can edit many things then patch the ROM to play on the original hardware.\r\n\r\nIt&#039;s best to go [url=https://hackaday.io/project/7511-super-mario-land-2b]here[/url] for the most recent version.\r\n\r\nNote: There is a new complete rewrite coming very soon that fully supports SML3 and is much more stable (as of 2020).', '[562]moojelly.zip', 3, '1.0.2b', NULL, '562screenshot1.JPG', 2, '2008-10-15 17:27:47', '2020-04-24 14:43:26', 1232341200, 12, 0, 3835, '', ''),
(563, 'Rockman 3 Editor', 12, 1, 746, 1074, 'This is a feature-rich Rockman 3 editor that also works with Mega Man III. It supports editing screens and the structures, blocks, and tiles that make them up, along with palette and enemy editors. One unique feature is that it allows you to edit two screens at the same time. This program is in Japanese but it is very easy to use even without being able to read the text.', '[563]rock3edit.zip', 1, '090119', NULL, '563screenshot1.png', 2, '2008-10-17 02:42:34', '2017-06-26 12:07:52', 1235278800, 12, 0, 2857, '', ''),
(564, 'Rockman 4 Editor', 12, 1, 1074, 1074, 'This is a feature-rich Rockman 4 editor that also works with Mega Man IV. It supports editing screens and the structures, blocks, and tiles that make them up, along with palette and enemy editors. One unique feature is that it allows you to edit two screens at the same time. This program is in Japanese but it is very easy to use even without being able to read the text.', '[564]rock4edit.zip', 1, '090119', NULL, '564screenshot1.png', 2, '2008-10-17 02:45:14', '2017-06-26 12:08:18', 1235278800, 12, 0, 3008, '', ''),
(565, 'Rockman 5 Editor', 12, 1, 706, 1074, 'This is a feature-rich Rockman 5 editor that also works with Mega Man V. It supports editing screens and the structures, blocks, and tiles that make them up, along with palette and enemy editors. One unique feature is that it allows you to edit two screens at the same time. This program is in Japanese but it is very easy to use even without being able to read the text.', '[565]rock5edit.zip', 1, '090222', NULL, '565screenshot1.png', 2, '2008-10-17 02:48:27', '2017-06-27 00:28:24', 1235278800, 12, 0, 2835, '', ''),
(566, 'Rockman 6 Editor', 12, 1, 747, 1074, 'This is a feature-rich Rockman 6 editor, but it does not work with Mega Man VI. It supports editing screens and the structures, blocks, and tiles that make them up, along with palette and enemy editors. One unique feature is that it allows you to edit two screens at the same time. This program is in Japanese but it is very easy to use even without being able to read the text.', '[566]rock6edit.zip', 1, '080925', NULL, '566screenshot1.png', 2, '2008-10-17 02:52:14', '2017-06-27 00:30:09', 1222315200, 12, 0, 2371, '', ''),
(567, 'EDL Decompressor', 3, 27, 1218, 803, 'This decompresses EDL files as found in TWINE (N64), though the format may also be used in different games and platforms. This decompresses EDL formats 0, 1, and 2. Simply drop the target onto the application, and if any EDL files exist it will extract them to the working directory.', '[567]EDL.zip', 1, '1.0', NULL, '567screenshot1.jpg', 1, '2008-10-27 18:58:38', '2017-06-27 00:30:45', 1224820800, 12, 0, 771, '', ''),
(568, 'Custom Robo De/Compressor', 3, 27, 1219, 803, 'This compressor and decompressor pair can be used on either Custom Robo or Custom Robo Version 2 (N64).  Source for both are provided.\r\n\r\nThis archive also includes Zoinkity&#039;s HTML Script Transposer. RHDN has created this altered archive with the author&#039;s permission.', '[568]CustomRoboTools.zip', 1, '1.0', NULL, '568screenshot1.jpg', 1, '2008-10-29 14:29:34', '2017-06-28 10:40:11', 1225080000, 12, 0, 734, '', ''),
(569, 'O.D.T. De/Compressor Set', 3, 27, 1221, 803, 'Here is a compressor and decompressor combo for O.D.T. (N64)  Joy!  Source is provided, for what it is worth.\r\nNo provision is made to automatically extract binaries from the ROM however, so you will need a hex editor and some patience.', '[569]ODTcodec.zip', 2, '1.0', NULL, '', 1, '2008-11-05 16:01:56', '2017-06-28 10:40:53', 1225598400, 12, 0, 748, '', ''),
(570, 'Thingy32 Unofficial Locale Fix', 13, 24, 704, 771, 'This is a fixed version of Thingy32 that changes the behavior of file reads. The original thingy32 version would crash if the computer&#039;s locale supported more than 256 characters (Japanese, Chinese etc.). This behavior was changed and all other functionality should be unaffected by this.\r\nThe source files and the executable are included. All changes have been commented and all the original documentation stayed the same.', '[570]thingy32tw.zip', 1, '0.1.0.10', NULL, '570screenshot1.png', 2, '2008-11-17 01:10:29', '2016-02-05 02:12:11', 1226725200, 12, 0, 1590, '', ''),
(571, 'iDeaS', 17, 23, 704, 1090, 'iDeaS is one of the best available Nintendo DS Emulators around. It&#039;s now capable of running a number of demos, homebrew, and commercial games. \r\n\r\nIt has made a large amount of progress since its initial release. It also includes a debugger, which is why it is here on this site.', '[571]ideas1040.7z', 1, '1.0.4.0', NULL, '571screenshot1.jpg', 2, '2008-11-24 20:01:28', '2017-07-04 01:53:32', 1317528000, 12, 0, 763, '', ''),
(572, 'Script Extractor', 14, 25, 704, 71, 'Script Extractor will take text from a ROM and put it into an ordinary text file for easy editing.  It supports Thingy-format table files, but has some features of its own too.  It does not support dual tile encoding or text compression, but future versions may.\r\n\r\nC++ source code is included.', '[572]script-e.zip', 1, '1.3', NULL, '572screenshot1.jpg', 2, '2008-11-30 16:38:00', '2017-07-04 01:55:34', 909723600, 12, 0, 2886, '', ''),
(573, 'Script Insertor', 14, 24, 704, 71, 'Script Inserter takes text from an ordinary text file, converts it using a table file, and re-inserts it into a ROM, changing the game&#039;s text.  It can automatically insert line, section, and message breaks for you.  It can even rewrite the pointer table for you, but this feature is quite jury-rigged right now, so don&#039;t count on it working with every ROM.  SI does not support automatic dual tile encoding or automatic text compression, but future versions may.  (You can do it manually, but it&#039;ll be a pain, and it probably won&#039;t be as efficient as it could be.)\r\n\r\nC++ source code is included.', '[573]script-i.zip', 1, '1.0', NULL, '573screenshot1.jpg', 2, '2008-11-30 16:41:43', '2017-07-04 01:56:26', 909723600, 12, 0, 997, '', ''),
(574, 'Cygnus Hex Editor', 13, 24, 704, 1092, 'The fastest and easiest hex editor is now available for free! SoftCircuits has made a version of its Cygnus Hex Editor available to the public as a free hex editor. There is no charge and no catch. Simply download the program and start using it today.\r\n\r\nAlthough the free hex editor does not have all the powerful features of our full version, it is extremely fast and very easy to use. It works as you expect a Windows program to work and, sporting all the features listed below, you&#039;ll be productive editing binary files in no time.\r\n\r\n-    Fast, simple operation; delete and insert data as easily as with any word processor\r\n-    Blazingly fast search quickly searches or replaces any combination of text and binary data\r\n-    Multi-level undo and redo\r\n-    Extensive drag and drop support\r\n-    MDI (Multiple Document Interface) design allows side-by-side editing; supports multiple views of the same file\r\n-    Dockable and moveable toolbars; state and position of main window and toolbars saved between sessions\r\n-    Easily print all or any portion of a file; Print Preview command\r\n-    Edit files up to available virtual memory (up to 2GB)\r\n-    Reload command re-opens the current file from disk\r\n-    Extensive, context-sensitive, on-line help\r\n-    And lots more!\r\n \r\nSorry, we do not provide any technical support for our free hex editor. We appreciate your understanding.', '[574]cygnusfe.zip', 1, '1.00', NULL, '574screenshot1.jpg', 2, '2008-12-01 09:18:01', '2016-02-07 04:58:04', 1128830400, 12, 0, 18659, '', ''),
(575, 'Adventures of Lolo: Password generator', 9, 1, 735, 400, 'Password generator for the game: Adventures of Lolo. Coded in C (source included). Includes documentation for the 6502 code that validates the passwords in the game.', '[575]Lolo_pwd_gen.zip', 2, '1.0', NULL, '575screenshot1.png', 7, '2008-12-01 10:26:16', '2016-02-07 04:59:50', 1228107600, 12, 0, 600, '', ''),
(576, 'Kickle Cubicle: Password generator', 9, 1, 780, 400, 'Kickle cubicle password generator. Includes source code (Delphi) and the commented 6502 code that generates the passwords in the game.', '[576]kcpwdgen.zip', 2, '1.0', NULL, '576screenshot1.jpg', 2, '2008-12-01 10:33:41', '2016-02-07 04:59:40', 1228107600, 12, 0, 337, '', ''),
(577, 'Super Castlevania IV: Password Generator', 9, 9, 1235, 400, 'Super Castlevania IV: Password generator. Includes source code and documentation.', '[577]scv4pg.zip', 1, '1.0', NULL, '577screenshot1.jpg', 1, '2008-12-01 10:39:02', '2016-02-07 05:00:00', 1228107600, 12, 0, 1050, '', ''),
(578, 'Chief-Net IPS', 2, 24, 704, 842, 'A simple selective patcher. It can apply sections of an IPS patch to a file without applying the entire patch. Useful if you need to test various parts of a patch to find bugs.\r\n\r\nNew in version 2.2:\r\n[list]\r\n[li]Added file recovery feature[/li]\r\n[li]Fixed errors when the program works with small IPS files[/li]\r\n[li]Added status bar[/li]\r\n[li]Added the ability to disable pop-up messages[/li]\r\n[/list]\r\n\r\nNew in version 2.1:\r\n[list]\r\n[li]Execute from...to[/li]\r\n[li]Conceal from...to[/li]\r\n[li]Invert from...to[/li]\r\n[/list]\r\n\r\nNew in version 1.1:\r\n[list]\r\n[li]Auto scrolling[/li]\r\n[li]Selectable language[/li]\r\n[/list]', '[578]cnips.zip', 1, '2.2', '', '578screenshot1.png', 2, '2008-12-13 08:05:03', '2022-04-11 11:46:26', 1649649600, 12, 0, 1775, '', ''),
(579, 'Zyrthofar&#039;s FF4 ROM Editor', 9, 9, 300, 1096, 'This is a slightly buggy editor that simplifies the process of editing data in Final Fantasy IV. It supports all four SNES versions (both revisions of the US  [i]Final Fantasy II[/i], and the Japanese [i]Final Fantasy IV[/i] and [i]FFIV Easy Type[/i]). The item and magic editors should be safe, but use the enemy editor at your own risk!', '[579]ff4re.rar', 1, '1.0', NULL, '579screenshot1.png', 2, '2008-12-15 23:52:26', '2017-07-08 05:01:40', 1110344400, 12, 0, 3301, '', ''),
(580, 'FF6 Miscellaneous Data Editor (FF6MDE)', 9, 25, 707, 1097, '[b]FF6MDE[/b] is an editor that, as the name implies, edits miscellaneous data in both the SNES and GBA versions of Final Fantasy VI. It currently supports editing treasure chest contents, the spells espers teach and their learn rates, the items sold in shops, and the animations used by weapons and magic.', '[580]FF6MDE.zip', 1, '1.72', NULL, '580screenshot1.png', 2, '2008-12-16 00:02:22', '2013-01-31 06:23:54', 1336363200, 12, 0, 1229, '', ''),
(581, 'Pakostnick (English version)', 1, 25, 707, 842, 'A simple corrupter. Language: English.', '[581]pakostnicksetup.zip', 1, '1.1', NULL, '581screenshot1.png', 2, '2008-12-20 05:22:06', '2017-07-08 05:05:47', 1185336000, 12, 0, 637, '', ''),
(582, 'Doogie&#039;s Super Mario 64 Editor', 12, 27, 847, 866, 'LEVEL COPIER:\r\n\r\n=============\r\n\r\n  This program will allow you to copy an entire level&#039;s data\r\n  over another level&#039;s allowing you to have two or more\r\n  variations of the same level. (aka Flatworld Battlefield)\r\n\r\n  You can also repoint the address of where the level will copy\r\n  to so you can have more room for space.\r\n\r\n  There is also a function that will scan through the repointed\r\n  addresses and will tell you if it contains data or not. Useful\r\n  to make sure you don&#039;t overwrite anything.\r\n\r\nCOMMAND EDITOR:\r\n\r\n===============\r\n\r\n  Scan a level with the flexible command editor/scanner. This\r\n  will allow you to scan a level and it will store the commands\r\n  found and allow you to edit them. You can also add new command\r\n  structures by editing the text files inside the ‘command’ folder.\r\n\r\n  There is also a file ‘label.ini’ so you can label which addresses\r\n  hold what object/data.', '[582]Super Mario 64 Editor 0.10.zip', 2, '0.10', NULL, '582screenshot1.png', 2, '2008-12-25 15:15:15', '2017-07-08 05:11:21', 1230267600, 12, 0, 2428, '', ''),
(583, 'Miraculum LZSS Compressor', 22, 6, 1186, 889, 'An LZSS Compressor for the PCFX game Miraculum.\r\n\r\nThe archive contains a Windows executable, and the source code which can be compiled for whatever OS you want.', '[583]Miraculum LZSS Compressor.zip', 1, '1.0', NULL, '', 7, '2009-01-02 04:45:30', '2017-07-09 04:18:01', 1230786000, 12, 0, 503, '', ''),
(584, 'Apache3', 3, 25, 704, 1103, 'Apache3 is a disc image editor which allows you to extract files from an image and reinsert them without rebuilding the image. Apache3 is a multi-format supporting program that can handle image files in the following formats:\r\n[list]\r\n        [li]PSX[/li]\r\n        [li]PSP[/li]\r\n        [li]PC Disk Image[/li]\r\n      [li]XBOX 1[/li]\r\n      [li]XBOX360 (Soon will be compatible)[/li]\r\n          [li]PS2[/li]\r\n          [li]PC Disk Image[/li]\r\n   [li]CRI ROFS[/li]\r\n[/list]', '[584]setup.exe', 2, '3.10.6b', NULL, '584screenshot1.jpg', 2, '2009-01-02 17:54:30', '2017-07-09 04:18:58', 1378180800, 12, 0, 12984, '', ''),
(585, 'PsOne ISO Maker PRO', 3, 17, 704, 1104, 'Builds a PSX ISO from a selected directory.', '[585]psone_iso_maker.rar', 2, '0.1a', NULL, '585screenshot1.jpg', 2, '2009-01-02 18:11:48', '2017-07-09 04:20:04', 1170997200, 12, 0, 14040, '', ''),
(586, 'StarFox Level Editor', 12, 9, 1247, 637, 'A star fox editor for windows. Works with the 1.0 version of the US ROM.', '[586]SFXedit093b_Win.zip', 2, '0.93b', NULL, '586screenshot1.png', 2, '2009-01-02 18:19:13', '2017-07-09 04:20:16', 1117252800, 12, 0, 1569, '', ''),
(587, 'StarFox Level Editor', 12, 9, 1247, 637, 'A star fox editor for Mac OSX. Works with the 1.0 version of the US ROM.', '[587]SFXedit093b_MacOSX.zip', 2, '0.93b', NULL, '587screenshot1.png', 8, '2009-01-02 18:19:48', '2017-08-21 01:42:36', 1117252800, 12, 0, 527, '', ''),
(588, 'MAKE', 12, 9, 755, 1106, 'MAKE is a Super Mario Kart track editor made by Puresabe.  Although it can look daunting, if you take the time to learn how to use it you will find it to be a very powerful and cleverly put together editor.  I have worked with Puresabe to bring US ROM support to MAKE as well as translating the UI to English - Dirtbag', '[588]make010.rar', 2, '0.10', NULL, '588screenshot1.png', 2, '2009-01-06 16:16:33', '2015-05-23 07:12:26', 1223870400, 12, 0, 3235, '', ''),
(589, 'mml2m64: Mario 64 / Zelda 64 Music Macro Language Importer', 9, 27, 847, 1059, 'mml2m64 is an experimental .mml importer that produces custom music in the Mario 64 and Zelda 64 sequence format. The main importer module is built from Addmusic&#039;s (revX) MML parser, so big thanks to whoever wrote that code.\r\n\r\nThe importer is to be used along a MIDI - MML conversion tool, such as tinymm or mid2mml, both of which can be download at SMW Central. Afterwards, you can insert the custom music using the sequence inserter tool included in this package, which replaces the original Mario 64\r\nsequences files with your custom music.\r\n\r\nThis package also includes a few more music-related tools, such as sequence rippers for Mario and Zelda 64 as well as parsing utilities that can\r\ndisplay all the sequence content. A description of all the tools included and their usage can be found below in the readme.txt file.', '[589]mml2m640.1b_fixed.zip', 1, 'v0.1b', NULL, '589screenshot1.jpg', 2, '2009-01-07 21:44:56', '2017-07-28 11:38:17', 1231131600, 12, 0, 1657, '', ''),
(590, 'Fuzee', 12, 9, 1056, 1106, 'It&#039;s an F-Zero (SNES) track editor! Sadly enough the interface only comes in Japanese. A YouTube user, [b]midiman10[/b], has made several tutorial videos on how to use it effectively:\r\n\r\n[list]\r\n[li][url=http://www.youtube.com/watch?v=naP5qMbC7DU]The Basics[/url][/li]\r\n[li][url=http://www.youtube.com/watch?v=l6ngh30IB5A]Obstacles &amp; AI Path Editing[/url][/li]\r\n[li][url=http://www.youtube.com/watch?v=-2nVO2ACP0Y]Branches[/url][/li]\r\n[li][url=http://www.youtube.com/watch?v=4Sunn3i49lE]Making Alternate Versions For Your Course[/url][/li]\r\n[li][url=http://www.youtube.com/watch?v=X92bvFs38ak]Custom Brushes[/url][/li]\r\n[/list]\r\n\r\nIn 2017, a Youtube user, [b]Alejandro[/b], has made a new tutorial that allows to avoid many bugs and to understand the behavior of more subtle points, to make a F-Zero hack without bugs or annoying behaviors: \r\n\r\n[list]\r\n[li][url=https://youtu.be/WM7Uwi9IXgs]F-Zero Course Editor[/url][/li]\r\n[/list]', '[590]fuzee004.zip', 2, '0.04', NULL, '590screenshot1.png', 2, '2009-01-09 22:06:01', '2020-04-20 13:36:06', 1215230400, 12, 0, 3369, '', ''),
(591, 'Gimmick! Editor', 12, 1, 1144, 852, 'Edits levels, metatiles, palettes, checkpoints, sprites and music along with the titlescreen.  Just about everything required to completely customize a level.  It&#039;s a .NET 2.0 application which has seen limited success running on Mono.', '[591]gedit013.zip', 1, '0.13', NULL, '591screenshot1.png', 2, '2009-01-14 14:07:01', '2017-07-28 11:39:05', 1237003200, 12, 0, 1432, '', ''),
(592, 'MartEd GSC', 9, 8, 707, 1069, 'A tool to change the items sold in all the PokéMarts in Pokémon Gold, Silver and Crystal ROMs. This tool works with English, Spanish, French, German, Italian and Japanese versions of the games. The only PokéMart editing tool you need!', '[592]MartEd GSC.zip', 1, '2.0', NULL, '592screenshot1.png', 2, '2009-01-15 22:35:05', '2017-07-07 02:05:02', 1231995600, 12, 0, 5180, '', ''),
(593, 'SNES ROM Utility', 3, 9, 704, 1108, 'Toolbox with the most common tasks for SFC/SNES ROMS, such like remove header, IPS patcher, split file and the great SwapBin function.\r\n\r\nLatest Version 2.1:\r\nminor bug fixes and now with IPS patcher! Not as clean as LIPS however easy to use for simple patches', '[593]wsb-sfcr2.zip', 2, '2.1', NULL, '593screenshot1.png', 2, '2009-01-15 16:47:57', '2017-07-28 11:39:45', 1233464400, 12, 0, 79269, '', ''),
(594, 'TMMaster GSC', 9, 8, 707, 1069, 'The only tool you need for editing TMs in Pokémon Gold, Silver and Crystal ROMs of all languages.\r\nTMMaster will edit the attacks contained in the TMs/HMs, the cost of them and most importantly, which Pokémon can learn which TMs/HMs.\r\n\r\nThe ZIP file also contains the file tabctl32.ocx which is needed for some systems to run the program.', '[594]TMMaster GSC.zip', 1, '1.0.1', NULL, '594screenshot1.png', 2, '2009-01-23 16:56:34', '2017-07-07 02:05:35', 1232686800, 12, 0, 3625, '', ''),
(598, 'xdelta UI', 2, 24, 704, 814, 'A simple frontend for xdelta. Allows you to easily create and apply xdelta patches without messing with the command-line.\r\n\r\nNote that xdelta can account for shifted data, so moving portions of rom around won&#039;t result in patches containing copyrighted data.\r\n\r\nUpdate 1.1 (30.05.09): xdelta UI can now be associated with filetypes for easier use. The recommended ending for xdelta patches is *.xdelta.', '[598]xdeltaUI.zip', 1, '1.1', NULL, '598screenshot1.png', 2, '2009-02-20 08:54:45', '2022-09-04 08:59:30', 1243742400, 12, 0, 1204779, '', ''),
(599, 'DataWorkshop', 13, 25, 704, 1125, '[b]Summary[/b]\r\n\r\nDataWorkshop is an editor to view and modify binary data. The editor provides different views which can be used to edit, analyze and export the binary data. A simple hex view can be used to simulate a standard hexeditor but more complex dynamic views are possible to comfortable edit binary structure like executables or captured network traffic. The editor provides powerful search and diff functionality and user defined transformations to modify the binary data. Views can be filtered using the XPath query language (e.g. selecting several IP packets in a network traffic capture file). Views can be exported as in various formats for further processing. This can be used to convert old binary formats into modern xml tagged data. \r\n\r\n\r\n[b]Features[/b]\r\n\r\nMulitplatform (Windows, Linux, MacOS). User defined view definitions which are compiled into complex data views. Data view can can be exported as xml. Data view can be queried using XPath syntax to generate a new data view (e.g. selecting several IP packages according to their flags). Configurable data encodings used to edit and view data (e.g Hex, Decimal, IEEE 754 Reals, USAscii, EBCDIC, TimeInMillis etc.). Configurable data transformation (e.g. Rot13 Encoder / Decoder)\r\nDiff tool with bit granularity. Find and replace with bit granularity. Data clipboard for cut, copy and paste. Undo/Redo. XML based storage for persistent data. Data conversion between different formats (e.g little endian - big endian, hexdump - binary data). Read and write from sockets. \r\n\r\n[b]Minimum Hardware &amp; Software Requirements[/b]\r\n\r\nJava 1.4\r\n1.0 Ghz Processor with 256MB Ram\r\n\r\n[b]Known Bugs And Limitations[/b]\r\n\r\nToo slow when editing large files ( 100MB) or using complex views. Maximal data size 2 147 483 647 bytes (~ 2 GB).', '[599]DataWorkshop-v1.1.1-open-source.zip', 3, '1.1', NULL, '599screenshot1.jpg', 5, '2009-03-02 23:20:44', '2017-07-30 01:12:02', 1089604800, 12, 0, 1348, '', ''),
(600, 'KompreSS', 18, 1, 994, 1126, 'KompreSS is a VB.NET-based compression and decompression DLL for Kirby&#039;s Adventure (NES) and Kirby Super Star(SNES).  It was based off documentation of the format written by Parasyte.  Usage directions are in the README.\r\n\r\nUPDATE March 5th: A mistake in my understanding of the compression format has been corrected- specifically, Bit-reversing Lz-Copy was implemented as “Xor 255″ instead of “(B And 128  7) + (B And 64  5) + (B And 32  3) + (B And 16  1) + (B And 8  1) + (B And 4  3) + (B And 2  5) + (B And 1  7)”  This has been corrected.', '[600]KompreSS.rar', 3, '1.0.2', NULL, '', 2, '2009-03-04 15:56:08', '2017-07-30 01:12:58', 1109998800, 12, 0, 966, '', ''),
(601, 'GBATA', 3, 10, 704, 1131, 'A powerful set of GBA ROM tools in one little program. Includes a Header Viewer, Intro Remover, Overdump Fixer, ROM Trimmer, Clock Fixer, SRAM Patcher, Reboot/Sleep Options, and it&#039;s very own, IPS Patcher! Aint’ that neat!', '[601]gbata7a-en.zip', 1, 'v.07a', NULL, '601screenshot1.png', 2, '2009-04-05 13:27:35', '2017-08-21 01:43:15', 1149998400, 12, 0, 13623, '', ''),
(602, 'OpenSearch', 6, 24, 704, 1132, 'OpenSearch is a command line relative searcher and table file generator.\r\n\r\nFeatures (excerpted from the readme):\r\n[list]\r\n[li]Relative searching[/li]\r\n[li]Wildcard characters (*)[/li]\r\n[li]Find both upper and lowercase characters (-autocaps letter)[/li]\r\n[li]Table file output based on the results of a relative search (-mktbl)[/li]\r\n[/list]', '[602]OpenSearch-0.1.zip', 1, '0.1', NULL, '602screenshot1.png', 7, '2009-06-18 16:01:01', '2017-07-09 23:49:23', 1239508800, 12, 0, 460, '', ''),
(603, 'NESICIDE2', 18, 1, 704, 1133, 'NESICIDE is an Integrated Development Environment for the 8-bit Nintendo Entertainment System. With it you will be able to create NES games without the need for external editors or build systems. Everything from graphics designers, sound designers, code editors, to emulation with advanced debugging and profiling features will be featured. The creations can be played within NESICIDE itself, on your favorite emulator, put onto a PowerPak and played on a real NES, or burned into EEPROMs and placed onto your very own cartridge.\r\n\r\nThe current version (NESICIDE2) is cross-platform, supporting Windows, Mac OS X and Linux.', '[603]setup.msi', 3, '1.007', NULL, '603screenshot1.png', 2, '2009-06-19 17:14:54', '2011-08-05 17:25:01', 0, 12, 0, 5127, '', ''),
(604, 'Mega Man 3 Editor (MM3Edit)', 12, 1, 746, 452, '[b]Mega Man 3 Editor[/b] is an unimaginatively named editor for Mega Man III from the creator of [url=http://www.romhacking.net/utils/86/]FF3usME[/url]. It is a fully featured editor which allows you to fully edit the game&#039;s stages, including the screens (and the 16x16 and 32x32 metatiles that make up those screens), the scroll data, palettes, and objects that make up each one.\r\n\r\nIt has a feature unique among Mega Man editors--the ability to highlight only a certain type of collision. This makes dealing with multiple metatiles, which use the same tiles but a different collision type, much easier than with other editors.\r\n\r\nThis editor does not work on Windows Vista.\r\n\r\nNOTE: Wily three is not on the list to edit.', '[604]MM3EditWin32_V100.zip', 1, '1.00', NULL, '604screenshot1.PNG', 2, '2009-06-17 20:33:02', '2017-11-26 02:55:45', 1230699600, 12, 0, 7025, '', ''),
(605, 'Dungeon Master', 12, 1, 712, 499, 'Dungeon Master is a dungeon editor for the original Legend of Zelda game. This editor, combined with the &quot;Zelda Tech&quot; over-world editor, provides all the tools necessary to perform a complete, comprehensive hack of Zelda (including a second quest if you so desire).\r\n\r\nFeatures include screen editing, layout editing, passageway editing, complete map editing, and more (you can even change which enemies are in each dungeon).\r\n\r\n\r\nFor those who are experiencing Microsoft Framework crashes when running this program, please make sure that you are not using an emulator on the ROM you are currently editing or using the ROM with another program as it may cause a conflict &amp; prompt an error on start-up or while using this utility.', '[605]DungeonMaster0.1.zip', 1, '0.1', NULL, '605screenshot1.png', 2, '2009-06-18 18:18:52', '2017-05-17 11:52:33', 1239163200, 12, 0, 5331, '', ''),
(606, 'NUPS', 2, 24, 704, 975, 'UPS patcher for .NET or Mono. Can create patches, patch files and get the offsets changed by the patch.', '[606]NUPS.zip', 1, '1.4', NULL, '606screenshot1.png', 7, '2009-06-18 20:15:42', '2023-01-24 04:49:08', 1674450000, 12, 0, 910801, '', 'https://github.com/TimoVesalainen/Nintenlord-UPS-patcher'),
(607, 'SFHack', 9, 9, 363, 938, 'SFHack is a general utility for manipulating the ROM and SRAM files for the Super Fire ProWrestling X Premium game. All of the available operations were developed by reverse engineering, via poking and proding, the structure of the two file types mentioned above. For this reason, this utility should only be used with ROMs in FIG format.', '[607]sfhack6.zip', 2, '0.73', NULL, '607screenshot1.jpg', 1, '2009-06-18 09:27:09', '2017-07-09 23:50:19', 933652800, 12, 0, 448, '', ''),
(608, 'TUSH', 3, 9, 704, 848, 'A tool for adding or removing copier headers from SNES roms.\r\n\r\nThe archive contains a Windows executable, and the source which can be compiled on Linux.', '[608]tush.zip', 1, '1.1.1', NULL, '608screenshot1.png', 2, '2009-06-16 16:46:11', '2023-06-12 21:30:39', 1252728000, 12, 0, 63896, '', ''),
(609, 'FEditor Adv', 9, 10, 707, 1138, 'For editing all 3 (U) Fire Emblems for the Gameboy Advance (since Fire Emblem 6 was not released in the United States, patching the original (J) version with the version 2.1 translation patch posted here at RHDN is required to get the version this editor is for).\r\n\r\nLatest version can always be found [url=http://dl.dropboxusercontent.com/u/336940/Distribution/FEditor%20Adv.7z]here[/url].', '[609]FEditor Adv.7z', 1, '20140801.1', '', '609screenshot1.png', 5, '2009-06-21 00:33:58', '2014-08-02 08:45:39', 1226379600, 12, 0, 33552, '', ''),
(610, 'Nightmare 2', 13, 24, 704, 1138, 'A revision of the original Nightmare, which is a program that parses text files into GUIs for editing files they are made for by textually describing locations of data in those files and how they should be edited.\r\n\r\nObviously, as a revision, this application has exclusive feature extensions.\r\n\r\nIt is also entirely reverse compatible and the source code is included in the archive.\r\n\r\nThe latest version can always be found [url=http://dl.dropboxusercontent.com/u/336940/Distribution/Nightmare%202.7z]here[/url].', '[610]Nightmare 2.7z', 1, '20111218', NULL, '610screenshot1.png', 5, '2009-06-21 00:31:21', '2017-05-15 00:12:11', 1324184400, 12, 0, 7814, '', ''),
(611, 'IPS Header Converter', 2, 24, 704, 1033, 'If you have an IPS patch created with a headered ROM but you have an unheadered ROM, or vise versa, this Python script quickly fixes the patch.', '[611]ips_hdr.rar', 2, '1.0', NULL, '', 7, '2009-06-21 00:24:36', '2017-08-21 01:43:46', 1239681600, 12, 0, 1979, '', ''),
(612, 'Kruptar 7', 14, 24, 704, 716, 'Excellent program to extract text from the game, edit, and insert it back. The new version is even better and more convenient. For correct work with the Japanese text, you should install Japanese language support in Windows. Also included are Greiver&#039;s C Plugins with documentation. This program also has language options to use it in English, Russian, and Portuguese.', '[612]Kruptar v7-1-1-17.rar', 2, '7.1.1.17', NULL, '612screenshot1.png', 2, '2009-06-21 00:17:33', '2013-06-12 05:05:27', 1313985600, 12, 0, 4402, '', ''),
(613, 'Golden Sun: The Lost Age Editor', 9, 10, 1293, 1139, 'An all-in-one editor for Golden Sun: The Lost Age, that is also compatible with the original Golden Sun.\r\n\r\n\r\nEditable:\r\n[list]\r\n    [li] Items[/li]\r\n    [li] Ability stats[/li]\r\n    [li] Party Member stats, battle sprites, and starting equipment[/li]\r\n    [li] Classes[/li]\r\n    [li] Djinni &amp; Summons[/li]\r\n    [li] Enemies[/li]\r\n    [li] NPCs on maps (Just some basics)[/li]\r\n    [li] Hex code for maps[/li]\r\n    [li] Text[/li]\r\n[/list]\r\nJust Viewable:\r\n[list]\r\n    [li] Maps (including disassembled code data &amp; tilesets)[/li]\r\n    [li] Sprites[/li]\r\n[/list]\r\nCode Patches:\r\n[list]\r\n    [li] Change Maximum party member name length[/li]\r\n    [li] RNG Patch (Attempts to fix the predictability of the Battle RNG that people take advantage of)[/li]\r\n    [li] Class separation patch (Allows all party 2 characters to have separate classes from party 1)\r\n[/list]\r\n\r\n\r\nThe program is unavailable here but can be downloaded at this location - [url]http://forum.goldensunhacking.net/index.php?topic=1.0[/url]', '[613]GoldenSunTLA_Editor_V0_3.zip', 1, '0.4', NULL, '613screenshot1.png', 2, '2009-06-21 00:13:36', '2017-05-17 11:53:04', 1309406400, 12, 1, 1690, '', ''),
(615, 'Dragon Warrior IV: Miscellaneous Text Utility', 9, 1, 1097, 761, 'This utility was created by Bongo&#039;. It can edit all the names of the items and magics found in game. It decompress them and list them because they are all bad ass coded and you can&#039;t edit them easily without this great utility. Have fun and Enjoy :)', '[615]dw4Misc.7z', 2, '1.0', NULL, '615screenshot1.jpg', 2, '2009-06-22 17:13:10', '2017-07-09 23:50:40', 1197176400, 12, 0, 527, '', ''),
(616, 'Pokemon Red/Blue Palette Editor', 4, 8, 707, 976, 'It&#039;s basically what the title says. Click on the color box to activate it, and double click it to bring up a color choosing dialog.', '[616]Pokemon RB Palette Editor.zip', 1, '1.0', NULL, '616screenshot1.png', 2, '2009-06-25 01:15:48', '2017-08-28 21:41:47', 1245816000, 12, 0, 1426, '', ''),
(617, 'PCSX2 0.9.2 with better debugger', 17, 18, 704, 1028, 'This is an upgraded version of pcsx2 0.9.2&#039;s debugger. I used this version because it was the last version that the debugger worked properly for me. It really helped speed up DQ5r hacking. Here are some of the features I added:\r\n\r\nModifications:\r\n\r\n1. Can break on Read, Write, or Execute (Ranges are supported too).\r\n\r\n2. The main memory portion of savestates are not compressed. (saved to *.m32)\r\n\r\n3. Information on breaks encountered is printed out to the console window. \r\n   Address: Bytes Read/Wrote | Chars Read/Wrote - Read/Write/Execute\r\n          : Opcode\r\n\r\n4. ForceCRC option in INI forces the CRC of any game to equal given value when not in debug mode. (00000000 off) \r\n\r\n5. DefaultCRC option in INI is used when the game CRC = 00000000. Usually happens in debug mode. (00000000 off) \r\n\r\n6. Smartlogging logs only unique reads/writes/executes.  You can use silent logging first to exclude code that is always executed.  This makes it really easy to find rarely taken branches.\r\n\r\n\r\nSee the Readme for more info.', '[617]PCSX2_0.9.2_Brk_on_RW.zip', 3, '0.9.2', NULL, '617screenshot1.jpg', 2, '2009-06-26 21:42:02', '2017-05-17 11:53:27', 1237694400, 12, 0, 2739, '', ''),
(618, 'MarioTextEd', 9, 1, 709, 1145, 'A small utility to edit the text (Dialogs &amp; HUDs) in Super Mario Bros 1. Tested in Mono on Mac.', '[618]MarioTextEdit.zip', 1, '1.0', NULL, '618screenshot1.png', 2, '2009-06-30 18:06:09', '2016-06-09 05:03:29', 1244174400, 12, 0, 4178, '', ''),
(619, 'GCRebuilder', 3, 33, 704, 1147, 'GameCube Rebuilder a tool for editing Nintendo GameCube images.\r\n\r\nMain features:\r\n\r\n- extact (export) files and folders from image;\r\n- replace (import) files in image;\r\n- make (rebuild) a new working image from previously extracted image&#039;s files;\r\n- command line interface;\r\n- wipe garbage from image;\r\n- change banner information.', '[619]gcr_1_1.zip', 2, '1.1', NULL, '619screenshot1.png', 2, '2009-07-12 14:55:39', '2016-09-20 03:14:12', 1474257600, 12, 0, 118542, '', ''),
(620, 'NESMacDASM', 18, 1, 704, 1148, 'Well-crafted, ready-to-run tools for the PPC Mac are increasingly difficult to find.  But this command-line disassembler, NESMacDASM, runs out-of-the-box for PPC Mac users, and it features a function-identification ability not seen in other disassemblers.  It was tested on OS X 10.4 &quot;Tiger&quot; on a G4 eMac.  Source code is included.  An example of its work is also included in the .zip file so that non-PPC-Mac users may see what it is capable of without needing a PPC Mac themselves.\r\n\r\nFEATURES \r\n\r\nNESMacDASM can identify where functions begin and end with about 95% accuracy.  It will mark these boundaries with a blank line.  Opcodes that usually end a function -- RTS, JMP, RTI -- but do not in a particular instance are instead marked with a brief comment.  For an example, see the two RTS opcodes in the function at $C461.\r\n\r\nOccasionally, a function will be given an auto-generated name if the disassembler is fairly sure about it.  Some &quot;functions&quot; however are reached only via a JMP from a zero-page function, which can only be checked for at runtime. Likewise jump tables:  the included example has a jump table at $C3A8, clearly showing (to the human observer) that $C3BF, $C334, etc., are &quot;function&quot; entry points, but NESMacDASM can&#039;t (yet) understand this. \r\n\r\nEmbedded data frequently cause a opcode/operand misalignment, but NESMacDASM frequently can correct for it. An example of correction can be seen at $C770, wherein the first opcode of the function was actually already eaten by the preceding ORA, which was actually data, not code. \r\n\r\nFalse positives, though rare, do occasionally occur.  An example of such a false function start point is at $C804 -- the function actually began many bytes back at $C786, and this new entry point is spurious.  This happens infrequently, but please remain aware of it.\r\n\r\nNESMacDASM also has some auto-commenting features seen in other disassemblers, such as when we access hardware I/O ports or save-RAM.  Nothing special there.  The three interrupt vectors are listed in the output file&#039;s header for convenience.  \r\n\r\nI hope you find NESMacDASM useful.  Thoughts are welcome.\r\n\r\n-Rook', '[620]NESMacDASM.zip', 1, '1.0', NULL, '', 8, '2009-07-13 03:54:42', '2017-08-28 21:42:03', 1247371200, 12, 0, 463, '', ''),
(621, 'Zero Tolerance level editor', 12, 11, 1302, 1150, 'This is a level editor for Zero Tolerance, a 1994 Sega Genesis game by Technopop. The unreleased sequel &quot;Beyond Zero Tolerance&quot; is now supported as well with the new 0.3 version of this editor.', '[621]ZTEdit.rar', 1, '0.3', NULL, '621screenshot1.jpg', 2, '2009-07-19 02:00:01', '2021-11-29 11:25:25', 1248667200, 12, 0, 3107, '', ''),
(622, 'FF3 (6-US) Character Viewer', 9, 9, 302, 1152, 'A simple MS Excel file (need enable macro) to view basic detail of characters , weapons, armors , relics ,esper that were equipped,  from a SRAM file save by SNES9X.', '[622]ff3cv.zip', 1, '0.1', NULL, '622screenshot1.png', 2, '2009-07-20 06:05:06', '2015-12-05 03:54:30', 1248062400, 12, 0, 539, '', ''),
(624, 'Square Enix Remakes Font Editor', 9, 25, 707, 1019, 'Font editor for GBA/NDS Square Enix Remakes (Final Fantasy Advance, Chrono Trigger, etc).', '[624]SERFontEditor.7z', 1, '1.0', NULL, '624screenshot1.png', 2, '2009-07-24 10:15:40', '2017-08-31 00:41:32', 1248408000, 12, 0, 616, '', ''),
(625, 'OllyDbg', 17, 20, 704, 1160, 'OllyDbg is a powerful debugger for the Windows platform. Some of its features are: doesn&#039;t require installation and it&#039;s free; directly loads and debugs DLLs; traces registers, recognizes procedures, loops, API calls, switches, tables, constants and strings. It also has a fully customizable plugin system which permits users to create and add new functionality with its plugin development kit. It has become the de facto standard of Windows debuggers.', '[625]odbg110.zip', 2, '1.10', NULL, '625screenshot1.png', 2, '2009-08-02 16:43:31', '2017-08-31 00:41:34', 1085284800, 12, 0, 374, '', ''),
(626, 'PEiD', 3, 20, 704, 1161, 'It&#039;s not unusual to find the EXE we&#039;re trying to hack is compressed/encrypted. This invalidates debugging for instance.\r\n\r\nPEiD detects most common packers, cryptors and compilers for EXE (PE) files. It can currently detect more than 600 different signatures in PE files. Plus, it features a plugin system which allows one to add more decryptors for example.', '[626]PEiD-0.95-20081103.zip', 1, '0.95', NULL, '626screenshot1.png', 2, '2009-08-02 17:17:57', '2017-08-28 21:42:11', 1225688400, 12, 0, 456, '', ''),
(627, 'NES loader module and plugins for IDA Pro', 17, 1, 704, 1174, 'Loader module for NES roms and various plugins (symbol extractor for FCEUXD SP, bankswitch plugin, debugger client)\r\n\r\nSource code is maintained at the following sites:\r\n\r\nhttps://github.com/patois/nesldr\r\nhttps://github.com/patois/MadNES\r\nhttps://github.com/patois/bankswitch', '[627]NESpackage.zip', 3, '1.0', NULL, '', 7, '2009-08-26 21:31:03', '2017-10-15 04:56:42', 1160020800, 12, 0, 1400, '', ''),
(632, 'Nintendo DS loader module for IDA Pro', 18, 23, 704, 1174, 'Loader module for Nintendo DS roms. Can be used to load and disassemble NDS roms with IDA Pro.\r\n\r\nAuthor: Dennis Elser\r\nWith contributions from Franck Charlet.\r\n\r\nSource code is maintained at https://github.com/patois/NDSLdr.', '[632]nds_loader.zip', 3, '1.13', NULL, '', 7, '2009-08-28 06:20:53', '2017-10-15 04:54:34', 1216267200, 12, 0, 1843, '', ''),
(633, 'blueMSX', 17, 19, 704, 1190, 'blueMSX is a emulator for the MSX.\r\n\r\nIt includes a fully functional debugger and tracer that should satisfy your MSX hacking needs.', '[633]blueMSXv282full.zip', 2, '2.8.2', NULL, '633screenshot1.jpg', 2, '2009-09-05 16:50:11', '2017-09-01 04:27:29', 1250222400, 12, 0, 611, '', ''),
(634, 'FF4Tools', 9, 9, 300, 981, 'Intended for use alongside a hex editor, FF4Tools is a set of Javascript utilities designed to help in hacking FF4. \r\n\r\nIt currently consists of three tools: a Dialogue/Name Editor, an Event Editor, and a Location Map Editor. \r\n\r\nAll of the tools will load and convert the hex data for you as you edit, and you can then paste it back into the ROM with your hex editor. \r\n\r\nInstructions are included within each tool; push the &quot;?&quot; button in the top-left corner to display them.', '[634]FF4Tools.7z', 1, '1.0', NULL, '634screenshot1.png', 7, '2009-09-07 12:12:55', '2017-09-01 04:29:05', 1252296000, 12, 0, 1404, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(635, 'armips', 18, 25, 704, 1191, 'A ROM hacking friendly PSX, GBA and NDS assembler with support for overlays and several other neat features. The full MIPS R3000 and ARM7/ARM9 instruction sets are implemented. Unlike other available assemblers, it doesn&#039;t erase existing files.\r\n\r\nNote: this is the latest official release. Newer builds of in-progress versions are available at [url=https://buildbot.orphis.net/armips/]the official buildbot[/url].\r\n\r\nSource code is available on GitHub: [url=https://github.com/Kingcom/armips]https://github.com/Kingcom/armips[/url]', '[635]armips-v0.11.0-windows-x86.7z', 2, 'v0.11.0', NULL, '635screenshot1.png', 2, '2009-09-08 19:20:59', '2020-06-01 14:29:06', 1589083200, 12, 0, 5545, '', ''),
(636, 'GymEdit GB', 9, 8, 707, 1069, 'A simple tool to edit various aspects of the Gym and Elite Four battles in Pokémon Red, Blue and Yellow ROMs of the English language. \r\n\r\nAlso a bonus feature under the &#039;Extras&#039; menu option...\r\n\r\nIncluded in the download is tabctl32.ocx which some people may need to run the program.', '[636]GymEdit GB.zip', 1, '1.0.1', NULL, '636screenshot1.png', 2, '2009-09-08 11:59:24', '2017-07-07 02:05:19', 1252382400, 12, 0, 8896, '', ''),
(637, 'EFSAdvent', 9, 33, 1339, 1192, 'EFSAdvent allows modification of map layouts, tile data and actors for all stages of Four Swords Adventures. Minor edits such as the addition of an actor or slight tile change are possible as is the creation of entirely original levels.', '[637]efsadvent v1.2.zip', 1, '1.2', NULL, '637screenshot1.png', 2, '2009-09-11 03:29:21', '2022-05-02 13:13:36', 1651464000, 12, 0, 737, '', ''),
(638, 'Snara', 2, 25, 704, 300, 'Snara is a solution to the eternal problem of idiot proof distribution of IPS patches.\r\n\r\nBy taking care of any problems for you user, you can easily and safely distribute patches wrapped into Snara. Snara is an Adobe Air application making it universal, so anywhere you can run Air your users can patch. You can also incorporate a read me file, screenshots or other media.\r\n\r\nIt&#039;s built using Adobe Flex, so anyone with Flex can build it. You can also make it multilingual. I made an example using Hamelin no Violin Hiki English patch by J2E. I am currently working on implementing more functions, such as UPS patching, and file verification.', '[638]MatthewCallis-Snara.zip', 2, '1.0', NULL, '638screenshot1.png', 7, '2009-09-22 19:41:29', '2017-09-06 01:58:41', 1253419200, 12, 0, 218, '', ''),
(639, 'FFX Tool', 9, 18, 1343, 1022, 'Compressor and decompressor that can handle Final Fantasy X (tested with PAL and International) &quot;type1&quot; and &quot;type2&quot; compressed files.', '[639]ffxtool_v03.zip', 1, '0.3', NULL, '639screenshot1.png', 2, '2009-09-28 19:39:01', '2017-09-06 01:58:51', 1266123600, 12, 0, 1241, '', ''),
(640, 'ZLADE', 12, 8, 884, 976, 'A level editor to edit all sorts of data in The Legend of Zelda - Link&#039;s Awakening DX.\r\nData includes:\r\n-Minimap data\r\n-All level data\r\n-Sprite data\r\n-Tileset data\r\n-And more!\r\n\r\nThis is the first public release, so bugs may be possible of course. Note that you need the .NET Framework 2.0 or higher. Be sure to also read the Guide.rtf, and visit the website for updates at zlade.webs.com.\r\n\r\nVersion 1.1 includes a few minor bug fixes and support for Color Dungeon editing.\r\n\r\n* Development is on hold till the author of the tool regains an interest in the editor.', '[640]ZLADE.zip', 1, '1.1', NULL, '640screenshot1.png', 2, '2009-10-01 02:57:36', '2017-09-07 12:17:59', 1254456000, 12, 0, 3462, '', ''),
(641, 'Platinum', 12, 24, 704, 1205, '[b]Platinum[/b] is a generic, layer-based level editor. Unlike most level editors, this one isn&#039;t geared specifically to any game. It includes a number of tools geared to level creation, including the standard [i]pen[/i] (places one tile at a time), a [i]tiling pen[/i] (allows a box to be drawn, to copy and paste entire level structures), and [i]fill tool[/i] (standard flood fill).\r\n\r\nFor editing and displaying your level, there are also a number of options. You can toggle which layers are displayed, and enable &quot;fog&quot; mode which is a layer priority mode. A grid is available, as well as tile number display. You can zoom in and out in both the editor window and preview window.\r\n\r\nSince it is a generic editor, it imports/exports from/to generic formats. However, since it is plugin-based, you can write new plugins to export to whatever format you need. Some documentation about creating your own plugins is included. By default it supports bitmap, CSV text file, and fixed mapdata file formats. An example RPG-style map is included.\r\n\r\nThe editor is available in both Japanese and English, although the English text was machine translated from Japanese, and sounds clunky as a result. You can select the language in the [i]Version Info...[/i] dialog in the Help menu.\r\n\r\nIncluded is the current stable release of 1.71 &amp; the 1.81 BETA.', '[641]Platinum 171-181b.rar', 2, '1.71 &amp;', NULL, '641screenshot1.png', 2, '2009-10-17 14:08:46', '2013-04-14 08:04:51', 1347854400, 12, 0, 774, '', ''),
(642, 'blfind', 6, 10, 704, 1033, 'A simple Python script to find any and all branches with links to a given address in a given ROM and log them to a given file. The output gives the address of the bl and the instruction before it. Useful for finding calls to a subroutine and its parameters.\r\n\r\nVersion 1.0.1: I made the script more readable and got rid of the beep I had been using for testing. I also had forgotten to include the copyright notice in 1.0.0, so that&#039;s been fixed.\r\n\r\nLicensed under GPLv3.', '[642]blfind.rar', 3, '1.0.1', NULL, '642screenshot1.png', 7, '2009-10-18 16:25:47', '2017-09-10 03:28:20', 1255838400, 12, 0, 677, '', ''),
(643, 'Ted', 14, 24, 704, 1208, 'Ted is a simple GUI-based script dumper that supports various encodings and can export a Kruptar-format pointer list. Licensed under the GNU GPL. Full source code included.', '[643]Ted_1_0_3580_32291.zip', 2, '1.0', NULL, '643screenshot1.png', 2, '2009-10-20 09:10:20', '2017-09-10 03:28:36', 1256011200, 12, 0, 798, '', ''),
(645, 'SJIS Dump', 14, 24, 704, 1136, 'Searches and extracts potential SJIS (and ASCII) strings from a file.\r\n\r\nSourcecode included.', '[645]sjis_dump.rar', 1, '1.0', NULL, '645screenshot1.jpg', 2, '2009-10-23 02:10:01', '2017-09-11 02:49:14', 1254628800, 12, 0, 1145, '', ''),
(646, 'TiledGGD', 16, 24, 704, 1212, 'A generic graphics dumping tool, based on the elusive program GGD\r\n\r\nTiledGGD - basically it&#039;s GGD (General Graphical Dump tool), with some extra features:\r\nCurrently working (extra) features:\r\n* Support for tiled graphics (tiles of any size) and palettes (tile sizes are restricted, because they need to fit a 16*16 grid)\r\n* Copy visible graphics and palette directly to clipboard\r\n* &#039;Go To Offset&#039; functionality\r\n* Toggle Endianness of graphics and palette separately\r\n* Save the entire graphics\r\n* Built-in NCGR/NCBR and NCLR support (I&#039;m not using all the data from the files, so there are most likely still some bugs)\r\n* Lua plugin support \r\n\r\nFeatures currently being worked on:\r\n* Support for files compressed via the default DS/GBA algorithms \r\n\r\nPlanned features:\r\n* Palette edit function\r\n* Support for planar &amp; composite pixel formats\r\n* Different layout options, including a scrollable graphics window when the graphics are too large for it.\r\n* Support for tile maps', '[646]TiledGGD_V2.1.0.zip', 2, '2.0.3.0', NULL, '646screenshot1.png', 2, '2009-11-04 10:50:30', '2018-03-24 05:22:58', 1245297600, 12, 0, 10590, '', ''),
(647, 'Cartographer', 14, 24, 704, 523, 'Cartographer is a program designed to extract the script(s) from a file and dump them in such a way as to be easily inserted using Atlas. Cartographer is intended to replace the now out-of-date [url=http://www.romhacking.net/utilities/234/]romjuice by prez[/url].', '[647]Cartographer_PR3.zip', 2, 'PR3', NULL, '647screenshot1.png', 2, '2009-11-09 07:05:13', '2022-10-27 02:00:02', 1230526800, 12, 0, 4682, '', ''),
(648, 'CLine', 16, 25, 704, 1217, 'CLine view 12x12 packed-bit 1bpp images.  They are commonly found in Japanese fonts for the SNES, but hypothetically, they could be anywhere.\r\n\r\nThe program uses OpenOffice.org Calc as a front end, is embedded in an ODS document, and will not work without it.  It will not work in MS Office.\r\n\r\n[b]Staff Note:[/b] No staff members have Open Office nor care to get it, so we don&#039;t know if this actually works. We&#039;re taking sqykly&#039;s word.', '[648]CLine-1.zip', 1, '1.0', NULL, '648screenshot1.png', 7, '2009-11-26 05:04:21', '2015-11-16 03:47:55', 1259125200, 12, 0, 251, '', ''),
(649, 'DOOM 32X WAD Converter', 3, 31, 1368, 1065, 'This utility can import and export WAD data to/from the 32X port of DOOM. It decompresses all the data and converts the formatting into the PC WAD format\r\nso the WAD contents can be viewed and modified with existing WAD tools.\r\n\r\nFor more information on editing the WAD files exported by this utility, please see the [url=http://doomwiki.org/wiki/Entryway]Doom Wiki[/url].', '[649]wad32x_110.zip', 1, '1.10', NULL, '649screenshot1.jpg', 2, '2009-12-30 21:25:12', '2014-09-09 18:20:02', 1263531600, 12, 0, 1239, '', ''),
(650, 'Crumb', 5, 24, 704, 237, 'A customizable and flexible utility for working with pointer tables and scripts. Basically, it inserts scripts and calculates pointer tables based on script files, Thingy-style table files, and other info you provide. You can save and load config files too.', '[650]crumbexe.zip', 1, '1.0', NULL, '650screenshot1.png', 2, '2010-01-13 00:54:35', '2017-09-18 02:48:53', 1051329600, 12, 0, 604, '', ''),
(651, 'CCF Tools', 3, 24, 704, 1235, 'Wii Virtual Console CCF archive extractor and archiver pair.  Works in Linux and Windows and pretty much anything else with a C compiler.  Command line utility, includes a README file.', '[651]ccfex.tar.bz2', 2, '1.0', NULL, '651screenshot1.png', 2, '2010-01-13 18:40:44', '2017-09-18 02:49:24', 1261976400, 12, 0, 1466, '', ''),
(652, 'CursEd', 12, 1, 710, 1236, 'Level/Enemy/NPC/Text/Graphic Editor for Castlevania II: Simon’s Quest.', '[652]CursEd.zip', 1, '0.21', NULL, '652screenshot1.PNG', 2, '2010-01-15 23:22:07', '2017-09-18 02:50:00', 1239681600, 12, 0, 1964, '', ''),
(653, 'NinJax', 12, 1, 782, 1236, 'Level editor for Ninja Gaiden.', '[653]NinJax.zip', 1, '0.22', NULL, '653screenshot1.PNG', 2, '2010-01-15 23:40:26', '2017-09-18 10:24:42', 1228021200, 12, 0, 1741, '', ''),
(654, 'SMB3TE', 9, 1, 750, 1236, 'Edits the title screen for Super Mario Bros. 3.', '[654]SMB3TE.zip', 1, '0.8', NULL, '654screenshot1.PNG', 2, '2010-01-16 01:06:13', '2017-09-20 00:17:26', 1247803200, 12, 0, 4096, '', ''),
(657, 'Metroid Password Generator', 9, 1, 805, 1238, 'MPG is a program that lets you edit and generate passwords that can be used with Metroid 1 for the NES. You can edit every property saved in the password, and much much more.\r\n\r\nThe interface should be pretty easy to understand, and there&#039;s more information in the [url=http://games.technoplaza.net/mpg/readme.txt]readme[/url].\r\n\r\nThe Linux binary requires GTK+ 2.0.', '[657]mpg-1.0a.zip', 1, '1.0a', NULL, '657screenshot1.png', 7, '2010-01-19 07:05:54', '2013-04-14 07:16:15', 1229403600, 12, 0, 1320, '', ''),
(658, 'jPSXdec', 3, 17, 704, 1250, 'jPSXdec is a cross-platform PlayStation 1 media converter that produces higher quality output than all other legacy converters of the past.\r\n\r\nAdvantages of this program over existing converter programs:\r\n\r\n[list]\r\n[li] Can decode some unique movie types[/li]\r\n[li] Converts with the correct colors[/li]\r\n[li] More accurate frame rate detection[/li]\r\n[li] Cross-platform (Windows, Mac, Linux)[/li]\r\n[li] Source code available[/li]\r\n[/list]\r\n\r\nAlso has modding capabilities: replace STR video, replace XA audio, and replace Tim images.\r\n\r\nCheck the project&#039;s site for more info or updates: \r\n[url=https://github.com/m35/jpsxdec]https://github.com/m35/jpsxdec/[/url]', '[658]jpsxdec_v1-00_rev3921.zip', 1, '1.00', '', '658screenshot1.png', 5, '2010-01-20 11:53:40', '2023-03-19 09:17:11', 1567915200, 12, 0, 6725, 'Custom', 'https://github.com/m35/jpsxdec'),
(659, 'Textures Extractor/Reinserter', 15, 18, 704, 1241, 'Textures Extractor/Reinserter is a simple command-line program that is able to scan any file for TIM2, TIM3, and GIM images then extract them. It can also reinsert them back into the game after you are done editing them with other programs.', '[659]TextER.rar', 1, '1.0b6', '', '659screenshot1.png', 2, '2010-01-21 00:20:12', '2017-09-21 11:37:34', 1298869200, 12, 0, 8251, '', ''),
(660, 'Game Graphic Studio', 3, 18, 704, 1242, 'This tool allows you to edit games that use AFS archives. It also allows you to easily edit TIM2 images in any game.\r\n\r\nIt was originally designed for the Winning Eleven and Pro Evolution Soccer games but has been updated to work on any game that contains TIM2 images.', '[660]GGS740.zip', 1, '7.4.0', NULL, '660screenshot1.png', 2, '2010-01-21 01:40:33', '2017-09-21 11:37:46', 1222228800, 12, 0, 7139, '', ''),
(661, 'Tim2bmp Converter Tool', 15, 18, 704, 1243, 'A simple program that is able to convert TIM2 images to BMP back and forth, however it does not support the semi-transparent alpha channel. (if your image has one)', '[661]Tim2bmp_converter.zip', 1, '1.0', NULL, '661screenshot1.png', 2, '2010-01-21 08:24:23', '2017-09-23 04:00:27', 1242532800, 12, 0, 279862, '', ''),
(662, 'FDS Explorer', 3, 7, 704, 756, 'FDS Explorer is a Windows utility for browsing FDS-images (*.FDS) used by Nintendo emulators that supports Famicom Disk System images.', '[662]FDSExplorer_v1.63.zip', 1, '1.63', NULL, '662screenshot1.png', 2, '2010-01-25 22:26:00', '2014-01-11 11:25:57', 1388552400, 12, 0, 4130, '', ''),
(663, 'pic2mode7', 15, 9, 704, 538, 'pic2mode7 is a freeware, open source program for converting *.bmp files to the binary Mode7 formats used by the SNES.', '[663]pic2mode7_v1.0.7z', 2, '1.0', NULL, '663screenshot1.png', 2, '2010-01-29 13:03:17', '2017-09-23 04:01:09', 1264741200, 12, 0, 697, '', ''),
(664, 'NESPCM', 7, 1, 704, 756, 'NESPCM is a utility for converting 8-bit RAW files to 7-bit RAW files for playback\r\non the NES (using PCM).', '[664]NESPCM.zip', 1, '1.0b', NULL, '664screenshot1.png', 2, '2010-02-02 19:31:50', '2017-09-23 04:01:23', 1242187200, 12, 0, 785, '', ''),
(665, 'NESHead', 3, 1, 704, 756, 'NESHead is a NES header editor tool for iNES files. It&#039;s also a simple ROM manager which allows you to verify your NES Headers against a database.\r\n\r\nIf you&#039;re interested in simply generating/fixing NES headers the quick-way, you could ignore the database-part.', '[665]NESHead.zip', 1, '1.3b', NULL, '665screenshot1.png', 2, '2010-02-02 19:40:05', '2016-02-01 09:55:08', 1232946000, 12, 0, 2546, '', ''),
(668, 'seq2mid', 7, 13, 704, 1249, 'A program that finds and converts Saturn seq data into midi files. Saturn Seq specifications are also included.', '[668]seq2mid10rc1.zip', 1, '1.0rc1', NULL, '668screenshot1.jpg', 2, '2010-02-03 16:19:56', '2013-01-19 15:37:55', 0, 12, 0, 1435, '', ''),
(669, 'SSConv', 15, 13, 704, 1006, 'SSConv will convert 24 bit raw image files to 15 bit files for the Saturn as either binary files or C array text files. Source code is also included in the archive.', '[669]ssconv.zip', 1, '0.25', NULL, '669screenshot1.jpg', 1, '2010-02-03 17:59:13', '2017-09-24 12:05:25', 958276800, 12, 0, 275, '', ''),
(670, 'PCXToSat', 15, 13, 704, 1006, 'PCXToSat will convert 8 bit PCX files to 8 bit bitmap scroll plane files for the Saturn. PCXToSat can output a binary or C file.', '[670]pcxtosat.zip', 1, '0.1', NULL, '670screenshot1.jpg', 1, '2010-02-03 18:05:38', '2017-09-25 04:30:49', 958190400, 12, 0, 224, '', ''),
(671, 'PRS Utils', 3, 13, 704, 709, 'PRS compression is used in numerous Sega games (ex: NiGHTS into Dreams) for the Sega Saturn and later consoles such as Dreamcast. It is based on LZ77 compression with RLE emulation and extended matches. PRS archives have the extension .prs and can contain any file type.\r\n\r\nThis archive contains a PRS compressor and decompressor.', '[671]prs-utils.rar', 1, '1.0', NULL, '671screenshot1.jpg', 1, '2010-02-03 18:21:48', '2017-09-25 01:24:44', 1057896000, 12, 0, 1627, '', ''),
(672, 'Hex Master', 13, 24, 704, 1251, 'This is a nice little Java program I&#039;ve made, which you can use to dump and edit binary files (such as game ROM images). This version is available in PORTUGUESE language only.', '[672]hexmaster1-0.zip', 2, '1.0', NULL, '672screenshot1.PNG', 5, '2010-02-01 19:54:55', '2017-09-25 01:25:24', 1265000400, 12, 0, 581, '', ''),
(673, 'Opera FS Reader v0.03', 3, 24, 704, 1252, 'This is an utility to read and extract files from 3DO disks. It works both with real CDs and with ISOs.This is a pre-release.\r\n\r\nKnown bugs:\r\n\r\n* Fallback to ASPI (for Win9x/ME) may not work and may crash your system\r\n\r\n* &quot;extract all files [...]&quot; does not support subdirectories', '[673]OperaFSReader003.zip', 1, '0.03', NULL, '673screenshot1.jpg', 2, '2010-02-05 19:26:00', '2017-09-25 01:25:44', 1171170000, 12, 0, 719, '', ''),
(674, 'ASM6', 18, 25, 704, 1253, 'ASM6 is a command line assembler targeting 6502 processors. It was written for NES development, but is not geared to any system in particular and should be compatible with anything that uses a 6502. The assembler has a flexible syntax, supports local and nameless labels, and has a number of directives to make your code cleaner and easier to read. See the readme for a full list of features. The source code is included in the archive.', '[674]asm6.zip', 2, '1.6', NULL, '674screenshot1.png', 2, '2010-02-07 22:27:18', '2014-02-19 00:31:37', 1355288400, 12, 0, 3476, '', ''),
(675, 'PVV', 16, 17, 704, 538, 'PVV (PlayStation VRAM Viewer) is a program to decode, view and save the contents of the Video RAM generated by Playstation 1 emulators. (Alternatively it can also process raw binary graphics data.)\r\nIt currently supports ePSXe, PCSX 1.5, PCSX 1.9 and pSX savestates.\r\n\r\nSource is included.', '[675]PVV_v1.0.7z', 1, '1.0', NULL, '675screenshot1.png', 2, '2010-03-08 14:55:08', '2017-09-25 07:06:02', 1268024400, 12, 0, 6468, '', ''),
(676, 'Mario 64 Level Importer', 12, 27, 847, 1059, 'This tool replaces Super Mario 64 levels with external Wavefront .OBJ 3D models and also lets you control many aspects of the game. It works with the &quot;Super Mario 64 (U)&quot; ROM, and coupled with Toad&#039;s Tool 64 should enable you to create a full hack of  Mario 64 with minimal technical knowledge.\r\n\r\nHere is a list of the currently supported features:\r\n\r\n- Replace any of the original levels\r\n- Select Object Banks available in the level \r\n- Choose “weather” effects (lava, snow, etc) \r\n- Set global terrain type (slide, sand, snow) \r\n- Use Custom Background image \r\n- Set Fog effects \r\n- Set Camera Presets\r\n- Map textures to specific collision types \r\n- Set multiple Water/Toxic Haze/Mist boxes (still a big buggy) \r\n- Alpha support\r\n- Change hard-coded star positions (Bosses)\r\n- Change hard-coded trajectories (Moving Platforms, Koopa-the-Quick, etc)\r\n- Change act selector settings\r\n- Custom Music tools: insertion, extraction, changing instruments sets \r\n- Numerous other tweaks\r\n- 3D Preview\r\n- User-friendly interface', '[676]Mario64LevelImporterv16.zip', 1, 'v16', NULL, '676screenshot1.png', 2, '2010-03-07 20:30:18', '2017-09-25 06:46:39', 1316318400, 12, 0, 3333, '', ''),
(677, 'upset', 2, 24, 704, 16, 'upset is a tool used to create and apply UPS patches, which are binary diffs between two files, effectively replacing byuu&#039;s own [url=http://www.romhacking.net/utils/519/]Tsukuyomi[/url].\r\n\r\nThe package also includes the full source code, which makes possible for Linux users to compile their own version.', '[677]upset_v04.tar.bz2', 1, '0.04', NULL, '677screenshot1.png', 7, '2010-03-26 14:38:55', '2016-02-22 01:43:19', 1287806400, 12, 0, 30135, '', ''),
(678, 'Zone Doctor - Final Fantasy 6 Editor', 12, 9, 302, 801, 'Zone Doctor is a third party .NET application written in the C# programming language which is capable of editing the locations and event scripts in the Final Fantasy 6/3 (US) ROM image file. It&#039;s code base, GUI, and additional features are based off of the Lazy Shell application, with a number of changes to accomodate the different format of the source ROM image. Resources and documents consulted include but are not limited to Evil Peer&#039;s FF6 Offsets Guide, Geiger&#039;s offsets compendium, Lord J&#039;s event disassembly source code, Imzogelmo&#039;s updated event disassembly, and Yousei&#039;s compression code. To see the complete history of changes made from version to version, view the changelog.txt file.\r\n\r\nThe editor is comprised of 2 individual editors. The Locations portion allows the user to modify the maps of areas (aka locations) using a paint-like interface, the NPCs (ie the sprites in the maps), the exit fields (aka entrances), event fields, treasures, and the basic layering properties. A template creator/editor lets the user to store a separate portion of the map composed of all 3 layers and the physical layer into a single file. The event scripts editor in Zone Doctor enable the user to modify the event scripts. Commands within event scripts and action scripts may be added, modified, deleted, moved, or copied and pasted.\r\n\r\nThe editor&#039;s [b][url=http://home.comcast.net/~giangurgolo/ff6/]home page[/url][/b] always has the latest version for download.', '[678]ZONEDOCTOR_v3.18.4.zip', 2, '3.18.4', NULL, '678screenshot1.png', 2, '2010-04-08 02:19:30', '2013-11-03 00:01:51', 1377489600, 12, 0, 2411, '', ''),
(679, 'PSound', 7, 17, 704, 475, 'PSound is an interesting and helpful utility which can play PSX (and possibly PS2) sound files, and converts them into WAV files. If your OS is Windows 7 and PS Sound crashes, just run the program in Windows 95 compatibility mode.', '[679]PSound201.zip', 2, '2.01', NULL, '679screenshot1.png', 2, '2010-04-18 17:21:28', '2017-09-11 02:51:01', 1479013200, 12, 0, 16340, '', ''),
(680, 'Solar Magic Advance', 3, 10, 1399, 1264, 'Solar Magic Advance, also known before as SMA4 e-Card Maker. It can make e-Reader Cards Data for SMA4 : Power-Up Cards, Switch Cards, Demo Cards...\r\n\r\nIt&#039;s also the first Level Card Viewer.\r\n\r\nIt can also edit SMA4 Saves to change number of lives, inventory, add demos, add e-Levels, etc...', '[680]Solar Magic Advance Beta 3.zip', 2, '0.33 Beta', NULL, '680screenshot1.png', 2, '2010-04-17 22:36:56', '2017-09-25 21:52:03', 1271476800, 12, 0, 5219, '', ''),
(681, 'BRRTools', 7, 9, 704, 1067, 'BRR tools is currently the most evolved tools to convert between Microsoft standard WAV format and SNES&#039;s compressed BRR format.\r\n\r\nThe pack contains 3 programs :\r\n- BRR Decoder can convert from BRR to WAV\r\n- SPC Decoder can rip multiple BRRs from within a SPC sound file simultaneously into WAV files\r\n- BRR Encoder can convert from WAV to BRR\r\n\r\nFeatures :\r\n- Supports resampling when encoding (anti-aliasing filter available)\r\n- Fully supports encoding of looped samples for arbitrary loops\r\n- Choose which &quot;filters&quot; to use for encoding\r\n- Can select playback rate of decoded samples and get info about note tonality when it&#039;s possible\r\n- When decoding looped samples, choose the length of the output sample and get info about looping stability\r\n- Optional lowpass filter when decoding (simulate hardware) and treble-boost filter when encoding (compensating the lowpass filter)', '[681]brrtools_v3.12.7z', 2, '3.12', NULL, '681screenshot1.png', 7, '2010-04-26 11:41:58', '2016-02-11 00:41:44', 1450674000, 12, 0, 4602, '', ''),
(682, 'Nintendo Game Genie Encoder/Decoder', 3, 1, 704, 1275, 'This utility will encode and decode game genie codes for the NES. This will show where to patch roms to have the same effect of the related game genie code or you can use it to generate a game genie code from the rom address.\r\n\r\nRequires .Net Framework to be installed.', '[682]nesggencdec.rar', 2, '1.0', NULL, '682screenshot1.jpg', 2, '2010-05-18 19:48:52', '2015-11-06 03:27:24', 1220846400, 12, 0, 1772, '', ''),
(683, 'NES Mapper Reader / Rom Fixer / Rom Splitter', 3, 1, 704, 1275, 'NES Mapper Reader / Rom Fixer / Rom Splitter\r\nProgrammed by: Shawn M. Crawford [sleepy]\r\nLast Update: February 19th, 2017\r\nLatest Version: 2.0\r\nCoded in C#, Requires .NET 3.5\r\n ----\r\n\r\nThis utility will:\r\n\r\n* read NES ROM info based on the iNES Header (mapper, mirroring, etc)\r\n* read NES ROM info based on the NES 2.0 Header\r\n* clean a rom header by blanking out bytes 7 - 15\r\n* remove the iNES header (to prep for burning to eprom)\r\n* output the relevant BIN as a non-headered ROM\r\n* output the relevant CHR/PRG bin files to burn with eprom burner for dev carts\r\n* output the relevant CHR/PRG bin files to burn with eprom burner for Vs. Unisystem\r\n\r\nIt’s best to use the auto split option unless you know the PRG and CHR are incorrect sizes, since this info is based on the iNES header.\r\n\r\nExample: Dig Dug (J).nes\r\n-Results after Prep:\r\n-Remove 16 Bytes NES Header: Dig Dug (J).nes.bin (24576 bytes)\r\n-CHR dump: Dig Dug (J).nes.chr.bin (8192 bytes)\r\n-PRG dump: Dig Dug (J).nes.prg.bin (16384 bytes)\r\n\r\nRequires .Net 3.5 Framework\r\n\r\n ----\r\n2.0 February 19th, 2017\r\n* Optimized code\r\n* Added support for NES 2.0 Headers\r\n* Added 8kb split option for Vs. Unisystem ROMs\r\n* Open sourced, added GPL license\r\n\r\n ----\r\n1.1 January 29th, 2017\r\n* GUI cleaned up and prettified\r\n* Now auto analyzes ROM\r\n* Fix bug in CHR extraction\r\n* Revised/Optimized several algorithms in code\r\n* Fix many bugs in gui and button functionality when changing values manually\r\n* Fix autosplit ROMs to recalculate if switching between auto and manual\r\n* Updated Mapper analysis with more mappers.\r\n* Updated error handling\r\n* Updated messages\r\n\r\n ----\r\n1.0  December 22nd, 2008\r\n-initial release\r\n ----\r\n\r\n\r\n\r\nThanks:\r\n* Ben Foster - testing Vs. Unisystem features\r\n* http://nesdev.com/ - NESDEV Wiki and NESDEV BBS for docs and information\r\n* http://romhacking.net/ - hosting', '[683]nesmapperprogram20.zip', 2, '2.0', NULL, '683screenshot1.png', 2, '2010-05-18 20:06:06', '2023-02-02 02:59:17', 1487480400, 12, 0, 17330, '', ''),
(684, 'Metroid Password Generator', 9, 1, 805, 1275, 'This program encodes the passwords for the NES game Metroid. Simply select the attributes by checking the box and click the generate button. Optionally you can adjust the shift byte box up to 255 times for encryption.\r\n\r\nRequires .Net Framework', '[684]nesmetpassgen.rar', 1, '1.0.0.2839', NULL, '684screenshot1.jpg', 2, '2010-05-18 19:57:09', '2015-11-06 03:27:17', 1223352000, 12, 0, 659, '', ''),
(685, 'MegaMan II Password Generator', 9, 1, 795, 1275, 'This program encodes the passwords for the Nes game Mega Man II. Just click the amount of energy tanks you would like and which enemies you want defeated.\r\n\r\nRequires .Net Framework', '[685]mm2pg.rar', 1, '1.0.0.1967', NULL, '685screenshot1.jpg', 2, '2010-05-18 20:02:21', '2015-11-06 03:25:08', 1224475200, 12, 0, 1165, '', ''),
(686, 'Addams&#039;s Family Pugsley Scavenger Hunt Password Generator', 9, 1, 1410, 1275, 'This program encodes the passwords for the NES game The Addams Family - Pugsley&#039;s Scavenger Hunt.\r\n\r\nRequires .Net Framework', '[686]afpshpassgen.rar', 1, '1.0', NULL, '686screenshot1.jpg', 2, '2010-05-18 20:19:31', '2015-11-06 03:22:13', 1240804800, 12, 0, 611, '', ''),
(687, 'BomberMan II Password Generator', 9, 1, 1411, 1275, 'This program encodes the passwords for the NES game Bomberman II.\r\n\r\nRequires .Net Framework', '[687]bomberman2pg.rar', 1, '1.0', NULL, '687screenshot1.jpg', 2, '2010-05-18 20:27:16', '2015-11-06 03:22:28', 1247457600, 12, 0, 691, '', ''),
(689, 'FCEUX', 17, 1, 704, 1280, 'This is perhaps one of the best NES emulators with a debugger and a slew of other neat features. This emulator is still being developed so you can expect more things in the future.\r\n\r\nSource code is also included.', '[689]fceux-2.6.4-win32.zip', 2, '2.6.4', NULL, '689screenshot1.png', 2, '2010-06-24 18:59:34', '2022-10-21 19:49:05', 1648008000, 12, 0, 4651, '', ''),
(690, 'SMB NES ROM Text Editor', 9, 1, 709, 1275, 'SMB NES ROM Text Editor v.1.1.0.34394\r\nProgrammed by: Shawn M. Crawford [sleepy] 06/25/2010 in C#\r\n\r\n\r\nFeatures:\r\n[list]\r\n	[li] edit every line of text in the game[/li]\r\n	[li]  this version only works with JAP/US rom (Super Mario Bros. (JU) (PRG0) [!].nes.), might work with other versions but untested because it relies on offsets in the ROM[/li]\r\n[/list]\r\n\r\nRequires:\r\n[list]\r\n	[li]  .Net Framework 3.5, tested with windows 7 64bit and windows vista 32bit, windows 8.1 x64[/li]\r\n[/list]\r\n\r\nUsage:\r\n[list]\r\n	[li] Open the Rom (Super Mario Bros. (JU) (PRG0) [!].nes.), change text, click update, make sure you have a backup in case something breaks.[/li]\r\n	[li] Ffeel free to email bugs to sleepy3d@gmail.com[/li]\r\n[/list]\r\n\r\n\r\n1.1.0.34394  06/22/2016 -fixed a bug in punctuation\r\n1.0.0.18320  06/25/2010 -initial release', '[690]smbnesromtexteditor.zip', 1, '1.1.0.3439', '', '690screenshot1.jpg', 2, '2010-06-25 15:47:22', '2016-06-23 01:14:48', 1466568000, 12, 0, 9770, '', ''),
(691, 'ZOLE', 12, 8, 1421, 976, 'A powerful level editor mainly for Zelda Oracle of Ages. Seasons support is pretty low but it&#039;s still there. It click-and-set editing by expanding the ROM, decompressing graphics, editing palettes, editing warps, editing interactions, and much, much more. It comes with other tools to make hacking better and the latest update features a rid-of in-game assembly issues.', '[691]ZOLE 4.zip', 1, '1.26', NULL, '691screenshot1.png', 2, '2010-06-28 22:12:36', '2019-02-12 13:02:23', 1323493200, 12, 0, 5077, '', ''),
(692, 'Ps2dis', 18, 18, 704, 1287, 'ps2dis is mainly a disassembler with a few other tools that can help make the job easier when hacking executable files from PS2 games.', '[692]ps2dis099_23.zip', 3, '0.99.23', NULL, '692screenshot1.png', 2, '2010-07-17 15:53:12', '2017-09-27 01:00:15', 1016254800, 12, 0, 6571, '', ''),
(693, 'Omniconvert', 3, 18, 704, 1288, 'This is the new &amp; improved MAXConvert, so-named because it isn&#039;t so much tied to MAXCrypt any more.\r\n\r\nDecrypt and encrypt codes for all devices. That means all versions of CodeBreaker, Action Replay, GameShark and Xploder. It also does the verifier codes that are prepended to the new GameShark and Xploder codes, but they aren&#039;t necessary, so far as I know.\r\n\r\nTranslate compatible code types from one device to another. MAX Convert dealt mostly with AR MAX - Other conversions. This tool has specific translations for codes to and from all formats, such as converting 9 type CodeBreaker codes to type 8 on Action Replay version 2. The translation is thorough, but not exhaustive.\r\n\r\nCreate CodeBreaker (.cbc) cheat files compatible with version 7 or with any other version that has the RSA signature check removed somehow.\r\n\r\nCreate single-game AR MAX cheat files. Name the one you want to codelist.bin on your USB drive or memory card, and the AR MAX will load these in place of the default code list. You should be able to use Mirality&#039;s code manager to merge them into a larger code list as well, but I have not tried that.\r\n\r\nCreate AR MAX disc hashes for your games. These hashes are used by AR MAX&#039;s Quick Mode to recognize the game inserted and take you directly to the cheats for it. (I&#039;ve never been a big fan of this feature myself, but hey.)\r\n\r\nCreate GameShark (.p2m) cheat files compatible with any GameShark that supports their USB update feature. You can use a tool like PS2 Save Builder to move the user.dat from a .p2m file to the code save of your GameShark/Xploder/Xterminator as well. This will permit you to upload a single-game code save, even on Xploder-based devices that don&#039;t support USB.', '[693]omniconvert v111.rar', 1, '1.1.1', NULL, '693screenshot1.png', 2, '2010-07-17 16:19:35', '2019-03-24 06:26:21', 1553313600, 12, 0, 37498, '', ''),
(694, 'P2M Extractor (P2ME)', 3, 18, 704, 1288, 'This is a command-line utility for extracting the contents of GameShark .p2m files. We discovered that this was a rather invaluable tool in testing, as the GameShark does quirky things when it imports the files, such as dumping cheats with the same name. It&#039;s a pretty simple utility, as such you can just run it with the -h switch from a command line to view the help. This is based on Omniconvert&#039;s code, so the same stipulations apply to the source code.\r\n\r\n\r\n  -t    --type          Explicitly provide the file type.\r\n                        Usage:  type=p2m (updates) type=ps2 (full code save)\r\n                        Helpful if you download official saves with FireFox,\r\n                        etc.\r\n\r\n  -d    --decrypt       Decrypt cheats during extraction\r\n\r\n  -e    --noempty       Remove empty cheats (headings and comments)\r\n\r\n  -c    --nocolor       Remove color codes from strings\r\n\r\n  -b    --bypasscrc     Bypass CRC check (may help on older files)\r\n\r\n  -h    --help          Display help\r\n\r\n  -v    --version       Display the version of p2me\r\n\r\nThe only reason the --type option exists is because when you download official files from gameshark.com with some browsers, all you get of the file is the first word of the file name, and no extension. If the file has an extension, it can be automatically recognized and checked, but if you don&#039;t want to rename the file for some reason, or you&#039;re doing a batch of them with a script, specifying this option will ensure that the file is processed properly.', '[694]p2me.rar', 1, '1.0.1', NULL, '694screenshot1.jpg', 2, '2010-07-17 16:32:08', '2017-09-27 06:38:37', 1206590400, 12, 0, 370, '', ''),
(697, 'mymc', 20, 18, 704, 1291, 'mymc is a public domain command line utility for working with PlayStation 2 memory card images (.ps2) as used by the PlayStation 2 emulator PCSX2. It allows save files in the MAX Drive (.max), EMS (.psu), SharkPort (.sps), X-Port (.xps) and Code Breaker (.cbs) formats to be imported directly into these images. It can also export save files in either the MAX Drive and EMS formats.\r\n\r\nSource code is included.', '[697]mymc-alpha-2-6.zip', 1, '2.6', NULL, '697screenshot1.png', 2, '2010-07-17 17:02:52', '2023-09-17 03:26:12', 1349308800, 12, 0, 11665, '', ''),
(698, 'Dragon UnPACKer', 3, 24, 704, 1292, 'A utility designed to scan files in many different kinds of games and look for known file types and to extract them. This utility may be useful in hacking a game after dismantling the media.\r\n\r\nSource code is also included.\r\n\r\nFor more information on the program, please visit the website here - [url]https://www.elberethzone.net/en/dragon-unpacker.html[/url]', '[698]dup562exedrachac with src.7z', 1, '5.6.2', NULL, '698screenshot1.png', 2, '2010-07-17 17:24:33', '2017-09-27 12:55:41', 1312689600, 12, 0, 526, '', ''),
(699, 'FFX String Converter', 9, 18, 1343, 1293, 'Here is a simple program that converts text strings to FFX hexadecimal notation and vice-versa. It is useful if you are looking for strings in FFX data with a hex editor. Copy and paste with keyboard shortcuts.', '[699]FFX String Converter.7z', 1, '0.5', NULL, '699screenshot1.png', 5, '2010-07-17 18:13:37', '2017-09-28 07:43:10', 1279339200, 12, 0, 602, '', ''),
(700, 'Monster Rapist', 12, 1, 1428, 572, 'This program is a level editor for the NES game Monster Party.  It can alter the level data for all areas of the game, plus can change the palettes for background tiles.  It can change the color content of each palette, and can change which palette a particular block of tiles is using.\r\nNow, as of version 1.3, with the ability to alter doorways.\r\n\r\nSince being updated to version 2.0:\r\n\r\n-Now there it has a sprite editor. \r\n\r\n-All the enemies and bosses in the game can be edited, you can change practically everything about them.\r\n\r\n-You can now view where enemies are on the round maps, and move them around. \r\n\r\n-There is now support for editing the title screen and other similar screens in the game.\r\n\r\n-You can now edit how any block on the level maps behaves. \r\n\r\n-There are now thousands of gameplay hacks you can apply to the game.\r\n\r\n-Basically, this is now a platform in which anyone with basic ROM-hacking skill can make a new game based on the Monster Party engine.', '[700]MonsterRapist 2.0.zip', 1, '2.0', NULL, '700screenshot1.jpg', 2, '2010-07-20 21:04:20', '2013-03-23 15:47:35', 1313899200, 12, 0, 643, '', ''),
(701, 'Swav2Swar Converter', 7, 23, 704, 1296, 'Utility for creating SWAR sound files from SWAV files.', '[701]Swav2Swar_v0.1.rar', 1, '0.1.0.1', NULL, '701screenshot1.jpg', 2, '2010-07-30 14:17:10', '2017-09-28 07:51:48', 1280462400, 12, 0, 1071, '', ''),
(702, 'FDS Expander', 3, 7, 704, 76, 'This is a utility to expand files within FDS disk images.\r\n\r\nAll you have to do is list the disk side to be expanded, the sequential file number on the disk side and the desired final size of the file.\r\n\r\nUpdate 1.1 fixes some buggy code detecting the emulation header.', '[702]diskexpand.zip', 1, '1.1', NULL, '702screenshot1.jpg', 2, '2010-08-14 16:14:30', '2017-09-28 07:52:11', 1284609600, 12, 0, 638, '', ''),
(703, 'Pointer Calculator', 5, 1, 172, 1260, 'This tool simplify the procedure of pointer calculation for Nekketsu! Street Basket - Ganbare Dunk Heroes.nes. Source code is also included in the readme file. I hope someone with more knowledge and skill, develop this program, so that it will be more flexible in calculating different kinds of pointers, at least for other nes games.', '[703]PointerCalculatorv1.2.zip', 2, '1.2', NULL, '703screenshot1.PNG', 2, '2010-08-22 17:38:19', '2017-09-30 03:30:55', 1283227200, 12, 0, 623, '', ''),
(704, 'Delta Patcher', 2, 24, 704, 153, 'Delta Patcher is a GUI software that is able to create and apply xdelta patches as the ones supported by the xdelta tool developed by Joshua McDonald.\r\n\r\nDelta Patcher is fully self-contained and does not depend on the xdelta3 tool at all. It&#039;s written in C++ using wxWidgets for the GUI components and all the needed libraries are statically linked to the executable (except for GTK for Linux builds).\r\n\r\nChangelog\r\n\r\n3.0.1:\r\n[list]\r\n[li] Fixed memory leak when applying patches without a description\r\n[/list]\r\n\r\n3.0.0:\r\n[list]\r\n[li] Modernized the build system using cmake.\r\n[li] xdelta has now finally been embedded as a library rather than an exe that needs to be extracted on the fly. This should finally avoid false positives from some antiviruses. In this process, xdelta has then also been updated to the latest stable version (3.0.11) which now supports secondary compressions.\r\n[li] Delta Patcher now allows to select the desired secondary compression (including lzma), when in patch creation mode.\r\n[li] There is no more distinction between lite and full versions. This separation was quite redundant and unnecessary (the only difference was in one button).\r\n[li] Fixed an annoying bug that would prevent Delta Patcher to open some xdelta patches using secondary compression.\r\n[li] The Windows exe is still fully self-contained and compatible with Windows XP or above.\r\n[li] To avoid further false positive from anti virus software, the windows exe is not compressed anymore, so it is a bit larger than version 2.\r\n[/list]\r\n\r\n2.0.1:\r\n[list]\r\n[li] Added drag and drop functionality in patch creation mode.\r\n[/list]\r\n\r\n2.0:\r\n[list]\r\n[li] [b]No xdelta.exe is needed[/b]. Starting from version 2.0, it has been embedded in the Delta Patcher executable;\r\n[li] More intuitive GUI design;\r\n[li] patch application: \r\n[list]\r\n[li] disable checksum validation;\r\n[li] backup original file;\r\n[/list]\r\n   [li] patch creation: \r\n[list]\r\n[li] [b]custom UTF8 description for patches[/b] - patches created with Delta Patcher will show this description if opened with Delta Patcher (a là PPF-O-MATIC3);\r\n[li] patch compression level;\r\n[li] source window size;\r\n[li] checksum.\r\n[/list]\r\n[/list]', '[704]deltapatcher_v3.0.1_win_x86.zip', 1, '3.0.1', NULL, '704screenshot1.png', 2, '2010-08-25 12:00:16', '2022-09-11 14:29:58', 1662782400, 12, 0, 888347, 'GPL-2.0-only', 'https://github.com/marco-calautti/DeltaPatcher'),
(705, 'DSP Assembler/Deassembler', 18, 33, 704, 1299, 'An assembler/disassembler for the GameCube DSP.', '[705]gcdspsuite-0.0.2-20050512.zip', 3, '0.0.2', NULL, '', 2, '2010-08-25 11:09:06', '2017-09-30 03:31:37', 1115870400, 12, 0, 657, '', ''),
(706, 'Gekko CPU Extension for IDA', 18, 33, 704, 1301, 'An extension to IDA for the extra CPU instructions used on the GameCube.', '[706]gekko-extension-source.rar', 3, '1.0', NULL, '', 7, '2010-08-25 11:13:23', '2017-09-30 03:31:59', 1203397200, 12, 0, 337, '', ''),
(707, 'DOL Loader Plugin for IDA', 18, 33, 704, 1302, 'Sources to an IDA plugin that loads DOL files (a format used for the executable on GameCube games). Needs the IDA SDK to be compiled.', '[707]dol-plugin-0.1-src.zip', 3, '0.1', NULL, '', 2, '2010-08-25 11:15:54', '2017-09-30 03:32:25', 1075179600, 12, 0, 526, '', ''),
(708, 'TextDrawerJP', 10, 24, 704, 1303, 'TextDrawerJP is the program intended for flexible raster font creation/editing and drawing text with\r\nthat font on a bitmap image. It is helpful if you need to easy calculate width of text for a game\r\nwindow.', '[708]TextDrawerJP_Eng.zip', 1, '1.0', NULL, '708screenshot1.png', 2, '2010-08-27 14:40:58', '2017-09-30 11:52:20', 1282881600, 12, 0, 607, '', ''),
(709, 'Oriton', 8, 24, 704, 1304, 'The program is designed for creating and editing tables. There is support for Unicode, hexadecimal values of any length, Kruptar codes and all that can greatly facilitate the creation of tables.', '[709]oriton_v2.050.rar', 1, '2.050', NULL, '709screenshot1.png', 2, '2010-08-29 11:02:35', '2012-05-26 11:19:19', 1336795200, 12, 0, 2215, '', ''),
(710, 'PascalAdjust', 5, 24, 704, 712, 'This is a tool that was coded to adjust pascal strings that were inserted by Atlas. Some strings include the length byte in the actual size. This utility will loop through a given number and adjust them by whatever you want.', '[710]PascalAdjust_v1.0.zip', 1, '1.0', NULL, '710screenshot1.jpg', 2, '2010-09-05 17:05:04', '2017-09-30 11:52:37', 1283918400, 12, 0, 266, '', ''),
(711, 'DiStella', 18, 37, 704, 1307, 'Distella is a disassembler specifically for the Atari 2600.  It creates source code that is usually recompilable without any human intervention. It examines the code and performs some basic tracing routines which allow it to accurately distinguish data from code.', '[711]DiStella.zip', 3, '2.10', NULL, '711screenshot1.jpg', 1, '2010-09-06 00:20:47', '2017-09-30 11:52:45', 856846800, 12, 0, 801, '', ''),
(712, 'Makewav', 3, 37, 704, 1307, 'Makewav converts ROM images for the Atari 2600 into .wav files that can be transfered into a Cuttle Cart or Supercharger for play on an original Atari 2600.\r\n\r\nFor the Supercharger:\r\nIt can convert Supercharger ROM images (6k, 8448 bytes and 32k) into .wav files for use with the Supercharger.  It can also convert 2k and 4k ROM images that were never intended to be played on the Supercharger.  The 2k and 4k images may not work with an unmodified Supercharger.\r\n\r\nFor the Cuttle Cart:\r\nIt can convert almost every ROM image ever made for the Atari 2600 (the single known exception being Pitfall II) into .wav files for use with the Cuttle Cart.', '[712]makewav4.2.zip', 3, '4.2', NULL, '712screenshot1.jpg', 1, '2010-09-06 00:31:03', '2017-09-30 11:53:03', 1014699600, 12, 0, 951, '', ''),
(713, 'PCAE', 17, 37, 704, 1308, 'The PC Atari Emulator, or PCAE, is a 32-bit Microsoft Windows program designed to emulate the famous Atari 2600 Video Computer System on PC’s compatible with the Intel 80486 CPU or better. It accomplishes this with an emulation engine that is written almost entirely in assembly language, with extra features written in Borland Delphi 5.0.\r\n\r\nOn-line help is available in the integrated debugger\r\nBuilt in interactive debugger that supports bank-switched images\r\nBuilt-in disassembler for images 4k or smaller, as well as many 8k, 16k, Super-Chip, and CBS games.\r\n\r\nSource Code is included.', '[713]pcaewin.zip', 3, '2.6', NULL, '713screenshot1.png', 2, '2010-09-06 00:55:15', '2017-10-01 03:13:08', 1172552400, 12, 0, 403, '', ''),
(714, 'bB Editor', 18, 37, 704, 1309, 'bBEditor is a freeware Integrated Development Environment (IDE) developed for batari Basic.  This software is still in development, with new features planned to support the latest release of batari Basic.', '[714]bbeditor1.2.zip', 3, '1.2.0', NULL, '714screenshot1.jpg', 2, '2010-09-06 04:09:32', '2017-10-01 03:13:17', 1077771600, 12, 0, 1092, '', ''),
(715, 'VaderMatic', 9, 37, 1433, 1310, 'DOS Space Invaders batch hacking tool (by G. Zumwalt).\r\n\r\nSubmitter&#039;s Note: The ROMs have been removed. In order for this editor to function, you need to include a Space Invader ROM in one of the directories.', '[715]vadermatic(roms removed).zip', 1, '1.0', NULL, '715screenshot1.jpg', 2, '2010-09-06 02:11:59', '2017-10-01 03:14:00', 1110862800, 12, 0, 370, '', ''),
(716, 'Bit Hacker', 10, 37, 704, 1311, 'I wrote this windows utility to view and hack graphics in Atari VCS2600 Roms. But it can be used on all kinds files to manipulate bits in a graphical way.', '[716]bithacker.zip', 1, '1.04', NULL, '716screenshot1.png', 2, '2010-09-06 02:41:03', '2017-10-01 03:14:09', 1095566400, 12, 0, 1671, '', ''),
(717, 'INDY 500 XE Track Editor', 9, 37, 1434, 1312, 'Indy 500 XE Track Editor is a tool for creating new tracks for an extended version of the clasic game Indy 500 for the ATARI VCS 2600.', '[717]Indy500XETrackEditor.zip', 1, '2.1', NULL, '717screenshot1.png', 2, '2010-09-06 01:59:02', '2017-10-02 12:36:25', 1078117200, 12, 0, 336, '', ''),
(718, 'PF Painter', 15, 37, 704, 1313, 'PF Painter (formerly known as &#039;Stella Playfield Editor&#039;) is a graphical tool for generating single color or 8-color (RGB blend) playfields. The image can then be saved as a DASM-formatted text file to be plugged into your Stella source code.', '[718]pfpainter(Mac OS).zip', 1, '1.3', NULL, '', 4, '2010-09-06 03:07:25', '2010-09-06 03:07:25', 0, 12, 0, 272, '', ''),
(719, 'Combat Playfield Editor', 9, 37, 1435, 1314, 'The editor allows you to create your own playfields for tank and airplane games based on Combat. To use, simply draw your playfield on the grid and save as either a tank maze or as a clouds. The editor will produce a binary that consists of either a tank game with 1 maze, or an airplane game with clouds.', '[719]combateditor.zip', 1, '1.0', NULL, '719screenshot1.png', 2, '2010-09-06 01:20:54', '2010-09-06 01:20:54', 0, 12, 0, 307, '', ''),
(720, 'Freeway Randomizer', 9, 37, 1436, 1309, 'Creates Freeway source code that randomly changes the traffic patterns of the cars, the number of cars per lane, and how fast they move.', '[720]FreewayRandomizer.zip', 1, '1.0', NULL, '720screenshot1.png', 2, '2010-09-06 01:49:45', '2017-10-01 03:13:41', 1142917200, 12, 0, 243, '', ''),
(721, 'Atari Hacking for Dummies', 10, 37, 704, 1316, 'Atari Hacking for Dummies Tool, with AHD Files. This game can hack any Atari 2600 game that it&#039;s configured for.', '[721]ahd.zip', 1, '0.1', NULL, '721screenshot1.jpg', 1, '2010-09-06 02:34:41', '2013-01-18 23:20:36', 0, 12, 0, 839, '', ''),
(722, 'Edit/Show GFX', 15, 37, 704, 1307, 'These programs allow you to extract graphics from Atari 2600 binary files into a text file, then turn the text file back into a binary.', '[722]edit-showgfx.zip', 1, '1.0', NULL, '722screenshot1.jpg', 1, '2010-09-06 02:52:50', '2013-01-19 03:14:25', 0, 12, 0, 364, '', ''),
(723, 'Hack-O-Matic III', 10, 37, 704, 1317, 'Hack-O-Matic III (referred as HOM3 from now on) is a program you can use to edit the graphics in Atari roms. Editing them by hand would be pretty painful because you would have to do a lot of hexadecimal-binary-hexadecimal conversion. HOM3 displays the graphics as nice little boxes you can edit just by clicking on them.', '[723]HOM3.0.3.2.zip', 1, '3.0.3.2', NULL, '723screenshot1.png', 2, '2010-09-06 03:01:42', '2017-10-01 11:26:48', 1157428800, 12, 0, 1879, '', ''),
(724, 'Atari 2600 Music Kit', 7, 37, 704, 1318, 'The Atari 2600 Music Kit allows you to write music for the Atari 2600.  It&#039;s a 2600 music driver and by writing your own data file for it, you can assemble a ROM file for the 2600 that will play your music.  The ROM can be used on an emulator or on a real Atari 2600 using a Supercharger cartridge, Cuttle Cart, or EPROM cartridge.\r\n\r\nUses a command-line interface.', '[724]music_kit_2.zip', 3, '2.20.03', NULL, '724screenshot1.jpg', 2, '2010-09-06 03:35:06', '2017-05-26 00:45:19', 1045717200, 12, 0, 894, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(725, 'Stella-Graph', 15, 37, 704, 1319, 'Stella-Graph is a program that will help you to create playfield graphics for the Atari 2600.  Just create your graphics by clicking on the check boxes and then hit the create code button when you are ready. The program will generate the appropriate hex values for you to include in your source code.\r\n\r\nIf you wish to create a stationary playfield covering the whole screen, just split the graphic into three parts.', '[725]stella_graph.zip', 1, '1.3', NULL, '725screenshot1.png', 2, '2010-09-06 03:15:54', '2017-10-01 11:26:38', 1050206400, 12, 0, 360, '', ''),
(726, 'batari Basic', 18, 37, 704, 1320, 'batari Basic (bB) is a BASIC-like language for creating Atari 2600 games.  It is a compiled language that runs on a computer, and it creates a binary file that can be run on an Atari 2600 emulator or the binary file may be used to make a cartridge that will operate on a real Atari 2600.', '[726]batari_Basic_version_1.0.zip', 3, '1.0', NULL, '726screenshot1.jpg', 1, '2010-09-06 03:50:23', '2013-01-18 23:21:04', 0, 12, 0, 530, '', ''),
(727, 'TIA Playfield Painter', 15, 37, 704, 1321, 'I wrote this utility to draw Playfields for the Atari VCS 2600 and to save pictures as data code ready to be included into VCS 2600 programs.', '[727]tiapaint.zip', 1, '1.03', NULL, '727screenshot1.jpg', 1, '2010-09-06 03:22:41', '2015-11-18 00:09:29', 1083729600, 12, 0, 277, '', ''),
(728, 'Tune 2600', 7, 37, 704, 1322, 'This is a program to test various distortions and frequencies to help in designing a sound driver or making music with an existing music driver.', '[728]tune2600.zip', 2, '0.5', NULL, '728screenshot1.jpg', 1, '2010-09-06 03:44:23', '2013-01-23 18:57:00', 0, 12, 0, 291, '', ''),
(729, 'batari Basic (Mac OS)', 18, 37, 704, 1320, 'To install, download the DOS/Windows version of batari Basic and copy these files to the folder where you unzipped batari Basic.\r\n\r\nThis is the same as the Windows version. Enabling you to write Atari 2600 games using a form of Basic.', '[729]bB_OSX_binaries_version_1.0.zip', 3, '1.0', NULL, '729screenshot1.png', 4, '2010-09-06 03:57:21', '2017-05-28 10:13:21', 1171429200, 12, 0, 382, '', ''),
(730, 'Create Your Own Adventure', 9, 37, 1437, 1309, 'Create your own custom map screens and sprites for the classic Atari 2600 game &quot;Adventure&quot;.', '[730]cyoa1.00.32.zip', 1, '1.0', NULL, '730screenshot1.jpg', 2, '2010-09-06 01:36:39', '2017-10-01 03:13:32', 1082520000, 12, 0, 896, '', ''),
(731, 'AZ40 GameBoy Assembler Kit', 18, 8, 704, 1413, 'This is a very old Gameboy assembler kit created around 1991 by Gremlin Graphics Software. Included in the kit the assembler, macros, debugger and Amiga to Gameboy sample converter, Gameboy file clipper, set memory application and a restart application.', '[731]z40.7z', 3, '0.9', NULL, '731screenshot1.png', 1, '2010-09-08 17:32:42', '2017-10-02 12:36:49', 1281153600, 12, 0, 863, '', ''),
(732, 'PCX2GRP', 15, 37, 704, 1326, 'PCX2GRP is a simple program that I use for creating the data for the player graphics in my Atari VCS 2600 games. It takes PCX graphics files with a resolution of 320 by 200 pixels and 256 colours and converts them into assembler data tables that can be included into the game source code. That way I can use any of the many graphics programs, that can edit this format, to design the moving objects for my games. PCX2GRP will start scanning the picture in the top left corner and interpret all colour values between 0 and 127 as pixels of an object and all colour values between 128 and 255 as pixels of the background.', '[732]pcx2grp.zip', 2, '1.0', NULL, '732screenshot1.jpg', 1, '2010-09-08 09:25:45', '2017-10-06 14:00:41', 964411200, 12, 0, 243, '', ''),
(733, 'GEMS', 7, 11, 704, 1327, 'GEMS; Genesis Editor for Music and Sound effects. This music editor has been used in 186 Sega Genesis and Sega 32X games. This is a very old application, 1991. Still works in Windows XP SP3, but takes up the entire screen. Even though the application loads, it may take a great deal of effort to design music with this music development kit.', '[733]GEMS.7z', 3, '2.0', NULL, '733screenshot1.PNG', 1, '2010-09-08 18:25:24', '2021-04-26 15:49:21', 692859600, 12, 0, 2738, '', ''),
(734, 'HuASM Assembler Kit', 18, 4, 704, 1413, 'This is a very old assembler kit that includes a assembler, linker and symbolic debugger.', '[734]HuAsmAssembler.zip', 3, '1.3', NULL, '734screenshot1.png', 1, '2010-09-08 18:48:54', '2017-10-06 14:00:23', 1281153600, 12, 0, 342, '', ''),
(735, 'CorrupTool', 1, 25, 704, 1344, 'File corrupter. Has lots of corruption options, allows to test corrupted addresses easily.', '[735]CorrupTool32-2110FL-INCLDOCS.zip', 1, '2.1.1.0 Fi', NULL, '735screenshot1.png', 2, '2010-09-09 13:54:38', '2012-10-30 15:53:35', 1285473600, 12, 0, 1623, '', ''),
(736, 'Zelda II Overworld Map Editor (Beta 1)', 9, 1, 753, 1275, 'Zelda II Overworld Map Editor Beta 1\r\n\r\nProgrammed by Shawn M. Crawford [sleepy] using C#\r\n\r\nFirst Release - Beta 1\r\n\r\n\r\nThis is BETA. There are some huge bugs but the program is functional. See the bottom of this readme for the known bugs. I was between classes at school so this is somewhat quick and dirty. There is also some hassle when using it but I figured since I&#039;m not sure when the next update will be I would release this to the wild while I update it in my free time.\r\n\r\nUsage:\r\n1. Run the program to launch the editor.\r\n2. Open the zelda 2 nes rom, Zelda 2 - The Adventure of Link (U).nes\r\n3. The map is broken up into 9 sections, click Edit from the menu and pick a section to edit.\r\n4. Click the &quot;Load&quot; button and have some patience while the map loads.\r\n\r\nMap Editing:\r\n1. For map editing you can select the map tile at the top or use the &quot;Tile Type&quot; drop down box.\r\n2. After you have a type selected you can click on the map tiles that are loaded and it will change it to that tile type.\r\n3. After making your changes click the &quot;Check&quot; button and the program will make sure the ROM will not be broken. There will be a &quot;Bytes Must Equal&quot; and &quot;Generated Bytes&quot;. The &quot;Generated Bytes&quot; must be the same. \r\n\r\nThe map bytes work like so if you get problems matching up total bytes:\r\n\r\nNumber of Tiles:\r\n0=1\r\n1=2\r\n2=3\r\n3=4\r\n4=5\r\n5=6\r\n6=7\r\n7=8\r\n8=9\r\n9=10\r\nA=11\r\nB=12\r\nC=13\r\nD=14\r\nE=15\r\nF=16\r\n\r\nType of Tile:\r\n0 : Town\r\n1 : Grotto\r\n2 : Palace\r\n3 : Bridge\r\n4 : Desert\r\n5 : Grass\r\n6 : Forest\r\n7 : Swamp\r\n8 : Graveyard\r\n9 : Road\r\nA : Lava\r\nB : Mountain\r\nC : Water\r\nD : Water (walkable)\r\nE : Rock\r\nF : Spider\r\n\r\nThe first bit is the number of tiles + 1, the second bit is the type of tile.\r\nExample: 85 would indicated 9 tiles of Grass and is 1 byte.\r\n\r\n4. After the bytes match up the &quot;Write Rom&quot; button will be enabled. Click this to update the ROM.\r\n5. Load your Zelda II Rom in an emulator and check it out.\r\n\r\n\r\nMajor Bugs in this version:\r\n\r\nMajor Bug #1: Tile wrap around problem.\r\nThe tiles that are the same on both sides of the map (far right and left) break things. Make these different or your overworld map will be broken. If you have an ocean tile on the far right, drop down a line and make sure there is not an ocean tile on the far left.\r\n\r\n0 = ocean or whatever tile\r\nX = whatever\r\n\r\nNo:\r\nXXXXXXX0\r\n0XXXXX00\r\n\r\nYes:\r\nXXXXXXX0\r\nXXXXXX00\r\n\r\n\r\nMajor Bug #2: Beating a castle problem.\r\nWhen a castle is completed the castle is replaced with a mountain tile, the mountain tile is put on the map by a hard coded pointer, since the pointer will not point to the new location it is dumped in the hardcoded location which in turn causes the byte value at that location to be overwritten, which offsets the map.\r\n\r\n(example: 8 forest tiles are hex code 76. When a mountain tile is dropped in this 1 byte overwrites what was there, so now instead of 8 forest tiles we have 1 mountain tile in its place. This means all tiles are shifted left 7 spaces because the 8 forest tiles are removed. \r\n\r\n\r\nMinor Bugs in this version:\r\n\r\nMinor Bug #1: When adding holes and palaces you can not enter them. Maybe next version.\r\nMinor Bug #2: If you overwrite a current town, palace, hole, cave, etc, it&#039;s gone.\r\nMinor Bug #3: Error handling in this version is crap. Expect crashes.\r\n\r\nTODO:\r\n[list][li] Fix Major Bugs[/li]\r\n[li] Fix Minor Bugs / User Submitted[/li]\r\n[li] Fix graphic in about screen.[/li]\r\n[li] Fix pointer issues.[/li]\r\n[li] Add ability to enter palaces, holes, towns, caves after adding them to the map.[/li]\r\n[li] Implement better error handling[/li]\r\n[li]fix load/speed[/li]\r\n\r\n\r\nRequirements:\r\n\r\n.Net Framework needs to be installed (3.5)\r\n\r\n\r\nThanks:\r\n[list]\r\n[li]Thanks for you checking it out[/li]\r\n[li]Thanks trax [@] bwass [.] org for his document on zelda II (08-09-2007 (D-M-Y)), it helped me with map locations in the rom[/li]\r\n[/list]', '[736]zeldaIIoverworldtileeditorb1.rar', 2, '1.0.0.2271', NULL, '736screenshot1.jpg', 2, '2010-09-13 17:55:28', '2015-11-06 03:27:26', 1284350400, 12, 0, 1167, '', ''),
(737, 'z64obj', 15, 27, 955, 1351, 'Converts wavefront obj into display lists, and inserts those display lists and respective\r\ncollision in to Zelda maps and scenes, which then go into a Zelda 64 ROM.\r\n\r\nIt can also be used to have raw F3DEX2 output, which can be used with any N64 game that uses F3DEX2, like SSB.', '[737]release12.tar.gz', 2, '12', NULL, '737screenshot1.png', 7, '2010-09-16 18:12:24', '2010-09-16 18:12:24', 0, 12, 0, 2382, '', ''),
(746, 'MultiPatch', 2, 24, 704, 1362, 'MultiPatch is an all-in-one file patching solution. With this one program, you can apply BPS, IPS, UPS, PPF, XDelta, BSDiff or RUP (Ninja2) patches to files. You can also create BPS, IPS, PPF, XDelta or BSDiff patches. Everything is built in to the application natively, it is not a front-end and thus does not need to rely on external tools to accomplish the job. This program is compatible with computers running macOS 10.9 or later. Older versions compatible with Mac OS X 10.4 or later are available on the MultiPatch homepage.\r\n\r\nMultiPatch uses several open source patching libraries under different licenses. The complete source code is available on GitHub. See the ReadMe file for more details.', '[746]multipatch20.zip', 1, '2.0', NULL, '746screenshot1.png', 8, '2010-10-07 03:42:45', '2021-09-25 18:59:11', 1630641600, 12, 0, 152655, '', ''),
(747, 'FDS Builder, Sequential Version', 18, 7, 704, 76, 'This is an alternate version of FDS Builder, my tool to split .fds images into separate files as well re-assemble the files into a new .fds.\r\n\r\nThis version will number the files sequentially, rather than using the internal file ID numbers in the file headers.\r\nI&#039;d personally recommend using the older versions that name the PC files by the FDS files&#039; internal file name or header, and use this one as a last resort (if the game does not assign unique IDs to each file).', '[747]fdsbuild-seq.7z', 3, '3.0', NULL, '747screenshot1.jpg', 2, '2010-09-27 13:58:27', '2017-05-26 00:48:41', 1285560000, 12, 0, 641, '', ''),
(748, 'GBRead', 18, 8, 704, 1364, 'A program for the disassembly (and limited reassembly) of GB/GBC files. It can also be used to outline the structure of code and data.', '[748]gbread_r16.zip', 2, 'r16.02', NULL, '748screenshot1.png', 2, '2010-10-10 14:24:05', '2012-12-29 05:47:56', 1352264400, 12, 0, 1454, '', ''),
(749, 'Advent - Integrated SNES Debugger Plugin', 17, 9, 704, 905, 'Imporant: While it could be used by a novice SNES 65c816 hacker, this set of tools is primarily aimed at experienced users that are jaded with the SNES debugging status quo\r\n\r\nAdvent is a plugin for Notepad++ that bridges the gap between the textual aspect of coding assembly language for the SNES and actually running it in an emulator debugger. It is modeled to some extent after Visual Studio (and other similar graphical frontends to debuggers). Advent as a whole could be thought of as an entity depending upon three modules:\r\n[list]\r\n[li]The Advent plugin DLL (authored by yours truly)[/li]\r\n[li]A special build of byuu&#039;s xkas version 0.06 (see [url=http://byuu.org/programming/]http://byuu.org/programming/[/url])[/li]\r\n[li]A special build of byuu&#039;s bsnes version 0.67 (the debugger build)[/li]\r\n[/list]\r\nThis is quite a specific set of tools, but nothing about this setup necessarily dictates that they be used. Notepad++ is Windows only but a comparable editor on Linux or Mac could have a similar plugin developed. Geiger&#039;s Debugger could be interfaced with this debugging protocol without too much fuss. Other assemblers could output the same debugger information. In fact the debug information format ought to be rewritten in the future to be more compact and contain more information, but that&#039;s getting ahead of ourselves.\r\n\r\nOne thing I should note is that xkas v0.06 has macros and this presented a bit of a stumbling block for outputting debugging information. So stepping over / into a macro may make it seem like you&#039;ve lost the current line marker, but it will reemerge after the end of the macro. Currently only the first instruction of a macro will register in the debug file.', '[749]Advent_v010.zip', 2, '0.10', NULL, '749screenshot1.png', 2, '2010-10-10 14:29:56', '2017-10-06 05:01:30', 1286337600, 12, 0, 2039, '', ''),
(750, 'YAPE - Yet Another Pokémon Editor', 9, 10, 704, 1367, 'Main Features:\r\n\r\nYAPE works on the 3rd generation games (R/S/FR/LG/E) and edits the following:\r\n\r\n[list]\r\n[li]All of the base stats, EVs, etc. This includes a few I have not seen editable in any other editors (such as the level-up rate)[/li]\r\n[li]Evolutions[/li]\r\n[li]Usable TMs/HMs[/li]\r\n[li]Learned attacks. (it even handles updating all the pointers automatically; adding/removing these for a pokemon is now extremely easy.)[/li]\r\n[li]Pokedex entries (including the height, weight, size, and text)[/li]\r\n[/list]\r\n\r\nCheck out the readme for more information.\r\n\r\nNOTE: Requires the .Net framework 2.0 or higher.', '[750]YAPE v0.9.rar', 1, '0.9', NULL, '750screenshot1.png', 2, '2010-10-17 01:50:48', '2017-10-06 05:01:13', 1209096000, 12, 0, 114367, '', ''),
(752, 'Cyips', 2, 24, 704, 1368, 'Cyips is a terminal application that allows you to patch anything with a IPS format patch. This is it&#039;s first release and I&#039;m real excited about it. It is as simple as one, two, three, so give it a try next time you need something patched with IPS.', '[752]cyips.zip', 1, '1.0', NULL, '', 5, '2010-10-24 05:35:22', '2017-10-05 02:47:44', 1287806400, 12, 0, 1003, '', ''),
(753, 'Sonic Molester', 10, 25, 704, 1369, 'Taking an already quirky name to dizzying heights, Sonic Molester is a modification by Sonic Hachelle-Bee of the popular Tile Molester tile editing tool. These are the new features:\r\n\r\n[list]\r\n[li][b]1. TRANSPARENT SELECTION[/b]\r\nMaybe the most useful tool of all is the transparent selection. The regular selection found in TileMolester only replace all pixels that are below your selection with the ones you selected. This new tool takes care of the background color and didn&#039;t replace the pixels when they belong to the &quot;background&quot;. It is like your selection has a &quot;transparent&quot; color. In the example shown before, I used the transparent selection to apply this pink mask to the green pattern and the wood, to make a small and nice looking ramp in no time.\r\n \r\n[li][b]2. BRUSH BY COLOR[/b]\r\nSometimes, you only want to change a color by another inside a full pack of pixels. There already exists a color replacer tool in Tile Molester, but this new one let you brush freely for the pixels to replace instead of replacing them all. Let&#039;s say you want to draw a shadow on the wood. Instead of taking care of each pixel and replacing the colors one by one, you only have to choose a color and the one to be replaced, and brush all over your picture. Quick and easy. To do so, the foreground color is the new color, the background color is the color you wish to replace.\r\n\r\n[li][b]3. BRUSH EXCEPT COLOR[/b]\r\nThis is the &quot;opposite&quot; of the brush by color tool. This tool allows you to brush freely with the foreground color, except on the selected background color, which does nothing. Useful when you want to draw freely without affecting some borders shape.\r\n\r\n[li][b]4. DITHERING BRUSH[/b]\r\nWhile drawing Sonic art, you often want to draw a dithering pattern. This task is also often boring and repetitive when you have to draw each pixel one by one, especially on large patterns or complex shapes. This tool works like the regular brush tool, except that it will draw only one pixel of two, as shown in the example before. You can make a complex dithering pattern in a few seconds.\r\n\r\n[li][b]5. DITHERING FLOOD FILL[/b]\r\nSame as the dithering brush tool, but this time it flood fills an entire surface with a dithering pattern. As shown in the example before, combining this with the transparent selection can let you do some cool things!\r\n\r\n[li][b]6. RANDOM FLOOD FILL[/b]\r\nHave you never experienced yourself trying to draw a pattern pixel by pixel so that it looks random? This time, this special flood fill tool will do that for you in a second. It draws an entire surface placing pixels randomly on it.[/li]\r\n[/list]\r\n\r\nSource Code included.', '[753]SonicMolester0.17a.zip', 1, '0.17a', NULL, '753screenshot1.jpg', 5, '2010-10-30 19:59:27', '2017-10-05 02:47:20', 1260594000, 12, 0, 2816, '', ''),
(757, 'TSDC - The Sega Data Compressor', 3, 11, 704, 11, 'The Sega Data Compressor is a compression/decompression tool written by Magus. It supports Kosinski, Enigma, Nemesis and Saxman compression formats used in various Genesis games. Eight separate programs are accessible from the main menu.\r\n\r\nRelevant link: [url]http://segaretro.org/The_Sega_Data_Compressor[/url]', '[757]The_Sega_Data_Compressor_v2.2.7z', 1, '2.2', NULL, '757screenshot1.png', 2, '2010-10-30 19:16:13', '2017-10-04 02:21:21', 1093752000, 12, 0, 1712, '', ''),
(758, 'Regen', 17, 25, 704, 1370, 'Regen is an accuracy focused emulator which can emulate the following Sega console and computer systems with very high degree of accuracy: \r\n\r\n[list]\r\n[li]Genesis/MegaDrive[/li]\r\n[li]Master System[/li]\r\n[li]Game Gear[/li]\r\n[li]SC-3000[/li]\r\n[li]SG-1000[/li]\r\n[/list]\r\n\r\nThis version also incorporates a powerful debugger.', '[758]Regen0972D.zip', 2, '0.972D', NULL, '758screenshot1.jpg', 2, '2010-10-30 18:55:41', '2017-10-06 05:00:59', 1256184000, 12, 0, 962, '', ''),
(759, 'The Adventures of Lolo 3 : Level Editor', 12, 1, 789, 1375, 'This is a level editor for The Adventures of Lolo 3. Please understand that .NET Framework 4.0 is REQUIRED to run this program.', '[759]Adv3LoloEditor6.zip', 1, '1.6', NULL, '759screenshot1.png', 2, '2010-11-06 08:29:52', '2017-10-04 02:21:07', 1350187200, 12, 0, 1165, '', ''),
(761, 'JMA Archive Unpacker Addon for WinRAR', 3, 9, 704, 1379, 'This is a format addon for both x86 and x64 versions of WinRAR.\r\n\r\nWith this, the user is able to unpack JMA archives created by NSRT with WinRAR itself, so the user does not need to use NSRT to do so.\r\n\r\nBecause libjma does not contain any compression code and the WinRAR API is not well understood, compression is not supported at this time. However, enough reverse engineering of WinRAR itself was done to allow for ease of extracting files and viewing them.\r\n\r\nBe sure to read the readme.txt included for more information.\r\n\r\nThanks to the regulars at #zsnes for thier assistance with testing.', '[761]jma_unpack_winrar.zip', 1, '0.1', NULL, '761screenshot1.jpg', 2, '2010-11-15 09:44:53', '2017-10-04 02:20:00', 1289797200, 12, 0, 379, '', ''),
(762, 'Golden Egg', 12, 9, 800, 1380, 'Finally, an editor for Yoshi&#039;s Island with graphics! You can edit a whole lot of stuff, like:\r\n\r\n• Objects and sprites\r\n• Screen exits\r\n• Anything in the level header •\r\n\r\nThis is only a beta version, released for C3. It&#039;ll only keep getting better and better. It opens the .sfc format; just rename your .smc to that to open it.\r\n\r\nNote: This needs .NET Framework 4.0.', '[762]ge0005.zip', 2, '0.005', NULL, '762screenshot1.png', 2, '2010-11-24 02:51:10', '2017-07-07 13:10:30', 1291525200, 12, 0, 3205, '', ''),
(763, 'Cowabunga', 12, 1, 1494, 487, 'Cowabunga is a level editor for the NES game, Teenage Mutant Ninja Turtles. Cowabunga currently has the following features:\r\n[list]\r\n[li]Editing for most of the levels in the game. (Technodrome boss is only uneditable \r\n  level)[/li]\r\n[li]Basic Palette Editing[/li]\r\n[li]TSA Editing[/li]\r\n[li]Enemy Editing/Adding/Deletion[/li]\r\n[li]Special Objects Editing (adding and deleting not implemented yet)[/li]\r\n[li]Solidity Settings Editing[/li]\r\n[li]Editing of various level properties, such as pattern tables used, changes in enemy \r\n  types, and a few other settings.[/li]\r\n[/list]', '[763]tmnteditor.zip', 1, '0.1', NULL, '763screenshot1.png', 2, '2010-11-28 19:24:41', '2016-02-10 08:09:49', 1109826000, 12, 0, 8500, '', ''),
(764, 'Super Mario 64 DS Editor', 12, 23, 1496, 1384, 'Level editor for Super Mario 64 DS. Details on how to use it are in the included documentation.\r\n\r\nSource Code is included.', '[764]SM64DSe-master.rar', 2, '2.3.5', NULL, '764screenshot1.png', 2, '2010-12-05 00:15:36', '2017-10-04 02:19:27', 1499227200, 12, 0, 19087, '', ''),
(766, 'Nemesis Searcher', 6, 11, 704, 709, 'This tool is capable of scanning the contents of a ROM, locating and extracting all archives compressed with the Nemesis algorithm.', '[766]nemsrch.zip', 1, '1.0', NULL, '766screenshot1.jpg', 1, '2011-01-02 16:17:49', '2016-02-10 08:08:17', 1106542800, 12, 0, 1087, '', ''),
(767, 'Just F Patch', 2, 25, 704, 1138, 'Just F Patch is a patching format designed to fix an issue with UPS:\r\n\r\nUPS validates results by comparing hashes within the patch to that of the entire resulting file.\r\n\r\nJFP only does hashing on values which were actually modified and so multiple JFPs can be applied to a single file with data integrity intact.\r\n\r\nThe JFP format uses variable length integers and MD5 hashes and is therefore especially future proof, though not especially incredible.\r\n\r\nDue to the JFP format&#039;s specification the likelihood of forcing patches being a good idea is much more slim, so no ability to bypass checksum failures has been added. Source is available, however.\r\n\r\nThe latest version of the implementing application, along with test cases and specification documentation, may be obtained from [url=http://dl.dropboxusercontent.com/u/336940/Distribution/JFP%20Format.7z]here[/url].\r\n\r\nCommand line support has been added.', '[767]JFP Format.7z', 1, '20120204', NULL, '767screenshot1.png', 5, '2011-01-05 05:33:46', '2017-05-28 10:13:32', 1328331600, 12, 0, 781, '', ''),
(768, 'CHEESE!', 9, 11, 1500, 1065, 'This is a test program I created to make sure my hacking notes were accurate. I did not create this program with the intent of making it into a level editor of any kind. If I ever make a level editor, it would be much nicer than this little application.\r\n\r\nThis program will look for your James Pond 3 ROM (Sega version only!) It must be named &quot;JP3.BIN&quot; or it will not find anything.\r\n\r\nWhen you first run this program, you will be asked to enter a map number. Go ahead and click &quot;OK&quot;, and then enter the two digits on the keyboard. Do not use the numpad, because it will not work in this program. Valid map numbers are from 00 to 6F.\r\n\r\nAfter you enter the map number, the graphics viewer will come up. Use the &#039;A&#039; and &#039;S&#039; keys to cycle through the blocks. Use the &#039;Z&#039; and &#039;X&#039; keys to cycle through the tiles. Hold one of the &#039;Shift&#039; keys to cycle faster. Press &#039;Esc&#039; to exit the graphics viewer.\r\n\r\nAfter exiting the graphics viewer, the level viewer will come up. You can use the arrow keys to navigate through the map. Hold any &#039;Shift&#039; key to scroll faster. Press the spacebar to hide/show prizes. When you&#039;re finished, press &#039;Esc&#039; to close the program.\r\n\r\nIf you wish to play with the source code (a lone file named &quot;main.c&quot;), you must have the Allegro library (I use version 4.4) and the pplib.c library. The latter can be obtained at http://testaware.bplaced.net/Toolz/toolz.htm.', '[768]cheese_061810.zip', 1, '06/18/2010', NULL, '768screenshot1.png', 2, '2011-01-07 08:14:27', '2017-05-28 10:13:50', 1276833600, 12, 0, 496, '', ''),
(769, 'DOOM 32X response file for DM2CONV', 9, 31, 1368, 1065, 'This file is designed to make porting PC DOOM maps to the 32X version easier. If you don&#039;t have the 32X WAD file, run WAD32X on the 32X ROM to get it. Then run DM2CONV using the following command arguments:\r\n\r\n    DM2CONV.EXE [in file] [out file] @32x.txt\r\n\r\nChange &quot;in file&quot; and &quot;out file&quot; to match the appropriate file names. After the conversion takes place, run WAD32X again to put the WAD file back into the 32X ROM.\r\n\r\nNo map is guaranteed to run. The 32X version of DOOM has a 96KB storage limit for maps. This limit is easily exceeded by some larger DOOM maps. It is up to you to make appropriate changes to these maps to make them smaller. Using fewer linedefs, sectors, and things can help trim these maps down.\r\n\r\nThis conversion file does not include texture conversions. You may want to review the textures available and change the map textures to match the textures found in the 32X WAD file.', '[769]d2conv_32x.zip', 3, '1.0', NULL, '', 1, '2011-01-07 06:06:18', '2017-05-28 10:14:24', 1263790800, 12, 0, 469, '', ''),
(770, 'DOOM 32X DeHackEd Patcher', 9, 31, 1368, 1065, 'This is a utility I wrote a while back to import information from DeHackEd patches to the DOOM 32X ROM. Although the program was left in an incomplete state and certainly doesn&#039;t support everything DeHackEd does, it does fully support things data.\r\n\r\nThere was very limited testing done on this program, so I can&#039;t guarantee everything will work as it should. I also experienced a few issues regarding width, height, and in some cases, speed. With that said, I believe most changes made to the game will work fine. Be sure to keep backups just in case.', '[770]DEH32X_010.zip', 2, '0.10', NULL, '770screenshot1.jpg', 2, '2011-01-07 05:58:49', '2017-05-28 10:14:50', 1262667600, 12, 0, 388, '', ''),
(771, 'Psy-Q flirt signatures', 18, 17, 704, 1396, 'A set of flirt signature DLLs to be used with IDA 4.5+. It&#039;s especially useful for identifying Psy-Q SDK (SN&#039;s software development kit for the PlayStation) functions in any file containing MIPS R3000 code, being it a raw binary of a PS-X EXE (automatically parsed). In order to use it correctly, extract the archive in IDA&#039;s root.\r\n\r\nThis flirt signature set includes Psy-Q library support for the following versions: 3.7, 4.0, 4.2, 4.3, 4.4, and 4.6 (the latest libraries).', '[771]psx-for-4.5.0.762.rar', 3, '1.0', NULL, '', 2, '2011-01-16 15:42:24', '2017-05-30 02:08:49', 1084766400, 12, 0, 817, '', ''),
(772, 'Wily&#039;s Toolbox', 12, 8, 921, 703, 'Wily&#039;s Toolbox is a level editor for Mega Man: Dr. Wily&#039;s Revenge, capable of editing the level maps and object placements for all levels, as well as the base properties of all objects and weapons. In addition, while it cannot edit them as there&#039;s still related data not yet understood, it also shows Mega Man&#039;s spawn point per level segment and the exits between each room.', '[772]WilysToolbox-v051.rar', 2, '0.5.1', NULL, '772screenshot1.png', 2, '2011-01-19 19:09:23', '2017-05-31 03:11:42', 1295499600, 12, 0, 1212, '', ''),
(773, 'Lazy Shell - Super Mario RPG Editor', 9, 9, 804, 1111, 'Lazy Shell is a third party .NET application written in the C# programming language which is capable of editing a wide range of elements within the Super Mario RPG (US) ROM image file.\r\n\r\n[b]Requirements[/b]\r\n[list]\r\n[li]Microsoft .NET Framework 2.0 or higher[/li]\r\n[li]512MB (1GB recommended) of RAM[/li]\r\n[li]10MB of hard drive space (more if back-up ROMs created)[/li]\r\n[/list]\r\n\r\n[b]Features[/b]\r\n[list]\r\n[li]The editor is comprised of 17 individual editors.[/li]\r\n\r\n[li]Various status editors include modification capabilities for the statuses of monsters, formations, formation packs, items, spells, attacks, shops, new game properties, level-ups, and timing properties. The monsters editor contains a battle script editor for each monster.[/li]\r\n\r\n[li]The Levels portion allows the user to modify the maps of areas (aka locations) using a paint-like interface, the NPCs (ie the sprites in the maps), the exit fields (aka entrances), event fields, overlaps, and the basic layering properties. A template creator/editor lets the user to store a separate portion of the map composed of all 3 layers and the physical layer into a single file.[/li]\r\n\r\n[li]The two scripts editors in Lazy Shell enable the user to modify the event scripts, action scripts, and animations scripts. Commands within event scripts and action scripts may be added, modified, deleted, moved, or copied and pasted. Commands within animation scripts may be modified, moved, or replaced with new commands of the same or smaller length, but adding/deleting entirely new commands within animations is not supported and never will be due to the fickle and erratic nature of the animation script engine.[/li]\r\n\r\n[li]The Sprites editor is able to modify a sprite&#039;s graphics, palette, and animations. The effects editor allows the user to edit spell effects and their respective graphics, palettes, and animations.[/li]\r\n\r\n[li]In the Dialogue editor, the user may view and edit the dialogues (aka the game script) as well as the dialogues which appear in battles and the graphics of the dialogue background tiles. Fonts, font colors, and a new font generator will let the user create an entirely new font table based upon manual editing or a supportive font installed on the OS.[/li]\r\n\r\n[li]In the World Maps editor World maps, world map palettes, and the locations that appear on world maps can be modified. The logo banner graphics and palettes can be modified as well.[/li]\r\n\r\n[li]The Audio editor can export, import, clear, and playback the audio samples used by the SPC engine. The .wav files can be edited in a third party program such as Audacity. SPC data can be edited in a variety of ways, allowing the user to create entirely new pieces of music. Instruments can be changed as well as well as the raw SPC track data, which can even import custom scripts from a text document.[/li]\r\n\r\n[li]The mini-games editor so far can modify the minecart mini game maps for all four stages and the objects in the same manner as levels. The menus editor allows the user to modify the menu palettes and import an external image into the menu backgrounds, as well as import an image into the frame image.[/li]\r\n[/list]\r\n\r\n[url=http://home.comcast.net/~giangurgolo/smrpg/changelog.txt][b]Click here[/b][/url] for a full history of changes from version to version.\r\n\r\n[url=http://home.comcast.net/~giangurgolo/smrpg/readme.txt][b]Click here[/b][/url] to view the complete readme.txt file.\r\n\r\nThe editor&#039;s [url=http://home.comcast.net/~giangurgolo/smrpg/][b]home page[/b][/url] always has the latest version available for download.', '[773]LAZYSHELL_v3.19.0.zip', 3, '3.19.0', NULL, '773screenshot1.png', 2, '2011-01-24 00:47:36', '2014-01-22 17:37:41', 1390366800, 12, 0, 10108, '', ''),
(775, '1942 Level Editor', 12, 1, 1225, 842, 'This is a level editor for the 1942_(JU)_[!] ROM on the NES. \r\n\r\nSHORT FEATURES:\r\n[list]\r\n[li]Edit all 32 levels in the game.[/li]\r\n[li]Edit the amount of rolls.[/li]\r\n[li]Edit the amount of lives.[/li]\r\n[li]Edit the palette.[/li]\r\n[/list]', '[775]1942lenew.rar', 1, '1.0', NULL, '775screenshot1.png', 2, '2011-01-29 08:47:42', '2016-02-10 09:42:25', 1296363600, 12, 0, 3613, '', ''),
(777, 'Ogre Battle LZSS', 9, 9, 1244, 1209, 'Compressor/Decompressor for Ogre Battle March of the Black Queen.\r\n\r\nDrag and drop support(files must have extension of .lz(compressed) or .bin(uncompressed)). Otherwise it can be used the same as usual on command line.\r\n\r\nSource code is included, plus alternate decompression routine with patch, plus 65816 assembly for both decompression routines.', '[777]oblzss.zip', 1, '1.0', '', '777screenshot1.jpg', 2, '2011-02-20 19:12:15', '2016-02-05 02:46:54', 999835200, 12, 0, 731, '', ''),
(778, 'SonED2', 12, 11, 707, 722, 'SonED2 is a data editor supporting the 2D Sonic the Hedgehog series of games for the Sega Megadrive/Genesis and its accessory hardware, and any games that may share common data formats.\r\n\r\nCurrently, SonED2 officially supports the following game data:\r\n\r\n[list]\r\n[li][b]Sonic the Hedgehog[/b]\r\n -Tiles, Palettes, Level Layout, Object Layout, Special Stages[/li]\r\n[li][b]Sonic the Hedgehog 2[/b]\r\n -Tiles, Palettes, Level Layout, Object Layout[/li]\r\n[li][b]Sonic the Hedgehog 3[/b]\r\n -Tiles, Palettes, Level Layout, Object Layout, Bonus Stage[/li]\r\n[li][b]Sonic &amp; Knuckles[/b]\r\n -Tiles, Palettes, Level Layout, Object Layout, Bonus Stages[/li]\r\n[li][b]Sonic the Hedgehog CD[/b]\r\n -Tiles, Palettes, Level Layout, Object Layout[/li]\r\n[li][b]&quot;Sonic Crackers&quot;[/b]\r\n -Tiles, Palettes, Level Layout, Object Layout[/li]\r\n[li][b]Knuckles&#039; Chaotix[/b]\r\n -Tiles, Palettes, Level Layout, Object Layout[/li]\r\n[/list]\r\n\r\nAlong with various powerful editing and accessory features, the utility also contains integrated ROMulan functionality for obtaining the game data, and re-integrating it after editing. For a more detailed list, see the enclosed [url=http://www.headcannon.com/hchc/SonED/ReadMe.html]documentation[/url], or visit [url=http://www.headcannon.com/hchc/SonED]the SonED2 homesite[/url]', '[778]SonED2.rar', 2, '16.04.29', NULL, '778screenshot1.png', 2, '2011-02-25 03:53:36', '2016-04-30 02:50:55', 1461902400, 12, 0, 3115, '', ''),
(779, 'ROMulan', 3, 25, 704, 722, 'ROMulan is a tool designed to automate the process of extracting data from program files for manipulation by an external utility and then re-integrating the modified data in a useful way even if its new size requires it to be relocated. Its primary use is to allow for the editing of video game data outside of the program that uses it. With properly-created scripts, the modified data can be re-inserted into the original program even if it has grown larger than the area it used to occupy, and any pointers to the data will be automatically updated to reflect its new, automatically-generated location.\r\n\r\nThe following features assist in simplifying the process:\r\n\r\n[list][li]Batch Task Execution[/li]\r\n[list][li]Data region extract from file with/without endian switch[/li]\r\n[li]File copy to new location with/without endian switch[/li]\r\n[li]Call on external utilities[/li]\r\n[li]Automatically combine separate inject files to avoid conflict[/li]\r\n[li]Print status messages and/or pause for user keypress[/li]\r\n[li]Optionally prompt user to enter paths and filenames during processing[/li][/list]\r\n[li]Data Injection[/li]\r\n[list][li]Read injection data from a file with/without endian switch[/li]\r\n[li]Define injection data in-script as BYTE, WORD, DWORD, or STRING[/li]\r\n[list][li]Use constants, &quot;defines&quot;, or labels[/li]\r\n[li]Calculate at runtime with linear (no order of operations) math expressions[/li][/list]\r\n[li]Group data into &quot;Segments&quot; for placement, either specified or automatic[/li]\r\n[li]Define &quot;Labels&quot; for use in data defines to create reference pointers to relocated data[/li]\r\n[li]Define &quot;Disposable&quot; areas of the file, telling ROMulan what it can safely overwrite[/li]\r\n[li]Automatically &quot;Translate&quot; file addresses to another logical address space when necessary[/li]\r\n[li]&quot;Define&quot; short/descriptive strings to be interpreted as longer strings at runtime[/li][/list][/list]\r\n\r\nFor more information, please view the [url=http://stealth.hapisan.com/ROMulan/ROMulan.html]documentation[/url].\r\n\r\nAlso visit the [url=http://stealth.hapisan.com/ROMulan]homesite[/url] for a list of premade script sets.', '[779]ROMulan.rar', 2, '11.02.24', NULL, '779screenshot1.png', 2, '2011-02-25 04:26:11', '2017-06-07 00:08:22', 1298523600, 12, 0, 349, '', ''),
(780, 'ROTK XI Font Editor', 10, 20, 1521, 1260, 'Font Editor for Romance of the Three Kingdoms XI. It has been written in Visual Basic 6 and I have developed it for the English version. Credit for finding the font table picture goes to Nikhil. I had used RPGViewer by Van to export the font table picture, thanks to him and his great program.\r\n\r\nRelease Date: 2011/03/01\r\n\r\nHow to use:\r\n[list]\r\n[li]Copy this tool to the [b]Media[/b] folder located within the game folder[/li]\r\n[li]Run it and now you can edit the characters that are stored in [b]san11res.bin[/b][/li]\r\n[li]You have to save before exiting otherwise you will lose your work[/li]\r\n[/list]\r\n\r\n[b]Note[/b]: It is wise to make a backup from san11res.bin before using this tool. Use it at your own risk. There are a few bugs in it!', '[780]ROTTKXI Font Editor.zip', 1, '2.0', NULL, '780screenshot1.jpg', 2, '2011-03-01 17:31:31', '2017-06-07 00:11:19', 1298955600, 12, 0, 750, '', ''),
(781, 'Destiny of a Text Editor', 9, 1, 1122, 746, 'A simple text editor for Destiny of an Emperor.', '[781]DoaTedv004.zip', 1, '0.04', NULL, '781screenshot1.png', 2, '2011-03-16 14:02:14', '2017-06-07 00:11:41', 1234760400, 12, 0, 448, '', ''),
(782, '24=15', 15, 9, 704, 1209, 'This converts colors between 24 bit RGB format and 15 bit BGR format. This is for use with SNES palettes but could probably be used for other systems.\r\n\r\nThe original software which was intended to convert between RGB and CMYK can be found here: http://www.codeproject.com/script/Articles/ViewDownloads.aspx?aid=4488.\r\n\r\nAltered source code is included.', '[782]rgbconv.7z', 1, '1.0', NULL, '782screenshot1.png', 2, '2011-04-09 01:54:03', '2017-06-08 11:27:08', 1302321600, 12, 0, 1174, '', ''),
(783, 'XA65', 18, 25, 704, 1432, 'This is the XA65 cross compiler by André Fachat.\r\n\r\nPertinent processors are 6502, 65C02, 6504, 6507, 6510, 7501, 8500, 8501, 8502, Rockwell R65C02, and 16-bit 65816.\r\n\r\nThis package includes source and windows binary. Linux binary can be obtained from distro packages.', '[783]xa-2-3-7.7z', 3, '2.3.7', NULL, '', 7, '2011-04-18 00:06:58', '2017-06-07 12:34:04', 1419829200, 12, 0, 324, '', ''),
(784, 'Permanent Game Genie', 1, 1, 704, 1434, 'This program allows you to open an NES rom and type a game genie code. The change is PERMANENT, so be sure to make a backup before you start adding cheat codes. The program converts it to a hex address and puts a value into it. The codes become permanent as soon as you type them in, no need to save.  Be careful of typos on 6 letter codes, the 8 letter codes have a compare value, so it will write the value to the correct bank on mcb1 and mcb3 games', '[784]gamegenie_permanent.zip', 1, '1.0', NULL, '784screenshot1.jpg', 2, '2011-04-19 17:48:43', '2017-06-11 19:30:20', 1015045200, 12, 0, 1766, '', ''),
(785, 'GK Unpacker', 9, 23, 1535, 1428, 'A tool to unpack the custom archive files used by the game.\r\n\r\nIt is written in ActionScript 3 as an AIR application, so it is relatively portable.', '[785]GKUnpack.zip', 1, '1.3', NULL, '785screenshot1.png', 7, '2011-04-22 22:41:50', '2016-02-05 02:47:47', 1303617600, 12, 0, 642, '', ''),
(786, 'FamiTracker', 7, 1, 704, 1439, 'FamiTracker is a free windows tracker for producing music for the NES/Famicom-systems. The interface is based on MadTracker and should be easy to use if you&#039;ve been using trackers before.\r\n\r\nOne of the features is NSF-file exporting. That allows music created in this tracker to be played on the real hardware, or even for for use in your own NES-applications.\r\n[list]\r\nSome other features:\r\n[li]Full realtime emulation of the channels; using blargg&#039;s band-limiting library for high quality audio [/li]\r\n[li]Internal PCM to DPCM-sample converter[/li]\r\n[li]MIDI input devices are supported[/li]\r\n[li]NTSC &amp; PAL modes are both supported[/li]\r\n[li]Ability to export songs as .NSF files[/li]\r\n[li]Supported expansion chips: Konami (VRC6, VRC7), Nintendo (MMC5, FDS) and Namco 163[/li]\r\n[/list]\r\nSource code is available at the [url=http://famitracker.com/]official website[/url] under the GNU General Public License Version 2.', '[786]FamiTracker-v0.4.6.zip', 1, '0.4.6', NULL, '786screenshot1.png', 2, '2011-04-27 19:34:28', '2016-11-25 11:01:08', 1423026000, 12, 0, 2359, '', ''),
(787, 'Thunder Force 3 Compression tools', 3, 11, 1061, 1282, 'Compressor and decompressor for Thunder Force 3.\r\n\r\nCan extract, decompress &amp; recompress all art of the game.', '[787]tf3_compression.zip', 2, '1.0', NULL, '787screenshot1.png', 2, '2011-05-03 19:36:56', '2017-06-11 20:31:26', 1304654400, 12, 0, 320, '', ''),
(788, 'SOALEditor', 9, 33, 1539, 1442, 'The SOALEditor is a game editor for the Gamecube game Skies of Arcadia Legends.\r\n\r\nThe current version allows basic modification of Armor, Weapons, Accessories, Consumable Items, Magic, and Super Moves. \r\n\r\nIt also has a dialog editor and a texture viewer/exporter/importer.\r\n\r\nAn HTML help manual describing basic operation is included in the download package.', '[788]SOALEditor_0.4.zip', 2, '0.4', NULL, '788screenshot1.png', 2, '2011-05-08 04:00:01', '2017-06-11 20:31:30', 1304740800, 12, 0, 1666, '', ''),
(789, 'dsdecmp', 3, 25, 704, 1212, 'A compressor and decompressor for files found in a multitude of DS games (and some Wii games as well).\r\n\r\nThe supported formats are:\r\n[list]\r\n[li]LZ type 0x10[/li]\r\n[li]LZ type 0x11[/li]\r\n[li]LZ type &#039;Overlay&#039; (used in &#039;overlay&#039; files in DS games[/li]\r\n[li]Huffman encoding with data sizes 4 and 8[/li]\r\n[li]Run-Length Encoding[/li]\r\n[/list]\r\n\r\nThe latest version of the source (C#) can be found at [url=http://code.google.com/p/dsdecmp/]http://code.google.com/p/dsdecmp/[/url], along with a Java-version for decompressing those formats (except the LZ-&#039;Overlay&#039; format).\r\n\r\nDSDecmp is command-line only. Provide no arguments to print its usage.', '[789]DSDecmp4.zip', 2, '4.0', NULL, '789screenshot1.jpg', 2, '2011-05-15 21:06:01', '2017-06-12 03:35:42', 1305432000, 12, 0, 3246, '', ''),
(790, 'NESCRC32', 23, 1, 704, 1449, 'Batch NES ROM CRC-32 Validation\r\n\r\nThis is a command-line program, that can be used to validate your rom collection. \r\n\r\nIt goes through a directory of .nes rom files, and for each file, it: \r\nStrips off the 16 byte iNES header. \r\nGets the CRC-32 of the rest of the rom. \r\nSearches in a hash file for a match. \r\nI just get the file from http://bootgod.dyndns.org:7777/xml.php\r\nYou can add your homebrew roms to this file, since any file with the hashes in it will work;\r\nwhether they are manually created, NES Cart Database, NESHead Database, etc...\r\nThe roms of any hashes that could not be found, are Renamed or Moved, based on commandline options. \r\n\r\nI have included my source code, however it has only been tested to compile on my system:\r\nWindows XP (32-bit), using gcc.  It will not compile, unaltered, under a non-windows system.\r\nIf anyone has updates, ports to other systems, patches, constructive criticism, etc...\r\nfeel free to contact me at my hotmail account, with the name keyboard_smasher.\r\n\r\nIt is public domain, so feel free to do whatever you want with it.', '[790]NESCRC32_1.0.2.ZIP', 1, '1.0.2', NULL, '790screenshot1.jpg', 2, '2011-05-18 23:53:05', '2019-04-08 07:30:04', 1305691200, 12, 0, 1057, '', ''),
(791, 'N64 ROM Renamer', 3, 27, 704, 1464, 'A simple N64 ROM renamer. It also has a bonus feature in the menu that is able to change the internal ROM name which is great so that way your ROM hacks don&#039;t use the original ROM&#039;s save data. A sample picture using Project64 showing the internal ROM name has changed:\r\n\r\n[url=http://i51.tinypic.com/noipv9.png]http://i51.tinypic.com/noipv9.png[/url]', '[791]N64ROMRenamer.zip', 2, '3.2', NULL, '791screenshot1.png', 2, '2011-07-07 23:52:49', '2017-06-12 03:56:25', 958017600, 12, 0, 8001, '', ''),
(792, 'Frogslator', 9, 8, 1551, 1461, 'This is the dialog editing utility used to create the first translation of Kaeru no Tame ni Kane Wa Naru.  It requires the original Japanese ROM.  Please note that the preview is accurate for most, but not all, lines.\r\n\r\nNOTE: If you created a translation on a version of this tool prior to v1.2, you will either need to use that older (see github releases below) or contact the tool author for assistance.\r\n\r\n[b][i]Source code[/i][/b]: https://github.com/ryanbgstl/frogslator\r\n\r\n[b][i]Releases[/i][/b]: https://github.com/ryanbgstl/frogslator/releases', '[792]Frogslator.v1.2.zip', 2, '1.2', NULL, '792screenshot1.png', 2, '2011-07-09 22:43:20', '2020-06-03 20:06:34', 1591156800, 12, 0, 467, '', ''),
(793, 'DSLazy', 3, 23, 704, 1471, 'Small GUI front-end for some NDS utilities.\r\n\r\ndslazy 0.6\r\n\r\n[list]\r\n[li]get nds file info using ndstool.exe[/li]\r\n[li]append a file to ndsloader.bin[/li]\r\n[li]apply ndspatcher.exe to a nds[/li]\r\n[li]grep for bricker code in .nds[/li]\r\n[li]trim blank space out of a rom[/li]\r\n[li]unpack and repack a nds using ndstool[/li]\r\n[/list]', '[793]dslazy.zip', 1, '0.6', NULL, '793screenshot1.jpg', 2, '2011-07-15 00:09:06', '2017-06-12 05:51:04', 1135400400, 12, 0, 40151, '', ''),
(794, 'bass', 18, 25, 704, 16, 'bass is a cross assembler for 68516 and SPC700. Apparently more architectures could be supported in the future. Documentation is available but somewhat limited. bass has some neat features like multiple instructions on a single line, macros, namespaces, anonymous labels, and other useful features.', '[794]bass_v14.tar.gz', 3, 'v14', NULL, '794screenshot1.png', 7, '2011-07-15 18:44:41', '2017-01-07 05:06:40', 1392354000, 12, 0, 1117, '', ''),
(796, 'header-magic', 3, 9, 704, 16, 'header-magic is a Windows DLL injector + API hooker that is used to extend some Windows SNES ROM hacking tools to support headerless ROMs. \r\n\r\nUnlike a trivial batch script that simply adds a header, runs a tool, and then removes a header; header-magic actually intercepts every file size, read and write command, to make the program think a header is actually there. Changes made by the programs to the files are immediate, and can be used with other programs directly.\r\n\r\nIt is also written in a completely program-agnostic fashion, such that it can extend any Windows application ...', '[796]header-magic_v01.tar.bz2', 1, 'v01', NULL, '', 2, '2011-07-15 18:59:09', '2017-06-13 12:25:25', 1310356800, 12, 0, 1448, '', ''),
(797, 'Epic Edit', 12, 9, 755, 1481, 'Epic Edit is a track editor for Super Mario Kart (Super Nintendo), which runs on Windows, Linux and Mac. It requires a Super Mario Kart ROM, which is not included. Games modified with Epic Edit can then be played on a real SNES console, or with an SNES emulator.\r\n\r\nEpic Edit makes it easy to:\r\n* Modify track tiles and overlay tiles\r\n* Move track lap lines and driver starting positions\r\n* Move and modify track objects\r\n* Modify the AI (the path followed by computer-controlled drivers)\r\n* Modify graphics and colors\r\n* Modify track and driver names\r\n* Modify game settings (item probabilities, attributed score points...)\r\n* Import/export all kinds of data\r\n* Directly compress/decompress data into/from the ROM (advanced users)\r\n\r\nThis application is written in C# and uses Windows.Forms. It is free and is distributed under the GPL. It requires the .NET Framework 2.0 or above on Windows, and also works with Mono on Linux. It works on Mac too (32-bit only, though), using Mono with an X11 server installed, by passing a command line argument, this way:\r\n* MONO_MWF_MAC_FORCE_X11=1 mono EpicEdit.exe\r\n\r\nOfficial site: https://epicedit.stifu.fr', '[797]EpicEdit_2.9.zip', 1, '2.9', NULL, '797screenshot1.png', 7, '2011-07-28 17:57:24', '2022-02-09 17:20:03', 1644382800, 12, 0, 4757, '', ''),
(798, 'ReMaster', 12, 1, 977, 499, 'ReMaster is an easy to use level editor for Blaster Master that edits the building blocks, doors, enemies, and more for the tank and overheard levels.', '[798]Remaster_1.0.zip', 1, '1.0', NULL, '798screenshot1.png', 2, '2011-08-08 21:28:09', '2017-06-13 12:26:01', 1312776000, 12, 0, 845, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(799, 'Tim2View', 10, 17, 704, 1497, 'Tim2View - New Beginning of the old TimView+, with the new following functionality:\r\n[list]\r\n[li]TIM-files viewing/extracting/importing;[/li]\r\n[li]Displaying and changing of CLUT;[/li]\r\n[li]Full support for transparency/translucency;[/li]\r\n[li]Fastest!!! files scanner-ripper (much faster than TimView+ speed);[/li]\r\n[li]Simple conversion between TIM and PNG;[/li]\r\n[li]View of TIM-files in bit mode, other than the original;[/li]\r\n[/list]\r\n\r\nDifferences from other similar programs:\r\n[list]\r\n[li]The correct view of all possible TIM-files;[/li]\r\n[li]Support for some &quot;special&quot; TIM-files;[/li]\r\n[li]Working with ISO/BIN-images (scanning, ripping)[/li]\r\n[li]Ultra-fast scanning speed;[/li]\r\n[li]Program can be installed as the primary viewer of TIM-files;[/li]\r\n[li]Responsive technical support.[/li]\r\n[/list]\r\n\r\nx64/Linux versions, Source code: [url=https://github.com/DrMefistO/tim2view]Goto GitHub Page[/url]', '[799]tim2view_r89_win32.zip', 1, 'r89', '', '799screenshot1.png', 2, '2011-08-25 16:15:48', '2015-07-02 21:22:16', 1425618000, 12, 0, 16263, '', ''),
(800, 'Impaled', 4, 24, 704, 1209, 'This is a palette editor, not an extractor/inserter.  It will load palettes of types:\r\n15-bit by 3 byte,15-bit by 2 byte, 24-bit by 3 byte, 24-bit by 4 byte, Riff headered palettes, JASC headered palettes.\r\n\r\nAnd will save as:\r\n15-bit by 2 bytes, 24-bit by 4 bytes, RIFF format, JASC format.\r\n\r\nIt also has a node tool to make simple gradients.', '[800]ImPalEd.zip', 1, '1.0', NULL, '800screenshot1.png', 2, '2011-08-25 22:54:22', '2017-06-15 10:44:22', 1314244800, 12, 0, 743, '', ''),
(801, 'NinDraw', 10, 1, 704, 1512, 'NinDraw is a very old graphic editor from the company Color Dreams, which was programmed by Ken Beckett sometime around 1988. This graphic editor is more useful for the source code packages from Color Dreams, but can also be used for a new project.\r\n\r\nThis application is DOS and runs in fullscreen for best results. When running in windowed mode, the cursor is not lined up correctly. This application will also run in DOSBox.\r\n\r\nThis application can produce source code data files and binary data files.', '[801]NinDraw110.zip', 1, '1.10', NULL, '801screenshot1.jpg', 1, '2011-08-27 16:36:40', '2016-02-05 13:33:27', 1162702800, 12, 0, 1705, '', ''),
(802, 'NES Screen Tool', 15, 1, 704, 1492, 'NES Screen Tool is very useful utility for designing screens for NES/Famicom games. You load pre-designed character ROM banks of a certain size and use them to build a screen, palettes, and attribute tables. You can also edit the character ROM tiles as needed.\r\n\r\nIt&#039;s very useful for building single screens such as title screens, where you build the screen, then trim it, adjust the data slightly, and insert back into the ROM.\r\n\r\nIt&#039;s more meant to be used in a NES demo/game from scratch. Although, as I explained above, it can be used for hacking purposes as well.\r\n\r\nThere is also an RLE option, and the code to use in a NES demo/game and can perhaps be used in a hacked game as well. Will take some modification. Utility source code is in the archive.', '[802]nesst.zip', 1, '2.51', '', '802screenshot1.png', 2, '2011-08-29 15:26:42', '2023-01-04 17:41:32', 1582520400, 12, 0, 8180, '', ''),
(803, 'BMP2NES', 15, 1, 704, 1501, 'This is a bitmap image converter to NES character ROM files. This is a command-line application.', '[803]BMP2NES.zip', 1, '1.0', NULL, '803screenshot1.png', 2, '2011-08-29 18:09:18', '2016-02-05 13:33:47', 1213416000, 12, 0, 1301, '', ''),
(804, 'CHR-OPT', 15, 1, 704, 1501, 'CHR-OPT is a tool to optimize and reduce the number of character ROM tiles, getting rid of any duplicate tiles. It&#039;s a great tool when you have only a certain number of tiles and need to fit all the graphics in a character ROM bank.\r\n\r\nCHR-OPT can also be used for other tile based console systems but it&#039;s best used for NES 2BPP graphics, which is why it is in the NES section.\r\n\r\nThis is a command-line utility.', '[804]CHR-OPT.zip', 1, '1.0', NULL, '804screenshot1.jpg', 2, '2011-08-29 16:13:12', '2019-04-08 07:30:17', 1213416000, 12, 0, 565, '', ''),
(805, 'Packbits', 15, 1, 704, 1501, 'Packbits is a RLE compression utility to pack nametables into a RLE compressed binary file. There is NES 6502 code to be used in your hack/demo that decompresses the data into VRAM.\r\n\r\nThe decompression code is specifically for any type of NES graphics. But can also be modified to transfer data to a buffer.\r\n\r\nThis is a command-line application.', '[805]Packbits.zip', 2, '1.0', NULL, '805screenshot1.jpg', 2, '2011-08-29 19:27:11', '2019-04-08 07:30:33', 1213416000, 12, 0, 487, '', ''),
(806, 'No$2K6 Debugger', 17, 37, 704, 608, 'This is a debugger emulator for the Atari 2600. Once you get used to the debugger, it&#039;s easy to use but different than FCEUX if you&#039;re used to using that debugger. It also has two types of disassembly output, Nocash 80XX and Native 65XX. Either one has the advantage of being equivalent to the other and would help a hacker understand the instructions better if he were a 80XX type hacker. This is based on Martin Korth&#039;s interpretation.', '[806]no2k6-w.zip', 2, '1.0', NULL, '806screenshot1.png', 2, '2011-08-30 19:45:57', '2017-06-15 12:30:27', 1122177600, 12, 0, 299, '', ''),
(807, 'No$NES Debugger', 17, 1, 704, 608, 'This is the No$NES emulator from Martin Korth who also created other famous no dollar emulators. This emulator has a debugger and is easy to use, once you get used to it. It also has two disassembly formats, Nocash 80XX style and native 65XX style. One advantage of this is that one that is used to 80 type processors can go back and forth between modes and understand what instructions would be equivalent to each other, based on Martin Korth&#039;s interpretation.\r\n\r\nThis emulator debugger is free to download from the author&#039;s site.\r\n\r\n* News in v1.1 include support for around 30 different controllers and add-ons, as well as support for arcade/hotelbox variants such like the PC10 with its second monitor and Z80 coprocessor. More info is found in the [url=http://problemkaputt.de/nesnew.htm]release notes[/url].', '[807]no$nes-w.zip', 2, '1.1', NULL, '807screenshot1.png', 2, '2011-08-30 19:33:45', '2016-10-18 22:31:50', 1348977600, 12, 0, 1702, '', ''),
(808, 'SlickNSF', 7, 1, 704, 403, 'SlickNSF is a very lightweight player with minimal NSF support and no support for expansion audio. One thing that makes this player useful is that it has assembly logging output that makes it easier to log execution of your NSF files so that you can clean them up and do other hacking.', '[808]SlickNSF.rar', 2, '1.0', NULL, '808screenshot1.png', 2, '2011-08-30 19:14:20', '2017-06-15 23:05:54', 1070427600, 12, 0, 672, '', ''),
(809, 'Famitracker NSF Importer Version', 7, 1, 704, 1503, 'This version of Famitracker is designed to import supported commercial NSFs and convert the music sequence data over to the Famitracker format and save to a .FTM document that is usable by Famitracker. Also, this importer gives important information about the NSF such as instruments, duty cycles, notes and the like.\r\n\r\nThe normal editing capabilities of Famitracker have been disabled for this version. Just reload the .FTM document into the normal version of Famitracker.', '[809]nsfimport_v0.5.zip', 2, '0.5', NULL, '809screenshot1.png', 2, '2011-08-30 16:46:04', '2014-11-25 13:24:37', 1321851600, 12, 0, 3248, '', ''),
(810, '8TED', 10, 25, 704, 1501, '8TED is another graphic tile editor that supports many different formats such as;\r\n\r\nPC (1-bit),\r\nNES,\r\nGameboy,\r\nSNES Mode 0,1,7,3 bit,,\r\nVirtual Boy,\r\nSMS,\r\nGenesis/Megadrive,\r\nNeo-Geo Pocket Color.\r\n\r\nThe source code is available for this graphic tile editor.', '[810]8TED.zip', 1, '1.0', NULL, '810screenshot1.png', 2, '2011-08-30 15:45:51', '2017-06-17 01:44:02', 1213416000, 12, 0, 9826, '', ''),
(811, 'DPCM Ripper', 7, 1, 704, 1501, 'This is a DPCM ripper kit that will rip DPCM samples out of NES ROMs to use in your own projects. A second application can convert 8 bit unsigned .WAV files to 1 bit DPCM samples for your own NES projects. Could also be used to change DPCM samples in existing games, but reinsertion is not covered with these utilities. There is also some NES 6502 example code to make a ROM with ripped and converted samples. Both of these utilities are command-line.', '[811]dpcmrip-20031113.zip', 1, '1.0', NULL, '811screenshot1.jpg', 2, '2011-08-30 17:15:52', '2019-04-08 07:31:07', 1176696000, 12, 0, 2827, '', ''),
(812, 'Free File Splitter', 3, 25, 704, 1506, 'This Windows GUI utility is very useful for splitting files up into smaller sections into even numbers of certain categories of bytes, kilobytes, megabytes and even gigabytes.\r\n\r\nThis utility is useful for splitting up banks in ROMs, splitting large files up for hacking. And is especially useful in ripping music from from various games. For games that have a header, make sure you remove the header before splitting.', '[812]filesplitterv4.1.zip', 1, '4.1.0075', NULL, '812screenshot1.png', 2, '2011-08-30 19:03:55', '2017-06-20 00:44:21', 1209700800, 12, 0, 4864, '', ''),
(813, '2500AD 6502 Assembler', 18, 1, 704, 1413, '2500AD is a 6502 assembler used by some Chinese programmers to program pirate Famicom games. This assembler and linker can also be used with some source code on this site.\r\n\r\nBoogerman, Pocahontas, Subor music code and Super Shinobi music code to name a few games have used this assembler.', '[813]2500AD_6502_assembler.rar', 3, '5.03', NULL, '813screenshot1.jpg', 1, '2011-09-02 18:39:07', '2017-06-20 00:44:24', 753512400, 12, 0, 2387, '', ''),
(814, '8NAME', 15, 1, 704, 1501, 'This is a NES nametable viewer and editor. This is a command-line application. You must supply the proper files in order for this application to function. More details for help on the command-line name --help .', '[814]8name.zip', 1, '1.0', NULL, '814screenshot1.png', 2, '2011-08-30 16:25:17', '2017-06-20 00:44:38', 1213416000, 12, 0, 2029, '', ''),
(815, 'ARFX', 22, 36, 1628, 1507, 'ARFX is an extractor for .vol archives of the game Arc Rise Fantasia.\r\n\r\nThis tool was made by me to practice programming. The source code (C#) is included in case anyone wants to see this mess or has to fix something.\r\n\r\nFeatures:\r\n[list]\r\n[li]open .vol (RTDP) archives of the game Arc Rise Fantasia for the Wii[/li]\r\n[li]extract content of archives[/li]\r\n[li]reinsert content (regardless of size, header will be rewritten)[/li]\r\n[li]show useful info about the archive file and its content[/li]\r\n[/list]\r\n\r\nIn case the program is not running, try to get a hold of .Net Framework 3.5.', '[815]ARFX.zip', 1, '1.0', NULL, '815screenshot1.jpg', 2, '2011-09-02 19:19:02', '2018-09-21 13:12:29', 1314936000, 12, 0, 566, '', ''),
(817, 'Tinke', 3, 23, 704, 1525, 'Tinke is a program to see, convert, and edit the files of NDS games, very similar to other utilities like Tahaxan and Crystal Tile 2. You can see a lot of format files like images, text, sounds and fonts. Furthermore it works with plugins made in NET Framework languages (C# and VB.NET) so it&#039;s so easy to support new formats.', '[817]Tinke-v0.9.2.zip', 2, '0.9.2', NULL, '817screenshot1.jpg', 2, '2011-10-05 17:10:53', '2023-02-26 12:47:43', 1458792000, 12, 0, 14633, 'GPL-3.0', 'https://github.com/pleonex/tinke'),
(818, 'Crystal Tile 2', 10, 25, 704, 1528, 'Crystal Tile 2 is a nice tool written by a Chinese team. Unfortunately there is no full instruction manual for it. Most versions found online are the older one that wanted registration and without English support. However, this one has an English translation. \r\n\r\nIt isn&#039;t a pure tile editor rather all encompassing tool for NDS hacking. However, it has several functions that apply to [b]any[/b] platform, such as the tile editing portion, which is very useful.\r\n\r\nKnown Features:\r\n[list]\r\n[li]tile editor[/li]\r\n[li]hex editor[/li]\r\n[li]multimedia editor[/li]\r\n[li]nds fs explorer[/li]\r\n[li]narc explorer[/li]\r\n[li]compression search and de/compressor[/li]\r\n[li]and alot more that probably nobody know about[/li]\r\n[/list]\r\n\r\nEnglish Translation Performed by \r\ncory1492 &amp; FAST6191', '[818]crystaltile2.7z', 2, '2.0', NULL, '818screenshot1.png', 2, '2011-10-11 14:00:11', '2015-11-06 03:54:25', 1294722000, 12, 0, 119905, '', ''),
(819, 'SLZ decompressor', 3, 25, 704, 1273, 'SLZ decompressor used in some TriACE games: &quot;Star Ocean&quot; saga (PSX, PSP, PS2), &quot;Valkyrie Profile&quot; saga (PSX, PSP, PS2) and &quot;Radiata Stories&quot; (PS2).\r\n\r\nSupport all modes: 0/STORE, 1/LZSS, 2/LZSS+RLE, 3/LZSS16.\r\n\r\nSource code included.', '[819]SLZ_decompressor_v1.1-CUE.rar', 2, '1.1', NULL, '819screenshot1.jpg', 2, '2011-10-16 17:57:39', '2016-02-10 09:42:14', 1319515200, 12, 0, 1994, '', ''),
(820, 'TFSViewer', 16, 17, 1646, 1497, 'TFSViewer - it&#039;s a program for viewing and exporting BMP files from the TFS files in &quot;Digimon World&quot;.\r\n\r\n[url=http://lab313.ru/soft/finals/tfsviewer_src.zip&quot;]Source code (Delphi, KOL-MCK)[/url]', '[820]tfsviewer10.zip', 1, '1.0', NULL, '820screenshot1.png', 2, '2011-10-23 17:58:51', '2017-06-26 12:08:32', 1319428800, 12, 0, 834, '', ''),
(821, 'PrizeEdit GB', 9, 8, 707, 1069, 'Editing the Game Corner Prizes in Pokémon Red, Blue and Yellow made easy with this simple tool!', '[821]PrizeEdit GB.zip', 1, '1.0.1', NULL, '821screenshot1.png', 2, '2011-10-29 22:16:13', '2017-06-27 00:28:40', 1321074000, 12, 0, 3272, '', ''),
(822, 'MartEdit GB', 9, 8, 707, 1069, 'This tool will edit the items sold in all the PokéMarts in Red, Blue and Yellow ROMs. As promised, after the removal of the Game Corner Prize editor from this tool, I have included something else that I think you&#039;ll all find useful under the &#039;Extras&#039; menu! Download it if you want to check it out!', '[822]MartEdit GB.zip', 1, '1.0.1', NULL, '822screenshot1.png', 2, '2011-10-30 16:37:21', '2017-06-27 00:30:21', 1321074000, 12, 0, 4171, '', ''),
(824, 'Challenge!', 9, 8, 707, 1069, 'A fully functional Starter and Rival Editor for Pokémon Red, Blue and Yellow, that correctly edits the game&#039;s script so as not to glitch battles further in the game and give strange movements to your rival in Oak&#039;s lab. The tool also allows complete editing of your Rival&#039;s team throughout the game.\r\n\r\nUpdated in Version 1.1, for Pokémon Yellow, the ability to edit fully the battle Oak has with the wild Pokémon and which Pokémon will follow you during the game.', '[824]Challenge!.zip', 1, '1.1', NULL, '824screenshot1.png', 2, '2011-11-05 17:28:03', '2017-06-28 10:40:20', 1321765200, 12, 0, 10888, '', ''),
(825, 'TradeEdit GB', 9, 8, 707, 1069, 'A tool to edit the in-game trades in Pokémon Red, Blue and Yellow.', '[825]TradeEdit GB.zip', 1, '1.0.1', NULL, '825screenshot1.png', 2, '2011-11-09 09:48:55', '2017-06-28 10:41:04', 1321074000, 12, 0, 2909, '', ''),
(826, 'Nintendo DS/GBA Compressors', 3, 23, 704, 1273, 'Nintendo DS/GBA - Some of my compression tools (source code included).\r\n\r\nMaybe the best set of compression tools for DS/GBA.\r\n\r\nSupport both encode and decode data:\r\n[list]\r\n[li]BIOS compatible compressions (DS and GBA)[list][li]RLE[/li]\r\n[li]LZSS (with my own optimized version, &#039;LZ-CUE&#039;)[/li]\r\n[li]Huffman (this first and only tool to encode properly the 8-bit mode)[/li]\r\n[/list][/li]\r\n[li]non BIOS compatible compressions (only DS)[list]\r\n[li]BLZ (used in ARM overlay files, RPG Maker DS)[/li]\r\n[li]LZX (also known as LZ11 and LZ40, used in some games)[/li]\r\n[li]LZE (used in Luminous Arc 2, Luminous Arc 3)[/li]\r\n[/list][/li]\r\n[/list]\r\n\r\nSorry, the &#039;readme&#039; file is in spanish language (I&#039;m too lazy to translate).\r\n\r\nRun each command-line tool without parameters to view their usage.\r\n\r\n[list]\r\n[li]version 1.1:[list]\r\n[li]added &#039;history.txt&#039; file[/li]\r\n[li]BLZ: added support to encode ARM9 files with 0x4000 bytes of secure area[/li]\r\n[/list][/li]\r\n[/list]\r\n\r\n[list]\r\n[li]version 1.2:[list]\r\n[li]BLZ decode[list]\r\n[li]updated messages[/li]\r\n[li]do not remove the latest 4 zeroes in uncompressed files[/li]\r\n[/list][/li]\r\n[li]BLZ encode ARM9 files[list]\r\n[li]check the size: greater as 16KB[/li]\r\n[li]check the ID (0x0000): FF-DE-FF-E7-FF-DE-FF-E7-FF-DE-FF-E7-FF-DE[/li]\r\n[li]check the Secure Area 2KB CRC16 (0x000E): CRC from 0x0010 to 0x07FF[/li]\r\n[li]check the Secure Area 2KB end (0x07FE) : 00-00[/li]\r\n[/list][/li]\r\n[/list][/li]\r\n\r\n[li]version 1.3:[list]\r\n[li]solved a bug from the update 1.2 in Huffman encode[/li]\r\n[/list][/li]\r\n\r\n[li]version 1.4:[list]\r\n[li]solved a bug Huffman compression (1-2-4 bits)[/li]\r\n[/list][/li]\r\n\r\n[/list]\r\n\r\n\r\nIf you use any of my stuff in your work, please include my name, &#039;CUE&#039;, in the credits.\r\n\r\nYou may use these tools under the terms of the GNU General Public License (GPL).', '[826]Nintendo_DS_Compressors_v1.4-CUE.rar', 3, '1.4', NULL, '826screenshot1.jpg', 2, '2011-11-11 09:43:21', '2013-01-19 14:54:41', 1344744000, 12, 0, 9586, '', ''),
(827, 'Lemmsprite', 15, 17, 1650, 1497, 'SPR to BMP converter for [b]Lemmings[/b] and [b]Oh No! More Lemmings[/b] games.', '[827]lemmsprite01.zip', 1, '0.1 beta', NULL, '827screenshot1.png', 2, '2011-11-12 13:37:09', '2017-06-27 11:06:55', 1321074000, 12, 0, 347, '', ''),
(828, 'Pokémon Red/Blue Trainer Editor', 9, 8, 707, 1069, 'A tool to edit the normal trainer battles in Pokémon Red and Blue. This tool supports different language ROMs, repointed data and changes to the number of trainers in each class by way of editing the included offsets.ini file.', '[828]Pokémon RB Trainer Editor.zip', 1, '1.0', NULL, '828screenshot1.png', 2, '2011-11-12 17:54:19', '2017-07-04 01:55:51', 1321074000, 12, 0, 10595, '', ''),
(829, 'LemmSFX2WAV', 7, 17, 1650, 1497, 'SFX2WAV-files converter for Lemmings game.\r\n\r\n[url=http://lab313.ru/]Source Delphi (KOL+MCK)[/url]', '[829]sfx2wavs01.zip', 1, '0.1', NULL, '829screenshot1.png', 2, '2011-11-13 17:33:49', '2017-07-04 02:06:42', 1321160400, 12, 0, 409, '', ''),
(830, 'Denjuu Editor SP', 9, 8, 1656, 1069, 'A tool to edit the base stats, movesets, types, evolution, palette, experience items and stat growth of all the Denjuu in Telefang 1 ROMs, including the Bootleg &#039;Pokémon Diamond&#039;.', '[830]Denjuu Editor SP.zip', 1, '2.0.2', NULL, '830screenshot1.png', 2, '2011-11-27 21:01:43', '2017-07-07 02:04:15', 1235883600, 12, 0, 3477, '', ''),
(831, 'ROM Expander Pro', 2, 25, 704, 998, 'Since IPS does not handle expansion of ROMs, just in-place replacement patching, the author needed something for users of his patches to easily expand Japanese ROM files before applying his patches when he needed to expand his games.\r\n\r\nDvD had previously created a program that would expand specific games created by DvD Translations, King Mike Translations, Stardust Crusaders, and The Wolf&#039;s Den called NES ROM Expander that they included with their translations.\r\n\r\nNot wanting to constantly have to update this program and sensing that others might want to port this to other platforms, DvD decided to define a generic ROM patching standard and create an open source program that would implement this in the Windows environment.  All romhackers need to do is make a simple text file which tells the program how to expand their game the way they want and include this text file in the zip with their IPS patch.\r\n\r\nFeatures:\r\n[list]\r\n[li]Copy bytes with the option of replacing any bytes during the copy[/li]\r\n[li]Fill bytes with the option of replacing any bytes during the fill[/li]\r\n[li]Automatically modify, add or remove headers[/li]\r\n[li]Confirm the proper size of the original ROM file[/li]\r\n[li]Application is single file, no extra software, dlls, readme&#039;s etc. needed[/li]\r\n[li]Open source.  Anyone who wants to port it, the VB6 source is available on our site, no questions asked[/li]\r\n[li]Program is self contained with two help files, a simple one for users, and a detailed one for hackers who want to make new script files.[/li]\r\n[li][b]New in version 11.11.29[/b]: Optional MD5 checksum let&#039;s the user know if they are using the proper ROM file.  It doesn&#039;t care if the header is bad as it is designed to replace the header anyway.[/li]\r\n[li][b]New features for version 12.8.12:[/b] ROM Expander Pro.txt file can be DOS, Mac, or Unix formatted colors and text added to HowTo section to more clearly show how the sample file works[/li]\r\n[li]Also, two ports of REP now exist. These are especially useful for non DOS platforms such as Macs or Unix machines.[/li]\r\n[/list]', '[831]ROMExpanderPro.zip', 1, '12.8.12', NULL, '831screenshot1.png', 2, '2011-11-30 19:53:02', '2017-11-04 05:17:55', 1007010000, 12, 0, 11520, '', ''),
(832, 'PokéEdit DS', 9, 23, 707, 1069, 'A tool for all language Pokémon Diamond and Pearl and Japanese Platinum ROMs, to edit the Pokémon&#039;s base stats.', '[832]PokeEdit DS.zip', 1, '2.1', NULL, '832screenshot1.png', 2, '2011-12-01 14:38:59', '2017-07-07 02:04:33', 1222142400, 12, 0, 4482, '', ''),
(833, 'RBY Wild Pokémon Editor', 9, 8, 707, 1550, 'A wild Pokémon editor for Pokémon Red, Blue and Yellow that allows complete modification of the land and surfing encounters for every map.', '[833]RBY Wild Pokemon Editor.zip', 1, '1.0', NULL, '833screenshot1.png', 2, '2011-12-01 14:42:00', '2017-07-07 13:08:35', 1289710800, 12, 0, 11175, '', ''),
(834, 'PikaMap', 12, 8, 718, 436, 'A modification of BlueSonic, a.k.a. Jigglypuff&#039;s GoldMap, to work with Pokémon Yellow ROMs. This first version has support for most maps and is customisable by editing the included INI.', '[834]PikaMap.zip', 1, '1.0', NULL, '834screenshot1.png', 2, '2011-12-01 14:42:56', '2016-02-07 04:59:17', 1209700800, 12, 0, 6621, '', ''),
(835, 'Asm6#', 18, 25, 704, 499, 'Asm6# is a conversion of ASM6 from C to C#. In theory, the program should behave exactly the same. However, since the code is in C#, it should be simple integrate the assembler into a C# or VB program and even hook into the assembler&#039;s internals, allowing the assembler to be extended and enhanced. It would be simple to add features such as feeding pre-defined labels into the assembler, reading back the labels declared in the ASM code, or retrieving error information without parsing the output.', '[835]Asm6Sharp_0.1.zip', 2, '0.1', NULL, '835screenshot1.png', 7, '2011-12-04 18:58:03', '2017-07-08 05:01:56', 1322974800, 12, 0, 560, '', ''),
(836, 'Rockman 2 editor', 12, 1, 795, 1074, 'Level editor for Rockman 2. Also compatible with Mega Man 2.', '[836]Rockman 2 Editor by Rock5easily.zip', 1, '1.0', NULL, '836screenshot1.jpg', 2, '2011-12-11 08:44:43', '2017-07-08 05:04:53', 1323061200, 12, 0, 7038, '', ''),
(837, 'Smb2Smc', 9, 9, 854, 1561, 'This utility converts the NES SMB1 levels into Super NES SMB1 levels. Smb2Smc stands for Super Mario Bros. to Super Mario Collection.\r\n\r\nTo use the program, type the following command in your browser&#039;s address bar.\r\n\r\nCommand:\r\n SMB2SMC  SMB-RomImage  SMC-RomImage  [OutputSMC-RomImage]\r\n\r\nSMB-RomImage : &quot;Super Mario Bros.&quot; FC(NES) Rom image file\r\n\r\nSMC-RomImage : &quot;Super Mario Collection&quot; SFC(SNES) Rom image file\r\n\r\nOutputSMC-RomImage : Converted output Rom image file\r\n(default:&quot;_output.smc&quot;)\r\n\r\nThis utility only uses Super Mario Collection Japanese ROMs. It will not work with any of the Super Mario All-Stars ROMs.', '[837]smb2smc.zip', 1, '1.0', NULL, '837screenshot1.jpg', 1, '2011-12-26 07:18:54', '2017-07-08 05:10:05', 1196226000, 12, 0, 1980, '', ''),
(838, 'Digimon World Patcher (PAL PSX)', 9, 17, 1646, 1273, 'Tiny tool to solve some of the infamous bugs in the PAL versions of the game.\r\n\r\nNow you can play and finish the game without problems.\r\n\r\n[list]\r\n[li] solve the Agumon bug (german/french/spanish/italian version)[/li]\r\n[li] solve the teleport bug (spanish version)[/li]\r\n[li] solve the invisible bridge bug (french/italian version) (not tested)[/li]\r\n[/list]\r\n\r\nDrag the PAL ISO/BIN/MDF/IMG file into &#039;dw-patch3.exe&#039; to patch the game.', '[838]Digimon_World_Patcher.rar', 1, '3.0', NULL, '838screenshot1.png', 2, '2012-01-27 08:06:39', '2016-02-10 09:42:05', 1304222400, 12, 0, 7841, '', ''),
(839, 'PCEAS2 ver 3.22 Tomaitheous release', 18, 4, 704, 669, 'And update to the old and popular assembler for PC-Engine/TurboGrafx-16. This adds a few new features/directives, new local label naming convention, extending macro naming convention, removes some limitations for code generation (bank crossing, making it more romhacking friendly), and fixes a crash on error generation bug.', '[839]pceas2_ver322.zip', 2, '3.22', NULL, '839screenshot1.jpg', 2, '2012-02-07 04:47:01', '2017-07-09 04:18:19', 1012971600, 12, 0, 552, '', ''),
(840, 'Chrono Cross - Translation Tools', 9, 17, 726, 270, 'The tools created by Terminus Traduction to translate Chrono Chross.\r\nComes with a user guide written by Nemesis.', '[840]Chrono_Cross_-_Translation_tools.zip', 3, '1.0', NULL, '840screenshot1.jpg', 2, '2012-02-16 20:35:35', '2013-01-26 06:49:51', 1120276800, 12, 0, 2016, '', ''),
(841, 'SNEStuff', 3, 9, 704, 1590, 'SNEStuff is a tool inspired by FuSoYa, byuu, and Ersanio. It contains an address converter like Lunar Address, a ROM expander like Lunar Expand (expansion beyond 4MB is still WIP), an IPS patcher like Lunar IPS, an ASM patcher using xkas v0.06, and a color converter like Ersanio&#039;s HDMA color converter. It can also add or remove ROM headers.\r\n\r\nMore info here: [url]http://www.smwcentral.net/?p=viewthread&amp;t=26313[/url]\r\n\r\nThis utility will alter patches by adding a $#01 or $#02 byte at the end of the ips file when the &quot;Format and continue&quot; option is selected. This format setting will either add or subtract $200 from the original patch addresses. If you do not want your patch addresses to change it is recommended to select &quot;Continue unformatted&quot; from the options. If you want to remove the formatting from your patch after it has been altered by this utility then you can open it up in a hex editor and remove the $#01 or $#02 after the &quot;EOF&quot; bytes.', '[841]SNEStuff121.zip', 2, '1.2.1', NULL, '841screenshot1.png', 2, '2012-02-20 14:09:03', '2012-02-29 02:10:10', 1259038800, 12, 0, 5345, '', ''),
(842, 'Metroid Tuner', 7, 1, 805, 499, 'Metroid Tuner is a music dumper and inserter for Metroid. This is considered an alpha build, but has been used without problems.', '[842]MetroidTuner 1.0.zip', 2, '1.0', NULL, '842screenshot1.png', 2, '2012-02-21 00:38:25', '2017-07-09 04:20:32', 1327813200, 12, 0, 1295, '', ''),
(843, 'AFS Packer', 21, 24, 704, 1474, 'AFS Packer can extract the files inside an AFS archive to a folder, or generate a new AFS archive from the files located in a folder. The AFS format is used in many games from companies like Sega. Even though it&#039;s a simple format, there are lots of quirks and edge cases in many games that require implementing specific fixes or workarounds for the program to work with them.\r\n\r\nThe program requires the .NET Runtime 6.\r\n\r\nFor usage instructions and the full changelog, visit the project URL: https://github.com/MaikelChan/AFSPacker', '[843]AFSPacker-v2.1.2-win-x64.7z', 2, '2.1.2', NULL, '843screenshot1.png', 2, '2012-02-21 07:45:04', '2023-09-11 01:14:30', 1694390400, 12, 0, 6498, 'MIT', 'https://github.com/MaikelChan/AFSPacker'),
(844, 'Lazy IPS', 2, 25, 704, 1593, 'An IPS patcher written in Python and GTK.', '[844]lazy_ips.py.zip', 1, '20120219', NULL, '844screenshot1.png', 3, '2012-02-23 16:35:40', '2012-02-25 14:00:55', 1329627600, 12, 0, 5609, '', ''),
(845, 'EPROM Pin Swapper', 3, 1, 704, 1260, 'By using this program it is possible to make a custom pinout for EPROM. With a few Nintendo pinouts address, lines actually are swapped compared to standard EPROMs so doing this saves you rerouting a few pins.\r\n\r\nCurrently support for:\r\n[list]\r\n[li]27C010[/li]\r\n[li]27C020[/li]\r\n[li]27C040[/li]\r\n[li]27C080[/li]\r\n[/list]\r\n\r\nSource code is also included in VB6. There are a lot of bugs in it, use it at your own risk.', '[845]EPROM_Pin_Swapper_v1.0.zip', 3, '1.0', NULL, '845screenshot1.PNG', 2, '2012-02-23 16:36:26', '2012-02-25 13:59:52', 1329627600, 12, 0, 1121, '', ''),
(847, 'ztwedit', 12, 1, 753, 1595, 'ztwedit is an application that allows editing of binary data in the same structure that is supported by the NES game Zelda II: Adventure of Link.\r\n\r\n.NET 4.0 Extended Framework is required.\r\n\r\n[url=https://github.com/joncloud/ztwedit]Source Code[/url]\r\n\r\nv1.1.1\r\nApril 12st 2012\r\nCorrected an issue that would cause the system to error when closing a ROM.\r\nUpdated Open ROM to warn when an unexpected file is loaded instead of displaying an error.\r\n\r\nv1.1.0\r\nMarch 18th 2012\r\nTabs can now be closed by middle clicking on them.\r\nThe default window size of the main window has been increased to 640×480. The window can still be resized to a minimum of 320×240.\r\nThe menu item “FileClose View” has been renamed to “FileClose Document.”\r\nDocuments have been restricted to only be allowed to open once. For example the East Hyrule Overworld Map may not be opened more than once.\r\nThe tile layout for overworld maps can now be maintained. There are limitations based upon the ROM’s data structure that allows only a certain amount of tiles to be used. To accommodate this a warning is displayed if too many tiles are used.\r\nNew game values (e.g., starting crystals, items, lives, magic, techniques) can now be adjusted under ViewNew Game Values.\r\n\r\nv1.0.0\r\nFebruary 22nd 2012\r\nInitial release for ztwedit.\r\nSupport for opening binary ROM images of with a size of 0x40C8A.\r\nSupport for viewing the following overworld tile maps as read only:\r\n[list]\r\n[li]Death Mountain[/li]\r\n[li]East Hyrule[/li]\r\n[li]Maze Island[/li]\r\n[li]West Hyrule[/li]\r\n[/list]', '[847]Ztwedit.1.1.1.zip', 1, '1.1.1', NULL, '847screenshot1.png', 2, '2012-02-26 14:36:02', '2014-03-13 15:47:04', 1334980800, 12, 0, 1276, '', ''),
(848, 'PSX-MODE2', 3, 17, 704, 1273, '[b][u]PSX-MODE2 version 2011-09-10[/u][/b]\r\n\r\nSimple command-line tool to replace files in a PSX CD image:\r\n[list]\r\n[li]update the file[/li]\r\n[li]update the file folder[/li]\r\n[li]update the path tables[/li]\r\n[li]update all file/folder LBAs[/li]\r\n[li]update all EDC/ECC changed[/li]\r\n[/list]\r\n\r\nUsage: [b]psx-mode2 cd_image filename new_file [-n][/b]\r\n\r\n[list]\r\n[li]&quot;cd_image&quot; is the valid MODE2/2352 CD image (BIN/ISO/MDF/IMG)[/li]\r\n[li]&quot;filename&quot; is the file to be replaced with full path and starting with &quot;/&quot; (must be a MODE2/FORM1 file)[/li]\r\n[li]&quot;new_file&quot; is the file with the new data[/li]\r\n[li]&quot;-n&quot; do not add EDC in moved MODE2/FORM2 sectors[/li]\r\n[/list]\r\n\r\n[b]NOTE[/b]: All output messages are in Spanish (I&#039;m a damn lazy).', '[848]psx-mode2-v20110910_CUE.rar', 2, 'v20110910', NULL, '848screenshot1.jpg', 2, '2012-02-29 10:58:26', '2013-01-19 15:08:14', 1315627200, 12, 0, 2735, '', ''),
(851, 'LivePatch', 2, 44, 704, 1604, 'LivePatch is a generic utility for enabling mod developers and hackers to apply patches to legally owned UMDs or PSN titles when the game runs, instead of having to patch and use ISOs or CSOs.', '[851]LivePatch 0.1.3.zip', 2, '0.1.3', NULL, '', 7, '2012-03-13 12:11:09', '2012-03-13 12:11:09', 1330232400, 12, 0, 1078, '', ''),
(852, 'CD Replace', 3, 25, 704, 1273, '[b]CD-REPLACE[/b] is a tool to replace data files in a MODE0/MODE1 CD image.\r\n\r\n[list]\r\n[li]Usage: CD-REPLACE imagename filename newfile[list]\r\n[li]&#039;imagename&#039; is the name of the CD image in BIN/ISO/MDF/IMG format[/li]\r\n[li]&#039;filename&#039; is the file in the CD image with the data to be replaced[/li]\r\n[li]&#039;newfile&#039; is the file with the new data[/li]\r\n[/li]\r\n[/list]\r\n[/list]\r\n\r\n[list]\r\n[li]Notes:[list]\r\n[li]&#039;imagename&#039; must be a valid MODE0/MODE1 image[/li]\r\n[li]&#039;filename&#039; can use either the slash or backslash[/li]\r\n[li]&#039;newfile&#039; can be different size as &#039;filename&#039;[/li]\r\n[li]the tool update all EDC/ECC changed in MODE1 images[/li]\r\n[li]the tool do not change cuesheet files[/li]\r\n[li]do not use the tool to change digital audio[/li]\r\n[/li]\r\n[/list]\r\n[/list]\r\n\r\n\r\nThis package also include the tool [b]RS-TEST[/b] to test CD-ROM MODE1 or CD-ROM-XA\r\nMODE2 images (used in PSX/PS2).\r\n\r\n[list]\r\n[li]Usage: RS-TEST imagename[list]\r\n[li]&#039;imagename&#039; is the name of the CD image in BIN/ISO/MDF/IMG format[/li]\r\n[/li]\r\n[/list]\r\n[/list]\r\n\r\nSource code and executable files are included, with GNU General Public License.', '[852]cd-replace_CUE.rar', 1, '2013-09-25', NULL, '852screenshot1.jpg', 2, '2012-03-16 19:53:47', '2013-09-25 20:40:48', 1363320000, 12, 0, 1205, '', ''),
(857, 'XM6 Pro-X68K', 17, 30, 704, 519, '[b]Note:[/b] License forbids third-party distribution of this utility.\r\n\r\nThis is a fork of version 2.05 of PI&#039;s abandoned XM6 emulator. The changes are mostly user-interface related, and the focus is on development and debugging features rather than accuracy of emulation.\r\n\r\nMajor features include:\r\n\r\n[list]\r\n[li]fast forward key[/li]\r\n[li]partial .zip file support[/li]\r\n[li]RAM dumper / inserter[/li]\r\n[li]memory search function[/li]\r\n[li]ability to save disassemblies[/li]\r\n[li]CPU state logging (&quot;tracing&quot;)[/li]\r\n[li]support for loading V2.06 state files[/li]\r\n[li]&quot;branch prediction&quot; in disassembly window[/li]\r\n[li]loading file system directories as disk images[/li]\r\n[li]high-priority mode for listening to music in the background[/li]\r\n[li]disassembly window is now almost a lite interactive disassembler[/li]\r\n[li]step over, step out, and a smattering of similar debugging features[/li]\r\n[li]tons of new keyboard shortcuts, mouse controls, and menu commands[/li]\r\n[li]one command to open all processor debugging windows in logical locations[/li]\r\n[li]no longer overwrites certain config options when loading state files (very annoying)[/li]\r\n\r\n[li]English documentation (a first for X68000 emulators!)[/li]\r\n[li]some input finagling so you can type correctly with an American keyboard (partially)[/li]\r\n[li]automatically sets SRAM for Western-style features (e.g. backslash as directory separator)[/li]\r\n[li]new patriotic logo/icons representative of the preceding convenience features[/li]\r\n\r\n[li]lots of other fixes/changes/improvements/silliness[/li][/list]', '', 2, '1st Releas', NULL, '857screenshot1.png', 2, '2012-03-19 12:42:53', '2013-01-26 06:44:08', 1330578000, 12, 1, 733, '', ''),
(858, 'FISGON', 21, 17, 704, 1273, '[b]FISGON[/b] is a tiny tool to extract files from a CD PSX image, checking the sectors instead of the folder structure. Very useful to extract all hidden files in an image.\r\n\r\n[i]Fisgón[/i] is a spanish word meaning [i]Snooper[/i].\r\n\r\n[list]\r\n[li]Usage: FISGON imagename foldername[list]\r\n[li]&#039;imagename&#039; is the name of a valid CD-ROM-XA image[/li]\r\n[li]&#039;foldername&#039; is the target folder name[/li]\r\n[li]the name of each extracted file is your starting LBA[/li]\r\n[li]empty MODE2/FORM2 sectors adds &#039;-2&#039; to the filename[/li]\r\n[li]folders are treated as files[/li]\r\n[/list]\r\n[/li]\r\n[/list]\r\n\r\n[b]History[/b]:\r\n\r\n[list]\r\n[li]version 2011-04-06[list]\r\n[li]private version, never released[/li]\r\n[/li]\r\n\r\n[/list]\r\n[li]version 2012-03-20[list]\r\n[li]first public version[/li]\r\n[li]added GNU General Public License version 3.0[/li]\r\n[li]added the source code[/li]\r\n[/li]\r\n\r\n[/list]\r\n[li]version 2012-03-21[list]\r\n[li]readme file included[/li]\r\n[li]added system data[/li]\r\n[li]solved a bug with empty FORM2 sectors[/li]\r\n[li]added some checks[/li]\r\n[/li]\r\n[/list]\r\n[/list]', '[858]fisgon_20120321-CUE.rar', 1, '20120321', NULL, '858screenshot1.jpg', 2, '2012-03-20 23:10:21', '2018-09-21 13:10:52', 1332302400, 12, 0, 2625, '', ''),
(859, 'Groen', 12, 1, 797, 494, 'Groen is a level editor for NES Bionic Commando and &quot;Top Secret - Hitler no Fukkatsu&quot; (the Japanese version of Bionic Commando which BC was based on). It can currently edit a level&#039;s physical layout, palette, tile allocation, and unit placement. Plus you can change which music is loaded for each room. Level editing is programmed so that you can modify the level as a matrix of 16 x 16 pixel blocks. In reality the game uses 32 x 32 pixel meta-tiles to describe each screen, but the editor converts to that format from the editor&#039;s format.\r\n\r\nGroen now also has a graphical editor for the game&#039;s main map, and a window for setting certain variables specific to each Area.\r\n\r\nIt is programmed in Visual C++ 6.0 with MFC and some parts in X86 assembly. The source code can be found in a subfolder and you are free to use it for any purpose.\r\n\r\nInstructions for how to use the editor with the Japanese ROM is found in the readme.', '[859]Groen_V4.zip', 1, '4.0', NULL, '859screenshot1.png', 2, '2012-03-23 09:45:00', '2012-12-04 20:44:59', 1354510800, 12, 0, 828, '', ''),
(860, 'PB Archives Extractor Tool', 9, 17, 1699, 1497, 'This tool decompresses RLE-packed archives with PB-tag [50 42 00 00] in ZDATA.BIN file for the &quot;Front Mission 2&quot; game.\r\n\r\nUSAGE: pbunpack.exe ZDATA.BIN\r\nZDATA.BIN: file from &quot;Front Mission 2&quot; game.\r\n\r\nSource is included (Delphi + KOL).', '[860]pbunpack_v1.zip', 1, '1.0', NULL, '860screenshot1.png', 2, '2012-03-28 05:24:27', '2012-03-28 05:24:28', 1332820800, 12, 0, 469, '', ''),
(861, 'Sega Saturn Region Patcher', 3, 13, 704, 1273, 'Sega Saturn Region Patcher, [b]SSRP[/b], is a tool to change region codes in a MODE0/MODE1 Sega Saturn CD image.\r\n\r\n[list]\r\n[li]Usage: [b][i]SSRP imagename filename newfile[/i][/b][list]\r\n[li]&#039;imagename&#039; is the name of the CD image in MODE0/MODE1 format[/li]\r\n[li]&#039;region&#039; is the region code[/li]\r\n[/li]\r\n[/list]\r\n[/list]\r\n\r\n[list]\r\n[li]Notes:[list]\r\n[li]&#039;imagename&#039; must be a valid MODE0/MODE1 Sega Saturn CD image[/li]\r\n[li]&#039;region&#039; must be a valid region code[/li]\r\n[li]multiple regions are permitted[/li]\r\n[/li]\r\n[/list]\r\n[/list]\r\n\r\nSource code and executable files are included, with GNU General Public License.', '[861]ssrp-CUE.rar', 1, '20120327', NULL, '861screenshot1.jpg', 2, '2012-03-28 05:25:21', '2013-01-19 15:37:33', 1332820800, 12, 0, 1981, '', ''),
(862, 'Shadowrun SNES Text Dumper', 14, 9, 1700, 1273, 'Tiny tool to extract all texts from the Shadowrun SNES rom.\r\n\r\nThe script is compressed using the Huffman algorithm, using 16-bits codeworks\r\nto store 1-2 characters (each character used has the upper bit active), and\r\n0x0A is the end of line character.\r\n\r\n[list]\r\n[li]Usage: [b][i]shadowtxt romname lines[/i][/b][list]\r\n[li]&#039;romname&#039; is the Shadowrun SNES rom (with/whithout header)[/li]\r\n[li]&#039;lines&#039; is the number of text lines to dump[/li]\r\n[/li]\r\n[/list]\r\n[/list]\r\n\r\n[list]\r\n[li]Lines in each game version:[list]\r\n[li]USA, 1605 lines[/li]\r\n[li]EUROPE, 1604 lines[/li]\r\n[li]GERMANY, 1591 lines[/li]\r\n[li]SWEDEN, 1602 lines[/li]\r\n[li]JAPAN, 1626 lines[/li]\r\n[li]USA BETA, 1603 lines[/li]\r\n[li]EUROPE SAMPLE, 1604 lines[/li]\r\n[/li]\r\n[/list]\r\n[/list]\r\n\r\n(c) CUE 2010', '[862]Shadowrun-CUE.rar', 1, '2010', NULL, '862screenshot1.jpg', 2, '2012-03-28 21:08:42', '2013-01-19 15:38:40', 1332907200, 12, 0, 948, '', ''),
(863, 'Lunar Silver ELF Decompressor', 9, 17, 1701, 1273, 'ELF decompressor for &#039;Lunar Silver Star Story (PSX)&#039;\r\n\r\n[list]\r\n[li]Usage: [b][i]LUNAR elf_name new_name[/i][/b][list]\r\n[li]&#039;elf_name&#039; is the ELF filename[/li]\r\n[li]&#039;new_name&#039; is the new decoded ELF filename[/li]\r\n[/li]\r\n[/list]\r\n[/list]\r\n\r\n[list]\r\n[li]Tested only with the USA versions of the game:[list]\r\n[li]SLUS_006.28 (Lunar Silver Star Story)[/li]\r\n[li]SLUS_008.99 (Lunar Silver Star Story Complete)[/li]\r\n[/li]\r\n[/list]\r\n[/list]\r\n\r\nSource code included.', '[863]lunar1-CUE.rar', 1, '2010', NULL, '863screenshot1.jpg', 2, '2012-03-29 21:39:04', '2013-01-19 10:15:46', 1332993600, 12, 0, 609, '', ''),
(864, '&#039;Moon: Remix RPG Adventure&#039; packer', 9, 17, 1702, 1273, 'File packer for &#039;Moon: Remix RPG Adventure&#039;\r\n\r\n[b]MOON -e[/b] «--- to extract all files from &#039;MOON.DAT/SLPS_010.31&#039; into &#039;MOON&#039;\r\n\r\n[b]MOON -i[/b] «--- to insert all files from &#039;MOON&#039; into &#039;MOON.DAT.new/SLPS_010.31.new&#039;\r\n\r\n&#039;SLPS_010.31&#039; is needed to get the LBA/sizes table.\r\n\r\nSome files are extracted with extension (TIM/VAB).\r\n\r\n[b]NAMES[/b] «--- test to extract filenames from &#039;SLPS_010.31&#039;\r\n\r\n\r\nSource code included, without &#039;readme&#039; file.', '[864]Moon_PSX-CUE.rar', 1, '1.0', NULL, '864screenshot1.jpg', 2, '2012-04-02 19:50:01', '2013-01-18 20:14:28', 1315800000, 12, 0, 1286, '', ''),
(865, 'Room Header Expander', 9, 9, 715, 1610, 'Hyrule Magic doesn&#039;t allow you to use all five doorways in every room (hole/warp, staircase 1-4/door 1-2). This tool does. You can connect the rooms you want.\r\n\r\nUpdate: Support for planes (BG&#039;s) added.', '[865]RoomHeaderExpander.zip', 3, '0.2', NULL, '', 2, '2012-04-19 11:10:24', '2019-08-12 10:41:50', 1334635200, 12, 0, 1638, '', ''),
(866, 'Galerians Script Dumper', 9, 17, 1709, 1273, 'Script dumper for Galerians USA-UK-GER-FRE\r\n\r\nExtract/insert the script from the file DISPLAY.CDB', '[866]Galerians_CUE.rar', 1, '1.0', NULL, '866screenshot1.jpg', 2, '2012-04-23 01:12:03', '2013-01-19 10:04:27', 1334635200, 12, 0, 779, '', ''),
(867, 'Elite&#039;s SNES Debugger', 18, 9, 704, 415, 'Elite&#039;s SNES debugger is a disassembler and editor from the author of SNESTool and SegaTool. Features include the ability to load two files side-by-side, disassembly of both 65c816 and SPC700 code, and Pro Action Replay code support.\r\n\r\nNote: all ROMs must be headered, otherwise code and data will not be displayed correctly.', '[867]sn_db.zip', 2, '15-March-9', NULL, '867screenshot1.png', 1, '2012-04-26 23:57:46', '2012-04-26 23:57:47', 795243600, 12, 0, 1344, '', ''),
(869, 'CPE2PSX', 3, 17, 704, 883, 'This program is supposed to replace the old CPE2X and CPE2EXE conversion tools (used with the PSY-Q SDK), since neither seems to work on the latest x64 platforms (I&#039;m running a copy of Windows 7 Ultimate edition x64).\r\n\r\nWhat it does is a simple conversion from the CPE format into something the PlayStation can understand out of the box, that is a PS-X EXE file.\r\n\r\nThe package comes with source code and a Visual Studio 2005 project.', '[869]cpe2psx.rar', 2, '1.0', NULL, '869screenshot1.jpg', 2, '2012-05-26 11:15:49', '2013-01-27 15:08:45', 1338004800, 12, 0, 887, '', ''),
(870, 'Thunder Force V PAC Tool', 9, 17, 1722, 1497, 'TF5PAC - console tool for decompression from and compression to LZ77-like packed PAC-files.\r\n\r\nUSAGE: TF5PAC.exe [Filename]\r\n\r\nFilename: can be &quot;SOME_NAME.PAC&quot; or &quot;SOME_NAME.INFO.BIN&quot;\r\n\r\nIf [Filename] is &quot;SOME_NAME.PAC&quot; program tries to decompress file into &quot;FILES&quot; directory and creates &quot;SOME_NAME.INFO.BIN&quot; file for the future recompression operation.\r\n\r\nIf [Filename] is &quot;SOME_NAME.INFO.BIN&quot; program tries to compress files from the corresponding &quot;FILES*&quot; directory into *.PAC file.', '[870]tf5pac_v1.zip', 1, '1.0', NULL, '870screenshot1.png', 2, '2012-06-15 20:50:30', '2013-12-29 10:27:36', 1339732800, 12, 0, 944, '', ''),
(871, 'NDS Atlus Packer', 3, 23, 704, 1273, 'File packer for some Nintendo DS Atlus games\r\n\r\nCopyright (C) 2012 CUE &amp; Skye\r\n\r\nSupported games:\r\n[list][li]- Megami Ibunroku: Devil Survivor (JAPAN)[/li]\r\n[li]- Shin Megami Tensei: Devil Survivor (USA)[/li]\r\n[li]- Devil Survivor 2 (JAPAN)[/li]\r\n[li]- Shin Megami Tensei: Devil Survivor 2 (USA)[/li]\r\n[li]- Sekaiju no Meikyuu III: Seikai no Raihousha (JAPAN)[/li]\r\n[li]- Etrian Odyssey III: The Drowned City (USA)[/li]\r\n[li]- Radiant Historia (JAPAN)[/li]\r\n[li]- Radiant Historia (USA)[/li][/list]\r\n\r\nAll games have 3 files with the same name and different extension: &quot;.ndx&quot;, &quot;.idx&quot; and &quot;.bin&quot;.\r\n\r\nSource code included.', '[871]NDS_Atlus_Packer-CUE.rar', 1, '1.0', NULL, '871screenshot1.jpg', 2, '2012-07-03 15:59:47', '2013-01-19 10:22:17', 1341288000, 12, 0, 1633, '', ''),
(872, 'Vice Campbell', 14, 9, 318, 1805, '-Vice Campbell-\r\n\r\nScript/Font Editor for Little Master Niji Iro No Maseki. Included is the source code. Written in VB.Net/VB6... and some stuff in C#.\r\n\r\nThe prerequisites folder contains exactly what you need to get the tile editor running. (Windows 7 users will need to run installers in compatability mode with Win XP.)\r\n\r\nVice Campbell requires .Net 2.0 Runtime(not included.)\r\n\r\nThis editor is largely unfinished, but I was able to use it to insert text into a good portion of the game.\r\n\r\nThis binary/source release is meant for educational purposes. I am not responsible if it blows up your machine or otherwise causes havoc.', '[872]ViceCampbell.zip', 2, '1.0', NULL, '872screenshot1.png', 2, '2012-07-07 23:43:52', '2012-07-07 23:44:58', 1341633600, 12, 0, 568, '', ''),
(873, 'GameBoy Assembler Plus', 18, 8, 704, 976, 'This program was written to be the best GameBoy assembler out there. It also features a disassembler capable of some advanced methods. Here&#039;s a full unique feature list:\r\n\r\n-Dynamic addressing (AKA label support, and the ability to call and jump to them)\r\n\r\n-Code highlighting\r\n\r\n-White space can be ignored, so instructions like &quot;  ld  a     ,     5F&quot; will assemble successfully. It should be noted that spaces and other characters act the same as commas, so don&#039;t feel like you need a comma just because it&#039;s proper\r\n\r\n-Auto-indenting\r\n\r\n-Error checking on-the-spot and highlighting\r\n\r\n-Support for just assembling code right away without opening a ROM\r\n\r\n-Read-only zones that prevent code from being written in certain areas\r\n\r\n-Rewrite zones, which fill a specified area with 00s so you can safely rewrite a chunk of code\r\n\r\n-Code previewing, which shows where your code will be written line-by-line\r\n\r\n-Safe file IO (warnings when you would lose your code if it was unsaved)\r\n\r\n-Code insertion - &quot;This generates code compatible with any language that uses curcly-bracket array assigning in the case you might want to make software automatically insert your assembly into a ROM. This only generates the code containing the values, so you still have to write them to the proper addresses yourself.&quot;\r\n\r\n-Disassembling\r\n\r\n-Trace disassembling - the disassembler will start at a certain point and follow jumps, calls, and returns until the call stack is empty\r\n\r\n-Bank-changing emulation - this is very weak and only emulates LD A,# and LD (####),A instructions, but when the accumulator is written to 2000-2FFF, the program will attempt to change the current bank if possible. Perhaps full emulation will come in the future\r\n\r\n\r\nUpdate Log:\r\n\r\n1.0 - Initial Release\r\n\r\n1.1 - Fixed a bug that made instruction E9 appear as jp (hl) when it should just be jp hl. Also added instruction DE (sbc a,n)', '[873]GameBoy Assembler Plus.zip', 3, '1.1', NULL, '873screenshot1.png', 2, '2012-07-07 23:44:50', '2012-07-16 03:57:41', 1342324800, 12, 0, 2501, '', ''),
(874, 'Shenmue Translation Pack', 9, 25, 707, 1723, 'The [b]Shenmue Translation Pack[/b] provide tools used to modify the in-game subtitles and every related game data in order to localize in your own language [b]Shenmue[/b], [b]What&#039;s Shenmue[/b] and [b]Shenmue II[/b], on both Dreamcast and Xbox platforms.\r\n\r\nThis tools pack is full open-source.\r\n\r\nProject URL:\r\n[url=http://shenmuesubs.sourceforge.net/]http://shenmuesubs.sourceforge.net/[/url]', '[874]shentrad_full_pack_2014-12-26.7z', 2, '20141226', NULL, '874screenshot1.png', 2, '2012-07-14 17:55:50', '2015-01-20 00:55:54', 1419570000, 12, 0, 800, '', ''),
(875, 'Bugs Bunny Crazy Constructor', 12, 8, 1315, 1806, 'A level editor for Bugs Bunny Crazy Castle 2!\r\n\r\nEdits:\r\nlevel layout and size, enemies and items, theme of level, and passwords.\r\n\r\nSave levels to the rom, or to a file to insert easily.\r\n\r\nUpdate: FroggestSpirit is no longer active in the hacking community, the download is removed. Please do not email them.', '[875]Bugs Bunny Crazy Constructor.zip', 1, '1.0', NULL, '875screenshot1.png', 2, '2012-07-20 21:03:40', '2023-02-07 02:45:54', 1342756800, 12, 1, 954, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(878, 'STR Converter', 3, 17, 704, 1849, 'This tool allows fast and easy conversion of STR files. It converts STR to AVI and AVI to STR. It can also view Playstation videos in the built-in player.\r\n\r\nIt was originally a Japanese program by taka2 that was translated into Polish and English by ikskoks. All three versions are included in this archive.\r\n\r\nIn addition, courtesy of ikskoks, a useful tutorial describing using it in practice can be found [url=http://ikskoks.grajpopolsku.pl/art,id10,dodawanie_napisow_do_plikow_str.html]here[/url].', '[878]str_converter.rar', 1, '1.1', NULL, '878screenshot1.jpg', 2, '2012-07-21 10:42:57', '2012-08-29 20:58:06', 962424000, 12, 0, 19260, '', ''),
(879, 'NFTR2BMP', 15, 23, 704, 1273, '[b]NFTR2BMP - Copyright (C) CUE 2012[/b]\r\n\r\nGenerate an 8-bits BMP file from a Nintendo DS Nitro font.\r\n\r\n[list]\r\n[li][i][b]Usage: nftr2bmp fontname bmpname horizontal_tiles [tile_rotation][/i][/b][list]\r\n[li]&#039;fontname&#039; must be a valid NFTR file[/li]\r\n[li]&#039;tile_rotation&#039; must be 0-1-2-3 for 0-90-180-270 degrees (0 by default)[/li]\r\n[/li]\r\n[/list]\r\n[/list]\r\n\r\n[list]\r\n[li][i][b]version 2012-07-23[/i][/b][list]\r\n[li]initial version[/li]\r\n[/li]\r\n[/list]\r\n[li][i][b]version 2012-07-27[/i][/b][list]\r\n[li]horizontal tiles is no longer optional[/li]\r\n[li]added optional tile rotation[/li]\r\n[/li]\r\n[/li]\r\n[/list]\r\n[/list]\r\n\r\nIf you have any problem with some NTFR fonts, contact me to send me the font.', '[879]NFTR2BMP-CUE.rar', 1, '20120727', NULL, '879screenshot1.jpg', 2, '2012-07-24 09:47:42', '2013-01-19 14:53:50', 1343016000, 12, 0, 661, '', ''),
(880, 'Rewriter', 14, 24, 704, 1834, 'This utility dumps the text from pointers if you know where the pointers are, and it can reinsert dumped text while changing the pointers. It does not have a Raw Dump function.', '[880]Rewriter.zip', 1, '1.4', NULL, '880screenshot1.png', 2, '2012-07-25 21:52:02', '2012-07-31 13:13:56', 1343102400, 12, 0, 603, '', ''),
(881, 'GBA Mus Riper', 7, 10, 707, 1067, 'GBAMusRiper allows to rip music and sound font from games using the &quot;sappy&quot; sound engine, which is extremely common among commercial GBA games.\r\n\r\nThis program rips data in a set of MIDI (.mid) files and a Sound Font 2.0 (.sf2) file.\r\nUsing a playback device which supports sound fonts, it&#039;s then possible to make the MIDIs sound exactly like the original song, sometimes even better.', '[881]gba_mus_riper_v24.7z', 1, '24', NULL, '', 7, '2012-07-25 21:52:53', '2016-04-08 12:56:59', 1459656000, 12, 0, 58917, '', ''),
(882, 'Compress Tools', 22, 24, 704, 1067, 'CompressTools is an unique and powerful tool to compress any data &quot;as if it wasn&#039;t meant to be compressed&quot;.\r\n\r\nFeatures :\r\n\r\n- Can compress data into multiple random-accessable independent blocks.\r\n\r\n- Uses advanced input scripts (similar to assembly language) to define the data to be compressed\r\n\r\n- Open source, the encoding and decoding algorithms are well commented and explained.\r\n\r\n- Algorithms uses a plugin-like system, where anyone can program his algorithms in C++ and add them to the package\r\n\r\n- Can output compressed data blocks to assembly language file, C header file, single binary or multiple binaries, easy to include in any project.', '[882]compress_tools_3.0.7z', 3, '3.0', NULL, '882screenshot1.png', 7, '2012-08-18 19:48:06', '2018-09-21 13:12:39', 1422853200, 12, 0, 1473, '', ''),
(883, 'Radiant Historia DS Script Dumper', 14, 23, 1736, 1273, 'Script dumper for &#039;Radiant Historia&#039; (Nintendo DS)\r\n\r\nOther tools needed:\r\n\r\n- Atlus Packer: http://www.romhacking.net/utilities/871/\r\n\r\n- Nintendo DS compressors: http://www.romhacking.net/utilities/826/\r\n\r\nOther files needed:\r\n\r\n- Japanese Font Table: https://mega.co.nz/#!0JtXQCIQ!eJD2n8eUrr-3fR63ElT2JeN87d6v9ujDnvlRZoocTXY\r\n\r\n(The default one you find from unpacking the Japanese ROM wont work)', '[883]Radiant_Historia-CUE.rar', 1, '1.0', NULL, '883screenshot1.jpg', 2, '2012-08-21 10:43:19', '2015-02-12 02:18:46', 1345521600, 12, 0, 732, '', ''),
(884, 'Wario Land 3 Level Editor', 12, 8, 1747, 1846, 'This is a level editor for Wario Land 3. Enjoy.', '[884]WL3 Editor v0.5.zip', 2, '0.5', NULL, '884screenshot1.png', 5, '2012-08-27 13:40:52', '2014-11-13 00:43:58', 1349150400, 12, 0, 2499, '', ''),
(885, 'Moai Senpai', 9, 1, 166, 1847, 'You can create your own levels with ease with this editor. To enlarge the editor, just press the + sign and you&#039;ll be good to go.', '[885]moaisenpai.zip', 1, '1.0', NULL, '885screenshot1.png', 2, '2012-08-28 01:41:50', '2012-08-28 01:41:53', 1333339200, 12, 0, 560, '', ''),
(886, 'Tools for Rune Factory 2 and 3', 9, 23, 707, 1273, 'Tools for Rune Factory 2 and 3 - Nintendo DS\r\n\r\nThe pack includes a packer to pack/unpack the files from the rom and a text dumper to extract/insert the script from the files.\r\n\r\nThe pack works with all versions of the game (EURO/USA/JAPAN).\r\n\r\nGame font files, needed tables and source code are in the pack.\r\n\r\n\r\nVersion 1.1: Added complete Rune Factory 2 tables (Latin and Japan).', '[886]Rune_Factory-CUE.rar', 1, '1.1', NULL, '886screenshot1.jpg', 2, '2012-09-06 20:12:02', '2013-01-23 13:08:13', 1348027200, 12, 0, 1647, '', ''),
(887, 'Banjo-Kazooie Editor', 9, 27, 1341, 1474, 'This little program contains some tools to make easier the translation process of Banjo-Kazooie. Note that this is ONLY compatible with the european version of the game.\r\n\r\nYou will be able to make a full translation of the game by editing texts, menus and the font easily. And you’ll be able to apply all the changes to the ROM instantly.\r\n\r\nThe Readme contains a how to use.\r\n\r\n\r\nChangelog:\r\n\r\n1.4: Now the program is able to import correctly TGA files with modified resolution. Fixed some bugs while inserting and extracting a font.\r\n\r\n1.3: Added support for the big font that appears in some menus. Character&#039;s names in the credits are now editable. Some interface modifications. The Readme.txt file can be seen in the Help menu of the editor.\r\n\r\n1.2: Some compression optimizations, interface improvements, added a menu editor, the menu language is patched so it doesn’t appear after the Press Start screen, added some tools for testing pursposes.\r\n\r\n1.1: Fixed a crash while reading certain TGA files from the font.\r\n\r\n1.0: Initial release', '[887]Banjo-Kazooie_Editor_v1.4.7z', 1, '1.4', NULL, '887screenshot1.png', 2, '2012-09-13 13:14:53', '2014-01-19 19:23:33', 1390107600, 12, 0, 1981, '', ''),
(888, 'DisSat', 18, 13, 704, 1381, 'Disassmbler for processor SuperH2.\r\n(Sega Saturn)\r\nVER 0.98 (first revision)', '[888]DisSat.rar', 1, '0.98', NULL, '888screenshot1.png', 2, '2012-09-29 03:49:23', '2012-09-29 03:49:24', 1348891200, 12, 0, 500, '', ''),
(890, 'G2Map', 12, 8, 707, 703, 'G2Map is a map editor for the Generation 2 Pokemon RPGs, namely Gold, Silver and Crystal, written in C# with .NET 4.5. It is capable of editing maps, events, map properties (ex. tileset, music) and wild Pokemon on maps that support them.\r\n\r\nNote that the program is still being worked on, and thus is still missing some features, like support for certain game versions (ex. Italian G/S, other European Crystals), and has some inaccuracies, like a few incorrect palette assignments on maps in Crystal.', '[890]g2map_v01.rar', 1, '0.1', NULL, '890screenshot1.png', 2, '2012-10-22 20:51:46', '2012-10-22 20:51:46', 1350705600, 12, 0, 10861, '', ''),
(891, 'UMD Replace', 3, 44, 704, 1273, 'UMD-REPLACE is a tool to replace data files in a UMD PSP ISO\r\n\r\nSource code and executable files are included, with GNU General Public License', '[891]UMD-replace_CUE(2).rar', 1, '2015-03-03', NULL, '891screenshot1.jpg', 2, '2012-10-25 21:35:20', '2016-11-02 22:46:59', 1425358800, 12, 0, 1665, '', ''),
(892, 'Crystal Beans Translation Tools', 14, 9, 1685, 1586, 'Complete pack of tools to translate (texts and graphics) the game from english in your own language (other than french that I already done myself).', '[892]Crystal_Beans_Translation_Tools_v2.rar', 1, '2.0', NULL, '892screenshot1.png', 2, '2012-10-29 12:32:22', '2012-10-29 12:32:24', 1351310400, 12, 0, 1209, '', ''),
(893, 'beat', 2, 24, 704, 16, 'beat is the canonical tool for working with beat-protocol files.\r\n\r\nBPS Is meant as a successor to the IPS file format.\r\n\r\nBPS patches support files of any size, unlike IPS which is limited to files that are 16 MB or less.\r\n\r\nBPS patches encode checksums of the original file, the modified file, and the patch itself. This allows patchers to alert users when the wrong original file is used to apply a patch, unlike IPS that will silently produce a corrupted file with no warning.\r\n\r\nbeat v1 is licensed under GNU GPLv3. The source code can be found at [url]https://archive.org/details/beat_v1[/url]\r\n\r\nNote that a v2 version exists in source code form, licensed under ISC, which can be found at [url]https://archive.org/details/near_respite_web[/url]', '[893]beat_v1-windows.zip', 1, '2019 v1', NULL, '893screenshot1.png', 2, '2012-11-01 00:34:21', '2022-06-19 19:06:40', 1568347200, 12, 0, 316576, '', ''),
(894, 'XA Audio Converter', 3, 17, 704, 1849, 'Description:\r\nThis tool allows fast and easy conversion of XA files. It converts XA to WAV and WAV to XA. It can also preview Playstation audios in the built-in player. By using this utility you can make dubbing in your language or replace music and sounds in almost any game.\r\n\r\nIt was originally a Japanese program by taka2 that was translated into Polish and English by ikskoks. All three versions are included in this archive.\r\n\r\nIn addition, courtesy of ikskoks, a useful tutorial describing using it in practice can be found [url=http://ikskoks.grajpopolsku.pl/art,id13,jak_stworzyc_dubbing_do_gier_na_konsole_psx.html]here[/url].', '[894]xa_audio_converter.rar', 1, '1.0', NULL, '894screenshot1.png', 2, '2012-11-11 13:17:25', '2012-11-11 13:17:28', 962424000, 12, 0, 12933, '', ''),
(895, 'LZToshio (Toshio Toyota Compressor)', 15, 11, 704, 1497, '[b]Info[/b]: This console tool allows you to compress and decompress all of graphics archives in few games by Toshio Toyota.\r\n\r\n[b]USAGE FOR DECOMPRESSION:[/b]\r\nLZToshio.exe -d [Filename] [HexOffset]\r\n\r\n[b]USAGE FOR COMPRESSION:[/b]\r\nLZToshio.exe -c [InFilename] [OutFilename]\r\n\r\n[b]List of games:[/b][list][li]Crusader of Centy (Soleil);[/li]\r\n[li]Earnest Evans;[/li]\r\n[li]Final Zone;[/li]\r\n[li]Granada;[/li]\r\n[li]El Viento;[/li]\r\n[li]Ranger-X;[/li]\r\n[li]Zan Yasha Enbuden.[/li]\r\n[/list]', '[895]lztoshio_v1.zip', 1, '1.0', NULL, '895screenshot1.png', 2, '2012-11-12 22:23:03', '2013-12-29 10:27:15', 1352696400, 12, 0, 468, '', ''),
(897, 'Sonic 2 MP3 Tool', 7, 11, 790, 1934, 'Sonic 2 MP3 Tool can be used in conjunction with Gens 2.11 or Gens+ to enable custom MP3 soundtrack while playing Sonic The Hedgehog 2. It stops certain music from playing and instead plays mp3&#039;s which are named accordingly.\r\n\r\nMP3&#039;s must be named after their song number, which is found in the games sound test. The mp3&#039;s, emulator, and Sonic 2 MP3 application must be in the same folder. The program must be started after the emulator. Sonic 2 MP3 Tool is compatible with Gens 2.11 and Gens Plus.', '[897]S2mp3.7z', 1, '1.2', NULL, '897screenshot1.png', 2, '2012-11-30 23:05:31', '2012-12-01 05:06:51', 1125892800, 12, 0, 1185, '', ''),
(898, 'Final Fantasy V Editor', 9, 10, 818, 1851, 'This editor includes the ability to edit any monster and battles in Final Fantasy 5 Advance including multiple dummied and non placed enemies. It can now also edit items and jobs and view backgrounds.\r\n\r\nModding, Coding and design by Greiga Master\r\nModding and Concept by Zanerus', '[898]FFVEditor.zip', 1, '1.0', NULL, '898screenshot1.png', 2, '2012-12-08 10:25:10', '2013-03-08 09:11:24', 1352869200, 12, 0, 4394, '', ''),
(902, 'Excite Track', 12, 1, 1663, 435, 'This is a Excite Bike level editor. The game has it&#039;s own in-game level editor but it don&#039;t let you edit full season tracks. Also, by editing existing tracks it is possible to play all the edited levels one after another, something that can&#039;t be done with tracks created on the in-game level editor. Features of the level editor are:\r\n\r\n*Edits all 5 tracks.\r\n*Edits objects added to the alternative track.\r\n*All objects are viewable in the object selector.\r\n\r\nThe program is written in Visual Basic. One of the VB Runtimes files, COMDLG32.OCX, needs to be installed to run the program.', '[902]excitetrack10b.zip', 1, '1.0b', NULL, '902screenshot1.png', 2, '2012-12-20 17:45:46', '2012-12-20 17:45:49', 1130126400, 12, 0, 916, '', ''),
(903, 'Snes9x 8MB Custom Build', 17, 9, 704, 244, 'This program is an unofficial build of Snes9x, which fixes Snes9x&#039;s implementation of the SA-1&#039;s bank switch registers to honor bit 7 (previously it would act as though the bit was always on). This means that by placing the values 4,5,6,7 in $2220-$2223, you can access all 8MB of a 64Mbit ROM at the same time without any further bank switching required. \r\n\r\nThis build also restores the ExLoROM map to 64Mbits, as it appears to have been accidentally reduced to 48Mbits in the current 1.5x series of Snes9x. \r\n\r\nThe fixes have already been submitted and accepted for the official Snes9x project, so they&#039;ll hopefully be in the next official build (1.54?).', '[903]snes9x1.53-FuSoYa-8MB_R1.zip', 1, '1.53 FuSoY', NULL, '903screenshot1.jpg', 2, '2012-12-22 20:54:26', '2015-10-15 02:11:56', 1354597200, 12, 0, 1907, '', ''),
(904, 'ZSNES 8MB Custom Build', 17, 9, 704, 244, 'This program is an unofficial build of ZSNES, to bring it a little more up to date with where Snes9x is in terms of supported ROM sizes. Previously ZSNES only supported up to 6MB and did not recognize ExLoROM, but this build adds 8MB support for ExHiROM, ExLoROM, SA-1, and SDD-1. \r\n\r\nThis build also fixes an issue in ZSNES with SA-1 ROMs larger than 4MB, where it would overwrite part of the loaded ROM data with the SA-1 RAM and some other table for character conversion DMA.', '[904]zsnesw151-FuSoYa-8MB_R2.zip', 1, '1.51 R2', NULL, '904screenshot1.gif', 2, '2012-12-22 20:54:59', '2017-09-13 02:48:48', 1451019600, 12, 0, 3957, '', ''),
(905, 'Ycompress - Yoshi&#039;s Island Compression Tool', 9, 9, 800, 244, 'This program can decompress and dump most of the graphics in Yoshi&#039;s Island, so that they can be modified by any chosen SNES tile editor. The program can then be used to recompress and insert the graphics back into the ROM.\r\n\r\nInstructions on using the program are within the readme.txt file included in the zip file.', '[905]ycompress.zip', 1, '1.00', NULL, '905screenshot1.png', 1, '2012-12-23 18:37:43', '2015-10-15 02:27:28', 1096257600, 12, 0, 541, '', ''),
(906, 'skedit', 12, 1, 1780, 2017, 'This is a Solomon&#039;s Key level editor. It expands the ROM allowing for more content to be fit in. This is acomplished by changing mapper 3 to mapper 66 to double the amount of program ROM.', '[906]skedit__v3-7b.zip', 1, '3.7b', NULL, '906screenshot1.png', 2, '2012-12-23 18:42:43', '2012-12-23 18:42:47', 1129348800, 12, 0, 538, '', ''),
(907, 'Final Fantasy V Advance Editor', 9, 10, 818, 2019, 'This is a editor for Final Fantasy V Advance (Gameboy Advance) and the original Final Fantasy V (Super Nintendo). It&#039;s a editor which allows for the editing of job abilities, stats, experienced needed for level-up, commands, and equipment. This can be used to make the game easier or harder.\r\n\r\nWorks on both the US and Japanese versions of the ROM.', '[907]FinalFantasyVAdvanceEditor_v1-0.zip', 1, '1.0', NULL, '907screenshot1.png', 2, '2012-12-24 17:41:55', '2012-12-25 11:47:15', 1252468800, 12, 0, 6769, '', ''),
(908, 'AdvanceMap', 12, 10, 707, 2020, 'This is an editor for all Pokémon games for the Gameboy Advance. It can make new maps and more. The program is compatible with all language releases and the program itself can use any language.\r\n\r\nMore info and old revisions can be found [url=http://ampage.no-ip.info/index.php?seite=home]here[/url].', '[908]AdvanceMap_1-95.zip', 2, '1.95', NULL, '908screenshot1.png', 2, '2012-12-25 11:52:41', '2012-12-25 11:52:44', 1300593600, 12, 0, 31538, '', ''),
(909, 'Schnapsidee', 9, 1, 1225, 494, 'This is a editor for 1942 for the Nintendo Entertainment System. It can edit level palettes, screen order, screens, block attributes, and block TSA.', '[909]Schnapsidee_0-1.zip', 2, '0.1', NULL, '909screenshot1.png', 1, '2012-12-25 11:55:25', '2012-12-25 11:55:27', 1067230800, 12, 0, 380, '', ''),
(910, 'Dragon Warrior X Overworld Editor', 12, 1, 707, 406, 'This is a editor for Dragon Warrior 2, 3, and 4. It can edit the overworld in Dragon Warrior 2, 3, 4. It can also edit the teleporters in Dragon Warrior 2.', '[910]DragonWarriorXOverworldEditor.zip', 1, '1.0', NULL, '910screenshot1.png', 2, '2012-12-27 15:59:34', '2013-01-10 02:40:20', 1022990400, 12, 0, 638, '', ''),
(911, 'Kirby&#039;s Balls', 12, 8, 1782, 2031, 'This is a level editor for Kirby&#039;s Block Ball for the gameboy. It edits all basic levels. However, it cannot change boss and bonus levels.\r\n\r\n\r\n\r\n\r\n\r\nStaff Note: that there is no pinball game category so you should create one then edit this page.', '[911]kirbysballseditor_v1-0.zip', 1, '1.0', NULL, '911screenshot1.png', 2, '2012-12-27 16:00:08', '2013-01-09 06:39:10', 1049774400, 12, 0, 551, '', ''),
(912, 'Ewok: Dragon Warrior 4 Casino Editor', 9, 1, 1097, 406, 'This is a editor for Dragon Warrior IV for the Nintendo Entertainment System. It edits monsters that can be fought in the casino. It edits things such as odds and monsters encountered. There is a limit to how many large monsters can be used at once. For other notes read the readme.', '[912]Ewok-DragonWarrior4CasinoEditor_v2-0.zip', 1, '2.0', NULL, '912screenshot1.png', 2, '2012-12-27 16:01:44', '2013-01-10 02:40:34', 986356800, 12, 0, 274, '', ''),
(913, 'Wookie: Dragon Warrior 3 Fight Ring Editor', 9, 1, 121, 406, 'This is a editor for Dragon Warrior III for the Nintendo Entertainment System. It can edit the odds and monsters of the fighting rings in castles. If using too many large monsters onscreen at once only some will load.', '[913]Wookie_1-0.zip', 1, '1.0', NULL, '913screenshot1.png', 2, '2012-12-27 16:02:13', '2013-01-10 02:40:43', 987134400, 12, 0, 347, '', ''),
(914, 'FF4kster', 9, 9, 300, 1100, 'The goal of this project is to create an all-in-one comprehensive rom editor / hacking tool for FF4 (technically FF2us).\r\n\r\nThis editor tends to use config files rather than hard-coded strings for as many labels as possible. This includes things like element names, status names, shop names, map names, etc.; basically all the things you need names or descriptions for that can&#039;t be read from the ROM directly (as opposed to things such as character names or job names, which will be read directly from the ROM you&#039;re editing, and the labels will display as such). This is particularly useful for large-scale hacks which replace a lot of, for example, events; you can rename all the replaced events to something more descriptive of their new function instead of having to mentally keep track or keep checking the event scripts.\r\n\r\nIn addition, this editor attempts to incorporate as much graphic data from the ROM as possible. For example, it currently reads the menu and font graphics from the ROM you&#039;re editing, as well as the graphic tiles for the maps. More graphic data is planned to be incorporated in future releases as sufficient information becomes available.\r\n\r\nIMPORTANT NOTES:\r\n\r\n* This editor has only been confirmed to work with roms of FF2US v1.1. Usage of this editor with other roms is at your own risk. I may eventually add compatibility for other versions in future releases.\r\n  \r\n* This editor is not designed to &quot;play nice&quot; with other editors, patches, or external modifications to your rom besides graphics editing. If you are able to use other editors or patches or make other changes by means other than FF4kster and it happens to be compatible, that&#039;s great; but if they cause FF4kster to no longer work or to mess your rom up, too bad; you were warned.\r\n  \r\n* Always back up your rom before making any modifications of any kind with this or anything else, especially if you are planning any kind of large-scale changes. This editor is currently in active production and bugs, big and small, slip by from time to time. Thus, it is useful and prudent to always have a &quot;stable&quot; version of your rom to fall back on in case it gets horribly messed up.\r\n  \r\n* There are some areas of memory to which this editor allows you to add or append data. Most of these have built-in safeguards preventing you from adding in more data than there is room for in the rom. However, there may still be others which do not (yet). Thus, be careful when adding in extra data, since if you add too much and it doesn&#039;t check for room, the new data will simply bleed into whatever comes after it in the rom, possibly breaking your game in a way that may be difficult to repair. As mentioned above, always back up your rom.\r\n\r\n* This editor uses the keyboard as its only input device; no mouse. This is a deliberate design decision, and while it may be a little unfamiliar to those who grew up in an age of mice and touchscreens, once you get used to it, I promise its efficiency will become obvious. As well, when combined with the editor&#039;s use of the in-game graphics for the menus, etc., it adds to the feeling of hacking the game from inside the game. The readme file details all the controls.\r\n\r\n* If you publish a hack that made use of this editor, you don&#039;t have to feel compelled to include me in the credits (though it&#039;s always a nice gesture) but I would appreciate a link to the hack so that I can see what kind of wonderful creations my editor is capable of producing and/or assisting with.', '[914]ff4kster.zip', 2, '0.8', NULL, '914screenshot1.png', 2, '2012-12-28 00:46:39', '2015-08-05 22:46:28', 1356584400, 12, 0, 4991, '', ''),
(915, 'Nitro2DLS', 7, 23, 707, 1428, 'A tool to extract instrument definitions from Nitro Composer (&quot;SDAT&quot;) archives.', '[915]Nitro2DLS.zip', 1, '0.4', NULL, '', 7, '2013-01-01 01:59:28', '2013-01-01 01:59:29', 1349236800, 12, 0, 844, '', ''),
(916, 'Dino Clasher', 3, 17, 707, 883, 'A generic extractor for Dino Crisis 1 &amp; 2. It currently supports only the PlayStation builds of the game, even if it can apparently read PC files without crashing (still, no graphics or any other type of displaying capability). Support for other ports might be implemented with the following updates.', '[916]Dino Clasher 1.0 BETA.7z', 1, '1.0 BETA', NULL, '916screenshot1.png', 2, '2013-01-03 20:22:35', '2013-01-12 15:09:24', 1357189200, 12, 0, 1215, '', ''),
(917, 'Doki Patch Creator', 2, 24, 704, 2038, 'This surely is one of the best if not the best patch creator and autopatcher. We all know, what the main problems of any file patching are: using the wrong original rom, problems with renaming the new patched file, problems with the extension of the new file and problems with the original rom being overwritten!\r\n\r\nNow let us take a look at the Patch creator by Jonatan Nilsson:\r\n-It will NOT allow any false original roms (crc checksum is mandatory and automatic when creating or applying the patch).\r\n-It will NOT corrupt or overwrite any of the roms (original or patched) and will do nothing to the files if the patching process is done multiple times.\r\n-It will NOT force you to rename the patched file. It will auto name it for you, the way the author named it.\r\n-It will NOT force you to input the file extension, like .smc or similar. It will auto determine the file extension. It is the same as the file, that the author used, so it is automatically correct.\r\n-It uses the delta patch system, which provides the best possible shrinking of the patch.\r\n-It uses the automated patching (no annoing browsing for the files). A dumb user can select an original rom, when asked to select the modified one. This can not happen here. Automated means you double click on one file only. If anything goes wrong, you are kindly informed about it and the process is terminated and nothing is lost or corrupted.\r\n\r\nRead the included TXT for more info.', '[917]Patch Creator by Jonatan Nilsson.zip', 1, '1.2', NULL, '917screenshot1.png', 2, '2013-01-06 14:09:20', '2013-01-06 14:09:22', 1357448400, 12, 0, 2842, '', ''),
(918, 'Tiny Toon Compression Tool', 9, 11, 1785, 1497, '[b]Info[/b]: This console tool allows you to compress and decompress all of graphics archives in the &quot;[b]Tiny Toon Adventures - Buster&#039;s Hidden Treasure[/b]&quot; game.\r\n\r\n[b]USAGE FOR DECOMPRESSION:[/b]\r\nttcomp.exe [Filename] [HexOffset]\r\n\r\n[b]USAGE FOR COMPRESSION:[/b]\r\nttcomp.exe [InFilename]\r\n\r\n[b]Source code and offsets log are included.[/b]', '[918]tt_tool_v12.zip', 3, '1.2', NULL, '918screenshot1.png', 2, '2013-01-07 22:18:15', '2013-12-04 14:21:23', 1386133200, 12, 0, 586, '', ''),
(919, 'WinImploder', 15, 25, 704, 1497, 'INFO: This tool implements Amiga&#039;s Imploder util functionality.\r\nThe new version includes fully rewritten code of imploder&#039;s functionality and open sources.', '[919]winimploder_v2.0.zip', 1, '2.0', NULL, '919screenshot1.png', 2, '2013-01-07 22:20:33', '2015-01-12 23:06:38', 1421038800, 12, 0, 390, '', ''),
(920, 'Legend of Mana compressor', 9, 17, 850, 1273, 'This is my old and never released compressor for &#039;Legend of Mana&#039; of PSX.\r\n\r\nUsage: COMPRESSOR command file1 file2\r\n\r\n[list]\r\n[li]-d ... decode &#039;file1&#039; into &#039;file2&#039;[/li]\r\n[li]-e ... encode &#039;file1&#039; into &#039;file2&#039;[/li]\r\n[/list]\r\n\r\nSource code and MIPS code included.', '[920]LoM_compressor-CUE.rar', 1, '1.0', NULL, '920screenshot1.jpg', 2, '2013-01-08 12:54:40', '2013-01-19 10:17:55', 1357621200, 12, 0, 634, '', ''),
(921, 'BladeEd', 12, 1, 1788, 486, 'This is an editor for Power Blade for the NES.\r\n\r\nSupports editing of all stages and a password generator.\r\n\r\nIt will be unknown if this project will continue.', '[921]BladeEd03.zip', 1, '0.3', NULL, '921screenshot1.jpg', 2, '2013-01-29 19:50:12', '2013-01-31 09:24:19', 1356930000, 12, 0, 625, '', ''),
(923, 'BMP2SNES', 15, 9, 704, 1381, 'Use this tool to convert the image format *.BMP with no compression. Can be used formats 4bpp and 8bpp. Just is convecting palette image. Picture resolution can exceed 256x224 and be less.', '[923]BMP2SNES.rar', 1, '1.0', NULL, '923screenshot1.png', 2, '2013-02-15 06:50:12', '2013-02-15 06:50:13', 1360904400, 12, 0, 1270, '', ''),
(924, 'MTE Search Tool', 6, 24, 704, 1273, 'Tool to search MTE from a text file\r\n\r\nUsage: MTE filename rules codesize minsize maxsize total output\r\n\r\nExecutable and source code included', '[924]mte_1.2-CUE.rar', 1, '1.2', NULL, '924screenshot1.jpg', 2, '2013-02-25 16:00:41', '2013-09-25 20:41:23', 1361509200, 12, 0, 443, '', ''),
(925, 'Mother 3 Funland', 9, 10, 1215, 1079, 'This is a Mother 3 editor.\r\n\r\nCurrent features:\r\n\r\n* Decompress stuff\r\n* Level-up experience editor\r\n* Item editor\r\n* Shop editor\r\n* Enemy editor\r\n* PSI editor\r\n* PSI level-up editor\r\n* Sprite viewer\r\n* Map viewer\r\n* Battle BG entry editor\r\n* Battle BG layer editor\r\n* Battle swirl editor\r\n* Town map editor\r\n* Main text viewer\r\n* Don’t Care names editor\r\n* Character names editor\r\n* Logo screen editor\r\n\r\nThere are two different types of data structures in MOTHER 3, fixed-length and variable-length. This is the same case in EarthBound, and as we know, PK Hack can edit both of those things. The difference is the premise upon which those things may be edited: in EarthBound, when you change something that’s variable-length, you simply expand your ROM and repoint the data. Easy, right?\r\n\r\nNot in MOTHER 3! Nope. Whereas EarthBound may be expanded from 3MB to 6MB, MOTHER 3 is already the maximum possible GBA ROM size. Furthermore, there is hardly any unused space in the ROM to work with; anything that’s already there is currently dotted with data chunks from the English translation. Therefore, it is inherently not feasible to repoint variable-length data in MOTHER 3. This is something that’s not likely to ever change.\r\n\r\nAnything that’s compressed is automatically variable-length data. A lot of text banks are also variable-length. The following things are variable-length and thus not editable:\r\n\r\n* Maps\r\n* In-battle enemy sprites\r\n* Main text\r\n* Item, enemy and skill descriptions\r\n\r\nSupports version 1.2 of the fan translation.', '[925]MOTHER_3_Funland_v0.0.1.5.exe', 1, '0.0.1.5', NULL, '925screenshot1.png', 2, '2013-02-25 16:05:24', '2018-08-11 07:58:49', 1412049600, 12, 0, 2493, '', ''),
(926, 'Mother 3 Sprite Editor', 9, 10, 1215, 1079, 'This is a Mother 3 sprite editor.\r\n\r\nFeatures:\r\n\r\n* Pencil tool, bucket tool, eyedropper tool, and eraser tool\r\n* Can select both a primary and secondary colour at the same time (similar to MSPaint)\r\n* Can flip sub-sprites horizontally and vertically\r\n* Supports 1x – 16x zoom\r\n* Can edit some sub-sprite properties, such as relative position\r\n* Can save sprites and sub-sprites as PNG files, as well as copy them to the clipboard\r\n* Can generate full spritesheets (see the other attached picture :D)\r\n* Can actually edit sprites\r\n\r\nFuture plans:\r\n\r\n* More editing tools, such as selection, lines, ellipses, rectangles, etc.\r\n* Copy/paste\r\n* Undo\r\n* Palette editing', '[926]MOTHER3SpriteEditor.exe', 1, '0.1', NULL, '926screenshot1.png', 2, '2013-02-25 16:07:40', '2013-02-25 16:07:44', 1227762000, 12, 0, 1856, '', ''),
(927, 'ID666 Tag Editor', 7, 9, 704, 886, 'There are two versions of the utility in this archive. The x86 package is for a Mac with an Intel chip. The PPC version is for a Mac with PowerPC chip.\r\n\r\nTo use the ID666 Tag Editor, you simply need a Macintosh running Mac OS X 10.3 or later.\r\n\r\nThe ID666 Editor is a program that allows you to edit the ID666 Tags within SPC files (SNES SPC700 music dumps). Simply put, the ID666 Tags are bits of information about the SPC file, such as the name of the song and who wrote it.\r\n\r\nHere is an introduction to the format for those wishing to use this program.\r\n\r\nID666 is the name of the tagging format used in SPC files. Each ID666 Tag allows for a certain amount of data. For example, there are only 16 characters allowed for the Dumped By field, while the Song Title field allows for 32 characters. To allow for longer lengths of data, there is the Extended Data section. Extended Data allows for longer data to be entered.\r\n\r\nThe ID666 Tags are the official tag set for SPC files, whereas Extended Data was added on to the SPC format later. Therefore, not all programs will utilize the Extended Data. This is why you see the Song Length field on the ID666 Data tab in the editor and the Intro Length, Loop Length, End Length, and Loop Count fields in the Extended Data tab. Programs that do not utilize the Extended Data format will ignore the Intro Length, etc. data and simply use the Song Length data.', '[927]id666-ppc-x86.zip', 2, '1.1.1', NULL, '927screenshot1.png', 8, '2013-03-04 15:05:14', '2013-03-23 15:48:20', 1340942400, 12, 0, 821, '', ''),
(928, 'XDelta', 2, 24, 704, 2134, 'Open-source binary diff, differential compression tools, VCDIFF (RFC 3284) delta compression.\r\n\r\nIncluded is a 32-Bit &amp; 64-Bit version as well as the source code.\r\n\r\nTo apply &quot;patch.xdelta3&quot; on the file &quot;bad.aaa&quot;, generating &quot;good.aaa&quot; just type: xdelta30u.exe -d -s bad.aaa patch.xdelta3 good.aaa\r\n\r\nTo create &quot;patch.xdelta3&quot; that generates &quot;good.aaa&quot; from original &quot;bad.aaa&quot;, just type: xdelta30u.exe -e -s bad.aaa good.aaa patch.xdelta3\r\n\r\nOfficial website: http://xdelta.org/\r\n\r\n[b]Notes:[/b]\r\n\r\nxDelta only really works well at the default settings if the data hasn&#039;t moved around much in the file: by default it will look ahead and behind 8 MB to find a match, if not it will add the data to the patch. You can get around this by changing the buffer size with the -B option (this increases memory usage when making the patch!).\r\nIt will take a few minutes for the patching creation to start as xDelta has to read the entire file into memory.\r\nThis works great for making transfer patches as sometimes the files in the archives are in different positions.\r\n\r\n[b]PSP:[/b]\r\n\r\nISO example, to create the pach, type: xdelta.exe -9 -S djw -B 1812725760 -e -vfs &quot;old.iso&quot; &quot;new.iso&quot; &quot;SERIAL_Old-CRC_to_New-CRC.xdelta3&quot;\r\n\r\nThis uses a 1.8 GB buffer maximum, enough to read ahead an entire dual layer UMD into memory. If the ISO is smaller, say 200 MB, then it will only use a maximum of 200 MB of memory and not 1.8 GB. You have to use the 64bit version of xDelta otherwise you may get an out of memory error. 32bit users will be able to apply the patch with no problems, because no huge buffer size is used.The buffer limit when using 32bit xDelta should be about 1073741824 bytes (which is 1gb).\r\n\r\n[b]NDS:[/b]\r\n\r\nFor NDS, you can use 512 MB (size of the biggest ROM), but only if the default settings make a big patch.\r\n\r\nNDS example, to create the pach, type: xdelta.exe -9 -S djw -B 536870912 -e -vfs &quot;old.nds&quot; &quot;new.nds&quot; &quot;NUMBER_Old-CRC_to_New-CRC.xdelta3&quot;', '[928]xdelta3-3_0_11.zip', 2, '3.0.11', NULL, '928screenshot1.jpg', 2, '2013-03-12 18:06:14', '2016-09-03 06:34:54', 1452229200, 12, 0, 50120, '', ''),
(929, 'BsPatch', 2, 24, 704, 2135, 'bsdiff and bspatch are command line tools for building and applying patches to binary files. It creates and applies BDF patches.\r\n\r\nBy using suffix sorting (specifically, Larsson and Sadakane&#039;s qsufsort) and taking advantage of how executable files change, bsdiff routinely produces binary patches 50-80% smaller than those produced by Xdelta, and 15% smaller than those produced by .RTPatch (a $2750/seat commercial patch tool).\r\n\r\nThe algorithm used by BSDiff 4 is described in the (unpublished) paper [url=http://www.daemonology.net/papers/bsdiff.pdf]Naive differences of executable code;[/url]. \r\n\r\nTo apply &quot;patch.bdf&quot; on the file &quot;bad.aaa&quot;, generating &quot;good.aaa&quot; just type: bspatch bad.aaa good.aaa patch.bdf\r\n\r\nTo create &quot;&quot;patch.bdf&quot; that generates &quot;good.aaa&quot; from original &quot;bad.aaa&quot;, just type: bsdiff bad.aaa good.aaa patch.bdf', '[929]bspatch.zip', 2, '1.0', NULL, '929screenshot1.jpg', 2, '2013-03-12 18:14:23', '2015-05-19 00:43:29', 1098504000, 12, 0, 18410, '', ''),
(930, 'SmartIPS', 2, 24, 704, 2136, 'To apply &quot;patch.ips&quot; on the file &quot;bad.aaa&quot; load the IPS into field &quot;IPS/IPS2 File&quot; and the archive to be patched into field &quot;Original File&quot;. Click &quot;Apply&quot; button to apply the patch.\r\n\r\nTo create an IPS, load the original file into the field &quot;Original File&quot; and the destination file into the field &quot;Patched File&quot;. Type the name of the IPS you want to create into the field &quot;IPS/IPS2 File&quot;. Click &quot;Create&quot; button to create the patch.\r\n\r\nLimits:\r\n\r\nFiles can be larger than 16 MB, but IPS format cannot record changes beyond the 16 MB mark due to 24-bit addressing. The IPS file itself can be any size.', '[930]smartips.zip', 1, '1.0', NULL, '930screenshot1.jpg', 2, '2013-03-12 18:17:31', '2013-03-12 18:17:33', 890110800, 12, 0, 1070, '', ''),
(931, 'GameHeader', 3, 25, 704, 2137, 'GameHeader is for decoding and displaying the &quot;registration data&quot; section of a rom file. For a game to be granted a license, Nintendo required that publishers write informational values in a reserved area of the rom. This process started with the SNES, which is why NES emulators can&#039;t derive memory mapping from the ROM.\r\n\r\nYou need .NET Framework v2.0 or higher for the tool.\r\n\r\nThis utility reads headers for:\r\n\r\n*SNES\r\n*NDS\r\n*N64\r\n*NES\r\n*GBA\r\n*GB\r\n*GBC\r\n*FDS\r\n\r\nImportant note: There is a also a menu option for GCN disc images, but it shouldn&#039;t be used as it causes the program to produce incorrect hashes. However, GameHeader can still be used for hashing GCN disc images, as long as this option isn&#039;t selected.', '[931]GameHeader_1.zip', 1, '1.0', NULL, '931screenshot1.jpg', 2, '2013-03-12 18:23:07', '2022-06-15 20:44:53', 1630382400, 12, 0, 1269, '', ''),
(932, 'ZapManager', 23, 24, 704, 2141, 'Zapmanager is a verification tool that allows people to compare their files&#039; hash values against those recorded by a trusted source. It is designed to be much easier to use than other verification tools. Because the author is personally interested in game console preservation, many in-house databases are already available, but any dumping project can use ZapManager for their databases.', '[932]ZapManager_1-01-7z.rar', 2, '1.01', NULL, '932screenshot1.jpg', 2, '2013-03-13 13:18:46', '2014-01-02 03:06:34', 1274846400, 12, 0, 492, '', ''),
(934, 'NDSTS', 3, 23, 704, 1131, 'NDSTS (NDS TOOL SYSTEM) is another great piece of code dedicated to the NDS console. This can be used to view header files &amp; ROM information for Nintendo DS ROMs.', '[934]ndsts-b2-en.zip', 1, '0.2b', NULL, '934screenshot1.jpg', 2, '2013-03-13 13:26:31', '2013-03-13 13:26:34', 1105074000, 12, 0, 1434, '', ''),
(936, 'Tecmo Roster Extractor', 9, 1, 725, 2158, 'Here is a utility for extracting the roster for editing from the NES ROM Super Tecmo Bowl.', '[936]RosterExtractor3-0.zip', 1, '3.0', NULL, '936screenshot1.jpg', 2, '2013-03-15 13:06:38', '2013-03-15 13:06:41', 1046062800, 12, 0, 157, '', ''),
(937, 'Tecmo Endzone Editor', 9, 1, 725, 2149, 'Here is a utility for Tecmo Super Bowl that allows you to edit the end-zone colors in the ROM file.', '[937]tecmoendzone.zip', 1, '1.0', NULL, '937screenshot1.jpg', 2, '2013-03-15 13:07:52', '2013-03-15 13:07:57', 1007614800, 12, 0, 408, '', ''),
(938, 'Metroid + Saving Map Editor', 9, 1, 805, 499, 'This tool is for Metroid ROMs patched with the &quot;Metroid + Saving&quot; patch. Edits the world map displayed while the game is paused.', '[938]MetMapMaker1.0.zip', 2, '1.0', NULL, '938screenshot1.png', 2, '2013-03-18 07:36:18', '2013-03-18 07:36:20', 1363320000, 12, 0, 751, '', ''),
(939, 'Brave Fencer extractor', 9, 17, 1810, 1273, 'Simple data extractor/decompressor for the PSX game &quot;Brave Fencer Musashi&quot;\r\n\r\nUsage: BRAVE file [file [...]]\r\n\r\nFile must be a valid .CD file from the game\r\n\r\nsource code included', '[939]brave-CUE.rar', 1, '1.0', NULL, '939screenshot1.jpg', 2, '2013-03-18 07:36:35', '2013-03-25 15:17:55', 1363406400, 12, 0, 652, '', ''),
(940, 'Super Robot Taisen GC Translation Toolkit', 10, 33, 1811, 2150, 'This toolkit is meant to help in the translation of the game Super Robot Taisen GC for the Nintendo Gamecube by making it easy to create custom textures for use in the Nintendo Gamecube and Nintendo Wii emulator Dolphin.\r\n\r\nSince these tools are built over a feature of the Dolphin emulator, [b]it is not possible to use them to produce a translation for use in the real hardware[/b]. If that&#039;s what you&#039;re after, you may stop reading here.\r\n\r\nThe toolkit contains [b]4 different tools[/b] for sorting and editing the game textures dumped by the emulator. All tools are easy to use, as well as (hopefully) intuitive, but a [b]pdf file[/b] is added in the package with [b]easy to follow instructions[/b] just in case (as well as a lot of definitions and illustrated explanations).\r\n\r\nThe tools [b]fully support UTF-8[/b], and thus are suitable for producing translations in languages other than English.\r\n\r\n[b]IMPORTANT:[/b]\r\nIt&#039;s been confirmed that this toolkit works well with Dolphin 3.0 (no revision). Versions after that will present issues with the names of the textures that this tool works with, making them non-exportable to other users.\r\n\r\nUPDATE:\r\nDolphin 4.0 seems to have fixed the issue of texture names, so now you can use these tools with it. The settings would be the same, but using Direct3D 11 instead of Direct3D 9.', '[940]SRW GC Translation Toolkit v1.1.7z', 1, '1.1', '', '940screenshot1.png', 5, '2013-03-18 07:37:04', '2013-09-29 16:31:02', 1366430400, 12, 0, 1331, '', ''),
(941, 'Tecmo Super Bowl Manager', 9, 1, 725, 2152, 'Tecmo Super Bowl Manager (TSBM) allows you to open the NES game of Tecmo Super Bowl and edit the information. This version allows you to edit the following data:\r\n\r\n* Team Names. Both the city and nickname\r\n* Team Colors. From a palette of 64 colors\r\n* Team Playbooks. Each play has a set of 8 plays for a total of 64\r\n* Team Starters. Change the default KR/PR\r\n* Team Schedules.  \r\n* Player Names. Both the last and first name\r\n* Player Attributes. Speed, reception, passing accuracy, etc.\r\n* ProBowl Rosters.\r\n\r\nTSBM also allows you to view and print the league leaders (by \r\nattributes).', '[941]tsbm.zip', 1, '1.2', NULL, '941screenshot1.jpg', 2, '2013-03-23 15:27:30', '2013-03-23 15:27:34', 905486400, 12, 0, 2587, '', ''),
(942, 'Tecmo Super Bowl III Manger', 9, 9, 730, 2152, 'Here is Flash EmuWare&#039;s third manager, and its better than ever. To be used for Tecmo Super Bowl 3 for SNES. Check it out, we are sure that you will find it useful!\r\n\r\nFeatures\r\n\r\n- Can Edit All Teams, Including Free Agents and Great Players\r\n# City \r\n# Team Name\r\n# Default Playbooks\r\n# Starting Returners\r\n# Rosters\r\n\r\n- Can Edit Players\r\n# Name\r\n# Attributes\r\n# Skin Color\r\n\r\n- Manager Options\r\n# Trade Players\r\n# Adjust the Free Agency Points\r\n# Scramble Players\r\n# Edit the Schedule\r\n\r\nNew features\r\n\r\n- Can Individual Leaders\r\n# Sort by any Attribute\r\n# Sort by Multiple Attributes\r\n\r\n- Can Export to Other Games\r\n# Tecmo Bowl (NES) - Team Names, Team Rosters, Player Names\r\n# Tecmo Super Bowl (NES) - Team Names, Team Rosters, Player Names, Player Attributes', '[942]tsbm3.zip', 1, '1.0302', NULL, '942screenshot1.jpg', 2, '2013-03-23 15:40:15', '2013-03-23 15:45:20', 919486800, 12, 0, 1442, '', ''),
(943, 'Tecmo Super Bowl Manager 2000', 9, 25, 707, 2152, 'Here is a utility for all system versions of Tecmo Bowls that allows you to edit the extracted data table files from the games.', '[943]tsbm2k.zip', 2, '0.70', NULL, '943screenshot1.jpg', 2, '2013-03-23 15:44:18', '2013-03-23 15:44:22', 979707600, 12, 0, 491, '', ''),
(944, 'The Flash Tecmo Editor', 9, 1, 724, 2152, 'Here is a utility for editing Tecmo Bowl for NES. Listed below is what it currently does:\r\n\r\n* Added FTfixer.exe (Changes the ROM header to work with FTeditor.exe)\r\n* Can Edit Roster Year\r\n* Can Edit Release Year\r\n* Can Give Yourself Credit	\r\n* Can Edit Team Names\r\n* Can Edit Team Abbreviations\r\n* Can Edit Select Screen\r\n* Can Edit Player Names\r\n* Can Edit Player Stats\r\n* Can Save Data', '[944]fteditor.zip', 2, '1.22', NULL, '944screenshot1.jpg', 1, '2013-03-23 15:52:09', '2013-03-23 15:52:11', 878274000, 12, 0, 353, '', ''),
(946, 'JIPS', 2, 24, 704, 414, 'This is a plain and simple IPS Patcher written in Java, to made it available on all systems that can run a Java Run-time Environment, and some emulators, of course!', '[946]jips30.zip', 1, '3.0', NULL, '946screenshot1.png', 5, '2013-03-29 00:41:20', '2013-03-29 00:41:22', 1013403600, 12, 0, 862, '', ''),
(947, 'Sega Saturn Shining Force Tools', 9, 13, 851, 1273, 'SSSSS.exe: Tool to dump the script from all Sega Saturn Shining Force games\r\n\r\nX5-CODER.exe: Tool to generate a valid X5 file for &quot;Shining Force 3&quot; using the original compression\r\n\r\nSource code included', '[947]Shining_Force_Tools-CUE.rar', 1, '1.0', NULL, '947screenshot1.jpg', 2, '2013-04-02 19:53:20', '2013-04-04 17:33:59', 1364788800, 12, 0, 371, '', ''),
(948, 'Sappy 2006', 7, 10, 704, 2235, 'A Music Editor for select GBA games (although it can try searching for listings in new titles and users can define them manually otherwise).\r\n\r\nThe mod line was found on various Japanese hacking sites and supposedly does not crash on windows Vista and Windows 7. Also supposedly has slightly better injection methods for samples.\r\n\r\nThere is also an extensive guide (in Japanese) to the program and some GBA audio editing with it.', '[948]30549-sappy2006 mod17-1.rar', 2, '17.1', NULL, '948screenshot1.jpg', 2, '2013-04-11 20:16:35', '2013-04-11 20:16:45', 1331870400, 12, 0, 17634, '', ''),
(949, 'FF1 PSX file extractor/compressor', 9, 17, 1824, 831, 'This program was written to extract and compress the\r\ncompressed files of Final Fantasy I PSX (for example\r\nSHOP.PAK), if you want to translate completely these\r\ngames this is the program for you! ;)\r\n\r\nNOTE: the language of the program is Italian, if you\r\n      have any problems email me\r\n      at mattia.d.r@libero.it', '[949]extff1_10.zip', 2, '1.0', NULL, '949screenshot1.jpg', 2, '2013-04-11 20:17:17', '2013-04-11 20:17:19', 1090036800, 12, 0, 788, '', ''),
(950, 'Squaresoft&#039;s portings file extractor', 15, 17, 704, 831, 'This program was written to extract and compress the\r\ncompressed files of Final Fantasy VI PSX, furthermore\r\nit also works with Final Fantasy V PSX and Chrono \r\nTrigger PSX. If you want to translate completely these\r\ngames this is the program for you! ;)\r\n\r\nFor example you can extract the FF6 MENU.BIN file or\r\nCT KOK.BIN file, however in this case is a multi-file\r\n(two compressed files attached together), therefore\r\nmust break the file into two with a hex editor:\r\n- first file 0 - 213044dec\r\n- second file 215040dec - 344530dec\r\nThe offset were obtained with the -a option.\r\n\r\n\r\nNOTE: the language of the program is Italian, if you\r\n      have any problems with the program email me\r\n      at mattia.d.r@libero.it', '[950]spqrtext09.zip', 2, '0.9', NULL, '950screenshot1.jpg', 2, '2013-04-11 20:17:35', '2013-04-11 20:17:37', 1092715200, 12, 0, 516, '', ''),
(951, 'Tool Grandia 2', 15, 25, 704, 831, 'I wrote these programs in a time period starting almost 10 months ago.\r\nThey allow you to translate Grandia 2 WITHOUT text expansion (for now).\r\nI made this package without modifying the original source, I only updated credits.\r\n\r\nThis package is composed by these programs (they&#039;re all tools to be used with the DOS prompt. To visualize their help information, just start them without parameters).\r\n\r\n-extAFS    extracts AFS archives and allows to recreate them using extracted (and edited) files\r\n-extL62C   decompresses and compresses compressed files with L62C (an altered LZSS) (sorry for the words joke :P )\r\n-extPVMH   extracts PVHM archives (they contain PVR images) - no re-compression\r\n-g2gc      converts menu images from PVR to RAW (and vice versa)\r\n-g2split   splits Grandia 2 files (to reassemble theme use copy /b file1+file2+etc..)\r\n-g2fd      converts font file in RAW\r\n-GR2dump   experimental dumper for the text, currently the expansion makes the game crash.\r\n It has been tested on a single piece extracted from the file 01 of the 2000.afs (see 01.rtf: Size of Text e Text Pointer) and by rebuilding afterwards the original file. GR2dump 0.1Beta9a manages a greater number of op-code but however is not free from crash.\r\n\r\n\r\nIf you need other information, please contact me (mattia.d.r@libero.it).', '[951]grandia2tool051.zip', 2, '0.51', NULL, '951screenshot1.jpg', 2, '2013-04-12 14:29:00', '2013-04-12 14:29:03', 1092196800, 12, 0, 528, '', ''),
(952, 'Biker', 9, 1, 1663, 742, 'This is a track editor for Excitebike on the NES. Works with Mac OS X Leopard (10.5) or later. Lets you add, remove or modify objects, add new tracks, modify the palettes, modify the best times and change the number of laps for each track.', '[952]biker10.zip', 1, '1.0', NULL, '952screenshot1.png', 8, '2013-04-14 02:29:15', '2013-04-14 02:29:18', 1365652800, 12, 0, 533, '', ''),
(953, 'WinIPS', 2, 25, 704, 496, 'WinIPS is an easy-to-use IPS program for Windows. It can create and apply IPS patches. Included is the original Japanese version, the English version, and the source code.', '[953]WinIPS071.zip', 1, '0.71', NULL, '953screenshot1.png', 2, '2013-04-14 08:03:54', '2017-06-27 11:06:25', 1355634000, 12, 0, 5176, '', ''),
(954, 'Lufia development tools', 9, 9, 861, 633, 'This archive contains the tools created to translate Lufia1. Also contained is the source-code for almost all of them so you can go ahead and adapt them as you please. Finally, there&#039;s a PDF in the archive describing what to do with the tools and how to handle them correctly.', '[954]lufia_devtools.rar', 2, '1.4', NULL, '954screenshot1.jpg', 1, '2013-04-14 08:06:54', '2013-04-14 08:06:57', 1148270400, 12, 0, 437, '', ''),
(955, 'IPS Bugtracker', 2, 25, 704, 633, 'This tool can help you track down faulty IPS patch records causing critical errors in your roms without you needing to know anything about the internal structure of the IPS/Rom file. Also included is the source-code of the tool.', '[955]bugtracker.rar', 2, '1.0', NULL, '955screenshot1.jpg', 1, '2013-04-14 08:07:16', '2013-04-14 08:07:18', 1191643200, 12, 0, 416, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(956, 'X816 Assembler', 18, 25, 704, 2274, 'X816 is an assembler that generates machine code for the\r\nSuper NES, or more specifically the 65816.  X816 is based\r\nmainly on the assemblers seen on the C64/128 but with a few\r\nadditions to bring it up to speed for the SNES.\r\n\r\nX816 supports the complete 65816 instruction set and all of\r\nits addressing modes.  As well, a set of assembler\r\ndirectives are included to make the programmers job a bit\r\nmore easier.  X816 will take any source code stored in a\r\nstandard text file and generate binary code.\r\n\r\nIt is also a NES6502 and SNES65816 cross assembler.', '[956]x816.zip', 3, 'v1.12f.199', NULL, '956screenshot1.jpg', 1, '2013-04-14 08:07:52', '2013-04-14 08:07:54', 857797200, 12, 0, 1480, '', ''),
(957, 'Traduc', 14, 9, 268, 2035, 'It is the small utility that I programmed to translate the Chrono Trigger. Used to manage scripts. The program is in Spanish.', '[957]traduc.zip', 2, '1.0', NULL, '957screenshot1.jpg', 2, '2013-04-14 16:58:07', '2013-04-14 16:58:09', 960696000, 12, 0, 648, '', ''),
(958, 'YY_CHR.NET', 10, 25, 704, 438, 'Supports editing NES, SNES, Genesis, PCE, GG, WS/C, GB/C, MSX 1+2, NGP/C, SMS, and GBA graphics. \r\n\r\nThis is the newly rewritten C# version. An older [url=http://www.romhacking.net/utilities/119/]C++ version[/url] is also available. The two versions differ in available features and included content.\r\n\r\nPlugins can be developed with Visual Studio Express.\r\n\r\nFeatures:\r\n- YY-CHR.NET (English version)\r\n- This version is rewritten in C#. As a result, some features that have been removed from the C++ version, and some functions are not implemented.\r\n- It is now possible to make image format plug-ins in the .NET environment.\r\n- PRG-ROM Pattern Editor is included.\r\n- YY-CHR.NET plugin source code (English) included.\r\n- Option to swap between English and Japanese through menu selection.', '[958]yychr20210606.zip', 1, '20210606', NULL, '958screenshot1.PNG', 2, '2013-04-16 12:48:03', '2022-01-10 17:47:29', 1622952000, 12, 0, 23284, '', ''),
(959, 'UniPatcher', 2, 25, 704, 1593, 'ROM patcher for Android.\r\n\r\nUniPatcher supports IPS, IPS32, UPS, BPS, APS (GBA), APS (N64), PPF, DPS, EBP and XDelta3 patch types.\r\n\r\nAdditional features:\r\n- Creating XDelta3 patches\r\n- Fix checksum for Sega Mega Drive ROMs\r\n- Remove SMC header for Super Nintendo ROMs\r\n\r\nGitHub project page: [url]https://github.com/btimofeev/UniPatcher[/url]', '[959]UniPatcher.zip', 1, '0.17.1', NULL, '959screenshot1.png', 5, '2013-04-22 18:56:21', '2020-10-10 23:51:41', 1602216000, 12, 0, 17880, '', ''),
(960, 'PaneponGUI', 9, 8, 1903, 703, 'PaneponGUI is a graphics decompression tool for Pokemon de Panepon and Pokemon Puzzle Challenge for the Game Boy Color. It is written in C# .NET and features both, a graphical interface for browsing the ROM, and command line arguments to directly decompress data.', '[960]PaneponGUI_v1.rar', 2, '1.0', NULL, '960screenshot1.png', 2, '2013-04-24 21:39:40', '2013-04-24 21:39:40', 1366776000, 12, 0, 671, '', ''),
(961, 'Sega Genesis C Compiler', 3, 24, 704, 2441, 'A compiler which compiles C files into Genesis format.', '[961]sgcc.zip', 3, '1.0', NULL, '', 1, '2013-04-27 06:57:09', '2013-04-27 06:57:11', 845265600, 12, 0, 333, '', ''),
(962, 'TitlePokéEdit RB', 9, 8, 707, 1069, 'A simple tool to edit the which characters appear in rotation on the Pokémon Red and Blue Titlescreen.', '[962]titlepokéedit rb.zip', 1, '1.1', NULL, '962screenshot1.png', 2, '2013-04-27 06:59:10', '2013-04-27 06:59:10', 1366603200, 12, 0, 1854, '', ''),
(963, 'Exodus', 17, 11, 704, 709, 'Exodus is a newly released Sega Genesis/Mega Drive cycle accurate emulator that has been in development for several years. In addition to accurate emulation, a full set of debugging tools are available to aid in hacking the system. The author has plans to support more systems in the future.\r\n\r\nPlease note that system requirements are high in order to run the emulator at full speed.\r\n\r\nYou may also visit the website below to read up on current documentation on the program and also donate to the author if you wish support.\r\n\r\n[url]http://www.exodusemulator.com/[/url]', '[963]Exodus 2-0-1.7z', 2, '2.0.1', NULL, '963screenshot1.jpg', 2, '2013-05-02 21:43:33', '2015-06-01 16:07:13', 1430366400, 12, 1, 17, '', ''),
(964, 'Asar', 18, 9, 704, 2444, 'Asar is an assembler, intended to replace [url=http://www.romhacking.net/utilities/269/]xkas[/url]. It has fixed all known bugs with xkas and added many new additional commands and improvements. It maintains a compatibility mode to assemble legacy xkas source code. It also supplies DLL wrappers for C and C# for inclusion into any program.\r\n \r\nArchitectures Supported:\r\n\r\n* 65816\r\n* SPC700\r\n* SPC700-Inline (Implements the standard upload system (16bit length, then location, with a terminator at the end) \r\n* SuperFX\r\n\r\nSee manual.txt for a detailed list of improvements and new commands. There are many!\r\n\r\nThis project is now on GitHub:\r\n\r\n[url]https://github.com/RPGHacker/asar[/url]', '[964]asar181.zip', 2, '1.81', NULL, '964screenshot1.jpg', 2, '2013-05-02 21:43:55', '2021-04-17 01:12:19', 1611118800, 12, 0, 1666, '', ''),
(965, 'NBA Jam: Tournament Edition Player Editor', 9, 9, 1913, 69, 'Feel the need to edit the players and team rosters in NBA Jam: TE? Well you&#039;re in luck because this little program allows exactly that.  \r\n\r\nFeatures:\r\n[list][li]Edits the players&#039; stats both &quot;visual&quot; and actual &quot;in-game&quot;[/li]\r\n[li]Edits the players&#039; height and skin tone setting[/li]\r\n[li]Edits the players&#039; in-game AI setting[/li]\r\n[li]Displays the HEX and Decimal offsets of each player&#039;s visual and in-game stats (can also be copied to the clipboard by clicking on the offset)[/li]\r\n[li]Allows you to change each of the teams&#039; roster data[/li]\r\n[li]Displays the HEX and Decimal offsets of each teams&#039;roster data block (can also be copied to the clipboard by clicking on the offset)[/li]\r\n[li]Allows you to select the cheat codes to use.[/li]\r\n[/li]Allows you to relocate the players&#039; visual stat data to an empty part of the ROM so you can properly edit/show the correct stats for the secret players.[/list]\r\n\r\nFuture plans:\r\n[list][li]Changes which head the players use (not coded yet)[/li][/list]\r\n\r\n\r\nNOTE: This program works on the following ROMs in this way... \r\n\r\nNBA Jam - Tournament Edition (Beta):\r\n[list][li]Player stat data cannot be edited[/li]\r\n[li]Roster data can be edited[/li]\r\n[li]Cheat codes cannot be edited (yet)[/li][/list]\r\n\r\nNBA Jam - Tournament Edition (E):\r\n[list][li]Player stat data cannot be edited[/li]\r\n[li]Roster data can be edited[/li]\r\n[li]Cheat codes cannot be edited (yet)[/li][/list]\r\n\r\nNBA Jam - Tournament Edition (J) &amp; NBA Jam - Tournament Edition (U)\r\n[list][li]Player stat data can be edited[/li]\r\n[li]Roster data can be edited[/li]\r\n[li]Cheat codes can be edited[/li][/list]\r\n\r\nNBA Jam - Tournament Edition (U) Mattrizzle&#039;s Old School Edition\r\n[list][li]Player stat data cannot be edited[/li]\r\n[li]Roster data can be edited[/li]\r\n[li]Cheat codes can be edited[/li][/list]\r\n\r\nBUGFIX:\r\n-Fixed a bug that prevented the user from saving the player height (12/2014).\r\n\r\nLast updated: 12/15/2014\r\nWebsite: http://www.jce3000gt.com', '[965]njtepe036.rar', 1, '0.36', NULL, '965screenshot1.gif', 2, '2013-05-10 14:20:15', '2014-12-15 23:08:17', 1368072000, 12, 0, 2095, '', ''),
(966, 'LALE - Link&#039;s Awakening Level Editor', 12, 8, 884, 1462, 'The Legend of Zelda: Link&#039;s Awakening Level Editor (LALE) is an editor that contains many features for making a basic ROM hack for the Gameboy Colour game: Link&#039;s Awakening DX.\r\n\r\nIn the version 2.01 release it contains: \r\n[list]\r\n[li]Full map editing features including map data.[/li]\r\n[li]Text editing.[/li]\r\n[li]Warp editing.[/li]\r\n[li]Enemy and object placement.[/li]\r\n[li]Dungeon event editing.[/li]\r\n[li]Overworld and dungeon minimap editing.[/li]\r\n[li]Chest editing.[/li]\r\n[li]Player initial position editing.[/li]\r\n[li]Sign pointer editing.[/li]\r\n[li]Owl statue editing.[/li]\r\n[li]Palette editing.[/li]\r\n[li]Sprite sheet and bank editing.[/li]\r\n[/list]\r\nAnd many more little features for hacking Link&#039;s Awakening.\r\n\r\nA version 1.2 LADX ROM is required.\r\n\r\n[b]Supplemental Information[/b]:\r\n\r\nLink&#039;s Awakening Game engine information https://github.com/zladx/LADX-Disassembly/wiki/Game-engine-documentation\r\n\r\nList of Link&#039;s Awakening Item ID&#039;s, Chest ID&#039;s, Music ID&#039;s, Room Events etc. https://github.com/anotak/LALE/tree/master/Lists', '[966]LALE.7z', 1, '2.01', NULL, '966screenshot1.jpg', 2, '2013-05-22 14:53:55', '2021-09-15 05:09:32', 1620532800, 12, 0, 6812, '', ''),
(967, 'CadEditor', 12, 1, 707, 2492, 'Level editor for many NES and some SEGA games:\r\n- Chip and Dale Rescue Rangers 1 &amp; 2\r\n- Darkwing Duck\r\n- Duck Tales 1 &amp; 2\r\n- Megaman 4 (levels 1-8)\r\n- Tale Spin\r\n- Little Mermaid\r\n- Tiny Toon\r\n- Flintstones Rescue Dino and Hoppy\r\n- Jungle Book\r\n- Tom &amp; Jerry\r\n- Little Nemo\r\n\r\n\r\nSupports editing levels&#039; forms, screens, blocks &amp; macroblock(TSA) and placement objects, export map to TMX format (for using in own projects).\r\n\r\nEditor also has features for exporting maps and blocks as binary files or pictures for using in homebrew projects. New features can be added by users via script files.\r\n ----\r\nThere are more than 400 configs for 500 levels for more than 180 games. Very short list of supported games:\r\n\r\n(NES)\r\n-MegaMan 3, 4 &amp; 5                                \r\n-Battletoads                                    \r\n-Rockin&#039; Kats                                    \r\n-Flintstones: The Surprise at Dinosaur Peak!     \r\n-Ninja Cat (Cattou Ninden Teyandee)              \r\n-Little Nemo                                     \r\n-Battletoads &amp; Double Dragon - The Ultimate Team\r\n-New Ghostbusters 2                              \r\n-Power Blade 2                                   \r\n-Teenage Mutant Ninja Turtles 1, 2 &amp; 3           \r\n-Shatterhand (Tokkyuu Shirei Solbrain)           \r\n-Contra Force                                    \r\n-Shadow of the Ninja                             \r\n-Ninja Gaiden                                    \r\n-Super C                                         \r\n-Captain America                                 \r\n-Adventures Island 2 &amp; 3                         \r\n-Monster in My Pocket                            \r\n-Batman                                          \r\n ----\r\n\r\n(SEGA)\r\n-Zombies Ate My Neighbors                        (1 + object editor 1)\r\n-Jungle Book                                     (all levels)\r\n-Contra Hard Corps                               (all levels)\r\n-Tiny Toon Adventures: Buster&#039;s Hidden Treasure  (1)\r\n-QuackShot                                       (1)\r\n-Lost Vikings                                    (1)\r\n-Alladin                                         (1)\r\n-Earth Work Jim 1 &amp; 2                            (1)\r\n ----\r\n\r\nLatest releases: https://github.com/spiiin/CadEditor/releases/latest\r\n\r\nLink to all supported games (list updates): https://github.com/spiiin/CadEditor/blob/master/CadEditor/cad_editor_supported_games.txt\r\n\r\nLink to sources: https://github.com/spiiin/CadEditor', '[967]CadEditorSetup53.zip', 2, '5.3', NULL, '967screenshot1.png', 2, '2013-05-25 15:01:52', '2019-02-01 12:46:45', 1548824400, 12, 0, 4402, '', ''),
(969, 'Pancake 3', 10, 11, 1276, 2531, 'This ROM hacking utility is a character editor for both SOR3 and BKIII. Adding your own custom characters into the game is now a piece of (pan)cake! The possibilities for new ROM hacks are unlimited! (Requires Java). Also included is the complete spritesets for SOR2 and SOR3, for your convenience.', '[969]Pk3v11.zip', 2, '1.1', NULL, '969screenshot1.png', 5, '2013-06-03 20:10:37', '2013-06-03 20:11:22', 1336968000, 12, 0, 2811, '', ''),
(970, 'Pancake 2', 10, 11, 1925, 2531, 'This fantastic ROM hacking utility is effectively a SOR2 character editor. Adding your own custom characters into SOR2 is now a piece of (pan)cake! The possibilities for new ROM hacks are unlimited! (Requires Java).\r\n\r\nExclusive Syndicate Wars hacking features include editing all players, enemies and bosses, and no limit restriction on the number of frames per character. You can re-size animations to add all the extra frames you need. Of course, beware of the 4MB ROM size limit.\r\n\r\nTo edit SOR2 SW: File - Open with specific guide, then choose the SW guide, then open the SW ROM hack.\r\n\r\nChangelog:\r\n\r\n1.7 Introduces smart ROM space management when adding new art to the game. It will reuse the art that is replaced whenever possible. Patch 1.7.3 fixes bugs on space management for sprites reused by different animations, as well as an option to turn it off if you&#039;d like art to be generated at the end of the rom as before. \r\n\r\n1.6: You can port your characters between SOR2, BKII, Syndicate Wars (SW) and other compatible hacks.', '[970]pk2_1_7_3_b.zip', 2, '1.7.3', NULL, '970screenshot1.png', 5, '2013-06-03 20:11:47', '2021-09-17 21:41:27', 1631851200, 12, 0, 4734, '', ''),
(971, 'Megadrive Voice Editor - MDV', 7, 11, 704, 2531, 'Features:\r\n- Hear voice banks from megadrive games\r\n- Export them as wave files or in their original format (binary file)\r\n- Import wave files to replace existing voices\r\n- Manage voices by cloning them or switching their position in the bank.\r\n- Setup options and create guides for specific games (advanced)\r\n- The application tries to auto-detect the guide for the loaded game (it looks at the ROM header for the name of the game)\r\n- It comes with guides for a variety of games\r\n\r\nTODO:\r\n- Pitch must be handled better.\r\n- Add more guides, make existing guides more complete\r\n\r\n\r\nNow everyone update your Streets Of Rage hacks with your custom voices! :P\r\n\r\nNote: Don&#039;t save your voices if the bank size is exceeded (you&#039;ll see it in red), or you may be corrupting something. Voices are not saved until you hit save or until you&#039;re prompted to do so, so feel free to manage voices at will and save only when it&#039;s done.\r\n\r\nApologies for the pitch issue, but it is yet to figure out yet how exactly it affects playback frequency.\r\n\r\nOnce again I have to thank to Red Crimson for the help on understanding the format of voices and voice banks, and for the addresses of banks of several games.', '[971]MDV.zip', 2, '0.8', NULL, '971screenshot1.png', 5, '2013-06-03 20:17:41', '2013-06-03 20:17:45', 1344139200, 12, 0, 2597, '', ''),
(972, 'Palettes of Rage', 4, 11, 704, 2531, 'This hacking utility lets you edit palettes directly on a Mega Drive/Genesis ROM. No hacking knowledge or hex editor is required, it modifies the ROM directly.', '[972]PoR13.zip', 1, '1.3', NULL, '972screenshot1.png', 5, '2013-06-03 20:19:03', '2013-06-03 20:19:13', 1340337600, 12, 0, 2426, '', ''),
(973, 'LZ77 Restructor 2', 3, 24, 704, 2551, 'LZ77Restructor 2 is designed to search, display, extract and replace data, and LZ compression algorithm in games for GBA and NDS. Searching for data has never been easier with the second LZ77Restructor. You do not need any large amount of time, no knowledge of assembler. The program will automatically find all data that can bee ripped and display it in a list. When you select an item from the list, it can be immediately unpacked and displayed in the form of pictures or 4BPP/8BPP as hex and text (depending on the selected mode).', '[973]lz77restructor2_v1-0-2.rar', 2, '1.02', NULL, '973screenshot1.png', 2, '2013-06-11 15:46:21', '2013-06-11 15:46:24', 1327813200, 12, 0, 2517, '', ''),
(974, 'Magic File Resizer', 3, 24, 704, 2551, 'A simple, but rather a universal program to change the file size. It knows how to work with both decimal and hexadecimal with 16 values. It can work with large files (greater than 4GB), allowing you to specify how the final file size and the amount of change. The size can be specified in bytes, kilobytes, megabytes and gigabytes. \r\n\r\nNote: The provided README is in Russian, but the software itself uses English and is straightforward: it does exactly what it says on the tin.', '[974]magic_file_resizer_v1-2.rar', 2, '1.2', NULL, '974screenshot1.png', 2, '2013-06-11 16:13:58', '2013-06-11 16:14:01', 1304481600, 12, 0, 248, '', ''),
(975, 'Copy File', 3, 24, 704, 716, 'Copies a specified portion of the data from one file to another.\r\n\r\nNote: The provided README is not in English, but the tool itself is; otherwise, the software does exactly what it says on the tin.', '[975]copyfile.rar', 2, '1.0', NULL, '975screenshot1.png', 2, '2013-06-11 16:15:25', '2013-06-11 16:15:27', 1122782400, 12, 0, 279, '', ''),
(976, 'GearTool w/ Source Code', 12, 1, 998, 499, 'Here is an editor for metal gear which allows you to edit sections of the maps within the game. The program is very bare-bones at the moment and is limited in what you can do for the mean time. Source code is also included for those who wish to further this program.\r\n\r\n.NET is required to run this program.\r\n\r\n(Note: Licensing information for this program is not included. Please seek the author&#039;s permission, if possible, before releasing modified versions of this program.)', '[976]GearTool BIN and SRC.zip', 2, '0.1b', NULL, '976screenshot1.png', 2, '2013-06-12 05:10:05', '2013-08-17 20:03:53', 1313208000, 12, 0, 661, '', ''),
(977, 'Pokemon Lei Palette Editor', 9, 1, 1691, 732, 'Lei Dian Huang: Bi Ka Qiu Chuan Shuo has terrible colors selected for its Pokemon&#039;s battle sprites. This program can be used to change them.', '[977]Poke Palette Lei.zip', 1, '1.0', NULL, '977screenshot1.gif', 2, '2013-06-12 23:27:15', '2013-07-14 01:17:04', 1371009600, 12, 0, 1024, '', ''),
(978, 'Agentgeo&#039;s Pointer Calculator', 5, 25, 704, 2566, 'Here is a tool for you all. The Pointer Calculator, a nifty little multi-game tool that calculates pointers. Currently it is written in C# (.NET), but I am working on re-writing it in Pascal/Lazarus or Java.\r\nFeatures\r\n\r\nCalculate pointers for:\r\n\r\n    GB/C\r\n\r\n    GBA/NDS\r\n\r\n    NES\r\n\r\n    SNES Lo ROM\r\n\r\n    SNES Hi ROM\r\n\r\nMay vary on certain SNES games at the moment. Hope to have fixed soon', '[978]Agentgeos Pointer Calculator 1.rar', 2, '1.0', NULL, '978screenshot1.png', 2, '2013-06-24 07:58:11', '2013-06-24 07:58:13', 1314331200, 12, 0, 1603, '', ''),
(979, 'FogHogger', 9, 17, 1950, 2579, 'Extraction utility for the game: Syphon Filter (PSone). Currently, FOG and HOG archive file-types are supported.', '[979]foghogger.zip', 1, '0.0.0.1', NULL, '979screenshot1.png', 2, '2013-07-09 21:50:48', '2013-07-09 21:50:50', 1373342400, 12, 0, 507, '', ''),
(980, 'OverAll', 9, 17, 1952, 2579, 'Archive file extractor/creator for the game: Overblood. Currently supports ALL and ROM file archives.\r\n\r\nThis utility is best used when the Debug Menu is unlocked and functional [url=http://www.romhacking.net/forum/index.php/topic,16630.0.html](Link)[/url]', '[980]overall.zip', 1, '1.0.0.0', NULL, '980screenshot1.png', 2, '2013-07-11 21:48:39', '2013-07-13 16:42:44', 1373428800, 12, 0, 373, '', ''),
(983, '(old) Capcom Sprite Assembler', 9, 1, 707, 494, 'What it can do: \r\n* Move tiles, edit their properties. \r\n* It has a built-in tile editor, changes are reflected immediately on the main pic. \r\n* For some games, insert and delete tiles, and insert/delete animation frames. \r\n* There is a &quot;support file&quot; system in place for supported games. They are .txt files. Thus the editor can be configurated to work for hacks where sprite banks are moved. Other things are possible too.\r\n\r\nSupported, or partially supported games: \r\n* Darkwing Duck \r\n* Duck Tales \r\n* Mega Man II, III*, IV and V. \r\n* Mighty Final Fight\r\n\r\nNow.. about the great issues with the program in its current form. \r\nMost of the sprites shows up with the wrong graphics. Only standard sprites and some enemy sprites should show up correctly. But most of the problems are how easy it is to corrupt sprite data. Data is seperated into 3 types of data. Many times data is re-used by multiple sprites. So moving tiles in one sprite can lead to another sprite getting the same effect. Re-used data is also a problem when inserting/deleting tiles. If unlucky, you might be unable to properly edit a sprite, or two different datas go &quot;into&quot; each other. \r\n\r\nIf you want to be safe, follow these guidelines: \r\n* Don&#039;t use the &quot;Clean Up Data&quot; function, because I&#039;m not sure if its 100% reliable. \r\n* Don&#039;t change Coordinate IDs. \r\n* If there are multiple entries below &quot;(Coord used by Frames:)&quot;, do not insert or delete tiles.\r\n\r\n ----\r\n*[b]NOTE:[/b] The updated CSA support file for MM3 not included in the archive is found [url=http://acmlm.kafuka.org/uploader/get.php?id=4108][u]here[/u][/url]*\r\n\r\n ----\r\n*[b]UPDATE:[/b] An updated version that runs on recent Windows can be found here:\r\n*[b][url]https://www.romhacking.net/utilities/1811/[/url][/b]', '[983]CSA.zip', 2, '1.0', NULL, '983screenshot1.jpg', 2, '2013-07-14 01:16:42', '2024-03-25 00:42:45', 1255737600, 12, 0, 2866, '', ''),
(984, 'OBEdit', 9, 25, 1244, 2652, 'OBEdit is an editor for Ogre Battle: March Of The Black Queen. The editor works for both the SNES and PSX versions.\r\n\r\nCurrent features of the editor:\r\n\r\n-Character Stats\r\n-Enemy Group Formations\r\n-Ally Group Formations\r\n-Promotion Lists\r\n-Shops\r\n-Neutral Encounters\r\n-Recruitment Lists', '[984]OBEdit v5.1.rar', 1, '5.1', NULL, '984screenshot1.png', 2, '2013-07-17 00:30:20', '2019-07-22 20:20:11', 1563768000, 12, 0, 1582, '', ''),
(985, 'Secret of Mana Editor', 9, 9, 799, 2672, 'Here is an editor for Secret of Mana which is still somewhat in the works. It currently has some options to do Map Editing, Tile Editing, Sound Editing, Music Editing, and more. Please consult the readme before doing any work on the ROM as some things are addressed that are not able to be done yet.\r\n\r\nOfficial website: [url]http://somedit.blogspot.com/[/url]', '[985]somedit0213.rar', 2, '0213', NULL, '985screenshot1.png', 2, '2013-07-21 21:32:45', '2018-10-04 12:53:07', 1401336000, 12, 0, 2233, '', ''),
(986, 'Map Jester - Seiken Densetsu 3 Browser', 9, 9, 354, 801, 'Map Jester is a third party .NET application written in the C# programming language which is capable of viewing, modifying and exporting locations and world maps in the Seiken Densetsu 3 (J) ROM image file. Location properties can be modified. Graphics, tilemaps, etc. can be exported as arrays or image files that can be imported into other games. One outstanding feature concerning map porting is the architecture exportation feature, which is capable of exporting all data contained in a location&#039;s map to a single file, which can be imported into FF6 or SMRPG using either Zone Doctor or Lazy Shell, respectively. What might also be particularly of interest to rom hackers is the decompression code contained in the source file. \r\n\r\nNOTE: Map Jester cannot make or save any changes to a map&#039;s tiles, only modify a map&#039;s properties.', '[986]MAPJESTER_v3.18.3.zip', 2, '3.18.3', NULL, '986screenshot1.png', 2, '2013-08-07 10:03:28', '2013-08-17 18:51:33', 1376625600, 12, 0, 855, '', ''),
(987, 'Awesome Tile Tool', 15, 25, 704, 2733, 'HTML 5 App that lets you rip tiles from images with ease. Plenty adjustable. You can also draw with the tiles you rip.\r\n\r\n(released under GPL)\r\n\r\n[b]To use this application:[/b]\r\nOpen the unzipped HTML file in your favourite modern browser. Load an image using the [i]Choose File[/i] button (you&#039;ll want to use a tileset for this) and fiddle with the tile size as needed. Click on a tile in the right-hand image, then click in the left-hand scrollable region where desired. Repeat until you&#039;ve assembled an image you want to hang on to, then use the [i]Export to PNG[/i] button to acquire a PNG; save it via ctrl-S.', '[987]AwesomeTileTool.zip', 1, '1.2', NULL, '987screenshot1.png', 7, '2013-08-07 17:57:33', '2013-12-29 17:46:39', 1375848000, 12, 0, 610, '', ''),
(988, 'Dragon Ball Origins', 9, 23, 1965, 2744, 'Dragon Ball Origins for Skill level And Skill point Required level 2 and Level 3  Editor Only For Goku', '[988]DB1.7z', 1, '1.00', NULL, '988screenshot1.png', 2, '2013-08-23 22:14:39', '2015-06-01 16:04:25', 1370059200, 12, 0, 392, '', ''),
(989, 'SOM Drop Edit', 9, 9, 799, 2745, 'Here is a utility that will allow you to edit the drop probabilities of items from enemies in Secret of Mana.', '[989]SOMDropEditv1.7z', 1, '1.0', NULL, '989screenshot1.png', 5, '2013-08-23 22:16:16', '2013-08-23 22:16:18', 1375243200, 12, 0, 916, '', ''),
(990, 'Pokemon Platinum Evolution Editor', 9, 23, 1968, 2744, 'Pokemon Platinum (E) Evolution Editor (Level, Item, Happiness, etc.)', '[990]Pokemon Platinum Evol Editor (E).rar', 1, '2.00', NULL, '990screenshot1.png', 2, '2013-09-02 19:22:24', '2015-05-26 02:12:10', 1377489600, 12, 0, 4488, '', ''),
(991, 'Tile Molester Mod', 10, 25, 704, 1757, 'This version merges and updates the changes made by Central MiB&#039;s &quot;Tile Molester Alternate 0.15a&quot; and by Lab313&#039;s &quot;Tile Molester Mod 0.17&quot; versions to the original SnowBro&#039;s &quot;Tile Molester 0.16&quot;\r\n\r\nTile Molester is a multi-format, user-extensible graphics data editor that lets you create, view and edit graphics in arbitrary binary files, with a particular focus on binaries for game consoles.\r\n\r\n(0.19)\r\n[list]\r\n[li]Various undo/redo fixes[/li]\r\n[li]A selection application can be undone and redone[/li]\r\n[li]A paste can be undone and redone[/li]\r\n[li]Fixed the move undo/redo actions[/li]\r\n[li]No more silly &quot;Undo/Redo encoding&quot; messages[/li]\r\n[/list]\r\n(0.18)\r\n[list]\r\n[li]Compatibility with Nintendo DS *.nds format[/li]\r\n[li]Now you can enter an hexadecimal value in Palette/Import From/This File/Offset field[/li]\r\n[li]Added a palette shifter near the palette viewer panel; you can choose the amount of pixel to shift (decimal values) (only with palettes loaded from the same file)[/li]\r\n[/list]\r\n\r\nMerging Lab313&#039;s Tile Molester Mod (0.17.2) features:\r\n[list]\r\n[li]Saves last opened dir (only through File/Open)[/li]\r\n[li]Compatibility with *.smd and *.bin Sega Genesis/Mega Drive/32x formats[/li]\r\n[li]Splash Screen showing time halved[/li]\r\n[li]Max number of tile expansion now is 1024 (was only 32 before)[/li]\r\n[/list]\r\nMerging Central MiB&#039;s Tile Molester Alternate (0.15a) features:\r\n[list]\r\n[li]Compatibility with *.pat and *.tpl palette files[/li]\r\n[/list]\r\n\r\nThe file contains the sources.', '[991]TM019.7z', 1, '0.19', NULL, '991screenshot1.png', 5, '2013-09-05 17:51:37', '2016-02-18 13:08:38', 1436068800, 12, 0, 14149, '', ''),
(992, 'Tile Counter', 15, 25, 704, 2783, 'Tile Counter is a fairly simple program for the discriminating graphics hackers out there. You give the program the file you wish to read, indicate what format the graphics are in, and Tile Counter will count the number of unique tiles it finds and output the number of tiles.\r\n\r\nIt can also output a crunched up version of the file with all of the repeats (including horizontally- and vertically-flipped copies) blanked out. When this is done, the first instance of a tile with duplicates retains its position in the file.', '[992]TileCounter.zip', 1, '0.8', NULL, '992screenshot1.png', 1, '2013-09-08 00:14:02', '2013-09-08 00:14:03', 1112673600, 12, 0, 176, '', ''),
(993, 'Kirby&#039;s Dream Course Editor', 12, 9, 1783, 1412, 'Kirby&#039;s Dream Course Editor (yes, still untitled) is a level editor for Kirby&#039;s Dream Course and its Japanese counterpart, Kirby Bowl.\r\nThe editor supports full editing of all of the game&#039;s courses, including demo courses and unused test courses which are only present in the Japanese version. In addition, background and music selections can be changed in order to fully customize courses. Individual courses can be saved to standalone files for easy distribution, and sample levels are included to demonstrate some of the editor&#039;s capabilities.\r\n\r\nThe editor supports US, European, and Japanese ROMs, both with or without copier headers. Special Tee Shot support is currently planned for future versions, but is not yet implemented due to numerous differences between the two games in how level and graphics data are organized.\r\n\r\nSource code is available [url=https://github.com/devinacker/kdceditor]on GitHub[/url], can be built on OS X and Linux (with Qt 5), and is distributed under the MIT license.', '[993]kdceditor-113c.rar', 1, '1.13c', NULL, '993screenshot1.png', 2, '2013-09-15 23:54:45', '2016-12-02 04:39:22', 1433908800, 12, 0, 1886, '', ''),
(994, 'Pokemon Heart Gold - Evolution Editor', 9, 23, 1977, 2744, '&quot;Pokemon Heart Gold (U) evolution editor &quot; Level Happiness etc', '[994]Pokmeon Heart Gold Evol Editor.rar', 1, '1.00', NULL, '994screenshot1.png', 2, '2013-09-16 14:20:27', '2015-05-26 02:11:47', 1377489600, 12, 0, 4552, '', ''),
(997, 'RRR [SMD] Car Editor', 9, 11, 1983, 2796, 'Program for editing cars graphics, stats, weapons and palettes.\r\nCar sprites can be saved/loaded to/from *.bmp&#039;s. All changes applies directly to ROM, no manual romhacking needed.', '[997]rrr_careditor.rar', 1, '1.0.1', NULL, '997screenshot1.png', 2, '2013-09-19 10:06:36', '2013-09-19 10:06:42', 1348027200, 12, 0, 886, '', ''),
(998, 'RSEARCH', 6, 25, 704, 1273, 'RSEARCH is a tool to search strings or hexadecimal data in a file.', '[998]rsearch-v1.4_CUE.rar', 1, '1.3', NULL, '998screenshot1.png', 2, '2013-09-25 20:41:58', '2014-04-14 04:48:47', 1375070400, 12, 0, 967, '', ''),
(999, 'Master Tile Converter', 10, 22, 704, 2807, 'Export and import several tiles formats in Master System ROMS.\r\nFeatures 4bpp, 3bpp, 2bpp, 1bpp and compressed tiles extraction and insertion.\r\n\r\nGet sources and documentation at:\r\nhttp://jmimu.free.fr/mastertileconverter/', '[999]mastertileconverter_win_v09.zip', 1, '0.9', NULL, '999screenshot1.png', 7, '2013-10-11 16:55:07', '2013-10-11 16:55:08', 1381377600, 12, 0, 1944, '', ''),
(1000, 'CrygorTool', 9, 23, 1986, 2808, 'Editor for WarioWare D.I.Y. MIO and savefiles.\r\n\r\n[b]Features[/b]\r\n[list]\r\n[li]Edit MIO microgame/music/comic headers[/li]\r\n[li]Export/import MIO from WarioWare D.I.Y. savefiles[/li]\r\n[/list]\r\n\r\nCertain versions of Windows may state that it requires &#039;DirectPlay&#039; but it seems to function fine without it.', '[1000]CrygorTool0-2-2.zip', 2, '0.2.2', NULL, '1000screenshot1.png', 2, '2013-10-15 20:53:16', '2013-11-10 14:47:58', 1270872000, 12, 0, 2506, '', ''),
(1001, 'HexTraImp', 13, 25, 704, 2809, 'The tool HexTraImp is a stand alone java command line tool, based on reading, writing and overwriting data in files in hexadecimal level.\r\nThe HexTraImp is a simple tool composed of only two options, import and export data hexadecimal.\r\n\r\nPurposes of this tool:\r\n-The ability to work with absolutely any size of files without any memory issues.\r\n- Import data from an external file, to an address specified by the user.\r\n- Export an amount of data specified by the user from an  address specified by the user.\r\n- This tool can be very helpful on &quot;.raw&quot; graphic editing for the import or export part.\r\n\r\n\r\nMore detailed information can be found in the file named &quot;ReaD_me.txt&quot;, available within the file &quot;.Rar&quot; package.\r\n\r\nEnjoy', '[1001]HexTraImp.rar', 3, '1.0', NULL, '1001screenshot1.png', 5, '2013-10-20 18:59:07', '2014-01-24 14:23:19', 1382241600, 12, 0, 325, '', ''),
(1002, 'ROM Hasher', 23, 24, 704, 499, 'ROM Hasher calculates hashes and looks ROMs up in a ROM database to help identify and verify ROM images. No-Intro databases are included for a variety of consoles.\r\n\r\nFor submitting a hack or translation, ROM Hasher provides a summary that can be copied and pasted into romhacking.net&#039;s &quot;ROM/ISO Information&quot; field. For applying a patch, ROM Hasher can be used to confirm the hashes listed on romhacking.net&#039;s project pages.\r\n\r\nThe .NET Framework 2.0 or higher, or an equivalent version of Mono, is required. ROM Hasher has only been tested on Windows. Source code is available at http://snarfblam.com/words/?p=485.', '[1002]1.0 Release.zip', 1, '1.0', NULL, '1002screenshot1.png', 2, '2013-10-23 10:50:33', '2014-01-02 03:09:54', 1381377600, 12, 0, 23277, '', ''),
(1003, 'Chrono Compressor', 9, 9, 268, 2815, 'This is an SNES Utility that allows you to extract a subset of a ROM and save it to a separate file, or reinsert a chunk of ROM data back into a ROM file. Additionally, it makes use of Evil Peer&#039;s re/decompression algorithm to compress or decompress chunks of a Chrono Trigger ROM (as CT uses a proprietary compression scheme, that is the only game for which the re/decompression works).\r\n\r\nThis is useful for things like sprite or tileset editing- you can pull out (and decompress, if necessary) the relevant ROM data, edit it however you like, and then reinsert it into the original ROM.\r\n\r\nIncluded in the .zip file is a readme with an example usage, and a text file containing all of the known offsets in Chrono Trigger. READ THE README FIRST, please! If you don&#039;t, it is very possible to corrupt your ROM file. If you&#039;re careful, though, that won&#039;t happen.  Happy hacking!', '[1003]Chrono_Compressor.zip', 2, '2.01', NULL, '1003screenshot1.png', 2, '2013-10-23 17:55:08', '2013-10-23 17:55:11', 1381636800, 12, 0, 711, '', ''),
(1004, 'exhal', 3, 25, 707, 1412, 'exhal and inhal are portable command-line tools designed to decompress and recompress/insert data used by several NES, SNES and Game Boy games developed by HAL Laboratory. Files compressed using exhal can often be smaller than their original compressed forms in the source ROMs.\r\n\r\nSource code is available in GitHub and can be built on Mac OS X, Linux, etc.', '[1004]exhal-v121b.zip', 2, '1.21b', NULL, '1004screenshot1.png', 2, '2013-10-25 10:43:40', '2016-04-10 05:17:44', 1460174400, 12, 0, 502, '', ''),
(1005, 'Thunder Force 3 Editor', 12, 11, 1061, 1497, 'The [B]TF3 Editor[/B] - the universal (in future) editor for one of the best shoot&#039;em ups over the world: &quot;[B][I]Thunder Force III[/I][/B]&quot;.\r\n\r\n[B][I]Features in current version:[/I][/B]\r\n[list]\r\n[li]PlaneA (foreground plane) and PlaneB (background plane) editor: you can fully redraw game levels;[/li]\r\n[li]Blocks editor: you can edit every tile of every block (replace tile, flip horizontally/vertically, change palette);[/li]\r\n[li]Level start parameters editor: you can edit &quot;Boss Face&quot;, &quot;Level music&quot;, &quot;Boss music&quot;, &quot;Boss name&quot;, &quot;Boss Weak-point name&quot;;[/li]\r\n[li]Level events editor: you can add/replace/remove enemies, objects, events.[/li]\r\n[/list]\r\n\r\nIf you have any questions, or you just want to help this project, please, feel free to post your messages at &quot;[b]lab313.ru[/b]&quot;, or at &quot;[b]meffi@lab313.ru[/b]&quot;.', '[1005]tf3ed_v1.1.zip', 1, '1.1', NULL, '1005screenshot1.png', 2, '2013-10-26 09:47:40', '2014-01-17 14:30:25', 1389934800, 12, 0, 575, '', ''),
(1006, 'Bobblicious', 9, 1, 738, 742, 'This is a level editor for Bubble Bobble on the NES. Lets you edit normal blocks, fake blocks, bubble flow, bonus item spots, special bubble generators, palettes, enemies, items locations, special items conditions and other various data.', '[1006]bobblicious10.zip', 1, '1.0', NULL, '1006screenshot1.png', 8, '2013-11-07 17:40:48', '2013-11-07 17:40:58', 1383800400, 12, 0, 638, '', ''),
(1007, 'Zelda Edit', 12, 27, 955, 2828, 'It is capable of patching up common issues with the stock ROM,  can replace actors in several levels, edit certain environmental variables, and position actors in the level to your liking.\r\n\r\nWorks with the Ocarina of Time Debug ROM. It requires .NET Framework (at least version 2.0).', '[1007]ZeldaEdit_0-9-5.7z', 1, '0.9.5', NULL, '1007screenshot1.png', 2, '2013-11-09 18:22:45', '2013-11-09 18:22:47', 1383973200, 12, 0, 4940, '', ''),
(1008, 'WarioWare D.I.Y. Editor', 9, 23, 1986, 2830, 'A MIO and save editor for WarioWare D.I.Y.\r\n\r\n\r\n\r\n[b]Features[/b]\r\n[list]\r\n[li]Extract and import MIO files from WarioWare D.I.Y and WarioWare D.I.Y Showcase save files[/li]\r\n[li]Modify save file to unlock medals, games and comics[/li]\r\n[/list]\r\n\r\n[list]\r\n[li]Edit microgame/record/comic header[/li]\r\n[li]View game preview picture and background[/li]\r\n[li]Play records and export MIDI.[/li]\r\n[li]Read comics.[/li]\r\n\r\n[/list]\r\n\r\n\r\nbobmcjr has written back-end code for the music editor but cannot come up with a good interface for it. If anyone could write something in java that looks roughly like the D.I.Y. music editor he would appreciate it.\r\n\r\nNote: This program only works with save files that are 32MB even though raw WarioWare D.I.Y. save files are 16MB, as the device bobmcjr used to transfer save files saved them in that size. This can be worked around by padding a raw save file with 16MB (0x1000000 bytes) of zeroes in a hex editor.', '[1008]Untitled1Q.zip', 2, '1Q', NULL, '1008screenshot1.png', 5, '2013-11-10 13:19:29', '2021-05-21 13:43:42', 1366948800, 12, 0, 5580, '', ''),
(1009, 'miotool', 9, 23, 1986, 2831, 'Save editor and MIO viewer for WarioWare D.I.Y/Made In Ore.\r\n\r\n[b]Features[/b]\r\n[list]\r\n[li]Extract and import MIO files from savefile[/li]\r\n[li]View some header information of MIO files in save[/li]\r\n[/list]\r\n\r\nYou may want to use an equivalent tool as this replaces the four letter ID with yasu when you export or import a MIO file.', '[1009]miotool_1-1.7z', 2, '1.1', NULL, '1009screenshot1.png', 2, '2013-11-10 14:48:15', '2013-11-10 20:14:35', 1241582400, 12, 0, 3024, '', ''),
(1010, 'mml2mio', 7, 23, 1986, 2831, 'A command line tool that converts the music description language popular in Japan called &#039;Music Macro Language&#039; (MML) into WarioWare D.I.Y/Made in Ore MIO records.\r\n\r\nIncludes a sample MML file.', '[1010]mml2mio_1-0.7z', 1, '1.0', NULL, '', 2, '2013-11-10 19:21:50', '2013-11-10 19:21:51', 1241582400, 12, 0, 454, '', ''),
(1011, 'mioedit', 9, 23, 1986, 2831, 'Allows you to view and replace all the separate elements from a microgame or comic with your own bitmaps.', '[1011]mioedit_1-0.7z', 2, '1.0', NULL, '1011screenshot1.png', 2, '2013-11-11 09:30:33', '2013-11-11 09:30:35', 1241928000, 12, 0, 1083, '', ''),
(1012, 'Arabic Script Convertor', 13, 24, 704, 2832, 'A tool used to convert raw Arabic text to text using letters more compatible with hex editors, with an option to generate directly hex data to copy to your favorite hex editor.\r\n\r\nIt&#039;s not really a full-fledged hex editor in the sense that it doesn&#039;t edit files directly, but this issue should be adressed in a future yet-to-be released special Hex Editor that supports direct Arabic input with formatting on the fly. Even then this tool won&#039;t be obsoleted since it will be still needed for converting large pre-made scripts.\r\n\r\nArabic characters are encoded with two bytes, and require special rendering software that supports and processes RTL text and ligatures. It goes without saying that older software (i.e. games) is almost always incompatible with said requirements, which is the bane of everyone attempting a translation to that language (officially released Arabic localizations are no exception).\r\n\r\nIt is then with extreme pride and joy that we present to fellow Arabic translators a tool to process the raw Arabic script and convert it to a gibberish English/Japanese script (or hex values for ones that prefer so) that, when inserted and coupled with a font that replaces Latin/Hiragana letters with Arabic glyphs (you could take a look in the Font section of RHDN), appears in the game magically as Arabic text with correct formatting.\r\n\r\nThis tool supports line-wrapping, games with LTR text, and those ASM-hacked to be with RTL text, as well as DTE, and to a limited extent (TBL files are supposed to use values with one or two bytes only in the current build). You can also import and export Arabic scripts, or the converted script whether gibberish or hex data, as txt files.\r\n\r\nYou still need to have a program that edit accdb Access 2007 files (MDB Viewer Plus is a good free alternative to MS Office 2007). You shouldn&#039;t require anything else to run this tool.\r\n\r\nProvided you are proficient with the language -which you should if you’re interested in using this tool at all, its menus are all in Arabic, by the way- you could take a look at the help file for in-depth awkwardly-written tutorials, a key shortcut list, and a revision log, up to the current build (3.0, Oct.10 2014)\r\n\r\nIncluded also are contact info for anyone interested in helping out in Arabic fan-translations. … Excuse my poor English.', '[1012]مـحـــول الـحـــروف 3.0.rar', 1, '3.0', NULL, '1012screenshot1.jpg', 2, '2013-11-13 09:22:47', '2014-10-13 22:11:10', 1412913600, 12, 0, 1121, '', ''),
(1013, 'SceneNavi', 12, 27, 955, 703, 'SceneNavi is a level editor for The Legend of Zelda: Ocarina of Time for the N64 written in C#, using .NET 4 and OpenTK. It is compatible with any uncompressed ROM of the game, ex. the Master Quest Debug ROM; other versions need to be decompressed to 64MB using ZDEC or a similar tool. Working with individual scene and room files, as opposed to editing inside the ROM, is also supported, given a supported ROM has been loaded beforehand.\r\n\r\nFeatures (as of v1.0 Beta 9):\r\n\r\n[list]\r\n[li]Changing of room actors, loaded room object models, loaded special scene-wide object models, spawn points, transitions, waypoints and waterboxes[/li]\r\n[li]XML-based &quot;actor definition&quot; system to simplify level editing, ex. by breaking actor properties down into human-readable options (*)[/li]\r\n[li]Changing of scene and room parameters, ex. background music, nighttime SFX (WIP)[/li]\r\n[li]Editing of room model vertex colors; editing of collision polygons and polygon types (WIP)[/li]\r\n[li]Modification of certain data tables, namely the exit and scene tables[/li]\r\n[li]Export and re-import of area title cards[/li]\r\n[li]Support for custom maps created by the tools SharpOcarina and Hylian Toolbox[/li]\r\n[li]Support for ROMs with spinout&#039;s &quot;z64tables&quot; data table relocation hack[/li]\r\n[li]Hopefully easy-to-use user interface, partially inspired by previous OoT editors like Utility of Time and SayakaGL[/li]\r\n[li]In-program update function that checks for newer versions online[/li]\r\n[/list]\r\n\r\nThe full source code is [url=https://github.com/xdanieldzd/SceneNavi]available on GitHub[/url] and requires .NET 4, OpenTK (currently uses opentk-2012-03-15), QuickFont and Nini 1.1.0.\r\n\r\nRelease notes for v1.0 Beta 9 (&quot;You&#039;ve Got Shaders In My Fixed Functions!&quot;):\r\n\r\n[list]\r\n[li]Added new GLSL-based combiner emulation, still missing certain rendering details (ex. automatic texture-coordinate generation for reflections)[/li]\r\n[li]Added support for anti-aliasing and mipmapping in renderer; can be toggled from menu[/li]\r\n[li]Changed application configuration to use Nini library instead of .NET Properties.Settings[/li]\r\n[li]Fixed various bugs; combiner inaccuracies, display list caching, Scene TreeView generation, mesh header types, etc.[/li]\r\n[li]Added experimental help system, displays help string in status bar when hovering over menu items; still needs work[/li]\r\n[li]Various other OpenGL-related changes and additions (ex. extension checks)[/li]\r\n[li]Various minor GUI changes (ex. status bar appearance, Options menu arrangement)[/li]\r\n[/list]\r\n\r\nProper documentation is currently work-in-progress and not yet included. Keep an eye on the [url=http://magicstone.de/dzd/progupdates/sn-update.htm]SceneNavi Update Page[/url] for per-version changelogs and further updates!\r\n\r\n(* only certain actors supported so far; other actors default to normal &quot;number, position, rotation, variable&quot; format)', '[1013]SceneNavi-v10-beta9.rar', 2, 'v1.0 Beta ', NULL, '1013screenshot1.png', 2, '2013-11-14 20:32:21', '2014-04-07 01:58:56', 1396843200, 12, 0, 7070, '', ''),
(1014, 'DSNESDS v3', 18, 9, 704, 633, 'An integrated development environment for SNES built upon Eclipse as a platform.\r\n\r\nThe developed files come as plugin jars which have to be put into your Eclipse 3.8 dropins folder. Afterwards you may want to start Eclipse as usual and select the SNES dev perspective and create a DSNESDS project... it&#039;s really as simple as that.\r\n\r\n(Source Code Included)\r\n\r\nThere are three distinct versions which share hardly any common codebase.\r\n\r\nVersion 3 is hosted here. All three versions are available for download at http://digisalt.wordpress.com/2013/11/05/dsnesds-the-snes-devkit-that-never-was/', '[1014]dsnesds_v3.7z', 3, '3.0', NULL, '1014screenshot1.png', 5, '2013-11-15 21:35:59', '2018-07-29 09:17:47', 1383627600, 12, 0, 1068, '', ''),
(1015, 'SNES TileEditor', 10, 9, 704, 633, 'An SNES tile editor inspired by TileLayer, but written in Java to run on any platform.', '[1015]tileeditor.7z', 1, '1.0', NULL, '1015screenshot1.png', 5, '2013-11-15 21:36:18', '2013-11-15 21:36:20', 1383627600, 12, 0, 4895, '', ''),
(1016, 'CrFontGrImg', 10, 25, 704, 2809, 'Written entirely in the Java programming language, this tool aims, using an image containing characters (source image) to generate an image with text written using existing characters in the image source.\r\n\r\nThe internal operation mode, of the tool is based on division and interpretation of an image in blocks mode, commonly known as sprites.\r\n\r\nIt has error detection and prevention of infinite loops by fields filled with wrong values ​​by the user.\r\n\r\nDuring the preview mode of an image before the operation to generate an image,  will be available a few keys and combinations for easy preview. \r\n\r\nThe possibility of generating a debug file, if configured, and the ability to import or export a table or text file created or used to generate the final image.\r\n\r\nIt can be very helpfull on image editing...\r\n\r\nMore detailed information can be found in the files named “LeR_me.txt” and “How_To_Use_It.txt”, available within the “.rar” package or sending me an e-mail.\r\n\r\n\r\n\r\nEnjoy', '[1016]CrFontGrImg-v1.2a.rar', 3, '1.2a', NULL, '1016screenshot1.png', 5, '2013-11-22 15:17:38', '2014-03-18 21:54:03', 1390194000, 12, 0, 815, '', ''),
(1017, 'Super Metroid Editor', 9, 9, 729, 2842, 'Here is a utility that allows you to tweak with some of the settings in Super Metroid. Before running this program be sure to run the language selector to change it to English for those who do not read Japanese.', '[1017]SME207a1.zip', 2, '2.07', NULL, '1017screenshot1.png', 2, '2013-11-24 23:43:58', '2016-08-20 05:01:29', 1399176000, 12, 0, 1876, '', ''),
(1018, 'Super Metroid FX Editor', 9, 9, 729, 2842, 'Here is an FX editor for Super Metroid. Don&#039;t forget to run the language change program to use in English.', '[1018]FX1Editor001.zip', 2, '0.01', NULL, '1018screenshot1.png', 2, '2013-11-25 02:06:14', '2013-11-25 02:06:16', 1344657600, 12, 0, 856, '', ''),
(1019, 'BioHazard File Archive Tool', 9, 25, 707, 2579, 'biofat is a utility to handle multiple file types for multiple games, including:\r\n\r\n* BioHazard / Resident Evil\r\n* BioHazard 1.5 / Resident Evil 1.5\r\n* BioHazard 2 / Resident Evil 2\r\n* BioHazard 3 / Resident Evil 3\r\n\r\nAll variations and ports are supported, as well:\r\n\r\n* PSone (Initial, Dual Shock, Director&#039;s Cut)\r\n* Sega Saturn\r\n* DreamCast\r\n* GameCube\r\n\r\nPractically every file type for each game is supported, aiding in modification.', '[1019]biofat_V0009.zip', 2, '0.0.0.9', NULL, '1019screenshot1.png', 2, '2013-11-27 18:57:23', '2014-04-08 18:21:07', 1396929600, 12, 0, 9265, '', ''),
(1020, 'Generic PSF Utility', 7, 17, 704, 2579, 'GenPSF is a utility for easy creation of PSF (Portable Sound Format) audio, using SEP, SEQ or VAG data and a built-in audio driver.\r\n\r\nCombined with built-in driver functionality, the easy-to-use GUI allows for complete bypass of &#039;PSF-o-Cycle&#039;, for adjusting various variables (Reverb, etc).\r\n\r\nGenPSF also has the ability to convert PSone executables both to and from PSF format.\r\n\r\nAdditionally, it contains functionality for proper handling of SEP data (SEQ variant/container), and support to convert SEQ data to MIDI format.\r\n\r\nFurthermore, each VAG may be extracted from a VAB container, and VAB data can be either split or combined to/from VH+VB data.\r\n\r\nThis application supports Drag-and-Drop, command line and GUI for ultimate variation of ease and experience level.', '[1020][34]GenPSF_v04_21.rar', 2, '4.2.1.0', NULL, '1020screenshot1.png', 2, '2013-11-27 23:48:36', '2014-06-21 16:52:53', 1403323200, 12, 0, 3030, '', ''),
(1021, 'NANO (revision 1)', 18, 4, 704, 2851, 'A simple and fast cross-assembler for PC-Engine that I wrote this year.\r\n\r\nThe docs and error messages are in French.', '[1021]nano(rev1).zip', 2, '1.1', NULL, '1021screenshot1.png', 2, '2013-11-29 17:19:20', '2013-12-06 22:00:25', 1384405200, 12, 0, 223, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1023, 'RnR Racing Track Editor', 9, 11, 1983, 2796, 'Track editor allows you to change race tracks, you can import/export tracks from/to ROM or work directly with track files in compressed or uncompressed format(LZSS).\r\n\r\nThis makes it possible to use with SNES version too, but you need to write you own importer for that, or modify editor settings or sources(included).', '[1023]rrr_trackeditor_101.rar', 1, '1.0.1.0', NULL, '1023screenshot1.png', 2, '2013-12-05 21:28:01', '2013-12-05 22:04:11', 1348286400, 12, 0, 513, '', ''),
(1024, 'Lunaboy&#039;s RARC Tools', 3, 33, 2013, 2854, 'An extractor and repacker for the Luigi&#039;s Mansion type of RARC archive.', '[1024]Lunaboy RARC Tools.7z', 2, '1.1', NULL, '1024screenshot1.png', 7, '2013-12-07 12:39:54', '2013-12-07 19:27:25', 1338436800, 12, 0, 5341, '', ''),
(1025, 'mdl2obj', 15, 33, 2013, 2860, 'A tool to convert Luigi&#039;s Mansion type 3D Model MDL files to OBJ files and associated texture files.', '[1025]mdl2obj_0-1.7z', 2, '0.1', NULL, '1025screenshot1.png', 7, '2013-12-08 14:09:47', '2013-12-08 20:48:43', 1352178000, 12, 0, 1505, '', ''),
(1026, 'MDL Vertices Displayer', 16, 33, 2013, 254, 'A Python script for displaying Luigi&#039;s Mansion type MDL files.\r\n\r\nClaims to require Python 2.x and the pickle and pyglet modules.', '[1026]MDL Vertices Displayer.7z', 2, '1.0', NULL, '', 7, '2013-12-08 14:11:37', '2013-12-08 14:11:38', 1386478800, 12, 0, 636, '', ''),
(1028, 'Solar Jetman Password Generator + Src + Docs', 9, 1, 1890, 1275, 'Solar Jetman Password Generator + Src + Docs\r\n\r\nWritten in Java using netbeans, docs included as well as source. Latest version can be pulled from: https://github.com/sleepy9090/solarjetmanpasswordgenerator\r\n\r\ndownload link is for master branch\r\n\r\nto run, change to dist dir:\r\njava -jar SolarJetmanPasswordGenerator.jar (requires lib)\r\njava -jar SolarJetmanPasswordGeneratorInclLib.jar (lib bundled in jar)\r\n\r\ndocs are in dist/javadocs, see index.html\r\n\r\nsource is in src\r\n\r\ntested under ubuntu 12.04 and windows 7', '[1028]master.zip', 1, '1.0', NULL, '1028screenshot1.png', 5, '2013-12-19 17:04:24', '2015-11-06 03:26:36', 1386910800, 12, 0, 325, '', ''),
(1029, '(LZKN) Konami LZ Compression Tools', 22, 11, 707, 1497, 'This is the package of Konami&#039;s LZ77 compression tools for Sega Genesis / Mega Drive.\r\n\r\n[b][i]Source code[/i][/b]: https://github.com/lab313ru/lzkn\r\n\r\n[b][i]Releases[/i][/b]: https://github.com/lab313ru/lzkn/releases\r\n\r\nCompression algorithms are not original ones. They were fully rewritten to use more powerful data packing.\r\n\r\nThis is a list of games for SMD, which use LZKN algorithms:\r\n\r\n[list][b]LZKN1:[/b]\r\n[i][li]Animaniacs[/li]\r\n[li]Contra - Hard Corps[/li]\r\n[li]Lethal Enforcers II - Gun Fighters[/li]\r\n[li]Sparkster[/li][/i][/list]\r\n\r\n[list][b]LZKN2:[/b]\r\n[i][li]Animaniacs[/li]\r\n[li]Castlevania - Bloodlines[/li]\r\n[li]Contra - Hard Corps[/li]\r\n[li]Rocket Knight Adventures[/li]\r\n[li]Sunset Riders[/li]\r\n[li]Teenage Mutant Ninja Turtles - The Hyperstone Heist[/li]\r\n[li]Tiny Toon Adventures - Acme All-Stars[/li]\r\n[li]Tiny Toon Adventures - Buster&#039;s Hidden Treasure[/li][/i][/list]\r\n\r\n[list][b]LZKN3:[/b]\r\n[i][li]Castlevania - Bloodlines[/li]\r\n[li]Hyper Dunk - The Playoff Edition[/li]\r\n[li]Lethal Enforcers[/li]\r\n[li]Teenage Mutant Ninja Turtles - Tournament Fighters[/li]\r\n[li]Tiny Toon Adventures - Acme All-Stars[/li][/i][/list]', '[1029]lzkn_v1.2.7z', 2, '1.2', NULL, '1029screenshot1.png', 2, '2013-12-26 20:29:38', '2018-09-21 13:11:14', 1450846800, 12, 0, 1476, '', ''),
(1033, 'Sonic Rush Level Parser', 16, 23, 2045, 2908, 'A php script that dumps images of Sonic Rush levels.\r\n\r\nOriginally released here:\r\n[url]http://forums.sonicretro.org/index.php?showtopic=23725&amp;st=0[/url]', '[1033]Sonic Rush Level Parser 1-0.7z', 2, '1.0', NULL, '', 7, '2014-01-12 20:39:04', '2014-01-18 12:10:52', 1292043600, 12, 0, 355, '', ''),
(1034, 'Pr1SnesLevEd', 12, 9, 939, 2916, 'Pr1SnesLevEd is a modern Prince of Persia 1 for SNES level editor for Windows.\r\nIts forum thread can be found at [url]http://forum.princed.org/viewtopic.php?f=63&amp;t=1654[/url].\r\n\r\nSee the included readme for usage notes.', '[1034]Pr1SnesLevEd_2016-01-01.zip', 2, '1-1-2016', NULL, '1034screenshot1.png', 2, '2014-01-14 00:07:08', '2017-10-25 10:57:49', 1451624400, 12, 0, 472, '', ''),
(1035, 'NESPrincEd', 9, 1, 2047, 2917, 'NESPrincEd is a level editor for Prince of Persia (NES Version) used in Windows.', '[1035]nesprinced 1-2-0.zip', 2, '1.2.0', NULL, '1035screenshot1.png', 2, '2014-01-14 00:07:51', '2014-09-02 00:59:28', 1391490000, 12, 0, 372, '', ''),
(1036, 'RoomShaker II', 9, 20, 2048, 2918, 'RoomShaker II is a very powerful tool for creating levels for Prince of Persia 2 PC. With RoomShaker II you can add/move/remove the rooms of the levels as well as change the internal layout of each room including the guards, guard skill, direction he faces and hit-points.\r\nYou can move the Player starting position, edit links between pressure plates and gates, And much more...\r\n\r\n-RoomShaker II Features:\r\n\r\nRoomShaker II includes many tools to help you edit your levels more quickly including:\r\nMultiple Tile Selection,\r\nLeft / Right / Above &amp; Below Room-Link Indicators,\r\nAdaptable tools and tilesets,\r\nTile / Modifier Hotkeys,\r\nAutomatic Loose-Room Cleanup,\r\nFull Level-Error checking,\r\nSingle level (PLV) import &amp; export,\r\nAbility To Run Prince of Persia 2 with level skipping,\r\nFull Online Help,\r\nAnd more... \r\n\r\n-System Requirements:\r\nIBM PC - Intel / AMD / Cyrix based CPU,\r\nMS Windows 98 / ME / 2000 / XP / Vista or higher,\r\n32MB Ram - 64MB is recommended,\r\nPrince of Persia 2 PC (At least, the levels file)', '[1036]RS2_Rel4.zip', 2, '1.15 (Rele', NULL, '1036screenshot1.png', 2, '2014-01-14 00:08:49', '2014-01-14 00:08:53', 1275796800, 12, 0, 300, '', ''),
(1037, 'RoomShaker', 9, 20, 2049, 2918, 'RoomShaker is a very powerful level editor for Prince of Persia PC. With RoomShaker you can move the rooms of the levels around so that they join onto different rooms. You can also change the internal layout of each room including the guards, guard colour &amp; direction he faces, Guard hit-points, Player starting position, links between pressure plates and gates, And much more...\r\n\r\nRoomShaker Features:\r\nRoomShaker includes many tools to help you edit your levels more quickly including:\r\nMultiple Tile Selection,\r\nLeft / Right / Above &amp; Below Room-Link Indicators,\r\nCategorized Tile Lists,\r\nTile / Modifier Hotkeys,\r\nAutomatic Loose-Room Cleanup,\r\nFull Level-Error checking,\r\nTile Searching,\r\nSingle level import &amp; export,\r\nAbility To Run Prince of Persia with level skipping,\r\nFull Online Help,\r\nAnd more...', '[1037]RS180_Rel25.zip', 2, '1.80 Rel-2', NULL, '1037screenshot1.png', 2, '2014-01-14 00:10:17', '2017-10-25 10:57:25', 1470628800, 12, 0, 295, '', ''),
(1038, 'IPS Peek', 2, 24, 704, 757, 'IPS Peek is an IPS patch analysis tool for Microsoft Windows.\r\n\r\nUsually, IPS patch files can only be analyzed with hex editors; this can be difficult if the user has no knowledge of the IPS file format. IPS Peek allows IPS patch file data to be easily viewed in a visual way. \r\n\r\nIPS patches can be opened, along with an optional target file (a file the patch is designed for). Each patch record can be clicked in a list, showing the data that is written to the file (in the Data View). Patch records can be selectively enabled or disabled for a given target file, and tested with an emulator, all from within the application. Patch report information can also be exported for later use. \r\n\r\nMain Features: \r\n* Selective patching with instant visual file diff.\r\n* Emulator testing (with selected patch records).\r\n* Supports loading of a target file to see how patch records affect it (with patched file diff and highlighting).\r\n* Shows IPS patch records, record sizes, offsets and more!\r\n* Shows Lunar IPS truncate extension (CHS).\r\n* Shows data (in a hex view) written by a patch record.\r\n* Shows total size of all modified data.\r\n* Allows exporting of patch information to a text file for later use.\r\n* Filtering support.\r\n\r\nSystem Requirements: \r\n* Microsoft .NET Framework 4.0\r\n\r\nOfficial Page: https://codeisle.com/products/ipspeek/\r\n\r\nProject Page: https://github.com/vector-man/IPS-Peek', '[1038]ips-peek-0.6.0.zip', 2, '0.6.0', '', '1038screenshot1.png', 2, '2014-02-07 02:45:07', '2022-03-02 15:15:55', 1423544400, 12, 0, 5448, '', ''),
(1039, 'MegaEd X', 9, 9, 931, 1912, 'MegaED X is a level editor for SNES game Megaman X. It has features such as a GFX editor, collision editor, level viewer with dynamic palettes, and other stuff. \r\n\r\nCompatability List:\r\n\r\n-Megaman X1 (U) v1.0 = Work!\r\n-Megaman X1 (U) v1.1 = Work! \r\n-Megaman X1 (E) v1.0 = Work!\r\n-Rockman X1 (J) v1.? = Doesn&#039;t work...', '[1039]megaedx.zip', 2, '1.0', NULL, '1039screenshot1.png', 2, '2014-02-14 20:39:54', '2014-02-14 20:39:55', 1288497600, 12, 0, 3484, '', ''),
(1040, 'Floating IPS', 2, 24, 704, 2444, 'Floating IPS is an IPS patcher, intended to replace Lunar IPS.\r\n\r\n* Can apply multiple patches at once. (Can&#039;t create multiple patches at once, though; make a batch file if you need that.)\r\n* Generated patches are (usually) (slightly) smaller (both LIPS and Flips are fully capable of applying patches generated with the other.)\r\n* Can apply and create patches through the command line (note that it&#039;s a hybrid console/GUI apps, and CMD doesn&#039;t really like that, so the output gets misplaced. It acts sanely if called from a batch file.)\r\n* Can apply a patch and run it in an emulator without forcing the user to create temporary files.\r\n* Can handle files containing characters outside the 8-bit character set.\r\n* Can apply and create BPS patches.\r\n* Includes a Linux build', '[1040]floating.zip', 1, '1.31', NULL, '1040screenshot1.png', 7, '2014-02-18 18:33:37', '2022-12-28 02:32:21', 1435550400, 12, 0, 176592, 'GPL-3.0+', 'https://github.com/Alcaro/Flips'),
(1041, 'Final Lap Twin Toolbox', 9, 4, 2081, 69, 'This is a small utility that will edit a few things like shop prices and enemy racer data in the North American (USA) Turbo Grafx 16 ROM &quot;Final Lap Twin&quot;. This editor will not work on the Japanese ROM nor will it work on any ROM with a header. The proper size for the North American ROM is 393,216 (384KB).  \r\n\r\nFeatures:\r\n-Edits the prices of the parts listed in all the shops. \r\n-Edits some of the enemy racers data like money, AI, tires and etc.', '[1041]FLT_toolbox050.rar', 1, '0.50', NULL, '1041screenshot1.png', 2, '2014-02-22 10:28:00', '2014-02-22 10:28:04', 1390453200, 12, 0, 267, '', ''),
(1042, 'BioHerb', 9, 25, 707, 2579, 'bioherb is a real-time modifier for RDT data, supporting the following games:\r\n\r\n* BioHazard 2 / Resident Evil 2\r\n\r\nCollisions, scenario events and multitudes of other data can be modified in real-time, allowing for the user to create their own Room Data.\r\n\r\nRequires: Microsoft Windows 7 Operating System (or greater)', '[1042]BioHerb_V0001.7z', 2, '0.0.0.1', NULL, '1042screenshot1.jpg', 2, '2014-03-01 19:08:44', '2016-03-14 11:48:23', 1393650000, 12, 0, 1177, '', ''),
(1043, 'Secret of Mana Level &amp; Stat Editor', 9, 9, 799, 69, 'This program for Seiken Densetsu 2 / Secret of Mana allows the user to edit each of the 3 character&#039;s stats at each level. It also has a feature built in to max each of the characters stats for every level or max them all at once. \r\n\r\nFuture plans are to expand the features to include other macros to randomize and or change stats with one action. \r\n\r\n\r\nNOTE: This program will work on any US or JPN release ROM files.', '[1043]SoMLSE.rar', 1, '0.22', NULL, '1043screenshot1.png', 2, '2014-03-06 23:52:19', '2014-03-06 23:52:21', 1320987600, 12, 0, 1550, '', ''),
(1044, 'Habsentminded', 9, 1, 2091, 2962, 'Habsentminded is a NES Battletoads series text tool. Supports Battletoads (U).nes and Battletoads &amp; Double Dragon - The Ultimate Team (U).nes\r\n\r\nThe text is packed with Huffman, so Habsentminded can decode whole text to a binary file (which can be edited by any script translation tool you like) and then encode changed text in order to insert in back to ROM.\r\n\r\nSource and latest version is available at https://github.com/Grivr/habsentminded', '[1044]master.zip', 2, '0.9', NULL, '', 2, '2014-03-10 21:25:44', '2014-03-10 21:25:46', 1394424000, 12, 0, 422, '', ''),
(1045, 'IPS Info', 2, 24, 704, 757, 'IPS Info is a command line application that lists IPS (International Patching System) patch records and other information. It shows elements of an IPS patch such as: offset, patch type, patch size, resize information (for ‘Lunar IPS’ patches), and more! IPS Info runs on Windows, Linux, and Mac.\r\n\r\nSystem Requirements\r\n*Mono 2.10.9+ or Microsoft .NET Framework 4.0+', '[1045]ipsinfo 0.1.0.0 (beta).zip', 2, '0.1.0.0', NULL, '', 7, '2014-03-14 00:52:17', '2014-03-14 00:52:18', 1394683200, 12, 0, 511, '', ''),
(1046, 'AddIntroGen', 15, 11, 704, 842, 'AddIntroGen - program adds in Rom Sega Mega Drive your own intro.\r\n\r\n In one ROM it&#039;s possible to insert several intros! For each intro you can edit the palette. Each image can be 16 (1 transparent + 15) colors. Button Start - switching intros (or they will switch independently after a few seconds).\r\n\r\n Added the ability to convert bmp image files to bin and then upload them to rom. The conversion can occur sequentially according to the algorithms you have chosen. It is now possible to save the resulting bmp file as a result of your transformations into a 16-color image. Added the ability to replace the first transparent color of the palette (by default, it is white in a 16-color image) with any other of the 15 colors of the palette. In the inserted intro, it is now possible to change the speed of the appearance of the image and make it auto-rewind without pressing the Start button.\r\n\r\n If you insert several images, you can edit the parameters of each of them. Insert the first picture, save its palette and parameters. Then open the ROM again and insert the next one, edit and save its parameters and so on as much as you want. The pictures you have inserted will appear in the reverse order of their insertion.\r\n\r\nINFORMATION:\r\n\r\n The program is able to insert the intro in approximately 80-90% of all existing ROMs.\r\n\r\n Sorry for my BAD English (automatic translator)...', '[1046]addintrogen.zip', 1, '1.02', NULL, '1046screenshot1.png', 2, '2014-03-25 21:23:18', '2023-03-17 12:36:02', 1679025600, 12, 0, 1932, '', ''),
(1047, 'Pokemon Pearl/Platinum/HeartGold Evolution Editor', 9, 23, 707, 3052, 'This is a Pokemon Pearl Platinum HeartGold Evolution Editor\r\nYou can Edit level Items Pokemon in party etc', '[1047]Pokemon.rar', 1, '1.0', NULL, '1047screenshot1.PNG', 2, '2014-03-27 21:35:50', '2015-05-27 23:33:30', 1387083600, 12, 0, 2288, '', ''),
(1048, 'Pokemon Black/Black 2 Evolution Editor', 9, 23, 707, 3052, 'Pokemon Black And Black 2  Evolution Editor \r\nLike Edit Happiness Day Night Held Items Female male level Up Etc', '[1048]PokemonBB2.rar', 1, '1.0', NULL, '1048screenshot1.PNG', 2, '2014-03-27 21:36:23', '2015-05-27 23:34:14', 1387083600, 12, 0, 6736, '', ''),
(1049, 'DreamTool', 12, 1, 994, 1106, 'Finally, a level editor for Kirby&#039;s Adventure. It needs the Japanese version of the game (Hoshi no Kirby: Yume no Izumi no Monogatari).\r\nThis editor was created by NBorokobo (a.k.a. Puresabe), and translated to English by [url=http://www.romhacking.net/community/2907/]UraKn0x[/url].\r\nIt is *very* buggy, but it is fully functional.', '[1049]DreamTool001-english.zip', 2, '0.01', NULL, '1049screenshot1.png', 2, '2014-03-30 10:03:35', '2015-07-19 07:53:03', 1298782800, 12, 0, 1076, '', ''),
(1050, 'FF7Tools', 21, 17, 869, 3054, 'FF7Tools is a suite of Python command-line translation and hacking tools for the PlayStation 1 version of Final Fantasy VII. It can be used for modding the game, searching for hidden content, and creating fan translations. The main focus of the tools is on the dumping and editing of in-game text.\r\n\r\nThe included tools are:\r\n[list]\r\n[li][i]trans[/i] / [i]untrans[/i]: Dump or reinsert all translatable text in the game to or from a set of plain text files.[/li]\r\n[li][i]fixup[/i]: Recalculate absolute sector references to files in a CD image of the game.[/li]\r\n[li][i]mapinfo[/i]: Dump the text tables and script code of all field map files.[/li]\r\n[li][i]worldinfo[/i]: Dump the script code of all world map files.[/li]\r\n[li][i]unscene[/i]: Extract battle scenes from the game&#039;s SCENE.BIN file.[/li]\r\n[li][i]lzss[/i] / [i]unlzss[/i]: Compress or uncompress files with the game&#039;s variant of the LZSS compression algorithm.[/li]\r\n[li][i]unbingz[/i] / [i]unbinlz[/i]: Extract files from the game&#039;s GZIP- or LZSS-compressed archive files.[/li]\r\n[li][i]tim2png[/i]: Convert a PlayStation TIM format image to a PNG file.[/li]\r\n[li][i]subending[/i]: Losslessly replace the subtitles in the game&#039;s ending movie.[/li]\r\n[/list]', '[1050]ff7tools-1.3.zip', 2, '1.3', NULL, '1050screenshot1.png', 7, '2014-03-30 20:43:04', '2014-05-10 16:57:46', 1399694400, 12, 0, 1478, '', ''),
(1051, 'Tiny Hexer', 13, 25, 704, 3055, 'If you need a modern and table-compatible Hex Editor, this is a good option.\r\n\r\nCreate your own table: Options - Plugin Settings - Custom Character Translation Table \r\n\r\nLoad your table: View - Character translation - Custom translation', '[1051]mpth_18.zip', 1, '1.8.1.6', NULL, '1051screenshot1.png', 2, '2014-04-02 02:50:19', '2014-04-02 02:50:24', 1343620800, 12, 0, 4015, '', ''),
(1052, 'Lufia and the Fortress of Doom Multi Editor', 9, 9, 861, 69, 'This is a small utility that will edit a few things for North American ROM &quot;Lufia and the Fortress of Doom&quot;. You can edit items, characters, monsters, magic, some assembly routines, and shops. \r\n\r\nFeatures:\r\n-Edits the character stats and equipment. \r\n-Edits the character learned magic.\r\n-Edits the Item data and statistics.\r\n-Edits the final party&#039;s items (Maxim&#039;s party).\r\n-Edits the existing Shop data.\r\n-Edits the Magic Spell data and statistics.\r\n-Edits the Monster data and statistics.\r\n-Allows the user to increase the Walking, Sailing, and Flying speed.\r\n-Allows the user to specify the damage done by walking on Swamp ground.\r\n-Allows the user to specify the maximum experience level allowed.\r\n\r\n\r\nNOTE: This program will work with the North American ROM without a header. It is untested on the Japanese ROM.', '[1052]l1me_12b.rar', 1, '1.2', NULL, '1052screenshot1.png', 2, '2014-04-03 01:42:14', '2014-04-24 20:32:25', 1396411200, 12, 0, 1183, '', ''),
(1053, '7th Dragon Translation Kit', 14, 23, 2097, 1606, 'As promised, I’m uploading the translation tools I developed for this game.\r\n\r\nYou will need to extract files from the game using Crystal Tile 2 or similar, place them into a root directory, run the “Create” macro in each spreadsheet, which builds a new file, and insert that back into your game. You will also need to simply extract the arm9.bin from the game and use it in place of the existing one (or just use my English translation as your base).\r\n\r\nFurthermore, you will need to create the following files:\r\n\r\n&quot;maps.bin&quot;, 0x709DA18 - 0x75AA418, length 0x50CA00;\r\n\r\nevent files, by running “BreakupEVTDAT” in “7th Dragon Event Script I”\r\n\r\nOf particular note for other languages is that the game has a tight hardcoded 8-bit fontmap (0x27 - 0x7A, 84 characters). To add glyphs, you will need to use Crystal Tile 2 to edit menufont.bin and add your characters; you will likely also need to edit the VWF entries in each of the spreadsheet fontmaps, and at C1A00/C1C00 in the arm9.bin.\r\n\r\nSo, you’re still going to need some proficiency with a hex editor, and a decent rig to run some terrible Excel 2010 scripting. I’m not saying it’s accessible, exactly, but it beats hacking it yourself.\r\n\r\nOf course, you can use these for any purpose, including nitpicking the translation - it’s good fun! Just don’t spoil yourself before you play the game. Yes, you. YOU KNOW WHO YOU ARE.\r\n\r\nI’ll try to handle specific questions from translators who are making an honest effort, but I can’t afford to walk everyone through how to use this. You’ll have to get most of it yourself. That said, best of luck! You can use these for any patch without need for attribution or further approval.', '[1053]7th Dragon Translation Kit.zip', 2, '1.00', NULL, '1053screenshot1.png', 2, '2014-04-08 11:39:10', '2018-04-06 12:32:57', 1396929600, 12, 0, 1200, '', ''),
(1054, 'Game Genie Guy!', 2, 24, 704, 3067, 'Game Genie Guy! by Kyle\r\n\r\nThis is a small Windows utility for applying Game Genie codes to roms. This saves you the trouble of having to enter them each time the game is played.\r\n\r\nUsage:\r\n\r\n1. Click the Browse button and select an unzipped Game Boy/Game Gear/Genesis/NES/SNES rom\r\n - The system dropdown should populate based on the file extension\r\n - The checksum box will also be enabled for non-NES games\r\n\r\n2. Enter the desired codes, one per line. Multiple codes can be combined with +\r\n\r\n3. Click Patch when all codes have been entered\r\n\r\n4. Open the created &#039;File GG.rom&#039; in an emulator to test\r\n\r\nuCON64 is used for checksum correction. This is required if you are using flash carts. Most emulators are not bothered by it. I recommend the MinGW version because it has no dependencies.\r\n\r\nDownload ucon64-2.0.0-win32-mingw-bin.zip and extract ucon64.exe to same folder as GGGuy.exe:\r\nhttp://ucon64.sourceforge.net/', '[1054][1120]GGGuy.zip', 1, '1.0', NULL, '1054screenshot1.png', 2, '2014-04-19 16:58:34', '2015-07-26 14:47:20', 1426219200, 12, 0, 21159, '', ''),
(1055, 'Hades Workshop', 9, 25, 2059, 3068, 'This is a tool under development aiming to edit the most things possible in [i]Final Fantasy IX[/i].\r\n\r\nIt can be used for:\r\n[list]\r\n[li][b]Improvement hacking[/b]: spells, statistics, items, enemies, game script, etc... can be edited more or less well[/li]\r\n[li][b]Translation patching[/b]: all the texts and dialogs are editable, as well as the charmap (the image picturing letters in-game).[/li]\r\n[li][b]Model extraction/insertion[/b]: battle scenes&#039; models can be extracted as .obj file (wavefront model) and imported. The importation is hardly well functioning and the exportation lacks features like animating scenes though[/li]\r\n[/list]\r\n\r\nThe tool can be used with [b]any PSX and PC version and of the game[/b] and can transfer datas from a version (or a disc) to another.\r\n\r\nYou may save your hack by 4 different ways:\r\n[list]\r\n[li][b]Save Mod (PSX and PC)[/b]: save the game datas and the modifications inside a file that can only be read by Hades Workshop without modifying the game&#039;s disc image. This is the most preferred way of saving modifications when you don&#039;t want to apply them at once.[/li]\r\n[li][b]Export as PPF (PSX)[/b]: basically does the same as makeppf.exe (only faster): create a PPF3.0 file that can be applied to a disc image using the appropriate tool. You should never use this method if the file on your hard disc has been altered (using Hades Workshop or any other tool). This is the most preferred way of saving when you want to share your modifications.[/li]\r\n[li][b]Overwrite Binary File (PSX)[/b]: save the modifications inside the disc image for a ready-to-go game. The modifications can not be undone. This is the most preferred way of saving when you want to test your modifications and have a backup of the original file.[/li]\r\n[li][b]Save Steam Mod (PC)[/b]: duplicate the Steam files and apply your modifications to the duplicate. Replacing the Steam files by the created ones will enable the changes.[/li]\r\n[/list]\r\n\r\nThe [url=https://github.com/Tirlititi/Hades-Workshop]source code[/url] is also available: it&#039;s C++ developed with Visual Studio 14, the GUI utility wxWidgets and the GUI helper wxFormBuilder. It also depends on OpenGL and the Autodesk FBX SDK library.', '[1055]HadesWorkshop.zip', 1, '0.41c', NULL, '1055screenshot1.jpg', 2, '2014-04-20 23:56:56', '2019-10-30 12:13:25', 1571198400, 12, 0, 2643, '', ''),
(1056, 'NeoFixFormat', 15, 25, 704, 3071, 'NeoFixFormat is a YY-CHR.NET plugin for reading/writing Neo-Geo fix layer tiles (&quot;S&quot; ROMs). According to the NeoGeoDev Wiki, &quot;the cart and CD systems use the same format&quot; for the fix tiles, so this should work for both Neo-Geo (MVS/AES) and Neo-Geo CD.', '[1056]NeoFixFormat_1.0.zip', 1, '1.0', NULL, '', 2, '2014-04-22 22:06:17', '2014-04-22 22:06:18', 1398052800, 12, 0, 296, '', ''),
(1057, 'Word2Hex', 3, 1, 704, 1260, 'What do you use to convert a word or text to its Hex value?\r\nWell I always had hard time for doing this when translating a NES game!\r\nSo I decided to make this small program : Word2Hex\r\n\r\nIt is very easy to use but here is a brief instruction :\r\n1. Complete the Hex Table according to your NES Pattern Table and save it\r\n2. Type any word in the Text box\r\n3. The program translates the word (or text) into the Hex values\r\n4. Now you can copy and past the hex values into the Hex editor of the FCEUX to translate the game!\r\n\r\nThe program fully supports Persian language which is my native language and English Capital letters!\r\nI also provide the source code in case of anyone want to develop it farther\r\nI used Visual Basic 6 to write this program\r\nHave Fun!  :P', '[1057]wordtohex.zip', 1, '1.2', NULL, '1057screenshot1.png', 2, '2014-05-09 22:28:09', '2014-05-09 22:28:10', 1399694400, 12, 0, 580, '', ''),
(1058, 'Dual Patcher', 2, 24, 704, 1902, 'Dual is a patcher designed for the dynamic management of multiple patches in a single target file. It allows to check, apply, undo or analyze patches in a safe way.\r\n\r\nIt follows a different direction from standard patchers and it isn&#039;t recommended for the creation of small files for distribution. However, external compression and external patchers can be used simultaneously with dual for this purpose.\r\n\r\nDual is compiled in the C language and only uses the standard C library and it should have high portability between different operating systems. The binaries included are for the linux systems but the source files are included for compilation.\r\n\r\n- DUAL version 1.0 help:\r\n\r\n nomenclature:\r\n- tf                        binary target_file\r\n- patch                     patch in dual format\r\n- original                  original file\r\n- modified                  modified file\r\n\r\n flags:\r\n- -h                        display help and exit\r\n\r\n commands:\r\n- c original modified patch create new patch\r\n- a tf patch [patch...]     apply patches\r\n- u tf patch [patch...]     undo patches\r\n- v tf patch [patch...]     verify status of patches\r\n- x patch patch [patch...]  display incompatibility between patches\r\n- m patch [patch...]        display patches offsets', '[1058]dual_10.7z', 1, '1.0', NULL, '', 3, '2014-05-13 21:26:10', '2018-10-24 12:07:34', 1399953600, 12, 0, 1001, '', ''),
(1063, 'King&#039;s Field Texture Tool', 9, 17, 972, 793, 'This is a simple tool for use with the PS1 games King&#039;s Field series. It does 2 things:\r\n\r\n1. Enables editing of text graphics. Most dialog in the King&#039;s Field games is stored in TIM graphics, but editing these TIMs will cause the game to freeze. This tool removes that limitation, thus enabling translation.\r\n\r\n2. Extracts / inserts most textures from the King&#039;s Field games.\r\n\r\nSource code (autoit) included.', '[1063]KF Texture Tool v2.zip', 1, '2', NULL, '1063screenshot1.jpg', 2, '2014-06-07 00:46:22', '2017-11-11 05:16:44', 1510203600, 12, 0, 570, '', ''),
(1064, 'KALE (Kirby&#039;s Adventure Level Editor)', 12, 1, 994, 1412, 'KALE is a level editor for Kirby&#039;s Adventure.\r\nKALE supports editing almost every part of the game&#039;s level data, including sprite and exit locations, tilesets, palettes, and overworld progression. The editor supports all US, European, and Japanese ROMs.\r\n\r\nSource code is available [url=https://github.com/devinacker/kale]on GitHub here[/url], and is distributed under the MIT license.', '[1064]kale-v092.rar', 1, 'v0.92', NULL, '1064screenshot1.png', 2, '2014-06-14 09:03:13', '2015-01-01 08:50:46', 1420002000, 12, 0, 6110, '', ''),
(1065, 'SMBLV Version 0.1', 16, 33, 2128, 3166, 'This is a gma model viewer for Super Monkey Ball (1/2). Note that not all models will render correctly. You will need [url=http://bin.smwcentral.net/u/21732/msvcr100d.dll]this[/url] DLL. MAKE SURE TO READ THE README!!!!', '[1065]SMBLV_V0_1.zip', 2, '0.1', NULL, '1065screenshot1.jpg', 2, '2014-06-15 13:25:22', '2014-06-15 13:25:22', 1399694400, 12, 0, 262, '', ''),
(1066, 'Lufia 2 Editor', 9, 9, 941, 3222, 'This editor should only work with US version of the HEADERED Lufia 2 rom.\r\n\r\nThere&#039;s not much to be said about this application. I made it a while ago because I wanted to learn a little of C#. Also, I love Lufia 2 and always wanted to mess around with the monsters. :P\r\n\r\nI&#039;m not sure how stable this is. I did not intend to release it to the public, but after a few months not working on this, I decided I might as well do that since I&#039;ll probably never work on this again. But, if used as it&#039;s supposed to be used, I&#039;ve never had problems with it, so it should be usable.\r\n\r\nYou can edit monster names, stats and item drops. You can also edit spell names, mp cost and gold cost. Lastly, you can also edit enemies&#039; skill names.\r\nThe editor shows a monster AI, but it doesn&#039;t let you edit it. Likewise, you can see the spell effects, but you cannot edit them.\r\n\r\nI am also providing the source code if someone wishes to fiddle around with the editor. I&#039;d avise against it, because the code is a hell of a spaghetti mess. :P', '[1066]Lufia 2 Editor.zip', 1, '1.0', NULL, '1066screenshot1.png', 2, '2014-06-20 00:11:42', '2015-11-19 01:16:14', 1403150400, 12, 0, 1526, '', ''),
(1067, 'EditTool', 3, 25, 704, 1840, 'Simple script editor for translation use.\r\nRequires .NET 3', '[1067]EditTool.zip', 1, '0.5', NULL, '1067screenshot1.png', 2, '2014-06-30 06:12:43', '2015-11-18 00:08:11', 1404100800, 12, 0, 472, '', ''),
(1068, 'TaxEd', 12, 24, 707, 3227, 'This is a suite of tools comprising a level editor and an animation editor\r\nfor games based on the Retro Sonic Engine (RSDK).\r\nIt supports editing the level maps for Sonic Nexus, Sonic CD, Sonic 1, Sonic 2\r\nand Retro-Sonic (both the 2006 Dreamcast demo and the 2007 SAGE demo).\r\n\r\nObviously, you need to unpack the datafiles first before you can get to the maps,\r\nuse Retrun-Sonic, available at http://unhaut.fav.cc/retrun, for that.\r\n\r\nTaxEd.jar is the premade Java Archive file for the application, run it using\r\nthe Java Virtual Machine installed on your computer.\r\n\r\nA dialog prompting you to choose what tool to use will appear on the screen.\r\nThere are right now two choices available: Level Editor and Animation Editor.\r\nNew tools may be added in the future as more aspects of the games are understood.\r\n\r\nIf you are hacking Sonic Nexus, you need to decrypt the files to modify them,\r\nand encrypt them back again manually;\r\nsee http://unhaut.fav.cc/retrun/nexus.html for more information.', '[1068]TaxEd-0.9.zip', 2, '0.9', NULL, '1068screenshot1.jpg', 5, '2014-07-02 21:54:12', '2014-07-02 22:33:59', 1404273600, 12, 0, 747, '', ''),
(1069, 'Rainbow', 16, 24, 704, 900, 'Rainbow is a tool, written in C#, intended to handle different graphics formats from video games assets.\r\n\r\nCurrently, Rainbow supports almost every variant of the TIM2 format and some game specific formats (see the Feature section below).\r\n\r\nIt requires the .NET framework v3.5+ or any version of mono supporting v3.5 (tested on mono 2.10.x).\r\n\r\n[b]Download latest dev build from[/b] http://github.com/marco-calautti/Rainbow.\r\n\r\nIf you want to contact me: marco.calautti [at] gmail [.] com. For bug/issues reports, please use the github page.\r\n\r\nFeatures\r\n\r\nThe tool currently supports TIM2, TX48 (Super Robot Wars MX P) and DAT (generic extension for textures found in The 3rd Birthday) textures\r\n* Can open textures in any format supported by the underlying image library.\r\n* Can open whole folders in search of supported texture formats. All known texture files are then displayed in a list.\r\n* Can export textures to an editable format (like png).\r\n* Can import editable formats to be then saved to the original texture format.\r\n* Any additional information specific to the texture is preserved when exporting/importing (like the TIM2 header data), in order to have a one-to-one correspondence with the original texture.\r\n* Customizable background color for transparent and semi-transparent images with chessboard like pattern.\r\n* Finally, Rainbow supports parameters via command line: the first parameter is the name of a texture you would like to open.\r\n\r\nTIM2 support is almost complete. The app supports multi-layer, multi-clut, swizzled (PSP)/unswizzled TIM2 images with both linear, interleaved palettes, and segments headers eventually extended with custom user data (usually used by programmers).\r\n\r\nHow to use Rainbow\r\n\r\n\r\n* Use the &quot;Open&quot; menu to open any supported texture (currently TIM2).\r\n* Use the property grid on the left side to change some texture parameters (like swizzle).\r\n* The &quot;Export&quot; menu allows to save textures to a user editable format, like png.\r\n* The &quot;Import&quot; menu allows to import graphics in user editable format so that they can eventually be saved to the original format by means of the &quot;Save&quot; menu.\r\n* The &quot;Save&quot; menu allows to save a texture to its original format (e.g., to TIM2).\r\n\r\nNote for multi clut TIM2 images. When importing a png obtained by a single-clut TIM2 file, Rainbow will take care of everything for you by applying quantization to the given png, in order to keep the number of used colors under the maximum allowed by the original TIM2.\r\nWhen a multi-clut TIM2 is exported, instead, a png file for each clut is created. When editing such pngs, make sure that the pixel &quot;structure&quot; of every png is preserved. Rainbow will use the first exported png as reference to construct the pixels indexes of the image and then will create the palettes from each pngs&#039; colors. Make also sure that the number of colors used by these pngs does not exceed the maximum allowed by the original TIM2. Because of how multi-clut TIM2s work, Rainbow cannot apply quantization to all the exported pngs.\r\n\r\nTo-do\r\n\r\n* Add support to mipmap TIM2 textures. They are rare and usually used just for materials.\r\n* Add support to GIM textures (eventually through GimSharp).\r\n* Add scanning of textures inside other files in order to extract and reinsert textures with one click. Actually, there is a tool from Vash that allows to achieve such a task http://www.romhacking.net/utilities/659/.\r\n* Improve performance of rendering and import code.\r\n\r\n\r\nThe GitHub repository at http://github.com/marco-calautti/Rainbow contains the complete source code the latest development build and more information on how to use Rainbow.', '[1069]rainbow_win32_bin_1.2.2-8.zip', 1, '1.2.2-8', NULL, '1069screenshot1.png', 2, '2014-07-13 12:26:01', '2021-04-07 11:09:56', 1617768000, 12, 0, 1234, '', ''),
(1070, 'LiteIPS', 2, 24, 704, 757, 'LiteIPS is a lightweight command-line IPS (International Patching System) patcher for Windows, Linux and Mac.\r\n\r\nFeatures:\r\n*Patching to a file.\r\n*Optional patching to a copy of a file (so that the original is not modified.)\r\n*Patching using an IPS patch located online.\r\n*If patching fails with an error, then no files will be modified.\r\n*Single application that runs on all major operating systems.\r\n*Small application file size.\r\n\r\nRequires: Microsoft .NET Framework 3.5/Mono 2.10.9', '[1070]liteips-0.1.0.4-beta.zip', 2, '0.1.0.4 be', NULL, '1070screenshot1.png', 7, '2014-07-25 21:03:17', '2014-07-27 08:26:25', 1406260800, 12, 0, 962, '', ''),
(1071, 'Metroid Prime: Hunters - translation manual and software', 9, 23, 2152, 3274, 'Simple guide (fonts ant text editing) and software package for translating NDS Metroid Prime: Hunters.', '[1071]NDS_MPH_translation_manual.7z', 1, '1.0', NULL, '1071screenshot1.png', 2, '2014-08-01 10:10:29', '2014-08-01 10:10:32', 1406779200, 12, 0, 540, '', ''),
(1072, 'TerraCraft', 12, 9, 897, 3277, 'TerraCraft is an editor for the SNES RPG Terranigma.\r\n\r\nCurrently only the German, Japanese, Spanish and United Kingdom ROM are supported.\r\n\r\nExpanded ROMs are supported (6MB), use Lunar Expand and choose &quot;48 Mbit ExHiROM (6MB)&quot;.\r\n\r\nWhen using an expanded ROM maps are saved into the new area allowing maps to take up any size. \r\n\r\nEditable:\r\n[list]\r\n[li]Maps[/li]\r\n[li]World Maps[/li]\r\n[li]Exits (Delete, Add)[/li]\r\n[li]Weapon data[/li]\r\n[li]Ring data[/li]\r\n[li]Armor data[/li]\r\n[li]Enemy data[/li]\r\n[li]The SPC track used in a map[/li]\r\n[/list]\r\nDisplayable:\r\n[list]\r\n[li]Sprites[/li]\r\n[li]Objects [/li]\r\n[li]Triggers[/li]\r\n[li]Harbours (World Maps)[/li]\r\n[li]Event scripts[/li]\r\n[li]Map scripts[/li]\r\n[li]Sprite placement scripts[/li]\r\n[li]Experience data[/li]\r\n[/list]', '[1072]TerraCraft_1.2-cred.rar', 3, '1.2', NULL, '1072screenshot1.png', 2, '2014-08-03 02:07:10', '2021-07-01 13:20:05', 1422075600, 12, 0, 1276, '', ''),
(1073, 'TXD DeComp', 22, 44, 2153, 3274, 'TXDDeComp by Zalbard\r\n\r\nSimple console apps for decompress/recompress TXD files from Manhunt 2 (psp/ps2).\r\n\r\n\r\nUsing:\r\nJust drag TXD file to app.\r\nDeCompressed TXD file will be named &quot;%filename%.u&quot;, recompressed - &quot;%filename%.p&quot;.\r\nApps was made for De/Compress GLOBAL.TXD and edit ingame fonts.\r\n\r\nYou can find us on tagteam.ru/forum\r\nAnd, sorry for bad English', '[1073]TXD_DeComp.7z', 1, '1.0', NULL, '1073screenshot1.png', 2, '2014-08-05 22:31:08', '2014-08-05 22:31:10', 1407211200, 12, 0, 472, '', ''),
(1075, 'ff3tt - Final Fantasy III Translation Toolkit', 9, 44, 2160, 3274, 'Some of these tools needs MS .Net Framework installed.\r\n[list]\r\n[li]Decompressor - mgz unpacker by NightCroucher.\r\nUse it to decompress .mgz. Don&#039;t use it to recompress![/li]\r\n[li]Compressor - mgz packer by wl. Use it to recompress .mgz files after editing. Just drag .mgz to ff3pack_mgz.exe for compression.[/li]\r\n[li]text UnPacker by NightCroucher. Use it to extract text files form uncompressed msd_resource.chain.mgz and rebuild it efter editing.[/li]\r\n[li]Gim Ripper. Use it to rip and insert gims from .rssa files. Some edited .gims may be not the same size that original, so you need cut or insert 0x00 bytes from/to the end of them.[/li]\r\n[li]Gimconv. Use it to convert .gims to .png. Before editing .pngs with PhotoShop or another tool you should convert it to 32-bit for correctly working with alpha. Use Convert All PNGs to 16-GIMs.bat to convert edited grayscale .pngs (menu items) to .gims. Use Convert All PNGs to 256-GIMs.bat to convert edited colored .pngs to .gims.[/li]\r\n[li]ISO fat fixer by NightCroucher. After rebuilding ISO you&#039;ll need to fix fat table.[/li]\r\n[/list]', '[1075]ffIIItt.7z', 1, '1.0', NULL, '1075screenshot1.jpg', 2, '2014-08-18 23:01:49', '2014-08-18 23:01:52', 1407384000, 12, 0, 756, '', ''),
(1076, 'Marble Madness Time Editor', 9, 1, 2167, 842, 'MMTE: simple time editor for Marble Madness ([U] or [E] version)...', '[1076]mmte.rar', 1, '1.0', NULL, '1076screenshot1.png', 2, '2014-08-28 08:15:39', '2014-08-28 08:15:41', 1408507200, 12, 0, 488, '', ''),
(1077, 'Complete Item Editor', 3, 10, 1072, 2046, 'Complete Item Editor is a tool for hacking Pokemon third generation ROMs. Its sole purpose is to edit anything and everything about the items in the game. \r\n\r\nFeatures:\r\n* Edits all types of items\r\n* You can change the items; Name, Price, Description, Pocket, and the order Pokeballs are stored in the Ball Pocket.\r\n* Item IDs automatically generated sequentially.\r\n* Automatically repoints descriptions that are too large.\r\n* Displays description as it would appear in game (assuming it fits on screen)\r\n* You can change the items; Type, Usage Location, Field Effect, Battle Script, Value of effect, Hold effect, and the Attack held by a TM/TM.\r\n* If you are creating a new item, you can add a script for it to run when used from the bag.\r\n* You can turn any item into an Evolutionary Stone with one click (also make it unable to be an evolutionary stone)\r\n* You can change the location of the image if you have inserted a new one already.\r\n* You can manually edit the palette or repoint it if you have inserted a new one already.\r\n* Has lots of error checking to prevent you from making stupid mistakes.\r\n* Single clicking an item will keep you on the same page.\r\n* Double clicking an item will move you to the General page.\r\n* All fields have information displayed at the bottom. (so you know what its for)\r\n* All offsets can be eight characters or less. (you don&#039;t have to put the 08 up front)\r\n\r\nSupports BPRE, BPGE, AXVE, AXPE, BPEE and most hacks based on any of them it tables have not been repointed. Image options are unavailable for AXVE and AXPE because they don&#039;t have item images.\r\n\r\nUPDATE: Version 2.0:\r\n*You can select which battle effect you want from a list instead of using offsets.\r\n*You can also select the field effect from a list.\r\n*Custom offsets are still an option(don&#039;t worry).\r\n*Added a &quot;More Usage&quot; button under the Usage section.\r\n*You can now heal status effects, PP, HP, increase/decrease happiness, increase stats in battle, increase EVs, incease levels, and so much more...\r\n*Much Error correction to protect your ROM from silly mistakes.\r\n\r\nToDo List:\r\n* Display Item images.\r\n* Allow users to edit and save new images for their custom items.', '[1077]LSA - Complete Item Editor.zip', 2, '2.5', NULL, '1077screenshot1.png', 2, '2014-09-01 18:19:31', '2015-05-23 06:57:39', 1409630400, 12, 0, 16255, '', ''),
(1078, 'Complete Multi-Choice Box Editor', 3, 10, 1072, 2046, 'Complete Multi-Choice Box Editor is a simple tool for editing the Multi-Choice Boxes in Pokemon Games.\r\n\r\nIt handles all the repointing for you, you never have to type in an offset... ever. If you do however, it will put the data where you tell it... it assumes you mean to put it there, even if its overwriting stuff.\r\n\r\nYou can repoint the whole table if you need to add more, but this must be done before editing any boxes. You can increase or decrease the number of choices in any box but this must be done before editing any choices...\r\n\r\nIf you repoint the table or change a box and it gets repointed, the tool removes the old table or box data, freeing up space, so repointing the table more than once wont be wasting space. This is not the case for text offsets though, if the text gets longer and ends up being repointed, it leaves the old text(important because some boxes reuse the same text).\r\n\r\n\r\nCurrently only supports BPRE 1.0.\r\n\r\nUPDATE: Version 1.1 Supports FireRed(BPRE) and Emerald(BPEE).', '[1078]LSA - Complete Multi-Choice Box Editor.zip', 1, '1.1', NULL, '1078screenshot1.png', 2, '2014-09-07 15:02:21', '2015-05-23 06:58:05', 1410062400, 12, 0, 3342, '', ''),
(1079, 'Inverse Battle Applier', 9, 10, 1072, 2046, 'The Inverse Battle Applier is a simple to use tool that allows FireRed hacks to have Inverse Battles.\r\n\r\nAn Inverse Battle is a battle where all type advantages and disadvantages are swapped. It was introduced in Pokemon X and Pokemon Y. \r\n\r\nThe ASM routine that this tool applies was made by\r\nDoesntKnowHowToPlay\r\noriginal routine edited for emerald by\r\nHidoranBlaze\r\n\r\nTo use this tool, you need to know a free flag (if your hack is fresh and FR, 1FF is free). Type your free flag into the Flag field and click apply. To make a battle Inverse, set the flag, to make battles normal again, unset the flag... simple as that.\r\n\r\nYou can type in an offset you wish for the routine to be places, but the tool automatically finds free space so you don&#039;t need to bother with that unless you have a specific plan.\r\n\r\nThe routine can be seen in this thread:\r\nhttp://www.pokecommunity.com/showthread.php?t=314391\r\n\r\nVersion 2.0 supports FireRed and Emerald', '[1079]LSA - Inverse Battle Applier.zip', 1, '2.0', NULL, '1079screenshot1.png', 2, '2014-09-14 14:59:38', '2015-05-23 06:59:46', 1415250000, 12, 0, 1138, '', ''),
(1080, 'Patch Checker', 2, 25, 704, 2046, 'Have you ever wanted to put more than one patch onto a ROM? maybe you like the moemon patch or another graphic patch ontop of a full hack...\r\n\r\nEver needed to know if the two patches will play nice together... \r\n\r\nThis is the tool for you.\r\n\r\nThe Patch Checker compares all the bytes changed in the 2 .IPS patches and gives you a percentage as to how compatible they are. the higher percentage the less glitches you will have when patching them in the same ROM.\r\n\r\nLoad 2 separate .IPS files and click &quot;check&quot;. its as simple as that.\r\n\r\nIf you are an advanced hacker, you can click the &quot;report&quot; button to get a detailed report showing the parts that conflict\r\n\r\nThis tool currently only checks IPS patches.', '[1080]LSA - Patch Checker.zip', 1, '2.0', NULL, '1080screenshot1.JPG', 2, '2014-09-16 18:18:17', '2014-09-19 02:42:16', 1410753600, 12, 0, 1937, '', ''),
(1081, 'KOEI CODEC', 22, 11, 704, 3324, 'Program for a compression and decompression of graphic arts in the games of SEGA GENESIS, pressed by the brandname algorithm of KOEI. The program has simple and intuitively clear interface. A codec must work in next games:\r\n[list]\r\n[li]Aerobiz[/li]\r\n[li]Aerobiz Supersonic [/li]\r\n[li]Gemfire[/li]\r\n[li]Genghis Khan II[/li]\r\n[li]Liberty or Death[/li]\r\n[li]Nobunaga&#039;s Ambition[/li]\r\n[li]Operation Europe[/li]\r\n[li]P.T.O.: Pacific Theater of Operations[/li]\r\n[li]Romance of the Three Kingdoms II (also on Amiga)[/li]\r\n[li]Romance of the Three Kingdoms III[/li]\r\n[li]Uncharted Waters[/li]\r\n[li]Uncharted Waters: New Horizons[/li]\r\n[/list]', '[1081]koei_coder.rar', 2, '1.0', '', '1081screenshot1.png', 2, '2014-10-05 21:47:52', '2014-10-05 21:47:54', 1293858000, 12, 0, 641, '', ''),
(1082, 'Record of Lodoss War Textures Viewer', 16, 14, 2189, 3341, 'This program is pulling out all the textures of dat files (except those that 8x8 - sense from them do not have much). Textures can be viewed directly (some are not displayed correctly), or exported to pvr format, as well as a bmp / ​​png. Paste your texture back to the file is also possible, but with the proviso that it will be identical to the original size.', '[1082][167]RoLW-Viewer-v1_1.zip', 1, '1.1', NULL, '1082screenshot1.jpg', 2, '2014-10-17 22:57:08', '2014-10-17 22:57:09', 1412308800, 12, 0, 449, '', ''),
(1083, 'Koei Decompress', 22, 9, 704, 3342, 'This program is used to compress and decompress graphics/data/some text from several Koei games for the SNES. This program has been confirmed to work with Romance of the Three Kingdoms III and IV, Gemfire, and Genghis Khan II.  It should work with any other Koei game that uses the same compression format.\r\n\r\nResults of a decompression will be stored in a file with the extension .kdf (Koei decompressed file).  Results of a compression will be stored in a file with the extension .kcf (Koei compressed file).  In addition to these file types, running a decompression will also generate a file with a .dat extension.  This file holds information regarding the hex offsets of compressed data in the ROM, corresponding locations in the .kdf file, and also the size of the sequence in bytes both compressed and uncompressed.  Once the data is decompressed, graphics data can be easily viewed using a different tool, such as TileLayerPro.\r\n\r\nRun times vary, with decompression of the entire ROM taking sometimes over a minute to handle, depending on your computer.  Re-compressing individual sequences should no longer take a long time in V1.1.  The largest individual sequences I have found in Koei games are about 20kB when decompressed.  Compressing anything significantly larger than this could take awhile, as compression is much slower than decompression.\r\n\r\nV1.1: Fixed a problem with a variable that would cause errors at the end of a compression sequence.  Also made improvements to the efficiency of the compression algorithm, making it run significantly faster.', '[1083][204]KoeiDecompress.7z', 2, '1.1', NULL, '1083screenshot1.png', 2, '2014-10-20 21:28:43', '2014-11-03 22:06:11', 1414990800, 12, 0, 741, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1084, 'Beam Software Compression Tool', 22, 11, 707, 1497, 'Info: This console tool allows you to compress and decompress data, compressed by the Beam Software compression algo.\r\n\r\n[b]USAGE FOR DECOMPRESSION[/b]: bsct.exe [Filename] [HexOffset]\r\n\r\n[b]USAGE FOR COMPRESSION[/b]: bsct.exe [InFilename]\r\n\r\nSource code of the compression algo, compression dll and its usage, and offsets log for the &quot;[b]Blades of Vengeance[/b]&quot; are included.\r\n\r\n[b]List of the games which use this algo[/b]:[list]\r\n[li]Blades of Vengeance[/li]\r\n[li]NBA All-Star Challenge[/li]\r\n[li]Radical Rex[/li]\r\n[li]Tom and Jerry - Frantic Antics[/li]\r\n[li]True Lies[/li][/list]', '[1084]bsct_v1_0.zip', 3, '1.0', NULL, '1084screenshot1.png', 2, '2014-10-20 21:29:15', '2014-10-21 20:31:00', 1413864000, 12, 0, 549, '', ''),
(1085, 'CajeASM', 18, 27, 847, 3343, '[b]Staff Note[/b]: The author recommends that, &quot;Due to the fact that CajeASM hasn&#039;t been updated for many years, still has some odd bugs regarding instruction counter and due to the fact that (nowadays) better alternatives exist now,&quot; you should use other software such as [url=https://github.com/ARM9/bass]bass[/url].\r\n\r\n----\r\n\r\nCajeASM is a fast MIPS R4300i Assembler specially made for N64 ROMs. Basically, this is the tool you&#039;ll use when creating ASM Hacks for your N64 ROMs. CajeASM replaces the older LemASM, which only allowed line-for-line assembling while you assemble a text file with MIPS ASM code into a N64 ROM with CajeASM, which is way faster than writing line for line in LemASM. Plus, CajeASM offers a lot of small additions like Labels, Defines and directives for a better control and overview over your ASM code.\r\n\r\n[b]Features:[/b]\r\n[list][li] Labels[/li]\r\n      [li] Defines[/li]\r\n      [li] CajeASM-Manual on how to use CajeASM and learn about the features it offers.[/li]\r\n      [li] Directives(.org, .include, .ascii/.asciiz, .float, .byte, .halfword, .word, .incbin (to include binary files), hex { hex values }) [/li]\r\n      [li] 32-bit Defines properly load into upper half and lower half instructions. [/li]\r\n      [li]Has a frontend (GUI), and is very user-friendly. [/li]\r\n      [li] A syntax highlighter ready to be imported into Notepad++. [/li]\r\n      [li] Very fast assembling tool. [/li]\r\n      [li] Is able to assemble RSP ASM (COP2) code. [/li]\r\n[/list]\r\n\r\n[b]Defines[/b]\r\n\r\nDefines are short names, shortenings for an immediate value. The purpose of defines can be either for structuring and organization purposes, to prevent writing the same immediate value over and over again or (in case you made a typo) have to search all for your immediate value. Defines can be definitely helpful for end-users as well. For example, instead of letting users search for the &quot;coin&quot; amount, they just could change the amount in the define and done.\r\n\r\nAs an example:\r\n[url]http://i.gyazo.com/0407c6f56da6cecd67d09bb9530064ae.png[/url]\r\n\r\nAs you see, defines can also take (and so can any normal immediate instruction) decimal and binary values. (decimal has prefix &#039;#&#039; and binary has prefix &#039;%&#039;)\r\n\r\nOur little test code would load the current amount of coins into T1 and then we add T1 + @Coins (= 0xA (10 decimal) ) and store the value of T1 to current coins. \r\n\r\nAnd as you can see, CajeASM will also handle upper and lower halfs. In our case, the LUI would load 0x8034 (upper half) of define Address and LH would load 0xB218 (lower half) of define Address. That&#039;s really useful.\r\n\r\n[b]Labels[/b]\r\n\r\nA label is also a name, a shortening. The difference is just that a label is mainly for branching and jumping. Imagine you have to branch to a specific location once you checked if two values are equal. You either could calculate the address yourself by adding 4 to the current address and count all your instructions or you make use of labels and let CajeASM do all the work.\r\n\r\nExample:\r\n[url]http://i.gyazo.com/ea7f8200fd84bf20ca28ea9fd833bb15.png[/url]\r\n\r\nCajeASM would now translate label IfTrue to 0x861D8 and label Exit to 0x861DC. \r\n\r\n[b]Note: CajeASM.exe - .NET Framework Initialization Error\r\n\r\nTo run this application, you first must install one of the following versions of the .NET Framework: v4.0.30319[/b]', '[1085]CajeASM v7.24.zip', 2, '7.24', NULL, '1085screenshot1.png', 2, '2014-10-26 16:53:29', '2022-08-13 12:53:26', 1431316800, 12, 0, 2348, '', ''),
(1086, 'Ips2Exe Lite', 2, 24, 704, 842, 'Ips2Exe Lite is a program which can convert an .IPS file into an executable package. The package in turn can be ran without a patching tool for ROMs or other programs. You can add an icon and a description to the executable package which can be seen when running the compiled .EXE file. This is a very handy tool for creating patches for those who are not familiar with typical .IPS patching. Examples are included with the tool for demonstration purposes. Includes English and Russian versions.\r\n\r\nNew in ver. 1.1.0:\r\n* Bugfix (errors in alarm messages)\r\n* Remove Delphi KOL komponents\r\n* Added cursor change when uploading a file and applying a patch\r\n\r\nNew in ver. 1.0.3:\r\n* Bugfix (previously, the software did not work with very large ips files).\r\n* The program works much faster.\r\n* Exe patch was a little less.\r\n* Added new messages.\r\n\r\nNew in ver. 1.0.2:\r\n* Fixed small bug when running the patch, if the program has not been closed.\r\n* Fixed the errors in the description (help: mrrichard999).\r\n* In the archive added Russian version.', '[1086]chief_net_ips2exe_lite.rar', 1, '1.1.0', NULL, '1086screenshot1.png', 2, '2014-10-31 22:43:15', '2021-10-19 12:41:10', 1634616000, 12, 0, 999, '', ''),
(1087, 'NES Palette Table Calculator', 4, 1, 704, 3132, 'A simple tool to assist in finding hex values for\r\nNES palette attribute tables.', '[1087]NesPalTaCal.zip', 1, '1.0', NULL, '1087screenshot1.png', 2, '2014-10-31 22:43:53', '2019-03-21 00:57:43', 1414641600, 12, 0, 659, '', ''),
(1088, 'Yay font compression tool', 22, 33, 704, 3356, 'This can Compress/decompress GameCube bootrom fonts. It can also be used to Compress/Decompress Luigi&#039;s Mansion YAY0 files, with the use of RARC tools. Comes with source code.', '[1088]yay.rar', 2, '1.0', NULL, '1088screenshot1.png', 7, '2014-11-08 19:09:30', '2014-11-08 19:09:30', 1330318800, 12, 0, 1081, '', ''),
(1089, 'Crystalis Bytes', 9, 1, 740, 3380, 'Currently you can change many properties of the monsters. HP, speed (in basic form), experience, resistances, damage, minimum level to hurt, and others. You can change the values of the gold drops and change which monsters use them. And you can also edit the basic properties of the armor and weapons. Another feature is an editor for the shop inventory and prices. It can edit the inventory and prices of the item and armor shops. You can put any kind of item up for sale, but the item will always go in the player&#039;s inventory according to what type of shop you buy it from.', '[1089]Crystalis Bytes 0_0_5_0.zip', 1, '0.0.5.0', NULL, '1089screenshot1.png', 2, '2014-11-14 01:02:57', '2014-11-14 01:03:01', 1344139200, 12, 0, 523, '', ''),
(1090, 'Intro Text Editor', 14, 10, 1072, 2046, 'This tool allows you to easily and quickly edit the text at the beginning of Pokemon Fire Red Version. You can also edit the random names for the player and the rival. It also allows you to edit all the text Prof Oak says at the beginning of a game.', '[1090]LSA - Intro Text Editor.zip', 1, '1.0', NULL, '1090screenshot1.png', 2, '2014-11-14 01:05:08', '2015-05-23 06:58:23', 1415509200, 12, 0, 9345, '', ''),
(1091, 'PokéText', 9, 8, 707, 254, 'A text editor for Pokémon Red, Blue, Yellow, Gold, and Silver.', '[1091]poketext.zip', 1, '1.0', NULL, '1091screenshot1.jpg', 2, '2014-11-25 13:42:02', '2023-04-02 19:48:05', 1173416400, 12, 0, 2461, '', ''),
(1093, 'LMScript', 9, 33, 2013, 3398, 'A script editor for Luigi&#039;s Mansion.\r\n\r\nSpacey reqeusts that bug reports are made via [url=http://luigibmansion.proboards.com/thread/317/lmscript-luigis-mansion-script-editor?page=1]the thread on Luigi&#039;s Bigger Mansion[/url] or via PM on the former site or Kuribo64.', '[1093]LMScript.7z', 2, '1.0', NULL, '1093screenshot1.png', 2, '2014-12-12 02:07:02', '2014-12-12 02:07:03', 1418274000, 12, 0, 511, '', ''),
(1094, 'SM64DSE', 9, 23, 1496, 3402, 'This program is an advanced level editor for Super Mario 64 DS (SM64DS). \r\n\r\nThe project&#039;s host site &amp; utility can be located at this URL --- [url]http://kuribo64.net/?page=forum&amp;id=81[/url]', '', 2, 'R89', NULL, '1094screenshot1.png', 2, '2014-12-13 01:42:47', '2014-12-13 01:42:49', 1417496400, 12, 1, 38, '', ''),
(1095, 'The Lost Vikings Language Selector', 9, 11, 2210, 1497, 'This tool allow you to change language of the game in the US version.', '[1095]TlvLangSelect_v1_0.zip', 1, '1.0', NULL, '1095screenshot1.png', 2, '2014-12-18 17:43:00', '2015-11-02 07:59:21', 1418446800, 12, 0, 224, '', ''),
(1096, 'TGCtoGCM', 3, 33, 704, 3408, 'A simple console tool for converting TGCs to ISOs.\r\nThe source code is included.', '[1096][425]tgctogcm.7z', 1, '1.0', NULL, '1096screenshot1.png', 2, '2014-12-24 00:26:15', '2014-12-24 00:26:16', 1101704400, 12, 0, 1777, '', ''),
(1097, 'Banjo&#039;s Backpack', 12, 27, 1341, 1091, 'Banjo&#039;s Backpack is a visual level editor that allows you to create new levels for Banjo-Kazooie.\r\n\r\nFeatures Include:\r\n*Create New Setup Files\r\n*Import OBJ model files\r\n*Change Character Dialogue\r\n*Reassign Scenes, Music and Skyboxes 	\r\n*Change the starting Level of the Game\r\n\r\nEdit many more settings from Banjo Kazooie.', '[1097]BanjosBackpack_V2a006.zip', 1, 'v2a006', NULL, '1097screenshot1.png', 2, '2014-12-25 04:10:42', '2017-08-11 02:21:42', 1449810000, 12, 0, 4129, '', ''),
(1098, 'Wario Land 2 editor', 12, 8, 2212, 3406, 'An editor for the game Wario Land 2.\r\n\r\nFeatures:\r\n[list]\r\n[li]Full level editing including placement of tiles, objects, and warps[/li]\r\n[li]Multiple viewing modes[/li]\r\n[li]Tile set editing[/li]\r\n[li]Palette editing[/li]\r\n[li]Editing of almost all graphics[/li]\r\n[li]Credits editing[/li]\r\n[li]Includes source code[/li]\r\n[/list]', '[1098]WL2Editor_v1_4_2.zip', 1, '1.4.2', NULL, '1098screenshot1.png', 5, '2014-12-28 03:12:13', '2019-08-22 22:25:29', 1566446400, 12, 0, 1462, '', ''),
(1099, 'Emily the Strange Text Builder', 14, 23, 2217, 3418, '[b]Script builder for &quot;Emily The Strange: Strangerous&quot; (Nintendo DS)[/b] \r\n\r\nFolders &quot;/de&quot; and &quot;/en&quot; contains the text files for editing.\r\nThe root directory contains the &quot;en_build.bat&quot; and &quot;de_build.bat&quot; that convert the text into the game format.\r\n\r\nNote: Because of a bug in a program you should replace all zero hex-values in the constructed file on any other.\r\n\r\n\r\nCopyright (C) Owls Group, 2014', '[1099]emily_text_builder.zip', 1, '2.0', NULL, '1099screenshot1.jpg', 2, '2015-01-01 08:45:53', '2015-01-01 08:45:54', 1396152000, 12, 0, 256, '', ''),
(1100, 'IPS2EXE', 2, 24, 704, 842, 'Ips2Exe is a program which can convert an .IPS file into an executable package. The package in turn can be ran  without a patching tool for ROMs or other programs. You can add an icon, image, music and a description to the executable package which can be seen when running the compiled .EXE file.\r\n \r\nThis is a very handy tool for creating patches for those who are not familiar with typical .IPS patching. Examples are included with the tool for demonstration purposes.\r\n\r\nDifferences from the lite version:\r\n\r\n* The program is able to show images\r\n* The program supports music playback', '[1100]chief_net_ips2exe_full.7z', 1, '1.0.2', NULL, '1100screenshot1.png', 2, '2015-01-01 08:53:18', '2015-01-25 11:22:44', 1422075600, 12, 0, 1121, '', ''),
(1101, 'Konami SNES Decompressor', 22, 9, 704, 3419, 'This utility can decompress image data in many games from Konami for the Super Nintendo. \r\n\r\nThe following is a list of games with addresses that refer to compressed fonts (as Roma should be without headers)\r\n\r\n- Teenage Mutant Ninja Turtles IV-Turtles in Time (U) [!] 0x87C37, 0x80000\r\n- Biker Mice From Mars (U) [!] 0x690E0\r\n- Contra III-The Alien Wars (U) [!] 0x41D7E\r\n- Animaniacs (U) [!] 0xD0087, 0xD04F3\r\n- Batman Returns (U) [!] 0x3E529\r\n- Adventures of Batman Robin &amp;, The (U) 0xF8000', '[1101]konami_d_1-02.7z', 2, '1.02', NULL, '1101screenshot1.png', 2, '2015-01-07 01:16:18', '2015-01-07 01:16:20', 1416546000, 12, 0, 934, '', ''),
(1102, 'Konami SNES Compressor', 22, 9, 704, 3419, 'This utility can compress image data in many games from Konami for the Super Nintendo. \r\n\r\nThe following is a list of games with addresses that refer to compressed fonts (as Roma should be without headers)\r\n\r\n- Teenage Mutant Ninja Turtles IV-Turtles in Time (U) [!] 0x87C37, 0x80000\r\n- Biker Mice From Mars (U) [!] 0x690E0\r\n- Contra III-The Alien Wars (U) [!] 0x41D7E\r\n- Animaniacs (U) [!] 0xD0087, 0xD04F3\r\n- Batman Returns (U) [!] 0x3E529\r\n- Adventures of Batman Robin &amp;, The (U) 0xF8000', '[1102]konami_c_20201226.zip', 2, 'Beta', NULL, '1102screenshot1.png', 2, '2015-01-07 01:22:15', '2020-12-26 08:36:50', 1608958800, 12, 0, 693, '', ''),
(1103, 'SGDK', 3, 11, 704, 3420, 'SGDK is a small, open and free development kit for the Sega Megadrive (Genesis). SGDK is a set of tools and compiler that allow you to easily write C code for the Genesis / MD.', '[1103]sgdk111.7z', 3, '1.11', NULL, '', 7, '2015-01-07 01:28:04', '2015-01-07 01:28:07', 1419310800, 12, 0, 707, '', ''),
(1104, 'Final Fight 3 SNES Decompressor', 22, 9, 2221, 3419, 'This utility can decompress image data from Final Fight 3 for the Super Nintendo (ROM should be without header).', '[1104]final_fight_3_d.zip', 2, 'alpha', NULL, '1104screenshot1.png', 2, '2015-01-12 23:08:47', '2019-11-17 16:01:31', 1414990800, 12, 0, 559, '', ''),
(1105, 'Final Fight 3 SNES Compressor', 22, 9, 2221, 3419, 'This utility can compress image data from Final Fight 3 for the Super Nintendo.', '[1105]final_fight_3_c.zip', 2, 'alpha', NULL, '1105screenshot1.png', 2, '2015-01-12 23:09:34', '2019-11-17 16:01:17', 1414990800, 12, 0, 546, '', ''),
(1106, 'Palette converter', 4, 17, 704, 3422, 'The program converts the palette from 24bpp to 15bpp and vice versa.\r\n\r\n-15bpp little endian palette - uses in  GameBoy Advance, PlayStation games.\r\n-15bpp big endian palette - uses in Sega Genesis/Mega drive, Sega Saturn games.\r\n\r\nMore information in readme file.', '[1106]Palette converter.rar', 1, '1.3', NULL, '1106screenshot1.png', 2, '2015-01-13 03:22:40', '2023-11-23 13:58:03', 1700697600, 12, 0, 739, '', ''),
(1107, 'Lion Pointer Calculator v2.2 E', 5, 25, 704, 3465, 'I translated this for the hell of it. The original was from 2006. \r\n\r\nInteresting features:\r\nLots of console roms supported.\r\nCompatible with W7x64.\r\nLoad a rom, view in hex-ed box.\r\nSave a text report with offset and its pointer.\r\n\r\nAnnoying:\r\nreports are not appended,\r\nTakes ages to open the load rom dialogue,\r\nWindow size limitations\r\n\r\nBugs:\r\nWhen browsing for a rom, the drives are not displayed initially. Use the &quot;look in&quot; dropdown.\r\nHex search is broken (always goes to $000000)\r\n\r\nEnjoy. \r\nbreech.', '[1107]LionPointerCalculator.7z', 2, '2.2E', NULL, '1107screenshot1.png', 2, '2015-01-13 03:30:29', '2016-02-11 00:42:01', 1142053200, 12, 0, 746, '', ''),
(1108, 'DBZ LotSS Editor', 9, 9, 286, 3435, 'An all-purpose editor which will be capable of editing many different aspects of the game. It already features several alterations to allow users to create their own hacks for this great game!\r\n\r\nCurrently supports modifying:\r\n-Characters - Data, Palettes and Text\r\n-Battlers - Data, Palettes and Text\r\n-Portraits - Palettes\r\n-Items - Data and Text\r\n-Skills - Data (very limited) and Text\r\n-Maps - Data (very limited)\r\n-Groups (enemy encounters) - Data\r\n-Events - Text\r\n-Memory Viewer - Modifies any hex with some Font Table filters to help you understand the data\r\n-History Viewer - Keeps track of any changes you made, showing you where they are in the ROM so you can even use this tool to export data for a standalone ASM patch\r\n\r\nWarning: This editor might not support all translations of the game (at this time).', '[1108]DBZ LotSS Editor v0.76.zip', 2, '0.76', NULL, '1108screenshot1.png', 2, '2015-01-17 02:47:46', '2023-07-25 06:11:27', 1421211600, 12, 0, 1425, '', ''),
(1109, 'New Super Mario Bros. Wii Mod Compiler', 2, 36, 1982, 3436, 'This is a more intuitive mod of a tool that converts Riivolution patches into ISO files.\r\n\r\nThis only thing the user needs to do is to copy the &#039;Riivolution&#039; folder and the folder that contains the game&#039;s files into the app&#039;s folder.\r\n\r\nJust start the application, choose the downloaded mod and wait.\r\n\r\nCompatible only with:\r\n    * Newer SMBW\r\n    * Another SMBW\r\n    * Cannon SMBW\r\n    * Newer Summer Sun\r\n    * Newer SMBW: Holiday Special\r\n\r\nMore coming soon...\r\n\r\nBy downloading this software means that you are agreeing that you are not using an illegally obtained copy of the New Super Mario Bros Wii ISO with this program. Otherwise, you might get in (legal) trouble. JUST SAYIN&#039;.', '[1109]smnx_mod.zip', 1, '1.0', NULL, '1109screenshot1.png', 2, '2015-01-17 02:48:41', '2015-08-01 08:11:10', 1420606800, 12, 0, 2898, '', ''),
(1110, 'Metal Gear Solid GBC Compressor/Decompressor', 22, 8, 2227, 3419, 'This utility can compress/decompress image data from Metal Gear Solid for the Game Boy Color.\r\n\r\nUsage to decompress from input file from offset to output file:\r\nmgs_gbc.exe d [input_file] [output_file] [offset]\r\nExample of usage:\r\nmgs_gbc.exe d &quot;Metal Gear Solid (U) [C][!].gbc&quot; &quot;output.bin&quot; 0x178cf4\r\n\r\nUsage to compress:\r\n1) input file to output\r\nmgs_gbc.exe c [input_file] [output_file]\r\nExample of usage:\r\nmgs_gbc.exe c &quot;uncompressed.bin&quot; &quot;compressed.bin&quot;\r\n2) input file and insert it in romfile to offset\r\nmgs_gbc.exe c [input_filename] [rom_filename] [offset]\r\nExample of usage:\r\nmgs_gbc.exe c &quot;uncompressed.bin&quot; &quot;Metal Gear Solid (U) [C][!].gbc&quot; 0x178cf4', '[1110]mgs_gbc.zip', 2, '1.00', NULL, '1110screenshot1.png', 2, '2015-01-17 02:49:18', '2019-11-17 16:01:00', 1421384400, 12, 0, 632, '', ''),
(1111, 'KiddEd', 12, 22, 2228, 3437, 'KiddEd is a game editor for Alex Kidd in Miracle World.\r\n\r\nIt allows editing the following aspects of the game:\r\n[list]\r\n[li]Levels[/li]\r\n[li]Palettes[/li]\r\n[li]Tiles[/li]\r\n[li]Tilesets[/li]\r\n[li]Metatilesets[/li]\r\n[li]Sprites[/li]\r\n[li]Box Contents[/li]\r\n[li]General Game Settings[/li]\r\n[li]Tilemaps[/li]\r\n[li]The Title Screen[/li]\r\n[li]Shops[/li]\r\n[li]The Janken Match (Rock/Paper/Scissors)[/li]\r\n[li]The Riddle at the end of the game[/li]\r\n[li]Text[/li]\r\n[li]Sound[/li]\r\n[li]Physics[/li]\r\n[/list]\r\n\r\nPlease make sure to read the ReadMe to learn how to use the various editors.\r\n\r\nFor more details see: http://kidded.emulicious.net\r\n\r\nJoin the KiddEd community on Discord: https://discord.gg/DTVx5Da\r\n\r\n[b]Note[/b]: A version for Windows including Java is also available at http://kidded.emulicious.net', '[1111]KiddEd.zip', 1, '0.3', NULL, '1111screenshot1.png', 5, '2015-01-17 02:51:11', '2020-02-09 23:34:32', 1581224400, 12, 0, 845, '', ''),
(1112, 'Cheat Patcher', 2, 24, 704, 3422, '“Cheat patcher” - just program name. It’s not only cheat utility. Program writes any data to the game file selected by the user.\r\n\r\nThe patcher was developed to work with liquid patches, wherein the user himself select final modification of game. \r\n\r\nDemo patches in archive with program.', '[1112]Cheat Patcher.rar', 1, '1.4', NULL, '1112screenshot1.png', 2, '2015-02-02 21:52:12', '2023-11-20 15:27:45', 1700438400, 12, 0, 12363, '', ''),
(1113, 'Monster World CODEC', 22, 11, 71, 3324, 'Program for packing and unpacking data in such games as [b]&quot;Monster World 4&quot;[/b] and [b]&quot;Wonder Boy In Monster World&quot;[/b]. The program has simple and intuitively clear interface.\r\nIn the program the method of compression is realized only by Huffman + LZ77. In a game this method marks under a number 2.\r\n\r\nExample: Game Monster World 4. \r\n  The game at $ C0000 - $ C12FF is a block of pointers to the compressed data. Pointers 4 byte. The high byte is actually not a pointer. He points to the compression method. \r\n\r\n 00 - the data is not compressed. \r\n\r\n 01 - data is compressed by some algorithm. \r\n\r\n 02 - the data is compressed by LZ77 + Huffman\r\n\r\nExample: \r\n A pointer type of $020C1300:\r\n \r\n  02 - this compression method LZ77 + Huffman. \r\n\r\n  0C1300 - this is the address of the block of compressed data. It is this address must be entered in the Offset field in the program.', '[1113]mw_codec.zip', 2, '1.0', NULL, '1113screenshot1.png', 2, '2015-02-13 04:20:39', '2015-02-13 04:20:41', 1423544400, 12, 0, 388, '', ''),
(1114, 'FF6 Beyond Chaos Randomizer', 9, 9, 302, 3466, 'Beyond Chaos is a randomizer, a program that remixes game content randomly, for FF6. Every time you run Beyond Chaos, it will generate a completely unique, brand-new mod of FF6 for you to challenge and explore. There are over 10 billion different possible randomizations! Nearly everything is randomized, including treasure, enemies, colors, graphics, character abilities, and more.\r\n\r\nBeyond Chaos is also customizable. You can choose to only randomize certain parts of the game. Every option you select will make the game a little more random, and also a little more difficult. Therefore, even experienced players should be able to find some challenge in the resulting game. As the game progresses, enemies may become more and more difficult, so that it becomes necessary to develop specialized strategies for individual formations.\r\n\r\nThe Beyond Chaos project has the following objectives:\r\n1. To remix game content so thoroughly that even veteran FF6 fans can feel as though they are playing the game for the first time all over again.\r\n2. To create a challenging and festive result that encourages memorable scenarios, without making the game impossible for a casual player to complete.\r\n3. To create a tool that is useful to the FF6 rom hacking community by being both open source and accessible, and by showing off a wide variety of potential mods.\r\n\r\nMore and updated information at:\r\nhttps://github.com/abyssonym/beyondchaos/', '[1114]master.zip', 1, '58', NULL, '1114screenshot1.png', 2, '2015-02-25 23:19:43', '2015-09-01 01:35:48', 1440820800, 12, 0, 2193, '', ''),
(1115, 'MadWizardEditor', 12, 1, 2257, 842, 'Mad Wizard: A Candelabra Chronicle (Demo) level editor\r\n\r\nROM: MadWizard.nes\r\nSize: 40 976 bytes\r\nmd5: 7ef2b43ee434ad292cde11b07a998994\r\n\r\nAvailable options:\r\n\r\n* Edit all 128 game screens.\r\n* Edit the screen text.\r\n* Edit the palette.\r\n* Edit 4 enemies and their location.\r\n* Edit 1 item and its location.\r\n* Edit the &quot;Start screen&quot; number.\r\n* Edit the &quot;End screen&quot; number.\r\n* Edit the &quot;End screen&quot; text.', '[1115]mwe_1_0.rar', 1, '1.0', NULL, '1115screenshot1.png', 2, '2015-03-19 22:26:34', '2015-03-19 22:26:38', 1426219200, 12, 0, 330, '', ''),
(1116, 'gen-cksum', 2, 11, 704, 3474, 'gen-cksum is a Sega Genesis/MegaDrive checksum checker/fixer written in python.  Since it is written in python, it is OS independent, does not require a GUI to use, can be scripted against, and is completely open source, so feel free to use it at the end of any game specific python scripts to fix the checksum.', '[1116]gen-cksum.zip', 2, '1.0', NULL, '', 7, '2015-03-19 22:27:54', '2015-03-19 22:27:54', 1426132800, 12, 0, 935, '', ''),
(1117, 'The Lost Vikings Archive Manager', 22, 11, 2210, 1497, '&quot;The Lost Vikings&quot; Archive Manager allows you to extract and to insert compressed and non-compressed data from/into ROM.\r\n\r\n&quot;First Word&quot; can be explained as: a) if it contains 0x0000 or value that = 0x7000, then such archive is non-compressed. If else, it contains size of decompressed data.\r\n\r\nP.S. In the table of offsets there is one archive that is not included in listing, because it looks like dummy archive (compressed size: 8, decompressed: 4 bytes).', '[1117]tlv_am_v11.zip', 2, '1.1', NULL, '1117screenshot1.png', 2, '2015-03-25 21:57:30', '2015-03-27 01:31:27', 1427342400, 12, 0, 289, '', ''),
(1118, 'MK4 font editor', 10, 17, 2225, 3422, 'The program allows to replace, move and scale font elements.', '[1118]MK4 FE v04.rar', 1, '0.4', NULL, '1118screenshot1.png', 2, '2015-04-23 02:39:05', '2019-12-13 14:57:58', 1576213200, 12, 0, 893, '', ''),
(1119, 'inFester', 9, 1, 2272, 3496, 'I finally released my Fester&#039;s Quest editor which I named inFester. There&#039;s interface changes and all to let the user have more reliable editing. You can edit all 3 maps of Overworld, Sewer, and Alien ship. &quot;Shift&quot; allows you to view the entire map and allows for better relocation for editing. There&#039;s even a palette editor that lays out palettes as colored blocks to edit like the tile editor. The palette editor directs you to all the palettes used in the game', '[1119]inFESTER.zip', 1, '1.0', NULL, '1119screenshot1.jpg', 2, '2015-04-27 23:05:48', '2015-04-27 23:05:52', 1184126400, 12, 0, 257, '', ''),
(1120, 'CoilSnake', 9, 9, 727, 2993, 'CoilSnake is the most powerful mod making tool for the game EarthBound. CoilSnake has been used to create several original games in the EarthBound engine, as well as to translate EarthBound.\r\n\r\nMore information and tutorials can be found on the authors website ---  \r\n[url]https://github.com/pk-hack/CoilSnake[/url]', '[1120]CoilSnake.3.33.Windows.zip', 2, '3.33', NULL, '1120screenshot1.png', 2, '2015-05-21 01:14:52', '2022-08-28 21:05:55', 1519275600, 12, 0, 4231, '', ''),
(1121, 'Red Falcon', 9, 1, 137, 742, 'Level Editor for the US version of Contra on the NES. Lets you edit level layouts, enemies and palettes.', '[1121]redfalcon10.zip', 1, '1.0', NULL, '1121screenshot1.png', 8, '2015-05-27 23:52:05', '2015-05-27 23:52:08', 1432440000, 12, 0, 1599, '', ''),
(1122, 'Hexecute (Crash Fix Version)', 13, 25, 704, 212, 'Hexecute seems to have been abandoned by its creator, Mike Walston, and is about 10 years old since this release. It used to work well enough for doing quick searches of Japanese text (when you wanna find an offset), but  couldn&#039;t open anything in S-JIS/932 mode without it crashing, so given that the source was always included, went ahead &amp; did the following:\r\n\r\n1) First had to convert the source code to Visual C++ 2005 Express Edition! (Not so easy, many syntax changes going from the ole VC++ 6.0). BTW, DO NOT upgrade it to VC++ 201X! 2005 is the last version that compiles an EXE that&#039;ll work on Win98/ME/NT/2K, that&#039;s why no newer version was used!\r\n\r\n2) Debugged for a day and managed to fix a couple of crash points manifested by the hex view not being loaded when anything other than the Unicode code page was selected. So, most crashes and a buffer overflow condition were fixed, let me know if not.\r\n\r\n3) Commandline opening of a file: if you put a shortcut in the &#039;Send To&#039; folder and whenever you right click a file and select Send To, it will now open the file successfully.\r\n\r\nAnyway, might be somewhat useful for the fan translator, so here ya go.\r\n\r\nAlso included is the modified source code.', '[1122]Hexecute 3-10 - src_bin.7z', 2, '3.10', NULL, '1122screenshot1.gif', 2, '2015-05-27 23:53:19', '2015-05-27 23:53:24', 1337140800, 12, 0, 1190, '', ''),
(1123, 'Gens r57shell Mod', 17, 11, 704, 1497, 'This modification of Gens emulator by r57shell contains powerful m68k debugger, VDP RAM editor, Planes Explorer, Hex Editor for registers of RAM/VRAM/Z80/ etc., Tracer functionality, Lua scripts support.\r\n\r\nThe MUST HAVE tool for every Genesis/Mega Drive romhacker!', '[1123]gens_r57shell_mod_r665.zip', 3, 'r665', NULL, '1123screenshot1.png', 2, '2015-05-27 23:54:46', '2015-05-27 23:54:47', 1414296000, 12, 0, 3512, '', ''),
(1124, 'Bszelda 3 AST Dungeon Editor', 9, 9, 605, 570, 'Available here is Euclid&#039;s editor that allowed the repairing of BS Zelda - Inishie no Sekiban, making it playable. Feel free to use it to customize your game as much as it allows (which may not be as much as you&#039;d like seeing as it was conceived with the sole purpose of inserting what the game was missing). Instructions for use are found inside as well as the source code to the program.', '[1124]ASTDE V0-9a.rar', 2, '0.9a', NULL, '1124screenshot1.png', 2, '2015-05-27 23:55:24', '2015-05-27 23:55:27', 1163134800, 12, 0, 473, '', ''),
(1125, '4BPP SMS/GG/WSC to Neo-Geo Sprite Converter', 15, 25, 704, 3071, '4BPP SMS/GG/WSC to Neo-Geo Sprite Converter is a tool that converts 4BPP SMS/GG/WSC tile format to the tile format expected by Neo-Geo sprites.\r\n\r\nDepending on what system type you&#039;re targeting (cart vs. CD), the steps you need to take to make the final conversion differ. (This information is included in the readme, but reproduced here as well.)\r\n\r\n[Converting to Cart]\r\n\r\nTo convert a &quot;outfile.c0&quot; to the numbered C ROMs, you&#039;ll need a program that can split files by words (each two bytes). ROMWak can do this with the /w option.\r\n\r\n[Converting to CD/.SPR]\r\n\r\nCD systems use a .SPR file, so you&#039;re halfway there. All you need to do is byteswap the output. (Yes, it&#039;s that simple.)\r\n\r\n[Other Notes]\r\n\r\nThe package includes 32 and 64-bit binaries for Windows, as well as the source code. The source code should compile on any system with a decent C standard library.', '[1125]neosprconv.zip', 2, '1.0', NULL, '1125screenshot1.png', 7, '2015-06-07 11:35:31', '2015-06-07 11:35:33', 1433304000, 12, 0, 398, '', ''),
(1126, 'Contra Level Editor', 12, 1, 137, 3589, 'This editor is made for Contra for the NES. You can almost edit all levels, except level 2 and 4 and only the level elements.', '[1126]contra_editor032a.rar', 1, '0.32a', NULL, '1126screenshot1.jpg', 2, '2015-06-29 23:06:19', '2015-06-29 23:06:25', 1362027600, 12, 0, 2576, '', ''),
(1127, 'Super Contra Level Editor', 12, 1, 1954, 3589, 'Here is a level editor for Super Contra. Please refer to the readme before editing your ROM.', '[1127]Super Contra Editor V0-3a.7z', 1, '0.3a', NULL, '1127screenshot1.jpg', 2, '2015-06-29 23:06:47', '2015-06-29 23:06:53', 1349236800, 12, 0, 1387, '', ''),
(1128, 'Very Easy Super Mario Title Editor', 9, 1, 709, 3594, 'Very easy title screen editor for SMB.\r\nSystem requirements\r\nPC ( more than Microsoft Excel 2000 required ) that Microsoft Excel for Windows works.', '[1128]VESMBTEv10.zip', 1, '1.0', NULL, '1128screenshot1.gif', 2, '2015-07-04 05:06:05', '2015-07-04 05:06:10', 1426392000, 12, 0, 3858, '', ''),
(1129, 'IdaDOS', 17, 20, 704, 1497, '[b]idados[/b] is a plugin for [b]IDA Pro[/b] that allows you to debug [b]MS-DOS[/b] executables.\r\n\r\nIt consists of:\r\n[list]\r\n[li][b]idados.plw[/b] - debugger plugin;[/li]\r\n[li][b]dosbox.exe[/b] - special mod of DOSBOX emulator;[/li]\r\n[/list]\r\n\r\nUsage and Sourcecode at [url=https://github.com/lab313ru/idados_dosbox][b]GitHub idados_dosbox page[/b][/url]', '[1129]idados_v1_0.7z', 3, '1.0', NULL, '1129screenshot1.png', 2, '2015-07-07 00:05:35', '2016-05-25 10:51:36', 1464062400, 12, 0, 470, '', ''),
(1130, 'Puyo Tools', 3, 25, 704, 3598, 'Puyo Tools is a collection of tools and libraries used to access the contents of various game files. Although it was initially built to handle files used in Puyo Puyo games, it can handle files used in other games as well. \r\n\r\nSupported Formats\r\nCompression:\r\n-CNX\r\n-CXLZ\r\n-LZ00\r\n-LZ01\r\n-LZ11\r\n-LZSS/LZ10\r\n-PRS\r\n\r\nArchives:\r\n-ACX\r\n-AFS\r\n-GNT\r\n-GVM\r\n-MDL\r\n-MRG\r\n-NARC\r\n-Puyo Fever 2 SPK\r\n-Puyo Fever 2 TEX\r\n-PVM\r\n-SNT\r\n-Storybook Archive (ONE)\r\n-Storybook TXD\r\n-Unleashed ONE\r\n-VDD\r\n\r\nTextures:\r\n-PVR (Native Dreamcast Texture Format)\r\n-GVR (Dreamcast Texture Format for Gamecube &amp; Wii)\r\n-SVR (Dreamcast Texture Format for PlayStation 2)\r\n-GIM (Native PlayStation Portable Texture Format)\r\n-Compile BMP (GMP)', '[1130]PuyoTools v1-1-0.zip', 2, '1.1.0', NULL, '1130screenshot1.jpg', 2, '2015-07-07 00:07:42', '2015-07-07 00:07:46', 1362286800, 12, 0, 2220, '', ''),
(1131, 'LazyNDS', 21, 25, 704, 3599, 'Lazynds is a romhacking tool with the main objective of finding, dumping and inserting of compressed files, using the standard GBA/NDS BIOS compressions. Lazynds has been programmed in Python using GTK+ as a graphical toolkit making it possible to run under both Windows and Linux. It is currently in Portuguese but an English released will be out soon.\r\n\r\n\r\nCurrent Capabilities:\r\n\r\n- Reading compressed files in: LZSS, RLE and Huffman\r\n\r\n- Support for plugins\r\n\r\n- Graphical view and hexadecimal\r\n\r\n- BMP and PNG file support\r\n\r\n- Color quantization routine built-in\r\n\r\n- Uni and two-dimensional display modes', '[1131]lazynds_2-0-4.rar', 2, '2.0.4', NULL, '1131screenshot1.png', 7, '2015-07-07 00:09:46', '2015-07-07 00:09:56', 1298264400, 12, 0, 799, '', ''),
(1132, 'Editor Arquivo BMG', 21, 23, 704, 3600, 'Third version of the system to read and edit files BMG for the DS system.\r\n\r\nLimitations: encoding of texts in UTF-8, ANSI, and UNICODE and only contain the following sections MESGbmg1, INF1, DAT1, FLW1 (optional) and FLI1 (optional).\r\n\r\nTHIS PROGRAM IS NOT IN ENGLISH.\r\n\r\nFeatures: \r\n\r\n- Allows you to open and save files BMG\r\n\r\n- Extract scripts to text file\r\n\r\n- Import text files scripts\r\n\r\n- Option to change the encoding of the text to match the encoding of the file\r\n\r\n- Load another file BMG for comparison of equivalent dialogues in different languages (optional)\r\n\r\n- Load mappings for special codes of the game (and its size in pixels, if applicable) and identifies whether a dialogue over the limit of the text box of the game (only for some games).', '[1132]EditorArquivoBMG r22.7z', 2, 'R22', NULL, '1132screenshot1.jpg', 5, '2015-07-07 00:10:02', '2015-07-07 00:10:03', 1345780800, 12, 0, 1109, '', ''),
(1133, 'Bio Zero MHP - JPG Converter', 15, 33, 2314, 2579, 'This is a simple utility for BioHazard Zero / Resident Evil 0 that converts any file with the MHP extension to PC-friendly JPG files.\r\n\r\nThis app has not been tested with files from the Bio Zero Trial Edition.\r\n\r\n[b]USAGE#1[/b] - Commandline is supported, for multiple MHP conversion at once. Example:\r\n\r\nMHP.EXE blood.mhp\r\n\r\n[b]USAGE#2[/b] - Simply &quot;Drag &amp; Drop&quot; a MHP file onto the executable. With this method, only one (1) MHP can be handled at once.', '[1133][1041]Bio0_MHP_2015Jul07.7z', 1, '1.0.0.0', NULL, '', 2, '2015-07-09 12:42:25', '2015-07-09 12:42:25', 1436241600, 12, 0, 271, '', ''),
(1134, 'Susie', 15, 24, 704, 3605, 'Here is a useful utility which can extract graphics from .BMH , .TIL , .MIF , FXT, PBMPLUS, True Color RAW Data, and other graphic file formats. While intended for extracting graphics from the Lunatic Dawn games, this is a handy tool to have if you have Playstation, Windows game graphics, &amp; other graphics which need to be extracted for editing.', '[1134]susie V0-47b.zip', 1, '0.47b', NULL, '1134screenshot1.png', 2, '2015-07-13 22:16:12', '2015-07-13 22:16:15', 1035000000, 12, 0, 223, '', ''),
(1135, 'MESSIDA Debugger', 17, 11, 704, 1497, '[b]MESSIDA[/b] - a debugger plugin for [b]IDA Pro[/b] that allows you to debug [b]Sega Genesis/Megadrive ROMs[/b].\r\n\r\n[b]GitHub source code:[/b] https://github.com/DrMefistO/messida\r\n\r\n[b]How to use[/b]:\r\n\r\nIt&#039;s preffered to install these tools before you will use [b]MESSIDA[/b]: https://github.com/DrMefistO/smd_ida_tools/releases\r\n\r\nThen put &quot;[b]messida.plw[/b]&quot; into plugins directory of your [b]IDA Pro[/b] (version that greater or equal to [b]6.5[/b]). Then, open your ROM, and select [b]MESSIDA[/b] in debuggers.\r\n\r\nIn &quot;[b]Debug-Process options[/b]&quot; you can setup some options, that allows [b]MESS[/b] does.\r\n\r\nThese flags are enabled by default: &quot;[b]-debug -cart {opened_rom_path}[/b]&quot;, and you cannot change them. And, flag &quot;[b]genesis[/b]&quot; is specified by default, but you may change it to another [b]MD[/b]-version (for specifying region).', '[1135]messida_v1_5_3_x86.7z', 3, '1.5.3', NULL, '1135screenshot1.png', 2, '2015-07-19 07:52:38', '2015-10-28 23:21:19', 1444104000, 12, 0, 512, '', ''),
(1136, 'Meteor On Final Fantasy IX', 9, 17, 2059, 3068, '[b]Meteor On Final Fantasy IX[/b] is a tool that allows to randomly modify the abilities of Final Fantasy IX playable characters.\r\n\r\nWhich ability can be used by characters and which abilities can be learned by pieces of equipment can be randomized (separately).\r\n\r\nAs an extra, you can also randomize the cards dropped by the enemies as well as the card decks you play against for the Treno tournament part of the game.', '[1136]MeteorOnFF9.zip', 1, '1.0', NULL, '1136screenshot1.png', 2, '2015-07-26 14:46:04', '2015-08-05 02:35:15', 1437192000, 12, 0, 1235, '', ''),
(1137, 'Custom Robo Arena Robo Editor', 9, 23, 2339, 3622, 'This is a fairly simple editor for changing the stats of robos in Custom Robo Arena, programmed in Java as I learn it. I&#039;m actually finishing up a proper robo rebalance/fixes hack of the game, and had a pretty miserable time editing every file in a hex editor with a sheet of addresses I only compiled with trial and error, and while I&#039;m done all that now I can tell you that this program would have been helpful had I made it sooner.\r\n\r\n\r\n[b]First things first:[/b]\r\n-You can get individual robos&#039; files by unpacking the rom with DSBuff or another unpacker, edit the files with this program, and then repack with the same packing program to get a playable rom. In CRA&#039;s filesystem, robo stats are found in data/perform/body as .bin files. \r\n-Robos&#039; filenames typically are represented by their type&#039;s initials followed by a number that&#039;s exactly the order they&#039;re listed ingame, but for others: [i]FO = Old Timer, FV = Big Boy, LT = Lightning Sky, SP_01 = Ray II Dark, SP_02 = Majel, SP_03 = Jameson, SP_04 = Chick, SP_05 = grey test robo, SP_06 = Ray, SP_07 = Ray II, SP_08 = X-Ray, SP_09 = Ray01, SP_10 = AIRS, SP_11 = Carat, SP_14 = our Ray Sky, SP_15 &amp; SP_16 = the other two Ray Skies[/i] (Ray Sky was hard-to-find Japanese DLC and you just randomly got one of three slightly different robos with different colors; we just got the Power version and it - and by extension AIRS - thankfully came with the game). The [i]UG_ files are Violent Boar, Snipe, Katana, Freya and Hadron, in that order.[/i]\r\n\r\n[b]Button Functions:[/b]\r\n-When you start the program you&#039;ll be asked to open a file. The Choose File button will do the exact same thing if you cancel or want to select another. \r\n-The Populate button will fill out the text boxes with all the values of the last chosen file.\r\n-The Save button will overwrite the last chosen file with the current values in the chart (and will overwrite every part of the robo file in COMPLETE form, not just the values on the GUI here). If you open a robo, populate the list, fiddle with it, choose a DIFFERENT file and hit Save, you will have written over the new file with the previous robo&#039;s data, with the changes you just made.\r\n-The Change to Hex/Dec button will change the number format between decimal and hexadecimal - just because some values are easier to understand in a different format. It will save properly no matter what format the numbers are in.\r\n\r\n[b]The Fields Themselves:[/b]\r\n-Some fields whose values have really unclear meaning have tooltips.\r\n-The first five stats are the &quot;style&quot; and the stats you are shown in the robo selection menu. Most importantly: they do NOTHING. They are vague guesses from the developers who themselves weren&#039;t quite sure on how to be consistent when each stat represents many factors, and they were often really far off. If you make changes to robos, you should still make an effort to alter these so as to not confuse the player.\r\n-Stats that have S/M/L variations: These are separate values for various leg parts! For example, if you modify the default airdash speed, (Dash speed M), it won&#039;t affect the robo if it puts on Booster legs or Chick legs. The Landing time S/M/L values correspond to landings after very short drops, regular jump drops, and for drops after air-dashes/jumps.\r\n\r\n[b]Unlisted values[/b]\r\n-The entire bottom part of the robo file viewed in a hex editor deals with the charge attack, specifying where you move and how fast (multiple times for some charges), your visibility/invincibility, damage frames, knockback angle, etc. It&#039;s the whole script of the move and pretty freeform so it&#039;s not easily understood, but this does mean that you can actually copy them wholesale over another robo&#039;s charge data and have it work perfectly because their animations are so generic.\r\n-Collision. The values for collision, model and robocube size are located in 0x232 - 0x249. I know 0x249 is robocube size from fixing Tempest&#039;s.\r\n\r\n[i]And that&#039;s all there is to know about the program and, currently, robo body files.[/i]\r\n\r\n[b]1.2 changes:[/b]\r\n-Added Multiply/Divide Speeds features for easier mass-edits\r\n-Added &quot;Open and Populate&quot; button for hopefully fewer overwriting accidents\r\n-Now auto-populates on program start if you load a file.\r\n[b]1.1 changes:[/b]\r\n-Completely reorganized the layout to be less weird.\r\n-Added a hex conversion button.\r\n-Added some tooltips\r\n-Added fields for airdash type, airjumps, stealth, landing time, jump power + ascent duration (those two make up jump height), model and various sound effects.\r\n-Clarified the four down damage values.\r\n-Made file browsing keep track of the latest folder until you close it at least.', '[1137]RoboEditor.zip', 2, '1.2', NULL, '1137screenshot1.jpg', 5, '2015-07-29 14:15:35', '2018-10-01 11:56:01', 1437624000, 12, 0, 429, '', ''),
(1138, 'Dino Crisis 2 File Tool', 21, 20, 704, 3642, 'DINO CRISIS 2 FILE TOOL\r\n\r\nVersion 0.4\r\n\r\nProgram for work files Dino Crisis 2', '[1138]DC2FT0.4.rar', 1, '0.4', NULL, '1138screenshot1.png', 2, '2015-08-01 08:12:54', '2015-08-01 08:13:03', 1435291200, 12, 0, 1285, '', ''),
(1139, 'PSIG - PlayStation instructions generator', 18, 17, 704, 3422, 'PSIG - PlayStation instructions generator.(MIPS R3000A)\r\n\r\nThe program generates machine instructions for PlayStation:\r\n\r\n-1.Generating of single instruction in the message window.\r\n-2.Generating of instructions from file to file.\r\n-3.Generating and inserting instructions in to the executable file(PSX-EXE/SLUS/SLES ).\r\n\r\nPSIG support:\r\n\r\n-MIPS R3000A instructions.\r\n-Pseudo instructions.\r\n-Keywords: code_start, variables, file_index, code_limit, variables_limit, binc, user_info.\r\n-Constants, variables, strings, labels, pointers.\r\n-Patching.\r\n-Project compilation.\r\n-Packet compilation.\r\n\r\nThe archive contains files:\r\n\r\n-&quot;PSIG Highlighting syntax.xml&quot; - syntax highlighting file, for program notepad++.\r\n-&quot;Syntax.txt&quot; - PSIG syntax description.\r\n\r\n\r\n[url=http://www.romhacking.net/utilities/1533/]SlowR3KA[/url] - PSX Disassembler. Disassembled code is the most compatible with the PSIG.', '[1139]PSIG v2.3.zip', 2, '2.3', NULL, '1139screenshot1.png', 2, '2015-08-01 08:16:46', '2024-04-24 11:27:18', 1713744000, 12, 0, 863, '', ''),
(1140, 'PSX address calculator', 3, 17, 704, 3422, 'The program calculates the RAM address in the executable file(PSX-EXE/SLUS/SLES ), LBA data for PlayStation.', '[1140]PSX address calculator v06.rar', 2, '0.6', NULL, '1140screenshot1.png', 2, '2015-08-01 08:17:28', '2018-10-28 11:47:28', 1540612800, 12, 0, 995, '', ''),
(1141, 'Yoshi Magic', 9, 25, 707, 3668, 'An all-in-one tool for Mario &amp; Luigi: Superstar Saga, Partners in Time and Bowser&#039;s Inside Story. Dream Team support is in development.\r\n\r\nHas editing/viewing tools for maps, enemies, items, scripts.\r\nSuperstar Saga has the most tools, Partners in Time has less, and Bowser&#039;s Inside Story has even less.', '[1141][1204]Yoshi Magic BIS Script Viewer.7z', 2, 'BIS Script', NULL, '1141screenshot1.png', 2, '2015-08-20 12:20:39', '2015-08-20 12:20:39', 1365998400, 12, 0, 3946, '', ''),
(1142, 'ipsextract', 2, 24, 704, 1497, 'ipsextract - utility for extraction IPS-file from binary(for example compiled ips patch in exe-file) file.\r\nThe program uses universal GUI.\r\n ----\r\n\r\n-For GUI using, the archive must be unpacked in the [url=http://www.romhacking.net/utilities/1284/]Console compromise[/url] folder.\r\n ----\r\n\r\nLinux versions, Source code: [url=https://github.com/s1nka/ipstools]Goto GitHub Page[/url].', '[1142]ips extract.rar', 1, '0.0.1', NULL, '1142screenshot1.png', 2, '2015-09-01 01:37:14', '2017-04-26 06:38:36', 1440993600, 12, 0, 339, '', ''),
(1143, 'FFT Rumble Chaos Crashdown Randomizer', 9, 17, 1130, 3466, 'From the creator of FF6 Beyond Chaos comes the world&#039;s first Final Fantasy Tactics randomizer! It features much of the zaniness that you might expect from Beyond Chaos, as well as some unique features, including an adjustable difficulty setting and compatibility with the Japanese version. And like Beyond Chaos, it&#039;s customizable... YOU get to choose what gets randomized.\r\n\r\nFor more and updated information, visit:\r\nhttps://github.com/abyssonym/rumble_chaos_crashdown', '[1143]master.zip', 1, '19', NULL, '1143screenshot1.png', 2, '2015-09-01 01:38:03', '2016-01-07 03:07:52', 1451797200, 12, 0, 1094, '', ''),
(1144, 'SMD Ida Tools v2', 17, 11, 704, 1497, 'This is a project about writing useful tools and plugins for Sega Mega Drive / Genesis romhackers. This project is designed for reverse-engineering roms in IDA.\r\n\r\nIncludes:\r\n[list]\r\n[li][b]SMD Roms Loader[/b] (allows to load SMD ROMs in [b]IDA Pro[/b]). Thanks to [b]HardwareMan[/b] for base source;[/li]\r\n[li][b]SMD Constants Identifier[/b] (pressing [b]J[/b] at constants, that code sends to special VDP ports, will show you description about these commands in comments).[/li]\r\n[li][b]Z80 sound drivers loader[/b][/li]\r\n[li][b]Z80 sound drivers debugger[/b][/li]\r\n[li][b]Gensida[/b] - an [b]IDA Pro[/b] debugger for [b]Sega Genesis/Megadrive ROMs[/b][/li]\r\n[/list]\r\n\r\nYou can freely suggest any new features or make report bug reports.\r\n\r\n[b]GitHub source code:[/b] [url]https://github.com/lab313ru/smd_ida_tools2[/url] \r\n\r\n[b]GitHub releases:[/b] [url]https://github.com/lab313ru/smd_ida_tools2/releases[/url]', '[1144]gensida_ida75_m68k_z80.7z', 3, '2.1', NULL, '1144screenshot1.png', 2, '2015-09-01 01:39:28', '2021-06-22 19:41:55', 1624334400, 12, 0, 793, '', ''),
(1145, 'The Guardian Legend: Worlds', 9, 1, 792, 3673, 'This program will randomize the entire Guardian Legend game every time you use it. Just put in a random code and create the new TGL World!\r\n\r\nUpdated file to version 2.0. More content is randomized such as enemies, colors, weapons, item places, area bosses, and more', '[1145]TGLWorlds.zip', 1, '2.0', NULL, '1145screenshot1.PNG', 2, '2015-09-01 01:40:27', '2016-09-20 13:05:09', 1440648000, 12, 0, 822, '', ''),
(1146, 'x6502 Ricoh 2A03 Disassembler', 18, 1, 704, 2579, 'x6502 is a simple commandline utility that can be used to disassemble NES ROM data.\r\n\r\nDisassembled output can be used in a variety of assemblers.\r\n\r\nFeatures include automatic labeling of all jump, branch and sub routines (optional), any area and size of rom may be disassembled, data can be dumped to assembly language so that it may be compiled with program assembly, automatic blank commenting on each line (optional), automatic commented program counter and file addresses (optional), and output can be appended to other/old assembly source files during disassembly (optional).', '[1146][1279]x6502_v1_2_0_0.7z', 3, '1.2.0.0', NULL, '', 2, '2015-09-06 14:50:25', '2015-09-11 00:27:53', 1441339200, 12, 0, 687, '', ''),
(1147, 'Dragon Warrior Randomizer', 9, 1, 719, 3684, 'A randomizer for Dragon Warrior! It is capable of randomizing the overworld locations, treasure chest contents, and enemy locations. All shuffles are still guaranteed winnable.\r\n\r\nThis tool can also increase the XP/GP awarded by enemies to match the remake. This makes playing the game slightly less of a grind. (It is still quite a grind!)\r\n\r\nVersion 1.1 removes the need for Microsoft debug dlls.', '[1147]DragonWarriorRandomizer_v2.zip', 1, '1.1', NULL, '', 2, '2015-09-23 10:07:20', '2015-11-28 21:34:58', 1447563600, 12, 0, 2048, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1148, '7th Saga Rom Editor', 9, 9, 1046, 3222, 'Use this on a headerless English rom of 7th Saga. Its size should be 1.572.864 bytes.\r\nIf you try opening a different rom in the editor, all sorts of weird things may happen, as it does not do any kind of verification.\r\nI&#039;m not responsible for any kind of side effects using this editor may cause. Use it at your own risk. Well, it&#039;s quite unlikely that using this will make your computer explode or anything... it may corrupt your rom, so make sure you have a backup copy of it.\r\n\r\nIf you&#039;d like to contact me, drop me an e-mail: jagmotta@gmail.com', '[1148]7th Saga Editor.zip', 1, '0.9.1', NULL, '1148screenshot1.png', 2, '2015-09-25 02:22:29', '2016-05-03 05:14:41', 1442980800, 12, 0, 1299, '', ''),
(1149, 'InsmEdit', 12, 32, 2372, 3688, 'InsmEdit is a Windows editor for the Virtual Boy game Insmouse No Yakata that can edit many things in the game including level layouts, passwords, and player starting positions.\r\n\r\nThe editor is point-n-click, and self explanatory. Open the included .IMP example file, and then double click anything in the list. New tools/windows will pop-up, each of which pertains to things that can be edited or adjusted. The editor includes a patcher, which will patch the .IMP files it creates to the ROM file of the game. The ROM, of course, is not included!', '[1149][1384]InsmEdit_1_2.zip', 1, '1.2', NULL, '1149screenshot1.jpg', 2, '2015-09-25 02:30:12', '2015-09-25 02:30:12', 1368936000, 12, 0, 225, '', ''),
(1150, 'Parasite Eve translation tools', 9, 17, 954, 3689, 'Tools for Parasite Eve 1 (US NTSC version) to extract and import game data for translation (texts and graphics).\r\n\r\nOld tools used by RK-Translations in 2010 to translate Parasite Eve to Czech.\r\n\r\nUse at your own risk.', '[1150]Parasite_Eve_translation_tools_20101016.zip', 2, '1.0', NULL, '1150screenshot1.png', 2, '2015-09-27 01:16:42', '2017-12-19 03:58:03', 1443240000, 12, 0, 833, '', ''),
(1151, 'MApRX - KSSU Level Editor', 12, 23, 2393, 3718, 'This is a level editor for Kirby Super Star Ultra (KSSU).\r\n\r\nHow to use:\r\nrun the editor (MApRX_Qt.exe), click [File]-[Extract map from ROM], select an KSSU ROM (of any version, hopefully), and choose where to save the file containing the level data. Now you can begin editing levels on this file (this file is like a patch).\r\nAfter editing, click [File]-[Make ROM], choose a KSSU ROM file (please backup your ROM before), and hit &quot;Make ROM!&quot;, then the ROM is patched with levels you edited.\r\n\r\nSource code available on [url=https://github.com/wwylele/MApRX]github[/url].', '[1151]MApRX_1_1.rar', 1, '1.1', NULL, '1151screenshot1.PNG', 2, '2015-10-19 01:24:57', '2015-11-14 01:36:26', 1447390800, 12, 0, 2150, '', ''),
(1155, 'Gensida Debugger', 17, 11, 704, 1497, '[b]Gensida[/b] - a debugger plugin for [b]IDA[/b] based on [b]Gens r57shell mod[/b] that allows you to debug [b]Sega Genesis/Megadrive ROMs[/b].\r\n\r\n[b]GitHub source code:[/b] https://github.com/lab313ru/Gensida\r\n[b]GitHub releases:[/b] https://github.com/lab313ru/Gensida/releases\r\n\r\n[b]How to use[/b]:\r\n\r\nIt&#039;s preferred to install these tools before you will use [b]Gensida[/b]: https://github.com/lab313ru/smd_ida_tools/releases\r\n\r\nThen put &quot;[b]gensida.plw[/b]&quot; into plugins directory of your [b]IDA[/b] (version that greater or equal to [b]6.8[/b]). Then, open your ROM, and select [b]GensIDA[/b] in debuggers.', '[1155]gensida_v1_4_pgo.7z', 3, 'v1.4 PGO', NULL, '1155screenshot1.png', 2, '2015-10-28 23:21:09', '2016-05-26 00:25:32', 1463976000, 12, 0, 684, '', ''),
(1156, 'Wario Land 1 editor', 12, 8, 1738, 1991, 'A level editor for the game Super Mario Land 3 / Wario Land 1.\r\n\r\nFeatures:\r\n- level edit  (tiles / enemies / sectors / warps)\r\n- world maps and overworld (tiles / events / paths)\r\n- GFX import / export\r\n- ROM expansion \r\n\r\nRequires .NET 4.8 Framework (Windows 7 SP1 or better)\r\n\r\nYou can download the latest release on [url=https://github.com/tigrouind/WL1-Editor/releases/latest]GitHub[/url] page. Please check [url=https://github.com/tigrouind/WL1-Editor/blob/master/README.md]README[/url] for more information.', '[1156]WLEditor.zip', 1, '0.86', NULL, '1156screenshot1.gif', 2, '2015-11-09 05:08:18', '2024-07-17 16:08:27', 1702684800, 12, 0, 1342, 'MIT', 'https://github.com/tigrouind/WL1-Editor'),
(1159, 'YADP', 2, 24, 704, 3802, 'YADP is a Front End utility coded in bash for xdelta3 on Linux\r\n\r\nAt this status everyone is able to patch every iso with xdelta files. \r\n\r\nDependencies:\r\nYad, awk, xdelta3\r\n\r\nOfficial Repo: \r\nhttps://github.com/Nhoya/YADP/\r\n\r\nYAPD is free Software, released under GNU GPL v3', '[1159]YADP.zip', 1, '1.0', NULL, '1159screenshot1.png', 3, '2015-11-22 03:07:50', '2015-11-22 03:07:50', 1447995600, 12, 0, 553, '', ''),
(1160, 'TF3 Tool', 9, 11, 1061, 1497, '[b]-= TF3 Tool Readme =-[/b]\r\n\r\nThis tool allows you compression and decompression of all graphics from the game, named Thunder Force III.\r\nThere are two types of graphic resources in the game:\r\n- LZH compressed;\r\n- RLE compressed.\r\n\r\nYou should to read the &quot;[i]TF3 Hacking Guide[/i]&quot; by [i]OO Styx[/i]: http://www.romhacking.net/documents/465/ to find offsets of graphics of the game.\r\nOne remark: in his guide he uses another names for LZH and RLE. Keep in mind that:\r\n- Iwanaga compression = LZH compression;\r\n- Ohtsuka compression = RLE compression;\r\n\r\nAlso this tool allows to view all planets maps, and title screen of the game. In the future, you will be able to edit it all!\r\n\r\n\r\n[b]-= LZH compression =-[/b]\r\n\r\n- Decompression\r\nFor decompression of this type of data, you must to know offset for the table with offsets for packed archives, and index of archive is needed.\r\nFor example, there are one table (LevelCprData) at offset 0x20000 (according TF3 Hacking Guide). There are 24 archives in this table (indexes from 0x0 to 0x17).\r\n\r\n- Compression\r\nTF3 Tool compresses data and inserts packed archive at the same offset at the offsets table, with recalculation of compressed and decompressed size for current index.\r\nSo, you just have to select uncompressed data, ROM of the TF3, and type the same values for offset table and index, as you wrote it for decompression.\r\n\r\n\r\n[b]-= RLE compression =-[/b]\r\n\r\n- Decompression\r\nFor this type of compressed data you have to input exact value for the offset. Even if there is a table with offsets.\r\n\r\n- Compression\r\nTF3 Tool compresses data and inserts packed archive at the same offset as compressed data was.\r\n\r\n\r\n[b]-= Levels Viewer =-[/b]\r\n\r\nHow it works: TF3 Tool decompresses mappings, tiles for selected planet, assembles them into indexes, and shows a map of the level with its palettes.\r\n\r\n\r\n[b]-= Title screen Viewer =-[/b]\r\n\r\nMapping for this screen is compressed (you can use &quot;[i]MappingUnpacker[/i]&quot; subroutine in &quot;[i]uCompression.pas[/i]&quot; to decompress it).\r\nThis program decompresses and assembles it into indexes, and shows you a title screen.\r\n\r\n\r\n[b]-= OpenGL Viewer =-[/b]\r\n\r\nTF3 Tool uses OpenGL for viewing of uncompressed data with the default palette and the default parameters.\r\nSo, if you will see some bad graphics in this window - don&#039;t worry. It&#039;s normal)\r\n\r\n\r\n[b]-= Bonus =-[/b]\r\n\r\nThere is an &quot;[i]uCompression.pas[/i]&quot; unit in the archive with TF3 Tool. You can use it in your programs for this game.\r\n\r\n\r\n[b]-= Authors =-[/b]\r\n- Coding: Dr. MefistO (meffi@lab313.ru);\r\n- Advices: AID_X (aid_x@lab313.ru);\r\n- The main TF3 analysis: OO Styx (oostyx@gmail.com).', '[1160]tf3_tool_v12.zip', 3, '1.2', NULL, '1160screenshot1.png', 2, '2015-11-22 03:09:20', '2015-11-22 03:09:20', 1355461200, 12, 0, 184, '', ''),
(1162, 'BBHack', 10, 1, 918, 3805, 'This tool is for use with EBB/Z NES map and chunk editing. \r\n\r\nFEATURES:\r\n-Map Editor – Change sector properties like palette and tilesets, as well as the map itself\r\n-64×64 Tile Editor – A.K.A. chunk editor. Use this to edit the composition of 16×16 tiles that map chunks are made from, including their palettes, the tiles’ sub-palettes, etc.\r\n\r\n\r\nTO-DO:\r\n*16×16 Tile Editor\r\n*8×8 Graphics Editor\r\n*Sprite Editor\r\n*Sprite/NPC Placement Editor (part of the map editor)\r\n*Item Editor\r\n*Enemy Editor\r\n*Enemy Groups Editor\r\n*Title Screen Editor\r\n*Giegue’s Ship Editor\r\n*Town Map Editor\r\n*8 Melodies Trippy BG Editor\r\n*Text Editor\r\n*Script Editor (sorta like CCScript)\r\n*Palette Editor\r\n*Starting/Levelup Stats Editor\r\n*Ending Graphics Editor\r\n*Train/Plane Movement Editors\r\n*…and probably more stuff too', '[1162]BBHack_v1.zip', 1, '1.0', NULL, '1162screenshot1.png', 5, '2015-11-23 00:29:58', '2015-11-23 00:30:00', 1346990400, 12, 0, 1717, '', ''),
(1163, 'RGBFix', 3, 8, 704, 3817, 'Here is a tool used for fixing Game Boy &amp; Game Boy Color headers when they are edited or altered.', '[1163]RGBFix.rar', 2, '0.2.4', NULL, '1163screenshot1.png', 2, '2015-12-05 21:43:17', '2015-12-05 21:43:19', 1438228800, 12, 0, 516, '', ''),
(1164, 'TextScan', 14, 25, 704, 3819, 'Like [url=http://www.romhacking.net/utilities/645/]SJIS Dump[/url], TextScan is a utility that will search for and write to file all strings greater than a specified length.  Unlike the aforementioned utility, this one can search for strings of any encoding by using a table.', '[1164]textscan.zip', 1, '1.0', NULL, '', 2, '2015-12-11 02:50:34', '2015-12-11 02:50:35', 1449464400, 12, 0, 438, '', ''),
(1165, 'PsxIda IDA PS1 Debugger', 17, 17, 704, 1497, '[b]What is it[/b]: this is a debugger plugin for [b]IDA[/b], that allows you to debug your most loved games for [b]PS1[/b].\r\nBased on [b]PCSXR[/b] emulator. No plugins or [b]BIOS[/b] were included.\r\n\r\n[b]Releases here[/b]: [url]https://github.com/lab313ru/psxida/releases[/url]\r\n\r\n[b]Sources[/b]: [url]https://github.com/lab313ru/psxida/[/url]\r\n\r\n[b]How to use[/b]:\r\nPut [b]plw-[/b] and [b]p64[/b]-files to your [b]IDA[/b]/[b]plugins[/b] directory (version not lower than [b]6.8[/b]).\r\n\r\nThen open the game [b]launcher binary[/b]/[b]BIOS[/b]/[b]other file[/b] in [b]IDA[/b] with the [b]psx.ldw[/b]/[b]psx.l64[/b] loader, and select [b]PsxIda[/b] as the debugger.\r\n\r\nRun emulation by pressing [b]F9[/b]. Configure plugins, bios and other things as you want.\r\n\r\n[u]Important[/u]: in emulator&#039;s [i][b]Configuration[/b][/i]--[i][b]CPU...[/b][/i] menu check both &quot;[b]Enable Interpreter Cpu[/b]&quot;, and &quot;[b]Enable Debugger[/b]&quot; checkboxes.\r\n\r\nNow, select your game&#039;s [b]ISO[/b]/[b]CD-ROM[/b]/[b]binary[/b] in emulator, and debug!=)\r\n\r\nP.S. In [b]IDA[/b] go to [i][b]Options[/b][/i]--[i][b]General...[/b][/i]--[i][b]Analysis[/b][/i]--[i][b]Processor specific analysis options[/b][/i] and add the next mappings:\r\n[list]\r\n[li][b]From[/b]|[b]To[/b]|[b]Size[/b][/li]\r\n[li][b]0x00000000[/b]|[b]0x80000000[/b]|[b]0x00200000[/b][/li]\r\n[li][b]0xa0000000[/b]|[b]0x80000000[/b]|[b]0x00200000[/b][/li]\r\n[/list]', '[1165]psxida_v1_0_0.7z', 3, 'v1.0.0', NULL, '1165screenshot1.png', 2, '2015-12-30 11:47:33', '2015-12-30 11:47:36', 1451365200, 12, 0, 822, '', ''),
(1166, 'Breath of Fire 2: Painsong Randomizer', 9, 9, 680, 3466, 'This is Abyssonym&#039;s third randomizer after FF6 Beyond Chaos and FFT Rumble Chaos Crashdown. Like those randomizers, you can customize what gets randomized, and there is also a difficulty setting. Things you can randomize include: fusions, treasure, monsters, shops, equip-able items, character stats, character spells, cooking recipes, and othello. The fusion system has been greatly expanded and revamped; nearly every possible combination is valid, and the shamans give more varied stat bonuses based on randomized factors.', '[1166]master.zip', 1, '2.6', NULL, '1166screenshot1.png', 2, '2016-01-07 03:09:38', '2016-01-08 00:55:04', 1452142800, 12, 0, 818, '', ''),
(1167, 'GameCube ISO Analyzer', 21, 33, 704, 1275, 'GameCube ISO Analyzer Version 1.1.0.32537 + Source - \r\nDecember 17, 2017\r\n\r\nRequires .NET Framework - \r\nSource can be opened/built with Visual Studio 2013\r\n\r\nDecember 17, 2017 - Version 1.1.0.32537 - \r\nUpdate to add write support, all fields can now be edited\r\n\r\nJanuary 12, 2015 - Version 1.0.0.30103 - \r\nOpen a GameCube ISO/GCM and the following information is read from it:\r\n-Filename\r\n-Game Name\r\n-Console ID\r\n-Game Code\r\n-Country Code\r\n-Maker Code\r\n-Disc ID\r\n-Version\r\n-DVD Magic Word\r\n-Debug Monitor Offset (dh.bin)\r\n-Address to Load the Debug Monitor\r\n-Offset of the Main Executable DOL (bootfile)\r\n-Offset of the FST (fst.bin)\r\n-FST Size\r\n-Max FST Size', '[1167]GameCubeIsoAnalyzerInclSource.rar', 1, '1.1.0.3253', NULL, '1167screenshot1.png', 2, '2016-01-16 02:16:22', '2017-12-18 12:04:49', 1513486800, 12, 0, 1405, '', ''),
(1168, 'Duck Tales 2 Level Editor', 12, 1, 2012, 2917, 'This is a level editor for the NES title, Duck Tales 2.\r\n\r\nSource code of editor: https://github.com/loginsinex/dt2ed', '[1168]dt2ed.zip', 1, '1.1', NULL, '1168screenshot1.png', 2, '2016-01-16 02:22:30', '2019-01-17 07:24:32', 1448600400, 12, 0, 765, '', ''),
(1169, 'NES Space Checker', 3, 1, 704, 1492, 'A tool that shows empty space in a NES ROM as a simple visual graph. Also included is the source code for the program.', '[1169]nessp.zip', 2, '1.2', NULL, '1169screenshot1.png', 2, '2016-01-16 02:24:28', '2019-04-02 16:55:37', 1524715200, 12, 0, 564, '', ''),
(1170, 'Lufia 2 Ancient Cave Derandomizer', 3, 9, 941, 2672, 'First draft of a utility to force Ancient Cave to be &quot;randomized&quot; the same way every time through based on a user-entered seed.\r\n\r\nAlso allows gift mode to be selected even if you don&#039;t have a save game.\r\n\r\nHasn&#039;t been tested thoroughly yet.  May generate some strange ACs.  Report to umokumok [at] gmail if something breaks.\r\n\r\nRequires .NET 4.5 Runtimes.  Let me know if this is a problem for anyone and I can try to build with an earlier version.\r\n\r\n1/28/2016: Updated to 1.2.1.  Added some options:\r\n- Scale up or down enemy difficulty\r\n- Scale up or down the jelly&#039;s HP\r\n- Use the same sprite for all enemies to hide which type they are (currently this is a fixed sprite, i may randomize later or base it on the difficulty setting)\r\n- More cores, no cores, or ONLY cores appear as enemies.\r\n- Better or worse items from normal chests\r\n- Include items not normally dropped by normal chests (like Gades Blade)\r\n- Randomly include or exclude gear found in chests from the cave\r\n- An option to not perform the derandomization that makes the caves have a fixed structure (only apply the other options)\r\n- Randomize tilesets/music\r\n- Decrease bottom floor, with an option to scale everything up such that the new bottom floor is floor98-like.\r\n- Gift mode always enabled or not always enabled\r\n- Adjust starting exp level of characters when entering ancient cave (normally 1)\r\n\r\n2/28/2016: Updated to 1.2.2.  Fixed a couple bugs:\r\n- Fixed an issue where scaling enemy types to a new max floor sometimes resulted in all lizards due to a rounding error.\r\n- Fixed an issue where enemies were improperly scaling to max floor entry.\r\n- Added debug logging for most features.\r\n\r\n3/4/2016: Updated to 1.3.  New features with some help from Hetdegon:\r\n- A new slider to adjust the number of enemies found walking around on AC maps.\r\n- You can now adjust the relative likeliness of each chest type to appear: weapons, armor, spells, blue chests, and consumables.  You can specify manual values or randomize it.\r\n- Add slider to increase or decrease the chances to find healing tiles under bushes.\r\n- Add an option to start the cave with a Providence so you can always get out.\r\n- Merge randomization tab in with Misc tab for now, since not much was there.\r\n\r\n3/6/2016: Updated to 1.3.1 with a couple bugfixes.\r\n- Fix an issue where the window was not taking the size of the title bar/border into account when sizing itself, and it would display incorrectly on systems with overly large titlebars.\r\n- Disable chest opening fanfare when using randomized music, so it doesn&#039;t restart every couple seconds.\r\n\r\n6/3/2016: Updated to 1.4 with a few new features.\r\n- Started working on a help screen to document some features of the tool.  Not everything is here yet.\r\n- Added an &quot;Options&quot; text box to copy/paste the whole set of options in the lower part of the window.\r\n- Tweaks to item desirability factors with some input from SilentSigil and others.\r\n- Redesign the way I scale item values for &quot;item quality&quot; when &quot;Anything&quot; is selected, since some items being included didn&#039;t even have a value to begin with (like Dual Blade).\r\n- Fix issue where included cursed items would lose their cursed-ness.\r\n- Tooltips for some things where they were missing.\r\n- Modify the dialogue of the guy who talks to you when you start gift mode, to clarify that it&#039;s a (de)randomized ROM being run.\r\n- Add option to randomize your party rather than allowing manual party selection.', '[1170]AncientCaveDerandomizerv1.4.exe', 1, '1.4', NULL, '1170screenshot1.png', 2, '2016-01-22 01:54:10', '2016-06-03 05:18:30', 1464926400, 12, 0, 623, '', ''),
(1171, 'CastleFynn', 14, 1, 126, 3826, 'This program is a text editor for Final Fantasy II, with its main feature being dynamic text compiling, in addition to text bank importing and exporting.\r\n\r\nWhat this tool features:\r\n* edit NPC dialogue, cutscene dialogue, item names, spell names, enemy names, enemy attack names, key terms, and other messages\r\n* dynamic text bank compiling - can recompile every message in a text bank and insert them all right next to each other within the allotted space region. You don&#039;t have to worry about adjusting pointers or anything, as this tool will do all of that for you. In addition to that, if your text data exceeds the allotted space, it will prevent you from compiling (but you can adjust the allotted space for each bank in the configurations file).\r\n* single offset compiling - if you just want to make a quick change, this option is here for you, too. The pointer to the message is also automatically adjusted to whatever offset you had it inserted at.\r\n* import &amp; export text bank - you can export an entire text bank to an external text file, make changes to it from there, and then import it and then compile. Useful for editing text banks with short messages such as enemy names or item names.\r\n\r\nThis program supports:\r\n* Final Fantasy II - Refurbished translation\r\n* Final Fantasy II - Demiforce translation\r\n* Final Fantasy II - Japanese version\r\n\r\nThis program does not support the English Prototype version.', '[1171]CastleFynnv1_0.zip', 2, '1.0', NULL, '1171screenshot1.png', 7, '2016-01-22 01:55:39', '2016-01-22 01:55:39', 1453179600, 12, 0, 531, '', ''),
(1172, 'Mario Mache', 9, 27, 2104, 1560, 'It is currently capable of editing text and monster formations.\r\n\r\nChanges in Version 0.1.1:\r\n*Renamed tool [from Origami64 to Kirigami64] to prevent confusion with forum name\r\n*Added dropdown list of text functions\r\n*Added labels for unknown parameters\r\n*Various minor improvements to interface\r\n\r\nChanges in Version 0.1:\r\n*Initial release\r\n*Text editor included\r\n*Basic monster editor included', '[1172]Kirigami 64.zip', 1, '0.1.1', NULL, '1172screenshot1.png', 2, '2016-01-23 07:13:00', '2016-05-21 17:44:45', 1398139200, 12, 0, 2040, '', ''),
(1173, 'Hyrule Magic - Unofficial Update', 9, 9, 715, 3446, 'This us an unofficial update of [url=http://www.romhacking.net/utilities/200/]Hyrule Magic[/url] by SunGodPortal. It features improvements to the sprite/item menu. It fixes the sprite/item names that were either unlabeled, mislabeled, poorly organized, etc. No other changes have been made at this time.', '[1173]hyrulemagic-unofficialupdate.rar', 2, '1.0', NULL, '1173screenshot1.png', 2, '2016-02-05 02:11:22', '2016-02-05 02:11:24', 1454302800, 12, 0, 2694, '', ''),
(1174, 'DifFiles', 2, 25, 704, 3341, 'This tool can create the simple patches (on the basis of the original and modified files) and apply such patches to the target files.\r\n\r\n[b]Changes (v1.2):[/b]\r\n- The interface is completely changed;\r\n- Added ability to stop the comparison process (it is convenient if the files are large);\r\n- Added ability to include to the patch the data for recovery to original file;\r\n- Support fast comparison of identical files;\r\n- Fixed some bugs of the previous version;\r\n\r\n[b]Changes (v1.2.1):[/b]\r\n- Minor fixes;', '[1174]DifFiles_(v1,2,1).zip', 1, '1.2.1', NULL, '1174screenshot1.png', 2, '2016-02-07 11:30:22', '2018-05-06 17:01:33', 1525579200, 12, 0, 972, '', ''),
(1175, 'NGFX', 10, 26, 704, 3889, 'NGFX is a program that lets you view and edit various Neo-Geo graphics, including sprites and fix layer data.', '[1175]NGFX 1.171006.zip', 1, '1.171006', NULL, '1175screenshot1.png', 2, '2016-02-10 09:45:26', '2022-11-24 09:46:43', 1507262400, 12, 0, 930, '', ''),
(1176, 'Final Fantasy VI C2FF6D (de)compressor', 22, 9, 302, 912, 'Implements the decompression routine (a variant on LZ77 using a 0x800 byte sliding window, distinguishing length-distance pairs from literals by prefixing every group of 8 pairs/literals with a single byte, each bit of which controls whether the next corresponding byte is a literal or a length-distance pair; length-distance pairs are encoded as 2 bytes [abcdefgh ijklmnop] where length is [lmnop] and distance is [ijkabcdefgh]) found at 0xC2FF6D in at least the original Japanese and both English releases of Final Fantasy VI on the SNES.\r\n\r\nAlso implements a complementary compression routine to generate data that the aforementioned decompression routine will be able to decompress.', '[1176]FFVI_C2FF6D.zip', 1, '1.0', NULL, '1176screenshot1.png', 7, '2016-02-14 02:15:41', '2016-02-14 02:15:41', 1455339600, 12, 0, 372, '', ''),
(1177, 'ECM Decompressor', 22, 17, 704, 3422, 'ECM files decompressor.\r\n\r\nECM - uses for CD image compression.\r\n\r\n\r\n==Supported features:==\r\n*Command line arguments.\r\n*Drag &amp; drop system.', '[1177]ECM Decompressor.rar', 1, '0.5', NULL, '1177screenshot1.png', 2, '2016-02-18 13:08:05', '2023-11-02 14:27:55', 1698883200, 12, 0, 9674, '', ''),
(1178, 'ZAMN Level Editor', 12, 9, 812, 3894, 'An in-progress level editor for &#039;Zombies Ate My Neighbors&#039;, created with Microsoft Visual Basic 2010.\r\n\r\nCurrently edits the following features:\r\n* Level background\r\n* Victims\r\n* Monsters (respawning, non-respawning and boss)\r\n* Items\r\n* General level settings (tileset, palette, etc.)\r\n* Bonuses\r\n* Player start positions\r\n* Level palette fades (when a level gets dark, ex. level 2)\r\n* Level titles\r\n* Level music\r\n* Animations\r\n* Generates new passwords\r\n* Saves/loads levels to individual files, or direct to rom\r\n\r\nNot currently working:\r\n* Changing the level background size\r\n\r\nSource code: https://github.com/Piranhaplant/zamn-editor', '[1178]ZAMN.Editor.0.9.5.zip', 1, '0.9.5', NULL, '1178screenshot1.png', 2, '2016-02-18 13:12:50', '2018-03-11 05:52:39', 1520658000, 12, 0, 1557, '', ''),
(1179, 'Gir2Gmv', 3, 11, 704, 1497, '[b]Gens+ GIR[/b] to [b]GensRR GMV[/b] replay movie converter.\r\n\r\n[b]Usage[/b]: [i]girgmv.exe name.gir[/i]\r\n\r\nIt will drop [b]output.gmv[/b] ([i]and[/i]) [b]output.gst[/b] ([i]and[/i]) [b]output.srm[/b]\r\n\r\n[b]Sources[/b]: https://github.com/lab313ru/gir2gmv\r\n\r\n[b]Releases[/b]: https://github.com/lab313ru/gir2gmv/releases', '[1179]girgmv.exe', 1, '0.1', NULL, '', 2, '2016-02-24 15:03:44', '2016-02-24 15:03:46', 1453438800, 12, 0, 124, '', ''),
(1180, 'Breath of Fire II Monster Editor', 9, 9, 680, 3222, 'A simple monster editor for Breath of Fire 2. I made this because I really wanted to play the retranslation for this game, but didn&#039;t want to spend a whole lot time grinding... I thought to myself &quot;it&#039;d be great if monsters gave twice exp and zenny&quot;. Then, after a quick google search, I found the rom data on a gamefaqs post, then boom! This editor was born! It&#039;s quite simple, but it does the job. :)\r\n\r\nMake sure you use a HEADERLESS English rom with it.\r\n\r\nYou should be able to edit monsters&#039; stats in the Ryusui&#039;s retranslation as well. The monster names will look weird, but you can still figure out some of the names. If you&#039;re having trouble, you can refer to this monster list:\r\nhttp://www.gamefaqs.com/snes/563530-breath-of-fire-ii/faqs/5434\r\n\r\nThe monster list in the editor follows the same order as the monster list in that faq.\r\n\r\nI&#039;ve attached the source code to the zip file in case anyone is interested.\r\n\r\n\r\nIf you have any problems or questions, e-mail me: jagmotta@gmail.com\r\nHave fun!\r\n\r\nZanto (Ze10)', '[1180]BoF2 Monster Editor.zip', 1, '1.0', NULL, '1180screenshot1.png', 2, '2016-02-24 15:09:41', '2016-02-27 03:07:43', 1456203600, 12, 0, 563, '', ''),
(1181, 'iNfoFR', 3, 33, 2013, 3900, 'It can edit &quot;info files&quot; for Luigi&#039;s Mansion. Also works with &quot;path files&quot; (NOT .pth)\r\nSome examples that this tool can do is move around furniture, create custom events, set ghost spawns, etc.', '[1181]iNfoFRv0014.zip', 2, '0.0.1.4', NULL, '1181screenshot1.png', 2, '2016-02-25 08:39:57', '2019-01-25 08:23:02', 1456117200, 12, 0, 315, '', ''),
(1182, 'HivePal', 4, 11, 704, 1955, 'HivePal is a Mega Drive palette editor written by Hivebrain in Delphi. It can edit both ROMs and separate palette files (such as those found in disassemblies) with an easy-to-use color menu. HivePal also includes a palette browser, which can be used to visually search for palettes in a ROM. The browser is incomplete and has a number of minor bugs.', '[1182]HivePal_v02.zip', 1, '0.2', NULL, '1182screenshot1.png', 2, '2016-02-27 03:32:50', '2016-02-27 03:32:50', 1456462800, 12, 0, 1126, '', ''),
(1183, 'Dragon Warrior 2 Randomizer', 9, 1, 1178, 3902, 'This utility completely randomizes the monsters, treasures, spell learning, weapons, armor, and costs.\r\n\r\nIt also gives you the opportunities to do the following:  \r\n- Change monster attributes to DW2 Remix values\r\n- Reduce experience requirements up to 33%\r\n- Reduce gold requirements up to 33%\r\n\r\nFinally, it speeds up the game in numerous ways:  \r\n- Reduces flashing and shaking and reduces the wait time between battle statements to speed battles up greatly\r\n- Revives all characters regardless of where you are in the game, (you&#039;ll have to go to the inn to restore MP in a two character configuration) \r\n- Skips the prologue.(this is similar to the original Japanese version)\r\n\r\nTo see the full list of features, please visit https://github.com/gameboy9/DW2Randomizer', '[1183]DW2Randomizer.exe', 1, '1.1', NULL, '1183screenshot1.png', 2, '2016-02-28 07:04:25', '2016-09-09 01:09:36', 1467259200, 12, 0, 492, '', ''),
(1184, 'CDISC (CD Images Sectors Converter)', 3, 25, 704, 3341, 'This tool converts sectors size of CD image data track (Mode1 only) with 2352 bytes to 2048 bytes. Supports batch conversion.\r\n-PS: Do not apply with PS1 CD images!', '[1184]CDISC_(v1,0).zip', 1, '1.0', NULL, '1184screenshot1.png', 2, '2016-03-01 12:15:35', '2016-03-02 11:22:00', 1456808400, 12, 0, 138, '', ''),
(1185, 'Factor5 LZ Tool', 22, 11, 704, 1497, 'This console tool allows you to compress and decompress data, packed with [b]Factor5[/b]&#039;s LZ77 algo.\r\n\r\n[b]Source code[/b]: https://github.com/lab313ru/fact5lz\r\n\r\n[b]Releases[/b]: https://github.com/lab313ru/fact5lz/releases\r\n\r\n[b]USAGE FOR DECOMPRESSION[/b]: [i]cui_fact5lz.exe [Filename] [HexOffset][/i]\r\n\r\n[b]EXAMPLE[/b]: [i]cui_fact5lz.exe ISSD.bin 14A488[/i]\r\n\r\n[b]USAGE FOR COMPRESSION[/b]: [i]cui_fact5lz.exe [InFilename] [/i]\r\n\r\n[b]EXAMPLE[/b]: [i]cui_fact5lz.exe ISSD.14A488.bin[/i]', '[1185]fact5lz_cui_v1_1.7z', 3, '1.1', NULL, '', 2, '2016-03-08 05:31:31', '2016-03-10 11:20:34', 1457586000, 12, 0, 489, '', ''),
(1186, 'Vagrant Story Stat Editor', 21, 17, 999, 3922, 'This program is a simple enemy stat editor for Vagrant Story.  It decompiles the game&#039;s ZONE files using FASM, then uses Valendian&#039;s VSTools program to make sense of most of the game&#039;s data.  VS Stats Editor just parses these outputs files and allows the user to easily view and edit basic enemy stats.  Once the stats have been edited and saved to files they are recompiled into ZONE files which can be put back into the rom using CDMage', '[1186]VS Stat Editor.zip', 1, '1.1', NULL, '1186screenshot1.png', 2, '2016-03-12 03:47:01', '2016-12-17 02:57:41', 1481346000, 12, 0, 1442, '', ''),
(1187, 'SMD LZCapTsu', 22, 11, 2470, 1497, 'This tool allows you to compress and decompress all LZ archives in Tecmo Cup Football Game. Offsets and decompressed data are all included.\r\n\r\n[b]Releases[/b]: https://github.com/lab313ru/LZCapTsu/releases\r\n\r\n[b]Sources[/b]: https://github.com/lab313ru/LZCapTsu', '[1187]LZCapTsu.7z', 3, '1.0', NULL, '1187screenshot1.png', 2, '2016-03-12 22:26:00', '2016-03-12 22:26:04', 1457758800, 12, 0, 307, '', ''),
(1188, 'Phantasy Star 4 Editor', 9, 11, 1062, 3222, 'This is a simple editor for some data in Phantasy Star 4 for Genesis. For now, you can edit most of monster information and skills used both by players and enemies. In the future, I may add new features like editing characters, shops and stuff.\r\n\r\nWARNING: Make sure you keep a backup of your game, because it can be quite easy messing up the game if you assign wrong options to the enemy AI or how skills work. Other issues may also occur, so I&#039;m not responsible to what happens with your game. :)\r\n\r\nIf you have any problems or questions, e-mail me: jagmotta@gmail.com \r\n\r\nEDIT: I&#039;ve added the source code in case anyone wants to mess around with the editor. I&#039;m not a coder, so it&#039;s not pretty, but I hope it&#039;s helpful to anyone who wants to make a better editor!\r\n\r\nHave fun!', '[1188]PS4 Editor v1_0 - with source.zip', 1, '1.0', NULL, '1188screenshot1.png', 2, '2016-03-14 11:50:44', '2020-11-08 04:44:29', 1457928000, 12, 0, 1304, '', ''),
(1189, 'Codemasters BinImage', 22, 11, 707, 1497, 'This tool allows you to extract and insert back general graphics in [b]Sega Genesis[/b] / [b]Mega Drive[/b] games by [b]Codemasters[/b].\r\n\r\n[b]Features[/b]:\r\n[list]\r\n[li]Search general graphics data in ROMs;[/li]\r\n[li]Exporting graphics to BMP images;[/li]\r\n[li]Imploding your images back into ROM;[/li]\r\n[li]In case of compressed image is greater than original one, compressed binary will be saved separately for manual insertion.[/li]\r\n\r\n[b]Releases[/b]: https://github.com/lab313ru/CodemastersBinImage/releases\r\n\r\n[b]Sources[/b]: https://github.com/lab313ru/CodemastersBinImage', '[1189]CodemastersBinImage_v1_3.7z', 2, '1.3', NULL, '1189screenshot1.png', 2, '2016-03-14 11:51:34', '2016-03-17 23:06:18', 1458187200, 12, 0, 878, '', ''),
(1190, 'Zelda II NES ROM Text Editor', 9, 1, 753, 1275, 'Zelda II NES ROM Text Editor\r\nProgrammed by: Shawn M. Crawford\r\nLast Update: June 25th, 2016 in C#\r\nLatest Build: 1.2.1.32055\r\n ----\r\n\r\nFeatures:\r\n	* edit every line of text in the game (spells, character text, registration screen, end credits, story, etc, etc)\r\n	* this version only works with US rom (Zelda 2 - The Adventure of Link (U).nes), might work with other versions but untested because it relies on offsets in the ROM\r\n\r\nRequires:\r\n	* .Net Framework 3.5, tested on windows 8/8.1 x64, Windows 7 x64, Windows Vista x32, and Windows XP x32\r\n\r\nUsage:\r\n	*Open the Rom (Zelda 2 - The Adventure of Link (U).nes), change text, click update, make sure you have a backup in case something breaks.\r\n	*Feel free to email bugs to sleepy3d@gmail.com\r\n\r\nTODO:\r\n	* refactor more form code to use backend class, clean up junk code\r\n        * Fix tab order\r\n\r\n1.2.1.32055 June 25th, 2016\r\n ----\r\n- Fixed a bug when updating in-game text the filesize would grow. This was due to an incorrect offset. (thanks for reporting Geoffrey/itemdrop)\r\n\r\n1.2.0.27039 April 9th, 2016\r\n ----\r\n- Fixed location editing, previous builds did not set the text properly on location signs (town names, etc) (thanks\r\nManuel García López for reporting)\r\n- Cleaned up some image stuff\r\n- Incoporated a common class and started refactoring code\r\n\r\n1.1.0.32099  March 26th, 2016\r\n ----\r\n-updated form &quot;Edit In Game Text&quot; per request so that it fits 1024x768 Resolution per request\r\n-updated all forms to fix a crashing when change filename after loading, and to disable textboxes until rom text is loaded\r\n-removed disassemble button and menu item, added auto disassemble when ROM is loaded\r\n\r\n ----\r\n1.1.0.21257  March 16th, 2016\r\n\r\n-fixed a bug in spell text,  &quot;DESERT USE&quot; &quot;THIS MAGIC&quot; &quot;TO SURVIVE&quot; incorrectly written on update (thanks again for reporting it szemigi)\r\n\r\n ----\r\n1.1.0.20646  March 14th, 2016\r\n-fixed a bug in spell text, &quot;IN PARAPA&quot; wrote to the wrong offset (thanks for reporting it szemigi)\r\n\r\n ----\r\n1.0.0.21865  June 17th, 2010\r\n-fixed bug in story text\r\n-fixed tab order\r\n-added town names\r\n-minor code optimization\r\n\r\n ----\r\n1.0.0.19516  June 9th, 2010\r\n-initial release\r\n ----', '[1190]zeldaIINESROMtexteditor.zip', 1, '1.2.1.3205', NULL, '1190screenshot1.png', 2, '2016-03-14 22:11:48', '2016-06-26 06:57:37', 1466827200, 12, 0, 994, '', ''),
(1191, 'Headerizer', 3, 24, 704, 3795, 'Are you tired of having IPS patches that only work on headered ROMs, or only on non-headered ROMs? Don&#039;t you wish it could be either-or? Well, now with Headerizer, it can be. Just specify the patch you want to alter and presto!\r\n\r\nYou can &quot;headerize&quot; a patch designed for non-headered ROMs in order to create a patch for your headered ROM, or you can go the opposite direction.', '[1191]Headerizer.exe', 1, '1.5', NULL, '1191screenshot1.png', 2, '2016-03-26 04:26:50', '2018-02-07 11:51:07', 1517893200, 12, 0, 701, '', ''),
(1192, 'Excitebike Text Editor', 9, 1, 1663, 1275, 'Excitebike NES ROM Text Editor v.1.0.0.29971 (including source)\r\nProgrammed by: Shawn M. Crawford [sleepy] 03/26/2016 in C#\r\n\r\nFeatures:\r\n- edit text in the game \r\n- works with the USA/Japan ROM\r\n\r\nRequires:\r\n- Targets .NET Framework 4.5\r\n\r\nUsage:\r\n- Open the Rom, change text, click update, make sure you have a backup in case something breaks.\r\n- This is first release so it will probably have bugs, feel free to email bugs to sleepy3d@gmail.com\r\n\r\nTODO:\r\n- optimize some routines for speed performance	\r\n\r\nOther:\r\n- if you use the source code for anything just tag me in your code, thanks!\r\n\r\n1.0.0.29971  03/26/2016\r\n-initial release', '[1192]ExcitebikeTextEditor.zip', 1, '1.0.0.2997', NULL, '1192screenshot1.png', 2, '2016-03-27 08:01:24', '2016-03-27 08:01:29', 1456981200, 12, 0, 385, '', ''),
(1193, 'Mega Man 3 Text Editor', 9, 1, 746, 1275, 'Mega Man 3 NES ROM Text Editor v.1.0.0.35059 (including source)\r\nProgrammed by: Shawn M. Crawford [sleepy] 03/27/2016 in C#\r\n ----\r\n\r\nFeatures:\r\n* Edit text in the game \r\n* Works with the USA ROM\r\n\r\nRequires:\r\n* Targets .NET Framework 4.5\r\n\r\nUsage:\r\n* Open the Rom, change text, click the Update Text button, make sure you have a backup in case something breaks.\r\n* This is first release so it will probably have bugs, feel free to email bugs to sleepy3d@gmail.com\r\n\r\nTODO:\r\n* Optimize some routines for speed performance\r\n\r\nOther:\r\n* If you use the source code for anything just tag me in your code, thanks!\r\n* Tested on Windows 8.1 Professional\r\n\r\n1.0.0.35059  03/27/2016\r\n ----\r\n* initial release', '[1193]MegaMan3TextEditor.zip', 1, '1.0.0.3505', NULL, '1193screenshot1.png', 2, '2016-03-28 02:42:05', '2016-03-28 02:42:28', 1459051200, 12, 0, 1222, '', ''),
(1194, 'BFN Dump', 15, 33, 704, 254, 'Converts .bfn files used in some GameCube games, such as Luigi&#039;s Mansion, to .dds files.', '[1194]BFN Dump.zip', 1, '1.0', NULL, '', 2, '2016-03-31 23:12:05', '2016-03-31 23:12:05', 1230786000, 12, 0, 508, '', ''),
(1195, 'Land Forger', 12, 8, 829, 3952, 'ROM Level editor for Super Mario Land for the Nintendo Game Boy. Edit all parts of every level including bonus rooms! Use the Screen Manager to rearrange and replace screens as well as edit all enemies (apart from the final boss Tatanga), power-ups and pipes. Please note that saving and loading the ROM can take time on older computers - please be patient! Watch the video here: https://youtu.be/tEHoVNmuDWs (please note this is the first of a few videos and does not show enemy editing)\r\n\r\nPlease note that exported .lfd files made with older versions may not import in this version.', '[1195]landforger.zip', 1, '1.4.6', NULL, '1195screenshot1.png', 2, '2016-04-03 01:06:05', '2016-06-05 01:30:50', 1465012800, 12, 0, 3365, '', ''),
(1196, 'Ice Climber Text Editor', 9, 1, 844, 1275, 'Ice Climber NES ROM Text Editor v.1.0.0.29971\r\nProgrammed by: Shawn M. Crawford [sleepy] April 3rd, 2016 in C#\r\n\r\n ----\r\n\r\nFeatures:\r\n* edit text in the game \r\n* works with the Ice Climber (USA, Europe).nes ROM\r\n\r\nRequires:\r\n* Targets .NET Framework 4.0\r\n\r\nUsage:\r\n* Open the Rom, change text to any listed in the valid characters box or bold char encoding. Note that anything not listed in the boxes will result in an empty space. Click update, make sure you have a backup in case something breaks.\r\n* This is first release so it will probably have bugs, feel free to email bugs to sleepy3d@gmail.com\r\n\r\n* Note the special encodings:\r\nSee the included readme\r\n\r\n\r\nTODO:\r\n*optimize some routines for speed performance	\r\n\r\nOther:\r\n*if you use the source code for anything just tag me in your code, thanks!\r\n\r\n1.0.0.27727  April 3rd, 2016\r\n ----\r\n-initial release', '[1196]IceClimberTextEditor.zip', 1, '1.0.0.2997', NULL, '1196screenshot1.png', 2, '2016-04-04 02:13:41', '2016-04-04 02:13:43', 1459656000, 12, 0, 248, '', ''),
(1197, 'bsnes-plus', 17, 9, 704, 1412, 'bsnes-plus (or bsnes+) is a fork of bsnes (based on bsnes-classic) intended to introduce some new features and improvements, mostly aimed at debugging.\r\n\r\nCompared to the original bsnes GUI, bsnes-plus features several improvements to the debugging and memory editing windows, as well as numerous emulation improvements from later versions of bsnes. See the GitHub project page [url=https://github.com/devinacker/bsnes-plus]here[/url] for a full list of features, and instructions for building on non-Windows platforms.\r\n\r\nIn addition, bsnes-plus now features near-full support for Satellaview/BS-X games.\r\n\r\nThis download includes both 32-bit and 64-bit builds (with both “compatibility” and “accuracy” profiles supported for 64-bit users). The 64-bit build is of the latest version v05, while the 32-bit build is from version v073+3a, the last 32-bit release.', '[1197]bsnes-plus.7z', 2, 'v05', NULL, '1197screenshot1.png', 2, '2016-04-10 11:21:16', '2020-01-01 17:38:09', 1566100800, 12, 0, 4586, '', ''),
(1198, 'NftrAddFont', 9, 23, 707, 3932, 'Program to add a table to a file NFTR.', '[1198]NftrAddFont_ver_1_2b.zip', 1, '1.2b', NULL, '1198screenshot1.jpg', 2, '2016-04-11 12:30:17', '2016-04-11 12:30:17', 1459742400, 12, 0, 211, '', ''),
(1199, 'DreamWeaver', 12, 1, 749, 3959, 'A Super Mario Bros. 2 editor, the only thing it can do right now is edit the enemies. Really good with the scrolling function.', '[1199]smb2_dreamweaver.zip', 1, 'v0.00.0070', NULL, '1199screenshot1.png', 2, '2016-04-13 01:20:17', '2016-04-13 01:20:20', 1019534400, 12, 0, 662, '', ''),
(1200, 'FF Windows', 9, 1, 561, 326, 'You can rearrange this screen how you want with this editor.', '[1200]FFWindows.7z', 1, '1.0', NULL, '1200screenshot1.png', 2, '2016-04-15 06:12:14', '2016-04-15 06:12:15', 1067749200, 12, 0, 545, '', ''),
(1201, 'KH2DumperX', 9, 18, 1123, 1912, 'Here is a utility to dump every file from Kingdom Hearts 2 using KH2.IMG and KH2.IDX.\r\n\r\nIf you come across a Visual C++ 2010 Runtime\r\nfor MSVCRT100.dll error, here are two links that will help.\r\n\r\nFor X86 - [url]http://www.microsoft.com/download/en/details.aspx?id=5555[/url]\r\n\r\nFor X64 - [url]http://www.microsoft.com/download/en/details.aspx?id=14632[/url]', '[1201]KH2DumperX.zip', 2, '1.0.1', NULL, '1201screenshot1.png', 2, '2016-04-24 23:11:44', '2016-04-24 23:11:45', 1304740800, 12, 0, 358, '', ''),
(1202, 'NES PAL Hacker', 4, 1, 704, 438, 'Here is a program which allows you to scroll through a program to find and edit palettes in an NES ROM.', '[1202]NesPalHacker.zip', 2, '0.95', NULL, '1202screenshot1.png', 2, '2016-04-29 10:28:32', '2016-04-29 10:28:36', 1136091600, 12, 0, 1475, '', ''),
(1203, 'mevoids Table Maker', 3, 24, 704, 3965, 'A simple table maker written by mevoid in C#. The program is still in version 0.1. Great tool for quickly generating tables. Currently can generate: UpperCase, LowerCase, numbers.', '[1203]mevoids Table Maker.rar', 1, '0.1', NULL, '1203screenshot1.png', 2, '2016-04-30 02:52:03', '2016-04-30 02:52:04', 1461902400, 12, 0, 261, '', ''),
(1204, 'CD-i Image Decoding Tools', 15, 50, 704, 3969, '[b]CD-i Image drawer[/b]\r\n\r\nAn image extractor that tries to look for image data and CD-i RTF files. Extracts in BMP.\r\n\r\n[b]Functions :[/b]\r\n\r\n*Extr selected : Extracts the selected image.\r\n*View : view the selected image.\r\n*Edit : edit the location of the image in the RTF file.\r\n*QuickFix : If the image is not at the center, it will try to adjust it. \r\n*Multiframe : Extracts a set of images, after the selected one. Useful when you want to extract the video frames.\r\n*Analyse : find all the images recognized in the RTF file.\r\n*Extract : extract each element of the list. \r\n*Issues : many. Crops the top of some images, or the bottom (+- 6*384 pixels).\r\n\r\n[b]Tools :[/b]\r\n\r\n[b][u]CLUT8 Drawer[/u][/b]\r\n\r\nLittle tool that converts a CLUT 8 image splitted into a palette file and a data file into a heavy HTML file.\r\n\r\n[b][u]RLE7 Drawer[/u][/b]\r\n\r\nLittle tool that converts a RLE 7 image splitted into a palette file and a data file into a heavy HTML file.', '[1204]CD-i Image Decoding Tools rhdn.zip', 2, '1.0', NULL, '1204screenshot1.PNG', 5, '2016-04-30 11:19:09', '2018-04-26 12:19:22', 1242532800, 12, 0, 763, '', ''),
(1205, 'Simple Pattern Search', 6, 20, 704, 3980, 'Simple Pattern Search - Deep Dive Translations\r\n\r\nA simple tool for pattern matching and relative search.\r\n\r\nSimple Pattern Search is a program developed by Deep Dive Translations with the aim of looking for particular text patterns inside of multiple files. The tool supports four different kind of encodings so far: ANSI, UTF-8, UTF-16 and Shift-JIS. It has a recursive directory browsing feature that allows the user to select a single root folder and get all the files included inside of it and its sub-levels. For any doubt or problem, feel free to contact us at: deepdivetranslations@gmail.com.\r\n\r\n4 Aug 2016: New version released. It features:\r\n\r\n-Can now filter files by their extension.\r\n-Can now compare single files or folders.\r\n-Bug Fixes.\r\n\r\n23 May 2016: New version released. It features:\r\n\r\n-Added support to hex search.\r\n-Added support to simple XOR encoded search (ANSI only).\r\n-Can now preview XOR and RS outputs.\r\n-Users can now report bugs via the tool itself.\r\n-Allow users to pay a visit to our website.\r\n-First Beta build.\r\n\r\n10 May 2016: First public release. It features:\r\n\r\n-Non-case sensitive search.\r\n-Can search within files bigger than 200MB.\r\n-Reduced RAM usage to 1GB maximum.\r\n-Allow users to set a max filesize to skip files.\r\n-Support to pattern text replacing.\r\n-Support ANSI, UTF-8, UTF-16 and Shift-JIS.\r\n-Support recursive directory search.\r\n-Support ANSI Relative Search (WIP).\r\n-Can save search results and relative tables.\r\n\r\nWhat to do:\r\n\r\n-Add support to 16 bit relative search.\r\n-Add support to settings configuration.\r\n-Add support to basic romhacking text handling.\r\n-Code/Speed optimizations &amp; Bug fixing.', '[1205][DDT] Simple Search Pattern.rar', 1, 'Beta v0.3', NULL, '1205screenshot1.png', 2, '2016-05-11 00:42:02', '2016-08-05 00:57:58', 1470283200, 12, 0, 715, '', ''),
(1206, 'Contra Director', 12, 1, 137, 3984, 'Contra Director is a nearly complete level editor. It can display level&#039;s layout and enemy&#039;s position, but can&#039;t edit the enemy&#039;s locations at the moment.\r\n\r\nNow Contra Director can adapt the US version perfectly but may have issues with the Japanese version so use it at your own risk. \r\n\r\nMore features will be added as updates are made. Enjoy and happy level editing!', '[1206]Contra Director V20160507.7z', 1, 'V20160507', NULL, '1206screenshot1.png', 2, '2016-05-14 08:38:25', '2016-05-14 08:38:25', 1462593600, 12, 0, 1477, '', ''),
(1207, 'ASMPATCH', 18, 9, 704, 3988, 'ASMPATCH is an assembler tool for patching SNES ROMs. It is a self-contained assembler, linker, and patcher all rolled into a single Windows &#039;Command Line&#039; executable. There are no additional files required.\r\n\r\nWhat sets it apart is that it isn&#039;t complicated to use and it can patch ROM files with complex memory mapping schemes (as well as run-of-the-mill schemes.) Full source code is also available.\r\n\r\nIt supports the 65c816 instruction set (as well as the 65c02 and 6502) using the source code format style of the Apple IIgs. It is based upon the Merlin16+ assembler tool design and full documentation on the Merlin16+ assembler is available online in PDF format.\r\n\r\n(This is an alpha release. It has been tested on a few SNES ROMs as of May 16, 2016. While it has not been tested with NES ROMs, I&#039;m not aware of a reason it couldn&#039;t be used with them.)\r\n\r\nDirect web links are:\r\n\r\n-http://www.infinitefactors.org/jonk/patch.html\r\n-http://www.infinitefactors.org/jonk/patchtool.html\r\n-http://www.infinitefactors.org/jonk/zips+src/asmpatch.zip\r\n-http://www.infinitefactors.org/jonk/zips+src/asmpatch_source.zip', '[1207]asmpatch.zip', 3, '2.0', NULL, '1207screenshot1.png', 2, '2016-05-20 00:51:16', '2016-05-21 02:29:58', 1463371200, 12, 0, 694, '', ''),
(1208, 'Zelda II Overworld Editor', 9, 1, 753, 3989, 'This is a Zelda 2 overworld editor for Windows. It can edit the landscape, the warp spots, and the palace rocks. It also has a quick test feature that works with FCEUX.\r\nRefer to the help guide in the program for information on more advanced topics such as cave linking, external region warps, and the hidden locations in East Hyrule.\r\n\r\nA note on Shifted Maps and palace rocks: When you change the map, you could potentially make the palace rock locations outdated. See the help guide for more info.\r\n\r\n\r\nv1.5 Update: Now you can choose small or large window size, and zoom 200% doesn&#039;t look ugly anymore. The help guide has also been updated.\r\n\r\nv1.8 Update: Fixed a Quick Test bug, new feature to launch the sideview editor for a particular area, and now able to modify an area property that was previously only accessible through the binary prompt.\r\n\r\nv1.82 Update: Fixed a palace rock bug for palace 4 in Maze Island.', '[1208]zelda2 overworld editor.exe', 1, '1.82', NULL, '1208screenshot1.png', 2, '2016-05-21 17:53:56', '2018-01-26 12:56:34', 1516856400, 12, 0, 1706, '', ''),
(1209, 'Metal3Trans', 9, 23, 2497, 1445, 'Extractor/inserter very useful for translating Meta Max 3.\r\nTranslation project using this tool: https://gbatemp.net/threads/interested-in-translating-metal-max-3.404823/', '[1209]Metal3Trans.zip', 1, '1.0', NULL, '1209screenshot1.png', 2, '2016-05-28 05:07:00', '2017-12-19 03:40:40', 1430020800, 12, 0, 174, '', ''),
(1210, 'Metal2Trans', 9, 23, 4693, 1445, 'Extractor/inserter very useful for translating Metal Max 2 ReLOADED. Translation project using this tool: https://gbatemp.net/threads/seeking-coder-metal-max-2-reloaded-translation.418480/', '[1210]Metal2Trans.0.1.zip', 1, '0.1', NULL, '1210screenshot1.png', 2, '2016-05-28 05:09:50', '2023-08-21 14:18:19', 1458014400, 12, 0, 303, '', ''),
(1211, 'Fire Emblem 12 Text Editing Tools', 14, 23, 1752, 975, 'These are the script editing tools used by the Heroes of Shadow translation team for the translation of Fire Emblem - Shin Monshō no Nazo, known in English as Fire Emblem - New Mystery of the Emblem ~Heroes of Light and Shadow~.', '[1211]FEDS Text Editor Utility.zip', 1, '2.2', NULL, '', 2, '2016-06-09 00:51:16', '2016-08-12 00:46:34', 1465272000, 12, 0, 1336, '', ''),
(1212, 'Metroid Advance Game Editor (MAGE)', 12, 10, 707, 4020, 'A comprehensive editor for Metroid Fusion and Metroid Zero Mission. It can edit levels, tilesets, graphics, sprites, maps, weapons, text, and much more. Currently it only works with the North American (U) version of each ROM.', '[1212]mage.zip', 1, '1.3.2', NULL, '1212screenshot1.png', 2, '2016-06-22 11:13:37', '2018-04-01 04:38:31', 1522468800, 12, 0, 5056, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1213, 'Super Mario Bros 2 NES Editor', 12, 1, 749, 2917, 'An advanced Super Mario Bros 2 Level editor for the NES platform.\r\nIn this editor you dont need to place any special objects,\r\nits will be placed automaticaly by editor.\r\n\r\nFrom author of NESPrincEd and Duck Tales 2 level editors.\r\n\r\nSource code: https://github.com/loginsinex/smb2', '[1213]smb2.zip', 2, '0.1', NULL, '1213screenshot1.png', 2, '2016-06-25 05:14:01', '2017-05-27 13:33:41', 1401595200, 12, 0, 6002, '', ''),
(1214, 'DSBuff', 3, 23, 704, 4025, 'Dsbuff is a Windows .NET application which allows you to perform basic operations on *.nds files. It removes the need to use batch files or command line arguments just to perform a simple task.\r\n\r\nHow to Use dsbuff:\r\n\r\nOn the top of the form, you see a large browse button. Use this to find your *.nds file. Once you have done that, then there are several things you can consider doing. I think this would be a good place to list the features:\r\n\r\n*Trim\r\n*DLDI\r\n*Unpack\r\n*Pack\r\n*Arm7\r\n*Drive\r\n*CrashMe Scan\r\n*Edit the Header\r\n\r\nEach of these features does a different operation. They will be explained further down. For now, an example scenario could be:\r\n\r\nYou want to shrink the *.nds file, so you use the Trim function. The header has some random advertising text in it, so you remove it and press the Edit Header button. Then you hit the Drive button to send the *.nds file straight to your flashcard.\r\n\r\nThat is just an example of what you can do with this program, and how you can use it.\r\n\r\nFeature Description:\r\n\r\nTrim: Use this to remove excess empty data from *.nds files. This empty data is not needed for use, only for allowing the file to fit on an official cartridge.\r\n\r\nDLDI: Patches homebrew *.nds files so that they can use your flashcards filesystem. Sometimes this is mandatory for homebrew to function. For instance, PocketPhysics requires patching to use it&#039;s Open/Save functions. Many newer flashcards do this for you automatically.\r\n\r\nUnpack: Extracts the contents of an *.nds file. Unlike *.gba files, *.nds files have a file structure which can be extracted and modified. This allows for easy editing of a game. You can select to have every file unpacked, or only a few sections.\r\n\r\nPack: This compiles the unpacked *.nds structure back into a single file. This new file would be identical to the original if you didn&#039;t make any changes to the previously unpacked files.\r\n\r\nArm7: Replaces the arm7.bin in the *.nds file structure with a different one. This feature may be slightly outdated/useless now, but I don&#039;t have any other features to add it its place. Primarily used by those who need the Arm7 fix in order to run the game on their flashcart.\r\n\r\nDrive: Copies the *.nds file to your specified location, whether it be your flashcard or a hard drive. **Be sure to set this option in the Options menu** It will be sent to C: by default!\r\n\r\nEdit the Header: This modifies the internal header in the *.nds file, which is basically a description and an icon. This is different from the other features, in that it is situated in the middle of the form, instead of just being a button. You can change the (ordered from top-left to bottom-right) Game Title, Game Code, Game Description, and Game Icon. The only confusing part might be the icon controls. The big picturebox shows the icon, and you can either double click that or click the folder button beside to to browse for a different icon. The little save button saves the icon to your computer. The small arrow sets the picturebox back to the icon in the file, incase you browsed for the wrong one and wanted to leave the current one in the *.nds file. The checkbox is checked if the file is homebrew/has an invalid header. You shouldn&#039;t have to worry about it(set automatically). To save the changes, press the Save Header button, which appears after you make any changes.\r\n\r\nIcon Database: This is the button below the homebrew checkbox near the header controls. It allows you to search for a game icon by release number. I really need a different database to search from, since the icons will probably not work, they are poor quality and do not meet the icon pallete color requirements. So if you receive an error when trying to save the header with a downloaded icon, it is just the incorrect formatting of the icon.\r\n\r\n\r\nNotes:\r\n\r\n* You MUST have the dsbuff.exe.config file in the same directory as the exe! This holds all your settings, and without it you will receive errors a lot!\r\n\r\n* If anyone was still wondering, you need the .NET Framework 2.0 or greater to use this!', '[1214]dsbuff_v1Final.zip', 2, '1.0', NULL, '1214screenshot1.jpg', 2, '2016-06-26 20:04:33', '2016-06-26 20:04:33', 1223352000, 12, 0, 10172, '', ''),
(1215, 'Rune Translator', 14, 51, 2519, 3865, 'Rune Translator is a complete text editor for Rune Factory 4. It works with every existing Rune Factory version (JP, US, EU).\r\n\r\nWith this tool you can edit all files related to game text within a decrypted Rune Factory 4 ROM.\r\nThese files are located in RomFS/script, RomFS/text and RomFS/textAndData.\r\n\r\nYou can switch the encoding from UTF-8 to SHIFT-JIS but this is only necessary if you edit the japanese version of the game. Otherwise the default setting is just fine.\r\n\r\nRune Translator has an integrated search and mass replace function to help replacing common texts. It completely recreates the headers and repoints everything correctly therefore you can just start opening files and translate them without having to care about anything else.', '[1215]RuneTranslator.zip', 1, '0.2', NULL, '1215screenshot1.png', 2, '2016-07-31 05:07:26', '2016-07-31 05:07:26', 1477800000, 12, 0, 1181, '', ''),
(1216, 'Munch', 18, 17, 704, 4077, 'It is a R3000A disassembler. \r\nIt is aimed in particular at PlayStation\r\n.EXE files, but can load files as raw\r\ndata as well.\r\n\r\n[b]Note: This is an ancient program, its modern analogue is [url=https://www.romhacking.net/utilities/1533/]SlowR3KA[/url].[/b]\r\n ----\r\n-Disassembled code is the most compatible with the [url=http://www.romhacking.net/utilities/1139/]PSIG[/url](PlayStation instructions generator).', '[1216]Munch.rar', 2, '1.0', NULL, '1216screenshot1.png', 2, '2016-08-07 05:02:25', '2022-12-09 19:39:45', 1469764800, 12, 0, 669, '', ''),
(1217, 'Lunar Ball Editor', 12, 1, 1996, 4075, 'Lunar Ball level editor, only works with the Japanese version of the game (Lunar Ball (J).nes). There is both a Windows and a Linux version inside.\r\n\r\n[u]How to use[/u]:\r\n\r\nDrag the rom file to the executable, or pass it as a parameter. When you close the editor, it should save your changes in a new rom &quot;output.nes&quot;, you can also reopen this file if you want.\r\n\r\n[u]Controls[/u]:\r\n\r\n[b]Left Click[/b] - Basic interaction. Use tool to add something, drag until you are satisfied with your action.\r\n\r\n[b]Right Click[/b] - Delete something from selected tool, you can also drag to see what&#039;s going to be deleted.\r\n\r\n[b]Middle Click / U key[/b] - Undo last action, can also be used to cancel current action.\r\n\r\n[b]Left/Right Arrow[/b] - Change map.\r\n\r\n[b]Up Arrow[/b] - Switch stage, there is two per map.\r\n\r\n[b]Down Arrow[/b] - Change toolbox.\r\n\r\n[b]Delete key[/b] - Clear entire map, this can&#039;t be undone!\r\n\r\n[b]Keys 0 to 9[/b] - Select tool from toolbox.\r\n\r\n[u]Source code[/u]:\r\n\r\n[url]https://gitlab.com/noit/moon-editor/tree/master[/url]', '[1217]lbeditor.zip', 1, '1.0', NULL, '1217screenshot1.png', 7, '2016-08-11 11:26:53', '2016-08-11 11:26:55', 1470801600, 12, 0, 491, '', ''),
(1218, 'UMDGen', 21, 44, 704, 4089, 'A Windows utility that allows you to edit PSP ISO images.\r\nYou can use it to replace, delete, add and apply PPF patches to the files.', '[1218]UMDGen_v4.rar', 1, '4.00', NULL, '1218screenshot1.png', 2, '2016-08-18 10:09:42', '2016-08-18 10:09:42', 1165813200, 12, 0, 53807, '', ''),
(1219, 'The Legend of Zelda Text Editor', 9, 1, 712, 1275, 'The Legend of Zelda Text Editor\r\nProgrammed by: Shawn M. Crawford\r\nLast Update: August 20th, 2016 in C#\r\nLatest Build: 1.0.0.27292\r\n ----\r\n\r\nFeatures:\r\n	* edit every line of text in the game (title, H.U.D., registration screen, ending and credits, story, etc, etc)\r\n	* this version tested with US rom (Legend of Zelda, The (USA).nes), might work with other versions but untested because it relies on offsets in the ROM\r\n\r\nRequires:\r\n	* .Net Framework 4.5\r\n        * Windows 7+\r\n\r\nUsage:\r\n	*Open the Rom (Legend of Zelda, The (USA).nes), change text, click update, make sure you have a backup in case something breaks.\r\n\r\n        *Feel free to email bugs to sleepy3d@gmail.com\r\n\r\n ----\r\n1.0.0.27292  August 20th, 2016\r\n-initial release\r\n ----', '[1219]TheLegendOfZeldaTextEditor.zip', 1, '1.0.0.2729', NULL, '1219screenshot1.png', 2, '2016-08-21 04:34:47', '2016-08-21 04:34:49', 1471665600, 12, 0, 1821, '', ''),
(1220, 'DigDugNESTextEditor', 9, 1, 1855, 1275, 'DigDug NES Text Editor\r\nProgrammed by: Shawn M. Crawford [sleepy]\r\nLast Update: August 21th, 2016 in C#\r\nLatest Build: 1.0.0.21909\r\n ----\r\n\r\nFeatures:\r\n	* edit every line of text in the game\r\n	* this version tested with J rom (Dig Dug (J).nes), might work with other versions but untested because it relies on offsets in the ROM\r\n\r\nRequires:\r\n	* .Net Framework 4.5\r\n        * Windows 7+\r\n\r\nUsage:\r\n	*Open the Rom (Dig Dug (J).nes), change text, click &quot;Update Text&quot;, make sure you have a backup in case something breaks.\r\n	*Feel free to email bugs to sleepy3d@gmail.com\r\n\r\n ----\r\n1.0.0.21909  August 21th, 2016\r\n-initial release\r\n ----', '[1220]DigDugNESTextEditor.zip', 1, '1.0.0.2190', NULL, '1220screenshot1.png', 2, '2016-08-22 02:58:19', '2016-08-22 02:58:22', 1471752000, 12, 0, 299, '', ''),
(1221, 'Mortal Kombat Special Forces CDF Extractor', 21, 17, 2539, 4102, 'Very simple binary format without any encoding/compression methods.To extract or replace any file first you need to select any row.Information inside edit boxes used for extraction and replacing purposes.You can extract cdf file for specified level and open it with this tool.', '[1221]cdfe.zip', 2, '1.0', NULL, '1221screenshot1.png', 2, '2016-08-26 10:37:17', '2016-08-26 10:37:18', 1472097600, 12, 0, 288, '', ''),
(1222, 'ISS Deluxe Scenario Editor', 12, 9, 2527, 2923, 'This basic editor allow to edit in-game scenarios, custom matches precreated with some configurations and configure teams, score for the match, stadium and other.', '[1222]ISSDEditor.zip', 1, '1.0', NULL, '1222screenshot1.png', 2, '2016-08-29 04:56:03', '2016-08-29 04:56:05', 1472356800, 12, 0, 1182, '', ''),
(1223, 'Fledermaus', 12, 8, 968, 1452, 'Fledermaus (ffldm.exe) is a fairly comprehensive rom editor for Final Fantasy Legend and Makai Toushi Saga (on the Gameboy).', '[1223]ffldm100.zip', 2, '1.00', NULL, '1223screenshot1.png', 2, '2016-08-29 04:56:48', '2016-08-29 04:56:51', 1469592000, 12, 0, 400, '', ''),
(1224, 'gba_dumper', 21, 10, 704, 4115, 'gba_dumper is a set of utilities designed to make text modifications for Game Boy Advanced (gba) roms easier. Since gba games don&#039;t use ASCII and instead each use their own homebrew-encoding, gba_dumper streamlines the approach of translating rom byte-codes into human-readable characters.\r\n\r\n[b]Intended workflow[/b]\r\n\r\n[list]\r\n[li]Search for a string of text.[/li]\r\n[li]Using the matches, let gba_dumper create a translation file. If there are multiple conflicting matches, gba_dumper will prompt you to choose the matching set.[/li]\r\n[li]Using that translation file, dump a &quot;translated&quot; version of the rom.[/li]\r\n[li]Using that dump, add special characters (:!@#, spaces, etc.) to the translation file and re-translate.[/li]\r\n[li]Using the dump, note the areas of memory that hold strings you want to edit, and note the character used as a newline character in the game.[/li]\r\n[li]Dump the memory noted in 5, edit all the strings you want, and re-upload them to a new dump.[/li]\r\n[li]Using the modified dump, create a new rom.[/li]\r\n[/list]\r\n\r\n[b]Building[/b]\r\n\r\nArchive includes the source code which can be built for Linux or Mac systems. Should also work on Windows running cygwin. Simply cd into the directory and run make.\r\n\r\nCode can be found at:\r\n[url]https://github.com/attilathedud/gba_dumper[/url]', '[1224]gba_dumper.tar.gz', 2, '1.0', NULL, '', 7, '2016-09-01 00:13:19', '2016-09-01 00:13:26', 1472616000, 12, 0, 1581, '', ''),
(1225, 'DecEboot', 21, 44, 704, 4084, 'A small utility to decrypt PSP executable EBOOTs to ELF files.\r\n\r\nBased on PPSSPP v1.2.2. Thank you all!\r\n\r\n\r\nUsage: deceboot input_file [output_file]\r\n\r\n\r\ninput_file is the encrypted EBOOT you want to decrypt.\r\n\r\noutput_file is the filename for the decrypted EBOOT. (optional, default is EBOOT_DEC.BIN)\r\n\r\nExample:\r\n\r\n&quot;deceboot EBOOT.BIN&quot; - Decrypts EBOOT.BIN to EBOOT_DEC.bin\r\n\r\n&quot;deceboot EBOOT.BIN BOOT.BIN&quot; - Decrypts EBOOT.BIN to BOOT.bin\r\n\r\n\r\nYou can also drag and drop your EBOOT.BIN to the deceboot executable file.', '[1225]deceboot_0_3.zip', 2, 'v0.3', NULL, '1225screenshot1.png', 2, '2016-09-03 19:13:02', '2020-09-09 16:45:53', 1474948800, 12, 0, 3610, '', ''),
(1226, 'OnionText', 14, 1, 127, 3826, 'This program is a text editor for Final Fantasy III, with its main feature being dynamic text compiling, in addition to text bank importing and exporting.\r\n\r\nWhat this tool features:\r\n\r\n* edit NPC dialogue, cutscene dialogue, item names, spell names, enemy names, enemy attack names, and other messages\r\n* dynamic text bank compiling - can recompile every message in a text bank and insert them all right next to each other within the allotted space region. You don’t have to worry about adjusting pointers or anything, as this tool will do all of that for you.\r\n* import &amp; export text bank - you can export an entire text bank to an external text file, make changes to it from there, and then import it and then compile. Useful for editing text banks with short messages such as enemy names or item names.\r\n* this tool was programmed in Java using the Netbeans IDE, therefore it should work on any OS that can run .jar applications... which was the case in 2016 but this might not work if your computer&#039;s Java JDK is higher than version 8\r\n\r\nThis program supports:\r\n* Final Fantasy III - English Translation (2019, by Chaos Rush)\r\n* Final Fantasy III - Japanese version\r\n* Final Fantasy III - MMC5 English Translation aka &quot;Refurbished&quot; (2016, by Chaos Rush)\r\n\r\nThis program is not compatible with the AWJ and ad0220 translations.', '[1226]OnionTextv1.2.zip', 2, '1.2', NULL, '1226screenshot1.png', 7, '2016-09-03 19:13:51', '2019-06-25 12:52:11', 1561348800, 12, 0, 696, '', ''),
(1227, 'gditools', 21, 14, 704, 1815, 'This Python program/library is designed to handle GD-ROM image (GDI) files. It can be used to list files, extract data, generate sorttxt file, extract bootstrap (IP.BIN) file and more.\r\n\r\nThis project can be used in standalone mode, in interactive mode or as a library in another Python program (check the &#039;addons&#039; folder to learn how).\r\n\r\nFor your convenience, you can use the gditools.py GUI program included here.\r\n\r\nTo use this project you must install the Python 2.7.x branch release binaries.\r\n\r\n\r\n==Features==\r\n\r\n\r\n-List and extract files from a GDI dump of a Dreamcast Gigabyte disc (GD-ROM)\r\n\r\n-Extract the bootsector (IP.BIN) of a GDI dump\r\n\r\n-Generate a sorttxt.txt of the files in a GDI dump\r\n\r\n-Transparent support for 2048 (iso) or 2352 (bin) data track format\r\n\r\n-Preserve the timestamp of extracted files\r\n\r\n-Usable as a library providing other programs with GDI-related functions\r\n\r\n\r\n==Official websites:==\r\n\r\n[url]https://sourceforge.net/projects/dcisotools/[/url]\r\n\r\n[url]http://assemblergames.com/l/threads/gditools-py-a-python-program-library-to-handle-gdi-files.55022/[/url]', '[1227]gditools_20150714.zip', 1, '2015.07.14', NULL, '1227screenshot1.png', 7, '2016-09-07 10:44:59', '2016-09-07 10:45:00', 1436846400, 12, 0, 1925, '', ''),
(1228, 'Battle City Level Editor (BCLE)', 12, 1, 777, 4121, 'Battle City Level Editor V.0.8\r\nGenerates hex code generated levels.', '[1228]BCLE_v08.exe', 1, '0.8', NULL, '1228screenshot1.png', 2, '2016-09-07 10:46:44', '2016-09-07 10:46:44', 1472961600, 12, 0, 1397, '', ''),
(1229, 'Mega Man 2 Randomizer', 9, 1, 795, 4127, 'This program applies random changes to Mega Man 2 in order to provide a different, romhack-like experience on each playthrough.  The following areas have random elements:\r\n\r\n[list]\r\n[li]Robot Master stage selection[/li]\r\n[li]Weapon behavior[/li]\r\n[li]Boss weaknesses[/li]\r\n[li]Boss AI properties[/li]\r\n[li]Weapon Get from each Robot Master[/li]\r\n[li]Items 1, 2, and 3, Get[/li]\r\n[li]Enemy types[/li]\r\n[li]Colors[/li]\r\n[li]BGM on each stage[/li]\r\n[/list] \r\n\r\nOnly the Mega Man (U) ROM is supported at the moment. Please read the README.TXT for other information. Also [url=https://github.com/duckfist/MM2Random]check out the project&#039;s GitHub page[/url] for the latest source code and other updates. Other great features are coming soon!', '[1229]mm2rng_0.2.2.zip', 1, '0.2.2', NULL, '1229screenshot1.png', 2, '2016-09-09 01:43:49', '2016-09-09 01:43:52', 1473220800, 12, 0, 3523, '', ''),
(1230, 'FFV_Viewer', 9, 25, 704, 4125, '[b]FINAL FANTASY V - VIEWER[/b]\r\n\r\nThis viewer can reveal most of the secrets Final Fantasy V holds. It is applicable to following:[list]\r\n[li]GBA - tested with &#039;2564 - Final Fantasy V Advance (U)(Independent)&#039; [/li]\r\n[li]SNES - pretty much all ROMs, but for proper text displaying use RPGe based ones[/li]\r\n[/list]\r\n\r\nThe Viewer has so many options that will take forever to describe here. Let me just mention some of the neat features, that at least I have never seen in any other utilities for FFV:\r\n[list]\r\n[li]Full monster info, including the graphics (from the ROM and PC version)[/li]\r\n[li]Detailed and structured monster&#039;s AI script. Now it handle 99% of commands[/li]\r\n[li]Every possible monster formation (aka Battle), including Over-world (with the help of a map), Dungeons, Events, Monster-in-abox [/li]\r\n[li]Full and accurate information on all Weapons, Armors and Items with ability to filter or search[/li]\r\n[li]Extra features that can be used for finding/hacking info - Text conversation(SNES/GBA), Compression routines (LZSS, LZ77),...[/li]\r\n[li]Full list with all the info on all Actions - including Magics, Commands,...[/li]\r\n[li]Backgrounds, including some options to animate them (Neo Exdeath battle)[/li]\r\n[/list]\r\n\r\nScreenshots: [url=http://www.bwass.org/bucket/FFV_Viewer - Screen1.png]01[/url]  [url=http://www.bwass.org/bucket/FFV_Viewer - Screen2.png]02[/url]  [url=http://www.bwass.org/bucket/FFV_Viewer - Screen1.png]03[/url]   [url=http://www.bwass.org/bucket/FFV_Viewer - Screen4.png]04[/url]', '[1230]FFV_Viewer.zip', 1, '7.1', NULL, '1230screenshot1.png', 2, '2016-09-09 23:29:33', '2016-09-09 23:29:39', 1472702400, 12, 0, 730, '', ''),
(1231, 'Falcom Data Archiver Conversion Tool', 21, 20, 704, 4132, 'Here is a utility which can extract and expand packed files commonly found in games made by the developer Falcom.\r\n\r\nIncluded is a 32-Bit &amp; 64-Bit version.', '[1231]Falcom Convert V1-2.rar', 2, '1.2', NULL, '1231screenshot1.png', 2, '2016-09-14 02:50:24', '2016-09-14 02:50:24', 1370664000, 12, 0, 622, '', ''),
(1232, 'ARCTool', 21, 20, 704, 4144, 'Arctool lets you unpack and repack all the ARC files in the game (these are container files containing all the game assets). And it can also convert some specific file formats used by the game such as TEX (textures), XFS (used for defining various gameplay variables and scripts), LOT (used for defining enemy positions and related enemy information), and GMD (text). \r\n\r\nBasic usage:\r\n\r\n- Drag and drop arc files onto pc-dd to unpack, or drag and drop directories onto pc-dd to repack.\r\n- Use command prompt, and write &quot;pc-dd [arcfilename]&quot; to unpack, or &quot;pc-dd [dir]&quot; to repack.\r\n\r\nYou can enable functionality for converting additional file formats. Edit pc-dd.bat with a text editor and add these arguments to it, or add them in your command line syntax when using command prompt:\r\n\r\n- tex (converts textures to and from DDS)\r\n- xfs (converts gameplay variables/scripts to and from XML)\r\n- lot (converts enemy definition files to and from text)\r\n- gmd (converts binary text files in the game to editable text files)\r\n\r\nCurrently supported games:\r\n- RE HD (-REHD)\r\n- RE5 (-RE5)\r\n- RE6 (-RE6)\r\n- RE: Revelations (-REV)\r\n- RE: Revelations 2 (-REV2)\r\n- Dragon&#039;s Dogma (-DD)\r\n- Devil May Cry 4 (-DMC4) (only PC version is supported)\r\n- Devil May Cry 4: Special Edition (-DMC4SE) (only PC version is supported)\r\n- Ultimate vs Capcom 3 (-UMVC3)\r\n\r\n\r\nNote that there are variants of some of these formats which are not yet fully supported by arctool.\r\n\r\nYou can find more information about the tool and updates for it in this discussion thread in modding forums: http://residentevilmodding.boards.net/thread/481', '[1232]ARCtool.rar', 2, '0.9.43', NULL, '1232screenshot1.jpg', 2, '2016-09-26 01:28:00', '2016-09-26 01:28:01', 1460865600, 12, 0, 3220, '', ''),
(1234, 'Mother 3 Randomizer', 9, 10, 1215, 3685, 'A really small tool developed in C++ that lets you randomize various content of MOTHER 3.\r\nIt&#039;s compatible with every translation of MOTHER 3 as of 05/10/2016.\r\n\r\nIt has a lot of randomization options, so you can have randomized what you want.\r\n\r\nThis build is compatible with Windows, Linux and MacOS, just try it.\r\n\r\nThis is a Console Application.\r\n\r\nTo execute it in Windows, double click on the M3RandomizerWindows.exe file!\r\n\r\nTo execute it in Linux, open the Terminal, navigate to the directory where these files are\r\nand use the following command: &quot;./M3RandomizerLinux&quot;, without the &quot;!\r\n\r\nTo execute it in MacOS, open the Terminal, navigate to the directory where these files are\r\nand use the following command: &quot;./M3RandomizerMacOS&quot;, without the &quot;!', '[1234]Mother3Randomizer.zip', 1, '1.0.0', NULL, '1234screenshot1.png', 2, '2016-09-28 06:54:49', '2016-10-06 00:47:18', 1475640000, 12, 0, 1243, '', ''),
(1235, 'DKC 1 Editor', 12, 9, 1686, 2923, 'A simple level editor that allow to config levels settings, and move sprites positions, change values of enemies and other.', '[1235]DKC1Editor.rar', 2, '1.0', NULL, '1235screenshot1.png', 2, '2016-10-04 12:29:43', '2016-10-04 12:29:47', 1475467200, 12, 0, 2831, '', ''),
(1236, 'PSXPrev', 21, 17, 704, 4155, 'PSXPrev is a Playstation (PSX) TMD/PMD/TIM file scanner/previewer/exporter.\r\n\r\nFor usage help, please visit:\r\n[url]https://ricardoreis.net/?p=23[/url]', '[1236]psxprev0.9.zip', 1, '0.9', NULL, '1236screenshot1.png', 2, '2016-10-06 00:51:16', '2019-04-23 15:30:40', 1555819200, 12, 0, 5144, '', ''),
(1237, 'Zone Doctor CE', 12, 9, 302, 3360, 'Modified build of Zone Doctor 3.18.4 that can expand various map related data:\r\n\r\n[list]\r\n[li]Location number (from 415 to 511)[/li]\r\n[li]Tilemap number (from 351 to 511)[/li]\r\n[li]Tilemap Data max ROM space used (from ~$43000 bytes to $50000-$70000 bytes)[/li]\r\n[li]NPC Data max ROM space used (roughly doubled)[/li]\r\n[li]Event Trigger Data max ROM space used (roughly doubled)[/li]\r\n[li]Exits Data max ROM space used (roughly doubled)[/li]\r\n[li]Chest Data max ROM space used (roughly doubled)[/li]\r\n[li]Chest SRAM bits available (from 511 to 768, $1E20:0 to $1E7F:7)[/li]\r\n[li]Location Names number (from 74 to 255)[/li]\r\n[li]Location Names max ROM space used (now $2500 bytes, i.e. 255 strings of 37 chars max)[/li]\r\n[/list]\r\n\r\nAlso you can now edit Location Names appearing optionally  in-game on map load. In previous Zone Doctor versions those were only displayed. Finally you can edit in-editor map names to essentially do proper naming for the new maps.\r\n\r\nThere are [i]probably[/i] still bugs with original Zone Doctor 3.18.4 code but getting all aspects of Zone Doctor to a strong stability level is out of the scope of my expansions project. However there is no known issue with added functionalities and expansions. \r\n\r\n[i]Source code and expansions documentation included.Original Zone Doctor editor coded by giangurgolo.[/i]', '[1237]ZoneDoctorCE-0.2.2.zip', 1, '0.2.2', NULL, '1237screenshot1.png', 2, '2016-10-09 16:18:34', '2016-10-17 11:33:01', 1476590400, 12, 0, 421, '', ''),
(1238, 'FF6LE Rogue CE', 12, 9, 302, 3360, 'Modified build of FF6LE Rogue that can expand various map related data:\r\n\r\n[list]\r\n[li]Location number (from 415 to 511)[/li]\r\n[li]Tilemap number (from 351 to 511)[/li]\r\n[li]Tilemap Data max ROM space used (from ~$43000 bytes to $50000-$70000 bytes)[/li]\r\n[li]NPC Data max ROM space used (roughly doubled)[/li]\r\n[li]Event Trigger Data max ROM space used (roughly doubled)[/li]\r\n[li]Exits Data max ROM space used (roughly doubled)[/li]\r\n[li]Chest Data max ROM space used (roughly doubled)[/li]\r\n[li]Chest SRAM bits available (from 511 to 768, $1E20:0 to $1E7F:7)[/li]\r\n[li]Location Names number (from 74 to 255)[/li]\r\n[li]Location Names max ROM space used (now $2500 bytes, i.e. 255 strings of 37 chars max)[/li]\r\n[/list]\r\n\r\nYou can now edit Location Names appearing optionally  in-game on map load. In original FF6LE those were only displayed. Finally you can edit in-editor map names to essentially allow proper naming for the new maps.\r\n\r\nI&#039;ve also fixed three original FF6LE bugs (see readme for details). There is no known issue with added functionalities and expansions but a log functionality is still present. The file [i]log.txt[/i] is created in application folder when map expansion is done. This will be removed in final version.\r\n\r\n[i]Source code and expansions documentation included. Original FF6LE by d3tl4 &amp; giangurgolo.[/i]', '[1238]FF6LE-CE-0.8.zip', 1, '0.8', NULL, '1238screenshot1.png', 2, '2016-10-09 16:19:32', '2016-10-09 16:19:34', 1475726400, 12, 0, 480, '', ''),
(1239, 'Python SMB Text Editor', 9, 1, 709, 4182, 'This is an easy to use text editor for Super Mario Bros. on the NES. You just open the ROM, and all of the game&#039;s text is shown in the window. It all can be edited and saved.\r\n\r\nIt is a Python 2 program, and as such will run on any operating system that can run Python. This includes Mac OS X, Windows, and Linux.\r\n\r\nIt requires Python 2 to be installed, which you can get at the python website. It also requires a module called EasyGui, which is included with the utility since it is free to be redistributed. You can install Python 2 from [url=https://www.python.org]Python&#039;s website[/url].', '[1239]Python SMB Text Editor v1.0.zip', 1, 'v1.0', NULL, '1239screenshot1.png', 7, '2016-10-14 09:29:51', '2016-10-14 09:29:53', 1476072000, 12, 0, 1443, '', ''),
(1240, 'FF6ExpED', 9, 9, 302, 3360, 'This small editor allow to edit monster drops and stolen items. There is now 4 drops and possible items to steal per monster, with each a chance of dropping from 0/256 to 256/256. You can modify the universal chances of drop and steal.\r\n\r\nThe editor expansion code work with Imzogelmo&#039;s Multi-Steal Fix or without it. View readme.txt for more details.', '[1240]FF6ExpED_0.2.zip', 1, '0.2', NULL, '1240screenshot1.png', 2, '2016-10-27 10:33:40', '2016-10-27 10:33:41', 1460779200, 12, 0, 373, '', ''),
(1241, 'John Madden Football Editor', 9, 25, 704, 4186, 'This is a roster editor designed for John Madden Football for Sega Genesis/Super Nintendo.  It will allow you to update Rosters for the below games and will write directly to the ROM.  It will also load the player data from the ROM directly into the editor upon launching the program.\r\n\r\nRe-wrote Editor in Python/PYQT5, added some minor bug fixes, you can now edit rosters for the Super Nintendo version of Madden NFL 94.  If anyone would like to see more Super Nintendo Madden games, please let me know and I can work on getting them in the editor.\r\n\r\nYou can Import Spreadsheets from Excel to update player ratings.  Please see the readme file for instructions on how to use the Editor, mainly the Importing functionality. \r\n\r\nThis editor will now update rosters for the following Madden games:\r\n\r\nSega Genesis:\r\n*John Madden Football (&#039;91)\r\n*John Madden Football &#039;92\r\n*John Madden Football &#039;93\r\n*John Madden Football &#039;93 Championship Edition\r\n*Madden NFL &#039;94\r\n*Madden NFL &#039;98 (will update player numbers but not player names)\r\n\r\nSuper Nintendo:\r\n*Madden NFL &#039;94\r\n\r\nThis also works with the Madden &#039;93 ROM for Genesis that was updated to include the Jaguars and Panthers.\r\nPlease contact me for further details in obtaining this ROM.\r\n\r\nPlease download the Editor here:\r\n[url=https://github.com/Goldglv/John-Madden-Football-Roster-Editor][b][Download][/b][/url]', '', 1, '2.1', NULL, '1241screenshot1.JPG', 2, '2016-10-30 04:21:07', '2022-12-26 03:40:31', 1477713600, 12, 1, 505, '', 'https://github.com/Goldglv/John-Madden-Football-Roster-Editor'),
(1242, 'MSBT Editor Reloaded', 14, 51, 704, 4205, '[list][b]MSBT Editor Reloaded[/b]\r\n\r\nIcySon55 created this editor a while ago to support a translation project he was planning. It has since grown beyond anything he could have imagined and is now used by many in the modding community on all sorts of projects. The author hope you find it useful in your own projects!\r\n\r\n[b]Supported MSBT Sections[/b]\r\n\r\n[li]LBL1 - Full support.[/li]\r\n[li]NLI1 - Preliminary support. Most content is unknown.[/li]\r\n[li]ATO1 - Preliminary support. Content is all 0xFF without padding.[/li]\r\n[li]ATR1 - Preliminary support. Content is usually blank.[/li]\r\n[li]TSY1 - Preliminary support. Content is unknown.[/li]\r\n[li]TXT2 - Full support.[/li]\r\n\r\n[b]Supported Games[/b]\r\n\r\n[li]Super Mario 3D Land - Not tested.[/li]\r\n[li]Mario Kart 7 - Supported.[/li]\r\n[li]Super Mario Galaxy 2 - Partially tested.[/li]\r\n[li]Super Smash Bros. 3DS - Supported.[/li]\r\n[li]Super Smash Bros. WiiU - Supported.[/li]\r\n[li]Mario &amp; Luigi Paper Jam - Supported.[/li]\r\n[li]Art Academy - Partially tested.[/li]\r\n[li]Detective Pikachu - Supported.[/li]\r\n[li]Miitomo - Partially tested.[/li]\r\n[li]Animal Crossing: New Leaf - Supported.[/li]\r\n[li]Tokyo Mirage Sessions #FE - Supported.[/li]\r\n[li]Others may be supported, need feedback.[/li]\r\n\r\n[b]XMSBT Translation Tools[/b]\r\n\r\n[li]This is the MSBT translator&#039;s dream feature! This format allows translators to work together and collaborate on the same file(s) without losing any work due to files being overwritten or files being impossible to merge easily.[/li]\r\n[li]Export an open MSBT file to the human readable XMSBT (XML) format.[/li]\r\n[li]Import XMSBT files into an open MSBT file. Text is imported by matching the label names.[/li]\r\n[li]Batch Export and Batch Import support all of the same features as the single file tools.[/li]\r\n[li]To use the batch tools, keep the MSBT and XMSBT files in the same directory. (Export does this automatically, and Import expects it.)[/li]\r\n[li]Export only the differences between two MSBT files to an XMSBT delta file using the new Export Mod feature![/li]\r\n\r\n[b]Other Features[/b]\r\n\r\n[li]Find - added the ability to search for strings in the file making translation that much easier.[/li]\r\n[li]Search Directory - Works like Find except that it searches all MSBT files in a directory. (Subdirectories supported)[/li]\r\n[li]Export CSV - Exports the currently open file and any changes made to a CSV file.[/li]\r\n[li]BG4 Extraction - Extract files from within BG4 archives found in games like Mario &amp; Luigi Paper Jam.[/li]\r\n[li]LZ11 De/Compression - Compress and Decompress files using LZ11. Held onto this feature from Exelix11&#039;s original version.[/li]\r\n[li]UMSBT Extraction &amp; Packing - Extract MSBT files from UMSBT archives and repack them into UMSBT archives.[/li]\r\n[li]v0.9.7 will correct broken files that were previously broken by v0.9.6 and v0.9.5b. Just open the broken file and then click save to fix it. Broken files created by v0.9.5 and below can not currently be fixed with the program. Contact the author directly if you need your heavily modified file fixed so you don&#039;t lose any work.[/li]\r\n\r\n[b]Known Issues[/b]\r\n\r\n[li]v0.8.6 - LZ11 Compression windows do not appear. Update to v0.9.0+.[/li]\r\n[li]v0.9.6 and below - Label renaming is broken. Update to v0.9.7+.[/li][/list]', '[1242]MSBT.Editor.Reloaded.v0.9.7.rar', 2, '0.9.7', NULL, '1242screenshot1.png', 2, '2016-11-02 07:21:25', '2016-11-02 07:21:27', 1475726400, 12, 0, 729, '', ''),
(1243, 'MRG Manager', 21, 17, 697, 4084, 'This program allows you to create, extract and replace files on MRG archives, used by the game Legend of Dragoon.\r\n\r\nSource code is included.\r\nSee the README for more information.\r\n\r\n[b]Examples:[/b]\r\n\r\n[list]\r\n[li]Extract all files from mrg_file.bin to mrg_folder[/li]\r\n\r\nmrg x mrg_file.bin mrg_folder\r\n\r\n\r\n[li]Extract files file00010 and file00050 from mrg_file.bin[/li]\r\n\r\nmrg x mrg_file.bin mrg_folder 10 50\r\n\r\n\r\n[li]Replace file00010 and file00050 from mrg_folder into mrg_file.bin[/li]\r\n\r\nmrg r mrg_file.bin mrg_folder 10 50\r\n\r\n\r\n[li]Create a new MRG file with files ranging from file00000.bin to file00999.bin located at mrg_folder[/li]\r\n\r\nmrg c mrg_file.bin mrg_folder 1000\r\n[/list]', '[1243]mrg_manager_v1_1.7z', 2, '1.1', NULL, '', 2, '2016-11-04 03:25:25', '2016-11-07 09:46:01', 1478494800, 12, 0, 849, '', ''),
(1244, 'The Guardian Legend Text Editor', 9, 1, 792, 1275, 'The Guardian Legend NES ROM Text Editor v.1.0.0.25090\r\nProgrammed by: Shawn M. Crawford [sleepy] October 13th, 2016 in C#\r\n-----\r\nFeatures:\r\n* edit every line of text in the game\r\n* used with &quot;Guardian Legend, The (U).nes&quot; headered ROM\r\n\r\nRequires:\r\n* Target Framework: .NET 4.5\r\n\r\nUsage:\r\n*Open the Rom (Guardian Legend, The (U).nes), change text, click update, make sure you have a backup in case something breaks.\r\n*This is first release so it will probably have bugs, feel free to email bugs to sleepy3d@gmail.com\r\n\r\nValid Characters:\r\n0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz;,-?©&quot;.`&#039;^\r\n\r\nNote the hat (^) represents the fancier looking &quot;M&quot;.\r\n\r\n1.0.0.25090 October 13th, 2016\r\n-----\r\n-initial release', '[1244]TheGuardianLegendTextEditor.zip', 1, '1.0.0.2509', NULL, '1244screenshot1.png', 2, '2016-11-13 21:38:59', '2016-11-13 21:39:03', 1476331200, 12, 0, 229, '', ''),
(1245, '(old) Capcom Music Editor', 7, 1, 704, 1876, '[b]Author note: There is a newer and more improved version of this program, please go here instead![/b]\r\n\r\n[u][url]https://www.romhacking.net/utilities/1798/[/url][/u]\r\n\r\nThis is an editor designed to help people create songs for Megaman/Rockman 3, 4, 5, and 6. It was originally programmed by &quot;Martin Bedard&quot; or &quot;ColdIced&quot; over 6 years ago, however was never released to the public, nor finished. \r\n\r\nkuja killer was given permission by the author the source code, and able to edit it by making the interface a little more nice and clean compared to how it was previously. Also adding a few extra things to make it more complete.\r\n\r\nThere are many help boxes to explain what everything does, and the interface has almost a similar look to Fami Tracker.', '[1245]Capcom Music Editor.zip', 1, '0.1', NULL, '1245screenshot1.png', 2, '2016-11-19 23:50:20', '2024-01-16 13:12:30', 1478649600, 12, 0, 2227, '', ''),
(1246, 'MegaMan Text Editor', 9, 1, 774, 1275, 'MegaMan NES ROM Text Editor v.1.0.0.23316\r\nProgrammed by: Shawn M. Crawford [sleepy] November 19th, 2016 in C#\r\n\r\nFeatures:\r\n* edit every line of text in the game\r\n* used with &quot; Megaman (U) [!].nes&quot; headered ROM\r\n\r\nRequires:\r\n*Target Framework: .NET 4.5\r\n\r\nUsage:\r\n*Open the Rom ( Megaman (U) [!].nes), change text, click update, make sure you have a backup in case something breaks.\r\n*This is first release so it will probably have bugs, feel free to email bugs to sleepy3d@gmail.com\r\n\r\nValid Characters:\r\n0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ.,&#039;!©^ and space\r\n\r\nNotes:\r\n*The ending credits can only use the numbers 1789\r\n*The hat (^) represents &quot;r.&quot;.\r\n*Lowercase letters will be converted to uppercase since they do not exist in the ROM.\r\n\r\nVersion: 1.0.0.23316 November 19th, 2016\r\n*initial release', '[1246]MegaManTextEditor.exe', 1, '1.0.0.2331', NULL, '1246screenshot1.png', 2, '2016-11-19 23:51:20', '2016-11-19 23:51:25', 1479531600, 12, 0, 1492, '', ''),
(1247, 'Goonies 2 randomizer 11.0', 9, 1, 743, 4241, 'g2rand version 11.0\r\nitem randomizer\r\n\r\nnew in version 11.0\r\n*Added faster_text option.\r\n*Added a graphical interface g2r_gui.exe (created with mxe and fltk)\r\n\r\nNew in version 10.0\r\n*Added options to move_mermaid and rng_goonie.\r\n*Fixed getting locked by one way hammer door near end.\r\n*Player getting teleported back to previous warpzone when entering the oneway hammer door backwards.\r\n\r\nTo run g2.nes is required to be in same directory.\r\nThen g2r.nes is created and will be overwritten if it exists.\r\n\r\nCommand line options\r\n[list]\r\n[li]p, pretend - Just pretend, don&#039;t write anything to disk.[/li]\r\n[li]s, save_seed - Saves the seed number to the file name.[/li]\r\n[li]o, goonies_optional - Allows you to complete the game without saving all goonies.[/li]\r\n[li]b, goonies_banned - Only allows you to complete the game if no goonies are saved.[/li]\r\n[li]k, more_keys - Some magic locators are replaced with keys.[/li]\r\n[li]h, more_hyper - Some magic locators are replaced with hyper shoes.[/li]\r\n[li]t, talk_short - Shortening the talk.[/li]\r\n[li]f, faster_text - Faster text.[/li]\r\n[li]n, npc_fill - Fill empty item slots with an NPC.[/li]\r\n[li]m, move_mermaid - move mermaid to random location (original locations possible and 3 new).[/li]\r\n[li]rg, rng_goonie - randomize goonie entrance requirement between hammer and glasses.[/li]\r\n[li]X - X is the seed number you want to use (not an actual X).[/li][/list]\r\n\r\nTools\r\n[list]\r\n[li]g2rand.bat - Opens up command prompt window so seed number can be read.[/li]\r\n[li]saveseed.bat - Saves the new rom to g2r[seed_number].nes instead of g2r.nes[/li]\r\n[/list]\r\n\r\nTo compile on linux run:\r\ngcc -o g2rand.bin -Wall -pedantic g2randv11.c\r\n\r\nMany thanks to the people making this program happen:\r\nxiomeilin and Dacicus\r\n\r\nrom required has md5sum (others may work too):\r\n733748bed6d3e74d315dcedc34eea042  g2.nes', '[1247]g2randv11.zip', 1, '11.0', NULL, '1247screenshot1.png', 2, '2016-11-25 11:01:47', '2019-05-04 20:09:46', 1556942400, 12, 0, 321, '', ''),
(1248, 'SNES Game Sound System', 7, 9, 704, 1492, 'Complete solution for making music and sound effects for SNES homebrew games. Includes Windows cross-tracker, SPC driver, interface code.', '[1248]snesgss.zip', 2, '1.41', NULL, '1248screenshot1.png', 2, '2016-12-11 21:30:16', '2016-12-11 21:30:17', 1400904000, 12, 0, 1912, '', ''),
(1249, 'NESSort', 3, 1, 704, 1492, 'A tool that sorts NES ROM files by mapper number.', '[1249]nessort.zip', 1, '1.0', NULL, '1249screenshot1.png', 2, '2016-12-11 21:31:00', '2016-12-11 21:31:01', 1362286800, 12, 0, 280, '', ''),
(1250, 'Metroid 1 item randomizer 2.0', 9, 1, 805, 4241, 'm1rand version 2.0\r\n  item randomizer\r\n\r\n  To run m1.nes is required to be in same directory.\r\n  Then m1r.nes is created and will be overwritten if it exists.\r\n\r\nRecent changes: Added more_upgrades option. Now be able to generate more different patterns.\r\n\r\n\r\n  Command line options\r\n[list]\r\n[li]p, pretend - Just pretend, don&#039;t write anything to disk.[/li]\r\n[li]s, save_seed - Saves the seed number to the file name.[/li]\r\n[li]u, more_upgrades - Replacing some missiles with random upgrades.[/li]\r\n[li]X - X is the seed number you want to use (not an actual X).[/li]\r\n[/list]\r\n\r\n\r\nTools\r\n[list][li]m1randv2.bat - Opens up command prompt window so seed number can be read.[/li]\r\n[li]m1saveseed.bat - Saves the new rom to m1r[seed_number].nes instead of m1r.nes[/li]\r\n[/list]\r\n\r\n\r\nTo compile on linux run:\r\ngcc -o m1randv2.bin -Wall -pedantic m1randv2.c\r\n\r\nrom required has md5sum: d7da4a907be0012abca6625471ef2c9c  m1.nes', '[1250]m1randv2.zip', 1, '2.0', NULL, '1250screenshot1.png', 2, '2016-12-18 15:52:20', '2016-12-21 05:36:23', 1482210000, 12, 0, 646, '', ''),
(1252, 'RopeSnake', 9, 10, 1215, 1079, 'This is an experimental release\r\n\r\nWhat that means is:\r\n\r\n    Projects generated from one version may not be          compatible with a future version\r\n    There are lots of bugs\r\n    Your computer will fight you\r\n\r\nThe current intention is to provide minimal functionality and identify bugs/design issues before implementing too many features and having to potentially spend hours refactoring everything.\r\n\r\nWhat is RopeSnake? Is it a car?\r\nNo it is not a car, but if it was, it would be a really average car. Probably a Kia Rio. With four doors. In comparison; MOTHER 3 Funland, the old MOTHER 3 hacking utility, would be a Pinto. With no doors. And constantly doing what it does best, which is exploding.\r\n\r\nRopeSnake is a MOTHER 3 hacking utility, somewhat analogous to CoilSnake for Earthbound. The goal is have a utility which can rip the game’s resources (text, data tables, graphics, sounds, etc.) from a ROM into an easily-editable format, and then recompile them into the ROM.\r\n\r\nOne of the challenges with previous MOTHER 3 hacking tools was the lack of free space available in the ROM for new work. RopeSnake re-packs everything and automatically re-points all data to their new locations; in doing so, wasted space is minimized.\r\n\r\nCurrently implemented features:\r\n\r\n    Most text is decompiled\r\n    A few data tables are decompiled (items, enemies and PSI)\r\n    ROM versions: original Japanese, and English v1.0 through v1.2\r\n\r\nPlanned features for near future:\r\n\r\n    Patch generation\r\n    Maps &amp; map editor (it might look something like this)\r\n    Most data tables (basically anything here that’s documented)\r\n    English-specific text, graphics and data tables\r\n\r\nWill eventually get done:\r\n\r\n    Sprites\r\n    Battle backgrounds\r\n    Fonts\r\n    Music and sounds\r\n    Other misc graphics\r\n    Zip file support for faster disk I/O\r\n\r\nProbably not for a while:\r\n\r\n    Game logic editing (http://datacrystal.romhacking.net/wiki/MOTHER_3:Game_logic)', '[1252]RopeSnake-v0.1.1.3.zip', 2, '0.1.1', NULL, '1252screenshot1.png', 2, '2017-01-05 10:34:07', '2017-01-05 10:34:11', 1473825600, 12, 0, 995, '', ''),
(1254, 'TurBo Hockey Editor 3000', 9, 1, 199, 4282, 'This is a editor for the Ike Ike! Nekketsu Hockey.\r\n\r\nIt can edit teams stats and some game attributes like music begin played and match time.\r\n\r\nReal thanks to DANGER X', '[1254]TurBo.Hockey.Editor.3000-0.1-win32.msi', 1, '0.1', NULL, '1254screenshot1.png', 2, '2017-01-09 09:54:10', '2017-01-10 11:34:13', 1483765200, 12, 0, 312, '', ''),
(1255, 'Mega Man VII Compression / Decompression Tools', 22, 9, 849, 2943, 'Here are tools for compressing and decompressing data from the Mega Man VII SNES ROM. The instructions included are in Portuguese but should be pretty straight forward for English users.', '[1255]Megaman 7 Compression Tools.zip', 2, '1.3', NULL, '', 2, '2017-01-15 06:11:04', '2017-02-03 00:15:34', 1367380800, 12, 0, 601, '', ''),
(1256, 'Bikkuri Editor', 9, 1, 2653, 2958, 'Characteristics Editor for the Technos game - Bikkuri Nekketsu Shin Kiroku! - Harukanaru Kin Medal (Crash &#039;n&#039; the Boys: Street Challenge).\r\n\r\n[b]How to use[/b]\r\n\r\n[list]\r\n[li]Click Load Rom[/li]\r\n[li]Change the characteristics[/li]\r\n[li]Click Save Current[/li]\r\n[li]If you need to choose the next team, and do 2, 3 point again[/li]\r\n[/list]\r\n\r\nSpecial thanks to [b]Alexei Kolesnikov[/b], for addresses in rom, testing and support to the project.\r\n\r\nNote. When you switch teams without saving, the result will be reset. HP characteristics are not updated at the team selection screen, because it is a graphic, that must be redrawn in the tile editor.\r\n\r\nTested on Bikkuri Nekketsu Shin Kiroku! - Harukanaru Kin Medal (J).nes\r\n\r\nSource code - [url=https://github.com/ghostdogtm/bikkuri_editor]github.[/url]', '[1256]BikkuriEditor.zip', 1, '1.0', NULL, '1256screenshot1.png', 2, '2017-01-24 23:19:31', '2017-01-24 23:19:33', 1485147600, 12, 0, 306, '', ''),
(1257, 'Nestroid Randomizer', 9, 1, 805, 499, 'Nestroid Randomizer is a tool to randomize item locations and elevator connections to add a new challenge to the original game.', '[1257]Nestrando.zip', 1, '1.1', NULL, '1257screenshot1.png', 2, '2017-01-25 12:14:24', '2017-01-26 11:35:42', 1485234000, 12, 0, 871, '', ''),
(1258, 'Rabbit', 9, 25, 2655, 1236, 'Editor for Tecmo NBA Basketball (NES) and Tecmo Super NBA Basketball (SNES).\r\n\r\n[list]Currently it can edit:[/list]\r\n-team city, mascot, and abbreviation strings\r\n-team sim data\r\n-team uniform palettes\r\n-player names, info, shooting %s, and stats\r\n-regular season schedule\r\n-all-star teams', '[1258]Rabbit.zip', 1, '0.21.0', NULL, '1258screenshot1.png', 2, '2017-01-26 11:34:41', '2017-01-26 11:34:41', 1201928400, 12, 0, 1123, '', ''),
(1259, 'RBI Field Editor', 9, 1, 722, 1236, 'Edits the playing field and batters view. Supports both the licensed (CRC: 3C5C81D4) and unlicensed (CRC: 2E326A1D) versions of the game.', '[1259]RBIFE.zip', 1, '1.1.0', NULL, '1259screenshot1.png', 2, '2017-01-26 11:35:26', '2017-01-26 11:35:26', 1288843200, 12, 0, 187, '', ''),
(1260, 'BikkuriBoy Editor', 9, 8, 2657, 2958, 'Stats editor for Bikkuri Nekketsu Shinkiroku! - Dokodemo Kin Medal game.\r\n\r\nHow to use:\r\n[list]\r\n[li]Click Load Rom and select Bikkuri Nekketsu Shinkiroku! - Dokodemo Kin Medal (J)[/li]\r\n[li]Change the stats[/li]\r\n[li]Click Save Current[/li]\r\n[li]If you need to choose the next team, and do 2, 3 point again[/li]\r\n[/list]\r\n\r\nSpecial thanks to Alexei Kolesnikov for testing and support to the project.\r\n\r\nNote. When you switch teams without saving, the result will be reset.\r\n\r\nTested on Bikkuri Nekketsu Shinkiroku! - Dokodemo Kin Medal (J) gb rom.', '[1260]BikkuriBoyEditor.zip', 1, '1.0', NULL, '1260screenshot1.png', 2, '2017-01-27 22:22:15', '2017-01-27 22:22:17', 1485493200, 12, 0, 98, '', ''),
(1261, 'NES_TitleEditer (SMB1Edit.)', 10, 1, 709, 2773, 'NES_TitleEditer (SMB1Edit.) is a title screen editor for Super Mario Bros.', '[1261]smbte10b.zip', 2, '1.0b', NULL, '1261screenshot1.png', 2, '2017-01-31 11:43:08', '2017-01-31 11:43:11', 1231045200, 12, 0, 4794, '', ''),
(1262, 'Advance Wars - Campaign Editor', 12, 10, 1379, 2923, 'The Advance Wars campaign editor allow to edit units and Commanders from each campaign scenario, to create new difficulties and strategies, no extra map data can be changed.', '[1262]AWEditor.rar', 2, '1.0', NULL, '1262screenshot1.png', 2, '2017-02-03 00:14:49', '2017-02-13 12:52:08', 1486011600, 12, 0, 1079, '', ''),
(1263, 'Air Fortress Password Editor', 9, 1, 1603, 842, 'Air Fortress Password Editor. The program allows you to edit predefined passwords. Supported ROM list:\r\n\r\n* Air Fortress (J) [!].nes\r\n* Air Fortress (J) [b1].nes\r\n* Air Fortress (J) [b1][T+Fre1.0beta].nes\r\n* Air Fortress (J) [b2].nes\r\n* Air Fortress (J) [o1].nes\r\n* Air Fortress (J) [T+Fre1.0beta].nes\r\n* Air Fortress (U) [!].nes\r\n* Air Fortress (U) [b1].nes\r\n* Air Fortress (U) [o1].nes\r\n* Air Fortress (U) [o2].nes', '[1263]afpe.rar', 1, '1.0', NULL, '1263screenshot1.png', 2, '2017-02-05 05:19:09', '2017-02-05 05:19:10', 1486011600, 12, 0, 148, '', ''),
(1264, 'PS1 2352 image EDC/ECC recalculator', 3, 17, 704, 2949, 'A command-line tool to recalculate the EDC/ECC fields of a Playstation game image that is in 2352 byte (RAW) sector format. Should work for almost all images that include audio tracks, but will always notify such a case with a warning.\r\n\r\nBased on Neill Corlett&#039;s EDC/ECC code from his cmdpack utility suite. Can be compiled from the C source with GCC.\r\n\r\nUsage:\r\n\r\nerror_recalc imagename.bin 1\r\n\r\nimagename.bin will be modified accordingly.\r\n\r\nThe optional second argument can be set to 0 in order to zerofill mode2form2 sector EDCs, as they may be optional. If omitted, it is treated as 1.', '[1264]error_recalc.zip', 1, '1.1', NULL, '', 2, '2017-02-13 00:32:53', '2017-02-13 01:51:10', 1486789200, 12, 0, 2434, '', ''),
(1265, 'MakeROMFS-GUI (Linux)', 3, 51, 704, 4312, 'A blazing fast ROMFS maker, for use with HANS (Homebrew Launcher).\r\nMakeROMFS-GUI can even compile ROMFS files worth 1 GB in only 10 seconds.', '[1265]makeromfs-gui_linux_64bit.tar.gz', 1, '1.0.2', NULL, '1265screenshot1.png', 3, '2017-02-20 00:47:25', '2017-02-20 00:47:29', 1486270800, 12, 0, 65, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1266, 'MakeROMFS-GUI (Windows)', 3, 51, 704, 4312, 'A blazing fast ROMFS maker, for use with HANS (Homebrew Launcher).\r\nMakeROMFS-GUI can even compile ROMFS files worth 1 GB in only 10 seconds.', '[1266]makeromfs-gui_windows_64bit.zip', 1, '1.0.2', NULL, '1266screenshot1.png', 2, '2017-02-20 00:52:47', '2017-02-20 00:52:53', 1486270800, 12, 0, 268, '', ''),
(1267, 'FF6Tools', 9, 9, 302, 3898, 'NOTE: Access FF6Tools on the web via this link. Use the download button only if you want to use FF6Tools offline.\r\n\r\n[url=https://everything8215.github.io/ff6tools/ff6tools.html]FF6Tools[/url]\r\n\r\n[url=https://github.com/everything8215/ff6tools]GitHub repository[/url]\r\n\r\nFF6Tools is a browser-based editor utility for Final Fantasy VI. Current features include a map editor, battle editor, and event editor.\r\n\r\nDevelopment is primarily focused on the SNES/SFC versions of Final Fantasy VI. Other ROMs are supported with varying degrees of compatibility. The full list of currently supported ROMs is:\r\n\r\n[list]\r\n[li]Final Fantasy III (USA) v1.0 and v1.1[/li]\r\n[li]Final Fantasy VI (J)[/li]\r\n[li]Final Fantasy VI Advance (U)[/li]\r\n[li]Final Fantasy VI Advance (J)[/li]\r\n[li]Final Fantasy VI Advance (E)[/li]\r\n[li]Final Fantasy II (U) v1.0 and v1.1[/li]\r\n[li]Final Fantasy IV (J) v1.0 and v1.1[/li]\r\n[li]Final Fantasy V (RPGe Translation) v1.10[/li]\r\n[li]Final Fantasy V (J)[/li]\r\n[li]Final Fantasy V Advance (U)[/li]\r\n[li]Final Fantasy (NES)[/li]\r\n[/list]\r\n\r\nIf you experience any issues, please make sure your browser is updated to the most recent version. Google Chrome is the recommended browser. FF6Tools has also been tested with Firefox and Safari.\r\n\r\nThe macOS version of FF6Tools is no longer being developed. It is available here: [url=https://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:util:ff6tools]wiki page[/url].', '[1267]master.zip', 1, '0.1', NULL, '1267screenshot1.png', 7, '2017-02-20 00:53:57', '2019-05-31 22:38:04', 1559275200, 12, 0, 1241, '', ''),
(1268, 'Patch Conflict Finder', 2, 25, 707, 4314, 'Command line utility that can find conflicts between two or more .IPS patches.', '[1268]pcf.rar', 1, '1.0', NULL, '', 2, '2017-02-20 00:55:47', '2017-02-26 21:51:43', 1291611600, 12, 0, 208, '', ''),
(1269, 'World Driver Championship Butcher', 21, 27, 2686, 1192, 'Export existing cars from WDC to .obj files, modify them, or make your own and import them back in to race with. View track models.', '[1269]WDCB_1.zip', 1, '1.0', NULL, '1269screenshot1.jpg', 2, '2017-02-25 02:27:42', '2017-02-25 02:27:46', 1487653200, 12, 0, 209, '', ''),
(1270, 'NES Hudson&#039;s Adventure Island I Level Editor', 12, 1, 2286, 2917, 'A Level editor for Hudson&#039;s Adventure Island I [E] version for NES.', '[1270]aislanded.7z', 3, '1.1.1', NULL, '1270screenshot1.png', 2, '2017-02-25 04:44:57', '2018-04-01 04:40:54', 1487566800, 12, 0, 1352, '', ''),
(1271, 'DSVania Editor', 9, 23, 707, 4318, 'This is an editor for the following Castlevania games:\r\n*[url=http://www.romhacking.net/games/2668/]Dawn of Sorrow[/url]\r\n*[url=http://www.romhacking.net/games/2549/]Portrait of Ruin[/url]\r\n*[url=http://www.romhacking.net/games/2680/]Order of Ecclesia[/url]\r\n*[url=http://www.romhacking.net/games/830/]Aria of Sorrow[/url]\r\n*[url=http://www.romhacking.net/games/1106/]Harmony of Dissonance[/url]\r\n\r\nIt is currently compatible with the US and Japanese versions of the DS games, and the US versions of Aria of Sorrow and Harmony of Dissonance.\r\n\r\n[b]Features[/b]\r\n[list]\r\n  [li]Editing rooms (tiles, entities, and doors)[/li]\r\n  [li]Adding new rooms, resizing rooms, and adding and removing entities and doors[/li]\r\n  [li]Editing enemy stats (max HP, attack, items dropped, etc)[/li]\r\n  [li]Editing items[/li]\r\n  [li]Editing GFX and palettes[/li]\r\n  [li]Editing sprites[/li]\r\n  [li]Editing area maps[/li]\r\n  [li]Editing player characters[/li]\r\n  [li]Editing text[/li]\r\n  [li]Editing tilesets[/li]\r\n  [li]Editing which songs play in which areas[/li]\r\n  [li]Editing which items are in the shop[/li]\r\n  [li]Editing random chest item pools[/li]\r\n  [li]Editing weapon synthesis[/li]\r\n  [li]Editing magic seals[/li]\r\n  [li]Adding a new overlay file that can be used as free space[/li]\r\n  [li]Testing rooms by launching the game with you in that room[/li]\r\n[/list]\r\n\r\nDetails on how to use it can be found in README.txt. \r\n\r\n[b]File is too large to archive (over 30MB)[/b]\r\n\r\n[url=https://github.com/LagoLunatic/DSVEdit/releases/latest]Download latest version here[/url]\r\n\r\nSource code: [url]https://github.com/LagoLunatic/DSVEdit[/url]', '', 1, '1.9', NULL, '1271screenshot1.png', 2, '2017-02-25 04:50:46', '2020-01-13 17:02:41', 1578891600, 12, 1, 164, '', ''),
(1272, 'Suikoden 1 editor', 9, 17, 1805, 2949, 'Can edit:\r\n[list]\r\n[li]Characters[/li]\r\n[li]Stat growth groups[/li]\r\n[li]MGC to max MP map[/li]\r\n[li]Weapon ATK groups[/li]\r\n[li]Items[/li]\r\n[li]Enemies[/li]\r\n[li]Enemy formations[/li]\r\n[/list] \r\n\r\nSee readme for details.\r\n\r\nChangelog:\r\n\r\n1c\r\n[list]\r\n[li]same functionality as in 1b[/li]\r\n[li]added readme[/li]\r\n[li]updated error_recalc and its .bat to standard version[/li]\r\n[/list] \r\n\r\n1b\r\n[list]\r\n[li]formation insertion fixed[/li]\r\n[/list] \r\n\r\n1\r\n[list]\r\n[li]initial release[/li]\r\n[/list]', '[1272]s1edit1c.zip', 1, '1c', NULL, '', 2, '2017-02-28 11:29:41', '2017-02-28 11:29:41', 1485838800, 12, 0, 1360, '', ''),
(1273, 'Zelda Story Editor', 3, 1, 712, 4321, 'A program to view and edit the palettes on the Legend of Zelda story text. When you&#039;re done editing the story to your liking, create the IPS and patch your .nes file with the generated IPS. I recommend LunarIPS but any IPS patching program should work just as well.\r\n\r\nThe required font is included in the .zip file. You can install it to your ..WindowsFonts directory if you want, but you shouldn&#039;t need to. Hopefully that&#039;s all sorted out. (wasn&#039;t working great in an earlier version)\r\n\r\n* In the story text the character &quot;_&quot; is a marker used to show that there is a quotation mark below them. I left it like this because that&#039;s the common character used in most .tbl files. In the hex an F8 in the blank lines of story text (FF2424...2424FF) render in game as quotes on the line below them. ()# are used to symbolize the different types on vine graphics... again, this is what most .tbl files use, so that&#039;s what I stuck with.', '[1273]ZSE.zip', 2, '1.2', NULL, '1273screenshot1.png', 2, '2017-02-28 11:31:19', '2017-03-04 03:58:33', 1488517200, 12, 0, 802, '', ''),
(1274, 'FF6MMGEN', 9, 9, 302, 3360, 'This small console app does one thing: generating the WOB and WOR mini-maps from custom maps like FF3Edit does. However, FF3EDit does not take into account a color switch for the Sealed Gate that has different colors in order to mask it with the water color after the continent lifted up.\r\n\r\nI included the C# source so if anyone would like to tweak the color assignations for his hack or make any other change, he is welcome to do so. You could also tweak the ROM palette to get different results (see readme).', '[1274]ff6mmgen.zip', 1, '1.1', NULL, '', 2, '2017-03-20 11:27:46', '2017-03-20 11:27:47', 1489208400, 12, 0, 178, '', ''),
(1275, 'Zelda NPC Text Editor', 14, 1, 712, 4321, 'Just a little program to help edit the NPC&#039;s text in The Legend of Zelda (NES).\r\n\r\nTo use this just load a LoZ .nes file. Use the drop down menu to show the string you want to edit. In the bottom right of the text window there will be a few numbers (XX/XX X/3) that show the amount of space you have to work with. For example, the &quot;IT&#039;S DANGEROUS TO GO ALONE!&quot; string will show &quot;43/43 2/3&quot;, that means there are 43 characters you can use in that string, and you can use up to 3 lines. 3 lines is the limit for any string. Make sure you use ALL the available spaces for a given string, even if you just fill the remaining text with spaces.\r\n\r\nAfter you&#039;re done editing the NPC&#039;s text, click on the picture of the NPC to save the changes you made into this program, then select another string if you want.\r\n\r\nWhen you&#039;re done editing everything you want to, create the IPS. I recommend LunarIPS  to apply the patch.\r\n\r\nIf you would rather manually insert the strings into the .nes file, the bottom window shows the hex for the characters speech. In that window it is broken down line by line to match the format of the text. Right click the bottom window and the hex string will be copied to your clipboard. It will be copied without line breaks and can be pasted into the .nes file using a hex editor if you know the address values. A list of those should be available here on Romhacking.net&#039;s DataCrystal.', '[1275]Zelda NPC Text Editor.zip', 2, '1.0', NULL, '1275screenshot1.png', 2, '2017-03-22 00:39:30', '2017-03-22 00:39:31', 1489982400, 12, 0, 890, '', ''),
(1276, 'png2snes', 10, 9, 704, 4353, 'This UNIX program converts Color-Indexed PNG files to the graphics format used by the SNES. It can generate binary files or text files that can be linked with WLA-DX.', '[1276]png2snes.tar.gz', 2, '1.0', NULL, '', 3, '2017-03-31 00:35:06', '2017-03-31 00:35:07', 1484197200, 12, 0, 808, '', ''),
(1277, 'Guitar Hero Explorer', 18, 25, 707, 4372, 'Guitar Hero Explorer allow you to change everything in .HDR file in Guitar Hero, Guitar Hero 2, and Guitar Hero Rocks The 80s PS2 data folder and only extract Guitar Hero II charts and .mogg file in Xbox 360 data folder.', '[1277]Guitar Hero Explorer.rar', 1, '0.4.3', NULL, '1277screenshot1.JPG', 2, '2017-04-15 13:23:31', '2017-04-30 05:53:40', 1176091200, 12, 0, 2161, '', ''),
(1278, 'Guitar Hero II 360', 18, 48, 2730, 4373, 'Created by Gorby. GH360 is a program where you inject custom songs in Guitar Hero II for Xbox 360.', '[1278]GH360.zip', 3, '2.1', NULL, '1278screenshot1.png', 2, '2017-04-15 13:36:48', '2017-04-15 13:36:48', 1208836800, 12, 0, 123, '', ''),
(1279, 'Guitar Hero II Name Editor', 18, 18, 2731, 4374, 'Guitar Hero II Name Editor allow you to change data in songs.dtb file like Song Names, Artist, Preview, Check/Uncheck &quot;As Made Famous By&quot;, Band Settings, and Quickplay Options.', '[1279]GH2 Name Editor.zip', 1, '1.0d', NULL, '1279screenshot1.JPG', 2, '2017-04-15 13:43:48', '2017-04-30 05:54:00', 1178337600, 12, 0, 502, '', ''),
(1280, 'ips.py', 2, 25, 704, 4375, 'A simple command-line utility for applying IPS patches.  It is not strictly OS-specific; it can be used on other platforms by someone who knows how to use Python.  But no extra work is needed on Linux.\r\n\r\nThis was written for Python 2 but should also work with Python 3.\r\n\r\nFeatures:\r\n\r\n[list]\r\n[li]Very lightweight.[/li]\r\n[li]Supports the optional truncation length feature of the IPS format.[/li]\r\n[li]Cleanly written.  Easy to modify to suit your own needs.[/li]\r\n[/list]', '[1280]ips.py.tar.gz', 1, '1.0', NULL, '', 3, '2017-04-15 13:47:15', '2017-04-15 13:47:16', 1492056000, 12, 0, 980, '', ''),
(1281, 'Guitar Hero II DTB Editor', 18, 18, 2731, 4374, 'This program is where you edit .dtb files for Guitar Hero, Guitar Hero II, and Guitar Hero Rocks The 80s PS2 data file.', '[1281]GH2 DTB Editor.rar', 3, '1.0d', NULL, '1281screenshot1.JPG', 2, '2017-04-20 12:02:27', '2017-04-30 05:58:29', 1184212800, 12, 0, 442, '', ''),
(1282, 'FeedBack', 3, 25, 707, 4384, 'FeedBack program is a song chart editor for Guitar Hero, Guitar Hero II, Guitar Hero Rocks The 80s, and Guitar Hero III for Multiple consoles and PC. You can edit and create new charts, song sections, beats, and more.', '[1282]FeedBack.zip', 2, '0.97b', NULL, '1282screenshot1.JPG', 2, '2017-04-20 12:12:48', '2017-04-30 05:59:05', 1214452800, 12, 0, 356, '', ''),
(1283, 'Pitstop64', 10, 27, 3002, 4385, 'A tool for editing data in Mario Kart 64.', '[1283]Pitstop53.rar', 3, '0.0.5.3', NULL, '1283screenshot1.png', 2, '2017-04-20 12:22:35', '2021-09-13 15:01:08', 1582347600, 12, 0, 2864, '', ''),
(1284, 'Console compromise', 3, 24, 704, 3422, 'Universal graphical interface for console programs.\r\n\r\nThis tool is useful for beginner software developers, and for advanced users. This tool will expand the users audience for professional developers, who save on the development of GUI. The program uses a config with parameters for passing arguments to the console application.\r\n\r\nFeatures:\r\n\r\n-File/folder dialogs.\r\n-Keys selecting, from the drop-down list, for transfer.\r\n-Manually enter values.\r\n-Naming controls.\r\n-Setting the order for arguments data transfer.\r\n-Saves the current settings for transfer arguments.\r\n-Drag &amp; drop system.\r\n\r\n ----\r\n\r\n- [url=http://rgcorp.ucoz.net/_ld/0/52_cnfBuilderCC.rar]cnfBuilderCC[/url] - GUI config generator for the Console compromise program.\r\n\r\n ----\r\n\r\nGUI config&#039;s demo:\r\n\r\n- [url=http://www.romhacking.net/utilities/22/]UIPS[/url] - is a tool for installing/creating ips patches.\r\n- [url=http://www.romhacking.net/utilities/1286/]Make PPF3[/url] - is a tool for creating ppf patches.', '[1284]Console compromise.rar', 1, '0.6', NULL, '1284screenshot1.png', 2, '2017-04-23 05:39:56', '2023-10-31 09:35:35', 1698624000, 12, 0, 1356, '', ''),
(1285, 'MKDS Course Modifier', 18, 23, 2557, 4386, 'A tool to edit data in Mario Kart DS and other Nintendo DS games.', '[1285]MKDSCMLast.zip', 3, '4.0.0.0', NULL, '1285screenshot1.png', 2, '2017-04-23 05:58:54', '2017-08-24 23:52:40', 1308974400, 12, 0, 14194, '', ''),
(1286, 'Make PPF3 GUI', 2, 17, 704, 719, 'Make PPF3 is a tool for creating ppf patches.\r\nThe program uses universal GUI.\r\n ----\r\n\r\n-For GUI using, the archive must be unpacked in the [url=http://www.romhacking.net/utilities/1284/]Console compromise[/url] folder.', '[1286]Make PPF3.rar', 1, '3.0', NULL, '1286screenshot1.png', 2, '2017-04-25 03:33:59', '2017-04-25 03:33:59', 1006750800, 12, 0, 1073, '', ''),
(1288, 'SMS Bin Editor', 3, 33, 2739, 4397, 'SMS Bin Editor is a tool to edit most of everything in Super Mario Sunshine levels like objects, settings, scenes, and many more.', '[1288]smslatest.html', 3, '1.0', NULL, '1288screenshot1.png', 2, '2017-04-26 06:52:15', '2017-04-26 06:52:16', 1491019200, 12, 0, 1264, '', ''),
(1289, 'DouBOLDash', 12, 33, 704, 4398, 'DouBOLDash is a level editor to edit tracks, change music, number of laps, add/remove objects, and other things in Mario Kart Double Dash.', '[1289]DouBOL-v01-Beta.zip', 3, '0.1 Beta', NULL, '1289screenshot1.png', 2, '2017-04-26 06:52:34', '2017-04-26 06:52:37', 1482555600, 12, 0, 432, '', ''),
(1290, 'Dragon Warrior - Text Editor', 14, 1, 719, 4208, 'Dragon Warrior - Text Editor allows the user to change Text data in Game.\r\n\r\n[b]Source Code:[/b]\r\n\r\n[url]https://github.com/q8fft/DragonWarriorTextEditor[/url]', '[1290]DragonWarriorTextEditor.rar', 1, '1.0', NULL, '1290screenshot1.png', 2, '2017-04-27 03:40:52', '2018-05-10 05:53:53', 1493179200, 12, 0, 460, '', ''),
(1291, 'FFI DoS Editor', 21, 10, 820, 4399, 'This is an editor of the game data for FFI: Dawn of Souls (GBA version, US or US modified by Jeff Ludwig&#039;s 3.5 patch, see [url=https://jeffludwig.com]jeffludwig.com[/url]).\r\n\r\nVersion 2.7d -- improved support for non-US/English character map / keyboard users; the program should run properly in more countries now.  Many thanks to a user from\r\n中华迫真共和国 for his help in troubleshooting.  Also corrected error in a few spell names in the Mod of Balance&#039;s editor.\r\n\r\nVersion 2.7c -- added Encounter Rate Tables (global) -- chance of encounter by step for 16 steps.  Updated reference files (Thanks rabite!)\r\n\r\nVersion 2.7b update: added Encounter Rates by floor of dungeons; fixed Gil  65535 from chests.\r\n\r\nVersion 2.6d update: Error fixes, including blank spell descriptions (Thanks Maeson!), and Thief/Ninja Monk/Master level-up stats were swapped (Thanks rabite!)\r\n\r\nVersion 2.6 update: A host of new features, including editing of treasures, spiked tiles, shops, weapons animations, and monster graphics.  Also, the program now outputs separate files for each category in a subfolder for easier editing.\r\n\r\nVersion 2.1b update: Added description text (weapons/armor/spells/items), and variable-length names of (weapons/armor/spells/items/monster names).  Small bug fixes.\r\n\r\nVersion 2.0 update: Added the treasure chest data, shop data, monster encounters, regions (groups of monster encounters), and cleaned up some old mistakes.\r\n\r\nThere are two executable files -- DataPull creates a text file based on the ROM&#039;s current data for weapons, armor, characters, spells, etc, which you can then edit with a text editor and save.  The other file, ReadWrite, writes the changes from the text file to the ROM.  Source code (JBasic) is included as well.\r\n\r\nA readme is included, and inline text on the generated text file helps as well.\r\n\r\nRom info:\r\n*1805 - Final Fantasy I &amp; II - Dawn of Souls (UA).gba\r\n*MD5: 5D29999685413C4D2BEC10D3160F6EE6\r\n*CRC32: 1B39CDAB', '[1291]FFEditor2_7d.zip', 2, '2.7d', NULL, '1291screenshot1.JPG', 2, '2017-04-30 05:25:59', '2022-07-08 06:28:59', 1657166400, 12, 0, 3079, '', ''),
(1292, 'Tales', 12, 12, 2745, 4306, 'A comprehensive editing tool for Tails Adventures that can modify level layouts, graphics, palettes, tilemaps, Chaos Emerald power-ups, music assignments, and more.', '[1292]master.zip', 1, 'r8', NULL, '1292screenshot1.png', 2, '2017-04-30 05:29:41', '2017-05-08 06:12:30', 1459137600, 12, 0, 327, '', ''),
(1293, 'SuperFamiconv', 15, 9, 704, 4393, 'A tile graphics converter with flexible and composable command line options, allowing for some pretty powerful scripted usage.\r\n\r\nWritten in platform independent C++. Binaries for macOS and Windows included in the archive. Source available at https://github.com/Optiroc/SuperFamiconv', '[1293]SuperFamiconv-v0.7.1-all.zip', 2, '0.7.1', NULL, '1293screenshot1.png', 7, '2017-04-30 05:30:59', '2019-05-03 21:55:08', 1556856000, 12, 0, 320, '', ''),
(1294, 'TileEditorPro', 10, 25, 704, 4401, 'TileEditorPro is an application for creating and modifying graphics for roms. At this moment only NES graphics is supported, other consoles will be added later. This app is entirely written in swift 3 for macOS. \r\n\r\nCompatible with macOS 10.11+\r\n\r\nFor the latest version of the app check out the official website or GitHub link for the latest code commit.\r\n\r\nApp page: http://www.yellokrow.com/AppPages/TileEditor.php\r\n\r\nSource code: https://github.com/yellokrow/TileEditor', '[1294]TileEditorPro_0.1.5.zip', 1, '0.1.5', NULL, '1294screenshot1.png', 8, '2017-04-30 05:31:44', '2018-06-10 07:37:27', 1496808000, 12, 0, 1474, '', ''),
(1295, 'Alm3rb Convert Script', 14, 24, 704, 4208, 'This is first version Alm3rb Convert Arabic text any Values\r\n\r\n..\r\n[b]include source code.[/b]\r\n\r\n[url]https://github.com/q8fft/Alm3rb[/url]', '[1295]Alm3rb Convert Script.rar', 1, '1.0', NULL, '1295screenshot1.png', 2, '2017-04-30 05:33:02', '2017-05-12 00:53:56', 1239768000, 12, 0, 131, '', ''),
(1296, 'Guitar Hero III FSB.XEN File Creator', 18, 48, 2746, 4402, 'A tool to inject custom songs into Guitar Hero III for Xbox 360.', '[1296]GH3_360_FSB,XEN_File_Creator_v3,420.rar', 3, '3.420', NULL, '1296screenshot1.JPG', 2, '2017-04-30 05:39:19', '2017-04-30 05:39:19', 1277006400, 12, 0, 457, '', ''),
(1297, 'EWing IPS Patcher', 2, 20, 704, 4405, 'Time for a beta release!\r\n\r\nThis is a graphical IPS patching utility for Linux.\r\n\r\nYou may need to add a few libraries to your system, such as python3, python3-tk.\r\n\r\nAfter that, you should be able to double click the file and have the interface guide you along.\r\n\r\nThe newest version comes with the ability to add the patch name to the ROM after patching has occurred, if you want\r\n\r\nThe entire back end has been broken down and made more compartmentalized and extensible.\r\nThere may only be one more update to this utility, because I&#039;m working on the second version which will be able to patch IPS as well as BPS.\r\n\r\nConstructive criticism on the layout is appreciated.\r\n\r\nPlease comment if you encounter any issues.', '[1297]EWingPatcher.zip', 2, '0.9b', NULL, '1297screenshot1.png', 3, '2017-05-01 12:15:22', '2018-06-07 12:08:16', 1493524800, 12, 0, 1393, '', ''),
(1298, 'Lonely', 12, 1, 2675, 4306, 'Lonely is a level editor for the Japan-only NES/Famicom game Layla. It&#039;s capable of altering a reasonably comprehensive range of data, including:\r\n* Level patterns\r\n* Pattern layouts\r\n* Object layouts\r\n* Metatile definitions\r\n* Palettes\r\n* Object stats (HP and weapon vulnerabilities)\r\n\r\nLonely is cross-platform via Qt. Windows binaries are included; other platforms must build from the included source code.', '[1298]lonely-v0.zip', 1, '0.0', NULL, '1298screenshot1.png', 7, '2017-05-08 11:19:32', '2017-05-08 11:19:37', 1493956800, 12, 0, 227, '', ''),
(1299, 'Zelda II Dialog Editor', 9, 1, 753, 3989, 'This tool allows you to change and extend all of the townsfolk dialogs in the game.\r\n\r\n-All the townsfolk dialog pointers in the game are accessible. (not title screen / ending text)\r\n\r\n-You can change the pointers easily.\r\n\r\n-Text can be changed with keyboard input or by clicking on a symbol from the game&#039;s default tile set.\r\n\r\n-You can change the text speed.\r\n\r\n-Includes a previewer so you can see how the text would look in the game.\r\n\r\n-You have full access to the bank which holds the text, so you can make text longer and relocate dialogs to unused areas.\r\n\r\nNew to version 1.3:\r\n- Single accent character support (Check the accent patch box then press Shift+letter to insert an accented letter.) The default accent character is a dot which you can change in a graphics editor.\r\n\r\n- Editor now works with rom hacks whose list of dialog pointers is moved.', '[1299]zelda2 text editor 06nov2020.exe', 1, '1.3', NULL, '1299screenshot1.png', 2, '2017-05-08 11:23:49', '2020-11-06 21:14:36', 1604638800, 12, 0, 1001, '', ''),
(1300, 'Zelda II Side View Editor', 9, 1, 753, 3989, 'A fully-featured side view editor for Zelda 2!\r\n\r\nRead the user manual or you won&#039;t know what you&#039;re doing!\r\n\r\n-You can change all terrain data.\r\n\r\n-You can move objects by drag-and-drop. The editor automatically rearranges them.\r\n\r\n-You can change all enemy data through drag-and-drop.\r\n\r\n-You can change object types with the radio buttons.\r\n\r\n-A map lets you see all the room connections stemming from the current one (good for palaces).\r\n\r\n-You can see a list of every scene that shares a terrain or enemy layout.\r\n\r\n-Spawn bit checkboxes allow you to control which scenes allow a collectible item to appear in a given section.\r\n\r\n-You can insert and delete objects into scenes, including collectible items, without messing up anything else.\r\n\r\n-You can create entirely new terrain layouts from scratch by specifying how many terrain objects you need. New space will be allocated accordingly.\r\n\r\n-You can change the required palace items without messing up the &quot;turning to stone&quot; events.\r\n\r\n-Right-click on townsfolk to change their dialog index (Use the dialog editor for actual text editing and reference)\r\n\r\n-Quick Test lets you immediately jump to the scene you&#039;re editing in an emulator to test it out.\r\n\r\n[b]Version 0.8.1 update:[/b] fixed normal object selection bug in town set B.\r\n\r\n[b]Version 0.8.2 update:[/b] fixed scene navigation button bug that let you go to a non-existent &quot;scene 63&quot; and cause glitches in the game.', '[1300]zelda2 sideview editor.exe', 2, '0.8.2', NULL, '1300screenshot1.png', 2, '2017-05-08 11:24:41', '2017-11-24 00:54:46', 1493956800, 12, 0, 1655, '', ''),
(1301, 'Zelda II Level-up Editor', 9, 1, 753, 3989, 'This tool lets you change the exp requirements to level up in the game.\r\n\r\nWhen you change a value, the displayed number in the level-up dialogue and actual value both get changed automatically.\r\n\r\n(If you used a hex editor to change the actual value, the displayed number wouldn&#039;t change.)', '[1301]zelda2 level up editor.exe', 1, '1.0', NULL, '1301screenshot1.png', 2, '2017-05-08 11:25:22', '2017-05-08 11:25:22', 1493956800, 12, 0, 832, '', ''),
(1302, 'Guitar Hero III Control Panel', 3, 20, 2770, 4439, 'A tool to inject custom songs and change textures in Guitar Hero III for PC.', '[1302]GHTCP.zip', 3, '2.0.4', NULL, '1302screenshot1.jpg', 2, '2017-05-26 00:59:49', '2017-05-26 00:59:49', 1262494800, 12, 0, 703, '', ''),
(1303, 'The Fourth Dimension', 12, 51, 2771, 4440, 'A level editor to edit Super Mario 3D Land Levels.', '[1303]The4Dimension.zip', 3, '0.9.2', NULL, '1303screenshot1.png', 2, '2017-05-26 01:03:06', '2017-05-26 01:03:06', 1495425600, 12, 0, 785, '', ''),
(1304, 'Mario Kart Toolbox', 12, 23, 2557, 4386, 'Developed by both Gericom &amp; Ermelber, this is a 3D based level editor meant for use with Mario Kart DS designed mainly for custom track creation.\r\n\r\nIt can be used to create CPU routes, add new objects, move around objects, and generate course collision, etc.\r\n\r\nIt can also be used for Kart Editing through the built in Kart Editor being able to move the position of the tires, and character on the specified Kart.\r\n\r\nDescription may change over time, as the program is susceptible to updates.', '[1304]MKTB_1670.7z', 1, '1.6.7.0', NULL, '1304screenshot1.png', 2, '2017-05-26 01:04:13', '2021-03-06 13:21:16', 1580101200, 12, 0, 3854, '', ''),
(1305, 'CoinKiller', 12, 51, 2772, 4456, 'A tool to edit levels in New Super Mario Bros. 2.', '[1305]CoinKiller-Build_0003.zip', 1, 'Build 3', NULL, '1305screenshot1.png', 2, '2017-05-27 13:35:22', '2017-05-27 13:35:22', 1492228800, 12, 0, 1585, '', ''),
(1306, 'YMX2SYX', 7, 11, 704, 1065, 'This tool converts YMX banks to Yamaha SysEx banks compatible with Yamaha DX11, DX21, DX27, DX27S, DX100, and TX81Z synthesizers. This means that all the voices (a.k.a. instruments) used in various Sega Genesis games can be imported to the aforementioned synthesizers with incredibly accurate results.\r\n\r\nA video has been posted on YouTube showing the results of a conversion done on a YMX file containing voices from Sonic the Hedgehog&#039;s &quot;Spring Yard Zone&quot;.\r\n\r\nJava will need to be installed to run YMX2SYX (version 8 will work; version 7 hasn&#039;t been verified at this time). Use the &quot;Readme.txt&quot; file for detailed instructions on how to do YMX conversions. Once the SYX file is generated, a MIDI interface can be used to transfer the data over to the synthesizer.', '[1306]ymx2syx_0-99.zip', 2, '0.99', NULL, '1306screenshot1.png', 2, '2017-05-30 02:08:33', '2017-05-30 02:08:34', 1495944000, 12, 0, 440, '', ''),
(1307, 'Nightmare', 3, 25, 704, 1138, 'Nightmare is a program that allow you to easily hex edit the data files using modules. With Nightmare, even those who don&#039;t have any knowledge in data structure and hex editing are able to edit the game&#039;s files and make some cool stuff. Nightmare is the tradition of Fire Emblem ROM hacking community.\r\n\r\nA Nightmare module (.nmm file) is just a text file which defines structure in a data file.\r\n\r\nBecause Nightmare only allows editing fixed-size data, you can&#039;t add any new stuff into the game via these modules. However, based on the information in .nmm files, with some basic knowledge of .bin file format, you definitely can add something new to the game.\r\n\r\nCurrently with the program, these modules are included for use with the program.\r\n\r\n- Fire Emblem 1 &amp; 2 (NES)\r\n- Ogre Battle (SNES)\r\n- Fire Emblem 3,4,5 (SNES)\r\n- Fire Emblem 6,7,8 (GBA)\r\n- Advanced Wars 2 (GBA)\r\n- Fire Emblem Shadow Dragon (DS)\r\n- Fire Emblem 10 (Wii)\r\n\r\nNew modules can also be created for any game.', '[1307]nightmare.rar', 2, '1.0', NULL, '1307screenshot1.png', 2, '2017-06-08 11:26:52', '2017-06-08 11:26:52', 1125979200, 12, 0, 11545, '', ''),
(1308, 'Shantae GBC Text Extractor and Injector', 14, 8, 2769, 3685, 'Text Injecting and Extracting Software for Shantae on GBC.\r\n\r\nWritten in C#.\r\n\r\nSource code at: https://github.com/Lorenzooone/ShantaeText\r\n\r\nWorks with the USA version of the game.\r\n\r\nThe Extractor outputs a file named textBank.txt in the same folder of the .exe, which can be easily edited.\r\n\r\nThe Injector inserts in the ROM the edited textBank.txt file.\r\n\r\nThe injection is optimized.\r\n\r\nIt doesn&#039;t extract all the text, but most of it.\r\n\r\nMissing text can be found around these locations: 0x10100, 0x285AB, 0x48AD0, 0x49370, 0x7C800, 0x23BFCE, 0x23C293.\r\n\r\nSymbols can be paired up to a numeric value using the Localization table for the Injection phase. An example localization table is provided as Local.txt. It can be loaded up using Load Localization in the File dropdown menu.\r\n\r\nIn order to convert letters properly, you must put the character, a space and the tile number you want it to be converted to. &quot;è 61&quot; in Local.txt (if loaded) will convert all instances of &quot;è&quot; in the textBank to tile number &quot;61&quot; when converting.\r\n\r\nThe textBank and the Localization table MUST have the same encoding, or thing will get weird.\r\n\r\nIf you need help, feel free to contact me at: https://twitter.com/Lorenzooone\r\n\r\nIf prompted the error &quot;Error. Bank -x is too big&quot; while injecting, it means your text is too big! Due to how the GB/GBC handles this with banks, we can&#039;t put the text in another place. &quot;-x&quot; tells you the bank of text that&#039;s too big. Entries from 0 to 3FFF are bank 1, entries from 4000 to 7FFF are bank 2 and entries from 8000 to BFFF are bank 3. Trimmer your text accordingly!\r\n\r\nTo edit graphics, look at https://github.com/Lorenzooone/WayForwardComp', '[1308]ShantaeText.zip', 1, '1.0.3', NULL, '1308screenshot1.png', 2, '2017-06-13 12:23:33', '2019-07-11 12:56:48', 1562817600, 12, 0, 434, '', ''),
(1309, 'C3CONTools', 18, 25, 2792, 4476, 'This tool has a lot of features. It allow you to inject customs/DLCs into Rock Band 3 for PlayStation 3, Xbox 360, Wii, and Phase Shift for PC. Other things you can do are creating/extracting packs, upgrade to pro instruments, visualizer to check songs, converting rock band files, and many more.', '[1309]C3CONTools.zip', 2, '3.9.8.0', NULL, '1309screenshot1.JPG', 2, '2017-06-13 12:25:03', '2017-06-13 12:25:03', 1469937600, 12, 0, 648, '', ''),
(1310, 'RNC ProPackED', 22, 25, 707, 1497, 'ReCompiled RNC ProPack binary (an old version was for MS-DOS and AmigaOS only).\r\n\r\nCompiled from decompiled source of the famous RNC ProPack compression tool (it is possible to compile for any platform you want).\r\n\r\n[b]Sources[/b]: https://github.com/lab313ru/rnc_propack_source\r\n\r\n[b]Releases[/b]: https://github.com/lab313ru/rnc_propack_source/releases\r\n ----\r\n\r\n-For GUI using, the archive must be unpacked in the [url=http://www.romhacking.net/utilities/1284/]Console compromise[/url] folder.', '[1310]RNC ProPackED.rar', 2, '1.8', NULL, '1310screenshot1.png', 2, '2017-06-15 10:43:35', '2021-04-15 17:10:49', 1618459200, 12, 0, 388, '', ''),
(1311, 'Mega Man X Compression / Decompression Tools', 22, 9, 931, 2943, 'Here are tools for compressing and decompressing data from the Mega Man X V1.1 SNES ROM.', '[1311]Compressor e descompressor para Megaman X [V-1 Win32 A-2013].zip', 2, '1.0', NULL, '', 2, '2017-06-15 23:07:05', '2017-06-15 23:07:05', 1370404800, 12, 0, 1180, '', ''),
(1312, 'Mega Man X2 Compression / Decompression Tools', 22, 9, 957, 2943, 'Here are tools for compressing and decompressing data from the Mega Man X2 SNES ROM. The instructions included are in Portuguese but should be pretty straight forward for English users.', '[1312]Compressor e descompressor para Megaman X2  [V-1 Win32 A-2013].zip', 2, '1.0', NULL, '', 2, '2017-06-15 23:07:56', '2017-06-15 23:07:56', 1370664000, 12, 0, 688, '', ''),
(1313, 'Rockman &amp; Forte Compression / Decompression Tools', 22, 9, 338, 2943, 'Here are tools for compressing and decompressing data from the Rockman &amp; Forte SNES ROM. The instructions included are in Portuguese but should be pretty straight forward for English users.', '[1313]Compressor e descompressor para Rockman & Forte [V-10 Win32 A-2013].zip', 2, '1.0', NULL, '1313screenshot1.png', 2, '2017-06-15 23:08:19', '2017-06-15 23:08:19', 1386478800, 12, 0, 368, '', ''),
(1314, 'Ocarina Text Editor', 14, 27, 955, 4482, 'A tool to edit text in The Legend of Zelda: Ocarina of Time.', '[1314]Ocarina Text Editor.zip', 1, '1.0', NULL, '1314screenshot1.png', 2, '2017-06-20 00:50:37', '2017-06-20 00:50:37', 1462334400, 12, 0, 2665, '', ''),
(1315, 'Spike McFang de/compressor', 22, 9, 2802, 883, 'This is a program for extracting or reinserting compressed graphics found in &quot;The Twisted Tales of Spike McFang&quot; (US).\r\n\r\nIt comes in the form of C++ sources for documenting how the compression works, all packed as a Visual Studio 2015 project. This also includes a &quot;dec.s&quot; file with the original SNES code used for decompression in game.\r\n\r\nSources and binaries can also be found at: https://github.com/Gemini-Loboto3/mcfang-dec', '[1315]mcfang.7z', 2, '1.0', NULL, '1315screenshot1.png', 2, '2017-06-26 12:12:11', '2017-06-26 12:12:13', 1498449600, 12, 0, 141, '', ''),
(1316, 'DSVania Randomizer', 9, 23, 707, 4318, 'DSVania Randomizer is a randomizer for the three DS Castlevania games:\r\n\r\n* [url=http://www.romhacking.net/games/2668/]Dawn of Sorrow[/url]\r\n* [url=http://www.romhacking.net/games/2549/]Portrait of Ruin[/url]\r\n* [url=http://www.romhacking.net/games/2680/]Order of Ecclesia[/url]\r\n\r\nIt&#039;s only compatible with the North American versions.\r\n\r\nIt has options to randomize:\r\n* Items/Skills\r\n* Portraits\r\n* Villagers\r\n* Maps\r\n* Enemy Locations\r\n* Boss Locations\r\n* Boss Souls\r\n* World Map Exits\r\n* Red Soul Walls\r\n* Starting Room\r\n* Enemy Drops\r\n* Enemy Stats\r\n* Enemy Animation Speed\r\n* Enemy Tolerances\r\n* Consumable Behavior\r\n* Weapon Behavior\r\n* Skill Behavior\r\n* Equipment Stats\r\n* Skill Stats\r\n* Weapon and Skill Elements\r\n* Shop Items\r\n* Weapon Synthesis\r\n* Wooden Chest Items\r\n* Background Music\r\n* Cutscene Dialogue\r\n* Player Sprites\r\n* Skill Sprites\r\n\r\nIt also comes with several optional game tweaks, such as fixing bugs from the original games, opening the world map in OoE, and revealing the locations of all breakable walls.\r\n\r\nDownload the latest version here:\r\n[url]https://github.com/LagoLunatic/dsvrandom/releases/latest[/url]', '', 1, '1.4', NULL, '1316screenshot1.png', 2, '2017-06-28 10:38:48', '2020-05-30 19:58:38', 1590811200, 12, 1, 27, '', ''),
(1317, 'Super Mario Brothers 2 Japan FDS Text Editor', 9, 1, 963, 1275, 'Super Mario Brothers 2 Japan FDS Text Editor\r\nProgrammed by: Shawn M. Crawford [sleepy]\r\nLast Update: July 20th, 2017 in C#\r\nLatest Build: 1.0.2\r\n ----\r\n\r\nFeatures:\r\n* edit every line of text in the game\r\n* this version tested with J rom (Super Mario Brothers 2 (Japan).fds), might work with other versions but untested because it relies on offsets in the ROM\r\n\r\nRequires:\r\n* .Net Framework 3.5\r\n\r\nUsage:\r\n*Open the Rom (Super Mario Brothers 2 (Japan).fds), change text, click &quot;Update Text&quot;, make sure you have a backup in case something breaks.\r\n*Feel free to email bugs to sleepy3d@gmail.com\r\n\r\n ----\r\n1.0.2 July 20th, 2017\r\n-fixed bug that corrupted the FDS ROM image, 1 byte makes a difference...\r\n ----\r\n1.0.1  July 3rd, 2017\r\n-fixed major bug with writing text to the ROM\r\n ----\r\n1.0  June 27th, 2017\r\n-initial release\r\n ----', '[1317]SuperMarioBros2JapanFDSTextEditor1.0.2.zip', 1, '1.0.2', NULL, '1317screenshot1.png', 2, '2017-06-28 10:39:56', '2017-07-21 00:33:14', 1500523200, 12, 0, 736, '', ''),
(1318, 'Sqoon NES Text Editor', 9, 1, 1383, 1275, 'Sqoon NES Text Editor\r\n-Programmed by: sleepy9090\r\n-Last Update: July 4th, 2017 in C#\r\n-Latest Build: 1.0\r\n ----\r\n\r\nFeatures:\r\n* edit every line of text in the game\r\n* this version tested with the standard USA headered rom, might work with other versions but untested because it relies on offsets in the ROM\r\n\r\nRequires:\r\n* .Net Framework 3.5\r\n\r\nUsage:\r\n*Open the Rom, change text, click &quot;Update Text&quot;, make sure you have a backup in case something breaks.\r\n*Feel free to email bugs to sleepy3d@gmail.com\r\n\r\n ----\r\n1.0  July 4th, 2017\r\n-initial release\r\n ----', '[1318]SqoonNESTextEditor.zip', 1, '1.0', NULL, '1318screenshot1.png', 2, '2017-07-06 02:53:38', '2017-07-06 02:53:40', 1499140800, 12, 0, 1199, '', ''),
(1319, 'S.M.B. Remodeler (English)', 3, 1, 709, 4525, 'S.M.B. Remodeler (SMB Remodeler) is a powerful tool to remodel the very many details of &quot;Super Mario Bros.&quot; for the NES. An almost unheard SMB Hacking tool in the Western hacking scene, but very popular with Japanese hackers. This tool was left untranslated for nearly 7 years after its closure of the original website that originally hosts it.\r\n\r\nThere are more than 470 options that can be changed, and there are functions such as creating, patching IPS files, and even directly changing the value with the address bar.\r\n\r\nThis tool is completely translated by Zoinkity, with Eden GT&#039;s help for refining up the translations.', '[1319]smbr223-e.zip', 1, '2.23', NULL, '1319screenshot1.png', 2, '2017-07-14 01:17:23', '2018-02-27 12:38:15', 1499918400, 12, 0, 5146, '', ''),
(1320, 'Janus (Goldeneye randomiser)', 9, 27, 974, 4537, 'Janus (the name is a reference to the shadowy organisation within the film Goldeneye) is a utility to randomise Goldeneye. It can change many things from small (glasses on guards and which ones spawn extra reinforcements) to what weapons the enemies have in what situations. It also adds random encounters with &#039;boss&#039; enemies through the game when you least expect. \r\n\r\nHere&#039;s what it can do in the current version: \r\n\r\n* Randomise enemy weapons with a large number of permutations - each level has different random weapons \r\nArrow Major and minor weapons for each randomisation type - &#039;common&#039; enemies no longer all have the same weapon on each map \r\n* Enemy soldiers can now be promoted to NCO and Officer types with different weapons \r\n* Higher ranked common enemy types distinguished by different bodies suitable for level \r\n* Guards occasionally have &#039;super&#039; weapons (i.e. rocket + grenade launcher) although this is rare \r\n* Occasional encounters with Bond villains who pop-up organically throughout the game \r\n* Many more enemies throughout the game as any enemy can have the &#039;spawns clones&#039; flag set \r\n* ~ 25% of all enemies are now left handed \r\n* Starting weapon are now randomised along with the amount of ammo supplied \r\n* Scientists can now be armed and hostile. Additionally, there can be more scientists through the game that are neutral so be careful who you shoot at! \r\n* Level specific randomisations (currently limited to Facility and Surface 2) where keycards and mission objects are distributed randomly to enemies \r\n* Janus can automatically update Project 64&#039;s rdb file each time a new ROM is randomised \r\n* .. many more small tweaks \r\n\r\nThe end goal is to make the game unpredictable again, as it was when we first played it way back when.\r\n\r\nYou can follow updates and development on this forum thread - http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7267', '[1320]JanusR4.zip', 1, 'Release 4', NULL, '1320screenshot1.png', 2, '2017-07-21 00:34:37', '2017-09-10 11:21:11', 1505016000, 12, 0, 1064, '', ''),
(1321, 'FF6 Battle Background Palette Helper', 4, 9, 302, 3360, 'In one sentence, what this archive contain ease the Battle Background (BBG) palette editing\r\nby allowing BBG images with correct palette order to be edited in Gimp, then their palettes imported in the ROM. \r\n\r\nThe archive contain:\r\n[list]\r\n[li]an exporter: Export all BBG palettes to Microsoft RIFF format[/li]\r\n[li]a converter: Convert an existing BBG rip to 8bpp indexed image with ROM palette order[/li]\r\n[li]an importer: Import Gimp text palette file (.txt) to correct ROM BBG palette[/li]\r\n[li]All 32bpp 256x147 BBG rips, final converted 8bpp indexed BBG images (usable in Gimp) and all RIFF BBG palettes[/li]\r\n[/list]\r\n\r\n[i]Note: All available BBG rips on the internet are 240x141, removing the game window border allow bigger rips such as the ones included. While RIFF palette can be imported manually in Gimp, doing so on an indexed BBG will still result in incorrect palette order regardless of import technique due to Gimp code behavior on palette file import, using the converter if needed is a better option.[/i]\r\n\r\n[url=https://www.ff6hacking.com/wiki/doku.php?id=sprite:bgs]Battle Backgrounds on the FF6hacking wiki[/url]', '[1321]bbg-pal-helper.zip', 1, '1.02', NULL, '1321screenshot1.png', 2, '2017-07-23 15:35:25', '2017-07-30 01:14:53', 1501300800, 12, 0, 262, '', ''),
(1322, 'Quicksilver - Initial Data editor', 3, 17, 869, 4042, 'Quicksilver is FF7 PSX PAL English version [SCES_00867], Initial equipment editor for Cait Sith and Vincent in the Namemenu.mnu file. Also this tool must work with FF7 PSX NTSC version [SCUS_941.63] of the Namemenu.mnu file.\r\n\r\nRequirements:\r\nMicrosoft .NET Framework 4.0\r\n\r\nFeatures:\r\n- Can edit Initial Equipment of Cait Sith and Vincent in the Namemenu.mnu file\r\n- Can edit Initial Materia of Cait Sith and Vincent\r\n- Can edit other Initial data of Cait Sith and Vincent in the Namemenu.mnu file.\r\n- Added Menu default name. Added Menu default name for all 9 characters, except Young Cloud and Sephiroth, because they does not have Menu default name. Changing the Menu default name works in the game for all 9 characters. (Note: In the Menu Name all spaces after letters, must be removed before writing new name. Changing of the Menu Name will change the Default Name in the game. Changing of the Name will not change the Default Name in the game).\r\n- Added initial data for all 11 characters (for read only). Data for Cait Sith and Vincent can be changed, because changing this data will work also in the game. And changing initial data for other 9 characters will not work in the game, because their initial data will be overwritten by kernel.bin file.\r\n- Added Chocobo default name (Choco) to Young Cloud and Sephiroth, because they does not have Menu default name. Now, chocobo&#039;s Menu default name can be changed.\r\n- Added buttons to remove materia and edit materia&#039;s AP.\r\n- Added description to all equipment and materia.\r\n\r\nCheck site for more info: http://forums.qhimm.com/index.php?topic=17067.0', '[1322]Quicksilver v122.rar', 1, '1.2.2', NULL, '1322screenshot1.jpg', 2, '2017-07-30 01:04:38', '2021-05-21 12:33:25', 1472270400, 12, 0, 188, '', ''),
(1323, 'ConsoleIDE', 18, 1, 704, 4401, 'ConsoleIDE currently supports development of NES games. The IDE comes with a text, graphics, and palette editing abilities. Also after you&#039;re done creating a game all that is left is to build the project within the IDE and launch your game in an emulator.', '[1323]ConsoleIDE_0.0.1.a.zip', 2, '0.0.1.a', NULL, '1323screenshot1.png', 8, '2017-07-30 01:08:17', '2017-07-30 01:08:20', 1501214400, 12, 0, 768, '', ''),
(1324, 'PSX VRAM Viewer hacked for NO$PSX', 16, 17, 704, 737, 'This is a version of PSX VRAM Viewer hacked to accept NO$PSX save states instead of ePSXe.\r\n\r\nThere was a bug related to exact VRAM location offset in the previous version, it has been fixed.', '[1324]PsxVram-SDL (hacked for NO$PSX).7z', 1, '2', NULL, '1324screenshot1.png', 2, '2017-07-31 00:17:00', '2017-07-31 00:17:00', 1501387200, 12, 0, 692, '', ''),
(1326, 'SMILE JX', 9, 9, 729, 3300, 'A modified version of the original SMILE program for editing Super Metroid.', '[1326]smileJX283.rar', 2, '2.83', NULL, '1326screenshot1.png', 2, '2017-07-31 00:19:35', '2017-07-31 00:19:35', 1381896000, 12, 0, 666, '', ''),
(1327, 'SMILE RF', 9, 9, 729, 3791, 'Here is a modified version of the SMILE program for Super Metroid.', '[1327]SMILE RF.zip', 2, '3.0.94', NULL, '1327screenshot1.png', 2, '2017-08-03 01:36:07', '2017-08-03 01:36:08', 1497240000, 12, 0, 2026, '', ''),
(1328, 'mkips', 2, 20, 704, 4548, 'This is a command-line based tool for creating IPS patches. It&#039;s written in C++. I created it because the only other Linux IPS patch creator I know of is GUI (and thus not something you really want to call from a terminal). The included binary is compiled for 32-bit, so it should run on most computers that were made in the past twenty years or so.\r\n\r\nAs noted, this tool was created with Linux in mind, but the source code is included. I&#039;m reasonably certain that you could compile it for Windows via Cygwin with no trouble whatsoever. \r\n\r\nSyntax: \r\nmkips &quot;ipsfilename&quot; &quot;originalfile&quot; &quot;alteredfile&quot;\r\n\r\nwhere &quot;ipsfilename&quot; is the name of the IPS file that you hope to create.', '[1328]vzthwd.zip', 1, '0.2', NULL, '1328screenshot1.png', 3, '2017-08-06 19:45:07', '2017-08-11 22:32:02', 1501560000, 12, 0, 304, '', ''),
(1329, 'MoonTower RGBxHEX', 3, 25, 704, 4560, 'MoonTower RGBxHEX is an RGB color generator, that converts -at the same time- that RGB value to a HEX value', '[1329]MoonTower RGBxHEX32.zip', 1, '1.0', NULL, '1329screenshot1.jpg', 2, '2017-08-28 21:43:26', '2017-08-28 21:43:26', 1503892800, 12, 0, 75, '', ''),
(1330, 'Rampart Extraction / Insertion Tools', 21, 1, 2500, 4156, 'These are utilities for extraction and insertion of parts of the game Rampart that are encrypted. These will be useful for anyone who wishes to translate the game into other languages other than Japanese.', '[1330]rampart_tool.7z', 2, '1.0', NULL, '1330screenshot1.png', 2, '2017-09-07 22:18:31', '2017-09-07 22:18:31', 1492833600, 12, 0, 133, '', ''),
(1331, 'Last Bible Extraction / Insertion + Encoding/Decoding Tools', 21, 12, 2875, 4156, 'Here are utilities for extraction/insertion as well as encoding/decoding of the font and title screen that are encrypted. At the moment it does not re-insert the title screen but it does encode it for manual insertion into the ROM. These will be useful for anyone who wishes to translate the game into other languages other than Japanese.', '[1331]last_bible_tool.7z', 2, '1.0', NULL, '1331screenshot1.png', 2, '2017-09-07 22:48:53', '2017-09-25 01:24:09', 1492833600, 12, 0, 143, '', ''),
(1332, 'Muramasa: The Demon Blade Decompressor', 22, 36, 2876, 1192, 'A Windows GUI program which decompresses files from the Wii game &quot;Muramasa: The Demon Blade&quot;.\r\nSource code is also included.', '[1332]MuramasaTDBEncoding.zip', 2, '1.0', NULL, '1332screenshot1.png', 2, '2017-09-07 22:55:10', '2017-09-07 22:55:10', 1313640000, 12, 0, 194, '', ''),
(1333, 'Mystical Ninja Decompressor', 22, 27, 2877, 1192, 'A Windows Console program to decompress files from the N64 game &quot;Mystical Ninja&quot;.', '[1333]MysticalNinjaCompression.zip', 2, '1.0', NULL, '1333screenshot1.png', 2, '2017-09-07 22:55:56', '2017-09-07 22:55:56', 1318392000, 12, 0, 228, '', ''),
(1334, 'GameCube RARC/.arc packer', 22, 33, 704, 1192, 'A Windows Console program to pack files and folders back into a RARC(.arc extension) file, used in many GCN games.\r\n\r\nSource is included.', '[1334]RARCPacker.zip', 1, '1.0', NULL, '1334screenshot1.png', 2, '2017-09-07 22:57:36', '2017-09-07 22:57:36', 1318305600, 12, 0, 881, '', ''),
(1335, 'Nushi Tsuri Adventure: Kite no Bouken Compression/Decompression Tools', 22, 8, 1490, 1192, 'A Windows GUI program which both compresses and decompresses files for and from the GameBoy Color game &quot;Nushi Tsuri adventure- Kite no Bouken.&quot; It is generally more efficient than the actual algorithm used in the creation of the game.\r\n\r\nSource code is included.', '[1335]NushiTsuriKnBDecompressor.zip', 2, '1.0', NULL, '1335screenshot1.png', 2, '2017-09-07 22:58:04', '2017-09-07 22:58:04', 1313640000, 12, 0, 98, '', ''),
(1336, 'Four Swords Adventures Sprite Converter', 15, 33, 1339, 1192, 'A Windows GUI program to convert sprites from the GameCube game &quot;Four Swords Adventures&quot; to a more PC friendly format.', '[1336]FSASpriteConvertor.zip', 2, '1.0', NULL, '1336screenshot1.png', 2, '2017-09-07 22:58:56', '2017-09-07 22:58:56', 1303444800, 12, 0, 165, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1337, 'BCX Breakdown Tool', 9, 17, 869, 4585, 'BCX Breakdown Tool, v1.01\r\nBy Lazy Bastard, of GameHacking.org\r\n\r\nThis is a Python app I wrote - mostly to teach myself Python - which takes a Final Fantasy VII PSX decompressed BCX (field model file for playable characters), and generates a human-readable breakdown of its parts, similar to the breakdowns I&#039;ve written and shared in the past. This is primarily useful in making graphical model mods for FF7 PSX (swapping parts, animations, and other things from one model to another, or modifying a model&#039;s existing assets). For greater compatibility, this was written for Python 2.7. I may use this code as the launching point for creating a few other apps for various FF7 PSX model editing tasks, and if so, I&#039;ll likely later unify them into a single tool set for end-to-end modification. Let me know if there&#039;s a feature you&#039;d like to see in a future tool.\r\n\r\nUsage:\r\n\r\n1. Place the desired BCX file in the same directory as bcxbreakdown.py.\r\n\r\n2. Decompress the BCX using something like LZSCDec.\r\n\r\n3. Run bcxbreakdown.py.\r\n\r\n4. When prompted, enter the name of the desired decompressed BCX file.\r\n\r\n5. Your BCX breakdown will be generated and saved as BCXBreakdown.txt.\r\n\r\nNote:\r\nThere are currently no error handling mechanisms and no checks performed; if you pass a non-BCX file to bcxbreakdown.py, you&#039;ll get ugly output and possibly strange behavior (loops generating ever-larger output in BCXBreakdown.txt until you kill the task, etc). If there&#039;s demand for beautifying this application, I&#039;ll do so. Otherwise, I probably won&#039;t.\r\n\r\nEnjoy.', '[1337]BCX_Breakdown_Tool_v1.01.zip', 2, '1.01', NULL, '1337screenshot1.png', 2, '2017-09-14 04:31:50', '2017-09-14 04:31:51', 1505102400, 12, 0, 200, '', ''),
(1338, '7mimic', 16, 17, 869, 475, '7mimic is a background viewer for Final Fantasy VII. It also displays the script.', '[1338]7mimic.zip', 1, '1.0', NULL, '1338screenshot1.png', 2, '2017-09-24 11:30:09', '2017-09-25 07:18:27', 1066276800, 12, 0, 279, '', ''),
(1339, '8mimic', 16, 17, 2889, 475, '8mimic is a background viewer for Final Fantasy VIII. It also extracts the script.', '[1339]8mimic.zip', 1, '1.0', NULL, '1339screenshot1.png', 2, '2017-09-24 11:33:30', '2017-09-24 11:33:31', 1066276800, 12, 0, 259, '', ''),
(1340, 'BgMapper', 15, 9, 704, 350, 'This utility helps in making maps of the levels in all those classic games. Eventually, it will be the digital equivalent of a player&#039;s guide with all the secrets revealed. For now though, it displays the frozen scene of a ZSNES savestate, exports the scene without HDMA effects or mode 7 distortion, exports VRAM graphics, and tells technical info about the registers.\r\n\r\nThere are a few cases where the scene is not displayed correctly, not because of a flaw in the rendering, but because certain games split the screen into different sections. Since BgMapper is not an emulator and only shows the frozen state, it displays just the section of the frame for when the state was saved.', '[1340]bgmapper-1-7-7-20030310-pikensoft.zip', 1, '1.7.7', NULL, '1340screenshot1.png', 1, '2017-09-24 11:42:13', '2017-09-24 11:42:14', 1047272400, 12, 0, 395, '', ''),
(1341, 'Kuriimu', 3, 25, 704, 4205, 'Kuriimu is a suite of programs designed to be flexible tools for the purposes of fan translating games, apps, etc... and the flexibility is attained through plugins! (DLL files developed by programmers.)\r\n\r\nSource Code is included.\r\n\r\nReporting bugs and Requesting Plugins/Features:\r\nPlease submit an issue to our issue tracker and heed the warnings provided in the issue template - [url]https://github.com/IcySon55/Kuriimu/issues[/url]\r\n\r\nIf you would like to reach out to me to discuss Kuriimu and/or writing plugins for it, I can be reached most easily on the Fan Translators Inc. discord (which I run) here: [url]https://discord.gg/3nYQ9aG[/url]\r\n\r\n\r\nNOTE: Windows is being dumb. To run Kuriimu, you may have to unblock the .rar before you extract it for the program to run. Right click  Properties on the .rar and click Unblock on the General tab.', '[1341]kuriimu-v1-0-9-10c2077.rar', 2, '1.0.9', NULL, '1341screenshot1.png', 2, '2017-09-25 01:22:06', '2017-09-25 01:22:58', 1504929600, 12, 0, 257, '', ''),
(1342, 'Super Mario 64 Editor', 9, 27, 847, 1560, 'A continuation and updated version of Messiaen&#039;s Mario 64 Level Importer. \r\n\r\nThis has the ability to import to custom locations, a tweak manager, and completely fixed stretching textures.', '[1342]SM64 Editor 2-0-9.zip', 1, '2.0.9', NULL, '1342screenshot1.png', 2, '2017-09-25 10:56:34', '2017-09-25 10:56:35', 1505016000, 12, 0, 8147, '', ''),
(1343, 'Game Boy ROM Analyzer / Header Editor / Checksum Fixer Incl Source', 21, 8, 704, 1275, 'Game Boy ROM Analyzer / Header Editor / Checksum Fixer 1.0.0.15402 + Source\r\nCoded by: Shawn M. Crawford [sleepy9090]\r\nOctober 9th, 2017\r\n\r\nRequires .NET Framework\r\nSource can be opened/built with Visual Studio 2010+\r\n\r\nReads / writes the header information from GameBoy and Color GameBoy ROMs and fix ROM checksums.\r\n\r\nFeel free to email bugs to sleepy3d@gmail.com', '[1343]GameboyRomAnalyzerInclSrc.zip', 1, '1.0.0.1540', NULL, '1343screenshot1.png', 2, '2017-10-11 02:06:22', '2017-10-11 02:06:26', 1507521600, 12, 0, 4769, '', ''),
(1344, 'Sega Genesis Mega Drive ROM Analyzer / Header Editor / Checksum Fixer 1.0.0.15378 + Source', 21, 11, 704, 1275, 'Sega Genesis Mega Drive ROM Analyzer / Header Editor / Checksum Fixer 1.0.0.15378 + Source\r\nCoded by: Shawn M. Crawford [sleepy9090]\r\nOctober 9th, 2017\r\n\r\nRequires .NET Framework\r\nSource can be opened/built with Visual Studio 2010+\r\n\r\nThis program parses a Sega Genesis or Sega Mega Drive ROM and displays the header information.\r\nThe header information can be edited and written back to the ROM.\r\nThere is also a checksum fixer for Roms with incorrect checksums (hacks, homebrews, etc).', '[1344]SegaGenesisMegaDriveRomAnalyzerInclSrc.zip', 1, '1.0.0.1537', NULL, '1344screenshot1.png', 2, '2017-10-11 02:07:00', '2017-10-11 02:07:03', 1507521600, 12, 0, 5758, '', ''),
(1345, 'Quad64', 9, 27, 847, 4601, 'This is an open source level editor for SM64 called Quad64. It is written in C# and uses Windows forms for the GUI and OpenTK for the 3D rendering.\r\n\r\nFeatures:\r\n\r\n    Edit the positions and properties of objects like Stars, Platforms, Enemies, etc. \r\n    Edit Warps, Painting Warps, and Instant Warps.\r\n    You can view and edit up to 8 areas (starting with area 0) in a level. \r\n\r\nThe main initial focus of Quad64 is to be like Skelux&#039;s Toad&#039;s Tool 64, but with better ROM compatibility.\r\n\r\n    Both the vanilla 8MB ROM &amp; extended ROMs (including ROM hacks) can be modified using this tool** \r\n    You can modify any of the 4 major regional versions of SM64, which includes the North American, European, Japanese, and Japanese Shindou edition ROMs\r\n    You can load and save ROM files as big endian(.z64), middle endian(.v64), or little endian(.n64)\r\n    Supports most of the N64 texture formats: RGBA16, RGBA32, IA16, IA8, IA4, I8, and I4. (CI textures are interpreted as grayscale)\r\n\r\n** Note: Macro &amp; Special objects are not editable with the vanilla 8MB ROM, since they are MIO0 compressed. You can use queueRAM&#039;s sm64extend tool to extend any vanilla ROM file, which will let you edit these objects.\r\n\r\nVersion 0.1.1:\r\n* The program will now ask you if you want to save the ROM file before opening a new ROM, launching the ROM in an emulator, or closing Quad64, etc. (if the file is not already saved).\r\n\r\n* Added an option to cull triangle backfaces in settings\r\n\r\n* Added an option to automatically save the ROM file when the &quot;Launch ROM&quot; button is pressed\r\n\r\n* Added a black wireframe outline to the collision map, so now you should see where each triangle is.\r\n\r\n* Fixed some crashing errors that appeared in some of Kaze&#039;s ROM hacks.\r\n\r\n* Fixed a bug where the editor read the Macro Preset ID wrong, so Macro Objects should now no longer get corrupted.\r\n\r\n* Fixed wireframe rendering\r\n\r\n* The &quot;Platform not supported&quot; error message when trying to build the source code should be fixed. (Thanks Guccifer)', '[1345]Quad64.zip', 2, '0.1.1', NULL, '1345screenshot1.png', 2, '2017-10-11 23:47:56', '2017-10-11 23:47:57', 1501041600, 12, 0, 1651, '', ''),
(1346, 'N64 Shark', 3, 27, 704, 4602, 'This tool edits GameShark codes and convert them to ASM. You can patch them to the ROM after creating an ASM patch.\r\n\r\nPlease note: \r\nThis current version can only convert up to 1 line of 80/81 code. Up to 1023 lines of 80/81/D0/D1 are partially supported. Everything else is not.', '[1346]n64shark.rar', 2, '0.2b', NULL, '1346screenshot1.png', 2, '2017-10-11 23:49:13', '2017-10-11 23:49:13', 1506657600, 12, 0, 646, '', ''),
(1347, 'EarthBound Music Editor', 9, 9, 727, 4603, 'This little program will allow you to edit the music files in EarthBound.', '[1347]ebmused201.zip', 2, '2.01', NULL, '1347screenshot1.png', 2, '2017-10-11 23:51:15', '2017-10-11 23:51:16', 1243396800, 12, 0, 1256, '', ''),
(1348, 'PSI Animation Editor', 9, 9, 727, 1079, 'The PSI Animation Editor is a Tool that allows us to Edit PSI Animations, It Requires Microsoft&#039;s .NET 4.5 Framework, which you can get from here: http://www.microsoft.com/en-us/download/details.aspx?id=30653.\r\n\r\nFeatures include:\r\n\r\n- Undo\r\n- Copy/paste frames\r\n- Insert/delete/move frames\r\n- Change/delete/import/export tilesets\r\n- Import/export entire animations\r\n- Better compression library — recompressing unmodified animations will only use about 78% of the original space - - (meaning you probably won’t need an expanded ROM)\r\n- Supports 3/4/6 MB ROMs, with or without header\r\n- Export animated GIFs', '[1348]EbPsiAnimationEditor-4.0.1.zip', 2, '4.0.1', NULL, '1348screenshot1.png', 2, '2017-10-11 23:51:54', '2018-12-25 14:17:38', 1493611200, 12, 0, 557, '', ''),
(1349, 'Wizedit', 12, 1, 1294, 4607, 'An incomplete editor for Wizardry I.', '[1349]wiz1editor.zip', 1, '1.0', NULL, '1349screenshot1.png', 2, '2017-10-16 04:03:17', '2017-10-16 04:03:18', 1508040000, 12, 0, 139, '', ''),
(1350, 'Mesen', 17, 1, 704, 4610, 'Mesen is a high-accuracy NES and Famicom emulator and NSF player for Windows.\r\n\r\nFeatures\r\n\r\n-    High Accuracy: A lot of effort has gone into making Mesen as accurate as possible.\r\n\r\n-    High Compatibility: Over 290 mappers supported (all licensed games supported)\r\n\r\n-    NES, Famicom, Famicom Disk System, Dendy, VS System, NSF and NSFe emulation is supported.\r\n\r\n-    General: Save States, Rewinding, Movie/Audio Recording, Overclocking, Cheat Codes.\r\n\r\n-    Video: Numerous video filters, customizable palettes/overscan, support for HDNes&#039; HD packs.\r\n \r\n-   Audio: Stereo effects, per-channel volume and panning, equalizer, etc.\r\n\r\n-    Misc: Netplay, 7z/zip support, IPS/BPS patch support, automatic updates, and more!\r\n\r\n\r\nIts website is at [url]https://www.mesen.ca/[/url]. Also stop by the GitHub for Mesen at [url]https://github.com/SourMesen/Mesen/releases[/url].', '[1350]Mesen.0.9.9.zip', 2, '0.9.9', NULL, '1350screenshot1.png', 2, '2017-10-20 12:23:21', '2022-02-03 15:07:04', 1580533200, 12, 0, 582, '', ''),
(1351, 'MakeINES', 18, 1, 704, 5073, 'A simple program for quickly building .NES files from the output of your assembler.', '[1351]makeines10.zip', 2, '1.0', NULL, '1351screenshot1.png', 2, '2017-10-22 03:12:50', '2018-09-14 11:24:38', 1094788800, 12, 0, 317, '', ''),
(1352, 'iNES Header Editor', 3, 1, 704, 916, 'NES header editor by Quietust which supports the standard iNES format and NES 2.0 format.\r\n\r\nSource code is included also.', '[1352]nes2edit.zip', 2, '1.0', NULL, '1352screenshot1.png', 2, '2017-10-22 03:13:01', '2017-10-23 13:46:29', 1508126400, 12, 0, 3875, '', ''),
(1353, 'SM64 Area Importer', 9, 27, 847, 4614, 'This tool imports multiple areas in Super Mario 64 Roms.', '[1353]SM64 Area Importer.7z', 2, '3.1', NULL, '1353screenshot1.png', 2, '2017-10-22 03:13:24', '2017-10-22 03:13:24', 1505016000, 12, 0, 507, '', ''),
(1354, 'SM64 Text Manager', 9, 27, 847, 4614, 'This tool gives modification options for the text in Super Mario 64.', '[1354]SM64 Text Manager.zip', 2, '1.0.2', NULL, '1354screenshot1.png', 2, '2017-10-22 03:13:57', '2017-10-22 03:13:57', 1499227200, 12, 0, 1540, '', ''),
(1355, 'SM64 Tweaker', 9, 27, 847, 4614, 'Patches, Tweaks, Objects, ASM-Codes and more. Prepare your Rom in this tool.', '[1355]SM64 Tweaker (V0-4-7-1 Beta).7z', 2, '0.4.7.1b', NULL, '1355screenshot1.png', 2, '2017-10-22 03:14:24', '2017-10-22 03:14:24', 1464148800, 12, 0, 1183, '', ''),
(1356, 'AC3E Text Editor 1.3.4', 10, 17, 1337, 2150, 'A graphics editor used to translate most of the text in Ace Combat 3: Electrosphere.\r\n\r\nThe &quot;Big&quot; font is Antonio Bold and &quot;Small&quot; is Sans.', '[1356]AC3E_Text_Editor.7z', 1, '1.3.4', NULL, '1356screenshot1.jpg', 2, '2017-10-22 03:14:46', '2017-10-22 03:14:46', 1406865600, 12, 0, 448, '', ''),
(1357, 'AC3E Header Replacer', 3, 17, 1337, 2150, 'A Java program that copies all the metadata from the source TIM to a new one. Makes sure reinserted TIM files to be be properly displayed in-game.\r\n\r\nOriginally made for the Ace Combat 3: Electrosphere fan-translation project, but can be used for any games that also make use of the TIM format to store graphics, such as subtitles.', '[1357]AC3E_Header_Replacer.rar', 1, '1.1', NULL, '1357screenshot1.jpg', 5, '2017-10-22 03:15:00', '2017-10-22 03:15:00', 1407470400, 12, 0, 182, '', ''),
(1358, 'AC3E Layer Merger', 3, 17, 1337, 2150, 'A Java program first made for the Ace Combat 3 Electrosphere fan-translation project that merges two separate images into one TIM file.\r\n\r\nMust be used in conjunction with the AC3E Header Replacer in order for the TIM file to be properly displayed in-game.', '[1358]AC3E_Layer_Merger.rar', 1, '1.0', NULL, '1358screenshot1.jpg', 5, '2017-10-22 03:15:14', '2017-10-22 03:15:14', 1393822800, 12, 0, 107, '', ''),
(1359, 'AC3E BIN Splitter', 3, 17, 1337, 2150, 'A Java program that can extract all individual TIM files contained in a single BIN file as well as merging them all together into a BIN file again for re-insertion.\r\n\r\nOriginally made for the Ace Combat 3: Electrosphere fan-translation project but is not restricted to it.', '[1359]AC3E_BIN_Splitter.rar', 1, '1.0', NULL, '1359screenshot1.jpg', 5, '2017-10-22 03:15:29', '2017-10-22 03:15:29', 1408420800, 12, 0, 591, '', ''),
(1360, 'AC3E Fake Recompressor', 22, 17, 1337, 1136, 'A fake recompressor for the TIM files that contain subtitles used for the radio chatter that play during missions in Ace Combat 3: Electrosphere.\r\n\r\nMade by EsperKnight with technical support by user &quot;me&quot;.', '[1360]AC3E_PseudoType2ULZ.rar', 1, '1.0', NULL, '1360screenshot1.jpg', 2, '2017-10-22 03:15:47', '2017-10-22 03:15:47', 1413086400, 12, 0, 159, '', ''),
(1361, 'Whitehole', 9, 36, 2903, 4616, 'Whitehole is a level editor for Super Mario Galaxy 1 &amp; 2 for the Wii system.', '[1361]Whitehole-v1-4-3.7z', 2, '1.4.3', NULL, '1361screenshot1.jpg', 2, '2017-10-24 06:00:12', '2017-10-24 06:00:40', 1502510400, 12, 0, 920, '', ''),
(1362, 'Apoplexy', 12, 25, 707, 4617, 'Apoplexy is a level editor of Prince of Persia 1 (for DOS and SNES) and 2 (for DOS).', '[1362]apoplexy-3.8-win32.zip', 1, '3.8', NULL, '1362screenshot1.png', 2, '2017-10-25 05:08:03', '2020-03-13 17:40:05', 1583985600, 12, 0, 175, '', ''),
(1363, 'Apoplexy', 12, 25, 707, 4617, 'Apoplexy is a level editor for Prince of Persia (DOS), Prince of Persia (SNES), and Prince of Persia 2 (SNES).', '[1363]apoplexy-3.tar.gz', 1, '3.0', NULL, '1363screenshot1.png', 3, '2017-10-25 10:56:39', '2017-10-25 10:56:40', 1454562000, 12, 0, 102, '', ''),
(1364, 'Byte manager', 3, 24, 704, 3422, 'The program performs various operations with bytes.\r\n\r\nSupported operations:\r\n\r\n-Cut bytes.\r\n-Cut bytes from to.\r\n-Insert bytes.\r\n-Create file.\r\n-Set patch.\r\n-Compare files', '[1364]Byte manager v04.rar', 1, '0.4', NULL, '1364screenshot1.png', 2, '2017-11-13 01:23:32', '2018-11-01 12:52:13', 1540958400, 12, 0, 129, '', ''),
(1365, 'Rom Patcher JS', 2, 24, 704, 4536, 'A ROM patcher made in vanilla JavaScript.\r\n\r\nSupported formats:\r\n* IPS\r\n* UPS\r\n* APS\r\n* BPS\r\n* RUP\r\n* PPF\r\n* Paper Mario Star Rod (.mod)\r\n* VCDiff (.xdelta)\r\n\r\n\r\nFeatures:\r\n* can patch and create patches\r\n* shows ROM CRC32, MD5 and SHA-1 before patching\r\n* can remove SNES headers before patching\r\n* supports zipped files\r\n* can be run in any modern web browser, including mobile', '[1365]RomPatcher.js-2.7.zip', 1, '2.6', NULL, '1365screenshot1.jpg', 7, '2017-11-13 01:25:22', '2022-12-29 15:54:04', 1668056400, 12, 0, 11015, '', ''),
(1366, 'Tales of Berseria Tools', 21, 47, 2692, 4330, 'Tales of Berseria Tools are hacking tools for the PC &amp; PS3 version of Tales of Berseria. It can be used for modding the game, searching for hidden content, and creating fan translations.\r\n\r\nThe included tools are:\r\n[list]\r\n[li][i]decrypt[/i]:[/li]\r\ndecrypt TLFILE.TLDAT file of PC version (must have FILEHEADER.TOFHDB FILEHEADER.TOFHDA in order to decrypt).\r\n[li][i]unpack/patch:[/i][/li]\r\nunpacking and packing TLFILE.TLDAT FILEHEADER.TOFHDB (compatible with PC &amp; PS3 versions, in addition automatically changes format of textures to *.DDS during unpacking).\r\n[li][i]unsdb/sdb [0/1] [ansi/utf8][/i]:[/li]\r\ntext dumper to extract/insert the script from the *.SDB files (works with all types of SDB, also compatible with PC &amp; PS3 versions). Commands &quot;0/1&quot; allow you to adjust the process of tag break (tags are placed before the text), and these commands allow you to adjust text extraction in proper encoding &quot;ansi/utf8&quot;.[/list]\r\n\r\n[b]Attention! Please read this before using this programm![/b]\r\n[list]\r\n[li]a) Patch - to pack files in TLFILE correctly you must place new files in folder called &quot;TLFILE_FILES&quot;. During packing process the programm would automatically check every file located in &quot;TLFILE_FILES&quot; folder. Do not place subdirectories with new files into &quot;TLFILE_FILES&quot; folder, because this utility works directly with files located in &quot;TLFILE_FILES&quot; folder.\r\n[li]b) After activating &quot;patch&quot; command there will be no new TLFILE archive. It&#039;ll be instantly made into TLFILE which is specified in command line or in executive BAT file. I highly advice you to make a backup copy of original TLFILE.\r\n[li]c) While packing TLFILE programm would understand only original names of unpacked files. Don&#039;t change them.\r\n[li]d) In case you&#039;d like to change the text inside SDB using packing command &quot;sdb&quot;, SDB and TXT files should be located in the same directory (folder).\r\n[li]e) While packing SDB programm would understand only original structure of TXT files. That means you cannot change neither tags nor number of lines.', '[1366]ToBTools_v1.1_by_RangerRus.rar', 2, '1.1', NULL, '1366screenshot1.png', 2, '2017-11-30 01:27:55', '2017-12-10 09:13:19', 1512795600, 12, 0, 1371, '', ''),
(1367, 'Swizzling Tool', 15, 47, 2692, 4330, 'Swizzling Tool is a swizzling and deswizzling textures of DDS formats for Tales of Vesperia, Tales of Xillia, Tales of Xillia 2, Tales of Zestiria &amp; Tales of Berseria. It can be used for modding the textures. Compatible only with PS3 version.\r\n[list]\r\n[li][i]unswiz/swiz[/i]:[/li]\r\nswizzling and deswizzling textures of DDS formats.', '[1367]Swizzling_Tool_v1.0_by_RangerRus.rar', 2, '1.0', NULL, '1367screenshot1.png', 2, '2017-11-30 01:28:35', '2017-11-30 01:28:35', 1409976000, 12, 0, 315, '', ''),
(1368, 'ipscat', 2, 25, 704, 4658, 'Ipscat is a small and simple program which concatenates IPS patches together. Very simplistic, written in standard C so it ought to compile on Windows, Linux, Mac and even DOS. Source code included!\r\n\r\nA Windows binary is included, but it hasn&#039;t been tested on an actual Windows. It ran fine under Wine, though.', '[1368]ipscat.zip', 2, '1.1', NULL, '1368screenshot1.png', 7, '2017-12-02 04:32:12', '2017-12-03 02:11:07', 1512104400, 12, 0, 247, '', ''),
(1369, 'SSIG - Sega Saturn Instructions Generator', 18, 13, 704, 3341, 'This program allows you to easily generate the instructions supported by SH-1/SH-2 (Super Hitachi) CPU into machine code. There is also a brief description of the instructions and registers.\r\n\r\n[b]Main features:[/b]\r\n- Support SH-1/SH-2 instructions (except SH-DSP)\r\n\r\n[b]Note:[/b] Readme file attached\r\n\r\n ----\r\n\r\n[b]Changes in version 1.3:[/b]\r\n- Redesign of the program.\r\n- Fixed code generation for &quot;BRA&quot; and &quot;BSR&quot; instructions.\r\n- Corrected some descriptions of instructions (now they are completely fit in the window).\r\n- Keeping theme settings and the last selected tab.', '[1369]SSIG_v1,3.ZIP', 1, '1.3', NULL, '1369screenshot1.png', 2, '2017-12-15 00:37:29', '2018-11-25 07:28:57', 1542949200, 12, 0, 258, '', ''),
(1370, 'N64 Custom Robo File Injector', 21, 27, 707, 803, 'A file importer and extractor for the two N64 Custom Robo titles.\r\nAllows injection and extraction of files, either individually or automated.\r\nAlso has some handy built-in patches to aid translation nondestructively.\r\n\r\nRequires Python 3.4-ish or above.  Honestly, there&#039;s no good reason not to use the most recent version.\r\nMake sure your install includes tkinter and the ttk widgets too.\r\nIf you&#039;re pulling C Python from python.org you should be good to go already.\r\n\r\nFor details on usage and limitations, read the provided readme or select &quot;Help/About&quot; from the menubar.', '[1370]CustomRobo.7z', 2, '1.0', NULL, '1370screenshot1.PNG', 7, '2017-12-21 12:44:15', '2018-05-01 03:51:20', 1513573200, 12, 0, 265, '', ''),
(1371, 'MZM Randomizer', 9, 10, 788, 4020, 'A randomizer for Metroid Zero Mission. There are many features for item randomization, with options for customizing logic and item placement, and settings that affect gameplay. You can also randomize the colors of backgrounds, enemies, and Samus.', '[1371]mzmr.zip', 1, '1.5.0', NULL, '1371screenshot1.png', 2, '2017-12-24 03:29:23', '2023-08-11 09:26:40', 1691640000, 12, 0, 11310, '', ''),
(1372, 'Okami HD (PC) Encrypter/Decrypter', 9, 20, 2973, 1022, '[b]A simple encrypter/decrypter for Okami HD (PC).[/b]\r\n\r\nIn this port pretty much all files are encrypted with Blowfish (256bit key). The application allows for decryption and successful re-encryption of files after changing. I needed it to port our PS2 translation project to the new PC version. Someone else might find it useful because the encryption is not super obvious. I wasn&#039;t able to test all files with it, but in case some files use different encryption or different key, I&#039;ll update the tool.', '[1372]okami-encdec.zip', 1, '1.0', NULL, '1372screenshot1.png', 2, '2017-12-24 05:46:22', '2017-12-25 04:12:16', 1513314000, 12, 0, 271, '', ''),
(1373, 'PSXCueGenerator', 3, 17, 704, 1275, 'PSXCueGenerator 1.1.0.26714 + Source\r\nCoded by: Shawn M. Crawford [sleepy9090]\r\nJanuary 13, 2018\r\n\r\n-Requires .NET Framework 3.5\r\n-Source can be opened/built with Visual Studio 2013\r\n\r\nJanuary 13, 2018 Version 1.1.0.26714\r\n-Add expiremental support for games with multiple audio tracks\r\n\r\nDecember 24, 2017 Version 1.0.0.27718\r\n-Generates a cue file for bin files that do not have one.\r\n-Generate a single cue file for a single bin file\r\n-Generate cue files for multiple bin files in a directory or directory tree (recursively).\r\n-Built-in Logger', '[1373]PSXCueGenerator.zip', 1, '1.1.0.2671', NULL, '1373screenshot1.png', 2, '2017-12-25 04:13:23', '2018-01-14 05:57:52', 1515819600, 12, 0, 1531, '', ''),
(1374, 'Dragon Warrior Town and Dungeon Editor', 9, 1, 719, 1275, 'DragonWarriorTownAndDungeonEditor 1.0.0.28734\r\nCoded by: Shawn M. Crawford [sleepy9090]\r\nJanuary 8, 2018\r\n\r\n-Requires .NET Framework 3.5\r\n-Source is included and can be opened/built with Visual Studio 2013.\r\n-Latest version can be found on github. https://github.com/sleepy9090\r\n\r\nJanuary 8, 2018 Version 1.0.0.28734\r\n-Edit dungeon, castle, and town map data for all maps in the game.\r\n-Tested with headered Dragon Warrior (U) (PRG0) [!].nes ROM.\r\n-Tested with headered Dragon Warrior (U) (PRG1) [!].nes ROM.\r\n\r\nNotes:\r\n-This utility currently supports visual changes only. For example, if a chest or a set of stairs is added, the chest will not have any contents and stairs will not go anywhere.\r\n-Tiles with a yellow border and cross means the data for this tile has more than one purpose. When changing this tile, it is recommended to use another tile with a yellow border and cross. These tiles, aside from what is shown on the screen, also correspond to roof placement and possibly other data/data pointers. Changing these tiles to regular tiles (and vice versa) could have unexpected results.\r\n-Overworld editing is not supported yet.\r\n-Loading of some of the larger maps may take some time. On my intel i7 first generation processor, loading time was ~8 seconds for a 30x30 map.\r\n-Backup your existing ROM in case something breaks.\r\n-Feel free to report bugs to sleepy3d@gmail.com.', '[1374]DragonWarriorTownAndDungeonEditor.zip', 1, '1.0.0.2873', NULL, '1374screenshot1.png', 2, '2018-01-08 01:59:29', '2018-01-14 05:56:40', 1515301200, 12, 0, 405, '', ''),
(1375, 'Nitro Studio', 7, 23, 1496, 4723, 'Introducing the release of Nitro Studio! An editor for DS music (*sdat).\r\n\r\nFeatures:\r\n*Saving and opening of sdat.\r\n*Ability to exract and compress sdat.\r\n*Edit names and information.\r\n*Import .mid for .sseq files.\r\n*Export, Import, and replace files.\r\n*Add new songs and files with Nitro Studio fixing the info automatically.\r\n*Ability to edit SWARs, and preview SWAVs.\r\n*Ability to edit SBNKs.\r\n*Play STRMs.\r\n*Create your own custom .sdat by hitting new.\r\n*And much more!\r\n\r\nTutorial: https://www.youtube.com/watch?v=_WtYuP4NF1I\r\n\r\nPlease note this editor is not yet complete, but should work without bugs.\r\n\r\nDownloads: https://gota7.github.io/NitroTools/\r\n\r\nCredits are listed in the about tab of the editor.', '[1375]NitroStudio.zip', 2, '3', NULL, '1375screenshot1.png', 2, '2018-01-09 01:13:27', '2018-01-09 01:13:30', 1514178000, 12, 0, 2585, '', ''),
(1376, 'spacefinder', 3, 24, 704, 4658, 'Another small utility by me. This one finds empty space in a ROM. min-empty-space parameter is given as a number, which tells the program to not print any smaller empty areas that it finds.\r\nThis program is written in standard C and it ought to compile on Windows, Linux, Mac and even DOS. A Windows binary is included.', '[1376]spacefinder.zip', 1, '1.0', NULL, '1376screenshot1.png', 7, '2018-01-12 06:33:48', '2018-01-12 06:33:48', 1515474000, 12, 0, 58, '', ''),
(1377, 'Dex-to-V64', 21, 27, 704, 4731, 'Dex-to-V64&#039;s purpose is to convert DexDrive Controller Pak backups, with the use of a GameShark Pro to copy the saves from cartridges to the Controller Pak, into generic *.sav files, for use in Nintendo 64 emulators.\r\n\r\nThis EXE will take the first two pages of data from the first file in a Dexplorer *.N64 file. By putting a Dexplorer EEPROM save all by itself in a *.N64 file and using this utility on it, you can extract that data to a *.sav file.\r\n\r\nIncluded is the SRAM Upload utility with this zip file so that the *.sav file can be converted to a V64 loadable file.\r\n\r\nTo simplify the process, a batch file is also included which will do the entire process starting from a dexplorer file named &quot;saveload.n64&quot;, so, if you use this file for the extraction process, it can all be automatically loaded into up-sram.v64 via the use of dex2sav.bat.\r\n\r\nList of games with known saving types:\r\n[url]http://www.micro-64.com/database/gamesave.shtml[/url]', '[1377]dex2save.zip', 1, '1.0', NULL, '1377screenshot1.png', 2, '2018-01-13 03:46:40', '2018-01-13 03:46:41', 1399435200, 12, 0, 183, '', ''),
(1378, 'Mempak Save Converter', 3, 27, 704, 4732, 'Convert between MPK (N-Rage Input Plugin Controller Pak) and N64 (DexDrive Controller Pak backup) formats.', '[1378]memconv.zip', 1, '1.0', NULL, '1378screenshot1.png', 2, '2018-01-13 03:48:08', '2018-01-13 03:48:09', 922597200, 12, 0, 280, '', ''),
(1379, 'dumpid', 23, 24, 704, 4733, 'This is a simple python tool that take advantage of the linux library &#039;libmirage&#039; part of the cdemu linux project to extract game ids from any kind of cd-image supported by cdemu.\r\n\r\nUnfortunately this dependency makes it specific to linux. It outputs json to stdout and errors to stderr to be more easy to use for python programing.\r\n\r\n\r\n\r\nusage: dumpid.py [-h] [--force {psx,ps2,ss,scd,dc}]\r\n                 CD-IMAGE|M3U-FILE [CD-IMAGE|M3U-FILE ...]\r\n\r\nParse game serial (psx, ps2, dc) or md5 hash of some invariant region (ss,\r\nscd, dc) to identify games regardless of cd-image format.\r\n\r\npositional arguments:\r\n  CD-IMAGE|M3U-FILE     cd-image to scan in all formats cdemu supports, or m3u\r\n                        containing at least one cd-image.\r\n\r\noptional arguments:\r\n  -h, --help            show this help message and exit\r\n  --force {psx,ps2,ss,scd,dc}\r\n                        force a type of console while parsing the file(s).\r\n                        Useful for consoles or games that can&#039;t recognized\r\n                        correctly because of system identifier errors.\r\n\r\nM3u parsing returns just the id of the first item on the m3u. For each valid\r\nfile processed, this command returns a json list of maps to sys.out of the\r\nformat: [ { file: parsed-file, system: psx|ps2|ss|scd|dc|unknown (redump\r\nsystem names), serial: string|unknown, id_md5: string|unknown } ]', '[1379]dumpid.zip', 1, '1.0', '', '1379screenshot1.jpg', 3, '2018-01-13 06:58:45', '2018-01-13 06:58:46', 1515646800, 12, 0, 86, '', ''),
(1380, 'Neko Project II - Debug Edition', 17, 3, 704, 4781, 'The Neko Project II emulator for the PC-9800 series, with many additional debugging features located in Tools - Debug utility.\r\n\r\n- Can view, edit, and dump RAM contents.\r\n- Can set breakpoints.\r\n- Can view and step through instructions and mnemonics, and edit them (by overwriting their bytes, not with mnemonics).\r\n- Can view contents of registers and flags.\r\n- Can view and edit the stack.\r\n- Can view sound registers.\r\n- Can save and load states.', '[1380]np2debug-2015-11-12_x86.zip', 3, '2015-11-12', NULL, '1380screenshot1.png', 2, '2018-01-29 02:04:47', '2018-01-29 02:04:52', 1447304400, 12, 0, 529, '', ''),
(1382, 'Dragon Warrior Text Editor', 9, 1, 719, 1275, 'DragonWarriorTextEditor 1.3.0.30250\r\n\r\nCoded by: Shawn M. Crawford [sleepy9090]\r\n\r\nJanuary 29, 2018\r\n\r\n-Requires .NET Framework 4.5\r\n\r\nDragonWarriorTextEditor -\r\nText Editor for Dragon Warrior USA NES\r\n\r\n-Tested with headered Dragon Warrior (U) (PRG0) [!].nes ROM.\r\n-Tested with headered Dragon Warrior (U) (PRG1) [!].nes ROM.\r\n\r\nThis is still a W.I.P. Feel free to send bugs to sleepy3d@email.com or file them on [url=https://github.com/sleepy9090][u]GitHub[/u][/url].', '[1382]DragonWarriorTextEditor.zip', 1, '1.3.0.3025', NULL, '1382screenshot1.png', 2, '2018-01-31 13:08:44', '2018-05-10 05:50:44', 1517202000, 12, 0, 521, '', ''),
(1383, 'ipsnect', 2, 25, 704, 4545, 'This command-line utility lets you inspect the contents of an IPS file\r\nin as easy-to-read a format as possible!\r\n\r\nSee the GitHub page for more information: https://github.com/nstbayless/ipsnect\r\n\r\nSee the release page for compiled binaries for other operating systems: https://github.com/nstbayless/ipsnect/releases', '[1383]ipsnect.exe', 2, '1.01', NULL, '1383screenshot1.png', 2, '2018-02-04 06:17:57', '2018-02-04 06:17:59', 1517547600, 12, 0, 196, '', ''),
(1384, 'Dragon Warrior Shop Editor', 21, 1, 719, 1275, 'DragonWarriorShopEditor 1.0.1.28437\r\nCoded by: Shawn M. Crawford [sleepy9090]\r\nFebruary 8, 2018\r\n\r\n-Requires .NET Framework 3.5\r\n\r\nDragonWarriorShopEditor\r\nShop Editor for Dragon Warrior USA NES\r\nChange prices for items in shops.\r\nChange items available in shops.\r\n\r\n-Tested with headered Dragon Warrior (U) (PRG0) [!].nes ROM.\r\n-Tested with headered Dragon Warrior (U) (PRG1) [!].nes ROM.\r\n\r\nFeel free to send bugs to sleepy3d@email.com or file them on github: https://github.com/sleepy9090\r\n\r\nVersion: 1.0.1.28437 February 8, 2018\r\n-add better error handling and textbox validation\r\n\r\nVersion: 1.0.0.30614 February 4, 2018\r\n-first version', '[1384]DragonWarriorShopEditor.zip', 1, '1.0.1.2843', NULL, '1384screenshot1.png', 2, '2018-02-05 13:30:24', '2018-02-10 06:53:42', 1518066000, 12, 0, 308, '', ''),
(1385, 'SNESTilesKitten', 16, 9, 704, 4787, 'SNESTilesKitten is a tool to view/extract/inject graphics tiles from a SNES Rom file. \r\nIt allows you to use SNES address (support HiROM/LoROM) so you can use it to discover\r\ntiles location directly from ASM trace.\r\n\r\nYou CANNOT edit directly tiles. You can export then to indexed PNG and reinject the tiles from the PNG file.\r\n\r\nNow include a palette editor to enter manually the palette and find it in the ROM\r\n\r\nFind more information https://skarsnik.github.io/SNESTilesKitten/ or on the Github page of the project : https://github.com/Skarsnik/SNESTilesKitten\r\n\r\nThe release is compiled for Windows, for other platforms you will have to compile it yourself.', '[1385]SNESTilesKitten.23.february.2021.7z', 2, '1.0.3', NULL, '1385screenshot1.png', 7, '2018-02-05 14:14:21', '2021-03-01 11:50:25', 1614056400, 12, 0, 3207, '', ''),
(1386, 'Advanced Patch Conflict Finder', 2, 24, 704, 3795, 'A tool for finding conflicts between multiple patches. This is a more advanced variant of Zephyr&#039;s Patch Conflict Finder program, which essentially did the same thing; however, all of the patches had to be in the same folder as the program executable, which was a command-line program. This program includes a GUI, allows a directory to be specified, allows patches in sub-directories to be included, and allows some patches to be ignored as the user desires.', '[1386]Advanced_Patch_Conflict_Finder.exe', 1, '1.4', NULL, '1386screenshot1.png', 2, '2018-02-07 11:50:35', '2018-09-21 13:11:46', 1520053200, 12, 0, 1404, '', ''),
(1387, 'Dragon Warrior Equipment and Magic Data Editor', 21, 1, 719, 1275, 'DragonWarriorEquipmentAndMagicDataEditor 1.0.0.28694\r\nCoded by: Shawn M. Crawford [sleepy9090]\r\nFebruary 8, 2018\r\n\r\n-Requires .NET Framework 3.5\r\n\r\nDragonWarriorEquipmentAndMagicDataEditor \r\nProgram to edit weapon and armor stats and magic data in the NES game Dragon Warrior. \r\n\r\n-Tested with headered Dragon Warrior (U) (PRG0) [!].nes ROM.\r\n-Tested with headered Dragon Warrior (U) (PRG1) [!].nes ROM.\r\n\r\nFeel free to send bugs to sleepy3d@email.com or file them on github: https://github.com/sleepy9090\r\n\r\nVersion: 1.0.0.28694 February 8, 2018\r\n-first version', '[1387]DragonWarriorEquipmentAndMagicDataEditor.zip', 1, '1.0.0.2869', NULL, '1387screenshot1.png', 2, '2018-02-10 06:53:03', '2018-02-10 06:53:03', 1518066000, 12, 0, 423, '', ''),
(1388, 'Dragon Warrior Treasure Chest Editor', 21, 1, 719, 1275, 'DragonWarriorTreasureChestEditor 1.0.0.23238\r\nCoded by: Shawn M. Crawford [sleepy9090]\r\nFebruary 9, 2018\r\n\r\n-Requires .NET Framework 3.5\r\n\r\nDragonWarriorTreasureChestEditor \r\nProgram to treasure chest locations and contents for Dragon Warrior NES ROM.\r\n\r\n-Tested with headered Dragon Warrior (U) (PRG0) [!].nes ROM.\r\n-Tested with headered Dragon Warrior (U) (PRG1) [!].nes ROM.\r\n\r\nFeel free to send bugs to sleepy3d@email.com or file them on github: https://github.com/sleepy9090\r\n\r\nVersion: 1.0.0.23238 February 9, 2018\r\n-first version', '[1388]DragonWarriorTreasureChestEditor.zip', 1, '1.0.0.2323', NULL, '1388screenshot1.png', 2, '2018-02-10 06:54:13', '2018-02-10 06:54:13', 1518152400, 12, 0, 315, '', ''),
(1389, 'Dragon Warrior Monster Zone Editor', 21, 1, 719, 1275, 'DragonWarriorMonsterZoneEditor 1.0.0.26604\r\n\r\nCoded by: Shawn M. Crawford [sleepy9090]\r\n\r\nFebruary 18, 2018\r\n\r\n-Requires .NET Framework 3.5\r\n\r\nDragonWarriorMonsterZoneEditor -\r\nProgram to edit the monsters that appear in any of the 20 different zones in the NES ROM Dragon Warrior.\r\n\r\n-Tested with headered Dragon Warrior (U) (PRG0) [!].nes ROM.\r\n-Tested with headered Dragon Warrior (U) (PRG1) [!].nes ROM.\r\n\r\nFeel free to send bug reports to sleepy3d@email.com or file them on [url=https://github.com/sleepy9090][u]GitHub[/u][/url].\r\n\r\nVersion: 1.0.0.26604 February 18, 2018\r\n-initial version', '[1389]DragonWarriorMonsterZoneEditor.zip', 1, '1.0.0.2660', NULL, '1389screenshot1.png', 2, '2018-02-19 01:24:26', '2018-05-10 05:54:31', 1518930000, 12, 0, 358, '', ''),
(1390, 'Final Fantasy X translation tools', 9, 18, 1343, 3689, 'Tools for Final Fantasy X (EU PAL, SCES_504.90) to extract and import game data for translation (texts and graphics).\r\nOther Final Fantasy X versions are not supported.\r\n\r\nOld tools used by [url=http://www.rk-translations.cz/]RK-Translations[/url] in 2014 to translate Final Fantasy X to Czech.\r\n\r\nUse at your own risk.', '[1390]Final_Fantasy_X_translation_tools_20141215.zip', 2, '1.0', NULL, '1390screenshot1.jpg', 2, '2018-02-22 13:15:25', '2018-02-22 13:15:25', 1519189200, 12, 0, 408, '', ''),
(1391, 'Breath of Fire II Monster Editor (Updated with Drop Rate Support)', 9, 9, 680, 4795, 'This is an updated version of Zanto&#039;s [url=http://www.romhacking.net/utilities/1180/]Breath of Fire II Monster Editor[/url].  This is the first version that supports editing of the drop rates.  Originally thought to be byte 20 for each monster, it&#039;s actually the first character of byte 27 for each monster.  I&#039;ve programmed this into the editor and tested it with both the original ROM and retranslated ROM.  \r\n\r\nIn addition to all the features in the original version, the following features have been added:\r\n\r\n1) Support for updating the drop rate for each monster!  \r\n\r\n2) Added drop-down lists to choose the drop rate and item set for each monster\r\n\r\n3) Support for the original English ROM and the retranslated ROM.  Currently, the item sets are displayed with new item names in the retranslated ROM, but the monster list will always displayed the original monster names.  \r\n\r\n4) Added button to set the enemy drop rate for all enemies.  Quick and easy!\r\n\r\n5) Added keyboard shortcuts for opening ROMs (Ctrl+O) and saving ROMs (Ctrl+S)\r\n\r\nMake sure you use a HEADERLESS English rom with it.\r\n\r\nRefer to this monster list for details:\r\nhttp://www.gamefaqs.com/snes/563530-breath-of-fire-ii/faqs/5434\r\n\r\nThe monster list in the editor follows the same order as the monster list in that faq.  The utility contains a prepopulated list of monsters to display for the retranslated ROM.  If someone can get me a table that maps old monster names to new ones, I&#039;ll update the utility!\r\n\r\nI&#039;ve also included updated source code in the zip file in case anyone is interested.\r\n\r\nIf you have any problems or questions, e-mail me: androug56@gmail.com\r\n\r\nMuch thanks to Zanto (Ze10) for developing the original version!', '[1391]BOF2MonsterEditor.zip', 1, '1.1', NULL, '1391screenshot1.png', 2, '2018-02-22 13:21:11', '2018-02-22 13:21:11', 1519189200, 12, 0, 1041, '', ''),
(1392, 'abcde', 14, 24, 704, 912, 'abcde is a script extraction/insertion utility that aims to take as many of the things that are good about Atlas and Cartographer as possible and make them even better.\r\n\r\nFeatures:\r\n[list]\r\n[li]Implements all features supported by Cartographer.[/li]\r\n[li]Implements all features supported by Atlas except for running Atlas extensions.[/li]\r\n[li]Corrects many features that were broken to varying degrees in Cartographer and Atlas.[/li]\r\n[li]Uses expanded table file syntax that allow you to:[list]\r\n[li]Work with non-octet text encodings (e.g. 6-bit tokens, Huffman encodings, etc.).[/li]\r\n[li]Handle mid-string encoding changes (a.k.a. table switching within a single string) with a great deal of flexibility.[/li]\r\n[/list][/li]\r\n[li]Adds new extraction commands that allow you to:[list]\r\n[li]Dump multiple strings from a single pointer.[/li]\r\n[li]Re-align the ROM read position when an end token is encountered.[/li]\r\n[li]Dump strings with internal gaps.[/li]\r\n[li]Sort output by string address instead of pointer address (making it easier to find gaps between strings that might indicate unused content).[/li]\r\n[li]Output only one copy of strings that are the target of multiple pointers.[/li]\r\n[li]Output more Atlas commands automatically; in many cases it is possible to use the extraction output as a complete Atlas input file without needing to modify it further.[/li]\r\n[/list][/li]\r\n[li]Adds new insertion commands that allow you to:[list]\r\n[li]Execute arbitrary insertion commands when the insertion point reaches a specified ROM address.[/li]\r\n[li]Count things and write the counter value to ROM like a pointer.[/li]\r\n[li]Handle Pascal strings that specify their length in number of tokens rather than number of bytes.[/li]\r\n[li]Write pointers (embedded or normal) whose value is the distance between the pointer and the text rather than the text&#039;s address.[/li]\r\n[li]Change the current insert position by a relative amount rather than specifying an absolute ROM address.[/li]\r\n[li]Dynamically calculate arbitrary arithmetic values and write the values to ROM.[/li]\r\n[/list][/li]\r\n[li]Open source code that you can modify or extend to suit your own needs or preferences.[/li]\r\n[/list]', '[1392]abcde_v0_0_10.7z', 3, '0.0.10', NULL, '1392screenshot1.png', 7, '2018-03-11 05:53:08', '2024-05-26 11:37:47', 1716595200, 12, 0, 1426, '', ''),
(1393, 'Breath of Fire II Level Stat Gain Editor V1.1', 12, 9, 680, 4795, 'This is version 1.1 of the Breath of Fire II Stat Level Gain Editor.  It has a similar interface to the Breath of Fire II Monster Editor, and it supports modifying stats gained and experience needed at every level for every character!  \r\n\r\nHighlights in Version 1.1:\r\n\r\n-1)  Added support for setting experience needed for each level for every character \r\n-2)  Added button to set experience needed for all levels for current character.\r\n-3)  Added button to set experience needed for all levels for all characters.\r\n-4)  Removed Bleu (Deis) from character list since her stats are shared with monster formation data and her experience table is shared with Nina.\r\n-5)  Automatically repair monster formation data when ROM is saved in case of corruption in V1.0\r\n\r\nNotes: \r\n\r\n-1) Guts increase at the same rate per level, so no matter what level you choose for a character, the Guts gain will be the same.\r\n-2) For some reason, strength, stamina, luck and wisdom stats won&#039;t increase to max levels if you gain too many levels in one battle.  Make sure you battle monsters at the beginning of the game if you set experience needed to low number.  That way, you&#039;ll ensure 255 for each stat before you max out at level 99.\r\n\r\nThis utility supports the original English ROM and the retranslated ROM. Character names will match the ROM used.\r\n\r\nMake sure you use a HEADERLESS English rom with it.  I have not done extensive testing of each level increase.  I verified valid hex data values before/after, as well as load/save of the ROM.  Provide me any feedback if you encounter issues.\r\n\r\nRefer to this stat gain entry list data for details in [url=http://datacrystal.romhacking.net/wiki/Breath_of_Fire_II:ROM_map#Stat_gain_tables][u]Data Crystal[/u][/url].\r\n\r\nIf you have any problems or questions, e-mail me.', '[1393]BOF2LevelStatGainEditor_V1_1.zip', 1, '1.1', NULL, '1393screenshot1.png', 2, '2018-03-12 12:53:49', '2018-05-15 13:00:31', 1526184000, 12, 0, 737, '', ''),
(1394, 'Dragon Warrior Monster Stat Editor', 21, 1, 719, 1275, 'DragonWarriorMonsterStatEditor 1.0.0.10546\r\nCoded by: Shawn M. Crawford [sleepy9090]\r\nMarch 17, 2018\r\n\r\n-Requires .NET Framework 3.5\r\n\r\nDragonWarriorMonsterStatEditor \r\nProgram to edit the stats of the monsters in the NES ROM Dragon Warrior.\r\n\r\n-Tested with headered Dragon Warrior (U) (PRG0) [!].nes ROM.\r\n-Tested with headered Dragon Warrior (U) (PRG1) [!].nes ROM.\r\n\r\nFeel free to send bugs to sleepy3d@email.com or file them on github: https://github.com/sleepy9090\r\n\r\nVersion: 1.0.0.10546 March 17, 2018\r\n-initial version', '[1394]DragonWarriorMonsterStatEditor.zip', 1, '1.0.0.1054', NULL, '1394screenshot1.png', 2, '2018-03-18 03:22:10', '2018-03-18 03:22:10', 1521259200, 12, 0, 539, '', ''),
(1395, 'The Battle of Olympus (de)compression suite', 22, 1, 2846, 912, 'A pair of decompression/compression tools for working with the RLE and Huffman + RLE compression formats used in The Battle of Olympus.\r\n\r\nRequires perl to run.', '[1395]The_Battle_of_Olympus_(de)compressors.7z', 1, '1.0', NULL, '1395screenshot1.png', 7, '2018-03-26 00:58:15', '2018-03-26 00:58:15', 1521864000, 12, 0, 195, '', ''),
(1396, 'Rockin&#039; Kats (U) Level Editor', 12, 1, 1889, 2917, 'An advanced Rockin&#039;Kats (U) utility for editing the game.\r\nThis editor extends the ROM and modifies the engine, so now it supports up to 128 areas with 120 rooms(screens) in each area.\r\nFeauters:\r\n\r\n[b]Areas editor:[/b]\r\n* Full-featured undo system: You can undo all modifies (except adding new areas or deleting area);\r\n* Template system: Select any configuration of tiles to multiply it in any place of area (by Shift+Right button Mouse) or square-type template by Shift+Left button Mouse. Either you can use just Ctrl+C/Ctrl+V for copy/paste any tile;\r\n* Adding objects without limit (but engine supports up to 3 enemy and 3 additional objects at the one screen);\r\n* Placing (half) bosses in any areas in any rooms (4 bosses per area). You can place even the level boss in the area;\r\n* Highlighting objects: canvas supports to show rooms borders, types of blocks, hitboxes for objects, and any more;\r\n* &#039;Hard level&#039; objects: depending on the passed levels objects can be replaced with another objects (for example: at the beggining in the area appears bonus objects, or some enemy if some levels has passed);\r\n* Areas handlers: with combination handlers and scrollers you can add to the area various effects (such as: airplane fly, train running, trolley, dark area with candles, etc). For examples: see original game in the editor;\r\n* Palettes editor;\r\n* With links you can specify any path to boss. But if link was placed incorrectly, game will hung when you try to enter the door (&quot;doors&quot; - its a blocks with type #2);\r\n* You can add new area in links editor. Just press &#039;L&#039; key in the area editor, select area, which will be as template for the new area, press &#039;Create area...&#039; button, select count of screens, and press &#039;OK&#039; to create new link. With new link new area will be created. But remember that blocks set are shared between source and target areas;\r\n* All area are allowed to be deleted except area with internal engine handlers (such as scripts scenes, bonus areas, etc.), or areas from which the level begins. \r\n\r\n\r\n[b]Scripts editor:[/b]\r\n* Supports to edit dialogs with Mugsy and Jill, which appears between an areas;\r\n\r\n\r\n[b]Game ending editor:[/b]\r\n* Edits some engine-relative options (special passwords, level names, prices, scores and etc);\r\n\r\n\r\n[b]CHR-editor:[/b]\r\n* Simple editor with which its possible to fix up some tiles or swap CHR-banks. It is recommended to use external editor;\r\n\r\n[b]Blocks editor (by &#039;B&#039; key in area editor):[/b]\r\n* You can specify up to 256 blocks with its own settings (type and attribute) and tiles set (2x2 tiles);\r\n* Dump/Restore blocks sets to/from the external file.\r\n\r\nRemember, that level path depends not only links, but it depends on the scripts thats have been specified in the link parameters (or even in the level parameters). Some scripts terminates level, and another scripts directs to the another area unlike has been specified in &#039;target area&#039; field in the link editor.\r\n\r\nIt is recommended to backup your ROM before your start to edit the game and before any new stage of your hack.\r\n\r\nAll hot-keys and contacts for questions see in Help-About dialog.\r\n\r\nAlso password generator is included in archive.', '[1396]rockated.7z', 2, '1.0.1', NULL, '1396screenshot1.png', 2, '2018-03-26 01:13:29', '2018-04-01 04:40:08', 1521518400, 12, 0, 271, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1397, 'College Football 96 Utility', 9, 11, 3083, 4854, 'This is the first version of a tool written in C# to edit the College Football &#039;96 ROM.\r\nYou will have to use a ROM that the checksum is removed to be able to play the edited ROM.\r\n\r\nOpen button : to navigate to the ROM\r\nRead button : will read the data in from the combo box selections\r\nWrite button : will overwrite the file but giving a Warning message beforehand\r\n\r\nTo see the updated changes once you clicked the write button, click the read button \r\nright after clicking the write and it should reflect the change in the hex code.\r\n\r\nThis tool can edit the following depending on position of the player:\r\n\r\n*Number (Enter a number between 0 - 99)\r\n\r\n*Weight (Enter a hex value between 0 - F)\r\n\r\n*Quickness or OL and DL Power ( Enter a hex value between 0 - F) \r\n\r\n*Speed (Enter a hex value between 0 - F)\r\n\r\n*Intelligence (Enter a hex value between 0 - F)\r\n\r\n*Range or Hands ( Enter a hex value between 0 - F) \r\n- Range are for QB/K/P\r\n- Hands are for RB/WR/OL/DL/LB/DB\r\n\r\n*Power or Accuracy or Block or Tackle ( Enter a hex value between 0 - F) \r\n- Power are for QB/RB/WR\r\n- Accuracy are for K/P\r\n- Blocks are for OL\r\n- Tackles are for DL/LB/DB\r\n\r\nHex Code Conversions are as follows (each attribute can contain 16 different values for player ratings:\r\n\r\nFor all attributes (excluding weight) are the following:\r\n1 - 10,\r\n2 - 13,\r\n3 - 20,\r\n4 - 26,\r\n5 - 33,\r\n6 - 40,\r\n7 - 46,\r\n8 - 53,\r\n9 - 60,\r\nA - 66,\r\nB - 73,\r\nC - 80,\r\nD - 86,\r\nE - 93,\r\nF - 100\r\n\r\nAnd for the weight attribute:\r\n1 - 156,\r\n2 - 172,\r\n3 - 188,\r\n4 - 204,\r\n5 - 220,\r\n6 - 236,\r\n7 - 252,\r\n8 - 268,\r\n9 - 284,\r\nA - 300,\r\nB - 316,\r\nC - 332,\r\nD - 348,\r\nE - 364,\r\nF - 380,\r\n\r\nIf you have questions, comments or bugs that you noticed, let me know at upscaledk@gmail.com.', '[1397]Rom editor CFB96.exe', 1, '1.0', NULL, '1397screenshot1.jpg', 2, '2018-04-09 07:01:27', '2018-04-09 07:01:27', 1522468800, 12, 0, 94, '', ''),
(1398, 'VS. Excitebike Text Editor', 9, 1, 3084, 1275, 'VS. Excitebike Text Editor 1.0.0.14919\r\n\r\n-Requires .NET Framework 3.5\r\n\r\nProgram to edit the the text in the VS. Excitebike ROM for the Nintendo VS. System \r\n\r\n-Tested with headered Excitebike (VS).nes ROM with MD5 Checksum: F1E27389B5F9D9CC8036EFD10DFEB0A5\r\n\r\nFeel free to send bugs to sleepy3d@email.com or file them on github: https://github.com/sleepy9090\r\n\r\nVersion: 1.0.0.14919 April 7, 2018\r\n-initial version', '[1398]VSExcitebikeTextEditor.zip', 1, '1.0.0.1491', NULL, '1398screenshot1.png', 2, '2018-04-09 07:14:02', '2018-04-09 07:14:02', 1523073600, 12, 0, 149, '', ''),
(1399, 'Visual SAK: Visual Swiss Army Knife', 16, 25, 704, 4125, 'Visual SAK: Visual Swiss Army Knife\r\n\r\nA new tool developed that will be more like the real Swiss Army Knife - a toolbox in one package, easy to use, does few things but do them with precision!\r\nThe toolbox will be focused on ripping of visuals from different ROM - Sprites, Graphics, Palettes, Tiles, ... but not casual ripping rather - finding, documenting, exporting and maybe in the feature importing.\r\n\r\nMain Features:\r\n- Mapping of graphics\r\n- Naming of graphic objects\r\n- Saving all findings as a document/project for easy reuse\r\n- Multiple BPP formats: 1, 2, 4, 8 bpp SNES (Mode7, Mode 3), 4bpp GBA, 8bpp PC\r\n- Multiple compression formats: LZSS-FF5/FF6/CT (SNES), LZ77-10 (GBA)\r\n- Exporting of graphic objects in PNG\r\n- easy to manipulate attributes to find out desired graphic (Width, Height, Offset)\r\n- customizable palette for displaying a graphic with the correct colors with import from ZSNES save-sates\r\n\r\nScreenshots: [url=http://www.bwass.org/bucket/Visual SAK - 1.png]1[/url] [url=http://www.bwass.org/bucket/Visual SAK - 2.png]2[/url] [url=http://www.bwass.org/bucket/Visual SAK - 3.png]3[/url] [url=http://www.bwass.org/bucket/VisualSAK - screen6.png]4[/url]', '[1399]VisualSAK.exe', 1, '3.1', NULL, '1399screenshot1.png', 2, '2018-04-20 14:38:46', '2018-04-20 14:38:48', 1524024000, 12, 0, 1113, '', ''),
(1400, 'Faxanadu Shop Editor', 9, 1, 842, 1275, 'FaxanaduShopEditor 1.0.0.29336\r\nApril 29, 2018\r\n\r\n-Requires .NET Framework 3.5\r\n\r\nFaxanaduShopEditor \r\nShop Editor for Faxanadu USA NES\r\nChange prices for items in shops.\r\nChange some shop dialogs.\r\n\r\n-Tested with headered Faxanadu (U).nes with MD5 checksum E8D6013BFB2835D1331A2C973FB1C40B\r\n\r\nFeel free to send bugs to sleepy3d@email.com or file them on github: https://github.com/sleepy9090\r\n\r\nVersion: 1.0.0.29336 April 29, 2018\r\n-first version', '[1400]FaxanaduShopPriceEditor.zip', 1, '1.0.0.2933', NULL, '1400screenshot1.png', 2, '2018-05-01 03:50:06', '2018-05-01 03:50:06', 1522814400, 12, 0, 161, '', ''),
(1401, 'DiSFX', 18, 9, 704, 1381, 'Disassembler for GSU/GSU-2 (SuperFX) chip.', '[1401]DiSFX.rar', 1, '0.1', NULL, '1401screenshot1.png', 2, '2018-05-01 03:51:57', '2018-05-01 03:51:57', 1525060800, 12, 0, 211, '', ''),
(1403, 'PartyPlanner64', 12, 27, 707, 4923, 'PartyPlanner64 is a html map editor for Mario Party 1, 2, and 3. You can Import/Export Boards, Screenshot, and change textures. To open the editor, click on &quot;Dist folder and click on &quot;index.html&quot;.', '[1403]PartyPlanner64.zip', 2, '0.3.2 -bet', NULL, '1403screenshot1.png', 7, '2018-05-12 14:00:09', '2018-05-12 14:00:11', 0, 12, 0, 391, '', ''),
(1404, 'PSXImager V2.0', 21, 17, 704, 3054, 'PSXImager is a collection of tools for dumping and (pre-)mastering\r\nPlayStation 1 (&quot;PSX&quot;) CD-ROM images. It consists of three tools:\r\n\r\n[list]\r\n [li]psxrip - \r\n   Dumps the contents of the data track of a binary CD image (&quot;BIN/CUE&quot;) to\r\n   a directory tree plus a &quot;catalog&quot; file containing filesystem metadata.[/li]\r\n   \r\n [li]psxbuild - \r\n   The inverse of psxrip; takes a catalog file and a directory tree to\r\n   produce a binary CD image which can be burned to a CD medium.[/li]\r\n\r\n [li]psxinject - \r\n   Replaces the contents of a file inside a binary CD image.[/li]\r\n[/list]\r\n\r\nWhat sets PSXImager apart from standard ISO 9660 imaging tools is that\r\nPSXImager handles images in the CD-ROM XA format, which is what the\r\nPlayStation 1 uses.\r\n\r\nCD-ROM XA, defined by Sony and Philips, is an extension to the &quot;Yellow Book&quot;\r\nand ISO 9660 standards, and also used by Video and Photo CDs. The main\r\nextensions of XA are:\r\n\r\n[list]\r\n [li]CD-ROM sectors contain an additional 8 bytes of &quot;subheader&quot; data for\r\n   storing information related to audio/video files (data type, codec and\r\n   channel information, etc.).[/li]\r\n\r\n [li]Directory entries contain more attributes, such as Unix-style owner/group\r\n   IDs and permissions.[/li]\r\n\r\n [li]Most importantly, XA allows &quot;Form 2&quot; files with 2324 data bytes per\r\n   sector (as opposed to the regular 2048 bytes) which are recorded in\r\n   special CD-ROM sectors (&quot;Mode 2, Form 2&quot;). This allows storing more data\r\n   on a CD (up to ~740MB) at the cost of having no error correction for this\r\n   data. Form 2 files are primarily used for audio/video data, in particular\r\n   the FMVs of most PlayStation 1 games.[/li]\r\n[/list]\r\n\r\n&quot;Red Book&quot; CD-DA audio tracks are not handled by PSXImager.\r\n\r\nPSXImager is based on code from the GNU VCDImager project and uses the\r\nlibcdio and libvcdinfo libraries for most of its work.', '[1404]psximager.zip', 1, '2.0', NULL, '1404screenshot1.png', 2, '2018-05-12 14:06:57', '2018-05-12 14:07:18', 1399867200, 12, 0, 2857, '', ''),
(1405, 'GIMP ROM image file plugin', 10, 20, 704, 4928, 'A GIMP file plugin for reading/writing/converting ROM images and bin image (tile) files.\r\n\r\nSupported file extensions:\r\n* .bin\r\n* .chr (nes 2bpp)\r\n* .nes (nes 2bpp)\r\n* .gb (gb 2bpp)\r\n\r\n\r\nSupported image formats: \r\n* NES 1bpp / 2bpp\r\n* SNES 2bpp / 3bpp / 4bpp / 8bpp\r\n* GB 2bpp\r\n* NGP 2bpp\r\n* GBA 4bpp / 8bpp\r\n* GG/SMS/WSC 4bpp\r\n* MD 4bpp\r\n\r\n\r\nBuild available for:\r\n* Linux\r\n* Windows\r\n\r\nThis allows for a convenient workflow when already using gimp, instead of having to use an additional utility to convert to and from formats such as PNG. It can also be useful for tile extraction.\r\n\r\n\r\nThe plugin is open source, feedback and suggestions are welcome.\r\n\r\nhttps://github.com/bbbbbr/gimp-rom-bin\r\n\r\n\r\nImage size: ROMs and tile files that are not an even multiple of tile width will get padded with transparent pixels at the end of the image, and have any trailing data stored as gimp image metadata. The plugin will attempt to preserve original file size and integrity as much as possible. Setting transparent pixels (in tiles) at the end of the image to non-transparent will cause those tiles to get written to the file and therefore increase the file size. Be careful.', '[1405]gimp-file-rom-bin-0-52_2018-july-22.zip', 1, '0.53', NULL, '1405screenshot1.png', 2, '2018-05-16 01:30:02', '2018-11-20 02:40:38', 1542344400, 12, 0, 1732, '', ''),
(1406, 'Sonic Advance Editor', 12, 10, 981, 1966, 'This is a level editor that allow you to edit Sonic Advance levels.', '[1406]SAEditor.exe', 2, '0.1', NULL, '1406screenshot1.PNG', 2, '2018-05-17 01:08:26', '2019-04-04 03:54:32', 1208145600, 12, 0, 1141, '', ''),
(1407, 'Demolisher', 16, 33, 2013, 4929, 'Demolisher an extremely basic viewer for the BIN model format found in Luigi&#039;s Mansion. This program is capable of opening and viewing one or multiple BIN model files at one time and comes with a bunch of different view modes and options.', '[1407]Demolisher.zip', 3, '0.3', NULL, '1407screenshot1.PNG', 2, '2018-05-17 12:00:07', '2018-05-17 12:00:07', 1494820800, 12, 0, 467, '', ''),
(1408, 'Heroes Power Plant', 12, 25, 707, 4937, 'Heroes Power Plant is a level editor for Sonic Heroes written by igorseabra4 using C# and Microsoft XNA 4.0. It requires .NET Framework 4.6.1 and Microsoft XNA Framework 4.0 to run.\r\n\r\nIt integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Heroes Mod Loader in mind. Source code for opening and saving ONE archives was borrowed from HeroesONE.\r\n\r\nThe editors include a model editor for BSP files contained in ONE archives, a visibility editor for *_blk.bin files, a collision editor for viewing and generating CL files, an object layout editor, a camera editor, editors for start, ending and multiplayer bragging positions and a spline editor. For Shadow the Hedgehog, there&#039;s a stage viewer (XBOX version only) and an experimental object layout editor.\r\n\r\nThe start position and spline editors do not edit the game&#039;s executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.', '[1408]Heroes Power Plant.zip', 2, '5', NULL, '1408screenshot1.png', 2, '2018-05-26 13:20:01', '2018-05-26 13:20:01', 1512190800, 12, 0, 87, '', ''),
(1409, 'Advance Wars: Days of Ruin / Dark Conflict - CO Editor', 9, 23, 1272, 739, 'This utility will allow to modify the stats of the Commanding officers in the Nintendo DS game &quot;Advance Wars: Days of Ruin (YW2E - USA Version)&quot; or &quot;Advance Wars: Dark Conflict (YW2E - EUR/AUS Version).', '[1409]Advance Wars 4 - CO Stats Editor.zip', 1, '1.2', NULL, '1409screenshot1.png', 2, '2018-05-26 13:23:40', '2018-07-21 12:25:31', 1526702400, 12, 0, 582, '', ''),
(1410, 'CrashEdit', 16, 17, 707, 4939, 'CrashEdit is a tool where you can look into Crash Bandicoot 1, 2, and 3 models in PlayStation disc.', '[1410]CrashEdit.zip', 1, '0.09', NULL, '1410screenshot1.gif', 2, '2018-05-27 11:30:01', '2018-05-27 11:30:02', 1375588800, 12, 0, 971, '', ''),
(1411, 'SA2 Stage Level Select Editor', 12, 20, 3138, 3876, 'This tool allow you to move the stage select icons around the map.', '[1411]SA2StageSelEdit.zip', 1, '1.0', NULL, '1411screenshot1.png', 2, '2018-05-27 11:32:03', '2018-05-27 11:32:04', 1354770000, 12, 0, 191, '', ''),
(1412, 'ALX - Skies of Arcadia Legends Examiner', 21, 24, 707, 4960, 'ALX is a very simple, fast, cross-platform and object-oriented command line tool to extract the game data from Skies of Arcadia, Skies of Arcadia Legends, Eternal Arcadia and Eternal Arcadia Legends. It is able to export and import the data to and from CSV files.\r\n\r\n[b]Features[/b]\r\n\r\n[list][li]Character skills (Super Moves and Magics)[/li]\r\n[li]Character stats (EXP curves, Magic EXP curves and parameters)[/li]\r\n[li]Crew members[/li]\r\n[li]Enemy ship stats[/li]\r\n[li]Enemy skills (Super Moves and Magics)[/li]\r\n[li]Enemy stats (action patterns, encounters, events and parameters)[/li]\r\n[li]Items (accessories, armors, ship cannons, ship accessories, ship items, special items, usable items and weapons)[/li]\r\n[li]Playable ship stats[/li]\r\n[li]Shops[/li][/list]\r\n\r\n[b]Prerequisites[/b]\r\n\r\nThe commands respectively scripts in the [b]bin[/b] directory require:\r\n\r\n[list][li][url=https://www.ruby-lang.org/]Ruby[/url] 2.4.0+[/li]\r\n[li]At least one extracted image of Skies of Arcadia, Skies of Arcadia Legends, Eternal Arcadia or Eternal Arcadia Legends[/li][/list]\r\n\r\nThe shipped and pre-exported CSV files in the subdirectories of [b]share[/b] require:\r\n\r\n[list][li]Spreadsheet application with UTF-8 support (e.g. [url=https://www.libreoffice.org/]LibreOffice Calc[/url] or [url=http://csved.sjfrancke.nl/]uniCSVed[/url])[/li]\r\n[li]Editor for plain text (e.g. [url=https://notepad-plus-plus.org/]Notepad++[/url])[/li][/list]\r\n\r\n[b]Download[/b]\r\n\r\n[list][li]You can get the latest official release on the SourceForge project website: [url]https://sourceforge.net/projects/aex/files/latest/download[/url][/li]\r\n[li]You can also get the current development version from the GitHub repository: [url]https://github.com/Taikocuya/ALX[/url][/li][/list]\r\n\r\n[b]Installation[/b]\r\n\r\nPut the files to some directory where you want it. Pre-exported CSV files with complete game data can already be found in the subdirectories:\r\n\r\n[list][li][b]share/dc-eu-dreamon[/b] (Dreamcast, PAL-E, Dreamon Vol. 20)[/li]\r\n[li][b]share/dc-eu-retail-1[/b] (Dreamcast, PAL-E, Retail Disc No. 1)[/li]\r\n[li][b]share/dc-eu-retail-2[/b] (Dreamcast, PAL-E, Retail Disc No. 2)[/li]\r\n[li][b]share/dc-jp-barai-1[/b] (Dreamcast, NTSC-J, @barai Disc No. 1)[/li]\r\n[li][b]share/dc-jp-barai-2[/b] (Dreamcast, NTSC-J, @barai Disc No. 2)[/li]\r\n[li][b]share/dc-jp-express[/b] (Dreamcast, NTSC-J, Dreamcast Express Vol. 6)[/li]\r\n[li][b]share/dc-jp-kuzokuban[/b] (Dreamcast, NTSC-J, Kuzokuban (Trial Edition))[/li]\r\n[li][b]share/dc-jp-retail-1[/b] (Dreamcast, NTSC-J, Retail Disc No. 1)[/li]\r\n[li][b]share/dc-jp-retail-2[/b] (Dreamcast, NTSC-J, Retail Disc No. 2)[/li]\r\n[li][b]share/dc-us-magazine[/b] (Dreamcast, NTSC-U, Official Magazine Vol. 9)[/li]\r\n[li][b]share/dc-us-retail-1[/b] (Dreamcast, NTSC-U, Retail Disc No. 1)[/li]\r\n[li][b]share/dc-us-retail-2[/b] (Dreamcast, NTSC-U, Retail Disc No. 2)[/li]\r\n[li][b]share/gc-eu-retail[/b] (Gamecube, PAL-E, Retail Disc)[/li]\r\n[li][b]share/gc-jp-retail[/b] (Gamecube, NTSC-J, Retail Disc)[/li]\r\n[li][b]share/gc-us-retail[/b] (Gamecube, NTSC-U, Retail Disc[/li][/list]\r\n\r\nThe scripts require at least one extracted image of Skies of Arcadia, Skies of Arcadia Legends, Eternal Arcadia or Eternal Arcadia Legends. The directory structure should look like this:\r\n\r\n[list][li][b]share/*/database[/b] (replace the asterisk with any name you choose) for CSV[/li]\r\n[li][b]share/*/gameroot[/b] (replace the asterisk with any name you choose) for game data[/li][/list]\r\n\r\nTo obtain the game files, you need a corresponding image (ISO, GCM or GDI). Please do not ask for download links.\r\n\r\n[list][li][url=http://www.romhacking.net/utilities/619/]GCRebuilder[/url] (Gamecube)[/li]\r\n[li][url=https://www.romhacking.net/utilities/1459/]GDRom Explorer[/url] (Dreamcast)[/li][/list]\r\n\r\n[b]Commands[/b]\r\n\r\nAll commands respectively scripts can be found in the [b]bin[/b] directory.\r\n\r\n[list][li][b]export.rb[/b]: Executes all export commands in [b]bin[/b].[/li]\r\n[li][b]import.rb[/b]: Executes all import commands in [b]bin[/b].[/li][/list]\r\n\r\n[b]Links[/b]\r\n\r\n* [url=https://skiesofarcadia.gamepedia.com/]Skies of Arcadia Wiki[/url]\r\n\r\n[b]License[/b]\r\n\r\nCopyright (C) 2019 Marcel Renner. ALX is licensed under the GNU General Public License, Version 3.0. See [url=https://github.com/Taikocuya/ALX/blob/master/LICENSE.md]LICENSE.md[/url] for the full license text.', '[1412]ALX-4.0.0.zip', 1, '4.0.0', NULL, '1412screenshot1.png', 7, '2018-06-10 05:17:21', '2019-07-09 21:29:44', 1562644800, 12, 0, 99, '', ''),
(1413, 'Animal Crossing String Table Editor', 9, 33, 3162, 4961, 'ACGC String Table Editor is a utility for reading and editing string table files used by Animal Crossing for the GameCube.\r\n\r\nString tables contain the text found throughout the game, such as dialogue, mail, and notice board messages. They can be extracted from the forest_1st.arc and forest_2nd.arc archives on the game disc using a RARC unpacker. Each string table consists of two files: a &quot;data.bin&quot; file and a &quot;data_table.bin&quot; file. When opening one of the tables, you can just specify the &quot;*_data_table.bin&quot; file first and the program will automatically choose the &quot;*_data.bin&quot; file for you.\r\n\r\nTable entries consist of plain text with special interpolated codes, denoted by double curly braces, such as {{PAUSE:0x03}}. There are over 120 different codes used to control things like pauses in speech, NPC animations, text colors, and sounds. The entire set of available codes can be viewed in the source code of the application on the GitHub project page.\r\n\r\nThe application is available as a platform-independent JAR. The source code for this utility is available at https://github.com/jamchamb/ac-editor-stringtables.', '[1413]StringTableEditor-0.1.0.jar.zip', 1, '0.1', NULL, '1413screenshot1.png', 7, '2018-06-10 05:27:21', '2018-06-10 05:27:29', 1527998400, 12, 0, 459, '', ''),
(1414, 'Mega Man X6 Tweaks Patcher', 9, 17, 2053, 4337, 'The &quot;Mega Man X6 Tweaks&quot; project is a compilation of QoL hacks, gameplay improvements and localization restorations for Mega Man X6.\r\n\r\nThis is a customization tool which includes all the changes available in the stand-alone patches, and a few more. The stand-alone patches are included as a preset profiles.\r\n\r\nThe tool was written in AutoHotkey (v1.1.30.00). More information in the included readme file and in the links below:\r\n\r\n* [url=http://www.romhacking.net/forum/index.php?topic=26507.0]RHDN Forum Project Thread[/url]\r\n* [url=http://www.romhacking.net/hacks/4035/]Mega Man X6 Tweaks[/url] (Stand-alone patch)\r\n* [url=http://www.romhacking.net/documents/780/]Mega Man X6 Tweaks Workbook[/url]\r\n\r\nHere are some of the options in this tool that are not available in the stand-alone patch:\r\n\r\n* Nightmare Effects: Can be permanently removed (apart from the new custom menu options)\r\n* Dialogues: Stage Alia calls and &quot;briefing&quot; dialogues can be permanently removed (apart from the new custom menu options)\r\n* Intro: Skip Capcom intro video, skip opening video.\r\n* Player Mechanics: More complete set of Dash parameters to tweak. Double-jump and double-tap inputs can now be disabled.\r\n* Player Mechanics: Frame-by-frame controls for the animation timing of X&#039;s Saber, Zero&#039;s ground combo cooldown, and the Z-Buster.\r\n* Player Mechanics: Attachment to ceiling can be set unlimited (Shadow Armor, Zero&#039;s Hyoroga)\r\n* Player Mechanics: X&#039;s Saber can be set cancellable by dashing, both normal and with Shadow Armor.\r\n* Balance: Boss health bar size controls, by level. Includes sub-bosses health bars.\r\n* New Game Status: Randomize Parts carried by Rescuable Reploids.\r\n* Localization: Additional title screen options, including the original Japanese version.\r\n* Localization: Additional voice clips can be selected separately, adding two not included in the sample profile (title screen &quot;Rockman X6&quot;, and vocalized boss &quot;Warning&quot; from the Prototype version)\r\n* Custom Art: Individual selection of mugshots by Metalwario64.\r\n* Custom Art: Colors scheme options for X Ultimate Armor (mugshot and sprite palette).\r\n* Stage Mechanics: Auto-crouching for Recycle Lab/Secret Lab 2-2 (Zero). If the ceiling crushes you in a tight spot where you would&#039;ve survived crouching, you&#039;ll crouch automatically and stay locked in this position until the ceiling rises.\r\n* Stage Mechanics: Recycle Lab/Secret Lab 2-2 (Zero), ceiling movement can be completely disabled.\r\n* Damage Tables: Complete access to all damage tables, including obstacles such as Nightmare Effects blocks. Damage values can be modified by enemy/by attack.\r\n* Damage Tables: Gate and High Max can be made vulnerable to normal attacks\r\n* A few additional smaller options.\r\n\r\n[u]Latest updates (v2.6, v2.6.1)[/u]\r\n- [i]GUI[/i]:  Changed the way some GUI elements appear, so they&#039;re visible in higher DPI settings. Still, if you&#039;re on a DPI scale higher than 100%, it&#039;s recommended to disable DPI scaling for this program ([i]Properties - Compatibility - Change high DPI settings - Enable &quot;Override high DPI scaling behavior...&quot;, select &quot;System&quot;[/i])\r\n- [i]Player Mechanics[/i]:  Added Hyper Dash bonus for Mach Dash (which it has in vanilla, but was mistakenly omitted from previous X6 Tweaks versions)\r\n- [i]Balance[/i]:  Fixed Nightmare Pressure&#039;s health bar addresses.', '[1414]Mega Man X6 Tweaks Patcher (v2.6.1).7z', 1, '2.6.1', NULL, '1414screenshot1.gif', 2, '2018-06-14 13:21:33', '2021-08-11 18:13:00', 1628654400, 12, 0, 23914, '', ''),
(1415, 'Emblem Magic', 9, 10, 707, 4978, 'Emblem Magic is an all-in-one ROMhacking/editing tool for the GBA Fire Emblem games, that I&#039;ve been making since the beginning of 2017.\r\nI wanted it to be more complete than it is now before releasing it, but i&#039;m going to be extremely busy these following months, and i had set this deadline for myself beforehand.\r\nAs such, there isn&#039;t much in the way of guides as to how to use the program, so i hope that it won&#039;t be too confusing for users.\r\nIn any case, you can think of this of more of a public beta than an actual release: so bug reports are welcome, and so are feature suggestions.\r\n\r\n UPON DOWNLOADING, READ THE README.TXT TO SET THINGS UP \r\n\r\nSo, Emblem Magic includes a set of different editors, as well as some core functionalities to better allow the user to manage the changes made to the ROM.\r\nThese core tools include:\r\n- a history of writes done to the ROM (thanks to which the user can use Ctrl+Z/Ctrl+Y to undo/redo changes)\r\n- an editor to manage which areas of the ROM are marked (by default the markings &quot;FREE&quot; and &quot;USED&quot; exist, but the user can create their own marking types)\r\n- tools for easier repointing (the user can choose whether the program should prompt them to repoint upon insertion or not, for instance)\r\nAll this information can be stored by the user in an FEH file (FEH stands for Fire Emblem Hack); also note that with this file, the ROMhack can be recreated from an approriate clean ROM.\r\nAlso, Emblem Magic reads external text files to associate names to array entries in the ROM (kinda like the dropdowns from Nightmare, and the user can have their own set of text files, seperate from \r\nthe ones for the vanilla ROMs).\r\n\r\nThe Editors range from the most fundamental ROMhacking tools to more specific ones intended for the GBA FE games:\r\nThe ones that have an &quot;X&quot; instead of a &quot;-&quot; are the more incomplete ones (I say this, but in fact almost all of them are incomplete in some way).\r\n- Basic ROM Editor (read/write bytes, potentially with LZ77 compression)\r\n- Hex Editor (like any hex editor, really)\r\n- Patch Editor (for applying various patches to the ROM through FEH files in the &quot;Patches&quot; folder)\r\n- ASM Editor (dissassemble/assemble ASM code, and can somewhat &quot;test run&quot; code line-per-line)\r\nX Event Editor\r\n- Module Editor (basically Nightmare, uses &quot;EMM&quot; text files to load GUI to edit arrays or other data in the ROM)\r\n- World Map Editor (pretty simple image inserting for the large/small world maps for the game)\r\nX Map Tileset Editor (to change the tilesets of 16x16 tiles used for maps, their animations, their terrain associations)\r\n- Map Editor (to edit the maps for each chapter of the game, as well as the triggerable tile changes for these maps)\r\n- Graphics Editor (basically GBAGE, to view and edit images in the ROM)\r\n- Portrait Editor (to view and edit the different portraits in the game)\r\n- Map Sprite Editor (to view and change the sprites of units on the map)\r\n- Battle Screen Editor (to change the screen frame during battle, or the platforms under the characters&#039; feet)\r\n- Battle Animation Editor (to view and change the various battle animations in the game, and the palettes for them)\r\nX Spell Animation Editor\r\n- Backgrounds Editor (to change dialogue scene backgrounds, battle backgrounds, and cutscene CG screens)\r\n- Text Editor (to change the text in the game, as well as the fonts used to display text)\r\nX Music Editor (to change the music and sound-effect tracks used in the game)\r\nSome other editors are accessible from within the other editors, under the &#039;Tools&#039; menu:\r\n- Palette Editor (you can also open this by clicking on a palette in an editor)\r\n- TSA Editor (to change TSA arrays, these indicate tile layout and associate 16-color palettes to each tile, for more complex images)\r\n- OAM Editor (accessed from the Battle Animation Editor, to change the sprite layout information for a given frame of animation)\r\n\r\nUPDATE: Second version of the beta is here, adding quite a few new features\r\n- Event Editor (calls the EventAssembler from a bundled dll file, the code editor has syntax coloring, mousehover documentation and some more cool functions)\r\n- Item Editor (to edit anything pertaining to items, including their stat bonuses or the classes they&#039;re effective against)\r\nX Title Screen Editor (very unfinished, really just has shortcuts to the Graphics Editor for the 3 sub-images that make up the title screen)\r\n- And plenty of other stuff (many bugfixes of course), including many user suggestions (like having more shortcuts between editors) and some other things, like the ability to modify batte anim structs within the battle anim editor', '[1415]Emblem Magic BETA 2.zip', 2, 'BETA 2', NULL, '1415screenshot1.png', 2, '2018-06-23 06:33:06', '2018-06-25 13:37:56', 1503806400, 12, 0, 3019, '', ''),
(1416, 'Tales of Vesperia Tools', 21, 47, 2579, 4330, 'Tales of Vesperia Tools are hacking tools for the Xbox 360 &amp; PS3 version of Tales of Vesperia.\r\nIt can be used for modding the game, searching for hidden content, and creating fan translations.\r\nNote: version on Xbox 360 uses another file compression on most of files, so this tool set\r\nwon&#039;t help with every single file. This pack was created mostly for PS3 version.\r\n\r\nThe included tools are:\r\n[list]\r\n[li][i][unfps/fps] SVO[/i]:[/li]\r\nunpacking and packing containers of FPS4 format, mostly for SVO files.\r\n[li][i][uncht/cht/cht_switch] TO8CHTX [ansi/utf8/1][/i]:[/li]\r\ntext dumper to extract/insert the script from the *.TO8CHTX files.\r\ncommand &quot;cht_switch&quot; during insert allows you to switch EN and JP lines.\r\ncommands &quot;ansi/utf8&quot; allow you to adjust text extraction in proper encoding.\r\n[li][i][untss/tss/tss_switch] TSS/TO8SCEL [ansi/utf8][/i]:[/li]\r\ntext dumper to extract/insert the script from the *.TO8SCEL and *.TSS files (scenario.dat &amp; STRING_DIC.SO).\r\ncommand &quot;cht_switch&quot; during insert allows you to switch EN and JP lines.\r\ncommands &quot;ansi/utf8&quot; allow you to adjust text extraction in proper encoding.\r\n[li][i][untss2/tss2] TO8SCEL (source files)[/i]:[/li]\r\ncommand &quot;untss2&quot; extracts all resources from scenario.dat (file format: bin).\r\ncommand &quot;tss2&quot; inserts previously extracted resources back into scenario.dat (формат bin).\r\n[li][i][unscf/scf/scf_switch] SCFOMBIN [ansi/utf8][/i]:[/li]\r\ntext dumper to extract/insert the script from the *.cmp files (SCFOMBIN).\r\nThis type of file contains text displayed during battles.\r\nThere are 26 files that you need to edit. All of them are listed below.\r\n[li]btl.svo/BTL_PACK/BTL_PACK_003\r\n[li]BTL_EP_0070_010_154.cmp\r\n[li]BTL_EP_030_040_156.cmp\r\n[li]BTL_EP_030_080_157.cmp\r\n[li]BTL_EP_0950_010_159.cmp\r\n[li]BTL_EP_0960_020_160.cmp\r\n[li]BTL_EP_1040_020_161.cmp\r\n[li]BTL_EP_1460_000_165.cmp\r\n[li]BTL_EP_150_170_166.cmp\r\n[li]BTL_EP_170_050_167.cmp\r\n[li]BTL_EP_210_090_170.cmp\r\n[li]BTL_EP_270_110_1_173.cmp\r\n[li]BTL_EP_270_110_172.cmp\r\n[li]BTL_EP_340_070_176.cmp\r\n[li]BTL_EP_370_050_177.cmp\r\n[li]BTL_EP_420_080_178.cmp\r\n[li]BTL_EP_440_040_179.cmp\r\n[li]BTL_EP_470_030_180.cmp\r\n[li]BTL_EP_490_060_0_182.cmp\r\n[li]BTL_EP_490_060_1_183.cmp\r\n[li]BTL_EP_510_050_184.cmp\r\n[li]BTL_EP_510_080_185.cmp\r\n[li]BTL_EP_640_050_190.cmp\r\n[li]BTL_EP_650_030_191.cmp\r\n[li]BTL_EP_650_050_192.cmp\r\n[li]BTL_LL_MONSTER_193.cmp\r\n[li]BTL_XTM_EVENT_196.cmp\r\n\r\n[b]Attention! Please read this before using this programm![/b]\r\n[list]\r\n[li]a) Patch - to pack files correctly you must keep structure of unpacked files&#039; location. In case there are some subdirectories, you must leave them as they are, otherwise files won&#039;t get updated after packing.\r\n[li]b) After activating commands that patch/pack files there will be no new archive created. It&#039;ll be instantly made into file which is specified in command line or in executive BAT file. I highly advice you to make a backup copy of original file.\r\n[li]c) While packing files programm would understand only original names of unpacked files. Don&#039;t change them.\r\n[li]d) In case you&#039;d like to change the text inside TO8CHTX, TO8SCEL or SCFOMBIN using packing commands &quot;cht, tss or scf&quot;, game files and TXT files should be located in the same directory (folder).\r\n[li]e) While packing TO8CHTX, TO8SCEL or SCFOMBIN programm would understand only original structure of TXT files. That means you cannot change neither tags nor number of lines.\r\n[li]f) There are two more files attached to the tools:\r\n[li]JPCODES (for TO8CHTX).txt\r\n[li]JPCODES (for TO8SCEL &amp; TSS).txt\r\n[li]Those files help to replace certain values and tags. You can always add more value replacements and adjust them as you&#039;d like.\r\n[li]Order structure in JPCODES:\r\n[li][value1]; [value2]; comments\r\n[li]&quot;value1&quot; will be replaced with &quot;value2&quot; in file you&#039;re patching after running.  These files work along with &quot;cht, tss or scf&quot; commands. While running JPCODES.txt should be located in the same directory with utility. This tool can only have one name - JPCODES.txt. Don&#039;t change it - tool set won&#039;t recognise other names.', '[1416]ToVTools_v1.0_by_RangerRus.rar', 2, '1.0', NULL, '1416screenshot1.gif', 2, '2018-06-28 05:56:32', '2018-06-28 05:56:33', 1426824000, 12, 0, 221, '', ''),
(1417, 'PSX-MODE2-EN', 21, 17, 704, 4988, '[b]PSX-MODE2-EN v20180702[/b]\r\n\r\nEnglish translation by @gingerbeardman\r\n\r\nSimple tool to replace files in a PSX CD image:\r\n\r\n[list]\r\n[li] update the file\r\n[li] update the file folder\r\n[li] update the path tables\r\n[li] update all file/folder LBAs\r\n[li] update all EDC/ECC changed\r\n[/list]\r\n\r\n ----\r\n\r\nSyntax: [b]psx-mode2-en image_name /path/to/original_file new_file [-n][/b]\r\n\r\n[list]\r\n[li] ‘image_name&#039; is the valid MODE2/2352 CD image (BIN/ISO/MDF/IMG)\r\n[li] &#039;original_file&#039; must include the full path and begin with a &#039;&#039;\r\n[li] &#039;filename&#039; must be a MODE2/FORM1 file\r\n[li] the CD image file is reconstructed if necessary\r\n[li] the EDC/ECC of the modified sectors are recalculated\r\n[/list]\r\n[list]\r\n[li] &#039;-n&#039; do not use EDC in the modified MODE2/FORM2 sectors\r\n[li] use either &#039;&#039; or &#039;/&#039; they are interchangable\r\n[/list]\r\n[list]\r\n[li] NO replacement of CDA files (representations of audio tracks)\r\n[li] NO modification of the CUE sheet if it already exists\r\n[li] NO guarantee of result when processing audio/sound files in FORM2\r\n[li] NO guarantee of result when dealing with files that use FORM1 &amp; FORM2\r\n[li] NO hidden LBAs are recalculated\r\n[/list]\r\n ----\r\n\r\n-For GUI using, the archive must be unpacked in the [url=http://www.romhacking.net/utilities/1284/]Console compromise[/url] folder.\r\n ----\r\n\r\n[url=https://www.romhacking.net/utilities/848/]Original PSX-MODE2 v20110910 - © CUE[/url]', '[1417]psx-mode2.rar', 2, 'v20180702', NULL, '1417screenshot1.png', 2, '2018-07-05 02:09:37', '2018-07-08 10:30:18', 1530504000, 12, 0, 2193, '', ''),
(1418, 'LoD BPE Tool', 22, 17, 697, 4994, 'Windows command line utility for decompressing and compressing The Legend of Dragoon .OV_ files. Can decompress/compress entire files, or parts of files specified by a block range.', '[1418]lodbpe-v0_9.7z', 1, '0.9', NULL, '1418screenshot1.png', 2, '2018-07-08 10:39:46', '2018-07-08 10:39:46', 1530936000, 12, 0, 515, '', ''),
(1419, 'Tales of Destiny Director&#039;s Cut Tools', 21, 18, 704, 4330, 'Tales of Destiny Director&#039;s Cut Tools are hacking tools for the PS2 version of Tales of Destiny DC.\r\nIt can be used for modding the game, searching for hidden content and creating fan translations.\r\n\r\nThe included tools are:\r\n[list]\r\n[li][i][unpack/pack] BIN[/i]:[/li]\r\nunpacking and packing main archives BIN.\r\n[li][i][unmglk/mglk] MGLK[/i]:[/li]\r\nunpacking and packing containers of MGLK format.\r\n\r\n[b]Attention! Please read this before using this programm![/b]\r\n[list]\r\n[li]a) After activating command that &quot;pack&quot; files there will be new archive created (only for BIN).\r\n[li]b) After activating &quot;mglk&quot; command there will be no new MGLK archive. It&#039;ll be instantly made into MGLK which is specified in command line or in executive BAT file. I highly advice you to make a backup copy of original MGLK.\r\n[li]c) While packing BIN or MGLK programm would understand only original names of unpacked files. Don&#039;t change them.\r\n[li]d) Pack - to pack files in BIN correctly you must place new files in folder called &quot;NAME_FILES&quot;. During packing the programm would automatically check every file located in &quot;NAME_FILES&quot; folder. Do not place subdirectories with new files into &quot;NAME_FILES&quot; folder, because this utility works directly with files located in &quot;NAME_FILES&quot; folder. &quot;NAME&quot; is an archive of the same name with the file you&#039;d like to patch (DAT.BIN or MOV.BIN). For example, if you&#039;d like to pack files into DAT.BIN, then you should name your folder &quot;DAT_FILES&quot;.\r\n[li]e) MGLK - to pack files in MGLK correctly you must place new files in folder called &quot;NAME&quot;. During packing the programm would automatically check every file located in &quot;NAME&quot; folder. Do not place subdirectories with new files into &quot;NAME&quot; folder, because this utility works directly with files located in &quot;NAME&quot; folder. &quot;NAME&quot; - is an archive of the same name with the file you&#039;d like to patch (13558.mglk &amp; etc). For example, if you&#039;d like to pack files into 13559.mglk, then you should name your folder &#039;13559&#039;.', '[1419]ToDDCTools_v1.1_by_RangerRus.rar', 2, '1.1', NULL, '1419screenshot1.gif', 2, '2018-07-16 13:06:26', '2018-07-16 13:06:26', 1440043200, 12, 0, 467, '', ''),
(1420, 'DWAeditor', 12, 1, 3221, 842, 'DWAeditor is designed to edit the game Dudes with Attitude on NES. The program allows you to edit 32 levels of the game, including their names, authors, time limit and hints. 6 new enemies are now available that were not in the game editor. The archive contains English and Russian version.\r\n\r\nThe program is designed to work with the following ROMs:\r\n\r\n* Dudes With Attitude (Unl) [!].nes\r\n* Dudes With Attitude (Unl) [b1].nes\r\n* Dudes With Attitude (Unl) [b2].nes\r\n* Dudes With Attitude (Unl) [o1].nes', '[1420]dwaeditor.7z', 1, '1.0', NULL, '1420screenshot1.png', 2, '2018-08-03 01:15:56', '2018-08-03 01:15:56', 1533182400, 12, 0, 132, '', ''),
(1421, 'PCSX 1.6 with Code Marker', 17, 17, 704, 3422, 'An indispensable tool for modders, and researchers of hidden fitches.\r\n\r\nCode marker is best used to search for unused functions, and various actions (opening doors, special moves, destruction of objects...) which are difficult to debug.\r\n\r\nThe marks are placed in the memory of the console/emulator.\r\nYou can start marking at any convenient moment:\r\n-1. Start markup when starting the game.\r\n-2. Start markup now.\r\n-3. Start the markup from savestate loading.\r\n-4. Start the markup from specified PC position.', '[1421]PCSX_RG.zip', 3, '0.3', NULL, '1421screenshot1.png', 2, '2018-08-03 01:23:30', '2023-02-25 21:21:22', 1677301200, 12, 0, 579, '', ''),
(1422, 'SPCTool', 7, 9, 704, 5048, 'SPCTool is an editor, debugger, recorder, and BRR sample exporter (BRR and WAV formats) for SPC format SNES music. This is a Windows version of the older DOS program from Alpha-II Productions.', '[1422]SPCTool.zip', 2, 'v0.7 WIP', NULL, '1422screenshot1.PNG', 2, '2018-08-06 13:05:09', '2018-08-12 12:03:51', 1098331200, 12, 0, 3996, '', ''),
(1423, 'Griever&#039;s Pointer Searcher (English Translation)', 5, 1, 704, 2962, 'Searches for pointers in headered NES ROMs using the provided addresses of lines you are interested in. The program will search for those addresses as literal terms, relative search for bytes that match the addresses&#039; distances from each other, and by SetOff X000.\r\n\r\nThis program is designed for beginners, this program does most things for you.', '[1423]Griever\'s Pointer Searcher - English.zip', 1, '0.9', NULL, '1423screenshot1.PNG', 2, '2018-08-14 12:27:50', '2018-08-14 12:27:50', 1174795200, 12, 0, 302, '', ''),
(1424, 'Quake 3 Revolution Tools', 21, 18, 3238, 5057, 'A set of tools to extract the contents of the LINKFILE.LNK archive in Quake 3 Revolution for the PlayStation 2, as well as tools to convert the unique SSH graphics to TGA and extract the MD2 and VAG files from the SDT archives.\r\n\r\nhttps://github.com/Yagotzirck/Q3R_tools/', '[1424]Q3R_tools.zip', 1, '1.1', NULL, '1424screenshot1.PNG', 2, '2018-08-17 10:59:38', '2018-10-08 14:07:31', 1538884800, 12, 0, 139, '', ''),
(1425, 'NESExplorer', 3, 1, 704, 756, 'NESExplorer is a utility for analyzing and snooping around in NES ROMs. Displays ROM info, PRG banks, CHR banks, and searches for palettes and PPU objects (title screens and similar).\r\n\r\nBanks and PPU objects can be exported.\r\n\r\nMany developers use different formats for storing palettes so it might not always work. Currently only &quot;Nintendo&quot; format is supported (works with a lot of games but not all).\r\n\r\nThis utility requires a machine capable of running .NET Framework 3.5.', '[1425]NESExplorer_v1.0.zip', 1, '1.0', NULL, '1425screenshot1.PNG', 2, '2018-09-02 06:12:47', '2018-09-02 06:12:47', 1366344000, 12, 0, 791, '', ''),
(1426, 'meisei', 17, 19, 704, 815, 'meisei is an MSX emulator, it does not emulate the MSX2.\r\n\r\nFeatures:\r\n-Netplay through Kaillera\r\n-Rewind / Savestates / Movies\r\n-Palette Tuning + TV Decoder Adjustment\r\n-Tile / Sprite Viewer + Editor + Exporter\r\n-MIDI Logging\r\n-Waveform Viewer + Editor', '[1426]meisei-1-3-2.zip', 2, '1.3.2', NULL, '1426screenshot1.png', 2, '2018-09-02 06:34:00', '2018-09-02 06:34:00', 1294549200, 12, 0, 226, '', ''),
(1427, 'cmpdism', 18, 25, 704, 4306, 'cmpdism is a &quot;comparative disassembler&quot; targeting multiple CPU architectures. Its chief advantage over other disassemblers is that it is specially designed to be able to compare the disassembled code of different revisions of a program and output the differences, accounting for possible differences in addresses and constants between the revisions. This makes it useful for comparing prototype and final versions of a program, or finding differences between different \r\nregional releases.\r\n\r\nCurrently, the following architectures are supported:\r\n\r\n* 6502 family:\r\n[list]\r\n* MOS Technologies 6502\r\n* WDC 65C02\r\n* Hudson HuC6280\r\n[/list]\r\n* 68000 family:\r\n[list]\r\n* Motorola 68000\r\n[/list]\r\n* SH family:\r\n[list]\r\n* Hitachi SH-2\r\n[/list]\r\n* Z80 family:\r\n[list]\r\n* Zilog Z80\r\n* Sharp LR35902\r\n[/list]\r\n* Multi-processor instruction sets:\r\n[list]\r\n* MIPS-I (coprocessor instructions currently unsupported)\r\n[/list]\r\n\r\nThis program prints to stdout and you can pipe the output to a TXT file by adding  filename.txt to the end of the command.\r\n\r\n[url=https://github.com/suppertails66/cmpdism]Source code and future updates available on GitHub.[/url] This is a bog-standard C program with no external dependencies, so you should be able to compile it on anything without too much trouble. This specific upload is a Windows build.', '[1427]cmpdism.zip', 3, '1.0', NULL, '1427screenshot1.PNG', 2, '2018-09-04 12:10:14', '2018-09-04 12:10:14', 1533787200, 12, 0, 139, '', ''),
(1428, 'Zlib archiver', 22, 25, 707, 3422, 'Zlib is a very common compression format used by many software developers. With this Zlib archiver, you can extract or compress the Zlib-compressed files used in the game Twisted Metal 4 for Sony PlayStation, as just one example. You can find more information in the README file.\r\n ----\r\n\r\n-To use the GUI, you need to unpack the utility [url=http://www.romhacking.net/utilities/1284/]Console compromise[/url] into the same folder as this Zlib archiver.', '[1428]Zlib archiver.rar', 2, '0.1', NULL, '1428screenshot1.png', 2, '2018-09-07 06:01:42', '2018-09-24 03:04:39', 1536120000, 12, 0, 514, '', ''),
(1429, 'Final Fantasy IX translation tools', 9, 17, 2059, 3689, 'Tools for Final Fantasy IX (NTSC-U, SLUS-01251) to extract and import game data for translation (texts and graphics).\r\n\r\nOther Final Fantasy IX versions are not supported.\r\n\r\nOld tools used by RK-Translations in 2010 to translate Final Fantasy IX to Czech.\r\n\r\nUse at your own risk.', '[1429]Final_Fantasy_IX_translation_tools_20100706.zip', 2, '1.1', NULL, '1429screenshot1.jpg', 2, '2018-09-09 09:09:43', '2019-08-16 23:48:11', 1565928000, 12, 0, 398, '', ''),
(1430, 'Dandy Map Editor', 9, 7, 2304, 4595, 'A map editor for Dandy: Zeuon No Fukkatsu, but it is planned to expand it to multi-purpose tool in future.', '[1430]DandyMapEd.zip', 1, '0.0.1', NULL, '1430screenshot1.png', 7, '2018-09-15 07:05:22', '2018-09-15 07:05:22', 1536897600, 12, 0, 100, '', ''),
(1431, 'Valkyrie Profile ISO Fix', 23, 17, 3289, 737, 'This is an utility tool to check the Japanese ISO/BIN of Valkyrie Profile. It will check the version, MD5, size of the ISO/BIN and etc. It will also try to fix any error found on the ISO/BIN, but of course if the ISO/BIN is too damaged, it cannot be fixed.\r\n\r\nThe utility tool can only be used on the Japanese ISO of Valkyrie Profile. It can help to determine the version of the Japanese ISO/BIN file whether it is the 1999 Original Version or 2000 Bug Fixed Version.\r\n\r\nThe reason for checking the version of ISO/BIN is because the Chinese translation patches can only be patched to 1999 Original Version. The utility tool is only available in Chinese Language.\r\n\r\n1999 Original Version (MD5)\r\n[li]Disc 1: 3f81ccb4fe47b37a4105df448b6e5a79 (crc32 6768ae3a) Redump v1.1[/li]\r\n[li]Disc 2: af311d15269af3d9c3d19bda7ca63e25 (crc32 9140b9db) Redump v1.1[/li]', '[1431]VpIsoFix.exe', 1, '1.0', NULL, '1431screenshot1.png', 2, '2018-09-24 03:20:58', '2019-06-10 20:46:26', 947912400, 12, 0, 197, '', ''),
(1432, 'Inindo_edit', 9, 9, 3295, 5099, 'A tool for the US version of the SNES title &quot;Inindo: Way of the Ninja&quot;. It is contains various functions to load/save/read data from the ROM as well as read and edit the SRAM.\r\n\r\nThe main useful feature is the functioning (?) SNES + Koei virtual machine disassembler. This can (given the proper input data) disassemble the complete (?) assembly code for the game. This disassembly should enable those seeking to reverse engineer or modify the ROM. The original code was likely C and it should be possible to de-compile it if someone were to undertake the massive insane intergalactic level effort.\r\n\r\nSome things (GUI) do nothing or lack implementation. Much of the data is only possible to view as text output via the shell window from which the tool is launched. Due to the incomplete understanding of the ROM and lack of time invested toward adding features there are many that could be added but are not yet in a working state.\r\n\r\nIn addition to displaying known bitmaps the tool includes a tile and palette browser. This should work on any ROM but is specifically designed to identify unknown regions of Inindo. It is also capable of exporting the known and decoded bitmaps as Windows 16-color BMP format. The tool is capable of decompression of the known compressed bitmap data and many palettes are decoded and associated with their matching tiles correctly.\r\n\r\nSome source-code included for the disassembler and a few other minor components. The wrapping code needed to make the disassembler work is not included. Some additional source and features will hopefully be included in a later release such as: String/palette searching, conversion functions and ROM map structures.\r\n\r\nUsing the disassembler or source-code correctly requires reading the included documentation! (Unless you&#039;re a magician, in which case sweet!!!)', '[1432]inindo_edit_r4.7z', 2, 'r4', NULL, '1432screenshot1.png', 2, '2018-09-27 06:24:10', '2020-05-26 01:12:46', 1590379200, 12, 0, 251, '', ''),
(1434, 'SMB Graphics Workshop', 10, 1, 709, 927, 'A small but neat sprite editor for Super Mario Bros. NES.\r\n\r\nFeatures:\r\n* Mario Sprite Editor\r\n* Enemy Sprite Editor\r\n* Color Editor\r\n* Background Tile Editor', '[1434]SMB Graphics Workshop v030.rar', 1, '0.3.0', NULL, '1434screenshot1.png', 2, '2018-10-01 01:51:49', '2018-10-01 01:51:49', 1222920000, 12, 0, 7977, '', ''),
(1435, 'CDmage', 21, 25, 704, 5114, 'CDmage is a utility which performs different tasks with common CD image files on your hard drive. The most-wanted being: scanning, repairing and extracting.', '[1435]CDmage1-02-1B5.rar', 3, '1.02.1 B5', NULL, '1435screenshot1.PNG', 2, '2018-10-08 14:08:27', '2018-10-09 03:40:18', 996120000, 12, 0, 32194, '', ''),
(1436, 'FE12 Guide Name Tool', 10, 23, 1752, 5118, 'Extractor/inserter for the character names in the &quot;Guide&quot; in Fire Emblem 12.', '[1436]FE12GuideNameTool.zip', 1, '1.2', NULL, '1436screenshot1.png', 2, '2018-10-15 13:18:58', '2018-10-15 13:18:58', 1476590400, 12, 0, 229, '', ''),
(1437, 'Metrandomizer', 9, 1, 805, 5120, 'Metrandomizer is a Metroid 1 randomizer that completely rearranges the layout of Planet Zebes, making each playthrough unique. Various optional quality of life features are included.\r\n\r\n[list]\r\n[li]Palette randomization[/li]\r\n[li]Alternative HUD[/li]\r\n[li]No delay after powerup acquisition[/li]\r\n[li]Soft reset without the use of a second controller (A+B+Start+Select)[/li]\r\n[li]Generate spoiler maps with varying levels of detail[/li]\r\n[li]Multiply energy pickups up to tenfold to eliminate the health grind[/li]\r\n[li]Multiply damage taken to keep things dangerous for even a fully equipped Samus[/li]\r\n[li]Increased starting health[/li]\r\n[/list]', '[1437]Metrandomizer v07b.zip', 1, '07b', NULL, '1437screenshot1.png', 2, '2018-10-16 17:25:25', '2020-08-09 13:31:29', 1596945600, 12, 0, 1144, '', ''),
(1438, 'DKC Enemy Randomizer', 9, 9, 1686, 4835, 'A randomizer for DKC enemies and other stuff!\r\n\r\nPlease go to [url=https://www.twitch.tv/rainbowsprinklez]www.twitch.tv/rainbowsprinklez[/url] for the latest version.\r\n\r\n[url=https://www.youtube.com/watch?v=z8FrsRuJfZk]Here[/url] is a brief video outlining the capabilities of this!', '[1438]DKC Rando v1_52c.exe', 2, '1.52c', NULL, '1438screenshot1.PNG', 2, '2018-10-28 11:46:46', '2022-12-29 15:53:38', 1569556800, 12, 0, 1070, '', ''),
(1439, 'Dino archiver', 22, 17, 3352, 3422, 'The archiver is based on  LZSS algorithm. With using  lzss, compressed  Dino Crisis files for PlayStation console. The archive contains lzssLib.dll for third-party developers. More information in readme file.\r\n ----\r\n\r\n-For GUI using, the archive must be unpacked in the [url=http://www.romhacking.net/utilities/1284/]Console compromise[/url] folder.', '[1439]Dino archiver.rar', 2, '0.2', NULL, '1439screenshot1.png', 2, '2018-10-28 11:50:19', '2018-11-01 12:50:53', 1540785600, 12, 0, 675, '', ''),
(1440, 'Command-Line Pack v1.03', 3, 24, 704, 99, 'Neill Corlett&#039;s collection of assorted command-line utilities for ROMs and ISOs. Contains x86_64 versions for both Windows and MacOS, with source code.', '[1440]cmdpack-103-x86_64.zip', 2, '1.03', NULL, '1440screenshot1.png', 7, '2018-11-20 03:22:10', '2018-11-20 03:22:10', 1332043200, 12, 0, 301, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1441, 'FE9 Message Tool', 21, 33, 3416, 3865, 'FE9 Messsage Tool is a complete solution for converting message archives from Fire Emblem: Path of Radiance.\r\n\r\nThis tool should work with all versions of the game and was initally tested with the PAL version - Therefore you can extract and edit texts in all languages that are available.\r\n\r\nIt can decode the archives to *.TXT files which can then be edited and reinserted using the encoder.\r\n\r\nAll text is formatted as SHIFT-JIS - Therefore you should use an editor with support of Codepage 932. (I use Notepad++, you can find SHIFT-JIS under japanese)\r\n\r\nThis tool is easy to use and should be the perfect choice for text edits of Fire Emblem 9.', '[1441]FE9 Message Tool.zip', 1, '1.0', NULL, '1441screenshot1.png', 2, '2018-11-30 03:20:00', '2018-11-30 03:20:00', 1543294800, 12, 0, 224, '', ''),
(1442, 'GBA Explorer', 21, 10, 704, 4115, 'Explore GameBoy Advanced ROMs and see and hear all their data, text, graphics, and sounds. \r\n\r\n- Header\r\nView the ROM entry point, debugging information, game title, code, and version. This can be used to see what particular version of a game you have.\r\n\r\n- Hexview\r\nView the raw data of the ROM. Search by offset, byte sequence, and ascii text supported.\r\n\r\n- Strings\r\nBy searching for known text strings, you can generate an alphabetic map to dump large sections of undecoded text from the game. \r\n\r\n- Graphics\r\nView the compressed and uncompressed graphics on the rom to see backgrounds and sprite maps. Supports zoom and tile shifting.\r\n\r\n- Sounds\r\nOn games that implement the sappy soundengine, you can listen to their tracks and sounds.\r\n\r\n- Development\r\nThis is an electron application built with Vue and Bulma. It functions as an SPA. The decompression code for graphics uses a large amount of code from Nintenlord&#039;s work modified to work in Javascript. The decompression code for sound is strongly based on the GBA Sappy Engine Detector by Bregalad.\r\n\r\n[b]NOTE: File is too large to archive -- 70.5 MB - 73.0 MB[/b]\r\n*[url=https://github.com/attilathedud/gba_explorer/releases/download/v1.0.0/GBA.Explorer.OSX.zip][b]Github Download - OSX[/b][/url]\r\n*[url=https://github.com/attilathedud/gba_explorer/releases/download/v1.0.0/GBA.Explorer.WIN.zip][b]Github Download - WIN[/b][/url]\r\n[url=https://github.com/attilathedud/gba_explorer]Source Available on GitHub Page[/url]', '', 1, '1.0.0', NULL, '1442screenshot1.png', 7, '2018-12-15 09:46:49', '2019-01-04 00:20:02', 1544504400, 12, 1, 24, '', ''),
(1443, 'NESRevPlus', 18, 1, 704, 756, 'An intelligent disassembler, originally written by Kent Hansen but ported to native Windows by Morgan Johansson.\r\n\r\nNESRevPlus is a disassembler which allows you to disassemble 32K and 16K iNES-ROMs. It&#039;s a multi-pass disassembler which means it separates code from data (in many cases anyway).\r\n\r\nIt requires .NET framework 4.8', '[1443]NESRevPlus_v0.4b.zip', 3, '0.4b', NULL, '1443screenshot1.PNG', 2, '2018-12-22 02:45:22', '2022-12-30 11:59:18', 1672290000, 12, 0, 626, '', ''),
(1444, 'Cmos 6502', 18, 1, 704, 5204, 'Cmos6502.xls it is (in general) Slow Disassembler with fully open source, support alternative Intel code, and support Chr banks disassembler, like tile molester or tile layer pro.\r\n\r\nIt write inside msoffice excel VBA 6.0, therefore it must be compatible with many OS. Maybe linux.X 18.05.2019 add inline assembler in intel section.\r\n-[b]31.12.19[/b]: Add inline assembler in NES section.\r\n-[b]19.11.22[/b]: Add assembly option, add working with codepage.', '[1444]CMOS6502ver1.00.zip', 1, '1.00', NULL, '1444screenshot1.gif', 2, '2018-12-27 14:28:37', '2022-11-19 03:36:09', 1668834000, 12, 0, 549, '', ''),
(1445, 'LODModS', 2, 17, 697, 4994, 'The Legend of Dragoon Modding System (LODMoDS) is an attempt to create a simple and unified means of modding The Legend of Dragoon, so that users no longer have to deal with separate installation methods for each mod.\r\n\r\nThe LODModS patcher is meant to be easy to use, and guides the user through setup.\r\n\r\nThe current executable is intended to modify the US version of the game, and can both apply xdelta patches to game files and, in the case of certain mods, swap files from the Japanese version of the game. \r\n\r\nThe full LODModS release will include more flexibility for modders.\r\n\r\n(Version 1.3 or greater will not work with older versions of mods. Under &#039;Compatibility&#039; in the mod readmes, they should specify that that they require v1.3 or greater. Be sure to have the most up-to-date version of all mods.)', '[1445]LODModS.zip', 1, '1.31', NULL, '1445screenshot1.png', 2, '2019-02-01 12:44:18', '2019-02-18 12:10:03', 1550120400, 12, 0, 5359, '', ''),
(1446, 'RGB2GBC (Color Ripper)', 15, 8, 704, 5286, 'This is a color ripper to get the exact color you see on your computer screen. I couldn&#039;t find any utility for this so I decided to make my own... It&#039;s a simple program. To run it, it requires .NET Framework 2.0 or higher runtime to work. It&#039;s very user friendly. It calculates in real-time and comes with a color corrector if the color is either too bright or too dark. I hope someone could find this useful for color restoration hacks or customizing a character&#039;s colors in a game. Hope you guys like it.', '[1446]RGB2GBC.zip', 1, '1.0', NULL, '1446screenshot1.png', 2, '2019-02-08 16:57:10', '2019-02-08 16:57:10', 1549342800, 12, 0, 272, '', ''),
(1447, 'CD-Tool', 2, 17, 704, 1396, 'Taken directly from the FAQ file in the zip:\r\n\r\nQ: What is this tool/library able to do?\r\nA: First, you can read/write sectors from/to an ISO file. You can also read\r\n   information about an ISO file. You can extract/insert files from/to\r\n   an ISO file. Depending upon the mode you will be using, it will compute\r\n   the right CRC/ECC code for the given sector. Everything I just said can be\r\n   done in the following (eventually mixed) modes: MODE_1, MODE_2, MODE_2_FORM_1,\r\n   MODE_2_FORM_2. Additionally, it is able to produce patches (.ppf files)\r\n   instead of modifying the ISO file, saving you time when you use the right \r\n   software. Actually, it is quite &quot;oriented&quot; on the MODE_2* formats, since it \r\n   is the PSX&#039;s format. And now, it is able to interpret LUA scripts.\r\n\r\nQ: So, what is the goal of this software?\r\nA: To modify (patch) ISO images. Nothing else. And of course I want it free,\r\n   opensource, and working on my preferred operating system, Linux. I can\r\n   actually compile it for windows, using the mingw32 system (the same you\r\n   can find in DevC++)\r\n\r\n\r\nThis tool is nice for inserting enlarged files, adding files to the image, and adding subtitles to video files, all while retaining a decent patch size.\r\n\r\nOriginally served at:\r\n[url]http://www.nobis-crew.org/cd-tool[/url]', '[1447]cd-tool-20080312-win32.zip', 3, '0.6', NULL, '1447screenshot1.png', 2, '2019-03-10 12:19:52', '2019-03-10 12:19:52', 1205294400, 12, 0, 1208, '', ''),
(1448, 'ALttP Chest Alt-Item Editor', 9, 9, 715, 5331, 'Editor for the chest alt-items table of [i]A Link to the Past[/i] (no header). The table can also be edited with an hex editor but two drop-down menus should be far easier to use...\r\n\r\nUpon opening a chest, the game checks whether the player has the main item, if not they receive the main item, if yes they receive the alt item.\r\n\r\nIn the regular game, this is for instance used for the Red Boomerang, since it can be obtained from a fairy fountain or a chest. In case, the player got it from the fairy, the chest rewards 300 rupees instead.\r\n\r\nThis is a Python (2 or 3) script using Tkinter (which is part of the Python standard library, so no additional GUI toolkit packages are needed).\r\n\r\nThe address of the table has been provided by qwertymodo. The item names have been taken from Hyrule Magic. See also [url=https://www.zeldix.net/t1289-chest-alt-item-editor]here[/url] and [url=https://www.zeldix.net/t1287-zelda-iii-hyrule-explorer]here[/url].', '[1448]z3caiepy.zip', 1, '1.0', NULL, '1448screenshot1.png', 7, '2019-03-19 21:45:45', '2019-03-19 21:45:45', 1483592400, 12, 0, 667, '', ''),
(1449, 'GDI-Utils', 23, 14, 704, 5340, 'This converter converts Sega Dreamcast GDI image released in redump.org format to General GDI format.\r\n\r\nDetail\r\n\r\nRedump.org GDI and General GDI share with the same file extention name &quot;.gdi&quot;. That&#039;s a file similiar but simpler than &quot;.cue&quot; file widely used in CD-ROM image to identify track filenames and track location in a whole disc layout.\r\n\r\nBut redump.org gdi image has several difference compare to the general gdi format.\r\n\r\n-Indentation white space in &quot;.gdi&quot; file.\r\n-Pause data is embedded in audio track file.\r\n-For games with split data track(more than 4 tracks and last data track is after another audio track), the last data track contains 75 sectors(1 second) of PreGap Data which is stored in the tail of its previous audio track in general gdi format, and 150 sectors(2 seconds) of Pause Data just like audio tracks.\r\n-Different track start LBA values caused by the above 2 differences.\r\n\r\nCheck the Usage section in this ReadMe file. \r\n\r\nBundled within are two versions. The source files Github, and a compiled windows binary w/ GUI. The GUI cannot be downloaded here as it is over 30 MB file size. You can download it at the link below.\r\n\r\nGithub Master Source:\r\nhttps://github.com/SONIC3D/gdi-utils\r\n\r\nGithub GUI:\r\nhttps://mega.nz/#F!uhs2yJqY!rkezPQGj2E7j28VtuWt2RA\r\n\r\nOriginal Post Thread:\r\nhttps://assemblergames.com/threads/wrote-a-tool-for-gdemu-users-for-converting-redump-gdi-format-to-general-gdi-format.66263/', '[1449]gdi-utils-master.zip', 1, '1.0', NULL, '1449screenshot1.PNG', 2, '2019-04-01 18:46:03', '2019-04-01 18:46:03', 1500782400, 12, 0, 2426, '', ''),
(1450, 'SuperFlower', 9, 1, 709, 5343, 'This is an editor for &quot;Super Mario Bros&quot; for the Nintendo Entertainment System.\r\n\r\nThis only at the moment edits vanilla SMB roms. I am not the absolute best programmer in the world, but this should be at least useful to you to change colors, some physics and some random ASM patches.\r\n\r\nAt the time of this writing you can:\r\n\r\n* Change Mario&#039;s Jumping physics\r\n* Change the starting coins and lives\r\n* Change all the text in the game\r\n* Change all the sky colors in the game\r\n\r\nASM Patches include:\r\n\r\n* Stop the timer\r\n* Bubbles Appear anywhere\r\n\r\nMore to come!\r\n\r\nSource Code @ https://github.com/Taylor-Owen/superFlower', '[1450]SuperFlower_V1.zip', 1, '1.0', NULL, '1450screenshot1.png', 2, '2019-04-05 11:59:20', '2019-04-05 11:59:20', 1554350400, 12, 0, 1569, '', ''),
(1451, 'MakeDPCM', 7, 1, 704, 5356, 'For Windows .NET Framework 4.0\r\n\r\nConvert WAV files to DMC files for the NES.\r\n\r\nApply and finely tune a variety of adjustments such as normalization, lowpass filtering, amplitude envelopes, and many more while watching the waveform.\r\n\r\nIncludes an English translation of the manual as well as the original Japanese manual.', '[1451]MakeDPCM.zip', 2, '1.1.0.0', NULL, '1451screenshot1.png', 2, '2019-04-19 17:12:59', '2019-04-19 17:12:59', 1554955200, 12, 0, 1183, '', ''),
(1452, 'BinarySearch', 6, 24, 704, 3167, 'This program searches for bytes as hexadecimal values with support for unknown values / wildcards by entering &quot;??&quot; as the byte.\r\n\r\nFor example, searching 0D??0A could return 0D090A or 0D450A.\r\n\r\nIncluded is the original Japanese and an English translation.', '[1452]BinarySearch.zip', 1, '0.22', NULL, '1452screenshot1.png', 2, '2019-04-19 17:13:56', '2019-04-19 17:13:56', 956808000, 12, 0, 158, '', ''),
(1453, 'dpcmc', 7, 1, 704, 5357, 'Command-line WAV to DPCM and DPCM to WAV converter. Options for gain, dithering, resampling, noise shaping, etc. Program&#039;s built-in help is English, the manual is Japanese.\r\n\r\nhttps://github.com/osoumen/dpcmc\r\n\r\nAlso available for Mac.', '[1453]dpcmc180421-windows.zip', 2, '180421', NULL, '1453screenshot1.PNG', 2, '2019-04-19 17:14:40', '2019-04-19 17:14:40', 1525320000, 12, 0, 241, '', ''),
(1454, 'Binxelview', 16, 24, 704, 1503, 'This is a relatively simple tool for making visual analysis of data in binary files. It is intended to find and visualize data that is organized in a grid within the file, to assist locating uncompressed graphical image, or tile based video game maps, or other appropriate data within the file.\r\n\r\nThis is not a generic image viewing tool, nor is it an editing tool. It was written to be used as the first step in analyzing or reverse engineering unknown file formats, which might contain data that can be identified visually in a grid. Once the data is identified and located within the file, more work would follow with other appropriate tools.\r\n\r\n[url]https://github.com/bbbradsmith/binxelview[/url]', '[1454]binxelview_auto.zip', 2, '1.3.0.0', NULL, '1454screenshot1.png', 2, '2019-04-23 15:30:05', '2019-04-24 11:46:21', 1555732800, 12, 0, 385, '', ''),
(1455, 'IPS Header Changer', 2, 24, 704, 5366, '[b]IPS Header Changer[/b] allows you to easily add/remove a header from an unheared/heared IPS patch. The program is open source with a GPLv3 license and has highly portable source code.\r\n\r\nThe program receives as last two parameters the input file (the IPS patch to modify) and the output file (where to save the new IPS patch generated). To add the header to an unheared IPS file execute the program with the parameter [i]-m 0[/i] (this is also the default behaviour if this parameter is not specified) and to remove the header of an heared IPS file run the program with the parameter [i]- m 1[/i]. You can configure the header size with the [i]-h[/i] parameter (default is 512, which is the usual).\r\n\r\nIPS Header Changer is specially prepared to detect certain special cases that can be dangerous (for example, when sliding an address of some IPS record the addresses can overflow the accepted values). The program will show [i]Information[/i], [i]Warning[/i] or [i]Error[/i] messages if something not expected happens. [i]Information[/i] messages are displayed when the user needs to be informed of something important or when a special action has been taken that does not affect the integrity of the generated IPS patch. [i]Warning[/i] messages show information about minor errors or some needed changes that do not stop the conversion and may affect the result of the final IPS patch. If you see any Warning message you should manually check the output file and compare it with the input file to verify that conversion was correct. [i]Error[/i] messages are shown when a fatal error has occurred and the process could not be completed (the final file is not generated).\r\n\r\nThe program is written in C and uses the basic libraries that any OS has. An already compiled executable for Windows in included, but you must compile the code for the rest of OS.', '[1455]IPS_Header_Changer_v0_1.zip', 1, '0.1', NULL, '1455screenshot1.png', 7, '2019-04-28 12:49:21', '2019-04-28 12:49:21', 1556251200, 12, 0, 825, '', ''),
(1456, 'PS3Dec', 23, 47, 704, 5367, 'An alternative ISO encryptor/decryptor for PS3 disc images by red_meryl, originally posted on the k3y forums.\r\n\r\nThis is a slightly modified version of PS3Dec r5, using statically-linked mbedTLS for AES encryption/decryption and CMake as the build system.\r\n\r\nhttps://github.com/al3xtjames/PS3Dec', '[1456]PS3Dec R5.7z', 1, '5', NULL, '1456screenshot1.png', 7, '2019-04-28 13:38:47', '2019-04-28 13:38:47', 0, 12, 0, 76700, '', ''),
(1457, 'DKC Entrance Randomizer', 9, 9, 1686, 4835, 'This is an entrance randomizer for DKC! This expects a 1.0 U version of this game. Header and no header are both supported. This was developed using private tools, mainly.\r\n\r\nThis randomizes entrances based on seed. Overworld has effectively been removed. Going to bonuses has been removed, but their entrances haven&#039;t been! Going to any exit (level exit, bonus, warp, etc) takes you to a new entrance!\r\n\r\nThere are a few exceptions to this rule though. Kong Cabin and hoard aren&#039;t randomized. Also, all boss on defeat (minus K Rool) bring you back to 1-1!\r\n\r\nThat brings about the next bit. Bosses. You have to beat 4 bosses for the Big Bad Kremling to appear himself to take you on. I guess he wants to make sure you are worthy?\r\n\r\nIn any matter, this randomizer provides a variety of ways to play too! Read the README included in the 7z for more details! This hack is nonstop fun from the moment you start to the moment you perform the killing strike to K Rool!\r\n\r\nSource code is available here:\r\n[url]https://github.com/mike19283/DKC1-Entrance-Randomizer[/url]', '[1457]DKC Entrance Randomizer v1_025.7z', 1, '1.025', NULL, '1457screenshot1.jpg', 2, '2019-05-09 13:31:38', '2023-06-20 04:50:53', 1687147200, 12, 0, 1206, '', ''),
(1458, 'PVR Viewer', 10, 14, 704, 5382, 'Great SEGA Dreamcast .PVR files viewer &amp; editor.\r\nYou can export files to various type like png, bmp and PVM archive. \r\nPVR Viewer also indentify Global Index, Pixel format etc.', '[1458]PVRViewer.rar', 1, '0.9', NULL, '1458screenshot1.png', 2, '2019-05-15 23:15:19', '2019-05-15 23:15:20', 1070514000, 12, 0, 1029, '', ''),
(1459, 'GDRom Explorer', 21, 14, 704, 5385, 'GDROM Explorer is a small tool that enables you to view and extract all data from SEGA Dreamcast and Naomi disc images.\r\n\r\nMain features:\r\n- Multiple file format support: org.GD-ROM Image (.gdi), Mode 1 binary image (.bin), ISO9660 image (.iso) and Padus DiscJuggler (.cdi).\r\n- IP.BIN/IP0000.BIN viewer\r\n- Primary Volume Descriptor viewer\r\n- MR image extraction and conversion\r\n- Cue sheet creation\r\n- Sort file creation\r\n- Extract files (IP.BIN and IP0000.BIN included)\r\n- Support drag&#039;n drop to extract files to the Windows Explorer\r\n- Convert GD-DA (raw audio tracks) to CD-DA\r\n- Encrypt/Decrypt Naomi b', '[1459]jc-gdrom-explorer-v1.6.3.zip', 1, '1.6.3', NULL, '1459screenshot1.png', 2, '2019-05-20 15:32:31', '2019-05-20 15:32:32', 1504065600, 12, 0, 9598, '', ''),
(1460, 'ADXUtil', 7, 14, 704, 5387, 'ADXUtil is a great small sound tool for SEGA Dreamcast users.\r\nYou can: open, extract, convert &amp; play .AFS archives &amp; CRI .ADX sound files.\r\n\r\nMain features:\r\n* GUI version (like WinRAR)\r\n* Creates and extracts AFS archives\r\n* Adds, deletes and order streams on existing AFS archives\r\n* MP3 encoder support (lame_enc.dll required)\r\n* Batch encoder/decoder &quot;on-the-fly&quot; when adding or extracting files on AFS archives', '[1460]adxutil221.zip', 1, '2.2.1', NULL, '1460screenshot1.png', 2, '2019-05-22 22:19:41', '2019-06-07 01:53:09', 1043470800, 12, 0, 2405, '', ''),
(1461, 'Media Converter', 3, 14, 704, 5389, 'Media-Converter v2.00 by Jenkey1002 is great tool for converting SEGA Dreamcast video files (.SFD) or .ADX audio, and vice-versa. Supports various formats, quality and batch encoding.\r\n\r\nFeatures : \r\n\r\n* Convert video to SFD\r\n* Convert video, audio to ADX, AIX, HCA\r\n* Convert SFD to MPEG\r\n* Supported 14 popular video &amp; audio formats\r\n* Supported video with alpha layer', '[1461]SFD Media Converter v2.00 by Jenkey1002.rar', 1, '2.0', NULL, '1461screenshot1.png', 2, '2019-05-23 13:31:15', '2019-05-23 13:31:16', 1380254400, 12, 0, 3062, '', ''),
(1462, 'I.T.L Games Compressor', 22, 11, 707, 1497, 'Sega I.T.L. games compressor/decompressor.\r\n\r\n[b]Usage[/b]:\r\n[list]\r\n[li][b][i]Unpack[/i][/b]: [filename] [hex_offset][/li]\r\n[li][b][i]Example[/i][/b]: bonanza_bros.bin 5935E[/li]\r\n[/list]\r\n\r\n[list]\r\n[li][b][i]Pack[/i][/b]: [filename][/li]\r\n[li][b][i]Example[/i][/b]: data_5935E_dec.bin[/li]\r\n[/list]\r\n\r\n[b]Games list[/b]:\r\n[list]\r\n[li]Arrow Flash[/li]\r\n[li]Bonanza Bros.[/li]\r\n[li]Chase HQ II[/li]\r\n[li]Growl[/li]\r\n[li]Ultimate Qix[/li]\r\n[/list]\r\n\r\nSource code: https://github.com/lab313ru/itl_comp', '[1462]itl_comp_v1_0_fixed.zip', 3, '1.0', NULL, '1462screenshot1.png', 7, '2019-05-25 21:22:00', '2019-05-25 21:22:01', 1558756800, 12, 0, 199, '', ''),
(1463, 'PVR Tool', 10, 14, 704, 5397, 'Small and great .PVR files viewer &amp; editor for SEGA Dreamcast. \r\n\r\nMain features:\r\n\r\n- Open various files type like png, bmp, jpg, pcx, tiff, tga and convert them to PVR graphics. \r\n- PVR Tool indentify Global Index, Pixel format, Alpha Channel, VQ, Mipmaps etc.\r\n- GUI or DOS version.\r\n- Batch encoding (DOSPVR).', '[1463]PVRTool.zip', 3, '0.1.14', NULL, '1463screenshot1.png', 2, '2019-05-31 22:39:39', '2019-05-31 22:39:40', 928123200, 12, 0, 1265, '', ''),
(1464, 'IP.BIN 4 WIN', 3, 14, 704, 2136, 'A IP.BIN editor, viewer,patcher and creator for SEGA Dreamcast.\r\n\r\nMain feature:\r\n\r\n- Area symbols identify\r\n- VGA Cable support\r\n- Product, date, manufacter etc. editor\r\n- Peripherals view and edit', '[1464]IP.BIN 4 Win.zip', 1, '0.8b', NULL, '1464screenshot1.png', 2, '2019-06-05 22:30:00', '2019-06-05 22:30:00', 963028800, 12, 0, 1051, '', ''),
(1465, 'MR Writer', 3, 14, 704, 5411, 'As the name says, it creates MR files (extra logos on SEGA Dreamcast boot license screen) from PNG, GIF and BMP images.\r\n\r\n\r\nFeatures:\r\n- Creates MRs\r\n- Displays MRs\r\n- Preview the MR in the license screen\r\n- Supports PNG, BMP, and GIF images', '[1465]mrwriter.zip', 1, '0.3', NULL, '1465screenshot1.png', 2, '2019-06-07 02:14:31', '2019-06-07 02:14:32', 1196744400, 12, 0, 190, '', ''),
(1466, 'SMB3 Foundry Windows', 12, 1, 750, 5448, '[b]New &quot;Super Mario Bros. 3&quot; Level Editor[/b]\r\n ----\r\nCheck for new releases: https://github.com/mchlnix/SMB3-Foundry/releases\r\n\r\nSMB3 Rom Hacking Discord: https://discord.gg/pm87gm7\r\n\r\nPrevious Version  in action: https://youtu.be/7_22cAffMmE\r\n\r\n* Windows, Linux, Mac\r\n* Play any level directly, without having to save it to ROM\r\n* Level selection\r\n* Level view\r\n* Block Viewer\r\n* Object-Viewer\r\n* Loading/Saving of levels\r\n* Zooming\r\n* Selection of multiple objects\r\n* Copy/Cut/Paste objects\r\n* Vertical Levels\r\n* Undo/Redo System\r\n* Instant Header Editing\r\n* Level Jump Editing\r\n* Make screenshots of your Level\r\n* Drag and Drop objects into the level\r\n* Place selected objects using middle click\r\n* Visualization of Autoscroll paths\r\n\r\nNew Features:\r\n* Dynamic Level Sizes\r\n* Allows editing the Level Palettes\r\n* M3L and ASM import and export\r\n* Set which Locks get destroyed on Overworld\r\n* Choose a Pipe Pair for the level\r\n* Set Chest Item for a Level\r\n* Show a preview of a Level in the Level Selector\r\n* Early JP Rom support\r\n\r\n----\r\n\r\n⭐ [b]Download newest version:[/b] ⭐ https://github.com/mchlnix/SMB3-Foundry/releases/tag/1.3', '[1466]download_link_in_the_description.txt', 1, '1.3', NULL, '1466screenshot1.png', 2, '2019-06-30 21:24:54', '2023-08-18 02:51:33', 1691985600, 12, 0, 3931, 'GPL-3.0', 'https://github.com/mchlnix/SMB3-Foundry'),
(1467, 'SMB3 Foundry Linux', 12, 1, 750, 5448, '[b]New &quot;Super Mario Bros. 3&quot; Level Editor[/b]\r\n ----\r\nCheck for new releases: https://github.com/mchlnix/SMB3-Foundry/releases\r\n\r\nSMB3 Rom Hacking Discord: https://discord.gg/pm87gm7\r\n\r\nPrevious Version  in action: https://youtu.be/7_22cAffMmE\r\n\r\n* Windows, Linux, Mac\r\n* Play any level directly, without having to save it to ROM\r\n* Level selection\r\n* Level view\r\n* Block Viewer\r\n* Object-Viewer\r\n* Loading/Saving of levels\r\n* Zooming\r\n* Selection of multiple objects\r\n* Copy/Cut/Paste objects\r\n* Vertical Levels\r\n* Undo/Redo System\r\n* Instant Header Editing\r\n* Level Jump Editing\r\n* Make screenshots of your Level\r\n* Drag and Drop objects into the level\r\n* Place selected objects using middle click\r\n* Visualization of Autoscroll paths\r\n\r\nNew Features:\r\n* Dynamic Level Sizes\r\n* Allows editing the Level Palettes\r\n* M3L and ASM import and export\r\n* Set which Locks get destroyed on Overworld\r\n* Choose a Pipe Pair for the level\r\n* Set Chest Item for a Level\r\n* Show a preview of a Level in the Level Selector\r\n* Early JP Rom support\r\n\r\n----\r\n\r\n⭐ [b]Download newest version:[/b] ⭐ https://github.com/mchlnix/SMB3-Foundry/releases/tag/1.2', '[1467]download_link_in_the_description.txt', 1, '1.2', NULL, '1467screenshot1.png', 3, '2019-07-01 00:44:53', '2023-06-28 09:51:16', 1687924800, 12, 0, 191, 'GPL-3.0', 'https://github.com/mchlnix/SMB3-Foundry'),
(1468, '[NES] Super Mario Bros Level Editor - GreatEd', 12, 1, 709, 2917, 'This is a powerful level editor for NES Super Mario Bros. It allows to create new areas, add, delete, move and resize objects on all areas, also can easily make pointers for pipes, vines etc. Also you can make a lot of modifications on an engine.\r\nPlease note, that editor automatically converts ROM into the MMC3 mapper, so keep backup of original ROM.\r\n\r\nMore information included in archive in the readme.pdf.\r\n\r\nSupported x64 versions of Windows 7, 8, 10,\r\n\r\nAlso included x86 (32 bit) version for Windows XP\r\n\r\nLink to the editor conversion source code: https://github.com/loginsinex/greateds-conversion\r\n\r\nConversion based on the doppelganger&#039;s disassembly.', '[1468]greated_1.5.2.zip', 2, '1.5.2a', NULL, '1468screenshot1.png', 2, '2019-07-14 23:23:05', '2023-08-22 23:21:18', 1686888000, 12, 0, 20500, '', ''),
(1469, 'SMB2 Utility', 12, 7, 963, 5463, 'This is a basic editor for SMB2J on the FDS, where you can change the number of lives, Piranha Plant Red, the Hammer Brothers begin to run from such world, the header, timer, etc. You must have installed .Net Framework 3.5 and up.', '[1469]SMB2Util-Ver101.zip', 2, '1.0.1', NULL, '1469screenshot1.png', 2, '2019-07-17 00:54:26', '2019-07-18 11:20:01', 1563422400, 12, 0, 786, '', ''),
(1470, 'Faxanadu Randomizer', 9, 1, 842, 5468, 'Faxanadu randomizer\r\n\r\nRandomizes things like enemies and items for the NES game &#039;Faxanadu&#039;.', '[1470]FaxanaduRando.zip', 2, '0.28', NULL, '1470screenshot1.JPG', 2, '2019-07-22 20:18:04', '2023-10-12 16:40:24', 1697068800, 12, 0, 597, '', 'https://github.com/Notlobb/Randumizer/'),
(1471, 'wxMEdit', 13, 25, 704, 5470, 'wxMEdit is a great cross-platform Text/Hex Editor written in C++ &amp; wxWidgets.\r\nwxMEdit is an improved version of MadEdit which has been discontinued.\r\n\r\nwxMEdit can edit files in Text/Column/Hex modes, and supports many useful functions, e.g. Bookmark, SyntaxHighlightings, Encodings, WordWrap, WordCount and Updates checking.\r\nwxMEdit support common encodings :\r\n* Shift-JIS (yes!), \r\n* UTF8/16/32, \r\n* ISO-8859-x, \r\n* CP125x, \r\n* KOI8, GB18030, Big5 etc.\r\nNot only in Text/Column modes but also in Hex mode.\r\nThe purpose of this project is to provide a continually maintained text/hex editor with bug fixes, improvements and refactor.', '[1471]wxMEdit-3.1-win32-bin.zip', 2, '3.1', NULL, '1471screenshot1.png', 2, '2019-07-25 20:41:29', '2019-07-25 20:41:29', 1457845200, 12, 0, 1564, '', ''),
(1472, 'Room Transfer', 9, 9, 715, 1610, 'This is the Zelda ALttP Room Transfer. Because Hyrule Magic lacks the possibility to expand the data for rooms (objects, sprites and so on) and especially edit the rooms 296-319, this tool was written to merge ROM files. You can edit rooms in separate files and put all together in one after editing. Therefore you can also move rooms behind Hyrule Magic&#039;s possibilities (296-319).', '[1472]RoomTransfer.zip', 3, '1.0', NULL, '1472screenshot1.png', 2, '2019-08-14 14:49:14', '2019-08-14 14:49:15', 1565582400, 12, 0, 366, '', ''),
(1473, 'Universal PVR Extractor &amp; Patcher', 22, 14, 704, 5503, 'Universal PVR Extractor &amp; Patcher v1.3 by SWAT is a simple and awesome .PVR extarctor for SEGA Dreamcast graphics packs.\r\n\r\nMain features:\r\n\r\n* extract multiple PVR from many types of archives (DAT, PVM, BIN etc.)\r\n* patch gfx archives with own edited PVR\r\n* added a folders and main batch commands to easy files convert', '[1473]Universal PVR ExtractorPatcher v1.3 by SWAT.zip', 2, '1.3', NULL, '1473screenshot1.png', 2, '2019-08-26 12:50:54', '2019-08-26 12:50:55', 1161316800, 12, 0, 907, '', ''),
(1474, 'DKC Stage Name Editor', 9, 9, 1686, 4835, 'This is the DKC Stage Name Editor which can be used to edit the stage names of Donkey Kong Country. Editing stage names doesn&#039;t use any extra space so this also works with hacks. A 1.0 U Rom will be required for this program to work. Once done, the editor will create a new copy of your ROM (your original file will be left untouched)!\r\n\r\nFEATURES:\r\n	Smart saving - This program can tell when a change has been made. Therefore, it warns you if you try to exit with unsaved changes. Also, you are only allowed to save when a change has been made.\r\n\r\n	Smart ROM reading - This program recognizes when it is viewing a ROM that was previously edited by this program. For this reason, no repeat work is necessary.\r\n\r\n	Minimal Editing - This program modifies a very small amount of the game&#039;s code, and the edited part is the stage name part. Therefore, this program is 100% safe to use on various hacks.\r\n\r\n	Quick edit - Minor, but you can press Enter in any textbox to get the same effect as clicking the associated button.', '[1474]DKC Stage Name Editor.7z', 1, '1.00', NULL, '1474screenshot1.jpg', 2, '2019-09-01 13:55:15', '2019-09-01 21:08:51', 1567310400, 12, 0, 316, '', ''),
(1475, 'Zapper 2020', 3, 17, 704, 5510, 'Region PAL / NTSC converter, for PSX games.', '[1475]ZAPPER2K20.rar', 1, '5.64', NULL, '1475screenshot1.png', 2, '2019-09-07 14:23:19', '2019-09-07 14:23:19', 1567742400, 12, 0, 2487, '', ''),
(1476, 'Simple Tools', 22, 25, 704, 3341, '[b]Simple Tools[/b] is a set of two simple utilities (a packer and an unpacker) for graphics. The compression algorithm is very simple and effective in the case when the image contains many repeating bytes in a row (pictures with monochrome backgrounds, for example). Compression is only repeated bytes in a row, while the rest of the data is not compressed (RLE). Images of formats (1 - 15) bits per pixel can be compressed quite well (4-7 times). Included with the utility is a description of the compression algorithm and ready-made solutions (code for unpacking) for the [u]MIPS-R3000A[/u] CPU (used in [i]Sony Playstation[/i]) and [u]Super Hitachi 2[/u] (installed in [i]Sega Saturn[/i]). The code of the unpacker takes less than 20 instructions and in the case of the SH-2 CPU, for example, it will take no more than 40 bytes.\r\n\r\nSumming up, if you are faced with packed data and you really don’t feel like messing with the original packing / unpacking algorithm (or annoy someone with this matter) and there is some free space in the game’s resources, you can use the [b]Simple Tools[/b].\r\n\r\n[b]PS:[/b] Even if the console uses a different CPU than the ones described above, knowing the compression algorithm and assembler of the current CPU, you can write your own code and optionally add it to existing ones. It is enough to create a text file with a description and put it in the root folder of the utility, thereby contributing to the [b]Simple Tools[/b] project.', '[1476]Simple_Tools_v1,4.7z', 3, '1.4', NULL, '1476screenshot1.png', 2, '2019-09-23 20:21:09', '2020-02-13 02:40:05', 1581397200, 12, 0, 457, '', ''),
(1477, 'Yabause - Mednafen Save Converter', 20, 13, 704, 5001, 'Converts Yabause save files into Mednafin save files and vice versa.  Just drag and drop your save file onto the program and it will generate a bkram.bin or a *.bkr file for you.', '[1477]YabauseMednafenSaveConverter.zip', 1, '1.0', NULL, '1477screenshot1.png', 2, '2019-10-08 11:23:49', '2019-10-08 11:23:50', 1570420800, 12, 0, 634, '', ''),
(1478, 'Valhalla', 9, 44, 1707, 5553, 'Valhalla is a tool for editing the Final Fantasy Tactics PSP game (asm, text, data and events).\r\n\r\nFeatures:\r\n-Open source and platform independent.\r\n-True eboot.bin decryption.\r\n-Simple and robust GUI.\r\n-PSP MIPS decode and encode.\r\n-PSP FFT:\r\n--boot.bin and fftpack.bin format support.\r\n--Font format support.\r\n--SNPLMES.BIN and SPELL.MES translation support.\r\n--TEST.EVT format support.\r\n--Some basic ASM hacks included.\r\n\r\nFor python dist [url=https://www.python.org/downloads/]here[/url]\r\nor [url=https://www22.zippyshare.com/v/h8ssCwoH/file.html]this[/url] custom package (only for windows).\r\n\r\nFor bug reports use the forum.', '[1478]Valhalla-lite.7z', 1, '0.87', NULL, '1478screenshot1.png', 7, '2019-10-18 13:55:40', '2020-07-22 05:45:47', 1595304000, 12, 0, 1221, '', ''),
(1479, 'Lightweight Checksum Calculator', 3, 9, 704, 5519, 'This simple, lightweight and fast CLI (Command-Line Interface) checksum calculator will calculate and apply checksums for the various types of ROMs supported by the SNES.\r\n\r\nThis was developed mainly for use in scripts, but is easy enough to use that manual use is not only viable but simple.\r\n\r\n[b]Usage:[/b]\r\n\r\nSimply drag and drop your ROM into checksum.exe or execute it as a command.\r\n\r\n[i]Example:[/i] checksum &quot;Chrono Trigger (USA).sfc&quot;\r\n\r\nFor batch execution, simply pass each ROM as a separate argument.\r\n\r\n[i]Example:[/i] checksum rom1.sfc rom2.sfc rom3.sfc\r\n\r\nTo make the program use all of your logical cores and thus multi-thread the checksum calculation, use the &quot;-t&quot; option.\r\n\r\n[i]Example:[/i] checksum -t &quot;Chrono Trigger (USA).sfc&quot;\r\n\r\n[b]Single-threaded vs Multi-threaded:[/b]\r\n\r\nThe performance between the two will vary from hardware to hardware.\r\nCPUs with multiple cores running at low clock speeds will likely perform better under multi-threading, while CPUs running at high clock speeds will likely perform better under single-threading.\r\n\r\nThe data below comes from the Release Build (Visual Studio 2019) running on an i7-4770k @ 4.3 GHz and a 32 Mbits (4 MBs) ROM.\r\n\r\n[list][li][i]Single-threaded:[/i] ~6.5 ms[/li]\r\n[li][i]Multi-threaded:[/i] ~5.5 ms[/li][/list]\r\n\r\n[b]Tested ROMs:[/b]\r\n\r\nThese are the ROMs that were used to test this program.\r\n\r\n[list][li][i]LoROM:[/i] Kirby Super Star (USA)[/li]\r\n[li][i]HiROM:[/i] Chrono Trigger (USA)[/li]\r\n[li][i]LoROM (bigger than 4 MB):[/i] Star Ocean (Japan)[/li]\r\n[li][i]ExHiROM:[/i] Tales of Phantasia (Japan)[/li]\r\n[li][i]SPC7110:[/i] Tengai Makyou Zero (Japan)[/li][/list]\r\n\r\n[b]Source Code and Compatibility:[/b]\r\n\r\nThe source code is available under the BSD license and can be found inside the src folder.\r\n\r\nAny C++11 compatible compiler should be able to compile it without any issues.\r\n\r\nOnly Windows binary and project files are included; however, the source code was tested under Linux with GCC (g++ compiled).', '[1479]SNES Checksum.7z', 1, '1.2.0', NULL, '1479screenshot1.png', 2, '2019-10-31 02:22:53', '2021-08-28 14:50:43', 1630123200, 12, 0, 844, '', ''),
(1480, 'Tilemap Studio', 10, 25, 704, 5571, 'A tilemap editor and creator for the Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, and SNES.\r\n\r\n[b]Source code:[/b] https://github.com/Rangi42/tilemap-studio\r\n\r\n[b]Releases:[/b] https://github.com/Rangi42/tilemap-studio/releases\r\n\r\nTilemap Studio was designed with the Pokémon disassembly projects in mind, but it works with any GB, SGB, GBC, GBA, NDS, or SNES files.\r\n\r\nIf you have extracted a tilemap from a ROM, and optionally a tileset image, Tilemap Studio can open them and edit the tilemap. It supports palettes and tile attributes like X/Y flip and priority, and has editing features like undo/redo, flood fill, replacing or swapping tiles, multi-tile selection, etc. It supports multiple tilemap formats, including GBC or GBA tile attributes, SGB borders, and some Pokémon-specific compression formats.\r\n\r\nIf you have drawn a mockup of how a screen should look, the Image to Tiles tool can also generate a tilemap, tileset, and palette. The tileset and palette will be optimized to fit in the platform hardware limits, taking advantage of X/Y flip if possible. If you choose to generate a palette, it can be output as an indexed palette of the tileset image, or as a separate palette file with a grayscale tileset.\r\n\r\nMore information is available in the Help menu or the GitHub page.', '[1480]tilemapstudio.exe', 1, '4.0.1', NULL, '1480screenshot1.png', 2, '2019-11-04 16:33:13', '2021-11-02 03:30:51', 1635739200, 12, 0, 2681, '', ''),
(1481, 'BARF!', 9, 1, 806, 5572, 'I have recently uncovered an archived copy of a lost River City Ransom Editor whilst searching for something to insert &amp; extract text; the source websites no longer exist ([url]http://desnet.kodewerx.net/index.php?page=utilities&amp;id=21[/url], [url]http://barf09.googlecode.com/[/url]), though the latter was archived on the Wayback machine and so was the download file.\r\n\r\nComedically named &quot;BARF!&quot;, (&quot;The [B]adly [A]cronymmed [R]iver City Ransom Modi[F]ier&quot;), the game editor includes:\r\n\r\n-Text editing (NPC Names/Conversation, Shop Conversation, Location Names, etc.)\r\n-And an incomplete background editor\r\n-Shop Item Editor(?) (&quot;Shop Items, Stock List&quot;)', '[1481]2009-01-18.Pre-Alpha.Proof-Of-Concept.zip', 1, '1.0', NULL, '1481screenshot1.png', 2, '2019-11-04 16:45:03', '2019-11-04 16:45:03', 1232254800, 12, 0, 464, '', ''),
(1482, 'Crash 2 Level Editor', 12, 10, 4140, 2923, 'Crash 2 level editor allow to edit items and enemies for each game level, and change some properties for those, also allow to save rom as backup.', '[1482]Crash2Editor.zip', 1, '1.0', NULL, '1482screenshot1.png', 2, '2019-11-26 01:43:31', '2019-11-26 01:43:31', 1574744400, 12, 0, 481, '', ''),
(1483, 'Jackal Level Editor', 12, 1, 2627, 5697, 'This is a complete level editor.  All enemy/object positions are editable.  All level tiles are editable.  All palettes are editable.  \r\n\r\nREAD THE README FILE!\r\n\r\nAlso, There are some extra features incorporated into the editor if you download my jackal hack (randomizable enemy spawn locations, helipad light stuff, etc.).\r\n\r\nUPDATES:\r\n07Feb2020 -  Major bug fix, efficiency corrections, aesthetics update, and more options.\r\nThe editor previously allowed the user to place events between EF and FF (inclusive).  This would corrupt the ROM, so the editor now forbids this.\r\nwhen clicking in this EF-FF area to place events, nothing happens.  When you use the arrow keys, the event will skip this section.\r\nThe entire level loaded twice when the radio button was clicked.  This was fixed.\r\nAdded an option to gray out the section of the screen that would never be loaded in the real game.\r\nClicking to place an event did not update the &#039;Selection&#039; position or &#039;Spawn at bottom&#039; or &#039;Odd Y&#039; messages.\r\nResized the form a little, and streamlined the code a little.\r\n\r\n11Mar2020 - Minor bug fix: The last 2 screens on level 6 did not save changes', '[1483]Source.zip', 2, '2.9.2', NULL, '1483screenshot1.JPG', 2, '2020-01-07 02:32:42', '2020-03-12 16:20:19', 1583899200, 12, 0, 591, '', ''),
(1484, 'Game Genie Good Guy', 2, 24, 704, 5714, 'Game Genie Good Guy is based on Game Genie Guy ([url=https://www.romhacking.net/utilities/1054/]https://www.romhacking.net/utilities/1054/[/url]) but it is for Linux.\r\n\r\nCan generate a patched ROM with inserted the Game Genie codes or the IPS patch to share, maybe else on this portal.\r\n\r\nIt is a CLI tool and include also a GUI version, to get more information check the readme that is more updated https://github.com/Mte90/Game-Genie-Good-Guy', '[1484]1.0.0.zip', 1, '1.0.0', NULL, '1484screenshot1.png', 3, '2020-01-14 19:38:18', '2020-01-15 12:18:00', 1578891600, 12, 0, 904, '', ''),
(1485, '[FDS] Super Mario Bros 2 (Japan) Level Editor - jGreatEd', 12, 7, 963, 2917, 'This is a powerful level editor for FDS Super Mario Bros 2 (Japan). It allows you to create new areas, add, delete, move and resize objects on all areas, also you can easily make pointers for pipes, vines etc. Also you can make a lot of modifications on an engine. This editor is based on the GreatEd engine.\r\n\r\nMore information included in archive in the readme.pdf.\r\n\r\nSupported x64 versions of Windows 7, 8, 10,\r\n\r\nAlso included x86 (32 bit) version for Windows XP\r\n\r\nSource code of the editor - https://github.com/loginsinex/jGreatEd', '[1485]jgreated.zip', 2, '1.2.1', NULL, '1485screenshot1.png', 2, '2020-01-18 21:26:22', '2020-06-10 04:20:58', 1582952400, 12, 0, 3005, '', ''),
(1486, 'LazyShell: Updated Edition', 9, 9, 804, 4969, 'Yakibomb&#039;s &quot;LazyShell: Updated Edition&quot; is just that: An updated version of the original LazyShell editor for Super Mario RPG: Legend of the Seven Stars.\r\n\r\nOn top of the already extensive list of editable assets and powerful tools LazyShell has to offer, the &quot;Updated Edition&quot; fixes several bugs from the last official release of LazyShell v3.19.0, improves documentation of commands used by the Event and Animation editors, and most notably comes with the disassembly documentation by Giangurgolo that has been expanded upon by Yakibomb.\r\n\r\nImprovements Include:\r\n- Under Animations, can now edit Flower Bonus Messages, Toad&#039;s Battle Tutorial, and various Weapon animation scripts (for Miss Sounds, Timed-Hit Sounds, and for Ally Characters engaging monsters using basic attacks)\r\n- Under Items, added a hex editor for advanced users that quickly pulls up an item&#039;s bytes.\r\n- Under Attacks, added Timing Properties and Damage Modifiers to easily change button-timing input-methods of an ally special. Additionally, these can be changed in hex in the Attacks editor window.\r\n- ... And improved documentation of missing commands.\r\n- ... And fixed some bugs with the original release.\r\n\r\nFor full changelog, please check the &quot;About...&quot; section at the top-right of the main editor window (the Map Banner).\r\n\r\n- Due to the enormous amount of features the original LazyShell has to offer, New Users can use (but are not required) the &quot;Help&quot; window for additional written documentation of the tools and features the editor uses.\r\n\r\n- Source Code (use Microsoft Visual Studio to open Solution): https://github.com/Yakibomb/LAZYSHELL-UPDATED/tree/master', '[1486]LAZYSHELL_3.19.0_UPDATED_EDITION_v1.3.1.zip', 3, '1.3.1', NULL, '1486screenshot1.png', 2, '2020-01-25 19:57:48', '2021-09-20 12:03:43', 1632110400, 12, 0, 2161, '', ''),
(1487, 'DKC2 Entrance Randomizer', 9, 9, 1787, 4835, 'Oh no! Donkey Kong has been captured! Make your way through this randomized set of levels in order to beat enough bosses so K Rool appears!\r\n\r\n\r\nSource code can be found here:\r\n[url]https://github.com/mike19283/DKC2-Entrance-Randomizer[/url]', '[1487]DKC2 Entrance Randomizer - 1_001.7z', 1, '1.001', NULL, '1487screenshot1.png', 2, '2020-02-01 11:25:01', '2022-07-25 16:43:56', 1591156800, 12, 0, 1305, '', ''),
(1488, 'MK64 Mod Tool', 18, 27, 3002, 5735, 'The MK64 Mod Tool is a tool that allows you to tweak any of the 8 characters in many ways.\r\n\r\n-Modify speed for each character on 50cc, 100cc, 150cc, Extra and Battle Mode.\r\n-Modify acceleration for each character.\r\n-Modify weight for each character.\r\n-Resign ROM OK, has compatibility with emulators and Nintendo 64.', '[1488]MK64 Mod Tool.zip', 3, '0.2', NULL, '1488screenshot1.JPG', 2, '2020-02-01 11:26:27', '2020-02-01 11:26:27', 1501819200, 12, 0, 685, '', ''),
(1489, 'Mario Golf 64 Level Manager', 3, 27, 4168, 4385, 'The Mario Golf Level Manager exports and imports level data, as well as appending data for Mario Golf.', '[1489]Mario Golf 64 Level Data Manager.zip', 1, '1.0', NULL, '1489screenshot1.png', 2, '2020-02-01 11:28:04', '2020-02-01 11:28:04', 1493006400, 12, 0, 125, '', ''),
(1490, 'Sonic Battle Hack Suite', 3, 10, 4169, 5736, 'The Sonic Battle Hack Suite is the first tool created to modify various parts of Sonic Battle. Included inside are:\r\n\r\n-Palette Editor\r\n-Text Editor\r\n-Sprite Editor\r\n-Effect Editor\r\n\r\nNeed java to open this application.', '[1490]sbhs-1-4-2.zip', 2, '1.4.2', NULL, '1490screenshot1.png', 2, '2020-02-01 11:28:59', '2020-02-01 11:28:59', 1531972800, 12, 0, 575, '', ''),
(1492, 'PVR Dissector', 22, 14, 704, 5773, 'PVR Dissector is a small tool that extract &amp; convert  every PowerVR (.PVR) texture from generic game datas files available in SEGA Dreamcast games.\r\n\r\nMain features:\r\n\r\n* Multiple files extract\r\n* Fast scan &amp; search on all files &amp; folders\r\n* Extract gfx in PVR and PNG format\r\n* Support BIN, PKF, SPR, GZ, MT5,MT6,MT7 and much more\r\n\r\n\r\nNote from author:\r\n* This release is a beta version. Take the program for what it is, not what it should be. That&#039;s what updates are for. :)\r\n\r\n* Please report any bugs you find to my e-mail address. If you have a suggestion or any comments, use the same address. (but do not forget to mention the subject of your message or it will be DELETED)', '[1492]pvrdis-b2-1.0.1.173.zip', 1, '1.0.1.173', NULL, '1492screenshot1.PNG', 2, '2020-02-07 00:37:55', '2020-02-07 00:37:55', 1073365200, 12, 0, 608, '', ''),
(1496, 'DkZ Studio', 21, 14, 704, 5777, 'DkZ Studio is a Windows multi audio tool for SEGA Dreamcast users. \r\nYou can open, extract, import, convert &amp; play .AFS archives &amp; CRI .ADX sound files.\r\n\r\nMain features:\r\n\r\n* Customizable GUI version\r\n* Creates and extracts AFS archives\r\n* Adds, import,  deletes and order audio streams on existing AFS archives\r\n* Audio encoder\r\n* Audio player with stream info (ex. loop, channels, sample etc.)\r\n* Batch encoder/decoder “on-the-fly” when it adding or extracting files on AFS archives\r\n* Extra addons like ISO &amp; Patch creator, Zlib editor, CRC32 &amp; LST Marker and more.', '[1496]DkZStudio_090_AFS-ADX.rar', 1, '0.90', NULL, '1496screenshot1.PNG', 2, '2020-02-11 14:31:42', '2020-02-11 14:31:42', 1130994000, 12, 0, 4852, '', ''),
(1499, 'HUD Color Editor', 4, 38, 4174, 5778, 'This editor allow you to change hud colors in Halo 2.', '[1499]HUD Editor.zip', 1, 'Beta 0.1', NULL, '1499screenshot1.JPG', 2, '2020-02-13 01:02:10', '2020-02-13 01:02:10', 1202187600, 12, 0, 38, '', ''),
(1507, 'ZScream', 12, 9, 715, 5781, 'Zelda 3 dungeon editor and overworld\r\npossibility to edit almost everything\r\nrelated to the dungeons, tiles\r\nsprites, palettes, chests, etc...\r\n\r\nMake sure you extract the .zip file and do not open it from inside the zip\r\n\r\n3.2.3 Update\r\nmany small changes and bug fixes see GitHub page for more info\r\n\r\n3.2.1 Update \r\nMany changes, can be found on the GitHub release page\r\n\r\n3.1.0 Update\r\nMany bug fixes, some additions you can see all changes on GitHub\r\n\r\n3.0.2 Update\r\n\r\n• fixed the text editor [K] wait for key disappearing on save\r\n\r\n3.0.1 Update\r\n\r\n• Fixed toolbox being inside each other issue and updated to 3.0.1\r\nwas not possible to edit sprites key drop or subtype\r\n\r\n\r\n3.0.0 Update\r\n\r\n• Lots of bug fix, lots of changes, lots small things you probably won&#039;t notice\r\n\r\n\r\n2.8.7 Update\r\nMany new things from the 2.5 version\r\n• A lot of bugs fixes\r\n• Basic Triforce/crystal editor\r\n• Screens Editor\r\n• Many new others features!\r\n\r\n2.5 Update \r\n• Can edit the overworld and many others things\r\n\r\n2.1 Update\r\n\r\n[b]New Features:[/b]\r\n\r\n• All windows in Window menu are now using custom windows\r\n\r\n• By mouse hovering/right clicking the map you can see a preview for the room\r\n\r\n• You can use arrows to open adjacent rooms\r\n\r\n• You can export cgram palette to a .pal format (yy-chr)\r\n\r\n• Room tabs now have X to close them\r\n\r\n\r\n[b]Bugs Fixes:[/b]\r\n\r\n• Door save on layer2 fixed\r\n\r\n• Closing all room tabs crash fixed\r\n\r\n• multi-Selecting object through mask object fixed\r\n\r\n• Headered ROM are now working\r\n\r\n• a bug happening when copy pasting multiple time *mostly fixed\r\n\r\n• Room objects save are using Expanded ROM too now (start at 0x120000 search for 0x00 bytes)\r\n\r\n• Some objects names has been changed\r\n\r\n• Some useless confusing menu got removed from right click', '[1507]ZScream3.2.3.zip', 1, '3.2.3', NULL, '1507screenshot1.png', 2, '2020-02-13 01:58:23', '2024-05-20 11:45:15', 1715990400, 12, 0, 2295, 'MIT', 'https://github.com/Zarby89/ZScreamDungeon/'),
(1508, 'DKC Hack Template', 3, 9, 1686, 4835, 'This is a hacking template you can apply to any DKC 1.0 U ROM. If you already have a hack, don&#039;t worry. You can apply this and your hack &#039;should&#039; be safe.\r\n\r\n1. Text has been added to the overworld HUD. This is useful for putting version numbers or something else creative. You can also elect to leave the textbox empty to have no HUD appear. \r\n2. Quick deaths are now a thing. Dying will instantly start you over, instead of playing that slow death animation. Start select to exit the current level has been enabled all the time (minus bosses).\r\n3. You are given the option to skip K Rool&#039;s fake credits.', '[1508]DKC Hack Template README.zip', 1, '1.0', NULL, '1508screenshot1.png', 2, '2020-02-13 01:59:15', '2020-02-13 01:59:15', 1581483600, 12, 0, 321, '', ''),
(1510, 'FaceView', 16, 17, 4177, 5788, 'This program shows the contents of the FACE.DAT file in Metal Gear Solid.', '[1510]faceview.zip', 1, '1.0', NULL, '1510screenshot1.png', 2, '2020-02-18 16:49:30', '2020-02-18 16:49:30', 1581656400, 12, 0, 265, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1511, 'SNES - Bitmap Exporter/Importer', 4, 9, 704, 4835, 'SNES - Bitmap Exporter/Importer is a C# program written by Mike (RainbowSprinklez). This was inspired by a lua script by Alex Corley (H4v0c21). It&#039;s designed to make editing SNES palettes easy. After opening a ROM, the program has the ability to convert 256 bytes or 128 SNES colors to 24 bit RGB and export the data as a 16(*20 for ease of viewing) x 8(*20 for ease of viewing) bitmap file. Each set of 400 pixels in the bitmap file represents 1 SNES color. This file can be opened in an image editor of your choice. Please note that the only image editor tested was &quot;Gimp&quot; but this should work in any image editor that can export .bmp files. This tool was designed for 256 byte level palettes in DKC 1 but will work with other DKC Games. If you have any issues, requests, or questions please reach out to me at Rainbow#2405 on discord or mikemingrone@gmail.com for email.\r\n\r\nThis also works with objects. There are 15 color palettes per object. This *might* be DKC1 + 2 + 3 exclusive. In this case, a smaller palette is exported.', '[1511]SNES palette importer+exporter.zip', 2, '1.0', NULL, '1511screenshot1.png', 2, '2020-02-24 22:00:59', '2020-02-24 22:01:00', 1582261200, 12, 0, 699, '', ''),
(1512, 'SMB Music Support Tool (English)', 7, 1, 709, 5820, 'A supplement program that is designed to speed up the process of music coding by turning musical notes instantly into hexadecimal values that is accepted within the music format of SMB1 without having to manually convert them. All SQ1/SQ2/TRI/NOI instruments are covered within the program with the ability to playback notes, MIDI-styled. \r\n\r\nYou will need to have w7n&#039;s Super Mario Bros. Music Hacking Guide available as this program does not insert the codes to the ROM itself automatically. English translation by Eden GT.', '[1512]music12_eng.zip', 2, '12', NULL, '1512screenshot1.png', 2, '2020-02-26 19:47:16', '2020-02-26 19:47:16', 1211601600, 12, 0, 1697, '', ''),
(1513, 'SMB Title Screen Editor (English)', 10, 1, 709, 926, 'A well-known title screen editor for SMB1, most people downloading the program would often have the issue of Mojibake text and instructions on using the program without having to constantly refer to the decoded guide or from memory. This proper English translation by Eden GT gets rid of the main barrier issues of the program.\r\n\r\nFrom the basic features of being able to erase and overwrite tiles directly on the title screen, changing the palette attributes, to saving the raw data for later use, this editor presents as much customisability as it can to meet within SMB1 limitations. Internal files can also be modified so expanded ROMs can also be used within the editor.', '[1513]STE_Eng.zip', 1, '0.20', NULL, '1513screenshot1.png', 2, '2020-02-26 19:52:36', '2020-02-26 19:52:37', 1137819600, 12, 0, 10163, '', ''),
(1514, 'SMBED (English)', 10, 1, 709, 926, 'Another one of BetaWorld&#039;s long-untranslated programs, SMBED is a graphical pointer editor for SMB1 that supports the modification of BG tile pointers. It also has the functionality as a background editor that allows the custom rearrangement of graphics. Easy to use that can be picked up within seconds, block types are properly addressed as well as real-time graphical updates, being present upon changing values.\r\n\r\nAs this utility does not support enemy sprite tile pointers, frantik&#039;s SMB Graphics Workshop would need to be separately downloaded as it does contain this feature. English translation by Eden GT.', '[1514]SMBED_Eng.zip', 1, '0.20', NULL, '1514screenshot1.png', 2, '2020-02-26 19:54:18', '2020-02-26 19:54:19', 1111035600, 12, 0, 1290, '', ''),
(1519, 'Deep Dungeon', 9, 1, 561, 1100, 'This is a randomizer of sorts for Final Fantasy 1. It essentially erases all\r\nthe existing dungeon data and turns Coneria Castle into a procedurally\r\ngenerated 50-ish floor dungeon.\r\n\r\nEvery so many floors there will be a branch to the next town. You can save at\r\nthe Inns in the towns, but when you load your game, you will be back on the\r\noverworld outside Coneria Castle.\r\n\r\nSomewhere on the final floor will be Chaos. In addition, there is a Bahamut\r\nand a TAIL randomly placed somewhere in the dungeon; they may not be on the\r\nsame floor, and they could be encountered in either order. In addition,\r\nthere are four Ribbons distributed relatively randomly throughout the\r\ndungeon.\r\n\r\nThe treasures will on average get &quot;better&quot; the deeper you go into the dungeon,\r\nas do the &quot;difficulty&quot; of the monster encounters.\r\n\r\nSince &quot;shelter&quot; items like TENT have no real purpose anymore, a patch has also been included that you can optionally apply to turn those items into Ethers. (The inn-related bugs with this patch have been fixed as of 1.7)\r\n\r\nDeep Dungeon is also integrated as a flag in the Final Fantasy Randomizer ([url=https://finalfantasyrandomizer.com/]finalfantasyrandomizer.com[/url]). If you plan on using FFR with Deep Dungeon, please use that flag rather than this utility, as there can be incompatibilities otherwise.', '[1519]deepdungeon.zip', 1, '1.7', '', '1519screenshot1.png', 2, '2020-03-06 11:54:33', '2021-11-17 11:16:34', 1611982800, 12, 0, 787, '', ''),
(1520, 'Vertex Skybox Editor', 3, 17, 707, 5833, 'The vertex skybox editor is a tool which allows you to create your own spyro style skybox&#039;s and even import them ingame using SpyroEdit.', '[1520]Vertex Skybox Editor.zip', 3, '1.0', NULL, '1520screenshot1.png', 2, '2020-03-06 19:16:02', '2020-03-06 19:16:02', 1468468800, 12, 0, 227, '', ''),
(1521, 'M64Tool', 9, 27, 847, 5847, 'A tool for extracting models, collision data, and textures from Super Mario 64. Easy to use: Simply drag and drop your ROM into the exe and all the models, collision data, and textures will be exported in obj and bmp formats to file folders.', '[1521]M64Tool.zip', 1, '3.2', NULL, '1521screenshot1.jpg', 2, '2020-03-17 14:08:52', '2020-03-17 14:08:52', 1359262800, 12, 0, 989, '', ''),
(1522, 'GCFT', 3, 33, 704, 4318, 'GameCube File Tools (GCFT) is a GUI tool for editing the following common file formats used by GameCube games:\r\n* GCM (GameCube ISOs)\r\n* RARC (archives)\r\n* BTI (images)\r\n* JPC (particle effect archives)\r\n* Yaz0 (compression)\r\n\r\nFeatures:\r\n* Open and view GCMs, RARCs, BTIs, and JPCs\r\n* Extract and replace individual files in GCMs and RARCs\r\n* Extract all files in a GCM, RARC, or JPC at once to a folder\r\n* Import a folder of files onto an existing GCM or RARC, overwriting the existing files\r\n* Create brand new RARCs from scratch\r\n* Add/delete files in GCMs and RARCs, as well as folders in RARCs\r\n* Convert BTI images to PNG and back\r\n* Dump all BTI images in a GCM or a RARC to a folder as PNG\r\n* Edit the header attributes of BTI images (e.g. image format, palette format, wrapping, filter mode)\r\n* Extract and replace the BTI textures embedded in J3D BDL and BMD models and BMT material tables, and JPC particle archives\r\n* Import a folder of particle files onto an existing JPC, adding/overwriting all the particles from the folder to the JPC\r\n* Viewing DOL executable sections, and converting between offsets within the DOL file and RAM addresses in the game&#039;s memory\r\n* Compress and decompress Yaz0 files\r\n\r\n[b][url=https://github.com/LagoLunatic/GCFT/releases/latest]Download the latest version of GCFT here[/url][/b]', '', 1, '1.7.0', NULL, '1522screenshot1.png', 2, '2020-03-24 15:54:23', '2020-08-29 14:37:30', 1598587200, 12, 1, 22, '', ''),
(1523, 'Mystical Ninja Decompressor Plus', 22, 27, 2877, 5871, 'A decompression tool for Mystical Ninja starring Goemon. I took JaytheHam&#039;s decompression tool and made some changes to it. The utility will take the n64 rom file and locate potential compressed file segments. The program has been optimized to more efficiently check the locations. The process should take about an hour and a half on a decent processor.\r\n\r\nThis has only been tested using an U.S. version rom with Big Endian. Not tested on any other rom.', '[1523]Goemon64DecompressPlus.zip', 1, '1.1', NULL, '1523screenshot1.PNG', 2, '2020-04-05 01:12:53', '2020-11-25 13:48:10', 1606194000, 12, 0, 208, '', ''),
(1524, 'lotwtool', 12, 1, 711, 1503, 'Editor for Legacy of the Wizard (NES) and Dragon Slayer IV (Famicom).\r\n\r\nComplete level editor, as well as other non-code data such as graphics, title screen, and game parameters.\r\n\r\nSource code and updates:\r\n\r\n[url]https://github.com/bbbradsmith/lotwtool[/url]', '[1524]lotwtool2.zip', 1, '2', NULL, '1524screenshot1.jpg', 2, '2020-04-17 11:34:56', '2020-04-17 22:51:46', 1586664000, 12, 0, 137, '', ''),
(1525, 'Pokemon HeartGold &amp; Soulsilver Multiple Tools', 9, 23, 1977, 2744, 'Pokemon HeartGold &amp; Soulsilver NDS Tools \r\n\r\nYou can \r\n-Wild Pokemon Editor\r\n-Safari Pokemon Editor\r\n-Trade Pokemon Editor\r\n-Evol Pokemon Editor\r\n-Bug Catching Pokemon Editor\r\n-Headbutt Pokemon Editor\r\n\r\nThis tool is old but maybe useful for somebody. Requires .NET 4.0.', '[1525]PokemonHGSS.rar', 1, 'Final Vers', NULL, '1525screenshot1.png', 2, '2020-04-17 15:46:54', '2020-04-20 04:33:55', 1587355200, 12, 0, 3443, '', ''),
(1526, 'Arcana Treasure Reader', 9, 9, 1655, 5378, 'Reads an Arcana (SNES) ROM and writes all of the treasure chest data to a file.\r\n\r\n* Displays location, map coordinates, compass facing and contents.\r\n* Pulls location and treasure names from ROM too, so great for reviewing any name changes.', '[1526]ArcanaTR.zip', 1, '1.0', NULL, '1526screenshot1.png', 2, '2020-04-18 22:54:32', '2020-04-18 22:54:32', 1587096000, 12, 0, 92, '', ''),
(1527, 'FDS Vector Calculator', 18, 7, 704, 5899, 'As the name implies &#039;fds_vector_calc&#039; is used to calculate the vector addresses\r\nwhen compiling a famicom disk image (.fds). It uses the .lst file generated by\r\nasm6 to get the addresses and outputs them in a 10-byte binary file. The binary\r\nfile can then be placed excactly at PRAM address $dff6.\r\n\r\n\r\nRev3 (July 2, 2020):	Fixed a bug where a subroutine label ending in a valid vector label would be compiled as the vector if it appeared before the actual vector label. For example, a subroutine labelled &quot;DisableNMI:&quot; would be interpreted as the nmi vector if it appeared before &quot;NMI:&quot;', '[1527]fds_vector_calc_rev3.zip', 1, '3.0', NULL, '1527screenshot1.png', 2, '2020-04-18 23:33:02', '2020-07-02 12:36:07', 1593662400, 12, 0, 66, '', ''),
(1528, 'Sonic Eraser - Round Editor', 9, 11, 608, 5686, 'Use this to edit the Rounds (aka Puzzles) from Sonic Eraser.', '[1528]Sonic Eraser - Round Editor (V1.1).7z', 1, '1.1', NULL, '1528screenshot1.png', 2, '2020-04-18 23:36:30', '2020-04-18 23:36:30', 1586491200, 12, 0, 92, '', ''),
(1529, 'SM64 Rom Manager', 9, 27, 847, 4614, 'All-in-one Mario 64 romhacking tool, features level editing, music editing, text editing, many pre-made tweaks to improve your hack, and more. Used for any sort of hack that doesn&#039;t use vanilla levels. Frequently gains new features through an in app updater.', '[1529]SM64 ROM Manager.zip', 1, '1.7.10', NULL, '1529screenshot1.png', 2, '2020-04-23 02:12:26', '2020-04-23 02:12:29', 1579669200, 12, 0, 2192, '', ''),
(1530, 'SMB3 Foundry Mac OSX', 12, 1, 750, 5448, '[b]New &quot;Super Mario Bros. 3&quot; Level Editor[/b]\r\n ----\r\nCheck for new releases: https://github.com/mchlnix/SMB3-Foundry/releases\r\n\r\nSMB3 Rom Hacking Discord: https://discord.gg/pm87gm7\r\n\r\nPrevious Version  in action: https://youtu.be/7_22cAffMmE\r\n\r\n* Windows, Linux, Mac\r\n* Play any level directly, without having to save it to ROM\r\n* Level selection\r\n* Level view\r\n* Block Viewer\r\n* Object-Viewer\r\n* Loading/Saving of levels\r\n* Zooming\r\n* Selection of multiple objects\r\n* Copy/Cut/Paste objects\r\n* Vertical Levels\r\n* Undo/Redo System\r\n* Instant Header Editing\r\n* Level Jump Editing\r\n* Make screenshots of your Level\r\n* Drag and Drop objects into the level\r\n* Place selected objects using middle click\r\n* Visualization of Autoscroll paths\r\n\r\nNew Features:\r\n* Dynamic Level Sizes\r\n* Allows editing the Level Palettes\r\n* M3L and ASM import and export\r\n* Set which Locks get destroyed on Overworld\r\n* Choose a Pipe Pair for the level\r\n* Set Chest Item for a Level\r\n* Show a preview of a Level in the Level Selector\r\n* Early JP Rom support\r\n\r\n----\r\n\r\n⭐ [b]Download newest version:[/b] ⭐ https://github.com/mchlnix/SMB3-Foundry/releases/tag/1.2', '[1530]download_link_in_the_description.txt', 1, '1.2', NULL, '1530screenshot1.png', 8, '2020-04-27 13:38:37', '2023-06-28 10:55:24', 1687924800, 12, 0, 515, 'GPL-3.0', 'https://github.com/mchlnix/SMB3-Foundry'),
(1531, 'FF3 editor', 12, 9, 2221, 5463, 'You must have .Net Framework installed. Open the ROM file with the extension .SFC or .SMC. Final Fight 3 is a Capcom game released in October 1995 for Super Nintendo. With this editor you can increase lives, health and above all replace enemies with others. You can also replace some items of the oil drum, plant, crate and bucket. In the damage option, it increases or decreases some damage from the player or some enemies. Warning: When you get to Wong&#039;s kitchen do not go near the door when he breaks it because you lose 50% health, in this sense the creator of this game was a cheater. Stray is also a very fast enemy and does much damage is the worst of all enemies. GAME ERRORS: When you manage to defeat some of the bosses like Dave, Callman, Caine, etc. the other enemies in the scene die at the same time. HP is to increase or decrease the health of the bosses&#039; white bar from 00 to 07.', '[1531]FF3 editor.exe', 3, '2.1.1', NULL, '1531screenshot1.jpg', 2, '2020-05-14 22:38:54', '2020-05-21 21:58:43', 1589947200, 12, 0, 539, '', ''),
(1532, '[NES] Prince of Persia Level Editor 2.0', 12, 1, 2047, 2917, 'This is a new generation of Prince of Persia level editor.\r\nIt was rewritten from scratch and have following features:\r\n* Animated canvas;\r\n* All graphics are loading directly from ROM and you&#039;ll see real level how it will be rendered in a game;\r\n* Now it is possible to specify special features for rooms (such as mouse appearing, or mirror, or final room with Princess);\r\n* New option of guards fighting difficulty;\r\n* With pressed SHIFT + Left or Right keys you can specify horizontal scroll of start room, when level starting;\r\n* Level layout now can be edit with mouse drag-n-drop (old style with keyboard also available);\r\n* And much more...\r\n\r\nAll hot-keys were taken from an old version of editor, such as +/-, 0-9, Q-O, P (for setup start kid position) and space (for setup guards). Also added new hot-key &#039;X&#039; to setup &#039;Exit button&#039; block. \r\n\r\nNote, that is a LITE version of second editor and it is NOT replacement of NESPrincEd 1. An extended version with fixed some game engine bugs, increased amount of levels and rooms per level will be available soon...', '[1532]nesprinced2.7z', 2, '2.0', NULL, '1532screenshot1.png', 2, '2020-05-14 22:40:41', '2020-05-14 22:40:43', 1588910400, 12, 0, 321, '', ''),
(1533, 'SlowR3KA', 18, 17, 704, 6050, 'Modern PlayStation (MIPS R3000A) disassembler.\r\n\r\nSlowR3KA supports:\r\n\r\n-Decompilation of PSX-EXE (SLUS, SLES, SLPS ...) files.\r\n\r\n-Decompilation of code sections.\r\n\r\n-Decompilation of PSX code without header.\r\n ----\r\n\r\n-Disassembled code is the most compatible with the [url=https://www.romhacking.net/utilities/1139/]PSIG[/url](PlayStation instructions generator).', '[1533]SlowR3KA v071.rar', 2, '0.7.1', NULL, '1533screenshot1.png', 2, '2020-05-16 13:31:47', '2020-05-16 13:31:47', 1589515200, 12, 0, 840, '', ''),
(1534, 'The World Ends With You - Original Japanese Dub Patcher', 9, 23, 1652, 6073, 'This is a simple Batch tool for making custom undubs for The World Ends with You. You can separately choose whether to restore the original BGM, cutscene audio and battle voices and SFX. The program takes a Western ROM and a Japanese ROM and does the work through repacking. It works both with American and European ROMs.\r\n\r\nThis tool was published at GBAtemp and hosted at various file sharing sites. There was a previous version that didn’t require a Japanese ROM and came prepackaged with the original assets, but the author changed it so that it wouldn’t infringe copyright laws on the same day it was put up.\r\n\r\nOver time, the download links rotted away, and the tool became lost until early 2020, when it resurfaced on Mediafire.\r\n\r\nIf you experience problems, remove XCOPY.EXE from the program folder and try again.', '[1534]TWEWY_JapaneseReDub_CG.zip', 1, '2', NULL, '1534screenshot1.png', 2, '2020-05-19 22:02:47', '2020-05-21 11:13:08', 1218427200, 12, 0, 492, '', ''),
(1535, 'Goof Troop Level Editor', 12, 9, 2055, 2923, 'Goof Troop level editor allow to edit items and enemies for each game level, and change some properties for those, also allow to save rom as backup.', '[1535]GoofTroopEditor.zip', 1, '1.0', NULL, '1535screenshot1.png', 2, '2020-05-28 18:57:48', '2020-05-28 18:57:48', 1590638400, 12, 0, 356, '', ''),
(1536, 'Arcana Monster Reader', 9, 9, 1655, 5378, 'Reads an Arcana (SNES) ROM and writes the monster data to a file.\r\nIt&#039;s even compatible with the J version!\r\n\r\nFor every possible floor tile:\r\n* Displays the available monsters\r\n* Lists the ROM address where they can be changed\r\n* Includes enemy ID (in case of double-checking data in a hex editor)\r\n* Cross reference with a tile&#039;s List # to determine how the enemies are arranged on the field! (Reader coming soon)\r\nGreat for reviewing name changes and edits to available monsters.', '[1536]ArcanaMR.exe', 2, '1.0', NULL, '1536screenshot1.png', 2, '2020-05-29 13:41:23', '2020-05-29 13:41:23', 1590638400, 12, 0, 106, '', ''),
(1537, 'Zanac Graphics Utilities', 16, 1, 1894, 6077, 'Map and tile graphics extractor. Three programs, each for a different kind of graphics, and a fourth to extract the map generation script as text.\r\n\r\nMap images are extremely tall and not all image viewers will accept them. GIMP and IrfanView are both known to work.\r\n\r\nPortable C Source and Windows binaries included in the ZIP.', '[1537]zanac_gfx_util.zip', 1, '1.0', NULL, '1537screenshot1.png', 7, '2020-06-05 15:48:58', '2020-06-05 15:48:58', 1591156800, 12, 0, 374, '', ''),
(1538, 'Yoshi&#039;s Island randomizer', 9, 9, 800, 5468, 'Yoshi&#039;s Island randomizer. Randomizes sprites and/or level order.', '[1538]YIRando.zip', 2, '0.2', NULL, '1538screenshot1.JPG', 2, '2020-06-10 21:36:59', '2021-03-06 21:27:57', 1614920400, 12, 0, 424, '', ''),
(1539, 'Terranigma Data Reader', 21, 9, 897, 6148, 'Terranigma Data Reader\r\n\r\nCommandline tool written in php to extract itemnames, magic rings, armor and weapons stats from Terranigma (SNES), supports all language versions (with autodetection). Also able to extract raw data from the rom. Windows Executeable runs standalone, php script needs a php interpreter on the system. Run without parameters or with --help to view options. If you have a headered rom, use the --header parameter. \r\n\r\nLicense: Public Domain\r\n\r\nFiles:\r\n\r\nterradr.exe : Windows 32bit Executable\r\n\r\nterradr.php : Original php script\r\n\r\nterradr.sh  : php script with shebang pointing to /usr/bin/php', '[1539]TerranigmaDataReader_1.1r.zip', 2, '1.1R', NULL, '1539screenshot1.png', 7, '2020-06-23 01:28:39', '2020-06-23 01:28:39', 1574830800, 12, 0, 177, '', ''),
(1540, 'DashEditor - Mega Man Legends Translation Toolkit', 9, 17, 808, 2833, 'A toolkit to disassemble and reassemble Mega Man Legends PSX files for translation purposes.\r\n\r\nWhat the software can do:\r\n\r\n-Extraction/Insertion of BIN files\r\n-Extraction/Insertion of FONT.DAT and KAIFONT.DAT to TIM\r\n-Extraction/Insertion of MSG files to TXT\r\n-Extraction/Insertion of MML TIM to regular TIM (4bpp and 8bpp)\r\n-Extraction/Insertion of text form ROCK_NEO.EXE\r\n\r\nWhat the software can&#039;t do (yet):\r\n\r\n-Repoint EXE text to empty areas\r\n-Add subtitles during cutscenes\r\n\r\nPython 3.8 or up is required for the software to work.\r\n\r\nFor more info, visit:\r\n[url]https://github.com/OmbraRD/DashEditor[/url]', '[1540]DashEditor-0.9.5.zip', 1, '0.9.5', NULL, '1540screenshot1.png', 7, '2020-07-05 06:24:51', '2020-07-05 06:24:51', 1592971200, 12, 0, 311, '', ''),
(1541, 'Super Gokuden 1 Translation Tools', 14, 9, 282, 1585, 'These tools are used to translate the game &quot;Dragon Ball Z - Super Gokuu Den Totsugeki Hen&quot;.\r\n\r\nIt should be usable for all languages that needs less than 225 characters thanks to the assembly hacks used.\r\n\r\nIncluded are some example graphics and menu translations.', '[1541]DBZSuperGokuden1-TranslationTools-2.0.zip', 2, '2.0', NULL, '1541screenshot1.png', 7, '2020-07-29 12:53:16', '2020-07-29 12:53:16', 1595908800, 12, 0, 173, '', ''),
(1542, 'Elemental Gearbolt (PSX) BIN repacker', 21, 17, 4310, 6205, 'Repacker for *.bin files for the game &quot;Elemental Gearbolt&quot; (PSX)\r\n\r\n\r\nExtracted extensions:\r\n\r\n.tim - standard TIM images\r\n\r\n.met - metric for TIMs\r\n\r\n0..17 - other non graphic files', '[1542]Elemental.rar', 1, '1.0', NULL, '1542screenshot1.png', 2, '2020-07-30 12:17:28', '2020-07-30 12:17:28', 1595995200, 12, 0, 284, '', ''),
(1543, 'sf_decrunch', 22, 9, 1247, 3898, 'sf_crunch and sf_decrunch are compression and decompression utilities for the\r\ngraphics data in Star Fox and Star Fox 2. This format was used for most of the\r\nbackground and sprite graphics, as well as the tilemaps (also known as\r\n&quot;name tables&quot;). It does not apply to any of the 3D graphics in the game.\r\nStar Fox and Star Fox 2 both use the same format, which is a variant of LZW\r\ncompression.\r\n\r\nI was motivated to make this utility after the source code became available via\r\nthe recent Nintendo source code leak. This utility obviously doesn&#039;t contain\r\nany of the leaked code, but I did use the decompression source code to help\r\nreverse engineer the format. The decompression subroutine in the ROM runs on\r\nthe Super FX chip, and its source code is in a file called MDECRU.MC which was\r\napparently written by Krister Wombell. I liked the name &quot;decrunch&quot; that Krister\r\nused, so I used it for this utility.\r\n\r\nThe compressed graphics data was also included in the leak. The files have\r\nextension .CCR (compressed graphics) and .PCR (compressed tilemap/name table\r\ndata). The filenames from the source code are listed in readme.txt along with their\r\nlocation in the U.S. version of the Star Fox ROM.\r\n\r\nThis compression format is unique in that control sequences are stored _after_\r\nthe data sequences that they correspond to, so the decompressor must parse the\r\ndata backwards, starting at the end of the compressed stream and progressing to\r\nthe beginning.\r\n\r\nBecause of this quirk, I added a command-line option for the decompressor to\r\nspecify the offset of the _end_ of a compressed data segment in a file. The\r\noffsets of the compressed data segments in the U.S. version of the Star Fox ROM\r\nare listed below. I didn&#039;t include an option to specify an offset for the\r\ncompressor because it would ostensibly be used to compress an entire file.\r\n\r\nThe only other utility that I&#039;m aware of which supports this format is FuSoYa&#039;s\r\nLunar Compress library, but since it is closed source and only for Windows, I\r\nwanted to make an open source utility that could be compiled on a computer\r\nrunning any operating system.\r\n\r\nWith that in mind, this archive does not contain any executable files. It only\r\ncontains the C++ source files for the compressor (sf_crunch.cpp) and\r\ndecompressor (sf_decrunch.cpp). They are very simple programs, so they should\r\nbe easy to compile with any C++ compiler. You are also free to use and modify\r\nthis code if you would like to use it in your own work. I&#039;ve tested both\r\nprograms pretty thoroughly, but please let me know if you find any problems.', '[1543]sf_decrunch_v1_0.zip', 2, '1.0', NULL, '1543screenshot1.png', 7, '2020-08-02 16:29:36', '2020-08-02 16:29:36', 1596168000, 12, 0, 283, '', ''),
(1544, 'Godzilla Randomizer', 9, 1, 2679, 6239, 'A randomizer for Godzilla: Monster of Monsters. Currently capable of randomizing world maps, bosses, and player characters, with customizable levels of difficulty. Can also randomize color palettes and music, and customize several aspects of the game.', '[1544]godzilla-randomizer-v0.3.zip', 1, '0.3', NULL, '1544screenshot1.png', 2, '2020-08-18 07:24:26', '2020-08-31 11:52:02', 1598760000, 12, 0, 415, '', ''),
(1545, 'Road Rash 2 Bike Editor', 9, 11, 1346, 1173, 'This editor will allow you to edit your bike in Road Rash 2 (Sega Genesis).  \r\n\r\nMajor update (ver 0.9 - 3/25/2021).  \r\n\r\n*Can now individually edit all of the stats for the starting bike (Shuriken 400), including 4 different adjustments for handling.\r\n\r\n*Added a second Help/Info button just for handling, with information on what the different settings do.\r\n\r\n*Added options to modify tracks specifically for bike testing.\r\n\r\n*Added a few preset buttons to show what stats some of the other bikes use, so you can get an idea on how to adjust the settings for your bike.\r\n\r\n*Editor remembers your previous settings, which makes if very easy to make adjustments if you&#039;re not happy with the way your bike is.  Just run the editor again and it will display your previous stats.\r\n\r\n*Correct ROM is REV00, CRC32 = 7B29C209.  Will not work on ROM ver 1.2', '[1545]RoadRash2editorV9.zip', 1, '0.9', NULL, '1545screenshot1.png', 2, '2020-08-24 16:18:15', '2021-03-25 18:47:39', 1599796800, 12, 0, 196, '', ''),
(1546, 'saga2edit', 9, 8, 964, 6258, 'Saga2edit is an editor for Final Fantasy Legend II.\r\n\r\nFeatures:\r\n[list]\r\n[li]Tile map editor[/li]\r\n[li]Map properties, trigger tiles, and NPC editors[/li]\r\n[li]Script editors for map/text scripting system (including menus)[/li]\r\n[li]Tile set editor[/li]\r\n[li]Item editor[/li]\r\n[li]Monster editor[/li]\r\n[li]Shop editor[/li]\r\n[li]Encounter and encounter set editors[/li]\r\n[li]Relocatable disassembly including the battle scripting system[/li]\r\n[/list]\r\n\r\nA manual is provided to explain most features, but there are also work-in-progress (but extensive) technical notes about reverse engineering the game.', '[1546]saga2edit.zip', 3, '0.3.0', NULL, '1546screenshot1.png', 5, '2020-09-01 13:16:14', '2021-04-11 22:09:29', 1618113600, 12, 0, 390, '', ''),
(1547, 'SuperFX Object Dumper', 21, 9, 1247, 6262, 'This is the Star Fox Object Dumper. Given the correct addresses for vertex and poly data, it will extract the 3D object at the given address to an .obj file.\r\n\r\nIt also handles the animated objects. For each frame, it outputs an individual .obj file, which can then be recombined into a single animated object in the 3D modeler of your choice, such as Blender.\r\n\r\nSo far, it appears that all SuperFX software uses the same model format, so this should also work with Star Fox 2, Vortex, Stunt Race FX, and so on. However, the author did not have a list of the data addresses to test these ROMs with. If you have those, please send them to the author and they will include them in an update to the repository.\r\n\r\n[url]https://github.com/Hordeking/sfxObjectDump[/url]\r\n\r\nSince this code is platform independent, the author has provided the GitHub repository for source code. You will need to build it for yourself, but should only need a basic C++ compiler that uses the recent C++ 2017 spec. No special libraries are needed or used.\r\n\r\nIf these executables do not work as-is, please try to build from directly from source before contacting the author. If you encounter bugs, wish to submit changes, or find models that are not properly decoded, please submit an issue on the GitHub so that the author can address it.\r\n\r\n(Note: This utility was created before the Star Fox/Star Fox 2 source was leaked. However, if you would like to contribute to this project, please fork it and issue a pull request. However, if any contribs include the models or portions of the source beyond fair use, the author will not accept them as is.)', '[1547]sfxobjdump.zip', 2, '1.0', NULL, '1547screenshot1.png', 7, '2020-09-02 10:34:17', '2022-01-08 04:17:09', 1529380800, 12, 0, 217, '', ''),
(1548, 'Gamecube Region Converter', 2, 33, 704, 6264, 'Gamecube region converter patch that allows users to change games code to different regions.\r\n\r\nPatch itself was not created by me, but by another user on a old defunct gaming website that closed in 2012. Files are easy to use and are bundled with ppf patcher for convenience.\r\n\r\nList of known games that work (PAL TO NTSC):\r\n[list]\r\n[li]Pikmin (1)[/li]\r\n[li]F-Zero GX[/li]\r\n[li]Doshin the Giant[/li]\r\n[li]Mario Golf Toadstool Tour[/li]\r\n[li]Mario Power Tennis[/li]\r\n[li]Super Mario Strikes (Football)[/li]\r\n[li]Starfox Adventures[/li]\r\n[li]Super Mario Sunshine[/li]\r\n[li]Luigi&#039;s Mansion[/li]\r\n[li]Soul Calibur II[/li]\r\n[li]Fire Emblem Path of Radiance[/li]\r\n[li]Super Monkey Ball (1&amp;2)[/li]\r\n[li]Mario Party (4-7)[/li]\r\n[li]Wario World[/li]\r\n[li]Eternal Darkness[/li]\r\n[li]MGS: Twin Snakes[/li]\r\n[li]WaveRace Blue Storm[/li]\r\n[li]Final Fantasy: Crystal Chronicles[/li]\r\n[li]Super Smash Bros. Melee[/li]\r\n[/list]', '[1548]Gamecube Region Patches.7z', 1, '1.0', NULL, '1548screenshot1.jpg', 2, '2020-09-05 02:00:12', '2020-09-05 02:00:12', 1202619600, 12, 0, 920, '', ''),
(1549, 'Road Rash 1 Bike Editor', 9, 11, 2031, 1173, 'This is for the original Road Rash game on the Sega Genesis, and will let you edit one of the bikes in the game.\r\n\r\nUpdate (ver 0.4 on 3/19/2021): Fixed bug from ver 0.3, editor now patches ROM without using the save file window, added .gen ROM extension support.\r\n\r\nWhat this program does:\r\n\r\n*Once it verifies that you have the correct ROM...\r\n\r\n*The program will patch your Road Rash Genesis ROM so that you will start a new game with a highly modified version of Diablo 1000. \r\n \r\n*You can choose from 3 different performance options...\r\n\r\n*Stage 1: Same top speed (150 MPH), but faster acceleration, and much better handling.\r\n\r\n*Stage 2: Higher top speed (155 MPH), even faster acceleration, and much better handling.\r\n\r\n*Stage 3: Even higher top speed (160 MPH), ultra fast acceleration, and much better handling.\r\n\r\n*If you&#039;re not happy with the performance option you picked, just run the program again and try a different one.', '[1549]RoadRashBikeEditorV4.zip', 1, '0.4', NULL, '1549screenshot1.png', 2, '2020-09-07 13:05:54', '2021-03-19 22:09:23', 1616126400, 12, 0, 154, '', ''),
(1550, 'ECCRegen', 2, 17, 704, 6268, 'ECCRegen is a tool for regenerating the EDC and ECC fields of CD-ROM sectors.\r\nRegenerating is required after manipulations with CD image, for correct work on real hardware.', '[1550]eccr141.zip', 1, '1.41', NULL, '1550screenshot1.png', 2, '2020-09-07 14:17:20', '2020-09-07 14:17:21', 988084800, 12, 0, 4394, '', ''),
(1551, 'Mario Party Tools', 22, 27, 1633, 1474, 'It is a simple program that allow you to perform several actions to edit Mario Party data with the help of Mario Party Compression Library, a library that implements the compression format used by Mario Party. It is compatible with all the versions of the game (NTSC-J, NTSC-U and PAL), but make sure that the ROM doesn&#039;t have swapped data, or else it won&#039;t work.\r\n\r\nProject URL: https://github.com/MaikelChan/MarioPartyCompression\r\n\r\n[b]Requirements[/b]\r\n\r\nThe program requires the .NET Desktop Runtime 6 and it works on Windows, Linux and MacOS.\r\n\r\n[b]Changelog[/b]\r\n\r\n[1.1.1] - 2023-06-04\r\n- Some necessary changes to be able to create Linux and macOS builds\r\n\r\n[1.1.0] - 2020-08-29\r\n- Implemented mass decompression and extraction of data.\r\n- Implemented text extraction and insertion.\r\n- More extensive help in the tools.\r\n- Changed some exception types in compression library and tools.\r\n\r\n[1.0.1] - 2020-08-28\r\n- Added some safety checks and error messages.\r\n- Benchmark auto detects the region of the game.\r\n- Benchmark improvements in the way data is shown in the console.\r\n\r\n[1.0.0] - 2020-08-28\r\n- Initial release.', '[1551]MarioPartyTools-win-x64-v1.1.1.zip', 2, '1.1.1', NULL, '1551screenshot1.png', 7, '2020-09-09 12:35:47', '2023-07-25 12:07:25', 1685851200, 12, 0, 263, 'MIT', 'https://github.com/MaikelChan/MarioPartyCompression'),
(1553, 'Image to SNES converter', 10, 9, 704, 4835, 'Outdated, but this still works! The newest version is here! https://www.romhacking.net/utilities/1692/\r\n\r\n12/22/2020\r\nI updated this a bit. This program now tells you the size to go into rom. I also removed DKC1 specific. This is truly SNES specific now. This also gives you the option to condense images, which removes all repeat tiles. Also new, is the ability to export all 3 as bytes. Also also new, is the input text bar for dkc1. This replaces the stuff from before. All DKC image formats can be copy/pasted from here: https://docs.google.com/spreadsheets/d/1JaLHW2KH9e-szRbBFgwQofl7o5J3JjQ2ZIgnxvJ7AIU/edit#gid=1083288081. The tilemap for smaller images than 256x224 is still not fully supported.\r\n\r\n10/02/2020\r\n\r\nThis is a tool created by me, RainbowSprinklez\r\n\r\n1.Introduction \r\n\r\nWelcome to the first released build of this tool. The goal of this tool is to make importing the images you like to the SNES easy. Hopefully, this is a simple enough tool to use.\r\n\r\n 2. How to use\r\nLoad any SNES game you would like. This program, however, is built specifically for DKC1. The filename is displayed in the title strip.\r\nAfter loading a game, load an image. The image MUST be 256 pixels wide and no more than 224 pixels tall. There is theoretically no limit to the image size you can use, but the tilemap is setup assuming the size is 256 pixels wide. There is minimal error checking, so it is up to you to be responsible with this.\r\nAfter the previous 2 steps are done, select the number of 16 color palettes to use and press &#039;Convert&#039;. You will have to wait a few seconds, and then a preview will be made for you. This preview is exactly how the image will look on SNES hardware. As well as the preview, a palette is generated for you. Optionally, you can export the palette and use another program to modify.\r\nAfter all that, you have 3 text boxes. For your game, these can be filled however. But for DKC1, the palette will be chosen for you automatically. In all scenarios, lorom and hirom addressing must be used. Also, the tiles take up almost 32kb of space, so a substantial amount of space is required. For this reason, I expand the ROM for you in DKC1.\r\n\r\n3. Distribution\r\n-Do not share this program without this readme\r\n-Do not share the full ROM file of any game you use with this\r\n-DO not claim this program as your own\r\n\r\n4. DKC1 Specifics\r\n- Because of the space required, you can only place tilesets at offset 0xAA0000 or 0xAA8000, where AA is the bank.\r\n- Because of mirroring in DKC1, addresses 0x408000-0x40ffff and 0x660000-0x670000 are off limits. Also, any address at 0xAA0000-0xAA7fff are off limits unless you use the hi address notation.\r\n- All other bugs can be prevented or are unknown\r\n- Cranky&#039;s image is the one exception to the 256x224 size rule. This is because his text causes issues. The limit for Cranky is 256x176. There is no error checking.\r\n\r\n5. Credits\r\nMyself086 - He was the brains behind this. Everything I did was because he taught me.\r\n\r\nHere&#039;s a small vid highlighting the capabilities of this tool. https://www.youtube.com/watch?v=DgnvnshAo4w Please ignore the &#039;off&#039; music.\r\n\r\n[url]https://i.imgur.com/jS1TNWf.png[/url]\r\n\r\nThe same image with half as many palettes:\r\n[url]https://i.imgur.com/jql0bn7.png[/url]\r\n\r\nWARNING\r\nNot all images look good. png&#039;s tend to use more colors natively than jpg, since jpg is a lossy format. The palette uses 122 colors, and any 8x8 can only access 1 row of the palette.\r\n\r\n\r\nAnyone feel free to post if they need help!', '[1553]Image - SNES converter.exe', 3, '1.001', NULL, '1553screenshot1.png', 2, '2020-10-03 15:53:02', '2022-12-27 15:03:46', 1603512000, 12, 0, 1984, '', ''),
(1554, 'SF2 Graphics Editor', 9, 9, 4354, 5697, 'This tool allows the editing of all characters, all positions. Please read the README file for help/tips. It has only been tested on Street Fighter 2 Turbo (SNES).\r\n\r\nThere are some positions that do not display correctly. Some of these are projectiles, which are handled differently by the game than the character sprites. There&#039;s one Bison position that is believed to be unused because graphics could not be located that fit the position. In general, if the position looks like garbage, don&#039;t edit it.\r\n\r\nv.2.3.0.0:\r\nThe Import function has been completed.  positions can be exported, modified in a standard image editor (or perhaps pasted from another game) then imported back into the utility.  Some small bug fixes as well.', '[1554]SF2 Turbo Graphics Editor.zip', 2, '2.3.0', NULL, '1554screenshot1.JPG', 2, '2020-10-07 17:57:26', '2022-06-16 01:05:00', 1655265600, 12, 0, 903, '', ''),
(1555, 'SNES Opcode Searcher', 18, 9, 704, 5044, 'SNES Opcode Searcher will find assembly instructions using only memory addresses. Just give it a ROM file and memory address (ROM or RAM) such as 7E1D00, and it will search for instructions like LDA $7E1D00, CMP $1D00,X, and even EOR $1D00! [i]New version 0.1.4b[/i] adds everybody&#039;s favorite INC, DEC, STZ, and more.\r\n\r\nYou can provide a single address, or a range of addresses (start and end). It supports 16 bit (short) and 24 bit (long) addresses. But that&#039;s not all. It tells you where in the file it was found, even accounting for those [i]pesky[/i] SNES ROM headers. This tool will help even an assembly beginner track down assembly code locations, which can then be edited using a hex editor, [url=https://www.romhacking.net/utilities/269/]xkas[/url], or [url=https://www.romhacking.net/utilities/964/]Asar[/url].\r\n\r\n[b]Bonus[/b]: for those of you interested in [i]ancient and antiquated scrawl[/i], phonymike has also included the C source code.', '[1555]SNES Opcode Searcher v0.1.4b.zip', 2, '0.1.4b', NULL, '1555screenshot1.png', 2, '2020-10-26 18:48:52', '2021-10-30 00:03:27', 1635480000, 12, 0, 271, '', ''),
(1556, 'Legend of Zelda Map Generator', 9, 1, 712, 5861, 'This tool can be used by players and hackers to generate maps of their favorite Zelda hacks when they are stuck or otherwise want to see full maps of the overworld and dungeons with all secrets revealed.\r\n\r\nIt can also be used by hackers to aid in locating specific Zelda screens, columns, or other data and explore other hacks. It is exploratory only and does not write any data.\r\n\r\nIt is written in Javascript and HTML so it&#039;s easily hackable.\r\n\r\nGeneral Features:\r\n\r\n[list]\r\n[li]Generates full overworld and dungeon maps[/li]\r\n[li]Reads all graphics, palette, and location data directly from the ROM to create accurate maps[/li]\r\n[li]Displays all secret locations[/li]\r\n[li]Displays level locations[/li]\r\n[li]Displays flute secrets[/li]\r\n[li]Displays lost woods and lost hills paths[/li]\r\n[li]Displays armos secrets[/li]\r\n[li]Displays shop locations and items[/li]\r\n[li]Displays second quest modifications[/li]\r\n[li]Displays dungeon items[/li]\r\n[li]Displays dungeon bosses[/li]\r\n[li]Displays dungeon passage destinations[/li]\r\n[li]Separate functions to render dungeon details like blocks, templates, doors, text, and bosses[/li]\r\n[li]Renders tiles for overworld and dungeons like the PPU[/li]\r\n[li]Provides ROM locations for various data like columns and screens so they can be modified[/li]\r\n[li]Provide various APIs to explore column and screen data[/li]\r\n[li]Finds all screens that use a particular column[/li]\r\n[li]Finds all column combos that use a particular tile[/li]\r\n[/list]\r\n\r\nThis utility was created during the development of [url=https://www.romhacking.net/hacks/5028/]The Legend of Zelda: A New Light[/url].\r\n\r\nPlease [url=http://www.romhacking.net/forum/index.php?action=pm;sa=send;u=81057]PM gzip[/url] with questions or other feedback.', '[1556]zelda_map_generator_v21.zip', 2, '2.1', NULL, '1556screenshot1.png', 7, '2020-11-03 13:47:20', '2022-07-19 00:00:13', 1658116800, 12, 0, 939, '', ''),
(1557, 'HMMT Dumper/Inserter', 14, 10, 2021, 6362, 'A text extractor and inserter to Harvest Moon Friends of Mineral Town, rom with CRC 8E923168. Create .txt scripts, backup files and allows characters values customization, based in a characters table. script format is UTF-16 LE.', '[1557]HMMT_TOOL 1_1.exe', 1, '1.1', NULL, '1557screenshot1.png', 2, '2020-11-06 15:38:40', '2020-11-08 16:39:41', 1604811600, 12, 0, 615, '', ''),
(1558, 'Super Robot Wars Alpha', 9, 17, 597, 6366, 'I have uploaded the English version of the Super Robot Wars Alpha Save Data editor in a 7z file. As noted below this program does not work on newer Windows OS, so you will need a solution such as Oracle VM VirtualBox to run it on non-compatible OS.\r\n\r\n-Super Robot Wars Alpha Save Data Editor Infomation-\r\nAuthor              :Fiigu\r\nDeveloped using     :Microsoft Visual Basic 2005 Express Edition\r\nRequred software    :Microsoft .NET Framework 2.0\r\nCompatible OS       :Windows98/98SE/Me/NT4/2000/XP\r\n\r\n-Introduction-\r\nThis is software used to edit Super Robot Wars Alpha PSX memory card save files.\r\nIt works with memory card files for the Playstation editor ePSXe (*.mcr),\r\nand also opens Connectix Virtual Game Station memory card files (*.mem),\r\nthough there is no guarantee those will work as well.\r\n\r\nIt works with the save data files created at the game&#039;s intermission screen\r\nwhen saving there. For editing system data, it only completes the character\r\ndictionary, robot dictionary, and demo select.\r\n\r\nThe author of this program bears no responsibility for any damages resulting\r\nfrom the use of it. The author also reserves the right to not offer support for\r\nproblems. Use the program entirely at your own risk. Since I think there are\r\nstill numerous bugs, do not redistribute the program.', '[1558]srwalpha_tool111e.7z', 1, '1.11e', NULL, '1558screenshot1.png', 2, '2020-11-08 04:46:36', '2020-11-08 04:46:37', 1154923200, 12, 0, 493, '', ''),
(1560, 'Infinite Hyrule - Zelda Overworld Randomizer', 9, 1, 712, 6402, 'Break out the Graph Paper, an infinite series of new quests awaits you!\r\n\r\nThis is a Windows program that takes in an original Legend of Zelda rom and procedurally generates a new overworld map from scratch.\r\n\r\n\r\nFeatures:\r\n\r\n= A fully randomized map, including new map layouts, screen layouts, dungeon locations, and environments.\r\n\r\n= Seed-based generation - The same seed will always produce the same map\r\n\r\n= Randomized Map Layouts - Every map is laid out differently\r\n\r\n= Randomized Screen Layouts - Each environment has its own rules for procedural generation, creating a new experience every time\r\n\r\n= Three new environments - A more convincing Desert, a snaking River, and a Haunted Forest\r\n\r\n= Randomized Ladder-Item Location - It can show up on any screen with Coasts or Lakes\r\n\r\n= Smartly Placed secret bushes and bombable walls\r\n\r\n= Randomized Start Screen - Will always appear along the border of the map, making it easier to chart the world\r\n\r\n= Randomized Locations of Dungeons, Caves, Armos Stairs, and Power Bracelet\r\n\r\n= New Enemy Placement\r\n\r\n= Option to change the overworld&#039;s color palette\r\n\r\n= Compatible with [url=https://www.romhacking.net/utilities/537/]Fred Coughlin&#039;s randomizer[/url] (as long as you run that randomizer before this one)', '[1560]InfiniteHyrule_V2_20.zip', 1, '2.20', NULL, '1560screenshot1.png', 2, '2020-11-27 16:51:42', '2024-01-25 09:10:37', 1651449600, 12, 0, 1325, 'GPL-3.0', 'https://bitbucket.org/Garmichael/infinite-hyrule/src/master/'),
(1561, 'BRR-GUI', 7, 9, 704, 4122, 'A utility that rips BRR samples from SPCs and convert them to WAV files. This utility incorporates pre-existing utilities into it (snesbrr.exe and split700.exe).\r\n\r\n* This utility can operate recursively so you can rip samples and convert them to WAV files. Therefore, you could rip BRR samples for every SNES game with a couple of mouse clicks.\r\n* Includes the loop point in WAV files.\r\n* Out of multiple BRR files, this utility will pick out the unique ones based on their hash. Useful when ripping entire soundtracks.\r\n\r\nThe source code can be viewed on BitBucket here:\r\n\r\n[url=https://bitbucket.org/FCandChill/brr-gui/src/master/]https://bitbucket.org/FCandChill/brr-gui/src/master/[/url]', '[1561]BRR-GUI v1.0.zip', 1, '1.0', NULL, '1561screenshot1.png', 2, '2020-11-27 18:28:56', '2020-11-28 19:17:26', 1536984000, 12, 0, 833, '', ''),
(1562, 'BOF3 Status Editor', 9, 17, 2052, 4471, 'This is an editor for Breath Of Fire 3 on PSX, but not completed because PC Breakdown and lost Data source.  \r\n\r\nSHORT FEATURES:\r\n\r\n(Only Rye and Rei but not full edit)\r\n\r\n1- Master Modifier\r\n2- EXP Modifier\r\n3- Level\r\n4- HP/MP\r\n5- Equipment Modifier\r\n...etc', '[1562]BOF3 Editor.7z', 1, '0.1c', NULL, '1562screenshot1.png', 2, '2020-12-03 03:46:18', '2020-12-03 03:46:18', 1468468800, 12, 0, 230, '', ''),
(1563, 'Castlevania - Sotn - Shop Editor', 9, 17, 1070, 4471, 'Castlevania - Sotn - Shop Editor 1.0\r\n\r\nEdit features\r\n\r\n1- Item Modifier\r\n2- Item Price Modifier', '[1563]Castlevania - Sotn - Shop Editor.rar', 1, '1.1', NULL, '1563screenshot1.png', 2, '2020-12-03 09:11:32', '2020-12-07 01:15:28', 1242360000, 12, 0, 578, '', ''),
(1565, 'Sonic One Music Editor', 13, 11, 863, 672, 'Sonic One Music Editor (SOME) is a utility by fuzzbuzz that can edit voices in clean Sonic 1 ROMS, as well as individual .bin songs.\r\n\r\nSOME includes the ability to import voices from a Yamaha DX11 / DX21 / DX27 / DX27S / DX100 / TX81Z system exclusive bank (usually identified by a .syx file extension), or from Sonic QX&#039;s YMX formatted voice files (usually identified by a .ymx extension).\r\n\r\nIt is also capable of exporting a voice bank to the .ymx format, allowing one to, among other things, export a custom voice for sharing or backup purposes, or export the voices from a system exclusive bank or Sonic 1 to a format usable by Sonic QX and xm3smps (though Sonic QX already has support for both system exclusive banks AND YMX voice banks).', '[1565]SOME.rar', 2, '1.0', NULL, '1565screenshot1.jpg', 2, '2020-12-05 01:28:34', '2020-12-06 14:20:34', 1607058000, 12, 0, 746, '', ''),
(1566, 'ArkanEdit', 12, 9, 1904, 6380, 'ArkanEdit is an editor for the SNES game Arkanoid - Doh it again. \r\nIt works with the PAL, US, JAP and BS version of the game.\r\n\r\nPretty much every game-aspect can be edited and it should be mostly self-explaining.\r\nCheck out the readme for details.\r\n\r\n\r\nCoding of the editor: Dom aka Doke\r\nHacking of the game: Svambo\r\n\r\nHelp and Support: ManakoDE, Poe, ffmcloud, Micah, Krischan, Sportklaus\r\n\r\n\r\nWhile creating this editor we designed a little hack of the game ourselves. If you want to check it out you can download it here: http://www.romhacking.net/hacks/5537/\r\n\r\nv1.2 fixes a bug in 2 player mode when cutscene positions got changed\r\n\r\nv1.1 fixes a bug with setting bonus blocks into levels without bonus items', '[1566]ArkanEdit_v1.2.zip', 1, '1.2', NULL, '1566screenshot1.PNG', 2, '2020-12-05 01:30:39', '2021-02-23 23:03:48', 1614056400, 12, 0, 351, '', ''),
(1567, 'PSX VRAM Viewer (updated)', 16, 17, 704, 737, 'This is an updated version of the original tool by Agemo.\r\n\r\nCHANGELOG:\r\n- NO$PSX save states are now natively supported along PCSX and ePSXe, previously I&#039;ve uploaded a build specially hacked for NO$PSX but it wouldn&#039;t support ePSXe anymore, it is obsoleted by this one\r\n- fixed a bug where VRAM.BIN would take precedence over save state passed on command line\r\n- made application High-DPI aware so it&#039;s not blurry anymore on High-DPI screens\r\n- for devs, you now have a Visual Studio solution\r\n\r\nSource code available at https://github.com/aybe/PsxVram-SDL.', '[1567]Psx-Vram-SDL-32-bit.zip', 1, '3.0', NULL, '1567screenshot1.png', 2, '2020-12-05 06:14:05', '2020-12-05 22:52:31', 1607144400, 12, 0, 1599, '', ''),
(1568, 'NBA Jam SNES 5bpp graphics converter', 9, 9, 1913, 5044, 'This command line tool will extract the uncompressed player portraits and save them as .bmp files. You can then edit the images using a graphics editor of your choice. Finally, use this tool to insert them back into the game. It can also display the locations of each image as a file location or SNES memory address. Requires the (U) version of the game without a header.\r\n\r\n[b]Bonus[/b]: Get your compiler ready, the C source code is included!', '[1568]NBA Jam SNES 5bpp graphics converter v0.7.1b.zip', 1, '0.7.1b', NULL, '1568screenshot1.png', 2, '2020-12-08 03:41:01', '2020-12-08 03:41:01', 1607403600, 12, 0, 262, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1569, 'DUMPSYM', 17, 17, 704, 6442, 'DUMPSYM.EXE is the symbol dumping tool that was on official PSX devkit.\r\n\r\nAs it is an MS-DOS executable, you can&#039;t run it on Windows nowadays.\r\n\r\nThanks to LAB313ru reverse-engineering of it, it can now be compiled.\r\n\r\nFor some reason he didn&#039;t provide any binary, now you have one for Windows.\r\n\r\nHappy hacking!\r\n\r\nhttps://github.com/lab313ru/dumpsym_src\r\n\r\nhttps://github.com/aybe/dumpsym_src', '[1569]dumpsym-x86.zip', 1, '1.0', NULL, '1569screenshot1.png', 2, '2020-12-19 22:57:33', '2020-12-19 22:57:34', 1608354000, 12, 0, 202, '', ''),
(1570, 'MicroMachinesEditor', 9, 9, 3509, 2388, 'MicroMachinesEditor is an editor for Micro Machines for the SNES. Version 1.0 allows you to edit the players&#039; names, but many nice future additions are planned.\r\nIt supports and recognizes both European and USA versions and also the Greek and Spanish translations (if you open an altered a ROM, it still recognizes what the original version was).\r\nTo use it, open the ROM file, select a player, change their name and press enter. You can change any names to whatever you want (limited to 6 letters), and then just save the altered ROM.', '[1570]MicroMachinesEditor.zip', 1, '1.0', NULL, '1570screenshot1.png', 2, '2021-01-03 14:46:12', '2021-01-03 14:46:13', 1609650000, 12, 0, 83, '', ''),
(1571, 'wsdisasm', 18, 21, 704, 6083, 'A wrapper for the x86 disassembler included in [url=http://bochs.sourceforge.net]bochs[/url] aimed at WonderSwan roms.\r\n\r\nSource available on [url=https://github.com/Illidanz/wsdisasm]GitHub[/url].', '[1571]wsdisasm.exe', 3, '1.0.0', NULL, '1571screenshot1.png', 2, '2021-01-03 23:49:26', '2021-01-03 23:49:26', 1609650000, 12, 0, 88, '', ''),
(1572, 'NES Paletter', 4, 1, 704, 4370, 'A simple tool that can edit NES palette files, including color emphasis part.', '[1572]NES_Paletter.zip', 1, '1.0', NULL, '1572screenshot1.png', 2, '2021-01-07 16:55:04', '2021-01-07 16:55:05', 1609995600, 12, 0, 609, '', ''),
(1573, 'mkpsxiso', 21, 17, 704, 6485, 'MKPSXISO is basically a modern clone of BUILDCD used for building CD images of PlayStation games in the official development tools.\r\n\r\nMKPSXISO more or less replicates most of the functionality of BUILDCD but better! The most notable difference is that MKPSXISO is much faster and creates ISO images in either standalone iso or cue+bin format so that generated images can immediately be run on an emulator or burned to a CD.\r\n\r\nFor more hacking-oriented tasks, MKPSXISO is best used together with [url=http://www.romhacking.net/utilities/1574/]isodump[/url] (can be found here on RHDN as well), which extracts the contents of a game&#039;s bin image, and automatically creates an xml file that can be used by MKPSXISO to recreate the game image.\r\n\r\nFeatures\r\n[list]\r\n[li]Uses XML for scripting ISO projects (see example.xml for more details).[/li]\r\n[li]Outputs ISO images directly to iso or bin+cue image format.[/li]\r\n[li]Injects license data into ISO image correctly (must provide license from PsyQ SDK or extracted from some official game bin).[/li]\r\n[li]File LBA controlled by order of files allowing for file seek optimization (just like BUILDCD).[/li]\r\n[li]Supports mixed-mode CD-XA stream files such as XA audio and STR video.[/li]\r\n[li]Supports CD-DA audio tracks from uncompressed WAV files either as plain tracks or DA/WAV files.[/li]\r\n[li]Can output log of all files packed with details such as LBA, size and timecode offset.[/li]  \r\n[/list]', '[1573]mkpsxiso-1.25.zip', 2, '1.25', NULL, '1573screenshot1.png', 2, '2021-01-08 13:07:16', '2021-01-08 13:55:51', 1609304400, 12, 0, 909, '', ''),
(1574, 'isodump', 21, 17, 704, 6485, 'A very basic PlayStation ISO dumping tool that extracts the contents of a PlayStation ISO file. It currently supports extracting files from the ISO9660 file system which includes standard data files, XA and STR files, as well as CDDA files (separate audio tracks are not supported yet). It also supports generating an MKPSXISO compatible XML project file so the ISO may be rebuilt from the extracted files.\r\n\r\nKnown Issues\r\n[list]\r\n[li]The current version does not support cue sheets but only iso/bin files. This means that the audio tracks of the iso will be lost during extraction in the following cases:[/li]\r\n[list]\r\n[li]the game&#039;s audio tracks are stored together with the data track in the iso file, and the audio tracks are not referenced by a corresponding CDDA file in the data track. In this case, isodump will &quot;miss&quot; the audio data. Thus, it is better to separate the iso tracks (e.g., with [url=https://github.com/putnam/binmerge]binmerge[/url]&#039;s split option), and then manually modify the generated xml to let mkpsxiso include the audio tracks in the rebuilt iso.[/li]\r\n[li]the game&#039;s audio tracks are stored in separate files than the main iso, and the audio tracks are referenced by some CDDA file in the data track. In this case, isodump will not be able to read the audio data referenced by the CDDA files. Thus, it is better to merge all tracks into one bin file, e.g., with [url=https://github.com/putnam/binmerge]binmerge[/url].[/li]\r\n[/list]\r\n\r\n[li]This is really not related to isodump, rather to mkpsxiso. mkpsxiso rebuilds bins not necessarily following the internal layout of some game images. See for example Vagrant Story or Final Fantasy 7. So, even if no files are changed, the rebuilt bin will assign different LBAs to the files. This might be an issue for games that use their own internal LBA table (e.g., FF7), rather than the iso9660 TOC.[/li]\r\n[/list]', '[1574]isodump_v0.31.zip', 2, '0.31', NULL, '1574screenshot1.png', 2, '2021-01-08 13:08:13', '2021-01-08 13:55:28', 1609304400, 12, 0, 1338, '', ''),
(1575, 'FECIC Colors', 4, 9, 2527, 6488, 'Fecic Colors is a palette editor for International Superstar Soccer. It allows you to edit the colors of the team&#039;s uniforms. Read the readme for more details.', '[1575]fecic colors.rar', 1, '1.0', NULL, '1575screenshot1.png', 2, '2021-01-10 06:57:48', '2021-01-10 06:57:48', 1610254800, 12, 0, 369, '', ''),
(1577, 'FECIC Goalkeepers', 9, 9, 2527, 6488, 'This is an editor for International Superstar Soccer Deluxe. It can edit the colors of all the goalkeepers&#039; uniform.', '[1577]fecic goalkeepers.zip', 1, '1.0', NULL, '1577screenshot1.png', 2, '2021-01-11 01:52:19', '2021-01-11 01:52:19', 1610254800, 12, 0, 262, '', ''),
(1578, 'FECIC Abilities', 3, 9, 2527, 6488, 'This is an editor for International Superstar Soccer Deluxe. It can not only edit the player&#039;s abilities, it can also edit their names.', '[1578]fecic abilities.zip', 1, '1.0', NULL, '1578screenshot1.png', 2, '2021-01-12 22:25:28', '2021-01-13 01:52:51', 1610341200, 12, 0, 769, '', ''),
(1579, 'Japan Pro Golf Tour 64 Network Tournament Password Generator', 9, 27, 4442, 803, 'This program generates one of the two password types used by the 64DD title &quot;Japan Pro Golf Tour 64&quot;.  Typing the generated password into the &quot;Network Tournament&quot; page allows you to start a game with the selected options.\r\nFor all intents and purposes, being able to create these passwords restores this lost Randnet feature.\r\n\r\nRequires a 64bit version of Windows with some degree of Japanese font support.', '[1579]pswdgen64.7z', 1, '1.0', NULL, '1579screenshot1.png', 2, '2021-01-14 01:10:07', '2021-01-14 01:10:07', 1610427600, 12, 0, 84, '', ''),
(1580, 'Japan Pro Golf Tour 64 Results Password Decoder', 9, 27, 4442, 803, 'At the end of a network tournament in &quot;Japan Pro Golf Tour 64&quot; you&#039;ll be asked to save your game.  Opening that save file will display a page of stats as well as a password.  Originally, you would have entered this password into a webpage dedicated to the game on Randnet to share your results.\r\n\r\n  That not being an option in this day and age, this program decrypts and decodes those passwords, displaying the data they contain.  Simply provide the original Network Tournament password used to start the game and the Results password.\r\n\r\n  Requires a 64bit version of Windows with some degree of Japanese font support.', '[1580]pswddec64.7z', 1, '1.0', NULL, '1580screenshot1.PNG', 2, '2021-01-20 03:26:00', '2021-01-20 03:26:01', 1611032400, 12, 0, 55, '', ''),
(1581, 'Genesis Game Genie Code Converter', 3, 11, 704, 1173, 'A Genesis Game Genie code encrypter/unencrypter with lots of extras.\r\n\r\nVersion 1.1 update (2/27/2023): Rewrote everything from scratch.  No longer need that dll file, the Up/Down buttons are much larger now and are dual function (hold down to rapidly increase/decrease), Insert buttons are dual function now and will cycle through the different replacement instructions (NOP/RTS/Branch), option to make the Up/Down address buttons only use even numbered addresses, new Copy/Paste buttons make it easier to move your Game Genie codes to and from the Windows clipboard, larger font for everything.\r\n\r\nThis program will encrypt or unencrypt a Sega Genesis Game Genie code.  You can either enter a ROM address and value to get a Game Genie code, or enter a Game Genie code and get the corresponding ROM address and value.\r\n\r\n* There are buttons you can click to easily insert NOP/RTS (4E71/4E75) or Branch (6000/6002/6004) replacement instructions into the value box instead of having to type them in every time.  Keep clicking the button to cycle to the next instruction.\r\n\r\n* The ROM address and value boxes use up and down arrows that you can click to increase or decrease the ROM address or value.  This is handy if you have several ROM addresses in a row that you want to make codes for, and with just a couple clicks on the arrows, you&#039;ll have your next address (instead of having to type them in each time).  Is also useful for increasing or decreasing branch instructions, etc.  You can still type in anything if you want, or copy and paste.  Holding down the Up/Down buttons will make the values rapidly increase/decrease.\r\n\r\n* An option to use even numbered ROM addresses with the Up/Down buttons.\r\n\r\n* Copy/Paste buttons to make it easier to move your Game Genie codes to and from the Windows clipboard.\r\n\r\n* There is a Reset button to clear everything.\r\n\r\n* Everything has a bigger font, so they&#039;re much easier to read.\r\n\r\n* Will not let you type in invalid letters for your Game Genie code (I O Q U).\r\n\r\nVersion 1.0: Fixed bug where adding a leading zero to the ROM address or value would move the cursor and mess up your input, fixed issue where ROM address and value were not being cleared when GG code was cleared, added a title to the form, added a Reset button.', '[1581]GenGameGenieConvertV11.zip', 1, '1.1', NULL, '1581screenshot1.png', 2, '2021-01-26 22:26:05', '2023-02-28 00:07:30', 1677474000, 12, 0, 922, '', ''),
(1582, 'Patchinator', 2, 11, 704, 1173, 'Patchinator will patch Game Genie or raw codes into any Genesis, Mega Drive, or 32x ROM. It will also fix checksums for you, including fixing checksum problems (blank red or black screen) with most games.\r\n\r\nUpdate to version 1.0 (2/9/2023).  Improvements: Can patch 3 codes at once now, can type in your own notes for each of the codes and click a button to save them to a text file along with the codes, addresses, values, and other useful info so you can remember what codes you patched into your ROMs, can now enter your own ROM addresses and values (instead of just entering Game Genie codes), gives warnings when you use odd numbered ROM addresses since ROM addresses should be even numbers, has much better checksum fixing now including Electronic Arts, Konami, Sega, Capcom, and others, can &quot;Auto-fix&quot; checksums after patching if you&#039;d like, has an option to create a new ROM when patching, shows the size of the ROM and limits the ROM addresses you can enter based on the ROM size, can now patch ROMs up to 14.6 MB (Demons of Asteborg ROM), program no longer uses a separate dll file, shows ROM addresses of any checksum routines it finds (Konami, Sega, Capcom, Electronic Arts, etc), has an option to put 32x ROMs into a developer mode, and many other improvements.\r\n\r\nPatchinator is similar to other Genesis patching programs, but with these improvements:\r\n\r\n* Can fix checksum issues with EA, Capcom, and other ROMs (no more blank red/black screens). Other patching programs fix the checksum value in the header, but most/all EA and Capcom games (and others) don&#039;t use that value to determine if the checksum is correct.\r\n\r\n* Allows you to only fix checksums if you want, without patching in any codes. This is useful if you&#039;ve made changes to your ROM (translations, hacks, etc), and now your game won&#039;t run because the checksum check fails.\r\n\r\n* Doesn&#039;t use an external program (like uCON64) for calculating the checksum.', '[1582]PatchinatorV10.zip', 1, '1.0', NULL, '1582screenshot1.png', 2, '2021-02-06 03:59:18', '2023-02-10 04:58:23', 1612846800, 12, 0, 1523, '', ''),
(1583, 'Tile Molester', 10, 25, 704, 3533, 'This version of Tile Molester updates the UI so it looks closer to a native app in Windows and Linux. It&#039;s based on Mewster&#039;s Tile Molester Mod 0.19.\r\n\r\nTile Molester is a multi-format, user-extensible graphics data editor that lets you create, view and edit graphics in arbitrary binary files, with a particular focus on binaries for game consoles.\r\n\r\nIt was originally developed SnowBro and later improved by Central MiB, Lab313 and Mewster.\r\n\r\n\r\nv0.21 (by toruzz):\r\n- New themes. Old custom system removed\r\n- Fractional scale support\r\n- MacOS support (Menu Bar moved to the top, Dock Icon native theme, etc.)\r\n- New application icon\r\n- UX improvements\r\n- Dark mode toggle added\r\n- Edit color implemented\r\n- Tons of fixes and changes\r\n\r\nv0.20 (by toruzz):\r\n- Native theme loading in Windows and Linux\r\n- New icon theme\r\n- Modified settings file to allow custom window colors\r\n- Added support for character files, 2bpp raw files and raw palette files\r\n- Splash screen removed\r\n\r\nv0.19 (by Mewster):\r\n- Various undo/redo fixes\r\n- A selection application can be undone and redone\r\n- A paste can be undone and redone\r\n- Fixed the move undo/redo actions\r\n- No more silly “Undo/Redo encoding” messages\r\n\r\nv0.18 (by Mewster):\r\n- Merged Central MiB’s “Tile Molester Alternate 0.15a” and by Lab313’s “Tile Molester Mod 0.17″ versions to the original SnowBro’s “Tile Molester 0.16″\r\n- Compatibility with Nintendo DS *.nds format\r\n- Now you can enter an hexadecimal value in Palette/Import From/This File/Offset field\r\n- Added a palette shifter near the palette viewer panel; you can choose the amount of pixel to shift (decimal values) (only with palettes loaded from the same file)\r\n\r\nv0.17 - v0.17.2 (by Lab313):\r\n- Saves last opened dir (only through File/Open)\r\n- Compatibility with *.smd and *.bin Sega Genesis/Mega Drive/32x formats\r\n- Splash Screen showing time halved\r\n- Max number of tile expansion now is 1024 (was only 32 before)\r\n- Merging Central MiB’s Tile Molester Alternate (0.15a) features:\r\n\r\nv0.15a (by Central MiB)\r\n- Compatibility with *.pat and *.tpl palette files', '[1583]tile_molester_021.zip', 1, '0.21', NULL, '1583screenshot1.png', 5, '2021-02-11 06:18:20', '2024-05-02 17:04:25', 1714608000, 12, 0, 6014, '', ''),
(1584, 'NES Big Nametable Editor', 10, 1, 704, 6609, 'A program that allows you to draw tiles from a CHR file to a nametable map of any size.  Useful for creating large overworld maps that are to be scrolled.  Export the tile nametable .asm file as well as the one for the palettes.\r\n\r\nAlso allows user to draw 16x16 metatiles and create a nametable map with those, and export all corresponding files.\r\n\r\n----\r\n\r\nVersion 1.1: Fixed issue where importing and exporting the attribute/palette map would reverse each byte.  I was thinking the least significant byte was on the left for some reason', '[1584]nes_big_nametable_editor.zip', 1, '1.1', NULL, '1584screenshot1.png', 2, '2021-02-16 14:55:56', '2021-02-22 03:09:26', 1613883600, 12, 0, 1201, '', ''),
(1585, 'Zombies Ate My Neighbors Level Editior', 12, 11, 4450, 6635, 'I present to your attention the Zombies ate my neighbors level editor, originally written by Piranhaplant and modified by me to edit the Sega Genesis version of the game. I started redoing it last month. At this stage, almost everything has been adapted. The only thing that has not yet been finalized is the ability to safely edit all the levels of the game. The fact is that in the SNES version of the game, all these levels are in the last bank and it is possible to both reduce the size of the rum and increase it. In Sega, the data is located between the game code and there is no way to change the size. I haven&#039;t figured out how to get around this yet. You may need to increase the rom and move all the level data to a new location. Or pack of cards metablocks. In the SNES, by the way, they are packed, but all other resources are not. In Segou, on the contrary, Packed with all resources except the palette and cards metablocks. Also, I have not yet disassembled the password generator for \r\nthe game. In general, you can still play with the editor', '[1585]ZAMN Editor.zip', 3, '1.0', NULL, '1585screenshot1.jpg', 2, '2021-02-23 23:10:04', '2021-02-24 18:59:54', 1614056400, 12, 0, 285, '', ''),
(1586, 'S-RAM Comparer  SoE', 20, 9, 802, 6640, '[b][u]S-RAM comparer (SoE)[/u][/b]\r\n\r\n[b]Q: What&#039;s its purpose?[/b]\r\n\r\nA: S-RAM comparison with this tool or web-app is WAY more easier than before. This app allows to compare (unknown) areas and modify offset values in Secret of Evermore&#039;s S-RAM file.\r\n\r\n[b]Q: What are the main features?[/b]\r\n\r\nA: \r\nComparison related\r\n* [C|W] Comparison of *.SRM files as well as Snes9x savestate files  \r\n* [C|W] Comparison of Unknowns areas / complete save slot area\r\n* [C|W] Comparison of either specific slots only or all slots at once\r\n* [C|W] Export comparison result as text file\r\n* [C] Optional file watcher (windows) to compare S-RAM when you create a savestate / save in-game\r\n* [C|W] Display value differences in decimal, hex and binary format\r\nOffsets\r\n* [C|W] Show/Edit specific *.SRM offset values\r\n* [C|W] Show offset values from savestates\r\nMisc\r\n* [C|W] Display and Export save slot summary\r\n* [C] Backup / restore functionality of current and comparison S-RAM file\r\n\r\n*) C = Supported by [url=https://evermore.azurewebsites.net/console-app]Windows Console App[/url]\r\n*) W = Supported by [url=https://evermore.azurewebsites.net/comparison]Web App[/url]\r\n\r\n[b]Q: Which file type types are supported?[/b]\r\n\r\nA: Currently supported are *.SRM-files and Snes9x&#039; savestate files\r\n\r\n[b]Q: Can we see some imagery?[/b]\r\n\r\nA: For images of console app see [url=https://evermore.azurewebsites.net/imagery]here[/url].\r\n\r\n[b]Q: Is there a guide?[/b]\r\n\r\nA: Yes, see [url=https://evermore.azurewebsites.net/Guides]here[/url].\r\n\r\n[b]Q: Does S-RAM Comparer (SoE) support other games than SoE?[/b]\r\n\r\nA: Currently not. Although the S-RAM comparison library is game independent, this version is specific for Secret of Evermore&#039;s savegame format.\r\n\r\n[b]Q: Why was it developed?[/b]\r\n\r\nA: S-RAM Comparer is a tool developed for the [url=https://evermore.azurewebsites.net]Evermore Format Exploration Project[/url].\r\n\r\n[b]Q: What&#039;s the Evermore Format Exploration Project?[/b]\r\n\r\nA: The S-RAM-file can be generally read and manipulated. Although that&#039;s good, the only problem is that some parts of SoE&#039;s save slot format are still considered to be unknown, meaning that we don&#039;t really know what those bytes control. To change that some SoE fans started a project to create a complete documentation, a RAMsetta Stone document, usually called Rosetta Stone.\r\n\r\n[b]Q: The Unknowns?[/b]\r\n\r\nA: An explanation of what unknowns are can be found in the [url=https://evermore.azurewebsites.net/glossary]glossary[/url]. A non-exhaustive list of examples can be found under: [url=https://evermore.azurewebsites.net/unknowns]Unknowns[/url].\r\n\r\n[b]Q: What are the goals?[/b]\r\n\r\nA: If the S-RAM format is completely known, a future savegame editor can enable/disable everything what is controlled by a savegame.\r\n\r\n[b]Q: What are possible features of such a Savegame editor?[/b]\r\n\r\nA: Most likely candidates are:\r\n* Reset of (already performed) boss fights\r\n* Reset suspended ingredients for a map, chapter or the whole game\r\n* Reset opened boxes, pots and gourds or walls for a map, chapter or the whole game\r\n* Specifying the in-game save point location where your savegame should continue from\r\n\r\n[b]Q: When will it be available?[/b]\r\n\r\nA: Well, that&#039;s mostly up to the amount and quality of contributions by the community.\r\nWe are spending our free time achieving that, but we alone won&#039;t be enough to finish it in the near future.\r\n\r\nIf you want to speed up the process and explore S-RAM by yourself, see [url=https://evermore.azurewebsites.net/exploring]here[/url] how it works.\r\n\r\n[b]Q: Is this open source?[/b]\r\n\r\nA: Yes, for source code see [url=https://github.com/CleanCodeX]here[/url]. Feel free to contribute!\r\n\r\n[b]Q: Is there support for other games in the future?[/b]\r\n\r\nA: Other games will likely be supported in the far future, as well as a version that is completely game-independent in terms of code and based on format files. If you&#039;re a developer feel free to make a fork for your favorite game anytime. You will most likely get support afterwards.\r\n\r\n[b]Q: How can my favorite game be the next?[/b]\r\n\r\nA: If there&#039;s a demand for supporting a specific game, address your wish in the [url=https://evermore.azurewebsites.net/Community]community[/url].\r\n\r\n[url=http://forum.xeth.de]Forum[/url] | [url=http://discord.xeth.de]Discord[/url]', '[1586]Comparer-SoE-033-x64.zip', 3, '033', NULL, '1586screenshot1.png', 7, '2021-02-27 01:33:51', '2021-10-05 17:33:36', 1614834000, 12, 0, 101, '', ''),
(1587, 'FDS Builder: C# Edition', 3, 7, 704, 4122, 'This program is an open source option / replacement to &quot;[url=https://www.romhacking.net/utilities/702/]FDS Expander[/url]&quot;, &quot;[url=https://www.romhacking.net/utilities/747/]FDS Builder, Sequential Version[/url]&quot;, and &quot;[url=https://www.romhacking.net/utilities/302/]FDS Builder, ID version[/url]&quot; by [url=https://www.romhacking.net/community/76/]KingMike[/url].\r\n\r\nUp-to-date source code, binaries, and documentation is at GitHub here:\r\n\r\n[url=https://github.com/romh-acking/fdsbuilderc-sharp]https://github.com/romh-acking/fdsbuilderc-sharp[/url]', '[1587]FDSBuilderC-Sharp.zip', 3, '1949281', NULL, '1587screenshot1.png', 2, '2021-03-03 04:24:02', '2021-12-23 12:23:58', 1640149200, 12, 0, 140, '', ''),
(1588, 'Ultima: Exodus Editor', 9, 1, 1688, 5801, 'A complete &quot;Hacking Tool&quot; for the NES version of Ultima: Exodus.\r\nWorks both on the Remastered hack and the original US version.\r\n\r\nIncludes a map editor, text editor, sound effect and music editor, player class/race editor, item editor, magic editor and more.\r\n\r\nCan be used as a simple tool for translating the game, as well as an authoring tool to create a completely new game based on the same engine.\r\nWhilst not necessarily requiring coding skills or external tools, note that this is not a beginners tool.\r\n\r\nPre-compiled releases for Windows, Linux and Mac OS can be found here: https://github.com/FoxCunning/UE_Editor/releases', '[1588]UE_Editor-0.4-beta.zip', 2, '0.4 Beta', NULL, '1588screenshot1.gif', 7, '2021-03-09 00:37:38', '2021-03-09 00:37:38', 1615179600, 12, 0, 228, '', ''),
(1589, 'bbd_lz_rle', 22, 10, 4481, 2962, 'A tool for compressing and decompressing data in GameBoy Advance games: \r\n\r\n    1606 - B-Densetsu! Battle B-Daman - Moero! B-Tamashii! (J), \r\n    2414 - B-Densetsu! Battle B-Daman - Fire Spirit! Honootamashii! (J), \r\n    2463 - Battle B-Daman (U), \r\n    2507 - Battle B-Daman - Fire Spirits (U).\r\n\r\nand possibly other Atlus games. Compression is used mostly for graphics data, such as tiles and tilemaps. For tiles this tool shows 3-5% better compression than original packer, and same or slightly better compression for other data.', '[1589]bbd_lz_rle_0.9.zip', 2, '0.9', NULL, '1589screenshot1.png', 7, '2021-03-14 21:30:32', '2021-03-14 21:30:33', 1615698000, 12, 0, 192, '', ''),
(1590, 'Herzog Zwei Unused Turret Editor', 9, 11, 1159, 1173, 'This editor gives you access to 2 gun turrets that were deleted from the final release of Herzog Zwei (Genesis/MD), and allows you to edit their stats and deploy them.\r\n\r\nUpdated to ver 1.0 (3/20/2021). Added preset buttons so you can see what stats other units use since the ROM was released with all the unused turret stats set to zero (this makes it much easier to know where to adjust your stats for a balanced game). Added preset Help button with useful info.\r\n\r\n*Have set max limits on most of the stats based on other units to help keep the game balanced.\r\n\r\n*Can have the turrets fire ammo and/or missiles.\r\n\r\n*Remembers your stat settings and will display them the next time you run the editor. This makes it easier if you want to make adjustments.\r\n\r\n*Will work on either version of the game (USA/European or Japanese).\r\n\r\n*The &#039;Help&#039; button has lots of info, and should answer any questions.', '[1590]HerzogZweiEditorV10.zip', 1, '1.0', NULL, '1590screenshot1.png', 2, '2021-03-17 22:02:12', '2021-03-20 20:08:47', 1616212800, 12, 0, 114, '', ''),
(1591, 'Lunar Address JS', 3, 9, 707, 4122, 'This is an open source JavaScript port of [url=https://www.romhacking.net/utilities/26/]Lunar Address[/url], a SNES address convertor, and was made with the ReactJS framework. All settings are stored in local storage for persistence.\r\n\r\nTo develop this app, Lunar Address was reverse engineered with IDA Pro, and therefore, it should match closely with it.\r\n\r\nThis app can be accessed in any modern browser with the link below:\r\n\r\n[url=https://romh-acking.github.io/lunar-address-JS/]https://romh-acking.github.io/lunar-address-JS/[/url]\r\n\r\nFor up-to-date source code, visit the GitHub repository below:\r\n\r\n[url=https://github.com/romh-acking/lunar-address-JS]https://github.com/romh-acking/lunar-address-JS[/url]', '[1591]master.zip', 1, '4ab77ec', NULL, '1591screenshot1.png', 7, '2021-03-29 02:08:59', '2021-04-06 02:48:42', 1617422400, 12, 0, 111, '', ''),
(1592, 'Bootedit 2', 15, 17, 704, 719, 'Old Lost BootEdit2 app which you can use to patch PSX ISO&#039;s (.ISO, .BIN, .MDF and some others) &quot;NORMAL&quot; BOOT LOGO (PS in 3D) with another 3d model in &quot;TMD&quot; format. The UI should be self explanatory\r\n\r\nPlease note that there are many TMD&#039;s inside the TMD_models folder, buy if IN ANY CHANCE you want to CREATE or MODIFY one of them it&#039;s going be very hard. Short story: \r\n- Start with a Model in Milkshape 3D and save it in E3D ASC (ASCII) format. \r\n- Then with the E3D program (the latest working version is in MS-DOS but there&#039;s another for Windows x86 that doesn&#039;t work well) open that ASC model and save it to TMD (beware you may have to &quot;revert&quot; polygons, that is, the normal vector pointing the opposite way...and maybe tilting the model a little).\r\n- THEN you could use your custom TMD\r\n\r\nRestrictions on TMD.\r\n- No Larger than 14KB (or so...haven&#039;t tested with 15KB)\r\n- No more than 500 &quot;triangles&quot; (polygons in this case since TMD&#039;s only support triangles as a minimum surface unit\r\n\r\nAlso, there are a few placeholder texts to mess around with the disclaimer at the boot screen (after the white screen with a yellow/orange rhombus)\r\n\r\nGood luck messing with this stuff!\r\nCREDITS goes to LOSER 2000 (pls somebody send me his/her username on this site if it exists)', '[1592]bootedit 2.zip', 1, '2.0', NULL, '1592screenshot1.png', 2, '2021-03-29 02:10:12', '2021-03-29 02:10:12', 954993600, 12, 0, 1039, '', ''),
(1593, 'E3D 3D Model Editor', 15, 17, 704, 6704, '(Jum Hig) This program assumes some knowledge of how 3D models are put together. The program was written specifically with 3D game development in mind, as a way of creating 3D  objects/models that can easily be used by a 3D game engine. \r\n\r\n(master higgins disclaimer [EDIT]) THIS app made by Jum Hig can be used to CONVERT 3D Studio ASC (ASCII) models to TMDs which the PSX Games Boot use (change the 3D logo). For that it&#039;ll be needed:\r\n\r\n1) A program to open a model of one&#039;s choice that [b]can export[/b] to [b]3D Studio ASC[/b]. Milkshape 3D is one of them.\r\n\r\n2) 90% of the time the colors of the polygons should be changed if the ASC file doesn&#039;t define &quot;materials&quot;. A Plain text editor can be used. With MilkShape 3D it&#039;s likely that each polygon would have lines containing &quot;Smoothing #&quot; with # being 1, 2 and so on. Those must be changed to [i]Material:&quot;r[b]RRR[/b]g[b]GGG[/b]b[b]BBB[/b]a100&quot;[/i] where:\r\n- RRR is the Red Color Component\r\n- GGG is the Green Color Component\r\n- BBB the Blue Color Component\r\n\r\n  All of them integers between 0 and 255. Having the .ASC (or the Original 3D model) built with &quot;Groups&quot; will save a lot of time changing colors because all the polygons will be grouped by those &quot;groups&quot;\r\n\r\n3) Then the 3D Studio ASC file must be open with E3D and saved as a 3DO but [b]before[/b] it&#039;s likely that in E3D the polygons order have to be reversed by pushing the &quot;Rev All&quot; button so you don&#039;t see the model &quot;inside-out&quot; in the lower right preview area.\r\n\r\n4) Next the 3DO should be open again with E3D and [b]then[/b] saved as a TMD. But it&#039;s somewhat [i]trickier[/i] because it&#039;d needed to [b]close[/b] the program and then open the [b][u]same[/u] tmd [u]again[/u][/b] and choose &quot;Save&quot; choosing the [b]same[/b] filename and path.\r\n\r\n5) [b]Now[/b] after those steps E3D should show a confirm dialog saying somewhat like &quot;This model contains shaded polygons. Do you want to calculate and save polygon normals for this model?&quot; and then you press &quot;Yes Please&quot;. At [b]this[/b] point you should have a working TMD 3D model to use with Bootedit 2 to patch a PSX ISO Boot Logo.\r\n\r\nOf course as everything it&#039;s likely to go on a few trial and error steps to set the size, orientation and position correctly so the logo doesn&#039;t go out of bounds and be shown above the PSX Logo Boot Text. Not following those steps thoroughly could cause the model to be too far away, with far too dim colors or the model rendered inside-out.\r\n\r\nYou&#039;ll have to be aware of some restrictions:\r\n\r\n- As the program run only on DOS, on your OS you&#039;ll have to use a &quot;DOS Emulator&quot; (like DOSBox) to run it\r\n- E3D support maximum of 512 polygons (usually triangles). Also, the TMDs cannot exceed 14336 Bytes\r\n\r\n(Jum Hig) The .3DO file format is used by my 3D game engine. (Details of this format can be found in &quot;3do.txt&quot;).', '[1593]e3d(MSDOS ONLY - USE DOSBOX).zip', 3, '1.4', NULL, '1593screenshot1.png', 1, '2021-03-31 21:44:12', '2021-04-02 15:28:32', 932270400, 12, 0, 234, '', ''),
(1594, 'Japan Pro Golf Tour 64 DLC Uploader', 2, 27, 4442, 803, 'Japan Pro Golf Tour 64 had one amazing, undocumented feature: DLC.\r\n\r\nOriginally, users would go to the page for the game on Randnet, dole out their offering, stick their disk in at a prompt, and through the magic of telecommunications the update would be written to a very specific LBA.  When you run the game the next time, this data is unpacked into your MFS RAM save directory and is available for use from then onward.\r\n\r\nIn particular, new courses can be imported.\r\n\r\nAlthough fully implemented there&#039;s no particularly user-friendly method of using it.  It requires either rare hardware, restoring a dead internet provider and its servers, or...this!\r\n\r\nIn an effort to make the most confusing entry ever submitted, this utility is a homebrew ROM that can be appended with the DLC packages you wish to import.  Run it in the cartridge slot along with the game disk in the 64DD disk drive and it permanently patches the content to the disk.  Use it once and you won&#039;t need to run the patcher again--unless you want to patch in something else.\r\n\r\nIt&#039;s usable with emulators that support dual-booting 64DD disks and carts, as well as original hardware via flashcarts.  Dev drives will not require an IPL.\r\n\r\n\r\nTo use, append your package to the end of the ROM.  No fancy tool is required; Windows users can use COPY, linux cp.  An example, for Windows users:\r\n\r\n[b]COPY /B stubbums.n64 + GolfdeBordeauxClub.crs + TokyoBayResort.crs output.n64[/b]', '[1594]DLC.7z', 2, '1.0', NULL, '1594screenshot1.gif', 7, '2021-03-31 21:46:39', '2021-03-31 21:46:41', 1616990400, 12, 0, 208, '', ''),
(1595, 'Lunar Expand JS', 3, 9, 704, 4122, 'This is an open source JavaScript port of [url=https://www.romhacking.net/utilities/27/]Lunar Expand[/url], a SNES rom expansion utility, and was made with the ReactJS framework. All settings are stored in local storage for persistence.\r\n\r\nThis app can be accessed in any modern browser with the link below:\r\n\r\n[url=https://romh-acking.github.io/lunar-expand-JS/]https://romh-acking.github.io/lunar-expand-JS/[/url]\r\n\r\nFor up-to-date source code, visit the GitHub repository below:\r\n\r\n[url=https://github.com/romh-acking/lunar-expand-JS]https://github.com/romh-acking/lunar-expand-JS[/url]', '[1595]master.zip', 1, '3752b98', NULL, '1595screenshot1.png', 7, '2021-04-03 19:15:57', '2021-04-03 19:15:58', 1617422400, 12, 0, 125, '', ''),
(1596, 'Dragon Warrior II/III/IV (NES) Map Building Visualizer', 9, 1, 707, 912, 'The NES games Dragon Warrior II, Dragon Warrior III, and Dragon Warrior IV have an interesting way of storing their non-overworld maps on cartridge ROM. While the original Dragon Warrior stores the final layout of its maps using a simple compression algorithm, the map data for the later NES games is stored as a list of instructions for building the final map based on a small set of supported operations.\r\n\r\nThese operations have been re-implemented in JavaScript and paired with an (offline) HTML5/CSS3 page for visualizing their effects with appropriate tilesets from the games partly as an aid to understanding how the binary map data produces the final map layout and partly because there&#039;s an odd sort of beauty in watching the maps being incrementally constructed from scratch one piece at a time.\r\n\r\nIn addition to coming preloaded with all of the non-overworld maps from each of these games and displaying various potentially interesting statistics about them, arbitrary new map data can be entered and the corresponding map built following the same process as the games&#039; actual maps, so although this is not really a map editor, it can be used as a quick way to validate map data that has been created elsewhere.', '[1596]DW234MapVisualizer.7z', 1, '1.0', NULL, '1596screenshot1.gif', 7, '2021-04-04 17:10:40', '2021-04-04 17:10:40', 1617422400, 12, 0, 223, '', ''),
(1597, 'SH2I - Super Hitachi 2 Inspector', 18, 13, 704, 3341, 'This program allows you to convert the machine code of the processor &quot;SH-2&quot; (Super Hitachi 2), into text (list of instructions).\r\n\r\n[b]Main features:[/b]\r\n- Disassembling the code.\r\n- Editing instructions with recompilation.\r\n- Searching by instruction type, code and PC address.\r\n- Searching for PC reference.\r\n\r\n[b]Note:[/b] Readme file attached.\r\n ----\r\n\r\n[b]Changes in version 1.1:[/b]\r\n- Fixed bug with &quot;MAC.W&quot; instruction.\r\n- Added the ability to search by code.\r\n- Added the ability to execute instructions (only for constants).\r\n\r\n[b]Changes in version 1.2:[/b]\r\n- Fixed a bug with code recognition of the instructions &quot;RTS&quot; and &quot;NOP&quot;.\r\n- Added the ability to export disassembled code to a text file.\r\n\r\n[b]Changes in version 1.3:[/b]\r\n- Fixed a bug with code recognition of the instructions type &quot;LDS&quot;.\r\n- Added the ability to swap instructions.\r\n- Added the ability to copy the PC address to the clipboard.\r\n\r\n[b]Changes in version 1.4:[/b]\r\n- Improved code disassembly speed (up to 2.5x).\r\n- Improved the accuracy of instructions code recognition.', '[1597]SH2_Inspector_(v1,4).zip', 3, '1.4', NULL, '1597screenshot1.png', 2, '2021-04-09 22:08:07', '2021-04-22 19:36:46', 1619064000, 12, 0, 133, '', ''),
(1598, 'Snesida', 17, 9, 704, 1497, 'Snesida - is a debugger plugin for IDA that allows you to debug SNES roms. Based on BSNES-PLUS emulator. Breakpoints, stepping, and more supported.\r\n\r\n[b]Source code[/b]: https://github.com/lab313ru/snesida\r\n\r\n[b]Releases[/b]: https://github.com/lab313ru/snesida/releases', '', 3, '1.0', NULL, '1598screenshot1.png', 2, '2021-04-15 05:11:11', '2021-04-15 05:11:11', 1618459200, 12, 1, 22, '', ''),
(1599, 'Comix Zone Font Editor', 9, 11, 2041, 6632, 'A program for importing, exporting and editing the font in the Comix Zone ROM for the Sega Genesis.', '[1599]az-comixzone-fonteditor.zip', 1, '1.0', NULL, '1599screenshot1.PNG', 2, '2021-04-20 18:59:56', '2021-04-20 18:59:56', 1618891200, 12, 0, 146, '', ''),
(1600, 'PSSME (Pretty Soldier Sailor Moon Editor)', 9, 26, 4517, 6747, 'A 100% web editor for the game Pretty Soldier Sailor Moon (Arcade).\r\n\r\n\r\nThe features available in this editor are:\r\n\r\n- Character Health Editor (Allows you to edit the amount of health of characters).\r\n- Seed Randomizer (Randomize the amount of enemies, the enemies and their positions for all sections of the game without replacing the original bosses).\r\n- Level Editor (Allows you to add, remove and edit enemies for all sections of the game).\r\n- Food Editor (Allows you to edit how much each food will heal).\r\n- Character Damage Editor (Allows you to edit how much damage each attack will do).\r\n- Palette Editor (Allows you to edit the color palette in the game).\r\n- Patch Utility (Allows you to apply patches available or in JSON format into the game).\r\n\r\n\r\nSince it is a web tool, the Level Editor and the Seed Randomizer also offer a way to save your changes in a JSON file, making it possible to load the JSON file later so you can keep your progress. You can also randomize everything and generate a file to be loaded inside the level editor, allowing you to edit what was randomized.\r\n\r\n\r\nThe source code is at https://github.com/GameHackFan/pssme.\r\n\r\nThe Web Editor is at https://gamehackfan.github.io/pssme.\r\n\r\n\r\nIt&#039;s a web tool, you don&#039;t need to download, just access the link above to open the editor in your browser.\r\n\r\n\r\n\r\n\r\nVersion 1.7 Changes:\r\n- Changed from React.js to Svelte.\r\n- Improved Sailor Moon D, E, F (4, 5, 6) color.\r\n- Added Sailor Moon G and H (7, 8) color.\r\n- Improved Sailor Mercury B, D (2, 4) color.\r\n- Added Sailor Mercury G, H (7, 8) color.\r\n- Added Sailor Mars G, H (7, 8) color.\r\n- Improved Sailor Jupiter B (2) color.\r\n- Added Sailor Jupiter G, H (7, 8) color.\r\n- Improved Sailor Venus B, C, D, E, F (2, 3, 4, 5, 6) color.\r\n- Added Sailor Venus G, H (7, 8) color.\r\n- Updated EnemyColorExpansionPatch, SailorColorExpansionPatch to better support the new colors.\r\n- Updated the PaletteEditor to better support the color changes.\r\n- Updated SailorColorExpansionPatch, added support to random select a sailor (select pressing start).\r\n- The new random select feature randomly change the sailor every time a new area starts.\r\n- Created FairRandomProfile, it is like easy, but a little harder because of the change in food drops.\r\n- Some bug fixes to the code in general.\r\n- Small changes to the UI.\r\n- Minor changes and fixes.\r\n\r\n\r\nSee changelog at https://github.com/GameHackFan/pssme/blob/main/changelog.', '', 1, '1.7', NULL, '1600screenshot1.png', 7, '2021-04-23 16:49:45', '2022-10-03 01:34:43', 1651032000, 12, 1, 27, '', ''),
(1601, 'Smaghetti', 12, 10, 1399, 6748, 'A web based level editor for SMA4. \r\n\r\nAccess it online via [url]https://smaghetti.com/make/[/url]', '[1601]index.html', 1, '0.1', NULL, '1601screenshot1.png', 7, '2021-04-28 03:32:24', '2023-07-26 16:29:57', 1619323200, 12, 1, 20, 'AGPL-3.0', 'https://github.com/city41/smaghetti'),
(1602, 'suikoden-tools', 21, 44, 4519, 6750, 'Reverse engineering tools for Genso Suikoden I&amp;II PSP game which was only released in Japan.\r\n\r\nTools available:\r\n\r\n* GSD2 Unpacker\r\n* GSD2 Repacker\r\n\r\nProject is open source. Details can be found in README.md file\r\n\r\nhttps://github.com/undeadborn/suikoden-tools', '[1602]suikoden-tools-1.0.zip', 2, '1.0', NULL, '1602screenshot1.png', 5, '2021-04-28 04:26:31', '2021-04-28 04:26:33', 1619496000, 12, 0, 118, '', ''),
(1603, 'Road Rash Editor (Playstation)', 9, 17, 4521, 1173, 'This program lets you edit the Road Rash .bin file so you can customize the game to your liking. \r\n\r\n* You can edit the cost of some of the bikes, how much money some of the characters start with, and how much nitro the nitro bikes start with.\r\n\r\n* The editor will remember your previous amounts and will display them the next time you load your file in the editor. This makes it easier if you decide to make changes to your original settings.\r\n\r\n* The correct serial number for the bin/iso file is SLUS-00035.\r\n\r\n* Will not work on Road Rash 3D or Road Rash Jailbreak.\r\n\r\n* Editor can easily restore your bin file to it&#039;s original/unmodified state.\r\n\r\n* The Help button has lots of info, and should answer any questions.', '[1603]RoadRashPS1editorV5.zip', 1, '0.5', NULL, '1603screenshot1.png', 2, '2021-04-30 03:14:36', '2021-04-30 03:14:36', 1619668800, 12, 0, 110, '', ''),
(1604, 'SFXpolyDump', 21, 9, 707, 6755, 'A Java command line utility which can dump/export the 3D model data from various Argonaut SuperFX SNES games into a modern .obj format. Color data will be exported as a shared .mtl file and individual textures are also exported as .png files.\r\n\r\nBasic usage:	java SFXpolyDump -rom romfile\r\n\r\nCurrently supported games:\r\nStar Fox 1, Star Fox 2, Vortex, Stunt Race FX (partial), and various prototype/development builds of the aforementioned games.\r\n\r\nUse [b]unmodified[/b] roms which do not contain a dumper header. See the README file for additional details.', '[1604]SFXpolyDump v1.6.1.zip', 2, '1.6.1', NULL, '1604screenshot1.png', 5, '2021-05-01 14:49:35', '2021-12-21 03:10:18', 1639976400, 12, 0, 239, '', ''),
(1606, 'Legend of Zelda Reloaded Randomizer', 9, 1, 712, 6758, 'A full game randomizer for the Legend of Zelda. Re-generates or randomizes nearly every aspect of the game!\r\n\r\nMain feature list:\r\n\r\nOverworld and dungeon configuration:\r\n-Procedurally generated overworld (highly configurable). Brand new overworld every time you play! First quest, second quest and custom overworlds are also available.\r\n-Procedurally generated dungeons (also highly configurable). Brand new dungeons every time you play! First quest, second quest and custom overworlds are also available.\r\n-Utilizes over 50 newly designed dungeon rooms. \r\n-Printable maps can be generated for all overworld and dungeon options.\r\n\r\nGameplay adjustments:\r\n-Adjust or any/all starting statistics (such as hearts, heart containers, bomb capacity, etc).\r\n-Adjust or any/all starting equipment (swords, rings, ladder, etc).\r\n-Adjust or weapon damage (any/all weapons).\r\n-Various quality of life features, such as fast heart fill, fast NPC dialog, fast dungeon scroll, etc.\r\n-Combat Difficulty - make enemies easier or harder.\r\n-Invisible Enemies - make a selection of enemies invisible or partially invisible.\r\n\r\nBubble configuration:\r\n-Several possible curses available!\r\n-Allow different curses per dungeon.\r\n-Adjust or randomize curse duration.\r\n\r\nLikeLike configuration:\r\n-Several possible items they can take!\r\n-Allow different items per dungeon.\r\n-Adjust or randomize delay before they feast.\r\n\r\nVire/Zol configuration:\r\n-Choose what Vires and Zols can split to.\r\n\r\nGanon configuration:\r\n-Give Ganon a healing factor.\r\n-Adjust his stun timer.\r\n-Allow him to room warp in his second phase.\r\n\r\nEquipment configuration:\r\n-Multiple uses for the power bracelet.\r\n-Multiple uses for the book.\r\n-Multiple travel modes available for the recorder.\r\n-Make blue candle usable more than once!\r\n\r\nSprite swaps:\r\n-Randomize enemy sprites.\r\n-Randomize item sprites.\r\n\r\nNearly all settings can be set to specific values or randomized!\r\n\r\nCustom graphics and sprites:\r\n- Nearly all in-game graphics and sprites can be customized.\r\n- Hundreds of custom graphics and sprites are available, with more being created regularly, both official and from the community.\r\n\r\nLatest version always available here:\r\n\r\n[url]https://www.reloadedretro.com/games/zelda[/url]', '[1606]reloaded-zelda-1.0.92-setup.zip', 2, '1.0.92', NULL, '1606screenshot1.jpg', 2, '2021-05-02 17:30:42', '2021-05-02 17:30:42', 1619236800, 12, 0, 683, '', ''),
(1607, 'Gran Turismo 3 Editor (PS2)', 9, 18, 4522, 1173, 'This Gran Turismo 3: A-Spec (PlayStation 2) editor lets you adjust the cost of some of the cars in the Car Dealer (Simulation Mode).\r\n\r\nUPDATE: There is an improved Gran Turismo 3 editor here: https://www.romhacking.net/utilities/1829/\r\n\r\n* Edits your Gran Turismo 3 ISO file so your new costs of those cars are permanently patched into your game (until the next time you run the editor and patch the file again).\r\n\r\n* You can easily return your iso file to it&#039;s original/unmodified state (see the Help file for details).\r\n\r\n* Works on either of the USA versions (Version 1.0 or 1.10 (SCUS-97102 or PBPX 95503).\r\n\r\n* Even though the iso file is fairly large (3.6 GB), the editor will patch it almost instantaneously.\r\n\r\n* Handy buttons to set all the costs to zero, show original costs, or show current costs in the iso file.\r\n\r\n* Editor remembers your previous values, and will display them the next time you load that iso file.  This makes it easier if you want to adjust any of the costs.\r\n\r\n* Help button has lots of useful editor info.', '[1607]GranTurismo3editorV7.zip', 1, '0.7', NULL, '1607screenshot1.png', 2, '2021-05-02 21:37:09', '2024-07-08 19:35:09', 1619913600, 12, 0, 423, '', ''),
(1608, 'Zelda 2 Color Edit', 9, 1, 753, 4012, 'This utility allows for easy customization of Link and Zelda&#039;s color palettes. Included are default color preset, and some presets based on some spritework by Knightcrawler for use as examples. The color Link&#039;s tunic changes to when casting the Shield spell is included as something that can be changed as well.\r\n\r\nA help file will extract on first run.\r\n\r\nThis program will automatically detect .nes files that are in the same directory as this executable. Put your Zelda 2 file to be edited in the directory and use the &#039;File name:&#039; field to select your file. Click the Edit Colors button to apply your changes.\r\n\r\nThis program puts an icon in your icon tray until exited. To exit, click the Exit button or right click the icon in your icon tray and select Exit from the menu. Clicking the x in the top right of the interface will effectively minimize it to the icon tray. Clicking on the tray icon will automatically show the window.\r\n\r\nThis was originally made for Knightcrawler and it ended up used by a few in the Zelda 2 Randomizer community from there.', '[1608]Z2ColorEdit.exe', 1, '1.1', NULL, '1608screenshot1.png', 2, '2021-05-04 02:28:34', '2021-05-04 02:28:41', 1548392400, 12, 0, 262, '', ''),
(1609, 'Texture Calculator', 15, 17, 704, 6442, 'This is a tool to help reverse-engineer 3D graphics for one of your favorite PSX game :)\r\n\r\nSay you have a PSX game for which you&#039;d like to reverse-engineer 3D graphics of, a natural reflex for this would be to use no$psx GPU debugger along PSX VRAM Viewer to try understand what&#039;s going on.\r\n\r\nWhere this calculator comes handy is when you have spotted a polygon on the debugger and want to translate the different texture-related values in hex such as CLUT position, texture page and texture window to a human-readable format.\r\n\r\nFrom that, you can then try understand where this actual polygon is stored in the game files.\r\n\r\nIn the download there is a screenshot that shows typical usage and the reverse-engineered 3D model.\r\n\r\nThe tool is written in HTML+JS so it&#039;ll run on any platform with a web browser.\r\n\r\nHappy hacking !', '[1609]TextureCalculator.zip', 3, '1.0', NULL, '1609screenshot1.png', 7, '2021-05-05 23:01:09', '2021-05-05 23:01:10', 1620187200, 12, 0, 346, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1610, 'AFS FIX CheckSum MD 32X', 3, 11, 704, 6773, 'Alternative program for checksum correction in Genesis / Megadrive / 32X ROMs. The program can be used in two languages ​​(English and Portuguese). The program does not change its original file (it creates a new one with the corrections). Provides two correction options (checksum or checksum and header rom size only).\r\nThe program was tested on Windows7 64bit, but it should work on other Windows systems.', '[1610]AFS_FIX_CS_MD_32X.zip', 1, '1.0', NULL, '1610screenshot1.png', 2, '2021-05-10 23:47:22', '2021-05-10 23:47:22', 1620532800, 12, 0, 1252, '', ''),
(1611, 'Road Rash 64 Editor', 9, 27, 4528, 1173, 'This editor lets you customize many parts of your Road Rash 64 game, and will patch the changes to your ROM.  Only designed for the &quot;Big Game&quot; mode, so most changes won&#039;t work in &quot;Thrash&quot; mode.\r\n\r\nLets you edit:\r\n\r\n* Your starting money.\r\n* Price for some of the bikes.\r\n* How many bikes are available in the bike shop.\r\n* Your bike health and how much damage it takes.\r\n* The number of opponents you race against.\r\n* How much money you get when you finish in 1st, 2nd or 3rd place.\r\n* Which bikes your opponents ride.\r\n* Can turn on the checksum bypass if needed.\r\n* Several buttons that show you handy preset values, including the current values in the ROM in case you want to make changes to previous settings.\r\n* Only works on the USA version.  ROM must be in .z64 format (can use external programs like Tool64 to convert your ROM if needed).\r\n* Program checks to make sure you have the correct ROM.\r\n* Program is only designed for the &quot;Big Game&quot; mode, so best not to use &quot;Thrash&quot; mode.\r\n* Editor remembers your previous settings, and will display them the next time you load your ROM.\r\n* Help and info buttons should answer any questions.', '[1611]RoadRash64editorV8a.zip', 1, '0.8a', NULL, '1611screenshot1.png', 2, '2021-05-11 14:41:49', '2021-05-11 14:41:49', 1620619200, 12, 0, 108, '', ''),
(1612, 'Ogre Battle MOTBQ Encounter Editor', 9, 9, 1244, 6780, 'This is a spreadsheet and a pair of python scripts that edits recruitable neutral encounters, recruitable allies, enemy formations, and stray starting allies for the SNES version of \r\nOgre Battle - The March Of The Black Queen.\r\n\r\nEach sheet has previews which display what your changes will be.\r\n\r\nAlso included is a cell which allows you to determine if your changes apply to a headered or unheadered rom.\r\n\r\nAddresses of each table are easily edited, as are the text used in each preview. If you have a hack that expands these tables, creates more classes, or renames classes, changing the spreadsheet to accommodate your changes should be trivial assuming you are as proficient with LibreOffice Calc as you are with SNES assembly language programming.\r\n\r\nThere are two python scripts included: one to apply your changes to a rom, and another to extract changes previously applied to a rom.\r\n\r\nA readme is included which offers detailed instructions on making and applying changes to your rom, as well as extracting changes previously made to a rom into a copy of the spreadsheet.\r\n\r\nThere is also a short FAQ on the command prompt so those who have only used romhacking tools with graphical user interfaces are not completely lost.\r\n\r\nThe author doesn&#039;t have any knowledge of the PS1 and Saturn ports of Ogre Battle MOTBQ, but if you can find where these data are it should be easy to modify the spreadsheet to edit them. The author is very interested in this if you do so, so please notify them if you are working on those ports\r\n\r\nAny questions can be asked in a thread on the forums, or via contact at the Ogre Battle and Tactics Ogre modding discord.\r\n\r\n[url]https://discord.gg/YRWaZsQ89p[/url]', '[1612]encounters-editor.zip', 1, '1.1', NULL, '1612screenshot1.png', 7, '2021-05-15 17:14:35', '2021-06-05 12:34:37', 1622865600, 12, 0, 124, '', ''),
(1613, 'Duke Nukem 64 Editor', 9, 27, 4533, 1173, 'This is an editor that lets you customize many parts of Duke Nukem 64, and will patch your changes into the ROM.\r\n\r\nFeatures:\r\n\r\n* Can adjust the strength of the pistol.  You can make it weaker, or make it one of the most powerful weapons in the game.\r\n\r\n* Can change the firing rate of the pistol.  If you set it to the fastest firing rate, it will empty a 12 round clip in less than one second.\r\n\r\n* Pistol clip size is adjustable. Higher values mean you don&#039;t have to change clips as often, which is useful in the middle of a gun fight.\r\n\r\n* Can adjust how many bullets you get from the pistol ammo pick-ups.\r\n\r\n* Starting health and maximum health are adjustable (from 50 up to 200).\r\n\r\n* The amount of health you get from medkits is adjustable (from 0 to 90).  Editor also changes the on screen text that shows up when you pickup a medkit, so it matches the value you entered.\r\n\r\n* Can adjust the amount you get when you pickup armor, and you can adjust the maximum amount of armor you&#039;re allowed.\r\n\r\n* Can turn a checksum bypass on or off in needed (the game runs fine without any checksum bypass when using Project64 emulator).\r\n\r\n* A few Help/Info buttons should answer any questions.\r\n\r\n* Several buttons show you handy preset values, which can help you decide how to adjust your settings. The &quot;Show amounts from ROM&quot; buttons will display the current values in the ROM. This is useful if you want to make changes to your previous settings, but you forgot what they were.\r\n\r\n* ROM must be in .z64 format (Big Endian).  You can use tools like Tool64 to convert your ROM if needed.\r\n\r\n* Only works on the USA version of the game (won&#039;t work on the European version).  Program checks to make sure you have the correct version, and won&#039;t let you open the wrong one.\r\n\r\n* Your edited ROM will work fine with a new game, or when using &quot;in-game&quot; saves.  Should work on all levels.  Will NOT work with most pre-existing emulator save states.', '[1613]DukeNukemN64editorV8.zip', 1, '0.8', NULL, '1613screenshot1.png', 2, '2021-05-17 00:37:38', '2021-05-17 00:37:38', 1621137600, 12, 0, 145, '', ''),
(1614, 'Shadowrun ROM Editor', 9, 11, 1305, 1173, 'This editor lets you customize many parts of Shadowrun, and will patch the changes to your ROM.\r\n\r\nFeatures:\r\n\r\n* Can edit your starting (new game) money, clips, and karma.\r\n\r\n* Can adjust the number of uses you get from medkits and patches.\r\n\r\n* Allows you to change the ammo clip size for almost every weapon in the game, as well as the number of uses from the Scatter Grenades.\r\n\r\n* Can make adjustments to the damage caused by some of the magic spells, as well as how much health is drained.\r\n\r\n* Can also enable a fix for a known bug in the game, as well as enabling the in-game debugger (lots of good stuff in the debugger).\r\n\r\n* Works on either the USA or Japanese versions of the game (program makes sure you have the correct ROM).  Works on .bin, .gen, or .md ROM types (will not work on .smd type ROMs).\r\n\r\n* The correct CRC32 is FBB92909 (USA), or D32199F7 (Japanese).\r\n\r\n* Your patched ROM will work on a new game, or most saved games (including emulator save states, as well as in-game saves.\r\n\r\n* Help and Info buttons in the editor should answer any questions.  Also has several buttons that show you handy preset values, which can help you decide how to adjust your settings. The “Show amounts from ROM” buttons will display the current values in the ROM. This is useful if you want to make changes to your previous settings, but you forgot what they were (the editor remembers your previous values).', '[1614]ShadowrunEditorV8.zip', 1, '0.8', NULL, '1614screenshot1.png', 2, '2021-05-26 16:36:00', '2021-05-26 16:36:00', 1621915200, 12, 0, 377, '', ''),
(1616, 'FIVEC', 21, 3, 704, 302, 'FIVEC is a multi-use tool for converting floppy images, extracting files from them, and viewing the data within the files in an easier to understand manner. The application runs on Windows (32 or 64 bit) and requires the .NET framework (4.7.2) to operate. It&#039;s written in C#. The program is free to use and distribute, in binary (executable) or archived form.\r\n\r\nIn particular, it handles formats used by emulators for the PC-98, PC-88, and X68000 platforms, including both floppy and HD images.\r\n\r\nFDI, HDI, FDD, NFD, NHD, SLH, Headerless, D88, DIM, DCU, XDF\r\n\r\nIt also allows for sector inspection along with additional emulation data (if present in the image) as well as file extraction from N88-Basic / FAT8 disks.', '[1616]FIVEC.rar', 3, '1.1', NULL, '1616screenshot1.png', 2, '2021-05-26 20:21:58', '2021-05-26 20:21:59', 1621915200, 12, 0, 342, '', ''),
(1617, 'FFAEE (Final Fight Anniversary Edition Editor)', 9, 26, 4540, 6747, 'A 100% web editor for the game Final Fight Anniversary Edition (Arcade).\r\n\r\nThe features available in this editor are:\r\n\r\n- Seed Randomizer (Randomize the amount of enemies, the enemies and their positions for all sections of the game without replacing the original bosses).\r\n- Level Editor (Allows you to add, remove and edit enemies for all sections of the game).\r\n- Character Health Editor (Allows you to edit the amount of health of characters).\r\n- Patch Utility (Allows you to apply patches available or in JSON format into the game).\r\n\r\nSince it is a web tool, the Level Editor and the Seed Randomizer also offer a way to save your changes in a JSON file, making it possible to load the JSON file later so you can keep your progress. You can also randomize everything and generate a file to be loaded inside the level editor, allowing you to edit what was randomized.\r\n\r\nThe source code is at this link: https://github.com/GameHackFan/ffaee.\r\n\r\nThe Web Editor is at this link: https://gamehackfan.github.io/ffaee.\r\n\r\nIt’s a web tool, you don’t need to download, just access the link above to open the editor in your browser.\r\n\r\n\r\nVersion 0.9 Changes:\r\n- Changed from React.js to Svelte.\r\n- Added a ModificationManager to better handle changes made by the user.\r\n- Updated the tool to support newer versions of HBMame.\r\n- Some bug fixes to the code in general.\r\n- Small changes to the UI.\r\n- Minor changes and fixes.\r\n\r\n\r\nSee changelog at https://github.com/GameHackFan/ffaee/blob/main/changelog.', '', 1, '0.9', NULL, '1617screenshot1.png', 7, '2021-05-29 13:18:41', '2022-09-12 15:18:11', 1649649600, 12, 1, 21, '', ''),
(1618, 'Ogre Battle MOTBQ Items and Shops Editor', 9, 9, 1244, 6780, 'This is a spreadsheet and a pair of python scripts that edit shops and items for the SNES version of Ogre Battle - The March Of The Black Queen.\r\n\r\nEach sheet has previews which display what your changes will be.\r\n\r\nAlso included is a cell which allows you to determine if your changes apply to a headered or unheadered rom.\r\n\r\nAddresses of each table are easily edited, as are the text used in each preview. If you have a hack that expands these tables, creates more items, or creates more shops, changing the spreadsheet to accommodate your changes should be trivial assuming you are as proficient with LibreOffice Calc as you are with SNES assembly language programming.\r\n\r\nThere are two python scripts included: one to apply your changes to a rom, and another to extract changes previously applied to a rom.\r\n\r\nA readme is included which offers detailed instructions on making and applying changes to your rom, as well as extracting changes previously made to a rom into a copy of the spreadsheet.\r\n\r\nThere is also a short FAQ on the command prompt so those who have only used romhacking tools with graphical user interfaces are not completely lost.\r\n\r\nThe author does not have any knowledge of the PS1 and Saturn ports of Ogre Battle MOTBQ, but if you can find where these data are, it should be easy to modify the spreadsheet to edit them. The author is very interested in supporting this, so please contact them if working on those ports.\r\n\r\nAny Questions can be asked in a thread on the forums, or via contact at the Ogre Battle and Tactics Ogre modding discord.\r\n\r\nhttps://discord.gg/YRWaZsQ89p', '[1618]shops-items-editor.zip', 1, '1.0', NULL, '1618screenshot1.png', 7, '2021-06-04 14:17:32', '2021-06-04 14:17:32', 1622779200, 12, 0, 136, '', ''),
(1619, 'Resident Evil 4 ISO Editor', 9, 36, 4542, 1173, 'This is an editor that lets you customize your Resident Evil 4 game, and will patch the changes into your ISO file.\r\n\r\nFeatures:\r\n\r\n* Can adjust your starting amount of money.\r\n\r\n* Can start a new game with any weapon you want, as well as some weapons/items that aren&#039;t normally available.\r\n\r\n* Can adjust how much ammo you start with.\r\n\r\n* Allows you to have any of the weapon add-ons/upgrades (silencers, scopes, etc).\r\n\r\n* Gives you complete control over most of the weapon ammo capacity amounts (for all levels).  This also determines how much ammo you&#039;ll have when you get that weapon in the game.\r\n\r\n* Several buttons that will show you handy information to help you decide what values to use, like the normal and maximum amounts, and the values that are currently in the iso file (this is handy if you&#039;ve made previous adjustments, but forgot what they were).\r\n\r\n* There are a few info buttons, and a general help button that should answer any questions.  A readme file is also included.\r\n\r\n* Editor will only work on iso files.  Will not work on wbfs file types, but there are programs that will convert wbfs to iso.\r\n\r\n* Only works on the USA version (Resident Evil 4 - Wii Edition (USA).nkit.iso).\r\n\r\n* Editor checks to make sure you have the correct version, and won&#039;t let you open the wrong one.\r\n\r\n* Works fine on new games or in-game saves, but any changes will probably not work with most pre-existing emulator save states (although any changes will carry over if you make a new emulator save state).', '[1619]ResidentEvil4WiiEditorV7.zip', 1, '0.7', NULL, '1619screenshot1.png', 2, '2021-06-04 20:21:46', '2021-06-04 20:21:46', 1622779200, 12, 0, 343, '', ''),
(1621, 'AFS ROM Suite MD', 3, 11, 704, 6773, 'This is a complete suite of functions for Sega Genesis/32X/Mega Drive.\r\nAlthough it was designed for this specific system, the program has several functions that can be used on other video game systems or anything that uses Eprom/Flashs and so on.\r\nThe program is very useful as several functions can be run in batch to act on several files together. Among the main functions are:\r\n\r\n1 - Correct Checksum for Sega Genesis and Master System.\r\n\r\n2 - ROM information reader and editor (Sega Genesis).\r\n\r\n3 - Byte swapping (for recording 16bit style eproms used in Sega Genesis).\r\n\r\n4 - Complete ROMs (or any file) leaving this with the chosen size.\r\n\r\n5 - Combine ROMs to make a large file that can be used with cartridges that change the game with RESET.\r\n\r\n6 - Join HI and LO files (odd and even bytes).\r\n\r\n7 - Split large files into smaller parts (to split files taken from multi-game cartridges).\r\n\r\n8 - Divides ROMs into HI and LO (odd and even bytes, for recording in 8bit memories).\r\n\r\n9 - Extracts part of files, choosing a start byte and the size of the part.\r\n\r\n10 - Smart file splitting (this function can find Sega Genesis ROM files inside any file (as long as the ROMs are in standard format).\r\n\r\n11 - Compare files byte by byte. (If you have similar ROMs you can compare them. them to know the difference between them, this is useful to know what has been modified in hacked ROMs)\r\n\r\n12 - You can change via software the order/position of data pins and addresses for 16bit and 8bit memories (this makes it easier to reposition the tracks when making a PCB board.\r\nThe program comes with 3 languages ​​(English-Português-Espanhol) The program help is also in these 3 languages. (The language comes in INI format, it can be edited to other languages)', '[1621]AFS-ROM-SuiteMD.zip', 2, '1.0', NULL, '1621screenshot1.png', 2, '2021-06-09 07:24:19', '2021-06-09 07:24:19', 1623211200, 12, 0, 1400, '', ''),
(1622, 'Byte Juggler', 3, 25, 704, 3341, 'This program allows you to perform the most popular operations with bytes (swapping, replacement, logical actions, shift, etc.). The output file is assigned a new extension, which is the code of the operation performed (tab number + action number).\r\n\r\n[b]Note:[/b] Readme file attached.\r\n ----\r\n\r\n[b]Changes in version 1.1:[/b]\r\n- Added progress indicator;\r\n- Added the ability to select the processing range;', '[1622]BJ_(v1,1).ZIP', 1, '1.1', NULL, '1622screenshot1.png', 2, '2021-06-18 00:50:58', '2021-06-22 12:58:55', 1624334400, 12, 0, 106, '', ''),
(1623, 'Resident Evil 4 ISO Editor (GameCube)', 9, 33, 4554, 1173, 'This is an editor that lets you customize many parts of your Resident Evil 4 game, and will patch the changes into your ISO file.\r\n\r\nFeatures:\r\n\r\n* Lets you start a new game with any weapon you&#039;d like, and lets you adjust how much ammo you start with.\r\n\r\n* Can adjust how much money you get from crates, bodies, etc.\r\n\r\n* Allows you to change the amount of health you recover with Green Herbs.\r\n\r\n* Gives you complete control over many of the weapon ammo capacity amounts (for all levels). This also determines how much ammo you’ll have when you get that weapon in the game.\r\n\r\n* Several buttons that will show you handy information to help you decide what values to use, like the normal and maximum amounts, and the values that are currently in the iso file (this is handy if you’ve made previous adjustments, but forgot what they were).\r\n\r\n* There are a few info buttons, and a general help button that should answer any questions. A readme file is also included.\r\n\r\n* Only works on the USA version (Resident Evil 4 (USA).iso). Game ID = G4BE08.  Only works on ISO files.  Works on disc 1 or disc 2.\r\n\r\n* Editor checks to make sure you have the correct file/version, and won’t let you open the wrong one.', '[1623]ResidentEvil4GCeditorV7.zip', 1, '0.7', NULL, '1623screenshot1.png', 2, '2021-06-18 00:51:12', '2021-06-18 00:51:12', 1623902400, 12, 0, 422, '', ''),
(1624, 'New Super Mario Bros ISO Editor (Wii)', 9, 36, 1982, 1173, 'This is an editor that lets you customize parts of your New Super Mario Bros Wii game, and will patch the changes into your ISO file.  You can adjust the difficulty of the game to your liking.\r\n\r\nFeatures:\r\n\r\n* Lets you adjust how fast the level timer counts down, which of course determines how much time you have to finish the level.  You can make the timer run faster or slower.\r\n\r\n* You can change how much each coin you collect is worth.\r\n\r\n* Allows you to choose how many lives you get when you collect 100 coins.\r\n\r\n* You can also have it so that the Super Guide is always available.\r\n\r\n* There are some handy buttons that will show you information to help you decide what values to use, like the normal amounts, and the values that are currently in the iso file (this is handy if you’ve made previous adjustments with the editor, but forgot what they were).\r\n\r\n* There are a few info buttons, and a general help button that should answer any questions. A readme file is also included.\r\n\r\n* Works on the USA version (Game ID = SMNE01).  Has only been tested on Rev 2 / version 1.02.  Couldn&#039;t find version 1.01 anywhere, so not sure if it works on that version or not.  Only works on ISO files.\r\n\r\n* Editor checks to make sure you have the correct file/version, and won’t let you open the wrong one.', '[1624]NewSMBWiiEditorV8.zip', 1, '0.8', NULL, '1624screenshot1.png', 2, '2021-06-27 18:08:56', '2021-06-27 18:08:56', 1624766400, 12, 0, 421, '', ''),
(1625, 'SRW GC Unit Editor', 9, 33, 1811, 2150, 'Editor for Units / Weapons / Characters in the game.\r\n\r\nAllows exporting data to TXT for more comfortable editing (using Excel).\r\n\r\nMake sure to read at least the README included in the zip. Read the manual for better understanding how the data works.\r\n\r\nGitHub repository: https://github.com/DashmanGC/SRW-GC-Unit-Editor\r\n\r\n\r\nVersion history:\r\n\r\n__ Version 0.9.2 _______________\r\n\r\nFigured out the &quot;Enemy AI&quot; fields were actually EXP modifiers. Changed the description and updated the manual.\r\n\r\n__ Version 0.9.1 _______________\r\n\r\nNoticed some &quot;unknown&quot; bits in the Properties of the Weapons Panel actually had easily observable effects. Updated the UI and the manual.\r\n\r\n__ Version 0.9 _________________\r\n\r\nOriginal release', '[1625]SRW GC Unit Editor v0.9.2.zip', 2, '0.9.2', NULL, '1625screenshot1.png', 5, '2021-07-11 13:20:33', '2021-07-29 18:27:20', 1627531200, 12, 0, 106, '', ''),
(1626, 'Need For Speed: Hot Pursuit ISO Editor', 9, 36, 4568, 1173, 'This editor lets you make lots of changes to your Need For Speed: Hot Pursuit game, and will patch the changes into your iso file.  You can adjust the difficulty of the game to your liking.\r\n\r\nThings in the game you can adjust:\r\n\r\n* How much money you start a new game with.\r\n* The price for a few of the cars.\r\n* How fast the green rev area shrinks right before the race starts (determines how easy it is to get a perfect start).\r\n* Power and grip multiplier.  This determines how fast you car will launch at the starting line if you get a perfect start.\r\n* How long the power and grip multiplier will last.\r\n* Access to all cars, although you still have to have enough money to buy them in Career mode.\r\n* How strong the power boost pick-ups are when you activate them.\r\n* How long the power boost pick-ups last.\r\n* The maximum amount of damage your can can take in a single crash.\r\n* How long the time delay is (slo-mo) you get when you have a major head-on crash.\r\n* How much time you have to get to the next check point in Rush Hour (Quick Play mode only).\r\n* Drift score multiplier (how many points you&#039;ll get for drifting).\r\n* Maximum amount of points per second you can get for drifting (normally set at 140 points).\r\n\r\n* There are several handy buttons that will show you information to help you decide what values to use, like the normal amounts, max amounts, and the values that are currently in your iso file (this is handy if you’ve made previous adjustments with the editor, but forgot what they were).\r\n* There are some info buttons, and a general help button that should answer any questions. A readme file is also included.\r\n* Works on the USA version (Game ID = SNHE69).  Editor checks to make sure you have the correct file, and won&#039;t let you open the wrong one.\r\n* You can easily return your iso file to it&#039;s original/unmodified state by simply opening your iso in the editor again, clicking on all 5 of the &quot;Show normal amount&quot; buttons, click the Patch button and you&#039;re all set.', '[1626]NFSHotPursuitWiiEditorV8.zip', 1, '0.8', NULL, '1626screenshot1.png', 2, '2021-07-13 00:00:53', '2021-07-13 00:00:53', 1625716800, 12, 0, 112, '', ''),
(1627, 'Monster Hunter Tri Weapon Editor', 9, 36, 4571, 1173, 'This editor lets you make adjustments to your Monster Hunter Tri game, and will patch the changes into your iso file.\r\n\r\nFeatures:\r\n\r\n* You can change how much money you start a new game with.\r\n\r\n* Can change the price you pay for some of the weapons.\r\n\r\n* Allows you to adjust how much damage some of the weapons will cause.  Can make them weaker or stronger.  If you set them to the maximum amount, they will be one of the strongest weapons in the game.\r\n\r\n* Can adjust how much defense some of the weapons have.\r\n\r\n* Lets you adjust how much affinity some of the weapons have.  This determines your chances of getting a critical hit.\r\n\r\n* There are some handy buttons that will show you information to help you decide what values to use, like the normal/default amounts, maximum amounts, and the values that are currently in the iso file (this is handy if you’ve made previous adjustments with the editor, but forgot what they were).\r\n\r\n* There&#039;s a Help button that should answer any questions.  Readme file is also included.\r\n\r\n* Works on the USA version.  Game ID is: RMHE08.  CRC32 is: 46848F76.  Editor checks to make sure you have the correct file, and won&#039;t let you open the wrong one.\r\n\r\n* You can easily return your iso file to it’s original/unmodified state by simply opening your iso in the editor again, setting your starting money to 1500, clicking on all 4 of the “Show normal amount” buttons, click the Patch button and you’re all set.', '[1627]MonsterHunterWiiEditorV8.zip', 1, '0.8', NULL, '1627screenshot1.png', 2, '2021-07-16 06:04:35', '2021-07-16 06:04:35', 1626235200, 12, 0, 219, '', ''),
(1628, 'Tingle extractor', 16, 23, 2982, 6868, 'The tool extracts the sprites/animations from the *.viw archives inside the Tingle DS ROMs. Supports\r\n- Freshly-picked Tingle&#039;s Rosy Rupeeland\r\n- Ripened Tingle&#039;s Balloon Trip of Love\r\n- Too much Tingle Pack\r\n\r\nAny bug reports/feedback is more than welcome', '[1628]tingle_extractor-0.1.2-win64.zip', 1, '0.1.2', NULL, '1628screenshot1.png', 2, '2021-07-21 02:29:57', '2022-08-13 03:41:38', 1660276800, 12, 0, 205, 'Custom', 'https://drive.google.com/file/d/1vu5drWcaXuKYwECyoqChQ1iG6POI6h3a/view?usp=sharing'),
(1629, 'TingleTrans', 14, 23, 2982, 1445, 'A custom text string editor for Tingle&#039;s Love Balloon Trip (DS)', '[1629]TingleTrans 1.1.zip', 1, '1.1', NULL, '1629screenshot1.PNG', 2, '2021-07-21 02:30:44', '2021-07-21 02:30:44', 1388552400, 12, 0, 81, '', ''),
(1630, 'Dune ROM Editor', 9, 11, 2075, 1173, 'This editor lets you make lots of adjustments to your Dune: The Battle for Arrakis game, and will patch the changes into your ROM.\r\n\r\nThings in the game you can adjust and patch into your ROM:\r\n\r\n* How much some of the units cost.\r\n\r\n* How much damage the units cause when they attack.\r\n\r\n* How strong the shields are.\r\n\r\n* How fast the units/vehicles can go.\r\n\r\n* How far units can shoot.\r\n\r\n* How much energy Windtraps produce.\r\n\r\n* Can enable it so that you can build your buildings anywhere on the map, including on sand.\r\n\r\n* Can enable it so that you can see the entire map.\r\n\r\n* Can make adjustments so the game is easier or harder for you, or easier or harder for the CPU.\r\n* Handy buttons that show you useful info.\r\n* Editor remembers your previous settings, and will display them the next time you run the editor (can also click on a button to show your previous settings).  This is very useful if you want to make more adjustments, but can&#039;t remember what they were.\r\n* Only works on the USA version.  CRC32 = 4DEA40BA.  ROM must be in bin/gen/md format, will not work on smd type ROMs.\r\n* Editor checks to make sure you have the correct file/version, and won&#039;t let you open the wrong one.', '[1630]DuneEditorV9.zip', 1, '0.9', NULL, '1630screenshot1.png', 2, '2021-07-25 09:10:52', '2021-07-25 09:10:52', 1627099200, 12, 0, 255, '', ''),
(1631, 'TRaCER', 18, 24, 704, 394, 'A 6502/65816 (NES/SNES) disassembler for MS-DOS, written in Borland Pascal. Supports numerous flags and features for ease-of-use. Output is generally intended for x816 or Tricks Assembler.', '[1631]tracer.zip', 3, '1.39', NULL, '1631screenshot1.png', 1, '2021-07-26 21:59:16', '2021-07-26 21:59:18', 861854400, 12, 0, 64, '', ''),
(1632, 'Megadrive Megapack', 22, 11, 704, 1497, 'Megadrive MEGAPACK source code. Original 68k compression algo by Jon Menzies.\r\n\r\n[b]Information[/b]\r\n\r\nIt&#039;s designed to compress Sega Mega Drive 4bpp tiles data. This algorithm was used in [b]Fantastic Dizzy[/b] game for Sega Mega Drive to compress characters and sprites data. The second algorithm is [b]Imploder[/b] which was used for everything else.\r\n\r\n[b]Usage[/b]\r\n\r\n[list]\r\n[li][i]Decompression[/i]: [b]megapack source.bin dest.bin d [hex_offset][/b]\r\n[li][i]Compression[/i]: [b]megapack source.bin dest.bin c[/b]\r\n[/list]\r\n\r\n[b]Links[/b]\r\n[list]\r\n[li][i]Repository[/i]: https://github.com/lab313ru/megapack-megadrive\r\n[li][i]Releases[/i]: https://github.com/lab313ru/megapack-megadrive/releases\r\n[/list]', '', 3, '1.2', NULL, '1632screenshot1.png', 2, '2021-07-28 12:35:51', '2021-07-28 12:35:52', 1627358400, 12, 1, 21, '', ''),
(1633, 'Resident Evil 4 ISO Editor (PS2)', 9, 18, 4582, 1173, 'This is an editor that lets you make lots of adjustments to your Resident Evil 4 game, and will patch the changes into your ROM/ISO file.  Most of these values can be increased or decreased to make the game easier or harder, depending on what you want.\r\n\r\nUpdated to version 1.3 (6/24/2024): Added new Health/Misc page, which includes: Editing for starting/new game health (also determines max health), take no damage from enemies, 1 shot kills enemies, money pickup modifier, amount of health restored from most health items (Green Herbs, Eggs, etc), amount that your maximum health gets increased when using Yellow Herbs.\r\n\r\nUpdated to version 1.2 (6/18/2024): Added editing for shops, which includes: Cost for all weapons and items (will find this in the &quot;Upgrade/Item costs&quot; page), can edit what&#039;s for sale, can increase the number of items for sale in the first 5 shops to 14 items (1st shop normally only sells 9 items), can edit the quantity of items for sale in shops (up to 99), can edit weapon upgrades (up to level 6 upgrades, or exclusive upgrades), options to make it so you won&#039;t get charged when buying or upgrading in shops.  Also added a new caution note on the &quot;Inventory space&quot; page about making larger weapons too small, as well as a note that upgrading weapons may make them cost more in shops.\r\n\r\nUpdated to version 1.1 (5/24/2024): Can now edit the size of weapons/accessories/ammo/items for your inventory screen (can hold a lot more things in your inventory by making them smaller), ROM/ISO addresses will be displayed for most of the things that you can edit.\r\n\r\nUpdated to version 1.0 (5/16/2024): Complete overhaul of the editor.  What&#039;s new: Can now create a copy of your ROM/ISO when patching if you&#039;d like, added editing for weapon firepower (all weapons and all levels), editing for ammo capacity (all weapons and all levels), increased maximum allowed ammo from 250 to 999, editing for type of ammo weapons use (Handgun can shoot shotgun shells, etc) as well as accessories (silencers, scopes, etc), editing for weapon firing speed (Handgun can shoot as fast as the TMP, etc), editing for all of the weapon upgrade costs.\r\n\r\n\r\nThings in the game you can adjust and patch into your ISO:\r\n\r\n* Can start a new game with any weapon you want, including some unusual weapons/items.\r\n\r\n* Can adjust how much ammo you start with.\r\n\r\n* Can decide how much money you get from crates, dead bodies, etc.\r\n\r\n* Can adjust how much damage your weapons cause.\r\n\r\n* You&#039;ll have complete control over ammo capacity amounts for many of the weapons.\r\n\r\n* There are several Help/Info buttons that should answer any questions.  A readme is also included.\r\n\r\n* The editor remembers your previous adjustments and will display them the next time you open your ISO file.\r\n\r\n* Only works on the USA version.  Game ID = SLUS-21134.  Editor checks to make sure you have the correct file/version, and won&#039;t let you open the wrong one.\r\n\r\nCan read more about the editor here: https://www.romhacking.net/forum/index.php?topic=39057.0', '[1633]ResidentEvil4PS2editorV13.zip', 1, '1.3', NULL, '1633screenshot1.png', 2, '2021-07-31 06:04:25', '2024-06-27 10:28:34', 1627603200, 12, 0, 1064, '', ''),
(1634, 'SoR2 Level Editor', 12, 11, 1925, 2531, 'Edit Streets of Rage 2 enemies and goodies spawning data, including positioning, health, score, etc. Editing the type of enemies on vanilla Streets of Rage 2 require additional work. However, using the Streets of Rage 2 Syndicate Wars ROM hack, or derived hacks, all types of characters can be spawned.\r\nThis utility also provide enemy spawns randomization.\r\nRequires Java.', '[1634]SoR2_LevelEditor.zip', 1, '1.1.1', NULL, '1634screenshot1.jpg', 5, '2021-08-01 14:04:55', '2021-08-01 14:04:55', 1627704000, 12, 0, 1070, '', ''),
(1635, 'Necrofy', 12, 9, 812, 3894, 'Project-based level editor and ROM hacking tool for Zombies Ate My Neighbors. This tool should be preferred over the old &quot;[url=https://www.romhacking.net/utilities/1178/]ZAMN Level Editor[/url]&quot; by the same author except for hacks consisting of only small modifications.', '[1635]Necrofy.zip', 1, '2.0.0', NULL, '1635screenshot1.png', 2, '2021-08-07 12:21:01', '2023-09-25 18:09:18', 1695427200, 12, 0, 474, '', 'https://github.com/Piranhaplant/Necrofy'),
(1636, 'Bubble Buster', 12, 9, 754, 6380, 'Bubble Buster is an easy to use editor for the SNES/SFC game Puzzle Bobble / Bust-A-Move!\r\nIt works with headered and unheadered PAL, US and JP versions of the game.\r\n\r\nAlso contains a &quot;Blue Bob&quot; patch, which will give back Bob his naturally skin color.\r\n\r\nHacking: Svambo\r\n\r\nEditor: Dom aka Doke\r\n\r\nSupport &amp; Testing: ffmcloud, manakoDE, Poe\r\n\r\nNotes:\r\n- JP version has no system for credits, so you can&#039;t edit this value here\r\n- Values on the left side are global! F.e. &quot;Bubbles to Plop&quot; is NOT per level\r\n- Left mouse button is for drawing bubbles, right mouse button is for deleting bubbles\r\n\r\nUpdate history:\r\n- v1.1 [12 October 2021]: You now can use indestructible Boss Bubbles and a hidden background! Fixed aiming assistant, so it will be still enabled when entering levels bigger than 50!\r\n- v1.0 [16 August 2021]: First release!', '[1636]Bubble_Buster_v1.1.zip', 1, '1.1', NULL, '1636screenshot1.png', 2, '2021-08-16 11:23:46', '2021-10-12 21:51:24', 1634011200, 12, 0, 164, '', ''),
(1637, 'ALttP GBA Chest Editor', 3, 10, 2375, 6934, 'This tool allows you to edit the chests in ALttP GBA.', '[1637]ALttP_GBA_Chest_Editor.zip', 1, '1.0', NULL, '1637screenshot1.png', 2, '2021-08-18 07:39:54', '2021-08-18 07:39:54', 1629172800, 12, 0, 201, '', ''),
(1638, 'Advanced SNES ROM Utility', 3, 9, 704, 6380, 'This is an easy to use utility for performing some tasks on SNES / SFC ROMs!\r\n\r\nFollowing functions are included:\r\n\r\n- Edit ROM Information: Change basic ROM information like title, country/region, version and game code\r\n- Add Header: Adds an empty header\r\n- Remove Header: Removes an existing header\r\n- Fix Checksum: Fixes a broken checksum. You always should do this before saving, if possible. Please note that some beta or demo ROMs have an odd checksum anyway...\r\n- Fix Internal ROM size: Fixes wrong internal ROM size information. Do this after expanding a ROM. Also useful to fix some ROM hacks\r\n- Expand ROM: Expands ROM to a specific size up to 64 Mbit (BS-X up to 32 Mbit). Mirror option should only be used, when there are problems with standard expanding. Always check if your ROM still works after doing this!\r\n- Split ROM: Splits ROM into equal sized multiple parts\r\n- SwapBin ROM: Swaps binaries to get a &quot;Close-to-SNES-Mask-ROM&quot;-layout\r\n- Deinterleave: Some copy stations like &quot;Game Doctor SF&quot; or &quot;Super UFO&quot; use interleaving when dumping HiROM games. This function will reverse this process. Please use ROMs with copy station header, unless you know which copy station was used!\r\n- Interleave: Some patches or copy stations require interleaved ROMs. This function will interleave your ROM. If you have interleaved a ROM, patched it and want to play it in an emulator or flashcard, don&#039;t forget to deinterleave and fix checksum again!\r\n- Remove Region Locks: Some games have a copy protection preventing the ROM from running on systems with another region (PAL/NTSC lock). Use this function to remove most known region locks.\r\n- Remove SRAM Checks: Some games have a copy protection preventing the ROM from running, when cartridges have more SRAM than needed (copy stations/some cheap flashcards/deprecated emulators). Use this function to remove most known SRAM checks.\r\n- Remove Slow ROM Checks: Useful if you want to play your FastROMs on a copy station without FastROM support or burn them on (E)EPROMs slower than 120ns.\r\n- Convert HiROM - LoROM: Can switch ROM layout between HiROM and LoROM. If the ROM uses (S)RAM or some enhancement chips, you have to do some manual work after conversion.\r\n- Apply Patch: Patch your loaded ROM! Supports IPS patches with RLE hunks, expanding and truncating, also avoids EOF offset bug. UPS is able to revert a patch, if applied a second time and expands and truncates to destination file size. BPS, BDF and XDELTA are also supported!\r\n- Command Line Interface (CLI): Use Windows Commandline (CMD) for executing batch operations (or just for processing a single file, if you prefer using the commandline)\r\n\r\nNotes:\r\n- Splitting and SwapBin will be performed with your actual ROM configuration and lead to an output of one or more files\r\n- If you have *.bdiff patch files, try to rename them to *.bdf and also try renaming *.vcdiff to *.xdelta\r\n- Only HiROMs can be interleaved\r\n- Converting from HiROM to LoROM only works, if the ROM was designed to be convertible\r\n- BS-X information: checksum doesn&#039;t include header information, so it wont change if you edit some values. ROMs have no region code (JP only), so you can&#039;t change it. Only ROM sizes up to 32 Mbit are supported\r\n\r\nLinks:\r\n- [url=https://www.romhacking.net/forum/index.php?topic=33355.0]RHDN Forum[/url]\r\n\r\nHistory:\r\n\r\nv1.1: CLI implemented for batch operations (see manual), interleaving, simple LoROM - HiROM conversion, suppress info and warning messages (don&#039;t show this message again), reset to standard configuration, add PAL region unlock pattern\r\n\r\nv1.0: improved alogorithm for scanning ROMs allows much more complex queries for finding copy protections, but is slightly slower now. Therefore you now have the option to disable instant scanning when a ROM gets loaded, so you can trigger this with the &quot;Scan&quot; button. Added mirroring option for expanding some ROMs that make problems with regular expanding. Tool is now able to find most known SRAM protections and remove them. Game code is now displayed in general information and can be changed. Manual is now implemented using HTML. Tool is now final! Only changes in future will be bug fixes or updates in protection scanning codes.', '[1638]Advanced_SNES_ROM_Utility_v1.1.zip', 2, '1.1', NULL, '1638screenshot1.png', 2, '2021-08-26 05:12:04', '2023-11-20 20:45:41', 1699747200, 12, 0, 13238, '', ''),
(1639, 'Nitro Studio 2 Deluxe', 7, 23, 704, 6957, 'A deluxe fork of [url=https://www.romhacking.net/utilities/1375/]Nitro Studio[/url] 2, an editor for DS music (*sdat)!\r\n\r\nSince [url=https://github.com/Gota7/NitroStudio2]Gota7[/url] retired the &quot;Nitro Studio&quot; utility line-up, Lonk decided to make some Deluxe improvements to the original. The main changes that have been made and/or will be made will be primarily under the hood improvements such as updating the packages to the latest version, keeping the framework up to date, and some nice aesthetic changes to make it more visually appealing.\r\n\r\nAn example of what has been changed:\r\n\r\n1. Added a dark mode\r\n\r\n2. Added an improved version of sseq2midi that is more accurate\r\n\r\n3. Updated a bunch of packages\r\n\r\n4. Other aesthetic changes', '[1639]Nitro.Studio.2.Deluxe.Zipped.zip', 2, '2.2.2.2', NULL, '1639screenshot1.PNG', 2, '2021-08-30 01:04:27', '2021-08-30 01:04:27', 1628827200, 12, 0, 2160, '', ''),
(1640, 'Text Pattern Finder', 8, 24, 704, 6958, 'This tool is a text finder that uses a pattern to find characters instead of relying on any encoding.\r\nIts primary purpose is to help people trying to make .tbl files for text editing.\r\n\r\nA explanation of how it works;\r\nThe difference between A and B is 1. \r\nAnd likewise, A to C is 2. \r\nD to G is 3.\r\nAnd so on.\r\n\r\nThis tool builds an array of differences between all the characters you put into it.\r\nIt then builds an array of all of the byte differences in the given file.\r\nThen it simply checks if the text difference exists in the file.\r\n\r\nThe tool also outputs the difference array into a file called Pattern.txt in case you&#039;d like to find the difference yourself.\r\n\r\nSo, if you take Brain Lord, the SNES game, and look for &quot;remeer&quot;, you&#039;ll find two patterns that match &#039;remeer&#039;.\r\nOne at 0xCA3B8, another at 0x12030D.\r\nYou can then edit the 5 bytes at either location. \r\nIf you then load up the game, you should find one of those two locations changed the main characters default name.\r\n\r\nYou can then use this knowledge to build a .tbl file for easier text editing in some other text editor that supports them.\r\nIn this example, you&#039;ll find that 0x31 is &#039;r&#039;, 0x3E is &#039;e&#039;, and so on.\r\nYou could then simply keep editing the bytes at the locations found to keep building a .tbl file so you can work from there.\r\n\r\n\r\nThe program only accepts basic English alphabet. No numbers or special characters, and will only work with all uppercase or all lowercase, but not mixed.\r\n\r\nThe program was made in Java, and should have compatibility with 1.5, or Java 5, and upward.\r\nIt&#039;s a command prompt utility. The .bat file is there to help those unfamiliar with command prompt, but it&#039;s not necessary.', '[1640]PatternFinder.zip', 3, '0.9', NULL, '1640screenshot1.png', 5, '2021-08-30 13:32:24', '2021-08-30 13:32:24', 1630209600, 12, 0, 208, '', ''),
(1641, 'Move Animation Creator', 10, 10, 1072, 6971, 'Move Animation Creator is a tool that allows you to create your own move animations for Pokémon Fire Red &amp; Emerald. You can edit/manipulate/combine up to 4 move animations together, add/remove backgrounds as well as add your own post-attack animations, all without touching a single line of code.\r\n\r\nDownload link: https://www.pokecommunity.com/showthread.php?t=457087', '', 1, '1.4', NULL, '1641screenshot1.png', 2, '2021-09-06 13:05:45', '2022-03-12 00:15:31', 1646542800, 12, 1, 21, '', ''),
(1642, 'Super Zelda Editor', 12, 9, 715, 6973, 'Super Zelda Editor\r\n[url]https://sourceforge.net/projects/super-zelda-editor/[/url]\r\n\r\nBy: Derek McPherson\r\n\r\n[list][li]Name: SuperZed.exe[/li]\r\n[li]Version: 1.035[/li]\r\n[li]Date: October 24th, 2021[/li]\r\n[li]CRC32: 634E87B0[/li][/list]\r\n\r\nSuper Zelda Editor is a complete game editor for SNES The Legend Of Zelda, A Link To The Past. SuperZed is based upon Hyrule Magic, the original LoZ3 editor. SuperZed has fixed many bugs from HM and has a few user friendly tweaks and new features that really make it not only more stable but more functional as well. It is designed to work with expanded ROMs(2MB) that have relocated pointers and data for all 320 dungeon rooms out of the base ROM(1stMB) range, but is also able to stay within the original limitations of LoZ3 at 1MB.\r\n\r\nMajor additions include import/export and a copy room feature for all maps, and a new 16x16 Overworld editor. For Overworld Tile Maps SuperZed also comes with conversion tools to be compatible with Tiled (www.mapeditor.org).  Some other helpful new features are a Dungeon Entrance 2-click set window, a new door position, direction, and type GUI, the ability to merge parts from one room to another, or create and use prefab dungeon room segments.\r\n\r\nSuper Zelda Editor is the first LoZ3 editor to draw an entire dungeon rooms contents (all invisible objects have previously only been visible if selected, one at a time) each object numbered and outlined in a unique color depending upon which BG it is a part of. This takes editing LoZ3 to a whole new level, now all doors and all layer objects can be seen, more easily understood, and edited. This is a toggleable setting and most of the new dialogs can be accessed through alternate inputs leaving the classic keyboard and mouse inputs intact.\r\n\r\nMore new features; Space for up to 3x’s as many sprites in the overworld as found in ALttP. 3 new Dungeon Editor Buttons X-Y-Z with varying actions depending upon what is selected, like instantly clone a sprite, item, or object (Y), open up a chest contents selection window (Y), or set alternate chest contents (Z), sprites or items switch layers with (Z).. it’s in README.TXT and much more.\r\n\r\n[list]\r\n[li]latest changelog[/li]\r\n[list]\r\n[li]16x16 OW tile map editing, hold CONTROL when loading an OW area to edit in 16x16 mode, click the &quot;Exp. Z16&quot; button to save to disk.[/li]\r\n[li]Added utilities to create a workflow for editing Overworld Areas in Tiled (www.mapeditor.org), the Top Ranked Tile Editor.[/li]\r\n[li]Added .z16 file format, used for import, export, and building new 32x32 OW block sets (8862 limit)[/li]\r\n[li]Added an Overworld Area Select Dialog for use in the Import/Export functions.[/li]\r\n[li]Fixed a bug in &quot;Tiled_tools/TMX_to_Z16.exe&quot; The new utility for converting OW tilemaps from Tiled to SuperZed.[/li]\r\n[/list]\r\n[/list]\r\n\r\nBug Report and Help Thread at:\r\n\r\n[url]https://www.romhacking.net/forum/index.php?topic=33481.0[/url]', '[1642]SuperZed_v1035.zip', 2, '1.035', NULL, '1642screenshot1.png', 2, '2021-09-08 11:06:01', '2021-10-25 02:57:30', 1635048000, 12, 0, 2615, '', ''),
(1643, 'TKMK00 to MIO0', 15, 27, 3002, 6928, 'A tool that takes all TKMK00 compressed assets and converts them to MIO0, and expands the MIO0 RAM buffer. MIO0 is a better understood compression format compared to TKMK00, so the idea with this tool is that it makes it easier to edit TKMK00 assets (like the menu graphics) with less muddling about. This tool is to be run on a standard MK64 ROM in the USA region.', '[1643]TKMK00_to_MIO00.rar', 3, '1.0', NULL, '1643screenshot1.png', 2, '2021-09-12 16:01:51', '2021-09-12 16:01:51', 1630468800, 12, 0, 188, '', ''),
(1644, 'Super Monkey Ball Jr. Unpacker', 21, 10, 4630, 7005, 'Super Monkey Ball Jr. stores much of its data in a custom filesystem inside the rom.\r\nThis tool can extract the individual files from an SMB JR rom and also build a rom from the extracted files.\r\nOnly the US version of the rom is supported.\r\n\r\nWhile the download is for Windows, the [URL=https://gitlab.com/Fexean/smbjr-unpack/]source code[/URL] can be built for other systems too.\r\n\r\n[B]Note: Missing files[/B]\r\n\r\nThe provided files_us.txt filelist is missing the names of 15 files. These files won&#039;t be extracted and they will be missing from any rom you build.\r\nSince the repacked rom seems to work fine without them, it hasn&#039;t been determined if the files are unused or where the game uses them.\r\n\r\n\r\n[B]Usage[/B]\r\n\r\nThe tool is meant to be used from the command line. \r\nIt has 3 operations: unpacking, repacking and checking.\r\n\r\n\r\n\r\n[B]Unpacking rom:[/B]\r\n\r\n[I]./unpacker.exe u (rom path) (filelist path)[/I]\r\n\r\nThis produces a directory containing all the extracted files, a copy of the filelist file with compression types for each extracted file and a code.bin containing the rest of the rom.\r\n\r\nA filelist file is needed to define what files are extracted. Such list is provided with the tool: files_us.txt\r\n\r\n\r\n[B]Repacking rom:[/B]\r\n\r\n[I]./unpacker.exe r (directory) (output rom name)[/I]\r\n\r\nThis command produces a rom file from a directory containing the extracted files.\r\nThe directory must contain a code.bin file, filelist.txt file and all the files mentioned in the filelist.txt\r\n\r\n\r\n[B]Checking rom:[/B]\r\n\r\n[I]./unpacker.exe c (rom path) (filelist path)[/I]\r\n\r\nThis command simply checks to see if the list&#039;s files can be found in the rom and prints information about the files.', '[1644]smbjr-unpack_win32.7z', 3, '1.0', NULL, '1644screenshot1.png', 2, '2021-10-01 21:50:37', '2021-10-01 21:50:39', 1633060800, 12, 0, 64, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1645, 'Xenoblade Chronicles Shop Editor', 9, 36, 4632, 1173, 'This is an editor that lets you customize many parts of the shops in Xenoblade Chronicles, and will patch the changes into your iso file.  All of the values in the editor can be adjusted to make the game easier or harder, depending on what you want.\r\n\r\nFeatures:\r\n\r\n* Lets you add anything you want for purchase in the Colony 9 shop.  You can add up to 12 different items to buy in the shop, from a list of 3700 Weapons, Armor, Gems, Art, etc.  Uses empty slots in the weapon section, so all of the normal weapons are still available for purchase.\r\n\r\n* You can even add the famous Debug Sword for purchase in the shop, as well as many other unused items.\r\n\r\n* Allows you to adjust the individual prices for many of the weapons and armor in the Colony 9 shop.\r\n\r\n* Also lets you make global adjustments to buying and selling prices that will work on everything in the game, and in every shop.  Lets you decide how much you buy and sell things for.\r\n\r\n* There are several Help/Info buttons that should answer any questions. A readme is also included.\r\n\r\n* The editor remembers your previous adjustments and will display them the next time you open your iso file. You can also click on the “Show current values in iso” buttons to see what values you patched into the game if you’ve already used the editor. This is useful if you want to make more adjustments, but can’t remember what values you used before.\r\n\r\n* There are buttons that show you handy preset values, like normal amounts, setting all values to zero, etc.\r\n\r\n* Will only work on the USA version of the game (Game ID = SX4E01).  Must be in iso format.  Program checks to make sure you have the correct file, and won&#039;t let you open the wrong one.', '[1645]XenobladeShopEditV10.zip', 1, '1.0', NULL, '1645screenshot1.png', 2, '2021-10-03 17:24:49', '2021-10-03 17:24:49', 1633147200, 12, 0, 95, '', ''),
(1646, 'Quest of Ki Time Editor', 9, 1, 1966, 842, 'The program will allow you to edit the time in the main and extra levels of the game. The level time can be in the range from 1 to 254 seconds.\r\n\r\nSupported Roms:\r\n\r\n* Quest of Ki, The (J).nes\r\n* Quest of Ki, The (J) [T+Chi].nes\r\n* Quest of Ki, The (J) [T+Eng].nes\r\n* Quest of Ki, The (J) [T+Rus].nes\r\n* Quest of Ki, The (J) [o1].nes', '[1646]KoFTE.zip', 1, '1.0', NULL, '1646screenshot1.png', 2, '2021-10-07 21:47:42', '2021-10-13 20:13:52', 1633579200, 12, 0, 48, '', ''),
(1647, 'TAITO DeCompress', 22, 9, 704, 6380, 'TAITO DeCompress is a tool for decompressing, compressing and reinserting data into some SNES/SFC TAITO games like:\r\n\r\n\r\n- Arkanoid: Doh It Again!\r\n- Puzzle Bobble / Bust-A-Move\r\n- Maybe some others...\r\n\r\n\r\nMasterminds:	Svambo, ManakoDE\r\n\r\nEditor:		Dom aka Doke\r\n\r\n\r\nUsage:\r\n\r\n1. create an offset table (sample included)\r\n\r\n2. load ROM and offset table\r\n\r\n3. decompress data\r\n\r\n4. edit your decompressed data\r\n\r\n5. compress data\r\n\r\n6. insert data back into ROM\r\n\r\n\r\nNote: Don&#039;t play around with filenames and leave folder structure as it is generated\r\nby this tool! Otherwise you may mess up everything and have big problems!', '[1647]Taito_DeCompress_v1.0.zip', 2, '1.0', NULL, '1647screenshot1.png', 2, '2021-10-12 21:53:36', '2021-10-12 21:53:36', 1634011200, 12, 0, 275, '', ''),
(1648, 'PssMux', 3, 18, 704, 7030, 'PssMux is a multiplexer for PS2&#039;s standard PSS video file format.\r\n\r\nThe most notable advantage it has over the old PSS multiplexing solutions is that it doesn&#039;t produces PSSs with stuttering sound in some of the more problematic games.\r\n\r\nCurrently supported multiplexing options:\r\n* Injecting a source file&#039;s audio into a target file&#039;s audio stream\r\n\r\nFeatures\r\n*Command mux\r\n*Command find\r\n*Command find-mux\r\n\r\nCommand mux:\r\nInjects the audio stream from the source PSS into the target.\r\n\r\nCommand find:\r\nFind all PSS contained within a file and (if wanted) extract them in the same folder as the file.\r\n\r\nCommand find-mux:\r\nFind all PSS contained within both source and target files, and then inject the audio from source into the target.\r\n\r\n\r\nCLI usage example:\r\n[quote]pssmuxcmd mux -s source.pss -t target.pss[/quote]\r\n\r\nSource code: https://github.com/wagrenier/PssMux', '[1648]pssmux_v0.1.13.zip', 1, '0.1.13', NULL, '1648screenshot1.png', 2, '2021-10-15 00:04:37', '2022-09-05 06:43:46', 1638248400, 12, 0, 190, '', ''),
(1649, 'Table Finder', 6, 25, 704, 1173, 'ROM/ISO Table Finder.  This program will try to find tables inside of your ROM/ISO file.  Examples of tables it can find: Prices of items for sale, weapon damage amounts, armor defense amounts, enemy HP amounts, etc.  In short, if you know the value for something you&#039;re looking for and you can see in the game if that value has changed, then this program may be able to find it for you.\r\n\r\nUpdated to version 1.3 (10/9/2023): Added a new button that will automatically insert the ROM address from the 20th match (if you get at least 20 matches) into the &quot;Starting address&quot; box.  This way, if you clicked on the Search button again, it would start searching from where it left off before (at the 20th match).  Also made it so the &quot;Create new ROM when patching&quot; box is checked by default when you open the program.\r\n\r\nUpdated to version 1.2 (10/7/2023): Added lots of new features and improvements: New section that lets you view and edit individual values, new option lets you decide if you want to create a copy of your ROM when patching, can remove the minimum value limit of 21, faster searching, can start searching from any address in your ROM, can stop searching at any address, program automatically determines the size of your ROM/ISO and inserts that value into the &quot;Ending address&quot; box.\r\n\r\nExplanation on how version 1.2 works (see new screenshot): I wanted to find the enemy stat table for a boss named Elyon in Breath of Fire 5 (PS2).  I looked online and saw that his HP is 6000.  I set the value in the program to 6000, and set the search type to 2 bytes, little endian.  After clicking the search button, it displayed the first 20 matches it found.  I clicked on the new &quot;View&quot; button next to the first match which allows me to see the values before and after my value that I entered (6000).  I can see by the values that showed up that this is almost certainly the stat table for Elyon.  The value before 6000 (his HP) is 330, which is his Absolute Defense stat, and the value after is 40, which is his AP stat.  The second match that the program found looks like it&#039;s just a slightly stronger version of Elyon.  You can now edit and patch any of these values.\r\n\r\nUpdated to version 1.1 (6/18/2023): Increased the maximum allowed search value from 65,535 to 4,294,967,295.\r\n\r\nFeatures:\r\n\r\n* Will work on most systems, including: Genesis, 32x, Sega CD, Saturn, PlayStation 1, PlayStation 2, NES, SNES, N64, GB, GBA, DS, Game Cube, Wii, and many others.\r\n\r\n* Lets you select which type of searching you want it to do: 2 or 4 byte, and big or little endian.\r\n\r\n* You can adjust the ROM/ISO address where it starts searching from and where it ends the search.  This is useful for systems that use the beginning of the ROM/ISO for a header, boot section, etc.\r\n\r\n* Has a button that lets you dump all of the ROM/ISO address info into a text file, which includes the name of the game, the value you searched for, all of the ROM/ISO addresses it found, as well as their corresponding numbers (used to determine which is the correct address).\r\n\r\n* Includes a Readme.txt, as well as a folder with screenshots explaining how to use the program.\r\n\r\nCan read more about the program here: https://www.romhacking.net/forum/index.php?topic=37781.0', '[1649]TableFinderV13.zip', 1, '1.3', NULL, '1649screenshot1.png', 2, '2021-10-19 03:04:26', '2023-10-10 07:31:50', 1634515200, 12, 0, 528, '', ''),
(1650, 'TGE (Top Gear Editor)', 9, 9, 1606, 6747, 'A 100% web editor for the game Top Gear (SNES).\r\n\r\nThe features available in this editor are:\r\n\r\nLap Editor (Allows you to edit the amount of laps of all tracks).\r\n\r\n\r\nThe source code is at https://github.com/GameHackFan/tge.\r\n\r\nThe Web Editor is at https://gamehackfan.github.io/tge.\r\n\r\nIt’s a web tool, you don’t need to download, just access the link above to open the editor in your browser.', '', 1, '0.1', NULL, '1650screenshot1.png', 5, '2021-10-22 19:26:55', '2021-10-22 19:26:55', 1633924800, 12, 1, 21, '', ''),
(1651, 'GCHT (Game Color Helper Tool)', 4, 25, 707, 6747, 'A 100% web tool to help you edit color of old console and arcade games.\r\n\r\n\r\nThe features available in this tool are:\r\n\r\n- Color Editor (Allows you to edit several color formats inside a game file).\r\n- Color Converter (Allows you to convert from one color format to another one).\r\n\r\n\r\nThe source code is at https://github.com/GameHackFan/gcht.\r\n\r\nThe Web Editor is at https://gamehackfan.github.io/gcht.\r\n\r\n\r\nIt’s a web tool, you don’t need to download, just access the link above to open the editor in your browser.\r\n\r\n\r\nVersion 0.5 Changes:\r\n- Changed from React.js to Svelte.\r\n- Small changes to the UI.\r\n- Minor changes.\r\n\r\n\r\nSee changelog at https://github.com/GameHackFan/gcht/blob/main/changelog.', '', 2, '0.5', NULL, '1651screenshot1.png', 5, '2021-10-25 02:54:49', '2022-09-12 15:17:47', 1635912000, 12, 1, 21, '', ''),
(1652, 'SGB Settings Editor', 4, 9, 4456, 6557, 'SGB Settings Editor is a settings editor for Super Game Boy 1 &amp; 2. It allows you to freely change the color palettes and game presets, switch the control type and select a different startup border. SGB enhanced games will still show their original borders and palettes.\r\n\r\nColor palette passwords from the Super Game Boy can be imported and converted to RGB values.\r\n\r\nThe patched ROM files are compatible with the SGB mode of the SD2SNES / FXPAK.\r\n\r\nSystem requirements: Windows 7 SP1 or newer with .NET Framework 4.7.2.\r\n\r\nGitHub repository: https://github.com/blzla/SGB-Settings-Editor', '[1652]SGB_Settings_Editor_1.4.zip', 1, '1.4', NULL, '1652screenshot1.png', 2, '2021-10-28 00:38:20', '2021-12-30 18:38:06', 1639890000, 12, 0, 417, '', ''),
(1653, 'SGB2 Border Injector', 21, 9, 4456, 6557, 'SGB2 Border Injector is an easy to use tool that injects custom border images into the Super Game Boy 2 software. The patched rom files can be further customized with the [url=https://www.romhacking.net/utilities/1652/]SGB Settings Editor[/url].\r\n\r\nYou can use any of the 800+ existing borders from SGB enhanced Game Boy games or make your own custom border images.\r\n\r\nFeatures:\r\n- Replace up to 14 borders in the Super Game Boy 2 rom\r\n- Custom border can be loaded automatically on startup\r\n- Compatible with the SGB mode on SD2SNES / FXPAK Pro\r\n- High color depth images are automatically converted to SNES format\r\n- 7 border slots support images with fully unique tiles\r\n\r\nImages can use up to 45 colors in three 15 color palettes. Each 8 x 8 pixel tile can only use one of the three palettes. The three palettes are generated automatically, but can also be provided externally. See readme for more information.\r\n\r\nCheck out [url=https://www.romhacking.net/hacks/6449/]Super Game Boy 2: Vaporwave Edition[/url] by flamepanther for a rom hack that was made with this tool.\r\n\r\nSystem requirements: Windows 7 SP1 or newer with .NET Framework 4.7.2.\r\n\r\nGitHub repository: https://github.com/blzla/SGB2-Border-Injector', '[1653]SGB2_Border_Injector_1.01.zip', 2, '1.01', NULL, '1653screenshot1.png', 2, '2021-11-06 13:58:05', '2022-01-26 11:41:17', 1643173200, 12, 0, 433, '', ''),
(1654, 'Final Fantasy IV Tweak', 9, 9, 300, 7090, 'To access the tool go to the following website:\r\n\r\n[url=https://www.ff4tweak.epizy.com/editor/editor.php]https://www.ff4tweak.epizy.com/[/url]\r\n\r\nFinal Fantasy IV Tweak is an online editor for Final Fantasy IV (Specifically a ROM of Final Fantasy II US v1.1). The current scope is mainly to edit commands.\r\n\r\nThat being said if you are interested in FF4: Free Enterprise, feel free to generate a ROM on their website and then try to apply some of ff4tweak&#039;s settings in that ROM, they usually work!\r\n\r\nFor a list of changes of the latest version take a look at the [url=https://www.ff4tweak.epizy.com/changelog/changelog.php]changelog[/url] or the [url=https://www.ff4tweak.epizy.com/documentation/documentation.php]documentation[/url].\r\n\r\nOffline option available as download, just unzip and open the [b]Final Fantasy IV Tweak.htm[/b] with the browser of your choice\r\n\r\nFor comments about the tool feel free to post it in the forum:\r\n[url]https://www.romhacking.net/forum/index.php?topic=35012.0[/url]', '[1654]Final Fantasy IV Tweak.zip', 1, '1.14.1', NULL, '1654screenshot1.PNG', 7, '2021-11-08 10:31:55', '2022-10-18 02:23:26', 1665892800, 12, 0, 185, '', ''),
(1655, 'Jade Cocoon Randomizer', 9, 17, 4667, 7122, 'Randomizer for the PlayStation 1 game Jade Cocoon Story of the Tamamayu.\r\n\r\nIt is compatible with all known retail game versions.\r\n\r\nFeatures:\r\n* Minions\r\n* Boss\r\n* Treasures\r\n* Shops\r\n* Animations\r\n* Appearances\r\n* OST\r\n* Voices \r\n* Beta / Unused Content\r\n* Nuzlocke Mode\r\n* Difficulty Mode\r\n* Bug Fixes\r\n\r\nAnd more\r\n\r\nDownload: https://github.com/Meos4/Jade-Cocoon-Randomizer/releases', '', 1, '2.2.0', NULL, '1655screenshot1.png', 2, '2021-11-15 00:06:47', '2024-01-05 20:30:07', 1704412800, 12, 1, 673, 'MIT', 'https://github.com/Meos4/Jade-Cocoon-Randomizer'),
(1656, 'Sable Text Inserter', 14, 9, 704, 3454, 'A text parser/inserter targeting Fire Emblem: Monshou no Nazo, featuring:\r\n* UTF-8 support.\r\n* Code page switching.\r\n* Support for multiple user-defined encoding types.\r\n* Automatic error/format checking.\r\n* A built-in assembler so you can compile your script and assembly changes at the same time.\r\n\r\nThe newest release can be found on Github: https://github.com/RobertTheSable/sable-text-converter/releases/latest', '[1656]win64.7z', 2, '1.4.2', NULL, '1656screenshot1.png', 2, '2021-11-15 00:07:15', '2023-11-11 07:03:17', 1699488000, 12, 0, 157, 'MIT', 'https://github.com/RobertTheSable/sable-text-converter'),
(1657, 'Mystic Editor', 21, 8, 1177, 7143, 'This is a python script that can export (and import back!) all the maps, scripts, sprites, and audio files from the original japanese or english rom.', '[1657]main.zip', 2, '0.95', NULL, '1657screenshot1.png', 7, '2021-11-22 15:54:26', '2021-11-22 15:54:27', 1633665600, 12, 0, 334, '', ''),
(1658, 'FF6 Advance - Characters Status', 9, 10, 819, 4471, 'Final Fantasy VI Advance\r\n\r\nEditable:\r\n\r\nParty Member stats, and starting equipment', '[1658]FF6Advance.zip', 1, '2.2', NULL, '1658screenshot1.png', 2, '2021-12-01 11:22:52', '2021-12-01 11:22:53', 1638248400, 12, 0, 392, '', ''),
(1659, 'The Nintendo 64 Gameshark Code Injector', 3, 27, 704, 5598, 'The Nintendo 64 Gameshark Code Injector\r\nby Triclon\r\n\r\nv4.3 Added command line script for patching roms and a script that can convert MIPS assembly into Gameshark codes.\r\nv4.2 fixes a bug where FF type enable codes weren&#039;t working.  Also added compatibility for Blast Corps and F1 Racing Champions.\r\nv4.1 is a critical fix for v4.0.  If you previously downloaded v4.0, please update to v4.1.\r\nNew in v4.0!   The injector is now a GUI!  Now can read and save Gameshark code lists.  Compatibility with Body Harvest (USA) and Blast Corps (USA).\r\n\r\nThis utility will inject Gameshark codes directly into most Nintendo 64 ROMs.  It is console compatible with a flashcart and works in most emulators.  Right after a game boots, the injector will run and copy the code handler, which runs through all the active codes continuously, into the Expansion Pak RAM.  The code handler hooks into the game&#039;s exception handler and will run continuously, applying active codes.  It will also run any F0 or F1 type codes at boot.  Unlike a real Gameshark, which is limited to a few hundred lines of code, this injector allows you to inject nearly unlimited lines of Gameshark codes.  \r\n\r\n\r\nRequirements:\r\n\r\n-Python 3 to run the Injector\r\n-A Nintendo 64 ROM to patch\r\n-An Expansion Pak and flash drive to play on console\r\n\r\n\r\nGet Gameshark codes:\r\n\r\nI highly recommend http://gamehacking.org, the primer archive of cheat codes on the internet.  You can export them in a variety of formats, which the injector can import codes from.\r\n\r\n\r\nHow to run:\r\n\r\n\r\nOpen a terminal and type the following...\r\n\r\n   python injector.py\r\n\r\nLoad your rom to patch by clicking Load ROM\r\n\r\nCopy or load your Gameshark codes.  You can type or paste them into the textbox or you can load codes from a file by clicking Load Codes.  You can also save code lists by clicking Save Codes.\r\n\r\nPatch your rom with the codes by clicking Patch ROM\r\n\r\nIf you are running your patched rom on a Wii emulator (Wii64, Not64, VC inject) select &quot;Wii / old emulator&quot; before clicking Patch Rom.\r\n\r\nOpen your newly patched rom in your favorite emulator or copy to a flash drive for console and enjoy playing!\r\n\r\n\r\nSupported Gameshark code types:\r\n\r\n80, 81, D0, D1, D2, D3, F0, F1, A0, A1, FF, EE, DE\r\n\r\nSee the readme for more details.', '[1659]n64_gameshark_code_injector_v4.4.zip', 2, '4.4.1', NULL, '1659screenshot1.png', 7, '2021-12-08 17:01:48', '2024-06-27 10:29:04', 1719187200, 12, 0, 1552, 'BSD', ''),
(1660, 'Wiinject', 18, 36, 704, 6837, 'Wiinject is a cross-platform tool for injecting ASM hacks into Wii games using Riivolution memory patches. Pass it a folder containing .s PowerPC assembly files (and, if you&#039;d like, .c C files) and a series of injection sites and it will assemble the files and give you a memory file and a series of Riivolution XML memory patches.\r\n\r\nDownload contains releases for Windows, macOS, and Linux distros. All assume x64 architecture and rely on the .NET 6.0 runtime. Please check the README (either the one in the package or the one on GitHub) for usage information.\r\n\r\nGitHub repository with more information here: https://github.com/jonko0493/Wiinject', '[1660]Wiinject-1.2.1.zip', 2, '1.2.1', NULL, '1660screenshot1.png', 7, '2021-12-14 10:50:26', '2022-07-07 04:21:08', 1657080000, 12, 0, 102, '', ''),
(1661, 'Ganesha Dx', 9, 17, 1130, 6402, 'Ganesha Dx is a Map Editor for Final Fantasy Tactics (PSX).\r\n\r\nThe features that allow you to edit any aspect of the maps is done, including:\r\nPolygons, Texture Images, Texture UVs, Palettes, Terrain, Animated Meshes, Animated Texture UVs, Animated Palettes, Lighting, and Background Colors.\r\n\r\nIt&#039;s still in alpha, so there are some quality of life features still left to implement.\r\n\r\nFull Video Tutorial Series: https://www.youtube.com/playlist?list=PLh_iA7J_8dx3XcC5xZU3MkRoYFrsLOe0D\r\n\r\nJoin the Discord community for help getting started and contribute to the scene: https://discord.gg/xpXa8VEV2k', '[1661]GDX_v-0.93.zip', 1, '0.93', NULL, '1661screenshot1.png', 2, '2021-12-25 13:51:23', '2024-05-08 10:28:54', 1645660800, 12, 0, 154, '', ''),
(1662, 'FFA Expander', 9, 8, 1177, 6854, 'This changes the mapper and expands the rom for Final Fantasy Adventure, Seiken Densetus, or Mystic Quest. It also includes an assembly change to allow roughly double the space for scripts (and the script), and can move certain data structures related to map spreen backgrounds so compression will not be an issue.\r\n\r\nMore details are in the script its self. By default it only expands script space and does not move map data.\r\n\r\nCurrently there is no support for expanded roms in [url=https://www.romhacking.net/utilities/1657/]Mystic Editor[/url].\r\n\r\nWho is the target audience? People interested in hacking or translating Final Fantasy Adventure, Seiken Densetus, or Mystic Quest.', '[1662]FFA_Expander.zip', 3, '1.0', NULL, '1662screenshot1.png', 7, '2022-01-09 13:41:30', '2022-01-09 13:41:30', 1641618000, 12, 0, 1116, '', ''),
(1663, 'PSX/2 CNF Creator', 3, 18, 704, 7264, 'PSX/2 CNF Creator is a small tool for creating SYSTEM.CNF files compatible with PSOne (PS1) and PSTwo (PS2) consoles, being mainly used for disk homebrews.\r\n\r\n### Features\r\n----\r\n* Supports create SYSTEM.CNF files (PSOne and PSTwo)\r\n* Supports create SYSTEM.CNF files for OPL Mini (PSTwo)\r\n* Supports any ELF file (PSOne and PSTwo)\r\n* Supports any KELF file (OPL Mini for PSTwo)\r\n* Supports file and program versioning (PSTwo)\r\n* Supports PAL and NTSC video modes (PSTwo)\r\n* Supports HDDUNITPOWER in NONE, HDD, NIC and NICHDD modes (PSTwo)\r\n  - OPL mini support only HDD, NIC and NICHDD modes\r\n* Supports TCB (PSOne)\r\n* Supports EVENT (PSOne)\r\n* Supports STACK (PSOne)\r\n* Supports Dummy file creation (gargabe)\r\n* Automatically corrects the file format SYSTEM.CNF\r\n* CLEAR option added as facilitator\r\n* Compatible (tested) with the following operating systems: Windows 8/8.1/10', '[1663]PSX2CNFCreator_1.4.0.zip', 1, '1.4.0', NULL, '1663screenshot1.png', 2, '2022-01-10 08:01:49', '2022-01-10 08:01:49', 1575781200, 12, 0, 507, '', ''),
(1664, 'Goof Troop Editor', 12, 9, 2055, 5781, 'Full level editor for Goof Troop\r\n\r\nVersion 1.3 update\r\n[list]\r\n[li]Fixed major bug on blockmode introduced in 1.2[/li]\r\n[li]Music Viewer[/li]\r\n[/list]\r\n\r\n\r\nVersion 1.2 update\r\n[list]\r\n[li]New ASM Manager[/li]\r\n[li]Credits[/li]\r\n[li]Planks[/li]\r\n[/list]\r\nProject is now open-source on github you can find the link in the About menu!\r\n\r\n\r\nVersion 1.1 update\r\n[list]\r\n[li]possibility to hide the scratchpad for lower screen resolution[/li]\r\n[li]tiles32 have been expanded old limit was 4096 now it is 2 groups of 4096[/li]\r\n[/list]\r\n\r\nWhat is possible to edit for the moment\r\n[list]\r\n[li]Tiles, Items, Sprites, Objects, Graphics, Palettes[/li]\r\n[li]Blocks Doors, Locked Doors, Kill all enemies Doors[/li]\r\n[li]Plugins ASM, Passwords, Texts, Hooks Rope, Transitions[/li]\r\n[/list]\r\n\r\nWhat it cannot do but is planned\r\n[list]\r\n[li]Demo level recorder[/li]\r\n[li]Minecart rail[/li]\r\n[li]Lots of sprites hardcoded to do one specific thing will be recoded[/li]\r\n[li]Hardcoded door[/li]\r\n[/list]', '[1664]Goof.Troop.Editor.1.3.zip', 1, '1.3', NULL, '1664screenshot1.png', 2, '2022-01-12 18:55:00', '2022-01-26 18:03:35', 1643000400, 12, 0, 606, '', ''),
(1665, 'Secret of Evermore Rom Info', 9, 9, 802, 5366, '[b]Secret of Evermore Rom Info[/b] ([b]soerominfo[/b]) is a program that allows you to extract information in CSV format from the SNES [i]Secret of Evermore[/i] game ROMs. Works with both Headered and Unheadered ROMs. The program is open source with a GPLv3 license and has highly portable source code that is publicly available in [url=https://github.com/millanzarreta/soerominfo]its GitHub repository[/url]. Currently, the program extracts information from the following data:\r\n- ROM File\r\n- NPC Monsters\r\n- Ingredients\r\n- Alchemy\r\n- Call Bead Spells\r\n- Weapons\r\n- Armors\r\n- Boy &amp; Dog\r\n\r\nIn the [i]res_originalroms[/i] folder the information already extracted from the original SoE ROMs is included:\r\n- USA - NTSC\r\n- Europe - PAL\r\n- Germany - PAL\r\n- France - PAL\r\n- Spain - PAL\r\n- Spain (Rev 2) - PAL\r\n\r\nThe easiest way to use the program is to pass the ROM from which to extract the data as the only parameter. On Windows this can be easily achieved by dragging the ROM into the executable (only one file, not multiple). The program has some additional configuration parameters that normally do not need to be specified.\r\n\r\nPre-compiled executables for Windows (x32 and x64 versions) are provided, compiled using MinGW and MinGW-w64. If you want to compile the executable again or for another OS just run this command in the directory:\r\n\r\n[i]make all[/i]\r\n\r\nTo achieve static linking requires that the archive (.a) versions of your libraries exist on the system, if this gives you any problem, you can try to compile the executables using dynamic libraries with the following command instead of the above:\r\n\r\n[i]make all NOSTATIC=1 [/i]\r\n\r\nIn the future, it is planned to add more data information to be extracted, such as merchants, friendly NPCs, charms, rare items, trade good items, and more miscellaneous data. A more detailed description of the data extracted for each file can be checked in the [url=https://github.com/millanzarreta/soerominfo/wiki]Wiki[/url], where more details about the program are also reviewed.', '[1665]soerominfo_v0_2.zip', 1, '0.2', NULL, '1665screenshot1.png', 7, '2022-01-19 22:16:48', '2022-01-19 22:16:48', 1642482000, 12, 0, 95, '', ''),
(1666, 'Controller Button Cheat Search/Edit Tool', 6, 25, 704, 1173, 'This program lets you search your ROM/ISO file for controller button cheats and will let you change which buttons you need to press to activate the cheat.  In some cases, you can even shorten the number of buttons you need to press to just one or two buttons.  This is useful for ROM hacks where you want the controller button cheats to be much easier to remember.  For example, instead of having to press something like: A, B, Up, Left, B, A, Down, Up to activate a cheat, you can change it to something easy to remember like: A, A, A, A, A, A, A, A.  With some games, you can shorten it to a single button press.\r\n\r\nUpdate 1.0a (2/2/2022): Forgot to mention that patching some Genesis/32x ROMs can cause the ROM to fail the checksum check that some games use.  If you get a blank red or black screen and the game won&#039;t run with your newly patched ROM, it almost certainly means it&#039;s a checksum issue, but can be easily fixed with a master code, or a program like [url=https://www.romhacking.net/utilities/1582/]Patchinator[/url] (available here on RHDN).  See the Readme for details.\r\n\r\nFeatures:\r\n\r\n* Useful for ROM hacks to make button cheats easier to remember.  If it finds a match, you can change the buttons to activate the cheat to whatever you want.  Also useful for button cheats that have to be entered quickly.  Pressing B 10 times is much faster than pressing 10 different buttons.\r\n\r\n* You can also shorten button cheats to just 1 or 2 buttons.  This won&#039;t work on all games, but the program will tell you when it will work.\r\n\r\n* You can dump all of the addresses it finds to a text file, which will include the name of the game, the buttons it searched for, as well as all of the ROM/ISO addresses.  Useful for looking in the ROM to see if other undocumented button cheats are nearby (many games keep all of the button cheats grouped together in the ROM).\r\n\r\n* There are two separate &quot;Patch&quot; buttons.  One makes a backup copy of your ROM/ISO file, and the other one patches without making a backup file.\r\n\r\n* If it finds more than one match, it will let you choose any of the matches/addresses (up to 3) and view them so you can make changes if you&#039;d like.\r\n\r\n* It displays the button values (in hex) from the ROM/ISO.  This is how the program determines if your button sequence can be shortened (if the &quot;End value&quot; = FF).\r\n\r\n* There is a Readme file, as well as some Info/Help buttons that should answer any questions.\r\n\r\n* Designed for Genesis, Sega CD, and 32x, but should work on other systems as well (see Readme for info, or click on the &quot;Show button values&quot; button).\r\n\r\n* In the screen shot above, it searched for the controller button sequence that activates the &quot;Cheat Menu&quot; in Mortal Kombat (Genesis).  It found a match at ROM address 0x00013F1C.  Since the program has indicated that the button sequence can be shortened, you can select &quot;End&quot; to decide where to end the button sequence (where it says &quot;Change your controller button sequence here&quot;).  In the screen shot, you can see that &quot;End&quot; was selected for spot #2, which means that you only have to press the B button once to activate the cheat menu.  You can change that first button to any button you want.  Patched the ROM and can confirm that just pressing the B button activates the cheat.', '[1666]ControllerCheatToolV10a.zip', 1, '1.0a', NULL, '1666screenshot1.png', 2, '2022-02-01 10:24:43', '2022-02-02 17:24:18', 1643778000, 12, 0, 293, '', ''),
(1667, 'Mesen-S', 17, 9, 704, 4610, 'Mesen-S is a high-accuracy SNES emulator for Windows and Linux. Game Boy and Game Boy Color games are also supported, along with Super Game Boy emulation.\r\n\r\nIt contains most of the features found in Mesen, including an extensive set of debugging tools.', '[1667]Mesen-S.0.4.0.zip', 2, '0.4.0', NULL, '1667screenshot1.png', 2, '2022-02-03 15:20:40', '2022-02-03 15:20:43', 1587787200, 12, 0, 567, '', ''),
(1668, 'MasMin (Master Minder)', 6, 25, 704, 5584, 'This is a tool to find a set of sequences from binary data.\r\nYou don&#039;t have to worry about the order of the sequences you specify.\r\n\r\nHow to use:\r\n-1. Specify the binary file to be searched.\r\n-2. Enter the sequence set you want to find in hexadecimal.\r\n-3. Click the search button.\r\n\r\nIf you specify a threshold and uncheck &quot;No need&quot;, the address will be logged even if the number of matches is incomplete.', '[1668]MasMin.zip', 1, '1.1', NULL, '1668screenshot1.png', 2, '2022-02-09 17:15:11', '2022-02-18 11:55:28', 1645160400, 12, 0, 108, '', ''),
(1669, 'GBAC', 21, 10, 704, 7283, 'GBAC is a tool for easily finding compressed data in a GBA ROM. It allows searching the file for compressed data and visualizing the data as a palette, tiles and map. It can also be used to replace compressed data by importing it.\r\n\r\nSource code: https://github.com/RayCarrot/GBAC', '[1669]GBAC.exe', 1, '1.0.0', NULL, '1669screenshot1.png', 2, '2022-02-24 11:06:41', '2022-02-24 11:06:42', 1645246800, 12, 0, 694, '', ''),
(1670, 'Sega CD Search/Patch Tool', 2, 29, 704, 1173, 'This is a program that will let you enter any type of Sega CD or Genesis RAM address, and will search your ROM/ISO for possible addresses that you can modify to make changes in the game.  Once it finds some matches, you can decide how you want to modify it, and can then patch your changes into the ROM.  This is useful for ROM hacks, especially for Sega CD games that have duplicate programming for each level in the game.\r\n\r\nVersion 1.1 changes:\r\n\r\n* Fixed a bug with 8 bit &quot;number&quot; matches that wasn&#039;t being patched correctly, added an option that lets you choose between Sega CD or Genesis RAM address ranges, changed the way that the backup copy works when patching.  See Readme for more details.\r\n\r\nFeatures:\r\n\r\n* Will work on any type of Sega CD RAM, including PRG RAM and Word RAM.\r\n\r\n* Designed for Sega CD but will also work on Genesis ROMs, as long as you keep your RAM address between 00FF0000 and 00FFFFFF.  May also work on all types of Sega 32x RAM, but has not been tested on that (yet).\r\n\r\n* You can use existing RAM addresses, or you can make your own with many different emulators (Gens 9.5b, Gens 11, etc).  \r\n\r\n* There are 3 separate tabs for three different menus: Search Menu, Patch Menu, and Dump Menu.\r\n\r\n* The Search Menu (shown above) lets you enter your RAM address and choose from 4 different types of searching.  If it finds any matches, they will be displayed on the right side (up to 10) along with a value.  It will show you what type of matches it found, as well as how many.\r\n\r\n* You can select between having it find all of a specific type of match at once, or have it step through them one at a time (useful if you only want to patch one address, if you want to see more than 10 addresses, etc).\r\n\r\n* The Patch Menu lets you make adjustments to the matches you found, and will patch the changes into your ROM.\r\n\r\n* The Dump Menu lets you dump all of the information you found into text files.  Included in the dump files: Name of your game and location on your computer, RAM address you searched for, what type of search you did, and all of the ROM addresses it found along with their values.\r\n\r\n* There is a Readme, as well as some handy buttons that give you instructions and important info.\r\n\r\n* Example of what it can do: In the screen shot above, Sonic CD was opened and the RAM address for rings (00FF1512) was entered.  The program found 73 matches for the &quot;Add 1&quot; type, and 73 matches for the &quot;Number&quot; type.  Sonic has 73 different levels, and each level has it&#039;s own programming in the ROM.  The &quot;Add 1&quot; matches are for when you pick-up a ring, you will have 1 ring added to your total.  You can adjust this number so that you get more than 1 ring on pick-up, and patch it into your ROM.  It also found 73 matches (for the 73 levels) of the &quot;Number&quot; type.  This number determines how many rings you&#039;ll have after you&#039;re hit, which is normally zero.  You can adjust this to almost any value you want (I believe up to 255), and patch it into your ROM so you will get that many rings when you get hit.\r\n\r\n* When you are patching, you can choose between making a backup copy of your ROM/ISO or not.\r\n\r\n* Should work with any Sega CD or Genesis game, but it may not always find matches for every RAM address.', '[1670]SegaCDPatchToolV11.zip', 1, '1.1', NULL, '1670screenshot1.png', 2, '2022-03-02 21:51:56', '2022-04-29 16:16:44', 1651032000, 12, 0, 547, '', ''),
(1671, 'Immediate Pointer Finder (IPF)', 5, 25, 704, 6806, 'Changes in v1.2:\r\n- Fixes a bug with relative pointers\r\n\r\nChanges in v1.1:\r\n----\r\n- Improves found results.\r\n- Export to .po\r\n\r\nAbout IPF:\r\nA simple and small tool that tries to\r\nfind pointers to texts in code files (SLUS_XXX.XX, arm9.bin, code.bin, etc).\r\n\r\nIt may prove useful for rom translations.\r\n\r\nIt also finds some garbage or pointers\r\nto other things than texts, but you can\r\nrefine the results by applying a filter\r\nor modifying the range from where it&#039;ll\r\nsearch pointers from.\r\n\r\nIt was created to be used with PSX games,\r\nbut it proved to find valid pointers in\r\nother consoles as well.\r\n\r\nTo use it correctly you have to know the\r\nBase Address of the file beforehand, and\r\nthe String Terminator (Separator) if you\r\nwant the texts to display correctly.', '[1671]ipf_v1.2.7z', 2, '1.2', NULL, '1671screenshot1.png', 2, '2022-03-10 16:23:51', '2024-01-15 14:04:01', 1705276800, 12, 0, 485, '', ''),
(1672, 'Advance Wars Dual Strike - Map Header Editor', 9, 23, 4768, 5686, 'This utility allows you to edit the settings for all the maps in the\r\ngame (with the exception of the Combat Maps).', '[1672]AWDS - Map Header Editor.7z', 1, '1.0', NULL, '1672screenshot1.png', 2, '2022-03-17 04:14:42', '2022-03-17 04:14:42', 1647316800, 12, 0, 126, '', ''),
(1673, 'Advance Wars: Dual Strike - CO Terrain Firepower Boost', 9, 23, 4768, 5686, 'This utility allows you edit:\r\n- The firepower units receive on each type of terrain for each Commanding Officer.\r\n- Adjust the units movement cost on each terrain for each Commanding Officer.', '[1673]AWDS - Firepower on Terrain & Unit Movement Cost Editor.7z', 1, '2.0', NULL, '1673screenshot1.png', 2, '2022-03-25 13:38:50', '2022-04-18 19:56:30', 1650254400, 12, 0, 101, '', ''),
(1674, 'Popolocrois Monogatari II Text Editor', 9, 17, 4755, 7327, 'This is a utility for modifying cutscenes and dialogue in Popolocrois Monogatari II and PopoRogue.\r\n\r\n- Read and modify all dialogue from NPCs and cutscenes in the entire game with a simple UI tool.\r\n- Allows for searching (ctrl-f) through the game&#039;s text as well as translating sections of the game in bulk.\r\n- Handles all conversion between text encodings as well as in-game emotes.', '[1674]PopoloTranslationToolsV1.2.zip', 1, '1.2', NULL, '1674screenshot1.PNG', 2, '2022-03-26 11:58:45', '2022-09-10 12:43:56', 1662696000, 12, 0, 143, '', ''),
(1675, 'SRWJ Editor', 9, 10, 1234, 7385, 'This is an old, very outdated editor created by Japanese hobby-software-dev Haru.\r\n\r\nIts intended purpose is to be used to edit sprites, stats, and text in Super Robot Wars J; most likely created within the timeframe of the game&#039;s release.\r\n\r\nWith the original website gone, it would be a shame to let this piece of programming history fade into obscurity and be forgotten. However, due to the program&#039;s old age, it is incapable of fully functioning within the current technological environment and prone to overflow errors; only the &quot;Units&quot; and &quot;Weapons&quot; screens are fully functional, which is good if you&#039;re only looking to play around with stats. You may need to get creative to make it fully functional or find a computer that uses the Windows XP Operating System.\r\n\r\nThe SRWJ Editor is entirely in Japanese. You will need to understand the language or go through a lot of trial-and-error to make use of it.', '[1675]srwjedit_v008.zip', 3, '0.0.8', NULL, '1675screenshot1.png', 2, '2022-03-29 20:29:08', '2022-03-29 20:29:08', 1647748800, 12, 0, 161, '', ''),
(1676, 'GTA: San Andreas ROM/ISO Editor', 9, 18, 4782, 1173, 'This editor will let you make changes to your GTA: San Andreas (PS2) game and will patch the changes into your ROM/ISO.\r\n\r\nFeatures:\r\n\r\n* Works with either USA version 1.03 or version 3.0 (SLUS-20946) and will auto-detect which version you have.  Will not let you open the wrong file.\r\n\r\n* Can adjust the acceleration and top speed of the BMX bike.  Since this is the bike you start the game with, you can have a lot of fun experimenting with this.\r\n\r\n* Can adjust how fast the police cars and motorcycles are.  This affects how fast the cops are when they&#039;re chasing you, and how long it takes them to get to you when you commit a crime.\r\n\r\n* Can change how many accurate shots are required from a weapon before your stat gauge increases and you get a stat-up message.\r\n\r\n* There are two different sections for weapon damage adjustments.  Since the damage adjustments you make will affect anyone in the game who uses those weapons, you&#039;ll need to be careful.  One of the sections has weapons that are mainly used by you (the player) and can probably be safely adjusted to much higher damage levels (up to 999).  Can easily kill most enemies with 1 shot when set to 999 damage.  The second section has weapons that are often used by gangs, cops, etc, so you may want to adjust the damage value of these to lower levels so you don&#039;t take as much damage when they shoot at you.  Pretty fun setting the Cop Pistol damage to zero and having a huge gunfight with a bunch of cops.  Fairly easy to win the gunfight. Can use higher damage if you want more of a challenge. \r\n\r\n* Lets you adjust the ammo clip size for some of the weapons.\r\n\r\n* Can also adjust how far some weapons can shoot, as well as how far away it can lock on to a target.\r\n\r\n* Program will remember any previous changes you made, and will display them the next time you run the editor.  This is useful if you have already made some changes but want to go back and make some more changes, but can&#039;t remember what values you used.\r\n\r\n* Handy buttons that show the normal/default values for each section, as well as maximum or minimum values.\r\n\r\n* Has a Help button that shows lots of useful information, and includes a Readme file.\r\n\r\n* IMPORTANT: Any changes you make with the editor will work fine with a new game or with an &#039;in-game&#039; save file (on your memory card).  If you&#039;re using an emulator, the changes from the editor will NOT work with a pre-existing emulator &#039;save-state&#039;, so make sure to use the in-game save files instead.\r\n\r\n* The editor does not make a backup copy of your ROM, so if you want one, make sure to make your own copy before you patch it.', '[1676]GTAsaPS2editorV10.zip', 1, '1.0', NULL, '1676screenshot1.png', 2, '2022-03-29 20:47:39', '2022-03-29 20:47:39', 1647835200, 12, 0, 386, '', ''),
(1677, 'Clock Tower 2 (PSX) Repacker', 9, 17, 704, 6205, 'Unpacker/Repacker &amp; Uncompressor/Compressor for the game &quot;Clock Tower II - The Struggle Within&quot; (PSX).\r\n\r\nWhat tool can do:\r\n\r\n1. Unpack/Repack game archives: *.bin;*.669;*.it;*.mtm\r\n\r\n2. Uncompress/Compress files: *.stm;*.xm;*.s3m\r\n\r\n\r\nSome hint for translators:\r\n\r\n1. Dialog font &amp; text with pointers in *.bin archives (file 0014.cfm).\r\n\r\n2. Main menu font &amp; graphics in the archive &quot;TITLE.IT&quot; (file 0003.EXS.tim).\r\n\r\n2. Main menu text in the file &quot;TITLE.S3M&quot;.\r\n\r\n3. Ingame menu font in *.bin archives (file 0001.tim).\r\n\r\n4. Ingame menu text in the file &quot;GAME.XM&quot;.', '[1677]CT2Extractor.rar', 1, '1.0', NULL, '1677screenshot1.png', 2, '2022-04-01 03:30:13', '2022-04-01 03:30:13', 1648699200, 12, 0, 144, '', ''),
(1678, 'UMDReplaceK', 2, 25, 704, 7402, 'For both PS2 and PSP ISOs, this is a command line application for replacing files in either system&#039;s ISOs. Derived and inspired by the original UMDReplace, this version was rewritten in C# and .NET 6 specifically for patching a visual novel but works for any PSP ISO or single layer PS2 ISO. The main benefits of this tool compared with its competitors is that it is open source, cross platform (thanks to running on .NET 6), lightning fast, and can receive a list of files to replace, hundreds long and more through a batch text file with instructions.\r\n\r\nSource Code and license is available on the author&#039;s [url=https://github.com/SpudManTwo/UMDReplaceK/]Github page[/url] and .NET 6 is required to run the tool.', '', 1, '2.0', NULL, '1678screenshot1.png', 7, '2022-04-09 12:56:24', '2022-05-19 23:33:06', 1652932800, 12, 1, 55, '', ''),
(1679, 'NES SNES Search/Patch Tool', 2, 25, 704, 1173, 'This program will let you enter a RAM address for any NES or SNES game, and will search your ROM and see if it can find places where your RAM address changes things in the game.  It will display up to 10 matches (ROM addresses) that it finds, along with old and new values or opcodes/instructions.  You can then patch any changes you make into your ROM.  Very useful for ROM hackers.\r\n\r\n* Version 1.1 update.  Improvements: Much better results/compatibility for the &quot;Start w/more&quot;, &quot;Subtracts&quot;, and &quot;Adds&quot; type searches.  Added new search type: &quot;Start w/more (indexed w/ X)&quot;.  Improved the RAM search feature so it will find more matches/ROM addresses.  Added a button to automatically assign values to your ROM addresses when using the RAM search option.  Improved instructions for the RAM search feature (when you click on the &quot;Info for value search&quot; button).   Added more info to the Dump text file.\r\n\r\nFeatures:\r\n\r\n* Works on any NES or SNES ROM (with or without a header), and with any version or region.\r\n\r\n* Has 9 different types of searches.\r\n\r\n* With some of the search types, you can adjust the new value that gets patched into your ROM.  With the rest of the search types, the program will select the correct replacement opcode for you.\r\n\r\n* You can find RAM addresses for NES/SNES games all over the internet.\r\n\r\n* If you don&#039;t have a RAM address, there is a section that will try and find a RAM address for you.  If it finds a RAM address, you can then use it with any of the 9 search types to see if it can find any matches (ROM addresses) for your new RAM address.\r\n\r\n*  You can choose whether or not you want it to make a backup copy of your ROM.  If you do make a backup copy, the program will automatically add &quot;Patched&quot; to the end of your file name, which makes it easy to remember which file was patched, although you can name the new file anything you want as long as it&#039;s not the same as the original file name.  This keeps your original ROM safe.\r\n\r\n* You can select which of the matches/ROM addresses you want to patch into your ROM.\r\n\r\n* There is a &quot;Safe Search&quot; option that is automatically enabled with many NES ROMs.  It uses the NES ROM header to tell where the graphics are in the ROM, and it won&#039;t search that part of the ROM which cuts down on irrelevant matches.\r\n\r\n* Usually auto-detects which type of ROM you&#039;re opening (NES or SNES), although you can manually select the system if it doesn&#039;t recognize your ROM.\r\n\r\n* Has several buttons for information, as well as complete instructions.  Also, if you hover your mouse over any of the buttons, it will show you useful information.  Includes a Readme file.\r\n\r\n* Has a Dump button that will create a text file with lots of useful info like: Name of your game, RAM address you searched for, all of the ROM addresses it found (including old and new values), etc.\r\n\r\n* Example of how it works: In the screenshot above, Zombies Ate My Neighbors (SNES) is opened and the RAM address for lives (7E1D4C) is entered as the RAM address.  Selecting &quot;Start with more type search (indexed w/ X)&quot; and clicking on the &quot;Search ROM&quot; button brings up one match at ROM address 0x00000880, along with a value of 2.  You normally start with 2 lives, so this is the ROM address that decides how many lives you start a new game with.  You can adjust the new value to any value you want from 0 to 255.  In the screenshot, the new value was adjusted to 9, and then patched into the ROM.  Playing the newly patched ROM lets you start a new game with 9 lives.  Using the same RAM address for lives, if you select &quot;Decreases by 1 type search (indexed w/X)&quot; and click the &quot;Search ROM&quot; button, it finds 1 match.  Patching the new opcode for that match/ROM address gives you infinite lives and seems to work fine.\r\n\r\n* Although it will work on any NES/SNES game, it may not always find matches for every RAM address.', '[1679]NES-SNES-ToolV11.zip', 1, '1.1', NULL, '1679screenshot1.png', 2, '2022-04-14 03:01:59', '2022-05-02 13:07:57', 1651377600, 12, 0, 552, '', ''),
(1680, 'Editor of Swing', 12, 10, 4745, 7005, 'A DK: King of Swing romhacking tool featuring a level editor, sprite editor, time attack editor and character stat editor.\r\n\r\n[URL=https://mega.nz/file/97pGxZYJ#46koDlrgAMIjCZQXpyW4hP33agt19sy4yKVdTpT58yc]EditorOfSwing 1.1 Download[/URL]\r\n\r\n[URL=https://gitlab.com/Fexean/editor-of-swing/-/blob/master/docs/README.md]Documentation[/URL]', '', 2, '1.1', NULL, '1680screenshot1.png', 2, '2022-04-23 00:26:58', '2023-07-01 15:47:28', 1688184000, 12, 1, 21, '', ''),
(1681, 'EmuChe', 3, 25, 704, 7468, 'EmuChe (Emulator cheat-Engine Table converter)\r\n\r\n- An Application that converts .ct files of Cheat-Engine used for emulators, it can convert of one emulator to another of the same type, for example playstation emulators from ePSXe 2.0.5 CT to Duckstation CT, NDS emulators Desmume CT to melonDS CT.', '[1681]EmuChe.zip', 1, '1.0', NULL, '1681screenshot1.PNG', 2, '2022-05-10 05:18:28', '2022-05-10 05:18:30', 1651636800, 12, 0, 110, '', ''),
(1682, 'Entities Editor', 9, 23, 4695, 6578, 'This nifty graphical utility allows one to edit the statistical values of units in the NDS video game LEGO Battles (and its sequel) in a simple-to-understand way. It is completely finished, but not well tested, so let the author know if anything goes wrong.\r\n\r\nPrevious versions of the editor were hosted on RHDN, however version 3.0 is now too large for it. Therefore, you can find the actual utility on GitHub: [url]https://github.com/opiter09/Entities-Editor[/url].\r\n\r\nFurthermore, although the different fields should be fairly self-explanatory, looking at the documentation for Entities.ebp is nevertheless highly recommended: see\r\n[url]https://www.romhacking.net/documents/874/[/url] (it is also inside the GitHub repository).\r\n\r\nAs with all submissions for this game, the author cannot thank Garhoogin (the creator of the image viewer NitroPaint) enough for determining this game&#039;s file compression algorithm.\r\n\r\nFinally, R.I.P. John Murga, the creator of the Lua framework MurgaLua, which allowed someone as amateur as the author to create a Graphical User Interface.', '', 1, '3.0', NULL, '1682screenshot1.png', 2, '2022-05-16 02:31:01', '2023-07-17 02:50:32', 1689480000, 12, 1, 78, 'GPL-2.0', 'https://github.com/opiter09/Entities-Editor');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1683, 'ZAMN ROM Editor', 9, 9, 812, 1173, 'This program will let you open a Zombies Ate My Neighbors ROM and adjust many things in the game, and you can then patch those changes into your ROM.  The editor will work on any version, any region, with or without a ROM header, and will work on most, if not all, ZAMN ROM hacks from RHDN.\r\n\r\nVersion 1.2 update: Added an adjustment for Giant Baby hit points (HP), and fixed a bug where a new Snakeoid HP value wasn&#039;t getting patched into the ROM.\r\n\r\nVersion 1.1 update: Fixed a bug where it wasn&#039;t finding a few ROM addresses with European ROMs.\r\n\r\nFeatures:\r\n\r\n* The editor uses pattern searches to find everything in the ROM instead of static ROM addresses, which is why it will work on any version of the game.\r\n\r\n* Has been tested on these 5 ZAMN ROM hacks for far, and works fine with them: ZAMN-The Sequel, Oh No! More Zombies, ONMZAMN, Ultimate ZAMN, and ZAMN The Lost Levels.  Editor should work on all of the ZAMN ROM hacks here on RHDN, but it will let you know if it won&#039;t work with a specific ROM.\r\n\r\n* There is a Dump button that will dump all of the ROM addresses that it finds into a text file.  Text file will include the name of the game, all of the ROM addresses it found, as well as the values and descriptions for each address.\r\n\r\n* Each section has two buttons that show normal/default values, and values that are currently in the ROM that you have opened.  The first time you open a ROM with the editor, both of these buttons will show the same values, but after you&#039;ve patched a ROM and you open it again to make more changes, the two buttons will show different values.  This is useful if you&#039;ve already patched a ROM and want to go back and make more adjustments in the game.  If you forgot what values you patched before, just click the &quot;ROM values&quot; button to see what is currently in the ROM.  You can click the &quot;Normal values&quot; button to see what the normal/default values are.  You can also use the &quot;Normal values&quot; button if you want to patch things back to what they were originally.\r\n\r\n* Can edit starting (new game) values like lives, level, ammo, etc.\r\n\r\n* There is a Health section for starting health (new game), health after you lose a life, and health from a First Aid kit.  There is a box you can check that will keep these 3 health values the same (recommended).  \r\n\r\n* Can add snow on the ground in level 1.  This option won&#039;t work on all ZAMN ROM hacks since they change lots of stuff in level 1, but the editor will automatically check to see if it will work with your ROM.  Thanks to TCRF for the ROM address for the snow.\r\n\r\n* Can edit how much damage some of your weapons cause.\r\n\r\n* Can edit how long things last, like how long you&#039;re invincible after getting hit or losing a life, as well as how long some of the potions last (Monster potion, etc).\r\n\r\n* Can edit how much you get from many of the pick-ups.\r\n\r\n* Can edit the hit points (HP) for some of the enemies, as well as all 3 of the final bosses.  The final bosses have a lot going on with HP, so there are several different values you can adjust.  Of course, using lower values for Enemy HP will make them easier to defeat, higher values make it harder.  There is a separate info button with a lot of detailed information about the Boss HP adjustments.\r\n\r\n* Can adjust how many points you get for each neighbor rescued, which allows you to make it easier or harder to get enough points for bonus victims, etc.\r\n\r\n* There is a Music/Sound FX option that lets you change what plays in place of music.  Mostly just for fun, but if you set the value to 51, you will be able to play with no music (sound effects only).\r\n\r\n* There are options for: Walking faster, no kickback from the bazooka, and one that makes it so the zombies won&#039;t hurt your neighbors.\r\n\r\n* When you&#039;ve made any adjustments you want to make, you have the option of patching the ROM you currently have open, or making a new ROM with all of the changes patched into it.  This keeps your original ROM safe.  If you make a new ROM, it will automatically have &quot;Patched&quot; added to the end of the patched ROM&#039;s name, which makes it easy to remember which ROM was patched.  Example: Zombies Ate My Neighbors (USA) Patched.sfc.\r\n\r\n* There are Help/Info buttons that should answer any questions.', '[1683]ZAMNsnesROMeditorV12.zip', 1, '1.2', NULL, '1683screenshot1.png', 2, '2022-05-18 12:33:15', '2022-05-24 19:08:55', 1653364800, 12, 0, 213, '', ''),
(1684, 'ZAMN (Genesis) ROM Editor', 9, 11, 4450, 1173, 'This editor will let you open the ROM of any Genesis/Mega Drive version of Zombies Ate My Neighbors and adjust many things in the game to your liking, and you can then patch those changes into your ROM.  Has been tested on the USA and European ROMs, as well as the &quot;SRAM&quot; ROM hack here at RHDN, and worked fine.  The editor uses pattern searches instead of static ROM addresses to find all of the ROM addresses it needs, which is what allows it to work on any ROM.\r\n\r\nFeatures:\r\n\r\n* Lets you play as the monster.  Unlike when you use the Monster Potion in the game, with this option you can use weapons, go swimming, use trampolines, etc.  You can also break walls (just like with the Bazooka) with some of the other weapons.\r\n\r\n* Lets you enable a very basic level select feature from within the game (in the Option menu), that lets you choose what level you want to start from.\r\n\r\n* You can change the music in level 1 to any song you want, or you can shut the music off.  If you want to hear an unused song while playing level 1 (Zombie Panic), enter a value of 1 in the music adjustment.\r\n\r\n* Can have it so that the zombies ignore you and the neighbors.\r\n\r\n* There is a Dump button that will dump all of the ROM addresses that it finds into a text file. Text file will include the name of the game, all of the ROM addresses it found, as well as the values and descriptions for each address.\r\n\r\n* Each section has two buttons to show you the normal/default values, as well as the current values in the ROM (useful if you&#039;ve already made changes to the ROM).\r\n\r\n* Can edit starting (new game) values like lives, level, ammo, etc.\r\n\r\n* There is a Health section for starting health (new game), health after you lose a life, and health from a First Aid kit. There is a box you can check that will keep these 3 health values the same (recommended).\r\n\r\n* Can edit how much damage some of your weapons cause.\r\n\r\n* Can edit how long things last, like how long you’re invincible after getting hit or losing a life, as well as how long some of the potions last (Monster potion, etc).\r\n\r\n* Can edit how much you get from many of the pick-ups.\r\n\r\n* Can edit the hit points (HP) for some of the enemies, as well as all 3 of the final bosses. The final bosses have a lot going on with HP, so there are several different values you can adjust. Of course, using lower values for Enemy HP will make them easier to defeat, higher values make it harder. There is a separate info button with a lot of detailed information about the Boss HP adjustments.\r\n\r\n* Can adjust how many points you get for each neighbor rescued, which allows you to make it easier or harder to get enough points for bonus victims, etc.\r\n\r\n* There are options for: Walking faster, no kickback from the bazooka, and one that makes it so the zombies won’t hurt your neighbors.\r\n\r\n* When you’ve made any adjustments you want to make, you have the option of patching the ROM you currently have open, or making a new ROM with all of the changes patched into it. This keeps your original ROM safe. If you make a new ROM, it will automatically have “Patched” added to the end of the patched ROM’s name, which makes it easy to remember which ROM was patched. Example: Zombies Ate My Neighbors (USA) Patched.bin\r\n\r\n* There are Help/Info buttons that should answer any questions.', '[1684]ZAMNgenesisROMeditorV1.zip', 1, '1.0', NULL, '1684screenshot1.png', 2, '2022-05-26 18:30:41', '2022-05-26 18:30:42', 1653364800, 12, 0, 156, '', ''),
(1685, 'Vegas', 9, 1, 750, 372, 'Here&#039;s a long lost editor for SMB3, with this editor you can rearrange the cards in the card game however you want in any order. It&#039;s a really easy editor to use, you&#039;ll have fun with it. The readme is provided in the zip for more information, enjoy!', '[1685]SMB3 Vegas.7z', 1, '1.0', NULL, '1685screenshot1.png', 2, '2022-06-03 07:08:16', '2022-06-03 07:08:16', 1070168400, 12, 0, 146, '', ''),
(1686, 'Digimon World 2 Digibeetle Selector', 9, 17, 2386, 7468, 'A tool to change digi-beetle while playing on an emulator.\r\n\r\njoin DW2 Discord for more Digimon World 2 stuff: https://discord.com/invite/EKkaFQG', '[1686]dw2_digibeetle_selector.zip', 1, '0.2', NULL, '1686screenshot1.png', 2, '2022-06-03 07:16:57', '2022-06-03 07:16:58', 1651636800, 12, 0, 140, '', ''),
(1687, 'Genesis/MD/Sega CD/32x Region Bypass Tool', 2, 25, 704, 1173, 'Region lockout bypass tool works on Genesis, Mega Drive, Sega CD, and 32x ROMs.  It will try and patch your ROM so that it will work in any region.  Also has a checksum fixing button to try and fix the checksum after patching (if needed).\r\n\r\nVersion 1.1a update (8/15/2022):  Fixed a small bug where some 32x and Sega CD ROMs were incorrectly named when saving a new ROM, added info about getting Sega CD games running in different regions, and added info about getting Streets of Rage 2 (US) to show the Bare Knuckle title screen and show Japanese language.\r\n\r\nVersion 1.1 update (8/11/2022):  Added more new types of region checks and improved old ones, improved checksum routine bypassing and shows ROM addresses for them, added option to automatically fix checksum after it patches ROM, added button to put 32x ROMs into a sort of developer&#039;s mode so the game will skip the checksum process (makes the game boot faster and it will ignore any changes made to the ROM), and a few other improvements.\r\n\r\nPartial list of games that will now work with version 1.1:  Street Fighter 2 CE, Super Street Fighter 2, Megaman Wily Wars, Great Circus Mystery Starring Mickey, Saturday Night Slam Masters, Thunder Force 4, Lightening Force, Streets of Rage 2, Contra Hard Corps, Golden Axe, TinHead, Smurfs 1, Smurfs 2, TinTin in Tibet, and many more.\r\n\r\nFeatures:\r\n\r\n* Uses pattern searching to try and find 4 different types of region checks in the ROM.\r\n\r\n* If it finds any region checks, it will display the ROM addresses where they were found.\r\n\r\n* Will display what regions your ROM is for.  Will work with the original style region letters (JUE), or with the new style (1 = Japan, 4 = USA, A = Europe, etc).\r\n\r\n* The program does things differently than what you&#039;d expect.  If it finds a region check in the ROM, the region that is selected will actually be the region of the console that the ROM will see when it does a region check.  In other words, it usually doesn&#039;t change the region of the ROM, it changes the region of the console in the ROM. This almost always makes it run in any region.\r\n\r\n* If your ROM is for a single region and the program finds at least one region check in the ROM, it will automatically select the best region so that your ROM will be region free, and work in any region.\r\n\r\n* Depending on the game, you may need to experiment with the 3 different regions to see which ones work.  Sometimes your game will run a little faster or slower after changing the region (50/60hz issues).  You can try the 3 different regions to see if you can get it to run at the correct speed.\r\n\r\n* If the program doesn&#039;t find any region checks in the ROM, then it will only change the region letters/codes in the ROM header (at 0x01F0).  Some games only use those region letters in the ROM header to determine the region, so that will often work.\r\n\r\n* Writes information to an unused part of the ROM header so if a previously patched ROM is opened again, the program will know what it did before.\r\n\r\n* When patching, you can decide if you want it to create a new ROM or not.  If you do make a new ROM, the program will automatically add &quot;Patched&quot; to the end of your file name, along with the letter of the region it was patched to. This makes it easy to remember which file was patched, although you can name the new file anything you want as long as it&#039;s not the same as the original file name.  This keeps your original ROM safe.\r\n\r\n* Has a &quot;Fix checksum&quot; button that will try and fix the checksum of your ROM.  This can be used by itself if you have a ROM that just needs the checksum fixed.\r\n\r\n* Has an improved method of finding Electronic Arts (EA) checksum routines, and should have a 100% success rate with EA games that use a checksum routine.\r\n\r\n* Displays the starting ROM address of EA checksum routines.  Tip: Use that EA ROM address, along with a value of 4E75 and enter it into a Game Genie code converter program to get a Game Genie master code for that game.  If you click the &quot;Fix checksum&quot; button, it will patch that 4E75 into your ROM for you.\r\n\r\n* There are a few Help/info buttons in the program with lots of information.\r\n\r\n* There are lots of different ways to do region checks and checksum checks, so this program will certainly not work on every game, but it seems to have pretty good compatibility.\r\n\r\n* Will work on Sega CD games, but have only tested it with Sonic CD (USA) so far.  The program found several region checks in the ROM.  Changed the region to Europe/PAL and when playing on Gens emulator (with country set to USA), the game ran slower, which means that Sonic CD does use the region checks in the ROM to determine the region.  Still need to do more testing with Sega CD games.', '[1687]GenesisRegionToolV11a.zip', 1, '1.1a', NULL, '1687screenshot1.png', 2, '2022-06-12 05:00:22', '2022-08-15 22:59:14', 1660190400, 12, 0, 1735, '', ''),
(1688, 'Dino archiver', 22, 17, 3352, 3422, 'The archiver is based on the LZSS algorithm. With using lzss, you can compress Dino Crisis files for PlayStation console. More information in the readme file.\r\n ----\r\n\r\n-ELF x64', '[1688]Dino archiver.zip', 2, '0.2', NULL, '1688screenshot1.png', 3, '2022-06-19 15:16:49', '2022-06-19 15:16:49', 1655438400, 12, 0, 118, '', ''),
(1689, 'TeheMan 8 Editor', 12, 17, 2056, 7549, 'Level Editor for the PS1 Version of MegaMan 8 which comes packed with additional Tools to help with other aspects of the game as well some PS1 Tools', '[1689]TeheMan 8 Editor 1.3.rar', 2, '1.3', NULL, '1689screenshot1.PNG', 2, '2022-06-30 17:27:16', '2024-06-03 13:23:53', 1689465600, 12, 0, 273, '', 'https://github.com/Kuumba123/TeheMan8_Editor'),
(1690, 'Sonic Spinball ROM Editor', 9, 11, 2492, 1173, 'This is a ROM editor for Sonic Spinball (Genesis/Mega Drive).  Will let you make lots of changes to the game, and will patch those changes into your ROM.\r\n\r\nEditor will work on any version of the ROM and any region, with the exception of the very first prototype (Aug 1993).\r\n\r\nFeatures:\r\n\r\n* Uses pattern searching instead of static ROM addresses, which is why it works on any version.\r\n\r\n* Can adjust your starting level and lives, as well as enabling the built-in level select.\r\n\r\n* Can adjust the amount of gravity in the game (can make it higher or lower).\r\n\r\n* There&#039;s an option that lets you reverse the gravity while playing the game by pressing Down on controller 1.  Releasing Down returns gravity to normal.\r\n\r\n* You can adjust how much control you have when trying to steer Sonic around the level while he&#039;s in a ball.\r\n\r\n* There are several options for the 4 different bosses in the game.  You can make them easier or harder to defeat.\r\n\r\n* There is an option for the last boss (Robotnik) that lets you use a new way of getting access to the upper area of his spaceship.  Once you hit one of the robotic arms or socks on the sides, that arm or sock will no longer block your way to the upper area of the ship.\r\n\r\n* There are several options for the 3 bonus games.  Again, you can make them easier or harder to win.\r\n\r\n* Some adjustable options for the multi-ball games as well.\r\n\r\n* Can adjust how many points it takes to get an extra life.\r\n\r\n* Can also adjust the maximum number of lives you can get from points (normally limited to 9 lives).\r\n\r\n* There is an option that opens up a warp area in level 1.  Walking left when you first start the game is normally blocked, but with this option enabled you can walk left a bit and be warped to an upper section.  This is really helpful if you&#039;ve already gotten the first emerald and you want a quick way to get back up to the top section.\r\n\r\n* There are several Help/info buttons that should answer any questions.  There is also a Readme file included.\r\n\r\n* Each section has a &quot;Show normal values&quot; button which will display the normal/default values used in the game.  This is useful if you&#039;ve already made some changes, and you want to see what values the game normally uses.\r\n\r\n* If you&#039;ve already patch new values into a ROM, the next time you open that ROM, the editor will display the values you patched into it.  In other words, it pulls the values from the ROM itself, instead of predetermined values.\r\n\r\n* There is a Dump button that will create a text file with lots of useful info like: Name of your game, all of the ROM addresses it found, as well as all of the values and descriptions for each ROM address.\r\n\r\n* When patching, you can decide if you want it to create a new ROM or not.  If you do make a new ROM, the program will automatically add &quot;Patched&quot; to the end of your file name, which makes it easy to remember which file was patched, although you can name the new file anything you want as long as it&#039;s not the same as the original file name.  This keeps your original ROM safe.', '[1690]SpinballEditorV1.zip', 1, '1.0', NULL, '1690screenshot1.png', 2, '2022-07-10 08:07:26', '2022-07-10 08:07:26', 1657339200, 12, 0, 242, '', ''),
(1691, 'Rhombus', 18, 11, 704, 6429, 'Rhombus 68000 Assembly ROM editor alpha version 0.1\r\n\r\n[b] OVERVIEW [/b]\r\n\r\nThis program will read and parse Motorola 68000 rom files into a GUI editor.  The program includes a 68k disassembler, 4bpp tile editor, pallate editor, and hex editor.\r\n\r\nThere is also a text finder, for translation projects, which is in the very early stages of development, and currently seems only helpful for finding ASCII English text in the rom file.\r\n\r\n\r\n[b] STARTING RHOMBUS [/b]\r\n\r\nTo run Rhombus, either double-click on the JAR file, or run it from the command line:\r\n\r\njava -jar rhombus.jar ROM_FILE MAP_FILE\r\n\r\nWhere FOM_FILE and NAP_FILE are optional command line parameters.\r\n\r\n\r\n[b] FILES SUPPORTED [/b]\r\nThe program generates the following types of output: rom files, asm files, ips files, and map files.  Map files are specific to Rhombus and store all of the annotation data for the rom file.\r\n\r\n\r\n[b] DISASSEMBLY PROCESS [/b]\r\nThe disassembly works through a semi-automatic method.  First, all reachable code is parsed up to any indirect jumps, called &quot;A-jumps&quot;.  The user can then specify a list of destinations where an &quot;A-jump&quot; insruction points to, and the parser will parse those locations as well.  This may lead to more A-jump instructions being found in the rom.  The disassembly should be complete and 100% accurate once the user has specified all of the destinations for every A-jump instruction in fhe file.\r\n\r\nFor reference, &quot;A-jumps&quot; comrpise any jmp or jsr instruction using any address mode other than immediate or PC displacement.  Examples include: jmp (A0), and jsr #$8(PC,D0.w).  The term A-jump and indirect jump are both used in the program interchangeably.  The term A-jump is in reference to the majority of these instructions involving the A register and the jump instruction.\r\n\r\n\r\n[b] LICENSE [/b]\r\nFree for non-commercial use only.  Contact for pricing for commercial use.  Will consider interesting collectables and offers for trade, such as old Sega Genesis, Saturn, Playstation, or Super Nintendo hardware and/or games.  Twitter: @jamal_zedman\r\n\r\nPlease also contact regarding any bugs or feature requests.', '[1691]Rhombus.zip', 3, '0.1', NULL, '1691screenshot1.png', 5, '2022-07-18 23:59:40', '2022-07-18 23:59:40', 1658030400, 12, 0, 257, '', ''),
(1692, 'Image - SNES+', 10, 9, 704, 4835, 'Basically, this takes any properly sized image (256 or less pixels wide and tall), and creates all the files you need for rendering that image on the SNES.\r\n\r\nPlease note! Due to a bug found in the software, the download has been removed for the time being.', '[1692]Image - SNES +.zip', 3, '0.025', NULL, '1692screenshot1.png', 2, '2022-08-16 01:15:17', '2023-01-09 19:46:58', 1660449600, 12, 1, 216, '', ''),
(1693, 'SMB3 Scribe – Overworld Editor - Windows', 12, 1, 750, 5448, '[b]New &quot;Super Mario Bros. 3&quot; Overworld Editor[/b]\r\n ----\r\nCheck for new releases: https://github.com/mchlnix/SMB3-Foundry/releases\r\n\r\nSMB3 Rom Hacking Discord: https://discord.gg/pm87gm7\r\n\r\n* Windows, Linux, Mac Support\r\n* Test your Overworld directly, without having to save it to ROM\r\n\r\nVisuals:\r\n\r\n* Select Tiles from a Tool Window, Cursor changes to that tile (Put mode)\r\n* Click to place or click and drag to &quot;draw&quot; that tile across the Map\r\n* Middle click a tile to enter Put mode (like a pipette)\r\n* Shift-Click to fill/replace sections of the same tile with the one selected (in Put Mode)\r\n* Ctrl-Click to select multiple Tiles and move/copy/paste them around\r\n* Show accurate Border around World Map\r\n* Show animated World Tiles\r\n* Can show level preview in tooltip, when hovering over level pointer\r\n\r\nWorld Settings:\r\n\r\n* Change how many screens the overworld has\r\n* Change if a world map scrolls between screens where possible\r\n* Change how many levels the overworld can have\r\n* Change World order (e. g. turn World 5 into World 1)\r\n* Change the animation speed of World Tiles where possible (or turn animations off)\r\n* Change the Color palette the world uses\r\n* Change the Tile used for the bottom of the Border\r\n\r\nOverworld Objects:\r\n\r\n* Change the object set, addresses and position of Levels\r\n* Change the Sprite, Item and position of Map Objects, like Hammer Bros\r\n* Change Index, Position and replacement tile of Locks/Bridges after clearing a Fortress\r\n* Change the Paths the Airship travels independently from each other\r\n* Move Marios Starting Position\r\n\r\n----\r\n\r\n⭐ [b]Download newest version:[/b] ⭐ https://github.com/mchlnix/SMB3-Foundry/releases/tag/1.3', '[1693]download_link_in_the_description.txt', 1, '1.3', NULL, '1693screenshot1.gif', 2, '2022-08-16 01:56:03', '2023-08-16 02:02:09', 1691985600, 12, 0, 807, 'GPL-3.0', 'https://github.com/mchlnix/SMB3-Foundry'),
(1694, 'SMB3 Scribe – Overworld Editor - Mac', 12, 1, 750, 5448, '[b]New &quot;Super Mario Bros. 3&quot; Overworld Editor[/b]\r\n ----\r\nCheck for new releases: https://github.com/mchlnix/SMB3-Foundry/releases\r\n\r\nSMB3 Rom Hacking Discord: https://discord.gg/pm87gm7\r\n\r\n* Windows, Linux, Mac Support\r\n* Test your Overworld directly, without having to save it to ROM\r\n\r\nVisuals:\r\n\r\n* Select Tiles from a Tool Window, Cursor changes to that tile (Put mode)\r\n* Click to place or click and drag to &quot;draw&quot; that tile across the Map\r\n* Middle click a tile to enter Put mode (like a pipette)\r\n* Shift-Click to fill/replace sections of the same tile with the one selected (in Put Mode)\r\n* Ctrl-Click to select multiple Tiles and move/copy/paste them around\r\n* Show accurate Border around World Map\r\n* Show animated World Tiles\r\n* Can show level preview in tooltip, when hovering over level pointer\r\n\r\nWorld Settings:\r\n\r\n* Change how many screens the overworld has\r\n* Change if a world map scrolls between screens where possible\r\n* Change how many levels the overworld can have\r\n* Change World order (e. g. turn World 5 into World 1)\r\n* Change the animation speed of World Tiles where possible (or turn animations off)\r\n* Change the Color palette the world uses\r\n* Change the Tile used for the bottom of the Border\r\n\r\nOverworld Objects:\r\n\r\n* Change the object set, addresses and position of Levels\r\n* Change the Sprite, Item and position of Map Objects, like Hammer Bros\r\n* Change Index, Position and replacement tile of Locks/Bridges after clearing a Fortress\r\n* Change the Paths the Airship travels independently from each other\r\n* Move Mario&#039;s Starting Position\r\n\r\n----\r\n\r\n⭐ [b]Download newest version:[/b] ⭐ https://github.com/mchlnix/SMB3-Foundry/releases/tag/1.2', '[1694]download_link_in_the_description.txt', 1, '1.2', NULL, '1694screenshot1.gif', 8, '2022-08-16 01:56:22', '2023-06-28 10:55:05', 1687924800, 12, 0, 90, 'GPL-3.0', 'https://github.com/mchlnix/SMB3-Foundry'),
(1695, 'SMB3 Scribe – Overworld Editor - Linux', 12, 1, 750, 5448, '[b]New &quot;Super Mario Bros. 3&quot; Overworld Editor[/b]\r\n ----\r\nCheck for new releases: https://github.com/mchlnix/SMB3-Foundry/releases\r\n\r\nSMB3 Rom Hacking Discord: https://discord.gg/pm87gm7\r\n\r\n* Windows, Linux, Mac Support\r\n* Test your Overworld directly, without having to save it to ROM\r\n\r\nVisuals:\r\n\r\n* Select Tiles from a Tool Window, Cursor changes to that tile (Put mode)\r\n* Click to place or click and drag to &quot;draw&quot; that tile across the Map\r\n* Middle click a tile to enter Put mode (like a pipette)\r\n* Shift-Click to fill/replace sections of the same tile with the one selected (in Put Mode)\r\n* Ctrl-Click to select multiple Tiles and move/copy/paste them around\r\n* Show accurate Border around World Map\r\n* Show animated World Tiles\r\n* Can show level preview in tooltip, when hovering over level pointer\r\n\r\nWorld Settings:\r\n\r\n* Change how many screens the overworld has\r\n* Change if a world map scrolls between screens where possible\r\n* Change how many levels the overworld can have\r\n* Change World order (e. g. turn World 5 into World 1)\r\n* Change the animation speed of World Tiles where possible (or turn animations off)\r\n* Change the Color palette the world uses\r\n* Change the Tile used for the bottom of the Border\r\n\r\nOverworld Objects:\r\n\r\n* Change the object set, addresses and position of Levels\r\n* Change the Sprite, Item and position of Map Objects, like Hammer Bros\r\n* Change Index, Position and replacement tile of Locks/Bridges after clearing a Fortress\r\n* Change the Paths the Airship travels independently from each other\r\n* Move Marios Starting Position\r\n\r\n----\r\n\r\n⭐ [b]Download newest version:[/b] ⭐ https://github.com/mchlnix/SMB3-Foundry/releases/tag/1.2', '[1695]download_link_in_the_description.txt', 1, '1.2', NULL, '1695screenshot1.gif', 3, '2022-08-19 04:43:22', '2023-06-28 10:50:37', 1687924800, 12, 0, 72, 'GPL-3.0', 'https://github.com/mchlnix/SMB3-Foundry'),
(1696, 'ChecksumInator v1.0.3', 3, 25, 704, 7653, 'A command line based checksum calculator. Created mainly for home brew purposes, since Master System, GB, GBA, and SNES require correct checksum in order to boot games.\r\n\r\nIt currently supports ROMs for SEGA Master System, SEGA Genesis/Mega Drive/32X, Game Boy/Game Boy Color/Super Game Boy, Game Boy Advance, and SNES (LoROM, HiROM, Ex-LoROM, and Ex-HiROM only. Still trying to figure out BSX ROMs).', '[1696]ChecksumInator.zip', 1, '1.0.3', NULL, '1696screenshot1.png', 2, '2022-08-26 21:53:39', '2023-06-28 15:02:11', 1687924800, 12, 0, 97, 'GPL-3.0', 'https://github.com/kakalakola/ChecksumInator'),
(1697, 'Virtua Racing Deluxe ROM Editor', 9, 31, 4395, 1173, 'A ROM editor for Virtua Racing Deluxe (32x) that lets you make lots of changes in the game, including car performance.\r\n\r\nUpdated to version 1.1 (1/24/2024): Bug fixes.  Fixed a bug where the manual transmission would always have more than 7 gears.  Also fixed a bug in the Japanese version where the manual gear ratio for 7th gear in the Formula car wasn&#039;t getting patched correctly (was patching the wrong ROM address, which may have caused other problems?).\r\n\r\nFeatures:\r\n\r\n* Works on any of the 3 versions of the game (USA, Japan, and Europe), as well as the Aug 29th and Sept 5th prototype ROMs.\r\n\r\n* Has 4 pages/tabs: Your car, Computer controller cars, Misc options, and Transmission...\r\n\r\n* &quot;Your Car&quot;: Lets you make adjustments to any of the 3 cars in the game.  You can adjust engine power, wind resistance, drifting, 2 different types of handling, and turning sensitivity.  You can make your car faster, make it take turns at full speed, etc.  Lots of adjustments to play around with.\r\n\r\n* There is also an adjustment for acceleration/deceleration that works on all 3 cars.\r\n\r\n* &quot;Computer controller cars&quot;: This page lets you adjust how fast the 15 CPU cars are (top speed).  You can slow down or speed up just a few of them, or all 15.  These adjustments will last for the entire race.\r\n\r\n* This page also has adjustments for how fast the CPU cars are at the very beginning of the race.  Setting this to a lower value will make the CPU cars slower at the start of the race, so you can get out in front in 1st place.  This adjustment only lasts for a few seconds at the very beginning of the race, then all of the CPU cars will go back to their normal speeds.\r\n\r\n* There are buttons that let you increase or decrease all of the CPU top speed values at once.\r\n\r\n* There is also an option for patching the CPU top speed values to all 3 difficulties (Easy/Normal/Hard), or just to Normal difficulty.\r\n\r\n* &quot;Misc options&quot;: Has adjustments for things like how much total time for races, how many laps, enabling the &quot;Mirror Tracks&quot; cheat (can race the tracks backwards), how much extra time you get for passing check points, etc.\r\n\r\n* &quot;Transmission&quot;: You can adjust the gear ratios for your transmission here.  You can also change the number of gears in the manual transmission.  Setting this to a lower value means you won&#039;t have to shift as much, but you will have to adjust the gear ratios and increase the engine power.\r\n\r\n* There is an unused set of gear ratios in the ROM.  This page will let you copy these unused ratios over to any of the 3 cars in the game so you can test them out and see how they work.\r\n\r\n* Editor has a option that lets you create a new ROM when patching.  If you create a new ROM, the editor will add &quot;Patched&quot; to the end of your new file name, which makes it easy to find the newly patched ROM.  This will also keep your original ROM safe.\r\n\r\n* Each page/section has buttons that show you what the normal/default values are, as well as buttons that show what the current values in the ROM are.\r\n\r\n* Each page/section has buttons that show you specific information for that section.\r\n\r\n* If any of your changes to the game aren&#039;t working after patching your ROM, you&#039;ll need to reset your game/emulator since some of the things that are being changed in the ROM are loaded at the very beginning of the game (number of laps, CPU top speeds, etc).', '[1697]VirtuaRacingEditorV11.zip', 1, '1.1', NULL, '1697screenshot1.png', 2, '2022-09-04 09:00:32', '2024-01-24 23:33:28', 1706054400, 12, 0, 111, '', ''),
(1698, 'PsxVram-DotNet', 16, 17, 704, 2962, 'Viewer for displaying PSX VRAM dumps.\r\n\r\nFeatures\r\n----\r\n- Main PSX emulators savestates support (ePSXe, PCSX, PCSXR, RetroArch, no$psx) and raw dumps.  \r\n- Predefined texture pages and CLUTs positions for each mode for ease of VRAM navigation\r\n- GUI with mouse/keyboard naviation\r\n- Save image function for textures ripping\r\n- Save selected pixels or CLUT to binary file for search in game&#039;s resources\r\n- DotNet Core application allows to port it to Linux as well', '[1698]PsxVram-DotNet.v.0.4.dependent.zip', 1, '0.4', NULL, '1698screenshot1.png', 2, '2022-09-04 09:02:33', '2022-11-14 02:08:14', 1668315600, 12, 0, 317, 'MIT', ''),
(1699, 'Advanced NES ROM Utility - Split / Expand / Patch / Fix Checksum', 3, 1, 704, 6380, 'This is an easy to use utility for performing some tasks on NES / FC ROMs!\r\n\r\nFollowing functions are included:\r\n\r\n- Read iNES, NES2.0 and Nintendo header information\r\n- Fix checksums in Nintendo header\r\n- Split into single ROM files for burning (PlayChoice-10 support)\r\n- Split into equal sized parts for burning (VS Unisystem support)\r\n- Expand ROM (requires Nflate)\r\n- Apply IPS, UPS, BPS, BDF and Xdelta patches\r\n\r\nNotes:\r\n\r\n- Remember that only just about 33% of all NES ROMs contain a Nintendo header (which often is malformed or contains wrong information)\r\n- Fixing checksums only works if a Nintendo header is present\r\n- Expanding requires Nflate to be in the same directory as Advanced NES ROM Utility\r\n- Requires .NET Framework 4.5\r\n\r\nHistory:\r\n\r\n- Sep 11 2022: v1.1 - completely reworked mapper and submapper lists based on NesDev information, fixed bug with showing CHR RAM sizes, some minor bufixes and usability improvements in &#039;splitting into equal parts&#039; form\r\n\r\n- Sep 06 2022: v1.0 - added submappers, fixed some bugs when splitting into equal parts, some other minor bugfixes - tools should be final for now!\r\n\r\n- Sep 05 2022: v0.9.1 - added splitting into equal parts, show mapper plane (NES2.0) when mapper is out of basic range, added some mappers\r\n\r\n- Sep 04 2022: v0.9 - initial release', '[1699]Advanced_NES_ROM_Utility_v1.1.zip', 2, '1.1', NULL, '1699screenshot1.png', 2, '2022-09-05 06:48:15', '2022-09-12 12:12:05', 1662436800, 12, 0, 2203, '', ''),
(1700, 'SimCity SNES map viewer', 16, 9, 2203, 1503, 'A map viewer which displays your entire city in a separate window as you play.\r\n\r\nIt is a Lua script for use with BizHawk emulator.\r\n\r\nTo refresh the map, press L+R. The initial render will take a few seconds, but once complete, further map updates should appear quickly.', '[1700]SimCity_SNES_map.zip', 1, '1.0', NULL, '1700screenshot1.jpg', 2, '2022-09-05 06:49:34', '2022-09-05 06:49:35', 1661832000, 12, 0, 116, 'CC-BY-4.0', ''),
(1701, 'Final Fantasy Legend Randomizer', 9, 8, 968, 7677, 'Randomizer for the Gameboy game The Final Fantasy Legend (1989).\r\n\r\nCurrently randomized: monsters, encounters, meat transformations, equipment shop contents, chest contents, mutant attribute learn rates and amounts, mutant learnable abilities, armor, combat items, connections between rooms in the tower. Each aspect of randomization can be optionally disabled.\r\n\r\nGame difficulty is balanced to be fairly similar to vanilla FFL.', '[1701]randomize_ffl.zip', 1, '0.006', NULL, '1701screenshot1.png', 2, '2022-09-09 22:56:30', '2022-09-27 01:17:24', 1664164800, 12, 0, 109, 'CC0-1.0', ''),
(1702, 'Kenka Banchou 4: Ichinen Sensou Encoder/Decoder Scripts', 21, 44, 4906, 7569, 'A batch of decompiling/recompling scripts for Kenka Banchou 4: Ichinen Sensou, the fourth entry in the JP-only PSP-exclusive series about brawlin&#039; Japanese high school students.\r\n\r\nThe following archive contains:\r\n\r\n1. PAC0.bin unpacker/repaker;\r\n\r\n2. DTEventMes.bin encoder/decoder.', '[1702]KB4.zip', 1, '1.0', NULL, '1702screenshot1.jpg', 2, '2022-09-11 14:21:31', '2022-09-11 14:21:31', 1662177600, 12, 0, 119, 'GPL-1.0', ''),
(1703, 'LAMP', 12, 8, 732, 7089, 'Level Arranging Metroid (2) Program - LAMP\r\n\r\nLAMP is a feature rich Metroid II: Return of Samus editor which is in active development.\r\n\r\nThe Editor is created in C# and open source. The newest updates and dev versions as well as \r\nthe source code can always be found on the project&#039;s [url=https://github.com/ConConner/LAMP]GitHub Page[/url]!\r\nThere is also a wiki, explaining the editor&#039;s features on the [url=https://github.com/ConConner/LAMP/wiki]Github Wiki[/url].\r\n\r\nTo run LAMP you need to have .NET 6 or higher (x86/32bit) installed. If you do not have it installed already it can be downloaded [url=https://dotnet.microsoft.com/en-us/download]here[/url]!\r\n\r\nThe Beta 2.0 release contains the following features:\r\n[list]\r\n[li]Creation of project files[/li]\r\n[li]Tileset view[/li]\r\n[li]Tileset Editor and definitions[/li]\r\n[li]Room and area view[/li]\r\n[li]Duplicate screen view[/li]\r\n[li]Tile editing[/li]\r\n[li]Screen editing[/li]\r\n[li]Transition editing[/li]\r\n[li]Object editing[/li]\r\n[li]TestROM[/li]\r\n[li]ROM compilation[/li]\r\n[/list]', '[1703]LAMP.exe', 2, 'b3.0', NULL, '1703screenshot1.png', 2, '2022-09-14 23:00:54', '2023-03-31 13:26:50', 1680235200, 12, 0, 85, 'MIT', 'https://github.com/ConConner/LAMP'),
(1704, 'Super Mario Bros. 3 Miscellaneous Editor', 9, 1, 750, 7695, 'With this editor, you can choose an item to get when you finish a world, Toad houses and World Brothers on the map screen. You can also enable and disable the debug at will. Read the Read Me for more information. Enjoy!', '[1704]SMB3 Misc. Editor.7z', 1, '1.06', NULL, '1704screenshot1.png', 2, '2022-09-28 04:57:26', '2022-09-28 04:57:26', 1112673600, 12, 0, 254, '', ''),
(1705, 'SMB3 Music Inserter', 9, 1, 750, 586, 'Here&#039;s a SMB3 editor that can help when it comes to music hacking, read the instructions for more information.', '[1705]SMB3 Music Editor JaSp 1.1.7z', 1, 'beta 1.1', NULL, '1705screenshot1.png', 2, '2022-09-30 09:03:20', '2022-09-30 09:03:20', 1257915600, 12, 0, 440, '', ''),
(1706, 'SOR2 Compression Utility', 22, 11, 1925, 7700, 'Created using Sharpnull&#039;s Compression Python Script (Thank you Eskayelle for linking to it), Lightrayn converted the script into an EXE with a GUI for ease of use. This tool is used to &quot;rip&quot; uncompressed tiles from Streets of Rage 2 Genesis ROM, and Recompress tiles for insertion in ROM. Some presets are included for US &amp; JPN Title Screens and Character Portraits.\r\n\r\nYou can see the tool being used here: https://youtu.be/X4JbNzCFx2Y\r\n\r\n*Note: .Net 6.0.8 (or higher) runtime files needed to run.\r\n\r\nVersion 2.96\r\n\r\n-Added Palettes and mapping for SEGA Logo for both ROM types(Original + Syndicate).\r\n\r\nUsage:\r\n\r\nCompress uncompressed Tiles.bin files to re-insert into ROM\r\n\r\n&quot;Rip&quot; a decompressed Tiles.bin file from ROM for editing. For ripping you can use presets in the list boxes, or manually type them in.\r\n\r\nCopy the ROM into the same directory as the program and make sure there are no spaces in any of the filenames!\r\n\r\nVersion 1.0\r\n\r\nInitial Release\r\n\r\nVersion 2.0\r\n\r\n-Added Palette + Mapping Locations\r\n\r\n-Added Story Screen 1+2, End Screens 1-6\r\n\r\n-Added &quot;More Info&quot; field showing issues, recommendations and notes\r\n\r\n-Added &quot;SEGA Logo&quot; button pointing to the locations in both the original and Syndicate Wars ROM&#039;S\r\n\r\nVersion 2.8\r\n\r\n-Corrected Address&#039; of Mappings for Story + Ending Screens\r\n\r\n-Added Story + Ending Screens for Syndicate Wars\r\n\r\n-Added Template for Ending Screen 1\r\n\r\n-Fixed issue with spaces in paths and filenames, you can now open and save from/to\r\nanywhere and have spaces in filenames.\r\n\r\n\r\nVersion 2.3 of SOR2 Compression Utility (Streets of Rage 2) ~LightRayn (Ryan McQuinn)\r\n\r\n-Added Portraits and Story Screen 1 for Syndicate Wars list\r\n\r\n-Added various notes for new list items and Title Screen &quot;More Info&quot; field\r\n\r\n-Minor address corrections for Palette locations\r\n\r\nVersion 2.21\r\n\r\n-Added Story Screen 2 template and locations for both ROM types\r\n\r\n-Story Screen 2 is split into 3 parts\r\n\r\n-Added information about Story Screen 2 quirks Ex: Strongly suggested to use the included templates as changing almost anything in the mapping can break the entire screen loading routine.\r\n\r\n-Mr. X giant face on Story Screen 2 uses mirrored tiles, the templates are to modify the left side of the face and left hand as they are just mirrored on the right.\r\n\r\n-In the next version there will be a map file for use with SonMapEd for the City + Blue Flame tiles just like the face and hand templates.\r\n\r\nVersion 2.91\r\n\r\n-Updated Story 2 Screen Information\r\n\r\n-Included Full Story Screen 2 Template (Head, Hands and City/Blue Flames)\r\n\r\n\r\nThank you for downloading!', '[1706]SOR2 Compression Utility 2.96.zip', 2, '2.96', NULL, '1706screenshot1.png', 2, '2022-10-05 06:35:31', '2022-11-23 14:42:26', 1666756800, 12, 0, 471, '', ''),
(1707, 'Tile mixer', 3, 26, 704, 2388, 'Tile mixer is a tool that joins and separates files, one byte from each one at a time. This is essential if you want to hack arcade games, as the data is usually shared in two files (this way the data was being read from two ROM chips together). If you want to edit the data, you need to combine pairs or ROM files to individual, unified files.\r\nExcept from separating and joining the files, Tile mixer can put the edited ROM files in a ZIP file and also run an external command (like a DOS command to start the game in MAME). In fact, the three functions (separation, creation of ZIP file and starting the game in MAME) can be done with one button. This way, you edit the file and just press one button to test it :-)\r\nOf course you can change the order of the ROM files (which wasn&#039;t possible in v.1.0).\r\nFor no particular reason, Tile mixer comes in 56 languages.\r\nV.1.0 was released on 23/12/2004 and v.2.0 on 31/10/2022 ;-)', '[1707]Tile mixer setup.zip', 1, '2.0', NULL, '1707screenshot1.png', 2, '2022-11-01 18:14:23', '2022-11-01 18:14:23', 1667188800, 12, 0, 136, '', ''),
(1708, 'Road Rash 2 ROM Editor', 9, 11, 1346, 1173, 'A ROM editor for Road Rash 2 (Genesis/MD) that lets you make lots of changes to the game, and will patch the changes into your ROM.  Works on any Road Rash 2 ROM.\r\n\r\nUpdate to version 1.2 (11/16/2022):\r\nAdded 5 more bike colors to choose from.  Added text that tells you what color your clothes will be, since the 5 new bike colors also change the color of your clothes.\r\n\r\nUpdate to version 1.1 (11/14/2022):\r\nAdded an option to disable the bike color change since it previously forced you to have all of your bikes the same color, even if you didn&#039;t want that.  Also added an adjustment for gravity.\r\n\r\nUpdate to version 1.0a (11/8/2022):\r\nFixed a bug that wouldn&#039;t let the Japanese or Road Rash 2 Improvement Hack ROMs get patched.  Also improved how the dollar values for prize amounts and starting money amounts are displayed in the &quot;Money Adjustment&quot; page.  The game only allows money values in increments of $10, so now if you were to enter a money value of something like $1234, it is automatically rounded off to the nearest 10&#039;s place as soon as you click away from it.  So $1234 becomes $1230.  Many thanks to Demonic722 for finding the solution to getting the money amounts displayed correctly.\r\n\r\nFeatures:\r\n\r\n* Will work on any version or any region, including the Road Rash 2 Improvement and SRAM hacks (available here on RHDN).\r\n*Has 4 tabs/pages to choose from: &quot;Starting Bike-Nitro-Music&quot;, &quot;CPU Bikes&quot;, &quot;Money Adjustments&quot;, and &quot;Misc-Weapons-CPU Health&quot;.\r\n* Option that lets you decide if you want to create a new ROM when patching or not.\r\n* Several Info buttons that should answer any questions.\r\n* Several buttons that will display normal/default values, as well as the values that are currently in the ROM (useful if you&#039;ve already used the editor, but want to make more adjustments).\r\n* Editor automatically fixes a bug in the game where some CPU bikes have a much lower top speed in 6th gear.\r\n\r\nThings you can edit:\r\n\r\n* Acceleration for the starting bike (Shuriken 400).\r\n* Top speed for the starting bike.\r\n* Handling for the starting bike.\r\n* How much nitro the starting bike has.\r\n* Infinite nitro (works on all bikes that have nitro).\r\n* Double the amount of top speed boost you get from nitro (works on all bikes that have nitro).\r\n* Choose from 15 colors for your bike (shows each color as you change the number).\r\n* Can change the music you listen to while racing (can listen to any music from any track, including the title screen music).\r\n* Can edit the top speed for every CPU/Cop bike (faster or slower).\r\n* Adjust how fast the 7 fastest CPU bikes are in each race.  This adjustment determines how easy it is to catch up to the 7 CPU bikes that are way out in front and out of sight when you start a race.  This adjustment is only temporary and once you pass them, they will go back to their normal top speed.\r\n* Adjust how many gears the CPU/Cop bikes have in their transmissions.  The lower the number of gears, the slower they will go.\r\n* Change how much money you win for each of the 15 different finishing places (1st to 15th place).\r\n* Can change the prize money multipliers for each of the 5 levels in the game.\r\n* How much money you start a new game with.\r\n* Adjust how much you get charged for bike repairs and fines.\r\n* Select which level you start on, including level 6 where you get to race against all of the cops in the game.\r\n* Adjust walking speed when off your bike.  Useful to get back on your bike faster after crashing, or if you know your bike will explode if you get back on it and setting your MPH higher will let you pass CPU bikes while walking and finish the race.  Good idea to use the &quot;Cops don&#039;t show up when walking&quot; option with this, since they will show up after 60 seconds of walking).  Note that setting your walking MPH too high can make him hard to control, so you&#039;ll need to experiment.\r\n* Adjust how far away your bike is from you when you crash (makes a big difference on how long it takes you to get back on your bike after a crash).\r\n* Adjust how much damage your bike takes when you crash.\r\n* Adjust how much health you have (different than bike health).  When your health gets to zero from CPU riders hitting you, you will get knocked off your bike.\r\n* Make it so cops don&#039;t show up when you&#039;re walking.  They normally show up after 60 seconds of walking, or standing still on your bike.\r\n* Make it so cops won&#039;t bust you if you crash near them.\r\n* Make it so your bike won&#039;t slow down if you go off of the track.\r\n* Make the tracks much straighter.\r\n* Get rid of all the traffic/cars (all of the CPU/Cop bikes are still there).\r\n* Choose which weapon you&#039;ll start each race with.\r\n* Adjust how much health all of the CPU riders and Cops have.  This determines how easy or hard it is to knock them off their bikes (lower values make them easier to knock off, setting it to zero will let you knock them off with one hit).', '[1708]RoadRash2ROMeditorV12.zip', 1, '1.2', NULL, '1708screenshot1.png', 2, '2022-11-08 06:16:17', '2022-11-17 07:55:24', 1668402000, 12, 0, 142, '', ''),
(1709, 'UpdateTapChecksums', 3, 24, 704, 2388, 'UpdateTapChecksums.exe is a tool that recalculates and automatically updates the checksum bytes of the data blocks in ZX TAP files.\r\nThis is something not necessary to do when you rom hack most Spectrum games, as the program itself most of the times ignores the checksums. Some games may need it though and also hacks and translations should be as close to perfection as possible.\r\nEven though it&#039;s a command line tool, it&#039;s in Greek and English.', '[1709]UpdateTapChecksums v.1.0.zip', 2, '1.0', NULL, '1709screenshot1.png', 2, '2022-11-11 06:24:06', '2022-11-12 04:49:05', 1667707200, 12, 0, 31, '', ''),
(1710, 'asm2fbpoke', 18, 1, 4855, 5899, 'This program will compile an NES assembly file written in asm6 and generate Family Basic listing which POKEs the assembly bytes into Family Basic WRAM.	\r\n	\r\nAn example file is included which should help you get started. The example file changes the background color in Family Basic to blue. It is a crude program intended only to demonstrate how the compiler works.	\r\n	\r\nThere are a few error checks performed when creating the Family Basic listing. An error message will occur if a problem is detected. The listing will generate even if an error occurs.	\r\n	\r\nThe QB64 source file is included so others can expand on it or customize for their needs.', '[1710]_asm2fbpoke.zip', 1, '1.0', NULL, '1710screenshot1.png', 2, '2022-11-14 02:29:31', '2022-11-14 02:29:32', 1668315600, 12, 0, 76, '', ''),
(1711, 'tp2wav', 7, 1, 704, 5899, 'This program converts data recorder files generated by Nestopia from raw PCM data to the WAVE file format. Really all it does is add the WAVE header to the raw PCM file.\r\n\r\nThe program provides the option of adjusting the wave file output gain. This is useful when playing the audio files through the headphone output on a pc instead of the line output.\r\n	\r\nThe QB64 source file is included so others can expand on it or customize for their needs.', '[1711]_tp2wav.zip', 1, '1.0', NULL, '1711screenshot1.png', 2, '2022-11-14 02:42:35', '2022-11-14 02:42:35', 1668315600, 12, 0, 47, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1712, 'Pokemon DS Map Studio', 3, 23, 1968, 3924, 'Pokemon DS Map Studio is a tool for creating gen 4 and gen 5 Pokémon games&#039; maps, designed to be used alongside DSPRE (DSPRE can be found by a quick google search).\r\n\r\nIt doesn&#039;t require 3D modeling, instead it provides a tilemap-like interface that is automatically converted in a 3D model. Note that this tool DOES NOT import maps from the original games, neither it can modify them.', '[1712]Pokemon DS Map Studio-2.2.zip', 1, '2.2', NULL, '1712screenshot1.PNG', 2, '2022-11-22 11:51:59', '2022-11-22 11:51:59', 1609390800, 12, 0, 185, '', 'https://github.com/Trifindo/Pokemon-DS-Map-Studio'),
(1713, 'DS Pokemon Rom Editor', 3, 23, 1977, 7584, 'DPPT/HGGS Multi-Tool\r\n\r\nAuthor: Nomura, AdAstra-LD\r\n\r\nMisc changes to the original DSPRE (by Nomura)\r\n\r\n-Significantly shorter load and save times.\r\n-New, faster Script Editor with syntax highlighting and built-in search features.\r\n-Fixed lots of problems with Japanese DP roms [either not loading or only partially functioning].\r\n-Configurable top bar layouts.\r\n-User Prefs memorization.\r\n-New Advanced Header Search feature.\r\n-New NSBMD and NSBTX utilities.\r\n-NARC Packer/Unpacker utilities.\r\n-List based and Content based Batch Rename utilities.\r\n-Lots of new buttons and icons.\r\n-Some fields will now show a colored text depending on their value.\r\n-DSPRE can now read extracted data from a directory, without loading a ROM.\r\n-DSPRE now warns you about ARM9 status mismatches.\r\n-Added new ALT key shortcuts (Hold alt to see which shortcuts are available).\r\n-Fixed Encounter Editor unpacking HG encounters for SS ROMs.\r\n-Fixed Overworld sprite search algorithm for most (if not all) supported ROMs.\r\n-Fixed app name.\r\n-Fixed many Exceptions, which now show user-friendly messages.\r\n-Files used by each editor are easily locatable.\r\n-New ROM Toolbox.\r\n\r\n==ROM Toolbox:==\r\n\r\nSupported patches:\r\n-Expand ARM9 usable memory.\r\n-Dynamic Cameras.\r\n-Set Overlay1 as uncompressed.\r\n-Convert Pokémon names to Sentence Case.\r\n-Standardize item numbers.\r\n-Expand matrix 0.\r\n-Dynamic Headers.\r\n-Disable Texture Animations [HGSS].\r\n\r\nScript Command Database:\r\n-A handy window that shows all the available script commands and the parameters they require.\r\n-Many new commands have been identified and added.\r\n\r\nSpawn Settings Editor:\r\n-Allows you to change the map where the adventure begins and the initial money.\r\n\r\nWild Encounters Editor:\r\n-Added wrench button to fix broken encounter files [whenever possible].\r\n-Added missing button functions (add and remove).\r\n-Wild Encounter Editor can now attempt to repair corrupted encounter files.\r\n-Editor now detects the selected header.\r\n\r\nHeader Editor:\r\n-Added copy and paste buttons to every header category editor.\r\n-Added import and export buttons to header editor.\r\n-New basic search location feature.\r\n-Updated Header Fields for all games (added WorldMap Coordinates to HGSS header editor).\r\n-Added more HGSS weather effects.\r\n-Redone HGSS weather preview pics.\r\n-Fixed HGSS Camera settings.\r\n-Fixed header flag names.\r\n-Battle BG and Following Pokemon properties are now fully editable.\r\n-Editable Internal names.\r\n-Added text length label to Internal Names box (Header Editor).\r\n-Fixed a bug that prevented Internal Names from displaying correctly (String termination).\r\n-Fixed &quot;Open Matrix&quot; button not loading the correct textures and buildings, especially for interior maps.\r\n\r\nMatrix Editor:\r\n-Added support for custom color tables.\r\n-Fixed &quot;Add Matrix&quot; and &quot;Remove Matrix&quot; buttons GUI numbering mismatch.\r\n-Fixed wrong row/col indices when resizing matrices.\r\n-Fixed junk input detector.\r\n-The coordinates of the selected map appear in the status bar.\r\n-Matrix names now appear in the selector.\r\n\r\nMap Editor:\r\n-GUI redesign (now with a more straightforward GUI).\r\n-Support for DAE export [Apicula]\r\n-New BGS Section.\r\n-Expanded collisions database.\r\n-Buildings can now be placed and moved with the mouse.\r\n-Fixed buildings wrong scale transform pivot.\r\n-Map models can be exported with embedded textures.\r\n-Sound Plates can be cleared with a button click.\r\n-Added flood fill feature to Permissions tab.\r\n-Added Section size labels to 3D Model, Terrain and BGS Tabs (Map Editor).\r\n-Added support for broken BTX detection to Map Editor and NSBTX Editor.\r\n-Fixed map screen randomly becoming 3D, even with the collision tab open.\r\n-Added BDHCAM Support to the import/export menu.\r\n-Added Map BIN Import button.\r\n-Fixed BGS signature of maps being overwritten upon saving a map.\r\n-Added Export MAP BIN button.\r\n-Fixed type painters resetting after changing map.\r\n-Fixed type painters font size and value [updown] limit.\r\n-Added more type painter colors and collisions.\r\n-New 512x map screenshot button (for PDSMS&#039; background image feature).\r\n\r\nNSBTX Editor:\r\n-GUI Redesign.\r\n-Added missing button functions (add and remove).\r\n-Created a palette match algorithm.\r\n\r\nEvent Editor:\r\n-Added mouse support and warps navigation feature.\r\n-The Standardize Items patch is no longer necessary to edit/add Ground Items.\r\n-A blue box now appears under each Warp collision as a visual aid for placing Warp events.\r\n-Events can now be duplicated.\r\n-New fields (for Spawnables and Triggers).\r\n-Complete rewrite of the Sprite finder.\r\n\r\nScript Editor:\r\n-Replaced &quot;Search Flag&quot; with &quot;Search any command&quot;.\r\n-Fixed Text Search and Replace (Results can be double-clicked).\r\n-Replaced Script Macro buttons with a Script Navigator.\r\n-You can now choose the preferred number format.\r\n-Level scripts can be cleared with a button click.\r\n-The Script Editor can identify and report syntax errors.\r\n-Fixed backward address jumps.\r\n-Improved search speed.\r\n-Fixed script export button.\r\n\r\nText Editor:\r\n-Lines can be moved up and down\r\n-Fixed export button.\r\n-Added option to show row numbers as hex.\r\n-Fixed Text Search and Replace (Results can be double-clicked).\r\n-Improved search speed.\r\n-Added support for Chinese text.\r\n\r\nNew Camera Editor:\r\n-You can easily change the default camera position in game.\r\n\r\nNew Trainer Editor:\r\n-Change the Trainer Class, Party, Movesets, AIs and Items of any Trainer in the game.\r\n\r\nNew Table Editor:\r\n-Conditional Music Table: allows you to pick a different Header music to play when a specific flag is set. [HGSS only]\r\n-Pre-Battle Effects: you can now associate many different VS. Sequences and Battle tracks to any Trainer Classes or Pokémon.', '[1713]DSPRE.Reloaded.1.7.1(2).7z', 1, '1.7.1', NULL, '1713screenshot1.PNG', 2, '2022-11-23 14:33:14', '2023-05-09 14:11:55', 1638334800, 12, 0, 920, '', 'https://github.com/AdAstra-LD/DS-Pokemon-Rom-Editor'),
(1714, 'Starfy Music Randomizer', 7, 23, 4955, 6578, 'This simple program allows you to randomize the music in some, or all, of the levels of The Legendary Starfy. This was primarily made to help the author gain familiarity with the PySimpleGUI framework, in preparation for the creation of a full level editor of this game. However, this can still be useful if, for example, you have been speedrunning World 10 and are bored of the one singular song playing throughout all of the levels.\r\n\r\nPlease note that this program is only confirmed to work with an unmodified copy of the American version of the game. If the music data for the Japanese version happens to be stored at the exact same place in the ROM, then it will also work, but that is not likely.\r\n\r\n\r\nVERSION 1.0S: Nothing about the actual program has changed, but the exe has been made much smaller, to make hosting and downloading easier.\r\n\r\n\r\nCREDITS\r\n\r\nThanks to PySimpleGUI, for making the process of writing a GUI quick and easy. Thanks to their exe-maker PSGCompiler as well, since that made it trivial to create this exe which does not even require you to have installed Python.\r\n\r\n\r\nPS\r\n\r\nFor MacOS or Linux users, you can still run this program via the source code found in the &quot;src&quot; folder. Just install Python and PySimpleGUI, then command-line in &quot;python randomMusic.py&quot;.', '[1714]RandomMusic.zip', 1, '1.0S', NULL, '1714screenshot1.png', 7, '2022-11-23 14:34:14', '2023-08-22 21:35:45', 1692676800, 12, 0, 34, 'CC0-1.0', ''),
(1715, 'Jade Cocoon 2 Unpacker Repacker', 9, 18, 1279, 7122, 'Files Unpacker / Repacker for the PlayStation 2 game Jade Cocoon 2\r\n\r\nHow to Use:\r\n\r\n-Using the executable\r\nUnpacker: Expect CDDATA.000 and CDDATA.LOC to be in the same directory as the executable and extract the files to a &quot;data&quot; directory.\r\n\r\nRepacker: Expect “data” directory containing game files to be in the same directory as the executable and repack CDDATA.000 and CDDATA.LOC to a “Repacked” directory.\r\n\r\n-With console arguments\r\nUnpacker arguments: [0] [CDDATA.000 and CDDATA.LOC path] [Unpacked files path].\r\n\r\nRepacker arguments: [1] [Unpacked files path] [CDDATA.000 and CDDATA.LOC path].\r\n\r\nDownload: https://github.com/Meos4/Jade-Cocoon-2-Unpacker-Repacker/releases', '', 1, '1.3.0', NULL, '1715screenshot1.png', 2, '2022-11-26 23:09:57', '2024-01-06 13:12:09', 1704412800, 12, 1, 66, 'MIT', 'https://github.com/Meos4/Jade-Cocoon-2-Unpacker-Repacker'),
(1716, 'Jade Cocoon Unpacker Repacker', 9, 17, 4667, 7122, 'Files Unpacker / Repacker for the PlayStation 1 game Jade Cocoon Story of the Tamamayu.\r\n\r\nHow to Use:\r\n-Using the executable\r\nUnpacker: Expect DATA.001 and the PSX.EXE to be in the same directory as the executable and extract the files to a &quot;DATA&quot; directory.\r\n\r\nRepacker: Expect “DATA” directory containing game files and the PSX.EXE to be in the same directory as the executable and repack DATA.001 and the PSX.EXE to a “Repacked” directory.\r\n\r\n-With console arguments\r\nUnpacker arguments: [0] [PSX.EXE path] [DATA.001 path] [Unpacked files path].\r\n\r\nRepacker arguments: [1] [PSX.EXE path] [Unpacked files path] [Repacked PSX.EXE path] [Repacked DATA.001 path].\r\n\r\nDownload: https://github.com/Meos4/Jade-Cocoon-Unpacker-Repacker/releases', '', 1, '1.3.0', NULL, '1716screenshot1.png', 2, '2022-11-26 23:15:11', '2024-01-05 20:37:04', 1704412800, 12, 1, 72, 'MIT', 'https://github.com/Meos4/Jade-Cocoon-Unpacker-Repacker'),
(1717, 'Streets of Rage 2 ROM Editor', 9, 11, 1925, 7700, 'Streets of Rage 2 ROM Editor 2.22 By: LightRayn A.K.A ~Ryan McQuinn\r\n\r\nVersion 2.87 - Added ability to change which music plays on which stage. Just put the BGM number\r\nin the corresponding box. Example: to change the music for stage 1-1 to BGM 09, simply put &quot;09&quot;\r\ninto the box for 1-1.\r\n\r\nAnother bug fix version 2.25 - The program was padding the converted music files a bit too much.\r\nIt is suggested that if you have converted any .mub&#039;s to .bin, they be reconverted. If you need help, contact LightRayn either on the project blog or via PM.\r\n\r\nHotfix version 2.23 - I found a bug in the mub converter and corrected it.\r\n\r\nNew in version 2.22:\r\n\r\nYou can now replace the music in the SOR 2 ROM! For instructions watch the how to video below.\r\n\r\nLink to video - How to replace music: https://youtu.be/LElpeVm2YRs\r\n\r\nLink to video how to: https://youtu.be/KMU-FE03O7w\r\n\r\nLink to Project Blog: https://www.romhacking.net/forum/index.php?topic=36015.0\r\n\r\nLink to palettes of Rage with added screens (shown in first video): Palettes of Rage: https://drive.google.com/file/d/1DcJCXLZptvn-Q01nDpMZtr1YlFKc-8u9/view?usp=share_link\r\n\r\nNote: .Net 6.0.8 (or higher) runtime files needed to run.\r\nLink: https://dotnet.microsoft.com/en-us/download/dotnet/6.0\r\n\r\nLightrayn put together a utility that allows you to replace various screens, such as the title screen, with the click of a button. You can now also Replace text throughout the ROM, and there&#039;s\r\na built in Checksum fixer.\r\n\r\n****The program can replace every screen in Syndicate Wars except the Portraits!**** \r\n\r\n****If you already have modified templates from the Screen Replacer, extract the zip to a new folder and copy over the modified template images to the new folder. Otherwise they will be overwritten!****\r\nPortraits for Syndicate Wars will be included in a future release.\r\n\r\nIf you have any images already modified, make sure to back them up! Extracting the files in the zip will replace all files!\r\n\r\nThis Utility includes guide files similar to the ones in Pancake 2. The guide files for the Original SOR 2 ROM and Syndicate Wars 0.9 are included. The guide files contain the offsets for each corresponding screen. If you have any questions please post them in the above linked blog. Thanks for downloading!', '[1717]ROM Editor 2.87.zip', 1, '2.87', NULL, '1717screenshot1.png', 2, '2022-11-26 23:19:41', '2023-02-09 22:54:58', 1675918800, 12, 0, 824, '', ''),
(1718, 'Apply PPF (Windows)', 2, 17, 704, 3422, 'The program install the PPF patches. During the installation, progress is displayed.\r\n\r\nThe ApplyPPF works faster than his analogues, best suited for installing large patches.\r\n\r\nThe program uses universal GUI.\r\n ----\r\n\r\n-For GUI using, the archive must be unpacked in the [url=http://www.romhacking.net/utilities/1284/]Console compromise[/url] folder.', '[1718]Apply PPF.zip', 1, '3.1', NULL, '1718screenshot1.png', 2, '2022-12-04 04:19:21', '2022-12-28 12:39:07', 1669870800, 12, 0, 1321, '', 'https://www.romhacking.net/documents/901/'),
(1719, 'Apply PPF (Unix)', 2, 17, 704, 3422, 'The program install the PPF patches. During the installation, progress is displayed.\r\n\r\n\r\nThe ApplyPPF works faster than his analogues, best suited for installing large patches.\r\n ----\r\n\r\n-ELF x64\r\n-Python3 GUI script', '[1719]Apply PPF [Linux x64] [Python3 GUI].zip', 1, '3.1', NULL, '1719screenshot1.png', 3, '2022-12-04 04:19:53', '2022-12-28 12:39:33', 1669870800, 12, 0, 229, '', 'https://www.romhacking.net/documents/901/'),
(1720, 'RainbowZ Editor (DKC1)', 9, 9, 1686, 4835, 'This is a multi-purpose editor for DKC1. There are too many features to go over here. Please read the manual included in the zip. Alternatively, check out this [url=https://www.youtube.com/playlist?list=PLUWjFHos30VfAOPnUSGybmNs6DfXC-c7P]playlist[/url]! There are also many other features that are outlined under many other videos.\r\n\r\nOne of the most important distinctions that could be made, is that this requires a 1.0 U ROM in order to work properly.\r\n\r\nHere are just some of the many features this program offers:\r\n- Banana placement and selection\r\n- Powerful tilemap editing\r\n- Camera editing\r\n- Platform paths editing (Trick Track Trek and Tanked Up Trouble)\r\n- Entity editor (aka sprites)\r\n- Entity init script editor\r\n- Vertical level editing (water levels and slipslide ride)\r\n- World boss editor (speed, health, etc)\r\n- Palette editor (BG and entity)\r\n- Text Editing (Stages, Kong Family, both credits)\r\n- Copyright edit\r\n- Overworld edit\r\n- Level Attributes\r\n- Music selection\r\n- Kong attributes (speed and such)\r\n- New entities with unique behaviors\r\n- Quick launch which automatically loads your game in an emu for you\r\n- Frequent backups and a backup restore feature\r\nThis is intended to be updated as new things come up! As things are constantly being updated, the manual may not be up to date.\r\n\r\nPhysics were recently added to this. Check it out [url=https://www.youtube.com/shorts/RISrBFSg4mU]here[/url]!\r\n\r\nVisit [url=https://github.com/mike19283/RainbowZ-Editor/tree/main]here[/url] to stay up to date on this project!\r\n\r\nWARNING!\r\nThis makes it EXTREMELY easy to break things. Please use it responsibly.', '[1720]RainbowZ Editor Quickstart.zip', 1, '0.546', NULL, '1720screenshot1.png', 2, '2022-12-13 16:55:29', '2024-07-02 14:37:37', 1719014400, 12, 0, 440, '', ''),
(1721, 'Resident Evil Code: Veronica X ISO Editor (PS2/GC/DC)', 9, 18, 4975, 1173, 'This editor works on 3 different platforms (PlayStation 2, GameCube, and Dreamcast) and at least 7 different versions of Resident Evil Code: Veronica X (Biohazard Code: Veronica).  Lets you make lots of changes to your game, and will patch the changes into your ISO/ROM.\r\n\r\nFeatures:\r\n\r\n* Works on 3 different platforms: PlayStation 2, GameCube, and Dreamcast.\r\n\r\n* Works on these 7 versions, and possibly more...\r\n\r\n* PlayStation 2: Resident Evil Code Veronica X.iso (USA, SLUS-20184) / Biohazard Code Veronica - Kanzenban.iso (Japan, SLPM-65022).\r\n\r\n* GameCube (works on disc 1 or disc 2): Resident Evil Code Veronica X.iso (USA, GCDE08) / Resident Evil - Code - Veronica X.iso (Europe, GCDP08) / Biohazard Code Veronica - Kanzenban.iso (Japan, GCDJ08).\r\n\r\n* Dreamcast (works on disc 1 or disc 2, will not work on CDI type ROMs): Resident Evil Code Veronica.bin (USA, T1204N)(Track 3) / Resident Evil Code Veronica.bin (Europe, T36806D)(Track 3).\r\n\r\n* Editor has several info buttons with useful information.  Also has buttons that show the normal/default values, as well as buttons that show what the current values are in the ISO/ROM.\r\n\r\n* When patching, you can decide if you want to create a new file or not.\r\n\r\nThings you can edit:\r\n\r\n* Can start a new game with any weapon or item you want.  Can also adjust how much ammo that weapon starts with.\r\n\r\n* How much health you start a new game with.\r\n\r\n* How much health Green Herbs restore.\r\n\r\n* The ammo capacity of most of the weapons in the game.  This also determines how much ammo that weapon has when you first get it.\r\n\r\n* How much ammo you get from ammo pick-ups.\r\n\r\n* The amount of damage that zombies cause when they attack you.\r\n\r\n* The amount of damage zombie dogs cause when they attack you.\r\n\r\n* How much health (HP) zombies have.  Setting these values to zero means you can kill zombies with 1 hit.\r\n\r\nIMPORTANT: Your patched ISO/ROM will work fine with a new game or with a game you saved at one of the typewriters in the game (you access these by selecting &quot;LOAD GAME&quot;).  However, it will probably not work with most pre-existing emulator &quot;Save States&quot;.\r\n\r\nNote that a few of the adjustments/options are not available on GameCube or Dreamcast.', '[1721]ResidentEvilCodeVeronicaEditorV1.zip', 1, '1.0', NULL, '1721screenshot1.png', 2, '2022-12-18 10:00:37', '2022-12-18 10:00:37', 1671253200, 12, 0, 366, '', ''),
(1722, 'Temporal Flux 3.04 R1', 9, 9, 268, 5485, 'Temporal Flux is a Chrono Trigger game editor allowing you to modify maps, music, events, text and more. Its robust plugin system allows you to attach optional editors for techs, enemies, and more. \r\n\r\nThe original Temporal Flux editor was last updated in 2017, and is unlikely to be updated again. 3.04 R1 is a fork created by Reld that fixes a couple of minor bugs and expands the utility to be able to handle enemies and music outside of the normal range that were added through romhacking. It expands the music editing to allow editing of instruments, drum table, volume, and echo buffer, and streamlines the placement of music into maps and events.\r\n\r\n3.04 R1 also detects if your rom has the Chrono Trigger Soundtrack Expansion patch applied, and if so, adds new options. The new songs are available to select in the dropdown box, and the location properties will allow you to specify the random battle music on each map.', '[1722]TF_3.04_R1.zip', 1, '3.04 R1', NULL, '1722screenshot1.png', 2, '2022-12-18 10:04:06', '2022-12-18 10:04:06', 1671080400, 12, 0, 550, '', ''),
(1723, 'DW2-TT', 9, 17, 2386, 7468, 'DW2-TT (Digimon World 2 Tiny Tool)\r\n\r\nA Digimon World 2 Utility Tool that has multi-features such as to increases exp &amp; bits by x modifier (EXP Multiplier) for those that felt the game was grindy, Save Editor to edit save file and other Tweaks etc.\r\nIt Will work with vanilla and probably with other mods.\r\n\r\nUpdate:\r\nv2.4:\r\n- DNA-Labs Patcher: remove restriction on 3 Guard team labs which will allow dna of any type and Device Dome&#039;s lab will sum-up the DP(s) instead of adding 1.\r\n- Digimon Gift Patcher: make a wild Digimon stop moving when it accepts a gift.\r\n- Digi-Line Patcher: allow to 1 or 2 Digimons to be in digi-line (instead of always to be 3).\r\n- No Enemy Encounter Patcher: the wild Digimons will not move from their places.\r\n- Battle Enhancement:\r\n[list]\r\n- MP-on-Guard: ratio of increasing MP during Guard is 25%.\r\n- Beast King Fist Tech: the damage is 2.1 on Counter-Attack.\r\n- Subzero Ice Punch: every hit increases 7 AP.\r\n[/list]\r\n- Battle Fix:\r\n[list]\r\n- Venom Infusion Tech: guarantee to disable target&#039;s turn (no more crash or soft-lock) as shown in this video https://www.youtube.com/watch?v=3QK0YNoKVDo.\r\n- Zen Recovery Tech: reset all state changes permanently.\r\n[/list]\r\n- Fix:\r\n[list]\r\n- Save Editor: Error when no Digimon in an empty slot.\r\n- Save Editor: Errors when parsing names (Hero, Digi-beetle, Digimons).\r\n- All fields accept dragged files.\r\n- Sometimes get Error (file is used by another process) when extracting Enemyset from the game file.\r\n[/list]\r\n\r\n\r\nNote:\r\n- For Digi-Line Patcher:\r\n[list]\r\n- After selecting the 1st or 2nd Digimon, press [] square to finish the setting.\r\n[/list]\r\n\r\n\r\n\r\nThe latest version can be downloaded https://www.romhacking.net/utilities/1723\r\n\r\nThe source code is available https://github.com/acemon33/dw2-tt\r\n\r\n\r\n\r\nSpecial Thanks\r\n- ShendoXT\r\n- Luminaires\r\n- Gledson999\r\n\r\n\r\nThanks\r\n- Digimon World 2 Discord Community Members', '[1723]DW2-TT_v2.4.zip', 1, '2.4', NULL, '1723screenshot1.PNG', 2, '2022-12-18 10:07:27', '2023-05-20 10:17:46', 1684555200, 12, 0, 1440, 'GPL-3.0', 'https://github.com/acemon33/dw2-tt/'),
(1724, 'SF2 Hex Utility', 13, 11, 919, 6656, 'Goals of this project:\r\n\r\n1.) Assemble known editable hex locations for the SF2 rom into a standardized and sharable format.\r\n2.) Make it available to the masses so that even those unfamiliar with hex editing can take advantage.\r\n3.) Make the program easily extensible, meaning that as new information comes along, or people wish to share their finds, they can do so using the utility.\r\n\r\nQuick instructions:\r\n- Start by opening a rom. This is the rom you will be altering using the utility.\r\n- Place unaltered ROMs in the &quot;Unchanged Roms&quot; folder (I include both a 2MB and 4MB version). This allows the program to automatically create context.\r\n- &quot;Locations&quot; contain information detailing each rom location that can be changed (such as stat caps).\r\n- &quot;Locations List&quot; is a collection of locations and the actual file that is saved in the &quot;Hex Locations&quot; folder.', '[1724]SF2 Hex Utility 2023.05.07.zip', 1, '2023.05.07', NULL, '1724screenshot1.png', 2, '2022-12-20 06:41:52', '2023-05-08 11:55:12', 1683432000, 12, 0, 255, '', ''),
(1725, 'Digimon World 2 Randomizer', 9, 17, 2386, 7468, 'Digimon World 2 Randomizer\r\n\r\nPSX Digimon World 2 App to randomize overworld Models, Techs, Digimons and more etc..., it can randomize vanilla and Mod versions.\r\n\r\nMust extract data Files to a folder, by the App itself (recommended) or by any iso reader , it acts as a data source for randomizing and also to restore to the default state.\r\nFeature:\r\n- Digimon randomizer\r\n- Techs randomizer\r\n- Digivolutions randomizer\r\n- Models randomizer\r\n- Domain music randomizer\r\n- Tech animations randomizer\r\n- Safety settings\r\n- Option to include Hidden digimons\r\n- Exp / Bits multiplier\r\n- Backup files and restore them later\r\n- Support All Mods\r\n\r\n\r\n\r\nBy\r\n- GlorySeeker\r\n- acemon33\r\n\r\nSpecial Thanks\r\n- Digimon World 2 Discord Community Members', '[1725]dw2_randomizer_v0.8.4.zip', 1, '0.8.4', NULL, '1725screenshot1.PNG', 2, '2022-12-26 03:43:21', '2022-12-26 03:43:22', 1671858000, 12, 0, 444, '', ''),
(1726, 'SMW Enemy Name Editor', 14, 9, 714, 6806, 'Tool to edit the enemy names shown during the end credits.\r\n- Works both with headered/unheadered rom.\r\n- Supports names longer than the original.\r\n- Supports adding/removing names.\r\n- Supports editing the character table to insert new characters.\r\n  (Table is created within executable folder when running the tool and it doesn&#039;t exists).\r\n\r\nTested with an unmodified copy with/without header.', '[1726]SMWEnemyNameEditor v1.0.zip', 1, '1.0', NULL, '1726screenshot1.png', 2, '2022-12-29 15:58:28', '2022-12-29 15:58:28', 1672203600, 12, 0, 126, '', ''),
(1727, 'Digimon World 2 Digivolution Visualizer', 9, 17, 2386, 7468, 'DW2 Digivolution Visualizer\r\n\r\nA tool primarily to visualize &amp; modify Digimon evolutions for PSX Digimon World 2, also can edit Digimons data, Techs data, view DNA Table and more from Bin directly or files in a folder.\r\nThe DNA Planner was inpsired from https://github.com/mp-pinheiro/DW2Digivolver that aims to facilitate the creation of Digimon World 2 team throughout the game, it provides the easier ways to get a wanted Digimon via the DNA Digivolution system.\r\n\r\nFeatures:\r\nv0.2:\r\n- Open &amp; save DW2 BIN file directly.\r\n- Open &amp; save files from a folder.\r\n- Export all evolution lines to textual or image chart. \r\n- Reading files based on SLUS look-up table (Support all Mods).\r\n- Edit Digimon data.\r\n- Edit Tech data.\r\n- View all Digimon / Tech data in a Table-Grid.\r\n[list]\r\n- Can be opened more than once.\r\n- Fields can be sorted (Ascending or Descending).\r\n[/list]	 \r\n[list][list]\r\n- Fields can be re-ordered.\r\n[/list][/list]\r\n- View DNA Table by reading the STAG2000.PRO file.\r\n- View Digimon DNA from different ways &quot;4 Features inspired from DW2Digivolver&quot; (different order also supported).\r\n- DNA Planner based on DNA Table.\r\n- Visualize a Digimon full-line.\r\n- Visualize a Digimon partially-line (which evolve(s) from &amp; to Digimons).\r\n- Edit Digimon evolutions &amp; DP.\r\n\r\nNote:\r\n- Hold Ctrl + Export Button to export textual chart instead of image representation.\r\n- Right-Click on Digimon image to Navigate to different features.\r\n- (Shortcut Keys)\r\n[list]\r\n- Ctrl + double-click on Digimon image to open it in Partial-line Tab.\r\n- Shift + double-click on Digimon image to open it in Digimon-info Tab.\r\n- Alt + double-click on Digimon image to open its Tech in Tech-info Tab.\r\n[/list]\r\n- (Limitation) Cannot Edit some fields like ID(s), nor adding or removing an entry (Digimon / Tech).\r\n- (Bug) still some rendering issues.\r\n\r\nSpecial Thanks:\r\n- @placebo_yue for Graphics Designing.\r\n- @RemyRm for Technical Support and &quot;DigimonWorld2Tool TextConversion&quot; source code.', '[1727]dw2_digivolution_visualizer_v0.2.zip', 1, '0.2', NULL, '1727screenshot1.png', 2, '2023-01-01 10:25:36', '2023-01-01 10:25:37', 1672462800, 12, 0, 489, '', ''),
(1728, 'ZELDA: Four Swords Script Editor (ZFSEditor)', 9, 10, 2375, 5576, 'ZFSEditor is a script editor for the game &quot;The Legend of Zelda - A Link to the Past &amp; Four Swords&quot; for Gameboy Advance. It allows editing texts only for the &quot;Four Swords&quot; multiplayer game, not working for the texts from &quot;A Link to the Past&quot;.\r\n\r\nIt features the following functionalities:\r\n\r\n- Allows editing &quot;Four Swords&quot; scripts without any limitations, since its pointers are automatically updated;\r\n- Live preview support, rendering a preview of text blocks whenever they&#039;re focused. Useful for checking whether texts passed the bounds of the dialog box;\r\n- Compare with the reference ROM, where you can open both original and edited ROMs simultaneously, and see their differences. Useful for revisions;\r\n- Search and replace functionalities, in case you want to edit specific words globally;\r\n- UI miscellaneous customizations, such as customizing dialog box appearance and size, changing preview zoom levels, etc.\r\n\r\nWorks only for the american ROM &quot;Legend of Zelda, The - A Link to the Past &amp; Four Swords (USA)&quot;, with CRC32 of 8E91CD13.', '[1728]ZFSEditor_1.1.zip', 1, '1.1', NULL, '1728screenshot1.gif', 5, '2023-01-01 10:26:29', '2023-01-01 10:26:30', 1672376400, 12, 0, 83, '', ''),
(1729, 'ZELDA: The Minish Cap Script Editor (ZMCSEditor)', 9, 10, 1064, 5576, 'ZMCSEditor is a script editor for the game &quot;The Legend of Zelda - Minish Cap&quot; for Gameboy Advance, featuring the following functionalities:\r\n\r\n- Allows editing scripts without any limitations, since its pointers are automatically updated;\r\n- Live preview support, rendering a preview of text blocks whenever they&#039;re focused. Useful for checking whether texts passed the bounds of the dialog box;\r\n- Compare with the reference ROM, where you can open both original and edited ROMs simultaneously, and see their differences. Useful for revisions;\r\n- Search and replace functionalities, in case you want to edit specific words globally;\r\n- UI miscellaneous customizations, such as customizing dialog box appearance and size, changing preview zoom levels, etc.\r\n\r\nWorks only for the american ROM &quot;Legend of Zelda, The - The Minish Cap (USA)&quot;, with CRC32 of ABCEBBB1.', '[1729]ZMCSEditor_0.2.zip', 1, '0.2', NULL, '1729screenshot1.gif', 5, '2023-01-01 10:26:54', '2023-01-01 10:26:54', 1672376400, 12, 0, 281, '', ''),
(1730, 'FFX Boss Editor', 9, 18, 1343, 1173, 'This editor lets you adjust lots of boss stuff in Final Fantasy X, and you can then patch those changes into your ISO.  Should work on almost any version or region, including &quot;International&quot; versions.\r\n\r\nUpdated to ver 0.9 (1/11/2023): Is now compatible with pbirdman Final Fantasy X mod, have also increased the maximum allowed value for HP from 140,000 to 900,000.\r\n\r\nFeatures:\r\n\r\n* Can edit boss HP (health).  Setting this value low enough means you can kill that boss with 1 hit.\r\n\r\n* Can adjust the amount of damage required for an overkill.\r\n\r\n* Can edit the Strength, Defense, and Magic stats.\r\n\r\n* Can get as much Gil (money) as you want after a boss battle (up to $65,000).\r\n\r\n* Can adjust the amount of AP (Ability Points) you get after a boss battle (up to 60,000).  AP is kind of like experience points.\r\n\r\n* Can get any item you want after a boss battle, and as many as you want (up to 99).  There are 111 items to choose from.\r\n\r\n* There is a page that displays the iso addresses found by the editor, as well as extra addresses for other boss data like: MP (Magic Points), Magic Defense, Agility, Luck, Evasion, Accuracy, uncommon items won after battle, and the amount of those items.\r\n\r\n* You can dump all of the iso addresses into a text file, as well as the extra iso addresses mentioned above.  The text file includes: Name of the game, all of the iso addresses, the values for those addresses, and a short description for what each address is for.  This text file is handy to have if you want to use a hex editor to hack more stuff into your iso not covered by the editor.\r\n\r\n* There is an option to create a new (back-up) iso file when patching.  Keep in mind that making a copy of such a large file (4.4 GB) can take between 1 to 2 minutes.\r\n\r\n* Even though the iso file is fairly large (around 4.4 GB), the editor only takes about one second to load or patch your file.\r\n\r\n* There are several buttons that display handy information like the normal/default stat values, the values that are currently in your iso, minimum or maximum values for different stats, etc.\r\n\r\n* There is a button that displays all 111 different items in the game along with a corresponding ID number.  You simply pick which item you want to win after battle and enter that ID number where it says &quot;Item won&quot;, along with the amount you want to get (up to 99).\r\n\r\n* There are a few info buttons with detailed information, and should answer any questions.\r\n\r\nShould work on almost any version or region, including &quot;International&quot; versions and some hacked versions.  Has been tested on these versions so far:\r\n\r\nFinal Fantasy X SLUS-20312 (USA)(1.00).iso\r\n\r\nFinal Fantasy X SCES-50490 (Europe, Australia).iso\r\n\r\nFinal Fantasy X International SLPS-25088 (Japan) (En,Ja).iso\r\n\r\nFinal Fantasy X - International (Japan) [Undub].iso\r\n\r\nFinal Fantasy X International (hack).iso (I think this is a Spanish Translation)\r\n\r\n\r\nOnly has the first 13 bosses for now, but may add more later.', '[1730]FFXbossEditorV09.zip', 1, '0.9', NULL, '1730screenshot1.png', 2, '2023-01-04 17:44:30', '2023-01-12 13:47:19', 1672722000, 12, 0, 120, '', ''),
(1731, 'SimCity Urban Renewal Kit', 9, 9, 2203, 7835, 'SCURK is an application designed to work with SimCity® (SNES version) save RAM data (.srm files), which are used to play the game with emulators.\r\n\r\nIt can be used to edit existing save data or create new data, with a rich assortment of features and capabilities in this regard.', '[1731]scurk.zip', 1, '1.0', NULL, '1731screenshot1.png', 2, '2023-01-16 06:51:20', '2023-01-16 06:51:28', 1673499600, 12, 0, 173, 'GPL-3.0-or-later', ''),
(1732, 'FFX Monster Editing Tool', 9, 18, 1343, 1173, 'This tool will search your Final Fantasy X (PlayStation 2) ISO and find almost any enemy or boss in the game, and let you edit many of their stats. You can then patch/save those changes into your ISO.\r\n\r\nUpdated to version 1.1 (1/25/2023): Added a new page/tab that lets you edit: Gil won, AP won, AP won w/Overkill, common and rare items won after battle, items you can steal, bribe items, and adjustable amounts for all of those (up to 99).  Added a 3rd page/tab that just shows hex values that the editor uses for searching.\r\n\r\nFeatures:\r\n\r\n* Will work on almost any enemy or boss in the game.\r\n\r\n* Will work on almost any version or region of the game, including the &quot;International&quot; versions.  Also works on many mods/hacks, including pbirdman&#039;s FFX mod.\r\n\r\n* Lets you edit lots of monster stats, including: HP, MP, amount of damage needed for an Overkill, Strength, Defense, Magic, Magic Defense, Agility, Luck, Evade, and Accuracy.\r\n\r\n* Can edit the monster&#039;s status resistance percentages, including: Death, Zombie, Petrify, Poison and Poison damage amount, Power Break, Magic Break, Armor Break, Mental Break, Provoke, Sleep, Silence, Blind, and Slow.\r\n\r\n* Can also edit the monster&#039;s elemental strengths and weaknesses, including: Fire, Ice, Lightning, Water, and Holy.  You have 5 different options to choose from by using the drop-down arrows (see the screenshot).\r\n\r\n* Version 1.1 also lets you edit Gil won, AP won, AP won w/Overkill, common items won after battle and how many you win, rare items won after battle and how many you win, items you can steal and how many, and bribe items with an adjustment for how many.\r\n\r\n* The tool works by using a simple old school way of searching for enemy stats. You just enter a few monster stats (which you can find all over the internet), and it will search your ISO for those stats.\r\n\r\n* When it finds a match, it will display the rest of the stats, as well as the ISO addresses for that monster&#039;s HP and Gil won (useful if you want to see what else you can edit with a hex editor).\r\n\r\n* There&#039;s an option that lets you decide if you want to create a new ISO file when patching, which keeps your original file safe.  If you do have that option checked, the tool will automatically switch you over to the newly created file so you can continue editing more monsters if you want.  Again, this keeps your original ISO file safe.\r\n\r\n* Even though the ISO file is fairly big (around 4.4 GB), the tool can load or patch everything in about one second.  If you decide to create a new ISO file, that process takes about 1 to 2 minutes, so be patient.\r\n\r\n* There are a few info buttons that should answer any questions, as well as a Readme.', '[1732]FFXmonsterToolV11.zip', 1, '1.1', NULL, '1732screenshot1.png', 2, '2023-01-16 06:53:27', '2023-01-26 08:40:56', 1673758800, 12, 0, 193, '', ''),
(1733, 'Solomon&#039;s Keychain - Editor for Solomon&#039;s Key (NES)', 12, 1, 1780, 7841, 'Solomon’s Key level editor, supporting the US, JP and EU versions of the ROM.\r\n\r\nSupports extending the ROM size to vastly extend the data sections.\r\n\r\nSupports saving the work as XML files for easier source control integration.\r\n\r\nComes with extensive documentation.', '[1733]skchain-1_1-win-x64.zip', 2, '1.1', NULL, '1733screenshot1.png', 2, '2023-01-24 04:43:11', '2023-02-07 02:38:05', 1675486800, 12, 0, 147, '', 'https://github.com/kaimitai/skchain/'),
(1734, 'PixelPet', 15, 25, 704, 1268, 'PixelPet is an image processing tool for ROM hacking. It allows you to automatize converting common image files (such as PNG) to the binary formats supported by retro consoles. You can also go the other way, using PixelPet to extract and render binary images from game ROMs.\r\n\r\nCurrently PixelPet is geared towards Game Boy Advance and Nintendo DS, with full support for 4BPP and 8BPP tilesets/tilemaps and bitmaps. However, it should be easy to add other graphics formats as needed. There is some very early support for Game Boy as well.\r\n\r\nPixelPet is intended to be a &quot;Swiss Army knife&quot; of automated graphics processing for ROM hacks. The key principle is that PixelPet usage is imperative, rather than declarative. You can define every step of the pipeline, which ends up giving you far more control over the output. PixelPet is fully command line-based and should be easy to integrate into automated build scripts.\r\n\r\n[b]Links:[/b]\r\n[list]\r\n[li][url=https://github.com/Prof9/PixelPet/releases]Latest release on GitHub[/url][/li]\r\n[li][url=https://github.com/Prof9/PixelPet]Source on GitHub[/url][/li]\r\n[li][url=https://github.com/Prof9/PixelPet/blob/main/README.md]Documentation[/url][/li]\r\n[li][url=https://www.romhacking.net/forum/index.php?topic=36489.0]ROMhacking.net project topic[/url][/li]\r\n[/list]', '[1734]PixelPet-1.0.2.zip', 2, '1.0.2', NULL, '1734screenshot1.png', 7, '2023-02-07 02:38:50', '2024-05-10 15:40:50', 1715299200, 12, 0, 91, 'MIT', 'https://github.com/Prof9/PixelPet'),
(1735, 'Custom Robo (GC) Model Swapper', 9, 33, 4986, 7814, 'Ever wanted to play Custom Robo with a different model? Want Earnest to be a small child bossing you around, or to play as a Nameless NPC for some reason? Now you can! This utility allows users to easily change multiple characters in-game into other characters from the game! \r\n\r\nThe app isn&#039;t able to patch in modern models, and requires that the new model be smaller in file size than the replaced model.\r\n\r\nUsage instructions and the download are on the [url=https://github.com/Zoeyism/custom_robo_model_swapper]GitHub page[/url].', '', 1, '1.0.0', NULL, '1735screenshot1.PNG', 2, '2023-02-13 02:31:27', '2023-02-15 02:17:15', 1675832400, 12, 1, 21, 'CC0-1.0', 'https://github.com/Zoeyism/custom_robo_model_swapper'),
(1736, 'BZK Relative Search', 6, 25, 704, 5396, 'A simple 8-bit relative searching script.\r\n\r\nInstructions:\r\n* Put your ROM inside the root folder (where START.bat file is)\r\n* Run START.bat (for Windows users)\r\n* Type the name of your game file and press Enter\r\n* Type bytes for searching and press Enter\r\n* See results in a text file inside the root folder\r\n* Type new bytes if you want to continue, or close the window\r\n\r\nIf you&#039;re using OS other than Windows, run START.sh in the terminal. You need to install Lua 5.3 or higher beforehand.', '[1736]BZK Relative Search.zip', 1, '1.0', NULL, '1736screenshot1.PNG', 7, '2023-02-18 18:59:03', '2023-02-19 02:14:00', 1676696400, 12, 0, 50, '', ''),
(1737, 'Genesis Game Genie Emulator Tool', 3, 11, 704, 1173, 'This program does a few things: It will encrypt/decrypt Genesis Game Genie codes, allow you to add any of your codes to a .pat cheat file for use with many Genesis emulators, and lets you edit most existing .pat cheat files.\r\n\r\nFeatures:\r\n\r\n* Can convert a Genesis Game Genie code into a ROM address and value, or convert your ROM address and value into a Game Genie code in real time as you type it in.\r\n\r\n* Has dual purpose &quot;Insert&quot; buttons that lets you insert different replacement instructions as your value (NOP, RTS, and Branch).  Will cycle through the different instructions each time you click the buttons.\r\n\r\n* Has dual purpose Up/Down buttons: If you click on the Up/Down buttons, they behave like you&#039;d expect.  If you hold down on the Up/Down buttons, the value will automatically start increasing/decreasing on it&#039;s own and increase speed even more if you hold down longer than 2 seconds.\r\n\r\n* There is an option that will let the Up/Down buttons increase/decrease the ROM address by even numbers.  This is recommended since Genesis ROM addresses should be even numbers.\r\n\r\n* Can make Game Genie codes with ROM addresses up to 0xEFFFFF (15MB).  This does two things: It prevents people from trying to make a Game Genie code from a RAM address (FFxxxx), since codes like that won&#039;t work on a real Game Genie, and secondly, it lets you access any part of one of the largest Genesis ROMs (Demons of Asteborg) which is 14.6MB.\r\n\r\n* There is a button to add your Game Genie codes to a list of codes for a .pat file (up to 7 codes).  More info about the .pat files below.\r\n\r\n* There is a section that lets you add RAM address type codes (FFxxxx) to the .pat list of codes, since most emulators support them.\r\n\r\n* You can select to enter RAM addresses with either a 1 or 2 byte value.\r\n\r\n* You can add your own code descriptions to the codes that you add to the .pat file list.\r\n\r\n* There are dual purpose &quot;Clear&quot; buttons that let you clear a code on the first click, and clear the code description on the second click.\r\n\r\n* Once you&#039;ve added your codes to the code list, you can select the ROM that the codes are for and create a new .pat file.  The program automatically names the new .pat file so that the emulator will recognize it.\r\n\r\n* The purpose of the .pat file list is to create a new .pat file for use with many Genesis emulators.  Many emulators use the .pat files to save your cheat codes for each game you play.\r\n\r\n* Can also edit most existing .pat cheat files.\r\n\r\n* The .pat cheat files that this program creates and edits are used by Kega Fusion, Genecyst, and most, if not all versions of Gens (Gens, Gens Hacking Version, Gens Tracer, Gens 9.5b, Gens 11, Gens r57, and many more).\r\n\r\n* There are a couple Help buttons in the program that should answer any questions.\r\n\r\n* Will also work with 32x ROMs in many cases.  32x Game Genie codes will work with Kega and most Gens emulators.  Kega also supports 32x assembly (SH2) codes.\r\n\r\nThere is more information about this program here: https://www.romhacking.net/forum/index.php?topic=36555.0', '[1737]Genesis Game Genie Emulator ToolV1.zip', 1, '1.0', NULL, '1737screenshot1.png', 2, '2023-02-24 09:35:22', '2023-02-24 09:35:22', 1677128400, 12, 0, 297, '', ''),
(1738, 'MGS SoundExtractor', 7, 17, 4177, 6205, 'Metal Gear Solid (PS1) sound converter.\r\n\r\nTool can:\r\n\r\n1. Extract sound+text files from &quot;DEMO.DAT&quot; and &quot;VOX.DAT&quot;.\r\nFiles after extraction:\r\n*.vag - original sound files\r\n*.wav - converted sound files (with VAG/WAV option)\r\n*.txt - game text for sound file\r\n2. Insert sounds to &quot;DEMO.DAT&quot; and &quot;VOX.DAT&quot; (and convert WAV to VAG with VAG/WAV option).\r\n\r\nThe length of the new sounds should not exceed the original length', '[1738]MGS_SoundExtractor.rar', 1, '1.0', NULL, '1738screenshot1.png', 2, '2023-02-28 08:23:18', '2023-02-28 08:23:18', 1677474000, 12, 0, 393, '', ''),
(1739, 'Policenauts SoundExtractor', 7, 17, 1327, 6205, 'Policenauts (PS1) sound converter.\r\n\r\nTool can:\r\n\r\n1. Extract sound+text files from “PN_VOX1.PAC” and “PN_VOX2.PAC”. \r\n\r\nFiles after extraction:\r\n*.vag - original sound files\r\n*.wav - converted sound files (with VAG/WAV option)\r\n*.txt - game text for sound file\r\n2. Insert sounds to “PN_VOX1.PAC” and “PN_VOX1.PAC” (and convert WAV to VAG with VAG/WAV option).\r\n\r\nThe length of the new sounds should not exceed the original length.\r\n\r\nTested on [url=https://www.romhacking.net/translations/1422/]English patched version[/url]', '[1739]Policenauts_SoundExtractor.rar', 1, '1.0', NULL, '1739screenshot1.png', 2, '2023-02-28 17:41:12', '2023-02-28 17:41:12', 1677560400, 12, 0, 75, '', ''),
(1740, 'Crystal Tracker', 7, 8, 708, 2562, 'A Pokemon GSC Song Editor.\r\nSee README on GitHub for complete description.\r\n\r\nDownload: https://github.com/dannye/crystal-tracker/releases', '', 2, '0.7.0', NULL, '1740screenshot1.png', 7, '2023-03-06 13:01:14', '2024-06-09 04:32:11', 1717804800, 12, 1, 155, 'LGPL-3.0+', 'https://github.com/dannye/crystal-tracker'),
(1741, 'Urban Reign Pnach Editor', 9, 18, 5040, 2440, 'This tool was made for Urban Reign Multiplayer mode, but it also works in other mods.\r\nYou can edit:\r\n-players/enemies stats (Strike, Grapple and others)\r\n-movesets\r\n-skins\r\nMore options will be added soon.', '[1741]UR_PE.rar', 1, '1.2', NULL, '1741screenshot1.png', 2, '2023-03-14 06:28:41', '2023-03-14 06:28:41', 1678597200, 12, 0, 240, '', ''),
(1742, 'NES Assets Workshop (NAW)', 15, 1, 704, 4070, 'NAW is a modern tool that enables the creation of art ready for use with NES development. Meant for artists, it imposes all NES limitations and gives you a WISIWYG workflow.\r\n\r\nIt works with NES compatible formats such as nametables, CHR, OAM data and raw palettes, but it can also export to PNG and it allows images to be pasted directly on the CHR table from other software.\r\n\r\nIt has an extensive toolset and is actively maintained by nesrocks. Updates are posted to the official itch page: https://nesrocks.itch.io/naw\r\n\r\nIt is a free download but donations are welcomed as they allow the project to receive new features.\r\n\r\nIt does NOT open ROMs directly yet, but you can import a PPU dump from emulators.\r\nYou can also import the OAM dump from mesen.\r\n\r\nFor ROM hacking it is useful to edit the raw graphics manually extracted using PPU dumps or the CHR taken using other tools. Re-inserting the graphics into the ROM will require ROM hacking knowledge.\r\n\r\nThere&#039;s a simple tutorial project that loads to default, it can be disabled in the preferences. Hit the &quot;nametable #&quot; button to view the tutorial pages.', '[1742]NAW v0.206.zip', 1, '0.206', NULL, '1742screenshot1.png', 2, '2023-03-14 06:31:13', '2023-03-20 15:16:20', 1678078800, 12, 0, 1101, '', ''),
(1743, 'GBC Palette Editor', 4, 8, 704, 3533, 'GBC Palette Editor is a small tool designed to edit binary files (.pal) containing palettes in GBC format. It also allows you to extract colors from image saved in your clipboard.\r\n\r\nYou can also add comments to each .pal file using the small text box in the bottom right.\r\nThe comment will be automatically saved and associated with the .pal file.', '[1743]PalEditor.zip', 1, '1.0', NULL, '1743screenshot1.png', 2, '2023-03-21 02:45:34', '2023-03-21 02:45:34', 1679284800, 12, 0, 1501, 'MIT', ''),
(1744, 'PVP2ACT', 4, 14, 704, 6899, '[b]PVP2ACT[/b] allows you to easily convert palettized PowerVR images (.PVR /.PVP) to .png / .ACT (Adobe Color Table) files.\r\n\r\nAll you have to do is select your files in .PVP/.PVR and it will take care of converting palettized images in .png with .ACT palette!\r\n\r\nAfter that, you&#039;ll be able to load / edit your image properly and also load an .ACT file to preview different palettes on it.\r\n\r\n\r\n[li]YT Tutorial: https://youtu.be/png1ycQuobI\r\n[li]Python code available on Git page: https://github.com/VincentNLOBJ/PVP2ACT', '[1744]PVP2ACT_V2_1.zip', 1, '2.1', NULL, '1744screenshot1.gif', 2, '2023-03-21 03:59:52', '2023-03-21 03:59:52', 1679112000, 12, 0, 72, '', 'https://github.com/VincentNLOBJ/PVP2ACT'),
(1745, 'NitroPacker', 3, 23, 704, 7424, 'NitroPacker is an open source, cross-platform utility for packing and unpacking Nintendo DS ROMs. It also can apply ASM hacks to both ARM9 and overlay files.\r\n\r\nPrerequisites:\r\n* devkitARM is required to apply ASM hacks.\r\n\r\nDue to download file size limitations, the download provided here is only the Windows version of the program. Please see our GitHub repository ([url]https://github.com/haroohie-club/NitroPacker/[/url]) for versions for the other platforms and for more information about how to use the tool.', '[1745]NitroPacker-Windows-2.1.0.zip', 1, '2.1.0', NULL, '1745screenshot1.png', 7, '2023-03-27 12:36:26', '2023-04-09 11:49:00', 1679803200, 12, 0, 145, 'GPL-3.0+', 'https://github.com/haroohie-club/NitroPacker/');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1746, 'ttf-2-bpp', 15, 9, 704, 3454, 'Simple program which generates 2BPP tile data based on a given FreeType compatible font file. Intended to make setting up fonts for SNES games quicker, particularly for languages with non-Latin scripts. The program also generates corresponding encoding information for use with text insertion tools.\r\n\r\nSupports Unicode character input. The list of glyphs to include may be provided in a plaintext utf-8 encoded file, or a set of Unicode code blocks may be specified to provide the glyphs. Details may be found int he included readme.', '[1746]release-winx64.zip', 2, '0.3.1', NULL, '1746screenshot1.png', 2, '2023-03-29 19:11:41', '2024-01-14 08:25:48', 1705104000, 12, 0, 57, 'MIT', 'https://github.com/RobertTheSable/ttf2bpp'),
(1747, 'Q-Vert', 9, 27, 974, 803, '[b]Q-Vert[/b]: convert GoldenEye to run on both iQue and N64 consoles\r\n\r\n[i]Requires x64 Windows or Python 3.8+.[/i]\r\n\r\n  Despite what the internet thinks, iQue can&#039;t play N64 games in much the same way that pixels aren&#039;t square.  That&#039;s where this steps in.  It will automatically convert most NTSC versions of GoldenEye to run on both N64 &amp; iQue consoles with minimal input from you, the end-user.\r\n\r\n  tl;dr: you can save properly on either console and Rumble Pak is supported on N64.  It also adds support for both 4k &amp; 16k EEPROMs if modders so desire.\r\n*Read the readme for more information.\r\n----\r\nv1.1 links code to call a secure kernel function on NMI, preventing the RCP from locking (aka &quot;no video&quot;) and an option to throttle animations on iQue to resemble N64 gameplay.\r\n----\r\n  The idea behind this is to modify some of the libultra functions to support both platforms.  Using pattern-matching, those functions can be ID&#039;d in all versions of the game, the addresses registered, then the functions patched.  As a result, many of the hundreds of existing mods such as Goldfinger or SubDrag&#039;s 640i patch can be converted.', '[1747]Q-Vert [v1.1].7z', 1, '1.1', NULL, '1747screenshot1.png', 2, '2023-04-01 05:29:08', '2023-05-14 22:04:13', 1684036800, 12, 0, 44, '', ''),
(1748, 'Shadowrun (SNES) ROM Editor', 9, 9, 1700, 1173, 'Editor lets you edit lots of stuff in your Shadowrun game, and you can then patch the changes into your ROM.\r\n\r\nUpdate (5/7/2023): Forgot to include the older build of the editor that works on the Japanese version of the game.\r\n\r\nUpdated to version 1.3 (5/6/2023): You can now edit the destination of all 6 doors in the Debug Room so you can warp to any one of 504 different areas in the game.  To make it easier to get to the Debug Room, you can make it so the Morgue Office door warps you directly to the Debug Room.  There is a button that lists all 504 different areas in the game you can warp to, along with their hex ID numbers to enter into the editor.  The list of the 504 locations also has a search feature.\r\n\r\nUpdated to version 1.2 (4/14/2023): The Bulletproof Vest is now available to buy in the Dark Blade weapon shop.  There will be no prerequisites for getting it, so you can buy it at any time for $8000 (must start a new game to enable Bulletproof Vest patch).  The Bulletproof Vest was left out of the USA and European versions of the game.  You can also edit the Bulletproof Vest protection amount along with the rest of the armor.  Fixed a bug where the editor would write to the wrong address in a couple places if you were using a Shadowrun ROM with a .smc file extension (.smc ROMs have a 0x200 byte header and are not very common these days).\r\n\r\nUpdated to version 1.1 (4/8/2023): Have expanded the section that lets you edit how much Nuyen (money) enemies drop after battle.  You can now edit money dropped after battle on the majority of the enemies in the game.  Have also made it so that the correct amount of Nuyen is displayed when you pick it up.\r\n\r\nFeatures:\r\n\r\n* Works on the USA or European versions, and with or without the 0x200 byte ROM header (.smc or .sfc file extensions).  Also works with the Mouse Support hacked version.  There is a separate early build included that will work on the Japanese version as well.\r\n\r\n* Six different pages/tabs to choose from.\r\n\r\n* Can edit lots of things like: Starting stats, Karma, Weapons, Slap Patch heal amount, Grenade carry limit, Magic, Cyberware, Armor, Shops, Runner stats, Runners never leave, money dropped after battles, warp anywhere in the game, etc.\r\n\r\n* When patching, you can decide if you want it to create a new ROM or not.\r\n\r\n* Several buttons for info, values, etc.\r\n\r\n* Many thanks to Dulcinea who is very familiar with the game and spent many hours testing things and giving suggestions on what should be added, and his info helped to fix lots of issues with the editor.\r\n\r\n* Also thanks to the_E_y_Es (here on RHDN forums) for info on the firing rate ROM addresses, and the really cool custom SNES code for allowing adjustment for the runners starting HP. \r\n\r\nMore information on the editor: https://www.romhacking.net/forum/index.php?topic=36701.0', '[1748]ShadowrunSNESeditorV13.zip', 1, '1.3', NULL, '1748screenshot1.png', 2, '2023-04-01 05:31:17', '2023-05-07 23:45:49', 1680235200, 12, 0, 201, '', ''),
(1749, 'RevEdit (Castlevania II: Belmont&#039;s Revenge Level Editor)', 12, 8, 993, 4545, '[i]RevEdit[/i] is a level editor for [i]Castlevania II: Belmont&#039;s Revenge[/i]. It supports entity placement, sublevel layout arrangement, and tile editing. It should be possible to create a complete overhaul hack of [i]Belmont&#039;s Revenge[/i] using this tool. A playtest feature is included, which pops open an emulator at the specified sublevel, allowing quick iteration on design.\r\n\r\nDue to the utility being larger than the 30MB file-size limit for RHDN, the download is linked below.\r\n\r\n[b]Download:[/b] [url=https://github.com/nstbayless/cv2br-editor][u]GitHub[/u][/url].\r\n\r\nYou can download a pre-built Windows binary with the link above, or you can download the source and run on any operating system that supports Python.\r\n\r\n[u][b]Future Work:[/b][/u]\r\n\r\n- It should be very simple to modify the editor to allow changing the number of sublevels per level, or the number of levels overall.\r\n- Changing the number of 4x4-tile chunks per level shouldn&#039;t be hard either.\r\n- Several of the 8x8-pixel tiles are are loaded differently from the others in each stage; it&#039;s not clear yet how or why, but they are displayed as placeholder pink squares. At the very least, they could be displayed as [i]different[/i] placeholders.\r\n- Some special &#039;screens&#039; are used for various entities such as moving spike walls, but there is no GUI support for editing these screens.\r\n- It seems there are a couple bugs still in the exported ROM. The boss of Plant Castle doesn&#039;t seem to work correctly.\r\n- The code for [i]Castlevania: Legends[/i] seems to be very similar to [i]Castlevania II: Belmont&#039;s Revenge[/i] in terms of code structure. It may be possible to adapt this editor to support Legends as well.\r\n- Entity graphics for the upcoming sublevel are loaded by the game during door transitions, but so far this has not been dissected. As a result, only some entities are currently properly usable in each sublevel.\r\n- Similarly, the playtest feature results in some buggy entity graphics when starting at sublevel 2 or later. (If the previous bullet is resolved, this might be easier to figure out.)\r\n\r\nAll of these seem like fairly simple problems to solve, and there are work-arounds in the mean-time. Please contact the author for assistance if needed.', '', 1, '1.3', NULL, '1749screenshot1.png', 2, '2023-04-09 02:01:22', '2023-04-09 02:01:22', 1680926400, 12, 0, 272, 'CC-BY-NC-SA-3.0', 'https://github.com/nstbayless/cv2br-editor'),
(1750, '1943 stats editor', 9, 1, 1515, 2797, 'Edit weapon damage and other parameters, defense, energy, timers based on upgrades level.', '[1750]1943_stats_editor.7z', 1, '1.0', NULL, '1750screenshot1.PNG', 2, '2023-04-10 03:24:43', '2023-04-10 03:24:43', 1681012800, 12, 0, 47, '', ''),
(1751, 'Pokemon Stadium 2 Randomizer', 3, 27, 3615, 4835, 'Pokemon-Stadium-2-Randomizer\r\nA randomizer for gym leader castle, as well as all rental Pokemon. Combine with rental rando for best outcomes.\r\n\r\nThis is a randomizer for Pokemon Stadium 2. What this does is randomizes movesets of all rental Pokemon. In addition, all the Pokemon belonging to trainers in the Gym Leader Castle have been randomized along with their movesets. This creates a new ROM for you in a ROM folder in the directory where the original was. THE ORIGINAL IS NOT MODIFIED. Also, runners can share their experience without sharing ROMs by the seed entry option. 0 is random.\r\n\r\nRentals are now randomized everywhere.\r\n\r\nThere is also a neat feature where you can choose trainer names and the trainer names are randomized from that pool. 11 characters is the limit. Any longer names will be cut off at randomization time. Also removed are strings of length 1 or lower.\r\n\r\nNOTE:\r\n\r\n-Text gets changed to purple automatically when a Pokemon knows a move it shouldn&#039;t.\r\n\r\n-Pokemon portraits (the icon in the HUD) are bugged. This is merely aesthetic. This was a result of randomizing the Pokemon.\r\n\r\nNote\r\n\r\nSeed number does not take into account checkboxes/names', '[1751]Pokemon Stadium 2 Randomizer - 0.031.zip', 1, '0.031', NULL, '1751screenshot1.png', 2, '2023-04-11 05:35:53', '2023-08-24 03:53:07', 1614747600, 12, 0, 273, '', ''),
(1752, 'The MOTHER 3 HQ Sound Mixing Patcher (Windows)', 9, 10, 1215, 7490, 'Ever wanted to play MOTHER 3 without so much noise? Love hearing its soundtrack crystal clear on YouTube? Now you can experience the game with much cleaner audio!\r\nThis hack mixes every individual channel at 16-bit audio before downsampling everything to 8-bit audio as opposed to the default m4a mixer which mixes every channel at 8-bit audio (blame the GBA&#039;s DAC!)\r\n- This greatly reduces the number of quantization/rounding errors that pop up during the mixing process, making the classic GBA &quot;background hiss&quot; much quieter while making Shogo Sakai&#039;s music sound crispier than ever! Results seem even better when played back on actual hardware. Enjoy!!\r\n\r\n[b]DISCLAIMERS[/b]\r\n\r\nFOR EVERYONE:\r\n- You may hear occasional popping in-game after patching your ROM, for example while saving your game. Throughout 100+ hours of testing, these same pops were heard while playing the original Japanese release, making the hack authors fairly confident this hack isn&#039;t the cause. It&#039;s possible these audio glitches were covered up by the original mixer&#039;s background noise and are now easier to hear with clearer audio. Please don&#039;t hesitate to report any bugs, but just keep in mind there&#039;s only so much you can do with the GBA&#039;s limitations!\r\n\r\nFOR SPEEDRUNNERS:\r\n- If your ROM is a Fan Translation, this patch [b]does modify the RNG used by MOTHER 3 and will most likely give you unexpected results![/b] Because of that, any TAS recordings of MOTHER 3 will be broken by this hack. You have been warned!!\r\n\r\nPATCHER FEATURES\r\n- 100% compatibility with ALL Fan Translations! [versions 1.2 and below will cause occasional slowdowns with this hack, regardless of the language]\r\n- Compatible with the original Japanese release of MOTHER 3\r\n- Compatible with other ROM hacks, such as Claus&#039; Journey [this is an EXPERIMENTAL feature; be aware of potential bugs!!]\r\n- Customize your game&#039;s sample rate for higher-quality sound effects, including Lucas&#039; clean electric guitar during battles\r\n- Save backup copies of your game before patching\r\n- Easily undo/remove the HQ sound patch from your game\r\n- Read the source code behind this patch\r\n- Windows and macOS support (64-bit only)\r\n\r\nHOW TO PATCH YOUR GAME:\r\n\r\nDownload the patcher and either load your ROM with the &quot;Open&quot; button or drag-and-drop your ROM into the patcher. After you indicate whether your copy of MOTHER 3 is an original Japanese release or a Fan Translation, you&#039;ll be able to apply the hack to your game. Simple as!\r\n\r\nFUTURE GOALS\r\n- Having the patcher translated to languages other than English\r\n- Support for Linux distros\r\n\r\nCREDITS:\r\n- Mixer preparation, ROM hacking, and patcher written by Summer Dragonfly (xkas format by Near/byuu: https://wiki.superfamicom.org/xkas)\r\n- HQ sound mixer ingeniously programmed by ipatix (https://github.com/ipatix), inspired by &quot;Golden Sun&quot;: https://www.pokecommunity.com/showthread.php?t=324673\r\n- Original HQ sound mixing code written by Haruki &quot;Bon&quot; Kodera for Camelot Software Planning: https://www.camelot.co.jp/gimon/gimon21.html\r\n- Mother 3 decompilation and technical support: Kurausukun and theo3 ([url]https://github.com/Kurausukun/mother3[/url])\r\n- Extra technical support: phoenixbound, Lorenzooone, and Yosuke\r\n- French translations and Intel-based Mac version packaged by JumpmanFR\r\n- Brazilian Portuguese translations by Somewhat Viable\r\n- Special thanks to the Mother 1+2 Fan Translation/Sound Restoration project and the PRET Discord community!', '[1752]MOTHER 3 HQ Audio Patcher, Windows (x64).zip', 1, '1.3.2', NULL, '1752screenshot1.png', 2, '2023-04-15 18:45:11', '2023-04-27 11:31:42', 1682481600, 12, 0, 860, 'MIT', 'https://github.com/MusicTheorist/MOTHER-3-HQ-Sound-Mixing'),
(1753, 'The MOTHER 3 HQ Sound Mixing Patcher (ARM-based Macs)', 9, 10, 1215, 7490, '[b]This release will ONLY work on new Mac computers with Apple silicon! If your Mac has an Intel CPU, use the [url=https://www.romhacking.net/utilities/1755/]Intel release![/url][/b]\r\n\r\nEver wanted to play MOTHER 3 without so much noise? Love hearing its soundtrack crystal clear on YouTube? Now you can experience the game with much cleaner audio!\r\nThis hack mixes every individual channel at 16-bit audio before downsampling everything to 8-bit audio as opposed to the default m4a mixer which mixes every channel at 8-bit audio (blame the GBA&#039;s DAC!)\r\n- This greatly reduces the number of quantization/rounding errors that pop up during the mixing process, making the classic GBA &quot;background hiss&quot; much quieter while making Shogo Sakai&#039;s music sound crispier than ever! Results seem even better when played back on actual hardware. Enjoy!!\r\n\r\n[b]DISCLAIMERS[/b]\r\n\r\nFOR EVERYONE:\r\n- You may hear occasional popping in-game after patching your ROM, for example while saving your game. Throughout 100+ hours of testing, these same pops were heard while playing the original Japanese release, making the hack authors fairly confident this hack isn&#039;t the cause. It&#039;s possible these audio glitches were covered up by the original mixer&#039;s background noise and are now easier to hear with clearer audio. Please don&#039;t hesitate to report any bugs, but just keep in mind there&#039;s only so much you can do with the GBA&#039;s limitations!\r\n\r\nFOR SPEEDRUNNERS:\r\n- If your ROM is a Fan Translation, this patch [b]does modify the RNG used by MOTHER 3 and will most likely give you unexpected results![/b] Because of that, any TAS recordings of MOTHER 3 will be broken by this hack. You have been warned!!\r\n\r\nPATCHER FEATURES\r\n- 100% compatibility with ALL Fan Translations! [versions 1.2 and below will cause occasional slowdowns with this hack, regardless of the language]\r\n- Compatible with the original Japanese release of MOTHER 3\r\n- Compatible with other ROM hacks, such as Claus&#039; Journey [this is an EXPERIMENTAL feature; be aware of potential bugs!!]\r\n- Customize your game&#039;s sample rate for higher-quality sound effects, including Lucas&#039; clean electric guitar during battles\r\n- Save backup copies of your game before patching\r\n- Easily undo/remove the HQ sound patch from your game\r\n- Read the source code behind this patch\r\n- Windows and macOS support (64-bit only)\r\n\r\nHOW TO PATCH YOUR GAME:\r\n\r\nDownload the patcher and either load your ROM with the &quot;Open&quot; button or drag-and-drop your ROM into the patcher. After you indicate whether your copy of MOTHER 3 is an original Japanese release or a Fan Translation, you&#039;ll be able to apply the hack to your game. Simple as!\r\n\r\nFUTURE GOALS\r\n- Having the patcher translated to languages other than English\r\n- Support for Linux distros\r\n\r\nCREDITS:\r\n- Mixer preparation, ROM hacking, and patcher written by Summer Dragonfly (xkas format by Near/byuu: https://wiki.superfamicom.org/xkas)\r\n- HQ sound mixer ingeniously programmed by ipatix (https://github.com/ipatix), inspired by &quot;Golden Sun&quot;: https://www.pokecommunity.com/showthread.php?t=324673\r\n- Original HQ sound mixing code written by Haruki &quot;Bon&quot; Kodera for Camelot Software Planning: https://www.camelot.co.jp/gimon/gimon21.html\r\n- Mother 3 decompilation and technical support: Kurausukun and theo3 ([url]https://github.com/Kurausukun/mother3[/url])\r\n- Extra technical support: phoenixbound, Lorenzooone, and Yosuke\r\n- French translations and Intel-based Mac version packaged by JumpmanFR\r\n- Special thanks to the Mother 1+2 Fan Translation/Sound Restoration project and the PRET Discord community!', '[1753]MOTHER 3 HQ Audio Patcher, macOS (ARM64).zip', 1, '1.3.2', NULL, '1753screenshot1.png', 8, '2023-04-15 18:45:38', '2023-04-27 10:42:19', 1682481600, 12, 0, 59, 'MIT', 'https://github.com/MusicTheorist/MOTHER-3-HQ-Sound-Mixing'),
(1754, 'Serial Loops', 9, 23, 4802, 7424, 'The Haroohie Translation Club proudly presents Serial Loops, a full editing suite for Suzumiya Haruhi no Chokuretsu!\r\n\r\nThe current version supports the following:\r\n\r\n* Creating, saving, opening, building and running projects from within the editor\r\n* Tool for applying common pre-defined ROM hacks to the game (like skipping the OP movie)\r\n* Tools for searching items, including text within items (dialogue lines)\r\n* Editing game banner data, including its icon and name\r\n* Editing game scripts (including dialogue, character layouts on maps, top-screen data &amp; more), with a live preview\r\n* Editing the game scenario flow (i.e. which scripts get executed in which order)\r\n* Replacing backgrounds, with built-in cropping &amp; resizing\r\n* Replacing and levelling background music, modifying BGM loop parameters, updating BGM track names as they appear in the extras mode\r\n* Replacing voiced lines (and, if using the English-patched ROM, their subtitles)\r\n* Editing place name graphics\r\n* Editing character nameplate graphics\r\n* Editing topics, including their names and the time gains they grant in the puzzle phase\r\n* Editing UI text\r\n* Replacing system textures (mostly UI elements but also including things like the title screen)\r\n* Viewing (but not editing) maps, puzzles, chibis (and animations), character portraits (and animations), and a number of other miscellaneous items!\r\n\r\nDownloads are available for Windows, macOS, and Linux. For more information, see our website: https://haroohie.club/chokuretsu/serial-loops/', '', 1, '0.2', NULL, '1754screenshot1.png', 7, '2023-04-17 04:28:44', '2023-06-27 12:31:29', 1687665600, 12, 1, 21, 'GPL-3.0+', 'https://github.com/haroohie-club/SerialLoops'),
(1755, 'The MOTHER 3 HQ Sound Mixing Patcher (Intel-based Macs)', 9, 10, 1215, 7490, '[b]This release is intended for older Intel-based Macs! If your computer has Apple silicon in it, it&#039;s recommended you download the ARM-based Macs release![/b]\r\n\r\nEver wanted to play MOTHER 3 without so much noise? Love hearing its soundtrack crystal clear on YouTube? Now you can experience the game with much cleaner audio!\r\nThis hack mixes every individual channel at 16-bit audio before downsampling everything to 8-bit audio as opposed to the default m4a mixer which mixes every channel at 8-bit audio (blame the GBA&#039;s DAC!)\r\n- This greatly reduces the number of quantization/rounding errors that pop up during the mixing process, making the classic GBA &quot;background hiss&quot; much quieter while making Shogo Sakai&#039;s music sound crispier than ever! Results seem even better when played back on actual hardware. Enjoy!!\r\n\r\n[b]DISCLAIMERS[/b]\r\n\r\nFOR EVERYONE:\r\n- You may hear occasional popping in-game after patching your ROM, for example while saving your game. Throughout 100+ hours of testing, these same pops were heard while playing the original Japanese release, making the hack authors fairly confident this hack isn&#039;t the cause. It&#039;s possible these audio glitches were covered up by the original mixer&#039;s background noise and are now easier to hear with clearer audio. Please don&#039;t hesitate to report any bugs, but just keep in mind there&#039;s only so much you can do with the GBA&#039;s limitations!\r\n\r\nFOR SPEEDRUNNERS:\r\n- If your ROM is a Fan Translation, this patch [b]does modify the RNG used by MOTHER 3 and will most likely give you unexpected results![/b] Because of that, any TAS recordings of MOTHER 3 will be broken by this hack. You have been warned!!\r\n\r\nPATCHER FEATURES\r\n- 100% compatibility with ALL Fan Translations! [versions 1.2 and below will cause occasional slowdowns with this hack, regardless of the language]\r\n- Compatible with the original Japanese release of MOTHER 3\r\n- Compatible with other ROM hacks, such as Claus&#039; Journey [this is an EXPERIMENTAL feature; be aware of potential bugs!!]\r\n- Customize your game&#039;s sample rate for higher-quality sound effects, including Lucas&#039; clean electric guitar during battles\r\n- Save backup copies of your game before patching\r\n- Easily undo/remove the HQ sound patch from your game\r\n- Read the source code behind this patch\r\n- Windows and macOS support (64-bit only)\r\n\r\nHOW TO PATCH YOUR GAME:\r\n\r\nDownload the patcher and either load your ROM with the &quot;Open&quot; button or drag-and-drop your ROM into the patcher. After you indicate whether your copy of MOTHER 3 is an original Japanese release or a Fan Translation, you&#039;ll be able to apply the hack to your game. Simple as!\r\n\r\nFUTURE GOALS\r\n- Having the patcher translated to languages other than English\r\n- Support for Linux distros\r\n\r\nCREDITS:\r\n- Mixer preparation, ROM hacking, and patcher written by Summer Dragonfly (xkas format by Near/byuu: https://wiki.superfamicom.org/xkas)\r\n- HQ sound mixer ingeniously programmed by ipatix (https://github.com/ipatix), inspired by &quot;Golden Sun&quot;: https://www.pokecommunity.com/showthread.php?t=324673\r\n- Original HQ sound mixing code written by Haruki &quot;Bon&quot; Kodera for Camelot Software Planning: https://www.camelot.co.jp/gimon/gimon21.html\r\n- Mother 3 decompilation and technical support: Kurausukun and theo3 ([url]https://github.com/Kurausukun/mother3[/url])\r\n- Extra technical support: phoenixbound, Lorenzooone, and Yosuke\r\n- French translations and Intel-based Mac version packaged by JumpmanFR\r\n- Special thanks to the Mother 1+2 Fan Translation/Sound Restoration project and the PRET Discord community!', '[1755]MOTHER 3 HQ Audio Patcher, macOS (x64).zip', 1, '1.3.2', NULL, '1755screenshot1.png', 8, '2023-04-17 04:29:36', '2023-05-02 04:15:29', 1682913600, 12, 0, 38, 'MIT', 'https://github.com/MusicTheorist/MOTHER-3-HQ-Sound-Mixing'),
(1756, 'DKC1 Standalone GFX Editor', 10, 9, 1686, 4835, 'This program is heavily influenced by Quaraage&#039;s work on dkc2. This pretty much copied these two tabs. This is a DKC1 graphics editor. This has the ability to change both object palette and the sprites associated. \r\n\r\n&#039;Write&#039; always writes to rom, where &#039;Apply&#039; makes changes on a program level.\r\n\r\n\r\nThis program:\r\nThis remembers what file you loaded last and loads that on next boot.\r\nThere is no undo button, but that could be easily remedied with various manips.\r\nInspired by Quaraage&#039;s DKC2 editor.\r\n\r\n\r\nIf anyone wants to learn, here is my &#039;messy&#039; source code\r\n[url]https://github.com/mike19283/DKC1-GFX-Editor[/url]\r\n(outdated)\r\n\r\nTUTORIAL\r\nThis program allows you to change both the palette used by each object as well as which pixels have which color. The Apply buttons just save changes to volatile memory. On load, those changes are lost. The only way changes are not lost is if you click Write. Write copies data to ROM.\r\n\r\n[url]https://www.youtube.com/watch?v=PcCDhqoMIHs[/url]', '[1756]StandAloneGFXDKC1.exe', 2, '0.080', NULL, '1756screenshot1.png', 2, '2023-04-17 04:30:09', '2023-04-17 11:19:31', 1681617600, 12, 0, 241, '', ''),
(1757, 'Lufia II (US) ROM Patcher', 2, 9, 941, 8064, 'This is a web-based patcher specifically for the US release of Lufia 2.\r\n\r\nThe patcher can be found here: https://rompatch.ancientcave.net/\r\n\r\nIt includes many patches made by the author, as well as some from other contributors. The idea is to easily be able to patch a ROM with options of the user&#039;s choice, while the patcher will take care of proper patching order as well as handle programmatic calculations for the purpose of generating random bytes where needed, for example.\r\n\r\nThe patcher can be used without any knowledge, need for specific tools, or OS requirements. Patching still requires an original ROM. It includes checksum checks, and will create ROMs that can be ran on real hardware.', '', 1, '1.0', NULL, '1757screenshot1.png', 7, '2023-04-25 03:47:46', '2023-04-25 03:47:46', 1611032400, 12, 1, 21, '', ''),
(1758, 'RPG Maker GB Message Editor', 9, 8, 38, 6578, 'This small utility allows one to edit existing messages in RPG Maker GB save files\r\nusing an actual keyboard, thereby overcoming a necessary limitation and frustration point of the original game. It also keeps track of line lengths, in order to help\r\nyou avoid losing text on write. Finally, the Python source code is included, so those on Linux or Mac can (probably) still make use of this.\r\n\r\nVERSION 1.1: Shows the mapping for the more unusual characters right in the window, so you don&#039;t have to tab back and forth with the Readme. Also corrects an error in the Readme regarding which font to use for the Title text (if you did as stated, nothing at all would appear).\r\n\r\nVERSION 1.1a: Changes the line break character&#039;s mapping from &quot;/&quot; to &quot;|&quot;, so it is not accidentally entered. Also converts loops stripping trailing line breaks from &quot;if&quot; to &quot;while&quot;, so all are caught.\r\n\r\nVERSION 1.1b: Allows for entering in apostrophes, in accordance with the recent/upcoming update to the addendum.', '[1758]RPGM GB Message Editor 1.1b.zip', 1, '1.1b', NULL, '1758screenshot1.png', 2, '2023-04-30 23:15:30', '2023-08-09 04:12:53', 1691467200, 12, 0, 65, 'CC0-1.0', 'https://github.com/opiter09/RPG-Maker-GB-Message-Editor'),
(1759, 'The MOTHER 3 HQ Sound Mixing Patcher (Debian Linux)', 9, 10, 1215, 7490, '[b]This release is packaged inside a .deb file. If you&#039;re looking for an .rpm package, use the Red Hat release![/b]\r\n\r\nEver wanted to play MOTHER 3 without so much noise? Love hearing its soundtrack crystal clear on YouTube? Now you can experience the game with much cleaner audio!\r\nThis hack mixes every individual channel at 16-bit audio before downsampling everything to 8-bit audio as opposed to the default m4a mixer which mixes every channel at 8-bit audio (blame the GBA&#039;s DAC!)\r\n- This greatly reduces the number of quantization/rounding errors that pop up during the mixing process, making the classic GBA &quot;background hiss&quot; much quieter while making Shogo Sakai&#039;s music sound crispier than ever! Results seem even better when played back on actual hardware. Enjoy!!\r\n\r\n[b]DISCLAIMERS[/b]\r\n\r\nFOR EVERYONE:\r\n- You may hear occasional popping in-game after patching your ROM, for example while saving your game. Throughout 100+ hours of testing, these same pops were heard while playing the original Japanese release, making the hack authors fairly confident this hack isn&#039;t the cause. It&#039;s possible these audio glitches were covered up by the original mixer&#039;s background noise and are now easier to hear with clearer audio. Please don&#039;t hesitate to report any bugs, but just keep in mind there&#039;s only so much you can do with the GBA&#039;s limitations!\r\n\r\nFOR SPEEDRUNNERS:\r\n- If your ROM is a Fan Translation, this patch [b]does modify the RNG used by MOTHER 3 and will most likely give you unexpected results![/b] Because of that, any TAS recordings of MOTHER 3 will be broken by this hack. You have been warned!!\r\n\r\nPATCHER FEATURES\r\n- 100% compatibility with ALL Fan Translations! [versions 1.2 and below will cause occasional slowdowns with this hack, regardless of the language]\r\n- Compatible with the original Japanese release of MOTHER 3\r\n- Compatible with other ROM hacks, such as Claus&#039; Journey [this is an EXPERIMENTAL feature; be aware of potential bugs!!]\r\n- Customize your game&#039;s sample rate for higher-quality sound effects, including Lucas&#039; clean electric guitar during battles\r\n- Save backup copies of your game before patching\r\n- Easily undo/remove the HQ sound patch from your game\r\n- Read the source code behind this patch\r\n- Windows, macOS, and Linux support (64-bit only)\r\n\r\nHOW TO PATCH YOUR GAME:\r\n\r\nDownload the patcher and either load your ROM with the &quot;Open&quot; button or drag-and-drop your ROM into the patcher. After you indicate whether your copy of MOTHER 3 is an original Japanese release or a Fan Translation, you&#039;ll be able to apply the hack to your game. Simple as!\r\n\r\nFUTURE GOALS\r\n- Having the patcher translated to languages other than English\r\n\r\nCREDITS:\r\n- Mixer preparation, ROM hacking, and patcher written by Summer Dragonfly (xkas format by Near/byuu: https://wiki.superfamicom.org/xkas)\r\n- HQ sound mixer ingeniously programmed by ipatix (https://github.com/ipatix), inspired by &quot;Golden Sun&quot;: https://www.pokecommunity.com/showthread.php?t=324673\r\n- Original HQ sound mixing code written by Haruki &quot;Bon&quot; Kodera for Camelot Software Planning: https://www.camelot.co.jp/gimon/gimon21.html\r\n- Mother 3 decompilation and technical support: Kurausukun and theo3 ([url]https://github.com/Kurausukun/mother3[/url])\r\n- Technical support with Linux release: yaomtc\r\n- Extra technical support: phoenixbound, Lorenzooone, and Yosuke\r\n- French translations and Intel-based Mac version packaged by JumpmanFR\r\n- Brazilian Portuguese translations by Somewhat Viable\r\n- Special thanks to the Mother 1+2 Fan Translation/Sound Restoration project and the PRET Discord community!', '[1759]MOTHER 3 HQ Audio Patcher, Debian Linux (x64).zip', 1, '1.3.2', NULL, '1759screenshot1.png', 3, '2023-05-01 05:27:12', '2023-05-01 05:27:12', 1682827200, 12, 0, 22, 'MIT', 'https://github.com/MusicTheorist/MOTHER-3-HQ-Sound-Mixing/'),
(1760, 'The MOTHER 3 HQ Sound Mixing Patcher (Red Hat Linux)', 9, 10, 1215, 7490, '[b]This release is packaged inside an .rpm file. If you&#039;re looking for a .deb package, use the Debian release![/b]\r\n\r\nEver wanted to play MOTHER 3 without so much noise? Love hearing its soundtrack crystal clear on YouTube? Now you can experience the game with much cleaner audio!\r\nThis hack mixes every individual channel at 16-bit audio before downsampling everything to 8-bit audio as opposed to the default m4a mixer which mixes every channel at 8-bit audio (blame the GBA&#039;s DAC!)\r\n- This greatly reduces the number of quantization/rounding errors that pop up during the mixing process, making the classic GBA &quot;background hiss&quot; much quieter while making Shogo Sakai&#039;s music sound crispier than ever! Results seem even better when played back on actual hardware. Enjoy!!\r\n\r\n[b]DISCLAIMERS[/b]\r\n\r\nFOR EVERYONE:\r\n- You may hear occasional popping in-game after patching your ROM, for example while saving your game. Throughout 100+ hours of testing, these same pops were heard while playing the original Japanese release, making the hack authors fairly confident this hack isn&#039;t the cause. It&#039;s possible these audio glitches were covered up by the original mixer&#039;s background noise and are now easier to hear with clearer audio. Please don&#039;t hesitate to report any bugs, but just keep in mind there&#039;s only so much you can do with the GBA&#039;s limitations!\r\n\r\nFOR SPEEDRUNNERS:\r\n- If your ROM is a Fan Translation, this patch [b]does modify the RNG used by MOTHER 3 and will most likely give you unexpected results![/b] Because of that, any TAS recordings of MOTHER 3 will be broken by this hack. You have been warned!!\r\n\r\nPATCHER FEATURES\r\n- 100% compatibility with ALL Fan Translations! [versions 1.2 and below will cause occasional slowdowns with this hack, regardless of the language]\r\n- Compatible with the original Japanese release of MOTHER 3\r\n- Compatible with other ROM hacks, such as Claus&#039; Journey [this is an EXPERIMENTAL feature; be aware of potential bugs!!]\r\n- Customize your game&#039;s sample rate for higher-quality sound effects, including Lucas&#039; clean electric guitar during battles\r\n- Save backup copies of your game before patching\r\n- Easily undo/remove the HQ sound patch from your game\r\n- Read the source code behind this patch\r\n- Windows, macOS, and Linux support (64-bit only)\r\n\r\nHOW TO PATCH YOUR GAME:\r\n\r\nDownload the patcher and either load your ROM with the &quot;Open&quot; button or drag-and-drop your ROM into the patcher. After you indicate whether your copy of MOTHER 3 is an original Japanese release or a Fan Translation, you&#039;ll be able to apply the hack to your game. Simple as!\r\n\r\nFUTURE GOALS\r\n- Having the patcher translated to languages other than English\r\n\r\nCREDITS:\r\n- Mixer preparation, ROM hacking, and patcher written by Summer Dragonfly (xkas format by Near/byuu: https://wiki.superfamicom.org/xkas)\r\n- HQ sound mixer ingeniously programmed by ipatix (https://github.com/ipatix), inspired by &quot;Golden Sun&quot;: https://www.pokecommunity.com/showthread.php?t=324673\r\n- Original HQ sound mixing code written by Haruki &quot;Bon&quot; Kodera for Camelot Software Planning: https://www.camelot.co.jp/gimon/gimon21.html\r\n- Mother 3 decompilation and technical support: Kurausukun and theo3 ([url]https://github.com/Kurausukun/mother3[/url])\r\n- Technical support with Linux release: yaomtc\r\n- Extra technical support: phoenixbound, Lorenzooone, and Yosuke\r\n- French translations and Intel-based Mac version packaged by JumpmanFR\r\n- Brazilian Portuguese translations by Somewhat Viable\r\n- Special thanks to the Mother 1+2 Fan Translation/Sound Restoration project and the PRET Discord community!', '[1760]MOTHER 3 HQ Audio Patcher, Red Hat Linux (x64).zip', 1, '1.3.2', NULL, '1760screenshot1.png', 3, '2023-05-01 05:55:30', '2023-05-01 05:55:31', 1682827200, 12, 0, 17, 'MIT', 'https://github.com/MusicTheorist/MOTHER-3-HQ-Sound-Mixing/'),
(1761, 'TTIeditor', 12, 1, 5093, 842, 'TTIeditor is designed to edit the game Trolls on Treasure Island on NES. The program allows you to edit 32 levels of the game, including their names, authors, time limit and hints. 6 new enemies are now available that were not in the game editor.\r\n\r\nThe program is designed to work with the following ROMs:\r\n\r\n* Trolls on Treasure Island (Unl) [!p].nes\r\n* Trolls on Treasure Island (Unl) [a1].nes\r\n* Trolls on Treasure Island (Unl) [o1].nes', '[1761]Trolls_on_Treasure_Island_Editor.zip', 1, '1.0', NULL, '1761screenshot1.png', 2, '2023-05-02 03:08:07', '2023-05-02 03:08:07', 1683000000, 12, 0, 24, '', ''),
(1762, 'RobinEdit', 12, 1, 2685, 1353, 'A very old editor from 2013.\r\nNeeds a &quot;robin.nes&quot; ROM in same directory as exe file.', '[1762]RobinEdit v0.3.rar', 1, '0.3', NULL, '1762screenshot1.png', 2, '2023-05-14 03:58:55', '2023-05-14 03:58:56', 1683864000, 12, 0, 58, '', ''),
(1763, 'FF8 Compression kit', 9, 17, 2889, 8117, 'Python3 data decompression/recompression for FF8:\r\nPS1, NTSC-U SLUS-00892\r\n\r\nIt expects a single block of compressed data that you have located and extracted to a binary file named &quot;FF8cmpblock.bin&quot;. You can do this with copy paste in a hex editor.\r\n\r\nIt expects the compressed data length to be contained in the first 4 bytes of the compressed block. If, for any reason, the length is not included, you must insert yourself into those first 4 bytes for the program to work.', '[1763]FF8CompressionKit.zip', 2, '1.0', NULL, '1763screenshot1.png', 2, '2023-05-31 04:15:35', '2023-06-01 13:31:34', 1685419200, 12, 0, 47, '', ''),
(1764, 'Transplant tool', 14, 10, 1226, 6716, 'As an attempt to inspire some interest in sma2 hacking, Smallhacker slapped a command line interface onto my prototype (the keyword being &quot;prototype&quot;, meaning it is nowhere near finished, not to mention coded in a terrible language).\r\n\r\nBasicaly this tool transplants the levels or modifications to a SMW smc rom maked with lunar magic, to a SMA2 *clean* gba rom\r\n\r\nThe readme contains usage instructions.\r\n\r\n(On the command line, type: transplant.exe smw.smc sma2.gba)\r\n\r\nNow, there program only supports some very basic stuff. Let&#039;s list the things it does support and the less obvious things that aren&#039;t supported.\r\n\r\nSupported:\r\n* Transplanting layer 1 level data\r\n* Transplanting sprite level data\r\n* Transplanting both level headers and the sprite header\r\n* Transplanting screen exits\r\n\r\nNot supported:\r\n* Layer 2, both backgrounds and levels, simply because smallhacker haven&#039;t had time to add it\r\n* Vertical levels. If you have any sprites in vertical levels, the game will most likely crash upon loading\r\n* Map16 blocks (it replaces all Map16 blocks from the first two pages with water in an attempt to make really old hacks somewhat playable. Later pages will crash the game)\r\n* Secondary exits, mostly because smallhacker is too lazy to find data about them at the moment\r\n* Fragmented levels, meaning that you have to turn &quot;Allow Fragmentation&quot; off in Lunar Magic. Otherwise, your levels may crash on the GBA. (Fragmentation was added by LM, right? Right?) Apparently, this is a feature of the original SMW, so never mind.\r\n* Anything added/changed by Lunar Magic\r\n\r\nAnd, as an extra bonus, smallhacker added support for the three new sprites I&#039;ve documented so far:\r\nSprite 12 - Coin collection block (normally found in Donut Plains 1. Not sure if it works elsewhere)\r\nSprite 36 - Yoshi coin sprite\r\nSprite 53 - Yoshi coin sprite (behind fence)\r\n\r\n(Note that these are not actually the slots used in SMA2. The program automatically adjusts the sprite numbers to match the real ones.)', '[1764]transplant.zip', 2, 'prototype', NULL, '1764screenshot1.png', 2, '2023-06-17 08:30:40', '2023-06-17 08:30:40', 1270699200, 12, 0, 73, '', ''),
(1765, 'Breath of Fire ROM Editor', 9, 10, 1737, 1173, 'ROM editor for Breath of Fire lets you edit lots of stuff in the game and you can then patch those changes into your ROM.  Works on any GBA or SNES version of the game, including many hacked versions.\r\n\r\nVersion 1.1a update (4/21/2024): Corrected the wrong armor hex ID numbers on the &quot;Weapons/Armor/Shop/Debug&quot; page (when you click on the &quot;List of hex ID numbers for armor&quot; button).\r\n\r\nVersion 1.1 update (9/11/2023): Added editing for enemy ACT and Wisdom stats in the Enemy Search section.\r\n\r\nFeatures:\r\n\r\n* Works on any version or any region for Game Boy Advance (GBA) or SNES.  Will work on SNES ROMs with or without the 0x200 byte ROM header.  Also works on many hacked versions here on RHDN, including the GBA &quot;Breath of Fire Improved&quot; hack and others.\r\n\r\n* Five different pages/tabs to choose from. \r\n\r\n* Can edit lots of stuff like: increase or decrease the amount of random battles; turn random battles ON or OFF; how much money treasure chests have; enemy HP, Atk, Def; how much Exp and GP (money) you get after battle; what items are for sale in the shop including unused weapons and armor and a normally unavailable debug item that lets you warp to anywhere in the game; cost of items in the shop; adjust weapon and armor power, weight, and who can equip; adjust stats for all characters in the game; adjust magic damage or restore amounts; adjust magic AP cost and level learned; convert weaker magic spells into stronger spells, etc.\r\n\r\n* There is also a section that lets you type in the name of almost any weapon, armor, magic spell, enemy, or boss, and the editor will search for their stats in the ROM and display them for editing.  There are handy buttons with lists of all the names so you can just copy/paste.  Editor will also display the ROM address of where it found the stats.\r\n\r\n* When patching, you can decide if you want it to create a new ROM or not.\r\n\r\n* Several buttons for info, values, etc.\r\n\r\n* More info about the editor here: https://www.romhacking.net/forum/index.php?topic=37069.0\r\n\r\nUPDATE: Note that there is an improved Breath of Fire 1 editor available, but it&#039;s only for SNES USA versions (does not work with GBA versions): https://www.romhacking.net/utilities/1815/', '[1765]BofFeditorV11a.zip', 1, '1.1a', NULL, '1765screenshot1.png', 2, '2023-06-23 07:04:47', '2024-04-22 09:40:33', 1687392000, 12, 0, 192, '', ''),
(1766, 'Zelda 64 Text Editor', 14, 27, 2521, 3399, 'A Zelda 64 Text Editor\r\n\r\nFeatures:\r\n\r\n* A message previewer\r\n* Support for custom fonts\r\n* Support for staff roll messages (hold CTRL while opening a ROM)\r\n* Support for opening ZZRTL, ZZRT and Z64ROM-exported filesystems directly\r\n* Support for Ocarina of Time versions: PAL1.0, PAL1.1, PAL Gamecube, PAL Master Quest, PAL Beta Master Quest, Debug, NTSC0.9, NTSC1.0, NTSC1.1, NTSC1.2, NTSC GameCube, NTSC Master Quest\r\n* Support for Majora&#039;s Mask versions: PAL1.0, PAL1.1, PAL Gamecube, PAL Debug ROM, NTSC1.0, NTSC Kiosk Demo, NTSC GameCube\r\n* Sound effects lists\r\n* Tags context menu for easy insertion\r\n* Extracting and inserting message data\r\n\r\nUsage:\r\nTo load a ROM, first decompress it using Z64Decompress. Otherwise, just point to a ZZRTL/ZZRT/Z64ROM filesystem or extracted data files.\r\n\r\nTo open credits messages, hold left CTRL while opening a ROM or Z64ROM filesystem. For ZZRT and ZZRTL, edit the credits messages by opening the base ROM (as they don&#039;t extract the credits messages from it).\r\n\r\nYou can search through the messages by typing in the top-left corner textbox. You can also filter messages with a regex pattern by encasing it with &quot;REGEX:{}&quot;.\r\n\r\nRight click the message input textbox to open a context menu containing all the control codes available. Hover over one to receive an explanation.\r\n\r\nSupports custom fonts as exported from z64font. Simply put both files exported from the program in the same directory as the dll - named &#039;&#039;font.font_static&#039;&#039; and &#039;&#039;font.width_table&#039;&#039; and they will be automatically loaded and used for the preview.', '[1766]Zelda64 Text Editor 3.12.zip', 2, '3.12', NULL, '1766screenshot1.png', 2, '2023-06-27 12:50:01', '2023-10-01 04:13:51', 1696032000, 12, 0, 254, 'MIT', 'https://github.com/skawo/Zelda64-Text-Editor'),
(1767, 'Ocarina of Time NPC Maker', 18, 27, 955, 3399, 'Create new NPCs from scratch using drop-down menus and a scripting language.\r\n\r\nSupports all the actions of a typical OoT NPC:\r\n* NPC Movement\r\n* Time-based actions\r\n* Animations\r\n* Talking\r\n* Trading\r\n* Attacking\r\n* Spawning and despawning actors\r\n* Particles\r\n* Inventory manipulation\r\n* Model manipulation\r\n* Setting and checking progression flags\r\n...and more.\r\n\r\n\r\nInfo on how to use the tool, as well as further resources such as examples are found in the project&#039;s documentation on the GitHub page.', '[1767]NPCMaker_2.14.7z', 3, '2.14', NULL, '1767screenshot1.png', 2, '2023-06-29 16:03:25', '2023-06-29 16:03:26', 1658548800, 12, 0, 253, 'MIT', 'https://github.com/skawo/OoT-NPC-Maker'),
(1768, 'Getter Love LZSS', 22, 27, 5119, 8185, 'This is a toolkit for compression/decompression of LZSS files of Getter Love!!! Panda Love Unit for N64.\r\n\r\nFeature of these LZSS files is short 8-byte header. The first 4 bytes contain the LZSS signature (4C 5A 53 53), the next 4 bytes contain the size of the unpacked binary.\r\nIf someone will have a chance to try these tools on LZSS files of similar format for other games, please let me know.\r\n\r\nThis package contains:\r\n[list]\r\n[li][b]LZSSdec.exe[/b] - executable to decompress LZSS files[/li]\r\n[li][b]LZSScomp.exe[/b] - executable file for packing LZSS files[/li]\r\n[li][b]LZSSverify.exe[/b] - executable file for file comparison and report.txt report on comparison results[/li]\r\n[/list]\r\n\r\nYou can pack a single file or a group of files.\r\n\r\nIf you need to pack a single file, just enter the name of the source file and either the full name of the output file or a pattern for changing the extension.\r\nExamples:\r\n[list]\r\n[li]LZSScomp 147-658AA8-000B7210.bin 147-658AA8-000B7210.lzss[/li]\r\n[li]LZSScomp 147-658AA8-000B7210.bin *.lzss[/li]\r\n[/list]\r\nBoth commands will create a file or overwrite the 147-658AA8-000B7210.lzss file in the current directory.\r\n\r\n[list]\r\n[li]LZSScomp 147-658AA8-000B7210.lzss.bin *2[/li]\r\n[/list]\r\nCreates a 147-658AA8-000B7210.lzss2 file\r\n\r\nThe same will work with full names that include the path to the file.\r\nThe presence of an asterisk in the input file name will indicate batch operation with the input files.\r\nExamples:\r\n[list]\r\n[li]LZSScomp .bin .lzss[/li]\r\n[li]LZSScomp C:unpack*.bin C:pack*.lzss[/li]\r\n[/list]', '[1768]lzss.7z', 2, '1.0', NULL, '1768screenshot1.jpg', 2, '2023-06-30 05:01:53', '2023-06-30 05:01:53', 1688011200, 12, 0, 119, '', ''),
(1770, 'Python source code of LZSS encoder/decoder', 22, 24, 704, 8188, 'A Python source code for the compression and decompression of LZSS files.\r\n\r\nSince LZSS is used in dozens of configuration combinations, multiple settings are exposed as upper-case variables that can be adjusted to modify how the compression algorithm works.\r\n\r\nThe default settings are adjusted to work for the N64 game, &quot;Getter Love!! Panda Love Unit&quot; (Pointer/offset: 10bit, length: 6bit, dictionary size: 1024, dictionary start: 958)\r\n\r\nThe code also outputs a significant amount of debug information for the user, exposes a few debug probes in the code, and is suitable for experimentation\r\n\r\n\r\nThis package contains:\r\n\r\n* LZSS_decoder.py - Decoder&#039;s source code\r\n* LZSS_encoder.py - Encoder’s source code\r\n* LZSS_encoder.cpp - Encoder&#039;s source code\r\n* helpers.py - Helper functions used by both the encoder and decoder.\r\n\r\nUsage:\r\n\r\n* python3 LZSS_decoder.py input_file_name output_file_name\r\n* python3 LZSS_encoder.py input_file_name output_file_name', '[1770]LZSS_enc_dec.zip', 2, '1.0', NULL, '1770screenshot1.PNG', 7, '2023-07-04 03:31:43', '2023-07-07 00:52:52', 1688356800, 12, 0, 300, 'GPL-2.0-or-later', ''),
(1771, 'Breath of Fire Randomiser', 9, 9, 1043, 8189, 'A Randomiser for Breath of Fire 1 on the Snes. Want the most powerful weapon in the game early? Try your luck at playing a seed and see what you get.', '[1771]Breath.of.Fire.Rando.zip', 1, '1.0', NULL, '1771screenshot1.jpeg', 2, '2023-07-04 20:41:10', '2023-07-04 20:41:12', 1688443200, 12, 0, 81, 'Custom', 'https://github.com/pelador/Breath-of-Fire-Rando/releases/tag/v1.0.0'),
(1772, 'Landstalker Editor', 9, 11, 991, 8190, 'tool for extracting, viewing, editing and re-inserting the various data found in the Landstalker ROMs and disassembly.\r\n\r\nThis tool can work with any of the six publicly available ROM dumps, as well as with the Landstalker Disassembly project (https://github.com/lordmir/landstalker_disasm).\r\n\r\nThe following features have been added:\r\n\r\n- Added ability to edit most data associated with rooms:\r\n-- Entity Placement and Properties\r\n-- Warp Placement and Properties\r\n-- Entity Flags (hide entity when flag set/clear, hide &#039;locked door&#039; entity when unlocked, etc.)\r\n-- Room flag transitions, fall destination and climb destination\r\n-- Room properties - tileset, blockset, palette and BGM\r\n-- Heightmap data\r\n-- Chest Contents\r\n-- Dialogue Mapping\r\n-- Save game and Island Map locations\r\n-- Note: Still to come - 3D map editing.\r\n- Can now view and edit all strings\r\n- Can now view and edit all palettes\r\n- Can now view and edit all tilesets\r\n-- Can also edit animated tiles, as well as changing their properties (animation speed, etc.)\r\n- Can edit other miscellaneous graphics (fonts, UI, etc.) as well as 2D maps (logos, island map, etc.)\r\n- Added Blockset viewer\r\n- Basic Sprite frame graphic editing capabilities\r\n- &quot;IDE-type&quot; features (assemble code and run code from within the editor)\r\n- Integration with the Landstalker Disassembly v0.2, including automatic assembly generation.\r\n- Export and import of map, tileset, palette and string data', '[1772]landstalker_editor_win32_v0.2.zip', 1, '0.2', NULL, '1772screenshot1.png', 2, '2023-07-06 03:44:43', '2023-07-06 03:44:44', 1688356800, 12, 0, 121, 'GPL-2.0', 'https://github.com/lordmir/landstalker_editor');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1773, 'TeheMan X4 Editor', 12, 17, 2713, 7549, 'Level Editor for the PS1 Version of Mega Man X4 which comes packed with additional Tools to help with other aspects of the game as well some general purpose PS1 Tools', '[1773]TeheMan X4 Editor 1.3.2.rar', 2, '1.3.2', NULL, '1773screenshot1.PNG', 2, '2023-07-09 03:41:50', '2024-05-01 22:37:00', 1693180800, 12, 0, 358, '', 'https://github.com/Kuumba123/TeheManX4_Editor'),
(1774, 'Breath of Fire 3 (PS1) ISO Editor', 9, 17, 2052, 1173, 'Breath of Fire 3 (PS1) editor that lets you edit lots of stuff in the game, and you can patch those changes into your ROM/ISO.\r\n\r\nVersion 1.9 update (4/8/2024): The game gives you wrong directions (USA version) when you&#039;re in the Desert of Death but have added an option to fix that (in the &quot;Misc&quot; page), fixed a couple bugs in the editor where enemy stat searches for Angler and Thunder caused an error.\r\n\r\nVersion 1.8a update (9/26/2023): A couple bug fixes (see Readme for more details).  If you selected options other than &quot;Weapons&quot; on the first page BEFORE you opened your ROM, you might have problems with the Weapon section once you actually opened your ROM.  2nd bug fix: Clicking on the &quot;Dragon/Faeries&quot; page would incorrectly show Faerie stats at first instead of Dragon stats.\r\n\r\nVersion 1.8 update (9/25/2023): Added a new &quot;Misc&quot; section for editing Celerity and Bonebreak timers, as well as lots of Casino stuff in the Faerie Village.  You can edit how long before you can use Celerity or Bonebreak again (it&#039;s normally a 5 hour wait).  You can edit the timer all the way down to zero hours, meaning you can use them again right away without having to wait at all.  Can edit how much money you win in the Casino High/Low game.  Can also edit your odds of winning the Number Guessing game, as well as how much it costs to play.\r\n\r\nVersion 1.7 update (9/14/2023): Added a new section for editing all 60 Faerie stats.  Can also edit how many battles are actually counted for each battle you enter (very useful in the Faerie Village, etc).  Also fixed a bug in the Fishing page and a couple other sections where things were not getting fully patched (editing might only work in some parts of the game).\r\n\r\nVersion 1.6 update (9/10/2023): Added a new page for editing Manillo Shops.  You can get any item, weapon, armor or accessory you want in the Manillo shops.  You can change what type of fish is required for the trade, as well as how many fish.  You can also put Manillo Shops in fishing spots that don&#039;t normally have one, and edit what&#039;s for sale there.\r\n\r\nVersion 1.5 update (9/8/2023): Added a new Fishing page with 615 things to edit, including: Ability to put any kind of fish in any fishing spot, edit the length of fish needed for max points bonus, how much fight and stamina fish have, what kind of bait fish love/hate, how many points you get for the maximum length fish bonus, adjust points needed for the 13 different fishing ranks, adjust how fast the casting power meter moves.  There is a &quot;BoF3 Manillo Shop Info&quot; text file included in the zip file.  It has my hacking notes for the Manillo shops in the game.  I plan on adding a Manillo Shop editor in version 1.6\r\n\r\nVersion 1.4 update (8/26/2023): Can now edit lots of Dragon stuff including Dragon stat boosts, Abilities, and AP costs.\r\n\r\nVersion 1.3b update (8/20/2023): Added Balio and Sunder to the list of enemies, fixed a bug on the Enemy/Boss page where you would get an error if you clicked on a certain sequence of enemies.\r\n\r\nVersion 1.3a update (8/17/2023): Fixed a few minor problems with version 1.3 (see Readme for list).\r\n\r\nVersion 1.3 update (8/17/2023): Can now edit 23 different stats for every enemy or boss in the game.  This includes items dropped or stolen, as well as drop and steal rates.\r\n\r\nVersion 1.2 update (8/1/2023): You can now edit the stats for all 17 masters in the game.\r\n\r\nVersion 1.1 update (7/24/2023): Can now edit lots of stats for all the characters, including HP, AP, Pwr, Def, Int, Agl, Willpower, Surprise, Reprisal, Critical, Dodge, Accuracy, Starting weapon and armor, resistance (all 9), Abilities (Heal, Assist, Attack and Skill), and stat growth.  Also, there was a problem with PSP versions, so for now, PSP support has been removed.\r\n\r\nFeatures:\r\n\r\n* Works on PS1 (PlayStation 1) USA or European versions.\r\n\r\n* Can adjust how many random battles you encounter.\r\n\r\n* Can edit 465 different items.\r\n\r\n* Very easy to use: Select the type of item you want to edit (Weapons, Armor, Abilities, etc), select which specific item you want to edit from a list, click on your item and it will automatically search your ROM for it&#039;s stats which you can then edit.\r\n\r\n* The lists of items all have a search feature you can use if you want (some of the lists are pretty long).\r\n\r\n* All of the names were taken directly from the ROM, so there should be no spelling mistakes.\r\n\r\n* Will display ROM/ISO addresses for those that want to do more editing themselves with a hex editor.\r\n\r\n* Can edit things like Weapon Attack Power, Armor Defense Power, how much HP is restored with Healing Items, AP cost, cost of items in shops, who can equip Weapons and Armor, change what text is displayed in game for Healing Items, etc.\r\n\r\n* When patching, you can decide if you want it to create a new ROM or not.\r\n\r\n* Several buttons for info, values, etc.\r\n\r\n* Will be adding editing for Characters, Enemies, and Bosses in a future update.\r\n\r\n* More info about the editor here: https://www.romhacking.net/forum/index.php?topic=37286.0', '[1774]BofF3editorV19.zip', 1, '1.9', NULL, '1774screenshot1.png', 2, '2023-07-11 07:04:11', '2024-04-09 00:42:05', 1693008000, 12, 0, 558, '', ''),
(1776, 'Font Width Scanner', 6, 17, 704, 6806, 'A simple tool that COULD help to find the address of the value or function that defines the fixed font width in games to replace it or replace the function with a VWF implementation.\r\n\r\nInspired by pS1mple&#039;s Width Scanner v3, but with less limitations and with an improved own search algorithm that guarantees better results.\r\n\r\nIt has been shown to work with several psx games, but can also work with games from other not tile-based consoles.\r\n\r\nUsage instructions are included within the archive.', '[1776]FontWidthScanner_v1.0.7z', 1, '1.0', NULL, '1776screenshot1.png', 2, '2023-07-31 00:15:21', '2023-07-31 00:15:21', 1690689600, 12, 0, 80, '', ''),
(1777, 'crudNES', 17, 1, 704, 8242, 'crudNES is a Nintendo Entertaining System console emulator made for reverse engineering purposes. It contains a tracer which records every code and data accesses of the emulated CPU while the game is running (and being played). It automatically generates disassembled files (and also all necessary files needed to recreate the ROM image) when exiting the emulation.\r\n\r\nObviously, the more the user plays a game, the more accurate the tracing &amp; disassembling is.\r\n\r\ncrudNES is a heavily modified version of [url=https://www.romhacking.net/utilities/289/]aNESe v4.0a[/url] from Sadai Sarmiento (Hyde).\r\n\r\nv1.3:\r\n\r\n- Switched to VS2010.\r\n- Added support for multiple Game Genies.\r\n- Fixed pad control buttons mapping.\r\n- Cleaned up labels list handling.\r\n- Fixed a bug in mapper 0 disassembling.', '[1777]crudNES.zip', 2, '1.3', NULL, '1777screenshot1.png', 2, '2023-08-10 12:25:55', '2024-07-06 11:41:24', 1720224000, 12, 0, 222, 'GPL-2.0', 'https://github.com/hitchhikr/crudNES'),
(1778, 'A New Journey Randomizer Tool', 9, 33, 4986, 8249, 'Now featuring randomization for enemy Robo bodies!\r\n\r\nThis tool randomizes the parts you obtain from battles in &quot;A New Journey&quot; mode, and randomly chooses parts in place of the one it would normally drop! For example, that first &quot;Twin Flank F&quot; pod you get could be ANYTHING!\r\n\r\n\r\nThis works on vanilla and randomized ISOs. If you have other mods, compatibility issues might occur.\r\n\r\nThe randomizer is COMPLETELY random, and can give you &quot;illegal&quot; parts. That includes Oil Can, or the final boss&#039; parts.\r\n\r\n\r\nThere isn&#039;t a way to randomize the starting &quot;Standard/Basic&quot; part data right now, so to remedy it and keep any runs fresh, this tool features 5 &quot;Bonus&quot; parts (1 from each category) as rewards after the first battle in story mode. Now, you don&#039;t need to be SUPER lucky to have more than &quot;Standard&quot; leg parts!\r\n\r\n\r\nFor an optional recommendation, you can &quot;personalize&quot; your runs by only using the first &quot;body&quot; unlock for the whole campaign. It adds some extra personality that way!\r\n\r\nINSTRUCTIONS:\r\n\r\n1. Extract the file somewhere on your computer!\r\n\r\n2. Open the Custom Robo Randomizer.exe file.\r\n\r\n3. Click &quot;Load File&quot; and navigate it to a vanilla Custom Robo ISO.\r\n\r\n4. Choose the number of ISOs you&#039;d like to create and click &quot;Randomize!&quot; (generating the new ISO takes about 4min 30sec for me)\r\n\r\n5. After a few minutes, check the &quot;output&quot; folder for the new randomized ISO and log!\r\n\r\n6. Play that game!', '[1778]CR Randomizer V1.2.rar', 2, '1.2', NULL, '1778screenshot1.png', 2, '2023-08-12 14:18:16', '2024-04-27 02:48:07', 1691712000, 12, 0, 155, '', ''),
(1780, 'Fossil Fighters Graphics Editor', 15, 23, 4921, 6578, 'This nifty utility allows for breaking down all the graphics-storing archives of Fossil Fighters (and its sequel) into constituent parts, which can then be edited with the included NitroPaint. Then, it can merge everything back together into a new ROM, and even make a patch out of it for you. All you need to do is drag and drop your ROM onto start.exe, and it will take care of the rest.\r\n\r\nVERSION 1.1: Thanks to an update to fftool, the Graphics Editor now supports all image archives in FFC.\r\n\r\nVERSION 1.2: FFC no longer crashes at the VMM screen, and should generally be working properly now.\r\n\r\nVERSION 1.2.1: The ReadMe is updated to clarify that the ROM must be in the same folder as start.exe to work. Additionally, due to file size limitations, this utility can now only be found on GitHub: https://github.com/opiter09/Fossil-Fighters-Graphics-Editor', '', 2, '1.2.1', NULL, '1780screenshot1.png', 2, '2023-08-16 01:56:43', '2023-11-12 12:32:57', 1699660800, 12, 1, 36, 'GPL-3.0', 'https://github.com/opiter09/Fossil-Fighters-Graphics-Editor'),
(1781, 'CPK Audio Mixer', 7, 13, 704, 4175, 'With this tool you can extract and change the audio of *.cpk videos (Cinepak) from Tomb Raider 1 and Rayman 1 games FMV videos for Sega Saturn. It only supports videos with uncompressed audio. For additional information, feel free to check the readme file.\r\n\r\nOther games tested: Astal, Dark Seed II, Lunar: Silver Star Story, Mansion of Hidden Souls, Panzer Dragoon II: Zwei, World Series Baseball II.\r\n\r\nApplication available in: English, Spanish, Italian and Portuguese.', '[1781]cpkaudiomixer_v1-0-1-1.zip', 1, '1.0.1.1', NULL, '1781screenshot1.png', 2, '2023-08-22 21:32:59', '2023-11-17 22:06:00', 1700179200, 12, 0, 51, '', 'https://github.com/suikaze/cpkaudiomixer'),
(1782, 'Fossil Fighters Randomizer', 9, 23, 4921, 6578, 'This tool allows for the randomization of digsite vivosaurs and your starter. It has code for randomizing teams, but it is dummied out until issues with this game&#039;s frustratingly hard-coded AI are worked out.\r\n\r\nDue to the possibility of rapid iteration while working on the aforementioned, along with not wanting to burden the RHDN server with another 10+ MB file, this tool can only be downloaded from GitHub: [URL]https://github.com/opiter09/Fossil-Fighters-Randomizer[/URL]\r\n\r\nPlease note that, unlike the Graphics Editor, this tool only supports FF1. If/when a future randomizer is made for FFC, it will be posted separately in that game&#039;s section.', '', 1, '1.0', NULL, '1782screenshot1.png', 2, '2023-09-03 08:18:40', '2023-09-03 04:18:40', 1693612800, 12, 1, 21, 'GPL-3.0', 'https://github.com/opiter09/Fossil-Fighters-Randomizer'),
(1783, 'Phoenix Wright 2 Onifier', 9, 23, 4170, 8275, 'Improves a Phoenix Wright 2 ROM by copying the better music from a Phoenix Wright 1 ROM. Take that!\r\n\r\nI did it this way to avoid the issue of patches not being allowed to contain copyrighted stuff.\r\n\r\nOnly the common music tracks that the games share are replaced, such as the music during court cases, in the defendant lobby and the jingle during the &quot;Do you want to save?&quot; screen. Unique music, like the classical music during the PW2 opening scene, is left alone.\r\n\r\nIt should work with both EU and USA ROMs interchangeably, perhaps even with the Japanese ROMs.\r\n\r\n=== How to use: ===\r\n\r\n# Unzip the archive\r\n# From a command line, run: pw2-onifier [path to Phoenix Wright 1 ROM] [path to Phoenix Wright 2 ROM] [path to write the modified ROM to]\r\n# Run the modified ROM in an emulator or a real DS\r\n# Enjoy the superior music\r\n\r\nRun pw2-onifier --help for more information.\r\n\r\n=== Changelog ===\r\n\r\n* v0.2: one more track is copied (Objection) and the instruments of PW1&#039;s tracks are remapped so they now sound correct', '[1783]pw2-onifier-v0.2.7z', 1, '0.2', NULL, '1783screenshot1.png', 2, '2023-09-04 09:25:34', '2024-05-04 13:30:33', 1714694400, 12, 0, 45, 'CC-BY-NC-4.0', ''),
(1784, 'Diskify Your Mind', 9, 27, 5171, 803, 'Diskify Your Mind: build a 64DD softpatch disk from an &quot;AI Shogi 3&quot; ROM.\r\n\r\n  AI Shogi 3 is unique in the N64 library.  It is the only non-expansion disk title that has a full Leo library--the library that drives 64DD support.  Normally the disk thread is not started so it will ignore the drive, but linking two functions via a cheat device allows the retail game to read filetable data from the disk.\r\n  That&#039;s right.  With a GameShark you can softpatch data stored on disk to the original cartridge.  This works with both retail and development drives.\r\n\r\n  Due to filesize the utility is hosted off-site:\r\nhttp://www.bwass.org/bucket/diskify.7z\r\n\r\n  Diskify was used to create the expansion disks used in this video:\r\nhttps://youtu.be/62YjLCMHT1s\r\n----\r\n  Diskify creates that softpatch from the data stored on a cartridge--whether original or hacked in some way (like a translation patch, hint hint).  Normally you&#039;d be limited to the original filesizes given in the filetable, but part of what Diskify does is create a replacement directory at the start of data.  The &quot;EX Disk Filetable&quot; codes load this over the original table.\r\n\r\n  AI Shogi 3 doesn&#039;t enforce disk IDs so it can reside alongside other disk data, such as the Dezaemon 3D expansion, or it can sit in a retail title&#039;s MFS directory (so long as it is not fragmented at all in any way, shape, or form).\r\n----\r\nThe necessary GameShark/Pro Action Replay codes as well as usage guide and manifesto may be found in the readme.\r\nPlease read the readme.', '[1784]diskify.7z', 1, '1.0', NULL, '1784screenshot1.png', 2, '2023-09-10 11:25:04', '2023-09-10 07:25:08', 1694217600, 12, 1, 1, '', ''),
(1787, 'Table Helper', 8, 25, 704, 289, 'This is a PHP script used to speed up table file creation. It makes properly dumping diacritics easier, and allows drafting table files for custom text encodings based off only a few hex/character pairs.\r\n\r\nYou can easily run this utility via the (W?)AMP stack on your Windows PC using XAMPP. Visit &quot;localhost/table_helper/table_helper.php&quot; in a web browser where &quot;table_helper&quot; is the directory in which the utility is located in your htdocs folder. The output is printed directly to the screen and can be copy/pasted into a text document.\r\n\r\nGitHub project page is here: https://github.com/romtranslator/table_helper/', '[1787]master.zip', 2, '1.0', NULL, '1787screenshot1.png', 7, '2023-09-19 13:38:12', '2023-09-19 09:38:14', 1694995200, 12, 0, 46, '', ''),
(1788, 'Digimon World 3 Randomizer', 9, 17, 5178, 8300, 'The Digimon World 3 Randomizer is a tool that allows players to experience Digimon World 3 in a whole new way by randomizing various game elements.\r\n\r\nCurrent features:\r\n- Randomized wild Digimon encounters throughout the game.\r\n- Randomized bosses\r\n- Randomized starting parties (currently not previewable)\r\n- Randomized shops\r\n- Randomized starting stat/res distribution\r\n- Randomized stat/res affinities\r\n- Randomized learned moves\r\n- Randomized Signatures\r\n- Randomized starting stats and affinities\r\n- Randomized map coloration\r\n- Randomized map backgrounds\r\n- Randomized item box items', '[1788]dmw3-randomizer-windows(9).zip', 1, '1.14', NULL, '1788screenshot1.png', 2, '2023-09-22 15:58:59', '2024-02-12 16:21:17', 1675987200, 12, 0, 1036, 'MIT', 'https://github.com/markisha64/dmw3-randomizer'),
(1790, 'Breath of Fire 4 Editor', 9, 17, 1407, 1173, 'Breath of Fire 4 (PS1) editor that lets you edit lots of stuff in the game, and you can then patch those changes into your ROM.\r\n\r\nUpdated to version 1.9 (12/1/2023): Added a new section in the &quot;Dragon&quot; page where you can edit dragon stat and resistance boosts.\r\n\r\nUpdated to version 1.8 (11/29/2023): Added a new page for magic spells where you can edit how strong many of the spells are, as well as how much AP it will cost.\r\n\r\nUpdated to version 1.7 (11/26/2023): Can now edit both types of shops within all the Manillo shops.  Also added a new button in the &quot;Fishing&quot; page that lets you view the fish stats hacking guide (also included in this zip file).\r\n\r\nUpdated to version 1.6 (11/22/2023): Have added a new fishing page that lets you edit what kind of fish you can catch in the different fishing locations, and how many fish you can catch there. Can also edit how many points are needed for each of the fishing ranks.  Have also included a hacking guide for fish stats (Length for max point bonus, bonus points, bait that the fish likes/dislikes, and Strength/Stamina).\r\n\r\nUpdated to version 1.5 (11/16/2023): You can now edit what spells characters learn as they level up.\r\n\r\nUpdated to version 1.4 (11/10/2023): Can now edit what&#039;s for sale in all regular and faerie shops, and can have up to 15 items for sale (shops normally have a maximum of 8 items).  Can add any Item, Weapon, Armor, or Accessory to any shop, including unused items.  Also made &quot;Bad ending&quot; boss patching much faster.\r\n\r\nUpdated to version 1.3 (11/6/2023): Added editing for Dragons, including Abilities and game points needed to evolve dragons or upgrade Mutant Breath ability.  Also fixed a bug from version 1.2 where the Master Skills learned only got patched in 1 location in the ROM, when it should have been patched in 12 different locations.\r\n\r\nUpdated to version 1.2 (11/2/2023): Added editing for Masters, including Master stat boosts and Skills learned.\r\n\r\nUpdated to version 1.1 (10/27/2023): Added editing for weapons and armor.  Can now edit weapon power, weight, number of hits, shield damage, cost, who can equip, as well as similar armor stats.  Also fixed an incorrect boss name in &quot;Bad ending&quot; section.  Thanks to navarchos for technical info on the hits/shield damage byte.\r\n\r\nWorks on USA (SLUS-01324) or European (SLES-03552) ROMs.\r\n\r\nCan edit lots of stuff like...\r\n\r\n* Starting stats for all the characters (HP, AP, Power, Accuracy, etc) as well as all 12 resistance stats.\r\n\r\n* What Magic and Spells each character starts with, as well as what equipment they start with (weapons, armor, etc).  Can add up to 12 extra Magic/Spells of your choice (8 Magic and 4 Spells).\r\n\r\n* Can have any character start with any Master.\r\n\r\n* You can edit many of the stats for any enemy or boss in the game.  This also includes bosses for the &quot;Bad ending&quot;.\r\n\r\n* Can edit the steal or drops rates for enemies/bosses, as well as what is stolen or dropped.\r\n\r\n* Can edit how much Exp and Zenny (money) you get from enemies/bosses.\r\n\r\n* Editor gives you the ROM address of data it finds in case you want to do more extensive editing with a hex editor (or if you&#039;re just curious).\r\n\r\n* Have the option of creating a new ROM when patching if you&#039;d like (this keeps your original file safe).\r\n\r\n* Has several info buttons with specific info for different sections.  Also has a Readme included.\r\n\r\nMany thanks to navarchos from RHDN for supplying lots of useful technical info for this game.\r\n\r\nCan read more about the editor here: https://www.romhacking.net/forum/index.php?topic=37817.0\r\n\r\nPlanning on adding more content in future updates.', '[1790]BofF4editorV19.zip', 1, '1.9', NULL, '1790screenshot1.png', 2, '2023-10-24 06:11:19', '2023-12-02 00:44:27', 1700956800, 12, 0, 322, '', ''),
(1791, 'Xdelta - LUI', 2, 24, 704, 8347, 'Xdelta - Linux User Interface  \r\n\r\nA Graphical User Interface for patching ROMs/creating patches with xdelta3.\r\n\r\nPlease read the README in the source code before downloading the tool.', '[1791]xdelta_lui.7z', 1, '1.1.2', NULL, '1791screenshot1.png', 3, '2023-10-25 05:05:38', '2023-10-25 01:05:38', 1698105600, 12, 0, 903, 'GPL-3.0', 'https://github.com/em-s-h/xdelta_lui'),
(1792, 'JeopardyNesTextTool', 14, 1, 1808, 2962, 'Huffman compression tool and text editor for NES “Jeopardy! 25th Anniversary Edition” game and it’s hacks.\r\nFeatures:\r\n- Support for script format of “Jeopardy! 25th Anniversary Edition” and for it’s hacks. As example in the release folder there is a separate config for “Jeopardy: Battletoads Edition” hack \r\n- GUI editor for structured script blocks', '[1792]JeopardyNesTextTool 1.0.zip', 1, '1.0', NULL, '1792screenshot1.png', 2, '2023-11-09 18:33:15', '2023-11-09 13:33:16', 1699488000, 12, 0, 44, 'MIT', 'https://github.com/romhack/JeopardyNesTextTool/'),
(1793, 'KatAM Object Editor', 9, 10, 5195, 8384, 'A basic object editor for Kirby &amp; The Amazing Mirror, supporting all versions of the game. It is able to change the parameters of objects, such as damage animations, HP values, the ability given, and the palette they use. It&#039;s also capable of editing objects in a room, with functions such as swapping an object for another, moving their vertical and horizontal positions, adjusting their speed, and editing their behavior routines.\r\n\r\nThe whole tool was coded by Fyik. HUGE shoutouts to them. You can find their source code on GitHub.\r\nResearch was provided by Vyroz.', '[1793]KatAM_Object_Editor_v1.1.zip', 2, '1.1', NULL, '1793screenshot1.png', 2, '2023-11-13 23:21:12', '2023-11-17 20:15:38', 1699833600, 12, 0, 176, 'CC-BY-NC-ND-4.0', 'https://github.com/Fyyyyik/KatAM-Object-Editor'),
(1794, 'Stardom Warriors Randomizer', 9, 1, 4149, 5656, 'This is a randomizer for the game Stardom Warriors, or &quot;LaSalle Ishii&#039;s Childs Quest&quot;. It is designed to work with either version of the game. It may function with LaSalle Ishii&#039;s Kaizo Quest, but not reccommended.\r\n\r\nDownload link: https://drive.google.com/uc?export=download&amp;id=1mFkUIDbUurpkNtGPZbzadWAq84FjwidW\r\n\r\nIt can randomize shops, items, equipment, enemy stats, and houses. Each portion of the randomization can be turned off individually. \r\n\r\nUsing this randomizer should be extremely simple: Load your ROM, choose your settings, enter a seedname if you want, and click Randomize.\r\n\r\nThe password room will always appear in English Talent, regardless of settings.\r\nAs a reminder, for quick testing, you can enter all A&#039;s as a password to skip the intro when starting a new game.\r\n\r\nLogic is implemented to try and ensure that every seed is beatable.', '', 1, '1.0', NULL, '1794screenshot1.PNG', 2, '2023-11-30 08:26:22', '2023-11-30 03:26:22', 1701216000, 12, 1, 21, 'CC-BY-NC-ND-4.0', ''),
(1796, 'Pvr2Image', 21, 14, 704, 6899, '[b]Pvr2Image[/b] is a Dreamcast / Naomi [b].PVR converter to image[/b] (.png / .tga . bmp) supporting all common and rare .PVR types, including Bump, YUV420, Alias and BGRA.\r\n\r\nWindows or py version available.\r\n\r\n[url=https://github.com/VincentNLOBJ/pvr2image/releases/download/v1.1/pvr2image.7z][b]Download[/b][/url]\r\n----\r\n\r\n[b]HOW TO USE[/b]:\r\n\r\n\r\n# Select [b].PVR[/b] / [b].PVP[/b]\r\n# Select extraction folder\r\n\r\n----\r\n\r\n[b]NOTES[/b]:\r\n\r\nDefault output formats are:\r\n\r\n[b].png[/b] for images\r\n[b].act[/b] for palettes\r\n\r\nIf a companion [b].PVR[/b]/[b].PVP[/b] file exist in the same folder, during extraction the palette will be automatically applied to .png.\r\n----\r\n\r\n[b]CREDITS:[/b]\r\n\r\n# Egregiousguy for YUV420 to YUV420p conversion\r\n# Kion for VQ handling and logic\r\n# tvspelsfreak for SR conversion info on Bump to normal map', '', 1, '1.1', NULL, '1796screenshot1.png', 2, '2023-12-06 16:18:25', '2023-12-06 11:18:25', 1701734400, 12, 1, 21, 'MIT', 'https://github.com/VincentNLOBJ/pvr2image'),
(1797, 'ASM6_updated', 18, 25, 704, 5171, 'An update to original ASM6: https://www.romhacking.net/utilities/674/\r\n\r\nASM6 (v1.7)\r\nUpdated by MartsINY\r\n	- new options for command line: r &amp; m (maximum and minimum number of tries)\r\n	- now label can have a lenght of 512\r\n	- if no errors when compiling, will continue rebuilding until it has same result twice in a row', '[1797]asm6.zip', 2, '1.7', NULL, '1797screenshot1.PNG', 2, '2023-12-07 07:18:54', '2023-12-07 02:18:54', 1686528000, 12, 0, 26, 'Public Domain', 'https://github.com/MartsINY12/ASM6'),
(1798, 'Capcom_Music_editor', 7, 1, 707, 5171, '[b]***[/b]Download tutorials at https://github.com/MartsINY1/Capcom-Music-Editor/tree/master/Tutorial\r\n\r\nMusic Editor for Capcom&#039;s MegaMan Games.\r\n\r\nNintendo\r\n-Mega Man 3\r\n-Mega Man 4\r\n-Mega Man 5\r\n-Mega Man 6\r\n-And other games using same Music Engine\r\n\r\nSuper Nintendo\r\n-Mega Man X 1\r\n-Mega Man X 2\r\n-Mega Man X 3\r\n-And other games using same Music Engine\r\n\r\nSee the Tutorial Folder inside.\r\n\r\nSuper Nintendo game support is in progress but can still make songs.\r\n\r\nUpdate 1.1: Now option to map keys.', '[1798]Capcom_Music_Editor.zip', 2, '1.1', NULL, '1798screenshot1.png', 2, '2023-12-11 17:46:35', '2024-01-22 05:28:41', 1705795200, 12, 0, 160, '', 'https://github.com/MartsINY1/Capcom-Music-Editor'),
(1799, 'Breath of Fire 2 Editor (SNES/GBA)', 9, 9, 680, 1173, 'Breath of Fire 2 ROM editor that lets you edit lots of stuff in the game, and you can then patch those changes into your ROM.\r\n\r\nUpdated to version 1.3 (1/12/2024): Added a new page for Cooking where you can edit which item you get from failed recipes (normally Charcoal), or always get double items from recipes.  Can now edit weapons so they hit twice, target all enemies, or combine both of those.  Also added a new option where you can open treasure chests as many times as you want.  Added a warning about editing Ryu&#039;s starting stats too high which can cause issues with his first battle with the Beak (his HP needs to get low enough so Ganer can come to the rescue).\r\n\r\nUpdated to version 1.2 (1/6/2024): Added a new page for editing what&#039;s for sale in many of the shops in the game, and how much it costs to stay at Inns/motels.  Also added editing for how much Zenny you get for all of the treasure chests/dressers/bookcases in the game that contain Zenny, and you can edit which items you get in some of the treasure chests.\r\n\r\nUpdated to version 1.1 (1/2/2024): Added a new page for editing Shaman stat boosts and fusions (you can have any character (including Ryu) do fusions with any Shaman).  Can now re-name characters (Retranslation version only for now), added a 50% option for Dragon spell AP cost (thanks to praetarius5018 for the correct SNES instruction) and moved this option to the &quot;Spells&quot; page.  Also added strength editing for 7 new Dragon spells: FirPuppy, IcePuppy, T.Puppy, FireDrgn, IceDrgn, T.Drgn, and G.Drgn in the Spells page.  Thanks to Maeson and praetarius5018 for lots of detailed technical info on the Shaman stuff.\r\n\r\nWorks on SNES or GBA (Game Boy Advance), including these versions: SNES USA (all USA versions including Beta, and Virtual Console/Switch), SNES European, SNES &quot;Retranslation&quot; patch (versions 1.1b and 1.2b have been tested so far) and both of the &quot;Retranslation&quot; optional patches included in it&#039;s zip file (&quot;Original Title Screen Music&quot; and &quot;Through the Fire and Flames&quot;).  Any of the SNES ROMs can be with or without the 200 byte header, with the exception of the &quot;Retranslation&quot; (which requires no header).  Will also work on GBA (Game Boy Advance) USA and European ROMs, although a few things in the editor are not compatible with GBA ROMs.\r\n\r\nFeatures:\r\n\r\n* Can edit character starting stats like HP, AP, Strength, Equipment, Spells, etc.\r\n\r\n* Random battle encounters are fully adjustable.\r\n\r\n* Can adjust how much AP it costs to use dragon spells.\r\n\r\n* Enemy and boss stats can all be edited, including HP, AP, Luck, Defense, Agility, Experience and Zenny won after battle, etc.\r\n\r\n* Can edit what items enemies drop, as well as the drop rate.\r\n\r\n* All Weapons, Armor, and Items can be edited, including cost, who can equip, attack or defense power, and weight (for armor).\r\n\r\n* Lots of editing for Spells, including how strong some spells are (HP recovered (Cure) or damage caused), AP cost, Required Mood, whether or not some spells target just one or target all, and you have complete control over which spells characters learn.\r\n\r\n* The editor auto detects which version you have, and won&#039;t let you open the wrong ROM.\r\n\r\n* Every section shows ROM addresses for whatever you&#039;re looking at in case you want to do your own hex editing.\r\n\r\n* Every page has handy info buttons for detailed information.\r\n\r\n* Have the option of creating a new ROM when patching if you’d like (this keeps your original file safe).\r\n\r\nPlanning on adding more content in future updates.\r\n\r\nSpecial thanks to ThegreatBen and praetarius5018 from RHDN for supplying lots of useful technical info for this game.  Also like to thank all the really helpful people on the RHDN forums for giving tons of help with details for this game.  This editor would only be half of what it is without their help.\r\n\r\nCan read more about it here: https://www.romhacking.net/forum/index.php?topic=38225.0', '[1799]BoF2editorV13.zip', 1, '1.3', NULL, '1799screenshot1.png', 2, '2023-12-18 18:14:29', '2024-01-12 18:06:07', 1704499200, 12, 0, 278, '', ''),
(1800, 'makeftrom', 7, 1, 704, 5323, 'makeftrom is the companion tool to the various game FamiTracker music conversions e.g. mm2ft, lozft, etc. It is used to import music (FTM and in some cases the game&#039;s native music format) to hacked ROMs.\r\n\r\nmakeftrom does NOT convert FTMs to any game&#039;s native format. It requires a corresponding FT conversion for the game of interest to provide the playback mechanism. Likewise the exact feature set available is dependent on what the FT conversion provides for that game.\r\n\r\nTo get started, read the readme.txt for an overview, then usage.html for the general user manual. Finally, the readme.txt for the FT conversion of the target game is also essential reading for game-specific details.\r\n\r\nDownload: https://drive.google.com/uc?id=1kdWK-xLb2nBJxshFDqQhvnPRo5gH2hmP&amp;export=download&amp;filename=makeftrom-v1.0-x64.zip', '', 2, '1.0 x64', NULL, '1800screenshot1.png', 2, '2023-12-25 11:56:09', '2023-12-25 06:56:09', 1703376000, 12, 1, 21, 'CC-BY-SA-4.0', ''),
(1801, 'XSE (eXtreme Script Editor)', 9, 10, 704, 1034, 'The best scripting tool for Gen III Pokémon binary hacks. Unofficial improvement.\r\n\r\nOriginally made by HackMew! Gamer2020 fixed the searching for free space in Emerald and made it not check for updates since HackMew&#039;s server no longer exists.', '[1801]Unofficial_XSE.zip', 2, '1.1.1', NULL, '1801screenshot1.png', 2, '2024-01-05 04:19:10', '2024-01-04 23:19:10', 1415404800, 12, 0, 418, '', 'https://github.com/Gamer2020/Unofficial_XSE'),
(1802, 'MSGExporter', 21, 23, 5246, 8462, 'Tool to export text from .msg files and to create your own.\r\n\r\nThis tool was created specifically to work with files from Front Mission 2089 Border of Madness, but it might be potentially used for other games (see README for info).\r\n\r\nRepository link: https://github.com/neuroKip/MSGExporter', '[1802]MsgExporter-1.1.zip', 2, '1.1', NULL, '1802screenshot1.png', 2, '2024-01-05 04:20:22', '2024-01-05 20:36:43', 1704412800, 12, 1, 1, 'MIT', 'https://github.com/neuroKip/MSGExporter'),
(1803, 'Breath of Fire 5 Editor (PS2)', 9, 18, 5261, 1173, 'Editor for Breath of Fire: Dragon Quarter for PlayStation 2 (AKA Breath of Fire 5).  This program lets you edit lots of stuff in your Breath of Fire 5 game, and you can then patch the changes into your ISO.\r\n\r\nUpdated to version 1.7 (2/26/2024): Made a new page where you can adjust D-Counter percentage cost for: D-Dive, D-Charge, turn in battle as a human, turn in battle as a dragon, and walking out of battle.  Also updated the hacking notes.\r\n\r\nUpdated to version 1.6a (2/17/2024): Added a lot more weapon skills to the list (on the &quot;Weapon/Item&quot; page), and a second button that includes comments on what the weapon skills do.  Also added a new button on the D-Counter page that explains a couple cautions when using the &quot;Disable D-Counter&quot; option.  Many thanks to Tiael from RHDN who supplied all the information used in this update.\r\n\r\nUpdated to version 1.6 (2/15/2024): Added an option to turn off anything that adds to your D-Counter percentage.  Added instructions on how to edit how much is added to your D-Counter percentage when using Dragon Ryu&#039;s abilities (Vortex, Hurricane, or Twister).  Fixed some names in the Skills list.  Fixed a small bug on the shop page where it would not always tell you what type of shop it was (Weapon or Item/Skill).  Updated the hacking notes.\r\n\r\nUpdated to version 1.5 (2/7/2024): Added 8 missing Lin skills, added X Blade and Twin Wake skills, added all enemy skills.\r\n\r\nUpdated to version 1.4 (2/5/2024): Can now edit all character skills, including strength and combo AP cost (in the &quot;Skills/AP&quot; page).  Can also edit shield skills.  Updated the hacking notes.\r\n\r\nUpdated to version 1.3 (1/30/2024): Added the rest of the shops in the shop section, added editing for what skills weapons have (in the &quot;Weapons/Items&quot; page), updated the hacking notes.\r\n\r\nUpdated to version 1.2 (1/26/2024): Fixed a bug that could change some equipment or item stats unexpectedly, or cause an error with the editor (Range adjustment and others).  Added a few new pages for Skills, AP cost, Shops, and Hacking notes.  You can turn off AP cost for movement in battles, can edit AP cost for Skills in battle, can edit what&#039;s for sale in some of the shops.  Will add the rest of the shops in a future update, but wanted to get this version out quickly because of the bug fixes.\r\n\r\nUpdated to version 1.1 (1/24/2024): Added new pages for Weapons, Items, Armor, and Shields.  Can now edit any piece of equipment or item in the game, including attack, who can equip, weight, cost, range, accuracy, magic, defense, movement, damage, HP restored, targeting, explosion radius, etc.  Have also updated the hacking notes (included in the zip file) which includes detailed technical info on these new additions.\r\n\r\nFeatures:\r\n\r\n* Can edit all Character starting stats like HP, AP, Attack, Defense, Magic, etc.\r\n\r\n* Can edit character starting weapons, armor, and shields, and can have them start with up to 3 of each of those (weapons, armor, and shields).\r\n\r\n* Can edit character starting equipment stat boosts for ATK, DEF, MAG, SPD, and MOV.  These are done in percentages, and are different than the character&#039;s regular stats.\r\n\r\n* Can edit your party&#039;s starting Zenny (money), and items.  You normally start with 3 items, but the editor lets you have a total of 8 items, and a quantity of up to 250 for each item.\r\n\r\n* Enemy and boss stats can be edited as well: HP, AP, Attack, Defense, Speed, Magic, and Move.\r\n\r\n* Can edit experience you get from enemies and bosses.\r\n\r\n* Can also edit enemy and boss dropped and stolen items.  You can get any item, weapon, armor, shield, or Shield &amp; Weapon Skills.\r\n\r\n* Can edit how many items you&#039;ll get from enemies/bosses (up to 9), or you can edit the bonus equipment stat boost for weapons, armor, etc (up to &quot;+9&quot;).\r\n\r\n* The drop/steal rates can also be edited (you can easily make it so you&#039;ll always get dropped or stolen items from enemies or bosses).\r\n\r\n* Can adjust how much Zenny enemies drop.\r\n\r\n* Can edit any enemy or boss in the game (a total of 136 enemies and bosses).\r\n\r\nHave included some detailed hacking notes in the zip file, since there&#039;s not much online for this game.  Will continue to update the hacking notes in future updates.\r\n\r\nWhen patching, you can decide if you want it to create a new ISO or not.  This keeps your original ISO safe.\r\n\r\nWill be updating in the future with sections for weapons, armor, items, shops, skills, etc.\r\n\r\nEditor is for the USA version with a serial number of SLUS-20499, and the exact name of the ISO file I&#039;m using is: Breath of Fire - Dragon Quarter (USA).iso\r\n\r\nYou can read more about the editor here: https://www.romhacking.net/forum/index.php?topic=38442.0', '[1803]BoF5editorV17.zip', 1, '1.7', NULL, '1803screenshot1.png', 2, '2024-01-21 07:10:01', '2024-02-28 01:00:18', 1707955200, 12, 0, 115, '', ''),
(1804, 'FF4 Char Battle Sprite Editor', 10, 9, 300, 8513, 'This tool let&#039;s you quickly and easily adjust the colors of character&#039;s battle sprites in FFIV.\r\n\r\nWhat makes this different from a standard SNES sprite editor?  Let&#039;s say you want to change Dark Knight Cecil&#039;s armor color: you just click on the &quot;DK Cecil&quot; button at the top of the editor, click on the &quot;Armor&quot; tab on the left, then play with the color sliders.  All 5 of the palette colors that make up Cecil&#039;s armor will be adjusted simultaneously while maintaining their relative Brightness and Saturation.\r\n\r\nIf your mod is using customized graphics, you can easily create your own groupings of palette colors.  And this editor includes a simple graphics editor, in case you want to modify character graphics.\r\n\r\nIt can be used locally by opening the .html file in the downloaded zip folder, or online here:\r\nhttps://elforko.github.io/FFIV-Char-Battle-Sprite-Editor/\r\n\r\nNote that this is only for character battle sprites, it does NOT handle enemy sprites, or character overworld sprites.', '[1804]FF4SpriteEditor.zip', 1, 'b0.0', NULL, '1804screenshot1.png', 7, '2024-01-30 21:29:39', '2024-01-30 16:29:44', 1706486400, 12, 0, 62, '', 'https://github.com/ElForko/FFIV-Char-Battle-Sprite-Editor'),
(1805, 'NESSplitter', 21, 1, 704, 756, 'This is a commandline-tool for splitting a Nintendo .NES-ROM file into segments. Every PRG and CHR-bank are splitted into separate files. The header is extracted aswell.\r\nRequires .NET Core 8.', '[1805]nessplitter.zip', 1, '1.0', NULL, '1805screenshot1.png', 2, '2024-01-30 21:35:05', '2024-01-30 16:35:10', 1706486400, 12, 0, 99, '', ''),
(1806, 'Chedditor', 12, 11, 1500, 1065, 'Chedditor is an in-progress level editor for James Pond 3. It supports both the Sega Genesis and Amiga AGA versions of the game. Because it&#039;s currently an alpha release, many features that are planned simply aren&#039;t available yet, such as allowing art to be modified, or scripting the switches. There are a number of bugs that may show up during general use. But overall, the tool can still create a fully playable level.\r\n\r\nBe sure to read the included text file for important information on how to use it, as well as a partial list of key bindings and tips on how to configure the program.\r\n\r\nFor a quick tutorial on creating a level for the Sega Genesis version of the game using Chedditor, check out the tutorial video: https://rumble.com/v4cwdfc-build-a-quick-james-pond-3-level-from-start-to-finish-sega-genesis.html', '[1806]Chedditor-Demo1.zip', 2, '0.50 Alpha', NULL, '1806screenshot1.png', 2, '2024-02-03 20:32:48', '2024-02-12 16:20:29', 1706745600, 12, 0, 26, '', ''),
(1807, 'Pond Packer', 22, 11, 1500, 1065, 'This tool was created to crunch and decrunch PowerPacker 2.0 (PP20) data for James Pond 3. It will work with both the Amiga AGA and Sega Genesis versions of the game. This tool is for people who want to work directly with the game’s data, such as level data, to modify the game as they wish.\r\n\r\nThis tool was *not* designed to work with normal PP20 files, as they will have the “PP20″ signature in the file header. Instead, James Pond 3 uses the first four bytes to indicate the size of the PP20 data.\r\n\r\nYou must run the program from a command line. Use either the -c or -d switches to crunch or decrunch data respectively.', '[1807]PondPacker103.zip', 3, '1.03', NULL, '1807screenshot1.png', 2, '2024-02-21 05:01:34', '2024-02-21 00:01:39', 1708300800, 12, 0, 11, '', ''),
(1808, 'Super Monaco GP 2 Editor', 9, 11, 1644, 1173, 'A ROM editor for Ayrton Senna&#039;s Super Monaco GP II, where you can make lots of changes to the game and then patch the changes into your ROM.\r\n\r\nCan edit:\r\n\r\n* Individual performance stats for all 15 CPU cars in Senna GP mode, including Top speed, acceleration, etc.  See screenshot.\r\n\r\n* CPU acceleration and top speed stats for all modes (World Championship, Free Practice, etc).\r\n\r\n* Your car&#039;s performance, including acceleration, etc.\r\n\r\n* How many laps for all 3 modes.\r\n\r\n* How long the world championship season is (how many races).\r\n\r\nMany options including:\r\n\r\n* Don&#039;t slow down when you go off the track (this also lets you pass on the shoulder).\r\n\r\n* Don&#039;t slow down when you hit obstacles.\r\n\r\n* Don&#039;t crash when you hit obstacles at high speed.\r\n\r\n* Turn off collision detection with obstacles (no clip mode).\r\n\r\n* Turn off collision detection with CPU cars (no clip mode).\r\n\r\n* Automatic transmission shows which gear you&#039;re in.\r\n\r\n* Race with the hidden Hang-on bike.\r\n\r\n* Editor automatically fixes the blank red screen (checksum check).\r\n\r\n* Can disable the region check (will work in any region).\r\n\r\nWill work on the USA ROM with a CRC-32 of EAC8DED6.  Should also work on ROM hacks like Ayrton Senna’s Super Monaco ALLSTARS (here on RHDN), but have not fully tested them yet.\r\n\r\nCan read more info here: https://www.romhacking.net/forum/index.php?topic=38652.0', '[1808]SuperMonacoGP2editorV10.zip', 1, '1.0', NULL, '1808screenshot1.png', 2, '2024-02-23 05:45:48', '2024-02-23 00:45:52', 1708560000, 12, 0, 63, '', ''),
(1809, 'Nes Pacman Editor', 12, 1, 2190, 5781, 'Version 1.0 of nes pacman editor\r\n\r\npossible to change the tiles\r\n\r\nsprite starting location - they are coded to wait tho at the start\r\n\r\nthe number of dots you need to eat to clear the stage\r\n\r\n\r\nthe warp is unfortunately hardcoded might be added in next version\r\nand the big dots will probably have to be changed in code as well\r\ni am not exactly sure how they works but they must be aligned to each others\r\nto work and must be in their corner, some positions works but lots of position doesn&#039;t\r\nit needs more testing.', '[1809]NesPacmanEditor.zip', 1, '1.0', NULL, '1809screenshot1.png', 2, '2024-02-26 11:30:16', '2024-02-26 06:30:21', 1708819200, 12, 0, 122, 'MIT', 'https://github.com/Zarby89/NesPacmanEditor'),
(1810, 'MegaFLE X', 12, 1, 707, 5171, 'Level editor for Mega Man 3, 4, 5 &amp; 6.\r\n\r\nOlder version by Matrixz - programmed with VB6.0 (compatible with XP and above): https://www.romhacking.net/utilities/333/\r\n\r\nCurrent version (ported from VB6.0 to VS2022). Same as old version, added possibility to do by a button click a cleanup of tiles/metatiles/metametatiles. It is available on github so anybody can contribute to it and add/fix stuff. Since it is programmed in VS2022, anybody with a recent version on Windows can run it without problems like the older version of MegaFLE_X had.\r\n\r\nNote: Original program was on DOS, X meant it was improved for Windows - a new version like Mega Man X is to Mega Man.', '[1810]MegaFLE_X.zip', 1, '1.0', NULL, '1810screenshot1.png', 2, '2024-03-04 12:17:58', '2024-04-01 23:21:16', 1709424000, 12, 0, 128, '', 'https://github.com/MartsINY1/MegaFLE_X_and_CSA'),
(1811, 'Capcom Sprite Assembler', 10, 1, 707, 5171, 'Older version by Matrixz - programmed with VB6.0 (compatible with XP and above): https://www.romhacking.net/utilities/983/\r\n\r\nCurrent version (ported from VB6.0 to VS2022). Currently it has no difference with older version other than offering possibility to map tiles from a live table (no need to read them from ROM). It is available on github so anybody can contribute to it and add/fix stuff. Since it is programmed in VS2022, anybody with a recent version on Windows can run it without problems like the older version of MegaFLE_X had.\r\n\r\nWhat it can do:\r\n\r\n*Move tiles, edit their properties.\r\n*It has a built-in tile editor, changes are reflected immediately on the main pic.\r\n*For some games, insert and delete tiles, and insert/delete animation frames.\r\n*There is a “support file” system in place for supported games. They are .txt files. Thus the editor can be configurated to work for hacks where sprite banks are moved. Other things are possible too.\r\n\r\nSupported, or partially supported games:\r\n\r\n*Darkwing Duck\r\n*Duck Tales\r\n*Mega Man 2, 3, 4 and 5.\r\n*Mighty Final Fight\r\n\r\nNow.. about the great issues with the program in its current form. Most of the sprites shows up with the wrong graphics. Only standard sprites and some enemy sprites should show up correctly. But most of the problems are how easy it is to corrupt sprite data. Data is separated into 3 types of data. Many times data is re-used by multiple sprites. So moving tiles in one sprite can lead to another sprite getting the same effect. Re-used data is also a problem when inserting/deleting tiles. If unlucky, you might be unable to properly edit a sprite, or two different datas go “into” each other.\r\n\r\nIf you want to be safe, follow these guidelines:\r\n\r\n*Don’t use the “Clean Up Data” function, because I’m not sure if its 100% reliable.\r\n*Don’t change Coordinate IDs.\r\n*If there are multiple entries below “(Coord used by Frames:)”, do not insert or delete tiles.', '[1811]CSA.zip', 2, '1.1', NULL, '1811screenshot1.PNG', 2, '2024-03-04 12:18:22', '2024-03-31 01:11:37', 1709424000, 12, 0, 136, '', 'https://github.com/MartsINY1/MegaFLE_X_and_CSA'),
(1813, 'Puyo Compressor', 22, 11, 707, 8283, 'Compresses graphics (4BPP Format) to the &quot;Puyo Compression&quot; format. \r\n\r\nUsed in the following Sega Mega Drive/Sega Genesis games:\r\n- Puyo Puyo (JPN)\r\n- Puyo Puyo 2 (JPN)\r\n- Dr. Robotnik&#039;s Mean Bean Machine (USA/EUR)\r\n- Madou Monogatari 1 (JPN)', '[1813]Puyo Compressor.7z', 1, '1.0', NULL, '1813screenshot1.png', 2, '2024-03-11 01:43:28', '2024-03-10 21:43:32', 1709942400, 12, 0, 40, '', ''),
(1814, 'Wario Land 3 Nightmare Modules', 21, 8, 1747, 8559, 'A few Warioland 3 modules for use with Nightmare or Nightmare 2\r\n\r\nIncluded modules:\r\n-Treasures per level\r\n-Overworld event triggers\r\n-Level version triggers\r\n\r\nMade with info from Datacrystal and poking around with HxD hex editor.', '[1814]Warioland 3 Nightmare Modules.zip', 1, '1.0', NULL, '1814screenshot1.png', 7, '2024-03-28 02:57:49', '2024-03-27 22:57:54', 1711497600, 12, 0, 21, '', '');
INSERT INTO `Utilities` (`utilkey`, `title`, `categorykey`, `consolekey`, `gamekey`, `authorkey`, `description`, `filename`, `explevel`, `version`, `recm`, `screenshot`, `os`, `created`, `lastmod`, `reldate`, `language`, `nofile`, `downloads`, `license`, `source`) VALUES
(1815, 'Breath of Fire Editor', 9, 9, 1043, 1173, 'Editor for Breath of Fire 1 (SNES) lets you edit lots of stuff in the game, and you can then patch the changes into your ROM.\r\n\r\nUpdated to version 2.4 (5/2/2024): Can now edit how often random battles occur inside, added a new Fishing section with options like Never lose your bait, Fish anywhere, and select which type of fish you want to catch.  Also added more new Game Genie codes (in the zip file).\r\n\r\nUpdated to version 2.3 (4/26/2024): Adding editing for all Item and Weapon shops in the game (can edit what&#039;s for sale as well as the cost multiplier for each shop), fixed some typos for Bleu, added better instructions when turning the extended spells option On or Off, added some new misc options including random battle stuff (frequency of random battles and turning random battles On/Off for indoor or outdoor battles), in-game debug stuff (including walking faster, save game anywhere, enter or exit battles at any time, change battles at any time, etc), walk thru walls (credit goes to Helder), use Gobi&#039;s spells in or out of water (credit goes to chillyfreeze), as well as several new Game Genie codes for those who want to be able to turn most of these options On or Off during gameplay.  With the in-game debug stuff, you have the option to turn it all on, or just turn on individual features.\r\n\r\nUpdated to version 2.2 (4/17/2024): Added editing for individual treasure chests, added options to turn off repetitive messages you get when clicking on names, fixed a bug where changing spells learned for Nina or Bleu might make it so their spell learned messages would show up at the wrong level, fixed a bug on the Enemy/Boss page where changing the Drop rate percentage and then clicking on a different enemy wouldn&#039;t always show the correct percentage, fixed a bug by removing &quot;PET&quot; from the list of enemies since I don&#039;t think he was used in the game.  Many thanks to Landy for providing a massive amount of BoF1 technical information, including letting me know about the spell learned message bug and how to fix it.\r\n\r\nUpdated to version 2.1 (4/3/2024): Improved the extended magic spell section including extra spells for Ox and Gobi, giving extra spells to Gobi will also allow him to use his spells out of water, fixed a bug from version 2.0 where some extra magic spells didn&#039;t show AP cost when browsing spells outside of battle, added treasure chest editing including an option to let you open chests as many times as you want.\r\n\r\nFeatures:\r\n\r\n* Can edit starting stats for all the characters (HP, AP, Strength, etc).\r\n\r\n* Can edit stats for any enemy or boss (HP, AP, ATK, DEF, etc).\r\n\r\n* Can also edit enemy/boss drop rates, which items they drop, and how much Exp and Gold you&#039;ll get from them.\r\n\r\n* Can edit stats for any weapon or armor, including attack/defense power, weight, if a weapon is 1 or 2 handed, cost, who can equip, and if weapons target one or all enemies.\r\n\r\n* Can edit lots of magic stuff, including: AP cost for any spell, level learned for most spells, amount of HP restored for Cura spells, amount of damage caused for any of the spells that cause damage (AKA &quot;Black Magic&quot;), amount of stat boost for all of the stat boost spells (ATK-Up, Lk-Up, etc), and editing for which spells some of the characters learn.\r\n\r\n* An option to extend how many spells some characters can learn.  Bo, Nina, and Bleu can normally learn 7, 23, and 31 spells respectively.  If you enable this option, they can learn up to 33 spells each.\r\n\r\n* Any changes made with the editor to which spells characters learn will take affect at any point in the game, even if the character has already learned all their spells.  In other words, if you don&#039;t like some spells that a character has, you can easily change them in the editor.\r\n\r\n* Editor will show you actual ROM addresses for most things that it finds.\r\n\r\n* When patching, you can decide if you want it to create a new ROM or not. This keeps your original ROM safe.\r\n\r\n* Will be updating in the future with sections for treasure chests, shops, random battles, etc.\r\n\r\nThis editor was made and tested using the USA version with a CRC32 of C788B696, but will also work on some, if not all SNES hacked/translated versions of the game (including the War of the Goddess ROM hack on RHDN (ver 1.06)).  Will also work on headered or unheadered versions (with or without the 0x200 byte ROM header).\r\n\r\nThis editor is an improved version of an older BoF editor: https://www.romhacking.net/utilities/1765/\r\n\r\nYou can read more about the editor here: https://www.romhacking.net/forum/index.php?topic=38794.0', '[1815]BoFeditorV24.zip', 1, '2.4', NULL, '1815screenshot1.png', 2, '2024-03-29 01:59:14', '2024-05-02 17:03:52', 1711584000, 12, 0, 124, '', ''),
(1816, 'MadEdit-Mod', 13, 24, 704, 8564, 'MadEdit-Mod is a free advanced text editor designed for Windows operating systems. It is based on the original MadEdit text editor, but has been modified and improved with various additional features and bug fixes. This editor is especially useful for programmers and developers due to its syntax highlighting capabilities for a wide variety of programming languages,\r\n\r\nan improved variant of the MadEdit text editor, specifically tailored to meet the needs of the romhacking community. It is characterized by providing a wide range of functionalities and tools designed to facilitate the modification of video game ROMs.\r\n\r\n-    Syntax Highlighting: Provides syntax highlighting for a variety of programming languages, making code easier to identify and understand.\r\n-    Hexadecimal viewing and editing: Allows direct viewing and editing of data in hexadecimal format, which is essential for working with binary files such as video game ROMs.\r\n-    File comparison: Allows you to compare different versions of files to identify changes and differences between them, facilitating version tracking and team collaboration.\r\n-    Project Management: Allows you to organize and manage files related to a romhacking project, maintaining an organized directory structure and facilitating collaboration on complex projects\r\n-    Support for extended characters: Provides support for extended characters and character sets, ensuring compatibility with a wide variety of languages ​​and writing systems present in video game ROMs.\r\n-    Advanced Search Features: Provides advanced search capabilities, including the use of regular expressions and other options to find and replace text efficiently and accurately.\r\n-    Customization: Allows you to customize the appearance and behavior of the editor according to the user&#039;s preferences, adapting it to your specific needs.\r\n\r\noffers a complete set of features that cover all video game ROM editing and modification needs, providing an efficient and powerful editing experience.', '[1816]MadEdit-Mod.7z', 1, '0.4.20', NULL, '1816screenshot1.jpg', 2, '2024-04-01 15:32:00', '2024-04-01 11:32:05', 1572825600, 12, 0, 917, '', ''),
(1817, 'FFR Map Editor', 12, 1, 561, 8569, 'FFR Map Editor is an Overworld Map editor for the NES version of Final Fantasy 1. Only the overworld map is supported and either FFHackster or the Final Fantasy Randomizer are required to import the map and insert it into the game.\r\n\r\nSubmit any issues to the github page.', '[1817]FFRMapEditor1.03.zip', 2, '1.03', NULL, '1817screenshot1.png', 2, '2024-04-07 15:49:32', '2024-04-07 11:49:36', 1711929600, 12, 0, 38, 'MIT', 'https://github.com/wildham0/FFRMapEditorMono'),
(1818, '360ROMPatcher', 2, 48, 704, 8587, 'A dead simple ROM patcher for Xbox 360 XEX/JTAG format games.  See the github page for the .360Patch format details', '[1818]360ROMPatcher.exe', 1, '1.1', NULL, '1818screenshot1.jpg', 2, '2024-04-22 17:04:23', '2024-07-09 10:33:53', 1720483200, 12, 0, 29, 'MPL-2.0', 'https://github.com/Kirby0Louise/360ROMPatcher'),
(1819, 'FF5e_Text_Editor', 21, 9, 301, 4276, 'The FF5e_Text_Editor is a specific tool to help in the edition of the text of the Final Fantasy V (SNES) game ROM.\r\nThis tool reads only SMC files and it will only work on the extended version of the ROM made by the RPGe&#039;s team patch. If the ROM is zipped it is mandatory to unzip it.\r\nThe presence of a header in the ROM will be auto detected and ignored.', '[1819]FF5e_Text_Editor v1.07.zip', 1, '1.07', NULL, '1819screenshot1.png', 2, '2024-04-23 18:34:45', '2024-04-23 14:34:50', 1713830400, 12, 0, 44, 'CC-BY-1.0', 'https://github.com/noisecross/FF5e_Text_Editor/tree/master'),
(1820, 'SCUMM NES', 9, 1, 3147, 8594, 'SCUMM NES ([url]https://gmarty.github.io/scumm-nes[/url]) is a web app to explore the resources from the Maniac Mansion game on NES. The goal is to encourage the ROM hacking community to modify the game and create new hacks.\r\n\r\nThis app only works with Maniac Mansion on NES, it won&#039;t work with data files from other platforms or other games.\r\n\r\nSome of the code comes from the ScummVM project.\r\n\r\nWhat does it do?\r\n\r\nIt currently support:\r\n\r\n* Rooms (partially)\r\n* Room graphics\r\n* Prepositions\r\n\r\nThe following version are supported:\r\n\r\n* American English\r\n* European English\r\n* French\r\n* German\r\n* Italian\r\n* Spanish\r\n* Swedish\r\n* American English prototype (partial support)\r\n\r\nThe Japanese version is not supported.', '[1820]index.html', 1, '0.1.1', NULL, '1820screenshot1.png', 7, '2024-04-29 06:30:49', '2024-05-10 03:03:15', 1714089600, 12, 1, 27, 'BlueOak-1.0.0', 'https://github.com/gmarty/scumm-nes'),
(1821, 'MadWizardFullEditor', 12, 1, 5251, 842, 'Mad Wizard: A Candelabra Chronicle (Full version) level editor. The program works with the full version of the game (NOT DEMO!!!).\r\n\r\n* ROM: The Mad Wizard - A Candelabra Chronicle.nes\r\n* File size: 131088 ($20010)\r\n* Rom size: 131072 ($20000)\r\n* File SHA-1: C50C23AA760B0A43B2723118211E97E4BE941454\r\n* File CRC32: 7750DAC6\r\n* ROM SHA-1: C3B49BA3DD16AC203AF6A43B29A8B61ADD21C118\r\n* ROM CRC32: B4A7B014\r\n\r\nAvailable options:\r\n\r\n* Edit all 128 game screens.\r\n* Edit the screen text.\r\n* Edit the palette.\r\n* Edit 4 enemies and their location.\r\n* Edit 1 item and its location.\r\n* English and Russian versions of the program are available.\r\n\r\nThe game can be downloaded for free on the developer&#039;s website (slydogstudios.org).', '[1821]mwfe.zip', 1, '1.0', NULL, '1821screenshot1.png', 2, '2024-05-04 17:03:04', '2024-05-15 10:56:08', 1715731200, 12, 0, 23, '', ''),
(1822, 'PlayStation ripping toolset', 21, 17, 704, 8615, 'is a complete set of tools designed specifically for ripping and emulating PlayStation games. It includes a variety of specialized utilities that allow you to extract data from original PlayStation discs and convert them into disc images or ISO files. Additionally, it provides tools to facilitate the emulation of PlayStation games on different platforms, allowing users to enjoy their favorite PlayStation games on their preferred devices. From data mining to emulation, this toolset offers all the features needed for those interested in ripping and modding PlayStation games.\r\n\r\nBelow this plugin contains and may have include the following 3 tools:\r\n\r\n[b]PocketISO[/b]\r\n\r\nis a tool that allows you to compress compact disc images (ISO) of PlayStation games to take up less storage space and facilitate their distribution and use on emulators or other devices. Compressing ISO images reduces the file size without affecting the integrity of the game data. This is especially useful for devices with limited storage or for those who want to store multiple games in a small space.\r\n\r\n-    ISO Image Compression: The main function of PocketISO is to compress compact disc (ISO) images of PlayStation games. This compression reduces the file size without losing the integrity of the game data. This is especially useful for those who need to save storage space on their devices.\r\n-    Saving Storage Space: By reducing the size of ISO files, PocketISO helps save storage space. This is beneficial for devices with limited capacity, such as mobile phones, tablets, or other portable devices.\r\n-    Facilitates Game Distribution and Management: The ability to compress ISO images facilitates their distribution and management on different devices and platforms. Users can store multiple games without taking up a large amount of space, making it simpler to manage their game library.\r\n-    Preserves Game Quality: Despite compression, PocketISO preserves the quality and integrity of game data. This ensures that games run smoothly and maintain their original experience.\r\n\r\n[b]PSmplay (Spainish Version)[/b]\r\n\r\nis a utility designed to work with PlayStation related files. This tool allows you to manage files with extensions such as .str and .xa, which contain video and audio sequences used in PlayStation games respectively. Additionally, PSMplay can also display files with a .tim extension, which contain images used in PlayStation games, A notable feature of PSMplay is its ability to convert movies to AVI format and output sound to .WAV files. This means you can extract video and audio streams from PlayStation games and convert them into more common formats for use on other devices or applications.\r\n\r\n-    .str and .xa file management: PSMplay allows you to work with .str and .xa files, which are file formats used in PlayStation games to store video and audio sequences respectively. With this feature, users can manage, play and manipulate these video and audio streams independently of games.\r\n-    Viewing .tim files: Files with a .tim extension contain images used in PlayStation games for graphics and textures. PSMplay has the ability to display these files, allowing users to inspect or edit game graphics.\r\n-    Movie and Sound Conversion: An important feature of PSMplay is its ability to convert movies to AVI format and output sound to .WAV files. This allows you to extract video and audio streams from PlayStation games and convert them into more common formats for use on other devices or applications.\r\n-    Media File Editing Utility: PSMplay can act as a media file editing utility for PlayStation games. This includes the ability to edit, trim and adjust video and audio sequences, as well as work with images to improve game graphics.\r\n-    Friendly User Interface: PSMplay offers an intuitive and easy-to-use user interface that makes it easy to manage and manipulate PlayStation game media files.\r\n\r\n[b]PSXLDR[/b]\r\n\r\nis a tool designed to extract data from PlayStation (PSX) games that have a large amount of information or content. This tool is mainly used by video game enthusiasts, modders, and developers who want to access the internal resources of PlayStation games for various purposes such as modding, research, or creating custom content. The main of PSX Large Data Ripper is to extract specific data from PlayStation games that may be difficult to access or modify without a specialized tool. This may include graphics, audio, video, textures, 3D models, and other resources used in the game. Once extracted, this data can be manipulated, modified, or used to create custom content, such as mods, technical demos, or art projects.\r\n\r\n-    Data Extraction: PSX Large Data Ripper is mainly designed to extract data from PlayStation (PSX) games that have a large amount of information or content. This includes graphics, audio, video, textures, 3D models and other resources used in the game.\r\n-    Manipulation of Extracted Data: Once the data has been extracted, PSX Large Data Ripper can allow manipulation of the data. This means that users can modify, convert or analyze game assets according to their specific needs.\r\n-    Mod Research and Development: Video game enthusiasts and modders often use PSX Large Data Ripper to investigate the internal files of PlayStation games and develop modifications (mods) to improve the gaming experience. This may include creating new levels, characters, gameplay adjustments, and more.\r\n-    Custom Content Creation: Developers can also use PSX Large Data Ripper to extract assets from PlayStation games and use them to create custom content. This may include independent game projects, technical demos, or art projects.\r\n-    Internal Resources Exploration: PSX Large Data Ripper allows users to explore and exploit the internal resources of PlayStation games for various creative and technical purposes.\r\n\r\nUsers have the ability to expand the possibilities of PlayStation games and create new, personalized experiences.', '[1822]PlayStation ripping toolset.rar', 2, '1.0', NULL, '1822screenshot1.jpg', 2, '2024-05-13 17:15:30', '2024-05-13 13:15:35', 1114905600, 12, 0, 39, '', ''),
(1823, 'Super Palette Imager', 4, 9, 704, 8635, 'Super Palette Imager is a program designed to edit the color palettes of SNES games primarily through the use of importing/exporting color palettes as images. This program is designed to work solely with color palettes for the SNES. It doesn&#039;t have the ability to import/export tile data or tile maps.\r\n\r\nThe program contains the following options: \r\n[list]\r\n[li]Palette address (the location of the palette in ROM)[/li]\r\n[li]Number of colors (number of color indexes)[/li]\r\n[/list]\r\n\r\nThe general workflow of the program typically goes as follows:\r\n[list]\r\n[li]Open a ROM.[/li]\r\n[li]Enter the address of the palette you want to edit.[/li]\r\n[li]Set the number of color indexes the palette has.[/li]\r\n[li]Export the palette to a format of your choice using the buttons at the bottom.[/li]\r\n[li]Edit the exported palette data/image in a program of your choosing.[/li]\r\n[li]Re-import the palette and save it to ROM.[/li]\r\n[/list]\r\n\r\nSuper Palette Imager is written entirely in C++ using Qt.', '[1823]Super.Palette.Imager.v1.1.0.Windows.x86.zip', 2, '1.1', NULL, '1823screenshot1.PNG', 2, '2024-05-26 18:29:11', '2024-05-26 14:29:17', 1706832000, 12, 0, 27, 'GPL-3.0', 'https://github.com/H4v0c21/Super_Palette_Imager'),
(1824, 'UTF-8 Support for Translation Tools', 21, 10, 1215, 6186, 'A drop-in set of tools made for the April 16, 2021 version of the [url=https://mother3.fobby.net/tools/]MOTHER 3 Translation Tools[/url]. This allows for editing the text entirely in UTF-8, as well as streamlining the patching process.\r\n\r\nMake sure to read the README file included before using these tools.', '[1824]textconv_new.zip', 1, '1.0a', NULL, '1824screenshot1.png', 2, '2024-05-28 16:23:54', '2024-06-19 13:01:00', 1716854400, 12, 0, 26, '', ''),
(1825, 'img2saturn', 15, 13, 704, 8587, 'Tool for batch converting images to SEGA Saturn VDP1 1555 ABGR format.', '[1825]img2saturn.exe', 1, '1.0.0.0', NULL, '1825screenshot1.jpg', 2, '2024-05-30 17:21:21', '2024-05-30 13:21:26', 1716940800, 12, 0, 7, 'MPL-2.0', 'https://github.com/Kirby0Louise/img2saturn'),
(1826, 'WE Mega Tradutor', 14, 17, 707, 8654, 'WE Mega Tradutor 2.0 is an advanced tool designed specifically for the translation and modification of video game ISO files, with a particular focus on the popular Winning Eleven soccer game series, also known as Pro Evolution Soccer. This application allows users to translate game content, facilitating the creation of localized versions in various languages, thus improving the accessibility and enjoyment of these games by players from different regions.', '[1826]WE_Traduz.rar', 2, '2.0', NULL, '1826screenshot1.jpg', 2, '2024-06-10 21:05:06', '2024-06-10 17:05:11', 1146441600, 12, 0, 8, '', ''),
(1827, 'PSXGameEdit', 20, 17, 704, 8674, 'PSXGameEdit is a versatile and powerful tool designed for managing save games from the original PlayStation (PS1) console. This utility facilitates a wide range of operations, from viewing and editing to transferring and converting saved games between different formats. It is ideal for romhackers, homebrew developers, and retro gaming enthusiasts looking to customize and test various aspects of their games. \r\n\r\nWith an intuitive graphical user interface and multiple advanced functionalities, it is also compatible with various versions of Windows, making it an indispensable tool for those working with emulators and original PS1 hardware.\r\n\r\n[b]Features[/b]\r\n\r\nViewing Saved Games:\r\n-     Displays all saved games on a PS1 memory card in a clear and organized manner.\r\n-     It includes details such as the name of the game, associated icons, and the number of blocks used, making it easy to quickly identify each game.\r\n\r\nEditing Saved Games:\r\n-     Allows you to modify specific data within a saved game, such as names, character statistics, inventories, and other critical details.\r\n-     Provides the ability to make precise, custom adjustments to saved game data, useful for specific testing and modifications.\r\n\r\nTransfer of Saved Games:\r\n-     It facilitates the transfer of saved games between different memory cards and formats, allowing users to easily move their progress between different devices and emulators.\r\n-     This feature is especially useful for sharing saved games with other players or for secure backups.\r\n\r\nFormat Conversion:\r\n-     Supports conversion of saved games between various formats used by different PlayStation emulators, ensuring wide compatibility.\r\n-     It allows users to use their saved games in different emulation environments without compatibility issues.\r\n\r\nRegional Compatibility:\r\n-     It handles saves from different regions (US, EU, JP), which is crucial for games that have different regional versions.\r\n-     It facilitates the management and editing of saved games from games of various regional versions, eliminating compatibility barriers.\r\n\r\nMemory Card Management:\r\n-     Provides tools to format and verify the contents of memory cards, ensuring they are always in good condition.\r\n-     It allows you to free up space by deleting unwanted saved games, optimizing the use of storage space on memory cards.\r\n\r\nUser interface:\r\n-     It presents an intuitive and easy-to-use graphical user interface (GUI), facilitating access to all the program&#039;s functionalities.\r\n-     It includes clear menus and well-organized options, allowing users to perform operations with ease.\r\n-     It provides built-in help tools and documentation to guide users through the different features of the program.\r\n\r\nis an essential tool for any fan of the original PlayStation, providing all the features necessary to manage, edit and optimize your save games with ease and precision.', '[1827]PSXGameEdit.rar', 2, '1.60', NULL, '1827screenshot1.jpg', 2, '2024-06-28 17:28:40', '2024-06-28 13:28:44', 983404800, 12, 0, 16, '', ''),
(1828, 'RobinEdit 2', 12, 1, 2685, 1353, 'A game editor from around 2016.\r\nRequires a &quot;robin.nes&quot; in same directory as executable.', '[1828]RobinEdit.rar', 2, '4.4', NULL, '1828screenshot1.png', 2, '2024-06-30 22:33:51', '2024-06-30 18:33:56', 1719705600, 12, 0, 16, '', ''),
(1829, 'Gran Turismo 3 ROM Editor (PS2)', 9, 18, 4522, 1173, 'This program lets you edit lots of stuff in your Gran Turismo 3 game, and will patch your changes into the ROM/ISO.\r\n\r\nUpdated to version 1.2 (7/28/2024): You can now edit how much time you get to qualify for all of the tracks in the License Center.  Giving yourself more time makes it much easier to get all your licenses.\r\n\r\nUpdated to version 1.1 (7/13/2024): Can now edit individual car performance/stats.  Lowering the weight of a car (which you can now edit) will make it accelerate much faster, have a higher top speed, will handle better, and tires will last longer.  Also added a few track numbers I accidentally left out of version 1.0 (numbers 044, 045, and 046).\r\n\r\nCan edit:\r\n\r\n* Track data like: number of laps, how many cars you race against (can race by yourself if you&#039;d like), license required, prize money, etc.\r\n\r\n* How much power CPU/opponent cars have (you can make them faster, slower, or completely stopped).\r\n\r\n* Starting/new game money.\r\n\r\n* How much it costs for car washes, oil changes, and wheel changes.\r\n\r\n* Can also edit the cost of many of the cars in the game, as well as if they&#039;re available to purchase or not (locked).\r\n\r\n* Editor shows the actual ROM/ISO address for most of the data it finds.\r\n\r\nWorks on both USA versions of the game: Version 1.0 or 1.10 (SCUS-97102 or PBPX 95503).\r\n\r\nWhen patching, you can decide if you want it to create a new ISO or not. This keeps your original ISO safe.\r\n\r\nYou can read more about the editor here: https://www.romhacking.net/forum/index.php?topic=39275.0\r\n\r\nWill be updating in the future with a section for car performance (done).', '[1829]GranTurismo3editorV12.zip', 1, '1.2', NULL, '1829screenshot1.png', 2, '2024-07-08 04:37:30', '2024-07-29 06:56:13', 1720828800, 12, 0, 53, '', ''),
(1830, 'GaiaLabs BaseROM Toolkit', 9, 9, 2429, 8660, 'This is a development toolkit for Illusion of Gaia (SNES). Using it will allow you to browse every asset and piece of code in the game. In addition, it will also allow you to rebuild all of these assets into new ROM files. All assets are decompressed so you can enjoy lightning fast screen transitions and load times. Any files changes you make, as well as any assembly patches you create, will be integrated in this process. Please note that only a handful of files in the asm/ folder are rebuilt into the ROM (see below).\r\n\r\nRequirements\r\n\r\n*[url=https://dotnet.microsoft.com/en-us/download/dotnet/8.0].Net Framework 8[/url]\r\n*An unheadered Illusion of Gaia (USA) ROM\r\n\r\nGetting Started\r\n\r\n#Get the latest release from GitHub and extract the package contents to a folder on your PC. You will be using this as a project folder so make sure it is empty beforehand.\r\n#Open the &#039;project.json&#039; file in a text editor and change the romPath property to reflect the full path of an unheadered Illusion of Gaia (USA) ROM file on your PC.\r\n#Open a command prompt in your new project directory and run GaiaPacker.exe --unpack; this will dump all of the game files into your project folder.\r\n#Make modifications to game files or patches. Included is an MSU-1 patch (credits to Conn), if you would like to use it to add MSU support simply remove the underscore _ from the file name to be iog_msu.asm\r\n#You can add or edit scene assets with &#039;asm/scene_meta.asm&#039;. Scene actors are located in &#039;asm/scene_events.asm&#039;. &#039;asm/scene_warps.asm&#039; contains all the screen transition triggers.\r\n#There are example patches like &#039;Teleporter.asm&#039; and &#039;ItemRewards.asm&#039; included in the Patches folder. Feel free to experiment with these.\r\n#Go back to your command prompt and run GaiaPacker.exe. This will re-build the ROM along with any changes you made.\r\n\r\nASM Files Currently Not Supported\r\n\r\nSome files in the asm/ folder are not supported for rebuild, they are included for reference.\r\n\r\n*Files beginning with chunk_\r\n*binary_01ABDE\r\n*binary_01C384\r\n*binary_01D8BE\r\n*table_03B401\r\n\r\nPlease report any bugs on GitHub\r\nhttps://github.com/Azarem/GaiaLabs', '[1830]GaiaPacker10h.zip', 3, '1.0h', NULL, '1830screenshot1.png', 7, '2024-07-18 07:39:12', '2024-07-29 03:42:03', 1721865600, 12, 0, 14, 'GPL-3.0+', 'https://github.com/Azarem/GaiaLabs');

--
-- Indexes for dumped tables
--

--
-- Indexes for table `abandoned`
--
ALTER TABLE `abandoned`
  ADD PRIMARY KEY (`id`);

--
-- Indexes for table `Category`
--
ALTER TABLE `Category`
  ADD PRIMARY KEY (`categorykey`),
  ADD KEY `catname, categorykey` (`catname`,`categorykey`);

--
-- Indexes for table `console`
--
ALTER TABLE `console`
  ADD PRIMARY KEY (`consoleid`),
  ADD KEY `manufacturer` (`manufacturer`),
  ADD KEY `description,consoleid` (`description`,`consoleid`);

--
-- Indexes for table `Documents`
--
ALTER TABLE `Documents`
  ADD PRIMARY KEY (`dockey`),
  ADD KEY `lastmod` (`lastmod`),
  ADD KEY `title` (`title`),
  ADD KEY `consolekey` (`consolekey`),
  ADD KEY `gamekey` (`gamekey`),
  ADD KEY `authorkey` (`authorkey`),
  ADD KEY `categorykey` (`categorykey`,`title`),
  ADD KEY `downloads` (`downloads`),
  ADD KEY `reldate` (`reldate`);
ALTER TABLE `Documents` ADD FULLTEXT KEY `title1` (`title`);

--
-- Indexes for table `fonts`
--
ALTER TABLE `fonts`
  ADD PRIMARY KEY (`fontkey`),
  ADD KEY `lastmod` (`lastmod`),
  ADD KEY `title` (`title`);

--
-- Indexes for table `gamedata`
--
ALTER TABLE `gamedata`
  ADD PRIMARY KEY (`gamekey`),
  ADD KEY `genreid` (`genreid`),
  ADD KEY `gametitle, gamekey` (`gametitle`,`gamekey`),
  ADD KEY `gametitle2` (`gametitle`),
  ADD KEY `docexist` (`docexist`),
  ADD KEY `utilexist` (`utilexist`),
  ADD KEY `transexist` (`transexist`),
  ADD KEY `hackexist` (`hackexist`),
  ADD KEY `Date` (`Year`,`Month`,`Day`);
ALTER TABLE `gamedata` ADD FULLTEXT KEY `japtitle` (`japtitle`);
ALTER TABLE `gamedata` ADD FULLTEXT KEY `gametitle` (`gametitle`,`japtitle`);

--
-- Indexes for table `genres`
--
ALTER TABLE `genres`
  ADD PRIMARY KEY (`genrekey`),
  ADD KEY `description,genrekey` (`description`,`genrekey`);

--
-- Indexes for table `hackauthor-project`
--
ALTER TABLE `hackauthor-project`
  ADD PRIMARY KEY (`person`,`project`),
  ADD UNIQUE KEY `project-person` (`project`,`person`);

--
-- Indexes for table `hackimages`
--
ALTER TABLE `hackimages`
  ADD PRIMARY KEY (`imagekey`),
  ADD KEY `hackkey` (`hackkey`);

--
-- Indexes for table `Hacks`
--
ALTER TABLE `Hacks`
  ADD PRIMARY KEY (`hackkey`),
  ADD UNIQUE KEY `hackkey-gamekey` (`hackkey`,`gamekey`) USING BTREE,
  ADD KEY `downloads` (`downloads`),
  ADD KEY `hacktitle` (`hacktitle`),
  ADD KEY `gamekey` (`gamekey`),
  ADD KEY `lastmod` (`lastmod`),
  ADD KEY `patchrelunix` (`patchrelunix`),
  ADD KEY `consolekey` (`consolekey`),
  ADD KEY `created` (`created`);
ALTER TABLE `Hacks` ADD FULLTEXT KEY `hacktitle1` (`hacktitle`);

--
-- Indexes for table `Hackscat`
--
ALTER TABLE `Hackscat`
  ADD PRIMARY KEY (`categorykey`),
  ADD KEY `catname` (`catname`,`categorykey`);

--
-- Indexes for table `homebrew`
--
ALTER TABLE `homebrew`
  ADD PRIMARY KEY (`homebrewkey`),
  ADD KEY `authorkey` (`authorkey`),
  ADD KEY `categorykey` (`categorykey`),
  ADD KEY `platformkey` (`platformkey`),
  ADD KEY `title` (`title`),
  ADD KEY `reldateunix` (`reldateunix`);

--
-- Indexes for table `homebrewcat`
--
ALTER TABLE `homebrewcat`
  ADD PRIMARY KEY (`categorykey`);

--
-- Indexes for table `language`
--
ALTER TABLE `language`
  ADD PRIMARY KEY (`id`),
  ADD KEY `name, id` (`name`,`id`);

--
-- Indexes for table `licenses`
--
ALTER TABLE `licenses`
  ADD PRIMARY KEY (`id`);

--
-- Indexes for table `os`
--
ALTER TABLE `os`
  ADD PRIMARY KEY (`oskey`),
  ADD KEY `description, oskey` (`name`,`oskey`);

--
-- Indexes for table `patchhints`
--
ALTER TABLE `patchhints`
  ADD PRIMARY KEY (`id`);

--
-- Indexes for table `patchstatus`
--
ALTER TABLE `patchstatus`
  ADD PRIMARY KEY (`id`),
  ADD UNIQUE KEY `statusletter` (`statusletter`);

--
-- Indexes for table `screenshots`
--
ALTER TABLE `screenshots`
  ADD PRIMARY KEY (`imagekey`);

--
-- Indexes for table `Sections`
--
ALTER TABLE `Sections`
  ADD PRIMARY KEY (`id`);

--
-- Indexes for table `skilllevel`
--
ALTER TABLE `skilllevel`
  ADD PRIMARY KEY (`id`),
  ADD KEY `name, id` (`name`,`id`);

--
-- Indexes for table `transauthor-project`
--
ALTER TABLE `transauthor-project`
  ADD PRIMARY KEY (`person`,`project`),
  ADD UNIQUE KEY `project-person` (`project`,`person`);

--
-- Indexes for table `transdata`
--
ALTER TABLE `transdata`
  ADD PRIMARY KEY (`transkey`),
  ADD KEY `gamekey` (`gamekey`),
  ADD KEY `patchrel` (`patchrel`),
  ADD KEY `patchrel_unix` (`patchrel_unix`),
  ADD KEY `lastmod_unix` (`lastmod_unix`),
  ADD KEY `downloads` (`downloads`),
  ADD KEY `patchstatus` (`patchstatus`),
  ADD KEY `language` (`language`),
  ADD KEY `consolekey` (`consolekey`);

--
-- Indexes for table `transimage`
--
ALTER TABLE `transimage`
  ADD PRIMARY KEY (`imagekey`),
  ADD KEY `gamekey` (`gamekey`),
  ADD KEY `transkey` (`transkey`);

--
-- Indexes for table `utilcat`
--
ALTER TABLE `utilcat`
  ADD PRIMARY KEY (`categorykey`),
  ADD KEY `catname,categorykey` (`catname`,`categorykey`);

--
-- Indexes for table `Utilities`
--
ALTER TABLE `Utilities`
  ADD PRIMARY KEY (`utilkey`),
  ADD KEY `lastmod` (`lastmod`),
  ADD KEY `title` (`title`),
  ADD KEY `downloads` (`downloads`),
  ADD KEY `authorkey` (`authorkey`),
  ADD KEY `reldate` (`reldate`);
ALTER TABLE `Utilities` ADD FULLTEXT KEY `title1` (`title`);

--
-- AUTO_INCREMENT for dumped tables
--

--
-- AUTO_INCREMENT for table `abandoned`
--
ALTER TABLE `abandoned`
  MODIFY `id` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=57;

--
-- AUTO_INCREMENT for table `Category`
--
ALTER TABLE `Category`
  MODIFY `categorykey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=18;

--
-- AUTO_INCREMENT for table `console`
--
ALTER TABLE `console`
  MODIFY `consoleid` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=56;

--
-- AUTO_INCREMENT for table `Documents`
--
ALTER TABLE `Documents`
  MODIFY `dockey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=927;

--
-- AUTO_INCREMENT for table `fonts`
--
ALTER TABLE `fonts`
  MODIFY `fontkey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=189;

--
-- AUTO_INCREMENT for table `gamedata`
--
ALTER TABLE `gamedata`
  MODIFY `gamekey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=5376;

--
-- AUTO_INCREMENT for table `genres`
--
ALTER TABLE `genres`
  MODIFY `genrekey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=25;

--
-- AUTO_INCREMENT for table `hackimages`
--
ALTER TABLE `hackimages`
  MODIFY `imagekey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=25681;

--
-- AUTO_INCREMENT for table `Hacks`
--
ALTER TABLE `Hacks`
  MODIFY `hackkey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=8789;

--
-- AUTO_INCREMENT for table `Hackscat`
--
ALTER TABLE `Hackscat`
  MODIFY `categorykey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=7;

--
-- AUTO_INCREMENT for table `homebrew`
--
ALTER TABLE `homebrew`
  MODIFY `homebrewkey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=185;

--
-- AUTO_INCREMENT for table `homebrewcat`
--
ALTER TABLE `homebrewcat`
  MODIFY `categorykey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=4;

--
-- AUTO_INCREMENT for table `language`
--
ALTER TABLE `language`
  MODIFY `id` smallint(6) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=34;

--
-- AUTO_INCREMENT for table `os`
--
ALTER TABLE `os`
  MODIFY `oskey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=9;

--
-- AUTO_INCREMENT for table `patchhints`
--
ALTER TABLE `patchhints`
  MODIFY `id` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=15;

--
-- AUTO_INCREMENT for table `patchstatus`
--
ALTER TABLE `patchstatus`
  MODIFY `id` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=5;

--
-- AUTO_INCREMENT for table `screenshots`
--
ALTER TABLE `screenshots`
  MODIFY `imagekey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=447;

--
-- AUTO_INCREMENT for table `Sections`
--
ALTER TABLE `Sections`
  MODIFY `id` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=15;

--
-- AUTO_INCREMENT for table `skilllevel`
--
ALTER TABLE `skilllevel`
  MODIFY `id` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=4;

--
-- AUTO_INCREMENT for table `transdata`
--
ALTER TABLE `transdata`
  MODIFY `transkey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=7366;

--
-- AUTO_INCREMENT for table `transimage`
--
ALTER TABLE `transimage`
  MODIFY `imagekey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=25436;

--
-- AUTO_INCREMENT for table `utilcat`
--
ALTER TABLE `utilcat`
  MODIFY `categorykey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=24;

--
-- AUTO_INCREMENT for table `Utilities`
--
ALTER TABLE `Utilities`
  MODIFY `utilkey` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=1831;
COMMIT;

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